diff --git a/CMakeLists.txt b/CMakeLists.txt index 58373c2..b700d35 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -16,20 +16,20 @@ add_subdirectory(libs/SDL3) # wgpu add_subdirectory(libs/wgpu) -# SDL_mixer +# SDL3_mixer set(BUILD_SHARED_LIBS ${SDL_SHARED}) -set(SDLMIXER_DEPS_SHARED OFF) -set(SDLMIXER_VENDORED ON) -set(SDLMIXER_FLAC OFF) -set(SDLMIXER_GME OFF) -set(SDLMIXER_MIDI OFF) -set(SDLMIXER_MOD OFF) -set(SDLMIXER_MP3 OFF) -set(SDLMIXER_OPUS ON) -set(SDLMIXER_VORBIS OFF) -set(SDLMIXER_WAVE ON) +set(SDLMIXER_OPUS ON) +set(SDLMIXER_AIFF OFF) +set(SDLMIXER_WAVE OFF) +set(SDLMIXER_VOC OFF) +set(SDLMIXER_AU OFF) +set(SDLMIXER_FLAC OFF) +set(SDLMIXER_GME OFF) +set(SDLMIXER_MOD OFF) +set(SDLMIXER_MP3 OFF) +set(SDLMIXER_MIDI OFF) set(SDLMIXER_WAVPACK OFF) -add_subdirectory(libs/SDL_mixer) +add_subdirectory(libs/SDL3_mixer) # Dear ImGui add_library(imgui STATIC diff --git a/libs/SDL_mixer/.clang-format b/libs/SDL3_mixer/.clang-format similarity index 100% rename from libs/SDL_mixer/.clang-format rename to libs/SDL3_mixer/.clang-format diff --git a/libs/SDL_mixer/.editorconfig b/libs/SDL3_mixer/.editorconfig similarity index 100% rename from libs/SDL_mixer/.editorconfig rename to libs/SDL3_mixer/.editorconfig diff --git a/libs/SDL3_mixer/.git-hash b/libs/SDL3_mixer/.git-hash new file mode 100644 index 0000000..cea6627 --- /dev/null +++ b/libs/SDL3_mixer/.git-hash @@ -0,0 +1 @@ +cedfeef30e93db35eee6b25759117da63f8e5a4f diff --git a/libs/SDL_mixer/.gitmodules b/libs/SDL3_mixer/.gitmodules similarity index 88% rename from libs/SDL_mixer/.gitmodules rename to libs/SDL3_mixer/.gitmodules index 4a00e11..5e8aebf 100644 --- a/libs/SDL_mixer/.gitmodules +++ b/libs/SDL3_mixer/.gitmodules @@ -13,11 +13,11 @@ [submodule "external/opus"] path = external/opus url = https://github.com/libsdl-org/opus.git - branch = v1.4-SDL + branch = v1.4.x-SDL [submodule "external/opusfile"] path = external/opusfile url = https://github.com/libsdl-org/opusfile.git - branch = v0.12-SDL + branch = v0.13-git-SDL [submodule "external/tremor"] path = external/tremor url = https://github.com/libsdl-org/tremor.git @@ -25,15 +25,15 @@ [submodule "external/mpg123"] path = external/mpg123 url = https://github.com/libsdl-org/mpg123.git - branch = v1.31.3-SDL -[submodule "libxmp"] + branch = v1.33.4-SDL +[submodule "external/libxmp"] path = external/libxmp url = https://github.com/libsdl-org/libxmp.git - branch = 4.6.2-SDL + branch = 4.7.0-SDL [submodule "external/wavpack"] path = external/wavpack url = https://github.com/libsdl-org/wavpack.git - branch = 5.7.0-sdl + branch = 5.9.0-SDL [submodule "external/libgme"] path = external/libgme url = https://github.com/libsdl-org/game-music-emu.git diff --git a/libs/SDL_mixer/.wikiheaders-options b/libs/SDL3_mixer/.wikiheaders-options similarity index 79% rename from libs/SDL_mixer/.wikiheaders-options rename to libs/SDL3_mixer/.wikiheaders-options index 914a895..df96ef6 100644 --- a/libs/SDL_mixer/.wikiheaders-options +++ b/libs/SDL3_mixer/.wikiheaders-options @@ -2,21 +2,23 @@ projectfullname = SDL_mixer projectshortname = SDL_mixer incsubdir = include/SDL3_mixer wikisubdir = SDL3_mixer -apiprefixregex = (Mix_|MIX_) +apiprefixregex = (MIX_|SDL_MIXER_) +apipropertyregex = \A\s*\#\s*define\s+MIX_PROP_ mainincludefname = SDL3_mixer/SDL_mixer.h versionfname = include/SDL3_mixer/SDL_mixer.h versionmajorregex = \A\#define\s+SDL_MIXER_MAJOR_VERSION\s+(\d+)\Z versionminorregex = \A\#define\s+SDL_MIXER_MINOR_VERSION\s+(\d+)\Z versionmicroregex = \A\#define\s+SDL_MIXER_MICRO_VERSION\s+(\d+)\Z selectheaderregex = \ASDL_mixer\.h\Z -projecturl = https://libsdl.org/projects/SDL_mixer -wikiurl = https://wiki.libsdl.org/SDL_mixer +projecturl = https://libsdl.org/projects/SDL_mixer/ +wikiurl = https://wiki.libsdl.org/SDL3_mixer bugreporturl = https://github.com/libsdl-org/sdlwiki/issues/new +readmesubdir = docs warn_about_missing = 0 wikipreamble = (This function is part of SDL_mixer, a separate library from SDL.) wikiheaderfiletext = Defined in [](https://github.com/libsdl-org/SDL_mixer/blob/main/include/SDL3_mixer/%fname%) manpageheaderfiletext = Defined in SDL3_mixer/%fname% quickrefenabled = 1 quickreftitle = SDL3_mixer API Quick Reference -quickrefurl = https://libsdl.org/ +quickrefurl = https://libsdl.org/projects/SDL_mixer/ quickrefdesc = The latest version of this document can be found at https://wiki.libsdl.org/SDL3_mixer/QuickReference diff --git a/libs/SDL_mixer/Android.mk b/libs/SDL3_mixer/Android.mk similarity index 55% rename from libs/SDL_mixer/Android.mk rename to libs/SDL3_mixer/Android.mk index 6379847..f4d3f1f 100644 --- a/libs/SDL_mixer/Android.mk +++ b/libs/SDL3_mixer/Android.mk @@ -12,12 +12,15 @@ SUPPORT_FLAC_LIBFLAC ?= false FLAC_LIBRARY_PATH := external/flac # Enable this if you want to support loading OGG Vorbis music via stb_vorbis -SUPPORT_OGG_STB ?= true +SUPPORT_VORBIS_STB ?= true -# Enable this if you want to support loading OGG Vorbis music via Tremor -SUPPORT_OGG ?= false -OGG_LIBRARY_PATH := external/ogg -VORBIS_LIBRARY_PATH := external/tremor +# Enable this if you want to support loading OGG Vorbis music via libvorbis +SUPPORT_VORBIS_LIBVORBIS ?= false +LIBVORBIS_LIBRARY_PATH := external/vorbis + +# Enable this if you want to support loading OGG Vorbis music via Tremor (FOR ARM DEVICES WITHOUT A HARDWARE FLOATING POINT UNIT ONLY!) +SUPPORT_VORBIS_LIBTREMOR ?= false +LIBTREMOR_LIBRARY_PATH := external/tremor # Enable this if you want to support loading MP3 music via dr_mp3 SUPPORT_MP3_DRMP3 ?= true @@ -31,17 +34,44 @@ SUPPORT_WAVPACK ?= true WAVPACK_LIBRARY_PATH := external/wavpack # Enable this if you want to support loading music via libgme -SUPPORT_GME ?= true +SUPPORT_GME ?= false GME_LIBRARY_PATH := external/libgme -# Enable this if you want to support loading MOD music via XMP-lite +# Enable this if you want to support loading MOD music via libxmp SUPPORT_MOD_XMP ?= false XMP_LIBRARY_PATH := external/libxmp # Enable this if you want to support TiMidity SUPPORT_MID_TIMIDITY ?= false -TIMIDITY_LIBRARY_PATH := src/codecs/timidity +TIMIDITY_LIBRARY_PATH := src/timidity +# Enable this if you want to support Opus via libopus +SUPPORT_OPUS ?= false +OPUS_LIBRARY_PATH := external/opus +OPUSFILE_LIBRARY_PATH := external/opusfile + + +# Make sure we don't build both libtremor and libvorbis. Different implementations of same API. +ifeq ($(SUPPORT_VORBIS_LIBTREMOR),true) + ifeq ($(SUPPORT_VORBIS_LIBVORBIS),true) + $(error Both libtremor and libvorbis support are enabled. Please choose one) + endif +endif + +# Multiple things need libogg. +SUPPORT_LIBOGG := false +OGG_LIBRARY_PATH := external/ogg +ifeq ($(SUPPORT_FLAC_LIBFLAC),true) + SUPPORT_LIBOGG := true +endif +ifeq ($(SUPPORT_VORBIS_LIBTREMOR),true) + SUPPORT_LIBOGG := true + VORBIS_LIBRARY_PATH := $(LIBTREMOR_LIBRARY_PATH) +endif +ifeq ($(SUPPORT_VORBIS_LIBVORBIS),true) + SUPPORT_LIBOGG := true + VORBIS_LIBRARY_PATH := $(LIBVORBIS_LIBRARY_PATH) +endif # Build the library ifeq ($(SUPPORT_FLAC_LIBFLAC),true) @@ -49,8 +79,12 @@ ifeq ($(SUPPORT_FLAC_LIBFLAC),true) endif # Build the library -ifeq ($(SUPPORT_OGG),true) +ifeq ($(SUPPORT_LIBOGG),true) include $(SDL_MIXER_LOCAL_PATH)/$(OGG_LIBRARY_PATH)/Android.mk +endif + +# Build the library (libvorbis or libtremor) +ifneq ($(VORBIS_LIBRARY_PATH),) include $(SDL_MIXER_LOCAL_PATH)/$(VORBIS_LIBRARY_PATH)/Android.mk endif @@ -79,6 +113,12 @@ ifeq ($(SUPPORT_MID_TIMIDITY),true) include $(SDL_MIXER_LOCAL_PATH)/$(TIMIDITY_LIBRARY_PATH)/Android.mk endif +# Build the library +ifeq ($(SUPPORT_OPUS),true) + include $(SDL_MIXER_LOCAL_PATH)/$(OPUS_LIBRARY_PATH)/Android.mk + include $(SDL_MIXER_LOCAL_PATH)/$(OPUSFILE_LIBRARY_PATH)/Android.mk +endif + # Restore local path LOCAL_PATH := $(SDL_MIXER_LOCAL_PATH) @@ -86,16 +126,11 @@ include $(CLEAR_VARS) LOCAL_MODULE := SDL3_mixer -LOCAL_C_INCLUDES := \ - $(LOCAL_PATH)/include \ - $(LOCAL_PATH)/src/ \ - $(LOCAL_PATH)/src/codecs \ - +LOCAL_C_INCLUDES := $(LOCAL_PATH)/include LOCAL_SRC_FILES := \ $(subst $(LOCAL_PATH)/,, \ - $(wildcard $(LOCAL_PATH)/src/*.c) \ - $(wildcard $(LOCAL_PATH)/src/codecs/*.c) \ + $(wildcard $(LOCAL_PATH)/src/*.c) \ ) LOCAL_CFLAGS := @@ -105,63 +140,81 @@ LOCAL_STATIC_LIBRARIES := LOCAL_SHARED_LIBRARIES := SDL3 ifeq ($(SUPPORT_WAV),true) - LOCAL_CFLAGS += -DMUSIC_WAV + LOCAL_CFLAGS += -DDECODER_WAV endif ifeq ($(SUPPORT_FLAC_DRFLAC),true) - LOCAL_CFLAGS += -DMUSIC_FLAC_DRFLAC + LOCAL_CFLAGS += -DDECODER_FLAC_DRFLAC endif ifeq ($(SUPPORT_FLAC_LIBFLAC),true) LOCAL_C_INCLUDES += $(LOCAL_PATH)/$(FLAC_LIBRARY_PATH)/include - LOCAL_CFLAGS += -DMUSIC_FLAC_LIBFLAC + LOCAL_CFLAGS += -DDECODER_FLAC_LIBFLAC LOCAL_STATIC_LIBRARIES += libFLAC endif -ifeq ($(SUPPORT_OGG_STB),true) - LOCAL_CFLAGS += -DMUSIC_OGG -DOGG_USE_STB +ifeq ($(SUPPORT_VORBIS_STB),true) + LOCAL_CFLAGS += -DDECODER_OGGVORBIS_STB endif -ifeq ($(SUPPORT_OGG),true) +ifeq ($(SUPPORT_LIBOGG),true) LOCAL_C_INCLUDES += $(LOCAL_PATH)/$(OGG_LIBRARY_PATH)/include + LOCAL_STATIC_LIBRARIES += ogg +endif + +ifeq ($(SUPPORT_VORBIS_LIBTREMOR),true) LOCAL_C_INCLUDES += $(LOCAL_PATH)/$(VORBIS_LIBRARY_PATH) - LOCAL_CFLAGS += -DMUSIC_OGG -DOGG_USE_TREMOR -DOGG_HEADER="" - LOCAL_STATIC_LIBRARIES += ogg vorbisidec + LOCAL_CFLAGS += -DDECODER_OGGVORBIS_VORBISFILE -DVORBIS_USE_TREMOR -DVORBIS_HEADER="" + LOCAL_STATIC_LIBRARIES += vorbisidec +endif + +ifeq ($(SUPPORT_VORBIS_LIBVORBIS),true) + LOCAL_C_INCLUDES += $(LOCAL_PATH)/$(VORBIS_LIBRARY_PATH)/include + LOCAL_CFLAGS += -DDECODER_OGGVORBIS_VORBISFILE -DVORBIS_HEADER="" + LOCAL_STATIC_LIBRARIES += vorbisdec endif ifeq ($(SUPPORT_MP3_DRMP3),true) - LOCAL_CFLAGS += -DMUSIC_MP3_DRMP3 + LOCAL_CFLAGS += -DDECODER_MP3_DRMP3 endif # This needs to be a shared library to comply with the LGPL license ifeq ($(SUPPORT_MP3_MPG123),true) - LOCAL_C_INCLUDES += $(LOCAL_PATH)/$(MPG123_LIBRARY_PATH)/android - LOCAL_CFLAGS += -DMUSIC_MP3_MPG123 + LOCAL_C_INCLUDES += $(LOCAL_PATH)/$(MPG123_LIBRARY_PATH)/src/include + LOCAL_CFLAGS += -DDECODER_MP3_MPG123 LOCAL_SHARED_LIBRARIES += mpg123 endif ifeq ($(SUPPORT_WAVPACK),true) - LOCAL_CFLAGS += -DMUSIC_WAVPACK -DMUSIC_WAVPACK_DSD -DWAVPACK_HEADER=\"../external/wavpack/include/wavpack.h\" + LOCAL_CFLAGS += -DDECODER_WAVPACK -DDECODER_WAVPACK_DSD -DWAVPACK_HEADER=\"../external/wavpack/include/wavpack.h\" LOCAL_STATIC_LIBRARIES += wavpack endif ifeq ($(SUPPORT_GME),true) - LOCAL_CFLAGS += -DMUSIC_GME + LOCAL_CFLAGS += -DDECODER_GME LOCAL_C_INCLUDES += $(LOCAL_PATH)/$(GME_LIBRARY_PATH) LOCAL_STATIC_LIBRARIES += libgme endif ifeq ($(SUPPORT_MOD_XMP),true) - LOCAL_CFLAGS += -DMUSIC_MOD_XMP -DLIBXMP_HEADER=\"../external/libxmp/include/xmp.h\" + LOCAL_CFLAGS += -DDECODER_MOD_XMP -DLIBXMP_HEADER=\"../external/libxmp/include/xmp.h\" LOCAL_STATIC_LIBRARIES += xmp endif ifeq ($(SUPPORT_MID_TIMIDITY),true) LOCAL_C_INCLUDES += $(LOCAL_PATH)/$(TIMIDITY_LIBRARY_PATH) - LOCAL_CFLAGS += -DMUSIC_MID_TIMIDITY + LOCAL_CFLAGS += -DDECODER_MIDI_TIMIDITY LOCAL_STATIC_LIBRARIES += timidity endif +ifeq ($(SUPPORT_OPUS),true) + LOCAL_CFLAGS += -DDECODER_OPUS + LOCAL_C_INCLUDES += $(LOCAL_PATH)/$(OPUS_LIBRARY_PATH)/include + LOCAL_STATIC_LIBRARIES += opus + LOCAL_C_INCLUDES += $(LOCAL_PATH)/$(OPUSFILE_LIBRARY_PATH)/include + LOCAL_STATIC_LIBRARIES += opusfile +endif + LOCAL_EXPORT_C_INCLUDES += $(LOCAL_PATH)/include include $(BUILD_SHARED_LIBRARY) diff --git a/libs/SDL3_mixer/CHANGES.txt b/libs/SDL3_mixer/CHANGES.txt new file mode 100644 index 0000000..7df325e --- /dev/null +++ b/libs/SDL3_mixer/CHANGES.txt @@ -0,0 +1,3 @@ +3.2.0: + * First release of SDL3_mixer! + diff --git a/libs/SDL_mixer/CMakeLists.txt b/libs/SDL3_mixer/CMakeLists.txt similarity index 70% rename from libs/SDL_mixer/CMakeLists.txt rename to libs/SDL3_mixer/CMakeLists.txt index 1d82eda..1daae35 100644 --- a/libs/SDL_mixer/CMakeLists.txt +++ b/libs/SDL3_mixer/CMakeLists.txt @@ -1,4 +1,4 @@ -cmake_minimum_required(VERSION 3.16...3.28) +cmake_minimum_required(VERSION 3.16...4.0) if(NOT DEFINED CMAKE_BUILD_TYPE) set(cmake_build_type_undefined 1) @@ -8,9 +8,9 @@ list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake") # See docs/release_checklist.md set(MAJOR_VERSION 3) -set(MINOR_VERSION 0) +set(MINOR_VERSION 2) set(MICRO_VERSION 0) -set(SDL_REQUIRED_VERSION 3.0.0) +set(SDL_REQUIRED_VERSION 3.4.0) project(SDL3_mixer LANGUAGES C @@ -49,11 +49,6 @@ if(SDLMIXER_ROOTPROJECT) endif() endif() -set(SDLMIXER_SAMPLES_DEFAULT ${SDLMIXER_ROOTPROJECT}) -if(ANDROID) - set(SDLMIXER_SAMPLES_DEFAULT OFF) -endif() - # option() honors normal variables. cmake_policy(SET CMP0077 NEW) set(CMAKE_POLICY_DEFAULT_CMP0077 NEW) @@ -120,90 +115,63 @@ if(SDLMIXER_STRICT) set(fatal_error "FATAL_ERROR") endif() -option(SDLMIXER_SAMPLES "Build the SDL3_mixer sample program(s)" ${SDLMIXER_SAMPLES_DEFAULT}) -cmake_dependent_option(SDLMIXER_SAMPLES_INSTALL "Install the SDL3_mixer sample program(s)" OFF "SDLMIXER_SAMPLES;SDLMIXER_INSTALL" OFF) +option(SDLMIXER_TESTS "Build unit tests?" ${SDLMIXER_ROOTPROJECT}) +cmake_dependent_option(SDLMIXER_TESTS_INSTALL "Install unit tests?" ${SDLMIXER_ROOTPROJECT} "SDLMIXER_INSTALL;SDLMIXER_TESTS" OFF) +option(SDLMIXER_EXAMPLES "Build the examples directory" ${SDLMIXER_ROOTPROJECT}) +cmake_dependent_option(SDLMIXER_EXAMPLES_INSTALL "Install SDL3_mixer examples" ${SDLMIXER_ROOTPROJECT} "SDLMIXER_INSTALL;SDLMIXER_EXAMPLES" OFF) -option(SDLMIXER_SNDFILE "Support loading sounds via libsndfile" OFF) -option(SDLMIXER_SNDFILE_SHARED "Dynamically load libsndfile" "${SDLMIXER_DEPS_SHARED}") +# These are implemented in SDL_mixer itself, not using a third-party library. +option(SDLMIXER_AIFF "Enable AIFF audio" ON) +option(SDLMIXER_WAVE "Enable WAVE audio" ON) +option(SDLMIXER_VOC "Enable VOC audio" ON) +option(SDLMIXER_AU "Enable AU audio" ON) -option(SDLMIXER_FLAC "Enable FLAC music" ON) +option(SDLMIXER_FLAC "Enable FLAC audio" ON) -cmake_dependent_option(SDLMIXER_FLAC_LIBFLAC "Enable FLAC music using libFLAC" OFF SDLMIXER_FLAC OFF) +# Decoders that use third-party dependencies, even if they are compiled in, vendored, etc. +cmake_dependent_option(SDLMIXER_FLAC_LIBFLAC "Enable FLAC audio using libFLAC" ON SDLMIXER_FLAC OFF) cmake_dependent_option(SDLMIXER_FLAC_LIBFLAC_SHARED "Dynamically load LIBFLAC" "${SDLMIXER_DEPS_SHARED}" SDLMIXER_FLAC_LIBFLAC OFF) -cmake_dependent_option(SDLMIXER_FLAC_DRFLAC "Enable FLAC music using drflac" ON SDLMIXER_FLAC OFF) +cmake_dependent_option(SDLMIXER_FLAC_DRFLAC "Enable FLAC audio using drflac" ON SDLMIXER_FLAC OFF) -option(SDLMIXER_GME "Support loading GME music via game-music-emu" ON) +option(SDLMIXER_GME "Support loading GME audio via game-music-emu" ON) option(SDLMIXER_GME_SHARED "Dynamically load libgme" "${SDLMIXER_DEPS_SHARED}") -option(SDLMIXER_MOD "Support loading MOD music" ON) +option(SDLMIXER_MOD "Support MOD audio" ON) -cmake_dependent_option(SDLMIXER_MOD_XMP "Support loading MOD music via libxmp" ON SDLMIXER_MOD OFF) +cmake_dependent_option(SDLMIXER_MOD_XMP "Support loading MOD audio via libxmp" ON SDLMIXER_MOD OFF) cmake_dependent_option(SDLMIXER_MOD_XMP_LITE "Use libxmp-lite instead of libxmp" OFF "SDLMIXER_MOD_XMP;NOT SDLMIXER_VENDORED" OFF) cmake_dependent_option(SDLMIXER_MOD_XMP_SHARED "Dynamically load libxmp(-lite)" "${SDLMIXER_DEPS_SHARED}" SDLMIXER_MOD_XMP OFF) -if(SDLMIXER_MOD AND NOT SDLMIXER_MOD_XMP) - message(FATAL_ERROR "MOD support was enabled (SDLMIXER_MOD) but xmp (SDLMIXER_MOD_XMP) was disabled.") -endif() +option(SDLMIXER_MP3 "Enable MP3 audio" ON) -option(SDLMIXER_MP3 "Enable MP3 music" ON) - -cmake_dependent_option(SDLMIXER_MP3_DRMP3 "Support loading MP3 music via dr_mp3" ON SDLMIXER_MP3 OFF) - -cmake_dependent_option(SDLMIXER_MP3_MPG123 "Support loading MP3 music via MPG123" OFF SDLMIXER_MP3 OFF) +cmake_dependent_option(SDLMIXER_MP3_DRMP3 "Support loading MP3 audio via dr_mp3" ON SDLMIXER_MP3 OFF) +cmake_dependent_option(SDLMIXER_MP3_MPG123 "Support loading MP3 audio via libmpg123" ON SDLMIXER_MP3 OFF) cmake_dependent_option(SDLMIXER_MP3_MPG123_SHARED "Dynamically load mpg123" "${SDLMIXER_DEPS_SHARED}" SDLMIXER_MP3_MPG123 OFF) -if(SDLMIXER_MP3 AND NOT (SDLMIXER_MP3_DRMP3 OR SDLMIXER_MP3_MPG123)) - message(FATAL_ERROR "MP3 support was enabled (SDLMIXER_MP3) but neither drmp3 (SDLMIXER_MP3_DRMP3) or mpg123 (SDLMIXER_MP3_MPG123) were enabled.") -endif() - -option(SDLMIXER_MIDI "Enable MIDI music" ON) +option(SDLMIXER_MIDI "Enable MIDI audio" ON) cmake_dependent_option(SDLMIXER_MIDI_FLUIDSYNTH "Support FluidSynth MIDI output" ON "SDLMIXER_MIDI;NOT SDLMIXER_VENDORED" OFF) cmake_dependent_option(SDLMIXER_MIDI_FLUIDSYNTH_SHARED "Dynamically load libfluidsynth" "${SDLMIXER_DEPS_SHARED}" SDLMIXER_MIDI_FLUIDSYNTH OFF) -if(WIN32 OR APPLE OR HAIKU OR "${CMAKE_SYSTEM_NAME}" MATCHES "Linux") - cmake_dependent_option(SDLMIXER_MIDI_NATIVE "Support native MIDI output" ON SDLMIXER_MIDI OFF) -else() - set(SDLMIXER_MIDI_NATIVE OFF) -endif() - cmake_dependent_option(SDLMIXER_MIDI_TIMIDITY "Support timidity MIDI output" ON SDLMIXER_MIDI OFF) -if(SDLMIXER_MIDI AND NOT (SDLMIXER_MIDI_TIMIDITY OR SDLMIXER_MIDI_NATIVE OR SDLMIXER_MIDI_FLUIDSYNTH)) - message(FATAL_ERROR "MIDI support was enabled (SDLMIXER_MIDI) but neither FluidSynth (SDLMIXER_MIDI_FLUIDSYNTH), native (SDLMIXER_MIDI_NATIVE) or timidity (SDLMIXER_MIDI_TIMIDITY) was enabled") -endif() - -option(SDLMIXER_OPUS "Enable Opus music" ON) +option(SDLMIXER_OPUS "Enable Opus audio via libopus" ON) cmake_dependent_option(SDLMIXER_OPUS_SHARED "Dynamically load libopus" "${SDLMIXER_DEPS_SHARED}" SDLMIXER_OPUS OFF) -set(sdl3mixer_vorbis_strings STB TREMOR VORBISFILE) -set(SDLMIXER_VORBIS "STB" CACHE STRING "Enable OGG Vorbis music") -set_property(CACHE SDLMIXER_VORBIS PROPERTY STRINGS "${sdl3mixer_vorbis_strings}") -if(SDLMIXER_VORBIS) - if(NOT SDLMIXER_VORBIS IN_LIST sdl3mixer_vorbis_strings) - message(FATAL_ERROR "SDLMIXER_VORBIS contains an invalid value (=${SDLMIXER_VORBIS}). It must be one of ${sdl3mixer_vorbis_strings}.") - endif() +option(SDLMIXER_VORBIS_STB "Enable Ogg Vorbis audio via stb_vorbis" ON) +option(SDLMIXER_VORBIS_VORBISFILE "Enable Ogg Vorbis audio via libvorbisfile" ON) +option(SDLMIXER_VORBIS_TREMOR "Enable Ogg Vorbis audio via libvorbisidec ('tremor')" OFF) + +if (SDLMIXER_VORBIS_VORBISFILE AND SDLMIXER_VORBIS_TREMOR) + message(FATAL_ERROR "Both SDLMIXER_VORBIS_VORBISFILE and SDLMIXER_VORBIS_TREMOR are both enabled, but only one can be used") endif() -set(SDLMIXER_VORBIS_STB OFF) -set(SDLMIXER_VORBIS_TREMOR OFF) -set(SDLMIXER_VORBIS_VORBISFILE OFF) -if(SDLMIXER_VORBIS STREQUAL "STB") - set(SDLMIXER_VORBIS_STB ON) -endif() -if(SDLMIXER_VORBIS STREQUAL "TREMOR") - set(SDLMIXER_VORBIS_TREMOR ON) -endif() -if(SDLMIXER_VORBIS STREQUAL "VORBISFILE") - set(SDLMIXER_VORBIS_VORBISFILE ON) -endif() -cmake_dependent_option(SDLMIXER_VORBIS_TREMOR_SHARED "Dynamically load tremor library" "${SDLMIXER_DEPS_SHARED}" SDLMIXER_VORBIS_TREMOR OFF) + cmake_dependent_option(SDLMIXER_VORBIS_VORBISFILE_SHARED "Dynamically load vorbisfile library" "${SDLMIXER_DEPS_SHARED}" SDLMIXER_VORBIS_VORBISFILE OFF) +cmake_dependent_option(SDLMIXER_VORBIS_TREMOR_SHARED "Dynamically load vorbisidec ('tremor') library" "${SDLMIXER_DEPS_SHARED}" SDLMIXER_VORBIS_TREMOR OFF) -option(SDLMIXER_WAVE "Enable streaming WAVE music" ON) - -option(SDLMIXER_WAVPACK "Enable WavPack music" ON) -cmake_dependent_option(SDLMIXER_WAVPACK_DSD "Enable WavPack DSD music support" OFF SDLMIXER_WAVPACK OFF) +option(SDLMIXER_WAVPACK "Enable WavPack audio" ON) +cmake_dependent_option(SDLMIXER_WAVPACK_DSD "Enable WavPack DSD audio support" OFF SDLMIXER_WAVPACK OFF) cmake_dependent_option(SDLMIXER_WAVPACK_SHARED "Dynamically load WavPack library" "${SDLMIXER_DEPS_SHARED}" SDLMIXER_WAVPACK OFF) if(SDLMIXER_VORBIS_TREMOR OR SDLMIXER_VORBIS_VORBISFILE OR SDLMIXER_FLAC_LIBFLAC OR SDLMIXER_OPUS) @@ -241,40 +209,48 @@ if(NOT TARGET SDL3::Headers OR NOT TARGET ${sdl3_target_name}) find_package(SDL3 ${SDL_REQUIRED_VERSION} REQUIRED COMPONENTS ${sdl_required_components}) endif() +set(install_license_names) +macro(register_license NAME FILE) + list(APPEND install_license_names ${NAME}) + set(install_license_${NAME} "${FILE}") +endmacro() + SDL_DetectTargetCPUArchitectures(SDL_CPU_NAMES) SDL_DetectCMakePlatform() set(BUILD_SHARED_LIBS ${SDLMIXER_BUILD_SHARED_LIBS}) add_library(${sdl3_mixer_target_name} - src/codecs/load_aiff.c - src/codecs/load_voc.c - src/codecs/load_sndfile.c - src/codecs/mp3utils.c - src/codecs/music_drflac.c - src/codecs/music_drmp3.c - src/codecs/music_flac.c - src/codecs/music_fluidsynth.c - src/codecs/music_gme.c - src/codecs/music_mpg123.c - src/codecs/music_nativemidi.c - src/codecs/music_ogg.c - src/codecs/music_ogg_stb.c - src/codecs/music_opus.c - src/codecs/music_timidity.c - src/codecs/music_wav.c - src/codecs/music_wavpack.c - src/codecs/music_xmp.c - src/effect_position.c - src/effect_stereoreverse.c - src/effects_internal.c - src/mixer.c - src/music.c - src/utils.c + src/SDL_mixer.c + src/SDL_mixer_metadata_tags.c + src/SDL_mixer_spatialization.c + src/decoder_aiff.c + src/decoder_au.c + src/decoder_drflac.c + src/decoder_drmp3.c + src/decoder_flac.c + src/decoder_fluidsynth.c + src/decoder_gme.c + src/decoder_mpg123.c + src/decoder_opus.c + src/decoder_raw.c + src/decoder_sinewave.c + src/decoder_stb_vorbis.c + src/decoder_timidity.c + src/decoder_voc.c + src/decoder_vorbis.c + src/decoder_wav.c + src/decoder_wavpack.c + src/decoder_xmp.c ) add_library(SDL3_mixer::${sdl3_mixer_target_name} ALIAS ${sdl3_mixer_target_name}) if(NOT TARGET SDL3_mixer::SDL3_mixer) add_library(SDL3_mixer::SDL3_mixer ALIAS ${sdl3_mixer_target_name}) endif() +if("c_std_99" IN_LIST CMAKE_C_COMPILE_FEATURES) + target_compile_features(${sdl3_mixer_target_name} PRIVATE c_std_99) +else() + message(WARNING "target_compile_features does not know c_std_99 for C compiler") +endif() target_include_directories(${sdl3_mixer_target_name} PUBLIC "$" @@ -289,6 +265,8 @@ target_compile_definitions(${sdl3_mixer_target_name} PRIVATE SDL_BUILD_MINOR_VERSION=${MINOR_VERSION} SDL_BUILD_MICRO_VERSION=${MICRO_VERSION} ) +# Make sure SDL3's include directory comes first +target_include_directories(${sdl3_mixer_target_name} PRIVATE $) target_link_libraries(${sdl3_mixer_target_name} PUBLIC SDL3::Headers) if(SDLMIXER_BUILD_SHARED_LIBS) target_link_libraries(${sdl3_mixer_target_name} PRIVATE SDL3::SDL3-shared) @@ -317,11 +295,14 @@ if(NOT ANDROID) VERSION "${SO_VERSION}" ) if(APPLE) - cmake_minimum_required(VERSION 3.17...3.28) set_target_properties(${sdl3_mixer_target_name} PROPERTIES MACHO_COMPATIBILITY_VERSION "${DYLIB_COMPAT_VERSION}" MACHO_CURRENT_VERSION "${DYLIB_CURRENT_VERSION}" ) + set_property(TARGET ${sdl3_mixer_target_name} APPEND PROPERTY LINK_DEPENDS + "${PROJECT_SOURCE_DIR}/src/SDL_mixer.exports") + target_link_options(${sdl3_mixer_target_name} PRIVATE + "SHELL:-Wl,-exported_symbols_list,${PROJECT_SOURCE_DIR}/src/SDL_mixer.exports") endif() endif() if(SDLMIXER_BUILD_SHARED_LIBS) @@ -359,46 +340,8 @@ set(PC_LIBS) set(PC_REQUIRES) set(SDLMIXER_BACKENDS) -list(APPEND SDLMIXER_BACKENDS SNDFILE) -set(SDLMIXER_SNDFILE_ENABLED FALSE) -if(SDLMIXER_SNDFILE) - if(SDLMIXER_VENDORED) - message(STATUS "Using vendored libsndfile") - message(${fatal_error} "libsndfile is not vendored.") - else() - find_package(SndFile ${required}) - if(SndFile_FOUND) - set(SDLMIXER_SNDFILE_ENABLED TRUE) - message(STATUS "Using system libsndfile") - if(NOT SDLMIXER_SNDFILE_SHARED) - list(APPEND PC_REQUIRES sndfile) - endif() - else() - message(${fatal_error} "libsndfile NOT found") - endif() - endif() - if(SDLMIXER_SNDFILE_ENABLED) - target_compile_definitions(${sdl3_mixer_target_name} PRIVATE LOAD_SNDFILE) - if(SDLMIXER_SNDFILE_SHARED) - target_include_directories(${sdl3_mixer_target_name} PRIVATE - $ - $ - $ - ) - target_get_dynamic_library(dynamic_sndfile SndFile::sndfile) - message(STATUS "Dynamic libsndfile: ${dynamic_sndfile}") - target_compile_definitions(${sdl3_mixer_target_name} PRIVATE "SNDFILE_DYNAMIC=\"${dynamic_sndfile}\"") - if(SDLMIXER_VENDORED) - add_dependencies(${sdl3_mixer_target_name} SndFile::sndfile) - endif() - else() - target_link_libraries(${sdl3_mixer_target_name} PRIVATE SndFile::sndfile) - endif() - endif() -endif() - if(SDLMIXER_OGG) - # libogg is a requirement of libflac, libtremor and libvorbisfile, so only need this library when vendoring + # libogg is a requirement of libflac, libvorbisidec and libvorbisfile, so only need this library when vendoring if(SDLMIXER_VENDORED) message(STATUS "Using vendored libogg") set(BUILD_SHARED_LIBS ${SDLMIXER_OGG_SHARED}) @@ -406,6 +349,7 @@ if(SDLMIXER_OGG) set(BUILD_TESTING OFF) sdl_check_project_in_subfolder(external/ogg ogg SDLMIXER_VENDORED) add_subdirectory(external/ogg external/ogg-build EXCLUDE_FROM_ALL) + register_license(ogg-vorbis external/ogg/COPYING) if(SDLMIXER_OGG_install) list(APPEND INSTALL_EXTRA_TARGETS ogg) endif() @@ -426,6 +370,7 @@ if(SDLMIXER_OPUS) set(BUILD_PROGRAMS OFF) sdl_check_project_in_subfolder(external/opus opus SDLMIXER_VENDORED) add_subdirectory(external/opus external/opus-build EXCLUDE_FROM_ALL) + register_license(opus external/opus/COPYING) set(OP_DISABLE_DOCS TRUE) set(OP_DISABLE_EXAMPLES TRUE) @@ -434,6 +379,7 @@ if(SDLMIXER_OPUS) set(BUILD_SHARED_LIBS ${SDLMIXER_OPUS_SHARED}) sdl_check_project_in_subfolder(external/opusfile opusfile SDLMIXER_VENDORED) add_subdirectory(external/opusfile external/opusfile-build EXCLUDE_FROM_ALL) + register_license(opusfile external/opusfile/COPYING) if(MSVC) set_property(TARGET opusfile PROPERTY WINDOWS_EXPORT_ALL_SYMBOLS TRUE) endif() @@ -454,6 +400,9 @@ if(SDLMIXER_OPUS) if(NOT SDLMIXER_OPUS_SHARED) list(APPEND PC_LIBS -l$ -l$ -l$) endif() + elseif(SDLMIXER_OPUS_SHARED AND DEFINED SDLMIXER_DYNAMIC_OPUSFILE AND EXISTS "${SDLMIXER_DYNAMIC_OPUSFILE}") + message(STATUS "${PROJECT_NAME}: Using opusfile from CMake variable") + set(SDLMIXER_OPUS_ENABLED TRUE) else() find_package(OpusFile ${required}) if(OpusFile_FOUND AND Ogg_FOUND) @@ -467,19 +416,21 @@ if(SDLMIXER_OPUS) endif() endif() if(SDLMIXER_OPUS_ENABLED) - target_compile_definitions(${sdl3_mixer_target_name} PRIVATE MUSIC_OPUS) + target_compile_definitions(${sdl3_mixer_target_name} PRIVATE DECODER_OPUS) if(SDLMIXER_OPUS_SHARED) - target_include_directories(${sdl3_mixer_target_name} PRIVATE - $ - $ - $ - ) - target_get_dynamic_library(dynamic_opusfile OpusFile::opusfile) - message(STATUS "Dynamic opus (opusfile): ${dynamic_opusfile}") - target_compile_definitions(${sdl3_mixer_target_name} PRIVATE "OPUS_DYNAMIC=\"${dynamic_opusfile}\"") - if(SDLMIXER_VENDORED) - add_dependencies(${sdl3_mixer_target_name} OpusFile::opusfile) + if(NOT DEFINED SDLMIXER_DYNAMIC_OPUSFILE) + target_include_directories(${sdl3_mixer_target_name} PRIVATE + $ + $ + $ + ) + if(SDLMIXER_VENDORED) + add_dependencies(${sdl3_mixer_target_name} OpusFile::opusfile) + endif() endif() + target_get_dynamic_library(SDLMIXER_DYNAMIC_OPUSFILE OpusFile::opusfile) + message(STATUS "Dynamic opus (opusfile): ${SDLMIXER_DYNAMIC_OPUSFILE}") + target_compile_definitions(${sdl3_mixer_target_name} PRIVATE "OPUS_DYNAMIC=\"${SDLMIXER_DYNAMIC_OPUSFILE}\"") else() target_link_libraries(${sdl3_mixer_target_name} PRIVATE OpusFile::opusfile) endif() @@ -490,9 +441,7 @@ list(APPEND SDLMIXER_BACKENDS VORBIS_STB) set(SDLMIXER_VORBIS_STB_ENABLED FALSE) if(SDLMIXER_VORBIS_STB) set(SDLMIXER_VORBIS_STB_ENABLED TRUE) - message(STATUS "Enabled ogg music: using stb_vorbis") - target_compile_definitions(${sdl3_mixer_target_name} PRIVATE MUSIC_OGG) - target_compile_definitions(${sdl3_mixer_target_name} PRIVATE OGG_USE_STB) + target_compile_definitions(${sdl3_mixer_target_name} PRIVATE DECODER_OGGVORBIS_STB) endif() list(APPEND SDLMIXER_BACKENDS VORBIS_TREMOR) @@ -508,6 +457,7 @@ if(SDLMIXER_VORBIS_TREMOR) set(BUILD_SHARED_LIBS ${SDLMIXER_VORBIS_TREMOR_SHARED}) sdl_check_project_in_subfolder(external/tremor tremor SDLMIXER_VENDORED) add_subdirectory(external/tremor external/tremor-build EXCLUDE_FROM_ALL) + register_license(tremor external/tremor/COPYING) if(NOT TARGET tremor::tremor) add_library(tremor::tremor ALIAS vorbisidec) endif() @@ -524,12 +474,15 @@ if(SDLMIXER_VORBIS_TREMOR) if(NOT SDLMIXER_VORBIS_TREMOR_SHARED) list(APPEND PC_LIBS -l$ -l$) endif() + elseif(SDLMIXER_VORBIS_TREMOR_SHARED AND DEFINED SDLMIXER_DYNAMIC_VORBIS_TREMOR AND EXISTS "${SDLMIXER_DYNAMIC_VORBIS_TREMOR}") + message(STATUS "${PROJECT_NAME}: Using tremor from CMake variable") + set(SDLMIXER_VORBIS_TREMOR_ENABLED TRUE) else() message(STATUS "Using system tremor") find_package(tremor ${required}) if(tremor_FOUND) if(NOT SDLMIXER_VORBIS_TREMOR_SHARED) - list(APPEND PC_REQUIRES tremor) + list(APPEND PC_REQUIRES vorbisidec) endif() set(SDLMIXER_VORBIS_TREMOR_ENABLED TRUE) else() @@ -537,19 +490,21 @@ if(SDLMIXER_VORBIS_TREMOR) endif() endif() if(SDLMIXER_VORBIS_TREMOR_ENABLED) - target_compile_definitions(${sdl3_mixer_target_name} PRIVATE MUSIC_OGG OGG_USE_TREMOR) + target_compile_definitions(${sdl3_mixer_target_name} PRIVATE DECODER_OGGVORBIS_VORBISFILE VORBIS_USE_TREMOR) if(SDLMIXER_VORBIS_TREMOR_SHARED) - target_include_directories(${sdl3_mixer_target_name} PRIVATE - $ - $ - $ - ) - target_get_dynamic_library(dynamic_tremor tremor::tremor) - message(STATUS "Dynamic vorbis (tremor): ${dynamic_tremor}") - target_compile_definitions(${sdl3_mixer_target_name} PRIVATE "OGG_DYNAMIC=\"${dynamic_tremor}\"") - if(SDLMIXER_VENDORED) - add_dependencies(${sdl3_mixer_target_name} tremor::tremor) + if(NOT DEFINED SDLMIXER_DYNAMIC_VORBIS_TREMOR) + target_include_directories(${sdl3_mixer_target_name} PRIVATE + $ + $ + $ + ) + if(SDLMIXER_VENDORED) + add_dependencies(${sdl3_mixer_target_name} tremor::tremor) + endif() endif() + target_get_dynamic_library(SDLMIXER_DYNAMIC_VORBIS_TREMOR tremor::tremor) + message(STATUS "Dynamic vorbis (tremor): ${SDLMIXER_DYNAMIC_VORBIS_TREMOR}") + target_compile_definitions(${sdl3_mixer_target_name} PRIVATE "VORBIS_DYNAMIC=\"${SDLMIXER_DYNAMIC_VORBIS_TREMOR}\"") else() target_link_libraries(${sdl3_mixer_target_name} PRIVATE tremor::tremor) endif() @@ -569,6 +524,7 @@ if(SDLMIXER_VORBIS_VORBISFILE) set(BUILD_SHARED_LIBS ${SDLMIXER_VORBIS_VORBISFILE_SHARED}) sdl_check_project_in_subfolder(external/vorbis vorbisfile SDLMIXER_VENDORED) add_subdirectory(external/vorbis external/vorbis-build EXCLUDE_FROM_ALL) + register_license(vorbis external/vorbis/COPYING) if(NOT TARGET Vorbis::vorbisfile) add_library(Vorbis::vorbisfile ALIAS vorbisfile) endif() @@ -578,6 +534,9 @@ if(SDLMIXER_VORBIS_VORBISFILE) if(NOT SDLMIXER_VORBIS_VORBISFILE_SHARED) list(APPEND PC_LIBS -l$) endif() + elseif(SDLMIXER_VORBIS_VORBISFILE_SHARED AND DEFINED SDLMIXER_DYNAMIC_VORBIS_VORBISFILE AND EXISTS "${SDLMIXER_DYNAMIC_VORBIS_VORBISFILE}") + message(STATUS "${PROJECT_NAME}: Using vorbisfile from CMake variable") + set(SDLMIXER_VORBIS_VORBISFILE_ENABLED TRUE) else() find_package(Vorbis ${required}) if(Vorbis_FOUND) @@ -591,19 +550,21 @@ if(SDLMIXER_VORBIS_VORBISFILE) endif() endif() if(SDLMIXER_VORBIS_VORBISFILE_ENABLED) - target_compile_definitions(${sdl3_mixer_target_name} PRIVATE MUSIC_OGG) + target_compile_definitions(${sdl3_mixer_target_name} PRIVATE DECODER_OGGVORBIS_VORBISFILE) if(SDLMIXER_VORBIS_VORBISFILE_SHARED) - target_include_directories(${sdl3_mixer_target_name} PRIVATE - $ - $ - $ - ) - target_get_dynamic_library(dynamic_vorbisfile Vorbis::vorbisfile) - message(STATUS "Dynamic vorbisfile: ${dynamic_vorbisfile}") - target_compile_definitions(${sdl3_mixer_target_name} PRIVATE "OGG_DYNAMIC=\"${dynamic_vorbisfile}\"") - if(SDLMIXER_VENDORED) - add_dependencies(${sdl3_mixer_target_name} Vorbis::vorbisfile) + if(NOT DEFINED SDLMIXER_DYNAMIC_VORBIS_VORBISFILE) + target_include_directories(${sdl3_mixer_target_name} PRIVATE + $ + $ + $ + ) + if(SDLMIXER_VENDORED) + add_dependencies(${sdl3_mixer_target_name} Vorbis::vorbisfile) + endif() endif() + target_get_dynamic_library(SDLMIXER_DYNAMIC_VORBIS_VORBISFILE Vorbis::vorbisfile) + message(STATUS "Dynamic vorbisfile: ${SDLMIXER_DYNAMIC_VORBIS_VORBISFILE}") + target_compile_definitions(${sdl3_mixer_target_name} PRIVATE "VORBIS_DYNAMIC=\"${SDLMIXER_DYNAMIC_VORBIS_VORBISFILE}\"") else() target_link_libraries(${sdl3_mixer_target_name} PRIVATE Vorbis::vorbisfile) endif() @@ -635,12 +596,16 @@ if(SDLMIXER_FLAC_LIBFLAC) message(STATUS "Using vendored libflac") sdl_check_project_in_subfolder(external/flac libflac SDLMIXER_VENDORED) add_subdirectory(external/flac external/flac-build EXCLUDE_FROM_ALL) + register_license(flac external/flac/COPYING.Xiph) if(SDLMIXER_FLAC_LIBFLAC_SHARED OR NOT SDLMIXER_BUILD_SHARED_LIBS) list(APPEND INSTALL_EXTRA_TARGETS FLAC) endif() if(NOT SDLMIXER_FLAC_LIBFLAC_SHARED) list(APPEND PC_LIBS -l$ -l$) endif() + elseif(SDLMIXER_FLAC_LIBFLAC_SHARED AND DEFINED SDLMIXER_DYNAMIC_FLAC_LIBFLAC AND EXISTS "${SDLMIXER_DYNAMIC_FLAC_LIBFLAC}") + message(STATUS "${PROJECT_NAME}: Using libflac from CMake variable") + set(SDLMIXER_FLAC_LIBFLAC_ENABLED TRUE) else() find_package(FLAC ${required}) if(FLAC_FOUND) @@ -649,24 +614,32 @@ if(SDLMIXER_FLAC_LIBFLAC) if(NOT SDLMIXER_FLAC_LIBFLAC_SHARED) list(APPEND PC_REQUIRES flac) endif() + # Xiph's CMake script does not handle Threads::Threads correctly: + # https://github.com/xiph/flac/issues/820 + get_property(flac_interface_link_libraries TARGET FLAC::FLAC PROPERTY INTERFACE_LINK_LIBRARIES) + if(Threads::Threads IN_LIST flac_interface_link_libraries) + find_package(Threads) + endif() else() message(${fatal_error} "libflac NOT found") endif() endif() if(SDLMIXER_FLAC_LIBFLAC_ENABLED) - target_compile_definitions(${sdl3_mixer_target_name} PRIVATE MUSIC_FLAC_LIBFLAC) + target_compile_definitions(${sdl3_mixer_target_name} PRIVATE DECODER_FLAC_LIBFLAC) if(SDLMIXER_FLAC_LIBFLAC_SHARED) - target_include_directories(${sdl3_mixer_target_name} PRIVATE - $ - $ - $ - ) - target_get_dynamic_library(dynamic_flac FLAC::FLAC) - message(STATUS "Dynamic libflac: ${dynamic_flac}") - target_compile_definitions(${sdl3_mixer_target_name} PRIVATE "FLAC_DYNAMIC=\"${dynamic_flac}\"") - if(SDLMIXER_VENDORED) - add_dependencies(${sdl3_mixer_target_name} FLAC) + if(NOT DEFINED SDLMIXER_DYNAMIC_FLAC_LIBFLAC) + target_include_directories(${sdl3_mixer_target_name} PRIVATE + $ + $ + $ + ) + if(SDLMIXER_VENDORED) + add_dependencies(${sdl3_mixer_target_name} FLAC) + endif() endif() + target_get_dynamic_library(SDLMIXER_DYNAMIC_FLAC_LIBFLAC FLAC::FLAC) + message(STATUS "Dynamic libflac: ${SDLMIXER_DYNAMIC_FLAC_LIBFLAC}") + target_compile_definitions(${sdl3_mixer_target_name} PRIVATE "FLAC_DYNAMIC=\"${SDLMIXER_DYNAMIC_FLAC_LIBFLAC}\"") else() target_link_libraries(${sdl3_mixer_target_name} PRIVATE FLAC::FLAC) endif() @@ -677,7 +650,7 @@ list(APPEND SDLMIXER_BACKENDS FLAC_DRFLAC) set(SDLMIXER_FLAC_DRFLAC_ENABLED FALSE) if(SDLMIXER_FLAC_DRFLAC) set(SDLMIXER_FLAC_DRFLAC_ENABLED TRUE) - target_compile_definitions(${sdl3_mixer_target_name} PRIVATE MUSIC_FLAC_DRFLAC) + target_compile_definitions(${sdl3_mixer_target_name} PRIVATE DECODER_FLAC_DRFLAC) endif() set(SDLMIXER_FLAC_ENABLED FALSE) @@ -693,10 +666,10 @@ if(SDLMIXER_GME) set(GME_BUILD_SHARED "${SDLMIXER_GME_SHARED}") if(SDLMIXER_GME_SHARED) set(GME_BUILD_STATIC OFF) - set(tgt_gme gme_shared) + set(targets_gme gme_shared) else() set(GME_BUILD_STATIC ON) - set(tgt_gme gme_static) + set(targets_gme gme_static gme_deps) endif() set(GME_BUILD_FRAMEWORK OFF) set(GME_BUILD_TESTING OFF) @@ -707,12 +680,16 @@ if(SDLMIXER_GME) sdl_check_project_in_subfolder(external/libgme libgme SDLMIXER_VENDORED) enable_language(CXX) add_subdirectory(external/libgme external/libgme-build EXCLUDE_FROM_ALL) + register_license(gme external/libgme/license.txt) if(SDLMIXER_GME_SHARED OR NOT SDLMIXER_BUILD_SHARED_LIBS) - list(APPEND INSTALL_EXTRA_TARGETS ${tgt_gme}) + list(APPEND INSTALL_EXTRA_TARGETS ${targets_gme}) endif() if(NOT SDLMIXER_GME_SHARED) list(APPEND PC_LIBS -l$) endif() + elseif(SDLMIXER_GME_SHARED AND DEFINED SDLMIXER_DYNAMIC_GME AND EXISTS "${SDLMIXER_DYNAMIC_GME}") + message(STATUS "${PROJECT_NAME}: Using libgme from CMake variable") + set(SDLMIXER_GME_ENABLED TRUE) else() find_package(gme ${required}) if(gme_FOUND) @@ -726,19 +703,21 @@ if(SDLMIXER_GME) endif() endif() if(SDLMIXER_GME_ENABLED) - target_compile_definitions(${sdl3_mixer_target_name} PRIVATE MUSIC_GME) + target_compile_definitions(${sdl3_mixer_target_name} PRIVATE DECODER_GME) if(SDLMIXER_GME_SHARED) - target_include_directories(${sdl3_mixer_target_name} PRIVATE - $ - $ - $ - ) - target_get_dynamic_library(dynamic_gme gme::gme) - message(STATUS "Dynamic libgme: ${dynamic_gme}") - target_compile_definitions(${sdl3_mixer_target_name} PRIVATE "GME_DYNAMIC=\"${dynamic_gme}\"") - if(SDLMIXER_VENDORED) - add_dependencies(${sdl3_mixer_target_name} gme::gme) + if(NOT DEFINED SDLMIXER_DYNAMIC_GME) + target_include_directories(${sdl3_mixer_target_name} PRIVATE + $ + $ + $ + ) + if(SDLMIXER_VENDORED) + add_dependencies(${sdl3_mixer_target_name} gme::gme) + endif() endif() + target_get_dynamic_library(SDLMIXER_DYNAMIC_GME gme::gme) + message(STATUS "Dynamic libgme: ${SDLMIXER_DYNAMIC_GME}") + target_compile_definitions(${sdl3_mixer_target_name} PRIVATE "GME_DYNAMIC=\"${SDLMIXER_DYNAMIC_GME}\"") else() target_link_libraries(${sdl3_mixer_target_name} PRIVATE gme::gme) endif() @@ -765,6 +744,7 @@ if(SDLMIXER_MOD_XMP) endif() set(xmp_name libxmp) add_subdirectory(external/libxmp external/libxmp-build EXCLUDE_FROM_ALL) + register_license(xmp external/libxmp/docs/COPYING) if(SDLMIXER_MOD_XMP_SHARED OR NOT SDLMIXER_BUILD_SHARED_LIBS) list(APPEND INSTALL_EXTRA_TARGETS ${tgt_xmp}) endif() @@ -785,6 +765,9 @@ if(SDLMIXER_MOD_XMP) else() message(${fatal_error} "libxmp-lite NOT found") endif() + elseif(SDLMIXER_MOD_XMP_SHARED AND DEFINED SDLMIXER_DYNAMIC_MOD_XMP AND EXISTS "${SDLMIXER_DYNAMIC_MOD_XMP}") + message(STATUS "${PROJECT_NAME}: Using libxmp from CMake variable") + set(SDLMIXER_MOD_XMP_ENABLED TRUE) else() find_package(libxmp ${required}) if(libxmp_FOUND) @@ -807,19 +790,23 @@ if(SDLMIXER_MOD_XMP) endif() endif() if(SDLMIXER_MOD_XMP_ENABLED) - target_compile_definitions(${sdl3_mixer_target_name} PRIVATE MUSIC_MOD_XMP) + target_compile_definitions(${sdl3_mixer_target_name} PRIVATE DECODER_MOD_XMP) if(SDLMIXER_MOD_XMP_SHARED) - target_include_directories(${sdl3_mixer_target_name} PRIVATE - $ - $ - $ - ) - target_get_dynamic_library(dynamic_xmp ${tgt_xmp}) - message(STATUS "Dynamic ${xmp_name}: ${dynamic_xmp}") - target_compile_definitions(${sdl3_mixer_target_name} PRIVATE "XMP_DYNAMIC=\"${dynamic_xmp}\"") - if(SDLMIXER_VENDORED) - add_dependencies(${sdl3_mixer_target_name} ${tgt_xmp}) + if(NOT DEFINED SDLMIXER_DYNAMIC_MOD_XMP) + target_include_directories(${sdl3_mixer_target_name} PRIVATE + $ + $ + $ + ) + if(SDLMIXER_VENDORED) + add_dependencies(${sdl3_mixer_target_name} ${tgt_xmp}) + endif() + else() + set(tgt_xmp dont_care) endif() + target_get_dynamic_library(SDLMIXER_DYNAMIC_MOD_XMP ${tgt_xmp}) + message(STATUS "Dynamic ${xmp_name}: ${SDLMIXER_DYNAMIC_MOD_XMP}") + target_compile_definitions(${sdl3_mixer_target_name} PRIVATE "XMP_DYNAMIC=\"${SDLMIXER_DYNAMIC_MOD_XMP}\"") else() target_link_libraries(${sdl3_mixer_target_name} PRIVATE ${tgt_xmp}) endif() @@ -835,7 +822,7 @@ list(APPEND SDLMIXER_BACKENDS MP3_DRMP3) set(SDLMIXER_MP3_DRMP3_ENABLED FALSE) if(SDLMIXER_MP3_DRMP3) set(SDLMIXER_MP3_DRMP3_ENABLED TRUE) - target_compile_definitions(${sdl3_mixer_target_name} PRIVATE MUSIC_MP3_DRMP3) + target_compile_definitions(${sdl3_mixer_target_name} PRIVATE DECODER_MP3_DRMP3) endif() list(APPEND SDLMIXER_BACKENDS MP3_MPG123) @@ -849,6 +836,7 @@ if(SDLMIXER_MP3_MPG123) set(BUILD_PROGRAMS OFF) set(BUILD_SHARED_LIBS "${SDLMIXER_MP3_MPG123_SHARED}") add_subdirectory(external/mpg123/ports/cmake external/libmpg123-build/ports/cmake EXCLUDE_FROM_ALL) + register_license(mpg123 external/mpg123/README) if(NOT TARGET MPG123::libmpg123) add_library(MPG123::libmpg123 ALIAS libmpg123) endif() @@ -858,6 +846,9 @@ if(SDLMIXER_MP3_MPG123) if(NOT SDLMIXER_MP3_MPG123_SHARED) list(APPEND PC_LIBS -l$) endif() + elseif(SDLMIXER_MP3_MPG123_SHARED AND DEFINED SDLMIXER_DYNAMIC_MP3_MPG123 AND EXISTS "${SDLMIXER_DYNAMIC_MP3_MPG123}") + message(STATUS "${PROJECT_NAME}: Using mpg123 from CMake variable") + set(SDLMIXER_MP3_MPG123_ENABLED TRUE) else() find_package(mpg123 ${required}) if(mpg123_FOUND) @@ -871,19 +862,21 @@ if(SDLMIXER_MP3_MPG123) endif() endif() if(SDLMIXER_MP3_MPG123_ENABLED) - target_compile_definitions(${sdl3_mixer_target_name} PRIVATE MUSIC_MP3_MPG123) + target_compile_definitions(${sdl3_mixer_target_name} PRIVATE DECODER_MP3_MPG123) if(SDLMIXER_MP3_MPG123_SHARED) - target_include_directories(${sdl3_mixer_target_name} PRIVATE - $ - $ - $ - ) - target_get_dynamic_library(dynamic_mpg123 MPG123::libmpg123) - message(STATUS "Dynamic mpg123}: ${dynamic_mpg123}") - target_compile_definitions(${sdl3_mixer_target_name} PRIVATE "MPG123_DYNAMIC=\"${dynamic_mpg123}\"") - if(SDLMIXER_VENDORED) - add_dependencies(${sdl3_mixer_target_name} MPG123::libmpg123) + if(NOT DEFINED SDLMIXER_DYNAMIC_MP3_MPG123) + target_include_directories(${sdl3_mixer_target_name} PRIVATE + $ + $ + $ + ) + if(SDLMIXER_VENDORED) + add_dependencies(${sdl3_mixer_target_name} MPG123::libmpg123) + endif() endif() + target_get_dynamic_library(SDLMIXER_DYNAMIC_MP3_MPG123 MPG123::libmpg123) + message(STATUS "Dynamic mpg123: ${SDLMIXER_DYNAMIC_MP3_MPG123}") + target_compile_definitions(${sdl3_mixer_target_name} PRIVATE "MPG123_DYNAMIC=\"${SDLMIXER_DYNAMIC_MP3_MPG123}\"") else() target_link_libraries(${sdl3_mixer_target_name} PRIVATE MPG123::libmpg123) endif() @@ -902,8 +895,11 @@ if(SDLMIXER_MIDI_FLUIDSYNTH) message(STATUS "Using vendored FluidSynth") message(${fatal_error} "FluidSynth is not vendored.") set(SDLMIXER_MIDI_FLUIDSYNTH_ENABLED FALSE) + elseif(SDLMIXER_MIDI_FLUIDSYNTH_SHARED AND DEFINED SDLMIXER_DYNAMIC_MIDI_FLUIDSYNTH AND EXISTS "${SDLMIXER_DYNAMIC_MIDI_FLUIDSYNTH}") + message(STATUS "${PROJECT_NAME}: Using FluidSynth from CMake variable") + set(SDLMIXER_MIDI_FLUIDSYNTH_ENABLED TRUE) else() - find_package(FluidSynth ${required}) + find_package(FluidSynth "2.2.0" ${required}) if(FluidSynth_FOUND) set(SDLMIXER_MIDI_FLUIDSYNTH_ENABLED TRUE) message(STATUS "Using system FluidSynth") @@ -915,85 +911,75 @@ if(SDLMIXER_MIDI_FLUIDSYNTH) endif() endif() if(SDLMIXER_MIDI_FLUIDSYNTH_ENABLED) - target_compile_definitions(${sdl3_mixer_target_name} PRIVATE MUSIC_MID_FLUIDSYNTH) + target_compile_definitions(${sdl3_mixer_target_name} PRIVATE DECODER_MIDI_FLUIDSYNTH) if(SDLMIXER_MIDI_FLUIDSYNTH_SHARED) - target_include_directories(${sdl3_mixer_target_name} PRIVATE - $ - $ - $ - ) - target_get_dynamic_library(dynamic_fluidsynth FluidSynth::libfluidsynth) - message(STATUS "Dynamic fluidsynth: ${dynamic_fluidsynth}") - target_compile_definitions(${sdl3_mixer_target_name} PRIVATE "FLUIDSYNTH_DYNAMIC=\"${dynamic_fluidsynth}\"") - if(SDLMIXER_VENDORED) - add_dependencies(${sdl3_mixer_target_name} FluidSynth::libfluidsynth) + if(NOT DEFINED SDLMIXER_DYNAMIC_MIDI_FLUIDSYNTH) + target_include_directories(${sdl3_mixer_target_name} PRIVATE + $ + $ + $ + ) + if(SDLMIXER_VENDORED) + add_dependencies(${sdl3_mixer_target_name} FluidSynth::libfluidsynth) + endif() endif() + target_get_dynamic_library(SDLMIXER_DYNAMIC_MIDI_FLUIDSYNTH FluidSynth::libfluidsynth) + message(STATUS "Dynamic fluidsynth: ${SDLMIXER_DYNAMIC_MIDI_FLUIDSYNTH}") + target_compile_definitions(${sdl3_mixer_target_name} PRIVATE "FLUIDSYNTH_DYNAMIC=\"${SDLMIXER_DYNAMIC_MIDI_FLUIDSYNTH}\"") else() target_link_libraries(${sdl3_mixer_target_name} PRIVATE FluidSynth::libfluidsynth) endif() endif() endif() -list(APPEND SDLMIXER_BACKENDS MIDI_NATIVE) -list(APPEND SDLMIXER_MIDI_NATIVE_ENABLED FALSE) -if(SDLMIXER_MIDI_NATIVE) - set(midi_common_sources - src/codecs/native_midi/native_midi_common.c - src/codecs/native_midi/native_midi_common.h - ) - if(WIN32) - list(APPEND SDLMIXER_MIDI_NATIVE_ENABLED TRUE) - target_sources(${sdl3_mixer_target_name} PRIVATE src/codecs/native_midi/native_midi_win32.c ${midi_common_sources}) - target_link_libraries(${sdl3_mixer_target_name} PRIVATE winmm) - elseif(APPLE) - list(APPEND SDLMIXER_MIDI_NATIVE_ENABLED TRUE) - target_sources(${sdl3_mixer_target_name} PRIVATE src/codecs/native_midi/native_midi_macosx.c ${midi_common_sources}) - target_link_libraries(${sdl3_mixer_target_name} PRIVATE -Wl,-framework,AudioToolbox -Wl,-framework,AudioUnit -Wl,-framework,CoreServices) - elseif(HAIKU) - list(APPEND SDLMIXER_MIDI_NATIVE_ENABLED TRUE) - enable_language(CXX) - target_sources(${sdl3_mixer_target_name} PRIVATE src/codecs/native_midi/native_midi_haiku.cpp ${midi_common_sources}) - target_link_libraries(${sdl3_mixer_target_name} PRIVATE midi) - elseif("${CMAKE_SYSTEM_NAME}" MATCHES "Linux") - list(APPEND SDLMIXER_MIDI_NATIVE_ENABLED TRUE) - target_sources(${sdl3_mixer_target_name} PRIVATE src/codecs/native_midi/native_midi_linux_alsa.c ${midi_common_sources}) - target_link_libraries(${sdl3_mixer_target_name} PRIVATE asound) - endif() - if(SDLMIXER_MIDI_NATIVE_ENABLED) - target_compile_definitions(${sdl3_mixer_target_name} PRIVATE MUSIC_MID_NATIVE) - else() - message(${fatal_error} "native midi NOT available for current platform") - endif() -endif() - list(APPEND SDLMIXER_BACKENDS MIDI_TIMIDITY) set(SDLMIXER_MIDI_TIMIDITY_ENABLED FALSE) if(SDLMIXER_MIDI_TIMIDITY) set(SDLMIXER_MIDI_TIMIDITY_ENABLED TRUE) - target_compile_definitions(${sdl3_mixer_target_name} PRIVATE MUSIC_MID_TIMIDITY) + target_compile_definitions(${sdl3_mixer_target_name} PRIVATE DECODER_MIDI_TIMIDITY) target_sources(${sdl3_mixer_target_name} PRIVATE - src/codecs/timidity/common.c - src/codecs/timidity/instrum.c - src/codecs/timidity/mix.c - src/codecs/timidity/output.c - src/codecs/timidity/playmidi.c - src/codecs/timidity/readmidi.c - src/codecs/timidity/resample.c - src/codecs/timidity/tables.c - src/codecs/timidity/timidity.c + src/timidity/common.c + src/timidity/instrum.c + src/timidity/mix.c + src/timidity/output.c + src/timidity/playmidi.c + src/timidity/readmidi.c + src/timidity/resample.c + src/timidity/tables.c + src/timidity/timidity.c ) endif() -set(SDLMIXER_MIDI_ENABLED FALSE) -if(SDLMIXER_MIDI_FLUIDSYNTH_ENABLED OR SDLMIXER_MIDI_NATIVE_ENABLED OR SDLMIXER_MIDI_TIMIDITY_ENABLED) - set(SDLMIXER_MIDI_ENABLED TRUE) +if(SDLMIXER_MIDI_FLUIDSYNTH_ENABLED OR SDLMIXER_MIDI_TIMIDITY_ENABLED) + set(SDLMIXER_MIDI_ENABLED TRUE) endif() list(APPEND SDLMIXER_BACKENDS WAVE) set(SDLMIXER_WAVE_ENABLED FALSE) if(SDLMIXER_WAVE) set(SDLMIXER_WAVE_ENABLED TRUE) - target_compile_definitions(${sdl3_mixer_target_name} PRIVATE MUSIC_WAV) + target_compile_definitions(${sdl3_mixer_target_name} PRIVATE DECODER_WAV) +endif() + +list(APPEND SDLMIXER_BACKENDS AIFF) +set(SDLMIXER_AIFF_ENABLED FALSE) +if(SDLMIXER_AIFF) + set(SDLMIXER_AIFF_ENABLED TRUE) + target_compile_definitions(${sdl3_mixer_target_name} PRIVATE DECODER_AIFF) +endif() + +list(APPEND SDLMIXER_BACKENDS VOC) +set(SDLMIXER_VOC_ENABLED FALSE) +if(SDLMIXER_VOC) + set(SDLMIXER_VOC_ENABLED TRUE) + target_compile_definitions(${sdl3_mixer_target_name} PRIVATE DECODER_VOC) +endif() + +list(APPEND SDLMIXER_BACKENDS AU) +set(SDLMIXER_AU_ENABLED FALSE) +if(SDLMIXER_AU) + set(SDLMIXER_AU_ENABLED TRUE) + target_compile_definitions(${sdl3_mixer_target_name} PRIVATE DECODER_AU) endif() list(APPEND SDLMIXER_BACKENDS WAVPACK) @@ -1010,6 +996,7 @@ if(SDLMIXER_WAVPACK) set(WAVPACK_BUILD_DOCS OFF) set(BUILD_SHARED_LIBS "${SDLMIXER_WAVPACK_SHARED}") add_subdirectory(external/wavpack external/wavpack-build EXCLUDE_FROM_ALL) + register_license(wavpack external/wavpack/COPYING) if(SDLMIXER_WAVPACK_SHARED OR NOT SDLMIXER_BUILD_SHARED_LIBS) list(APPEND INSTALL_EXTRA_TARGETS wavpack) endif() @@ -1017,6 +1004,9 @@ if(SDLMIXER_WAVPACK) list(APPEND PC_LIBS -l$) endif() target_compile_definitions(${sdl3_mixer_target_name} PRIVATE HAVE_WAVPACK_H) + elseif(SDLMIXER_WAVPACK_SHARED AND DEFINED SDLMIXER_DYNAMIC_WAVPACK AND EXISTS "${SDLMIXER_DYNAMIC_WAVPACK}") + message(STATUS "${PROJECT_NAME}: Using wavpack from CMake variable") + set(SDLMIXER_WAVPACK_ENABLED TRUE) else() find_package(wavpack ${required}) if(wavpack_FOUND) @@ -1030,22 +1020,24 @@ if(SDLMIXER_WAVPACK) endif() endif() if(SDLMIXER_WAVPACK_ENABLED) - target_compile_definitions(${sdl3_mixer_target_name} PRIVATE MUSIC_WAVPACK) + target_compile_definitions(${sdl3_mixer_target_name} PRIVATE DECODER_WAVPACK) if(SDLMIXER_WAVPACK_DSD) - target_compile_definitions(${sdl3_mixer_target_name} PRIVATE MUSIC_WAVPACK_DSD) + target_compile_definitions(${sdl3_mixer_target_name} PRIVATE DECODER_WAVPACK_DSD) endif() if(SDLMIXER_WAVPACK_SHARED) - target_include_directories(${sdl3_mixer_target_name} PRIVATE - $ - $ - $ - ) - target_get_dynamic_library(dynamic_wavpack WavPack::WavPack) - message(STATUS "Dynamic WavPack: ${dynamic_wavpack}") - target_compile_definitions(${sdl3_mixer_target_name} PRIVATE "WAVPACK_DYNAMIC=\"${dynamic_wavpack}\"") - if(SDLMIXER_VENDORED) - add_dependencies(${sdl3_mixer_target_name} WavPack::WavPack) + if(NOT DEFINED SDLMIXER_DYNAMIC_WAVPACK) + target_include_directories(${sdl3_mixer_target_name} PRIVATE + $ + $ + $ + ) + if(SDLMIXER_VENDORED) + add_dependencies(${sdl3_mixer_target_name} WavPack::WavPack) + endif() endif() + target_get_dynamic_library(SDLMIXER_DYNAMIC_WAVPACK WavPack::WavPack) + message(STATUS "Dynamic WavPack: ${SDLMIXER_DYNAMIC_WAVPACK}") + target_compile_definitions(${sdl3_mixer_target_name} PRIVATE "WAVPACK_DYNAMIC=\"${SDLMIXER_DYNAMIC_WAVPACK}\"") else() target_link_libraries(${sdl3_mixer_target_name} PRIVATE WavPack::WavPack) endif() @@ -1135,7 +1127,6 @@ if(SDLMIXER_INSTALL) cmake/FindVorbis.cmake cmake/Findtremor.cmake cmake/Findwavpack.cmake - cmake/FindSndFile.cmake DESTINATION "${SDLMIXER_INSTALL_CMAKEDIR}" COMPONENT devel ) @@ -1181,6 +1172,10 @@ if(SDLMIXER_INSTALL) COMPONENT library ) + foreach(license_name IN LISTS install_license_names) + install(FILES "${install_license_${license_name}}" DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/licenses/${PROJECT_NAME}/optional" RENAME "LICENSE.${license_name}.txt") + endforeach() + if(SDLMIXER_INSTALL_CPACK) if(MSVC) set(CPACK_GENERATOR "ZIP") @@ -1206,33 +1201,15 @@ if(SDLMIXER_INSTALL) endif() endif() -if(SDLMIXER_SAMPLES) - find_package(SDL3 REQUIRED COMPONENTS SDL3_test) +if(SDLMIXER_TESTS) + add_subdirectory(test) +endif() - check_include_file("signal.h" HAVE_SIGNAL_H) - check_symbol_exists("setbuf" "stdio.h" HAVE_SETBUF) +##### Examples subproject (must appear after the install/uninstall targets) ##### - add_executable(playmus examples/playmus.c) - add_executable(playwave examples/playwave.c) - - foreach(prog playmus playwave) - sdl_add_warning_options(${prog} WARNING_AS_ERROR ${SDLMIXER_WERROR}) - target_link_libraries(${prog} PRIVATE SDL3::SDL3_test) - target_link_libraries(${prog} PRIVATE SDL3_mixer::${sdl3_mixer_target_name}) - target_link_libraries(${prog} PRIVATE ${sdl3_target_name}) - if(HAVE_SIGNAL_H) - target_compile_definitions(${prog} PRIVATE HAVE_SIGNAL_H) - endif() - if(HAVE_SETBUF) - target_compile_definitions(${prog} PRIVATE HAVE_SETBUF) - endif() - - if(SDLMIXER_SAMPLES_INSTALL) - install(TARGETS ${prog} - RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}" - ) - endif() - endforeach() +if(SDLMIXER_EXAMPLES) + set(HAVE_EXAMPLES ON) + add_subdirectory(examples) endif() set(available_deps) diff --git a/libs/SDL3_mixer/INSTALL.md b/libs/SDL3_mixer/INSTALL.md new file mode 100644 index 0000000..8194592 --- /dev/null +++ b/libs/SDL3_mixer/INSTALL.md @@ -0,0 +1,49 @@ +# To build and use SDL_mixer: + +SDL_mixer supports a number of development environments: +- [CMake](docs/INTRO-cmake.md) +- [Visual Studio on Windows](docs/INTRO-visualstudio.md) +- [Xcode on Apple platforms](docs/INTRO-xcode.md) +- [Android Studio](docs/INTRO-androidstudio.md) +- [Emscripten for web](docs/INTRO-emscripten.md) + +SDL_mixer is also usable in other environments. The basic steps are to use CMake to build the library and then use the headers and library that you built in your project. You can search online to see if anyone has specific steps for your setup. + +# Documentation + +An API reference and additional documentation is available at: + +https://wiki.libsdl.org/SDL3_mixer + +# Example code + +There are simple example programs in the examples directory. + +If you're using CMake, you can build them adding `-DSDLMIXER_SAMPLES=ON` to the CMake command line when building SDL_mixer. + +If you're using Visual Studio there are separate projects in the VisualC directory. + +If you're using Xcode there are separate projects in the Xcode directory. + +# Discussions + +## Discord + +You can join the official Discord server at: + +https://discord.com/invite/BwpFGBWsv8 + +## Forums/mailing lists + +You can join SDL development discussions at: + +https://discourse.libsdl.org/ + +Once you sign up, you can use the forum through the website or as a mailing list from your email client. + +## Announcement list + +You can sign up for the low traffic announcement list at: + +https://www.libsdl.org/mailing-list.php + diff --git a/libs/SDL3_mixer/LICENSE.txt b/libs/SDL3_mixer/LICENSE.txt new file mode 100644 index 0000000..acaf5b2 --- /dev/null +++ b/libs/SDL3_mixer/LICENSE.txt @@ -0,0 +1,17 @@ +Copyright (C) 1997-2026 Sam Lantinga + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. diff --git a/libs/SDL3_mixer/README.md b/libs/SDL3_mixer/README.md new file mode 100644 index 0000000..be79041 --- /dev/null +++ b/libs/SDL3_mixer/README.md @@ -0,0 +1,29 @@ + +# SDL_mixer 3.0 + +This is an audio management library. It provides decoding of many popular audio +file formats, mixing, various DSP processing effects and positional audio. + +Audio data can be preloaded, or streamed on-the-fly into the mixer. + +SDL3_mixer supports multiple audio devices, and can even mix to a memory buffer +instead of feeding audio hardware in real time. + +SDL3_mixer is a complete redesign, rewritten almost from scratch to address +deficiencies in SDL2_mixer. The API is completely different and, in our +opinion, a significant improvement in power and ease of use. Please refer to +docs/README-migration.md for details on how to migrate your program to the new +API. + +The latest version of this library is available from GitHub: +https://github.com/libsdl-org/SDL_mixer/releases + +Installation instructions and a quick introduction is available in +[INSTALL.md](INSTALL.md) + +This library is distributed under the terms of the zlib license, +available in [LICENSE.txt](LICENSE.txt). + +Enjoy! + +Sam Lantinga (slouken@libsdl.org) diff --git a/libs/SDL3_mixer/REVISION.txt b/libs/SDL3_mixer/REVISION.txt new file mode 100644 index 0000000..be4b8f9 --- /dev/null +++ b/libs/SDL3_mixer/REVISION.txt @@ -0,0 +1 @@ +release-3.2.0-0-gcedfeef3 diff --git a/libs/SDL3_mixer/VisualC/SDL_mixer.sln b/libs/SDL3_mixer/VisualC/SDL_mixer.sln new file mode 100644 index 0000000..868dfad --- /dev/null +++ b/libs/SDL3_mixer/VisualC/SDL_mixer.sln @@ -0,0 +1,50 @@ + +Microsoft Visual Studio Solution File, Format Version 11.00 +# Visual Studio 2010 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3_mixer", "SDL_mixer.vcxproj", "{F7E944B3-0815-40CD-B3E4-90B2A15B0E33}" + ProjectSection(ProjectDependencies) = postProject + {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "timidity", "timidity\timidity.vcxproj", "{B162B6F1-E876-4D5F-A1F6-E3A6DC2F4A2C}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Win32 = Debug|Win32 + Debug|x64 = Debug|x64 + Release|Win32 = Release|Win32 + Release|x64 = Release|x64 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {F7E944B3-0815-40CD-B3E4-90B2A15B0E33}.Debug|Win32.ActiveCfg = Debug|Win32 + {F7E944B3-0815-40CD-B3E4-90B2A15B0E33}.Debug|Win32.Build.0 = Debug|Win32 + {F7E944B3-0815-40CD-B3E4-90B2A15B0E33}.Debug|x64.ActiveCfg = Debug|x64 + {F7E944B3-0815-40CD-B3E4-90B2A15B0E33}.Debug|x64.Build.0 = Debug|x64 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{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Win32.Build.0 = Debug|Win32 + {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|x64.ActiveCfg = Debug|x64 + {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|x64.Build.0 = Debug|x64 + {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Win32.ActiveCfg = Release|Win32 + {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Win32.Build.0 = Release|Win32 + {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|x64.ActiveCfg = Release|x64 + {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|x64.Build.0 = Release|x64 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection + GlobalSection(ExtensibilityGlobals) = postSolution + SolutionGuid = {E7EE1E80-97A0-406E-8613-1A5264E2A972} + EndGlobalSection +EndGlobal diff --git a/libs/SDL3_mixer/VisualC/SDL_mixer.vcxproj b/libs/SDL3_mixer/VisualC/SDL_mixer.vcxproj new file mode 100644 index 0000000..39a21c5 --- /dev/null +++ b/libs/SDL3_mixer/VisualC/SDL_mixer.vcxproj @@ -0,0 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b/libs/SDL3_mixer/VisualC/clean.sh new file mode 100644 index 0000000..f084be5 --- /dev/null +++ b/libs/SDL3_mixer/VisualC/clean.sh @@ -0,0 +1,3 @@ +#!/bin/sh +find . -type f \( -name '*.user' -o -name '*.sdf' -o -name '*.ncb' -o -name '*.suo' \) -print -delete +rm -rvf Win32 */Win32 x64 */x64 diff --git a/libs/SDL3_mixer/VisualC/external/include/gme/gme.h b/libs/SDL3_mixer/VisualC/external/include/gme/gme.h new file mode 100644 index 0000000..b3eb54c --- /dev/null +++ b/libs/SDL3_mixer/VisualC/external/include/gme/gme.h @@ -0,0 +1,326 @@ +/* Game music emulator library C interface (also usable from C++) */ + +/* Game_Music_Emu 0.6.4 */ +#ifndef GME_H +#define GME_H + +#ifdef __cplusplus + extern "C" { +#endif + +#define GME_VERSION 0x000604 /* 1 byte major, 1 byte minor, 1 byte patch-level */ + +/* Error string returned by library functions, or NULL if no error (success) */ +typedef const char* gme_err_t; + +/* First parameter of most gme_ functions is a pointer to the Music_Emu */ +typedef struct Music_Emu Music_Emu; + + +/* Setup compiler defines useful for exporting required public API symbols in gme.cpp */ +#ifndef BLARGG_EXPORT + #if defined (_WIN32) + #if defined(BLARGG_BUILD_DLL) + #define BLARGG_EXPORT __declspec(dllexport) + #else + #define BLARGG_EXPORT /* Leave blank: friendly with both static and shared linking. */ + #endif + #elif defined (LIBGME_VISIBILITY) + #define BLARGG_EXPORT __attribute__((visibility ("default"))) + #else + #define BLARGG_EXPORT + #endif +#endif + + +/******** Basic operations ********/ + +/* Create emulator and load game music file/data into it. Sets *out to new emulator. */ +BLARGG_EXPORT gme_err_t gme_open_file( const char path [], Music_Emu** out, int sample_rate ); + +/* Number of tracks available */ +BLARGG_EXPORT int gme_track_count( Music_Emu const* ); + +/* Start a track, where 0 is the first track */ +BLARGG_EXPORT gme_err_t gme_start_track( Music_Emu*, int index ); + +/* Generate 'count' 16-bit signed samples info 'out'. Output is in stereo. */ +BLARGG_EXPORT gme_err_t gme_play( Music_Emu*, int count, short out [] ); + +/* Finish using emulator and free memory */ +BLARGG_EXPORT void gme_delete( Music_Emu* ); + + +/******** Track position/length ********/ + +/* Set time to start fading track out. Once fade ends track_ended() returns true. +Fade time can be changed while track is playing. */ +BLARGG_EXPORT void gme_set_fade( Music_Emu*, int start_msec ); + +/** See gme_set_fade. + * @since 0.6.4 + */ +BLARGG_EXPORT void gme_set_fade_msecs( Music_Emu*, int start_msec, int length_msecs ); + +/** + * If do_autoload_limit is nonzero, then automatically load track length + * metadata (if present) and terminate playback once the track length has been + * reached. Otherwise playback will continue for an arbitrary period of time + * until a prolonged period of silence is detected. + * + * Not all individual emulators support this setting. + * + * By default, playback limits are loaded and applied. + * + * @since 0.6.3 + */ +BLARGG_EXPORT void gme_set_autoload_playback_limit( Music_Emu *, int do_autoload_limit ); + +/** See gme_set_autoload_playback_limit. + * (This was actually added in 0.6.3, but wasn't exported because of a typo.) + * @since 0.6.4 + */ +BLARGG_EXPORT int gme_autoload_playback_limit( Music_Emu const* ); + +/* True if a track has reached its end */ +BLARGG_EXPORT int gme_track_ended( Music_Emu const* ); + +/* Number of milliseconds (1000 = one second) played since beginning of track */ +BLARGG_EXPORT int gme_tell( Music_Emu const* ); + +/* Number of samples generated since beginning of track */ +BLARGG_EXPORT int gme_tell_samples( Music_Emu const* ); + +/* Seek to new time in track. Seeking backwards or far forward can take a while. */ +BLARGG_EXPORT gme_err_t gme_seek( Music_Emu*, int msec ); + +/* Equivalent to restarting track then skipping n samples */ +BLARGG_EXPORT gme_err_t gme_seek_samples( Music_Emu*, int n ); + + +/******** Informational ********/ + +/* If you only need track information from a music file, pass gme_info_only for +sample_rate to open/load. */ +enum { gme_info_only = -1 }; + +/* Most recent warning string, or NULL if none. Clears current warning after returning. +Warning is also cleared when loading a file and starting a track. */ +BLARGG_EXPORT const char* gme_warning( Music_Emu* ); + +/* Load m3u playlist file (must be done after loading music) */ +BLARGG_EXPORT gme_err_t gme_load_m3u( Music_Emu*, const char path [] ); + +/* Clear any loaded m3u playlist and any internal playlist that the music format +supports (NSFE for example). */ +BLARGG_EXPORT void gme_clear_playlist( Music_Emu* ); + +/* Gets information for a particular track (length, name, author, etc.). +Must be freed after use. */ +typedef struct gme_info_t gme_info_t; +BLARGG_EXPORT gme_err_t gme_track_info( Music_Emu const*, gme_info_t** out, int track ); + +/* Frees track information */ +BLARGG_EXPORT void gme_free_info( gme_info_t* ); + +struct gme_info_t +{ + /* times in milliseconds; -1 if unknown */ + int length; /* total length, if file specifies it */ + int intro_length; /* length of song up to looping section */ + int loop_length; /* length of looping section */ + + /* Length if available, otherwise intro_length+loop_length*2 if available, + otherwise a default of 150000 (2.5 minutes). */ + int play_length; + + /* fade length in milliseconds; -1 if unknown */ + int fade_length; + + int i5,i6,i7,i8,i9,i10,i11,i12,i13,i14,i15; /* reserved */ + + /* empty string ("") if not available */ + const char* system; + const char* game; + const char* song; + const char* author; + const char* copyright; + const char* comment; + const char* dumper; + + const char *s7,*s8,*s9,*s10,*s11,*s12,*s13,*s14,*s15; /* reserved */ +}; + + +/******** Advanced playback ********/ + +/* Adjust stereo echo depth, where 0.0 = off and 1.0 = maximum. Has no effect for +GYM, SPC, and Sega Genesis VGM music */ +BLARGG_EXPORT void gme_set_stereo_depth( Music_Emu*, double depth ); + +/* Disable automatic end-of-track detection and skipping of silence at beginning +if ignore is true */ +BLARGG_EXPORT void gme_ignore_silence( Music_Emu*, int ignore ); + +/* Adjust song tempo, where 1.0 = normal, 0.5 = half speed, 2.0 = double speed. +Track length as returned by track_info() assumes a tempo of 1.0. */ +BLARGG_EXPORT void gme_set_tempo( Music_Emu*, double tempo ); + +/* Number of voices used by currently loaded file */ +BLARGG_EXPORT int gme_voice_count( Music_Emu const* ); + +/* Name of voice i, from 0 to gme_voice_count() - 1 */ +BLARGG_EXPORT const char* gme_voice_name( Music_Emu const*, int i ); + +/* Mute/unmute voice i, where voice 0 is first voice */ +BLARGG_EXPORT void gme_mute_voice( Music_Emu*, int index, int mute ); + +/* Set muting state of all voices at once using a bit mask, where -1 mutes all +voices, 0 unmutes them all, 0x01 mutes just the first voice, etc. */ +BLARGG_EXPORT void gme_mute_voices( Music_Emu*, int muting_mask ); + +/* Disable/Enable echo effect for SPC files */ +/* Available since 0.6.4 */ +BLARGG_EXPORT void gme_disable_echo( Music_Emu*, int disable ); + +/* Frequency equalizer parameters (see gme.txt) */ +/* Implementers: If modified, also adjust Music_Emu::make_equalizer as needed */ +typedef struct gme_equalizer_t +{ + double treble; /* -50.0 = muffled, 0 = flat, +5.0 = extra-crisp */ + double bass; /* 1 = full bass, 90 = average, 16000 = almost no bass */ + + double d2,d3,d4,d5,d6,d7,d8,d9; /* reserved */ +} gme_equalizer_t; + +/* Get current frequency equalizater parameters */ +BLARGG_EXPORT void gme_equalizer( Music_Emu const*, gme_equalizer_t* out ); + +/* Change frequency equalizer parameters */ +BLARGG_EXPORT void gme_set_equalizer( Music_Emu*, gme_equalizer_t const* eq ); + +/* Enables/disables most accurate sound emulation options */ +BLARGG_EXPORT void gme_enable_accuracy( Music_Emu*, int enabled ); + + +/******** Game music types ********/ + +/* Music file type identifier. Can also hold NULL. */ +typedef const struct gme_type_t_* gme_type_t; + +/* Emulator type constants for each supported file type */ +extern BLARGG_EXPORT const gme_type_t + gme_ay_type, + gme_gbs_type, + gme_gym_type, + gme_hes_type, + gme_kss_type, + gme_nsf_type, + gme_nsfe_type, + gme_sap_type, + gme_spc_type, + gme_vgm_type, + gme_vgz_type; + +/* Type of this emulator */ +BLARGG_EXPORT gme_type_t gme_type( Music_Emu const* ); + +/* Pointer to array of all music types, with NULL entry at end. Allows a player linked +to this library to support new music types without having to be updated. */ +BLARGG_EXPORT gme_type_t const* gme_type_list(); + +/* Name of game system for this music file type */ +BLARGG_EXPORT const char* gme_type_system( gme_type_t ); + +/* True if this music file type supports multiple tracks */ +BLARGG_EXPORT int gme_type_multitrack( gme_type_t ); + +/* whether the pcm output retrieved by gme_play() will have all 8 voices rendered to their + * individual stereo channel or (if false) these voices get mixed into one single stereo channel + * @since 0.6.3 */ +BLARGG_EXPORT int gme_multi_channel( Music_Emu const* ); + +/******** Advanced file loading ********/ + +/* Error returned if file type is not supported */ +extern BLARGG_EXPORT const char* const gme_wrong_file_type; + +/* Same as gme_open_file(), but uses file data already in memory. Makes copy of data. + * The resulting Music_Emu object will be set to single channel mode. */ +BLARGG_EXPORT gme_err_t gme_open_data( void const* data, long size, Music_Emu** out, int sample_rate ); + +/* Determine likely game music type based on first four bytes of file. Returns +string containing proper file suffix (i.e. "NSF", "SPC", etc.) or "" if +file header is not recognized. */ +BLARGG_EXPORT const char* gme_identify_header( void const* header ); + +/* Get corresponding music type for file path or extension passed in. */ +BLARGG_EXPORT gme_type_t gme_identify_extension( const char path_or_extension [] ); + +/** + * Get typical file extension for a given music type. This is not a replacement + * for a file content identification library (but see gme_identify_header). + * + * @since 0.6.3 + */ +BLARGG_EXPORT const char* gme_type_extension( gme_type_t music_type ); + +/* Determine file type based on file's extension or header (if extension isn't recognized). +Sets *type_out to type, or 0 if unrecognized or error. */ +BLARGG_EXPORT gme_err_t gme_identify_file( const char path [], gme_type_t* type_out ); + +/* Create new emulator and set sample rate. Returns NULL if out of memory. If you only need +track information, pass gme_info_only for sample_rate. */ +BLARGG_EXPORT Music_Emu* gme_new_emu( gme_type_t, int sample_rate ); + +/* Create new multichannel emulator and set sample rate. Returns NULL if out of memory. + * If you only need track information, pass gme_info_only for sample_rate. + * (see gme_multi_channel for more information on multichannel support) + * @since 0.6.3 + */ +BLARGG_EXPORT Music_Emu* gme_new_emu_multi_channel( gme_type_t, int sample_rate ); + +/* Load music file into emulator */ +BLARGG_EXPORT gme_err_t gme_load_file( Music_Emu*, const char path [] ); + +/* Load music file from memory into emulator. Makes a copy of data passed. */ +BLARGG_EXPORT gme_err_t gme_load_data( Music_Emu*, void const* data, long size ); + +/* Load multiple single-track music files from memory into emulator. + * @since 0.6.4 + */ +BLARGG_EXPORT gme_err_t gme_load_tracks( Music_Emu* me, + void const* data, long* sizes, int count ); + +/* Return the fixed track count of an emu file type + * @since 0.6.4 + */ +BLARGG_EXPORT int gme_fixed_track_count( gme_type_t ); + +/* Load music file using custom data reader function that will be called to +read file data. Most emulators load the entire file in one read call. */ +typedef gme_err_t (*gme_reader_t)( void* your_data, void* out, int count ); +BLARGG_EXPORT gme_err_t gme_load_custom( Music_Emu*, gme_reader_t, long file_size, void* your_data ); + +/* Load m3u playlist file from memory (must be done after loading music) */ +BLARGG_EXPORT gme_err_t gme_load_m3u_data( Music_Emu*, void const* data, long size ); + + +/******** User data ********/ + +/* Set/get pointer to data you want to associate with this emulator. +You can use this for whatever you want. */ +BLARGG_EXPORT void gme_set_user_data( Music_Emu*, void* new_user_data ); +BLARGG_EXPORT void* gme_user_data( Music_Emu const* ); + +/* Register cleanup function to be called when deleting emulator, or NULL to +clear it. Passes user_data to cleanup function. */ +typedef void (*gme_user_cleanup_t)( void* user_data ); +BLARGG_EXPORT void gme_set_user_cleanup( Music_Emu*, gme_user_cleanup_t func ); + + +#ifdef __cplusplus + } +#endif + +#endif diff --git a/libs/SDL_mixer/external/ogg/android/ogg/config_types.h b/libs/SDL3_mixer/VisualC/external/include/ogg/config_types.h similarity index 91% rename from libs/SDL_mixer/external/ogg/android/ogg/config_types.h rename to libs/SDL3_mixer/VisualC/external/include/ogg/config_types.h index f586c26..1a87df6 100644 --- a/libs/SDL_mixer/external/ogg/android/ogg/config_types.h +++ b/libs/SDL3_mixer/VisualC/external/include/ogg/config_types.h @@ -1,7 +1,7 @@ #ifndef __CONFIG_TYPES_H__ #define __CONFIG_TYPES_H__ -/* these are filled in by configure */ +/* these are filled in by configure or cmake*/ #define INCLUDE_INTTYPES_H 1 #define INCLUDE_STDINT_H 1 #define INCLUDE_SYS_TYPES_H 1 diff --git a/libs/SDL_mixer/external/ogg/include/ogg/ogg.h b/libs/SDL3_mixer/VisualC/external/include/ogg/ogg.h similarity index 100% rename from libs/SDL_mixer/external/ogg/include/ogg/ogg.h rename to libs/SDL3_mixer/VisualC/external/include/ogg/ogg.h diff --git a/libs/SDL_mixer/external/ogg/include/ogg/os_types.h b/libs/SDL3_mixer/VisualC/external/include/ogg/os_types.h similarity index 100% rename from libs/SDL_mixer/external/ogg/include/ogg/os_types.h rename to libs/SDL3_mixer/VisualC/external/include/ogg/os_types.h diff --git a/libs/SDL_mixer/external/opus/include/opus.h b/libs/SDL3_mixer/VisualC/external/include/opus/opus.h similarity index 99% rename from libs/SDL_mixer/external/opus/include/opus.h rename to libs/SDL3_mixer/VisualC/external/include/opus/opus.h index 0c69c62..14c5e19 100644 --- a/libs/SDL_mixer/external/opus/include/opus.h +++ b/libs/SDL3_mixer/VisualC/external/include/opus/opus.h @@ -33,8 +33,8 @@ #ifndef OPUS_H #define OPUS_H -#include "opus_types.h" -#include "opus_defines.h" +#include +#include #ifdef __cplusplus extern "C" { diff --git a/libs/SDL_mixer/external/opus/include/opus_defines.h b/libs/SDL3_mixer/VisualC/external/include/opus/opus_defines.h similarity index 99% rename from libs/SDL_mixer/external/opus/include/opus_defines.h rename to libs/SDL3_mixer/VisualC/external/include/opus/opus_defines.h index 94b9e0d..e496877 100644 --- a/libs/SDL_mixer/external/opus/include/opus_defines.h +++ b/libs/SDL3_mixer/VisualC/external/include/opus/opus_defines.h @@ -33,7 +33,7 @@ #ifndef OPUS_DEFINES_H #define OPUS_DEFINES_H -#include "opus_types.h" +#include #ifdef __cplusplus extern "C" { diff --git a/libs/SDL_mixer/external/opus/include/opus_multistream.h b/libs/SDL3_mixer/VisualC/external/include/opus/opus_multistream.h similarity index 99% rename from libs/SDL_mixer/external/opus/include/opus_multistream.h rename to libs/SDL3_mixer/VisualC/external/include/opus/opus_multistream.h index babcee6..0347310 100644 --- a/libs/SDL_mixer/external/opus/include/opus_multistream.h +++ b/libs/SDL3_mixer/VisualC/external/include/opus/opus_multistream.h @@ -33,7 +33,7 @@ #ifndef OPUS_MULTISTREAM_H #define OPUS_MULTISTREAM_H -#include "opus.h" +#include #ifdef __cplusplus extern "C" { diff --git a/libs/SDL_mixer/external/opus/include/opus_projection.h b/libs/SDL3_mixer/VisualC/external/include/opus/opus_projection.h similarity index 100% rename from libs/SDL_mixer/external/opus/include/opus_projection.h rename to libs/SDL3_mixer/VisualC/external/include/opus/opus_projection.h diff --git a/libs/SDL_mixer/external/opus/include/opus_types.h b/libs/SDL3_mixer/VisualC/external/include/opus/opus_types.h similarity index 100% rename from libs/SDL_mixer/external/opus/include/opus_types.h rename to libs/SDL3_mixer/VisualC/external/include/opus/opus_types.h diff --git a/libs/SDL_mixer/external/opusfile/include/opusfile.h b/libs/SDL3_mixer/VisualC/external/include/opus/opusfile.h similarity index 96% rename from libs/SDL_mixer/external/opusfile/include/opusfile.h rename to libs/SDL3_mixer/VisualC/external/include/opus/opusfile.h index 5d2cf26..ffc7abb 100644 --- a/libs/SDL_mixer/external/opusfile/include/opusfile.h +++ b/libs/SDL3_mixer/VisualC/external/include/opus/opusfile.h @@ -107,7 +107,7 @@ extern "C" { # include # include # include -# include "opus_multistream.h" +# include /**@cond PRIVATE*/ @@ -147,18 +147,18 @@ typedef struct OggOpusFile OggOpusFile; /**@endcond*/ /**\defgroup error_codes Error Codes*/ -/*@{*/ +/**@{*/ /**\name List of possible error codes Many of the functions in this library return a negative error code when a function fails. This list provides a brief explanation of the common errors. See each individual function for more details on what a specific error code means in that context.*/ -/*@{*/ +/**@{*/ /**A request did not succeed.*/ #define OP_FALSE (-1) -/*Currently not used externally.*/ +/**Currently not used externally.**/ #define OP_EOF (-2) /**There was a hole in the page sequence numbers (e.g., a page was corrupt or missing).*/ @@ -185,7 +185,7 @@ typedef struct OggOpusFile OggOpusFile; #define OP_EBADHEADER (-133) /**The ID header contained an unrecognized version number.*/ #define OP_EVERSION (-134) -/*Currently not used at all.*/ +/**Currently not used at all.**/ #define OP_ENOTAUDIO (-135) /**An audio packet failed to decode properly. This is usually caused by a multistream Ogg packet where the durations of @@ -200,11 +200,11 @@ typedef struct OggOpusFile OggOpusFile; /**The first or last granule position of a link failed basic validity checks.*/ #define OP_EBADTIMESTAMP (-139) -/*@}*/ -/*@}*/ +/**@}*/ +/**@}*/ /**\defgroup header_info Header Information*/ -/*@{*/ +/**@{*/ /**The maximum number of channels in an Ogg Opus stream.*/ #define OPUS_CHANNEL_COUNT_MAX (255) @@ -311,7 +311,7 @@ struct OpusTags{ }; /**\name Picture tag image formats*/ -/*@{*/ +/**@{*/ /**The MIME type was not recognized, or the image data did not match the declared MIME type.*/ @@ -325,7 +325,7 @@ struct OpusTags{ /**The image is a GIF.*/ #define OP_PIC_FORMAT_GIF (3) -/*@}*/ +/**@}*/ /**The contents of a METADATA_BLOCK_PICTURE tag.*/ struct OpusPictureTag{ @@ -398,7 +398,7 @@ struct OpusPictureTag{ These can be used to query the headers returned by libopusfile, or to parse Opus headers from sources other than an Ogg Opus stream, provided they use the same format.*/ -/*@{*/ +/**@{*/ /**Parses the contents of the ID header packet of an Ogg Opus stream. \param[out] _head Returns the contents of the parsed packet. @@ -671,12 +671,12 @@ void opus_picture_tag_init(OpusPictureTag *_pic) OP_ARG_NONNULL(1); \param _pic The #OpusPictureTag structure to clear.*/ void opus_picture_tag_clear(OpusPictureTag *_pic) OP_ARG_NONNULL(1); -/*@}*/ +/**@}*/ -/*@}*/ +/**@}*/ /**\defgroup url_options URL Reading Options*/ -/*@{*/ +/**@{*/ /**\name URL reading options Options for op_url_stream_create() and associated functions. These allow you to provide proxy configuration parameters, skip SSL @@ -685,7 +685,7 @@ void opus_picture_tag_clear(OpusPictureTag *_pic) OP_ARG_NONNULL(1); times, only the value specified by the last occurrence has an effect (unless otherwise specified). They may be expanded in the future.*/ -/*@{*/ +/**@{*/ /**@cond PRIVATE*/ @@ -843,11 +843,11 @@ void opus_server_info_clear(OpusServerInfo *_info) OP_ARG_NONNULL(1); #define OP_GET_SERVER_INFO(_info) \ OP_URL_OPT(OP_GET_SERVER_INFO_REQUEST),OP_CHECK_SERVER_INFO_PTR(_info) -/*@}*/ -/*@}*/ +/**@}*/ +/**@}*/ /**\defgroup stream_callbacks Abstract Stream Reading Interface*/ -/*@{*/ +/**@{*/ /**\name Functions for reading from streams These functions define the interface used to read from and seek in a stream of data. @@ -856,7 +856,7 @@ void opus_server_info_clear(OpusServerInfo *_info) OP_ARG_NONNULL(1); These functions also include some convenience routines for working with standard FILE pointers, complete streams stored in a single block of memory, or URLs.*/ -/*@{*/ +/**@{*/ /**Reads up to \a _nbytes bytes of data from \a _stream. \param _stream The stream to read from. @@ -1034,18 +1034,18 @@ OP_WARN_UNUSED_RESULT void *op_url_stream_vcreate(OpusFileCallbacks *_cb, OP_WARN_UNUSED_RESULT void *op_url_stream_create(OpusFileCallbacks *_cb, const char *_url,...) OP_ARG_NONNULL(1) OP_ARG_NONNULL(2); -/*@}*/ -/*@}*/ +/**@}*/ +/**@}*/ /**\defgroup stream_open_close Opening and Closing*/ -/*@{*/ +/**@{*/ /**\name Functions for opening and closing streams These functions allow you to test a stream to see if it is Opus, open it, and close it. Several flavors are provided for each of the built-in stream types, plus a more general version which takes a set of application-provided callbacks.*/ -/*@{*/ +/**@{*/ /**Test to see if this is an Opus stream. For good results, you will need at least 57 bytes (for a pure Opus-only @@ -1159,20 +1159,16 @@ OP_WARN_UNUSED_RESULT OggOpusFile *op_open_url(const char *_url, This value will be passed verbatim as the first argument to all of the callbacks. \param _cb The callbacks with which to access the stream. - read() must - be implemented. - seek() and - tell() may - be NULL, or may always return -1 to - indicate a stream is unseekable, but if - seek() is - implemented and succeeds on a particular stream, then - tell() must - also. - close() may - be NULL, but if it is not, it will be - called when the \c OggOpusFile is destroyed by - op_free(). + \ref op_read_func "read()" must be implemented. + \ref op_seek_func "seek()" and \ref op_tell_func + "tell()" may be NULL, or may always + return -1 to indicate a stream is unseekable, but if + \ref op_seek_func "seek()" is implemented and + succeeds on a particular stream, then \ref + op_tell_func "tell()" must also. + \ref op_close_func "close()" may be NULL, + but if it is not, it will be called when the \c + OggOpusFile is destroyed by op_free(). It will not be called if op_open_callbacks() fails with an error. \param _initial_data An initial buffer of data from the start of the @@ -1183,10 +1179,8 @@ OP_WARN_UNUSED_RESULT OggOpusFile *op_open_url(const char *_url, stream to be opened, even if it is unseekable. \param _initial_bytes The number of bytes in \a _initial_data. If the stream is seekable, its current position (as - reported by - tell() - at the start of this function) must be equal to - \a _initial_bytes. + reported by \ref op_tell_func "tell()" at the start + of this function) must be equal to \a _initial_bytes. Otherwise, seeking to absolute positions will generate inconsistent results. \param[out] _error Returns 0 on success, or a failure code on error. @@ -1206,11 +1200,10 @@ OP_WARN_UNUSED_RESULT OggOpusFile *op_open_url(const char *_url, implemented, such as an unsupported channel family.
#OP_EINVAL
-
seek() - was implemented and succeeded on this source, but - tell() - did not, or the starting position indicator was - not equal to \a _initial_bytes.
+
\ref op_seek_func "seek()" was implemented and + succeeded on this source, but \ref op_tell_func + "tell()" did not, or the starting position + indicator was not equal to \a _initial_bytes.
#OP_ENOTFORMAT
The stream contained a link that did not have any logical Opus streams in it.
@@ -1341,20 +1334,16 @@ OP_WARN_UNUSED_RESULT OggOpusFile *op_test_url(const char *_url, This value will be passed verbatim as the first argument to all of the callbacks. \param _cb The callbacks with which to access the stream. - read() must - be implemented. - seek() and - tell() may - be NULL, or may always return -1 to - indicate a stream is unseekable, but if - seek() is - implemented and succeeds on a particular stream, then - tell() must - also. - close() may - be NULL, but if it is not, it will be - called when the \c OggOpusFile is destroyed by - op_free(). + \ref op_read_func "read()" must be implemented. + \ref op_seek_func "seek()" and \ref op_tell_func + "tell()" may be NULL, or may always + return -1 to indicate a stream is unseekable, but if + \ref op_seek_func "seek()" is implemented and + succeeds on a particular stream, then \ref + op_tell_func "tell()" must also. + \ref op_close_func "close()" may be NULL, + but if it is not, it will be called when the \c + OggOpusFile is destroyed by op_free(). It will not be called if op_open_callbacks() fails with an error. \param _initial_data An initial buffer of data from the start of the @@ -1367,9 +1356,8 @@ OP_WARN_UNUSED_RESULT OggOpusFile *op_test_url(const char *_url, \param _initial_bytes The number of bytes in \a _initial_data. If the stream is seekable, its current position (as reported by - tell() - at the start of this function) must be equal to - \a _initial_bytes. + \ref op_tell_func "tell()" at the start of this + function) must be equal to \a _initial_bytes. Otherwise, seeking to absolute positions will generate inconsistent results. \param[out] _error Returns 0 on success, or a failure code on error. @@ -1418,11 +1406,11 @@ int op_test_open(OggOpusFile *_of) OP_ARG_NONNULL(1); \param _of The \c OggOpusFile to free.*/ void op_free(OggOpusFile *_of); -/*@}*/ -/*@}*/ +/**@}*/ +/**@}*/ /**\defgroup stream_info Stream Information*/ -/*@{*/ +/**@{*/ /**\name Functions for obtaining information about streams These functions allow you to get basic information about a stream, including @@ -1437,18 +1425,17 @@ void op_free(OggOpusFile *_of); streams returned by op_test_callbacks() or one of the associated convenience functions. Their documention will indicate so explicitly.*/ -/*@{*/ +/**@{*/ /**Returns whether or not the stream being read is seekable. This is true if
    -
  1. The seek() and - tell() callbacks are both - non-NULL,
  2. -
  3. The seek() callback was - successfully executed at least once, and
  4. -
  5. The tell() callback was - successfully able to report the position indicator afterwards.
  6. +
  7. The \ref op_seek_func "seek()" and \ref op_tell_func "tell()" + callbacks are both non-NULL,
  8. +
  9. The \ref op_seek_func "seek()" callback was successfully executed at + least once, and
  10. +
  11. The \ref op_tell_func "tell()" callback was successfully able to report + the position indicator afterwards.
This function may be called on partially-opened streams. \param _of The \c OggOpusFile whose seekable status is to be returned. @@ -1638,11 +1625,11 @@ opus_int64 op_raw_tell(const OggOpusFile *_of) OP_ARG_NONNULL(1); \retval #OP_EINVAL The stream was only partially open.*/ ogg_int64_t op_pcm_tell(const OggOpusFile *_of) OP_ARG_NONNULL(1); -/*@}*/ -/*@}*/ +/**@}*/ +/**@}*/ /**\defgroup stream_seeking Seeking*/ -/*@{*/ +/**@{*/ /**\name Functions for seeking in Opus streams These functions let you seek in Opus streams, if the underlying stream @@ -1667,7 +1654,7 @@ ogg_int64_t op_pcm_tell(const OggOpusFile *_of) OP_ARG_NONNULL(1); values as would be obtained by decoding the stream straight through. However, such differences are expected to be smaller than the loss introduced by Opus's lossy compression.*/ -/*@{*/ +/**@{*/ /**Seek to a byte offset relative to the compressed data. This also scans packets to update the PCM cursor. @@ -1702,11 +1689,11 @@ int op_raw_seek(OggOpusFile *_of,opus_int64 _byte_offset) OP_ARG_NONNULL(1); seeking to the target destination was impossible.*/ int op_pcm_seek(OggOpusFile *_of,ogg_int64_t _pcm_offset) OP_ARG_NONNULL(1); -/*@}*/ -/*@}*/ +/**@}*/ +/**@}*/ /**\defgroup stream_decoding Decoding*/ -/*@{*/ +/**@{*/ /**\name Functions for decoding audio data These functions retrieve actual decoded audio data from the stream. @@ -1744,7 +1731,7 @@ int op_pcm_seek(OggOpusFile *_of,ogg_int64_t _pcm_offset) OP_ARG_NONNULL(1); If you are reading from an URL (particularly if seeking is not supported), you should make sure to check for this error and warn the user appropriately.*/ -/*@{*/ +/**@{*/ /**Indicates that the decoding callback should produce signed 16-bit native-endian output samples.*/ @@ -1829,7 +1816,7 @@ void op_set_decode_callback(OggOpusFile *_of, #define OP_TRACK_GAIN (3008) /**Gain offset type that indicates that the provided offset should be used as - the gain directly, without applying any the header or track gains.*/ + the gain directly, without applying any of the header or track gains.*/ #define OP_ABSOLUTE_GAIN (3009) /**Sets the gain to be used for decoded output. @@ -2150,8 +2137,8 @@ OP_WARN_UNUSED_RESULT int op_read_stereo(OggOpusFile *_of, OP_WARN_UNUSED_RESULT int op_read_float_stereo(OggOpusFile *_of, float *_pcm,int _buf_size) OP_ARG_NONNULL(1); -/*@}*/ -/*@}*/ +/**@}*/ +/**@}*/ # if OP_GNUC_PREREQ(4,0) # pragma GCC visibility pop diff --git a/libs/SDL3_mixer/VisualC/external/include/opusfile.h b/libs/SDL3_mixer/VisualC/external/include/opusfile.h new file mode 100644 index 0000000..59118f1 --- /dev/null +++ b/libs/SDL3_mixer/VisualC/external/include/opusfile.h @@ -0,0 +1,3 @@ +/* wrapper to avoid an additional -Iinclude/opus directive. + * headers under opus/ are edited accordingly for this */ +#include diff --git a/libs/SDL3_mixer/VisualC/external/include/wavpack/wavpack.h b/libs/SDL3_mixer/VisualC/external/include/wavpack/wavpack.h new file mode 100644 index 0000000..24ccfb1 --- /dev/null +++ b/libs/SDL3_mixer/VisualC/external/include/wavpack/wavpack.h @@ -0,0 +1,440 @@ +//////////////////////////////////////////////////////////////////////////// +// **** WAVPACK **** // +// Hybrid Lossless Wavefile Compressor // +// Copyright (c) 1998 - 2024 David Bryant. // +// All Rights Reserved. // +// Distributed under the BSD Software License (see license.txt) // +//////////////////////////////////////////////////////////////////////////// + +// wavpack.h + +#ifndef WAVPACK_H +#define WAVPACK_H + +// This header file contains all the definitions required to use the +// functions in "wputils.c" to read and write WavPack files and streams. + +#include + +#if defined(_MSC_VER) && _MSC_VER < 1600 +typedef unsigned __int64 uint64_t; +typedef unsigned __int32 uint32_t; +typedef unsigned __int16 uint16_t; +typedef unsigned __int8 uint8_t; +typedef __int64 int64_t; +typedef __int32 int32_t; +typedef __int16 int16_t; +typedef __int8 int8_t; +#else +#include +#endif + +// RIFF / wav header formats (these occur at the beginning of both wav files +// and pre-4.0 WavPack files that are not in the "raw" mode). Generally, an +// application using the library to read or write WavPack files will not be +// concerned with any of these. + +typedef struct { + char ckID [4]; + uint32_t ckSize; + char formType [4]; +} RiffChunkHeader; + +typedef struct { + char ckID [4]; + uint32_t ckSize; +} ChunkHeader; + +#define ChunkHeaderFormat "4L" + +typedef struct { + uint16_t FormatTag, NumChannels; + uint32_t SampleRate, BytesPerSecond; + uint16_t BlockAlign, BitsPerSample; + uint16_t cbSize, ValidBitsPerSample; + int32_t ChannelMask; + uint16_t SubFormat; + char GUID [14]; +} WaveHeader; + +#define WaveHeaderFormat "SSLLSSSSLS" + +// This is the ONLY structure that occurs in WavPack files (as of version +// 4.0), and is the preamble to every block in both the .wv and .wvc +// files (in little-endian format). Normally, this structure has no use +// to an application using the library to read or write WavPack files, +// but if an application needs to manually parse WavPack files then this +// would be used (with appropriate endian correction). + +typedef struct { + char ckID [4]; + uint32_t ckSize; + int16_t version; + unsigned char block_index_u8; + unsigned char total_samples_u8; + uint32_t total_samples, block_index, block_samples, flags, crc; +} WavpackHeader; + +#define WavpackHeaderFormat "4LS2LLLLL" + +// Macros to access the 40-bit block_index field + +#define GET_BLOCK_INDEX(hdr) ( (int64_t) (hdr).block_index + ((int64_t) (hdr).block_index_u8 << 32) ) + +#define SET_BLOCK_INDEX(hdr,value) do { \ + int64_t tmp = (value); \ + (hdr).block_index = (uint32_t) tmp; \ + (hdr).block_index_u8 = \ + (unsigned char) (tmp >> 32); \ +} while (0) + +// Macros to access the 40-bit total_samples field, which is complicated by the fact that +// all 1's in the lower 32 bits indicates "unknown" (regardless of upper 8 bits) + +#define GET_TOTAL_SAMPLES(hdr) ( ((hdr).total_samples == (uint32_t) -1) ? -1 : \ + (int64_t) (hdr).total_samples + ((int64_t) (hdr).total_samples_u8 << 32) - (hdr).total_samples_u8 ) + +#define SET_TOTAL_SAMPLES(hdr,value) do { \ + int64_t tmp = (value); \ + if (tmp < 0) \ + (hdr).total_samples = (uint32_t) -1; \ + else { \ + tmp += (tmp / 0xffffffffLL); \ + (hdr).total_samples = (uint32_t) tmp; \ + (hdr).total_samples_u8 = \ + (unsigned char) (tmp >> 32); \ + } \ +} while (0) + +// or-values for WavpackHeader.flags +#define BYTES_STORED 3 // 1-4 bytes/sample +#define MONO_FLAG 4 // not stereo +#define HYBRID_FLAG 8 // hybrid mode +#define JOINT_STEREO 0x10 // joint stereo +#define CROSS_DECORR 0x20 // no-delay cross decorrelation +#define HYBRID_SHAPE 0x40 // noise shape (hybrid mode only) +#define FLOAT_DATA 0x80 // ieee 32-bit floating point data + +#define INT32_DATA 0x100 // special extended int handling +#define HYBRID_BITRATE 0x200 // bitrate noise (hybrid mode only) +#define HYBRID_BALANCE 0x400 // balance noise (hybrid stereo mode only) + +#define INITIAL_BLOCK 0x800 // initial block of multichannel segment +#define FINAL_BLOCK 0x1000 // final block of multichannel segment + +#define SHIFT_LSB 13 +#define SHIFT_MASK (0x1fL << SHIFT_LSB) + +#define MAG_LSB 18 +#define MAG_MASK (0x1fL << MAG_LSB) + +#define SRATE_LSB 23 +#define SRATE_MASK (0xfL << SRATE_LSB) + +#define FALSE_STEREO 0x40000000 // block is stereo, but data is mono +#define NEW_SHAPING 0x20000000 // use IIR filter for negative shaping + +#define MONO_DATA (MONO_FLAG | FALSE_STEREO) + +// Introduced in WavPack 5.0: +#define HAS_CHECKSUM 0x10000000 // block contains a trailing checksum +#define DSD_FLAG 0x80000000 // block is encoded DSD (1-bit PCM) + +#define IGNORED_FLAGS 0x08000000 // reserved, but ignore if encountered +#define UNKNOWN_FLAGS 0x00000000 // we no longer have any of these spares + +#define MIN_STREAM_VERS 0x402 // lowest stream version we'll decode +#define MAX_STREAM_VERS 0x410 // highest stream version we'll decode or encode + +#define WAVPACK_MAX_CHANS 4096 // max channels handled by WavPack format & library + +// This sets the maximum number of channels that the current WavPack CLI applications +// accept. It's somewhat arbitrary because the actual WavPack format and library can +// handle up to 4096 channels. However, anything beyond 256 channels is obviously +// a niche case and is not well tested, so this lower limit is defined for now. + +#define WAVPACK_MAX_CLI_CHANS 256 + +// These are the mask bit definitions for the metadata chunk id byte (see format.txt) + +#define ID_UNIQUE 0x3f +#define ID_OPTIONAL_DATA 0x20 +#define ID_ODD_SIZE 0x40 +#define ID_LARGE 0x80 + +#define ID_DUMMY 0x0 +#define ID_ENCODER_INFO 0x1 +#define ID_DECORR_TERMS 0x2 +#define ID_DECORR_WEIGHTS 0x3 +#define ID_DECORR_SAMPLES 0x4 +#define ID_ENTROPY_VARS 0x5 +#define ID_HYBRID_PROFILE 0x6 +#define ID_SHAPING_WEIGHTS 0x7 +#define ID_FLOAT_INFO 0x8 +#define ID_INT32_INFO 0x9 +#define ID_WV_BITSTREAM 0xa +#define ID_WVC_BITSTREAM 0xb +#define ID_WVX_BITSTREAM 0xc +#define ID_CHANNEL_INFO 0xd +#define ID_DSD_BLOCK 0xe + +#define ID_RIFF_HEADER (ID_OPTIONAL_DATA | 0x1) +#define ID_RIFF_TRAILER (ID_OPTIONAL_DATA | 0x2) +#define ID_ALT_HEADER (ID_OPTIONAL_DATA | 0x3) +#define ID_ALT_TRAILER (ID_OPTIONAL_DATA | 0x4) +#define ID_CONFIG_BLOCK (ID_OPTIONAL_DATA | 0x5) +#define ID_MD5_CHECKSUM (ID_OPTIONAL_DATA | 0x6) +#define ID_SAMPLE_RATE (ID_OPTIONAL_DATA | 0x7) +#define ID_ALT_EXTENSION (ID_OPTIONAL_DATA | 0x8) +#define ID_ALT_MD5_CHECKSUM (ID_OPTIONAL_DATA | 0x9) +#define ID_NEW_CONFIG_BLOCK (ID_OPTIONAL_DATA | 0xa) +#define ID_CHANNEL_IDENTITIES (ID_OPTIONAL_DATA | 0xb) +#define ID_WVX_NEW_BITSTREAM (ID_OPTIONAL_DATA | ID_WVX_BITSTREAM) +#define ID_BLOCK_CHECKSUM (ID_OPTIONAL_DATA | 0xf) + +///////////////////////// WavPack Configuration /////////////////////////////// + +// This external structure is used during encode to provide configuration to +// the encoding engine and during decoding to provide fle information back to +// the higher level functions. Not all fields are used in both modes. + +typedef struct { + float bitrate, shaping_weight; + int bits_per_sample, bytes_per_sample; + int qmode, flags, xmode, num_channels, float_norm_exp; + int32_t block_samples, worker_threads, sample_rate, channel_mask; + unsigned char md5_checksum [16], md5_read; + int num_tag_strings; // this field is not used + char **tag_strings; // this field is not used +} WavpackConfig; + +#define CONFIG_HYBRID_FLAG 8 // hybrid mode +#define CONFIG_JOINT_STEREO 0x10 // joint stereo +#define CONFIG_CROSS_DECORR 0x20 // no-delay cross decorrelation +#define CONFIG_HYBRID_SHAPE 0x40 // noise shape (hybrid mode only) +#define CONFIG_FAST_FLAG 0x200 // fast mode +#define CONFIG_HIGH_FLAG 0x800 // high quality mode +#define CONFIG_VERY_HIGH_FLAG 0x1000 // very high +#define CONFIG_BITRATE_KBPS 0x2000 // bitrate is kbps, not bits / sample +#define CONFIG_SHAPE_OVERRIDE 0x8000 // shaping mode specified +#define CONFIG_JOINT_OVERRIDE 0x10000 // joint-stereo mode specified +#define CONFIG_DYNAMIC_SHAPING 0x20000 // dynamic noise shaping +#define CONFIG_CREATE_EXE 0x40000 // create executable +#define CONFIG_CREATE_WVC 0x80000 // create correction file +#define CONFIG_OPTIMIZE_WVC 0x100000 // maximize hybrid compression +#define CONFIG_COMPATIBLE_WRITE 0x400000 // write files for decoders < 4.3 +#define CONFIG_CALC_NOISE 0x800000 // calc noise in hybrid mode +#define CONFIG_EXTRA_MODE 0x2000000 // extra processing mode +#define CONFIG_SKIP_WVX 0x4000000 // no wvx stream w/ floats & big ints +#define CONFIG_MD5_CHECKSUM 0x8000000 // store MD5 signature +#define CONFIG_MERGE_BLOCKS 0x10000000 // merge blocks of equal redundancy (for lossyWAV) +#define CONFIG_PAIR_UNDEF_CHANS 0x20000000 // encode undefined channels in stereo pairs +#define CONFIG_OPTIMIZE_32BIT 0x40000000 // new optimizations for 32-bit integer files +#define CONFIG_OPTIMIZE_MONO 0x80000000 // optimize for mono streams posing as stereo + +// The lower 8 bits of qmode indicate the use of new features in version 5 that (presently) +// only apply to Core Audio Files (CAF) and DSD files, but could apply to other things too. +// These flags are stored in the file and can be retrieved by a decoder that is aware of +// them, but the individual bits are meaningless to the library. If ANY of these bits are +// set then the MD5 sum is written with a new ID so that old decoders will not see it +// (because these features will cause the MD5 sum to be different and fail). + +#define QMODE_BIG_ENDIAN 0x1 // big-endian data format (opposite of WAV format) +#define QMODE_SIGNED_BYTES 0x2 // 8-bit audio data is signed (opposite of WAV format) +#define QMODE_UNSIGNED_WORDS 0x4 // audio data (other than 8-bit) is unsigned (opposite of WAV format) +#define QMODE_REORDERED_CHANS 0x8 // source channels were not Microsoft order, so they were reordered +#define QMODE_DSD_LSB_FIRST 0x10 // DSD bytes, LSB first (most Sony .dsf files) +#define QMODE_DSD_MSB_FIRST 0x20 // DSD bytes, MSB first (Philips .dff files) +#define QMODE_DSD_IN_BLOCKS 0x40 // DSD data is blocked by channels (Sony .dsf only) +#define QMODE_DSD_AUDIO (QMODE_DSD_LSB_FIRST | QMODE_DSD_MSB_FIRST) + +// The rest of the qmode word is reserved for the private use of the command-line programs +// and are ignored by the library (and not stored either). They really should not be defined +// here, but I thought it would be a good idea to have all the definitions together. + +#define QMODE_ADOBE_MODE 0x100 // user specified Adobe mode +#define QMODE_NO_STORE_WRAPPER 0x200 // user specified to not store audio file wrapper (RIFF, CAFF, etc.) +#define QMODE_CHANS_UNASSIGNED 0x400 // user specified "..." in --channel-order option +#define QMODE_IGNORE_LENGTH 0x800 // user specified to ignore length in file header +#define QMODE_RAW_PCM 0x1000 // user specified raw PCM format (no header present) +#define QMODE_EVEN_BYTE_DEPTH 0x2000 // user specified to force even byte bit-depth + +////////////// Callbacks used for reading & writing WavPack streams ////////// + +typedef struct { + int32_t (*read_bytes)(void *id, void *data, int32_t bcount); + uint32_t (*get_pos)(void *id); + int (*set_pos_abs)(void *id, uint32_t pos); + int (*set_pos_rel)(void *id, int32_t delta, int mode); + int (*push_back_byte)(void *id, int c); + uint32_t (*get_length)(void *id); + int (*can_seek)(void *id); + + // this callback is for writing edited tags only + int32_t (*write_bytes)(void *id, void *data, int32_t bcount); +} WavpackStreamReader; + +// Extended version of structure for handling large files and added +// functionality for truncating and closing files + +typedef struct { + int32_t (*read_bytes)(void *id, void *data, int32_t bcount); + int32_t (*write_bytes)(void *id, void *data, int32_t bcount); + int64_t (*get_pos)(void *id); // new signature for large files + int (*set_pos_abs)(void *id, int64_t pos); // new signature for large files + int (*set_pos_rel)(void *id, int64_t delta, int mode); // new signature for large files + int (*push_back_byte)(void *id, int c); + int64_t (*get_length)(void *id); // new signature for large files + int (*can_seek)(void *id); + int (*truncate_here)(void *id); // new function to truncate file at current position + int (*close)(void *id); // new function to close file +} WavpackStreamReader64; + +typedef int (*WavpackBlockOutput)(void *id, void *data, int32_t bcount); + +//////////////////////////// function prototypes ///////////////////////////// + +typedef struct WavpackContext WavpackContext; + +#ifdef __cplusplus +extern "C" { +#endif + +#define MAX_WAVPACK_SAMPLES ((1LL << 40) - 257) + +WavpackContext *WavpackOpenRawDecoder ( + void *main_data, int32_t main_size, + void *corr_data, int32_t corr_size, + int16_t version, char *error, int flags, int norm_offset); + +WavpackContext *WavpackOpenFileInputEx64 (WavpackStreamReader64 *reader, void *wv_id, void *wvc_id, char *error, int flags, int norm_offset); +WavpackContext *WavpackOpenFileInputEx (WavpackStreamReader *reader, void *wv_id, void *wvc_id, char *error, int flags, int norm_offset); +WavpackContext *WavpackOpenFileInput (const char *infilename, char *error, int flags, int norm_offset); + +#define OPEN_WVC 0x1 // open/read "correction" file +#define OPEN_TAGS 0x2 // read ID3v1 / APEv2 tags (seekable file) +#define OPEN_WRAPPER 0x4 // make audio wrapper available (i.e. RIFF) +#define OPEN_2CH_MAX 0x8 // open multichannel as stereo (no downmix) +#define OPEN_NORMALIZE 0x10 // normalize floating point data to +/- 1.0 +#define OPEN_STREAMING 0x20 // "streaming" mode blindly unpacks blocks + // w/o regard to header file position info +#define OPEN_EDIT_TAGS 0x40 // allow editing of tags +#define OPEN_FILE_UTF8 0x80 // assume filenames are UTF-8 encoded, not ANSI (Windows only) + +// new for version 5 + +#define OPEN_DSD_NATIVE 0x100 // open DSD files as bitstreams + // (returned as 8-bit "samples" stored in 32-bit words) +#define OPEN_DSD_AS_PCM 0x200 // open DSD files as 24-bit PCM (decimated 8x) +#define OPEN_ALT_TYPES 0x400 // application is aware of alternate file types & qmode + // (just affects retrieving wrappers & MD5 checksums) +#define OPEN_NO_CHECKSUM 0x800 // don't verify block checksums before decoding + +// new for multithreaded + +#define OPEN_THREADS_SHFT 12 // specify number of additional worker threads here for +#define OPEN_THREADS_MASK 0xF000 // decode; 0 to disable, otherwise 1-15 added threads + +int WavpackGetMode (WavpackContext *wpc); + +#define MODE_WVC 0x1 +#define MODE_LOSSLESS 0x2 +#define MODE_HYBRID 0x4 +#define MODE_FLOAT 0x8 +#define MODE_VALID_TAG 0x10 +#define MODE_HIGH 0x20 +#define MODE_FAST 0x40 +#define MODE_EXTRA 0x80 // extra mode used, see MODE_XMODE for possible level +#define MODE_APETAG 0x100 +#define MODE_SFX 0x200 +#define MODE_VERY_HIGH 0x400 +#define MODE_MD5 0x800 +#define MODE_XMODE 0x7000 // mask for extra level (1-6, 0=unknown) +#define MODE_DNS 0x8000 + +int WavpackVerifySingleBlock (unsigned char *buffer, int verify_checksum); +int WavpackGetQualifyMode (WavpackContext *wpc); +char *WavpackGetErrorMessage (WavpackContext *wpc); +int WavpackGetVersion (WavpackContext *wpc); +char *WavpackGetFileExtension (WavpackContext *wpc); +unsigned char WavpackGetFileFormat (WavpackContext *wpc); +uint32_t WavpackUnpackSamples (WavpackContext *wpc, int32_t *buffer, uint32_t samples); +uint32_t WavpackGetNumSamples (WavpackContext *wpc); +int64_t WavpackGetNumSamples64 (WavpackContext *wpc); +uint32_t WavpackGetNumSamplesInFrame (WavpackContext *wpc); +uint32_t WavpackGetSampleIndex (WavpackContext *wpc); +int64_t WavpackGetSampleIndex64 (WavpackContext *wpc); +int WavpackGetNumErrors (WavpackContext *wpc); +int WavpackLossyBlocks (WavpackContext *wpc); +int WavpackSeekSample (WavpackContext *wpc, uint32_t sample); +int WavpackSeekSample64 (WavpackContext *wpc, int64_t sample); +WavpackContext *WavpackCloseFile (WavpackContext *wpc); +uint32_t WavpackGetSampleRate (WavpackContext *wpc); +uint32_t WavpackGetNativeSampleRate (WavpackContext *wpc); +int WavpackGetBitsPerSample (WavpackContext *wpc); +int WavpackGetBytesPerSample (WavpackContext *wpc); +int WavpackGetNumChannels (WavpackContext *wpc); +int WavpackGetChannelMask (WavpackContext *wpc); +int WavpackGetReducedChannels (WavpackContext *wpc); +int WavpackGetFloatNormExp (WavpackContext *wpc); +int WavpackGetMD5Sum (WavpackContext *wpc, unsigned char data [16]); +void WavpackGetChannelIdentities (WavpackContext *wpc, unsigned char *identities); +uint32_t WavpackGetChannelLayout (WavpackContext *wpc, unsigned char *reorder); +uint32_t WavpackGetWrapperBytes (WavpackContext *wpc); +unsigned char *WavpackGetWrapperData (WavpackContext *wpc); +void WavpackFreeWrapper (WavpackContext *wpc); +void WavpackSeekTrailingWrapper (WavpackContext *wpc); +double WavpackGetProgress (WavpackContext *wpc); +uint32_t WavpackGetFileSize (WavpackContext *wpc); +int64_t WavpackGetFileSize64 (WavpackContext *wpc); +double WavpackGetRatio (WavpackContext *wpc); +double WavpackGetAverageBitrate (WavpackContext *wpc, int count_wvc); +double WavpackGetInstantBitrate (WavpackContext *wpc); +int WavpackGetNumTagItems (WavpackContext *wpc); +int WavpackGetTagItem (WavpackContext *wpc, const char *item, char *value, int size); +int WavpackGetTagItemIndexed (WavpackContext *wpc, int index, char *item, int size); +int WavpackGetNumBinaryTagItems (WavpackContext *wpc); +int WavpackGetBinaryTagItem (WavpackContext *wpc, const char *item, char *value, int size); +int WavpackGetBinaryTagItemIndexed (WavpackContext *wpc, int index, char *item, int size); +int WavpackAppendTagItem (WavpackContext *wpc, const char *item, const char *value, int vsize); +int WavpackAppendBinaryTagItem (WavpackContext *wpc, const char *item, const char *value, int vsize); +int WavpackDeleteTagItem (WavpackContext *wpc, const char *item); +int WavpackWriteTag (WavpackContext *wpc); + +WavpackContext *WavpackOpenFileOutput (WavpackBlockOutput blockout, void *wv_id, void *wvc_id); +void WavpackSetFileInformation (WavpackContext *wpc, char *file_extension, unsigned char file_format); + +#define WP_FORMAT_WAV 0 // Microsoft RIFF, including BWF and RF64 variants +#define WP_FORMAT_W64 1 // Sony Wave64 +#define WP_FORMAT_CAF 2 // Apple CoreAudio +#define WP_FORMAT_DFF 3 // Philips DSDIFF +#define WP_FORMAT_DSF 4 // Sony DSD Format +#define WP_FORMAT_AIF 5 // Apple AIFF + +int WavpackSetConfiguration (WavpackContext *wpc, WavpackConfig *config, uint32_t total_samples); +int WavpackSetConfiguration64 (WavpackContext *wpc, WavpackConfig *config, int64_t total_samples, const unsigned char *chan_ids); +int WavpackSetChannelLayout (WavpackContext *wpc, uint32_t layout_tag, const unsigned char *reorder); +int WavpackAddWrapper (WavpackContext *wpc, void *data, uint32_t bcount); +int WavpackStoreMD5Sum (WavpackContext *wpc, unsigned char data [16]); +int WavpackPackInit (WavpackContext *wpc); +int WavpackPackSamples (WavpackContext *wpc, int32_t *sample_buffer, uint32_t sample_count); +int WavpackFlushSamples (WavpackContext *wpc); +void WavpackUpdateNumSamples (WavpackContext *wpc, void *first_block); +void *WavpackGetWrapperLocation (void *first_block, uint32_t *size); +double WavpackGetEncodedNoise (WavpackContext *wpc, double *peak); + +void WavpackFloatNormalize (int32_t *values, int32_t num_values, int delta_exp); + +void WavpackLittleEndianToNative (void *data, char *format); +void WavpackNativeToLittleEndian (void *data, char *format); +void WavpackBigEndianToNative (void *data, char *format); +void WavpackNativeToBigEndian (void *data, char *format); + +uint32_t WavpackGetLibraryVersion (void); +const char *WavpackGetLibraryVersionString (void); + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/libs/SDL3_mixer/VisualC/external/include/xmp.h b/libs/SDL3_mixer/VisualC/external/include/xmp.h new file mode 100644 index 0000000..bbd2907 --- /dev/null +++ b/libs/SDL3_mixer/VisualC/external/include/xmp.h @@ -0,0 +1,416 @@ +#ifndef XMP_H +#define XMP_H + +#if defined(EMSCRIPTEN) +# include +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +#define XMP_VERSION "4.7.0" +#define XMP_VERCODE 0x040700 +#define XMP_VER_MAJOR 4 +#define XMP_VER_MINOR 7 +#define XMP_VER_RELEASE 0 + +#if defined(_WIN32) && !defined(__CYGWIN__) +# if defined(LIBXMP_STATIC) +# define LIBXMP_EXPORT +# elif defined(BUILDING_DLL) +# define LIBXMP_EXPORT __declspec(dllexport) +# else +# define LIBXMP_EXPORT __declspec(dllimport) +# endif +#elif defined(__OS2__) && defined(__WATCOMC__) +# if defined(LIBXMP_STATIC) +# define LIBXMP_EXPORT +# elif defined(BUILDING_DLL) +# define LIBXMP_EXPORT __declspec(dllexport) +# else +# define LIBXMP_EXPORT +# endif +#elif (defined(__GNUC__) || defined(__clang__) || defined(__HP_cc)) && defined(XMP_SYM_VISIBILITY) +# if defined(LIBXMP_STATIC) +# define LIBXMP_EXPORT +# else +# define LIBXMP_EXPORT __attribute__((visibility("default"))) +# endif +#elif defined(__SUNPRO_C) && defined(XMP_LDSCOPE_GLOBAL) +# if defined(LIBXMP_STATIC) +# define LIBXMP_EXPORT +# else +# define LIBXMP_EXPORT __global +# endif +#elif defined(EMSCRIPTEN) +# define LIBXMP_EXPORT EMSCRIPTEN_KEEPALIVE +# define LIBXMP_EXPORT_VAR +#else +# define LIBXMP_EXPORT +#endif + +#if !defined(LIBXMP_EXPORT_VAR) +# define LIBXMP_EXPORT_VAR LIBXMP_EXPORT +#endif + +#define XMP_NAME_SIZE 64 /* Size of module name and type */ + +#define XMP_KEY_OFF 0x81 /* Note number for key off event */ +#define XMP_KEY_CUT 0x82 /* Note number for key cut event */ +#define XMP_KEY_FADE 0x83 /* Note number for fade event */ + +/* mixer parameter macros */ + +/* sample format flags */ +#define XMP_FORMAT_8BIT (1 << 0) /* Mix to 8-bit instead of 16 */ +#define XMP_FORMAT_UNSIGNED (1 << 1) /* Mix to unsigned samples */ +#define XMP_FORMAT_MONO (1 << 2) /* Mix to mono instead of stereo */ +#define XMP_FORMAT_32BIT (1 << 3) /* Mix to 32-bit int instead of 16 */ + +/* player parameters */ +#define XMP_PLAYER_AMP 0 /* Amplification factor */ +#define XMP_PLAYER_MIX 1 /* Stereo mixing */ +#define XMP_PLAYER_INTERP 2 /* Interpolation type */ +#define XMP_PLAYER_DSP 3 /* DSP effect flags */ +#define XMP_PLAYER_FLAGS 4 /* Player flags */ +#define XMP_PLAYER_CFLAGS 5 /* Player flags for current module */ +#define XMP_PLAYER_SMPCTL 6 /* Sample control flags */ +#define XMP_PLAYER_VOLUME 7 /* Player module volume */ +#define XMP_PLAYER_STATE 8 /* Internal player state (read only) */ +#define XMP_PLAYER_SMIX_VOLUME 9 /* SMIX volume */ +#define XMP_PLAYER_DEFPAN 10 /* Default pan setting */ +#define XMP_PLAYER_MODE 11 /* Player personality */ +#define XMP_PLAYER_MIXER_TYPE 12 /* Current mixer (read only) */ +#define XMP_PLAYER_VOICES 13 /* Maximum number of mixer voices */ + +/* interpolation types */ +#define XMP_INTERP_NEAREST 0 /* Nearest neighbor */ +#define XMP_INTERP_LINEAR 1 /* Linear (default) */ +#define XMP_INTERP_SPLINE 2 /* Cubic spline */ + +/* dsp effect types */ +#define XMP_DSP_LOWPASS (1 << 0) /* Lowpass filter effect */ +#define XMP_DSP_ALL (XMP_DSP_LOWPASS) + +/* player state */ +#define XMP_STATE_UNLOADED 0 /* Context created */ +#define XMP_STATE_LOADED 1 /* Module loaded */ +#define XMP_STATE_PLAYING 2 /* Module playing */ + +/* player flags */ +#define XMP_FLAGS_VBLANK (1 << 0) /* Use vblank timing */ +#define XMP_FLAGS_FX9BUG (1 << 1) /* Emulate FX9 bug */ +#define XMP_FLAGS_FIXLOOP (1 << 2) /* Emulate sample loop bug */ +#define XMP_FLAGS_A500 (1 << 3) /* Use Paula mixer in Amiga modules */ + +/* player modes */ +#define XMP_MODE_AUTO 0 /* Autodetect mode (default) */ +#define XMP_MODE_MOD 1 /* Play as a generic MOD player */ +#define XMP_MODE_NOISETRACKER 2 /* Play using Noisetracker quirks */ +#define XMP_MODE_PROTRACKER 3 /* Play using Protracker quirks */ +#define XMP_MODE_S3M 4 /* Play as a generic S3M player */ +#define XMP_MODE_ST3 5 /* Play using ST3 bug emulation */ +#define XMP_MODE_ST3GUS 6 /* Play using ST3+GUS quirks */ +#define XMP_MODE_XM 7 /* Play as a generic XM player */ +#define XMP_MODE_FT2 8 /* Play using FT2 bug emulation */ +#define XMP_MODE_IT 9 /* Play using IT quirks */ +#define XMP_MODE_ITSMP 10 /* Play using IT sample mode quirks */ + +/* mixer types */ +#define XMP_MIXER_STANDARD 0 /* Standard mixer */ +#define XMP_MIXER_A500 1 /* Amiga 500 */ +#define XMP_MIXER_A500F 2 /* Amiga 500 with led filter */ + +/* sample flags */ +#define XMP_SMPCTL_SKIP (1 << 0) /* Don't load samples */ + +/* limits */ +#define XMP_MAX_KEYS 121 /* Number of valid keys */ +#define XMP_MAX_ENV_POINTS 32 /* Max number of envelope points */ +#define XMP_MAX_MOD_LENGTH 256 /* Max number of patterns in module */ +#define XMP_MAX_CHANNELS 64 /* Max number of channels in module */ +#define XMP_MAX_SRATE 768000 /* max sampling rate (Hz) */ +#define XMP_MIN_SRATE 4000 /* min sampling rate (Hz) */ +#define XMP_MIN_BPM 20 /* min BPM */ +/* frame rate = (50 * bpm / 125) Hz */ +/* frame size = (sampling rate * channels * size) / frame rate */ +#define XMP_MAX_FRAMESIZE (5 * XMP_MAX_SRATE * 2 / XMP_MIN_BPM) + +/* error codes */ +#define XMP_END 1 +#define XMP_ERROR_INTERNAL 2 /* Internal error */ +#define XMP_ERROR_FORMAT 3 /* Unsupported module format */ +#define XMP_ERROR_LOAD 4 /* Error loading file */ +#define XMP_ERROR_DEPACK 5 /* Error depacking file */ +#define XMP_ERROR_SYSTEM 6 /* System error */ +#define XMP_ERROR_INVALID 7 /* Invalid parameter */ +#define XMP_ERROR_STATE 8 /* Invalid player state */ + +struct xmp_channel { + int pan; /* Channel pan (0x80 is center) */ + int vol; /* Channel volume */ +#define XMP_CHANNEL_SYNTH (1 << 0) /* Channel is synthesized */ +#define XMP_CHANNEL_MUTE (1 << 1) /* Channel is muted */ +#define XMP_CHANNEL_SPLIT (1 << 2) /* Split Amiga channel in bits 5-4 */ +#define XMP_CHANNEL_SURROUND (1 << 4) /* Surround channel */ + int flg; /* Channel flags */ +}; + +struct xmp_pattern { + int rows; /* Number of rows */ + int index[1]; /* Track index */ +}; + +struct xmp_event { + unsigned char note; /* Note number (0 means no note) */ + unsigned char ins; /* Patch number */ + unsigned char vol; /* Volume (0 to basevol) */ + unsigned char fxt; /* Effect type */ + unsigned char fxp; /* Effect parameter */ + unsigned char f2t; /* Secondary effect type */ + unsigned char f2p; /* Secondary effect parameter */ + unsigned char _flag; /* Internal (reserved) flags */ +}; + +struct xmp_track { + int rows; /* Number of rows */ + struct xmp_event event[1]; /* Event data */ +}; + +struct xmp_envelope { +#define XMP_ENVELOPE_ON (1 << 0) /* Envelope is enabled */ +#define XMP_ENVELOPE_SUS (1 << 1) /* Envelope has sustain point */ +#define XMP_ENVELOPE_LOOP (1 << 2) /* Envelope has loop */ +#define XMP_ENVELOPE_FLT (1 << 3) /* Envelope is used for filter */ +#define XMP_ENVELOPE_SLOOP (1 << 4) /* Envelope has sustain loop */ +#define XMP_ENVELOPE_CARRY (1 << 5) /* Don't reset envelope position */ + int flg; /* Flags */ + int npt; /* Number of envelope points */ + int scl; /* Envelope scaling */ + int sus; /* Sustain start point */ + int sue; /* Sustain end point */ + int lps; /* Loop start point */ + int lpe; /* Loop end point */ + short data[XMP_MAX_ENV_POINTS * 2]; +}; + +struct xmp_subinstrument { + int vol; /* Default volume */ + int gvl; /* Global volume */ +#define XMP_INST_NO_DEFAULT_PAN -1 + int pan; /* Pan */ + int xpo; /* Transpose */ + int fin; /* Finetune */ + int vwf; /* Vibrato waveform */ + int vde; /* Vibrato depth */ + int vra; /* Vibrato rate */ + int vsw; /* Vibrato sweep */ + int rvv; /* Random volume/pan variation (IT) */ + int sid; /* Sample number */ +#define XMP_INST_NNA_CUT 0x00 +#define XMP_INST_NNA_CONT 0x01 +#define XMP_INST_NNA_OFF 0x02 +#define XMP_INST_NNA_FADE 0x03 + int nna; /* New note action */ +#define XMP_INST_DCT_OFF 0x00 +#define XMP_INST_DCT_NOTE 0x01 +#define XMP_INST_DCT_SMP 0x02 +#define XMP_INST_DCT_INST 0x03 + int dct; /* Duplicate check type */ +#define XMP_INST_DCA_CUT XMP_INST_NNA_CUT +#define XMP_INST_DCA_OFF XMP_INST_NNA_OFF +#define XMP_INST_DCA_FADE XMP_INST_NNA_FADE + int dca; /* Duplicate check action */ + int ifc; /* Initial filter cutoff */ + int ifr; /* Initial filter resonance */ +}; + +struct xmp_instrument { + char name[32]; /* Instrument name */ + int vol; /* Instrument volume */ + int nsm; /* Number of samples */ + int rls; /* Release (fadeout) */ + struct xmp_envelope aei; /* Amplitude envelope info */ + struct xmp_envelope pei; /* Pan envelope info */ + struct xmp_envelope fei; /* Frequency envelope info */ + + struct { + unsigned char ins; /* Instrument number for each key */ + signed char xpo; /* Instrument transpose for each key */ + } map[XMP_MAX_KEYS]; + + struct xmp_subinstrument *sub; + + void *extra; /* Extra fields */ +}; + +struct xmp_sample { + char name[32]; /* Sample name */ + int len; /* Sample length */ + int lps; /* Loop start */ + int lpe; /* Loop end */ +#define XMP_SAMPLE_16BIT (1 << 0) /* 16bit sample */ +#define XMP_SAMPLE_LOOP (1 << 1) /* Sample is looped */ +#define XMP_SAMPLE_LOOP_BIDIR (1 << 2) /* Bidirectional sample loop */ +#define XMP_SAMPLE_LOOP_REVERSE (1 << 3) /* Backwards sample loop */ +#define XMP_SAMPLE_LOOP_FULL (1 << 4) /* Play full sample before looping */ +#define XMP_SAMPLE_SLOOP (1 << 5) /* Sample has sustain loop */ +#define XMP_SAMPLE_SLOOP_BIDIR (1 << 6) /* Bidirectional sustain loop */ +#define XMP_SAMPLE_STEREO (1 << 7) /* Interlaced stereo sample */ +#define XMP_SAMPLE_SYNTH (1 << 15) /* Data contains synth patch */ + int flg; /* Flags */ + unsigned char *data; /* Sample data */ +}; + +struct xmp_sequence { + int entry_point; + int duration; +}; + +struct xmp_module { + char name[XMP_NAME_SIZE]; /* Module title */ + char type[XMP_NAME_SIZE]; /* Module format */ + int pat; /* Number of patterns */ + int trk; /* Number of tracks */ + int chn; /* Tracks per pattern */ + int ins; /* Number of instruments */ + int smp; /* Number of samples */ + int spd; /* Initial speed */ + int bpm; /* Initial BPM */ + int len; /* Module length in patterns */ + int rst; /* Restart position */ + int gvl; /* Global volume */ + + struct xmp_pattern **xxp; /* Patterns */ + struct xmp_track **xxt; /* Tracks */ + struct xmp_instrument *xxi; /* Instruments */ + struct xmp_sample *xxs; /* Samples */ + struct xmp_channel xxc[XMP_MAX_CHANNELS]; /* Channel info */ + +#define XMP_MARK_SKIP 0xfe /* S3M/IT-only: skip position */ +#define XMP_MARK_END 0xff /* S3M/IT-only: end position */ + unsigned char xxo[XMP_MAX_MOD_LENGTH]; /* Orders */ +}; + +struct xmp_test_info { + char name[XMP_NAME_SIZE]; /* Module title */ + char type[XMP_NAME_SIZE]; /* Module format */ +}; + +struct xmp_module_info { + unsigned char md5[16]; /* MD5 message digest */ + int vol_base; /* Volume scale */ + struct xmp_module *mod; /* Pointer to module data */ + char *comment; /* Comment text, if any */ + int num_sequences; /* Number of valid sequences */ + struct xmp_sequence *seq_data; /* Pointer to sequence data */ +}; + +struct xmp_channel_info { + unsigned int period; /* Sample period (* 4096) */ + unsigned int position; /* Sample position */ + short pitchbend; /* Linear bend from base note*/ + unsigned char note; /* Current base note number */ + unsigned char instrument; /* Current instrument number */ + unsigned char sample; /* Current sample number */ + unsigned char volume; /* Current volume */ + unsigned char pan; /* Current stereo pan */ + unsigned char reserved; /* Reserved */ + struct xmp_event event; /* Current track event */ +}; + +struct xmp_frame_info { /* Current frame information */ + int pos; /* Current position */ + int pattern; /* Current pattern */ + int row; /* Current row in pattern */ + int num_rows; /* Number of rows in current pattern */ + int frame; /* Current frame */ + int speed; /* Current replay speed */ + int bpm; /* Current bpm */ + int time; /* Current module time in ms */ + int total_time; /* Estimated replay time in ms*/ + int frame_time; /* Frame replay time in us */ + void *buffer; /* Pointer to sound buffer */ + int buffer_size; /* Used buffer size */ + int total_size; /* Total buffer size */ + int volume; /* Current master volume */ + int loop_count; /* Loop counter */ + int virt_channels; /* Number of virtual channels */ + int virt_used; /* Used virtual channels */ + int sequence; /* Current sequence */ + + struct xmp_channel_info channel_info[XMP_MAX_CHANNELS]; /* Current channel information */ +}; + +struct xmp_callbacks { + unsigned long (*read_func)(void *dest, unsigned long len, + unsigned long nmemb, void *priv); + int (*seek_func)(void *priv, long offset, int whence); + long (*tell_func)(void *priv); + int (*close_func)(void *priv); +}; + +typedef char *xmp_context; + +LIBXMP_EXPORT_VAR extern const char *xmp_version; +LIBXMP_EXPORT_VAR extern const unsigned int xmp_vercode; + +LIBXMP_EXPORT int xmp_syserrno (void); + +LIBXMP_EXPORT xmp_context xmp_create_context (void); +LIBXMP_EXPORT void xmp_free_context (xmp_context); + +LIBXMP_EXPORT int xmp_load_module (xmp_context, const char *); +LIBXMP_EXPORT int xmp_load_module_from_memory (xmp_context, const void *, long); +LIBXMP_EXPORT int xmp_load_module_from_file (xmp_context, void *, long); +LIBXMP_EXPORT int xmp_load_module_from_callbacks (xmp_context, void *, struct xmp_callbacks); + +LIBXMP_EXPORT int xmp_test_module (const char *, struct xmp_test_info *); +LIBXMP_EXPORT int xmp_test_module_from_memory (const void *, long, struct xmp_test_info *); +LIBXMP_EXPORT int xmp_test_module_from_file (void *, struct xmp_test_info *); +LIBXMP_EXPORT int xmp_test_module_from_callbacks (void *, struct xmp_callbacks, struct xmp_test_info *); + +LIBXMP_EXPORT void xmp_scan_module (xmp_context); +LIBXMP_EXPORT void xmp_release_module (xmp_context); + +LIBXMP_EXPORT int xmp_start_player (xmp_context, int, int); +LIBXMP_EXPORT int xmp_play_frame (xmp_context); +LIBXMP_EXPORT int xmp_play_buffer (xmp_context, void *, int, int); +LIBXMP_EXPORT void xmp_get_frame_info (xmp_context, struct xmp_frame_info *); +LIBXMP_EXPORT void xmp_end_player (xmp_context); +LIBXMP_EXPORT void xmp_inject_event (xmp_context, int, struct xmp_event *); +LIBXMP_EXPORT void xmp_get_module_info (xmp_context, struct xmp_module_info *); +LIBXMP_EXPORT const char *const *xmp_get_format_list (void); +LIBXMP_EXPORT int xmp_next_position (xmp_context); +LIBXMP_EXPORT int xmp_prev_position (xmp_context); +LIBXMP_EXPORT int xmp_set_position (xmp_context, int); +LIBXMP_EXPORT int xmp_set_row (xmp_context, int); +LIBXMP_EXPORT int xmp_set_tempo_factor(xmp_context, double); +LIBXMP_EXPORT int xmp_set_tempo_factor_relative(xmp_context, double); +LIBXMP_EXPORT double xmp_get_tempo_factor(xmp_context); +LIBXMP_EXPORT double xmp_get_tempo_factor_relative(xmp_context); +LIBXMP_EXPORT void xmp_stop_module (xmp_context); +LIBXMP_EXPORT void xmp_restart_module (xmp_context); +LIBXMP_EXPORT int xmp_seek_time (xmp_context, int); +LIBXMP_EXPORT int xmp_seek_time_frame (xmp_context, int); +LIBXMP_EXPORT int xmp_channel_mute (xmp_context, int, int); +LIBXMP_EXPORT int xmp_channel_vol (xmp_context, int, int); +LIBXMP_EXPORT int xmp_set_player (xmp_context, int, int); +LIBXMP_EXPORT int xmp_get_player (xmp_context, int); +LIBXMP_EXPORT int xmp_set_instrument_path (xmp_context, const char *); + +/* External sample mixer API */ +LIBXMP_EXPORT int xmp_start_smix (xmp_context, int, int); +LIBXMP_EXPORT void xmp_end_smix (xmp_context); +LIBXMP_EXPORT int xmp_smix_play_instrument(xmp_context, int, int, int, int); +LIBXMP_EXPORT int xmp_smix_play_sample (xmp_context, int, int, int, int); +LIBXMP_EXPORT int xmp_smix_channel_pan (xmp_context, int, int); +LIBXMP_EXPORT int xmp_smix_load_sample (xmp_context, int, const char *); +LIBXMP_EXPORT int xmp_smix_release_sample (xmp_context, int); + +#ifdef __cplusplus +} +#endif + +#endif /* XMP_H */ diff --git a/libs/SDL3_mixer/VisualC/external/optional/x64/LICENSE.gme.txt b/libs/SDL3_mixer/VisualC/external/optional/x64/LICENSE.gme.txt new file mode 100644 index 0000000..5ab7695 --- /dev/null +++ b/libs/SDL3_mixer/VisualC/external/optional/x64/LICENSE.gme.txt @@ -0,0 +1,504 @@ + GNU LESSER GENERAL PUBLIC LICENSE + Version 2.1, February 1999 + + Copyright (C) 1991, 1999 Free Software Foundation, Inc. + 51 Franklin Street, Fifth Floor, Boston, MA 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IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. diff --git a/libs/SDL3_mixer/VisualC/external/optional/x86/libgme.dll b/libs/SDL3_mixer/VisualC/external/optional/x86/libgme.dll new file mode 100644 index 0000000..3745374 Binary files /dev/null and b/libs/SDL3_mixer/VisualC/external/optional/x86/libgme.dll differ diff --git a/libs/SDL3_mixer/VisualC/external/optional/x86/libogg-0.dll b/libs/SDL3_mixer/VisualC/external/optional/x86/libogg-0.dll new file mode 100644 index 0000000..795432e Binary files /dev/null and b/libs/SDL3_mixer/VisualC/external/optional/x86/libogg-0.dll differ diff --git a/libs/SDL3_mixer/VisualC/external/optional/x86/libopus-0.dll b/libs/SDL3_mixer/VisualC/external/optional/x86/libopus-0.dll new file mode 100644 index 0000000..b180475 Binary files /dev/null and b/libs/SDL3_mixer/VisualC/external/optional/x86/libopus-0.dll differ diff --git a/libs/SDL3_mixer/VisualC/external/optional/x86/libopusfile-0.dll b/libs/SDL3_mixer/VisualC/external/optional/x86/libopusfile-0.dll new file mode 100644 index 0000000..fe10e03 Binary files /dev/null and b/libs/SDL3_mixer/VisualC/external/optional/x86/libopusfile-0.dll differ diff --git a/libs/SDL3_mixer/VisualC/external/optional/x86/libwavpack-1.dll b/libs/SDL3_mixer/VisualC/external/optional/x86/libwavpack-1.dll new file mode 100644 index 0000000..5f14a14 Binary files /dev/null and b/libs/SDL3_mixer/VisualC/external/optional/x86/libwavpack-1.dll differ diff --git a/libs/SDL3_mixer/VisualC/external/optional/x86/libxmp.dll b/libs/SDL3_mixer/VisualC/external/optional/x86/libxmp.dll new file mode 100644 index 0000000..2505182 Binary files /dev/null and b/libs/SDL3_mixer/VisualC/external/optional/x86/libxmp.dll differ diff --git a/libs/SDL3_mixer/VisualC/timidity/timidity.vcxproj b/libs/SDL3_mixer/VisualC/timidity/timidity.vcxproj new file mode 100644 index 0000000..e1601a4 --- /dev/null +++ b/libs/SDL3_mixer/VisualC/timidity/timidity.vcxproj @@ -0,0 +1,190 @@ + + + + $(ProjectDir)..\ + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + + + + + + + + + + + + + + + + + + + + + + + + timidity + {B162B6F1-E876-4D5F-A1F6-E3A6DC2F4A2C} + timidity + 10.0 + + + + StaticLibrary + $(DefaultPlatformToolset) + + + StaticLibrary + $(DefaultPlatformToolset) + + + StaticLibrary + $(DefaultPlatformToolset) + + + StaticLibrary + $(DefaultPlatformToolset) + + + + + + + + + + + + + + + + + + + + + + + <_ProjectFileVersion>10.0.40219.1 + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + AllRules.ruleset + + + AllRules.ruleset + + + AllRules.ruleset + + + AllRules.ruleset + + + + + $(SolutionDir)..\..\SDL\include;$(IncludePath) + + + $(SolutionDir)..\..\SDL\include;$(IncludePath) + + + $(SolutionDir)..\..\SDL\include;$(IncludePath) + + + $(SolutionDir)..\..\SDL\include;$(IncludePath) + + + + $(ProjectDir)..\..\include;%(AdditionalIncludeDirectories) + WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + MultiThreaded + Level3 + StreamingSIMDExtensions + + + 0x0409 + + + + + + Disabled + $(ProjectDir)..\..\include;%(AdditionalIncludeDirectories) + WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + MultiThreadedDebug + Level3 + OldStyle + StreamingSIMDExtensions + + + 0x0409 + + + + + + X64 + + + $(ProjectDir)..\..\include;%(AdditionalIncludeDirectories) + WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + MultiThreaded + Level3 + StreamingSIMDExtensions + + + 0x0409 + + + + + + X64 + + + Disabled + $(ProjectDir)..\..\include;%(AdditionalIncludeDirectories) + WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) + MultiThreadedDebug + Level3 + OldStyle + StreamingSIMDExtensions + + + 0x0409 + + + + + + + \ No newline at end of file diff --git a/libs/SDL3_mixer/Xcode/FLAC/FLAC.xcodeproj/project.pbxproj b/libs/SDL3_mixer/Xcode/FLAC/FLAC.xcodeproj/project.pbxproj new file mode 100644 index 0000000..48053be --- /dev/null +++ b/libs/SDL3_mixer/Xcode/FLAC/FLAC.xcodeproj/project.pbxproj @@ -0,0 +1,573 @@ +// !$*UTF8*$! +{ + archiveVersion = 1; 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Generated from config.h.in by configure. */ +/* config.h.in. Generated from configure.ac by autoheader. */ + +/* Define if building universal (internal helper macro) */ +/* #undef AC_APPLE_UNIVERSAL_BUILD */ + +/* Target processor is big endian. */ +#define CPU_IS_BIG_ENDIAN 0 + +/* Target processor is little endian. */ +#define CPU_IS_LITTLE_ENDIAN 1 + +/* Set FLAC__BYTES_PER_WORD to 8 (4 is the default) */ +#define ENABLE_64_BIT_WORDS 0 + +/* libtool defines DLL_EXPORT for windows dll builds, + but flac code relies on FLAC_API_EXPORTS instead. */ +#ifdef DLL_EXPORT +#ifdef __cplusplus +# define FLACPP_API_EXPORTS +#else +# define FLAC_API_EXPORTS +#endif +#endif + +/* define to align allocated memory on 32-byte boundaries */ +/* #undef FLAC__ALIGN_MALLOC_DATA */ + +/* define if building for ia32/i386 */ +/* #undef FLAC__CPU_IA32 */ + +/* define if building for PowerPC */ +/* #undef FLAC__CPU_PPC */ + +/* define if building for PowerPC64 */ +/* #undef FLAC__CPU_PPC64 */ + +/* define if building for SPARC */ +/* #undef FLAC__CPU_SPARC */ + +/* define if building for x86_64 */ +/* #undef FLAC__CPU_X86_64 */ + +/* define if you have docbook-to-man or docbook2man */ +/* #undef FLAC__HAS_DOCBOOK_TO_MAN */ + +/* define if you are compiling for x86 and have the NASM assembler */ +/* #undef FLAC__HAS_NASM */ + +/* define if you have the ogg library */ +#define FLAC__HAS_OGG 0 + +/* define if compiler has __attribute__((target("cpu=power8"))) support */ +/* #undef FLAC__HAS_TARGET_POWER8 */ + +/* define if compiler has __attribute__((target("cpu=power9"))) support */ +/* #undef FLAC__HAS_TARGET_POWER9 */ + +/* Set to 1 if is available. */ +#define FLAC__HAS_X86INTRIN 0 + +/* define to disable use of assembly code */ +/* #undef FLAC__NO_ASM */ + +/* define if building for Darwin / MacOS X */ +#define FLAC__SYS_DARWIN 1 + +/* define if building for Linux */ +/* #undef FLAC__SYS_LINUX */ + +/* define to enable use of Altivec instructions */ +#define FLAC__USE_ALTIVEC 1 + +/* define to enable use of AVX instructions */ +#define FLAC__USE_AVX 1 + +/* define to enable use of VSX instructions */ +#define FLAC__USE_VSX 1 + +/* Compiler has the __builtin_bswap16 intrinsic */ +#define HAVE_BSWAP16 1 + +/* Compiler has the __builtin_bswap32 intrinsic */ +#define HAVE_BSWAP32 1 + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_BYTESWAP_H */ + +/* define if you have clock_gettime */ +/* #undef HAVE_CLOCK_GETTIME */ + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_CPUID_H */ + +/* Define to 1 if C++ supports variable-length arrays. */ +#define HAVE_CXX_VARARRAYS 1 + +/* Define to 1 if C supports variable-length arrays. */ +#define HAVE_C_VARARRAYS 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_DLFCN_H 1 + +/* Define to 1 if fseeko (and presumably ftello) exists and is declared. */ +#define HAVE_FSEEKO 1 + +/* Define to 1 if you have the `getopt_long' function. */ +#define HAVE_GETOPT_LONG 1 + +/* Define if you have the iconv() function and it works. */ +#define HAVE_ICONV 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_INTTYPES_H 1 + +/* Define if you have and nl_langinfo(CODESET). */ +#define HAVE_LANGINFO_CODESET 1 + +/* lround support */ +#define HAVE_LROUND 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_MEMORY_H 1 + +/* Define to 1 if the system has the type `socklen_t'. */ +/* #undef HAVE_SOCKLEN_T */ + +/* Define to 1 if you have the header file. */ +#define HAVE_STDINT_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_STDLIB_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_STRINGS_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_STRING_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_SYS_IOCTL_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_SYS_PARAM_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_SYS_STAT_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_SYS_TYPES_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_TERMIOS_H 1 + +/* Define to 1 if typeof works with your compiler. */ +#define HAVE_TYPEOF 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_UNISTD_H 1 + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_X86INTRIN_H */ + +/* Define as const if the declaration of iconv() needs const. */ +#define ICONV_CONST + +/* Define to the sub-directory where libtool stores uninstalled libraries. */ +#define LT_OBJDIR ".libs/" + +/* Define if debugging is disabled */ +#define NDEBUG /**/ + +/* Name of package */ +#define PACKAGE "flac" + +/* Define to the address where bug reports for this package should be sent. */ +#define PACKAGE_BUGREPORT "flac-dev@xiph.org" + +/* Define to the full name of this package. */ +#define PACKAGE_NAME "flac" + +/* Define to the full name and version of this package. */ +#define PACKAGE_STRING "flac 1.3.4" + +/* Define to the one symbol short name of this package. */ +#define 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+ }; + F3F70ED4281F61B4005AA27D /* Build configuration list for PBXProject "gme" */ = { + isa = XCConfigurationList; + buildConfigurations = ( + F3F70EDF281F61B4005AA27D /* Debug */, + F3F70EE0281F61B4005AA27D /* Release */, + ); + defaultConfigurationIsVisible = 0; + defaultConfigurationName = Release; + }; + F3F70EE1281F61B4005AA27D /* Build configuration list for PBXNativeTarget "gme" */ = { + isa = XCConfigurationList; + buildConfigurations = ( + F3F70EE2281F61B4005AA27D /* Debug */, + F3F70EE3281F61B4005AA27D /* Release */, + ); + defaultConfigurationIsVisible = 0; + defaultConfigurationName = Release; + }; +/* End XCConfigurationList section */ + }; + rootObject = F3F70ED1281F61B4005AA27D /* Project object */; +} diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL.h new file mode 100644 index 0000000..04a05d2 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL.h @@ -0,0 +1,91 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * Main include header for the SDL library, version 3.4.0 + * + * It is almost always best to include just this one header instead of + * picking out individual headers included here. There are exceptions to + * this rule--SDL_main.h is special and not included here--but usually + * letting SDL.h include the kitchen sink for you is the correct approach. + */ + +#ifndef SDL_h_ +#define SDL_h_ + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#endif /* SDL_h_ */ diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_assert.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_assert.h new file mode 100644 index 0000000..f0c4637 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_assert.h @@ -0,0 +1,695 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryAssert + * + * A helpful assertion macro! + * + * SDL assertions operate like your usual `assert` macro, but with some added + * features: + * + * - It uses a trick with the `sizeof` operator, so disabled assertions + * vaporize out of the compiled code, but variables only referenced in the + * assertion won't trigger compiler warnings about being unused. + * - It is safe to use with a dangling-else: `if (x) SDL_assert(y); else + * do_something();` + * - It works the same everywhere, instead of counting on various platforms' + * compiler and C runtime to behave. + * - It provides multiple levels of assertion (SDL_assert, SDL_assert_release, + * SDL_assert_paranoid) instead of a single all-or-nothing option. + * - It offers a variety of responses when an assertion fails (retry, trigger + * the debugger, abort the program, ignore the failure once, ignore it for + * the rest of the program's run). + * - It tries to show the user a dialog by default, if possible, but the app + * can provide a callback to handle assertion failures however they like. + * - It lets failed assertions be retried. Perhaps you had a network failure + * and just want to retry the test after plugging your network cable back + * in? You can. + * - It lets the user ignore an assertion failure, if there's a harmless + * problem that one can continue past. + * - It lets the user mark an assertion as ignored for the rest of the + * program's run; if there's a harmless problem that keeps popping up. + * - It provides statistics and data on all failed assertions to the app. + * - It allows the default assertion handler to be controlled with environment + * variables, in case an automated script needs to control it. + * - It can be used as an aid to Clang's static analysis; it will treat SDL + * assertions as universally true (under the assumption that you are serious + * about the asserted claims and that your debug builds will detect when + * these claims were wrong). This can help the analyzer avoid false + * positives. + * + * To use it: compile a debug build and just sprinkle around tests to check + * your code! + */ + +#ifndef SDL_assert_h_ +#define SDL_assert_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * The level of assertion aggressiveness. + * + * This value changes depending on compiler options and other preprocessor + * defines. + * + * It is currently one of the following values, but future SDL releases might + * add more: + * + * - 0: All SDL assertion macros are disabled. + * - 1: Release settings: SDL_assert disabled, SDL_assert_release enabled. + * - 2: Debug settings: SDL_assert and SDL_assert_release enabled. + * - 3: Paranoid settings: All SDL assertion macros enabled, including + * SDL_assert_paranoid. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ASSERT_LEVEL SomeNumberBasedOnVariousFactors + +#elif !defined(SDL_ASSERT_LEVEL) +#ifdef SDL_DEFAULT_ASSERT_LEVEL +#define SDL_ASSERT_LEVEL SDL_DEFAULT_ASSERT_LEVEL +#elif defined(_DEBUG) || defined(DEBUG) || \ + (defined(__GNUC__) && !defined(__OPTIMIZE__)) +#define SDL_ASSERT_LEVEL 2 +#else +#define SDL_ASSERT_LEVEL 1 +#endif +#endif + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * Attempt to tell an attached debugger to pause. + * + * This allows an app to programmatically halt ("break") the debugger as if it + * had hit a breakpoint, allowing the developer to examine program state, etc. + * + * This is a macro--not a function--so that the debugger breaks on the source + * code line that used SDL_TriggerBreakpoint and not in some random guts of + * SDL. SDL_assert uses this macro for the same reason. + * + * If the program is not running under a debugger, SDL_TriggerBreakpoint will + * likely terminate the app, possibly without warning. If the current platform + * isn't supported, this macro is left undefined. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_TriggerBreakpoint() TriggerABreakpointInAPlatformSpecificManner + +#elif defined(__MINGW32__) || (defined(_MSC_VER) && _MSC_VER >= 1310) + /* Don't include intrin.h here because it contains C++ code */ + extern void __cdecl __debugbreak(void); + #define SDL_TriggerBreakpoint() __debugbreak() +#elif defined(_MSC_VER) && defined(_M_IX86) + #define SDL_TriggerBreakpoint() { _asm { int 0x03 } } +#elif SDL_HAS_BUILTIN(__builtin_debugtrap) + #define SDL_TriggerBreakpoint() __builtin_debugtrap() +#elif SDL_HAS_BUILTIN(__builtin_trap) + #define SDL_TriggerBreakpoint() __builtin_trap() +#elif (defined(__GNUC__) || defined(__clang__) || defined(__TINYC__)) && (defined(__i386__) || defined(__x86_64__)) + #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" ) +#elif (defined(__GNUC__) || defined(__clang__)) && defined(__riscv) + #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "ebreak\n\t" ) +#elif ( defined(SDL_PLATFORM_APPLE) && (defined(__arm64__) || defined(__aarch64__)) ) /* this might work on other ARM targets, but this is a known quantity... */ + #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "brk #22\n\t" ) +#elif defined(SDL_PLATFORM_APPLE) && defined(__arm__) + #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "bkpt #22\n\t" ) +#elif defined(_WIN32) && ((defined(__GNUC__) || defined(__clang__)) && (defined(__arm64__) || defined(__aarch64__)) ) + #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "brk #0xF000\n\t" ) +#elif defined(__GNUC__) || defined(__clang__) + #define SDL_TriggerBreakpoint() __builtin_trap() /* older gcc may not support SDL_HAS_BUILTIN(__builtin_trap) above */ +#elif defined(__386__) && defined(__WATCOMC__) + #define SDL_TriggerBreakpoint() { _asm { int 0x03 } } +#elif defined(HAVE_SIGNAL_H) && !defined(__WATCOMC__) + #include + #define SDL_TriggerBreakpoint() raise(SIGTRAP) +#else + /* SDL_TriggerBreakpoint is intentionally left undefined on unknown platforms. */ +#endif + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A macro that reports the current function being compiled. + * + * If SDL can't figure how the compiler reports this, it will use "???". + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_FUNCTION __FUNCTION__ + +#elif defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) /* C99 supports __func__ as a standard. */ +# define SDL_FUNCTION __func__ +#elif ((defined(__GNUC__) && (__GNUC__ >= 2)) || defined(_MSC_VER) || defined (__WATCOMC__)) +# define SDL_FUNCTION __FUNCTION__ +#else +# define SDL_FUNCTION "???" +#endif + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A macro that reports the current file being compiled. + * + * This macro is only defined if it isn't already defined, so to override it + * (perhaps with something that doesn't provide path information at all, so + * build machine information doesn't leak into public binaries), apps can + * define this macro before including SDL.h or SDL_assert.h. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_FILE __FILE_NAME__ + +#elif !defined(SDL_FILE) +#ifdef __FILE_NAME__ +#define SDL_FILE __FILE_NAME__ +#else +#define SDL_FILE __FILE__ +#endif +#endif + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A macro that reports the current file being compiled, for use in + * assertions. + * + * This macro is only defined if it isn't already defined, so to override it + * (perhaps with something that doesn't provide path information at all, so + * build machine information doesn't leak into public binaries), apps can + * define this macro before including SDL_assert.h. For example, defining this + * to `""` will make sure no source path information is included in asserts. + * + * \since This macro is available since SDL 3.4.0. + */ +#define SDL_ASSERT_FILE SDL_FILE + +#elif !defined(SDL_ASSERT_FILE) +#define SDL_ASSERT_FILE SDL_FILE +#endif + + +/** + * A macro that reports the current line number of the file being compiled. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_LINE __LINE__ + +/* +sizeof (x) makes the compiler still parse the expression even without +assertions enabled, so the code is always checked at compile time, but +doesn't actually generate code for it, so there are no side effects or +expensive checks at run time, just the constant size of what x WOULD be, +which presumably gets optimized out as unused. +This also solves the problem of... + + int somevalue = blah(); + SDL_assert(somevalue == 1); + +...which would cause compiles to complain that somevalue is unused if we +disable assertions. +*/ + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A macro for wrapping code in `do {} while (0);` without compiler warnings. + * + * Visual Studio with really aggressive warnings enabled needs this to avoid + * compiler complaints. + * + * the `do {} while (0);` trick is useful for wrapping code in a macro that + * may or may not be a single statement, to avoid various C language + * accidents. + * + * To use: + * + * ```c + * do { SomethingOnce(); } while (SDL_NULL_WHILE_LOOP_CONDITION (0)); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_NULL_WHILE_LOOP_CONDITION (0) + +#elif defined(_MSC_VER) /* Avoid /W4 warnings. */ +/* "while (0,0)" fools Microsoft's compiler's /W4 warning level into thinking + this condition isn't constant. And looks like an owl's face! */ +#define SDL_NULL_WHILE_LOOP_CONDITION (0,0) +#else +#define SDL_NULL_WHILE_LOOP_CONDITION (0) +#endif + +/** + * The macro used when an assertion is disabled. + * + * This isn't for direct use by apps, but this is the code that is inserted + * when an SDL_assert is disabled (perhaps in a release build). + * + * The code does nothing, but wraps `condition` in a sizeof operator, which + * generates no code and has no side effects, but avoid compiler warnings + * about unused variables. + * + * \param condition the condition to assert (but not actually run here). + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_disabled_assert(condition) \ + do { (void) sizeof ((condition)); } while (SDL_NULL_WHILE_LOOP_CONDITION) + +/** + * Possible outcomes from a triggered assertion. + * + * When an enabled assertion triggers, it may call the assertion handler + * (possibly one provided by the app via SDL_SetAssertionHandler), which will + * return one of these values, possibly after asking the user. + * + * Then SDL will respond based on this outcome (loop around to retry the + * condition, try to break in a debugger, kill the program, or ignore the + * problem). + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_AssertState +{ + SDL_ASSERTION_RETRY, /**< Retry the assert immediately. */ + SDL_ASSERTION_BREAK, /**< Make the debugger trigger a breakpoint. */ + SDL_ASSERTION_ABORT, /**< Terminate the program. */ + SDL_ASSERTION_IGNORE, /**< Ignore the assert. */ + SDL_ASSERTION_ALWAYS_IGNORE /**< Ignore the assert from now on. */ +} SDL_AssertState; + +/** + * Information about an assertion failure. + * + * This structure is filled in with information about a triggered assertion, + * used by the assertion handler, then added to the assertion report. This is + * returned as a linked list from SDL_GetAssertionReport(). + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_AssertData +{ + bool always_ignore; /**< true if app should always continue when assertion is triggered. */ + unsigned int trigger_count; /**< Number of times this assertion has been triggered. */ + const char *condition; /**< A string of this assert's test code. */ + const char *filename; /**< The source file where this assert lives. */ + int linenum; /**< The line in `filename` where this assert lives. */ + const char *function; /**< The name of the function where this assert lives. */ + const struct SDL_AssertData *next; /**< next item in the linked list. */ +} SDL_AssertData; + +/** + * Never call this directly. + * + * Use the SDL_assert macros instead. + * + * \param data assert data structure. + * \param func function name. + * \param file file name. + * \param line line number. + * \returns assert state. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *data, + const char *func, + const char *file, int line) SDL_ANALYZER_NORETURN; + + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * The macro used when an assertion triggers a breakpoint. + * + * This isn't for direct use by apps; use SDL_assert or SDL_TriggerBreakpoint + * instead. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AssertBreakpoint() SDL_TriggerBreakpoint() + +#elif !defined(SDL_AssertBreakpoint) +# if defined(ANDROID) && defined(assert) + /* Define this as empty in case assert() is defined as SDL_assert */ +# define SDL_AssertBreakpoint() +# else +# define SDL_AssertBreakpoint() SDL_TriggerBreakpoint() +# endif +#endif /* !SDL_AssertBreakpoint */ + +/** + * The macro used when an assertion is enabled. + * + * This isn't for direct use by apps, but this is the code that is inserted + * when an SDL_assert is enabled. + * + * The `do {} while(0)` avoids dangling else problems: + * + * ```c + * if (x) SDL_assert(y); else blah(); + * ``` + * + * ... without the do/while, the "else" could attach to this macro's "if". We + * try to handle just the minimum we need here in a macro...the loop, the + * static vars, and break points. The heavy lifting is handled in + * SDL_ReportAssertion(). + * + * \param condition the condition to assert. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_enabled_assert(condition) \ + do { \ + while ( !(condition) ) { \ + static struct SDL_AssertData sdl_assert_data = { false, 0, #condition, NULL, 0, NULL, NULL }; \ + const SDL_AssertState sdl_assert_state = SDL_ReportAssertion(&sdl_assert_data, SDL_FUNCTION, SDL_ASSERT_FILE, SDL_LINE); \ + if (sdl_assert_state == SDL_ASSERTION_RETRY) { \ + continue; /* go again. */ \ + } else if (sdl_assert_state == SDL_ASSERTION_BREAK) { \ + SDL_AssertBreakpoint(); \ + } \ + break; /* not retrying. */ \ + } \ + } while (SDL_NULL_WHILE_LOOP_CONDITION) + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * An assertion test that is normally performed only in debug builds. + * + * This macro is enabled when the SDL_ASSERT_LEVEL is >= 2, otherwise it is + * disabled. This is meant to only do these tests in debug builds, so they can + * tend to be more expensive, and they are meant to bring everything to a halt + * when they fail, with the programmer there to assess the problem. + * + * In short: you can sprinkle these around liberally and assume they will + * evaporate out of the build when building for end-users. + * + * When assertions are disabled, this wraps `condition` in a `sizeof` + * operator, which means any function calls and side effects will not run, but + * the compiler will not complain about any otherwise-unused variables that + * are only referenced in the assertion. + * + * One can set the environment variable "SDL_ASSERT" to one of several strings + * ("abort", "break", "retry", "ignore", "always_ignore") to force a default + * behavior, which may be desirable for automation purposes. If your platform + * requires GUI interfaces to happen on the main thread but you're debugging + * an assertion in a background thread, it might be desirable to set this to + * "break" so that your debugger takes control as soon as assert is triggered, + * instead of risking a bad UI interaction (deadlock, etc) in the application. + * + * \param condition boolean value to test. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_assert(condition) if (assertion_enabled && (condition)) { trigger_assertion; } + +/** + * An assertion test that is performed even in release builds. + * + * This macro is enabled when the SDL_ASSERT_LEVEL is >= 1, otherwise it is + * disabled. This is meant to be for tests that are cheap to make and + * extremely unlikely to fail; generally it is frowned upon to have an + * assertion failure in a release build, so these assertions generally need to + * be of more than life-and-death importance if there's a chance they might + * trigger. You should almost always consider handling these cases more + * gracefully than an assert allows. + * + * When assertions are disabled, this wraps `condition` in a `sizeof` + * operator, which means any function calls and side effects will not run, but + * the compiler will not complain about any otherwise-unused variables that + * are only referenced in the assertion. + * + * One can set the environment variable "SDL_ASSERT" to one of several strings + * ("abort", "break", "retry", "ignore", "always_ignore") to force a default + * behavior, which may be desirable for automation purposes. If your platform + * requires GUI interfaces to happen on the main thread but you're debugging + * an assertion in a background thread, it might be desirable to set this to + * "break" so that your debugger takes control as soon as assert is triggered, + * instead of risking a bad UI interaction (deadlock, etc) in the application. + * * + * + * \param condition boolean value to test. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_assert_release(condition) SDL_disabled_assert(condition) + +/** + * An assertion test that is performed only when built with paranoid settings. + * + * This macro is enabled when the SDL_ASSERT_LEVEL is >= 3, otherwise it is + * disabled. This is a higher level than both release and debug, so these + * tests are meant to be expensive and only run when specifically looking for + * extremely unexpected failure cases in a special build. + * + * When assertions are disabled, this wraps `condition` in a `sizeof` + * operator, which means any function calls and side effects will not run, but + * the compiler will not complain about any otherwise-unused variables that + * are only referenced in the assertion. + * + * One can set the environment variable "SDL_ASSERT" to one of several strings + * ("abort", "break", "retry", "ignore", "always_ignore") to force a default + * behavior, which may be desirable for automation purposes. If your platform + * requires GUI interfaces to happen on the main thread but you're debugging + * an assertion in a background thread, it might be desirable to set this to + * "break" so that your debugger takes control as soon as assert is triggered, + * instead of risking a bad UI interaction (deadlock, etc) in the application. + * + * \param condition boolean value to test. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_assert_paranoid(condition) SDL_disabled_assert(condition) + +/* Enable various levels of assertions. */ +#elif SDL_ASSERT_LEVEL == 0 /* assertions disabled */ +# define SDL_assert(condition) SDL_disabled_assert(condition) +# define SDL_assert_release(condition) SDL_disabled_assert(condition) +# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition) +#elif SDL_ASSERT_LEVEL == 1 /* release settings. */ +# define SDL_assert(condition) SDL_disabled_assert(condition) +# define SDL_assert_release(condition) SDL_enabled_assert(condition) +# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition) +#elif SDL_ASSERT_LEVEL == 2 /* debug settings. */ +# define SDL_assert(condition) SDL_enabled_assert(condition) +# define SDL_assert_release(condition) SDL_enabled_assert(condition) +# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition) +#elif SDL_ASSERT_LEVEL == 3 /* paranoid settings. */ +# define SDL_assert(condition) SDL_enabled_assert(condition) +# define SDL_assert_release(condition) SDL_enabled_assert(condition) +# define SDL_assert_paranoid(condition) SDL_enabled_assert(condition) +#else +# error Unknown assertion level. +#endif + +/** + * An assertion test that is always performed. + * + * This macro is always enabled no matter what SDL_ASSERT_LEVEL is set to. You + * almost never want to use this, as it could trigger on an end-user's system, + * crashing your program. + * + * One can set the environment variable "SDL_ASSERT" to one of several strings + * ("abort", "break", "retry", "ignore", "always_ignore") to force a default + * behavior, which may be desirable for automation purposes. If your platform + * requires GUI interfaces to happen on the main thread but you're debugging + * an assertion in a background thread, it might be desirable to set this to + * "break" so that your debugger takes control as soon as assert is triggered, + * instead of risking a bad UI interaction (deadlock, etc) in the application. + * + * \param condition boolean value to test. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_assert_always(condition) SDL_enabled_assert(condition) + + +/** + * A callback that fires when an SDL assertion fails. + * + * \param data a pointer to the SDL_AssertData structure corresponding to the + * current assertion. + * \param userdata what was passed as `userdata` to SDL_SetAssertionHandler(). + * \returns an SDL_AssertState value indicating how to handle the failure. + * + * \threadsafety This callback may be called from any thread that triggers an + * assert at any time. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef SDL_AssertState (SDLCALL *SDL_AssertionHandler)( + const SDL_AssertData *data, void *userdata); + +/** + * Set an application-defined assertion handler. + * + * This function allows an application to show its own assertion UI and/or + * force the response to an assertion failure. If the application doesn't + * provide this, SDL will try to do the right thing, popping up a + * system-specific GUI dialog, and probably minimizing any fullscreen windows. + * + * This callback may fire from any thread, but it runs wrapped in a mutex, so + * it will only fire from one thread at a time. + * + * This callback is NOT reset to SDL's internal handler upon SDL_Quit()! + * + * \param handler the SDL_AssertionHandler function to call when an assertion + * fails or NULL for the default handler. + * \param userdata a pointer that is passed to `handler`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAssertionHandler + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetAssertionHandler( + SDL_AssertionHandler handler, + void *userdata); + +/** + * Get the default assertion handler. + * + * This returns the function pointer that is called by default when an + * assertion is triggered. This is an internal function provided by SDL, that + * is used for assertions when SDL_SetAssertionHandler() hasn't been used to + * provide a different function. + * + * \returns the default SDL_AssertionHandler that is called when an assert + * triggers. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAssertionHandler + */ +extern SDL_DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler(void); + +/** + * Get the current assertion handler. + * + * This returns the function pointer that is called when an assertion is + * triggered. This is either the value last passed to + * SDL_SetAssertionHandler(), or if no application-specified function is set, + * is equivalent to calling SDL_GetDefaultAssertionHandler(). + * + * The parameter `puserdata` is a pointer to a void*, which will store the + * "userdata" pointer that was passed to SDL_SetAssertionHandler(). This value + * will always be NULL for the default handler. If you don't care about this + * data, it is safe to pass a NULL pointer to this function to ignore it. + * + * \param puserdata pointer which is filled with the "userdata" pointer that + * was passed to SDL_SetAssertionHandler(). + * \returns the SDL_AssertionHandler that is called when an assert triggers. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAssertionHandler + */ +extern SDL_DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puserdata); + +/** + * Get a list of all assertion failures. + * + * This function gets all assertions triggered since the last call to + * SDL_ResetAssertionReport(), or the start of the program. + * + * The proper way to examine this data looks something like this: + * + * ```c + * const SDL_AssertData *item = SDL_GetAssertionReport(); + * while (item) { + * printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\\n", + * item->condition, item->function, item->filename, + * item->linenum, item->trigger_count, + * item->always_ignore ? "yes" : "no"); + * item = item->next; + * } + * ``` + * + * \returns a list of all failed assertions or NULL if the list is empty. This + * memory should not be modified or freed by the application. This + * pointer remains valid until the next call to SDL_Quit() or + * SDL_ResetAssertionReport(). + * + * \threadsafety This function is not thread safe. Other threads calling + * SDL_ResetAssertionReport() simultaneously, may render the + * returned pointer invalid. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ResetAssertionReport + */ +extern SDL_DECLSPEC const SDL_AssertData * SDLCALL SDL_GetAssertionReport(void); + +/** + * Clear the list of all assertion failures. + * + * This function will clear the list of all assertions triggered up to that + * point. Immediately following this call, SDL_GetAssertionReport will return + * no items. In addition, any previously-triggered assertions will be reset to + * a trigger_count of zero, and their always_ignore state will be false. + * + * \threadsafety This function is not thread safe. Other threads triggering an + * assertion, or simultaneously calling this function may cause + * memory leaks or crashes. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAssertionReport + */ +extern SDL_DECLSPEC void SDLCALL SDL_ResetAssertionReport(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_assert_h_ */ diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_asyncio.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_asyncio.h new file mode 100644 index 0000000..b36cb07 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_asyncio.h @@ -0,0 +1,546 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: AsyncIO */ + +/** + * # CategoryAsyncIO + * + * SDL offers a way to perform I/O asynchronously. This allows an app to read + * or write files without waiting for data to actually transfer; the functions + * that request I/O never block while the request is fulfilled. + * + * Instead, the data moves in the background and the app can check for results + * at their leisure. + * + * This is more complicated than just reading and writing files in a + * synchronous way, but it can allow for more efficiency, and never having + * framerate drops as the hard drive catches up, etc. + * + * The general usage pattern for async I/O is: + * + * - Create one or more SDL_AsyncIOQueue objects. + * - Open files with SDL_AsyncIOFromFile. + * - Start I/O tasks to the files with SDL_ReadAsyncIO or SDL_WriteAsyncIO, + * putting those tasks into one of the queues. + * - Later on, use SDL_GetAsyncIOResult on a queue to see if any task is + * finished without blocking. Tasks might finish in any order with success + * or failure. + * - When all your tasks are done, close the file with SDL_CloseAsyncIO. This + * also generates a task, since it might flush data to disk! + * + * This all works, without blocking, in a single thread, but one can also wait + * on a queue in a background thread, sleeping until new results have arrived: + * + * - Call SDL_WaitAsyncIOResult from one or more threads to efficiently block + * until new tasks complete. + * - When shutting down, call SDL_SignalAsyncIOQueue to unblock any sleeping + * threads despite there being no new tasks completed. + * + * And, of course, to match the synchronous SDL_LoadFile, we offer + * SDL_LoadFileAsync as a convenience function. This will handle allocating a + * buffer, slurping in the file data, and null-terminating it; you still check + * for results later. + * + * Behind the scenes, SDL will use newer, efficient APIs on platforms that + * support them: Linux's io_uring and Windows 11's IoRing, for example. If + * those technologies aren't available, SDL will offload the work to a thread + * pool that will manage otherwise-synchronous loads without blocking the app. + * + * ## Best Practices + * + * Simple non-blocking I/O--for an app that just wants to pick up data + * whenever it's ready without losing framerate waiting on disks to spin--can + * use whatever pattern works well for the program. In this case, simply call + * SDL_ReadAsyncIO, or maybe SDL_LoadFileAsync, as needed. Once a frame, call + * SDL_GetAsyncIOResult to check for any completed tasks and deal with the + * data as it arrives. + * + * If two separate pieces of the same program need their own I/O, it is legal + * for each to create their own queue. This will prevent either piece from + * accidentally consuming the other's completed tasks. Each queue does require + * some amount of resources, but it is not an overwhelming cost. Do not make a + * queue for each task, however. It is better to put many tasks into a single + * queue. They will be reported in order of completion, not in the order they + * were submitted, so it doesn't generally matter what order tasks are + * started. + * + * One async I/O queue can be shared by multiple threads, or one thread can + * have more than one queue, but the most efficient way--if ruthless + * efficiency is the goal--is to have one queue per thread, with multiple + * threads working in parallel, and attempt to keep each queue loaded with + * tasks that are both started by and consumed by the same thread. On modern + * platforms that can use newer interfaces, this can keep data flowing as + * efficiently as possible all the way from storage hardware to the app, with + * no contention between threads for access to the same queue. + * + * Written data is not guaranteed to make it to physical media by the time a + * closing task is completed, unless SDL_CloseAsyncIO is called with its + * `flush` parameter set to true, which is to say that a successful result + * here can still result in lost data during an unfortunately-timed power + * outage if not flushed. However, flushing will take longer and may be + * unnecessary, depending on the app's needs. + */ + +#ifndef SDL_asyncio_h_ +#define SDL_asyncio_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * The asynchronous I/O operation structure. + * + * This operates as an opaque handle. One can then request read or write + * operations on it. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_AsyncIOFromFile + */ +typedef struct SDL_AsyncIO SDL_AsyncIO; + +/** + * Types of asynchronous I/O tasks. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_AsyncIOTaskType +{ + SDL_ASYNCIO_TASK_READ, /**< A read operation. */ + SDL_ASYNCIO_TASK_WRITE, /**< A write operation. */ + SDL_ASYNCIO_TASK_CLOSE /**< A close operation. */ +} SDL_AsyncIOTaskType; + +/** + * Possible outcomes of an asynchronous I/O task. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_AsyncIOResult +{ + SDL_ASYNCIO_COMPLETE, /**< request was completed without error */ + SDL_ASYNCIO_FAILURE, /**< request failed for some reason; check SDL_GetError()! */ + SDL_ASYNCIO_CANCELED /**< request was canceled before completing. */ +} SDL_AsyncIOResult; + +/** + * Information about a completed asynchronous I/O request. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_AsyncIOOutcome +{ + SDL_AsyncIO *asyncio; /**< what generated this task. This pointer will be invalid if it was closed! */ + SDL_AsyncIOTaskType type; /**< What sort of task was this? Read, write, etc? */ + SDL_AsyncIOResult result; /**< the result of the work (success, failure, cancellation). */ + void *buffer; /**< buffer where data was read/written. */ + Uint64 offset; /**< offset in the SDL_AsyncIO where data was read/written. */ + Uint64 bytes_requested; /**< number of bytes the task was to read/write. */ + Uint64 bytes_transferred; /**< actual number of bytes that were read/written. */ + void *userdata; /**< pointer provided by the app when starting the task */ +} SDL_AsyncIOOutcome; + +/** + * A queue of completed asynchronous I/O tasks. + * + * When starting an asynchronous operation, you specify a queue for the new + * task. A queue can be asked later if any tasks in it have completed, + * allowing an app to manage multiple pending tasks in one place, in whatever + * order they complete. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateAsyncIOQueue + * \sa SDL_ReadAsyncIO + * \sa SDL_WriteAsyncIO + * \sa SDL_GetAsyncIOResult + * \sa SDL_WaitAsyncIOResult + */ +typedef struct SDL_AsyncIOQueue SDL_AsyncIOQueue; + +/** + * Use this function to create a new SDL_AsyncIO object for reading from + * and/or writing to a named file. + * + * The `mode` string understands the following values: + * + * - "r": Open a file for reading only. It must exist. + * - "w": Open a file for writing only. It will create missing files or + * truncate existing ones. + * - "r+": Open a file for update both reading and writing. The file must + * exist. + * - "w+": Create an empty file for both reading and writing. If a file with + * the same name already exists its content is erased and the file is + * treated as a new empty file. + * + * There is no "b" mode, as there is only "binary" style I/O, and no "a" mode + * for appending, since you specify the position when starting a task. + * + * This function supports Unicode filenames, but they must be encoded in UTF-8 + * format, regardless of the underlying operating system. + * + * This call is _not_ asynchronous; it will open the file before returning, + * under the assumption that doing so is generally a fast operation. Future + * reads and writes to the opened file will be async, however. + * + * \param file a UTF-8 string representing the filename to open. + * \param mode an ASCII string representing the mode to be used for opening + * the file. + * \returns a pointer to the SDL_AsyncIO structure that is created or NULL on + * failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseAsyncIO + * \sa SDL_ReadAsyncIO + * \sa SDL_WriteAsyncIO + */ +extern SDL_DECLSPEC SDL_AsyncIO * SDLCALL SDL_AsyncIOFromFile(const char *file, const char *mode); + +/** + * Use this function to get the size of the data stream in an SDL_AsyncIO. + * + * This call is _not_ asynchronous; it assumes that obtaining this info is a + * non-blocking operation in most reasonable cases. + * + * \param asyncio the SDL_AsyncIO to get the size of the data stream from. + * \returns the size of the data stream in the SDL_IOStream on success or a + * negative error code on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC Sint64 SDLCALL SDL_GetAsyncIOSize(SDL_AsyncIO *asyncio); + +/** + * Start an async read. + * + * This function reads up to `size` bytes from `offset` position in the data + * source to the area pointed at by `ptr`. This function may read less bytes + * than requested. + * + * This function returns as quickly as possible; it does not wait for the read + * to complete. On a successful return, this work will continue in the + * background. If the work begins, even failure is asynchronous: a failing + * return value from this function only means the work couldn't start at all. + * + * `ptr` must remain available until the work is done, and may be accessed by + * the system at any time until then. Do not allocate it on the stack, as this + * might take longer than the life of the calling function to complete! + * + * An SDL_AsyncIOQueue must be specified. The newly-created task will be added + * to it when it completes its work. + * + * \param asyncio a pointer to an SDL_AsyncIO structure. + * \param ptr a pointer to a buffer to read data into. + * \param offset the position to start reading in the data source. + * \param size the number of bytes to read from the data source. + * \param queue a queue to add the new SDL_AsyncIO to. + * \param userdata an app-defined pointer that will be provided with the task + * results. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_WriteAsyncIO + * \sa SDL_CreateAsyncIOQueue + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadAsyncIO(SDL_AsyncIO *asyncio, void *ptr, Uint64 offset, Uint64 size, SDL_AsyncIOQueue *queue, void *userdata); + +/** + * Start an async write. + * + * This function writes `size` bytes from `offset` position in the data source + * to the area pointed at by `ptr`. + * + * This function returns as quickly as possible; it does not wait for the + * write to complete. On a successful return, this work will continue in the + * background. If the work begins, even failure is asynchronous: a failing + * return value from this function only means the work couldn't start at all. + * + * `ptr` must remain available until the work is done, and may be accessed by + * the system at any time until then. Do not allocate it on the stack, as this + * might take longer than the life of the calling function to complete! + * + * An SDL_AsyncIOQueue must be specified. The newly-created task will be added + * to it when it completes its work. + * + * \param asyncio a pointer to an SDL_AsyncIO structure. + * \param ptr a pointer to a buffer to write data from. + * \param offset the position to start writing to the data source. + * \param size the number of bytes to write to the data source. + * \param queue a queue to add the new SDL_AsyncIO to. + * \param userdata an app-defined pointer that will be provided with the task + * results. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ReadAsyncIO + * \sa SDL_CreateAsyncIOQueue + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteAsyncIO(SDL_AsyncIO *asyncio, void *ptr, Uint64 offset, Uint64 size, SDL_AsyncIOQueue *queue, void *userdata); + +/** + * Close and free any allocated resources for an async I/O object. + * + * Closing a file is _also_ an asynchronous task! If a write failure were to + * happen during the closing process, for example, the task results will + * report it as usual. + * + * Closing a file that has been written to does not guarantee the data has + * made it to physical media; it may remain in the operating system's file + * cache, for later writing to disk. This means that a successfully-closed + * file can be lost if the system crashes or loses power in this small window. + * To prevent this, call this function with the `flush` parameter set to true. + * This will make the operation take longer, and perhaps increase system load + * in general, but a successful result guarantees that the data has made it to + * physical storage. Don't use this for temporary files, caches, and + * unimportant data, and definitely use it for crucial irreplaceable files, + * like game saves. + * + * This function guarantees that the close will happen after any other pending + * tasks to `asyncio`, so it's safe to open a file, start several operations, + * close the file immediately, then check for all results later. This function + * will not block until the tasks have completed. + * + * Once this function returns true, `asyncio` is no longer valid, regardless + * of any future outcomes. Any completed tasks might still contain this + * pointer in their SDL_AsyncIOOutcome data, in case the app was using this + * value to track information, but it should not be used again. + * + * If this function returns false, the close wasn't started at all, and it's + * safe to attempt to close again later. + * + * An SDL_AsyncIOQueue must be specified. The newly-created task will be added + * to it when it completes its work. + * + * \param asyncio a pointer to an SDL_AsyncIO structure to close. + * \param flush true if data should sync to disk before the task completes. + * \param queue a queue to add the new SDL_AsyncIO to. + * \param userdata an app-defined pointer that will be provided with the task + * results. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, but two + * threads should not attempt to close the same object. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CloseAsyncIO(SDL_AsyncIO *asyncio, bool flush, SDL_AsyncIOQueue *queue, void *userdata); + +/** + * Create a task queue for tracking multiple I/O operations. + * + * Async I/O operations are assigned to a queue when started. The queue can be + * checked for completed tasks thereafter. + * + * \returns a new task queue object or NULL if there was an error; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroyAsyncIOQueue + * \sa SDL_GetAsyncIOResult + * \sa SDL_WaitAsyncIOResult + */ +extern SDL_DECLSPEC SDL_AsyncIOQueue * SDLCALL SDL_CreateAsyncIOQueue(void); + +/** + * Destroy a previously-created async I/O task queue. + * + * If there are still tasks pending for this queue, this call will block until + * those tasks are finished. All those tasks will be deallocated. Their + * results will be lost to the app. + * + * Any pending reads from SDL_LoadFileAsync() that are still in this queue + * will have their buffers deallocated by this function, to prevent a memory + * leak. + * + * Once this function is called, the queue is no longer valid and should not + * be used, including by other threads that might access it while destruction + * is blocking on pending tasks. + * + * Do not destroy a queue that still has threads waiting on it through + * SDL_WaitAsyncIOResult(). You can call SDL_SignalAsyncIOQueue() first to + * unblock those threads, and take measures (such as SDL_WaitThread()) to make + * sure they have finished their wait and won't wait on the queue again. + * + * \param queue the task queue to destroy. + * + * \threadsafety It is safe to call this function from any thread, so long as + * no other thread is waiting on the queue with + * SDL_WaitAsyncIOResult. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyAsyncIOQueue(SDL_AsyncIOQueue *queue); + +/** + * Query an async I/O task queue for completed tasks. + * + * If a task assigned to this queue has finished, this will return true and + * fill in `outcome` with the details of the task. If no task in the queue has + * finished, this function will return false. This function does not block. + * + * If a task has completed, this function will free its resources and the task + * pointer will no longer be valid. The task will be removed from the queue. + * + * It is safe for multiple threads to call this function on the same queue at + * once; a completed task will only go to one of the threads. + * + * \param queue the async I/O task queue to query. + * \param outcome details of a finished task will be written here. May not be + * NULL. + * \returns true if a task has completed, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_WaitAsyncIOResult + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetAsyncIOResult(SDL_AsyncIOQueue *queue, SDL_AsyncIOOutcome *outcome); + +/** + * Block until an async I/O task queue has a completed task. + * + * This function puts the calling thread to sleep until there a task assigned + * to the queue that has finished. + * + * If a task assigned to the queue has finished, this will return true and + * fill in `outcome` with the details of the task. If no task in the queue has + * finished, this function will return false. + * + * If a task has completed, this function will free its resources and the task + * pointer will no longer be valid. The task will be removed from the queue. + * + * It is safe for multiple threads to call this function on the same queue at + * once; a completed task will only go to one of the threads. + * + * Note that by the nature of various platforms, more than one waiting thread + * may wake to handle a single task, but only one will obtain it, so + * `timeoutMS` is a _maximum_ wait time, and this function may return false + * sooner. + * + * This function may return false if there was a system error, the OS + * inadvertently awoke multiple threads, or if SDL_SignalAsyncIOQueue() was + * called to wake up all waiting threads without a finished task. + * + * A timeout can be used to specify a maximum wait time, but rather than + * polling, it is possible to have a timeout of -1 to wait forever, and use + * SDL_SignalAsyncIOQueue() to wake up the waiting threads later. + * + * \param queue the async I/O task queue to wait on. + * \param outcome details of a finished task will be written here. May not be + * NULL. + * \param timeoutMS the maximum time to wait, in milliseconds, or -1 to wait + * indefinitely. + * \returns true if task has completed, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SignalAsyncIOQueue + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WaitAsyncIOResult(SDL_AsyncIOQueue *queue, SDL_AsyncIOOutcome *outcome, Sint32 timeoutMS); + +/** + * Wake up any threads that are blocking in SDL_WaitAsyncIOResult(). + * + * This will unblock any threads that are sleeping in a call to + * SDL_WaitAsyncIOResult for the specified queue, and cause them to return + * from that function. + * + * This can be useful when destroying a queue to make sure nothing is touching + * it indefinitely. In this case, once this call completes, the caller should + * take measures to make sure any previously-blocked threads have returned + * from their wait and will not touch the queue again (perhaps by setting a + * flag to tell the threads to terminate and then using SDL_WaitThread() to + * make sure they've done so). + * + * \param queue the async I/O task queue to signal. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_WaitAsyncIOResult + */ +extern SDL_DECLSPEC void SDLCALL SDL_SignalAsyncIOQueue(SDL_AsyncIOQueue *queue); + +/** + * Load all the data from a file path, asynchronously. + * + * This function returns as quickly as possible; it does not wait for the read + * to complete. On a successful return, this work will continue in the + * background. If the work begins, even failure is asynchronous: a failing + * return value from this function only means the work couldn't start at all. + * + * The data is allocated with a zero byte at the end (null terminated) for + * convenience. This extra byte is not included in SDL_AsyncIOOutcome's + * bytes_transferred value. + * + * This function will allocate the buffer to contain the file. It must be + * deallocated by calling SDL_free() on SDL_AsyncIOOutcome's buffer field + * after completion. + * + * An SDL_AsyncIOQueue must be specified. The newly-created task will be added + * to it when it completes its work. + * + * \param file the path to read all available data from. + * \param queue a queue to add the new SDL_AsyncIO to. + * \param userdata an app-defined pointer that will be provided with the task + * results. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LoadFile_IO + */ +extern SDL_DECLSPEC bool SDLCALL SDL_LoadFileAsync(const char *file, SDL_AsyncIOQueue *queue, void *userdata); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_asyncio_h_ */ diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_atomic.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_atomic.h new file mode 100644 index 0000000..bfcf81e --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_atomic.h @@ -0,0 +1,682 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryAtomic + * + * Atomic operations. + * + * IMPORTANT: If you are not an expert in concurrent lockless programming, you + * should not be using any functions in this file. You should be protecting + * your data structures with full mutexes instead. + * + * ***Seriously, here be dragons!*** + * + * You can find out a little more about lockless programming and the subtle + * issues that can arise here: + * https://learn.microsoft.com/en-us/windows/win32/dxtecharts/lockless-programming + * + * There's also lots of good information here: + * + * - https://www.1024cores.net/home/lock-free-algorithms + * - https://preshing.com/ + * + * These operations may or may not actually be implemented using processor + * specific atomic operations. When possible they are implemented as true + * processor specific atomic operations. When that is not possible the are + * implemented using locks that *do* use the available atomic operations. + * + * All of the atomic operations that modify memory are full memory barriers. + */ + +#ifndef SDL_atomic_h_ +#define SDL_atomic_h_ + +#include +#include + +#include + +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * An atomic spinlock. + * + * The atomic locks are efficient spinlocks using CPU instructions, but are + * vulnerable to starvation and can spin forever if a thread holding a lock + * has been terminated. For this reason you should minimize the code executed + * inside an atomic lock and never do expensive things like API or system + * calls while holding them. + * + * They are also vulnerable to starvation if the thread holding the lock is + * lower priority than other threads and doesn't get scheduled. In general you + * should use mutexes instead, since they have better performance and + * contention behavior. + * + * The atomic locks are not safe to lock recursively. + * + * Porting Note: The spin lock functions and type are required and can not be + * emulated because they are used in the atomic emulation code. + */ +typedef int SDL_SpinLock; + +/** + * Try to lock a spin lock by setting it to a non-zero value. + * + * ***Please note that spinlocks are dangerous if you don't know what you're + * doing. Please be careful using any sort of spinlock!*** + * + * \param lock a pointer to a lock variable. + * \returns true if the lock succeeded, false if the lock is already held. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockSpinlock + * \sa SDL_UnlockSpinlock + */ +extern SDL_DECLSPEC bool SDLCALL SDL_TryLockSpinlock(SDL_SpinLock *lock); + +/** + * Lock a spin lock by setting it to a non-zero value. + * + * ***Please note that spinlocks are dangerous if you don't know what you're + * doing. Please be careful using any sort of spinlock!*** + * + * \param lock a pointer to a lock variable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_TryLockSpinlock + * \sa SDL_UnlockSpinlock + */ +extern SDL_DECLSPEC void SDLCALL SDL_LockSpinlock(SDL_SpinLock *lock); + +/** + * Unlock a spin lock by setting it to 0. + * + * Always returns immediately. + * + * ***Please note that spinlocks are dangerous if you don't know what you're + * doing. Please be careful using any sort of spinlock!*** + * + * \param lock a pointer to a lock variable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockSpinlock + * \sa SDL_TryLockSpinlock + */ +extern SDL_DECLSPEC void SDLCALL SDL_UnlockSpinlock(SDL_SpinLock *lock); + + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * Mark a compiler barrier. + * + * A compiler barrier prevents the compiler from reordering reads and writes + * to globally visible variables across the call. + * + * This macro only prevents the compiler from reordering reads and writes, it + * does not prevent the CPU from reordering reads and writes. However, all of + * the atomic operations that modify memory are full memory barriers. + * + * \threadsafety Obviously this macro is safe to use from any thread at any + * time, but if you find yourself needing this, you are probably + * dealing with some very sensitive code; be careful! + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_CompilerBarrier() DoCompilerSpecificReadWriteBarrier() + +#elif defined(_MSC_VER) && (_MSC_VER > 1200) && !defined(__clang__) +void _ReadWriteBarrier(void); +#pragma intrinsic(_ReadWriteBarrier) +#define SDL_CompilerBarrier() _ReadWriteBarrier() +#elif (defined(__GNUC__) && !defined(SDL_PLATFORM_EMSCRIPTEN)) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120)) +/* This is correct for all CPUs when using GCC or Solaris Studio 12.1+. */ +#define SDL_CompilerBarrier() __asm__ __volatile__ ("" : : : "memory") +#elif defined(__WATCOMC__) +extern __inline void SDL_CompilerBarrier(void); +#pragma aux SDL_CompilerBarrier = "" parm [] modify exact []; +#else +#define SDL_CompilerBarrier() \ +{ SDL_SpinLock _tmp = 0; SDL_LockSpinlock(&_tmp); SDL_UnlockSpinlock(&_tmp); } +#endif + +/** + * Insert a memory release barrier (function version). + * + * Please refer to SDL_MemoryBarrierRelease for details. This is a function + * version, which might be useful if you need to use this functionality from a + * scripting language, etc. Also, some of the macro versions call this + * function behind the scenes, where more heavy lifting can happen inside of + * SDL. Generally, though, an app written in C/C++/etc should use the macro + * version, as it will be more efficient. + * + * \threadsafety Obviously this function is safe to use from any thread at any + * time, but if you find yourself needing this, you are probably + * dealing with some very sensitive code; be careful! + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_MemoryBarrierRelease + */ +extern SDL_DECLSPEC void SDLCALL SDL_MemoryBarrierReleaseFunction(void); + +/** + * Insert a memory acquire barrier (function version). + * + * Please refer to SDL_MemoryBarrierRelease for details. This is a function + * version, which might be useful if you need to use this functionality from a + * scripting language, etc. Also, some of the macro versions call this + * function behind the scenes, where more heavy lifting can happen inside of + * SDL. Generally, though, an app written in C/C++/etc should use the macro + * version, as it will be more efficient. + * + * \threadsafety Obviously this function is safe to use from any thread at any + * time, but if you find yourself needing this, you are probably + * dealing with some very sensitive code; be careful! + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_MemoryBarrierAcquire + */ +extern SDL_DECLSPEC void SDLCALL SDL_MemoryBarrierAcquireFunction(void); + + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * Insert a memory release barrier (macro version). + * + * Memory barriers are designed to prevent reads and writes from being + * reordered by the compiler and being seen out of order on multi-core CPUs. + * + * A typical pattern would be for thread A to write some data and a flag, and + * for thread B to read the flag and get the data. In this case you would + * insert a release barrier between writing the data and the flag, + * guaranteeing that the data write completes no later than the flag is + * written, and you would insert an acquire barrier between reading the flag + * and reading the data, to ensure that all the reads associated with the flag + * have completed. + * + * In this pattern you should always see a release barrier paired with an + * acquire barrier and you should gate the data reads/writes with a single + * flag variable. + * + * For more information on these semantics, take a look at the blog post: + * http://preshing.com/20120913/acquire-and-release-semantics + * + * This is the macro version of this functionality; if possible, SDL will use + * compiler intrinsics or inline assembly, but some platforms might need to + * call the function version of this, SDL_MemoryBarrierReleaseFunction to do + * the heavy lifting. Apps that can use the macro should favor it over the + * function. + * + * \threadsafety Obviously this macro is safe to use from any thread at any + * time, but if you find yourself needing this, you are probably + * dealing with some very sensitive code; be careful! + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_MemoryBarrierAcquire + * \sa SDL_MemoryBarrierReleaseFunction + */ +#define SDL_MemoryBarrierRelease() SDL_MemoryBarrierReleaseFunction() + +/** + * Insert a memory acquire barrier (macro version). + * + * Please see SDL_MemoryBarrierRelease for the details on what memory barriers + * are and when to use them. + * + * This is the macro version of this functionality; if possible, SDL will use + * compiler intrinsics or inline assembly, but some platforms might need to + * call the function version of this, SDL_MemoryBarrierAcquireFunction, to do + * the heavy lifting. Apps that can use the macro should favor it over the + * function. + * + * \threadsafety Obviously this macro is safe to use from any thread at any + * time, but if you find yourself needing this, you are probably + * dealing with some very sensitive code; be careful! + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_MemoryBarrierRelease + * \sa SDL_MemoryBarrierAcquireFunction + */ +#define SDL_MemoryBarrierAcquire() SDL_MemoryBarrierAcquireFunction() + +#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__)) +#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("lwsync" : : : "memory") +#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("lwsync" : : : "memory") +#elif defined(__GNUC__) && defined(__aarch64__) +#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory") +#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory") +#elif defined(__GNUC__) && defined(__arm__) +#if 0 /* defined(SDL_PLATFORM_LINUX) || defined(SDL_PLATFORM_ANDROID) */ +/* Information from: + https://chromium.googlesource.com/chromium/chromium/+/trunk/base/atomicops_internals_arm_gcc.h#19 + + The Linux kernel provides a helper function which provides the right code for a memory barrier, + hard-coded at address 0xffff0fa0 +*/ +typedef void (*SDL_KernelMemoryBarrierFunc)(); +#define SDL_MemoryBarrierRelease() ((SDL_KernelMemoryBarrierFunc)0xffff0fa0)() +#define SDL_MemoryBarrierAcquire() ((SDL_KernelMemoryBarrierFunc)0xffff0fa0)() +#else +#if defined(__ARM_ARCH_7__) || defined(__ARM_ARCH_7A__) || defined(__ARM_ARCH_7EM__) || defined(__ARM_ARCH_7R__) || defined(__ARM_ARCH_7M__) || defined(__ARM_ARCH_7S__) || defined(__ARM_ARCH_8A__) +#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory") +#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory") +#elif defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__) +#ifdef __thumb__ +/* The mcr instruction isn't available in thumb mode, use real functions */ +#define SDL_MEMORY_BARRIER_USES_FUNCTION +#define SDL_MemoryBarrierRelease() SDL_MemoryBarrierReleaseFunction() +#define SDL_MemoryBarrierAcquire() SDL_MemoryBarrierAcquireFunction() +#else +#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory") +#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory") +#endif /* __thumb__ */ +#else +#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("" : : : "memory") +#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("" : : : "memory") +#endif /* SDL_PLATFORM_LINUX || SDL_PLATFORM_ANDROID */ +#endif /* __GNUC__ && __arm__ */ +#else +#if (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120)) +/* This is correct for all CPUs on Solaris when using Solaris Studio 12.1+. */ +#include +#define SDL_MemoryBarrierRelease() __machine_rel_barrier() +#define SDL_MemoryBarrierAcquire() __machine_acq_barrier() +#else +/* This is correct for the x86 and x64 CPUs, and we'll expand this over time. */ +#define SDL_MemoryBarrierRelease() SDL_CompilerBarrier() +#define SDL_MemoryBarrierAcquire() SDL_CompilerBarrier() +#endif +#endif + +/* "REP NOP" is PAUSE, coded for tools that don't know it by that name. */ +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A macro to insert a CPU-specific "pause" instruction into the program. + * + * This can be useful in busy-wait loops, as it serves as a hint to the CPU as + * to the program's intent; some CPUs can use this to do more efficient + * processing. On some platforms, this doesn't do anything, so using this + * macro might just be a harmless no-op. + * + * Note that if you are busy-waiting, there are often more-efficient + * approaches with other synchronization primitives: mutexes, semaphores, + * condition variables, etc. + * + * \threadsafety This macro is safe to use from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_CPUPauseInstruction() DoACPUPauseInACompilerAndArchitectureSpecificWay + +#elif (defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__)) + #define SDL_CPUPauseInstruction() __asm__ __volatile__("pause\n") /* Some assemblers can't do REP NOP, so go with PAUSE. */ +#elif (defined(__arm__) && defined(__ARM_ARCH) && __ARM_ARCH >= 7) || defined(__aarch64__) + #define SDL_CPUPauseInstruction() __asm__ __volatile__("yield" ::: "memory") +#elif (defined(__powerpc__) || defined(__powerpc64__)) + #define SDL_CPUPauseInstruction() __asm__ __volatile__("or 27,27,27"); +#elif (defined(__riscv) && __riscv_xlen == 64) + #define SDL_CPUPauseInstruction() __asm__ __volatile__(".insn i 0x0F, 0, x0, x0, 0x010"); +#elif defined(_MSC_VER) && (defined(_M_IX86) || defined(_M_X64)) + #define SDL_CPUPauseInstruction() _mm_pause() /* this is actually "rep nop" and not a SIMD instruction. No inline asm in MSVC x86-64! */ +#elif defined(_MSC_VER) && (defined(_M_ARM) || defined(_M_ARM64)) + #define SDL_CPUPauseInstruction() __yield() +#elif defined(__WATCOMC__) && defined(__386__) + extern __inline void SDL_CPUPauseInstruction(void); + #pragma aux SDL_CPUPauseInstruction = ".686p" ".xmm2" "pause" +#else + #define SDL_CPUPauseInstruction() +#endif + + +/** + * A type representing an atomic integer value. + * + * This can be used to manage a value that is synchronized across multiple + * CPUs without a race condition; when an app sets a value with + * SDL_SetAtomicInt all other threads, regardless of the CPU it is running on, + * will see that value when retrieved with SDL_GetAtomicInt, regardless of CPU + * caches, etc. + * + * This is also useful for atomic compare-and-swap operations: a thread can + * change the value as long as its current value matches expectations. When + * done in a loop, one can guarantee data consistency across threads without a + * lock (but the usual warnings apply: if you don't know what you're doing, or + * you don't do it carefully, you can confidently cause any number of + * disasters with this, so in most cases, you _should_ use a mutex instead of + * this!). + * + * This is a struct so people don't accidentally use numeric operations on it + * directly. You have to use SDL atomic functions. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CompareAndSwapAtomicInt + * \sa SDL_GetAtomicInt + * \sa SDL_SetAtomicInt + * \sa SDL_AddAtomicInt + */ +typedef struct SDL_AtomicInt { int value; } SDL_AtomicInt; + +/** + * Set an atomic variable to a new value if it is currently an old value. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to an SDL_AtomicInt variable to be modified. + * \param oldval the old value. + * \param newval the new value. + * \returns true if the atomic variable was set, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAtomicInt + * \sa SDL_SetAtomicInt + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CompareAndSwapAtomicInt(SDL_AtomicInt *a, int oldval, int newval); + +/** + * Set an atomic variable to a value. + * + * This function also acts as a full memory barrier. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to an SDL_AtomicInt variable to be modified. + * \param v the desired value. + * \returns the previous value of the atomic variable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAtomicInt + */ +extern SDL_DECLSPEC int SDLCALL SDL_SetAtomicInt(SDL_AtomicInt *a, int v); + +/** + * Get the value of an atomic variable. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to an SDL_AtomicInt variable. + * \returns the current value of an atomic variable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAtomicInt + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetAtomicInt(SDL_AtomicInt *a); + +/** + * Add to an atomic variable. + * + * This function also acts as a full memory barrier. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to an SDL_AtomicInt variable to be modified. + * \param v the desired value to add. + * \returns the previous value of the atomic variable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AtomicDecRef + * \sa SDL_AtomicIncRef + */ +extern SDL_DECLSPEC int SDLCALL SDL_AddAtomicInt(SDL_AtomicInt *a, int v); + +#ifndef SDL_AtomicIncRef + +/** + * Increment an atomic variable used as a reference count. + * + * ***Note: If you don't know what this macro is for, you shouldn't use it!*** + * + * \param a a pointer to an SDL_AtomicInt to increment. + * \returns the previous value of the atomic variable. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_AtomicDecRef + */ +#define SDL_AtomicIncRef(a) SDL_AddAtomicInt(a, 1) +#endif + +#ifndef SDL_AtomicDecRef + +/** + * Decrement an atomic variable used as a reference count. + * + * ***Note: If you don't know what this macro is for, you shouldn't use it!*** + * + * \param a a pointer to an SDL_AtomicInt to decrement. + * \returns true if the variable reached zero after decrementing, false + * otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_AtomicIncRef + */ +#define SDL_AtomicDecRef(a) (SDL_AddAtomicInt(a, -1) == 1) +#endif + +/** + * A type representing an atomic unsigned 32-bit value. + * + * This can be used to manage a value that is synchronized across multiple + * CPUs without a race condition; when an app sets a value with + * SDL_SetAtomicU32 all other threads, regardless of the CPU it is running on, + * will see that value when retrieved with SDL_GetAtomicU32, regardless of CPU + * caches, etc. + * + * This is also useful for atomic compare-and-swap operations: a thread can + * change the value as long as its current value matches expectations. When + * done in a loop, one can guarantee data consistency across threads without a + * lock (but the usual warnings apply: if you don't know what you're doing, or + * you don't do it carefully, you can confidently cause any number of + * disasters with this, so in most cases, you _should_ use a mutex instead of + * this!). + * + * This is a struct so people don't accidentally use numeric operations on it + * directly. You have to use SDL atomic functions. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CompareAndSwapAtomicU32 + * \sa SDL_GetAtomicU32 + * \sa SDL_SetAtomicU32 + */ +typedef struct SDL_AtomicU32 { Uint32 value; } SDL_AtomicU32; + +/** + * Set an atomic variable to a new value if it is currently an old value. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to an SDL_AtomicU32 variable to be modified. + * \param oldval the old value. + * \param newval the new value. + * \returns true if the atomic variable was set, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAtomicU32 + * \sa SDL_SetAtomicU32 + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CompareAndSwapAtomicU32(SDL_AtomicU32 *a, Uint32 oldval, Uint32 newval); + +/** + * Set an atomic variable to a value. + * + * This function also acts as a full memory barrier. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to an SDL_AtomicU32 variable to be modified. + * \param v the desired value. + * \returns the previous value of the atomic variable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAtomicU32 + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_SetAtomicU32(SDL_AtomicU32 *a, Uint32 v); + +/** + * Get the value of an atomic variable. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to an SDL_AtomicU32 variable. + * \returns the current value of an atomic variable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAtomicU32 + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_GetAtomicU32(SDL_AtomicU32 *a); + +/** + * Add to an atomic variable. + * + * This function also acts as a full memory barrier. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to an SDL_AtomicU32 variable to be modified. + * \param v the desired value to add or subtract. + * \returns the previous value of the atomic variable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_AddAtomicU32(SDL_AtomicU32 *a, int v); + +/** + * Set a pointer to a new value if it is currently an old value. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to a pointer. + * \param oldval the old pointer value. + * \param newval the new pointer value. + * \returns true if the pointer was set, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CompareAndSwapAtomicInt + * \sa SDL_GetAtomicPointer + * \sa SDL_SetAtomicPointer + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CompareAndSwapAtomicPointer(void **a, void *oldval, void *newval); + +/** + * Set a pointer to a value atomically. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to a pointer. + * \param v the desired pointer value. + * \returns the previous value of the pointer. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CompareAndSwapAtomicPointer + * \sa SDL_GetAtomicPointer + */ +extern SDL_DECLSPEC void * SDLCALL SDL_SetAtomicPointer(void **a, void *v); + +/** + * Get the value of a pointer atomically. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to a pointer. + * \returns the current value of a pointer. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CompareAndSwapAtomicPointer + * \sa SDL_SetAtomicPointer + */ +extern SDL_DECLSPEC void * SDLCALL SDL_GetAtomicPointer(void **a); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif + +#include + +#endif /* SDL_atomic_h_ */ diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_audio.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_audio.h new file mode 100644 index 0000000..4c362e7 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_audio.h @@ -0,0 +1,2357 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryAudio + * + * Audio functionality for the SDL library. + * + * All audio in SDL3 revolves around SDL_AudioStream. Whether you want to play + * or record audio, convert it, stream it, buffer it, or mix it, you're going + * to be passing it through an audio stream. + * + * Audio streams are quite flexible; they can accept any amount of data at a + * time, in any supported format, and output it as needed in any other format, + * even if the data format changes on either side halfway through. + * + * An app opens an audio device and binds any number of audio streams to it, + * feeding more data to the streams as available. When the device needs more + * data, it will pull it from all bound streams and mix them together for + * playback. + * + * Audio streams can also use an app-provided callback to supply data + * on-demand, which maps pretty closely to the SDL2 audio model. + * + * SDL also provides a simple .WAV loader in SDL_LoadWAV (and SDL_LoadWAV_IO + * if you aren't reading from a file) as a basic means to load sound data into + * your program. + * + * ## Logical audio devices + * + * In SDL3, opening a physical device (like a SoundBlaster 16 Pro) gives you a + * logical device ID that you can bind audio streams to. In almost all cases, + * logical devices can be used anywhere in the API that a physical device is + * normally used. However, since each device opening generates a new logical + * device, different parts of the program (say, a VoIP library, or + * text-to-speech framework, or maybe some other sort of mixer on top of SDL) + * can have their own device opens that do not interfere with each other; each + * logical device will mix its separate audio down to a single buffer, fed to + * the physical device, behind the scenes. As many logical devices as you like + * can come and go; SDL will only have to open the physical device at the OS + * level once, and will manage all the logical devices on top of it + * internally. + * + * One other benefit of logical devices: if you don't open a specific physical + * device, instead opting for the default, SDL can automatically migrate those + * logical devices to different hardware as circumstances change: a user + * plugged in headphones? The system default changed? SDL can transparently + * migrate the logical devices to the correct physical device seamlessly and + * keep playing; the app doesn't even have to know it happened if it doesn't + * want to. + * + * ## Simplified audio + * + * As a simplified model for when a single source of audio is all that's + * needed, an app can use SDL_OpenAudioDeviceStream, which is a single + * function to open an audio device, create an audio stream, bind that stream + * to the newly-opened device, and (optionally) provide a callback for + * obtaining audio data. When using this function, the primary interface is + * the SDL_AudioStream and the device handle is mostly hidden away; destroying + * a stream created through this function will also close the device, stream + * bindings cannot be changed, etc. One other quirk of this is that the device + * is started in a _paused_ state and must be explicitly resumed; this is + * partially to offer a clean migration for SDL2 apps and partially because + * the app might have to do more setup before playback begins; in the + * non-simplified form, nothing will play until a stream is bound to a device, + * so they start _unpaused_. + * + * ## Channel layouts + * + * Audio data passing through SDL is uncompressed PCM data, interleaved. One + * can provide their own decompression through an MP3, etc, decoder, but SDL + * does not provide this directly. Each interleaved channel of data is meant + * to be in a specific order. + * + * Abbreviations: + * + * - FRONT = single mono speaker + * - FL = front left speaker + * - FR = front right speaker + * - FC = front center speaker + * - BL = back left speaker + * - BR = back right speaker + * - SR = surround right speaker + * - SL = surround left speaker + * - BC = back center speaker + * - LFE = low-frequency speaker + * + * These are listed in the order they are laid out in memory, so "FL, FR" + * means "the front left speaker is laid out in memory first, then the front + * right, then it repeats for the next audio frame". + * + * - 1 channel (mono) layout: FRONT + * - 2 channels (stereo) layout: FL, FR + * - 3 channels (2.1) layout: FL, FR, LFE + * - 4 channels (quad) layout: FL, FR, BL, BR + * - 5 channels (4.1) layout: FL, FR, LFE, BL, BR + * - 6 channels (5.1) layout: FL, FR, FC, LFE, BL, BR (last two can also be + * SL, SR) + * - 7 channels (6.1) layout: FL, FR, FC, LFE, BC, SL, SR + * - 8 channels (7.1) layout: FL, FR, FC, LFE, BL, BR, SL, SR + * + * This is the same order as DirectSound expects, but applied to all + * platforms; SDL will swizzle the channels as necessary if a platform expects + * something different. + * + * SDL_AudioStream can also be provided channel maps to change this ordering + * to whatever is necessary, in other audio processing scenarios. + */ + +#ifndef SDL_audio_h_ +#define SDL_audio_h_ + +#include +#include +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * Mask of bits in an SDL_AudioFormat that contains the format bit size. + * + * Generally one should use SDL_AUDIO_BITSIZE instead of this macro directly. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_MASK_BITSIZE (0xFFu) + +/** + * Mask of bits in an SDL_AudioFormat that contain the floating point flag. + * + * Generally one should use SDL_AUDIO_ISFLOAT instead of this macro directly. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_MASK_FLOAT (1u<<8) + +/** + * Mask of bits in an SDL_AudioFormat that contain the bigendian flag. + * + * Generally one should use SDL_AUDIO_ISBIGENDIAN or SDL_AUDIO_ISLITTLEENDIAN + * instead of this macro directly. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_MASK_BIG_ENDIAN (1u<<12) + +/** + * Mask of bits in an SDL_AudioFormat that contain the signed data flag. + * + * Generally one should use SDL_AUDIO_ISSIGNED instead of this macro directly. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_MASK_SIGNED (1u<<15) + +/** + * Define an SDL_AudioFormat value. + * + * SDL does not support custom audio formats, so this macro is not of much use + * externally, but it can be illustrative as to what the various bits of an + * SDL_AudioFormat mean. + * + * For example, SDL_AUDIO_S32LE looks like this: + * + * ```c + * SDL_DEFINE_AUDIO_FORMAT(1, 0, 0, 32) + * ``` + * + * \param signed 1 for signed data, 0 for unsigned data. + * \param bigendian 1 for bigendian data, 0 for littleendian data. + * \param flt 1 for floating point data, 0 for integer data. + * \param size number of bits per sample. + * \returns a format value in the style of SDL_AudioFormat. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_DEFINE_AUDIO_FORMAT(signed, bigendian, flt, size) \ + (((Uint16)(signed) << 15) | ((Uint16)(bigendian) << 12) | ((Uint16)(flt) << 8) | ((size) & SDL_AUDIO_MASK_BITSIZE)) + +/** + * Audio format. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_AUDIO_BITSIZE + * \sa SDL_AUDIO_BYTESIZE + * \sa SDL_AUDIO_ISINT + * \sa SDL_AUDIO_ISFLOAT + * \sa SDL_AUDIO_ISBIGENDIAN + * \sa SDL_AUDIO_ISLITTLEENDIAN + * \sa SDL_AUDIO_ISSIGNED + * \sa SDL_AUDIO_ISUNSIGNED + */ +typedef enum SDL_AudioFormat +{ + SDL_AUDIO_UNKNOWN = 0x0000u, /**< Unspecified audio format */ + SDL_AUDIO_U8 = 0x0008u, /**< Unsigned 8-bit samples */ + /* SDL_DEFINE_AUDIO_FORMAT(0, 0, 0, 8), */ + SDL_AUDIO_S8 = 0x8008u, /**< Signed 8-bit samples */ + /* SDL_DEFINE_AUDIO_FORMAT(1, 0, 0, 8), */ + SDL_AUDIO_S16LE = 0x8010u, /**< Signed 16-bit samples */ + /* SDL_DEFINE_AUDIO_FORMAT(1, 0, 0, 16), */ + SDL_AUDIO_S16BE = 0x9010u, /**< As above, but big-endian byte order */ + /* SDL_DEFINE_AUDIO_FORMAT(1, 1, 0, 16), */ + SDL_AUDIO_S32LE = 0x8020u, /**< 32-bit integer samples */ + /* SDL_DEFINE_AUDIO_FORMAT(1, 0, 0, 32), */ + SDL_AUDIO_S32BE = 0x9020u, /**< As above, but big-endian byte order */ + /* SDL_DEFINE_AUDIO_FORMAT(1, 1, 0, 32), */ + SDL_AUDIO_F32LE = 0x8120u, /**< 32-bit floating point samples */ + /* SDL_DEFINE_AUDIO_FORMAT(1, 0, 1, 32), */ + SDL_AUDIO_F32BE = 0x9120u, /**< As above, but big-endian byte order */ + /* SDL_DEFINE_AUDIO_FORMAT(1, 1, 1, 32), */ + + /* These represent the current system's byteorder. */ + #if SDL_BYTEORDER == SDL_LIL_ENDIAN + SDL_AUDIO_S16 = SDL_AUDIO_S16LE, + SDL_AUDIO_S32 = SDL_AUDIO_S32LE, + SDL_AUDIO_F32 = SDL_AUDIO_F32LE + #else + SDL_AUDIO_S16 = SDL_AUDIO_S16BE, + SDL_AUDIO_S32 = SDL_AUDIO_S32BE, + SDL_AUDIO_F32 = SDL_AUDIO_F32BE + #endif +} SDL_AudioFormat; + + +/** + * Retrieve the size, in bits, from an SDL_AudioFormat. + * + * For example, `SDL_AUDIO_BITSIZE(SDL_AUDIO_S16)` returns 16. + * + * \param x an SDL_AudioFormat value. + * \returns data size in bits. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_BITSIZE(x) ((x) & SDL_AUDIO_MASK_BITSIZE) + +/** + * Retrieve the size, in bytes, from an SDL_AudioFormat. + * + * For example, `SDL_AUDIO_BYTESIZE(SDL_AUDIO_S16)` returns 2. + * + * \param x an SDL_AudioFormat value. + * \returns data size in bytes. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_BYTESIZE(x) (SDL_AUDIO_BITSIZE(x) / 8) + +/** + * Determine if an SDL_AudioFormat represents floating point data. + * + * For example, `SDL_AUDIO_ISFLOAT(SDL_AUDIO_S16)` returns 0. + * + * \param x an SDL_AudioFormat value. + * \returns non-zero if format is floating point, zero otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_ISFLOAT(x) ((x) & SDL_AUDIO_MASK_FLOAT) + +/** + * Determine if an SDL_AudioFormat represents bigendian data. + * + * For example, `SDL_AUDIO_ISBIGENDIAN(SDL_AUDIO_S16LE)` returns 0. + * + * \param x an SDL_AudioFormat value. + * \returns non-zero if format is bigendian, zero otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_ISBIGENDIAN(x) ((x) & SDL_AUDIO_MASK_BIG_ENDIAN) + +/** + * Determine if an SDL_AudioFormat represents littleendian data. + * + * For example, `SDL_AUDIO_ISLITTLEENDIAN(SDL_AUDIO_S16BE)` returns 0. + * + * \param x an SDL_AudioFormat value. + * \returns non-zero if format is littleendian, zero otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_ISLITTLEENDIAN(x) (!SDL_AUDIO_ISBIGENDIAN(x)) + +/** + * Determine if an SDL_AudioFormat represents signed data. + * + * For example, `SDL_AUDIO_ISSIGNED(SDL_AUDIO_U8)` returns 0. + * + * \param x an SDL_AudioFormat value. + * \returns non-zero if format is signed, zero otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_ISSIGNED(x) ((x) & SDL_AUDIO_MASK_SIGNED) + +/** + * Determine if an SDL_AudioFormat represents integer data. + * + * For example, `SDL_AUDIO_ISINT(SDL_AUDIO_F32)` returns 0. + * + * \param x an SDL_AudioFormat value. + * \returns non-zero if format is integer, zero otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_ISINT(x) (!SDL_AUDIO_ISFLOAT(x)) + +/** + * Determine if an SDL_AudioFormat represents unsigned data. + * + * For example, `SDL_AUDIO_ISUNSIGNED(SDL_AUDIO_S16)` returns 0. + * + * \param x an SDL_AudioFormat value. + * \returns non-zero if format is unsigned, zero otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_ISUNSIGNED(x) (!SDL_AUDIO_ISSIGNED(x)) + + +/** + * SDL Audio Device instance IDs. + * + * Zero is used to signify an invalid/null device. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_AudioDeviceID; + +/** + * A value used to request a default playback audio device. + * + * Several functions that require an SDL_AudioDeviceID will accept this value + * to signify the app just wants the system to choose a default device instead + * of the app providing a specific one. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK ((SDL_AudioDeviceID) 0xFFFFFFFFu) + +/** + * A value used to request a default recording audio device. + * + * Several functions that require an SDL_AudioDeviceID will accept this value + * to signify the app just wants the system to choose a default device instead + * of the app providing a specific one. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_DEVICE_DEFAULT_RECORDING ((SDL_AudioDeviceID) 0xFFFFFFFEu) + +/** + * Format specifier for audio data. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_AudioFormat + */ +typedef struct SDL_AudioSpec +{ + SDL_AudioFormat format; /**< Audio data format */ + int channels; /**< Number of channels: 1 mono, 2 stereo, etc */ + int freq; /**< sample rate: sample frames per second */ +} SDL_AudioSpec; + +/** + * Calculate the size of each audio frame (in bytes) from an SDL_AudioSpec. + * + * This reports on the size of an audio sample frame: stereo Sint16 data (2 + * channels of 2 bytes each) would be 4 bytes per frame, for example. + * + * \param x an SDL_AudioSpec to query. + * \returns the number of bytes used per sample frame. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_FRAMESIZE(x) (SDL_AUDIO_BYTESIZE((x).format) * (x).channels) + +/** + * The opaque handle that represents an audio stream. + * + * SDL_AudioStream is an audio conversion interface. + * + * - It can handle resampling data in chunks without generating artifacts, + * when it doesn't have the complete buffer available. + * - It can handle incoming data in any variable size. + * - It can handle input/output format changes on the fly. + * - It can remap audio channels between inputs and outputs. + * - You push data as you have it, and pull it when you need it + * - It can also function as a basic audio data queue even if you just have + * sound that needs to pass from one place to another. + * - You can hook callbacks up to them when more data is added or requested, + * to manage data on-the-fly. + * + * Audio streams are the core of the SDL3 audio interface. You create one or + * more of them, bind them to an opened audio device, and feed data to them + * (or for recording, consume data from them). + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateAudioStream + */ +typedef struct SDL_AudioStream SDL_AudioStream; + + +/* Function prototypes */ + +/** + * Use this function to get the number of built-in audio drivers. + * + * This function returns a hardcoded number. This never returns a negative + * value; if there are no drivers compiled into this build of SDL, this + * function returns zero. The presence of a driver in this list does not mean + * it will function, it just means SDL is capable of interacting with that + * interface. For example, a build of SDL might have esound support, but if + * there's no esound server available, SDL's esound driver would fail if used. + * + * By default, SDL tries all drivers, in its preferred order, until one is + * found to be usable. + * + * \returns the number of built-in audio drivers. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAudioDriver + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumAudioDrivers(void); + +/** + * Use this function to get the name of a built in audio driver. + * + * The list of audio drivers is given in the order that they are normally + * initialized by default; the drivers that seem more reasonable to choose + * first (as far as the SDL developers believe) are earlier in the list. + * + * The names of drivers are all simple, low-ASCII identifiers, like "alsa", + * "coreaudio" or "wasapi". These never have Unicode characters, and are not + * meant to be proper names. + * + * \param index the index of the audio driver; the value ranges from 0 to + * SDL_GetNumAudioDrivers() - 1. + * \returns the name of the audio driver at the requested index, or NULL if an + * invalid index was specified. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetNumAudioDrivers + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetAudioDriver(int index); + +/** + * Get the name of the current audio driver. + * + * The names of drivers are all simple, low-ASCII identifiers, like "alsa", + * "coreaudio" or "wasapi". These never have Unicode characters, and are not + * meant to be proper names. + * + * \returns the name of the current audio driver or NULL if no driver has been + * initialized. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetCurrentAudioDriver(void); + +/** + * Get a list of currently-connected audio playback devices. + * + * This returns of list of available devices that play sound, perhaps to + * speakers or headphones ("playback" devices). If you want devices that + * record audio, like a microphone ("recording" devices), use + * SDL_GetAudioRecordingDevices() instead. + * + * This only returns a list of physical devices; it will not have any device + * IDs returned by SDL_OpenAudioDevice(). + * + * If this function returns NULL, to signify an error, `*count` will be set to + * zero. + * + * \param count a pointer filled in with the number of devices returned, may + * be NULL. + * \returns a 0 terminated array of device instance IDs or NULL on error; call + * SDL_GetError() for more information. This should be freed with + * SDL_free() when it is no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenAudioDevice + * \sa SDL_GetAudioRecordingDevices + */ +extern SDL_DECLSPEC SDL_AudioDeviceID * SDLCALL SDL_GetAudioPlaybackDevices(int *count); + +/** + * Get a list of currently-connected audio recording devices. + * + * This returns of list of available devices that record audio, like a + * microphone ("recording" devices). If you want devices that play sound, + * perhaps to speakers or headphones ("playback" devices), use + * SDL_GetAudioPlaybackDevices() instead. + * + * This only returns a list of physical devices; it will not have any device + * IDs returned by SDL_OpenAudioDevice(). + * + * If this function returns NULL, to signify an error, `*count` will be set to + * zero. + * + * \param count a pointer filled in with the number of devices returned, may + * be NULL. + * \returns a 0 terminated array of device instance IDs, or NULL on failure; + * call SDL_GetError() for more information. This should be freed + * with SDL_free() when it is no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenAudioDevice + * \sa SDL_GetAudioPlaybackDevices + */ +extern SDL_DECLSPEC SDL_AudioDeviceID * SDLCALL SDL_GetAudioRecordingDevices(int *count); + +/** + * Get the human-readable name of a specific audio device. + * + * **WARNING**: this function will work with SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK + * and SDL_AUDIO_DEVICE_DEFAULT_RECORDING, returning the current default + * physical devices' names. However, as the default device may change at any + * time, it is likely better to show a generic name to the user, like "System + * default audio device" or perhaps "default [currently %s]". Do not store + * this name to disk to reidentify the device in a later run of the program, + * as the default might change in general, and the string will be the name of + * a specific device and not the abstract system default. + * + * \param devid the instance ID of the device to query. + * \returns the name of the audio device, or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAudioPlaybackDevices + * \sa SDL_GetAudioRecordingDevices + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetAudioDeviceName(SDL_AudioDeviceID devid); + +/** + * Get the current audio format of a specific audio device. + * + * For an opened device, this will report the format the device is currently + * using. If the device isn't yet opened, this will report the device's + * preferred format (or a reasonable default if this can't be determined). + * + * You may also specify SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK or + * SDL_AUDIO_DEVICE_DEFAULT_RECORDING here, which is useful for getting a + * reasonable recommendation before opening the system-recommended default + * device. + * + * You can also use this to request the current device buffer size. This is + * specified in sample frames and represents the amount of data SDL will feed + * to the physical hardware in each chunk. This can be converted to + * milliseconds of audio with the following equation: + * + * `ms = (int) ((((Sint64) frames) * 1000) / spec.freq);` + * + * Buffer size is only important if you need low-level control over the audio + * playback timing. Most apps do not need this. + * + * \param devid the instance ID of the device to query. + * \param spec on return, will be filled with device details. + * \param sample_frames pointer to store device buffer size, in sample frames. + * Can be NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetAudioDeviceFormat(SDL_AudioDeviceID devid, SDL_AudioSpec *spec, int *sample_frames); + +/** + * Get the current channel map of an audio device. + * + * Channel maps are optional; most things do not need them, instead passing + * data in the [order that SDL expects](CategoryAudio#channel-layouts). + * + * Audio devices usually have no remapping applied. This is represented by + * returning NULL, and does not signify an error. + * + * \param devid the instance ID of the device to query. + * \param count On output, set to number of channels in the map. Can be NULL. + * \returns an array of the current channel mapping, with as many elements as + * the current output spec's channels, or NULL if default. This + * should be freed with SDL_free() when it is no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAudioStreamInputChannelMap + */ +extern SDL_DECLSPEC int * SDLCALL SDL_GetAudioDeviceChannelMap(SDL_AudioDeviceID devid, int *count); + +/** + * Open a specific audio device. + * + * You can open both playback and recording devices through this function. + * Playback devices will take data from bound audio streams, mix it, and send + * it to the hardware. Recording devices will feed any bound audio streams + * with a copy of any incoming data. + * + * An opened audio device starts out with no audio streams bound. To start + * audio playing, bind a stream and supply audio data to it. Unlike SDL2, + * there is no audio callback; you only bind audio streams and make sure they + * have data flowing into them (however, you can simulate SDL2's semantics + * fairly closely by using SDL_OpenAudioDeviceStream instead of this + * function). + * + * If you don't care about opening a specific device, pass a `devid` of either + * `SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK` or + * `SDL_AUDIO_DEVICE_DEFAULT_RECORDING`. In this case, SDL will try to pick + * the most reasonable default, and may also switch between physical devices + * seamlessly later, if the most reasonable default changes during the + * lifetime of this opened device (user changed the default in the OS's system + * preferences, the default got unplugged so the system jumped to a new + * default, the user plugged in headphones on a mobile device, etc). Unless + * you have a good reason to choose a specific device, this is probably what + * you want. + * + * You may request a specific format for the audio device, but there is no + * promise the device will honor that request for several reasons. As such, + * it's only meant to be a hint as to what data your app will provide. Audio + * streams will accept data in whatever format you specify and manage + * conversion for you as appropriate. SDL_GetAudioDeviceFormat can tell you + * the preferred format for the device before opening and the actual format + * the device is using after opening. + * + * It's legal to open the same device ID more than once; each successful open + * will generate a new logical SDL_AudioDeviceID that is managed separately + * from others on the same physical device. This allows libraries to open a + * device separately from the main app and bind its own streams without + * conflicting. + * + * It is also legal to open a device ID returned by a previous call to this + * function; doing so just creates another logical device on the same physical + * device. This may be useful for making logical groupings of audio streams. + * + * This function returns the opened device ID on success. This is a new, + * unique SDL_AudioDeviceID that represents a logical device. + * + * Some backends might offer arbitrary devices (for example, a networked audio + * protocol that can connect to an arbitrary server). For these, as a change + * from SDL2, you should open a default device ID and use an SDL hint to + * specify the target if you care, or otherwise let the backend figure out a + * reasonable default. Most backends don't offer anything like this, and often + * this would be an end user setting an environment variable for their custom + * need, and not something an application should specifically manage. + * + * When done with an audio device, possibly at the end of the app's life, one + * should call SDL_CloseAudioDevice() on the returned device id. + * + * \param devid the device instance id to open, or + * SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK or + * SDL_AUDIO_DEVICE_DEFAULT_RECORDING for the most reasonable + * default device. + * \param spec the requested device configuration. Can be NULL to use + * reasonable defaults. + * \returns the device ID on success or 0 on failure; call SDL_GetError() for + * more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseAudioDevice + * \sa SDL_GetAudioDeviceFormat + */ +extern SDL_DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(SDL_AudioDeviceID devid, const SDL_AudioSpec *spec); + +/** + * Determine if an audio device is physical (instead of logical). + * + * An SDL_AudioDeviceID that represents physical hardware is a physical + * device; there is one for each piece of hardware that SDL can see. Logical + * devices are created by calling SDL_OpenAudioDevice or + * SDL_OpenAudioDeviceStream, and while each is associated with a physical + * device, there can be any number of logical devices on one physical device. + * + * For the most part, logical and physical IDs are interchangeable--if you try + * to open a logical device, SDL understands to assign that effort to the + * underlying physical device, etc. However, it might be useful to know if an + * arbitrary device ID is physical or logical. This function reports which. + * + * This function may return either true or false for invalid device IDs. + * + * \param devid the device ID to query. + * \returns true if devid is a physical device, false if it is logical. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_IsAudioDevicePhysical(SDL_AudioDeviceID devid); + +/** + * Determine if an audio device is a playback device (instead of recording). + * + * This function may return either true or false for invalid device IDs. + * + * \param devid the device ID to query. + * \returns true if devid is a playback device, false if it is recording. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_IsAudioDevicePlayback(SDL_AudioDeviceID devid); + +/** + * Use this function to pause audio playback on a specified device. + * + * This function pauses audio processing for a given device. Any bound audio + * streams will not progress, and no audio will be generated. Pausing one + * device does not prevent other unpaused devices from running. + * + * Unlike in SDL2, audio devices start in an _unpaused_ state, since an app + * has to bind a stream before any audio will flow. Pausing a paused device is + * a legal no-op. + * + * Pausing a device can be useful to halt all audio without unbinding all the + * audio streams. This might be useful while a game is paused, or a level is + * loading, etc. + * + * Physical devices can not be paused or unpaused, only logical devices + * created through SDL_OpenAudioDevice() can be. + * + * \param devid a device opened by SDL_OpenAudioDevice(). + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ResumeAudioDevice + * \sa SDL_AudioDevicePaused + */ +extern SDL_DECLSPEC bool SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID devid); + +/** + * Use this function to unpause audio playback on a specified device. + * + * This function unpauses audio processing for a given device that has + * previously been paused with SDL_PauseAudioDevice(). Once unpaused, any + * bound audio streams will begin to progress again, and audio can be + * generated. + * + * Unlike in SDL2, audio devices start in an _unpaused_ state, since an app + * has to bind a stream before any audio will flow. Unpausing an unpaused + * device is a legal no-op. + * + * Physical devices can not be paused or unpaused, only logical devices + * created through SDL_OpenAudioDevice() can be. + * + * \param devid a device opened by SDL_OpenAudioDevice(). + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AudioDevicePaused + * \sa SDL_PauseAudioDevice + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ResumeAudioDevice(SDL_AudioDeviceID devid); + +/** + * Use this function to query if an audio device is paused. + * + * Unlike in SDL2, audio devices start in an _unpaused_ state, since an app + * has to bind a stream before any audio will flow. + * + * Physical devices can not be paused or unpaused, only logical devices + * created through SDL_OpenAudioDevice() can be. Physical and invalid device + * IDs will report themselves as unpaused here. + * + * \param devid a device opened by SDL_OpenAudioDevice(). + * \returns true if device is valid and paused, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PauseAudioDevice + * \sa SDL_ResumeAudioDevice + */ +extern SDL_DECLSPEC bool SDLCALL SDL_AudioDevicePaused(SDL_AudioDeviceID devid); + +/** + * Get the gain of an audio device. + * + * The gain of a device is its volume; a larger gain means a louder output, + * with a gain of zero being silence. + * + * Audio devices default to a gain of 1.0f (no change in output). + * + * Physical devices may not have their gain changed, only logical devices, and + * this function will always return -1.0f when used on physical devices. + * + * \param devid the audio device to query. + * \returns the gain of the device or -1.0f on failure; call SDL_GetError() + * for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAudioDeviceGain + */ +extern SDL_DECLSPEC float SDLCALL SDL_GetAudioDeviceGain(SDL_AudioDeviceID devid); + +/** + * Change the gain of an audio device. + * + * The gain of a device is its volume; a larger gain means a louder output, + * with a gain of zero being silence. + * + * Audio devices default to a gain of 1.0f (no change in output). + * + * Physical devices may not have their gain changed, only logical devices, and + * this function will always return false when used on physical devices. While + * it might seem attractive to adjust several logical devices at once in this + * way, it would allow an app or library to interfere with another portion of + * the program's otherwise-isolated devices. + * + * This is applied, along with any per-audiostream gain, during playback to + * the hardware, and can be continuously changed to create various effects. On + * recording devices, this will adjust the gain before passing the data into + * an audiostream; that recording audiostream can then adjust its gain further + * when outputting the data elsewhere, if it likes, but that second gain is + * not applied until the data leaves the audiostream again. + * + * \param devid the audio device on which to change gain. + * \param gain the gain. 1.0f is no change, 0.0f is silence. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, as it holds + * a stream-specific mutex while running. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAudioDeviceGain + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioDeviceGain(SDL_AudioDeviceID devid, float gain); + +/** + * Close a previously-opened audio device. + * + * The application should close open audio devices once they are no longer + * needed. + * + * This function may block briefly while pending audio data is played by the + * hardware, so that applications don't drop the last buffer of data they + * supplied if terminating immediately afterwards. + * + * \param devid an audio device id previously returned by + * SDL_OpenAudioDevice(). + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenAudioDevice + */ +extern SDL_DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID devid); + +/** + * Bind a list of audio streams to an audio device. + * + * Audio data will flow through any bound streams. For a playback device, data + * for all bound streams will be mixed together and fed to the device. For a + * recording device, a copy of recorded data will be provided to each bound + * stream. + * + * Audio streams can only be bound to an open device. This operation is + * atomic--all streams bound in the same call will start processing at the + * same time, so they can stay in sync. Also: either all streams will be bound + * or none of them will be. + * + * It is an error to bind an already-bound stream; it must be explicitly + * unbound first. + * + * Binding a stream to a device will set its output format for playback + * devices, and its input format for recording devices, so they match the + * device's settings. The caller is welcome to change the other end of the + * stream's format at any time with SDL_SetAudioStreamFormat(). If the other + * end of the stream's format has never been set (the audio stream was created + * with a NULL audio spec), this function will set it to match the device + * end's format. + * + * \param devid an audio device to bind a stream to. + * \param streams an array of audio streams to bind. + * \param num_streams number streams listed in the `streams` array. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BindAudioStreams + * \sa SDL_UnbindAudioStream + * \sa SDL_GetAudioStreamDevice + */ +extern SDL_DECLSPEC bool SDLCALL SDL_BindAudioStreams(SDL_AudioDeviceID devid, SDL_AudioStream * const *streams, int num_streams); + +/** + * Bind a single audio stream to an audio device. + * + * This is a convenience function, equivalent to calling + * `SDL_BindAudioStreams(devid, &stream, 1)`. + * + * \param devid an audio device to bind a stream to. + * \param stream an audio stream to bind to a device. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BindAudioStreams + * \sa SDL_UnbindAudioStream + * \sa SDL_GetAudioStreamDevice + */ +extern SDL_DECLSPEC bool SDLCALL SDL_BindAudioStream(SDL_AudioDeviceID devid, SDL_AudioStream *stream); + +/** + * Unbind a list of audio streams from their audio devices. + * + * The streams being unbound do not all have to be on the same device. All + * streams on the same device will be unbound atomically (data will stop + * flowing through all unbound streams on the same device at the same time). + * + * Unbinding a stream that isn't bound to a device is a legal no-op. + * + * \param streams an array of audio streams to unbind. Can be NULL or contain + * NULL. + * \param num_streams number streams listed in the `streams` array. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BindAudioStreams + */ +extern SDL_DECLSPEC void SDLCALL SDL_UnbindAudioStreams(SDL_AudioStream * const *streams, int num_streams); + +/** + * Unbind a single audio stream from its audio device. + * + * This is a convenience function, equivalent to calling + * `SDL_UnbindAudioStreams(&stream, 1)`. + * + * \param stream an audio stream to unbind from a device. Can be NULL. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BindAudioStream + */ +extern SDL_DECLSPEC void SDLCALL SDL_UnbindAudioStream(SDL_AudioStream *stream); + +/** + * Query an audio stream for its currently-bound device. + * + * This reports the logical audio device that an audio stream is currently + * bound to. + * + * If not bound, or invalid, this returns zero, which is not a valid device + * ID. + * + * \param stream the audio stream to query. + * \returns the bound audio device, or 0 if not bound or invalid. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BindAudioStream + * \sa SDL_BindAudioStreams + */ +extern SDL_DECLSPEC SDL_AudioDeviceID SDLCALL SDL_GetAudioStreamDevice(SDL_AudioStream *stream); + +/** + * Create a new audio stream. + * + * \param src_spec the format details of the input audio. + * \param dst_spec the format details of the output audio. + * \returns a new audio stream on success or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PutAudioStreamData + * \sa SDL_GetAudioStreamData + * \sa SDL_GetAudioStreamAvailable + * \sa SDL_FlushAudioStream + * \sa SDL_ClearAudioStream + * \sa SDL_SetAudioStreamFormat + * \sa SDL_DestroyAudioStream + */ +extern SDL_DECLSPEC SDL_AudioStream * SDLCALL SDL_CreateAudioStream(const SDL_AudioSpec *src_spec, const SDL_AudioSpec *dst_spec); + +/** + * Get the properties associated with an audio stream. + * + * The application can hang any data it wants here, but the following + * properties are understood by SDL: + * + * - `SDL_PROP_AUDIOSTREAM_AUTO_CLEANUP_BOOLEAN`: if true (the default), the + * stream be automatically cleaned up when the audio subsystem quits. If set + * to false, the streams will persist beyond that. This property is ignored + * for streams created through SDL_OpenAudioDeviceStream(), and will always + * be cleaned up. Streams that are not cleaned up will still be unbound from + * devices when the audio subsystem quits. This property was added in SDL + * 3.4.0. + * + * \param stream the SDL_AudioStream to query. + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetAudioStreamProperties(SDL_AudioStream *stream); + +#define SDL_PROP_AUDIOSTREAM_AUTO_CLEANUP_BOOLEAN "SDL.audiostream.auto_cleanup" + + +/** + * Query the current format of an audio stream. + * + * \param stream the SDL_AudioStream to query. + * \param src_spec where to store the input audio format; ignored if NULL. + * \param dst_spec where to store the output audio format; ignored if NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, as it holds + * a stream-specific mutex while running. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAudioStreamFormat + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetAudioStreamFormat(SDL_AudioStream *stream, SDL_AudioSpec *src_spec, SDL_AudioSpec *dst_spec); + +/** + * Change the input and output formats of an audio stream. + * + * Future calls to and SDL_GetAudioStreamAvailable and SDL_GetAudioStreamData + * will reflect the new format, and future calls to SDL_PutAudioStreamData + * must provide data in the new input formats. + * + * Data that was previously queued in the stream will still be operated on in + * the format that was current when it was added, which is to say you can put + * the end of a sound file in one format to a stream, change formats for the + * next sound file, and start putting that new data while the previous sound + * file is still queued, and everything will still play back correctly. + * + * If a stream is bound to a device, then the format of the side of the stream + * bound to a device cannot be changed (src_spec for recording devices, + * dst_spec for playback devices). Attempts to make a change to this side will + * be ignored, but this will not report an error. The other side's format can + * be changed. + * + * \param stream the stream the format is being changed. + * \param src_spec the new format of the audio input; if NULL, it is not + * changed. + * \param dst_spec the new format of the audio output; if NULL, it is not + * changed. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, as it holds + * a stream-specific mutex while running. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAudioStreamFormat + * \sa SDL_SetAudioStreamFrequencyRatio + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamFormat(SDL_AudioStream *stream, const SDL_AudioSpec *src_spec, const SDL_AudioSpec *dst_spec); + +/** + * Get the frequency ratio of an audio stream. + * + * \param stream the SDL_AudioStream to query. + * \returns the frequency ratio of the stream or 0.0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread, as it holds + * a stream-specific mutex while running. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAudioStreamFrequencyRatio + */ +extern SDL_DECLSPEC float SDLCALL SDL_GetAudioStreamFrequencyRatio(SDL_AudioStream *stream); + +/** + * Change the frequency ratio of an audio stream. + * + * The frequency ratio is used to adjust the rate at which input data is + * consumed. Changing this effectively modifies the speed and pitch of the + * audio. A value greater than 1.0f will play the audio faster, and at a + * higher pitch. A value less than 1.0f will play the audio slower, and at a + * lower pitch. 1.0f means play at normal speed. + * + * This is applied during SDL_GetAudioStreamData, and can be continuously + * changed to create various effects. + * + * \param stream the stream on which the frequency ratio is being changed. + * \param ratio the frequency ratio. 1.0 is normal speed. Must be between 0.01 + * and 100. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, as it holds + * a stream-specific mutex while running. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAudioStreamFrequencyRatio + * \sa SDL_SetAudioStreamFormat + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamFrequencyRatio(SDL_AudioStream *stream, float ratio); + +/** + * Get the gain of an audio stream. + * + * The gain of a stream is its volume; a larger gain means a louder output, + * with a gain of zero being silence. + * + * Audio streams default to a gain of 1.0f (no change in output). + * + * \param stream the SDL_AudioStream to query. + * \returns the gain of the stream or -1.0f on failure; call SDL_GetError() + * for more information. + * + * \threadsafety It is safe to call this function from any thread, as it holds + * a stream-specific mutex while running. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAudioStreamGain + */ +extern SDL_DECLSPEC float SDLCALL SDL_GetAudioStreamGain(SDL_AudioStream *stream); + +/** + * Change the gain of an audio stream. + * + * The gain of a stream is its volume; a larger gain means a louder output, + * with a gain of zero being silence. + * + * Audio streams default to a gain of 1.0f (no change in output). + * + * This is applied during SDL_GetAudioStreamData, and can be continuously + * changed to create various effects. + * + * \param stream the stream on which the gain is being changed. + * \param gain the gain. 1.0f is no change, 0.0f is silence. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, as it holds + * a stream-specific mutex while running. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAudioStreamGain + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamGain(SDL_AudioStream *stream, float gain); + +/** + * Get the current input channel map of an audio stream. + * + * Channel maps are optional; most things do not need them, instead passing + * data in the [order that SDL expects](CategoryAudio#channel-layouts). + * + * Audio streams default to no remapping applied. This is represented by + * returning NULL, and does not signify an error. + * + * \param stream the SDL_AudioStream to query. + * \param count On output, set to number of channels in the map. Can be NULL. + * \returns an array of the current channel mapping, with as many elements as + * the current output spec's channels, or NULL if default. This + * should be freed with SDL_free() when it is no longer needed. + * + * \threadsafety It is safe to call this function from any thread, as it holds + * a stream-specific mutex while running. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAudioStreamInputChannelMap + */ +extern SDL_DECLSPEC int * SDLCALL SDL_GetAudioStreamInputChannelMap(SDL_AudioStream *stream, int *count); + +/** + * Get the current output channel map of an audio stream. + * + * Channel maps are optional; most things do not need them, instead passing + * data in the [order that SDL expects](CategoryAudio#channel-layouts). + * + * Audio streams default to no remapping applied. This is represented by + * returning NULL, and does not signify an error. + * + * \param stream the SDL_AudioStream to query. + * \param count On output, set to number of channels in the map. Can be NULL. + * \returns an array of the current channel mapping, with as many elements as + * the current output spec's channels, or NULL if default. This + * should be freed with SDL_free() when it is no longer needed. + * + * \threadsafety It is safe to call this function from any thread, as it holds + * a stream-specific mutex while running. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAudioStreamInputChannelMap + */ +extern SDL_DECLSPEC int * SDLCALL SDL_GetAudioStreamOutputChannelMap(SDL_AudioStream *stream, int *count); + +/** + * Set the current input channel map of an audio stream. + * + * Channel maps are optional; most things do not need them, instead passing + * data in the [order that SDL expects](CategoryAudio#channel-layouts). + * + * The input channel map reorders data that is added to a stream via + * SDL_PutAudioStreamData. Future calls to SDL_PutAudioStreamData must provide + * data in the new channel order. + * + * Each item in the array represents an input channel, and its value is the + * channel that it should be remapped to. To reverse a stereo signal's left + * and right values, you'd have an array of `{ 1, 0 }`. It is legal to remap + * multiple channels to the same thing, so `{ 1, 1 }` would duplicate the + * right channel to both channels of a stereo signal. An element in the + * channel map set to -1 instead of a valid channel will mute that channel, + * setting it to a silence value. + * + * You cannot change the number of channels through a channel map, just + * reorder/mute them. + * + * Data that was previously queued in the stream will still be operated on in + * the order that was current when it was added, which is to say you can put + * the end of a sound file in one order to a stream, change orders for the + * next sound file, and start putting that new data while the previous sound + * file is still queued, and everything will still play back correctly. + * + * Audio streams default to no remapping applied. Passing a NULL channel map + * is legal, and turns off remapping. + * + * SDL will copy the channel map; the caller does not have to save this array + * after this call. + * + * If `count` is not equal to the current number of channels in the audio + * stream's format, this will fail. This is a safety measure to make sure a + * race condition hasn't changed the format while this call is setting the + * channel map. + * + * Unlike attempting to change the stream's format, the input channel map on a + * stream bound to a recording device is permitted to change at any time; any + * data added to the stream from the device after this call will have the new + * mapping, but previously-added data will still have the prior mapping. + * + * \param stream the SDL_AudioStream to change. + * \param chmap the new channel map, NULL to reset to default. + * \param count The number of channels in the map. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, as it holds + * a stream-specific mutex while running. Don't change the + * stream's format to have a different number of channels from a + * different thread at the same time, though! + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAudioStreamInputChannelMap + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamInputChannelMap(SDL_AudioStream *stream, const int *chmap, int count); + +/** + * Set the current output channel map of an audio stream. + * + * Channel maps are optional; most things do not need them, instead passing + * data in the [order that SDL expects](CategoryAudio#channel-layouts). + * + * The output channel map reorders data that is leaving a stream via + * SDL_GetAudioStreamData. + * + * Each item in the array represents an input channel, and its value is the + * channel that it should be remapped to. To reverse a stereo signal's left + * and right values, you'd have an array of `{ 1, 0 }`. It is legal to remap + * multiple channels to the same thing, so `{ 1, 1 }` would duplicate the + * right channel to both channels of a stereo signal. An element in the + * channel map set to -1 instead of a valid channel will mute that channel, + * setting it to a silence value. + * + * You cannot change the number of channels through a channel map, just + * reorder/mute them. + * + * The output channel map can be changed at any time, as output remapping is + * applied during SDL_GetAudioStreamData. + * + * Audio streams default to no remapping applied. Passing a NULL channel map + * is legal, and turns off remapping. + * + * SDL will copy the channel map; the caller does not have to save this array + * after this call. + * + * If `count` is not equal to the current number of channels in the audio + * stream's format, this will fail. This is a safety measure to make sure a + * race condition hasn't changed the format while this call is setting the + * channel map. + * + * Unlike attempting to change the stream's format, the output channel map on + * a stream bound to a recording device is permitted to change at any time; + * any data added to the stream after this call will have the new mapping, but + * previously-added data will still have the prior mapping. When the channel + * map doesn't match the hardware's channel layout, SDL will convert the data + * before feeding it to the device for playback. + * + * \param stream the SDL_AudioStream to change. + * \param chmap the new channel map, NULL to reset to default. + * \param count The number of channels in the map. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, as it holds + * a stream-specific mutex while running. Don't change the + * stream's format to have a different number of channels from a + * a different thread at the same time, though! + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAudioStreamInputChannelMap + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamOutputChannelMap(SDL_AudioStream *stream, const int *chmap, int count); + +/** + * Add data to the stream. + * + * This data must match the format/channels/samplerate specified in the latest + * call to SDL_SetAudioStreamFormat, or the format specified when creating the + * stream if it hasn't been changed. + * + * Note that this call simply copies the unconverted data for later. This is + * different than SDL2, where data was converted during the Put call and the + * Get call would just dequeue the previously-converted data. + * + * \param stream the stream the audio data is being added to. + * \param buf a pointer to the audio data to add. + * \param len the number of bytes to write to the stream. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, but if the + * stream has a callback set, the caller might need to manage + * extra locking. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ClearAudioStream + * \sa SDL_FlushAudioStream + * \sa SDL_GetAudioStreamData + * \sa SDL_GetAudioStreamQueued + */ +extern SDL_DECLSPEC bool SDLCALL SDL_PutAudioStreamData(SDL_AudioStream *stream, const void *buf, int len); + +/** + * A callback that fires for completed SDL_PutAudioStreamDataNoCopy() data. + * + * When using SDL_PutAudioStreamDataNoCopy() to provide data to an + * SDL_AudioStream, it's not safe to dispose of the data until the stream has + * completely consumed it. Often times it's difficult to know exactly when + * this has happened. + * + * This callback fires once when the stream no longer needs the buffer, + * allowing the app to easily free or reuse it. + * + * \param userdata an opaque pointer provided by the app for their personal + * use. + * \param buf the pointer provided to SDL_PutAudioStreamDataNoCopy(). + * \param buflen the size of buffer, in bytes, provided to + * SDL_PutAudioStreamDataNoCopy(). + * + * \threadsafety This callbacks may run from any thread, so if you need to + * protect shared data, you should use SDL_LockAudioStream to + * serialize access; this lock will be held before your callback + * is called, so your callback does not need to manage the lock + * explicitly. + * + * \since This datatype is available since SDL 3.4.0. + * + * \sa SDL_SetAudioStreamGetCallback + * \sa SDL_SetAudioStreamPutCallback + */ +typedef void (SDLCALL *SDL_AudioStreamDataCompleteCallback)(void *userdata, const void *buf, int buflen); + +/** + * Add external data to an audio stream without copying it. + * + * Unlike SDL_PutAudioStreamData(), this function does not make a copy of the + * provided data, instead storing the provided pointer. This means that the + * put operation does not need to allocate and copy the data, but the original + * data must remain available until the stream is done with it, either by + * being read from the stream in its entirety, or a call to + * SDL_ClearAudioStream() or SDL_DestroyAudioStream(). + * + * The data must match the format/channels/samplerate specified in the latest + * call to SDL_SetAudioStreamFormat, or the format specified when creating the + * stream if it hasn't been changed. + * + * An optional callback may be provided, which is called when the stream no + * longer needs the data. Once this callback fires, the stream will not access + * the data again. This callback will fire for any reason the data is no + * longer needed, including clearing or destroying the stream. + * + * Note that there is still an allocation to store tracking information, so + * this function is more efficient for larger blocks of data. If you're + * planning to put a few samples at a time, it will be more efficient to use + * SDL_PutAudioStreamData(), which allocates and buffers in blocks. + * + * \param stream the stream the audio data is being added to. + * \param buf a pointer to the audio data to add. + * \param len the number of bytes to add to the stream. + * \param callback the callback function to call when the data is no longer + * needed by the stream. May be NULL. + * \param userdata an opaque pointer provided to the callback for its own + * personal use. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, but if the + * stream has a callback set, the caller might need to manage + * extra locking. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_ClearAudioStream + * \sa SDL_FlushAudioStream + * \sa SDL_GetAudioStreamData + * \sa SDL_GetAudioStreamQueued + */ +extern SDL_DECLSPEC bool SDLCALL SDL_PutAudioStreamDataNoCopy(SDL_AudioStream *stream, const void *buf, int len, SDL_AudioStreamDataCompleteCallback callback, void *userdata); + +/** + * Add data to the stream with each channel in a separate array. + * + * This data must match the format/channels/samplerate specified in the latest + * call to SDL_SetAudioStreamFormat, or the format specified when creating the + * stream if it hasn't been changed. + * + * The data will be interleaved and queued. Note that SDL_AudioStream only + * operates on interleaved data, so this is simply a convenience function for + * easily queueing data from sources that provide separate arrays. There is no + * equivalent function to retrieve planar data. + * + * The arrays in `channel_buffers` are ordered as they are to be interleaved; + * the first array will be the first sample in the interleaved data. Any + * individual array may be NULL; in this case, silence will be interleaved for + * that channel. + * + * `num_channels` specifies how many arrays are in `channel_buffers`. This can + * be used as a safety to prevent overflow, in case the stream format has + * changed elsewhere. If more channels are specified than the current input + * spec, they are ignored. If less channels are specified, the missing arrays + * are treated as if they are NULL (silence is written to those channels). If + * the count is -1, SDL will assume the array count matches the current input + * spec. + * + * Note that `num_samples` is the number of _samples per array_. This can also + * be thought of as the number of _sample frames_ to be queued. A value of 1 + * with stereo arrays will queue two samples to the stream. This is different + * than SDL_PutAudioStreamData, which wants the size of a single array in + * bytes. + * + * \param stream the stream the audio data is being added to. + * \param channel_buffers a pointer to an array of arrays, one array per + * channel. + * \param num_channels the number of arrays in `channel_buffers` or -1. + * \param num_samples the number of _samples_ per array to write to the + * stream. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, but if the + * stream has a callback set, the caller might need to manage + * extra locking. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_ClearAudioStream + * \sa SDL_FlushAudioStream + * \sa SDL_GetAudioStreamData + * \sa SDL_GetAudioStreamQueued + */ +extern SDL_DECLSPEC bool SDLCALL SDL_PutAudioStreamPlanarData(SDL_AudioStream *stream, const void * const *channel_buffers, int num_channels, int num_samples); + +/** + * Get converted/resampled data from the stream. + * + * The input/output data format/channels/samplerate is specified when creating + * the stream, and can be changed after creation by calling + * SDL_SetAudioStreamFormat. + * + * Note that any conversion and resampling necessary is done during this call, + * and SDL_PutAudioStreamData simply queues unconverted data for later. This + * is different than SDL2, where that work was done while inputting new data + * to the stream and requesting the output just copied the converted data. + * + * \param stream the stream the audio is being requested from. + * \param buf a buffer to fill with audio data. + * \param len the maximum number of bytes to fill. + * \returns the number of bytes read from the stream or -1 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread, but if the + * stream has a callback set, the caller might need to manage + * extra locking. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ClearAudioStream + * \sa SDL_GetAudioStreamAvailable + * \sa SDL_PutAudioStreamData + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetAudioStreamData(SDL_AudioStream *stream, void *buf, int len); + +/** + * Get the number of converted/resampled bytes available. + * + * The stream may be buffering data behind the scenes until it has enough to + * resample correctly, so this number might be lower than what you expect, or + * even be zero. Add more data or flush the stream if you need the data now. + * + * If the stream has so much data that it would overflow an int, the return + * value is clamped to a maximum value, but no queued data is lost; if there + * are gigabytes of data queued, the app might need to read some of it with + * SDL_GetAudioStreamData before this function's return value is no longer + * clamped. + * + * \param stream the audio stream to query. + * \returns the number of converted/resampled bytes available or -1 on + * failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAudioStreamData + * \sa SDL_PutAudioStreamData + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetAudioStreamAvailable(SDL_AudioStream *stream); + + +/** + * Get the number of bytes currently queued. + * + * This is the number of bytes put into a stream as input, not the number that + * can be retrieved as output. Because of several details, it's not possible + * to calculate one number directly from the other. If you need to know how + * much usable data can be retrieved right now, you should use + * SDL_GetAudioStreamAvailable() and not this function. + * + * Note that audio streams can change their input format at any time, even if + * there is still data queued in a different format, so the returned byte + * count will not necessarily match the number of _sample frames_ available. + * Users of this API should be aware of format changes they make when feeding + * a stream and plan accordingly. + * + * Queued data is not converted until it is consumed by + * SDL_GetAudioStreamData, so this value should be representative of the exact + * data that was put into the stream. + * + * If the stream has so much data that it would overflow an int, the return + * value is clamped to a maximum value, but no queued data is lost; if there + * are gigabytes of data queued, the app might need to read some of it with + * SDL_GetAudioStreamData before this function's return value is no longer + * clamped. + * + * \param stream the audio stream to query. + * \returns the number of bytes queued or -1 on failure; call SDL_GetError() + * for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PutAudioStreamData + * \sa SDL_ClearAudioStream + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetAudioStreamQueued(SDL_AudioStream *stream); + + +/** + * Tell the stream that you're done sending data, and anything being buffered + * should be converted/resampled and made available immediately. + * + * It is legal to add more data to a stream after flushing, but there may be + * audio gaps in the output. Generally this is intended to signal the end of + * input, so the complete output becomes available. + * + * \param stream the audio stream to flush. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PutAudioStreamData + */ +extern SDL_DECLSPEC bool SDLCALL SDL_FlushAudioStream(SDL_AudioStream *stream); + +/** + * Clear any pending data in the stream. + * + * This drops any queued data, so there will be nothing to read from the + * stream until more is added. + * + * \param stream the audio stream to clear. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAudioStreamAvailable + * \sa SDL_GetAudioStreamData + * \sa SDL_GetAudioStreamQueued + * \sa SDL_PutAudioStreamData + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ClearAudioStream(SDL_AudioStream *stream); + +/** + * Use this function to pause audio playback on the audio device associated + * with an audio stream. + * + * This function pauses audio processing for a given device. Any bound audio + * streams will not progress, and no audio will be generated. Pausing one + * device does not prevent other unpaused devices from running. + * + * Pausing a device can be useful to halt all audio without unbinding all the + * audio streams. This might be useful while a game is paused, or a level is + * loading, etc. + * + * \param stream the audio stream associated with the audio device to pause. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ResumeAudioStreamDevice + */ +extern SDL_DECLSPEC bool SDLCALL SDL_PauseAudioStreamDevice(SDL_AudioStream *stream); + +/** + * Use this function to unpause audio playback on the audio device associated + * with an audio stream. + * + * This function unpauses audio processing for a given device that has + * previously been paused. Once unpaused, any bound audio streams will begin + * to progress again, and audio can be generated. + * + * SDL_OpenAudioDeviceStream opens audio devices in a paused state, so this + * function call is required for audio playback to begin on such devices. + * + * \param stream the audio stream associated with the audio device to resume. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PauseAudioStreamDevice + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ResumeAudioStreamDevice(SDL_AudioStream *stream); + +/** + * Use this function to query if an audio device associated with a stream is + * paused. + * + * Unlike in SDL2, audio devices start in an _unpaused_ state, since an app + * has to bind a stream before any audio will flow. + * + * \param stream the audio stream associated with the audio device to query. + * \returns true if device is valid and paused, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PauseAudioStreamDevice + * \sa SDL_ResumeAudioStreamDevice + */ +extern SDL_DECLSPEC bool SDLCALL SDL_AudioStreamDevicePaused(SDL_AudioStream *stream); + + +/** + * Lock an audio stream for serialized access. + * + * Each SDL_AudioStream has an internal mutex it uses to protect its data + * structures from threading conflicts. This function allows an app to lock + * that mutex, which could be useful if registering callbacks on this stream. + * + * One does not need to lock a stream to use in it most cases, as the stream + * manages this lock internally. However, this lock is held during callbacks, + * which may run from arbitrary threads at any time, so if an app needs to + * protect shared data during those callbacks, locking the stream guarantees + * that the callback is not running while the lock is held. + * + * As this is just a wrapper over SDL_LockMutex for an internal lock; it has + * all the same attributes (recursive locks are allowed, etc). + * + * \param stream the audio stream to lock. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_UnlockAudioStream + */ +extern SDL_DECLSPEC bool SDLCALL SDL_LockAudioStream(SDL_AudioStream *stream); + + +/** + * Unlock an audio stream for serialized access. + * + * This unlocks an audio stream after a call to SDL_LockAudioStream. + * + * \param stream the audio stream to unlock. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety You should only call this from the same thread that + * previously called SDL_LockAudioStream. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockAudioStream + */ +extern SDL_DECLSPEC bool SDLCALL SDL_UnlockAudioStream(SDL_AudioStream *stream); + +/** + * A callback that fires when data passes through an SDL_AudioStream. + * + * Apps can (optionally) register a callback with an audio stream that is + * called when data is added with SDL_PutAudioStreamData, or requested with + * SDL_GetAudioStreamData. + * + * Two values are offered here: one is the amount of additional data needed to + * satisfy the immediate request (which might be zero if the stream already + * has enough data queued) and the other is the total amount being requested. + * In a Get call triggering a Put callback, these values can be different. In + * a Put call triggering a Get callback, these values are always the same. + * + * Byte counts might be slightly overestimated due to buffering or resampling, + * and may change from call to call. + * + * This callback is not required to do anything. Generally this is useful for + * adding/reading data on demand, and the app will often put/get data as + * appropriate, but the system goes on with the data currently available to it + * if this callback does nothing. + * + * \param stream the SDL audio stream associated with this callback. + * \param additional_amount the amount of data, in bytes, that is needed right + * now. + * \param total_amount the total amount of data requested, in bytes, that is + * requested or available. + * \param userdata an opaque pointer provided by the app for their personal + * use. + * + * \threadsafety This callbacks may run from any thread, so if you need to + * protect shared data, you should use SDL_LockAudioStream to + * serialize access; this lock will be held before your callback + * is called, so your callback does not need to manage the lock + * explicitly. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_SetAudioStreamGetCallback + * \sa SDL_SetAudioStreamPutCallback + */ +typedef void (SDLCALL *SDL_AudioStreamCallback)(void *userdata, SDL_AudioStream *stream, int additional_amount, int total_amount); + +/** + * Set a callback that runs when data is requested from an audio stream. + * + * This callback is called _before_ data is obtained from the stream, giving + * the callback the chance to add more on-demand. + * + * The callback can (optionally) call SDL_PutAudioStreamData() to add more + * audio to the stream during this call; if needed, the request that triggered + * this callback will obtain the new data immediately. + * + * The callback's `additional_amount` argument is roughly how many bytes of + * _unconverted_ data (in the stream's input format) is needed by the caller, + * although this may overestimate a little for safety. This takes into account + * how much is already in the stream and only asks for any extra necessary to + * resolve the request, which means the callback may be asked for zero bytes, + * and a different amount on each call. + * + * The callback is not required to supply exact amounts; it is allowed to + * supply too much or too little or none at all. The caller will get what's + * available, up to the amount they requested, regardless of this callback's + * outcome. + * + * Clearing or flushing an audio stream does not call this callback. + * + * This function obtains the stream's lock, which means any existing callback + * (get or put) in progress will finish running before setting the new + * callback. + * + * Setting a NULL function turns off the callback. + * + * \param stream the audio stream to set the new callback on. + * \param callback the new callback function to call when data is requested + * from the stream. + * \param userdata an opaque pointer provided to the callback for its own + * personal use. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. This only fails if `stream` is NULL. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAudioStreamPutCallback + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamGetCallback(SDL_AudioStream *stream, SDL_AudioStreamCallback callback, void *userdata); + +/** + * Set a callback that runs when data is added to an audio stream. + * + * This callback is called _after_ the data is added to the stream, giving the + * callback the chance to obtain it immediately. + * + * The callback can (optionally) call SDL_GetAudioStreamData() to obtain audio + * from the stream during this call. + * + * The callback's `additional_amount` argument is how many bytes of + * _converted_ data (in the stream's output format) was provided by the + * caller, although this may underestimate a little for safety. This value + * might be less than what is currently available in the stream, if data was + * already there, and might be less than the caller provided if the stream + * needs to keep a buffer to aid in resampling. Which means the callback may + * be provided with zero bytes, and a different amount on each call. + * + * The callback may call SDL_GetAudioStreamAvailable to see the total amount + * currently available to read from the stream, instead of the total provided + * by the current call. + * + * The callback is not required to obtain all data. It is allowed to read less + * or none at all. Anything not read now simply remains in the stream for + * later access. + * + * Clearing or flushing an audio stream does not call this callback. + * + * This function obtains the stream's lock, which means any existing callback + * (get or put) in progress will finish running before setting the new + * callback. + * + * Setting a NULL function turns off the callback. + * + * \param stream the audio stream to set the new callback on. + * \param callback the new callback function to call when data is added to the + * stream. + * \param userdata an opaque pointer provided to the callback for its own + * personal use. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. This only fails if `stream` is NULL. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAudioStreamGetCallback + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamPutCallback(SDL_AudioStream *stream, SDL_AudioStreamCallback callback, void *userdata); + + +/** + * Free an audio stream. + * + * This will release all allocated data, including any audio that is still + * queued. You do not need to manually clear the stream first. + * + * If this stream was bound to an audio device, it is unbound during this + * call. If this stream was created with SDL_OpenAudioDeviceStream, the audio + * device that was opened alongside this stream's creation will be closed, + * too. + * + * \param stream the audio stream to destroy. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateAudioStream + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyAudioStream(SDL_AudioStream *stream); + + +/** + * Convenience function for straightforward audio init for the common case. + * + * If all your app intends to do is provide a single source of PCM audio, this + * function allows you to do all your audio setup in a single call. + * + * This is also intended to be a clean means to migrate apps from SDL2. + * + * This function will open an audio device, create a stream and bind it. + * Unlike other methods of setup, the audio device will be closed when this + * stream is destroyed, so the app can treat the returned SDL_AudioStream as + * the only object needed to manage audio playback. + * + * Also unlike other functions, the audio device begins paused. This is to map + * more closely to SDL2-style behavior, since there is no extra step here to + * bind a stream to begin audio flowing. The audio device should be resumed + * with SDL_ResumeAudioStreamDevice(). + * + * This function works with both playback and recording devices. + * + * The `spec` parameter represents the app's side of the audio stream. That + * is, for recording audio, this will be the output format, and for playing + * audio, this will be the input format. If spec is NULL, the system will + * choose the format, and the app can use SDL_GetAudioStreamFormat() to obtain + * this information later. + * + * If you don't care about opening a specific audio device, you can (and + * probably _should_), use SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK for playback and + * SDL_AUDIO_DEVICE_DEFAULT_RECORDING for recording. + * + * One can optionally provide a callback function; if NULL, the app is + * expected to queue audio data for playback (or unqueue audio data if + * capturing). Otherwise, the callback will begin to fire once the device is + * unpaused. + * + * Destroying the returned stream with SDL_DestroyAudioStream will also close + * the audio device associated with this stream. + * + * \param devid an audio device to open, or SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK + * or SDL_AUDIO_DEVICE_DEFAULT_RECORDING. + * \param spec the audio stream's data format. Can be NULL. + * \param callback a callback where the app will provide new data for + * playback, or receive new data for recording. Can be NULL, + * in which case the app will need to call + * SDL_PutAudioStreamData or SDL_GetAudioStreamData as + * necessary. + * \param userdata app-controlled pointer passed to callback. Can be NULL. + * Ignored if callback is NULL. + * \returns an audio stream on success, ready to use, or NULL on failure; call + * SDL_GetError() for more information. When done with this stream, + * call SDL_DestroyAudioStream to free resources and close the + * device. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAudioStreamDevice + * \sa SDL_ResumeAudioStreamDevice + */ +extern SDL_DECLSPEC SDL_AudioStream * SDLCALL SDL_OpenAudioDeviceStream(SDL_AudioDeviceID devid, const SDL_AudioSpec *spec, SDL_AudioStreamCallback callback, void *userdata); + +/** + * A callback that fires when data is about to be fed to an audio device. + * + * This is useful for accessing the final mix, perhaps for writing a + * visualizer or applying a final effect to the audio data before playback. + * + * This callback should run as quickly as possible and not block for any + * significant time, as this callback delays submission of data to the audio + * device, which can cause audio playback problems. + * + * The postmix callback _must_ be able to handle any audio data format + * specified in `spec`, which can change between callbacks if the audio device + * changed. However, this only covers frequency and channel count; data is + * always provided here in SDL_AUDIO_F32 format. + * + * The postmix callback runs _after_ logical device gain and audiostream gain + * have been applied, which is to say you can make the output data louder at + * this point than the gain settings would suggest. + * + * \param userdata a pointer provided by the app through + * SDL_SetAudioPostmixCallback, for its own use. + * \param spec the current format of audio that is to be submitted to the + * audio device. + * \param buffer the buffer of audio samples to be submitted. The callback can + * inspect and/or modify this data. + * \param buflen the size of `buffer` in bytes. + * + * \threadsafety This will run from a background thread owned by SDL. The + * application is responsible for locking resources the callback + * touches that need to be protected. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_SetAudioPostmixCallback + */ +typedef void (SDLCALL *SDL_AudioPostmixCallback)(void *userdata, const SDL_AudioSpec *spec, float *buffer, int buflen); + +/** + * Set a callback that fires when data is about to be fed to an audio device. + * + * This is useful for accessing the final mix, perhaps for writing a + * visualizer or applying a final effect to the audio data before playback. + * + * The buffer is the final mix of all bound audio streams on an opened device; + * this callback will fire regularly for any device that is both opened and + * unpaused. If there is no new data to mix, either because no streams are + * bound to the device or all the streams are empty, this callback will still + * fire with the entire buffer set to silence. + * + * This callback is allowed to make changes to the data; the contents of the + * buffer after this call is what is ultimately passed along to the hardware. + * + * The callback is always provided the data in float format (values from -1.0f + * to 1.0f), but the number of channels or sample rate may be different than + * the format the app requested when opening the device; SDL might have had to + * manage a conversion behind the scenes, or the playback might have jumped to + * new physical hardware when a system default changed, etc. These details may + * change between calls. Accordingly, the size of the buffer might change + * between calls as well. + * + * This callback can run at any time, and from any thread; if you need to + * serialize access to your app's data, you should provide and use a mutex or + * other synchronization device. + * + * All of this to say: there are specific needs this callback can fulfill, but + * it is not the simplest interface. Apps should generally provide audio in + * their preferred format through an SDL_AudioStream and let SDL handle the + * difference. + * + * This function is extremely time-sensitive; the callback should do the least + * amount of work possible and return as quickly as it can. The longer the + * callback runs, the higher the risk of audio dropouts or other problems. + * + * This function will block until the audio device is in between iterations, + * so any existing callback that might be running will finish before this + * function sets the new callback and returns. + * + * Setting a NULL callback function disables any previously-set callback. + * + * \param devid the ID of an opened audio device. + * \param callback a callback function to be called. Can be NULL. + * \param userdata app-controlled pointer passed to callback. Can be NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioPostmixCallback(SDL_AudioDeviceID devid, SDL_AudioPostmixCallback callback, void *userdata); + + +/** + * Load the audio data of a WAVE file into memory. + * + * Loading a WAVE file requires `src`, `spec`, `audio_buf` and `audio_len` to + * be valid pointers. The entire data portion of the file is then loaded into + * memory and decoded if necessary. + * + * Supported formats are RIFF WAVE files with the formats PCM (8, 16, 24, and + * 32 bits), IEEE Float (32 bits), Microsoft ADPCM and IMA ADPCM (4 bits), and + * A-law and mu-law (8 bits). Other formats are currently unsupported and + * cause an error. + * + * If this function succeeds, the return value is zero and the pointer to the + * audio data allocated by the function is written to `audio_buf` and its + * length in bytes to `audio_len`. The SDL_AudioSpec members `freq`, + * `channels`, and `format` are set to the values of the audio data in the + * buffer. + * + * It's necessary to use SDL_free() to free the audio data returned in + * `audio_buf` when it is no longer used. + * + * Because of the underspecification of the .WAV format, there are many + * problematic files in the wild that cause issues with strict decoders. To + * provide compatibility with these files, this decoder is lenient in regards + * to the truncation of the file, the fact chunk, and the size of the RIFF + * chunk. The hints `SDL_HINT_WAVE_RIFF_CHUNK_SIZE`, + * `SDL_HINT_WAVE_TRUNCATION`, and `SDL_HINT_WAVE_FACT_CHUNK` can be used to + * tune the behavior of the loading process. + * + * Any file that is invalid (due to truncation, corruption, or wrong values in + * the headers), too big, or unsupported causes an error. Additionally, any + * critical I/O error from the data source will terminate the loading process + * with an error. The function returns NULL on error and in all cases (with + * the exception of `src` being NULL), an appropriate error message will be + * set. + * + * It is required that the data source supports seeking. + * + * Example: + * + * ```c + * SDL_LoadWAV_IO(SDL_IOFromFile("sample.wav", "rb"), true, &spec, &buf, &len); + * ``` + * + * Note that the SDL_LoadWAV function does this same thing for you, but in a + * less messy way: + * + * ```c + * SDL_LoadWAV("sample.wav", &spec, &buf, &len); + * ``` + * + * \param src the data source for the WAVE data. + * \param closeio if true, calls SDL_CloseIO() on `src` before returning, even + * in the case of an error. + * \param spec a pointer to an SDL_AudioSpec that will be set to the WAVE + * data's format details on successful return. + * \param audio_buf a pointer filled with the audio data, allocated by the + * function. + * \param audio_len a pointer filled with the length of the audio data buffer + * in bytes. + * \returns true on success. `audio_buf` will be filled with a pointer to an + * allocated buffer containing the audio data, and `audio_len` is + * filled with the length of that audio buffer in bytes. + * + * This function returns false if the .WAV file cannot be opened, + * uses an unknown data format, or is corrupt; call SDL_GetError() + * for more information. + * + * When the application is done with the data returned in + * `audio_buf`, it should call SDL_free() to dispose of it. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_free + * \sa SDL_LoadWAV + */ +extern SDL_DECLSPEC bool SDLCALL SDL_LoadWAV_IO(SDL_IOStream *src, bool closeio, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len); + +/** + * Loads a WAV from a file path. + * + * This is a convenience function that is effectively the same as: + * + * ```c + * SDL_LoadWAV_IO(SDL_IOFromFile(path, "rb"), true, spec, audio_buf, audio_len); + * ``` + * + * \param path the file path of the WAV file to open. + * \param spec a pointer to an SDL_AudioSpec that will be set to the WAVE + * data's format details on successful return. + * \param audio_buf a pointer filled with the audio data, allocated by the + * function. + * \param audio_len a pointer filled with the length of the audio data buffer + * in bytes. + * \returns true on success. `audio_buf` will be filled with a pointer to an + * allocated buffer containing the audio data, and `audio_len` is + * filled with the length of that audio buffer in bytes. + * + * This function returns false if the .WAV file cannot be opened, + * uses an unknown data format, or is corrupt; call SDL_GetError() + * for more information. + * + * When the application is done with the data returned in + * `audio_buf`, it should call SDL_free() to dispose of it. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_free + * \sa SDL_LoadWAV_IO + */ +extern SDL_DECLSPEC bool SDLCALL SDL_LoadWAV(const char *path, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len); + +/** + * Mix audio data in a specified format. + * + * This takes an audio buffer `src` of `len` bytes of `format` data and mixes + * it into `dst`, performing addition, volume adjustment, and overflow + * clipping. The buffer pointed to by `dst` must also be `len` bytes of + * `format` data. + * + * This is provided for convenience -- you can mix your own audio data. + * + * Do not use this function for mixing together more than two streams of + * sample data. The output from repeated application of this function may be + * distorted by clipping, because there is no accumulator with greater range + * than the input (not to mention this being an inefficient way of doing it). + * + * It is a common misconception that this function is required to write audio + * data to an output stream in an audio callback. While you can do that, + * SDL_MixAudio() is really only needed when you're mixing a single audio + * stream with a volume adjustment. + * + * \param dst the destination for the mixed audio. + * \param src the source audio buffer to be mixed. + * \param format the SDL_AudioFormat structure representing the desired audio + * format. + * \param len the length of the audio buffer in bytes. + * \param volume ranges from 0.0 - 1.0, and should be set to 1.0 for full + * audio volume. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_MixAudio(Uint8 *dst, const Uint8 *src, SDL_AudioFormat format, Uint32 len, float volume); + +/** + * Convert some audio data of one format to another format. + * + * Please note that this function is for convenience, but should not be used + * to resample audio in blocks, as it will introduce audio artifacts on the + * boundaries. You should only use this function if you are converting audio + * data in its entirety in one call. If you want to convert audio in smaller + * chunks, use an SDL_AudioStream, which is designed for this situation. + * + * Internally, this function creates and destroys an SDL_AudioStream on each + * use, so it's also less efficient than using one directly, if you need to + * convert multiple times. + * + * \param src_spec the format details of the input audio. + * \param src_data the audio data to be converted. + * \param src_len the len of src_data. + * \param dst_spec the format details of the output audio. + * \param dst_data will be filled with a pointer to converted audio data, + * which should be freed with SDL_free(). On error, it will be + * NULL. + * \param dst_len will be filled with the len of dst_data. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ConvertAudioSamples(const SDL_AudioSpec *src_spec, const Uint8 *src_data, int src_len, const SDL_AudioSpec *dst_spec, Uint8 **dst_data, int *dst_len); + +/** + * Get the human readable name of an audio format. + * + * \param format the audio format to query. + * \returns the human readable name of the specified audio format or + * "SDL_AUDIO_UNKNOWN" if the format isn't recognized. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetAudioFormatName(SDL_AudioFormat format); + +/** + * Get the appropriate memset value for silencing an audio format. + * + * The value returned by this function can be used as the second argument to + * memset (or SDL_memset) to set an audio buffer in a specific format to + * silence. + * + * \param format the audio data format to query. + * \returns a byte value that can be passed to memset. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetSilenceValueForFormat(SDL_AudioFormat format); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_audio_h_ */ diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_begin_code.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_begin_code.h new file mode 100644 index 0000000..675cd7f --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_begin_code.h @@ -0,0 +1,553 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: BeginCode */ + +/** + * # CategoryBeginCode + * + * `SDL_begin_code.h` sets things up for C dynamic library function + * definitions, static inlined functions, and structures aligned at 4-byte + * alignment. If you don't like ugly C preprocessor code, don't look at this + * file. :) + * + * SDL's headers use this; applications generally should not include this + * header directly. + */ + +/* This shouldn't be nested -- included it around code only. */ +#ifdef SDL_begin_code_h +#error Nested inclusion of SDL_begin_code.h +#endif +#define SDL_begin_code_h + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A macro to tag a symbol as deprecated. + * + * A function is marked deprecated by adding this macro to its declaration: + * + * ```c + * extern SDL_DEPRECATED int ThisFunctionWasABadIdea(void); + * ``` + * + * Compilers with deprecation support can give a warning when a deprecated + * function is used. This symbol may be used in SDL's headers, but apps are + * welcome to use it for their own interfaces as well. + * + * SDL, on occasion, might deprecate a function for various reasons. However, + * SDL never removes symbols before major versions, so deprecated interfaces + * in SDL3 will remain available until SDL4, where it would be expected an app + * would have to take steps to migrate anyhow. + * + * On compilers without a deprecation mechanism, this is defined to nothing, + * and using a deprecated function will not generate a warning. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_DEPRECATED __attribute__((deprecated)) + +/** + * A macro to tag a symbol as a public API. + * + * SDL uses this macro for all its public functions. On some targets, it is + * used to signal to the compiler that this function needs to be exported from + * a shared library, but it might have other side effects. + * + * This symbol is used in SDL's headers, but apps and other libraries are + * welcome to use it for their own interfaces as well. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_DECLSPEC __attribute__ ((visibility("default"))) + +/** + * A macro to set a function's calling conventions. + * + * SDL uses this macro for all its public functions, and any callbacks it + * defines. This macro guarantees that calling conventions match between SDL + * and the app, even if the two were built with different compilers or + * optimization settings. + * + * When writing a callback function, it is very important for it to be + * correctly tagged with SDLCALL, as mismatched calling conventions can cause + * strange behaviors and can be difficult to diagnose. Plus, on many + * platforms, SDLCALL is defined to nothing, so compilers won't be able to + * warn that the tag is missing. + * + * This symbol is used in SDL's headers, but apps and other libraries are + * welcome to use it for their own interfaces as well. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDLCALL __cdecl + +/** + * A macro to request a function be inlined. + * + * This is a hint to the compiler to inline a function. The compiler is free + * to ignore this request. On compilers without inline support, this is + * defined to nothing. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_INLINE __inline + +/** + * A macro to demand a function be inlined. + * + * This is a command to the compiler to inline a function. SDL uses this macro + * in its public headers for a handful of simple functions. On compilers + * without forceinline support, this is defined to `static SDL_INLINE`, which + * is often good enough. + * + * This symbol is used in SDL's headers, but apps and other libraries are + * welcome to use it for their own interfaces as well. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_FORCE_INLINE __forceinline + +/** + * A macro to tag a function as never-returning. + * + * This is a hint to the compiler that a function does not return. An example + * of a function like this is the C runtime's exit() function. + * + * This hint can lead to code optimizations, and help analyzers understand + * code flow better. On compilers without noreturn support, this is defined to + * nothing. + * + * This symbol is used in SDL's headers, but apps and other libraries are + * welcome to use it for their own interfaces as well. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_NORETURN __attribute__((noreturn)) + +/** + * A macro to tag a function as never-returning (for analysis purposes). + * + * This is almost identical to SDL_NORETURN, except functions marked with this + * _can_ actually return. The difference is that this isn't used for code + * generation, but rather static analyzers use this information to assume + * truths about program state and available code paths. Specifically, this tag + * is useful for writing an assertion mechanism. Indeed, SDL_assert uses this + * tag behind the scenes. Generally, apps that don't understand the specific + * use-case for this tag should avoid using it directly. + * + * On compilers without analyzer_noreturn support, this is defined to nothing. + * + * This symbol is used in SDL's headers, but apps and other libraries are + * welcome to use it for their own interfaces as well. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ANALYZER_NORETURN __attribute__((analyzer_noreturn)) + + +/** + * A macro to signal that a case statement without a `break` is intentional. + * + * C compilers have gotten more aggressive about warning when a switch's + * `case` block does not end with a `break` or other flow control statement, + * flowing into the next case's code, as this is a common accident that leads + * to strange bugs. But sometimes falling through to the next case is the + * correct and desired behavior. This symbol lets an app communicate this + * intention to the compiler, so it doesn't generate a warning. + * + * It is used like this: + * + * ```c + * switch (x) { + * case 1: + * DoSomethingOnlyForOne(); + * SDL_FALLTHROUGH; // tell the compiler this was intentional. + * case 2: + * DoSomethingForOneAndTwo(); + * break; + * } + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_FALLTHROUGH [[fallthrough]] + +/** + * A macro to tag a function's return value as critical. + * + * This is a hint to the compiler that a function's return value should not be + * ignored. + * + * If an NODISCARD function's return value is thrown away (the function is + * called as if it returns `void`), the compiler will issue a warning. + * + * While it's generally good practice to check return values for errors, often + * times legitimate programs do not for good reasons. Be careful about what + * functions are tagged as NODISCARD. It operates best when used on a function + * that's failure is surprising and catastrophic; a good example would be a + * program that checks the return values of all its file write function calls + * but not the call to close the file, which it assumes incorrectly never + * fails. + * + * Function callers that want to throw away a NODISCARD return value can call + * the function with a `(void)` cast, which informs the compiler the act is + * intentional. + * + * On compilers without nodiscard support, this is defined to nothing. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_NODISCARD [[nodiscard]] + +/** + * A macro to tag a function as an allocator. + * + * This is a hint to the compiler that a function is an allocator, like + * malloc(), with certain rules. A description of how GCC treats this hint is + * here: + * + * https://gcc.gnu.org/onlinedocs/gcc/Common-Function-Attributes.html#index-malloc-function-attribute + * + * On compilers without allocator tag support, this is defined to nothing. + * + * Most apps don't need to, and should not, use this directly. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_MALLOC __declspec(allocator) __desclspec(restrict) + +/** + * A macro to tag a function as returning a certain allocation. + * + * This is a hint to the compiler that a function allocates and returns a + * specific amount of memory based on one of its arguments. For example, the C + * runtime's malloc() function could use this macro with an argument of 1 + * (first argument to malloc is the size of the allocation). + * + * On compilers without alloc_size support, this is defined to nothing. + * + * Most apps don't need to, and should not, use this directly. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ALLOC_SIZE(p) __attribute__((alloc_size(p))) + +/** + * A macro to tag a pointer variable, to help with pointer aliasing. + * + * A good explanation of the restrict keyword is here: + * + * https://en.wikipedia.org/wiki/Restrict + * + * On compilers without restrict support, this is defined to nothing. + * + * \since This macro is available since SDL 3.4.0. + */ +#define SDL_RESTRICT __restrict + +/** + * Check if the compiler supports a given builtin functionality. + * + * This allows preprocessor checks for things that otherwise might fail to + * compile. + * + * Supported by virtually all clang versions and more-recent GCCs. Use this + * instead of checking the clang version if possible. + * + * On compilers without has_builtin support, this is defined to 0 (always + * false). + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_HAS_BUILTIN(x) __has_builtin(x) + +/** + * A macro to specify data alignment. + * + * This informs the compiler that a given datatype or variable must be aligned + * to a specific byte count. + * + * For example: + * + * ```c + * // make sure this is struct is aligned to 16 bytes for SIMD access. + * typedef struct { + * float x, y, z, w; + * } SDL_ALIGNED(16) MySIMDAlignedData; + * + * // make sure this one field in a struct is aligned to 16 bytes for SIMD access. + * typedef struct { + * SomeStuff stuff; + * float SDL_ALIGNED(16) position[4]; + * SomeOtherStuff other_stuff; + * } MyStruct; + * + * // make sure this variable is aligned to 32 bytes. + * int SDL_ALIGNED(32) myval = 0; + * ``` + * + * Alignment is only guaranteed for things the compiler places: local + * variables on the stack and global/static variables. To dynamically allocate + * something that respects this alignment, use SDL_aligned_alloc() or some + * other mechanism. + * + * On compilers without alignment support, this macro is defined to an invalid + * symbol, to make it clear that the current compiler is likely to generate + * incorrect code when it sees this macro. + * + * \param x the byte count to align to, so the data's address will be a + * multiple of this value. + * + * \since This macro is available since SDL 3.4.0. + */ +#define SDL_ALIGNED(x) __attribute__((aligned(x))) + +/* end of wiki documentation section. */ +#endif + +/* `restrict` is from C99, but __restrict works with both Visual Studio and GCC. */ +#ifndef SDL_RESTRICT +# if defined(restrict) || ((defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L))) +# define SDL_RESTRICT restrict +# elif defined(_MSC_VER) || defined(__GNUC__) || defined(__clang__) +# define SDL_RESTRICT __restrict +# else +# define SDL_RESTRICT +# endif +#endif + +#ifndef SDL_HAS_BUILTIN +#ifdef __has_builtin +#define SDL_HAS_BUILTIN(x) __has_builtin(x) +#else +#define SDL_HAS_BUILTIN(x) 0 +#endif +#endif + +#ifndef SDL_DEPRECATED +# if defined(__GNUC__) && (__GNUC__ >= 4) /* technically, this arrived in gcc 3.1, but oh well. */ +# define SDL_DEPRECATED __attribute__((deprecated)) +# elif defined(_MSC_VER) +# define SDL_DEPRECATED __declspec(deprecated) +# else +# define SDL_DEPRECATED +# endif +#endif + +#ifndef SDL_UNUSED +# ifdef __GNUC__ +# define SDL_UNUSED __attribute__((unused)) +# else +# define SDL_UNUSED +# endif +#endif + +/* Some compilers use a special export keyword */ +#ifndef SDL_DECLSPEC +# if defined(SDL_PLATFORM_WINDOWS) +# ifdef DLL_EXPORT +# define SDL_DECLSPEC __declspec(dllexport) +# else +# define SDL_DECLSPEC +# endif +# else +# if defined(__GNUC__) && __GNUC__ >= 4 +# define SDL_DECLSPEC __attribute__ ((visibility("default"))) +# else +# define SDL_DECLSPEC +# endif +# endif +#endif + +/* By default SDL uses the C calling convention */ +#ifndef SDLCALL +#if defined(SDL_PLATFORM_WINDOWS) && !defined(__GNUC__) +#define SDLCALL __cdecl +#else +#define SDLCALL +#endif +#endif /* SDLCALL */ + +/* Force structure packing at 4 byte alignment. + This is necessary if the header is included in code which has structure + packing set to an alternate value, say for loading structures from disk. + The packing is reset to the previous value in SDL_close_code.h + */ +#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__) +#ifdef _MSC_VER +#pragma warning(disable: 4103) +#endif +#ifdef __clang__ +#pragma clang diagnostic ignored "-Wpragma-pack" +#endif +#ifdef __BORLANDC__ +#pragma nopackwarning +#endif +#ifdef _WIN64 +/* Use 8-byte alignment on 64-bit architectures, so pointers are aligned */ +#pragma pack(push,8) +#else +#pragma pack(push,4) +#endif +#endif /* Compiler needs structure packing set */ + +#ifndef SDL_INLINE +#ifdef __GNUC__ +#define SDL_INLINE __inline__ +#elif defined(_MSC_VER) || defined(__BORLANDC__) || \ + defined(__DMC__) || defined(__SC__) || \ + defined(__WATCOMC__) || defined(__LCC__) || \ + defined(__DECC) || defined(__CC_ARM) +#define SDL_INLINE __inline +#ifndef __inline__ +#define __inline__ __inline +#endif +#else +#define SDL_INLINE inline +#ifndef __inline__ +#define __inline__ inline +#endif +#endif +#endif /* SDL_INLINE not defined */ + +#ifndef SDL_FORCE_INLINE +#if defined(_MSC_VER) && (_MSC_VER >= 1200) +#define SDL_FORCE_INLINE __forceinline +#elif ( (defined(__GNUC__) && (__GNUC__ >= 4)) || defined(__clang__) ) +#define SDL_FORCE_INLINE __attribute__((always_inline)) static __inline__ +#else +#define SDL_FORCE_INLINE static SDL_INLINE +#endif +#endif /* SDL_FORCE_INLINE not defined */ + +#ifndef SDL_NORETURN +#if defined(__GNUC__) +#define SDL_NORETURN __attribute__((noreturn)) +#elif defined(_MSC_VER) +#define SDL_NORETURN __declspec(noreturn) +#else +#define SDL_NORETURN +#endif +#endif /* SDL_NORETURN not defined */ + +#ifdef __clang__ +#if __has_feature(attribute_analyzer_noreturn) +#define SDL_ANALYZER_NORETURN __attribute__((analyzer_noreturn)) +#endif +#endif + +#ifndef SDL_ANALYZER_NORETURN +#define SDL_ANALYZER_NORETURN +#endif + +/* Apparently this is needed by several Windows compilers */ +#ifndef __MACH__ +#ifndef NULL +#ifdef __cplusplus +#define NULL 0 +#else +#define NULL ((void *)0) +#endif +#endif /* NULL */ +#endif /* ! macOS - breaks precompiled headers */ + +#ifndef SDL_FALLTHROUGH +#if (defined(__cplusplus) && __cplusplus >= 201703L) || \ + (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 202000L) +#define SDL_FALLTHROUGH [[fallthrough]] +#else +#if defined(__has_attribute) && !defined(__SUNPRO_C) && !defined(__SUNPRO_CC) +#define SDL_HAS_FALLTHROUGH __has_attribute(__fallthrough__) +#else +#define SDL_HAS_FALLTHROUGH 0 +#endif /* __has_attribute */ +#if SDL_HAS_FALLTHROUGH && \ + ((defined(__GNUC__) && __GNUC__ >= 7) || \ + (defined(__clang_major__) && __clang_major__ >= 10)) +#define SDL_FALLTHROUGH __attribute__((__fallthrough__)) +#else +#define SDL_FALLTHROUGH do {} while (0) /* fallthrough */ +#endif /* SDL_HAS_FALLTHROUGH */ +#undef SDL_HAS_FALLTHROUGH +#endif /* C++17 or C2x */ +#endif /* SDL_FALLTHROUGH not defined */ + +#ifndef SDL_NODISCARD +#if (defined(__cplusplus) && __cplusplus >= 201703L) || \ + (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 202311L) +#define SDL_NODISCARD [[nodiscard]] +#elif ( (defined(__GNUC__) && (__GNUC__ >= 4)) || defined(__clang__) ) +#define SDL_NODISCARD __attribute__((warn_unused_result)) +#elif defined(_MSC_VER) && (_MSC_VER >= 1700) +#define SDL_NODISCARD _Check_return_ +#else +#define SDL_NODISCARD +#endif /* C++17 or C23 */ +#endif /* SDL_NODISCARD not defined */ + +#ifndef SDL_MALLOC +#if defined(__GNUC__) && (__GNUC__ >= 3) +#define SDL_MALLOC __attribute__((malloc)) +/** FIXME +#elif defined(_MSC_VER) +#define SDL_MALLOC __declspec(allocator) __desclspec(restrict) +**/ +#else +#define SDL_MALLOC +#endif +#endif /* SDL_MALLOC not defined */ + +#ifndef SDL_ALLOC_SIZE +#if (defined(__clang__) && __clang_major__ >= 4) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3))) +#define SDL_ALLOC_SIZE(p) __attribute__((alloc_size(p))) +#elif defined(_MSC_VER) +#define SDL_ALLOC_SIZE(p) +#else +#define SDL_ALLOC_SIZE(p) +#endif +#endif /* SDL_ALLOC_SIZE not defined */ + +#ifndef SDL_ALLOC_SIZE2 +#if (defined(__clang__) && __clang_major__ >= 4) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3))) +#define SDL_ALLOC_SIZE2(p1, p2) __attribute__((alloc_size(p1, p2))) +#elif defined(_MSC_VER) +#define SDL_ALLOC_SIZE2(p1, p2) +#else +#define SDL_ALLOC_SIZE2(p1, p2) +#endif +#endif /* SDL_ALLOC_SIZE2 not defined */ + +#ifndef SDL_ALIGNED +#if defined(__clang__) || defined(__GNUC__) +#define SDL_ALIGNED(x) __attribute__((aligned(x))) +#elif defined(_MSC_VER) +#define SDL_ALIGNED(x) __declspec(align(x)) +#elif defined(__cplusplus) && (__cplusplus >= 201103L) +#define SDL_ALIGNED(x) alignas(x) +#elif defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201112L) +#define SDL_ALIGNED(x) _Alignas(x) +#else +#define SDL_ALIGNED(x) PLEASE_DEFINE_SDL_ALIGNED +#endif +#endif /* SDL_ALIGNED not defined */ + diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_bits.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_bits.h new file mode 100644 index 0000000..7435ce6 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_bits.h @@ -0,0 +1,147 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryBits + * + * Functions for fiddling with bits and bitmasks. + */ + +#ifndef SDL_bits_h_ +#define SDL_bits_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +#if defined(__WATCOMC__) && defined(__386__) +extern __inline int _SDL_bsr_watcom(Uint32); +#pragma aux _SDL_bsr_watcom = \ + "bsr eax, eax" \ + parm [eax] nomemory \ + value [eax] \ + modify exact [eax] nomemory; +#endif + +/** + * Get the index of the most significant (set) bit in a 32-bit number. + * + * Result is undefined when called with 0. This operation can also be stated + * as "count leading zeroes" and "log base 2". + * + * Note that this is a forced-inline function in a header, and not a public + * API function available in the SDL library (which is to say, the code is + * embedded in the calling program and the linker and dynamic loader will not + * be able to find this function inside SDL itself). + * + * \param x the 32-bit value to examine. + * \returns the index of the most significant bit, or -1 if the value is 0. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE int SDL_MostSignificantBitIndex32(Uint32 x) +{ +#if defined(__GNUC__) && (__GNUC__ >= 4 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 4)) + /* Count Leading Zeroes builtin in GCC. + * http://gcc.gnu.org/onlinedocs/gcc-4.3.4/gcc/Other-Builtins.html + */ + if (x == 0) { + return -1; + } + return 31 - __builtin_clz(x); +#elif defined(__WATCOMC__) && defined(__386__) + if (x == 0) { + return -1; + } + return _SDL_bsr_watcom(x); +#elif defined(_MSC_VER) && _MSC_VER >= 1400 + unsigned long index; + if (_BitScanReverse(&index, x)) { + return (int)index; + } + return -1; +#else + /* Based off of Bit Twiddling Hacks by Sean Eron Anderson + * , released in the public domain. + * http://graphics.stanford.edu/~seander/bithacks.html#IntegerLog + */ + const Uint32 b[] = {0x2, 0xC, 0xF0, 0xFF00, 0xFFFF0000}; + const int S[] = {1, 2, 4, 8, 16}; + + int msbIndex = 0; + int i; + + if (x == 0) { + return -1; + } + + for (i = 4; i >= 0; i--) + { + if (x & b[i]) + { + x >>= S[i]; + msbIndex |= S[i]; + } + } + + return msbIndex; +#endif +} + +/** + * Determine if a unsigned 32-bit value has exactly one bit set. + * + * If there are no bits set (`x` is zero), or more than one bit set, this + * returns false. If any one bit is exclusively set, this returns true. + * + * Note that this is a forced-inline function in a header, and not a public + * API function available in the SDL library (which is to say, the code is + * embedded in the calling program and the linker and dynamic loader will not + * be able to find this function inside SDL itself). + * + * \param x the 32-bit value to examine. + * \returns true if exactly one bit is set in `x`, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE bool SDL_HasExactlyOneBitSet32(Uint32 x) +{ + if (x && !(x & (x - 1))) { + return true; + } + return false; +} + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_bits_h_ */ diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_blendmode.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_blendmode.h new file mode 100644 index 0000000..8f00cbc --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_blendmode.h @@ -0,0 +1,202 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryBlendmode + * + * Blend modes decide how two colors will mix together. There are both + * standard modes for basic needs and a means to create custom modes, + * dictating what sort of math to do on what color components. + */ + +#ifndef SDL_blendmode_h_ +#define SDL_blendmode_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * A set of blend modes used in drawing operations. + * + * These predefined blend modes are supported everywhere. + * + * Additional values may be obtained from SDL_ComposeCustomBlendMode. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_ComposeCustomBlendMode + */ +typedef Uint32 SDL_BlendMode; + +#define SDL_BLENDMODE_NONE 0x00000000u /**< no blending: dstRGBA = srcRGBA */ +#define SDL_BLENDMODE_BLEND 0x00000001u /**< alpha blending: dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA)), dstA = srcA + (dstA * (1-srcA)) */ +#define SDL_BLENDMODE_BLEND_PREMULTIPLIED 0x00000010u /**< pre-multiplied alpha blending: dstRGBA = srcRGBA + (dstRGBA * (1-srcA)) */ +#define SDL_BLENDMODE_ADD 0x00000002u /**< additive blending: dstRGB = (srcRGB * srcA) + dstRGB, dstA = dstA */ +#define SDL_BLENDMODE_ADD_PREMULTIPLIED 0x00000020u /**< pre-multiplied additive blending: dstRGB = srcRGB + dstRGB, dstA = dstA */ +#define SDL_BLENDMODE_MOD 0x00000004u /**< color modulate: dstRGB = srcRGB * dstRGB, dstA = dstA */ +#define SDL_BLENDMODE_MUL 0x00000008u /**< color multiply: dstRGB = (srcRGB * dstRGB) + (dstRGB * (1-srcA)), dstA = dstA */ +#define SDL_BLENDMODE_INVALID 0x7FFFFFFFu + +/** + * The blend operation used when combining source and destination pixel + * components. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_BlendOperation +{ + SDL_BLENDOPERATION_ADD = 0x1, /**< dst + src: supported by all renderers */ + SDL_BLENDOPERATION_SUBTRACT = 0x2, /**< src - dst : supported by D3D, OpenGL, OpenGLES, and Vulkan */ + SDL_BLENDOPERATION_REV_SUBTRACT = 0x3, /**< dst - src : supported by D3D, OpenGL, OpenGLES, and Vulkan */ + SDL_BLENDOPERATION_MINIMUM = 0x4, /**< min(dst, src) : supported by D3D, OpenGL, OpenGLES, and Vulkan */ + SDL_BLENDOPERATION_MAXIMUM = 0x5 /**< max(dst, src) : supported by D3D, OpenGL, OpenGLES, and Vulkan */ +} SDL_BlendOperation; + +/** + * The normalized factor used to multiply pixel components. + * + * The blend factors are multiplied with the pixels from a drawing operation + * (src) and the pixels from the render target (dst) before the blend + * operation. The comma-separated factors listed above are always applied in + * the component order red, green, blue, and alpha. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_BlendFactor +{ + SDL_BLENDFACTOR_ZERO = 0x1, /**< 0, 0, 0, 0 */ + SDL_BLENDFACTOR_ONE = 0x2, /**< 1, 1, 1, 1 */ + SDL_BLENDFACTOR_SRC_COLOR = 0x3, /**< srcR, srcG, srcB, srcA */ + SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 0x4, /**< 1-srcR, 1-srcG, 1-srcB, 1-srcA */ + SDL_BLENDFACTOR_SRC_ALPHA = 0x5, /**< srcA, srcA, srcA, srcA */ + SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 0x6, /**< 1-srcA, 1-srcA, 1-srcA, 1-srcA */ + SDL_BLENDFACTOR_DST_COLOR = 0x7, /**< dstR, dstG, dstB, dstA */ + SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8, /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */ + SDL_BLENDFACTOR_DST_ALPHA = 0x9, /**< dstA, dstA, dstA, dstA */ + SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */ +} SDL_BlendFactor; + +/** + * Compose a custom blend mode for renderers. + * + * The functions SDL_SetRenderDrawBlendMode and SDL_SetTextureBlendMode accept + * the SDL_BlendMode returned by this function if the renderer supports it. + * + * A blend mode controls how the pixels from a drawing operation (source) get + * combined with the pixels from the render target (destination). First, the + * components of the source and destination pixels get multiplied with their + * blend factors. Then, the blend operation takes the two products and + * calculates the result that will get stored in the render target. + * + * Expressed in pseudocode, it would look like this: + * + * ```c + * dstRGB = colorOperation(srcRGB * srcColorFactor, dstRGB * dstColorFactor); + * dstA = alphaOperation(srcA * srcAlphaFactor, dstA * dstAlphaFactor); + * ``` + * + * Where the functions `colorOperation(src, dst)` and `alphaOperation(src, + * dst)` can return one of the following: + * + * - `src + dst` + * - `src - dst` + * - `dst - src` + * - `min(src, dst)` + * - `max(src, dst)` + * + * The red, green, and blue components are always multiplied with the first, + * second, and third components of the SDL_BlendFactor, respectively. The + * fourth component is not used. + * + * The alpha component is always multiplied with the fourth component of the + * SDL_BlendFactor. The other components are not used in the alpha + * calculation. + * + * Support for these blend modes varies for each renderer. To check if a + * specific SDL_BlendMode is supported, create a renderer and pass it to + * either SDL_SetRenderDrawBlendMode or SDL_SetTextureBlendMode. They will + * return with an error if the blend mode is not supported. + * + * This list describes the support of custom blend modes for each renderer. + * All renderers support the four blend modes listed in the SDL_BlendMode + * enumeration. + * + * - **direct3d**: Supports all operations with all factors. However, some + * factors produce unexpected results with `SDL_BLENDOPERATION_MINIMUM` and + * `SDL_BLENDOPERATION_MAXIMUM`. + * - **direct3d11**: Same as Direct3D 9. + * - **opengl**: Supports the `SDL_BLENDOPERATION_ADD` operation with all + * factors. OpenGL versions 1.1, 1.2, and 1.3 do not work correctly here. + * - **opengles2**: Supports the `SDL_BLENDOPERATION_ADD`, + * `SDL_BLENDOPERATION_SUBTRACT`, `SDL_BLENDOPERATION_REV_SUBTRACT` + * operations with all factors. + * - **psp**: No custom blend mode support. + * - **software**: No custom blend mode support. + * + * Some renderers do not provide an alpha component for the default render + * target. The `SDL_BLENDFACTOR_DST_ALPHA` and + * `SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA` factors do not have an effect in this + * case. + * + * \param srcColorFactor the SDL_BlendFactor applied to the red, green, and + * blue components of the source pixels. + * \param dstColorFactor the SDL_BlendFactor applied to the red, green, and + * blue components of the destination pixels. + * \param colorOperation the SDL_BlendOperation used to combine the red, + * green, and blue components of the source and + * destination pixels. + * \param srcAlphaFactor the SDL_BlendFactor applied to the alpha component of + * the source pixels. + * \param dstAlphaFactor the SDL_BlendFactor applied to the alpha component of + * the destination pixels. + * \param alphaOperation the SDL_BlendOperation used to combine the alpha + * component of the source and destination pixels. + * \returns an SDL_BlendMode that represents the chosen factors and + * operations. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetRenderDrawBlendMode + * \sa SDL_GetRenderDrawBlendMode + * \sa SDL_SetTextureBlendMode + * \sa SDL_GetTextureBlendMode + */ +extern SDL_DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor, + SDL_BlendFactor dstColorFactor, + SDL_BlendOperation colorOperation, + SDL_BlendFactor srcAlphaFactor, + SDL_BlendFactor dstAlphaFactor, + SDL_BlendOperation alphaOperation); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_blendmode_h_ */ diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_camera.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_camera.h new file mode 100644 index 0000000..59ce73f --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_camera.h @@ -0,0 +1,535 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryCamera + * + * Video capture for the SDL library. + * + * This API lets apps read input from video sources, like webcams. Camera + * devices can be enumerated, queried, and opened. Once opened, it will + * provide SDL_Surface objects as new frames of video come in. These surfaces + * can be uploaded to an SDL_Texture or processed as pixels in memory. + * + * Several platforms will alert the user if an app tries to access a camera, + * and some will present a UI asking the user if your application should be + * allowed to obtain images at all, which they can deny. A successfully opened + * camera will not provide images until permission is granted. Applications, + * after opening a camera device, can see if they were granted access by + * either polling with the SDL_GetCameraPermissionState() function, or waiting + * for an SDL_EVENT_CAMERA_DEVICE_APPROVED or SDL_EVENT_CAMERA_DEVICE_DENIED + * event. Platforms that don't have any user approval process will report + * approval immediately. + * + * Note that SDL cameras only provide video as individual frames; they will + * not provide full-motion video encoded in a movie file format, although an + * app is free to encode the acquired frames into any format it likes. It also + * does not provide audio from the camera hardware through this API; not only + * do many webcams not have microphones at all, many people--from streamers to + * people on Zoom calls--will want to use a separate microphone regardless of + * the camera. In any case, recorded audio will be available through SDL's + * audio API no matter what hardware provides the microphone. + * + * ## Camera gotchas + * + * Consumer-level camera hardware tends to take a little while to warm up, + * once the device has been opened. Generally most camera apps have some sort + * of UI to take a picture (a button to snap a pic while a preview is showing, + * some sort of multi-second countdown for the user to pose, like a photo + * booth), which puts control in the users' hands, or they are intended to + * stay on for long times (Pokemon Go, etc). + * + * It's not uncommon that a newly-opened camera will provide a couple of + * completely black frames, maybe followed by some under-exposed images. If + * taking a single frame automatically, or recording video from a camera's + * input without the user initiating it from a preview, it could be wise to + * drop the first several frames (if not the first several _seconds_ worth of + * frames!) before using images from a camera. + */ + +#ifndef SDL_camera_h_ +#define SDL_camera_h_ + +#include +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * This is a unique ID for a camera device for the time it is connected to the + * system, and is never reused for the lifetime of the application. + * + * If the device is disconnected and reconnected, it will get a new ID. + * + * The value 0 is an invalid ID. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_GetCameras + */ +typedef Uint32 SDL_CameraID; + +/** + * The opaque structure used to identify an opened SDL camera. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_Camera SDL_Camera; + +/** + * The details of an output format for a camera device. + * + * Cameras often support multiple formats; each one will be encapsulated in + * this struct. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GetCameraSupportedFormats + * \sa SDL_GetCameraFormat + */ +typedef struct SDL_CameraSpec +{ + SDL_PixelFormat format; /**< Frame format */ + SDL_Colorspace colorspace; /**< Frame colorspace */ + int width; /**< Frame width */ + int height; /**< Frame height */ + int framerate_numerator; /**< Frame rate numerator ((num / denom) == FPS, (denom / num) == duration in seconds) */ + int framerate_denominator; /**< Frame rate denominator ((num / denom) == FPS, (denom / num) == duration in seconds) */ +} SDL_CameraSpec; + +/** + * The position of camera in relation to system device. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_GetCameraPosition + */ +typedef enum SDL_CameraPosition +{ + SDL_CAMERA_POSITION_UNKNOWN, + SDL_CAMERA_POSITION_FRONT_FACING, + SDL_CAMERA_POSITION_BACK_FACING +} SDL_CameraPosition; + +/** + * The current state of a request for camera access. + * + * \since This enum is available since SDL 3.4.0. + * + * \sa SDL_GetCameraPermissionState + */ +typedef enum SDL_CameraPermissionState +{ + SDL_CAMERA_PERMISSION_STATE_DENIED = -1, + SDL_CAMERA_PERMISSION_STATE_PENDING, + SDL_CAMERA_PERMISSION_STATE_APPROVED, +} SDL_CameraPermissionState; + + +/** + * Use this function to get the number of built-in camera drivers. + * + * This function returns a hardcoded number. This never returns a negative + * value; if there are no drivers compiled into this build of SDL, this + * function returns zero. The presence of a driver in this list does not mean + * it will function, it just means SDL is capable of interacting with that + * interface. For example, a build of SDL might have v4l2 support, but if + * there's no kernel support available, SDL's v4l2 driver would fail if used. + * + * By default, SDL tries all drivers, in its preferred order, until one is + * found to be usable. + * + * \returns the number of built-in camera drivers. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetCameraDriver + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumCameraDrivers(void); + +/** + * Use this function to get the name of a built in camera driver. + * + * The list of camera drivers is given in the order that they are normally + * initialized by default; the drivers that seem more reasonable to choose + * first (as far as the SDL developers believe) are earlier in the list. + * + * The names of drivers are all simple, low-ASCII identifiers, like "v4l2", + * "coremedia" or "android". These never have Unicode characters, and are not + * meant to be proper names. + * + * \param index the index of the camera driver; the value ranges from 0 to + * SDL_GetNumCameraDrivers() - 1. + * \returns the name of the camera driver at the requested index, or NULL if + * an invalid index was specified. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetNumCameraDrivers + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetCameraDriver(int index); + +/** + * Get the name of the current camera driver. + * + * The names of drivers are all simple, low-ASCII identifiers, like "v4l2", + * "coremedia" or "android". These never have Unicode characters, and are not + * meant to be proper names. + * + * \returns the name of the current camera driver or NULL if no driver has + * been initialized. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetCurrentCameraDriver(void); + +/** + * Get a list of currently connected camera devices. + * + * \param count a pointer filled in with the number of cameras returned, may + * be NULL. + * \returns a 0 terminated array of camera instance IDs or NULL on failure; + * call SDL_GetError() for more information. This should be freed + * with SDL_free() when it is no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenCamera + */ +extern SDL_DECLSPEC SDL_CameraID * SDLCALL SDL_GetCameras(int *count); + +/** + * Get the list of native formats/sizes a camera supports. + * + * This returns a list of all formats and frame sizes that a specific camera + * can offer. This is useful if your app can accept a variety of image formats + * and sizes and so want to find the optimal spec that doesn't require + * conversion. + * + * This function isn't strictly required; if you call SDL_OpenCamera with a + * NULL spec, SDL will choose a native format for you, and if you instead + * specify a desired format, it will transparently convert to the requested + * format on your behalf. + * + * If `count` is not NULL, it will be filled with the number of elements in + * the returned array. + * + * Note that it's legal for a camera to supply an empty list. This is what + * will happen on Emscripten builds, since that platform won't tell _anything_ + * about available cameras until you've opened one, and won't even tell if + * there _is_ a camera until the user has given you permission to check + * through a scary warning popup. + * + * \param instance_id the camera device instance ID. + * \param count a pointer filled in with the number of elements in the list, + * may be NULL. + * \returns a NULL terminated array of pointers to SDL_CameraSpec or NULL on + * failure; call SDL_GetError() for more information. This is a + * single allocation that should be freed with SDL_free() when it is + * no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetCameras + * \sa SDL_OpenCamera + */ +extern SDL_DECLSPEC SDL_CameraSpec ** SDLCALL SDL_GetCameraSupportedFormats(SDL_CameraID instance_id, int *count); + +/** + * Get the human-readable device name for a camera. + * + * \param instance_id the camera device instance ID. + * \returns a human-readable device name or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetCameras + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetCameraName(SDL_CameraID instance_id); + +/** + * Get the position of the camera in relation to the system. + * + * Most platforms will report UNKNOWN, but mobile devices, like phones, can + * often make a distinction between cameras on the front of the device (that + * points towards the user, for taking "selfies") and cameras on the back (for + * filming in the direction the user is facing). + * + * \param instance_id the camera device instance ID. + * \returns the position of the camera on the system hardware. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetCameras + */ +extern SDL_DECLSPEC SDL_CameraPosition SDLCALL SDL_GetCameraPosition(SDL_CameraID instance_id); + +/** + * Open a video recording device (a "camera"). + * + * You can open the device with any reasonable spec, and if the hardware can't + * directly support it, it will convert data seamlessly to the requested + * format. This might incur overhead, including scaling of image data. + * + * If you would rather accept whatever format the device offers, you can pass + * a NULL spec here and it will choose one for you (and you can use + * SDL_Surface's conversion/scaling functions directly if necessary). + * + * You can call SDL_GetCameraFormat() to get the actual data format if passing + * a NULL spec here. You can see the exact specs a device can support without + * conversion with SDL_GetCameraSupportedFormats(). + * + * SDL will not attempt to emulate framerate; it will try to set the hardware + * to the rate closest to the requested speed, but it won't attempt to limit + * or duplicate frames artificially; call SDL_GetCameraFormat() to see the + * actual framerate of the opened the device, and check your timestamps if + * this is crucial to your app! + * + * Note that the camera is not usable until the user approves its use! On some + * platforms, the operating system will prompt the user to permit access to + * the camera, and they can choose Yes or No at that point. Until they do, the + * camera will not be usable. The app should either wait for an + * SDL_EVENT_CAMERA_DEVICE_APPROVED (or SDL_EVENT_CAMERA_DEVICE_DENIED) event, + * or poll SDL_GetCameraPermissionState() occasionally until it returns + * non-zero. On platforms that don't require explicit user approval (and + * perhaps in places where the user previously permitted access), the approval + * event might come immediately, but it might come seconds, minutes, or hours + * later! + * + * \param instance_id the camera device instance ID. + * \param spec the desired format for data the device will provide. Can be + * NULL. + * \returns an SDL_Camera object or NULL on failure; call SDL_GetError() for + * more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetCameras + * \sa SDL_GetCameraFormat + */ +extern SDL_DECLSPEC SDL_Camera * SDLCALL SDL_OpenCamera(SDL_CameraID instance_id, const SDL_CameraSpec *spec); + +/** + * Query if camera access has been approved by the user. + * + * Cameras will not function between when the device is opened by the app and + * when the user permits access to the hardware. On some platforms, this + * presents as a popup dialog where the user has to explicitly approve access; + * on others the approval might be implicit and not alert the user at all. + * + * This function can be used to check the status of that approval. It will + * return SDL_CAMERA_PERMISSION_STATE_PENDING if waiting for user response, + * SDL_CAMERA_PERMISSION_STATE_APPROVED if the camera is approved for use, and + * SDL_CAMERA_PERMISSION_STATE_DENIED if the user denied access. + * + * Instead of polling with this function, you can wait for a + * SDL_EVENT_CAMERA_DEVICE_APPROVED (or SDL_EVENT_CAMERA_DEVICE_DENIED) event + * in the standard SDL event loop, which is guaranteed to be sent once when + * permission to use the camera is decided. + * + * If a camera is declined, there's nothing to be done but call + * SDL_CloseCamera() to dispose of it. + * + * \param camera the opened camera device to query. + * \returns an SDL_CameraPermissionState value indicating if access is + * granted, or `SDL_CAMERA_PERMISSION_STATE_PENDING` if the decision + * is still pending. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenCamera + * \sa SDL_CloseCamera + */ +extern SDL_DECLSPEC SDL_CameraPermissionState SDLCALL SDL_GetCameraPermissionState(SDL_Camera *camera); + +/** + * Get the instance ID of an opened camera. + * + * \param camera an SDL_Camera to query. + * \returns the instance ID of the specified camera on success or 0 on + * failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenCamera + */ +extern SDL_DECLSPEC SDL_CameraID SDLCALL SDL_GetCameraID(SDL_Camera *camera); + +/** + * Get the properties associated with an opened camera. + * + * \param camera the SDL_Camera obtained from SDL_OpenCamera(). + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetCameraProperties(SDL_Camera *camera); + +/** + * Get the spec that a camera is using when generating images. + * + * Note that this might not be the native format of the hardware, as SDL might + * be converting to this format behind the scenes. + * + * If the system is waiting for the user to approve access to the camera, as + * some platforms require, this will return false, but this isn't necessarily + * a fatal error; you should either wait for an + * SDL_EVENT_CAMERA_DEVICE_APPROVED (or SDL_EVENT_CAMERA_DEVICE_DENIED) event, + * or poll SDL_GetCameraPermissionState() occasionally until it returns + * non-zero. + * + * \param camera opened camera device. + * \param spec the SDL_CameraSpec to be initialized by this function. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenCamera + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetCameraFormat(SDL_Camera *camera, SDL_CameraSpec *spec); + +/** + * Acquire a frame. + * + * The frame is a memory pointer to the image data, whose size and format are + * given by the spec requested when opening the device. + * + * This is a non blocking API. If there is a frame available, a non-NULL + * surface is returned, and timestampNS will be filled with a non-zero value. + * + * Note that an error case can also return NULL, but a NULL by itself is + * normal and just signifies that a new frame is not yet available. Note that + * even if a camera device fails outright (a USB camera is unplugged while in + * use, etc), SDL will send an event separately to notify the app, but + * continue to provide blank frames at ongoing intervals until + * SDL_CloseCamera() is called, so real failure here is almost always an out + * of memory condition. + * + * After use, the frame should be released with SDL_ReleaseCameraFrame(). If + * you don't do this, the system may stop providing more video! + * + * Do not call SDL_DestroySurface() on the returned surface! It must be given + * back to the camera subsystem with SDL_ReleaseCameraFrame! + * + * If the system is waiting for the user to approve access to the camera, as + * some platforms require, this will return NULL (no frames available); you + * should either wait for an SDL_EVENT_CAMERA_DEVICE_APPROVED (or + * SDL_EVENT_CAMERA_DEVICE_DENIED) event, or poll + * SDL_GetCameraPermissionState() occasionally until it returns non-zero. + * + * \param camera opened camera device. + * \param timestampNS a pointer filled in with the frame's timestamp, or 0 on + * error. Can be NULL. + * \returns a new frame of video on success, NULL if none is currently + * available. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ReleaseCameraFrame + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_AcquireCameraFrame(SDL_Camera *camera, Uint64 *timestampNS); + +/** + * Release a frame of video acquired from a camera. + * + * Let the back-end re-use the internal buffer for camera. + * + * This function _must_ be called only on surface objects returned by + * SDL_AcquireCameraFrame(). This function should be called as quickly as + * possible after acquisition, as SDL keeps a small FIFO queue of surfaces for + * video frames; if surfaces aren't released in a timely manner, SDL may drop + * upcoming video frames from the camera. + * + * If the app needs to keep the surface for a significant time, they should + * make a copy of it and release the original. + * + * The app should not use the surface again after calling this function; + * assume the surface is freed and the pointer is invalid. + * + * \param camera opened camera device. + * \param frame the video frame surface to release. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AcquireCameraFrame + */ +extern SDL_DECLSPEC void SDLCALL SDL_ReleaseCameraFrame(SDL_Camera *camera, SDL_Surface *frame); + +/** + * Use this function to shut down camera processing and close the camera + * device. + * + * \param camera opened camera device. + * + * \threadsafety It is safe to call this function from any thread, but no + * thread may reference `device` once this function is called. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenCamera + */ +extern SDL_DECLSPEC void SDLCALL SDL_CloseCamera(SDL_Camera *camera); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_camera_h_ */ diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_clipboard.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_clipboard.h new file mode 100644 index 0000000..7480eb2 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_clipboard.h @@ -0,0 +1,331 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryClipboard + * + * SDL provides access to the system clipboard, both for reading information + * from other processes and publishing information of its own. + * + * This is not just text! SDL apps can access and publish data by mimetype. + * + * ## Basic use (text) + * + * Obtaining and publishing simple text to the system clipboard is as easy as + * calling SDL_GetClipboardText() and SDL_SetClipboardText(), respectively. + * These deal with C strings in UTF-8 encoding. Data transmission and encoding + * conversion is completely managed by SDL. + * + * ## Clipboard callbacks (data other than text) + * + * Things get more complicated when the clipboard contains something other + * than text. Not only can the system clipboard contain data of any type, in + * some cases it can contain the same data in different formats! For example, + * an image painting app might let the user copy a graphic to the clipboard, + * and offers it in .BMP, .JPG, or .PNG format for other apps to consume. + * + * Obtaining clipboard data ("pasting") like this is a matter of calling + * SDL_GetClipboardData() and telling it the mimetype of the data you want. + * But how does one know if that format is available? SDL_HasClipboardData() + * can report if a specific mimetype is offered, and + * SDL_GetClipboardMimeTypes() can provide the entire list of mimetypes + * available, so the app can decide what to do with the data and what formats + * it can support. + * + * Setting the clipboard ("copying") to arbitrary data is done with + * SDL_SetClipboardData. The app does not provide the data in this call, but + * rather the mimetypes it is willing to provide and a callback function. + * During the callback, the app will generate the data. This allows massive + * data sets to be provided to the clipboard, without any data being copied + * before it is explicitly requested. More specifically, it allows an app to + * offer data in multiple formats without providing a copy of all of them + * upfront. If the app has an image that it could provide in PNG or JPG + * format, it doesn't have to encode it to either of those unless and until + * something tries to paste it. + * + * ## Primary Selection + * + * The X11 and Wayland video targets have a concept of the "primary selection" + * in addition to the usual clipboard. This is generally highlighted (but not + * explicitly copied) text from various apps. SDL offers APIs for this through + * SDL_GetPrimarySelectionText() and SDL_SetPrimarySelectionText(). SDL offers + * these APIs on platforms without this concept, too, but only so far that it + * will keep a copy of a string that the app sets for later retrieval; the + * operating system will not ever attempt to change the string externally if + * it doesn't support a primary selection. + */ + +#ifndef SDL_clipboard_h_ +#define SDL_clipboard_h_ + +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Function prototypes */ + +/** + * Put UTF-8 text into the clipboard. + * + * \param text the text to store in the clipboard. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetClipboardText + * \sa SDL_HasClipboardText + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetClipboardText(const char *text); + +/** + * Get UTF-8 text from the clipboard. + * + * This function returns an empty string if there is not enough memory left + * for a copy of the clipboard's content. + * + * \returns the clipboard text on success or an empty string on failure; call + * SDL_GetError() for more information. This should be freed with + * SDL_free() when it is no longer needed. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasClipboardText + * \sa SDL_SetClipboardText + */ +extern SDL_DECLSPEC char * SDLCALL SDL_GetClipboardText(void); + +/** + * Query whether the clipboard exists and contains a non-empty text string. + * + * \returns true if the clipboard has text, or false if it does not. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetClipboardText + * \sa SDL_SetClipboardText + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasClipboardText(void); + +/** + * Put UTF-8 text into the primary selection. + * + * \param text the text to store in the primary selection. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPrimarySelectionText + * \sa SDL_HasPrimarySelectionText + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetPrimarySelectionText(const char *text); + +/** + * Get UTF-8 text from the primary selection. + * + * This function returns an empty string if there is not enough memory left + * for a copy of the primary selection's content. + * + * \returns the primary selection text on success or an empty string on + * failure; call SDL_GetError() for more information. This should be + * freed with SDL_free() when it is no longer needed. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasPrimarySelectionText + * \sa SDL_SetPrimarySelectionText + */ +extern SDL_DECLSPEC char * SDLCALL SDL_GetPrimarySelectionText(void); + +/** + * Query whether the primary selection exists and contains a non-empty text + * string. + * + * \returns true if the primary selection has text, or false if it does not. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPrimarySelectionText + * \sa SDL_SetPrimarySelectionText + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasPrimarySelectionText(void); + +/** + * Callback function that will be called when data for the specified mime-type + * is requested by the OS. + * + * The callback function is called with NULL as the mime_type when the + * clipboard is cleared or new data is set. The clipboard is automatically + * cleared in SDL_Quit(). + * + * \param userdata a pointer to the provided user data. + * \param mime_type the requested mime-type. + * \param size a pointer filled in with the length of the returned data. + * \returns a pointer to the data for the provided mime-type. Returning NULL + * or setting the length to 0 will cause zero length data to be sent + * to the "receiver", which should be able to handle this. The + * returned data will not be freed, so it needs to be retained and + * dealt with internally. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetClipboardData + */ +typedef const void *(SDLCALL *SDL_ClipboardDataCallback)(void *userdata, const char *mime_type, size_t *size); + +/** + * Callback function that will be called when the clipboard is cleared, or + * when new data is set. + * + * \param userdata a pointer to the provided user data. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetClipboardData + */ +typedef void (SDLCALL *SDL_ClipboardCleanupCallback)(void *userdata); + +/** + * Offer clipboard data to the OS. + * + * Tell the operating system that the application is offering clipboard data + * for each of the provided mime-types. Once another application requests the + * data the callback function will be called, allowing it to generate and + * respond with the data for the requested mime-type. + * + * The size of text data does not include any terminator, and the text does + * not need to be null-terminated (e.g., you can directly copy a portion of a + * document). + * + * \param callback a function pointer to the function that provides the + * clipboard data. + * \param cleanup a function pointer to the function that cleans up the + * clipboard data. + * \param userdata an opaque pointer that will be forwarded to the callbacks. + * \param mime_types a list of mime-types that are being offered. SDL copies + * the given list. + * \param num_mime_types the number of mime-types in the mime_types list. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ClearClipboardData + * \sa SDL_GetClipboardData + * \sa SDL_HasClipboardData + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetClipboardData(SDL_ClipboardDataCallback callback, SDL_ClipboardCleanupCallback cleanup, void *userdata, const char **mime_types, size_t num_mime_types); + +/** + * Clear the clipboard data. + * + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetClipboardData + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ClearClipboardData(void); + +/** + * Get the data from the clipboard for a given mime type. + * + * The size of text data does not include the terminator, but the text is + * guaranteed to be null-terminated. + * + * \param mime_type the mime type to read from the clipboard. + * \param size a pointer filled in with the length of the returned data. + * \returns the retrieved data buffer or NULL on failure; call SDL_GetError() + * for more information. This should be freed with SDL_free() when it + * is no longer needed. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasClipboardData + * \sa SDL_SetClipboardData + */ +extern SDL_DECLSPEC void * SDLCALL SDL_GetClipboardData(const char *mime_type, size_t *size); + +/** + * Query whether there is data in the clipboard for the provided mime type. + * + * \param mime_type the mime type to check for data. + * \returns true if data exists in the clipboard for the provided mime type, + * false if it does not. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetClipboardData + * \sa SDL_GetClipboardData + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasClipboardData(const char *mime_type); + +/** + * Retrieve the list of mime types available in the clipboard. + * + * \param num_mime_types a pointer filled with the number of mime types, may + * be NULL. + * \returns a null-terminated array of strings with mime types, or NULL on + * failure; call SDL_GetError() for more information. This should be + * freed with SDL_free() when it is no longer needed. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetClipboardData + */ +extern SDL_DECLSPEC char ** SDLCALL SDL_GetClipboardMimeTypes(size_t *num_mime_types); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_clipboard_h_ */ diff --git a/libs/SDL_mixer/src/codecs/load_aiff.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_close_code.h similarity index 58% rename from libs/SDL_mixer/src/codecs/load_aiff.h rename to libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_close_code.h index 6456970..da1dea7 100644 --- a/libs/SDL_mixer/src/codecs/load_aiff.h +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_close_code.h @@ -1,5 +1,5 @@ /* - SDL_mixer: An audio mixer library based on the SDL library + Simple DirectMedia Layer Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied @@ -17,17 +17,25 @@ 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. - - This is the source needed to decode an AIFF file into a waveform. - It's pretty straightforward once you get going. The only - externally-callable function is Mix_LoadAIFF_IO(), which is meant to - act as identically to SDL_LoadWAV_IO() as possible. - - This file by Torbjörn Andersson (torbjorn.andersson@eurotime.se) */ -/* Don't call this directly; use Mix_LoadWAV_IO() for now. */ -SDL_AudioSpec *Mix_LoadAIFF_IO (SDL_IOStream *src, bool closeio, - SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len); +/* + * This file reverses the effects of SDL_begin_code.h and should be included + * after you finish any function and structure declarations in your headers. + * + * SDL's headers use this; applications generally should not include this + * header directly. + */ -/* vi: set ts=4 sw=4 expandtab: */ +#ifndef SDL_begin_code_h +#error SDL_close_code.h included without matching SDL_begin_code.h +#endif +#undef SDL_begin_code_h + +/* Reset structure packing at previous byte alignment */ +#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__) +#ifdef __BORLANDC__ +#pragma nopackwarning +#endif +#pragma pack(pop) +#endif /* Compiler needs structure packing set */ diff --git a/libs/SDL_mixer/src/codecs/music_flac.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_copying.h similarity index 84% rename from libs/SDL_mixer/src/codecs/music_flac.h rename to libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_copying.h index 44b3b3d..747bd35 100644 --- a/libs/SDL_mixer/src/codecs/music_flac.h +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_copying.h @@ -1,5 +1,5 @@ /* - SDL_mixer: An audio mixer library based on the SDL library + Simple DirectMedia Layer Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied @@ -19,8 +19,4 @@ 3. This notice may not be removed or altered from any source distribution. */ -#include "music.h" - -extern Mix_MusicInterface Mix_MusicInterface_FLAC; - -/* vi: set ts=4 sw=4 expandtab: */ +/* Header file containing SDL's license. */ diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_cpuinfo.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_cpuinfo.h new file mode 100644 index 0000000..b1e125b --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_cpuinfo.h @@ -0,0 +1,374 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: CPUInfo */ + +/** + * # CategoryCPUInfo + * + * CPU feature detection for SDL. + * + * These functions are largely concerned with reporting if the system has + * access to various SIMD instruction sets, but also has other important info + * to share, such as system RAM size and number of logical CPU cores. + * + * CPU instruction set checks, like SDL_HasSSE() and SDL_HasNEON(), are + * available on all platforms, even if they don't make sense (an ARM processor + * will never have SSE and an x86 processor will never have NEON, for example, + * but these functions still exist and will simply return false in these + * cases). + */ + +#ifndef SDL_cpuinfo_h_ +#define SDL_cpuinfo_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * A guess for the cacheline size used for padding. + * + * Most x86 processors have a 64 byte cache line. The 64-bit PowerPC + * processors have a 128 byte cache line. We use the larger value to be + * generally safe. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_CACHELINE_SIZE 128 + +/** + * Get the number of logical CPU cores available. + * + * \returns the total number of logical CPU cores. On CPUs that include + * technologies such as hyperthreading, the number of logical cores + * may be more than the number of physical cores. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumLogicalCPUCores(void); + +/** + * Determine the L1 cache line size of the CPU. + * + * This is useful for determining multi-threaded structure padding or SIMD + * prefetch sizes. + * + * \returns the L1 cache line size of the CPU, in bytes. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetCPUCacheLineSize(void); + +/** + * Determine whether the CPU has AltiVec features. + * + * This always returns false on CPUs that aren't using PowerPC instruction + * sets. + * + * \returns true if the CPU has AltiVec features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasAltiVec(void); + +/** + * Determine whether the CPU has MMX features. + * + * This always returns false on CPUs that aren't using Intel instruction sets. + * + * \returns true if the CPU has MMX features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasMMX(void); + +/** + * Determine whether the CPU has SSE features. + * + * This always returns false on CPUs that aren't using Intel instruction sets. + * + * \returns true if the CPU has SSE features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasSSE2 + * \sa SDL_HasSSE3 + * \sa SDL_HasSSE41 + * \sa SDL_HasSSE42 + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasSSE(void); + +/** + * Determine whether the CPU has SSE2 features. + * + * This always returns false on CPUs that aren't using Intel instruction sets. + * + * \returns true if the CPU has SSE2 features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasSSE + * \sa SDL_HasSSE3 + * \sa SDL_HasSSE41 + * \sa SDL_HasSSE42 + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasSSE2(void); + +/** + * Determine whether the CPU has SSE3 features. + * + * This always returns false on CPUs that aren't using Intel instruction sets. + * + * \returns true if the CPU has SSE3 features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasSSE + * \sa SDL_HasSSE2 + * \sa SDL_HasSSE41 + * \sa SDL_HasSSE42 + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasSSE3(void); + +/** + * Determine whether the CPU has SSE4.1 features. + * + * This always returns false on CPUs that aren't using Intel instruction sets. + * + * \returns true if the CPU has SSE4.1 features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasSSE + * \sa SDL_HasSSE2 + * \sa SDL_HasSSE3 + * \sa SDL_HasSSE42 + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasSSE41(void); + +/** + * Determine whether the CPU has SSE4.2 features. + * + * This always returns false on CPUs that aren't using Intel instruction sets. + * + * \returns true if the CPU has SSE4.2 features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasSSE + * \sa SDL_HasSSE2 + * \sa SDL_HasSSE3 + * \sa SDL_HasSSE41 + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasSSE42(void); + +/** + * Determine whether the CPU has AVX features. + * + * This always returns false on CPUs that aren't using Intel instruction sets. + * + * \returns true if the CPU has AVX features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasAVX2 + * \sa SDL_HasAVX512F + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasAVX(void); + +/** + * Determine whether the CPU has AVX2 features. + * + * This always returns false on CPUs that aren't using Intel instruction sets. + * + * \returns true if the CPU has AVX2 features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasAVX + * \sa SDL_HasAVX512F + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasAVX2(void); + +/** + * Determine whether the CPU has AVX-512F (foundation) features. + * + * This always returns false on CPUs that aren't using Intel instruction sets. + * + * \returns true if the CPU has AVX-512F features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasAVX + * \sa SDL_HasAVX2 + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasAVX512F(void); + +/** + * Determine whether the CPU has ARM SIMD (ARMv6) features. + * + * This is different from ARM NEON, which is a different instruction set. + * + * This always returns false on CPUs that aren't using ARM instruction sets. + * + * \returns true if the CPU has ARM SIMD features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasNEON + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasARMSIMD(void); + +/** + * Determine whether the CPU has NEON (ARM SIMD) features. + * + * This always returns false on CPUs that aren't using ARM instruction sets. + * + * \returns true if the CPU has ARM NEON features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasNEON(void); + +/** + * Determine whether the CPU has LSX (LOONGARCH SIMD) features. + * + * This always returns false on CPUs that aren't using LOONGARCH instruction + * sets. + * + * \returns true if the CPU has LOONGARCH LSX features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasLSX(void); + +/** + * Determine whether the CPU has LASX (LOONGARCH SIMD) features. + * + * This always returns false on CPUs that aren't using LOONGARCH instruction + * sets. + * + * \returns true if the CPU has LOONGARCH LASX features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasLASX(void); + +/** + * Get the amount of RAM configured in the system. + * + * \returns the amount of RAM configured in the system in MiB. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetSystemRAM(void); + +/** + * Report the alignment this system needs for SIMD allocations. + * + * This will return the minimum number of bytes to which a pointer must be + * aligned to be compatible with SIMD instructions on the current machine. For + * example, if the machine supports SSE only, it will return 16, but if it + * supports AVX-512F, it'll return 64 (etc). This only reports values for + * instruction sets SDL knows about, so if your SDL build doesn't have + * SDL_HasAVX512F(), then it might return 16 for the SSE support it sees and + * not 64 for the AVX-512 instructions that exist but SDL doesn't know about. + * Plan accordingly. + * + * \returns the alignment in bytes needed for available, known SIMD + * instructions. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_aligned_alloc + * \sa SDL_aligned_free + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_GetSIMDAlignment(void); + +/** + * Report the size of a page of memory. + * + * Different platforms might have different memory page sizes. In current + * times, 4 kilobytes is not unusual, but newer systems are moving to larger + * page sizes, and esoteric platforms might have any unexpected size. + * + * Note that this function can return 0, which means SDL can't determine the + * page size on this platform. It will _not_ set an error string to be + * retrieved with SDL_GetError() in this case! In this case, defaulting to + * 4096 is often a reasonable option. + * + * \returns the size of a single page of memory, in bytes, or 0 if SDL can't + * determine this information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetSystemPageSize(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_cpuinfo_h_ */ diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_dialog.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_dialog.h new file mode 100644 index 0000000..395b7e8 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_dialog.h @@ -0,0 +1,343 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryDialog + * + * File dialog support. + * + * SDL offers file dialogs, to let users select files with native GUI + * interfaces. There are "open" dialogs, "save" dialogs, and folder selection + * dialogs. The app can control some details, such as filtering to specific + * files, or whether multiple files can be selected by the user. + * + * Note that launching a file dialog is a non-blocking operation; control + * returns to the app immediately, and a callback is called later (possibly in + * another thread) when the user makes a choice. + */ + +#ifndef SDL_dialog_h_ +#define SDL_dialog_h_ + +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * An entry for filters for file dialogs. + * + * `name` is a user-readable label for the filter (for example, "Office + * document"). + * + * `pattern` is a semicolon-separated list of file extensions (for example, + * "doc;docx"). File extensions may only contain alphanumeric characters, + * hyphens, underscores and periods. Alternatively, the whole string can be a + * single asterisk ("*"), which serves as an "All files" filter. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_DialogFileCallback + * \sa SDL_ShowOpenFileDialog + * \sa SDL_ShowSaveFileDialog + * \sa SDL_ShowOpenFolderDialog + * \sa SDL_ShowFileDialogWithProperties + */ +typedef struct SDL_DialogFileFilter +{ + const char *name; + const char *pattern; +} SDL_DialogFileFilter; + +/** + * Callback used by file dialog functions. + * + * The specific usage is described in each function. + * + * If `filelist` is: + * + * - NULL, an error occurred. Details can be obtained with SDL_GetError(). + * - A pointer to NULL, the user either didn't choose any file or canceled the + * dialog. + * - A pointer to non-`NULL`, the user chose one or more files. The argument + * is a null-terminated array of pointers to UTF-8 encoded strings, each + * containing a path. + * + * The filelist argument should not be freed; it will automatically be freed + * when the callback returns. + * + * The filter argument is the index of the filter that was selected, or -1 if + * no filter was selected or if the platform or method doesn't support + * fetching the selected filter. + * + * In Android, the `filelist` are `content://` URIs. They should be opened + * using SDL_IOFromFile() with appropriate modes. This applies both to open + * and save file dialog. + * + * \param userdata an app-provided pointer, for the callback's use. + * \param filelist the file(s) chosen by the user. + * \param filter index of the selected filter. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_DialogFileFilter + * \sa SDL_ShowOpenFileDialog + * \sa SDL_ShowSaveFileDialog + * \sa SDL_ShowOpenFolderDialog + * \sa SDL_ShowFileDialogWithProperties + */ +typedef void (SDLCALL *SDL_DialogFileCallback)(void *userdata, const char * const *filelist, int filter); + +/** + * Displays a dialog that lets the user select a file on their filesystem. + * + * This is an asynchronous function; it will return immediately, and the + * result will be passed to the callback. + * + * The callback will be invoked with a null-terminated list of files the user + * chose. The list will be empty if the user canceled the dialog, and it will + * be NULL if an error occurred. + * + * Note that the callback may be called from a different thread than the one + * the function was invoked on. + * + * Depending on the platform, the user may be allowed to input paths that + * don't yet exist. + * + * On Linux, dialogs may require XDG Portals, which requires DBus, which + * requires an event-handling loop. Apps that do not use SDL to handle events + * should add a call to SDL_PumpEvents in their main loop. + * + * \param callback a function pointer to be invoked when the user selects a + * file and accepts, or cancels the dialog, or an error + * occurs. + * \param userdata an optional pointer to pass extra data to the callback when + * it will be invoked. + * \param window the window that the dialog should be modal for, may be NULL. + * Not all platforms support this option. + * \param filters a list of filters, may be NULL. See the + * [`SDL_DialogFileFilter`](SDL_DialogFileFilter#code-examples) + * documentation for examples]. Not all platforms support this + * option, and platforms that do support it may allow the user + * to ignore the filters. If non-NULL, it must remain valid at + * least until the callback is invoked. + * \param nfilters the number of filters. Ignored if filters is NULL. + * \param default_location the default folder or file to start the dialog at, + * may be NULL. Not all platforms support this option. + * \param allow_many if non-zero, the user will be allowed to select multiple + * entries. Not all platforms support this option. + * + * \threadsafety This function should be called only from the main thread. The + * callback may be invoked from the same thread or from a + * different one, depending on the OS's constraints. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DialogFileCallback + * \sa SDL_DialogFileFilter + * \sa SDL_ShowSaveFileDialog + * \sa SDL_ShowOpenFolderDialog + * \sa SDL_ShowFileDialogWithProperties + */ +extern SDL_DECLSPEC void SDLCALL SDL_ShowOpenFileDialog(SDL_DialogFileCallback callback, void *userdata, SDL_Window *window, const SDL_DialogFileFilter *filters, int nfilters, const char *default_location, bool allow_many); + +/** + * Displays a dialog that lets the user choose a new or existing file on their + * filesystem. + * + * This is an asynchronous function; it will return immediately, and the + * result will be passed to the callback. + * + * The callback will be invoked with a null-terminated list of files the user + * chose. The list will be empty if the user canceled the dialog, and it will + * be NULL if an error occurred. + * + * Note that the callback may be called from a different thread than the one + * the function was invoked on. + * + * The chosen file may or may not already exist. + * + * On Linux, dialogs may require XDG Portals, which requires DBus, which + * requires an event-handling loop. Apps that do not use SDL to handle events + * should add a call to SDL_PumpEvents in their main loop. + * + * \param callback a function pointer to be invoked when the user selects a + * file and accepts, or cancels the dialog, or an error + * occurs. + * \param userdata an optional pointer to pass extra data to the callback when + * it will be invoked. + * \param window the window that the dialog should be modal for, may be NULL. + * Not all platforms support this option. + * \param filters a list of filters, may be NULL. Not all platforms support + * this option, and platforms that do support it may allow the + * user to ignore the filters. If non-NULL, it must remain + * valid at least until the callback is invoked. + * \param nfilters the number of filters. Ignored if filters is NULL. + * \param default_location the default folder or file to start the dialog at, + * may be NULL. Not all platforms support this option. + * + * \threadsafety This function should be called only from the main thread. The + * callback may be invoked from the same thread or from a + * different one, depending on the OS's constraints. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DialogFileCallback + * \sa SDL_DialogFileFilter + * \sa SDL_ShowOpenFileDialog + * \sa SDL_ShowOpenFolderDialog + * \sa SDL_ShowFileDialogWithProperties + */ +extern SDL_DECLSPEC void SDLCALL SDL_ShowSaveFileDialog(SDL_DialogFileCallback callback, void *userdata, SDL_Window *window, const SDL_DialogFileFilter *filters, int nfilters, const char *default_location); + +/** + * Displays a dialog that lets the user select a folder on their filesystem. + * + * This is an asynchronous function; it will return immediately, and the + * result will be passed to the callback. + * + * The callback will be invoked with a null-terminated list of files the user + * chose. The list will be empty if the user canceled the dialog, and it will + * be NULL if an error occurred. + * + * Note that the callback may be called from a different thread than the one + * the function was invoked on. + * + * Depending on the platform, the user may be allowed to input paths that + * don't yet exist. + * + * On Linux, dialogs may require XDG Portals, which requires DBus, which + * requires an event-handling loop. Apps that do not use SDL to handle events + * should add a call to SDL_PumpEvents in their main loop. + * + * \param callback a function pointer to be invoked when the user selects a + * file and accepts, or cancels the dialog, or an error + * occurs. + * \param userdata an optional pointer to pass extra data to the callback when + * it will be invoked. + * \param window the window that the dialog should be modal for, may be NULL. + * Not all platforms support this option. + * \param default_location the default folder or file to start the dialog at, + * may be NULL. Not all platforms support this option. + * \param allow_many if non-zero, the user will be allowed to select multiple + * entries. Not all platforms support this option. + * + * \threadsafety This function should be called only from the main thread. The + * callback may be invoked from the same thread or from a + * different one, depending on the OS's constraints. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DialogFileCallback + * \sa SDL_ShowOpenFileDialog + * \sa SDL_ShowSaveFileDialog + * \sa SDL_ShowFileDialogWithProperties + */ +extern SDL_DECLSPEC void SDLCALL SDL_ShowOpenFolderDialog(SDL_DialogFileCallback callback, void *userdata, SDL_Window *window, const char *default_location, bool allow_many); + +/** + * Various types of file dialogs. + * + * This is used by SDL_ShowFileDialogWithProperties() to decide what kind of + * dialog to present to the user. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_ShowFileDialogWithProperties + */ +typedef enum SDL_FileDialogType +{ + SDL_FILEDIALOG_OPENFILE, + SDL_FILEDIALOG_SAVEFILE, + SDL_FILEDIALOG_OPENFOLDER +} SDL_FileDialogType; + +/** + * Create and launch a file dialog with the specified properties. + * + * These are the supported properties: + * + * - `SDL_PROP_FILE_DIALOG_FILTERS_POINTER`: a pointer to a list of + * SDL_DialogFileFilter structs, which will be used as filters for + * file-based selections. Ignored if the dialog is an "Open Folder" dialog. + * If non-NULL, the array of filters must remain valid at least until the + * callback is invoked. + * - `SDL_PROP_FILE_DIALOG_NFILTERS_NUMBER`: the number of filters in the + * array of filters, if it exists. + * - `SDL_PROP_FILE_DIALOG_WINDOW_POINTER`: the window that the dialog should + * be modal for. + * - `SDL_PROP_FILE_DIALOG_LOCATION_STRING`: the default folder or file to + * start the dialog at. + * - `SDL_PROP_FILE_DIALOG_MANY_BOOLEAN`: true to allow the user to select + * more than one entry. + * - `SDL_PROP_FILE_DIALOG_TITLE_STRING`: the title for the dialog. + * - `SDL_PROP_FILE_DIALOG_ACCEPT_STRING`: the label that the accept button + * should have. + * - `SDL_PROP_FILE_DIALOG_CANCEL_STRING`: the label that the cancel button + * should have. + * + * Note that each platform may or may not support any of the properties. + * + * \param type the type of file dialog. + * \param callback a function pointer to be invoked when the user selects a + * file and accepts, or cancels the dialog, or an error + * occurs. + * \param userdata an optional pointer to pass extra data to the callback when + * it will be invoked. + * \param props the properties to use. + * + * \threadsafety This function should be called only from the main thread. The + * callback may be invoked from the same thread or from a + * different one, depending on the OS's constraints. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_FileDialogType + * \sa SDL_DialogFileCallback + * \sa SDL_DialogFileFilter + * \sa SDL_ShowOpenFileDialog + * \sa SDL_ShowSaveFileDialog + * \sa SDL_ShowOpenFolderDialog + */ +extern SDL_DECLSPEC void SDLCALL SDL_ShowFileDialogWithProperties(SDL_FileDialogType type, SDL_DialogFileCallback callback, void *userdata, SDL_PropertiesID props); + +#define SDL_PROP_FILE_DIALOG_FILTERS_POINTER "SDL.filedialog.filters" +#define SDL_PROP_FILE_DIALOG_NFILTERS_NUMBER "SDL.filedialog.nfilters" +#define SDL_PROP_FILE_DIALOG_WINDOW_POINTER "SDL.filedialog.window" +#define SDL_PROP_FILE_DIALOG_LOCATION_STRING "SDL.filedialog.location" +#define SDL_PROP_FILE_DIALOG_MANY_BOOLEAN "SDL.filedialog.many" +#define SDL_PROP_FILE_DIALOG_TITLE_STRING "SDL.filedialog.title" +#define SDL_PROP_FILE_DIALOG_ACCEPT_STRING "SDL.filedialog.accept" +#define SDL_PROP_FILE_DIALOG_CANCEL_STRING "SDL.filedialog.cancel" + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_dialog_h_ */ diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_dlopennote.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_dlopennote.h new file mode 100644 index 0000000..e866d2a --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_dlopennote.h @@ -0,0 +1,234 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: DlopenNotes */ + +/** + * # CategoryDlopenNotes + * + * This header allows you to annotate your code so external tools know about + * dynamic shared library dependencies. + * + * If you determine that your toolchain doesn't support dlopen notes, you can + * disable this feature by defining `SDL_DISABLE_DLOPEN_NOTES`. You can use + * this CMake snippet to check for support: + * + * ```cmake + * include(CheckCSourceCompiles) + * find_package(SDL3 REQUIRED CONFIG COMPONENTS Headers) + * list(APPEND CMAKE_REQUIRED_LIBRARIES SDL3::Headers) + * check_c_source_compiles([==[ + * #include + * SDL_ELF_NOTE_DLOPEN("sdl-video", + * "Support for video through SDL", + * SDL_ELF_NOTE_DLOPEN_PRIORITY_SUGGESTED, + * "libSDL-1.2.so.0", "libSDL-2.0.so.0", "libSDL3.so.0" + * ) + * int main(int argc, char *argv[]) { + * return argc + argv[0][1]; + * } + * ]==] COMPILER_SUPPORTS_SDL_ELF_NOTE_DLOPEN) + * if(NOT COMPILER_SUPPORTS_SDL_ELF_NOTE_DLOPEN) + * add_compile_definitions(-DSDL_DISABLE_DLOPEN_NOTE) + * endif() + * ``` + */ + +#ifndef SDL_dlopennote_h +#define SDL_dlopennote_h + +/** + * Use this macro with SDL_ELF_NOTE_DLOPEN() to note that a dynamic shared + * library dependency is optional. + * + * Optional functionality uses the dependency, the binary will work and the + * dependency is only needed for full-featured installations. + * + * \since This macro is available since SDL 3.4.0. + * + * \sa SDL_ELF_NOTE_DLOPEN + * \sa SDL_ELF_NOTE_DLOPEN_PRIORITY_RECOMMENDED + * \sa SDL_ELF_NOTE_DLOPEN_PRIORITY_REQUIRED + */ +#define SDL_ELF_NOTE_DLOPEN_PRIORITY_SUGGESTED "suggested" + +/** + * Use this macro with SDL_ELF_NOTE_DLOPEN() to note that a dynamic shared + * library dependency is recommended. + * + * Important functionality needs the dependency, the binary will work but in + * most cases the dependency should be provided. + * + * \since This macro is available since SDL 3.4.0. + * + * \sa SDL_ELF_NOTE_DLOPEN + * \sa SDL_ELF_NOTE_DLOPEN_PRIORITY_SUGGESTED + * \sa SDL_ELF_NOTE_DLOPEN_PRIORITY_REQUIRED + */ +#define SDL_ELF_NOTE_DLOPEN_PRIORITY_RECOMMENDED "recommended" + +/** + * Use this macro with SDL_ELF_NOTE_DLOPEN() to note that a dynamic shared + * library dependency is required. + * + * Core functionality needs the dependency, the binary will not work if it + * cannot be found. + * + * \since This macro is available since SDL 3.4.0. + * + * \sa SDL_ELF_NOTE_DLOPEN + * \sa SDL_ELF_NOTE_DLOPEN_PRIORITY_SUGGESTED + * \sa SDL_ELF_NOTE_DLOPEN_PRIORITY_RECOMMENDED + */ +#define SDL_ELF_NOTE_DLOPEN_PRIORITY_REQUIRED "required" + + +#if !defined(SDL_PLATFORM_UNIX) || defined(SDL_PLATFORM_ANDROID) +/* The dlopen note functionality isn't used on this platform */ +#ifndef SDL_DISABLE_DLOPEN_NOTES +#define SDL_DISABLE_DLOPEN_NOTES +#endif +#elif defined(__GNUC__) && (__GNUC__ < 3 || (__GNUC__ == 3 && __GNUC_MINOR__ < 1)) +/* gcc < 3.1 too old */ +#ifndef SDL_DISABLE_DLOPEN_NOTES +#define SDL_DISABLE_DLOPEN_NOTES +#endif +#endif /* SDL_PLATFORM_UNIX || SDL_PLATFORM_ANDROID */ + +#if defined(__ELF__) && !defined(SDL_DISABLE_DLOPEN_NOTES) + +#include + +#define SDL_ELF_NOTE_DLOPEN_VENDOR "FDO" +#define SDL_ELF_NOTE_DLOPEN_TYPE 0x407c0c0aU + +#define SDL_ELF_NOTE_INTERNAL2(json, variable_name) \ + __attribute__((aligned(4), used, section(".note.dlopen"))) \ + static const struct { \ + struct { \ + Uint32 n_namesz; \ + Uint32 n_descsz; \ + Uint32 n_type; \ + } nhdr; \ + char name[4]; \ + __attribute__((aligned(4))) char dlopen_json[sizeof(json)]; \ + } variable_name = { \ + { \ + sizeof(SDL_ELF_NOTE_DLOPEN_VENDOR), \ + sizeof(json), \ + SDL_ELF_NOTE_DLOPEN_TYPE \ + }, \ + SDL_ELF_NOTE_DLOPEN_VENDOR, \ + json \ + } + +#define SDL_ELF_NOTE_INTERNAL(json, variable_name) \ + SDL_ELF_NOTE_INTERNAL2(json, variable_name) + +#define SDL_DLNOTE_JSON_ARRAY1(N1) "[\"" N1 "\"]" +#define SDL_DLNOTE_JSON_ARRAY2(N1,N2) "[\"" N1 "\",\"" N2 "\"]" +#define SDL_DLNOTE_JSON_ARRAY3(N1,N2,N3) "[\"" N1 "\",\"" N2 "\",\"" N3 "\"]" +#define SDL_DLNOTE_JSON_ARRAY4(N1,N2,N3,N4) "[\"" N1 "\",\"" N2 "\",\"" N3 "\",\"" N4 "\"]" +#define SDL_DLNOTE_JSON_ARRAY5(N1,N2,N3,N4,N5) "[\"" N1 "\",\"" N2 "\",\"" N3 "\",\"" N4 "\",\"" N5 "\"]" +#define SDL_DLNOTE_JSON_ARRAY6(N1,N2,N3,N4,N5,N6) "[\"" N1 "\",\"" N2 "\",\"" N3 "\",\"" N4 "\",\"" N5 "\",\"" N6 "\"]" +#define SDL_DLNOTE_JSON_ARRAY7(N1,N2,N3,N4,N5,N6,N7) "[\"" N1 "\",\"" N2 "\",\"" N3 "\",\"" N4 "\",\"" N5 "\",\"" N6 "\",\"" N7 "\"]" +#define SDL_DLNOTE_JSON_ARRAY8(N1,N2,N3,N4,N5,N6,N7,N8) "[\"" N1 "\",\"" N2 "\",\"" N3 "\",\"" N4 "\",\"" N5 "\",\"" N6 "\",\"" N7 "\",\"" N8 "\"]" +#define SDL_DLNOTE_JSON_ARRAY_GET(N1,N2,N3,N4,N5,N6,N7,N8,NAME,...) NAME +#define SDL_DLNOTE_JSON_ARRAY(...) \ + SDL_DLNOTE_JSON_ARRAY_GET( \ + __VA_ARGS__, \ + SDL_DLNOTE_JSON_ARRAY8, \ + SDL_DLNOTE_JSON_ARRAY7, \ + SDL_DLNOTE_JSON_ARRAY6, \ + SDL_DLNOTE_JSON_ARRAY5, \ + SDL_DLNOTE_JSON_ARRAY4, \ + SDL_DLNOTE_JSON_ARRAY3, \ + SDL_DLNOTE_JSON_ARRAY2, \ + SDL_DLNOTE_JSON_ARRAY1 \ + )(__VA_ARGS__) + +/* Create "unique" variable name using __LINE__, + * so creating multiple elf notes on the same line is not supported + */ +#define SDL_DLNOTE_JOIN2(A,B) A##B +#define SDL_DLNOTE_JOIN(A,B) SDL_DLNOTE_JOIN2(A,B) +#define SDL_DLNOTE_UNIQUE_NAME SDL_DLNOTE_JOIN(s_SDL_dlopen_note_, __LINE__) + +/** + * Add a note that your application has dynamic shared library dependencies. + * + * You can do this by adding the following to the global scope: + * + * ```c + * SDL_ELF_NOTE_DLOPEN( + * "png", + * "Support for loading PNG images using libpng (required for APNG)", + * SDL_ELF_NOTE_DLOPEN_PRIORITY_RECOMMENDED, + * "libpng12.so.0" + * ) + * ``` + * + * A trailing semicolon is not needed. + * + * Or if you support multiple versions of a library, you can list them: + * + * ```c + * // Our app supports SDL1, SDL2, and SDL3 by dynamically loading them + * SDL_ELF_NOTE_DLOPEN( + * "SDL", + * "Create windows through SDL video backend", + * SDL_ELF_NOTE_DLOPEN_PRIORITY_REQUIRED + * "libSDL-1.2.so.0", "libSDL2-2.0.so.0", "libSDL3.so.0" + * ) + * ``` + * + * This macro is not available for compilers that do not support variadic + * macro's. + * + * \since This macro is available since SDL 3.4.0. + * + * \sa SDL_ELF_NOTE_DLOPEN_PRIORITY_SUGGESTED + * \sa SDL_ELF_NOTE_DLOPEN_PRIORITY_RECOMMENDED + * \sa SDL_ELF_NOTE_DLOPEN_PRIORITY_REQUIRED + */ +#define SDL_ELF_NOTE_DLOPEN(feature, description, priority, ...) \ + SDL_ELF_NOTE_INTERNAL( \ + "[{\"feature\":\"" feature \ + "\",\"description\":\"" description \ + "\",\"priority\":\"" priority \ + "\",\"soname\":" SDL_DLNOTE_JSON_ARRAY(__VA_ARGS__) "}]", \ + SDL_DLNOTE_UNIQUE_NAME); + +#elif defined(__GNUC__) && __GNUC__ < 3 + +#define SDL_ELF_NOTE_DLOPEN(args...) + +#elif defined(_MSC_VER) && _MSC_VER < 1400 + +/* Variadic macros are not supported */ + +#else + +#define SDL_ELF_NOTE_DLOPEN(...) + +#endif + +#endif /* SDL_dlopennote_h */ diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_egl.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_egl.h new file mode 100644 index 0000000..65d4e96 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_egl.h @@ -0,0 +1,2355 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* + * This is a simple file to encapsulate the EGL API headers. + */ + +#include + +#if !defined(_MSC_VER) && !defined(SDL_PLATFORM_ANDROID) && !defined(SDL_USE_BUILTIN_OPENGL_DEFINITIONS) + +#if defined(SDL_PLATFORM_VITA) +#include +#include +#include +#endif + +#include +#include + +#else /* _MSC_VER */ + +/* EGL headers for Visual Studio */ + +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. + * + * The master copy of khrplatform.h is maintained in the Khronos EGL + * Registry repository at https://github.com/KhronosGroup/EGL-Registry + * The last semantic modification to khrplatform.h was at commit ID: + * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 + * + * Adopters may modify this file to suit their platform. Adopters are + * encouraged to submit platform specific modifications to the Khronos + * group so that they can be included in future versions of this file. + * Please submit changes by filing pull requests or issues on + * the EGL Registry repository linked above. + * + * + * See the Implementer's Guidelines for information about where this file + * should be located on your system and for more details of its use: + * http://www.khronos.org/registry/implementers_guide.pdf + * + * This file should be included as + * #include + * by Khronos client API header files that use its types and defines. + * + * The types in khrplatform.h should only be used to define API-specific types. + * + * Types defined in khrplatform.h: + * khronos_int8_t signed 8 bit + * khronos_uint8_t unsigned 8 bit + * khronos_int16_t signed 16 bit + * khronos_uint16_t unsigned 16 bit + * khronos_int32_t signed 32 bit + * khronos_uint32_t unsigned 32 bit + * khronos_int64_t signed 64 bit + * khronos_uint64_t unsigned 64 bit + * khronos_intptr_t signed same number of bits as a pointer + * khronos_uintptr_t unsigned same number of bits as a pointer + * khronos_ssize_t signed size + * khronos_usize_t unsigned size + * khronos_float_t signed 32 bit floating point + * khronos_time_ns_t unsigned 64 bit time in nanoseconds + * khronos_utime_nanoseconds_t unsigned time interval or absolute time in + * nanoseconds + * khronos_stime_nanoseconds_t signed time interval in nanoseconds + * khronos_boolean_enum_t enumerated boolean type. This should + * only be used as a base type when a client API's boolean type is + * an enum. Client APIs which use an integer or other type for + * booleans cannot use this as the base type for their boolean. + * + * Tokens defined in khrplatform.h: + * + * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. + * + * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. + * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. + * + * Calling convention macros defined in this file: + * KHRONOS_APICALL + * KHRONOS_APIENTRY + * KHRONOS_APIATTRIBUTES + * + * These may be used in function prototypes as: + * + * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( + * int arg1, + * int arg2) KHRONOS_APIATTRIBUTES; + */ + +#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) +# define KHRONOS_STATIC 1 +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APICALL + *------------------------------------------------------------------------- + * This precedes the return type of the function in the function prototype. + */ +#if defined(KHRONOS_STATIC) + /* If the preprocessor constant KHRONOS_STATIC is defined, make the + * header compatible with static linking. */ +# define KHRONOS_APICALL +#elif defined(_WIN32) +# define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#elif defined(__ANDROID__) +# define KHRONOS_APICALL __attribute__((visibility("default"))) +#else +# define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIENTRY + *------------------------------------------------------------------------- + * This follows the return type of the function and precedes the function + * name in the function prototype. + */ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) + /* Win32 but not WinCE */ +# define KHRONOS_APIENTRY __stdcall +#else +# define KHRONOS_APIENTRY +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIATTRIBUTES + *------------------------------------------------------------------------- + * This follows the closing parenthesis of the function prototype arguments. + */ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- + * basic type definitions + *-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 +/* + * To support platform where unsigned long cannot be used interchangeably with + * inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t. + * Ideally, we could just use (u)intptr_t everywhere, but this could result in + * ABI breakage if khronos_uintptr_t is changed from unsigned long to + * unsigned long long or similar (this results in different C++ name mangling). + * To avoid changes for existing platforms, we restrict usage of intptr_t to + * platforms where the size of a pointer is larger than the size of long. + */ +#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__) +#if __SIZEOF_POINTER__ > __SIZEOF_LONG__ +#define KHRONOS_USE_INTPTR_T +#endif +#endif + +#elif defined(__VMS ) || defined(__sgi) + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* + * Win32 + */ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* + * Sun or Digital + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* + * Hypothetical platform with no float or int64 support + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* + * Generic fallback + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* + * Types that are (so far) the same on all platforms + */ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; + +/* + * Types that differ between LLP64 and LP64 architectures - in LLP64, + * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears + * to be the only LLP64 architecture in current use. + */ +#ifdef KHRONOS_USE_INTPTR_T +typedef intptr_t khronos_intptr_t; +typedef uintptr_t khronos_uintptr_t; +#elif defined(_WIN64) +typedef signed long long int khronos_intptr_t; +typedef unsigned long long int khronos_uintptr_t; +#else +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +#endif + +#if defined(_WIN64) +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; +#endif + +#if KHRONOS_SUPPORT_FLOAT +/* + * Float type + */ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types + * + * These types can be used to represent a time interval in nanoseconds or + * an absolute Unadjusted System Time. Unadjusted System Time is the number + * of nanoseconds since some arbitrary system event (e.g. since the last + * time the system booted). The Unadjusted System Time is an unsigned + * 64 bit value that wraps back to 0 every 584 years. Time intervals + * may be either signed or unsigned. + */ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* + * Dummy value used to pad enum types to 32 bits. + */ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* + * Enumerated boolean type + * + * Values other than zero should be considered to be true. Therefore + * comparisons should not be made against KHRONOS_TRUE. + */ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ + + +#ifndef __eglplatform_h_ +#define __eglplatform_h_ + +/* +** Copyright 2007-2020 The Khronos Group Inc. +** SPDX-License-Identifier: Apache-2.0 +*/ + +/* Platform-specific types and definitions for egl.h + * + * Adopters may modify khrplatform.h and this file to suit their platform. + * You are encouraged to submit all modifications to the Khronos group so that + * they can be included in future versions of this file. Please submit changes + * by filing an issue or pull request on the public Khronos EGL Registry, at + * https://www.github.com/KhronosGroup/EGL-Registry/ + */ + +/*#include */ + +/* Macros used in EGL function prototype declarations. + * + * EGL functions should be prototyped as: + * + * EGLAPI return-type EGLAPIENTRY eglFunction(arguments); + * typedef return-type (EXPAPIENTRYP PFNEGLFUNCTIONPROC) (arguments); + * + * KHRONOS_APICALL and KHRONOS_APIENTRY are defined in KHR/khrplatform.h + */ + +#ifndef EGLAPI +#define EGLAPI KHRONOS_APICALL +#endif + +#ifndef EGLAPIENTRY +#define EGLAPIENTRY KHRONOS_APIENTRY +#endif +#define EGLAPIENTRYP EGLAPIENTRY* + +/* The types NativeDisplayType, NativeWindowType, and NativePixmapType + * are aliases of window-system-dependent types, such as X Display * or + * Windows Device Context. They must be defined in platform-specific + * code below. The EGL-prefixed versions of Native*Type are the same + * types, renamed in EGL 1.3 so all types in the API start with "EGL". + * + * Khronos STRONGLY RECOMMENDS that you use the default definitions + * provided below, since these changes affect both binary and source + * portability of applications using EGL running on different EGL + * implementations. + */ + +#if defined(EGL_NO_PLATFORM_SPECIFIC_TYPES) + +typedef void *EGLNativeDisplayType; +typedef void *EGLNativePixmapType; +typedef void *EGLNativeWindowType; + +#elif defined(_WIN32) || defined(__VC32__) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) /* Win32 and WinCE */ +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#include + +typedef HDC EGLNativeDisplayType; +typedef HBITMAP EGLNativePixmapType; +typedef HWND EGLNativeWindowType; + +#elif defined(SDL_PLATFORM_EMSCRIPTEN) + +typedef int EGLNativeDisplayType; +typedef int EGLNativePixmapType; +typedef int EGLNativeWindowType; + +#elif defined(__WINSCW__) || defined(__SYMBIAN32__) /* Symbian */ + +typedef int EGLNativeDisplayType; +typedef void *EGLNativePixmapType; +typedef void *EGLNativeWindowType; + +#elif defined(WL_EGL_PLATFORM) + +typedef struct wl_display *EGLNativeDisplayType; +typedef struct wl_egl_pixmap *EGLNativePixmapType; +typedef struct wl_egl_window *EGLNativeWindowType; + +#elif defined(__GBM__) + +typedef struct gbm_device *EGLNativeDisplayType; +typedef struct gbm_bo *EGLNativePixmapType; +typedef void *EGLNativeWindowType; + +#elif defined(__ANDROID__) || defined(ANDROID) + +struct ANativeWindow; +struct egl_native_pixmap_t; + +typedef void* EGLNativeDisplayType; +typedef struct egl_native_pixmap_t* EGLNativePixmapType; +typedef struct ANativeWindow* EGLNativeWindowType; + +#elif defined(USE_OZONE) + +typedef intptr_t EGLNativeDisplayType; +typedef intptr_t EGLNativePixmapType; +typedef intptr_t EGLNativeWindowType; + +#elif defined(USE_X11) + +/* X11 (tentative) */ +#include +#include + +typedef Display *EGLNativeDisplayType; +typedef Pixmap EGLNativePixmapType; +typedef Window EGLNativeWindowType; + +#elif defined(__unix__) + +typedef void *EGLNativeDisplayType; +typedef khronos_uintptr_t EGLNativePixmapType; +typedef khronos_uintptr_t EGLNativeWindowType; + +#elif defined(__APPLE__) + +typedef int EGLNativeDisplayType; +typedef void *EGLNativePixmapType; +typedef void *EGLNativeWindowType; + +#elif defined(__HAIKU__) + +#include + +typedef void *EGLNativeDisplayType; +typedef khronos_uintptr_t EGLNativePixmapType; +typedef khronos_uintptr_t EGLNativeWindowType; + +#elif defined(__Fuchsia__) + +typedef void *EGLNativeDisplayType; +typedef khronos_uintptr_t EGLNativePixmapType; +typedef khronos_uintptr_t EGLNativeWindowType; + +#else +#error "Platform not recognized" +#endif + +/* EGL 1.2 types, renamed for consistency in EGL 1.3 */ +typedef EGLNativeDisplayType NativeDisplayType; +typedef EGLNativePixmapType NativePixmapType; +typedef EGLNativeWindowType NativeWindowType; + + +/* Define EGLint. This must be a signed integral type large enough to contain + * all legal attribute names and values passed into and out of EGL, whether + * their type is boolean, bitmask, enumerant (symbolic constant), integer, + * handle, or other. While in general a 32-bit integer will suffice, if + * handles are 64 bit types, then EGLint should be defined as a signed 64-bit + * integer type. + */ +typedef khronos_int32_t EGLint; + + +/* C++ / C typecast macros for special EGL handle values */ +#if defined(__cplusplus) +#define EGL_CAST(type, value) (static_cast(value)) +#else +#define EGL_CAST(type, value) ((type) (value)) +#endif + +#endif /* __eglplatform_h */ + + +#ifndef __egl_h_ +#define __egl_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright 2013-2020 The Khronos Group Inc. +** SPDX-License-Identifier: Apache-2.0 +** +** This header is generated from the Khronos EGL XML API Registry. +** The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** http://www.khronos.org/registry/egl +** +** Khronos $Git commit SHA1: 6fb1daea15 $ on $Git commit date: 2022-05-25 09:41:13 -0600 $ +*/ + +/*#include */ + +#ifndef EGL_EGL_PROTOTYPES +#define EGL_EGL_PROTOTYPES 1 +#endif + +/* Generated on date 20220525 */ + +/* Generated C header for: + * API: egl + * Versions considered: .* + * Versions emitted: .* + * Default extensions included: None + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef EGL_VERSION_1_0 +#define EGL_VERSION_1_0 1 +typedef unsigned int EGLBoolean; +typedef void *EGLDisplay; +/*#include */ +/*#include */ +typedef void *EGLConfig; +typedef void *EGLSurface; +typedef void *EGLContext; +typedef void (*__eglMustCastToProperFunctionPointerType)(void); +#define EGL_ALPHA_SIZE 0x3021 +#define EGL_BAD_ACCESS 0x3002 +#define EGL_BAD_ALLOC 0x3003 +#define EGL_BAD_ATTRIBUTE 0x3004 +#define EGL_BAD_CONFIG 0x3005 +#define EGL_BAD_CONTEXT 0x3006 +#define EGL_BAD_CURRENT_SURFACE 0x3007 +#define EGL_BAD_DISPLAY 0x3008 +#define EGL_BAD_MATCH 0x3009 +#define EGL_BAD_NATIVE_PIXMAP 0x300A +#define EGL_BAD_NATIVE_WINDOW 0x300B +#define EGL_BAD_PARAMETER 0x300C +#define EGL_BAD_SURFACE 0x300D +#define EGL_BLUE_SIZE 0x3022 +#define EGL_BUFFER_SIZE 0x3020 +#define EGL_CONFIG_CAVEAT 0x3027 +#define EGL_CONFIG_ID 0x3028 +#define EGL_CORE_NATIVE_ENGINE 0x305B +#define EGL_DEPTH_SIZE 0x3025 +#define EGL_DONT_CARE EGL_CAST(EGLint,-1) +#define EGL_DRAW 0x3059 +#define EGL_EXTENSIONS 0x3055 +#define EGL_FALSE 0 +#define EGL_GREEN_SIZE 0x3023 +#define EGL_HEIGHT 0x3056 +#define EGL_LARGEST_PBUFFER 0x3058 +#define EGL_LEVEL 0x3029 +#define EGL_MAX_PBUFFER_HEIGHT 0x302A +#define EGL_MAX_PBUFFER_PIXELS 0x302B +#define EGL_MAX_PBUFFER_WIDTH 0x302C +#define EGL_NATIVE_RENDERABLE 0x302D +#define EGL_NATIVE_VISUAL_ID 0x302E +#define EGL_NATIVE_VISUAL_TYPE 0x302F +#define EGL_NONE 0x3038 +#define EGL_NON_CONFORMANT_CONFIG 0x3051 +#define EGL_NOT_INITIALIZED 0x3001 +#define EGL_NO_CONTEXT EGL_CAST(EGLContext,0) +#define EGL_NO_DISPLAY EGL_CAST(EGLDisplay,0) +#define EGL_NO_SURFACE EGL_CAST(EGLSurface,0) +#define EGL_PBUFFER_BIT 0x0001 +#define EGL_PIXMAP_BIT 0x0002 +#define EGL_READ 0x305A +#define EGL_RED_SIZE 0x3024 +#define EGL_SAMPLES 0x3031 +#define EGL_SAMPLE_BUFFERS 0x3032 +#define EGL_SLOW_CONFIG 0x3050 +#define EGL_STENCIL_SIZE 0x3026 +#define EGL_SUCCESS 0x3000 +#define EGL_SURFACE_TYPE 0x3033 +#define EGL_TRANSPARENT_BLUE_VALUE 0x3035 +#define EGL_TRANSPARENT_GREEN_VALUE 0x3036 +#define EGL_TRANSPARENT_RED_VALUE 0x3037 +#define EGL_TRANSPARENT_RGB 0x3052 +#define EGL_TRANSPARENT_TYPE 0x3034 +#define EGL_TRUE 1 +#define EGL_VENDOR 0x3053 +#define EGL_VERSION 0x3054 +#define EGL_WIDTH 0x3057 +#define EGL_WINDOW_BIT 0x0004 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCHOOSECONFIGPROC) (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOPYBUFFERSPROC) (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target); +typedef EGLContext (EGLAPIENTRYP PFNEGLCREATECONTEXTPROC) (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPBUFFERSURFACEPROC) (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPIXMAPSURFACEPROC) (EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEWINDOWSURFACEPROC) (EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYCONTEXTPROC) (EGLDisplay dpy, EGLContext ctx); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSURFACEPROC) (EGLDisplay dpy, EGLSurface surface); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCONFIGATTRIBPROC) (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCONFIGSPROC) (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config); +typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETCURRENTDISPLAYPROC) (void); +typedef EGLSurface (EGLAPIENTRYP PFNEGLGETCURRENTSURFACEPROC) (EGLint readdraw); +typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETDISPLAYPROC) (EGLNativeDisplayType display_id); +typedef EGLint (EGLAPIENTRYP PFNEGLGETERRORPROC) (void); +typedef __eglMustCastToProperFunctionPointerType (EGLAPIENTRYP PFNEGLGETPROCADDRESSPROC) (const char *procname); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLINITIALIZEPROC) (EGLDisplay dpy, EGLint *major, EGLint *minor); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLMAKECURRENTPROC) (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYCONTEXTPROC) (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value); +typedef const char *(EGLAPIENTRYP PFNEGLQUERYSTRINGPROC) (EGLDisplay dpy, EGLint name); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSPROC) (EGLDisplay dpy, EGLSurface surface); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLTERMINATEPROC) (EGLDisplay dpy); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITGLPROC) (void); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITNATIVEPROC) (EGLint engine); +#if EGL_EGL_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglChooseConfig (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config); +EGLAPI EGLBoolean EGLAPIENTRY eglCopyBuffers (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target); +EGLAPI EGLContext EGLAPIENTRY eglCreateContext (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferSurface (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurface (EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreateWindowSurface (EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroyContext (EGLDisplay dpy, EGLContext ctx); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroySurface (EGLDisplay dpy, EGLSurface surface); +EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigAttrib (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value); +EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigs (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config); +EGLAPI EGLDisplay EGLAPIENTRY eglGetCurrentDisplay (void); +EGLAPI EGLSurface EGLAPIENTRY eglGetCurrentSurface (EGLint readdraw); +EGLAPI EGLDisplay EGLAPIENTRY eglGetDisplay (EGLNativeDisplayType display_id); +EGLAPI EGLint EGLAPIENTRY eglGetError (void); +EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress (const char *procname); +EGLAPI EGLBoolean EGLAPIENTRY eglInitialize (EGLDisplay dpy, EGLint *major, EGLint *minor); +EGLAPI EGLBoolean EGLAPIENTRY eglMakeCurrent (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryContext (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value); +EGLAPI const char *EGLAPIENTRY eglQueryString (EGLDisplay dpy, EGLint name); +EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value); +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffers (EGLDisplay dpy, EGLSurface surface); +EGLAPI EGLBoolean EGLAPIENTRY eglTerminate (EGLDisplay dpy); +EGLAPI EGLBoolean EGLAPIENTRY eglWaitGL (void); +EGLAPI EGLBoolean EGLAPIENTRY eglWaitNative (EGLint engine); +#endif +#endif /* EGL_VERSION_1_0 */ + +#ifndef EGL_VERSION_1_1 +#define EGL_VERSION_1_1 1 +#define EGL_BACK_BUFFER 0x3084 +#define EGL_BIND_TO_TEXTURE_RGB 0x3039 +#define EGL_BIND_TO_TEXTURE_RGBA 0x303A +#define EGL_CONTEXT_LOST 0x300E +#define EGL_MIN_SWAP_INTERVAL 0x303B +#define EGL_MAX_SWAP_INTERVAL 0x303C +#define EGL_MIPMAP_TEXTURE 0x3082 +#define EGL_MIPMAP_LEVEL 0x3083 +#define EGL_NO_TEXTURE 0x305C +#define EGL_TEXTURE_2D 0x305F +#define EGL_TEXTURE_FORMAT 0x3080 +#define EGL_TEXTURE_RGB 0x305D +#define EGL_TEXTURE_RGBA 0x305E +#define EGL_TEXTURE_TARGET 0x3081 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLBINDTEXIMAGEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint buffer); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLRELEASETEXIMAGEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint buffer); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSURFACEATTRIBPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPINTERVALPROC) (EGLDisplay dpy, EGLint interval); +#if EGL_EGL_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglBindTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer); +EGLAPI EGLBoolean EGLAPIENTRY eglReleaseTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer); +EGLAPI EGLBoolean EGLAPIENTRY eglSurfaceAttrib (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value); +EGLAPI EGLBoolean EGLAPIENTRY eglSwapInterval (EGLDisplay dpy, EGLint interval); +#endif +#endif /* EGL_VERSION_1_1 */ + +#ifndef EGL_VERSION_1_2 +#define EGL_VERSION_1_2 1 +typedef unsigned int EGLenum; +typedef void *EGLClientBuffer; +#define EGL_ALPHA_FORMAT 0x3088 +#define EGL_ALPHA_FORMAT_NONPRE 0x308B +#define EGL_ALPHA_FORMAT_PRE 0x308C +#define EGL_ALPHA_MASK_SIZE 0x303E +#define EGL_BUFFER_PRESERVED 0x3094 +#define EGL_BUFFER_DESTROYED 0x3095 +#define EGL_CLIENT_APIS 0x308D +#define EGL_COLORSPACE 0x3087 +#define EGL_COLORSPACE_sRGB 0x3089 +#define EGL_COLORSPACE_LINEAR 0x308A +#define EGL_COLOR_BUFFER_TYPE 0x303F +#define EGL_CONTEXT_CLIENT_TYPE 0x3097 +#define EGL_DISPLAY_SCALING 10000 +#define EGL_HORIZONTAL_RESOLUTION 0x3090 +#define EGL_LUMINANCE_BUFFER 0x308F +#define EGL_LUMINANCE_SIZE 0x303D +#define EGL_OPENGL_ES_BIT 0x0001 +#define EGL_OPENVG_BIT 0x0002 +#define EGL_OPENGL_ES_API 0x30A0 +#define EGL_OPENVG_API 0x30A1 +#define EGL_OPENVG_IMAGE 0x3096 +#define EGL_PIXEL_ASPECT_RATIO 0x3092 +#define EGL_RENDERABLE_TYPE 0x3040 +#define EGL_RENDER_BUFFER 0x3086 +#define EGL_RGB_BUFFER 0x308E +#define EGL_SINGLE_BUFFER 0x3085 +#define EGL_SWAP_BEHAVIOR 0x3093 +#define EGL_UNKNOWN EGL_CAST(EGLint,-1) +#define EGL_VERTICAL_RESOLUTION 0x3091 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLBINDAPIPROC) (EGLenum api); +typedef EGLenum (EGLAPIENTRYP PFNEGLQUERYAPIPROC) (void); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC) (EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLRELEASETHREADPROC) (void); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITCLIENTPROC) (void); +#if EGL_EGL_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglBindAPI (EGLenum api); +EGLAPI EGLenum EGLAPIENTRY eglQueryAPI (void); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer (EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglReleaseThread (void); +EGLAPI EGLBoolean EGLAPIENTRY eglWaitClient (void); +#endif +#endif /* EGL_VERSION_1_2 */ + +#ifndef EGL_VERSION_1_3 +#define EGL_VERSION_1_3 1 +#define EGL_CONFORMANT 0x3042 +#define EGL_CONTEXT_CLIENT_VERSION 0x3098 +#define EGL_MATCH_NATIVE_PIXMAP 0x3041 +#define EGL_OPENGL_ES2_BIT 0x0004 +#define EGL_VG_ALPHA_FORMAT 0x3088 +#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B +#define EGL_VG_ALPHA_FORMAT_PRE 0x308C +#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040 +#define EGL_VG_COLORSPACE 0x3087 +#define EGL_VG_COLORSPACE_sRGB 0x3089 +#define EGL_VG_COLORSPACE_LINEAR 0x308A +#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020 +#endif /* EGL_VERSION_1_3 */ + +#ifndef EGL_VERSION_1_4 +#define EGL_VERSION_1_4 1 +#define EGL_DEFAULT_DISPLAY EGL_CAST(EGLNativeDisplayType,0) +#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200 +#define EGL_MULTISAMPLE_RESOLVE 0x3099 +#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A +#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B +#define EGL_OPENGL_API 0x30A2 +#define EGL_OPENGL_BIT 0x0008 +#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400 +typedef EGLContext (EGLAPIENTRYP PFNEGLGETCURRENTCONTEXTPROC) (void); +#if EGL_EGL_PROTOTYPES +EGLAPI EGLContext EGLAPIENTRY eglGetCurrentContext (void); +#endif +#endif /* EGL_VERSION_1_4 */ + +#ifndef EGL_VERSION_1_5 +#define EGL_VERSION_1_5 1 +typedef void *EGLSync; +typedef intptr_t EGLAttrib; +typedef khronos_utime_nanoseconds_t EGLTime; +typedef void *EGLImage; +#define EGL_CONTEXT_MAJOR_VERSION 0x3098 +#define EGL_CONTEXT_MINOR_VERSION 0x30FB +#define EGL_CONTEXT_OPENGL_PROFILE_MASK 0x30FD +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY 0x31BD +#define EGL_NO_RESET_NOTIFICATION 0x31BE +#define EGL_LOSE_CONTEXT_ON_RESET 0x31BF +#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT 0x00000001 +#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define EGL_CONTEXT_OPENGL_DEBUG 0x31B0 +#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE 0x31B1 +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS 0x31B2 +#define EGL_OPENGL_ES3_BIT 0x00000040 +#define EGL_CL_EVENT_HANDLE 0x309C +#define EGL_SYNC_CL_EVENT 0x30FE +#define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE 0x30F0 +#define EGL_SYNC_TYPE 0x30F7 +#define EGL_SYNC_STATUS 0x30F1 +#define EGL_SYNC_CONDITION 0x30F8 +#define EGL_SIGNALED 0x30F2 +#define EGL_UNSIGNALED 0x30F3 +#define EGL_SYNC_FLUSH_COMMANDS_BIT 0x0001 +#define EGL_FOREVER 0xFFFFFFFFFFFFFFFFull +#define EGL_TIMEOUT_EXPIRED 0x30F5 +#define EGL_CONDITION_SATISFIED 0x30F6 +#define EGL_NO_SYNC EGL_CAST(EGLSync,0) +#define EGL_SYNC_FENCE 0x30F9 +#define EGL_GL_COLORSPACE 0x309D +#define EGL_GL_COLORSPACE_SRGB 0x3089 +#define EGL_GL_COLORSPACE_LINEAR 0x308A +#define EGL_GL_RENDERBUFFER 0x30B9 +#define EGL_GL_TEXTURE_2D 0x30B1 +#define EGL_GL_TEXTURE_LEVEL 0x30BC +#define EGL_GL_TEXTURE_3D 0x30B2 +#define EGL_GL_TEXTURE_ZOFFSET 0x30BD +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x30B3 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x30B4 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x30B5 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x30B6 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x30B7 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x30B8 +#define EGL_IMAGE_PRESERVED 0x30D2 +#define EGL_NO_IMAGE EGL_CAST(EGLImage,0) +typedef EGLSync (EGLAPIENTRYP PFNEGLCREATESYNCPROC) (EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCPROC) (EGLDisplay dpy, EGLSync sync); +typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCPROC) (EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBPROC) (EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value); +typedef EGLImage (EGLAPIENTRYP PFNEGLCREATEIMAGEPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEPROC) (EGLDisplay dpy, EGLImage image); +typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETPLATFORMDISPLAYPROC) (EGLenum platform, void *native_display, const EGLAttrib *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMWINDOWSURFACEPROC) (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC) (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITSYNCPROC) (EGLDisplay dpy, EGLSync sync, EGLint flags); +#if EGL_EGL_PROTOTYPES +EGLAPI EGLSync EGLAPIENTRY eglCreateSync (EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroySync (EGLDisplay dpy, EGLSync sync); +EGLAPI EGLint EGLAPIENTRY eglClientWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout); +EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttrib (EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value); +EGLAPI EGLImage EGLAPIENTRY eglCreateImage (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImage (EGLDisplay dpy, EGLImage image); +EGLAPI EGLDisplay EGLAPIENTRY eglGetPlatformDisplay (EGLenum platform, void *native_display, const EGLAttrib *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformWindowSurface (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformPixmapSurface (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags); +#endif +#endif /* EGL_VERSION_1_5 */ + +#ifdef __cplusplus +} +#endif + +#endif /* __egl_h_ */ + + +#ifndef __eglext_h_ +#define __eglext_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright 2013-2020 The Khronos Group Inc. +** SPDX-License-Identifier: Apache-2.0 +** +** This header is generated from the Khronos EGL XML API Registry. +** The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** http://www.khronos.org/registry/egl +** +** Khronos $Git commit SHA1: 6fb1daea15 $ on $Git commit date: 2022-05-25 09:41:13 -0600 $ +*/ + +/*#include */ + +#define EGL_EGLEXT_VERSION 20220525 + +/* Generated C header for: + * API: egl + * Versions considered: .* + * Versions emitted: _nomatch_^ + * Default extensions included: egl + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef EGL_KHR_cl_event +#define EGL_KHR_cl_event 1 +#define EGL_CL_EVENT_HANDLE_KHR 0x309C +#define EGL_SYNC_CL_EVENT_KHR 0x30FE +#define EGL_SYNC_CL_EVENT_COMPLETE_KHR 0x30FF +#endif /* EGL_KHR_cl_event */ + +#ifndef EGL_KHR_cl_event2 +#define EGL_KHR_cl_event2 1 +typedef void *EGLSyncKHR; +typedef intptr_t EGLAttribKHR; +typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNC64KHRPROC) (EGLDisplay dpy, EGLenum type, const EGLAttribKHR *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSync64KHR (EGLDisplay dpy, EGLenum type, const EGLAttribKHR *attrib_list); +#endif +#endif /* EGL_KHR_cl_event2 */ + +#ifndef EGL_KHR_client_get_all_proc_addresses +#define EGL_KHR_client_get_all_proc_addresses 1 +#endif /* EGL_KHR_client_get_all_proc_addresses */ + +#ifndef EGL_KHR_config_attribs +#define EGL_KHR_config_attribs 1 +#define EGL_CONFORMANT_KHR 0x3042 +#define EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020 +#define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040 +#endif /* EGL_KHR_config_attribs */ + +#ifndef EGL_KHR_context_flush_control +#define EGL_KHR_context_flush_control 1 +#define EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR 0 +#define EGL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x2097 +#define EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x2098 +#endif /* EGL_KHR_context_flush_control */ + +#ifndef EGL_KHR_create_context +#define EGL_KHR_create_context 1 +#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098 +#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB +#define EGL_CONTEXT_FLAGS_KHR 0x30FC +#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31BD +#define EGL_NO_RESET_NOTIFICATION_KHR 0x31BE +#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31BF +#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001 +#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002 +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004 +#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001 +#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002 +#define EGL_OPENGL_ES3_BIT_KHR 0x00000040 +#endif /* EGL_KHR_create_context */ + +#ifndef EGL_KHR_create_context_no_error +#define EGL_KHR_create_context_no_error 1 +#define EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31B3 +#endif /* EGL_KHR_create_context_no_error */ + +#ifndef EGL_KHR_debug +#define EGL_KHR_debug 1 +typedef void *EGLLabelKHR; +typedef void *EGLObjectKHR; +typedef void (EGLAPIENTRY *EGLDEBUGPROCKHR)(EGLenum error,const char *command,EGLint messageType,EGLLabelKHR threadLabel,EGLLabelKHR objectLabel,const char* message); +#define EGL_OBJECT_THREAD_KHR 0x33B0 +#define EGL_OBJECT_DISPLAY_KHR 0x33B1 +#define EGL_OBJECT_CONTEXT_KHR 0x33B2 +#define EGL_OBJECT_SURFACE_KHR 0x33B3 +#define EGL_OBJECT_IMAGE_KHR 0x33B4 +#define EGL_OBJECT_SYNC_KHR 0x33B5 +#define EGL_OBJECT_STREAM_KHR 0x33B6 +#define EGL_DEBUG_MSG_CRITICAL_KHR 0x33B9 +#define EGL_DEBUG_MSG_ERROR_KHR 0x33BA +#define EGL_DEBUG_MSG_WARN_KHR 0x33BB +#define EGL_DEBUG_MSG_INFO_KHR 0x33BC +#define EGL_DEBUG_CALLBACK_KHR 0x33B8 +typedef EGLint (EGLAPIENTRYP PFNEGLDEBUGMESSAGECONTROLKHRPROC) (EGLDEBUGPROCKHR callback, const EGLAttrib *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEBUGKHRPROC) (EGLint attribute, EGLAttrib *value); +typedef EGLint (EGLAPIENTRYP PFNEGLLABELOBJECTKHRPROC) (EGLDisplay display, EGLenum objectType, EGLObjectKHR object, EGLLabelKHR label); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLint EGLAPIENTRY eglDebugMessageControlKHR (EGLDEBUGPROCKHR callback, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDebugKHR (EGLint attribute, EGLAttrib *value); +EGLAPI EGLint EGLAPIENTRY eglLabelObjectKHR (EGLDisplay display, EGLenum objectType, EGLObjectKHR object, EGLLabelKHR label); +#endif +#endif /* EGL_KHR_debug */ + +#ifndef EGL_KHR_display_reference +#define EGL_KHR_display_reference 1 +#define EGL_TRACK_REFERENCES_KHR 0x3352 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBKHRPROC) (EGLDisplay dpy, EGLint name, EGLAttrib *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribKHR (EGLDisplay dpy, EGLint name, EGLAttrib *value); +#endif +#endif /* EGL_KHR_display_reference */ + +#ifndef EGL_KHR_fence_sync +#define EGL_KHR_fence_sync 1 +typedef khronos_utime_nanoseconds_t EGLTimeKHR; +#ifdef KHRONOS_SUPPORT_INT64 +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0 +#define EGL_SYNC_CONDITION_KHR 0x30F8 +#define EGL_SYNC_FENCE_KHR 0x30F9 +typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNCKHRPROC) (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync); +typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSyncKHR (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncKHR (EGLDisplay dpy, EGLSyncKHR sync); +EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout); +EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_KHR_fence_sync */ + +#ifndef EGL_KHR_get_all_proc_addresses +#define EGL_KHR_get_all_proc_addresses 1 +#endif /* EGL_KHR_get_all_proc_addresses */ + +#ifndef EGL_KHR_gl_colorspace +#define EGL_KHR_gl_colorspace 1 +#define EGL_GL_COLORSPACE_KHR 0x309D +#define EGL_GL_COLORSPACE_SRGB_KHR 0x3089 +#define EGL_GL_COLORSPACE_LINEAR_KHR 0x308A +#endif /* EGL_KHR_gl_colorspace */ + +#ifndef EGL_KHR_gl_renderbuffer_image +#define EGL_KHR_gl_renderbuffer_image 1 +#define EGL_GL_RENDERBUFFER_KHR 0x30B9 +#endif /* EGL_KHR_gl_renderbuffer_image */ + +#ifndef EGL_KHR_gl_texture_2D_image +#define EGL_KHR_gl_texture_2D_image 1 +#define EGL_GL_TEXTURE_2D_KHR 0x30B1 +#define EGL_GL_TEXTURE_LEVEL_KHR 0x30BC +#endif /* EGL_KHR_gl_texture_2D_image */ + +#ifndef EGL_KHR_gl_texture_3D_image +#define EGL_KHR_gl_texture_3D_image 1 +#define EGL_GL_TEXTURE_3D_KHR 0x30B2 +#define EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD +#endif /* EGL_KHR_gl_texture_3D_image */ + +#ifndef EGL_KHR_gl_texture_cubemap_image +#define EGL_KHR_gl_texture_cubemap_image 1 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8 +#endif /* EGL_KHR_gl_texture_cubemap_image */ + +#ifndef EGL_KHR_image +#define EGL_KHR_image 1 +typedef void *EGLImageKHR; +#define EGL_NATIVE_PIXMAP_KHR 0x30B0 +#define EGL_NO_IMAGE_KHR EGL_CAST(EGLImageKHR,0) +typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGLImageKHR image); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLImageKHR EGLAPIENTRY eglCreateImageKHR (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImageKHR (EGLDisplay dpy, EGLImageKHR image); +#endif +#endif /* EGL_KHR_image */ + +#ifndef EGL_KHR_image_base +#define EGL_KHR_image_base 1 +#define EGL_IMAGE_PRESERVED_KHR 0x30D2 +#endif /* EGL_KHR_image_base */ + +#ifndef EGL_KHR_image_pixmap +#define EGL_KHR_image_pixmap 1 +#endif /* EGL_KHR_image_pixmap */ + +#ifndef EGL_KHR_lock_surface +#define EGL_KHR_lock_surface 1 +#define EGL_READ_SURFACE_BIT_KHR 0x0001 +#define EGL_WRITE_SURFACE_BIT_KHR 0x0002 +#define EGL_LOCK_SURFACE_BIT_KHR 0x0080 +#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100 +#define EGL_MATCH_FORMAT_KHR 0x3043 +#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0 +#define EGL_FORMAT_RGB_565_KHR 0x30C1 +#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2 +#define EGL_FORMAT_RGBA_8888_KHR 0x30C3 +#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4 +#define EGL_LOCK_USAGE_HINT_KHR 0x30C5 +#define EGL_BITMAP_POINTER_KHR 0x30C6 +#define EGL_BITMAP_PITCH_KHR 0x30C7 +#define EGL_BITMAP_ORIGIN_KHR 0x30C8 +#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9 +#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA +#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB +#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC +#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD +#define EGL_LOWER_LEFT_KHR 0x30CE +#define EGL_UPPER_LEFT_KHR 0x30CF +typedef EGLBoolean (EGLAPIENTRYP PFNEGLLOCKSURFACEKHRPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNLOCKSURFACEKHRPROC) (EGLDisplay dpy, EGLSurface surface); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglLockSurfaceKHR (EGLDisplay dpy, EGLSurface surface, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglUnlockSurfaceKHR (EGLDisplay dpy, EGLSurface surface); +#endif +#endif /* EGL_KHR_lock_surface */ + +#ifndef EGL_KHR_lock_surface2 +#define EGL_KHR_lock_surface2 1 +#define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110 +#endif /* EGL_KHR_lock_surface2 */ + +#ifndef EGL_KHR_lock_surface3 +#define EGL_KHR_lock_surface3 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACE64KHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLAttribKHR *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface64KHR (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLAttribKHR *value); +#endif +#endif /* EGL_KHR_lock_surface3 */ + +#ifndef EGL_KHR_mutable_render_buffer +#define EGL_KHR_mutable_render_buffer 1 +#define EGL_MUTABLE_RENDER_BUFFER_BIT_KHR 0x1000 +#endif /* EGL_KHR_mutable_render_buffer */ + +#ifndef EGL_KHR_no_config_context +#define EGL_KHR_no_config_context 1 +#define EGL_NO_CONFIG_KHR EGL_CAST(EGLConfig,0) +#endif /* EGL_KHR_no_config_context */ + +#ifndef EGL_KHR_partial_update +#define EGL_KHR_partial_update 1 +#define EGL_BUFFER_AGE_KHR 0x313D +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSETDAMAGEREGIONKHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSetDamageRegionKHR (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects); +#endif +#endif /* EGL_KHR_partial_update */ + +#ifndef EGL_KHR_platform_android +#define EGL_KHR_platform_android 1 +#define EGL_PLATFORM_ANDROID_KHR 0x3141 +#endif /* EGL_KHR_platform_android */ + +#ifndef EGL_KHR_platform_gbm +#define EGL_KHR_platform_gbm 1 +#define EGL_PLATFORM_GBM_KHR 0x31D7 +#endif /* EGL_KHR_platform_gbm */ + +#ifndef EGL_KHR_platform_wayland +#define EGL_KHR_platform_wayland 1 +#define EGL_PLATFORM_WAYLAND_KHR 0x31D8 +#endif /* EGL_KHR_platform_wayland */ + +#ifndef EGL_KHR_platform_x11 +#define EGL_KHR_platform_x11 1 +#define EGL_PLATFORM_X11_KHR 0x31D5 +#define EGL_PLATFORM_X11_SCREEN_KHR 0x31D6 +#endif /* EGL_KHR_platform_x11 */ + +#ifndef EGL_KHR_reusable_sync +#define EGL_KHR_reusable_sync 1 +#ifdef KHRONOS_SUPPORT_INT64 +#define EGL_SYNC_STATUS_KHR 0x30F1 +#define EGL_SIGNALED_KHR 0x30F2 +#define EGL_UNSIGNALED_KHR 0x30F3 +#define EGL_TIMEOUT_EXPIRED_KHR 0x30F5 +#define EGL_CONDITION_SATISFIED_KHR 0x30F6 +#define EGL_SYNC_TYPE_KHR 0x30F7 +#define EGL_SYNC_REUSABLE_KHR 0x30FA +#define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001 +#define EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFFull +#define EGL_NO_SYNC_KHR EGL_CAST(EGLSyncKHR,0) +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_KHR_reusable_sync */ + +#ifndef EGL_KHR_stream +#define EGL_KHR_stream 1 +typedef void *EGLStreamKHR; +typedef khronos_uint64_t EGLuint64KHR; +#ifdef KHRONOS_SUPPORT_INT64 +#define EGL_NO_STREAM_KHR EGL_CAST(EGLStreamKHR,0) +#define EGL_CONSUMER_LATENCY_USEC_KHR 0x3210 +#define EGL_PRODUCER_FRAME_KHR 0x3212 +#define EGL_CONSUMER_FRAME_KHR 0x3213 +#define EGL_STREAM_STATE_KHR 0x3214 +#define EGL_STREAM_STATE_CREATED_KHR 0x3215 +#define EGL_STREAM_STATE_CONNECTING_KHR 0x3216 +#define EGL_STREAM_STATE_EMPTY_KHR 0x3217 +#define EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR 0x3218 +#define EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR 0x3219 +#define EGL_STREAM_STATE_DISCONNECTED_KHR 0x321A +#define EGL_BAD_STREAM_KHR 0x321B +#define EGL_BAD_STATE_KHR 0x321C +typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMKHRPROC) (EGLDisplay dpy, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMU64KHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamKHR (EGLDisplay dpy, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroyStreamKHR (EGLDisplay dpy, EGLStreamKHR stream); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamu64KHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_KHR_stream */ + +#ifndef EGL_KHR_stream_attrib +#define EGL_KHR_stream_attrib 1 +#ifdef KHRONOS_SUPPORT_INT64 +typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMATTRIBKHRPROC) (EGLDisplay dpy, const EGLAttrib *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSETSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib *value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERACQUIREATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERRELEASEATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamAttribKHR (EGLDisplay dpy, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglSetStreamAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib *value); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerAcquireAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerReleaseAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_KHR_stream_attrib */ + +#ifndef EGL_KHR_stream_consumer_gltexture +#define EGL_KHR_stream_consumer_gltexture 1 +#ifdef EGL_KHR_stream +#define EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR 0x321E +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERACQUIREKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERRELEASEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalKHR (EGLDisplay dpy, EGLStreamKHR stream); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerAcquireKHR (EGLDisplay dpy, EGLStreamKHR stream); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerReleaseKHR (EGLDisplay dpy, EGLStreamKHR stream); +#endif +#endif /* EGL_KHR_stream */ +#endif /* EGL_KHR_stream_consumer_gltexture */ + +#ifndef EGL_KHR_stream_cross_process_fd +#define EGL_KHR_stream_cross_process_fd 1 +typedef int EGLNativeFileDescriptorKHR; +#ifdef EGL_KHR_stream +#define EGL_NO_FILE_DESCRIPTOR_KHR EGL_CAST(EGLNativeFileDescriptorKHR,-1) +typedef EGLNativeFileDescriptorKHR (EGLAPIENTRYP PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLNativeFileDescriptorKHR EGLAPIENTRY eglGetStreamFileDescriptorKHR (EGLDisplay dpy, EGLStreamKHR stream); +EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamFromFileDescriptorKHR (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor); +#endif +#endif /* EGL_KHR_stream */ +#endif /* EGL_KHR_stream_cross_process_fd */ + +#ifndef EGL_KHR_stream_fifo +#define EGL_KHR_stream_fifo 1 +#ifdef EGL_KHR_stream +#define EGL_STREAM_FIFO_LENGTH_KHR 0x31FC +#define EGL_STREAM_TIME_NOW_KHR 0x31FD +#define EGL_STREAM_TIME_CONSUMER_KHR 0x31FE +#define EGL_STREAM_TIME_PRODUCER_KHR 0x31FF +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMTIMEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamTimeKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value); +#endif +#endif /* EGL_KHR_stream */ +#endif /* EGL_KHR_stream_fifo */ + +#ifndef EGL_KHR_stream_producer_aldatalocator +#define EGL_KHR_stream_producer_aldatalocator 1 +#ifdef EGL_KHR_stream +#endif /* EGL_KHR_stream */ +#endif /* EGL_KHR_stream_producer_aldatalocator */ + +#ifndef EGL_KHR_stream_producer_eglsurface +#define EGL_KHR_stream_producer_eglsurface 1 +#ifdef EGL_KHR_stream +#define EGL_STREAM_BIT_KHR 0x0800 +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC) (EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSurface EGLAPIENTRY eglCreateStreamProducerSurfaceKHR (EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list); +#endif +#endif /* EGL_KHR_stream */ +#endif /* EGL_KHR_stream_producer_eglsurface */ + +#ifndef EGL_KHR_surfaceless_context +#define EGL_KHR_surfaceless_context 1 +#endif /* EGL_KHR_surfaceless_context */ + +#ifndef EGL_KHR_swap_buffers_with_damage +#define EGL_KHR_swap_buffers_with_damage 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint *rects, EGLint n_rects); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithDamageKHR (EGLDisplay dpy, EGLSurface surface, const EGLint *rects, EGLint n_rects); +#endif +#endif /* EGL_KHR_swap_buffers_with_damage */ + +#ifndef EGL_KHR_vg_parent_image +#define EGL_KHR_vg_parent_image 1 +#define EGL_VG_PARENT_IMAGE_KHR 0x30BA +#endif /* EGL_KHR_vg_parent_image */ + +#ifndef EGL_KHR_wait_sync +#define EGL_KHR_wait_sync 1 +typedef EGLint (EGLAPIENTRYP PFNEGLWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLint EGLAPIENTRY eglWaitSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags); +#endif +#endif /* EGL_KHR_wait_sync */ + +#ifndef EGL_ANDROID_GLES_layers +#define EGL_ANDROID_GLES_layers 1 +#endif /* EGL_ANDROID_GLES_layers */ + +#ifndef EGL_ANDROID_blob_cache +#define EGL_ANDROID_blob_cache 1 +typedef khronos_ssize_t EGLsizeiANDROID; +typedef void (*EGLSetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize); +typedef EGLsizeiANDROID (*EGLGetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize); +typedef void (EGLAPIENTRYP PFNEGLSETBLOBCACHEFUNCSANDROIDPROC) (EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI void EGLAPIENTRY eglSetBlobCacheFuncsANDROID (EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get); +#endif +#endif /* EGL_ANDROID_blob_cache */ + +#ifndef EGL_ANDROID_create_native_client_buffer +#define EGL_ANDROID_create_native_client_buffer 1 +#define EGL_NATIVE_BUFFER_USAGE_ANDROID 0x3143 +#define EGL_NATIVE_BUFFER_USAGE_PROTECTED_BIT_ANDROID 0x00000001 +#define EGL_NATIVE_BUFFER_USAGE_RENDERBUFFER_BIT_ANDROID 0x00000002 +#define EGL_NATIVE_BUFFER_USAGE_TEXTURE_BIT_ANDROID 0x00000004 +typedef EGLClientBuffer (EGLAPIENTRYP PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC) (const EGLint *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLClientBuffer EGLAPIENTRY eglCreateNativeClientBufferANDROID (const EGLint *attrib_list); +#endif +#endif /* EGL_ANDROID_create_native_client_buffer */ + +#ifndef EGL_ANDROID_framebuffer_target +#define EGL_ANDROID_framebuffer_target 1 +#define EGL_FRAMEBUFFER_TARGET_ANDROID 0x3147 +#endif /* EGL_ANDROID_framebuffer_target */ + +#ifndef EGL_ANDROID_front_buffer_auto_refresh +#define EGL_ANDROID_front_buffer_auto_refresh 1 +#define EGL_FRONT_BUFFER_AUTO_REFRESH_ANDROID 0x314C +#endif /* EGL_ANDROID_front_buffer_auto_refresh */ + +#ifndef EGL_ANDROID_get_frame_timestamps +#define EGL_ANDROID_get_frame_timestamps 1 +typedef khronos_stime_nanoseconds_t EGLnsecsANDROID; +#define EGL_TIMESTAMP_PENDING_ANDROID EGL_CAST(EGLnsecsANDROID,-2) +#define EGL_TIMESTAMP_INVALID_ANDROID EGL_CAST(EGLnsecsANDROID,-1) +#define EGL_TIMESTAMPS_ANDROID 0x3430 +#define EGL_COMPOSITE_DEADLINE_ANDROID 0x3431 +#define EGL_COMPOSITE_INTERVAL_ANDROID 0x3432 +#define EGL_COMPOSITE_TO_PRESENT_LATENCY_ANDROID 0x3433 +#define EGL_REQUESTED_PRESENT_TIME_ANDROID 0x3434 +#define EGL_RENDERING_COMPLETE_TIME_ANDROID 0x3435 +#define EGL_COMPOSITION_LATCH_TIME_ANDROID 0x3436 +#define EGL_FIRST_COMPOSITION_START_TIME_ANDROID 0x3437 +#define EGL_LAST_COMPOSITION_START_TIME_ANDROID 0x3438 +#define EGL_FIRST_COMPOSITION_GPU_FINISHED_TIME_ANDROID 0x3439 +#define EGL_DISPLAY_PRESENT_TIME_ANDROID 0x343A +#define EGL_DEQUEUE_READY_TIME_ANDROID 0x343B +#define EGL_READS_DONE_TIME_ANDROID 0x343C +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCOMPOSITORTIMINGSUPPORTEDANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLint name); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCOMPOSITORTIMINGANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numTimestamps, const EGLint *names, EGLnsecsANDROID *values); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETNEXTFRAMEIDANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR *frameId); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETFRAMETIMESTAMPSUPPORTEDANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLint timestamp); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETFRAMETIMESTAMPSANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR frameId, EGLint numTimestamps, const EGLint *timestamps, EGLnsecsANDROID *values); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglGetCompositorTimingSupportedANDROID (EGLDisplay dpy, EGLSurface surface, EGLint name); +EGLAPI EGLBoolean EGLAPIENTRY eglGetCompositorTimingANDROID (EGLDisplay dpy, EGLSurface surface, EGLint numTimestamps, const EGLint *names, EGLnsecsANDROID *values); +EGLAPI EGLBoolean EGLAPIENTRY eglGetNextFrameIdANDROID (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR *frameId); +EGLAPI EGLBoolean EGLAPIENTRY eglGetFrameTimestampSupportedANDROID (EGLDisplay dpy, EGLSurface surface, EGLint timestamp); +EGLAPI EGLBoolean EGLAPIENTRY eglGetFrameTimestampsANDROID (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR frameId, EGLint numTimestamps, const EGLint *timestamps, EGLnsecsANDROID *values); +#endif +#endif /* EGL_ANDROID_get_frame_timestamps */ + +#ifndef EGL_ANDROID_get_native_client_buffer +#define EGL_ANDROID_get_native_client_buffer 1 +struct AHardwareBuffer; +typedef EGLClientBuffer (EGLAPIENTRYP PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC) (const struct AHardwareBuffer *buffer); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLClientBuffer EGLAPIENTRY eglGetNativeClientBufferANDROID (const struct AHardwareBuffer *buffer); +#endif +#endif /* EGL_ANDROID_get_native_client_buffer */ + +#ifndef EGL_ANDROID_image_native_buffer +#define EGL_ANDROID_image_native_buffer 1 +#define EGL_NATIVE_BUFFER_ANDROID 0x3140 +#endif /* EGL_ANDROID_image_native_buffer */ + +#ifndef EGL_ANDROID_native_fence_sync +#define EGL_ANDROID_native_fence_sync 1 +#define EGL_SYNC_NATIVE_FENCE_ANDROID 0x3144 +#define EGL_SYNC_NATIVE_FENCE_FD_ANDROID 0x3145 +#define EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146 +#define EGL_NO_NATIVE_FENCE_FD_ANDROID -1 +typedef EGLint (EGLAPIENTRYP PFNEGLDUPNATIVEFENCEFDANDROIDPROC) (EGLDisplay dpy, EGLSyncKHR sync); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLint EGLAPIENTRY eglDupNativeFenceFDANDROID (EGLDisplay dpy, EGLSyncKHR sync); +#endif +#endif /* EGL_ANDROID_native_fence_sync */ + +#ifndef EGL_ANDROID_presentation_time +#define EGL_ANDROID_presentation_time 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLPRESENTATIONTIMEANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLnsecsANDROID time); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglPresentationTimeANDROID (EGLDisplay dpy, EGLSurface surface, EGLnsecsANDROID time); +#endif +#endif /* EGL_ANDROID_presentation_time */ + +#ifndef EGL_ANDROID_recordable +#define EGL_ANDROID_recordable 1 +#define EGL_RECORDABLE_ANDROID 0x3142 +#endif /* EGL_ANDROID_recordable */ + +#ifndef EGL_ANGLE_d3d_share_handle_client_buffer +#define EGL_ANGLE_d3d_share_handle_client_buffer 1 +#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200 +#endif /* EGL_ANGLE_d3d_share_handle_client_buffer */ + +#ifndef EGL_ANGLE_device_d3d +#define EGL_ANGLE_device_d3d 1 +#define EGL_D3D9_DEVICE_ANGLE 0x33A0 +#define EGL_D3D11_DEVICE_ANGLE 0x33A1 +#endif /* EGL_ANGLE_device_d3d */ + +#ifndef EGL_ANGLE_query_surface_pointer +#define EGL_ANGLE_query_surface_pointer 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACEPOINTERANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurfacePointerANGLE (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value); +#endif +#endif /* EGL_ANGLE_query_surface_pointer */ + +#ifndef EGL_ANGLE_surface_d3d_texture_2d_share_handle +#define EGL_ANGLE_surface_d3d_texture_2d_share_handle 1 +#endif /* EGL_ANGLE_surface_d3d_texture_2d_share_handle */ + +#ifndef EGL_ANGLE_sync_control_rate +#define EGL_ANGLE_sync_control_rate 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETMSCRATEANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint *numerator, EGLint *denominator); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglGetMscRateANGLE (EGLDisplay dpy, EGLSurface surface, EGLint *numerator, EGLint *denominator); +#endif +#endif /* EGL_ANGLE_sync_control_rate */ + +#ifndef EGL_ANGLE_window_fixed_size +#define EGL_ANGLE_window_fixed_size 1 +#define EGL_FIXED_SIZE_ANGLE 0x3201 +#endif /* EGL_ANGLE_window_fixed_size */ + +#ifndef EGL_ARM_image_format +#define EGL_ARM_image_format 1 +#define EGL_COLOR_COMPONENT_TYPE_UNSIGNED_INTEGER_ARM 0x3287 +#define EGL_COLOR_COMPONENT_TYPE_INTEGER_ARM 0x3288 +#endif /* EGL_ARM_image_format */ + +#ifndef EGL_ARM_implicit_external_sync +#define EGL_ARM_implicit_external_sync 1 +#define EGL_SYNC_PRIOR_COMMANDS_IMPLICIT_EXTERNAL_ARM 0x328A +#endif /* EGL_ARM_implicit_external_sync */ + +#ifndef EGL_ARM_pixmap_multisample_discard +#define EGL_ARM_pixmap_multisample_discard 1 +#define EGL_DISCARD_SAMPLES_ARM 0x3286 +#endif /* EGL_ARM_pixmap_multisample_discard */ + +#ifndef EGL_EXT_bind_to_front +#define EGL_EXT_bind_to_front 1 +#define EGL_FRONT_BUFFER_EXT 0x3464 +#endif /* EGL_EXT_bind_to_front */ + +#ifndef EGL_EXT_buffer_age +#define EGL_EXT_buffer_age 1 +#define EGL_BUFFER_AGE_EXT 0x313D +#endif /* EGL_EXT_buffer_age */ + +#ifndef EGL_EXT_client_extensions +#define EGL_EXT_client_extensions 1 +#endif /* EGL_EXT_client_extensions */ + +#ifndef EGL_EXT_client_sync +#define EGL_EXT_client_sync 1 +#define EGL_SYNC_CLIENT_EXT 0x3364 +#define EGL_SYNC_CLIENT_SIGNAL_EXT 0x3365 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCLIENTSIGNALSYNCEXTPROC) (EGLDisplay dpy, EGLSync sync, const EGLAttrib *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglClientSignalSyncEXT (EGLDisplay dpy, EGLSync sync, const EGLAttrib *attrib_list); +#endif +#endif /* EGL_EXT_client_sync */ + +#ifndef EGL_EXT_compositor +#define EGL_EXT_compositor 1 +#define EGL_PRIMARY_COMPOSITOR_CONTEXT_EXT 0x3460 +#define EGL_EXTERNAL_REF_ID_EXT 0x3461 +#define EGL_COMPOSITOR_DROP_NEWEST_FRAME_EXT 0x3462 +#define EGL_COMPOSITOR_KEEP_NEWEST_FRAME_EXT 0x3463 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETCONTEXTLISTEXTPROC) (const EGLint *external_ref_ids, EGLint num_entries); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETCONTEXTATTRIBUTESEXTPROC) (EGLint external_ref_id, const EGLint *context_attributes, EGLint num_entries); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETWINDOWLISTEXTPROC) (EGLint external_ref_id, const EGLint *external_win_ids, EGLint num_entries); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETWINDOWATTRIBUTESEXTPROC) (EGLint external_win_id, const EGLint *window_attributes, EGLint num_entries); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORBINDTEXWINDOWEXTPROC) (EGLint external_win_id); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETSIZEEXTPROC) (EGLint external_win_id, EGLint width, EGLint height); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSWAPPOLICYEXTPROC) (EGLint external_win_id, EGLint policy); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetContextListEXT (const EGLint *external_ref_ids, EGLint num_entries); +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetContextAttributesEXT (EGLint external_ref_id, const EGLint *context_attributes, EGLint num_entries); +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetWindowListEXT (EGLint external_ref_id, const EGLint *external_win_ids, EGLint num_entries); +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetWindowAttributesEXT (EGLint external_win_id, const EGLint *window_attributes, EGLint num_entries); +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorBindTexWindowEXT (EGLint external_win_id); +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetSizeEXT (EGLint external_win_id, EGLint width, EGLint height); +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSwapPolicyEXT (EGLint external_win_id, EGLint policy); +#endif +#endif /* EGL_EXT_compositor */ + +#ifndef EGL_EXT_config_select_group +#define EGL_EXT_config_select_group 1 +#define EGL_CONFIG_SELECT_GROUP_EXT 0x34C0 +#endif /* EGL_EXT_config_select_group */ + +#ifndef EGL_EXT_create_context_robustness +#define EGL_EXT_create_context_robustness 1 +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT 0x30BF +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT 0x3138 +#define EGL_NO_RESET_NOTIFICATION_EXT 0x31BE +#define EGL_LOSE_CONTEXT_ON_RESET_EXT 0x31BF +#endif /* EGL_EXT_create_context_robustness */ + +#ifndef EGL_EXT_device_base +#define EGL_EXT_device_base 1 +typedef void *EGLDeviceEXT; +#define EGL_NO_DEVICE_EXT EGL_CAST(EGLDeviceEXT,0) +#define EGL_BAD_DEVICE_EXT 0x322B +#define EGL_DEVICE_EXT 0x322C +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEVICEATTRIBEXTPROC) (EGLDeviceEXT device, EGLint attribute, EGLAttrib *value); +typedef const char *(EGLAPIENTRYP PFNEGLQUERYDEVICESTRINGEXTPROC) (EGLDeviceEXT device, EGLint name); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEVICESEXTPROC) (EGLint max_devices, EGLDeviceEXT *devices, EGLint *num_devices); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBEXTPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDeviceAttribEXT (EGLDeviceEXT device, EGLint attribute, EGLAttrib *value); +EGLAPI const char *EGLAPIENTRY eglQueryDeviceStringEXT (EGLDeviceEXT device, EGLint name); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDevicesEXT (EGLint max_devices, EGLDeviceEXT *devices, EGLint *num_devices); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribEXT (EGLDisplay dpy, EGLint attribute, EGLAttrib *value); +#endif +#endif /* EGL_EXT_device_base */ + +#ifndef EGL_EXT_device_drm +#define EGL_EXT_device_drm 1 +#define EGL_DRM_DEVICE_FILE_EXT 0x3233 +#define EGL_DRM_MASTER_FD_EXT 0x333C +#endif /* EGL_EXT_device_drm */ + +#ifndef EGL_EXT_device_drm_render_node +#define EGL_EXT_device_drm_render_node 1 +#define EGL_DRM_RENDER_NODE_FILE_EXT 0x3377 +#endif /* EGL_EXT_device_drm_render_node */ + +#ifndef EGL_EXT_device_enumeration +#define EGL_EXT_device_enumeration 1 +#endif /* EGL_EXT_device_enumeration */ + +#ifndef EGL_EXT_device_openwf +#define EGL_EXT_device_openwf 1 +#define EGL_OPENWF_DEVICE_ID_EXT 0x3237 +#define EGL_OPENWF_DEVICE_EXT 0x333D +#endif /* EGL_EXT_device_openwf */ + +#ifndef EGL_EXT_device_persistent_id +#define EGL_EXT_device_persistent_id 1 +#define EGL_DEVICE_UUID_EXT 0x335C +#define EGL_DRIVER_UUID_EXT 0x335D +#define EGL_DRIVER_NAME_EXT 0x335E +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEVICEBINARYEXTPROC) (EGLDeviceEXT device, EGLint name, EGLint max_size, void *value, EGLint *size); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDeviceBinaryEXT (EGLDeviceEXT device, EGLint name, EGLint max_size, void *value, EGLint *size); +#endif +#endif /* EGL_EXT_device_persistent_id */ + +#ifndef EGL_EXT_device_query +#define EGL_EXT_device_query 1 +#endif /* EGL_EXT_device_query */ + +#ifndef EGL_EXT_device_query_name +#define EGL_EXT_device_query_name 1 +#define EGL_RENDERER_EXT 0x335F +#endif /* EGL_EXT_device_query_name */ + +#ifndef EGL_EXT_explicit_device +#define EGL_EXT_explicit_device 1 +#endif /* EGL_EXT_explicit_device */ + +#ifndef EGL_EXT_gl_colorspace_bt2020_linear +#define EGL_EXT_gl_colorspace_bt2020_linear 1 +#define EGL_GL_COLORSPACE_BT2020_LINEAR_EXT 0x333F +#endif /* EGL_EXT_gl_colorspace_bt2020_linear */ + +#ifndef EGL_EXT_gl_colorspace_bt2020_pq +#define EGL_EXT_gl_colorspace_bt2020_pq 1 +#define EGL_GL_COLORSPACE_BT2020_PQ_EXT 0x3340 +#endif /* EGL_EXT_gl_colorspace_bt2020_pq */ + +#ifndef EGL_EXT_gl_colorspace_display_p3 +#define EGL_EXT_gl_colorspace_display_p3 1 +#define EGL_GL_COLORSPACE_DISPLAY_P3_EXT 0x3363 +#endif /* EGL_EXT_gl_colorspace_display_p3 */ + +#ifndef EGL_EXT_gl_colorspace_display_p3_linear +#define EGL_EXT_gl_colorspace_display_p3_linear 1 +#define EGL_GL_COLORSPACE_DISPLAY_P3_LINEAR_EXT 0x3362 +#endif /* EGL_EXT_gl_colorspace_display_p3_linear */ + +#ifndef EGL_EXT_gl_colorspace_display_p3_passthrough +#define EGL_EXT_gl_colorspace_display_p3_passthrough 1 +#define EGL_GL_COLORSPACE_DISPLAY_P3_PASSTHROUGH_EXT 0x3490 +#endif /* EGL_EXT_gl_colorspace_display_p3_passthrough */ + +#ifndef EGL_EXT_gl_colorspace_scrgb +#define EGL_EXT_gl_colorspace_scrgb 1 +#define EGL_GL_COLORSPACE_SCRGB_EXT 0x3351 +#endif /* EGL_EXT_gl_colorspace_scrgb */ + +#ifndef EGL_EXT_gl_colorspace_scrgb_linear +#define EGL_EXT_gl_colorspace_scrgb_linear 1 +#define EGL_GL_COLORSPACE_SCRGB_LINEAR_EXT 0x3350 +#endif /* EGL_EXT_gl_colorspace_scrgb_linear */ + +#ifndef EGL_EXT_image_dma_buf_import +#define EGL_EXT_image_dma_buf_import 1 +#define EGL_LINUX_DMA_BUF_EXT 0x3270 +#define EGL_LINUX_DRM_FOURCC_EXT 0x3271 +#define EGL_DMA_BUF_PLANE0_FD_EXT 0x3272 +#define EGL_DMA_BUF_PLANE0_OFFSET_EXT 0x3273 +#define EGL_DMA_BUF_PLANE0_PITCH_EXT 0x3274 +#define EGL_DMA_BUF_PLANE1_FD_EXT 0x3275 +#define EGL_DMA_BUF_PLANE1_OFFSET_EXT 0x3276 +#define EGL_DMA_BUF_PLANE1_PITCH_EXT 0x3277 +#define EGL_DMA_BUF_PLANE2_FD_EXT 0x3278 +#define EGL_DMA_BUF_PLANE2_OFFSET_EXT 0x3279 +#define EGL_DMA_BUF_PLANE2_PITCH_EXT 0x327A +#define EGL_YUV_COLOR_SPACE_HINT_EXT 0x327B +#define EGL_SAMPLE_RANGE_HINT_EXT 0x327C +#define EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT 0x327D +#define EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT 0x327E +#define EGL_ITU_REC601_EXT 0x327F +#define EGL_ITU_REC709_EXT 0x3280 +#define EGL_ITU_REC2020_EXT 0x3281 +#define EGL_YUV_FULL_RANGE_EXT 0x3282 +#define EGL_YUV_NARROW_RANGE_EXT 0x3283 +#define EGL_YUV_CHROMA_SITING_0_EXT 0x3284 +#define EGL_YUV_CHROMA_SITING_0_5_EXT 0x3285 +#endif /* EGL_EXT_image_dma_buf_import */ + +#ifndef EGL_EXT_image_dma_buf_import_modifiers +#define EGL_EXT_image_dma_buf_import_modifiers 1 +#define EGL_DMA_BUF_PLANE3_FD_EXT 0x3440 +#define EGL_DMA_BUF_PLANE3_OFFSET_EXT 0x3441 +#define EGL_DMA_BUF_PLANE3_PITCH_EXT 0x3442 +#define EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT 0x3443 +#define EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT 0x3444 +#define EGL_DMA_BUF_PLANE1_MODIFIER_LO_EXT 0x3445 +#define EGL_DMA_BUF_PLANE1_MODIFIER_HI_EXT 0x3446 +#define EGL_DMA_BUF_PLANE2_MODIFIER_LO_EXT 0x3447 +#define EGL_DMA_BUF_PLANE2_MODIFIER_HI_EXT 0x3448 +#define EGL_DMA_BUF_PLANE3_MODIFIER_LO_EXT 0x3449 +#define EGL_DMA_BUF_PLANE3_MODIFIER_HI_EXT 0x344A +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDMABUFFORMATSEXTPROC) (EGLDisplay dpy, EGLint max_formats, EGLint *formats, EGLint *num_formats); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDMABUFMODIFIERSEXTPROC) (EGLDisplay dpy, EGLint format, EGLint max_modifiers, EGLuint64KHR *modifiers, EGLBoolean *external_only, EGLint *num_modifiers); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDmaBufFormatsEXT (EGLDisplay dpy, EGLint max_formats, EGLint *formats, EGLint *num_formats); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDmaBufModifiersEXT (EGLDisplay dpy, EGLint format, EGLint max_modifiers, EGLuint64KHR *modifiers, EGLBoolean *external_only, EGLint *num_modifiers); +#endif +#endif /* EGL_EXT_image_dma_buf_import_modifiers */ + +#ifndef EGL_EXT_image_gl_colorspace +#define EGL_EXT_image_gl_colorspace 1 +#define EGL_GL_COLORSPACE_DEFAULT_EXT 0x314D +#endif /* EGL_EXT_image_gl_colorspace */ + +#ifndef EGL_EXT_image_implicit_sync_control +#define EGL_EXT_image_implicit_sync_control 1 +#define EGL_IMPORT_SYNC_TYPE_EXT 0x3470 +#define EGL_IMPORT_IMPLICIT_SYNC_EXT 0x3471 +#define EGL_IMPORT_EXPLICIT_SYNC_EXT 0x3472 +#endif /* EGL_EXT_image_implicit_sync_control */ + +#ifndef EGL_EXT_multiview_window +#define EGL_EXT_multiview_window 1 +#define EGL_MULTIVIEW_VIEW_COUNT_EXT 0x3134 +#endif /* EGL_EXT_multiview_window */ + +#ifndef EGL_EXT_output_base +#define EGL_EXT_output_base 1 +typedef void *EGLOutputLayerEXT; +typedef void *EGLOutputPortEXT; +#define EGL_NO_OUTPUT_LAYER_EXT EGL_CAST(EGLOutputLayerEXT,0) +#define EGL_NO_OUTPUT_PORT_EXT EGL_CAST(EGLOutputPortEXT,0) +#define EGL_BAD_OUTPUT_LAYER_EXT 0x322D +#define EGL_BAD_OUTPUT_PORT_EXT 0x322E +#define EGL_SWAP_INTERVAL_EXT 0x322F +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETOUTPUTLAYERSEXTPROC) (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputLayerEXT *layers, EGLint max_layers, EGLint *num_layers); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETOUTPUTPORTSEXTPROC) (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputPortEXT *ports, EGLint max_ports, EGLint *num_ports); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib *value); +typedef const char *(EGLAPIENTRYP PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint name); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLOUTPUTPORTATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib *value); +typedef const char *(EGLAPIENTRYP PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint name); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglGetOutputLayersEXT (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputLayerEXT *layers, EGLint max_layers, EGLint *num_layers); +EGLAPI EGLBoolean EGLAPIENTRY eglGetOutputPortsEXT (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputPortEXT *ports, EGLint max_ports, EGLint *num_ports); +EGLAPI EGLBoolean EGLAPIENTRY eglOutputLayerAttribEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryOutputLayerAttribEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib *value); +EGLAPI const char *EGLAPIENTRY eglQueryOutputLayerStringEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint name); +EGLAPI EGLBoolean EGLAPIENTRY eglOutputPortAttribEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryOutputPortAttribEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib *value); +EGLAPI const char *EGLAPIENTRY eglQueryOutputPortStringEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint name); +#endif +#endif /* EGL_EXT_output_base */ + +#ifndef EGL_EXT_output_drm +#define EGL_EXT_output_drm 1 +#define EGL_DRM_CRTC_EXT 0x3234 +#define EGL_DRM_PLANE_EXT 0x3235 +#define EGL_DRM_CONNECTOR_EXT 0x3236 +#endif /* EGL_EXT_output_drm */ + +#ifndef EGL_EXT_output_openwf +#define EGL_EXT_output_openwf 1 +#define EGL_OPENWF_PIPELINE_ID_EXT 0x3238 +#define EGL_OPENWF_PORT_ID_EXT 0x3239 +#endif /* EGL_EXT_output_openwf */ + +#ifndef EGL_EXT_pixel_format_float +#define EGL_EXT_pixel_format_float 1 +#define EGL_COLOR_COMPONENT_TYPE_EXT 0x3339 +#define EGL_COLOR_COMPONENT_TYPE_FIXED_EXT 0x333A +#define EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT 0x333B +#endif /* EGL_EXT_pixel_format_float */ + +#ifndef EGL_EXT_platform_base +#define EGL_EXT_platform_base 1 +typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETPLATFORMDISPLAYEXTPROC) (EGLenum platform, void *native_display, const EGLint *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLint *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLint *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLDisplay EGLAPIENTRY eglGetPlatformDisplayEXT (EGLenum platform, void *native_display, const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformWindowSurfaceEXT (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformPixmapSurfaceEXT (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLint *attrib_list); +#endif +#endif /* EGL_EXT_platform_base */ + +#ifndef EGL_EXT_platform_device +#define EGL_EXT_platform_device 1 +#define EGL_PLATFORM_DEVICE_EXT 0x313F +#endif /* EGL_EXT_platform_device */ + +#ifndef EGL_EXT_platform_wayland +#define EGL_EXT_platform_wayland 1 +#define EGL_PLATFORM_WAYLAND_EXT 0x31D8 +#endif /* EGL_EXT_platform_wayland */ + +#ifndef EGL_EXT_platform_x11 +#define EGL_EXT_platform_x11 1 +#define EGL_PLATFORM_X11_EXT 0x31D5 +#define EGL_PLATFORM_X11_SCREEN_EXT 0x31D6 +#endif /* EGL_EXT_platform_x11 */ + +#ifndef EGL_EXT_platform_xcb +#define EGL_EXT_platform_xcb 1 +#define EGL_PLATFORM_XCB_EXT 0x31DC +#define EGL_PLATFORM_XCB_SCREEN_EXT 0x31DE +#endif /* EGL_EXT_platform_xcb */ + +#ifndef EGL_EXT_present_opaque +#define EGL_EXT_present_opaque 1 +#define EGL_PRESENT_OPAQUE_EXT 0x31DF +#endif /* EGL_EXT_present_opaque */ + +#ifndef EGL_EXT_protected_content +#define EGL_EXT_protected_content 1 +#define EGL_PROTECTED_CONTENT_EXT 0x32C0 +#endif /* EGL_EXT_protected_content */ + +#ifndef EGL_EXT_protected_surface +#define EGL_EXT_protected_surface 1 +#endif /* EGL_EXT_protected_surface */ + +#ifndef EGL_EXT_stream_consumer_egloutput +#define EGL_EXT_stream_consumer_egloutput 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMEROUTPUTEXTPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLOutputLayerEXT layer); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerOutputEXT (EGLDisplay dpy, EGLStreamKHR stream, EGLOutputLayerEXT layer); +#endif +#endif /* EGL_EXT_stream_consumer_egloutput */ + +#ifndef EGL_EXT_surface_CTA861_3_metadata +#define EGL_EXT_surface_CTA861_3_metadata 1 +#define EGL_CTA861_3_MAX_CONTENT_LIGHT_LEVEL_EXT 0x3360 +#define EGL_CTA861_3_MAX_FRAME_AVERAGE_LEVEL_EXT 0x3361 +#endif /* EGL_EXT_surface_CTA861_3_metadata */ + +#ifndef EGL_EXT_surface_SMPTE2086_metadata +#define EGL_EXT_surface_SMPTE2086_metadata 1 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_RX_EXT 0x3341 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_RY_EXT 0x3342 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_GX_EXT 0x3343 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_GY_EXT 0x3344 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_BX_EXT 0x3345 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_BY_EXT 0x3346 +#define EGL_SMPTE2086_WHITE_POINT_X_EXT 0x3347 +#define EGL_SMPTE2086_WHITE_POINT_Y_EXT 0x3348 +#define EGL_SMPTE2086_MAX_LUMINANCE_EXT 0x3349 +#define EGL_SMPTE2086_MIN_LUMINANCE_EXT 0x334A +#define EGL_METADATA_SCALING_EXT 50000 +#endif /* EGL_EXT_surface_SMPTE2086_metadata */ + +#ifndef EGL_EXT_surface_compression +#define EGL_EXT_surface_compression 1 +#define EGL_SURFACE_COMPRESSION_EXT 0x34B0 +#define EGL_SURFACE_COMPRESSION_PLANE1_EXT 0x328E +#define EGL_SURFACE_COMPRESSION_PLANE2_EXT 0x328F +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT 0x34B1 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT 0x34B2 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_1BPC_EXT 0x34B4 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_2BPC_EXT 0x34B5 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_3BPC_EXT 0x34B6 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_4BPC_EXT 0x34B7 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_5BPC_EXT 0x34B8 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_6BPC_EXT 0x34B9 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_7BPC_EXT 0x34BA +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_8BPC_EXT 0x34BB +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_9BPC_EXT 0x34BC +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_10BPC_EXT 0x34BD +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_11BPC_EXT 0x34BE +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_12BPC_EXT 0x34BF +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSUPPORTEDCOMPRESSIONRATESEXTPROC) (EGLDisplay dpy, EGLConfig config, const EGLAttrib *attrib_list, EGLint *rates, EGLint rate_size, EGLint *num_rates); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQuerySupportedCompressionRatesEXT (EGLDisplay dpy, EGLConfig config, const EGLAttrib *attrib_list, EGLint *rates, EGLint rate_size, EGLint *num_rates); +#endif +#endif /* EGL_EXT_surface_compression */ + +#ifndef EGL_EXT_swap_buffers_with_damage +#define EGL_EXT_swap_buffers_with_damage 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint *rects, EGLint n_rects); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithDamageEXT (EGLDisplay dpy, EGLSurface surface, const EGLint *rects, EGLint n_rects); +#endif +#endif /* EGL_EXT_swap_buffers_with_damage */ + +#ifndef EGL_EXT_sync_reuse +#define EGL_EXT_sync_reuse 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNSIGNALSYNCEXTPROC) (EGLDisplay dpy, EGLSync sync, const EGLAttrib *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglUnsignalSyncEXT (EGLDisplay dpy, EGLSync sync, const EGLAttrib *attrib_list); +#endif +#endif /* EGL_EXT_sync_reuse */ + +#ifndef EGL_EXT_yuv_surface +#define EGL_EXT_yuv_surface 1 +#define EGL_YUV_ORDER_EXT 0x3301 +#define EGL_YUV_NUMBER_OF_PLANES_EXT 0x3311 +#define EGL_YUV_SUBSAMPLE_EXT 0x3312 +#define EGL_YUV_DEPTH_RANGE_EXT 0x3317 +#define EGL_YUV_CSC_STANDARD_EXT 0x330A +#define EGL_YUV_PLANE_BPP_EXT 0x331A +#define EGL_YUV_BUFFER_EXT 0x3300 +#define EGL_YUV_ORDER_YUV_EXT 0x3302 +#define EGL_YUV_ORDER_YVU_EXT 0x3303 +#define EGL_YUV_ORDER_YUYV_EXT 0x3304 +#define EGL_YUV_ORDER_UYVY_EXT 0x3305 +#define EGL_YUV_ORDER_YVYU_EXT 0x3306 +#define EGL_YUV_ORDER_VYUY_EXT 0x3307 +#define EGL_YUV_ORDER_AYUV_EXT 0x3308 +#define EGL_YUV_SUBSAMPLE_4_2_0_EXT 0x3313 +#define EGL_YUV_SUBSAMPLE_4_2_2_EXT 0x3314 +#define EGL_YUV_SUBSAMPLE_4_4_4_EXT 0x3315 +#define EGL_YUV_DEPTH_RANGE_LIMITED_EXT 0x3318 +#define EGL_YUV_DEPTH_RANGE_FULL_EXT 0x3319 +#define EGL_YUV_CSC_STANDARD_601_EXT 0x330B +#define EGL_YUV_CSC_STANDARD_709_EXT 0x330C +#define EGL_YUV_CSC_STANDARD_2020_EXT 0x330D +#define EGL_YUV_PLANE_BPP_0_EXT 0x331B +#define EGL_YUV_PLANE_BPP_8_EXT 0x331C +#define EGL_YUV_PLANE_BPP_10_EXT 0x331D +#endif /* EGL_EXT_yuv_surface */ + +#ifndef EGL_HI_clientpixmap +#define EGL_HI_clientpixmap 1 +struct EGLClientPixmapHI { + void *pData; + EGLint iWidth; + EGLint iHeight; + EGLint iStride; +}; +#define EGL_CLIENT_PIXMAP_POINTER_HI 0x8F74 +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPIXMAPSURFACEHIPROC) (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI *pixmap); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurfaceHI (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI *pixmap); +#endif +#endif /* EGL_HI_clientpixmap */ + +#ifndef EGL_HI_colorformats +#define EGL_HI_colorformats 1 +#define EGL_COLOR_FORMAT_HI 0x8F70 +#define EGL_COLOR_RGB_HI 0x8F71 +#define EGL_COLOR_RGBA_HI 0x8F72 +#define EGL_COLOR_ARGB_HI 0x8F73 +#endif /* EGL_HI_colorformats */ + +#ifndef EGL_IMG_context_priority +#define EGL_IMG_context_priority 1 +#define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100 +#define EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101 +#define EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102 +#define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103 +#endif /* EGL_IMG_context_priority */ + +#ifndef EGL_IMG_image_plane_attribs +#define EGL_IMG_image_plane_attribs 1 +#define EGL_NATIVE_BUFFER_MULTIPLANE_SEPARATE_IMG 0x3105 +#define EGL_NATIVE_BUFFER_PLANE_OFFSET_IMG 0x3106 +#endif /* EGL_IMG_image_plane_attribs */ + +#ifndef EGL_MESA_drm_image +#define EGL_MESA_drm_image 1 +#define EGL_DRM_BUFFER_FORMAT_MESA 0x31D0 +#define EGL_DRM_BUFFER_USE_MESA 0x31D1 +#define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2 +#define EGL_DRM_BUFFER_MESA 0x31D3 +#define EGL_DRM_BUFFER_STRIDE_MESA 0x31D4 +#define EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x00000001 +#define EGL_DRM_BUFFER_USE_SHARE_MESA 0x00000002 +#define EGL_DRM_BUFFER_USE_CURSOR_MESA 0x00000004 +typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEDRMIMAGEMESAPROC) (EGLDisplay dpy, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDRMIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLImageKHR EGLAPIENTRY eglCreateDRMImageMESA (EGLDisplay dpy, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglExportDRMImageMESA (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride); +#endif +#endif /* EGL_MESA_drm_image */ + +#ifndef EGL_MESA_image_dma_buf_export +#define EGL_MESA_image_dma_buf_export 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC) (EGLDisplay dpy, EGLImageKHR image, int *fourcc, int *num_planes, EGLuint64KHR *modifiers); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDMABUFIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, int *fds, EGLint *strides, EGLint *offsets); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglExportDMABUFImageQueryMESA (EGLDisplay dpy, EGLImageKHR image, int *fourcc, int *num_planes, EGLuint64KHR *modifiers); +EGLAPI EGLBoolean EGLAPIENTRY eglExportDMABUFImageMESA (EGLDisplay dpy, EGLImageKHR image, int *fds, EGLint *strides, EGLint *offsets); +#endif +#endif /* EGL_MESA_image_dma_buf_export */ + +#ifndef EGL_MESA_platform_gbm +#define EGL_MESA_platform_gbm 1 +#define EGL_PLATFORM_GBM_MESA 0x31D7 +#endif /* EGL_MESA_platform_gbm */ + +#ifndef EGL_MESA_platform_surfaceless +#define EGL_MESA_platform_surfaceless 1 +#define EGL_PLATFORM_SURFACELESS_MESA 0x31DD +#endif /* EGL_MESA_platform_surfaceless */ + +#ifndef EGL_MESA_query_driver +#define EGL_MESA_query_driver 1 +typedef char *(EGLAPIENTRYP PFNEGLGETDISPLAYDRIVERCONFIGPROC) (EGLDisplay dpy); +typedef const char *(EGLAPIENTRYP PFNEGLGETDISPLAYDRIVERNAMEPROC) (EGLDisplay dpy); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI char *EGLAPIENTRY eglGetDisplayDriverConfig (EGLDisplay dpy); +EGLAPI const char *EGLAPIENTRY eglGetDisplayDriverName (EGLDisplay dpy); +#endif +#endif /* EGL_MESA_query_driver */ + +#ifndef EGL_NOK_swap_region +#define EGL_NOK_swap_region 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSREGIONNOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersRegionNOK (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); +#endif +#endif /* EGL_NOK_swap_region */ + +#ifndef EGL_NOK_swap_region2 +#define EGL_NOK_swap_region2 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSREGION2NOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersRegion2NOK (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); +#endif +#endif /* EGL_NOK_swap_region2 */ + +#ifndef EGL_NOK_texture_from_pixmap +#define EGL_NOK_texture_from_pixmap 1 +#define EGL_Y_INVERTED_NOK 0x307F +#endif /* EGL_NOK_texture_from_pixmap */ + +#ifndef EGL_NV_3dvision_surface +#define EGL_NV_3dvision_surface 1 +#define EGL_AUTO_STEREO_NV 0x3136 +#endif /* EGL_NV_3dvision_surface */ + +#ifndef EGL_NV_context_priority_realtime +#define EGL_NV_context_priority_realtime 1 +#define EGL_CONTEXT_PRIORITY_REALTIME_NV 0x3357 +#endif /* EGL_NV_context_priority_realtime */ + +#ifndef EGL_NV_coverage_sample +#define EGL_NV_coverage_sample 1 +#define EGL_COVERAGE_BUFFERS_NV 0x30E0 +#define EGL_COVERAGE_SAMPLES_NV 0x30E1 +#endif /* EGL_NV_coverage_sample */ + +#ifndef EGL_NV_coverage_sample_resolve +#define EGL_NV_coverage_sample_resolve 1 +#define EGL_COVERAGE_SAMPLE_RESOLVE_NV 0x3131 +#define EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV 0x3132 +#define EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV 0x3133 +#endif /* EGL_NV_coverage_sample_resolve */ + +#ifndef EGL_NV_cuda_event +#define EGL_NV_cuda_event 1 +#define EGL_CUDA_EVENT_HANDLE_NV 0x323B +#define EGL_SYNC_CUDA_EVENT_NV 0x323C +#define EGL_SYNC_CUDA_EVENT_COMPLETE_NV 0x323D +#endif /* EGL_NV_cuda_event */ + +#ifndef EGL_NV_depth_nonlinear +#define EGL_NV_depth_nonlinear 1 +#define EGL_DEPTH_ENCODING_NV 0x30E2 +#define EGL_DEPTH_ENCODING_NONE_NV 0 +#define EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3 +#endif /* EGL_NV_depth_nonlinear */ + +#ifndef EGL_NV_device_cuda +#define EGL_NV_device_cuda 1 +#define EGL_CUDA_DEVICE_NV 0x323A +#endif /* EGL_NV_device_cuda */ + +#ifndef EGL_NV_native_query +#define EGL_NV_native_query 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEDISPLAYNVPROC) (EGLDisplay dpy, EGLNativeDisplayType *display_id); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEWINDOWNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType *window); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEPIXMAPNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType *pixmap); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeDisplayNV (EGLDisplay dpy, EGLNativeDisplayType *display_id); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeWindowNV (EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType *window); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativePixmapNV (EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType *pixmap); +#endif +#endif /* EGL_NV_native_query */ + +#ifndef EGL_NV_post_convert_rounding +#define EGL_NV_post_convert_rounding 1 +#endif /* EGL_NV_post_convert_rounding */ + +#ifndef EGL_NV_post_sub_buffer +#define EGL_NV_post_sub_buffer 1 +#define EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30BE +typedef EGLBoolean (EGLAPIENTRYP PFNEGLPOSTSUBBUFFERNVPROC) (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglPostSubBufferNV (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height); +#endif +#endif /* EGL_NV_post_sub_buffer */ + +#ifndef EGL_NV_quadruple_buffer +#define EGL_NV_quadruple_buffer 1 +#define EGL_QUADRUPLE_BUFFER_NV 0x3231 +#endif /* EGL_NV_quadruple_buffer */ + +#ifndef EGL_NV_robustness_video_memory_purge +#define EGL_NV_robustness_video_memory_purge 1 +#define EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x334C +#endif /* EGL_NV_robustness_video_memory_purge */ + +#ifndef EGL_NV_stream_consumer_eglimage +#define EGL_NV_stream_consumer_eglimage 1 +#define EGL_STREAM_CONSUMER_IMAGE_NV 0x3373 +#define EGL_STREAM_IMAGE_ADD_NV 0x3374 +#define EGL_STREAM_IMAGE_REMOVE_NV 0x3375 +#define EGL_STREAM_IMAGE_AVAILABLE_NV 0x3376 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMIMAGECONSUMERCONNECTNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLint num_modifiers, const EGLuint64KHR *modifiers, const EGLAttrib *attrib_list); +typedef EGLint (EGLAPIENTRYP PFNEGLQUERYSTREAMCONSUMEREVENTNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLTime timeout, EGLenum *event, EGLAttrib *aux); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMACQUIREIMAGENVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLImage *pImage, EGLSync sync); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMRELEASEIMAGENVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLImage image, EGLSync sync); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglStreamImageConsumerConnectNV (EGLDisplay dpy, EGLStreamKHR stream, EGLint num_modifiers, const EGLuint64KHR *modifiers, const EGLAttrib *attrib_list); +EGLAPI EGLint EGLAPIENTRY eglQueryStreamConsumerEventNV (EGLDisplay dpy, EGLStreamKHR stream, EGLTime timeout, EGLenum *event, EGLAttrib *aux); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamAcquireImageNV (EGLDisplay dpy, EGLStreamKHR stream, EGLImage *pImage, EGLSync sync); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamReleaseImageNV (EGLDisplay dpy, EGLStreamKHR stream, EGLImage image, EGLSync sync); +#endif +#endif /* EGL_NV_stream_consumer_eglimage */ + +#ifndef EGL_NV_stream_consumer_gltexture_yuv +#define EGL_NV_stream_consumer_gltexture_yuv 1 +#define EGL_YUV_PLANE0_TEXTURE_UNIT_NV 0x332C +#define EGL_YUV_PLANE1_TEXTURE_UNIT_NV 0x332D +#define EGL_YUV_PLANE2_TEXTURE_UNIT_NV 0x332E +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalAttribsNV (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); +#endif +#endif /* EGL_NV_stream_consumer_gltexture_yuv */ + +#ifndef EGL_NV_stream_cross_display +#define EGL_NV_stream_cross_display 1 +#define EGL_STREAM_CROSS_DISPLAY_NV 0x334E +#endif /* EGL_NV_stream_cross_display */ + +#ifndef EGL_NV_stream_cross_object +#define EGL_NV_stream_cross_object 1 +#define EGL_STREAM_CROSS_OBJECT_NV 0x334D +#endif /* EGL_NV_stream_cross_object */ + +#ifndef EGL_NV_stream_cross_partition +#define EGL_NV_stream_cross_partition 1 +#define EGL_STREAM_CROSS_PARTITION_NV 0x323F +#endif /* EGL_NV_stream_cross_partition */ + +#ifndef EGL_NV_stream_cross_process +#define EGL_NV_stream_cross_process 1 +#define EGL_STREAM_CROSS_PROCESS_NV 0x3245 +#endif /* EGL_NV_stream_cross_process */ + +#ifndef EGL_NV_stream_cross_system +#define EGL_NV_stream_cross_system 1 +#define EGL_STREAM_CROSS_SYSTEM_NV 0x334F +#endif /* EGL_NV_stream_cross_system */ + +#ifndef EGL_NV_stream_dma +#define EGL_NV_stream_dma 1 +#define EGL_STREAM_DMA_NV 0x3371 +#define EGL_STREAM_DMA_SERVER_NV 0x3372 +#endif /* EGL_NV_stream_dma */ + +#ifndef EGL_NV_stream_fifo_next +#define EGL_NV_stream_fifo_next 1 +#define EGL_PENDING_FRAME_NV 0x3329 +#define EGL_STREAM_TIME_PENDING_NV 0x332A +#endif /* EGL_NV_stream_fifo_next */ + +#ifndef EGL_NV_stream_fifo_synchronous +#define EGL_NV_stream_fifo_synchronous 1 +#define EGL_STREAM_FIFO_SYNCHRONOUS_NV 0x3336 +#endif /* EGL_NV_stream_fifo_synchronous */ + +#ifndef EGL_NV_stream_flush +#define EGL_NV_stream_flush 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMFLUSHNVPROC) (EGLDisplay dpy, EGLStreamKHR stream); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglStreamFlushNV (EGLDisplay dpy, EGLStreamKHR stream); +#endif +#endif /* EGL_NV_stream_flush */ + +#ifndef EGL_NV_stream_frame_limits +#define EGL_NV_stream_frame_limits 1 +#define EGL_PRODUCER_MAX_FRAME_HINT_NV 0x3337 +#define EGL_CONSUMER_MAX_FRAME_HINT_NV 0x3338 +#endif /* EGL_NV_stream_frame_limits */ + +#ifndef EGL_NV_stream_metadata +#define EGL_NV_stream_metadata 1 +#define EGL_MAX_STREAM_METADATA_BLOCKS_NV 0x3250 +#define EGL_MAX_STREAM_METADATA_BLOCK_SIZE_NV 0x3251 +#define EGL_MAX_STREAM_METADATA_TOTAL_SIZE_NV 0x3252 +#define EGL_PRODUCER_METADATA_NV 0x3253 +#define EGL_CONSUMER_METADATA_NV 0x3254 +#define EGL_PENDING_METADATA_NV 0x3328 +#define EGL_METADATA0_SIZE_NV 0x3255 +#define EGL_METADATA1_SIZE_NV 0x3256 +#define EGL_METADATA2_SIZE_NV 0x3257 +#define EGL_METADATA3_SIZE_NV 0x3258 +#define EGL_METADATA0_TYPE_NV 0x3259 +#define EGL_METADATA1_TYPE_NV 0x325A +#define EGL_METADATA2_TYPE_NV 0x325B +#define EGL_METADATA3_TYPE_NV 0x325C +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBNVPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib *value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSETSTREAMMETADATANVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLint n, EGLint offset, EGLint size, const void *data); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMMETADATANVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum name, EGLint n, EGLint offset, EGLint size, void *data); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribNV (EGLDisplay dpy, EGLint attribute, EGLAttrib *value); +EGLAPI EGLBoolean EGLAPIENTRY eglSetStreamMetadataNV (EGLDisplay dpy, EGLStreamKHR stream, EGLint n, EGLint offset, EGLint size, const void *data); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamMetadataNV (EGLDisplay dpy, EGLStreamKHR stream, EGLenum name, EGLint n, EGLint offset, EGLint size, void *data); +#endif +#endif /* EGL_NV_stream_metadata */ + +#ifndef EGL_NV_stream_origin +#define EGL_NV_stream_origin 1 +#define EGL_STREAM_FRAME_ORIGIN_X_NV 0x3366 +#define EGL_STREAM_FRAME_ORIGIN_Y_NV 0x3367 +#define EGL_STREAM_FRAME_MAJOR_AXIS_NV 0x3368 +#define EGL_CONSUMER_AUTO_ORIENTATION_NV 0x3369 +#define EGL_PRODUCER_AUTO_ORIENTATION_NV 0x336A +#define EGL_LEFT_NV 0x336B +#define EGL_RIGHT_NV 0x336C +#define EGL_TOP_NV 0x336D +#define EGL_BOTTOM_NV 0x336E +#define EGL_X_AXIS_NV 0x336F +#define EGL_Y_AXIS_NV 0x3370 +#endif /* EGL_NV_stream_origin */ + +#ifndef EGL_NV_stream_remote +#define EGL_NV_stream_remote 1 +#define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 +#define EGL_STREAM_TYPE_NV 0x3241 +#define EGL_STREAM_PROTOCOL_NV 0x3242 +#define EGL_STREAM_ENDPOINT_NV 0x3243 +#define EGL_STREAM_LOCAL_NV 0x3244 +#define EGL_STREAM_PRODUCER_NV 0x3247 +#define EGL_STREAM_CONSUMER_NV 0x3248 +#define EGL_STREAM_PROTOCOL_FD_NV 0x3246 +#endif /* EGL_NV_stream_remote */ + +#ifndef EGL_NV_stream_reset +#define EGL_NV_stream_reset 1 +#define EGL_SUPPORT_RESET_NV 0x3334 +#define EGL_SUPPORT_REUSE_NV 0x3335 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLRESETSTREAMNVPROC) (EGLDisplay dpy, EGLStreamKHR stream); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglResetStreamNV (EGLDisplay dpy, EGLStreamKHR stream); +#endif +#endif /* EGL_NV_stream_reset */ + +#ifndef EGL_NV_stream_socket +#define EGL_NV_stream_socket 1 +#define EGL_STREAM_PROTOCOL_SOCKET_NV 0x324B +#define EGL_SOCKET_HANDLE_NV 0x324C +#define EGL_SOCKET_TYPE_NV 0x324D +#endif /* EGL_NV_stream_socket */ + +#ifndef EGL_NV_stream_socket_inet +#define EGL_NV_stream_socket_inet 1 +#define EGL_SOCKET_TYPE_INET_NV 0x324F +#endif /* EGL_NV_stream_socket_inet */ + +#ifndef EGL_NV_stream_socket_unix +#define EGL_NV_stream_socket_unix 1 +#define EGL_SOCKET_TYPE_UNIX_NV 0x324E +#endif /* EGL_NV_stream_socket_unix */ + +#ifndef EGL_NV_stream_sync +#define EGL_NV_stream_sync 1 +#define EGL_SYNC_NEW_FRAME_NV 0x321F +typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESTREAMSYNCNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum type, const EGLint *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateStreamSyncNV (EGLDisplay dpy, EGLStreamKHR stream, EGLenum type, const EGLint *attrib_list); +#endif +#endif /* EGL_NV_stream_sync */ + +#ifndef EGL_NV_sync +#define EGL_NV_sync 1 +typedef void *EGLSyncNV; +typedef khronos_utime_nanoseconds_t EGLTimeNV; +#ifdef KHRONOS_SUPPORT_INT64 +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30E6 +#define EGL_SYNC_STATUS_NV 0x30E7 +#define EGL_SIGNALED_NV 0x30E8 +#define EGL_UNSIGNALED_NV 0x30E9 +#define EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x0001 +#define EGL_FOREVER_NV 0xFFFFFFFFFFFFFFFFull +#define EGL_ALREADY_SIGNALED_NV 0x30EA +#define EGL_TIMEOUT_EXPIRED_NV 0x30EB +#define EGL_CONDITION_SATISFIED_NV 0x30EC +#define EGL_SYNC_TYPE_NV 0x30ED +#define EGL_SYNC_CONDITION_NV 0x30EE +#define EGL_SYNC_FENCE_NV 0x30EF +#define EGL_NO_SYNC_NV EGL_CAST(EGLSyncNV,0) +typedef EGLSyncNV (EGLAPIENTRYP PFNEGLCREATEFENCESYNCNVPROC) (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCNVPROC) (EGLSyncNV sync); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLFENCENVPROC) (EGLSyncNV sync); +typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCNVPROC) (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCNVPROC) (EGLSyncNV sync, EGLenum mode); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBNVPROC) (EGLSyncNV sync, EGLint attribute, EGLint *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSyncNV EGLAPIENTRY eglCreateFenceSyncNV (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncNV (EGLSyncNV sync); +EGLAPI EGLBoolean EGLAPIENTRY eglFenceNV (EGLSyncNV sync); +EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncNV (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout); +EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncNV (EGLSyncNV sync, EGLenum mode); +EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribNV (EGLSyncNV sync, EGLint attribute, EGLint *value); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_NV_sync */ + +#ifndef EGL_NV_system_time +#define EGL_NV_system_time 1 +typedef khronos_utime_nanoseconds_t EGLuint64NV; +#ifdef KHRONOS_SUPPORT_INT64 +typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC) (void); +typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMENVPROC) (void); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeFrequencyNV (void); +EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeNV (void); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_NV_system_time */ + +#ifndef EGL_NV_triple_buffer +#define EGL_NV_triple_buffer 1 +#define EGL_TRIPLE_BUFFER_NV 0x3230 +#endif /* EGL_NV_triple_buffer */ + +#ifndef EGL_TIZEN_image_native_buffer +#define EGL_TIZEN_image_native_buffer 1 +#define EGL_NATIVE_BUFFER_TIZEN 0x32A0 +#endif /* EGL_TIZEN_image_native_buffer */ + +#ifndef EGL_TIZEN_image_native_surface +#define EGL_TIZEN_image_native_surface 1 +#define EGL_NATIVE_SURFACE_TIZEN 0x32A1 +#endif /* EGL_TIZEN_image_native_surface */ + +#ifndef EGL_WL_bind_wayland_display +#define EGL_WL_bind_wayland_display 1 +#define PFNEGLBINDWAYLANDDISPLAYWL PFNEGLBINDWAYLANDDISPLAYWLPROC +#define PFNEGLUNBINDWAYLANDDISPLAYWL PFNEGLUNBINDWAYLANDDISPLAYWLPROC +#define PFNEGLQUERYWAYLANDBUFFERWL PFNEGLQUERYWAYLANDBUFFERWLPROC +struct wl_display; +struct wl_resource; +#define EGL_WAYLAND_BUFFER_WL 0x31D5 +#define EGL_WAYLAND_PLANE_WL 0x31D6 +#define EGL_TEXTURE_Y_U_V_WL 0x31D7 +#define EGL_TEXTURE_Y_UV_WL 0x31D8 +#define EGL_TEXTURE_Y_XUXV_WL 0x31D9 +#define EGL_TEXTURE_EXTERNAL_WL 0x31DA +#define EGL_WAYLAND_Y_INVERTED_WL 0x31DB +typedef EGLBoolean (EGLAPIENTRYP PFNEGLBINDWAYLANDDISPLAYWLPROC) (EGLDisplay dpy, struct wl_display *display); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNBINDWAYLANDDISPLAYWLPROC) (EGLDisplay dpy, struct wl_display *display); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYWAYLANDBUFFERWLPROC) (EGLDisplay dpy, struct wl_resource *buffer, EGLint attribute, EGLint *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglBindWaylandDisplayWL (EGLDisplay dpy, struct wl_display *display); +EGLAPI EGLBoolean EGLAPIENTRY eglUnbindWaylandDisplayWL (EGLDisplay dpy, struct wl_display *display); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryWaylandBufferWL (EGLDisplay dpy, struct wl_resource *buffer, EGLint attribute, EGLint *value); +#endif +#endif /* EGL_WL_bind_wayland_display */ + +#ifndef EGL_WL_create_wayland_buffer_from_image +#define EGL_WL_create_wayland_buffer_from_image 1 +#define PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWL PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWLPROC +struct wl_buffer; +typedef struct wl_buffer *(EGLAPIENTRYP PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWLPROC) (EGLDisplay dpy, EGLImageKHR image); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI struct wl_buffer *EGLAPIENTRY eglCreateWaylandBufferFromImageWL (EGLDisplay dpy, EGLImageKHR image); +#endif +#endif /* EGL_WL_create_wayland_buffer_from_image */ + +#ifdef __cplusplus +} +#endif + +#endif /* __eglext_h_ */ + +#endif /* _MSC_VER */ diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_endian.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_endian.h new file mode 100644 index 0000000..6b1b4cb --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_endian.h @@ -0,0 +1,645 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryEndian + * + * Functions converting endian-specific values to different byte orders. + * + * These functions either unconditionally swap byte order (SDL_Swap16, + * SDL_Swap32, SDL_Swap64, SDL_SwapFloat), or they swap to/from the system's + * native byte order (SDL_Swap16LE, SDL_Swap16BE, SDL_Swap32LE, SDL_Swap32BE, + * SDL_Swap32LE, SDL_Swap32BE, SDL_SwapFloatLE, SDL_SwapFloatBE). In the + * latter case, the functionality is provided by macros that become no-ops if + * a swap isn't necessary: on an x86 (littleendian) processor, SDL_Swap32LE + * does nothing, but SDL_Swap32BE reverses the bytes of the data. On a PowerPC + * processor (bigendian), the macros behavior is reversed. + * + * The swap routines are inline functions, and attempt to use compiler + * intrinsics, inline assembly, and other magic to make byteswapping + * efficient. + */ + +#ifndef SDL_endian_h_ +#define SDL_endian_h_ + +#include + +#if defined(_MSC_VER) && (_MSC_VER >= 1400) +/* As of Clang 11, '_m_prefetchw' is conflicting with the winnt.h's version, + so we define the needed '_m_prefetch' here as a pseudo-header, until the issue is fixed. */ +#if defined(__clang__) && !SDL_HAS_BUILTIN(_m_prefetch) +#ifndef __PRFCHWINTRIN_H +#define __PRFCHWINTRIN_H +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_m_prefetch(void *__P) +{ + __builtin_prefetch(__P, 0, 3 /* _MM_HINT_T0 */); +} +#endif /* __PRFCHWINTRIN_H */ +#endif /* __clang__ */ + +#include +#endif + +/** + * \name The two types of endianness + */ +/* @{ */ + + +/** + * A value to represent littleendian byteorder. + * + * This is used with the preprocessor macro SDL_BYTEORDER, to determine a + * platform's byte ordering: + * + * ```c + * #if SDL_BYTEORDER == SDL_LIL_ENDIAN + * SDL_Log("This system is littleendian."); + * #endif + * ``` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_BYTEORDER + * \sa SDL_BIG_ENDIAN + */ +#define SDL_LIL_ENDIAN 1234 + +/** + * A value to represent bigendian byteorder. + * + * This is used with the preprocessor macro SDL_BYTEORDER, to determine a + * platform's byte ordering: + * + * ```c + * #if SDL_BYTEORDER == SDL_BIG_ENDIAN + * SDL_Log("This system is bigendian."); + * #endif + * ``` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_BYTEORDER + * \sa SDL_LIL_ENDIAN + */ +#define SDL_BIG_ENDIAN 4321 + +/* @} */ + +#ifndef SDL_BYTEORDER +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A macro that reports the target system's byte order. + * + * This is set to either SDL_LIL_ENDIAN or SDL_BIG_ENDIAN (and maybe other + * values in the future, if something else becomes popular). This can be + * tested with the preprocessor, so decisions can be made at compile time. + * + * ```c + * #if SDL_BYTEORDER == SDL_BIG_ENDIAN + * SDL_Log("This system is bigendian."); + * #endif + * ``` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_LIL_ENDIAN + * \sa SDL_BIG_ENDIAN + */ +#define SDL_BYTEORDER SDL_LIL_ENDIAN___or_maybe___SDL_BIG_ENDIAN +#elif defined(SDL_PLATFORM_LINUX) || defined(__GLIBC__) +#include +#define SDL_BYTEORDER __BYTE_ORDER +#elif defined(SDL_PLATFORM_SOLARIS) +#include +#if defined(_LITTLE_ENDIAN) +#define SDL_BYTEORDER SDL_LIL_ENDIAN +#elif defined(_BIG_ENDIAN) +#define SDL_BYTEORDER SDL_BIG_ENDIAN +#else +#error Unsupported endianness +#endif +#elif defined(SDL_PLATFORM_OPENBSD) || defined(__DragonFly__) +#include +#define SDL_BYTEORDER BYTE_ORDER +#elif defined(SDL_PLATFORM_FREEBSD) || defined(SDL_PLATFORM_NETBSD) +#include +#define SDL_BYTEORDER BYTE_ORDER +/* predefs from newer gcc and clang versions: */ +#elif defined(__ORDER_LITTLE_ENDIAN__) && defined(__ORDER_BIG_ENDIAN__) && defined(__BYTE_ORDER__) +#if (__BYTE_ORDER__ == __ORDER_LITTLE_ENDIAN__) +#define SDL_BYTEORDER SDL_LIL_ENDIAN +#elif (__BYTE_ORDER__ == __ORDER_BIG_ENDIAN__) +#define SDL_BYTEORDER SDL_BIG_ENDIAN +#else +#error Unsupported endianness +#endif /**/ +#else +#if defined(__hppa__) || \ + defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \ + (defined(__MIPS__) && defined(__MIPSEB__)) || \ + defined(__ppc__) || defined(__POWERPC__) || defined(__powerpc__) || defined(__PPC__) || \ + defined(__sparc__) || defined(__sparc) +#define SDL_BYTEORDER SDL_BIG_ENDIAN +#else +#define SDL_BYTEORDER SDL_LIL_ENDIAN +#endif +#endif /* SDL_PLATFORM_LINUX */ +#endif /* !SDL_BYTEORDER */ + +#ifndef SDL_FLOATWORDORDER +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A macro that reports the target system's floating point word order. + * + * This is set to either SDL_LIL_ENDIAN or SDL_BIG_ENDIAN (and maybe other + * values in the future, if something else becomes popular). This can be + * tested with the preprocessor, so decisions can be made at compile time. + * + * ```c + * #if SDL_FLOATWORDORDER == SDL_BIG_ENDIAN + * SDL_Log("This system's floats are bigendian."); + * #endif + * ``` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_LIL_ENDIAN + * \sa SDL_BIG_ENDIAN + */ +#define SDL_FLOATWORDORDER SDL_LIL_ENDIAN___or_maybe___SDL_BIG_ENDIAN +/* predefs from newer gcc versions: */ +#elif defined(__ORDER_LITTLE_ENDIAN__) && defined(__ORDER_BIG_ENDIAN__) && defined(__FLOAT_WORD_ORDER__) +#if (__FLOAT_WORD_ORDER__ == __ORDER_LITTLE_ENDIAN__) +#define SDL_FLOATWORDORDER SDL_LIL_ENDIAN +#elif (__FLOAT_WORD_ORDER__ == __ORDER_BIG_ENDIAN__) +#define SDL_FLOATWORDORDER SDL_BIG_ENDIAN +#else +#error Unsupported endianness +#endif /**/ +#elif defined(__MAVERICK__) +/* For Maverick, float words are always little-endian. */ +#define SDL_FLOATWORDORDER SDL_LIL_ENDIAN +#elif (defined(__arm__) || defined(__thumb__)) && !defined(__VFP_FP__) && !defined(__ARM_EABI__) +/* For FPA, float words are always big-endian. */ +#define SDL_FLOATWORDORDER SDL_BIG_ENDIAN +#else +/* By default, assume that floats words follow the memory system mode. */ +#define SDL_FLOATWORDORDER SDL_BYTEORDER +#endif /* __FLOAT_WORD_ORDER__ */ +#endif /* !SDL_FLOATWORDORDER */ + + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* various modern compilers may have builtin swap */ +#if defined(__GNUC__) || defined(__clang__) +# define HAS_BUILTIN_BSWAP16 (SDL_HAS_BUILTIN(__builtin_bswap16)) || \ + (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8)) +# define HAS_BUILTIN_BSWAP32 (SDL_HAS_BUILTIN(__builtin_bswap32)) || \ + (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3)) +# define HAS_BUILTIN_BSWAP64 (SDL_HAS_BUILTIN(__builtin_bswap64)) || \ + (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3)) + + /* this one is broken */ +# define HAS_BROKEN_BSWAP (__GNUC__ == 2 && __GNUC_MINOR__ <= 95) +#else +# define HAS_BUILTIN_BSWAP16 0 +# define HAS_BUILTIN_BSWAP32 0 +# define HAS_BUILTIN_BSWAP64 0 +# define HAS_BROKEN_BSWAP 0 +#endif + +/* Byte swap 16-bit integer. */ +#ifndef SDL_WIKI_DOCUMENTATION_SECTION +#if HAS_BUILTIN_BSWAP16 +#define SDL_Swap16(x) __builtin_bswap16(x) +#elif (defined(_MSC_VER) && (_MSC_VER >= 1400)) && !defined(__ICL) +#pragma intrinsic(_byteswap_ushort) +#define SDL_Swap16(x) _byteswap_ushort(x) +#elif defined(__i386__) && !HAS_BROKEN_BSWAP +SDL_FORCE_INLINE Uint16 SDL_Swap16(Uint16 x) +{ + __asm__("xchgb %b0,%h0": "=q"(x):"0"(x)); + return x; +} +#elif defined(__x86_64__) +SDL_FORCE_INLINE Uint16 SDL_Swap16(Uint16 x) +{ + __asm__("xchgb %b0,%h0": "=abcd"(x):"0"(x)); + return x; +} +#elif (defined(__powerpc__) || defined(__ppc__)) +SDL_FORCE_INLINE Uint16 SDL_Swap16(Uint16 x) +{ + int result; + + __asm__("rlwimi %0,%2,8,16,23": "=&r"(result):"0"(x >> 8), "r"(x)); + return (Uint16)result; +} +#elif (defined(__m68k__) && !defined(__mcoldfire__)) +SDL_FORCE_INLINE Uint16 SDL_Swap16(Uint16 x) +{ + __asm__("rorw #8,%0": "=d"(x): "0"(x):"cc"); + return x; +} +#elif defined(__WATCOMC__) && defined(__386__) +extern __inline Uint16 SDL_Swap16(Uint16); +#pragma aux SDL_Swap16 = \ + "xchg al, ah" \ + parm [ax] \ + modify [ax]; +#else +SDL_FORCE_INLINE Uint16 SDL_Swap16(Uint16 x) +{ + return SDL_static_cast(Uint16, ((x << 8) | (x >> 8))); +} +#endif +#endif + +/* Byte swap 32-bit integer. */ +#ifndef SDL_WIKI_DOCUMENTATION_SECTION +#if HAS_BUILTIN_BSWAP32 +#define SDL_Swap32(x) __builtin_bswap32(x) +#elif (defined(_MSC_VER) && (_MSC_VER >= 1400)) && !defined(__ICL) +#pragma intrinsic(_byteswap_ulong) +#define SDL_Swap32(x) _byteswap_ulong(x) +#elif defined(__i386__) && !HAS_BROKEN_BSWAP +SDL_FORCE_INLINE Uint32 SDL_Swap32(Uint32 x) +{ + __asm__("bswap %0": "=r"(x):"0"(x)); + return x; +} +#elif defined(__x86_64__) +SDL_FORCE_INLINE Uint32 SDL_Swap32(Uint32 x) +{ + __asm__("bswapl %0": "=r"(x):"0"(x)); + return x; +} +#elif (defined(__powerpc__) || defined(__ppc__)) +SDL_FORCE_INLINE Uint32 SDL_Swap32(Uint32 x) +{ + Uint32 result; + + __asm__("rlwimi %0,%2,24,16,23": "=&r"(result): "0" (x>>24), "r"(x)); + __asm__("rlwimi %0,%2,8,8,15" : "=&r"(result): "0" (result), "r"(x)); + __asm__("rlwimi %0,%2,24,0,7" : "=&r"(result): "0" (result), "r"(x)); + return result; +} +#elif (defined(__m68k__) && !defined(__mcoldfire__)) +SDL_FORCE_INLINE Uint32 SDL_Swap32(Uint32 x) +{ + __asm__("rorw #8,%0\n\tswap %0\n\trorw #8,%0": "=d"(x): "0"(x):"cc"); + return x; +} +#elif defined(__WATCOMC__) && defined(__386__) +extern __inline Uint32 SDL_Swap32(Uint32); +#pragma aux SDL_Swap32 = \ + "bswap eax" \ + parm [eax] \ + modify [eax]; +#else +SDL_FORCE_INLINE Uint32 SDL_Swap32(Uint32 x) +{ + return SDL_static_cast(Uint32, ((x << 24) | ((x << 8) & 0x00FF0000) | + ((x >> 8) & 0x0000FF00) | (x >> 24))); +} +#endif +#endif + +/* Byte swap 64-bit integer. */ +#ifndef SDL_WIKI_DOCUMENTATION_SECTION +#if HAS_BUILTIN_BSWAP64 +#define SDL_Swap64(x) __builtin_bswap64(x) +#elif (defined(_MSC_VER) && (_MSC_VER >= 1400)) && !defined(__ICL) +#pragma intrinsic(_byteswap_uint64) +#define SDL_Swap64(x) _byteswap_uint64(x) +#elif defined(__i386__) && !HAS_BROKEN_BSWAP +SDL_FORCE_INLINE Uint64 SDL_Swap64(Uint64 x) +{ + union { + struct { + Uint32 a, b; + } s; + Uint64 u; + } v; + v.u = x; + __asm__("bswapl %0 ; bswapl %1 ; xchgl %0,%1" + : "=r"(v.s.a), "=r"(v.s.b) + : "0" (v.s.a), "1"(v.s.b)); + return v.u; +} +#elif defined(__x86_64__) +SDL_FORCE_INLINE Uint64 SDL_Swap64(Uint64 x) +{ + __asm__("bswapq %0": "=r"(x):"0"(x)); + return x; +} +#elif defined(__WATCOMC__) && defined(__386__) +extern __inline Uint64 SDL_Swap64(Uint64); +#pragma aux SDL_Swap64 = \ + "bswap eax" \ + "bswap edx" \ + "xchg eax,edx" \ + parm [eax edx] \ + modify [eax edx]; +#else +SDL_FORCE_INLINE Uint64 SDL_Swap64(Uint64 x) +{ + Uint32 hi, lo; + + /* Separate into high and low 32-bit values and swap them */ + lo = SDL_static_cast(Uint32, x & 0xFFFFFFFF); + x >>= 32; + hi = SDL_static_cast(Uint32, x & 0xFFFFFFFF); + x = SDL_Swap32(lo); + x <<= 32; + x |= SDL_Swap32(hi); + return (x); +} +#endif +#endif + +/** + * Byte-swap a floating point number. + * + * This will always byte-swap the value, whether it's currently in the native + * byteorder of the system or not. You should use SDL_SwapFloatLE or + * SDL_SwapFloatBE instead, in most cases. + * + * Note that this is a forced-inline function in a header, and not a public + * API function available in the SDL library (which is to say, the code is + * embedded in the calling program and the linker and dynamic loader will not + * be able to find this function inside SDL itself). + * + * \param x the value to byte-swap. + * \returns x, with its bytes in the opposite endian order. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE float SDL_SwapFloat(float x) +{ + union { + float f; + Uint32 ui32; + } swapper; + swapper.f = x; + swapper.ui32 = SDL_Swap32(swapper.ui32); + return swapper.f; +} + +/* remove extra macros */ +#undef HAS_BROKEN_BSWAP +#undef HAS_BUILTIN_BSWAP16 +#undef HAS_BUILTIN_BSWAP32 +#undef HAS_BUILTIN_BSWAP64 + + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * Byte-swap an unsigned 16-bit number. + * + * This will always byte-swap the value, whether it's currently in the native + * byteorder of the system or not. You should use SDL_Swap16LE or SDL_Swap16BE + * instead, in most cases. + * + * Note that this is a forced-inline function in a header, and not a public + * API function available in the SDL library (which is to say, the code is + * embedded in the calling program and the linker and dynamic loader will not + * be able to find this function inside SDL itself). + * + * \param x the value to byte-swap. + * \returns `x`, with its bytes in the opposite endian order. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE Uint16 SDL_Swap16(Uint16 x) { return x_but_byteswapped; } + +/** + * Byte-swap an unsigned 32-bit number. + * + * This will always byte-swap the value, whether it's currently in the native + * byteorder of the system or not. You should use SDL_Swap32LE or SDL_Swap32BE + * instead, in most cases. + * + * Note that this is a forced-inline function in a header, and not a public + * API function available in the SDL library (which is to say, the code is + * embedded in the calling program and the linker and dynamic loader will not + * be able to find this function inside SDL itself). + * + * \param x the value to byte-swap. + * \returns `x`, with its bytes in the opposite endian order. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE Uint32 SDL_Swap32(Uint32 x) { return x_but_byteswapped; } + +/** + * Byte-swap an unsigned 64-bit number. + * + * This will always byte-swap the value, whether it's currently in the native + * byteorder of the system or not. You should use SDL_Swap64LE or SDL_Swap64BE + * instead, in most cases. + * + * Note that this is a forced-inline function in a header, and not a public + * API function available in the SDL library (which is to say, the code is + * embedded in the calling program and the linker and dynamic loader will not + * be able to find this function inside SDL itself). + * + * \param x the value to byte-swap. + * \returns `x`, with its bytes in the opposite endian order. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE Uint64 SDL_Swap64(Uint64 x) { return x_but_byteswapped; } + +/** + * Swap a 16-bit value from littleendian to native byte order. + * + * If this is running on a littleendian system, `x` is returned unchanged. + * + * This macro never references `x` more than once, avoiding side effects. + * + * \param x the value to swap, in littleendian byte order. + * \returns `x` in native byte order. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_Swap16LE(x) SwapOnlyIfNecessary(x) + +/** + * Swap a 32-bit value from littleendian to native byte order. + * + * If this is running on a littleendian system, `x` is returned unchanged. + * + * This macro never references `x` more than once, avoiding side effects. + * + * \param x the value to swap, in littleendian byte order. + * \returns `x` in native byte order. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_Swap32LE(x) SwapOnlyIfNecessary(x) + +/** + * Swap a 64-bit value from littleendian to native byte order. + * + * If this is running on a littleendian system, `x` is returned unchanged. + * + * This macro never references `x` more than once, avoiding side effects. + * + * \param x the value to swap, in littleendian byte order. + * \returns `x` in native byte order. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_Swap64LE(x) SwapOnlyIfNecessary(x) + +/** + * Swap a floating point value from littleendian to native byte order. + * + * If this is running on a littleendian system, `x` is returned unchanged. + * + * This macro never references `x` more than once, avoiding side effects. + * + * \param x the value to swap, in littleendian byte order. + * \returns `x` in native byte order. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_SwapFloatLE(x) SwapOnlyIfNecessary(x) + +/** + * Swap a 16-bit value from bigendian to native byte order. + * + * If this is running on a bigendian system, `x` is returned unchanged. + * + * This macro never references `x` more than once, avoiding side effects. + * + * \param x the value to swap, in bigendian byte order. + * \returns `x` in native byte order. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_Swap16BE(x) SwapOnlyIfNecessary(x) + +/** + * Swap a 32-bit value from bigendian to native byte order. + * + * If this is running on a bigendian system, `x` is returned unchanged. + * + * This macro never references `x` more than once, avoiding side effects. + * + * \param x the value to swap, in bigendian byte order. + * \returns `x` in native byte order. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_Swap32BE(x) SwapOnlyIfNecessary(x) + +/** + * Swap a 64-bit value from bigendian to native byte order. + * + * If this is running on a bigendian system, `x` is returned unchanged. + * + * This macro never references `x` more than once, avoiding side effects. + * + * \param x the value to swap, in bigendian byte order. + * \returns `x` in native byte order. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_Swap64BE(x) SwapOnlyIfNecessary(x) + +/** + * Swap a floating point value from bigendian to native byte order. + * + * If this is running on a bigendian system, `x` is returned unchanged. + * + * This macro never references `x` more than once, avoiding side effects. + * + * \param x the value to swap, in bigendian byte order. + * \returns `x` in native byte order. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_SwapFloatBE(x) SwapOnlyIfNecessary(x) + +#elif SDL_BYTEORDER == SDL_LIL_ENDIAN +#define SDL_Swap16LE(x) (x) +#define SDL_Swap32LE(x) (x) +#define SDL_Swap64LE(x) (x) +#define SDL_SwapFloatLE(x) (x) +#define SDL_Swap16BE(x) SDL_Swap16(x) +#define SDL_Swap32BE(x) SDL_Swap32(x) +#define SDL_Swap64BE(x) SDL_Swap64(x) +#define SDL_SwapFloatBE(x) SDL_SwapFloat(x) +#else +#define SDL_Swap16LE(x) SDL_Swap16(x) +#define SDL_Swap32LE(x) SDL_Swap32(x) +#define SDL_Swap64LE(x) SDL_Swap64(x) +#define SDL_SwapFloatLE(x) SDL_SwapFloat(x) +#define SDL_Swap16BE(x) (x) +#define SDL_Swap32BE(x) (x) +#define SDL_Swap64BE(x) (x) +#define SDL_SwapFloatBE(x) (x) +#endif + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_endian_h_ */ diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_error.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_error.h new file mode 100644 index 0000000..934967c --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_error.h @@ -0,0 +1,226 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryError + * + * Simple error message routines for SDL. + * + * Most apps will interface with these APIs in exactly one function: when + * almost any SDL function call reports failure, you can get a human-readable + * string of the problem from SDL_GetError(). + * + * These strings are maintained per-thread, and apps are welcome to set their + * own errors, which is popular when building libraries on top of SDL for + * other apps to consume. These strings are set by calling SDL_SetError(). + * + * A common usage pattern is to have a function that returns true for success + * and false for failure, and do this when something fails: + * + * ```c + * if (something_went_wrong) { + * return SDL_SetError("The thing broke in this specific way: %d", errcode); + * } + * ``` + * + * It's also common to just return `false` in this case if the failing thing + * is known to call SDL_SetError(), so errors simply propagate through. + */ + +#ifndef SDL_error_h_ +#define SDL_error_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Public functions */ + + +/** + * Set the SDL error message for the current thread. + * + * Calling this function will replace any previous error message that was set. + * + * This function always returns false, since SDL frequently uses false to + * signify a failing result, leading to this idiom: + * + * ```c + * if (error_code) { + * return SDL_SetError("This operation has failed: %d", error_code); + * } + * ``` + * + * \param fmt a printf()-style message format string. + * \param ... additional parameters matching % tokens in the `fmt` string, if + * any. + * \returns false. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ClearError + * \sa SDL_GetError + * \sa SDL_SetErrorV + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1); + +/** + * Set the SDL error message for the current thread. + * + * Calling this function will replace any previous error message that was set. + * + * \param fmt a printf()-style message format string. + * \param ap a variable argument list. + * \returns false. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ClearError + * \sa SDL_GetError + * \sa SDL_SetError + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetErrorV(SDL_PRINTF_FORMAT_STRING const char *fmt, va_list ap) SDL_PRINTF_VARARG_FUNCV(1); + +/** + * Set an error indicating that memory allocation failed. + * + * This function does not do any memory allocation. + * + * \returns false. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_OutOfMemory(void); + +/** + * Retrieve a message about the last error that occurred on the current + * thread. + * + * It is possible for multiple errors to occur before calling SDL_GetError(). + * Only the last error is returned. + * + * The message is only applicable when an SDL function has signaled an error. + * You must check the return values of SDL function calls to determine when to + * appropriately call SDL_GetError(). You should *not* use the results of + * SDL_GetError() to decide if an error has occurred! Sometimes SDL will set + * an error string even when reporting success. + * + * SDL will *not* clear the error string for successful API calls. You *must* + * check return values for failure cases before you can assume the error + * string applies. + * + * Error strings are set per-thread, so an error set in a different thread + * will not interfere with the current thread's operation. + * + * The returned value is a thread-local string which will remain valid until + * the current thread's error string is changed. The caller should make a copy + * if the value is needed after the next SDL API call. + * + * \returns a message with information about the specific error that occurred, + * or an empty string if there hasn't been an error message set since + * the last call to SDL_ClearError(). + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ClearError + * \sa SDL_SetError + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetError(void); + +/** + * Clear any previous error message for this thread. + * + * \returns true. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetError + * \sa SDL_SetError + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ClearError(void); + +/** + * \name Internal error functions + * + * \internal + * Private error reporting function - used internally. + */ +/* @{ */ + +/** + * A macro to standardize error reporting on unsupported operations. + * + * This simply calls SDL_SetError() with a standardized error string, for + * convenience, consistency, and clarity. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_Unsupported() SDL_SetError("That operation is not supported") + +/** + * A macro to standardize error reporting on unsupported operations. + * + * This simply calls SDL_SetError() with a standardized error string, for + * convenience, consistency, and clarity. + * + * A common usage pattern inside SDL is this: + * + * ```c + * bool MyFunction(const char *str) { + * if (!str) { + * return SDL_InvalidParamError("str"); // returns false. + * } + * DoSomething(str); + * return true; + * } + * ``` + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_InvalidParamError(param) SDL_SetError("Parameter '%s' is invalid", (param)) + +/* @} *//* Internal error functions */ + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_error_h_ */ diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_events.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_events.h new file mode 100644 index 0000000..4c06e45 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_events.h @@ -0,0 +1,1647 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryEvents + * + * Event queue management. + * + * It's extremely common--often required--that an app deal with SDL's event + * queue. Almost all useful information about interactions with the real world + * flow through here: the user interacting with the computer and app, hardware + * coming and going, the system changing in some way, etc. + * + * An app generally takes a moment, perhaps at the start of a new frame, to + * examine any events that have occurred since the last time and process or + * ignore them. This is generally done by calling SDL_PollEvent() in a loop + * until it returns false (or, if using the main callbacks, events are + * provided one at a time in calls to SDL_AppEvent() before the next call to + * SDL_AppIterate(); in this scenario, the app does not call SDL_PollEvent() + * at all). + * + * There is other forms of control, too: SDL_PeepEvents() has more + * functionality at the cost of more complexity, and SDL_WaitEvent() can block + * the process until something interesting happens, which might be beneficial + * for certain types of programs on low-power hardware. One may also call + * SDL_AddEventWatch() to set a callback when new events arrive. + * + * The app is free to generate their own events, too: SDL_PushEvent allows the + * app to put events onto the queue for later retrieval; SDL_RegisterEvents + * can guarantee that these events have a type that isn't in use by other + * parts of the system. + */ + +#ifndef SDL_events_h_ +#define SDL_events_h_ + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* General keyboard/mouse/pen state definitions */ + +/** + * The types of events that can be delivered. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_EventType +{ + SDL_EVENT_FIRST = 0, /**< Unused (do not remove) */ + + /* Application events */ + SDL_EVENT_QUIT = 0x100, /**< User-requested quit */ + + /* These application events have special meaning on iOS and Android, see README-ios.md and README-android.md for details */ + SDL_EVENT_TERMINATING, /**< The application is being terminated by the OS. This event must be handled in a callback set with SDL_AddEventWatch(). + Called on iOS in applicationWillTerminate() + Called on Android in onDestroy() + */ + SDL_EVENT_LOW_MEMORY, /**< The application is low on memory, free memory if possible. This event must be handled in a callback set with SDL_AddEventWatch(). + Called on iOS in applicationDidReceiveMemoryWarning() + Called on Android in onTrimMemory() + */ + SDL_EVENT_WILL_ENTER_BACKGROUND, /**< The application is about to enter the background. This event must be handled in a callback set with SDL_AddEventWatch(). + Called on iOS in applicationWillResignActive() + Called on Android in onPause() + */ + SDL_EVENT_DID_ENTER_BACKGROUND, /**< The application did enter the background and may not get CPU for some time. This event must be handled in a callback set with SDL_AddEventWatch(). + Called on iOS in applicationDidEnterBackground() + Called on Android in onPause() + */ + SDL_EVENT_WILL_ENTER_FOREGROUND, /**< The application is about to enter the foreground. This event must be handled in a callback set with SDL_AddEventWatch(). + Called on iOS in applicationWillEnterForeground() + Called on Android in onResume() + */ + SDL_EVENT_DID_ENTER_FOREGROUND, /**< The application is now interactive. This event must be handled in a callback set with SDL_AddEventWatch(). + Called on iOS in applicationDidBecomeActive() + Called on Android in onResume() + */ + + SDL_EVENT_LOCALE_CHANGED, /**< The user's locale preferences have changed. */ + + SDL_EVENT_SYSTEM_THEME_CHANGED, /**< The system theme changed */ + + /* Display events */ + /* 0x150 was SDL_DISPLAYEVENT, reserve the number for sdl2-compat */ + SDL_EVENT_DISPLAY_ORIENTATION = 0x151, /**< Display orientation has changed to data1 */ + SDL_EVENT_DISPLAY_ADDED, /**< Display has been added to the system */ + SDL_EVENT_DISPLAY_REMOVED, /**< Display has been removed from the system */ + SDL_EVENT_DISPLAY_MOVED, /**< Display has changed position */ + SDL_EVENT_DISPLAY_DESKTOP_MODE_CHANGED, /**< Display has changed desktop mode */ + SDL_EVENT_DISPLAY_CURRENT_MODE_CHANGED, /**< Display has changed current mode */ + SDL_EVENT_DISPLAY_CONTENT_SCALE_CHANGED, /**< Display has changed content scale */ + SDL_EVENT_DISPLAY_USABLE_BOUNDS_CHANGED, /**< Display has changed usable bounds */ + SDL_EVENT_DISPLAY_FIRST = SDL_EVENT_DISPLAY_ORIENTATION, + SDL_EVENT_DISPLAY_LAST = SDL_EVENT_DISPLAY_USABLE_BOUNDS_CHANGED, + + /* Window events */ + /* 0x200 was SDL_WINDOWEVENT, reserve the number for sdl2-compat */ + /* 0x201 was SDL_SYSWMEVENT, reserve the number for sdl2-compat */ + SDL_EVENT_WINDOW_SHOWN = 0x202, /**< Window has been shown */ + SDL_EVENT_WINDOW_HIDDEN, /**< Window has been hidden */ + SDL_EVENT_WINDOW_EXPOSED, /**< Window has been exposed and should be redrawn, and can be redrawn directly from event watchers for this event. + data1 is 1 for live-resize expose events, 0 otherwise. */ + SDL_EVENT_WINDOW_MOVED, /**< Window has been moved to data1, data2 */ + SDL_EVENT_WINDOW_RESIZED, /**< Window has been resized to data1xdata2 */ + SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED,/**< The pixel size of the window has changed to data1xdata2 */ + SDL_EVENT_WINDOW_METAL_VIEW_RESIZED,/**< The pixel size of a Metal view associated with the window has changed */ + SDL_EVENT_WINDOW_MINIMIZED, /**< Window has been minimized */ + SDL_EVENT_WINDOW_MAXIMIZED, /**< Window has been maximized */ + SDL_EVENT_WINDOW_RESTORED, /**< Window has been restored to normal size and position */ + SDL_EVENT_WINDOW_MOUSE_ENTER, /**< Window has gained mouse focus */ + SDL_EVENT_WINDOW_MOUSE_LEAVE, /**< Window has lost mouse focus */ + SDL_EVENT_WINDOW_FOCUS_GAINED, /**< Window has gained keyboard focus */ + SDL_EVENT_WINDOW_FOCUS_LOST, /**< Window has lost keyboard focus */ + SDL_EVENT_WINDOW_CLOSE_REQUESTED, /**< The window manager requests that the window be closed */ + SDL_EVENT_WINDOW_HIT_TEST, /**< Window had a hit test that wasn't SDL_HITTEST_NORMAL */ + SDL_EVENT_WINDOW_ICCPROF_CHANGED, /**< The ICC profile of the window's display has changed */ + SDL_EVENT_WINDOW_DISPLAY_CHANGED, /**< Window has been moved to display data1 */ + SDL_EVENT_WINDOW_DISPLAY_SCALE_CHANGED, /**< Window display scale has been changed */ + SDL_EVENT_WINDOW_SAFE_AREA_CHANGED, /**< The window safe area has been changed */ + SDL_EVENT_WINDOW_OCCLUDED, /**< The window has been occluded */ + SDL_EVENT_WINDOW_ENTER_FULLSCREEN, /**< The window has entered fullscreen mode */ + SDL_EVENT_WINDOW_LEAVE_FULLSCREEN, /**< The window has left fullscreen mode */ + SDL_EVENT_WINDOW_DESTROYED, /**< The window with the associated ID is being or has been destroyed. If this message is being handled + in an event watcher, the window handle is still valid and can still be used to retrieve any properties + associated with the window. Otherwise, the handle has already been destroyed and all resources + associated with it are invalid */ + SDL_EVENT_WINDOW_HDR_STATE_CHANGED, /**< Window HDR properties have changed */ + SDL_EVENT_WINDOW_FIRST = SDL_EVENT_WINDOW_SHOWN, + SDL_EVENT_WINDOW_LAST = SDL_EVENT_WINDOW_HDR_STATE_CHANGED, + + /* Keyboard events */ + SDL_EVENT_KEY_DOWN = 0x300, /**< Key pressed */ + SDL_EVENT_KEY_UP, /**< Key released */ + SDL_EVENT_TEXT_EDITING, /**< Keyboard text editing (composition) */ + SDL_EVENT_TEXT_INPUT, /**< Keyboard text input */ + SDL_EVENT_KEYMAP_CHANGED, /**< Keymap changed due to a system event such as an + input language or keyboard layout change. */ + SDL_EVENT_KEYBOARD_ADDED, /**< A new keyboard has been inserted into the system */ + SDL_EVENT_KEYBOARD_REMOVED, /**< A keyboard has been removed */ + SDL_EVENT_TEXT_EDITING_CANDIDATES, /**< Keyboard text editing candidates */ + SDL_EVENT_SCREEN_KEYBOARD_SHOWN, /**< The on-screen keyboard has been shown */ + SDL_EVENT_SCREEN_KEYBOARD_HIDDEN, /**< The on-screen keyboard has been hidden */ + + /* Mouse events */ + SDL_EVENT_MOUSE_MOTION = 0x400, /**< Mouse moved */ + SDL_EVENT_MOUSE_BUTTON_DOWN, /**< Mouse button pressed */ + SDL_EVENT_MOUSE_BUTTON_UP, /**< Mouse button released */ + SDL_EVENT_MOUSE_WHEEL, /**< Mouse wheel motion */ + SDL_EVENT_MOUSE_ADDED, /**< A new mouse has been inserted into the system */ + SDL_EVENT_MOUSE_REMOVED, /**< A mouse has been removed */ + + /* Joystick events */ + SDL_EVENT_JOYSTICK_AXIS_MOTION = 0x600, /**< Joystick axis motion */ + SDL_EVENT_JOYSTICK_BALL_MOTION, /**< Joystick trackball motion */ + SDL_EVENT_JOYSTICK_HAT_MOTION, /**< Joystick hat position change */ + SDL_EVENT_JOYSTICK_BUTTON_DOWN, /**< Joystick button pressed */ + SDL_EVENT_JOYSTICK_BUTTON_UP, /**< Joystick button released */ + SDL_EVENT_JOYSTICK_ADDED, /**< A new joystick has been inserted into the system */ + SDL_EVENT_JOYSTICK_REMOVED, /**< An opened joystick has been removed */ + SDL_EVENT_JOYSTICK_BATTERY_UPDATED, /**< Joystick battery level change */ + SDL_EVENT_JOYSTICK_UPDATE_COMPLETE, /**< Joystick update is complete */ + + /* Gamepad events */ + SDL_EVENT_GAMEPAD_AXIS_MOTION = 0x650, /**< Gamepad axis motion */ + SDL_EVENT_GAMEPAD_BUTTON_DOWN, /**< Gamepad button pressed */ + SDL_EVENT_GAMEPAD_BUTTON_UP, /**< Gamepad button released */ + SDL_EVENT_GAMEPAD_ADDED, /**< A new gamepad has been inserted into the system */ + SDL_EVENT_GAMEPAD_REMOVED, /**< A gamepad has been removed */ + SDL_EVENT_GAMEPAD_REMAPPED, /**< The gamepad mapping was updated */ + SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN, /**< Gamepad touchpad was touched */ + SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION, /**< Gamepad touchpad finger was moved */ + SDL_EVENT_GAMEPAD_TOUCHPAD_UP, /**< Gamepad touchpad finger was lifted */ + SDL_EVENT_GAMEPAD_SENSOR_UPDATE, /**< Gamepad sensor was updated */ + SDL_EVENT_GAMEPAD_UPDATE_COMPLETE, /**< Gamepad update is complete */ + SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED, /**< Gamepad Steam handle has changed */ + + /* Touch events */ + SDL_EVENT_FINGER_DOWN = 0x700, + SDL_EVENT_FINGER_UP, + SDL_EVENT_FINGER_MOTION, + SDL_EVENT_FINGER_CANCELED, + + /* Pinch events */ + SDL_EVENT_PINCH_BEGIN = 0x710, /**< Pinch gesture started */ + SDL_EVENT_PINCH_UPDATE, /**< Pinch gesture updated */ + SDL_EVENT_PINCH_END, /**< Pinch gesture ended */ + + /* 0x800, 0x801, and 0x802 were the Gesture events from SDL2. Do not reuse these values! sdl2-compat needs them! */ + + /* Clipboard events */ + SDL_EVENT_CLIPBOARD_UPDATE = 0x900, /**< The clipboard changed */ + + /* Drag and drop events */ + SDL_EVENT_DROP_FILE = 0x1000, /**< The system requests a file open */ + SDL_EVENT_DROP_TEXT, /**< text/plain drag-and-drop event */ + SDL_EVENT_DROP_BEGIN, /**< A new set of drops is beginning (NULL filename) */ + SDL_EVENT_DROP_COMPLETE, /**< Current set of drops is now complete (NULL filename) */ + SDL_EVENT_DROP_POSITION, /**< Position while moving over the window */ + + /* Audio hotplug events */ + SDL_EVENT_AUDIO_DEVICE_ADDED = 0x1100, /**< A new audio device is available */ + SDL_EVENT_AUDIO_DEVICE_REMOVED, /**< An audio device has been removed. */ + SDL_EVENT_AUDIO_DEVICE_FORMAT_CHANGED, /**< An audio device's format has been changed by the system. */ + + /* Sensor events */ + SDL_EVENT_SENSOR_UPDATE = 0x1200, /**< A sensor was updated */ + + /* Pressure-sensitive pen events */ + SDL_EVENT_PEN_PROXIMITY_IN = 0x1300, /**< Pressure-sensitive pen has become available */ + SDL_EVENT_PEN_PROXIMITY_OUT, /**< Pressure-sensitive pen has become unavailable */ + SDL_EVENT_PEN_DOWN, /**< Pressure-sensitive pen touched drawing surface */ + SDL_EVENT_PEN_UP, /**< Pressure-sensitive pen stopped touching drawing surface */ + SDL_EVENT_PEN_BUTTON_DOWN, /**< Pressure-sensitive pen button pressed */ + SDL_EVENT_PEN_BUTTON_UP, /**< Pressure-sensitive pen button released */ + SDL_EVENT_PEN_MOTION, /**< Pressure-sensitive pen is moving on the tablet */ + SDL_EVENT_PEN_AXIS, /**< Pressure-sensitive pen angle/pressure/etc changed */ + + /* Camera hotplug events */ + SDL_EVENT_CAMERA_DEVICE_ADDED = 0x1400, /**< A new camera device is available */ + SDL_EVENT_CAMERA_DEVICE_REMOVED, /**< A camera device has been removed. */ + SDL_EVENT_CAMERA_DEVICE_APPROVED, /**< A camera device has been approved for use by the user. */ + SDL_EVENT_CAMERA_DEVICE_DENIED, /**< A camera device has been denied for use by the user. */ + + /* Render events */ + SDL_EVENT_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */ + SDL_EVENT_RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */ + SDL_EVENT_RENDER_DEVICE_LOST, /**< The device has been lost and can't be recovered. */ + + /* Reserved events for private platforms */ + SDL_EVENT_PRIVATE0 = 0x4000, + SDL_EVENT_PRIVATE1, + SDL_EVENT_PRIVATE2, + SDL_EVENT_PRIVATE3, + + /* Internal events */ + SDL_EVENT_POLL_SENTINEL = 0x7F00, /**< Signals the end of an event poll cycle */ + + /** Events SDL_EVENT_USER through SDL_EVENT_LAST are for your use, + * and should be allocated with SDL_RegisterEvents() + */ + SDL_EVENT_USER = 0x8000, + + /** + * This last event is only for bounding internal arrays + */ + SDL_EVENT_LAST = 0xFFFF, + + /* This just makes sure the enum is the size of Uint32 */ + SDL_EVENT_ENUM_PADDING = 0x7FFFFFFF + +} SDL_EventType; + +/** + * Fields shared by every event + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_CommonEvent +{ + Uint32 type; /**< Event type, shared with all events, Uint32 to cover user events which are not in the SDL_EventType enumeration */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ +} SDL_CommonEvent; + +/** + * Display state change event data (event.display.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_DisplayEvent +{ + SDL_EventType type; /**< SDL_EVENT_DISPLAY_* */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_DisplayID displayID;/**< The associated display */ + Sint32 data1; /**< event dependent data */ + Sint32 data2; /**< event dependent data */ +} SDL_DisplayEvent; + +/** + * Window state change event data (event.window.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_WindowEvent +{ + SDL_EventType type; /**< SDL_EVENT_WINDOW_* */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The associated window */ + Sint32 data1; /**< event dependent data */ + Sint32 data2; /**< event dependent data */ +} SDL_WindowEvent; + +/** + * Keyboard device event structure (event.kdevice.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_KeyboardDeviceEvent +{ + SDL_EventType type; /**< SDL_EVENT_KEYBOARD_ADDED or SDL_EVENT_KEYBOARD_REMOVED */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_KeyboardID which; /**< The keyboard instance id */ +} SDL_KeyboardDeviceEvent; + +/** + * Keyboard button event structure (event.key.*) + * + * The `key` is the base SDL_Keycode generated by pressing the `scancode` + * using the current keyboard layout, applying any options specified in + * SDL_HINT_KEYCODE_OPTIONS. You can get the SDL_Keycode corresponding to the + * event scancode and modifiers directly from the keyboard layout, bypassing + * SDL_HINT_KEYCODE_OPTIONS, by calling SDL_GetKeyFromScancode(). + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GetKeyFromScancode + * \sa SDL_HINT_KEYCODE_OPTIONS + */ +typedef struct SDL_KeyboardEvent +{ + SDL_EventType type; /**< SDL_EVENT_KEY_DOWN or SDL_EVENT_KEY_UP */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window with keyboard focus, if any */ + SDL_KeyboardID which; /**< The keyboard instance id, or 0 if unknown or virtual */ + SDL_Scancode scancode; /**< SDL physical key code */ + SDL_Keycode key; /**< SDL virtual key code */ + SDL_Keymod mod; /**< current key modifiers */ + Uint16 raw; /**< The platform dependent scancode for this event */ + bool down; /**< true if the key is pressed */ + bool repeat; /**< true if this is a key repeat */ +} SDL_KeyboardEvent; + +/** + * Keyboard text editing event structure (event.edit.*) + * + * The start cursor is the position, in UTF-8 characters, where new typing + * will be inserted into the editing text. The length is the number of UTF-8 + * characters that will be replaced by new typing. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_TextEditingEvent +{ + SDL_EventType type; /**< SDL_EVENT_TEXT_EDITING */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window with keyboard focus, if any */ + const char *text; /**< The editing text */ + Sint32 start; /**< The start cursor of selected editing text, or -1 if not set */ + Sint32 length; /**< The length of selected editing text, or -1 if not set */ +} SDL_TextEditingEvent; + +/** + * Keyboard IME candidates event structure (event.edit_candidates.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_TextEditingCandidatesEvent +{ + SDL_EventType type; /**< SDL_EVENT_TEXT_EDITING_CANDIDATES */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window with keyboard focus, if any */ + const char * const *candidates; /**< The list of candidates, or NULL if there are no candidates available */ + Sint32 num_candidates; /**< The number of strings in `candidates` */ + Sint32 selected_candidate; /**< The index of the selected candidate, or -1 if no candidate is selected */ + bool horizontal; /**< true if the list is horizontal, false if it's vertical */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; +} SDL_TextEditingCandidatesEvent; + +/** + * Keyboard text input event structure (event.text.*) + * + * This event will never be delivered unless text input is enabled by calling + * SDL_StartTextInput(). Text input is disabled by default! + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_StartTextInput + * \sa SDL_StopTextInput + */ +typedef struct SDL_TextInputEvent +{ + SDL_EventType type; /**< SDL_EVENT_TEXT_INPUT */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window with keyboard focus, if any */ + const char *text; /**< The input text, UTF-8 encoded */ +} SDL_TextInputEvent; + +/** + * Mouse device event structure (event.mdevice.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_MouseDeviceEvent +{ + SDL_EventType type; /**< SDL_EVENT_MOUSE_ADDED or SDL_EVENT_MOUSE_REMOVED */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_MouseID which; /**< The mouse instance id */ +} SDL_MouseDeviceEvent; + +/** + * Mouse motion event structure (event.motion.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_MouseMotionEvent +{ + SDL_EventType type; /**< SDL_EVENT_MOUSE_MOTION */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window with mouse focus, if any */ + SDL_MouseID which; /**< The mouse instance id in relative mode, SDL_TOUCH_MOUSEID for touch events, or 0 */ + SDL_MouseButtonFlags state; /**< The current button state */ + float x; /**< X coordinate, relative to window */ + float y; /**< Y coordinate, relative to window */ + float xrel; /**< The relative motion in the X direction */ + float yrel; /**< The relative motion in the Y direction */ +} SDL_MouseMotionEvent; + +/** + * Mouse button event structure (event.button.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_MouseButtonEvent +{ + SDL_EventType type; /**< SDL_EVENT_MOUSE_BUTTON_DOWN or SDL_EVENT_MOUSE_BUTTON_UP */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window with mouse focus, if any */ + SDL_MouseID which; /**< The mouse instance id in relative mode, SDL_TOUCH_MOUSEID for touch events, or 0 */ + Uint8 button; /**< The mouse button index */ + bool down; /**< true if the button is pressed */ + Uint8 clicks; /**< 1 for single-click, 2 for double-click, etc. */ + Uint8 padding; + float x; /**< X coordinate, relative to window */ + float y; /**< Y coordinate, relative to window */ +} SDL_MouseButtonEvent; + +/** + * Mouse wheel event structure (event.wheel.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_MouseWheelEvent +{ + SDL_EventType type; /**< SDL_EVENT_MOUSE_WHEEL */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window with mouse focus, if any */ + SDL_MouseID which; /**< The mouse instance id in relative mode or 0 */ + float x; /**< The amount scrolled horizontally, positive to the right and negative to the left */ + float y; /**< The amount scrolled vertically, positive away from the user and negative toward the user */ + SDL_MouseWheelDirection direction; /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */ + float mouse_x; /**< X coordinate, relative to window */ + float mouse_y; /**< Y coordinate, relative to window */ + Sint32 integer_x; /**< The amount scrolled horizontally, accumulated to whole scroll "ticks" (added in 3.2.12) */ + Sint32 integer_y; /**< The amount scrolled vertically, accumulated to whole scroll "ticks" (added in 3.2.12) */ +} SDL_MouseWheelEvent; + +/** + * Joystick axis motion event structure (event.jaxis.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_JoyAxisEvent +{ + SDL_EventType type; /**< SDL_EVENT_JOYSTICK_AXIS_MOTION */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_JoystickID which; /**< The joystick instance id */ + Uint8 axis; /**< The joystick axis index */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; + Sint16 value; /**< The axis value (range: -32768 to 32767) */ + Uint16 padding4; +} SDL_JoyAxisEvent; + +/** + * Joystick trackball motion event structure (event.jball.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_JoyBallEvent +{ + SDL_EventType type; /**< SDL_EVENT_JOYSTICK_BALL_MOTION */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_JoystickID which; /**< The joystick instance id */ + Uint8 ball; /**< The joystick trackball index */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; + Sint16 xrel; /**< The relative motion in the X direction */ + Sint16 yrel; /**< The relative motion in the Y direction */ +} SDL_JoyBallEvent; + +/** + * Joystick hat position change event structure (event.jhat.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_JoyHatEvent +{ + SDL_EventType type; /**< SDL_EVENT_JOYSTICK_HAT_MOTION */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_JoystickID which; /**< The joystick instance id */ + Uint8 hat; /**< The joystick hat index */ + Uint8 value; /**< The hat position value. + * \sa SDL_HAT_LEFTUP SDL_HAT_UP SDL_HAT_RIGHTUP + * \sa SDL_HAT_LEFT SDL_HAT_CENTERED SDL_HAT_RIGHT + * \sa SDL_HAT_LEFTDOWN SDL_HAT_DOWN SDL_HAT_RIGHTDOWN + * + * Note that zero means the POV is centered. + */ + Uint8 padding1; + Uint8 padding2; +} SDL_JoyHatEvent; + +/** + * Joystick button event structure (event.jbutton.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_JoyButtonEvent +{ + SDL_EventType type; /**< SDL_EVENT_JOYSTICK_BUTTON_DOWN or SDL_EVENT_JOYSTICK_BUTTON_UP */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_JoystickID which; /**< The joystick instance id */ + Uint8 button; /**< The joystick button index */ + bool down; /**< true if the button is pressed */ + Uint8 padding1; + Uint8 padding2; +} SDL_JoyButtonEvent; + +/** + * Joystick device event structure (event.jdevice.*) + * + * SDL will send JOYSTICK_ADDED events for devices that are already plugged in + * during SDL_Init. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GamepadDeviceEvent + */ +typedef struct SDL_JoyDeviceEvent +{ + SDL_EventType type; /**< SDL_EVENT_JOYSTICK_ADDED or SDL_EVENT_JOYSTICK_REMOVED or SDL_EVENT_JOYSTICK_UPDATE_COMPLETE */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_JoystickID which; /**< The joystick instance id */ +} SDL_JoyDeviceEvent; + +/** + * Joystick battery level change event structure (event.jbattery.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_JoyBatteryEvent +{ + SDL_EventType type; /**< SDL_EVENT_JOYSTICK_BATTERY_UPDATED */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_JoystickID which; /**< The joystick instance id */ + SDL_PowerState state; /**< The joystick battery state */ + int percent; /**< The joystick battery percent charge remaining */ +} SDL_JoyBatteryEvent; + +/** + * Gamepad axis motion event structure (event.gaxis.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_GamepadAxisEvent +{ + SDL_EventType type; /**< SDL_EVENT_GAMEPAD_AXIS_MOTION */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_JoystickID which; /**< The joystick instance id */ + Uint8 axis; /**< The gamepad axis (SDL_GamepadAxis) */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; + Sint16 value; /**< The axis value (range: -32768 to 32767) */ + Uint16 padding4; +} SDL_GamepadAxisEvent; + + +/** + * Gamepad button event structure (event.gbutton.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_GamepadButtonEvent +{ + SDL_EventType type; /**< SDL_EVENT_GAMEPAD_BUTTON_DOWN or SDL_EVENT_GAMEPAD_BUTTON_UP */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_JoystickID which; /**< The joystick instance id */ + Uint8 button; /**< The gamepad button (SDL_GamepadButton) */ + bool down; /**< true if the button is pressed */ + Uint8 padding1; + Uint8 padding2; +} SDL_GamepadButtonEvent; + + +/** + * Gamepad device event structure (event.gdevice.*) + * + * Joysticks that are supported gamepads receive both an SDL_JoyDeviceEvent + * and an SDL_GamepadDeviceEvent. + * + * SDL will send GAMEPAD_ADDED events for joysticks that are already plugged + * in during SDL_Init() and are recognized as gamepads. It will also send + * events for joysticks that get gamepad mappings at runtime. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_JoyDeviceEvent + */ +typedef struct SDL_GamepadDeviceEvent +{ + SDL_EventType type; /**< SDL_EVENT_GAMEPAD_ADDED, SDL_EVENT_GAMEPAD_REMOVED, or SDL_EVENT_GAMEPAD_REMAPPED, SDL_EVENT_GAMEPAD_UPDATE_COMPLETE or SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_JoystickID which; /**< The joystick instance id */ +} SDL_GamepadDeviceEvent; + +/** + * Gamepad touchpad event structure (event.gtouchpad.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_GamepadTouchpadEvent +{ + SDL_EventType type; /**< SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN or SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION or SDL_EVENT_GAMEPAD_TOUCHPAD_UP */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_JoystickID which; /**< The joystick instance id */ + Sint32 touchpad; /**< The index of the touchpad */ + Sint32 finger; /**< The index of the finger on the touchpad */ + float x; /**< Normalized in the range 0...1 with 0 being on the left */ + float y; /**< Normalized in the range 0...1 with 0 being at the top */ + float pressure; /**< Normalized in the range 0...1 */ +} SDL_GamepadTouchpadEvent; + +/** + * Gamepad sensor event structure (event.gsensor.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_GamepadSensorEvent +{ + SDL_EventType type; /**< SDL_EVENT_GAMEPAD_SENSOR_UPDATE */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_JoystickID which; /**< The joystick instance id */ + Sint32 sensor; /**< The type of the sensor, one of the values of SDL_SensorType */ + float data[3]; /**< Up to 3 values from the sensor, as defined in SDL_sensor.h */ + Uint64 sensor_timestamp; /**< The timestamp of the sensor reading in nanoseconds, not necessarily synchronized with the system clock */ +} SDL_GamepadSensorEvent; + +/** + * Audio device event structure (event.adevice.*) + * + * Note that SDL will send a SDL_EVENT_AUDIO_DEVICE_ADDED event for every + * device it discovers during initialization. After that, this event will only + * arrive when a device is hotplugged during the program's run. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_AudioDeviceEvent +{ + SDL_EventType type; /**< SDL_EVENT_AUDIO_DEVICE_ADDED, or SDL_EVENT_AUDIO_DEVICE_REMOVED, or SDL_EVENT_AUDIO_DEVICE_FORMAT_CHANGED */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_AudioDeviceID which; /**< SDL_AudioDeviceID for the device being added or removed or changing */ + bool recording; /**< false if a playback device, true if a recording device. */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; +} SDL_AudioDeviceEvent; + +/** + * Camera device event structure (event.cdevice.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_CameraDeviceEvent +{ + SDL_EventType type; /**< SDL_EVENT_CAMERA_DEVICE_ADDED, SDL_EVENT_CAMERA_DEVICE_REMOVED, SDL_EVENT_CAMERA_DEVICE_APPROVED, SDL_EVENT_CAMERA_DEVICE_DENIED */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_CameraID which; /**< SDL_CameraID for the device being added or removed or changing */ +} SDL_CameraDeviceEvent; + + +/** + * Renderer event structure (event.render.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_RenderEvent +{ + SDL_EventType type; /**< SDL_EVENT_RENDER_TARGETS_RESET, SDL_EVENT_RENDER_DEVICE_RESET, SDL_EVENT_RENDER_DEVICE_LOST */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window containing the renderer in question. */ +} SDL_RenderEvent; + + +/** + * Touch finger event structure (event.tfinger.*) + * + * Coordinates in this event are normalized. `x` and `y` are normalized to a + * range between 0.0f and 1.0f, relative to the window, so (0,0) is the top + * left and (1,1) is the bottom right. Delta coordinates `dx` and `dy` are + * normalized in the ranges of -1.0f (traversed all the way from the bottom or + * right to all the way up or left) to 1.0f (traversed all the way from the + * top or left to all the way down or right). + * + * Note that while the coordinates are _normalized_, they are not _clamped_, + * which means in some circumstances you can get a value outside of this + * range. For example, a renderer using logical presentation might give a + * negative value when the touch is in the letterboxing. Some platforms might + * report a touch outside of the window, which will also be outside of the + * range. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_TouchFingerEvent +{ + SDL_EventType type; /**< SDL_EVENT_FINGER_DOWN, SDL_EVENT_FINGER_UP, SDL_EVENT_FINGER_MOTION, or SDL_EVENT_FINGER_CANCELED */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_TouchID touchID; /**< The touch device id */ + SDL_FingerID fingerID; + float x; /**< Normalized in the range 0...1 */ + float y; /**< Normalized in the range 0...1 */ + float dx; /**< Normalized in the range -1...1 */ + float dy; /**< Normalized in the range -1...1 */ + float pressure; /**< Normalized in the range 0...1 */ + SDL_WindowID windowID; /**< The window underneath the finger, if any */ +} SDL_TouchFingerEvent; + +/** + * Pinch event structure (event.pinch.*) + */ +typedef struct SDL_PinchFingerEvent +{ + SDL_EventType type; /**< ::SDL_EVENT_PINCH_BEGIN or ::SDL_EVENT_PINCH_UPDATE or ::SDL_EVENT_PINCH_END */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + float scale; /**< The scale change since the last SDL_EVENT_PINCH_UPDATE. Scale < 1 is "zoom out". Scale > 1 is "zoom in". */ + SDL_WindowID windowID; /**< The window underneath the finger, if any */ +} SDL_PinchFingerEvent; + +/** + * Pressure-sensitive pen proximity event structure (event.pproximity.*) + * + * When a pen becomes visible to the system (it is close enough to a tablet, + * etc), SDL will send an SDL_EVENT_PEN_PROXIMITY_IN event with the new pen's + * ID. This ID is valid until the pen leaves proximity again (has been removed + * from the tablet's area, the tablet has been unplugged, etc). If the same + * pen reenters proximity again, it will be given a new ID. + * + * Note that "proximity" means "close enough for the tablet to know the tool + * is there." The pen touching and lifting off from the tablet while not + * leaving the area are handled by SDL_EVENT_PEN_DOWN and SDL_EVENT_PEN_UP. + * + * Not all platforms have a window associated with the pen during proximity + * events. Some wait until motion/button/etc events to offer this info. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_PenProximityEvent +{ + SDL_EventType type; /**< SDL_EVENT_PEN_PROXIMITY_IN or SDL_EVENT_PEN_PROXIMITY_OUT */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window with pen focus, if any */ + SDL_PenID which; /**< The pen instance id */ +} SDL_PenProximityEvent; + +/** + * Pressure-sensitive pen motion event structure (event.pmotion.*) + * + * Depending on the hardware, you may get motion events when the pen is not + * touching a tablet, for tracking a pen even when it isn't drawing. You + * should listen for SDL_EVENT_PEN_DOWN and SDL_EVENT_PEN_UP events, or check + * `pen_state & SDL_PEN_INPUT_DOWN` to decide if a pen is "drawing" when + * dealing with pen motion. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_PenMotionEvent +{ + SDL_EventType type; /**< SDL_EVENT_PEN_MOTION */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window with pen focus, if any */ + SDL_PenID which; /**< The pen instance id */ + SDL_PenInputFlags pen_state; /**< Complete pen input state at time of event */ + float x; /**< X coordinate, relative to window */ + float y; /**< Y coordinate, relative to window */ +} SDL_PenMotionEvent; + +/** + * Pressure-sensitive pen touched event structure (event.ptouch.*) + * + * These events come when a pen touches a surface (a tablet, etc), or lifts + * off from one. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_PenTouchEvent +{ + SDL_EventType type; /**< SDL_EVENT_PEN_DOWN or SDL_EVENT_PEN_UP */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window with pen focus, if any */ + SDL_PenID which; /**< The pen instance id */ + SDL_PenInputFlags pen_state; /**< Complete pen input state at time of event */ + float x; /**< X coordinate, relative to window */ + float y; /**< Y coordinate, relative to window */ + bool eraser; /**< true if eraser end is used (not all pens support this). */ + bool down; /**< true if the pen is touching or false if the pen is lifted off */ +} SDL_PenTouchEvent; + +/** + * Pressure-sensitive pen button event structure (event.pbutton.*) + * + * This is for buttons on the pen itself that the user might click. The pen + * itself pressing down to draw triggers a SDL_EVENT_PEN_DOWN event instead. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_PenButtonEvent +{ + SDL_EventType type; /**< SDL_EVENT_PEN_BUTTON_DOWN or SDL_EVENT_PEN_BUTTON_UP */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window with mouse focus, if any */ + SDL_PenID which; /**< The pen instance id */ + SDL_PenInputFlags pen_state; /**< Complete pen input state at time of event */ + float x; /**< X coordinate, relative to window */ + float y; /**< Y coordinate, relative to window */ + Uint8 button; /**< The pen button index (first button is 1). */ + bool down; /**< true if the button is pressed */ +} SDL_PenButtonEvent; + +/** + * Pressure-sensitive pen pressure / angle event structure (event.paxis.*) + * + * You might get some of these events even if the pen isn't touching the + * tablet. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_PenAxisEvent +{ + SDL_EventType type; /**< SDL_EVENT_PEN_AXIS */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window with pen focus, if any */ + SDL_PenID which; /**< The pen instance id */ + SDL_PenInputFlags pen_state; /**< Complete pen input state at time of event */ + float x; /**< X coordinate, relative to window */ + float y; /**< Y coordinate, relative to window */ + SDL_PenAxis axis; /**< Axis that has changed */ + float value; /**< New value of axis */ +} SDL_PenAxisEvent; + +/** + * An event used to drop text or request a file open by the system + * (event.drop.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_DropEvent +{ + SDL_EventType type; /**< SDL_EVENT_DROP_BEGIN or SDL_EVENT_DROP_FILE or SDL_EVENT_DROP_TEXT or SDL_EVENT_DROP_COMPLETE or SDL_EVENT_DROP_POSITION */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window that was dropped on, if any */ + float x; /**< X coordinate, relative to window (not on begin) */ + float y; /**< Y coordinate, relative to window (not on begin) */ + const char *source; /**< The source app that sent this drop event, or NULL if that isn't available */ + const char *data; /**< The text for SDL_EVENT_DROP_TEXT and the file name for SDL_EVENT_DROP_FILE, NULL for other events */ +} SDL_DropEvent; + +/** + * An event triggered when the clipboard contents have changed + * (event.clipboard.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_ClipboardEvent +{ + SDL_EventType type; /**< SDL_EVENT_CLIPBOARD_UPDATE */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + bool owner; /**< are we owning the clipboard (internal update) */ + Sint32 num_mime_types; /**< number of mime types */ + const char **mime_types; /**< current mime types */ +} SDL_ClipboardEvent; + +/** + * Sensor event structure (event.sensor.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_SensorEvent +{ + SDL_EventType type; /**< SDL_EVENT_SENSOR_UPDATE */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_SensorID which; /**< The instance ID of the sensor */ + float data[6]; /**< Up to 6 values from the sensor - additional values can be queried using SDL_GetSensorData() */ + Uint64 sensor_timestamp; /**< The timestamp of the sensor reading in nanoseconds, not necessarily synchronized with the system clock */ +} SDL_SensorEvent; + +/** + * The "quit requested" event + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_QuitEvent +{ + SDL_EventType type; /**< SDL_EVENT_QUIT */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ +} SDL_QuitEvent; + +/** + * A user-defined event type (event.user.*) + * + * This event is unique; it is never created by SDL, but only by the + * application. The event can be pushed onto the event queue using + * SDL_PushEvent(). The contents of the structure members are completely up to + * the programmer; the only requirement is that '''type''' is a value obtained + * from SDL_RegisterEvents(). + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_UserEvent +{ + Uint32 type; /**< SDL_EVENT_USER through SDL_EVENT_LAST, Uint32 because these are not in the SDL_EventType enumeration */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The associated window if any */ + Sint32 code; /**< User defined event code */ + void *data1; /**< User defined data pointer */ + void *data2; /**< User defined data pointer */ +} SDL_UserEvent; + + +/** + * The structure for all events in SDL. + * + * The SDL_Event structure is the core of all event handling in SDL. SDL_Event + * is a union of all event structures used in SDL. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef union SDL_Event +{ + Uint32 type; /**< Event type, shared with all events, Uint32 to cover user events which are not in the SDL_EventType enumeration */ + SDL_CommonEvent common; /**< Common event data */ + SDL_DisplayEvent display; /**< Display event data */ + SDL_WindowEvent window; /**< Window event data */ + SDL_KeyboardDeviceEvent kdevice; /**< Keyboard device change event data */ + SDL_KeyboardEvent key; /**< Keyboard event data */ + SDL_TextEditingEvent edit; /**< Text editing event data */ + SDL_TextEditingCandidatesEvent edit_candidates; /**< Text editing candidates event data */ + SDL_TextInputEvent text; /**< Text input event data */ + SDL_MouseDeviceEvent mdevice; /**< Mouse device change event data */ + SDL_MouseMotionEvent motion; /**< Mouse motion event data */ + SDL_MouseButtonEvent button; /**< Mouse button event data */ + SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */ + SDL_JoyDeviceEvent jdevice; /**< Joystick device change event data */ + SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */ + SDL_JoyBallEvent jball; /**< Joystick ball event data */ + SDL_JoyHatEvent jhat; /**< Joystick hat event data */ + SDL_JoyButtonEvent jbutton; /**< Joystick button event data */ + SDL_JoyBatteryEvent jbattery; /**< Joystick battery event data */ + SDL_GamepadDeviceEvent gdevice; /**< Gamepad device event data */ + SDL_GamepadAxisEvent gaxis; /**< Gamepad axis event data */ + SDL_GamepadButtonEvent gbutton; /**< Gamepad button event data */ + SDL_GamepadTouchpadEvent gtouchpad; /**< Gamepad touchpad event data */ + SDL_GamepadSensorEvent gsensor; /**< Gamepad sensor event data */ + SDL_AudioDeviceEvent adevice; /**< Audio device event data */ + SDL_CameraDeviceEvent cdevice; /**< Camera device event data */ + SDL_SensorEvent sensor; /**< Sensor event data */ + SDL_QuitEvent quit; /**< Quit request event data */ + SDL_UserEvent user; /**< Custom event data */ + SDL_TouchFingerEvent tfinger; /**< Touch finger event data */ + SDL_PinchFingerEvent pinch; /**< Pinch event data */ + SDL_PenProximityEvent pproximity; /**< Pen proximity event data */ + SDL_PenTouchEvent ptouch; /**< Pen tip touching event data */ + SDL_PenMotionEvent pmotion; /**< Pen motion event data */ + SDL_PenButtonEvent pbutton; /**< Pen button event data */ + SDL_PenAxisEvent paxis; /**< Pen axis event data */ + SDL_RenderEvent render; /**< Render event data */ + SDL_DropEvent drop; /**< Drag and drop event data */ + SDL_ClipboardEvent clipboard; /**< Clipboard event data */ + + /* This is necessary for ABI compatibility between Visual C++ and GCC. + Visual C++ will respect the push pack pragma and use 52 bytes (size of + SDL_TextEditingEvent, the largest structure for 32-bit and 64-bit + architectures) for this union, and GCC will use the alignment of the + largest datatype within the union, which is 8 bytes on 64-bit + architectures. + + So... we'll add padding to force the size to be the same for both. + + On architectures where pointers are 16 bytes, this needs rounding up to + the next multiple of 16, 64, and on architectures where pointers are + even larger the size of SDL_UserEvent will dominate as being 3 pointers. + */ + Uint8 padding[128]; +} SDL_Event; + +/* Make sure we haven't broken binary compatibility */ +SDL_COMPILE_TIME_ASSERT(SDL_Event, sizeof(SDL_Event) == sizeof((SDL_static_cast(SDL_Event *, NULL))->padding)); + + +/* Function prototypes */ + +/** + * Pump the event loop, gathering events from the input devices. + * + * This function updates the event queue and internal input device state. + * + * SDL_PumpEvents() gathers all the pending input information from devices and + * places it in the event queue. Without calls to SDL_PumpEvents() no events + * would ever be placed on the queue. Often the need for calls to + * SDL_PumpEvents() is hidden from the user since SDL_PollEvent() and + * SDL_WaitEvent() implicitly call SDL_PumpEvents(). However, if you are not + * polling or waiting for events (e.g. you are filtering them), then you must + * call SDL_PumpEvents() to force an event queue update. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PollEvent + * \sa SDL_WaitEvent + */ +extern SDL_DECLSPEC void SDLCALL SDL_PumpEvents(void); + +/* @{ */ + +/** + * The type of action to request from SDL_PeepEvents(). + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_EventAction +{ + SDL_ADDEVENT, /**< Add events to the back of the queue. */ + SDL_PEEKEVENT, /**< Check but don't remove events from the queue front. */ + SDL_GETEVENT /**< Retrieve/remove events from the front of the queue. */ +} SDL_EventAction; + +/** + * Check the event queue for messages and optionally return them. + * + * `action` may be any of the following: + * + * - `SDL_ADDEVENT`: up to `numevents` events will be added to the back of the + * event queue. + * - `SDL_PEEKEVENT`: `numevents` events at the front of the event queue, + * within the specified minimum and maximum type, will be returned to the + * caller and will _not_ be removed from the queue. If you pass NULL for + * `events`, then `numevents` is ignored and the total number of matching + * events will be returned. + * - `SDL_GETEVENT`: up to `numevents` events at the front of the event queue, + * within the specified minimum and maximum type, will be returned to the + * caller and will be removed from the queue. + * + * You may have to call SDL_PumpEvents() before calling this function. + * Otherwise, the events may not be ready to be filtered when you call + * SDL_PeepEvents(). + * + * \param events destination buffer for the retrieved events, may be NULL to + * leave the events in the queue and return the number of events + * that would have been stored. + * \param numevents if action is SDL_ADDEVENT, the number of events to add + * back to the event queue; if action is SDL_PEEKEVENT or + * SDL_GETEVENT, the maximum number of events to retrieve. + * \param action action to take; see [Remarks](#remarks) for details. + * \param minType minimum value of the event type to be considered; + * SDL_EVENT_FIRST is a safe choice. + * \param maxType maximum value of the event type to be considered; + * SDL_EVENT_LAST is a safe choice. + * \returns the number of events actually stored or -1 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PollEvent + * \sa SDL_PumpEvents + * \sa SDL_PushEvent + */ +extern SDL_DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents, SDL_EventAction action, Uint32 minType, Uint32 maxType); +/* @} */ + +/** + * Check for the existence of a certain event type in the event queue. + * + * If you need to check for a range of event types, use SDL_HasEvents() + * instead. + * + * \param type the type of event to be queried; see SDL_EventType for details. + * \returns true if events matching `type` are present, or false if events + * matching `type` are not present. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasEvents + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasEvent(Uint32 type); + + +/** + * Check for the existence of certain event types in the event queue. + * + * If you need to check for a single event type, use SDL_HasEvent() instead. + * + * \param minType the low end of event type to be queried, inclusive; see + * SDL_EventType for details. + * \param maxType the high end of event type to be queried, inclusive; see + * SDL_EventType for details. + * \returns true if events with type >= `minType` and <= `maxType` are + * present, or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasEvents + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType); + +/** + * Clear events of a specific type from the event queue. + * + * This will unconditionally remove any events from the queue that match + * `type`. If you need to remove a range of event types, use SDL_FlushEvents() + * instead. + * + * It's also normal to just ignore events you don't care about in your event + * loop without calling this function. + * + * This function only affects currently queued events. If you want to make + * sure that all pending OS events are flushed, you can call SDL_PumpEvents() + * on the main thread immediately before the flush call. + * + * If you have user events with custom data that needs to be freed, you should + * use SDL_PeepEvents() to remove and clean up those events before calling + * this function. + * + * \param type the type of event to be cleared; see SDL_EventType for details. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_FlushEvents + */ +extern SDL_DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type); + +/** + * Clear events of a range of types from the event queue. + * + * This will unconditionally remove any events from the queue that are in the + * range of `minType` to `maxType`, inclusive. If you need to remove a single + * event type, use SDL_FlushEvent() instead. + * + * It's also normal to just ignore events you don't care about in your event + * loop without calling this function. + * + * This function only affects currently queued events. If you want to make + * sure that all pending OS events are flushed, you can call SDL_PumpEvents() + * on the main thread immediately before the flush call. + * + * \param minType the low end of event type to be cleared, inclusive; see + * SDL_EventType for details. + * \param maxType the high end of event type to be cleared, inclusive; see + * SDL_EventType for details. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_FlushEvent + */ +extern SDL_DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType); + +/** + * Poll for currently pending events. + * + * If `event` is not NULL, the next event is removed from the queue and stored + * in the SDL_Event structure pointed to by `event`. The 1 returned refers to + * this event, immediately stored in the SDL Event structure -- not an event + * to follow. + * + * If `event` is NULL, it simply returns 1 if there is an event in the queue, + * but will not remove it from the queue. + * + * As this function may implicitly call SDL_PumpEvents(), you can only call + * this function in the thread that set the video mode. + * + * SDL_PollEvent() is the favored way of receiving system events since it can + * be done from the main loop and does not suspend the main loop while waiting + * on an event to be posted. + * + * The common practice is to fully process the event queue once every frame, + * usually as a first step before updating the game's state: + * + * ```c + * while (game_is_still_running) { + * SDL_Event event; + * while (SDL_PollEvent(&event)) { // poll until all events are handled! + * // decide what to do with this event. + * } + * + * // update game state, draw the current frame + * } + * ``` + * + * Note that Windows (and possibly other platforms) has a quirk about how it + * handles events while dragging/resizing a window, which can cause this + * function to block for significant amounts of time. Technical explanations + * and solutions are discussed on the wiki: + * + * https://wiki.libsdl.org/SDL3/AppFreezeDuringDrag + * + * \param event the SDL_Event structure to be filled with the next event from + * the queue, or NULL. + * \returns true if this got an event or false if there are none available. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PushEvent + * \sa SDL_WaitEvent + * \sa SDL_WaitEventTimeout + */ +extern SDL_DECLSPEC bool SDLCALL SDL_PollEvent(SDL_Event *event); + +/** + * Wait indefinitely for the next available event. + * + * If `event` is not NULL, the next event is removed from the queue and stored + * in the SDL_Event structure pointed to by `event`. + * + * As this function may implicitly call SDL_PumpEvents(), you can only call + * this function in the thread that initialized the video subsystem. + * + * \param event the SDL_Event structure to be filled in with the next event + * from the queue, or NULL. + * \returns true on success or false if there was an error while waiting for + * events; call SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PollEvent + * \sa SDL_PushEvent + * \sa SDL_WaitEventTimeout + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WaitEvent(SDL_Event *event); + +/** + * Wait until the specified timeout (in milliseconds) for the next available + * event. + * + * If `event` is not NULL, the next event is removed from the queue and stored + * in the SDL_Event structure pointed to by `event`. + * + * As this function may implicitly call SDL_PumpEvents(), you can only call + * this function in the thread that initialized the video subsystem. + * + * The timeout is not guaranteed, the actual wait time could be longer due to + * system scheduling. + * + * \param event the SDL_Event structure to be filled in with the next event + * from the queue, or NULL. + * \param timeoutMS the maximum number of milliseconds to wait for the next + * available event. + * \returns true if this got an event or false if the timeout elapsed without + * any events available. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PollEvent + * \sa SDL_PushEvent + * \sa SDL_WaitEvent + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WaitEventTimeout(SDL_Event *event, Sint32 timeoutMS); + +/** + * Add an event to the event queue. + * + * The event queue can actually be used as a two way communication channel. + * Not only can events be read from the queue, but the user can also push + * their own events onto it. `event` is a pointer to the event structure you + * wish to push onto the queue. The event is copied into the queue, and the + * caller may dispose of the memory pointed to after SDL_PushEvent() returns. + * + * Note: Pushing device input events onto the queue doesn't modify the state + * of the device within SDL. + * + * Note: Events pushed onto the queue with SDL_PushEvent() get passed through + * the event filter but events added with SDL_PeepEvents() do not. + * + * For pushing application-specific events, please use SDL_RegisterEvents() to + * get an event type that does not conflict with other code that also wants + * its own custom event types. + * + * \param event the SDL_Event to be added to the queue. + * \returns true on success, false if the event was filtered or on failure; + * call SDL_GetError() for more information. A common reason for + * error is the event queue being full. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PeepEvents + * \sa SDL_PollEvent + * \sa SDL_RegisterEvents + */ +extern SDL_DECLSPEC bool SDLCALL SDL_PushEvent(SDL_Event *event); + +/** + * A function pointer used for callbacks that watch the event queue. + * + * \param userdata what was passed as `userdata` to SDL_SetEventFilter() or + * SDL_AddEventWatch, etc. + * \param event the event that triggered the callback. + * \returns true to permit event to be added to the queue, and false to + * disallow it. When used with SDL_AddEventWatch, the return value is + * ignored. + * + * \threadsafety SDL may call this callback at any time from any thread; the + * application is responsible for locking resources the callback + * touches that need to be protected. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_SetEventFilter + * \sa SDL_AddEventWatch + */ +typedef bool (SDLCALL *SDL_EventFilter)(void *userdata, SDL_Event *event); + +/** + * Set up a filter to process all events before they are added to the internal + * event queue. + * + * If you just want to see events without modifying them or preventing them + * from being queued, you should use SDL_AddEventWatch() instead. + * + * If the filter function returns true when called, then the event will be + * added to the internal queue. If it returns false, then the event will be + * dropped from the queue, but the internal state will still be updated. This + * allows selective filtering of dynamically arriving events. + * + * **WARNING**: Be very careful of what you do in the event filter function, + * as it may run in a different thread! The exception is handling of + * SDL_EVENT_WINDOW_EXPOSED, which is guaranteed to be sent from the OS on the + * main thread and you are expected to redraw your window in response to this + * event. + * + * On platforms that support it, if the quit event is generated by an + * interrupt signal (e.g. pressing Ctrl-C), it will be delivered to the + * application at the next event poll. + * + * Note: Disabled events never make it to the event filter function; see + * SDL_SetEventEnabled(). + * + * Note: Events pushed onto the queue with SDL_PushEvent() get passed through + * the event filter, but events pushed onto the queue with SDL_PeepEvents() do + * not. + * + * \param filter a function to call when an event happens. + * \param userdata a pointer that is passed to `filter`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddEventWatch + * \sa SDL_SetEventEnabled + * \sa SDL_GetEventFilter + * \sa SDL_PeepEvents + * \sa SDL_PushEvent + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter, void *userdata); + +/** + * Query the current event filter. + * + * This function can be used to "chain" filters, by saving the existing filter + * before replacing it with a function that will call that saved filter. + * + * \param filter the current callback function will be stored here. + * \param userdata the pointer that is passed to the current event filter will + * be stored here. + * \returns true on success or false if there is no event filter set. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetEventFilter + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetEventFilter(SDL_EventFilter *filter, void **userdata); + +/** + * Add a callback to be triggered when an event is added to the event queue. + * + * `filter` will be called when an event happens, and its return value is + * ignored. + * + * **WARNING**: Be very careful of what you do in the event filter function, + * as it may run in a different thread! + * + * If the quit event is generated by a signal (e.g. SIGINT), it will bypass + * the internal queue and be delivered to the watch callback immediately, and + * arrive at the next event poll. + * + * Note: the callback is called for events posted by the user through + * SDL_PushEvent(), but not for disabled events, nor for events by a filter + * callback set with SDL_SetEventFilter(), nor for events posted by the user + * through SDL_PeepEvents(). + * + * \param filter an SDL_EventFilter function to call when an event happens. + * \param userdata a pointer that is passed to `filter`. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RemoveEventWatch + * \sa SDL_SetEventFilter + */ +extern SDL_DECLSPEC bool SDLCALL SDL_AddEventWatch(SDL_EventFilter filter, void *userdata); + +/** + * Remove an event watch callback added with SDL_AddEventWatch(). + * + * This function takes the same input as SDL_AddEventWatch() to identify and + * delete the corresponding callback. + * + * \param filter the function originally passed to SDL_AddEventWatch(). + * \param userdata the pointer originally passed to SDL_AddEventWatch(). + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddEventWatch + */ +extern SDL_DECLSPEC void SDLCALL SDL_RemoveEventWatch(SDL_EventFilter filter, void *userdata); + +/** + * Run a specific filter function on the current event queue, removing any + * events for which the filter returns false. + * + * See SDL_SetEventFilter() for more information. Unlike SDL_SetEventFilter(), + * this function does not change the filter permanently, it only uses the + * supplied filter until this function returns. + * + * \param filter the SDL_EventFilter function to call when an event happens. + * \param userdata a pointer that is passed to `filter`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetEventFilter + * \sa SDL_SetEventFilter + */ +extern SDL_DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter, void *userdata); + +/** + * Set the state of processing events by type. + * + * \param type the type of event; see SDL_EventType for details. + * \param enabled whether to process the event or not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_EventEnabled + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetEventEnabled(Uint32 type, bool enabled); + +/** + * Query the state of processing events by type. + * + * \param type the type of event; see SDL_EventType for details. + * \returns true if the event is being processed, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetEventEnabled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_EventEnabled(Uint32 type); + +/** + * Allocate a set of user-defined events, and return the beginning event + * number for that set of events. + * + * \param numevents the number of events to be allocated. + * \returns the beginning event number, or 0 if numevents is invalid or if + * there are not enough user-defined events left. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PushEvent + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents); + +/** + * Get window associated with an event. + * + * \param event an event containing a `windowID`. + * \returns the associated window on success or NULL if there is none. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PollEvent + * \sa SDL_WaitEvent + * \sa SDL_WaitEventTimeout + */ +extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromEvent(const SDL_Event *event); + +/** + * Generate an English description of an event. + * + * This will fill `buf` with a null-terminated string that might look + * something like this: + * + * ``` + * SDL_EVENT_MOUSE_MOTION (timestamp=1140256324 windowid=2 which=0 state=0 x=492.99 y=139.09 xrel=52 yrel=6) + * ``` + * + * The exact format of the string is not guaranteed; it is intended for + * logging purposes, to be read by a human, and not parsed by a computer. + * + * The returned value follows the same rules as SDL_snprintf(): `buf` will + * always be NULL-terminated (unless `buflen` is zero), and will be truncated + * if `buflen` is too small. The return code is the number of bytes needed for + * the complete string, not counting the NULL-terminator, whether the string + * was truncated or not. Unlike SDL_snprintf(), though, this function never + * returns -1. + * + * \param event an event to describe. May be NULL. + * \param buf the buffer to fill with the description string. May be NULL. + * \param buflen the maximum bytes that can be written to `buf`. + * \returns number of bytes needed for the full string, not counting the + * null-terminator byte. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetEventDescription(const SDL_Event *event, char *buf, int buflen); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_events_h_ */ diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_filesystem.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_filesystem.h new file mode 100644 index 0000000..67f6d7a --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_filesystem.h @@ -0,0 +1,534 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryFilesystem + * + * SDL offers an API for examining and manipulating the system's filesystem. + * This covers most things one would need to do with directories, except for + * actual file I/O (which is covered by [CategoryIOStream](CategoryIOStream) + * and [CategoryAsyncIO](CategoryAsyncIO) instead). + * + * There are functions to answer necessary path questions: + * + * - Where is my app's data? SDL_GetBasePath(). + * - Where can I safely write files? SDL_GetPrefPath(). + * - Where are paths like Downloads, Desktop, Music? SDL_GetUserFolder(). + * - What is this thing at this location? SDL_GetPathInfo(). + * - What items live in this folder? SDL_EnumerateDirectory(). + * - What items live in this folder by wildcard? SDL_GlobDirectory(). + * - What is my current working directory? SDL_GetCurrentDirectory(). + * + * SDL also offers functions to manipulate the directory tree: renaming, + * removing, copying files. + */ + +#ifndef SDL_filesystem_h_ +#define SDL_filesystem_h_ + +#include +#include + +#include + +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * Get the directory where the application was run from. + * + * SDL caches the result of this call internally, but the first call to this + * function is not necessarily fast, so plan accordingly. + * + * **macOS and iOS Specific Functionality**: If the application is in a ".app" + * bundle, this function returns the Resource directory (e.g. + * MyApp.app/Contents/Resources/). This behaviour can be overridden by adding + * a property to the Info.plist file. Adding a string key with the name + * SDL_FILESYSTEM_BASE_DIR_TYPE with a supported value will change the + * behaviour. + * + * Supported values for the SDL_FILESYSTEM_BASE_DIR_TYPE property (Given an + * application in /Applications/SDLApp/MyApp.app): + * + * - `resource`: bundle resource directory (the default). For example: + * `/Applications/SDLApp/MyApp.app/Contents/Resources` + * - `bundle`: the Bundle directory. For example: + * `/Applications/SDLApp/MyApp.app/` + * - `parent`: the containing directory of the bundle. For example: + * `/Applications/SDLApp/` + * + * **Android Specific Functionality**: This function returns "./", which + * allows filesystem operations to use internal storage and the asset system. + * + * **Nintendo 3DS Specific Functionality**: This function returns "romfs" + * directory of the application as it is uncommon to store resources outside + * the executable. As such it is not a writable directory. + * + * The returned path is guaranteed to end with a path separator ('\\' on + * Windows, '/' on most other platforms). + * + * \returns an absolute path in UTF-8 encoding to the application data + * directory. NULL will be returned on error or when the platform + * doesn't implement this functionality, call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPrefPath + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetBasePath(void); + +/** + * Get the user-and-app-specific path where files can be written. + * + * Get the "pref dir". This is meant to be where users can write personal + * files (preferences and save games, etc) that are specific to your + * application. This directory is unique per user, per application. + * + * This function will decide the appropriate location in the native + * filesystem, create the directory if necessary, and return a string of the + * absolute path to the directory in UTF-8 encoding. + * + * On Windows, the string might look like: + * + * `C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name\\` + * + * On Linux, the string might look like: + * + * `/home/bob/.local/share/My Program Name/` + * + * On macOS, the string might look like: + * + * `/Users/bob/Library/Application Support/My Program Name/` + * + * You should assume the path returned by this function is the only safe place + * to write files (and that SDL_GetBasePath(), while it might be writable, or + * even the parent of the returned path, isn't where you should be writing + * things). + * + * Both the org and app strings may become part of a directory name, so please + * follow these rules: + * + * - Try to use the same org string (_including case-sensitivity_) for all + * your applications that use this function. + * - Always use a unique app string for each one, and make sure it never + * changes for an app once you've decided on it. + * - Unicode characters are legal, as long as they are UTF-8 encoded, but... + * - ...only use letters, numbers, and spaces. Avoid punctuation like "Game + * Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient. + * + * Due to historical mistakes, `org` is allowed to be NULL or "". In such + * cases, SDL will omit the org subdirectory, including on platforms where it + * shouldn't, and including on platforms where this would make your app fail + * certification for an app store. New apps should definitely specify a real + * string for `org`. + * + * The returned path is guaranteed to end with a path separator ('\\' on + * Windows, '/' on most other platforms). + * + * \param org the name of your organization. + * \param app the name of your application. + * \returns a UTF-8 string of the user directory in platform-dependent + * notation. NULL if there's a problem (creating directory failed, + * etc.). This should be freed with SDL_free() when it is no longer + * needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetBasePath + */ +extern SDL_DECLSPEC char * SDLCALL SDL_GetPrefPath(const char *org, const char *app); + +/** + * The type of the OS-provided default folder for a specific purpose. + * + * Note that the Trash folder isn't included here, because trashing files + * usually involves extra OS-specific functionality to remember the file's + * original location. + * + * The folders supported per platform are: + * + * | | Windows | macOS/iOS | tvOS | Unix (XDG) | Haiku | Emscripten | + * | ----------- | ------- | --------- | ---- | ---------- | ----- | ---------- | + * | HOME | X | X | | X | X | X | + * | DESKTOP | X | X | | X | X | | + * | DOCUMENTS | X | X | | X | | | + * | DOWNLOADS | Vista+ | X | | X | | | + * | MUSIC | X | X | | X | | | + * | PICTURES | X | X | | X | | | + * | PUBLICSHARE | | X | | X | | | + * | SAVEDGAMES | Vista+ | | | | | | + * | SCREENSHOTS | Vista+ | | | | | | + * | TEMPLATES | X | X | | X | | | + * | VIDEOS | X | X* | | X | | | + * + * Note that on macOS/iOS, the Videos folder is called "Movies". + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_GetUserFolder + */ +typedef enum SDL_Folder +{ + SDL_FOLDER_HOME, /**< The folder which contains all of the current user's data, preferences, and documents. It usually contains most of the other folders. If a requested folder does not exist, the home folder can be considered a safe fallback to store a user's documents. */ + SDL_FOLDER_DESKTOP, /**< The folder of files that are displayed on the desktop. Note that the existence of a desktop folder does not guarantee that the system does show icons on its desktop; certain GNU/Linux distros with a graphical environment may not have desktop icons. */ + SDL_FOLDER_DOCUMENTS, /**< User document files, possibly application-specific. This is a good place to save a user's projects. */ + SDL_FOLDER_DOWNLOADS, /**< Standard folder for user files downloaded from the internet. */ + SDL_FOLDER_MUSIC, /**< Music files that can be played using a standard music player (mp3, ogg...). */ + SDL_FOLDER_PICTURES, /**< Image files that can be displayed using a standard viewer (png, jpg...). */ + SDL_FOLDER_PUBLICSHARE, /**< Files that are meant to be shared with other users on the same computer. */ + SDL_FOLDER_SAVEDGAMES, /**< Save files for games. */ + SDL_FOLDER_SCREENSHOTS, /**< Application screenshots. */ + SDL_FOLDER_TEMPLATES, /**< Template files to be used when the user requests the desktop environment to create a new file in a certain folder, such as "New Text File.txt". Any file in the Templates folder can be used as a starting point for a new file. */ + SDL_FOLDER_VIDEOS, /**< Video files that can be played using a standard video player (mp4, webm...). */ + SDL_FOLDER_COUNT /**< Total number of types in this enum, not a folder type by itself. */ +} SDL_Folder; + +/** + * Finds the most suitable user folder for a specific purpose. + * + * Many OSes provide certain standard folders for certain purposes, such as + * storing pictures, music or videos for a certain user. This function gives + * the path for many of those special locations. + * + * This function is specifically for _user_ folders, which are meant for the + * user to access and manage. For application-specific folders, meant to hold + * data for the application to manage, see SDL_GetBasePath() and + * SDL_GetPrefPath(). + * + * The returned path is guaranteed to end with a path separator ('\\' on + * Windows, '/' on most other platforms). + * + * If NULL is returned, the error may be obtained with SDL_GetError(). + * + * \param folder the type of folder to find. + * \returns either a null-terminated C string containing the full path to the + * folder, or NULL if an error happened. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetUserFolder(SDL_Folder folder); + + +/* Abstract filesystem interface */ + +/** + * Types of filesystem entries. + * + * Note that there may be other sorts of items on a filesystem: devices, + * symlinks, named pipes, etc. They are currently reported as + * SDL_PATHTYPE_OTHER. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_PathInfo + */ +typedef enum SDL_PathType +{ + SDL_PATHTYPE_NONE, /**< path does not exist */ + SDL_PATHTYPE_FILE, /**< a normal file */ + SDL_PATHTYPE_DIRECTORY, /**< a directory */ + SDL_PATHTYPE_OTHER /**< something completely different like a device node (not a symlink, those are always followed) */ +} SDL_PathType; + +/** + * Information about a path on the filesystem. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_GetPathInfo + * \sa SDL_GetStoragePathInfo + */ +typedef struct SDL_PathInfo +{ + SDL_PathType type; /**< the path type */ + Uint64 size; /**< the file size in bytes */ + SDL_Time create_time; /**< the time when the path was created */ + SDL_Time modify_time; /**< the last time the path was modified */ + SDL_Time access_time; /**< the last time the path was read */ +} SDL_PathInfo; + +/** + * Flags for path matching. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_GlobDirectory + * \sa SDL_GlobStorageDirectory + */ +typedef Uint32 SDL_GlobFlags; + +#define SDL_GLOB_CASEINSENSITIVE (1u << 0) + +/** + * Create a directory, and any missing parent directories. + * + * This reports success if `path` already exists as a directory. + * + * If parent directories are missing, it will also create them. Note that if + * this fails, it will not remove any parent directories it already made. + * + * \param path the path of the directory to create. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CreateDirectory(const char *path); + +/** + * Possible results from an enumeration callback. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_EnumerateDirectoryCallback + */ +typedef enum SDL_EnumerationResult +{ + SDL_ENUM_CONTINUE, /**< Value that requests that enumeration continue. */ + SDL_ENUM_SUCCESS, /**< Value that requests that enumeration stop, successfully. */ + SDL_ENUM_FAILURE /**< Value that requests that enumeration stop, as a failure. */ +} SDL_EnumerationResult; + +/** + * Callback for directory enumeration. + * + * Enumeration of directory entries will continue until either all entries + * have been provided to the callback, or the callback has requested a stop + * through its return value. + * + * Returning SDL_ENUM_CONTINUE will let enumeration proceed, calling the + * callback with further entries. SDL_ENUM_SUCCESS and SDL_ENUM_FAILURE will + * terminate the enumeration early, and dictate the return value of the + * enumeration function itself. + * + * `dirname` is guaranteed to end with a path separator ('\\' on Windows, '/' + * on most other platforms). + * + * \param userdata an app-controlled pointer that is passed to the callback. + * \param dirname the directory that is being enumerated. + * \param fname the next entry in the enumeration. + * \returns how the enumeration should proceed. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_EnumerateDirectory + */ +typedef SDL_EnumerationResult (SDLCALL *SDL_EnumerateDirectoryCallback)(void *userdata, const char *dirname, const char *fname); + +/** + * Enumerate a directory through a callback function. + * + * This function provides every directory entry through an app-provided + * callback, called once for each directory entry, until all results have been + * provided or the callback returns either SDL_ENUM_SUCCESS or + * SDL_ENUM_FAILURE. + * + * This will return false if there was a system problem in general, or if a + * callback returns SDL_ENUM_FAILURE. A successful return means a callback + * returned SDL_ENUM_SUCCESS to halt enumeration, or all directory entries + * were enumerated. + * + * \param path the path of the directory to enumerate. + * \param callback a function that is called for each entry in the directory. + * \param userdata a pointer that is passed to `callback`. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_EnumerateDirectory(const char *path, SDL_EnumerateDirectoryCallback callback, void *userdata); + +/** + * Remove a file or an empty directory. + * + * Directories that are not empty will fail; this function will not recursely + * delete directory trees. + * + * \param path the path to remove from the filesystem. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RemovePath(const char *path); + +/** + * Rename a file or directory. + * + * If the file at `newpath` already exists, it will be replaced. + * + * Note that this will not copy files across filesystems/drives/volumes, as + * that is a much more complicated (and possibly time-consuming) operation. + * + * Which is to say, if this function fails, SDL_CopyFile() to a temporary file + * in the same directory as `newpath`, then SDL_RenamePath() from the + * temporary file to `newpath` and SDL_RemovePath() on `oldpath` might work + * for files. Renaming a non-empty directory across filesystems is + * dramatically more complex, however. + * + * \param oldpath the old path. + * \param newpath the new path. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenamePath(const char *oldpath, const char *newpath); + +/** + * Copy a file. + * + * If the file at `newpath` already exists, it will be overwritten with the + * contents of the file at `oldpath`. + * + * This function will block until the copy is complete, which might be a + * significant time for large files on slow disks. On some platforms, the copy + * can be handed off to the OS itself, but on others SDL might just open both + * paths, and read from one and write to the other. + * + * Note that this is not an atomic operation! If something tries to read from + * `newpath` while the copy is in progress, it will see an incomplete copy of + * the data, and if the calling thread terminates (or the power goes out) + * during the copy, `newpath`'s previous contents will be gone, replaced with + * an incomplete copy of the data. To avoid this risk, it is recommended that + * the app copy to a temporary file in the same directory as `newpath`, and if + * the copy is successful, use SDL_RenamePath() to replace `newpath` with the + * temporary file. This will ensure that reads of `newpath` will either see a + * complete copy of the data, or it will see the pre-copy state of `newpath`. + * + * This function attempts to synchronize the newly-copied data to disk before + * returning, if the platform allows it, so that the renaming trick will not + * have a problem in a system crash or power failure, where the file could be + * renamed but the contents never made it from the system file cache to the + * physical disk. + * + * If the copy fails for any reason, the state of `newpath` is undefined. It + * might be half a copy, it might be the untouched data of what was already + * there, or it might be a zero-byte file, etc. + * + * \param oldpath the old path. + * \param newpath the new path. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, but this + * operation is not atomic, so the app might need to protect + * access to specific paths from other threads if appropriate. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CopyFile(const char *oldpath, const char *newpath); + +/** + * Get information about a filesystem path. + * + * \param path the path to query. + * \param info a pointer filled in with information about the path, or NULL to + * check for the existence of a file. + * \returns true on success or false if the file doesn't exist, or another + * failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetPathInfo(const char *path, SDL_PathInfo *info); + +/** + * Enumerate a directory tree, filtered by pattern, and return a list. + * + * Files are filtered out if they don't match the string in `pattern`, which + * may contain wildcard characters `*` (match everything) and `?` (match one + * character). If pattern is NULL, no filtering is done and all results are + * returned. Subdirectories are permitted, and are specified with a path + * separator of `/`. Wildcard characters `*` and `?` never match a path + * separator. + * + * `flags` may be set to SDL_GLOB_CASEINSENSITIVE to make the pattern matching + * case-insensitive. + * + * The returned array is always NULL-terminated, for your iterating + * convenience, but if `count` is non-NULL, on return it will contain the + * number of items in the array, not counting the NULL terminator. + * + * \param path the path of the directory to enumerate. + * \param pattern the pattern that files in the directory must match. Can be + * NULL. + * \param flags `SDL_GLOB_*` bitflags that affect this search. + * \param count on return, will be set to the number of items in the returned + * array. Can be NULL. + * \returns an array of strings on success or NULL on failure; call + * SDL_GetError() for more information. This is a single allocation + * that should be freed with SDL_free() when it is no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC char ** SDLCALL SDL_GlobDirectory(const char *path, const char *pattern, SDL_GlobFlags flags, int *count); + +/** + * Get what the system believes is the "current working directory." + * + * For systems without a concept of a current working directory, this will + * still attempt to provide something reasonable. + * + * SDL does not provide a means to _change_ the current working directory; for + * platforms without this concept, this would cause surprises with file access + * outside of SDL. + * + * The returned path is guaranteed to end with a path separator ('\\' on + * Windows, '/' on most other platforms). + * + * \returns a UTF-8 string of the current working directory in + * platform-dependent notation. NULL if there's a problem. This + * should be freed with SDL_free() when it is no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC char * SDLCALL SDL_GetCurrentDirectory(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_filesystem_h_ */ diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_gamepad.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_gamepad.h new file mode 100644 index 0000000..0102f15 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_gamepad.h @@ -0,0 +1,1656 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryGamepad + * + * SDL provides a low-level joystick API, which just treats joysticks as an + * arbitrary pile of buttons, axes, and hat switches. If you're planning to + * write your own control configuration screen, this can give you a lot of + * flexibility, but that's a lot of work, and most things that we consider + * "joysticks" now are actually console-style gamepads. So SDL provides the + * gamepad API on top of the lower-level joystick functionality. + * + * The difference between a joystick and a gamepad is that a gamepad tells you + * _where_ a button or axis is on the device. You don't speak to gamepads in + * terms of arbitrary numbers like "button 3" or "axis 2" but in standard + * locations: the d-pad, the shoulder buttons, triggers, A/B/X/Y (or + * X/O/Square/Triangle, if you will). + * + * One turns a joystick into a gamepad by providing a magic configuration + * string, which tells SDL the details of a specific device: when you see this + * specific hardware, if button 2 gets pressed, this is actually D-Pad Up, + * etc. + * + * SDL has many popular controllers configured out of the box, and users can + * add their own controller details through an environment variable if it's + * otherwise unknown to SDL. + * + * In order to use these functions, SDL_Init() must have been called with the + * SDL_INIT_GAMEPAD flag. This causes SDL to scan the system for gamepads, and + * load appropriate drivers. + * + * If you're using SDL gamepad support in a Steam game, you must call + * SteamAPI_InitEx() before calling SDL_Init(). + * + * If you would like to receive gamepad updates while the application is in + * the background, you should set the following hint before calling + * SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS + * + * Gamepads support various optional features such as rumble, color LEDs, + * touchpad, gyro, etc. The support for these features varies depending on the + * controller and OS support available. You can check for LED and rumble + * capabilities at runtime by calling SDL_GetGamepadProperties() and checking + * the various capability properties. You can check for touchpad by calling + * SDL_GetNumGamepadTouchpads() and check for gyro and accelerometer by + * calling SDL_GamepadHasSensor(). + * + * By default SDL will try to use the most capable driver available, but you + * can tune which OS drivers to use with the various joystick hints in + * SDL_hints.h. + * + * Your application should always support gamepad hotplugging. On some + * platforms like Xbox, Steam Deck, etc., this is a requirement for + * certification. On other platforms, like macOS and Windows when using + * Windows.Gaming.Input, controllers may not be available at startup and will + * come in at some point after you've started processing events. + */ + +#ifndef SDL_gamepad_h_ +#define SDL_gamepad_h_ + +#include +#include +#include +#include +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * The structure used to identify an SDL gamepad + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_Gamepad SDL_Gamepad; + +/** + * Standard gamepad types. + * + * This type does not necessarily map to first-party controllers from + * Microsoft/Sony/Nintendo; in many cases, third-party controllers can report + * as these, either because they were designed for a specific console, or they + * simply most closely match that console's controllers (does it have A/B/X/Y + * buttons or X/O/Square/Triangle? Does it have a touchpad? etc). + */ +typedef enum SDL_GamepadType +{ + SDL_GAMEPAD_TYPE_UNKNOWN = 0, + SDL_GAMEPAD_TYPE_STANDARD, + SDL_GAMEPAD_TYPE_XBOX360, + SDL_GAMEPAD_TYPE_XBOXONE, + SDL_GAMEPAD_TYPE_PS3, + SDL_GAMEPAD_TYPE_PS4, + SDL_GAMEPAD_TYPE_PS5, + SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO, + SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT, + SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT, + SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR, + SDL_GAMEPAD_TYPE_GAMECUBE, + SDL_GAMEPAD_TYPE_COUNT +} SDL_GamepadType; + +/** + * The list of buttons available on a gamepad + * + * For controllers that use a diamond pattern for the face buttons, the + * south/east/west/north buttons below correspond to the locations in the + * diamond pattern. For Xbox controllers, this would be A/B/X/Y, for Nintendo + * Switch controllers, this would be B/A/Y/X, for GameCube controllers this + * would be A/X/B/Y, for PlayStation controllers this would be + * Cross/Circle/Square/Triangle. + * + * For controllers that don't use a diamond pattern for the face buttons, the + * south/east/west/north buttons indicate the buttons labeled A, B, C, D, or + * 1, 2, 3, 4, or for controllers that aren't labeled, they are the primary, + * secondary, etc. buttons. + * + * The activate action is often the south button and the cancel action is + * often the east button, but in some regions this is reversed, so your game + * should allow remapping actions based on user preferences. + * + * You can query the labels for the face buttons using + * SDL_GetGamepadButtonLabel() + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_GamepadButton +{ + SDL_GAMEPAD_BUTTON_INVALID = -1, + SDL_GAMEPAD_BUTTON_SOUTH, /**< Bottom face button (e.g. Xbox A button) */ + SDL_GAMEPAD_BUTTON_EAST, /**< Right face button (e.g. Xbox B button) */ + SDL_GAMEPAD_BUTTON_WEST, /**< Left face button (e.g. Xbox X button) */ + SDL_GAMEPAD_BUTTON_NORTH, /**< Top face button (e.g. Xbox Y button) */ + SDL_GAMEPAD_BUTTON_BACK, + SDL_GAMEPAD_BUTTON_GUIDE, + SDL_GAMEPAD_BUTTON_START, + SDL_GAMEPAD_BUTTON_LEFT_STICK, + SDL_GAMEPAD_BUTTON_RIGHT_STICK, + SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, + SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, + SDL_GAMEPAD_BUTTON_DPAD_UP, + SDL_GAMEPAD_BUTTON_DPAD_DOWN, + SDL_GAMEPAD_BUTTON_DPAD_LEFT, + SDL_GAMEPAD_BUTTON_DPAD_RIGHT, + SDL_GAMEPAD_BUTTON_MISC1, /**< Additional button (e.g. Xbox Series X share button, PS5 microphone button, Nintendo Switch Pro capture button, Amazon Luna microphone button, Google Stadia capture button) */ + SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1, /**< Upper or primary paddle, under your right hand (e.g. Xbox Elite paddle P1, DualSense Edge RB button, Right Joy-Con SR button) */ + SDL_GAMEPAD_BUTTON_LEFT_PADDLE1, /**< Upper or primary paddle, under your left hand (e.g. Xbox Elite paddle P3, DualSense Edge LB button, Left Joy-Con SL button) */ + SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2, /**< Lower or secondary paddle, under your right hand (e.g. Xbox Elite paddle P2, DualSense Edge right Fn button, Right Joy-Con SL button) */ + SDL_GAMEPAD_BUTTON_LEFT_PADDLE2, /**< Lower or secondary paddle, under your left hand (e.g. Xbox Elite paddle P4, DualSense Edge left Fn button, Left Joy-Con SR button) */ + SDL_GAMEPAD_BUTTON_TOUCHPAD, /**< PS4/PS5 touchpad button */ + SDL_GAMEPAD_BUTTON_MISC2, /**< Additional button */ + SDL_GAMEPAD_BUTTON_MISC3, /**< Additional button (e.g. Nintendo GameCube left trigger click) */ + SDL_GAMEPAD_BUTTON_MISC4, /**< Additional button (e.g. Nintendo GameCube right trigger click) */ + SDL_GAMEPAD_BUTTON_MISC5, /**< Additional button */ + SDL_GAMEPAD_BUTTON_MISC6, /**< Additional button */ + SDL_GAMEPAD_BUTTON_COUNT +} SDL_GamepadButton; + +/** + * The set of gamepad button labels + * + * This isn't a complete set, just the face buttons to make it easy to show + * button prompts. + * + * For a complete set, you should look at the button and gamepad type and have + * a set of symbols that work well with your art style. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_GamepadButtonLabel +{ + SDL_GAMEPAD_BUTTON_LABEL_UNKNOWN, + SDL_GAMEPAD_BUTTON_LABEL_A, + SDL_GAMEPAD_BUTTON_LABEL_B, + SDL_GAMEPAD_BUTTON_LABEL_X, + SDL_GAMEPAD_BUTTON_LABEL_Y, + SDL_GAMEPAD_BUTTON_LABEL_CROSS, + SDL_GAMEPAD_BUTTON_LABEL_CIRCLE, + SDL_GAMEPAD_BUTTON_LABEL_SQUARE, + SDL_GAMEPAD_BUTTON_LABEL_TRIANGLE +} SDL_GamepadButtonLabel; + +/** + * The list of axes available on a gamepad + * + * Thumbstick axis values range from SDL_JOYSTICK_AXIS_MIN to + * SDL_JOYSTICK_AXIS_MAX, and are centered within ~8000 of zero, though + * advanced UI will allow users to set or autodetect the dead zone, which + * varies between gamepads. + * + * Trigger axis values range from 0 (released) to SDL_JOYSTICK_AXIS_MAX (fully + * pressed) when reported by SDL_GetGamepadAxis(). Note that this is not the + * same range that will be reported by the lower-level SDL_GetJoystickAxis(). + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_GamepadAxis +{ + SDL_GAMEPAD_AXIS_INVALID = -1, + SDL_GAMEPAD_AXIS_LEFTX, + SDL_GAMEPAD_AXIS_LEFTY, + SDL_GAMEPAD_AXIS_RIGHTX, + SDL_GAMEPAD_AXIS_RIGHTY, + SDL_GAMEPAD_AXIS_LEFT_TRIGGER, + SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, + SDL_GAMEPAD_AXIS_COUNT +} SDL_GamepadAxis; + +/** + * Types of gamepad control bindings. + * + * A gamepad is a collection of bindings that map arbitrary joystick buttons, + * axes and hat switches to specific positions on a generic console-style + * gamepad. This enum is used as part of SDL_GamepadBinding to specify those + * mappings. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_GamepadBindingType +{ + SDL_GAMEPAD_BINDTYPE_NONE = 0, + SDL_GAMEPAD_BINDTYPE_BUTTON, + SDL_GAMEPAD_BINDTYPE_AXIS, + SDL_GAMEPAD_BINDTYPE_HAT +} SDL_GamepadBindingType; + +/** + * A mapping between one joystick input to a gamepad control. + * + * A gamepad has a collection of several bindings, to say, for example, when + * joystick button number 5 is pressed, that should be treated like the + * gamepad's "start" button. + * + * SDL has these bindings built-in for many popular controllers, and can add + * more with a simple text string. Those strings are parsed into a collection + * of these structs to make it easier to operate on the data. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadBindings + */ +typedef struct SDL_GamepadBinding +{ + SDL_GamepadBindingType input_type; + union + { + int button; + + struct + { + int axis; + int axis_min; + int axis_max; + } axis; + + struct + { + int hat; + int hat_mask; + } hat; + + } input; + + SDL_GamepadBindingType output_type; + union + { + SDL_GamepadButton button; + + struct + { + SDL_GamepadAxis axis; + int axis_min; + int axis_max; + } axis; + + } output; +} SDL_GamepadBinding; + + +/** + * Add support for gamepads that SDL is unaware of or change the binding of an + * existing gamepad. + * + * The mapping string has the format "GUID,name,mapping", where GUID is the + * string value from SDL_GUIDToString(), name is the human readable string for + * the device and mappings are gamepad mappings to joystick ones. Under + * Windows there is a reserved GUID of "xinput" that covers all XInput + * devices. The mapping format for joystick is: + * + * - `bX`: a joystick button, index X + * - `hX.Y`: hat X with value Y + * - `aX`: axis X of the joystick + * + * Buttons can be used as a gamepad axes and vice versa. + * + * If a device with this GUID is already plugged in, SDL will generate an + * SDL_EVENT_GAMEPAD_ADDED event. + * + * This string shows an example of a valid mapping for a gamepad: + * + * ```c + * "341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7" + * ``` + * + * \param mapping the mapping string. + * \returns 1 if a new mapping is added, 0 if an existing mapping is updated, + * -1 on failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddGamepadMappingsFromFile + * \sa SDL_AddGamepadMappingsFromIO + * \sa SDL_GetGamepadMapping + * \sa SDL_GetGamepadMappingForGUID + * \sa SDL_HINT_GAMECONTROLLERCONFIG + * \sa SDL_HINT_GAMECONTROLLERCONFIG_FILE + * \sa SDL_EVENT_GAMEPAD_ADDED + */ +extern SDL_DECLSPEC int SDLCALL SDL_AddGamepadMapping(const char *mapping); + +/** + * Load a set of gamepad mappings from an SDL_IOStream. + * + * You can call this function several times, if needed, to load different + * database files. + * + * If a new mapping is loaded for an already known gamepad GUID, the later + * version will overwrite the one currently loaded. + * + * Any new mappings for already plugged in controllers will generate + * SDL_EVENT_GAMEPAD_ADDED events. + * + * Mappings not belonging to the current platform or with no platform field + * specified will be ignored (i.e. mappings for Linux will be ignored in + * Windows, etc). + * + * This function will load the text database entirely in memory before + * processing it, so take this into consideration if you are in a memory + * constrained environment. + * + * \param src the data stream for the mappings to be added. + * \param closeio if true, calls SDL_CloseIO() on `src` before returning, even + * in the case of an error. + * \returns the number of mappings added or -1 on failure; call SDL_GetError() + * for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddGamepadMapping + * \sa SDL_AddGamepadMappingsFromFile + * \sa SDL_GetGamepadMapping + * \sa SDL_GetGamepadMappingForGUID + * \sa SDL_HINT_GAMECONTROLLERCONFIG + * \sa SDL_HINT_GAMECONTROLLERCONFIG_FILE + * \sa SDL_EVENT_GAMEPAD_ADDED + */ +extern SDL_DECLSPEC int SDLCALL SDL_AddGamepadMappingsFromIO(SDL_IOStream *src, bool closeio); + +/** + * Load a set of gamepad mappings from a file. + * + * You can call this function several times, if needed, to load different + * database files. + * + * If a new mapping is loaded for an already known gamepad GUID, the later + * version will overwrite the one currently loaded. + * + * Any new mappings for already plugged in controllers will generate + * SDL_EVENT_GAMEPAD_ADDED events. + * + * Mappings not belonging to the current platform or with no platform field + * specified will be ignored (i.e. mappings for Linux will be ignored in + * Windows, etc). + * + * \param file the mappings file to load. + * \returns the number of mappings added or -1 on failure; call SDL_GetError() + * for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddGamepadMapping + * \sa SDL_AddGamepadMappingsFromIO + * \sa SDL_GetGamepadMapping + * \sa SDL_GetGamepadMappingForGUID + * \sa SDL_HINT_GAMECONTROLLERCONFIG + * \sa SDL_HINT_GAMECONTROLLERCONFIG_FILE + * \sa SDL_EVENT_GAMEPAD_ADDED + */ +extern SDL_DECLSPEC int SDLCALL SDL_AddGamepadMappingsFromFile(const char *file); + +/** + * Reinitialize the SDL mapping database to its initial state. + * + * This will generate gamepad events as needed if device mappings change. + * + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReloadGamepadMappings(void); + +/** + * Get the current gamepad mappings. + * + * \param count a pointer filled in with the number of mappings returned, can + * be NULL. + * \returns an array of the mapping strings, NULL-terminated, or NULL on + * failure; call SDL_GetError() for more information. This is a + * single allocation that should be freed with SDL_free() when it is + * no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC char ** SDLCALL SDL_GetGamepadMappings(int *count); + +/** + * Get the gamepad mapping string for a given GUID. + * + * \param guid a structure containing the GUID for which a mapping is desired. + * \returns a mapping string or NULL on failure; call SDL_GetError() for more + * information. This should be freed with SDL_free() when it is no + * longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickGUIDForID + * \sa SDL_GetJoystickGUID + */ +extern SDL_DECLSPEC char * SDLCALL SDL_GetGamepadMappingForGUID(SDL_GUID guid); + +/** + * Get the current mapping of a gamepad. + * + * Details about mappings are discussed with SDL_AddGamepadMapping(). + * + * \param gamepad the gamepad you want to get the current mapping for. + * \returns a string that has the gamepad's mapping or NULL if no mapping is + * available; call SDL_GetError() for more information. This should + * be freed with SDL_free() when it is no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddGamepadMapping + * \sa SDL_GetGamepadMappingForID + * \sa SDL_GetGamepadMappingForGUID + * \sa SDL_SetGamepadMapping + */ +extern SDL_DECLSPEC char * SDLCALL SDL_GetGamepadMapping(SDL_Gamepad *gamepad); + +/** + * Set the current mapping of a joystick or gamepad. + * + * Details about mappings are discussed with SDL_AddGamepadMapping(). + * + * \param instance_id the joystick instance ID. + * \param mapping the mapping to use for this device, or NULL to clear the + * mapping. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddGamepadMapping + * \sa SDL_GetGamepadMapping + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetGamepadMapping(SDL_JoystickID instance_id, const char *mapping); + +/** + * Return whether a gamepad is currently connected. + * + * \returns true if a gamepad is connected, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepads + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasGamepad(void); + +/** + * Get a list of currently connected gamepads. + * + * \param count a pointer filled in with the number of gamepads returned, may + * be NULL. + * \returns a 0 terminated array of joystick instance IDs or NULL on failure; + * call SDL_GetError() for more information. This should be freed + * with SDL_free() when it is no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasGamepad + * \sa SDL_OpenGamepad + */ +extern SDL_DECLSPEC SDL_JoystickID * SDLCALL SDL_GetGamepads(int *count); + +/** + * Check if the given joystick is supported by the gamepad interface. + * + * \param instance_id the joystick instance ID. + * \returns true if the given joystick is supported by the gamepad interface, + * false if it isn't or it's an invalid index. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoysticks + * \sa SDL_OpenGamepad + */ +extern SDL_DECLSPEC bool SDLCALL SDL_IsGamepad(SDL_JoystickID instance_id); + +/** + * Get the implementation dependent name of a gamepad. + * + * This can be called before any gamepads are opened. + * + * \param instance_id the joystick instance ID. + * \returns the name of the selected gamepad. If no name can be found, this + * function returns NULL; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadName + * \sa SDL_GetGamepads + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadNameForID(SDL_JoystickID instance_id); + +/** + * Get the implementation dependent path of a gamepad. + * + * This can be called before any gamepads are opened. + * + * \param instance_id the joystick instance ID. + * \returns the path of the selected gamepad. If no path can be found, this + * function returns NULL; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadPath + * \sa SDL_GetGamepads + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadPathForID(SDL_JoystickID instance_id); + +/** + * Get the player index of a gamepad. + * + * This can be called before any gamepads are opened. + * + * \param instance_id the joystick instance ID. + * \returns the player index of a gamepad, or -1 if it's not available. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadPlayerIndex + * \sa SDL_GetGamepads + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetGamepadPlayerIndexForID(SDL_JoystickID instance_id); + +/** + * Get the implementation-dependent GUID of a gamepad. + * + * This can be called before any gamepads are opened. + * + * \param instance_id the joystick instance ID. + * \returns the GUID of the selected gamepad. If called on an invalid index, + * this function returns a zero GUID. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GUIDToString + * \sa SDL_GetGamepads + */ +extern SDL_DECLSPEC SDL_GUID SDLCALL SDL_GetGamepadGUIDForID(SDL_JoystickID instance_id); + +/** + * Get the USB vendor ID of a gamepad, if available. + * + * This can be called before any gamepads are opened. If the vendor ID isn't + * available this function returns 0. + * + * \param instance_id the joystick instance ID. + * \returns the USB vendor ID of the selected gamepad. If called on an invalid + * index, this function returns zero. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadVendor + * \sa SDL_GetGamepads + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadVendorForID(SDL_JoystickID instance_id); + +/** + * Get the USB product ID of a gamepad, if available. + * + * This can be called before any gamepads are opened. If the product ID isn't + * available this function returns 0. + * + * \param instance_id the joystick instance ID. + * \returns the USB product ID of the selected gamepad. If called on an + * invalid index, this function returns zero. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadProduct + * \sa SDL_GetGamepads + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadProductForID(SDL_JoystickID instance_id); + +/** + * Get the product version of a gamepad, if available. + * + * This can be called before any gamepads are opened. If the product version + * isn't available this function returns 0. + * + * \param instance_id the joystick instance ID. + * \returns the product version of the selected gamepad. If called on an + * invalid index, this function returns zero. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadProductVersion + * \sa SDL_GetGamepads + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadProductVersionForID(SDL_JoystickID instance_id); + +/** + * Get the type of a gamepad. + * + * This can be called before any gamepads are opened. + * + * \param instance_id the joystick instance ID. + * \returns the gamepad type. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadType + * \sa SDL_GetGamepads + * \sa SDL_GetRealGamepadTypeForID + */ +extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetGamepadTypeForID(SDL_JoystickID instance_id); + +/** + * Get the type of a gamepad, ignoring any mapping override. + * + * This can be called before any gamepads are opened. + * + * \param instance_id the joystick instance ID. + * \returns the gamepad type. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadTypeForID + * \sa SDL_GetGamepads + * \sa SDL_GetRealGamepadType + */ +extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetRealGamepadTypeForID(SDL_JoystickID instance_id); + +/** + * Get the mapping of a gamepad. + * + * This can be called before any gamepads are opened. + * + * \param instance_id the joystick instance ID. + * \returns the mapping string. Returns NULL if no mapping is available. This + * should be freed with SDL_free() when it is no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepads + * \sa SDL_GetGamepadMapping + */ +extern SDL_DECLSPEC char * SDLCALL SDL_GetGamepadMappingForID(SDL_JoystickID instance_id); + +/** + * Open a gamepad for use. + * + * \param instance_id the joystick instance ID. + * \returns a gamepad identifier or NULL if an error occurred; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseGamepad + * \sa SDL_IsGamepad + */ +extern SDL_DECLSPEC SDL_Gamepad * SDLCALL SDL_OpenGamepad(SDL_JoystickID instance_id); + +/** + * Get the SDL_Gamepad associated with a joystick instance ID, if it has been + * opened. + * + * \param instance_id the joystick instance ID of the gamepad. + * \returns an SDL_Gamepad on success or NULL on failure or if it hasn't been + * opened yet; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Gamepad * SDLCALL SDL_GetGamepadFromID(SDL_JoystickID instance_id); + +/** + * Get the SDL_Gamepad associated with a player index. + * + * \param player_index the player index, which different from the instance ID. + * \returns the SDL_Gamepad associated with a player index. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadPlayerIndex + * \sa SDL_SetGamepadPlayerIndex + */ +extern SDL_DECLSPEC SDL_Gamepad * SDLCALL SDL_GetGamepadFromPlayerIndex(int player_index); + +/** + * Get the properties associated with an opened gamepad. + * + * These properties are shared with the underlying joystick object. + * + * The following read-only properties are provided by SDL: + * + * - `SDL_PROP_GAMEPAD_CAP_MONO_LED_BOOLEAN`: true if this gamepad has an LED + * that has adjustable brightness + * - `SDL_PROP_GAMEPAD_CAP_RGB_LED_BOOLEAN`: true if this gamepad has an LED + * that has adjustable color + * - `SDL_PROP_GAMEPAD_CAP_PLAYER_LED_BOOLEAN`: true if this gamepad has a + * player LED + * - `SDL_PROP_GAMEPAD_CAP_RUMBLE_BOOLEAN`: true if this gamepad has + * left/right rumble + * - `SDL_PROP_GAMEPAD_CAP_TRIGGER_RUMBLE_BOOLEAN`: true if this gamepad has + * simple trigger rumble + * + * \param gamepad a gamepad identifier previously returned by + * SDL_OpenGamepad(). + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetGamepadProperties(SDL_Gamepad *gamepad); + +#define SDL_PROP_GAMEPAD_CAP_MONO_LED_BOOLEAN SDL_PROP_JOYSTICK_CAP_MONO_LED_BOOLEAN +#define SDL_PROP_GAMEPAD_CAP_RGB_LED_BOOLEAN SDL_PROP_JOYSTICK_CAP_RGB_LED_BOOLEAN +#define SDL_PROP_GAMEPAD_CAP_PLAYER_LED_BOOLEAN SDL_PROP_JOYSTICK_CAP_PLAYER_LED_BOOLEAN +#define SDL_PROP_GAMEPAD_CAP_RUMBLE_BOOLEAN SDL_PROP_JOYSTICK_CAP_RUMBLE_BOOLEAN +#define SDL_PROP_GAMEPAD_CAP_TRIGGER_RUMBLE_BOOLEAN SDL_PROP_JOYSTICK_CAP_TRIGGER_RUMBLE_BOOLEAN + +/** + * Get the instance ID of an opened gamepad. + * + * \param gamepad a gamepad identifier previously returned by + * SDL_OpenGamepad(). + * \returns the instance ID of the specified gamepad on success or 0 on + * failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_JoystickID SDLCALL SDL_GetGamepadID(SDL_Gamepad *gamepad); + +/** + * Get the implementation-dependent name for an opened gamepad. + * + * \param gamepad a gamepad identifier previously returned by + * SDL_OpenGamepad(). + * \returns the implementation dependent name for the gamepad, or NULL if + * there is no name or the identifier passed is invalid. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadNameForID + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadName(SDL_Gamepad *gamepad); + +/** + * Get the implementation-dependent path for an opened gamepad. + * + * \param gamepad a gamepad identifier previously returned by + * SDL_OpenGamepad(). + * \returns the implementation dependent path for the gamepad, or NULL if + * there is no path or the identifier passed is invalid. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadPathForID + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadPath(SDL_Gamepad *gamepad); + +/** + * Get the type of an opened gamepad. + * + * \param gamepad the gamepad object to query. + * \returns the gamepad type, or SDL_GAMEPAD_TYPE_UNKNOWN if it's not + * available. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadTypeForID + */ +extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetGamepadType(SDL_Gamepad *gamepad); + +/** + * Get the type of an opened gamepad, ignoring any mapping override. + * + * \param gamepad the gamepad object to query. + * \returns the gamepad type, or SDL_GAMEPAD_TYPE_UNKNOWN if it's not + * available. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRealGamepadTypeForID + */ +extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetRealGamepadType(SDL_Gamepad *gamepad); + +/** + * Get the player index of an opened gamepad. + * + * For XInput gamepads this returns the XInput user index. + * + * \param gamepad the gamepad object to query. + * \returns the player index for gamepad, or -1 if it's not available. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetGamepadPlayerIndex + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetGamepadPlayerIndex(SDL_Gamepad *gamepad); + +/** + * Set the player index of an opened gamepad. + * + * \param gamepad the gamepad object to adjust. + * \param player_index player index to assign to this gamepad, or -1 to clear + * the player index and turn off player LEDs. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadPlayerIndex + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetGamepadPlayerIndex(SDL_Gamepad *gamepad, int player_index); + +/** + * Get the USB vendor ID of an opened gamepad, if available. + * + * If the vendor ID isn't available this function returns 0. + * + * \param gamepad the gamepad object to query. + * \returns the USB vendor ID, or zero if unavailable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadVendorForID + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadVendor(SDL_Gamepad *gamepad); + +/** + * Get the USB product ID of an opened gamepad, if available. + * + * If the product ID isn't available this function returns 0. + * + * \param gamepad the gamepad object to query. + * \returns the USB product ID, or zero if unavailable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadProductForID + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadProduct(SDL_Gamepad *gamepad); + +/** + * Get the product version of an opened gamepad, if available. + * + * If the product version isn't available this function returns 0. + * + * \param gamepad the gamepad object to query. + * \returns the USB product version, or zero if unavailable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadProductVersionForID + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadProductVersion(SDL_Gamepad *gamepad); + +/** + * Get the firmware version of an opened gamepad, if available. + * + * If the firmware version isn't available this function returns 0. + * + * \param gamepad the gamepad object to query. + * \returns the gamepad firmware version, or zero if unavailable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadFirmwareVersion(SDL_Gamepad *gamepad); + +/** + * Get the serial number of an opened gamepad, if available. + * + * Returns the serial number of the gamepad, or NULL if it is not available. + * + * \param gamepad the gamepad object to query. + * \returns the serial number, or NULL if unavailable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadSerial(SDL_Gamepad *gamepad); + +/** + * Get the Steam Input handle of an opened gamepad, if available. + * + * Returns an InputHandle_t for the gamepad that can be used with Steam Input + * API: https://partner.steamgames.com/doc/api/ISteamInput + * + * \param gamepad the gamepad object to query. + * \returns the gamepad handle, or 0 if unavailable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetGamepadSteamHandle(SDL_Gamepad *gamepad); + +/** + * Get the connection state of a gamepad. + * + * \param gamepad the gamepad object to query. + * \returns the connection state on success or + * `SDL_JOYSTICK_CONNECTION_INVALID` on failure; call SDL_GetError() + * for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_JoystickConnectionState SDLCALL SDL_GetGamepadConnectionState(SDL_Gamepad *gamepad); + +/** + * Get the battery state of a gamepad. + * + * You should never take a battery status as absolute truth. Batteries + * (especially failing batteries) are delicate hardware, and the values + * reported here are best estimates based on what that hardware reports. It's + * not uncommon for older batteries to lose stored power much faster than it + * reports, or completely drain when reporting it has 20 percent left, etc. + * + * \param gamepad the gamepad object to query. + * \param percent a pointer filled in with the percentage of battery life + * left, between 0 and 100, or NULL to ignore. This will be + * filled in with -1 we can't determine a value or there is no + * battery. + * \returns the current battery state. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PowerState SDLCALL SDL_GetGamepadPowerInfo(SDL_Gamepad *gamepad, int *percent); + +/** + * Check if a gamepad has been opened and is currently connected. + * + * \param gamepad a gamepad identifier previously returned by + * SDL_OpenGamepad(). + * \returns true if the gamepad has been opened and is currently connected, or + * false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GamepadConnected(SDL_Gamepad *gamepad); + +/** + * Get the underlying joystick from a gamepad. + * + * This function will give you a SDL_Joystick object, which allows you to use + * the SDL_Joystick functions with a SDL_Gamepad object. This would be useful + * for getting a joystick's position at any given time, even if it hasn't + * moved (moving it would produce an event, which would have the axis' value). + * + * The pointer returned is owned by the SDL_Gamepad. You should not call + * SDL_CloseJoystick() on it, for example, since doing so will likely cause + * SDL to crash. + * + * \param gamepad the gamepad object that you want to get a joystick from. + * \returns an SDL_Joystick object, or NULL on failure; call SDL_GetError() + * for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Joystick * SDLCALL SDL_GetGamepadJoystick(SDL_Gamepad *gamepad); + +/** + * Set the state of gamepad event processing. + * + * If gamepad events are disabled, you must call SDL_UpdateGamepads() yourself + * and check the state of the gamepad when you want gamepad information. + * + * \param enabled whether to process gamepad events or not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GamepadEventsEnabled + * \sa SDL_UpdateGamepads + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetGamepadEventsEnabled(bool enabled); + +/** + * Query the state of gamepad event processing. + * + * If gamepad events are disabled, you must call SDL_UpdateGamepads() yourself + * and check the state of the gamepad when you want gamepad information. + * + * \returns true if gamepad events are being processed, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetGamepadEventsEnabled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GamepadEventsEnabled(void); + +/** + * Get the SDL joystick layer bindings for a gamepad. + * + * \param gamepad a gamepad. + * \param count a pointer filled in with the number of bindings returned. + * \returns a NULL terminated array of pointers to bindings or NULL on + * failure; call SDL_GetError() for more information. This is a + * single allocation that should be freed with SDL_free() when it is + * no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_GamepadBinding ** SDLCALL SDL_GetGamepadBindings(SDL_Gamepad *gamepad, int *count); + +/** + * Manually pump gamepad updates if not using the loop. + * + * This function is called automatically by the event loop if events are + * enabled. Under such circumstances, it will not be necessary to call this + * function. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_UpdateGamepads(void); + +/** + * Convert a string into SDL_GamepadType enum. + * + * This function is called internally to translate SDL_Gamepad mapping strings + * for the underlying joystick device into the consistent SDL_Gamepad mapping. + * You do not normally need to call this function unless you are parsing + * SDL_Gamepad mappings in your own code. + * + * \param str string representing a SDL_GamepadType type. + * \returns the SDL_GamepadType enum corresponding to the input string, or + * `SDL_GAMEPAD_TYPE_UNKNOWN` if no match was found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadStringForType + */ +extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetGamepadTypeFromString(const char *str); + +/** + * Convert from an SDL_GamepadType enum to a string. + * + * \param type an enum value for a given SDL_GamepadType. + * \returns a string for the given type, or NULL if an invalid type is + * specified. The string returned is of the format used by + * SDL_Gamepad mapping strings. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadTypeFromString + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadStringForType(SDL_GamepadType type); + +/** + * Convert a string into SDL_GamepadAxis enum. + * + * This function is called internally to translate SDL_Gamepad mapping strings + * for the underlying joystick device into the consistent SDL_Gamepad mapping. + * You do not normally need to call this function unless you are parsing + * SDL_Gamepad mappings in your own code. + * + * Note specially that "righttrigger" and "lefttrigger" map to + * `SDL_GAMEPAD_AXIS_RIGHT_TRIGGER` and `SDL_GAMEPAD_AXIS_LEFT_TRIGGER`, + * respectively. + * + * \param str string representing a SDL_Gamepad axis. + * \returns the SDL_GamepadAxis enum corresponding to the input string, or + * `SDL_GAMEPAD_AXIS_INVALID` if no match was found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadStringForAxis + */ +extern SDL_DECLSPEC SDL_GamepadAxis SDLCALL SDL_GetGamepadAxisFromString(const char *str); + +/** + * Convert from an SDL_GamepadAxis enum to a string. + * + * \param axis an enum value for a given SDL_GamepadAxis. + * \returns a string for the given axis, or NULL if an invalid axis is + * specified. The string returned is of the format used by + * SDL_Gamepad mapping strings. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadAxisFromString + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadStringForAxis(SDL_GamepadAxis axis); + +/** + * Query whether a gamepad has a given axis. + * + * This merely reports whether the gamepad's mapping defined this axis, as + * that is all the information SDL has about the physical device. + * + * \param gamepad a gamepad. + * \param axis an axis enum value (an SDL_GamepadAxis value). + * \returns true if the gamepad has this axis, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GamepadHasButton + * \sa SDL_GetGamepadAxis + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GamepadHasAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis); + +/** + * Get the current state of an axis control on a gamepad. + * + * The axis indices start at index 0. + * + * For thumbsticks, the state is a value ranging from -32768 (up/left) to + * 32767 (down/right). + * + * Triggers range from 0 when released to 32767 when fully pressed, and never + * return a negative value. Note that this differs from the value reported by + * the lower-level SDL_GetJoystickAxis(), which normally uses the full range. + * + * Note that for invalid gamepads or axes, this will return 0. Zero is also a + * valid value in normal operation; usually it means a centered axis. + * + * \param gamepad a gamepad. + * \param axis an axis index (one of the SDL_GamepadAxis values). + * \returns axis state. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GamepadHasAxis + * \sa SDL_GetGamepadButton + */ +extern SDL_DECLSPEC Sint16 SDLCALL SDL_GetGamepadAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis); + +/** + * Convert a string into an SDL_GamepadButton enum. + * + * This function is called internally to translate SDL_Gamepad mapping strings + * for the underlying joystick device into the consistent SDL_Gamepad mapping. + * You do not normally need to call this function unless you are parsing + * SDL_Gamepad mappings in your own code. + * + * \param str string representing a SDL_Gamepad button. + * \returns the SDL_GamepadButton enum corresponding to the input string, or + * `SDL_GAMEPAD_BUTTON_INVALID` if no match was found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadStringForButton + */ +extern SDL_DECLSPEC SDL_GamepadButton SDLCALL SDL_GetGamepadButtonFromString(const char *str); + +/** + * Convert from an SDL_GamepadButton enum to a string. + * + * \param button an enum value for a given SDL_GamepadButton. + * \returns a string for the given button, or NULL if an invalid button is + * specified. The string returned is of the format used by + * SDL_Gamepad mapping strings. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadButtonFromString + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadStringForButton(SDL_GamepadButton button); + +/** + * Query whether a gamepad has a given button. + * + * This merely reports whether the gamepad's mapping defined this button, as + * that is all the information SDL has about the physical device. + * + * \param gamepad a gamepad. + * \param button a button enum value (an SDL_GamepadButton value). + * \returns true if the gamepad has this button, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GamepadHasAxis + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GamepadHasButton(SDL_Gamepad *gamepad, SDL_GamepadButton button); + +/** + * Get the current state of a button on a gamepad. + * + * \param gamepad a gamepad. + * \param button a button index (one of the SDL_GamepadButton values). + * \returns true if the button is pressed, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GamepadHasButton + * \sa SDL_GetGamepadAxis + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetGamepadButton(SDL_Gamepad *gamepad, SDL_GamepadButton button); + +/** + * Get the label of a button on a gamepad. + * + * \param type the type of gamepad to check. + * \param button a button index (one of the SDL_GamepadButton values). + * \returns the SDL_GamepadButtonLabel enum corresponding to the button label. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadButtonLabel + */ +extern SDL_DECLSPEC SDL_GamepadButtonLabel SDLCALL SDL_GetGamepadButtonLabelForType(SDL_GamepadType type, SDL_GamepadButton button); + +/** + * Get the label of a button on a gamepad. + * + * \param gamepad a gamepad. + * \param button a button index (one of the SDL_GamepadButton values). + * \returns the SDL_GamepadButtonLabel enum corresponding to the button label. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadButtonLabelForType + */ +extern SDL_DECLSPEC SDL_GamepadButtonLabel SDLCALL SDL_GetGamepadButtonLabel(SDL_Gamepad *gamepad, SDL_GamepadButton button); + +/** + * Get the number of touchpads on a gamepad. + * + * \param gamepad a gamepad. + * \returns number of touchpads. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetNumGamepadTouchpadFingers + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumGamepadTouchpads(SDL_Gamepad *gamepad); + +/** + * Get the number of supported simultaneous fingers on a touchpad on a game + * gamepad. + * + * \param gamepad a gamepad. + * \param touchpad a touchpad. + * \returns number of supported simultaneous fingers. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadTouchpadFinger + * \sa SDL_GetNumGamepadTouchpads + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumGamepadTouchpadFingers(SDL_Gamepad *gamepad, int touchpad); + +/** + * Get the current state of a finger on a touchpad on a gamepad. + * + * \param gamepad a gamepad. + * \param touchpad a touchpad. + * \param finger a finger. + * \param down a pointer filled with true if the finger is down, false + * otherwise, may be NULL. + * \param x a pointer filled with the x position, normalized 0 to 1, with the + * origin in the upper left, may be NULL. + * \param y a pointer filled with the y position, normalized 0 to 1, with the + * origin in the upper left, may be NULL. + * \param pressure a pointer filled with pressure value, may be NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetNumGamepadTouchpadFingers + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetGamepadTouchpadFinger(SDL_Gamepad *gamepad, int touchpad, int finger, bool *down, float *x, float *y, float *pressure); + +/** + * Return whether a gamepad has a particular sensor. + * + * \param gamepad the gamepad to query. + * \param type the type of sensor to query. + * \returns true if the sensor exists, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadSensorData + * \sa SDL_GetGamepadSensorDataRate + * \sa SDL_SetGamepadSensorEnabled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GamepadHasSensor(SDL_Gamepad *gamepad, SDL_SensorType type); + +/** + * Set whether data reporting for a gamepad sensor is enabled. + * + * \param gamepad the gamepad to update. + * \param type the type of sensor to enable/disable. + * \param enabled whether data reporting should be enabled. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GamepadHasSensor + * \sa SDL_GamepadSensorEnabled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetGamepadSensorEnabled(SDL_Gamepad *gamepad, SDL_SensorType type, bool enabled); + +/** + * Query whether sensor data reporting is enabled for a gamepad. + * + * \param gamepad the gamepad to query. + * \param type the type of sensor to query. + * \returns true if the sensor is enabled, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetGamepadSensorEnabled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GamepadSensorEnabled(SDL_Gamepad *gamepad, SDL_SensorType type); + +/** + * Get the data rate (number of events per second) of a gamepad sensor. + * + * \param gamepad the gamepad to query. + * \param type the type of sensor to query. + * \returns the data rate, or 0.0f if the data rate is not available. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC float SDLCALL SDL_GetGamepadSensorDataRate(SDL_Gamepad *gamepad, SDL_SensorType type); + +/** + * Get the current state of a gamepad sensor. + * + * The number of values and interpretation of the data is sensor dependent. + * See the remarks in SDL_SensorType for details for each type of sensor. + * + * \param gamepad the gamepad to query. + * \param type the type of sensor to query. + * \param data a pointer filled with the current sensor state. + * \param num_values the number of values to write to data. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetGamepadSensorData(SDL_Gamepad *gamepad, SDL_SensorType type, float *data, int num_values); + +/** + * Start a rumble effect on a gamepad. + * + * Each call to this function cancels any previous rumble effect, and calling + * it with 0 intensity stops any rumbling. + * + * This function requires you to process SDL events or call + * SDL_UpdateJoysticks() to update rumble state. + * + * \param gamepad the gamepad to vibrate. + * \param low_frequency_rumble the intensity of the low frequency (left) + * rumble motor, from 0 to 0xFFFF. + * \param high_frequency_rumble the intensity of the high frequency (right) + * rumble motor, from 0 to 0xFFFF. + * \param duration_ms the duration of the rumble effect, in milliseconds. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RumbleGamepad(SDL_Gamepad *gamepad, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); + +/** + * Start a rumble effect in the gamepad's triggers. + * + * Each call to this function cancels any previous trigger rumble effect, and + * calling it with 0 intensity stops any rumbling. + * + * Note that this is rumbling of the _triggers_ and not the gamepad as a + * whole. This is currently only supported on Xbox One gamepads. If you want + * the (more common) whole-gamepad rumble, use SDL_RumbleGamepad() instead. + * + * This function requires you to process SDL events or call + * SDL_UpdateJoysticks() to update rumble state. + * + * \param gamepad the gamepad to vibrate. + * \param left_rumble the intensity of the left trigger rumble motor, from 0 + * to 0xFFFF. + * \param right_rumble the intensity of the right trigger rumble motor, from 0 + * to 0xFFFF. + * \param duration_ms the duration of the rumble effect, in milliseconds. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RumbleGamepad + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RumbleGamepadTriggers(SDL_Gamepad *gamepad, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms); + +/** + * Update a gamepad's LED color. + * + * An example of a joystick LED is the light on the back of a PlayStation 4's + * DualShock 4 controller. + * + * For gamepads with a single color LED, the maximum of the RGB values will be + * used as the LED brightness. + * + * \param gamepad the gamepad to update. + * \param red the intensity of the red LED. + * \param green the intensity of the green LED. + * \param blue the intensity of the blue LED. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetGamepadLED(SDL_Gamepad *gamepad, Uint8 red, Uint8 green, Uint8 blue); + +/** + * Send a gamepad specific effect packet. + * + * \param gamepad the gamepad to affect. + * \param data the data to send to the gamepad. + * \param size the size of the data to send to the gamepad. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SendGamepadEffect(SDL_Gamepad *gamepad, const void *data, int size); + +/** + * Close a gamepad previously opened with SDL_OpenGamepad(). + * + * \param gamepad a gamepad identifier previously returned by + * SDL_OpenGamepad(). + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenGamepad + */ +extern SDL_DECLSPEC void SDLCALL SDL_CloseGamepad(SDL_Gamepad *gamepad); + +/** + * Return the sfSymbolsName for a given button on a gamepad on Apple + * platforms. + * + * \param gamepad the gamepad to query. + * \param button a button on the gamepad. + * \returns the sfSymbolsName or NULL if the name can't be found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadAppleSFSymbolsNameForAxis + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadAppleSFSymbolsNameForButton(SDL_Gamepad *gamepad, SDL_GamepadButton button); + +/** + * Return the sfSymbolsName for a given axis on a gamepad on Apple platforms. + * + * \param gamepad the gamepad to query. + * \param axis an axis on the gamepad. + * \returns the sfSymbolsName or NULL if the name can't be found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadAppleSFSymbolsNameForButton + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadAppleSFSymbolsNameForAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_gamepad_h_ */ diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_gpu.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_gpu.h new file mode 100644 index 0000000..d35104a --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_gpu.h @@ -0,0 +1,4578 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: GPU */ + +/** + * # CategoryGPU + * + * The GPU API offers a cross-platform way for apps to talk to modern graphics + * hardware. It offers both 3D graphics and compute support, in the style of + * Metal, Vulkan, and Direct3D 12. + * + * A basic workflow might be something like this: + * + * The app creates a GPU device with SDL_CreateGPUDevice(), and assigns it to + * a window with SDL_ClaimWindowForGPUDevice()--although strictly speaking you + * can render offscreen entirely, perhaps for image processing, and not use a + * window at all. + * + * Next, the app prepares static data (things that are created once and used + * over and over). For example: + * + * - Shaders (programs that run on the GPU): use SDL_CreateGPUShader(). + * - Vertex buffers (arrays of geometry data) and other rendering data: use + * SDL_CreateGPUBuffer() and SDL_UploadToGPUBuffer(). + * - Textures (images): use SDL_CreateGPUTexture() and + * SDL_UploadToGPUTexture(). + * - Samplers (how textures should be read from): use SDL_CreateGPUSampler(). + * - Render pipelines (precalculated rendering state): use + * SDL_CreateGPUGraphicsPipeline() + * + * To render, the app creates one or more command buffers, with + * SDL_AcquireGPUCommandBuffer(). Command buffers collect rendering + * instructions that will be submitted to the GPU in batch. Complex scenes can + * use multiple command buffers, maybe configured across multiple threads in + * parallel, as long as they are submitted in the correct order, but many apps + * will just need one command buffer per frame. + * + * Rendering can happen to a texture (what other APIs call a "render target") + * or it can happen to the swapchain texture (which is just a special texture + * that represents a window's contents). The app can use + * SDL_WaitAndAcquireGPUSwapchainTexture() to render to the window. + * + * Rendering actually happens in a Render Pass, which is encoded into a + * command buffer. One can encode multiple render passes (or alternate between + * render and compute passes) in a single command buffer, but many apps might + * simply need a single render pass in a single command buffer. Render Passes + * can render to up to four color textures and one depth texture + * simultaneously. If the set of textures being rendered to needs to change, + * the Render Pass must be ended and a new one must be begun. + * + * The app calls SDL_BeginGPURenderPass(). Then it sets states it needs for + * each draw: + * + * - SDL_BindGPUGraphicsPipeline() + * - SDL_SetGPUViewport() + * - SDL_BindGPUVertexBuffers() + * - SDL_BindGPUVertexSamplers() + * - etc + * + * Then, make the actual draw commands with these states: + * + * - SDL_DrawGPUPrimitives() + * - SDL_DrawGPUPrimitivesIndirect() + * - SDL_DrawGPUIndexedPrimitivesIndirect() + * - etc + * + * After all the drawing commands for a pass are complete, the app should call + * SDL_EndGPURenderPass(). Once a render pass ends all render-related state is + * reset. + * + * The app can begin new Render Passes and make new draws in the same command + * buffer until the entire scene is rendered. + * + * Once all of the render commands for the scene are complete, the app calls + * SDL_SubmitGPUCommandBuffer() to send it to the GPU for processing. + * + * If the app needs to read back data from texture or buffers, the API has an + * efficient way of doing this, provided that the app is willing to tolerate + * some latency. When the app uses SDL_DownloadFromGPUTexture() or + * SDL_DownloadFromGPUBuffer(), submitting the command buffer with + * SDL_SubmitGPUCommandBufferAndAcquireFence() will return a fence handle that + * the app can poll or wait on in a thread. Once the fence indicates that the + * command buffer is done processing, it is safe to read the downloaded data. + * Make sure to call SDL_ReleaseGPUFence() when done with the fence. + * + * The API also has "compute" support. The app calls SDL_BeginGPUComputePass() + * with compute-writeable textures and/or buffers, which can be written to in + * a compute shader. Then it sets states it needs for the compute dispatches: + * + * - SDL_BindGPUComputePipeline() + * - SDL_BindGPUComputeStorageBuffers() + * - SDL_BindGPUComputeStorageTextures() + * + * Then, dispatch compute work: + * + * - SDL_DispatchGPUCompute() + * + * For advanced users, this opens up powerful GPU-driven workflows. + * + * Graphics and compute pipelines require the use of shaders, which as + * mentioned above are small programs executed on the GPU. Each backend + * (Vulkan, Metal, D3D12) requires a different shader format. When the app + * creates the GPU device, the app lets the device know which shader formats + * the app can provide. It will then select the appropriate backend depending + * on the available shader formats and the backends available on the platform. + * When creating shaders, the app must provide the correct shader format for + * the selected backend. If you would like to learn more about why the API + * works this way, there is a detailed + * [blog post](https://moonside.games/posts/layers-all-the-way-down/) + * explaining this situation. + * + * It is optimal for apps to pre-compile the shader formats they might use, + * but for ease of use SDL provides a separate project, + * [SDL_shadercross](https://github.com/libsdl-org/SDL_shadercross) + * , for performing runtime shader cross-compilation. It also has a CLI + * interface for offline precompilation as well. + * + * This is an extremely quick overview that leaves out several important + * details. Already, though, one can see that GPU programming can be quite + * complex! If you just need simple 2D graphics, the + * [Render API](https://wiki.libsdl.org/SDL3/CategoryRender) + * is much easier to use but still hardware-accelerated. That said, even for + * 2D applications the performance benefits and expressiveness of the GPU API + * are significant. + * + * The GPU API targets a feature set with a wide range of hardware support and + * ease of portability. It is designed so that the app won't have to branch + * itself by querying feature support. If you need cutting-edge features with + * limited hardware support, this API is probably not for you. + * + * Examples demonstrating proper usage of this API can be found + * [here](https://github.com/TheSpydog/SDL_gpu_examples) + * . + * + * ## Performance considerations + * + * Here are some basic tips for maximizing your rendering performance. + * + * - Beginning a new render pass is relatively expensive. Use as few render + * passes as you can. + * - Minimize the amount of state changes. For example, binding a pipeline is + * relatively cheap, but doing it hundreds of times when you don't need to + * will slow the performance significantly. + * - Perform your data uploads as early as possible in the frame. + * - Don't churn resources. Creating and releasing resources is expensive. + * It's better to create what you need up front and cache it. + * - Don't use uniform buffers for large amounts of data (more than a matrix + * or so). Use a storage buffer instead. + * - Use cycling correctly. There is a detailed explanation of cycling further + * below. + * - Use culling techniques to minimize pixel writes. The less writing the GPU + * has to do the better. Culling can be a very advanced topic but even + * simple culling techniques can boost performance significantly. + * + * In general try to remember the golden rule of performance: doing things is + * more expensive than not doing things. Don't Touch The Driver! + * + * ## FAQ + * + * **Question: When are you adding more advanced features, like ray tracing or + * mesh shaders?** + * + * Answer: We don't have immediate plans to add more bleeding-edge features, + * but we certainly might in the future, when these features prove worthwhile, + * and reasonable to implement across several platforms and underlying APIs. + * So while these things are not in the "never" category, they are definitely + * not "near future" items either. + * + * **Question: Why is my shader not working?** + * + * Answer: A common oversight when using shaders is not properly laying out + * the shader resources/registers correctly. The GPU API is very strict with + * how it wants resources to be laid out and it's difficult for the API to + * automatically validate shaders to see if they have a compatible layout. See + * the documentation for SDL_CreateGPUShader() and + * SDL_CreateGPUComputePipeline() for information on the expected layout. + * + * Another common issue is not setting the correct number of samplers, + * textures, and buffers in SDL_GPUShaderCreateInfo. If possible use shader + * reflection to extract the required information from the shader + * automatically instead of manually filling in the struct's values. + * + * **Question: My application isn't performing very well. Is this the GPU + * API's fault?** + * + * Answer: No. Long answer: The GPU API is a relatively thin layer over the + * underlying graphics API. While it's possible that we have done something + * inefficiently, it's very unlikely especially if you are relatively + * inexperienced with GPU rendering. Please see the performance tips above and + * make sure you are following them. Additionally, tools like + * [RenderDoc](https://renderdoc.org/) + * can be very helpful for diagnosing incorrect behavior and performance + * issues. + * + * ## System Requirements + * + * ### Vulkan + * + * SDL driver name: "vulkan" (for use in SDL_CreateGPUDevice() and + * SDL_PROP_GPU_DEVICE_CREATE_NAME_STRING) + * + * Supported on Windows, Linux, Nintendo Switch, and certain Android devices. + * Requires Vulkan 1.0 with the following extensions and device features: + * + * - `VK_KHR_swapchain` + * - `VK_KHR_maintenance1` + * - `independentBlend` + * - `imageCubeArray` + * - `depthClamp` + * - `shaderClipDistance` + * - `drawIndirectFirstInstance` + * - `sampleRateShading` + * + * You can remove some of these requirements to increase compatibility with + * Android devices by using these properties when creating the GPU device with + * SDL_CreateGPUDeviceWithProperties(): + * + * - SDL_PROP_GPU_DEVICE_CREATE_FEATURE_CLIP_DISTANCE_BOOLEAN + * - SDL_PROP_GPU_DEVICE_CREATE_FEATURE_DEPTH_CLAMPING_BOOLEAN + * - SDL_PROP_GPU_DEVICE_CREATE_FEATURE_INDIRECT_DRAW_FIRST_INSTANCE_BOOLEAN + * - SDL_PROP_GPU_DEVICE_CREATE_FEATURE_ANISOTROPY_BOOLEAN + * + * ### D3D12 + * + * SDL driver name: "direct3d12" + * + * Supported on Windows 10 or newer, Xbox One (GDK), and Xbox Series X|S + * (GDK). Requires a GPU that supports DirectX 12 Feature Level 11_0 and + * Resource Binding Tier 2 or above. + * + * You can remove the Tier 2 resource binding requirement to support Intel + * Haswell and Broadwell GPUs by using this property when creating the GPU + * device with SDL_CreateGPUDeviceWithProperties(): + * + * - SDL_PROP_GPU_DEVICE_CREATE_D3D12_ALLOW_FEWER_RESOURCE_SLOTS_BOOLEAN + * + * ### Metal + * + * SDL driver name: "metal" + * + * Supported on macOS 10.14+ and iOS/tvOS 13.0+. Hardware requirements vary by + * operating system: + * + * - macOS requires an Apple Silicon or + * [Intel Mac2 family](https://developer.apple.com/documentation/metal/mtlfeatureset/mtlfeatureset_macos_gpufamily2_v1?language=objc) + * GPU + * - iOS/tvOS requires an A9 GPU or newer + * - iOS Simulator and tvOS Simulator are unsupported + * + * ## Coordinate System + * + * The GPU API uses a left-handed coordinate system, following the convention + * of D3D12 and Metal. Specifically: + * + * - **Normalized Device Coordinates:** The lower-left corner has an x,y + * coordinate of `(-1.0, -1.0)`. The upper-right corner is `(1.0, 1.0)`. Z + * values range from `[0.0, 1.0]` where 0 is the near plane. + * - **Viewport Coordinates:** The top-left corner has an x,y coordinate of + * `(0, 0)` and extends to the bottom-right corner at `(viewportWidth, + * viewportHeight)`. +Y is down. + * - **Texture Coordinates:** The top-left corner has an x,y coordinate of + * `(0, 0)` and extends to the bottom-right corner at `(1.0, 1.0)`. +Y is + * down. + * + * If the backend driver differs from this convention (e.g. Vulkan, which has + * an NDC that assumes +Y is down), SDL will automatically convert the + * coordinate system behind the scenes, so you don't need to perform any + * coordinate flipping logic in your shaders. + * + * ## Uniform Data + * + * Uniforms are for passing data to shaders. The uniform data will be constant + * across all executions of the shader. + * + * There are 4 available uniform slots per shader stage (where the stages are + * vertex, fragment, and compute). Uniform data pushed to a slot on a stage + * keeps its value throughout the command buffer until you call the relevant + * Push function on that slot again. + * + * For example, you could write your vertex shaders to read a camera matrix + * from uniform binding slot 0, push the camera matrix at the start of the + * command buffer, and that data will be used for every subsequent draw call. + * + * It is valid to push uniform data during a render or compute pass. + * + * Uniforms are best for pushing small amounts of data. If you are pushing + * more than a matrix or two per call you should consider using a storage + * buffer instead. + * + * ## A Note On Cycling + * + * When using a command buffer, operations do not occur immediately - they + * occur some time after the command buffer is submitted. + * + * When a resource is used in a pending or active command buffer, it is + * considered to be "bound". When a resource is no longer used in any pending + * or active command buffers, it is considered to be "unbound". + * + * If data resources are bound, it is unspecified when that data will be + * unbound unless you acquire a fence when submitting the command buffer and + * wait on it. However, this doesn't mean you need to track resource usage + * manually. + * + * All of the functions and structs that involve writing to a resource have a + * "cycle" bool. SDL_GPUTransferBuffer, SDL_GPUBuffer, and SDL_GPUTexture all + * effectively function as ring buffers on internal resources. When cycle is + * true, if the resource is bound, the cycle rotates to the next unbound + * internal resource, or if none are available, a new one is created. This + * means you don't have to worry about complex state tracking and + * synchronization as long as cycling is correctly employed. + * + * For example: you can call SDL_MapGPUTransferBuffer(), write texture data, + * SDL_UnmapGPUTransferBuffer(), and then SDL_UploadToGPUTexture(). The next + * time you write texture data to the transfer buffer, if you set the cycle + * param to true, you don't have to worry about overwriting any data that is + * not yet uploaded. + * + * Another example: If you are using a texture in a render pass every frame, + * this can cause a data dependency between frames. If you set cycle to true + * in the SDL_GPUColorTargetInfo struct, you can prevent this data dependency. + * + * Cycling will never undefine already bound data. When cycling, all data in + * the resource is considered to be undefined for subsequent commands until + * that data is written again. You must take care not to read undefined data. + * + * Note that when cycling a texture, the entire texture will be cycled, even + * if only part of the texture is used in the call, so you must consider the + * entire texture to contain undefined data after cycling. + * + * You must also take care not to overwrite a section of data that has been + * referenced in a command without cycling first. It is OK to overwrite + * unreferenced data in a bound resource without cycling, but overwriting a + * section of data that has already been referenced will produce unexpected + * results. + * + * ## Debugging + * + * At some point of your GPU journey, you will probably encounter issues that + * are not traceable with regular debugger - for example, your code compiles + * but you get an empty screen, or your shader fails in runtime. + * + * For debugging such cases, there are tools that allow visually inspecting + * the whole GPU frame, every drawcall, every bound resource, memory buffers, + * etc. They are the following, per platform: + * + * * For Windows/Linux, use + * [RenderDoc](https://renderdoc.org/) + * * For MacOS (Metal), use Xcode built-in debugger (Open XCode, go to Debug > + * Debug Executable..., select your application, set "GPU Frame Capture" to + * "Metal" in scheme "Options" window, run your app, and click the small + * Metal icon on the bottom to capture a frame) + * + * Aside from that, you may want to enable additional debug layers to receive + * more detailed error messages, based on your GPU backend: + * + * * For D3D12, the debug layer is an optional feature that can be installed + * via "Windows Settings -> System -> Optional features" and adding the + * "Graphics Tools" optional feature. + * * For Vulkan, you will need to install Vulkan SDK on Windows, and on Linux, + * you usually have some sort of `vulkan-validation-layers` system package + * that should be installed. + * * For Metal, it should be enough just to run the application from XCode to + * receive detailed errors or warnings in the output. + * + * Don't hesitate to use tools as RenderDoc when encountering runtime issues + * or unexpected output on screen, quick GPU frame inspection can usually help + * you fix the majority of such problems. + */ + +#ifndef SDL_gpu_h_ +#define SDL_gpu_h_ + +#include +#include +#include +#include +#include +#include + +#include +#ifdef __cplusplus +extern "C" { +#endif /* __cplusplus */ + +/* Type Declarations */ + +/** + * An opaque handle representing the SDL_GPU context. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_GPUDevice SDL_GPUDevice; + +/** + * An opaque handle representing a buffer. + * + * Used for vertices, indices, indirect draw commands, and general compute + * data. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUBuffer + * \sa SDL_UploadToGPUBuffer + * \sa SDL_DownloadFromGPUBuffer + * \sa SDL_CopyGPUBufferToBuffer + * \sa SDL_BindGPUVertexBuffers + * \sa SDL_BindGPUIndexBuffer + * \sa SDL_BindGPUVertexStorageBuffers + * \sa SDL_BindGPUFragmentStorageBuffers + * \sa SDL_DrawGPUPrimitivesIndirect + * \sa SDL_DrawGPUIndexedPrimitivesIndirect + * \sa SDL_BindGPUComputeStorageBuffers + * \sa SDL_DispatchGPUComputeIndirect + * \sa SDL_ReleaseGPUBuffer + */ +typedef struct SDL_GPUBuffer SDL_GPUBuffer; + +/** + * An opaque handle representing a transfer buffer. + * + * Used for transferring data to and from the device. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUTransferBuffer + * \sa SDL_MapGPUTransferBuffer + * \sa SDL_UnmapGPUTransferBuffer + * \sa SDL_UploadToGPUBuffer + * \sa SDL_UploadToGPUTexture + * \sa SDL_DownloadFromGPUBuffer + * \sa SDL_DownloadFromGPUTexture + * \sa SDL_ReleaseGPUTransferBuffer + */ +typedef struct SDL_GPUTransferBuffer SDL_GPUTransferBuffer; + +/** + * An opaque handle representing a texture. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUTexture + * \sa SDL_UploadToGPUTexture + * \sa SDL_DownloadFromGPUTexture + * \sa SDL_CopyGPUTextureToTexture + * \sa SDL_BindGPUVertexSamplers + * \sa SDL_BindGPUVertexStorageTextures + * \sa SDL_BindGPUFragmentSamplers + * \sa SDL_BindGPUFragmentStorageTextures + * \sa SDL_BindGPUComputeStorageTextures + * \sa SDL_GenerateMipmapsForGPUTexture + * \sa SDL_BlitGPUTexture + * \sa SDL_ReleaseGPUTexture + */ +typedef struct SDL_GPUTexture SDL_GPUTexture; + +/** + * An opaque handle representing a sampler. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUSampler + * \sa SDL_BindGPUVertexSamplers + * \sa SDL_BindGPUFragmentSamplers + * \sa SDL_ReleaseGPUSampler + */ +typedef struct SDL_GPUSampler SDL_GPUSampler; + +/** + * An opaque handle representing a compiled shader object. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUShader + * \sa SDL_CreateGPUGraphicsPipeline + * \sa SDL_ReleaseGPUShader + */ +typedef struct SDL_GPUShader SDL_GPUShader; + +/** + * An opaque handle representing a compute pipeline. + * + * Used during compute passes. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUComputePipeline + * \sa SDL_BindGPUComputePipeline + * \sa SDL_ReleaseGPUComputePipeline + */ +typedef struct SDL_GPUComputePipeline SDL_GPUComputePipeline; + +/** + * An opaque handle representing a graphics pipeline. + * + * Used during render passes. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + * \sa SDL_BindGPUGraphicsPipeline + * \sa SDL_ReleaseGPUGraphicsPipeline + */ +typedef struct SDL_GPUGraphicsPipeline SDL_GPUGraphicsPipeline; + +/** + * An opaque handle representing a command buffer. + * + * Most state is managed via command buffers. When setting state using a + * command buffer, that state is local to the command buffer. + * + * Commands only begin execution on the GPU once SDL_SubmitGPUCommandBuffer is + * called. Once the command buffer is submitted, it is no longer valid to use + * it. + * + * Command buffers are executed in submission order. If you submit command + * buffer A and then command buffer B all commands in A will begin executing + * before any command in B begins executing. + * + * In multi-threading scenarios, you should only access a command buffer on + * the thread you acquired it from. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_AcquireGPUCommandBuffer + * \sa SDL_SubmitGPUCommandBuffer + * \sa SDL_SubmitGPUCommandBufferAndAcquireFence + */ +typedef struct SDL_GPUCommandBuffer SDL_GPUCommandBuffer; + +/** + * An opaque handle representing a render pass. + * + * This handle is transient and should not be held or referenced after + * SDL_EndGPURenderPass is called. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_BeginGPURenderPass + * \sa SDL_EndGPURenderPass + */ +typedef struct SDL_GPURenderPass SDL_GPURenderPass; + +/** + * An opaque handle representing a compute pass. + * + * This handle is transient and should not be held or referenced after + * SDL_EndGPUComputePass is called. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_BeginGPUComputePass + * \sa SDL_EndGPUComputePass + */ +typedef struct SDL_GPUComputePass SDL_GPUComputePass; + +/** + * An opaque handle representing a copy pass. + * + * This handle is transient and should not be held or referenced after + * SDL_EndGPUCopyPass is called. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_BeginGPUCopyPass + * \sa SDL_EndGPUCopyPass + */ +typedef struct SDL_GPUCopyPass SDL_GPUCopyPass; + +/** + * An opaque handle representing a fence. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_SubmitGPUCommandBufferAndAcquireFence + * \sa SDL_QueryGPUFence + * \sa SDL_WaitForGPUFences + * \sa SDL_ReleaseGPUFence + */ +typedef struct SDL_GPUFence SDL_GPUFence; + +/** + * Specifies the primitive topology of a graphics pipeline. + * + * If you are using POINTLIST you must include a point size output in the + * vertex shader. + * + * - For HLSL compiling to SPIRV you must decorate a float output with + * [[vk::builtin("PointSize")]]. + * - For GLSL you must set the gl_PointSize builtin. + * - For MSL you must include a float output with the [[point_size]] + * decorator. + * + * Note that sized point topology is totally unsupported on D3D12. Any size + * other than 1 will be ignored. In general, you should avoid using point + * topology for both compatibility and performance reasons. You WILL regret + * using it. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + */ +typedef enum SDL_GPUPrimitiveType +{ + SDL_GPU_PRIMITIVETYPE_TRIANGLELIST, /**< A series of separate triangles. */ + SDL_GPU_PRIMITIVETYPE_TRIANGLESTRIP, /**< A series of connected triangles. */ + SDL_GPU_PRIMITIVETYPE_LINELIST, /**< A series of separate lines. */ + SDL_GPU_PRIMITIVETYPE_LINESTRIP, /**< A series of connected lines. */ + SDL_GPU_PRIMITIVETYPE_POINTLIST /**< A series of separate points. */ +} SDL_GPUPrimitiveType; + +/** + * Specifies how the contents of a texture attached to a render pass are + * treated at the beginning of the render pass. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_BeginGPURenderPass + */ +typedef enum SDL_GPULoadOp +{ + SDL_GPU_LOADOP_LOAD, /**< The previous contents of the texture will be preserved. */ + SDL_GPU_LOADOP_CLEAR, /**< The contents of the texture will be cleared to a color. */ + SDL_GPU_LOADOP_DONT_CARE /**< The previous contents of the texture need not be preserved. The contents will be undefined. */ +} SDL_GPULoadOp; + +/** + * Specifies how the contents of a texture attached to a render pass are + * treated at the end of the render pass. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_BeginGPURenderPass + */ +typedef enum SDL_GPUStoreOp +{ + SDL_GPU_STOREOP_STORE, /**< The contents generated during the render pass will be written to memory. */ + SDL_GPU_STOREOP_DONT_CARE, /**< The contents generated during the render pass are not needed and may be discarded. The contents will be undefined. */ + SDL_GPU_STOREOP_RESOLVE, /**< The multisample contents generated during the render pass will be resolved to a non-multisample texture. The contents in the multisample texture may then be discarded and will be undefined. */ + SDL_GPU_STOREOP_RESOLVE_AND_STORE /**< The multisample contents generated during the render pass will be resolved to a non-multisample texture. The contents in the multisample texture will be written to memory. */ +} SDL_GPUStoreOp; + +/** + * Specifies the size of elements in an index buffer. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + */ +typedef enum SDL_GPUIndexElementSize +{ + SDL_GPU_INDEXELEMENTSIZE_16BIT, /**< The index elements are 16-bit. */ + SDL_GPU_INDEXELEMENTSIZE_32BIT /**< The index elements are 32-bit. */ +} SDL_GPUIndexElementSize; + +/** + * Specifies the pixel format of a texture. + * + * Texture format support varies depending on driver, hardware, and usage + * flags. In general, you should use SDL_GPUTextureSupportsFormat to query if + * a format is supported before using it. However, there are a few guaranteed + * formats. + * + * FIXME: Check universal support for 32-bit component formats FIXME: Check + * universal support for SIMULTANEOUS_READ_WRITE + * + * For SAMPLER usage, the following formats are universally supported: + * + * - R8G8B8A8_UNORM + * - B8G8R8A8_UNORM + * - R8_UNORM + * - R8_SNORM + * - R8G8_UNORM + * - R8G8_SNORM + * - R8G8B8A8_SNORM + * - R16_FLOAT + * - R16G16_FLOAT + * - R16G16B16A16_FLOAT + * - R32_FLOAT + * - R32G32_FLOAT + * - R32G32B32A32_FLOAT + * - R11G11B10_UFLOAT + * - R8G8B8A8_UNORM_SRGB + * - B8G8R8A8_UNORM_SRGB + * - D16_UNORM + * + * For COLOR_TARGET usage, the following formats are universally supported: + * + * - R8G8B8A8_UNORM + * - B8G8R8A8_UNORM + * - R8_UNORM + * - R16_FLOAT + * - R16G16_FLOAT + * - R16G16B16A16_FLOAT + * - R32_FLOAT + * - R32G32_FLOAT + * - R32G32B32A32_FLOAT + * - R8_UINT + * - R8G8_UINT + * - R8G8B8A8_UINT + * - R16_UINT + * - R16G16_UINT + * - R16G16B16A16_UINT + * - R8_INT + * - R8G8_INT + * - R8G8B8A8_INT + * - R16_INT + * - R16G16_INT + * - R16G16B16A16_INT + * - R8G8B8A8_UNORM_SRGB + * - B8G8R8A8_UNORM_SRGB + * + * For STORAGE usages, the following formats are universally supported: + * + * - R8G8B8A8_UNORM + * - R8G8B8A8_SNORM + * - R16G16B16A16_FLOAT + * - R32_FLOAT + * - R32G32_FLOAT + * - R32G32B32A32_FLOAT + * - R8G8B8A8_UINT + * - R16G16B16A16_UINT + * - R8G8B8A8_INT + * - R16G16B16A16_INT + * + * For DEPTH_STENCIL_TARGET usage, the following formats are universally + * supported: + * + * - D16_UNORM + * - Either (but not necessarily both!) D24_UNORM or D32_FLOAT + * - Either (but not necessarily both!) D24_UNORM_S8_UINT or D32_FLOAT_S8_UINT + * + * Unless D16_UNORM is sufficient for your purposes, always check which of + * D24/D32 is supported before creating a depth-stencil texture! + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUTexture + * \sa SDL_GPUTextureSupportsFormat + */ +typedef enum SDL_GPUTextureFormat +{ + SDL_GPU_TEXTUREFORMAT_INVALID, + + /* Unsigned Normalized Float Color Formats */ + SDL_GPU_TEXTUREFORMAT_A8_UNORM, + SDL_GPU_TEXTUREFORMAT_R8_UNORM, + SDL_GPU_TEXTUREFORMAT_R8G8_UNORM, + SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM, + SDL_GPU_TEXTUREFORMAT_R16_UNORM, + SDL_GPU_TEXTUREFORMAT_R16G16_UNORM, + SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UNORM, + SDL_GPU_TEXTUREFORMAT_R10G10B10A2_UNORM, + SDL_GPU_TEXTUREFORMAT_B5G6R5_UNORM, + SDL_GPU_TEXTUREFORMAT_B5G5R5A1_UNORM, + SDL_GPU_TEXTUREFORMAT_B4G4R4A4_UNORM, + SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM, + /* Compressed Unsigned Normalized Float Color Formats */ + SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM, + SDL_GPU_TEXTUREFORMAT_BC2_RGBA_UNORM, + SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM, + SDL_GPU_TEXTUREFORMAT_BC4_R_UNORM, + SDL_GPU_TEXTUREFORMAT_BC5_RG_UNORM, + SDL_GPU_TEXTUREFORMAT_BC7_RGBA_UNORM, + /* Compressed Signed Float Color Formats */ + SDL_GPU_TEXTUREFORMAT_BC6H_RGB_FLOAT, + /* Compressed Unsigned Float Color Formats */ + SDL_GPU_TEXTUREFORMAT_BC6H_RGB_UFLOAT, + /* Signed Normalized Float Color Formats */ + SDL_GPU_TEXTUREFORMAT_R8_SNORM, + SDL_GPU_TEXTUREFORMAT_R8G8_SNORM, + SDL_GPU_TEXTUREFORMAT_R8G8B8A8_SNORM, + SDL_GPU_TEXTUREFORMAT_R16_SNORM, + SDL_GPU_TEXTUREFORMAT_R16G16_SNORM, + SDL_GPU_TEXTUREFORMAT_R16G16B16A16_SNORM, + /* Signed Float Color Formats */ + SDL_GPU_TEXTUREFORMAT_R16_FLOAT, + SDL_GPU_TEXTUREFORMAT_R16G16_FLOAT, + SDL_GPU_TEXTUREFORMAT_R16G16B16A16_FLOAT, + SDL_GPU_TEXTUREFORMAT_R32_FLOAT, + SDL_GPU_TEXTUREFORMAT_R32G32_FLOAT, + SDL_GPU_TEXTUREFORMAT_R32G32B32A32_FLOAT, + /* Unsigned Float Color Formats */ + SDL_GPU_TEXTUREFORMAT_R11G11B10_UFLOAT, + /* Unsigned Integer Color Formats */ + SDL_GPU_TEXTUREFORMAT_R8_UINT, + SDL_GPU_TEXTUREFORMAT_R8G8_UINT, + SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UINT, + SDL_GPU_TEXTUREFORMAT_R16_UINT, + SDL_GPU_TEXTUREFORMAT_R16G16_UINT, + SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UINT, + SDL_GPU_TEXTUREFORMAT_R32_UINT, + SDL_GPU_TEXTUREFORMAT_R32G32_UINT, + SDL_GPU_TEXTUREFORMAT_R32G32B32A32_UINT, + /* Signed Integer Color Formats */ + SDL_GPU_TEXTUREFORMAT_R8_INT, + SDL_GPU_TEXTUREFORMAT_R8G8_INT, + SDL_GPU_TEXTUREFORMAT_R8G8B8A8_INT, + SDL_GPU_TEXTUREFORMAT_R16_INT, + SDL_GPU_TEXTUREFORMAT_R16G16_INT, + SDL_GPU_TEXTUREFORMAT_R16G16B16A16_INT, + SDL_GPU_TEXTUREFORMAT_R32_INT, + SDL_GPU_TEXTUREFORMAT_R32G32_INT, + SDL_GPU_TEXTUREFORMAT_R32G32B32A32_INT, + /* SRGB Unsigned Normalized Color Formats */ + SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM_SRGB, + /* Compressed SRGB Unsigned Normalized Color Formats */ + SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_BC2_RGBA_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_BC7_RGBA_UNORM_SRGB, + /* Depth Formats */ + SDL_GPU_TEXTUREFORMAT_D16_UNORM, + SDL_GPU_TEXTUREFORMAT_D24_UNORM, + SDL_GPU_TEXTUREFORMAT_D32_FLOAT, + SDL_GPU_TEXTUREFORMAT_D24_UNORM_S8_UINT, + SDL_GPU_TEXTUREFORMAT_D32_FLOAT_S8_UINT, + /* Compressed ASTC Normalized Float Color Formats*/ + SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM, + SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM, + SDL_GPU_TEXTUREFORMAT_ASTC_5x5_UNORM, + SDL_GPU_TEXTUREFORMAT_ASTC_6x5_UNORM, + SDL_GPU_TEXTUREFORMAT_ASTC_6x6_UNORM, + SDL_GPU_TEXTUREFORMAT_ASTC_8x5_UNORM, + SDL_GPU_TEXTUREFORMAT_ASTC_8x6_UNORM, + SDL_GPU_TEXTUREFORMAT_ASTC_8x8_UNORM, + SDL_GPU_TEXTUREFORMAT_ASTC_10x5_UNORM, + SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM, + SDL_GPU_TEXTUREFORMAT_ASTC_10x8_UNORM, + SDL_GPU_TEXTUREFORMAT_ASTC_10x10_UNORM, + SDL_GPU_TEXTUREFORMAT_ASTC_12x10_UNORM, + SDL_GPU_TEXTUREFORMAT_ASTC_12x12_UNORM, + /* Compressed SRGB ASTC Normalized Float Color Formats*/ + SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_ASTC_5x5_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_ASTC_6x5_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_ASTC_6x6_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_ASTC_8x5_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_ASTC_8x6_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_ASTC_8x8_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_ASTC_10x5_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_ASTC_10x8_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_ASTC_10x10_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_ASTC_12x10_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_ASTC_12x12_UNORM_SRGB, + /* Compressed ASTC Signed Float Color Formats*/ + SDL_GPU_TEXTUREFORMAT_ASTC_4x4_FLOAT, + SDL_GPU_TEXTUREFORMAT_ASTC_5x4_FLOAT, + SDL_GPU_TEXTUREFORMAT_ASTC_5x5_FLOAT, + SDL_GPU_TEXTUREFORMAT_ASTC_6x5_FLOAT, + SDL_GPU_TEXTUREFORMAT_ASTC_6x6_FLOAT, + SDL_GPU_TEXTUREFORMAT_ASTC_8x5_FLOAT, + SDL_GPU_TEXTUREFORMAT_ASTC_8x6_FLOAT, + SDL_GPU_TEXTUREFORMAT_ASTC_8x8_FLOAT, + SDL_GPU_TEXTUREFORMAT_ASTC_10x5_FLOAT, + SDL_GPU_TEXTUREFORMAT_ASTC_10x6_FLOAT, + SDL_GPU_TEXTUREFORMAT_ASTC_10x8_FLOAT, + SDL_GPU_TEXTUREFORMAT_ASTC_10x10_FLOAT, + SDL_GPU_TEXTUREFORMAT_ASTC_12x10_FLOAT, + SDL_GPU_TEXTUREFORMAT_ASTC_12x12_FLOAT +} SDL_GPUTextureFormat; + +/** + * Specifies how a texture is intended to be used by the client. + * + * A texture must have at least one usage flag. Note that some usage flag + * combinations are invalid. + * + * With regards to compute storage usage, READ | WRITE means that you can have + * shader A that only writes into the texture and shader B that only reads + * from the texture and bind the same texture to either shader respectively. + * SIMULTANEOUS means that you can do reads and writes within the same shader + * or compute pass. It also implies that atomic ops can be used, since those + * are read-modify-write operations. If you use SIMULTANEOUS, you are + * responsible for avoiding data races, as there is no data synchronization + * within a compute pass. Note that SIMULTANEOUS usage is only supported by a + * limited number of texture formats. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUTexture + */ +typedef Uint32 SDL_GPUTextureUsageFlags; + +#define SDL_GPU_TEXTUREUSAGE_SAMPLER (1u << 0) /**< Texture supports sampling. */ +#define SDL_GPU_TEXTUREUSAGE_COLOR_TARGET (1u << 1) /**< Texture is a color render target. */ +#define SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET (1u << 2) /**< Texture is a depth stencil target. */ +#define SDL_GPU_TEXTUREUSAGE_GRAPHICS_STORAGE_READ (1u << 3) /**< Texture supports storage reads in graphics stages. */ +#define SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_READ (1u << 4) /**< Texture supports storage reads in the compute stage. */ +#define SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_WRITE (1u << 5) /**< Texture supports storage writes in the compute stage. */ +#define SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_SIMULTANEOUS_READ_WRITE (1u << 6) /**< Texture supports reads and writes in the same compute shader. This is NOT equivalent to READ | WRITE. */ + +/** + * Specifies the type of a texture. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUTexture + */ +typedef enum SDL_GPUTextureType +{ + SDL_GPU_TEXTURETYPE_2D, /**< The texture is a 2-dimensional image. */ + SDL_GPU_TEXTURETYPE_2D_ARRAY, /**< The texture is a 2-dimensional array image. */ + SDL_GPU_TEXTURETYPE_3D, /**< The texture is a 3-dimensional image. */ + SDL_GPU_TEXTURETYPE_CUBE, /**< The texture is a cube image. */ + SDL_GPU_TEXTURETYPE_CUBE_ARRAY /**< The texture is a cube array image. */ +} SDL_GPUTextureType; + +/** + * Specifies the sample count of a texture. + * + * Used in multisampling. Note that this value only applies when the texture + * is used as a render target. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUTexture + * \sa SDL_GPUTextureSupportsSampleCount + */ +typedef enum SDL_GPUSampleCount +{ + SDL_GPU_SAMPLECOUNT_1, /**< No multisampling. */ + SDL_GPU_SAMPLECOUNT_2, /**< MSAA 2x */ + SDL_GPU_SAMPLECOUNT_4, /**< MSAA 4x */ + SDL_GPU_SAMPLECOUNT_8 /**< MSAA 8x */ +} SDL_GPUSampleCount; + + +/** + * Specifies the face of a cube map. + * + * Can be passed in as the layer field in texture-related structs. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_GPUCubeMapFace +{ + SDL_GPU_CUBEMAPFACE_POSITIVEX, + SDL_GPU_CUBEMAPFACE_NEGATIVEX, + SDL_GPU_CUBEMAPFACE_POSITIVEY, + SDL_GPU_CUBEMAPFACE_NEGATIVEY, + SDL_GPU_CUBEMAPFACE_POSITIVEZ, + SDL_GPU_CUBEMAPFACE_NEGATIVEZ +} SDL_GPUCubeMapFace; + +/** + * Specifies how a buffer is intended to be used by the client. + * + * A buffer must have at least one usage flag. Note that some usage flag + * combinations are invalid. + * + * Unlike textures, READ | WRITE can be used for simultaneous read-write + * usage. The same data synchronization concerns as textures apply. + * + * If you use a STORAGE flag, the data in the buffer must respect std140 + * layout conventions. In practical terms this means you must ensure that vec3 + * and vec4 fields are 16-byte aligned. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUBuffer + */ +typedef Uint32 SDL_GPUBufferUsageFlags; + +#define SDL_GPU_BUFFERUSAGE_VERTEX (1u << 0) /**< Buffer is a vertex buffer. */ +#define SDL_GPU_BUFFERUSAGE_INDEX (1u << 1) /**< Buffer is an index buffer. */ +#define SDL_GPU_BUFFERUSAGE_INDIRECT (1u << 2) /**< Buffer is an indirect buffer. */ +#define SDL_GPU_BUFFERUSAGE_GRAPHICS_STORAGE_READ (1u << 3) /**< Buffer supports storage reads in graphics stages. */ +#define SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_READ (1u << 4) /**< Buffer supports storage reads in the compute stage. */ +#define SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_WRITE (1u << 5) /**< Buffer supports storage writes in the compute stage. */ + +/** + * Specifies how a transfer buffer is intended to be used by the client. + * + * Note that mapping and copying FROM an upload transfer buffer or TO a + * download transfer buffer is undefined behavior. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUTransferBuffer + */ +typedef enum SDL_GPUTransferBufferUsage +{ + SDL_GPU_TRANSFERBUFFERUSAGE_UPLOAD, + SDL_GPU_TRANSFERBUFFERUSAGE_DOWNLOAD +} SDL_GPUTransferBufferUsage; + +/** + * Specifies which stage a shader program corresponds to. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUShader + */ +typedef enum SDL_GPUShaderStage +{ + SDL_GPU_SHADERSTAGE_VERTEX, + SDL_GPU_SHADERSTAGE_FRAGMENT +} SDL_GPUShaderStage; + +/** + * Specifies the format of shader code. + * + * Each format corresponds to a specific backend that accepts it. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUShader + */ +typedef Uint32 SDL_GPUShaderFormat; + +#define SDL_GPU_SHADERFORMAT_INVALID 0 +#define SDL_GPU_SHADERFORMAT_PRIVATE (1u << 0) /**< Shaders for NDA'd platforms. */ +#define SDL_GPU_SHADERFORMAT_SPIRV (1u << 1) /**< SPIR-V shaders for Vulkan. */ +#define SDL_GPU_SHADERFORMAT_DXBC (1u << 2) /**< DXBC SM5_1 shaders for D3D12. */ +#define SDL_GPU_SHADERFORMAT_DXIL (1u << 3) /**< DXIL SM6_0 shaders for D3D12. */ +#define SDL_GPU_SHADERFORMAT_MSL (1u << 4) /**< MSL shaders for Metal. */ +#define SDL_GPU_SHADERFORMAT_METALLIB (1u << 5) /**< Precompiled metallib shaders for Metal. */ + +/** + * Specifies the format of a vertex attribute. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + */ +typedef enum SDL_GPUVertexElementFormat +{ + SDL_GPU_VERTEXELEMENTFORMAT_INVALID, + + /* 32-bit Signed Integers */ + SDL_GPU_VERTEXELEMENTFORMAT_INT, + SDL_GPU_VERTEXELEMENTFORMAT_INT2, + SDL_GPU_VERTEXELEMENTFORMAT_INT3, + SDL_GPU_VERTEXELEMENTFORMAT_INT4, + + /* 32-bit Unsigned Integers */ + SDL_GPU_VERTEXELEMENTFORMAT_UINT, + SDL_GPU_VERTEXELEMENTFORMAT_UINT2, + SDL_GPU_VERTEXELEMENTFORMAT_UINT3, + SDL_GPU_VERTEXELEMENTFORMAT_UINT4, + + /* 32-bit Floats */ + SDL_GPU_VERTEXELEMENTFORMAT_FLOAT, + SDL_GPU_VERTEXELEMENTFORMAT_FLOAT2, + SDL_GPU_VERTEXELEMENTFORMAT_FLOAT3, + SDL_GPU_VERTEXELEMENTFORMAT_FLOAT4, + + /* 8-bit Signed Integers */ + SDL_GPU_VERTEXELEMENTFORMAT_BYTE2, + SDL_GPU_VERTEXELEMENTFORMAT_BYTE4, + + /* 8-bit Unsigned Integers */ + SDL_GPU_VERTEXELEMENTFORMAT_UBYTE2, + SDL_GPU_VERTEXELEMENTFORMAT_UBYTE4, + + /* 8-bit Signed Normalized */ + SDL_GPU_VERTEXELEMENTFORMAT_BYTE2_NORM, + SDL_GPU_VERTEXELEMENTFORMAT_BYTE4_NORM, + + /* 8-bit Unsigned Normalized */ + SDL_GPU_VERTEXELEMENTFORMAT_UBYTE2_NORM, + SDL_GPU_VERTEXELEMENTFORMAT_UBYTE4_NORM, + + /* 16-bit Signed Integers */ + SDL_GPU_VERTEXELEMENTFORMAT_SHORT2, + SDL_GPU_VERTEXELEMENTFORMAT_SHORT4, + + /* 16-bit Unsigned Integers */ + SDL_GPU_VERTEXELEMENTFORMAT_USHORT2, + SDL_GPU_VERTEXELEMENTFORMAT_USHORT4, + + /* 16-bit Signed Normalized */ + SDL_GPU_VERTEXELEMENTFORMAT_SHORT2_NORM, + SDL_GPU_VERTEXELEMENTFORMAT_SHORT4_NORM, + + /* 16-bit Unsigned Normalized */ + SDL_GPU_VERTEXELEMENTFORMAT_USHORT2_NORM, + SDL_GPU_VERTEXELEMENTFORMAT_USHORT4_NORM, + + /* 16-bit Floats */ + SDL_GPU_VERTEXELEMENTFORMAT_HALF2, + SDL_GPU_VERTEXELEMENTFORMAT_HALF4 +} SDL_GPUVertexElementFormat; + +/** + * Specifies the rate at which vertex attributes are pulled from buffers. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + */ +typedef enum SDL_GPUVertexInputRate +{ + SDL_GPU_VERTEXINPUTRATE_VERTEX, /**< Attribute addressing is a function of the vertex index. */ + SDL_GPU_VERTEXINPUTRATE_INSTANCE /**< Attribute addressing is a function of the instance index. */ +} SDL_GPUVertexInputRate; + +/** + * Specifies the fill mode of the graphics pipeline. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + */ +typedef enum SDL_GPUFillMode +{ + SDL_GPU_FILLMODE_FILL, /**< Polygons will be rendered via rasterization. */ + SDL_GPU_FILLMODE_LINE /**< Polygon edges will be drawn as line segments. */ +} SDL_GPUFillMode; + +/** + * Specifies the facing direction in which triangle faces will be culled. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + */ +typedef enum SDL_GPUCullMode +{ + SDL_GPU_CULLMODE_NONE, /**< No triangles are culled. */ + SDL_GPU_CULLMODE_FRONT, /**< Front-facing triangles are culled. */ + SDL_GPU_CULLMODE_BACK /**< Back-facing triangles are culled. */ +} SDL_GPUCullMode; + +/** + * Specifies the vertex winding that will cause a triangle to be determined to + * be front-facing. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + */ +typedef enum SDL_GPUFrontFace +{ + SDL_GPU_FRONTFACE_COUNTER_CLOCKWISE, /**< A triangle with counter-clockwise vertex winding will be considered front-facing. */ + SDL_GPU_FRONTFACE_CLOCKWISE /**< A triangle with clockwise vertex winding will be considered front-facing. */ +} SDL_GPUFrontFace; + +/** + * Specifies a comparison operator for depth, stencil and sampler operations. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + */ +typedef enum SDL_GPUCompareOp +{ + SDL_GPU_COMPAREOP_INVALID, + SDL_GPU_COMPAREOP_NEVER, /**< The comparison always evaluates false. */ + SDL_GPU_COMPAREOP_LESS, /**< The comparison evaluates reference < test. */ + SDL_GPU_COMPAREOP_EQUAL, /**< The comparison evaluates reference == test. */ + SDL_GPU_COMPAREOP_LESS_OR_EQUAL, /**< The comparison evaluates reference <= test. */ + SDL_GPU_COMPAREOP_GREATER, /**< The comparison evaluates reference > test. */ + SDL_GPU_COMPAREOP_NOT_EQUAL, /**< The comparison evaluates reference != test. */ + SDL_GPU_COMPAREOP_GREATER_OR_EQUAL, /**< The comparison evaluates reference >= test. */ + SDL_GPU_COMPAREOP_ALWAYS /**< The comparison always evaluates true. */ +} SDL_GPUCompareOp; + +/** + * Specifies what happens to a stored stencil value if stencil tests fail or + * pass. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + */ +typedef enum SDL_GPUStencilOp +{ + SDL_GPU_STENCILOP_INVALID, + SDL_GPU_STENCILOP_KEEP, /**< Keeps the current value. */ + SDL_GPU_STENCILOP_ZERO, /**< Sets the value to 0. */ + SDL_GPU_STENCILOP_REPLACE, /**< Sets the value to reference. */ + SDL_GPU_STENCILOP_INCREMENT_AND_CLAMP, /**< Increments the current value and clamps to the maximum value. */ + SDL_GPU_STENCILOP_DECREMENT_AND_CLAMP, /**< Decrements the current value and clamps to 0. */ + SDL_GPU_STENCILOP_INVERT, /**< Bitwise-inverts the current value. */ + SDL_GPU_STENCILOP_INCREMENT_AND_WRAP, /**< Increments the current value and wraps back to 0. */ + SDL_GPU_STENCILOP_DECREMENT_AND_WRAP /**< Decrements the current value and wraps to the maximum value. */ +} SDL_GPUStencilOp; + +/** + * Specifies the operator to be used when pixels in a render target are + * blended with existing pixels in the texture. + * + * The source color is the value written by the fragment shader. The + * destination color is the value currently existing in the texture. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + */ +typedef enum SDL_GPUBlendOp +{ + SDL_GPU_BLENDOP_INVALID, + SDL_GPU_BLENDOP_ADD, /**< (source * source_factor) + (destination * destination_factor) */ + SDL_GPU_BLENDOP_SUBTRACT, /**< (source * source_factor) - (destination * destination_factor) */ + SDL_GPU_BLENDOP_REVERSE_SUBTRACT, /**< (destination * destination_factor) - (source * source_factor) */ + SDL_GPU_BLENDOP_MIN, /**< min(source, destination) */ + SDL_GPU_BLENDOP_MAX /**< max(source, destination) */ +} SDL_GPUBlendOp; + +/** + * Specifies a blending factor to be used when pixels in a render target are + * blended with existing pixels in the texture. + * + * The source color is the value written by the fragment shader. The + * destination color is the value currently existing in the texture. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + */ +typedef enum SDL_GPUBlendFactor +{ + SDL_GPU_BLENDFACTOR_INVALID, + SDL_GPU_BLENDFACTOR_ZERO, /**< 0 */ + SDL_GPU_BLENDFACTOR_ONE, /**< 1 */ + SDL_GPU_BLENDFACTOR_SRC_COLOR, /**< source color */ + SDL_GPU_BLENDFACTOR_ONE_MINUS_SRC_COLOR, /**< 1 - source color */ + SDL_GPU_BLENDFACTOR_DST_COLOR, /**< destination color */ + SDL_GPU_BLENDFACTOR_ONE_MINUS_DST_COLOR, /**< 1 - destination color */ + SDL_GPU_BLENDFACTOR_SRC_ALPHA, /**< source alpha */ + SDL_GPU_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, /**< 1 - source alpha */ + SDL_GPU_BLENDFACTOR_DST_ALPHA, /**< destination alpha */ + SDL_GPU_BLENDFACTOR_ONE_MINUS_DST_ALPHA, /**< 1 - destination alpha */ + SDL_GPU_BLENDFACTOR_CONSTANT_COLOR, /**< blend constant */ + SDL_GPU_BLENDFACTOR_ONE_MINUS_CONSTANT_COLOR, /**< 1 - blend constant */ + SDL_GPU_BLENDFACTOR_SRC_ALPHA_SATURATE /**< min(source alpha, 1 - destination alpha) */ +} SDL_GPUBlendFactor; + +/** + * Specifies which color components are written in a graphics pipeline. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + */ +typedef Uint8 SDL_GPUColorComponentFlags; + +#define SDL_GPU_COLORCOMPONENT_R (1u << 0) /**< the red component */ +#define SDL_GPU_COLORCOMPONENT_G (1u << 1) /**< the green component */ +#define SDL_GPU_COLORCOMPONENT_B (1u << 2) /**< the blue component */ +#define SDL_GPU_COLORCOMPONENT_A (1u << 3) /**< the alpha component */ + +/** + * Specifies a filter operation used by a sampler. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUSampler + */ +typedef enum SDL_GPUFilter +{ + SDL_GPU_FILTER_NEAREST, /**< Point filtering. */ + SDL_GPU_FILTER_LINEAR /**< Linear filtering. */ +} SDL_GPUFilter; + +/** + * Specifies a mipmap mode used by a sampler. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUSampler + */ +typedef enum SDL_GPUSamplerMipmapMode +{ + SDL_GPU_SAMPLERMIPMAPMODE_NEAREST, /**< Point filtering. */ + SDL_GPU_SAMPLERMIPMAPMODE_LINEAR /**< Linear filtering. */ +} SDL_GPUSamplerMipmapMode; + +/** + * Specifies behavior of texture sampling when the coordinates exceed the 0-1 + * range. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUSampler + */ +typedef enum SDL_GPUSamplerAddressMode +{ + SDL_GPU_SAMPLERADDRESSMODE_REPEAT, /**< Specifies that the coordinates will wrap around. */ + SDL_GPU_SAMPLERADDRESSMODE_MIRRORED_REPEAT, /**< Specifies that the coordinates will wrap around mirrored. */ + SDL_GPU_SAMPLERADDRESSMODE_CLAMP_TO_EDGE /**< Specifies that the coordinates will clamp to the 0-1 range. */ +} SDL_GPUSamplerAddressMode; + +/** + * Specifies the timing that will be used to present swapchain textures to the + * OS. + * + * VSYNC mode will always be supported. IMMEDIATE and MAILBOX modes may not be + * supported on certain systems. + * + * It is recommended to query SDL_WindowSupportsGPUPresentMode after claiming + * the window if you wish to change the present mode to IMMEDIATE or MAILBOX. + * + * - VSYNC: Waits for vblank before presenting. No tearing is possible. If + * there is a pending image to present, the new image is enqueued for + * presentation. Disallows tearing at the cost of visual latency. + * - IMMEDIATE: Immediately presents. Lowest latency option, but tearing may + * occur. + * - MAILBOX: Waits for vblank before presenting. No tearing is possible. If + * there is a pending image to present, the pending image is replaced by the + * new image. Similar to VSYNC, but with reduced visual latency. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_SetGPUSwapchainParameters + * \sa SDL_WindowSupportsGPUPresentMode + * \sa SDL_WaitAndAcquireGPUSwapchainTexture + */ +typedef enum SDL_GPUPresentMode +{ + SDL_GPU_PRESENTMODE_VSYNC, + SDL_GPU_PRESENTMODE_IMMEDIATE, + SDL_GPU_PRESENTMODE_MAILBOX +} SDL_GPUPresentMode; + +/** + * Specifies the texture format and colorspace of the swapchain textures. + * + * SDR will always be supported. Other compositions may not be supported on + * certain systems. + * + * It is recommended to query SDL_WindowSupportsGPUSwapchainComposition after + * claiming the window if you wish to change the swapchain composition from + * SDR. + * + * - SDR: B8G8R8A8 or R8G8B8A8 swapchain. Pixel values are in sRGB encoding. + * - SDR_LINEAR: B8G8R8A8_SRGB or R8G8B8A8_SRGB swapchain. Pixel values are + * stored in memory in sRGB encoding but accessed in shaders in "linear + * sRGB" encoding which is sRGB but with a linear transfer function. + * - HDR_EXTENDED_LINEAR: R16G16B16A16_FLOAT swapchain. Pixel values are in + * extended linear sRGB encoding and permits values outside of the [0, 1] + * range. + * - HDR10_ST2084: A2R10G10B10 or A2B10G10R10 swapchain. Pixel values are in + * BT.2020 ST2084 (PQ) encoding. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_SetGPUSwapchainParameters + * \sa SDL_WindowSupportsGPUSwapchainComposition + * \sa SDL_WaitAndAcquireGPUSwapchainTexture + */ +typedef enum SDL_GPUSwapchainComposition +{ + SDL_GPU_SWAPCHAINCOMPOSITION_SDR, + SDL_GPU_SWAPCHAINCOMPOSITION_SDR_LINEAR, + SDL_GPU_SWAPCHAINCOMPOSITION_HDR_EXTENDED_LINEAR, + SDL_GPU_SWAPCHAINCOMPOSITION_HDR10_ST2084 +} SDL_GPUSwapchainComposition; + +/* Structures */ + +/** + * A structure specifying a viewport. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_SetGPUViewport + */ +typedef struct SDL_GPUViewport +{ + float x; /**< The left offset of the viewport. */ + float y; /**< The top offset of the viewport. */ + float w; /**< The width of the viewport. */ + float h; /**< The height of the viewport. */ + float min_depth; /**< The minimum depth of the viewport. */ + float max_depth; /**< The maximum depth of the viewport. */ +} SDL_GPUViewport; + +/** + * A structure specifying parameters related to transferring data to or from a + * texture. + * + * If either of `pixels_per_row` or `rows_per_layer` is zero, then width and + * height of passed SDL_GPUTextureRegion to SDL_UploadToGPUTexture or + * SDL_DownloadFromGPUTexture are used as default values respectively and data + * is considered to be tightly packed. + * + * **WARNING**: Direct3D 12 requires texture data row pitch to be 256 byte + * aligned, and offsets to be aligned to 512 bytes. If they are not, SDL will + * make a temporary copy of the data that is properly aligned, but this adds + * overhead to the transfer process. Apps can avoid this by aligning their + * data appropriately, or using a different GPU backend than Direct3D 12. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_UploadToGPUTexture + * \sa SDL_DownloadFromGPUTexture + */ +typedef struct SDL_GPUTextureTransferInfo +{ + SDL_GPUTransferBuffer *transfer_buffer; /**< The transfer buffer used in the transfer operation. */ + Uint32 offset; /**< The starting byte of the image data in the transfer buffer. */ + Uint32 pixels_per_row; /**< The number of pixels from one row to the next. */ + Uint32 rows_per_layer; /**< The number of rows from one layer/depth-slice to the next. */ +} SDL_GPUTextureTransferInfo; + +/** + * A structure specifying a location in a transfer buffer. + * + * Used when transferring buffer data to or from a transfer buffer. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_UploadToGPUBuffer + * \sa SDL_DownloadFromGPUBuffer + */ +typedef struct SDL_GPUTransferBufferLocation +{ + SDL_GPUTransferBuffer *transfer_buffer; /**< The transfer buffer used in the transfer operation. */ + Uint32 offset; /**< The starting byte of the buffer data in the transfer buffer. */ +} SDL_GPUTransferBufferLocation; + +/** + * A structure specifying a location in a texture. + * + * Used when copying data from one texture to another. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CopyGPUTextureToTexture + */ +typedef struct SDL_GPUTextureLocation +{ + SDL_GPUTexture *texture; /**< The texture used in the copy operation. */ + Uint32 mip_level; /**< The mip level index of the location. */ + Uint32 layer; /**< The layer index of the location. */ + Uint32 x; /**< The left offset of the location. */ + Uint32 y; /**< The top offset of the location. */ + Uint32 z; /**< The front offset of the location. */ +} SDL_GPUTextureLocation; + +/** + * A structure specifying a region of a texture. + * + * Used when transferring data to or from a texture. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_UploadToGPUTexture + * \sa SDL_DownloadFromGPUTexture + * \sa SDL_CreateGPUTexture + */ +typedef struct SDL_GPUTextureRegion +{ + SDL_GPUTexture *texture; /**< The texture used in the copy operation. */ + Uint32 mip_level; /**< The mip level index to transfer. */ + Uint32 layer; /**< The layer index to transfer. */ + Uint32 x; /**< The left offset of the region. */ + Uint32 y; /**< The top offset of the region. */ + Uint32 z; /**< The front offset of the region. */ + Uint32 w; /**< The width of the region. */ + Uint32 h; /**< The height of the region. */ + Uint32 d; /**< The depth of the region. */ +} SDL_GPUTextureRegion; + +/** + * A structure specifying a region of a texture used in the blit operation. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_BlitGPUTexture + */ +typedef struct SDL_GPUBlitRegion +{ + SDL_GPUTexture *texture; /**< The texture. */ + Uint32 mip_level; /**< The mip level index of the region. */ + Uint32 layer_or_depth_plane; /**< The layer index or depth plane of the region. This value is treated as a layer index on 2D array and cube textures, and as a depth plane on 3D textures. */ + Uint32 x; /**< The left offset of the region. */ + Uint32 y; /**< The top offset of the region. */ + Uint32 w; /**< The width of the region. */ + Uint32 h; /**< The height of the region. */ +} SDL_GPUBlitRegion; + +/** + * A structure specifying a location in a buffer. + * + * Used when copying data between buffers. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CopyGPUBufferToBuffer + */ +typedef struct SDL_GPUBufferLocation +{ + SDL_GPUBuffer *buffer; /**< The buffer. */ + Uint32 offset; /**< The starting byte within the buffer. */ +} SDL_GPUBufferLocation; + +/** + * A structure specifying a region of a buffer. + * + * Used when transferring data to or from buffers. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_UploadToGPUBuffer + * \sa SDL_DownloadFromGPUBuffer + */ +typedef struct SDL_GPUBufferRegion +{ + SDL_GPUBuffer *buffer; /**< The buffer. */ + Uint32 offset; /**< The starting byte within the buffer. */ + Uint32 size; /**< The size in bytes of the region. */ +} SDL_GPUBufferRegion; + +/** + * A structure specifying the parameters of an indirect draw command. + * + * Note that the `first_vertex` and `first_instance` parameters are NOT + * compatible with built-in vertex/instance ID variables in shaders (for + * example, SV_VertexID); GPU APIs and shader languages do not define these + * built-in variables consistently, so if your shader depends on them, the + * only way to keep behavior consistent and portable is to always pass 0 for + * the correlating parameter in the draw calls. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_DrawGPUPrimitivesIndirect + */ +typedef struct SDL_GPUIndirectDrawCommand +{ + Uint32 num_vertices; /**< The number of vertices to draw. */ + Uint32 num_instances; /**< The number of instances to draw. */ + Uint32 first_vertex; /**< The index of the first vertex to draw. */ + Uint32 first_instance; /**< The ID of the first instance to draw. */ +} SDL_GPUIndirectDrawCommand; + +/** + * A structure specifying the parameters of an indexed indirect draw command. + * + * Note that the `first_vertex` and `first_instance` parameters are NOT + * compatible with built-in vertex/instance ID variables in shaders (for + * example, SV_VertexID); GPU APIs and shader languages do not define these + * built-in variables consistently, so if your shader depends on them, the + * only way to keep behavior consistent and portable is to always pass 0 for + * the correlating parameter in the draw calls. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_DrawGPUIndexedPrimitivesIndirect + */ +typedef struct SDL_GPUIndexedIndirectDrawCommand +{ + Uint32 num_indices; /**< The number of indices to draw per instance. */ + Uint32 num_instances; /**< The number of instances to draw. */ + Uint32 first_index; /**< The base index within the index buffer. */ + Sint32 vertex_offset; /**< The value added to the vertex index before indexing into the vertex buffer. */ + Uint32 first_instance; /**< The ID of the first instance to draw. */ +} SDL_GPUIndexedIndirectDrawCommand; + +/** + * A structure specifying the parameters of an indexed dispatch command. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_DispatchGPUComputeIndirect + */ +typedef struct SDL_GPUIndirectDispatchCommand +{ + Uint32 groupcount_x; /**< The number of local workgroups to dispatch in the X dimension. */ + Uint32 groupcount_y; /**< The number of local workgroups to dispatch in the Y dimension. */ + Uint32 groupcount_z; /**< The number of local workgroups to dispatch in the Z dimension. */ +} SDL_GPUIndirectDispatchCommand; + +/* State structures */ + +/** + * A structure specifying the parameters of a sampler. + * + * Note that mip_lod_bias is a no-op for the Metal driver. For Metal, LOD bias + * must be applied via shader instead. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUSampler + * \sa SDL_GPUFilter + * \sa SDL_GPUSamplerMipmapMode + * \sa SDL_GPUSamplerAddressMode + * \sa SDL_GPUCompareOp + */ +typedef struct SDL_GPUSamplerCreateInfo +{ + SDL_GPUFilter min_filter; /**< The minification filter to apply to lookups. */ + SDL_GPUFilter mag_filter; /**< The magnification filter to apply to lookups. */ + SDL_GPUSamplerMipmapMode mipmap_mode; /**< The mipmap filter to apply to lookups. */ + SDL_GPUSamplerAddressMode address_mode_u; /**< The addressing mode for U coordinates outside [0, 1). */ + SDL_GPUSamplerAddressMode address_mode_v; /**< The addressing mode for V coordinates outside [0, 1). */ + SDL_GPUSamplerAddressMode address_mode_w; /**< The addressing mode for W coordinates outside [0, 1). */ + float mip_lod_bias; /**< The bias to be added to mipmap LOD calculation. */ + float max_anisotropy; /**< The anisotropy value clamp used by the sampler. If enable_anisotropy is false, this is ignored. */ + SDL_GPUCompareOp compare_op; /**< The comparison operator to apply to fetched data before filtering. */ + float min_lod; /**< Clamps the minimum of the computed LOD value. */ + float max_lod; /**< Clamps the maximum of the computed LOD value. */ + bool enable_anisotropy; /**< true to enable anisotropic filtering. */ + bool enable_compare; /**< true to enable comparison against a reference value during lookups. */ + Uint8 padding1; + Uint8 padding2; + + SDL_PropertiesID props; /**< A properties ID for extensions. Should be 0 if no extensions are needed. */ +} SDL_GPUSamplerCreateInfo; + +/** + * A structure specifying the parameters of vertex buffers used in a graphics + * pipeline. + * + * When you call SDL_BindGPUVertexBuffers, you specify the binding slots of + * the vertex buffers. For example if you called SDL_BindGPUVertexBuffers with + * a first_slot of 2 and num_bindings of 3, the binding slots 2, 3, 4 would be + * used by the vertex buffers you pass in. + * + * Vertex attributes are linked to buffers via the buffer_slot field of + * SDL_GPUVertexAttribute. For example, if an attribute has a buffer_slot of + * 0, then that attribute belongs to the vertex buffer bound at slot 0. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GPUVertexAttribute + * \sa SDL_GPUVertexInputRate + */ +typedef struct SDL_GPUVertexBufferDescription +{ + Uint32 slot; /**< The binding slot of the vertex buffer. */ + Uint32 pitch; /**< The size of a single element + the offset between elements. */ + SDL_GPUVertexInputRate input_rate; /**< Whether attribute addressing is a function of the vertex index or instance index. */ + Uint32 instance_step_rate; /**< Reserved for future use. Must be set to 0. */ +} SDL_GPUVertexBufferDescription; + +/** + * A structure specifying a vertex attribute. + * + * All vertex attribute locations provided to an SDL_GPUVertexInputState must + * be unique. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GPUVertexBufferDescription + * \sa SDL_GPUVertexInputState + * \sa SDL_GPUVertexElementFormat + */ +typedef struct SDL_GPUVertexAttribute +{ + Uint32 location; /**< The shader input location index. */ + Uint32 buffer_slot; /**< The binding slot of the associated vertex buffer. */ + SDL_GPUVertexElementFormat format; /**< The size and type of the attribute data. */ + Uint32 offset; /**< The byte offset of this attribute relative to the start of the vertex element. */ +} SDL_GPUVertexAttribute; + +/** + * A structure specifying the parameters of a graphics pipeline vertex input + * state. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GPUGraphicsPipelineCreateInfo + * \sa SDL_GPUVertexBufferDescription + * \sa SDL_GPUVertexAttribute + */ +typedef struct SDL_GPUVertexInputState +{ + const SDL_GPUVertexBufferDescription *vertex_buffer_descriptions; /**< A pointer to an array of vertex buffer descriptions. */ + Uint32 num_vertex_buffers; /**< The number of vertex buffer descriptions in the above array. */ + const SDL_GPUVertexAttribute *vertex_attributes; /**< A pointer to an array of vertex attribute descriptions. */ + Uint32 num_vertex_attributes; /**< The number of vertex attribute descriptions in the above array. */ +} SDL_GPUVertexInputState; + +/** + * A structure specifying the stencil operation state of a graphics pipeline. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GPUDepthStencilState + */ +typedef struct SDL_GPUStencilOpState +{ + SDL_GPUStencilOp fail_op; /**< The action performed on samples that fail the stencil test. */ + SDL_GPUStencilOp pass_op; /**< The action performed on samples that pass the depth and stencil tests. */ + SDL_GPUStencilOp depth_fail_op; /**< The action performed on samples that pass the stencil test and fail the depth test. */ + SDL_GPUCompareOp compare_op; /**< The comparison operator used in the stencil test. */ +} SDL_GPUStencilOpState; + +/** + * A structure specifying the blend state of a color target. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GPUColorTargetDescription + * \sa SDL_GPUBlendFactor + * \sa SDL_GPUBlendOp + * \sa SDL_GPUColorComponentFlags + */ +typedef struct SDL_GPUColorTargetBlendState +{ + SDL_GPUBlendFactor src_color_blendfactor; /**< The value to be multiplied by the source RGB value. */ + SDL_GPUBlendFactor dst_color_blendfactor; /**< The value to be multiplied by the destination RGB value. */ + SDL_GPUBlendOp color_blend_op; /**< The blend operation for the RGB components. */ + SDL_GPUBlendFactor src_alpha_blendfactor; /**< The value to be multiplied by the source alpha. */ + SDL_GPUBlendFactor dst_alpha_blendfactor; /**< The value to be multiplied by the destination alpha. */ + SDL_GPUBlendOp alpha_blend_op; /**< The blend operation for the alpha component. */ + SDL_GPUColorComponentFlags color_write_mask; /**< A bitmask specifying which of the RGBA components are enabled for writing. Writes to all channels if enable_color_write_mask is false. */ + bool enable_blend; /**< Whether blending is enabled for the color target. */ + bool enable_color_write_mask; /**< Whether the color write mask is enabled. */ + Uint8 padding1; + Uint8 padding2; +} SDL_GPUColorTargetBlendState; + + +/** + * A structure specifying code and metadata for creating a shader object. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUShader + * \sa SDL_GPUShaderFormat + * \sa SDL_GPUShaderStage + */ +typedef struct SDL_GPUShaderCreateInfo +{ + size_t code_size; /**< The size in bytes of the code pointed to. */ + const Uint8 *code; /**< A pointer to shader code. */ + const char *entrypoint; /**< A pointer to a null-terminated UTF-8 string specifying the entry point function name for the shader. */ + SDL_GPUShaderFormat format; /**< The format of the shader code. */ + SDL_GPUShaderStage stage; /**< The stage the shader program corresponds to. */ + Uint32 num_samplers; /**< The number of samplers defined in the shader. */ + Uint32 num_storage_textures; /**< The number of storage textures defined in the shader. */ + Uint32 num_storage_buffers; /**< The number of storage buffers defined in the shader. */ + Uint32 num_uniform_buffers; /**< The number of uniform buffers defined in the shader. */ + + SDL_PropertiesID props; /**< A properties ID for extensions. Should be 0 if no extensions are needed. */ +} SDL_GPUShaderCreateInfo; + +/** + * A structure specifying the parameters of a texture. + * + * Usage flags can be bitwise OR'd together for combinations of usages. Note + * that certain usage combinations are invalid, for example SAMPLER and + * GRAPHICS_STORAGE. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUTexture + * \sa SDL_GPUTextureType + * \sa SDL_GPUTextureFormat + * \sa SDL_GPUTextureUsageFlags + * \sa SDL_GPUSampleCount + */ +typedef struct SDL_GPUTextureCreateInfo +{ + SDL_GPUTextureType type; /**< The base dimensionality of the texture. */ + SDL_GPUTextureFormat format; /**< The pixel format of the texture. */ + SDL_GPUTextureUsageFlags usage; /**< How the texture is intended to be used by the client. */ + Uint32 width; /**< The width of the texture. */ + Uint32 height; /**< The height of the texture. */ + Uint32 layer_count_or_depth; /**< The layer count or depth of the texture. This value is treated as a layer count on 2D array textures, and as a depth value on 3D textures. */ + Uint32 num_levels; /**< The number of mip levels in the texture. */ + SDL_GPUSampleCount sample_count; /**< The number of samples per texel. Only applies if the texture is used as a render target. */ + + SDL_PropertiesID props; /**< A properties ID for extensions. Should be 0 if no extensions are needed. */ +} SDL_GPUTextureCreateInfo; + +/** + * A structure specifying the parameters of a buffer. + * + * Usage flags can be bitwise OR'd together for combinations of usages. Note + * that certain combinations are invalid, for example VERTEX and INDEX. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUBuffer + * \sa SDL_GPUBufferUsageFlags + */ +typedef struct SDL_GPUBufferCreateInfo +{ + SDL_GPUBufferUsageFlags usage; /**< How the buffer is intended to be used by the client. */ + Uint32 size; /**< The size in bytes of the buffer. */ + + SDL_PropertiesID props; /**< A properties ID for extensions. Should be 0 if no extensions are needed. */ +} SDL_GPUBufferCreateInfo; + +/** + * A structure specifying the parameters of a transfer buffer. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUTransferBuffer + */ +typedef struct SDL_GPUTransferBufferCreateInfo +{ + SDL_GPUTransferBufferUsage usage; /**< How the transfer buffer is intended to be used by the client. */ + Uint32 size; /**< The size in bytes of the transfer buffer. */ + + SDL_PropertiesID props; /**< A properties ID for extensions. Should be 0 if no extensions are needed. */ +} SDL_GPUTransferBufferCreateInfo; + +/* Pipeline state structures */ + +/** + * A structure specifying the parameters of the graphics pipeline rasterizer + * state. + * + * Note that SDL_GPU_FILLMODE_LINE is not supported on many Android devices. + * For those devices, the fill mode will automatically fall back to FILL. + * + * Also note that the D3D12 driver will enable depth clamping even if + * enable_depth_clip is true. If you need this clamp+clip behavior, consider + * enabling depth clip and then manually clamping depth in your fragment + * shaders on Metal and Vulkan. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GPUGraphicsPipelineCreateInfo + */ +typedef struct SDL_GPURasterizerState +{ + SDL_GPUFillMode fill_mode; /**< Whether polygons will be filled in or drawn as lines. */ + SDL_GPUCullMode cull_mode; /**< The facing direction in which triangles will be culled. */ + SDL_GPUFrontFace front_face; /**< The vertex winding that will cause a triangle to be determined as front-facing. */ + float depth_bias_constant_factor; /**< A scalar factor controlling the depth value added to each fragment. */ + float depth_bias_clamp; /**< The maximum depth bias of a fragment. */ + float depth_bias_slope_factor; /**< A scalar factor applied to a fragment's slope in depth calculations. */ + bool enable_depth_bias; /**< true to bias fragment depth values. */ + bool enable_depth_clip; /**< true to enable depth clip, false to enable depth clamp. */ + Uint8 padding1; + Uint8 padding2; +} SDL_GPURasterizerState; + +/** + * A structure specifying the parameters of the graphics pipeline multisample + * state. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GPUGraphicsPipelineCreateInfo + */ +typedef struct SDL_GPUMultisampleState +{ + SDL_GPUSampleCount sample_count; /**< The number of samples to be used in rasterization. */ + Uint32 sample_mask; /**< Reserved for future use. Must be set to 0. */ + bool enable_mask; /**< Reserved for future use. Must be set to false. */ + bool enable_alpha_to_coverage; /**< true enables the alpha-to-coverage feature. */ + Uint8 padding2; + Uint8 padding3; +} SDL_GPUMultisampleState; + +/** + * A structure specifying the parameters of the graphics pipeline depth + * stencil state. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GPUGraphicsPipelineCreateInfo + */ +typedef struct SDL_GPUDepthStencilState +{ + SDL_GPUCompareOp compare_op; /**< The comparison operator used for depth testing. */ + SDL_GPUStencilOpState back_stencil_state; /**< The stencil op state for back-facing triangles. */ + SDL_GPUStencilOpState front_stencil_state; /**< The stencil op state for front-facing triangles. */ + Uint8 compare_mask; /**< Selects the bits of the stencil values participating in the stencil test. */ + Uint8 write_mask; /**< Selects the bits of the stencil values updated by the stencil test. */ + bool enable_depth_test; /**< true enables the depth test. */ + bool enable_depth_write; /**< true enables depth writes. Depth writes are always disabled when enable_depth_test is false. */ + bool enable_stencil_test; /**< true enables the stencil test. */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; +} SDL_GPUDepthStencilState; + +/** + * A structure specifying the parameters of color targets used in a graphics + * pipeline. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GPUGraphicsPipelineTargetInfo + */ +typedef struct SDL_GPUColorTargetDescription +{ + SDL_GPUTextureFormat format; /**< The pixel format of the texture to be used as a color target. */ + SDL_GPUColorTargetBlendState blend_state; /**< The blend state to be used for the color target. */ +} SDL_GPUColorTargetDescription; + +/** + * A structure specifying the descriptions of render targets used in a + * graphics pipeline. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GPUGraphicsPipelineCreateInfo + * \sa SDL_GPUColorTargetDescription + * \sa SDL_GPUTextureFormat + */ +typedef struct SDL_GPUGraphicsPipelineTargetInfo +{ + const SDL_GPUColorTargetDescription *color_target_descriptions; /**< A pointer to an array of color target descriptions. */ + Uint32 num_color_targets; /**< The number of color target descriptions in the above array. */ + SDL_GPUTextureFormat depth_stencil_format; /**< The pixel format of the depth-stencil target. Ignored if has_depth_stencil_target is false. */ + bool has_depth_stencil_target; /**< true specifies that the pipeline uses a depth-stencil target. */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; +} SDL_GPUGraphicsPipelineTargetInfo; + +/** + * A structure specifying the parameters of a graphics pipeline state. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + * \sa SDL_GPUShader + * \sa SDL_GPUVertexInputState + * \sa SDL_GPUPrimitiveType + * \sa SDL_GPURasterizerState + * \sa SDL_GPUMultisampleState + * \sa SDL_GPUDepthStencilState + * \sa SDL_GPUGraphicsPipelineTargetInfo + */ +typedef struct SDL_GPUGraphicsPipelineCreateInfo +{ + SDL_GPUShader *vertex_shader; /**< The vertex shader used by the graphics pipeline. */ + SDL_GPUShader *fragment_shader; /**< The fragment shader used by the graphics pipeline. */ + SDL_GPUVertexInputState vertex_input_state; /**< The vertex layout of the graphics pipeline. */ + SDL_GPUPrimitiveType primitive_type; /**< The primitive topology of the graphics pipeline. */ + SDL_GPURasterizerState rasterizer_state; /**< The rasterizer state of the graphics pipeline. */ + SDL_GPUMultisampleState multisample_state; /**< The multisample state of the graphics pipeline. */ + SDL_GPUDepthStencilState depth_stencil_state; /**< The depth-stencil state of the graphics pipeline. */ + SDL_GPUGraphicsPipelineTargetInfo target_info; /**< Formats and blend modes for the render targets of the graphics pipeline. */ + + SDL_PropertiesID props; /**< A properties ID for extensions. Should be 0 if no extensions are needed. */ +} SDL_GPUGraphicsPipelineCreateInfo; + +/** + * A structure specifying the parameters of a compute pipeline state. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUComputePipeline + * \sa SDL_GPUShaderFormat + */ +typedef struct SDL_GPUComputePipelineCreateInfo +{ + size_t code_size; /**< The size in bytes of the compute shader code pointed to. */ + const Uint8 *code; /**< A pointer to compute shader code. */ + const char *entrypoint; /**< A pointer to a null-terminated UTF-8 string specifying the entry point function name for the shader. */ + SDL_GPUShaderFormat format; /**< The format of the compute shader code. */ + Uint32 num_samplers; /**< The number of samplers defined in the shader. */ + Uint32 num_readonly_storage_textures; /**< The number of readonly storage textures defined in the shader. */ + Uint32 num_readonly_storage_buffers; /**< The number of readonly storage buffers defined in the shader. */ + Uint32 num_readwrite_storage_textures; /**< The number of read-write storage textures defined in the shader. */ + Uint32 num_readwrite_storage_buffers; /**< The number of read-write storage buffers defined in the shader. */ + Uint32 num_uniform_buffers; /**< The number of uniform buffers defined in the shader. */ + Uint32 threadcount_x; /**< The number of threads in the X dimension. This should match the value in the shader. */ + Uint32 threadcount_y; /**< The number of threads in the Y dimension. This should match the value in the shader. */ + Uint32 threadcount_z; /**< The number of threads in the Z dimension. This should match the value in the shader. */ + + SDL_PropertiesID props; /**< A properties ID for extensions. Should be 0 if no extensions are needed. */ +} SDL_GPUComputePipelineCreateInfo; + +/** + * A structure specifying the parameters of a color target used by a render + * pass. + * + * The load_op field determines what is done with the texture at the beginning + * of the render pass. + * + * - LOAD: Loads the data currently in the texture. Not recommended for + * multisample textures as it requires significant memory bandwidth. + * - CLEAR: Clears the texture to a single color. + * - DONT_CARE: The driver will do whatever it wants with the texture memory. + * This is a good option if you know that every single pixel will be touched + * in the render pass. + * + * The store_op field determines what is done with the color results of the + * render pass. + * + * - STORE: Stores the results of the render pass in the texture. Not + * recommended for multisample textures as it requires significant memory + * bandwidth. + * - DONT_CARE: The driver will do whatever it wants with the texture memory. + * This is often a good option for depth/stencil textures. + * - RESOLVE: Resolves a multisample texture into resolve_texture, which must + * have a sample count of 1. Then the driver may discard the multisample + * texture memory. This is the most performant method of resolving a + * multisample target. + * - RESOLVE_AND_STORE: Resolves a multisample texture into the + * resolve_texture, which must have a sample count of 1. Then the driver + * stores the multisample texture's contents. Not recommended as it requires + * significant memory bandwidth. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_BeginGPURenderPass + * \sa SDL_FColor + */ +typedef struct SDL_GPUColorTargetInfo +{ + SDL_GPUTexture *texture; /**< The texture that will be used as a color target by a render pass. */ + Uint32 mip_level; /**< The mip level to use as a color target. */ + Uint32 layer_or_depth_plane; /**< The layer index or depth plane to use as a color target. This value is treated as a layer index on 2D array and cube textures, and as a depth plane on 3D textures. */ + SDL_FColor clear_color; /**< The color to clear the color target to at the start of the render pass. Ignored if SDL_GPU_LOADOP_CLEAR is not used. */ + SDL_GPULoadOp load_op; /**< What is done with the contents of the color target at the beginning of the render pass. */ + SDL_GPUStoreOp store_op; /**< What is done with the results of the render pass. */ + SDL_GPUTexture *resolve_texture; /**< The texture that will receive the results of a multisample resolve operation. Ignored if a RESOLVE* store_op is not used. */ + Uint32 resolve_mip_level; /**< The mip level of the resolve texture to use for the resolve operation. Ignored if a RESOLVE* store_op is not used. */ + Uint32 resolve_layer; /**< The layer index of the resolve texture to use for the resolve operation. Ignored if a RESOLVE* store_op is not used. */ + bool cycle; /**< true cycles the texture if the texture is bound and load_op is not LOAD */ + bool cycle_resolve_texture; /**< true cycles the resolve texture if the resolve texture is bound. Ignored if a RESOLVE* store_op is not used. */ + Uint8 padding1; + Uint8 padding2; +} SDL_GPUColorTargetInfo; + +/** + * A structure specifying the parameters of a depth-stencil target used by a + * render pass. + * + * The load_op field determines what is done with the depth contents of the + * texture at the beginning of the render pass. + * + * - LOAD: Loads the depth values currently in the texture. + * - CLEAR: Clears the texture to a single depth. + * - DONT_CARE: The driver will do whatever it wants with the memory. This is + * a good option if you know that every single pixel will be touched in the + * render pass. + * + * The store_op field determines what is done with the depth results of the + * render pass. + * + * - STORE: Stores the depth results in the texture. + * - DONT_CARE: The driver will do whatever it wants with the depth results. + * This is often a good option for depth/stencil textures that don't need to + * be reused again. + * + * The stencil_load_op field determines what is done with the stencil contents + * of the texture at the beginning of the render pass. + * + * - LOAD: Loads the stencil values currently in the texture. + * - CLEAR: Clears the stencil values to a single value. + * - DONT_CARE: The driver will do whatever it wants with the memory. This is + * a good option if you know that every single pixel will be touched in the + * render pass. + * + * The stencil_store_op field determines what is done with the stencil results + * of the render pass. + * + * - STORE: Stores the stencil results in the texture. + * - DONT_CARE: The driver will do whatever it wants with the stencil results. + * This is often a good option for depth/stencil textures that don't need to + * be reused again. + * + * Note that depth/stencil targets do not support multisample resolves. + * + * Due to ABI limitations, depth textures with more than 255 layers are not + * supported. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_BeginGPURenderPass + */ +typedef struct SDL_GPUDepthStencilTargetInfo +{ + SDL_GPUTexture *texture; /**< The texture that will be used as the depth stencil target by the render pass. */ + float clear_depth; /**< The value to clear the depth component to at the beginning of the render pass. Ignored if SDL_GPU_LOADOP_CLEAR is not used. */ + SDL_GPULoadOp load_op; /**< What is done with the depth contents at the beginning of the render pass. */ + SDL_GPUStoreOp store_op; /**< What is done with the depth results of the render pass. */ + SDL_GPULoadOp stencil_load_op; /**< What is done with the stencil contents at the beginning of the render pass. */ + SDL_GPUStoreOp stencil_store_op; /**< What is done with the stencil results of the render pass. */ + bool cycle; /**< true cycles the texture if the texture is bound and any load ops are not LOAD */ + Uint8 clear_stencil; /**< The value to clear the stencil component to at the beginning of the render pass. Ignored if SDL_GPU_LOADOP_CLEAR is not used. */ + Uint8 mip_level; /**< The mip level to use as the depth stencil target. */ + Uint8 layer; /**< The layer index to use as the depth stencil target. */ +} SDL_GPUDepthStencilTargetInfo; + +/** + * A structure containing parameters for a blit command. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_BlitGPUTexture + */ +typedef struct SDL_GPUBlitInfo { + SDL_GPUBlitRegion source; /**< The source region for the blit. */ + SDL_GPUBlitRegion destination; /**< The destination region for the blit. */ + SDL_GPULoadOp load_op; /**< What is done with the contents of the destination before the blit. */ + SDL_FColor clear_color; /**< The color to clear the destination region to before the blit. Ignored if load_op is not SDL_GPU_LOADOP_CLEAR. */ + SDL_FlipMode flip_mode; /**< The flip mode for the source region. */ + SDL_GPUFilter filter; /**< The filter mode used when blitting. */ + bool cycle; /**< true cycles the destination texture if it is already bound. */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; +} SDL_GPUBlitInfo; + +/* Binding structs */ + +/** + * A structure specifying parameters in a buffer binding call. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_BindGPUVertexBuffers + * \sa SDL_BindGPUIndexBuffer + */ +typedef struct SDL_GPUBufferBinding +{ + SDL_GPUBuffer *buffer; /**< The buffer to bind. Must have been created with SDL_GPU_BUFFERUSAGE_VERTEX for SDL_BindGPUVertexBuffers, or SDL_GPU_BUFFERUSAGE_INDEX for SDL_BindGPUIndexBuffer. */ + Uint32 offset; /**< The starting byte of the data to bind in the buffer. */ +} SDL_GPUBufferBinding; + +/** + * A structure specifying parameters in a sampler binding call. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_BindGPUVertexSamplers + * \sa SDL_BindGPUFragmentSamplers + * \sa SDL_GPUTexture + * \sa SDL_GPUSampler + */ +typedef struct SDL_GPUTextureSamplerBinding +{ + SDL_GPUTexture *texture; /**< The texture to bind. Must have been created with SDL_GPU_TEXTUREUSAGE_SAMPLER. */ + SDL_GPUSampler *sampler; /**< The sampler to bind. */ +} SDL_GPUTextureSamplerBinding; + +/** + * A structure specifying parameters related to binding buffers in a compute + * pass. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_BeginGPUComputePass + */ +typedef struct SDL_GPUStorageBufferReadWriteBinding +{ + SDL_GPUBuffer *buffer; /**< The buffer to bind. Must have been created with SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_WRITE. */ + bool cycle; /**< true cycles the buffer if it is already bound. */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; +} SDL_GPUStorageBufferReadWriteBinding; + +/** + * A structure specifying parameters related to binding textures in a compute + * pass. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_BeginGPUComputePass + */ +typedef struct SDL_GPUStorageTextureReadWriteBinding +{ + SDL_GPUTexture *texture; /**< The texture to bind. Must have been created with SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_WRITE or SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_SIMULTANEOUS_READ_WRITE. */ + Uint32 mip_level; /**< The mip level index to bind. */ + Uint32 layer; /**< The layer index to bind. */ + bool cycle; /**< true cycles the texture if it is already bound. */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; +} SDL_GPUStorageTextureReadWriteBinding; + +/* Functions */ + +/* Device */ + +/** + * Checks for GPU runtime support. + * + * \param format_flags a bitflag indicating which shader formats the app is + * able to provide. + * \param name the preferred GPU driver, or NULL to let SDL pick the optimal + * driver. + * \returns true if supported, false otherwise. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUDevice + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GPUSupportsShaderFormats( + SDL_GPUShaderFormat format_flags, + const char *name); + +/** + * Checks for GPU runtime support. + * + * \param props the properties to use. + * \returns true if supported, false otherwise. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUDeviceWithProperties + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GPUSupportsProperties( + SDL_PropertiesID props); + +/** + * Creates a GPU context. + * + * The GPU driver name can be one of the following: + * + * - "vulkan": [Vulkan](CategoryGPU#vulkan) + * - "direct3d12": [D3D12](CategoryGPU#d3d12) + * - "metal": [Metal](CategoryGPU#metal) + * - NULL: let SDL pick the optimal driver + * + * \param format_flags a bitflag indicating which shader formats the app is + * able to provide. + * \param debug_mode enable debug mode properties and validations. + * \param name the preferred GPU driver, or NULL to let SDL pick the optimal + * driver. + * \returns a GPU context on success or NULL on failure; call SDL_GetError() + * for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUDeviceWithProperties + * \sa SDL_GetGPUShaderFormats + * \sa SDL_GetGPUDeviceDriver + * \sa SDL_DestroyGPUDevice + * \sa SDL_GPUSupportsShaderFormats + */ +extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_CreateGPUDevice( + SDL_GPUShaderFormat format_flags, + bool debug_mode, + const char *name); + +/** + * Creates a GPU context. + * + * These are the supported properties: + * + * - `SDL_PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOLEAN`: enable debug mode + * properties and validations, defaults to true. + * - `SDL_PROP_GPU_DEVICE_CREATE_PREFERLOWPOWER_BOOLEAN`: enable to prefer + * energy efficiency over maximum GPU performance, defaults to false. + * - `SDL_PROP_GPU_DEVICE_CREATE_VERBOSE_BOOLEAN`: enable to automatically log + * useful debug information on device creation, defaults to true. + * - `SDL_PROP_GPU_DEVICE_CREATE_NAME_STRING`: the name of the GPU driver to + * use, if a specific one is desired. + * - `SDL_PROP_GPU_DEVICE_CREATE_FEATURE_CLIP_DISTANCE_BOOLEAN`: Enable Vulkan + * device feature shaderClipDistance. If disabled, clip distances are not + * supported in shader code: gl_ClipDistance[] built-ins of GLSL, + * SV_ClipDistance0/1 semantics of HLSL and [[clip_distance]] attribute of + * Metal. Disabling optional features allows the application to run on some + * older Android devices. Defaults to true. + * - `SDL_PROP_GPU_DEVICE_CREATE_FEATURE_DEPTH_CLAMPING_BOOLEAN`: Enable + * Vulkan device feature depthClamp. If disabled, there is no depth clamp + * support and enable_depth_clip in SDL_GPURasterizerState must always be + * set to true. Disabling optional features allows the application to run on + * some older Android devices. Defaults to true. + * - `SDL_PROP_GPU_DEVICE_CREATE_FEATURE_INDIRECT_DRAW_FIRST_INSTANCE_BOOLEAN`: + * Enable Vulkan device feature drawIndirectFirstInstance. If disabled, the + * argument first_instance of SDL_GPUIndirectDrawCommand must be set to + * zero. Disabling optional features allows the application to run on some + * older Android devices. Defaults to true. + * - `SDL_PROP_GPU_DEVICE_CREATE_FEATURE_ANISOTROPY_BOOLEAN`: Enable Vulkan + * device feature samplerAnisotropy. If disabled, enable_anisotropy of + * SDL_GPUSamplerCreateInfo must be set to false. Disabling optional + * features allows the application to run on some older Android devices. + * Defaults to true. + * + * These are the current shader format properties: + * + * - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_PRIVATE_BOOLEAN`: The app is able to + * provide shaders for an NDA platform. + * - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SPIRV_BOOLEAN`: The app is able to + * provide SPIR-V shaders if applicable. + * - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXBC_BOOLEAN`: The app is able to + * provide DXBC shaders if applicable + * - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXIL_BOOLEAN`: The app is able to + * provide DXIL shaders if applicable. + * - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_MSL_BOOLEAN`: The app is able to + * provide MSL shaders if applicable. + * - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_METALLIB_BOOLEAN`: The app is able to + * provide Metal shader libraries if applicable. + * + * With the D3D12 backend: + * + * - `SDL_PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING`: the prefix to + * use for all vertex semantics, default is "TEXCOORD". + * - `SDL_PROP_GPU_DEVICE_CREATE_D3D12_ALLOW_FEWER_RESOURCE_SLOTS_BOOLEAN`: By + * default, Resourcing Binding Tier 2 is required for D3D12 support. + * However, an application can set this property to true to enable Tier 1 + * support, if (and only if) the application uses 8 or fewer storage + * resources across all shader stages. As of writing, this property is + * useful for targeting Intel Haswell and Broadwell GPUs; other hardware + * either supports Tier 2 Resource Binding or does not support D3D12 in any + * capacity. Defaults to false. + * + * With the Vulkan backend: + * + * - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION_BOOLEAN`: + * By default, Vulkan device enumeration includes drivers of all types, + * including software renderers (for example, the Lavapipe Mesa driver). + * This can be useful if your application _requires_ SDL_GPU, but if you can + * provide your own fallback renderer (for example, an OpenGL renderer) this + * property can be set to true. Defaults to false. + * - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_OPTIONS_POINTER`: a pointer to an + * SDL_GPUVulkanOptions structure to be processed during device creation. + * This allows configuring a variety of Vulkan-specific options such as + * increasing the API version and opting into extensions aside from the + * minimal set SDL requires. + * + * \param props the properties to use. + * \returns a GPU context on success or NULL on failure; call SDL_GetError() + * for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGPUShaderFormats + * \sa SDL_GetGPUDeviceDriver + * \sa SDL_DestroyGPUDevice + * \sa SDL_GPUSupportsProperties + */ +extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_CreateGPUDeviceWithProperties( + SDL_PropertiesID props); + +#define SDL_PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOLEAN "SDL.gpu.device.create.debugmode" +#define SDL_PROP_GPU_DEVICE_CREATE_PREFERLOWPOWER_BOOLEAN "SDL.gpu.device.create.preferlowpower" +#define SDL_PROP_GPU_DEVICE_CREATE_VERBOSE_BOOLEAN "SDL.gpu.device.create.verbose" +#define SDL_PROP_GPU_DEVICE_CREATE_NAME_STRING "SDL.gpu.device.create.name" +#define SDL_PROP_GPU_DEVICE_CREATE_FEATURE_CLIP_DISTANCE_BOOLEAN "SDL.gpu.device.create.feature.clip_distance" +#define SDL_PROP_GPU_DEVICE_CREATE_FEATURE_DEPTH_CLAMPING_BOOLEAN "SDL.gpu.device.create.feature.depth_clamping" +#define SDL_PROP_GPU_DEVICE_CREATE_FEATURE_INDIRECT_DRAW_FIRST_INSTANCE_BOOLEAN "SDL.gpu.device.create.feature.indirect_draw_first_instance" +#define SDL_PROP_GPU_DEVICE_CREATE_FEATURE_ANISOTROPY_BOOLEAN "SDL.gpu.device.create.feature.anisotropy" +#define SDL_PROP_GPU_DEVICE_CREATE_SHADERS_PRIVATE_BOOLEAN "SDL.gpu.device.create.shaders.private" +#define SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SPIRV_BOOLEAN "SDL.gpu.device.create.shaders.spirv" +#define SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXBC_BOOLEAN "SDL.gpu.device.create.shaders.dxbc" +#define SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXIL_BOOLEAN "SDL.gpu.device.create.shaders.dxil" +#define SDL_PROP_GPU_DEVICE_CREATE_SHADERS_MSL_BOOLEAN "SDL.gpu.device.create.shaders.msl" +#define SDL_PROP_GPU_DEVICE_CREATE_SHADERS_METALLIB_BOOLEAN "SDL.gpu.device.create.shaders.metallib" +#define SDL_PROP_GPU_DEVICE_CREATE_D3D12_ALLOW_FEWER_RESOURCE_SLOTS_BOOLEAN "SDL.gpu.device.create.d3d12.allowtier1resourcebinding" +#define SDL_PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING "SDL.gpu.device.create.d3d12.semantic" +#define SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION_BOOLEAN "SDL.gpu.device.create.vulkan.requirehardwareacceleration" +#define SDL_PROP_GPU_DEVICE_CREATE_VULKAN_OPTIONS_POINTER "SDL.gpu.device.create.vulkan.options" + + +/** + * A structure specifying additional options when using Vulkan. + * + * When no such structure is provided, SDL will use Vulkan API version 1.0 and + * a minimal set of features. The requested API version influences how the + * feature_list is processed by SDL. When requesting API version 1.0, the + * feature_list is ignored. Only the vulkan_10_physical_device_features and + * the extension lists are used. When requesting API version 1.1, the + * feature_list is scanned for feature structures introduced in Vulkan 1.1. + * When requesting Vulkan 1.2 or higher, the feature_list is additionally + * scanned for compound feature structs such as + * VkPhysicalDeviceVulkan11Features. The device and instance extension lists, + * as well as vulkan_10_physical_device_features, are always processed. + * + * \since This struct is available since SDL 3.4.0. + */ +typedef struct SDL_GPUVulkanOptions +{ + Uint32 vulkan_api_version; /**< The Vulkan API version to request for the instance. Use Vulkan's VK_MAKE_VERSION or VK_MAKE_API_VERSION. */ + void *feature_list; /**< Pointer to the first element of a chain of Vulkan feature structs. (Requires API version 1.1 or higher.)*/ + void *vulkan_10_physical_device_features; /**< Pointer to a VkPhysicalDeviceFeatures struct to enable additional Vulkan 1.0 features. */ + Uint32 device_extension_count; /**< Number of additional device extensions to require. */ + const char **device_extension_names; /**< Pointer to a list of additional device extensions to require. */ + Uint32 instance_extension_count; /**< Number of additional instance extensions to require. */ + const char **instance_extension_names; /**< Pointer to a list of additional instance extensions to require. */ +} SDL_GPUVulkanOptions; + +/** + * Destroys a GPU context previously returned by SDL_CreateGPUDevice. + * + * \param device a GPU Context to destroy. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUDevice + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyGPUDevice(SDL_GPUDevice *device); + +/** + * Get the number of GPU drivers compiled into SDL. + * + * \returns the number of built in GPU drivers. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGPUDriver + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumGPUDrivers(void); + +/** + * Get the name of a built in GPU driver. + * + * The GPU drivers are presented in the order in which they are normally + * checked during initialization. + * + * The names of drivers are all simple, low-ASCII identifiers, like "vulkan", + * "metal" or "direct3d12". These never have Unicode characters, and are not + * meant to be proper names. + * + * \param index the index of a GPU driver. + * \returns the name of the GPU driver with the given **index**. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetNumGPUDrivers + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetGPUDriver(int index); + +/** + * Returns the name of the backend used to create this GPU context. + * + * \param device a GPU context to query. + * \returns the name of the device's driver, or NULL on error. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetGPUDeviceDriver(SDL_GPUDevice *device); + +/** + * Returns the supported shader formats for this GPU context. + * + * \param device a GPU context to query. + * \returns a bitflag indicating which shader formats the driver is able to + * consume. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_GPUShaderFormat SDLCALL SDL_GetGPUShaderFormats(SDL_GPUDevice *device); + +/** + * Get the properties associated with a GPU device. + * + * All properties are optional and may differ between GPU backends and SDL + * versions. + * + * The following properties are provided by SDL: + * + * `SDL_PROP_GPU_DEVICE_NAME_STRING`: Contains the name of the underlying + * device as reported by the system driver. This string has no standardized + * format, is highly inconsistent between hardware devices and drivers, and is + * able to change at any time. Do not attempt to parse this string as it is + * bound to fail at some point in the future when system drivers are updated, + * new hardware devices are introduced, or when SDL adds new GPU backends or + * modifies existing ones. + * + * Strings that have been found in the wild include: + * + * - GTX 970 + * - GeForce GTX 970 + * - NVIDIA GeForce GTX 970 + * - Microsoft Direct3D12 (NVIDIA GeForce GTX 970) + * - NVIDIA Graphics Device + * - GeForce GPU + * - P106-100 + * - AMD 15D8:C9 + * - AMD Custom GPU 0405 + * - AMD Radeon (TM) Graphics + * - ASUS Radeon RX 470 Series + * - Intel(R) Arc(tm) A380 Graphics (DG2) + * - Virtio-GPU Venus (NVIDIA TITAN V) + * - SwiftShader Device (LLVM 16.0.0) + * - llvmpipe (LLVM 15.0.4, 256 bits) + * - Microsoft Basic Render Driver + * - unknown device + * + * The above list shows that the same device can have different formats, the + * vendor name may or may not appear in the string, the included vendor name + * may not be the vendor of the chipset on the device, some manufacturers + * include pseudo-legal marks while others don't, some devices may not use a + * marketing name in the string, the device string may be wrapped by the name + * of a translation interface, the device may be emulated in software, or the + * string may contain generic text that does not identify the device at all. + * + * `SDL_PROP_GPU_DEVICE_DRIVER_NAME_STRING`: Contains the self-reported name + * of the underlying system driver. + * + * Strings that have been found in the wild include: + * + * - Intel Corporation + * - Intel open-source Mesa driver + * - Qualcomm Technologies Inc. Adreno Vulkan Driver + * - MoltenVK + * - Mali-G715 + * - venus + * + * `SDL_PROP_GPU_DEVICE_DRIVER_VERSION_STRING`: Contains the self-reported + * version of the underlying system driver. This is a relatively short version + * string in an unspecified format. If SDL_PROP_GPU_DEVICE_DRIVER_INFO_STRING + * is available then that property should be preferred over this one as it may + * contain additional information that is useful for identifying the exact + * driver version used. + * + * Strings that have been found in the wild include: + * + * - 53.0.0 + * - 0.405.2463 + * - 32.0.15.6614 + * + * `SDL_PROP_GPU_DEVICE_DRIVER_INFO_STRING`: Contains the detailed version + * information of the underlying system driver as reported by the driver. This + * is an arbitrary string with no standardized format and it may contain + * newlines. This property should be preferred over + * SDL_PROP_GPU_DEVICE_DRIVER_VERSION_STRING if it is available as it usually + * contains the same information but in a format that is easier to read. + * + * Strings that have been found in the wild include: + * + * - 101.6559 + * - 1.2.11 + * - Mesa 21.2.2 (LLVM 12.0.1) + * - Mesa 22.2.0-devel (git-f226222 2022-04-14 impish-oibaf-ppa) + * - v1.r53p0-00eac0.824c4f31403fb1fbf8ee1042422c2129 + * + * This string has also been observed to be a multiline string (which has a + * trailing newline): + * + * ``` + * Driver Build: 85da404, I46ff5fc46f, 1606794520 + * Date: 11/30/20 + * Compiler Version: EV031.31.04.01 + * Driver Branch: promo490_3_Google + * ``` + * + * \param device a GPU context to query. + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetGPUDeviceProperties(SDL_GPUDevice *device); + +#define SDL_PROP_GPU_DEVICE_NAME_STRING "SDL.gpu.device.name" +#define SDL_PROP_GPU_DEVICE_DRIVER_NAME_STRING "SDL.gpu.device.driver_name" +#define SDL_PROP_GPU_DEVICE_DRIVER_VERSION_STRING "SDL.gpu.device.driver_version" +#define SDL_PROP_GPU_DEVICE_DRIVER_INFO_STRING "SDL.gpu.device.driver_info" + + +/* State Creation */ + +/** + * Creates a pipeline object to be used in a compute workflow. + * + * Shader resource bindings must be authored to follow a particular order + * depending on the shader format. + * + * For SPIR-V shaders, use the following resource sets: + * + * - 0: Sampled textures, followed by read-only storage textures, followed by + * read-only storage buffers + * - 1: Read-write storage textures, followed by read-write storage buffers + * - 2: Uniform buffers + * + * For DXBC and DXIL shaders, use the following register order: + * + * - (t[n], space0): Sampled textures, followed by read-only storage textures, + * followed by read-only storage buffers + * - (u[n], space1): Read-write storage textures, followed by read-write + * storage buffers + * - (b[n], space2): Uniform buffers + * + * For MSL/metallib, use the following order: + * + * - [[buffer]]: Uniform buffers, followed by read-only storage buffers, + * followed by read-write storage buffers + * - [[texture]]: Sampled textures, followed by read-only storage textures, + * followed by read-write storage textures + * + * There are optional properties that can be provided through `props`. These + * are the supported properties: + * + * - `SDL_PROP_GPU_COMPUTEPIPELINE_CREATE_NAME_STRING`: a name that can be + * displayed in debugging tools. + * + * \param device a GPU Context. + * \param createinfo a struct describing the state of the compute pipeline to + * create. + * \returns a compute pipeline object on success, or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BindGPUComputePipeline + * \sa SDL_ReleaseGPUComputePipeline + */ +extern SDL_DECLSPEC SDL_GPUComputePipeline * SDLCALL SDL_CreateGPUComputePipeline( + SDL_GPUDevice *device, + const SDL_GPUComputePipelineCreateInfo *createinfo); + +#define SDL_PROP_GPU_COMPUTEPIPELINE_CREATE_NAME_STRING "SDL.gpu.computepipeline.create.name" + +/** + * Creates a pipeline object to be used in a graphics workflow. + * + * There are optional properties that can be provided through `props`. These + * are the supported properties: + * + * - `SDL_PROP_GPU_GRAPHICSPIPELINE_CREATE_NAME_STRING`: a name that can be + * displayed in debugging tools. + * + * \param device a GPU Context. + * \param createinfo a struct describing the state of the graphics pipeline to + * create. + * \returns a graphics pipeline object on success, or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUShader + * \sa SDL_BindGPUGraphicsPipeline + * \sa SDL_ReleaseGPUGraphicsPipeline + */ +extern SDL_DECLSPEC SDL_GPUGraphicsPipeline * SDLCALL SDL_CreateGPUGraphicsPipeline( + SDL_GPUDevice *device, + const SDL_GPUGraphicsPipelineCreateInfo *createinfo); + +#define SDL_PROP_GPU_GRAPHICSPIPELINE_CREATE_NAME_STRING "SDL.gpu.graphicspipeline.create.name" + +/** + * Creates a sampler object to be used when binding textures in a graphics + * workflow. + * + * There are optional properties that can be provided through `props`. These + * are the supported properties: + * + * - `SDL_PROP_GPU_SAMPLER_CREATE_NAME_STRING`: a name that can be displayed + * in debugging tools. + * + * \param device a GPU Context. + * \param createinfo a struct describing the state of the sampler to create. + * \returns a sampler object on success, or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BindGPUVertexSamplers + * \sa SDL_BindGPUFragmentSamplers + * \sa SDL_ReleaseGPUSampler + */ +extern SDL_DECLSPEC SDL_GPUSampler * SDLCALL SDL_CreateGPUSampler( + SDL_GPUDevice *device, + const SDL_GPUSamplerCreateInfo *createinfo); + +#define SDL_PROP_GPU_SAMPLER_CREATE_NAME_STRING "SDL.gpu.sampler.create.name" + +/** + * Creates a shader to be used when creating a graphics pipeline. + * + * Shader resource bindings must be authored to follow a particular order + * depending on the shader format. + * + * For SPIR-V shaders, use the following resource sets: + * + * For vertex shaders: + * + * - 0: Sampled textures, followed by storage textures, followed by storage + * buffers + * - 1: Uniform buffers + * + * For fragment shaders: + * + * - 2: Sampled textures, followed by storage textures, followed by storage + * buffers + * - 3: Uniform buffers + * + * For DXBC and DXIL shaders, use the following register order: + * + * For vertex shaders: + * + * - (t[n], space0): Sampled textures, followed by storage textures, followed + * by storage buffers + * - (s[n], space0): Samplers with indices corresponding to the sampled + * textures + * - (b[n], space1): Uniform buffers + * + * For pixel shaders: + * + * - (t[n], space2): Sampled textures, followed by storage textures, followed + * by storage buffers + * - (s[n], space2): Samplers with indices corresponding to the sampled + * textures + * - (b[n], space3): Uniform buffers + * + * For MSL/metallib, use the following order: + * + * - [[texture]]: Sampled textures, followed by storage textures + * - [[sampler]]: Samplers with indices corresponding to the sampled textures + * - [[buffer]]: Uniform buffers, followed by storage buffers. Vertex buffer 0 + * is bound at [[buffer(14)]], vertex buffer 1 at [[buffer(15)]], and so on. + * Rather than manually authoring vertex buffer indices, use the + * [[stage_in]] attribute which will automatically use the vertex input + * information from the SDL_GPUGraphicsPipeline. + * + * Shader semantics other than system-value semantics do not matter in D3D12 + * and for ease of use the SDL implementation assumes that non system-value + * semantics will all be TEXCOORD. If you are using HLSL as the shader source + * language, your vertex semantics should start at TEXCOORD0 and increment + * like so: TEXCOORD1, TEXCOORD2, etc. If you wish to change the semantic + * prefix to something other than TEXCOORD you can use + * SDL_PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING with + * SDL_CreateGPUDeviceWithProperties(). + * + * There are optional properties that can be provided through `props`. These + * are the supported properties: + * + * - `SDL_PROP_GPU_SHADER_CREATE_NAME_STRING`: a name that can be displayed in + * debugging tools. + * + * \param device a GPU Context. + * \param createinfo a struct describing the state of the shader to create. + * \returns a shader object on success, or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + * \sa SDL_ReleaseGPUShader + */ +extern SDL_DECLSPEC SDL_GPUShader * SDLCALL SDL_CreateGPUShader( + SDL_GPUDevice *device, + const SDL_GPUShaderCreateInfo *createinfo); + +#define SDL_PROP_GPU_SHADER_CREATE_NAME_STRING "SDL.gpu.shader.create.name" + +/** + * Creates a texture object to be used in graphics or compute workflows. + * + * The contents of this texture are undefined until data is written to the + * texture, either via SDL_UploadToGPUTexture or by performing a render or + * compute pass with this texture as a target. + * + * Note that certain combinations of usage flags are invalid. For example, a + * texture cannot have both the SAMPLER and GRAPHICS_STORAGE_READ flags. + * + * If you request a sample count higher than the hardware supports, the + * implementation will automatically fall back to the highest available sample + * count. + * + * There are optional properties that can be provided through + * SDL_GPUTextureCreateInfo's `props`. These are the supported properties: + * + * - `SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_R_FLOAT`: (Direct3D 12 only) if + * the texture usage is SDL_GPU_TEXTUREUSAGE_COLOR_TARGET, clear the texture + * to a color with this red intensity. Defaults to zero. + * - `SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_G_FLOAT`: (Direct3D 12 only) if + * the texture usage is SDL_GPU_TEXTUREUSAGE_COLOR_TARGET, clear the texture + * to a color with this green intensity. Defaults to zero. + * - `SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_B_FLOAT`: (Direct3D 12 only) if + * the texture usage is SDL_GPU_TEXTUREUSAGE_COLOR_TARGET, clear the texture + * to a color with this blue intensity. Defaults to zero. + * - `SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_A_FLOAT`: (Direct3D 12 only) if + * the texture usage is SDL_GPU_TEXTUREUSAGE_COLOR_TARGET, clear the texture + * to a color with this alpha intensity. Defaults to zero. + * - `SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_DEPTH_FLOAT`: (Direct3D 12 only) + * if the texture usage is SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET, clear + * the texture to a depth of this value. Defaults to zero. + * - `SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_NUMBER`: (Direct3D 12 + * only) if the texture usage is SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET, + * clear the texture to a stencil of this Uint8 value. Defaults to zero. + * - `SDL_PROP_GPU_TEXTURE_CREATE_NAME_STRING`: a name that can be displayed + * in debugging tools. + * + * \param device a GPU Context. + * \param createinfo a struct describing the state of the texture to create. + * \returns a texture object on success, or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_UploadToGPUTexture + * \sa SDL_DownloadFromGPUTexture + * \sa SDL_BeginGPURenderPass + * \sa SDL_BeginGPUComputePass + * \sa SDL_BindGPUVertexSamplers + * \sa SDL_BindGPUVertexStorageTextures + * \sa SDL_BindGPUFragmentSamplers + * \sa SDL_BindGPUFragmentStorageTextures + * \sa SDL_BindGPUComputeStorageTextures + * \sa SDL_BlitGPUTexture + * \sa SDL_ReleaseGPUTexture + * \sa SDL_GPUTextureSupportsFormat + */ +extern SDL_DECLSPEC SDL_GPUTexture * SDLCALL SDL_CreateGPUTexture( + SDL_GPUDevice *device, + const SDL_GPUTextureCreateInfo *createinfo); + +#define SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_R_FLOAT "SDL.gpu.texture.create.d3d12.clear.r" +#define SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_G_FLOAT "SDL.gpu.texture.create.d3d12.clear.g" +#define SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_B_FLOAT "SDL.gpu.texture.create.d3d12.clear.b" +#define SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_A_FLOAT "SDL.gpu.texture.create.d3d12.clear.a" +#define SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_DEPTH_FLOAT "SDL.gpu.texture.create.d3d12.clear.depth" +#define SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_NUMBER "SDL.gpu.texture.create.d3d12.clear.stencil" +#define SDL_PROP_GPU_TEXTURE_CREATE_NAME_STRING "SDL.gpu.texture.create.name" + +/** + * Creates a buffer object to be used in graphics or compute workflows. + * + * The contents of this buffer are undefined until data is written to the + * buffer. + * + * Note that certain combinations of usage flags are invalid. For example, a + * buffer cannot have both the VERTEX and INDEX flags. + * + * If you use a STORAGE flag, the data in the buffer must respect std140 + * layout conventions. In practical terms this means you must ensure that vec3 + * and vec4 fields are 16-byte aligned. + * + * For better understanding of underlying concepts and memory management with + * SDL GPU API, you may refer + * [this blog post](https://moonside.games/posts/sdl-gpu-concepts-cycling/) + * . + * + * There are optional properties that can be provided through `props`. These + * are the supported properties: + * + * - `SDL_PROP_GPU_BUFFER_CREATE_NAME_STRING`: a name that can be displayed in + * debugging tools. + * + * \param device a GPU Context. + * \param createinfo a struct describing the state of the buffer to create. + * \returns a buffer object on success, or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_UploadToGPUBuffer + * \sa SDL_DownloadFromGPUBuffer + * \sa SDL_CopyGPUBufferToBuffer + * \sa SDL_BindGPUVertexBuffers + * \sa SDL_BindGPUIndexBuffer + * \sa SDL_BindGPUVertexStorageBuffers + * \sa SDL_BindGPUFragmentStorageBuffers + * \sa SDL_DrawGPUPrimitivesIndirect + * \sa SDL_DrawGPUIndexedPrimitivesIndirect + * \sa SDL_BindGPUComputeStorageBuffers + * \sa SDL_DispatchGPUComputeIndirect + * \sa SDL_ReleaseGPUBuffer + */ +extern SDL_DECLSPEC SDL_GPUBuffer * SDLCALL SDL_CreateGPUBuffer( + SDL_GPUDevice *device, + const SDL_GPUBufferCreateInfo *createinfo); + +#define SDL_PROP_GPU_BUFFER_CREATE_NAME_STRING "SDL.gpu.buffer.create.name" + +/** + * Creates a transfer buffer to be used when uploading to or downloading from + * graphics resources. + * + * Download buffers can be particularly expensive to create, so it is good + * practice to reuse them if data will be downloaded regularly. + * + * There are optional properties that can be provided through `props`. These + * are the supported properties: + * + * - `SDL_PROP_GPU_TRANSFERBUFFER_CREATE_NAME_STRING`: a name that can be + * displayed in debugging tools. + * + * \param device a GPU Context. + * \param createinfo a struct describing the state of the transfer buffer to + * create. + * \returns a transfer buffer on success, or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_UploadToGPUBuffer + * \sa SDL_DownloadFromGPUBuffer + * \sa SDL_UploadToGPUTexture + * \sa SDL_DownloadFromGPUTexture + * \sa SDL_ReleaseGPUTransferBuffer + */ +extern SDL_DECLSPEC SDL_GPUTransferBuffer * SDLCALL SDL_CreateGPUTransferBuffer( + SDL_GPUDevice *device, + const SDL_GPUTransferBufferCreateInfo *createinfo); + +#define SDL_PROP_GPU_TRANSFERBUFFER_CREATE_NAME_STRING "SDL.gpu.transferbuffer.create.name" + +/* Debug Naming */ + +/** + * Sets an arbitrary string constant to label a buffer. + * + * You should use SDL_PROP_GPU_BUFFER_CREATE_NAME_STRING with + * SDL_CreateGPUBuffer instead of this function to avoid thread safety issues. + * + * \param device a GPU Context. + * \param buffer a buffer to attach the name to. + * \param text a UTF-8 string constant to mark as the name of the buffer. + * + * \threadsafety This function is not thread safe, you must make sure the + * buffer is not simultaneously used by any other thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUBuffer + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetGPUBufferName( + SDL_GPUDevice *device, + SDL_GPUBuffer *buffer, + const char *text); + +/** + * Sets an arbitrary string constant to label a texture. + * + * You should use SDL_PROP_GPU_TEXTURE_CREATE_NAME_STRING with + * SDL_CreateGPUTexture instead of this function to avoid thread safety + * issues. + * + * \param device a GPU Context. + * \param texture a texture to attach the name to. + * \param text a UTF-8 string constant to mark as the name of the texture. + * + * \threadsafety This function is not thread safe, you must make sure the + * texture is not simultaneously used by any other thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUTexture + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetGPUTextureName( + SDL_GPUDevice *device, + SDL_GPUTexture *texture, + const char *text); + +/** + * Inserts an arbitrary string label into the command buffer callstream. + * + * Useful for debugging. + * + * On Direct3D 12, using SDL_InsertGPUDebugLabel requires + * WinPixEventRuntime.dll to be in your PATH or in the same directory as your + * executable. See + * [here](https://devblogs.microsoft.com/pix/winpixeventruntime/) + * for instructions on how to obtain it. + * + * \param command_buffer a command buffer. + * \param text a UTF-8 string constant to insert as the label. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_InsertGPUDebugLabel( + SDL_GPUCommandBuffer *command_buffer, + const char *text); + +/** + * Begins a debug group with an arbitrary name. + * + * Used for denoting groups of calls when viewing the command buffer + * callstream in a graphics debugging tool. + * + * Each call to SDL_PushGPUDebugGroup must have a corresponding call to + * SDL_PopGPUDebugGroup. + * + * On Direct3D 12, using SDL_PushGPUDebugGroup requires WinPixEventRuntime.dll + * to be in your PATH or in the same directory as your executable. See + * [here](https://devblogs.microsoft.com/pix/winpixeventruntime/) + * for instructions on how to obtain it. + * + * On some backends (e.g. Metal), pushing a debug group during a + * render/blit/compute pass will create a group that is scoped to the native + * pass rather than the command buffer. For best results, if you push a debug + * group during a pass, always pop it in the same pass. + * + * \param command_buffer a command buffer. + * \param name a UTF-8 string constant that names the group. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PopGPUDebugGroup + */ +extern SDL_DECLSPEC void SDLCALL SDL_PushGPUDebugGroup( + SDL_GPUCommandBuffer *command_buffer, + const char *name); + +/** + * Ends the most-recently pushed debug group. + * + * On Direct3D 12, using SDL_PopGPUDebugGroup requires WinPixEventRuntime.dll + * to be in your PATH or in the same directory as your executable. See + * [here](https://devblogs.microsoft.com/pix/winpixeventruntime/) + * for instructions on how to obtain it. + * + * \param command_buffer a command buffer. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PushGPUDebugGroup + */ +extern SDL_DECLSPEC void SDLCALL SDL_PopGPUDebugGroup( + SDL_GPUCommandBuffer *command_buffer); + +/* Disposal */ + +/** + * Frees the given texture as soon as it is safe to do so. + * + * You must not reference the texture after calling this function. + * + * \param device a GPU context. + * \param texture a texture to be destroyed. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUTexture( + SDL_GPUDevice *device, + SDL_GPUTexture *texture); + +/** + * Frees the given sampler as soon as it is safe to do so. + * + * You must not reference the sampler after calling this function. + * + * \param device a GPU context. + * \param sampler a sampler to be destroyed. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUSampler( + SDL_GPUDevice *device, + SDL_GPUSampler *sampler); + +/** + * Frees the given buffer as soon as it is safe to do so. + * + * You must not reference the buffer after calling this function. + * + * \param device a GPU context. + * \param buffer a buffer to be destroyed. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUBuffer( + SDL_GPUDevice *device, + SDL_GPUBuffer *buffer); + +/** + * Frees the given transfer buffer as soon as it is safe to do so. + * + * You must not reference the transfer buffer after calling this function. + * + * \param device a GPU context. + * \param transfer_buffer a transfer buffer to be destroyed. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUTransferBuffer( + SDL_GPUDevice *device, + SDL_GPUTransferBuffer *transfer_buffer); + +/** + * Frees the given compute pipeline as soon as it is safe to do so. + * + * You must not reference the compute pipeline after calling this function. + * + * \param device a GPU context. + * \param compute_pipeline a compute pipeline to be destroyed. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUComputePipeline( + SDL_GPUDevice *device, + SDL_GPUComputePipeline *compute_pipeline); + +/** + * Frees the given shader as soon as it is safe to do so. + * + * You must not reference the shader after calling this function. + * + * \param device a GPU context. + * \param shader a shader to be destroyed. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUShader( + SDL_GPUDevice *device, + SDL_GPUShader *shader); + +/** + * Frees the given graphics pipeline as soon as it is safe to do so. + * + * You must not reference the graphics pipeline after calling this function. + * + * \param device a GPU context. + * \param graphics_pipeline a graphics pipeline to be destroyed. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUGraphicsPipeline( + SDL_GPUDevice *device, + SDL_GPUGraphicsPipeline *graphics_pipeline); + +/** + * Acquire a command buffer. + * + * This command buffer is managed by the implementation and should not be + * freed by the user. The command buffer may only be used on the thread it was + * acquired on. The command buffer should be submitted on the thread it was + * acquired on. + * + * It is valid to acquire multiple command buffers on the same thread at once. + * In fact a common design pattern is to acquire two command buffers per frame + * where one is dedicated to render and compute passes and the other is + * dedicated to copy passes and other preparatory work such as generating + * mipmaps. Interleaving commands between the two command buffers reduces the + * total amount of passes overall which improves rendering performance. + * + * \param device a GPU context. + * \returns a command buffer, or NULL on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SubmitGPUCommandBuffer + * \sa SDL_SubmitGPUCommandBufferAndAcquireFence + */ +extern SDL_DECLSPEC SDL_GPUCommandBuffer * SDLCALL SDL_AcquireGPUCommandBuffer( + SDL_GPUDevice *device); + +/* Uniform Data */ + +/** + * Pushes data to a vertex uniform slot on the command buffer. + * + * Subsequent draw calls in this command buffer will use this uniform data. + * + * The data being pushed must respect std140 layout conventions. In practical + * terms this means you must ensure that vec3 and vec4 fields are 16-byte + * aligned. + * + * For detailed information about accessing uniform data from a shader, please + * refer to SDL_CreateGPUShader. + * + * \param command_buffer a command buffer. + * \param slot_index the vertex uniform slot to push data to. + * \param data client data to write. + * \param length the length of the data to write. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_PushGPUVertexUniformData( + SDL_GPUCommandBuffer *command_buffer, + Uint32 slot_index, + const void *data, + Uint32 length); + +/** + * Pushes data to a fragment uniform slot on the command buffer. + * + * Subsequent draw calls in this command buffer will use this uniform data. + * + * The data being pushed must respect std140 layout conventions. In practical + * terms this means you must ensure that vec3 and vec4 fields are 16-byte + * aligned. + * + * \param command_buffer a command buffer. + * \param slot_index the fragment uniform slot to push data to. + * \param data client data to write. + * \param length the length of the data to write. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_PushGPUFragmentUniformData( + SDL_GPUCommandBuffer *command_buffer, + Uint32 slot_index, + const void *data, + Uint32 length); + +/** + * Pushes data to a uniform slot on the command buffer. + * + * Subsequent draw calls in this command buffer will use this uniform data. + * + * The data being pushed must respect std140 layout conventions. In practical + * terms this means you must ensure that vec3 and vec4 fields are 16-byte + * aligned. + * + * \param command_buffer a command buffer. + * \param slot_index the uniform slot to push data to. + * \param data client data to write. + * \param length the length of the data to write. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_PushGPUComputeUniformData( + SDL_GPUCommandBuffer *command_buffer, + Uint32 slot_index, + const void *data, + Uint32 length); + +/* Graphics State */ + +/** + * Begins a render pass on a command buffer. + * + * A render pass consists of a set of texture subresources (or depth slices in + * the 3D texture case) which will be rendered to during the render pass, + * along with corresponding clear values and load/store operations. All + * operations related to graphics pipelines must take place inside of a render + * pass. A default viewport and scissor state are automatically set when this + * is called. You cannot begin another render pass, or begin a compute pass or + * copy pass until you have ended the render pass. + * + * Using SDL_GPU_LOADOP_LOAD before any contents have been written to the + * texture subresource will result in undefined behavior. SDL_GPU_LOADOP_CLEAR + * will set the contents of the texture subresource to a single value before + * any rendering is performed. It's fine to do an empty render pass using + * SDL_GPU_STOREOP_STORE to clear a texture, but in general it's better to + * think of clearing not as an independent operation but as something that's + * done as the beginning of a render pass. + * + * \param command_buffer a command buffer. + * \param color_target_infos an array of texture subresources with + * corresponding clear values and load/store ops. + * \param num_color_targets the number of color targets in the + * color_target_infos array. + * \param depth_stencil_target_info a texture subresource with corresponding + * clear value and load/store ops, may be + * NULL. + * \returns a render pass handle. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_EndGPURenderPass + */ +extern SDL_DECLSPEC SDL_GPURenderPass * SDLCALL SDL_BeginGPURenderPass( + SDL_GPUCommandBuffer *command_buffer, + const SDL_GPUColorTargetInfo *color_target_infos, + Uint32 num_color_targets, + const SDL_GPUDepthStencilTargetInfo *depth_stencil_target_info); + +/** + * Binds a graphics pipeline on a render pass to be used in rendering. + * + * A graphics pipeline must be bound before making any draw calls. + * + * \param render_pass a render pass handle. + * \param graphics_pipeline the graphics pipeline to bind. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_BindGPUGraphicsPipeline( + SDL_GPURenderPass *render_pass, + SDL_GPUGraphicsPipeline *graphics_pipeline); + +/** + * Sets the current viewport state on a command buffer. + * + * \param render_pass a render pass handle. + * \param viewport the viewport to set. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetGPUViewport( + SDL_GPURenderPass *render_pass, + const SDL_GPUViewport *viewport); + +/** + * Sets the current scissor state on a command buffer. + * + * \param render_pass a render pass handle. + * \param scissor the scissor area to set. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetGPUScissor( + SDL_GPURenderPass *render_pass, + const SDL_Rect *scissor); + +/** + * Sets the current blend constants on a command buffer. + * + * \param render_pass a render pass handle. + * \param blend_constants the blend constant color. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GPU_BLENDFACTOR_CONSTANT_COLOR + * \sa SDL_GPU_BLENDFACTOR_ONE_MINUS_CONSTANT_COLOR + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetGPUBlendConstants( + SDL_GPURenderPass *render_pass, + SDL_FColor blend_constants); + +/** + * Sets the current stencil reference value on a command buffer. + * + * \param render_pass a render pass handle. + * \param reference the stencil reference value to set. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetGPUStencilReference( + SDL_GPURenderPass *render_pass, + Uint8 reference); + +/** + * Binds vertex buffers on a command buffer for use with subsequent draw + * calls. + * + * \param render_pass a render pass handle. + * \param first_slot the vertex buffer slot to begin binding from. + * \param bindings an array of SDL_GPUBufferBinding structs containing vertex + * buffers and offset values. + * \param num_bindings the number of bindings in the bindings array. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_BindGPUVertexBuffers( + SDL_GPURenderPass *render_pass, + Uint32 first_slot, + const SDL_GPUBufferBinding *bindings, + Uint32 num_bindings); + +/** + * Binds an index buffer on a command buffer for use with subsequent draw + * calls. + * + * \param render_pass a render pass handle. + * \param binding a pointer to a struct containing an index buffer and offset. + * \param index_element_size whether the index values in the buffer are 16- or + * 32-bit. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_BindGPUIndexBuffer( + SDL_GPURenderPass *render_pass, + const SDL_GPUBufferBinding *binding, + SDL_GPUIndexElementSize index_element_size); + +/** + * Binds texture-sampler pairs for use on the vertex shader. + * + * The textures must have been created with SDL_GPU_TEXTUREUSAGE_SAMPLER. + * + * Be sure your shader is set up according to the requirements documented in + * SDL_CreateGPUShader(). + * + * \param render_pass a render pass handle. + * \param first_slot the vertex sampler slot to begin binding from. + * \param texture_sampler_bindings an array of texture-sampler binding + * structs. + * \param num_bindings the number of texture-sampler pairs to bind from the + * array. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUShader + */ +extern SDL_DECLSPEC void SDLCALL SDL_BindGPUVertexSamplers( + SDL_GPURenderPass *render_pass, + Uint32 first_slot, + const SDL_GPUTextureSamplerBinding *texture_sampler_bindings, + Uint32 num_bindings); + +/** + * Binds storage textures for use on the vertex shader. + * + * These textures must have been created with + * SDL_GPU_TEXTUREUSAGE_GRAPHICS_STORAGE_READ. + * + * Be sure your shader is set up according to the requirements documented in + * SDL_CreateGPUShader(). + * + * \param render_pass a render pass handle. + * \param first_slot the vertex storage texture slot to begin binding from. + * \param storage_textures an array of storage textures. + * \param num_bindings the number of storage texture to bind from the array. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUShader + */ +extern SDL_DECLSPEC void SDLCALL SDL_BindGPUVertexStorageTextures( + SDL_GPURenderPass *render_pass, + Uint32 first_slot, + SDL_GPUTexture *const *storage_textures, + Uint32 num_bindings); + +/** + * Binds storage buffers for use on the vertex shader. + * + * These buffers must have been created with + * SDL_GPU_BUFFERUSAGE_GRAPHICS_STORAGE_READ. + * + * Be sure your shader is set up according to the requirements documented in + * SDL_CreateGPUShader(). + * + * \param render_pass a render pass handle. + * \param first_slot the vertex storage buffer slot to begin binding from. + * \param storage_buffers an array of buffers. + * \param num_bindings the number of buffers to bind from the array. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUShader + */ +extern SDL_DECLSPEC void SDLCALL SDL_BindGPUVertexStorageBuffers( + SDL_GPURenderPass *render_pass, + Uint32 first_slot, + SDL_GPUBuffer *const *storage_buffers, + Uint32 num_bindings); + +/** + * Binds texture-sampler pairs for use on the fragment shader. + * + * The textures must have been created with SDL_GPU_TEXTUREUSAGE_SAMPLER. + * + * Be sure your shader is set up according to the requirements documented in + * SDL_CreateGPUShader(). + * + * \param render_pass a render pass handle. + * \param first_slot the fragment sampler slot to begin binding from. + * \param texture_sampler_bindings an array of texture-sampler binding + * structs. + * \param num_bindings the number of texture-sampler pairs to bind from the + * array. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUShader + */ +extern SDL_DECLSPEC void SDLCALL SDL_BindGPUFragmentSamplers( + SDL_GPURenderPass *render_pass, + Uint32 first_slot, + const SDL_GPUTextureSamplerBinding *texture_sampler_bindings, + Uint32 num_bindings); + +/** + * Binds storage textures for use on the fragment shader. + * + * These textures must have been created with + * SDL_GPU_TEXTUREUSAGE_GRAPHICS_STORAGE_READ. + * + * Be sure your shader is set up according to the requirements documented in + * SDL_CreateGPUShader(). + * + * \param render_pass a render pass handle. + * \param first_slot the fragment storage texture slot to begin binding from. + * \param storage_textures an array of storage textures. + * \param num_bindings the number of storage textures to bind from the array. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUShader + */ +extern SDL_DECLSPEC void SDLCALL SDL_BindGPUFragmentStorageTextures( + SDL_GPURenderPass *render_pass, + Uint32 first_slot, + SDL_GPUTexture *const *storage_textures, + Uint32 num_bindings); + +/** + * Binds storage buffers for use on the fragment shader. + * + * These buffers must have been created with + * SDL_GPU_BUFFERUSAGE_GRAPHICS_STORAGE_READ. + * + * Be sure your shader is set up according to the requirements documented in + * SDL_CreateGPUShader(). + * + * \param render_pass a render pass handle. + * \param first_slot the fragment storage buffer slot to begin binding from. + * \param storage_buffers an array of storage buffers. + * \param num_bindings the number of storage buffers to bind from the array. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUShader + */ +extern SDL_DECLSPEC void SDLCALL SDL_BindGPUFragmentStorageBuffers( + SDL_GPURenderPass *render_pass, + Uint32 first_slot, + SDL_GPUBuffer *const *storage_buffers, + Uint32 num_bindings); + +/* Drawing */ + +/** + * Draws data using bound graphics state with an index buffer and instancing + * enabled. + * + * You must not call this function before binding a graphics pipeline. + * + * Note that the `first_vertex` and `first_instance` parameters are NOT + * compatible with built-in vertex/instance ID variables in shaders (for + * example, SV_VertexID); GPU APIs and shader languages do not define these + * built-in variables consistently, so if your shader depends on them, the + * only way to keep behavior consistent and portable is to always pass 0 for + * the correlating parameter in the draw calls. + * + * \param render_pass a render pass handle. + * \param num_indices the number of indices to draw per instance. + * \param num_instances the number of instances to draw. + * \param first_index the starting index within the index buffer. + * \param vertex_offset value added to vertex index before indexing into the + * vertex buffer. + * \param first_instance the ID of the first instance to draw. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_DrawGPUIndexedPrimitives( + SDL_GPURenderPass *render_pass, + Uint32 num_indices, + Uint32 num_instances, + Uint32 first_index, + Sint32 vertex_offset, + Uint32 first_instance); + +/** + * Draws data using bound graphics state. + * + * You must not call this function before binding a graphics pipeline. + * + * Note that the `first_vertex` and `first_instance` parameters are NOT + * compatible with built-in vertex/instance ID variables in shaders (for + * example, SV_VertexID); GPU APIs and shader languages do not define these + * built-in variables consistently, so if your shader depends on them, the + * only way to keep behavior consistent and portable is to always pass 0 for + * the correlating parameter in the draw calls. + * + * \param render_pass a render pass handle. + * \param num_vertices the number of vertices to draw. + * \param num_instances the number of instances that will be drawn. + * \param first_vertex the index of the first vertex to draw. + * \param first_instance the ID of the first instance to draw. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_DrawGPUPrimitives( + SDL_GPURenderPass *render_pass, + Uint32 num_vertices, + Uint32 num_instances, + Uint32 first_vertex, + Uint32 first_instance); + +/** + * Draws data using bound graphics state and with draw parameters set from a + * buffer. + * + * The buffer must consist of tightly-packed draw parameter sets that each + * match the layout of SDL_GPUIndirectDrawCommand. You must not call this + * function before binding a graphics pipeline. + * + * \param render_pass a render pass handle. + * \param buffer a buffer containing draw parameters. + * \param offset the offset to start reading from the draw buffer. + * \param draw_count the number of draw parameter sets that should be read + * from the draw buffer. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_DrawGPUPrimitivesIndirect( + SDL_GPURenderPass *render_pass, + SDL_GPUBuffer *buffer, + Uint32 offset, + Uint32 draw_count); + +/** + * Draws data using bound graphics state with an index buffer enabled and with + * draw parameters set from a buffer. + * + * The buffer must consist of tightly-packed draw parameter sets that each + * match the layout of SDL_GPUIndexedIndirectDrawCommand. You must not call + * this function before binding a graphics pipeline. + * + * \param render_pass a render pass handle. + * \param buffer a buffer containing draw parameters. + * \param offset the offset to start reading from the draw buffer. + * \param draw_count the number of draw parameter sets that should be read + * from the draw buffer. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_DrawGPUIndexedPrimitivesIndirect( + SDL_GPURenderPass *render_pass, + SDL_GPUBuffer *buffer, + Uint32 offset, + Uint32 draw_count); + +/** + * Ends the given render pass. + * + * All bound graphics state on the render pass command buffer is unset. The + * render pass handle is now invalid. + * + * \param render_pass a render pass handle. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_EndGPURenderPass( + SDL_GPURenderPass *render_pass); + +/* Compute Pass */ + +/** + * Begins a compute pass on a command buffer. + * + * A compute pass is defined by a set of texture subresources and buffers that + * may be written to by compute pipelines. These textures and buffers must + * have been created with the COMPUTE_STORAGE_WRITE bit or the + * COMPUTE_STORAGE_SIMULTANEOUS_READ_WRITE bit. If you do not create a texture + * with COMPUTE_STORAGE_SIMULTANEOUS_READ_WRITE, you must not read from the + * texture in the compute pass. All operations related to compute pipelines + * must take place inside of a compute pass. You must not begin another + * compute pass, or a render pass or copy pass before ending the compute pass. + * + * A VERY IMPORTANT NOTE - Reads and writes in compute passes are NOT + * implicitly synchronized. This means you may cause data races by both + * reading and writing a resource region in a compute pass, or by writing + * multiple times to a resource region. If your compute work depends on + * reading the completed output from a previous dispatch, you MUST end the + * current compute pass and begin a new one before you can safely access the + * data. Otherwise you will receive unexpected results. Reading and writing a + * texture in the same compute pass is only supported by specific texture + * formats. Make sure you check the format support! + * + * \param command_buffer a command buffer. + * \param storage_texture_bindings an array of writeable storage texture + * binding structs. + * \param num_storage_texture_bindings the number of storage textures to bind + * from the array. + * \param storage_buffer_bindings an array of writeable storage buffer binding + * structs. + * \param num_storage_buffer_bindings the number of storage buffers to bind + * from the array. + * \returns a compute pass handle. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_EndGPUComputePass + */ +extern SDL_DECLSPEC SDL_GPUComputePass * SDLCALL SDL_BeginGPUComputePass( + SDL_GPUCommandBuffer *command_buffer, + const SDL_GPUStorageTextureReadWriteBinding *storage_texture_bindings, + Uint32 num_storage_texture_bindings, + const SDL_GPUStorageBufferReadWriteBinding *storage_buffer_bindings, + Uint32 num_storage_buffer_bindings); + +/** + * Binds a compute pipeline on a command buffer for use in compute dispatch. + * + * \param compute_pass a compute pass handle. + * \param compute_pipeline a compute pipeline to bind. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputePipeline( + SDL_GPUComputePass *compute_pass, + SDL_GPUComputePipeline *compute_pipeline); + +/** + * Binds texture-sampler pairs for use on the compute shader. + * + * The textures must have been created with SDL_GPU_TEXTUREUSAGE_SAMPLER. + * + * Be sure your shader is set up according to the requirements documented in + * SDL_CreateGPUComputePipeline(). + * + * \param compute_pass a compute pass handle. + * \param first_slot the compute sampler slot to begin binding from. + * \param texture_sampler_bindings an array of texture-sampler binding + * structs. + * \param num_bindings the number of texture-sampler bindings to bind from the + * array. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUComputePipeline + */ +extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputeSamplers( + SDL_GPUComputePass *compute_pass, + Uint32 first_slot, + const SDL_GPUTextureSamplerBinding *texture_sampler_bindings, + Uint32 num_bindings); + +/** + * Binds storage textures as readonly for use on the compute pipeline. + * + * These textures must have been created with + * SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_READ. + * + * Be sure your shader is set up according to the requirements documented in + * SDL_CreateGPUComputePipeline(). + * + * \param compute_pass a compute pass handle. + * \param first_slot the compute storage texture slot to begin binding from. + * \param storage_textures an array of storage textures. + * \param num_bindings the number of storage textures to bind from the array. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUComputePipeline + */ +extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputeStorageTextures( + SDL_GPUComputePass *compute_pass, + Uint32 first_slot, + SDL_GPUTexture *const *storage_textures, + Uint32 num_bindings); + +/** + * Binds storage buffers as readonly for use on the compute pipeline. + * + * These buffers must have been created with + * SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_READ. + * + * Be sure your shader is set up according to the requirements documented in + * SDL_CreateGPUComputePipeline(). + * + * \param compute_pass a compute pass handle. + * \param first_slot the compute storage buffer slot to begin binding from. + * \param storage_buffers an array of storage buffer binding structs. + * \param num_bindings the number of storage buffers to bind from the array. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUComputePipeline + */ +extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputeStorageBuffers( + SDL_GPUComputePass *compute_pass, + Uint32 first_slot, + SDL_GPUBuffer *const *storage_buffers, + Uint32 num_bindings); + +/** + * Dispatches compute work. + * + * You must not call this function before binding a compute pipeline. + * + * A VERY IMPORTANT NOTE If you dispatch multiple times in a compute pass, and + * the dispatches write to the same resource region as each other, there is no + * guarantee of which order the writes will occur. If the write order matters, + * you MUST end the compute pass and begin another one. + * + * \param compute_pass a compute pass handle. + * \param groupcount_x number of local workgroups to dispatch in the X + * dimension. + * \param groupcount_y number of local workgroups to dispatch in the Y + * dimension. + * \param groupcount_z number of local workgroups to dispatch in the Z + * dimension. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_DispatchGPUCompute( + SDL_GPUComputePass *compute_pass, + Uint32 groupcount_x, + Uint32 groupcount_y, + Uint32 groupcount_z); + +/** + * Dispatches compute work with parameters set from a buffer. + * + * The buffer layout should match the layout of + * SDL_GPUIndirectDispatchCommand. You must not call this function before + * binding a compute pipeline. + * + * A VERY IMPORTANT NOTE If you dispatch multiple times in a compute pass, and + * the dispatches write to the same resource region as each other, there is no + * guarantee of which order the writes will occur. If the write order matters, + * you MUST end the compute pass and begin another one. + * + * \param compute_pass a compute pass handle. + * \param buffer a buffer containing dispatch parameters. + * \param offset the offset to start reading from the dispatch buffer. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_DispatchGPUComputeIndirect( + SDL_GPUComputePass *compute_pass, + SDL_GPUBuffer *buffer, + Uint32 offset); + +/** + * Ends the current compute pass. + * + * All bound compute state on the command buffer is unset. The compute pass + * handle is now invalid. + * + * \param compute_pass a compute pass handle. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_EndGPUComputePass( + SDL_GPUComputePass *compute_pass); + +/* TransferBuffer Data */ + +/** + * Maps a transfer buffer into application address space. + * + * You must unmap the transfer buffer before encoding upload commands. The + * memory is owned by the graphics driver - do NOT call SDL_free() on the + * returned pointer. + * + * \param device a GPU context. + * \param transfer_buffer a transfer buffer. + * \param cycle if true, cycles the transfer buffer if it is already bound. + * \returns the address of the mapped transfer buffer memory, or NULL on + * failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void * SDLCALL SDL_MapGPUTransferBuffer( + SDL_GPUDevice *device, + SDL_GPUTransferBuffer *transfer_buffer, + bool cycle); + +/** + * Unmaps a previously mapped transfer buffer. + * + * \param device a GPU context. + * \param transfer_buffer a previously mapped transfer buffer. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_UnmapGPUTransferBuffer( + SDL_GPUDevice *device, + SDL_GPUTransferBuffer *transfer_buffer); + +/* Copy Pass */ + +/** + * Begins a copy pass on a command buffer. + * + * All operations related to copying to or from buffers or textures take place + * inside a copy pass. You must not begin another copy pass, or a render pass + * or compute pass before ending the copy pass. + * + * \param command_buffer a command buffer. + * \returns a copy pass handle. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_EndGPUCopyPass + */ +extern SDL_DECLSPEC SDL_GPUCopyPass * SDLCALL SDL_BeginGPUCopyPass( + SDL_GPUCommandBuffer *command_buffer); + +/** + * Uploads data from a transfer buffer to a texture. + * + * The upload occurs on the GPU timeline. You may assume that the upload has + * finished in subsequent commands. + * + * You must align the data in the transfer buffer to a multiple of the texel + * size of the texture format. + * + * \param copy_pass a copy pass handle. + * \param source the source transfer buffer with image layout information. + * \param destination the destination texture region. + * \param cycle if true, cycles the texture if the texture is bound, otherwise + * overwrites the data. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_UploadToGPUTexture( + SDL_GPUCopyPass *copy_pass, + const SDL_GPUTextureTransferInfo *source, + const SDL_GPUTextureRegion *destination, + bool cycle); + +/** + * Uploads data from a transfer buffer to a buffer. + * + * The upload occurs on the GPU timeline. You may assume that the upload has + * finished in subsequent commands. + * + * \param copy_pass a copy pass handle. + * \param source the source transfer buffer with offset. + * \param destination the destination buffer with offset and size. + * \param cycle if true, cycles the buffer if it is already bound, otherwise + * overwrites the data. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_UploadToGPUBuffer( + SDL_GPUCopyPass *copy_pass, + const SDL_GPUTransferBufferLocation *source, + const SDL_GPUBufferRegion *destination, + bool cycle); + +/** + * Performs a texture-to-texture copy. + * + * This copy occurs on the GPU timeline. You may assume the copy has finished + * in subsequent commands. + * + * This function does not support copying between depth and color textures. + * For those, copy the texture to a buffer and then to the destination + * texture. + * + * \param copy_pass a copy pass handle. + * \param source a source texture region. + * \param destination a destination texture region. + * \param w the width of the region to copy. + * \param h the height of the region to copy. + * \param d the depth of the region to copy. + * \param cycle if true, cycles the destination texture if the destination + * texture is bound, otherwise overwrites the data. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_CopyGPUTextureToTexture( + SDL_GPUCopyPass *copy_pass, + const SDL_GPUTextureLocation *source, + const SDL_GPUTextureLocation *destination, + Uint32 w, + Uint32 h, + Uint32 d, + bool cycle); + +/** + * Performs a buffer-to-buffer copy. + * + * This copy occurs on the GPU timeline. You may assume the copy has finished + * in subsequent commands. + * + * \param copy_pass a copy pass handle. + * \param source the buffer and offset to copy from. + * \param destination the buffer and offset to copy to. + * \param size the length of the buffer to copy. + * \param cycle if true, cycles the destination buffer if it is already bound, + * otherwise overwrites the data. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_CopyGPUBufferToBuffer( + SDL_GPUCopyPass *copy_pass, + const SDL_GPUBufferLocation *source, + const SDL_GPUBufferLocation *destination, + Uint32 size, + bool cycle); + +/** + * Copies data from a texture to a transfer buffer on the GPU timeline. + * + * This data is not guaranteed to be copied until the command buffer fence is + * signaled. + * + * \param copy_pass a copy pass handle. + * \param source the source texture region. + * \param destination the destination transfer buffer with image layout + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_DownloadFromGPUTexture( + SDL_GPUCopyPass *copy_pass, + const SDL_GPUTextureRegion *source, + const SDL_GPUTextureTransferInfo *destination); + +/** + * Copies data from a buffer to a transfer buffer on the GPU timeline. + * + * This data is not guaranteed to be copied until the command buffer fence is + * signaled. + * + * \param copy_pass a copy pass handle. + * \param source the source buffer with offset and size. + * \param destination the destination transfer buffer with offset. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_DownloadFromGPUBuffer( + SDL_GPUCopyPass *copy_pass, + const SDL_GPUBufferRegion *source, + const SDL_GPUTransferBufferLocation *destination); + +/** + * Ends the current copy pass. + * + * \param copy_pass a copy pass handle. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_EndGPUCopyPass( + SDL_GPUCopyPass *copy_pass); + +/** + * Generates mipmaps for the given texture. + * + * This function must not be called inside of any pass. + * + * \param command_buffer a command_buffer. + * \param texture a texture with more than 1 mip level. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_GenerateMipmapsForGPUTexture( + SDL_GPUCommandBuffer *command_buffer, + SDL_GPUTexture *texture); + +/** + * Blits from a source texture region to a destination texture region. + * + * This function must not be called inside of any pass. + * + * \param command_buffer a command buffer. + * \param info the blit info struct containing the blit parameters. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_BlitGPUTexture( + SDL_GPUCommandBuffer *command_buffer, + const SDL_GPUBlitInfo *info); + +/* Submission/Presentation */ + +/** + * Determines whether a swapchain composition is supported by the window. + * + * The window must be claimed before calling this function. + * + * \param device a GPU context. + * \param window an SDL_Window. + * \param swapchain_composition the swapchain composition to check. + * \returns true if supported, false if unsupported. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ClaimWindowForGPUDevice + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WindowSupportsGPUSwapchainComposition( + SDL_GPUDevice *device, + SDL_Window *window, + SDL_GPUSwapchainComposition swapchain_composition); + +/** + * Determines whether a presentation mode is supported by the window. + * + * The window must be claimed before calling this function. + * + * \param device a GPU context. + * \param window an SDL_Window. + * \param present_mode the presentation mode to check. + * \returns true if supported, false if unsupported. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ClaimWindowForGPUDevice + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WindowSupportsGPUPresentMode( + SDL_GPUDevice *device, + SDL_Window *window, + SDL_GPUPresentMode present_mode); + +/** + * Claims a window, creating a swapchain structure for it. + * + * This must be called before SDL_AcquireGPUSwapchainTexture is called using + * the window. You should only call this function from the thread that created + * the window. + * + * The swapchain will be created with SDL_GPU_SWAPCHAINCOMPOSITION_SDR and + * SDL_GPU_PRESENTMODE_VSYNC. If you want to have different swapchain + * parameters, you must call SDL_SetGPUSwapchainParameters after claiming the + * window. + * + * \param device a GPU context. + * \param window an SDL_Window. + * \returns true on success, or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called from the thread that + * created the window. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_WaitAndAcquireGPUSwapchainTexture + * \sa SDL_ReleaseWindowFromGPUDevice + * \sa SDL_WindowSupportsGPUPresentMode + * \sa SDL_WindowSupportsGPUSwapchainComposition + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ClaimWindowForGPUDevice( + SDL_GPUDevice *device, + SDL_Window *window); + +/** + * Unclaims a window, destroying its swapchain structure. + * + * \param device a GPU context. + * \param window an SDL_Window that has been claimed. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ClaimWindowForGPUDevice + */ +extern SDL_DECLSPEC void SDLCALL SDL_ReleaseWindowFromGPUDevice( + SDL_GPUDevice *device, + SDL_Window *window); + +/** + * Changes the swapchain parameters for the given claimed window. + * + * This function will fail if the requested present mode or swapchain + * composition are unsupported by the device. Check if the parameters are + * supported via SDL_WindowSupportsGPUPresentMode / + * SDL_WindowSupportsGPUSwapchainComposition prior to calling this function. + * + * SDL_GPU_PRESENTMODE_VSYNC with SDL_GPU_SWAPCHAINCOMPOSITION_SDR is always + * supported. + * + * \param device a GPU context. + * \param window an SDL_Window that has been claimed. + * \param swapchain_composition the desired composition of the swapchain. + * \param present_mode the desired present mode for the swapchain. + * \returns true if successful, false on error; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_WindowSupportsGPUPresentMode + * \sa SDL_WindowSupportsGPUSwapchainComposition + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetGPUSwapchainParameters( + SDL_GPUDevice *device, + SDL_Window *window, + SDL_GPUSwapchainComposition swapchain_composition, + SDL_GPUPresentMode present_mode); + +/** + * Configures the maximum allowed number of frames in flight. + * + * The default value when the device is created is 2. This means that after + * you have submitted 2 frames for presentation, if the GPU has not finished + * working on the first frame, SDL_AcquireGPUSwapchainTexture() will fill the + * swapchain texture pointer with NULL, and + * SDL_WaitAndAcquireGPUSwapchainTexture() will block. + * + * Higher values increase throughput at the expense of visual latency. Lower + * values decrease visual latency at the expense of throughput. + * + * Note that calling this function will stall and flush the command queue to + * prevent synchronization issues. + * + * The minimum value of allowed frames in flight is 1, and the maximum is 3. + * + * \param device a GPU context. + * \param allowed_frames_in_flight the maximum number of frames that can be + * pending on the GPU. + * \returns true if successful, false on error; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetGPUAllowedFramesInFlight( + SDL_GPUDevice *device, + Uint32 allowed_frames_in_flight); + +/** + * Obtains the texture format of the swapchain for the given window. + * + * Note that this format can change if the swapchain parameters change. + * + * \param device a GPU context. + * \param window an SDL_Window that has been claimed. + * \returns the texture format of the swapchain. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_GPUTextureFormat SDLCALL SDL_GetGPUSwapchainTextureFormat( + SDL_GPUDevice *device, + SDL_Window *window); + +/** + * Acquire a texture to use in presentation. + * + * When a swapchain texture is acquired on a command buffer, it will + * automatically be submitted for presentation when the command buffer is + * submitted. The swapchain texture should only be referenced by the command + * buffer used to acquire it. + * + * This function will fill the swapchain texture handle with NULL if too many + * frames are in flight. This is not an error. This NULL pointer should not be + * passed back into SDL. Instead, it should be considered as an indication to + * wait until the swapchain is available. + * + * If you use this function, it is possible to create a situation where many + * command buffers are allocated while the rendering context waits for the GPU + * to catch up, which will cause memory usage to grow. You should use + * SDL_WaitAndAcquireGPUSwapchainTexture() unless you know what you are doing + * with timing. + * + * The swapchain texture is managed by the implementation and must not be + * freed by the user. You MUST NOT call this function from any thread other + * than the one that created the window. + * + * \param command_buffer a command buffer. + * \param window a window that has been claimed. + * \param swapchain_texture a pointer filled in with a swapchain texture + * handle. + * \param swapchain_texture_width a pointer filled in with the swapchain + * texture width, may be NULL. + * \param swapchain_texture_height a pointer filled in with the swapchain + * texture height, may be NULL. + * \returns true on success, false on error; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called from the thread that + * created the window. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ClaimWindowForGPUDevice + * \sa SDL_SubmitGPUCommandBuffer + * \sa SDL_SubmitGPUCommandBufferAndAcquireFence + * \sa SDL_CancelGPUCommandBuffer + * \sa SDL_GetWindowSizeInPixels + * \sa SDL_WaitForGPUSwapchain + * \sa SDL_WaitAndAcquireGPUSwapchainTexture + * \sa SDL_SetGPUAllowedFramesInFlight + */ +extern SDL_DECLSPEC bool SDLCALL SDL_AcquireGPUSwapchainTexture( + SDL_GPUCommandBuffer *command_buffer, + SDL_Window *window, + SDL_GPUTexture **swapchain_texture, + Uint32 *swapchain_texture_width, + Uint32 *swapchain_texture_height); + +/** + * Blocks the thread until a swapchain texture is available to be acquired. + * + * \param device a GPU context. + * \param window a window that has been claimed. + * \returns true on success, false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called from the thread that + * created the window. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AcquireGPUSwapchainTexture + * \sa SDL_WaitAndAcquireGPUSwapchainTexture + * \sa SDL_SetGPUAllowedFramesInFlight + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WaitForGPUSwapchain( + SDL_GPUDevice *device, + SDL_Window *window); + +/** + * Blocks the thread until a swapchain texture is available to be acquired, + * and then acquires it. + * + * When a swapchain texture is acquired on a command buffer, it will + * automatically be submitted for presentation when the command buffer is + * submitted. The swapchain texture should only be referenced by the command + * buffer used to acquire it. It is an error to call + * SDL_CancelGPUCommandBuffer() after a swapchain texture is acquired. + * + * This function can fill the swapchain texture handle with NULL in certain + * cases, for example if the window is minimized. This is not an error. You + * should always make sure to check whether the pointer is NULL before + * actually using it. + * + * The swapchain texture is managed by the implementation and must not be + * freed by the user. You MUST NOT call this function from any thread other + * than the one that created the window. + * + * The swapchain texture is write-only and cannot be used as a sampler or for + * another reading operation. + * + * \param command_buffer a command buffer. + * \param window a window that has been claimed. + * \param swapchain_texture a pointer filled in with a swapchain texture + * handle. + * \param swapchain_texture_width a pointer filled in with the swapchain + * texture width, may be NULL. + * \param swapchain_texture_height a pointer filled in with the swapchain + * texture height, may be NULL. + * \returns true on success, false on error; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called from the thread that + * created the window. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SubmitGPUCommandBuffer + * \sa SDL_SubmitGPUCommandBufferAndAcquireFence + * \sa SDL_AcquireGPUSwapchainTexture + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WaitAndAcquireGPUSwapchainTexture( + SDL_GPUCommandBuffer *command_buffer, + SDL_Window *window, + SDL_GPUTexture **swapchain_texture, + Uint32 *swapchain_texture_width, + Uint32 *swapchain_texture_height); + +/** + * Submits a command buffer so its commands can be processed on the GPU. + * + * It is invalid to use the command buffer after this is called. + * + * This must be called from the thread the command buffer was acquired on. + * + * All commands in the submission are guaranteed to begin executing before any + * command in a subsequent submission begins executing. + * + * \param command_buffer a command buffer. + * \returns true on success, false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AcquireGPUCommandBuffer + * \sa SDL_WaitAndAcquireGPUSwapchainTexture + * \sa SDL_AcquireGPUSwapchainTexture + * \sa SDL_SubmitGPUCommandBufferAndAcquireFence + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SubmitGPUCommandBuffer( + SDL_GPUCommandBuffer *command_buffer); + +/** + * Submits a command buffer so its commands can be processed on the GPU, and + * acquires a fence associated with the command buffer. + * + * You must release this fence when it is no longer needed or it will cause a + * leak. It is invalid to use the command buffer after this is called. + * + * This must be called from the thread the command buffer was acquired on. + * + * All commands in the submission are guaranteed to begin executing before any + * command in a subsequent submission begins executing. + * + * \param command_buffer a command buffer. + * \returns a fence associated with the command buffer, or NULL on failure; + * call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AcquireGPUCommandBuffer + * \sa SDL_WaitAndAcquireGPUSwapchainTexture + * \sa SDL_AcquireGPUSwapchainTexture + * \sa SDL_SubmitGPUCommandBuffer + * \sa SDL_ReleaseGPUFence + */ +extern SDL_DECLSPEC SDL_GPUFence * SDLCALL SDL_SubmitGPUCommandBufferAndAcquireFence( + SDL_GPUCommandBuffer *command_buffer); + +/** + * Cancels a command buffer. + * + * None of the enqueued commands are executed. + * + * It is an error to call this function after a swapchain texture has been + * acquired. + * + * This must be called from the thread the command buffer was acquired on. + * + * You must not reference the command buffer after calling this function. + * + * \param command_buffer a command buffer. + * \returns true on success, false on error; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_WaitAndAcquireGPUSwapchainTexture + * \sa SDL_AcquireGPUCommandBuffer + * \sa SDL_AcquireGPUSwapchainTexture + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CancelGPUCommandBuffer( + SDL_GPUCommandBuffer *command_buffer); + +/** + * Blocks the thread until the GPU is completely idle. + * + * \param device a GPU context. + * \returns true on success, false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_WaitForGPUFences + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WaitForGPUIdle( + SDL_GPUDevice *device); + +/** + * Blocks the thread until the given fences are signaled. + * + * \param device a GPU context. + * \param wait_all if 0, wait for any fence to be signaled, if 1, wait for all + * fences to be signaled. + * \param fences an array of fences to wait on. + * \param num_fences the number of fences in the fences array. + * \returns true on success, false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SubmitGPUCommandBufferAndAcquireFence + * \sa SDL_WaitForGPUIdle + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WaitForGPUFences( + SDL_GPUDevice *device, + bool wait_all, + SDL_GPUFence *const *fences, + Uint32 num_fences); + +/** + * Checks the status of a fence. + * + * \param device a GPU context. + * \param fence a fence. + * \returns true if the fence is signaled, false if it is not. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SubmitGPUCommandBufferAndAcquireFence + */ +extern SDL_DECLSPEC bool SDLCALL SDL_QueryGPUFence( + SDL_GPUDevice *device, + SDL_GPUFence *fence); + +/** + * Releases a fence obtained from SDL_SubmitGPUCommandBufferAndAcquireFence. + * + * You must not reference the fence after calling this function. + * + * \param device a GPU context. + * \param fence a fence. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SubmitGPUCommandBufferAndAcquireFence + */ +extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUFence( + SDL_GPUDevice *device, + SDL_GPUFence *fence); + +/* Format Info */ + +/** + * Obtains the texel block size for a texture format. + * + * \param format the texture format you want to know the texel size of. + * \returns the texel block size of the texture format. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_UploadToGPUTexture + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_GPUTextureFormatTexelBlockSize( + SDL_GPUTextureFormat format); + +/** + * Determines whether a texture format is supported for a given type and + * usage. + * + * \param device a GPU context. + * \param format the texture format to check. + * \param type the type of texture (2D, 3D, Cube). + * \param usage a bitmask of all usage scenarios to check. + * \returns whether the texture format is supported for this type and usage. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GPUTextureSupportsFormat( + SDL_GPUDevice *device, + SDL_GPUTextureFormat format, + SDL_GPUTextureType type, + SDL_GPUTextureUsageFlags usage); + +/** + * Determines if a sample count for a texture format is supported. + * + * \param device a GPU context. + * \param format the texture format to check. + * \param sample_count the sample count to check. + * \returns whether the sample count is supported for this texture format. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GPUTextureSupportsSampleCount( + SDL_GPUDevice *device, + SDL_GPUTextureFormat format, + SDL_GPUSampleCount sample_count); + +/** + * Calculate the size in bytes of a texture format with dimensions. + * + * \param format a texture format. + * \param width width in pixels. + * \param height height in pixels. + * \param depth_or_layer_count depth for 3D textures or layer count otherwise. + * \returns the size of a texture with this format and dimensions. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_CalculateGPUTextureFormatSize( + SDL_GPUTextureFormat format, + Uint32 width, + Uint32 height, + Uint32 depth_or_layer_count); + +/** + * Get the SDL pixel format corresponding to a GPU texture format. + * + * \param format a texture format. + * \returns the corresponding pixel format, or SDL_PIXELFORMAT_UNKNOWN if + * there is no corresponding pixel format. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC SDL_PixelFormat SDLCALL SDL_GetPixelFormatFromGPUTextureFormat(SDL_GPUTextureFormat format); + +/** + * Get the GPU texture format corresponding to an SDL pixel format. + * + * \param format a pixel format. + * \returns the corresponding GPU texture format, or + * SDL_GPU_TEXTUREFORMAT_INVALID if there is no corresponding GPU + * texture format. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC SDL_GPUTextureFormat SDLCALL SDL_GetGPUTextureFormatFromPixelFormat(SDL_PixelFormat format); + +#ifdef SDL_PLATFORM_GDK + +/** + * Call this to suspend GPU operation on Xbox when you receive the + * SDL_EVENT_DID_ENTER_BACKGROUND event. + * + * Do NOT call any SDL_GPU functions after calling this function! This must + * also be called before calling SDL_GDKSuspendComplete. + * + * \param device a GPU context. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddEventWatch + */ +extern SDL_DECLSPEC void SDLCALL SDL_GDKSuspendGPU(SDL_GPUDevice *device); + +/** + * Call this to resume GPU operation on Xbox when you receive the + * SDL_EVENT_WILL_ENTER_FOREGROUND event. + * + * When resuming, this function MUST be called before calling any other + * SDL_GPU functions. + * + * \param device a GPU context. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddEventWatch + */ +extern SDL_DECLSPEC void SDLCALL SDL_GDKResumeGPU(SDL_GPUDevice *device); + +#endif /* SDL_PLATFORM_GDK */ + +#ifdef __cplusplus +} +#endif /* __cplusplus */ +#include + +#endif /* SDL_gpu_h_ */ diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_guid.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_guid.h new file mode 100644 index 0000000..312c42c --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_guid.h @@ -0,0 +1,106 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: GUID */ + +/** + * # CategoryGUID + * + * A GUID is a 128-bit value that represents something that is uniquely + * identifiable by this value: "globally unique." + * + * SDL provides functions to convert a GUID to/from a string. + */ + +#ifndef SDL_guid_h_ +#define SDL_guid_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * An SDL_GUID is a 128-bit identifier for an input device that identifies + * that device across runs of SDL programs on the same platform. + * + * If the device is detached and then re-attached to a different port, or if + * the base system is rebooted, the device should still report the same GUID. + * + * GUIDs are as precise as possible but are not guaranteed to distinguish + * physically distinct but equivalent devices. For example, two game + * controllers from the same vendor with the same product ID and revision may + * have the same GUID. + * + * GUIDs may be platform-dependent (i.e., the same device may report different + * GUIDs on different operating systems). + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_GUID { + Uint8 data[16]; +} SDL_GUID; + +/* Function prototypes */ + +/** + * Get an ASCII string representation for a given SDL_GUID. + * + * \param guid the SDL_GUID you wish to convert to string. + * \param pszGUID buffer in which to write the ASCII string. + * \param cbGUID the size of pszGUID, should be at least 33 bytes. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_StringToGUID + */ +extern SDL_DECLSPEC void SDLCALL SDL_GUIDToString(SDL_GUID guid, char *pszGUID, int cbGUID); + +/** + * Convert a GUID string into a SDL_GUID structure. + * + * Performs no error checking. If this function is given a string containing + * an invalid GUID, the function will silently succeed, but the GUID generated + * will not be useful. + * + * \param pchGUID string containing an ASCII representation of a GUID. + * \returns a SDL_GUID structure. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GUIDToString + */ +extern SDL_DECLSPEC SDL_GUID SDLCALL SDL_StringToGUID(const char *pchGUID); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_guid_h_ */ diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_haptic.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_haptic.h new file mode 100644 index 0000000..9a20396 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_haptic.h @@ -0,0 +1,1461 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryHaptic + * + * The SDL haptic subsystem manages haptic (force feedback) devices. + * + * The basic usage is as follows: + * + * - Initialize the subsystem (SDL_INIT_HAPTIC). + * - Open a haptic device. + * - SDL_OpenHaptic() to open from index. + * - SDL_OpenHapticFromJoystick() to open from an existing joystick. + * - Create an effect (SDL_HapticEffect). + * - Upload the effect with SDL_CreateHapticEffect(). + * - Run the effect with SDL_RunHapticEffect(). + * - (optional) Free the effect with SDL_DestroyHapticEffect(). + * - Close the haptic device with SDL_CloseHaptic(). + * + * Simple rumble example: + * + * ```c + * SDL_Haptic *haptic = NULL; + * + * // Open the device + * SDL_HapticID *haptics = SDL_GetHaptics(NULL); + * if (haptics) { + * haptic = SDL_OpenHaptic(haptics[0]); + * SDL_free(haptics); + * } + * if (haptic == NULL) + * return; + * + * // Initialize simple rumble + * if (!SDL_InitHapticRumble(haptic)) + * return; + * + * // Play effect at 50% strength for 2 seconds + * if (!SDL_PlayHapticRumble(haptic, 0.5, 2000)) + * return; + * SDL_Delay(2000); + * + * // Clean up + * SDL_CloseHaptic(haptic); + * ``` + * + * Complete example: + * + * ```c + * bool test_haptic(SDL_Joystick *joystick) + * { + * SDL_Haptic *haptic; + * SDL_HapticEffect effect; + * SDL_HapticEffectID effect_id; + * + * // Open the device + * haptic = SDL_OpenHapticFromJoystick(joystick); + * if (haptic == NULL) return false; // Most likely joystick isn't haptic + * + * // See if it can do sine waves + * if ((SDL_GetHapticFeatures(haptic) & SDL_HAPTIC_SINE)==0) { + * SDL_CloseHaptic(haptic); // No sine effect + * return false; + * } + * + * // Create the effect + * SDL_memset(&effect, 0, sizeof(SDL_HapticEffect)); // 0 is safe default + * effect.type = SDL_HAPTIC_SINE; + * effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates + * effect.periodic.direction.dir[0] = 18000; // Force comes from south + * effect.periodic.period = 1000; // 1000 ms + * effect.periodic.magnitude = 20000; // 20000/32767 strength + * effect.periodic.length = 5000; // 5 seconds long + * effect.periodic.attack_length = 1000; // Takes 1 second to get max strength + * effect.periodic.fade_length = 1000; // Takes 1 second to fade away + * + * // Upload the effect + * effect_id = SDL_CreateHapticEffect(haptic, &effect); + * + * // Test the effect + * SDL_RunHapticEffect(haptic, effect_id, 1); + * SDL_Delay(5000); // Wait for the effect to finish + * + * // We destroy the effect, although closing the device also does this + * SDL_DestroyHapticEffect(haptic, effect_id); + * + * // Close the device + * SDL_CloseHaptic(haptic); + * + * return true; // Success + * } + * ``` + * + * Note that the SDL haptic subsystem is not thread-safe. + */ + + +#ifndef SDL_haptic_h_ +#define SDL_haptic_h_ + +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif /* __cplusplus */ + +/* FIXME: + * + * At the moment the magnitude variables are mixed between signed/unsigned, and + * it is also not made clear that ALL of those variables expect a max of 0x7FFF. + * + * Some platforms may have higher precision than that (Linux FF, Windows XInput) + * so we should fix the inconsistency in favor of higher possible precision, + * adjusting for platforms that use different scales. + * -flibit + */ + +/** + * The haptic structure used to identify an SDL haptic. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_OpenHaptic + * \sa SDL_OpenHapticFromJoystick + * \sa SDL_CloseHaptic + */ +typedef struct SDL_Haptic SDL_Haptic; + +/* + * Misc defines. + */ + +/** + * Used to play a device an infinite number of times. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_RunHapticEffect + */ +#define SDL_HAPTIC_INFINITY 4294967295U + + +/** + * \name Haptic features + * + * Different haptic features a device can have. + */ +/* @{ */ + +/** + * \name Haptic effects + */ +/* @{ */ + +/** + * Type of haptic effect. + */ +typedef Uint16 SDL_HapticEffectType; + +/** + * Constant effect supported. + * + * Constant haptic effect. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticCondition + */ +#define SDL_HAPTIC_CONSTANT (1u<<0) + +/** + * Sine wave effect supported. + * + * Periodic haptic effect that simulates sine waves. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticPeriodic + */ +#define SDL_HAPTIC_SINE (1u<<1) + +/** + * Square wave effect supported. + * + * Periodic haptic effect that simulates square waves. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticPeriodic + */ +#define SDL_HAPTIC_SQUARE (1u<<2) + +/** + * Triangle wave effect supported. + * + * Periodic haptic effect that simulates triangular waves. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticPeriodic + */ +#define SDL_HAPTIC_TRIANGLE (1u<<3) + +/** + * Sawtoothup wave effect supported. + * + * Periodic haptic effect that simulates saw tooth up waves. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticPeriodic + */ +#define SDL_HAPTIC_SAWTOOTHUP (1u<<4) + +/** + * Sawtoothdown wave effect supported. + * + * Periodic haptic effect that simulates saw tooth down waves. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticPeriodic + */ +#define SDL_HAPTIC_SAWTOOTHDOWN (1u<<5) + +/** + * Ramp effect supported. + * + * Ramp haptic effect. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticRamp + */ +#define SDL_HAPTIC_RAMP (1u<<6) + +/** + * Spring effect supported - uses axes position. + * + * Condition haptic effect that simulates a spring. Effect is based on the + * axes position. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticCondition + */ +#define SDL_HAPTIC_SPRING (1u<<7) + +/** + * Damper effect supported - uses axes velocity. + * + * Condition haptic effect that simulates dampening. Effect is based on the + * axes velocity. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticCondition + */ +#define SDL_HAPTIC_DAMPER (1u<<8) + +/** + * Inertia effect supported - uses axes acceleration. + * + * Condition haptic effect that simulates inertia. Effect is based on the axes + * acceleration. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticCondition + */ +#define SDL_HAPTIC_INERTIA (1u<<9) + +/** + * Friction effect supported - uses axes movement. + * + * Condition haptic effect that simulates friction. Effect is based on the + * axes movement. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticCondition + */ +#define SDL_HAPTIC_FRICTION (1u<<10) + +/** + * Left/Right effect supported. + * + * Haptic effect for direct control over high/low frequency motors. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticLeftRight + */ +#define SDL_HAPTIC_LEFTRIGHT (1u<<11) + +/** + * Reserved for future use. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_HAPTIC_RESERVED1 (1u<<12) + +/** + * Reserved for future use. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_HAPTIC_RESERVED2 (1u<<13) + +/** + * Reserved for future use. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_HAPTIC_RESERVED3 (1u<<14) + +/** + * Custom effect is supported. + * + * User defined custom haptic effect. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_HAPTIC_CUSTOM (1u<<15) + +/* @} *//* Haptic effects */ + +/* These last few are features the device has, not effects */ + +/** + * Device can set global gain. + * + * Device supports setting the global gain. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SetHapticGain + */ +#define SDL_HAPTIC_GAIN (1u<<16) + +/** + * Device can set autocenter. + * + * Device supports setting autocenter. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SetHapticAutocenter + */ +#define SDL_HAPTIC_AUTOCENTER (1u<<17) + +/** + * Device can be queried for effect status. + * + * Device supports querying effect status. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_GetHapticEffectStatus + */ +#define SDL_HAPTIC_STATUS (1u<<18) + +/** + * Device can be paused. + * + * Devices supports being paused. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_PauseHaptic + * \sa SDL_ResumeHaptic + */ +#define SDL_HAPTIC_PAUSE (1u<<19) + + +/** + * \name Direction encodings + */ +/* @{ */ + +/** + * Type of coordinates used for haptic direction. + */ +typedef Uint8 SDL_HapticDirectionType; + +/** + * Uses polar coordinates for the direction. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticDirection + */ +#define SDL_HAPTIC_POLAR 0 + +/** + * Uses cartesian coordinates for the direction. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticDirection + */ +#define SDL_HAPTIC_CARTESIAN 1 + +/** + * Uses spherical coordinates for the direction. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticDirection + */ +#define SDL_HAPTIC_SPHERICAL 2 + +/** + * Use this value to play an effect on the steering wheel axis. + * + * This provides better compatibility across platforms and devices as SDL will + * guess the correct axis. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticDirection + */ +#define SDL_HAPTIC_STEERING_AXIS 3 + +/* @} *//* Direction encodings */ + +/* @} *//* Haptic features */ + + +/** + * ID for haptic effects. + * + * This is -1 if the ID is invalid. + * + * \sa SDL_CreateHapticEffect + */ +typedef int SDL_HapticEffectID; + + +/** + * Structure that represents a haptic direction. + * + * This is the direction where the force comes from, instead of the direction + * in which the force is exerted. + * + * Directions can be specified by: + * + * - SDL_HAPTIC_POLAR : Specified by polar coordinates. + * - SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates. + * - SDL_HAPTIC_SPHERICAL : Specified by spherical coordinates. + * + * Cardinal directions of the haptic device are relative to the positioning of + * the device. North is considered to be away from the user. + * + * The following diagram represents the cardinal directions: + * + * ``` + * .--. + * |__| .-------. + * |=.| |.-----.| + * |--| || || + * | | |'-----'| + * |__|~')_____(' + * [ COMPUTER ] + * + * + * North (0,-1) + * ^ + * | + * | + * (-1,0) West <----[ HAPTIC ]----> East (1,0) + * | + * | + * v + * South (0,1) + * + * + * [ USER ] + * \|||/ + * (o o) + * ---ooO-(_)-Ooo--- + * ``` + * + * If type is SDL_HAPTIC_POLAR, direction is encoded by hundredths of a degree + * starting north and turning clockwise. SDL_HAPTIC_POLAR only uses the first + * `dir` parameter. The cardinal directions would be: + * + * - North: 0 (0 degrees) + * - East: 9000 (90 degrees) + * - South: 18000 (180 degrees) + * - West: 27000 (270 degrees) + * + * If type is SDL_HAPTIC_CARTESIAN, direction is encoded by three positions (X + * axis, Y axis and Z axis (with 3 axes)). SDL_HAPTIC_CARTESIAN uses the first + * three `dir` parameters. The cardinal directions would be: + * + * - North: 0,-1, 0 + * - East: 1, 0, 0 + * - South: 0, 1, 0 + * - West: -1, 0, 0 + * + * The Z axis represents the height of the effect if supported, otherwise it's + * unused. In cartesian encoding (1, 2) would be the same as (2, 4), you can + * use any multiple you want, only the direction matters. + * + * If type is SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations. The + * first two `dir` parameters are used. The `dir` parameters are as follows + * (all values are in hundredths of degrees): + * + * - Degrees from (1, 0) rotated towards (0, 1). + * - Degrees towards (0, 0, 1) (device needs at least 3 axes). + * + * Example of force coming from the south with all encodings (force coming + * from the south means the user will have to pull the stick to counteract): + * + * ```c + * SDL_HapticDirection direction; + * + * // Cartesian directions + * direction.type = SDL_HAPTIC_CARTESIAN; // Using cartesian direction encoding. + * direction.dir[0] = 0; // X position + * direction.dir[1] = 1; // Y position + * // Assuming the device has 2 axes, we don't need to specify third parameter. + * + * // Polar directions + * direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding. + * direction.dir[0] = 18000; // Polar only uses first parameter + * + * // Spherical coordinates + * direction.type = SDL_HAPTIC_SPHERICAL; // Spherical encoding + * direction.dir[0] = 9000; // Since we only have two axes we don't need more parameters. + * ``` + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_HAPTIC_POLAR + * \sa SDL_HAPTIC_CARTESIAN + * \sa SDL_HAPTIC_SPHERICAL + * \sa SDL_HAPTIC_STEERING_AXIS + * \sa SDL_HapticEffect + * \sa SDL_GetNumHapticAxes + */ +typedef struct SDL_HapticDirection +{ + SDL_HapticDirectionType type; /**< The type of encoding. */ + Sint32 dir[3]; /**< The encoded direction. */ +} SDL_HapticDirection; + + +/** + * A structure containing a template for a Constant effect. + * + * This struct is exclusively for the SDL_HAPTIC_CONSTANT effect. + * + * A constant effect applies a constant force in the specified direction to + * the joystick. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_HAPTIC_CONSTANT + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticConstant +{ + /* Header */ + SDL_HapticEffectType type; /**< SDL_HAPTIC_CONSTANT */ + SDL_HapticDirection direction; /**< Direction of the effect. */ + + /* Replay */ + Uint32 length; /**< Duration of the effect. */ + Uint16 delay; /**< Delay before starting the effect. */ + + /* Trigger */ + Uint16 button; /**< Button that triggers the effect. */ + Uint16 interval; /**< How soon it can be triggered again after button. */ + + /* Constant */ + Sint16 level; /**< Strength of the constant effect. */ + + /* Envelope */ + Uint16 attack_length; /**< Duration of the attack. */ + Uint16 attack_level; /**< Level at the start of the attack. */ + Uint16 fade_length; /**< Duration of the fade. */ + Uint16 fade_level; /**< Level at the end of the fade. */ +} SDL_HapticConstant; + +/** + * A structure containing a template for a Periodic effect. + * + * The struct handles the following effects: + * + * - SDL_HAPTIC_SINE + * - SDL_HAPTIC_SQUARE + * - SDL_HAPTIC_TRIANGLE + * - SDL_HAPTIC_SAWTOOTHUP + * - SDL_HAPTIC_SAWTOOTHDOWN + * + * A periodic effect consists in a wave-shaped effect that repeats itself over + * time. The type determines the shape of the wave and the parameters + * determine the dimensions of the wave. + * + * Phase is given by hundredth of a degree meaning that giving the phase a + * value of 9000 will displace it 25% of its period. Here are sample values: + * + * - 0: No phase displacement. + * - 9000: Displaced 25% of its period. + * - 18000: Displaced 50% of its period. + * - 27000: Displaced 75% of its period. + * - 36000: Displaced 100% of its period, same as 0, but 0 is preferred. + * + * Examples: + * + * ``` + * SDL_HAPTIC_SINE + * __ __ __ __ + * / \ / \ / \ / + * / \__/ \__/ \__/ + * + * SDL_HAPTIC_SQUARE + * __ __ __ __ __ + * | | | | | | | | | | + * | |__| |__| |__| |__| | + * + * SDL_HAPTIC_TRIANGLE + * /\ /\ /\ /\ /\ + * / \ / \ / \ / \ / + * / \/ \/ \/ \/ + * + * SDL_HAPTIC_SAWTOOTHUP + * /| /| /| /| /| /| /| + * / | / | / | / | / | / | / | + * / |/ |/ |/ |/ |/ |/ | + * + * SDL_HAPTIC_SAWTOOTHDOWN + * \ |\ |\ |\ |\ |\ |\ | + * \ | \ | \ | \ | \ | \ | \ | + * \| \| \| \| \| \| \| + * ``` + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_HAPTIC_SINE + * \sa SDL_HAPTIC_SQUARE + * \sa SDL_HAPTIC_TRIANGLE + * \sa SDL_HAPTIC_SAWTOOTHUP + * \sa SDL_HAPTIC_SAWTOOTHDOWN + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticPeriodic +{ + /* Header */ + SDL_HapticEffectType type; /**< SDL_HAPTIC_SINE, SDL_HAPTIC_SQUARE + SDL_HAPTIC_TRIANGLE, SDL_HAPTIC_SAWTOOTHUP or + SDL_HAPTIC_SAWTOOTHDOWN */ + SDL_HapticDirection direction; /**< Direction of the effect. */ + + /* Replay */ + Uint32 length; /**< Duration of the effect. */ + Uint16 delay; /**< Delay before starting the effect. */ + + /* Trigger */ + Uint16 button; /**< Button that triggers the effect. */ + Uint16 interval; /**< How soon it can be triggered again after button. */ + + /* Periodic */ + Uint16 period; /**< Period of the wave. */ + Sint16 magnitude; /**< Peak value; if negative, equivalent to 180 degrees extra phase shift. */ + Sint16 offset; /**< Mean value of the wave. */ + Uint16 phase; /**< Positive phase shift given by hundredth of a degree. */ + + /* Envelope */ + Uint16 attack_length; /**< Duration of the attack. */ + Uint16 attack_level; /**< Level at the start of the attack. */ + Uint16 fade_length; /**< Duration of the fade. */ + Uint16 fade_level; /**< Level at the end of the fade. */ +} SDL_HapticPeriodic; + +/** + * A structure containing a template for a Condition effect. + * + * The struct handles the following effects: + * + * - SDL_HAPTIC_SPRING: Effect based on axes position. + * - SDL_HAPTIC_DAMPER: Effect based on axes velocity. + * - SDL_HAPTIC_INERTIA: Effect based on axes acceleration. + * - SDL_HAPTIC_FRICTION: Effect based on axes movement. + * + * Direction is handled by condition internals instead of a direction member. + * The condition effect specific members have three parameters. The first + * refers to the X axis, the second refers to the Y axis and the third refers + * to the Z axis. The right terms refer to the positive side of the axis and + * the left terms refer to the negative side of the axis. Please refer to the + * SDL_HapticDirection diagram for which side is positive and which is + * negative. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_HapticDirection + * \sa SDL_HAPTIC_SPRING + * \sa SDL_HAPTIC_DAMPER + * \sa SDL_HAPTIC_INERTIA + * \sa SDL_HAPTIC_FRICTION + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticCondition +{ + /* Header */ + SDL_HapticEffectType type; /**< SDL_HAPTIC_SPRING, SDL_HAPTIC_DAMPER, + SDL_HAPTIC_INERTIA or SDL_HAPTIC_FRICTION */ + SDL_HapticDirection direction; /**< Direction of the effect. */ + + /* Replay */ + Uint32 length; /**< Duration of the effect. */ + Uint16 delay; /**< Delay before starting the effect. */ + + /* Trigger */ + Uint16 button; /**< Button that triggers the effect. */ + Uint16 interval; /**< How soon it can be triggered again after button. */ + + /* Condition */ + Uint16 right_sat[3]; /**< Level when joystick is to the positive side; max 0xFFFF. */ + Uint16 left_sat[3]; /**< Level when joystick is to the negative side; max 0xFFFF. */ + Sint16 right_coeff[3]; /**< How fast to increase the force towards the positive side. */ + Sint16 left_coeff[3]; /**< How fast to increase the force towards the negative side. */ + Uint16 deadband[3]; /**< Size of the dead zone; max 0xFFFF: whole axis-range when 0-centered. */ + Sint16 center[3]; /**< Position of the dead zone. */ +} SDL_HapticCondition; + +/** + * A structure containing a template for a Ramp effect. + * + * This struct is exclusively for the SDL_HAPTIC_RAMP effect. + * + * The ramp effect starts at start strength and ends at end strength. It + * augments in linear fashion. If you use attack and fade with a ramp the + * effects get added to the ramp effect making the effect become quadratic + * instead of linear. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_HAPTIC_RAMP + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticRamp +{ + /* Header */ + SDL_HapticEffectType type; /**< SDL_HAPTIC_RAMP */ + SDL_HapticDirection direction; /**< Direction of the effect. */ + + /* Replay */ + Uint32 length; /**< Duration of the effect. */ + Uint16 delay; /**< Delay before starting the effect. */ + + /* Trigger */ + Uint16 button; /**< Button that triggers the effect. */ + Uint16 interval; /**< How soon it can be triggered again after button. */ + + /* Ramp */ + Sint16 start; /**< Beginning strength level. */ + Sint16 end; /**< Ending strength level. */ + + /* Envelope */ + Uint16 attack_length; /**< Duration of the attack. */ + Uint16 attack_level; /**< Level at the start of the attack. */ + Uint16 fade_length; /**< Duration of the fade. */ + Uint16 fade_level; /**< Level at the end of the fade. */ +} SDL_HapticRamp; + +/** + * A structure containing a template for a Left/Right effect. + * + * This struct is exclusively for the SDL_HAPTIC_LEFTRIGHT effect. + * + * The Left/Right effect is used to explicitly control the large and small + * motors, commonly found in modern game controllers. The small (right) motor + * is high frequency, and the large (left) motor is low frequency. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_HAPTIC_LEFTRIGHT + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticLeftRight +{ + /* Header */ + SDL_HapticEffectType type; /**< SDL_HAPTIC_LEFTRIGHT */ + + /* Replay */ + Uint32 length; /**< Duration of the effect in milliseconds. */ + + /* Rumble */ + Uint16 large_magnitude; /**< Control of the large controller motor. */ + Uint16 small_magnitude; /**< Control of the small controller motor. */ +} SDL_HapticLeftRight; + +/** + * A structure containing a template for the SDL_HAPTIC_CUSTOM effect. + * + * This struct is exclusively for the SDL_HAPTIC_CUSTOM effect. + * + * A custom force feedback effect is much like a periodic effect, where the + * application can define its exact shape. You will have to allocate the data + * yourself. Data should consist of channels * samples Uint16 samples. + * + * If channels is one, the effect is rotated using the defined direction. + * Otherwise it uses the samples in data for the different axes. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_HAPTIC_CUSTOM + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticCustom +{ + /* Header */ + SDL_HapticEffectType type; /**< SDL_HAPTIC_CUSTOM */ + SDL_HapticDirection direction; /**< Direction of the effect. */ + + /* Replay */ + Uint32 length; /**< Duration of the effect. */ + Uint16 delay; /**< Delay before starting the effect. */ + + /* Trigger */ + Uint16 button; /**< Button that triggers the effect. */ + Uint16 interval; /**< How soon it can be triggered again after button. */ + + /* Custom */ + Uint8 channels; /**< Axes to use, minimum of one. */ + Uint16 period; /**< Sample periods. */ + Uint16 samples; /**< Amount of samples. */ + Uint16 *data; /**< Should contain channels*samples items. */ + + /* Envelope */ + Uint16 attack_length; /**< Duration of the attack. */ + Uint16 attack_level; /**< Level at the start of the attack. */ + Uint16 fade_length; /**< Duration of the fade. */ + Uint16 fade_level; /**< Level at the end of the fade. */ +} SDL_HapticCustom; + +/** + * The generic template for any haptic effect. + * + * All values max at 32767 (0x7FFF). Signed values also can be negative. Time + * values unless specified otherwise are in milliseconds. + * + * You can also pass SDL_HAPTIC_INFINITY to length instead of a 0-32767 value. + * Neither delay, interval, attack_length nor fade_length support + * SDL_HAPTIC_INFINITY. Fade will also not be used since effect never ends. + * + * Additionally, the SDL_HAPTIC_RAMP effect does not support a duration of + * SDL_HAPTIC_INFINITY. + * + * Button triggers may not be supported on all devices, it is advised to not + * use them if possible. Buttons start at index 1 instead of index 0 like the + * joystick. + * + * If both attack_length and fade_level are 0, the envelope is not used, + * otherwise both values are used. + * + * Common parts: + * + * ```c + * // Replay - All effects have this + * Uint32 length; // Duration of effect (ms). + * Uint16 delay; // Delay before starting effect. + * + * // Trigger - All effects have this + * Uint16 button; // Button that triggers effect. + * Uint16 interval; // How soon before effect can be triggered again. + * + * // Envelope - All effects except condition effects have this + * Uint16 attack_length; // Duration of the attack (ms). + * Uint16 attack_level; // Level at the start of the attack. + * Uint16 fade_length; // Duration of the fade out (ms). + * Uint16 fade_level; // Level at the end of the fade. + * ``` + * + * Here we have an example of a constant effect evolution in time: + * + * ``` + * Strength + * ^ + * | + * | effect level --> _________________ + * | / \ + * | / \ + * | / \ + * | / \ + * | attack_level --> | \ + * | | | <--- fade_level + * | + * +--------------------------------------------------> Time + * [--] [---] + * attack_length fade_length + * + * [------------------][-----------------------] + * delay length + * ``` + * + * Note either the attack_level or the fade_level may be above the actual + * effect level. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_HapticConstant + * \sa SDL_HapticPeriodic + * \sa SDL_HapticCondition + * \sa SDL_HapticRamp + * \sa SDL_HapticLeftRight + * \sa SDL_HapticCustom + */ +typedef union SDL_HapticEffect +{ + /* Common for all force feedback effects */ + SDL_HapticEffectType type; /**< Effect type. */ + SDL_HapticConstant constant; /**< Constant effect. */ + SDL_HapticPeriodic periodic; /**< Periodic effect. */ + SDL_HapticCondition condition; /**< Condition effect. */ + SDL_HapticRamp ramp; /**< Ramp effect. */ + SDL_HapticLeftRight leftright; /**< Left/Right effect. */ + SDL_HapticCustom custom; /**< Custom effect. */ +} SDL_HapticEffect; + +/** + * This is a unique ID for a haptic device for the time it is connected to the + * system, and is never reused for the lifetime of the application. + * + * If the haptic device is disconnected and reconnected, it will get a new ID. + * + * The value 0 is an invalid ID. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_HapticID; + + +/* Function prototypes */ + +/** + * Get a list of currently connected haptic devices. + * + * \param count a pointer filled in with the number of haptic devices + * returned, may be NULL. + * \returns a 0 terminated array of haptic device instance IDs or NULL on + * failure; call SDL_GetError() for more information. This should be + * freed with SDL_free() when it is no longer needed. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenHaptic + */ +extern SDL_DECLSPEC SDL_HapticID * SDLCALL SDL_GetHaptics(int *count); + +/** + * Get the implementation dependent name of a haptic device. + * + * This can be called before any haptic devices are opened. + * + * \param instance_id the haptic device instance ID. + * \returns the name of the selected haptic device. If no name can be found, + * this function returns NULL; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetHapticName + * \sa SDL_OpenHaptic + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetHapticNameForID(SDL_HapticID instance_id); + +/** + * Open a haptic device for use. + * + * The index passed as an argument refers to the N'th haptic device on this + * system. + * + * When opening a haptic device, its gain will be set to maximum and + * autocenter will be disabled. To modify these values use SDL_SetHapticGain() + * and SDL_SetHapticAutocenter(). + * + * \param instance_id the haptic device instance ID. + * \returns the device identifier or NULL on failure; call SDL_GetError() for + * more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseHaptic + * \sa SDL_GetHaptics + * \sa SDL_OpenHapticFromJoystick + * \sa SDL_OpenHapticFromMouse + * \sa SDL_SetHapticAutocenter + * \sa SDL_SetHapticGain + */ +extern SDL_DECLSPEC SDL_Haptic * SDLCALL SDL_OpenHaptic(SDL_HapticID instance_id); + + +/** + * Get the SDL_Haptic associated with an instance ID, if it has been opened. + * + * \param instance_id the instance ID to get the SDL_Haptic for. + * \returns an SDL_Haptic on success or NULL on failure or if it hasn't been + * opened yet; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Haptic * SDLCALL SDL_GetHapticFromID(SDL_HapticID instance_id); + +/** + * Get the instance ID of an opened haptic device. + * + * \param haptic the SDL_Haptic device to query. + * \returns the instance ID of the specified haptic device on success or 0 on + * failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_HapticID SDLCALL SDL_GetHapticID(SDL_Haptic *haptic); + +/** + * Get the implementation dependent name of a haptic device. + * + * \param haptic the SDL_Haptic obtained from SDL_OpenJoystick(). + * \returns the name of the selected haptic device. If no name can be found, + * this function returns NULL; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetHapticNameForID + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetHapticName(SDL_Haptic *haptic); + +/** + * Query whether or not the current mouse has haptic capabilities. + * + * \returns true if the mouse is haptic or false if it isn't. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenHapticFromMouse + */ +extern SDL_DECLSPEC bool SDLCALL SDL_IsMouseHaptic(void); + +/** + * Try to open a haptic device from the current mouse. + * + * \returns the haptic device identifier or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseHaptic + * \sa SDL_IsMouseHaptic + */ +extern SDL_DECLSPEC SDL_Haptic * SDLCALL SDL_OpenHapticFromMouse(void); + +/** + * Query if a joystick has haptic features. + * + * \param joystick the SDL_Joystick to test for haptic capabilities. + * \returns true if the joystick is haptic or false if it isn't. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenHapticFromJoystick + */ +extern SDL_DECLSPEC bool SDLCALL SDL_IsJoystickHaptic(SDL_Joystick *joystick); + +/** + * Open a haptic device for use from a joystick device. + * + * You must still close the haptic device separately. It will not be closed + * with the joystick. + * + * When opened from a joystick you should first close the haptic device before + * closing the joystick device. If not, on some implementations the haptic + * device will also get unallocated and you'll be unable to use force feedback + * on that device. + * + * \param joystick the SDL_Joystick to create a haptic device from. + * \returns a valid haptic device identifier on success or NULL on failure; + * call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseHaptic + * \sa SDL_IsJoystickHaptic + */ +extern SDL_DECLSPEC SDL_Haptic * SDLCALL SDL_OpenHapticFromJoystick(SDL_Joystick *joystick); + +/** + * Close a haptic device previously opened with SDL_OpenHaptic(). + * + * \param haptic the SDL_Haptic device to close. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenHaptic + */ +extern SDL_DECLSPEC void SDLCALL SDL_CloseHaptic(SDL_Haptic *haptic); + +/** + * Get the number of effects a haptic device can store. + * + * On some platforms this isn't fully supported, and therefore is an + * approximation. Always check to see if your created effect was actually + * created and do not rely solely on SDL_GetMaxHapticEffects(). + * + * \param haptic the SDL_Haptic device to query. + * \returns the number of effects the haptic device can store or a negative + * error code on failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetMaxHapticEffectsPlaying + * \sa SDL_GetHapticFeatures + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetMaxHapticEffects(SDL_Haptic *haptic); + +/** + * Get the number of effects a haptic device can play at the same time. + * + * This is not supported on all platforms, but will always return a value. + * + * \param haptic the SDL_Haptic device to query maximum playing effects. + * \returns the number of effects the haptic device can play at the same time + * or -1 on failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetMaxHapticEffects + * \sa SDL_GetHapticFeatures + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetMaxHapticEffectsPlaying(SDL_Haptic *haptic); + +/** + * Get the haptic device's supported features in bitwise manner. + * + * \param haptic the SDL_Haptic device to query. + * \returns a list of supported haptic features in bitwise manner (OR'd), or 0 + * on failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HapticEffectSupported + * \sa SDL_GetMaxHapticEffects + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_GetHapticFeatures(SDL_Haptic *haptic); + +/** + * Get the number of haptic axes the device has. + * + * The number of haptic axes might be useful if working with the + * SDL_HapticDirection effect. + * + * \param haptic the SDL_Haptic device to query. + * \returns the number of axes on success or -1 on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumHapticAxes(SDL_Haptic *haptic); + +/** + * Check to see if an effect is supported by a haptic device. + * + * \param haptic the SDL_Haptic device to query. + * \param effect the desired effect to query. + * \returns true if the effect is supported or false if it isn't. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateHapticEffect + * \sa SDL_GetHapticFeatures + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HapticEffectSupported(SDL_Haptic *haptic, const SDL_HapticEffect *effect); + +/** + * Create a new haptic effect on a specified device. + * + * \param haptic an SDL_Haptic device to create the effect on. + * \param effect an SDL_HapticEffect structure containing the properties of + * the effect to create. + * \returns the ID of the effect on success or -1 on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroyHapticEffect + * \sa SDL_RunHapticEffect + * \sa SDL_UpdateHapticEffect + */ +extern SDL_DECLSPEC SDL_HapticEffectID SDLCALL SDL_CreateHapticEffect(SDL_Haptic *haptic, const SDL_HapticEffect *effect); + +/** + * Update the properties of an effect. + * + * Can be used dynamically, although behavior when dynamically changing + * direction may be strange. Specifically the effect may re-upload itself and + * start playing from the start. You also cannot change the type either when + * running SDL_UpdateHapticEffect(). + * + * \param haptic the SDL_Haptic device that has the effect. + * \param effect the identifier of the effect to update. + * \param data an SDL_HapticEffect structure containing the new effect + * properties to use. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateHapticEffect + * \sa SDL_RunHapticEffect + */ +extern SDL_DECLSPEC bool SDLCALL SDL_UpdateHapticEffect(SDL_Haptic *haptic, SDL_HapticEffectID effect, const SDL_HapticEffect *data); + +/** + * Run the haptic effect on its associated haptic device. + * + * To repeat the effect over and over indefinitely, set `iterations` to + * `SDL_HAPTIC_INFINITY`. (Repeats the envelope - attack and fade.) To make + * one instance of the effect last indefinitely (so the effect does not fade), + * set the effect's `length` in its structure/union to `SDL_HAPTIC_INFINITY` + * instead. + * + * \param haptic the SDL_Haptic device to run the effect on. + * \param effect the ID of the haptic effect to run. + * \param iterations the number of iterations to run the effect; use + * `SDL_HAPTIC_INFINITY` to repeat forever. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetHapticEffectStatus + * \sa SDL_StopHapticEffect + * \sa SDL_StopHapticEffects + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RunHapticEffect(SDL_Haptic *haptic, SDL_HapticEffectID effect, Uint32 iterations); + +/** + * Stop the haptic effect on its associated haptic device. + * + * \param haptic the SDL_Haptic device to stop the effect on. + * \param effect the ID of the haptic effect to stop. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RunHapticEffect + * \sa SDL_StopHapticEffects + */ +extern SDL_DECLSPEC bool SDLCALL SDL_StopHapticEffect(SDL_Haptic *haptic, SDL_HapticEffectID effect); + +/** + * Destroy a haptic effect on the device. + * + * This will stop the effect if it's running. Effects are automatically + * destroyed when the device is closed. + * + * \param haptic the SDL_Haptic device to destroy the effect on. + * \param effect the ID of the haptic effect to destroy. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateHapticEffect + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyHapticEffect(SDL_Haptic *haptic, SDL_HapticEffectID effect); + +/** + * Get the status of the current effect on the specified haptic device. + * + * Device must support the SDL_HAPTIC_STATUS feature. + * + * \param haptic the SDL_Haptic device to query for the effect status on. + * \param effect the ID of the haptic effect to query its status. + * \returns true if it is playing, false if it isn't playing or haptic status + * isn't supported. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetHapticFeatures + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetHapticEffectStatus(SDL_Haptic *haptic, SDL_HapticEffectID effect); + +/** + * Set the global gain of the specified haptic device. + * + * Device must support the SDL_HAPTIC_GAIN feature. + * + * The user may specify the maximum gain by setting the environment variable + * `SDL_HAPTIC_GAIN_MAX` which should be between 0 and 100. All calls to + * SDL_SetHapticGain() will scale linearly using `SDL_HAPTIC_GAIN_MAX` as the + * maximum. + * + * \param haptic the SDL_Haptic device to set the gain on. + * \param gain value to set the gain to, should be between 0 and 100 (0 - + * 100). + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetHapticFeatures + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetHapticGain(SDL_Haptic *haptic, int gain); + +/** + * Set the global autocenter of the device. + * + * Autocenter should be between 0 and 100. Setting it to 0 will disable + * autocentering. + * + * Device must support the SDL_HAPTIC_AUTOCENTER feature. + * + * \param haptic the SDL_Haptic device to set autocentering on. + * \param autocenter value to set autocenter to (0-100). + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetHapticFeatures + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetHapticAutocenter(SDL_Haptic *haptic, int autocenter); + +/** + * Pause a haptic device. + * + * Device must support the `SDL_HAPTIC_PAUSE` feature. Call SDL_ResumeHaptic() + * to resume playback. + * + * Do not modify the effects nor add new ones while the device is paused. That + * can cause all sorts of weird errors. + * + * \param haptic the SDL_Haptic device to pause. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ResumeHaptic + */ +extern SDL_DECLSPEC bool SDLCALL SDL_PauseHaptic(SDL_Haptic *haptic); + +/** + * Resume a haptic device. + * + * Call to unpause after SDL_PauseHaptic(). + * + * \param haptic the SDL_Haptic device to unpause. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PauseHaptic + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ResumeHaptic(SDL_Haptic *haptic); + +/** + * Stop all the currently playing effects on a haptic device. + * + * \param haptic the SDL_Haptic device to stop. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RunHapticEffect + * \sa SDL_StopHapticEffects + */ +extern SDL_DECLSPEC bool SDLCALL SDL_StopHapticEffects(SDL_Haptic *haptic); + +/** + * Check whether rumble is supported on a haptic device. + * + * \param haptic haptic device to check for rumble support. + * \returns true if the effect is supported or false if it isn't. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_InitHapticRumble + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HapticRumbleSupported(SDL_Haptic *haptic); + +/** + * Initialize a haptic device for simple rumble playback. + * + * \param haptic the haptic device to initialize for simple rumble playback. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PlayHapticRumble + * \sa SDL_StopHapticRumble + * \sa SDL_HapticRumbleSupported + */ +extern SDL_DECLSPEC bool SDLCALL SDL_InitHapticRumble(SDL_Haptic *haptic); + +/** + * Run a simple rumble effect on a haptic device. + * + * \param haptic the haptic device to play the rumble effect on. + * \param strength strength of the rumble to play as a 0-1 float value. + * \param length length of the rumble to play in milliseconds. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_InitHapticRumble + * \sa SDL_StopHapticRumble + */ +extern SDL_DECLSPEC bool SDLCALL SDL_PlayHapticRumble(SDL_Haptic *haptic, float strength, Uint32 length); + +/** + * Stop the simple rumble on a haptic device. + * + * \param haptic the haptic device to stop the rumble effect on. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PlayHapticRumble + */ +extern SDL_DECLSPEC bool SDLCALL SDL_StopHapticRumble(SDL_Haptic *haptic); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_haptic_h_ */ diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_hidapi.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_hidapi.h new file mode 100644 index 0000000..67e29c2 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_hidapi.h @@ -0,0 +1,571 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: HIDAPI */ + +/** + * # CategoryHIDAPI + * + * Header file for SDL HIDAPI functions. + * + * This is an adaptation of the original HIDAPI interface by Alan Ott, and + * includes source code licensed under the following license: + * + * ``` + * HIDAPI - Multi-Platform library for + * communication with HID devices. + * + * Copyright 2009, Alan Ott, Signal 11 Software. + * All Rights Reserved. + * + * This software may be used by anyone for any reason so + * long as the copyright notice in the source files + * remains intact. + * ``` + * + * (Note that this license is the same as item three of SDL's zlib license, so + * it adds no new requirements on the user.) + * + * If you would like a version of SDL without this code, you can build SDL + * with SDL_HIDAPI_DISABLED defined to 1. You might want to do this for + * example on iOS or tvOS to avoid a dependency on the CoreBluetooth + * framework. + */ + +#ifndef SDL_hidapi_h_ +#define SDL_hidapi_h_ + +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * An opaque handle representing an open HID device. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_hid_device SDL_hid_device; + +/** + * HID underlying bus types. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_hid_bus_type { + /** Unknown bus type */ + SDL_HID_API_BUS_UNKNOWN = 0x00, + + /** USB bus + Specifications: + https://usb.org/hid */ + SDL_HID_API_BUS_USB = 0x01, + + /** Bluetooth or Bluetooth LE bus + Specifications: + https://www.bluetooth.com/specifications/specs/human-interface-device-profile-1-1-1/ + https://www.bluetooth.com/specifications/specs/hid-service-1-0/ + https://www.bluetooth.com/specifications/specs/hid-over-gatt-profile-1-0/ */ + SDL_HID_API_BUS_BLUETOOTH = 0x02, + + /** I2C bus + Specifications: + https://docs.microsoft.com/previous-versions/windows/hardware/design/dn642101(v=vs.85) */ + SDL_HID_API_BUS_I2C = 0x03, + + /** SPI bus + Specifications: + https://www.microsoft.com/download/details.aspx?id=103325 */ + SDL_HID_API_BUS_SPI = 0x04 + +} SDL_hid_bus_type; + +/** hidapi info structure */ + +/** + * Information about a connected HID device + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_hid_device_info +{ + /** Platform-specific device path */ + char *path; + /** Device Vendor ID */ + unsigned short vendor_id; + /** Device Product ID */ + unsigned short product_id; + /** Serial Number */ + wchar_t *serial_number; + /** Device Release Number in binary-coded decimal, + also known as Device Version Number */ + unsigned short release_number; + /** Manufacturer String */ + wchar_t *manufacturer_string; + /** Product string */ + wchar_t *product_string; + /** Usage Page for this Device/Interface + (Windows/Mac/hidraw only) */ + unsigned short usage_page; + /** Usage for this Device/Interface + (Windows/Mac/hidraw only) */ + unsigned short usage; + /** The USB interface which this logical device + represents. + + Valid only if the device is a USB HID device. + Set to -1 in all other cases. + */ + int interface_number; + + /** Additional information about the USB interface. + Valid on libusb and Android implementations. */ + int interface_class; + int interface_subclass; + int interface_protocol; + + /** Underlying bus type */ + SDL_hid_bus_type bus_type; + + /** Pointer to the next device */ + struct SDL_hid_device_info *next; + +} SDL_hid_device_info; + + +/** + * Initialize the HIDAPI library. + * + * This function initializes the HIDAPI library. Calling it is not strictly + * necessary, as it will be called automatically by SDL_hid_enumerate() and + * any of the SDL_hid_open_*() functions if it is needed. This function should + * be called at the beginning of execution however, if there is a chance of + * HIDAPI handles being opened by different threads simultaneously. + * + * Each call to this function should have a matching call to SDL_hid_exit() + * + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_hid_exit + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_init(void); + +/** + * Finalize the HIDAPI library. + * + * This function frees all of the static data associated with HIDAPI. It + * should be called at the end of execution to avoid memory leaks. + * + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_hid_init + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_exit(void); + +/** + * Check to see if devices may have been added or removed. + * + * Enumerating the HID devices is an expensive operation, so you can call this + * to see if there have been any system device changes since the last call to + * this function. A change in the counter returned doesn't necessarily mean + * that anything has changed, but you can call SDL_hid_enumerate() to get an + * updated device list. + * + * Calling this function for the first time may cause a thread or other system + * resource to be allocated to track device change notifications. + * + * \returns a change counter that is incremented with each potential device + * change, or 0 if device change detection isn't available. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_hid_enumerate + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_hid_device_change_count(void); + +/** + * Enumerate the HID Devices. + * + * This function returns a linked list of all the HID devices attached to the + * system which match vendor_id and product_id. If `vendor_id` is set to 0 + * then any vendor matches. If `product_id` is set to 0 then any product + * matches. If `vendor_id` and `product_id` are both set to 0, then all HID + * devices will be returned. + * + * By default SDL will only enumerate controllers, to reduce risk of hanging + * or crashing on bad drivers, but SDL_HINT_HIDAPI_ENUMERATE_ONLY_CONTROLLERS + * can be set to "0" to enumerate all HID devices. + * + * \param vendor_id the Vendor ID (VID) of the types of device to open, or 0 + * to match any vendor. + * \param product_id the Product ID (PID) of the types of device to open, or 0 + * to match any product. + * \returns a pointer to a linked list of type SDL_hid_device_info, containing + * information about the HID devices attached to the system, or NULL + * in the case of failure. Free this linked list by calling + * SDL_hid_free_enumeration(). + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_hid_device_change_count + */ +extern SDL_DECLSPEC SDL_hid_device_info * SDLCALL SDL_hid_enumerate(unsigned short vendor_id, unsigned short product_id); + +/** + * Free an enumeration linked list. + * + * This function frees a linked list created by SDL_hid_enumerate(). + * + * \param devs pointer to a list of struct_device returned from + * SDL_hid_enumerate(). + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_hid_free_enumeration(SDL_hid_device_info *devs); + +/** + * Open a HID device using a Vendor ID (VID), Product ID (PID) and optionally + * a serial number. + * + * If `serial_number` is NULL, the first device with the specified VID and PID + * is opened. + * + * \param vendor_id the Vendor ID (VID) of the device to open. + * \param product_id the Product ID (PID) of the device to open. + * \param serial_number the Serial Number of the device to open (Optionally + * NULL). + * \returns a pointer to a SDL_hid_device object on success or NULL on + * failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_hid_device * SDLCALL SDL_hid_open(unsigned short vendor_id, unsigned short product_id, const wchar_t *serial_number); + +/** + * Open a HID device by its path name. + * + * The path name be determined by calling SDL_hid_enumerate(), or a + * platform-specific path name can be used (eg: /dev/hidraw0 on Linux). + * + * \param path the path name of the device to open. + * \returns a pointer to a SDL_hid_device object on success or NULL on + * failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_hid_device * SDLCALL SDL_hid_open_path(const char *path); + +/** + * Get the properties associated with an SDL_hid_device. + * + * The following read-only properties are provided by SDL: + * + * - `SDL_PROP_HIDAPI_LIBUSB_DEVICE_HANDLE_POINTER`: the libusb_device_handle + * associated with the device, if it was opened using libusb. + * + * \param dev a device handle returned from SDL_hid_open(). + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_hid_get_properties(SDL_hid_device *dev); + +#define SDL_PROP_HIDAPI_LIBUSB_DEVICE_HANDLE_POINTER "SDL.hidapi.libusb.device.handle" + +/** + * Write an Output report to a HID device. + * + * The first byte of `data` must contain the Report ID. For devices which only + * support a single report, this must be set to 0x0. The remaining bytes + * contain the report data. Since the Report ID is mandatory, calls to + * SDL_hid_write() will always contain one more byte than the report contains. + * For example, if a hid report is 16 bytes long, 17 bytes must be passed to + * SDL_hid_write(), the Report ID (or 0x0, for devices with a single report), + * followed by the report data (16 bytes). In this example, the length passed + * in would be 17. + * + * SDL_hid_write() will send the data on the first OUT endpoint, if one + * exists. If it does not, it will send the data through the Control Endpoint + * (Endpoint 0). + * + * \param dev a device handle returned from SDL_hid_open(). + * \param data the data to send, including the report number as the first + * byte. + * \param length the length in bytes of the data to send. + * \returns the actual number of bytes written and -1 on on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_write(SDL_hid_device *dev, const unsigned char *data, size_t length); + +/** + * Read an Input report from a HID device with timeout. + * + * Input reports are returned to the host through the INTERRUPT IN endpoint. + * The first byte will contain the Report number if the device uses numbered + * reports. + * + * \param dev a device handle returned from SDL_hid_open(). + * \param data a buffer to put the read data into. + * \param length the number of bytes to read. For devices with multiple + * reports, make sure to read an extra byte for the report + * number. + * \param milliseconds timeout in milliseconds or -1 for blocking wait. + * \returns the actual number of bytes read and -1 on on failure; call + * SDL_GetError() for more information. If no packet was available to + * be read within the timeout period, this function returns 0. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_read_timeout(SDL_hid_device *dev, unsigned char *data, size_t length, int milliseconds); + +/** + * Read an Input report from a HID device. + * + * Input reports are returned to the host through the INTERRUPT IN endpoint. + * The first byte will contain the Report number if the device uses numbered + * reports. + * + * \param dev a device handle returned from SDL_hid_open(). + * \param data a buffer to put the read data into. + * \param length the number of bytes to read. For devices with multiple + * reports, make sure to read an extra byte for the report + * number. + * \returns the actual number of bytes read and -1 on failure; call + * SDL_GetError() for more information. If no packet was available to + * be read and the handle is in non-blocking mode, this function + * returns 0. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_read(SDL_hid_device *dev, unsigned char *data, size_t length); + +/** + * Set the device handle to be non-blocking. + * + * In non-blocking mode calls to SDL_hid_read() will return immediately with a + * value of 0 if there is no data to be read. In blocking mode, SDL_hid_read() + * will wait (block) until there is data to read before returning. + * + * Nonblocking can be turned on and off at any time. + * + * \param dev a device handle returned from SDL_hid_open(). + * \param nonblock enable or not the nonblocking reads - 1 to enable + * nonblocking - 0 to disable nonblocking. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_set_nonblocking(SDL_hid_device *dev, int nonblock); + +/** + * Send a Feature report to the device. + * + * Feature reports are sent over the Control endpoint as a Set_Report + * transfer. The first byte of `data` must contain the Report ID. For devices + * which only support a single report, this must be set to 0x0. The remaining + * bytes contain the report data. Since the Report ID is mandatory, calls to + * SDL_hid_send_feature_report() will always contain one more byte than the + * report contains. For example, if a hid report is 16 bytes long, 17 bytes + * must be passed to SDL_hid_send_feature_report(): the Report ID (or 0x0, for + * devices which do not use numbered reports), followed by the report data (16 + * bytes). In this example, the length passed in would be 17. + * + * \param dev a device handle returned from SDL_hid_open(). + * \param data the data to send, including the report number as the first + * byte. + * \param length the length in bytes of the data to send, including the report + * number. + * \returns the actual number of bytes written and -1 on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_send_feature_report(SDL_hid_device *dev, const unsigned char *data, size_t length); + +/** + * Get a feature report from a HID device. + * + * Set the first byte of `data` to the Report ID of the report to be read. + * Make sure to allow space for this extra byte in `data`. Upon return, the + * first byte will still contain the Report ID, and the report data will start + * in data[1]. + * + * \param dev a device handle returned from SDL_hid_open(). + * \param data a buffer to put the read data into, including the Report ID. + * Set the first byte of `data` to the Report ID of the report to + * be read, or set it to zero if your device does not use numbered + * reports. + * \param length the number of bytes to read, including an extra byte for the + * report ID. The buffer can be longer than the actual report. + * \returns the number of bytes read plus one for the report ID (which is + * still in the first byte), or -1 on on failure; call SDL_GetError() + * for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_get_feature_report(SDL_hid_device *dev, unsigned char *data, size_t length); + +/** + * Get an input report from a HID device. + * + * Set the first byte of `data` to the Report ID of the report to be read. + * Make sure to allow space for this extra byte in `data`. Upon return, the + * first byte will still contain the Report ID, and the report data will start + * in data[1]. + * + * \param dev a device handle returned from SDL_hid_open(). + * \param data a buffer to put the read data into, including the Report ID. + * Set the first byte of `data` to the Report ID of the report to + * be read, or set it to zero if your device does not use numbered + * reports. + * \param length the number of bytes to read, including an extra byte for the + * report ID. The buffer can be longer than the actual report. + * \returns the number of bytes read plus one for the report ID (which is + * still in the first byte), or -1 on on failure; call SDL_GetError() + * for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_get_input_report(SDL_hid_device *dev, unsigned char *data, size_t length); + +/** + * Close a HID device. + * + * \param dev a device handle returned from SDL_hid_open(). + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_close(SDL_hid_device *dev); + +/** + * Get The Manufacturer String from a HID device. + * + * \param dev a device handle returned from SDL_hid_open(). + * \param string a wide string buffer to put the data into. + * \param maxlen the length of the buffer in multiples of wchar_t. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_get_manufacturer_string(SDL_hid_device *dev, wchar_t *string, size_t maxlen); + +/** + * Get The Product String from a HID device. + * + * \param dev a device handle returned from SDL_hid_open(). + * \param string a wide string buffer to put the data into. + * \param maxlen the length of the buffer in multiples of wchar_t. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_get_product_string(SDL_hid_device *dev, wchar_t *string, size_t maxlen); + +/** + * Get The Serial Number String from a HID device. + * + * \param dev a device handle returned from SDL_hid_open(). + * \param string a wide string buffer to put the data into. + * \param maxlen the length of the buffer in multiples of wchar_t. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_get_serial_number_string(SDL_hid_device *dev, wchar_t *string, size_t maxlen); + +/** + * Get a string from a HID device, based on its string index. + * + * \param dev a device handle returned from SDL_hid_open(). + * \param string_index the index of the string to get. + * \param string a wide string buffer to put the data into. + * \param maxlen the length of the buffer in multiples of wchar_t. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_get_indexed_string(SDL_hid_device *dev, int string_index, wchar_t *string, size_t maxlen); + +/** + * Get the device info from a HID device. + * + * \param dev a device handle returned from SDL_hid_open(). + * \returns a pointer to the SDL_hid_device_info for this hid_device or NULL + * on failure; call SDL_GetError() for more information. This struct + * is valid until the device is closed with SDL_hid_close(). + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_hid_device_info * SDLCALL SDL_hid_get_device_info(SDL_hid_device *dev); + +/** + * Get a report descriptor from a HID device. + * + * User has to provide a preallocated buffer where descriptor will be copied + * to. The recommended size for a preallocated buffer is 4096 bytes. + * + * \param dev a device handle returned from SDL_hid_open(). + * \param buf the buffer to copy descriptor into. + * \param buf_size the size of the buffer in bytes. + * \returns the number of bytes actually copied or -1 on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_get_report_descriptor(SDL_hid_device *dev, unsigned char *buf, size_t buf_size); + +/** + * Start or stop a BLE scan on iOS and tvOS to pair Steam Controllers. + * + * \param active true to start the scan, false to stop the scan. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_hid_ble_scan(bool active); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_hidapi_h_ */ diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_hints.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_hints.h new file mode 100644 index 0000000..474e97f --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_hints.h @@ -0,0 +1,4831 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryHints + * + * This file contains functions to set and get configuration hints, as well as + * listing each of them alphabetically. + * + * The convention for naming hints is SDL_HINT_X, where "SDL_X" is the + * environment variable that can be used to override the default. + * + * In general these hints are just that - they may or may not be supported or + * applicable on any given platform, but they provide a way for an application + * or user to give the library a hint as to how they would like the library to + * work. + */ + +#ifndef SDL_hints_h_ +#define SDL_hints_h_ + +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * Specify the behavior of Alt+Tab while the keyboard is grabbed. + * + * By default, SDL emulates Alt+Tab functionality while the keyboard is + * grabbed and your window is full-screen. This prevents the user from getting + * stuck in your application if you've enabled keyboard grab. + * + * The variable can be set to the following values: + * + * - "0": SDL will not handle Alt+Tab. Your application is responsible for + * handling Alt+Tab while the keyboard is grabbed. + * - "1": SDL will minimize your window when Alt+Tab is pressed (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED "SDL_ALLOW_ALT_TAB_WHILE_GRABBED" + +/** + * A variable to control whether the SDL activity is allowed to be re-created. + * + * If this hint is true, the activity can be recreated on demand by the OS, + * and Java static data and C++ static data remain with their current values. + * If this hint is false, then SDL will call exit() when you return from your + * main function and the application will be terminated and then started fresh + * each time. + * + * The variable can be set to the following values: + * + * - "0": The application starts fresh at each launch. (default) + * - "1": The application activity can be recreated by the OS. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_ANDROID_ALLOW_RECREATE_ACTIVITY "SDL_ANDROID_ALLOW_RECREATE_ACTIVITY" + +/** + * A variable to control whether the event loop will block itself when the app + * is paused. + * + * The variable can be set to the following values: + * + * - "0": Non blocking. + * - "1": Blocking. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_ANDROID_BLOCK_ON_PAUSE "SDL_ANDROID_BLOCK_ON_PAUSE" + +/** + * A variable to control whether low latency audio should be enabled. + * + * Some devices have poor quality output when this is enabled, but this is + * usually an improvement in audio latency. + * + * The variable can be set to the following values: + * + * - "0": Low latency audio is not enabled. + * - "1": Low latency audio is enabled. (default) + * + * This hint should be set before SDL audio is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_ANDROID_LOW_LATENCY_AUDIO "SDL_ANDROID_LOW_LATENCY_AUDIO" + +/** + * A variable to control whether we trap the Android back button to handle it + * manually. + * + * This is necessary for the right mouse button to work on some Android + * devices, or to be able to trap the back button for use in your code + * reliably. If this hint is true, the back button will show up as an + * SDL_EVENT_KEY_DOWN / SDL_EVENT_KEY_UP pair with a keycode of + * SDL_SCANCODE_AC_BACK. + * + * The variable can be set to the following values: + * + * - "0": Back button will be handled as usual for system. (default) + * - "1": Back button will be trapped, allowing you to handle the key press + * manually. (This will also let right mouse click work on systems where the + * right mouse button functions as back.) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_ANDROID_TRAP_BACK_BUTTON "SDL_ANDROID_TRAP_BACK_BUTTON" + +/** + * A variable setting the app ID string. + * + * This string is used by desktop compositors to identify and group windows + * together, as well as match applications with associated desktop settings + * and icons. + * + * This will override SDL_PROP_APP_METADATA_IDENTIFIER_STRING, if set by the + * application. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_APP_ID "SDL_APP_ID" + +/** + * A variable setting the application name. + * + * This hint lets you specify the application name sent to the OS when + * required. For example, this will often appear in volume control applets for + * audio streams, and in lists of applications which are inhibiting the + * screensaver. You should use a string that describes your program ("My Game + * 2: The Revenge") + * + * This will override SDL_PROP_APP_METADATA_NAME_STRING, if set by the + * application. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_APP_NAME "SDL_APP_NAME" + +/** + * A variable controlling whether controllers used with the Apple TV generate + * UI events. + * + * When UI events are generated by controller input, the app will be + * backgrounded when the Apple TV remote's menu button is pressed, and when + * the pause or B buttons on gamepads are pressed. + * + * More information about properly making use of controllers for the Apple TV + * can be found here: + * https://developer.apple.com/tvos/human-interface-guidelines/remote-and-controllers/ + * + * The variable can be set to the following values: + * + * - "0": Controller input does not generate UI events. (default) + * - "1": Controller input generates UI events. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS "SDL_APPLE_TV_CONTROLLER_UI_EVENTS" + +/** + * A variable controlling whether the Apple TV remote's joystick axes will + * automatically match the rotation of the remote. + * + * The variable can be set to the following values: + * + * - "0": Remote orientation does not affect joystick axes. (default) + * - "1": Joystick axes are based on the orientation of the remote. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION "SDL_APPLE_TV_REMOTE_ALLOW_ROTATION" + +/** + * Specify the default ALSA audio device name. + * + * This variable is a specific audio device to open when the "default" audio + * device is used. + * + * This hint will be ignored when opening the default playback device if + * SDL_HINT_AUDIO_ALSA_DEFAULT_PLAYBACK_DEVICE is set, or when opening the + * default recording device if SDL_HINT_AUDIO_ALSA_DEFAULT_RECORDING_DEVICE is + * set. + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + * + * \sa SDL_HINT_AUDIO_ALSA_DEFAULT_PLAYBACK_DEVICE + * \sa SDL_HINT_AUDIO_ALSA_DEFAULT_RECORDING_DEVICE + */ +#define SDL_HINT_AUDIO_ALSA_DEFAULT_DEVICE "SDL_AUDIO_ALSA_DEFAULT_DEVICE" + +/** + * Specify the default ALSA audio playback device name. + * + * This variable is a specific audio device to open for playback, when the + * "default" audio device is used. + * + * If this hint isn't set, SDL will check SDL_HINT_AUDIO_ALSA_DEFAULT_DEVICE + * before choosing a reasonable default. + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + * + * \sa SDL_HINT_AUDIO_ALSA_DEFAULT_RECORDING_DEVICE + * \sa SDL_HINT_AUDIO_ALSA_DEFAULT_DEVICE + */ +#define SDL_HINT_AUDIO_ALSA_DEFAULT_PLAYBACK_DEVICE "SDL_AUDIO_ALSA_DEFAULT_PLAYBACK_DEVICE" + +/** + * Specify the default ALSA audio recording device name. + * + * This variable is a specific audio device to open for recording, when the + * "default" audio device is used. + * + * If this hint isn't set, SDL will check SDL_HINT_AUDIO_ALSA_DEFAULT_DEVICE + * before choosing a reasonable default. + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + * + * \sa SDL_HINT_AUDIO_ALSA_DEFAULT_PLAYBACK_DEVICE + * \sa SDL_HINT_AUDIO_ALSA_DEFAULT_DEVICE + */ +#define SDL_HINT_AUDIO_ALSA_DEFAULT_RECORDING_DEVICE "SDL_AUDIO_ALSA_DEFAULT_RECORDING_DEVICE" + +/** + * A variable controlling the audio category on iOS and macOS. + * + * The variable can be set to the following values: + * + * - "ambient": Use the AVAudioSessionCategoryAmbient audio category, will be + * muted by the phone mute switch (default) + * - "playback": Use the AVAudioSessionCategoryPlayback category. + * + * For more information, see Apple's documentation: + * https://developer.apple.com/library/content/documentation/Audio/Conceptual/AudioSessionProgrammingGuide/AudioSessionCategoriesandModes/AudioSessionCategoriesandModes.html + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_CATEGORY "SDL_AUDIO_CATEGORY" + +/** + * A variable controlling the default audio channel count. + * + * If the application doesn't specify the audio channel count when opening the + * device, this hint can be used to specify a default channel count that will + * be used. This defaults to "1" for recording and "2" for playback devices. + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_CHANNELS "SDL_AUDIO_CHANNELS" + +/** + * Specify an application icon name for an audio device. + * + * Some audio backends (such as Pulseaudio and Pipewire) allow you to set an + * XDG icon name for your application. Among other things, this icon might + * show up in a system control panel that lets the user adjust the volume on + * specific audio streams instead of using one giant master volume slider. + * Note that this is unrelated to the icon used by the windowing system, which + * may be set with SDL_SetWindowIcon (or via desktop file on Wayland). + * + * Setting this to "" or leaving it unset will have SDL use a reasonable + * default, "applications-games", which is likely to be installed. See + * https://specifications.freedesktop.org/icon-theme-spec/icon-theme-spec-latest.html + * and + * https://specifications.freedesktop.org/icon-naming-spec/icon-naming-spec-latest.html + * for the relevant XDG icon specs. + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_DEVICE_APP_ICON_NAME "SDL_AUDIO_DEVICE_APP_ICON_NAME" + +/** + * A variable controlling device buffer size. + * + * This hint is an integer > 0, that represents the size of the device's + * buffer in sample frames (stereo audio data in 16-bit format is 4 bytes per + * sample frame, for example). + * + * SDL3 generally decides this value on behalf of the app, but if for some + * reason the app needs to dictate this (because they want either lower + * latency or higher throughput AND ARE WILLING TO DEAL WITH what that might + * require of the app), they can specify it. + * + * SDL will try to accommodate this value, but there is no promise you'll get + * the buffer size requested. Many platforms won't honor this request at all, + * or might adjust it. + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_DEVICE_SAMPLE_FRAMES "SDL_AUDIO_DEVICE_SAMPLE_FRAMES" + +/** + * Specify an audio stream name for an audio device. + * + * Some audio backends (such as PulseAudio) allow you to describe your audio + * stream. Among other things, this description might show up in a system + * control panel that lets the user adjust the volume on specific audio + * streams instead of using one giant master volume slider. + * + * This hints lets you transmit that information to the OS. The contents of + * this hint are used while opening an audio device. You should use a string + * that describes your what your program is playing ("audio stream" is + * probably sufficient in many cases, but this could be useful for something + * like "team chat" if you have a headset playing VoIP audio separately). + * + * Setting this to "" or leaving it unset will have SDL use a reasonable + * default: "audio stream" or something similar. + * + * Note that while this talks about audio streams, this is an OS-level + * concept, so it applies to a physical audio device in this case, and not an + * SDL_AudioStream, nor an SDL logical audio device. + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_DEVICE_STREAM_NAME "SDL_AUDIO_DEVICE_STREAM_NAME" + +/** + * Specify an application role for an audio device. + * + * Some audio backends (such as Pipewire) allow you to describe the role of + * your audio stream. Among other things, this description might show up in a + * system control panel or software for displaying and manipulating media + * playback/recording graphs. + * + * This hints lets you transmit that information to the OS. The contents of + * this hint are used while opening an audio device. You should use a string + * that describes your what your program is playing (Game, Music, Movie, + * etc...). + * + * Setting this to "" or leaving it unset will have SDL use a reasonable + * default: "Game" or something similar. + * + * Note that while this talks about audio streams, this is an OS-level + * concept, so it applies to a physical audio device in this case, and not an + * SDL_AudioStream, nor an SDL logical audio device. + * + * For Windows WASAPI audio, the following roles are supported, and map to + * `AUDIO_STREAM_CATEGORY`: + * + * - "Other" (default) + * - "Communications" - Real-time communications, such as VOIP or chat + * - "Game" - Game audio + * - "GameChat" - Game chat audio, similar to "Communications" except that + * this will not attenuate other audio streams + * - "Movie" - Music or sound with dialog + * - "Media" - Music or sound without dialog + * + * If your application applies its own echo cancellation, gain control, and + * noise reduction it should also set SDL_HINT_AUDIO_DEVICE_RAW_STREAM. + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_DEVICE_STREAM_ROLE "SDL_AUDIO_DEVICE_STREAM_ROLE" + +/** + * Specify whether this audio device should do audio processing. + * + * Some operating systems perform echo cancellation, gain control, and noise + * reduction as needed. If your application already handles these, you can set + * this hint to prevent the OS from doing additional audio processing. + * + * This corresponds to the WASAPI audio option `AUDCLNT_STREAMOPTIONS_RAW`. + * + * The variable can be set to the following values: + * + * - "0": audio processing can be done by the OS. (default) + * - "1": audio processing is done by the application. + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_AUDIO_DEVICE_RAW_STREAM "SDL_AUDIO_DEVICE_RAW_STREAM" + +/** + * Specify the input file when recording audio using the disk audio driver. + * + * This defaults to "sdlaudio-in.raw" + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_DISK_INPUT_FILE "SDL_AUDIO_DISK_INPUT_FILE" + +/** + * Specify the output file when playing audio using the disk audio driver. + * + * This defaults to "sdlaudio.raw" + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_DISK_OUTPUT_FILE "SDL_AUDIO_DISK_OUTPUT_FILE" + +/** + * A variable controlling the audio rate when using the disk audio driver. + * + * The disk audio driver normally simulates real-time for the audio rate that + * was specified, but you can use this variable to adjust this rate higher or + * lower down to 0. The default value is "1.0". + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_DISK_TIMESCALE "SDL_AUDIO_DISK_TIMESCALE" + +/** + * A variable that specifies an audio backend to use. + * + * By default, SDL will try all available audio backends in a reasonable order + * until it finds one that can work, but this hint allows the app or user to + * force a specific driver, such as "pipewire" if, say, you are on PulseAudio + * but want to try talking to the lower level instead. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_DRIVER "SDL_AUDIO_DRIVER" + +/** + * A variable controlling the audio rate when using the dummy audio driver. + * + * The dummy audio driver normally simulates real-time for the audio rate that + * was specified, but you can use this variable to adjust this rate higher or + * lower down to 0. The default value is "1.0". + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_DUMMY_TIMESCALE "SDL_AUDIO_DUMMY_TIMESCALE" + +/** + * A variable controlling the default audio format. + * + * If the application doesn't specify the audio format when opening the + * device, this hint can be used to specify a default format that will be + * used. + * + * The variable can be set to the following values: + * + * - "U8": Unsigned 8-bit audio + * - "S8": Signed 8-bit audio + * - "S16LE": Signed 16-bit little-endian audio + * - "S16BE": Signed 16-bit big-endian audio + * - "S16": Signed 16-bit native-endian audio (default) + * - "S32LE": Signed 32-bit little-endian audio + * - "S32BE": Signed 32-bit big-endian audio + * - "S32": Signed 32-bit native-endian audio + * - "F32LE": Floating point little-endian audio + * - "F32BE": Floating point big-endian audio + * - "F32": Floating point native-endian audio + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_FORMAT "SDL_AUDIO_FORMAT" + +/** + * A variable controlling the default audio frequency. + * + * If the application doesn't specify the audio frequency when opening the + * device, this hint can be used to specify a default frequency that will be + * used. This defaults to "44100". + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_FREQUENCY "SDL_AUDIO_FREQUENCY" + +/** + * A variable that causes SDL to not ignore audio "monitors". + * + * This is currently only used by the PulseAudio driver. + * + * By default, SDL ignores audio devices that aren't associated with physical + * hardware. Changing this hint to "1" will expose anything SDL sees that + * appears to be an audio source or sink. This will add "devices" to the list + * that the user probably doesn't want or need, but it can be useful in + * scenarios where you want to hook up SDL to some sort of virtual device, + * etc. + * + * The variable can be set to the following values: + * + * - "0": Audio monitor devices will be ignored. (default) + * - "1": Audio monitor devices will show up in the device list. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_INCLUDE_MONITORS "SDL_AUDIO_INCLUDE_MONITORS" + +/** + * A variable controlling whether SDL updates joystick state when getting + * input events. + * + * The variable can be set to the following values: + * + * - "0": You'll call SDL_UpdateJoysticks() manually. + * - "1": SDL will automatically call SDL_UpdateJoysticks(). (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUTO_UPDATE_JOYSTICKS "SDL_AUTO_UPDATE_JOYSTICKS" + +/** + * A variable controlling whether SDL updates sensor state when getting input + * events. + * + * The variable can be set to the following values: + * + * - "0": You'll call SDL_UpdateSensors() manually. + * - "1": SDL will automatically call SDL_UpdateSensors(). (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUTO_UPDATE_SENSORS "SDL_AUTO_UPDATE_SENSORS" + +/** + * Prevent SDL from using version 4 of the bitmap header when saving BMPs. + * + * The bitmap header version 4 is required for proper alpha channel support + * and SDL will use it when required. Should this not be desired, this hint + * can force the use of the 40 byte header version which is supported + * everywhere. + * + * The variable can be set to the following values: + * + * - "0": Surfaces with a colorkey or an alpha channel are saved to a 32-bit + * BMP file with an alpha mask. SDL will use the bitmap header version 4 and + * set the alpha mask accordingly. (default) + * - "1": Surfaces with a colorkey or an alpha channel are saved to a 32-bit + * BMP file without an alpha mask. The alpha channel data will be in the + * file, but applications are going to ignore it. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_BMP_SAVE_LEGACY_FORMAT "SDL_BMP_SAVE_LEGACY_FORMAT" + +/** + * A variable that decides what camera backend to use. + * + * By default, SDL will try all available camera backends in a reasonable + * order until it finds one that can work, but this hint allows the app or + * user to force a specific target, such as "directshow" if, say, you are on + * Windows Media Foundations but want to try DirectShow instead. + * + * The default value is unset, in which case SDL will try to figure out the + * best camera backend on your behalf. This hint needs to be set before + * SDL_Init() is called to be useful. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_CAMERA_DRIVER "SDL_CAMERA_DRIVER" + +/** + * A variable that limits what CPU features are available. + * + * By default, SDL marks all features the current CPU supports as available. + * This hint allows the enabled features to be limited to a subset. + * + * When the hint is unset, or empty, SDL will enable all detected CPU + * features. + * + * The variable can be set to a comma separated list containing the following + * items: + * + * - "all" + * - "altivec" + * - "sse" + * - "sse2" + * - "sse3" + * - "sse41" + * - "sse42" + * - "avx" + * - "avx2" + * - "avx512f" + * - "arm-simd" + * - "neon" + * - "lsx" + * - "lasx" + * + * The items can be prefixed by '+'/'-' to add/remove features. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_CPU_FEATURE_MASK "SDL_CPU_FEATURE_MASK" + +/** + * A variable controlling whether DirectInput should be used for controllers. + * + * The variable can be set to the following values: + * + * - "0": Disable DirectInput detection. + * - "1": Enable DirectInput detection. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_DIRECTINPUT "SDL_JOYSTICK_DIRECTINPUT" + +/** + * A variable that specifies a dialog backend to use. + * + * By default, SDL will try all available dialog backends in a reasonable + * order until it finds one that can work, but this hint allows the app or + * user to force a specific target. + * + * If the specified target does not exist or is not available, the + * dialog-related function calls will fail. + * + * This hint currently only applies to platforms using the generic "Unix" + * dialog implementation, but may be extended to more platforms in the future. + * Note that some Unix and Unix-like platforms have their own implementation, + * such as macOS and Haiku. + * + * The variable can be set to the following values: + * + * - NULL: Select automatically (default, all platforms) + * - "portal": Use XDG Portals through DBus (Unix only) + * - "zenity": Use the Zenity program (Unix only) + * + * More options may be added in the future. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_FILE_DIALOG_DRIVER "SDL_FILE_DIALOG_DRIVER" + +/** + * Override for SDL_GetDisplayUsableBounds(). + * + * If set, this hint will override the expected results for + * SDL_GetDisplayUsableBounds() for display index 0. Generally you don't want + * to do this, but this allows an embedded system to request that some of the + * screen be reserved for other uses when paired with a well-behaved + * application. + * + * The contents of this hint must be 4 comma-separated integers, the first is + * the bounds x, then y, width and height, in that order. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_DISPLAY_USABLE_BOUNDS "SDL_DISPLAY_USABLE_BOUNDS" + +/** + * Set the level of checking for invalid parameters passed to SDL functions. + * + * The variable can be set to the following values: + * + * - "1": Enable fast parameter error checking, e.g. quick NULL checks, etc. + * - "2": Enable full parameter error checking, e.g. validating objects are + * the correct type, etc. (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_INVALID_PARAM_CHECKS "SDL_INVALID_PARAM_CHECKS" + +/** + * Disable giving back control to the browser automatically when running with + * asyncify. + * + * With -s ASYNCIFY, SDL calls emscripten_sleep during operations such as + * refreshing the screen or polling events. + * + * This hint only applies to the emscripten platform. + * + * The variable can be set to the following values: + * + * - "0": Disable emscripten_sleep calls (if you give back browser control + * manually or use asyncify for other purposes). + * - "1": Enable emscripten_sleep calls. (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_EMSCRIPTEN_ASYNCIFY "SDL_EMSCRIPTEN_ASYNCIFY" + +/** + * Specify the CSS selector used for the "default" window/canvas. + * + * This hint only applies to the emscripten platform. + * + * This hint should be set before creating a window. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_EMSCRIPTEN_CANVAS_SELECTOR "SDL_EMSCRIPTEN_CANVAS_SELECTOR" + +/** + * Override the binding element for keyboard inputs for Emscripten builds. + * + * This hint only applies to the emscripten platform. + * + * The variable can be one of: + * + * - "#window": the javascript window object + * - "#document": the javascript document object + * - "#screen": the javascript window.screen object + * - "#canvas": the WebGL canvas element + * - "#none": Don't bind anything at all + * - any other string without a leading # sign applies to the element on the + * page with that ID. + * + * This hint should be set before creating a window. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT "SDL_EMSCRIPTEN_KEYBOARD_ELEMENT" + +/** + * A variable that controls whether the on-screen keyboard should be shown + * when text input is active. + * + * The variable can be set to the following values: + * + * - "auto": The on-screen keyboard will be shown if there is no physical + * keyboard attached. (default) + * - "0": Do not show the on-screen keyboard. + * - "1": Show the on-screen keyboard, if available. + * + * This hint must be set before SDL_StartTextInput() is called + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_ENABLE_SCREEN_KEYBOARD "SDL_ENABLE_SCREEN_KEYBOARD" + +/** + * A variable containing a list of evdev devices to use if udev is not + * available. + * + * The list of devices is in the form: + * + * deviceclass:path[,deviceclass:path[,...]] + * + * where device class is an integer representing the SDL_UDEV_deviceclass and + * path is the full path to the event device. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_EVDEV_DEVICES "SDL_EVDEV_DEVICES" + +/** + * A variable controlling verbosity of the logging of SDL events pushed onto + * the internal queue. + * + * The variable can be set to the following values, from least to most + * verbose: + * + * - "0": Don't log any events. (default) + * - "1": Log most events (other than the really spammy ones). + * - "2": Include mouse and finger motion events. + * + * This is generally meant to be used to debug SDL itself, but can be useful + * for application developers that need better visibility into what is going + * on in the event queue. Logged events are sent through SDL_Log(), which + * means by default they appear on stdout on most platforms or maybe + * OutputDebugString() on Windows, and can be funneled by the app with + * SDL_SetLogOutputFunction(), etc. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_EVENT_LOGGING "SDL_EVENT_LOGGING" + +/** + * A variable controlling whether raising the window should be done more + * forcefully. + * + * The variable can be set to the following values: + * + * - "0": Honor the OS policy for raising windows. (default) + * - "1": Force the window to be raised, overriding any OS policy. + * + * At present, this is only an issue under MS Windows, which makes it nearly + * impossible to programmatically move a window to the foreground, for + * "security" reasons. See http://stackoverflow.com/a/34414846 for a + * discussion. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_FORCE_RAISEWINDOW "SDL_FORCE_RAISEWINDOW" + +/** + * A variable controlling how 3D acceleration is used to accelerate the SDL + * screen surface. + * + * SDL can try to accelerate the SDL screen surface by using streaming + * textures with a 3D rendering engine. This variable controls whether and how + * this is done. + * + * The variable can be set to the following values: + * + * - "0": Disable 3D acceleration + * - "1": Enable 3D acceleration, using the default renderer. (default) + * - "X": Enable 3D acceleration, using X where X is one of the valid + * rendering drivers. (e.g. "direct3d", "opengl", etc.) + * + * This hint should be set before calling SDL_GetWindowSurface() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_FRAMEBUFFER_ACCELERATION "SDL_FRAMEBUFFER_ACCELERATION" + +/** + * A variable that lets you manually hint extra gamecontroller db entries. + * + * The variable should be newline delimited rows of gamecontroller config + * data, see SDL_gamepad.h + * + * You can update mappings after SDL is initialized with + * SDL_GetGamepadMappingForGUID() and SDL_AddGamepadMapping() + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG" + +/** + * A variable that lets you provide a file with extra gamecontroller db + * entries. + * + * The file should contain lines of gamecontroller config data, see + * SDL_gamepad.h + * + * You can update mappings after SDL is initialized with + * SDL_GetGamepadMappingForGUID() and SDL_AddGamepadMapping() + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_GAMECONTROLLERCONFIG_FILE "SDL_GAMECONTROLLERCONFIG_FILE" + +/** + * A variable that overrides the automatic controller type detection. + * + * The variable should be comma separated entries, in the form: VID/PID=type + * + * The VID and PID should be hexadecimal with exactly 4 digits, e.g. 0x00fd + * + * This hint affects what low level protocol is used with the HIDAPI driver. + * + * The variable can be set to the following values: + * + * - "Xbox360" + * - "XboxOne" + * - "PS3" + * - "PS4" + * - "PS5" + * - "SwitchPro" + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_GAMECONTROLLERTYPE "SDL_GAMECONTROLLERTYPE" + +/** + * A variable containing a list of devices to skip when scanning for game + * controllers. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * 0xAAAA/0xBBBB,0xCCCC/0xDDDD + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES "SDL_GAMECONTROLLER_IGNORE_DEVICES" + +/** + * If set, all devices will be skipped when scanning for game controllers + * except for the ones listed in this variable. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * 0xAAAA/0xBBBB,0xCCCC/0xDDDD + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT "SDL_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT" + +/** + * A variable that controls whether the device's built-in accelerometer and + * gyro should be used as sensors for gamepads. + * + * The variable can be set to the following values: + * + * - "0": Sensor fusion is disabled + * - "1": Sensor fusion is enabled for all controllers that lack sensors + * + * Or the variable can be a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * 0xAAAA/0xBBBB,0xCCCC/0xDDDD + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint should be set before a gamepad is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_GAMECONTROLLER_SENSOR_FUSION "SDL_GAMECONTROLLER_SENSOR_FUSION" + +/** + * This variable sets the default text of the TextInput window on GDK + * platforms. + * + * This hint is available only if SDL_GDK_TEXTINPUT defined. + * + * This hint should be set before calling SDL_StartTextInput() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT "SDL_GDK_TEXTINPUT_DEFAULT_TEXT" + +/** + * This variable sets the description of the TextInput window on GDK + * platforms. + * + * This hint is available only if SDL_GDK_TEXTINPUT defined. + * + * This hint should be set before calling SDL_StartTextInput() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_GDK_TEXTINPUT_DESCRIPTION "SDL_GDK_TEXTINPUT_DESCRIPTION" + +/** + * This variable sets the maximum input length of the TextInput window on GDK + * platforms. + * + * The value must be a stringified integer, for example "10" to allow for up + * to 10 characters of text input. + * + * This hint is available only if SDL_GDK_TEXTINPUT defined. + * + * This hint should be set before calling SDL_StartTextInput() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_GDK_TEXTINPUT_MAX_LENGTH "SDL_GDK_TEXTINPUT_MAX_LENGTH" + +/** + * This variable sets the input scope of the TextInput window on GDK + * platforms. + * + * Set this hint to change the XGameUiTextEntryInputScope value that will be + * passed to the window creation function. The value must be a stringified + * integer, for example "0" for XGameUiTextEntryInputScope::Default. + * + * This hint is available only if SDL_GDK_TEXTINPUT defined. + * + * This hint should be set before calling SDL_StartTextInput() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_GDK_TEXTINPUT_SCOPE "SDL_GDK_TEXTINPUT_SCOPE" + +/** + * This variable sets the title of the TextInput window on GDK platforms. + * + * This hint is available only if SDL_GDK_TEXTINPUT defined. + * + * This hint should be set before calling SDL_StartTextInput() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_GDK_TEXTINPUT_TITLE "SDL_GDK_TEXTINPUT_TITLE" + +/** + * A variable to control whether HIDAPI uses libusb for device access. + * + * By default libusb will only be used for a few devices that require direct + * USB access, and this can be controlled with + * SDL_HINT_HIDAPI_LIBUSB_WHITELIST. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI will not use libusb for device access. + * - "1": HIDAPI will use libusb for device access if available. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_HIDAPI_LIBUSB "SDL_HIDAPI_LIBUSB" + + +/** + * A variable to control whether HIDAPI uses libusb for GameCube adapters. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI will not use libusb for GameCube adapters. + * - "1": HIDAPI will use libusb for GameCube adapters if available. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_HIDAPI_LIBUSB_GAMECUBE "SDL_HIDAPI_LIBUSB_GAMECUBE" + +/** + * A variable to control whether HIDAPI uses libusb only for whitelisted + * devices. + * + * By default libusb will only be used for a few devices that require direct + * USB access. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI will use libusb for all device access. + * - "1": HIDAPI will use libusb only for whitelisted devices. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_HIDAPI_LIBUSB_WHITELIST "SDL_HIDAPI_LIBUSB_WHITELIST" + +/** + * A variable to control whether HIDAPI uses udev for device detection. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI will poll for device changes. + * - "1": HIDAPI will use udev for device detection. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_HIDAPI_UDEV "SDL_HIDAPI_UDEV" + +/** + * A variable that specifies a GPU backend to use. + * + * By default, SDL will try all available GPU backends in a reasonable order + * until it finds one that can work, but this hint allows the app or user to + * force a specific target, such as "direct3d12" if, say, your hardware + * supports Vulkan but you want to try using D3D12 instead. + * + * This hint should be set before any GPU functions are called. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_GPU_DRIVER "SDL_GPU_DRIVER" + +/** + * A variable to control whether SDL_hid_enumerate() enumerates all HID + * devices or only controllers. + * + * The variable can be set to the following values: + * + * - "0": SDL_hid_enumerate() will enumerate all HID devices. + * - "1": SDL_hid_enumerate() will only enumerate controllers. (default) + * + * By default SDL will only enumerate controllers, to reduce risk of hanging + * or crashing on devices with bad drivers and avoiding macOS keyboard capture + * permission prompts. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_HIDAPI_ENUMERATE_ONLY_CONTROLLERS "SDL_HIDAPI_ENUMERATE_ONLY_CONTROLLERS" + +/** + * A variable containing a list of devices to ignore in SDL_hid_enumerate(). + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * For example, to ignore the Shanwan DS3 controller and any Valve controller, + * you might use the string "0x2563/0x0523,0x28de/0x0000" + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_HIDAPI_IGNORE_DEVICES "SDL_HIDAPI_IGNORE_DEVICES" + +/** + * A variable describing what IME UI elements the application can display. + * + * By default IME UI is handled using native components by the OS where + * possible, however this can interfere with or not be visible when exclusive + * fullscreen mode is used. + * + * The variable can be set to a comma separated list containing the following + * items: + * + * - "none" or "0": The application can't render any IME elements, and native + * UI should be used. (default) + * - "composition": The application handles SDL_EVENT_TEXT_EDITING events and + * can render the composition text. + * - "candidates": The application handles SDL_EVENT_TEXT_EDITING_CANDIDATES + * and can render the candidate list. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_IME_IMPLEMENTED_UI "SDL_IME_IMPLEMENTED_UI" + +/** + * A variable controlling whether the home indicator bar on iPhone X and later + * should be hidden. + * + * The variable can be set to the following values: + * + * - "0": The indicator bar is not hidden. (default for windowed applications) + * - "1": The indicator bar is hidden and is shown when the screen is touched + * (useful for movie playback applications). + * - "2": The indicator bar is dim and the first swipe makes it visible and + * the second swipe performs the "home" action. (default for fullscreen + * applications) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_IOS_HIDE_HOME_INDICATOR "SDL_IOS_HIDE_HOME_INDICATOR" + +/** + * A variable that lets you enable joystick (and gamecontroller) events even + * when your app is in the background. + * + * The variable can be set to the following values: + * + * - "0": Disable joystick & gamecontroller input events when the application + * is in the background. (default) + * - "1": Enable joystick & gamecontroller input events when the application + * is in the background. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS" + +/** + * A variable containing a list of arcade stick style controllers. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_ARCADESTICK_DEVICES "SDL_JOYSTICK_ARCADESTICK_DEVICES" + +/** + * A variable containing a list of devices that are not arcade stick style + * controllers. + * + * This will override SDL_HINT_JOYSTICK_ARCADESTICK_DEVICES and the built in + * device list. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_ARCADESTICK_DEVICES_EXCLUDED "SDL_JOYSTICK_ARCADESTICK_DEVICES_EXCLUDED" + +/** + * A variable containing a list of devices that should not be considered + * joysticks. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_BLACKLIST_DEVICES "SDL_JOYSTICK_BLACKLIST_DEVICES" + +/** + * A variable containing a list of devices that should be considered + * joysticks. + * + * This will override SDL_HINT_JOYSTICK_BLACKLIST_DEVICES and the built in + * device list. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_BLACKLIST_DEVICES_EXCLUDED "SDL_JOYSTICK_BLACKLIST_DEVICES_EXCLUDED" + +/** + * A variable containing a comma separated list of devices to open as + * joysticks. + * + * This variable is currently only used by the Linux joystick driver. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_DEVICE "SDL_JOYSTICK_DEVICE" + +/** + * A variable controlling whether enhanced reports should be used for + * controllers when using the HIDAPI driver. + * + * Enhanced reports allow rumble and effects on Bluetooth PlayStation + * controllers and gyro on Nintendo Switch controllers, but break Windows + * DirectInput for other applications that don't use SDL. + * + * Once enhanced reports are enabled, they can't be disabled on PlayStation + * controllers without power cycling the controller. + * + * The variable can be set to the following values: + * + * - "0": enhanced reports are not enabled. + * - "1": enhanced reports are enabled. (default) + * - "auto": enhanced features are advertised to the application, but SDL + * doesn't change the controller report mode unless the application uses + * them. + * + * This hint can be enabled anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_ENHANCED_REPORTS "SDL_JOYSTICK_ENHANCED_REPORTS" + +/** + * A variable containing a list of flightstick style controllers. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of @file, in which case the named file + * will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_FLIGHTSTICK_DEVICES "SDL_JOYSTICK_FLIGHTSTICK_DEVICES" + +/** + * A variable containing a list of devices that are not flightstick style + * controllers. + * + * This will override SDL_HINT_JOYSTICK_FLIGHTSTICK_DEVICES and the built in + * device list. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_FLIGHTSTICK_DEVICES_EXCLUDED "SDL_JOYSTICK_FLIGHTSTICK_DEVICES_EXCLUDED" + +/** + * A variable controlling whether GameInput should be used for controller + * handling on Windows. + * + * The variable can be set to the following values: + * + * - "0": GameInput is not used. + * - "1": GameInput is used. + * + * The default is "1" on GDK platforms, and "0" otherwise. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_GAMEINPUT "SDL_JOYSTICK_GAMEINPUT" + +/** + * A variable containing a list of devices known to have a GameCube form + * factor. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_GAMECUBE_DEVICES "SDL_JOYSTICK_GAMECUBE_DEVICES" + +/** + * A variable containing a list of devices known not to have a GameCube form + * factor. + * + * This will override SDL_HINT_JOYSTICK_GAMECUBE_DEVICES and the built in + * device list. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_GAMECUBE_DEVICES_EXCLUDED "SDL_JOYSTICK_GAMECUBE_DEVICES_EXCLUDED" + +/** + * A variable controlling whether the HIDAPI joystick drivers should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI drivers are not used. + * - "1": HIDAPI drivers are used. (default) + * + * This variable is the default for all drivers, but can be overridden by the + * hints for specific drivers below. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI "SDL_JOYSTICK_HIDAPI" + +/** + * A variable controlling whether Nintendo Switch Joy-Con controllers will be + * combined into a single Pro-like controller when using the HIDAPI driver. + * + * The variable can be set to the following values: + * + * - "0": Left and right Joy-Con controllers will not be combined and each + * will be a mini-gamepad. + * - "1": Left and right Joy-Con controllers will be combined into a single + * controller. (default) + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS "SDL_JOYSTICK_HIDAPI_COMBINE_JOY_CONS" + +/** + * A variable controlling whether the HIDAPI driver for Nintendo GameCube + * controllers should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE "SDL_JOYSTICK_HIDAPI_GAMECUBE" + +/** + * A variable controlling whether rumble is used to implement the GameCube + * controller's 3 rumble modes, Stop(0), Rumble(1), and StopHard(2). + * + * This is useful for applications that need full compatibility for things + * like ADSR envelopes. - Stop is implemented by setting low_frequency_rumble + * to 0 and high_frequency_rumble >0 - Rumble is both at any arbitrary value - + * StopHard is implemented by setting both low_frequency_rumble and + * high_frequency_rumble to 0 + * + * The variable can be set to the following values: + * + * - "0": Normal rumble behavior is behavior is used. (default) + * - "1": Proper GameCube controller rumble behavior is used. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE "SDL_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE" + +/** + * A variable controlling whether the HIDAPI driver for Nintendo Switch + * Joy-Cons should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS "SDL_JOYSTICK_HIDAPI_JOY_CONS" + +/** + * A variable controlling whether the Home button LED should be turned on when + * a Nintendo Switch Joy-Con controller is opened. + * + * The variable can be set to the following values: + * + * - "0": home button LED is turned off + * - "1": home button LED is turned on + * + * By default the Home button LED state is not changed. This hint can also be + * set to a floating point value between 0.0 and 1.0 which controls the + * brightness of the Home button LED. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_JOYCON_HOME_LED "SDL_JOYSTICK_HIDAPI_JOYCON_HOME_LED" + +/** + * A variable controlling whether the HIDAPI driver for Amazon Luna + * controllers connected via Bluetooth should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_LUNA "SDL_JOYSTICK_HIDAPI_LUNA" + +/** + * A variable controlling whether the HIDAPI driver for Nintendo Online + * classic controllers should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_NINTENDO_CLASSIC "SDL_JOYSTICK_HIDAPI_NINTENDO_CLASSIC" + +/** + * A variable controlling whether the HIDAPI driver for PS3 controllers should + * be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI on macOS, and "0" on + * other platforms. + * + * For official Sony driver (sixaxis.sys) use + * SDL_HINT_JOYSTICK_HIDAPI_PS3_SIXAXIS_DRIVER. See + * https://github.com/ViGEm/DsHidMini for an alternative driver on Windows. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_PS3 "SDL_JOYSTICK_HIDAPI_PS3" + +/** + * A variable controlling whether the Sony driver (sixaxis.sys) for PS3 + * controllers (Sixaxis/DualShock 3) should be used. + * + * The variable can be set to the following values: + * + * - "0": Sony driver (sixaxis.sys) is not used. + * - "1": Sony driver (sixaxis.sys) is used. + * + * The default value is 0. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_PS3_SIXAXIS_DRIVER "SDL_JOYSTICK_HIDAPI_PS3_SIXAXIS_DRIVER" + +/** + * A variable controlling whether the HIDAPI driver for PS4 controllers should + * be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_PS4 "SDL_JOYSTICK_HIDAPI_PS4" + +/** + * A variable controlling the update rate of the PS4 controller over Bluetooth + * when using the HIDAPI driver. + * + * This defaults to 4 ms, to match the behavior over USB, and to be more + * friendly to other Bluetooth devices and older Bluetooth hardware on the + * computer. It can be set to "1" (1000Hz), "2" (500Hz) and "4" (250Hz) + * + * This hint can be set anytime, but only takes effect when extended input + * reports are enabled. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_PS4_REPORT_INTERVAL "SDL_JOYSTICK_HIDAPI_PS4_REPORT_INTERVAL" + +/** + * A variable controlling whether the HIDAPI driver for PS5 controllers should + * be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_PS5 "SDL_JOYSTICK_HIDAPI_PS5" + +/** + * A variable controlling whether the player LEDs should be lit to indicate + * which player is associated with a PS5 controller. + * + * The variable can be set to the following values: + * + * - "0": player LEDs are not enabled. + * - "1": player LEDs are enabled. (default) + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_PS5_PLAYER_LED "SDL_JOYSTICK_HIDAPI_PS5_PLAYER_LED" + +/** + * A variable controlling whether the HIDAPI driver for NVIDIA SHIELD + * controllers should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_SHIELD "SDL_JOYSTICK_HIDAPI_SHIELD" + +/** + * A variable controlling whether the HIDAPI driver for Google Stadia + * controllers should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_STADIA "SDL_JOYSTICK_HIDAPI_STADIA" + +/** + * A variable controlling whether the HIDAPI driver for Bluetooth Steam + * Controllers should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. (default) + * - "1": HIDAPI driver is used for Steam Controllers, which requires + * Bluetooth access and may prompt the user for permission on iOS and + * Android. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_STEAM "SDL_JOYSTICK_HIDAPI_STEAM" + +/** + * A variable controlling whether the Steam button LED should be turned on + * when a Steam controller is opened. + * + * The variable can be set to the following values: + * + * - "0": Steam button LED is turned off. + * - "1": Steam button LED is turned on. + * + * By default the Steam button LED state is not changed. This hint can also be + * set to a floating point value between 0.0 and 1.0 which controls the + * brightness of the Steam button LED. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_STEAM_HOME_LED "SDL_JOYSTICK_HIDAPI_STEAM_HOME_LED" + +/** + * A variable controlling whether the HIDAPI driver for the Steam Deck builtin + * controller should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_STEAMDECK "SDL_JOYSTICK_HIDAPI_STEAMDECK" + +/** + * A variable controlling whether the HIDAPI driver for HORI licensed Steam + * controllers should be used. + * + * This variable can be set to the following values: "0" - HIDAPI driver is + * not used "1" - HIDAPI driver is used + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_STEAM_HORI "SDL_JOYSTICK_HIDAPI_STEAM_HORI" + +/** + * A variable controlling whether the HIDAPI driver for some Logitech wheels + * should be used. + * + * This variable can be set to the following values: + * + * - "0": HIDAPI driver is not used + * - "1": HIDAPI driver is used + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_LG4FF "SDL_JOYSTICK_HIDAPI_LG4FF" + +/** + * A variable controlling whether the HIDAPI driver for 8BitDo controllers + * should be used. + * + * This variable can be set to the following values: + * + * "0" - HIDAPI driver is not used. "1" - HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_8BITDO "SDL_JOYSTICK_HIDAPI_8BITDO" + +/** + * A variable controlling whether the HIDAPI driver for SInput controllers + * should be used. + * + * More info - https://github.com/HandHeldLegend/SInput-HID + * + * This variable can be set to the following values: + * + * "0" - HIDAPI driver is not used. "1" - HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_SINPUT "SDL_JOYSTICK_HIDAPI_SINPUT" + +/** + * A variable controlling whether the HIDAPI driver for ZUIKI controllers + * should be used. + * + * This variable can be set to the following values: + * + * "0" - HIDAPI driver is not used. "1" - HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_ZUIKI "SDL_JOYSTICK_HIDAPI_ZUIKI" + +/** + * A variable controlling whether the HIDAPI driver for Flydigi controllers + * should be used. + * + * This variable can be set to the following values: + * + * "0" - HIDAPI driver is not used. "1" - HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_FLYDIGI "SDL_JOYSTICK_HIDAPI_FLYDIGI" + +/** + * A variable controlling whether the HIDAPI driver for Nintendo Switch + * controllers should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH "SDL_JOYSTICK_HIDAPI_SWITCH" + +/** + * A variable controlling whether the Home button LED should be turned on when + * a Nintendo Switch Pro controller is opened. + * + * The variable can be set to the following values: + * + * - "0": Home button LED is turned off. + * - "1": Home button LED is turned on. + * + * By default the Home button LED state is not changed. This hint can also be + * set to a floating point value between 0.0 and 1.0 which controls the + * brightness of the Home button LED. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED "SDL_JOYSTICK_HIDAPI_SWITCH_HOME_LED" + +/** + * A variable controlling whether the player LEDs should be lit to indicate + * which player is associated with a Nintendo Switch controller. + * + * The variable can be set to the following values: + * + * - "0": Player LEDs are not enabled. + * - "1": Player LEDs are enabled. (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED "SDL_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED" + +/** + * A variable controlling whether the HIDAPI driver for Nintendo Switch 2 + * controllers should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH2 "SDL_JOYSTICK_HIDAPI_SWITCH2" + +/** + * A variable controlling whether Nintendo Switch Joy-Con controllers will be + * in vertical mode when using the HIDAPI driver. + * + * The variable can be set to the following values: + * + * - "0": Left and right Joy-Con controllers will not be in vertical mode. + * (default) + * - "1": Left and right Joy-Con controllers will be in vertical mode. + * + * This hint should be set before opening a Joy-Con controller. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS "SDL_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS" + +/** + * A variable controlling whether the HIDAPI driver for Nintendo Wii and Wii U + * controllers should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * This driver doesn't work with the dolphinbar, so the default is false for + * now. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_WII "SDL_JOYSTICK_HIDAPI_WII" + +/** + * A variable controlling whether the player LEDs should be lit to indicate + * which player is associated with a Wii controller. + * + * The variable can be set to the following values: + * + * - "0": Player LEDs are not enabled. + * - "1": Player LEDs are enabled. (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_WII_PLAYER_LED "SDL_JOYSTICK_HIDAPI_WII_PLAYER_LED" + +/** + * A variable controlling whether the HIDAPI driver for XBox controllers + * should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is "0" on Windows, otherwise the value of + * SDL_HINT_JOYSTICK_HIDAPI + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_XBOX "SDL_JOYSTICK_HIDAPI_XBOX" + +/** + * A variable controlling whether the HIDAPI driver for XBox 360 controllers + * should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360 "SDL_JOYSTICK_HIDAPI_XBOX_360" + +/** + * A variable controlling whether the player LEDs should be lit to indicate + * which player is associated with an Xbox 360 controller. + * + * The variable can be set to the following values: + * + * - "0": Player LEDs are not enabled. + * - "1": Player LEDs are enabled. (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED "SDL_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED" + +/** + * A variable controlling whether the HIDAPI driver for XBox 360 wireless + * controllers should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX_360 + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_WIRELESS "SDL_JOYSTICK_HIDAPI_XBOX_360_WIRELESS" + +/** + * A variable controlling whether the HIDAPI driver for XBox One controllers + * should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE "SDL_JOYSTICK_HIDAPI_XBOX_ONE" + +/** + * A variable controlling whether the Home button LED should be turned on when + * an Xbox One controller is opened. + * + * The variable can be set to the following values: + * + * - "0": Home button LED is turned off. + * - "1": Home button LED is turned on. + * + * By default the Home button LED state is not changed. This hint can also be + * set to a floating point value between 0.0 and 1.0 which controls the + * brightness of the Home button LED. The default brightness is 0.4. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED "SDL_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED" + +/** + * A variable controlling whether the new HIDAPI driver for wired Xbox One + * (GIP) controllers should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_GIP "SDL_JOYSTICK_HIDAPI_GIP" + +/** + * A variable controlling whether the new HIDAPI driver for wired Xbox One + * (GIP) controllers should reset the controller if it can't get the metadata + * from the controller. + * + * The variable can be set to the following values: + * + * - "0": Assume this is a generic controller. + * - "1": Reset the controller to get metadata. + * + * By default the controller is not reset. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_GIP_RESET_FOR_METADATA "SDL_JOYSTICK_HIDAPI_GIP_RESET_FOR_METADATA" + +/** + * A variable controlling whether IOKit should be used for controller + * handling. + * + * The variable can be set to the following values: + * + * - "0": IOKit is not used. + * - "1": IOKit is used. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_IOKIT "SDL_JOYSTICK_IOKIT" + +/** + * A variable controlling whether to use the classic /dev/input/js* joystick + * interface or the newer /dev/input/event* joystick interface on Linux. + * + * The variable can be set to the following values: + * + * - "0": Use /dev/input/event* (default) + * - "1": Use /dev/input/js* + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_LINUX_CLASSIC "SDL_JOYSTICK_LINUX_CLASSIC" + +/** + * A variable controlling whether joysticks on Linux adhere to their + * HID-defined deadzones or return unfiltered values. + * + * The variable can be set to the following values: + * + * - "0": Return unfiltered joystick axis values. (default) + * - "1": Return axis values with deadzones taken into account. + * + * This hint should be set before a controller is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_LINUX_DEADZONES "SDL_JOYSTICK_LINUX_DEADZONES" + +/** + * A variable controlling whether joysticks on Linux will always treat 'hat' + * axis inputs (ABS_HAT0X - ABS_HAT3Y) as 8-way digital hats without checking + * whether they may be analog. + * + * The variable can be set to the following values: + * + * - "0": Only map hat axis inputs to digital hat outputs if the input axes + * appear to actually be digital. (default) + * - "1": Always handle the input axes numbered ABS_HAT0X to ABS_HAT3Y as + * digital hats. + * + * This hint should be set before a controller is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS "SDL_JOYSTICK_LINUX_DIGITAL_HATS" + +/** + * A variable controlling whether digital hats on Linux will apply deadzones + * to their underlying input axes or use unfiltered values. + * + * The variable can be set to the following values: + * + * - "0": Return digital hat values based on unfiltered input axis values. + * - "1": Return digital hat values with deadzones on the input axes taken + * into account. (default) + * + * This hint should be set before a controller is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES "SDL_JOYSTICK_LINUX_HAT_DEADZONES" + +/** + * A variable controlling whether GCController should be used for controller + * handling. + * + * The variable can be set to the following values: + * + * - "0": GCController is not used. + * - "1": GCController is used. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_MFI "SDL_JOYSTICK_MFI" + +/** + * A variable controlling whether the RAWINPUT joystick drivers should be used + * for better handling XInput-capable devices. + * + * The variable can be set to the following values: + * + * - "0": RAWINPUT drivers are not used. (default) + * - "1": RAWINPUT drivers are used. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_RAWINPUT "SDL_JOYSTICK_RAWINPUT" + +/** + * A variable controlling whether the RAWINPUT driver should pull correlated + * data from XInput. + * + * The variable can be set to the following values: + * + * - "0": RAWINPUT driver will only use data from raw input APIs. + * - "1": RAWINPUT driver will also pull data from XInput and + * Windows.Gaming.Input, providing better trigger axes, guide button + * presses, and rumble support for Xbox controllers. (default) + * + * This hint should be set before a gamepad is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT "SDL_JOYSTICK_RAWINPUT_CORRELATE_XINPUT" + +/** + * A variable controlling whether the ROG Chakram mice should show up as + * joysticks. + * + * The variable can be set to the following values: + * + * - "0": ROG Chakram mice do not show up as joysticks. (default) + * - "1": ROG Chakram mice show up as joysticks. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_ROG_CHAKRAM "SDL_JOYSTICK_ROG_CHAKRAM" + +/** + * A variable controlling whether a separate thread should be used for + * handling joystick detection and raw input messages on Windows. + * + * The variable can be set to the following values: + * + * - "0": A separate thread is not used. + * - "1": A separate thread is used for handling raw input messages. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_THREAD "SDL_JOYSTICK_THREAD" + +/** + * A variable containing a list of throttle style controllers. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_THROTTLE_DEVICES "SDL_JOYSTICK_THROTTLE_DEVICES" + +/** + * A variable containing a list of devices that are not throttle style + * controllers. + * + * This will override SDL_HINT_JOYSTICK_THROTTLE_DEVICES and the built in + * device list. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_THROTTLE_DEVICES_EXCLUDED "SDL_JOYSTICK_THROTTLE_DEVICES_EXCLUDED" + +/** + * A variable controlling whether Windows.Gaming.Input should be used for + * controller handling. + * + * The variable can be set to the following values: + * + * - "0": WGI is not used. (default) + * - "1": WGI is used. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_WGI "SDL_JOYSTICK_WGI" + +/** + * A variable containing a list of wheel style controllers. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_WHEEL_DEVICES "SDL_JOYSTICK_WHEEL_DEVICES" + +/** + * A variable containing a list of devices that are not wheel style + * controllers. + * + * This will override SDL_HINT_JOYSTICK_WHEEL_DEVICES and the built in device + * list. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_WHEEL_DEVICES_EXCLUDED "SDL_JOYSTICK_WHEEL_DEVICES_EXCLUDED" + +/** + * A variable containing a list of devices known to have all axes centered at + * zero. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint should be set before a controller is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_ZERO_CENTERED_DEVICES "SDL_JOYSTICK_ZERO_CENTERED_DEVICES" + +/** + * A variable containing a list of devices and their desired number of haptic + * (force feedback) enabled axis. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form plus the number of desired axes, e.g. + * + * `0xAAAA/0xBBBB/1,0xCCCC/0xDDDD/3` + * + * This hint supports a "wildcard" device that will set the number of haptic + * axes on all initialized haptic devices which were not defined explicitly in + * this hint. + * + * `0xFFFF/0xFFFF/1` + * + * This hint should be set before a controller is opened. The number of haptic + * axes won't exceed the number of real axes found on the device. + * + * \since This hint is available since SDL 3.2.5. + */ +#define SDL_HINT_JOYSTICK_HAPTIC_AXES "SDL_JOYSTICK_HAPTIC_AXES" + +/** + * A variable that controls keycode representation in keyboard events. + * + * This variable is a comma separated set of options for translating keycodes + * in events: + * + * - "none": Keycode options are cleared, this overrides other options. + * - "hide_numpad": The numpad keysyms will be translated into their + * non-numpad versions based on the current NumLock state. For example, + * SDLK_KP_4 would become SDLK_4 if SDL_KMOD_NUM is set in the event + * modifiers, and SDLK_LEFT if it is unset. + * - "french_numbers": The number row on French keyboards is inverted, so + * pressing the 1 key would yield the keycode SDLK_1, or '1', instead of + * SDLK_AMPERSAND, or '&' + * - "latin_letters": For keyboards using non-Latin letters, such as Russian + * or Thai, the letter keys generate keycodes as though it had an English + * QWERTY layout. e.g. pressing the key associated with SDL_SCANCODE_A on a + * Russian keyboard would yield 'a' instead of a Cyrillic letter. + * + * The default value for this hint is "french_numbers,latin_letters" + * + * Some platforms like Emscripten only provide modified keycodes and the + * options are not used. + * + * These options do not affect the return value of SDL_GetKeyFromScancode() or + * SDL_GetScancodeFromKey(), they just apply to the keycode included in key + * events. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_KEYCODE_OPTIONS "SDL_KEYCODE_OPTIONS" + +/** + * A variable that controls what KMSDRM device to use. + * + * SDL might open something like "/dev/dri/cardNN" to access KMSDRM + * functionality, where "NN" is a device index number. SDL makes a guess at + * the best index to use (usually zero), but the app or user can set this hint + * to a number between 0 and 99 to force selection. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_KMSDRM_DEVICE_INDEX "SDL_KMSDRM_DEVICE_INDEX" + +/** + * A variable that controls whether SDL requires DRM master access in order to + * initialize the KMSDRM video backend. + * + * The DRM subsystem has a concept of a "DRM master" which is a DRM client + * that has the ability to set planes, set cursor, etc. When SDL is DRM + * master, it can draw to the screen using the SDL rendering APIs. Without DRM + * master, SDL is still able to process input and query attributes of attached + * displays, but it cannot change display state or draw to the screen + * directly. + * + * In some cases, it can be useful to have the KMSDRM backend even if it + * cannot be used for rendering. An app may want to use SDL for input + * processing while using another rendering API (such as an MMAL overlay on + * Raspberry Pi) or using its own code to render to DRM overlays that SDL + * doesn't support. + * + * The variable can be set to the following values: + * + * - "0": SDL will allow usage of the KMSDRM backend without DRM master. + * - "1": SDL Will require DRM master to use the KMSDRM backend. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_KMSDRM_REQUIRE_DRM_MASTER "SDL_KMSDRM_REQUIRE_DRM_MASTER" + +/** + * A variable that controls whether KMSDRM will use "atomic" functionality. + * + * The KMSDRM backend can use atomic commits, if both DRM_CLIENT_CAP_ATOMIC + * and DRM_CLIENT_CAP_UNIVERSAL_PLANES is supported by the system. As of SDL + * 3.4.0, it will favor this functionality, but in case this doesn't work well + * on a given system or other surprises, this hint can be used to disable it. + * + * This hint can not enable the functionality if it isn't available. + * + * The variable can be set to the following values: + * + * - "0": SDL will not use the KMSDRM "atomic" functionality. + * - "1": SDL will allow usage of the KMSDRM "atomic" functionality. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_KMSDRM_ATOMIC "SDL_KMSDRM_ATOMIC" + +/** + * A variable controlling the default SDL log levels. + * + * This variable is a comma separated set of category=level tokens that define + * the default logging levels for SDL applications. + * + * The category can be a numeric category, one of "app", "error", "assert", + * "system", "audio", "video", "render", "input", "test", or `*` for any + * unspecified category. + * + * The level can be a numeric level, one of "verbose", "debug", "info", + * "warn", "error", "critical", or "quiet" to disable that category. + * + * You can omit the category if you want to set the logging level for all + * categories. + * + * If this hint isn't set, the default log levels are equivalent to: + * + * `app=info,assert=warn,test=verbose,*=error` + * + * If the `DEBUG_INVOCATION` environment variable is set to "1", the default + * log levels are equivalent to: + * + * `assert=warn,test=verbose,*=debug` + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_LOGGING "SDL_LOGGING" + +/** + * A variable controlling whether to force the application to become the + * foreground process when launched on macOS. + * + * The variable can be set to the following values: + * + * - "0": The application is brought to the foreground when launched. + * (default) + * - "1": The application may remain in the background when launched. + * + * This hint needs to be set before SDL_Init(). + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MAC_BACKGROUND_APP "SDL_MAC_BACKGROUND_APP" + +/** + * A variable that determines whether Ctrl+Click should generate a right-click + * event on macOS. + * + * The variable can be set to the following values: + * + * - "0": Ctrl+Click does not generate a right mouse button click event. + * (default) + * - "1": Ctrl+Click generated a right mouse button click event. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK "SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK" + +/** + * A variable controlling whether dispatching OpenGL context updates should + * block the dispatching thread until the main thread finishes processing on + * macOS. + * + * The variable can be set to the following values: + * + * - "0": Dispatching OpenGL context updates will block the dispatching thread + * until the main thread finishes processing. (default) + * - "1": Dispatching OpenGL context updates will allow the dispatching thread + * to continue execution. + * + * Generally you want the default, but if you have OpenGL code in a background + * thread on a Mac, and the main thread hangs because it's waiting for that + * background thread, but that background thread is also hanging because it's + * waiting for the main thread to do an update, this might fix your issue. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MAC_OPENGL_ASYNC_DISPATCH "SDL_MAC_OPENGL_ASYNC_DISPATCH" + +/** + * A variable controlling whether the Option key on macOS should be remapped + * to act as the Alt key. + * + * The variable can be set to the following values: + * + * - "none": The Option key is not remapped to Alt. (default) + * - "only_left": Only the left Option key is remapped to Alt. + * - "only_right": Only the right Option key is remapped to Alt. + * - "both": Both Option keys are remapped to Alt. + * + * This will prevent the triggering of key compositions that rely on the + * Option key, but will still send the Alt modifier for keyboard events. In + * the case that both Alt and Option are pressed, the Option key will be + * ignored. This is particularly useful for applications like terminal + * emulators and graphical user interfaces (GUIs) that rely on Alt key + * functionality for shortcuts or navigation. This does not apply to + * SDL_GetKeyFromScancode and only has an effect if IME is enabled. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MAC_OPTION_AS_ALT "SDL_MAC_OPTION_AS_ALT" + +/** + * A variable controlling whether SDL_EVENT_MOUSE_WHEEL event values will have + * momentum on macOS. + * + * The variable can be set to the following values: + * + * - "0": The mouse wheel events will have no momentum. (default) + * - "1": The mouse wheel events will have momentum. + * + * This hint needs to be set before SDL_Init(). + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MAC_SCROLL_MOMENTUM "SDL_MAC_SCROLL_MOMENTUM" + +/** + * A variable controlling whether holding down a key will repeat the pressed + * key or open the accents menu on macOS. + * + * The variable can be set to the following values: + * + * - "0": Holding a key will open the accents menu for that key. + * - "1": Holding a key will repeat the pressed key. (default) + * + * This hint needs to be set before SDL_Init(). + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_MAC_PRESS_AND_HOLD "SDL_MAC_PRESS_AND_HOLD" + +/** + * Request SDL_AppIterate() be called at a specific rate. + * + * If this is set to a number, it represents Hz, so "60" means try to iterate + * 60 times per second. "0" means to iterate as fast as possible. Negative + * values are illegal, but reserved, in case they are useful in a future + * revision of SDL. + * + * There are other strings that have special meaning. If set to "waitevent", + * SDL_AppIterate will not be called until new event(s) have arrived (and been + * processed by SDL_AppEvent). This can be useful for apps that are completely + * idle except in response to input. + * + * On some platforms, or if you are using SDL_main instead of SDL_AppIterate, + * this hint is ignored. When the hint can be used, it is allowed to be + * changed at any time. + * + * This defaults to 0, and specifying NULL for the hint's value will restore + * the default. + * + * This doesn't have to be an integer value. For example, "59.94" won't be + * rounded to an integer rate; the digits after the decimal are actually + * respected. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MAIN_CALLBACK_RATE "SDL_MAIN_CALLBACK_RATE" + +/** + * A variable controlling whether the mouse is captured while mouse buttons + * are pressed. + * + * The variable can be set to the following values: + * + * - "0": The mouse is not captured while mouse buttons are pressed. + * - "1": The mouse is captured while mouse buttons are pressed. + * + * By default the mouse is captured while mouse buttons are pressed so if the + * mouse is dragged outside the window, the application continues to receive + * mouse events until the button is released. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MOUSE_AUTO_CAPTURE "SDL_MOUSE_AUTO_CAPTURE" + +/** + * A variable setting the double click radius, in pixels. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS "SDL_MOUSE_DOUBLE_CLICK_RADIUS" + +/** + * A variable setting the double click time, in milliseconds. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MOUSE_DOUBLE_CLICK_TIME "SDL_MOUSE_DOUBLE_CLICK_TIME" + +/** + * A variable setting which system cursor to use as the default cursor. + * + * This should be an integer corresponding to the SDL_SystemCursor enum. The + * default value is zero (SDL_SYSTEM_CURSOR_DEFAULT). + * + * This hint needs to be set before SDL_Init(). + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MOUSE_DEFAULT_SYSTEM_CURSOR "SDL_MOUSE_DEFAULT_SYSTEM_CURSOR" + +/** + * A variable setting whether we should scale cursors by the current display + * scale. + * + * The variable can be set to the following values: + * + * - "0": Cursors will not change size based on the display content scale. + * (default) + * - "1": Cursors will automatically match the display content scale (e.g. a + * 2x sized cursor will be used when the window is on a monitor with 200% + * scale). This is currently implemented on Windows and Wayland. + * + * This hint needs to be set before creating cursors. + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_MOUSE_DPI_SCALE_CURSORS "SDL_MOUSE_DPI_SCALE_CURSORS" + +/** + * A variable controlling whether warping a hidden mouse cursor will activate + * relative mouse mode. + * + * When this hint is set, the mouse cursor is hidden, and multiple warps to + * the window center occur within a short time period, SDL will emulate mouse + * warps using relative mouse mode. This can provide smoother and more + * reliable mouse motion for some older games, which continuously calculate + * the distance traveled by the mouse pointer and warp it back to the center + * of the window, rather than using relative mouse motion. + * + * Note that relative mouse mode may have different mouse acceleration + * behavior than pointer warps. + * + * If your application needs to repeatedly warp the hidden mouse cursor at a + * high-frequency for other purposes, it should disable this hint. + * + * The variable can be set to the following values: + * + * - "0": Attempts to warp the mouse will always be made. + * - "1": Some mouse warps will be emulated by forcing relative mouse mode. + * (default) + * + * If not set, this is automatically enabled unless an application uses + * relative mouse mode directly. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MOUSE_EMULATE_WARP_WITH_RELATIVE "SDL_MOUSE_EMULATE_WARP_WITH_RELATIVE" + +/** + * Allow mouse click events when clicking to focus an SDL window. + * + * The variable can be set to the following values: + * + * - "0": Ignore mouse clicks that activate a window. (default) + * - "1": Generate events for mouse clicks that activate a window. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH "SDL_MOUSE_FOCUS_CLICKTHROUGH" + +/** + * A variable setting the speed scale for mouse motion, in floating point, + * when the mouse is not in relative mode. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MOUSE_NORMAL_SPEED_SCALE "SDL_MOUSE_NORMAL_SPEED_SCALE" + +/** + * A variable controlling whether relative mouse mode constrains the mouse to + * the center of the window. + * + * Constraining to the center of the window works better for FPS games and + * when the application is running over RDP. Constraining to the whole window + * works better for 2D games and increases the chance that the mouse will be + * in the correct position when using high DPI mice. + * + * The variable can be set to the following values: + * + * - "0": Relative mouse mode constrains the mouse to the window. + * - "1": Relative mouse mode constrains the mouse to the center of the + * window. (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MOUSE_RELATIVE_MODE_CENTER "SDL_MOUSE_RELATIVE_MODE_CENTER" + +/** + * A variable setting the scale for mouse motion, in floating point, when the + * mouse is in relative mode. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE "SDL_MOUSE_RELATIVE_SPEED_SCALE" + +/** + * A variable controlling whether the system mouse acceleration curve is used + * for relative mouse motion. + * + * The variable can be set to the following values: + * + * - "0": Relative mouse motion will be unscaled. (default) + * - "1": Relative mouse motion will be scaled using the system mouse + * acceleration curve. + * + * If SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE is set, that will be applied after + * system speed scale. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE "SDL_MOUSE_RELATIVE_SYSTEM_SCALE" + +/** + * A variable controlling whether a motion event should be generated for mouse + * warping in relative mode. + * + * The variable can be set to the following values: + * + * - "0": Warping the mouse will not generate a motion event in relative mode + * - "1": Warping the mouse will generate a motion event in relative mode + * + * By default warping the mouse will not generate motion events in relative + * mode. This avoids the application having to filter out large relative + * motion due to warping. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MOUSE_RELATIVE_WARP_MOTION "SDL_MOUSE_RELATIVE_WARP_MOTION" + +/** + * A variable controlling whether the hardware cursor stays visible when + * relative mode is active. + * + * This variable can be set to the following values: + * + * - "0": The cursor will be hidden while relative mode is active (default) + * - "1": The cursor will remain visible while relative mode is active + * + * Note that for systems without raw hardware inputs, relative mode is + * implemented using warping, so the hardware cursor will visibly warp between + * frames if this is enabled on those systems. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MOUSE_RELATIVE_CURSOR_VISIBLE "SDL_MOUSE_RELATIVE_CURSOR_VISIBLE" + +/** + * A variable controlling whether mouse events should generate synthetic touch + * events. + * + * The variable can be set to the following values: + * + * - "0": Mouse events will not generate touch events. (default for desktop + * platforms) + * - "1": Mouse events will generate touch events. (default for mobile + * platforms, such as Android and iOS) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MOUSE_TOUCH_EVENTS "SDL_MOUSE_TOUCH_EVENTS" + +/** + * A variable controlling whether the keyboard should be muted on the console. + * + * Normally the keyboard is muted while SDL applications are running so that + * keyboard input doesn't show up as key strokes on the console. This hint + * allows you to turn that off for debugging purposes. + * + * The variable can be set to the following values: + * + * - "0": Allow keystrokes to go through to the console. + * - "1": Mute keyboard input so it doesn't show up on the console. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MUTE_CONSOLE_KEYBOARD "SDL_MUTE_CONSOLE_KEYBOARD" + +/** + * Tell SDL not to catch the SIGINT or SIGTERM signals on POSIX platforms. + * + * The variable can be set to the following values: + * + * - "0": SDL will install a SIGINT and SIGTERM handler, and when it catches a + * signal, convert it into an SDL_EVENT_QUIT event. (default) + * - "1": SDL will not install a signal handler at all. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_NO_SIGNAL_HANDLERS "SDL_NO_SIGNAL_HANDLERS" + +/** + * Specify the OpenGL library to load. + * + * This hint should be set before creating an OpenGL window or creating an + * OpenGL context. If this hint isn't set, SDL will choose a reasonable + * default. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_OPENGL_LIBRARY "SDL_OPENGL_LIBRARY" + +/** + * Specify the EGL library to load. + * + * This hint should be set before creating an OpenGL window or creating an + * OpenGL context. This hint is only considered if SDL is using EGL to manage + * OpenGL contexts. If this hint isn't set, SDL will choose a reasonable + * default. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_EGL_LIBRARY "SDL_EGL_LIBRARY" + +/** + * A variable controlling what driver to use for OpenGL ES contexts. + * + * On some platforms, currently Windows and X11, OpenGL drivers may support + * creating contexts with an OpenGL ES profile. By default SDL uses these + * profiles, when available, otherwise it attempts to load an OpenGL ES + * library, e.g. that provided by the ANGLE project. This variable controls + * whether SDL follows this default behaviour or will always load an OpenGL ES + * library. + * + * Circumstances where this is useful include - Testing an app with a + * particular OpenGL ES implementation, e.g ANGLE, or emulator, e.g. those + * from ARM, Imagination or Qualcomm. - Resolving OpenGL ES function addresses + * at link time by linking with the OpenGL ES library instead of querying them + * at run time with SDL_GL_GetProcAddress(). + * + * Caution: for an application to work with the default behaviour across + * different OpenGL drivers it must query the OpenGL ES function addresses at + * run time using SDL_GL_GetProcAddress(). + * + * This variable is ignored on most platforms because OpenGL ES is native or + * not supported. + * + * The variable can be set to the following values: + * + * - "0": Use ES profile of OpenGL, if available. (default) + * - "1": Load OpenGL ES library using the default library names. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_OPENGL_ES_DRIVER "SDL_OPENGL_ES_DRIVER" + +/** + * Mechanism to specify openvr_api library location + * + * By default, when using the OpenVR driver, it will search for the API + * library in the current folder. But, if you wish to use a system API you can + * specify that by using this hint. This should be the full or relative path + * to a .dll on Windows or .so on Linux. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_OPENVR_LIBRARY "SDL_OPENVR_LIBRARY" + +/** + * A variable controlling which orientations are allowed on iOS/Android. + * + * In some circumstances it is necessary to be able to explicitly control + * which UI orientations are allowed. + * + * This variable is a space delimited list of the following values: + * + * - "LandscapeLeft" + * - "LandscapeRight" + * - "Portrait" + * - "PortraitUpsideDown" + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_ORIENTATIONS "SDL_ORIENTATIONS" + +/** + * A variable controlling the use of a sentinel event when polling the event + * queue. + * + * When polling for events, SDL_PumpEvents is used to gather new events from + * devices. If a device keeps producing new events between calls to + * SDL_PumpEvents, a poll loop will become stuck until the new events stop. + * This is most noticeable when moving a high frequency mouse. + * + * The variable can be set to the following values: + * + * - "0": Disable poll sentinels. + * - "1": Enable poll sentinels. (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_POLL_SENTINEL "SDL_POLL_SENTINEL" + +/** + * Override for SDL_GetPreferredLocales(). + * + * If set, this will be favored over anything the OS might report for the + * user's preferred locales. Changing this hint at runtime will not generate a + * SDL_EVENT_LOCALE_CHANGED event (but if you can change the hint, you can + * push your own event, if you want). + * + * The format of this hint is a comma-separated list of language and locale, + * combined with an underscore, as is a common format: "en_GB". Locale is + * optional: "en". So you might have a list like this: "en_GB,jp,es_PT" + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_PREFERRED_LOCALES "SDL_PREFERRED_LOCALES" + +/** + * A variable that decides whether to send SDL_EVENT_QUIT when closing the + * last window. + * + * The variable can be set to the following values: + * + * - "0": SDL will not send an SDL_EVENT_QUIT event when the last window is + * requesting to close. Note that in this case, there are still other + * legitimate reasons one might get an SDL_EVENT_QUIT event: choosing "Quit" + * from the macOS menu bar, sending a SIGINT (ctrl-c) on Unix, etc. + * - "1": SDL will send a quit event when the last window is requesting to + * close. (default) + * + * If there is at least one active system tray icon, SDL_EVENT_QUIT will + * instead be sent when both the last window will be closed and the last tray + * icon will be destroyed. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE "SDL_QUIT_ON_LAST_WINDOW_CLOSE" + +/** + * A variable controlling whether the Direct3D device is initialized for + * thread-safe operations. + * + * The variable can be set to the following values: + * + * - "0": Thread-safety is not enabled. (default) + * - "1": Thread-safety is enabled. + * + * This hint should be set before creating a renderer. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_RENDER_DIRECT3D_THREADSAFE "SDL_RENDER_DIRECT3D_THREADSAFE" + +/** + * A variable controlling whether to enable Direct3D 11+'s Debug Layer. + * + * This variable does not have any effect on the Direct3D 9 based renderer. + * + * The variable can be set to the following values: + * + * - "0": Disable Debug Layer use. (default) + * - "1": Enable Debug Layer use. + * + * This hint should be set before creating a renderer. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_RENDER_DIRECT3D11_DEBUG "SDL_RENDER_DIRECT3D11_DEBUG" + +/** + * A variable controlling whether to use the Direct3D 11 WARP software + * rasterizer. + * + * For more information, see: + * https://learn.microsoft.com/en-us/windows/win32/direct3darticles/directx-warp + * + * The variable can be set to the following values: + * + * - "0": Disable WARP rasterizer. (default) + * - "1": Enable WARP rasterizer. + * + * This hint should be set before creating a renderer. + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_RENDER_DIRECT3D11_WARP "SDL_RENDER_DIRECT3D11_WARP" + +/** + * A variable controlling whether to enable Vulkan Validation Layers. + * + * This variable can be set to the following values: + * + * - "0": Disable Validation Layer use + * - "1": Enable Validation Layer use + * + * By default, SDL does not use Vulkan Validation Layers. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_RENDER_VULKAN_DEBUG "SDL_RENDER_VULKAN_DEBUG" + +/** + * A variable controlling whether to create the GPU device in debug mode. + * + * This variable can be set to the following values: + * + * - "0": Disable debug mode use (default) + * - "1": Enable debug mode use + * + * This hint should be set before creating a renderer. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_RENDER_GPU_DEBUG "SDL_RENDER_GPU_DEBUG" + +/** + * A variable controlling whether to prefer a low-power GPU on multi-GPU + * systems. + * + * This variable can be set to the following values: + * + * - "0": Prefer high-performance GPU (default) + * - "1": Prefer low-power GPU + * + * This hint should be set before creating a renderer. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_RENDER_GPU_LOW_POWER "SDL_RENDER_GPU_LOW_POWER" + +/** + * A variable specifying which render driver to use. + * + * If the application doesn't pick a specific renderer to use, this variable + * specifies the name of the preferred renderer. If the preferred renderer + * can't be initialized, creating a renderer will fail. + * + * This variable is case insensitive and can be set to the following values: + * + * - "direct3d" + * - "direct3d11" + * - "direct3d12" + * - "opengl" + * - "opengles2" + * - "opengles" + * - "metal" + * - "vulkan" + * - "gpu" + * - "software" + * + * This hint accepts a comma-separated list of driver names, and each will be + * tried in the order listed when creating a renderer until one succeeds or + * all of them fail. + * + * The default varies by platform, but it's the first one in the list that is + * available on the current platform. + * + * This hint should be set before creating a renderer. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_RENDER_DRIVER "SDL_RENDER_DRIVER" + +/** + * A variable controlling how the 2D render API renders lines. + * + * The variable can be set to the following values: + * + * - "0": Use the default line drawing method (Bresenham's line algorithm) + * - "1": Use the driver point API using Bresenham's line algorithm (correct, + * draws many points) + * - "2": Use the driver line API (occasionally misses line endpoints based on + * hardware driver quirks + * - "3": Use the driver geometry API (correct, draws thicker diagonal lines) + * + * This hint should be set before creating a renderer. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_RENDER_LINE_METHOD "SDL_RENDER_LINE_METHOD" + +/** + * A variable controlling whether the Metal render driver select low power + * device over default one. + * + * The variable can be set to the following values: + * + * - "0": Use the preferred OS device. (default) + * - "1": Select a low power device. + * + * This hint should be set before creating a renderer. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_RENDER_METAL_PREFER_LOW_POWER_DEVICE "SDL_RENDER_METAL_PREFER_LOW_POWER_DEVICE" + +/** + * A variable controlling whether updates to the SDL screen surface should be + * synchronized with the vertical refresh, to avoid tearing. + * + * This hint overrides the application preference when creating a renderer. + * + * The variable can be set to the following values: + * + * - "0": Disable vsync. (default) + * - "1": Enable vsync. + * + * This hint should be set before creating a renderer. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_RENDER_VSYNC "SDL_RENDER_VSYNC" + +/** + * A variable to control whether the return key on the soft keyboard should + * hide the soft keyboard on Android and iOS. + * + * This hint sets the default value of SDL_PROP_TEXTINPUT_MULTILINE_BOOLEAN. + * + * The variable can be set to the following values: + * + * - "0": The return key will be handled as a key event. (default) + * - "1": The return key will hide the keyboard. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_RETURN_KEY_HIDES_IME "SDL_RETURN_KEY_HIDES_IME" + +/** + * A variable containing a list of ROG gamepad capable mice. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + * + * \sa SDL_HINT_ROG_GAMEPAD_MICE_EXCLUDED + */ +#define SDL_HINT_ROG_GAMEPAD_MICE "SDL_ROG_GAMEPAD_MICE" + +/** + * A variable containing a list of devices that are not ROG gamepad capable + * mice. + * + * This will override SDL_HINT_ROG_GAMEPAD_MICE and the built in device list. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_ROG_GAMEPAD_MICE_EXCLUDED "SDL_ROG_GAMEPAD_MICE_EXCLUDED" + +/** + * Variable controlling the width of the PS2's framebuffer in pixels + * + * By default, this variable is "640" + */ +#define SDL_HINT_PS2_GS_WIDTH "SDL_PS2_GS_WIDTH" + +/** + * Variable controlling the height of the PS2's framebuffer in pixels + * + * By default, this variable is "448" + */ +#define SDL_HINT_PS2_GS_HEIGHT "SDL_PS2_GS_HEIGHT" + +/** + * Variable controlling whether the signal is interlaced or progressive + * + * - "0": Image is interlaced. (default) + * - "1": Image is progressive + */ +#define SDL_HINT_PS2_GS_PROGRESSIVE "SDL_PS2_GS_PROGRESSIVE" + +/** + * Variable controlling the video mode of the console + * + * - "": Console-native. (default) + * - "NTSC": 60hz region + * - "PAL": 50hz region + */ +#define SDL_HINT_PS2_GS_MODE "SDL_PS2_GS_MODE" + +/** + * A variable controlling which Dispmanx layer to use on a Raspberry PI. + * + * Also known as Z-order. The variable can take a negative or positive value. + * The default is 10000. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_RPI_VIDEO_LAYER "SDL_RPI_VIDEO_LAYER" + +/** + * Specify an "activity name" for screensaver inhibition. + * + * Some platforms, notably Linux desktops, list the applications which are + * inhibiting the screensaver or other power-saving features. + * + * This hint lets you specify the "activity name" sent to the OS when + * SDL_DisableScreenSaver() is used (or the screensaver is automatically + * disabled). The contents of this hint are used when the screensaver is + * disabled. You should use a string that describes what your program is doing + * (and, therefore, why the screensaver is disabled). For example, "Playing a + * game" or "Watching a video". + * + * Setting this to "" or leaving it unset will have SDL use a reasonable + * default: "Playing a game" or something similar. + * + * This hint should be set before calling SDL_DisableScreenSaver() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME "SDL_SCREENSAVER_INHIBIT_ACTIVITY_NAME" + +/** + * A variable controlling whether SDL calls dbus_shutdown() on quit. + * + * This is useful as a debug tool to validate memory leaks, but shouldn't ever + * be set in production applications, as other libraries used by the + * application might use dbus under the hood and this can cause crashes if + * they continue after SDL_Quit(). + * + * The variable can be set to the following values: + * + * - "0": SDL will not call dbus_shutdown() on quit. (default) + * - "1": SDL will call dbus_shutdown() on quit. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_SHUTDOWN_DBUS_ON_QUIT "SDL_SHUTDOWN_DBUS_ON_QUIT" + +/** + * A variable that specifies a backend to use for title storage. + * + * By default, SDL will try all available storage backends in a reasonable + * order until it finds one that can work, but this hint allows the app or + * user to force a specific target, such as "pc" if, say, you are on Steam but + * want to avoid SteamRemoteStorage for title data. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_STORAGE_TITLE_DRIVER "SDL_STORAGE_TITLE_DRIVER" + +/** + * A variable that specifies a backend to use for user storage. + * + * By default, SDL will try all available storage backends in a reasonable + * order until it finds one that can work, but this hint allows the app or + * user to force a specific target, such as "pc" if, say, you are on Steam but + * want to avoid SteamRemoteStorage for user data. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_STORAGE_USER_DRIVER "SDL_STORAGE_USER_DRIVER" + +/** + * Specifies whether SDL_THREAD_PRIORITY_TIME_CRITICAL should be treated as + * realtime. + * + * On some platforms, like Linux, a realtime priority thread may be subject to + * restrictions that require special handling by the application. This hint + * exists to let SDL know that the app is prepared to handle said + * restrictions. + * + * On Linux, SDL will apply the following configuration to any thread that + * becomes realtime: + * + * - The SCHED_RESET_ON_FORK bit will be set on the scheduling policy, + * - An RLIMIT_RTTIME budget will be configured to the rtkit specified limit. + * - Exceeding this limit will result in the kernel sending SIGKILL to the + * app, refer to the man pages for more information. + * + * The variable can be set to the following values: + * + * - "0": default platform specific behaviour + * - "1": Force SDL_THREAD_PRIORITY_TIME_CRITICAL to a realtime scheduling + * policy + * + * This hint should be set before calling SDL_SetCurrentThreadPriority() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL "SDL_THREAD_FORCE_REALTIME_TIME_CRITICAL" + +/** + * A string specifying additional information to use with + * SDL_SetCurrentThreadPriority. + * + * By default SDL_SetCurrentThreadPriority will make appropriate system + * changes in order to apply a thread priority. For example on systems using + * pthreads the scheduler policy is changed automatically to a policy that + * works well with a given priority. Code which has specific requirements can + * override SDL's default behavior with this hint. + * + * pthread hint values are "current", "other", "fifo" and "rr". Currently no + * other platform hint values are defined but may be in the future. + * + * On Linux, the kernel may send SIGKILL to realtime tasks which exceed the + * distro configured execution budget for rtkit. This budget can be queried + * through RLIMIT_RTTIME after calling SDL_SetCurrentThreadPriority(). + * + * This hint should be set before calling SDL_SetCurrentThreadPriority() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_THREAD_PRIORITY_POLICY "SDL_THREAD_PRIORITY_POLICY" + +/** + * A variable that controls the timer resolution, in milliseconds. + * + * The higher resolution the timer, the more frequently the CPU services timer + * interrupts, and the more precise delays are, but this takes up power and + * CPU time. This hint is only used on Windows. + * + * See this blog post for more information: + * http://randomascii.wordpress.com/2013/07/08/windows-timer-resolution-megawatts-wasted/ + * + * The default value is "1". + * + * If this variable is set to "0", the system timer resolution is not set. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_TIMER_RESOLUTION "SDL_TIMER_RESOLUTION" + +/** + * A variable controlling whether touch events should generate synthetic mouse + * events. + * + * The variable can be set to the following values: + * + * - "0": Touch events will not generate mouse events. + * - "1": Touch events will generate mouse events. (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_TOUCH_MOUSE_EVENTS "SDL_TOUCH_MOUSE_EVENTS" + +/** + * A variable controlling whether trackpads should be treated as touch + * devices. + * + * On macOS (and possibly other platforms in the future), SDL will report + * touches on a trackpad as mouse input, which is generally what users expect + * from this device; however, these are often actually full multitouch-capable + * touch devices, so it might be preferable to some apps to treat them as + * such. + * + * The variable can be set to the following values: + * + * - "0": Trackpad will send mouse events. (default) + * - "1": Trackpad will send touch events. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_TRACKPAD_IS_TOUCH_ONLY "SDL_TRACKPAD_IS_TOUCH_ONLY" + +/** + * A variable controlling whether the Android / tvOS remotes should be listed + * as joystick devices, instead of sending keyboard events. + * + * The variable can be set to the following values: + * + * - "0": Remotes send enter/escape/arrow key events. + * - "1": Remotes are available as 2 axis, 2 button joysticks. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_TV_REMOTE_AS_JOYSTICK "SDL_TV_REMOTE_AS_JOYSTICK" + +/** + * A variable controlling whether the screensaver is enabled. + * + * The variable can be set to the following values: + * + * - "0": Disable screensaver. (default) + * - "1": Enable screensaver. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_ALLOW_SCREENSAVER "SDL_VIDEO_ALLOW_SCREENSAVER" + +/** + * A comma separated list containing the names of the displays that SDL should + * sort to the front of the display list. + * + * When this hint is set, displays with matching name strings will be + * prioritized in the list of displays, as exposed by calling + * SDL_GetDisplays(), with the first listed becoming the primary display. The + * naming convention can vary depending on the environment, but it is usually + * a connector name (e.g. 'DP-1', 'DP-2', 'HDMI-A-1', etc...). + * + * On Wayland desktops, the connector names associated with displays can be + * found in the `name` property of the info output from `wayland-info -i + * wl_output`. On X11 desktops, the `xrandr` utility can be used to retrieve + * the connector names associated with displays. + * + * This hint is currently supported on the following drivers: + * + * - KMSDRM (kmsdrm) + * - Wayland (wayland) + * - X11 (x11) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_DISPLAY_PRIORITY "SDL_VIDEO_DISPLAY_PRIORITY" + +/** + * Tell the video driver that we only want a double buffer. + * + * By default, most lowlevel 2D APIs will use a triple buffer scheme that + * wastes no CPU time on waiting for vsync after issuing a flip, but + * introduces a frame of latency. On the other hand, using a double buffer + * scheme instead is recommended for cases where low latency is an important + * factor because we save a whole frame of latency. + * + * We do so by waiting for vsync immediately after issuing a flip, usually + * just after eglSwapBuffers call in the backend's *_SwapWindow function. + * + * This hint is currently supported on the following drivers: + * + * - Raspberry Pi (raspberrypi) + * - Wayland (wayland) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_DOUBLE_BUFFER "SDL_VIDEO_DOUBLE_BUFFER" + +/** + * A variable that specifies a video backend to use. + * + * By default, SDL will try all available video backends in a reasonable order + * until it finds one that can work, but this hint allows the app or user to + * force a specific target, such as "x11" if, say, you are on Wayland but want + * to try talking to the X server instead. + * + * This hint accepts a comma-separated list of driver names, and each will be + * tried in the order listed during init, until one succeeds or all of them + * fail. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_DRIVER "SDL_VIDEO_DRIVER" + +/** + * A variable controlling whether the dummy video driver saves output frames. + * + * - "0": Video frames are not saved to disk. (default) + * - "1": Video frames are saved to files in the format "SDL_windowX-Y.bmp", + * where X is the window ID, and Y is the frame number. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_DUMMY_SAVE_FRAMES "SDL_VIDEO_DUMMY_SAVE_FRAMES" + +/** + * If eglGetPlatformDisplay fails, fall back to calling eglGetDisplay. + * + * The variable can be set to one of the following values: + * + * - "0": Do not fall back to eglGetDisplay. + * - "1": Fall back to eglGetDisplay if eglGetPlatformDisplay fails. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_EGL_ALLOW_GETDISPLAY_FALLBACK "SDL_VIDEO_EGL_ALLOW_GETDISPLAY_FALLBACK" + +/** + * A variable controlling whether the OpenGL context should be created with + * EGL. + * + * The variable can be set to the following values: + * + * - "0": Use platform-specific GL context creation API (GLX, WGL, CGL, etc). + * (default) + * - "1": Use EGL + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_FORCE_EGL "SDL_VIDEO_FORCE_EGL" + +/** + * A variable that specifies the policy for fullscreen Spaces on macOS. + * + * The variable can be set to the following values: + * + * - "0": Disable Spaces support (FULLSCREEN_DESKTOP won't use them and + * SDL_WINDOW_RESIZABLE windows won't offer the "fullscreen" button on their + * titlebars). + * - "1": Enable Spaces support (FULLSCREEN_DESKTOP will use them and + * SDL_WINDOW_RESIZABLE windows will offer the "fullscreen" button on their + * titlebars). (default) + * + * This hint should be set before creating a window. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES "SDL_VIDEO_MAC_FULLSCREEN_SPACES" + +/** + * A variable that specifies the menu visibility when a window is fullscreen + * in Spaces on macOS. + * + * The variable can be set to the following values: + * + * - "0": The menu will be hidden when the window is in a fullscreen space, + * and not accessible by moving the mouse to the top of the screen. + * - "1": The menu will be accessible when the window is in a fullscreen + * space. + * - "auto": The menu will be hidden if fullscreen mode was toggled on + * programmatically via `SDL_SetWindowFullscreen()`, and accessible if + * fullscreen was entered via the "fullscreen" button on the window title + * bar. (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_MAC_FULLSCREEN_MENU_VISIBILITY "SDL_VIDEO_MAC_FULLSCREEN_MENU_VISIBILITY" + +/** + * A variable indicating whether the metal layer drawable size should be + * updated for the SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event on macOS. + * + * The variable can be set to the following values: + * + * - "0": the metal layer drawable size will not be updated on the + * SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event. + * - "1": the metal layer drawable size will be updated on the + * SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event. (default) + * + * This hint should be set before SDL_Metal_CreateView called. + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_VIDEO_METAL_AUTO_RESIZE_DRAWABLE "SDL_VIDEO_METAL_AUTO_RESIZE_DRAWABLE" + +/** + * A variable controlling whether SDL will attempt to automatically set the + * destination display to a mode most closely matching that of the previous + * display if an exclusive fullscreen window is moved onto it. + * + * The variable can be set to the following values: + * + * - "0": SDL will not attempt to automatically set a matching mode on the + * destination display. If an exclusive fullscreen window is moved to a new + * display, the window will become fullscreen desktop. + * - "1": SDL will attempt to automatically set a mode on the destination + * display that most closely matches the mode of the display that the + * exclusive fullscreen window was previously on. (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_VIDEO_MATCH_EXCLUSIVE_MODE_ON_MOVE "SDL_VIDEO_MATCH_EXCLUSIVE_MODE_ON_MOVE" + +/** + * A variable controlling whether fullscreen windows are minimized when they + * lose focus. + * + * The variable can be set to the following values: + * + * - "0": Fullscreen windows will not be minimized when they lose focus. + * - "1": Fullscreen windows are minimized when they lose focus. + * - "auto": Fullscreen windows are minimized when they lose focus if they use + * exclusive fullscreen modes, so the desktop video mode is restored. + * (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS" + +/** + * A variable controlling whether the offscreen video driver saves output + * frames. + * + * This only saves frames that are generated using software rendering, not + * accelerated OpenGL rendering. + * + * - "0": Video frames are not saved to disk. (default) + * - "1": Video frames are saved to files in the format "SDL_windowX-Y.bmp", + * where X is the window ID, and Y is the frame number. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_OFFSCREEN_SAVE_FRAMES "SDL_VIDEO_OFFSCREEN_SAVE_FRAMES" + +/** + * A variable controlling whether all window operations will block until + * complete. + * + * Window systems that run asynchronously may not have the results of window + * operations that resize or move the window applied immediately upon the + * return of the requesting function. Setting this hint will cause such + * operations to block after every call until the pending operation has + * completed. Setting this to '1' is the equivalent of calling + * SDL_SyncWindow() after every function call. + * + * Be aware that amount of time spent blocking while waiting for window + * operations to complete can be quite lengthy, as animations may have to + * complete, which can take upwards of multiple seconds in some cases. + * + * The variable can be set to the following values: + * + * - "0": Window operations are non-blocking. (default) + * - "1": Window operations will block until completed. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_SYNC_WINDOW_OPERATIONS "SDL_VIDEO_SYNC_WINDOW_OPERATIONS" + +/** + * A variable controlling whether the libdecor Wayland backend is allowed to + * be used. + * + * libdecor is used over xdg-shell when xdg-decoration protocol is + * unavailable. + * + * The variable can be set to the following values: + * + * - "0": libdecor use is disabled. + * - "1": libdecor use is enabled. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_WAYLAND_ALLOW_LIBDECOR "SDL_VIDEO_WAYLAND_ALLOW_LIBDECOR" + +/** + * A variable controlling whether video mode emulation is enabled under + * Wayland. + * + * When this hint is set, a standard set of emulated CVT video modes will be + * exposed for use by the application. If it is disabled, the only modes + * exposed will be the logical desktop size and, in the case of a scaled + * desktop, the native display resolution. + * + * The variable can be set to the following values: + * + * - "0": Video mode emulation is disabled. + * - "1": Video mode emulation is enabled. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_WAYLAND_MODE_EMULATION "SDL_VIDEO_WAYLAND_MODE_EMULATION" + +/** + * A variable controlling how modes with a non-native aspect ratio are + * displayed under Wayland. + * + * When this hint is set, the requested scaling will be used when displaying + * fullscreen video modes that don't match the display's native aspect ratio. + * This is contingent on compositor viewport support. + * + * The variable can be set to the following values: + * + * - "aspect" - Video modes will be displayed scaled, in their proper aspect + * ratio, with black bars. + * - "stretch" - Video modes will be scaled to fill the entire display. + * (default) + * - "none" - Video modes will be displayed as 1:1 with no scaling. + * + * This hint should be set before creating a window. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_WAYLAND_MODE_SCALING "SDL_VIDEO_WAYLAND_MODE_SCALING" + +/** + * A variable controlling whether the libdecor Wayland backend is preferred + * over native decorations. + * + * When this hint is set, libdecor will be used to provide window decorations, + * even if xdg-decoration is available. (Note that, by default, libdecor will + * use xdg-decoration itself if available). + * + * The variable can be set to the following values: + * + * - "0": libdecor is enabled only if server-side decorations are unavailable. + * (default) + * - "1": libdecor is always enabled if available. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_WAYLAND_PREFER_LIBDECOR "SDL_VIDEO_WAYLAND_PREFER_LIBDECOR" + +/** + * A variable forcing non-DPI-aware Wayland windows to output at 1:1 scaling. + * + * This must be set before initializing the video subsystem. + * + * When this hint is set, Wayland windows that are not flagged as being + * DPI-aware will be output with scaling designed to force 1:1 pixel mapping. + * + * This is intended to allow legacy applications to be displayed without + * desktop scaling being applied, and has issues with certain display + * configurations, as this forces the window to behave in a way that Wayland + * desktops were not designed to accommodate: + * + * - Rounding errors can result with odd window sizes and/or desktop scales, + * which can cause the window contents to appear slightly blurry. + * - Positioning the window may be imprecise due to unit conversions and + * rounding. + * - The window may be unusably small on scaled desktops. + * - The window may jump in size when moving between displays of different + * scale factors. + * - Displays may appear to overlap when using a multi-monitor setup with + * scaling enabled. + * - Possible loss of cursor precision due to the logical size of the window + * being reduced. + * + * New applications should be designed with proper DPI awareness handling + * instead of enabling this. + * + * The variable can be set to the following values: + * + * - "0": Windows will be scaled normally. + * - "1": Windows will be forced to scale to achieve 1:1 output. + * + * This hint should be set before creating a window. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_WAYLAND_SCALE_TO_DISPLAY "SDL_VIDEO_WAYLAND_SCALE_TO_DISPLAY" + +/** + * A variable specifying which shader compiler to preload when using the + * Chrome ANGLE binaries. + * + * SDL has EGL and OpenGL ES2 support on Windows via the ANGLE project. It can + * use two different sets of binaries, those compiled by the user from source + * or those provided by the Chrome browser. In the later case, these binaries + * require that SDL loads a DLL providing the shader compiler. + * + * The variable can be set to the following values: + * + * - "d3dcompiler_46.dll" - best for Vista or later. (default) + * - "d3dcompiler_43.dll" - for XP support. + * - "none" - do not load any library, useful if you compiled ANGLE from + * source and included the compiler in your binaries. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_WIN_D3DCOMPILER "SDL_VIDEO_WIN_D3DCOMPILER" + +/** + * A variable controlling whether SDL should call XSelectInput() to enable + * input events on X11 windows wrapped by SDL windows. + * + * The variable can be set to the following values: + * + * - "0": Don't call XSelectInput(), assuming the native window code has done + * it already. + * - "1": Call XSelectInput() to enable input events. (default) + * + * This hint should be set before creating a window. + * + * \since This hint is available since SDL 3.2.10. + */ +#define SDL_HINT_VIDEO_X11_EXTERNAL_WINDOW_INPUT "SDL_VIDEO_X11_EXTERNAL_WINDOW_INPUT" + +/** + * A variable controlling whether the X11 _NET_WM_BYPASS_COMPOSITOR hint + * should be used. + * + * The variable can be set to the following values: + * + * - "0": Disable _NET_WM_BYPASS_COMPOSITOR. + * - "1": Enable _NET_WM_BYPASS_COMPOSITOR. (default) + * + * This hint should be set before creating a window. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR "SDL_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR" + +/** + * A variable controlling whether the X11 _NET_WM_PING protocol should be + * supported. + * + * By default SDL will use _NET_WM_PING, but for applications that know they + * will not always be able to respond to ping requests in a timely manner they + * can turn it off to avoid the window manager thinking the app is hung. + * + * The variable can be set to the following values: + * + * - "0": Disable _NET_WM_PING. + * - "1": Enable _NET_WM_PING. (default) + * + * This hint should be set before creating a window. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_X11_NET_WM_PING "SDL_VIDEO_X11_NET_WM_PING" + +/** + * A variable controlling whether SDL uses DirectColor visuals. + * + * The variable can be set to the following values: + * + * - "0": Disable DirectColor visuals. + * - "1": Enable DirectColor visuals. (default) + * + * This hint should be set before initializing the video subsystem. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_X11_NODIRECTCOLOR "SDL_VIDEO_X11_NODIRECTCOLOR" + +/** + * A variable forcing the content scaling factor for X11 displays. + * + * The variable can be set to a floating point value in the range 1.0-10.0f + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_X11_SCALING_FACTOR "SDL_VIDEO_X11_SCALING_FACTOR" + +/** + * A variable forcing the visual ID used for X11 display modes. + * + * This hint should be set before initializing the video subsystem. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_X11_VISUALID "SDL_VIDEO_X11_VISUALID" + +/** + * A variable forcing the visual ID chosen for new X11 windows. + * + * This hint should be set before creating a window. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_X11_WINDOW_VISUALID "SDL_VIDEO_X11_WINDOW_VISUALID" + +/** + * A variable controlling whether the X11 XRandR extension should be used. + * + * The variable can be set to the following values: + * + * - "0": Disable XRandR. + * - "1": Enable XRandR. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_X11_XRANDR "SDL_VIDEO_X11_XRANDR" + +/** + * A variable controlling whether touch should be enabled on the back panel of + * the PlayStation Vita. + * + * The variable can be set to the following values: + * + * - "0": Disable touch on the back panel. + * - "1": Enable touch on the back panel. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VITA_ENABLE_BACK_TOUCH "SDL_VITA_ENABLE_BACK_TOUCH" + +/** + * A variable controlling whether touch should be enabled on the front panel + * of the PlayStation Vita. + * + * The variable can be set to the following values: + * + * - "0": Disable touch on the front panel. + * - "1": Enable touch on the front panel. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VITA_ENABLE_FRONT_TOUCH "SDL_VITA_ENABLE_FRONT_TOUCH" + +/** + * A variable controlling the module path on the PlayStation Vita. + * + * This hint defaults to "app0:module" + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VITA_MODULE_PATH "SDL_VITA_MODULE_PATH" + +/** + * A variable controlling whether to perform PVR initialization on the + * PlayStation Vita. + * + * - "0": Skip PVR initialization. + * - "1": Perform the normal PVR initialization. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VITA_PVR_INIT "SDL_VITA_PVR_INIT" + +/** + * A variable overriding the resolution reported on the PlayStation Vita. + * + * The variable can be set to the following values: + * + * - "544": 544p (default) + * - "720": 725p for PSTV + * - "1080": 1088i for PSTV + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VITA_RESOLUTION "SDL_VITA_RESOLUTION" + +/** + * A variable controlling whether OpenGL should be used instead of OpenGL ES + * on the PlayStation Vita. + * + * The variable can be set to the following values: + * + * - "0": Use OpenGL ES. (default) + * - "1": Use OpenGL. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VITA_PVR_OPENGL "SDL_VITA_PVR_OPENGL" + +/** + * A variable controlling which touchpad should generate synthetic mouse + * events. + * + * The variable can be set to the following values: + * + * - "0": Only front touchpad should generate mouse events. (default) + * - "1": Only back touchpad should generate mouse events. + * - "2": Both touchpads should generate mouse events. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VITA_TOUCH_MOUSE_DEVICE "SDL_VITA_TOUCH_MOUSE_DEVICE" + +/** + * A variable overriding the display index used in SDL_Vulkan_CreateSurface() + * + * The display index starts at 0, which is the default. + * + * This hint should be set before calling SDL_Vulkan_CreateSurface() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VULKAN_DISPLAY "SDL_VULKAN_DISPLAY" + +/** + * Specify the Vulkan library to load. + * + * This hint should be set before creating a Vulkan window or calling + * SDL_Vulkan_LoadLibrary(). + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VULKAN_LIBRARY "SDL_VULKAN_LIBRARY" + +/** + * A variable controlling how the fact chunk affects the loading of a WAVE + * file. + * + * The fact chunk stores information about the number of samples of a WAVE + * file. The Standards Update from Microsoft notes that this value can be used + * to 'determine the length of the data in seconds'. This is especially useful + * for compressed formats (for which this is a mandatory chunk) if they + * produce multiple sample frames per block and truncating the block is not + * allowed. The fact chunk can exactly specify how many sample frames there + * should be in this case. + * + * Unfortunately, most application seem to ignore the fact chunk and so SDL + * ignores it by default as well. + * + * The variable can be set to the following values: + * + * - "truncate" - Use the number of samples to truncate the wave data if the + * fact chunk is present and valid. + * - "strict" - Like "truncate", but raise an error if the fact chunk is + * invalid, not present for non-PCM formats, or if the data chunk doesn't + * have that many samples. + * - "ignorezero" - Like "truncate", but ignore fact chunk if the number of + * samples is zero. + * - "ignore" - Ignore fact chunk entirely. (default) + * + * This hint should be set before calling SDL_LoadWAV() or SDL_LoadWAV_IO() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WAVE_FACT_CHUNK "SDL_WAVE_FACT_CHUNK" + +/** + * A variable controlling the maximum number of chunks in a WAVE file. + * + * This sets an upper bound on the number of chunks in a WAVE file to avoid + * wasting time on malformed or corrupt WAVE files. This defaults to "10000". + * + * This hint should be set before calling SDL_LoadWAV() or SDL_LoadWAV_IO() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WAVE_CHUNK_LIMIT "SDL_WAVE_CHUNK_LIMIT" + +/** + * A variable controlling how the size of the RIFF chunk affects the loading + * of a WAVE file. + * + * The size of the RIFF chunk (which includes all the sub-chunks of the WAVE + * file) is not always reliable. In case the size is wrong, it's possible to + * just ignore it and step through the chunks until a fixed limit is reached. + * + * Note that files that have trailing data unrelated to the WAVE file or + * corrupt files may slow down the loading process without a reliable + * boundary. By default, SDL stops after 10000 chunks to prevent wasting time. + * Use SDL_HINT_WAVE_CHUNK_LIMIT to adjust this value. + * + * The variable can be set to the following values: + * + * - "force" - Always use the RIFF chunk size as a boundary for the chunk + * search. + * - "ignorezero" - Like "force", but a zero size searches up to 4 GiB. + * (default) + * - "ignore" - Ignore the RIFF chunk size and always search up to 4 GiB. + * - "maximum" - Search for chunks until the end of file. (not recommended) + * + * This hint should be set before calling SDL_LoadWAV() or SDL_LoadWAV_IO() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WAVE_RIFF_CHUNK_SIZE "SDL_WAVE_RIFF_CHUNK_SIZE" + +/** + * A variable controlling how a truncated WAVE file is handled. + * + * A WAVE file is considered truncated if any of the chunks are incomplete or + * the data chunk size is not a multiple of the block size. By default, SDL + * decodes until the first incomplete block, as most applications seem to do. + * + * The variable can be set to the following values: + * + * - "verystrict" - Raise an error if the file is truncated. + * - "strict" - Like "verystrict", but the size of the RIFF chunk is ignored. + * - "dropframe" - Decode until the first incomplete sample frame. + * - "dropblock" - Decode until the first incomplete block. (default) + * + * This hint should be set before calling SDL_LoadWAV() or SDL_LoadWAV_IO() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WAVE_TRUNCATION "SDL_WAVE_TRUNCATION" + +/** + * A variable controlling whether the window is activated when the + * SDL_RaiseWindow function is called. + * + * The variable can be set to the following values: + * + * - "0": The window is not activated when the SDL_RaiseWindow function is + * called. + * - "1": The window is activated when the SDL_RaiseWindow function is called. + * (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOW_ACTIVATE_WHEN_RAISED "SDL_WINDOW_ACTIVATE_WHEN_RAISED" + +/** + * A variable controlling whether the window is activated when the + * SDL_ShowWindow function is called. + * + * The variable can be set to the following values: + * + * - "0": The window is not activated when the SDL_ShowWindow function is + * called. + * - "1": The window is activated when the SDL_ShowWindow function is called. + * (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN "SDL_WINDOW_ACTIVATE_WHEN_SHOWN" + +/** + * If set to "0" then never set the top-most flag on an SDL Window even if the + * application requests it. + * + * This is a debugging aid for developers and not expected to be used by end + * users. + * + * The variable can be set to the following values: + * + * - "0": don't allow topmost + * - "1": allow topmost (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOW_ALLOW_TOPMOST "SDL_WINDOW_ALLOW_TOPMOST" + +/** + * A variable controlling whether the window frame and title bar are + * interactive when the cursor is hidden. + * + * The variable can be set to the following values: + * + * - "0": The window frame is not interactive when the cursor is hidden (no + * move, resize, etc). + * - "1": The window frame is interactive when the cursor is hidden. (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN "SDL_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN" + +/** + * A variable controlling whether SDL generates window-close events for Alt+F4 + * on Windows. + * + * The variable can be set to the following values: + * + * - "0": SDL will only do normal key handling for Alt+F4. + * - "1": SDL will generate a window-close event when it sees Alt+F4. + * (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOWS_CLOSE_ON_ALT_F4 "SDL_WINDOWS_CLOSE_ON_ALT_F4" + +/** + * A variable controlling whether menus can be opened with their keyboard + * shortcut (Alt+mnemonic). + * + * If the mnemonics are enabled, then menus can be opened by pressing the Alt + * key and the corresponding mnemonic (for example, Alt+F opens the File + * menu). However, in case an invalid mnemonic is pressed, Windows makes an + * audible beep to convey that nothing happened. This is true even if the + * window has no menu at all! + * + * Because most SDL applications don't have menus, and some want to use the + * Alt key for other purposes, SDL disables mnemonics (and the beeping) by + * default. + * + * Note: This also affects keyboard events: with mnemonics enabled, when a + * menu is opened from the keyboard, you will not receive a KEYUP event for + * the mnemonic key, and *might* not receive one for Alt. + * + * The variable can be set to the following values: + * + * - "0": Alt+mnemonic does nothing, no beeping. (default) + * - "1": Alt+mnemonic opens menus, invalid mnemonics produce a beep. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOWS_ENABLE_MENU_MNEMONICS "SDL_WINDOWS_ENABLE_MENU_MNEMONICS" + +/** + * A variable controlling whether the windows message loop is processed by + * SDL. + * + * The variable can be set to the following values: + * + * - "0": The window message loop is not run. + * - "1": The window message loop is processed in SDL_PumpEvents(). (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP "SDL_WINDOWS_ENABLE_MESSAGELOOP" + +/** + * A variable controlling whether GameInput is used for raw keyboard and mouse + * on Windows. + * + * The variable can be set to the following values: + * + * - "0": GameInput is not used for raw keyboard and mouse events. (default) + * - "1": GameInput is used for raw keyboard and mouse events, if available. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOWS_GAMEINPUT "SDL_WINDOWS_GAMEINPUT" + +/** + * A variable controlling whether raw keyboard events are used on Windows. + * + * The variable can be set to the following values: + * + * - "0": The Windows message loop is used for keyboard events. (default) + * - "1": Low latency raw keyboard events are used. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOWS_RAW_KEYBOARD "SDL_WINDOWS_RAW_KEYBOARD" + +/** + * A variable controlling whether or not the RIDEV_NOHOTKEYS flag is set when + * enabling Windows raw keyboard events. + * + * This blocks any hotkeys that have been registered by applications from + * having any effect beyond generating raw WM_INPUT events. + * + * This flag does not affect system-hotkeys like ALT-TAB or CTRL-ALT-DEL, but + * does affect the Windows Logo key since it is a userland hotkey registered + * by explorer.exe. + * + * The variable can be set to the following values: + * + * - "0": Hotkeys are not excluded. (default) + * - "1": Hotkeys are excluded. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_WINDOWS_RAW_KEYBOARD_EXCLUDE_HOTKEYS "SDL_WINDOWS_RAW_KEYBOARD_EXCLUDE_HOTKEYS" + +/** + * A variable controlling whether SDL uses Kernel Semaphores on Windows. + * + * Kernel Semaphores are inter-process and require a context switch on every + * interaction. On Windows 8 and newer, the WaitOnAddress API is available. + * Using that and atomics to implement semaphores increases performance. SDL + * will fall back to Kernel Objects on older OS versions or if forced to by + * this hint. + * + * The variable can be set to the following values: + * + * - "0": Use Atomics and WaitOnAddress API when available, otherwise fall + * back to Kernel Objects. (default) + * - "1": Force the use of Kernel Objects in all cases. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOWS_FORCE_SEMAPHORE_KERNEL "SDL_WINDOWS_FORCE_SEMAPHORE_KERNEL" + +/** + * A variable to specify custom icon resource id from RC file on Windows + * platform. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOWS_INTRESOURCE_ICON "SDL_WINDOWS_INTRESOURCE_ICON" + +/** + * A variable to specify custom icon resource id from RC file on Windows + * platform. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL "SDL_WINDOWS_INTRESOURCE_ICON_SMALL" + +/** + * A variable controlling whether SDL uses the D3D9Ex API introduced in + * Windows Vista, instead of normal D3D9. + * + * Direct3D 9Ex contains changes to state management that can eliminate device + * loss errors during scenarios like Alt+Tab or UAC prompts. D3D9Ex may + * require some changes to your application to cope with the new behavior, so + * this is disabled by default. + * + * For more information on Direct3D 9Ex, see: + * + * - https://docs.microsoft.com/en-us/windows/win32/direct3darticles/graphics-apis-in-windows-vista#direct3d-9ex + * - https://docs.microsoft.com/en-us/windows/win32/direct3darticles/direct3d-9ex-improvements + * + * The variable can be set to the following values: + * + * - "0": Use the original Direct3D 9 API. (default) + * - "1": Use the Direct3D 9Ex API on Vista and later (and fall back if D3D9Ex + * is unavailable) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOWS_USE_D3D9EX "SDL_WINDOWS_USE_D3D9EX" + +/** + * A variable controlling whether SDL will clear the window contents when the + * WM_ERASEBKGND message is received. + * + * The variable can be set to the following values: + * + * - "0"/"never": Never clear the window. + * - "1"/"initial": Clear the window when the first WM_ERASEBKGND event fires. + * (default) + * - "2"/"always": Clear the window on every WM_ERASEBKGND event. + * + * This hint should be set before creating a window. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOWS_ERASE_BACKGROUND_MODE "SDL_WINDOWS_ERASE_BACKGROUND_MODE" + +/** + * A variable controlling whether X11 windows are marked as override-redirect. + * + * If set, this _might_ increase framerate at the expense of the desktop not + * working as expected. Override-redirect windows aren't noticed by the window + * manager at all. + * + * You should probably only use this for fullscreen windows, and you probably + * shouldn't even use it for that. But it's here if you want to try! + * + * The variable can be set to the following values: + * + * - "0": Do not mark the window as override-redirect. (default) + * - "1": Mark the window as override-redirect. + * + * This hint should be set before creating a window. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_X11_FORCE_OVERRIDE_REDIRECT "SDL_X11_FORCE_OVERRIDE_REDIRECT" + +/** + * A variable specifying the type of an X11 window. + * + * During SDL_CreateWindow, SDL uses the _NET_WM_WINDOW_TYPE X11 property to + * report to the window manager the type of window it wants to create. This + * might be set to various things if SDL_WINDOW_TOOLTIP or + * SDL_WINDOW_POPUP_MENU, etc, were specified. For "normal" windows that + * haven't set a specific type, this hint can be used to specify a custom + * type. For example, a dock window might set this to + * "_NET_WM_WINDOW_TYPE_DOCK". + * + * This hint should be set before creating a window. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_X11_WINDOW_TYPE "SDL_X11_WINDOW_TYPE" + +/** + * Specify the XCB library to load for the X11 driver. + * + * The default is platform-specific, often "libX11-xcb.so.1". + * + * This hint should be set before initializing the video subsystem. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_X11_XCB_LIBRARY "SDL_X11_XCB_LIBRARY" + +/** + * A variable controlling whether XInput should be used for controller + * handling. + * + * The variable can be set to the following values: + * + * - "0": XInput is not enabled. + * - "1": XInput is enabled. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED" + +/** + * A variable controlling response to SDL_assert failures. + * + * The variable can be set to the following case-sensitive values: + * + * - "abort": Program terminates immediately. + * - "break": Program triggers a debugger breakpoint. + * - "retry": Program reruns the SDL_assert's test again. + * - "ignore": Program continues on, ignoring this assertion failure this + * time. + * - "always_ignore": Program continues on, ignoring this assertion failure + * for the rest of the run. + * + * Note that SDL_SetAssertionHandler offers a programmatic means to deal with + * assertion failures through a callback, and this hint is largely intended to + * be used via environment variables by end users and automated tools. + * + * This hint should be set before an assertion failure is triggered and can be + * changed at any time. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_ASSERT "SDL_ASSERT" + +/** + * A variable controlling whether pen events should generate synthetic mouse + * events. + * + * The variable can be set to the following values: + * + * - "0": Pen events will not generate mouse events. + * - "1": Pen events will generate mouse events. (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_PEN_MOUSE_EVENTS "SDL_PEN_MOUSE_EVENTS" + +/** + * A variable controlling whether pen events should generate synthetic touch + * events. + * + * The variable can be set to the following values: + * + * - "0": Pen events will not generate touch events. + * - "1": Pen events will generate touch events. (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_PEN_TOUCH_EVENTS "SDL_PEN_TOUCH_EVENTS" + +/** + * An enumeration of hint priorities. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_HintPriority +{ + SDL_HINT_DEFAULT, + SDL_HINT_NORMAL, + SDL_HINT_OVERRIDE +} SDL_HintPriority; + +/** + * Set a hint with a specific priority. + * + * The priority controls the behavior when setting a hint that already has a + * value. Hints will replace existing hints of their priority and lower. + * Environment variables are considered to have override priority. + * + * \param name the hint to set. + * \param value the value of the hint variable. + * \param priority the SDL_HintPriority level for the hint. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetHint + * \sa SDL_ResetHint + * \sa SDL_SetHint + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetHintWithPriority(const char *name, const char *value, SDL_HintPriority priority); + +/** + * Set a hint with normal priority. + * + * Hints will not be set if there is an existing override hint or environment + * variable that takes precedence. You can use SDL_SetHintWithPriority() to + * set the hint with override priority instead. + * + * \param name the hint to set. + * \param value the value of the hint variable. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetHint + * \sa SDL_ResetHint + * \sa SDL_SetHintWithPriority + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetHint(const char *name, const char *value); + +/** + * Reset a hint to the default value. + * + * This will reset a hint to the value of the environment variable, or NULL if + * the environment isn't set. Callbacks will be called normally with this + * change. + * + * \param name the hint to set. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetHint + * \sa SDL_ResetHints + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ResetHint(const char *name); + +/** + * Reset all hints to the default values. + * + * This will reset all hints to the value of the associated environment + * variable, or NULL if the environment isn't set. Callbacks will be called + * normally with this change. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ResetHint + */ +extern SDL_DECLSPEC void SDLCALL SDL_ResetHints(void); + +/** + * Get the value of a hint. + * + * \param name the hint to query. + * \returns the string value of a hint or NULL if the hint isn't set. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetHint + * \sa SDL_SetHintWithPriority + */ +extern SDL_DECLSPEC const char *SDLCALL SDL_GetHint(const char *name); + +/** + * Get the boolean value of a hint variable. + * + * \param name the name of the hint to get the boolean value from. + * \param default_value the value to return if the hint does not exist. + * \returns the boolean value of a hint or the provided default value if the + * hint does not exist. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetHint + * \sa SDL_SetHint + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetHintBoolean(const char *name, bool default_value); + +/** + * A callback used to send notifications of hint value changes. + * + * This is called an initial time during SDL_AddHintCallback with the hint's + * current value, and then again each time the hint's value changes. + * + * \param userdata what was passed as `userdata` to SDL_AddHintCallback(). + * \param name what was passed as `name` to SDL_AddHintCallback(). + * \param oldValue the previous hint value. + * \param newValue the new value hint is to be set to. + * + * \threadsafety This callback is fired from whatever thread is setting a new + * hint value. SDL holds a lock on the hint subsystem when + * calling this callback. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_AddHintCallback + */ +typedef void(SDLCALL *SDL_HintCallback)(void *userdata, const char *name, const char *oldValue, const char *newValue); + +/** + * Add a function to watch a particular hint. + * + * The callback function is called _during_ this function, to provide it an + * initial value, and again each time the hint's value changes. + * + * \param name the hint to watch. + * \param callback An SDL_HintCallback function that will be called when the + * hint value changes. + * \param userdata a pointer to pass to the callback function. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RemoveHintCallback + */ +extern SDL_DECLSPEC bool SDLCALL SDL_AddHintCallback(const char *name, SDL_HintCallback callback, void *userdata); + +/** + * Remove a function watching a particular hint. + * + * \param name the hint being watched. + * \param callback an SDL_HintCallback function that will be called when the + * hint value changes. + * \param userdata a pointer being passed to the callback function. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddHintCallback + */ +extern SDL_DECLSPEC void SDLCALL SDL_RemoveHintCallback(const char *name, + SDL_HintCallback callback, + void *userdata); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_hints_h_ */ diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_init.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_init.h new file mode 100644 index 0000000..557f2b9 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_init.h @@ -0,0 +1,497 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryInit + * + * All SDL programs need to initialize the library before starting to work + * with it. + * + * Almost everything can simply call SDL_Init() near startup, with a handful + * of flags to specify subsystems to touch. These are here to make sure SDL + * does not even attempt to touch low-level pieces of the operating system + * that you don't intend to use. For example, you might be using SDL for video + * and input but chose an external library for audio, and in this case you + * would just need to leave off the `SDL_INIT_AUDIO` flag to make sure that + * external library has complete control. + * + * Most apps, when terminating, should call SDL_Quit(). This will clean up + * (nearly) everything that SDL might have allocated, and crucially, it'll + * make sure that the display's resolution is back to what the user expects if + * you had previously changed it for your game. + * + * SDL3 apps are strongly encouraged to call SDL_SetAppMetadata() at startup + * to fill in details about the program. This is completely optional, but it + * helps in small ways (we can provide an About dialog box for the macOS menu, + * we can name the app in the system's audio mixer, etc). Those that want to + * provide a _lot_ of information should look at the more-detailed + * SDL_SetAppMetadataProperty(). + */ + +#ifndef SDL_init_h_ +#define SDL_init_h_ + +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* As of version 0.5, SDL is loaded dynamically into the application */ + +/** + * Initialization flags for SDL_Init and/or SDL_InitSubSystem + * + * These are the flags which may be passed to SDL_Init(). You should specify + * the subsystems which you will be using in your application. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_Init + * \sa SDL_Quit + * \sa SDL_InitSubSystem + * \sa SDL_QuitSubSystem + * \sa SDL_WasInit + */ +typedef Uint32 SDL_InitFlags; + +#define SDL_INIT_AUDIO 0x00000010u /**< `SDL_INIT_AUDIO` implies `SDL_INIT_EVENTS` */ +#define SDL_INIT_VIDEO 0x00000020u /**< `SDL_INIT_VIDEO` implies `SDL_INIT_EVENTS`, should be initialized on the main thread */ +#define SDL_INIT_JOYSTICK 0x00000200u /**< `SDL_INIT_JOYSTICK` implies `SDL_INIT_EVENTS` */ +#define SDL_INIT_HAPTIC 0x00001000u +#define SDL_INIT_GAMEPAD 0x00002000u /**< `SDL_INIT_GAMEPAD` implies `SDL_INIT_JOYSTICK` */ +#define SDL_INIT_EVENTS 0x00004000u +#define SDL_INIT_SENSOR 0x00008000u /**< `SDL_INIT_SENSOR` implies `SDL_INIT_EVENTS` */ +#define SDL_INIT_CAMERA 0x00010000u /**< `SDL_INIT_CAMERA` implies `SDL_INIT_EVENTS` */ + +/** + * Return values for optional main callbacks. + * + * Returning SDL_APP_SUCCESS or SDL_APP_FAILURE from SDL_AppInit, + * SDL_AppEvent, or SDL_AppIterate will terminate the program and report + * success/failure to the operating system. What that means is + * platform-dependent. On Unix, for example, on success, the process error + * code will be zero, and on failure it will be 1. This interface doesn't + * allow you to return specific exit codes, just whether there was an error + * generally or not. + * + * Returning SDL_APP_CONTINUE from these functions will let the app continue + * to run. + * + * See + * [Main callbacks in SDL3](https://wiki.libsdl.org/SDL3/README-main-functions#main-callbacks-in-sdl3) + * for complete details. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_AppResult +{ + SDL_APP_CONTINUE, /**< Value that requests that the app continue from the main callbacks. */ + SDL_APP_SUCCESS, /**< Value that requests termination with success from the main callbacks. */ + SDL_APP_FAILURE /**< Value that requests termination with error from the main callbacks. */ +} SDL_AppResult; + +/** + * Function pointer typedef for SDL_AppInit. + * + * These are used by SDL_EnterAppMainCallbacks. This mechanism operates behind + * the scenes for apps using the optional main callbacks. Apps that want to + * use this should just implement SDL_AppInit directly. + * + * \param appstate a place where the app can optionally store a pointer for + * future use. + * \param argc the standard ANSI C main's argc; number of elements in `argv`. + * \param argv the standard ANSI C main's argv; array of command line + * arguments. + * \returns SDL_APP_FAILURE to terminate with an error, SDL_APP_SUCCESS to + * terminate with success, SDL_APP_CONTINUE to continue. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef SDL_AppResult (SDLCALL *SDL_AppInit_func)(void **appstate, int argc, char *argv[]); + +/** + * Function pointer typedef for SDL_AppIterate. + * + * These are used by SDL_EnterAppMainCallbacks. This mechanism operates behind + * the scenes for apps using the optional main callbacks. Apps that want to + * use this should just implement SDL_AppIterate directly. + * + * \param appstate an optional pointer, provided by the app in SDL_AppInit. + * \returns SDL_APP_FAILURE to terminate with an error, SDL_APP_SUCCESS to + * terminate with success, SDL_APP_CONTINUE to continue. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef SDL_AppResult (SDLCALL *SDL_AppIterate_func)(void *appstate); + +/** + * Function pointer typedef for SDL_AppEvent. + * + * These are used by SDL_EnterAppMainCallbacks. This mechanism operates behind + * the scenes for apps using the optional main callbacks. Apps that want to + * use this should just implement SDL_AppEvent directly. + * + * \param appstate an optional pointer, provided by the app in SDL_AppInit. + * \param event the new event for the app to examine. + * \returns SDL_APP_FAILURE to terminate with an error, SDL_APP_SUCCESS to + * terminate with success, SDL_APP_CONTINUE to continue. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef SDL_AppResult (SDLCALL *SDL_AppEvent_func)(void *appstate, SDL_Event *event); + +/** + * Function pointer typedef for SDL_AppQuit. + * + * These are used by SDL_EnterAppMainCallbacks. This mechanism operates behind + * the scenes for apps using the optional main callbacks. Apps that want to + * use this should just implement SDL_AppEvent directly. + * + * \param appstate an optional pointer, provided by the app in SDL_AppInit. + * \param result the result code that terminated the app (success or failure). + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef void (SDLCALL *SDL_AppQuit_func)(void *appstate, SDL_AppResult result); + + +/** + * Initialize the SDL library. + * + * SDL_Init() simply forwards to calling SDL_InitSubSystem(). Therefore, the + * two may be used interchangeably. Though for readability of your code + * SDL_InitSubSystem() might be preferred. + * + * The file I/O (for example: SDL_IOFromFile) and threading (SDL_CreateThread) + * subsystems are initialized by default. Message boxes + * (SDL_ShowSimpleMessageBox) also attempt to work without initializing the + * video subsystem, in hopes of being useful in showing an error dialog when + * SDL_Init fails. You must specifically initialize other subsystems if you + * use them in your application. + * + * Logging (such as SDL_Log) works without initialization, too. + * + * `flags` may be any of the following OR'd together: + * + * - `SDL_INIT_AUDIO`: audio subsystem; automatically initializes the events + * subsystem + * - `SDL_INIT_VIDEO`: video subsystem; automatically initializes the events + * subsystem, should be initialized on the main thread. + * - `SDL_INIT_JOYSTICK`: joystick subsystem; automatically initializes the + * events subsystem + * - `SDL_INIT_HAPTIC`: haptic (force feedback) subsystem + * - `SDL_INIT_GAMEPAD`: gamepad subsystem; automatically initializes the + * joystick subsystem + * - `SDL_INIT_EVENTS`: events subsystem + * - `SDL_INIT_SENSOR`: sensor subsystem; automatically initializes the events + * subsystem + * - `SDL_INIT_CAMERA`: camera subsystem; automatically initializes the events + * subsystem + * + * Subsystem initialization is ref-counted, you must call SDL_QuitSubSystem() + * for each SDL_InitSubSystem() to correctly shutdown a subsystem manually (or + * call SDL_Quit() to force shutdown). If a subsystem is already loaded then + * this call will increase the ref-count and return. + * + * Consider reporting some basic metadata about your application before + * calling SDL_Init, using either SDL_SetAppMetadata() or + * SDL_SetAppMetadataProperty(). + * + * \param flags subsystem initialization flags. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAppMetadata + * \sa SDL_SetAppMetadataProperty + * \sa SDL_InitSubSystem + * \sa SDL_Quit + * \sa SDL_SetMainReady + * \sa SDL_WasInit + */ +extern SDL_DECLSPEC bool SDLCALL SDL_Init(SDL_InitFlags flags); + +/** + * Compatibility function to initialize the SDL library. + * + * This function and SDL_Init() are interchangeable. + * + * \param flags any of the flags used by SDL_Init(); see SDL_Init for details. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Init + * \sa SDL_Quit + * \sa SDL_QuitSubSystem + */ +extern SDL_DECLSPEC bool SDLCALL SDL_InitSubSystem(SDL_InitFlags flags); + +/** + * Shut down specific SDL subsystems. + * + * You still need to call SDL_Quit() even if you close all open subsystems + * with SDL_QuitSubSystem(). + * + * \param flags any of the flags used by SDL_Init(); see SDL_Init for details. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_InitSubSystem + * \sa SDL_Quit + */ +extern SDL_DECLSPEC void SDLCALL SDL_QuitSubSystem(SDL_InitFlags flags); + +/** + * Get a mask of the specified subsystems which are currently initialized. + * + * \param flags any of the flags used by SDL_Init(); see SDL_Init for details. + * \returns a mask of all initialized subsystems if `flags` is 0, otherwise it + * returns the initialization status of the specified subsystems. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Init + * \sa SDL_InitSubSystem + */ +extern SDL_DECLSPEC SDL_InitFlags SDLCALL SDL_WasInit(SDL_InitFlags flags); + +/** + * Clean up all initialized subsystems. + * + * You should call this function even if you have already shutdown each + * initialized subsystem with SDL_QuitSubSystem(). It is safe to call this + * function even in the case of errors in initialization. + * + * You can use this function with atexit() to ensure that it is run when your + * application is shutdown, but it is not wise to do this from a library or + * other dynamically loaded code. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Init + * \sa SDL_QuitSubSystem + */ +extern SDL_DECLSPEC void SDLCALL SDL_Quit(void); + +/** + * Return whether this is the main thread. + * + * On Apple platforms, the main thread is the thread that runs your program's + * main() entry point. On other platforms, the main thread is the one that + * calls SDL_Init(SDL_INIT_VIDEO), which should usually be the one that runs + * your program's main() entry point. If you are using the main callbacks, + * SDL_AppInit(), SDL_AppIterate(), and SDL_AppQuit() are all called on the + * main thread. + * + * \returns true if this thread is the main thread, or false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RunOnMainThread + */ +extern SDL_DECLSPEC bool SDLCALL SDL_IsMainThread(void); + +/** + * Callback run on the main thread. + * + * \param userdata an app-controlled pointer that is passed to the callback. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_RunOnMainThread + */ +typedef void (SDLCALL *SDL_MainThreadCallback)(void *userdata); + +/** + * Call a function on the main thread during event processing. + * + * If this is called on the main thread, the callback is executed immediately. + * If this is called on another thread, this callback is queued for execution + * on the main thread during event processing. + * + * Be careful of deadlocks when using this functionality. You should not have + * the main thread wait for the current thread while this function is being + * called with `wait_complete` true. + * + * \param callback the callback to call on the main thread. + * \param userdata a pointer that is passed to `callback`. + * \param wait_complete true to wait for the callback to complete, false to + * return immediately. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_IsMainThread + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RunOnMainThread(SDL_MainThreadCallback callback, void *userdata, bool wait_complete); + +/** + * Specify basic metadata about your app. + * + * You can optionally provide metadata about your app to SDL. This is not + * required, but strongly encouraged. + * + * There are several locations where SDL can make use of metadata (an "About" + * box in the macOS menu bar, the name of the app can be shown on some audio + * mixers, etc). Any piece of metadata can be left as NULL, if a specific + * detail doesn't make sense for the app. + * + * This function should be called as early as possible, before SDL_Init. + * Multiple calls to this function are allowed, but various state might not + * change once it has been set up with a previous call to this function. + * + * Passing a NULL removes any previous metadata. + * + * This is a simplified interface for the most important information. You can + * supply significantly more detailed metadata with + * SDL_SetAppMetadataProperty(). + * + * \param appname The name of the application ("My Game 2: Bad Guy's + * Revenge!"). + * \param appversion The version of the application ("1.0.0beta5" or a git + * hash, or whatever makes sense). + * \param appidentifier A unique string in reverse-domain format that + * identifies this app ("com.example.mygame2"). + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAppMetadataProperty + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetAppMetadata(const char *appname, const char *appversion, const char *appidentifier); + +/** + * Specify metadata about your app through a set of properties. + * + * You can optionally provide metadata about your app to SDL. This is not + * required, but strongly encouraged. + * + * There are several locations where SDL can make use of metadata (an "About" + * box in the macOS menu bar, the name of the app can be shown on some audio + * mixers, etc). Any piece of metadata can be left out, if a specific detail + * doesn't make sense for the app. + * + * This function should be called as early as possible, before SDL_Init. + * Multiple calls to this function are allowed, but various state might not + * change once it has been set up with a previous call to this function. + * + * Once set, this metadata can be read using SDL_GetAppMetadataProperty(). + * + * These are the supported properties: + * + * - `SDL_PROP_APP_METADATA_NAME_STRING`: The human-readable name of the + * application, like "My Game 2: Bad Guy's Revenge!". This will show up + * anywhere the OS shows the name of the application separately from window + * titles, such as volume control applets, etc. This defaults to "SDL + * Application". + * - `SDL_PROP_APP_METADATA_VERSION_STRING`: The version of the app that is + * running; there are no rules on format, so "1.0.3beta2" and "April 22nd, + * 2024" and a git hash are all valid options. This has no default. + * - `SDL_PROP_APP_METADATA_IDENTIFIER_STRING`: A unique string that + * identifies this app. This must be in reverse-domain format, like + * "com.example.mygame2". This string is used by desktop compositors to + * identify and group windows together, as well as match applications with + * associated desktop settings and icons. If you plan to package your + * application in a container such as Flatpak, the app ID should match the + * name of your Flatpak container as well. This has no default. + * - `SDL_PROP_APP_METADATA_CREATOR_STRING`: The human-readable name of the + * creator/developer/maker of this app, like "MojoWorkshop, LLC" + * - `SDL_PROP_APP_METADATA_COPYRIGHT_STRING`: The human-readable copyright + * notice, like "Copyright (c) 2024 MojoWorkshop, LLC" or whatnot. Keep this + * to one line, don't paste a copy of a whole software license in here. This + * has no default. + * - `SDL_PROP_APP_METADATA_URL_STRING`: A URL to the app on the web. Maybe a + * product page, or a storefront, or even a GitHub repository, for user's + * further information This has no default. + * - `SDL_PROP_APP_METADATA_TYPE_STRING`: The type of application this is. + * Currently this string can be "game" for a video game, "mediaplayer" for a + * media player, or generically "application" if nothing else applies. + * Future versions of SDL might add new types. This defaults to + * "application". + * + * \param name the name of the metadata property to set. + * \param value the value of the property, or NULL to remove that property. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAppMetadataProperty + * \sa SDL_SetAppMetadata + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetAppMetadataProperty(const char *name, const char *value); + +#define SDL_PROP_APP_METADATA_NAME_STRING "SDL.app.metadata.name" +#define SDL_PROP_APP_METADATA_VERSION_STRING "SDL.app.metadata.version" +#define SDL_PROP_APP_METADATA_IDENTIFIER_STRING "SDL.app.metadata.identifier" +#define SDL_PROP_APP_METADATA_CREATOR_STRING "SDL.app.metadata.creator" +#define SDL_PROP_APP_METADATA_COPYRIGHT_STRING "SDL.app.metadata.copyright" +#define SDL_PROP_APP_METADATA_URL_STRING "SDL.app.metadata.url" +#define SDL_PROP_APP_METADATA_TYPE_STRING "SDL.app.metadata.type" + +/** + * Get metadata about your app. + * + * This returns metadata previously set using SDL_SetAppMetadata() or + * SDL_SetAppMetadataProperty(). See SDL_SetAppMetadataProperty() for the list + * of available properties and their meanings. + * + * \param name the name of the metadata property to get. + * \returns the current value of the metadata property, or the default if it + * is not set, NULL for properties with no default. + * + * \threadsafety It is safe to call this function from any thread, although + * the string returned is not protected and could potentially be + * freed if you call SDL_SetAppMetadataProperty() to set that + * property from another thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAppMetadata + * \sa SDL_SetAppMetadataProperty + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetAppMetadataProperty(const char *name); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_init_h_ */ diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_intrin.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_intrin.h new file mode 100644 index 0000000..802c195 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_intrin.h @@ -0,0 +1,410 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: Intrinsics */ + +/** + * # CategoryIntrinsics + * + * SDL does some preprocessor gymnastics to determine if any CPU-specific + * compiler intrinsics are available, as this is not necessarily an easy thing + * to calculate, and sometimes depends on quirks of a system, versions of + * build tools, and other external forces. + * + * Apps including SDL's headers will be able to check consistent preprocessor + * definitions to decide if it's safe to use compiler intrinsics for a + * specific CPU architecture. This check only tells you that the compiler is + * capable of using those intrinsics; at runtime, you should still check if + * they are available on the current system with the + * [CPU info functions](https://wiki.libsdl.org/SDL3/CategoryCPUInfo) + * , such as SDL_HasSSE() or SDL_HasNEON(). Otherwise, the process might crash + * for using an unsupported CPU instruction. + * + * SDL only sets preprocessor defines for CPU intrinsics if they are + * supported, so apps should check with `#ifdef` and not `#if`. + * + * SDL will also include the appropriate instruction-set-specific support + * headers, so if SDL decides to define SDL_SSE2_INTRINSICS, it will also + * `#include ` as well. + */ + +#ifndef SDL_intrin_h_ +#define SDL_intrin_h_ + +#include + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * Defined if (and only if) the compiler supports Loongarch LSX intrinsics. + * + * If this macro is defined, SDL will have already included `` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_LASX_INTRINSICS + */ +#define SDL_LSX_INTRINSICS 1 + +/** + * Defined if (and only if) the compiler supports Loongarch LSX intrinsics. + * + * If this macro is defined, SDL will have already included `` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_LASX_INTRINSICS + */ +#define SDL_LASX_INTRINSICS 1 + +/** + * Defined if (and only if) the compiler supports ARM NEON intrinsics. + * + * If this macro is defined, SDL will have already included `` + * ``, ``, and ``, as appropriate. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_NEON_INTRINSICS 1 + +/** + * Defined if (and only if) the compiler supports PowerPC Altivec intrinsics. + * + * If this macro is defined, SDL will have already included `` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ALTIVEC_INTRINSICS 1 + +/** + * Defined if (and only if) the compiler supports Intel MMX intrinsics. + * + * If this macro is defined, SDL will have already included `` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SSE_INTRINSICS + */ +#define SDL_MMX_INTRINSICS 1 + +/** + * Defined if (and only if) the compiler supports Intel SSE intrinsics. + * + * If this macro is defined, SDL will have already included `` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SSE2_INTRINSICS + * \sa SDL_SSE3_INTRINSICS + * \sa SDL_SSE4_1_INTRINSICS + * \sa SDL_SSE4_2_INTRINSICS + */ +#define SDL_SSE_INTRINSICS 1 + +/** + * Defined if (and only if) the compiler supports Intel SSE2 intrinsics. + * + * If this macro is defined, SDL will have already included `` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SSE_INTRINSICS + * \sa SDL_SSE3_INTRINSICS + * \sa SDL_SSE4_1_INTRINSICS + * \sa SDL_SSE4_2_INTRINSICS + */ +#define SDL_SSE2_INTRINSICS 1 + +/** + * Defined if (and only if) the compiler supports Intel SSE3 intrinsics. + * + * If this macro is defined, SDL will have already included `` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SSE_INTRINSICS + * \sa SDL_SSE2_INTRINSICS + * \sa SDL_SSE4_1_INTRINSICS + * \sa SDL_SSE4_2_INTRINSICS + */ +#define SDL_SSE3_INTRINSICS 1 + +/** + * Defined if (and only if) the compiler supports Intel SSE4.1 intrinsics. + * + * If this macro is defined, SDL will have already included `` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SSE_INTRINSICS + * \sa SDL_SSE2_INTRINSICS + * \sa SDL_SSE3_INTRINSICS + * \sa SDL_SSE4_2_INTRINSICS + */ +#define SDL_SSE4_1_INTRINSICS 1 + +/** + * Defined if (and only if) the compiler supports Intel SSE4.2 intrinsics. + * + * If this macro is defined, SDL will have already included `` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SSE_INTRINSICS + * \sa SDL_SSE2_INTRINSICS + * \sa SDL_SSE3_INTRINSICS + * \sa SDL_SSE4_1_INTRINSICS + */ +#define SDL_SSE4_2_INTRINSICS 1 + +/** + * Defined if (and only if) the compiler supports Intel AVX intrinsics. + * + * If this macro is defined, SDL will have already included `` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_AVX2_INTRINSICS + * \sa SDL_AVX512F_INTRINSICS + */ +#define SDL_AVX_INTRINSICS 1 + +/** + * Defined if (and only if) the compiler supports Intel AVX2 intrinsics. + * + * If this macro is defined, SDL will have already included `` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_AVX_INTRINSICS + * \sa SDL_AVX512F_INTRINSICS + */ +#define SDL_AVX2_INTRINSICS 1 + +/** + * Defined if (and only if) the compiler supports Intel AVX-512F intrinsics. + * + * AVX-512F is also sometimes referred to as "AVX-512 Foundation." + * + * If this macro is defined, SDL will have already included `` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_AVX_INTRINSICS + * \sa SDL_AVX2_INTRINSICS + */ +#define SDL_AVX512F_INTRINSICS 1 +#endif + +/* Need to do this here because intrin.h has C++ code in it */ +/* Visual Studio 2005 has a bug where intrin.h conflicts with winnt.h */ +#if defined(_MSC_VER) && (_MSC_VER >= 1500) && (defined(_M_IX86) || defined(_M_X64)) +#ifdef __clang__ +/* As of Clang 11, '_m_prefetchw' is conflicting with the winnt.h's version, + so we define the needed '_m_prefetch' here as a pseudo-header, until the issue is fixed. */ +#ifndef __PRFCHWINTRIN_H +#define __PRFCHWINTRIN_H +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_m_prefetch(void *__P) +{ + __builtin_prefetch (__P, 0, 3 /* _MM_HINT_T0 */); +} +#endif /* __PRFCHWINTRIN_H */ +#endif /* __clang__ */ +#include + +#elif defined(__MINGW64_VERSION_MAJOR) +#include +#if defined(__ARM_NEON) && !defined(SDL_DISABLE_NEON) +# define SDL_NEON_INTRINSICS 1 +# include +#endif + +#else +/* altivec.h redefining bool causes a number of problems, see bugs 3993 and 4392, so you need to explicitly define SDL_ENABLE_ALTIVEC to have it included. */ +#if defined(__ALTIVEC__) && defined(SDL_ENABLE_ALTIVEC) +#define SDL_ALTIVEC_INTRINSICS 1 +#include +#endif +#ifndef SDL_DISABLE_NEON +# ifdef __ARM_NEON +# define SDL_NEON_INTRINSICS 1 +# include +# elif defined(SDL_PLATFORM_WINDOWS) +/* Visual Studio doesn't define __ARM_ARCH, but _M_ARM (if set, always 7), and _M_ARM64 (if set, always 1). */ +# ifdef _M_ARM +# define SDL_NEON_INTRINSICS 1 +# include +# include +# define __ARM_NEON 1 /* Set __ARM_NEON so that it can be used elsewhere, at compile time */ +# endif +# if defined (_M_ARM64) +# define SDL_NEON_INTRINSICS 1 +# include +# include +# define __ARM_NEON 1 /* Set __ARM_NEON so that it can be used elsewhere, at compile time */ +# define __ARM_ARCH 8 +# endif +# endif +#endif +#endif /* compiler version */ + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A macro to decide if the compiler supports `__attribute__((target))`. + * + * Even though this is defined in SDL's public headers, it is generally not + * used directly by apps. Apps should probably just use SDL_TARGETING + * directly, instead. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_TARGETING + */ +#define SDL_HAS_TARGET_ATTRIBS +#elif defined(__loongarch64) && defined(__GNUC__) && (__GNUC__ >= 15) +/* LoongArch requires GCC 15+ for target attribute support */ +# define SDL_HAS_TARGET_ATTRIBS +#elif defined(__clang__) && defined(__has_attribute) +# if __has_attribute(target) +# define SDL_HAS_TARGET_ATTRIBS +# endif +#elif defined(__GNUC__) && !defined(__loongarch64) && (__GNUC__ + (__GNUC_MINOR__ >= 9) > 4) /* gcc >= 4.9 */ +# define SDL_HAS_TARGET_ATTRIBS +#elif defined(__ICC) && __ICC >= 1600 +# define SDL_HAS_TARGET_ATTRIBS +#endif + + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A macro to tag a function as targeting a specific CPU architecture. + * + * This is a hint to the compiler that a function should be built with support + * for a CPU instruction set that might be different than the rest of the + * program. + * + * The particulars of this are explained in the GCC documentation: + * + * https://gcc.gnu.org/onlinedocs/gcc/Common-Function-Attributes.html#index-target-function-attribute + * + * An example of using this feature is to turn on SSE2 support for a specific + * function, even if the rest of the source code is not compiled to use SSE2 + * code: + * + * ```c + * #ifdef SDL_SSE2_INTRINSICS + * static void SDL_TARGETING("sse2") DoSomethingWithSSE2(char *x) { + * ...use SSE2 intrinsic functions, etc... + * } + * #endif + * + * // later... + * #ifdef SDL_SSE2_INTRINSICS + * if (SDL_HasSSE2()) { + * DoSomethingWithSSE2(str); + * } + * #endif + * ``` + * + * The application is, on a whole, built without SSE2 instructions, so it will + * run on Intel machines that don't support SSE2. But then at runtime, it + * checks if the system supports the instructions, and then calls into a + * function that uses SSE2 opcodes. The ifdefs make sure that this code isn't + * used on platforms that don't have SSE2 at all. + * + * On compilers without target support, this is defined to nothing. + * + * This symbol is used by SDL internally, but apps and other libraries are + * welcome to use it for their own interfaces as well. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_TARGETING(x) __attribute__((target(x))) + +#elif defined(SDL_HAS_TARGET_ATTRIBS) +# define SDL_TARGETING(x) __attribute__((target(x))) +#else +# define SDL_TARGETING(x) +#endif + +#ifdef __loongarch64 +# ifndef SDL_DISABLE_LSX +# define SDL_LSX_INTRINSICS 1 +# include +# endif +# ifndef SDL_DISABLE_LASX +# define SDL_LASX_INTRINSICS 1 +# include +# endif +#endif + +#if defined(__x86_64__) || defined(_M_X64) || defined(__i386__) || defined(_M_IX86) +# if ((defined(_MSC_VER) && !defined(_M_X64)) || defined(__MMX__) || defined(SDL_HAS_TARGET_ATTRIBS)) && !defined(SDL_DISABLE_MMX) +# define SDL_MMX_INTRINSICS 1 +# include +# endif +# if (defined(_MSC_VER) || defined(__SSE__) || defined(SDL_HAS_TARGET_ATTRIBS)) && !defined(SDL_DISABLE_SSE) +# define SDL_SSE_INTRINSICS 1 +# include +# endif +# if (defined(_MSC_VER) || defined(__SSE2__) || defined(SDL_HAS_TARGET_ATTRIBS)) && !defined(SDL_DISABLE_SSE2) +# define SDL_SSE2_INTRINSICS 1 +# include +# endif +# if (defined(_MSC_VER) || defined(__SSE3__) || defined(SDL_HAS_TARGET_ATTRIBS)) && !defined(SDL_DISABLE_SSE3) +# define SDL_SSE3_INTRINSICS 1 +# include +# endif +# if (defined(_MSC_VER) || defined(__SSE4_1__) || defined(SDL_HAS_TARGET_ATTRIBS)) && !defined(SDL_DISABLE_SSE4_1) +# define SDL_SSE4_1_INTRINSICS 1 +# include +# endif +# if (defined(_MSC_VER) || defined(__SSE4_2__) || defined(SDL_HAS_TARGET_ATTRIBS)) && !defined(SDL_DISABLE_SSE4_2) +# define SDL_SSE4_2_INTRINSICS 1 +# include +# endif +# if defined(__clang__) && (defined(_MSC_VER) || defined(__SCE__)) && !defined(__AVX__) && !defined(SDL_DISABLE_AVX) +# define SDL_DISABLE_AVX /* see https://reviews.llvm.org/D20291 and https://reviews.llvm.org/D79194 */ +# endif +# if (defined(_MSC_VER) || defined(__AVX__) || defined(SDL_HAS_TARGET_ATTRIBS)) && !defined(_M_ARM64EC) && !defined(SDL_DISABLE_AVX) +# define SDL_AVX_INTRINSICS 1 +# include +# endif +# if defined(__clang__) && (defined(_MSC_VER) || defined(__SCE__)) && !defined(__AVX2__) && !defined(SDL_DISABLE_AVX2) +# define SDL_DISABLE_AVX2 /* see https://reviews.llvm.org/D20291 and https://reviews.llvm.org/D79194 */ +# endif +# if (defined(_MSC_VER) || defined(__AVX2__) || defined(SDL_HAS_TARGET_ATTRIBS)) && !defined(_M_ARM64EC) && !defined(SDL_DISABLE_AVX2) +# define SDL_AVX2_INTRINSICS 1 +# include +# endif +# if defined(__clang__) && (defined(_MSC_VER) || defined(__SCE__)) && !defined(__AVX512F__) && !defined(SDL_DISABLE_AVX512F) +# define SDL_DISABLE_AVX512F /* see https://reviews.llvm.org/D20291 and https://reviews.llvm.org/D79194 */ +# endif +# if (defined(_MSC_VER) || defined(__AVX512F__) || defined(SDL_HAS_TARGET_ATTRIBS)) && !defined(_M_ARM64EC) && !defined(SDL_DISABLE_AVX512F) +# define SDL_AVX512F_INTRINSICS 1 +# include +# endif +#endif /* defined(__x86_64__) || defined(_M_X64) || defined(__i386__) || defined(_M_IX86) */ + +#endif /* SDL_intrin_h_ */ diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_iostream.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_iostream.h new file mode 100644 index 0000000..dfe6f6a --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_iostream.h @@ -0,0 +1,1379 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: IOStream */ + +/** + * # CategoryIOStream + * + * SDL provides an abstract interface for reading and writing data streams. It + * offers implementations for files, memory, etc, and the app can provide + * their own implementations, too. + * + * SDL_IOStream is not related to the standard C++ iostream class, other than + * both are abstract interfaces to read/write data. + */ + +#ifndef SDL_iostream_h_ +#define SDL_iostream_h_ + +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * SDL_IOStream status, set by a read or write operation. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_IOStatus +{ + SDL_IO_STATUS_READY, /**< Everything is ready (no errors and not EOF). */ + SDL_IO_STATUS_ERROR, /**< Read or write I/O error */ + SDL_IO_STATUS_EOF, /**< End of file */ + SDL_IO_STATUS_NOT_READY, /**< Non blocking I/O, not ready */ + SDL_IO_STATUS_READONLY, /**< Tried to write a read-only buffer */ + SDL_IO_STATUS_WRITEONLY /**< Tried to read a write-only buffer */ +} SDL_IOStatus; + +/** + * Possible `whence` values for SDL_IOStream seeking. + * + * These map to the same "whence" concept that `fseek` or `lseek` use in the + * standard C runtime. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_IOWhence +{ + SDL_IO_SEEK_SET, /**< Seek from the beginning of data */ + SDL_IO_SEEK_CUR, /**< Seek relative to current read point */ + SDL_IO_SEEK_END /**< Seek relative to the end of data */ +} SDL_IOWhence; + +/** + * The function pointers that drive an SDL_IOStream. + * + * Applications can provide this struct to SDL_OpenIO() to create their own + * implementation of SDL_IOStream. This is not necessarily required, as SDL + * already offers several common types of I/O streams, via functions like + * SDL_IOFromFile() and SDL_IOFromMem(). + * + * This structure should be initialized using SDL_INIT_INTERFACE() + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_INIT_INTERFACE + */ +typedef struct SDL_IOStreamInterface +{ + /* The version of this interface */ + Uint32 version; + + /** + * Return the number of bytes in this SDL_IOStream + * + * \return the total size of the data stream, or -1 on error. + */ + Sint64 (SDLCALL *size)(void *userdata); + + /** + * Seek to `offset` relative to `whence`, one of stdio's whence values: + * SDL_IO_SEEK_SET, SDL_IO_SEEK_CUR, SDL_IO_SEEK_END + * + * \return the final offset in the data stream, or -1 on error. + */ + Sint64 (SDLCALL *seek)(void *userdata, Sint64 offset, SDL_IOWhence whence); + + /** + * Read up to `size` bytes from the data stream to the area pointed + * at by `ptr`. `size` will always be > 0. + * + * On an incomplete read, you should set `*status` to a value from the + * SDL_IOStatus enum. You do not have to explicitly set this on + * a complete, successful read. + * + * \return the number of bytes read + */ + size_t (SDLCALL *read)(void *userdata, void *ptr, size_t size, SDL_IOStatus *status); + + /** + * Write exactly `size` bytes from the area pointed at by `ptr` + * to data stream. `size` will always be > 0. + * + * On an incomplete write, you should set `*status` to a value from the + * SDL_IOStatus enum. You do not have to explicitly set this on + * a complete, successful write. + * + * \return the number of bytes written + */ + size_t (SDLCALL *write)(void *userdata, const void *ptr, size_t size, SDL_IOStatus *status); + + /** + * If the stream is buffering, make sure the data is written out. + * + * On failure, you should set `*status` to a value from the + * SDL_IOStatus enum. You do not have to explicitly set this on + * a successful flush. + * + * \return true if successful or false on write error when flushing data. + */ + bool (SDLCALL *flush)(void *userdata, SDL_IOStatus *status); + + /** + * Close and free any allocated resources. + * + * This does not guarantee file writes will sync to physical media; they + * can be in the system's file cache, waiting to go to disk. + * + * The SDL_IOStream is still destroyed even if this fails, so clean up anything + * even if flushing buffers, etc, returns an error. + * + * \return true if successful or false on write error when flushing data. + */ + bool (SDLCALL *close)(void *userdata); + +} SDL_IOStreamInterface; + +/* Check the size of SDL_IOStreamInterface + * + * If this assert fails, either the compiler is padding to an unexpected size, + * or the interface has been updated and this should be updated to match and + * the code using this interface should be updated to handle the old version. + */ +SDL_COMPILE_TIME_ASSERT(SDL_IOStreamInterface_SIZE, + (sizeof(void *) == 4 && sizeof(SDL_IOStreamInterface) == 28) || + (sizeof(void *) == 8 && sizeof(SDL_IOStreamInterface) == 56)); + +/** + * The read/write operation structure. + * + * This operates as an opaque handle. There are several APIs to create various + * types of I/O streams, or an app can supply an SDL_IOStreamInterface to + * SDL_OpenIO() to provide their own stream implementation behind this + * struct's abstract interface. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_IOStream SDL_IOStream; + + +/** + * \name IOFrom functions + * + * Functions to create SDL_IOStream structures from various data streams. + */ +/* @{ */ + +/** + * Use this function to create a new SDL_IOStream structure for reading from + * and/or writing to a named file. + * + * The `mode` string is treated roughly the same as in a call to the C + * library's fopen(), even if SDL doesn't happen to use fopen() behind the + * scenes. + * + * Available `mode` strings: + * + * - "r": Open a file for reading. The file must exist. + * - "w": Create an empty file for writing. If a file with the same name + * already exists its content is erased and the file is treated as a new + * empty file. + * - "wx": Create an empty file for writing. If a file with the same name + * already exists, the call fails. + * - "a": Append to a file. Writing operations append data at the end of the + * file. The file is created if it does not exist. + * - "r+": Open a file for update both reading and writing. The file must + * exist. + * - "w+": Create an empty file for both reading and writing. If a file with + * the same name already exists its content is erased and the file is + * treated as a new empty file. + * - "w+x": Create an empty file for both reading and writing. If a file with + * the same name already exists, the call fails. + * - "a+": Open a file for reading and appending. All writing operations are + * performed at the end of the file, protecting the previous content to be + * overwritten. You can reposition (fseek, rewind) the internal pointer to + * anywhere in the file for reading, but writing operations will move it + * back to the end of file. The file is created if it does not exist. + * + * **NOTE**: In order to open a file as a binary file, a "b" character has to + * be included in the `mode` string. This additional "b" character can either + * be appended at the end of the string (thus making the following compound + * modes: "rb", "wb", "ab", "r+b", "w+b", "a+b") or be inserted between the + * letter and the "+" sign for the mixed modes ("rb+", "wb+", "ab+"). + * Additional characters may follow the sequence, although they should have no + * effect. For example, "t" is sometimes appended to make explicit the file is + * a text file. + * + * This function supports Unicode filenames, but they must be encoded in UTF-8 + * format, regardless of the underlying operating system. + * + * In Android, SDL_IOFromFile() can be used to open content:// URIs. As a + * fallback, SDL_IOFromFile() will transparently open a matching filename in + * the app's `assets`. + * + * Closing the SDL_IOStream will close SDL's internal file handle. + * + * The following properties may be set at creation time by SDL: + * + * - `SDL_PROP_IOSTREAM_WINDOWS_HANDLE_POINTER`: a pointer, that can be cast + * to a win32 `HANDLE`, that this SDL_IOStream is using to access the + * filesystem. If the program isn't running on Windows, or SDL used some + * other method to access the filesystem, this property will not be set. + * - `SDL_PROP_IOSTREAM_STDIO_FILE_POINTER`: a pointer, that can be cast to a + * stdio `FILE *`, that this SDL_IOStream is using to access the filesystem. + * If SDL used some other method to access the filesystem, this property + * will not be set. PLEASE NOTE that if SDL is using a different C runtime + * than your app, trying to use this pointer will almost certainly result in + * a crash! This is mostly a problem on Windows; make sure you build SDL and + * your app with the same compiler and settings to avoid it. + * - `SDL_PROP_IOSTREAM_FILE_DESCRIPTOR_NUMBER`: a file descriptor that this + * SDL_IOStream is using to access the filesystem. + * - `SDL_PROP_IOSTREAM_ANDROID_AASSET_POINTER`: a pointer, that can be cast + * to an Android NDK `AAsset *`, that this SDL_IOStream is using to access + * the filesystem. If SDL used some other method to access the filesystem, + * this property will not be set. + * + * \param file a UTF-8 string representing the filename to open. + * \param mode an ASCII string representing the mode to be used for opening + * the file. + * \returns a pointer to the SDL_IOStream structure that is created or NULL on + * failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseIO + * \sa SDL_FlushIO + * \sa SDL_ReadIO + * \sa SDL_SeekIO + * \sa SDL_TellIO + * \sa SDL_WriteIO + */ +extern SDL_DECLSPEC SDL_IOStream * SDLCALL SDL_IOFromFile(const char *file, const char *mode); + +#define SDL_PROP_IOSTREAM_WINDOWS_HANDLE_POINTER "SDL.iostream.windows.handle" +#define SDL_PROP_IOSTREAM_STDIO_FILE_POINTER "SDL.iostream.stdio.file" +#define SDL_PROP_IOSTREAM_FILE_DESCRIPTOR_NUMBER "SDL.iostream.file_descriptor" +#define SDL_PROP_IOSTREAM_ANDROID_AASSET_POINTER "SDL.iostream.android.aasset" + +/** + * Use this function to prepare a read-write memory buffer for use with + * SDL_IOStream. + * + * This function sets up an SDL_IOStream struct based on a memory area of a + * certain size, for both read and write access. + * + * This memory buffer is not copied by the SDL_IOStream; the pointer you + * provide must remain valid until you close the stream. + * + * If you need to make sure the SDL_IOStream never writes to the memory + * buffer, you should use SDL_IOFromConstMem() with a read-only buffer of + * memory instead. + * + * The following properties will be set at creation time by SDL: + * + * - `SDL_PROP_IOSTREAM_MEMORY_POINTER`: this will be the `mem` parameter that + * was passed to this function. + * - `SDL_PROP_IOSTREAM_MEMORY_SIZE_NUMBER`: this will be the `size` parameter + * that was passed to this function. + * + * Additionally, the following properties are recognized: + * + * - `SDL_PROP_IOSTREAM_MEMORY_FREE_FUNC_POINTER`: if this property is set to + * a non-NULL value it will be interpreted as a function of SDL_free_func + * type and called with the passed `mem` pointer when closing the stream. By + * default it is unset, i.e., the memory will not be freed. + * + * \param mem a pointer to a buffer to feed an SDL_IOStream stream. + * \param size the buffer size, in bytes. + * \returns a pointer to a new SDL_IOStream structure or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_IOFromConstMem + * \sa SDL_CloseIO + * \sa SDL_FlushIO + * \sa SDL_ReadIO + * \sa SDL_SeekIO + * \sa SDL_TellIO + * \sa SDL_WriteIO + */ +extern SDL_DECLSPEC SDL_IOStream * SDLCALL SDL_IOFromMem(void *mem, size_t size); + +#define SDL_PROP_IOSTREAM_MEMORY_POINTER "SDL.iostream.memory.base" +#define SDL_PROP_IOSTREAM_MEMORY_SIZE_NUMBER "SDL.iostream.memory.size" +#define SDL_PROP_IOSTREAM_MEMORY_FREE_FUNC_POINTER "SDL.iostream.memory.free" + +/** + * Use this function to prepare a read-only memory buffer for use with + * SDL_IOStream. + * + * This function sets up an SDL_IOStream struct based on a memory area of a + * certain size. It assumes the memory area is not writable. + * + * Attempting to write to this SDL_IOStream stream will report an error + * without writing to the memory buffer. + * + * This memory buffer is not copied by the SDL_IOStream; the pointer you + * provide must remain valid until you close the stream. + * + * If you need to write to a memory buffer, you should use SDL_IOFromMem() + * with a writable buffer of memory instead. + * + * The following properties will be set at creation time by SDL: + * + * - `SDL_PROP_IOSTREAM_MEMORY_POINTER`: this will be the `mem` parameter that + * was passed to this function. + * - `SDL_PROP_IOSTREAM_MEMORY_SIZE_NUMBER`: this will be the `size` parameter + * that was passed to this function. + * + * Additionally, the following properties are recognized: + * + * - `SDL_PROP_IOSTREAM_MEMORY_FREE_FUNC_POINTER`: if this property is set to + * a non-NULL value it will be interpreted as a function of SDL_free_func + * type and called with the passed `mem` pointer when closing the stream. By + * default it is unset, i.e., the memory will not be freed. + * + * \param mem a pointer to a read-only buffer to feed an SDL_IOStream stream. + * \param size the buffer size, in bytes. + * \returns a pointer to a new SDL_IOStream structure or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_IOFromMem + * \sa SDL_CloseIO + * \sa SDL_ReadIO + * \sa SDL_SeekIO + * \sa SDL_TellIO + */ +extern SDL_DECLSPEC SDL_IOStream * SDLCALL SDL_IOFromConstMem(const void *mem, size_t size); + +/** + * Use this function to create an SDL_IOStream that is backed by dynamically + * allocated memory. + * + * This supports the following properties to provide access to the memory and + * control over allocations: + * + * - `SDL_PROP_IOSTREAM_DYNAMIC_MEMORY_POINTER`: a pointer to the internal + * memory of the stream. This can be set to NULL to transfer ownership of + * the memory to the application, which should free the memory with + * SDL_free(). If this is done, the next operation on the stream must be + * SDL_CloseIO(). + * - `SDL_PROP_IOSTREAM_DYNAMIC_CHUNKSIZE_NUMBER`: memory will be allocated in + * multiples of this size, defaulting to 1024. + * + * \returns a pointer to a new SDL_IOStream structure or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseIO + * \sa SDL_ReadIO + * \sa SDL_SeekIO + * \sa SDL_TellIO + * \sa SDL_WriteIO + */ +extern SDL_DECLSPEC SDL_IOStream * SDLCALL SDL_IOFromDynamicMem(void); + +#define SDL_PROP_IOSTREAM_DYNAMIC_MEMORY_POINTER "SDL.iostream.dynamic.memory" +#define SDL_PROP_IOSTREAM_DYNAMIC_CHUNKSIZE_NUMBER "SDL.iostream.dynamic.chunksize" + +/* @} *//* IOFrom functions */ + + +/** + * Create a custom SDL_IOStream. + * + * Applications do not need to use this function unless they are providing + * their own SDL_IOStream implementation. If you just need an SDL_IOStream to + * read/write a common data source, you should use the built-in + * implementations in SDL, like SDL_IOFromFile() or SDL_IOFromMem(), etc. + * + * This function makes a copy of `iface` and the caller does not need to keep + * it around after this call. + * + * \param iface the interface that implements this SDL_IOStream, initialized + * using SDL_INIT_INTERFACE(). + * \param userdata the pointer that will be passed to the interface functions. + * \returns a pointer to the allocated memory on success or NULL on failure; + * call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseIO + * \sa SDL_INIT_INTERFACE + * \sa SDL_IOFromConstMem + * \sa SDL_IOFromFile + * \sa SDL_IOFromMem + */ +extern SDL_DECLSPEC SDL_IOStream * SDLCALL SDL_OpenIO(const SDL_IOStreamInterface *iface, void *userdata); + +/** + * Close and free an allocated SDL_IOStream structure. + * + * SDL_CloseIO() closes and cleans up the SDL_IOStream stream. It releases any + * resources used by the stream and frees the SDL_IOStream itself. This + * returns true on success, or false if the stream failed to flush to its + * output (e.g. to disk). + * + * Note that if this fails to flush the stream for any reason, this function + * reports an error, but the SDL_IOStream is still invalid once this function + * returns. + * + * This call flushes any buffered writes to the operating system, but there + * are no guarantees that those writes have gone to physical media; they might + * be in the OS's file cache, waiting to go to disk later. If it's absolutely + * crucial that writes go to disk immediately, so they are definitely stored + * even if the power fails before the file cache would have caught up, one + * should call SDL_FlushIO() before closing. Note that flushing takes time and + * makes the system and your app operate less efficiently, so do so sparingly. + * + * \param context SDL_IOStream structure to close. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenIO + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CloseIO(SDL_IOStream *context); + +/** + * Get the properties associated with an SDL_IOStream. + * + * \param context a pointer to an SDL_IOStream structure. + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetIOProperties(SDL_IOStream *context); + +/** + * Query the stream status of an SDL_IOStream. + * + * This information can be useful to decide if a short read or write was due + * to an error, an EOF, or a non-blocking operation that isn't yet ready to + * complete. + * + * An SDL_IOStream's status is only expected to change after a SDL_ReadIO or + * SDL_WriteIO call; don't expect it to change if you just call this query + * function in a tight loop. + * + * \param context the SDL_IOStream to query. + * \returns an SDL_IOStatus enum with the current state. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_IOStatus SDLCALL SDL_GetIOStatus(SDL_IOStream *context); + +/** + * Use this function to get the size of the data stream in an SDL_IOStream. + * + * \param context the SDL_IOStream to get the size of the data stream from. + * \returns the size of the data stream in the SDL_IOStream on success or a + * negative error code on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC Sint64 SDLCALL SDL_GetIOSize(SDL_IOStream *context); + +/** + * Seek within an SDL_IOStream data stream. + * + * This function seeks to byte `offset`, relative to `whence`. + * + * `whence` may be any of the following values: + * + * - `SDL_IO_SEEK_SET`: seek from the beginning of data + * - `SDL_IO_SEEK_CUR`: seek relative to current read point + * - `SDL_IO_SEEK_END`: seek relative to the end of data + * + * If this stream can not seek, it will return -1. + * + * \param context a pointer to an SDL_IOStream structure. + * \param offset an offset in bytes, relative to `whence` location; can be + * negative. + * \param whence any of `SDL_IO_SEEK_SET`, `SDL_IO_SEEK_CUR`, + * `SDL_IO_SEEK_END`. + * \returns the final offset in the data stream after the seek or -1 on + * failure; call SDL_GetError() for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_TellIO + */ +extern SDL_DECLSPEC Sint64 SDLCALL SDL_SeekIO(SDL_IOStream *context, Sint64 offset, SDL_IOWhence whence); + +/** + * Determine the current read/write offset in an SDL_IOStream data stream. + * + * SDL_TellIO is actually a wrapper function that calls the SDL_IOStream's + * `seek` method, with an offset of 0 bytes from `SDL_IO_SEEK_CUR`, to + * simplify application development. + * + * \param context an SDL_IOStream data stream object from which to get the + * current offset. + * \returns the current offset in the stream, or -1 if the information can not + * be determined. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SeekIO + */ +extern SDL_DECLSPEC Sint64 SDLCALL SDL_TellIO(SDL_IOStream *context); + +/** + * Read from a data source. + * + * This function reads up `size` bytes from the data source to the area + * pointed at by `ptr`. This function may read less bytes than requested. + * + * This function will return zero when the data stream is completely read, and + * SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If zero is returned and + * the stream is not at EOF, SDL_GetIOStatus() will return a different error + * value and SDL_GetError() will offer a human-readable message. + * + * A request for zero bytes on a valid stream will return zero immediately + * without accessing the stream, so the stream status (EOF, err, etc) will not + * change. + * + * \param context a pointer to an SDL_IOStream structure. + * \param ptr a pointer to a buffer to read data into. + * \param size the number of bytes to read from the data source. + * \returns the number of bytes read, or 0 on end of file or other failure; + * call SDL_GetError() for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_WriteIO + * \sa SDL_GetIOStatus + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_ReadIO(SDL_IOStream *context, void *ptr, size_t size); + +/** + * Write to an SDL_IOStream data stream. + * + * This function writes exactly `size` bytes from the area pointed at by `ptr` + * to the stream. If this fails for any reason, it'll return less than `size` + * to demonstrate how far the write progressed. On success, it returns `size`. + * + * On error, this function still attempts to write as much as possible, so it + * might return a positive value less than the requested write size. + * + * The caller can use SDL_GetIOStatus() to determine if the problem is + * recoverable, such as a non-blocking write that can simply be retried later, + * or a fatal error. + * + * A request for zero bytes on a valid stream will return zero immediately + * without accessing the stream, so the stream status (EOF, err, etc) will not + * change. + * + * \param context a pointer to an SDL_IOStream structure. + * \param ptr a pointer to a buffer containing data to write. + * \param size the number of bytes to write. + * \returns the number of bytes written, which will be less than `size` on + * failure; call SDL_GetError() for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_IOprintf + * \sa SDL_ReadIO + * \sa SDL_SeekIO + * \sa SDL_FlushIO + * \sa SDL_GetIOStatus + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_WriteIO(SDL_IOStream *context, const void *ptr, size_t size); + +/** + * Print to an SDL_IOStream data stream. + * + * This function does formatted printing to the stream. + * + * \param context a pointer to an SDL_IOStream structure. + * \param fmt a printf() style format string. + * \param ... additional parameters matching % tokens in the `fmt` string, if + * any. + * \returns the number of bytes written or 0 on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_IOvprintf + * \sa SDL_WriteIO + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_IOprintf(SDL_IOStream *context, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * Print to an SDL_IOStream data stream. + * + * This function does formatted printing to the stream. + * + * \param context a pointer to an SDL_IOStream structure. + * \param fmt a printf() style format string. + * \param ap a variable argument list. + * \returns the number of bytes written or 0 on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_IOprintf + * \sa SDL_WriteIO + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_IOvprintf(SDL_IOStream *context, SDL_PRINTF_FORMAT_STRING const char *fmt, va_list ap) SDL_PRINTF_VARARG_FUNCV(2); + +/** + * Flush any buffered data in the stream. + * + * This function makes sure that any buffered data is written to the stream. + * Normally this isn't necessary but if the stream is a pipe or socket it + * guarantees that any pending data is sent. + * + * \param context SDL_IOStream structure to flush. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenIO + * \sa SDL_WriteIO + */ +extern SDL_DECLSPEC bool SDLCALL SDL_FlushIO(SDL_IOStream *context); + +/** + * Load all the data from an SDL data stream. + * + * The data is allocated with a zero byte at the end (null terminated) for + * convenience. This extra byte is not included in the value reported via + * `datasize`. + * + * The data should be freed with SDL_free(). + * + * \param src the SDL_IOStream to read all available data from. + * \param datasize a pointer filled in with the number of bytes read, may be + * NULL. + * \param closeio if true, calls SDL_CloseIO() on `src` before returning, even + * in the case of an error. + * \returns the data or NULL on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LoadFile + * \sa SDL_SaveFile_IO + */ +extern SDL_DECLSPEC void * SDLCALL SDL_LoadFile_IO(SDL_IOStream *src, size_t *datasize, bool closeio); + +/** + * Load all the data from a file path. + * + * The data is allocated with a zero byte at the end (null terminated) for + * convenience. This extra byte is not included in the value reported via + * `datasize`. + * + * The data should be freed with SDL_free(). + * + * \param file the path to read all available data from. + * \param datasize if not NULL, will store the number of bytes read. + * \returns the data or NULL on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LoadFile_IO + * \sa SDL_SaveFile + */ +extern SDL_DECLSPEC void * SDLCALL SDL_LoadFile(const char *file, size_t *datasize); + +/** + * Save all the data into an SDL data stream. + * + * \param src the SDL_IOStream to write all data to. + * \param data the data to be written. If datasize is 0, may be NULL or a + * invalid pointer. + * \param datasize the number of bytes to be written. + * \param closeio if true, calls SDL_CloseIO() on `src` before returning, even + * in the case of an error. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SaveFile + * \sa SDL_LoadFile_IO + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SaveFile_IO(SDL_IOStream *src, const void *data, size_t datasize, bool closeio); + +/** + * Save all the data into a file path. + * + * \param file the path to write all available data into. + * \param data the data to be written. If datasize is 0, may be NULL or a + * invalid pointer. + * \param datasize the number of bytes to be written. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SaveFile_IO + * \sa SDL_LoadFile + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SaveFile(const char *file, const void *data, size_t datasize); + +/** + * \name Read endian functions + * + * Read an item of the specified endianness and return in native format. + */ +/* @{ */ + +/** + * Use this function to read a byte from an SDL_IOStream. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the SDL_IOStream to read from. + * \param value a pointer filled in with the data read. + * \returns true on success or false on failure or EOF; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadU8(SDL_IOStream *src, Uint8 *value); + +/** + * Use this function to read a signed byte from an SDL_IOStream. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the SDL_IOStream to read from. + * \param value a pointer filled in with the data read. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadS8(SDL_IOStream *src, Sint8 *value); + +/** + * Use this function to read 16 bits of little-endian data from an + * SDL_IOStream and return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the stream from which to read data. + * \param value a pointer filled in with the data read. + * \returns true on successful read or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadU16LE(SDL_IOStream *src, Uint16 *value); + +/** + * Use this function to read 16 bits of little-endian data from an + * SDL_IOStream and return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the stream from which to read data. + * \param value a pointer filled in with the data read. + * \returns true on successful read or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadS16LE(SDL_IOStream *src, Sint16 *value); + +/** + * Use this function to read 16 bits of big-endian data from an SDL_IOStream + * and return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the stream from which to read data. + * \param value a pointer filled in with the data read. + * \returns true on successful read or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadU16BE(SDL_IOStream *src, Uint16 *value); + +/** + * Use this function to read 16 bits of big-endian data from an SDL_IOStream + * and return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the stream from which to read data. + * \param value a pointer filled in with the data read. + * \returns true on successful read or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadS16BE(SDL_IOStream *src, Sint16 *value); + +/** + * Use this function to read 32 bits of little-endian data from an + * SDL_IOStream and return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the stream from which to read data. + * \param value a pointer filled in with the data read. + * \returns true on successful read or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadU32LE(SDL_IOStream *src, Uint32 *value); + +/** + * Use this function to read 32 bits of little-endian data from an + * SDL_IOStream and return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the stream from which to read data. + * \param value a pointer filled in with the data read. + * \returns true on successful read or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadS32LE(SDL_IOStream *src, Sint32 *value); + +/** + * Use this function to read 32 bits of big-endian data from an SDL_IOStream + * and return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the stream from which to read data. + * \param value a pointer filled in with the data read. + * \returns true on successful read or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadU32BE(SDL_IOStream *src, Uint32 *value); + +/** + * Use this function to read 32 bits of big-endian data from an SDL_IOStream + * and return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the stream from which to read data. + * \param value a pointer filled in with the data read. + * \returns true on successful read or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadS32BE(SDL_IOStream *src, Sint32 *value); + +/** + * Use this function to read 64 bits of little-endian data from an + * SDL_IOStream and return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the stream from which to read data. + * \param value a pointer filled in with the data read. + * \returns true on successful read or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadU64LE(SDL_IOStream *src, Uint64 *value); + +/** + * Use this function to read 64 bits of little-endian data from an + * SDL_IOStream and return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the stream from which to read data. + * \param value a pointer filled in with the data read. + * \returns true on successful read or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadS64LE(SDL_IOStream *src, Sint64 *value); + +/** + * Use this function to read 64 bits of big-endian data from an SDL_IOStream + * and return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the stream from which to read data. + * \param value a pointer filled in with the data read. + * \returns true on successful read or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadU64BE(SDL_IOStream *src, Uint64 *value); + +/** + * Use this function to read 64 bits of big-endian data from an SDL_IOStream + * and return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the stream from which to read data. + * \param value a pointer filled in with the data read. + * \returns true on successful read or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadS64BE(SDL_IOStream *src, Sint64 *value); +/* @} *//* Read endian functions */ + +/** + * \name Write endian functions + * + * Write an item of native format to the specified endianness. + */ +/* @{ */ + +/** + * Use this function to write a byte to an SDL_IOStream. + * + * \param dst the SDL_IOStream to write to. + * \param value the byte value to write. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteU8(SDL_IOStream *dst, Uint8 value); + +/** + * Use this function to write a signed byte to an SDL_IOStream. + * + * \param dst the SDL_IOStream to write to. + * \param value the byte value to write. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteS8(SDL_IOStream *dst, Sint8 value); + +/** + * Use this function to write 16 bits in native format to an SDL_IOStream as + * little-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in little-endian + * format. + * + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteU16LE(SDL_IOStream *dst, Uint16 value); + +/** + * Use this function to write 16 bits in native format to an SDL_IOStream as + * little-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in little-endian + * format. + * + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteS16LE(SDL_IOStream *dst, Sint16 value); + +/** + * Use this function to write 16 bits in native format to an SDL_IOStream as + * big-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in big-endian format. + * + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteU16BE(SDL_IOStream *dst, Uint16 value); + +/** + * Use this function to write 16 bits in native format to an SDL_IOStream as + * big-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in big-endian format. + * + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteS16BE(SDL_IOStream *dst, Sint16 value); + +/** + * Use this function to write 32 bits in native format to an SDL_IOStream as + * little-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in little-endian + * format. + * + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteU32LE(SDL_IOStream *dst, Uint32 value); + +/** + * Use this function to write 32 bits in native format to an SDL_IOStream as + * little-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in little-endian + * format. + * + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteS32LE(SDL_IOStream *dst, Sint32 value); + +/** + * Use this function to write 32 bits in native format to an SDL_IOStream as + * big-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in big-endian format. + * + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteU32BE(SDL_IOStream *dst, Uint32 value); + +/** + * Use this function to write 32 bits in native format to an SDL_IOStream as + * big-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in big-endian format. + * + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteS32BE(SDL_IOStream *dst, Sint32 value); + +/** + * Use this function to write 64 bits in native format to an SDL_IOStream as + * little-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in little-endian + * format. + * + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteU64LE(SDL_IOStream *dst, Uint64 value); + +/** + * Use this function to write 64 bits in native format to an SDL_IOStream as + * little-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in little-endian + * format. + * + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteS64LE(SDL_IOStream *dst, Sint64 value); + +/** + * Use this function to write 64 bits in native format to an SDL_IOStream as + * big-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in big-endian format. + * + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteU64BE(SDL_IOStream *dst, Uint64 value); + +/** + * Use this function to write 64 bits in native format to an SDL_IOStream as + * big-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in big-endian format. + * + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteS64BE(SDL_IOStream *dst, Sint64 value); + +/* @} *//* Write endian functions */ + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_iostream_h_ */ diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_joystick.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_joystick.h new file mode 100644 index 0000000..af04f09 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_joystick.h @@ -0,0 +1,1385 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryJoystick + * + * SDL joystick support. + * + * This is the lower-level joystick handling. If you want the simpler option, + * where what each button does is well-defined, you should use the gamepad API + * instead. + * + * The term "instance_id" is the current instantiation of a joystick device in + * the system. If the joystick is removed and then re-inserted then it will + * get a new instance_id. instance_id's are monotonically increasing + * identifiers of a joystick plugged in. + * + * The term "player_index" is the number assigned to a player on a specific + * controller. For XInput controllers this returns the XInput user index. Many + * joysticks will not be able to supply this information. + * + * SDL_GUID is used as a stable 128-bit identifier for a joystick device that + * does not change over time. It identifies class of the device (a X360 wired + * controller for example). This identifier is platform dependent. + * + * In order to use these functions, SDL_Init() must have been called with the + * SDL_INIT_JOYSTICK flag. This causes SDL to scan the system for joysticks, + * and load appropriate drivers. + * + * If you would like to receive joystick updates while the application is in + * the background, you should set the following hint before calling + * SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS + * + * SDL can provide virtual joysticks as well: the app defines an imaginary + * controller with SDL_AttachVirtualJoystick(), and then can provide inputs + * for it via SDL_SetJoystickVirtualAxis(), SDL_SetJoystickVirtualButton(), + * etc. As this data is supplied, it will look like a normal joystick to SDL, + * just not backed by a hardware driver. This has been used to make unusual + * devices, like VR headset controllers, look like normal joysticks, or + * provide recording/playback of game inputs, etc. + */ + +#ifndef SDL_joystick_h_ +#define SDL_joystick_h_ + +#include +#include +#include +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +#ifdef SDL_THREAD_SAFETY_ANALYSIS +/* + * This is not an exported symbol from SDL, this is only in the headers to + * help Clang's thread safety analysis tools to function. Do not attempt + * to access this symbol from your app, it will not work! + */ +extern SDL_Mutex *SDL_joystick_lock; +#endif + +/** + * The joystick structure used to identify an SDL joystick. + * + * This is opaque data. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_Joystick SDL_Joystick; + +/** + * This is a unique ID for a joystick for the time it is connected to the + * system, and is never reused for the lifetime of the application. + * + * If the joystick is disconnected and reconnected, it will get a new ID. + * + * The value 0 is an invalid ID. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_JoystickID; + +/** + * An enum of some common joystick types. + * + * In some cases, SDL can identify a low-level joystick as being a certain + * type of device, and will report it through SDL_GetJoystickType (or + * SDL_GetJoystickTypeForID). + * + * This is by no means a complete list of everything that can be plugged into + * a computer. + * + * You may refer to + * [XInput Controller Types](https://learn.microsoft.com/en-us/windows/win32/xinput/xinput-and-controller-subtypes) + * table for a general understanding of each joystick type. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_JoystickType +{ + SDL_JOYSTICK_TYPE_UNKNOWN, + SDL_JOYSTICK_TYPE_GAMEPAD, + SDL_JOYSTICK_TYPE_WHEEL, + SDL_JOYSTICK_TYPE_ARCADE_STICK, + SDL_JOYSTICK_TYPE_FLIGHT_STICK, + SDL_JOYSTICK_TYPE_DANCE_PAD, + SDL_JOYSTICK_TYPE_GUITAR, + SDL_JOYSTICK_TYPE_DRUM_KIT, + SDL_JOYSTICK_TYPE_ARCADE_PAD, + SDL_JOYSTICK_TYPE_THROTTLE, + SDL_JOYSTICK_TYPE_COUNT +} SDL_JoystickType; + +/** + * Possible connection states for a joystick device. + * + * This is used by SDL_GetJoystickConnectionState to report how a device is + * connected to the system. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_JoystickConnectionState +{ + SDL_JOYSTICK_CONNECTION_INVALID = -1, + SDL_JOYSTICK_CONNECTION_UNKNOWN, + SDL_JOYSTICK_CONNECTION_WIRED, + SDL_JOYSTICK_CONNECTION_WIRELESS +} SDL_JoystickConnectionState; + +/** + * The largest value an SDL_Joystick's axis can report. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_JOYSTICK_AXIS_MIN + */ +#define SDL_JOYSTICK_AXIS_MAX 32767 + +/** + * The smallest value an SDL_Joystick's axis can report. + * + * This is a negative number! + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_JOYSTICK_AXIS_MAX + */ +#define SDL_JOYSTICK_AXIS_MIN -32768 + + +/* Function prototypes */ + +/** + * Locking for atomic access to the joystick API. + * + * The SDL joystick functions are thread-safe, however you can lock the + * joysticks while processing to guarantee that the joystick list won't change + * and joystick and gamepad events will not be delivered. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_LockJoysticks(void) SDL_ACQUIRE(SDL_joystick_lock); + +/** + * Unlocking for atomic access to the joystick API. + * + * \threadsafety This should be called from the same thread that called + * SDL_LockJoysticks(). + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_UnlockJoysticks(void) SDL_RELEASE(SDL_joystick_lock); + +/** + * Return whether a joystick is currently connected. + * + * \returns true if a joystick is connected, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoysticks + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasJoystick(void); + +/** + * Get a list of currently connected joysticks. + * + * \param count a pointer filled in with the number of joysticks returned, may + * be NULL. + * \returns a 0 terminated array of joystick instance IDs or NULL on failure; + * call SDL_GetError() for more information. This should be freed + * with SDL_free() when it is no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasJoystick + * \sa SDL_OpenJoystick + */ +extern SDL_DECLSPEC SDL_JoystickID * SDLCALL SDL_GetJoysticks(int *count); + +/** + * Get the implementation dependent name of a joystick. + * + * This can be called before any joysticks are opened. + * + * \param instance_id the joystick instance ID. + * \returns the name of the selected joystick. If no name can be found, this + * function returns NULL; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickName + * \sa SDL_GetJoysticks + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetJoystickNameForID(SDL_JoystickID instance_id); + +/** + * Get the implementation dependent path of a joystick. + * + * This can be called before any joysticks are opened. + * + * \param instance_id the joystick instance ID. + * \returns the path of the selected joystick. If no path can be found, this + * function returns NULL; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickPath + * \sa SDL_GetJoysticks + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetJoystickPathForID(SDL_JoystickID instance_id); + +/** + * Get the player index of a joystick. + * + * This can be called before any joysticks are opened. + * + * \param instance_id the joystick instance ID. + * \returns the player index of a joystick, or -1 if it's not available. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickPlayerIndex + * \sa SDL_GetJoysticks + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetJoystickPlayerIndexForID(SDL_JoystickID instance_id); + +/** + * Get the implementation-dependent GUID of a joystick. + * + * This can be called before any joysticks are opened. + * + * \param instance_id the joystick instance ID. + * \returns the GUID of the selected joystick. If called with an invalid + * instance_id, this function returns a zero GUID. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickGUID + * \sa SDL_GUIDToString + */ +extern SDL_DECLSPEC SDL_GUID SDLCALL SDL_GetJoystickGUIDForID(SDL_JoystickID instance_id); + +/** + * Get the USB vendor ID of a joystick, if available. + * + * This can be called before any joysticks are opened. If the vendor ID isn't + * available this function returns 0. + * + * \param instance_id the joystick instance ID. + * \returns the USB vendor ID of the selected joystick. If called with an + * invalid instance_id, this function returns 0. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickVendor + * \sa SDL_GetJoysticks + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickVendorForID(SDL_JoystickID instance_id); + +/** + * Get the USB product ID of a joystick, if available. + * + * This can be called before any joysticks are opened. If the product ID isn't + * available this function returns 0. + * + * \param instance_id the joystick instance ID. + * \returns the USB product ID of the selected joystick. If called with an + * invalid instance_id, this function returns 0. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickProduct + * \sa SDL_GetJoysticks + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickProductForID(SDL_JoystickID instance_id); + +/** + * Get the product version of a joystick, if available. + * + * This can be called before any joysticks are opened. If the product version + * isn't available this function returns 0. + * + * \param instance_id the joystick instance ID. + * \returns the product version of the selected joystick. If called with an + * invalid instance_id, this function returns 0. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickProductVersion + * \sa SDL_GetJoysticks + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickProductVersionForID(SDL_JoystickID instance_id); + +/** + * Get the type of a joystick, if available. + * + * This can be called before any joysticks are opened. + * + * \param instance_id the joystick instance ID. + * \returns the SDL_JoystickType of the selected joystick. If called with an + * invalid instance_id, this function returns + * `SDL_JOYSTICK_TYPE_UNKNOWN`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickType + * \sa SDL_GetJoysticks + */ +extern SDL_DECLSPEC SDL_JoystickType SDLCALL SDL_GetJoystickTypeForID(SDL_JoystickID instance_id); + +/** + * Open a joystick for use. + * + * The joystick subsystem must be initialized before a joystick can be opened + * for use. + * + * \param instance_id the joystick instance ID. + * \returns a joystick identifier or NULL on failure; call SDL_GetError() for + * more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseJoystick + */ +extern SDL_DECLSPEC SDL_Joystick * SDLCALL SDL_OpenJoystick(SDL_JoystickID instance_id); + +/** + * Get the SDL_Joystick associated with an instance ID, if it has been opened. + * + * \param instance_id the instance ID to get the SDL_Joystick for. + * \returns an SDL_Joystick on success or NULL on failure or if it hasn't been + * opened yet; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Joystick * SDLCALL SDL_GetJoystickFromID(SDL_JoystickID instance_id); + +/** + * Get the SDL_Joystick associated with a player index. + * + * \param player_index the player index to get the SDL_Joystick for. + * \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError() + * for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickPlayerIndex + * \sa SDL_SetJoystickPlayerIndex + */ +extern SDL_DECLSPEC SDL_Joystick * SDLCALL SDL_GetJoystickFromPlayerIndex(int player_index); + +/** + * The structure that describes a virtual joystick touchpad. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_VirtualJoystickDesc + */ +typedef struct SDL_VirtualJoystickTouchpadDesc +{ + Uint16 nfingers; /**< the number of simultaneous fingers on this touchpad */ + Uint16 padding[3]; +} SDL_VirtualJoystickTouchpadDesc; + +/** + * The structure that describes a virtual joystick sensor. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_VirtualJoystickDesc + */ +typedef struct SDL_VirtualJoystickSensorDesc +{ + SDL_SensorType type; /**< the type of this sensor */ + float rate; /**< the update frequency of this sensor, may be 0.0f */ +} SDL_VirtualJoystickSensorDesc; + +/** + * The structure that describes a virtual joystick. + * + * This structure should be initialized using SDL_INIT_INTERFACE(). All + * elements of this structure are optional. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_AttachVirtualJoystick + * \sa SDL_INIT_INTERFACE + * \sa SDL_VirtualJoystickSensorDesc + * \sa SDL_VirtualJoystickTouchpadDesc + */ +typedef struct SDL_VirtualJoystickDesc +{ + Uint32 version; /**< the version of this interface */ + Uint16 type; /**< `SDL_JoystickType` */ + Uint16 padding; /**< unused */ + Uint16 vendor_id; /**< the USB vendor ID of this joystick */ + Uint16 product_id; /**< the USB product ID of this joystick */ + Uint16 naxes; /**< the number of axes on this joystick */ + Uint16 nbuttons; /**< the number of buttons on this joystick */ + Uint16 nballs; /**< the number of balls on this joystick */ + Uint16 nhats; /**< the number of hats on this joystick */ + Uint16 ntouchpads; /**< the number of touchpads on this joystick, requires `touchpads` to point at valid descriptions */ + Uint16 nsensors; /**< the number of sensors on this joystick, requires `sensors` to point at valid descriptions */ + Uint16 padding2[2]; /**< unused */ + Uint32 button_mask; /**< A mask of which buttons are valid for this controller + e.g. (1 << SDL_GAMEPAD_BUTTON_SOUTH) */ + Uint32 axis_mask; /**< A mask of which axes are valid for this controller + e.g. (1 << SDL_GAMEPAD_AXIS_LEFTX) */ + const char *name; /**< the name of the joystick */ + const SDL_VirtualJoystickTouchpadDesc *touchpads; /**< A pointer to an array of touchpad descriptions, required if `ntouchpads` is > 0 */ + const SDL_VirtualJoystickSensorDesc *sensors; /**< A pointer to an array of sensor descriptions, required if `nsensors` is > 0 */ + + void *userdata; /**< User data pointer passed to callbacks */ + void (SDLCALL *Update)(void *userdata); /**< Called when the joystick state should be updated */ + void (SDLCALL *SetPlayerIndex)(void *userdata, int player_index); /**< Called when the player index is set */ + bool (SDLCALL *Rumble)(void *userdata, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble); /**< Implements SDL_RumbleJoystick() */ + bool (SDLCALL *RumbleTriggers)(void *userdata, Uint16 left_rumble, Uint16 right_rumble); /**< Implements SDL_RumbleJoystickTriggers() */ + bool (SDLCALL *SetLED)(void *userdata, Uint8 red, Uint8 green, Uint8 blue); /**< Implements SDL_SetJoystickLED() */ + bool (SDLCALL *SendEffect)(void *userdata, const void *data, int size); /**< Implements SDL_SendJoystickEffect() */ + bool (SDLCALL *SetSensorsEnabled)(void *userdata, bool enabled); /**< Implements SDL_SetGamepadSensorEnabled() */ + void (SDLCALL *Cleanup)(void *userdata); /**< Cleans up the userdata when the joystick is detached */ +} SDL_VirtualJoystickDesc; + +/* Check the size of SDL_VirtualJoystickDesc + * + * If this assert fails, either the compiler is padding to an unexpected size, + * or the interface has been updated and this should be updated to match and + * the code using this interface should be updated to handle the old version. + */ +SDL_COMPILE_TIME_ASSERT(SDL_VirtualJoystickDesc_SIZE, + (sizeof(void *) == 4 && sizeof(SDL_VirtualJoystickDesc) == 84) || + (sizeof(void *) == 8 && sizeof(SDL_VirtualJoystickDesc) == 136)); + +/** + * Attach a new virtual joystick. + * + * Apps can create virtual joysticks, that exist without hardware directly + * backing them, and have program-supplied inputs. Once attached, a virtual + * joystick looks like any other joystick that SDL can access. These can be + * used to make other things look like joysticks, or provide pre-recorded + * input, etc. + * + * Once attached, the app can send joystick inputs to the new virtual joystick + * using SDL_SetJoystickVirtualAxis(), etc. + * + * When no longer needed, the virtual joystick can be removed by calling + * SDL_DetachVirtualJoystick(). + * + * \param desc joystick description, initialized using SDL_INIT_INTERFACE(). + * \returns the joystick instance ID, or 0 on failure; call SDL_GetError() for + * more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DetachVirtualJoystick + * \sa SDL_SetJoystickVirtualAxis + * \sa SDL_SetJoystickVirtualButton + * \sa SDL_SetJoystickVirtualBall + * \sa SDL_SetJoystickVirtualHat + * \sa SDL_SetJoystickVirtualTouchpad + * \sa SDL_SetJoystickVirtualSensorData + */ +extern SDL_DECLSPEC SDL_JoystickID SDLCALL SDL_AttachVirtualJoystick(const SDL_VirtualJoystickDesc *desc); + +/** + * Detach a virtual joystick. + * + * \param instance_id the joystick instance ID, previously returned from + * SDL_AttachVirtualJoystick(). + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AttachVirtualJoystick + */ +extern SDL_DECLSPEC bool SDLCALL SDL_DetachVirtualJoystick(SDL_JoystickID instance_id); + +/** + * Query whether or not a joystick is virtual. + * + * \param instance_id the joystick instance ID. + * \returns true if the joystick is virtual, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_IsJoystickVirtual(SDL_JoystickID instance_id); + +/** + * Set the state of an axis on an opened virtual joystick. + * + * Please note that values set here will not be applied until the next call to + * SDL_UpdateJoysticks, which can either be called directly, or can be called + * indirectly through various other SDL APIs, including, but not limited to + * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, + * SDL_WaitEvent. + * + * Note that when sending trigger axes, you should scale the value to the full + * range of Sint16. For example, a trigger at rest would have the value of + * `SDL_JOYSTICK_AXIS_MIN`. + * + * \param joystick the virtual joystick on which to set state. + * \param axis the index of the axis on the virtual joystick to update. + * \param value the new value for the specified axis. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetJoystickVirtualButton + * \sa SDL_SetJoystickVirtualBall + * \sa SDL_SetJoystickVirtualHat + * \sa SDL_SetJoystickVirtualTouchpad + * \sa SDL_SetJoystickVirtualSensorData + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value); + +/** + * Generate ball motion on an opened virtual joystick. + * + * Please note that values set here will not be applied until the next call to + * SDL_UpdateJoysticks, which can either be called directly, or can be called + * indirectly through various other SDL APIs, including, but not limited to + * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, + * SDL_WaitEvent. + * + * \param joystick the virtual joystick on which to set state. + * \param ball the index of the ball on the virtual joystick to update. + * \param xrel the relative motion on the X axis. + * \param yrel the relative motion on the Y axis. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetJoystickVirtualAxis + * \sa SDL_SetJoystickVirtualButton + * \sa SDL_SetJoystickVirtualHat + * \sa SDL_SetJoystickVirtualTouchpad + * \sa SDL_SetJoystickVirtualSensorData + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickVirtualBall(SDL_Joystick *joystick, int ball, Sint16 xrel, Sint16 yrel); + +/** + * Set the state of a button on an opened virtual joystick. + * + * Please note that values set here will not be applied until the next call to + * SDL_UpdateJoysticks, which can either be called directly, or can be called + * indirectly through various other SDL APIs, including, but not limited to + * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, + * SDL_WaitEvent. + * + * \param joystick the virtual joystick on which to set state. + * \param button the index of the button on the virtual joystick to update. + * \param down true if the button is pressed, false otherwise. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetJoystickVirtualAxis + * \sa SDL_SetJoystickVirtualBall + * \sa SDL_SetJoystickVirtualHat + * \sa SDL_SetJoystickVirtualTouchpad + * \sa SDL_SetJoystickVirtualSensorData + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickVirtualButton(SDL_Joystick *joystick, int button, bool down); + +/** + * Set the state of a hat on an opened virtual joystick. + * + * Please note that values set here will not be applied until the next call to + * SDL_UpdateJoysticks, which can either be called directly, or can be called + * indirectly through various other SDL APIs, including, but not limited to + * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, + * SDL_WaitEvent. + * + * \param joystick the virtual joystick on which to set state. + * \param hat the index of the hat on the virtual joystick to update. + * \param value the new value for the specified hat. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetJoystickVirtualAxis + * \sa SDL_SetJoystickVirtualButton + * \sa SDL_SetJoystickVirtualBall + * \sa SDL_SetJoystickVirtualTouchpad + * \sa SDL_SetJoystickVirtualSensorData + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value); + +/** + * Set touchpad finger state on an opened virtual joystick. + * + * Please note that values set here will not be applied until the next call to + * SDL_UpdateJoysticks, which can either be called directly, or can be called + * indirectly through various other SDL APIs, including, but not limited to + * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, + * SDL_WaitEvent. + * + * \param joystick the virtual joystick on which to set state. + * \param touchpad the index of the touchpad on the virtual joystick to + * update. + * \param finger the index of the finger on the touchpad to set. + * \param down true if the finger is pressed, false if the finger is released. + * \param x the x coordinate of the finger on the touchpad, normalized 0 to 1, + * with the origin in the upper left. + * \param y the y coordinate of the finger on the touchpad, normalized 0 to 1, + * with the origin in the upper left. + * \param pressure the pressure of the finger. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetJoystickVirtualAxis + * \sa SDL_SetJoystickVirtualButton + * \sa SDL_SetJoystickVirtualBall + * \sa SDL_SetJoystickVirtualHat + * \sa SDL_SetJoystickVirtualSensorData + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickVirtualTouchpad(SDL_Joystick *joystick, int touchpad, int finger, bool down, float x, float y, float pressure); + +/** + * Send a sensor update for an opened virtual joystick. + * + * Please note that values set here will not be applied until the next call to + * SDL_UpdateJoysticks, which can either be called directly, or can be called + * indirectly through various other SDL APIs, including, but not limited to + * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, + * SDL_WaitEvent. + * + * \param joystick the virtual joystick on which to set state. + * \param type the type of the sensor on the virtual joystick to update. + * \param sensor_timestamp a 64-bit timestamp in nanoseconds associated with + * the sensor reading. + * \param data the data associated with the sensor reading. + * \param num_values the number of values pointed to by `data`. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetJoystickVirtualAxis + * \sa SDL_SetJoystickVirtualButton + * \sa SDL_SetJoystickVirtualBall + * \sa SDL_SetJoystickVirtualHat + * \sa SDL_SetJoystickVirtualTouchpad + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SendJoystickVirtualSensorData(SDL_Joystick *joystick, SDL_SensorType type, Uint64 sensor_timestamp, const float *data, int num_values); + +/** + * Get the properties associated with a joystick. + * + * The following read-only properties are provided by SDL: + * + * - `SDL_PROP_JOYSTICK_CAP_MONO_LED_BOOLEAN`: true if this joystick has an + * LED that has adjustable brightness + * - `SDL_PROP_JOYSTICK_CAP_RGB_LED_BOOLEAN`: true if this joystick has an LED + * that has adjustable color + * - `SDL_PROP_JOYSTICK_CAP_PLAYER_LED_BOOLEAN`: true if this joystick has a + * player LED + * - `SDL_PROP_JOYSTICK_CAP_RUMBLE_BOOLEAN`: true if this joystick has + * left/right rumble + * - `SDL_PROP_JOYSTICK_CAP_TRIGGER_RUMBLE_BOOLEAN`: true if this joystick has + * simple trigger rumble + * + * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetJoystickProperties(SDL_Joystick *joystick); + +#define SDL_PROP_JOYSTICK_CAP_MONO_LED_BOOLEAN "SDL.joystick.cap.mono_led" +#define SDL_PROP_JOYSTICK_CAP_RGB_LED_BOOLEAN "SDL.joystick.cap.rgb_led" +#define SDL_PROP_JOYSTICK_CAP_PLAYER_LED_BOOLEAN "SDL.joystick.cap.player_led" +#define SDL_PROP_JOYSTICK_CAP_RUMBLE_BOOLEAN "SDL.joystick.cap.rumble" +#define SDL_PROP_JOYSTICK_CAP_TRIGGER_RUMBLE_BOOLEAN "SDL.joystick.cap.trigger_rumble" + +/** + * Get the implementation dependent name of a joystick. + * + * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). + * \returns the name of the selected joystick. If no name can be found, this + * function returns NULL; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickNameForID + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetJoystickName(SDL_Joystick *joystick); + +/** + * Get the implementation dependent path of a joystick. + * + * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). + * \returns the path of the selected joystick. If no path can be found, this + * function returns NULL; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickPathForID + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetJoystickPath(SDL_Joystick *joystick); + +/** + * Get the player index of an opened joystick. + * + * For XInput controllers this returns the XInput user index. Many joysticks + * will not be able to supply this information. + * + * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). + * \returns the player index, or -1 if it's not available. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetJoystickPlayerIndex + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetJoystickPlayerIndex(SDL_Joystick *joystick); + +/** + * Set the player index of an opened joystick. + * + * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). + * \param player_index player index to assign to this joystick, or -1 to clear + * the player index and turn off player LEDs. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickPlayerIndex + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickPlayerIndex(SDL_Joystick *joystick, int player_index); + +/** + * Get the implementation-dependent GUID for the joystick. + * + * This function requires an open joystick. + * + * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). + * \returns the GUID of the given joystick. If called on an invalid index, + * this function returns a zero GUID; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickGUIDForID + * \sa SDL_GUIDToString + */ +extern SDL_DECLSPEC SDL_GUID SDLCALL SDL_GetJoystickGUID(SDL_Joystick *joystick); + +/** + * Get the USB vendor ID of an opened joystick, if available. + * + * If the vendor ID isn't available this function returns 0. + * + * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). + * \returns the USB vendor ID of the selected joystick, or 0 if unavailable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickVendorForID + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickVendor(SDL_Joystick *joystick); + +/** + * Get the USB product ID of an opened joystick, if available. + * + * If the product ID isn't available this function returns 0. + * + * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). + * \returns the USB product ID of the selected joystick, or 0 if unavailable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickProductForID + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickProduct(SDL_Joystick *joystick); + +/** + * Get the product version of an opened joystick, if available. + * + * If the product version isn't available this function returns 0. + * + * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). + * \returns the product version of the selected joystick, or 0 if unavailable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickProductVersionForID + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickProductVersion(SDL_Joystick *joystick); + +/** + * Get the firmware version of an opened joystick, if available. + * + * If the firmware version isn't available this function returns 0. + * + * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). + * \returns the firmware version of the selected joystick, or 0 if + * unavailable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickFirmwareVersion(SDL_Joystick *joystick); + +/** + * Get the serial number of an opened joystick, if available. + * + * Returns the serial number of the joystick, or NULL if it is not available. + * + * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). + * \returns the serial number of the selected joystick, or NULL if + * unavailable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetJoystickSerial(SDL_Joystick *joystick); + +/** + * Get the type of an opened joystick. + * + * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). + * \returns the SDL_JoystickType of the selected joystick. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickTypeForID + */ +extern SDL_DECLSPEC SDL_JoystickType SDLCALL SDL_GetJoystickType(SDL_Joystick *joystick); + +/** + * Get the device information encoded in a SDL_GUID structure. + * + * \param guid the SDL_GUID you wish to get info about. + * \param vendor a pointer filled in with the device VID, or 0 if not + * available. + * \param product a pointer filled in with the device PID, or 0 if not + * available. + * \param version a pointer filled in with the device version, or 0 if not + * available. + * \param crc16 a pointer filled in with a CRC used to distinguish different + * products with the same VID/PID, or 0 if not available. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickGUIDForID + */ +extern SDL_DECLSPEC void SDLCALL SDL_GetJoystickGUIDInfo(SDL_GUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version, Uint16 *crc16); + +/** + * Get the status of a specified joystick. + * + * \param joystick the joystick to query. + * \returns true if the joystick has been opened, false if it has not; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_JoystickConnected(SDL_Joystick *joystick); + +/** + * Get the instance ID of an opened joystick. + * + * \param joystick an SDL_Joystick structure containing joystick information. + * \returns the instance ID of the specified joystick on success or 0 on + * failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_JoystickID SDLCALL SDL_GetJoystickID(SDL_Joystick *joystick); + +/** + * Get the number of general axis controls on a joystick. + * + * Often, the directional pad on a game controller will either look like 4 + * separate buttons or a POV hat, and not axes, but all of this is up to the + * device and platform. + * + * \param joystick an SDL_Joystick structure containing joystick information. + * \returns the number of axis controls/number of axes on success or -1 on + * failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickAxis + * \sa SDL_GetNumJoystickBalls + * \sa SDL_GetNumJoystickButtons + * \sa SDL_GetNumJoystickHats + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumJoystickAxes(SDL_Joystick *joystick); + +/** + * Get the number of trackballs on a joystick. + * + * Joystick trackballs have only relative motion events associated with them + * and their state cannot be polled. + * + * Most joysticks do not have trackballs. + * + * \param joystick an SDL_Joystick structure containing joystick information. + * \returns the number of trackballs on success or -1 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickBall + * \sa SDL_GetNumJoystickAxes + * \sa SDL_GetNumJoystickButtons + * \sa SDL_GetNumJoystickHats + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumJoystickBalls(SDL_Joystick *joystick); + +/** + * Get the number of POV hats on a joystick. + * + * \param joystick an SDL_Joystick structure containing joystick information. + * \returns the number of POV hats on success or -1 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickHat + * \sa SDL_GetNumJoystickAxes + * \sa SDL_GetNumJoystickBalls + * \sa SDL_GetNumJoystickButtons + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumJoystickHats(SDL_Joystick *joystick); + +/** + * Get the number of buttons on a joystick. + * + * \param joystick an SDL_Joystick structure containing joystick information. + * \returns the number of buttons on success or -1 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickButton + * \sa SDL_GetNumJoystickAxes + * \sa SDL_GetNumJoystickBalls + * \sa SDL_GetNumJoystickHats + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumJoystickButtons(SDL_Joystick *joystick); + +/** + * Set the state of joystick event processing. + * + * If joystick events are disabled, you must call SDL_UpdateJoysticks() + * yourself and check the state of the joystick when you want joystick + * information. + * + * \param enabled whether to process joystick events or not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_JoystickEventsEnabled + * \sa SDL_UpdateJoysticks + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetJoystickEventsEnabled(bool enabled); + +/** + * Query the state of joystick event processing. + * + * If joystick events are disabled, you must call SDL_UpdateJoysticks() + * yourself and check the state of the joystick when you want joystick + * information. + * + * \returns true if joystick events are being processed, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetJoystickEventsEnabled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_JoystickEventsEnabled(void); + +/** + * Update the current state of the open joysticks. + * + * This is called automatically by the event loop if any joystick events are + * enabled. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_UpdateJoysticks(void); + +/** + * Get the current state of an axis control on a joystick. + * + * SDL makes no promises about what part of the joystick any given axis refers + * to. Your game should have some sort of configuration UI to let users + * specify what each axis should be bound to. Alternately, SDL's higher-level + * Game Controller API makes a great effort to apply order to this lower-level + * interface, so you know that a specific axis is the "left thumb stick," etc. + * + * The value returned by SDL_GetJoystickAxis() is a signed integer (-32768 to + * 32767) representing the current position of the axis. It may be necessary + * to impose certain tolerances on these values to account for jitter. + * + * \param joystick an SDL_Joystick structure containing joystick information. + * \param axis the axis to query; the axis indices start at index 0. + * \returns a 16-bit signed integer representing the current position of the + * axis or 0 on failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetNumJoystickAxes + */ +extern SDL_DECLSPEC Sint16 SDLCALL SDL_GetJoystickAxis(SDL_Joystick *joystick, int axis); + +/** + * Get the initial state of an axis control on a joystick. + * + * The state is a value ranging from -32768 to 32767. + * + * The axis indices start at index 0. + * + * \param joystick an SDL_Joystick structure containing joystick information. + * \param axis the axis to query; the axis indices start at index 0. + * \param state upon return, the initial value is supplied here. + * \returns true if this axis has any initial value, or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetJoystickAxisInitialState(SDL_Joystick *joystick, int axis, Sint16 *state); + +/** + * Get the ball axis change since the last poll. + * + * Trackballs can only return relative motion since the last call to + * SDL_GetJoystickBall(), these motion deltas are placed into `dx` and `dy`. + * + * Most joysticks do not have trackballs. + * + * \param joystick the SDL_Joystick to query. + * \param ball the ball index to query; ball indices start at index 0. + * \param dx stores the difference in the x axis position since the last poll. + * \param dy stores the difference in the y axis position since the last poll. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetNumJoystickBalls + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetJoystickBall(SDL_Joystick *joystick, int ball, int *dx, int *dy); + +/** + * Get the current state of a POV hat on a joystick. + * + * The returned value will be one of the `SDL_HAT_*` values. + * + * \param joystick an SDL_Joystick structure containing joystick information. + * \param hat the hat index to get the state from; indices start at index 0. + * \returns the current hat position. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetNumJoystickHats + */ +extern SDL_DECLSPEC Uint8 SDLCALL SDL_GetJoystickHat(SDL_Joystick *joystick, int hat); + +#define SDL_HAT_CENTERED 0x00u +#define SDL_HAT_UP 0x01u +#define SDL_HAT_RIGHT 0x02u +#define SDL_HAT_DOWN 0x04u +#define SDL_HAT_LEFT 0x08u +#define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP) +#define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN) +#define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP) +#define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) + +/** + * Get the current state of a button on a joystick. + * + * \param joystick an SDL_Joystick structure containing joystick information. + * \param button the button index to get the state from; indices start at + * index 0. + * \returns true if the button is pressed, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetNumJoystickButtons + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetJoystickButton(SDL_Joystick *joystick, int button); + +/** + * Start a rumble effect. + * + * Each call to this function cancels any previous rumble effect, and calling + * it with 0 intensity stops any rumbling. + * + * This function requires you to process SDL events or call + * SDL_UpdateJoysticks() to update rumble state. + * + * \param joystick the joystick to vibrate. + * \param low_frequency_rumble the intensity of the low frequency (left) + * rumble motor, from 0 to 0xFFFF. + * \param high_frequency_rumble the intensity of the high frequency (right) + * rumble motor, from 0 to 0xFFFF. + * \param duration_ms the duration of the rumble effect, in milliseconds. + * \returns true, or false if rumble isn't supported on this joystick. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RumbleJoystick(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); + +/** + * Start a rumble effect in the joystick's triggers. + * + * Each call to this function cancels any previous trigger rumble effect, and + * calling it with 0 intensity stops any rumbling. + * + * Note that this is rumbling of the _triggers_ and not the game controller as + * a whole. This is currently only supported on Xbox One controllers. If you + * want the (more common) whole-controller rumble, use SDL_RumbleJoystick() + * instead. + * + * This function requires you to process SDL events or call + * SDL_UpdateJoysticks() to update rumble state. + * + * \param joystick the joystick to vibrate. + * \param left_rumble the intensity of the left trigger rumble motor, from 0 + * to 0xFFFF. + * \param right_rumble the intensity of the right trigger rumble motor, from 0 + * to 0xFFFF. + * \param duration_ms the duration of the rumble effect, in milliseconds. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RumbleJoystick + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RumbleJoystickTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms); + +/** + * Update a joystick's LED color. + * + * An example of a joystick LED is the light on the back of a PlayStation 4's + * DualShock 4 controller. + * + * For joysticks with a single color LED, the maximum of the RGB values will + * be used as the LED brightness. + * + * \param joystick the joystick to update. + * \param red the intensity of the red LED. + * \param green the intensity of the green LED. + * \param blue the intensity of the blue LED. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue); + +/** + * Send a joystick specific effect packet. + * + * \param joystick the joystick to affect. + * \param data the data to send to the joystick. + * \param size the size of the data to send to the joystick. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SendJoystickEffect(SDL_Joystick *joystick, const void *data, int size); + +/** + * Close a joystick previously opened with SDL_OpenJoystick(). + * + * \param joystick the joystick device to close. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenJoystick + */ +extern SDL_DECLSPEC void SDLCALL SDL_CloseJoystick(SDL_Joystick *joystick); + +/** + * Get the connection state of a joystick. + * + * \param joystick the joystick to query. + * \returns the connection state on success or + * `SDL_JOYSTICK_CONNECTION_INVALID` on failure; call SDL_GetError() + * for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_JoystickConnectionState SDLCALL SDL_GetJoystickConnectionState(SDL_Joystick *joystick); + +/** + * Get the battery state of a joystick. + * + * You should never take a battery status as absolute truth. Batteries + * (especially failing batteries) are delicate hardware, and the values + * reported here are best estimates based on what that hardware reports. It's + * not uncommon for older batteries to lose stored power much faster than it + * reports, or completely drain when reporting it has 20 percent left, etc. + * + * \param joystick the joystick to query. + * \param percent a pointer filled in with the percentage of battery life + * left, between 0 and 100, or NULL to ignore. This will be + * filled in with -1 we can't determine a value or there is no + * battery. + * \returns the current battery state or `SDL_POWERSTATE_ERROR` on failure; + * call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PowerState SDLCALL SDL_GetJoystickPowerInfo(SDL_Joystick *joystick, int *percent); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_joystick_h_ */ diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_keyboard.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_keyboard.h new file mode 100644 index 0000000..eb984de --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_keyboard.h @@ -0,0 +1,608 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryKeyboard + * + * SDL keyboard management. + * + * Please refer to the Best Keyboard Practices document for details on how + * best to accept keyboard input in various types of programs: + * + * https://wiki.libsdl.org/SDL3/BestKeyboardPractices + */ + +#ifndef SDL_keyboard_h_ +#define SDL_keyboard_h_ + +#include +#include +#include +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * This is a unique ID for a keyboard for the time it is connected to the + * system, and is never reused for the lifetime of the application. + * + * If the keyboard is disconnected and reconnected, it will get a new ID. + * + * The value 0 is an invalid ID. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_KeyboardID; + +/* Function prototypes */ + +/** + * Return whether a keyboard is currently connected. + * + * \returns true if a keyboard is connected, false otherwise. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetKeyboards + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasKeyboard(void); + +/** + * Get a list of currently connected keyboards. + * + * Note that this will include any device or virtual driver that includes + * keyboard functionality, including some mice, KVM switches, motherboard + * power buttons, etc. You should wait for input from a device before you + * consider it actively in use. + * + * \param count a pointer filled in with the number of keyboards returned, may + * be NULL. + * \returns a 0 terminated array of keyboards instance IDs or NULL on failure; + * call SDL_GetError() for more information. This should be freed + * with SDL_free() when it is no longer needed. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetKeyboardNameForID + * \sa SDL_HasKeyboard + */ +extern SDL_DECLSPEC SDL_KeyboardID * SDLCALL SDL_GetKeyboards(int *count); + +/** + * Get the name of a keyboard. + * + * This function returns "" if the keyboard doesn't have a name. + * + * \param instance_id the keyboard instance ID. + * \returns the name of the selected keyboard or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetKeyboards + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetKeyboardNameForID(SDL_KeyboardID instance_id); + +/** + * Query the window which currently has keyboard focus. + * + * \returns the window with keyboard focus. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void); + +/** + * Get a snapshot of the current state of the keyboard. + * + * The pointer returned is a pointer to an internal SDL array. It will be + * valid for the whole lifetime of the application and should not be freed by + * the caller. + * + * A array element with a value of true means that the key is pressed and a + * value of false means that it is not. Indexes into this array are obtained + * by using SDL_Scancode values. + * + * Use SDL_PumpEvents() to update the state array. + * + * This function gives you the current state after all events have been + * processed, so if a key or button has been pressed and released before you + * process events, then the pressed state will never show up in the + * SDL_GetKeyboardState() calls. + * + * Note: This function doesn't take into account whether shift has been + * pressed or not. + * + * \param numkeys if non-NULL, receives the length of the returned array. + * \returns a pointer to an array of key states. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PumpEvents + * \sa SDL_ResetKeyboard + */ +extern SDL_DECLSPEC const bool * SDLCALL SDL_GetKeyboardState(int *numkeys); + +/** + * Clear the state of the keyboard. + * + * This function will generate key up events for all pressed keys. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetKeyboardState + */ +extern SDL_DECLSPEC void SDLCALL SDL_ResetKeyboard(void); + +/** + * Get the current key modifier state for the keyboard. + * + * \returns an OR'd combination of the modifier keys for the keyboard. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetKeyboardState + * \sa SDL_SetModState + */ +extern SDL_DECLSPEC SDL_Keymod SDLCALL SDL_GetModState(void); + +/** + * Set the current key modifier state for the keyboard. + * + * The inverse of SDL_GetModState(), SDL_SetModState() allows you to impose + * modifier key states on your application. Simply pass your desired modifier + * states into `modstate`. This value may be a bitwise, OR'd combination of + * SDL_Keymod values. + * + * This does not change the keyboard state, only the key modifier flags that + * SDL reports. + * + * \param modstate the desired SDL_Keymod for the keyboard. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetModState + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate); + +/** + * Get the key code corresponding to the given scancode according to the + * current keyboard layout. + * + * If you want to get the keycode as it would be delivered in key events, + * including options specified in SDL_HINT_KEYCODE_OPTIONS, then you should + * pass `key_event` as true. Otherwise this function simply translates the + * scancode based on the given modifier state. + * + * \param scancode the desired SDL_Scancode to query. + * \param modstate the modifier state to use when translating the scancode to + * a keycode. + * \param key_event true if the keycode will be used in key events. + * \returns the SDL_Keycode that corresponds to the given SDL_Scancode. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetKeyName + * \sa SDL_GetScancodeFromKey + */ +extern SDL_DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode, SDL_Keymod modstate, bool key_event); + +/** + * Get the scancode corresponding to the given key code according to the + * current keyboard layout. + * + * Note that there may be multiple scancode+modifier states that can generate + * this keycode, this will just return the first one found. + * + * \param key the desired SDL_Keycode to query. + * \param modstate a pointer to the modifier state that would be used when the + * scancode generates this key, may be NULL. + * \returns the SDL_Scancode that corresponds to the given SDL_Keycode. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetKeyFromScancode + * \sa SDL_GetScancodeName + */ +extern SDL_DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key, SDL_Keymod *modstate); + +/** + * Set a human-readable name for a scancode. + * + * \param scancode the desired SDL_Scancode. + * \param name the name to use for the scancode, encoded as UTF-8. The string + * is not copied, so the pointer given to this function must stay + * valid while SDL is being used. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetScancodeName + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetScancodeName(SDL_Scancode scancode, const char *name); + +/** + * Get a human-readable name for a scancode. + * + * **Warning**: The returned name is by design not stable across platforms, + * e.g. the name for `SDL_SCANCODE_LGUI` is "Left GUI" under Linux but "Left + * Windows" under Microsoft Windows, and some scancodes like + * `SDL_SCANCODE_NONUSBACKSLASH` don't have any name at all. There are even + * scancodes that share names, e.g. `SDL_SCANCODE_RETURN` and + * `SDL_SCANCODE_RETURN2` (both called "Return"). This function is therefore + * unsuitable for creating a stable cross-platform two-way mapping between + * strings and scancodes. + * + * \param scancode the desired SDL_Scancode to query. + * \returns a pointer to the name for the scancode. If the scancode doesn't + * have a name this function returns an empty string (""). + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetScancodeFromKey + * \sa SDL_GetScancodeFromName + * \sa SDL_SetScancodeName + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetScancodeName(SDL_Scancode scancode); + +/** + * Get a scancode from a human-readable name. + * + * \param name the human-readable scancode name. + * \returns the SDL_Scancode, or `SDL_SCANCODE_UNKNOWN` if the name wasn't + * recognized; call SDL_GetError() for more information. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetKeyFromName + * \sa SDL_GetScancodeFromKey + * \sa SDL_GetScancodeName + */ +extern SDL_DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromName(const char *name); + +/** + * Get a human-readable name for a key. + * + * If the key doesn't have a name, this function returns an empty string (""). + * + * Letters will be presented in their uppercase form, if applicable. + * + * \param key the desired SDL_Keycode to query. + * \returns a UTF-8 encoded string of the key name. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetKeyFromName + * \sa SDL_GetKeyFromScancode + * \sa SDL_GetScancodeFromKey + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetKeyName(SDL_Keycode key); + +/** + * Get a key code from a human-readable name. + * + * \param name the human-readable key name. + * \returns key code, or `SDLK_UNKNOWN` if the name wasn't recognized; call + * SDL_GetError() for more information. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetKeyFromScancode + * \sa SDL_GetKeyName + * \sa SDL_GetScancodeFromName + */ +extern SDL_DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name); + +/** + * Start accepting Unicode text input events in a window. + * + * This function will enable text input (SDL_EVENT_TEXT_INPUT and + * SDL_EVENT_TEXT_EDITING events) in the specified window. Please use this + * function paired with SDL_StopTextInput(). + * + * Text input events are not received by default. + * + * On some platforms using this function shows the screen keyboard and/or + * activates an IME, which can prevent some key press events from being passed + * through. + * + * \param window the window to enable text input. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetTextInputArea + * \sa SDL_StartTextInputWithProperties + * \sa SDL_StopTextInput + * \sa SDL_TextInputActive + */ +extern SDL_DECLSPEC bool SDLCALL SDL_StartTextInput(SDL_Window *window); + +/** + * Text input type. + * + * These are the valid values for SDL_PROP_TEXTINPUT_TYPE_NUMBER. Not every + * value is valid on every platform, but where a value isn't supported, a + * reasonable fallback will be used. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_StartTextInputWithProperties + */ +typedef enum SDL_TextInputType +{ + SDL_TEXTINPUT_TYPE_TEXT, /**< The input is text */ + SDL_TEXTINPUT_TYPE_TEXT_NAME, /**< The input is a person's name */ + SDL_TEXTINPUT_TYPE_TEXT_EMAIL, /**< The input is an e-mail address */ + SDL_TEXTINPUT_TYPE_TEXT_USERNAME, /**< The input is a username */ + SDL_TEXTINPUT_TYPE_TEXT_PASSWORD_HIDDEN, /**< The input is a secure password that is hidden */ + SDL_TEXTINPUT_TYPE_TEXT_PASSWORD_VISIBLE, /**< The input is a secure password that is visible */ + SDL_TEXTINPUT_TYPE_NUMBER, /**< The input is a number */ + SDL_TEXTINPUT_TYPE_NUMBER_PASSWORD_HIDDEN, /**< The input is a secure PIN that is hidden */ + SDL_TEXTINPUT_TYPE_NUMBER_PASSWORD_VISIBLE /**< The input is a secure PIN that is visible */ +} SDL_TextInputType; + +/** + * Auto capitalization type. + * + * These are the valid values for SDL_PROP_TEXTINPUT_CAPITALIZATION_NUMBER. + * Not every value is valid on every platform, but where a value isn't + * supported, a reasonable fallback will be used. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_StartTextInputWithProperties + */ +typedef enum SDL_Capitalization +{ + SDL_CAPITALIZE_NONE, /**< No auto-capitalization will be done */ + SDL_CAPITALIZE_SENTENCES, /**< The first letter of sentences will be capitalized */ + SDL_CAPITALIZE_WORDS, /**< The first letter of words will be capitalized */ + SDL_CAPITALIZE_LETTERS /**< All letters will be capitalized */ +} SDL_Capitalization; + +/** + * Start accepting Unicode text input events in a window, with properties + * describing the input. + * + * This function will enable text input (SDL_EVENT_TEXT_INPUT and + * SDL_EVENT_TEXT_EDITING events) in the specified window. Please use this + * function paired with SDL_StopTextInput(). + * + * Text input events are not received by default. + * + * On some platforms using this function shows the screen keyboard and/or + * activates an IME, which can prevent some key press events from being passed + * through. + * + * These are the supported properties: + * + * - `SDL_PROP_TEXTINPUT_TYPE_NUMBER` - an SDL_TextInputType value that + * describes text being input, defaults to SDL_TEXTINPUT_TYPE_TEXT. + * - `SDL_PROP_TEXTINPUT_CAPITALIZATION_NUMBER` - an SDL_Capitalization value + * that describes how text should be capitalized, defaults to + * SDL_CAPITALIZE_SENTENCES for normal text entry, SDL_CAPITALIZE_WORDS for + * SDL_TEXTINPUT_TYPE_TEXT_NAME, and SDL_CAPITALIZE_NONE for e-mail + * addresses, usernames, and passwords. + * - `SDL_PROP_TEXTINPUT_AUTOCORRECT_BOOLEAN` - true to enable auto completion + * and auto correction, defaults to true. + * - `SDL_PROP_TEXTINPUT_MULTILINE_BOOLEAN` - true if multiple lines of text + * are allowed. This defaults to true if SDL_HINT_RETURN_KEY_HIDES_IME is + * "0" or is not set, and defaults to false if SDL_HINT_RETURN_KEY_HIDES_IME + * is "1". + * + * On Android you can directly specify the input type: + * + * - `SDL_PROP_TEXTINPUT_ANDROID_INPUTTYPE_NUMBER` - the text input type to + * use, overriding other properties. This is documented at + * https://developer.android.com/reference/android/text/InputType + * + * \param window the window to enable text input. + * \param props the properties to use. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetTextInputArea + * \sa SDL_StartTextInput + * \sa SDL_StopTextInput + * \sa SDL_TextInputActive + */ +extern SDL_DECLSPEC bool SDLCALL SDL_StartTextInputWithProperties(SDL_Window *window, SDL_PropertiesID props); + +#define SDL_PROP_TEXTINPUT_TYPE_NUMBER "SDL.textinput.type" +#define SDL_PROP_TEXTINPUT_CAPITALIZATION_NUMBER "SDL.textinput.capitalization" +#define SDL_PROP_TEXTINPUT_AUTOCORRECT_BOOLEAN "SDL.textinput.autocorrect" +#define SDL_PROP_TEXTINPUT_MULTILINE_BOOLEAN "SDL.textinput.multiline" +#define SDL_PROP_TEXTINPUT_ANDROID_INPUTTYPE_NUMBER "SDL.textinput.android.inputtype" + +/** + * Check whether or not Unicode text input events are enabled for a window. + * + * \param window the window to check. + * \returns true if text input events are enabled else false. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_StartTextInput + */ +extern SDL_DECLSPEC bool SDLCALL SDL_TextInputActive(SDL_Window *window); + +/** + * Stop receiving any text input events in a window. + * + * If SDL_StartTextInput() showed the screen keyboard, this function will hide + * it. + * + * \param window the window to disable text input. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_StartTextInput + */ +extern SDL_DECLSPEC bool SDLCALL SDL_StopTextInput(SDL_Window *window); + +/** + * Dismiss the composition window/IME without disabling the subsystem. + * + * \param window the window to affect. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_StartTextInput + * \sa SDL_StopTextInput + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ClearComposition(SDL_Window *window); + +/** + * Set the area used to type Unicode text input. + * + * Native input methods may place a window with word suggestions near the + * cursor, without covering the text being entered. + * + * \param window the window for which to set the text input area. + * \param rect the SDL_Rect representing the text input area, in window + * coordinates, or NULL to clear it. + * \param cursor the offset of the current cursor location relative to + * `rect->x`, in window coordinates. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTextInputArea + * \sa SDL_StartTextInput + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetTextInputArea(SDL_Window *window, const SDL_Rect *rect, int cursor); + +/** + * Get the area used to type Unicode text input. + * + * This returns the values previously set by SDL_SetTextInputArea(). + * + * \param window the window for which to query the text input area. + * \param rect a pointer to an SDL_Rect filled in with the text input area, + * may be NULL. + * \param cursor a pointer to the offset of the current cursor location + * relative to `rect->x`, may be NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetTextInputArea + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetTextInputArea(SDL_Window *window, SDL_Rect *rect, int *cursor); + +/** + * Check whether the platform has screen keyboard support. + * + * \returns true if the platform has some screen keyboard support or false if + * not. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_StartTextInput + * \sa SDL_ScreenKeyboardShown + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasScreenKeyboardSupport(void); + +/** + * Check whether the screen keyboard is shown for given window. + * + * \param window the window for which screen keyboard should be queried. + * \returns true if screen keyboard is shown or false if not. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasScreenKeyboardSupport + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ScreenKeyboardShown(SDL_Window *window); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_keyboard_h_ */ diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_keycode.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_keycode.h new file mode 100644 index 0000000..c43660e --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_keycode.h @@ -0,0 +1,347 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryKeycode + * + * Defines constants which identify keyboard keys and modifiers. + * + * Please refer to the Best Keyboard Practices document for details on what + * this information means and how best to use it. + * + * https://wiki.libsdl.org/SDL3/BestKeyboardPractices + */ + +#ifndef SDL_keycode_h_ +#define SDL_keycode_h_ + +#include +#include + +/** + * The SDL virtual key representation. + * + * Values of this type are used to represent keyboard keys using the current + * layout of the keyboard. These values include Unicode values representing + * the unmodified character that would be generated by pressing the key, or an + * `SDLK_*` constant for those keys that do not generate characters. + * + * A special exception is the number keys at the top of the keyboard which map + * by default to SDLK_0...SDLK_9 on AZERTY layouts. + * + * Keys with the `SDLK_EXTENDED_MASK` bit set do not map to a scancode or + * Unicode code point. + * + * Many common keycodes are listed below, but this list is not exhaustive. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_HINT_KEYCODE_OPTIONS + */ +typedef Uint32 SDL_Keycode; + +#define SDLK_EXTENDED_MASK (1u << 29) +#define SDLK_SCANCODE_MASK (1u << 30) +#define SDL_SCANCODE_TO_KEYCODE(X) (X | SDLK_SCANCODE_MASK) +#define SDLK_UNKNOWN 0x00000000u /**< 0 */ +#define SDLK_RETURN 0x0000000du /**< '\r' */ +#define SDLK_ESCAPE 0x0000001bu /**< '\x1B' */ +#define SDLK_BACKSPACE 0x00000008u /**< '\b' */ +#define SDLK_TAB 0x00000009u /**< '\t' */ +#define SDLK_SPACE 0x00000020u /**< ' ' */ +#define SDLK_EXCLAIM 0x00000021u /**< '!' */ +#define SDLK_DBLAPOSTROPHE 0x00000022u /**< '"' */ +#define SDLK_HASH 0x00000023u /**< '#' */ +#define SDLK_DOLLAR 0x00000024u /**< '$' */ +#define SDLK_PERCENT 0x00000025u /**< '%' */ +#define SDLK_AMPERSAND 0x00000026u /**< '&' */ +#define SDLK_APOSTROPHE 0x00000027u /**< '\'' */ +#define SDLK_LEFTPAREN 0x00000028u /**< '(' */ +#define SDLK_RIGHTPAREN 0x00000029u /**< ')' */ +#define SDLK_ASTERISK 0x0000002au /**< '*' */ +#define SDLK_PLUS 0x0000002bu /**< '+' */ +#define SDLK_COMMA 0x0000002cu /**< ',' */ +#define SDLK_MINUS 0x0000002du /**< '-' */ +#define SDLK_PERIOD 0x0000002eu /**< '.' */ +#define SDLK_SLASH 0x0000002fu /**< '/' */ +#define SDLK_0 0x00000030u /**< '0' */ +#define SDLK_1 0x00000031u /**< '1' */ +#define SDLK_2 0x00000032u /**< '2' */ +#define SDLK_3 0x00000033u /**< '3' */ +#define SDLK_4 0x00000034u /**< '4' */ +#define SDLK_5 0x00000035u /**< '5' */ +#define SDLK_6 0x00000036u /**< '6' */ +#define SDLK_7 0x00000037u /**< '7' */ +#define SDLK_8 0x00000038u /**< '8' */ +#define SDLK_9 0x00000039u /**< '9' */ +#define SDLK_COLON 0x0000003au /**< ':' */ +#define SDLK_SEMICOLON 0x0000003bu /**< ';' */ +#define SDLK_LESS 0x0000003cu /**< '<' */ +#define SDLK_EQUALS 0x0000003du /**< '=' */ +#define SDLK_GREATER 0x0000003eu /**< '>' */ +#define SDLK_QUESTION 0x0000003fu /**< '?' */ +#define SDLK_AT 0x00000040u /**< '@' */ +#define SDLK_LEFTBRACKET 0x0000005bu /**< '[' */ +#define SDLK_BACKSLASH 0x0000005cu /**< '\\' */ +#define SDLK_RIGHTBRACKET 0x0000005du /**< ']' */ +#define SDLK_CARET 0x0000005eu /**< '^' */ +#define SDLK_UNDERSCORE 0x0000005fu /**< '_' */ +#define SDLK_GRAVE 0x00000060u /**< '`' */ +#define SDLK_A 0x00000061u /**< 'a' */ +#define SDLK_B 0x00000062u /**< 'b' */ +#define SDLK_C 0x00000063u /**< 'c' */ +#define SDLK_D 0x00000064u /**< 'd' */ +#define SDLK_E 0x00000065u /**< 'e' */ +#define SDLK_F 0x00000066u /**< 'f' */ +#define SDLK_G 0x00000067u /**< 'g' */ +#define SDLK_H 0x00000068u /**< 'h' */ +#define SDLK_I 0x00000069u /**< 'i' */ +#define SDLK_J 0x0000006au /**< 'j' */ +#define SDLK_K 0x0000006bu /**< 'k' */ +#define SDLK_L 0x0000006cu /**< 'l' */ +#define SDLK_M 0x0000006du /**< 'm' */ +#define SDLK_N 0x0000006eu /**< 'n' */ +#define SDLK_O 0x0000006fu /**< 'o' */ +#define SDLK_P 0x00000070u /**< 'p' */ +#define SDLK_Q 0x00000071u /**< 'q' */ +#define SDLK_R 0x00000072u /**< 'r' */ +#define SDLK_S 0x00000073u /**< 's' */ +#define SDLK_T 0x00000074u /**< 't' */ +#define SDLK_U 0x00000075u /**< 'u' */ +#define SDLK_V 0x00000076u /**< 'v' */ +#define SDLK_W 0x00000077u /**< 'w' */ +#define SDLK_X 0x00000078u /**< 'x' */ +#define SDLK_Y 0x00000079u /**< 'y' */ +#define SDLK_Z 0x0000007au /**< 'z' */ +#define SDLK_LEFTBRACE 0x0000007bu /**< '{' */ +#define SDLK_PIPE 0x0000007cu /**< '|' */ +#define SDLK_RIGHTBRACE 0x0000007du /**< '}' */ +#define SDLK_TILDE 0x0000007eu /**< '~' */ +#define SDLK_DELETE 0x0000007fu /**< '\x7F' */ +#define SDLK_PLUSMINUS 0x000000b1u /**< '\xB1' */ +#define SDLK_CAPSLOCK 0x40000039u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CAPSLOCK) */ +#define SDLK_F1 0x4000003au /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F1) */ +#define SDLK_F2 0x4000003bu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F2) */ +#define SDLK_F3 0x4000003cu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F3) */ +#define SDLK_F4 0x4000003du /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F4) */ +#define SDLK_F5 0x4000003eu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F5) */ +#define SDLK_F6 0x4000003fu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F6) */ +#define SDLK_F7 0x40000040u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F7) */ +#define SDLK_F8 0x40000041u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F8) */ +#define SDLK_F9 0x40000042u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F9) */ +#define SDLK_F10 0x40000043u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F10) */ +#define SDLK_F11 0x40000044u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F11) */ +#define SDLK_F12 0x40000045u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F12) */ +#define SDLK_PRINTSCREEN 0x40000046u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PRINTSCREEN) */ +#define SDLK_SCROLLLOCK 0x40000047u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SCROLLLOCK) */ +#define SDLK_PAUSE 0x40000048u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAUSE) */ +#define SDLK_INSERT 0x40000049u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_INSERT) */ +#define SDLK_HOME 0x4000004au /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_HOME) */ +#define SDLK_PAGEUP 0x4000004bu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAGEUP) */ +#define SDLK_END 0x4000004du /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_END) */ +#define SDLK_PAGEDOWN 0x4000004eu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAGEDOWN) */ +#define SDLK_RIGHT 0x4000004fu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RIGHT) */ +#define SDLK_LEFT 0x40000050u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LEFT) */ +#define SDLK_DOWN 0x40000051u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DOWN) */ +#define SDLK_UP 0x40000052u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_UP) */ +#define SDLK_NUMLOCKCLEAR 0x40000053u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_NUMLOCKCLEAR) */ +#define SDLK_KP_DIVIDE 0x40000054u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DIVIDE) */ +#define SDLK_KP_MULTIPLY 0x40000055u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MULTIPLY) */ +#define SDLK_KP_MINUS 0x40000056u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MINUS) */ +#define SDLK_KP_PLUS 0x40000057u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PLUS) */ +#define SDLK_KP_ENTER 0x40000058u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_ENTER) */ +#define SDLK_KP_1 0x40000059u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_1) */ +#define SDLK_KP_2 0x4000005au /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_2) */ +#define SDLK_KP_3 0x4000005bu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_3) */ +#define SDLK_KP_4 0x4000005cu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_4) */ +#define SDLK_KP_5 0x4000005du /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_5) */ +#define SDLK_KP_6 0x4000005eu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_6) */ +#define SDLK_KP_7 0x4000005fu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_7) */ +#define SDLK_KP_8 0x40000060u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_8) */ +#define SDLK_KP_9 0x40000061u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_9) */ +#define SDLK_KP_0 0x40000062u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_0) */ +#define SDLK_KP_PERIOD 0x40000063u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PERIOD) */ +#define SDLK_APPLICATION 0x40000065u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APPLICATION) */ +#define SDLK_POWER 0x40000066u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_POWER) */ +#define SDLK_KP_EQUALS 0x40000067u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EQUALS) */ +#define SDLK_F13 0x40000068u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F13) */ +#define SDLK_F14 0x40000069u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F14) */ +#define SDLK_F15 0x4000006au /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F15) */ +#define SDLK_F16 0x4000006bu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F16) */ +#define SDLK_F17 0x4000006cu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F17) */ +#define SDLK_F18 0x4000006du /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F18) */ +#define SDLK_F19 0x4000006eu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F19) */ +#define SDLK_F20 0x4000006fu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F20) */ +#define SDLK_F21 0x40000070u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F21) */ +#define SDLK_F22 0x40000071u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F22) */ +#define SDLK_F23 0x40000072u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F23) */ +#define SDLK_F24 0x40000073u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F24) */ +#define SDLK_EXECUTE 0x40000074u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EXECUTE) */ +#define SDLK_HELP 0x40000075u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_HELP) */ +#define SDLK_MENU 0x40000076u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MENU) */ +#define SDLK_SELECT 0x40000077u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SELECT) */ +#define SDLK_STOP 0x40000078u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_STOP) */ +#define SDLK_AGAIN 0x40000079u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AGAIN) */ +#define SDLK_UNDO 0x4000007au /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_UNDO) */ +#define SDLK_CUT 0x4000007bu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CUT) */ +#define SDLK_COPY 0x4000007cu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_COPY) */ +#define SDLK_PASTE 0x4000007du /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PASTE) */ +#define SDLK_FIND 0x4000007eu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_FIND) */ +#define SDLK_MUTE 0x4000007fu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MUTE) */ +#define SDLK_VOLUMEUP 0x40000080u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_VOLUMEUP) */ +#define SDLK_VOLUMEDOWN 0x40000081u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_VOLUMEDOWN) */ +#define SDLK_KP_COMMA 0x40000085u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_COMMA) */ +#define SDLK_KP_EQUALSAS400 0x40000086u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EQUALSAS400) */ +#define SDLK_ALTERASE 0x40000099u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_ALTERASE) */ +#define SDLK_SYSREQ 0x4000009au /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SYSREQ) */ +#define SDLK_CANCEL 0x4000009bu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CANCEL) */ +#define SDLK_CLEAR 0x4000009cu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CLEAR) */ +#define SDLK_PRIOR 0x4000009du /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PRIOR) */ +#define SDLK_RETURN2 0x4000009eu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RETURN2) */ +#define SDLK_SEPARATOR 0x4000009fu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SEPARATOR) */ +#define SDLK_OUT 0x400000a0u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_OUT) */ +#define SDLK_OPER 0x400000a1u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_OPER) */ +#define SDLK_CLEARAGAIN 0x400000a2u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CLEARAGAIN) */ +#define SDLK_CRSEL 0x400000a3u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CRSEL) */ +#define SDLK_EXSEL 0x400000a4u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EXSEL) */ +#define SDLK_KP_00 0x400000b0u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_00) */ +#define SDLK_KP_000 0x400000b1u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_000) */ +#define SDLK_THOUSANDSSEPARATOR 0x400000b2u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_THOUSANDSSEPARATOR) */ +#define SDLK_DECIMALSEPARATOR 0x400000b3u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DECIMALSEPARATOR) */ +#define SDLK_CURRENCYUNIT 0x400000b4u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CURRENCYUNIT) */ +#define SDLK_CURRENCYSUBUNIT 0x400000b5u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CURRENCYSUBUNIT) */ +#define SDLK_KP_LEFTPAREN 0x400000b6u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LEFTPAREN) */ +#define SDLK_KP_RIGHTPAREN 0x400000b7u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_RIGHTPAREN) */ +#define SDLK_KP_LEFTBRACE 0x400000b8u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LEFTBRACE) */ +#define SDLK_KP_RIGHTBRACE 0x400000b9u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_RIGHTBRACE) */ +#define SDLK_KP_TAB 0x400000bau /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_TAB) */ +#define SDLK_KP_BACKSPACE 0x400000bbu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_BACKSPACE) */ +#define SDLK_KP_A 0x400000bcu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_A) */ +#define SDLK_KP_B 0x400000bdu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_B) */ +#define SDLK_KP_C 0x400000beu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_C) */ +#define SDLK_KP_D 0x400000bfu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_D) */ +#define SDLK_KP_E 0x400000c0u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_E) */ +#define SDLK_KP_F 0x400000c1u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_F) */ +#define SDLK_KP_XOR 0x400000c2u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_XOR) */ +#define SDLK_KP_POWER 0x400000c3u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_POWER) */ +#define SDLK_KP_PERCENT 0x400000c4u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PERCENT) */ +#define SDLK_KP_LESS 0x400000c5u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LESS) */ +#define SDLK_KP_GREATER 0x400000c6u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_GREATER) */ +#define SDLK_KP_AMPERSAND 0x400000c7u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_AMPERSAND) */ +#define SDLK_KP_DBLAMPERSAND 0x400000c8u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DBLAMPERSAND) */ +#define SDLK_KP_VERTICALBAR 0x400000c9u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_VERTICALBAR) */ +#define SDLK_KP_DBLVERTICALBAR 0x400000cau /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DBLVERTICALBAR) */ +#define SDLK_KP_COLON 0x400000cbu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_COLON) */ +#define SDLK_KP_HASH 0x400000ccu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_HASH) */ +#define SDLK_KP_SPACE 0x400000cdu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_SPACE) */ +#define SDLK_KP_AT 0x400000ceu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_AT) */ +#define SDLK_KP_EXCLAM 0x400000cfu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EXCLAM) */ +#define SDLK_KP_MEMSTORE 0x400000d0u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMSTORE) */ +#define SDLK_KP_MEMRECALL 0x400000d1u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMRECALL) */ +#define SDLK_KP_MEMCLEAR 0x400000d2u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMCLEAR) */ +#define SDLK_KP_MEMADD 0x400000d3u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMADD) */ +#define SDLK_KP_MEMSUBTRACT 0x400000d4u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMSUBTRACT) */ +#define SDLK_KP_MEMMULTIPLY 0x400000d5u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMMULTIPLY) */ +#define SDLK_KP_MEMDIVIDE 0x400000d6u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMDIVIDE) */ +#define SDLK_KP_PLUSMINUS 0x400000d7u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PLUSMINUS) */ +#define SDLK_KP_CLEAR 0x400000d8u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_CLEAR) */ +#define SDLK_KP_CLEARENTRY 0x400000d9u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_CLEARENTRY) */ +#define SDLK_KP_BINARY 0x400000dau /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_BINARY) */ +#define SDLK_KP_OCTAL 0x400000dbu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_OCTAL) */ +#define SDLK_KP_DECIMAL 0x400000dcu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DECIMAL) */ +#define SDLK_KP_HEXADECIMAL 0x400000ddu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_HEXADECIMAL) */ +#define SDLK_LCTRL 0x400000e0u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LCTRL) */ +#define SDLK_LSHIFT 0x400000e1u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LSHIFT) */ +#define SDLK_LALT 0x400000e2u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LALT) */ +#define SDLK_LGUI 0x400000e3u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LGUI) */ +#define SDLK_RCTRL 0x400000e4u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RCTRL) */ +#define SDLK_RSHIFT 0x400000e5u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RSHIFT) */ +#define SDLK_RALT 0x400000e6u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RALT) */ +#define SDLK_RGUI 0x400000e7u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RGUI) */ +#define SDLK_MODE 0x40000101u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MODE) */ +#define SDLK_SLEEP 0x40000102u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SLEEP) */ +#define SDLK_WAKE 0x40000103u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_WAKE) */ +#define SDLK_CHANNEL_INCREMENT 0x40000104u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CHANNEL_INCREMENT) */ +#define SDLK_CHANNEL_DECREMENT 0x40000105u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CHANNEL_DECREMENT) */ +#define SDLK_MEDIA_PLAY 0x40000106u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIA_PLAY) */ +#define SDLK_MEDIA_PAUSE 0x40000107u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIA_PAUSE) */ +#define SDLK_MEDIA_RECORD 0x40000108u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIA_RECORD) */ +#define SDLK_MEDIA_FAST_FORWARD 0x40000109u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIA_FAST_FORWARD) */ +#define SDLK_MEDIA_REWIND 0x4000010au /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIA_REWIND) */ +#define SDLK_MEDIA_NEXT_TRACK 0x4000010bu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIA_NEXT_TRACK) */ +#define SDLK_MEDIA_PREVIOUS_TRACK 0x4000010cu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIA_PREVIOUS_TRACK) */ +#define SDLK_MEDIA_STOP 0x4000010du /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIA_STOP) */ +#define SDLK_MEDIA_EJECT 0x4000010eu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIA_EJECT) */ +#define SDLK_MEDIA_PLAY_PAUSE 0x4000010fu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIA_PLAY_PAUSE) */ +#define SDLK_MEDIA_SELECT 0x40000110u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIA_SELECT) */ +#define SDLK_AC_NEW 0x40000111u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_NEW) */ +#define SDLK_AC_OPEN 0x40000112u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_OPEN) */ +#define SDLK_AC_CLOSE 0x40000113u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_CLOSE) */ +#define SDLK_AC_EXIT 0x40000114u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_EXIT) */ +#define SDLK_AC_SAVE 0x40000115u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_SAVE) */ +#define SDLK_AC_PRINT 0x40000116u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_PRINT) */ +#define SDLK_AC_PROPERTIES 0x40000117u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_PROPERTIES) */ +#define SDLK_AC_SEARCH 0x40000118u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_SEARCH) */ +#define SDLK_AC_HOME 0x40000119u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_HOME) */ +#define SDLK_AC_BACK 0x4000011au /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_BACK) */ +#define SDLK_AC_FORWARD 0x4000011bu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_FORWARD) */ +#define SDLK_AC_STOP 0x4000011cu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_STOP) */ +#define SDLK_AC_REFRESH 0x4000011du /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_REFRESH) */ +#define SDLK_AC_BOOKMARKS 0x4000011eu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_BOOKMARKS) */ +#define SDLK_SOFTLEFT 0x4000011fu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SOFTLEFT) */ +#define SDLK_SOFTRIGHT 0x40000120u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SOFTRIGHT) */ +#define SDLK_CALL 0x40000121u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CALL) */ +#define SDLK_ENDCALL 0x40000122u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_ENDCALL) */ +#define SDLK_LEFT_TAB 0x20000001u /**< Extended key Left Tab */ +#define SDLK_LEVEL5_SHIFT 0x20000002u /**< Extended key Level 5 Shift */ +#define SDLK_MULTI_KEY_COMPOSE 0x20000003u /**< Extended key Multi-key Compose */ +#define SDLK_LMETA 0x20000004u /**< Extended key Left Meta */ +#define SDLK_RMETA 0x20000005u /**< Extended key Right Meta */ +#define SDLK_LHYPER 0x20000006u /**< Extended key Left Hyper */ +#define SDLK_RHYPER 0x20000007u /**< Extended key Right Hyper */ + +/** + * Valid key modifiers (possibly OR'd together). + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint16 SDL_Keymod; + +#define SDL_KMOD_NONE 0x0000u /**< no modifier is applicable. */ +#define SDL_KMOD_LSHIFT 0x0001u /**< the left Shift key is down. */ +#define SDL_KMOD_RSHIFT 0x0002u /**< the right Shift key is down. */ +#define SDL_KMOD_LEVEL5 0x0004u /**< the Level 5 Shift key is down. */ +#define SDL_KMOD_LCTRL 0x0040u /**< the left Ctrl (Control) key is down. */ +#define SDL_KMOD_RCTRL 0x0080u /**< the right Ctrl (Control) key is down. */ +#define SDL_KMOD_LALT 0x0100u /**< the left Alt key is down. */ +#define SDL_KMOD_RALT 0x0200u /**< the right Alt key is down. */ +#define SDL_KMOD_LGUI 0x0400u /**< the left GUI key (often the Windows key) is down. */ +#define SDL_KMOD_RGUI 0x0800u /**< the right GUI key (often the Windows key) is down. */ +#define SDL_KMOD_NUM 0x1000u /**< the Num Lock key (may be located on an extended keypad) is down. */ +#define SDL_KMOD_CAPS 0x2000u /**< the Caps Lock key is down. */ +#define SDL_KMOD_MODE 0x4000u /**< the !AltGr key is down. */ +#define SDL_KMOD_SCROLL 0x8000u /**< the Scroll Lock key is down. */ +#define SDL_KMOD_CTRL (SDL_KMOD_LCTRL | SDL_KMOD_RCTRL) /**< Any Ctrl key is down. */ +#define SDL_KMOD_SHIFT (SDL_KMOD_LSHIFT | SDL_KMOD_RSHIFT) /**< Any Shift key is down. */ +#define SDL_KMOD_ALT (SDL_KMOD_LALT | SDL_KMOD_RALT) /**< Any Alt key is down. */ +#define SDL_KMOD_GUI (SDL_KMOD_LGUI | SDL_KMOD_RGUI) /**< Any GUI key is down. */ + +#endif /* SDL_keycode_h_ */ diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_loadso.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_loadso.h new file mode 100644 index 0000000..f8649d7 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_loadso.h @@ -0,0 +1,145 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: SharedObject */ + +/** + * # CategorySharedObject + * + * System-dependent library loading routines. + * + * Shared objects are code that is programmatically loadable at runtime. + * Windows calls these "DLLs", Linux calls them "shared libraries", etc. + * + * To use them, build such a library, then call SDL_LoadObject() on it. Once + * loaded, you can use SDL_LoadFunction() on that object to find the address + * of its exported symbols. When done with the object, call SDL_UnloadObject() + * to dispose of it. + * + * Some things to keep in mind: + * + * - These functions only work on C function names. Other languages may have + * name mangling and intrinsic language support that varies from compiler to + * compiler. + * - Make sure you declare your function pointers with the same calling + * convention as the actual library function. Your code will crash + * mysteriously if you do not do this. + * - Avoid namespace collisions. If you load a symbol from the library, it is + * not defined whether or not it goes into the global symbol namespace for + * the application. If it does and it conflicts with symbols in your code or + * other shared libraries, you will not get the results you expect. :) + * - Once a library is unloaded, all pointers into it obtained through + * SDL_LoadFunction() become invalid, even if the library is later reloaded. + * Don't unload a library if you plan to use these pointers in the future. + * Notably: beware of giving one of these pointers to atexit(), since it may + * call that pointer after the library unloads. + */ + +#ifndef SDL_loadso_h_ +#define SDL_loadso_h_ + +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * An opaque datatype that represents a loaded shared object. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_LoadObject + * \sa SDL_LoadFunction + * \sa SDL_UnloadObject + */ +typedef struct SDL_SharedObject SDL_SharedObject; + +/** + * Dynamically load a shared object. + * + * \param sofile a system-dependent name of the object file. + * \returns an opaque pointer to the object handle or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LoadFunction + * \sa SDL_UnloadObject + */ +extern SDL_DECLSPEC SDL_SharedObject * SDLCALL SDL_LoadObject(const char *sofile); + +/** + * Look up the address of the named function in a shared object. + * + * This function pointer is no longer valid after calling SDL_UnloadObject(). + * + * This function can only look up C function names. Other languages may have + * name mangling and intrinsic language support that varies from compiler to + * compiler. + * + * Make sure you declare your function pointers with the same calling + * convention as the actual library function. Your code will crash + * mysteriously if you do not do this. + * + * If the requested function doesn't exist, NULL is returned. + * + * \param handle a valid shared object handle returned by SDL_LoadObject(). + * \param name the name of the function to look up. + * \returns a pointer to the function or NULL on failure; call SDL_GetError() + * for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LoadObject + */ +extern SDL_DECLSPEC SDL_FunctionPointer SDLCALL SDL_LoadFunction(SDL_SharedObject *handle, const char *name); + +/** + * Unload a shared object from memory. + * + * Note that any pointers from this object looked up through + * SDL_LoadFunction() will no longer be valid. + * + * \param handle a valid shared object handle returned by SDL_LoadObject(). + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LoadObject + */ +extern SDL_DECLSPEC void SDLCALL SDL_UnloadObject(SDL_SharedObject *handle); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_loadso_h_ */ diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_locale.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_locale.h new file mode 100644 index 0000000..902843e --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_locale.h @@ -0,0 +1,117 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryLocale + * + * SDL locale services. + * + * This provides a way to get a list of preferred locales (language plus + * country) for the user. There is exactly one function: + * SDL_GetPreferredLocales(), which handles all the heavy lifting, and offers + * documentation on all the strange ways humans might have configured their + * language settings. + */ + +#ifndef SDL_locale_h +#define SDL_locale_h + +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/** + * A struct to provide locale data. + * + * Locale data is split into a spoken language, like English, and an optional + * country, like Canada. The language will be in ISO-639 format (so English + * would be "en"), and the country, if not NULL, will be an ISO-3166 country + * code (so Canada would be "CA"). + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPreferredLocales + */ +typedef struct SDL_Locale +{ + const char *language; /**< A language name, like "en" for English. */ + const char *country; /**< A country, like "US" for America. Can be NULL. */ +} SDL_Locale; + +/** + * Report the user's preferred locale. + * + * Returned language strings are in the format xx, where 'xx' is an ISO-639 + * language specifier (such as "en" for English, "de" for German, etc). + * Country strings are in the format YY, where "YY" is an ISO-3166 country + * code (such as "US" for the United States, "CA" for Canada, etc). Country + * might be NULL if there's no specific guidance on them (so you might get { + * "en", "US" } for American English, but { "en", NULL } means "English + * language, generically"). Language strings are never NULL, except to + * terminate the array. + * + * Please note that not all of these strings are 2 characters; some are three + * or more. + * + * The returned list of locales are in the order of the user's preference. For + * example, a German citizen that is fluent in US English and knows enough + * Japanese to navigate around Tokyo might have a list like: { "de", "en_US", + * "jp", NULL }. Someone from England might prefer British English (where + * "color" is spelled "colour", etc), but will settle for anything like it: { + * "en_GB", "en", NULL }. + * + * This function returns NULL on error, including when the platform does not + * supply this information at all. + * + * This might be a "slow" call that has to query the operating system. It's + * best to ask for this once and save the results. However, this list can + * change, usually because the user has changed a system preference outside of + * your program; SDL will send an SDL_EVENT_LOCALE_CHANGED event in this case, + * if possible, and you can call this function again to get an updated copy of + * preferred locales. + * + * \param count a pointer filled in with the number of locales returned, may + * be NULL. + * \returns a NULL terminated array of locale pointers, or NULL on failure; + * call SDL_GetError() for more information. This is a single + * allocation that should be freed with SDL_free() when it is no + * longer needed. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Locale ** SDLCALL SDL_GetPreferredLocales(int *count); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include + +#endif /* SDL_locale_h */ diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_log.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_log.h new file mode 100644 index 0000000..aceaabe --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_log.h @@ -0,0 +1,540 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryLog + * + * Simple log messages with priorities and categories. A message's + * SDL_LogPriority signifies how important the message is. A message's + * SDL_LogCategory signifies from what domain it belongs to. Every category + * has a minimum priority specified: when a message belongs to that category, + * it will only be sent out if it has that minimum priority or higher. + * + * SDL's own logs are sent below the default priority threshold, so they are + * quiet by default. + * + * You can change the log verbosity programmatically using + * SDL_SetLogPriority() or with SDL_SetHint(SDL_HINT_LOGGING, ...), or with + * the "SDL_LOGGING" environment variable. This variable is a comma separated + * set of category=level tokens that define the default logging levels for SDL + * applications. + * + * The category can be a numeric category, one of "app", "error", "assert", + * "system", "audio", "video", "render", "input", "test", or `*` for any + * unspecified category. + * + * The level can be a numeric level, one of "trace", "verbose", "debug", + * "info", "warn", "error", "critical", or "quiet" to disable that category. + * + * You can omit the category if you want to set the logging level for all + * categories. + * + * If this hint isn't set, the default log levels are equivalent to: + * + * `app=info,assert=warn,test=verbose,*=error` + * + * Here's where the messages go on different platforms: + * + * - Windows: debug output stream + * - Android: log output + * - Others: standard error output (stderr) + * + * You don't need to have a newline (`\n`) on the end of messages, the + * functions will do that for you. For consistent behavior cross-platform, you + * shouldn't have any newlines in messages, such as to log multiple lines in + * one call; unusual platform-specific behavior can be observed in such usage. + * Do one log call per line instead, with no newlines in messages. + * + * Each log call is atomic, so you won't see log messages cut off one another + * when logging from multiple threads. + */ + +#ifndef SDL_log_h_ +#define SDL_log_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * The predefined log categories + * + * By default the application and gpu categories are enabled at the INFO + * level, the assert category is enabled at the WARN level, test is enabled at + * the VERBOSE level and all other categories are enabled at the ERROR level. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_LogCategory +{ + SDL_LOG_CATEGORY_APPLICATION, + SDL_LOG_CATEGORY_ERROR, + SDL_LOG_CATEGORY_ASSERT, + SDL_LOG_CATEGORY_SYSTEM, + SDL_LOG_CATEGORY_AUDIO, + SDL_LOG_CATEGORY_VIDEO, + SDL_LOG_CATEGORY_RENDER, + SDL_LOG_CATEGORY_INPUT, + SDL_LOG_CATEGORY_TEST, + SDL_LOG_CATEGORY_GPU, + + /* Reserved for future SDL library use */ + SDL_LOG_CATEGORY_RESERVED2, + SDL_LOG_CATEGORY_RESERVED3, + SDL_LOG_CATEGORY_RESERVED4, + SDL_LOG_CATEGORY_RESERVED5, + SDL_LOG_CATEGORY_RESERVED6, + SDL_LOG_CATEGORY_RESERVED7, + SDL_LOG_CATEGORY_RESERVED8, + SDL_LOG_CATEGORY_RESERVED9, + SDL_LOG_CATEGORY_RESERVED10, + + /* Beyond this point is reserved for application use, e.g. + enum { + MYAPP_CATEGORY_AWESOME1 = SDL_LOG_CATEGORY_CUSTOM, + MYAPP_CATEGORY_AWESOME2, + MYAPP_CATEGORY_AWESOME3, + ... + }; + */ + SDL_LOG_CATEGORY_CUSTOM +} SDL_LogCategory; + +/** + * The predefined log priorities + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_LogPriority +{ + SDL_LOG_PRIORITY_INVALID, + SDL_LOG_PRIORITY_TRACE, + SDL_LOG_PRIORITY_VERBOSE, + SDL_LOG_PRIORITY_DEBUG, + SDL_LOG_PRIORITY_INFO, + SDL_LOG_PRIORITY_WARN, + SDL_LOG_PRIORITY_ERROR, + SDL_LOG_PRIORITY_CRITICAL, + SDL_LOG_PRIORITY_COUNT +} SDL_LogPriority; + + +/** + * Set the priority of all log categories. + * + * \param priority the SDL_LogPriority to assign. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ResetLogPriorities + * \sa SDL_SetLogPriority + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetLogPriorities(SDL_LogPriority priority); + +/** + * Set the priority of a particular log category. + * + * \param category the category to assign a priority to. + * \param priority the SDL_LogPriority to assign. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetLogPriority + * \sa SDL_ResetLogPriorities + * \sa SDL_SetLogPriorities + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetLogPriority(int category, SDL_LogPriority priority); + +/** + * Get the priority of a particular log category. + * + * \param category the category to query. + * \returns the SDL_LogPriority for the requested category. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetLogPriority + */ +extern SDL_DECLSPEC SDL_LogPriority SDLCALL SDL_GetLogPriority(int category); + +/** + * Reset all priorities to default. + * + * This is called by SDL_Quit(). + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetLogPriorities + * \sa SDL_SetLogPriority + */ +extern SDL_DECLSPEC void SDLCALL SDL_ResetLogPriorities(void); + +/** + * Set the text prepended to log messages of a given priority. + * + * By default SDL_LOG_PRIORITY_INFO and below have no prefix, and + * SDL_LOG_PRIORITY_WARN and higher have a prefix showing their priority, e.g. + * "WARNING: ". + * + * This function makes a copy of its string argument, **prefix**, so it is not + * necessary to keep the value of **prefix** alive after the call returns. + * + * \param priority the SDL_LogPriority to modify. + * \param prefix the prefix to use for that log priority, or NULL to use no + * prefix. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetLogPriorities + * \sa SDL_SetLogPriority + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetLogPriorityPrefix(SDL_LogPriority priority, const char *prefix); + +/** + * Log a message with SDL_LOG_CATEGORY_APPLICATION and SDL_LOG_PRIORITY_INFO. + * + * \param fmt a printf() style message format string. + * \param ... additional parameters matching % tokens in the `fmt` string, if + * any. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LogCritical + * \sa SDL_LogDebug + * \sa SDL_LogError + * \sa SDL_LogInfo + * \sa SDL_LogMessage + * \sa SDL_LogMessageV + * \sa SDL_LogTrace + * \sa SDL_LogVerbose + * \sa SDL_LogWarn + */ +extern SDL_DECLSPEC void SDLCALL SDL_Log(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1); + +/** + * Log a message with SDL_LOG_PRIORITY_TRACE. + * + * \param category the category of the message. + * \param fmt a printf() style message format string. + * \param ... additional parameters matching % tokens in the **fmt** string, + * if any. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Log + * \sa SDL_LogCritical + * \sa SDL_LogDebug + * \sa SDL_LogError + * \sa SDL_LogInfo + * \sa SDL_LogMessage + * \sa SDL_LogMessageV + * \sa SDL_LogVerbose + * \sa SDL_LogWarn + */ +extern SDL_DECLSPEC void SDLCALL SDL_LogTrace(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * Log a message with SDL_LOG_PRIORITY_VERBOSE. + * + * \param category the category of the message. + * \param fmt a printf() style message format string. + * \param ... additional parameters matching % tokens in the **fmt** string, + * if any. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Log + * \sa SDL_LogCritical + * \sa SDL_LogDebug + * \sa SDL_LogError + * \sa SDL_LogInfo + * \sa SDL_LogMessage + * \sa SDL_LogMessageV + * \sa SDL_LogWarn + */ +extern SDL_DECLSPEC void SDLCALL SDL_LogVerbose(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * Log a message with SDL_LOG_PRIORITY_DEBUG. + * + * \param category the category of the message. + * \param fmt a printf() style message format string. + * \param ... additional parameters matching % tokens in the **fmt** string, + * if any. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Log + * \sa SDL_LogCritical + * \sa SDL_LogError + * \sa SDL_LogInfo + * \sa SDL_LogMessage + * \sa SDL_LogMessageV + * \sa SDL_LogTrace + * \sa SDL_LogVerbose + * \sa SDL_LogWarn + */ +extern SDL_DECLSPEC void SDLCALL SDL_LogDebug(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * Log a message with SDL_LOG_PRIORITY_INFO. + * + * \param category the category of the message. + * \param fmt a printf() style message format string. + * \param ... additional parameters matching % tokens in the **fmt** string, + * if any. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Log + * \sa SDL_LogCritical + * \sa SDL_LogDebug + * \sa SDL_LogError + * \sa SDL_LogMessage + * \sa SDL_LogMessageV + * \sa SDL_LogTrace + * \sa SDL_LogVerbose + * \sa SDL_LogWarn + */ +extern SDL_DECLSPEC void SDLCALL SDL_LogInfo(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * Log a message with SDL_LOG_PRIORITY_WARN. + * + * \param category the category of the message. + * \param fmt a printf() style message format string. + * \param ... additional parameters matching % tokens in the **fmt** string, + * if any. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Log + * \sa SDL_LogCritical + * \sa SDL_LogDebug + * \sa SDL_LogError + * \sa SDL_LogInfo + * \sa SDL_LogMessage + * \sa SDL_LogMessageV + * \sa SDL_LogTrace + * \sa SDL_LogVerbose + */ +extern SDL_DECLSPEC void SDLCALL SDL_LogWarn(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * Log a message with SDL_LOG_PRIORITY_ERROR. + * + * \param category the category of the message. + * \param fmt a printf() style message format string. + * \param ... additional parameters matching % tokens in the **fmt** string, + * if any. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Log + * \sa SDL_LogCritical + * \sa SDL_LogDebug + * \sa SDL_LogInfo + * \sa SDL_LogMessage + * \sa SDL_LogMessageV + * \sa SDL_LogTrace + * \sa SDL_LogVerbose + * \sa SDL_LogWarn + */ +extern SDL_DECLSPEC void SDLCALL SDL_LogError(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * Log a message with SDL_LOG_PRIORITY_CRITICAL. + * + * \param category the category of the message. + * \param fmt a printf() style message format string. + * \param ... additional parameters matching % tokens in the **fmt** string, + * if any. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Log + * \sa SDL_LogDebug + * \sa SDL_LogError + * \sa SDL_LogInfo + * \sa SDL_LogMessage + * \sa SDL_LogMessageV + * \sa SDL_LogTrace + * \sa SDL_LogVerbose + * \sa SDL_LogWarn + */ +extern SDL_DECLSPEC void SDLCALL SDL_LogCritical(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * Log a message with the specified category and priority. + * + * \param category the category of the message. + * \param priority the priority of the message. + * \param fmt a printf() style message format string. + * \param ... additional parameters matching % tokens in the **fmt** string, + * if any. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Log + * \sa SDL_LogCritical + * \sa SDL_LogDebug + * \sa SDL_LogError + * \sa SDL_LogInfo + * \sa SDL_LogMessageV + * \sa SDL_LogTrace + * \sa SDL_LogVerbose + * \sa SDL_LogWarn + */ +extern SDL_DECLSPEC void SDLCALL SDL_LogMessage(int category, + SDL_LogPriority priority, + SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(3); + +/** + * Log a message with the specified category and priority. + * + * \param category the category of the message. + * \param priority the priority of the message. + * \param fmt a printf() style message format string. + * \param ap a variable argument list. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Log + * \sa SDL_LogCritical + * \sa SDL_LogDebug + * \sa SDL_LogError + * \sa SDL_LogInfo + * \sa SDL_LogMessage + * \sa SDL_LogTrace + * \sa SDL_LogVerbose + * \sa SDL_LogWarn + */ +extern SDL_DECLSPEC void SDLCALL SDL_LogMessageV(int category, + SDL_LogPriority priority, + SDL_PRINTF_FORMAT_STRING const char *fmt, va_list ap) SDL_PRINTF_VARARG_FUNCV(3); + +/** + * The prototype for the log output callback function. + * + * This function is called by SDL when there is new text to be logged. A mutex + * is held so that this function is never called by more than one thread at + * once. + * + * \param userdata what was passed as `userdata` to + * SDL_SetLogOutputFunction(). + * \param category the category of the message. + * \param priority the priority of the message. + * \param message the message being output. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef void (SDLCALL *SDL_LogOutputFunction)(void *userdata, int category, SDL_LogPriority priority, const char *message); + +/** + * Get the default log output function. + * + * \returns the default log output callback. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetLogOutputFunction + * \sa SDL_GetLogOutputFunction + */ +extern SDL_DECLSPEC SDL_LogOutputFunction SDLCALL SDL_GetDefaultLogOutputFunction(void); + +/** + * Get the current log output function. + * + * \param callback an SDL_LogOutputFunction filled in with the current log + * callback. + * \param userdata a pointer filled in with the pointer that is passed to + * `callback`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDefaultLogOutputFunction + * \sa SDL_SetLogOutputFunction + */ +extern SDL_DECLSPEC void SDLCALL SDL_GetLogOutputFunction(SDL_LogOutputFunction *callback, void **userdata); + +/** + * Replace the default log output function with one of your own. + * + * \param callback an SDL_LogOutputFunction to call instead of the default. + * \param userdata a pointer that is passed to `callback`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDefaultLogOutputFunction + * \sa SDL_GetLogOutputFunction + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetLogOutputFunction(SDL_LogOutputFunction callback, void *userdata); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_log_h_ */ diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_main.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_main.h new file mode 100644 index 0000000..ff497a4 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_main.h @@ -0,0 +1,679 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryMain + * + * Redefine main() if necessary so that it is called by SDL. + * + * In order to make this consistent on all platforms, the application's main() + * should look like this: + * + * ```c + * #include + * #include + * + * int main(int argc, char *argv[]) + * { + * } + * ``` + * + * SDL will take care of platform specific details on how it gets called. + * + * This is also where an app can be configured to use the main callbacks, via + * the SDL_MAIN_USE_CALLBACKS macro. + * + * SDL_main.h is a "single-header library," which is to say that including + * this header inserts code into your program, and you should only include it + * once in most cases. SDL.h does not include this header automatically. + * + * For more information, see: + * + * https://wiki.libsdl.org/SDL3/README-main-functions + */ + +#ifndef SDL_main_h_ +#define SDL_main_h_ + +#include +#include +#include +#include + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * Inform SDL that the app is providing an entry point instead of SDL. + * + * SDL does not define this macro, but will check if it is defined when + * including `SDL_main.h`. If defined, SDL will expect the app to provide the + * proper entry point for the platform, and all the other magic details + * needed, like manually calling SDL_SetMainReady. + * + * Please see [README-main-functions](README-main-functions), (or + * docs/README-main-functions.md in the source tree) for a more detailed + * explanation. + * + * \since This macro is used by the headers since SDL 3.2.0. + */ +#define SDL_MAIN_HANDLED 1 + +/** + * Inform SDL to use the main callbacks instead of main. + * + * SDL does not define this macro, but will check if it is defined when + * including `SDL_main.h`. If defined, SDL will expect the app to provide + * several functions: SDL_AppInit, SDL_AppEvent, SDL_AppIterate, and + * SDL_AppQuit. The app should not provide a `main` function in this case, and + * doing so will likely cause the build to fail. + * + * Please see [README-main-functions](README-main-functions), (or + * docs/README-main-functions.md in the source tree) for a more detailed + * explanation. + * + * \since This macro is used by the headers since SDL 3.2.0. + * + * \sa SDL_AppInit + * \sa SDL_AppEvent + * \sa SDL_AppIterate + * \sa SDL_AppQuit + */ +#define SDL_MAIN_USE_CALLBACKS 1 + +/** + * Defined if the target platform offers a special mainline through SDL. + * + * This won't be defined otherwise. If defined, SDL's headers will redefine + * `main` to `SDL_main`. + * + * This macro is defined by `SDL_main.h`, which is not automatically included + * by `SDL.h`. + * + * Even if available, an app can define SDL_MAIN_HANDLED and provide their + * own, if they know what they're doing. + * + * This macro is used internally by SDL, and apps probably shouldn't rely on + * it. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_MAIN_AVAILABLE + +/** + * Defined if the target platform _requires_ a special mainline through SDL. + * + * This won't be defined otherwise. If defined, SDL's headers will redefine + * `main` to `SDL_main`. + * + * This macro is defined by `SDL_main.h`, which is not automatically included + * by `SDL.h`. + * + * Even if required, an app can define SDL_MAIN_HANDLED and provide their own, + * if they know what they're doing. + * + * This macro is used internally by SDL, and apps probably shouldn't rely on + * it. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_MAIN_NEEDED + +#endif + +#if defined(__has_include) + #if __has_include("SDL_main_private.h") && __has_include("SDL_main_impl_private.h") + #define SDL_PLATFORM_PRIVATE_MAIN + #endif +#endif + +#ifndef SDL_MAIN_HANDLED + #if defined(SDL_PLATFORM_PRIVATE_MAIN) + /* Private platforms may have their own ideas about entry points. */ + #include "SDL_main_private.h" + + #elif defined(SDL_PLATFORM_WIN32) + /* On Windows SDL provides WinMain(), which parses the command line and passes + the arguments to your main function. + + If you provide your own WinMain(), you may define SDL_MAIN_HANDLED + */ + #define SDL_MAIN_AVAILABLE + + #elif defined(SDL_PLATFORM_GDK) + /* On GDK, SDL provides a main function that initializes the game runtime. + + If you prefer to write your own WinMain-function instead of having SDL + provide one that calls your main() function, + #define SDL_MAIN_HANDLED before #include'ing SDL_main.h + and call the SDL_RunApp function from your entry point. + */ + #define SDL_MAIN_NEEDED + + #elif defined(SDL_PLATFORM_IOS) || defined(SDL_PLATFORM_TVOS) + /* On iOS and tvOS SDL provides a main function that creates an application delegate and starts the application run loop. + + To use it, just #include in the source file that contains your main() function. + + See src/video/uikit/SDL_uikitappdelegate.m for more details. + */ + #define SDL_MAIN_NEEDED + + #elif defined(SDL_PLATFORM_ANDROID) + /* On Android SDL provides a Java class in SDLActivity.java that is the + main activity entry point. + + See docs/README-android.md for more details on extending that class. + */ + #define SDL_MAIN_NEEDED + + /* As this is launched from Java, the real entry point (main() function) + is outside of the the binary built from this code. + This define makes sure that, unlike on other platforms, SDL_main.h + and SDL_main_impl.h export an `SDL_main()` function (to be called + from Java), but don't implement a native `int main(int argc, char* argv[])` + or similar. + */ + #define SDL_MAIN_EXPORTED + + #elif defined(SDL_PLATFORM_EMSCRIPTEN) + /* On Emscripten, SDL provides a main function that converts URL + parameters that start with "SDL_" to environment variables, so + they can be used as SDL hints, etc. + + This is 100% optional, so if you don't want this to happen, you may + define SDL_MAIN_HANDLED + */ + #define SDL_MAIN_AVAILABLE + + #elif defined(SDL_PLATFORM_PSP) + /* On PSP SDL provides a main function that sets the module info, + activates the GPU and starts the thread required to be able to exit + the software. + + If you provide this yourself, you may define SDL_MAIN_HANDLED + */ + #define SDL_MAIN_AVAILABLE + + #elif defined(SDL_PLATFORM_PS2) + #define SDL_MAIN_AVAILABLE + + #define SDL_PS2_SKIP_IOP_RESET() \ + void reset_IOP(); \ + void reset_IOP() {} + + #elif defined(SDL_PLATFORM_3DS) + /* + On N3DS, SDL provides a main function that sets up the screens + and storage. + + If you provide this yourself, you may define SDL_MAIN_HANDLED + */ + #define SDL_MAIN_AVAILABLE + + #endif +#endif /* SDL_MAIN_HANDLED */ + + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A macro to tag a main entry point function as exported. + * + * Most platforms don't need this, and the macro will be defined to nothing. + * Some, like Android, keep the entry points in a shared library and need to + * explicitly export the symbols. + * + * External code rarely needs this, and if it needs something, it's almost + * always SDL_DECLSPEC instead. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_DECLSPEC + */ +#define SDLMAIN_DECLSPEC + +#elif defined(SDL_MAIN_EXPORTED) +/* We need to export SDL_main so it can be launched from external code, + like SDLActivity.java on Android */ +#define SDLMAIN_DECLSPEC SDL_DECLSPEC +#else +/* usually this is empty */ +#define SDLMAIN_DECLSPEC +#endif /* SDL_MAIN_EXPORTED */ + +#if defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE) || defined(SDL_MAIN_USE_CALLBACKS) +#define main SDL_main +#endif + +#include +#include +#ifdef __cplusplus +extern "C" { +#endif + +/* + * You can (optionally!) define SDL_MAIN_USE_CALLBACKS before including + * SDL_main.h, and then your application will _not_ have a standard + * "main" entry point. Instead, it will operate as a collection of + * functions that are called as necessary by the system. On some + * platforms, this is just a layer where SDL drives your program + * instead of your program driving SDL, on other platforms this might + * hook into the OS to manage the lifecycle. Programs on most platforms + * can use whichever approach they prefer, but the decision boils down + * to: + * + * - Using a standard "main" function: this works like it always has for + * the past 50+ years in C programming, and your app is in control. + * - Using the callback functions: this might clean up some code, + * avoid some #ifdef blocks in your program for some platforms, be more + * resource-friendly to the system, and possibly be the primary way to + * access some future platforms (but none require this at the moment). + * + * This is up to the app; both approaches are considered valid and supported + * ways to write SDL apps. + * + * If using the callbacks, don't define a "main" function. Instead, implement + * the functions listed below in your program. + */ +#ifdef SDL_MAIN_USE_CALLBACKS + +/** + * App-implemented initial entry point for SDL_MAIN_USE_CALLBACKS apps. + * + * Apps implement this function when using SDL_MAIN_USE_CALLBACKS. If using a + * standard "main" function, you should not supply this. + * + * This function is called by SDL once, at startup. The function should + * initialize whatever is necessary, possibly create windows and open audio + * devices, etc. The `argc` and `argv` parameters work like they would with a + * standard "main" function. + * + * This function should not go into an infinite mainloop; it should do any + * one-time setup it requires and then return. + * + * The app may optionally assign a pointer to `*appstate`. This pointer will + * be provided on every future call to the other entry points, to allow + * application state to be preserved between functions without the app needing + * to use a global variable. If this isn't set, the pointer will be NULL in + * future entry points. + * + * If this function returns SDL_APP_CONTINUE, the app will proceed to normal + * operation, and will begin receiving repeated calls to SDL_AppIterate and + * SDL_AppEvent for the life of the program. If this function returns + * SDL_APP_FAILURE, SDL will call SDL_AppQuit and terminate the process with + * an exit code that reports an error to the platform. If it returns + * SDL_APP_SUCCESS, SDL calls SDL_AppQuit and terminates with an exit code + * that reports success to the platform. + * + * This function is called by SDL on the main thread. + * + * \param appstate a place where the app can optionally store a pointer for + * future use. + * \param argc the standard ANSI C main's argc; number of elements in `argv`. + * \param argv the standard ANSI C main's argv; array of command line + * arguments. + * \returns SDL_APP_FAILURE to terminate with an error, SDL_APP_SUCCESS to + * terminate with success, SDL_APP_CONTINUE to continue. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AppIterate + * \sa SDL_AppEvent + * \sa SDL_AppQuit + */ +extern SDLMAIN_DECLSPEC SDL_AppResult SDLCALL SDL_AppInit(void **appstate, int argc, char *argv[]); + +/** + * App-implemented iteration entry point for SDL_MAIN_USE_CALLBACKS apps. + * + * Apps implement this function when using SDL_MAIN_USE_CALLBACKS. If using a + * standard "main" function, you should not supply this. + * + * This function is called repeatedly by SDL after SDL_AppInit returns + * SDL_APP_CONTINUE. The function should operate as a single iteration the + * program's primary loop; it should update whatever state it needs and draw a + * new frame of video, usually. + * + * On some platforms, this function will be called at the refresh rate of the + * display (which might change during the life of your app!). There are no + * promises made about what frequency this function might run at. You should + * use SDL's timer functions if you need to see how much time has passed since + * the last iteration. + * + * There is no need to process the SDL event queue during this function; SDL + * will send events as they arrive in SDL_AppEvent, and in most cases the + * event queue will be empty when this function runs anyhow. + * + * This function should not go into an infinite mainloop; it should do one + * iteration of whatever the program does and return. + * + * The `appstate` parameter is an optional pointer provided by the app during + * SDL_AppInit(). If the app never provided a pointer, this will be NULL. + * + * If this function returns SDL_APP_CONTINUE, the app will continue normal + * operation, receiving repeated calls to SDL_AppIterate and SDL_AppEvent for + * the life of the program. If this function returns SDL_APP_FAILURE, SDL will + * call SDL_AppQuit and terminate the process with an exit code that reports + * an error to the platform. If it returns SDL_APP_SUCCESS, SDL calls + * SDL_AppQuit and terminates with an exit code that reports success to the + * platform. + * + * This function is called by SDL on the main thread. + * + * \param appstate an optional pointer, provided by the app in SDL_AppInit. + * \returns SDL_APP_FAILURE to terminate with an error, SDL_APP_SUCCESS to + * terminate with success, SDL_APP_CONTINUE to continue. + * + * \threadsafety This function may get called concurrently with SDL_AppEvent() + * for events not pushed on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AppInit + * \sa SDL_AppEvent + */ +extern SDLMAIN_DECLSPEC SDL_AppResult SDLCALL SDL_AppIterate(void *appstate); + +/** + * App-implemented event entry point for SDL_MAIN_USE_CALLBACKS apps. + * + * Apps implement this function when using SDL_MAIN_USE_CALLBACKS. If using a + * standard "main" function, you should not supply this. + * + * This function is called as needed by SDL after SDL_AppInit returns + * SDL_APP_CONTINUE. It is called once for each new event. + * + * There is (currently) no guarantee about what thread this will be called + * from; whatever thread pushes an event onto SDL's queue will trigger this + * function. SDL is responsible for pumping the event queue between each call + * to SDL_AppIterate, so in normal operation one should only get events in a + * serial fashion, but be careful if you have a thread that explicitly calls + * SDL_PushEvent. SDL itself will push events to the queue on the main thread. + * + * Events sent to this function are not owned by the app; if you need to save + * the data, you should copy it. + * + * This function should not go into an infinite mainloop; it should handle the + * provided event appropriately and return. + * + * The `appstate` parameter is an optional pointer provided by the app during + * SDL_AppInit(). If the app never provided a pointer, this will be NULL. + * + * If this function returns SDL_APP_CONTINUE, the app will continue normal + * operation, receiving repeated calls to SDL_AppIterate and SDL_AppEvent for + * the life of the program. If this function returns SDL_APP_FAILURE, SDL will + * call SDL_AppQuit and terminate the process with an exit code that reports + * an error to the platform. If it returns SDL_APP_SUCCESS, SDL calls + * SDL_AppQuit and terminates with an exit code that reports success to the + * platform. + * + * \param appstate an optional pointer, provided by the app in SDL_AppInit. + * \param event the new event for the app to examine. + * \returns SDL_APP_FAILURE to terminate with an error, SDL_APP_SUCCESS to + * terminate with success, SDL_APP_CONTINUE to continue. + * + * \threadsafety This function may get called concurrently with + * SDL_AppIterate() or SDL_AppQuit() for events not pushed from + * the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AppInit + * \sa SDL_AppIterate + */ +extern SDLMAIN_DECLSPEC SDL_AppResult SDLCALL SDL_AppEvent(void *appstate, SDL_Event *event); + +/** + * App-implemented deinit entry point for SDL_MAIN_USE_CALLBACKS apps. + * + * Apps implement this function when using SDL_MAIN_USE_CALLBACKS. If using a + * standard "main" function, you should not supply this. + * + * This function is called once by SDL before terminating the program. + * + * This function will be called in all cases, even if SDL_AppInit requests + * termination at startup. + * + * This function should not go into an infinite mainloop; it should + * deinitialize any resources necessary, perform whatever shutdown activities, + * and return. + * + * You do not need to call SDL_Quit() in this function, as SDL will call it + * after this function returns and before the process terminates, but it is + * safe to do so. + * + * The `appstate` parameter is an optional pointer provided by the app during + * SDL_AppInit(). If the app never provided a pointer, this will be NULL. This + * function call is the last time this pointer will be provided, so any + * resources to it should be cleaned up here. + * + * This function is called by SDL on the main thread. + * + * \param appstate an optional pointer, provided by the app in SDL_AppInit. + * \param result the result code that terminated the app (success or failure). + * + * \threadsafety SDL_AppEvent() may get called concurrently with this function + * if other threads that push events are still active. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AppInit + */ +extern SDLMAIN_DECLSPEC void SDLCALL SDL_AppQuit(void *appstate, SDL_AppResult result); + +#endif /* SDL_MAIN_USE_CALLBACKS */ + + +/** + * The prototype for the application's main() function + * + * \param argc an ANSI-C style main function's argc. + * \param argv an ANSI-C style main function's argv. + * \returns an ANSI-C main return code; generally 0 is considered successful + * program completion, and small non-zero values are considered + * errors. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef int (SDLCALL *SDL_main_func)(int argc, char *argv[]); + +/** + * An app-supplied function for program entry. + * + * Apps do not directly create this function; they should create a standard + * ANSI-C `main` function instead. If SDL needs to insert some startup code + * before `main` runs, or the platform doesn't actually _use_ a function + * called "main", SDL will do some macro magic to redefine `main` to + * `SDL_main` and provide its own `main`. + * + * Apps should include `SDL_main.h` in the same file as their `main` function, + * and they should not use that symbol for anything else in that file, as it + * might get redefined. + * + * This function is only provided by the app if it isn't using + * SDL_MAIN_USE_CALLBACKS. + * + * Program startup is a surprisingly complex topic. Please see + * [README-main-functions](README-main-functions), (or + * docs/README-main-functions.md in the source tree) for a more detailed + * explanation. + * + * \param argc an ANSI-C style main function's argc. + * \param argv an ANSI-C style main function's argv. + * \returns an ANSI-C main return code; generally 0 is considered successful + * program completion, and small non-zero values are considered + * errors. + * + * \threadsafety This is the program entry point. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDLMAIN_DECLSPEC int SDLCALL SDL_main(int argc, char *argv[]); + +/** + * Circumvent failure of SDL_Init() when not using SDL_main() as an entry + * point. + * + * This function is defined in SDL_main.h, along with the preprocessor rule to + * redefine main() as SDL_main(). Thus to ensure that your main() function + * will not be changed it is necessary to define SDL_MAIN_HANDLED before + * including SDL.h. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Init + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetMainReady(void); + +/** + * Initializes and launches an SDL application, by doing platform-specific + * initialization before calling your mainFunction and cleanups after it + * returns, if that is needed for a specific platform, otherwise it just calls + * mainFunction. + * + * You can use this if you want to use your own main() implementation without + * using SDL_main (like when using SDL_MAIN_HANDLED). When using this, you do + * *not* need SDL_SetMainReady(). + * + * If `argv` is NULL, SDL will provide command line arguments, either by + * querying the OS for them if possible, or supplying a filler array if not. + * + * \param argc the argc parameter from the application's main() function, or 0 + * if the platform's main-equivalent has no argc. + * \param argv the argv parameter from the application's main() function, or + * NULL if the platform's main-equivalent has no argv. + * \param mainFunction your SDL app's C-style main(). NOT the function you're + * calling this from! Its name doesn't matter; it doesn't + * literally have to be `main`. + * \param reserved should be NULL (reserved for future use, will probably be + * platform-specific then). + * \returns the return value from mainFunction: 0 on success, otherwise + * failure; SDL_GetError() might have more information on the + * failure. + * + * \threadsafety Generally this is called once, near startup, from the + * process's initial thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_RunApp(int argc, char *argv[], SDL_main_func mainFunction, void *reserved); + +/** + * An entry point for SDL's use in SDL_MAIN_USE_CALLBACKS. + * + * Generally, you should not call this function directly. This only exists to + * hand off work into SDL as soon as possible, where it has a lot more control + * and functionality available, and make the inline code in SDL_main.h as + * small as possible. + * + * Not all platforms use this, it's actual use is hidden in a magic + * header-only library, and you should not call this directly unless you + * _really_ know what you're doing. + * + * \param argc standard Unix main argc. + * \param argv standard Unix main argv. + * \param appinit the application's SDL_AppInit function. + * \param appiter the application's SDL_AppIterate function. + * \param appevent the application's SDL_AppEvent function. + * \param appquit the application's SDL_AppQuit function. + * \returns standard Unix main return value. + * + * \threadsafety It is not safe to call this anywhere except as the only + * function call in SDL_main. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_EnterAppMainCallbacks(int argc, char *argv[], SDL_AppInit_func appinit, SDL_AppIterate_func appiter, SDL_AppEvent_func appevent, SDL_AppQuit_func appquit); + + +#if defined(SDL_PLATFORM_WINDOWS) + +/** + * Register a win32 window class for SDL's use. + * + * This can be called to set the application window class at startup. It is + * safe to call this multiple times, as long as every call is eventually + * paired with a call to SDL_UnregisterApp, but a second registration attempt + * while a previous registration is still active will be ignored, other than + * to increment a counter. + * + * Most applications do not need to, and should not, call this directly; SDL + * will call it when initializing the video subsystem. + * + * If `name` is NULL, SDL currently uses `(CS_BYTEALIGNCLIENT | CS_OWNDC)` for + * the style, regardless of what is specified here. + * + * \param name the window class name, in UTF-8 encoding. If NULL, SDL + * currently uses "SDL_app" but this isn't guaranteed. + * \param style the value to use in WNDCLASSEX::style. + * \param hInst the HINSTANCE to use in WNDCLASSEX::hInstance. If zero, SDL + * will use `GetModuleHandle(NULL)` instead. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RegisterApp(const char *name, Uint32 style, void *hInst); + +/** + * Deregister the win32 window class from an SDL_RegisterApp call. + * + * This can be called to undo the effects of SDL_RegisterApp. + * + * Most applications do not need to, and should not, call this directly; SDL + * will call it when deinitializing the video subsystem. + * + * It is safe to call this multiple times, as long as every call is eventually + * paired with a prior call to SDL_RegisterApp. The window class will only be + * deregistered when the registration counter in SDL_RegisterApp decrements to + * zero through calls to this function. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_UnregisterApp(void); + +#endif /* defined(SDL_PLATFORM_WINDOWS) */ + +/** + * Callback from the application to let the suspend continue. + * + * This function is only needed for Xbox GDK support; all other platforms will + * do nothing and set an "unsupported" error message. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_GDKSuspendComplete(void); + +#ifdef __cplusplus +} +#endif + +#include + +#if !defined(SDL_MAIN_HANDLED) && !defined(SDL_MAIN_NOIMPL) + /* include header-only SDL_main implementations */ + #if defined(SDL_MAIN_USE_CALLBACKS) || defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE) + /* platforms which main (-equivalent) can be implemented in plain C */ + #include + #endif +#endif + +#endif /* SDL_main_h_ */ diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_main_impl.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_main_impl.h new file mode 100644 index 0000000..14ebb42 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_main_impl.h @@ -0,0 +1,151 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: Main */ + +#ifndef SDL_main_impl_h_ +#define SDL_main_impl_h_ + +#ifndef SDL_main_h_ +#error "This header should not be included directly, but only via SDL_main.h!" +#endif + +/* if someone wants to include SDL_main.h but doesn't want the main handing magic, + (maybe to call SDL_RegisterApp()) they can #define SDL_MAIN_HANDLED first. + SDL_MAIN_NOIMPL is for SDL-internal usage (only affects implementation, + not definition of SDL_MAIN_AVAILABLE etc in SDL_main.h) and if the user wants + to have the SDL_main implementation (from this header) in another source file + than their main() function, for example if SDL_main requires C++ + and main() is implemented in plain C */ +#if !defined(SDL_MAIN_HANDLED) && !defined(SDL_MAIN_NOIMPL) + + /* the implementations below must be able to use the implement real main(), nothing renamed + (the user's main() will be renamed to SDL_main so it can be called from here) */ + #ifdef main + #undef main + #endif + + #ifdef SDL_MAIN_USE_CALLBACKS + + #if 0 + /* currently there are no platforms that _need_ a magic entry point here + for callbacks, but if one shows up, implement it here. */ + + #else /* use a standard SDL_main, which the app SHOULD NOT ALSO SUPPLY. */ + + /* this define makes the normal SDL_main entry point stuff work...we just provide SDL_main() instead of the app. */ + #define SDL_MAIN_CALLBACK_STANDARD 1 + + int SDL_main(int argc, char **argv) + { + return SDL_EnterAppMainCallbacks(argc, argv, SDL_AppInit, SDL_AppIterate, SDL_AppEvent, SDL_AppQuit); + } + + #endif /* platform-specific tests */ + + #endif /* SDL_MAIN_USE_CALLBACKS */ + + + /* set up the usual SDL_main stuff if we're not using callbacks or if we are but need the normal entry point, + unless the real entry point needs to be somewhere else entirely, like Android where it's in Java code */ + #if (!defined(SDL_MAIN_USE_CALLBACKS) || defined(SDL_MAIN_CALLBACK_STANDARD)) && !defined(SDL_MAIN_EXPORTED) + + #if defined(SDL_PLATFORM_PRIVATE_MAIN) + /* Private platforms may have their own ideas about entry points. */ + #include "SDL_main_impl_private.h" + + #elif defined(SDL_PLATFORM_WINDOWS) + + /* these defines/typedefs are needed for the WinMain() definition */ + #ifndef WINAPI + #define WINAPI __stdcall + #endif + + typedef struct HINSTANCE__ * HINSTANCE; + typedef char *LPSTR; + typedef wchar_t *PWSTR; + + /* The VC++ compiler needs main/wmain defined, but not for GDK */ + #if defined(_MSC_VER) && !defined(SDL_PLATFORM_GDK) + + /* This is where execution begins [console apps] */ + #if defined(UNICODE) && UNICODE + int wmain(int argc, wchar_t *wargv[], wchar_t *wenvp) + { + (void)argc; + (void)wargv; + (void)wenvp; + return SDL_RunApp(0, NULL, SDL_main, NULL); + } + #else /* ANSI */ + int main(int argc, char *argv[]) + { + (void)argc; + (void)argv; + return SDL_RunApp(0, NULL, SDL_main, NULL); + } + #endif /* UNICODE */ + + #endif /* _MSC_VER && ! SDL_PLATFORM_GDK */ + + /* This is where execution begins [windowed apps and GDK] */ + + #ifdef __cplusplus + extern "C" { + #endif + + #if defined(UNICODE) && UNICODE + int WINAPI wWinMain(HINSTANCE hInst, HINSTANCE hPrev, PWSTR szCmdLine, int sw) + #else /* ANSI */ + int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR szCmdLine, int sw) + #endif + { + (void)hInst; + (void)hPrev; + (void)szCmdLine; + (void)sw; + return SDL_RunApp(0, NULL, SDL_main, NULL); + } + + #ifdef __cplusplus + } /* extern "C" */ + #endif + + /* end of SDL_PLATFORM_WINDOWS impls */ + + #else /* platforms that use a standard main() and just call SDL_RunApp(), like iOS and 3DS */ + int main(int argc, char *argv[]) + { + return SDL_RunApp(argc, argv, SDL_main, NULL); + } + + /* end of impls for standard-conforming platforms */ + + #endif /* SDL_PLATFORM_WIN32 etc */ + + #endif /* !defined(SDL_MAIN_USE_CALLBACKS) || defined(SDL_MAIN_CALLBACK_STANDARD) */ + + /* rename users main() function to SDL_main() so it can be called from the wrappers above */ + #define main SDL_main + +#endif /* SDL_MAIN_HANDLED */ + +#endif /* SDL_main_impl_h_ */ diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_messagebox.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_messagebox.h new file mode 100644 index 0000000..365ae36 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_messagebox.h @@ -0,0 +1,226 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryMessagebox + * + * SDL offers a simple message box API, which is useful for simple alerts, + * such as informing the user when something fatal happens at startup without + * the need to build a UI for it (or informing the user _before_ your UI is + * ready). + * + * These message boxes are native system dialogs where possible. + * + * There is both a customizable function (SDL_ShowMessageBox()) that offers + * lots of options for what to display and reports on what choice the user + * made, and also a much-simplified version (SDL_ShowSimpleMessageBox()), + * merely takes a text message and title, and waits until the user presses a + * single "OK" UI button. Often, this is all that is necessary. + */ + +#ifndef SDL_messagebox_h_ +#define SDL_messagebox_h_ + +#include +#include +#include /* For SDL_Window */ + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * Message box flags. + * + * If supported will display warning icon, etc. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_MessageBoxFlags; + +#define SDL_MESSAGEBOX_ERROR 0x00000010u /**< error dialog */ +#define SDL_MESSAGEBOX_WARNING 0x00000020u /**< warning dialog */ +#define SDL_MESSAGEBOX_INFORMATION 0x00000040u /**< informational dialog */ +#define SDL_MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT 0x00000080u /**< buttons placed left to right */ +#define SDL_MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT 0x00000100u /**< buttons placed right to left */ + +/** + * SDL_MessageBoxButtonData flags. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_MessageBoxButtonFlags; + +#define SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT 0x00000001u /**< Marks the default button when return is hit */ +#define SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT 0x00000002u /**< Marks the default button when escape is hit */ + +/** + * Individual button data. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_MessageBoxButtonData +{ + SDL_MessageBoxButtonFlags flags; + int buttonID; /**< User defined button id (value returned via SDL_ShowMessageBox) */ + const char *text; /**< The UTF-8 button text */ +} SDL_MessageBoxButtonData; + +/** + * RGB value used in a message box color scheme + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_MessageBoxColor +{ + Uint8 r, g, b; +} SDL_MessageBoxColor; + +/** + * An enumeration of indices inside the colors array of + * SDL_MessageBoxColorScheme. + */ +typedef enum SDL_MessageBoxColorType +{ + SDL_MESSAGEBOX_COLOR_BACKGROUND, + SDL_MESSAGEBOX_COLOR_TEXT, + SDL_MESSAGEBOX_COLOR_BUTTON_BORDER, + SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND, + SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED, + SDL_MESSAGEBOX_COLOR_COUNT /**< Size of the colors array of SDL_MessageBoxColorScheme. */ +} SDL_MessageBoxColorType; + +/** + * A set of colors to use for message box dialogs + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_MessageBoxColorScheme +{ + SDL_MessageBoxColor colors[SDL_MESSAGEBOX_COLOR_COUNT]; +} SDL_MessageBoxColorScheme; + +/** + * MessageBox structure containing title, text, window, etc. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_MessageBoxData +{ + SDL_MessageBoxFlags flags; + SDL_Window *window; /**< Parent window, can be NULL */ + const char *title; /**< UTF-8 title */ + const char *message; /**< UTF-8 message text */ + + int numbuttons; + const SDL_MessageBoxButtonData *buttons; + + const SDL_MessageBoxColorScheme *colorScheme; /**< SDL_MessageBoxColorScheme, can be NULL to use system settings */ +} SDL_MessageBoxData; + +/** + * Create a modal message box. + * + * If your needs aren't complex, it might be easier to use + * SDL_ShowSimpleMessageBox. + * + * This function should be called on the thread that created the parent + * window, or on the main thread if the messagebox has no parent. It will + * block execution of that thread until the user clicks a button or closes the + * messagebox. + * + * This function may be called at any time, even before SDL_Init(). This makes + * it useful for reporting errors like a failure to create a renderer or + * OpenGL context. + * + * On X11, SDL rolls its own dialog box with X11 primitives instead of a + * formal toolkit like GTK+ or Qt. + * + * Note that if SDL_Init() would fail because there isn't any available video + * target, this function is likely to fail for the same reasons. If this is a + * concern, check the return value from this function and fall back to writing + * to stderr if you can. + * + * \param messageboxdata the SDL_MessageBoxData structure with title, text and + * other options. + * \param buttonid the pointer to which user id of hit button should be + * copied. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ShowSimpleMessageBox + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid); + +/** + * Display a simple modal message box. + * + * If your needs aren't complex, this function is preferred over + * SDL_ShowMessageBox. + * + * `flags` may be any of the following: + * + * - `SDL_MESSAGEBOX_ERROR`: error dialog + * - `SDL_MESSAGEBOX_WARNING`: warning dialog + * - `SDL_MESSAGEBOX_INFORMATION`: informational dialog + * + * This function should be called on the thread that created the parent + * window, or on the main thread if the messagebox has no parent. It will + * block execution of that thread until the user clicks a button or closes the + * messagebox. + * + * This function may be called at any time, even before SDL_Init(). This makes + * it useful for reporting errors like a failure to create a renderer or + * OpenGL context. + * + * On X11, SDL rolls its own dialog box with X11 primitives instead of a + * formal toolkit like GTK+ or Qt. + * + * Note that if SDL_Init() would fail because there isn't any available video + * target, this function is likely to fail for the same reasons. If this is a + * concern, check the return value from this function and fall back to writing + * to stderr if you can. + * + * \param flags an SDL_MessageBoxFlags value. + * \param title UTF-8 title text. + * \param message UTF-8 message text. + * \param window the parent window, or NULL for no parent. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ShowMessageBox + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ShowSimpleMessageBox(SDL_MessageBoxFlags flags, const char *title, const char *message, SDL_Window *window); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_messagebox_h_ */ diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_metal.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_metal.h new file mode 100644 index 0000000..14b1bc8 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_metal.h @@ -0,0 +1,107 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryMetal + * + * Functions to creating Metal layers and views on SDL windows. + * + * This provides some platform-specific glue for Apple platforms. Most macOS + * and iOS apps can use SDL without these functions, but this API they can be + * useful for specific OS-level integration tasks. + */ + +#ifndef SDL_metal_h_ +#define SDL_metal_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * A handle to a CAMetalLayer-backed NSView (macOS) or UIView (iOS/tvOS). + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef void *SDL_MetalView; + +/** + * \name Metal support functions + */ +/* @{ */ + +/** + * Create a CAMetalLayer-backed NSView/UIView and attach it to the specified + * window. + * + * On macOS, this does *not* associate a MTLDevice with the CAMetalLayer on + * its own. It is up to user code to do that. + * + * The returned handle can be casted directly to a NSView or UIView. To access + * the backing CAMetalLayer, call SDL_Metal_GetLayer(). + * + * \param window the window. + * \returns handle NSView or UIView. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Metal_DestroyView + * \sa SDL_Metal_GetLayer + */ +extern SDL_DECLSPEC SDL_MetalView SDLCALL SDL_Metal_CreateView(SDL_Window *window); + +/** + * Destroy an existing SDL_MetalView object. + * + * This should be called before SDL_DestroyWindow, if SDL_Metal_CreateView was + * called after SDL_CreateWindow. + * + * \param view the SDL_MetalView object. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Metal_CreateView + */ +extern SDL_DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view); + +/** + * Get a pointer to the backing CAMetalLayer for the given view. + * + * \param view the SDL_MetalView object. + * \returns a pointer. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void * SDLCALL SDL_Metal_GetLayer(SDL_MetalView view); + +/* @} *//* Metal support functions */ + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_metal_h_ */ diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_misc.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_misc.h new file mode 100644 index 0000000..3dd6fcd --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_misc.h @@ -0,0 +1,78 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryMisc + * + * SDL API functions that don't fit elsewhere. + */ + +#ifndef SDL_misc_h_ +#define SDL_misc_h_ + +#include +#include + +#include + +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * Open a URL/URI in the browser or other appropriate external application. + * + * Open a URL in a separate, system-provided application. How this works will + * vary wildly depending on the platform. This will likely launch what makes + * sense to handle a specific URL's protocol (a web browser for `http://`, + * etc), but it might also be able to launch file managers for directories and + * other things. + * + * What happens when you open a URL varies wildly as well: your game window + * may lose focus (and may or may not lose focus if your game was fullscreen + * or grabbing input at the time). On mobile devices, your app will likely + * move to the background or your process might be paused. Any given platform + * may or may not handle a given URL. + * + * If this is unimplemented (or simply unavailable) for a platform, this will + * fail with an error. A successful result does not mean the URL loaded, just + * that we launched _something_ to handle it (or at least believe we did). + * + * All this to say: this function can be useful, but you should definitely + * test it on every platform you target. + * + * \param url a valid URL/URI to open. Use `file:///full/path/to/file` for + * local files, if supported. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_OpenURL(const char *url); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_misc_h_ */ diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_mouse.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_mouse.h new file mode 100644 index 0000000..d502005 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_mouse.h @@ -0,0 +1,813 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryMouse + * + * Any GUI application has to deal with the mouse, and SDL provides functions + * to manage mouse input and the displayed cursor. + * + * Most interactions with the mouse will come through the event subsystem. + * Moving a mouse generates an SDL_EVENT_MOUSE_MOTION event, pushing a button + * generates SDL_EVENT_MOUSE_BUTTON_DOWN, etc, but one can also query the + * current state of the mouse at any time with SDL_GetMouseState(). + * + * For certain games, it's useful to disassociate the mouse cursor from mouse + * input. An FPS, for example, would not want the player's motion to stop as + * the mouse hits the edge of the window. For these scenarios, use + * SDL_SetWindowRelativeMouseMode(), which hides the cursor, grabs mouse input + * to the window, and reads mouse input no matter how far it moves. + * + * Games that want the system to track the mouse but want to draw their own + * cursor can use SDL_HideCursor() and SDL_ShowCursor(). It might be more + * efficient to let the system manage the cursor, if possible, using + * SDL_SetCursor() with a custom image made through SDL_CreateColorCursor(), + * or perhaps just a specific system cursor from SDL_CreateSystemCursor(). + * + * SDL can, on many platforms, differentiate between multiple connected mice, + * allowing for interesting input scenarios and multiplayer games. They can be + * enumerated with SDL_GetMice(), and SDL will send SDL_EVENT_MOUSE_ADDED and + * SDL_EVENT_MOUSE_REMOVED events as they are connected and unplugged. + * + * Since many apps only care about basic mouse input, SDL offers a virtual + * mouse device for touch and pen input, which often can make a desktop + * application work on a touchscreen phone without any code changes. Apps that + * care about touch/pen separately from mouse input should filter out events + * with a `which` field of SDL_TOUCH_MOUSEID/SDL_PEN_MOUSEID. + */ + +#ifndef SDL_mouse_h_ +#define SDL_mouse_h_ + +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * This is a unique ID for a mouse for the time it is connected to the system, + * and is never reused for the lifetime of the application. + * + * If the mouse is disconnected and reconnected, it will get a new ID. + * + * The value 0 is an invalid ID. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_MouseID; + +/** + * The structure used to identify an SDL cursor. + * + * This is opaque data. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_Cursor SDL_Cursor; + +/** + * Cursor types for SDL_CreateSystemCursor(). + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_SystemCursor +{ + SDL_SYSTEM_CURSOR_DEFAULT, /**< Default cursor. Usually an arrow. */ + SDL_SYSTEM_CURSOR_TEXT, /**< Text selection. Usually an I-beam. */ + SDL_SYSTEM_CURSOR_WAIT, /**< Wait. Usually an hourglass or watch or spinning ball. */ + SDL_SYSTEM_CURSOR_CROSSHAIR, /**< Crosshair. */ + SDL_SYSTEM_CURSOR_PROGRESS, /**< Program is busy but still interactive. Usually it's WAIT with an arrow. */ + SDL_SYSTEM_CURSOR_NWSE_RESIZE, /**< Double arrow pointing northwest and southeast. */ + SDL_SYSTEM_CURSOR_NESW_RESIZE, /**< Double arrow pointing northeast and southwest. */ + SDL_SYSTEM_CURSOR_EW_RESIZE, /**< Double arrow pointing west and east. */ + SDL_SYSTEM_CURSOR_NS_RESIZE, /**< Double arrow pointing north and south. */ + SDL_SYSTEM_CURSOR_MOVE, /**< Four pointed arrow pointing north, south, east, and west. */ + SDL_SYSTEM_CURSOR_NOT_ALLOWED, /**< Not permitted. Usually a slashed circle or crossbones. */ + SDL_SYSTEM_CURSOR_POINTER, /**< Pointer that indicates a link. Usually a pointing hand. */ + SDL_SYSTEM_CURSOR_NW_RESIZE, /**< Window resize top-left. This may be a single arrow or a double arrow like NWSE_RESIZE. */ + SDL_SYSTEM_CURSOR_N_RESIZE, /**< Window resize top. May be NS_RESIZE. */ + SDL_SYSTEM_CURSOR_NE_RESIZE, /**< Window resize top-right. May be NESW_RESIZE. */ + SDL_SYSTEM_CURSOR_E_RESIZE, /**< Window resize right. May be EW_RESIZE. */ + SDL_SYSTEM_CURSOR_SE_RESIZE, /**< Window resize bottom-right. May be NWSE_RESIZE. */ + SDL_SYSTEM_CURSOR_S_RESIZE, /**< Window resize bottom. May be NS_RESIZE. */ + SDL_SYSTEM_CURSOR_SW_RESIZE, /**< Window resize bottom-left. May be NESW_RESIZE. */ + SDL_SYSTEM_CURSOR_W_RESIZE, /**< Window resize left. May be EW_RESIZE. */ + SDL_SYSTEM_CURSOR_COUNT +} SDL_SystemCursor; + +/** + * Scroll direction types for the Scroll event + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_MouseWheelDirection +{ + SDL_MOUSEWHEEL_NORMAL, /**< The scroll direction is normal */ + SDL_MOUSEWHEEL_FLIPPED /**< The scroll direction is flipped / natural */ +} SDL_MouseWheelDirection; + +/** + * Animated cursor frame info. + * + * \since This struct is available since SDL 3.4.0. + */ +typedef struct SDL_CursorFrameInfo +{ + SDL_Surface *surface; /**< The surface data for this frame */ + Uint32 duration; /**< The frame duration in milliseconds (a duration of 0 is infinite) */ +} SDL_CursorFrameInfo; + +/** + * A bitmask of pressed mouse buttons, as reported by SDL_GetMouseState, etc. + * + * - Button 1: Left mouse button + * - Button 2: Middle mouse button + * - Button 3: Right mouse button + * - Button 4: Side mouse button 1 + * - Button 5: Side mouse button 2 + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_GetMouseState + * \sa SDL_GetGlobalMouseState + * \sa SDL_GetRelativeMouseState + */ +typedef Uint32 SDL_MouseButtonFlags; + +#define SDL_BUTTON_LEFT 1 +#define SDL_BUTTON_MIDDLE 2 +#define SDL_BUTTON_RIGHT 3 +#define SDL_BUTTON_X1 4 +#define SDL_BUTTON_X2 5 + +#define SDL_BUTTON_MASK(X) (1u << ((X)-1)) +#define SDL_BUTTON_LMASK SDL_BUTTON_MASK(SDL_BUTTON_LEFT) +#define SDL_BUTTON_MMASK SDL_BUTTON_MASK(SDL_BUTTON_MIDDLE) +#define SDL_BUTTON_RMASK SDL_BUTTON_MASK(SDL_BUTTON_RIGHT) +#define SDL_BUTTON_X1MASK SDL_BUTTON_MASK(SDL_BUTTON_X1) +#define SDL_BUTTON_X2MASK SDL_BUTTON_MASK(SDL_BUTTON_X2) + +/** + * A callback used to transform mouse motion delta from raw values. + * + * This is called during SDL's handling of platform mouse events to scale the + * values of the resulting motion delta. + * + * \param userdata what was passed as `userdata` to + * SDL_SetRelativeMouseTransform(). + * \param timestamp the associated time at which this mouse motion event was + * received. + * \param window the associated window to which this mouse motion event was + * addressed. + * \param mouseID the associated mouse from which this mouse motion event was + * emitted. + * \param x pointer to a variable that will be treated as the resulting x-axis + * motion. + * \param y pointer to a variable that will be treated as the resulting y-axis + * motion. + * + * \threadsafety This callback is called by SDL's internal mouse input + * processing procedure, which may be a thread separate from the + * main event loop that is run at realtime priority. Stalling + * this thread with too much work in the callback can therefore + * potentially freeze the entire system. Care should be taken + * with proper synchronization practices when adding other side + * effects beyond mutation of the x and y values. + * + * \since This datatype is available since SDL 3.4.0. + * + * \sa SDL_SetRelativeMouseTransform + */ +typedef void (SDLCALL *SDL_MouseMotionTransformCallback)( + void *userdata, + Uint64 timestamp, + SDL_Window *window, + SDL_MouseID mouseID, + float *x, float *y +); + +/* Function prototypes */ + +/** + * Return whether a mouse is currently connected. + * + * \returns true if a mouse is connected, false otherwise. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetMice + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasMouse(void); + +/** + * Get a list of currently connected mice. + * + * Note that this will include any device or virtual driver that includes + * mouse functionality, including some game controllers, KVM switches, etc. + * You should wait for input from a device before you consider it actively in + * use. + * + * \param count a pointer filled in with the number of mice returned, may be + * NULL. + * \returns a 0 terminated array of mouse instance IDs or NULL on failure; + * call SDL_GetError() for more information. This should be freed + * with SDL_free() when it is no longer needed. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetMouseNameForID + * \sa SDL_HasMouse + */ +extern SDL_DECLSPEC SDL_MouseID * SDLCALL SDL_GetMice(int *count); + +/** + * Get the name of a mouse. + * + * This function returns "" if the mouse doesn't have a name. + * + * \param instance_id the mouse instance ID. + * \returns the name of the selected mouse, or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetMice + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetMouseNameForID(SDL_MouseID instance_id); + +/** + * Get the window which currently has mouse focus. + * + * \returns the window with mouse focus. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void); + +/** + * Query SDL's cache for the synchronous mouse button state and the + * window-relative SDL-cursor position. + * + * This function returns the cached synchronous state as SDL understands it + * from the last pump of the event queue. + * + * To query the platform for immediate asynchronous state, use + * SDL_GetGlobalMouseState. + * + * Passing non-NULL pointers to `x` or `y` will write the destination with + * respective x or y coordinates relative to the focused window. + * + * In Relative Mode, the SDL-cursor's position usually contradicts the + * platform-cursor's position as manually calculated from + * SDL_GetGlobalMouseState() and SDL_GetWindowPosition. + * + * \param x a pointer to receive the SDL-cursor's x-position from the focused + * window's top left corner, can be NULL if unused. + * \param y a pointer to receive the SDL-cursor's y-position from the focused + * window's top left corner, can be NULL if unused. + * \returns a 32-bit bitmask of the button state that can be bitwise-compared + * against the SDL_BUTTON_MASK(X) macro. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGlobalMouseState + * \sa SDL_GetRelativeMouseState + */ +extern SDL_DECLSPEC SDL_MouseButtonFlags SDLCALL SDL_GetMouseState(float *x, float *y); + +/** + * Query the platform for the asynchronous mouse button state and the + * desktop-relative platform-cursor position. + * + * This function immediately queries the platform for the most recent + * asynchronous state, more costly than retrieving SDL's cached state in + * SDL_GetMouseState(). + * + * Passing non-NULL pointers to `x` or `y` will write the destination with + * respective x or y coordinates relative to the desktop. + * + * In Relative Mode, the platform-cursor's position usually contradicts the + * SDL-cursor's position as manually calculated from SDL_GetMouseState() and + * SDL_GetWindowPosition. + * + * This function can be useful if you need to track the mouse outside of a + * specific window and SDL_CaptureMouse() doesn't fit your needs. For example, + * it could be useful if you need to track the mouse while dragging a window, + * where coordinates relative to a window might not be in sync at all times. + * + * \param x a pointer to receive the platform-cursor's x-position from the + * desktop's top left corner, can be NULL if unused. + * \param y a pointer to receive the platform-cursor's y-position from the + * desktop's top left corner, can be NULL if unused. + * \returns a 32-bit bitmask of the button state that can be bitwise-compared + * against the SDL_BUTTON_MASK(X) macro. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CaptureMouse + * \sa SDL_GetMouseState + * \sa SDL_GetGlobalMouseState + */ +extern SDL_DECLSPEC SDL_MouseButtonFlags SDLCALL SDL_GetGlobalMouseState(float *x, float *y); + +/** + * Query SDL's cache for the synchronous mouse button state and accumulated + * mouse delta since last call. + * + * This function returns the cached synchronous state as SDL understands it + * from the last pump of the event queue. + * + * To query the platform for immediate asynchronous state, use + * SDL_GetGlobalMouseState. + * + * Passing non-NULL pointers to `x` or `y` will write the destination with + * respective x or y deltas accumulated since the last call to this function + * (or since event initialization). + * + * This function is useful for reducing overhead by processing relative mouse + * inputs in one go per-frame instead of individually per-event, at the + * expense of losing the order between events within the frame (e.g. quickly + * pressing and releasing a button within the same frame). + * + * \param x a pointer to receive the x mouse delta accumulated since last + * call, can be NULL if unused. + * \param y a pointer to receive the y mouse delta accumulated since last + * call, can be NULL if unused. + * \returns a 32-bit bitmask of the button state that can be bitwise-compared + * against the SDL_BUTTON_MASK(X) macro. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetMouseState + * \sa SDL_GetGlobalMouseState + */ +extern SDL_DECLSPEC SDL_MouseButtonFlags SDLCALL SDL_GetRelativeMouseState(float *x, float *y); + +/** + * Move the mouse cursor to the given position within the window. + * + * This function generates a mouse motion event if relative mode is not + * enabled. If relative mode is enabled, you can force mouse events for the + * warp by setting the SDL_HINT_MOUSE_RELATIVE_WARP_MOTION hint. + * + * Note that this function will appear to succeed, but not actually move the + * mouse when used over Microsoft Remote Desktop. + * + * \param window the window to move the mouse into, or NULL for the current + * mouse focus. + * \param x the x coordinate within the window. + * \param y the y coordinate within the window. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_WarpMouseGlobal + */ +extern SDL_DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window *window, + float x, float y); + +/** + * Move the mouse to the given position in global screen space. + * + * This function generates a mouse motion event. + * + * A failure of this function usually means that it is unsupported by a + * platform. + * + * Note that this function will appear to succeed, but not actually move the + * mouse when used over Microsoft Remote Desktop. + * + * \param x the x coordinate. + * \param y the y coordinate. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_WarpMouseInWindow + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WarpMouseGlobal(float x, float y); + +/** + * Set a user-defined function by which to transform relative mouse inputs. + * + * This overrides the relative system scale and relative speed scale hints. + * Should be called prior to enabling relative mouse mode, fails otherwise. + * + * \param callback a callback used to transform relative mouse motion, or NULL + * for default behavior. + * \param userdata a pointer that will be passed to `callback`. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetRelativeMouseTransform(SDL_MouseMotionTransformCallback callback, void *userdata); + +/** + * Set relative mouse mode for a window. + * + * While the window has focus and relative mouse mode is enabled, the cursor + * is hidden, the mouse position is constrained to the window, and SDL will + * report continuous relative mouse motion even if the mouse is at the edge of + * the window. + * + * If you'd like to keep the mouse position fixed while in relative mode you + * can use SDL_SetWindowMouseRect(). If you'd like the cursor to be at a + * specific location when relative mode ends, you should use + * SDL_WarpMouseInWindow() before disabling relative mode. + * + * This function will flush any pending mouse motion for this window. + * + * \param window the window to change. + * \param enabled true to enable relative mode, false to disable. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowRelativeMouseMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowRelativeMouseMode(SDL_Window *window, bool enabled); + +/** + * Query whether relative mouse mode is enabled for a window. + * + * \param window the window to query. + * \returns true if relative mode is enabled for a window or false otherwise. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetWindowRelativeMouseMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowRelativeMouseMode(SDL_Window *window); + +/** + * Capture the mouse and to track input outside an SDL window. + * + * Capturing enables your app to obtain mouse events globally, instead of just + * within your window. Not all video targets support this function. When + * capturing is enabled, the current window will get all mouse events, but + * unlike relative mode, no change is made to the cursor and it is not + * restrained to your window. + * + * This function may also deny mouse input to other windows--both those in + * your application and others on the system--so you should use this function + * sparingly, and in small bursts. For example, you might want to track the + * mouse while the user is dragging something, until the user releases a mouse + * button. It is not recommended that you capture the mouse for long periods + * of time, such as the entire time your app is running. For that, you should + * probably use SDL_SetWindowRelativeMouseMode() or SDL_SetWindowMouseGrab(), + * depending on your goals. + * + * While captured, mouse events still report coordinates relative to the + * current (foreground) window, but those coordinates may be outside the + * bounds of the window (including negative values). Capturing is only allowed + * for the foreground window. If the window loses focus while capturing, the + * capture will be disabled automatically. + * + * While capturing is enabled, the current window will have the + * `SDL_WINDOW_MOUSE_CAPTURE` flag set. + * + * Please note that SDL will attempt to "auto capture" the mouse while the + * user is pressing a button; this is to try and make mouse behavior more + * consistent between platforms, and deal with the common case of a user + * dragging the mouse outside of the window. This means that if you are + * calling SDL_CaptureMouse() only to deal with this situation, you do not + * have to (although it is safe to do so). If this causes problems for your + * app, you can disable auto capture by setting the + * `SDL_HINT_MOUSE_AUTO_CAPTURE` hint to zero. + * + * \param enabled true to enable capturing, false to disable. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGlobalMouseState + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CaptureMouse(bool enabled); + +/** + * Create a cursor using the specified bitmap data and mask (in MSB format). + * + * `mask` has to be in MSB (Most Significant Bit) format. + * + * The cursor width (`w`) must be a multiple of 8 bits. + * + * The cursor is created in black and white according to the following: + * + * - data=0, mask=1: white + * - data=1, mask=1: black + * - data=0, mask=0: transparent + * - data=1, mask=0: inverted color if possible, black if not. + * + * Cursors created with this function must be freed with SDL_DestroyCursor(). + * + * If you want to have a color cursor, or create your cursor from an + * SDL_Surface, you should use SDL_CreateColorCursor(). Alternately, you can + * hide the cursor and draw your own as part of your game's rendering, but it + * will be bound to the framerate. + * + * Also, SDL_CreateSystemCursor() is available, which provides several + * readily-available system cursors to pick from. + * + * \param data the color value for each pixel of the cursor. + * \param mask the mask value for each pixel of the cursor. + * \param w the width of the cursor. + * \param h the height of the cursor. + * \param hot_x the x-axis offset from the left of the cursor image to the + * mouse x position, in the range of 0 to `w` - 1. + * \param hot_y the y-axis offset from the top of the cursor image to the + * mouse y position, in the range of 0 to `h` - 1. + * \returns a new cursor with the specified parameters on success or NULL on + * failure; call SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateAnimatedCursor + * \sa SDL_CreateColorCursor + * \sa SDL_CreateSystemCursor + * \sa SDL_DestroyCursor + * \sa SDL_SetCursor + */ +extern SDL_DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor(const Uint8 *data, + const Uint8 *mask, + int w, int h, int hot_x, + int hot_y); + +/** + * Create a color cursor. + * + * If this function is passed a surface with alternate representations added + * with SDL_AddSurfaceAlternateImage(), the surface will be interpreted as the + * content to be used for 100% display scale, and the alternate + * representations will be used for high DPI situations if + * SDL_HINT_MOUSE_DPI_SCALE_CURSORS is enabled. For example, if the original + * surface is 32x32, then on a 2x macOS display or 200% display scale on + * Windows, a 64x64 version of the image will be used, if available. If a + * matching version of the image isn't available, the closest larger size + * image will be downscaled to the appropriate size and be used instead, if + * available. Otherwise, the closest smaller image will be upscaled and be + * used instead. + * + * \param surface an SDL_Surface structure representing the cursor image. + * \param hot_x the x position of the cursor hot spot. + * \param hot_y the y position of the cursor hot spot. + * \returns the new cursor on success or NULL on failure; call SDL_GetError() + * for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddSurfaceAlternateImage + * \sa SDL_CreateAnimatedCursor + * \sa SDL_CreateCursor + * \sa SDL_CreateSystemCursor + * \sa SDL_DestroyCursor + * \sa SDL_SetCursor + */ +extern SDL_DECLSPEC SDL_Cursor * SDLCALL SDL_CreateColorCursor(SDL_Surface *surface, + int hot_x, + int hot_y); + +/** + * Create an animated color cursor. + * + * Animated cursors are composed of a sequential array of frames, specified as + * surfaces and durations in an array of SDL_CursorFrameInfo structs. The hot + * spot coordinates are universal to all frames, and all frames must have the + * same dimensions. + * + * Frame durations are specified in milliseconds. A duration of 0 implies an + * infinite frame time, and the animation will stop on that frame. To create a + * one-shot animation, set the duration of the last frame in the sequence to + * 0. + * + * If this function is passed surfaces with alternate representations added + * with SDL_AddSurfaceAlternateImage(), the surfaces will be interpreted as + * the content to be used for 100% display scale, and the alternate + * representations will be used for high DPI situations. For example, if the + * original surfaces are 32x32, then on a 2x macOS display or 200% display + * scale on Windows, a 64x64 version of the image will be used, if available. + * If a matching version of the image isn't available, the closest larger size + * image will be downscaled to the appropriate size and be used instead, if + * available. Otherwise, the closest smaller image will be upscaled and be + * used instead. + * + * If the underlying platform does not support animated cursors, this function + * will fall back to creating a static color cursor using the first frame in + * the sequence. + * + * \param frames an array of cursor images composing the animation. + * \param frame_count the number of frames in the sequence. + * \param hot_x the x position of the cursor hot spot. + * \param hot_y the y position of the cursor hot spot. + * \returns the new cursor on success or NULL on failure; call SDL_GetError() + * for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_AddSurfaceAlternateImage + * \sa SDL_CreateCursor + * \sa SDL_CreateColorCursor + * \sa SDL_CreateSystemCursor + * \sa SDL_DestroyCursor + * \sa SDL_SetCursor + */ +extern SDL_DECLSPEC SDL_Cursor *SDLCALL SDL_CreateAnimatedCursor(SDL_CursorFrameInfo *frames, + int frame_count, + int hot_x, + int hot_y); + +/** + * Create a system cursor. + * + * \param id an SDL_SystemCursor enum value. + * \returns a cursor on success or NULL on failure; call SDL_GetError() for + * more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroyCursor + */ +extern SDL_DECLSPEC SDL_Cursor * SDLCALL SDL_CreateSystemCursor(SDL_SystemCursor id); + +/** + * Set the active cursor. + * + * This function sets the currently active cursor to the specified one. If the + * cursor is currently visible, the change will be immediately represented on + * the display. SDL_SetCursor(NULL) can be used to force cursor redraw, if + * this is desired for any reason. + * + * \param cursor a cursor to make active. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetCursor + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetCursor(SDL_Cursor *cursor); + +/** + * Get the active cursor. + * + * This function returns a pointer to the current cursor which is owned by the + * library. It is not necessary to free the cursor with SDL_DestroyCursor(). + * + * \returns the active cursor or NULL if there is no mouse. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetCursor + */ +extern SDL_DECLSPEC SDL_Cursor * SDLCALL SDL_GetCursor(void); + +/** + * Get the default cursor. + * + * You do not have to call SDL_DestroyCursor() on the return value, but it is + * safe to do so. + * + * \returns the default cursor on success or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Cursor * SDLCALL SDL_GetDefaultCursor(void); + +/** + * Free a previously-created cursor. + * + * Use this function to free cursor resources created with SDL_CreateCursor(), + * SDL_CreateColorCursor() or SDL_CreateSystemCursor(). + * + * \param cursor the cursor to free. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateAnimatedCursor + * \sa SDL_CreateColorCursor + * \sa SDL_CreateCursor + * \sa SDL_CreateSystemCursor + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyCursor(SDL_Cursor *cursor); + +/** + * Show the cursor. + * + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CursorVisible + * \sa SDL_HideCursor + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ShowCursor(void); + +/** + * Hide the cursor. + * + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CursorVisible + * \sa SDL_ShowCursor + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HideCursor(void); + +/** + * Return whether the cursor is currently being shown. + * + * \returns `true` if the cursor is being shown, or `false` if the cursor is + * hidden. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HideCursor + * \sa SDL_ShowCursor + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CursorVisible(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_mouse_h_ */ diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_mutex.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_mutex.h new file mode 100644 index 0000000..024ce0b --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_mutex.h @@ -0,0 +1,1073 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_mutex_h_ +#define SDL_mutex_h_ + +/** + * # CategoryMutex + * + * SDL offers several thread synchronization primitives. This document can't + * cover the complicated topic of thread safety, but reading up on what each + * of these primitives are, why they are useful, and how to correctly use them + * is vital to writing correct and safe multithreaded programs. + * + * - Mutexes: SDL_CreateMutex() + * - Read/Write locks: SDL_CreateRWLock() + * - Semaphores: SDL_CreateSemaphore() + * - Condition variables: SDL_CreateCondition() + * + * SDL also offers a datatype, SDL_InitState, which can be used to make sure + * only one thread initializes/deinitializes some resource that several + * threads might try to use for the first time simultaneously. + */ + +#include +#include +#include +#include + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * Enable thread safety attributes, only with clang. + * + * The attributes can be safely erased when compiling with other compilers. + * + * To enable analysis, set these environment variables before running cmake: + * + * ```bash + * export CC=clang + * export CFLAGS="-DSDL_THREAD_SAFETY_ANALYSIS -Wthread-safety" + * ``` + */ +#define SDL_THREAD_ANNOTATION_ATTRIBUTE__(x) __attribute__((x)) + +#elif defined(SDL_THREAD_SAFETY_ANALYSIS) && defined(__clang__) && (!defined(SWIG)) +#define SDL_THREAD_ANNOTATION_ATTRIBUTE__(x) __attribute__((x)) +#else +#define SDL_THREAD_ANNOTATION_ATTRIBUTE__(x) /* no-op */ +#endif + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_CAPABILITY(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(capability(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_SCOPED_CAPABILITY \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(scoped_lockable) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_GUARDED_BY(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(guarded_by(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PT_GUARDED_BY(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(pt_guarded_by(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ACQUIRED_BEFORE(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(acquired_before(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ACQUIRED_AFTER(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(acquired_after(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_REQUIRES(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(requires_capability(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_REQUIRES_SHARED(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(requires_shared_capability(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ACQUIRE(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(acquire_capability(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ACQUIRE_SHARED(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(acquire_shared_capability(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_RELEASE(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(release_capability(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_RELEASE_SHARED(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(release_shared_capability(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_RELEASE_GENERIC(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(release_generic_capability(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_TRY_ACQUIRE(x, y) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(try_acquire_capability(x, y)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_TRY_ACQUIRE_SHARED(x, y) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(try_acquire_shared_capability(x, y)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_EXCLUDES(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(locks_excluded(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ASSERT_CAPABILITY(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(assert_capability(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ASSERT_SHARED_CAPABILITY(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(assert_shared_capability(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_RETURN_CAPABILITY(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(lock_returned(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_NO_THREAD_SAFETY_ANALYSIS \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(no_thread_safety_analysis) + +/******************************************************************************/ + + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \name Mutex functions + */ +/* @{ */ + +/** + * A means to serialize access to a resource between threads. + * + * Mutexes (short for "mutual exclusion") are a synchronization primitive that + * allows exactly one thread to proceed at a time. + * + * Wikipedia has a thorough explanation of the concept: + * + * https://en.wikipedia.org/wiki/Mutex + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_Mutex SDL_Mutex; + +/** + * Create a new mutex. + * + * All newly-created mutexes begin in the _unlocked_ state. + * + * Calls to SDL_LockMutex() will not return while the mutex is locked by + * another thread. See SDL_TryLockMutex() to attempt to lock without blocking. + * + * SDL mutexes are reentrant. + * + * \returns the initialized and unlocked mutex or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroyMutex + * \sa SDL_LockMutex + * \sa SDL_TryLockMutex + * \sa SDL_UnlockMutex + */ +extern SDL_DECLSPEC SDL_Mutex * SDLCALL SDL_CreateMutex(void); + +/** + * Lock the mutex. + * + * This will block until the mutex is available, which is to say it is in the + * unlocked state and the OS has chosen the caller as the next thread to lock + * it. Of all threads waiting to lock the mutex, only one may do so at a time. + * + * It is legal for the owning thread to lock an already-locked mutex. It must + * unlock it the same number of times before it is actually made available for + * other threads in the system (this is known as a "recursive mutex"). + * + * This function does not fail; if mutex is NULL, it will return immediately + * having locked nothing. If the mutex is valid, this function will always + * block until it can lock the mutex, and return with it locked. + * + * \param mutex the mutex to lock. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_TryLockMutex + * \sa SDL_UnlockMutex + */ +extern SDL_DECLSPEC void SDLCALL SDL_LockMutex(SDL_Mutex *mutex) SDL_ACQUIRE(mutex); + +/** + * Try to lock a mutex without blocking. + * + * This works just like SDL_LockMutex(), but if the mutex is not available, + * this function returns false immediately. + * + * This technique is useful if you need exclusive access to a resource but + * don't want to wait for it, and will return to it to try again later. + * + * This function returns true if passed a NULL mutex. + * + * \param mutex the mutex to try to lock. + * \returns true on success, false if the mutex would block. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockMutex + * \sa SDL_UnlockMutex + */ +extern SDL_DECLSPEC bool SDLCALL SDL_TryLockMutex(SDL_Mutex *mutex) SDL_TRY_ACQUIRE(true, mutex); + +/** + * Unlock the mutex. + * + * It is legal for the owning thread to lock an already-locked mutex. It must + * unlock it the same number of times before it is actually made available for + * other threads in the system (this is known as a "recursive mutex"). + * + * It is illegal to unlock a mutex that has not been locked by the current + * thread, and doing so results in undefined behavior. + * + * \param mutex the mutex to unlock. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockMutex + * \sa SDL_TryLockMutex + */ +extern SDL_DECLSPEC void SDLCALL SDL_UnlockMutex(SDL_Mutex *mutex) SDL_RELEASE(mutex); + +/** + * Destroy a mutex created with SDL_CreateMutex(). + * + * This function must be called on any mutex that is no longer needed. Failure + * to destroy a mutex will result in a system memory or resource leak. While + * it is safe to destroy a mutex that is _unlocked_, it is not safe to attempt + * to destroy a locked mutex, and may result in undefined behavior depending + * on the platform. + * + * \param mutex the mutex to destroy. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateMutex + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_Mutex *mutex); + +/* @} *//* Mutex functions */ + + +/** + * \name Read/write lock functions + */ +/* @{ */ + +/** + * A mutex that allows read-only threads to run in parallel. + * + * A rwlock is roughly the same concept as SDL_Mutex, but allows threads that + * request read-only access to all hold the lock at the same time. If a thread + * requests write access, it will block until all read-only threads have + * released the lock, and no one else can hold the thread (for reading or + * writing) at the same time as the writing thread. + * + * This can be more efficient in cases where several threads need to access + * data frequently, but changes to that data are rare. + * + * There are other rules that apply to rwlocks that don't apply to mutexes, + * about how threads are scheduled and when they can be recursively locked. + * These are documented in the other rwlock functions. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_RWLock SDL_RWLock; + +/** + * Create a new read/write lock. + * + * A read/write lock is useful for situations where you have multiple threads + * trying to access a resource that is rarely updated. All threads requesting + * a read-only lock will be allowed to run in parallel; if a thread requests a + * write lock, it will be provided exclusive access. This makes it safe for + * multiple threads to use a resource at the same time if they promise not to + * change it, and when it has to be changed, the rwlock will serve as a + * gateway to make sure those changes can be made safely. + * + * In the right situation, a rwlock can be more efficient than a mutex, which + * only lets a single thread proceed at a time, even if it won't be modifying + * the data. + * + * All newly-created read/write locks begin in the _unlocked_ state. + * + * Calls to SDL_LockRWLockForReading() and SDL_LockRWLockForWriting will not + * return while the rwlock is locked _for writing_ by another thread. See + * SDL_TryLockRWLockForReading() and SDL_TryLockRWLockForWriting() to attempt + * to lock without blocking. + * + * SDL read/write locks are only recursive for read-only locks! They are not + * guaranteed to be fair, or provide access in a FIFO manner! They are not + * guaranteed to favor writers. You may not lock a rwlock for both read-only + * and write access at the same time from the same thread (so you can't + * promote your read-only lock to a write lock without unlocking first). + * + * \returns the initialized and unlocked read/write lock or NULL on failure; + * call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroyRWLock + * \sa SDL_LockRWLockForReading + * \sa SDL_LockRWLockForWriting + * \sa SDL_TryLockRWLockForReading + * \sa SDL_TryLockRWLockForWriting + * \sa SDL_UnlockRWLock + */ +extern SDL_DECLSPEC SDL_RWLock * SDLCALL SDL_CreateRWLock(void); + +/** + * Lock the read/write lock for _read only_ operations. + * + * This will block until the rwlock is available, which is to say it is not + * locked for writing by any other thread. Of all threads waiting to lock the + * rwlock, all may do so at the same time as long as they are requesting + * read-only access; if a thread wants to lock for writing, only one may do so + * at a time, and no other threads, read-only or not, may hold the lock at the + * same time. + * + * It is legal for the owning thread to lock an already-locked rwlock for + * reading. It must unlock it the same number of times before it is actually + * made available for other threads in the system (this is known as a + * "recursive rwlock"). + * + * Note that locking for writing is not recursive (this is only available to + * read-only locks). + * + * It is illegal to request a read-only lock from a thread that already holds + * the write lock. Doing so results in undefined behavior. Unlock the write + * lock before requesting a read-only lock. (But, of course, if you have the + * write lock, you don't need further locks to read in any case.) + * + * This function does not fail; if rwlock is NULL, it will return immediately + * having locked nothing. If the rwlock is valid, this function will always + * block until it can lock the mutex, and return with it locked. + * + * \param rwlock the read/write lock to lock. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockRWLockForWriting + * \sa SDL_TryLockRWLockForReading + * \sa SDL_UnlockRWLock + */ +extern SDL_DECLSPEC void SDLCALL SDL_LockRWLockForReading(SDL_RWLock *rwlock) SDL_ACQUIRE_SHARED(rwlock); + +/** + * Lock the read/write lock for _write_ operations. + * + * This will block until the rwlock is available, which is to say it is not + * locked for reading or writing by any other thread. Only one thread may hold + * the lock when it requests write access; all other threads, whether they + * also want to write or only want read-only access, must wait until the + * writer thread has released the lock. + * + * It is illegal for the owning thread to lock an already-locked rwlock for + * writing (read-only may be locked recursively, writing can not). Doing so + * results in undefined behavior. + * + * It is illegal to request a write lock from a thread that already holds a + * read-only lock. Doing so results in undefined behavior. Unlock the + * read-only lock before requesting a write lock. + * + * This function does not fail; if rwlock is NULL, it will return immediately + * having locked nothing. If the rwlock is valid, this function will always + * block until it can lock the mutex, and return with it locked. + * + * \param rwlock the read/write lock to lock. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockRWLockForReading + * \sa SDL_TryLockRWLockForWriting + * \sa SDL_UnlockRWLock + */ +extern SDL_DECLSPEC void SDLCALL SDL_LockRWLockForWriting(SDL_RWLock *rwlock) SDL_ACQUIRE(rwlock); + +/** + * Try to lock a read/write lock _for reading_ without blocking. + * + * This works just like SDL_LockRWLockForReading(), but if the rwlock is not + * available, then this function returns false immediately. + * + * This technique is useful if you need access to a resource but don't want to + * wait for it, and will return to it to try again later. + * + * Trying to lock for read-only access can succeed if other threads are + * holding read-only locks, as this won't prevent access. + * + * This function returns true if passed a NULL rwlock. + * + * \param rwlock the rwlock to try to lock. + * \returns true on success, false if the lock would block. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockRWLockForReading + * \sa SDL_TryLockRWLockForWriting + * \sa SDL_UnlockRWLock + */ +extern SDL_DECLSPEC bool SDLCALL SDL_TryLockRWLockForReading(SDL_RWLock *rwlock) SDL_TRY_ACQUIRE_SHARED(true, rwlock); + +/** + * Try to lock a read/write lock _for writing_ without blocking. + * + * This works just like SDL_LockRWLockForWriting(), but if the rwlock is not + * available, then this function returns false immediately. + * + * This technique is useful if you need exclusive access to a resource but + * don't want to wait for it, and will return to it to try again later. + * + * It is illegal for the owning thread to lock an already-locked rwlock for + * writing (read-only may be locked recursively, writing can not). Doing so + * results in undefined behavior. + * + * It is illegal to request a write lock from a thread that already holds a + * read-only lock. Doing so results in undefined behavior. Unlock the + * read-only lock before requesting a write lock. + * + * This function returns true if passed a NULL rwlock. + * + * \param rwlock the rwlock to try to lock. + * \returns true on success, false if the lock would block. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockRWLockForWriting + * \sa SDL_TryLockRWLockForReading + * \sa SDL_UnlockRWLock + */ +extern SDL_DECLSPEC bool SDLCALL SDL_TryLockRWLockForWriting(SDL_RWLock *rwlock) SDL_TRY_ACQUIRE(true, rwlock); + +/** + * Unlock the read/write lock. + * + * Use this function to unlock the rwlock, whether it was locked for read-only + * or write operations. + * + * It is legal for the owning thread to lock an already-locked read-only lock. + * It must unlock it the same number of times before it is actually made + * available for other threads in the system (this is known as a "recursive + * rwlock"). + * + * It is illegal to unlock a rwlock that has not been locked by the current + * thread, and doing so results in undefined behavior. + * + * \param rwlock the rwlock to unlock. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockRWLockForReading + * \sa SDL_LockRWLockForWriting + * \sa SDL_TryLockRWLockForReading + * \sa SDL_TryLockRWLockForWriting + */ +extern SDL_DECLSPEC void SDLCALL SDL_UnlockRWLock(SDL_RWLock *rwlock) SDL_RELEASE_GENERIC(rwlock); + +/** + * Destroy a read/write lock created with SDL_CreateRWLock(). + * + * This function must be called on any read/write lock that is no longer + * needed. Failure to destroy a rwlock will result in a system memory or + * resource leak. While it is safe to destroy a rwlock that is _unlocked_, it + * is not safe to attempt to destroy a locked rwlock, and may result in + * undefined behavior depending on the platform. + * + * \param rwlock the rwlock to destroy. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateRWLock + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyRWLock(SDL_RWLock *rwlock); + +/* @} *//* Read/write lock functions */ + + +/** + * \name Semaphore functions + */ +/* @{ */ + +/** + * A means to manage access to a resource, by count, between threads. + * + * Semaphores (specifically, "counting semaphores"), let X number of threads + * request access at the same time, each thread granted access decrementing a + * counter. When the counter reaches zero, future requests block until a prior + * thread releases their request, incrementing the counter again. + * + * Wikipedia has a thorough explanation of the concept: + * + * https://en.wikipedia.org/wiki/Semaphore_(programming) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_Semaphore SDL_Semaphore; + +/** + * Create a semaphore. + * + * This function creates a new semaphore and initializes it with the value + * `initial_value`. Each wait operation on the semaphore will atomically + * decrement the semaphore value and potentially block if the semaphore value + * is 0. Each post operation will atomically increment the semaphore value and + * wake waiting threads and allow them to retry the wait operation. + * + * \param initial_value the starting value of the semaphore. + * \returns a new semaphore or NULL on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroySemaphore + * \sa SDL_SignalSemaphore + * \sa SDL_TryWaitSemaphore + * \sa SDL_GetSemaphoreValue + * \sa SDL_WaitSemaphore + * \sa SDL_WaitSemaphoreTimeout + */ +extern SDL_DECLSPEC SDL_Semaphore * SDLCALL SDL_CreateSemaphore(Uint32 initial_value); + +/** + * Destroy a semaphore. + * + * It is not safe to destroy a semaphore if there are threads currently + * waiting on it. + * + * \param sem the semaphore to destroy. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateSemaphore + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_Semaphore *sem); + +/** + * Wait until a semaphore has a positive value and then decrements it. + * + * This function suspends the calling thread until the semaphore pointed to by + * `sem` has a positive value, and then atomically decrement the semaphore + * value. + * + * This function is the equivalent of calling SDL_WaitSemaphoreTimeout() with + * a time length of -1. + * + * \param sem the semaphore wait on. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SignalSemaphore + * \sa SDL_TryWaitSemaphore + * \sa SDL_WaitSemaphoreTimeout + */ +extern SDL_DECLSPEC void SDLCALL SDL_WaitSemaphore(SDL_Semaphore *sem); + +/** + * See if a semaphore has a positive value and decrement it if it does. + * + * This function checks to see if the semaphore pointed to by `sem` has a + * positive value and atomically decrements the semaphore value if it does. If + * the semaphore doesn't have a positive value, the function immediately + * returns false. + * + * \param sem the semaphore to wait on. + * \returns true if the wait succeeds, false if the wait would block. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SignalSemaphore + * \sa SDL_WaitSemaphore + * \sa SDL_WaitSemaphoreTimeout + */ +extern SDL_DECLSPEC bool SDLCALL SDL_TryWaitSemaphore(SDL_Semaphore *sem); + +/** + * Wait until a semaphore has a positive value and then decrements it. + * + * This function suspends the calling thread until either the semaphore + * pointed to by `sem` has a positive value or the specified time has elapsed. + * If the call is successful it will atomically decrement the semaphore value. + * + * \param sem the semaphore to wait on. + * \param timeoutMS the length of the timeout, in milliseconds, or -1 to wait + * indefinitely. + * \returns true if the wait succeeds or false if the wait times out. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SignalSemaphore + * \sa SDL_TryWaitSemaphore + * \sa SDL_WaitSemaphore + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WaitSemaphoreTimeout(SDL_Semaphore *sem, Sint32 timeoutMS); + +/** + * Atomically increment a semaphore's value and wake waiting threads. + * + * \param sem the semaphore to increment. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_TryWaitSemaphore + * \sa SDL_WaitSemaphore + * \sa SDL_WaitSemaphoreTimeout + */ +extern SDL_DECLSPEC void SDLCALL SDL_SignalSemaphore(SDL_Semaphore *sem); + +/** + * Get the current value of a semaphore. + * + * \param sem the semaphore to query. + * \returns the current value of the semaphore. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_GetSemaphoreValue(SDL_Semaphore *sem); + +/* @} *//* Semaphore functions */ + + +/** + * \name Condition variable functions + */ +/* @{ */ + +/** + * A means to block multiple threads until a condition is satisfied. + * + * Condition variables, paired with an SDL_Mutex, let an app halt multiple + * threads until a condition has occurred, at which time the app can release + * one or all waiting threads. + * + * Wikipedia has a thorough explanation of the concept: + * + * https://en.wikipedia.org/wiki/Condition_variable + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_Condition SDL_Condition; + +/** + * Create a condition variable. + * + * \returns a new condition variable or NULL on failure; call SDL_GetError() + * for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BroadcastCondition + * \sa SDL_SignalCondition + * \sa SDL_WaitCondition + * \sa SDL_WaitConditionTimeout + * \sa SDL_DestroyCondition + */ +extern SDL_DECLSPEC SDL_Condition * SDLCALL SDL_CreateCondition(void); + +/** + * Destroy a condition variable. + * + * \param cond the condition variable to destroy. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateCondition + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyCondition(SDL_Condition *cond); + +/** + * Restart one of the threads that are waiting on the condition variable. + * + * \param cond the condition variable to signal. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BroadcastCondition + * \sa SDL_WaitCondition + * \sa SDL_WaitConditionTimeout + */ +extern SDL_DECLSPEC void SDLCALL SDL_SignalCondition(SDL_Condition *cond); + +/** + * Restart all threads that are waiting on the condition variable. + * + * \param cond the condition variable to signal. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SignalCondition + * \sa SDL_WaitCondition + * \sa SDL_WaitConditionTimeout + */ +extern SDL_DECLSPEC void SDLCALL SDL_BroadcastCondition(SDL_Condition *cond); + +/** + * Wait until a condition variable is signaled. + * + * This function unlocks the specified `mutex` and waits for another thread to + * call SDL_SignalCondition() or SDL_BroadcastCondition() on the condition + * variable `cond`. Once the condition variable is signaled, the mutex is + * re-locked and the function returns. + * + * The mutex must be locked before calling this function. Locking the mutex + * recursively (more than once) is not supported and leads to undefined + * behavior. + * + * This function is the equivalent of calling SDL_WaitConditionTimeout() with + * a time length of -1. + * + * \param cond the condition variable to wait on. + * \param mutex the mutex used to coordinate thread access. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BroadcastCondition + * \sa SDL_SignalCondition + * \sa SDL_WaitConditionTimeout + */ +extern SDL_DECLSPEC void SDLCALL SDL_WaitCondition(SDL_Condition *cond, SDL_Mutex *mutex); + +/** + * Wait until a condition variable is signaled or a certain time has passed. + * + * This function unlocks the specified `mutex` and waits for another thread to + * call SDL_SignalCondition() or SDL_BroadcastCondition() on the condition + * variable `cond`, or for the specified time to elapse. Once the condition + * variable is signaled or the time elapsed, the mutex is re-locked and the + * function returns. + * + * The mutex must be locked before calling this function. Locking the mutex + * recursively (more than once) is not supported and leads to undefined + * behavior. + * + * \param cond the condition variable to wait on. + * \param mutex the mutex used to coordinate thread access. + * \param timeoutMS the maximum time to wait, in milliseconds, or -1 to wait + * indefinitely. + * \returns true if the condition variable is signaled, false if the condition + * is not signaled in the allotted time. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BroadcastCondition + * \sa SDL_SignalCondition + * \sa SDL_WaitCondition + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WaitConditionTimeout(SDL_Condition *cond, + SDL_Mutex *mutex, Sint32 timeoutMS); + +/* @} *//* Condition variable functions */ + +/** + * \name Thread-safe initialization state functions + */ +/* @{ */ + +/** + * The current status of an SDL_InitState structure. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_InitStatus +{ + SDL_INIT_STATUS_UNINITIALIZED, + SDL_INIT_STATUS_INITIALIZING, + SDL_INIT_STATUS_INITIALIZED, + SDL_INIT_STATUS_UNINITIALIZING +} SDL_InitStatus; + +/** + * A structure used for thread-safe initialization and shutdown. + * + * Here is an example of using this: + * + * ```c + * static SDL_InitState init; + * + * bool InitSystem(void) + * { + * if (!SDL_ShouldInit(&init)) { + * // The system is initialized + * return true; + * } + * + * // At this point, you should not leave this function without calling SDL_SetInitialized() + * + * bool initialized = DoInitTasks(); + * SDL_SetInitialized(&init, initialized); + * return initialized; + * } + * + * bool UseSubsystem(void) + * { + * if (SDL_ShouldInit(&init)) { + * // Error, the subsystem isn't initialized + * SDL_SetInitialized(&init, false); + * return false; + * } + * + * // Do work using the initialized subsystem + * + * return true; + * } + * + * void QuitSystem(void) + * { + * if (!SDL_ShouldQuit(&init)) { + * // The system is not initialized + * return; + * } + * + * // At this point, you should not leave this function without calling SDL_SetInitialized() + * + * DoQuitTasks(); + * SDL_SetInitialized(&init, false); + * } + * ``` + * + * Note that this doesn't protect any resources created during initialization, + * or guarantee that nobody is using those resources during cleanup. You + * should use other mechanisms to protect those, if that's a concern for your + * code. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_InitState +{ + SDL_AtomicInt status; + SDL_ThreadID thread; + void *reserved; +} SDL_InitState; + +/** + * Return whether initialization should be done. + * + * This function checks the passed in state and if initialization should be + * done, sets the status to `SDL_INIT_STATUS_INITIALIZING` and returns true. + * If another thread is already modifying this state, it will wait until + * that's done before returning. + * + * If this function returns true, the calling code must call + * SDL_SetInitialized() to complete the initialization. + * + * \param state the initialization state to check. + * \returns true if initialization needs to be done, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetInitialized + * \sa SDL_ShouldQuit + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ShouldInit(SDL_InitState *state); + +/** + * Return whether cleanup should be done. + * + * This function checks the passed in state and if cleanup should be done, + * sets the status to `SDL_INIT_STATUS_UNINITIALIZING` and returns true. + * + * If this function returns true, the calling code must call + * SDL_SetInitialized() to complete the cleanup. + * + * \param state the initialization state to check. + * \returns true if cleanup needs to be done, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetInitialized + * \sa SDL_ShouldInit + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ShouldQuit(SDL_InitState *state); + +/** + * Finish an initialization state transition. + * + * This function sets the status of the passed in state to + * `SDL_INIT_STATUS_INITIALIZED` or `SDL_INIT_STATUS_UNINITIALIZED` and allows + * any threads waiting for the status to proceed. + * + * \param state the initialization state to check. + * \param initialized the new initialization state. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ShouldInit + * \sa SDL_ShouldQuit + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetInitialized(SDL_InitState *state, bool initialized); + +/* @} *//* Thread-safe initialization state functions */ + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_mutex_h_ */ diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_oldnames.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_oldnames.h new file mode 100644 index 0000000..c93607e --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_oldnames.h @@ -0,0 +1,1327 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* + * Definitions to ease transition from SDL2 code + */ + +#ifndef SDL_oldnames_h_ +#define SDL_oldnames_h_ + +#include + +/* The new function names are recommended, but if you want to have the + * old names available while you are in the process of migrating code + * to SDL3, you can define `SDL_ENABLE_OLD_NAMES` in your project. + * + * You can use https://github.com/libsdl-org/SDL/blob/main/build-scripts/rename_symbols.py to mass rename the symbols defined here in your codebase: + * rename_symbols.py --all-symbols source_code_path + */ +#ifdef SDL_ENABLE_OLD_NAMES + +/* ##SDL_atomic.h */ +#define SDL_AtomicAdd SDL_AddAtomicInt +#define SDL_AtomicCAS SDL_CompareAndSwapAtomicInt +#define SDL_AtomicCASPtr SDL_CompareAndSwapAtomicPointer +#define SDL_AtomicGet SDL_GetAtomicInt +#define SDL_AtomicGetPtr SDL_GetAtomicPointer +#define SDL_AtomicLock SDL_LockSpinlock +#define SDL_AtomicSet SDL_SetAtomicInt +#define SDL_AtomicSetPtr SDL_SetAtomicPointer +#define SDL_AtomicTryLock SDL_TryLockSpinlock +#define SDL_AtomicUnlock SDL_UnlockSpinlock +#define SDL_atomic_t SDL_AtomicInt + +/* ##SDL_audio.h */ +#define AUDIO_F32 SDL_AUDIO_F32LE +#define AUDIO_F32LSB SDL_AUDIO_F32LE +#define AUDIO_F32MSB SDL_AUDIO_F32BE +#define AUDIO_F32SYS SDL_AUDIO_F32 +#define AUDIO_S16 SDL_AUDIO_S16LE +#define AUDIO_S16LSB SDL_AUDIO_S16LE +#define AUDIO_S16MSB SDL_AUDIO_S16BE +#define AUDIO_S16SYS SDL_AUDIO_S16 +#define AUDIO_S32 SDL_AUDIO_S32LE +#define AUDIO_S32LSB SDL_AUDIO_S32LE +#define AUDIO_S32MSB SDL_AUDIO_S32BE +#define AUDIO_S32SYS SDL_AUDIO_S32 +#define AUDIO_S8 SDL_AUDIO_S8 +#define AUDIO_U8 SDL_AUDIO_U8 +#define SDL_AudioStreamAvailable SDL_GetAudioStreamAvailable +#define SDL_AudioStreamClear SDL_ClearAudioStream +#define SDL_AudioStreamFlush SDL_FlushAudioStream +#define SDL_AudioStreamGet SDL_GetAudioStreamData +#define SDL_AudioStreamPut SDL_PutAudioStreamData +#define SDL_FreeAudioStream SDL_DestroyAudioStream +#define SDL_FreeWAV SDL_free +#define SDL_LoadWAV_RW SDL_LoadWAV_IO +#define SDL_MixAudioFormat SDL_MixAudio +#define SDL_NewAudioStream SDL_CreateAudioStream + +/* ##SDL_cpuinfo.h */ +#define SDL_GetCPUCount SDL_GetNumLogicalCPUCores +#define SDL_SIMDGetAlignment SDL_GetSIMDAlignment + +/* ##SDL_endian.h */ +#define SDL_SwapBE16 SDL_Swap16BE +#define SDL_SwapBE32 SDL_Swap32BE +#define SDL_SwapBE64 SDL_Swap64BE +#define SDL_SwapLE16 SDL_Swap16LE +#define SDL_SwapLE32 SDL_Swap32LE +#define SDL_SwapLE64 SDL_Swap64LE + +/* ##SDL_events.h */ +#define SDL_APP_DIDENTERBACKGROUND SDL_EVENT_DID_ENTER_BACKGROUND +#define SDL_APP_DIDENTERFOREGROUND SDL_EVENT_DID_ENTER_FOREGROUND +#define SDL_APP_LOWMEMORY SDL_EVENT_LOW_MEMORY +#define SDL_APP_TERMINATING SDL_EVENT_TERMINATING +#define SDL_APP_WILLENTERBACKGROUND SDL_EVENT_WILL_ENTER_BACKGROUND +#define SDL_APP_WILLENTERFOREGROUND SDL_EVENT_WILL_ENTER_FOREGROUND +#define SDL_AUDIODEVICEADDED SDL_EVENT_AUDIO_DEVICE_ADDED +#define SDL_AUDIODEVICEREMOVED SDL_EVENT_AUDIO_DEVICE_REMOVED +#define SDL_CLIPBOARDUPDATE SDL_EVENT_CLIPBOARD_UPDATE +#define SDL_CONTROLLERAXISMOTION SDL_EVENT_GAMEPAD_AXIS_MOTION +#define SDL_CONTROLLERBUTTONDOWN SDL_EVENT_GAMEPAD_BUTTON_DOWN +#define SDL_CONTROLLERBUTTONUP SDL_EVENT_GAMEPAD_BUTTON_UP +#define SDL_CONTROLLERDEVICEADDED SDL_EVENT_GAMEPAD_ADDED +#define SDL_CONTROLLERDEVICEREMAPPED SDL_EVENT_GAMEPAD_REMAPPED +#define SDL_CONTROLLERDEVICEREMOVED SDL_EVENT_GAMEPAD_REMOVED +#define SDL_CONTROLLERSENSORUPDATE SDL_EVENT_GAMEPAD_SENSOR_UPDATE +#define SDL_CONTROLLERSTEAMHANDLEUPDATED SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED +#define SDL_CONTROLLERTOUCHPADDOWN SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN +#define SDL_CONTROLLERTOUCHPADMOTION SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION +#define SDL_CONTROLLERTOUCHPADUP SDL_EVENT_GAMEPAD_TOUCHPAD_UP +#define SDL_ControllerAxisEvent SDL_GamepadAxisEvent +#define SDL_ControllerButtonEvent SDL_GamepadButtonEvent +#define SDL_ControllerDeviceEvent SDL_GamepadDeviceEvent +#define SDL_ControllerSensorEvent SDL_GamepadSensorEvent +#define SDL_ControllerTouchpadEvent SDL_GamepadTouchpadEvent +#define SDL_DISPLAYEVENT_CONNECTED SDL_EVENT_DISPLAY_ADDED +#define SDL_DISPLAYEVENT_DISCONNECTED SDL_EVENT_DISPLAY_REMOVED +#define SDL_DISPLAYEVENT_MOVED SDL_EVENT_DISPLAY_MOVED +#define SDL_DISPLAYEVENT_ORIENTATION SDL_EVENT_DISPLAY_ORIENTATION +#define SDL_DROPBEGIN SDL_EVENT_DROP_BEGIN +#define SDL_DROPCOMPLETE SDL_EVENT_DROP_COMPLETE +#define SDL_DROPFILE SDL_EVENT_DROP_FILE +#define SDL_DROPTEXT SDL_EVENT_DROP_TEXT +#define SDL_DelEventWatch SDL_RemoveEventWatch +#define SDL_FINGERDOWN SDL_EVENT_FINGER_DOWN +#define SDL_FINGERMOTION SDL_EVENT_FINGER_MOTION +#define SDL_FINGERUP SDL_EVENT_FINGER_UP +#define SDL_FIRSTEVENT SDL_EVENT_FIRST +#define SDL_JOYAXISMOTION SDL_EVENT_JOYSTICK_AXIS_MOTION +#define SDL_JOYBATTERYUPDATED SDL_EVENT_JOYSTICK_BATTERY_UPDATED +#define SDL_JOYBUTTONDOWN SDL_EVENT_JOYSTICK_BUTTON_DOWN +#define SDL_JOYBUTTONUP SDL_EVENT_JOYSTICK_BUTTON_UP +#define SDL_JOYDEVICEADDED SDL_EVENT_JOYSTICK_ADDED +#define SDL_JOYDEVICEREMOVED SDL_EVENT_JOYSTICK_REMOVED +#define SDL_JOYBALLMOTION SDL_EVENT_JOYSTICK_BALL_MOTION +#define SDL_JOYHATMOTION SDL_EVENT_JOYSTICK_HAT_MOTION +#define SDL_KEYDOWN SDL_EVENT_KEY_DOWN +#define SDL_KEYMAPCHANGED SDL_EVENT_KEYMAP_CHANGED +#define SDL_KEYUP SDL_EVENT_KEY_UP +#define SDL_LASTEVENT SDL_EVENT_LAST +#define SDL_LOCALECHANGED SDL_EVENT_LOCALE_CHANGED +#define SDL_MOUSEBUTTONDOWN SDL_EVENT_MOUSE_BUTTON_DOWN +#define SDL_MOUSEBUTTONUP SDL_EVENT_MOUSE_BUTTON_UP +#define SDL_MOUSEMOTION SDL_EVENT_MOUSE_MOTION +#define SDL_MOUSEWHEEL SDL_EVENT_MOUSE_WHEEL +#define SDL_POLLSENTINEL SDL_EVENT_POLL_SENTINEL +#define SDL_QUIT SDL_EVENT_QUIT +#define SDL_RENDER_DEVICE_RESET SDL_EVENT_RENDER_DEVICE_RESET +#define SDL_RENDER_TARGETS_RESET SDL_EVENT_RENDER_TARGETS_RESET +#define SDL_SENSORUPDATE SDL_EVENT_SENSOR_UPDATE +#define SDL_TEXTEDITING SDL_EVENT_TEXT_EDITING +#define SDL_TEXTEDITING_EXT SDL_EVENT_TEXT_EDITING_EXT +#define SDL_TEXTINPUT SDL_EVENT_TEXT_INPUT +#define SDL_USEREVENT SDL_EVENT_USER +#define SDL_WINDOWEVENT_CLOSE SDL_EVENT_WINDOW_CLOSE_REQUESTED +#define SDL_WINDOWEVENT_DISPLAY_CHANGED SDL_EVENT_WINDOW_DISPLAY_CHANGED +#define SDL_WINDOWEVENT_ENTER SDL_EVENT_WINDOW_MOUSE_ENTER +#define SDL_WINDOWEVENT_EXPOSED SDL_EVENT_WINDOW_EXPOSED +#define SDL_WINDOWEVENT_FOCUS_GAINED SDL_EVENT_WINDOW_FOCUS_GAINED +#define SDL_WINDOWEVENT_FOCUS_LOST SDL_EVENT_WINDOW_FOCUS_LOST +#define SDL_WINDOWEVENT_HIDDEN SDL_EVENT_WINDOW_HIDDEN +#define SDL_WINDOWEVENT_HIT_TEST SDL_EVENT_WINDOW_HIT_TEST +#define SDL_WINDOWEVENT_ICCPROF_CHANGED SDL_EVENT_WINDOW_ICCPROF_CHANGED +#define SDL_WINDOWEVENT_LEAVE SDL_EVENT_WINDOW_MOUSE_LEAVE +#define SDL_WINDOWEVENT_MAXIMIZED SDL_EVENT_WINDOW_MAXIMIZED +#define SDL_WINDOWEVENT_MINIMIZED SDL_EVENT_WINDOW_MINIMIZED +#define SDL_WINDOWEVENT_MOVED SDL_EVENT_WINDOW_MOVED +#define SDL_WINDOWEVENT_RESIZED SDL_EVENT_WINDOW_RESIZED +#define SDL_WINDOWEVENT_RESTORED SDL_EVENT_WINDOW_RESTORED +#define SDL_WINDOWEVENT_SHOWN SDL_EVENT_WINDOW_SHOWN +#define SDL_WINDOWEVENT_SIZE_CHANGED SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED +#define SDL_eventaction SDL_EventAction + +/* ##SDL_gamecontroller.h */ +#define SDL_CONTROLLER_AXIS_INVALID SDL_GAMEPAD_AXIS_INVALID +#define SDL_CONTROLLER_AXIS_LEFTX SDL_GAMEPAD_AXIS_LEFTX +#define SDL_CONTROLLER_AXIS_LEFTY SDL_GAMEPAD_AXIS_LEFTY +#define SDL_CONTROLLER_AXIS_MAX SDL_GAMEPAD_AXIS_COUNT +#define SDL_CONTROLLER_AXIS_RIGHTX SDL_GAMEPAD_AXIS_RIGHTX +#define SDL_CONTROLLER_AXIS_RIGHTY SDL_GAMEPAD_AXIS_RIGHTY +#define SDL_CONTROLLER_AXIS_TRIGGERLEFT SDL_GAMEPAD_AXIS_LEFT_TRIGGER +#define SDL_CONTROLLER_AXIS_TRIGGERRIGHT SDL_GAMEPAD_AXIS_RIGHT_TRIGGER +#define SDL_CONTROLLER_BINDTYPE_AXIS SDL_GAMEPAD_BINDTYPE_AXIS +#define SDL_CONTROLLER_BINDTYPE_BUTTON SDL_GAMEPAD_BINDTYPE_BUTTON +#define SDL_CONTROLLER_BINDTYPE_HAT SDL_GAMEPAD_BINDTYPE_HAT +#define SDL_CONTROLLER_BINDTYPE_NONE SDL_GAMEPAD_BINDTYPE_NONE +#define SDL_CONTROLLER_BUTTON_A SDL_GAMEPAD_BUTTON_SOUTH +#define SDL_CONTROLLER_BUTTON_B SDL_GAMEPAD_BUTTON_EAST +#define SDL_CONTROLLER_BUTTON_BACK SDL_GAMEPAD_BUTTON_BACK +#define SDL_CONTROLLER_BUTTON_DPAD_DOWN SDL_GAMEPAD_BUTTON_DPAD_DOWN +#define SDL_CONTROLLER_BUTTON_DPAD_LEFT SDL_GAMEPAD_BUTTON_DPAD_LEFT +#define SDL_CONTROLLER_BUTTON_DPAD_RIGHT SDL_GAMEPAD_BUTTON_DPAD_RIGHT +#define SDL_CONTROLLER_BUTTON_DPAD_UP SDL_GAMEPAD_BUTTON_DPAD_UP +#define SDL_CONTROLLER_BUTTON_GUIDE SDL_GAMEPAD_BUTTON_GUIDE +#define SDL_CONTROLLER_BUTTON_INVALID SDL_GAMEPAD_BUTTON_INVALID +#define SDL_CONTROLLER_BUTTON_LEFTSHOULDER SDL_GAMEPAD_BUTTON_LEFT_SHOULDER +#define SDL_CONTROLLER_BUTTON_LEFTSTICK SDL_GAMEPAD_BUTTON_LEFT_STICK +#define SDL_CONTROLLER_BUTTON_MAX SDL_GAMEPAD_BUTTON_COUNT +#define SDL_CONTROLLER_BUTTON_MISC1 SDL_GAMEPAD_BUTTON_MISC1 +#define SDL_CONTROLLER_BUTTON_PADDLE1 SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1 +#define SDL_CONTROLLER_BUTTON_PADDLE2 SDL_GAMEPAD_BUTTON_LEFT_PADDLE1 +#define SDL_CONTROLLER_BUTTON_PADDLE3 SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2 +#define SDL_CONTROLLER_BUTTON_PADDLE4 SDL_GAMEPAD_BUTTON_LEFT_PADDLE2 +#define SDL_CONTROLLER_BUTTON_RIGHTSHOULDER SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER +#define SDL_CONTROLLER_BUTTON_RIGHTSTICK SDL_GAMEPAD_BUTTON_RIGHT_STICK +#define SDL_CONTROLLER_BUTTON_START SDL_GAMEPAD_BUTTON_START +#define SDL_CONTROLLER_BUTTON_TOUCHPAD SDL_GAMEPAD_BUTTON_TOUCHPAD +#define SDL_CONTROLLER_BUTTON_X SDL_GAMEPAD_BUTTON_WEST +#define SDL_CONTROLLER_BUTTON_Y SDL_GAMEPAD_BUTTON_NORTH +#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT +#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR +#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT +#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO +#define SDL_CONTROLLER_TYPE_PS3 SDL_GAMEPAD_TYPE_PS3 +#define SDL_CONTROLLER_TYPE_PS4 SDL_GAMEPAD_TYPE_PS4 +#define SDL_CONTROLLER_TYPE_PS5 SDL_GAMEPAD_TYPE_PS5 +#define SDL_CONTROLLER_TYPE_UNKNOWN SDL_GAMEPAD_TYPE_STANDARD +#define SDL_CONTROLLER_TYPE_VIRTUAL SDL_GAMEPAD_TYPE_VIRTUAL +#define SDL_CONTROLLER_TYPE_XBOX360 SDL_GAMEPAD_TYPE_XBOX360 +#define SDL_CONTROLLER_TYPE_XBOXONE SDL_GAMEPAD_TYPE_XBOXONE +#define SDL_GameController SDL_Gamepad +#define SDL_GameControllerAddMapping SDL_AddGamepadMapping +#define SDL_GameControllerAddMappingsFromFile SDL_AddGamepadMappingsFromFile +#define SDL_GameControllerAddMappingsFromRW SDL_AddGamepadMappingsFromIO +#define SDL_GameControllerAxis SDL_GamepadAxis +#define SDL_GameControllerBindType SDL_GamepadBindingType +#define SDL_GameControllerButton SDL_GamepadButton +#define SDL_GameControllerClose SDL_CloseGamepad +#define SDL_GameControllerFromInstanceID SDL_GetGamepadFromID +#define SDL_GameControllerFromPlayerIndex SDL_GetGamepadFromPlayerIndex +#define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GetGamepadAppleSFSymbolsNameForAxis +#define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GetGamepadAppleSFSymbolsNameForButton +#define SDL_GameControllerGetAttached SDL_GamepadConnected +#define SDL_GameControllerGetAxis SDL_GetGamepadAxis +#define SDL_GameControllerGetAxisFromString SDL_GetGamepadAxisFromString +#define SDL_GameControllerGetButton SDL_GetGamepadButton +#define SDL_GameControllerGetButtonFromString SDL_GetGamepadButtonFromString +#define SDL_GameControllerGetFirmwareVersion SDL_GetGamepadFirmwareVersion +#define SDL_GameControllerGetJoystick SDL_GetGamepadJoystick +#define SDL_GameControllerGetNumTouchpadFingers SDL_GetNumGamepadTouchpadFingers +#define SDL_GameControllerGetNumTouchpads SDL_GetNumGamepadTouchpads +#define SDL_GameControllerGetPlayerIndex SDL_GetGamepadPlayerIndex +#define SDL_GameControllerGetProduct SDL_GetGamepadProduct +#define SDL_GameControllerGetProductVersion SDL_GetGamepadProductVersion +#define SDL_GameControllerGetSensorData SDL_GetGamepadSensorData +#define SDL_GameControllerGetSensorDataRate SDL_GetGamepadSensorDataRate +#define SDL_GameControllerGetSerial SDL_GetGamepadSerial +#define SDL_GameControllerGetSteamHandle SDL_GetGamepadSteamHandle +#define SDL_GameControllerGetStringForAxis SDL_GetGamepadStringForAxis +#define SDL_GameControllerGetStringForButton SDL_GetGamepadStringForButton +#define SDL_GameControllerGetTouchpadFinger SDL_GetGamepadTouchpadFinger +#define SDL_GameControllerGetType SDL_GetGamepadType +#define SDL_GameControllerGetVendor SDL_GetGamepadVendor +#define SDL_GameControllerHasAxis SDL_GamepadHasAxis +#define SDL_GameControllerHasButton SDL_GamepadHasButton +#define SDL_GameControllerHasSensor SDL_GamepadHasSensor +#define SDL_GameControllerIsSensorEnabled SDL_GamepadSensorEnabled +#define SDL_GameControllerMapping SDL_GetGamepadMapping +#define SDL_GameControllerMappingForGUID SDL_GetGamepadMappingForGUID +#define SDL_GameControllerName SDL_GetGamepadName +#define SDL_GameControllerOpen SDL_OpenGamepad +#define SDL_GameControllerPath SDL_GetGamepadPath +#define SDL_GameControllerRumble SDL_RumbleGamepad +#define SDL_GameControllerRumbleTriggers SDL_RumbleGamepadTriggers +#define SDL_GameControllerSendEffect SDL_SendGamepadEffect +#define SDL_GameControllerSetLED SDL_SetGamepadLED +#define SDL_GameControllerSetPlayerIndex SDL_SetGamepadPlayerIndex +#define SDL_GameControllerSetSensorEnabled SDL_SetGamepadSensorEnabled +#define SDL_GameControllerType SDL_GamepadType +#define SDL_GameControllerUpdate SDL_UpdateGamepads +#define SDL_INIT_GAMECONTROLLER SDL_INIT_GAMEPAD +#define SDL_IsGameController SDL_IsGamepad + +/* ##SDL_guid.h */ +#define SDL_GUIDFromString SDL_StringToGUID + +/* ##SDL_haptic.h */ +#define SDL_HapticClose SDL_CloseHaptic +#define SDL_HapticDestroyEffect SDL_DestroyHapticEffect +#define SDL_HapticGetEffectStatus SDL_GetHapticEffectStatus +#define SDL_HapticNewEffect SDL_CreateHapticEffect +#define SDL_HapticNumAxes SDL_GetNumHapticAxes +#define SDL_HapticNumEffects SDL_GetMaxHapticEffects +#define SDL_HapticNumEffectsPlaying SDL_GetMaxHapticEffectsPlaying +#define SDL_HapticOpen SDL_OpenHaptic +#define SDL_HapticOpenFromJoystick SDL_OpenHapticFromJoystick +#define SDL_HapticOpenFromMouse SDL_OpenHapticFromMouse +#define SDL_HapticPause SDL_PauseHaptic +#define SDL_HapticQuery SDL_GetHapticFeatures +#define SDL_HapticRumbleInit SDL_InitHapticRumble +#define SDL_HapticRumblePlay SDL_PlayHapticRumble +#define SDL_HapticRumbleStop SDL_StopHapticRumble +#define SDL_HapticRunEffect SDL_RunHapticEffect +#define SDL_HapticSetAutocenter SDL_SetHapticAutocenter +#define SDL_HapticSetGain SDL_SetHapticGain +#define SDL_HapticStopAll SDL_StopHapticEffects +#define SDL_HapticStopEffect SDL_StopHapticEffect +#define SDL_HapticUnpause SDL_ResumeHaptic +#define SDL_HapticUpdateEffect SDL_UpdateHapticEffect +#define SDL_JoystickIsHaptic SDL_IsJoystickHaptic +#define SDL_MouseIsHaptic SDL_IsMouseHaptic + +/* ##SDL_hints.h */ +#define SDL_DelHintCallback SDL_RemoveHintCallback +#define SDL_HINT_ALLOW_TOPMOST SDL_HINT_WINDOW_ALLOW_TOPMOST +#define SDL_HINT_DIRECTINPUT_ENABLED SDL_HINT_JOYSTICK_DIRECTINPUT +#define SDL_HINT_GDK_TEXTINPUT_DEFAULT SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT +#define SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE +#define SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE SDL_HINT_JOYSTICK_ENHANCED_REPORTS +#define SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE SDL_HINT_JOYSTICK_ENHANCED_REPORTS +#define SDL_HINT_LINUX_DIGITAL_HATS SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS +#define SDL_HINT_LINUX_HAT_DEADZONES SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES +#define SDL_HINT_LINUX_JOYSTICK_CLASSIC SDL_HINT_JOYSTICK_LINUX_CLASSIC +#define SDL_HINT_LINUX_JOYSTICK_DEADZONES SDL_HINT_JOYSTICK_LINUX_DEADZONES + +/* ##SDL_joystick.h */ +#define SDL_JOYSTICK_TYPE_GAMECONTROLLER SDL_JOYSTICK_TYPE_GAMEPAD +#define SDL_JoystickAttachVirtualEx SDL_AttachVirtualJoystick +#define SDL_JoystickClose SDL_CloseJoystick +#define SDL_JoystickDetachVirtual SDL_DetachVirtualJoystick +#define SDL_JoystickFromInstanceID SDL_GetJoystickFromID +#define SDL_JoystickFromPlayerIndex SDL_GetJoystickFromPlayerIndex +#define SDL_JoystickGUID SDL_GUID +#define SDL_JoystickGetAttached SDL_JoystickConnected +#define SDL_JoystickGetAxis SDL_GetJoystickAxis +#define SDL_JoystickGetAxisInitialState SDL_GetJoystickAxisInitialState +#define SDL_JoystickGetBall SDL_GetJoystickBall +#define SDL_JoystickGetButton SDL_GetJoystickButton +#define SDL_JoystickGetFirmwareVersion SDL_GetJoystickFirmwareVersion +#define SDL_JoystickGetGUID SDL_GetJoystickGUID +#define SDL_JoystickGetGUIDFromString SDL_StringToGUID +#define SDL_JoystickGetHat SDL_GetJoystickHat +#define SDL_JoystickGetPlayerIndex SDL_GetJoystickPlayerIndex +#define SDL_JoystickGetProduct SDL_GetJoystickProduct +#define SDL_JoystickGetProductVersion SDL_GetJoystickProductVersion +#define SDL_JoystickGetSerial SDL_GetJoystickSerial +#define SDL_JoystickGetType SDL_GetJoystickType +#define SDL_JoystickGetVendor SDL_GetJoystickVendor +#define SDL_JoystickInstanceID SDL_GetJoystickID +#define SDL_JoystickIsVirtual SDL_IsJoystickVirtual +#define SDL_JoystickName SDL_GetJoystickName +#define SDL_JoystickNumAxes SDL_GetNumJoystickAxes +#define SDL_JoystickNumBalls SDL_GetNumJoystickBalls +#define SDL_JoystickNumButtons SDL_GetNumJoystickButtons +#define SDL_JoystickNumHats SDL_GetNumJoystickHats +#define SDL_JoystickOpen SDL_OpenJoystick +#define SDL_JoystickPath SDL_GetJoystickPath +#define SDL_JoystickRumble SDL_RumbleJoystick +#define SDL_JoystickRumbleTriggers SDL_RumbleJoystickTriggers +#define SDL_JoystickSendEffect SDL_SendJoystickEffect +#define SDL_JoystickSetLED SDL_SetJoystickLED +#define SDL_JoystickSetPlayerIndex SDL_SetJoystickPlayerIndex +#define SDL_JoystickSetVirtualAxis SDL_SetJoystickVirtualAxis +#define SDL_JoystickSetVirtualButton SDL_SetJoystickVirtualButton +#define SDL_JoystickSetVirtualHat SDL_SetJoystickVirtualHat +#define SDL_JoystickUpdate SDL_UpdateJoysticks + +/* ##SDL_keyboard.h */ +#define SDL_IsScreenKeyboardShown SDL_ScreenKeyboardShown +#define SDL_IsTextInputActive SDL_TextInputActive + +/* ##SDL_keycode.h */ +#define KMOD_ALT SDL_KMOD_ALT +#define KMOD_CAPS SDL_KMOD_CAPS +#define KMOD_CTRL SDL_KMOD_CTRL +#define KMOD_GUI SDL_KMOD_GUI +#define KMOD_LALT SDL_KMOD_LALT +#define KMOD_LCTRL SDL_KMOD_LCTRL +#define KMOD_LGUI SDL_KMOD_LGUI +#define KMOD_LSHIFT SDL_KMOD_LSHIFT +#define KMOD_MODE SDL_KMOD_MODE +#define KMOD_NONE SDL_KMOD_NONE +#define KMOD_NUM SDL_KMOD_NUM +#define KMOD_RALT SDL_KMOD_RALT +#define KMOD_RCTRL SDL_KMOD_RCTRL +#define KMOD_RGUI SDL_KMOD_RGUI +#define KMOD_RSHIFT SDL_KMOD_RSHIFT +#define KMOD_SCROLL SDL_KMOD_SCROLL +#define KMOD_SHIFT SDL_KMOD_SHIFT +#define SDLK_AUDIOFASTFORWARD SDLK_MEDIA_FAST_FORWARD +#define SDLK_AUDIOMUTE SDLK_MUTE +#define SDLK_AUDIONEXT SDLK_MEDIA_NEXT_TRACK +#define SDLK_AUDIOPLAY SDLK_MEDIA_PLAY +#define SDLK_AUDIOPREV SDLK_MEDIA_PREVIOUS_TRACK +#define SDLK_AUDIOREWIND SDLK_MEDIA_REWIND +#define SDLK_AUDIOSTOP SDLK_MEDIA_STOP +#define SDLK_BACKQUOTE SDLK_GRAVE +#define SDLK_EJECT SDLK_MEDIA_EJECT +#define SDLK_MEDIASELECT SDLK_MEDIA_SELECT +#define SDLK_QUOTE SDLK_APOSTROPHE +#define SDLK_QUOTEDBL SDLK_DBLAPOSTROPHE +#define SDLK_a SDLK_A +#define SDLK_b SDLK_B +#define SDLK_c SDLK_C +#define SDLK_d SDLK_D +#define SDLK_e SDLK_E +#define SDLK_f SDLK_F +#define SDLK_g SDLK_G +#define SDLK_h SDLK_H +#define SDLK_i SDLK_I +#define SDLK_j SDLK_J +#define SDLK_k SDLK_K +#define SDLK_l SDLK_L +#define SDLK_m SDLK_M +#define SDLK_n SDLK_N +#define SDLK_o SDLK_O +#define SDLK_p SDLK_P +#define SDLK_q SDLK_Q +#define SDLK_r SDLK_R +#define SDLK_s SDLK_S +#define SDLK_t SDLK_T +#define SDLK_u SDLK_U +#define SDLK_v SDLK_V +#define SDLK_w SDLK_W +#define SDLK_x SDLK_X +#define SDLK_y SDLK_Y +#define SDLK_z SDLK_Z + +/* ##SDL_log.h */ +#define SDL_LogGetOutputFunction SDL_GetLogOutputFunction +#define SDL_LogGetPriority SDL_GetLogPriority +#define SDL_LogResetPriorities SDL_ResetLogPriorities +#define SDL_LogSetAllPriority SDL_SetLogPriorities +#define SDL_LogSetOutputFunction SDL_SetLogOutputFunction +#define SDL_LogSetPriority SDL_SetLogPriority +#define SDL_NUM_LOG_PRIORITIES SDL_LOG_PRIORITY_COUNT + +/* ##SDL_messagebox.h */ +#define SDL_MESSAGEBOX_COLOR_MAX SDL_MESSAGEBOX_COLOR_COUNT + +/* ##SDL_mouse.h */ +#define SDL_BUTTON SDL_BUTTON_MASK +#define SDL_FreeCursor SDL_DestroyCursor +#define SDL_NUM_SYSTEM_CURSORS SDL_SYSTEM_CURSOR_COUNT +#define SDL_SYSTEM_CURSOR_ARROW SDL_SYSTEM_CURSOR_DEFAULT +#define SDL_SYSTEM_CURSOR_HAND SDL_SYSTEM_CURSOR_POINTER +#define SDL_SYSTEM_CURSOR_IBEAM SDL_SYSTEM_CURSOR_TEXT +#define SDL_SYSTEM_CURSOR_NO SDL_SYSTEM_CURSOR_NOT_ALLOWED +#define SDL_SYSTEM_CURSOR_SIZEALL SDL_SYSTEM_CURSOR_MOVE +#define SDL_SYSTEM_CURSOR_SIZENESW SDL_SYSTEM_CURSOR_NESW_RESIZE +#define SDL_SYSTEM_CURSOR_SIZENS SDL_SYSTEM_CURSOR_NS_RESIZE +#define SDL_SYSTEM_CURSOR_SIZENWSE SDL_SYSTEM_CURSOR_NWSE_RESIZE +#define SDL_SYSTEM_CURSOR_SIZEWE SDL_SYSTEM_CURSOR_EW_RESIZE +#define SDL_SYSTEM_CURSOR_WAITARROW SDL_SYSTEM_CURSOR_PROGRESS +#define SDL_SYSTEM_CURSOR_WINDOW_BOTTOM SDL_SYSTEM_CURSOR_S_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_BOTTOMLEFT SDL_SYSTEM_CURSOR_SW_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_BOTTOMRIGHT SDL_SYSTEM_CURSOR_SE_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_LEFT SDL_SYSTEM_CURSOR_W_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_RIGHT SDL_SYSTEM_CURSOR_E_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_TOP SDL_SYSTEM_CURSOR_N_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_TOPLEFT SDL_SYSTEM_CURSOR_NW_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_TOPRIGHT SDL_SYSTEM_CURSOR_NE_RESIZE + +/* ##SDL_mutex.h */ +#define SDL_CondBroadcast SDL_BroadcastCondition +#define SDL_CondSignal SDL_SignalCondition +#define SDL_CondWait SDL_WaitCondition +#define SDL_CondWaitTimeout SDL_WaitConditionTimeout +#define SDL_CreateCond SDL_CreateCondition +#define SDL_DestroyCond SDL_DestroyCondition +#define SDL_SemPost SDL_SignalSemaphore +#define SDL_SemTryWait SDL_TryWaitSemaphore +#define SDL_SemValue SDL_GetSemaphoreValue +#define SDL_SemWait SDL_WaitSemaphore +#define SDL_SemWaitTimeout SDL_WaitSemaphoreTimeout + +/* ##SDL_mutex.h */ +#define SDL_cond SDL_Condition +#define SDL_mutex SDL_Mutex +#define SDL_sem SDL_Semaphore + +/* ##SDL_pixels.h */ +#define SDL_AllocFormat SDL_GetPixelFormatDetails +#define SDL_AllocPalette SDL_CreatePalette +#define SDL_Colour SDL_Color +#define SDL_FreePalette SDL_DestroyPalette +#define SDL_MasksToPixelFormatEnum SDL_GetPixelFormatForMasks +#define SDL_PIXELFORMAT_BGR444 SDL_PIXELFORMAT_XBGR4444 +#define SDL_PIXELFORMAT_BGR555 SDL_PIXELFORMAT_XBGR1555 +#define SDL_PIXELFORMAT_BGR888 SDL_PIXELFORMAT_XBGR8888 +#define SDL_PIXELFORMAT_RGB444 SDL_PIXELFORMAT_XRGB4444 +#define SDL_PIXELFORMAT_RGB555 SDL_PIXELFORMAT_XRGB1555 +#define SDL_PIXELFORMAT_RGB888 SDL_PIXELFORMAT_XRGB8888 +#define SDL_PixelFormatEnumToMasks SDL_GetMasksForPixelFormat + +/* ##SDL_rect.h */ +#define SDL_EncloseFPoints SDL_GetRectEnclosingPointsFloat +#define SDL_EnclosePoints SDL_GetRectEnclosingPoints +#define SDL_FRectEmpty SDL_RectEmptyFloat +#define SDL_FRectEquals SDL_RectsEqualFloat +#define SDL_FRectEqualsEpsilon SDL_RectsEqualEpsilon +#define SDL_HasIntersection SDL_HasRectIntersection +#define SDL_HasIntersectionF SDL_HasRectIntersectionFloat +#define SDL_IntersectFRect SDL_GetRectIntersectionFloat +#define SDL_IntersectFRectAndLine SDL_GetRectAndLineIntersectionFloat +#define SDL_IntersectRect SDL_GetRectIntersection +#define SDL_IntersectRectAndLine SDL_GetRectAndLineIntersection +#define SDL_PointInFRect SDL_PointInRectFloat +#define SDL_RectEquals SDL_RectsEqual +#define SDL_UnionFRect SDL_GetRectUnionFloat +#define SDL_UnionRect SDL_GetRectUnion + +/* ##SDL_render.h */ +#define SDL_GetRendererOutputSize SDL_GetCurrentRenderOutputSize +#define SDL_RenderCopy SDL_RenderTexture +#define SDL_RenderCopyEx SDL_RenderTextureRotated +#define SDL_RenderCopyExF SDL_RenderTextureRotated +#define SDL_RenderCopyF SDL_RenderTexture +#define SDL_RenderDrawLine SDL_RenderLine +#define SDL_RenderDrawLineF SDL_RenderLine +#define SDL_RenderDrawLines SDL_RenderLines +#define SDL_RenderDrawLinesF SDL_RenderLines +#define SDL_RenderDrawPoint SDL_RenderPoint +#define SDL_RenderDrawPointF SDL_RenderPoint +#define SDL_RenderDrawPoints SDL_RenderPoints +#define SDL_RenderDrawPointsF SDL_RenderPoints +#define SDL_RenderDrawRect SDL_RenderRect +#define SDL_RenderDrawRectF SDL_RenderRect +#define SDL_RenderDrawRects SDL_RenderRects +#define SDL_RenderDrawRectsF SDL_RenderRects +#define SDL_RenderFillRectF SDL_RenderFillRect +#define SDL_RenderFillRectsF SDL_RenderFillRects +#define SDL_RendererFlip SDL_FlipMode +#define SDL_RenderFlush SDL_FlushRenderer +#define SDL_RenderGetClipRect SDL_GetRenderClipRect +#define SDL_RenderGetLogicalSize SDL_GetRenderLogicalPresentation +#define SDL_RenderGetMetalCommandEncoder SDL_GetRenderMetalCommandEncoder +#define SDL_RenderGetMetalLayer SDL_GetRenderMetalLayer +#define SDL_RenderGetScale SDL_GetRenderScale +#define SDL_RenderGetViewport SDL_GetRenderViewport +#define SDL_RenderGetWindow SDL_GetRenderWindow +#define SDL_RenderIsClipEnabled SDL_RenderClipEnabled +#define SDL_RenderLogicalToWindow SDL_RenderCoordinatesToWindow +#define SDL_RenderSetClipRect SDL_SetRenderClipRect +#define SDL_RenderSetLogicalSize SDL_SetRenderLogicalPresentation +#define SDL_RenderSetScale SDL_SetRenderScale +#define SDL_RenderSetVSync SDL_SetRenderVSync +#define SDL_RenderSetViewport SDL_SetRenderViewport +#define SDL_RenderWindowToLogical SDL_RenderCoordinatesFromWindow +#define SDL_ScaleModeLinear SDL_SCALEMODE_LINEAR +#define SDL_ScaleModeNearest SDL_SCALEMODE_NEAREST + +/* ##SDL_rwops.h */ +#define RW_SEEK_CUR SDL_IO_SEEK_CUR +#define RW_SEEK_END SDL_IO_SEEK_END +#define RW_SEEK_SET SDL_IO_SEEK_SET +#define SDL_RWFromConstMem SDL_IOFromConstMem +#define SDL_RWFromFile SDL_IOFromFile +#define SDL_RWFromMem SDL_IOFromMem +#define SDL_RWclose SDL_CloseIO +#define SDL_RWops SDL_IOStream +#define SDL_RWread SDL_ReadIO +#define SDL_RWseek SDL_SeekIO +#define SDL_RWsize SDL_GetIOSize +#define SDL_RWtell SDL_TellIO +#define SDL_RWwrite SDL_WriteIO +#define SDL_ReadBE16 SDL_ReadU16BE +#define SDL_ReadBE32 SDL_ReadU32BE +#define SDL_ReadBE64 SDL_ReadU64BE +#define SDL_ReadLE16 SDL_ReadU16LE +#define SDL_ReadLE32 SDL_ReadU32LE +#define SDL_ReadLE64 SDL_ReadU64LE +#define SDL_WriteBE16 SDL_WriteU16BE +#define SDL_WriteBE32 SDL_WriteU32BE +#define SDL_WriteBE64 SDL_WriteU64BE +#define SDL_WriteLE16 SDL_WriteU16LE +#define SDL_WriteLE32 SDL_WriteU32LE +#define SDL_WriteLE64 SDL_WriteU64LE + +/* ##SDL_scancode.h */ +#define SDL_NUM_SCANCODES SDL_SCANCODE_COUNT +#define SDL_SCANCODE_AUDIOFASTFORWARD SDL_SCANCODE_MEDIA_FAST_FORWARD +#define SDL_SCANCODE_AUDIOMUTE SDL_SCANCODE_MUTE +#define SDL_SCANCODE_AUDIONEXT SDL_SCANCODE_MEDIA_NEXT_TRACK +#define SDL_SCANCODE_AUDIOPLAY SDL_SCANCODE_MEDIA_PLAY +#define SDL_SCANCODE_AUDIOPREV SDL_SCANCODE_MEDIA_PREVIOUS_TRACK +#define SDL_SCANCODE_AUDIOREWIND SDL_SCANCODE_MEDIA_REWIND +#define SDL_SCANCODE_AUDIOSTOP SDL_SCANCODE_MEDIA_STOP +#define SDL_SCANCODE_EJECT SDL_SCANCODE_MEDIA_EJECT +#define SDL_SCANCODE_MEDIASELECT SDL_SCANCODE_MEDIA_SELECT + +/* ##SDL_sensor.h */ +#define SDL_SensorClose SDL_CloseSensor +#define SDL_SensorFromInstanceID SDL_GetSensorFromID +#define SDL_SensorGetData SDL_GetSensorData +#define SDL_SensorGetInstanceID SDL_GetSensorID +#define SDL_SensorGetName SDL_GetSensorName +#define SDL_SensorGetNonPortableType SDL_GetSensorNonPortableType +#define SDL_SensorGetType SDL_GetSensorType +#define SDL_SensorOpen SDL_OpenSensor +#define SDL_SensorUpdate SDL_UpdateSensors + +/* ##SDL_stdinc.h */ +#define SDL_FALSE false +#define SDL_TABLESIZE SDL_arraysize +#define SDL_TRUE true +#define SDL_bool bool +#define SDL_size_add_overflow SDL_size_add_check_overflow +#define SDL_size_mul_overflow SDL_size_mul_check_overflow +#define SDL_strtokr SDL_strtok_r + +/* ##SDL_surface.h */ +#define SDL_BlitScaled SDL_BlitSurfaceScaled +#define SDL_ConvertSurfaceFormat SDL_ConvertSurface +#define SDL_FillRect SDL_FillSurfaceRect +#define SDL_FillRects SDL_FillSurfaceRects +#define SDL_FreeSurface SDL_DestroySurface +#define SDL_GetClipRect SDL_GetSurfaceClipRect +#define SDL_GetColorKey SDL_GetSurfaceColorKey +#define SDL_HasColorKey SDL_SurfaceHasColorKey +#define SDL_HasSurfaceRLE SDL_SurfaceHasRLE +#define SDL_LoadBMP_RW SDL_LoadBMP_IO +#define SDL_LowerBlit SDL_BlitSurfaceUnchecked +#define SDL_LowerBlitScaled SDL_BlitSurfaceUncheckedScaled +#define SDL_PREALLOC SDL_SURFACE_PREALLOCATED +#define SDL_SIMD_ALIGNED SDL_SURFACE_SIMD_ALIGNED +#define SDL_SaveBMP_RW SDL_SaveBMP_IO +#define SDL_SetClipRect SDL_SetSurfaceClipRect +#define SDL_SetColorKey SDL_SetSurfaceColorKey +#define SDL_UpperBlit SDL_BlitSurface +#define SDL_UpperBlitScaled SDL_BlitSurfaceScaled + +/* ##SDL_system.h */ +#define SDL_AndroidBackButton SDL_SendAndroidBackButton +#define SDL_AndroidGetActivity SDL_GetAndroidActivity +#define SDL_AndroidGetExternalStoragePath SDL_GetAndroidExternalStoragePath +#define SDL_AndroidGetExternalStorageState SDL_GetAndroidExternalStorageState +#define SDL_AndroidGetInternalStoragePath SDL_GetAndroidInternalStoragePath +#define SDL_AndroidGetJNIEnv SDL_GetAndroidJNIEnv +#define SDL_AndroidRequestPermission SDL_RequestAndroidPermission +#define SDL_AndroidRequestPermissionCallback SDL_RequestAndroidPermissionCallback +#define SDL_AndroidSendMessage SDL_SendAndroidMessage +#define SDL_AndroidShowToast SDL_ShowAndroidToast +#define SDL_DXGIGetOutputInfo SDL_GetDXGIOutputInfo +#define SDL_Direct3D9GetAdapterIndex SDL_GetDirect3D9AdapterIndex +#define SDL_GDKGetDefaultUser SDL_GetGDKDefaultUser +#define SDL_GDKGetTaskQueue SDL_GetGDKTaskQueue +#define SDL_LinuxSetThreadPriority SDL_SetLinuxThreadPriority +#define SDL_LinuxSetThreadPriorityAndPolicy SDL_SetLinuxThreadPriorityAndPolicy +#define SDL_OnApplicationDidBecomeActive SDL_OnApplicationDidEnterForeground +#define SDL_OnApplicationWillResignActive SDL_OnApplicationWillEnterBackground +#define SDL_iOSSetAnimationCallback SDL_SetiOSAnimationCallback +#define SDL_iOSSetEventPump SDL_SetiOSEventPump +#define SDL_iPhoneSetAnimationCallback SDL_SetiOSAnimationCallback +#define SDL_iPhoneSetEventPump SDL_SetiOSEventPump + +/* ##SDL_thread.h */ +#define SDL_SetThreadPriority SDL_SetCurrentThreadPriority +#define SDL_TLSCleanup SDL_CleanupTLS +#define SDL_TLSGet SDL_GetTLS +#define SDL_TLSSet SDL_SetTLS +#define SDL_threadID SDL_ThreadID + +/* ##SDL_timer.h */ +#define SDL_GetTicks64 SDL_GetTicks + +/* ##SDL_version.h */ +#define SDL_COMPILEDVERSION SDL_VERSION +#define SDL_PATCHLEVEL SDL_MICRO_VERSION + +/* ##SDL_video.h */ +#define SDL_GL_DeleteContext SDL_GL_DestroyContext +#define SDL_GLattr SDL_GLAttr +#define SDL_GLcontextFlag SDL_GLContextFlag +#define SDL_GLcontextReleaseFlag SDL_GLContextReleaseFlag +#define SDL_GLprofile SDL_GLProfile +#define SDL_GetClosestDisplayMode SDL_GetClosestFullscreenDisplayMode +#define SDL_GetDisplayOrientation SDL_GetCurrentDisplayOrientation +#define SDL_GetPointDisplayIndex SDL_GetDisplayForPoint +#define SDL_GetRectDisplayIndex SDL_GetDisplayForRect +#define SDL_GetWindowDisplayIndex SDL_GetDisplayForWindow +#define SDL_GetWindowDisplayMode SDL_GetWindowFullscreenMode +#define SDL_HasWindowSurface SDL_WindowHasSurface +#define SDL_IsScreenSaverEnabled SDL_ScreenSaverEnabled +#define SDL_SetWindowDisplayMode SDL_SetWindowFullscreenMode +#define SDL_WINDOW_ALLOW_HIGHDPI SDL_WINDOW_HIGH_PIXEL_DENSITY +#define SDL_WINDOW_INPUT_GRABBED SDL_WINDOW_MOUSE_GRABBED +#define SDL_WINDOW_SKIP_TASKBAR SDL_WINDOW_UTILITY + +#elif !defined(SDL_DISABLE_OLD_NAMES) + +/* ##SDL_atomic.h */ +#define SDL_AtomicAdd SDL_AtomicAdd_renamed_SDL_AddAtomicInt +#define SDL_AtomicCAS SDL_AtomicCAS_renamed_SDL_CompareAndSwapAtomicInt +#define SDL_AtomicCASPtr SDL_AtomicCASPtr_renamed_SDL_CompareAndSwapAtomicPointer +#define SDL_AtomicGet SDL_AtomicGet_renamed_SDL_GetAtomicInt +#define SDL_AtomicGetPtr SDL_AtomicGetPtr_renamed_SDL_GetAtomicPointer +#define SDL_AtomicLock SDL_AtomicLock_renamed_SDL_LockSpinlock +#define SDL_AtomicSet SDL_AtomicSet_renamed_SDL_SetAtomicInt +#define SDL_AtomicSetPtr SDL_AtomicSetPtr_renamed_SDL_SetAtomicPointer +#define SDL_AtomicTryLock SDL_AtomicTryLock_renamed_SDL_TryLockSpinlock +#define SDL_AtomicUnlock SDL_AtomicUnlock_renamed_SDL_UnlockSpinlock +#define SDL_atomic_t SDL_atomic_t_renamed_SDL_AtomicInt + +/* ##SDL_audio.h */ +#define AUDIO_F32 AUDIO_F32_renamed_SDL_AUDIO_F32LE +#define AUDIO_F32LSB AUDIO_F32LSB_renamed_SDL_AUDIO_F32LE +#define AUDIO_F32MSB AUDIO_F32MSB_renamed_SDL_AUDIO_F32BE +#define AUDIO_F32SYS AUDIO_F32SYS_renamed_SDL_AUDIO_F32 +#define AUDIO_S16 AUDIO_S16_renamed_SDL_AUDIO_S16LE +#define AUDIO_S16LSB AUDIO_S16LSB_renamed_SDL_AUDIO_S16LE +#define AUDIO_S16MSB AUDIO_S16MSB_renamed_SDL_AUDIO_S16BE +#define AUDIO_S16SYS AUDIO_S16SYS_renamed_SDL_AUDIO_S16 +#define AUDIO_S32 AUDIO_S32_renamed_SDL_AUDIO_S32LE +#define AUDIO_S32LSB AUDIO_S32LSB_renamed_SDL_AUDIO_S32LE +#define AUDIO_S32MSB AUDIO_S32MSB_renamed_SDL_AUDIO_S32BE +#define AUDIO_S32SYS AUDIO_S32SYS_renamed_SDL_AUDIO_S32 +#define AUDIO_S8 AUDIO_S8_renamed_SDL_AUDIO_S8 +#define AUDIO_U8 AUDIO_U8_renamed_SDL_AUDIO_U8 +#define SDL_AudioStreamAvailable SDL_AudioStreamAvailable_renamed_SDL_GetAudioStreamAvailable +#define SDL_AudioStreamClear SDL_AudioStreamClear_renamed_SDL_ClearAudioStream +#define SDL_AudioStreamFlush SDL_AudioStreamFlush_renamed_SDL_FlushAudioStream +#define SDL_AudioStreamGet SDL_AudioStreamGet_renamed_SDL_GetAudioStreamData +#define SDL_AudioStreamPut SDL_AudioStreamPut_renamed_SDL_PutAudioStreamData +#define SDL_FreeAudioStream SDL_FreeAudioStream_renamed_SDL_DestroyAudioStream +#define SDL_FreeWAV SDL_FreeWAV_renamed_SDL_free +#define SDL_LoadWAV_RW SDL_LoadWAV_RW_renamed_SDL_LoadWAV_IO +#define SDL_MixAudioFormat SDL_MixAudioFormat_renamed_SDL_MixAudio +#define SDL_NewAudioStream SDL_NewAudioStream_renamed_SDL_CreateAudioStream + +/* ##SDL_cpuinfo.h */ +#define SDL_GetCPUCount SDL_GetCPUCount_renamed_SDL_GetNumLogicalCPUCores +#define SDL_SIMDGetAlignment SDL_SIMDGetAlignment_renamed_SDL_GetSIMDAlignment + +/* ##SDL_endian.h */ +#define SDL_SwapBE16 SDL_SwapBE16_renamed_SDL_Swap16BE +#define SDL_SwapBE32 SDL_SwapBE32_renamed_SDL_Swap32BE +#define SDL_SwapBE64 SDL_SwapBE64_renamed_SDL_Swap64BE +#define SDL_SwapLE16 SDL_SwapLE16_renamed_SDL_Swap16LE +#define SDL_SwapLE32 SDL_SwapLE32_renamed_SDL_Swap32LE +#define SDL_SwapLE64 SDL_SwapLE64_renamed_SDL_Swap64LE + +/* ##SDL_events.h */ +#define SDL_APP_DIDENTERBACKGROUND SDL_APP_DIDENTERBACKGROUND_renamed_SDL_EVENT_DID_ENTER_BACKGROUND +#define SDL_APP_DIDENTERFOREGROUND SDL_APP_DIDENTERFOREGROUND_renamed_SDL_EVENT_DID_ENTER_FOREGROUND +#define SDL_APP_LOWMEMORY SDL_APP_LOWMEMORY_renamed_SDL_EVENT_LOW_MEMORY +#define SDL_APP_TERMINATING SDL_APP_TERMINATING_renamed_SDL_EVENT_TERMINATING +#define SDL_APP_WILLENTERBACKGROUND SDL_APP_WILLENTERBACKGROUND_renamed_SDL_EVENT_WILL_ENTER_BACKGROUND +#define SDL_APP_WILLENTERFOREGROUND SDL_APP_WILLENTERFOREGROUND_renamed_SDL_EVENT_WILL_ENTER_FOREGROUND +#define SDL_AUDIODEVICEADDED SDL_AUDIODEVICEADDED_renamed_SDL_EVENT_AUDIO_DEVICE_ADDED +#define SDL_AUDIODEVICEREMOVED SDL_AUDIODEVICEREMOVED_renamed_SDL_EVENT_AUDIO_DEVICE_REMOVED +#define SDL_CLIPBOARDUPDATE SDL_CLIPBOARDUPDATE_renamed_SDL_EVENT_CLIPBOARD_UPDATE +#define SDL_CONTROLLERAXISMOTION SDL_CONTROLLERAXISMOTION_renamed_SDL_EVENT_GAMEPAD_AXIS_MOTION +#define SDL_CONTROLLERBUTTONDOWN SDL_CONTROLLERBUTTONDOWN_renamed_SDL_EVENT_GAMEPAD_BUTTON_DOWN +#define SDL_CONTROLLERBUTTONUP SDL_CONTROLLERBUTTONUP_renamed_SDL_EVENT_GAMEPAD_BUTTON_UP +#define SDL_CONTROLLERDEVICEADDED SDL_CONTROLLERDEVICEADDED_renamed_SDL_EVENT_GAMEPAD_ADDED +#define SDL_CONTROLLERDEVICEREMAPPED SDL_CONTROLLERDEVICEREMAPPED_renamed_SDL_EVENT_GAMEPAD_REMAPPED +#define SDL_CONTROLLERDEVICEREMOVED SDL_CONTROLLERDEVICEREMOVED_renamed_SDL_EVENT_GAMEPAD_REMOVED +#define SDL_CONTROLLERSENSORUPDATE SDL_CONTROLLERSENSORUPDATE_renamed_SDL_EVENT_GAMEPAD_SENSOR_UPDATE +#define SDL_CONTROLLERSTEAMHANDLEUPDATED SDL_CONTROLLERSTEAMHANDLEUPDATED_renamed_SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED +#define SDL_CONTROLLERTOUCHPADDOWN SDL_CONTROLLERTOUCHPADDOWN_renamed_SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN +#define SDL_CONTROLLERTOUCHPADMOTION SDL_CONTROLLERTOUCHPADMOTION_renamed_SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION +#define SDL_CONTROLLERTOUCHPADUP SDL_CONTROLLERTOUCHPADUP_renamed_SDL_EVENT_GAMEPAD_TOUCHPAD_UP +#define SDL_ControllerAxisEvent SDL_ControllerAxisEvent_renamed_SDL_GamepadAxisEvent +#define SDL_ControllerButtonEvent SDL_ControllerButtonEvent_renamed_SDL_GamepadButtonEvent +#define SDL_ControllerDeviceEvent SDL_ControllerDeviceEvent_renamed_SDL_GamepadDeviceEvent +#define SDL_ControllerSensorEvent SDL_ControllerSensorEvent_renamed_SDL_GamepadSensorEvent +#define SDL_ControllerTouchpadEvent SDL_ControllerTouchpadEvent_renamed_SDL_GamepadTouchpadEvent +#define SDL_DISPLAYEVENT_CONNECTED SDL_DISPLAYEVENT_CONNECTED_renamed_SDL_EVENT_DISPLAY_ADDED +#define SDL_DISPLAYEVENT_DISCONNECTED SDL_DISPLAYEVENT_DISCONNECTED_renamed_SDL_EVENT_DISPLAY_REMOVED +#define SDL_DISPLAYEVENT_MOVED SDL_DISPLAYEVENT_MOVED_renamed_SDL_EVENT_DISPLAY_MOVED +#define SDL_DISPLAYEVENT_ORIENTATION SDL_DISPLAYEVENT_ORIENTATION_renamed_SDL_EVENT_DISPLAY_ORIENTATION +#define SDL_DROPBEGIN SDL_DROPBEGIN_renamed_SDL_EVENT_DROP_BEGIN +#define SDL_DROPCOMPLETE SDL_DROPCOMPLETE_renamed_SDL_EVENT_DROP_COMPLETE +#define SDL_DROPFILE SDL_DROPFILE_renamed_SDL_EVENT_DROP_FILE +#define SDL_DROPTEXT SDL_DROPTEXT_renamed_SDL_EVENT_DROP_TEXT +#define SDL_DelEventWatch SDL_DelEventWatch_renamed_SDL_RemoveEventWatch +#define SDL_FINGERDOWN SDL_FINGERDOWN_renamed_SDL_EVENT_FINGER_DOWN +#define SDL_FINGERMOTION SDL_FINGERMOTION_renamed_SDL_EVENT_FINGER_MOTION +#define SDL_FINGERUP SDL_FINGERUP_renamed_SDL_EVENT_FINGER_UP +#define SDL_FIRSTEVENT SDL_FIRSTEVENT_renamed_SDL_EVENT_FIRST +#define SDL_JOYAXISMOTION SDL_JOYAXISMOTION_renamed_SDL_EVENT_JOYSTICK_AXIS_MOTION +#define SDL_JOYBATTERYUPDATED SDL_JOYBATTERYUPDATED_renamed_SDL_EVENT_JOYSTICK_BATTERY_UPDATED +#define SDL_JOYBUTTONDOWN SDL_JOYBUTTONDOWN_renamed_SDL_EVENT_JOYSTICK_BUTTON_DOWN +#define SDL_JOYBUTTONUP SDL_JOYBUTTONUP_renamed_SDL_EVENT_JOYSTICK_BUTTON_UP +#define SDL_JOYDEVICEADDED SDL_JOYDEVICEADDED_renamed_SDL_EVENT_JOYSTICK_ADDED +#define SDL_JOYDEVICEREMOVED SDL_JOYDEVICEREMOVED_renamed_SDL_EVENT_JOYSTICK_REMOVED +#define SDL_JOYBALLMOTION SDL_JOYBALLMOTION_renamed_SDL_EVENT_JOYSTICK_BALL_MOTION +#define SDL_JOYHATMOTION SDL_JOYHATMOTION_renamed_SDL_EVENT_JOYSTICK_HAT_MOTION +#define SDL_KEYDOWN SDL_KEYDOWN_renamed_SDL_EVENT_KEY_DOWN +#define SDL_KEYMAPCHANGED SDL_KEYMAPCHANGED_renamed_SDL_EVENT_KEYMAP_CHANGED +#define SDL_KEYUP SDL_KEYUP_renamed_SDL_EVENT_KEY_UP +#define SDL_LASTEVENT SDL_LASTEVENT_renamed_SDL_EVENT_LAST +#define SDL_LOCALECHANGED SDL_LOCALECHANGED_renamed_SDL_EVENT_LOCALE_CHANGED +#define SDL_MOUSEBUTTONDOWN SDL_MOUSEBUTTONDOWN_renamed_SDL_EVENT_MOUSE_BUTTON_DOWN +#define SDL_MOUSEBUTTONUP SDL_MOUSEBUTTONUP_renamed_SDL_EVENT_MOUSE_BUTTON_UP +#define SDL_MOUSEMOTION SDL_MOUSEMOTION_renamed_SDL_EVENT_MOUSE_MOTION +#define SDL_MOUSEWHEEL SDL_MOUSEWHEEL_renamed_SDL_EVENT_MOUSE_WHEEL +#define SDL_POLLSENTINEL SDL_POLLSENTINEL_renamed_SDL_EVENT_POLL_SENTINEL +#define SDL_QUIT SDL_QUIT_renamed_SDL_EVENT_QUIT +#define SDL_RENDER_DEVICE_RESET SDL_RENDER_DEVICE_RESET_renamed_SDL_EVENT_RENDER_DEVICE_RESET +#define SDL_RENDER_TARGETS_RESET SDL_RENDER_TARGETS_RESET_renamed_SDL_EVENT_RENDER_TARGETS_RESET +#define SDL_SENSORUPDATE SDL_SENSORUPDATE_renamed_SDL_EVENT_SENSOR_UPDATE +#define SDL_TEXTEDITING SDL_TEXTEDITING_renamed_SDL_EVENT_TEXT_EDITING +#define SDL_TEXTEDITING_EXT SDL_TEXTEDITING_EXT_renamed_SDL_EVENT_TEXT_EDITING_EXT +#define SDL_TEXTINPUT SDL_TEXTINPUT_renamed_SDL_EVENT_TEXT_INPUT +#define SDL_USEREVENT SDL_USEREVENT_renamed_SDL_EVENT_USER +#define SDL_WINDOWEVENT_CLOSE SDL_WINDOWEVENT_CLOSE_renamed_SDL_EVENT_WINDOW_CLOSE_REQUESTED +#define SDL_WINDOWEVENT_DISPLAY_CHANGED SDL_WINDOWEVENT_DISPLAY_CHANGED_renamed_SDL_EVENT_WINDOW_DISPLAY_CHANGED +#define SDL_WINDOWEVENT_ENTER SDL_WINDOWEVENT_ENTER_renamed_SDL_EVENT_WINDOW_MOUSE_ENTER +#define SDL_WINDOWEVENT_EXPOSED SDL_WINDOWEVENT_EXPOSED_renamed_SDL_EVENT_WINDOW_EXPOSED +#define SDL_WINDOWEVENT_FOCUS_GAINED SDL_WINDOWEVENT_FOCUS_GAINED_renamed_SDL_EVENT_WINDOW_FOCUS_GAINED +#define SDL_WINDOWEVENT_FOCUS_LOST SDL_WINDOWEVENT_FOCUS_LOST_renamed_SDL_EVENT_WINDOW_FOCUS_LOST +#define SDL_WINDOWEVENT_HIDDEN SDL_WINDOWEVENT_HIDDEN_renamed_SDL_EVENT_WINDOW_HIDDEN +#define SDL_WINDOWEVENT_HIT_TEST SDL_WINDOWEVENT_HIT_TEST_renamed_SDL_EVENT_WINDOW_HIT_TEST +#define SDL_WINDOWEVENT_ICCPROF_CHANGED SDL_WINDOWEVENT_ICCPROF_CHANGED_renamed_SDL_EVENT_WINDOW_ICCPROF_CHANGED +#define SDL_WINDOWEVENT_LEAVE SDL_WINDOWEVENT_LEAVE_renamed_SDL_EVENT_WINDOW_MOUSE_LEAVE +#define SDL_WINDOWEVENT_MAXIMIZED SDL_WINDOWEVENT_MAXIMIZED_renamed_SDL_EVENT_WINDOW_MAXIMIZED +#define SDL_WINDOWEVENT_MINIMIZED SDL_WINDOWEVENT_MINIMIZED_renamed_SDL_EVENT_WINDOW_MINIMIZED +#define SDL_WINDOWEVENT_MOVED SDL_WINDOWEVENT_MOVED_renamed_SDL_EVENT_WINDOW_MOVED +#define SDL_WINDOWEVENT_RESIZED SDL_WINDOWEVENT_RESIZED_renamed_SDL_EVENT_WINDOW_RESIZED +#define SDL_WINDOWEVENT_RESTORED SDL_WINDOWEVENT_RESTORED_renamed_SDL_EVENT_WINDOW_RESTORED +#define SDL_WINDOWEVENT_SHOWN SDL_WINDOWEVENT_SHOWN_renamed_SDL_EVENT_WINDOW_SHOWN +#define SDL_WINDOWEVENT_SIZE_CHANGED SDL_WINDOWEVENT_SIZE_CHANGED_renamed_SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED +#define SDL_eventaction SDL_eventaction_renamed_SDL_EventAction + +/* ##SDL_gamecontroller.h */ +#define SDL_CONTROLLER_AXIS_INVALID SDL_CONTROLLER_AXIS_INVALID_renamed_SDL_GAMEPAD_AXIS_INVALID +#define SDL_CONTROLLER_AXIS_LEFTX SDL_CONTROLLER_AXIS_LEFTX_renamed_SDL_GAMEPAD_AXIS_LEFTX +#define SDL_CONTROLLER_AXIS_LEFTY SDL_CONTROLLER_AXIS_LEFTY_renamed_SDL_GAMEPAD_AXIS_LEFTY +#define SDL_CONTROLLER_AXIS_MAX SDL_CONTROLLER_AXIS_MAX_renamed_SDL_GAMEPAD_AXIS_COUNT +#define SDL_CONTROLLER_AXIS_RIGHTX SDL_CONTROLLER_AXIS_RIGHTX_renamed_SDL_GAMEPAD_AXIS_RIGHTX +#define SDL_CONTROLLER_AXIS_RIGHTY SDL_CONTROLLER_AXIS_RIGHTY_renamed_SDL_GAMEPAD_AXIS_RIGHTY +#define SDL_CONTROLLER_AXIS_TRIGGERLEFT SDL_CONTROLLER_AXIS_TRIGGERLEFT_renamed_SDL_GAMEPAD_AXIS_LEFT_TRIGGER +#define SDL_CONTROLLER_AXIS_TRIGGERRIGHT SDL_CONTROLLER_AXIS_TRIGGERRIGHT_renamed_SDL_GAMEPAD_AXIS_RIGHT_TRIGGER +#define SDL_CONTROLLER_BINDTYPE_AXIS SDL_CONTROLLER_BINDTYPE_AXIS_renamed_SDL_GAMEPAD_BINDTYPE_AXIS +#define SDL_CONTROLLER_BINDTYPE_BUTTON SDL_CONTROLLER_BINDTYPE_BUTTON_renamed_SDL_GAMEPAD_BINDTYPE_BUTTON +#define SDL_CONTROLLER_BINDTYPE_HAT SDL_CONTROLLER_BINDTYPE_HAT_renamed_SDL_GAMEPAD_BINDTYPE_HAT +#define SDL_CONTROLLER_BINDTYPE_NONE SDL_CONTROLLER_BINDTYPE_NONE_renamed_SDL_GAMEPAD_BINDTYPE_NONE +#define SDL_CONTROLLER_BUTTON_A SDL_CONTROLLER_BUTTON_A_renamed_SDL_GAMEPAD_BUTTON_SOUTH +#define SDL_CONTROLLER_BUTTON_B SDL_CONTROLLER_BUTTON_B_renamed_SDL_GAMEPAD_BUTTON_EAST +#define SDL_CONTROLLER_BUTTON_BACK SDL_CONTROLLER_BUTTON_BACK_renamed_SDL_GAMEPAD_BUTTON_BACK +#define SDL_CONTROLLER_BUTTON_DPAD_DOWN SDL_CONTROLLER_BUTTON_DPAD_DOWN_renamed_SDL_GAMEPAD_BUTTON_DPAD_DOWN +#define SDL_CONTROLLER_BUTTON_DPAD_LEFT SDL_CONTROLLER_BUTTON_DPAD_LEFT_renamed_SDL_GAMEPAD_BUTTON_DPAD_LEFT +#define SDL_CONTROLLER_BUTTON_DPAD_RIGHT SDL_CONTROLLER_BUTTON_DPAD_RIGHT_renamed_SDL_GAMEPAD_BUTTON_DPAD_RIGHT +#define SDL_CONTROLLER_BUTTON_DPAD_UP SDL_CONTROLLER_BUTTON_DPAD_UP_renamed_SDL_GAMEPAD_BUTTON_DPAD_UP +#define SDL_CONTROLLER_BUTTON_GUIDE SDL_CONTROLLER_BUTTON_GUIDE_renamed_SDL_GAMEPAD_BUTTON_GUIDE +#define SDL_CONTROLLER_BUTTON_INVALID SDL_CONTROLLER_BUTTON_INVALID_renamed_SDL_GAMEPAD_BUTTON_INVALID +#define SDL_CONTROLLER_BUTTON_LEFTSHOULDER SDL_CONTROLLER_BUTTON_LEFTSHOULDER_renamed_SDL_GAMEPAD_BUTTON_LEFT_SHOULDER +#define SDL_CONTROLLER_BUTTON_LEFTSTICK SDL_CONTROLLER_BUTTON_LEFTSTICK_renamed_SDL_GAMEPAD_BUTTON_LEFT_STICK +#define SDL_CONTROLLER_BUTTON_MAX SDL_CONTROLLER_BUTTON_MAX_renamed_SDL_GAMEPAD_BUTTON_COUNT +#define SDL_CONTROLLER_BUTTON_MISC1 SDL_CONTROLLER_BUTTON_MISC1_renamed_SDL_GAMEPAD_BUTTON_MISC1 +#define SDL_CONTROLLER_BUTTON_PADDLE1 SDL_CONTROLLER_BUTTON_PADDLE1_renamed_SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1 +#define SDL_CONTROLLER_BUTTON_PADDLE2 SDL_CONTROLLER_BUTTON_PADDLE2_renamed_SDL_GAMEPAD_BUTTON_LEFT_PADDLE1 +#define SDL_CONTROLLER_BUTTON_PADDLE3 SDL_CONTROLLER_BUTTON_PADDLE3_renamed_SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2 +#define SDL_CONTROLLER_BUTTON_PADDLE4 SDL_CONTROLLER_BUTTON_PADDLE4_renamed_SDL_GAMEPAD_BUTTON_LEFT_PADDLE2 +#define SDL_CONTROLLER_BUTTON_RIGHTSHOULDER SDL_CONTROLLER_BUTTON_RIGHTSHOULDER_renamed_SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER +#define SDL_CONTROLLER_BUTTON_RIGHTSTICK SDL_CONTROLLER_BUTTON_RIGHTSTICK_renamed_SDL_GAMEPAD_BUTTON_RIGHT_STICK +#define SDL_CONTROLLER_BUTTON_START SDL_CONTROLLER_BUTTON_START_renamed_SDL_GAMEPAD_BUTTON_START +#define SDL_CONTROLLER_BUTTON_TOUCHPAD SDL_CONTROLLER_BUTTON_TOUCHPAD_renamed_SDL_GAMEPAD_BUTTON_TOUCHPAD +#define SDL_CONTROLLER_BUTTON_X SDL_CONTROLLER_BUTTON_X_renamed_SDL_GAMEPAD_BUTTON_WEST +#define SDL_CONTROLLER_BUTTON_Y SDL_CONTROLLER_BUTTON_Y_renamed_SDL_GAMEPAD_BUTTON_NORTH +#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT +#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR +#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT +#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO +#define SDL_CONTROLLER_TYPE_PS3 SDL_CONTROLLER_TYPE_PS3_renamed_SDL_GAMEPAD_TYPE_PS3 +#define SDL_CONTROLLER_TYPE_PS4 SDL_CONTROLLER_TYPE_PS4_renamed_SDL_GAMEPAD_TYPE_PS4 +#define SDL_CONTROLLER_TYPE_PS5 SDL_CONTROLLER_TYPE_PS5_renamed_SDL_GAMEPAD_TYPE_PS5 +#define SDL_CONTROLLER_TYPE_UNKNOWN SDL_CONTROLLER_TYPE_UNKNOWN_renamed_SDL_GAMEPAD_TYPE_STANDARD +#define SDL_CONTROLLER_TYPE_VIRTUAL SDL_CONTROLLER_TYPE_VIRTUAL_renamed_SDL_GAMEPAD_TYPE_VIRTUAL +#define SDL_CONTROLLER_TYPE_XBOX360 SDL_CONTROLLER_TYPE_XBOX360_renamed_SDL_GAMEPAD_TYPE_XBOX360 +#define SDL_CONTROLLER_TYPE_XBOXONE SDL_CONTROLLER_TYPE_XBOXONE_renamed_SDL_GAMEPAD_TYPE_XBOXONE +#define SDL_GameController SDL_GameController_renamed_SDL_Gamepad +#define SDL_GameControllerAddMapping SDL_GameControllerAddMapping_renamed_SDL_AddGamepadMapping +#define SDL_GameControllerAddMappingsFromFile SDL_GameControllerAddMappingsFromFile_renamed_SDL_AddGamepadMappingsFromFile +#define SDL_GameControllerAddMappingsFromRW SDL_GameControllerAddMappingsFromRW_renamed_SDL_AddGamepadMappingsFromIO +#define SDL_GameControllerAxis SDL_GameControllerAxis_renamed_SDL_GamepadAxis +#define SDL_GameControllerBindType SDL_GameControllerBindType_renamed_SDL_GamepadBindingType +#define SDL_GameControllerButton SDL_GameControllerButton_renamed_SDL_GamepadButton +#define SDL_GameControllerClose SDL_GameControllerClose_renamed_SDL_CloseGamepad +#define SDL_GameControllerFromInstanceID SDL_GameControllerFromInstanceID_renamed_SDL_GetGamepadFromID +#define SDL_GameControllerFromPlayerIndex SDL_GameControllerFromPlayerIndex_renamed_SDL_GetGamepadFromPlayerIndex +#define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GameControllerGetAppleSFSymbolsNameForAxis_renamed_SDL_GetGamepadAppleSFSymbolsNameForAxis +#define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GameControllerGetAppleSFSymbolsNameForButton_renamed_SDL_GetGamepadAppleSFSymbolsNameForButton +#define SDL_GameControllerGetAttached SDL_GameControllerGetAttached_renamed_SDL_GamepadConnected +#define SDL_GameControllerGetAxis SDL_GameControllerGetAxis_renamed_SDL_GetGamepadAxis +#define SDL_GameControllerGetAxisFromString SDL_GameControllerGetAxisFromString_renamed_SDL_GetGamepadAxisFromString +#define SDL_GameControllerGetButton SDL_GameControllerGetButton_renamed_SDL_GetGamepadButton +#define SDL_GameControllerGetButtonFromString SDL_GameControllerGetButtonFromString_renamed_SDL_GetGamepadButtonFromString +#define SDL_GameControllerGetFirmwareVersion SDL_GameControllerGetFirmwareVersion_renamed_SDL_GetGamepadFirmwareVersion +#define SDL_GameControllerGetJoystick SDL_GameControllerGetJoystick_renamed_SDL_GetGamepadJoystick +#define SDL_GameControllerGetNumTouchpadFingers SDL_GameControllerGetNumTouchpadFingers_renamed_SDL_GetNumGamepadTouchpadFingers +#define SDL_GameControllerGetNumTouchpads SDL_GameControllerGetNumTouchpads_renamed_SDL_GetNumGamepadTouchpads +#define SDL_GameControllerGetPlayerIndex SDL_GameControllerGetPlayerIndex_renamed_SDL_GetGamepadPlayerIndex +#define SDL_GameControllerGetProduct SDL_GameControllerGetProduct_renamed_SDL_GetGamepadProduct +#define SDL_GameControllerGetProductVersion SDL_GameControllerGetProductVersion_renamed_SDL_GetGamepadProductVersion +#define SDL_GameControllerGetSensorData SDL_GameControllerGetSensorData_renamed_SDL_GetGamepadSensorData +#define SDL_GameControllerGetSensorDataRate SDL_GameControllerGetSensorDataRate_renamed_SDL_GetGamepadSensorDataRate +#define SDL_GameControllerGetSerial SDL_GameControllerGetSerial_renamed_SDL_GetGamepadSerial +#define SDL_GameControllerGetSteamHandle SDL_GameControllerGetSteamHandle_renamed_SDL_GetGamepadSteamHandle +#define SDL_GameControllerGetStringForAxis SDL_GameControllerGetStringForAxis_renamed_SDL_GetGamepadStringForAxis +#define SDL_GameControllerGetStringForButton SDL_GameControllerGetStringForButton_renamed_SDL_GetGamepadStringForButton +#define SDL_GameControllerGetTouchpadFinger SDL_GameControllerGetTouchpadFinger_renamed_SDL_GetGamepadTouchpadFinger +#define SDL_GameControllerGetType SDL_GameControllerGetType_renamed_SDL_GetGamepadType +#define SDL_GameControllerGetVendor SDL_GameControllerGetVendor_renamed_SDL_GetGamepadVendor +#define SDL_GameControllerHasAxis SDL_GameControllerHasAxis_renamed_SDL_GamepadHasAxis +#define SDL_GameControllerHasButton SDL_GameControllerHasButton_renamed_SDL_GamepadHasButton +#define SDL_GameControllerHasSensor SDL_GameControllerHasSensor_renamed_SDL_GamepadHasSensor +#define SDL_GameControllerIsSensorEnabled SDL_GameControllerIsSensorEnabled_renamed_SDL_GamepadSensorEnabled +#define SDL_GameControllerMapping SDL_GameControllerMapping_renamed_SDL_GetGamepadMapping +#define SDL_GameControllerMappingForDeviceIndex SDL_GameControllerMappingForDeviceIndex_renamed_SDL_GetGamepadMappingForDeviceIndex +#define SDL_GameControllerMappingForGUID SDL_GameControllerMappingForGUID_renamed_SDL_GetGamepadMappingForGUID +#define SDL_GameControllerName SDL_GameControllerName_renamed_SDL_GetGamepadName +#define SDL_GameControllerOpen SDL_GameControllerOpen_renamed_SDL_OpenGamepad +#define SDL_GameControllerPath SDL_GameControllerPath_renamed_SDL_GetGamepadPath +#define SDL_GameControllerRumble SDL_GameControllerRumble_renamed_SDL_RumbleGamepad +#define SDL_GameControllerRumbleTriggers SDL_GameControllerRumbleTriggers_renamed_SDL_RumbleGamepadTriggers +#define SDL_GameControllerSendEffect SDL_GameControllerSendEffect_renamed_SDL_SendGamepadEffect +#define SDL_GameControllerSetLED SDL_GameControllerSetLED_renamed_SDL_SetGamepadLED +#define SDL_GameControllerSetPlayerIndex SDL_GameControllerSetPlayerIndex_renamed_SDL_SetGamepadPlayerIndex +#define SDL_GameControllerSetSensorEnabled SDL_GameControllerSetSensorEnabled_renamed_SDL_SetGamepadSensorEnabled +#define SDL_GameControllerType SDL_GameControllerType_renamed_SDL_GamepadType +#define SDL_GameControllerUpdate SDL_GameControllerUpdate_renamed_SDL_UpdateGamepads +#define SDL_INIT_GAMECONTROLLER SDL_INIT_GAMECONTROLLER_renamed_SDL_INIT_GAMEPAD +#define SDL_IsGameController SDL_IsGameController_renamed_SDL_IsGamepad + +/* ##SDL_guid.h */ +#define SDL_GUIDFromString SDL_GUIDFromString_renamed_SDL_StringToGUID + +/* ##SDL_haptic.h */ +#define SDL_HapticClose SDL_HapticClose_renamed_SDL_CloseHaptic +#define SDL_HapticDestroyEffect SDL_HapticDestroyEffect_renamed_SDL_DestroyHapticEffect +#define SDL_HapticGetEffectStatus SDL_HapticGetEffectStatus_renamed_SDL_GetHapticEffectStatus +#define SDL_HapticNewEffect SDL_HapticNewEffect_renamed_SDL_CreateHapticEffect +#define SDL_HapticNumAxes SDL_HapticNumAxes_renamed_SDL_GetNumHapticAxes +#define SDL_HapticNumEffects SDL_HapticNumEffects_renamed_SDL_GetMaxHapticEffects +#define SDL_HapticNumEffectsPlaying SDL_HapticNumEffectsPlaying_renamed_SDL_GetMaxHapticEffectsPlaying +#define SDL_HapticOpen SDL_HapticOpen_renamed_SDL_OpenHaptic +#define SDL_HapticOpenFromJoystick SDL_HapticOpenFromJoystick_renamed_SDL_OpenHapticFromJoystick +#define SDL_HapticOpenFromMouse SDL_HapticOpenFromMouse_renamed_SDL_OpenHapticFromMouse +#define SDL_HapticPause SDL_HapticPause_renamed_SDL_PauseHaptic +#define SDL_HapticQuery SDL_HapticQuery_renamed_SDL_GetHapticFeatures +#define SDL_HapticRumbleInit SDL_HapticRumbleInit_renamed_SDL_InitHapticRumble +#define SDL_HapticRumblePlay SDL_HapticRumblePlay_renamed_SDL_PlayHapticRumble +#define SDL_HapticRumbleStop SDL_HapticRumbleStop_renamed_SDL_StopHapticRumble +#define SDL_HapticRunEffect SDL_HapticRunEffect_renamed_SDL_RunHapticEffect +#define SDL_HapticSetAutocenter SDL_HapticSetAutocenter_renamed_SDL_SetHapticAutocenter +#define SDL_HapticSetGain SDL_HapticSetGain_renamed_SDL_SetHapticGain +#define SDL_HapticStopAll SDL_HapticStopAll_renamed_SDL_StopHapticEffects +#define SDL_HapticStopEffect SDL_HapticStopEffect_renamed_SDL_StopHapticEffect +#define SDL_HapticUnpause SDL_HapticUnpause_renamed_SDL_ResumeHaptic +#define SDL_HapticUpdateEffect SDL_HapticUpdateEffect_renamed_SDL_UpdateHapticEffect +#define SDL_JoystickIsHaptic SDL_JoystickIsHaptic_renamed_SDL_IsJoystickHaptic +#define SDL_MouseIsHaptic SDL_MouseIsHaptic_renamed_SDL_IsMouseHaptic + +/* ##SDL_hints.h */ +#define SDL_DelHintCallback SDL_DelHintCallback_renamed_SDL_RemoveHintCallback +#define SDL_HINT_ALLOW_TOPMOST SDL_HINT_ALLOW_TOPMOST_renamed_SDL_HINT_WINDOW_ALLOW_TOPMOST +#define SDL_HINT_DIRECTINPUT_ENABLED SDL_HINT_DIRECTINPUT_ENABLED_renamed_SDL_HINT_JOYSTICK_DIRECTINPUT +#define SDL_HINT_GDK_TEXTINPUT_DEFAULT SDL_HINT_GDK_TEXTINPUT_DEFAULT_renamed_SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT +#define SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE_renamed_SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE +#define SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE_renamed_SDL_HINT_JOYSTICK_ENHANCED_REPORTS +#define SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE_renamed_SDL_HINT_JOYSTICK_ENHANCED_REPORTS +#define SDL_HINT_LINUX_DIGITAL_HATS SDL_HINT_LINUX_DIGITAL_HATS_renamed_SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS +#define SDL_HINT_LINUX_HAT_DEADZONES SDL_HINT_LINUX_HAT_DEADZONES_renamed_SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES +#define SDL_HINT_LINUX_JOYSTICK_CLASSIC SDL_HINT_LINUX_JOYSTICK_CLASSIC_renamed_SDL_HINT_JOYSTICK_LINUX_CLASSIC +#define SDL_HINT_LINUX_JOYSTICK_DEADZONES SDL_HINT_LINUX_JOYSTICK_DEADZONES_renamed_SDL_HINT_JOYSTICK_LINUX_DEADZONES + +/* ##SDL_joystick.h */ +#define SDL_JOYSTICK_TYPE_GAMECONTROLLER SDL_JOYSTICK_TYPE_GAMECONTROLLER_renamed_SDL_JOYSTICK_TYPE_GAMEPAD +#define SDL_JoystickAttachVirtualEx SDL_JoystickAttachVirtualEx_renamed_SDL_AttachVirtualJoystick +#define SDL_JoystickClose SDL_JoystickClose_renamed_SDL_CloseJoystick +#define SDL_JoystickDetachVirtual SDL_JoystickDetachVirtual_renamed_SDL_DetachVirtualJoystick +#define SDL_JoystickFromInstanceID SDL_JoystickFromInstanceID_renamed_SDL_GetJoystickFromID +#define SDL_JoystickFromPlayerIndex SDL_JoystickFromPlayerIndex_renamed_SDL_GetJoystickFromPlayerIndex +#define SDL_JoystickGUID SDL_JoystickGUID_renamed_SDL_GUID +#define SDL_JoystickGetAttached SDL_JoystickGetAttached_renamed_SDL_JoystickConnected +#define SDL_JoystickGetAxis SDL_JoystickGetAxis_renamed_SDL_GetJoystickAxis +#define SDL_JoystickGetAxisInitialState SDL_JoystickGetAxisInitialState_renamed_SDL_GetJoystickAxisInitialState +#define SDL_JoystickGetBall SDL_JoystickGetBall_renamed_SDL_GetJoystickBall +#define SDL_JoystickGetButton SDL_JoystickGetButton_renamed_SDL_GetJoystickButton +#define SDL_JoystickGetFirmwareVersion SDL_JoystickGetFirmwareVersion_renamed_SDL_GetJoystickFirmwareVersion +#define SDL_JoystickGetGUID SDL_JoystickGetGUID_renamed_SDL_GetJoystickGUID +#define SDL_JoystickGetGUIDFromString SDL_JoystickGetGUIDFromString_renamed_SDL_GUIDFromString +#define SDL_JoystickGetHat SDL_JoystickGetHat_renamed_SDL_GetJoystickHat +#define SDL_JoystickGetPlayerIndex SDL_JoystickGetPlayerIndex_renamed_SDL_GetJoystickPlayerIndex +#define SDL_JoystickGetProduct SDL_JoystickGetProduct_renamed_SDL_GetJoystickProduct +#define SDL_JoystickGetProductVersion SDL_JoystickGetProductVersion_renamed_SDL_GetJoystickProductVersion +#define SDL_JoystickGetSerial SDL_JoystickGetSerial_renamed_SDL_GetJoystickSerial +#define SDL_JoystickGetType SDL_JoystickGetType_renamed_SDL_GetJoystickType +#define SDL_JoystickGetVendor SDL_JoystickGetVendor_renamed_SDL_GetJoystickVendor +#define SDL_JoystickInstanceID SDL_JoystickInstanceID_renamed_SDL_GetJoystickID +#define SDL_JoystickIsVirtual SDL_JoystickIsVirtual_renamed_SDL_IsJoystickVirtual +#define SDL_JoystickName SDL_JoystickName_renamed_SDL_GetJoystickName +#define SDL_JoystickNumAxes SDL_JoystickNumAxes_renamed_SDL_GetNumJoystickAxes +#define SDL_JoystickNumBalls SDL_JoystickNumBalls_renamed_SDL_GetNumJoystickBalls +#define SDL_JoystickNumButtons SDL_JoystickNumButtons_renamed_SDL_GetNumJoystickButtons +#define SDL_JoystickNumHats SDL_JoystickNumHats_renamed_SDL_GetNumJoystickHats +#define SDL_JoystickOpen SDL_JoystickOpen_renamed_SDL_OpenJoystick +#define SDL_JoystickPath SDL_JoystickPath_renamed_SDL_GetJoystickPath +#define SDL_JoystickRumble SDL_JoystickRumble_renamed_SDL_RumbleJoystick +#define SDL_JoystickRumbleTriggers SDL_JoystickRumbleTriggers_renamed_SDL_RumbleJoystickTriggers +#define SDL_JoystickSendEffect SDL_JoystickSendEffect_renamed_SDL_SendJoystickEffect +#define SDL_JoystickSetLED SDL_JoystickSetLED_renamed_SDL_SetJoystickLED +#define SDL_JoystickSetPlayerIndex SDL_JoystickSetPlayerIndex_renamed_SDL_SetJoystickPlayerIndex +#define SDL_JoystickSetVirtualAxis SDL_JoystickSetVirtualAxis_renamed_SDL_SetJoystickVirtualAxis +#define SDL_JoystickSetVirtualButton SDL_JoystickSetVirtualButton_renamed_SDL_SetJoystickVirtualButton +#define SDL_JoystickSetVirtualHat SDL_JoystickSetVirtualHat_renamed_SDL_SetJoystickVirtualHat +#define SDL_JoystickUpdate SDL_JoystickUpdate_renamed_SDL_UpdateJoysticks + +/* ##SDL_keyboard.h */ +#define SDL_IsScreenKeyboardShown SDL_IsScreenKeyboardShown_renamed_SDL_ScreenKeyboardShown +#define SDL_IsTextInputActive SDL_IsTextInputActive_renamed_SDL_TextInputActive + +/* ##SDL_keycode.h */ +#define KMOD_ALT KMOD_ALT_renamed_SDL_KMOD_ALT +#define KMOD_CAPS KMOD_CAPS_renamed_SDL_KMOD_CAPS +#define KMOD_CTRL KMOD_CTRL_renamed_SDL_KMOD_CTRL +#define KMOD_GUI KMOD_GUI_renamed_SDL_KMOD_GUI +#define KMOD_LALT KMOD_LALT_renamed_SDL_KMOD_LALT +#define KMOD_LCTRL KMOD_LCTRL_renamed_SDL_KMOD_LCTRL +#define KMOD_LGUI KMOD_LGUI_renamed_SDL_KMOD_LGUI +#define KMOD_LSHIFT KMOD_LSHIFT_renamed_SDL_KMOD_LSHIFT +#define KMOD_MODE KMOD_MODE_renamed_SDL_KMOD_MODE +#define KMOD_NONE KMOD_NONE_renamed_SDL_KMOD_NONE +#define KMOD_NUM KMOD_NUM_renamed_SDL_KMOD_NUM +#define KMOD_RALT KMOD_RALT_renamed_SDL_KMOD_RALT +#define KMOD_RCTRL KMOD_RCTRL_renamed_SDL_KMOD_RCTRL +#define KMOD_RGUI KMOD_RGUI_renamed_SDL_KMOD_RGUI +#define KMOD_RSHIFT KMOD_RSHIFT_renamed_SDL_KMOD_RSHIFT +#define KMOD_SCROLL KMOD_SCROLL_renamed_SDL_KMOD_SCROLL +#define KMOD_SHIFT KMOD_SHIFT_renamed_SDL_KMOD_SHIFT +#define SDLK_AUDIOFASTFORWARD SDLK_AUDIOFASTFORWARD_renamed_SDLK_MEDIA_FAST_FORWARD +#define SDLK_AUDIOMUTE SDLK_AUDIOMUTE_renamed_SDLK_MUTE +#define SDLK_AUDIONEXT SDLK_AUDIONEXT_renamed_SDLK_MEDIA_NEXT_TRACK +#define SDLK_AUDIOPLAY SDLK_AUDIOPLAY_renamed_SDLK_MEDIA_PLAY +#define SDLK_AUDIOPREV SDLK_AUDIOPREV_renamed_SDLK_MEDIA_PREVIOUS_TRACK +#define SDLK_AUDIOREWIND SDLK_AUDIOREWIND_renamed_SDLK_MEDIA_REWIND +#define SDLK_AUDIOSTOP SDLK_AUDIOSTOP_renamed_SDLK_MEDIA_STOP +#define SDLK_BACKQUOTE SDLK_BACKQUOTE_renamed_SDLK_GRAVE +#define SDLK_EJECT SDLK_EJECT_renamed_SDLK_MEDIA_EJECT +#define SDLK_MEDIASELECT SDLK_MEDIASELECT_renamed_SDLK_MEDIA_SELECT +#define SDLK_QUOTE SDLK_QUOTE_renamed_SDLK_APOSTROPHE +#define SDLK_QUOTEDBL SDLK_QUOTEDBL_renamed_SDLK_DBLAPOSTROPHE +#define SDLK_a SDLK_a_renamed_SDLK_A +#define SDLK_b SDLK_b_renamed_SDLK_B +#define SDLK_c SDLK_c_renamed_SDLK_C +#define SDLK_d SDLK_d_renamed_SDLK_D +#define SDLK_e SDLK_e_renamed_SDLK_E +#define SDLK_f SDLK_f_renamed_SDLK_F +#define SDLK_g SDLK_g_renamed_SDLK_G +#define SDLK_h SDLK_h_renamed_SDLK_H +#define SDLK_i SDLK_i_renamed_SDLK_I +#define SDLK_j SDLK_j_renamed_SDLK_J +#define SDLK_k SDLK_k_renamed_SDLK_K +#define SDLK_l SDLK_l_renamed_SDLK_L +#define SDLK_m SDLK_m_renamed_SDLK_M +#define SDLK_n SDLK_n_renamed_SDLK_N +#define SDLK_o SDLK_o_renamed_SDLK_O +#define SDLK_p SDLK_p_renamed_SDLK_P +#define SDLK_q SDLK_q_renamed_SDLK_Q +#define SDLK_r SDLK_r_renamed_SDLK_R +#define SDLK_s SDLK_s_renamed_SDLK_S +#define SDLK_t SDLK_t_renamed_SDLK_T +#define SDLK_u SDLK_u_renamed_SDLK_U +#define SDLK_v SDLK_v_renamed_SDLK_V +#define SDLK_w SDLK_w_renamed_SDLK_W +#define SDLK_x SDLK_x_renamed_SDLK_X +#define SDLK_y SDLK_y_renamed_SDLK_Y +#define SDLK_z SDLK_z_renamed_SDLK_Z + +/* ##SDL_log.h */ +#define SDL_LogGetOutputFunction SDL_LogGetOutputFunction_renamed_SDL_GetLogOutputFunction +#define SDL_LogGetPriority SDL_LogGetPriority_renamed_SDL_GetLogPriority +#define SDL_LogResetPriorities SDL_LogResetPriorities_renamed_SDL_ResetLogPriorities +#define SDL_LogSetAllPriority SDL_LogSetAllPriority_renamed_SDL_SetLogPriorities +#define SDL_LogSetOutputFunction SDL_LogSetOutputFunction_renamed_SDL_SetLogOutputFunction +#define SDL_LogSetPriority SDL_LogSetPriority_renamed_SDL_SetLogPriority +#define SDL_NUM_LOG_PRIORITIES SDL_NUM_LOG_PRIORITIES_renamed_SDL_LOG_PRIORITY_COUNT + +/* ##SDL_messagebox.h */ +#define SDL_MESSAGEBOX_COLOR_MAX SDL_MESSAGEBOX_COLOR_MAX_renamed_SDL_MESSAGEBOX_COLOR_COUNT + +/* ##SDL_mouse.h */ +#define SDL_BUTTON SDL_BUTTON_renamed_SDL_BUTTON_MASK +#define SDL_FreeCursor SDL_FreeCursor_renamed_SDL_DestroyCursor +#define SDL_NUM_SYSTEM_CURSORS SDL_NUM_SYSTEM_CURSORS_renamed_SDL_SYSTEM_CURSOR_COUNT +#define SDL_SYSTEM_CURSOR_ARROW SDL_SYSTEM_CURSOR_ARROW_renamed_SDL_SYSTEM_CURSOR_DEFAULT +#define SDL_SYSTEM_CURSOR_HAND SDL_SYSTEM_CURSOR_HAND_renamed_SDL_SYSTEM_CURSOR_POINTER +#define SDL_SYSTEM_CURSOR_IBEAM SDL_SYSTEM_CURSOR_IBEAM_renamed_SDL_SYSTEM_CURSOR_TEXT +#define SDL_SYSTEM_CURSOR_NO SDL_SYSTEM_CURSOR_NO_renamed_SDL_SYSTEM_CURSOR_NOT_ALLOWED +#define SDL_SYSTEM_CURSOR_SIZEALL SDL_SYSTEM_CURSOR_SIZEALL_renamed_SDL_SYSTEM_CURSOR_MOVE +#define SDL_SYSTEM_CURSOR_SIZENESW SDL_SYSTEM_CURSOR_SIZENESW_renamed_SDL_SYSTEM_CURSOR_NESW_RESIZE +#define SDL_SYSTEM_CURSOR_SIZENS SDL_SYSTEM_CURSOR_SIZENS_renamed_SDL_SYSTEM_CURSOR_NS_RESIZE +#define SDL_SYSTEM_CURSOR_SIZENWSE SDL_SYSTEM_CURSOR_SIZENWSE_renamed_SDL_SYSTEM_CURSOR_NWSE_RESIZE +#define SDL_SYSTEM_CURSOR_SIZEWE SDL_SYSTEM_CURSOR_SIZEWE_renamed_SDL_SYSTEM_CURSOR_EW_RESIZE +#define SDL_SYSTEM_CURSOR_WAITARROW SDL_SYSTEM_CURSOR_WAITARROW_renamed_SDL_SYSTEM_CURSOR_PROGRESS +#define SDL_SYSTEM_CURSOR_WINDOW_BOTTOM SDL_SYSTEM_CURSOR_WINDOW_BOTTOM_renamed_SDL_SYSTEM_CURSOR_S_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_BOTTOMLEFT SDL_SYSTEM_CURSOR_WINDOW_BOTTOMLEFT_renamed_SDL_SYSTEM_CURSOR_SW_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_BOTTOMRIGHT SDL_SYSTEM_CURSOR_WINDOW_BOTTOMRIGHT_renamed_SDL_SYSTEM_CURSOR_SE_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_LEFT SDL_SYSTEM_CURSOR_WINDOW_LEFT_renamed_SDL_SYSTEM_CURSOR_W_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_RIGHT SDL_SYSTEM_CURSOR_WINDOW_RIGHT_renamed_SDL_SYSTEM_CURSOR_E_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_TOP SDL_SYSTEM_CURSOR_WINDOW_TOP_renamed_SDL_SYSTEM_CURSOR_N_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_TOPLEFT SDL_SYSTEM_CURSOR_WINDOW_TOPLEFT_renamed_SDL_SYSTEM_CURSOR_NW_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_TOPRIGHT SDL_SYSTEM_CURSOR_WINDOW_TOPRIGHT_renamed_SDL_SYSTEM_CURSOR_NE_RESIZE + +/* ##SDL_mutex.h */ +#define SDL_CondBroadcast SDL_CondBroadcast_renamed_SDL_BroadcastCondition +#define SDL_CondSignal SDL_CondSignal_renamed_SDL_SignalCondition +#define SDL_CondWait SDL_CondWait_renamed_SDL_WaitCondition +#define SDL_CondWaitTimeout SDL_CondWaitTimeout_renamed_SDL_WaitConditionTimeout +#define SDL_CreateCond SDL_CreateCond_renamed_SDL_CreateCondition +#define SDL_DestroyCond SDL_DestroyCond_renamed_SDL_DestroyCondition +#define SDL_SemPost SDL_SemPost_renamed_SDL_SignalSemaphore +#define SDL_SemTryWait SDL_SemTryWait_renamed_SDL_TryWaitSemaphore +#define SDL_SemValue SDL_SemValue_renamed_SDL_GetSemaphoreValue +#define SDL_SemWait SDL_SemWait_renamed_SDL_WaitSemaphore +#define SDL_SemWaitTimeout SDL_SemWaitTimeout_renamed_SDL_WaitSemaphoreTimeout + +/* ##SDL_mutex.h */ +#define SDL_cond SDL_cond_renamed_SDL_Condition +#define SDL_mutex SDL_mutex_renamed_SDL_Mutex +#define SDL_sem SDL_sem_renamed_SDL_Semaphore + +/* ##SDL_pixels.h */ +#define SDL_AllocFormat SDL_AllocFormat_renamed_SDL_GetPixelFormatDetails +#define SDL_AllocPalette SDL_AllocPalette_renamed_SDL_CreatePalette +#define SDL_Colour SDL_Colour_renamed_SDL_Color +#define SDL_FreePalette SDL_FreePalette_renamed_SDL_DestroyPalette +#define SDL_MasksToPixelFormatEnum SDL_MasksToPixelFormatEnum_renamed_SDL_GetPixelFormatForMasks +#define SDL_PIXELFORMAT_BGR444 SDL_PIXELFORMAT_BGR444_renamed_SDL_PIXELFORMAT_XBGR4444 +#define SDL_PIXELFORMAT_BGR555 SDL_PIXELFORMAT_BGR555_renamed_SDL_PIXELFORMAT_XBGR1555 +#define SDL_PIXELFORMAT_BGR888 SDL_PIXELFORMAT_BGR888_renamed_SDL_PIXELFORMAT_XBGR8888 +#define SDL_PIXELFORMAT_RGB444 SDL_PIXELFORMAT_RGB444_renamed_SDL_PIXELFORMAT_XRGB4444 +#define SDL_PIXELFORMAT_RGB555 SDL_PIXELFORMAT_RGB555_renamed_SDL_PIXELFORMAT_XRGB1555 +#define SDL_PIXELFORMAT_RGB888 SDL_PIXELFORMAT_RGB888_renamed_SDL_PIXELFORMAT_XRGB8888 +#define SDL_PixelFormatEnumToMasks SDL_PixelFormatEnumToMasks_renamed_SDL_GetMasksForPixelFormat + +/* ##SDL_rect.h */ +#define SDL_EncloseFPoints SDL_EncloseFPoints_renamed_SDL_GetRectEnclosingPointsFloat +#define SDL_EnclosePoints SDL_EnclosePoints_renamed_SDL_GetRectEnclosingPoints +#define SDL_FRectEmpty SDL_FRectEmpty_renamed_SDL_RectEmptyFloat +#define SDL_FRectEquals SDL_FRectEquals_renamed_SDL_RectsEqualFloat +#define SDL_FRectEqualsEpsilon SDL_FRectEqualsEpsilon_renamed_SDL_RectsEqualEpsilon +#define SDL_HasIntersection SDL_HasIntersection_renamed_SDL_HasRectIntersection +#define SDL_HasIntersectionF SDL_HasIntersectionF_renamed_SDL_HasRectIntersectionFloat +#define SDL_IntersectFRect SDL_IntersectFRect_renamed_SDL_GetRectIntersectionFloat +#define SDL_IntersectFRectAndLine SDL_IntersectFRectAndLine_renamed_SDL_GetRectAndLineIntersectionFloat +#define SDL_IntersectRect SDL_IntersectRect_renamed_SDL_GetRectIntersection +#define SDL_IntersectRectAndLine SDL_IntersectRectAndLine_renamed_SDL_GetRectAndLineIntersection +#define SDL_PointInFRect SDL_PointInFRect_renamed_SDL_PointInRectFloat +#define SDL_RectEquals SDL_RectEquals_renamed_SDL_RectsEqual +#define SDL_UnionFRect SDL_UnionFRect_renamed_SDL_GetRectUnionFloat +#define SDL_UnionRect SDL_UnionRect_renamed_SDL_GetRectUnion + +/* ##SDL_render.h */ +#define SDL_GetRendererOutputSize SDL_GetRendererOutputSize_renamed_SDL_GetCurrentRenderOutputSize +#define SDL_RenderCopy SDL_RenderCopy_renamed_SDL_RenderTexture +#define SDL_RenderCopyEx SDL_RenderCopyEx_renamed_SDL_RenderTextureRotated +#define SDL_RenderCopyExF SDL_RenderCopyExF_renamed_SDL_RenderTextureRotated +#define SDL_RenderCopyF SDL_RenderCopyF_renamed_SDL_RenderTexture +#define SDL_RenderDrawLine SDL_RenderDrawLine_renamed_SDL_RenderLine +#define SDL_RenderDrawLineF SDL_RenderDrawLineF_renamed_SDL_RenderLine +#define SDL_RenderDrawLines SDL_RenderDrawLines_renamed_SDL_RenderLines +#define SDL_RenderDrawLinesF SDL_RenderDrawLinesF_renamed_SDL_RenderLines +#define SDL_RenderDrawPoint SDL_RenderDrawPoint_renamed_SDL_RenderPoint +#define SDL_RenderDrawPointF SDL_RenderDrawPointF_renamed_SDL_RenderPoint +#define SDL_RenderDrawPoints SDL_RenderDrawPoints_renamed_SDL_RenderPoints +#define SDL_RenderDrawPointsF SDL_RenderDrawPointsF_renamed_SDL_RenderPoints +#define SDL_RenderDrawRect SDL_RenderDrawRect_renamed_SDL_RenderRect +#define SDL_RenderDrawRectF SDL_RenderDrawRectF_renamed_SDL_RenderRect +#define SDL_RenderDrawRects SDL_RenderDrawRects_renamed_SDL_RenderRects +#define SDL_RenderDrawRectsF SDL_RenderDrawRectsF_renamed_SDL_RenderRects +#define SDL_RenderFillRectF SDL_RenderFillRectF_renamed_SDL_RenderFillRect +#define SDL_RenderFillRectsF SDL_RenderFillRectsF_renamed_SDL_RenderFillRects +#define SDL_RendererFlip SDL_RendererFlip_renamed_SDL_FlipMode +#define SDL_RenderFlush SDL_RenderFlush_renamed_SDL_FlushRenderer +#define SDL_RenderGetClipRect SDL_RenderGetClipRect_renamed_SDL_GetRenderClipRect +#define SDL_RenderGetLogicalSize SDL_RenderGetLogicalSize_renamed_SDL_GetRenderLogicalPresentation +#define SDL_RenderGetMetalCommandEncoder SDL_RenderGetMetalCommandEncoder_renamed_SDL_GetRenderMetalCommandEncoder +#define SDL_RenderGetMetalLayer SDL_RenderGetMetalLayer_renamed_SDL_GetRenderMetalLayer +#define SDL_RenderGetScale SDL_RenderGetScale_renamed_SDL_GetRenderScale +#define SDL_RenderGetViewport SDL_RenderGetViewport_renamed_SDL_GetRenderViewport +#define SDL_RenderGetWindow SDL_RenderGetWindow_renamed_SDL_GetRenderWindow +#define SDL_RenderIsClipEnabled SDL_RenderIsClipEnabled_renamed_SDL_RenderClipEnabled +#define SDL_RenderLogicalToWindow SDL_RenderLogicalToWindow_renamed_SDL_RenderCoordinatesToWindow +#define SDL_RenderSetClipRect SDL_RenderSetClipRect_renamed_SDL_SetRenderClipRect +#define SDL_RenderSetLogicalSize SDL_RenderSetLogicalSize_renamed_SDL_SetRenderLogicalPresentation +#define SDL_RenderSetScale SDL_RenderSetScale_renamed_SDL_SetRenderScale +#define SDL_RenderSetVSync SDL_RenderSetVSync_renamed_SDL_SetRenderVSync +#define SDL_RenderSetViewport SDL_RenderSetViewport_renamed_SDL_SetRenderViewport +#define SDL_RenderWindowToLogical SDL_RenderWindowToLogical_renamed_SDL_RenderCoordinatesFromWindow +#define SDL_ScaleModeLinear SDL_ScaleModeLinear_renamed_SDL_SCALEMODE_LINEAR +#define SDL_ScaleModeNearest SDL_ScaleModeNearest_renamed_SDL_SCALEMODE_NEAREST + +/* ##SDL_rwops.h */ +#define RW_SEEK_CUR RW_SEEK_CUR_renamed_SDL_IO_SEEK_CUR +#define RW_SEEK_END RW_SEEK_END_renamed_SDL_IO_SEEK_END +#define RW_SEEK_SET RW_SEEK_SET_renamed_SDL_IO_SEEK_SET +#define SDL_RWFromConstMem SDL_RWFromConstMem_renamed_SDL_IOFromConstMem +#define SDL_RWFromFile SDL_RWFromFile_renamed_SDL_IOFromFile +#define SDL_RWFromMem SDL_RWFromMem_renamed_SDL_IOFromMem +#define SDL_RWclose SDL_RWclose_renamed_SDL_CloseIO +#define SDL_RWops SDL_RWops_renamed_SDL_IOStream +#define SDL_RWread SDL_RWread_renamed_SDL_ReadIO +#define SDL_RWseek SDL_RWseek_renamed_SDL_SeekIO +#define SDL_RWsize SDL_RWsize_renamed_SDL_GetIOSize +#define SDL_RWtell SDL_RWtell_renamed_SDL_TellIO +#define SDL_RWwrite SDL_RWwrite_renamed_SDL_WriteIO +#define SDL_ReadBE16 SDL_ReadBE16_renamed_SDL_ReadU16BE +#define SDL_ReadBE32 SDL_ReadBE32_renamed_SDL_ReadU32BE +#define SDL_ReadBE64 SDL_ReadBE64_renamed_SDL_ReadU64BE +#define SDL_ReadLE16 SDL_ReadLE16_renamed_SDL_ReadU16LE +#define SDL_ReadLE32 SDL_ReadLE32_renamed_SDL_ReadU32LE +#define SDL_ReadLE64 SDL_ReadLE64_renamed_SDL_ReadU64LE +#define SDL_WriteBE16 SDL_WriteBE16_renamed_SDL_WriteU16BE +#define SDL_WriteBE32 SDL_WriteBE32_renamed_SDL_WriteU32BE +#define SDL_WriteBE64 SDL_WriteBE64_renamed_SDL_WriteU64BE +#define SDL_WriteLE16 SDL_WriteLE16_renamed_SDL_WriteU16LE +#define SDL_WriteLE32 SDL_WriteLE32_renamed_SDL_WriteU32LE +#define SDL_WriteLE64 SDL_WriteLE64_renamed_SDL_WriteU64LE + +/* ##SDL_scancode.h */ +#define SDL_NUM_SCANCODES SDL_NUM_SCANCODES_renamed_SDL_SCANCODE_COUNT +#define SDL_SCANCODE_AUDIOFASTFORWARD SDL_SCANCODE_AUDIOFASTFORWARD_renamed_SDL_SCANCODE_MEDIA_FAST_FORWARD +#define SDL_SCANCODE_AUDIOMUTE SDL_SCANCODE_AUDIOMUTE_renamed_SDL_SCANCODE_MUTE +#define SDL_SCANCODE_AUDIONEXT SDL_SCANCODE_AUDIONEXT_renamed_SDL_SCANCODE_MEDIA_NEXT_TRACK +#define SDL_SCANCODE_AUDIOPLAY SDL_SCANCODE_AUDIOPLAY_renamed_SDL_SCANCODE_MEDIA_PLAY +#define SDL_SCANCODE_AUDIOPREV SDL_SCANCODE_AUDIOPREV_renamed_SDL_SCANCODE_MEDIA_PREVIOUS_TRACK +#define SDL_SCANCODE_AUDIOREWIND SDL_SCANCODE_AUDIOREWIND_renamed_SDL_SCANCODE_MEDIA_REWIND +#define SDL_SCANCODE_AUDIOSTOP SDL_SCANCODE_AUDIOSTOP_renamed_SDL_SCANCODE_MEDIA_STOP +#define SDL_SCANCODE_EJECT SDL_SCANCODE_EJECT_renamed_SDL_SCANCODE_MEDIA_EJECT +#define SDL_SCANCODE_MEDIASELECT SDL_SCANCODE_MEDIASELECT_renamed_SDL_SCANCODE_MEDIA_SELECT + +/* ##SDL_sensor.h */ +#define SDL_SensorClose SDL_SensorClose_renamed_SDL_CloseSensor +#define SDL_SensorFromInstanceID SDL_SensorFromInstanceID_renamed_SDL_GetSensorFromID +#define SDL_SensorGetData SDL_SensorGetData_renamed_SDL_GetSensorData +#define SDL_SensorGetInstanceID SDL_SensorGetInstanceID_renamed_SDL_GetSensorID +#define SDL_SensorGetName SDL_SensorGetName_renamed_SDL_GetSensorName +#define SDL_SensorGetNonPortableType SDL_SensorGetNonPortableType_renamed_SDL_GetSensorNonPortableType +#define SDL_SensorGetType SDL_SensorGetType_renamed_SDL_GetSensorType +#define SDL_SensorOpen SDL_SensorOpen_renamed_SDL_OpenSensor +#define SDL_SensorUpdate SDL_SensorUpdate_renamed_SDL_UpdateSensors + +/* ##SDL_stdinc.h */ +#define SDL_FALSE SDL_FALSE_renamed_false +#define SDL_TABLESIZE SDL_TABLESIZE_renamed_SDL_arraysize +#define SDL_TRUE SDL_TRUE_renamed_true +#define SDL_bool SDL_bool_renamed_bool +#define SDL_size_add_overflow SDL_size_add_overflow_renamed_SDL_size_add_check_overflow +#define SDL_size_mul_overflow SDL_size_mul_overflow_renamed_SDL_size_mul_check_overflow +#define SDL_strtokr SDL_strtokr_renamed_SDL_strtok_r + +/* ##SDL_surface.h */ +#define SDL_BlitScaled SDL_BlitScaled_renamed_SDL_BlitSurfaceScaled +#define SDL_ConvertSurfaceFormat SDL_ConvertSurfaceFormat_renamed_SDL_ConvertSurface +#define SDL_FillRect SDL_FillRect_renamed_SDL_FillSurfaceRect +#define SDL_FillRects SDL_FillRects_renamed_SDL_FillSurfaceRects +#define SDL_FreeSurface SDL_FreeSurface_renamed_SDL_DestroySurface +#define SDL_GetClipRect SDL_GetClipRect_renamed_SDL_GetSurfaceClipRect +#define SDL_GetColorKey SDL_GetColorKey_renamed_SDL_GetSurfaceColorKey +#define SDL_HasColorKey SDL_HasColorKey_renamed_SDL_SurfaceHasColorKey +#define SDL_HasSurfaceRLE SDL_HasSurfaceRLE_renamed_SDL_SurfaceHasRLE +#define SDL_LoadBMP_RW SDL_LoadBMP_RW_renamed_SDL_LoadBMP_IO +#define SDL_LowerBlit SDL_LowerBlit_renamed_SDL_BlitSurfaceUnchecked +#define SDL_LowerBlitScaled SDL_LowerBlitScaled_renamed_SDL_BlitSurfaceUncheckedScaled +#define SDL_PREALLOC SDL_PREALLOC_renamed_SDL_SURFACE_PREALLOCATED +#define SDL_SIMD_ALIGNED SDL_SIMD_ALIGNED_renamed_SDL_SURFACE_SIMD_ALIGNED +#define SDL_SaveBMP_RW SDL_SaveBMP_RW_renamed_SDL_SaveBMP_IO +#define SDL_SetClipRect SDL_SetClipRect_renamed_SDL_SetSurfaceClipRect +#define SDL_SetColorKey SDL_SetColorKey_renamed_SDL_SetSurfaceColorKey +#define SDL_UpperBlit SDL_UpperBlit_renamed_SDL_BlitSurface +#define SDL_UpperBlitScaled SDL_UpperBlitScaled_renamed_SDL_BlitSurfaceScaled + +/* ##SDL_system.h */ +#define SDL_AndroidBackButton SDL_AndroidBackButton_renamed_SDL_SendAndroidBackButton +#define SDL_AndroidGetActivity SDL_AndroidGetActivity_renamed_SDL_GetAndroidActivity +#define SDL_AndroidGetExternalStoragePath SDL_AndroidGetExternalStoragePath_renamed_SDL_GetAndroidExternalStoragePath +#define SDL_AndroidGetExternalStorageState SDL_AndroidGetExternalStorageState_renamed_SDL_GetAndroidExternalStorageState +#define SDL_AndroidGetInternalStoragePath SDL_AndroidGetInternalStoragePath_renamed_SDL_GetAndroidInternalStoragePath +#define SDL_AndroidGetJNIEnv SDL_AndroidGetJNIEnv_renamed_SDL_GetAndroidJNIEnv +#define SDL_AndroidRequestPermission SDL_AndroidRequestPermission_renamed_SDL_RequestAndroidPermission +#define SDL_AndroidRequestPermissionCallback SDL_AndroidRequestPermissionCallback_renamed_SDL_RequestAndroidPermissionCallback +#define SDL_AndroidSendMessage SDL_AndroidSendMessage_renamed_SDL_SendAndroidMessage +#define SDL_AndroidShowToast SDL_AndroidShowToast_renamed_SDL_ShowAndroidToast +#define SDL_DXGIGetOutputInfo SDL_DXGIGetOutputInfo_renamed_SDL_GetDXGIOutputInfo +#define SDL_Direct3D9GetAdapterIndex SDL_Direct3D9GetAdapterIndex_renamed_SDL_GetDirect3D9AdapterIndex +#define SDL_GDKGetDefaultUser SDL_GDKGetDefaultUser_renamed_SDL_GetGDKDefaultUser +#define SDL_GDKGetTaskQueue SDL_GDKGetTaskQueue_renamed_SDL_GetGDKTaskQueue +#define SDL_LinuxSetThreadPriority SDL_LinuxSetThreadPriority_renamed_SDL_SetLinuxThreadPriority +#define SDL_LinuxSetThreadPriorityAndPolicy SDL_LinuxSetThreadPriorityAndPolicy_renamed_SDL_SetLinuxThreadPriorityAndPolicy +#define SDL_OnApplicationDidBecomeActive SDL_OnApplicationDidBecomeActive_renamed_SDL_OnApplicationDidEnterForeground +#define SDL_OnApplicationWillResignActive SDL_OnApplicationWillResignActive_renamed_SDL_OnApplicationWillEnterBackground +#define SDL_iOSSetAnimationCallback SDL_iOSSetAnimationCallback_renamed_SDL_SetiOSAnimationCallback +#define SDL_iOSSetEventPump SDL_iOSSetEventPump_renamed_SDL_SetiOSEventPump +#define SDL_iPhoneSetAnimationCallback SDL_iPhoneSetAnimationCallback_renamed_SDL_iOSSetAnimationCallback +#define SDL_iPhoneSetEventPump SDL_iPhoneSetEventPump_renamed_SDL_iOSSetEventPump + +/* ##SDL_thread.h */ +#define SDL_SetThreadPriority SDL_SetThreadPriority_renamed_SDL_SetCurrentThreadPriority +#define SDL_TLSCleanup SDL_TLSCleanup_renamed_SDL_CleanupTLS +#define SDL_TLSGet SDL_TLSGet_renamed_SDL_GetTLS +#define SDL_TLSSet SDL_TLSSet_renamed_SDL_SetTLS +#define SDL_threadID SDL_threadID_renamed_SDL_ThreadID + +/* ##SDL_timer.h */ +#define SDL_GetTicks64 SDL_GetTicks64_renamed_SDL_GetTicks + +/* ##SDL_version.h */ +#define SDL_COMPILEDVERSION SDL_COMPILEDVERSION_renamed_SDL_VERSION +#define SDL_PATCHLEVEL SDL_PATCHLEVEL_renamed_SDL_MICRO_VERSION + +/* ##SDL_video.h */ +#define SDL_GL_DeleteContext SDL_GL_DeleteContext_renamed_SDL_GL_DestroyContext +#define SDL_GLattr SDL_GLattr_renamed_SDL_GLAttr +#define SDL_GLcontextFlag SDL_GLcontextFlag_renamed_SDL_GLContextFlag +#define SDL_GLcontextReleaseFlag SDL_GLcontextReleaseFlag_renamed_SDL_GLContextReleaseFlag +#define SDL_GLprofile SDL_GLprofile_renamed_SDL_GLProfile +#define SDL_GetClosestDisplayMode SDL_GetClosestDisplayMode_renamed_SDL_GetClosestFullscreenDisplayMode +#define SDL_GetDisplayOrientation SDL_GetDisplayOrientation_renamed_SDL_GetCurrentDisplayOrientation +#define SDL_GetPointDisplayIndex SDL_GetPointDisplayIndex_renamed_SDL_GetDisplayForPoint +#define SDL_GetRectDisplayIndex SDL_GetRectDisplayIndex_renamed_SDL_GetDisplayForRect +#define SDL_GetWindowDisplayIndex SDL_GetWindowDisplayIndex_renamed_SDL_GetDisplayForWindow +#define SDL_GetWindowDisplayMode SDL_GetWindowDisplayMode_renamed_SDL_GetWindowFullscreenMode +#define SDL_HasWindowSurface SDL_HasWindowSurface_renamed_SDL_WindowHasSurface +#define SDL_IsScreenSaverEnabled SDL_IsScreenSaverEnabled_renamed_SDL_ScreenSaverEnabled +#define SDL_SetWindowDisplayMode SDL_SetWindowDisplayMode_renamed_SDL_SetWindowFullscreenMode +#define SDL_WINDOW_ALLOW_HIGHDPI SDL_WINDOW_ALLOW_HIGHDPI_renamed_SDL_WINDOW_HIGH_PIXEL_DENSITY +#define SDL_WINDOW_INPUT_GRABBED SDL_WINDOW_INPUT_GRABBED_renamed_SDL_WINDOW_MOUSE_GRABBED +#define SDL_WINDOW_SKIP_TASKBAR SDL_WINDOW_SKIP_TASKBAR_renamed_SDL_WINDOW_UTILITY + +#endif /* SDL_ENABLE_OLD_NAMES */ + +#endif /* SDL_oldnames_h_ */ diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_opengl.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_opengl.h new file mode 100644 index 0000000..d1b8b02 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_opengl.h @@ -0,0 +1,3101 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* + * This is a simple file to encapsulate the OpenGL API headers. + * + * Define NO_SDL_GLEXT if you have your own version of glext.h and want + * to disable the version included in SDL_opengl.h. + */ + +#ifndef SDL_opengl_h_ +#define SDL_opengl_h_ + +#include + +#ifndef SDL_PLATFORM_IOS /* No OpenGL on iOS. */ + +/* + * Mesa 3-D graphics library + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef __gl_h_ +#define __gl_h_ + +#ifdef USE_MGL_NAMESPACE +#include +#endif + + +/********************************************************************** + * Begin system-specific stuff. + */ + +#if defined(_WIN32) && !defined(__CYGWIN__) +# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */ +# define GLAPI __declspec(dllexport) +# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */ +# define GLAPI __declspec(dllimport) +# else /* for use with static link lib build of Win32 edition only */ +# define GLAPI extern +# endif /* _STATIC_MESA support */ +# if defined(__MINGW32__) && defined(GL_NO_STDCALL) || defined(UNDER_CE) /* The generated DLLs by MingW with STDCALL are not compatible with the ones done by Microsoft's compilers */ +# define GLAPIENTRY +# else +# define GLAPIENTRY __stdcall +# endif +#elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */ +# define GLAPI extern +# define GLAPIENTRY __stdcall +#elif (defined(__GNUC__) && __GNUC__ >= 4) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) +# define GLAPI __attribute__((visibility("default"))) +# define GLAPIENTRY +#endif /* WIN32 && !CYGWIN */ + +/* + * WINDOWS: Include windows.h here to define APIENTRY. + * It is also useful when applications include this file by + * including only glut.h, since glut.h depends on windows.h. + * Applications needing to include windows.h with parms other + * than "WIN32_LEAN_AND_MEAN" may include windows.h before + * glut.h or gl.h. + */ +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#ifndef NOMINMAX /* don't define min() and max(). */ +#define NOMINMAX +#endif +#include +#endif + +#ifndef GLAPI +#define GLAPI extern +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY +#endif + +#ifndef APIENTRY +#define APIENTRY GLAPIENTRY +#endif + +/* "P" suffix to be used for a pointer to a function */ +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif + +#ifndef GLAPIENTRYP +#define GLAPIENTRYP GLAPIENTRY * +#endif + +#if defined(PRAGMA_EXPORT_SUPPORTED) +#pragma export on +#endif + +/* + * End system-specific stuff. + **********************************************************************/ + + + +#ifdef __cplusplus +extern "C" { +#endif + + + +#define GL_VERSION_1_1 1 +#define GL_VERSION_1_2 1 +#define GL_VERSION_1_3 1 +#define GL_ARB_imaging 1 + + +/* + * Datatypes + */ +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef void GLvoid; +typedef signed char GLbyte; /* 1-byte signed */ +typedef short GLshort; /* 2-byte signed */ +typedef int GLint; /* 4-byte signed */ +typedef unsigned char GLubyte; /* 1-byte unsigned */ +typedef unsigned short GLushort; /* 2-byte unsigned */ +typedef unsigned int GLuint; /* 4-byte unsigned */ +typedef int GLsizei; /* 4-byte signed */ +typedef float GLfloat; /* single precision float */ +typedef float GLclampf; /* single precision float in [0,1] */ +typedef double GLdouble; /* double precision float */ +typedef double GLclampd; /* double precision float in [0,1] */ + + + +/* + * Constants + */ + +/* Boolean values */ +#define GL_FALSE 0 +#define GL_TRUE 1 + +/* Data types */ +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_2_BYTES 0x1407 +#define GL_3_BYTES 0x1408 +#define GL_4_BYTES 0x1409 +#define GL_DOUBLE 0x140A + +/* Primitives */ +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_QUADS 0x0007 +#define GL_QUAD_STRIP 0x0008 +#define GL_POLYGON 0x0009 + +/* Vertex Arrays */ +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_INDEX_ARRAY 0x8077 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_C3F_V3F 0x2A24 +#define GL_N3F_V3F 0x2A25 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_V4F 0x2A28 +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T4F_C4F_N3F_V4F 0x2A2D + +/* Matrix Mode */ +#define GL_MATRIX_MODE 0x0BA0 +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE 0x1702 + +/* Points */ +#define GL_POINT_SMOOTH 0x0B10 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_POINT_SIZE_RANGE 0x0B12 + +/* Lines */ +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_WIDTH_RANGE 0x0B22 + +/* Polygons */ +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_EDGE_FLAG 0x0B43 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_FILL 0x8037 + +/* Display Lists */ +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_INDEX 0x0B33 +#define GL_LIST_MODE 0x0B30 + +/* Depth buffer */ +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_BITS 0x0D56 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_COMPONENT 0x1902 + +/* Lighting */ +#define GL_LIGHTING 0x0B50 +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_SHININESS 0x1601 +#define GL_EMISSION 0x1600 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_COLOR_INDEXES 0x1603 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_SHADE_MODEL 0x0B54 +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_NORMALIZE 0x0BA1 + +/* User clipping planes */ +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 + +/* Accumulation buffer */ +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_ACCUM 0x0100 +#define GL_ADD 0x0104 +#define GL_LOAD 0x0101 +#define GL_MULT 0x0103 +#define GL_RETURN 0x0102 + +/* Alpha testing */ +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_ALPHA_TEST_FUNC 0x0BC1 + +/* Blending */ +#define GL_BLEND 0x0BE2 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND_DST 0x0BE0 +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 + +/* Render Mode */ +#define GL_FEEDBACK 0x1C01 +#define GL_RENDER 0x1C00 +#define GL_SELECT 0x1C02 + +/* Feedback */ +#define GL_2D 0x0600 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_POINT_TOKEN 0x0701 +#define GL_LINE_TOKEN 0x0702 +#define GL_LINE_RESET_TOKEN 0x0707 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 + +/* Selection */ +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 + +/* Fog */ +#define GL_FOG 0x0B60 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_COLOR 0x0B66 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_LINEAR 0x2601 +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 + +/* Logic Ops */ +#define GL_LOGIC_OP 0x0BF1 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_CLEAR 0x1500 +#define GL_SET 0x150F +#define GL_COPY 0x1503 +#define GL_COPY_INVERTED 0x150C +#define GL_NOOP 0x1505 +#define GL_INVERT 0x150A +#define GL_AND 0x1501 +#define GL_NAND 0x150E +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_XOR 0x1506 +#define GL_EQUIV 0x1509 +#define GL_AND_REVERSE 0x1502 +#define GL_AND_INVERTED 0x1504 +#define GL_OR_REVERSE 0x150B +#define GL_OR_INVERTED 0x150D + +/* Stencil */ +#define GL_STENCIL_BITS 0x0D57 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STENCIL_INDEX 0x1901 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 + +/* Buffers, Pixel Drawing/Reading */ +#define GL_NONE 0 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +/*GL_FRONT 0x0404 */ +/*GL_BACK 0x0405 */ +/*GL_FRONT_AND_BACK 0x0408 */ +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_COLOR_INDEX 0x1900 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_ALPHA_BITS 0x0D55 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_INDEX_BITS 0x0D51 +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_AUX_BUFFERS 0x0C00 +#define GL_READ_BUFFER 0x0C02 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_BITMAP 0x1A00 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_DITHER 0x0BD0 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 + +/* Implementation limits */ +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B + +/* Gets */ +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_MODE 0x0C30 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_RENDER_MODE 0x0C40 +#define GL_RGBA_MODE 0x0C31 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_VIEWPORT 0x0BA2 + +/* Evaluators */ +#define GL_AUTO_NORMAL 0x0D80 +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_COEFF 0x0A00 +#define GL_ORDER 0x0A01 +#define GL_DOMAIN 0x0A02 + +/* Hints */ +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_FOG_HINT 0x0C54 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 + +/* Scissor box */ +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 + +/* Pixel Mode / Transfer */ +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_STENCIL 0x0D11 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_RED_SCALE 0x0D14 +#define GL_RED_BIAS 0x0D15 +#define GL_GREEN_SCALE 0x0D18 +#define GL_GREEN_BIAS 0x0D19 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BLUE_BIAS 0x0D1B +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_BIAS 0x0D1F +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 + +/* Texture mapping */ +#define GL_TEXTURE_ENV 0x2300 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_Q 0x0C63 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_BORDER 0x1005 +#define GL_TEXTURE_COMPONENTS 0x1003 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_OBJECT_PLANE 0x2501 +#define GL_EYE_LINEAR 0x2400 +#define GL_EYE_PLANE 0x2502 +#define GL_SPHERE_MAP 0x2402 +#define GL_DECAL 0x2101 +#define GL_MODULATE 0x2100 +#define GL_NEAREST 0x2600 +#define GL_REPEAT 0x2901 +#define GL_CLAMP 0x2900 +#define GL_S 0x2000 +#define GL_T 0x2001 +#define GL_R 0x2002 +#define GL_Q 0x2003 + +/* Utility */ +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 + +/* Errors */ +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_OUT_OF_MEMORY 0x0505 + +/* glPush/PopAttrib bits */ +#define GL_CURRENT_BIT 0x00000001 +#define GL_POINT_BIT 0x00000002 +#define GL_LINE_BIT 0x00000004 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_FOG_BIT 0x00000080 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_ENABLE_BIT 0x00002000 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_HINT_BIT 0x00008000 +#define GL_EVAL_BIT 0x00010000 +#define GL_LIST_BIT 0x00020000 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_ALL_ATTRIB_BITS 0x000FFFFF + + +/* OpenGL 1.1 */ +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_R3_G3_B2 0x2A10 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF +#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF + + + +/* + * Miscellaneous + */ + +#ifndef SDL_OPENGL_1_NO_PROTOTYPES +GLAPI void GLAPIENTRY glClearIndex( GLfloat c ); + +GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); + +GLAPI void GLAPIENTRY glClear( GLbitfield mask ); + +GLAPI void GLAPIENTRY glIndexMask( GLuint mask ); + +GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ); + +GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref ); + +GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor ); + +GLAPI void GLAPIENTRY glLogicOp( GLenum opcode ); + +GLAPI void GLAPIENTRY glCullFace( GLenum mode ); + +GLAPI void GLAPIENTRY glFrontFace( GLenum mode ); + +GLAPI void GLAPIENTRY glPointSize( GLfloat size ); + +GLAPI void GLAPIENTRY glLineWidth( GLfloat width ); + +GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern ); + +GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode ); + +GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units ); + +GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask ); + +GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask ); + +GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag ); + +GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag ); + +GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height); + +GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation ); + +GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation ); + +GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode ); + +GLAPI void GLAPIENTRY glReadBuffer( GLenum mode ); + +GLAPI void GLAPIENTRY glEnable( GLenum cap ); + +GLAPI void GLAPIENTRY glDisable( GLenum cap ); + +GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap ); + + +GLAPI void GLAPIENTRY glEnableClientState( GLenum cap ); /* 1.1 */ + +GLAPI void GLAPIENTRY glDisableClientState( GLenum cap ); /* 1.1 */ + + +GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params ); + +GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params ); + +GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params ); + +GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask ); + +GLAPI void GLAPIENTRY glPopAttrib( void ); + + +GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask ); /* 1.1 */ + +GLAPI void GLAPIENTRY glPopClientAttrib( void ); /* 1.1 */ + + +GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode ); + +GLAPI GLenum GLAPIENTRY glGetError( void ); + +GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name ); + +GLAPI void GLAPIENTRY glFinish( void ); + +GLAPI void GLAPIENTRY glFlush( void ); + +GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode ); + + +/* + * Depth Buffer + */ + +GLAPI void GLAPIENTRY glClearDepth( GLclampd depth ); + +GLAPI void GLAPIENTRY glDepthFunc( GLenum func ); + +GLAPI void GLAPIENTRY glDepthMask( GLboolean flag ); + +GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val ); + + +/* + * Accumulation Buffer + */ + +GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); + +GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value ); + + +/* + * Transformation + */ + +GLAPI void GLAPIENTRY glMatrixMode( GLenum mode ); + +GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, + GLdouble near_val, GLdouble far_val ); + +GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, + GLdouble near_val, GLdouble far_val ); + +GLAPI void GLAPIENTRY glViewport( GLint x, GLint y, + GLsizei width, GLsizei height ); + +GLAPI void GLAPIENTRY glPushMatrix( void ); + +GLAPI void GLAPIENTRY glPopMatrix( void ); + +GLAPI void GLAPIENTRY glLoadIdentity( void ); + +GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m ); +GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m ); + +GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m ); +GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m ); + +GLAPI void GLAPIENTRY glRotated( GLdouble angle, + GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glRotatef( GLfloat angle, + GLfloat x, GLfloat y, GLfloat z ); + +GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z ); + +GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z ); + + +/* + * Display Lists + */ + +GLAPI GLboolean GLAPIENTRY glIsList( GLuint list ); + +GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range ); + +GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range ); + +GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode ); + +GLAPI void GLAPIENTRY glEndList( void ); + +GLAPI void GLAPIENTRY glCallList( GLuint list ); + +GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type, + const GLvoid *lists ); + +GLAPI void GLAPIENTRY glListBase( GLuint base ); + + +/* + * Drawing Functions + */ + +GLAPI void GLAPIENTRY glBegin( GLenum mode ); + +GLAPI void GLAPIENTRY glEnd( void ); + + +GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y ); +GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y ); +GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y ); +GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y ); + +GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z ); +GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z ); +GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z ); + +GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); +GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); +GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w ); +GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ); + +GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glVertex2iv( const GLint *v ); +GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glVertex3iv( const GLint *v ); +GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glVertex4iv( const GLint *v ); +GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz ); +GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz ); +GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz ); +GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz ); +GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz ); + +GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v ); +GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glNormal3iv( const GLint *v ); +GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glIndexd( GLdouble c ); +GLAPI void GLAPIENTRY glIndexf( GLfloat c ); +GLAPI void GLAPIENTRY glIndexi( GLint c ); +GLAPI void GLAPIENTRY glIndexs( GLshort c ); +GLAPI void GLAPIENTRY glIndexub( GLubyte c ); /* 1.1 */ + +GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c ); +GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c ); +GLAPI void GLAPIENTRY glIndexiv( const GLint *c ); +GLAPI void GLAPIENTRY glIndexsv( const GLshort *c ); +GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c ); /* 1.1 */ + +GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue ); +GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue ); +GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue ); +GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue ); +GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue ); +GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue ); +GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue ); +GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue ); + +GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green, + GLbyte blue, GLbyte alpha ); +GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green, + GLdouble blue, GLdouble alpha ); +GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green, + GLfloat blue, GLfloat alpha ); +GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green, + GLint blue, GLint alpha ); +GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green, + GLshort blue, GLshort alpha ); +GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green, + GLubyte blue, GLubyte alpha ); +GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green, + GLuint blue, GLuint alpha ); +GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green, + GLushort blue, GLushort alpha ); + + +GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v ); +GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glColor3iv( const GLint *v ); +GLAPI void GLAPIENTRY glColor3sv( const GLshort *v ); +GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v ); +GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v ); +GLAPI void GLAPIENTRY glColor3usv( const GLushort *v ); + +GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v ); +GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glColor4iv( const GLint *v ); +GLAPI void GLAPIENTRY glColor4sv( const GLshort *v ); +GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v ); +GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v ); +GLAPI void GLAPIENTRY glColor4usv( const GLushort *v ); + + +GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s ); +GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s ); +GLAPI void GLAPIENTRY glTexCoord1i( GLint s ); +GLAPI void GLAPIENTRY glTexCoord1s( GLshort s ); + +GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t ); +GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t ); +GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t ); +GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t ); + +GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r ); +GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r ); +GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r ); +GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r ); + +GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); +GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ); +GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q ); +GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ); + +GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y ); +GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y ); +GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y ); +GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y ); + +GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z ); +GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z ); +GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z ); + +GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); +GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); +GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w ); +GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w ); + +GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v ); +GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v ); +GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v ); +GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ); +GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ); +GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 ); +GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ); + + +GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 ); +GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 ); +GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 ); +GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 ); + + +/* + * Vertex Arrays (1.1) + */ + +GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride, + const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride, + const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params ); + +GLAPI void GLAPIENTRY glArrayElement( GLint i ); + +GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count ); + +GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count, + GLenum type, const GLvoid *indices ); + +GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride, + const GLvoid *pointer ); + +/* + * Lighting + */ + +GLAPI void GLAPIENTRY glShadeModel( GLenum mode ); + +GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param ); +GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname, + const GLfloat *params ); +GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname, + const GLint *params ); + +GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname, + GLfloat *params ); +GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param ); +GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param ); +GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params ); + +GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode ); + + +/* + * Raster functions + */ + +GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor ); + +GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize, + const GLfloat *values ); +GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize, + const GLuint *values ); +GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize, + const GLushort *values ); + +GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values ); +GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values ); +GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values ); + +GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height, + GLfloat xorig, GLfloat yorig, + GLfloat xmove, GLfloat ymove, + const GLubyte *bitmap ); + +GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + GLvoid *pixels ); + +GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum type ); + +/* + * Stenciling + */ + +GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask ); + +GLAPI void GLAPIENTRY glStencilMask( GLuint mask ); + +GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass ); + +GLAPI void GLAPIENTRY glClearStencil( GLint s ); + + + +/* + * Texture mapping + */ + +GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param ); +GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params ); +GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params ); +GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname, + const GLfloat *params ); +GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname, + const GLint *params ); + +GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target, + GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target, + GLenum pname, GLint *params ); + +GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level, + GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level, + GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLsizei height, + GLint border, GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level, + GLenum format, GLenum type, + GLvoid *pixels ); + + +/* 1.1 functions */ + +GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures ); + +GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures); + +GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture ); + +GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n, + const GLuint *textures, + const GLclampf *priorities ); + +GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n, + const GLuint *textures, + GLboolean *residences ); + +GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture ); + + +GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level, + GLint xoffset, + GLsizei width, GLenum format, + GLenum type, const GLvoid *pixels ); + + +GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels ); + + +GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level, + GLenum internalformat, + GLint x, GLint y, + GLsizei width, GLint border ); + + +GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level, + GLenum internalformat, + GLint x, GLint y, + GLsizei width, GLsizei height, + GLint border ); + + +GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level, + GLint xoffset, GLint x, GLint y, + GLsizei width ); + + +GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint x, GLint y, + GLsizei width, GLsizei height ); + + +/* + * Evaluators + */ + +GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2, + GLint stride, + GLint order, const GLdouble *points ); +GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2, + GLint stride, + GLint order, const GLfloat *points ); + +GLAPI void GLAPIENTRY glMap2d( GLenum target, + GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, + GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, + const GLdouble *points ); +GLAPI void GLAPIENTRY glMap2f( GLenum target, + GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, + GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, + const GLfloat *points ); + +GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v ); +GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v ); +GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v ); + +GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u ); +GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u ); + +GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u ); +GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u ); + +GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v ); +GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v ); + +GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u ); +GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u ); + +GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 ); +GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 ); + +GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, + GLint vn, GLdouble v1, GLdouble v2 ); +GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, + GLint vn, GLfloat v1, GLfloat v2 ); + +GLAPI void GLAPIENTRY glEvalPoint1( GLint i ); + +GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j ); + +GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 ); + +GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); + + +/* + * Fog + */ + +GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param ); + +GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params ); + +GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params ); + + +/* + * Selection and Feedback + */ + +GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ); + +GLAPI void GLAPIENTRY glPassThrough( GLfloat token ); + +GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer ); + +GLAPI void GLAPIENTRY glInitNames( void ); + +GLAPI void GLAPIENTRY glLoadName( GLuint name ); + +GLAPI void GLAPIENTRY glPushName( GLuint name ); + +GLAPI void GLAPIENTRY glPopName( void ); + +#endif +#ifdef SDL_OPENGL_1_FUNCTION_TYPEDEFS + +typedef void (APIENTRYP PFNGLCLEARINDEXPROC) ( GLfloat c ); + +typedef void (APIENTRYP PFNGLCLEARCOLORPROC) ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); + +typedef void (APIENTRYP PFNGLCLEARPROC) ( GLbitfield mask ); + +typedef void (APIENTRYP PFNGLINDEXMASKPROC) ( GLuint mask ); + +typedef void (APIENTRYP PFNGLCOLORMASKPROC) ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ); + +typedef void (APIENTRYP PFNGLALPHAFUNCPROC) ( GLenum func, GLclampf ref ); + +typedef void (APIENTRYP PFNGLBLENDFUNCPROC) ( GLenum sfactor, GLenum dfactor ); + +typedef void (APIENTRYP PFNGLLOGICOPPROC) ( GLenum opcode ); + +typedef void (APIENTRYP PFNGLCULLFACEPROC) ( GLenum mode ); + +typedef void (APIENTRYP PFNGLFRONTFACEPROC) ( GLenum mode ); + +typedef void (APIENTRYP PFNGLPOINTSIZEPROC) ( GLfloat size ); + +typedef void (APIENTRYP PFNGLLINEWIDTHPROC) ( GLfloat width ); + +typedef void (APIENTRYP PFNGLLINESTIPPLEPROC) ( GLint factor, GLushort pattern ); + +typedef void (APIENTRYP PFNGLPOLYGONMODEPROC) ( GLenum face, GLenum mode ); + +typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC) ( GLfloat factor, GLfloat units ); + +typedef void (APIENTRYP PFNGLPOLYGONSTIPPLEPROC) ( const GLubyte *mask ); + +typedef void (APIENTRYP PFNGLGETPOLYGONSTIPPLEPROC) ( GLubyte *mask ); + +typedef void (APIENTRYP PFNGLEDGEFLAGPROC) ( GLboolean flag ); + +typedef void (APIENTRYP PFNGLEDGEFLAGVPROC) ( const GLboolean *flag ); + +typedef void (APIENTRYP PFNGLSCISSORPROC) ( GLint x, GLint y, GLsizei width, GLsizei height); + +typedef void (APIENTRYP PFNGLCLIPPLANEPROC) ( GLenum plane, const GLdouble *equation ); + +typedef void (APIENTRYP PFNGLGETCLIPPLANEPROC) ( GLenum plane, GLdouble *equation ); + +typedef void (APIENTRYP PFNGLDRAWBUFFERPROC) ( GLenum mode ); + +typedef void (APIENTRYP PFNGLREADBUFFERPROC) ( GLenum mode ); + +typedef void (APIENTRYP PFNGLENABLEPROC) ( GLenum cap ); + +typedef void (APIENTRYP PFNGLDISABLEPROC) ( GLenum cap ); + +typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC) ( GLenum cap ); + + +typedef void (APIENTRYP PFNGLENABLECLIENTSTATEPROC) ( GLenum cap ); /* 1.1 */ + +typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEPROC) ( GLenum cap ); /* 1.1 */ + + +typedef void (APIENTRYP PFNGLGETBOOLEANVPROC) ( GLenum pname, GLboolean *params ); + +typedef void (APIENTRYP PFNGLGETDOUBLEVPROC) ( GLenum pname, GLdouble *params ); + +typedef void (APIENTRYP PFNGLGETFLOATVPROC) ( GLenum pname, GLfloat *params ); + +typedef void (APIENTRYP PFNGLGETINTEGERVPROC) ( GLenum pname, GLint *params ); + + +typedef void (APIENTRYP PFNGLPUSHATTRIBPROC) ( GLbitfield mask ); + +typedef void (APIENTRYP PFNGLPOPATTRIBPROC) ( void ); + + +typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBPROC) ( GLbitfield mask ); /* 1.1 */ + +typedef void (APIENTRYP PFNGLPOPCLIENTATTRIBPROC) ( void ); /* 1.1 */ + + +typedef GLint (APIENTRYP PFNGLRENDERMODEPROC) ( GLenum mode ); + +typedef GLenum (APIENTRYP PFNGLGETERRORPROC) ( void ); + +typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC) ( GLenum name ); + +typedef void (APIENTRYP PFNGLFINISHPROC) ( void ); + +typedef void (APIENTRYP PFNGLFLUSHPROC) ( void ); + +typedef void (APIENTRYP PFNGLHINTPROC) ( GLenum target, GLenum mode ); + + +/* + * Depth Buffer + */ + +typedef void (APIENTRYP PFNGLCLEARDEPTHPROC) ( GLclampd depth ); + +typedef void (APIENTRYP PFNGLDEPTHFUNCPROC) ( GLenum func ); + +typedef void (APIENTRYP PFNGLDEPTHMASKPROC) ( GLboolean flag ); + +typedef void (APIENTRYP PFNGLDEPTHRANGEPROC) ( GLclampd near_val, GLclampd far_val ); + + +/* + * Accumulation Buffer + */ + +typedef void (APIENTRYP PFNGLCLEARACCUMPROC) ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); + +typedef void (APIENTRYP PFNGLACCUMPROC) ( GLenum op, GLfloat value ); + + +/* + * Transformation + */ + +typedef void (APIENTRYP PFNGLMATRIXMODEPROC) ( GLenum mode ); + +typedef void (APIENTRYP PFNGLORTHOPROC) ( GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, + GLdouble near_val, GLdouble far_val ); + +typedef void (APIENTRYP PFNGLFRUSTUMPROC) ( GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, + GLdouble near_val, GLdouble far_val ); + +typedef void (APIENTRYP PFNGLVIEWPORTPROC) ( GLint x, GLint y, + GLsizei width, GLsizei height ); + +typedef void (APIENTRYP PFNGLPUSHMATRIXPROC) ( void ); + +typedef void (APIENTRYP PFNGLPOPMATRIXPROC) ( void ); + +typedef void (APIENTRYP PFNGLLOADIDENTITYPROC) ( void ); + +typedef void (APIENTRYP PFNGLLOADMATRIXDPROC) ( const GLdouble *m ); +typedef void (APIENTRYP PFNGLLOADMATRIXFPROC) ( const GLfloat *m ); + +typedef void (APIENTRYP PFNGLMULTMATRIXDPROC) ( const GLdouble *m ); +typedef void (APIENTRYP PFNGLMULTMATRIXFPROC) ( const GLfloat *m ); + +typedef void (APIENTRYP PFNGLROTATEDPROC) ( GLdouble angle, + GLdouble x, GLdouble y, GLdouble z ); +typedef void (APIENTRYP PFNGLROTATEFPROC) ( GLfloat angle, + GLfloat x, GLfloat y, GLfloat z ); + +typedef void (APIENTRYP PFNGLSCALEDPROC) ( GLdouble x, GLdouble y, GLdouble z ); +typedef void (APIENTRYP PFNGLSCALEFPROC) ( GLfloat x, GLfloat y, GLfloat z ); + +typedef void (APIENTRYP PFNGLTRANSLATEDPROC) ( GLdouble x, GLdouble y, GLdouble z ); +typedef void (APIENTRYP PFNGLTRANSLATEFPROC) ( GLfloat x, GLfloat y, GLfloat z ); + + +/* + * Display Lists + */ + +typedef GLboolean (APIENTRYP PFNGLISLISTPROC) ( GLuint list ); + +typedef void (APIENTRYP PFNGLDELETELISTSPROC) ( GLuint list, GLsizei range ); + +typedef GLuint (APIENTRYP PFNGLGENLISTSPROC) ( GLsizei range ); + +typedef void (APIENTRYP PFNGLNEWLISTPROC) ( GLuint list, GLenum mode ); + +typedef void (APIENTRYP PFNGLENDLISTPROC) ( void ); + +typedef void (APIENTRYP PFNGLCALLLISTPROC) ( GLuint list ); + +typedef void (APIENTRYP PFNGLCALLLISTSPROC) ( GLsizei n, GLenum type, + const GLvoid *lists ); + +typedef void (APIENTRYP PFNGLLISTBASEPROC) ( GLuint base ); + + +/* + * Drawing Functions + */ + +typedef void (APIENTRYP PFNGLBEGINPROC) ( GLenum mode ); + +typedef void (APIENTRYP PFNGLENDPROC) ( void ); + + +typedef void (APIENTRYP PFNGLVERTEX2DPROC) ( GLdouble x, GLdouble y ); +typedef void (APIENTRYP PFNGLVERTEX2FPROC) ( GLfloat x, GLfloat y ); +typedef void (APIENTRYP PFNGLVERTEX2IPROC) ( GLint x, GLint y ); +typedef void (APIENTRYP PFNGLVERTEX2SPROC) ( GLshort x, GLshort y ); + +typedef void (APIENTRYP PFNGLVERTEX3DPROC) ( GLdouble x, GLdouble y, GLdouble z ); +typedef void (APIENTRYP PFNGLVERTEX3FPROC) ( GLfloat x, GLfloat y, GLfloat z ); +typedef void (APIENTRYP PFNGLVERTEX3IPROC) ( GLint x, GLint y, GLint z ); +typedef void (APIENTRYP PFNGLVERTEX3SPROC) ( GLshort x, GLshort y, GLshort z ); + +typedef void (APIENTRYP PFNGLVERTEX4DPROC) ( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); +typedef void (APIENTRYP PFNGLVERTEX4FPROC) ( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); +typedef void (APIENTRYP PFNGLVERTEX4IPROC) ( GLint x, GLint y, GLint z, GLint w ); +typedef void (APIENTRYP PFNGLVERTEX4SPROC) ( GLshort x, GLshort y, GLshort z, GLshort w ); + +typedef void (APIENTRYP PFNGLVERTEX2DVPROC) ( const GLdouble *v ); +typedef void (APIENTRYP PFNGLVERTEX2FVPROC) ( const GLfloat *v ); +typedef void (APIENTRYP PFNGLVERTEX2IVPROC) ( const GLint *v ); +typedef void (APIENTRYP PFNGLVERTEX2SVPROC) ( const GLshort *v ); + +typedef void (APIENTRYP PFNGLVERTEX3DVPROC) ( const GLdouble *v ); +typedef void (APIENTRYP PFNGLVERTEX3FVPROC) ( const GLfloat *v ); +typedef void (APIENTRYP PFNGLVERTEX3IVPROC) ( const GLint *v ); +typedef void (APIENTRYP PFNGLVERTEX3SVPROC) ( const GLshort *v ); + +typedef void (APIENTRYP PFNGLVERTEX4DVPROC) ( const GLdouble *v ); +typedef void (APIENTRYP PFNGLVERTEX4FVPROC) ( const GLfloat *v ); +typedef void (APIENTRYP PFNGLVERTEX4IVPROC) ( const GLint *v ); +typedef void (APIENTRYP PFNGLVERTEX4SVPROC) ( const GLshort *v ); + + +typedef void (APIENTRYP PFNGLNORMAL3BPROC) ( GLbyte nx, GLbyte ny, GLbyte nz ); +typedef void (APIENTRYP PFNGLNORMAL3DPROC) ( GLdouble nx, GLdouble ny, GLdouble nz ); +typedef void (APIENTRYP PFNGLNORMAL3FPROC) ( GLfloat nx, GLfloat ny, GLfloat nz ); +typedef void (APIENTRYP PFNGLNORMAL3IPROC) ( GLint nx, GLint ny, GLint nz ); +typedef void (APIENTRYP PFNGLNORMAL3SPROC) ( GLshort nx, GLshort ny, GLshort nz ); + +typedef void (APIENTRYP PFNGLNORMAL3BVPROC) ( const GLbyte *v ); +typedef void (APIENTRYP PFNGLNORMAL3DVPROC) ( const GLdouble *v ); +typedef void (APIENTRYP PFNGLNORMAL3FVPROC) ( const GLfloat *v ); +typedef void (APIENTRYP PFNGLNORMAL3IVPROC) ( const GLint *v ); +typedef void (APIENTRYP PFNGLNORMAL3SVPROC) ( const GLshort *v ); + + +typedef void (APIENTRYP PFNGLINDEXDPROC) ( GLdouble c ); +typedef void (APIENTRYP PFNGLINDEXFPROC) ( GLfloat c ); +typedef void (APIENTRYP PFNGLINDEXIPROC) ( GLint c ); +typedef void (APIENTRYP PFNGLINDEXSPROC) ( GLshort c ); +typedef void (APIENTRYP PFNGLINDEXUBPROC) ( GLubyte c ); /* 1.1 */ + +typedef void (APIENTRYP PFNGLINDEXDVPROC) ( const GLdouble *c ); +typedef void (APIENTRYP PFNGLINDEXFVPROC) ( const GLfloat *c ); +typedef void (APIENTRYP PFNGLINDEXIVPROC) ( const GLint *c ); +typedef void (APIENTRYP PFNGLINDEXSVPROC) ( const GLshort *c ); +typedef void (APIENTRYP PFNGLINDEXUBVPROC) ( const GLubyte *c ); /* 1.1 */ + +typedef void (APIENTRYP PFNGLCOLOR3BPROC) ( GLbyte red, GLbyte green, GLbyte blue ); +typedef void (APIENTRYP PFNGLCOLOR3DPROC) ( GLdouble red, GLdouble green, GLdouble blue ); +typedef void (APIENTRYP PFNGLCOLOR3FPROC) ( GLfloat red, GLfloat green, GLfloat blue ); +typedef void (APIENTRYP PFNGLCOLOR3IPROC) ( GLint red, GLint green, GLint blue ); +typedef void (APIENTRYP PFNGLCOLOR3SPROC) ( GLshort red, GLshort green, GLshort blue ); +typedef void (APIENTRYP PFNGLCOLOR3UBPROC) ( GLubyte red, GLubyte green, GLubyte blue ); +typedef void (APIENTRYP PFNGLCOLOR3UIPROC) ( GLuint red, GLuint green, GLuint blue ); +typedef void (APIENTRYP PFNGLCOLOR3USPROC) ( GLushort red, GLushort green, GLushort blue ); + +typedef void (APIENTRYP PFNGLCOLOR4BPROC) ( GLbyte red, GLbyte green, + GLbyte blue, GLbyte alpha ); +typedef void (APIENTRYP PFNGLCOLOR4DPROC) ( GLdouble red, GLdouble green, + GLdouble blue, GLdouble alpha ); +typedef void (APIENTRYP PFNGLCOLOR4FPROC) ( GLfloat red, GLfloat green, + GLfloat blue, GLfloat alpha ); +typedef void (APIENTRYP PFNGLCOLOR4IPROC) ( GLint red, GLint green, + GLint blue, GLint alpha ); +typedef void (APIENTRYP PFNGLCOLOR4SPROC) ( GLshort red, GLshort green, + GLshort blue, GLshort alpha ); +typedef void (APIENTRYP PFNGLCOLOR4UBPROC) ( GLubyte red, GLubyte green, + GLubyte blue, GLubyte alpha ); +typedef void (APIENTRYP PFNGLCOLOR4UIPROC) ( GLuint red, GLuint green, + GLuint blue, GLuint alpha ); +typedef void (APIENTRYP PFNGLCOLOR4USPROC) ( GLushort red, GLushort green, + GLushort blue, GLushort alpha ); + + +typedef void (APIENTRYP PFNGLCOLOR3BVPROC) ( const GLbyte *v ); +typedef void (APIENTRYP PFNGLCOLOR3DVPROC) ( const GLdouble *v ); +typedef void (APIENTRYP PFNGLCOLOR3FVPROC) ( const GLfloat *v ); +typedef void (APIENTRYP PFNGLCOLOR3IVPROC) ( const GLint *v ); +typedef void (APIENTRYP PFNGLCOLOR3SVPROC) ( const GLshort *v ); +typedef void (APIENTRYP PFNGLCOLOR3UBVPROC) ( const GLubyte *v ); +typedef void (APIENTRYP PFNGLCOLOR3UIVPROC) ( const GLuint *v ); +typedef void (APIENTRYP PFNGLCOLOR3USVPROC) ( const GLushort *v ); + +typedef void (APIENTRYP PFNGLCOLOR4BVPROC) ( const GLbyte *v ); +typedef void (APIENTRYP PFNGLCOLOR4DVPROC) ( const GLdouble *v ); +typedef void (APIENTRYP PFNGLCOLOR4FVPROC) ( const GLfloat *v ); +typedef void (APIENTRYP PFNGLCOLOR4IVPROC) ( const GLint *v ); +typedef void (APIENTRYP PFNGLCOLOR4SVPROC) ( const GLshort *v ); +typedef void (APIENTRYP PFNGLCOLOR4UBVPROC) ( const GLubyte *v ); +typedef void (APIENTRYP PFNGLCOLOR4UIVPROC) ( const GLuint *v ); +typedef void (APIENTRYP PFNGLCOLOR4USVPROC) ( const GLushort *v ); + + +typedef void (APIENTRYP PFNGLTEXCOORD1DPROC) ( GLdouble s ); +typedef void (APIENTRYP PFNGLTEXCOORD1FPROC) ( GLfloat s ); +typedef void (APIENTRYP PFNGLTEXCOORD1IPROC) ( GLint s ); +typedef void (APIENTRYP PFNGLTEXCOORD1SPROC) ( GLshort s ); + +typedef void (APIENTRYP PFNGLTEXCOORD2DPROC) ( GLdouble s, GLdouble t ); +typedef void (APIENTRYP PFNGLTEXCOORD2FPROC) ( GLfloat s, GLfloat t ); +typedef void (APIENTRYP PFNGLTEXCOORD2IPROC) ( GLint s, GLint t ); +typedef void (APIENTRYP PFNGLTEXCOORD2SPROC) ( GLshort s, GLshort t ); + +typedef void (APIENTRYP PFNGLTEXCOORD3DPROC) ( GLdouble s, GLdouble t, GLdouble r ); +typedef void (APIENTRYP PFNGLTEXCOORD3FPROC) ( GLfloat s, GLfloat t, GLfloat r ); +typedef void (APIENTRYP PFNGLTEXCOORD3IPROC) ( GLint s, GLint t, GLint r ); +typedef void (APIENTRYP PFNGLTEXCOORD3SPROC) ( GLshort s, GLshort t, GLshort r ); + +typedef void (APIENTRYP PFNGLTEXCOORD4DPROC) ( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); +typedef void (APIENTRYP PFNGLTEXCOORD4FPROC) ( GLfloat s, GLfloat t, GLfloat r, GLfloat q ); +typedef void (APIENTRYP PFNGLTEXCOORD4IPROC) ( GLint s, GLint t, GLint r, GLint q ); +typedef void (APIENTRYP PFNGLTEXCOORD4SPROC) ( GLshort s, GLshort t, GLshort r, GLshort q ); + +typedef void (APIENTRYP PFNGLTEXCOORD1DVPROC) ( const GLdouble *v ); +typedef void (APIENTRYP PFNGLTEXCOORD1FVPROC) ( const GLfloat *v ); +typedef void (APIENTRYP PFNGLTEXCOORD1IVPROC) ( const GLint *v ); +typedef void (APIENTRYP PFNGLTEXCOORD1SVPROC) ( const GLshort *v ); + +typedef void (APIENTRYP PFNGLTEXCOORD2DVPROC) ( const GLdouble *v ); +typedef void (APIENTRYP PFNGLTEXCOORD2FVPROC) ( const GLfloat *v ); +typedef void (APIENTRYP PFNGLTEXCOORD2IVPROC) ( const GLint *v ); +typedef void (APIENTRYP PFNGLTEXCOORD2SVPROC) ( const GLshort *v ); + +typedef void (APIENTRYP PFNGLTEXCOORD3DVPROC) ( const GLdouble *v ); +typedef void (APIENTRYP PFNGLTEXCOORD3FVPROC) ( const GLfloat *v ); +typedef void (APIENTRYP PFNGLTEXCOORD3IVPROC) ( const GLint *v ); +typedef void (APIENTRYP PFNGLTEXCOORD3SVPROC) ( const GLshort *v ); + +typedef void (APIENTRYP PFNGLTEXCOORD4DVPROC) ( const GLdouble *v ); +typedef void (APIENTRYP PFNGLTEXCOORD4FVPROC) ( const GLfloat *v ); +typedef void (APIENTRYP PFNGLTEXCOORD4IVPROC) ( const GLint *v ); +typedef void (APIENTRYP PFNGLTEXCOORD4SVPROC) ( const GLshort *v ); + + +typedef void (APIENTRYP PFNGLRASTERPOS2DPROC) ( GLdouble x, GLdouble y ); +typedef void (APIENTRYP PFNGLRASTERPOS2FPROC) ( GLfloat x, GLfloat y ); +typedef void (APIENTRYP PFNGLRASTERPOS2IPROC) ( GLint x, GLint y ); +typedef void (APIENTRYP PFNGLRASTERPOS2SPROC) ( GLshort x, GLshort y ); + +typedef void (APIENTRYP PFNGLRASTERPOS3DPROC) ( GLdouble x, GLdouble y, GLdouble z ); +typedef void (APIENTRYP PFNGLRASTERPOS3FPROC) ( GLfloat x, GLfloat y, GLfloat z ); +typedef void (APIENTRYP PFNGLRASTERPOS3IPROC) ( GLint x, GLint y, GLint z ); +typedef void (APIENTRYP PFNGLRASTERPOS3SPROC) ( GLshort x, GLshort y, GLshort z ); + +typedef void (APIENTRYP PFNGLRASTERPOS4DPROC) ( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); +typedef void (APIENTRYP PFNGLRASTERPOS4FPROC) ( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); +typedef void (APIENTRYP PFNGLRASTERPOS4IPROC) ( GLint x, GLint y, GLint z, GLint w ); +typedef void (APIENTRYP PFNGLRASTERPOS4SPROC) ( GLshort x, GLshort y, GLshort z, GLshort w ); + +typedef void (APIENTRYP PFNGLRASTERPOS2DVPROC) ( const GLdouble *v ); +typedef void (APIENTRYP PFNGLRASTERPOS2FVPROC) ( const GLfloat *v ); +typedef void (APIENTRYP PFNGLRASTERPOS2IVPROC) ( const GLint *v ); +typedef void (APIENTRYP PFNGLRASTERPOS2SVPROC) ( const GLshort *v ); + +typedef void (APIENTRYP PFNGLRASTERPOS3DVPROC) ( const GLdouble *v ); +typedef void (APIENTRYP PFNGLRASTERPOS3FVPROC) ( const GLfloat *v ); +typedef void (APIENTRYP PFNGLRASTERPOS3IVPROC) ( const GLint *v ); +typedef void (APIENTRYP PFNGLRASTERPOS3SVPROC) ( const GLshort *v ); + +typedef void (APIENTRYP PFNGLRASTERPOS4DVPROC) ( const GLdouble *v ); +typedef void (APIENTRYP PFNGLRASTERPOS4FVPROC) ( const GLfloat *v ); +typedef void (APIENTRYP PFNGLRASTERPOS4IVPROC) ( const GLint *v ); +typedef void (APIENTRYP PFNGLRASTERPOS4SVPROC) ( const GLshort *v ); + + +typedef void (APIENTRYP PFNGLRECTDPROC) ( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ); +typedef void (APIENTRYP PFNGLRECTFPROC) ( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ); +typedef void (APIENTRYP PFNGLRECTIPROC) ( GLint x1, GLint y1, GLint x2, GLint y2 ); +typedef void (APIENTRYP PFNGLRECTSPROC) ( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ); + + +typedef void (APIENTRYP PFNGLRECTDVPROC) ( const GLdouble *v1, const GLdouble *v2 ); +typedef void (APIENTRYP PFNGLRECTFVPROC) ( const GLfloat *v1, const GLfloat *v2 ); +typedef void (APIENTRYP PFNGLRECTIVPROC) ( const GLint *v1, const GLint *v2 ); +typedef void (APIENTRYP PFNGLRECTSVPROC) ( const GLshort *v1, const GLshort *v2 ); + + +/* + * Vertex Arrays (1.1) + */ + +typedef void (APIENTRYP PFNGLVERTEXPOINTERPROC) ( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +typedef void (APIENTRYP PFNGLNORMALPOINTERPROC) ( GLenum type, GLsizei stride, + const GLvoid *ptr ); + +typedef void (APIENTRYP PFNGLCOLORPOINTERPROC) ( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +typedef void (APIENTRYP PFNGLINDEXPOINTERPROC) ( GLenum type, GLsizei stride, + const GLvoid *ptr ); + +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERPROC) ( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERPROC) ( GLsizei stride, const GLvoid *ptr ); + +typedef void (APIENTRYP PFNGLGETPOINTERVPROC) ( GLenum pname, GLvoid **params ); + +typedef void (APIENTRYP PFNGLARRAYELEMENTPROC) ( GLint i ); + +typedef void (APIENTRYP PFNGLDRAWARRAYSPROC) ( GLenum mode, GLint first, GLsizei count ); + +typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC) ( GLenum mode, GLsizei count, + GLenum type, const GLvoid *indices ); + +typedef void (APIENTRYP PFNGLINTERLEAVEDARRAYSPROC) ( GLenum format, GLsizei stride, + const GLvoid *pointer ); + +/* + * Lighting + */ + +typedef void (APIENTRYP PFNGLSHADEMODELPROC) ( GLenum mode ); + +typedef void (APIENTRYP PFNGLLIGHTFPROC) ( GLenum light, GLenum pname, GLfloat param ); +typedef void (APIENTRYP PFNGLLIGHTIPROC) ( GLenum light, GLenum pname, GLint param ); +typedef void (APIENTRYP PFNGLLIGHTFVPROC) ( GLenum light, GLenum pname, + const GLfloat *params ); +typedef void (APIENTRYP PFNGLLIGHTIVPROC) ( GLenum light, GLenum pname, + const GLint *params ); + +typedef void (APIENTRYP PFNGLGETLIGHTFVPROC) ( GLenum light, GLenum pname, + GLfloat *params ); +typedef void (APIENTRYP PFNGLGETLIGHTIVPROC) ( GLenum light, GLenum pname, + GLint *params ); + +typedef void (APIENTRYP PFNGLLIGHTMODELFPROC) ( GLenum pname, GLfloat param ); +typedef void (APIENTRYP PFNGLLIGHTMODELIPROC) ( GLenum pname, GLint param ); +typedef void (APIENTRYP PFNGLLIGHTMODELFVPROC) ( GLenum pname, const GLfloat *params ); +typedef void (APIENTRYP PFNGLLIGHTMODELIVPROC) ( GLenum pname, const GLint *params ); + +typedef void (APIENTRYP PFNGLMATERIALFPROC) ( GLenum face, GLenum pname, GLfloat param ); +typedef void (APIENTRYP PFNGLMATERIALIPROC) ( GLenum face, GLenum pname, GLint param ); +typedef void (APIENTRYP PFNGLMATERIALFVPROC) ( GLenum face, GLenum pname, const GLfloat *params ); +typedef void (APIENTRYP PFNGLMATERIALIVPROC) ( GLenum face, GLenum pname, const GLint *params ); + +typedef void (APIENTRYP PFNGLGETMATERIALFVPROC) ( GLenum face, GLenum pname, GLfloat *params ); +typedef void (APIENTRYP PFNGLGETMATERIALIVPROC) ( GLenum face, GLenum pname, GLint *params ); + +typedef void (APIENTRYP PFNGLCOLORMATERIALPROC) ( GLenum face, GLenum mode ); + + +/* + * Raster functions + */ + +typedef void (APIENTRYP PFNGLPIXELZOOMPROC) ( GLfloat xfactor, GLfloat yfactor ); + +typedef void (APIENTRYP PFNGLPIXELSTOREFPROC) ( GLenum pname, GLfloat param ); +typedef void (APIENTRYP PFNGLPIXELSTOREIPROC) ( GLenum pname, GLint param ); + +typedef void (APIENTRYP PFNGLPIXELTRANSFERFPROC) ( GLenum pname, GLfloat param ); +typedef void (APIENTRYP PFNGLPIXELTRANSFERIPROC) ( GLenum pname, GLint param ); + +typedef void (APIENTRYP PFNGLPIXELMAPFVPROC) ( GLenum map, GLsizei mapsize, + const GLfloat *values ); +typedef void (APIENTRYP PFNGLPIXELMAPUIVPROC) ( GLenum map, GLsizei mapsize, + const GLuint *values ); +typedef void (APIENTRYP PFNGLPIXELMAPUSVPROC) ( GLenum map, GLsizei mapsize, + const GLushort *values ); + +typedef void (APIENTRYP PFNGLGETPIXELMAPFVPROC) ( GLenum map, GLfloat *values ); +typedef void (APIENTRYP PFNGLGETPIXELMAPUIVPROC) ( GLenum map, GLuint *values ); +typedef void (APIENTRYP PFNGLGETPIXELMAPUSVPROC) ( GLenum map, GLushort *values ); + +typedef void (APIENTRYP PFNGLBITMAPPROC) ( GLsizei width, GLsizei height, + GLfloat xorig, GLfloat yorig, + GLfloat xmove, GLfloat ymove, + const GLubyte *bitmap ); + +typedef void (APIENTRYP PFNGLREADPIXELSPROC) ( GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + GLvoid *pixels ); + +typedef void (APIENTRYP PFNGLDRAWPIXELSPROC) ( GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels ); + +typedef void (APIENTRYP PFNGLCOPYPIXELSPROC) ( GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum type ); + +/* + * Stenciling + */ + +typedef void (APIENTRYP PFNGLSTENCILFUNCPROC) ( GLenum func, GLint ref, GLuint mask ); + +typedef void (APIENTRYP PFNGLSTENCILMASKPROC) ( GLuint mask ); + +typedef void (APIENTRYP PFNGLSTENCILOPPROC) ( GLenum fail, GLenum zfail, GLenum zpass ); + +typedef void (APIENTRYP PFNGLCLEARSTENCILPROC) ( GLint s ); + + + +/* + * Texture mapping + */ + +typedef void (APIENTRYP PFNGLTEXGENDPROC) ( GLenum coord, GLenum pname, GLdouble param ); +typedef void (APIENTRYP PFNGLTEXGENFPROC) ( GLenum coord, GLenum pname, GLfloat param ); +typedef void (APIENTRYP PFNGLTEXGENIPROC) ( GLenum coord, GLenum pname, GLint param ); + +typedef void (APIENTRYP PFNGLTEXGENDVPROC) ( GLenum coord, GLenum pname, const GLdouble *params ); +typedef void (APIENTRYP PFNGLTEXGENFVPROC) ( GLenum coord, GLenum pname, const GLfloat *params ); +typedef void (APIENTRYP PFNGLTEXGENIVPROC) ( GLenum coord, GLenum pname, const GLint *params ); + +typedef void (APIENTRYP PFNGLGETTEXGENDVPROC) ( GLenum coord, GLenum pname, GLdouble *params ); +typedef void (APIENTRYP PFNGLGETTEXGENFVPROC) ( GLenum coord, GLenum pname, GLfloat *params ); +typedef void (APIENTRYP PFNGLGETTEXGENIVPROC) ( GLenum coord, GLenum pname, GLint *params ); + + +typedef void (APIENTRYP PFNGLTEXENVFPROC) ( GLenum target, GLenum pname, GLfloat param ); +typedef void (APIENTRYP PFNGLTEXENVIPROC) ( GLenum target, GLenum pname, GLint param ); + +typedef void (APIENTRYP PFNGLTEXENVFVPROC) ( GLenum target, GLenum pname, const GLfloat *params ); +typedef void (APIENTRYP PFNGLTEXENVIVPROC) ( GLenum target, GLenum pname, const GLint *params ); + +typedef void (APIENTRYP PFNGLGETTEXENVFVPROC) ( GLenum target, GLenum pname, GLfloat *params ); +typedef void (APIENTRYP PFNGLGETTEXENVIVPROC) ( GLenum target, GLenum pname, GLint *params ); + + +typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC) ( GLenum target, GLenum pname, GLfloat param ); +typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC) ( GLenum target, GLenum pname, GLint param ); + +typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC) ( GLenum target, GLenum pname, + const GLfloat *params ); +typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC) ( GLenum target, GLenum pname, + const GLint *params ); + +typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC) ( GLenum target, + GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC) ( GLenum target, + GLenum pname, GLint *params ); + +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC) ( GLenum target, GLint level, + GLenum pname, GLfloat *params ); +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC) ( GLenum target, GLint level, + GLenum pname, GLint *params ); + + +typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC) ( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ); + +typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC) ( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLsizei height, + GLint border, GLenum format, GLenum type, + const GLvoid *pixels ); + +typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC) ( GLenum target, GLint level, + GLenum format, GLenum type, + GLvoid *pixels ); + + +/* 1.1 functions */ + +typedef void (APIENTRYP PFNGLGENTEXTURESPROC) ( GLsizei n, GLuint *textures ); + +typedef void (APIENTRYP PFNGLDELETETEXTURESPROC) ( GLsizei n, const GLuint *textures); + +typedef void (APIENTRYP PFNGLBINDTEXTUREPROC) ( GLenum target, GLuint texture ); + +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESPROC) ( GLsizei n, + const GLuint *textures, + const GLclampf *priorities ); + +typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTPROC) ( GLsizei n, + const GLuint *textures, + GLboolean *residences ); + +typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC) ( GLuint texture ); + + +typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC) ( GLenum target, GLint level, + GLint xoffset, + GLsizei width, GLenum format, + GLenum type, const GLvoid *pixels ); + + +typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC) ( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels ); + + +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC) ( GLenum target, GLint level, + GLenum internalformat, + GLint x, GLint y, + GLsizei width, GLint border ); + + +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) ( GLenum target, GLint level, + GLenum internalformat, + GLint x, GLint y, + GLsizei width, GLsizei height, + GLint border ); + + +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC) ( GLenum target, GLint level, + GLint xoffset, GLint x, GLint y, + GLsizei width ); + + +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) ( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint x, GLint y, + GLsizei width, GLsizei height ); + + +/* + * Evaluators + */ + +typedef void (APIENTRYP PFNGLMAP1DPROC) ( GLenum target, GLdouble u1, GLdouble u2, + GLint stride, + GLint order, const GLdouble *points ); +typedef void (APIENTRYP PFNGLMAP1FPROC) ( GLenum target, GLfloat u1, GLfloat u2, + GLint stride, + GLint order, const GLfloat *points ); + +typedef void (APIENTRYP PFNGLMAP2DPROC) ( GLenum target, + GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, + GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, + const GLdouble *points ); +typedef void (APIENTRYP PFNGLMAP2FPROC) ( GLenum target, + GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, + GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, + const GLfloat *points ); + +typedef void (APIENTRYP PFNGLGETMAPDVPROC) ( GLenum target, GLenum query, GLdouble *v ); +typedef void (APIENTRYP PFNGLGETMAPFVPROC) ( GLenum target, GLenum query, GLfloat *v ); +typedef void (APIENTRYP PFNGLGETMAPIVPROC) ( GLenum target, GLenum query, GLint *v ); + +typedef void (APIENTRYP PFNGLEVALCOORD1DPROC) ( GLdouble u ); +typedef void (APIENTRYP PFNGLEVALCOORD1FPROC) ( GLfloat u ); + +typedef void (APIENTRYP PFNGLEVALCOORD1DVPROC) ( const GLdouble *u ); +typedef void (APIENTRYP PFNGLEVALCOORD1FVPROC) ( const GLfloat *u ); + +typedef void (APIENTRYP PFNGLEVALCOORD2DPROC) ( GLdouble u, GLdouble v ); +typedef void (APIENTRYP PFNGLEVALCOORD2FPROC) ( GLfloat u, GLfloat v ); + +typedef void (APIENTRYP PFNGLEVALCOORD2DVPROC) ( const GLdouble *u ); +typedef void (APIENTRYP PFNGLEVALCOORD2FVPROC) ( const GLfloat *u ); + +typedef void (APIENTRYP PFNGLMAPGRID1DPROC) ( GLint un, GLdouble u1, GLdouble u2 ); +typedef void (APIENTRYP PFNGLMAPGRID1FPROC) ( GLint un, GLfloat u1, GLfloat u2 ); + +typedef void (APIENTRYP PFNGLMAPGRID2DPROC) ( GLint un, GLdouble u1, GLdouble u2, + GLint vn, GLdouble v1, GLdouble v2 ); +typedef void (APIENTRYP PFNGLMAPGRID2FPROC) ( GLint un, GLfloat u1, GLfloat u2, + GLint vn, GLfloat v1, GLfloat v2 ); + +typedef void (APIENTRYP PFNGLEVALPOINT1PROC) ( GLint i ); + +typedef void (APIENTRYP PFNGLEVALPOINT2PROC) ( GLint i, GLint j ); + +typedef void (APIENTRYP PFNGLEVALMESH1PROC) ( GLenum mode, GLint i1, GLint i2 ); + +typedef void (APIENTRYP PFNGLEVALMESH2PROC) ( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); + + +/* + * Fog + */ + +typedef void (APIENTRYP PFNGLFOGFPROC) ( GLenum pname, GLfloat param ); + +typedef void (APIENTRYP PFNGLFOGIPROC) ( GLenum pname, GLint param ); + +typedef void (APIENTRYP PFNGLFOGFVPROC) ( GLenum pname, const GLfloat *params ); + +typedef void (APIENTRYP PFNGLFOGIVPROC) ( GLenum pname, const GLint *params ); + + +/* + * Selection and Feedback + */ + +typedef void (APIENTRYP PFNGLFEEDBACKBUFFERPROC) ( GLsizei size, GLenum type, GLfloat *buffer ); + +typedef void (APIENTRYP PFNGLPASSTHROUGHPROC) ( GLfloat token ); + +typedef void (APIENTRYP PFNGLSELECTBUFFERPROC) ( GLsizei size, GLuint *buffer ); + +typedef void (APIENTRYP PFNGLINITNAMESPROC) ( void ); + +typedef void (APIENTRYP PFNGLLOADNAMEPROC) ( GLuint name ); + +typedef void (APIENTRYP PFNGLPUSHNAMEPROC) ( GLuint name ); + +typedef void (APIENTRYP PFNGLPOPNAMEPROC) ( void ); +#endif + + +/* + * OpenGL 1.2 + */ + +#define GL_RESCALE_NORMAL 0x803A +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_TEXTURE_BINDING_3D 0x806A + +#ifndef SDL_OPENGL_1_NO_PROTOTYPES + +GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start, + GLuint end, GLsizei count, GLenum type, const GLvoid *indices ); + +GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLsizei height, + GLsizei depth, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLsizei width, + GLsizei height, GLsizei depth, + GLenum format, + GLenum type, const GLvoid *pixels); + +GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLint x, + GLint y, GLsizei width, + GLsizei height ); + +#endif +#ifdef SDL_OPENGL_1_FUNCTION_TYPEDEFS + +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) ( GLenum mode, GLuint start, + GLuint end, GLsizei count, GLenum type, const GLvoid *indices ); + +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) ( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLsizei height, + GLsizei depth, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ); + +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) ( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLsizei width, + GLsizei height, GLsizei depth, + GLenum format, + GLenum type, const GLvoid *pixels); + +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) ( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLint x, + GLint y, GLsizei width, + GLsizei height ); + +#endif + +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); + + +/* + * GL_ARB_imaging + */ + +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_CONSTANT_BORDER 0x8151 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_BLEND_EQUATION 0x8009 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_BLEND_COLOR 0x8005 + + +#ifndef SDL_OPENGL_1_NO_PROTOTYPES + +GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat, + GLsizei width, GLenum format, + GLenum type, const GLvoid *table ); + +GLAPI void GLAPIENTRY glColorSubTable( GLenum target, + GLsizei start, GLsizei count, + GLenum format, GLenum type, + const GLvoid *data ); + +GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname, + const GLint *params); + +GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname, + const GLfloat *params); + +GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start, + GLint x, GLint y, GLsizei width ); + +GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat, + GLint x, GLint y, GLsizei width ); + +GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format, + GLenum type, GLvoid *table ); + +GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glBlendEquation( GLenum mode ); + +GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green, + GLclampf blue, GLclampf alpha ); + +GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width, + GLenum internalformat, GLboolean sink ); + +GLAPI void GLAPIENTRY glResetHistogram( GLenum target ); + +GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset, + GLenum format, GLenum type, + GLvoid *values ); + +GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat, + GLboolean sink ); + +GLAPI void GLAPIENTRY glResetMinmax( GLenum target ); + +GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset, + GLenum format, GLenum types, + GLvoid *values ); + +GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target, + GLenum internalformat, GLsizei width, GLenum format, GLenum type, + const GLvoid *image ); + +GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target, + GLenum internalformat, GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *image ); + +GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname, + GLfloat params ); + +GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname, + const GLfloat *params ); + +GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname, + GLint params ); + +GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname, + const GLint *params ); + +GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target, + GLenum internalformat, GLint x, GLint y, GLsizei width ); + +GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target, + GLenum internalformat, GLint x, GLint y, GLsizei width, + GLsizei height); + +GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format, + GLenum type, GLvoid *image ); + +GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target, + GLenum internalformat, GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *row, const GLvoid *column ); + +GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format, + GLenum type, GLvoid *row, GLvoid *column, GLvoid *span ); + +#endif +#ifdef SDL_OPENGL_1_FUNCTION_TYPEDEFS + +typedef void (APIENTRYP PFNGLCOLORTABLEPROC) ( GLenum target, GLenum internalformat, + GLsizei width, GLenum format, + GLenum type, const GLvoid *table ); + +typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) ( GLenum target, + GLsizei start, GLsizei count, + GLenum format, GLenum type, + const GLvoid *data ); + +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, + const GLint *params); + +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, + const GLfloat *params); + +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) ( GLenum target, GLsizei start, + GLint x, GLint y, GLsizei width ); + +typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) ( GLenum target, GLenum internalformat, + GLint x, GLint y, GLsizei width ); + +typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) ( GLenum target, GLenum format, + GLenum type, GLvoid *table ); + +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) ( GLenum target, GLenum pname, + GLfloat *params ); + +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) ( GLenum target, GLenum pname, + GLint *params ); + +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) ( GLenum mode ); + +typedef void (APIENTRYP PFNGLBLENDCOLORPROC) ( GLclampf red, GLclampf green, + GLclampf blue, GLclampf alpha ); + +typedef void (APIENTRYP PFNGLHISTOGRAMPROC) ( GLenum target, GLsizei width, + GLenum internalformat, GLboolean sink ); + +typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) ( GLenum target ); + +typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) ( GLenum target, GLboolean reset, + GLenum format, GLenum type, + GLvoid *values ); + +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) ( GLenum target, GLenum pname, + GLfloat *params ); + +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) ( GLenum target, GLenum pname, + GLint *params ); + +typedef void (APIENTRYP PFNGLMINMAXPROC) ( GLenum target, GLenum internalformat, + GLboolean sink ); + +typedef void (APIENTRYP PFNGLRESETMINMAXPROC) ( GLenum target ); + +typedef void (APIENTRYP PFNGLGETMINMAXPROC) ( GLenum target, GLboolean reset, + GLenum format, GLenum types, + GLvoid *values ); + +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) ( GLenum target, GLenum pname, + GLfloat *params ); + +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) ( GLenum target, GLenum pname, + GLint *params ); + +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) ( GLenum target, + GLenum internalformat, GLsizei width, GLenum format, GLenum type, + const GLvoid *image ); + +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) ( GLenum target, + GLenum internalformat, GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *image ); + +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) ( GLenum target, GLenum pname, + GLfloat params ); + +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) ( GLenum target, GLenum pname, + const GLfloat *params ); + +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) ( GLenum target, GLenum pname, + GLint params ); + +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) ( GLenum target, GLenum pname, + const GLint *params ); + +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) ( GLenum target, + GLenum internalformat, GLint x, GLint y, GLsizei width ); + +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) ( GLenum target, + GLenum internalformat, GLint x, GLint y, GLsizei width, + GLsizei height); + +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) ( GLenum target, GLenum format, + GLenum type, GLvoid *image ); + +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) ( GLenum target, GLenum pname, + GLfloat *params ); + +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) ( GLenum target, GLenum pname, + GLint *params ); + +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) ( GLenum target, + GLenum internalformat, GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *row, const GLvoid *column ); + +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) ( GLenum target, GLenum format, + GLenum type, GLvoid *row, GLvoid *column, GLvoid *span ); + +#endif + + + + +/* + * OpenGL 1.3 + */ + +/* multitexture */ +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +/* texture_cube_map */ +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +/* texture_compression */ +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +/* multisample */ +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_MULTISAMPLE_BIT 0x20000000 +/* transpose_matrix */ +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +/* texture_env_combine */ +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_SUBTRACT 0x84E7 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +/* texture_env_dot3 */ +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +/* texture_border_clamp */ +#define GL_CLAMP_TO_BORDER 0x812D + +#ifndef SDL_OPENGL_1_NO_PROTOTYPES + +GLAPI void GLAPIENTRY glActiveTexture( GLenum texture ); + +GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture ); + +GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img ); + +GLAPI void GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v ); + + +GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] ); + +GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] ); + +GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] ); + +GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] ); + +GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert ); + +#endif +#ifdef SDL_OPENGL_1_FUNCTION_TYPEDEFS + +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) ( GLenum texture ); + +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) ( GLenum texture ); + +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data ); + +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ); + +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data ); + +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) ( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data ); + +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data ); + +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data ); + +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) ( GLenum target, GLint lod, GLvoid *img ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) ( GLenum target, GLdouble s ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) ( GLenum target, const GLdouble *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) ( GLenum target, GLfloat s ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) ( GLenum target, const GLfloat *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) ( GLenum target, GLint s ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) ( GLenum target, const GLint *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) ( GLenum target, GLshort s ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) ( GLenum target, const GLshort *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) ( GLenum target, GLdouble s, GLdouble t ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) ( GLenum target, const GLdouble *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) ( GLenum target, GLfloat s, GLfloat t ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) ( GLenum target, const GLfloat *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) ( GLenum target, GLint s, GLint t ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) ( GLenum target, const GLint *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) ( GLenum target, GLshort s, GLshort t ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) ( GLenum target, const GLshort *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) ( GLenum target, GLdouble s, GLdouble t, GLdouble r ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) ( GLenum target, const GLdouble *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) ( GLenum target, GLfloat s, GLfloat t, GLfloat r ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) ( GLenum target, const GLfloat *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) ( GLenum target, GLint s, GLint t, GLint r ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) ( GLenum target, const GLint *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) ( GLenum target, GLshort s, GLshort t, GLshort r ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) ( GLenum target, const GLshort *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) ( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) ( GLenum target, const GLdouble *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) ( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) ( GLenum target, const GLfloat *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) ( GLenum target, GLint s, GLint t, GLint r, GLint q ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) ( GLenum target, const GLint *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) ( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) ( GLenum target, const GLshort *v ); + + +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) ( const GLdouble m[16] ); + +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) ( const GLfloat m[16] ); + +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) ( const GLdouble m[16] ); + +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) ( const GLfloat m[16] ); + +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) ( GLclampf value, GLboolean invert ); + +#endif + + +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img); + + + +/* + * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1) + */ +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 + +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 + +#ifndef SDL_OPENGL_1_NO_PROTOTYPES + +GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture); +GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture); +GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s); +GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s); +GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s); +GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s); +GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v); +GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t); +GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t); +GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t); +GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t); +GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v); +GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r); +GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v); +GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v); + +#endif +#ifdef SDL_OPENGL_1_FUNCTION_TYPEDEFS + +typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); + +#endif + +typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); + +#endif /* GL_ARB_multitexture */ + + + +/* + * Define this token if you want "old-style" header file behaviour (extensions + * defined in gl.h). Otherwise, extensions will be included from glext.h. + */ +#if !defined(NO_SDL_GLEXT) && !defined(GL_GLEXT_LEGACY) +#include +#endif /* GL_GLEXT_LEGACY */ + + + +/********************************************************************** + * Begin system-specific stuff + */ +#if defined(PRAGMA_EXPORT_SUPPORTED) +#pragma export off +#endif + +/* + * End system-specific stuff + **********************************************************************/ + + +#ifdef __cplusplus +} +#endif + +#endif /* __gl_h_ */ + +#endif /* !SDL_PLATFORM_IOS */ + +#endif /* SDL_opengl_h_ */ diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_opengl_glext.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_opengl_glext.h new file mode 100644 index 0000000..fa0f6c2 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_opengl_glext.h @@ -0,0 +1,13213 @@ +/* SDL modified the include guard to be compatible with Mesa and Apple include guards: + * - Mesa uses: __gl_glext_h_ + * - Apple uses: __glext_h_ */ +#if !defined(__glext_h_) && !defined(__gl_glext_h_) +#define __glext_h_ 1 +#define __gl_glext_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright 2013-2020 The Khronos Group Inc. +** SPDX-License-Identifier: MIT +** +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** https://github.com/KhronosGroup/OpenGL-Registry +*/ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#include +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif +#ifndef GLAPI +#define GLAPI extern +#endif + +#define GL_GLEXT_VERSION 20220530 + +/*#include */ +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. + * + * The master copy of khrplatform.h is maintained in the Khronos EGL + * Registry repository at https://github.com/KhronosGroup/EGL-Registry + * The last semantic modification to khrplatform.h was at commit ID: + * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 + * + * Adopters may modify this file to suit their platform. Adopters are + * encouraged to submit platform specific modifications to the Khronos + * group so that they can be included in future versions of this file. + * Please submit changes by filing pull requests or issues on + * the EGL Registry repository linked above. + * + * + * See the Implementer's Guidelines for information about where this file + * should be located on your system and for more details of its use: + * http://www.khronos.org/registry/implementers_guide.pdf + * + * This file should be included as + * #include + * by Khronos client API header files that use its types and defines. + * + * The types in khrplatform.h should only be used to define API-specific types. + * + * Types defined in khrplatform.h: + * khronos_int8_t signed 8 bit + * khronos_uint8_t unsigned 8 bit + * khronos_int16_t signed 16 bit + * khronos_uint16_t unsigned 16 bit + * khronos_int32_t signed 32 bit + * khronos_uint32_t unsigned 32 bit + * khronos_int64_t signed 64 bit + * khronos_uint64_t unsigned 64 bit + * khronos_intptr_t signed same number of bits as a pointer + * khronos_uintptr_t unsigned same number of bits as a pointer + * khronos_ssize_t signed size + * khronos_usize_t unsigned size + * khronos_float_t signed 32 bit floating point + * khronos_time_ns_t unsigned 64 bit time in nanoseconds + * khronos_utime_nanoseconds_t unsigned time interval or absolute time in + * nanoseconds + * khronos_stime_nanoseconds_t signed time interval in nanoseconds + * khronos_boolean_enum_t enumerated boolean type. This should + * only be used as a base type when a client API's boolean type is + * an enum. Client APIs which use an integer or other type for + * booleans cannot use this as the base type for their boolean. + * + * Tokens defined in khrplatform.h: + * + * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. + * + * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. + * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. + * + * Calling convention macros defined in this file: + * KHRONOS_APICALL + * KHRONOS_APIENTRY + * KHRONOS_APIATTRIBUTES + * + * These may be used in function prototypes as: + * + * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( + * int arg1, + * int arg2) KHRONOS_APIATTRIBUTES; + */ + +#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) +# define KHRONOS_STATIC 1 +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APICALL + *------------------------------------------------------------------------- + * This precedes the return type of the function in the function prototype. + */ +#if defined(KHRONOS_STATIC) + /* If the preprocessor constant KHRONOS_STATIC is defined, make the + * header compatible with static linking. */ +# define KHRONOS_APICALL +#elif defined(_WIN32) +# define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#elif defined(__ANDROID__) +# define KHRONOS_APICALL __attribute__((visibility("default"))) +#else +# define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIENTRY + *------------------------------------------------------------------------- + * This follows the return type of the function and precedes the function + * name in the function prototype. + */ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) + /* Win32 but not WinCE */ +# define KHRONOS_APIENTRY __stdcall +#else +# define KHRONOS_APIENTRY +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIATTRIBUTES + *------------------------------------------------------------------------- + * This follows the closing parenthesis of the function prototype arguments. + */ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- + * basic type definitions + *-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 +/* + * To support platform where unsigned long cannot be used interchangeably with + * inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t. + * Ideally, we could just use (u)intptr_t everywhere, but this could result in + * ABI breakage if khronos_uintptr_t is changed from unsigned long to + * unsigned long long or similar (this results in different C++ name mangling). + * To avoid changes for existing platforms, we restrict usage of intptr_t to + * platforms where the size of a pointer is larger than the size of long. + */ +#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__) +#if __SIZEOF_POINTER__ > __SIZEOF_LONG__ +#define KHRONOS_USE_INTPTR_T +#endif +#endif + +#elif defined(__VMS ) || defined(__sgi) + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* + * Win32 + */ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* + * Sun or Digital + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* + * Hypothetical platform with no float or int64 support + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* + * Generic fallback + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* + * Types that are (so far) the same on all platforms + */ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; + +/* + * Types that differ between LLP64 and LP64 architectures - in LLP64, + * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears + * to be the only LLP64 architecture in current use. + */ +#ifdef KHRONOS_USE_INTPTR_T +typedef intptr_t khronos_intptr_t; +typedef uintptr_t khronos_uintptr_t; +#elif defined(_WIN64) +typedef signed long long int khronos_intptr_t; +typedef unsigned long long int khronos_uintptr_t; +#else +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +#endif + +#if defined(_WIN64) +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; +#endif + +#if KHRONOS_SUPPORT_FLOAT +/* + * Float type + */ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types + * + * These types can be used to represent a time interval in nanoseconds or + * an absolute Unadjusted System Time. Unadjusted System Time is the number + * of nanoseconds since some arbitrary system event (e.g. since the last + * time the system booted). The Unadjusted System Time is an unsigned + * 64 bit value that wraps back to 0 every 584 years. Time intervals + * may be either signed or unsigned. + */ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* + * Dummy value used to pad enum types to 32 bits. + */ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* + * Enumerated boolean type + * + * Values other than zero should be considered to be true. Therefore + * comparisons should not be made against KHRONOS_TRUE. + */ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ + +/* Generated C header for: + * API: gl + * Profile: compatibility + * Versions considered: .* + * Versions emitted: 1\.[2-9]|[234]\.[0-9] + * Default extensions included: gl + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_RESCALE_NORMAL 0x803A +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +GLAPI void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_VERSION_1_2 */ + +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_MULTISAMPLE_BIT 0x20000000 +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_SUBTRACT 0x84E7 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTexture (GLenum texture); +GLAPI void APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); +GLAPI void APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glGetCompressedTexImage (GLenum target, GLint level, void *img); +GLAPI void APIENTRY glClientActiveTexture (GLenum texture); +GLAPI void APIENTRY glMultiTexCoord1d (GLenum target, GLdouble s); +GLAPI void APIENTRY glMultiTexCoord1dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord1f (GLenum target, GLfloat s); +GLAPI void APIENTRY glMultiTexCoord1fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord1i (GLenum target, GLint s); +GLAPI void APIENTRY glMultiTexCoord1iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord1s (GLenum target, GLshort s); +GLAPI void APIENTRY glMultiTexCoord1sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t); +GLAPI void APIENTRY glMultiTexCoord2dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t); +GLAPI void APIENTRY glMultiTexCoord2fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord2i (GLenum target, GLint s, GLint t); +GLAPI void APIENTRY glMultiTexCoord2iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord2s (GLenum target, GLshort s, GLshort t); +GLAPI void APIENTRY glMultiTexCoord2sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void APIENTRY glMultiTexCoord3dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void APIENTRY glMultiTexCoord3fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r); +GLAPI void APIENTRY glMultiTexCoord3iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void APIENTRY glMultiTexCoord3sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void APIENTRY glMultiTexCoord4dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void APIENTRY glMultiTexCoord4fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord4i (GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void APIENTRY glMultiTexCoord4iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void APIENTRY glMultiTexCoord4sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *m); +GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *m); +GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *m); +GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *m); +#endif +#endif /* GL_VERSION_1_3 */ + +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_COLOR_SUM 0x8458 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_COMPARE_R_TO_TEXTURE 0x884E +#define GL_BLEND_COLOR 0x8005 +#define GL_BLEND_EQUATION 0x8009 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_FUNC_SUBTRACT 0x800A +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); +GLAPI void APIENTRY glPointParameterf (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glPointParameteri (GLenum pname, GLint param); +GLAPI void APIENTRY glPointParameteriv (GLenum pname, const GLint *params); +GLAPI void APIENTRY glFogCoordf (GLfloat coord); +GLAPI void APIENTRY glFogCoordfv (const GLfloat *coord); +GLAPI void APIENTRY glFogCoordd (GLdouble coord); +GLAPI void APIENTRY glFogCoorddv (const GLdouble *coord); +GLAPI void APIENTRY glFogCoordPointer (GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *v); +GLAPI void APIENTRY glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *v); +GLAPI void APIENTRY glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *v); +GLAPI void APIENTRY glSecondaryColor3i (GLint red, GLint green, GLint blue); +GLAPI void APIENTRY glSecondaryColor3iv (const GLint *v); +GLAPI void APIENTRY glSecondaryColor3s (GLshort red, GLshort green, GLshort blue); +GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *v); +GLAPI void APIENTRY glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *v); +GLAPI void APIENTRY glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue); +GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *v); +GLAPI void APIENTRY glSecondaryColor3us (GLushort red, GLushort green, GLushort blue); +GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *v); +GLAPI void APIENTRY glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glWindowPos2d (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dv (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2f (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fv (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2i (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2iv (const GLint *v); +GLAPI void APIENTRY glWindowPos2s (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2sv (const GLshort *v); +GLAPI void APIENTRY glWindowPos3d (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dv (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3f (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fv (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3i (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3iv (const GLint *v); +GLAPI void APIENTRY glWindowPos3s (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3sv (const GLshort *v); +GLAPI void APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void APIENTRY glBlendEquation (GLenum mode); +#endif +#endif /* GL_VERSION_1_4 */ + +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 +typedef khronos_ssize_t GLsizeiptr; +typedef khronos_intptr_t GLintptr; +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 +#define GL_SRC1_ALPHA 0x8589 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_FOG_COORD_SRC 0x8450 +#define GL_FOG_COORD 0x8451 +#define GL_CURRENT_FOG_COORD 0x8453 +#define GL_FOG_COORD_ARRAY_TYPE 0x8454 +#define GL_FOG_COORD_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORD_ARRAY_POINTER 0x8456 +#define GL_FOG_COORD_ARRAY 0x8457 +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D +#define GL_SRC0_RGB 0x8580 +#define GL_SRC1_RGB 0x8581 +#define GL_SRC2_RGB 0x8582 +#define GL_SRC0_ALPHA 0x8588 +#define GL_SRC2_ALPHA 0x858A +typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, void *data); +typedef void *(APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueries (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsQuery (GLuint id); +GLAPI void APIENTRY glBeginQuery (GLenum target, GLuint id); +GLAPI void APIENTRY glEndQuery (GLenum target); +GLAPI void APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); +GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); +GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); +GLAPI GLboolean APIENTRY glIsBuffer (GLuint buffer); +GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void APIENTRY glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, void *data); +GLAPI void *APIENTRY glMapBuffer (GLenum target, GLenum access); +GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum target); +GLAPI void APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_VERSION_1_5 */ + +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 +typedef char GLchar; +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_POINT_SPRITE 0x8861 +#define GL_COORD_REPLACE 0x8862 +#define GL_MAX_TEXTURE_COORDS 0x8871 +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI void APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); +GLAPI void APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); +GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader); +GLAPI void APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); +GLAPI void APIENTRY glCompileShader (GLuint shader); +GLAPI GLuint APIENTRY glCreateProgram (void); +GLAPI GLuint APIENTRY glCreateShader (GLenum type); +GLAPI void APIENTRY glDeleteProgram (GLuint program); +GLAPI void APIENTRY glDeleteShader (GLuint shader); +GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader); +GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index); +GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index); +GLAPI void APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); +GLAPI void APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); +GLAPI void APIENTRY glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); +GLAPI GLboolean APIENTRY glIsProgram (GLuint program); +GLAPI GLboolean APIENTRY glIsShader (GLuint shader); +GLAPI void APIENTRY glLinkProgram (GLuint program); +GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +GLAPI void APIENTRY glUseProgram (GLuint program); +GLAPI void APIENTRY glUniform1f (GLint location, GLfloat v0); +GLAPI void APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glUniform1i (GLint location, GLint v0); +GLAPI void APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glValidateProgram (GLuint program); +GLAPI void APIENTRY glVertexAttrib1d (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1s (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2s (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4Niv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttrib4bv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4usv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +#endif +#endif /* GL_VERSION_2_0 */ + +#ifndef GL_VERSION_2_1 +#define GL_VERSION_2_1 1 +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F +#define GL_SLUMINANCE_ALPHA 0x8C44 +#define GL_SLUMINANCE8_ALPHA8 0x8C45 +#define GL_SLUMINANCE 0x8C46 +#define GL_SLUMINANCE8 0x8C47 +#define GL_COMPRESSED_SLUMINANCE 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#endif +#endif /* GL_VERSION_2_1 */ + +#ifndef GL_VERSION_3_0 +#define GL_VERSION_3_0 1 +typedef khronos_uint16_t GLhalf; +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_CLIP_DISTANCE0 0x3000 +#define GL_CLIP_DISTANCE1 0x3001 +#define GL_CLIP_DISTANCE2 0x3002 +#define GL_CLIP_DISTANCE3 0x3003 +#define GL_CLIP_DISTANCE4 0x3004 +#define GL_CLIP_DISTANCE5 0x3005 +#define GL_CLIP_DISTANCE6 0x3006 +#define GL_CLIP_DISTANCE7 0x3007 +#define GL_MAX_CLIP_DISTANCES 0x0D32 +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_CONTEXT_FLAGS 0x821E +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RG 0x8226 +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_FIXED_ONLY 0x891D +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_BGR_INTEGER 0x8D9A +#define GL_BGRA_INTEGER 0x8D9B +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_COLOR_ATTACHMENT16 0x8CF0 +#define GL_COLOR_ATTACHMENT17 0x8CF1 +#define GL_COLOR_ATTACHMENT18 0x8CF2 +#define GL_COLOR_ATTACHMENT19 0x8CF3 +#define GL_COLOR_ATTACHMENT20 0x8CF4 +#define GL_COLOR_ATTACHMENT21 0x8CF5 +#define GL_COLOR_ATTACHMENT22 0x8CF6 +#define GL_COLOR_ATTACHMENT23 0x8CF7 +#define GL_COLOR_ATTACHMENT24 0x8CF8 +#define GL_COLOR_ATTACHMENT25 0x8CF9 +#define GL_COLOR_ATTACHMENT26 0x8CFA +#define GL_COLOR_ATTACHMENT27 0x8CFB +#define GL_COLOR_ATTACHMENT28 0x8CFC +#define GL_COLOR_ATTACHMENT29 0x8CFD +#define GL_COLOR_ATTACHMENT30 0x8CFE +#define GL_COLOR_ATTACHMENT31 0x8CFF +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_INDEX 0x8222 +#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 +#define GL_FRAMEBUFFER_SRGB 0x8DB9 +#define GL_HALF_FLOAT 0x140B +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822A +#define GL_RG8 0x822B +#define GL_RG16 0x822C +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_CLAMP_VERTEX_COLOR 0x891A +#define GL_CLAMP_FRAGMENT_COLOR 0x891B +#define GL_ALPHA_INTEGER 0x8D97 +typedef void (APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); +typedef void (APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp); +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void *(APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GLAPI void APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data); +GLAPI void APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); +GLAPI void APIENTRY glEnablei (GLenum target, GLuint index); +GLAPI void APIENTRY glDisablei (GLenum target, GLuint index); +GLAPI GLboolean APIENTRY glIsEnabledi (GLenum target, GLuint index); +GLAPI void APIENTRY glBeginTransformFeedback (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedback (void); +GLAPI void APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glClampColor (GLenum target, GLenum clamp); +GLAPI void APIENTRY glBeginConditionalRender (GLuint id, GLenum mode); +GLAPI void APIENTRY glEndConditionalRender (void); +GLAPI void APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); +GLAPI void APIENTRY glVertexAttribI1i (GLuint index, GLint x); +GLAPI void APIENTRY glVertexAttribI2i (GLuint index, GLint x, GLint y); +GLAPI void APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexAttribI1ui (GLuint index, GLuint x); +GLAPI void APIENTRY glVertexAttribI2ui (GLuint index, GLuint x, GLuint y); +GLAPI void APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI void APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glVertexAttribI1iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI2iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI3iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI1uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI2uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI3uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4bv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttribI4sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttribI4ubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribI4usv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); +GLAPI void APIENTRY glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glUniform1ui (GLint location, GLuint v0); +GLAPI void APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); +GLAPI void APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); +GLAPI void APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); +GLAPI void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GLAPI const GLubyte *APIENTRY glGetStringi (GLenum name, GLuint index); +GLAPI GLboolean APIENTRY glIsRenderbuffer (GLuint renderbuffer); +GLAPI void APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); +GLAPI void APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY glIsFramebuffer (GLuint framebuffer); +GLAPI void APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); +GLAPI void APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); +GLAPI void APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); +GLAPI GLenum APIENTRY glCheckFramebufferStatus (GLenum target); +GLAPI void APIENTRY glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateMipmap (GLenum target); +GLAPI void APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI void APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void *APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI void APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glBindVertexArray (GLuint array); +GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); +GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); +GLAPI GLboolean APIENTRY glIsVertexArray (GLuint array); +#endif +#endif /* GL_VERSION_3_0 */ + +#ifndef GL_VERSION_3_1 +#define GL_VERSION_3_1 1 +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFFu +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +typedef void (APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index); +typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +GLAPI void APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint index); +GLAPI void APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +GLAPI void APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +GLAPI GLuint APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); +GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +GLAPI void APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +#endif +#endif /* GL_VERSION_3_1 */ + +#ifndef GL_VERSION_3_2 +#define GL_VERSION_3_2 1 +typedef struct __GLsync *GLsync; +typedef khronos_uint64_t GLuint64; +typedef khronos_int64_t GLint64; +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_CONTEXT_PROFILE_MASK 0x9126 +#define GL_DEPTH_CLAMP 0x864F +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 +typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC) (GLenum mode); +typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); +typedef GLboolean (APIENTRYP PFNGLISSYNCPROC) (GLsync sync); +typedef void (APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); +typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data); +typedef void (APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val); +typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint maskNumber, GLbitfield mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI void APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI void APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +GLAPI void APIENTRY glProvokingVertex (GLenum mode); +GLAPI GLsync APIENTRY glFenceSync (GLenum condition, GLbitfield flags); +GLAPI GLboolean APIENTRY glIsSync (GLsync sync); +GLAPI void APIENTRY glDeleteSync (GLsync sync); +GLAPI GLenum APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI void APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI void APIENTRY glGetInteger64v (GLenum pname, GLint64 *data); +GLAPI void APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +GLAPI void APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); +GLAPI void APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glTexImage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTexImage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val); +GLAPI void APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask); +#endif +#endif /* GL_VERSION_3_2 */ + +#ifndef GL_VERSION_3_3 +#define GL_VERSION_3_3 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_SRC1_COLOR 0x88F9 +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_SAMPLER_BINDING 0x8919 +#define GL_RGB10_A2UI 0x906F +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 +#define GL_TIME_ELAPSED 0x88BF +#define GL_TIMESTAMP 0x8E28 +#define GL_INT_2_10_10_10_REV 0x8D9F +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); +typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); +typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); +typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64 *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint *color); +typedef void (APIENTRYP PFNGLCOLORP4UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint *color); +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint *color); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataIndex (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); +GLAPI void APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); +GLAPI GLboolean APIENTRY glIsSampler (GLuint sampler); +GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler); +GLAPI void APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); +GLAPI void APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); +GLAPI void APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); +GLAPI void APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param); +GLAPI void APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param); +GLAPI void APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params); +GLAPI void APIENTRY glQueryCounter (GLuint id, GLenum target); +GLAPI void APIENTRY glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64 *params); +GLAPI void APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); +GLAPI void APIENTRY glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexP2ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP2uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glVertexP3ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP3uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glVertexP4ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP4uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glTexCoordP1ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP1uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP2ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP2uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP3ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP3uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP4ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP4uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP1ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP1uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP2ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP2uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP3ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP3uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP4ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP4uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glNormalP3ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glNormalP3uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glColorP3ui (GLenum type, GLuint color); +GLAPI void APIENTRY glColorP3uiv (GLenum type, const GLuint *color); +GLAPI void APIENTRY glColorP4ui (GLenum type, GLuint color); +GLAPI void APIENTRY glColorP4uiv (GLenum type, const GLuint *color); +GLAPI void APIENTRY glSecondaryColorP3ui (GLenum type, GLuint color); +GLAPI void APIENTRY glSecondaryColorP3uiv (GLenum type, const GLuint *color); +#endif +#endif /* GL_VERSION_3_3 */ + +#ifndef GL_VERSION_4_0 +#define GL_VERSION_4_0 1 +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_MAX_VERTEX_STREAMS 0x8E71 +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_DOUBLE_VEC4 0x8FFE +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_DOUBLE_MAT2x3 0x8F49 +#define GL_DOUBLE_MAT2x4 0x8F4A +#define GL_DOUBLE_MAT3x2 0x8F4B +#define GL_DOUBLE_MAT3x4 0x8F4C +#define GL_DOUBLE_MAT4x2 0x8F4D +#define GL_DOUBLE_MAT4x3 0x8F4E +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B +#define GL_PATCHES 0x000E +#define GL_PATCH_VERTICES 0x8E72 +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_ISOLINES 0x8E7A +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLfloat value); +typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect); +typedef void (APIENTRYP PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); +typedef void (APIENTRYP PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble *params); +typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar *name); +typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint *indices); +typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint *values); +typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat *values); +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); +typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMinSampleShading (GLfloat value); +GLAPI void APIENTRY glBlendEquationi (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GLAPI void APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect); +GLAPI void APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect); +GLAPI void APIENTRY glUniform1d (GLint location, GLdouble x); +GLAPI void APIENTRY glUniform2d (GLint location, GLdouble x, GLdouble y); +GLAPI void APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glUniform1dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform2dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform3dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform4dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glGetUniformdv (GLuint program, GLint location, GLdouble *params); +GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name); +GLAPI GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name); +GLAPI void APIENTRY glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices); +GLAPI void APIENTRY glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params); +GLAPI void APIENTRY glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values); +GLAPI void APIENTRY glPatchParameteri (GLenum pname, GLint value); +GLAPI void APIENTRY glPatchParameterfv (GLenum pname, const GLfloat *values); +GLAPI void APIENTRY glBindTransformFeedback (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); +GLAPI void APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); +GLAPI GLboolean APIENTRY glIsTransformFeedback (GLuint id); +GLAPI void APIENTRY glPauseTransformFeedback (void); +GLAPI void APIENTRY glResumeTransformFeedback (void); +GLAPI void APIENTRY glDrawTransformFeedback (GLenum mode, GLuint id); +GLAPI void APIENTRY glDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream); +GLAPI void APIENTRY glBeginQueryIndexed (GLenum target, GLuint index, GLuint id); +GLAPI void APIENTRY glEndQueryIndexed (GLenum target, GLuint index); +GLAPI void APIENTRY glGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint *params); +#endif +#endif /* GL_VERSION_4_0 */ + +#ifndef GL_VERSION_4_1 +#define GL_VERSION_4_1 1 +#define GL_FIXED 0x140C +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_RGB565 0x8D62 +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_ALL_SHADER_BITS 0xFFFFFFFF +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_MAX_VIEWPORTS 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE 0x825D +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F +#define GL_UNDEFINED_VERTEX 0x8260 +typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); +typedef void (APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); +typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); +typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); +typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const*strings); +typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines); +typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint *v); +typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLdouble n, GLdouble f); +typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReleaseShaderCompiler (void); +GLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); +GLAPI void APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +GLAPI void APIENTRY glDepthRangef (GLfloat n, GLfloat f); +GLAPI void APIENTRY glClearDepthf (GLfloat d); +GLAPI void APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +GLAPI void APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +GLAPI void APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); +GLAPI void APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program); +GLAPI void APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program); +GLAPI GLuint APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings); +GLAPI void APIENTRY glBindProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines); +GLAPI void APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines); +GLAPI GLboolean APIENTRY glIsProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params); +GLAPI void APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0); +GLAPI void APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0); +GLAPI void APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform1d (GLuint program, GLint location, GLdouble v0); +GLAPI void APIENTRY glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0); +GLAPI void APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform2d (GLuint program, GLint location, GLdouble v0, GLdouble v1); +GLAPI void APIENTRY glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform3d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +GLAPI void APIENTRY glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform4d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +GLAPI void APIENTRY glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glValidateProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glVertexAttribL1d (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttribL2d (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttribL1dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL2dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL3dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL4dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glViewportArrayv (GLuint first, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glViewportIndexedf (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +GLAPI void APIENTRY glViewportIndexedfv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glScissorArrayv (GLuint first, GLsizei count, const GLint *v); +GLAPI void APIENTRY glScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +GLAPI void APIENTRY glScissorIndexedv (GLuint index, const GLint *v); +GLAPI void APIENTRY glDepthRangeArrayv (GLuint first, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glDepthRangeIndexed (GLuint index, GLdouble n, GLdouble f); +GLAPI void APIENTRY glGetFloati_v (GLenum target, GLuint index, GLfloat *data); +GLAPI void APIENTRY glGetDoublei_v (GLenum target, GLuint index, GLdouble *data); +#endif +#endif /* GL_VERSION_4_1 */ + +#ifndef GL_VERSION_4_2 +#define GL_VERSION_4_2 1 +#define GL_COPY_READ_BUFFER_BINDING 0x8F36 +#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 +#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 +#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 +#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 +#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A +#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B +#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C +#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D +#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_1D 0x904C +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_2D_RECT 0x904F +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_BUFFER 0x9051 +#define GL_IMAGE_1D_ARRAY 0x9052 +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 +#define GL_INT_IMAGE_1D 0x9057 +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_2D_RECT 0x905A +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_INT_IMAGE_1D_ARRAY 0x905D +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C +#define GL_MAX_IMAGE_SAMPLES 0x906D +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); +typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei instancecount); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +GLAPI void APIENTRY glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +GLAPI void APIENTRY glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +GLAPI void APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params); +GLAPI void APIENTRY glGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +GLAPI void APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +GLAPI void APIENTRY glMemoryBarrier (GLbitfield barriers); +GLAPI void APIENTRY glTexStorage1D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei instancecount); +GLAPI void APIENTRY glDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); +#endif +#endif /* GL_VERSION_4_2 */ + +#ifndef GL_VERSION_4_3 +#define GL_VERSION_4_3 1 +typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 +#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_BUFFER 0x82E0 +#define GL_SHADER 0x82E1 +#define GL_PROGRAM 0x82E2 +#define GL_QUERY 0x82E3 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_SAMPLER 0x82E6 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_DEBUG_OUTPUT 0x92E0 +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_MAX_UNIFORM_LOCATIONS 0x826E +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 +#define GL_INTERNALFORMAT_SUPPORTED 0x826F +#define GL_INTERNALFORMAT_PREFERRED 0x8270 +#define GL_INTERNALFORMAT_RED_SIZE 0x8271 +#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 +#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 +#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 +#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 +#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 +#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 +#define GL_INTERNALFORMAT_RED_TYPE 0x8278 +#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 +#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A +#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B +#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C +#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D +#define GL_MAX_WIDTH 0x827E +#define GL_MAX_HEIGHT 0x827F +#define GL_MAX_DEPTH 0x8280 +#define GL_MAX_LAYERS 0x8281 +#define GL_MAX_COMBINED_DIMENSIONS 0x8282 +#define GL_COLOR_COMPONENTS 0x8283 +#define GL_DEPTH_COMPONENTS 0x8284 +#define GL_STENCIL_COMPONENTS 0x8285 +#define GL_COLOR_RENDERABLE 0x8286 +#define GL_DEPTH_RENDERABLE 0x8287 +#define GL_STENCIL_RENDERABLE 0x8288 +#define GL_FRAMEBUFFER_RENDERABLE 0x8289 +#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A +#define GL_FRAMEBUFFER_BLEND 0x828B +#define GL_READ_PIXELS 0x828C +#define GL_READ_PIXELS_FORMAT 0x828D +#define GL_READ_PIXELS_TYPE 0x828E +#define GL_TEXTURE_IMAGE_FORMAT 0x828F +#define GL_TEXTURE_IMAGE_TYPE 0x8290 +#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 +#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 +#define GL_MIPMAP 0x8293 +#define GL_MANUAL_GENERATE_MIPMAP 0x8294 +#define GL_AUTO_GENERATE_MIPMAP 0x8295 +#define GL_COLOR_ENCODING 0x8296 +#define GL_SRGB_READ 0x8297 +#define GL_SRGB_WRITE 0x8298 +#define GL_FILTER 0x829A +#define GL_VERTEX_TEXTURE 0x829B +#define GL_TESS_CONTROL_TEXTURE 0x829C +#define GL_TESS_EVALUATION_TEXTURE 0x829D +#define GL_GEOMETRY_TEXTURE 0x829E +#define GL_FRAGMENT_TEXTURE 0x829F +#define GL_COMPUTE_TEXTURE 0x82A0 +#define GL_TEXTURE_SHADOW 0x82A1 +#define GL_TEXTURE_GATHER 0x82A2 +#define GL_TEXTURE_GATHER_SHADOW 0x82A3 +#define GL_SHADER_IMAGE_LOAD 0x82A4 +#define GL_SHADER_IMAGE_STORE 0x82A5 +#define GL_SHADER_IMAGE_ATOMIC 0x82A6 +#define GL_IMAGE_TEXEL_SIZE 0x82A7 +#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 +#define GL_IMAGE_PIXEL_FORMAT 0x82A9 +#define GL_IMAGE_PIXEL_TYPE 0x82AA +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF +#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 +#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 +#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 +#define GL_CLEAR_BUFFER 0x82B4 +#define GL_TEXTURE_VIEW 0x82B5 +#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 +#define GL_FULL_SUPPORT 0x82B7 +#define GL_CAVEAT_SUPPORT 0x82B8 +#define GL_IMAGE_CLASS_4_X_32 0x82B9 +#define GL_IMAGE_CLASS_2_X_32 0x82BA +#define GL_IMAGE_CLASS_1_X_32 0x82BB +#define GL_IMAGE_CLASS_4_X_16 0x82BC +#define GL_IMAGE_CLASS_2_X_16 0x82BD +#define GL_IMAGE_CLASS_1_X_16 0x82BE +#define GL_IMAGE_CLASS_4_X_8 0x82BF +#define GL_IMAGE_CLASS_2_X_8 0x82C0 +#define GL_IMAGE_CLASS_1_X_8 0x82C1 +#define GL_IMAGE_CLASS_11_11_10 0x82C2 +#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 +#define GL_VIEW_CLASS_128_BITS 0x82C4 +#define GL_VIEW_CLASS_96_BITS 0x82C5 +#define GL_VIEW_CLASS_64_BITS 0x82C6 +#define GL_VIEW_CLASS_48_BITS 0x82C7 +#define GL_VIEW_CLASS_32_BITS 0x82C8 +#define GL_VIEW_CLASS_24_BITS 0x82C9 +#define GL_VIEW_CLASS_16_BITS 0x82CA +#define GL_VIEW_CLASS_8_BITS 0x82CB +#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC +#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD +#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE +#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF +#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 +#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 +#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 +#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_VERTEX_SUBROUTINE 0x92E8 +#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 +#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA +#define GL_GEOMETRY_SUBROUTINE 0x92EB +#define GL_FRAGMENT_SUBROUTINE 0x92EC +#define GL_COMPUTE_SUBROUTINE 0x92ED +#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE +#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF +#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 +#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 +#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 +#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 +#define GL_NAME_LENGTH 0x92F9 +#define GL_TYPE 0x92FA +#define GL_ARRAY_SIZE 0x92FB +#define GL_OFFSET 0x92FC +#define GL_BLOCK_INDEX 0x92FD +#define GL_ARRAY_STRIDE 0x92FE +#define GL_MATRIX_STRIDE 0x92FF +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_LOCATION 0x930E +#define GL_LOCATION_INDEX 0x930F +#define GL_IS_PER_PATCH 0x92E7 +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF +#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA +#define GL_TEXTURE_BUFFER_OFFSET 0x919D +#define GL_TEXTURE_BUFFER_SIZE 0x919E +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F +#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA +#define GL_VERTEX_BINDING_BUFFER 0x8F4F +#define GL_DISPLAY_LIST 0x82E7 +typedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); +typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 *params); +typedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); +typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params); +typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLint *params); +typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +typedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); +typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); +typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void); +typedef void (APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClearBufferData (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearBufferSubData (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +GLAPI void APIENTRY glDispatchComputeIndirect (GLintptr indirect); +GLAPI void APIENTRY glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +GLAPI void APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetInternalformati64v (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 *params); +GLAPI void APIENTRY glInvalidateTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glInvalidateTexImage (GLuint texture, GLint level); +GLAPI void APIENTRY glInvalidateBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glInvalidateBufferData (GLuint buffer); +GLAPI void APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); +GLAPI void APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glMultiDrawArraysIndirect (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +GLAPI void APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params); +GLAPI GLuint APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI void APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLint *params); +GLAPI GLint APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI GLint APIENTRY glGetProgramResourceLocationIndex (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI void APIENTRY glShaderStorageBlockBinding (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +GLAPI void APIENTRY glTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureView (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +GLAPI void APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI void APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribLFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex); +GLAPI void APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor); +GLAPI void APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +GLAPI void APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message); +GLAPI void APIENTRY glPopDebugGroup (void); +GLAPI void APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +GLAPI void APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +#endif +#endif /* GL_VERSION_4_3 */ + +#ifndef GL_VERSION_4_4 +#define GL_VERSION_4_4 1 +#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_TEXTURE_BUFFER_BINDING 0x8C2A +#define GL_MAP_PERSISTENT_BIT 0x0040 +#define GL_MAP_COHERENT_BIT 0x0080 +#define GL_DYNAMIC_STORAGE_BIT 0x0100 +#define GL_CLIENT_STORAGE_BIT 0x0200 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 +#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F +#define GL_BUFFER_STORAGE_FLAGS 0x8220 +#define GL_CLEAR_TEXTURE 0x9365 +#define GL_LOCATION_COMPONENT 0x934A +#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B +#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C +#define GL_QUERY_BUFFER 0x9192 +#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 +#define GL_QUERY_BUFFER_BINDING 0x9193 +#define GL_QUERY_RESULT_NO_WAIT 0x9194 +#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 +typedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (APIENTRYP PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); +typedef void (APIENTRYP PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +typedef void (APIENTRYP PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); +typedef void (APIENTRYP PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint *samplers); +typedef void (APIENTRYP PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); +typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferStorage (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI void APIENTRY glClearTexImage (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glBindBuffersBase (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); +GLAPI void APIENTRY glBindBuffersRange (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +GLAPI void APIENTRY glBindTextures (GLuint first, GLsizei count, const GLuint *textures); +GLAPI void APIENTRY glBindSamplers (GLuint first, GLsizei count, const GLuint *samplers); +GLAPI void APIENTRY glBindImageTextures (GLuint first, GLsizei count, const GLuint *textures); +GLAPI void APIENTRY glBindVertexBuffers (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +#endif +#endif /* GL_VERSION_4_4 */ + +#ifndef GL_VERSION_4_5 +#define GL_VERSION_4_5 1 +#define GL_CONTEXT_LOST 0x0507 +#define GL_NEGATIVE_ONE_TO_ONE 0x935E +#define GL_ZERO_TO_ONE 0x935F +#define GL_CLIP_ORIGIN 0x935C +#define GL_CLIP_DEPTH_MODE 0x935D +#define GL_QUERY_WAIT_INVERTED 0x8E17 +#define GL_QUERY_NO_WAIT_INVERTED 0x8E18 +#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 +#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A +#define GL_MAX_CULL_DISTANCES 0x82F9 +#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA +#define GL_TEXTURE_TARGET 0x1006 +#define GL_QUERY_TARGET 0x82EA +#define GL_GUILTY_CONTEXT_RESET 0x8253 +#define GL_INNOCENT_CONTEXT_RESET 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY 0x8256 +#define GL_LOSE_CONTEXT_ON_RESET 0x8252 +#define GL_NO_RESET_NOTIFICATION 0x8261 +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_MINMAX 0x802E +#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB +#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC +typedef void (APIENTRYP PFNGLCLIPCONTROLPROC) (GLenum origin, GLenum depth); +typedef void (APIENTRYP PFNGLCREATETRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) (GLuint xfb, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKIVPROC) (GLuint xfb, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint *param); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64 *param); +typedef void (APIENTRYP PFNGLCREATEBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (APIENTRYP PFNGLCOPYNAMEDBUFFERSUBDATAPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERPROC) (GLuint buffer, GLenum access); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFERPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) (GLuint buffer, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVPROC) (GLuint buffer, GLenum pname, void **params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +typedef void (APIENTRYP PFNGLCREATEFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) (GLuint framebuffer, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) (GLuint framebuffer, GLenum buf); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) (GLuint framebuffer, GLenum src); +typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); +typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef void (APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC) (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) (GLuint framebuffer, GLenum target); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) (GLuint framebuffer, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCREATERENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) (GLuint renderbuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCREATETEXTURESPROC) (GLenum target, GLsizei n, GLuint *textures); +typedef void (APIENTRYP PFNGLTEXTUREBUFFERPROC) (GLuint texture, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEPROC) (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFPROC) (GLuint texture, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIPROC) (GLuint texture, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLBINDTEXTUREUNITPROC) (GLuint unit, GLuint texture); +typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVPROC) (GLuint texture, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVPROC) (GLuint texture, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCREATEVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLVERTEXARRAYELEMENTBUFFERPROC) (GLuint vaobj, GLuint buffer); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERSPROC) (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBBINDINGPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBIFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBLFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYBINDINGDIVISORPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYIVPROC) (GLuint vaobj, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXEDIVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXED64IVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); +typedef void (APIENTRYP PFNGLCREATESAMPLERSPROC) (GLsizei n, GLuint *samplers); +typedef void (APIENTRYP PFNGLCREATEPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); +typedef void (APIENTRYP PFNGLCREATEQUERIESPROC) (GLenum target, GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers); +typedef void (APIENTRYP PFNGLGETTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); +typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC) (void); +typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETNTEXIMAGEPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETNUNIFORMDVPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMFVPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMUIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +typedef void (APIENTRYP PFNGLREADNPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (APIENTRYP PFNGLGETNMAPDVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +typedef void (APIENTRYP PFNGLGETNMAPFVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +typedef void (APIENTRYP PFNGLGETNMAPIVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +typedef void (APIENTRYP PFNGLGETNPIXELMAPFVPROC) (GLenum map, GLsizei bufSize, GLfloat *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVPROC) (GLenum map, GLsizei bufSize, GLuint *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVPROC) (GLenum map, GLsizei bufSize, GLushort *values); +typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEPROC) (GLsizei bufSize, GLubyte *pattern); +typedef void (APIENTRYP PFNGLGETNCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +typedef void (APIENTRYP PFNGLGETNHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +typedef void (APIENTRYP PFNGLGETNMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +typedef void (APIENTRYP PFNGLTEXTUREBARRIERPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClipControl (GLenum origin, GLenum depth); +GLAPI void APIENTRY glCreateTransformFeedbacks (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glTransformFeedbackBufferBase (GLuint xfb, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackBufferRange (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glGetTransformFeedbackiv (GLuint xfb, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetTransformFeedbacki_v (GLuint xfb, GLenum pname, GLuint index, GLint *param); +GLAPI void APIENTRY glGetTransformFeedbacki64_v (GLuint xfb, GLenum pname, GLuint index, GLint64 *param); +GLAPI void APIENTRY glCreateBuffers (GLsizei n, GLuint *buffers); +GLAPI void APIENTRY glNamedBufferStorage (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI void APIENTRY glNamedBufferData (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +GLAPI void APIENTRY glNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void APIENTRY glCopyNamedBufferSubData (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glClearNamedBufferData (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearNamedBufferSubData (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +GLAPI void *APIENTRY glMapNamedBuffer (GLuint buffer, GLenum access); +GLAPI void *APIENTRY glMapNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI GLboolean APIENTRY glUnmapNamedBuffer (GLuint buffer); +GLAPI void APIENTRY glFlushMappedNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glGetNamedBufferParameteriv (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedBufferParameteri64v (GLuint buffer, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetNamedBufferPointerv (GLuint buffer, GLenum pname, void **params); +GLAPI void APIENTRY glGetNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +GLAPI void APIENTRY glCreateFramebuffers (GLsizei n, GLuint *framebuffers); +GLAPI void APIENTRY glNamedFramebufferRenderbuffer (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glNamedFramebufferParameteri (GLuint framebuffer, GLenum pname, GLint param); +GLAPI void APIENTRY glNamedFramebufferTexture (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTextureLayer (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glNamedFramebufferDrawBuffer (GLuint framebuffer, GLenum buf); +GLAPI void APIENTRY glNamedFramebufferDrawBuffers (GLuint framebuffer, GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glNamedFramebufferReadBuffer (GLuint framebuffer, GLenum src); +GLAPI void APIENTRY glInvalidateNamedFramebufferData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); +GLAPI void APIENTRY glInvalidateNamedFramebufferSubData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glClearNamedFramebufferiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); +GLAPI void APIENTRY glClearNamedFramebufferuiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); +GLAPI void APIENTRY glClearNamedFramebufferfv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); +GLAPI void APIENTRY glClearNamedFramebufferfi (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GLAPI void APIENTRY glBlitNamedFramebuffer (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI GLenum APIENTRY glCheckNamedFramebufferStatus (GLuint framebuffer, GLenum target); +GLAPI void APIENTRY glGetNamedFramebufferParameteriv (GLuint framebuffer, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameteriv (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glCreateRenderbuffers (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glNamedRenderbufferStorage (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisample (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetNamedRenderbufferParameteriv (GLuint renderbuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glCreateTextures (GLenum target, GLsizei n, GLuint *textures); +GLAPI void APIENTRY glTextureBuffer (GLuint texture, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glTextureBufferRange (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glTextureStorage1D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTextureStorage2D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTextureStorage3D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glTextureStorage2DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureStorage3DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCompressedTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCopyTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glCopyTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTextureParameterf (GLuint texture, GLenum pname, GLfloat param); +GLAPI void APIENTRY glTextureParameterfv (GLuint texture, GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glTextureParameteri (GLuint texture, GLenum pname, GLint param); +GLAPI void APIENTRY glTextureParameterIiv (GLuint texture, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureParameterIuiv (GLuint texture, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glTextureParameteriv (GLuint texture, GLenum pname, const GLint *param); +GLAPI void APIENTRY glGenerateTextureMipmap (GLuint texture); +GLAPI void APIENTRY glBindTextureUnit (GLuint unit, GLuint texture); +GLAPI void APIENTRY glGetTextureImage (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetCompressedTextureImage (GLuint texture, GLint level, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetTextureLevelParameterfv (GLuint texture, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureLevelParameteriv (GLuint texture, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureParameterfv (GLuint texture, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureParameterIiv (GLuint texture, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureParameterIuiv (GLuint texture, GLenum pname, GLuint *params); +GLAPI void APIENTRY glGetTextureParameteriv (GLuint texture, GLenum pname, GLint *params); +GLAPI void APIENTRY glCreateVertexArrays (GLsizei n, GLuint *arrays); +GLAPI void APIENTRY glDisableVertexArrayAttrib (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glEnableVertexArrayAttrib (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glVertexArrayElementBuffer (GLuint vaobj, GLuint buffer); +GLAPI void APIENTRY glVertexArrayVertexBuffer (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI void APIENTRY glVertexArrayVertexBuffers (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +GLAPI void APIENTRY glVertexArrayAttribBinding (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +GLAPI void APIENTRY glVertexArrayAttribFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayAttribIFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayAttribLFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayBindingDivisor (GLuint vaobj, GLuint bindingindex, GLuint divisor); +GLAPI void APIENTRY glGetVertexArrayiv (GLuint vaobj, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayIndexediv (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayIndexed64iv (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); +GLAPI void APIENTRY glCreateSamplers (GLsizei n, GLuint *samplers); +GLAPI void APIENTRY glCreateProgramPipelines (GLsizei n, GLuint *pipelines); +GLAPI void APIENTRY glCreateQueries (GLenum target, GLsizei n, GLuint *ids); +GLAPI void APIENTRY glGetQueryBufferObjecti64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glGetQueryBufferObjectiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glGetQueryBufferObjectui64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glGetQueryBufferObjectuiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glMemoryBarrierByRegion (GLbitfield barriers); +GLAPI void APIENTRY glGetTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetCompressedTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); +GLAPI GLenum APIENTRY glGetGraphicsResetStatus (void); +GLAPI void APIENTRY glGetnCompressedTexImage (GLenum target, GLint lod, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetnTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetnUniformdv (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +GLAPI void APIENTRY glGetnUniformfv (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GLAPI void APIENTRY glGetnUniformiv (GLuint program, GLint location, GLsizei bufSize, GLint *params); +GLAPI void APIENTRY glGetnUniformuiv (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +GLAPI void APIENTRY glReadnPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GLAPI void APIENTRY glGetnMapdv (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +GLAPI void APIENTRY glGetnMapfv (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +GLAPI void APIENTRY glGetnMapiv (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +GLAPI void APIENTRY glGetnPixelMapfv (GLenum map, GLsizei bufSize, GLfloat *values); +GLAPI void APIENTRY glGetnPixelMapuiv (GLenum map, GLsizei bufSize, GLuint *values); +GLAPI void APIENTRY glGetnPixelMapusv (GLenum map, GLsizei bufSize, GLushort *values); +GLAPI void APIENTRY glGetnPolygonStipple (GLsizei bufSize, GLubyte *pattern); +GLAPI void APIENTRY glGetnColorTable (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +GLAPI void APIENTRY glGetnConvolutionFilter (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +GLAPI void APIENTRY glGetnSeparableFilter (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +GLAPI void APIENTRY glGetnHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +GLAPI void APIENTRY glGetnMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +GLAPI void APIENTRY glTextureBarrier (void); +#endif +#endif /* GL_VERSION_4_5 */ + +#ifndef GL_VERSION_4_6 +#define GL_VERSION_4_6 1 +#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551 +#define GL_SPIR_V_BINARY 0x9552 +#define GL_PARAMETER_BUFFER 0x80EE +#define GL_PARAMETER_BUFFER_BINDING 0x80EF +#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008 +#define GL_VERTICES_SUBMITTED 0x82EE +#define GL_PRIMITIVES_SUBMITTED 0x82EF +#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0 +#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1 +#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2 +#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3 +#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4 +#define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5 +#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6 +#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7 +#define GL_POLYGON_OFFSET_CLAMP 0x8E1B +#define GL_SPIR_V_EXTENSIONS 0x9553 +#define GL_NUM_SPIR_V_EXTENSIONS 0x9554 +#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF +#define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC +#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED +typedef void (APIENTRYP PFNGLSPECIALIZESHADERPROC) (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPPROC) (GLfloat factor, GLfloat units, GLfloat clamp); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSpecializeShader (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); +GLAPI void APIENTRY glMultiDrawArraysIndirectCount (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirectCount (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +GLAPI void APIENTRY glPolygonOffsetClamp (GLfloat factor, GLfloat units, GLfloat clamp); +#endif +#endif /* GL_VERSION_4_6 */ + +#ifndef GL_ARB_ES2_compatibility +#define GL_ARB_ES2_compatibility 1 +#endif /* GL_ARB_ES2_compatibility */ + +#ifndef GL_ARB_ES3_1_compatibility +#define GL_ARB_ES3_1_compatibility 1 +#endif /* GL_ARB_ES3_1_compatibility */ + +#ifndef GL_ARB_ES3_2_compatibility +#define GL_ARB_ES3_2_compatibility 1 +#define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE +#define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381 +#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382 +typedef void (APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXARBPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPrimitiveBoundingBoxARB (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +#endif +#endif /* GL_ARB_ES3_2_compatibility */ + +#ifndef GL_ARB_ES3_compatibility +#define GL_ARB_ES3_compatibility 1 +#endif /* GL_ARB_ES3_compatibility */ + +#ifndef GL_ARB_arrays_of_arrays +#define GL_ARB_arrays_of_arrays 1 +#endif /* GL_ARB_arrays_of_arrays */ + +#ifndef GL_ARB_base_instance +#define GL_ARB_base_instance 1 +#endif /* GL_ARB_base_instance */ + +#ifndef GL_ARB_bindless_texture +#define GL_ARB_bindless_texture 1 +typedef khronos_uint64_t GLuint64EXT; +#define GL_UNSIGNED_INT64_ARB 0x140F +typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture); +typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint64 APIENTRY glGetTextureHandleARB (GLuint texture); +GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleARB (GLuint texture, GLuint sampler); +GLAPI void APIENTRY glMakeTextureHandleResidentARB (GLuint64 handle); +GLAPI void APIENTRY glMakeTextureHandleNonResidentARB (GLuint64 handle); +GLAPI GLuint64 APIENTRY glGetImageHandleARB (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +GLAPI void APIENTRY glMakeImageHandleResidentARB (GLuint64 handle, GLenum access); +GLAPI void APIENTRY glMakeImageHandleNonResidentARB (GLuint64 handle); +GLAPI void APIENTRY glUniformHandleui64ARB (GLint location, GLuint64 value); +GLAPI void APIENTRY glUniformHandleui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniformHandleui64ARB (GLuint program, GLint location, GLuint64 value); +GLAPI void APIENTRY glProgramUniformHandleui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +GLAPI GLboolean APIENTRY glIsTextureHandleResidentARB (GLuint64 handle); +GLAPI GLboolean APIENTRY glIsImageHandleResidentARB (GLuint64 handle); +GLAPI void APIENTRY glVertexAttribL1ui64ARB (GLuint index, GLuint64EXT x); +GLAPI void APIENTRY glVertexAttribL1ui64vARB (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glGetVertexAttribLui64vARB (GLuint index, GLenum pname, GLuint64EXT *params); +#endif +#endif /* GL_ARB_bindless_texture */ + +#ifndef GL_ARB_blend_func_extended +#define GL_ARB_blend_func_extended 1 +#endif /* GL_ARB_blend_func_extended */ + +#ifndef GL_ARB_buffer_storage +#define GL_ARB_buffer_storage 1 +#endif /* GL_ARB_buffer_storage */ + +#ifndef GL_ARB_cl_event +#define GL_ARB_cl_event 1 +struct _cl_context; +struct _cl_event; +#define GL_SYNC_CL_EVENT_ARB 0x8240 +#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 +typedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC) (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLsync APIENTRY glCreateSyncFromCLeventARB (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); +#endif +#endif /* GL_ARB_cl_event */ + +#ifndef GL_ARB_clear_buffer_object +#define GL_ARB_clear_buffer_object 1 +#endif /* GL_ARB_clear_buffer_object */ + +#ifndef GL_ARB_clear_texture +#define GL_ARB_clear_texture 1 +#endif /* GL_ARB_clear_texture */ + +#ifndef GL_ARB_clip_control +#define GL_ARB_clip_control 1 +#endif /* GL_ARB_clip_control */ + +#ifndef GL_ARB_color_buffer_float +#define GL_ARB_color_buffer_float 1 +#define GL_RGBA_FLOAT_MODE_ARB 0x8820 +#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A +#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B +#define GL_CLAMP_READ_COLOR_ARB 0x891C +#define GL_FIXED_ONLY_ARB 0x891D +typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClampColorARB (GLenum target, GLenum clamp); +#endif +#endif /* GL_ARB_color_buffer_float */ + +#ifndef GL_ARB_compatibility +#define GL_ARB_compatibility 1 +#endif /* GL_ARB_compatibility */ + +#ifndef GL_ARB_compressed_texture_pixel_storage +#define GL_ARB_compressed_texture_pixel_storage 1 +#endif /* GL_ARB_compressed_texture_pixel_storage */ + +#ifndef GL_ARB_compute_shader +#define GL_ARB_compute_shader 1 +#endif /* GL_ARB_compute_shader */ + +#ifndef GL_ARB_compute_variable_group_size +#define GL_ARB_compute_variable_group_size 1 +#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 +#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB +#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 +#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDispatchComputeGroupSizeARB (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); +#endif +#endif /* GL_ARB_compute_variable_group_size */ + +#ifndef GL_ARB_conditional_render_inverted +#define GL_ARB_conditional_render_inverted 1 +#endif /* GL_ARB_conditional_render_inverted */ + +#ifndef GL_ARB_conservative_depth +#define GL_ARB_conservative_depth 1 +#endif /* GL_ARB_conservative_depth */ + +#ifndef GL_ARB_copy_buffer +#define GL_ARB_copy_buffer 1 +#endif /* GL_ARB_copy_buffer */ + +#ifndef GL_ARB_copy_image +#define GL_ARB_copy_image 1 +#endif /* GL_ARB_copy_image */ + +#ifndef GL_ARB_cull_distance +#define GL_ARB_cull_distance 1 +#endif /* GL_ARB_cull_distance */ + +#ifndef GL_ARB_debug_output +#define GL_ARB_debug_output 1 +typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 +#define GL_DEBUG_SOURCE_API_ARB 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A +#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B +#define GL_DEBUG_TYPE_ERROR_ARB 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E +#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 +#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 +#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDebugMessageControlARB (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsertARB (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallbackARB (GLDEBUGPROCARB callback, const void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLogARB (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +#endif +#endif /* GL_ARB_debug_output */ + +#ifndef GL_ARB_depth_buffer_float +#define GL_ARB_depth_buffer_float 1 +#endif /* GL_ARB_depth_buffer_float */ + +#ifndef GL_ARB_depth_clamp +#define GL_ARB_depth_clamp 1 +#endif /* GL_ARB_depth_clamp */ + +#ifndef GL_ARB_depth_texture +#define GL_ARB_depth_texture 1 +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B +#endif /* GL_ARB_depth_texture */ + +#ifndef GL_ARB_derivative_control +#define GL_ARB_derivative_control 1 +#endif /* GL_ARB_derivative_control */ + +#ifndef GL_ARB_direct_state_access +#define GL_ARB_direct_state_access 1 +#endif /* GL_ARB_direct_state_access */ + +#ifndef GL_ARB_draw_buffers +#define GL_ARB_draw_buffers 1 +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +#define GL_DRAW_BUFFER0_ARB 0x8825 +#define GL_DRAW_BUFFER1_ARB 0x8826 +#define GL_DRAW_BUFFER2_ARB 0x8827 +#define GL_DRAW_BUFFER3_ARB 0x8828 +#define GL_DRAW_BUFFER4_ARB 0x8829 +#define GL_DRAW_BUFFER5_ARB 0x882A +#define GL_DRAW_BUFFER6_ARB 0x882B +#define GL_DRAW_BUFFER7_ARB 0x882C +#define GL_DRAW_BUFFER8_ARB 0x882D +#define GL_DRAW_BUFFER9_ARB 0x882E +#define GL_DRAW_BUFFER10_ARB 0x882F +#define GL_DRAW_BUFFER11_ARB 0x8830 +#define GL_DRAW_BUFFER12_ARB 0x8831 +#define GL_DRAW_BUFFER13_ARB 0x8832 +#define GL_DRAW_BUFFER14_ARB 0x8833 +#define GL_DRAW_BUFFER15_ARB 0x8834 +typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersARB (GLsizei n, const GLenum *bufs); +#endif +#endif /* GL_ARB_draw_buffers */ + +#ifndef GL_ARB_draw_buffers_blend +#define GL_ARB_draw_buffers_blend 1 +typedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationiARB (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparateiARB (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glBlendFunciARB (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparateiARB (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#endif +#endif /* GL_ARB_draw_buffers_blend */ + +#ifndef GL_ARB_draw_elements_base_vertex +#define GL_ARB_draw_elements_base_vertex 1 +#endif /* GL_ARB_draw_elements_base_vertex */ + +#ifndef GL_ARB_draw_indirect +#define GL_ARB_draw_indirect 1 +#endif /* GL_ARB_draw_indirect */ + +#ifndef GL_ARB_draw_instanced +#define GL_ARB_draw_instanced 1 +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedARB (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +GLAPI void APIENTRY glDrawElementsInstancedARB (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#endif +#endif /* GL_ARB_draw_instanced */ + +#ifndef GL_ARB_enhanced_layouts +#define GL_ARB_enhanced_layouts 1 +#endif /* GL_ARB_enhanced_layouts */ + +#ifndef GL_ARB_explicit_attrib_location +#define GL_ARB_explicit_attrib_location 1 +#endif /* GL_ARB_explicit_attrib_location */ + +#ifndef GL_ARB_explicit_uniform_location +#define GL_ARB_explicit_uniform_location 1 +#endif /* GL_ARB_explicit_uniform_location */ + +#ifndef GL_ARB_fragment_coord_conventions +#define GL_ARB_fragment_coord_conventions 1 +#endif /* GL_ARB_fragment_coord_conventions */ + +#ifndef GL_ARB_fragment_layer_viewport +#define GL_ARB_fragment_layer_viewport 1 +#endif /* GL_ARB_fragment_layer_viewport */ + +#ifndef GL_ARB_fragment_program +#define GL_ARB_fragment_program 1 +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF +typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void *string); +typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void *string); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramStringARB (GLenum target, GLenum format, GLsizei len, const void *string); +GLAPI void APIENTRY glBindProgramARB (GLenum target, GLuint program); +GLAPI void APIENTRY glDeleteProgramsARB (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glGenProgramsARB (GLsizei n, GLuint *programs); +GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetProgramivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramStringARB (GLenum target, GLenum pname, void *string); +GLAPI GLboolean APIENTRY glIsProgramARB (GLuint program); +#endif +#endif /* GL_ARB_fragment_program */ + +#ifndef GL_ARB_fragment_program_shadow +#define GL_ARB_fragment_program_shadow 1 +#endif /* GL_ARB_fragment_program_shadow */ + +#ifndef GL_ARB_fragment_shader +#define GL_ARB_fragment_shader 1 +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B +#endif /* GL_ARB_fragment_shader */ + +#ifndef GL_ARB_fragment_shader_interlock +#define GL_ARB_fragment_shader_interlock 1 +#endif /* GL_ARB_fragment_shader_interlock */ + +#ifndef GL_ARB_framebuffer_no_attachments +#define GL_ARB_framebuffer_no_attachments 1 +#endif /* GL_ARB_framebuffer_no_attachments */ + +#ifndef GL_ARB_framebuffer_object +#define GL_ARB_framebuffer_object 1 +#endif /* GL_ARB_framebuffer_object */ + +#ifndef GL_ARB_framebuffer_sRGB +#define GL_ARB_framebuffer_sRGB 1 +#endif /* GL_ARB_framebuffer_sRGB */ + +#ifndef GL_ARB_geometry_shader4 +#define GL_ARB_geometry_shader4 1 +#define GL_LINES_ADJACENCY_ARB 0x000A +#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B +#define GL_TRIANGLES_ADJACENCY_ARB 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D +#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 +#define GL_GEOMETRY_SHADER_ARB 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramParameteriARB (GLuint program, GLenum pname, GLint value); +GLAPI void APIENTRY glFramebufferTextureARB (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTextureLayerARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glFramebufferTextureFaceARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#endif +#endif /* GL_ARB_geometry_shader4 */ + +#ifndef GL_ARB_get_program_binary +#define GL_ARB_get_program_binary 1 +#endif /* GL_ARB_get_program_binary */ + +#ifndef GL_ARB_get_texture_sub_image +#define GL_ARB_get_texture_sub_image 1 +#endif /* GL_ARB_get_texture_sub_image */ + +#ifndef GL_ARB_gl_spirv +#define GL_ARB_gl_spirv 1 +#define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551 +#define GL_SPIR_V_BINARY_ARB 0x9552 +typedef void (APIENTRYP PFNGLSPECIALIZESHADERARBPROC) (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSpecializeShaderARB (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); +#endif +#endif /* GL_ARB_gl_spirv */ + +#ifndef GL_ARB_gpu_shader5 +#define GL_ARB_gpu_shader5 1 +#endif /* GL_ARB_gpu_shader5 */ + +#ifndef GL_ARB_gpu_shader_fp64 +#define GL_ARB_gpu_shader_fp64 1 +#endif /* GL_ARB_gpu_shader_fp64 */ + +#ifndef GL_ARB_gpu_shader_int64 +#define GL_ARB_gpu_shader_int64 1 +#define GL_INT64_ARB 0x140E +#define GL_INT64_VEC2_ARB 0x8FE9 +#define GL_INT64_VEC3_ARB 0x8FEA +#define GL_INT64_VEC4_ARB 0x8FEB +#define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7 +typedef void (APIENTRYP PFNGLUNIFORM1I64ARBPROC) (GLint location, GLint64 x); +typedef void (APIENTRYP PFNGLUNIFORM2I64ARBPROC) (GLint location, GLint64 x, GLint64 y); +typedef void (APIENTRYP PFNGLUNIFORM3I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z); +typedef void (APIENTRYP PFNGLUNIFORM4I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +typedef void (APIENTRYP PFNGLUNIFORM1I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM2I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM3I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM4I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM1UI64ARBPROC) (GLint location, GLuint64 x); +typedef void (APIENTRYP PFNGLUNIFORM2UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y); +typedef void (APIENTRYP PFNGLUNIFORM3UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +typedef void (APIENTRYP PFNGLUNIFORM4UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +typedef void (APIENTRYP PFNGLUNIFORM1UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM2UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM3UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM4UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLGETUNIFORMI64VARBPROC) (GLuint program, GLint location, GLint64 *params); +typedef void (APIENTRYP PFNGLGETUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLuint64 *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint64 *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint64 *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64ARBPROC) (GLuint program, GLint location, GLint64 x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64ARBPROC) (GLuint program, GLint location, GLuint64 x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniform1i64ARB (GLint location, GLint64 x); +GLAPI void APIENTRY glUniform2i64ARB (GLint location, GLint64 x, GLint64 y); +GLAPI void APIENTRY glUniform3i64ARB (GLint location, GLint64 x, GLint64 y, GLint64 z); +GLAPI void APIENTRY glUniform4i64ARB (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +GLAPI void APIENTRY glUniform1i64vARB (GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glUniform2i64vARB (GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glUniform3i64vARB (GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glUniform4i64vARB (GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glUniform1ui64ARB (GLint location, GLuint64 x); +GLAPI void APIENTRY glUniform2ui64ARB (GLint location, GLuint64 x, GLuint64 y); +GLAPI void APIENTRY glUniform3ui64ARB (GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +GLAPI void APIENTRY glUniform4ui64ARB (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +GLAPI void APIENTRY glUniform1ui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glUniform2ui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glUniform3ui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glUniform4ui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glGetUniformi64vARB (GLuint program, GLint location, GLint64 *params); +GLAPI void APIENTRY glGetUniformui64vARB (GLuint program, GLint location, GLuint64 *params); +GLAPI void APIENTRY glGetnUniformi64vARB (GLuint program, GLint location, GLsizei bufSize, GLint64 *params); +GLAPI void APIENTRY glGetnUniformui64vARB (GLuint program, GLint location, GLsizei bufSize, GLuint64 *params); +GLAPI void APIENTRY glProgramUniform1i64ARB (GLuint program, GLint location, GLint64 x); +GLAPI void APIENTRY glProgramUniform2i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y); +GLAPI void APIENTRY glProgramUniform3i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z); +GLAPI void APIENTRY glProgramUniform4i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +GLAPI void APIENTRY glProgramUniform1i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glProgramUniform2i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glProgramUniform3i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glProgramUniform4i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glProgramUniform1ui64ARB (GLuint program, GLint location, GLuint64 x); +GLAPI void APIENTRY glProgramUniform2ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y); +GLAPI void APIENTRY glProgramUniform3ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +GLAPI void APIENTRY glProgramUniform4ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +GLAPI void APIENTRY glProgramUniform1ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniform2ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniform3ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniform4ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +#endif +#endif /* GL_ARB_gpu_shader_int64 */ + +#ifndef GL_ARB_half_float_pixel +#define GL_ARB_half_float_pixel 1 +typedef khronos_uint16_t GLhalfARB; +#define GL_HALF_FLOAT_ARB 0x140B +#endif /* GL_ARB_half_float_pixel */ + +#ifndef GL_ARB_half_float_vertex +#define GL_ARB_half_float_vertex 1 +#endif /* GL_ARB_half_float_vertex */ + +#ifndef GL_ARB_imaging +#define GL_ARB_imaging 1 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_CONSTANT_BORDER 0x8151 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, void *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, void *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +GLAPI void APIENTRY glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glGetColorTable (GLenum target, GLenum format, GLenum type, void *table); +GLAPI void APIENTRY glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params); +GLAPI void APIENTRY glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glConvolutionParameteri (GLenum target, GLenum pname, GLint params); +GLAPI void APIENTRY glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, void *image); +GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSeparableFilter (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +GLAPI void APIENTRY glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +GLAPI void APIENTRY glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glMinmax (GLenum target, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glResetHistogram (GLenum target); +GLAPI void APIENTRY glResetMinmax (GLenum target); +#endif +#endif /* GL_ARB_imaging */ + +#ifndef GL_ARB_indirect_parameters +#define GL_ARB_indirect_parameters 1 +#define GL_PARAMETER_BUFFER_ARB 0x80EE +#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectCountARB (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirectCountARB (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#endif +#endif /* GL_ARB_indirect_parameters */ + +#ifndef GL_ARB_instanced_arrays +#define GL_ARB_instanced_arrays 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribDivisorARB (GLuint index, GLuint divisor); +#endif +#endif /* GL_ARB_instanced_arrays */ + +#ifndef GL_ARB_internalformat_query +#define GL_ARB_internalformat_query 1 +#endif /* GL_ARB_internalformat_query */ + +#ifndef GL_ARB_internalformat_query2 +#define GL_ARB_internalformat_query2 1 +#define GL_SRGB_DECODE_ARB 0x8299 +#define GL_VIEW_CLASS_EAC_R11 0x9383 +#define GL_VIEW_CLASS_EAC_RG11 0x9384 +#define GL_VIEW_CLASS_ETC2_RGB 0x9385 +#define GL_VIEW_CLASS_ETC2_RGBA 0x9386 +#define GL_VIEW_CLASS_ETC2_EAC_RGBA 0x9387 +#define GL_VIEW_CLASS_ASTC_4x4_RGBA 0x9388 +#define GL_VIEW_CLASS_ASTC_5x4_RGBA 0x9389 +#define GL_VIEW_CLASS_ASTC_5x5_RGBA 0x938A +#define GL_VIEW_CLASS_ASTC_6x5_RGBA 0x938B +#define GL_VIEW_CLASS_ASTC_6x6_RGBA 0x938C +#define GL_VIEW_CLASS_ASTC_8x5_RGBA 0x938D +#define GL_VIEW_CLASS_ASTC_8x6_RGBA 0x938E +#define GL_VIEW_CLASS_ASTC_8x8_RGBA 0x938F +#define GL_VIEW_CLASS_ASTC_10x5_RGBA 0x9390 +#define GL_VIEW_CLASS_ASTC_10x6_RGBA 0x9391 +#define GL_VIEW_CLASS_ASTC_10x8_RGBA 0x9392 +#define GL_VIEW_CLASS_ASTC_10x10_RGBA 0x9393 +#define GL_VIEW_CLASS_ASTC_12x10_RGBA 0x9394 +#define GL_VIEW_CLASS_ASTC_12x12_RGBA 0x9395 +#endif /* GL_ARB_internalformat_query2 */ + +#ifndef GL_ARB_invalidate_subdata +#define GL_ARB_invalidate_subdata 1 +#endif /* GL_ARB_invalidate_subdata */ + +#ifndef GL_ARB_map_buffer_alignment +#define GL_ARB_map_buffer_alignment 1 +#endif /* GL_ARB_map_buffer_alignment */ + +#ifndef GL_ARB_map_buffer_range +#define GL_ARB_map_buffer_range 1 +#endif /* GL_ARB_map_buffer_range */ + +#ifndef GL_ARB_matrix_palette +#define GL_ARB_matrix_palette 1 +#define GL_MATRIX_PALETTE_ARB 0x8840 +#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 +#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 +#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 +#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 +#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 +#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 +#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 +#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 +typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); +typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint index); +GLAPI void APIENTRY glMatrixIndexubvARB (GLint size, const GLubyte *indices); +GLAPI void APIENTRY glMatrixIndexusvARB (GLint size, const GLushort *indices); +GLAPI void APIENTRY glMatrixIndexuivARB (GLint size, const GLuint *indices); +GLAPI void APIENTRY glMatrixIndexPointerARB (GLint size, GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_ARB_matrix_palette */ + +#ifndef GL_ARB_multi_bind +#define GL_ARB_multi_bind 1 +#endif /* GL_ARB_multi_bind */ + +#ifndef GL_ARB_multi_draw_indirect +#define GL_ARB_multi_draw_indirect 1 +#endif /* GL_ARB_multi_draw_indirect */ + +#ifndef GL_ARB_multisample +#define GL_ARB_multisample 1 +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLES_ARB 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLfloat value, GLboolean invert); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleCoverageARB (GLfloat value, GLboolean invert); +#endif +#endif /* GL_ARB_multisample */ + +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 +typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTextureARB (GLenum texture); +GLAPI void APIENTRY glClientActiveTextureARB (GLenum texture); +GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum target, GLdouble s); +GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum target, GLfloat s); +GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum target, GLint s); +GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum target, GLshort s); +GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum target, GLdouble s, GLdouble t); +GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum target, GLfloat s, GLfloat t); +GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum target, GLint s, GLint t); +GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum target, GLshort s, GLshort t); +GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum target, GLint s, GLint t, GLint r); +GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum target, const GLshort *v); +#endif +#endif /* GL_ARB_multitexture */ + +#ifndef GL_ARB_occlusion_query +#define GL_ARB_occlusion_query 1 +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 +#define GL_CURRENT_QUERY_ARB 0x8865 +#define GL_QUERY_RESULT_ARB 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +#define GL_SAMPLES_PASSED_ARB 0x8914 +typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueriesARB (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteQueriesARB (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsQueryARB (GLuint id); +GLAPI void APIENTRY glBeginQueryARB (GLenum target, GLuint id); +GLAPI void APIENTRY glEndQueryARB (GLenum target); +GLAPI void APIENTRY glGetQueryivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectivARB (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint id, GLenum pname, GLuint *params); +#endif +#endif /* GL_ARB_occlusion_query */ + +#ifndef GL_ARB_occlusion_query2 +#define GL_ARB_occlusion_query2 1 +#endif /* GL_ARB_occlusion_query2 */ + +#ifndef GL_ARB_parallel_shader_compile +#define GL_ARB_parallel_shader_compile 1 +#define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0 +#define GL_COMPLETION_STATUS_ARB 0x91B1 +typedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSARBPROC) (GLuint count); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMaxShaderCompilerThreadsARB (GLuint count); +#endif +#endif /* GL_ARB_parallel_shader_compile */ + +#ifndef GL_ARB_pipeline_statistics_query +#define GL_ARB_pipeline_statistics_query 1 +#define GL_VERTICES_SUBMITTED_ARB 0x82EE +#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF +#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0 +#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1 +#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2 +#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3 +#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4 +#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5 +#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6 +#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7 +#endif /* GL_ARB_pipeline_statistics_query */ + +#ifndef GL_ARB_pixel_buffer_object +#define GL_ARB_pixel_buffer_object 1 +#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF +#endif /* GL_ARB_pixel_buffer_object */ + +#ifndef GL_ARB_point_parameters +#define GL_ARB_point_parameters 1 +#define GL_POINT_SIZE_MIN_ARB 0x8126 +#define GL_POINT_SIZE_MAX_ARB 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 +typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfARB (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvARB (GLenum pname, const GLfloat *params); +#endif +#endif /* GL_ARB_point_parameters */ + +#ifndef GL_ARB_point_sprite +#define GL_ARB_point_sprite 1 +#define GL_POINT_SPRITE_ARB 0x8861 +#define GL_COORD_REPLACE_ARB 0x8862 +#endif /* GL_ARB_point_sprite */ + +#ifndef GL_ARB_polygon_offset_clamp +#define GL_ARB_polygon_offset_clamp 1 +#endif /* GL_ARB_polygon_offset_clamp */ + +#ifndef GL_ARB_post_depth_coverage +#define GL_ARB_post_depth_coverage 1 +#endif /* GL_ARB_post_depth_coverage */ + +#ifndef GL_ARB_program_interface_query +#define GL_ARB_program_interface_query 1 +#endif /* GL_ARB_program_interface_query */ + +#ifndef GL_ARB_provoking_vertex +#define GL_ARB_provoking_vertex 1 +#endif /* GL_ARB_provoking_vertex */ + +#ifndef GL_ARB_query_buffer_object +#define GL_ARB_query_buffer_object 1 +#endif /* GL_ARB_query_buffer_object */ + +#ifndef GL_ARB_robust_buffer_access_behavior +#define GL_ARB_robust_buffer_access_behavior 1 +#endif /* GL_ARB_robust_buffer_access_behavior */ + +#ifndef GL_ARB_robustness +#define GL_ARB_robustness 1 +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 +typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); +typedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); +typedef void (APIENTRYP PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void *img); +typedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +typedef void (APIENTRYP PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +typedef void (APIENTRYP PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +typedef void (APIENTRYP PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +typedef void (APIENTRYP PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort *values); +typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte *pattern); +typedef void (APIENTRYP PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +typedef void (APIENTRYP PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +typedef void (APIENTRYP PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLenum APIENTRY glGetGraphicsResetStatusARB (void); +GLAPI void APIENTRY glGetnTexImageARB (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); +GLAPI void APIENTRY glReadnPixelsARB (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GLAPI void APIENTRY glGetnCompressedTexImageARB (GLenum target, GLint lod, GLsizei bufSize, void *img); +GLAPI void APIENTRY glGetnUniformfvARB (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GLAPI void APIENTRY glGetnUniformivARB (GLuint program, GLint location, GLsizei bufSize, GLint *params); +GLAPI void APIENTRY glGetnUniformuivARB (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +GLAPI void APIENTRY glGetnUniformdvARB (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +GLAPI void APIENTRY glGetnMapdvARB (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +GLAPI void APIENTRY glGetnMapfvARB (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +GLAPI void APIENTRY glGetnMapivARB (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +GLAPI void APIENTRY glGetnPixelMapfvARB (GLenum map, GLsizei bufSize, GLfloat *values); +GLAPI void APIENTRY glGetnPixelMapuivARB (GLenum map, GLsizei bufSize, GLuint *values); +GLAPI void APIENTRY glGetnPixelMapusvARB (GLenum map, GLsizei bufSize, GLushort *values); +GLAPI void APIENTRY glGetnPolygonStippleARB (GLsizei bufSize, GLubyte *pattern); +GLAPI void APIENTRY glGetnColorTableARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +GLAPI void APIENTRY glGetnConvolutionFilterARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +GLAPI void APIENTRY glGetnSeparableFilterARB (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +GLAPI void APIENTRY glGetnHistogramARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +GLAPI void APIENTRY glGetnMinmaxARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +#endif +#endif /* GL_ARB_robustness */ + +#ifndef GL_ARB_robustness_isolation +#define GL_ARB_robustness_isolation 1 +#endif /* GL_ARB_robustness_isolation */ + +#ifndef GL_ARB_sample_locations +#define GL_ARB_sample_locations 1 +#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D +#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E +#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340 +#define GL_SAMPLE_LOCATION_ARB 0x8E50 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341 +#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342 +#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343 +typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLEVALUATEDEPTHVALUESARBPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferSampleLocationsfvARB (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glNamedFramebufferSampleLocationsfvARB (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glEvaluateDepthValuesARB (void); +#endif +#endif /* GL_ARB_sample_locations */ + +#ifndef GL_ARB_sample_shading +#define GL_ARB_sample_shading 1 +#define GL_SAMPLE_SHADING_ARB 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC) (GLfloat value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMinSampleShadingARB (GLfloat value); +#endif +#endif /* GL_ARB_sample_shading */ + +#ifndef GL_ARB_sampler_objects +#define GL_ARB_sampler_objects 1 +#endif /* GL_ARB_sampler_objects */ + +#ifndef GL_ARB_seamless_cube_map +#define GL_ARB_seamless_cube_map 1 +#endif /* GL_ARB_seamless_cube_map */ + +#ifndef GL_ARB_seamless_cubemap_per_texture +#define GL_ARB_seamless_cubemap_per_texture 1 +#endif /* GL_ARB_seamless_cubemap_per_texture */ + +#ifndef GL_ARB_separate_shader_objects +#define GL_ARB_separate_shader_objects 1 +#endif /* GL_ARB_separate_shader_objects */ + +#ifndef GL_ARB_shader_atomic_counter_ops +#define GL_ARB_shader_atomic_counter_ops 1 +#endif /* GL_ARB_shader_atomic_counter_ops */ + +#ifndef GL_ARB_shader_atomic_counters +#define GL_ARB_shader_atomic_counters 1 +#endif /* GL_ARB_shader_atomic_counters */ + +#ifndef GL_ARB_shader_ballot +#define GL_ARB_shader_ballot 1 +#endif /* GL_ARB_shader_ballot */ + +#ifndef GL_ARB_shader_bit_encoding +#define GL_ARB_shader_bit_encoding 1 +#endif /* GL_ARB_shader_bit_encoding */ + +#ifndef GL_ARB_shader_clock +#define GL_ARB_shader_clock 1 +#endif /* GL_ARB_shader_clock */ + +#ifndef GL_ARB_shader_draw_parameters +#define GL_ARB_shader_draw_parameters 1 +#endif /* GL_ARB_shader_draw_parameters */ + +#ifndef GL_ARB_shader_group_vote +#define GL_ARB_shader_group_vote 1 +#endif /* GL_ARB_shader_group_vote */ + +#ifndef GL_ARB_shader_image_load_store +#define GL_ARB_shader_image_load_store 1 +#endif /* GL_ARB_shader_image_load_store */ + +#ifndef GL_ARB_shader_image_size +#define GL_ARB_shader_image_size 1 +#endif /* GL_ARB_shader_image_size */ + +#ifndef GL_ARB_shader_objects +#define GL_ARB_shader_objects 1 +#ifdef __APPLE__ +typedef void *GLhandleARB; +#else +typedef unsigned int GLhandleARB; +#endif +typedef char GLcharARB; +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 +typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); +typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); +typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); +typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void); +typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); +typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB obj); +GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum pname); +GLAPI void APIENTRY glDetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj); +GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum shaderType); +GLAPI void APIENTRY glShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); +GLAPI void APIENTRY glCompileShaderARB (GLhandleARB shaderObj); +GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void); +GLAPI void APIENTRY glAttachObjectARB (GLhandleARB containerObj, GLhandleARB obj); +GLAPI void APIENTRY glLinkProgramARB (GLhandleARB programObj); +GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB programObj); +GLAPI void APIENTRY glValidateProgramARB (GLhandleARB programObj); +GLAPI void APIENTRY glUniform1fARB (GLint location, GLfloat v0); +GLAPI void APIENTRY glUniform2fARB (GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glUniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glUniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glUniform1iARB (GLint location, GLint v0); +GLAPI void APIENTRY glUniform2iARB (GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glUniform3iARB (GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glUniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glUniform1fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform2fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform3fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform4fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform1ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform2ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform3ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform4ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB programObj, const GLcharARB *name); +GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat *params); +GLAPI void APIENTRY glGetUniformivARB (GLhandleARB programObj, GLint location, GLint *params); +GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +#endif +#endif /* GL_ARB_shader_objects */ + +#ifndef GL_ARB_shader_precision +#define GL_ARB_shader_precision 1 +#endif /* GL_ARB_shader_precision */ + +#ifndef GL_ARB_shader_stencil_export +#define GL_ARB_shader_stencil_export 1 +#endif /* GL_ARB_shader_stencil_export */ + +#ifndef GL_ARB_shader_storage_buffer_object +#define GL_ARB_shader_storage_buffer_object 1 +#endif /* GL_ARB_shader_storage_buffer_object */ + +#ifndef GL_ARB_shader_subroutine +#define GL_ARB_shader_subroutine 1 +#endif /* GL_ARB_shader_subroutine */ + +#ifndef GL_ARB_shader_texture_image_samples +#define GL_ARB_shader_texture_image_samples 1 +#endif /* GL_ARB_shader_texture_image_samples */ + +#ifndef GL_ARB_shader_texture_lod +#define GL_ARB_shader_texture_lod 1 +#endif /* GL_ARB_shader_texture_lod */ + +#ifndef GL_ARB_shader_viewport_layer_array +#define GL_ARB_shader_viewport_layer_array 1 +#endif /* GL_ARB_shader_viewport_layer_array */ + +#ifndef GL_ARB_shading_language_100 +#define GL_ARB_shading_language_100 1 +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C +#endif /* GL_ARB_shading_language_100 */ + +#ifndef GL_ARB_shading_language_420pack +#define GL_ARB_shading_language_420pack 1 +#endif /* GL_ARB_shading_language_420pack */ + +#ifndef GL_ARB_shading_language_include +#define GL_ARB_shading_language_include 1 +#define GL_SHADER_INCLUDE_ARB 0x8DAE +#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 +#define GL_NAMED_STRING_TYPE_ARB 0x8DEA +typedef void (APIENTRYP PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); +typedef void (APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); +typedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); +typedef void (APIENTRYP PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); +typedef void (APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar *name, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glNamedStringARB (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); +GLAPI void APIENTRY glDeleteNamedStringARB (GLint namelen, const GLchar *name); +GLAPI void APIENTRY glCompileShaderIncludeARB (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); +GLAPI GLboolean APIENTRY glIsNamedStringARB (GLint namelen, const GLchar *name); +GLAPI void APIENTRY glGetNamedStringARB (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); +GLAPI void APIENTRY glGetNamedStringivARB (GLint namelen, const GLchar *name, GLenum pname, GLint *params); +#endif +#endif /* GL_ARB_shading_language_include */ + +#ifndef GL_ARB_shading_language_packing +#define GL_ARB_shading_language_packing 1 +#endif /* GL_ARB_shading_language_packing */ + +#ifndef GL_ARB_shadow +#define GL_ARB_shadow 1 +#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C +#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D +#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E +#endif /* GL_ARB_shadow */ + +#ifndef GL_ARB_shadow_ambient +#define GL_ARB_shadow_ambient 1 +#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF +#endif /* GL_ARB_shadow_ambient */ + +#ifndef GL_ARB_sparse_buffer +#define GL_ARB_sparse_buffer 1 +#define GL_SPARSE_STORAGE_BIT_ARB 0x0400 +#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8 +typedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTARBPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); +typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferPageCommitmentARB (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); +GLAPI void APIENTRY glNamedBufferPageCommitmentEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +GLAPI void APIENTRY glNamedBufferPageCommitmentARB (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +#endif +#endif /* GL_ARB_sparse_buffer */ + +#ifndef GL_ARB_sparse_texture +#define GL_ARB_sparse_texture 1 +#define GL_TEXTURE_SPARSE_ARB 0x91A6 +#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 +#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA +#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 +#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A +#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 +typedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexPageCommitmentARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +#endif +#endif /* GL_ARB_sparse_texture */ + +#ifndef GL_ARB_sparse_texture2 +#define GL_ARB_sparse_texture2 1 +#endif /* GL_ARB_sparse_texture2 */ + +#ifndef GL_ARB_sparse_texture_clamp +#define GL_ARB_sparse_texture_clamp 1 +#endif /* GL_ARB_sparse_texture_clamp */ + +#ifndef GL_ARB_spirv_extensions +#define GL_ARB_spirv_extensions 1 +#endif /* GL_ARB_spirv_extensions */ + +#ifndef GL_ARB_stencil_texturing +#define GL_ARB_stencil_texturing 1 +#endif /* GL_ARB_stencil_texturing */ + +#ifndef GL_ARB_sync +#define GL_ARB_sync 1 +#endif /* GL_ARB_sync */ + +#ifndef GL_ARB_tessellation_shader +#define GL_ARB_tessellation_shader 1 +#endif /* GL_ARB_tessellation_shader */ + +#ifndef GL_ARB_texture_barrier +#define GL_ARB_texture_barrier 1 +#endif /* GL_ARB_texture_barrier */ + +#ifndef GL_ARB_texture_border_clamp +#define GL_ARB_texture_border_clamp 1 +#define GL_CLAMP_TO_BORDER_ARB 0x812D +#endif /* GL_ARB_texture_border_clamp */ + +#ifndef GL_ARB_texture_buffer_object +#define GL_ARB_texture_buffer_object 1 +#define GL_TEXTURE_BUFFER_ARB 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E +typedef void (APIENTRYP PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBufferARB (GLenum target, GLenum internalformat, GLuint buffer); +#endif +#endif /* GL_ARB_texture_buffer_object */ + +#ifndef GL_ARB_texture_buffer_object_rgb32 +#define GL_ARB_texture_buffer_object_rgb32 1 +#endif /* GL_ARB_texture_buffer_object_rgb32 */ + +#ifndef GL_ARB_texture_buffer_range +#define GL_ARB_texture_buffer_range 1 +#endif /* GL_ARB_texture_buffer_range */ + +#ifndef GL_ARB_texture_compression +#define GL_ARB_texture_compression 1 +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, void *img); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum target, GLint level, void *img); +#endif +#endif /* GL_ARB_texture_compression */ + +#ifndef GL_ARB_texture_compression_bptc +#define GL_ARB_texture_compression_bptc 1 +#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F +#endif /* GL_ARB_texture_compression_bptc */ + +#ifndef GL_ARB_texture_compression_rgtc +#define GL_ARB_texture_compression_rgtc 1 +#endif /* GL_ARB_texture_compression_rgtc */ + +#ifndef GL_ARB_texture_cube_map +#define GL_ARB_texture_cube_map 1 +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C +#endif /* GL_ARB_texture_cube_map */ + +#ifndef GL_ARB_texture_cube_map_array +#define GL_ARB_texture_cube_map_array 1 +#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F +#endif /* GL_ARB_texture_cube_map_array */ + +#ifndef GL_ARB_texture_env_add +#define GL_ARB_texture_env_add 1 +#endif /* GL_ARB_texture_env_add */ + +#ifndef GL_ARB_texture_env_combine +#define GL_ARB_texture_env_combine 1 +#define GL_COMBINE_ARB 0x8570 +#define GL_COMBINE_RGB_ARB 0x8571 +#define GL_COMBINE_ALPHA_ARB 0x8572 +#define GL_SOURCE0_RGB_ARB 0x8580 +#define GL_SOURCE1_RGB_ARB 0x8581 +#define GL_SOURCE2_RGB_ARB 0x8582 +#define GL_SOURCE0_ALPHA_ARB 0x8588 +#define GL_SOURCE1_ALPHA_ARB 0x8589 +#define GL_SOURCE2_ALPHA_ARB 0x858A +#define GL_OPERAND0_RGB_ARB 0x8590 +#define GL_OPERAND1_RGB_ARB 0x8591 +#define GL_OPERAND2_RGB_ARB 0x8592 +#define GL_OPERAND0_ALPHA_ARB 0x8598 +#define GL_OPERAND1_ALPHA_ARB 0x8599 +#define GL_OPERAND2_ALPHA_ARB 0x859A +#define GL_RGB_SCALE_ARB 0x8573 +#define GL_ADD_SIGNED_ARB 0x8574 +#define GL_INTERPOLATE_ARB 0x8575 +#define GL_SUBTRACT_ARB 0x84E7 +#define GL_CONSTANT_ARB 0x8576 +#define GL_PRIMARY_COLOR_ARB 0x8577 +#define GL_PREVIOUS_ARB 0x8578 +#endif /* GL_ARB_texture_env_combine */ + +#ifndef GL_ARB_texture_env_crossbar +#define GL_ARB_texture_env_crossbar 1 +#endif /* GL_ARB_texture_env_crossbar */ + +#ifndef GL_ARB_texture_env_dot3 +#define GL_ARB_texture_env_dot3 1 +#define GL_DOT3_RGB_ARB 0x86AE +#define GL_DOT3_RGBA_ARB 0x86AF +#endif /* GL_ARB_texture_env_dot3 */ + +#ifndef GL_ARB_texture_filter_anisotropic +#define GL_ARB_texture_filter_anisotropic 1 +#endif /* GL_ARB_texture_filter_anisotropic */ + +#ifndef GL_ARB_texture_filter_minmax +#define GL_ARB_texture_filter_minmax 1 +#define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366 +#define GL_WEIGHTED_AVERAGE_ARB 0x9367 +#endif /* GL_ARB_texture_filter_minmax */ + +#ifndef GL_ARB_texture_float +#define GL_ARB_texture_float 1 +#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 +#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 +#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 +#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 +#define GL_RGBA32F_ARB 0x8814 +#define GL_RGB32F_ARB 0x8815 +#define GL_ALPHA32F_ARB 0x8816 +#define GL_INTENSITY32F_ARB 0x8817 +#define GL_LUMINANCE32F_ARB 0x8818 +#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 +#define GL_RGBA16F_ARB 0x881A +#define GL_RGB16F_ARB 0x881B +#define GL_ALPHA16F_ARB 0x881C +#define GL_INTENSITY16F_ARB 0x881D +#define GL_LUMINANCE16F_ARB 0x881E +#define GL_LUMINANCE_ALPHA16F_ARB 0x881F +#endif /* GL_ARB_texture_float */ + +#ifndef GL_ARB_texture_gather +#define GL_ARB_texture_gather 1 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F +#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F +#endif /* GL_ARB_texture_gather */ + +#ifndef GL_ARB_texture_mirror_clamp_to_edge +#define GL_ARB_texture_mirror_clamp_to_edge 1 +#endif /* GL_ARB_texture_mirror_clamp_to_edge */ + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_ARB_texture_mirrored_repeat 1 +#define GL_MIRRORED_REPEAT_ARB 0x8370 +#endif /* GL_ARB_texture_mirrored_repeat */ + +#ifndef GL_ARB_texture_multisample +#define GL_ARB_texture_multisample 1 +#endif /* GL_ARB_texture_multisample */ + +#ifndef GL_ARB_texture_non_power_of_two +#define GL_ARB_texture_non_power_of_two 1 +#endif /* GL_ARB_texture_non_power_of_two */ + +#ifndef GL_ARB_texture_query_levels +#define GL_ARB_texture_query_levels 1 +#endif /* GL_ARB_texture_query_levels */ + +#ifndef GL_ARB_texture_query_lod +#define GL_ARB_texture_query_lod 1 +#endif /* GL_ARB_texture_query_lod */ + +#ifndef GL_ARB_texture_rectangle +#define GL_ARB_texture_rectangle 1 +#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 +#endif /* GL_ARB_texture_rectangle */ + +#ifndef GL_ARB_texture_rg +#define GL_ARB_texture_rg 1 +#endif /* GL_ARB_texture_rg */ + +#ifndef GL_ARB_texture_rgb10_a2ui +#define GL_ARB_texture_rgb10_a2ui 1 +#endif /* GL_ARB_texture_rgb10_a2ui */ + +#ifndef GL_ARB_texture_stencil8 +#define GL_ARB_texture_stencil8 1 +#endif /* GL_ARB_texture_stencil8 */ + +#ifndef GL_ARB_texture_storage +#define GL_ARB_texture_storage 1 +#endif /* GL_ARB_texture_storage */ + +#ifndef GL_ARB_texture_storage_multisample +#define GL_ARB_texture_storage_multisample 1 +#endif /* GL_ARB_texture_storage_multisample */ + +#ifndef GL_ARB_texture_swizzle +#define GL_ARB_texture_swizzle 1 +#endif /* GL_ARB_texture_swizzle */ + +#ifndef GL_ARB_texture_view +#define GL_ARB_texture_view 1 +#endif /* GL_ARB_texture_view */ + +#ifndef GL_ARB_timer_query +#define GL_ARB_timer_query 1 +#endif /* GL_ARB_timer_query */ + +#ifndef GL_ARB_transform_feedback2 +#define GL_ARB_transform_feedback2 1 +#endif /* GL_ARB_transform_feedback2 */ + +#ifndef GL_ARB_transform_feedback3 +#define GL_ARB_transform_feedback3 1 +#endif /* GL_ARB_transform_feedback3 */ + +#ifndef GL_ARB_transform_feedback_instanced +#define GL_ARB_transform_feedback_instanced 1 +#endif /* GL_ARB_transform_feedback_instanced */ + +#ifndef GL_ARB_transform_feedback_overflow_query +#define GL_ARB_transform_feedback_overflow_query 1 +#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC +#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED +#endif /* GL_ARB_transform_feedback_overflow_query */ + +#ifndef GL_ARB_transpose_matrix +#define GL_ARB_transpose_matrix 1 +#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *m); +GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *m); +GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *m); +GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *m); +#endif +#endif /* GL_ARB_transpose_matrix */ + +#ifndef GL_ARB_uniform_buffer_object +#define GL_ARB_uniform_buffer_object 1 +#endif /* GL_ARB_uniform_buffer_object */ + +#ifndef GL_ARB_vertex_array_bgra +#define GL_ARB_vertex_array_bgra 1 +#endif /* GL_ARB_vertex_array_bgra */ + +#ifndef GL_ARB_vertex_array_object +#define GL_ARB_vertex_array_object 1 +#endif /* GL_ARB_vertex_array_object */ + +#ifndef GL_ARB_vertex_attrib_64bit +#define GL_ARB_vertex_attrib_64bit 1 +#endif /* GL_ARB_vertex_attrib_64bit */ + +#ifndef GL_ARB_vertex_attrib_binding +#define GL_ARB_vertex_attrib_binding 1 +#endif /* GL_ARB_vertex_attrib_binding */ + +#ifndef GL_ARB_vertex_blend +#define GL_ARB_vertex_blend 1 +#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 +#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 +#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 +#define GL_VERTEX_BLEND_ARB 0x86A7 +#define GL_CURRENT_WEIGHT_ARB 0x86A8 +#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA +#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB +#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC +#define GL_WEIGHT_ARRAY_ARB 0x86AD +#define GL_MODELVIEW0_ARB 0x1700 +#define GL_MODELVIEW1_ARB 0x850A +#define GL_MODELVIEW2_ARB 0x8722 +#define GL_MODELVIEW3_ARB 0x8723 +#define GL_MODELVIEW4_ARB 0x8724 +#define GL_MODELVIEW5_ARB 0x8725 +#define GL_MODELVIEW6_ARB 0x8726 +#define GL_MODELVIEW7_ARB 0x8727 +#define GL_MODELVIEW8_ARB 0x8728 +#define GL_MODELVIEW9_ARB 0x8729 +#define GL_MODELVIEW10_ARB 0x872A +#define GL_MODELVIEW11_ARB 0x872B +#define GL_MODELVIEW12_ARB 0x872C +#define GL_MODELVIEW13_ARB 0x872D +#define GL_MODELVIEW14_ARB 0x872E +#define GL_MODELVIEW15_ARB 0x872F +#define GL_MODELVIEW16_ARB 0x8730 +#define GL_MODELVIEW17_ARB 0x8731 +#define GL_MODELVIEW18_ARB 0x8732 +#define GL_MODELVIEW19_ARB 0x8733 +#define GL_MODELVIEW20_ARB 0x8734 +#define GL_MODELVIEW21_ARB 0x8735 +#define GL_MODELVIEW22_ARB 0x8736 +#define GL_MODELVIEW23_ARB 0x8737 +#define GL_MODELVIEW24_ARB 0x8738 +#define GL_MODELVIEW25_ARB 0x8739 +#define GL_MODELVIEW26_ARB 0x873A +#define GL_MODELVIEW27_ARB 0x873B +#define GL_MODELVIEW28_ARB 0x873C +#define GL_MODELVIEW29_ARB 0x873D +#define GL_MODELVIEW30_ARB 0x873E +#define GL_MODELVIEW31_ARB 0x873F +typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights); +typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights); +typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights); +typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights); +typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights); +typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights); +typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWeightbvARB (GLint size, const GLbyte *weights); +GLAPI void APIENTRY glWeightsvARB (GLint size, const GLshort *weights); +GLAPI void APIENTRY glWeightivARB (GLint size, const GLint *weights); +GLAPI void APIENTRY glWeightfvARB (GLint size, const GLfloat *weights); +GLAPI void APIENTRY glWeightdvARB (GLint size, const GLdouble *weights); +GLAPI void APIENTRY glWeightubvARB (GLint size, const GLubyte *weights); +GLAPI void APIENTRY glWeightusvARB (GLint size, const GLushort *weights); +GLAPI void APIENTRY glWeightuivARB (GLint size, const GLuint *weights); +GLAPI void APIENTRY glWeightPointerARB (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glVertexBlendARB (GLint count); +#endif +#endif /* GL_ARB_vertex_blend */ + +#ifndef GL_ARB_vertex_buffer_object +#define GL_ARB_vertex_buffer_object 1 +typedef khronos_ssize_t GLsizeiptrARB; +typedef khronos_intptr_t GLintptrARB; +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_WRITE_ONLY_ARB 0x88B9 +#define GL_READ_WRITE_ARB 0x88BA +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_DYNAMIC_COPY_ARB 0x88EA +typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); +typedef void *(APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindBufferARB (GLenum target, GLuint buffer); +GLAPI void APIENTRY glDeleteBuffersARB (GLsizei n, const GLuint *buffers); +GLAPI void APIENTRY glGenBuffersARB (GLsizei n, GLuint *buffers); +GLAPI GLboolean APIENTRY glIsBufferARB (GLuint buffer); +GLAPI void APIENTRY glBufferDataARB (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); +GLAPI void APIENTRY glBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); +GLAPI void APIENTRY glGetBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); +GLAPI void *APIENTRY glMapBufferARB (GLenum target, GLenum access); +GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum target); +GLAPI void APIENTRY glGetBufferParameterivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetBufferPointervARB (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_ARB_vertex_buffer_object */ + +#ifndef GL_ARB_vertex_program +#define GL_ARB_vertex_program 1 +#define GL_COLOR_SUM_ARB 0x8458 +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, void **pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttrib1dARB (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1fARB (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1sARB (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2dARB (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2fARB (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2sARB (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3sARB (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4sARB (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribPointerARB (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint index); +GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint index); +GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribivARB (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint index, GLenum pname, void **pointer); +#endif +#endif /* GL_ARB_vertex_program */ + +#ifndef GL_ARB_vertex_shader +#define GL_ARB_vertex_shader 1 +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB programObj, GLuint index, const GLcharARB *name); +GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB programObj, const GLcharARB *name); +#endif +#endif /* GL_ARB_vertex_shader */ + +#ifndef GL_ARB_vertex_type_10f_11f_11f_rev +#define GL_ARB_vertex_type_10f_11f_11f_rev 1 +#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ + +#ifndef GL_ARB_vertex_type_2_10_10_10_rev +#define GL_ARB_vertex_type_2_10_10_10_rev 1 +#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ + +#ifndef GL_ARB_viewport_array +#define GL_ARB_viewport_array 1 +typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYDVNVPROC) (GLuint first, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDDNVPROC) (GLuint index, GLdouble n, GLdouble f); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthRangeArraydvNV (GLuint first, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glDepthRangeIndexeddNV (GLuint index, GLdouble n, GLdouble f); +#endif +#endif /* GL_ARB_viewport_array */ + +#ifndef GL_ARB_window_pos +#define GL_ARB_window_pos 1 +typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dARB (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2fARB (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2iARB (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2ivARB (const GLint *v); +GLAPI void APIENTRY glWindowPos2sARB (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2svARB (const GLshort *v); +GLAPI void APIENTRY glWindowPos3dARB (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3fARB (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3iARB (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3ivARB (const GLint *v); +GLAPI void APIENTRY glWindowPos3sARB (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3svARB (const GLshort *v); +#endif +#endif /* GL_ARB_window_pos */ + +#ifndef GL_KHR_blend_equation_advanced +#define GL_KHR_blend_equation_advanced 1 +#define GL_MULTIPLY_KHR 0x9294 +#define GL_SCREEN_KHR 0x9295 +#define GL_OVERLAY_KHR 0x9296 +#define GL_DARKEN_KHR 0x9297 +#define GL_LIGHTEN_KHR 0x9298 +#define GL_COLORDODGE_KHR 0x9299 +#define GL_COLORBURN_KHR 0x929A +#define GL_HARDLIGHT_KHR 0x929B +#define GL_SOFTLIGHT_KHR 0x929C +#define GL_DIFFERENCE_KHR 0x929E +#define GL_EXCLUSION_KHR 0x92A0 +#define GL_HSL_HUE_KHR 0x92AD +#define GL_HSL_SATURATION_KHR 0x92AE +#define GL_HSL_COLOR_KHR 0x92AF +#define GL_HSL_LUMINOSITY_KHR 0x92B0 +typedef void (APIENTRYP PFNGLBLENDBARRIERKHRPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendBarrierKHR (void); +#endif +#endif /* GL_KHR_blend_equation_advanced */ + +#ifndef GL_KHR_blend_equation_advanced_coherent +#define GL_KHR_blend_equation_advanced_coherent 1 +#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 +#endif /* GL_KHR_blend_equation_advanced_coherent */ + +#ifndef GL_KHR_context_flush_control +#define GL_KHR_context_flush_control 1 +#endif /* GL_KHR_context_flush_control */ + +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 +#endif /* GL_KHR_debug */ + +#ifndef GL_KHR_no_error +#define GL_KHR_no_error 1 +#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 +#endif /* GL_KHR_no_error */ + +#ifndef GL_KHR_parallel_shader_compile +#define GL_KHR_parallel_shader_compile 1 +#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0 +#define GL_COMPLETION_STATUS_KHR 0x91B1 +typedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSKHRPROC) (GLuint count); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMaxShaderCompilerThreadsKHR (GLuint count); +#endif +#endif /* GL_KHR_parallel_shader_compile */ + +#ifndef GL_KHR_robust_buffer_access_behavior +#define GL_KHR_robust_buffer_access_behavior 1 +#endif /* GL_KHR_robust_buffer_access_behavior */ + +#ifndef GL_KHR_robustness +#define GL_KHR_robustness 1 +#define GL_CONTEXT_ROBUST_ACCESS 0x90F3 +#endif /* GL_KHR_robustness */ + +#ifndef GL_KHR_shader_subgroup +#define GL_KHR_shader_subgroup 1 +#define GL_SUBGROUP_SIZE_KHR 0x9532 +#define GL_SUBGROUP_SUPPORTED_STAGES_KHR 0x9533 +#define GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534 +#define GL_SUBGROUP_QUAD_ALL_STAGES_KHR 0x9535 +#define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001 +#define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002 +#define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004 +#define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008 +#define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010 +#define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020 +#define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040 +#define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080 +#endif /* GL_KHR_shader_subgroup */ + +#ifndef GL_KHR_texture_compression_astc_hdr +#define GL_KHR_texture_compression_astc_hdr 1 +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD +#endif /* GL_KHR_texture_compression_astc_hdr */ + +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_KHR_texture_compression_astc_ldr 1 +#endif /* GL_KHR_texture_compression_astc_ldr */ + +#ifndef GL_KHR_texture_compression_astc_sliced_3d +#define GL_KHR_texture_compression_astc_sliced_3d 1 +#endif /* GL_KHR_texture_compression_astc_sliced_3d */ + +#ifndef GL_OES_byte_coordinates +#define GL_OES_byte_coordinates 1 +typedef void (APIENTRYP PFNGLMULTITEXCOORD1BOESPROC) (GLenum texture, GLbyte s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2BOESPROC) (GLenum texture, GLbyte s, GLbyte t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3BOESPROC) (GLenum texture, GLbyte s, GLbyte t, GLbyte r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4BOESPROC) (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD1BOESPROC) (GLbyte s); +typedef void (APIENTRYP PFNGLTEXCOORD1BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD2BOESPROC) (GLbyte s, GLbyte t); +typedef void (APIENTRYP PFNGLTEXCOORD2BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD3BOESPROC) (GLbyte s, GLbyte t, GLbyte r); +typedef void (APIENTRYP PFNGLTEXCOORD3BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD4BOESPROC) (GLbyte s, GLbyte t, GLbyte r, GLbyte q); +typedef void (APIENTRYP PFNGLTEXCOORD4BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLVERTEX2BOESPROC) (GLbyte x, GLbyte y); +typedef void (APIENTRYP PFNGLVERTEX2BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLVERTEX3BOESPROC) (GLbyte x, GLbyte y, GLbyte z); +typedef void (APIENTRYP PFNGLVERTEX3BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLVERTEX4BOESPROC) (GLbyte x, GLbyte y, GLbyte z, GLbyte w); +typedef void (APIENTRYP PFNGLVERTEX4BVOESPROC) (const GLbyte *coords); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiTexCoord1bOES (GLenum texture, GLbyte s); +GLAPI void APIENTRY glMultiTexCoord1bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glMultiTexCoord2bOES (GLenum texture, GLbyte s, GLbyte t); +GLAPI void APIENTRY glMultiTexCoord2bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glMultiTexCoord3bOES (GLenum texture, GLbyte s, GLbyte t, GLbyte r); +GLAPI void APIENTRY glMultiTexCoord3bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glMultiTexCoord4bOES (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); +GLAPI void APIENTRY glMultiTexCoord4bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glTexCoord1bOES (GLbyte s); +GLAPI void APIENTRY glTexCoord1bvOES (const GLbyte *coords); +GLAPI void APIENTRY glTexCoord2bOES (GLbyte s, GLbyte t); +GLAPI void APIENTRY glTexCoord2bvOES (const GLbyte *coords); +GLAPI void APIENTRY glTexCoord3bOES (GLbyte s, GLbyte t, GLbyte r); +GLAPI void APIENTRY glTexCoord3bvOES (const GLbyte *coords); +GLAPI void APIENTRY glTexCoord4bOES (GLbyte s, GLbyte t, GLbyte r, GLbyte q); +GLAPI void APIENTRY glTexCoord4bvOES (const GLbyte *coords); +GLAPI void APIENTRY glVertex2bOES (GLbyte x, GLbyte y); +GLAPI void APIENTRY glVertex2bvOES (const GLbyte *coords); +GLAPI void APIENTRY glVertex3bOES (GLbyte x, GLbyte y, GLbyte z); +GLAPI void APIENTRY glVertex3bvOES (const GLbyte *coords); +GLAPI void APIENTRY glVertex4bOES (GLbyte x, GLbyte y, GLbyte z, GLbyte w); +GLAPI void APIENTRY glVertex4bvOES (const GLbyte *coords); +#endif +#endif /* GL_OES_byte_coordinates */ + +#ifndef GL_OES_compressed_paletted_texture +#define GL_OES_compressed_paletted_texture 1 +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 +#endif /* GL_OES_compressed_paletted_texture */ + +#ifndef GL_OES_fixed_point +#define GL_OES_fixed_point 1 +typedef khronos_int32_t GLfixed; +#define GL_FIXED_OES 0x140C +typedef void (APIENTRYP PFNGLALPHAFUNCXOESPROC) (GLenum func, GLfixed ref); +typedef void (APIENTRYP PFNGLCLEARCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLCLEARDEPTHXOESPROC) (GLfixed depth); +typedef void (APIENTRYP PFNGLCLIPPLANEXOESPROC) (GLenum plane, const GLfixed *equation); +typedef void (APIENTRYP PFNGLCOLOR4XOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLDEPTHRANGEXOESPROC) (GLfixed n, GLfixed f); +typedef void (APIENTRYP PFNGLFOGXOESPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLFOGXVOESPROC) (GLenum pname, const GLfixed *param); +typedef void (APIENTRYP PFNGLFRUSTUMXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +typedef void (APIENTRYP PFNGLGETCLIPPLANEXOESPROC) (GLenum plane, GLfixed *equation); +typedef void (APIENTRYP PFNGLGETFIXEDVOESPROC) (GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETTEXENVXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLLIGHTMODELXOESPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLLIGHTMODELXVOESPROC) (GLenum pname, const GLfixed *param); +typedef void (APIENTRYP PFNGLLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLLIGHTXVOESPROC) (GLenum light, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLLINEWIDTHXOESPROC) (GLfixed width); +typedef void (APIENTRYP PFNGLLOADMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLMATERIALXVOESPROC) (GLenum face, GLenum pname, const GLfixed *param); +typedef void (APIENTRYP PFNGLMULTMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (APIENTRYP PFNGLNORMAL3XOESPROC) (GLfixed nx, GLfixed ny, GLfixed nz); +typedef void (APIENTRYP PFNGLORTHOXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +typedef void (APIENTRYP PFNGLPOINTPARAMETERXVOESPROC) (GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLPOINTSIZEXOESPROC) (GLfixed size); +typedef void (APIENTRYP PFNGLPOLYGONOFFSETXOESPROC) (GLfixed factor, GLfixed units); +typedef void (APIENTRYP PFNGLROTATEXOESPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLSCALEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLTEXENVXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLTEXENVXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLTRANSLATEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLACCUMXOESPROC) (GLenum op, GLfixed value); +typedef void (APIENTRYP PFNGLBITMAPXOESPROC) (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap); +typedef void (APIENTRYP PFNGLBLENDCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLCLEARACCUMXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLCOLOR3XOESPROC) (GLfixed red, GLfixed green, GLfixed blue); +typedef void (APIENTRYP PFNGLCOLOR3XVOESPROC) (const GLfixed *components); +typedef void (APIENTRYP PFNGLCOLOR4XVOESPROC) (const GLfixed *components); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLEVALCOORD1XOESPROC) (GLfixed u); +typedef void (APIENTRYP PFNGLEVALCOORD1XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLEVALCOORD2XOESPROC) (GLfixed u, GLfixed v); +typedef void (APIENTRYP PFNGLEVALCOORD2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLFEEDBACKBUFFERXOESPROC) (GLsizei n, GLenum type, const GLfixed *buffer); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETMAPXVOESPROC) (GLenum target, GLenum query, GLfixed *v); +typedef void (APIENTRYP PFNGLGETMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLGETPIXELMAPXVPROC) (GLenum map, GLint size, GLfixed *values); +typedef void (APIENTRYP PFNGLGETTEXGENXVOESPROC) (GLenum coord, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERXVOESPROC) (GLenum target, GLint level, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLINDEXXOESPROC) (GLfixed component); +typedef void (APIENTRYP PFNGLINDEXXVOESPROC) (const GLfixed *component); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMAP1XOESPROC) (GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points); +typedef void (APIENTRYP PFNGLMAP2XOESPROC) (GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points); +typedef void (APIENTRYP PFNGLMAPGRID1XOESPROC) (GLint n, GLfixed u1, GLfixed u2); +typedef void (APIENTRYP PFNGLMAPGRID2XOESPROC) (GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1XOESPROC) (GLenum texture, GLfixed s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2XOESPROC) (GLenum texture, GLfixed s, GLfixed t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLNORMAL3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLPASSTHROUGHXOESPROC) (GLfixed token); +typedef void (APIENTRYP PFNGLPIXELMAPXPROC) (GLenum map, GLint size, const GLfixed *values); +typedef void (APIENTRYP PFNGLPIXELSTOREXPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLPIXELTRANSFERXOESPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLPIXELZOOMXOESPROC) (GLfixed xfactor, GLfixed yfactor); +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESXOESPROC) (GLsizei n, const GLuint *textures, const GLfixed *priorities); +typedef void (APIENTRYP PFNGLRASTERPOS2XOESPROC) (GLfixed x, GLfixed y); +typedef void (APIENTRYP PFNGLRASTERPOS2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLRASTERPOS3XOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLRASTERPOS3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLRASTERPOS4XOESPROC) (GLfixed x, GLfixed y, GLfixed z, GLfixed w); +typedef void (APIENTRYP PFNGLRASTERPOS4XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLRECTXOESPROC) (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2); +typedef void (APIENTRYP PFNGLRECTXVOESPROC) (const GLfixed *v1, const GLfixed *v2); +typedef void (APIENTRYP PFNGLTEXCOORD1XOESPROC) (GLfixed s); +typedef void (APIENTRYP PFNGLTEXCOORD1XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXCOORD2XOESPROC) (GLfixed s, GLfixed t); +typedef void (APIENTRYP PFNGLTEXCOORD2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXCOORD3XOESPROC) (GLfixed s, GLfixed t, GLfixed r); +typedef void (APIENTRYP PFNGLTEXCOORD3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXCOORD4XOESPROC) (GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (APIENTRYP PFNGLTEXCOORD4XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXGENXOESPROC) (GLenum coord, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLTEXGENXVOESPROC) (GLenum coord, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLVERTEX2XOESPROC) (GLfixed x); +typedef void (APIENTRYP PFNGLVERTEX2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLVERTEX3XOESPROC) (GLfixed x, GLfixed y); +typedef void (APIENTRYP PFNGLVERTEX3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLVERTEX4XOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLVERTEX4XVOESPROC) (const GLfixed *coords); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glAlphaFuncxOES (GLenum func, GLfixed ref); +GLAPI void APIENTRY glClearColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glClearDepthxOES (GLfixed depth); +GLAPI void APIENTRY glClipPlanexOES (GLenum plane, const GLfixed *equation); +GLAPI void APIENTRY glColor4xOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glDepthRangexOES (GLfixed n, GLfixed f); +GLAPI void APIENTRY glFogxOES (GLenum pname, GLfixed param); +GLAPI void APIENTRY glFogxvOES (GLenum pname, const GLfixed *param); +GLAPI void APIENTRY glFrustumxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +GLAPI void APIENTRY glGetClipPlanexOES (GLenum plane, GLfixed *equation); +GLAPI void APIENTRY glGetFixedvOES (GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetTexEnvxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetTexParameterxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glLightModelxOES (GLenum pname, GLfixed param); +GLAPI void APIENTRY glLightModelxvOES (GLenum pname, const GLfixed *param); +GLAPI void APIENTRY glLightxOES (GLenum light, GLenum pname, GLfixed param); +GLAPI void APIENTRY glLightxvOES (GLenum light, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glLineWidthxOES (GLfixed width); +GLAPI void APIENTRY glLoadMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMaterialxOES (GLenum face, GLenum pname, GLfixed param); +GLAPI void APIENTRY glMaterialxvOES (GLenum face, GLenum pname, const GLfixed *param); +GLAPI void APIENTRY glMultMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMultiTexCoord4xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +GLAPI void APIENTRY glNormal3xOES (GLfixed nx, GLfixed ny, GLfixed nz); +GLAPI void APIENTRY glOrthoxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +GLAPI void APIENTRY glPointParameterxvOES (GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glPointSizexOES (GLfixed size); +GLAPI void APIENTRY glPolygonOffsetxOES (GLfixed factor, GLfixed units); +GLAPI void APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glScalexOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glTexEnvxOES (GLenum target, GLenum pname, GLfixed param); +GLAPI void APIENTRY glTexEnvxvOES (GLenum target, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glTexParameterxOES (GLenum target, GLenum pname, GLfixed param); +GLAPI void APIENTRY glTexParameterxvOES (GLenum target, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glTranslatexOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glAccumxOES (GLenum op, GLfixed value); +GLAPI void APIENTRY glBitmapxOES (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap); +GLAPI void APIENTRY glBlendColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glClearAccumxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glColor3xOES (GLfixed red, GLfixed green, GLfixed blue); +GLAPI void APIENTRY glColor3xvOES (const GLfixed *components); +GLAPI void APIENTRY glColor4xvOES (const GLfixed *components); +GLAPI void APIENTRY glConvolutionParameterxOES (GLenum target, GLenum pname, GLfixed param); +GLAPI void APIENTRY glConvolutionParameterxvOES (GLenum target, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glEvalCoord1xOES (GLfixed u); +GLAPI void APIENTRY glEvalCoord1xvOES (const GLfixed *coords); +GLAPI void APIENTRY glEvalCoord2xOES (GLfixed u, GLfixed v); +GLAPI void APIENTRY glEvalCoord2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glFeedbackBufferxOES (GLsizei n, GLenum type, const GLfixed *buffer); +GLAPI void APIENTRY glGetConvolutionParameterxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetHistogramParameterxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetLightxOES (GLenum light, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetMapxvOES (GLenum target, GLenum query, GLfixed *v); +GLAPI void APIENTRY glGetMaterialxOES (GLenum face, GLenum pname, GLfixed param); +GLAPI void APIENTRY glGetPixelMapxv (GLenum map, GLint size, GLfixed *values); +GLAPI void APIENTRY glGetTexGenxvOES (GLenum coord, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetTexLevelParameterxvOES (GLenum target, GLint level, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glIndexxOES (GLfixed component); +GLAPI void APIENTRY glIndexxvOES (const GLfixed *component); +GLAPI void APIENTRY glLoadTransposeMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMap1xOES (GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points); +GLAPI void APIENTRY glMap2xOES (GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points); +GLAPI void APIENTRY glMapGrid1xOES (GLint n, GLfixed u1, GLfixed u2); +GLAPI void APIENTRY glMapGrid2xOES (GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2); +GLAPI void APIENTRY glMultTransposeMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMultiTexCoord1xOES (GLenum texture, GLfixed s); +GLAPI void APIENTRY glMultiTexCoord1xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glMultiTexCoord2xOES (GLenum texture, GLfixed s, GLfixed t); +GLAPI void APIENTRY glMultiTexCoord2xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glMultiTexCoord3xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r); +GLAPI void APIENTRY glMultiTexCoord3xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glMultiTexCoord4xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glNormal3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glPassThroughxOES (GLfixed token); +GLAPI void APIENTRY glPixelMapx (GLenum map, GLint size, const GLfixed *values); +GLAPI void APIENTRY glPixelStorex (GLenum pname, GLfixed param); +GLAPI void APIENTRY glPixelTransferxOES (GLenum pname, GLfixed param); +GLAPI void APIENTRY glPixelZoomxOES (GLfixed xfactor, GLfixed yfactor); +GLAPI void APIENTRY glPrioritizeTexturesxOES (GLsizei n, const GLuint *textures, const GLfixed *priorities); +GLAPI void APIENTRY glRasterPos2xOES (GLfixed x, GLfixed y); +GLAPI void APIENTRY glRasterPos2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glRasterPos3xOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glRasterPos3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glRasterPos4xOES (GLfixed x, GLfixed y, GLfixed z, GLfixed w); +GLAPI void APIENTRY glRasterPos4xvOES (const GLfixed *coords); +GLAPI void APIENTRY glRectxOES (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2); +GLAPI void APIENTRY glRectxvOES (const GLfixed *v1, const GLfixed *v2); +GLAPI void APIENTRY glTexCoord1xOES (GLfixed s); +GLAPI void APIENTRY glTexCoord1xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexCoord2xOES (GLfixed s, GLfixed t); +GLAPI void APIENTRY glTexCoord2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexCoord3xOES (GLfixed s, GLfixed t, GLfixed r); +GLAPI void APIENTRY glTexCoord3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexCoord4xOES (GLfixed s, GLfixed t, GLfixed r, GLfixed q); +GLAPI void APIENTRY glTexCoord4xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexGenxOES (GLenum coord, GLenum pname, GLfixed param); +GLAPI void APIENTRY glTexGenxvOES (GLenum coord, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glVertex2xOES (GLfixed x); +GLAPI void APIENTRY glVertex2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glVertex3xOES (GLfixed x, GLfixed y); +GLAPI void APIENTRY glVertex3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glVertex4xOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glVertex4xvOES (const GLfixed *coords); +#endif +#endif /* GL_OES_fixed_point */ + +#ifndef GL_OES_query_matrix +#define GL_OES_query_matrix 1 +typedef GLbitfield (APIENTRYP PFNGLQUERYMATRIXXOESPROC) (GLfixed *mantissa, GLint *exponent); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLbitfield APIENTRY glQueryMatrixxOES (GLfixed *mantissa, GLint *exponent); +#endif +#endif /* GL_OES_query_matrix */ + +#ifndef GL_OES_read_format +#define GL_OES_read_format 1 +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B +#endif /* GL_OES_read_format */ + +#ifndef GL_OES_single_precision +#define GL_OES_single_precision 1 +typedef void (APIENTRYP PFNGLCLEARDEPTHFOESPROC) (GLclampf depth); +typedef void (APIENTRYP PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat *equation); +typedef void (APIENTRYP PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f); +typedef void (APIENTRYP PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +typedef void (APIENTRYP PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat *equation); +typedef void (APIENTRYP PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClearDepthfOES (GLclampf depth); +GLAPI void APIENTRY glClipPlanefOES (GLenum plane, const GLfloat *equation); +GLAPI void APIENTRY glDepthRangefOES (GLclampf n, GLclampf f); +GLAPI void APIENTRY glFrustumfOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +GLAPI void APIENTRY glGetClipPlanefOES (GLenum plane, GLfloat *equation); +GLAPI void APIENTRY glOrthofOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +#endif +#endif /* GL_OES_single_precision */ + +#ifndef GL_3DFX_multisample +#define GL_3DFX_multisample 1 +#define GL_MULTISAMPLE_3DFX 0x86B2 +#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 +#define GL_SAMPLES_3DFX 0x86B4 +#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 +#endif /* GL_3DFX_multisample */ + +#ifndef GL_3DFX_tbuffer +#define GL_3DFX_tbuffer 1 +typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTbufferMask3DFX (GLuint mask); +#endif +#endif /* GL_3DFX_tbuffer */ + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_3DFX_texture_compression_FXT1 1 +#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 +#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 +#endif /* GL_3DFX_texture_compression_FXT1 */ + +#ifndef GL_AMD_blend_minmax_factor +#define GL_AMD_blend_minmax_factor 1 +#define GL_FACTOR_MIN_AMD 0x901C +#define GL_FACTOR_MAX_AMD 0x901D +#endif /* GL_AMD_blend_minmax_factor */ + +#ifndef GL_AMD_conservative_depth +#define GL_AMD_conservative_depth 1 +#endif /* GL_AMD_conservative_depth */ + +#ifndef GL_AMD_debug_output +#define GL_AMD_debug_output 1 +typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); +#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 +#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 +#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 +#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A +#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B +#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C +#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D +#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E +#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F +#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 +typedef void (APIENTRYP PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufSize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDebugMessageEnableAMD (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsertAMD (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallbackAMD (GLDEBUGPROCAMD callback, void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLogAMD (GLuint count, GLsizei bufSize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); +#endif +#endif /* GL_AMD_debug_output */ + +#ifndef GL_AMD_depth_clamp_separate +#define GL_AMD_depth_clamp_separate 1 +#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E +#define GL_DEPTH_CLAMP_FAR_AMD 0x901F +#endif /* GL_AMD_depth_clamp_separate */ + +#ifndef GL_AMD_draw_buffers_blend +#define GL_AMD_draw_buffers_blend 1 +typedef void (APIENTRYP PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncIndexedAMD (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparateIndexedAMD (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GLAPI void APIENTRY glBlendEquationIndexedAMD (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparateIndexedAMD (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +#endif +#endif /* GL_AMD_draw_buffers_blend */ + +#ifndef GL_AMD_framebuffer_multisample_advanced +#define GL_AMD_framebuffer_multisample_advanced 1 +#define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2 +#define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3 +#define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4 +#define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5 +#define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6 +#define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7 +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderbufferStorageMultisampleAdvancedAMD (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleAdvancedAMD (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_AMD_framebuffer_multisample_advanced */ + +#ifndef GL_AMD_framebuffer_sample_positions +#define GL_AMD_framebuffer_sample_positions 1 +#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F +#define GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD 0x91AE +#define GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD 0x91AF +#define GL_ALL_PIXELS_AMD 0xFFFFFFFF +typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC) (GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat *values); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC) (GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat *values); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC) (GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC) (GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferSamplePositionsfvAMD (GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat *values); +GLAPI void APIENTRY glNamedFramebufferSamplePositionsfvAMD (GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat *values); +GLAPI void APIENTRY glGetFramebufferParameterfvAMD (GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values); +GLAPI void APIENTRY glGetNamedFramebufferParameterfvAMD (GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values); +#endif +#endif /* GL_AMD_framebuffer_sample_positions */ + +#ifndef GL_AMD_gcn_shader +#define GL_AMD_gcn_shader 1 +#endif /* GL_AMD_gcn_shader */ + +#ifndef GL_AMD_gpu_shader_half_float +#define GL_AMD_gpu_shader_half_float 1 +#define GL_FLOAT16_NV 0x8FF8 +#define GL_FLOAT16_VEC2_NV 0x8FF9 +#define GL_FLOAT16_VEC3_NV 0x8FFA +#define GL_FLOAT16_VEC4_NV 0x8FFB +#define GL_FLOAT16_MAT2_AMD 0x91C5 +#define GL_FLOAT16_MAT3_AMD 0x91C6 +#define GL_FLOAT16_MAT4_AMD 0x91C7 +#define GL_FLOAT16_MAT2x3_AMD 0x91C8 +#define GL_FLOAT16_MAT2x4_AMD 0x91C9 +#define GL_FLOAT16_MAT3x2_AMD 0x91CA +#define GL_FLOAT16_MAT3x4_AMD 0x91CB +#define GL_FLOAT16_MAT4x2_AMD 0x91CC +#define GL_FLOAT16_MAT4x3_AMD 0x91CD +#endif /* GL_AMD_gpu_shader_half_float */ + +#ifndef GL_AMD_gpu_shader_int16 +#define GL_AMD_gpu_shader_int16 1 +#endif /* GL_AMD_gpu_shader_int16 */ + +#ifndef GL_AMD_gpu_shader_int64 +#define GL_AMD_gpu_shader_int64 1 +typedef khronos_int64_t GLint64EXT; +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F +#define GL_INT8_NV 0x8FE0 +#define GL_INT8_VEC2_NV 0x8FE1 +#define GL_INT8_VEC3_NV 0x8FE2 +#define GL_INT8_VEC4_NV 0x8FE3 +#define GL_INT16_NV 0x8FE4 +#define GL_INT16_VEC2_NV 0x8FE5 +#define GL_INT16_VEC3_NV 0x8FE6 +#define GL_INT16_VEC4_NV 0x8FE7 +#define GL_INT64_VEC2_NV 0x8FE9 +#define GL_INT64_VEC3_NV 0x8FEA +#define GL_INT64_VEC4_NV 0x8FEB +#define GL_UNSIGNED_INT8_NV 0x8FEC +#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED +#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE +#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF +#define GL_UNSIGNED_INT16_NV 0x8FF0 +#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 +#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 +#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 +#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 +typedef void (APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); +typedef void (APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); +typedef void (APIENTRYP PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniform1i64NV (GLint location, GLint64EXT x); +GLAPI void APIENTRY glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x); +GLAPI void APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params); +GLAPI void APIENTRY glGetUniformui64vNV (GLuint program, GLint location, GLuint64EXT *params); +GLAPI void APIENTRY glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x); +GLAPI void APIENTRY glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x); +GLAPI void APIENTRY glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif +#endif /* GL_AMD_gpu_shader_int64 */ + +#ifndef GL_AMD_interleaved_elements +#define GL_AMD_interleaved_elements 1 +#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4 +#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5 +typedef void (APIENTRYP PFNGLVERTEXATTRIBPARAMETERIAMDPROC) (GLuint index, GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribParameteriAMD (GLuint index, GLenum pname, GLint param); +#endif +#endif /* GL_AMD_interleaved_elements */ + +#ifndef GL_AMD_multi_draw_indirect +#define GL_AMD_multi_draw_indirect 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectAMD (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirectAMD (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); +#endif +#endif /* GL_AMD_multi_draw_indirect */ + +#ifndef GL_AMD_name_gen_delete +#define GL_AMD_name_gen_delete 1 +#define GL_DATA_BUFFER_AMD 0x9151 +#define GL_PERFORMANCE_MONITOR_AMD 0x9152 +#define GL_QUERY_OBJECT_AMD 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 +#define GL_SAMPLER_OBJECT_AMD 0x9155 +typedef void (APIENTRYP PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint *names); +typedef void (APIENTRYP PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint *names); +typedef GLboolean (APIENTRYP PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenNamesAMD (GLenum identifier, GLuint num, GLuint *names); +GLAPI void APIENTRY glDeleteNamesAMD (GLenum identifier, GLuint num, const GLuint *names); +GLAPI GLboolean APIENTRY glIsNameAMD (GLenum identifier, GLuint name); +#endif +#endif /* GL_AMD_name_gen_delete */ + +#ifndef GL_AMD_occlusion_query_event +#define GL_AMD_occlusion_query_event 1 +#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F +#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001 +#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002 +#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004 +#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008 +#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF +typedef void (APIENTRYP PFNGLQUERYOBJECTPARAMETERUIAMDPROC) (GLenum target, GLuint id, GLenum pname, GLuint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glQueryObjectParameteruiAMD (GLenum target, GLuint id, GLenum pname, GLuint param); +#endif +#endif /* GL_AMD_occlusion_query_event */ + +#ifndef GL_AMD_performance_monitor +#define GL_AMD_performance_monitor 1 +#define GL_COUNTER_TYPE_AMD 0x8BC0 +#define GL_COUNTER_RANGE_AMD 0x8BC1 +#define GL_UNSIGNED_INT64_AMD 0x8BC2 +#define GL_PERCENTAGE_AMD 0x8BC3 +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 +#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 +#define GL_PERFMON_RESULT_AMD 0x8BC6 +typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data); +typedef void (APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +typedef void (APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); +typedef void (APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +GLAPI void APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +GLAPI void APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +GLAPI void APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +GLAPI void APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data); +GLAPI void APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); +GLAPI void APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); +GLAPI void APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +GLAPI void APIENTRY glBeginPerfMonitorAMD (GLuint monitor); +GLAPI void APIENTRY glEndPerfMonitorAMD (GLuint monitor); +GLAPI void APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#endif +#endif /* GL_AMD_performance_monitor */ + +#ifndef GL_AMD_pinned_memory +#define GL_AMD_pinned_memory 1 +#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 +#endif /* GL_AMD_pinned_memory */ + +#ifndef GL_AMD_query_buffer_object +#define GL_AMD_query_buffer_object 1 +#define GL_QUERY_BUFFER_AMD 0x9192 +#define GL_QUERY_BUFFER_BINDING_AMD 0x9193 +#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 +#endif /* GL_AMD_query_buffer_object */ + +#ifndef GL_AMD_sample_positions +#define GL_AMD_sample_positions 1 +typedef void (APIENTRYP PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat *val); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSetMultisamplefvAMD (GLenum pname, GLuint index, const GLfloat *val); +#endif +#endif /* GL_AMD_sample_positions */ + +#ifndef GL_AMD_seamless_cubemap_per_texture +#define GL_AMD_seamless_cubemap_per_texture 1 +#endif /* GL_AMD_seamless_cubemap_per_texture */ + +#ifndef GL_AMD_shader_atomic_counter_ops +#define GL_AMD_shader_atomic_counter_ops 1 +#endif /* GL_AMD_shader_atomic_counter_ops */ + +#ifndef GL_AMD_shader_ballot +#define GL_AMD_shader_ballot 1 +#endif /* GL_AMD_shader_ballot */ + +#ifndef GL_AMD_shader_explicit_vertex_parameter +#define GL_AMD_shader_explicit_vertex_parameter 1 +#endif /* GL_AMD_shader_explicit_vertex_parameter */ + +#ifndef GL_AMD_shader_gpu_shader_half_float_fetch +#define GL_AMD_shader_gpu_shader_half_float_fetch 1 +#endif /* GL_AMD_shader_gpu_shader_half_float_fetch */ + +#ifndef GL_AMD_shader_image_load_store_lod +#define GL_AMD_shader_image_load_store_lod 1 +#endif /* GL_AMD_shader_image_load_store_lod */ + +#ifndef GL_AMD_shader_stencil_export +#define GL_AMD_shader_stencil_export 1 +#endif /* GL_AMD_shader_stencil_export */ + +#ifndef GL_AMD_shader_trinary_minmax +#define GL_AMD_shader_trinary_minmax 1 +#endif /* GL_AMD_shader_trinary_minmax */ + +#ifndef GL_AMD_sparse_texture +#define GL_AMD_sparse_texture 1 +#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A +#define GL_MIN_SPARSE_LEVEL_AMD 0x919B +#define GL_MIN_LOD_WARNING_AMD 0x919C +#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 +typedef void (APIENTRYP PFNGLTEXSTORAGESPARSEAMDPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +typedef void (APIENTRYP PFNGLTEXTURESTORAGESPARSEAMDPROC) (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexStorageSparseAMD (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +GLAPI void APIENTRY glTextureStorageSparseAMD (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +#endif +#endif /* GL_AMD_sparse_texture */ + +#ifndef GL_AMD_stencil_operation_extended +#define GL_AMD_stencil_operation_extended 1 +#define GL_SET_AMD 0x874A +#define GL_REPLACE_VALUE_AMD 0x874B +#define GL_STENCIL_OP_VALUE_AMD 0x874C +#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D +typedef void (APIENTRYP PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilOpValueAMD (GLenum face, GLuint value); +#endif +#endif /* GL_AMD_stencil_operation_extended */ + +#ifndef GL_AMD_texture_gather_bias_lod +#define GL_AMD_texture_gather_bias_lod 1 +#endif /* GL_AMD_texture_gather_bias_lod */ + +#ifndef GL_AMD_texture_texture4 +#define GL_AMD_texture_texture4 1 +#endif /* GL_AMD_texture_texture4 */ + +#ifndef GL_AMD_transform_feedback3_lines_triangles +#define GL_AMD_transform_feedback3_lines_triangles 1 +#endif /* GL_AMD_transform_feedback3_lines_triangles */ + +#ifndef GL_AMD_transform_feedback4 +#define GL_AMD_transform_feedback4 1 +#define GL_STREAM_RASTERIZATION_AMD 0x91A0 +#endif /* GL_AMD_transform_feedback4 */ + +#ifndef GL_AMD_vertex_shader_layer +#define GL_AMD_vertex_shader_layer 1 +#endif /* GL_AMD_vertex_shader_layer */ + +#ifndef GL_AMD_vertex_shader_tessellator +#define GL_AMD_vertex_shader_tessellator 1 +#define GL_SAMPLER_BUFFER_AMD 0x9001 +#define GL_INT_SAMPLER_BUFFER_AMD 0x9002 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 +#define GL_TESSELLATION_MODE_AMD 0x9004 +#define GL_TESSELLATION_FACTOR_AMD 0x9005 +#define GL_DISCRETE_AMD 0x9006 +#define GL_CONTINUOUS_AMD 0x9007 +typedef void (APIENTRYP PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor); +typedef void (APIENTRYP PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTessellationFactorAMD (GLfloat factor); +GLAPI void APIENTRY glTessellationModeAMD (GLenum mode); +#endif +#endif /* GL_AMD_vertex_shader_tessellator */ + +#ifndef GL_AMD_vertex_shader_viewport_index +#define GL_AMD_vertex_shader_viewport_index 1 +#endif /* GL_AMD_vertex_shader_viewport_index */ + +#ifndef GL_APPLE_aux_depth_stencil +#define GL_APPLE_aux_depth_stencil 1 +#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 +#endif /* GL_APPLE_aux_depth_stencil */ + +#ifndef GL_APPLE_client_storage +#define GL_APPLE_client_storage 1 +#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 +#endif /* GL_APPLE_client_storage */ + +#ifndef GL_APPLE_element_array +#define GL_APPLE_element_array 1 +#define GL_ELEMENT_ARRAY_APPLE 0x8A0C +#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D +#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E +typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerAPPLE (GLenum type, const void *pointer); +GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum mode, GLint first, GLsizei count); +GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); +#endif +#endif /* GL_APPLE_element_array */ + +#ifndef GL_APPLE_fence +#define GL_APPLE_fence 1 +#define GL_DRAW_PIXELS_APPLE 0x8A0A +#define GL_FENCE_APPLE 0x8A0B +typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences); +typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); +typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenFencesAPPLE (GLsizei n, GLuint *fences); +GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei n, const GLuint *fences); +GLAPI void APIENTRY glSetFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint fence); +GLAPI void APIENTRY glFinishFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum object, GLuint name); +GLAPI void APIENTRY glFinishObjectAPPLE (GLenum object, GLint name); +#endif +#endif /* GL_APPLE_fence */ + +#ifndef GL_APPLE_float_pixels +#define GL_APPLE_float_pixels 1 +#define GL_HALF_APPLE 0x140B +#define GL_RGBA_FLOAT32_APPLE 0x8814 +#define GL_RGB_FLOAT32_APPLE 0x8815 +#define GL_ALPHA_FLOAT32_APPLE 0x8816 +#define GL_INTENSITY_FLOAT32_APPLE 0x8817 +#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 +#define GL_RGBA_FLOAT16_APPLE 0x881A +#define GL_RGB_FLOAT16_APPLE 0x881B +#define GL_ALPHA_FLOAT16_APPLE 0x881C +#define GL_INTENSITY_FLOAT16_APPLE 0x881D +#define GL_LUMINANCE_FLOAT16_APPLE 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F +#define GL_COLOR_FLOAT_APPLE 0x8A0F +#endif /* GL_APPLE_float_pixels */ + +#ifndef GL_APPLE_flush_buffer_range +#define GL_APPLE_flush_buffer_range 1 +#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 +#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 +typedef void (APIENTRYP PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferParameteriAPPLE (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glFlushMappedBufferRangeAPPLE (GLenum target, GLintptr offset, GLsizeiptr size); +#endif +#endif /* GL_APPLE_flush_buffer_range */ + +#ifndef GL_APPLE_object_purgeable +#define GL_APPLE_object_purgeable 1 +#define GL_BUFFER_OBJECT_APPLE 0x85B3 +#define GL_RELEASED_APPLE 0x8A19 +#define GL_VOLATILE_APPLE 0x8A1A +#define GL_RETAINED_APPLE 0x8A1B +#define GL_UNDEFINED_APPLE 0x8A1C +#define GL_PURGEABLE_APPLE 0x8A1D +typedef GLenum (APIENTRYP PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); +typedef GLenum (APIENTRYP PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLenum APIENTRY glObjectPurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); +GLAPI GLenum APIENTRY glObjectUnpurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); +GLAPI void APIENTRY glGetObjectParameterivAPPLE (GLenum objectType, GLuint name, GLenum pname, GLint *params); +#endif +#endif /* GL_APPLE_object_purgeable */ + +#ifndef GL_APPLE_rgb_422 +#define GL_APPLE_rgb_422 1 +#define GL_RGB_422_APPLE 0x8A1F +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#define GL_RGB_RAW_422_APPLE 0x8A51 +#endif /* GL_APPLE_rgb_422 */ + +#ifndef GL_APPLE_row_bytes +#define GL_APPLE_row_bytes 1 +#define GL_PACK_ROW_BYTES_APPLE 0x8A15 +#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 +#endif /* GL_APPLE_row_bytes */ + +#ifndef GL_APPLE_specular_vector +#define GL_APPLE_specular_vector 1 +#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 +#endif /* GL_APPLE_specular_vector */ + +#ifndef GL_APPLE_texture_range +#define GL_APPLE_texture_range 1 +#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 +#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 +#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC +#define GL_STORAGE_PRIVATE_APPLE 0x85BD +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF +typedef void (APIENTRYP PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, const void *pointer); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureRangeAPPLE (GLenum target, GLsizei length, const void *pointer); +GLAPI void APIENTRY glGetTexParameterPointervAPPLE (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_APPLE_texture_range */ + +#ifndef GL_APPLE_transform_hint +#define GL_APPLE_transform_hint 1 +#define GL_TRANSFORM_HINT_APPLE 0x85B1 +#endif /* GL_APPLE_transform_hint */ + +#ifndef GL_APPLE_vertex_array_object +#define GL_APPLE_vertex_array_object 1 +#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays); +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint array); +GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei n, const GLuint *arrays); +GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei n, GLuint *arrays); +GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint array); +#endif +#endif /* GL_APPLE_vertex_array_object */ + +#ifndef GL_APPLE_vertex_array_range +#define GL_APPLE_vertex_array_range 1 +#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E +#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F +#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 +#define GL_STORAGE_CLIENT_APPLE 0x85B4 +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); +typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei length, void *pointer); +GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei length, void *pointer); +GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum pname, GLint param); +#endif +#endif /* GL_APPLE_vertex_array_range */ + +#ifndef GL_APPLE_vertex_program_evaluators +#define GL_APPLE_vertex_program_evaluators 1 +#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 +#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 +#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 +#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 +#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 +#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 +#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 +#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 +#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 +#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef GLboolean (APIENTRYP PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glEnableVertexAttribAPPLE (GLuint index, GLenum pname); +GLAPI void APIENTRY glDisableVertexAttribAPPLE (GLuint index, GLenum pname); +GLAPI GLboolean APIENTRY glIsVertexAttribEnabledAPPLE (GLuint index, GLenum pname); +GLAPI void APIENTRY glMapVertexAttrib1dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +GLAPI void APIENTRY glMapVertexAttrib1fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +GLAPI void APIENTRY glMapVertexAttrib2dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +GLAPI void APIENTRY glMapVertexAttrib2fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +#endif +#endif /* GL_APPLE_vertex_program_evaluators */ + +#ifndef GL_APPLE_ycbcr_422 +#define GL_APPLE_ycbcr_422 1 +#define GL_YCBCR_422_APPLE 0x85B9 +#endif /* GL_APPLE_ycbcr_422 */ + +#ifndef GL_ATI_draw_buffers +#define GL_ATI_draw_buffers 1 +#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 +#define GL_DRAW_BUFFER0_ATI 0x8825 +#define GL_DRAW_BUFFER1_ATI 0x8826 +#define GL_DRAW_BUFFER2_ATI 0x8827 +#define GL_DRAW_BUFFER3_ATI 0x8828 +#define GL_DRAW_BUFFER4_ATI 0x8829 +#define GL_DRAW_BUFFER5_ATI 0x882A +#define GL_DRAW_BUFFER6_ATI 0x882B +#define GL_DRAW_BUFFER7_ATI 0x882C +#define GL_DRAW_BUFFER8_ATI 0x882D +#define GL_DRAW_BUFFER9_ATI 0x882E +#define GL_DRAW_BUFFER10_ATI 0x882F +#define GL_DRAW_BUFFER11_ATI 0x8830 +#define GL_DRAW_BUFFER12_ATI 0x8831 +#define GL_DRAW_BUFFER13_ATI 0x8832 +#define GL_DRAW_BUFFER14_ATI 0x8833 +#define GL_DRAW_BUFFER15_ATI 0x8834 +typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersATI (GLsizei n, const GLenum *bufs); +#endif +#endif /* GL_ATI_draw_buffers */ + +#ifndef GL_ATI_element_array +#define GL_ATI_element_array 1 +#define GL_ELEMENT_ARRAY_ATI 0x8768 +#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A +typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerATI (GLenum type, const void *pointer); +GLAPI void APIENTRY glDrawElementArrayATI (GLenum mode, GLsizei count); +GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum mode, GLuint start, GLuint end, GLsizei count); +#endif +#endif /* GL_ATI_element_array */ + +#ifndef GL_ATI_envmap_bumpmap +#define GL_ATI_envmap_bumpmap 1 +#define GL_BUMP_ROT_MATRIX_ATI 0x8775 +#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 +#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 +#define GL_BUMP_TEX_UNITS_ATI 0x8778 +#define GL_DUDV_ATI 0x8779 +#define GL_DU8DV8_ATI 0x877A +#define GL_BUMP_ENVMAP_ATI 0x877B +#define GL_BUMP_TARGET_ATI 0x877C +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBumpParameterivATI (GLenum pname, const GLint *param); +GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum pname, GLint *param); +GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum pname, GLfloat *param); +#endif +#endif /* GL_ATI_envmap_bumpmap */ + +#ifndef GL_ATI_fragment_shader +#define GL_ATI_fragment_shader 1 +#define GL_FRAGMENT_SHADER_ATI 0x8920 +#define GL_REG_0_ATI 0x8921 +#define GL_REG_1_ATI 0x8922 +#define GL_REG_2_ATI 0x8923 +#define GL_REG_3_ATI 0x8924 +#define GL_REG_4_ATI 0x8925 +#define GL_REG_5_ATI 0x8926 +#define GL_REG_6_ATI 0x8927 +#define GL_REG_7_ATI 0x8928 +#define GL_REG_8_ATI 0x8929 +#define GL_REG_9_ATI 0x892A +#define GL_REG_10_ATI 0x892B +#define GL_REG_11_ATI 0x892C +#define GL_REG_12_ATI 0x892D +#define GL_REG_13_ATI 0x892E +#define GL_REG_14_ATI 0x892F +#define GL_REG_15_ATI 0x8930 +#define GL_REG_16_ATI 0x8931 +#define GL_REG_17_ATI 0x8932 +#define GL_REG_18_ATI 0x8933 +#define GL_REG_19_ATI 0x8934 +#define GL_REG_20_ATI 0x8935 +#define GL_REG_21_ATI 0x8936 +#define GL_REG_22_ATI 0x8937 +#define GL_REG_23_ATI 0x8938 +#define GL_REG_24_ATI 0x8939 +#define GL_REG_25_ATI 0x893A +#define GL_REG_26_ATI 0x893B +#define GL_REG_27_ATI 0x893C +#define GL_REG_28_ATI 0x893D +#define GL_REG_29_ATI 0x893E +#define GL_REG_30_ATI 0x893F +#define GL_REG_31_ATI 0x8940 +#define GL_CON_0_ATI 0x8941 +#define GL_CON_1_ATI 0x8942 +#define GL_CON_2_ATI 0x8943 +#define GL_CON_3_ATI 0x8944 +#define GL_CON_4_ATI 0x8945 +#define GL_CON_5_ATI 0x8946 +#define GL_CON_6_ATI 0x8947 +#define GL_CON_7_ATI 0x8948 +#define GL_CON_8_ATI 0x8949 +#define GL_CON_9_ATI 0x894A +#define GL_CON_10_ATI 0x894B +#define GL_CON_11_ATI 0x894C +#define GL_CON_12_ATI 0x894D +#define GL_CON_13_ATI 0x894E +#define GL_CON_14_ATI 0x894F +#define GL_CON_15_ATI 0x8950 +#define GL_CON_16_ATI 0x8951 +#define GL_CON_17_ATI 0x8952 +#define GL_CON_18_ATI 0x8953 +#define GL_CON_19_ATI 0x8954 +#define GL_CON_20_ATI 0x8955 +#define GL_CON_21_ATI 0x8956 +#define GL_CON_22_ATI 0x8957 +#define GL_CON_23_ATI 0x8958 +#define GL_CON_24_ATI 0x8959 +#define GL_CON_25_ATI 0x895A +#define GL_CON_26_ATI 0x895B +#define GL_CON_27_ATI 0x895C +#define GL_CON_28_ATI 0x895D +#define GL_CON_29_ATI 0x895E +#define GL_CON_30_ATI 0x895F +#define GL_CON_31_ATI 0x8960 +#define GL_MOV_ATI 0x8961 +#define GL_ADD_ATI 0x8963 +#define GL_MUL_ATI 0x8964 +#define GL_SUB_ATI 0x8965 +#define GL_DOT3_ATI 0x8966 +#define GL_DOT4_ATI 0x8967 +#define GL_MAD_ATI 0x8968 +#define GL_LERP_ATI 0x8969 +#define GL_CND_ATI 0x896A +#define GL_CND0_ATI 0x896B +#define GL_DOT2_ADD_ATI 0x896C +#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D +#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E +#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F +#define GL_NUM_PASSES_ATI 0x8970 +#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 +#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 +#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 +#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 +#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 +#define GL_SWIZZLE_STR_ATI 0x8976 +#define GL_SWIZZLE_STQ_ATI 0x8977 +#define GL_SWIZZLE_STR_DR_ATI 0x8978 +#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 +#define GL_SWIZZLE_STRQ_ATI 0x897A +#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B +#define GL_RED_BIT_ATI 0x00000001 +#define GL_GREEN_BIT_ATI 0x00000002 +#define GL_BLUE_BIT_ATI 0x00000004 +#define GL_2X_BIT_ATI 0x00000001 +#define GL_4X_BIT_ATI 0x00000002 +#define GL_8X_BIT_ATI 0x00000004 +#define GL_HALF_BIT_ATI 0x00000008 +#define GL_QUARTER_BIT_ATI 0x00000010 +#define GL_EIGHTH_BIT_ATI 0x00000020 +#define GL_SATURATE_BIT_ATI 0x00000040 +#define GL_COMP_BIT_ATI 0x00000002 +#define GL_NEGATE_BIT_ATI 0x00000004 +#define GL_BIAS_BIT_ATI 0x00000008 +typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); +typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); +typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint range); +GLAPI void APIENTRY glBindFragmentShaderATI (GLuint id); +GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint id); +GLAPI void APIENTRY glBeginFragmentShaderATI (void); +GLAPI void APIENTRY glEndFragmentShaderATI (void); +GLAPI void APIENTRY glPassTexCoordATI (GLuint dst, GLuint coord, GLenum swizzle); +GLAPI void APIENTRY glSampleMapATI (GLuint dst, GLuint interp, GLenum swizzle); +GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint dst, const GLfloat *value); +#endif +#endif /* GL_ATI_fragment_shader */ + +#ifndef GL_ATI_map_object_buffer +#define GL_ATI_map_object_buffer 1 +typedef void *(APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void *APIENTRY glMapObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint buffer); +#endif +#endif /* GL_ATI_map_object_buffer */ + +#ifndef GL_ATI_meminfo +#define GL_ATI_meminfo 1 +#define GL_VBO_FREE_MEMORY_ATI 0x87FB +#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC +#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD +#endif /* GL_ATI_meminfo */ + +#ifndef GL_ATI_pixel_format_float +#define GL_ATI_pixel_format_float 1 +#define GL_RGBA_FLOAT_MODE_ATI 0x8820 +#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 +#endif /* GL_ATI_pixel_format_float */ + +#ifndef GL_ATI_pn_triangles +#define GL_ATI_pn_triangles 1 +#define GL_PN_TRIANGLES_ATI 0x87F0 +#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 +#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 +#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 +#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 +#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 +#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 +#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 +#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 +typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPNTrianglesiATI (GLenum pname, GLint param); +GLAPI void APIENTRY glPNTrianglesfATI (GLenum pname, GLfloat param); +#endif +#endif /* GL_ATI_pn_triangles */ + +#ifndef GL_ATI_separate_stencil +#define GL_ATI_separate_stencil 1 +#define GL_STENCIL_BACK_FUNC_ATI 0x8800 +#define GL_STENCIL_BACK_FAIL_ATI 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilOpSeparateATI (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +#endif +#endif /* GL_ATI_separate_stencil */ + +#ifndef GL_ATI_text_fragment_shader +#define GL_ATI_text_fragment_shader 1 +#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 +#endif /* GL_ATI_text_fragment_shader */ + +#ifndef GL_ATI_texture_env_combine3 +#define GL_ATI_texture_env_combine3 1 +#define GL_MODULATE_ADD_ATI 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 +#define GL_MODULATE_SUBTRACT_ATI 0x8746 +#endif /* GL_ATI_texture_env_combine3 */ + +#ifndef GL_ATI_texture_float +#define GL_ATI_texture_float 1 +#define GL_RGBA_FLOAT32_ATI 0x8814 +#define GL_RGB_FLOAT32_ATI 0x8815 +#define GL_ALPHA_FLOAT32_ATI 0x8816 +#define GL_INTENSITY_FLOAT32_ATI 0x8817 +#define GL_LUMINANCE_FLOAT32_ATI 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 +#define GL_RGBA_FLOAT16_ATI 0x881A +#define GL_RGB_FLOAT16_ATI 0x881B +#define GL_ALPHA_FLOAT16_ATI 0x881C +#define GL_INTENSITY_FLOAT16_ATI 0x881D +#define GL_LUMINANCE_FLOAT16_ATI 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F +#endif /* GL_ATI_texture_float */ + +#ifndef GL_ATI_texture_mirror_once +#define GL_ATI_texture_mirror_once 1 +#define GL_MIRROR_CLAMP_ATI 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 +#endif /* GL_ATI_texture_mirror_once */ + +#ifndef GL_ATI_vertex_array_object +#define GL_ATI_vertex_array_object 1 +#define GL_STATIC_ATI 0x8760 +#define GL_DYNAMIC_ATI 0x8761 +#define GL_PRESERVE_ATI 0x8762 +#define GL_DISCARD_ATI 0x8763 +#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 +#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 +#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 +#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 +typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void *pointer, GLenum usage); +typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei size, const void *pointer, GLenum usage); +GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); +GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint buffer, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetObjectBufferivATI (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glFreeObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glArrayObjectATI (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum array, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetArrayObjectivATI (GLenum array, GLenum pname, GLint *params); +GLAPI void APIENTRY glVariantArrayObjectATI (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint id, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint id, GLenum pname, GLint *params); +#endif +#endif /* GL_ATI_vertex_array_object */ + +#ifndef GL_ATI_vertex_attrib_array_object +#define GL_ATI_vertex_attrib_array_object 1 +typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint index, GLenum pname, GLint *params); +#endif +#endif /* GL_ATI_vertex_attrib_array_object */ + +#ifndef GL_ATI_vertex_streams +#define GL_ATI_vertex_streams 1 +#define GL_MAX_VERTEX_STREAMS_ATI 0x876B +#define GL_VERTEX_STREAM0_ATI 0x876C +#define GL_VERTEX_STREAM1_ATI 0x876D +#define GL_VERTEX_STREAM2_ATI 0x876E +#define GL_VERTEX_STREAM3_ATI 0x876F +#define GL_VERTEX_STREAM4_ATI 0x8770 +#define GL_VERTEX_STREAM5_ATI 0x8771 +#define GL_VERTEX_STREAM6_ATI 0x8772 +#define GL_VERTEX_STREAM7_ATI 0x8773 +#define GL_VERTEX_SOURCE_ATI 0x8774 +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexStream1sATI (GLenum stream, GLshort x); +GLAPI void APIENTRY glVertexStream1svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream1iATI (GLenum stream, GLint x); +GLAPI void APIENTRY glVertexStream1ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream1fATI (GLenum stream, GLfloat x); +GLAPI void APIENTRY glVertexStream1fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream1dATI (GLenum stream, GLdouble x); +GLAPI void APIENTRY glVertexStream1dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream2sATI (GLenum stream, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexStream2svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream2iATI (GLenum stream, GLint x, GLint y); +GLAPI void APIENTRY glVertexStream2ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream2fATI (GLenum stream, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexStream2fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream2dATI (GLenum stream, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexStream2dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexStream3svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream3iATI (GLenum stream, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexStream3ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexStream3fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexStream3dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream4sATI (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexStream4svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream4iATI (GLenum stream, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexStream4ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream4fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexStream4fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream4dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexStream4dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glNormalStream3bATI (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); +GLAPI void APIENTRY glNormalStream3bvATI (GLenum stream, const GLbyte *coords); +GLAPI void APIENTRY glNormalStream3sATI (GLenum stream, GLshort nx, GLshort ny, GLshort nz); +GLAPI void APIENTRY glNormalStream3svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glNormalStream3iATI (GLenum stream, GLint nx, GLint ny, GLint nz); +GLAPI void APIENTRY glNormalStream3ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glNormalStream3fATI (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); +GLAPI void APIENTRY glNormalStream3fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glNormalStream3dATI (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); +GLAPI void APIENTRY glNormalStream3dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum stream); +GLAPI void APIENTRY glVertexBlendEnviATI (GLenum pname, GLint param); +GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum pname, GLfloat param); +#endif +#endif /* GL_ATI_vertex_streams */ + +#ifndef GL_EXT_422_pixels +#define GL_EXT_422_pixels 1 +#define GL_422_EXT 0x80CC +#define GL_422_REV_EXT 0x80CD +#define GL_422_AVERAGE_EXT 0x80CE +#define GL_422_REV_AVERAGE_EXT 0x80CF +#endif /* GL_EXT_422_pixels */ + +#ifndef GL_EXT_EGL_image_storage +#define GL_EXT_EGL_image_storage 1 +typedef void *GLeglImageOES; +typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC) (GLenum target, GLeglImageOES image, const GLint* attrib_list); +typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC) (GLuint texture, GLeglImageOES image, const GLint* attrib_list); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glEGLImageTargetTexStorageEXT (GLenum target, GLeglImageOES image, const GLint* attrib_list); +GLAPI void APIENTRY glEGLImageTargetTextureStorageEXT (GLuint texture, GLeglImageOES image, const GLint* attrib_list); +#endif +#endif /* GL_EXT_EGL_image_storage */ + +#ifndef GL_EXT_EGL_sync +#define GL_EXT_EGL_sync 1 +#endif /* GL_EXT_EGL_sync */ + +#ifndef GL_EXT_abgr +#define GL_EXT_abgr 1 +#define GL_ABGR_EXT 0x8000 +#endif /* GL_EXT_abgr */ + +#ifndef GL_EXT_bgra +#define GL_EXT_bgra 1 +#define GL_BGR_EXT 0x80E0 +#define GL_BGRA_EXT 0x80E1 +#endif /* GL_EXT_bgra */ + +#ifndef GL_EXT_bindable_uniform +#define GL_EXT_bindable_uniform 1 +#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 +#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 +#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 +#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED +#define GL_UNIFORM_BUFFER_EXT 0x8DEE +#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF +typedef void (APIENTRYP PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer); +typedef GLint (APIENTRYP PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location); +typedef GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniformBufferEXT (GLuint program, GLint location, GLuint buffer); +GLAPI GLint APIENTRY glGetUniformBufferSizeEXT (GLuint program, GLint location); +GLAPI GLintptr APIENTRY glGetUniformOffsetEXT (GLuint program, GLint location); +#endif +#endif /* GL_EXT_bindable_uniform */ + +#ifndef GL_EXT_blend_color +#define GL_EXT_blend_color 1 +#define GL_CONSTANT_COLOR_EXT 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +#define GL_CONSTANT_ALPHA_EXT 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +#define GL_BLEND_COLOR_EXT 0x8005 +typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendColorEXT (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +#endif +#endif /* GL_EXT_blend_color */ + +#ifndef GL_EXT_blend_equation_separate +#define GL_EXT_blend_equation_separate 1 +#define GL_BLEND_EQUATION_RGB_EXT 0x8009 +#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum modeRGB, GLenum modeAlpha); +#endif +#endif /* GL_EXT_blend_equation_separate */ + +#ifndef GL_EXT_blend_func_separate +#define GL_EXT_blend_func_separate 1 +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_SRC_RGB_EXT 0x80C9 +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif +#endif /* GL_EXT_blend_func_separate */ + +#ifndef GL_EXT_blend_logic_op +#define GL_EXT_blend_logic_op 1 +#endif /* GL_EXT_blend_logic_op */ + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_BLEND_EQUATION_EXT 0x8009 +typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationEXT (GLenum mode); +#endif +#endif /* GL_EXT_blend_minmax */ + +#ifndef GL_EXT_blend_subtract +#define GL_EXT_blend_subtract 1 +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B +#endif /* GL_EXT_blend_subtract */ + +#ifndef GL_EXT_clip_volume_hint +#define GL_EXT_clip_volume_hint 1 +#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 +#endif /* GL_EXT_clip_volume_hint */ + +#ifndef GL_EXT_cmyka +#define GL_EXT_cmyka 1 +#define GL_CMYK_EXT 0x800C +#define GL_CMYKA_EXT 0x800D +#define GL_PACK_CMYK_HINT_EXT 0x800E +#define GL_UNPACK_CMYK_HINT_EXT 0x800F +#endif /* GL_EXT_cmyka */ + +#ifndef GL_EXT_color_subtable +#define GL_EXT_color_subtable 1 +typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorSubTableEXT (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +#endif +#endif /* GL_EXT_color_subtable */ + +#ifndef GL_EXT_compiled_vertex_array +#define GL_EXT_compiled_vertex_array 1 +#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 +#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 +typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLockArraysEXT (GLint first, GLsizei count); +GLAPI void APIENTRY glUnlockArraysEXT (void); +#endif +#endif /* GL_EXT_compiled_vertex_array */ + +#ifndef GL_EXT_convolution +#define GL_EXT_convolution 1 +#define GL_CONVOLUTION_1D_EXT 0x8010 +#define GL_CONVOLUTION_2D_EXT 0x8011 +#define GL_SEPARABLE_2D_EXT 0x8012 +#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 +#define GL_REDUCE_EXT 0x8016 +#define GL_CONVOLUTION_FORMAT_EXT 0x8017 +#define GL_CONVOLUTION_WIDTH_EXT 0x8018 +#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum target, GLenum pname, GLfloat params); +GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum target, GLenum pname, GLint params); +GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum target, GLenum format, GLenum type, void *image); +GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +#endif +#endif /* GL_EXT_convolution */ + +#ifndef GL_EXT_coordinate_frame +#define GL_EXT_coordinate_frame 1 +#define GL_TANGENT_ARRAY_EXT 0x8439 +#define GL_BINORMAL_ARRAY_EXT 0x843A +#define GL_CURRENT_TANGENT_EXT 0x843B +#define GL_CURRENT_BINORMAL_EXT 0x843C +#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E +#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F +#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 +#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 +#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 +#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 +#define GL_MAP1_TANGENT_EXT 0x8444 +#define GL_MAP2_TANGENT_EXT 0x8445 +#define GL_MAP1_BINORMAL_EXT 0x8446 +#define GL_MAP2_BINORMAL_EXT 0x8447 +typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz); +typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz); +typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz); +typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz); +typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz); +typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz); +typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz); +typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz); +typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz); +typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz); +typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTangent3bEXT (GLbyte tx, GLbyte ty, GLbyte tz); +GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glTangent3dEXT (GLdouble tx, GLdouble ty, GLdouble tz); +GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glTangent3fEXT (GLfloat tx, GLfloat ty, GLfloat tz); +GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glTangent3iEXT (GLint tx, GLint ty, GLint tz); +GLAPI void APIENTRY glTangent3ivEXT (const GLint *v); +GLAPI void APIENTRY glTangent3sEXT (GLshort tx, GLshort ty, GLshort tz); +GLAPI void APIENTRY glTangent3svEXT (const GLshort *v); +GLAPI void APIENTRY glBinormal3bEXT (GLbyte bx, GLbyte by, GLbyte bz); +GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glBinormal3dEXT (GLdouble bx, GLdouble by, GLdouble bz); +GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glBinormal3fEXT (GLfloat bx, GLfloat by, GLfloat bz); +GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glBinormal3iEXT (GLint bx, GLint by, GLint bz); +GLAPI void APIENTRY glBinormal3ivEXT (const GLint *v); +GLAPI void APIENTRY glBinormal3sEXT (GLshort bx, GLshort by, GLshort bz); +GLAPI void APIENTRY glBinormal3svEXT (const GLshort *v); +GLAPI void APIENTRY glTangentPointerEXT (GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glBinormalPointerEXT (GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_coordinate_frame */ + +#ifndef GL_EXT_copy_texture +#define GL_EXT_copy_texture 1 +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_EXT_copy_texture */ + +#ifndef GL_EXT_cull_vertex +#define GL_EXT_cull_vertex 1 +#define GL_CULL_VERTEX_EXT 0x81AA +#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB +#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC +typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCullParameterdvEXT (GLenum pname, GLdouble *params); +GLAPI void APIENTRY glCullParameterfvEXT (GLenum pname, GLfloat *params); +#endif +#endif /* GL_EXT_cull_vertex */ + +#ifndef GL_EXT_debug_label +#define GL_EXT_debug_label 1 +#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F +#define GL_PROGRAM_OBJECT_EXT 0x8B40 +#define GL_SHADER_OBJECT_EXT 0x8B48 +#define GL_BUFFER_OBJECT_EXT 0x9151 +#define GL_QUERY_OBJECT_EXT 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 +typedef void (APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#endif +#endif /* GL_EXT_debug_label */ + +#ifndef GL_EXT_debug_marker +#define GL_EXT_debug_marker 1 +typedef void (APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker); +GLAPI void APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker); +GLAPI void APIENTRY glPopGroupMarkerEXT (void); +#endif +#endif /* GL_EXT_debug_marker */ + +#ifndef GL_EXT_depth_bounds_test +#define GL_EXT_depth_bounds_test 1 +#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 +#define GL_DEPTH_BOUNDS_EXT 0x8891 +typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthBoundsEXT (GLclampd zmin, GLclampd zmax); +#endif +#endif /* GL_EXT_depth_bounds_test */ + +#ifndef GL_EXT_direct_state_access +#define GL_EXT_direct_state_access 1 +#define GL_PROGRAM_MATRIX_EXT 0x8E2D +#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E +#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F +typedef void (APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +typedef void (APIENTRYP PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); +typedef void (APIENTRYP PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (APIENTRYP PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble *data); +typedef void (APIENTRYP PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, void **data); +typedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLint *data); +typedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint lod, void *img); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint lod, void *img); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void **params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint *params); +typedef void (APIENTRYP PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void **params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void *string); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); +typedef void (APIENTRYP PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (APIENTRYP PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, void **param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void **param); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DEXTPROC) (GLuint program, GLint location, GLdouble x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) (GLuint vaobj, GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixLoadIdentityEXT (GLenum mode); +GLAPI void APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glMatrixPopEXT (GLenum mode); +GLAPI void APIENTRY glMatrixPushEXT (GLenum mode); +GLAPI void APIENTRY glClientAttribDefaultEXT (GLbitfield mask); +GLAPI void APIENTRY glPushClientAttribDefaultEXT (GLbitfield mask); +GLAPI void APIENTRY glTextureParameterfEXT (GLuint texture, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glTextureParameteriEXT (GLuint texture, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetTextureImageEXT (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI void APIENTRY glGetTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureLevelParameterfvEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureLevelParameterivEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glBindMultiTextureEXT (GLenum texunit, GLenum target, GLuint texture); +GLAPI void APIENTRY glMultiTexCoordPointerEXT (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glMultiTexEnvfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexEnviEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexGendEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +GLAPI void APIENTRY glMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); +GLAPI void APIENTRY glMultiTexGenfEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexGeniEXT (GLenum texunit, GLenum coord, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, GLint *params); +GLAPI void APIENTRY glMultiTexParameteriEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexParameterfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetMultiTexImageEXT (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI void APIENTRY glGetMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexLevelParameterfvEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexLevelParameterivEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glEnableClientStateIndexedEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glDisableClientStateIndexedEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glGetFloatIndexedvEXT (GLenum target, GLuint index, GLfloat *data); +GLAPI void APIENTRY glGetDoubleIndexedvEXT (GLenum target, GLuint index, GLdouble *data); +GLAPI void APIENTRY glGetPointerIndexedvEXT (GLenum target, GLuint index, void **data); +GLAPI void APIENTRY glEnableIndexedEXT (GLenum target, GLuint index); +GLAPI void APIENTRY glDisableIndexedEXT (GLenum target, GLuint index); +GLAPI GLboolean APIENTRY glIsEnabledIndexedEXT (GLenum target, GLuint index); +GLAPI void APIENTRY glGetIntegerIndexedvEXT (GLenum target, GLuint index, GLint *data); +GLAPI void APIENTRY glGetBooleanIndexedvEXT (GLenum target, GLuint index, GLboolean *data); +GLAPI void APIENTRY glCompressedTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glGetCompressedTextureImageEXT (GLuint texture, GLenum target, GLint lod, void *img); +GLAPI void APIENTRY glCompressedMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glGetCompressedMultiTexImageEXT (GLenum texunit, GLenum target, GLint lod, void *img); +GLAPI void APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glNamedBufferDataEXT (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +GLAPI void APIENTRY glNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void *APIENTRY glMapNamedBufferEXT (GLuint buffer, GLenum access); +GLAPI GLboolean APIENTRY glUnmapNamedBufferEXT (GLuint buffer); +GLAPI void APIENTRY glGetNamedBufferParameterivEXT (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedBufferPointervEXT (GLuint buffer, GLenum pname, void **params); +GLAPI void APIENTRY glGetNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +GLAPI void APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0); +GLAPI void APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0); +GLAPI void APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glTextureBufferEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glMultiTexBufferEXT (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0); +GLAPI void APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glNamedProgramLocalParameters4fvEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glNamedProgramLocalParameterI4iEXT (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glNamedProgramLocalParameterI4ivEXT (GLuint program, GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glNamedProgramLocalParametersI4ivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glNamedProgramLocalParameterI4uiEXT (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glNamedProgramLocalParameterI4uivEXT (GLuint program, GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glNamedProgramLocalParametersI4uivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterIivEXT (GLuint program, GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterIuivEXT (GLuint program, GLenum target, GLuint index, GLuint *params); +GLAPI void APIENTRY glEnableClientStateiEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glDisableClientStateiEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glGetFloati_vEXT (GLenum pname, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetDoublei_vEXT (GLenum pname, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetPointeri_vEXT (GLenum pname, GLuint index, void **params); +GLAPI void APIENTRY glNamedProgramStringEXT (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); +GLAPI void APIENTRY glNamedProgramLocalParameter4dEXT (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glNamedProgramLocalParameter4dvEXT (GLuint program, GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glNamedProgramLocalParameter4fEXT (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glNamedProgramLocalParameter4fvEXT (GLuint program, GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterdvEXT (GLuint program, GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterfvEXT (GLuint program, GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetNamedProgramivEXT (GLuint program, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedProgramStringEXT (GLuint program, GLenum target, GLenum pname, void *string); +GLAPI void APIENTRY glNamedRenderbufferStorageEXT (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetNamedRenderbufferParameterivEXT (GLuint renderbuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleEXT (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleCoverageEXT (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI GLenum APIENTRY glCheckNamedFramebufferStatusEXT (GLuint framebuffer, GLenum target); +GLAPI void APIENTRY glNamedFramebufferTexture1DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTexture2DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTexture3DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glNamedFramebufferRenderbufferEXT (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameterivEXT (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateTextureMipmapEXT (GLuint texture, GLenum target); +GLAPI void APIENTRY glGenerateMultiTexMipmapEXT (GLenum texunit, GLenum target); +GLAPI void APIENTRY glFramebufferDrawBufferEXT (GLuint framebuffer, GLenum mode); +GLAPI void APIENTRY glFramebufferDrawBuffersEXT (GLuint framebuffer, GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glFramebufferReadBufferEXT (GLuint framebuffer, GLenum mode); +GLAPI void APIENTRY glGetFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glNamedCopyBufferSubDataEXT (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glNamedFramebufferTextureEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTextureLayerEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glNamedFramebufferTextureFaceEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +GLAPI void APIENTRY glTextureRenderbufferEXT (GLuint texture, GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glMultiTexRenderbufferEXT (GLenum texunit, GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glVertexArrayVertexOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayEdgeFlagOffsetEXT (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayIndexOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayNormalOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayMultiTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayFogCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArraySecondaryColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayVertexAttribOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayVertexAttribIOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glEnableVertexArrayEXT (GLuint vaobj, GLenum array); +GLAPI void APIENTRY glDisableVertexArrayEXT (GLuint vaobj, GLenum array); +GLAPI void APIENTRY glEnableVertexArrayAttribEXT (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glDisableVertexArrayAttribEXT (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glGetVertexArrayIntegervEXT (GLuint vaobj, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayPointervEXT (GLuint vaobj, GLenum pname, void **param); +GLAPI void APIENTRY glGetVertexArrayIntegeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayPointeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, void **param); +GLAPI void *APIENTRY glMapNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI void APIENTRY glFlushMappedNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glNamedBufferStorageEXT (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI void APIENTRY glClearNamedBufferDataEXT (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearNamedBufferSubDataEXT (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glNamedFramebufferParameteriEXT (GLuint framebuffer, GLenum pname, GLint param); +GLAPI void APIENTRY glGetNamedFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glProgramUniform1dEXT (GLuint program, GLint location, GLdouble x); +GLAPI void APIENTRY glProgramUniform2dEXT (GLuint program, GLint location, GLdouble x, GLdouble y); +GLAPI void APIENTRY glProgramUniform3dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glProgramUniform4dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramUniform1dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform2dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform3dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform4dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glTextureBufferRangeEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glTextureStorage2DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureStorage3DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glVertexArrayBindVertexBufferEXT (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI void APIENTRY glVertexArrayVertexAttribFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayVertexAttribIFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayVertexAttribLFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayVertexAttribBindingEXT (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +GLAPI void APIENTRY glVertexArrayVertexBindingDivisorEXT (GLuint vaobj, GLuint bindingindex, GLuint divisor); +GLAPI void APIENTRY glVertexArrayVertexAttribLOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glTexturePageCommitmentEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +GLAPI void APIENTRY glVertexArrayVertexAttribDivisorEXT (GLuint vaobj, GLuint index, GLuint divisor); +#endif +#endif /* GL_EXT_direct_state_access */ + +#ifndef GL_EXT_draw_buffers2 +#define GL_EXT_draw_buffers2 1 +typedef void (APIENTRYP PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorMaskIndexedEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +#endif +#endif /* GL_EXT_draw_buffers2 */ + +#ifndef GL_EXT_draw_instanced +#define GL_EXT_draw_instanced 1 +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +GLAPI void APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#endif +#endif /* GL_EXT_draw_instanced */ + +#ifndef GL_EXT_draw_range_elements +#define GL_EXT_draw_range_elements 1 +#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 +#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +#endif +#endif /* GL_EXT_draw_range_elements */ + +#ifndef GL_EXT_external_buffer +#define GL_EXT_external_buffer 1 +typedef void *GLeglClientBufferEXT; +typedef void (APIENTRYP PFNGLBUFFERSTORAGEEXTERNALEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferStorageExternalEXT (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +GLAPI void APIENTRY glNamedBufferStorageExternalEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +#endif +#endif /* GL_EXT_external_buffer */ + +#ifndef GL_EXT_fog_coord +#define GL_EXT_fog_coord 1 +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +#define GL_FOG_COORDINATE_EXT 0x8451 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 +typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogCoordfEXT (GLfloat coord); +GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *coord); +GLAPI void APIENTRY glFogCoorddEXT (GLdouble coord); +GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *coord); +GLAPI void APIENTRY glFogCoordPointerEXT (GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_fog_coord */ + +#ifndef GL_EXT_framebuffer_blit +#define GL_EXT_framebuffer_blit 1 +#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlitFramebufferEXT (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif +#endif /* GL_EXT_framebuffer_blit */ + +#ifndef GL_EXT_framebuffer_multisample +#define GL_EXT_framebuffer_multisample 1 +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_EXT_framebuffer_multisample */ + +#ifndef GL_EXT_framebuffer_multisample_blit_scaled +#define GL_EXT_framebuffer_multisample_blit_scaled 1 +#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA +#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB +#endif /* GL_EXT_framebuffer_multisample_blit_scaled */ + +#ifndef GL_EXT_framebuffer_object +#define GL_EXT_framebuffer_object 1 +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); +typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers); +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint renderbuffer); +GLAPI void APIENTRY glBindRenderbufferEXT (GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei n, const GLuint *renderbuffers); +GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint framebuffer); +GLAPI void APIENTRY glBindFramebufferEXT (GLenum target, GLuint framebuffer); +GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei n, const GLuint *framebuffers); +GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei n, GLuint *framebuffers); +GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum target); +GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateMipmapEXT (GLenum target); +#endif +#endif /* GL_EXT_framebuffer_object */ + +#ifndef GL_EXT_framebuffer_sRGB +#define GL_EXT_framebuffer_sRGB 1 +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA +#endif /* GL_EXT_framebuffer_sRGB */ + +#ifndef GL_EXT_geometry_shader4 +#define GL_EXT_geometry_shader4 1 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE +#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 +#define GL_LINES_ADJACENCY_EXT 0x000A +#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B +#define GL_TRIANGLES_ADJACENCY_EXT 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 +#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value); +#endif +#endif /* GL_EXT_geometry_shader4 */ + +#ifndef GL_EXT_gpu_program_parameters +#define GL_EXT_gpu_program_parameters 1 +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramEnvParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glProgramLocalParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +#endif +#endif /* GL_EXT_gpu_program_parameters */ + +#ifndef GL_EXT_gpu_shader4 +#define GL_EXT_gpu_shader4 1 +#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 +#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 +#define GL_SAMPLER_BUFFER_EXT 0x8DC2 +#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 +#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 +#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 +#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 +#define GL_INT_SAMPLER_1D_EXT 0x8DC9 +#define GL_INT_SAMPLER_2D_EXT 0x8DCA +#define GL_INT_SAMPLER_3D_EXT 0x8DCB +#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC +#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD +#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF +#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 +#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD +typedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetUniformuivEXT (GLuint program, GLint location, GLuint *params); +GLAPI void APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataLocationEXT (GLuint program, const GLchar *name); +GLAPI void APIENTRY glUniform1uiEXT (GLint location, GLuint v0); +GLAPI void APIENTRY glUniform2uiEXT (GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glUniform3uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glUniform4uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glUniform1uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform2uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform3uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform4uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glVertexAttribI1iEXT (GLuint index, GLint x); +GLAPI void APIENTRY glVertexAttribI2iEXT (GLuint index, GLint x, GLint y); +GLAPI void APIENTRY glVertexAttribI3iEXT (GLuint index, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexAttribI4iEXT (GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexAttribI1uiEXT (GLuint index, GLuint x); +GLAPI void APIENTRY glVertexAttribI2uiEXT (GLuint index, GLuint x, GLuint y); +GLAPI void APIENTRY glVertexAttribI3uiEXT (GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI void APIENTRY glVertexAttribI4uiEXT (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glVertexAttribI1ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI2ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI3ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI4ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI1uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI2uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI3uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4bvEXT (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttribI4svEXT (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttribI4ubvEXT (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribI4usvEXT (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribIPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribIivEXT (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribIuivEXT (GLuint index, GLenum pname, GLuint *params); +#endif +#endif /* GL_EXT_gpu_shader4 */ + +#ifndef GL_EXT_histogram +#define GL_EXT_histogram 1 +#define GL_HISTOGRAM_EXT 0x8024 +#define GL_PROXY_HISTOGRAM_EXT 0x8025 +#define GL_HISTOGRAM_WIDTH_EXT 0x8026 +#define GL_HISTOGRAM_FORMAT_EXT 0x8027 +#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C +#define GL_HISTOGRAM_SINK_EXT 0x802D +#define GL_MINMAX_EXT 0x802E +#define GL_MINMAX_FORMAT_EXT 0x802F +#define GL_MINMAX_SINK_EXT 0x8030 +#define GL_TABLE_TOO_LARGE_EXT 0x8031 +typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetHistogramEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMinmaxEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glHistogramEXT (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glMinmaxEXT (GLenum target, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glResetHistogramEXT (GLenum target); +GLAPI void APIENTRY glResetMinmaxEXT (GLenum target); +#endif +#endif /* GL_EXT_histogram */ + +#ifndef GL_EXT_index_array_formats +#define GL_EXT_index_array_formats 1 +#define GL_IUI_V2F_EXT 0x81AD +#define GL_IUI_V3F_EXT 0x81AE +#define GL_IUI_N3F_V2F_EXT 0x81AF +#define GL_IUI_N3F_V3F_EXT 0x81B0 +#define GL_T2F_IUI_V2F_EXT 0x81B1 +#define GL_T2F_IUI_V3F_EXT 0x81B2 +#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 +#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 +#endif /* GL_EXT_index_array_formats */ + +#ifndef GL_EXT_index_func +#define GL_EXT_index_func 1 +#define GL_INDEX_TEST_EXT 0x81B5 +#define GL_INDEX_TEST_FUNC_EXT 0x81B6 +#define GL_INDEX_TEST_REF_EXT 0x81B7 +typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexFuncEXT (GLenum func, GLclampf ref); +#endif +#endif /* GL_EXT_index_func */ + +#ifndef GL_EXT_index_material +#define GL_EXT_index_material 1 +#define GL_INDEX_MATERIAL_EXT 0x81B8 +#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 +#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA +typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexMaterialEXT (GLenum face, GLenum mode); +#endif +#endif /* GL_EXT_index_material */ + +#ifndef GL_EXT_index_texture +#define GL_EXT_index_texture 1 +#endif /* GL_EXT_index_texture */ + +#ifndef GL_EXT_light_texture +#define GL_EXT_light_texture 1 +#define GL_FRAGMENT_MATERIAL_EXT 0x8349 +#define GL_FRAGMENT_NORMAL_EXT 0x834A +#define GL_FRAGMENT_COLOR_EXT 0x834C +#define GL_ATTENUATION_EXT 0x834D +#define GL_SHADOW_ATTENUATION_EXT 0x834E +#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F +#define GL_TEXTURE_LIGHT_EXT 0x8350 +#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 +#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 +typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glApplyTextureEXT (GLenum mode); +GLAPI void APIENTRY glTextureLightEXT (GLenum pname); +GLAPI void APIENTRY glTextureMaterialEXT (GLenum face, GLenum mode); +#endif +#endif /* GL_EXT_light_texture */ + +#ifndef GL_EXT_memory_object +#define GL_EXT_memory_object 1 +#define GL_TEXTURE_TILING_EXT 0x9580 +#define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581 +#define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B +#define GL_NUM_TILING_TYPES_EXT 0x9582 +#define GL_TILING_TYPES_EXT 0x9583 +#define GL_OPTIMAL_TILING_EXT 0x9584 +#define GL_LINEAR_TILING_EXT 0x9585 +#define GL_NUM_DEVICE_UUIDS_EXT 0x9596 +#define GL_DEVICE_UUID_EXT 0x9597 +#define GL_DRIVER_UUID_EXT 0x9598 +#define GL_UUID_SIZE_EXT 16 +typedef void (APIENTRYP PFNGLGETUNSIGNEDBYTEVEXTPROC) (GLenum pname, GLubyte *data); +typedef void (APIENTRYP PFNGLGETUNSIGNEDBYTEI_VEXTPROC) (GLenum target, GLuint index, GLubyte *data); +typedef void (APIENTRYP PFNGLDELETEMEMORYOBJECTSEXTPROC) (GLsizei n, const GLuint *memoryObjects); +typedef GLboolean (APIENTRYP PFNGLISMEMORYOBJECTEXTPROC) (GLuint memoryObject); +typedef void (APIENTRYP PFNGLCREATEMEMORYOBJECTSEXTPROC) (GLsizei n, GLuint *memoryObjects); +typedef void (APIENTRYP PFNGLMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLTEXSTORAGEMEM2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXSTORAGEMEM3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLBUFFERSTORAGEMEMEXTPROC) (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM2DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM3DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC) (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXSTORAGEMEM1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM1DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetUnsignedBytevEXT (GLenum pname, GLubyte *data); +GLAPI void APIENTRY glGetUnsignedBytei_vEXT (GLenum target, GLuint index, GLubyte *data); +GLAPI void APIENTRY glDeleteMemoryObjectsEXT (GLsizei n, const GLuint *memoryObjects); +GLAPI GLboolean APIENTRY glIsMemoryObjectEXT (GLuint memoryObject); +GLAPI void APIENTRY glCreateMemoryObjectsEXT (GLsizei n, GLuint *memoryObjects); +GLAPI void APIENTRY glMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, GLint *params); +GLAPI void APIENTRY glTexStorageMem2DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTexStorageMem2DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTexStorageMem3DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTexStorageMem3DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glBufferStorageMemEXT (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureStorageMem2DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureStorageMem2DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureStorageMem3DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureStorageMem3DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glNamedBufferStorageMemEXT (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTexStorageMem1DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureStorageMem1DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); +#endif +#endif /* GL_EXT_memory_object */ + +#ifndef GL_EXT_memory_object_fd +#define GL_EXT_memory_object_fd 1 +#define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586 +typedef void (APIENTRYP PFNGLIMPORTMEMORYFDEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, GLint fd); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImportMemoryFdEXT (GLuint memory, GLuint64 size, GLenum handleType, GLint fd); +#endif +#endif /* GL_EXT_memory_object_fd */ + +#ifndef GL_EXT_memory_object_win32 +#define GL_EXT_memory_object_win32 1 +#define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587 +#define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588 +#define GL_DEVICE_LUID_EXT 0x9599 +#define GL_DEVICE_NODE_MASK_EXT 0x959A +#define GL_LUID_SIZE_EXT 8 +#define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589 +#define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A +#define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B +#define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C +typedef void (APIENTRYP PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, void *handle); +typedef void (APIENTRYP PFNGLIMPORTMEMORYWIN32NAMEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, const void *name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImportMemoryWin32HandleEXT (GLuint memory, GLuint64 size, GLenum handleType, void *handle); +GLAPI void APIENTRY glImportMemoryWin32NameEXT (GLuint memory, GLuint64 size, GLenum handleType, const void *name); +#endif +#endif /* GL_EXT_memory_object_win32 */ + +#ifndef GL_EXT_misc_attribute +#define GL_EXT_misc_attribute 1 +#endif /* GL_EXT_misc_attribute */ + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); +#endif +#endif /* GL_EXT_multi_draw_arrays */ + +#ifndef GL_EXT_multisample +#define GL_EXT_multisample 1 +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#define GL_SAMPLE_MASK_EXT 0x80A0 +#define GL_1PASS_EXT 0x80A1 +#define GL_2PASS_0_EXT 0x80A2 +#define GL_2PASS_1_EXT 0x80A3 +#define GL_4PASS_0_EXT 0x80A4 +#define GL_4PASS_1_EXT 0x80A5 +#define GL_4PASS_2_EXT 0x80A6 +#define GL_4PASS_3_EXT 0x80A7 +#define GL_SAMPLE_BUFFERS_EXT 0x80A8 +#define GL_SAMPLES_EXT 0x80A9 +#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA +#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB +#define GL_SAMPLE_PATTERN_EXT 0x80AC +#define GL_MULTISAMPLE_BIT_EXT 0x20000000 +typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskEXT (GLclampf value, GLboolean invert); +GLAPI void APIENTRY glSamplePatternEXT (GLenum pattern); +#endif +#endif /* GL_EXT_multisample */ + +#ifndef GL_EXT_multiview_tessellation_geometry_shader +#define GL_EXT_multiview_tessellation_geometry_shader 1 +#endif /* GL_EXT_multiview_tessellation_geometry_shader */ + +#ifndef GL_EXT_multiview_texture_multisample +#define GL_EXT_multiview_texture_multisample 1 +#endif /* GL_EXT_multiview_texture_multisample */ + +#ifndef GL_EXT_multiview_timer_query +#define GL_EXT_multiview_timer_query 1 +#endif /* GL_EXT_multiview_timer_query */ + +#ifndef GL_EXT_packed_depth_stencil +#define GL_EXT_packed_depth_stencil 1 +#define GL_DEPTH_STENCIL_EXT 0x84F9 +#define GL_UNSIGNED_INT_24_8_EXT 0x84FA +#define GL_DEPTH24_STENCIL8_EXT 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 +#endif /* GL_EXT_packed_depth_stencil */ + +#ifndef GL_EXT_packed_float +#define GL_EXT_packed_float 1 +#define GL_R11F_G11F_B10F_EXT 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B +#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C +#endif /* GL_EXT_packed_float */ + +#ifndef GL_EXT_packed_pixels +#define GL_EXT_packed_pixels 1 +#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 +#endif /* GL_EXT_packed_pixels */ + +#ifndef GL_EXT_paletted_texture +#define GL_EXT_paletted_texture 1 +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED +typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void *data); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableEXT (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table); +GLAPI void APIENTRY glGetColorTableEXT (GLenum target, GLenum format, GLenum type, void *data); +GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +#endif +#endif /* GL_EXT_paletted_texture */ + +#ifndef GL_EXT_pixel_buffer_object +#define GL_EXT_pixel_buffer_object 1 +#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF +#endif /* GL_EXT_pixel_buffer_object */ + +#ifndef GL_EXT_pixel_transform +#define GL_EXT_pixel_transform 1 +#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 +#define GL_PIXEL_MAG_FILTER_EXT 0x8331 +#define GL_PIXEL_MIN_FILTER_EXT 0x8332 +#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 +#define GL_CUBIC_EXT 0x8334 +#define GL_AVERAGE_EXT 0x8335 +#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 +#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 +#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetPixelTransformParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetPixelTransformParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +#endif +#endif /* GL_EXT_pixel_transform */ + +#ifndef GL_EXT_pixel_transform_color_table +#define GL_EXT_pixel_transform_color_table 1 +#endif /* GL_EXT_pixel_transform_color_table */ + +#ifndef GL_EXT_point_parameters +#define GL_EXT_point_parameters 1 +#define GL_POINT_SIZE_MIN_EXT 0x8126 +#define GL_POINT_SIZE_MAX_EXT 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 +typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfEXT (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvEXT (GLenum pname, const GLfloat *params); +#endif +#endif /* GL_EXT_point_parameters */ + +#ifndef GL_EXT_polygon_offset +#define GL_EXT_polygon_offset 1 +#define GL_POLYGON_OFFSET_EXT 0x8037 +#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 +#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 +typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat factor, GLfloat bias); +#endif +#endif /* GL_EXT_polygon_offset */ + +#ifndef GL_EXT_polygon_offset_clamp +#define GL_EXT_polygon_offset_clamp 1 +#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B +typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPolygonOffsetClampEXT (GLfloat factor, GLfloat units, GLfloat clamp); +#endif +#endif /* GL_EXT_polygon_offset_clamp */ + +#ifndef GL_EXT_post_depth_coverage +#define GL_EXT_post_depth_coverage 1 +#endif /* GL_EXT_post_depth_coverage */ + +#ifndef GL_EXT_provoking_vertex +#define GL_EXT_provoking_vertex 1 +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_PROVOKING_VERTEX_EXT 0x8E4F +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProvokingVertexEXT (GLenum mode); +#endif +#endif /* GL_EXT_provoking_vertex */ + +#ifndef GL_EXT_raster_multisample +#define GL_EXT_raster_multisample 1 +#define GL_RASTER_MULTISAMPLE_EXT 0x9327 +#define GL_RASTER_SAMPLES_EXT 0x9328 +#define GL_MAX_RASTER_SAMPLES_EXT 0x9329 +#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A +#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B +#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C +typedef void (APIENTRYP PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRasterSamplesEXT (GLuint samples, GLboolean fixedsamplelocations); +#endif +#endif /* GL_EXT_raster_multisample */ + +#ifndef GL_EXT_rescale_normal +#define GL_EXT_rescale_normal 1 +#define GL_RESCALE_NORMAL_EXT 0x803A +#endif /* GL_EXT_rescale_normal */ + +#ifndef GL_EXT_secondary_color +#define GL_EXT_secondary_color 1 +#define GL_COLOR_SUM_EXT 0x8458 +#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D +#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glSecondaryColor3iEXT (GLint red, GLint green, GLint blue); +GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *v); +GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort red, GLshort green, GLshort blue); +GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *v); +GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *v); +GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint red, GLuint green, GLuint blue); +GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *v); +GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort red, GLushort green, GLushort blue); +GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *v); +GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_secondary_color */ + +#ifndef GL_EXT_semaphore +#define GL_EXT_semaphore 1 +#define GL_LAYOUT_GENERAL_EXT 0x958D +#define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E +#define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F +#define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590 +#define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591 +#define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592 +#define GL_LAYOUT_TRANSFER_DST_EXT 0x9593 +#define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530 +#define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531 +typedef void (APIENTRYP PFNGLGENSEMAPHORESEXTPROC) (GLsizei n, GLuint *semaphores); +typedef void (APIENTRYP PFNGLDELETESEMAPHORESEXTPROC) (GLsizei n, const GLuint *semaphores); +typedef GLboolean (APIENTRYP PFNGLISSEMAPHOREEXTPROC) (GLuint semaphore); +typedef void (APIENTRYP PFNGLSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, const GLuint64 *params); +typedef void (APIENTRYP PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, GLuint64 *params); +typedef void (APIENTRYP PFNGLWAITSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); +typedef void (APIENTRYP PFNGLSIGNALSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenSemaphoresEXT (GLsizei n, GLuint *semaphores); +GLAPI void APIENTRY glDeleteSemaphoresEXT (GLsizei n, const GLuint *semaphores); +GLAPI GLboolean APIENTRY glIsSemaphoreEXT (GLuint semaphore); +GLAPI void APIENTRY glSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, const GLuint64 *params); +GLAPI void APIENTRY glGetSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, GLuint64 *params); +GLAPI void APIENTRY glWaitSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); +GLAPI void APIENTRY glSignalSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); +#endif +#endif /* GL_EXT_semaphore */ + +#ifndef GL_EXT_semaphore_fd +#define GL_EXT_semaphore_fd 1 +typedef void (APIENTRYP PFNGLIMPORTSEMAPHOREFDEXTPROC) (GLuint semaphore, GLenum handleType, GLint fd); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImportSemaphoreFdEXT (GLuint semaphore, GLenum handleType, GLint fd); +#endif +#endif /* GL_EXT_semaphore_fd */ + +#ifndef GL_EXT_semaphore_win32 +#define GL_EXT_semaphore_win32 1 +#define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594 +#define GL_D3D12_FENCE_VALUE_EXT 0x9595 +typedef void (APIENTRYP PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC) (GLuint semaphore, GLenum handleType, void *handle); +typedef void (APIENTRYP PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC) (GLuint semaphore, GLenum handleType, const void *name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImportSemaphoreWin32HandleEXT (GLuint semaphore, GLenum handleType, void *handle); +GLAPI void APIENTRY glImportSemaphoreWin32NameEXT (GLuint semaphore, GLenum handleType, const void *name); +#endif +#endif /* GL_EXT_semaphore_win32 */ + +#ifndef GL_EXT_separate_shader_objects +#define GL_EXT_separate_shader_objects 1 +#define GL_ACTIVE_PROGRAM_EXT 0x8B8D +typedef void (APIENTRYP PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program); +typedef void (APIENTRYP PFNGLACTIVEPROGRAMEXTPROC) (GLuint program); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar *string); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUseShaderProgramEXT (GLenum type, GLuint program); +GLAPI void APIENTRY glActiveProgramEXT (GLuint program); +GLAPI GLuint APIENTRY glCreateShaderProgramEXT (GLenum type, const GLchar *string); +#endif +#endif /* GL_EXT_separate_shader_objects */ + +#ifndef GL_EXT_separate_specular_color +#define GL_EXT_separate_specular_color 1 +#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 +#define GL_SINGLE_COLOR_EXT 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA +#endif /* GL_EXT_separate_specular_color */ + +#ifndef GL_EXT_shader_framebuffer_fetch +#define GL_EXT_shader_framebuffer_fetch 1 +#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 +#endif /* GL_EXT_shader_framebuffer_fetch */ + +#ifndef GL_EXT_shader_framebuffer_fetch_non_coherent +#define GL_EXT_shader_framebuffer_fetch_non_coherent 1 +typedef void (APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferFetchBarrierEXT (void); +#endif +#endif /* GL_EXT_shader_framebuffer_fetch_non_coherent */ + +#ifndef GL_EXT_shader_image_load_formatted +#define GL_EXT_shader_image_load_formatted 1 +#endif /* GL_EXT_shader_image_load_formatted */ + +#ifndef GL_EXT_shader_image_load_store +#define GL_EXT_shader_image_load_store 1 +#define GL_MAX_IMAGE_UNITS_EXT 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 +#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A +#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B +#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C +#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D +#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E +#define GL_IMAGE_1D_EXT 0x904C +#define GL_IMAGE_2D_EXT 0x904D +#define GL_IMAGE_3D_EXT 0x904E +#define GL_IMAGE_2D_RECT_EXT 0x904F +#define GL_IMAGE_CUBE_EXT 0x9050 +#define GL_IMAGE_BUFFER_EXT 0x9051 +#define GL_IMAGE_1D_ARRAY_EXT 0x9052 +#define GL_IMAGE_2D_ARRAY_EXT 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 +#define GL_INT_IMAGE_1D_EXT 0x9057 +#define GL_INT_IMAGE_2D_EXT 0x9058 +#define GL_INT_IMAGE_3D_EXT 0x9059 +#define GL_INT_IMAGE_2D_RECT_EXT 0x905A +#define GL_INT_IMAGE_CUBE_EXT 0x905B +#define GL_INT_IMAGE_BUFFER_EXT 0x905C +#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D +#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C +#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D +#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 +#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 +#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF +typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +typedef void (APIENTRYP PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindImageTextureEXT (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +GLAPI void APIENTRY glMemoryBarrierEXT (GLbitfield barriers); +#endif +#endif /* GL_EXT_shader_image_load_store */ + +#ifndef GL_EXT_shader_integer_mix +#define GL_EXT_shader_integer_mix 1 +#endif /* GL_EXT_shader_integer_mix */ + +#ifndef GL_EXT_shader_samples_identical +#define GL_EXT_shader_samples_identical 1 +#endif /* GL_EXT_shader_samples_identical */ + +#ifndef GL_EXT_shadow_funcs +#define GL_EXT_shadow_funcs 1 +#endif /* GL_EXT_shadow_funcs */ + +#ifndef GL_EXT_shared_texture_palette +#define GL_EXT_shared_texture_palette 1 +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB +#endif /* GL_EXT_shared_texture_palette */ + +#ifndef GL_EXT_sparse_texture2 +#define GL_EXT_sparse_texture2 1 +#endif /* GL_EXT_sparse_texture2 */ + +#ifndef GL_EXT_stencil_clear_tag +#define GL_EXT_stencil_clear_tag 1 +#define GL_STENCIL_TAG_BITS_EXT 0x88F2 +#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 +typedef void (APIENTRYP PFNGLSTENCILCLEARTAGEXTPROC) (GLsizei stencilTagBits, GLuint stencilClearTag); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilClearTagEXT (GLsizei stencilTagBits, GLuint stencilClearTag); +#endif +#endif /* GL_EXT_stencil_clear_tag */ + +#ifndef GL_EXT_stencil_two_side +#define GL_EXT_stencil_two_side 1 +#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 +#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 +typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum face); +#endif +#endif /* GL_EXT_stencil_two_side */ + +#ifndef GL_EXT_stencil_wrap +#define GL_EXT_stencil_wrap 1 +#define GL_INCR_WRAP_EXT 0x8507 +#define GL_DECR_WRAP_EXT 0x8508 +#endif /* GL_EXT_stencil_wrap */ + +#ifndef GL_EXT_subtexture +#define GL_EXT_subtexture 1 +typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +#endif +#endif /* GL_EXT_subtexture */ + +#ifndef GL_EXT_texture +#define GL_EXT_texture 1 +#define GL_ALPHA4_EXT 0x803B +#define GL_ALPHA8_EXT 0x803C +#define GL_ALPHA12_EXT 0x803D +#define GL_ALPHA16_EXT 0x803E +#define GL_LUMINANCE4_EXT 0x803F +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE12_EXT 0x8041 +#define GL_LUMINANCE16_EXT 0x8042 +#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 +#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 +#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 +#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 +#define GL_INTENSITY_EXT 0x8049 +#define GL_INTENSITY4_EXT 0x804A +#define GL_INTENSITY8_EXT 0x804B +#define GL_INTENSITY12_EXT 0x804C +#define GL_INTENSITY16_EXT 0x804D +#define GL_RGB2_EXT 0x804E +#define GL_RGB4_EXT 0x804F +#define GL_RGB5_EXT 0x8050 +#define GL_RGB8_EXT 0x8051 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB12_EXT 0x8053 +#define GL_RGB16_EXT 0x8054 +#define GL_RGBA2_EXT 0x8055 +#define GL_RGBA4_EXT 0x8056 +#define GL_RGB5_A1_EXT 0x8057 +#define GL_RGBA8_EXT 0x8058 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGBA12_EXT 0x805A +#define GL_RGBA16_EXT 0x805B +#define GL_TEXTURE_RED_SIZE_EXT 0x805C +#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D +#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E +#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 +#define GL_REPLACE_EXT 0x8062 +#define GL_PROXY_TEXTURE_1D_EXT 0x8063 +#define GL_PROXY_TEXTURE_2D_EXT 0x8064 +#define GL_TEXTURE_TOO_LARGE_EXT 0x8065 +#endif /* GL_EXT_texture */ + +#ifndef GL_EXT_texture3D +#define GL_EXT_texture3D 1 +#define GL_PACK_SKIP_IMAGES_EXT 0x806B +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_TEXTURE_DEPTH_EXT 0x8071 +#define GL_TEXTURE_WRAP_R_EXT 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 +typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage3DEXT (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +#endif +#endif /* GL_EXT_texture3D */ + +#ifndef GL_EXT_texture_array +#define GL_EXT_texture_array 1 +#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 +#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D +#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF +#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferTextureLayerEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +#endif +#endif /* GL_EXT_texture_array */ + +#ifndef GL_EXT_texture_buffer_object +#define GL_EXT_texture_buffer_object 1 +#define GL_TEXTURE_BUFFER_EXT 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E +typedef void (APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer); +#endif +#endif /* GL_EXT_texture_buffer_object */ + +#ifndef GL_EXT_texture_compression_latc +#define GL_EXT_texture_compression_latc 1 +#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 +#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 +#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 +#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 +#endif /* GL_EXT_texture_compression_latc */ + +#ifndef GL_EXT_texture_compression_rgtc +#define GL_EXT_texture_compression_rgtc 1 +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE +#endif /* GL_EXT_texture_compression_rgtc */ + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_EXT_texture_compression_s3tc 1 +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#endif /* GL_EXT_texture_compression_s3tc */ + +#ifndef GL_EXT_texture_cube_map +#define GL_EXT_texture_cube_map 1 +#define GL_NORMAL_MAP_EXT 0x8511 +#define GL_REFLECTION_MAP_EXT 0x8512 +#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C +#endif /* GL_EXT_texture_cube_map */ + +#ifndef GL_EXT_texture_env_add +#define GL_EXT_texture_env_add 1 +#endif /* GL_EXT_texture_env_add */ + +#ifndef GL_EXT_texture_env_combine +#define GL_EXT_texture_env_combine 1 +#define GL_COMBINE_EXT 0x8570 +#define GL_COMBINE_RGB_EXT 0x8571 +#define GL_COMBINE_ALPHA_EXT 0x8572 +#define GL_RGB_SCALE_EXT 0x8573 +#define GL_ADD_SIGNED_EXT 0x8574 +#define GL_INTERPOLATE_EXT 0x8575 +#define GL_CONSTANT_EXT 0x8576 +#define GL_PRIMARY_COLOR_EXT 0x8577 +#define GL_PREVIOUS_EXT 0x8578 +#define GL_SOURCE0_RGB_EXT 0x8580 +#define GL_SOURCE1_RGB_EXT 0x8581 +#define GL_SOURCE2_RGB_EXT 0x8582 +#define GL_SOURCE0_ALPHA_EXT 0x8588 +#define GL_SOURCE1_ALPHA_EXT 0x8589 +#define GL_SOURCE2_ALPHA_EXT 0x858A +#define GL_OPERAND0_RGB_EXT 0x8590 +#define GL_OPERAND1_RGB_EXT 0x8591 +#define GL_OPERAND2_RGB_EXT 0x8592 +#define GL_OPERAND0_ALPHA_EXT 0x8598 +#define GL_OPERAND1_ALPHA_EXT 0x8599 +#define GL_OPERAND2_ALPHA_EXT 0x859A +#endif /* GL_EXT_texture_env_combine */ + +#ifndef GL_EXT_texture_env_dot3 +#define GL_EXT_texture_env_dot3 1 +#define GL_DOT3_RGB_EXT 0x8740 +#define GL_DOT3_RGBA_EXT 0x8741 +#endif /* GL_EXT_texture_env_dot3 */ + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif /* GL_EXT_texture_filter_anisotropic */ + +#ifndef GL_EXT_texture_filter_minmax +#define GL_EXT_texture_filter_minmax 1 +#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366 +#define GL_WEIGHTED_AVERAGE_EXT 0x9367 +#endif /* GL_EXT_texture_filter_minmax */ + +#ifndef GL_EXT_texture_integer +#define GL_EXT_texture_integer 1 +#define GL_RGBA32UI_EXT 0x8D70 +#define GL_RGB32UI_EXT 0x8D71 +#define GL_ALPHA32UI_EXT 0x8D72 +#define GL_INTENSITY32UI_EXT 0x8D73 +#define GL_LUMINANCE32UI_EXT 0x8D74 +#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 +#define GL_RGBA16UI_EXT 0x8D76 +#define GL_RGB16UI_EXT 0x8D77 +#define GL_ALPHA16UI_EXT 0x8D78 +#define GL_INTENSITY16UI_EXT 0x8D79 +#define GL_LUMINANCE16UI_EXT 0x8D7A +#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B +#define GL_RGBA8UI_EXT 0x8D7C +#define GL_RGB8UI_EXT 0x8D7D +#define GL_ALPHA8UI_EXT 0x8D7E +#define GL_INTENSITY8UI_EXT 0x8D7F +#define GL_LUMINANCE8UI_EXT 0x8D80 +#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 +#define GL_RGBA32I_EXT 0x8D82 +#define GL_RGB32I_EXT 0x8D83 +#define GL_ALPHA32I_EXT 0x8D84 +#define GL_INTENSITY32I_EXT 0x8D85 +#define GL_LUMINANCE32I_EXT 0x8D86 +#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 +#define GL_RGBA16I_EXT 0x8D88 +#define GL_RGB16I_EXT 0x8D89 +#define GL_ALPHA16I_EXT 0x8D8A +#define GL_INTENSITY16I_EXT 0x8D8B +#define GL_LUMINANCE16I_EXT 0x8D8C +#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D +#define GL_RGBA8I_EXT 0x8D8E +#define GL_RGB8I_EXT 0x8D8F +#define GL_ALPHA8I_EXT 0x8D90 +#define GL_INTENSITY8I_EXT 0x8D91 +#define GL_LUMINANCE8I_EXT 0x8D92 +#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 +#define GL_RED_INTEGER_EXT 0x8D94 +#define GL_GREEN_INTEGER_EXT 0x8D95 +#define GL_BLUE_INTEGER_EXT 0x8D96 +#define GL_ALPHA_INTEGER_EXT 0x8D97 +#define GL_RGB_INTEGER_EXT 0x8D98 +#define GL_RGBA_INTEGER_EXT 0x8D99 +#define GL_BGR_INTEGER_EXT 0x8D9A +#define GL_BGRA_INTEGER_EXT 0x8D9B +#define GL_LUMINANCE_INTEGER_EXT 0x8D9C +#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D +#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha); +typedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glClearColorIiEXT (GLint red, GLint green, GLint blue, GLint alpha); +GLAPI void APIENTRY glClearColorIuiEXT (GLuint red, GLuint green, GLuint blue, GLuint alpha); +#endif +#endif /* GL_EXT_texture_integer */ + +#ifndef GL_EXT_texture_lod_bias +#define GL_EXT_texture_lod_bias 1 +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 +#endif /* GL_EXT_texture_lod_bias */ + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_EXT_texture_mirror_clamp 1 +#define GL_MIRROR_CLAMP_EXT 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 +#endif /* GL_EXT_texture_mirror_clamp */ + +#ifndef GL_EXT_texture_object +#define GL_EXT_texture_object 1 +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 +#define GL_TEXTURE_3D_BINDING_EXT 0x806A +typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures); +typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei n, const GLuint *textures, GLboolean *residences); +GLAPI void APIENTRY glBindTextureEXT (GLenum target, GLuint texture); +GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei n, const GLuint *textures); +GLAPI void APIENTRY glGenTexturesEXT (GLsizei n, GLuint *textures); +GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint texture); +GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei n, const GLuint *textures, const GLclampf *priorities); +#endif +#endif /* GL_EXT_texture_object */ + +#ifndef GL_EXT_texture_perturb_normal +#define GL_EXT_texture_perturb_normal 1 +#define GL_PERTURB_EXT 0x85AE +#define GL_TEXTURE_NORMAL_EXT 0x85AF +typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureNormalEXT (GLenum mode); +#endif +#endif /* GL_EXT_texture_perturb_normal */ + +#ifndef GL_EXT_texture_sRGB +#define GL_EXT_texture_sRGB 1 +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB8_EXT 0x8C41 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 +#define GL_SLUMINANCE_EXT 0x8C46 +#define GL_SLUMINANCE8_EXT 0x8C47 +#define GL_COMPRESSED_SRGB_EXT 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F +#endif /* GL_EXT_texture_sRGB */ + +#ifndef GL_EXT_texture_sRGB_R8 +#define GL_EXT_texture_sRGB_R8 1 +#define GL_SR8_EXT 0x8FBD +#endif /* GL_EXT_texture_sRGB_R8 */ + +#ifndef GL_EXT_texture_sRGB_RG8 +#define GL_EXT_texture_sRGB_RG8 1 +#define GL_SRG8_EXT 0x8FBE +#endif /* GL_EXT_texture_sRGB_RG8 */ + +#ifndef GL_EXT_texture_sRGB_decode +#define GL_EXT_texture_sRGB_decode 1 +#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 +#define GL_DECODE_EXT 0x8A49 +#define GL_SKIP_DECODE_EXT 0x8A4A +#endif /* GL_EXT_texture_sRGB_decode */ + +#ifndef GL_EXT_texture_shadow_lod +#define GL_EXT_texture_shadow_lod 1 +#endif /* GL_EXT_texture_shadow_lod */ + +#ifndef GL_EXT_texture_shared_exponent +#define GL_EXT_texture_shared_exponent 1 +#define GL_RGB9_E5_EXT 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E +#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F +#endif /* GL_EXT_texture_shared_exponent */ + +#ifndef GL_EXT_texture_snorm +#define GL_EXT_texture_snorm 1 +#define GL_ALPHA_SNORM 0x9010 +#define GL_LUMINANCE_SNORM 0x9011 +#define GL_LUMINANCE_ALPHA_SNORM 0x9012 +#define GL_INTENSITY_SNORM 0x9013 +#define GL_ALPHA8_SNORM 0x9014 +#define GL_LUMINANCE8_SNORM 0x9015 +#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 +#define GL_INTENSITY8_SNORM 0x9017 +#define GL_ALPHA16_SNORM 0x9018 +#define GL_LUMINANCE16_SNORM 0x9019 +#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A +#define GL_INTENSITY16_SNORM 0x901B +#define GL_RED_SNORM 0x8F90 +#define GL_RG_SNORM 0x8F91 +#define GL_RGB_SNORM 0x8F92 +#define GL_RGBA_SNORM 0x8F93 +#endif /* GL_EXT_texture_snorm */ + +#ifndef GL_EXT_texture_storage +#define GL_EXT_texture_storage 1 +#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F +#define GL_RGBA32F_EXT 0x8814 +#define GL_RGB32F_EXT 0x8815 +#define GL_ALPHA32F_EXT 0x8816 +#define GL_LUMINANCE32F_EXT 0x8818 +#define GL_LUMINANCE_ALPHA32F_EXT 0x8819 +#define GL_RGBA16F_EXT 0x881A +#define GL_RGB16F_EXT 0x881B +#define GL_ALPHA16F_EXT 0x881C +#define GL_LUMINANCE16F_EXT 0x881E +#define GL_LUMINANCE_ALPHA16F_EXT 0x881F +#define GL_BGRA8_EXT 0x93A1 +#define GL_R8_EXT 0x8229 +#define GL_RG8_EXT 0x822B +#define GL_R32F_EXT 0x822E +#define GL_RG32F_EXT 0x8230 +#define GL_R16F_EXT 0x822D +#define GL_RG16F_EXT 0x822F +typedef void (APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#endif +#endif /* GL_EXT_texture_storage */ + +#ifndef GL_EXT_texture_swizzle +#define GL_EXT_texture_swizzle 1 +#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 +#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 +#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 +#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 +#endif /* GL_EXT_texture_swizzle */ + +#ifndef GL_EXT_timer_query +#define GL_EXT_timer_query 1 +#define GL_TIME_ELAPSED_EXT 0x88BF +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params); +#endif +#endif /* GL_EXT_timer_query */ + +#ifndef GL_EXT_transform_feedback +#define GL_EXT_transform_feedback 1 +#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F +#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C +#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 +#define GL_RASTERIZER_DISCARD_EXT 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (APIENTRYP PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginTransformFeedbackEXT (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedbackEXT (void); +GLAPI void APIENTRY glBindBufferRangeEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferOffsetEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +GLAPI void APIENTRY glBindBufferBaseEXT (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryingsEXT (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +GLAPI void APIENTRY glGetTransformFeedbackVaryingEXT (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +#endif +#endif /* GL_EXT_transform_feedback */ + +#ifndef GL_EXT_vertex_array +#define GL_EXT_vertex_array 1 +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 +typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i); +typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer); +typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, void **params); +typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glArrayElementEXT (GLint i); +GLAPI void APIENTRY glColorPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glDrawArraysEXT (GLenum mode, GLint first, GLsizei count); +GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei stride, GLsizei count, const GLboolean *pointer); +GLAPI void APIENTRY glGetPointervEXT (GLenum pname, void **params); +GLAPI void APIENTRY glIndexPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glNormalPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glTexCoordPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glVertexPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +#endif +#endif /* GL_EXT_vertex_array */ + +#ifndef GL_EXT_vertex_array_bgra +#define GL_EXT_vertex_array_bgra 1 +#endif /* GL_EXT_vertex_array_bgra */ + +#ifndef GL_EXT_vertex_attrib_64bit +#define GL_EXT_vertex_attrib_64bit 1 +#define GL_DOUBLE_VEC2_EXT 0x8FFC +#define GL_DOUBLE_VEC3_EXT 0x8FFD +#define GL_DOUBLE_VEC4_EXT 0x8FFE +#define GL_DOUBLE_MAT2_EXT 0x8F46 +#define GL_DOUBLE_MAT3_EXT 0x8F47 +#define GL_DOUBLE_MAT4_EXT 0x8F48 +#define GL_DOUBLE_MAT2x3_EXT 0x8F49 +#define GL_DOUBLE_MAT2x4_EXT 0x8F4A +#define GL_DOUBLE_MAT3x2_EXT 0x8F4B +#define GL_DOUBLE_MAT3x4_EXT 0x8F4C +#define GL_DOUBLE_MAT4x2_EXT 0x8F4D +#define GL_DOUBLE_MAT4x3_EXT 0x8F4E +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribL1dEXT (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttribL2dEXT (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttribL3dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttribL4dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttribL1dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL2dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL3dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL4dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribLPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribLdvEXT (GLuint index, GLenum pname, GLdouble *params); +#endif +#endif /* GL_EXT_vertex_attrib_64bit */ + +#ifndef GL_EXT_vertex_shader +#define GL_EXT_vertex_shader 1 +#define GL_VERTEX_SHADER_EXT 0x8780 +#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 +#define GL_OP_INDEX_EXT 0x8782 +#define GL_OP_NEGATE_EXT 0x8783 +#define GL_OP_DOT3_EXT 0x8784 +#define GL_OP_DOT4_EXT 0x8785 +#define GL_OP_MUL_EXT 0x8786 +#define GL_OP_ADD_EXT 0x8787 +#define GL_OP_MADD_EXT 0x8788 +#define GL_OP_FRAC_EXT 0x8789 +#define GL_OP_MAX_EXT 0x878A +#define GL_OP_MIN_EXT 0x878B +#define GL_OP_SET_GE_EXT 0x878C +#define GL_OP_SET_LT_EXT 0x878D +#define GL_OP_CLAMP_EXT 0x878E +#define GL_OP_FLOOR_EXT 0x878F +#define GL_OP_ROUND_EXT 0x8790 +#define GL_OP_EXP_BASE_2_EXT 0x8791 +#define GL_OP_LOG_BASE_2_EXT 0x8792 +#define GL_OP_POWER_EXT 0x8793 +#define GL_OP_RECIP_EXT 0x8794 +#define GL_OP_RECIP_SQRT_EXT 0x8795 +#define GL_OP_SUB_EXT 0x8796 +#define GL_OP_CROSS_PRODUCT_EXT 0x8797 +#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 +#define GL_OP_MOV_EXT 0x8799 +#define GL_OUTPUT_VERTEX_EXT 0x879A +#define GL_OUTPUT_COLOR0_EXT 0x879B +#define GL_OUTPUT_COLOR1_EXT 0x879C +#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D +#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E +#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F +#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 +#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 +#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 +#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 +#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 +#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 +#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 +#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 +#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 +#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 +#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA +#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB +#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC +#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD +#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE +#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF +#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 +#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 +#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 +#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 +#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 +#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 +#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 +#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 +#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 +#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 +#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA +#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB +#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC +#define GL_OUTPUT_FOG_EXT 0x87BD +#define GL_SCALAR_EXT 0x87BE +#define GL_VECTOR_EXT 0x87BF +#define GL_MATRIX_EXT 0x87C0 +#define GL_VARIANT_EXT 0x87C1 +#define GL_INVARIANT_EXT 0x87C2 +#define GL_LOCAL_CONSTANT_EXT 0x87C3 +#define GL_LOCAL_EXT 0x87C4 +#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 +#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 +#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 +#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 +#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE +#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF +#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 +#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 +#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 +#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 +#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 +#define GL_X_EXT 0x87D5 +#define GL_Y_EXT 0x87D6 +#define GL_Z_EXT 0x87D7 +#define GL_W_EXT 0x87D8 +#define GL_NEGATIVE_X_EXT 0x87D9 +#define GL_NEGATIVE_Y_EXT 0x87DA +#define GL_NEGATIVE_Z_EXT 0x87DB +#define GL_NEGATIVE_W_EXT 0x87DC +#define GL_ZERO_EXT 0x87DD +#define GL_ONE_EXT 0x87DE +#define GL_NEGATIVE_ONE_EXT 0x87DF +#define GL_NORMALIZED_RANGE_EXT 0x87E0 +#define GL_FULL_RANGE_EXT 0x87E1 +#define GL_CURRENT_VERTEX_EXT 0x87E2 +#define GL_MVP_MATRIX_EXT 0x87E3 +#define GL_VARIANT_VALUE_EXT 0x87E4 +#define GL_VARIANT_DATATYPE_EXT 0x87E5 +#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 +#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 +#define GL_VARIANT_ARRAY_EXT 0x87E8 +#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 +#define GL_INVARIANT_VALUE_EXT 0x87EA +#define GL_INVARIANT_DATATYPE_EXT 0x87EB +#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC +#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED +typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); +typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); +typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const void *addr); +typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const void *addr); +typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr); +typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr); +typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr); +typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr); +typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr); +typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr); +typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr); +typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr); +typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const void *addr); +typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value); +typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); +typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, void **data); +typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginVertexShaderEXT (void); +GLAPI void APIENTRY glEndVertexShaderEXT (void); +GLAPI void APIENTRY glBindVertexShaderEXT (GLuint id); +GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint range); +GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint id); +GLAPI void APIENTRY glShaderOp1EXT (GLenum op, GLuint res, GLuint arg1); +GLAPI void APIENTRY glShaderOp2EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +GLAPI void APIENTRY glShaderOp3EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +GLAPI void APIENTRY glSwizzleEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +GLAPI void APIENTRY glWriteMaskEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +GLAPI void APIENTRY glInsertComponentEXT (GLuint res, GLuint src, GLuint num); +GLAPI void APIENTRY glExtractComponentEXT (GLuint res, GLuint src, GLuint num); +GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +GLAPI void APIENTRY glSetInvariantEXT (GLuint id, GLenum type, const void *addr); +GLAPI void APIENTRY glSetLocalConstantEXT (GLuint id, GLenum type, const void *addr); +GLAPI void APIENTRY glVariantbvEXT (GLuint id, const GLbyte *addr); +GLAPI void APIENTRY glVariantsvEXT (GLuint id, const GLshort *addr); +GLAPI void APIENTRY glVariantivEXT (GLuint id, const GLint *addr); +GLAPI void APIENTRY glVariantfvEXT (GLuint id, const GLfloat *addr); +GLAPI void APIENTRY glVariantdvEXT (GLuint id, const GLdouble *addr); +GLAPI void APIENTRY glVariantubvEXT (GLuint id, const GLubyte *addr); +GLAPI void APIENTRY glVariantusvEXT (GLuint id, const GLushort *addr); +GLAPI void APIENTRY glVariantuivEXT (GLuint id, const GLuint *addr); +GLAPI void APIENTRY glVariantPointerEXT (GLuint id, GLenum type, GLuint stride, const void *addr); +GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint id); +GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint id); +GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum light, GLenum value); +GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum face, GLenum value); +GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum unit, GLenum coord, GLenum value); +GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum unit, GLenum value); +GLAPI GLuint APIENTRY glBindParameterEXT (GLenum value); +GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint id, GLenum cap); +GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +GLAPI void APIENTRY glGetVariantPointervEXT (GLuint id, GLenum value, void **data); +GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +#endif +#endif /* GL_EXT_vertex_shader */ + +#ifndef GL_EXT_vertex_weighting +#define GL_EXT_vertex_weighting 1 +#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 +#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 +#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 +#define GL_MODELVIEW1_MATRIX_EXT 0x8506 +#define GL_VERTEX_WEIGHTING_EXT 0x8509 +#define GL_MODELVIEW0_EXT 0x1700 +#define GL_MODELVIEW1_EXT 0x850A +#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B +#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C +#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D +#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E +#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F +#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexWeightfEXT (GLfloat weight); +GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *weight); +GLAPI void APIENTRY glVertexWeightPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_vertex_weighting */ + +#ifndef GL_EXT_win32_keyed_mutex +#define GL_EXT_win32_keyed_mutex 1 +typedef GLboolean (APIENTRYP PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key, GLuint timeout); +typedef GLboolean (APIENTRYP PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAcquireKeyedMutexWin32EXT (GLuint memory, GLuint64 key, GLuint timeout); +GLAPI GLboolean APIENTRY glReleaseKeyedMutexWin32EXT (GLuint memory, GLuint64 key); +#endif +#endif /* GL_EXT_win32_keyed_mutex */ + +#ifndef GL_EXT_window_rectangles +#define GL_EXT_window_rectangles 1 +#define GL_INCLUSIVE_EXT 0x8F10 +#define GL_EXCLUSIVE_EXT 0x8F11 +#define GL_WINDOW_RECTANGLE_EXT 0x8F12 +#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13 +#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14 +#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15 +typedef void (APIENTRYP PFNGLWINDOWRECTANGLESEXTPROC) (GLenum mode, GLsizei count, const GLint *box); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowRectanglesEXT (GLenum mode, GLsizei count, const GLint *box); +#endif +#endif /* GL_EXT_window_rectangles */ + +#ifndef GL_EXT_x11_sync_object +#define GL_EXT_x11_sync_object 1 +#define GL_SYNC_X11_FENCE_EXT 0x90E1 +typedef GLsync (APIENTRYP PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLsync APIENTRY glImportSyncEXT (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); +#endif +#endif /* GL_EXT_x11_sync_object */ + +#ifndef GL_GREMEDY_frame_terminator +#define GL_GREMEDY_frame_terminator 1 +typedef void (APIENTRYP PFNGLFRAMETERMINATORGREMEDYPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFrameTerminatorGREMEDY (void); +#endif +#endif /* GL_GREMEDY_frame_terminator */ + +#ifndef GL_GREMEDY_string_marker +#define GL_GREMEDY_string_marker 1 +typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void *string); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei len, const void *string); +#endif +#endif /* GL_GREMEDY_string_marker */ + +#ifndef GL_HP_convolution_border_modes +#define GL_HP_convolution_border_modes 1 +#define GL_IGNORE_BORDER_HP 0x8150 +#define GL_CONSTANT_BORDER_HP 0x8151 +#define GL_REPLICATE_BORDER_HP 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 +#endif /* GL_HP_convolution_border_modes */ + +#ifndef GL_HP_image_transform +#define GL_HP_image_transform 1 +#define GL_IMAGE_SCALE_X_HP 0x8155 +#define GL_IMAGE_SCALE_Y_HP 0x8156 +#define GL_IMAGE_TRANSLATE_X_HP 0x8157 +#define GL_IMAGE_TRANSLATE_Y_HP 0x8158 +#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 +#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A +#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B +#define GL_IMAGE_MAG_FILTER_HP 0x815C +#define GL_IMAGE_MIN_FILTER_HP 0x815D +#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E +#define GL_CUBIC_HP 0x815F +#define GL_AVERAGE_HP 0x8160 +#define GL_IMAGE_TRANSFORM_2D_HP 0x8161 +#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 +#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImageTransformParameteriHP (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glImageTransformParameterfHP (GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glImageTransformParameterivHP (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum target, GLenum pname, GLfloat *params); +#endif +#endif /* GL_HP_image_transform */ + +#ifndef GL_HP_occlusion_test +#define GL_HP_occlusion_test 1 +#define GL_OCCLUSION_TEST_HP 0x8165 +#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 +#endif /* GL_HP_occlusion_test */ + +#ifndef GL_HP_texture_lighting +#define GL_HP_texture_lighting 1 +#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 +#define GL_TEXTURE_POST_SPECULAR_HP 0x8168 +#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 +#endif /* GL_HP_texture_lighting */ + +#ifndef GL_IBM_cull_vertex +#define GL_IBM_cull_vertex 1 +#define GL_CULL_VERTEX_IBM 103050 +#endif /* GL_IBM_cull_vertex */ + +#ifndef GL_IBM_multimode_draw_arrays +#define GL_IBM_multimode_draw_arrays 1 +typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride); +#endif +#endif /* GL_IBM_multimode_draw_arrays */ + +#ifndef GL_IBM_rasterpos_clip +#define GL_IBM_rasterpos_clip 1 +#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 +#endif /* GL_IBM_rasterpos_clip */ + +#ifndef GL_IBM_static_data +#define GL_IBM_static_data 1 +#define GL_ALL_STATIC_DATA_IBM 103060 +#define GL_STATIC_VERTEX_ARRAY_IBM 103061 +typedef void (APIENTRYP PFNGLFLUSHSTATICDATAIBMPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushStaticDataIBM (GLenum target); +#endif +#endif /* GL_IBM_static_data */ + +#ifndef GL_IBM_texture_mirrored_repeat +#define GL_IBM_texture_mirrored_repeat 1 +#define GL_MIRRORED_REPEAT_IBM 0x8370 +#endif /* GL_IBM_texture_mirrored_repeat */ + +#ifndef GL_IBM_vertex_array_lists +#define GL_IBM_vertex_array_lists 1 +#define GL_VERTEX_ARRAY_LIST_IBM 103070 +#define GL_NORMAL_ARRAY_LIST_IBM 103071 +#define GL_COLOR_ARRAY_LIST_IBM 103072 +#define GL_INDEX_ARRAY_LIST_IBM 103073 +#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 +#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 +#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 +#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 +#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 +#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 +#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 +#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 +#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 +#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 +#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 +#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 +typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint stride, const GLboolean **pointer, GLint ptrstride); +GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glIndexPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glNormalPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glTexCoordPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glVertexPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +#endif +#endif /* GL_IBM_vertex_array_lists */ + +#ifndef GL_INGR_blend_func_separate +#define GL_INGR_blend_func_separate 1 +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif +#endif /* GL_INGR_blend_func_separate */ + +#ifndef GL_INGR_color_clamp +#define GL_INGR_color_clamp 1 +#define GL_RED_MIN_CLAMP_INGR 0x8560 +#define GL_GREEN_MIN_CLAMP_INGR 0x8561 +#define GL_BLUE_MIN_CLAMP_INGR 0x8562 +#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 +#define GL_RED_MAX_CLAMP_INGR 0x8564 +#define GL_GREEN_MAX_CLAMP_INGR 0x8565 +#define GL_BLUE_MAX_CLAMP_INGR 0x8566 +#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 +#endif /* GL_INGR_color_clamp */ + +#ifndef GL_INGR_interlace_read +#define GL_INGR_interlace_read 1 +#define GL_INTERLACE_READ_INGR 0x8568 +#endif /* GL_INGR_interlace_read */ + +#ifndef GL_INTEL_blackhole_render +#define GL_INTEL_blackhole_render 1 +#define GL_BLACKHOLE_RENDER_INTEL 0x83FC +#endif /* GL_INTEL_blackhole_render */ + +#ifndef GL_INTEL_conservative_rasterization +#define GL_INTEL_conservative_rasterization 1 +#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE +#endif /* GL_INTEL_conservative_rasterization */ + +#ifndef GL_INTEL_fragment_shader_ordering +#define GL_INTEL_fragment_shader_ordering 1 +#endif /* GL_INTEL_fragment_shader_ordering */ + +#ifndef GL_INTEL_framebuffer_CMAA +#define GL_INTEL_framebuffer_CMAA 1 +typedef void (APIENTRYP PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glApplyFramebufferAttachmentCMAAINTEL (void); +#endif +#endif /* GL_INTEL_framebuffer_CMAA */ + +#ifndef GL_INTEL_map_texture +#define GL_INTEL_map_texture 1 +#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF +#define GL_LAYOUT_DEFAULT_INTEL 0 +#define GL_LAYOUT_LINEAR_INTEL 1 +#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2 +typedef void (APIENTRYP PFNGLSYNCTEXTUREINTELPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLUNMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level); +typedef void *(APIENTRYP PFNGLMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSyncTextureINTEL (GLuint texture); +GLAPI void APIENTRY glUnmapTexture2DINTEL (GLuint texture, GLint level); +GLAPI void *APIENTRY glMapTexture2DINTEL (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout); +#endif +#endif /* GL_INTEL_map_texture */ + +#ifndef GL_INTEL_parallel_arrays +#define GL_INTEL_parallel_arrays 1 +#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 +#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 +#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 +#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 +#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 +typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void **pointer); +typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexPointervINTEL (GLint size, GLenum type, const void **pointer); +GLAPI void APIENTRY glNormalPointervINTEL (GLenum type, const void **pointer); +GLAPI void APIENTRY glColorPointervINTEL (GLint size, GLenum type, const void **pointer); +GLAPI void APIENTRY glTexCoordPointervINTEL (GLint size, GLenum type, const void **pointer); +#endif +#endif /* GL_INTEL_parallel_arrays */ + +#ifndef GL_INTEL_performance_query +#define GL_INTEL_performance_query 1 +#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000 +#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001 +#define GL_PERFQUERY_WAIT_INTEL 0x83FB +#define GL_PERFQUERY_FLUSH_INTEL 0x83FA +#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 +#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 +#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 +#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 +#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 +#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 +#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 +#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 +#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 +#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA +#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB +#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC +#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD +#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE +#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF +#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 +typedef void (APIENTRYP PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (APIENTRYP PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint *queryHandle); +typedef void (APIENTRYP PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (APIENTRYP PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint *queryId); +typedef void (APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint *nextQueryId); +typedef void (APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +typedef void (APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); +typedef void (APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar *queryName, GLuint *queryId); +typedef void (APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginPerfQueryINTEL (GLuint queryHandle); +GLAPI void APIENTRY glCreatePerfQueryINTEL (GLuint queryId, GLuint *queryHandle); +GLAPI void APIENTRY glDeletePerfQueryINTEL (GLuint queryHandle); +GLAPI void APIENTRY glEndPerfQueryINTEL (GLuint queryHandle); +GLAPI void APIENTRY glGetFirstPerfQueryIdINTEL (GLuint *queryId); +GLAPI void APIENTRY glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint *nextQueryId); +GLAPI void APIENTRY glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +GLAPI void APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); +GLAPI void APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName, GLuint *queryId); +GLAPI void APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); +#endif +#endif /* GL_INTEL_performance_query */ + +#ifndef GL_MESAX_texture_stack +#define GL_MESAX_texture_stack 1 +#define GL_TEXTURE_1D_STACK_MESAX 0x8759 +#define GL_TEXTURE_2D_STACK_MESAX 0x875A +#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B +#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C +#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D +#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E +#endif /* GL_MESAX_texture_stack */ + +#ifndef GL_MESA_framebuffer_flip_x +#define GL_MESA_framebuffer_flip_x 1 +#define GL_FRAMEBUFFER_FLIP_X_MESA 0x8BBC +#endif /* GL_MESA_framebuffer_flip_x */ + +#ifndef GL_MESA_framebuffer_flip_y +#define GL_MESA_framebuffer_flip_y 1 +#define GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB +typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIMESAPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC) (GLenum target, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferParameteriMESA (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glGetFramebufferParameterivMESA (GLenum target, GLenum pname, GLint *params); +#endif +#endif /* GL_MESA_framebuffer_flip_y */ + +#ifndef GL_MESA_framebuffer_swap_xy +#define GL_MESA_framebuffer_swap_xy 1 +#define GL_FRAMEBUFFER_SWAP_XY_MESA 0x8BBD +#endif /* GL_MESA_framebuffer_swap_xy */ + +#ifndef GL_MESA_pack_invert +#define GL_MESA_pack_invert 1 +#define GL_PACK_INVERT_MESA 0x8758 +#endif /* GL_MESA_pack_invert */ + +#ifndef GL_MESA_program_binary_formats +#define GL_MESA_program_binary_formats 1 +#define GL_PROGRAM_BINARY_FORMAT_MESA 0x875F +#endif /* GL_MESA_program_binary_formats */ + +#ifndef GL_MESA_resize_buffers +#define GL_MESA_resize_buffers 1 +typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glResizeBuffersMESA (void); +#endif +#endif /* GL_MESA_resize_buffers */ + +#ifndef GL_MESA_shader_integer_functions +#define GL_MESA_shader_integer_functions 1 +#endif /* GL_MESA_shader_integer_functions */ + +#ifndef GL_MESA_tile_raster_order +#define GL_MESA_tile_raster_order 1 +#define GL_TILE_RASTER_ORDER_FIXED_MESA 0x8BB8 +#define GL_TILE_RASTER_ORDER_INCREASING_X_MESA 0x8BB9 +#define GL_TILE_RASTER_ORDER_INCREASING_Y_MESA 0x8BBA +#endif /* GL_MESA_tile_raster_order */ + +#ifndef GL_MESA_window_pos +#define GL_MESA_window_pos 1 +typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dMESA (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2fMESA (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2iMESA (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos2sMESA (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *v); +GLAPI void APIENTRY glWindowPos3dMESA (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3fMESA (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3iMESA (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos3sMESA (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *v); +GLAPI void APIENTRY glWindowPos4dMESA (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos4fMESA (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos4iMESA (GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos4sMESA (GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *v); +#endif +#endif /* GL_MESA_window_pos */ + +#ifndef GL_MESA_ycbcr_texture +#define GL_MESA_ycbcr_texture 1 +#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB +#define GL_YCBCR_MESA 0x8757 +#endif /* GL_MESA_ycbcr_texture */ + +#ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers +#define GL_NVX_blend_equation_advanced_multi_draw_buffers 1 +#endif /* GL_NVX_blend_equation_advanced_multi_draw_buffers */ + +#ifndef GL_NVX_conditional_render +#define GL_NVX_conditional_render 1 +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginConditionalRenderNVX (GLuint id); +GLAPI void APIENTRY glEndConditionalRenderNVX (void); +#endif +#endif /* GL_NVX_conditional_render */ + +#ifndef GL_NVX_gpu_memory_info +#define GL_NVX_gpu_memory_info 1 +#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 +#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 +#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 +#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A +#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B +#endif /* GL_NVX_gpu_memory_info */ + +#ifndef GL_NVX_gpu_multicast2 +#define GL_NVX_gpu_multicast2 1 +#define GL_UPLOAD_GPU_MASK_NVX 0x954A +typedef void (APIENTRYP PFNGLUPLOADGPUMASKNVXPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLMULTICASTVIEWPORTARRAYVNVXPROC) (GLuint gpu, GLuint first, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC) (GLuint gpu, GLuint index, GLfloat xcoeff, GLfloat ycoeff); +typedef void (APIENTRYP PFNGLMULTICASTSCISSORARRAYVNVXPROC) (GLuint gpu, GLuint first, GLsizei count, const GLint *v); +typedef GLuint (APIENTRYP PFNGLASYNCCOPYBUFFERSUBDATANVXPROC) (GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *fenceValueArray, GLuint readGPU, GLbitfield writeGPUMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray); +typedef GLuint (APIENTRYP PFNGLASYNCCOPYIMAGESUBDATANVXPROC) (GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *waitValueArray, GLuint srcGPU, GLbitfield dstGPUMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUploadGPUMaskNVX (GLbitfield mask); +GLAPI void APIENTRY glMulticastViewportArrayvNVX (GLuint gpu, GLuint first, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glMulticastViewportPositionWScaleNVX (GLuint gpu, GLuint index, GLfloat xcoeff, GLfloat ycoeff); +GLAPI void APIENTRY glMulticastScissorArrayvNVX (GLuint gpu, GLuint first, GLsizei count, const GLint *v); +GLAPI GLuint APIENTRY glAsyncCopyBufferSubDataNVX (GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *fenceValueArray, GLuint readGPU, GLbitfield writeGPUMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray); +GLAPI GLuint APIENTRY glAsyncCopyImageSubDataNVX (GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *waitValueArray, GLuint srcGPU, GLbitfield dstGPUMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray); +#endif +#endif /* GL_NVX_gpu_multicast2 */ + +#ifndef GL_NVX_linked_gpu_multicast +#define GL_NVX_linked_gpu_multicast 1 +#define GL_LGPU_SEPARATE_STORAGE_BIT_NVX 0x0800 +#define GL_MAX_LGPU_GPUS_NVX 0x92BA +typedef void (APIENTRYP PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC) (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (APIENTRYP PFNGLLGPUCOPYIMAGESUBDATANVXPROC) (GLuint sourceGPU, GLbitfield destinationGPUMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLLGPUINTERLOCKNVXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLGPUNamedBufferSubDataNVX (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void APIENTRY glLGPUCopyImageSubDataNVX (GLuint sourceGPU, GLbitfield destinationGPUMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glLGPUInterlockNVX (void); +#endif +#endif /* GL_NVX_linked_gpu_multicast */ + +#ifndef GL_NVX_progress_fence +#define GL_NVX_progress_fence 1 +typedef GLuint (APIENTRYP PFNGLCREATEPROGRESSFENCENVXPROC) (void); +typedef void (APIENTRYP PFNGLSIGNALSEMAPHOREUI64NVXPROC) (GLuint signalGPU, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); +typedef void (APIENTRYP PFNGLWAITSEMAPHOREUI64NVXPROC) (GLuint waitGPU, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); +typedef void (APIENTRYP PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC) (GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glCreateProgressFenceNVX (void); +GLAPI void APIENTRY glSignalSemaphoreui64NVX (GLuint signalGPU, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); +GLAPI void APIENTRY glWaitSemaphoreui64NVX (GLuint waitGPU, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); +GLAPI void APIENTRY glClientWaitSemaphoreui64NVX (GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); +#endif +#endif /* GL_NVX_progress_fence */ + +#ifndef GL_NV_alpha_to_coverage_dither_control +#define GL_NV_alpha_to_coverage_dither_control 1 +#define GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV 0x934D +#define GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV 0x934E +#define GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV 0x934F +#define GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV 0x92BF +typedef void (APIENTRYP PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glAlphaToCoverageDitherControlNV (GLenum mode); +#endif +#endif /* GL_NV_alpha_to_coverage_dither_control */ + +#ifndef GL_NV_bindless_multi_draw_indirect +#define GL_NV_bindless_multi_draw_indirect 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +#endif +#endif /* GL_NV_bindless_multi_draw_indirect */ + +#ifndef GL_NV_bindless_multi_draw_indirect_count +#define GL_NV_bindless_multi_draw_indirect_count 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessCountNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessCountNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +#endif +#endif /* GL_NV_bindless_multi_draw_indirect_count */ + +#ifndef GL_NV_bindless_texture +#define GL_NV_bindless_texture 1 +typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); +typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint64 APIENTRY glGetTextureHandleNV (GLuint texture); +GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleNV (GLuint texture, GLuint sampler); +GLAPI void APIENTRY glMakeTextureHandleResidentNV (GLuint64 handle); +GLAPI void APIENTRY glMakeTextureHandleNonResidentNV (GLuint64 handle); +GLAPI GLuint64 APIENTRY glGetImageHandleNV (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +GLAPI void APIENTRY glMakeImageHandleResidentNV (GLuint64 handle, GLenum access); +GLAPI void APIENTRY glMakeImageHandleNonResidentNV (GLuint64 handle); +GLAPI void APIENTRY glUniformHandleui64NV (GLint location, GLuint64 value); +GLAPI void APIENTRY glUniformHandleui64vNV (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniformHandleui64NV (GLuint program, GLint location, GLuint64 value); +GLAPI void APIENTRY glProgramUniformHandleui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +GLAPI GLboolean APIENTRY glIsTextureHandleResidentNV (GLuint64 handle); +GLAPI GLboolean APIENTRY glIsImageHandleResidentNV (GLuint64 handle); +#endif +#endif /* GL_NV_bindless_texture */ + +#ifndef GL_NV_blend_equation_advanced +#define GL_NV_blend_equation_advanced 1 +#define GL_BLEND_OVERLAP_NV 0x9281 +#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 +#define GL_BLUE_NV 0x1905 +#define GL_COLORBURN_NV 0x929A +#define GL_COLORDODGE_NV 0x9299 +#define GL_CONJOINT_NV 0x9284 +#define GL_CONTRAST_NV 0x92A1 +#define GL_DARKEN_NV 0x9297 +#define GL_DIFFERENCE_NV 0x929E +#define GL_DISJOINT_NV 0x9283 +#define GL_DST_ATOP_NV 0x928F +#define GL_DST_IN_NV 0x928B +#define GL_DST_NV 0x9287 +#define GL_DST_OUT_NV 0x928D +#define GL_DST_OVER_NV 0x9289 +#define GL_EXCLUSION_NV 0x92A0 +#define GL_GREEN_NV 0x1904 +#define GL_HARDLIGHT_NV 0x929B +#define GL_HARDMIX_NV 0x92A9 +#define GL_HSL_COLOR_NV 0x92AF +#define GL_HSL_HUE_NV 0x92AD +#define GL_HSL_LUMINOSITY_NV 0x92B0 +#define GL_HSL_SATURATION_NV 0x92AE +#define GL_INVERT_OVG_NV 0x92B4 +#define GL_INVERT_RGB_NV 0x92A3 +#define GL_LIGHTEN_NV 0x9298 +#define GL_LINEARBURN_NV 0x92A5 +#define GL_LINEARDODGE_NV 0x92A4 +#define GL_LINEARLIGHT_NV 0x92A7 +#define GL_MINUS_CLAMPED_NV 0x92B3 +#define GL_MINUS_NV 0x929F +#define GL_MULTIPLY_NV 0x9294 +#define GL_OVERLAY_NV 0x9296 +#define GL_PINLIGHT_NV 0x92A8 +#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 +#define GL_PLUS_CLAMPED_NV 0x92B1 +#define GL_PLUS_DARKER_NV 0x9292 +#define GL_PLUS_NV 0x9291 +#define GL_RED_NV 0x1903 +#define GL_SCREEN_NV 0x9295 +#define GL_SOFTLIGHT_NV 0x929C +#define GL_SRC_ATOP_NV 0x928E +#define GL_SRC_IN_NV 0x928A +#define GL_SRC_NV 0x9286 +#define GL_SRC_OUT_NV 0x928C +#define GL_SRC_OVER_NV 0x9288 +#define GL_UNCORRELATED_NV 0x9282 +#define GL_VIVIDLIGHT_NV 0x92A6 +#define GL_XOR_NV 0x1506 +typedef void (APIENTRYP PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLBLENDBARRIERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendParameteriNV (GLenum pname, GLint value); +GLAPI void APIENTRY glBlendBarrierNV (void); +#endif +#endif /* GL_NV_blend_equation_advanced */ + +#ifndef GL_NV_blend_equation_advanced_coherent +#define GL_NV_blend_equation_advanced_coherent 1 +#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 +#endif /* GL_NV_blend_equation_advanced_coherent */ + +#ifndef GL_NV_blend_minmax_factor +#define GL_NV_blend_minmax_factor 1 +#endif /* GL_NV_blend_minmax_factor */ + +#ifndef GL_NV_blend_square +#define GL_NV_blend_square 1 +#endif /* GL_NV_blend_square */ + +#ifndef GL_NV_clip_space_w_scaling +#define GL_NV_clip_space_w_scaling 1 +#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C +#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D +#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E +typedef void (APIENTRYP PFNGLVIEWPORTPOSITIONWSCALENVPROC) (GLuint index, GLfloat xcoeff, GLfloat ycoeff); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glViewportPositionWScaleNV (GLuint index, GLfloat xcoeff, GLfloat ycoeff); +#endif +#endif /* GL_NV_clip_space_w_scaling */ + +#ifndef GL_NV_command_list +#define GL_NV_command_list 1 +#define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000 +#define GL_NOP_COMMAND_NV 0x0001 +#define GL_DRAW_ELEMENTS_COMMAND_NV 0x0002 +#define GL_DRAW_ARRAYS_COMMAND_NV 0x0003 +#define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004 +#define GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005 +#define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006 +#define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007 +#define GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008 +#define GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009 +#define GL_UNIFORM_ADDRESS_COMMAND_NV 0x000A +#define GL_BLEND_COLOR_COMMAND_NV 0x000B +#define GL_STENCIL_REF_COMMAND_NV 0x000C +#define GL_LINE_WIDTH_COMMAND_NV 0x000D +#define GL_POLYGON_OFFSET_COMMAND_NV 0x000E +#define GL_ALPHA_REF_COMMAND_NV 0x000F +#define GL_VIEWPORT_COMMAND_NV 0x0010 +#define GL_SCISSOR_COMMAND_NV 0x0011 +#define GL_FRONT_FACE_COMMAND_NV 0x0012 +typedef void (APIENTRYP PFNGLCREATESTATESNVPROC) (GLsizei n, GLuint *states); +typedef void (APIENTRYP PFNGLDELETESTATESNVPROC) (GLsizei n, const GLuint *states); +typedef GLboolean (APIENTRYP PFNGLISSTATENVPROC) (GLuint state); +typedef void (APIENTRYP PFNGLSTATECAPTURENVPROC) (GLuint state, GLenum mode); +typedef GLuint (APIENTRYP PFNGLGETCOMMANDHEADERNVPROC) (GLenum tokenID, GLuint size); +typedef GLushort (APIENTRYP PFNGLGETSTAGEINDEXNVPROC) (GLenum shadertype); +typedef void (APIENTRYP PFNGLDRAWCOMMANDSNVPROC) (GLenum primitiveMode, GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, GLuint count); +typedef void (APIENTRYP PFNGLDRAWCOMMANDSADDRESSNVPROC) (GLenum primitiveMode, const GLuint64 *indirects, const GLsizei *sizes, GLuint count); +typedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESNVPROC) (GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +typedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC) (const GLuint64 *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +typedef void (APIENTRYP PFNGLCREATECOMMANDLISTSNVPROC) (GLsizei n, GLuint *lists); +typedef void (APIENTRYP PFNGLDELETECOMMANDLISTSNVPROC) (GLsizei n, const GLuint *lists); +typedef GLboolean (APIENTRYP PFNGLISCOMMANDLISTNVPROC) (GLuint list); +typedef void (APIENTRYP PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC) (GLuint list, GLuint segment, const void **indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +typedef void (APIENTRYP PFNGLCOMMANDLISTSEGMENTSNVPROC) (GLuint list, GLuint segments); +typedef void (APIENTRYP PFNGLCOMPILECOMMANDLISTNVPROC) (GLuint list); +typedef void (APIENTRYP PFNGLCALLCOMMANDLISTNVPROC) (GLuint list); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCreateStatesNV (GLsizei n, GLuint *states); +GLAPI void APIENTRY glDeleteStatesNV (GLsizei n, const GLuint *states); +GLAPI GLboolean APIENTRY glIsStateNV (GLuint state); +GLAPI void APIENTRY glStateCaptureNV (GLuint state, GLenum mode); +GLAPI GLuint APIENTRY glGetCommandHeaderNV (GLenum tokenID, GLuint size); +GLAPI GLushort APIENTRY glGetStageIndexNV (GLenum shadertype); +GLAPI void APIENTRY glDrawCommandsNV (GLenum primitiveMode, GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, GLuint count); +GLAPI void APIENTRY glDrawCommandsAddressNV (GLenum primitiveMode, const GLuint64 *indirects, const GLsizei *sizes, GLuint count); +GLAPI void APIENTRY glDrawCommandsStatesNV (GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +GLAPI void APIENTRY glDrawCommandsStatesAddressNV (const GLuint64 *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +GLAPI void APIENTRY glCreateCommandListsNV (GLsizei n, GLuint *lists); +GLAPI void APIENTRY glDeleteCommandListsNV (GLsizei n, const GLuint *lists); +GLAPI GLboolean APIENTRY glIsCommandListNV (GLuint list); +GLAPI void APIENTRY glListDrawCommandsStatesClientNV (GLuint list, GLuint segment, const void **indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +GLAPI void APIENTRY glCommandListSegmentsNV (GLuint list, GLuint segments); +GLAPI void APIENTRY glCompileCommandListNV (GLuint list); +GLAPI void APIENTRY glCallCommandListNV (GLuint list); +#endif +#endif /* GL_NV_command_list */ + +#ifndef GL_NV_compute_program5 +#define GL_NV_compute_program5 1 +#define GL_COMPUTE_PROGRAM_NV 0x90FB +#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC +#endif /* GL_NV_compute_program5 */ + +#ifndef GL_NV_compute_shader_derivatives +#define GL_NV_compute_shader_derivatives 1 +#endif /* GL_NV_compute_shader_derivatives */ + +#ifndef GL_NV_conditional_render +#define GL_NV_conditional_render 1 +#define GL_QUERY_WAIT_NV 0x8E13 +#define GL_QUERY_NO_WAIT_NV 0x8E14 +#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode); +GLAPI void APIENTRY glEndConditionalRenderNV (void); +#endif +#endif /* GL_NV_conditional_render */ + +#ifndef GL_NV_conservative_raster +#define GL_NV_conservative_raster 1 +#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346 +#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347 +#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348 +#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349 +typedef void (APIENTRYP PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSubpixelPrecisionBiasNV (GLuint xbits, GLuint ybits); +#endif +#endif /* GL_NV_conservative_raster */ + +#ifndef GL_NV_conservative_raster_dilate +#define GL_NV_conservative_raster_dilate 1 +#define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379 +#define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A +#define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B +typedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERFNVPROC) (GLenum pname, GLfloat value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glConservativeRasterParameterfNV (GLenum pname, GLfloat value); +#endif +#endif /* GL_NV_conservative_raster_dilate */ + +#ifndef GL_NV_conservative_raster_pre_snap +#define GL_NV_conservative_raster_pre_snap 1 +#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550 +#endif /* GL_NV_conservative_raster_pre_snap */ + +#ifndef GL_NV_conservative_raster_pre_snap_triangles +#define GL_NV_conservative_raster_pre_snap_triangles 1 +#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D +#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E +#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F +typedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERINVPROC) (GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glConservativeRasterParameteriNV (GLenum pname, GLint param); +#endif +#endif /* GL_NV_conservative_raster_pre_snap_triangles */ + +#ifndef GL_NV_conservative_raster_underestimation +#define GL_NV_conservative_raster_underestimation 1 +#endif /* GL_NV_conservative_raster_underestimation */ + +#ifndef GL_NV_copy_depth_to_color +#define GL_NV_copy_depth_to_color 1 +#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E +#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F +#endif /* GL_NV_copy_depth_to_color */ + +#ifndef GL_NV_copy_image +#define GL_NV_copy_image 1 +typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCopyImageSubDataNV (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#endif +#endif /* GL_NV_copy_image */ + +#ifndef GL_NV_deep_texture3D +#define GL_NV_deep_texture3D 1 +#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 +#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 +#endif /* GL_NV_deep_texture3D */ + +#ifndef GL_NV_depth_buffer_float +#define GL_NV_depth_buffer_float 1 +#define GL_DEPTH_COMPONENT32F_NV 0x8DAB +#define GL_DEPTH32F_STENCIL8_NV 0x8DAC +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD +#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF +typedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); +typedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthRangedNV (GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glClearDepthdNV (GLdouble depth); +GLAPI void APIENTRY glDepthBoundsdNV (GLdouble zmin, GLdouble zmax); +#endif +#endif /* GL_NV_depth_buffer_float */ + +#ifndef GL_NV_depth_clamp +#define GL_NV_depth_clamp 1 +#define GL_DEPTH_CLAMP_NV 0x864F +#endif /* GL_NV_depth_clamp */ + +#ifndef GL_NV_draw_texture +#define GL_NV_draw_texture 1 +typedef void (APIENTRYP PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawTextureNV (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +#endif +#endif /* GL_NV_draw_texture */ + +#ifndef GL_NV_draw_vulkan_image +#define GL_NV_draw_vulkan_image 1 +typedef void (APIENTRY *GLVULKANPROCNV)(void); +typedef void (APIENTRYP PFNGLDRAWVKIMAGENVPROC) (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +typedef GLVULKANPROCNV (APIENTRYP PFNGLGETVKPROCADDRNVPROC) (const GLchar *name); +typedef void (APIENTRYP PFNGLWAITVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); +typedef void (APIENTRYP PFNGLSIGNALVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); +typedef void (APIENTRYP PFNGLSIGNALVKFENCENVPROC) (GLuint64 vkFence); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawVkImageNV (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +GLAPI GLVULKANPROCNV APIENTRY glGetVkProcAddrNV (const GLchar *name); +GLAPI void APIENTRY glWaitVkSemaphoreNV (GLuint64 vkSemaphore); +GLAPI void APIENTRY glSignalVkSemaphoreNV (GLuint64 vkSemaphore); +GLAPI void APIENTRY glSignalVkFenceNV (GLuint64 vkFence); +#endif +#endif /* GL_NV_draw_vulkan_image */ + +#ifndef GL_NV_evaluators +#define GL_NV_evaluators 1 +#define GL_EVAL_2D_NV 0x86C0 +#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 +#define GL_MAP_TESSELLATION_NV 0x86C2 +#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 +#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 +#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 +#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 +#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 +#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 +#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 +#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA +#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB +#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC +#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD +#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE +#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF +#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 +#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 +#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 +#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 +#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 +#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 +#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 +#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 +typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); +typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); +GLAPI void APIENTRY glMapParameterivNV (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMapParameterfvNV (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); +GLAPI void APIENTRY glGetMapParameterivNV (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMapParameterfvNV (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum target, GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glEvalMapsNV (GLenum target, GLenum mode); +#endif +#endif /* GL_NV_evaluators */ + +#ifndef GL_NV_explicit_multisample +#define GL_NV_explicit_multisample 1 +#define GL_SAMPLE_POSITION_NV 0x8E50 +#define GL_SAMPLE_MASK_NV 0x8E51 +#define GL_SAMPLE_MASK_VALUE_NV 0x8E52 +#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 +#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 +#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 +#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 +#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 +#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 +#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat *val); +typedef void (APIENTRYP PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask); +typedef void (APIENTRYP PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetMultisamplefvNV (GLenum pname, GLuint index, GLfloat *val); +GLAPI void APIENTRY glSampleMaskIndexedNV (GLuint index, GLbitfield mask); +GLAPI void APIENTRY glTexRenderbufferNV (GLenum target, GLuint renderbuffer); +#endif +#endif /* GL_NV_explicit_multisample */ + +#ifndef GL_NV_fence +#define GL_NV_fence 1 +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 +typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); +typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences); +GLAPI void APIENTRY glGenFencesNV (GLsizei n, GLuint *fences); +GLAPI GLboolean APIENTRY glIsFenceNV (GLuint fence); +GLAPI GLboolean APIENTRY glTestFenceNV (GLuint fence); +GLAPI void APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params); +GLAPI void APIENTRY glFinishFenceNV (GLuint fence); +GLAPI void APIENTRY glSetFenceNV (GLuint fence, GLenum condition); +#endif +#endif /* GL_NV_fence */ + +#ifndef GL_NV_fill_rectangle +#define GL_NV_fill_rectangle 1 +#define GL_FILL_RECTANGLE_NV 0x933C +#endif /* GL_NV_fill_rectangle */ + +#ifndef GL_NV_float_buffer +#define GL_NV_float_buffer 1 +#define GL_FLOAT_R_NV 0x8880 +#define GL_FLOAT_RG_NV 0x8881 +#define GL_FLOAT_RGB_NV 0x8882 +#define GL_FLOAT_RGBA_NV 0x8883 +#define GL_FLOAT_R16_NV 0x8884 +#define GL_FLOAT_R32_NV 0x8885 +#define GL_FLOAT_RG16_NV 0x8886 +#define GL_FLOAT_RG32_NV 0x8887 +#define GL_FLOAT_RGB16_NV 0x8888 +#define GL_FLOAT_RGB32_NV 0x8889 +#define GL_FLOAT_RGBA16_NV 0x888A +#define GL_FLOAT_RGBA32_NV 0x888B +#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C +#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D +#define GL_FLOAT_RGBA_MODE_NV 0x888E +#endif /* GL_NV_float_buffer */ + +#ifndef GL_NV_fog_distance +#define GL_NV_fog_distance 1 +#define GL_FOG_DISTANCE_MODE_NV 0x855A +#define GL_EYE_RADIAL_NV 0x855B +#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C +#endif /* GL_NV_fog_distance */ + +#ifndef GL_NV_fragment_coverage_to_color +#define GL_NV_fragment_coverage_to_color 1 +#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD +#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE +typedef void (APIENTRYP PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFragmentCoverageColorNV (GLuint color); +#endif +#endif /* GL_NV_fragment_coverage_to_color */ + +#ifndef GL_NV_fragment_program +#define GL_NV_fragment_program 1 +#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 +#define GL_FRAGMENT_PROGRAM_NV 0x8870 +#define GL_MAX_TEXTURE_COORDS_NV 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 +#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 +#define GL_PROGRAM_ERROR_STRING_NV 0x8874 +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +#endif +#endif /* GL_NV_fragment_program */ + +#ifndef GL_NV_fragment_program2 +#define GL_NV_fragment_program2 1 +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 +#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 +#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 +#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 +#endif /* GL_NV_fragment_program2 */ + +#ifndef GL_NV_fragment_program4 +#define GL_NV_fragment_program4 1 +#endif /* GL_NV_fragment_program4 */ + +#ifndef GL_NV_fragment_program_option +#define GL_NV_fragment_program_option 1 +#endif /* GL_NV_fragment_program_option */ + +#ifndef GL_NV_fragment_shader_barycentric +#define GL_NV_fragment_shader_barycentric 1 +#endif /* GL_NV_fragment_shader_barycentric */ + +#ifndef GL_NV_fragment_shader_interlock +#define GL_NV_fragment_shader_interlock 1 +#endif /* GL_NV_fragment_shader_interlock */ + +#ifndef GL_NV_framebuffer_mixed_samples +#define GL_NV_framebuffer_mixed_samples 1 +#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 +#define GL_COLOR_SAMPLES_NV 0x8E20 +#define GL_DEPTH_SAMPLES_NV 0x932D +#define GL_STENCIL_SAMPLES_NV 0x932E +#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F +#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 +#define GL_COVERAGE_MODULATION_NV 0x9332 +#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 +typedef void (APIENTRYP PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat *v); +typedef void (APIENTRYP PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufSize, GLfloat *v); +typedef void (APIENTRYP PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCoverageModulationTableNV (GLsizei n, const GLfloat *v); +GLAPI void APIENTRY glGetCoverageModulationTableNV (GLsizei bufSize, GLfloat *v); +GLAPI void APIENTRY glCoverageModulationNV (GLenum components); +#endif +#endif /* GL_NV_framebuffer_mixed_samples */ + +#ifndef GL_NV_framebuffer_multisample_coverage +#define GL_NV_framebuffer_multisample_coverage 1 +#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB +#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 +#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 +#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderbufferStorageMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_NV_framebuffer_multisample_coverage */ + +#ifndef GL_NV_geometry_program4 +#define GL_NV_geometry_program4 1 +#define GL_GEOMETRY_PROGRAM_NV 0x8C26 +#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 +#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 +typedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramVertexLimitNV (GLenum target, GLint limit); +GLAPI void APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTextureFaceEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#endif +#endif /* GL_NV_geometry_program4 */ + +#ifndef GL_NV_geometry_shader4 +#define GL_NV_geometry_shader4 1 +#endif /* GL_NV_geometry_shader4 */ + +#ifndef GL_NV_geometry_shader_passthrough +#define GL_NV_geometry_shader_passthrough 1 +#endif /* GL_NV_geometry_shader_passthrough */ + +#ifndef GL_NV_gpu_multicast +#define GL_NV_gpu_multicast 1 +#define GL_PER_GPU_STORAGE_BIT_NV 0x0800 +#define GL_MULTICAST_GPUS_NV 0x92BA +#define GL_RENDER_GPU_MASK_NV 0x9558 +#define GL_PER_GPU_STORAGE_NV 0x9548 +#define GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9549 +typedef void (APIENTRYP PFNGLRENDERGPUMASKNVPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLMULTICASTBUFFERSUBDATANVPROC) (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (APIENTRYP PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC) (GLuint readGPU, GLbitfield writeGPUMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLMULTICASTCOPYIMAGESUBDATANVPROC) (GLuint srcGPU, GLbitfield dstGPUMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +typedef void (APIENTRYP PFNGLMULTICASTBLITFRAMEBUFFERNVPROC) (GLuint srcGPU, GLuint dstGPU, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (APIENTRYP PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTICASTBARRIERNVPROC) (void); +typedef void (APIENTRYP PFNGLMULTICASTWAITSYNCNVPROC) (GLuint signalGPU, GLbitfield waitGPUMask); +typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTIVNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLuint64 *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderGPUMaskNV (GLbitfield mask); +GLAPI void APIENTRY glMulticastBufferSubDataNV (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void APIENTRY glMulticastCopyBufferSubDataNV (GLuint readGPU, GLbitfield writeGPUMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glMulticastCopyImageSubDataNV (GLuint srcGPU, GLbitfield dstGPUMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +GLAPI void APIENTRY glMulticastBlitFramebufferNV (GLuint srcGPU, GLuint dstGPU, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI void APIENTRY glMulticastFramebufferSampleLocationsfvNV (GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glMulticastBarrierNV (void); +GLAPI void APIENTRY glMulticastWaitSyncNV (GLuint signalGPU, GLbitfield waitGPUMask); +GLAPI void APIENTRY glMulticastGetQueryObjectivNV (GLuint gpu, GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glMulticastGetQueryObjectuivNV (GLuint gpu, GLuint id, GLenum pname, GLuint *params); +GLAPI void APIENTRY glMulticastGetQueryObjecti64vNV (GLuint gpu, GLuint id, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glMulticastGetQueryObjectui64vNV (GLuint gpu, GLuint id, GLenum pname, GLuint64 *params); +#endif +#endif /* GL_NV_gpu_multicast */ + +#ifndef GL_NV_gpu_program4 +#define GL_NV_gpu_program4 1 +#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 +#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 +#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 +#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 +#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 +#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 +#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramLocalParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glProgramLocalParameterI4ivNV (GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glProgramLocalParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramLocalParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glProgramLocalParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glProgramLocalParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glProgramEnvParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glProgramEnvParameterI4ivNV (GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glProgramEnvParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramEnvParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glProgramEnvParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glProgramEnvParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetProgramLocalParameterIivNV (GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetProgramLocalParameterIuivNV (GLenum target, GLuint index, GLuint *params); +GLAPI void APIENTRY glGetProgramEnvParameterIivNV (GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetProgramEnvParameterIuivNV (GLenum target, GLuint index, GLuint *params); +#endif +#endif /* GL_NV_gpu_program4 */ + +#ifndef GL_NV_gpu_program5 +#define GL_NV_gpu_program5 1 +#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C +#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F +#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44 +#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45 +typedef void (APIENTRYP PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC) (GLenum target, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC) (GLenum target, GLuint index, GLuint *param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramSubroutineParametersuivNV (GLenum target, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetProgramSubroutineParameteruivNV (GLenum target, GLuint index, GLuint *param); +#endif +#endif /* GL_NV_gpu_program5 */ + +#ifndef GL_NV_gpu_program5_mem_extended +#define GL_NV_gpu_program5_mem_extended 1 +#endif /* GL_NV_gpu_program5_mem_extended */ + +#ifndef GL_NV_gpu_shader5 +#define GL_NV_gpu_shader5 1 +#endif /* GL_NV_gpu_shader5 */ + +#ifndef GL_NV_half_float +#define GL_NV_half_float 1 +typedef unsigned short GLhalfNV; +#define GL_HALF_FLOAT_NV 0x140B +typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s); +typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog); +typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertex2hNV (GLhalfNV x, GLhalfNV y); +GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertex3hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z); +GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertex4hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glNormal3hNV (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glColor4hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV s); +GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV s, GLhalfNV t); +GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r); +GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum target, GLhalfNV s); +GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum target, GLhalfNV s, GLhalfNV t); +GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glFogCoordhNV (GLhalfNV fog); +GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *fog); +GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV weight); +GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *weight); +GLAPI void APIENTRY glVertexAttrib1hNV (GLuint index, GLhalfNV x); +GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib2hNV (GLuint index, GLhalfNV x, GLhalfNV y); +GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib3hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib4hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +#endif +#endif /* GL_NV_half_float */ + +#ifndef GL_NV_internalformat_sample_query +#define GL_NV_internalformat_sample_query 1 +#define GL_MULTISAMPLES_NV 0x9371 +#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372 +#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373 +#define GL_CONFORMANT_NV 0x9374 +typedef void (APIENTRYP PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetInternalformatSampleivNV (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params); +#endif +#endif /* GL_NV_internalformat_sample_query */ + +#ifndef GL_NV_light_max_exponent +#define GL_NV_light_max_exponent 1 +#define GL_MAX_SHININESS_NV 0x8504 +#define GL_MAX_SPOT_EXPONENT_NV 0x8505 +#endif /* GL_NV_light_max_exponent */ + +#ifndef GL_NV_memory_attachment +#define GL_NV_memory_attachment 1 +#define GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4 +#define GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5 +#define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6 +#define GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7 +#define GL_MEMORY_ATTACHABLE_NV 0x95A8 +#define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9 +#define GL_DETACHED_TEXTURES_NV 0x95AA +#define GL_DETACHED_BUFFERS_NV 0x95AB +#define GL_MAX_DETACHED_TEXTURES_NV 0x95AC +#define GL_MAX_DETACHED_BUFFERS_NV 0x95AD +typedef void (APIENTRYP PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC) (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params); +typedef void (APIENTRYP PFNGLRESETMEMORYOBJECTPARAMETERNVPROC) (GLuint memory, GLenum pname); +typedef void (APIENTRYP PFNGLTEXATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLBUFFERATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTUREATTACHMEMORYNVPROC) (GLuint texture, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLNAMEDBUFFERATTACHMEMORYNVPROC) (GLuint buffer, GLuint memory, GLuint64 offset); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetMemoryObjectDetachedResourcesuivNV (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params); +GLAPI void APIENTRY glResetMemoryObjectParameterNV (GLuint memory, GLenum pname); +GLAPI void APIENTRY glTexAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glBufferAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureAttachMemoryNV (GLuint texture, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glNamedBufferAttachMemoryNV (GLuint buffer, GLuint memory, GLuint64 offset); +#endif +#endif /* GL_NV_memory_attachment */ + +#ifndef GL_NV_memory_object_sparse +#define GL_NV_memory_object_sparse 1 +typedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTMEMNVPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +typedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTMEMNVPROC) (GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +typedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC) (GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferPageCommitmentMemNV (GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +GLAPI void APIENTRY glTexPageCommitmentMemNV (GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +GLAPI void APIENTRY glNamedBufferPageCommitmentMemNV (GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +GLAPI void APIENTRY glTexturePageCommitmentMemNV (GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +#endif +#endif /* GL_NV_memory_object_sparse */ + +#ifndef GL_NV_mesh_shader +#define GL_NV_mesh_shader 1 +#define GL_MESH_SHADER_NV 0x9559 +#define GL_TASK_SHADER_NV 0x955A +#define GL_MAX_MESH_UNIFORM_BLOCKS_NV 0x8E60 +#define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61 +#define GL_MAX_MESH_IMAGE_UNIFORMS_NV 0x8E62 +#define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63 +#define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64 +#define GL_MAX_MESH_ATOMIC_COUNTERS_NV 0x8E65 +#define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66 +#define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67 +#define GL_MAX_TASK_UNIFORM_BLOCKS_NV 0x8E68 +#define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69 +#define GL_MAX_TASK_IMAGE_UNIFORMS_NV 0x8E6A +#define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B +#define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C +#define GL_MAX_TASK_ATOMIC_COUNTERS_NV 0x8E6D +#define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E +#define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F +#define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2 +#define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3 +#define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 0x9536 +#define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 0x9537 +#define GL_MAX_MESH_OUTPUT_VERTICES_NV 0x9538 +#define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 0x9539 +#define GL_MAX_TASK_OUTPUT_COUNT_NV 0x953A +#define GL_MAX_DRAW_MESH_TASKS_COUNT_NV 0x953D +#define GL_MAX_MESH_VIEWS_NV 0x9557 +#define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF +#define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543 +#define GL_MAX_MESH_WORK_GROUP_SIZE_NV 0x953B +#define GL_MAX_TASK_WORK_GROUP_SIZE_NV 0x953C +#define GL_MESH_WORK_GROUP_SIZE_NV 0x953E +#define GL_TASK_WORK_GROUP_SIZE_NV 0x953F +#define GL_MESH_VERTICES_OUT_NV 0x9579 +#define GL_MESH_PRIMITIVES_OUT_NV 0x957A +#define GL_MESH_OUTPUT_TYPE_NV 0x957B +#define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D +#define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0 +#define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1 +#define GL_MESH_SHADER_BIT_NV 0x00000040 +#define GL_TASK_SHADER_BIT_NV 0x00000080 +#define GL_MESH_SUBROUTINE_NV 0x957C +#define GL_TASK_SUBROUTINE_NV 0x957D +#define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E +#define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F +typedef void (APIENTRYP PFNGLDRAWMESHTASKSNVPROC) (GLuint first, GLuint count); +typedef void (APIENTRYP PFNGLDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect); +typedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect, GLsizei drawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC) (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawMeshTasksNV (GLuint first, GLuint count); +GLAPI void APIENTRY glDrawMeshTasksIndirectNV (GLintptr indirect); +GLAPI void APIENTRY glMultiDrawMeshTasksIndirectNV (GLintptr indirect, GLsizei drawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawMeshTasksIndirectCountNV (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#endif +#endif /* GL_NV_mesh_shader */ + +#ifndef GL_NV_multisample_coverage +#define GL_NV_multisample_coverage 1 +#endif /* GL_NV_multisample_coverage */ + +#ifndef GL_NV_multisample_filter_hint +#define GL_NV_multisample_filter_hint 1 +#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 +#endif /* GL_NV_multisample_filter_hint */ + +#ifndef GL_NV_occlusion_query +#define GL_NV_occlusion_query 1 +#define GL_PIXEL_COUNTER_BITS_NV 0x8864 +#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 +#define GL_PIXEL_COUNT_NV 0x8866 +#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 +typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint id); +GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint id); +GLAPI void APIENTRY glEndOcclusionQueryNV (void); +GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint id, GLenum pname, GLuint *params); +#endif +#endif /* GL_NV_occlusion_query */ + +#ifndef GL_NV_packed_depth_stencil +#define GL_NV_packed_depth_stencil 1 +#define GL_DEPTH_STENCIL_NV 0x84F9 +#define GL_UNSIGNED_INT_24_8_NV 0x84FA +#endif /* GL_NV_packed_depth_stencil */ + +#ifndef GL_NV_parameter_buffer_object +#define GL_NV_parameter_buffer_object 1 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 +#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 +#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 +#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramBufferParametersfvNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glProgramBufferParametersIivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramBufferParametersIuivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params); +#endif +#endif /* GL_NV_parameter_buffer_object */ + +#ifndef GL_NV_parameter_buffer_object2 +#define GL_NV_parameter_buffer_object2 1 +#endif /* GL_NV_parameter_buffer_object2 */ + +#ifndef GL_NV_path_rendering +#define GL_NV_path_rendering 1 +#define GL_PATH_FORMAT_SVG_NV 0x9070 +#define GL_PATH_FORMAT_PS_NV 0x9071 +#define GL_STANDARD_FONT_NAME_NV 0x9072 +#define GL_SYSTEM_FONT_NAME_NV 0x9073 +#define GL_FILE_NAME_NV 0x9074 +#define GL_PATH_STROKE_WIDTH_NV 0x9075 +#define GL_PATH_END_CAPS_NV 0x9076 +#define GL_PATH_INITIAL_END_CAP_NV 0x9077 +#define GL_PATH_TERMINAL_END_CAP_NV 0x9078 +#define GL_PATH_JOIN_STYLE_NV 0x9079 +#define GL_PATH_MITER_LIMIT_NV 0x907A +#define GL_PATH_DASH_CAPS_NV 0x907B +#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C +#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D +#define GL_PATH_DASH_OFFSET_NV 0x907E +#define GL_PATH_CLIENT_LENGTH_NV 0x907F +#define GL_PATH_FILL_MODE_NV 0x9080 +#define GL_PATH_FILL_MASK_NV 0x9081 +#define GL_PATH_FILL_COVER_MODE_NV 0x9082 +#define GL_PATH_STROKE_COVER_MODE_NV 0x9083 +#define GL_PATH_STROKE_MASK_NV 0x9084 +#define GL_COUNT_UP_NV 0x9088 +#define GL_COUNT_DOWN_NV 0x9089 +#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A +#define GL_CONVEX_HULL_NV 0x908B +#define GL_BOUNDING_BOX_NV 0x908D +#define GL_TRANSLATE_X_NV 0x908E +#define GL_TRANSLATE_Y_NV 0x908F +#define GL_TRANSLATE_2D_NV 0x9090 +#define GL_TRANSLATE_3D_NV 0x9091 +#define GL_AFFINE_2D_NV 0x9092 +#define GL_AFFINE_3D_NV 0x9094 +#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 +#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 +#define GL_UTF8_NV 0x909A +#define GL_UTF16_NV 0x909B +#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C +#define GL_PATH_COMMAND_COUNT_NV 0x909D +#define GL_PATH_COORD_COUNT_NV 0x909E +#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F +#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 +#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 +#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 +#define GL_SQUARE_NV 0x90A3 +#define GL_ROUND_NV 0x90A4 +#define GL_TRIANGULAR_NV 0x90A5 +#define GL_BEVEL_NV 0x90A6 +#define GL_MITER_REVERT_NV 0x90A7 +#define GL_MITER_TRUNCATE_NV 0x90A8 +#define GL_SKIP_MISSING_GLYPH_NV 0x90A9 +#define GL_USE_MISSING_GLYPH_NV 0x90AA +#define GL_PATH_ERROR_POSITION_NV 0x90AB +#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD +#define GL_ADJACENT_PAIRS_NV 0x90AE +#define GL_FIRST_TO_REST_NV 0x90AF +#define GL_PATH_GEN_MODE_NV 0x90B0 +#define GL_PATH_GEN_COEFF_NV 0x90B1 +#define GL_PATH_GEN_COMPONENTS_NV 0x90B3 +#define GL_PATH_STENCIL_FUNC_NV 0x90B7 +#define GL_PATH_STENCIL_REF_NV 0x90B8 +#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 +#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD +#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE +#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF +#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 +#define GL_MOVE_TO_RESETS_NV 0x90B5 +#define GL_MOVE_TO_CONTINUES_NV 0x90B6 +#define GL_CLOSE_PATH_NV 0x00 +#define GL_MOVE_TO_NV 0x02 +#define GL_RELATIVE_MOVE_TO_NV 0x03 +#define GL_LINE_TO_NV 0x04 +#define GL_RELATIVE_LINE_TO_NV 0x05 +#define GL_HORIZONTAL_LINE_TO_NV 0x06 +#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 +#define GL_VERTICAL_LINE_TO_NV 0x08 +#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 +#define GL_QUADRATIC_CURVE_TO_NV 0x0A +#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B +#define GL_CUBIC_CURVE_TO_NV 0x0C +#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D +#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E +#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F +#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 +#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 +#define GL_SMALL_CCW_ARC_TO_NV 0x12 +#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 +#define GL_SMALL_CW_ARC_TO_NV 0x14 +#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 +#define GL_LARGE_CCW_ARC_TO_NV 0x16 +#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 +#define GL_LARGE_CW_ARC_TO_NV 0x18 +#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 +#define GL_RESTART_PATH_NV 0xF0 +#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 +#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 +#define GL_RECT_NV 0xF6 +#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 +#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA +#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC +#define GL_ARC_TO_NV 0xFE +#define GL_RELATIVE_ARC_TO_NV 0xFF +#define GL_BOLD_BIT_NV 0x01 +#define GL_ITALIC_BIT_NV 0x02 +#define GL_GLYPH_WIDTH_BIT_NV 0x01 +#define GL_GLYPH_HEIGHT_BIT_NV 0x02 +#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 +#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 +#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 +#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 +#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 +#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 +#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 +#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 +#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 +#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 +#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 +#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 +#define GL_FONT_ASCENDER_BIT_NV 0x00200000 +#define GL_FONT_DESCENDER_BIT_NV 0x00400000 +#define GL_FONT_HEIGHT_BIT_NV 0x00800000 +#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 +#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 +#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 +#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 +#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 +#define GL_ROUNDED_RECT_NV 0xE8 +#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9 +#define GL_ROUNDED_RECT2_NV 0xEA +#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB +#define GL_ROUNDED_RECT4_NV 0xEC +#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED +#define GL_ROUNDED_RECT8_NV 0xEE +#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF +#define GL_RELATIVE_RECT_NV 0xF7 +#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 +#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369 +#define GL_FONT_UNAVAILABLE_NV 0x936A +#define GL_FONT_UNINTELLIGIBLE_NV 0x936B +#define GL_CONIC_CURVE_TO_NV 0x1A +#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B +#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000 +#define GL_STANDARD_FONT_FORMAT_NV 0x936C +#define GL_2_BYTES_NV 0x1407 +#define GL_3_BYTES_NV 0x1408 +#define GL_4_BYTES_NV 0x1409 +#define GL_EYE_LINEAR_NV 0x2400 +#define GL_OBJECT_LINEAR_NV 0x2401 +#define GL_CONSTANT_NV 0x8576 +#define GL_PATH_FOG_GEN_MODE_NV 0x90AC +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 +#define GL_PATH_PROJECTION_NV 0x1701 +#define GL_PATH_MODELVIEW_NV 0x1700 +#define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3 +#define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6 +#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36 +#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3 +#define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4 +#define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7 +#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38 +#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4 +#define GL_FRAGMENT_INPUT_NV 0x936D +typedef GLuint (APIENTRYP PFNGLGENPATHSNVPROC) (GLsizei range); +typedef void (APIENTRYP PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); +typedef GLboolean (APIENTRYP PFNGLISPATHNVPROC) (GLuint path); +typedef void (APIENTRYP PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString); +typedef void (APIENTRYP PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (APIENTRYP PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (APIENTRYP PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +typedef void (APIENTRYP PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); +typedef void (APIENTRYP PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +typedef void (APIENTRYP PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint *value); +typedef void (APIENTRYP PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat *value); +typedef void (APIENTRYP PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); +typedef void (APIENTRYP PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat *dashArray); +typedef void (APIENTRYP PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); +typedef void (APIENTRYP PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum func); +typedef void (APIENTRYP PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (APIENTRYP PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint *value); +typedef void (APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat *value); +typedef void (APIENTRYP PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte *commands); +typedef void (APIENTRYP PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat *coords); +typedef void (APIENTRYP PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat *dashArray); +typedef void (APIENTRYP PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +typedef void (APIENTRYP PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +typedef void (APIENTRYP PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +typedef GLboolean (APIENTRYP PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); +typedef GLboolean (APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); +typedef GLfloat (APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); +typedef GLboolean (APIENTRYP PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +typedef void (APIENTRYP PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode); +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint *baseAndCount); +typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef GLenum (APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params); +typedef void (APIENTRYP PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); +typedef void (APIENTRYP PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); +typedef void (APIENTRYP PFNGLPATHFOGGENNVPROC) (GLenum genMode); +typedef void (APIENTRYP PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint *value); +typedef void (APIENTRYP PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat *value); +typedef void (APIENTRYP PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint *value); +typedef void (APIENTRYP PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glGenPathsNV (GLsizei range); +GLAPI void APIENTRY glDeletePathsNV (GLuint path, GLsizei range); +GLAPI GLboolean APIENTRY glIsPathNV (GLuint path); +GLAPI void APIENTRY glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathStringNV (GLuint path, GLenum format, GLsizei length, const void *pathString); +GLAPI void APIENTRY glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI void APIENTRY glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI void APIENTRY glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +GLAPI void APIENTRY glCopyPathNV (GLuint resultPath, GLuint srcPath); +GLAPI void APIENTRY glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +GLAPI void APIENTRY glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glPathParameterivNV (GLuint path, GLenum pname, const GLint *value); +GLAPI void APIENTRY glPathParameteriNV (GLuint path, GLenum pname, GLint value); +GLAPI void APIENTRY glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat *value); +GLAPI void APIENTRY glPathParameterfNV (GLuint path, GLenum pname, GLfloat value); +GLAPI void APIENTRY glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat *dashArray); +GLAPI void APIENTRY glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask); +GLAPI void APIENTRY glPathStencilDepthOffsetNV (GLfloat factor, GLfloat units); +GLAPI void APIENTRY glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask); +GLAPI void APIENTRY glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask); +GLAPI void APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glPathCoverDepthFuncNV (GLenum func); +GLAPI void APIENTRY glCoverFillPathNV (GLuint path, GLenum coverMode); +GLAPI void APIENTRY glCoverStrokePathNV (GLuint path, GLenum coverMode); +GLAPI void APIENTRY glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glGetPathParameterivNV (GLuint path, GLenum pname, GLint *value); +GLAPI void APIENTRY glGetPathParameterfvNV (GLuint path, GLenum pname, GLfloat *value); +GLAPI void APIENTRY glGetPathCommandsNV (GLuint path, GLubyte *commands); +GLAPI void APIENTRY glGetPathCoordsNV (GLuint path, GLfloat *coords); +GLAPI void APIENTRY glGetPathDashArrayNV (GLuint path, GLfloat *dashArray); +GLAPI void APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +GLAPI void APIENTRY glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +GLAPI void APIENTRY glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +GLAPI GLboolean APIENTRY glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y); +GLAPI GLboolean APIENTRY glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y); +GLAPI GLfloat APIENTRY glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments); +GLAPI GLboolean APIENTRY glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +GLAPI void APIENTRY glMatrixLoad3x2fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoad3x3fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoadTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMult3x2fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMult3x3fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glStencilThenCoverFillPathNV (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); +GLAPI void APIENTRY glStencilThenCoverStrokePathNV (GLuint path, GLint reference, GLuint mask, GLenum coverMode); +GLAPI void APIENTRY glStencilThenCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glStencilThenCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI GLenum APIENTRY glPathGlyphIndexRangeNV (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint *baseAndCount); +GLAPI GLenum APIENTRY glPathGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI GLenum APIENTRY glPathMemoryGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI void APIENTRY glProgramPathFragmentInputGenNV (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); +GLAPI void APIENTRY glGetProgramResourcefvNV (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params); +GLAPI void APIENTRY glPathColorGenNV (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); +GLAPI void APIENTRY glPathTexGenNV (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); +GLAPI void APIENTRY glPathFogGenNV (GLenum genMode); +GLAPI void APIENTRY glGetPathColorGenivNV (GLenum color, GLenum pname, GLint *value); +GLAPI void APIENTRY glGetPathColorGenfvNV (GLenum color, GLenum pname, GLfloat *value); +GLAPI void APIENTRY glGetPathTexGenivNV (GLenum texCoordSet, GLenum pname, GLint *value); +GLAPI void APIENTRY glGetPathTexGenfvNV (GLenum texCoordSet, GLenum pname, GLfloat *value); +#endif +#endif /* GL_NV_path_rendering */ + +#ifndef GL_NV_path_rendering_shared_edge +#define GL_NV_path_rendering_shared_edge 1 +#define GL_SHARED_EDGE_NV 0xC0 +#endif /* GL_NV_path_rendering_shared_edge */ + +#ifndef GL_NV_pixel_data_range +#define GL_NV_pixel_data_range 1 +#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 +#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 +#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A +#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B +#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C +#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D +typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, const void *pointer); +typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelDataRangeNV (GLenum target, GLsizei length, const void *pointer); +GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum target); +#endif +#endif /* GL_NV_pixel_data_range */ + +#ifndef GL_NV_point_sprite +#define GL_NV_point_sprite 1 +#define GL_POINT_SPRITE_NV 0x8861 +#define GL_COORD_REPLACE_NV 0x8862 +#define GL_POINT_SPRITE_R_MODE_NV 0x8863 +typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameteriNV (GLenum pname, GLint param); +GLAPI void APIENTRY glPointParameterivNV (GLenum pname, const GLint *params); +#endif +#endif /* GL_NV_point_sprite */ + +#ifndef GL_NV_present_video +#define GL_NV_present_video 1 +#define GL_FRAME_NV 0x8E26 +#define GL_FIELDS_NV 0x8E27 +#define GL_CURRENT_TIME_NV 0x8E28 +#define GL_NUM_FILL_STREAMS_NV 0x8E29 +#define GL_PRESENT_TIME_NV 0x8E2A +#define GL_PRESENT_DURATION_NV 0x8E2B +typedef void (APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); +typedef void (APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +typedef void (APIENTRYP PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPresentFrameKeyedNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); +GLAPI void APIENTRY glPresentFrameDualFillNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +GLAPI void APIENTRY glGetVideoivNV (GLuint video_slot, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideouivNV (GLuint video_slot, GLenum pname, GLuint *params); +GLAPI void APIENTRY glGetVideoi64vNV (GLuint video_slot, GLenum pname, GLint64EXT *params); +GLAPI void APIENTRY glGetVideoui64vNV (GLuint video_slot, GLenum pname, GLuint64EXT *params); +#endif +#endif /* GL_NV_present_video */ + +#ifndef GL_NV_primitive_restart +#define GL_NV_primitive_restart 1 +#define GL_PRIMITIVE_RESTART_NV 0x8558 +#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void); +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPrimitiveRestartNV (void); +GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint index); +#endif +#endif /* GL_NV_primitive_restart */ + +#ifndef GL_NV_primitive_shading_rate +#define GL_NV_primitive_shading_rate 1 +#define GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV 0x95B1 +#define GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV 0x95B2 +#endif /* GL_NV_primitive_shading_rate */ + +#ifndef GL_NV_query_resource +#define GL_NV_query_resource 1 +#define GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV 0x9540 +#define GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV 0x9542 +#define GL_QUERY_RESOURCE_SYS_RESERVED_NV 0x9544 +#define GL_QUERY_RESOURCE_TEXTURE_NV 0x9545 +#define GL_QUERY_RESOURCE_RENDERBUFFER_NV 0x9546 +#define GL_QUERY_RESOURCE_BUFFEROBJECT_NV 0x9547 +typedef GLint (APIENTRYP PFNGLQUERYRESOURCENVPROC) (GLenum queryType, GLint tagId, GLuint count, GLint *buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLint APIENTRY glQueryResourceNV (GLenum queryType, GLint tagId, GLuint count, GLint *buffer); +#endif +#endif /* GL_NV_query_resource */ + +#ifndef GL_NV_query_resource_tag +#define GL_NV_query_resource_tag 1 +typedef void (APIENTRYP PFNGLGENQUERYRESOURCETAGNVPROC) (GLsizei n, GLint *tagIds); +typedef void (APIENTRYP PFNGLDELETEQUERYRESOURCETAGNVPROC) (GLsizei n, const GLint *tagIds); +typedef void (APIENTRYP PFNGLQUERYRESOURCETAGNVPROC) (GLint tagId, const GLchar *tagString); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueryResourceTagNV (GLsizei n, GLint *tagIds); +GLAPI void APIENTRY glDeleteQueryResourceTagNV (GLsizei n, const GLint *tagIds); +GLAPI void APIENTRY glQueryResourceTagNV (GLint tagId, const GLchar *tagString); +#endif +#endif /* GL_NV_query_resource_tag */ + +#ifndef GL_NV_register_combiners +#define GL_NV_register_combiners 1 +#define GL_REGISTER_COMBINERS_NV 0x8522 +#define GL_VARIABLE_A_NV 0x8523 +#define GL_VARIABLE_B_NV 0x8524 +#define GL_VARIABLE_C_NV 0x8525 +#define GL_VARIABLE_D_NV 0x8526 +#define GL_VARIABLE_E_NV 0x8527 +#define GL_VARIABLE_F_NV 0x8528 +#define GL_VARIABLE_G_NV 0x8529 +#define GL_CONSTANT_COLOR0_NV 0x852A +#define GL_CONSTANT_COLOR1_NV 0x852B +#define GL_SPARE0_NV 0x852E +#define GL_SPARE1_NV 0x852F +#define GL_DISCARD_NV 0x8530 +#define GL_E_TIMES_F_NV 0x8531 +#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 +#define GL_UNSIGNED_IDENTITY_NV 0x8536 +#define GL_UNSIGNED_INVERT_NV 0x8537 +#define GL_EXPAND_NORMAL_NV 0x8538 +#define GL_EXPAND_NEGATE_NV 0x8539 +#define GL_HALF_BIAS_NORMAL_NV 0x853A +#define GL_HALF_BIAS_NEGATE_NV 0x853B +#define GL_SIGNED_IDENTITY_NV 0x853C +#define GL_SIGNED_NEGATE_NV 0x853D +#define GL_SCALE_BY_TWO_NV 0x853E +#define GL_SCALE_BY_FOUR_NV 0x853F +#define GL_SCALE_BY_ONE_HALF_NV 0x8540 +#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 +#define GL_COMBINER_INPUT_NV 0x8542 +#define GL_COMBINER_MAPPING_NV 0x8543 +#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 +#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 +#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 +#define GL_COMBINER_MUX_SUM_NV 0x8547 +#define GL_COMBINER_SCALE_NV 0x8548 +#define GL_COMBINER_BIAS_NV 0x8549 +#define GL_COMBINER_AB_OUTPUT_NV 0x854A +#define GL_COMBINER_CD_OUTPUT_NV 0x854B +#define GL_COMBINER_SUM_OUTPUT_NV 0x854C +#define GL_MAX_GENERAL_COMBINERS_NV 0x854D +#define GL_NUM_GENERAL_COMBINERS_NV 0x854E +#define GL_COLOR_SUM_CLAMP_NV 0x854F +#define GL_COMBINER0_NV 0x8550 +#define GL_COMBINER1_NV 0x8551 +#define GL_COMBINER2_NV 0x8552 +#define GL_COMBINER3_NV 0x8553 +#define GL_COMBINER4_NV 0x8554 +#define GL_COMBINER5_NV 0x8555 +#define GL_COMBINER6_NV 0x8556 +#define GL_COMBINER7_NV 0x8557 +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerParameterfvNV (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glCombinerParameterfNV (GLenum pname, GLfloat param); +GLAPI void APIENTRY glCombinerParameterivNV (GLenum pname, const GLint *params); +GLAPI void APIENTRY glCombinerParameteriNV (GLenum pname, GLint param); +GLAPI void APIENTRY glCombinerInputNV (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +GLAPI void APIENTRY glCombinerOutputNV (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +GLAPI void APIENTRY glFinalCombinerInputNV (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum stage, GLenum portion, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum variable, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum variable, GLenum pname, GLint *params); +#endif +#endif /* GL_NV_register_combiners */ + +#ifndef GL_NV_register_combiners2 +#define GL_NV_register_combiners2 1 +#define GL_PER_STAGE_CONSTANTS_NV 0x8535 +typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum stage, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum stage, GLenum pname, GLfloat *params); +#endif +#endif /* GL_NV_register_combiners2 */ + +#ifndef GL_NV_representative_fragment_test +#define GL_NV_representative_fragment_test 1 +#define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F +#endif /* GL_NV_representative_fragment_test */ + +#ifndef GL_NV_robustness_video_memory_purge +#define GL_NV_robustness_video_memory_purge 1 +#define GL_PURGED_CONTEXT_RESET_NV 0x92BB +#endif /* GL_NV_robustness_video_memory_purge */ + +#ifndef GL_NV_sample_locations +#define GL_NV_sample_locations 1 +#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D +#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E +#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 +#define GL_SAMPLE_LOCATION_NV 0x8E50 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 +#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 +#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 +typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLRESOLVEDEPTHVALUESNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferSampleLocationsfvNV (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glNamedFramebufferSampleLocationsfvNV (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glResolveDepthValuesNV (void); +#endif +#endif /* GL_NV_sample_locations */ + +#ifndef GL_NV_sample_mask_override_coverage +#define GL_NV_sample_mask_override_coverage 1 +#endif /* GL_NV_sample_mask_override_coverage */ + +#ifndef GL_NV_scissor_exclusive +#define GL_NV_scissor_exclusive 1 +#define GL_SCISSOR_TEST_EXCLUSIVE_NV 0x9555 +#define GL_SCISSOR_BOX_EXCLUSIVE_NV 0x9556 +typedef void (APIENTRYP PFNGLSCISSOREXCLUSIVENVPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLSCISSOREXCLUSIVEARRAYVNVPROC) (GLuint first, GLsizei count, const GLint *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glScissorExclusiveNV (GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glScissorExclusiveArrayvNV (GLuint first, GLsizei count, const GLint *v); +#endif +#endif /* GL_NV_scissor_exclusive */ + +#ifndef GL_NV_shader_atomic_counters +#define GL_NV_shader_atomic_counters 1 +#endif /* GL_NV_shader_atomic_counters */ + +#ifndef GL_NV_shader_atomic_float +#define GL_NV_shader_atomic_float 1 +#endif /* GL_NV_shader_atomic_float */ + +#ifndef GL_NV_shader_atomic_float64 +#define GL_NV_shader_atomic_float64 1 +#endif /* GL_NV_shader_atomic_float64 */ + +#ifndef GL_NV_shader_atomic_fp16_vector +#define GL_NV_shader_atomic_fp16_vector 1 +#endif /* GL_NV_shader_atomic_fp16_vector */ + +#ifndef GL_NV_shader_atomic_int64 +#define GL_NV_shader_atomic_int64 1 +#endif /* GL_NV_shader_atomic_int64 */ + +#ifndef GL_NV_shader_buffer_load +#define GL_NV_shader_buffer_load 1 +#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D +#define GL_GPU_ADDRESS_NV 0x8F34 +#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 +typedef void (APIENTRYP PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access); +typedef void (APIENTRYP PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target); +typedef GLboolean (APIENTRYP PFNGLISBUFFERRESIDENTNVPROC) (GLenum target); +typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access); +typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer); +typedef GLboolean (APIENTRYP PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT *result); +typedef void (APIENTRYP PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value); +typedef void (APIENTRYP PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMakeBufferResidentNV (GLenum target, GLenum access); +GLAPI void APIENTRY glMakeBufferNonResidentNV (GLenum target); +GLAPI GLboolean APIENTRY glIsBufferResidentNV (GLenum target); +GLAPI void APIENTRY glMakeNamedBufferResidentNV (GLuint buffer, GLenum access); +GLAPI void APIENTRY glMakeNamedBufferNonResidentNV (GLuint buffer); +GLAPI GLboolean APIENTRY glIsNamedBufferResidentNV (GLuint buffer); +GLAPI void APIENTRY glGetBufferParameterui64vNV (GLenum target, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glGetNamedBufferParameterui64vNV (GLuint buffer, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glGetIntegerui64vNV (GLenum value, GLuint64EXT *result); +GLAPI void APIENTRY glUniformui64NV (GLint location, GLuint64EXT value); +GLAPI void APIENTRY glUniformui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniformui64NV (GLuint program, GLint location, GLuint64EXT value); +GLAPI void APIENTRY glProgramUniformui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif +#endif /* GL_NV_shader_buffer_load */ + +#ifndef GL_NV_shader_buffer_store +#define GL_NV_shader_buffer_store 1 +#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010 +#endif /* GL_NV_shader_buffer_store */ + +#ifndef GL_NV_shader_storage_buffer_object +#define GL_NV_shader_storage_buffer_object 1 +#endif /* GL_NV_shader_storage_buffer_object */ + +#ifndef GL_NV_shader_subgroup_partitioned +#define GL_NV_shader_subgroup_partitioned 1 +#define GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV 0x00000100 +#endif /* GL_NV_shader_subgroup_partitioned */ + +#ifndef GL_NV_shader_texture_footprint +#define GL_NV_shader_texture_footprint 1 +#endif /* GL_NV_shader_texture_footprint */ + +#ifndef GL_NV_shader_thread_group +#define GL_NV_shader_thread_group 1 +#define GL_WARP_SIZE_NV 0x9339 +#define GL_WARPS_PER_SM_NV 0x933A +#define GL_SM_COUNT_NV 0x933B +#endif /* GL_NV_shader_thread_group */ + +#ifndef GL_NV_shader_thread_shuffle +#define GL_NV_shader_thread_shuffle 1 +#endif /* GL_NV_shader_thread_shuffle */ + +#ifndef GL_NV_shading_rate_image +#define GL_NV_shading_rate_image 1 +#define GL_SHADING_RATE_IMAGE_NV 0x9563 +#define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564 +#define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565 +#define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569 +#define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A +#define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B +#define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C +#define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D +#define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E +#define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F +#define GL_SHADING_RATE_IMAGE_BINDING_NV 0x955B +#define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C +#define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D +#define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E +#define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F +#define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE +#define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF +#define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0 +typedef void (APIENTRYP PFNGLBINDSHADINGRATEIMAGENVPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLGETSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint entry, GLenum *rate); +typedef void (APIENTRYP PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC) (GLenum rate, GLuint samples, GLuint index, GLint *location); +typedef void (APIENTRYP PFNGLSHADINGRATEIMAGEBARRIERNVPROC) (GLboolean synchronize); +typedef void (APIENTRYP PFNGLSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates); +typedef void (APIENTRYP PFNGLSHADINGRATESAMPLEORDERNVPROC) (GLenum order); +typedef void (APIENTRYP PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC) (GLenum rate, GLuint samples, const GLint *locations); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindShadingRateImageNV (GLuint texture); +GLAPI void APIENTRY glGetShadingRateImagePaletteNV (GLuint viewport, GLuint entry, GLenum *rate); +GLAPI void APIENTRY glGetShadingRateSampleLocationivNV (GLenum rate, GLuint samples, GLuint index, GLint *location); +GLAPI void APIENTRY glShadingRateImageBarrierNV (GLboolean synchronize); +GLAPI void APIENTRY glShadingRateImagePaletteNV (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates); +GLAPI void APIENTRY glShadingRateSampleOrderNV (GLenum order); +GLAPI void APIENTRY glShadingRateSampleOrderCustomNV (GLenum rate, GLuint samples, const GLint *locations); +#endif +#endif /* GL_NV_shading_rate_image */ + +#ifndef GL_NV_stereo_view_rendering +#define GL_NV_stereo_view_rendering 1 +#endif /* GL_NV_stereo_view_rendering */ + +#ifndef GL_NV_tessellation_program5 +#define GL_NV_tessellation_program5 1 +#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 +#define GL_TESS_CONTROL_PROGRAM_NV 0x891E +#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F +#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 +#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 +#endif /* GL_NV_tessellation_program5 */ + +#ifndef GL_NV_texgen_emboss +#define GL_NV_texgen_emboss 1 +#define GL_EMBOSS_LIGHT_NV 0x855D +#define GL_EMBOSS_CONSTANT_NV 0x855E +#define GL_EMBOSS_MAP_NV 0x855F +#endif /* GL_NV_texgen_emboss */ + +#ifndef GL_NV_texgen_reflection +#define GL_NV_texgen_reflection 1 +#define GL_NORMAL_MAP_NV 0x8511 +#define GL_REFLECTION_MAP_NV 0x8512 +#endif /* GL_NV_texgen_reflection */ + +#ifndef GL_NV_texture_barrier +#define GL_NV_texture_barrier 1 +typedef void (APIENTRYP PFNGLTEXTUREBARRIERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureBarrierNV (void); +#endif +#endif /* GL_NV_texture_barrier */ + +#ifndef GL_NV_texture_compression_vtc +#define GL_NV_texture_compression_vtc 1 +#endif /* GL_NV_texture_compression_vtc */ + +#ifndef GL_NV_texture_env_combine4 +#define GL_NV_texture_env_combine4 1 +#define GL_COMBINE4_NV 0x8503 +#define GL_SOURCE3_RGB_NV 0x8583 +#define GL_SOURCE3_ALPHA_NV 0x858B +#define GL_OPERAND3_RGB_NV 0x8593 +#define GL_OPERAND3_ALPHA_NV 0x859B +#endif /* GL_NV_texture_env_combine4 */ + +#ifndef GL_NV_texture_expand_normal +#define GL_NV_texture_expand_normal 1 +#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F +#endif /* GL_NV_texture_expand_normal */ + +#ifndef GL_NV_texture_multisample +#define GL_NV_texture_multisample 1 +#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 +#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 +typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage2DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTexImage3DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage2DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage3DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage2DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage3DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +#endif +#endif /* GL_NV_texture_multisample */ + +#ifndef GL_NV_texture_rectangle +#define GL_NV_texture_rectangle 1 +#define GL_TEXTURE_RECTANGLE_NV 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 +#endif /* GL_NV_texture_rectangle */ + +#ifndef GL_NV_texture_rectangle_compressed +#define GL_NV_texture_rectangle_compressed 1 +#endif /* GL_NV_texture_rectangle_compressed */ + +#ifndef GL_NV_texture_shader +#define GL_NV_texture_shader 1 +#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C +#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D +#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E +#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_SHADER_CONSISTENT_NV 0x86DD +#define GL_TEXTURE_SHADER_NV 0x86DE +#define GL_SHADER_OPERATION_NV 0x86DF +#define GL_CULL_MODES_NV 0x86E0 +#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 +#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 +#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 +#define GL_CONST_EYE_NV 0x86E5 +#define GL_PASS_THROUGH_NV 0x86E6 +#define GL_CULL_FRAGMENT_NV 0x86E7 +#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 +#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 +#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA +#define GL_DOT_PRODUCT_NV 0x86EC +#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED +#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE +#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 +#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 +#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 +#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D +#define GL_HI_SCALE_NV 0x870E +#define GL_LO_SCALE_NV 0x870F +#define GL_DS_SCALE_NV 0x8710 +#define GL_DT_SCALE_NV 0x8711 +#define GL_MAGNITUDE_SCALE_NV 0x8712 +#define GL_VIBRANCE_SCALE_NV 0x8713 +#define GL_HI_BIAS_NV 0x8714 +#define GL_LO_BIAS_NV 0x8715 +#define GL_DS_BIAS_NV 0x8716 +#define GL_DT_BIAS_NV 0x8717 +#define GL_MAGNITUDE_BIAS_NV 0x8718 +#define GL_VIBRANCE_BIAS_NV 0x8719 +#define GL_TEXTURE_BORDER_VALUES_NV 0x871A +#define GL_TEXTURE_HI_SIZE_NV 0x871B +#define GL_TEXTURE_LO_SIZE_NV 0x871C +#define GL_TEXTURE_DS_SIZE_NV 0x871D +#define GL_TEXTURE_DT_SIZE_NV 0x871E +#define GL_TEXTURE_MAG_SIZE_NV 0x871F +#endif /* GL_NV_texture_shader */ + +#ifndef GL_NV_texture_shader2 +#define GL_NV_texture_shader2 1 +#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF +#endif /* GL_NV_texture_shader2 */ + +#ifndef GL_NV_texture_shader3 +#define GL_NV_texture_shader3 1 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 +#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 +#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 +#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 +#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 +#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A +#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B +#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C +#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D +#define GL_HILO8_NV 0x885E +#define GL_SIGNED_HILO8_NV 0x885F +#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 +#endif /* GL_NV_texture_shader3 */ + +#ifndef GL_NV_timeline_semaphore +#define GL_NV_timeline_semaphore 1 +#define GL_TIMELINE_SEMAPHORE_VALUE_NV 0x9595 +#define GL_SEMAPHORE_TYPE_NV 0x95B3 +#define GL_SEMAPHORE_TYPE_BINARY_NV 0x95B4 +#define GL_SEMAPHORE_TYPE_TIMELINE_NV 0x95B5 +#define GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV 0x95B6 +typedef void (APIENTRYP PFNGLCREATESEMAPHORESNVPROC) (GLsizei n, GLuint *semaphores); +typedef void (APIENTRYP PFNGLSEMAPHOREPARAMETERIVNVPROC) (GLuint semaphore, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETSEMAPHOREPARAMETERIVNVPROC) (GLuint semaphore, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCreateSemaphoresNV (GLsizei n, GLuint *semaphores); +GLAPI void APIENTRY glSemaphoreParameterivNV (GLuint semaphore, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetSemaphoreParameterivNV (GLuint semaphore, GLenum pname, GLint *params); +#endif +#endif /* GL_NV_timeline_semaphore */ + +#ifndef GL_NV_transform_feedback +#define GL_NV_transform_feedback 1 +#define GL_BACK_PRIMARY_COLOR_NV 0x8C77 +#define GL_BACK_SECONDARY_COLOR_NV 0x8C78 +#define GL_TEXTURE_COORD_NV 0x8C79 +#define GL_CLIP_DISTANCE_NV 0x8C7A +#define GL_VERTEX_ID_NV 0x8C7B +#define GL_PRIMITIVE_ID_NV 0x8C7C +#define GL_GENERIC_ATTRIB_NV 0x8C7D +#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 +#define GL_ACTIVE_VARYINGS_NV 0x8C81 +#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 +#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 +#define GL_PRIMITIVES_GENERATED_NV 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 +#define GL_RASTERIZER_DISCARD_NV 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B +#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C +#define GL_SEPARATE_ATTRIBS_NV 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F +#define GL_LAYER_NV 0x8DAA +#define GL_NEXT_BUFFER_NV -2 +#define GL_SKIP_COMPONENTS4_NV -3 +#define GL_SKIP_COMPONENTS3_NV -4 +#define GL_SKIP_COMPONENTS2_NV -5 +#define GL_SKIP_COMPONENTS1_NV -6 +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLsizei count, const GLint *attribs, GLenum bufferMode); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); +typedef void (APIENTRYP PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC) (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginTransformFeedbackNV (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedbackNV (void); +GLAPI void APIENTRY glTransformFeedbackAttribsNV (GLsizei count, const GLint *attribs, GLenum bufferMode); +GLAPI void APIENTRY glBindBufferRangeNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferOffsetNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +GLAPI void APIENTRY glBindBufferBaseNV (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryingsNV (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); +GLAPI void APIENTRY glActiveVaryingNV (GLuint program, const GLchar *name); +GLAPI GLint APIENTRY glGetVaryingLocationNV (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetActiveVaryingNV (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetTransformFeedbackVaryingNV (GLuint program, GLuint index, GLint *location); +GLAPI void APIENTRY glTransformFeedbackStreamAttribsNV (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); +#endif +#endif /* GL_NV_transform_feedback */ + +#ifndef GL_NV_transform_feedback2 +#define GL_NV_transform_feedback2 1 +#define GL_TRANSFORM_FEEDBACK_NV 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint *ids); +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindTransformFeedbackNV (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteTransformFeedbacksNV (GLsizei n, const GLuint *ids); +GLAPI void APIENTRY glGenTransformFeedbacksNV (GLsizei n, GLuint *ids); +GLAPI GLboolean APIENTRY glIsTransformFeedbackNV (GLuint id); +GLAPI void APIENTRY glPauseTransformFeedbackNV (void); +GLAPI void APIENTRY glResumeTransformFeedbackNV (void); +GLAPI void APIENTRY glDrawTransformFeedbackNV (GLenum mode, GLuint id); +#endif +#endif /* GL_NV_transform_feedback2 */ + +#ifndef GL_NV_uniform_buffer_unified_memory +#define GL_NV_uniform_buffer_unified_memory 1 +#define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E +#define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F +#define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370 +#endif /* GL_NV_uniform_buffer_unified_memory */ + +#ifndef GL_NV_vdpau_interop +#define GL_NV_vdpau_interop 1 +typedef GLintptr GLvdpauSurfaceNV; +#define GL_SURFACE_STATE_NV 0x86EB +#define GL_SURFACE_REGISTERED_NV 0x86FD +#define GL_SURFACE_MAPPED_NV 0x8700 +#define GL_WRITE_DISCARD_NV 0x88BE +typedef void (APIENTRYP PFNGLVDPAUINITNVPROC) (const void *vdpDevice, const void *getProcAddress); +typedef void (APIENTRYP PFNGLVDPAUFININVPROC) (void); +typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef GLboolean (APIENTRYP PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface); +typedef void (APIENTRYP PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface); +typedef void (APIENTRYP PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +typedef void (APIENTRYP PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access); +typedef void (APIENTRYP PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); +typedef void (APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVDPAUInitNV (const void *vdpDevice, const void *getProcAddress); +GLAPI void APIENTRY glVDPAUFiniNV (void); +GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterVideoSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterOutputSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +GLAPI GLboolean APIENTRY glVDPAUIsSurfaceNV (GLvdpauSurfaceNV surface); +GLAPI void APIENTRY glVDPAUUnregisterSurfaceNV (GLvdpauSurfaceNV surface); +GLAPI void APIENTRY glVDPAUGetSurfaceivNV (GLvdpauSurfaceNV surface, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +GLAPI void APIENTRY glVDPAUSurfaceAccessNV (GLvdpauSurfaceNV surface, GLenum access); +GLAPI void APIENTRY glVDPAUMapSurfacesNV (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); +GLAPI void APIENTRY glVDPAUUnmapSurfacesNV (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); +#endif +#endif /* GL_NV_vdpau_interop */ + +#ifndef GL_NV_vdpau_interop2 +#define GL_NV_vdpau_interop2 1 +typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames, GLboolean isFrameStructure); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterVideoSurfaceWithPictureStructureNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames, GLboolean isFrameStructure); +#endif +#endif /* GL_NV_vdpau_interop2 */ + +#ifndef GL_NV_vertex_array_range +#define GL_NV_vertex_array_range 1 +#define GL_VERTEX_ARRAY_RANGE_NV 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E +#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushVertexArrayRangeNV (void); +GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei length, const void *pointer); +#endif +#endif /* GL_NV_vertex_array_range */ + +#ifndef GL_NV_vertex_array_range2 +#define GL_NV_vertex_array_range2 1 +#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 +#endif /* GL_NV_vertex_array_range2 */ + +#ifndef GL_NV_vertex_attrib_integer_64bit +#define GL_NV_vertex_attrib_integer_64bit 1 +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribL1i64NV (GLuint index, GLint64EXT x); +GLAPI void APIENTRY glVertexAttribL2i64NV (GLuint index, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glVertexAttribL3i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glVertexAttribL4i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glVertexAttribL1i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL2i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL3i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL4i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL1ui64NV (GLuint index, GLuint64EXT x); +GLAPI void APIENTRY glVertexAttribL2ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glVertexAttribL3ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glVertexAttribL4ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glVertexAttribL1ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL2ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL3ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL4ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glGetVertexAttribLi64vNV (GLuint index, GLenum pname, GLint64EXT *params); +GLAPI void APIENTRY glGetVertexAttribLui64vNV (GLuint index, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glVertexAttribLFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); +#endif +#endif /* GL_NV_vertex_attrib_integer_64bit */ + +#ifndef GL_NV_vertex_buffer_unified_memory +#define GL_NV_vertex_buffer_unified_memory 1 +#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E +#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F +#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 +#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 +#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 +#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 +#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 +#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 +#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 +#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 +#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 +#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 +#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A +#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B +#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C +#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D +#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E +#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F +#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 +#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 +#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 +#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 +#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 +#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 +#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 +typedef void (APIENTRYP PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +typedef void (APIENTRYP PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride); +typedef void (APIENTRYP PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT *result); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferAddressRangeNV (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +GLAPI void APIENTRY glVertexFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glNormalFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glColorFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glIndexFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glTexCoordFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glEdgeFlagFormatNV (GLsizei stride); +GLAPI void APIENTRY glSecondaryColorFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glFogCoordFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glVertexAttribFormatNV (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +GLAPI void APIENTRY glVertexAttribIFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glGetIntegerui64i_vNV (GLenum value, GLuint index, GLuint64EXT *result); +#endif +#endif /* GL_NV_vertex_buffer_unified_memory */ + +#ifndef GL_NV_vertex_program +#define GL_NV_vertex_program 1 +#define GL_VERTEX_PROGRAM_NV 0x8620 +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +#define GL_CURRENT_ATTRIB_NV 0x8626 +#define GL_PROGRAM_LENGTH_NV 0x8627 +#define GL_PROGRAM_STRING_NV 0x8628 +#define GL_MODELVIEW_PROJECTION_NV 0x8629 +#define GL_IDENTITY_NV 0x862A +#define GL_INVERSE_NV 0x862B +#define GL_TRANSPOSE_NV 0x862C +#define GL_INVERSE_TRANSPOSE_NV 0x862D +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +#define GL_MAX_TRACK_MATRICES_NV 0x862F +#define GL_MATRIX0_NV 0x8630 +#define GL_MATRIX1_NV 0x8631 +#define GL_MATRIX2_NV 0x8632 +#define GL_MATRIX3_NV 0x8633 +#define GL_MATRIX4_NV 0x8634 +#define GL_MATRIX5_NV 0x8635 +#define GL_MATRIX6_NV 0x8636 +#define GL_MATRIX7_NV 0x8637 +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +#define GL_CURRENT_MATRIX_NV 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +#define GL_PROGRAM_PARAMETER_NV 0x8644 +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +#define GL_PROGRAM_TARGET_NV 0x8646 +#define GL_PROGRAM_RESIDENT_NV 0x8647 +#define GL_TRACK_MATRIX_NV 0x8648 +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +#define GL_PROGRAM_ERROR_POSITION_NV 0x864B +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F +typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params); +typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program); +typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, void **pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei n, const GLuint *programs, GLboolean *residences); +GLAPI void APIENTRY glBindProgramNV (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteProgramsNV (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glExecuteProgramNV (GLenum target, GLuint id, const GLfloat *params); +GLAPI void APIENTRY glGenProgramsNV (GLsizei n, GLuint *programs); +GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum target, GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetProgramivNV (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramStringNV (GLuint id, GLenum pname, GLubyte *program); +GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum target, GLuint address, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribivNV (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint index, GLenum pname, void **pointer); +GLAPI GLboolean APIENTRY glIsProgramNV (GLuint id); +GLAPI void APIENTRY glLoadProgramNV (GLenum target, GLuint id, GLsizei len, const GLubyte *program); +GLAPI void APIENTRY glProgramParameter4dNV (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramParameter4dvNV (GLenum target, GLuint index, const GLdouble *v); +GLAPI void APIENTRY glProgramParameter4fNV (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramParameter4fvNV (GLenum target, GLuint index, const GLfloat *v); +GLAPI void APIENTRY glProgramParameters4dvNV (GLenum target, GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glProgramParameters4fvNV (GLenum target, GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glTrackMatrixNV (GLenum target, GLuint address, GLenum matrix, GLenum transform); +GLAPI void APIENTRY glVertexAttribPointerNV (GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glVertexAttrib1dNV (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1fNV (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1sNV (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2dNV (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2fNV (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2sNV (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3sNV (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4sNV (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs1svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs2svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs3svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs4svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint index, GLsizei count, const GLubyte *v); +#endif +#endif /* GL_NV_vertex_program */ + +#ifndef GL_NV_vertex_program1_1 +#define GL_NV_vertex_program1_1 1 +#endif /* GL_NV_vertex_program1_1 */ + +#ifndef GL_NV_vertex_program2 +#define GL_NV_vertex_program2 1 +#endif /* GL_NV_vertex_program2 */ + +#ifndef GL_NV_vertex_program2_option +#define GL_NV_vertex_program2_option 1 +#endif /* GL_NV_vertex_program2_option */ + +#ifndef GL_NV_vertex_program3 +#define GL_NV_vertex_program3 1 +#endif /* GL_NV_vertex_program3 */ + +#ifndef GL_NV_vertex_program4 +#define GL_NV_vertex_program4 1 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD +#endif /* GL_NV_vertex_program4 */ + +#ifndef GL_NV_video_capture +#define GL_NV_video_capture 1 +#define GL_VIDEO_BUFFER_NV 0x9020 +#define GL_VIDEO_BUFFER_BINDING_NV 0x9021 +#define GL_FIELD_UPPER_NV 0x9022 +#define GL_FIELD_LOWER_NV 0x9023 +#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 +#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 +#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 +#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 +#define GL_VIDEO_BUFFER_PITCH_NV 0x9028 +#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 +#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A +#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B +#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C +#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D +#define GL_PARTIAL_SUCCESS_NV 0x902E +#define GL_SUCCESS_NV 0x902F +#define GL_FAILURE_NV 0x9030 +#define GL_YCBYCR8_422_NV 0x9031 +#define GL_YCBAYCR8A_4224_NV 0x9032 +#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 +#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 +#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 +#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 +#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 +#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 +#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 +#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A +#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B +#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C +typedef void (APIENTRYP PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); +typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); +typedef GLenum (APIENTRYP PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginVideoCaptureNV (GLuint video_capture_slot); +GLAPI void APIENTRY glBindVideoCaptureStreamBufferNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); +GLAPI void APIENTRY glBindVideoCaptureStreamTextureNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +GLAPI void APIENTRY glEndVideoCaptureNV (GLuint video_capture_slot); +GLAPI void APIENTRY glGetVideoCaptureivNV (GLuint video_capture_slot, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideoCaptureStreamivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideoCaptureStreamfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVideoCaptureStreamdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); +GLAPI GLenum APIENTRY glVideoCaptureNV (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); +GLAPI void APIENTRY glVideoCaptureStreamParameterivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); +GLAPI void APIENTRY glVideoCaptureStreamParameterfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glVideoCaptureStreamParameterdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); +#endif +#endif /* GL_NV_video_capture */ + +#ifndef GL_NV_viewport_array2 +#define GL_NV_viewport_array2 1 +#endif /* GL_NV_viewport_array2 */ + +#ifndef GL_NV_viewport_swizzle +#define GL_NV_viewport_swizzle 1 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357 +#define GL_VIEWPORT_SWIZZLE_X_NV 0x9358 +#define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359 +#define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A +#define GL_VIEWPORT_SWIZZLE_W_NV 0x935B +typedef void (APIENTRYP PFNGLVIEWPORTSWIZZLENVPROC) (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glViewportSwizzleNV (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); +#endif +#endif /* GL_NV_viewport_swizzle */ + +#ifndef GL_OML_interlace +#define GL_OML_interlace 1 +#define GL_INTERLACE_OML 0x8980 +#define GL_INTERLACE_READ_OML 0x8981 +#endif /* GL_OML_interlace */ + +#ifndef GL_OML_resample +#define GL_OML_resample 1 +#define GL_PACK_RESAMPLE_OML 0x8984 +#define GL_UNPACK_RESAMPLE_OML 0x8985 +#define GL_RESAMPLE_REPLICATE_OML 0x8986 +#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 +#define GL_RESAMPLE_AVERAGE_OML 0x8988 +#define GL_RESAMPLE_DECIMATE_OML 0x8989 +#endif /* GL_OML_resample */ + +#ifndef GL_OML_subsample +#define GL_OML_subsample 1 +#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 +#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 +#endif /* GL_OML_subsample */ + +#ifndef GL_OVR_multiview +#define GL_OVR_multiview 1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632 +#define GL_MAX_VIEWS_OVR 0x9631 +#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633 +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferTextureMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); +#endif +#endif /* GL_OVR_multiview */ + +#ifndef GL_OVR_multiview2 +#define GL_OVR_multiview2 1 +#endif /* GL_OVR_multiview2 */ + +#ifndef GL_PGI_misc_hints +#define GL_PGI_misc_hints 1 +#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 +#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD +#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE +#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 +#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 +#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 +#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C +#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D +#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E +#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F +#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 +#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 +#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 +#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 +#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 +#define GL_FULL_STIPPLE_HINT_PGI 0x1A219 +#define GL_CLIP_NEAR_HINT_PGI 0x1A220 +#define GL_CLIP_FAR_HINT_PGI 0x1A221 +#define GL_WIDE_LINE_HINT_PGI 0x1A222 +#define GL_BACK_NORMALS_HINT_PGI 0x1A223 +typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glHintPGI (GLenum target, GLint mode); +#endif +#endif /* GL_PGI_misc_hints */ + +#ifndef GL_PGI_vertex_hints +#define GL_PGI_vertex_hints 1 +#define GL_VERTEX_DATA_HINT_PGI 0x1A22A +#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B +#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C +#define GL_MAX_VERTEX_HINT_PGI 0x1A22D +#define GL_COLOR3_BIT_PGI 0x00010000 +#define GL_COLOR4_BIT_PGI 0x00020000 +#define GL_EDGEFLAG_BIT_PGI 0x00040000 +#define GL_INDEX_BIT_PGI 0x00080000 +#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 +#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 +#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 +#define GL_MAT_EMISSION_BIT_PGI 0x00800000 +#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 +#define GL_MAT_SHININESS_BIT_PGI 0x02000000 +#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 +#define GL_NORMAL_BIT_PGI 0x08000000 +#define GL_TEXCOORD1_BIT_PGI 0x10000000 +#define GL_TEXCOORD2_BIT_PGI 0x20000000 +#define GL_TEXCOORD3_BIT_PGI 0x40000000 +#define GL_TEXCOORD4_BIT_PGI 0x80000000 +#define GL_VERTEX23_BIT_PGI 0x00000004 +#define GL_VERTEX4_BIT_PGI 0x00000008 +#endif /* GL_PGI_vertex_hints */ + +#ifndef GL_REND_screen_coordinates +#define GL_REND_screen_coordinates 1 +#define GL_SCREEN_COORDINATES_REND 0x8490 +#define GL_INVERTED_SCREEN_W_REND 0x8491 +#endif /* GL_REND_screen_coordinates */ + +#ifndef GL_S3_s3tc +#define GL_S3_s3tc 1 +#define GL_RGB_S3TC 0x83A0 +#define GL_RGB4_S3TC 0x83A1 +#define GL_RGBA_S3TC 0x83A2 +#define GL_RGBA4_S3TC 0x83A3 +#define GL_RGBA_DXT5_S3TC 0x83A4 +#define GL_RGBA4_DXT5_S3TC 0x83A5 +#endif /* GL_S3_s3tc */ + +#ifndef GL_SGIS_detail_texture +#define GL_SGIS_detail_texture 1 +#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 +#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 +#define GL_LINEAR_DETAIL_SGIS 0x8097 +#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 +#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 +#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A +#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B +#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C +typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum target, GLfloat *points); +#endif +#endif /* GL_SGIS_detail_texture */ + +#ifndef GL_SGIS_fog_function +#define GL_SGIS_fog_function 1 +#define GL_FOG_FUNC_SGIS 0x812A +#define GL_FOG_FUNC_POINTS_SGIS 0x812B +#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C +typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogFuncSGIS (GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *points); +#endif +#endif /* GL_SGIS_fog_function */ + +#ifndef GL_SGIS_generate_mipmap +#define GL_SGIS_generate_mipmap 1 +#define GL_GENERATE_MIPMAP_SGIS 0x8191 +#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 +#endif /* GL_SGIS_generate_mipmap */ + +#ifndef GL_SGIS_multisample +#define GL_SGIS_multisample 1 +#define GL_MULTISAMPLE_SGIS 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F +#define GL_SAMPLE_MASK_SGIS 0x80A0 +#define GL_1PASS_SGIS 0x80A1 +#define GL_2PASS_0_SGIS 0x80A2 +#define GL_2PASS_1_SGIS 0x80A3 +#define GL_4PASS_0_SGIS 0x80A4 +#define GL_4PASS_1_SGIS 0x80A5 +#define GL_4PASS_2_SGIS 0x80A6 +#define GL_4PASS_3_SGIS 0x80A7 +#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 +#define GL_SAMPLES_SGIS 0x80A9 +#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA +#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB +#define GL_SAMPLE_PATTERN_SGIS 0x80AC +typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskSGIS (GLclampf value, GLboolean invert); +GLAPI void APIENTRY glSamplePatternSGIS (GLenum pattern); +#endif +#endif /* GL_SGIS_multisample */ + +#ifndef GL_SGIS_pixel_texture +#define GL_SGIS_pixel_texture 1 +#define GL_PIXEL_TEXTURE_SGIS 0x8353 +#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 +#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 +#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum pname, GLint param); +GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum pname, const GLint *params); +GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum pname, GLint *params); +GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum pname, GLfloat *params); +#endif +#endif /* GL_SGIS_pixel_texture */ + +#ifndef GL_SGIS_point_line_texgen +#define GL_SGIS_point_line_texgen 1 +#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 +#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 +#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 +#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 +#define GL_EYE_POINT_SGIS 0x81F4 +#define GL_OBJECT_POINT_SGIS 0x81F5 +#define GL_EYE_LINE_SGIS 0x81F6 +#define GL_OBJECT_LINE_SGIS 0x81F7 +#endif /* GL_SGIS_point_line_texgen */ + +#ifndef GL_SGIS_point_parameters +#define GL_SGIS_point_parameters 1 +#define GL_POINT_SIZE_MIN_SGIS 0x8126 +#define GL_POINT_SIZE_MAX_SGIS 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 +#define GL_DISTANCE_ATTENUATION_SGIS 0x8129 +typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfSGIS (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvSGIS (GLenum pname, const GLfloat *params); +#endif +#endif /* GL_SGIS_point_parameters */ + +#ifndef GL_SGIS_sharpen_texture +#define GL_SGIS_sharpen_texture 1 +#define GL_LINEAR_SHARPEN_SGIS 0x80AD +#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE +#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF +#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 +typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum target, GLfloat *points); +#endif +#endif /* GL_SGIS_sharpen_texture */ + +#ifndef GL_SGIS_texture4D +#define GL_SGIS_texture4D 1 +#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 +#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 +#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 +#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 +#define GL_TEXTURE_4D_SGIS 0x8134 +#define GL_PROXY_TEXTURE_4D_SGIS 0x8135 +#define GL_TEXTURE_4DSIZE_SGIS 0x8136 +#define GL_TEXTURE_WRAP_Q_SGIS 0x8137 +#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 +#define GL_TEXTURE_4D_BINDING_SGIS 0x814F +typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage4DSGIS (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels); +#endif +#endif /* GL_SGIS_texture4D */ + +#ifndef GL_SGIS_texture_border_clamp +#define GL_SGIS_texture_border_clamp 1 +#define GL_CLAMP_TO_BORDER_SGIS 0x812D +#endif /* GL_SGIS_texture_border_clamp */ + +#ifndef GL_SGIS_texture_color_mask +#define GL_SGIS_texture_color_mask 1 +#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF +typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +#endif +#endif /* GL_SGIS_texture_color_mask */ + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_SGIS_texture_edge_clamp 1 +#define GL_CLAMP_TO_EDGE_SGIS 0x812F +#endif /* GL_SGIS_texture_edge_clamp */ + +#ifndef GL_SGIS_texture_filter4 +#define GL_SGIS_texture_filter4 1 +#define GL_FILTER4_SGIS 0x8146 +#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 +typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights); +typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum target, GLenum filter, GLfloat *weights); +GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); +#endif +#endif /* GL_SGIS_texture_filter4 */ + +#ifndef GL_SGIS_texture_lod +#define GL_SGIS_texture_lod 1 +#define GL_TEXTURE_MIN_LOD_SGIS 0x813A +#define GL_TEXTURE_MAX_LOD_SGIS 0x813B +#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C +#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D +#endif /* GL_SGIS_texture_lod */ + +#ifndef GL_SGIS_texture_select +#define GL_SGIS_texture_select 1 +#define GL_DUAL_ALPHA4_SGIS 0x8110 +#define GL_DUAL_ALPHA8_SGIS 0x8111 +#define GL_DUAL_ALPHA12_SGIS 0x8112 +#define GL_DUAL_ALPHA16_SGIS 0x8113 +#define GL_DUAL_LUMINANCE4_SGIS 0x8114 +#define GL_DUAL_LUMINANCE8_SGIS 0x8115 +#define GL_DUAL_LUMINANCE12_SGIS 0x8116 +#define GL_DUAL_LUMINANCE16_SGIS 0x8117 +#define GL_DUAL_INTENSITY4_SGIS 0x8118 +#define GL_DUAL_INTENSITY8_SGIS 0x8119 +#define GL_DUAL_INTENSITY12_SGIS 0x811A +#define GL_DUAL_INTENSITY16_SGIS 0x811B +#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C +#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D +#define GL_QUAD_ALPHA4_SGIS 0x811E +#define GL_QUAD_ALPHA8_SGIS 0x811F +#define GL_QUAD_LUMINANCE4_SGIS 0x8120 +#define GL_QUAD_LUMINANCE8_SGIS 0x8121 +#define GL_QUAD_INTENSITY4_SGIS 0x8122 +#define GL_QUAD_INTENSITY8_SGIS 0x8123 +#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 +#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 +#endif /* GL_SGIS_texture_select */ + +#ifndef GL_SGIX_async +#define GL_SGIX_async 1 +#define GL_ASYNC_MARKER_SGIX 0x8329 +typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker); +typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp); +typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp); +typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); +typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); +typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint marker); +GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *markerp); +GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *markerp); +GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei range); +GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint marker, GLsizei range); +GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint marker); +#endif +#endif /* GL_SGIX_async */ + +#ifndef GL_SGIX_async_histogram +#define GL_SGIX_async_histogram 1 +#define GL_ASYNC_HISTOGRAM_SGIX 0x832C +#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D +#endif /* GL_SGIX_async_histogram */ + +#ifndef GL_SGIX_async_pixel +#define GL_SGIX_async_pixel 1 +#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C +#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D +#define GL_ASYNC_READ_PIXELS_SGIX 0x835E +#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F +#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 +#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 +#endif /* GL_SGIX_async_pixel */ + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_SGIX_blend_alpha_minmax 1 +#define GL_ALPHA_MIN_SGIX 0x8320 +#define GL_ALPHA_MAX_SGIX 0x8321 +#endif /* GL_SGIX_blend_alpha_minmax */ + +#ifndef GL_SGIX_calligraphic_fragment +#define GL_SGIX_calligraphic_fragment 1 +#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 +#endif /* GL_SGIX_calligraphic_fragment */ + +#ifndef GL_SGIX_clipmap +#define GL_SGIX_clipmap 1 +#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 +#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 +#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 +#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 +#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 +#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 +#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 +#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 +#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 +#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D +#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E +#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F +#endif /* GL_SGIX_clipmap */ + +#ifndef GL_SGIX_convolution_accuracy +#define GL_SGIX_convolution_accuracy 1 +#define GL_CONVOLUTION_HINT_SGIX 0x8316 +#endif /* GL_SGIX_convolution_accuracy */ + +#ifndef GL_SGIX_depth_pass_instrument +#define GL_SGIX_depth_pass_instrument 1 +#endif /* GL_SGIX_depth_pass_instrument */ + +#ifndef GL_SGIX_depth_texture +#define GL_SGIX_depth_texture 1 +#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 +#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 +#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 +#endif /* GL_SGIX_depth_texture */ + +#ifndef GL_SGIX_flush_raster +#define GL_SGIX_flush_raster 1 +typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushRasterSGIX (void); +#endif +#endif /* GL_SGIX_flush_raster */ + +#ifndef GL_SGIX_fog_offset +#define GL_SGIX_fog_offset 1 +#define GL_FOG_OFFSET_SGIX 0x8198 +#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 +#endif /* GL_SGIX_fog_offset */ + +#ifndef GL_SGIX_fragment_lighting +#define GL_SGIX_fragment_lighting 1 +#define GL_FRAGMENT_LIGHTING_SGIX 0x8400 +#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 +#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 +#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 +#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 +#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 +#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 +#define GL_LIGHT_ENV_MODE_SGIX 0x8407 +#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 +#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 +#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A +#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B +#define GL_FRAGMENT_LIGHT0_SGIX 0x840C +#define GL_FRAGMENT_LIGHT1_SGIX 0x840D +#define GL_FRAGMENT_LIGHT2_SGIX 0x840E +#define GL_FRAGMENT_LIGHT3_SGIX 0x840F +#define GL_FRAGMENT_LIGHT4_SGIX 0x8410 +#define GL_FRAGMENT_LIGHT5_SGIX 0x8411 +#define GL_FRAGMENT_LIGHT6_SGIX 0x8412 +#define GL_FRAGMENT_LIGHT7_SGIX 0x8413 +typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum face, GLenum mode); +GLAPI void APIENTRY glFragmentLightfSGIX (GLenum light, GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum light, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentLightiSGIX (GLenum light, GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentLightivSGIX (GLenum light, GLenum pname, const GLint *params); +GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum pname, const GLint *params); +GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum face, GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum face, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum face, GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum face, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum light, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum light, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum face, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum face, GLenum pname, GLint *params); +GLAPI void APIENTRY glLightEnviSGIX (GLenum pname, GLint param); +#endif +#endif /* GL_SGIX_fragment_lighting */ + +#ifndef GL_SGIX_framezoom +#define GL_SGIX_framezoom 1 +#define GL_FRAMEZOOM_SGIX 0x818B +#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C +#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D +typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFrameZoomSGIX (GLint factor); +#endif +#endif /* GL_SGIX_framezoom */ + +#ifndef GL_SGIX_igloo_interface +#define GL_SGIX_igloo_interface 1 +typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const void *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum pname, const void *params); +#endif +#endif /* GL_SGIX_igloo_interface */ + +#ifndef GL_SGIX_instruments +#define GL_SGIX_instruments 1 +#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 +#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 +typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer); +typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p); +typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker); +typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLint APIENTRY glGetInstrumentsSGIX (void); +GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei size, GLint *buffer); +GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *marker_p); +GLAPI void APIENTRY glReadInstrumentsSGIX (GLint marker); +GLAPI void APIENTRY glStartInstrumentsSGIX (void); +GLAPI void APIENTRY glStopInstrumentsSGIX (GLint marker); +#endif +#endif /* GL_SGIX_instruments */ + +#ifndef GL_SGIX_interlace +#define GL_SGIX_interlace 1 +#define GL_INTERLACE_SGIX 0x8094 +#endif /* GL_SGIX_interlace */ + +#ifndef GL_SGIX_ir_instrument1 +#define GL_SGIX_ir_instrument1 1 +#define GL_IR_INSTRUMENT1_SGIX 0x817F +#endif /* GL_SGIX_ir_instrument1 */ + +#ifndef GL_SGIX_list_priority +#define GL_SGIX_list_priority 1 +#define GL_LIST_PRIORITY_SGIX 0x8182 +typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint list, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetListParameterivSGIX (GLuint list, GLenum pname, GLint *params); +GLAPI void APIENTRY glListParameterfSGIX (GLuint list, GLenum pname, GLfloat param); +GLAPI void APIENTRY glListParameterfvSGIX (GLuint list, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glListParameteriSGIX (GLuint list, GLenum pname, GLint param); +GLAPI void APIENTRY glListParameterivSGIX (GLuint list, GLenum pname, const GLint *params); +#endif +#endif /* GL_SGIX_list_priority */ + +#ifndef GL_SGIX_pixel_texture +#define GL_SGIX_pixel_texture 1 +#define GL_PIXEL_TEX_GEN_SGIX 0x8139 +#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B +typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenSGIX (GLenum mode); +#endif +#endif /* GL_SGIX_pixel_texture */ + +#ifndef GL_SGIX_pixel_tiles +#define GL_SGIX_pixel_tiles 1 +#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E +#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F +#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 +#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 +#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 +#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 +#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 +#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 +#endif /* GL_SGIX_pixel_tiles */ + +#ifndef GL_SGIX_polynomial_ffd +#define GL_SGIX_polynomial_ffd 1 +#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 +#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 +#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 +#define GL_TEXTURE_DEFORMATION_SGIX 0x8195 +#define GL_DEFORMATIONS_MASK_SGIX 0x8196 +#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); +typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); +GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); +GLAPI void APIENTRY glDeformSGIX (GLbitfield mask); +GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield mask); +#endif +#endif /* GL_SGIX_polynomial_ffd */ + +#ifndef GL_SGIX_reference_plane +#define GL_SGIX_reference_plane 1 +#define GL_REFERENCE_PLANE_SGIX 0x817D +#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E +typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *equation); +#endif +#endif /* GL_SGIX_reference_plane */ + +#ifndef GL_SGIX_resample +#define GL_SGIX_resample 1 +#define GL_PACK_RESAMPLE_SGIX 0x842E +#define GL_UNPACK_RESAMPLE_SGIX 0x842F +#define GL_RESAMPLE_REPLICATE_SGIX 0x8433 +#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 +#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 +#endif /* GL_SGIX_resample */ + +#ifndef GL_SGIX_scalebias_hint +#define GL_SGIX_scalebias_hint 1 +#define GL_SCALEBIAS_HINT_SGIX 0x8322 +#endif /* GL_SGIX_scalebias_hint */ + +#ifndef GL_SGIX_shadow +#define GL_SGIX_shadow 1 +#define GL_TEXTURE_COMPARE_SGIX 0x819A +#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B +#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C +#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D +#endif /* GL_SGIX_shadow */ + +#ifndef GL_SGIX_shadow_ambient +#define GL_SGIX_shadow_ambient 1 +#define GL_SHADOW_AMBIENT_SGIX 0x80BF +#endif /* GL_SGIX_shadow_ambient */ + +#ifndef GL_SGIX_sprite +#define GL_SGIX_sprite 1 +#define GL_SPRITE_SGIX 0x8148 +#define GL_SPRITE_MODE_SGIX 0x8149 +#define GL_SPRITE_AXIS_SGIX 0x814A +#define GL_SPRITE_TRANSLATION_SGIX 0x814B +#define GL_SPRITE_AXIAL_SGIX 0x814C +#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D +#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum pname, GLfloat param); +GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum pname, GLint param); +GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum pname, const GLint *params); +#endif +#endif /* GL_SGIX_sprite */ + +#ifndef GL_SGIX_subsample +#define GL_SGIX_subsample 1 +#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 +#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 +#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 +#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 +#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 +#endif /* GL_SGIX_subsample */ + +#ifndef GL_SGIX_tag_sample_buffer +#define GL_SGIX_tag_sample_buffer 1 +typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTagSampleBufferSGIX (void); +#endif +#endif /* GL_SGIX_tag_sample_buffer */ + +#ifndef GL_SGIX_texture_add_env +#define GL_SGIX_texture_add_env 1 +#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE +#endif /* GL_SGIX_texture_add_env */ + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_SGIX_texture_coordinate_clamp 1 +#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 +#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A +#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B +#endif /* GL_SGIX_texture_coordinate_clamp */ + +#ifndef GL_SGIX_texture_lod_bias +#define GL_SGIX_texture_lod_bias 1 +#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E +#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F +#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 +#endif /* GL_SGIX_texture_lod_bias */ + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_SGIX_texture_multi_buffer 1 +#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E +#endif /* GL_SGIX_texture_multi_buffer */ + +#ifndef GL_SGIX_texture_scale_bias +#define GL_SGIX_texture_scale_bias 1 +#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 +#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A +#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B +#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C +#endif /* GL_SGIX_texture_scale_bias */ + +#ifndef GL_SGIX_vertex_preclip +#define GL_SGIX_vertex_preclip 1 +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF +#endif /* GL_SGIX_vertex_preclip */ + +#ifndef GL_SGIX_ycrcb +#define GL_SGIX_ycrcb 1 +#define GL_YCRCB_422_SGIX 0x81BB +#define GL_YCRCB_444_SGIX 0x81BC +#endif /* GL_SGIX_ycrcb */ + +#ifndef GL_SGIX_ycrcb_subsample +#define GL_SGIX_ycrcb_subsample 1 +#endif /* GL_SGIX_ycrcb_subsample */ + +#ifndef GL_SGIX_ycrcba +#define GL_SGIX_ycrcba 1 +#define GL_YCRCB_SGIX 0x8318 +#define GL_YCRCBA_SGIX 0x8319 +#endif /* GL_SGIX_ycrcba */ + +#ifndef GL_SGI_color_matrix +#define GL_SGI_color_matrix 1 +#define GL_COLOR_MATRIX_SGI 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB +#endif /* GL_SGI_color_matrix */ + +#ifndef GL_SGI_color_table +#define GL_SGI_color_table 1 +#define GL_COLOR_TABLE_SGI 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 +#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 +#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 +#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 +#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 +#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF +typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableSGI (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glColorTableParameterivSGI (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyColorTableSGI (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glGetColorTableSGI (GLenum target, GLenum format, GLenum type, void *table); +GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum target, GLenum pname, GLint *params); +#endif +#endif /* GL_SGI_color_table */ + +#ifndef GL_SGI_texture_color_table +#define GL_SGI_texture_color_table 1 +#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC +#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD +#endif /* GL_SGI_texture_color_table */ + +#ifndef GL_SUNX_constant_data +#define GL_SUNX_constant_data 1 +#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 +#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 +typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFinishTextureSUNX (void); +#endif +#endif /* GL_SUNX_constant_data */ + +#ifndef GL_SUN_convolution_border_modes +#define GL_SUN_convolution_border_modes 1 +#define GL_WRAP_BORDER_SUN 0x81D4 +#endif /* GL_SUN_convolution_border_modes */ + +#ifndef GL_SUN_global_alpha +#define GL_SUN_global_alpha 1 +#define GL_GLOBAL_ALPHA_SUN 0x81D9 +#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte factor); +GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort factor); +GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint factor); +GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat factor); +GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble factor); +GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte factor); +GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort factor); +GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint factor); +#endif +#endif /* GL_SUN_global_alpha */ + +#ifndef GL_SUN_mesh_array +#define GL_SUN_mesh_array 1 +#define GL_QUAD_MESH_SUN 0x8614 +#define GL_TRIANGLE_MESH_SUN 0x8615 +typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum mode, GLint first, GLsizei count, GLsizei width); +#endif +#endif /* GL_SUN_mesh_array */ + +#ifndef GL_SUN_slice_accum +#define GL_SUN_slice_accum 1 +#define GL_SLICE_ACCUM_SUN 0x85CC +#endif /* GL_SUN_slice_accum */ + +#ifndef GL_SUN_triangle_list +#define GL_SUN_triangle_list 1 +#define GL_RESTART_SUN 0x0001 +#define GL_REPLACE_MIDDLE_SUN 0x0002 +#define GL_REPLACE_OLDEST_SUN 0x0003 +#define GL_TRIANGLE_LIST_SUN 0x81D7 +#define GL_REPLACEMENT_CODE_SUN 0x81D8 +#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 +#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 +#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 +#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 +#define GL_R1UI_V3F_SUN 0x85C4 +#define GL_R1UI_C4UB_V3F_SUN 0x85C5 +#define GL_R1UI_C3F_V3F_SUN 0x85C6 +#define GL_R1UI_N3F_V3F_SUN 0x85C7 +#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 +#define GL_R1UI_T2F_V3F_SUN 0x85C9 +#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA +#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void **pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint code); +GLAPI void APIENTRY glReplacementCodeusSUN (GLushort code); +GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte code); +GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *code); +GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *code); +GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *code); +GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum type, GLsizei stride, const void **pointer); +#endif +#endif /* GL_SUN_triangle_list */ + +#ifndef GL_SUN_vertex +#define GL_SUN_vertex 1 +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *tc, const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *rc, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *rc, const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +#endif +#endif /* GL_SUN_vertex */ + +#ifndef GL_WIN_phong_shading +#define GL_WIN_phong_shading 1 +#define GL_PHONG_WIN 0x80EA +#define GL_PHONG_HINT_WIN 0x80EB +#endif /* GL_WIN_phong_shading */ + +#ifndef GL_WIN_specular_fog +#define GL_WIN_specular_fog 1 +#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC +#endif /* GL_WIN_specular_fog */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/libs/SDL_mixer/src/codecs/music_fluidsynth.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_opengles.h similarity index 73% rename from libs/SDL_mixer/src/codecs/music_fluidsynth.h rename to libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_opengles.h index 7a925d4..4fb9a4b 100644 --- a/libs/SDL_mixer/src/codecs/music_fluidsynth.h +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_opengles.h @@ -1,5 +1,5 @@ /* - SDL_mixer: An audio mixer library based on the SDL library + Simple DirectMedia Layer Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied @@ -17,15 +17,22 @@ 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. - - James Le Cuirot - chewi@aura-online.co.uk */ -/* This file supports playing MIDI files with FluidSynth */ +/* + * This is a simple file to encapsulate the OpenGL ES 1.X API headers. + */ -#include "music.h" +#include -extern Mix_MusicInterface Mix_MusicInterface_FLUIDSYNTH; +#ifdef SDL_PLATFORM_IOS +#include +#include +#else +#include +#include +#endif -/* vi: set ts=4 sw=4 expandtab: */ +#ifndef APIENTRY +#define APIENTRY +#endif diff --git a/libs/SDL_mixer/src/codecs/load_sndfile.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_opengles2.h similarity index 57% rename from libs/SDL_mixer/src/codecs/load_sndfile.h rename to libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_opengles2.h index 7a6b323..365898a 100644 --- a/libs/SDL_mixer/src/codecs/load_sndfile.h +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_opengles2.h @@ -1,5 +1,5 @@ /* - SDL_mixer: An audio mixer library based on the SDL library + Simple DirectMedia Layer Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied @@ -17,25 +17,35 @@ 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. - - This is the source needed to decode a file in any format supported by - libsndfile. The only externally-callable function is Mix_LoadSndFile_IO(), - which is meant to act as identically to SDL_LoadWAV_IO() as possible. - - This file by Fabian Greffrath (fabian@greffrath.com). */ -#ifndef LOAD_SNDFILE_H -#define LOAD_SNDFILE_H +/* + * This is a simple file to encapsulate the OpenGL ES 2.0 API headers. + */ -#include +#include -/* Don't call this directly; use Mix_LoadWAV_IO() for now. */ -SDL_AudioSpec *Mix_LoadSndFile_IO (SDL_IOStream *src, bool closeio, - SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len); - -void SNDFILE_uninit (void); +#if !defined(_MSC_VER) && !defined(SDL_USE_BUILTIN_OPENGL_DEFINITIONS) +#ifdef SDL_PLATFORM_IOS +#include +#include +#else +#include +#include +#include #endif -/* vi: set ts=4 sw=4 expandtab: */ +#else /* _MSC_VER */ + +/* OpenGL ES2 headers for Visual Studio */ +#include +#include +#include +#include + +#endif /* _MSC_VER */ + +#ifndef APIENTRY +#define APIENTRY GL_APIENTRY +#endif diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_opengles2_gl2.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_opengles2_gl2.h new file mode 100644 index 0000000..d13622a --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_opengles2_gl2.h @@ -0,0 +1,656 @@ +#ifndef __gles2_gl2_h_ +#define __gles2_gl2_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright 2013-2020 The Khronos Group Inc. +** SPDX-License-Identifier: MIT +** +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** https://github.com/KhronosGroup/OpenGL-Registry +*/ + +/*#include */ + +#ifndef GL_APIENTRYP +#define GL_APIENTRYP GL_APIENTRY* +#endif + +#ifndef GL_GLES_PROTOTYPES +#define GL_GLES_PROTOTYPES 1 +#endif + +/* Generated on date 20220530 */ + +/* Generated C header for: + * API: gles2 + * Profile: common + * Versions considered: 2\.[0-9] + * Versions emitted: .* + * Default extensions included: None + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef GL_ES_VERSION_2_0 +#define GL_ES_VERSION_2_0 1 +/*#include */ +typedef khronos_int8_t GLbyte; +typedef khronos_float_t GLclampf; +typedef khronos_int32_t GLfixed; +typedef khronos_int16_t GLshort; +typedef khronos_uint16_t GLushort; +typedef void GLvoid; +typedef struct __GLsync *GLsync; +typedef khronos_int64_t GLint64; +typedef khronos_uint64_t GLuint64; +typedef unsigned int GLenum; +typedef unsigned int GLuint; +typedef char GLchar; +typedef khronos_float_t GLfloat; +typedef khronos_ssize_t GLsizeiptr; +typedef khronos_intptr_t GLintptr; +typedef unsigned int GLbitfield; +typedef int GLint; +typedef unsigned char GLboolean; +typedef int GLsizei; +typedef khronos_uint8_t GLubyte; +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_FALSE 0 +#define GL_TRUE 1 +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_FUNC_ADD 0x8006 +#define GL_BLEND_EQUATION 0x8009 +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_STREAM_DRAW 0x88E0 +#define GL_STATIC_DRAW 0x88E4 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_CULL_FACE 0x0B44 +#define GL_BLEND 0x0BE2 +#define GL_DITHER 0x0BD0 +#define GL_STENCIL_TEST 0x0B90 +#define GL_DEPTH_TEST 0x0B71 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_LINE_WIDTH 0x0B21 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_VIEWPORT 0x0BA2 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_FIXED 0x140C +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_SHADER_TYPE 0x8B4F +#define GL_DELETE_STATUS 0x8B80 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_INVERT 0x150A +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TEXTURE 0x1702 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_REPEAT 0x2901 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_COMPILE_STATUS 0x8B81 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGB565 0x8D62 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_NONE 0 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); +typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask); +typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); +typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s); +typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); +typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); +typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); +typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func); +typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); +typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap); +typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices); +typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap); +typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void); +typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); +typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data); +typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void); +typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data); +typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); +typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); +typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode); +typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); +typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap); +typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader); +typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture); +typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width); +typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units); +typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); +typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); +typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); +typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +#if GL_GLES_PROTOTYPES +GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); +GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); +GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); +GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); +GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); +GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); +GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); +GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); +GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); +GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); +GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); +GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d); +GL_APICALL void GL_APIENTRY glClearStencil (GLint s); +GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); +GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); +GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); +GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); +GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); +GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); +GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); +GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); +GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); +GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); +GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); +GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); +GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); +GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); +GL_APICALL void GL_APIENTRY glDisable (GLenum cap); +GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); +GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); +GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); +GL_APICALL void GL_APIENTRY glEnable (GLenum cap); +GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); +GL_APICALL void GL_APIENTRY glFinish (void); +GL_APICALL void GL_APIENTRY glFlush (void); +GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); +GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); +GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); +GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); +GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); +GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); +GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); +GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); +GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL GLenum GL_APIENTRY glGetError (void); +GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); +GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); +GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name); +GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); +GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); +GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); +GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); +GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); +GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); +GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); +GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); +GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); +GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); +GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); +GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); +GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); +GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); +GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); +GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); +GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); +GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); +GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); +GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); +GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0); +GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0); +GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); +GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); +GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); +GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); +GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); +GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); +GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); +GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_ES_VERSION_2_0 */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_opengles2_gl2ext.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_opengles2_gl2ext.h new file mode 100644 index 0000000..9448ce0 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_opengles2_gl2ext.h @@ -0,0 +1,4033 @@ +#ifndef __gles2_gl2ext_h_ +#define __gles2_gl2ext_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright 2013-2020 The Khronos Group Inc. +** SPDX-License-Identifier: MIT +** +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** https://github.com/KhronosGroup/OpenGL-Registry +*/ + +#ifndef GL_APIENTRYP +#define GL_APIENTRYP GL_APIENTRY* +#endif + +/* Generated on date 20220530 */ + +/* Generated C header for: + * API: gles2 + * Profile: common + * Versions considered: 2\.[0-9] + * Versions emitted: _nomatch_^ + * Default extensions included: gles2 + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef GL_KHR_blend_equation_advanced +#define GL_KHR_blend_equation_advanced 1 +#define GL_MULTIPLY_KHR 0x9294 +#define GL_SCREEN_KHR 0x9295 +#define GL_OVERLAY_KHR 0x9296 +#define GL_DARKEN_KHR 0x9297 +#define GL_LIGHTEN_KHR 0x9298 +#define GL_COLORDODGE_KHR 0x9299 +#define GL_COLORBURN_KHR 0x929A +#define GL_HARDLIGHT_KHR 0x929B +#define GL_SOFTLIGHT_KHR 0x929C +#define GL_DIFFERENCE_KHR 0x929E +#define GL_EXCLUSION_KHR 0x92A0 +#define GL_HSL_HUE_KHR 0x92AD +#define GL_HSL_SATURATION_KHR 0x92AE +#define GL_HSL_COLOR_KHR 0x92AF +#define GL_HSL_LUMINOSITY_KHR 0x92B0 +typedef void (GL_APIENTRYP PFNGLBLENDBARRIERKHRPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); +#endif +#endif /* GL_KHR_blend_equation_advanced */ + +#ifndef GL_KHR_blend_equation_advanced_coherent +#define GL_KHR_blend_equation_advanced_coherent 1 +#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 +#endif /* GL_KHR_blend_equation_advanced_coherent */ + +#ifndef GL_KHR_context_flush_control +#define GL_KHR_context_flush_control 1 +#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB +#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC +#endif /* GL_KHR_context_flush_control */ + +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 +typedef void (GL_APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#define GL_SAMPLER 0x82E6 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245 +#define GL_DEBUG_SOURCE_API_KHR 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A +#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B +#define GL_DEBUG_TYPE_ERROR_KHR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250 +#define GL_DEBUG_TYPE_OTHER_KHR 0x8251 +#define GL_DEBUG_TYPE_MARKER_KHR 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D +#define GL_BUFFER_KHR 0x82E0 +#define GL_SHADER_KHR 0x82E1 +#define GL_PROGRAM_KHR 0x82E2 +#define GL_VERTEX_ARRAY_KHR 0x8074 +#define GL_QUERY_KHR 0x82E3 +#define GL_PROGRAM_PIPELINE_KHR 0x82E4 +#define GL_SAMPLER_KHR 0x82E6 +#define GL_MAX_LABEL_LENGTH_KHR 0x82E8 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147 +#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148 +#define GL_DEBUG_OUTPUT_KHR 0x92E0 +#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002 +#define GL_STACK_OVERFLOW_KHR 0x0503 +#define GL_STACK_UNDERFLOW_KHR 0x0504 +typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKKHRPROC) (GLDEBUGPROCKHR callback, const void *userParam); +typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); +typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPKHRPROC) (void); +typedef void (GL_APIENTRYP PFNGLOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei length, const GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETPOINTERVKHRPROC) (GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDebugMessageControlKHR (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GL_APICALL void GL_APIENTRY glDebugMessageInsertKHR (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GL_APICALL void GL_APIENTRY glDebugMessageCallbackKHR (GLDEBUGPROCKHR callback, const void *userParam); +GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLogKHR (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +GL_APICALL void GL_APIENTRY glPushDebugGroupKHR (GLenum source, GLuint id, GLsizei length, const GLchar *message); +GL_APICALL void GL_APIENTRY glPopDebugGroupKHR (void); +GL_APICALL void GL_APIENTRY glObjectLabelKHR (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +GL_APICALL void GL_APIENTRY glGetObjectLabelKHR (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +GL_APICALL void GL_APIENTRY glObjectPtrLabelKHR (const void *ptr, GLsizei length, const GLchar *label); +GL_APICALL void GL_APIENTRY glGetObjectPtrLabelKHR (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +GL_APICALL void GL_APIENTRY glGetPointervKHR (GLenum pname, void **params); +#endif +#endif /* GL_KHR_debug */ + +#ifndef GL_KHR_no_error +#define GL_KHR_no_error 1 +#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 +#endif /* GL_KHR_no_error */ + +#ifndef GL_KHR_parallel_shader_compile +#define GL_KHR_parallel_shader_compile 1 +#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0 +#define GL_COMPLETION_STATUS_KHR 0x91B1 +typedef void (GL_APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSKHRPROC) (GLuint count); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glMaxShaderCompilerThreadsKHR (GLuint count); +#endif +#endif /* GL_KHR_parallel_shader_compile */ + +#ifndef GL_KHR_robust_buffer_access_behavior +#define GL_KHR_robust_buffer_access_behavior 1 +#endif /* GL_KHR_robust_buffer_access_behavior */ + +#ifndef GL_KHR_robustness +#define GL_KHR_robustness 1 +#define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3 +#define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252 +#define GL_GUILTY_CONTEXT_RESET_KHR 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256 +#define GL_NO_RESET_NOTIFICATION_KHR 0x8261 +#define GL_CONTEXT_LOST_KHR 0x0507 +typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSKHRPROC) (void); +typedef void (GL_APIENTRYP PFNGLREADNPIXELSKHRPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVKHRPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVKHRPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMUIVKHRPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusKHR (void); +GL_APICALL void GL_APIENTRY glReadnPixelsKHR (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GL_APICALL void GL_APIENTRY glGetnUniformfvKHR (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetnUniformivKHR (GLuint program, GLint location, GLsizei bufSize, GLint *params); +GL_APICALL void GL_APIENTRY glGetnUniformuivKHR (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +#endif +#endif /* GL_KHR_robustness */ + +#ifndef GL_KHR_shader_subgroup +#define GL_KHR_shader_subgroup 1 +#define GL_SUBGROUP_SIZE_KHR 0x9532 +#define GL_SUBGROUP_SUPPORTED_STAGES_KHR 0x9533 +#define GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534 +#define GL_SUBGROUP_QUAD_ALL_STAGES_KHR 0x9535 +#define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001 +#define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002 +#define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004 +#define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008 +#define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010 +#define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020 +#define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040 +#define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080 +#endif /* GL_KHR_shader_subgroup */ + +#ifndef GL_KHR_texture_compression_astc_hdr +#define GL_KHR_texture_compression_astc_hdr 1 +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD +#endif /* GL_KHR_texture_compression_astc_hdr */ + +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_KHR_texture_compression_astc_ldr 1 +#endif /* GL_KHR_texture_compression_astc_ldr */ + +#ifndef GL_KHR_texture_compression_astc_sliced_3d +#define GL_KHR_texture_compression_astc_sliced_3d 1 +#endif /* GL_KHR_texture_compression_astc_sliced_3d */ + +#ifndef GL_OES_EGL_image +#define GL_OES_EGL_image 1 +typedef void *GLeglImageOES; +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image); +GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image); +#endif +#endif /* GL_OES_EGL_image */ + +#ifndef GL_OES_EGL_image_external +#define GL_OES_EGL_image_external 1 +#define GL_TEXTURE_EXTERNAL_OES 0x8D65 +#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 +#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 +#define GL_SAMPLER_EXTERNAL_OES 0x8D66 +#endif /* GL_OES_EGL_image_external */ + +#ifndef GL_OES_EGL_image_external_essl3 +#define GL_OES_EGL_image_external_essl3 1 +#endif /* GL_OES_EGL_image_external_essl3 */ + +#ifndef GL_OES_compressed_ETC1_RGB8_sub_texture +#define GL_OES_compressed_ETC1_RGB8_sub_texture 1 +#endif /* GL_OES_compressed_ETC1_RGB8_sub_texture */ + +#ifndef GL_OES_compressed_ETC1_RGB8_texture +#define GL_OES_compressed_ETC1_RGB8_texture 1 +#define GL_ETC1_RGB8_OES 0x8D64 +#endif /* GL_OES_compressed_ETC1_RGB8_texture */ + +#ifndef GL_OES_compressed_paletted_texture +#define GL_OES_compressed_paletted_texture 1 +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 +#endif /* GL_OES_compressed_paletted_texture */ + +#ifndef GL_OES_copy_image +#define GL_OES_copy_image 1 +typedef void (GL_APIENTRYP PFNGLCOPYIMAGESUBDATAOESPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCopyImageSubDataOES (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +#endif +#endif /* GL_OES_copy_image */ + +#ifndef GL_OES_depth24 +#define GL_OES_depth24 1 +#define GL_DEPTH_COMPONENT24_OES 0x81A6 +#endif /* GL_OES_depth24 */ + +#ifndef GL_OES_depth32 +#define GL_OES_depth32 1 +#define GL_DEPTH_COMPONENT32_OES 0x81A7 +#endif /* GL_OES_depth32 */ + +#ifndef GL_OES_depth_texture +#define GL_OES_depth_texture 1 +#endif /* GL_OES_depth_texture */ + +#ifndef GL_OES_draw_buffers_indexed +#define GL_OES_draw_buffers_indexed 1 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +typedef void (GL_APIENTRYP PFNGLENABLEIOESPROC) (GLenum target, GLuint index); +typedef void (GL_APIENTRYP PFNGLDISABLEIOESPROC) (GLenum target, GLuint index); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONIOESPROC) (GLuint buf, GLenum mode); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEIOESPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCIOESPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEIOESPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GL_APIENTRYP PFNGLCOLORMASKIOESPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDIOESPROC) (GLenum target, GLuint index); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glEnableiOES (GLenum target, GLuint index); +GL_APICALL void GL_APIENTRY glDisableiOES (GLenum target, GLuint index); +GL_APICALL void GL_APIENTRY glBlendEquationiOES (GLuint buf, GLenum mode); +GL_APICALL void GL_APIENTRY glBlendEquationSeparateiOES (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GL_APICALL void GL_APIENTRY glBlendFunciOES (GLuint buf, GLenum src, GLenum dst); +GL_APICALL void GL_APIENTRY glBlendFuncSeparateiOES (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GL_APICALL void GL_APIENTRY glColorMaskiOES (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GL_APICALL GLboolean GL_APIENTRY glIsEnablediOES (GLenum target, GLuint index); +#endif +#endif /* GL_OES_draw_buffers_indexed */ + +#ifndef GL_OES_draw_elements_base_vertex +#define GL_OES_draw_elements_base_vertex 1 +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXOESPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawElementsBaseVertexOES (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GL_APICALL void GL_APIENTRY glDrawRangeElementsBaseVertexOES (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexOES (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +GL_APICALL void GL_APIENTRY glMultiDrawElementsBaseVertexEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +#endif +#endif /* GL_OES_draw_elements_base_vertex */ + +#ifndef GL_OES_element_index_uint +#define GL_OES_element_index_uint 1 +#endif /* GL_OES_element_index_uint */ + +#ifndef GL_OES_fbo_render_mipmap +#define GL_OES_fbo_render_mipmap 1 +#endif /* GL_OES_fbo_render_mipmap */ + +#ifndef GL_OES_fragment_precision_high +#define GL_OES_fragment_precision_high 1 +#endif /* GL_OES_fragment_precision_high */ + +#ifndef GL_OES_geometry_point_size +#define GL_OES_geometry_point_size 1 +#endif /* GL_OES_geometry_point_size */ + +#ifndef GL_OES_geometry_shader +#define GL_OES_geometry_shader 1 +#define GL_GEOMETRY_SHADER_OES 0x8DD9 +#define GL_GEOMETRY_SHADER_BIT_OES 0x00000004 +#define GL_GEOMETRY_LINKED_VERTICES_OUT_OES 0x8916 +#define GL_GEOMETRY_LINKED_INPUT_TYPE_OES 0x8917 +#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES 0x8918 +#define GL_GEOMETRY_SHADER_INVOCATIONS_OES 0x887F +#define GL_LAYER_PROVOKING_VERTEX_OES 0x825E +#define GL_LINES_ADJACENCY_OES 0x000A +#define GL_LINE_STRIP_ADJACENCY_OES 0x000B +#define GL_TRIANGLES_ADJACENCY_OES 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_OES 0x000D +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8DDF +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES 0x8A2C +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8A32 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES 0x9124 +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES 0x8DE1 +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES 0x8E5A +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES 0x8C29 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES 0x92CF +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES 0x92D5 +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES 0x90CD +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES 0x90D7 +#define GL_FIRST_VERTEX_CONVENTION_OES 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_OES 0x8E4E +#define GL_UNDEFINED_VERTEX_OES 0x8260 +#define GL_PRIMITIVES_GENERATED_OES 0x8C87 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS_OES 0x9312 +#define GL_MAX_FRAMEBUFFER_LAYERS_OES 0x9317 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES 0x8DA8 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES 0x8DA7 +#define GL_REFERENCED_BY_GEOMETRY_SHADER_OES 0x9309 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREOESPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferTextureOES (GLenum target, GLenum attachment, GLuint texture, GLint level); +#endif +#endif /* GL_OES_geometry_shader */ + +#ifndef GL_OES_get_program_binary +#define GL_OES_get_program_binary 1 +#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE +#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF +typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLint length); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const void *binary, GLint length); +#endif +#endif /* GL_OES_get_program_binary */ + +#ifndef GL_OES_gpu_shader5 +#define GL_OES_gpu_shader5 1 +#endif /* GL_OES_gpu_shader5 */ + +#ifndef GL_OES_mapbuffer +#define GL_OES_mapbuffer 1 +#define GL_WRITE_ONLY_OES 0x88B9 +#define GL_BUFFER_ACCESS_OES 0x88BB +#define GL_BUFFER_MAPPED_OES 0x88BC +#define GL_BUFFER_MAP_POINTER_OES 0x88BD +typedef void *(GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access); +typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void *GL_APIENTRY glMapBufferOES (GLenum target, GLenum access); +GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target); +GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_OES_mapbuffer */ + +#ifndef GL_OES_packed_depth_stencil +#define GL_OES_packed_depth_stencil 1 +#define GL_DEPTH_STENCIL_OES 0x84F9 +#define GL_UNSIGNED_INT_24_8_OES 0x84FA +#define GL_DEPTH24_STENCIL8_OES 0x88F0 +#endif /* GL_OES_packed_depth_stencil */ + +#ifndef GL_OES_primitive_bounding_box +#define GL_OES_primitive_bounding_box 1 +#define GL_PRIMITIVE_BOUNDING_BOX_OES 0x92BE +typedef void (GL_APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXOESPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glPrimitiveBoundingBoxOES (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +#endif +#endif /* GL_OES_primitive_bounding_box */ + +#ifndef GL_OES_required_internalformat +#define GL_OES_required_internalformat 1 +#define GL_ALPHA8_OES 0x803C +#define GL_DEPTH_COMPONENT16_OES 0x81A5 +#define GL_LUMINANCE4_ALPHA4_OES 0x8043 +#define GL_LUMINANCE8_ALPHA8_OES 0x8045 +#define GL_LUMINANCE8_OES 0x8040 +#define GL_RGBA4_OES 0x8056 +#define GL_RGB5_A1_OES 0x8057 +#define GL_RGB565_OES 0x8D62 +#define GL_RGB8_OES 0x8051 +#define GL_RGBA8_OES 0x8058 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB10_A2_EXT 0x8059 +#endif /* GL_OES_required_internalformat */ + +#ifndef GL_OES_rgb8_rgba8 +#define GL_OES_rgb8_rgba8 1 +#endif /* GL_OES_rgb8_rgba8 */ + +#ifndef GL_OES_sample_shading +#define GL_OES_sample_shading 1 +#define GL_SAMPLE_SHADING_OES 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE_OES 0x8C37 +typedef void (GL_APIENTRYP PFNGLMINSAMPLESHADINGOESPROC) (GLfloat value); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glMinSampleShadingOES (GLfloat value); +#endif +#endif /* GL_OES_sample_shading */ + +#ifndef GL_OES_sample_variables +#define GL_OES_sample_variables 1 +#endif /* GL_OES_sample_variables */ + +#ifndef GL_OES_shader_image_atomic +#define GL_OES_shader_image_atomic 1 +#endif /* GL_OES_shader_image_atomic */ + +#ifndef GL_OES_shader_io_blocks +#define GL_OES_shader_io_blocks 1 +#endif /* GL_OES_shader_io_blocks */ + +#ifndef GL_OES_shader_multisample_interpolation +#define GL_OES_shader_multisample_interpolation 1 +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES 0x8E5D +#endif /* GL_OES_shader_multisample_interpolation */ + +#ifndef GL_OES_standard_derivatives +#define GL_OES_standard_derivatives 1 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B +#endif /* GL_OES_standard_derivatives */ + +#ifndef GL_OES_stencil1 +#define GL_OES_stencil1 1 +#define GL_STENCIL_INDEX1_OES 0x8D46 +#endif /* GL_OES_stencil1 */ + +#ifndef GL_OES_stencil4 +#define GL_OES_stencil4 1 +#define GL_STENCIL_INDEX4_OES 0x8D47 +#endif /* GL_OES_stencil4 */ + +#ifndef GL_OES_surfaceless_context +#define GL_OES_surfaceless_context 1 +#define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219 +#endif /* GL_OES_surfaceless_context */ + +#ifndef GL_OES_tessellation_point_size +#define GL_OES_tessellation_point_size 1 +#endif /* GL_OES_tessellation_point_size */ + +#ifndef GL_OES_tessellation_shader +#define GL_OES_tessellation_shader 1 +#define GL_PATCHES_OES 0x000E +#define GL_PATCH_VERTICES_OES 0x8E72 +#define GL_TESS_CONTROL_OUTPUT_VERTICES_OES 0x8E75 +#define GL_TESS_GEN_MODE_OES 0x8E76 +#define GL_TESS_GEN_SPACING_OES 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER_OES 0x8E78 +#define GL_TESS_GEN_POINT_MODE_OES 0x8E79 +#define GL_ISOLINES_OES 0x8E7A +#define GL_QUADS_OES 0x0007 +#define GL_FRACTIONAL_ODD_OES 0x8E7B +#define GL_FRACTIONAL_EVEN_OES 0x8E7C +#define GL_MAX_PATCH_VERTICES_OES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL_OES 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS_OES 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES 0x8E86 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES 0x8E8A +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E1F +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES 0x92CE +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES 0x92D4 +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES 0x90CC +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES 0x90D9 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES 0x8221 +#define GL_IS_PER_PATCH_OES 0x92E7 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES 0x9308 +#define GL_TESS_CONTROL_SHADER_OES 0x8E88 +#define GL_TESS_EVALUATION_SHADER_OES 0x8E87 +#define GL_TESS_CONTROL_SHADER_BIT_OES 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT_OES 0x00000010 +typedef void (GL_APIENTRYP PFNGLPATCHPARAMETERIOESPROC) (GLenum pname, GLint value); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glPatchParameteriOES (GLenum pname, GLint value); +#endif +#endif /* GL_OES_tessellation_shader */ + +#ifndef GL_OES_texture_3D +#define GL_OES_texture_3D 1 +#define GL_TEXTURE_WRAP_R_OES 0x8072 +#define GL_TEXTURE_3D_OES 0x806F +#define GL_TEXTURE_BINDING_3D_OES 0x806A +#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073 +#define GL_SAMPLER_3D_OES 0x8B5F +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4 +typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +#endif +#endif /* GL_OES_texture_3D */ + +#ifndef GL_OES_texture_border_clamp +#define GL_OES_texture_border_clamp 1 +#define GL_TEXTURE_BORDER_COLOR_OES 0x1004 +#define GL_CLAMP_TO_BORDER_OES 0x812D +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVOESPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVOESPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVOESPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVOESPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVOESPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVOESPROC) (GLuint sampler, GLenum pname, const GLuint *param); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVOESPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVOESPROC) (GLuint sampler, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexParameterIivOES (GLenum target, GLenum pname, const GLint *params); +GL_APICALL void GL_APIENTRY glTexParameterIuivOES (GLenum target, GLenum pname, const GLuint *params); +GL_APICALL void GL_APIENTRY glGetTexParameterIivOES (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetTexParameterIuivOES (GLenum target, GLenum pname, GLuint *params); +GL_APICALL void GL_APIENTRY glSamplerParameterIivOES (GLuint sampler, GLenum pname, const GLint *param); +GL_APICALL void GL_APIENTRY glSamplerParameterIuivOES (GLuint sampler, GLenum pname, const GLuint *param); +GL_APICALL void GL_APIENTRY glGetSamplerParameterIivOES (GLuint sampler, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetSamplerParameterIuivOES (GLuint sampler, GLenum pname, GLuint *params); +#endif +#endif /* GL_OES_texture_border_clamp */ + +#ifndef GL_OES_texture_buffer +#define GL_OES_texture_buffer 1 +#define GL_TEXTURE_BUFFER_OES 0x8C2A +#define GL_TEXTURE_BUFFER_BINDING_OES 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_OES 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_OES 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES 0x8C2D +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES 0x919F +#define GL_SAMPLER_BUFFER_OES 0x8DC2 +#define GL_INT_SAMPLER_BUFFER_OES 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_OES 0x8DD8 +#define GL_IMAGE_BUFFER_OES 0x9051 +#define GL_INT_IMAGE_BUFFER_OES 0x905C +#define GL_UNSIGNED_INT_IMAGE_BUFFER_OES 0x9067 +#define GL_TEXTURE_BUFFER_OFFSET_OES 0x919D +#define GL_TEXTURE_BUFFER_SIZE_OES 0x919E +typedef void (GL_APIENTRYP PFNGLTEXBUFFEROESPROC) (GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GL_APIENTRYP PFNGLTEXBUFFERRANGEOESPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexBufferOES (GLenum target, GLenum internalformat, GLuint buffer); +GL_APICALL void GL_APIENTRY glTexBufferRangeOES (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +#endif +#endif /* GL_OES_texture_buffer */ + +#ifndef GL_OES_texture_compression_astc +#define GL_OES_texture_compression_astc 1 +#define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0 +#define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1 +#define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2 +#define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3 +#define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4 +#define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5 +#define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6 +#define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7 +#define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8 +#define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9 +#endif /* GL_OES_texture_compression_astc */ + +#ifndef GL_OES_texture_cube_map_array +#define GL_OES_texture_cube_map_array 1 +#define GL_TEXTURE_CUBE_MAP_ARRAY_OES 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES 0x900A +#define GL_SAMPLER_CUBE_MAP_ARRAY_OES 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900F +#define GL_IMAGE_CUBE_MAP_ARRAY_OES 0x9054 +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x905F +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x906A +#endif /* GL_OES_texture_cube_map_array */ + +#ifndef GL_OES_texture_float +#define GL_OES_texture_float 1 +#endif /* GL_OES_texture_float */ + +#ifndef GL_OES_texture_float_linear +#define GL_OES_texture_float_linear 1 +#endif /* GL_OES_texture_float_linear */ + +#ifndef GL_OES_texture_half_float +#define GL_OES_texture_half_float 1 +#define GL_HALF_FLOAT_OES 0x8D61 +#endif /* GL_OES_texture_half_float */ + +#ifndef GL_OES_texture_half_float_linear +#define GL_OES_texture_half_float_linear 1 +#endif /* GL_OES_texture_half_float_linear */ + +#ifndef GL_OES_texture_npot +#define GL_OES_texture_npot 1 +#endif /* GL_OES_texture_npot */ + +#ifndef GL_OES_texture_stencil8 +#define GL_OES_texture_stencil8 1 +#define GL_STENCIL_INDEX_OES 0x1901 +#define GL_STENCIL_INDEX8_OES 0x8D48 +#endif /* GL_OES_texture_stencil8 */ + +#ifndef GL_OES_texture_storage_multisample_2d_array +#define GL_OES_texture_storage_multisample_2d_array 1 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES 0x9102 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES 0x9105 +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910D +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexStorage3DMultisampleOES (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +#endif +#endif /* GL_OES_texture_storage_multisample_2d_array */ + +#ifndef GL_OES_texture_view +#define GL_OES_texture_view 1 +#define GL_TEXTURE_VIEW_MIN_LEVEL_OES 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS_OES 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER_OES 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS_OES 0x82DE +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +typedef void (GL_APIENTRYP PFNGLTEXTUREVIEWOESPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTextureViewOES (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +#endif +#endif /* GL_OES_texture_view */ + +#ifndef GL_OES_vertex_array_object +#define GL_OES_vertex_array_object 1 +#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5 +typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array); +typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays); +typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array); +GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays); +GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays); +GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array); +#endif +#endif /* GL_OES_vertex_array_object */ + +#ifndef GL_OES_vertex_half_float +#define GL_OES_vertex_half_float 1 +#endif /* GL_OES_vertex_half_float */ + +#ifndef GL_OES_vertex_type_10_10_10_2 +#define GL_OES_vertex_type_10_10_10_2 1 +#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6 +#define GL_INT_10_10_10_2_OES 0x8DF7 +#endif /* GL_OES_vertex_type_10_10_10_2 */ + +#ifndef GL_OES_viewport_array +#define GL_OES_viewport_array 1 +#define GL_MAX_VIEWPORTS_OES 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS_OES 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE_OES 0x825D +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES 0x825F +typedef void (GL_APIENTRYP PFNGLVIEWPORTARRAYVOESPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFOESPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFVOESPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLSCISSORARRAYVOESPROC) (GLuint first, GLsizei count, const GLint *v); +typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDOESPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDVOESPROC) (GLuint index, const GLint *v); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEARRAYFVOESPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEINDEXEDFOESPROC) (GLuint index, GLfloat n, GLfloat f); +typedef void (GL_APIENTRYP PFNGLGETFLOATI_VOESPROC) (GLenum target, GLuint index, GLfloat *data); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glViewportArrayvOES (GLuint first, GLsizei count, const GLfloat *v); +GL_APICALL void GL_APIENTRY glViewportIndexedfOES (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +GL_APICALL void GL_APIENTRY glViewportIndexedfvOES (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glScissorArrayvOES (GLuint first, GLsizei count, const GLint *v); +GL_APICALL void GL_APIENTRY glScissorIndexedOES (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glScissorIndexedvOES (GLuint index, const GLint *v); +GL_APICALL void GL_APIENTRY glDepthRangeArrayfvOES (GLuint first, GLsizei count, const GLfloat *v); +GL_APICALL void GL_APIENTRY glDepthRangeIndexedfOES (GLuint index, GLfloat n, GLfloat f); +GL_APICALL void GL_APIENTRY glGetFloati_vOES (GLenum target, GLuint index, GLfloat *data); +#endif +#endif /* GL_OES_viewport_array */ + +#ifndef GL_AMD_compressed_3DC_texture +#define GL_AMD_compressed_3DC_texture 1 +#define GL_3DC_X_AMD 0x87F9 +#define GL_3DC_XY_AMD 0x87FA +#endif /* GL_AMD_compressed_3DC_texture */ + +#ifndef GL_AMD_compressed_ATC_texture +#define GL_AMD_compressed_ATC_texture 1 +#define GL_ATC_RGB_AMD 0x8C92 +#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 +#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE +#endif /* GL_AMD_compressed_ATC_texture */ + +#ifndef GL_AMD_framebuffer_multisample_advanced +#define GL_AMD_framebuffer_multisample_advanced 1 +#define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2 +#define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3 +#define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4 +#define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5 +#define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6 +#define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7 +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAdvancedAMD (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glNamedRenderbufferStorageMultisampleAdvancedAMD (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_AMD_framebuffer_multisample_advanced */ + +#ifndef GL_AMD_performance_monitor +#define GL_AMD_performance_monitor 1 +#define GL_COUNTER_TYPE_AMD 0x8BC0 +#define GL_COUNTER_RANGE_AMD 0x8BC1 +#define GL_UNSIGNED_INT64_AMD 0x8BC2 +#define GL_PERCENTAGE_AMD 0x8BC3 +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 +#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 +#define GL_PERFMON_RESULT_AMD 0x8BC6 +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data); +typedef void (GL_APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (GL_APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +typedef void (GL_APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); +typedef void (GL_APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +GL_APICALL void GL_APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data); +GL_APICALL void GL_APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); +GL_APICALL void GL_APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); +GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +GL_APICALL void GL_APIENTRY glBeginPerfMonitorAMD (GLuint monitor); +GL_APICALL void GL_APIENTRY glEndPerfMonitorAMD (GLuint monitor); +GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#endif +#endif /* GL_AMD_performance_monitor */ + +#ifndef GL_AMD_program_binary_Z400 +#define GL_AMD_program_binary_Z400 1 +#define GL_Z400_BINARY_AMD 0x8740 +#endif /* GL_AMD_program_binary_Z400 */ + +#ifndef GL_ANDROID_extension_pack_es31a +#define GL_ANDROID_extension_pack_es31a 1 +#endif /* GL_ANDROID_extension_pack_es31a */ + +#ifndef GL_ANGLE_depth_texture +#define GL_ANGLE_depth_texture 1 +#endif /* GL_ANGLE_depth_texture */ + +#ifndef GL_ANGLE_framebuffer_blit +#define GL_ANGLE_framebuffer_blit 1 +#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA +typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBlitFramebufferANGLE (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif +#endif /* GL_ANGLE_framebuffer_blit */ + +#ifndef GL_ANGLE_framebuffer_multisample +#define GL_ANGLE_framebuffer_multisample 1 +#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56 +#define GL_MAX_SAMPLES_ANGLE 0x8D57 +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_ANGLE_framebuffer_multisample */ + +#ifndef GL_ANGLE_instanced_arrays +#define GL_ANGLE_instanced_arrays 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GLuint divisor); +#endif +#endif /* GL_ANGLE_instanced_arrays */ + +#ifndef GL_ANGLE_pack_reverse_row_order +#define GL_ANGLE_pack_reverse_row_order 1 +#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 +#endif /* GL_ANGLE_pack_reverse_row_order */ + +#ifndef GL_ANGLE_program_binary +#define GL_ANGLE_program_binary 1 +#define GL_PROGRAM_BINARY_ANGLE 0x93A6 +#endif /* GL_ANGLE_program_binary */ + +#ifndef GL_ANGLE_texture_compression_dxt3 +#define GL_ANGLE_texture_compression_dxt3 1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 +#endif /* GL_ANGLE_texture_compression_dxt3 */ + +#ifndef GL_ANGLE_texture_compression_dxt5 +#define GL_ANGLE_texture_compression_dxt5 1 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 +#endif /* GL_ANGLE_texture_compression_dxt5 */ + +#ifndef GL_ANGLE_texture_usage +#define GL_ANGLE_texture_usage 1 +#define GL_TEXTURE_USAGE_ANGLE 0x93A2 +#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3 +#endif /* GL_ANGLE_texture_usage */ + +#ifndef GL_ANGLE_translated_shader_source +#define GL_ANGLE_translated_shader_source 1 +#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 +typedef void (GL_APIENTRYP PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +#endif +#endif /* GL_ANGLE_translated_shader_source */ + +#ifndef GL_APPLE_clip_distance +#define GL_APPLE_clip_distance 1 +#define GL_MAX_CLIP_DISTANCES_APPLE 0x0D32 +#define GL_CLIP_DISTANCE0_APPLE 0x3000 +#define GL_CLIP_DISTANCE1_APPLE 0x3001 +#define GL_CLIP_DISTANCE2_APPLE 0x3002 +#define GL_CLIP_DISTANCE3_APPLE 0x3003 +#define GL_CLIP_DISTANCE4_APPLE 0x3004 +#define GL_CLIP_DISTANCE5_APPLE 0x3005 +#define GL_CLIP_DISTANCE6_APPLE 0x3006 +#define GL_CLIP_DISTANCE7_APPLE 0x3007 +#endif /* GL_APPLE_clip_distance */ + +#ifndef GL_APPLE_color_buffer_packed_float +#define GL_APPLE_color_buffer_packed_float 1 +#endif /* GL_APPLE_color_buffer_packed_float */ + +#ifndef GL_APPLE_copy_texture_levels +#define GL_APPLE_copy_texture_levels 1 +typedef void (GL_APIENTRYP PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCopyTextureLevelsAPPLE (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); +#endif +#endif /* GL_APPLE_copy_texture_levels */ + +#ifndef GL_APPLE_framebuffer_multisample +#define GL_APPLE_framebuffer_multisample 1 +#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56 +#define GL_MAX_SAMPLES_APPLE 0x8D57 +#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void); +#endif +#endif /* GL_APPLE_framebuffer_multisample */ + +#ifndef GL_APPLE_rgb_422 +#define GL_APPLE_rgb_422 1 +#define GL_RGB_422_APPLE 0x8A1F +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#define GL_RGB_RAW_422_APPLE 0x8A51 +#endif /* GL_APPLE_rgb_422 */ + +#ifndef GL_APPLE_sync +#define GL_APPLE_sync 1 +#define GL_SYNC_OBJECT_APPLE 0x8A53 +#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111 +#define GL_OBJECT_TYPE_APPLE 0x9112 +#define GL_SYNC_CONDITION_APPLE 0x9113 +#define GL_SYNC_STATUS_APPLE 0x9114 +#define GL_SYNC_FLAGS_APPLE 0x9115 +#define GL_SYNC_FENCE_APPLE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117 +#define GL_UNSIGNALED_APPLE 0x9118 +#define GL_SIGNALED_APPLE 0x9119 +#define GL_ALREADY_SIGNALED_APPLE 0x911A +#define GL_TIMEOUT_EXPIRED_APPLE 0x911B +#define GL_CONDITION_SATISFIED_APPLE 0x911C +#define GL_WAIT_FAILED_APPLE 0x911D +#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001 +#define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull +typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags); +typedef GLboolean (GL_APIENTRYP PFNGLISSYNCAPPLEPROC) (GLsync sync); +typedef void (GL_APIENTRYP PFNGLDELETESYNCAPPLEPROC) (GLsync sync); +typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GL_APIENTRYP PFNGLWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GL_APIENTRYP PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64 *params); +typedef void (GL_APIENTRYP PFNGLGETSYNCIVAPPLEPROC) (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLsync GL_APIENTRY glFenceSyncAPPLE (GLenum condition, GLbitfield flags); +GL_APICALL GLboolean GL_APIENTRY glIsSyncAPPLE (GLsync sync); +GL_APICALL void GL_APIENTRY glDeleteSyncAPPLE (GLsync sync); +GL_APICALL GLenum GL_APIENTRY glClientWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout); +GL_APICALL void GL_APIENTRY glWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout); +GL_APICALL void GL_APIENTRY glGetInteger64vAPPLE (GLenum pname, GLint64 *params); +GL_APICALL void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +#endif +#endif /* GL_APPLE_sync */ + +#ifndef GL_APPLE_texture_format_BGRA8888 +#define GL_APPLE_texture_format_BGRA8888 1 +#define GL_BGRA_EXT 0x80E1 +#define GL_BGRA8_EXT 0x93A1 +#endif /* GL_APPLE_texture_format_BGRA8888 */ + +#ifndef GL_APPLE_texture_max_level +#define GL_APPLE_texture_max_level 1 +#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D +#endif /* GL_APPLE_texture_max_level */ + +#ifndef GL_APPLE_texture_packed_float +#define GL_APPLE_texture_packed_float 1 +#define GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE 0x8C3B +#define GL_UNSIGNED_INT_5_9_9_9_REV_APPLE 0x8C3E +#define GL_R11F_G11F_B10F_APPLE 0x8C3A +#define GL_RGB9_E5_APPLE 0x8C3D +#endif /* GL_APPLE_texture_packed_float */ + +#ifndef GL_ARM_mali_program_binary +#define GL_ARM_mali_program_binary 1 +#define GL_MALI_PROGRAM_BINARY_ARM 0x8F61 +#endif /* GL_ARM_mali_program_binary */ + +#ifndef GL_ARM_mali_shader_binary +#define GL_ARM_mali_shader_binary 1 +#define GL_MALI_SHADER_BINARY_ARM 0x8F60 +#endif /* GL_ARM_mali_shader_binary */ + +#ifndef GL_ARM_rgba8 +#define GL_ARM_rgba8 1 +#endif /* GL_ARM_rgba8 */ + +#ifndef GL_ARM_shader_framebuffer_fetch +#define GL_ARM_shader_framebuffer_fetch 1 +#define GL_FETCH_PER_SAMPLE_ARM 0x8F65 +#define GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM 0x8F66 +#endif /* GL_ARM_shader_framebuffer_fetch */ + +#ifndef GL_ARM_shader_framebuffer_fetch_depth_stencil +#define GL_ARM_shader_framebuffer_fetch_depth_stencil 1 +#endif /* GL_ARM_shader_framebuffer_fetch_depth_stencil */ + +#ifndef GL_ARM_texture_unnormalized_coordinates +#define GL_ARM_texture_unnormalized_coordinates 1 +#define GL_TEXTURE_UNNORMALIZED_COORDINATES_ARM 0x8F6A +#endif /* GL_ARM_texture_unnormalized_coordinates */ + +#ifndef GL_DMP_program_binary +#define GL_DMP_program_binary 1 +#define GL_SMAPHS30_PROGRAM_BINARY_DMP 0x9251 +#define GL_SMAPHS_PROGRAM_BINARY_DMP 0x9252 +#define GL_DMP_PROGRAM_BINARY_DMP 0x9253 +#endif /* GL_DMP_program_binary */ + +#ifndef GL_DMP_shader_binary +#define GL_DMP_shader_binary 1 +#define GL_SHADER_BINARY_DMP 0x9250 +#endif /* GL_DMP_shader_binary */ + +#ifndef GL_EXT_EGL_image_array +#define GL_EXT_EGL_image_array 1 +#endif /* GL_EXT_EGL_image_array */ + +#ifndef GL_EXT_EGL_image_storage +#define GL_EXT_EGL_image_storage 1 +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC) (GLenum target, GLeglImageOES image, const GLint* attrib_list); +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC) (GLuint texture, GLeglImageOES image, const GLint* attrib_list); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glEGLImageTargetTexStorageEXT (GLenum target, GLeglImageOES image, const GLint* attrib_list); +GL_APICALL void GL_APIENTRY glEGLImageTargetTextureStorageEXT (GLuint texture, GLeglImageOES image, const GLint* attrib_list); +#endif +#endif /* GL_EXT_EGL_image_storage */ + +#ifndef GL_EXT_EGL_image_storage_compression +#define GL_EXT_EGL_image_storage_compression 1 +#define GL_SURFACE_COMPRESSION_EXT 0x96C0 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT 0x96C1 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT 0x96C2 +#endif /* GL_EXT_EGL_image_storage_compression */ + +#ifndef GL_EXT_YUV_target +#define GL_EXT_YUV_target 1 +#define GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT 0x8BE7 +#endif /* GL_EXT_YUV_target */ + +#ifndef GL_EXT_base_instance +#define GL_EXT_base_instance 1 +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawArraysInstancedBaseInstanceEXT (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseInstanceEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexBaseInstanceEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +#endif +#endif /* GL_EXT_base_instance */ + +#ifndef GL_EXT_blend_func_extended +#define GL_EXT_blend_func_extended 1 +#define GL_SRC1_COLOR_EXT 0x88F9 +#define GL_SRC1_ALPHA_EXT 0x8589 +#define GL_ONE_MINUS_SRC1_COLOR_EXT 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA_EXT 0x88FB +#define GL_SRC_ALPHA_SATURATE_EXT 0x0308 +#define GL_LOCATION_INDEX_EXT 0x930F +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT 0x88FC +typedef void (GL_APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATAINDEXEXTPROC) (GLuint program, const GLchar *name); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBindFragDataLocationIndexedEXT (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +GL_APICALL void GL_APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name); +GL_APICALL GLint GL_APIENTRY glGetProgramResourceLocationIndexEXT (GLuint program, GLenum programInterface, const GLchar *name); +GL_APICALL GLint GL_APIENTRY glGetFragDataIndexEXT (GLuint program, const GLchar *name); +#endif +#endif /* GL_EXT_blend_func_extended */ + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#endif /* GL_EXT_blend_minmax */ + +#ifndef GL_EXT_buffer_storage +#define GL_EXT_buffer_storage 1 +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_PERSISTENT_BIT_EXT 0x0040 +#define GL_MAP_COHERENT_BIT_EXT 0x0080 +#define GL_DYNAMIC_STORAGE_BIT_EXT 0x0100 +#define GL_CLIENT_STORAGE_BIT_EXT 0x0200 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT 0x00004000 +#define GL_BUFFER_IMMUTABLE_STORAGE_EXT 0x821F +#define GL_BUFFER_STORAGE_FLAGS_EXT 0x8220 +typedef void (GL_APIENTRYP PFNGLBUFFERSTORAGEEXTPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBufferStorageEXT (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +#endif +#endif /* GL_EXT_buffer_storage */ + +#ifndef GL_EXT_clear_texture +#define GL_EXT_clear_texture 1 +typedef void (GL_APIENTRYP PFNGLCLEARTEXIMAGEEXTPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +typedef void (GL_APIENTRYP PFNGLCLEARTEXSUBIMAGEEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glClearTexImageEXT (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +GL_APICALL void GL_APIENTRY glClearTexSubImageEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +#endif +#endif /* GL_EXT_clear_texture */ + +#ifndef GL_EXT_clip_control +#define GL_EXT_clip_control 1 +#define GL_LOWER_LEFT_EXT 0x8CA1 +#define GL_UPPER_LEFT_EXT 0x8CA2 +#define GL_NEGATIVE_ONE_TO_ONE_EXT 0x935E +#define GL_ZERO_TO_ONE_EXT 0x935F +#define GL_CLIP_ORIGIN_EXT 0x935C +#define GL_CLIP_DEPTH_MODE_EXT 0x935D +typedef void (GL_APIENTRYP PFNGLCLIPCONTROLEXTPROC) (GLenum origin, GLenum depth); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glClipControlEXT (GLenum origin, GLenum depth); +#endif +#endif /* GL_EXT_clip_control */ + +#ifndef GL_EXT_clip_cull_distance +#define GL_EXT_clip_cull_distance 1 +#define GL_MAX_CLIP_DISTANCES_EXT 0x0D32 +#define GL_MAX_CULL_DISTANCES_EXT 0x82F9 +#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT 0x82FA +#define GL_CLIP_DISTANCE0_EXT 0x3000 +#define GL_CLIP_DISTANCE1_EXT 0x3001 +#define GL_CLIP_DISTANCE2_EXT 0x3002 +#define GL_CLIP_DISTANCE3_EXT 0x3003 +#define GL_CLIP_DISTANCE4_EXT 0x3004 +#define GL_CLIP_DISTANCE5_EXT 0x3005 +#define GL_CLIP_DISTANCE6_EXT 0x3006 +#define GL_CLIP_DISTANCE7_EXT 0x3007 +#endif /* GL_EXT_clip_cull_distance */ + +#ifndef GL_EXT_color_buffer_float +#define GL_EXT_color_buffer_float 1 +#endif /* GL_EXT_color_buffer_float */ + +#ifndef GL_EXT_color_buffer_half_float +#define GL_EXT_color_buffer_half_float 1 +#define GL_RGBA16F_EXT 0x881A +#define GL_RGB16F_EXT 0x881B +#define GL_RG16F_EXT 0x822F +#define GL_R16F_EXT 0x822D +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211 +#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17 +#endif /* GL_EXT_color_buffer_half_float */ + +#ifndef GL_EXT_conservative_depth +#define GL_EXT_conservative_depth 1 +#endif /* GL_EXT_conservative_depth */ + +#ifndef GL_EXT_copy_image +#define GL_EXT_copy_image 1 +typedef void (GL_APIENTRYP PFNGLCOPYIMAGESUBDATAEXTPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCopyImageSubDataEXT (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +#endif +#endif /* GL_EXT_copy_image */ + +#ifndef GL_EXT_debug_label +#define GL_EXT_debug_label 1 +#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F +#define GL_PROGRAM_OBJECT_EXT 0x8B40 +#define GL_SHADER_OBJECT_EXT 0x8B48 +#define GL_BUFFER_OBJECT_EXT 0x9151 +#define GL_QUERY_OBJECT_EXT 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 +#define GL_TRANSFORM_FEEDBACK 0x8E22 +typedef void (GL_APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label); +GL_APICALL void GL_APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#endif +#endif /* GL_EXT_debug_label */ + +#ifndef GL_EXT_debug_marker +#define GL_EXT_debug_marker 1 +typedef void (GL_APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (GL_APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (GL_APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker); +GL_APICALL void GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker); +GL_APICALL void GL_APIENTRY glPopGroupMarkerEXT (void); +#endif +#endif /* GL_EXT_debug_marker */ + +#ifndef GL_EXT_depth_clamp +#define GL_EXT_depth_clamp 1 +#define GL_DEPTH_CLAMP_EXT 0x864F +#endif /* GL_EXT_depth_clamp */ + +#ifndef GL_EXT_discard_framebuffer +#define GL_EXT_discard_framebuffer 1 +#define GL_COLOR_EXT 0x1800 +#define GL_DEPTH_EXT 0x1801 +#define GL_STENCIL_EXT 0x1802 +typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments); +#endif +#endif /* GL_EXT_discard_framebuffer */ + +#ifndef GL_EXT_disjoint_timer_query +#define GL_EXT_disjoint_timer_query 1 +#define GL_QUERY_COUNTER_BITS_EXT 0x8864 +#define GL_CURRENT_QUERY_EXT 0x8865 +#define GL_QUERY_RESULT_EXT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 +#define GL_TIME_ELAPSED_EXT 0x88BF +#define GL_TIMESTAMP_EXT 0x8E28 +#define GL_GPU_DISJOINT_EXT 0x8FBB +typedef void (GL_APIENTRYP PFNGLGENQUERIESEXTPROC) (GLsizei n, GLuint *ids); +typedef void (GL_APIENTRYP PFNGLDELETEQUERIESEXTPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (GL_APIENTRYP PFNGLISQUERYEXTPROC) (GLuint id); +typedef void (GL_APIENTRYP PFNGLBEGINQUERYEXTPROC) (GLenum target, GLuint id); +typedef void (GL_APIENTRYP PFNGLENDQUERYEXTPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLQUERYCOUNTEREXTPROC) (GLuint id, GLenum target); +typedef void (GL_APIENTRYP PFNGLGETQUERYIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTIVEXTPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVEXTPROC) (GLuint id, GLenum pname, GLuint *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params); +typedef void (GL_APIENTRYP PFNGLGETINTEGER64VEXTPROC) (GLenum pname, GLint64 *data); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizei n, GLuint *ids); +GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizei n, const GLuint *ids); +GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLuint id); +GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenum target, GLuint id); +GL_APICALL void GL_APIENTRY glEndQueryEXT (GLenum target); +GL_APICALL void GL_APIENTRY glQueryCounterEXT (GLuint id, GLenum target); +GL_APICALL void GL_APIENTRY glGetQueryivEXT (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetQueryObjectivEXT (GLuint id, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT (GLuint id, GLenum pname, GLuint *params); +GL_APICALL void GL_APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params); +GL_APICALL void GL_APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params); +GL_APICALL void GL_APIENTRY glGetInteger64vEXT (GLenum pname, GLint64 *data); +#endif +#endif /* GL_EXT_disjoint_timer_query */ + +#ifndef GL_EXT_draw_buffers +#define GL_EXT_draw_buffers 1 +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_MAX_DRAW_BUFFERS_EXT 0x8824 +#define GL_DRAW_BUFFER0_EXT 0x8825 +#define GL_DRAW_BUFFER1_EXT 0x8826 +#define GL_DRAW_BUFFER2_EXT 0x8827 +#define GL_DRAW_BUFFER3_EXT 0x8828 +#define GL_DRAW_BUFFER4_EXT 0x8829 +#define GL_DRAW_BUFFER5_EXT 0x882A +#define GL_DRAW_BUFFER6_EXT 0x882B +#define GL_DRAW_BUFFER7_EXT 0x882C +#define GL_DRAW_BUFFER8_EXT 0x882D +#define GL_DRAW_BUFFER9_EXT 0x882E +#define GL_DRAW_BUFFER10_EXT 0x882F +#define GL_DRAW_BUFFER11_EXT 0x8830 +#define GL_DRAW_BUFFER12_EXT 0x8831 +#define GL_DRAW_BUFFER13_EXT 0x8832 +#define GL_DRAW_BUFFER14_EXT 0x8833 +#define GL_DRAW_BUFFER15_EXT 0x8834 +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSEXTPROC) (GLsizei n, const GLenum *bufs); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei n, const GLenum *bufs); +#endif +#endif /* GL_EXT_draw_buffers */ + +#ifndef GL_EXT_draw_buffers_indexed +#define GL_EXT_draw_buffers_indexed 1 +typedef void (GL_APIENTRYP PFNGLENABLEIEXTPROC) (GLenum target, GLuint index); +typedef void (GL_APIENTRYP PFNGLDISABLEIEXTPROC) (GLenum target, GLuint index); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONIEXTPROC) (GLuint buf, GLenum mode); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEIEXTPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCIEXTPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEIEXTPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GL_APIENTRYP PFNGLCOLORMASKIEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDIEXTPROC) (GLenum target, GLuint index); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glEnableiEXT (GLenum target, GLuint index); +GL_APICALL void GL_APIENTRY glDisableiEXT (GLenum target, GLuint index); +GL_APICALL void GL_APIENTRY glBlendEquationiEXT (GLuint buf, GLenum mode); +GL_APICALL void GL_APIENTRY glBlendEquationSeparateiEXT (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GL_APICALL void GL_APIENTRY glBlendFunciEXT (GLuint buf, GLenum src, GLenum dst); +GL_APICALL void GL_APIENTRY glBlendFuncSeparateiEXT (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GL_APICALL void GL_APIENTRY glColorMaskiEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GL_APICALL GLboolean GL_APIENTRY glIsEnablediEXT (GLenum target, GLuint index); +#endif +#endif /* GL_EXT_draw_buffers_indexed */ + +#ifndef GL_EXT_draw_elements_base_vertex +#define GL_EXT_draw_elements_base_vertex 1 +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawElementsBaseVertexEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GL_APICALL void GL_APIENTRY glDrawRangeElementsBaseVertexEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +#endif +#endif /* GL_EXT_draw_elements_base_vertex */ + +#ifndef GL_EXT_draw_instanced +#define GL_EXT_draw_instanced 1 +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#endif +#endif /* GL_EXT_draw_instanced */ + +#ifndef GL_EXT_draw_transform_feedback +#define GL_EXT_draw_transform_feedback 1 +typedef void (GL_APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKEXTPROC) (GLenum mode, GLuint id); +typedef void (GL_APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC) (GLenum mode, GLuint id, GLsizei instancecount); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawTransformFeedbackEXT (GLenum mode, GLuint id); +GL_APICALL void GL_APIENTRY glDrawTransformFeedbackInstancedEXT (GLenum mode, GLuint id, GLsizei instancecount); +#endif +#endif /* GL_EXT_draw_transform_feedback */ + +#ifndef GL_EXT_external_buffer +#define GL_EXT_external_buffer 1 +typedef void *GLeglClientBufferEXT; +typedef void (GL_APIENTRYP PFNGLBUFFERSTORAGEEXTERNALEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +typedef void (GL_APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBufferStorageExternalEXT (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +GL_APICALL void GL_APIENTRY glNamedBufferStorageExternalEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +#endif +#endif /* GL_EXT_external_buffer */ + +#ifndef GL_EXT_float_blend +#define GL_EXT_float_blend 1 +#endif /* GL_EXT_float_blend */ + +#ifndef GL_EXT_fragment_shading_rate +#define GL_EXT_fragment_shading_rate 1 +#define GL_SHADING_RATE_1X1_PIXELS_EXT 0x96A6 +#define GL_SHADING_RATE_1X2_PIXELS_EXT 0x96A7 +#define GL_SHADING_RATE_2X1_PIXELS_EXT 0x96A8 +#define GL_SHADING_RATE_2X2_PIXELS_EXT 0x96A9 +#define GL_SHADING_RATE_1X4_PIXELS_EXT 0x96AA +#define GL_SHADING_RATE_4X1_PIXELS_EXT 0x96AB +#define GL_SHADING_RATE_4X2_PIXELS_EXT 0x96AC +#define GL_SHADING_RATE_2X4_PIXELS_EXT 0x96AD +#define GL_SHADING_RATE_4X4_PIXELS_EXT 0x96AE +#define GL_SHADING_RATE_EXT 0x96D0 +#define GL_SHADING_RATE_ATTACHMENT_EXT 0x96D1 +#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_EXT 0x96D2 +#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_EXT 0x96D3 +#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_EXT 0x96D4 +#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_EXT 0x96D5 +#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_EXT 0x96D6 +#define GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT 0x96D7 +#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT 0x96D8 +#define GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT 0x96D9 +#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT 0x96DA +#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_ASPECT_RATIO_EXT 0x96DB +#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_LAYERS_EXT 0x96DC +#define GL_FRAGMENT_SHADING_RATE_WITH_SHADER_DEPTH_STENCIL_WRITES_SUPPORTED_EXT 0x96DD +#define GL_FRAGMENT_SHADING_RATE_WITH_SAMPLE_MASK_SUPPORTED_EXT 0x96DE +#define GL_FRAGMENT_SHADING_RATE_ATTACHMENT_WITH_DEFAULT_FRAMEBUFFER_SUPPORTED_EXT 0x96DF +#define GL_FRAGMENT_SHADING_RATE_NON_TRIVIAL_COMBINERS_SUPPORTED_EXT 0x8F6F +typedef void (GL_APIENTRYP PFNGLGETFRAGMENTSHADINGRATESEXTPROC) (GLsizei samples, GLsizei maxCount, GLsizei *count, GLenum *shadingRates); +typedef void (GL_APIENTRYP PFNGLSHADINGRATEEXTPROC) (GLenum rate); +typedef void (GL_APIENTRYP PFNGLSHADINGRATECOMBINEROPSEXTPROC) (GLenum combinerOp0, GLenum combinerOp1); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERSHADINGRATEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint baseLayer, GLsizei numLayers, GLsizei texelWidth, GLsizei texelHeight); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetFragmentShadingRatesEXT (GLsizei samples, GLsizei maxCount, GLsizei *count, GLenum *shadingRates); +GL_APICALL void GL_APIENTRY glShadingRateEXT (GLenum rate); +GL_APICALL void GL_APIENTRY glShadingRateCombinerOpsEXT (GLenum combinerOp0, GLenum combinerOp1); +GL_APICALL void GL_APIENTRY glFramebufferShadingRateEXT (GLenum target, GLenum attachment, GLuint texture, GLint baseLayer, GLsizei numLayers, GLsizei texelWidth, GLsizei texelHeight); +#endif +#endif /* GL_EXT_fragment_shading_rate */ + +#ifndef GL_EXT_geometry_point_size +#define GL_EXT_geometry_point_size 1 +#endif /* GL_EXT_geometry_point_size */ + +#ifndef GL_EXT_geometry_shader +#define GL_EXT_geometry_shader 1 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_GEOMETRY_SHADER_BIT_EXT 0x00000004 +#define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916 +#define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917 +#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918 +#define GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F +#define GL_LAYER_PROVOKING_VERTEX_EXT 0x825E +#define GL_LINES_ADJACENCY_EXT 0x000A +#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B +#define GL_TRIANGLES_ADJACENCY_EXT 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124 +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5 +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7 +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_UNDEFINED_VERTEX_EXT 0x8260 +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312 +#define GL_MAX_FRAMEBUFFER_LAYERS_EXT 0x9317 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level); +#endif +#endif /* GL_EXT_geometry_shader */ + +#ifndef GL_EXT_gpu_shader5 +#define GL_EXT_gpu_shader5 1 +#endif /* GL_EXT_gpu_shader5 */ + +#ifndef GL_EXT_instanced_arrays +#define GL_EXT_instanced_arrays 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT 0x88FE +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISOREXTPROC) (GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glVertexAttribDivisorEXT (GLuint index, GLuint divisor); +#endif +#endif /* GL_EXT_instanced_arrays */ + +#ifndef GL_EXT_map_buffer_range +#define GL_EXT_map_buffer_range 1 +#define GL_MAP_READ_BIT_EXT 0x0001 +#define GL_MAP_WRITE_BIT_EXT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020 +typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void *GL_APIENTRY glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GL_APICALL void GL_APIENTRY glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length); +#endif +#endif /* GL_EXT_map_buffer_range */ + +#ifndef GL_EXT_memory_object +#define GL_EXT_memory_object 1 +#define GL_TEXTURE_TILING_EXT 0x9580 +#define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581 +#define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B +#define GL_NUM_TILING_TYPES_EXT 0x9582 +#define GL_TILING_TYPES_EXT 0x9583 +#define GL_OPTIMAL_TILING_EXT 0x9584 +#define GL_LINEAR_TILING_EXT 0x9585 +#define GL_NUM_DEVICE_UUIDS_EXT 0x9596 +#define GL_DEVICE_UUID_EXT 0x9597 +#define GL_DRIVER_UUID_EXT 0x9598 +#define GL_UUID_SIZE_EXT 16 +typedef void (GL_APIENTRYP PFNGLGETUNSIGNEDBYTEVEXTPROC) (GLenum pname, GLubyte *data); +typedef void (GL_APIENTRYP PFNGLGETUNSIGNEDBYTEI_VEXTPROC) (GLenum target, GLuint index, GLubyte *data); +typedef void (GL_APIENTRYP PFNGLDELETEMEMORYOBJECTSEXTPROC) (GLsizei n, const GLuint *memoryObjects); +typedef GLboolean (GL_APIENTRYP PFNGLISMEMORYOBJECTEXTPROC) (GLuint memoryObject); +typedef void (GL_APIENTRYP PFNGLCREATEMEMORYOBJECTSEXTPROC) (GLsizei n, GLuint *memoryObjects); +typedef void (GL_APIENTRYP PFNGLMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLBUFFERSTORAGEMEMEXTPROC) (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM2DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM3DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC) (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetUnsignedBytevEXT (GLenum pname, GLubyte *data); +GL_APICALL void GL_APIENTRY glGetUnsignedBytei_vEXT (GLenum target, GLuint index, GLubyte *data); +GL_APICALL void GL_APIENTRY glDeleteMemoryObjectsEXT (GLsizei n, const GLuint *memoryObjects); +GL_APICALL GLboolean GL_APIENTRY glIsMemoryObjectEXT (GLuint memoryObject); +GL_APICALL void GL_APIENTRY glCreateMemoryObjectsEXT (GLsizei n, GLuint *memoryObjects); +GL_APICALL void GL_APIENTRY glMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, const GLint *params); +GL_APICALL void GL_APIENTRY glGetMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glTexStorageMem2DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTexStorageMem2DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTexStorageMem3DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTexStorageMem3DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glBufferStorageMemEXT (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTextureStorageMem2DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTextureStorageMem2DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTextureStorageMem3DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTextureStorageMem3DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glNamedBufferStorageMemEXT (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); +#endif +#endif /* GL_EXT_memory_object */ + +#ifndef GL_EXT_memory_object_fd +#define GL_EXT_memory_object_fd 1 +#define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586 +typedef void (GL_APIENTRYP PFNGLIMPORTMEMORYFDEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, GLint fd); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glImportMemoryFdEXT (GLuint memory, GLuint64 size, GLenum handleType, GLint fd); +#endif +#endif /* GL_EXT_memory_object_fd */ + +#ifndef GL_EXT_memory_object_win32 +#define GL_EXT_memory_object_win32 1 +#define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587 +#define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588 +#define GL_DEVICE_LUID_EXT 0x9599 +#define GL_DEVICE_NODE_MASK_EXT 0x959A +#define GL_LUID_SIZE_EXT 8 +#define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589 +#define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A +#define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B +#define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C +typedef void (GL_APIENTRYP PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, void *handle); +typedef void (GL_APIENTRYP PFNGLIMPORTMEMORYWIN32NAMEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, const void *name); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glImportMemoryWin32HandleEXT (GLuint memory, GLuint64 size, GLenum handleType, void *handle); +GL_APICALL void GL_APIENTRY glImportMemoryWin32NameEXT (GLuint memory, GLuint64 size, GLenum handleType, const void *name); +#endif +#endif /* GL_EXT_memory_object_win32 */ + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 +typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GL_APICALL void GL_APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); +#endif +#endif /* GL_EXT_multi_draw_arrays */ + +#ifndef GL_EXT_multi_draw_indirect +#define GL_EXT_multi_draw_indirect 1 +typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glMultiDrawArraysIndirectEXT (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +GL_APICALL void GL_APIENTRY glMultiDrawElementsIndirectEXT (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +#endif +#endif /* GL_EXT_multi_draw_indirect */ + +#ifndef GL_EXT_multisampled_compatibility +#define GL_EXT_multisampled_compatibility 1 +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#endif /* GL_EXT_multisampled_compatibility */ + +#ifndef GL_EXT_multisampled_render_to_texture +#define GL_EXT_multisampled_render_to_texture 1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#endif +#endif /* GL_EXT_multisampled_render_to_texture */ + +#ifndef GL_EXT_multisampled_render_to_texture2 +#define GL_EXT_multisampled_render_to_texture2 1 +#endif /* GL_EXT_multisampled_render_to_texture2 */ + +#ifndef GL_EXT_multiview_draw_buffers +#define GL_EXT_multiview_draw_buffers 1 +#define GL_COLOR_ATTACHMENT_EXT 0x90F0 +#define GL_MULTIVIEW_EXT 0x90F1 +#define GL_DRAW_BUFFER_EXT 0x0C01 +#define GL_READ_BUFFER_EXT 0x0C02 +#define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2 +typedef void (GL_APIENTRYP PFNGLREADBUFFERINDEXEDEXTPROC) (GLenum src, GLint index); +typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSINDEXEDEXTPROC) (GLint n, const GLenum *location, const GLint *indices); +typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VEXTPROC) (GLenum target, GLuint index, GLint *data); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glReadBufferIndexedEXT (GLenum src, GLint index); +GL_APICALL void GL_APIENTRY glDrawBuffersIndexedEXT (GLint n, const GLenum *location, const GLint *indices); +GL_APICALL void GL_APIENTRY glGetIntegeri_vEXT (GLenum target, GLuint index, GLint *data); +#endif +#endif /* GL_EXT_multiview_draw_buffers */ + +#ifndef GL_EXT_multiview_tessellation_geometry_shader +#define GL_EXT_multiview_tessellation_geometry_shader 1 +#endif /* GL_EXT_multiview_tessellation_geometry_shader */ + +#ifndef GL_EXT_multiview_texture_multisample +#define GL_EXT_multiview_texture_multisample 1 +#endif /* GL_EXT_multiview_texture_multisample */ + +#ifndef GL_EXT_multiview_timer_query +#define GL_EXT_multiview_timer_query 1 +#endif /* GL_EXT_multiview_timer_query */ + +#ifndef GL_EXT_occlusion_query_boolean +#define GL_EXT_occlusion_query_boolean 1 +#define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A +#endif /* GL_EXT_occlusion_query_boolean */ + +#ifndef GL_EXT_polygon_offset_clamp +#define GL_EXT_polygon_offset_clamp 1 +#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B +typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glPolygonOffsetClampEXT (GLfloat factor, GLfloat units, GLfloat clamp); +#endif +#endif /* GL_EXT_polygon_offset_clamp */ + +#ifndef GL_EXT_post_depth_coverage +#define GL_EXT_post_depth_coverage 1 +#endif /* GL_EXT_post_depth_coverage */ + +#ifndef GL_EXT_primitive_bounding_box +#define GL_EXT_primitive_bounding_box 1 +#define GL_PRIMITIVE_BOUNDING_BOX_EXT 0x92BE +typedef void (GL_APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXEXTPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glPrimitiveBoundingBoxEXT (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +#endif +#endif /* GL_EXT_primitive_bounding_box */ + +#ifndef GL_EXT_protected_textures +#define GL_EXT_protected_textures 1 +#define GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT 0x00000010 +#define GL_TEXTURE_PROTECTED_EXT 0x8BFA +#endif /* GL_EXT_protected_textures */ + +#ifndef GL_EXT_pvrtc_sRGB +#define GL_EXT_pvrtc_sRGB 1 +#define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54 +#define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55 +#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56 +#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57 +#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG 0x93F0 +#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG 0x93F1 +#endif /* GL_EXT_pvrtc_sRGB */ + +#ifndef GL_EXT_raster_multisample +#define GL_EXT_raster_multisample 1 +#define GL_RASTER_MULTISAMPLE_EXT 0x9327 +#define GL_RASTER_SAMPLES_EXT 0x9328 +#define GL_MAX_RASTER_SAMPLES_EXT 0x9329 +#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A +#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B +#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C +typedef void (GL_APIENTRYP PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRasterSamplesEXT (GLuint samples, GLboolean fixedsamplelocations); +#endif +#endif /* GL_EXT_raster_multisample */ + +#ifndef GL_EXT_read_format_bgra +#define GL_EXT_read_format_bgra 1 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 +#endif /* GL_EXT_read_format_bgra */ + +#ifndef GL_EXT_render_snorm +#define GL_EXT_render_snorm 1 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM_EXT 0x8F98 +#define GL_RG16_SNORM_EXT 0x8F99 +#define GL_RGBA16_SNORM_EXT 0x8F9B +#endif /* GL_EXT_render_snorm */ + +#ifndef GL_EXT_robustness +#define GL_EXT_robustness 1 +#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255 +#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3 +#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256 +#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252 +#define GL_NO_RESET_NOTIFICATION_EXT 0x8261 +typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (void); +typedef void (GL_APIENTRYP PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusEXT (void); +GL_APICALL void GL_APIENTRY glReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GL_APICALL void GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GLint *params); +#endif +#endif /* GL_EXT_robustness */ + +#ifndef GL_EXT_sRGB +#define GL_EXT_sRGB 1 +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 +#endif /* GL_EXT_sRGB */ + +#ifndef GL_EXT_sRGB_write_control +#define GL_EXT_sRGB_write_control 1 +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#endif /* GL_EXT_sRGB_write_control */ + +#ifndef GL_EXT_semaphore +#define GL_EXT_semaphore 1 +#define GL_LAYOUT_GENERAL_EXT 0x958D +#define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E +#define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F +#define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590 +#define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591 +#define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592 +#define GL_LAYOUT_TRANSFER_DST_EXT 0x9593 +#define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530 +#define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531 +typedef void (GL_APIENTRYP PFNGLGENSEMAPHORESEXTPROC) (GLsizei n, GLuint *semaphores); +typedef void (GL_APIENTRYP PFNGLDELETESEMAPHORESEXTPROC) (GLsizei n, const GLuint *semaphores); +typedef GLboolean (GL_APIENTRYP PFNGLISSEMAPHOREEXTPROC) (GLuint semaphore); +typedef void (GL_APIENTRYP PFNGLSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, const GLuint64 *params); +typedef void (GL_APIENTRYP PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, GLuint64 *params); +typedef void (GL_APIENTRYP PFNGLWAITSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); +typedef void (GL_APIENTRYP PFNGLSIGNALSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGenSemaphoresEXT (GLsizei n, GLuint *semaphores); +GL_APICALL void GL_APIENTRY glDeleteSemaphoresEXT (GLsizei n, const GLuint *semaphores); +GL_APICALL GLboolean GL_APIENTRY glIsSemaphoreEXT (GLuint semaphore); +GL_APICALL void GL_APIENTRY glSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, const GLuint64 *params); +GL_APICALL void GL_APIENTRY glGetSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, GLuint64 *params); +GL_APICALL void GL_APIENTRY glWaitSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); +GL_APICALL void GL_APIENTRY glSignalSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); +#endif +#endif /* GL_EXT_semaphore */ + +#ifndef GL_EXT_semaphore_fd +#define GL_EXT_semaphore_fd 1 +typedef void (GL_APIENTRYP PFNGLIMPORTSEMAPHOREFDEXTPROC) (GLuint semaphore, GLenum handleType, GLint fd); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glImportSemaphoreFdEXT (GLuint semaphore, GLenum handleType, GLint fd); +#endif +#endif /* GL_EXT_semaphore_fd */ + +#ifndef GL_EXT_semaphore_win32 +#define GL_EXT_semaphore_win32 1 +#define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594 +#define GL_D3D12_FENCE_VALUE_EXT 0x9595 +typedef void (GL_APIENTRYP PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC) (GLuint semaphore, GLenum handleType, void *handle); +typedef void (GL_APIENTRYP PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC) (GLuint semaphore, GLenum handleType, const void *name); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glImportSemaphoreWin32HandleEXT (GLuint semaphore, GLenum handleType, void *handle); +GL_APICALL void GL_APIENTRY glImportSemaphoreWin32NameEXT (GLuint semaphore, GLenum handleType, const void *name); +#endif +#endif /* GL_EXT_semaphore_win32 */ + +#ifndef GL_EXT_separate_depth_stencil +#define GL_EXT_separate_depth_stencil 1 +#endif /* GL_EXT_separate_depth_stencil */ + +#ifndef GL_EXT_separate_shader_objects +#define GL_EXT_separate_shader_objects 1 +#define GL_ACTIVE_PROGRAM_EXT 0x8259 +#define GL_VERTEX_SHADER_BIT_EXT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002 +#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF +#define GL_PROGRAM_SEPARABLE_EXT 0x8258 +#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A +typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC) (GLuint pipeline, GLuint program); +typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC) (GLuint pipeline); +typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC) (GLenum type, GLsizei count, const GLchar **strings); +typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC) (GLsizei n, const GLuint *pipelines); +typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC) (GLsizei n, GLuint *pipelines); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC) (GLuint pipeline, GLenum pname, GLint *params); +typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC) (GLuint pipeline); +typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) (GLuint pipeline); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glActiveShaderProgramEXT (GLuint pipeline, GLuint program); +GL_APICALL void GL_APIENTRY glBindProgramPipelineEXT (GLuint pipeline); +GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramvEXT (GLenum type, GLsizei count, const GLchar **strings); +GL_APICALL void GL_APIENTRY glDeleteProgramPipelinesEXT (GLsizei n, const GLuint *pipelines); +GL_APICALL void GL_APIENTRY glGenProgramPipelinesEXT (GLsizei n, GLuint *pipelines); +GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLogEXT (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GL_APICALL void GL_APIENTRY glGetProgramPipelineivEXT (GLuint pipeline, GLenum pname, GLint *params); +GL_APICALL GLboolean GL_APIENTRY glIsProgramPipelineEXT (GLuint pipeline); +GL_APICALL void GL_APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value); +GL_APICALL void GL_APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0); +GL_APICALL void GL_APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0); +GL_APICALL void GL_APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GL_APICALL void GL_APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1); +GL_APICALL void GL_APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GL_APICALL void GL_APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GL_APICALL void GL_APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GL_APICALL void GL_APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GL_APICALL void GL_APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUseProgramStagesEXT (GLuint pipeline, GLbitfield stages, GLuint program); +GL_APICALL void GL_APIENTRY glValidateProgramPipelineEXT (GLuint pipeline); +GL_APICALL void GL_APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0); +GL_APICALL void GL_APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1); +GL_APICALL void GL_APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GL_APICALL void GL_APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GL_APICALL void GL_APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#endif +#endif /* GL_EXT_separate_shader_objects */ + +#ifndef GL_EXT_shader_framebuffer_fetch +#define GL_EXT_shader_framebuffer_fetch 1 +#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 +#endif /* GL_EXT_shader_framebuffer_fetch */ + +#ifndef GL_EXT_shader_framebuffer_fetch_non_coherent +#define GL_EXT_shader_framebuffer_fetch_non_coherent 1 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferFetchBarrierEXT (void); +#endif +#endif /* GL_EXT_shader_framebuffer_fetch_non_coherent */ + +#ifndef GL_EXT_shader_group_vote +#define GL_EXT_shader_group_vote 1 +#endif /* GL_EXT_shader_group_vote */ + +#ifndef GL_EXT_shader_implicit_conversions +#define GL_EXT_shader_implicit_conversions 1 +#endif /* GL_EXT_shader_implicit_conversions */ + +#ifndef GL_EXT_shader_integer_mix +#define GL_EXT_shader_integer_mix 1 +#endif /* GL_EXT_shader_integer_mix */ + +#ifndef GL_EXT_shader_io_blocks +#define GL_EXT_shader_io_blocks 1 +#endif /* GL_EXT_shader_io_blocks */ + +#ifndef GL_EXT_shader_non_constant_global_initializers +#define GL_EXT_shader_non_constant_global_initializers 1 +#endif /* GL_EXT_shader_non_constant_global_initializers */ + +#ifndef GL_EXT_shader_pixel_local_storage +#define GL_EXT_shader_pixel_local_storage 1 +#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT 0x8F63 +#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT 0x8F67 +#define GL_SHADER_PIXEL_LOCAL_STORAGE_EXT 0x8F64 +#endif /* GL_EXT_shader_pixel_local_storage */ + +#ifndef GL_EXT_shader_pixel_local_storage2 +#define GL_EXT_shader_pixel_local_storage2 1 +#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT 0x9650 +#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT 0x9651 +#define GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT 0x9652 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) (GLuint target, GLsizei size); +typedef GLsizei (GL_APIENTRYP PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) (GLuint target); +typedef void (GL_APIENTRYP PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC) (GLsizei offset, GLsizei n, const GLuint *values); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferPixelLocalStorageSizeEXT (GLuint target, GLsizei size); +GL_APICALL GLsizei GL_APIENTRY glGetFramebufferPixelLocalStorageSizeEXT (GLuint target); +GL_APICALL void GL_APIENTRY glClearPixelLocalStorageuiEXT (GLsizei offset, GLsizei n, const GLuint *values); +#endif +#endif /* GL_EXT_shader_pixel_local_storage2 */ + +#ifndef GL_EXT_shader_samples_identical +#define GL_EXT_shader_samples_identical 1 +#endif /* GL_EXT_shader_samples_identical */ + +#ifndef GL_EXT_shader_texture_lod +#define GL_EXT_shader_texture_lod 1 +#endif /* GL_EXT_shader_texture_lod */ + +#ifndef GL_EXT_shadow_samplers +#define GL_EXT_shadow_samplers 1 +#define GL_TEXTURE_COMPARE_MODE_EXT 0x884C +#define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D +#define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E +#define GL_SAMPLER_2D_SHADOW_EXT 0x8B62 +#endif /* GL_EXT_shadow_samplers */ + +#ifndef GL_EXT_sparse_texture +#define GL_EXT_sparse_texture 1 +#define GL_TEXTURE_SPARSE_EXT 0x91A6 +#define GL_VIRTUAL_PAGE_SIZE_INDEX_EXT 0x91A7 +#define GL_NUM_SPARSE_LEVELS_EXT 0x91AA +#define GL_NUM_VIRTUAL_PAGE_SIZES_EXT 0x91A8 +#define GL_VIRTUAL_PAGE_SIZE_X_EXT 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_EXT 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_EXT 0x9197 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_TEXTURE_3D 0x806F +#define GL_MAX_SPARSE_TEXTURE_SIZE_EXT 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT 0x919A +#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT 0x91A9 +typedef void (GL_APIENTRYP PFNGLTEXPAGECOMMITMENTEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexPageCommitmentEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +#endif +#endif /* GL_EXT_sparse_texture */ + +#ifndef GL_EXT_sparse_texture2 +#define GL_EXT_sparse_texture2 1 +#endif /* GL_EXT_sparse_texture2 */ + +#ifndef GL_EXT_tessellation_point_size +#define GL_EXT_tessellation_point_size 1 +#endif /* GL_EXT_tessellation_point_size */ + +#ifndef GL_EXT_tessellation_shader +#define GL_EXT_tessellation_shader 1 +#define GL_PATCHES_EXT 0x000E +#define GL_PATCH_VERTICES_EXT 0x8E72 +#define GL_TESS_CONTROL_OUTPUT_VERTICES_EXT 0x8E75 +#define GL_TESS_GEN_MODE_EXT 0x8E76 +#define GL_TESS_GEN_SPACING_EXT 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER_EXT 0x8E78 +#define GL_TESS_GEN_POINT_MODE_EXT 0x8E79 +#define GL_ISOLINES_EXT 0x8E7A +#define GL_QUADS_EXT 0x0007 +#define GL_FRACTIONAL_ODD_EXT 0x8E7B +#define GL_FRACTIONAL_EVEN_EXT 0x8E7C +#define GL_MAX_PATCH_VERTICES_EXT 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL_EXT 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS_EXT 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT 0x8E86 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT 0x8E8A +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E1F +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT 0x92CE +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT 0x92D4 +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT 0x90CC +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT 0x90D9 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_IS_PER_PATCH_EXT 0x92E7 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT 0x9308 +#define GL_TESS_CONTROL_SHADER_EXT 0x8E88 +#define GL_TESS_EVALUATION_SHADER_EXT 0x8E87 +#define GL_TESS_CONTROL_SHADER_BIT_EXT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT_EXT 0x00000010 +typedef void (GL_APIENTRYP PFNGLPATCHPARAMETERIEXTPROC) (GLenum pname, GLint value); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glPatchParameteriEXT (GLenum pname, GLint value); +#endif +#endif /* GL_EXT_tessellation_shader */ + +#ifndef GL_EXT_texture_border_clamp +#define GL_EXT_texture_border_clamp 1 +#define GL_TEXTURE_BORDER_COLOR_EXT 0x1004 +#define GL_CLAMP_TO_BORDER_EXT 0x812D +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVEXTPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVEXTPROC) (GLuint sampler, GLenum pname, const GLuint *param); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVEXTPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVEXTPROC) (GLuint sampler, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params); +GL_APICALL void GL_APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params); +GL_APICALL void GL_APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params); +GL_APICALL void GL_APIENTRY glSamplerParameterIivEXT (GLuint sampler, GLenum pname, const GLint *param); +GL_APICALL void GL_APIENTRY glSamplerParameterIuivEXT (GLuint sampler, GLenum pname, const GLuint *param); +GL_APICALL void GL_APIENTRY glGetSamplerParameterIivEXT (GLuint sampler, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetSamplerParameterIuivEXT (GLuint sampler, GLenum pname, GLuint *params); +#endif +#endif /* GL_EXT_texture_border_clamp */ + +#ifndef GL_EXT_texture_buffer +#define GL_EXT_texture_buffer 1 +#define GL_TEXTURE_BUFFER_EXT 0x8C2A +#define GL_TEXTURE_BUFFER_BINDING_EXT 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT 0x919F +#define GL_SAMPLER_BUFFER_EXT 0x8DC2 +#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 +#define GL_IMAGE_BUFFER_EXT 0x9051 +#define GL_INT_IMAGE_BUFFER_EXT 0x905C +#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 +#define GL_TEXTURE_BUFFER_OFFSET_EXT 0x919D +#define GL_TEXTURE_BUFFER_SIZE_EXT 0x919E +typedef void (GL_APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GL_APIENTRYP PFNGLTEXBUFFERRANGEEXTPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer); +GL_APICALL void GL_APIENTRY glTexBufferRangeEXT (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +#endif +#endif /* GL_EXT_texture_buffer */ + +#ifndef GL_EXT_texture_compression_astc_decode_mode +#define GL_EXT_texture_compression_astc_decode_mode 1 +#define GL_TEXTURE_ASTC_DECODE_PRECISION_EXT 0x8F69 +#endif /* GL_EXT_texture_compression_astc_decode_mode */ + +#ifndef GL_EXT_texture_compression_bptc +#define GL_EXT_texture_compression_bptc 1 +#define GL_COMPRESSED_RGBA_BPTC_UNORM_EXT 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT 0x8E8F +#endif /* GL_EXT_texture_compression_bptc */ + +#ifndef GL_EXT_texture_compression_dxt1 +#define GL_EXT_texture_compression_dxt1 1 +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#endif /* GL_EXT_texture_compression_dxt1 */ + +#ifndef GL_EXT_texture_compression_rgtc +#define GL_EXT_texture_compression_rgtc 1 +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE +#endif /* GL_EXT_texture_compression_rgtc */ + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_EXT_texture_compression_s3tc 1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#endif /* GL_EXT_texture_compression_s3tc */ + +#ifndef GL_EXT_texture_compression_s3tc_srgb +#define GL_EXT_texture_compression_s3tc_srgb 1 +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F +#endif /* GL_EXT_texture_compression_s3tc_srgb */ + +#ifndef GL_EXT_texture_cube_map_array +#define GL_EXT_texture_cube_map_array 1 +#define GL_TEXTURE_CUBE_MAP_ARRAY_EXT 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT 0x900A +#define GL_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900F +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A +#endif /* GL_EXT_texture_cube_map_array */ + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif /* GL_EXT_texture_filter_anisotropic */ + +#ifndef GL_EXT_texture_filter_minmax +#define GL_EXT_texture_filter_minmax 1 +#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366 +#define GL_WEIGHTED_AVERAGE_EXT 0x9367 +#endif /* GL_EXT_texture_filter_minmax */ + +#ifndef GL_EXT_texture_format_BGRA8888 +#define GL_EXT_texture_format_BGRA8888 1 +#endif /* GL_EXT_texture_format_BGRA8888 */ + +#ifndef GL_EXT_texture_format_sRGB_override +#define GL_EXT_texture_format_sRGB_override 1 +#define GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT 0x8FBF +#endif /* GL_EXT_texture_format_sRGB_override */ + +#ifndef GL_EXT_texture_mirror_clamp_to_edge +#define GL_EXT_texture_mirror_clamp_to_edge 1 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#endif /* GL_EXT_texture_mirror_clamp_to_edge */ + +#ifndef GL_EXT_texture_norm16 +#define GL_EXT_texture_norm16 1 +#define GL_R16_EXT 0x822A +#define GL_RG16_EXT 0x822C +#define GL_RGBA16_EXT 0x805B +#define GL_RGB16_EXT 0x8054 +#define GL_RGB16_SNORM_EXT 0x8F9A +#endif /* GL_EXT_texture_norm16 */ + +#ifndef GL_EXT_texture_query_lod +#define GL_EXT_texture_query_lod 1 +#endif /* GL_EXT_texture_query_lod */ + +#ifndef GL_EXT_texture_rg +#define GL_EXT_texture_rg 1 +#define GL_RED_EXT 0x1903 +#define GL_RG_EXT 0x8227 +#define GL_R8_EXT 0x8229 +#define GL_RG8_EXT 0x822B +#endif /* GL_EXT_texture_rg */ + +#ifndef GL_EXT_texture_sRGB_R8 +#define GL_EXT_texture_sRGB_R8 1 +#define GL_SR8_EXT 0x8FBD +#endif /* GL_EXT_texture_sRGB_R8 */ + +#ifndef GL_EXT_texture_sRGB_RG8 +#define GL_EXT_texture_sRGB_RG8 1 +#define GL_SRG8_EXT 0x8FBE +#endif /* GL_EXT_texture_sRGB_RG8 */ + +#ifndef GL_EXT_texture_sRGB_decode +#define GL_EXT_texture_sRGB_decode 1 +#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 +#define GL_DECODE_EXT 0x8A49 +#define GL_SKIP_DECODE_EXT 0x8A4A +#endif /* GL_EXT_texture_sRGB_decode */ + +#ifndef GL_EXT_texture_shadow_lod +#define GL_EXT_texture_shadow_lod 1 +#endif /* GL_EXT_texture_shadow_lod */ + +#ifndef GL_EXT_texture_storage +#define GL_EXT_texture_storage 1 +#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F +#define GL_ALPHA8_EXT 0x803C +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_RGBA32F_EXT 0x8814 +#define GL_RGB32F_EXT 0x8815 +#define GL_ALPHA32F_EXT 0x8816 +#define GL_LUMINANCE32F_EXT 0x8818 +#define GL_LUMINANCE_ALPHA32F_EXT 0x8819 +#define GL_ALPHA16F_EXT 0x881C +#define GL_LUMINANCE16F_EXT 0x881E +#define GL_LUMINANCE_ALPHA16F_EXT 0x881F +#define GL_R32F_EXT 0x822E +#define GL_RG32F_EXT 0x8230 +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GL_APICALL void GL_APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GL_APICALL void GL_APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#endif +#endif /* GL_EXT_texture_storage */ + +#ifndef GL_EXT_texture_storage_compression +#define GL_EXT_texture_storage_compression 1 +#define GL_NUM_SURFACE_COMPRESSION_FIXED_RATES_EXT 0x8F6E +#define GL_SURFACE_COMPRESSION_FIXED_RATE_1BPC_EXT 0x96C4 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_2BPC_EXT 0x96C5 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_3BPC_EXT 0x96C6 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_4BPC_EXT 0x96C7 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_5BPC_EXT 0x96C8 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_6BPC_EXT 0x96C9 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_7BPC_EXT 0x96CA +#define GL_SURFACE_COMPRESSION_FIXED_RATE_8BPC_EXT 0x96CB +#define GL_SURFACE_COMPRESSION_FIXED_RATE_9BPC_EXT 0x96CC +#define GL_SURFACE_COMPRESSION_FIXED_RATE_10BPC_EXT 0x96CD +#define GL_SURFACE_COMPRESSION_FIXED_RATE_11BPC_EXT 0x96CE +#define GL_SURFACE_COMPRESSION_FIXED_RATE_12BPC_EXT 0x96CF +typedef void (GL_APIENTRYP PFNGLTEXSTORAGEATTRIBS2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, const GLint* attrib_list); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGEATTRIBS3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, const GLint* attrib_list); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexStorageAttribs2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, const GLint* attrib_list); +GL_APICALL void GL_APIENTRY glTexStorageAttribs3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, const GLint* attrib_list); +#endif +#endif /* GL_EXT_texture_storage_compression */ + +#ifndef GL_EXT_texture_type_2_10_10_10_REV +#define GL_EXT_texture_type_2_10_10_10_REV 1 +#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368 +#endif /* GL_EXT_texture_type_2_10_10_10_REV */ + +#ifndef GL_EXT_texture_view +#define GL_EXT_texture_view 1 +#define GL_TEXTURE_VIEW_MIN_LEVEL_EXT 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS_EXT 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER_EXT 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS_EXT 0x82DE +typedef void (GL_APIENTRYP PFNGLTEXTUREVIEWEXTPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTextureViewEXT (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +#endif +#endif /* GL_EXT_texture_view */ + +#ifndef GL_EXT_unpack_subimage +#define GL_EXT_unpack_subimage 1 +#define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2 +#define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4 +#endif /* GL_EXT_unpack_subimage */ + +#ifndef GL_EXT_win32_keyed_mutex +#define GL_EXT_win32_keyed_mutex 1 +typedef GLboolean (GL_APIENTRYP PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key, GLuint timeout); +typedef GLboolean (GL_APIENTRYP PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLboolean GL_APIENTRY glAcquireKeyedMutexWin32EXT (GLuint memory, GLuint64 key, GLuint timeout); +GL_APICALL GLboolean GL_APIENTRY glReleaseKeyedMutexWin32EXT (GLuint memory, GLuint64 key); +#endif +#endif /* GL_EXT_win32_keyed_mutex */ + +#ifndef GL_EXT_window_rectangles +#define GL_EXT_window_rectangles 1 +#define GL_INCLUSIVE_EXT 0x8F10 +#define GL_EXCLUSIVE_EXT 0x8F11 +#define GL_WINDOW_RECTANGLE_EXT 0x8F12 +#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13 +#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14 +#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15 +typedef void (GL_APIENTRYP PFNGLWINDOWRECTANGLESEXTPROC) (GLenum mode, GLsizei count, const GLint *box); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glWindowRectanglesEXT (GLenum mode, GLsizei count, const GLint *box); +#endif +#endif /* GL_EXT_window_rectangles */ + +#ifndef GL_FJ_shader_binary_GCCSO +#define GL_FJ_shader_binary_GCCSO 1 +#define GL_GCCSO_SHADER_BINARY_FJ 0x9260 +#endif /* GL_FJ_shader_binary_GCCSO */ + +#ifndef GL_IMG_bindless_texture +#define GL_IMG_bindless_texture 1 +typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTUREHANDLEIMGPROC) (GLuint texture); +typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEIMGPROC) (GLuint texture, GLuint sampler); +typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64IMGPROC) (GLint location, GLuint64 value); +typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64VIMGPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64IMGPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VIMGPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLuint64 GL_APIENTRY glGetTextureHandleIMG (GLuint texture); +GL_APICALL GLuint64 GL_APIENTRY glGetTextureSamplerHandleIMG (GLuint texture, GLuint sampler); +GL_APICALL void GL_APIENTRY glUniformHandleui64IMG (GLint location, GLuint64 value); +GL_APICALL void GL_APIENTRY glUniformHandleui64vIMG (GLint location, GLsizei count, const GLuint64 *value); +GL_APICALL void GL_APIENTRY glProgramUniformHandleui64IMG (GLuint program, GLint location, GLuint64 value); +GL_APICALL void GL_APIENTRY glProgramUniformHandleui64vIMG (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +#endif +#endif /* GL_IMG_bindless_texture */ + +#ifndef GL_IMG_framebuffer_downsample +#define GL_IMG_framebuffer_downsample 1 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG 0x913C +#define GL_NUM_DOWNSAMPLE_SCALES_IMG 0x913D +#define GL_DOWNSAMPLE_SCALES_IMG 0x913E +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG 0x913F +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint xscale, GLint yscale); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMGPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer, GLint xscale, GLint yscale); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferTexture2DDownsampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint xscale, GLint yscale); +GL_APICALL void GL_APIENTRY glFramebufferTextureLayerDownsampleIMG (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer, GLint xscale, GLint yscale); +#endif +#endif /* GL_IMG_framebuffer_downsample */ + +#ifndef GL_IMG_multisampled_render_to_texture +#define GL_IMG_multisampled_render_to_texture 1 +#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134 +#define GL_MAX_SAMPLES_IMG 0x9135 +#define GL_TEXTURE_SAMPLES_IMG 0x9136 +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#endif +#endif /* GL_IMG_multisampled_render_to_texture */ + +#ifndef GL_IMG_program_binary +#define GL_IMG_program_binary 1 +#define GL_SGX_PROGRAM_BINARY_IMG 0x9130 +#endif /* GL_IMG_program_binary */ + +#ifndef GL_IMG_read_format +#define GL_IMG_read_format 1 +#define GL_BGRA_IMG 0x80E1 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365 +#endif /* GL_IMG_read_format */ + +#ifndef GL_IMG_shader_binary +#define GL_IMG_shader_binary 1 +#define GL_SGX_BINARY_IMG 0x8C0A +#endif /* GL_IMG_shader_binary */ + +#ifndef GL_IMG_texture_compression_pvrtc +#define GL_IMG_texture_compression_pvrtc 1 +#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 +#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 +#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 +#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 +#endif /* GL_IMG_texture_compression_pvrtc */ + +#ifndef GL_IMG_texture_compression_pvrtc2 +#define GL_IMG_texture_compression_pvrtc2 1 +#define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137 +#define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138 +#endif /* GL_IMG_texture_compression_pvrtc2 */ + +#ifndef GL_IMG_texture_filter_cubic +#define GL_IMG_texture_filter_cubic 1 +#define GL_CUBIC_IMG 0x9139 +#define GL_CUBIC_MIPMAP_NEAREST_IMG 0x913A +#define GL_CUBIC_MIPMAP_LINEAR_IMG 0x913B +#endif /* GL_IMG_texture_filter_cubic */ + +#ifndef GL_INTEL_blackhole_render +#define GL_INTEL_blackhole_render 1 +#define GL_BLACKHOLE_RENDER_INTEL 0x83FC +#endif /* GL_INTEL_blackhole_render */ + +#ifndef GL_INTEL_conservative_rasterization +#define GL_INTEL_conservative_rasterization 1 +#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE +#endif /* GL_INTEL_conservative_rasterization */ + +#ifndef GL_INTEL_framebuffer_CMAA +#define GL_INTEL_framebuffer_CMAA 1 +typedef void (GL_APIENTRYP PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glApplyFramebufferAttachmentCMAAINTEL (void); +#endif +#endif /* GL_INTEL_framebuffer_CMAA */ + +#ifndef GL_INTEL_performance_query +#define GL_INTEL_performance_query 1 +#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000 +#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001 +#define GL_PERFQUERY_WAIT_INTEL 0x83FB +#define GL_PERFQUERY_FLUSH_INTEL 0x83FA +#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 +#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 +#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 +#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 +#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 +#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 +#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 +#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 +#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 +#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA +#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB +#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC +#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD +#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE +#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF +#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 +typedef void (GL_APIENTRYP PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (GL_APIENTRYP PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint *queryHandle); +typedef void (GL_APIENTRYP PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (GL_APIENTRYP PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (GL_APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint *queryId); +typedef void (GL_APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint *nextQueryId); +typedef void (GL_APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +typedef void (GL_APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); +typedef void (GL_APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar *queryName, GLuint *queryId); +typedef void (GL_APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBeginPerfQueryINTEL (GLuint queryHandle); +GL_APICALL void GL_APIENTRY glCreatePerfQueryINTEL (GLuint queryId, GLuint *queryHandle); +GL_APICALL void GL_APIENTRY glDeletePerfQueryINTEL (GLuint queryHandle); +GL_APICALL void GL_APIENTRY glEndPerfQueryINTEL (GLuint queryHandle); +GL_APICALL void GL_APIENTRY glGetFirstPerfQueryIdINTEL (GLuint *queryId); +GL_APICALL void GL_APIENTRY glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint *nextQueryId); +GL_APICALL void GL_APIENTRY glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +GL_APICALL void GL_APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); +GL_APICALL void GL_APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName, GLuint *queryId); +GL_APICALL void GL_APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); +#endif +#endif /* GL_INTEL_performance_query */ + +#ifndef GL_MESA_bgra +#define GL_MESA_bgra 1 +#define GL_BGR_EXT 0x80E0 +#endif /* GL_MESA_bgra */ + +#ifndef GL_MESA_framebuffer_flip_x +#define GL_MESA_framebuffer_flip_x 1 +#define GL_FRAMEBUFFER_FLIP_X_MESA 0x8BBC +#endif /* GL_MESA_framebuffer_flip_x */ + +#ifndef GL_MESA_framebuffer_flip_y +#define GL_MESA_framebuffer_flip_y 1 +#define GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPARAMETERIMESAPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC) (GLenum target, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferParameteriMESA (GLenum target, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glGetFramebufferParameterivMESA (GLenum target, GLenum pname, GLint *params); +#endif +#endif /* GL_MESA_framebuffer_flip_y */ + +#ifndef GL_MESA_framebuffer_swap_xy +#define GL_MESA_framebuffer_swap_xy 1 +#define GL_FRAMEBUFFER_SWAP_XY_MESA 0x8BBD +#endif /* GL_MESA_framebuffer_swap_xy */ + +#ifndef GL_MESA_program_binary_formats +#define GL_MESA_program_binary_formats 1 +#define GL_PROGRAM_BINARY_FORMAT_MESA 0x875F +#endif /* GL_MESA_program_binary_formats */ + +#ifndef GL_MESA_shader_integer_functions +#define GL_MESA_shader_integer_functions 1 +#endif /* GL_MESA_shader_integer_functions */ + +#ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers +#define GL_NVX_blend_equation_advanced_multi_draw_buffers 1 +#endif /* GL_NVX_blend_equation_advanced_multi_draw_buffers */ + +#ifndef GL_NV_bindless_texture +#define GL_NV_bindless_texture 1 +typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); +typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); +typedef void (GL_APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef void (GL_APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef GLuint64 (GL_APIENTRYP PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef void (GL_APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); +typedef void (GL_APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); +typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef GLboolean (GL_APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLuint64 GL_APIENTRY glGetTextureHandleNV (GLuint texture); +GL_APICALL GLuint64 GL_APIENTRY glGetTextureSamplerHandleNV (GLuint texture, GLuint sampler); +GL_APICALL void GL_APIENTRY glMakeTextureHandleResidentNV (GLuint64 handle); +GL_APICALL void GL_APIENTRY glMakeTextureHandleNonResidentNV (GLuint64 handle); +GL_APICALL GLuint64 GL_APIENTRY glGetImageHandleNV (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +GL_APICALL void GL_APIENTRY glMakeImageHandleResidentNV (GLuint64 handle, GLenum access); +GL_APICALL void GL_APIENTRY glMakeImageHandleNonResidentNV (GLuint64 handle); +GL_APICALL void GL_APIENTRY glUniformHandleui64NV (GLint location, GLuint64 value); +GL_APICALL void GL_APIENTRY glUniformHandleui64vNV (GLint location, GLsizei count, const GLuint64 *value); +GL_APICALL void GL_APIENTRY glProgramUniformHandleui64NV (GLuint program, GLint location, GLuint64 value); +GL_APICALL void GL_APIENTRY glProgramUniformHandleui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +GL_APICALL GLboolean GL_APIENTRY glIsTextureHandleResidentNV (GLuint64 handle); +GL_APICALL GLboolean GL_APIENTRY glIsImageHandleResidentNV (GLuint64 handle); +#endif +#endif /* GL_NV_bindless_texture */ + +#ifndef GL_NV_blend_equation_advanced +#define GL_NV_blend_equation_advanced 1 +#define GL_BLEND_OVERLAP_NV 0x9281 +#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 +#define GL_BLUE_NV 0x1905 +#define GL_COLORBURN_NV 0x929A +#define GL_COLORDODGE_NV 0x9299 +#define GL_CONJOINT_NV 0x9284 +#define GL_CONTRAST_NV 0x92A1 +#define GL_DARKEN_NV 0x9297 +#define GL_DIFFERENCE_NV 0x929E +#define GL_DISJOINT_NV 0x9283 +#define GL_DST_ATOP_NV 0x928F +#define GL_DST_IN_NV 0x928B +#define GL_DST_NV 0x9287 +#define GL_DST_OUT_NV 0x928D +#define GL_DST_OVER_NV 0x9289 +#define GL_EXCLUSION_NV 0x92A0 +#define GL_GREEN_NV 0x1904 +#define GL_HARDLIGHT_NV 0x929B +#define GL_HARDMIX_NV 0x92A9 +#define GL_HSL_COLOR_NV 0x92AF +#define GL_HSL_HUE_NV 0x92AD +#define GL_HSL_LUMINOSITY_NV 0x92B0 +#define GL_HSL_SATURATION_NV 0x92AE +#define GL_INVERT_OVG_NV 0x92B4 +#define GL_INVERT_RGB_NV 0x92A3 +#define GL_LIGHTEN_NV 0x9298 +#define GL_LINEARBURN_NV 0x92A5 +#define GL_LINEARDODGE_NV 0x92A4 +#define GL_LINEARLIGHT_NV 0x92A7 +#define GL_MINUS_CLAMPED_NV 0x92B3 +#define GL_MINUS_NV 0x929F +#define GL_MULTIPLY_NV 0x9294 +#define GL_OVERLAY_NV 0x9296 +#define GL_PINLIGHT_NV 0x92A8 +#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 +#define GL_PLUS_CLAMPED_NV 0x92B1 +#define GL_PLUS_DARKER_NV 0x9292 +#define GL_PLUS_NV 0x9291 +#define GL_RED_NV 0x1903 +#define GL_SCREEN_NV 0x9295 +#define GL_SOFTLIGHT_NV 0x929C +#define GL_SRC_ATOP_NV 0x928E +#define GL_SRC_IN_NV 0x928A +#define GL_SRC_NV 0x9286 +#define GL_SRC_OUT_NV 0x928C +#define GL_SRC_OVER_NV 0x9288 +#define GL_UNCORRELATED_NV 0x9282 +#define GL_VIVIDLIGHT_NV 0x92A6 +#define GL_XOR_NV 0x1506 +typedef void (GL_APIENTRYP PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value); +typedef void (GL_APIENTRYP PFNGLBLENDBARRIERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBlendParameteriNV (GLenum pname, GLint value); +GL_APICALL void GL_APIENTRY glBlendBarrierNV (void); +#endif +#endif /* GL_NV_blend_equation_advanced */ + +#ifndef GL_NV_blend_equation_advanced_coherent +#define GL_NV_blend_equation_advanced_coherent 1 +#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 +#endif /* GL_NV_blend_equation_advanced_coherent */ + +#ifndef GL_NV_blend_minmax_factor +#define GL_NV_blend_minmax_factor 1 +#define GL_FACTOR_MIN_AMD 0x901C +#define GL_FACTOR_MAX_AMD 0x901D +#endif /* GL_NV_blend_minmax_factor */ + +#ifndef GL_NV_clip_space_w_scaling +#define GL_NV_clip_space_w_scaling 1 +#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C +#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D +#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E +typedef void (GL_APIENTRYP PFNGLVIEWPORTPOSITIONWSCALENVPROC) (GLuint index, GLfloat xcoeff, GLfloat ycoeff); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glViewportPositionWScaleNV (GLuint index, GLfloat xcoeff, GLfloat ycoeff); +#endif +#endif /* GL_NV_clip_space_w_scaling */ + +#ifndef GL_NV_compute_shader_derivatives +#define GL_NV_compute_shader_derivatives 1 +#endif /* GL_NV_compute_shader_derivatives */ + +#ifndef GL_NV_conditional_render +#define GL_NV_conditional_render 1 +#define GL_QUERY_WAIT_NV 0x8E13 +#define GL_QUERY_NO_WAIT_NV 0x8E14 +#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 +typedef void (GL_APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); +typedef void (GL_APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode); +GL_APICALL void GL_APIENTRY glEndConditionalRenderNV (void); +#endif +#endif /* GL_NV_conditional_render */ + +#ifndef GL_NV_conservative_raster +#define GL_NV_conservative_raster 1 +#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346 +#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347 +#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348 +#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349 +typedef void (GL_APIENTRYP PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glSubpixelPrecisionBiasNV (GLuint xbits, GLuint ybits); +#endif +#endif /* GL_NV_conservative_raster */ + +#ifndef GL_NV_conservative_raster_pre_snap +#define GL_NV_conservative_raster_pre_snap 1 +#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550 +#endif /* GL_NV_conservative_raster_pre_snap */ + +#ifndef GL_NV_conservative_raster_pre_snap_triangles +#define GL_NV_conservative_raster_pre_snap_triangles 1 +#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D +#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E +#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F +typedef void (GL_APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERINVPROC) (GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glConservativeRasterParameteriNV (GLenum pname, GLint param); +#endif +#endif /* GL_NV_conservative_raster_pre_snap_triangles */ + +#ifndef GL_NV_copy_buffer +#define GL_NV_copy_buffer 1 +#define GL_COPY_READ_BUFFER_NV 0x8F36 +#define GL_COPY_WRITE_BUFFER_NV 0x8F37 +typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATANVPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCopyBufferSubDataNV (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +#endif +#endif /* GL_NV_copy_buffer */ + +#ifndef GL_NV_coverage_sample +#define GL_NV_coverage_sample 1 +#define GL_COVERAGE_COMPONENT_NV 0x8ED0 +#define GL_COVERAGE_COMPONENT4_NV 0x8ED1 +#define GL_COVERAGE_ATTACHMENT_NV 0x8ED2 +#define GL_COVERAGE_BUFFERS_NV 0x8ED3 +#define GL_COVERAGE_SAMPLES_NV 0x8ED4 +#define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5 +#define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6 +#define GL_COVERAGE_AUTOMATIC_NV 0x8ED7 +#define GL_COVERAGE_BUFFER_BIT_NV 0x00008000 +typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask); +typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCoverageMaskNV (GLboolean mask); +GL_APICALL void GL_APIENTRY glCoverageOperationNV (GLenum operation); +#endif +#endif /* GL_NV_coverage_sample */ + +#ifndef GL_NV_depth_nonlinear +#define GL_NV_depth_nonlinear 1 +#define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C +#endif /* GL_NV_depth_nonlinear */ + +#ifndef GL_NV_draw_buffers +#define GL_NV_draw_buffers 1 +#define GL_MAX_DRAW_BUFFERS_NV 0x8824 +#define GL_DRAW_BUFFER0_NV 0x8825 +#define GL_DRAW_BUFFER1_NV 0x8826 +#define GL_DRAW_BUFFER2_NV 0x8827 +#define GL_DRAW_BUFFER3_NV 0x8828 +#define GL_DRAW_BUFFER4_NV 0x8829 +#define GL_DRAW_BUFFER5_NV 0x882A +#define GL_DRAW_BUFFER6_NV 0x882B +#define GL_DRAW_BUFFER7_NV 0x882C +#define GL_DRAW_BUFFER8_NV 0x882D +#define GL_DRAW_BUFFER9_NV 0x882E +#define GL_DRAW_BUFFER10_NV 0x882F +#define GL_DRAW_BUFFER11_NV 0x8830 +#define GL_DRAW_BUFFER12_NV 0x8831 +#define GL_DRAW_BUFFER13_NV 0x8832 +#define GL_DRAW_BUFFER14_NV 0x8833 +#define GL_DRAW_BUFFER15_NV 0x8834 +#define GL_COLOR_ATTACHMENT0_NV 0x8CE0 +#define GL_COLOR_ATTACHMENT1_NV 0x8CE1 +#define GL_COLOR_ATTACHMENT2_NV 0x8CE2 +#define GL_COLOR_ATTACHMENT3_NV 0x8CE3 +#define GL_COLOR_ATTACHMENT4_NV 0x8CE4 +#define GL_COLOR_ATTACHMENT5_NV 0x8CE5 +#define GL_COLOR_ATTACHMENT6_NV 0x8CE6 +#define GL_COLOR_ATTACHMENT7_NV 0x8CE7 +#define GL_COLOR_ATTACHMENT8_NV 0x8CE8 +#define GL_COLOR_ATTACHMENT9_NV 0x8CE9 +#define GL_COLOR_ATTACHMENT10_NV 0x8CEA +#define GL_COLOR_ATTACHMENT11_NV 0x8CEB +#define GL_COLOR_ATTACHMENT12_NV 0x8CEC +#define GL_COLOR_ATTACHMENT13_NV 0x8CED +#define GL_COLOR_ATTACHMENT14_NV 0x8CEE +#define GL_COLOR_ATTACHMENT15_NV 0x8CEF +typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum *bufs); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawBuffersNV (GLsizei n, const GLenum *bufs); +#endif +#endif /* GL_NV_draw_buffers */ + +#ifndef GL_NV_draw_instanced +#define GL_NV_draw_instanced 1 +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDNVPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDNVPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawArraysInstancedNV (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedNV (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#endif +#endif /* GL_NV_draw_instanced */ + +#ifndef GL_NV_draw_vulkan_image +#define GL_NV_draw_vulkan_image 1 +typedef void (GL_APIENTRY *GLVULKANPROCNV)(void); +typedef void (GL_APIENTRYP PFNGLDRAWVKIMAGENVPROC) (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +typedef GLVULKANPROCNV (GL_APIENTRYP PFNGLGETVKPROCADDRNVPROC) (const GLchar *name); +typedef void (GL_APIENTRYP PFNGLWAITVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); +typedef void (GL_APIENTRYP PFNGLSIGNALVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); +typedef void (GL_APIENTRYP PFNGLSIGNALVKFENCENVPROC) (GLuint64 vkFence); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawVkImageNV (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +GL_APICALL GLVULKANPROCNV GL_APIENTRY glGetVkProcAddrNV (const GLchar *name); +GL_APICALL void GL_APIENTRY glWaitVkSemaphoreNV (GLuint64 vkSemaphore); +GL_APICALL void GL_APIENTRY glSignalVkSemaphoreNV (GLuint64 vkSemaphore); +GL_APICALL void GL_APIENTRY glSignalVkFenceNV (GLuint64 vkFence); +#endif +#endif /* GL_NV_draw_vulkan_image */ + +#ifndef GL_NV_explicit_attrib_location +#define GL_NV_explicit_attrib_location 1 +#endif /* GL_NV_explicit_attrib_location */ + +#ifndef GL_NV_fbo_color_attachments +#define GL_NV_fbo_color_attachments 1 +#define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF +#endif /* GL_NV_fbo_color_attachments */ + +#ifndef GL_NV_fence +#define GL_NV_fence 1 +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 +typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); +typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); +typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); +typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); +typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences); +GL_APICALL void GL_APIENTRY glGenFencesNV (GLsizei n, GLuint *fences); +GL_APICALL GLboolean GL_APIENTRY glIsFenceNV (GLuint fence); +GL_APICALL GLboolean GL_APIENTRY glTestFenceNV (GLuint fence); +GL_APICALL void GL_APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glFinishFenceNV (GLuint fence); +GL_APICALL void GL_APIENTRY glSetFenceNV (GLuint fence, GLenum condition); +#endif +#endif /* GL_NV_fence */ + +#ifndef GL_NV_fill_rectangle +#define GL_NV_fill_rectangle 1 +#define GL_FILL_RECTANGLE_NV 0x933C +#endif /* GL_NV_fill_rectangle */ + +#ifndef GL_NV_fragment_coverage_to_color +#define GL_NV_fragment_coverage_to_color 1 +#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD +#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE +typedef void (GL_APIENTRYP PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFragmentCoverageColorNV (GLuint color); +#endif +#endif /* GL_NV_fragment_coverage_to_color */ + +#ifndef GL_NV_fragment_shader_barycentric +#define GL_NV_fragment_shader_barycentric 1 +#endif /* GL_NV_fragment_shader_barycentric */ + +#ifndef GL_NV_fragment_shader_interlock +#define GL_NV_fragment_shader_interlock 1 +#endif /* GL_NV_fragment_shader_interlock */ + +#ifndef GL_NV_framebuffer_blit +#define GL_NV_framebuffer_blit 1 +#define GL_READ_FRAMEBUFFER_NV 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_NV 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA +typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERNVPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBlitFramebufferNV (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif +#endif /* GL_NV_framebuffer_blit */ + +#ifndef GL_NV_framebuffer_mixed_samples +#define GL_NV_framebuffer_mixed_samples 1 +#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 +#define GL_COLOR_SAMPLES_NV 0x8E20 +#define GL_DEPTH_SAMPLES_NV 0x932D +#define GL_STENCIL_SAMPLES_NV 0x932E +#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F +#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 +#define GL_COVERAGE_MODULATION_NV 0x9332 +#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 +typedef void (GL_APIENTRYP PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufSize, GLfloat *v); +typedef void (GL_APIENTRYP PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCoverageModulationTableNV (GLsizei n, const GLfloat *v); +GL_APICALL void GL_APIENTRY glGetCoverageModulationTableNV (GLsizei bufSize, GLfloat *v); +GL_APICALL void GL_APIENTRY glCoverageModulationNV (GLenum components); +#endif +#endif /* GL_NV_framebuffer_mixed_samples */ + +#ifndef GL_NV_framebuffer_multisample +#define GL_NV_framebuffer_multisample 1 +#define GL_RENDERBUFFER_SAMPLES_NV 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56 +#define GL_MAX_SAMPLES_NV 0x8D57 +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleNV (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_NV_framebuffer_multisample */ + +#ifndef GL_NV_generate_mipmap_sRGB +#define GL_NV_generate_mipmap_sRGB 1 +#endif /* GL_NV_generate_mipmap_sRGB */ + +#ifndef GL_NV_geometry_shader_passthrough +#define GL_NV_geometry_shader_passthrough 1 +#endif /* GL_NV_geometry_shader_passthrough */ + +#ifndef GL_NV_gpu_shader5 +#define GL_NV_gpu_shader5 1 +typedef khronos_int64_t GLint64EXT; +typedef khronos_uint64_t GLuint64EXT; +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F +#define GL_INT8_NV 0x8FE0 +#define GL_INT8_VEC2_NV 0x8FE1 +#define GL_INT8_VEC3_NV 0x8FE2 +#define GL_INT8_VEC4_NV 0x8FE3 +#define GL_INT16_NV 0x8FE4 +#define GL_INT16_VEC2_NV 0x8FE5 +#define GL_INT16_VEC3_NV 0x8FE6 +#define GL_INT16_VEC4_NV 0x8FE7 +#define GL_INT64_VEC2_NV 0x8FE9 +#define GL_INT64_VEC3_NV 0x8FEA +#define GL_INT64_VEC4_NV 0x8FEB +#define GL_UNSIGNED_INT8_NV 0x8FEC +#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED +#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE +#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF +#define GL_UNSIGNED_INT16_NV 0x8FF0 +#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 +#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 +#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 +#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 +#define GL_FLOAT16_NV 0x8FF8 +#define GL_FLOAT16_VEC2_NV 0x8FF9 +#define GL_FLOAT16_VEC3_NV 0x8FFA +#define GL_FLOAT16_VEC4_NV 0x8FFB +#define GL_PATCHES 0x000E +typedef void (GL_APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); +typedef void (GL_APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); +typedef void (GL_APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GL_APIENTRYP PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GL_APIENTRYP PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); +typedef void (GL_APIENTRYP PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (GL_APIENTRYP PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GL_APIENTRYP PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GL_APIENTRYP PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT *params); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glUniform1i64NV (GLint location, GLint64EXT x); +GL_APICALL void GL_APIENTRY glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y); +GL_APICALL void GL_APIENTRY glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GL_APICALL void GL_APIENTRY glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GL_APICALL void GL_APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x); +GL_APICALL void GL_APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y); +GL_APICALL void GL_APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GL_APICALL void GL_APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GL_APICALL void GL_APIENTRY glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params); +GL_APICALL void GL_APIENTRY glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x); +GL_APICALL void GL_APIENTRY glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +GL_APICALL void GL_APIENTRY glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GL_APICALL void GL_APIENTRY glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GL_APICALL void GL_APIENTRY glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x); +GL_APICALL void GL_APIENTRY glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +GL_APICALL void GL_APIENTRY glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GL_APICALL void GL_APIENTRY glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GL_APICALL void GL_APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif +#endif /* GL_NV_gpu_shader5 */ + +#ifndef GL_NV_image_formats +#define GL_NV_image_formats 1 +#endif /* GL_NV_image_formats */ + +#ifndef GL_NV_instanced_arrays +#define GL_NV_instanced_arrays 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORNVPROC) (GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glVertexAttribDivisorNV (GLuint index, GLuint divisor); +#endif +#endif /* GL_NV_instanced_arrays */ + +#ifndef GL_NV_internalformat_sample_query +#define GL_NV_internalformat_sample_query 1 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_MULTISAMPLES_NV 0x9371 +#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372 +#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373 +#define GL_CONFORMANT_NV 0x9374 +typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetInternalformatSampleivNV (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params); +#endif +#endif /* GL_NV_internalformat_sample_query */ + +#ifndef GL_NV_memory_attachment +#define GL_NV_memory_attachment 1 +#define GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4 +#define GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5 +#define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6 +#define GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7 +#define GL_MEMORY_ATTACHABLE_NV 0x95A8 +#define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9 +#define GL_DETACHED_TEXTURES_NV 0x95AA +#define GL_DETACHED_BUFFERS_NV 0x95AB +#define GL_MAX_DETACHED_TEXTURES_NV 0x95AC +#define GL_MAX_DETACHED_BUFFERS_NV 0x95AD +typedef void (GL_APIENTRYP PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC) (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params); +typedef void (GL_APIENTRYP PFNGLRESETMEMORYOBJECTPARAMETERNVPROC) (GLuint memory, GLenum pname); +typedef void (GL_APIENTRYP PFNGLTEXATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLBUFFERATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXTUREATTACHMEMORYNVPROC) (GLuint texture, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLNAMEDBUFFERATTACHMEMORYNVPROC) (GLuint buffer, GLuint memory, GLuint64 offset); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetMemoryObjectDetachedResourcesuivNV (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params); +GL_APICALL void GL_APIENTRY glResetMemoryObjectParameterNV (GLuint memory, GLenum pname); +GL_APICALL void GL_APIENTRY glTexAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glBufferAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTextureAttachMemoryNV (GLuint texture, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glNamedBufferAttachMemoryNV (GLuint buffer, GLuint memory, GLuint64 offset); +#endif +#endif /* GL_NV_memory_attachment */ + +#ifndef GL_NV_memory_object_sparse +#define GL_NV_memory_object_sparse 1 +typedef void (GL_APIENTRYP PFNGLBUFFERPAGECOMMITMENTMEMNVPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +typedef void (GL_APIENTRYP PFNGLTEXPAGECOMMITMENTMEMNVPROC) (GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +typedef void (GL_APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +typedef void (GL_APIENTRYP PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC) (GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBufferPageCommitmentMemNV (GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +GL_APICALL void GL_APIENTRY glTexPageCommitmentMemNV (GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +GL_APICALL void GL_APIENTRY glNamedBufferPageCommitmentMemNV (GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +GL_APICALL void GL_APIENTRY glTexturePageCommitmentMemNV (GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +#endif +#endif /* GL_NV_memory_object_sparse */ + +#ifndef GL_NV_mesh_shader +#define GL_NV_mesh_shader 1 +#define GL_MESH_SHADER_NV 0x9559 +#define GL_TASK_SHADER_NV 0x955A +#define GL_MAX_MESH_UNIFORM_BLOCKS_NV 0x8E60 +#define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61 +#define GL_MAX_MESH_IMAGE_UNIFORMS_NV 0x8E62 +#define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63 +#define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64 +#define GL_MAX_MESH_ATOMIC_COUNTERS_NV 0x8E65 +#define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66 +#define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67 +#define GL_MAX_TASK_UNIFORM_BLOCKS_NV 0x8E68 +#define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69 +#define GL_MAX_TASK_IMAGE_UNIFORMS_NV 0x8E6A +#define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B +#define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C +#define GL_MAX_TASK_ATOMIC_COUNTERS_NV 0x8E6D +#define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E +#define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F +#define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2 +#define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3 +#define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 0x9536 +#define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 0x9537 +#define GL_MAX_MESH_OUTPUT_VERTICES_NV 0x9538 +#define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 0x9539 +#define GL_MAX_TASK_OUTPUT_COUNT_NV 0x953A +#define GL_MAX_DRAW_MESH_TASKS_COUNT_NV 0x953D +#define GL_MAX_MESH_VIEWS_NV 0x9557 +#define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF +#define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543 +#define GL_MAX_MESH_WORK_GROUP_SIZE_NV 0x953B +#define GL_MAX_TASK_WORK_GROUP_SIZE_NV 0x953C +#define GL_MESH_WORK_GROUP_SIZE_NV 0x953E +#define GL_TASK_WORK_GROUP_SIZE_NV 0x953F +#define GL_MESH_VERTICES_OUT_NV 0x9579 +#define GL_MESH_PRIMITIVES_OUT_NV 0x957A +#define GL_MESH_OUTPUT_TYPE_NV 0x957B +#define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D +#define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0 +#define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1 +#define GL_MESH_SHADER_BIT_NV 0x00000040 +#define GL_TASK_SHADER_BIT_NV 0x00000080 +#define GL_MESH_SUBROUTINE_NV 0x957C +#define GL_TASK_SUBROUTINE_NV 0x957D +#define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E +#define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F +typedef void (GL_APIENTRYP PFNGLDRAWMESHTASKSNVPROC) (GLuint first, GLuint count); +typedef void (GL_APIENTRYP PFNGLDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect); +typedef void (GL_APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect, GLsizei drawcount, GLsizei stride); +typedef void (GL_APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC) (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawMeshTasksNV (GLuint first, GLuint count); +GL_APICALL void GL_APIENTRY glDrawMeshTasksIndirectNV (GLintptr indirect); +GL_APICALL void GL_APIENTRY glMultiDrawMeshTasksIndirectNV (GLintptr indirect, GLsizei drawcount, GLsizei stride); +GL_APICALL void GL_APIENTRY glMultiDrawMeshTasksIndirectCountNV (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#endif +#endif /* GL_NV_mesh_shader */ + +#ifndef GL_NV_non_square_matrices +#define GL_NV_non_square_matrices 1 +#define GL_FLOAT_MAT2x3_NV 0x8B65 +#define GL_FLOAT_MAT2x4_NV 0x8B66 +#define GL_FLOAT_MAT3x2_NV 0x8B67 +#define GL_FLOAT_MAT3x4_NV 0x8B68 +#define GL_FLOAT_MAT4x2_NV 0x8B69 +#define GL_FLOAT_MAT4x3_NV 0x8B6A +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glUniformMatrix2x3fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix3x2fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix2x4fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix4x2fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix3x4fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix4x3fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#endif +#endif /* GL_NV_non_square_matrices */ + +#ifndef GL_NV_path_rendering +#define GL_NV_path_rendering 1 +typedef double GLdouble; +#define GL_PATH_FORMAT_SVG_NV 0x9070 +#define GL_PATH_FORMAT_PS_NV 0x9071 +#define GL_STANDARD_FONT_NAME_NV 0x9072 +#define GL_SYSTEM_FONT_NAME_NV 0x9073 +#define GL_FILE_NAME_NV 0x9074 +#define GL_PATH_STROKE_WIDTH_NV 0x9075 +#define GL_PATH_END_CAPS_NV 0x9076 +#define GL_PATH_INITIAL_END_CAP_NV 0x9077 +#define GL_PATH_TERMINAL_END_CAP_NV 0x9078 +#define GL_PATH_JOIN_STYLE_NV 0x9079 +#define GL_PATH_MITER_LIMIT_NV 0x907A +#define GL_PATH_DASH_CAPS_NV 0x907B +#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C +#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D +#define GL_PATH_DASH_OFFSET_NV 0x907E +#define GL_PATH_CLIENT_LENGTH_NV 0x907F +#define GL_PATH_FILL_MODE_NV 0x9080 +#define GL_PATH_FILL_MASK_NV 0x9081 +#define GL_PATH_FILL_COVER_MODE_NV 0x9082 +#define GL_PATH_STROKE_COVER_MODE_NV 0x9083 +#define GL_PATH_STROKE_MASK_NV 0x9084 +#define GL_COUNT_UP_NV 0x9088 +#define GL_COUNT_DOWN_NV 0x9089 +#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A +#define GL_CONVEX_HULL_NV 0x908B +#define GL_BOUNDING_BOX_NV 0x908D +#define GL_TRANSLATE_X_NV 0x908E +#define GL_TRANSLATE_Y_NV 0x908F +#define GL_TRANSLATE_2D_NV 0x9090 +#define GL_TRANSLATE_3D_NV 0x9091 +#define GL_AFFINE_2D_NV 0x9092 +#define GL_AFFINE_3D_NV 0x9094 +#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 +#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 +#define GL_UTF8_NV 0x909A +#define GL_UTF16_NV 0x909B +#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C +#define GL_PATH_COMMAND_COUNT_NV 0x909D +#define GL_PATH_COORD_COUNT_NV 0x909E +#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F +#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 +#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 +#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 +#define GL_SQUARE_NV 0x90A3 +#define GL_ROUND_NV 0x90A4 +#define GL_TRIANGULAR_NV 0x90A5 +#define GL_BEVEL_NV 0x90A6 +#define GL_MITER_REVERT_NV 0x90A7 +#define GL_MITER_TRUNCATE_NV 0x90A8 +#define GL_SKIP_MISSING_GLYPH_NV 0x90A9 +#define GL_USE_MISSING_GLYPH_NV 0x90AA +#define GL_PATH_ERROR_POSITION_NV 0x90AB +#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD +#define GL_ADJACENT_PAIRS_NV 0x90AE +#define GL_FIRST_TO_REST_NV 0x90AF +#define GL_PATH_GEN_MODE_NV 0x90B0 +#define GL_PATH_GEN_COEFF_NV 0x90B1 +#define GL_PATH_GEN_COMPONENTS_NV 0x90B3 +#define GL_PATH_STENCIL_FUNC_NV 0x90B7 +#define GL_PATH_STENCIL_REF_NV 0x90B8 +#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 +#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD +#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE +#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF +#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 +#define GL_MOVE_TO_RESETS_NV 0x90B5 +#define GL_MOVE_TO_CONTINUES_NV 0x90B6 +#define GL_CLOSE_PATH_NV 0x00 +#define GL_MOVE_TO_NV 0x02 +#define GL_RELATIVE_MOVE_TO_NV 0x03 +#define GL_LINE_TO_NV 0x04 +#define GL_RELATIVE_LINE_TO_NV 0x05 +#define GL_HORIZONTAL_LINE_TO_NV 0x06 +#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 +#define GL_VERTICAL_LINE_TO_NV 0x08 +#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 +#define GL_QUADRATIC_CURVE_TO_NV 0x0A +#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B +#define GL_CUBIC_CURVE_TO_NV 0x0C +#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D +#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E +#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F +#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 +#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 +#define GL_SMALL_CCW_ARC_TO_NV 0x12 +#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 +#define GL_SMALL_CW_ARC_TO_NV 0x14 +#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 +#define GL_LARGE_CCW_ARC_TO_NV 0x16 +#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 +#define GL_LARGE_CW_ARC_TO_NV 0x18 +#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 +#define GL_RESTART_PATH_NV 0xF0 +#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 +#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 +#define GL_RECT_NV 0xF6 +#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 +#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA +#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC +#define GL_ARC_TO_NV 0xFE +#define GL_RELATIVE_ARC_TO_NV 0xFF +#define GL_BOLD_BIT_NV 0x01 +#define GL_ITALIC_BIT_NV 0x02 +#define GL_GLYPH_WIDTH_BIT_NV 0x01 +#define GL_GLYPH_HEIGHT_BIT_NV 0x02 +#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 +#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 +#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 +#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 +#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 +#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 +#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 +#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 +#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 +#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 +#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 +#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 +#define GL_FONT_ASCENDER_BIT_NV 0x00200000 +#define GL_FONT_DESCENDER_BIT_NV 0x00400000 +#define GL_FONT_HEIGHT_BIT_NV 0x00800000 +#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 +#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 +#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 +#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 +#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 +#define GL_ROUNDED_RECT_NV 0xE8 +#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9 +#define GL_ROUNDED_RECT2_NV 0xEA +#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB +#define GL_ROUNDED_RECT4_NV 0xEC +#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED +#define GL_ROUNDED_RECT8_NV 0xEE +#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF +#define GL_RELATIVE_RECT_NV 0xF7 +#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 +#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369 +#define GL_FONT_UNAVAILABLE_NV 0x936A +#define GL_FONT_UNINTELLIGIBLE_NV 0x936B +#define GL_CONIC_CURVE_TO_NV 0x1A +#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B +#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000 +#define GL_STANDARD_FONT_FORMAT_NV 0x936C +#define GL_PATH_PROJECTION_NV 0x1701 +#define GL_PATH_MODELVIEW_NV 0x1700 +#define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3 +#define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6 +#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36 +#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3 +#define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4 +#define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7 +#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38 +#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4 +#define GL_FRAGMENT_INPUT_NV 0x936D +typedef GLuint (GL_APIENTRYP PFNGLGENPATHSNVPROC) (GLsizei range); +typedef void (GL_APIENTRYP PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); +typedef GLboolean (GL_APIENTRYP PFNGLISPATHNVPROC) (GLuint path); +typedef void (GL_APIENTRYP PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (GL_APIENTRYP PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (GL_APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (GL_APIENTRYP PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (GL_APIENTRYP PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString); +typedef void (GL_APIENTRYP PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (GL_APIENTRYP PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (GL_APIENTRYP PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +typedef void (GL_APIENTRYP PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); +typedef void (GL_APIENTRYP PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +typedef void (GL_APIENTRYP PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +typedef void (GL_APIENTRYP PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); +typedef void (GL_APIENTRYP PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); +typedef void (GL_APIENTRYP PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat *dashArray); +typedef void (GL_APIENTRYP PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (GL_APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); +typedef void (GL_APIENTRYP PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (GL_APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (GL_APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum func); +typedef void (GL_APIENTRYP PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (GL_APIENTRYP PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (GL_APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GL_APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GL_APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint *value); +typedef void (GL_APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat *value); +typedef void (GL_APIENTRYP PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte *commands); +typedef void (GL_APIENTRYP PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat *coords); +typedef void (GL_APIENTRYP PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat *dashArray); +typedef void (GL_APIENTRYP PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +typedef void (GL_APIENTRYP PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +typedef void (GL_APIENTRYP PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +typedef GLboolean (GL_APIENTRYP PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); +typedef GLboolean (GL_APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); +typedef GLfloat (GL_APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); +typedef GLboolean (GL_APIENTRYP PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +typedef void (GL_APIENTRYP PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); +typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode); +typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef GLenum (GL_APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint *baseAndCount); +typedef GLenum (GL_APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef GLenum (GL_APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (GL_APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (GL_APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (GL_APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (GL_APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (GL_APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (GL_APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (GL_APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (GL_APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (GL_APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (GL_APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLuint GL_APIENTRY glGenPathsNV (GLsizei range); +GL_APICALL void GL_APIENTRY glDeletePathsNV (GLuint path, GLsizei range); +GL_APICALL GLboolean GL_APIENTRY glIsPathNV (GLuint path); +GL_APICALL void GL_APIENTRY glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +GL_APICALL void GL_APIENTRY glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +GL_APICALL void GL_APIENTRY glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +GL_APICALL void GL_APIENTRY glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +GL_APICALL void GL_APIENTRY glPathStringNV (GLuint path, GLenum format, GLsizei length, const void *pathString); +GL_APICALL void GL_APIENTRY glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GL_APICALL void GL_APIENTRY glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GL_APICALL void GL_APIENTRY glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +GL_APICALL void GL_APIENTRY glCopyPathNV (GLuint resultPath, GLuint srcPath); +GL_APICALL void GL_APIENTRY glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +GL_APICALL void GL_APIENTRY glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +GL_APICALL void GL_APIENTRY glPathParameterivNV (GLuint path, GLenum pname, const GLint *value); +GL_APICALL void GL_APIENTRY glPathParameteriNV (GLuint path, GLenum pname, GLint value); +GL_APICALL void GL_APIENTRY glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat *value); +GL_APICALL void GL_APIENTRY glPathParameterfNV (GLuint path, GLenum pname, GLfloat value); +GL_APICALL void GL_APIENTRY glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat *dashArray); +GL_APICALL void GL_APIENTRY glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glPathStencilDepthOffsetNV (GLfloat factor, GLfloat units); +GL_APICALL void GL_APIENTRY glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +GL_APICALL void GL_APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +GL_APICALL void GL_APIENTRY glPathCoverDepthFuncNV (GLenum func); +GL_APICALL void GL_APIENTRY glCoverFillPathNV (GLuint path, GLenum coverMode); +GL_APICALL void GL_APIENTRY glCoverStrokePathNV (GLuint path, GLenum coverMode); +GL_APICALL void GL_APIENTRY glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GL_APICALL void GL_APIENTRY glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GL_APICALL void GL_APIENTRY glGetPathParameterivNV (GLuint path, GLenum pname, GLint *value); +GL_APICALL void GL_APIENTRY glGetPathParameterfvNV (GLuint path, GLenum pname, GLfloat *value); +GL_APICALL void GL_APIENTRY glGetPathCommandsNV (GLuint path, GLubyte *commands); +GL_APICALL void GL_APIENTRY glGetPathCoordsNV (GLuint path, GLfloat *coords); +GL_APICALL void GL_APIENTRY glGetPathDashArrayNV (GLuint path, GLfloat *dashArray); +GL_APICALL void GL_APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +GL_APICALL void GL_APIENTRY glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +GL_APICALL void GL_APIENTRY glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +GL_APICALL GLboolean GL_APIENTRY glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y); +GL_APICALL GLboolean GL_APIENTRY glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y); +GL_APICALL GLfloat GL_APIENTRY glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments); +GL_APICALL GLboolean GL_APIENTRY glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +GL_APICALL void GL_APIENTRY glMatrixLoad3x2fNV (GLenum matrixMode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixLoad3x3fNV (GLenum matrixMode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixLoadTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixMult3x2fNV (GLenum matrixMode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixMult3x3fNV (GLenum matrixMode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixMultTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glStencilThenCoverFillPathNV (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); +GL_APICALL void GL_APIENTRY glStencilThenCoverStrokePathNV (GLuint path, GLint reference, GLuint mask, GLenum coverMode); +GL_APICALL void GL_APIENTRY glStencilThenCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GL_APICALL void GL_APIENTRY glStencilThenCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GL_APICALL GLenum GL_APIENTRY glPathGlyphIndexRangeNV (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint *baseAndCount); +GL_APICALL GLenum GL_APIENTRY glPathGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GL_APICALL GLenum GL_APIENTRY glPathMemoryGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GL_APICALL void GL_APIENTRY glProgramPathFragmentInputGenNV (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); +GL_APICALL void GL_APIENTRY glGetProgramResourcefvNV (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params); +GL_APICALL void GL_APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GL_APICALL void GL_APIENTRY glMatrixLoadIdentityEXT (GLenum mode); +GL_APICALL void GL_APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m); +GL_APICALL void GL_APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m); +GL_APICALL void GL_APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m); +GL_APICALL void GL_APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m); +GL_APICALL void GL_APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GL_APICALL void GL_APIENTRY glMatrixPopEXT (GLenum mode); +GL_APICALL void GL_APIENTRY glMatrixPushEXT (GLenum mode); +GL_APICALL void GL_APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +GL_APICALL void GL_APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +GL_APICALL void GL_APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +#endif +#endif /* GL_NV_path_rendering */ + +#ifndef GL_NV_path_rendering_shared_edge +#define GL_NV_path_rendering_shared_edge 1 +#define GL_SHARED_EDGE_NV 0xC0 +#endif /* GL_NV_path_rendering_shared_edge */ + +#ifndef GL_NV_pixel_buffer_object +#define GL_NV_pixel_buffer_object 1 +#define GL_PIXEL_PACK_BUFFER_NV 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_NV 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_NV 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_NV 0x88EF +#endif /* GL_NV_pixel_buffer_object */ + +#ifndef GL_NV_polygon_mode +#define GL_NV_polygon_mode 1 +#define GL_POLYGON_MODE_NV 0x0B40 +#define GL_POLYGON_OFFSET_POINT_NV 0x2A01 +#define GL_POLYGON_OFFSET_LINE_NV 0x2A02 +#define GL_POINT_NV 0x1B00 +#define GL_LINE_NV 0x1B01 +#define GL_FILL_NV 0x1B02 +typedef void (GL_APIENTRYP PFNGLPOLYGONMODENVPROC) (GLenum face, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glPolygonModeNV (GLenum face, GLenum mode); +#endif +#endif /* GL_NV_polygon_mode */ + +#ifndef GL_NV_primitive_shading_rate +#define GL_NV_primitive_shading_rate 1 +#define GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV 0x95B1 +#define GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV 0x95B2 +#endif /* GL_NV_primitive_shading_rate */ + +#ifndef GL_NV_read_buffer +#define GL_NV_read_buffer 1 +#define GL_READ_BUFFER_NV 0x0C02 +typedef void (GL_APIENTRYP PFNGLREADBUFFERNVPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glReadBufferNV (GLenum mode); +#endif +#endif /* GL_NV_read_buffer */ + +#ifndef GL_NV_read_buffer_front +#define GL_NV_read_buffer_front 1 +#endif /* GL_NV_read_buffer_front */ + +#ifndef GL_NV_read_depth +#define GL_NV_read_depth 1 +#endif /* GL_NV_read_depth */ + +#ifndef GL_NV_read_depth_stencil +#define GL_NV_read_depth_stencil 1 +#endif /* GL_NV_read_depth_stencil */ + +#ifndef GL_NV_read_stencil +#define GL_NV_read_stencil 1 +#endif /* GL_NV_read_stencil */ + +#ifndef GL_NV_representative_fragment_test +#define GL_NV_representative_fragment_test 1 +#define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F +#endif /* GL_NV_representative_fragment_test */ + +#ifndef GL_NV_sRGB_formats +#define GL_NV_sRGB_formats 1 +#define GL_SLUMINANCE_NV 0x8C46 +#define GL_SLUMINANCE_ALPHA_NV 0x8C44 +#define GL_SRGB8_NV 0x8C41 +#define GL_SLUMINANCE8_NV 0x8C47 +#define GL_SLUMINANCE8_ALPHA8_NV 0x8C45 +#define GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F +#define GL_ETC1_SRGB8_NV 0x88EE +#endif /* GL_NV_sRGB_formats */ + +#ifndef GL_NV_sample_locations +#define GL_NV_sample_locations 1 +#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D +#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E +#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 +#define GL_SAMPLE_LOCATION_NV 0x8E50 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 +#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 +#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLRESOLVEDEPTHVALUESNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferSampleLocationsfvNV (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +GL_APICALL void GL_APIENTRY glNamedFramebufferSampleLocationsfvNV (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +GL_APICALL void GL_APIENTRY glResolveDepthValuesNV (void); +#endif +#endif /* GL_NV_sample_locations */ + +#ifndef GL_NV_sample_mask_override_coverage +#define GL_NV_sample_mask_override_coverage 1 +#endif /* GL_NV_sample_mask_override_coverage */ + +#ifndef GL_NV_scissor_exclusive +#define GL_NV_scissor_exclusive 1 +#define GL_SCISSOR_TEST_EXCLUSIVE_NV 0x9555 +#define GL_SCISSOR_BOX_EXCLUSIVE_NV 0x9556 +typedef void (GL_APIENTRYP PFNGLSCISSOREXCLUSIVENVPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSCISSOREXCLUSIVEARRAYVNVPROC) (GLuint first, GLsizei count, const GLint *v); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glScissorExclusiveNV (GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glScissorExclusiveArrayvNV (GLuint first, GLsizei count, const GLint *v); +#endif +#endif /* GL_NV_scissor_exclusive */ + +#ifndef GL_NV_shader_atomic_fp16_vector +#define GL_NV_shader_atomic_fp16_vector 1 +#endif /* GL_NV_shader_atomic_fp16_vector */ + +#ifndef GL_NV_shader_noperspective_interpolation +#define GL_NV_shader_noperspective_interpolation 1 +#endif /* GL_NV_shader_noperspective_interpolation */ + +#ifndef GL_NV_shader_subgroup_partitioned +#define GL_NV_shader_subgroup_partitioned 1 +#define GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV 0x00000100 +#endif /* GL_NV_shader_subgroup_partitioned */ + +#ifndef GL_NV_shader_texture_footprint +#define GL_NV_shader_texture_footprint 1 +#endif /* GL_NV_shader_texture_footprint */ + +#ifndef GL_NV_shading_rate_image +#define GL_NV_shading_rate_image 1 +#define GL_SHADING_RATE_IMAGE_NV 0x9563 +#define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564 +#define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565 +#define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569 +#define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A +#define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B +#define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C +#define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D +#define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E +#define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F +#define GL_SHADING_RATE_IMAGE_BINDING_NV 0x955B +#define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C +#define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D +#define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E +#define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F +#define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE +#define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF +#define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0 +typedef void (GL_APIENTRYP PFNGLBINDSHADINGRATEIMAGENVPROC) (GLuint texture); +typedef void (GL_APIENTRYP PFNGLGETSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint entry, GLenum *rate); +typedef void (GL_APIENTRYP PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC) (GLenum rate, GLuint samples, GLuint index, GLint *location); +typedef void (GL_APIENTRYP PFNGLSHADINGRATEIMAGEBARRIERNVPROC) (GLboolean synchronize); +typedef void (GL_APIENTRYP PFNGLSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates); +typedef void (GL_APIENTRYP PFNGLSHADINGRATESAMPLEORDERNVPROC) (GLenum order); +typedef void (GL_APIENTRYP PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC) (GLenum rate, GLuint samples, const GLint *locations); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBindShadingRateImageNV (GLuint texture); +GL_APICALL void GL_APIENTRY glGetShadingRateImagePaletteNV (GLuint viewport, GLuint entry, GLenum *rate); +GL_APICALL void GL_APIENTRY glGetShadingRateSampleLocationivNV (GLenum rate, GLuint samples, GLuint index, GLint *location); +GL_APICALL void GL_APIENTRY glShadingRateImageBarrierNV (GLboolean synchronize); +GL_APICALL void GL_APIENTRY glShadingRateImagePaletteNV (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates); +GL_APICALL void GL_APIENTRY glShadingRateSampleOrderNV (GLenum order); +GL_APICALL void GL_APIENTRY glShadingRateSampleOrderCustomNV (GLenum rate, GLuint samples, const GLint *locations); +#endif +#endif /* GL_NV_shading_rate_image */ + +#ifndef GL_NV_shadow_samplers_array +#define GL_NV_shadow_samplers_array 1 +#define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4 +#endif /* GL_NV_shadow_samplers_array */ + +#ifndef GL_NV_shadow_samplers_cube +#define GL_NV_shadow_samplers_cube 1 +#define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5 +#endif /* GL_NV_shadow_samplers_cube */ + +#ifndef GL_NV_stereo_view_rendering +#define GL_NV_stereo_view_rendering 1 +#endif /* GL_NV_stereo_view_rendering */ + +#ifndef GL_NV_texture_border_clamp +#define GL_NV_texture_border_clamp 1 +#define GL_TEXTURE_BORDER_COLOR_NV 0x1004 +#define GL_CLAMP_TO_BORDER_NV 0x812D +#endif /* GL_NV_texture_border_clamp */ + +#ifndef GL_NV_texture_compression_s3tc_update +#define GL_NV_texture_compression_s3tc_update 1 +#endif /* GL_NV_texture_compression_s3tc_update */ + +#ifndef GL_NV_texture_npot_2D_mipmap +#define GL_NV_texture_npot_2D_mipmap 1 +#endif /* GL_NV_texture_npot_2D_mipmap */ + +#ifndef GL_NV_timeline_semaphore +#define GL_NV_timeline_semaphore 1 +#define GL_TIMELINE_SEMAPHORE_VALUE_NV 0x9595 +#define GL_SEMAPHORE_TYPE_NV 0x95B3 +#define GL_SEMAPHORE_TYPE_BINARY_NV 0x95B4 +#define GL_SEMAPHORE_TYPE_TIMELINE_NV 0x95B5 +#define GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV 0x95B6 +typedef void (GL_APIENTRYP PFNGLCREATESEMAPHORESNVPROC) (GLsizei n, GLuint *semaphores); +typedef void (GL_APIENTRYP PFNGLSEMAPHOREPARAMETERIVNVPROC) (GLuint semaphore, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSEMAPHOREPARAMETERIVNVPROC) (GLuint semaphore, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCreateSemaphoresNV (GLsizei n, GLuint *semaphores); +GL_APICALL void GL_APIENTRY glSemaphoreParameterivNV (GLuint semaphore, GLenum pname, const GLint *params); +GL_APICALL void GL_APIENTRY glGetSemaphoreParameterivNV (GLuint semaphore, GLenum pname, GLint *params); +#endif +#endif /* GL_NV_timeline_semaphore */ + +#ifndef GL_NV_viewport_array +#define GL_NV_viewport_array 1 +#define GL_MAX_VIEWPORTS_NV 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS_NV 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE_NV 0x825D +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV 0x825F +typedef void (GL_APIENTRYP PFNGLVIEWPORTARRAYVNVPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFVNVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLSCISSORARRAYVNVPROC) (GLuint first, GLsizei count, const GLint *v); +typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDNVPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDVNVPROC) (GLuint index, const GLint *v); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEARRAYFVNVPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEINDEXEDFNVPROC) (GLuint index, GLfloat n, GLfloat f); +typedef void (GL_APIENTRYP PFNGLGETFLOATI_VNVPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (GL_APIENTRYP PFNGLENABLEINVPROC) (GLenum target, GLuint index); +typedef void (GL_APIENTRYP PFNGLDISABLEINVPROC) (GLenum target, GLuint index); +typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDINVPROC) (GLenum target, GLuint index); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glViewportArrayvNV (GLuint first, GLsizei count, const GLfloat *v); +GL_APICALL void GL_APIENTRY glViewportIndexedfNV (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +GL_APICALL void GL_APIENTRY glViewportIndexedfvNV (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glScissorArrayvNV (GLuint first, GLsizei count, const GLint *v); +GL_APICALL void GL_APIENTRY glScissorIndexedNV (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glScissorIndexedvNV (GLuint index, const GLint *v); +GL_APICALL void GL_APIENTRY glDepthRangeArrayfvNV (GLuint first, GLsizei count, const GLfloat *v); +GL_APICALL void GL_APIENTRY glDepthRangeIndexedfNV (GLuint index, GLfloat n, GLfloat f); +GL_APICALL void GL_APIENTRY glGetFloati_vNV (GLenum target, GLuint index, GLfloat *data); +GL_APICALL void GL_APIENTRY glEnableiNV (GLenum target, GLuint index); +GL_APICALL void GL_APIENTRY glDisableiNV (GLenum target, GLuint index); +GL_APICALL GLboolean GL_APIENTRY glIsEnablediNV (GLenum target, GLuint index); +#endif +#endif /* GL_NV_viewport_array */ + +#ifndef GL_NV_viewport_array2 +#define GL_NV_viewport_array2 1 +#endif /* GL_NV_viewport_array2 */ + +#ifndef GL_NV_viewport_swizzle +#define GL_NV_viewport_swizzle 1 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357 +#define GL_VIEWPORT_SWIZZLE_X_NV 0x9358 +#define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359 +#define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A +#define GL_VIEWPORT_SWIZZLE_W_NV 0x935B +typedef void (GL_APIENTRYP PFNGLVIEWPORTSWIZZLENVPROC) (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glViewportSwizzleNV (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); +#endif +#endif /* GL_NV_viewport_swizzle */ + +#ifndef GL_OVR_multiview +#define GL_OVR_multiview 1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632 +#define GL_MAX_VIEWS_OVR 0x9631 +#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferTextureMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); +#endif +#endif /* GL_OVR_multiview */ + +#ifndef GL_OVR_multiview2 +#define GL_OVR_multiview2 1 +#endif /* GL_OVR_multiview2 */ + +#ifndef GL_OVR_multiview_multisampled_render_to_texture +#define GL_OVR_multiview_multisampled_render_to_texture 1 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferTextureMultisampleMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews); +#endif +#endif /* GL_OVR_multiview_multisampled_render_to_texture */ + +#ifndef GL_QCOM_YUV_texture_gather +#define GL_QCOM_YUV_texture_gather 1 +#endif /* GL_QCOM_YUV_texture_gather */ + +#ifndef GL_QCOM_alpha_test +#define GL_QCOM_alpha_test 1 +#define GL_ALPHA_TEST_QCOM 0x0BC0 +#define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1 +#define GL_ALPHA_TEST_REF_QCOM 0x0BC2 +typedef void (GL_APIENTRYP PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glAlphaFuncQCOM (GLenum func, GLclampf ref); +#endif +#endif /* GL_QCOM_alpha_test */ + +#ifndef GL_QCOM_binning_control +#define GL_QCOM_binning_control 1 +#define GL_BINNING_CONTROL_HINT_QCOM 0x8FB0 +#define GL_CPU_OPTIMIZED_QCOM 0x8FB1 +#define GL_GPU_OPTIMIZED_QCOM 0x8FB2 +#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3 +#endif /* GL_QCOM_binning_control */ + +#ifndef GL_QCOM_driver_control +#define GL_QCOM_driver_control 1 +typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls); +typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); +typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); +typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls); +GL_APICALL void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); +GL_APICALL void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl); +GL_APICALL void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl); +#endif +#endif /* GL_QCOM_driver_control */ + +#ifndef GL_QCOM_extended_get +#define GL_QCOM_extended_get 1 +#define GL_TEXTURE_WIDTH_QCOM 0x8BD2 +#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3 +#define GL_TEXTURE_DEPTH_QCOM 0x8BD4 +#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5 +#define GL_TEXTURE_FORMAT_QCOM 0x8BD6 +#define GL_TEXTURE_TYPE_QCOM 0x8BD7 +#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8 +#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9 +#define GL_TEXTURE_TARGET_QCOM 0x8BDA +#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB +#define GL_STATE_RESTORE 0x8BDC +typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures); +typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); +typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); +typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); +typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels); +typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures); +GL_APICALL void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); +GL_APICALL void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); +GL_APICALL void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); +GL_APICALL void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels); +GL_APICALL void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, void **params); +#endif +#endif /* GL_QCOM_extended_get */ + +#ifndef GL_QCOM_extended_get2 +#define GL_QCOM_extended_get2 1 +typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders); +typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms); +typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders); +GL_APICALL void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms); +GL_APICALL GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program); +GL_APICALL void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length); +#endif +#endif /* GL_QCOM_extended_get2 */ + +#ifndef GL_QCOM_frame_extrapolation +#define GL_QCOM_frame_extrapolation 1 +typedef void (GL_APIENTRYP PFNGLEXTRAPOLATETEX2DQCOMPROC) (GLuint src1, GLuint src2, GLuint output, GLfloat scaleFactor); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glExtrapolateTex2DQCOM (GLuint src1, GLuint src2, GLuint output, GLfloat scaleFactor); +#endif +#endif /* GL_QCOM_frame_extrapolation */ + +#ifndef GL_QCOM_framebuffer_foveated +#define GL_QCOM_framebuffer_foveated 1 +#define GL_FOVEATION_ENABLE_BIT_QCOM 0x00000001 +#define GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM 0x00000002 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC) (GLuint framebuffer, GLuint numLayers, GLuint focalPointsPerLayer, GLuint requestedFeatures, GLuint *providedFeatures); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC) (GLuint framebuffer, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferFoveationConfigQCOM (GLuint framebuffer, GLuint numLayers, GLuint focalPointsPerLayer, GLuint requestedFeatures, GLuint *providedFeatures); +GL_APICALL void GL_APIENTRY glFramebufferFoveationParametersQCOM (GLuint framebuffer, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); +#endif +#endif /* GL_QCOM_framebuffer_foveated */ + +#ifndef GL_QCOM_motion_estimation +#define GL_QCOM_motion_estimation 1 +#define GL_MOTION_ESTIMATION_SEARCH_BLOCK_X_QCOM 0x8C90 +#define GL_MOTION_ESTIMATION_SEARCH_BLOCK_Y_QCOM 0x8C91 +typedef void (GL_APIENTRYP PFNGLTEXESTIMATEMOTIONQCOMPROC) (GLuint ref, GLuint target, GLuint output); +typedef void (GL_APIENTRYP PFNGLTEXESTIMATEMOTIONREGIONSQCOMPROC) (GLuint ref, GLuint target, GLuint output, GLuint mask); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexEstimateMotionQCOM (GLuint ref, GLuint target, GLuint output); +GL_APICALL void GL_APIENTRY glTexEstimateMotionRegionsQCOM (GLuint ref, GLuint target, GLuint output, GLuint mask); +#endif +#endif /* GL_QCOM_motion_estimation */ + +#ifndef GL_QCOM_perfmon_global_mode +#define GL_QCOM_perfmon_global_mode 1 +#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0 +#endif /* GL_QCOM_perfmon_global_mode */ + +#ifndef GL_QCOM_render_shared_exponent +#define GL_QCOM_render_shared_exponent 1 +#endif /* GL_QCOM_render_shared_exponent */ + +#ifndef GL_QCOM_shader_framebuffer_fetch_noncoherent +#define GL_QCOM_shader_framebuffer_fetch_noncoherent 1 +#define GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM 0x96A2 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferFetchBarrierQCOM (void); +#endif +#endif /* GL_QCOM_shader_framebuffer_fetch_noncoherent */ + +#ifndef GL_QCOM_shader_framebuffer_fetch_rate +#define GL_QCOM_shader_framebuffer_fetch_rate 1 +#endif /* GL_QCOM_shader_framebuffer_fetch_rate */ + +#ifndef GL_QCOM_shading_rate +#define GL_QCOM_shading_rate 1 +#define GL_SHADING_RATE_QCOM 0x96A4 +#define GL_SHADING_RATE_PRESERVE_ASPECT_RATIO_QCOM 0x96A5 +#define GL_SHADING_RATE_1X1_PIXELS_QCOM 0x96A6 +#define GL_SHADING_RATE_1X2_PIXELS_QCOM 0x96A7 +#define GL_SHADING_RATE_2X1_PIXELS_QCOM 0x96A8 +#define GL_SHADING_RATE_2X2_PIXELS_QCOM 0x96A9 +#define GL_SHADING_RATE_4X2_PIXELS_QCOM 0x96AC +#define GL_SHADING_RATE_4X4_PIXELS_QCOM 0x96AE +typedef void (GL_APIENTRYP PFNGLSHADINGRATEQCOMPROC) (GLenum rate); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glShadingRateQCOM (GLenum rate); +#endif +#endif /* GL_QCOM_shading_rate */ + +#ifndef GL_QCOM_texture_foveated +#define GL_QCOM_texture_foveated 1 +#define GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM 0x8BFB +#define GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM 0x8BFC +#define GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM 0x8BFD +#define GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM 0x8BFE +#define GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM 0x8BFF +typedef void (GL_APIENTRYP PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC) (GLuint texture, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTextureFoveationParametersQCOM (GLuint texture, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); +#endif +#endif /* GL_QCOM_texture_foveated */ + +#ifndef GL_QCOM_texture_foveated2 +#define GL_QCOM_texture_foveated2 1 +#define GL_TEXTURE_FOVEATED_CUTOFF_DENSITY_QCOM 0x96A0 +#endif /* GL_QCOM_texture_foveated2 */ + +#ifndef GL_QCOM_texture_foveated_subsampled_layout +#define GL_QCOM_texture_foveated_subsampled_layout 1 +#define GL_FOVEATION_SUBSAMPLED_LAYOUT_METHOD_BIT_QCOM 0x00000004 +#define GL_MAX_SHADER_SUBSAMPLED_IMAGE_UNITS_QCOM 0x8FA1 +#endif /* GL_QCOM_texture_foveated_subsampled_layout */ + +#ifndef GL_QCOM_tiled_rendering +#define GL_QCOM_tiled_rendering 1 +#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001 +#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002 +#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004 +#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008 +#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010 +#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020 +#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040 +#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080 +#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100 +#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200 +#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400 +#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800 +#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000 +#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000 +#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000 +#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000 +#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000 +#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000 +#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000 +#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000 +#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000 +#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000 +#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000 +#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000 +#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000 +#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000 +#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000 +#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000 +#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000 +#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000 +#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000 +#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000 +typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); +typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); +GL_APICALL void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask); +#endif +#endif /* GL_QCOM_tiled_rendering */ + +#ifndef GL_QCOM_writeonly_rendering +#define GL_QCOM_writeonly_rendering 1 +#define GL_WRITEONLY_RENDERING_QCOM 0x8823 +#endif /* GL_QCOM_writeonly_rendering */ + +#ifndef GL_VIV_shader_binary +#define GL_VIV_shader_binary 1 +#define GL_SHADER_BINARY_VIV 0x8FC4 +#endif /* GL_VIV_shader_binary */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_opengles2_gl2platform.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_opengles2_gl2platform.h new file mode 100644 index 0000000..426796e --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_opengles2_gl2platform.h @@ -0,0 +1,27 @@ +#ifndef __gl2platform_h_ +#define __gl2platform_h_ + +/* +** Copyright 2017-2020 The Khronos Group Inc. +** SPDX-License-Identifier: Apache-2.0 +*/ + +/* Platform-specific types and definitions for OpenGL ES 2.X gl2.h + * + * Adopters may modify khrplatform.h and this file to suit their platform. + * Please contribute modifications back to Khronos as pull requests on the + * public github repository: + * https://github.com/KhronosGroup/OpenGL-Registry + */ + +/*#include */ + +#ifndef GL_APICALL +#define GL_APICALL KHRONOS_APICALL +#endif + +#ifndef GL_APIENTRY +#define GL_APIENTRY KHRONOS_APIENTRY +#endif + +#endif /* __gl2platform_h_ */ diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_opengles2_khrplatform.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_opengles2_khrplatform.h new file mode 100644 index 0000000..0164644 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_opengles2_khrplatform.h @@ -0,0 +1,311 @@ +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. + * + * The master copy of khrplatform.h is maintained in the Khronos EGL + * Registry repository at https://github.com/KhronosGroup/EGL-Registry + * The last semantic modification to khrplatform.h was at commit ID: + * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 + * + * Adopters may modify this file to suit their platform. Adopters are + * encouraged to submit platform specific modifications to the Khronos + * group so that they can be included in future versions of this file. + * Please submit changes by filing pull requests or issues on + * the EGL Registry repository linked above. + * + * + * See the Implementer's Guidelines for information about where this file + * should be located on your system and for more details of its use: + * http://www.khronos.org/registry/implementers_guide.pdf + * + * This file should be included as + * #include + * by Khronos client API header files that use its types and defines. + * + * The types in khrplatform.h should only be used to define API-specific types. + * + * Types defined in khrplatform.h: + * khronos_int8_t signed 8 bit + * khronos_uint8_t unsigned 8 bit + * khronos_int16_t signed 16 bit + * khronos_uint16_t unsigned 16 bit + * khronos_int32_t signed 32 bit + * khronos_uint32_t unsigned 32 bit + * khronos_int64_t signed 64 bit + * khronos_uint64_t unsigned 64 bit + * khronos_intptr_t signed same number of bits as a pointer + * khronos_uintptr_t unsigned same number of bits as a pointer + * khronos_ssize_t signed size + * khronos_usize_t unsigned size + * khronos_float_t signed 32 bit floating point + * khronos_time_ns_t unsigned 64 bit time in nanoseconds + * khronos_utime_nanoseconds_t unsigned time interval or absolute time in + * nanoseconds + * khronos_stime_nanoseconds_t signed time interval in nanoseconds + * khronos_boolean_enum_t enumerated boolean type. This should + * only be used as a base type when a client API's boolean type is + * an enum. Client APIs which use an integer or other type for + * booleans cannot use this as the base type for their boolean. + * + * Tokens defined in khrplatform.h: + * + * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. + * + * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. + * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. + * + * Calling convention macros defined in this file: + * KHRONOS_APICALL + * KHRONOS_APIENTRY + * KHRONOS_APIATTRIBUTES + * + * These may be used in function prototypes as: + * + * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( + * int arg1, + * int arg2) KHRONOS_APIATTRIBUTES; + */ + +#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) +# define KHRONOS_STATIC 1 +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APICALL + *------------------------------------------------------------------------- + * This precedes the return type of the function in the function prototype. + */ +#if defined(KHRONOS_STATIC) + /* If the preprocessor constant KHRONOS_STATIC is defined, make the + * header compatible with static linking. */ +# define KHRONOS_APICALL +#elif defined(_WIN32) +# define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#elif defined(__ANDROID__) +# define KHRONOS_APICALL __attribute__((visibility("default"))) +#else +# define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIENTRY + *------------------------------------------------------------------------- + * This follows the return type of the function and precedes the function + * name in the function prototype. + */ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) + /* Win32 but not WinCE */ +# define KHRONOS_APIENTRY __stdcall +#else +# define KHRONOS_APIENTRY +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIATTRIBUTES + *------------------------------------------------------------------------- + * This follows the closing parenthesis of the function prototype arguments. + */ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- + * basic type definitions + *-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 +/* + * To support platform where unsigned long cannot be used interchangeably with + * inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t. + * Ideally, we could just use (u)intptr_t everywhere, but this could result in + * ABI breakage if khronos_uintptr_t is changed from unsigned long to + * unsigned long long or similar (this results in different C++ name mangling). + * To avoid changes for existing platforms, we restrict usage of intptr_t to + * platforms where the size of a pointer is larger than the size of long. + */ +#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__) +#if __SIZEOF_POINTER__ > __SIZEOF_LONG__ +#define KHRONOS_USE_INTPTR_T +#endif +#endif + +#elif defined(__VMS ) || defined(__sgi) + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* + * Win32 + */ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* + * Sun or Digital + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* + * Hypothetical platform with no float or int64 support + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* + * Generic fallback + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* + * Types that are (so far) the same on all platforms + */ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; + +/* + * Types that differ between LLP64 and LP64 architectures - in LLP64, + * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears + * to be the only LLP64 architecture in current use. + */ +#ifdef KHRONOS_USE_INTPTR_T +typedef intptr_t khronos_intptr_t; +typedef uintptr_t khronos_uintptr_t; +#elif defined(_WIN64) +typedef signed long long int khronos_intptr_t; +typedef unsigned long long int khronos_uintptr_t; +#else +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +#endif + +#if defined(_WIN64) +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; +#endif + +#if KHRONOS_SUPPORT_FLOAT +/* + * Float type + */ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types + * + * These types can be used to represent a time interval in nanoseconds or + * an absolute Unadjusted System Time. Unadjusted System Time is the number + * of nanoseconds since some arbitrary system event (e.g. since the last + * time the system booted). The Unadjusted System Time is an unsigned + * 64 bit value that wraps back to 0 every 584 years. Time intervals + * may be either signed or unsigned. + */ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* + * Dummy value used to pad enum types to 32 bits. + */ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* + * Enumerated boolean type + * + * Values other than zero should be considered to be true. Therefore + * comparisons should not be made against KHRONOS_TRUE. + */ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_pen.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_pen.h new file mode 100644 index 0000000..97c22e5 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_pen.h @@ -0,0 +1,198 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryPen + * + * SDL pen event handling. + * + * SDL provides an API for pressure-sensitive pen (stylus and/or eraser) + * handling, e.g., for input and drawing tablets or suitably equipped mobile / + * tablet devices. + * + * To get started with pens, simply handle pen events: + * + * - SDL_EVENT_PEN_PROXIMITY_IN, SDL_EVENT_PEN_PROXIMITY_OUT + * (SDL_PenProximityEvent) + * - SDL_EVENT_PEN_DOWN, SDL_EVENT_PEN_UP (SDL_PenTouchEvent) + * - SDL_EVENT_PEN_MOTION (SDL_PenMotionEvent) + * - SDL_EVENT_PEN_BUTTON_DOWN, SDL_EVENT_PEN_BUTTON_UP (SDL_PenButtonEvent) + * - SDL_EVENT_PEN_AXIS (SDL_PenAxisEvent) + * + * Pens may provide more than simple touch input; they might have other axes, + * such as pressure, tilt, rotation, etc. + * + * When a pen starts providing input, SDL will assign it a unique SDL_PenID, + * which will remain for the life of the process, as long as the pen stays + * connected. A pen leaving proximity (being taken far enough away from the + * digitizer tablet that it no longer reponds) and then coming back should + * fire proximity events, but the SDL_PenID should remain consistent. + * Unplugging the digitizer and reconnecting may cause future input to have a + * new SDL_PenID, as SDL may not know that this is the same hardware. + * + * Please note that various platforms vary wildly in how (and how well) they + * support pen input. If your pen supports some piece of functionality but SDL + * doesn't seem to, it might actually be the operating system's fault. For + * example, some platforms can manage multiple devices at the same time, but + * others will make any connected pens look like a single logical device, much + * how all USB mice connected to a computer will move the same system cursor. + * cursor. Other platforms might not support pen buttons, or the distance + * axis, etc. Very few platforms can even report _what_ functionality the pen + * supports in the first place, so best practices is to either build UI to let + * the user configure their pens, or be prepared to handle new functionality + * for a pen the first time an event is reported. + */ + +#ifndef SDL_pen_h_ +#define SDL_pen_h_ + +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * SDL pen instance IDs. + * + * Zero is used to signify an invalid/null device. + * + * These show up in pen events when SDL sees input from them. They remain + * consistent as long as SDL can recognize a tool to be the same pen; but if a + * pen's digitizer table is physically detached from the computer, it might + * get a new ID when reconnected, as SDL won't know it's the same device. + * + * These IDs are only stable within a single run of a program; the next time a + * program is run, the pen's ID will likely be different, even if the hardware + * hasn't been disconnected, etc. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_PenID; + +/** + * The SDL_MouseID for mouse events simulated with pen input. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PEN_MOUSEID ((SDL_MouseID)-2) + +/** + * The SDL_TouchID for touch events simulated with pen input. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PEN_TOUCHID ((SDL_TouchID)-2) + +/** + * Pen input flags, as reported by various pen events' `pen_state` field. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_PenInputFlags; + +#define SDL_PEN_INPUT_DOWN (1u << 0) /**< pen is pressed down */ +#define SDL_PEN_INPUT_BUTTON_1 (1u << 1) /**< button 1 is pressed */ +#define SDL_PEN_INPUT_BUTTON_2 (1u << 2) /**< button 2 is pressed */ +#define SDL_PEN_INPUT_BUTTON_3 (1u << 3) /**< button 3 is pressed */ +#define SDL_PEN_INPUT_BUTTON_4 (1u << 4) /**< button 4 is pressed */ +#define SDL_PEN_INPUT_BUTTON_5 (1u << 5) /**< button 5 is pressed */ +#define SDL_PEN_INPUT_ERASER_TIP (1u << 30) /**< eraser tip is used */ +#define SDL_PEN_INPUT_IN_PROXIMITY (1u << 31) /**< pen is in proximity (since SDL 3.4.0) */ + +/** + * Pen axis indices. + * + * These are the valid values for the `axis` field in SDL_PenAxisEvent. All + * axes are either normalised to 0..1 or report a (positive or negative) angle + * in degrees, with 0.0 representing the centre. Not all pens/backends support + * all axes: unsupported axes are always zero. + * + * To convert angles for tilt and rotation into vector representation, use + * SDL_sinf on the XTILT, YTILT, or ROTATION component, for example: + * + * `SDL_sinf(xtilt * SDL_PI_F / 180.0)`. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_PenAxis +{ + SDL_PEN_AXIS_PRESSURE, /**< Pen pressure. Unidirectional: 0 to 1.0 */ + SDL_PEN_AXIS_XTILT, /**< Pen horizontal tilt angle. Bidirectional: -90.0 to 90.0 (left-to-right). */ + SDL_PEN_AXIS_YTILT, /**< Pen vertical tilt angle. Bidirectional: -90.0 to 90.0 (top-to-down). */ + SDL_PEN_AXIS_DISTANCE, /**< Pen distance to drawing surface. Unidirectional: 0.0 to 1.0 */ + SDL_PEN_AXIS_ROTATION, /**< Pen barrel rotation. Bidirectional: -180 to 179.9 (clockwise, 0 is facing up, -180.0 is facing down). */ + SDL_PEN_AXIS_SLIDER, /**< Pen finger wheel or slider (e.g., Airbrush Pen). Unidirectional: 0 to 1.0 */ + SDL_PEN_AXIS_TANGENTIAL_PRESSURE, /**< Pressure from squeezing the pen ("barrel pressure"). */ + SDL_PEN_AXIS_COUNT /**< Total known pen axis types in this version of SDL. This number may grow in future releases! */ +} SDL_PenAxis; + +/** + * An enum that describes the type of a pen device. + * + * A "direct" device is a pen that touches a graphic display (like an Apple + * Pencil on an iPad's screen). "Indirect" devices touch an external tablet + * surface that is connected to the machine but is not a display (like a + * lower-end Wacom tablet connected over USB). + * + * Apps may use this information to decide if they should draw a cursor; if + * the pen is touching the screen directly, a cursor doesn't make sense and + * can be in the way, but becomes necessary for indirect devices to know where + * on the display they are interacting. + * + * \since This enum is available since SDL 3.4.0. + */ +typedef enum SDL_PenDeviceType +{ + SDL_PEN_DEVICE_TYPE_INVALID = -1, /**< Not a valid pen device. */ + SDL_PEN_DEVICE_TYPE_UNKNOWN, /**< Don't know specifics of this pen. */ + SDL_PEN_DEVICE_TYPE_DIRECT, /**< Pen touches display. */ + SDL_PEN_DEVICE_TYPE_INDIRECT /**< Pen touches something that isn't the display. */ +} SDL_PenDeviceType; + +/** + * Get the device type of the given pen. + * + * Many platforms do not supply this information, so an app must always be + * prepared to get an SDL_PEN_DEVICE_TYPE_UNKNOWN result. + * + * \param instance_id the pen instance ID. + * \returns the device type of the given pen, or SDL_PEN_DEVICE_TYPE_INVALID + * on failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC SDL_PenDeviceType SDLCALL SDL_GetPenDeviceType(SDL_PenID instance_id); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_pen_h_ */ + diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_pixels.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_pixels.h new file mode 100644 index 0000000..54ef954 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_pixels.h @@ -0,0 +1,1441 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryPixels + * + * SDL offers facilities for pixel management. + * + * Largely these facilities deal with pixel _format_: what does this set of + * bits represent? + * + * If you mostly want to think of a pixel as some combination of red, green, + * blue, and maybe alpha intensities, this is all pretty straightforward, and + * in many cases, is enough information to build a perfectly fine game. + * + * However, the actual definition of a pixel is more complex than that: + * + * Pixels are a representation of a color in a particular color space. + * + * The first characteristic of a color space is the color type. SDL + * understands two different color types, RGB and YCbCr, or in SDL also + * referred to as YUV. + * + * RGB colors consist of red, green, and blue channels of color that are added + * together to represent the colors we see on the screen. + * + * https://en.wikipedia.org/wiki/RGB_color_model + * + * YCbCr colors represent colors as a Y luma brightness component and red and + * blue chroma color offsets. This color representation takes advantage of the + * fact that the human eye is more sensitive to brightness than the color in + * an image. The Cb and Cr components are often compressed and have lower + * resolution than the luma component. + * + * https://en.wikipedia.org/wiki/YCbCr + * + * When the color information in YCbCr is compressed, the Y pixels are left at + * full resolution and each Cr and Cb pixel represents an average of the color + * information in a block of Y pixels. The chroma location determines where in + * that block of pixels the color information is coming from. + * + * The color range defines how much of the pixel to use when converting a + * pixel into a color on the display. When the full color range is used, the + * entire numeric range of the pixel bits is significant. When narrow color + * range is used, for historical reasons, the pixel uses only a portion of the + * numeric range to represent colors. + * + * The color primaries and white point are a definition of the colors in the + * color space relative to the standard XYZ color space. + * + * https://en.wikipedia.org/wiki/CIE_1931_color_space + * + * The transfer characteristic, or opto-electrical transfer function (OETF), + * is the way a color is converted from mathematically linear space into a + * non-linear output signals. + * + * https://en.wikipedia.org/wiki/Rec._709#Transfer_characteristics + * + * The matrix coefficients are used to convert between YCbCr and RGB colors. + */ + +#ifndef SDL_pixels_h_ +#define SDL_pixels_h_ + +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * A fully opaque 8-bit alpha value. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_ALPHA_TRANSPARENT + */ +#define SDL_ALPHA_OPAQUE 255 + +/** + * A fully opaque floating point alpha value. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_ALPHA_TRANSPARENT_FLOAT + */ +#define SDL_ALPHA_OPAQUE_FLOAT 1.0f + +/** + * A fully transparent 8-bit alpha value. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_ALPHA_OPAQUE + */ +#define SDL_ALPHA_TRANSPARENT 0 + +/** + * A fully transparent floating point alpha value. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_ALPHA_OPAQUE_FLOAT + */ +#define SDL_ALPHA_TRANSPARENT_FLOAT 0.0f + +/** + * Pixel type. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_PixelType +{ + SDL_PIXELTYPE_UNKNOWN, + SDL_PIXELTYPE_INDEX1, + SDL_PIXELTYPE_INDEX4, + SDL_PIXELTYPE_INDEX8, + SDL_PIXELTYPE_PACKED8, + SDL_PIXELTYPE_PACKED16, + SDL_PIXELTYPE_PACKED32, + SDL_PIXELTYPE_ARRAYU8, + SDL_PIXELTYPE_ARRAYU16, + SDL_PIXELTYPE_ARRAYU32, + SDL_PIXELTYPE_ARRAYF16, + SDL_PIXELTYPE_ARRAYF32, + /* appended at the end for compatibility with sdl2-compat: */ + SDL_PIXELTYPE_INDEX2 +} SDL_PixelType; + +/** + * Bitmap pixel order, high bit -> low bit. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_BitmapOrder +{ + SDL_BITMAPORDER_NONE, + SDL_BITMAPORDER_4321, + SDL_BITMAPORDER_1234 +} SDL_BitmapOrder; + +/** + * Packed component order, high bit -> low bit. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_PackedOrder +{ + SDL_PACKEDORDER_NONE, + SDL_PACKEDORDER_XRGB, + SDL_PACKEDORDER_RGBX, + SDL_PACKEDORDER_ARGB, + SDL_PACKEDORDER_RGBA, + SDL_PACKEDORDER_XBGR, + SDL_PACKEDORDER_BGRX, + SDL_PACKEDORDER_ABGR, + SDL_PACKEDORDER_BGRA +} SDL_PackedOrder; + +/** + * Array component order, low byte -> high byte. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_ArrayOrder +{ + SDL_ARRAYORDER_NONE, + SDL_ARRAYORDER_RGB, + SDL_ARRAYORDER_RGBA, + SDL_ARRAYORDER_ARGB, + SDL_ARRAYORDER_BGR, + SDL_ARRAYORDER_BGRA, + SDL_ARRAYORDER_ABGR +} SDL_ArrayOrder; + +/** + * Packed component layout. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_PackedLayout +{ + SDL_PACKEDLAYOUT_NONE, + SDL_PACKEDLAYOUT_332, + SDL_PACKEDLAYOUT_4444, + SDL_PACKEDLAYOUT_1555, + SDL_PACKEDLAYOUT_5551, + SDL_PACKEDLAYOUT_565, + SDL_PACKEDLAYOUT_8888, + SDL_PACKEDLAYOUT_2101010, + SDL_PACKEDLAYOUT_1010102 +} SDL_PackedLayout; + +/** + * A macro for defining custom FourCC pixel formats. + * + * For example, defining SDL_PIXELFORMAT_YV12 looks like this: + * + * ```c + * SDL_DEFINE_PIXELFOURCC('Y', 'V', '1', '2') + * ``` + * + * \param A the first character of the FourCC code. + * \param B the second character of the FourCC code. + * \param C the third character of the FourCC code. + * \param D the fourth character of the FourCC code. + * \returns a format value in the style of SDL_PixelFormat. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_DEFINE_PIXELFOURCC(A, B, C, D) SDL_FOURCC(A, B, C, D) + +/** + * A macro for defining custom non-FourCC pixel formats. + * + * For example, defining SDL_PIXELFORMAT_RGBA8888 looks like this: + * + * ```c + * SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBA, SDL_PACKEDLAYOUT_8888, 32, 4) + * ``` + * + * \param type the type of the new format, probably a SDL_PixelType value. + * \param order the order of the new format, probably a SDL_BitmapOrder, + * SDL_PackedOrder, or SDL_ArrayOrder value. + * \param layout the layout of the new format, probably an SDL_PackedLayout + * value or zero. + * \param bits the number of bits per pixel of the new format. + * \param bytes the number of bytes per pixel of the new format. + * \returns a format value in the style of SDL_PixelFormat. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_DEFINE_PIXELFORMAT(type, order, layout, bits, bytes) \ + ((1 << 28) | ((type) << 24) | ((order) << 20) | ((layout) << 16) | \ + ((bits) << 8) | ((bytes) << 0)) + +/** + * A macro to retrieve the flags of an SDL_PixelFormat. + * + * This macro is generally not needed directly by an app, which should use + * specific tests, like SDL_ISPIXELFORMAT_FOURCC, instead. + * + * \param format an SDL_PixelFormat to check. + * \returns the flags of `format`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PIXELFLAG(format) (((format) >> 28) & 0x0F) + +/** + * A macro to retrieve the type of an SDL_PixelFormat. + * + * This is usually a value from the SDL_PixelType enumeration. + * + * \param format an SDL_PixelFormat to check. + * \returns the type of `format`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PIXELTYPE(format) (((format) >> 24) & 0x0F) + +/** + * A macro to retrieve the order of an SDL_PixelFormat. + * + * This is usually a value from the SDL_BitmapOrder, SDL_PackedOrder, or + * SDL_ArrayOrder enumerations, depending on the format type. + * + * \param format an SDL_PixelFormat to check. + * \returns the order of `format`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PIXELORDER(format) (((format) >> 20) & 0x0F) + +/** + * A macro to retrieve the layout of an SDL_PixelFormat. + * + * This is usually a value from the SDL_PackedLayout enumeration, or zero if a + * layout doesn't make sense for the format type. + * + * \param format an SDL_PixelFormat to check. + * \returns the layout of `format`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PIXELLAYOUT(format) (((format) >> 16) & 0x0F) + +/** + * A macro to determine an SDL_PixelFormat's bits per pixel. + * + * Note that this macro double-evaluates its parameter, so do not use + * expressions with side-effects here. + * + * FourCC formats will report zero here, as it rarely makes sense to measure + * them per-pixel. + * + * \param format an SDL_PixelFormat to check. + * \returns the bits-per-pixel of `format`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_BYTESPERPIXEL + */ +#define SDL_BITSPERPIXEL(format) \ + (SDL_ISPIXELFORMAT_FOURCC(format) ? 0 : (((format) >> 8) & 0xFF)) + +/** + * A macro to determine an SDL_PixelFormat's bytes per pixel. + * + * Note that this macro double-evaluates its parameter, so do not use + * expressions with side-effects here. + * + * FourCC formats do their best here, but many of them don't have a meaningful + * measurement of bytes per pixel. + * + * \param format an SDL_PixelFormat to check. + * \returns the bytes-per-pixel of `format`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_BITSPERPIXEL + */ +#define SDL_BYTESPERPIXEL(format) \ + (SDL_ISPIXELFORMAT_FOURCC(format) ? \ + ((((format) == SDL_PIXELFORMAT_YUY2) || \ + ((format) == SDL_PIXELFORMAT_UYVY) || \ + ((format) == SDL_PIXELFORMAT_YVYU) || \ + ((format) == SDL_PIXELFORMAT_P010)) ? 2 : 1) : (((format) >> 0) & 0xFF)) + + +/** + * A macro to determine if an SDL_PixelFormat is an indexed format. + * + * Note that this macro double-evaluates its parameter, so do not use + * expressions with side-effects here. + * + * \param format an SDL_PixelFormat to check. + * \returns true if the format is indexed, false otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ISPIXELFORMAT_INDEXED(format) \ + (!SDL_ISPIXELFORMAT_FOURCC(format) && \ + ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX1) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX2) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX4) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX8))) + +/** + * A macro to determine if an SDL_PixelFormat is a packed format. + * + * Note that this macro double-evaluates its parameter, so do not use + * expressions with side-effects here. + * + * \param format an SDL_PixelFormat to check. + * \returns true if the format is packed, false otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ISPIXELFORMAT_PACKED(format) \ + (!SDL_ISPIXELFORMAT_FOURCC(format) && \ + ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED8) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED16) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED32))) + +/** + * A macro to determine if an SDL_PixelFormat is an array format. + * + * Note that this macro double-evaluates its parameter, so do not use + * expressions with side-effects here. + * + * \param format an SDL_PixelFormat to check. + * \returns true if the format is an array, false otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ISPIXELFORMAT_ARRAY(format) \ + (!SDL_ISPIXELFORMAT_FOURCC(format) && \ + ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU8) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU16) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU32) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF16) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF32))) + +/** + * A macro to determine if an SDL_PixelFormat is a 10-bit format. + * + * Note that this macro double-evaluates its parameter, so do not use + * expressions with side-effects here. + * + * \param format an SDL_PixelFormat to check. + * \returns true if the format is 10-bit, false otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ISPIXELFORMAT_10BIT(format) \ + (!SDL_ISPIXELFORMAT_FOURCC(format) && \ + ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED32) && \ + (SDL_PIXELLAYOUT(format) == SDL_PACKEDLAYOUT_2101010))) + +/** + * A macro to determine if an SDL_PixelFormat is a floating point format. + * + * Note that this macro double-evaluates its parameter, so do not use + * expressions with side-effects here. + * + * \param format an SDL_PixelFormat to check. + * \returns true if the format is a floating point, false otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ISPIXELFORMAT_FLOAT(format) \ + (!SDL_ISPIXELFORMAT_FOURCC(format) && \ + ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF16) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF32))) + +/** + * A macro to determine if an SDL_PixelFormat has an alpha channel. + * + * Note that this macro double-evaluates its parameter, so do not use + * expressions with side-effects here. + * + * \param format an SDL_PixelFormat to check. + * \returns true if the format has alpha, false otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ISPIXELFORMAT_ALPHA(format) \ + ((SDL_ISPIXELFORMAT_PACKED(format) && \ + ((SDL_PIXELORDER(format) == SDL_PACKEDORDER_ARGB) || \ + (SDL_PIXELORDER(format) == SDL_PACKEDORDER_RGBA) || \ + (SDL_PIXELORDER(format) == SDL_PACKEDORDER_ABGR) || \ + (SDL_PIXELORDER(format) == SDL_PACKEDORDER_BGRA))) || \ + (SDL_ISPIXELFORMAT_ARRAY(format) && \ + ((SDL_PIXELORDER(format) == SDL_ARRAYORDER_ARGB) || \ + (SDL_PIXELORDER(format) == SDL_ARRAYORDER_RGBA) || \ + (SDL_PIXELORDER(format) == SDL_ARRAYORDER_ABGR) || \ + (SDL_PIXELORDER(format) == SDL_ARRAYORDER_BGRA)))) + + +/** + * A macro to determine if an SDL_PixelFormat is a "FourCC" format. + * + * This covers custom and other unusual formats. + * + * Note that this macro double-evaluates its parameter, so do not use + * expressions with side-effects here. + * + * \param format an SDL_PixelFormat to check. + * \returns true if the format has alpha, false otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ISPIXELFORMAT_FOURCC(format) /* The flag is set to 1 because 0x1? is not in the printable ASCII range */ \ + ((format) && (SDL_PIXELFLAG(format) != 1)) + +/* Note: If you modify this enum, update SDL_GetPixelFormatName() */ + +/** + * Pixel format. + * + * SDL's pixel formats have the following naming convention: + * + * - Names with a list of components and a single bit count, such as RGB24 and + * ABGR32, define a platform-independent encoding into bytes in the order + * specified. For example, in RGB24 data, each pixel is encoded in 3 bytes + * (red, green, blue) in that order, and in ABGR32 data, each pixel is + * encoded in 4 bytes (alpha, blue, green, red) in that order. Use these + * names if the property of a format that is important to you is the order + * of the bytes in memory or on disk. + * - Names with a bit count per component, such as ARGB8888 and XRGB1555, are + * "packed" into an appropriately-sized integer in the platform's native + * endianness. For example, ARGB8888 is a sequence of 32-bit integers; in + * each integer, the most significant bits are alpha, and the least + * significant bits are blue. On a little-endian CPU such as x86, the least + * significant bits of each integer are arranged first in memory, but on a + * big-endian CPU such as s390x, the most significant bits are arranged + * first. Use these names if the property of a format that is important to + * you is the meaning of each bit position within a native-endianness + * integer. + * - In indexed formats such as INDEX4LSB, each pixel is represented by + * encoding an index into the palette into the indicated number of bits, + * with multiple pixels packed into each byte if appropriate. In LSB + * formats, the first (leftmost) pixel is stored in the least-significant + * bits of the byte; in MSB formats, it's stored in the most-significant + * bits. INDEX8 does not need LSB/MSB variants, because each pixel exactly + * fills one byte. + * + * The 32-bit byte-array encodings such as RGBA32 are aliases for the + * appropriate 8888 encoding for the current platform. For example, RGBA32 is + * an alias for ABGR8888 on little-endian CPUs like x86, or an alias for + * RGBA8888 on big-endian CPUs. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_PixelFormat +{ + SDL_PIXELFORMAT_UNKNOWN = 0, + SDL_PIXELFORMAT_INDEX1LSB = 0x11100100u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_4321, 0, 1, 0), */ + SDL_PIXELFORMAT_INDEX1MSB = 0x11200100u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_1234, 0, 1, 0), */ + SDL_PIXELFORMAT_INDEX2LSB = 0x1c100200u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX2, SDL_BITMAPORDER_4321, 0, 2, 0), */ + SDL_PIXELFORMAT_INDEX2MSB = 0x1c200200u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX2, SDL_BITMAPORDER_1234, 0, 2, 0), */ + SDL_PIXELFORMAT_INDEX4LSB = 0x12100400u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_4321, 0, 4, 0), */ + SDL_PIXELFORMAT_INDEX4MSB = 0x12200400u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_1234, 0, 4, 0), */ + SDL_PIXELFORMAT_INDEX8 = 0x13000801u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX8, 0, 0, 8, 1), */ + SDL_PIXELFORMAT_RGB332 = 0x14110801u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED8, SDL_PACKEDORDER_XRGB, SDL_PACKEDLAYOUT_332, 8, 1), */ + SDL_PIXELFORMAT_XRGB4444 = 0x15120c02u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, SDL_PACKEDLAYOUT_4444, 12, 2), */ + SDL_PIXELFORMAT_XBGR4444 = 0x15520c02u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR, SDL_PACKEDLAYOUT_4444, 12, 2), */ + SDL_PIXELFORMAT_XRGB1555 = 0x15130f02u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, SDL_PACKEDLAYOUT_1555, 15, 2), */ + SDL_PIXELFORMAT_XBGR1555 = 0x15530f02u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR, SDL_PACKEDLAYOUT_1555, 15, 2), */ + SDL_PIXELFORMAT_ARGB4444 = 0x15321002u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB, SDL_PACKEDLAYOUT_4444, 16, 2), */ + SDL_PIXELFORMAT_RGBA4444 = 0x15421002u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA, SDL_PACKEDLAYOUT_4444, 16, 2), */ + SDL_PIXELFORMAT_ABGR4444 = 0x15721002u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR, SDL_PACKEDLAYOUT_4444, 16, 2), */ + SDL_PIXELFORMAT_BGRA4444 = 0x15821002u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA, SDL_PACKEDLAYOUT_4444, 16, 2), */ + SDL_PIXELFORMAT_ARGB1555 = 0x15331002u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB, SDL_PACKEDLAYOUT_1555, 16, 2), */ + SDL_PIXELFORMAT_RGBA5551 = 0x15441002u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA, SDL_PACKEDLAYOUT_5551, 16, 2), */ + SDL_PIXELFORMAT_ABGR1555 = 0x15731002u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR, SDL_PACKEDLAYOUT_1555, 16, 2), */ + SDL_PIXELFORMAT_BGRA5551 = 0x15841002u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA, SDL_PACKEDLAYOUT_5551, 16, 2), */ + SDL_PIXELFORMAT_RGB565 = 0x15151002u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, SDL_PACKEDLAYOUT_565, 16, 2), */ + SDL_PIXELFORMAT_BGR565 = 0x15551002u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR, SDL_PACKEDLAYOUT_565, 16, 2), */ + SDL_PIXELFORMAT_RGB24 = 0x17101803u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_RGB, 0, 24, 3), */ + SDL_PIXELFORMAT_BGR24 = 0x17401803u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_BGR, 0, 24, 3), */ + SDL_PIXELFORMAT_XRGB8888 = 0x16161804u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XRGB, SDL_PACKEDLAYOUT_8888, 24, 4), */ + SDL_PIXELFORMAT_RGBX8888 = 0x16261804u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBX, SDL_PACKEDLAYOUT_8888, 24, 4), */ + SDL_PIXELFORMAT_XBGR8888 = 0x16561804u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XBGR, SDL_PACKEDLAYOUT_8888, 24, 4), */ + SDL_PIXELFORMAT_BGRX8888 = 0x16661804u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRX, SDL_PACKEDLAYOUT_8888, 24, 4), */ + SDL_PIXELFORMAT_ARGB8888 = 0x16362004u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB, SDL_PACKEDLAYOUT_8888, 32, 4), */ + SDL_PIXELFORMAT_RGBA8888 = 0x16462004u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBA, SDL_PACKEDLAYOUT_8888, 32, 4), */ + SDL_PIXELFORMAT_ABGR8888 = 0x16762004u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ABGR, SDL_PACKEDLAYOUT_8888, 32, 4), */ + SDL_PIXELFORMAT_BGRA8888 = 0x16862004u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRA, SDL_PACKEDLAYOUT_8888, 32, 4), */ + SDL_PIXELFORMAT_XRGB2101010 = 0x16172004u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XRGB, SDL_PACKEDLAYOUT_2101010, 32, 4), */ + SDL_PIXELFORMAT_XBGR2101010 = 0x16572004u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XBGR, SDL_PACKEDLAYOUT_2101010, 32, 4), */ + SDL_PIXELFORMAT_ARGB2101010 = 0x16372004u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB, SDL_PACKEDLAYOUT_2101010, 32, 4), */ + SDL_PIXELFORMAT_ABGR2101010 = 0x16772004u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ABGR, SDL_PACKEDLAYOUT_2101010, 32, 4), */ + SDL_PIXELFORMAT_RGB48 = 0x18103006u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU16, SDL_ARRAYORDER_RGB, 0, 48, 6), */ + SDL_PIXELFORMAT_BGR48 = 0x18403006u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU16, SDL_ARRAYORDER_BGR, 0, 48, 6), */ + SDL_PIXELFORMAT_RGBA64 = 0x18204008u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU16, SDL_ARRAYORDER_RGBA, 0, 64, 8), */ + SDL_PIXELFORMAT_ARGB64 = 0x18304008u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU16, SDL_ARRAYORDER_ARGB, 0, 64, 8), */ + SDL_PIXELFORMAT_BGRA64 = 0x18504008u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU16, SDL_ARRAYORDER_BGRA, 0, 64, 8), */ + SDL_PIXELFORMAT_ABGR64 = 0x18604008u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU16, SDL_ARRAYORDER_ABGR, 0, 64, 8), */ + SDL_PIXELFORMAT_RGB48_FLOAT = 0x1a103006u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF16, SDL_ARRAYORDER_RGB, 0, 48, 6), */ + SDL_PIXELFORMAT_BGR48_FLOAT = 0x1a403006u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF16, SDL_ARRAYORDER_BGR, 0, 48, 6), */ + SDL_PIXELFORMAT_RGBA64_FLOAT = 0x1a204008u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF16, SDL_ARRAYORDER_RGBA, 0, 64, 8), */ + SDL_PIXELFORMAT_ARGB64_FLOAT = 0x1a304008u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF16, SDL_ARRAYORDER_ARGB, 0, 64, 8), */ + SDL_PIXELFORMAT_BGRA64_FLOAT = 0x1a504008u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF16, SDL_ARRAYORDER_BGRA, 0, 64, 8), */ + SDL_PIXELFORMAT_ABGR64_FLOAT = 0x1a604008u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF16, SDL_ARRAYORDER_ABGR, 0, 64, 8), */ + SDL_PIXELFORMAT_RGB96_FLOAT = 0x1b10600cu, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF32, SDL_ARRAYORDER_RGB, 0, 96, 12), */ + SDL_PIXELFORMAT_BGR96_FLOAT = 0x1b40600cu, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF32, SDL_ARRAYORDER_BGR, 0, 96, 12), */ + SDL_PIXELFORMAT_RGBA128_FLOAT = 0x1b208010u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF32, SDL_ARRAYORDER_RGBA, 0, 128, 16), */ + SDL_PIXELFORMAT_ARGB128_FLOAT = 0x1b308010u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF32, SDL_ARRAYORDER_ARGB, 0, 128, 16), */ + SDL_PIXELFORMAT_BGRA128_FLOAT = 0x1b508010u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF32, SDL_ARRAYORDER_BGRA, 0, 128, 16), */ + SDL_PIXELFORMAT_ABGR128_FLOAT = 0x1b608010u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF32, SDL_ARRAYORDER_ABGR, 0, 128, 16), */ + + SDL_PIXELFORMAT_YV12 = 0x32315659u, /**< Planar mode: Y + V + U (3 planes) */ + /* SDL_DEFINE_PIXELFOURCC('Y', 'V', '1', '2'), */ + SDL_PIXELFORMAT_IYUV = 0x56555949u, /**< Planar mode: Y + U + V (3 planes) */ + /* SDL_DEFINE_PIXELFOURCC('I', 'Y', 'U', 'V'), */ + SDL_PIXELFORMAT_YUY2 = 0x32595559u, /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */ + /* SDL_DEFINE_PIXELFOURCC('Y', 'U', 'Y', '2'), */ + SDL_PIXELFORMAT_UYVY = 0x59565955u, /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */ + /* SDL_DEFINE_PIXELFOURCC('U', 'Y', 'V', 'Y'), */ + SDL_PIXELFORMAT_YVYU = 0x55595659u, /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */ + /* SDL_DEFINE_PIXELFOURCC('Y', 'V', 'Y', 'U'), */ + SDL_PIXELFORMAT_NV12 = 0x3231564eu, /**< Planar mode: Y + U/V interleaved (2 planes) */ + /* SDL_DEFINE_PIXELFOURCC('N', 'V', '1', '2'), */ + SDL_PIXELFORMAT_NV21 = 0x3132564eu, /**< Planar mode: Y + V/U interleaved (2 planes) */ + /* SDL_DEFINE_PIXELFOURCC('N', 'V', '2', '1'), */ + SDL_PIXELFORMAT_P010 = 0x30313050u, /**< Planar mode: Y + U/V interleaved (2 planes) */ + /* SDL_DEFINE_PIXELFOURCC('P', '0', '1', '0'), */ + SDL_PIXELFORMAT_EXTERNAL_OES = 0x2053454fu, /**< Android video texture format */ + /* SDL_DEFINE_PIXELFOURCC('O', 'E', 'S', ' ') */ + + SDL_PIXELFORMAT_MJPG = 0x47504a4du, /**< Motion JPEG */ + /* SDL_DEFINE_PIXELFOURCC('M', 'J', 'P', 'G') */ + + /* Aliases for RGBA byte arrays of color data, for the current platform */ + #if SDL_BYTEORDER == SDL_BIG_ENDIAN + SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_RGBA8888, + SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_ARGB8888, + SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_BGRA8888, + SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_ABGR8888, + SDL_PIXELFORMAT_RGBX32 = SDL_PIXELFORMAT_RGBX8888, + SDL_PIXELFORMAT_XRGB32 = SDL_PIXELFORMAT_XRGB8888, + SDL_PIXELFORMAT_BGRX32 = SDL_PIXELFORMAT_BGRX8888, + SDL_PIXELFORMAT_XBGR32 = SDL_PIXELFORMAT_XBGR8888 + #else + SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_ABGR8888, + SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_BGRA8888, + SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_ARGB8888, + SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_RGBA8888, + SDL_PIXELFORMAT_RGBX32 = SDL_PIXELFORMAT_XBGR8888, + SDL_PIXELFORMAT_XRGB32 = SDL_PIXELFORMAT_BGRX8888, + SDL_PIXELFORMAT_BGRX32 = SDL_PIXELFORMAT_XRGB8888, + SDL_PIXELFORMAT_XBGR32 = SDL_PIXELFORMAT_RGBX8888 + #endif +} SDL_PixelFormat; + +/** + * Colorspace color type. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_ColorType +{ + SDL_COLOR_TYPE_UNKNOWN = 0, + SDL_COLOR_TYPE_RGB = 1, + SDL_COLOR_TYPE_YCBCR = 2 +} SDL_ColorType; + +/** + * Colorspace color range, as described by + * https://www.itu.int/rec/R-REC-BT.2100-2-201807-I/en + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_ColorRange +{ + SDL_COLOR_RANGE_UNKNOWN = 0, + SDL_COLOR_RANGE_LIMITED = 1, /**< Narrow range, e.g. 16-235 for 8-bit RGB and luma, and 16-240 for 8-bit chroma */ + SDL_COLOR_RANGE_FULL = 2 /**< Full range, e.g. 0-255 for 8-bit RGB and luma, and 1-255 for 8-bit chroma */ +} SDL_ColorRange; + +/** + * Colorspace color primaries, as described by + * https://www.itu.int/rec/T-REC-H.273-201612-S/en + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_ColorPrimaries +{ + SDL_COLOR_PRIMARIES_UNKNOWN = 0, + SDL_COLOR_PRIMARIES_BT709 = 1, /**< ITU-R BT.709-6 */ + SDL_COLOR_PRIMARIES_UNSPECIFIED = 2, + SDL_COLOR_PRIMARIES_BT470M = 4, /**< ITU-R BT.470-6 System M */ + SDL_COLOR_PRIMARIES_BT470BG = 5, /**< ITU-R BT.470-6 System B, G / ITU-R BT.601-7 625 */ + SDL_COLOR_PRIMARIES_BT601 = 6, /**< ITU-R BT.601-7 525, SMPTE 170M */ + SDL_COLOR_PRIMARIES_SMPTE240 = 7, /**< SMPTE 240M, functionally the same as SDL_COLOR_PRIMARIES_BT601 */ + SDL_COLOR_PRIMARIES_GENERIC_FILM = 8, /**< Generic film (color filters using Illuminant C) */ + SDL_COLOR_PRIMARIES_BT2020 = 9, /**< ITU-R BT.2020-2 / ITU-R BT.2100-0 */ + SDL_COLOR_PRIMARIES_XYZ = 10, /**< SMPTE ST 428-1 */ + SDL_COLOR_PRIMARIES_SMPTE431 = 11, /**< SMPTE RP 431-2 */ + SDL_COLOR_PRIMARIES_SMPTE432 = 12, /**< SMPTE EG 432-1 / DCI P3 */ + SDL_COLOR_PRIMARIES_EBU3213 = 22, /**< EBU Tech. 3213-E */ + SDL_COLOR_PRIMARIES_CUSTOM = 31 +} SDL_ColorPrimaries; + +/** + * Colorspace transfer characteristics. + * + * These are as described by https://www.itu.int/rec/T-REC-H.273-201612-S/en + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_TransferCharacteristics +{ + SDL_TRANSFER_CHARACTERISTICS_UNKNOWN = 0, + SDL_TRANSFER_CHARACTERISTICS_BT709 = 1, /**< Rec. ITU-R BT.709-6 / ITU-R BT1361 */ + SDL_TRANSFER_CHARACTERISTICS_UNSPECIFIED = 2, + SDL_TRANSFER_CHARACTERISTICS_GAMMA22 = 4, /**< ITU-R BT.470-6 System M / ITU-R BT1700 625 PAL & SECAM */ + SDL_TRANSFER_CHARACTERISTICS_GAMMA28 = 5, /**< ITU-R BT.470-6 System B, G */ + SDL_TRANSFER_CHARACTERISTICS_BT601 = 6, /**< SMPTE ST 170M / ITU-R BT.601-7 525 or 625 */ + SDL_TRANSFER_CHARACTERISTICS_SMPTE240 = 7, /**< SMPTE ST 240M */ + SDL_TRANSFER_CHARACTERISTICS_LINEAR = 8, + SDL_TRANSFER_CHARACTERISTICS_LOG100 = 9, + SDL_TRANSFER_CHARACTERISTICS_LOG100_SQRT10 = 10, + SDL_TRANSFER_CHARACTERISTICS_IEC61966 = 11, /**< IEC 61966-2-4 */ + SDL_TRANSFER_CHARACTERISTICS_BT1361 = 12, /**< ITU-R BT1361 Extended Colour Gamut */ + SDL_TRANSFER_CHARACTERISTICS_SRGB = 13, /**< IEC 61966-2-1 (sRGB or sYCC) */ + SDL_TRANSFER_CHARACTERISTICS_BT2020_10BIT = 14, /**< ITU-R BT2020 for 10-bit system */ + SDL_TRANSFER_CHARACTERISTICS_BT2020_12BIT = 15, /**< ITU-R BT2020 for 12-bit system */ + SDL_TRANSFER_CHARACTERISTICS_PQ = 16, /**< SMPTE ST 2084 for 10-, 12-, 14- and 16-bit systems */ + SDL_TRANSFER_CHARACTERISTICS_SMPTE428 = 17, /**< SMPTE ST 428-1 */ + SDL_TRANSFER_CHARACTERISTICS_HLG = 18, /**< ARIB STD-B67, known as "hybrid log-gamma" (HLG) */ + SDL_TRANSFER_CHARACTERISTICS_CUSTOM = 31 +} SDL_TransferCharacteristics; + +/** + * Colorspace matrix coefficients. + * + * These are as described by https://www.itu.int/rec/T-REC-H.273-201612-S/en + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_MatrixCoefficients +{ + SDL_MATRIX_COEFFICIENTS_IDENTITY = 0, + SDL_MATRIX_COEFFICIENTS_BT709 = 1, /**< ITU-R BT.709-6 */ + SDL_MATRIX_COEFFICIENTS_UNSPECIFIED = 2, + SDL_MATRIX_COEFFICIENTS_FCC = 4, /**< US FCC Title 47 */ + SDL_MATRIX_COEFFICIENTS_BT470BG = 5, /**< ITU-R BT.470-6 System B, G / ITU-R BT.601-7 625, functionally the same as SDL_MATRIX_COEFFICIENTS_BT601 */ + SDL_MATRIX_COEFFICIENTS_BT601 = 6, /**< ITU-R BT.601-7 525 */ + SDL_MATRIX_COEFFICIENTS_SMPTE240 = 7, /**< SMPTE 240M */ + SDL_MATRIX_COEFFICIENTS_YCGCO = 8, + SDL_MATRIX_COEFFICIENTS_BT2020_NCL = 9, /**< ITU-R BT.2020-2 non-constant luminance */ + SDL_MATRIX_COEFFICIENTS_BT2020_CL = 10, /**< ITU-R BT.2020-2 constant luminance */ + SDL_MATRIX_COEFFICIENTS_SMPTE2085 = 11, /**< SMPTE ST 2085 */ + SDL_MATRIX_COEFFICIENTS_CHROMA_DERIVED_NCL = 12, + SDL_MATRIX_COEFFICIENTS_CHROMA_DERIVED_CL = 13, + SDL_MATRIX_COEFFICIENTS_ICTCP = 14, /**< ITU-R BT.2100-0 ICTCP */ + SDL_MATRIX_COEFFICIENTS_CUSTOM = 31 +} SDL_MatrixCoefficients; + +/** + * Colorspace chroma sample location. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_ChromaLocation +{ + SDL_CHROMA_LOCATION_NONE = 0, /**< RGB, no chroma sampling */ + SDL_CHROMA_LOCATION_LEFT = 1, /**< In MPEG-2, MPEG-4, and AVC, Cb and Cr are taken on midpoint of the left-edge of the 2x2 square. In other words, they have the same horizontal location as the top-left pixel, but is shifted one-half pixel down vertically. */ + SDL_CHROMA_LOCATION_CENTER = 2, /**< In JPEG/JFIF, H.261, and MPEG-1, Cb and Cr are taken at the center of the 2x2 square. In other words, they are offset one-half pixel to the right and one-half pixel down compared to the top-left pixel. */ + SDL_CHROMA_LOCATION_TOPLEFT = 3 /**< In HEVC for BT.2020 and BT.2100 content (in particular on Blu-rays), Cb and Cr are sampled at the same location as the group's top-left Y pixel ("co-sited", "co-located"). */ +} SDL_ChromaLocation; + + +/* Colorspace definition */ + +/** + * A macro for defining custom SDL_Colorspace formats. + * + * For example, defining SDL_COLORSPACE_SRGB looks like this: + * + * ```c + * SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_RGB, + * SDL_COLOR_RANGE_FULL, + * SDL_COLOR_PRIMARIES_BT709, + * SDL_TRANSFER_CHARACTERISTICS_SRGB, + * SDL_MATRIX_COEFFICIENTS_IDENTITY, + * SDL_CHROMA_LOCATION_NONE) + * ``` + * + * \param type the type of the new format, probably an SDL_ColorType value. + * \param range the range of the new format, probably a SDL_ColorRange value. + * \param primaries the primaries of the new format, probably an + * SDL_ColorPrimaries value. + * \param transfer the transfer characteristics of the new format, probably an + * SDL_TransferCharacteristics value. + * \param matrix the matrix coefficients of the new format, probably an + * SDL_MatrixCoefficients value. + * \param chroma the chroma sample location of the new format, probably an + * SDL_ChromaLocation value. + * \returns a format value in the style of SDL_Colorspace. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_DEFINE_COLORSPACE(type, range, primaries, transfer, matrix, chroma) \ + (((Uint32)(type) << 28) | ((Uint32)(range) << 24) | ((Uint32)(chroma) << 20) | \ + ((Uint32)(primaries) << 10) | ((Uint32)(transfer) << 5) | ((Uint32)(matrix) << 0)) + +/** + * A macro to retrieve the type of an SDL_Colorspace. + * + * \param cspace an SDL_Colorspace to check. + * \returns the SDL_ColorType for `cspace`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_COLORSPACETYPE(cspace) (SDL_ColorType)(((cspace) >> 28) & 0x0F) + +/** + * A macro to retrieve the range of an SDL_Colorspace. + * + * \param cspace an SDL_Colorspace to check. + * \returns the SDL_ColorRange of `cspace`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_COLORSPACERANGE(cspace) (SDL_ColorRange)(((cspace) >> 24) & 0x0F) + +/** + * A macro to retrieve the chroma sample location of an SDL_Colorspace. + * + * \param cspace an SDL_Colorspace to check. + * \returns the SDL_ChromaLocation of `cspace`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_COLORSPACECHROMA(cspace) (SDL_ChromaLocation)(((cspace) >> 20) & 0x0F) + +/** + * A macro to retrieve the primaries of an SDL_Colorspace. + * + * \param cspace an SDL_Colorspace to check. + * \returns the SDL_ColorPrimaries of `cspace`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_COLORSPACEPRIMARIES(cspace) (SDL_ColorPrimaries)(((cspace) >> 10) & 0x1F) + +/** + * A macro to retrieve the transfer characteristics of an SDL_Colorspace. + * + * \param cspace an SDL_Colorspace to check. + * \returns the SDL_TransferCharacteristics of `cspace`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_COLORSPACETRANSFER(cspace) (SDL_TransferCharacteristics)(((cspace) >> 5) & 0x1F) + +/** + * A macro to retrieve the matrix coefficients of an SDL_Colorspace. + * + * \param cspace an SDL_Colorspace to check. + * \returns the SDL_MatrixCoefficients of `cspace`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_COLORSPACEMATRIX(cspace) (SDL_MatrixCoefficients)((cspace) & 0x1F) + +/** + * A macro to determine if an SDL_Colorspace uses BT601 (or BT470BG) matrix + * coefficients. + * + * Note that this macro double-evaluates its parameter, so do not use + * expressions with side-effects here. + * + * \param cspace an SDL_Colorspace to check. + * \returns true if BT601 or BT470BG, false otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ISCOLORSPACE_MATRIX_BT601(cspace) (SDL_COLORSPACEMATRIX(cspace) == SDL_MATRIX_COEFFICIENTS_BT601 || SDL_COLORSPACEMATRIX(cspace) == SDL_MATRIX_COEFFICIENTS_BT470BG) + +/** + * A macro to determine if an SDL_Colorspace uses BT709 matrix coefficients. + * + * \param cspace an SDL_Colorspace to check. + * \returns true if BT709, false otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ISCOLORSPACE_MATRIX_BT709(cspace) (SDL_COLORSPACEMATRIX(cspace) == SDL_MATRIX_COEFFICIENTS_BT709) + +/** + * A macro to determine if an SDL_Colorspace uses BT2020_NCL matrix + * coefficients. + * + * \param cspace an SDL_Colorspace to check. + * \returns true if BT2020_NCL, false otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ISCOLORSPACE_MATRIX_BT2020_NCL(cspace) (SDL_COLORSPACEMATRIX(cspace) == SDL_MATRIX_COEFFICIENTS_BT2020_NCL) + +/** + * A macro to determine if an SDL_Colorspace has a limited range. + * + * \param cspace an SDL_Colorspace to check. + * \returns true if limited range, false otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ISCOLORSPACE_LIMITED_RANGE(cspace) (SDL_COLORSPACERANGE(cspace) != SDL_COLOR_RANGE_FULL) + +/** + * A macro to determine if an SDL_Colorspace has a full range. + * + * \param cspace an SDL_Colorspace to check. + * \returns true if full range, false otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ISCOLORSPACE_FULL_RANGE(cspace) (SDL_COLORSPACERANGE(cspace) == SDL_COLOR_RANGE_FULL) + +/** + * Colorspace definitions. + * + * Since similar colorspaces may vary in their details (matrix, transfer + * function, etc.), this is not an exhaustive list, but rather a + * representative sample of the kinds of colorspaces supported in SDL. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_ColorPrimaries + * \sa SDL_ColorRange + * \sa SDL_ColorType + * \sa SDL_MatrixCoefficients + * \sa SDL_TransferCharacteristics + */ +typedef enum SDL_Colorspace +{ + SDL_COLORSPACE_UNKNOWN = 0, + + /* sRGB is a gamma corrected colorspace, and the default colorspace for SDL rendering and 8-bit RGB surfaces */ + SDL_COLORSPACE_SRGB = 0x120005a0u, /**< Equivalent to DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709 */ + /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_RGB, + SDL_COLOR_RANGE_FULL, + SDL_COLOR_PRIMARIES_BT709, + SDL_TRANSFER_CHARACTERISTICS_SRGB, + SDL_MATRIX_COEFFICIENTS_IDENTITY, + SDL_CHROMA_LOCATION_NONE), */ + + /* This is a linear colorspace and the default colorspace for floating point surfaces. On Windows this is the scRGB colorspace, and on Apple platforms this is kCGColorSpaceExtendedLinearSRGB for EDR content */ + SDL_COLORSPACE_SRGB_LINEAR = 0x12000500u, /**< Equivalent to DXGI_COLOR_SPACE_RGB_FULL_G10_NONE_P709 */ + /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_RGB, + SDL_COLOR_RANGE_FULL, + SDL_COLOR_PRIMARIES_BT709, + SDL_TRANSFER_CHARACTERISTICS_LINEAR, + SDL_MATRIX_COEFFICIENTS_IDENTITY, + SDL_CHROMA_LOCATION_NONE), */ + + /* HDR10 is a non-linear HDR colorspace and the default colorspace for 10-bit surfaces */ + SDL_COLORSPACE_HDR10 = 0x12002600u, /**< Equivalent to DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020 */ + /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_RGB, + SDL_COLOR_RANGE_FULL, + SDL_COLOR_PRIMARIES_BT2020, + SDL_TRANSFER_CHARACTERISTICS_PQ, + SDL_MATRIX_COEFFICIENTS_IDENTITY, + SDL_CHROMA_LOCATION_NONE), */ + + SDL_COLORSPACE_JPEG = 0x220004c6u, /**< Equivalent to DXGI_COLOR_SPACE_YCBCR_FULL_G22_NONE_P709_X601 */ + /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_YCBCR, + SDL_COLOR_RANGE_FULL, + SDL_COLOR_PRIMARIES_BT709, + SDL_TRANSFER_CHARACTERISTICS_BT601, + SDL_MATRIX_COEFFICIENTS_BT601, + SDL_CHROMA_LOCATION_NONE), */ + + SDL_COLORSPACE_BT601_LIMITED = 0x211018c6u, /**< Equivalent to DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P601 */ + /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_YCBCR, + SDL_COLOR_RANGE_LIMITED, + SDL_COLOR_PRIMARIES_BT601, + SDL_TRANSFER_CHARACTERISTICS_BT601, + SDL_MATRIX_COEFFICIENTS_BT601, + SDL_CHROMA_LOCATION_LEFT), */ + + SDL_COLORSPACE_BT601_FULL = 0x221018c6u, /**< Equivalent to DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P601 */ + /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_YCBCR, + SDL_COLOR_RANGE_FULL, + SDL_COLOR_PRIMARIES_BT601, + SDL_TRANSFER_CHARACTERISTICS_BT601, + SDL_MATRIX_COEFFICIENTS_BT601, + SDL_CHROMA_LOCATION_LEFT), */ + + SDL_COLORSPACE_BT709_LIMITED = 0x21100421u, /**< Equivalent to DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P709 */ + /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_YCBCR, + SDL_COLOR_RANGE_LIMITED, + SDL_COLOR_PRIMARIES_BT709, + SDL_TRANSFER_CHARACTERISTICS_BT709, + SDL_MATRIX_COEFFICIENTS_BT709, + SDL_CHROMA_LOCATION_LEFT), */ + + SDL_COLORSPACE_BT709_FULL = 0x22100421u, /**< Equivalent to DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P709 */ + /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_YCBCR, + SDL_COLOR_RANGE_FULL, + SDL_COLOR_PRIMARIES_BT709, + SDL_TRANSFER_CHARACTERISTICS_BT709, + SDL_MATRIX_COEFFICIENTS_BT709, + SDL_CHROMA_LOCATION_LEFT), */ + + SDL_COLORSPACE_BT2020_LIMITED = 0x21102609u, /**< Equivalent to DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P2020 */ + /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_YCBCR, + SDL_COLOR_RANGE_LIMITED, + SDL_COLOR_PRIMARIES_BT2020, + SDL_TRANSFER_CHARACTERISTICS_PQ, + SDL_MATRIX_COEFFICIENTS_BT2020_NCL, + SDL_CHROMA_LOCATION_LEFT), */ + + SDL_COLORSPACE_BT2020_FULL = 0x22102609u, /**< Equivalent to DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P2020 */ + /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_YCBCR, + SDL_COLOR_RANGE_FULL, + SDL_COLOR_PRIMARIES_BT2020, + SDL_TRANSFER_CHARACTERISTICS_PQ, + SDL_MATRIX_COEFFICIENTS_BT2020_NCL, + SDL_CHROMA_LOCATION_LEFT), */ + + SDL_COLORSPACE_RGB_DEFAULT = SDL_COLORSPACE_SRGB, /**< The default colorspace for RGB surfaces if no colorspace is specified */ + SDL_COLORSPACE_YUV_DEFAULT = SDL_COLORSPACE_BT601_LIMITED /**< The default colorspace for YUV surfaces if no colorspace is specified */ +} SDL_Colorspace; + +/** + * A structure that represents a color as RGBA components. + * + * The bits of this structure can be directly reinterpreted as an + * integer-packed color which uses the SDL_PIXELFORMAT_RGBA32 format + * (SDL_PIXELFORMAT_ABGR8888 on little-endian systems and + * SDL_PIXELFORMAT_RGBA8888 on big-endian systems). + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_Color +{ + Uint8 r; + Uint8 g; + Uint8 b; + Uint8 a; +} SDL_Color; + +/** + * The bits of this structure can be directly reinterpreted as a float-packed + * color which uses the SDL_PIXELFORMAT_RGBA128_FLOAT format + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_FColor +{ + float r; + float g; + float b; + float a; +} SDL_FColor; + +/** + * A set of indexed colors representing a palette. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_SetPaletteColors + */ +typedef struct SDL_Palette +{ + int ncolors; /**< number of elements in `colors`. */ + SDL_Color *colors; /**< an array of colors, `ncolors` long. */ + Uint32 version; /**< internal use only, do not touch. */ + int refcount; /**< internal use only, do not touch. */ +} SDL_Palette; + +/** + * Details about the format of a pixel. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_PixelFormatDetails +{ + SDL_PixelFormat format; + Uint8 bits_per_pixel; + Uint8 bytes_per_pixel; + Uint8 padding[2]; + Uint32 Rmask; + Uint32 Gmask; + Uint32 Bmask; + Uint32 Amask; + Uint8 Rbits; + Uint8 Gbits; + Uint8 Bbits; + Uint8 Abits; + Uint8 Rshift; + Uint8 Gshift; + Uint8 Bshift; + Uint8 Ashift; +} SDL_PixelFormatDetails; + +/** + * Get the human readable name of a pixel format. + * + * \param format the pixel format to query. + * \returns the human readable name of the specified pixel format or + * "SDL_PIXELFORMAT_UNKNOWN" if the format isn't recognized. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetPixelFormatName(SDL_PixelFormat format); + +/** + * Convert one of the enumerated pixel formats to a bpp value and RGBA masks. + * + * \param format one of the SDL_PixelFormat values. + * \param bpp a bits per pixel value; usually 15, 16, or 32. + * \param Rmask a pointer filled in with the red mask for the format. + * \param Gmask a pointer filled in with the green mask for the format. + * \param Bmask a pointer filled in with the blue mask for the format. + * \param Amask a pointer filled in with the alpha mask for the format. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPixelFormatForMasks + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetMasksForPixelFormat(SDL_PixelFormat format, int *bpp, Uint32 *Rmask, Uint32 *Gmask, Uint32 *Bmask, Uint32 *Amask); + +/** + * Convert a bpp value and RGBA masks to an enumerated pixel format. + * + * This will return `SDL_PIXELFORMAT_UNKNOWN` if the conversion wasn't + * possible. + * + * \param bpp a bits per pixel value; usually 15, 16, or 32. + * \param Rmask the red mask for the format. + * \param Gmask the green mask for the format. + * \param Bmask the blue mask for the format. + * \param Amask the alpha mask for the format. + * \returns the SDL_PixelFormat value corresponding to the format masks, or + * SDL_PIXELFORMAT_UNKNOWN if there isn't a match. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetMasksForPixelFormat + */ +extern SDL_DECLSPEC SDL_PixelFormat SDLCALL SDL_GetPixelFormatForMasks(int bpp, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); + +/** + * Create an SDL_PixelFormatDetails structure corresponding to a pixel format. + * + * Returned structure may come from a shared global cache (i.e. not newly + * allocated), and hence should not be modified, especially the palette. Weird + * errors such as `Blit combination not supported` may occur. + * + * \param format one of the SDL_PixelFormat values. + * \returns a pointer to a SDL_PixelFormatDetails structure or NULL on + * failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const SDL_PixelFormatDetails * SDLCALL SDL_GetPixelFormatDetails(SDL_PixelFormat format); + +/** + * Create a palette structure with the specified number of color entries. + * + * The palette entries are initialized to white. + * + * \param ncolors represents the number of color entries in the color palette. + * \returns a new SDL_Palette structure on success or NULL on failure (e.g. if + * there wasn't enough memory); call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroyPalette + * \sa SDL_SetPaletteColors + * \sa SDL_SetSurfacePalette + */ +extern SDL_DECLSPEC SDL_Palette * SDLCALL SDL_CreatePalette(int ncolors); + +/** + * Set a range of colors in a palette. + * + * \param palette the SDL_Palette structure to modify. + * \param colors an array of SDL_Color structures to copy into the palette. + * \param firstcolor the index of the first palette entry to modify. + * \param ncolors the number of entries to modify. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, as long as + * the palette is not modified or destroyed in another thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetPaletteColors(SDL_Palette *palette, const SDL_Color *colors, int firstcolor, int ncolors); + +/** + * Free a palette created with SDL_CreatePalette(). + * + * \param palette the SDL_Palette structure to be freed. + * + * \threadsafety It is safe to call this function from any thread, as long as + * the palette is not modified or destroyed in another thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreatePalette + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyPalette(SDL_Palette *palette); + +/** + * Map an RGB triple to an opaque pixel value for a given pixel format. + * + * This function maps the RGB color value to the specified pixel format and + * returns the pixel value best approximating the given RGB color value for + * the given pixel format. + * + * If the format has a palette (8-bit) the index of the closest matching color + * in the palette will be returned. + * + * If the specified pixel format has an alpha component it will be returned as + * all 1 bits (fully opaque). + * + * If the pixel format bpp (color depth) is less than 32-bpp then the unused + * upper bits of the return value can safely be ignored (e.g., with a 16-bpp + * format the return value can be assigned to a Uint16, and similarly a Uint8 + * for an 8-bpp format). + * + * \param format a pointer to SDL_PixelFormatDetails describing the pixel + * format. + * \param palette an optional palette for indexed formats, may be NULL. + * \param r the red component of the pixel in the range 0-255. + * \param g the green component of the pixel in the range 0-255. + * \param b the blue component of the pixel in the range 0-255. + * \returns a pixel value. + * + * \threadsafety It is safe to call this function from any thread, as long as + * the palette is not modified. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPixelFormatDetails + * \sa SDL_GetRGB + * \sa SDL_MapRGBA + * \sa SDL_MapSurfaceRGB + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_MapRGB(const SDL_PixelFormatDetails *format, const SDL_Palette *palette, Uint8 r, Uint8 g, Uint8 b); + +/** + * Map an RGBA quadruple to a pixel value for a given pixel format. + * + * This function maps the RGBA color value to the specified pixel format and + * returns the pixel value best approximating the given RGBA color value for + * the given pixel format. + * + * If the specified pixel format has no alpha component the alpha value will + * be ignored (as it will be in formats with a palette). + * + * If the format has a palette (8-bit) the index of the closest matching color + * in the palette will be returned. + * + * If the pixel format bpp (color depth) is less than 32-bpp then the unused + * upper bits of the return value can safely be ignored (e.g., with a 16-bpp + * format the return value can be assigned to a Uint16, and similarly a Uint8 + * for an 8-bpp format). + * + * \param format a pointer to SDL_PixelFormatDetails describing the pixel + * format. + * \param palette an optional palette for indexed formats, may be NULL. + * \param r the red component of the pixel in the range 0-255. + * \param g the green component of the pixel in the range 0-255. + * \param b the blue component of the pixel in the range 0-255. + * \param a the alpha component of the pixel in the range 0-255. + * \returns a pixel value. + * + * \threadsafety It is safe to call this function from any thread, as long as + * the palette is not modified. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPixelFormatDetails + * \sa SDL_GetRGBA + * \sa SDL_MapRGB + * \sa SDL_MapSurfaceRGBA + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_MapRGBA(const SDL_PixelFormatDetails *format, const SDL_Palette *palette, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + +/** + * Get RGB values from a pixel in the specified format. + * + * This function uses the entire 8-bit [0..255] range when converting color + * components from pixel formats with less than 8-bits per RGB component + * (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff, + * 0xff, 0xff] not [0xf8, 0xfc, 0xf8]). + * + * \param pixelvalue a pixel value. + * \param format a pointer to SDL_PixelFormatDetails describing the pixel + * format. + * \param palette an optional palette for indexed formats, may be NULL. + * \param r a pointer filled in with the red component, may be NULL. + * \param g a pointer filled in with the green component, may be NULL. + * \param b a pointer filled in with the blue component, may be NULL. + * + * \threadsafety It is safe to call this function from any thread, as long as + * the palette is not modified. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPixelFormatDetails + * \sa SDL_GetRGBA + * \sa SDL_MapRGB + * \sa SDL_MapRGBA + */ +extern SDL_DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixelvalue, const SDL_PixelFormatDetails *format, const SDL_Palette *palette, Uint8 *r, Uint8 *g, Uint8 *b); + +/** + * Get RGBA values from a pixel in the specified format. + * + * This function uses the entire 8-bit [0..255] range when converting color + * components from pixel formats with less than 8-bits per RGB component + * (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff, + * 0xff, 0xff] not [0xf8, 0xfc, 0xf8]). + * + * If the surface has no alpha component, the alpha will be returned as 0xff + * (100% opaque). + * + * \param pixelvalue a pixel value. + * \param format a pointer to SDL_PixelFormatDetails describing the pixel + * format. + * \param palette an optional palette for indexed formats, may be NULL. + * \param r a pointer filled in with the red component, may be NULL. + * \param g a pointer filled in with the green component, may be NULL. + * \param b a pointer filled in with the blue component, may be NULL. + * \param a a pointer filled in with the alpha component, may be NULL. + * + * \threadsafety It is safe to call this function from any thread, as long as + * the palette is not modified. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPixelFormatDetails + * \sa SDL_GetRGB + * \sa SDL_MapRGB + * \sa SDL_MapRGBA + */ +extern SDL_DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixelvalue, const SDL_PixelFormatDetails *format, const SDL_Palette *palette, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_pixels_h_ */ diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_platform.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_platform.h new file mode 100644 index 0000000..e40f009 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_platform.h @@ -0,0 +1,64 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryPlatform + * + * SDL provides a means to identify the app's platform, both at compile time + * and runtime. + */ + +#ifndef SDL_platform_h_ +#define SDL_platform_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * Get the name of the platform. + * + * Here are the names returned for some (but not all) supported platforms: + * + * - "Windows" + * - "macOS" + * - "Linux" + * - "iOS" + * - "Android" + * + * \returns the name of the platform. If the correct platform name is not + * available, returns a string beginning with the text "Unknown". + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetPlatform(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_platform_h_ */ diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_platform_defines.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_platform_defines.h new file mode 100644 index 0000000..7de110e --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_platform_defines.h @@ -0,0 +1,497 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: Platform */ + +/* + * SDL_platform_defines.h tries to get a standard set of platform defines. + */ + +#ifndef SDL_platform_defines_h_ +#define SDL_platform_defines_h_ + +#ifdef _AIX + +/** + * A preprocessor macro that is only defined if compiling for AIX. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_AIX 1 +#endif + +#ifdef __HAIKU__ + +/** + * A preprocessor macro that is only defined if compiling for Haiku OS. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_HAIKU 1 +#endif + +#if defined(bsdi) || defined(__bsdi) || defined(__bsdi__) + +/** + * A preprocessor macro that is only defined if compiling for BSDi + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_BSDI 1 +#endif + +#if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__) + +/** + * A preprocessor macro that is only defined if compiling for FreeBSD. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_FREEBSD 1 +#endif + +#if defined(hpux) || defined(__hpux) || defined(__hpux__) + +/** + * A preprocessor macro that is only defined if compiling for HP-UX. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_HPUX 1 +#endif + +#if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE) + +/** + * A preprocessor macro that is only defined if compiling for IRIX. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_IRIX 1 +#endif + +#if (defined(linux) || defined(__linux) || defined(__linux__)) + +/** + * A preprocessor macro that is only defined if compiling for Linux. + * + * Note that Android, although ostensibly a Linux-based system, will not + * define this. It defines SDL_PLATFORM_ANDROID instead. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_LINUX 1 +#endif + +#if defined(ANDROID) || defined(__ANDROID__) + +/** + * A preprocessor macro that is only defined if compiling for Android. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_ANDROID 1 +#undef SDL_PLATFORM_LINUX +#endif + +#if defined(__unix__) || defined(__unix) || defined(unix) + +/** + * A preprocessor macro that is only defined if compiling for a Unix-like + * system. + * + * Other platforms, like Linux, might define this in addition to their primary + * define. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_UNIX 1 +#endif + +#ifdef __APPLE__ + +/** + * A preprocessor macro that is only defined if compiling for Apple platforms. + * + * iOS, macOS, etc will additionally define a more specific platform macro. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_PLATFORM_MACOS + * \sa SDL_PLATFORM_IOS + * \sa SDL_PLATFORM_TVOS + * \sa SDL_PLATFORM_VISIONOS + */ +#define SDL_PLATFORM_APPLE 1 + +/* lets us know what version of macOS we're compiling on */ +#include +#ifndef __has_extension /* Older compilers don't support this */ + #define __has_extension(x) 0 + #include + #undef __has_extension +#else + #include +#endif + +/* Fix building with older SDKs that don't define these + See this for more information: + https://stackoverflow.com/questions/12132933/preprocessor-macro-for-os-x-targets +*/ +#ifndef TARGET_OS_MACCATALYST + #define TARGET_OS_MACCATALYST 0 +#endif +#ifndef TARGET_OS_IOS + #define TARGET_OS_IOS 0 +#endif +#ifndef TARGET_OS_IPHONE + #define TARGET_OS_IPHONE 0 +#endif +#ifndef TARGET_OS_TV + #define TARGET_OS_TV 0 +#endif +#ifndef TARGET_OS_SIMULATOR + #define TARGET_OS_SIMULATOR 0 +#endif +#ifndef TARGET_OS_VISION + #define TARGET_OS_VISION 0 +#endif + +#if TARGET_OS_TV + +/** + * A preprocessor macro that is only defined if compiling for tvOS. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_PLATFORM_APPLE + */ +#define SDL_PLATFORM_TVOS 1 +#endif + +#if TARGET_OS_VISION + +/** + * A preprocessor macro that is only defined if compiling for visionOS. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_PLATFORM_APPLE + */ +#define SDL_PLATFORM_VISIONOS 1 +#endif + +#if TARGET_OS_IPHONE + +/** + * A preprocessor macro that is only defined if compiling for iOS or visionOS. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_PLATFORM_APPLE + */ +#define SDL_PLATFORM_IOS 1 + +#else + +/** + * A preprocessor macro that is only defined if compiling for macOS. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_PLATFORM_APPLE + */ +#define SDL_PLATFORM_MACOS 1 + +#if MAC_OS_X_VERSION_MIN_REQUIRED < 1070 + #error SDL for macOS only supports deploying on 10.7 and above. +#endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1070 */ +#endif /* TARGET_OS_IPHONE */ +#endif /* defined(__APPLE__) */ + +#ifdef __EMSCRIPTEN__ + +/** + * A preprocessor macro that is only defined if compiling for Emscripten. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_EMSCRIPTEN 1 +#endif + +#ifdef __NetBSD__ + +/** + * A preprocessor macro that is only defined if compiling for NetBSD. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_NETBSD 1 +#endif + +#ifdef __OpenBSD__ + +/** + * A preprocessor macro that is only defined if compiling for OpenBSD. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_OPENBSD 1 +#endif + +#if defined(__OS2__) || defined(__EMX__) + +/** + * A preprocessor macro that is only defined if compiling for OS/2. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_OS2 1 +#endif + +#if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE) + +/** + * A preprocessor macro that is only defined if compiling for Tru64 (OSF/1). + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_OSF 1 +#endif + +#ifdef __QNXNTO__ + +/** + * A preprocessor macro that is only defined if compiling for QNX Neutrino. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_QNXNTO 1 +#endif + +#if defined(riscos) || defined(__riscos) || defined(__riscos__) + +/** + * A preprocessor macro that is only defined if compiling for RISC OS. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_RISCOS 1 +#endif + +#if defined(__sun) && defined(__SVR4) + +/** + * A preprocessor macro that is only defined if compiling for SunOS/Solaris. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_SOLARIS 1 +#endif + +#if defined(__CYGWIN__) + +/** + * A preprocessor macro that is only defined if compiling for Cygwin. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_CYGWIN 1 +#endif + +#if (defined(_WIN32) || defined(SDL_PLATFORM_CYGWIN)) && !defined(__NGAGE__) + +/** + * A preprocessor macro that is only defined if compiling for Windows. + * + * This also covers several other platforms, like Microsoft GDK, Xbox, WinRT, + * etc. Each will have their own more-specific platform macros, too. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_PLATFORM_WIN32 + * \sa SDL_PLATFORM_XBOXONE + * \sa SDL_PLATFORM_XBOXSERIES + * \sa SDL_PLATFORM_WINGDK + * \sa SDL_PLATFORM_GDK + */ +#define SDL_PLATFORM_WINDOWS 1 + +/* Try to find out if we're compiling for WinRT, GDK or non-WinRT/GDK */ +#if defined(_MSC_VER) && defined(__has_include) + #if __has_include() + #define HAVE_WINAPIFAMILY_H 1 + #else + #define HAVE_WINAPIFAMILY_H 0 + #endif + + /* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */ +#elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_) /* _MSC_VER == 1700 for Visual Studio 2012 */ + #define HAVE_WINAPIFAMILY_H 1 +#else + #define HAVE_WINAPIFAMILY_H 0 +#endif + +#if HAVE_WINAPIFAMILY_H + #include + #define WINAPI_FAMILY_WINRT (!WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)) +#else + #define WINAPI_FAMILY_WINRT 0 +#endif /* HAVE_WINAPIFAMILY_H */ + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A preprocessor macro that defined to 1 if compiling for Windows Phone. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_WINAPI_FAMILY_PHONE (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) + +#elif defined(HAVE_WINAPIFAMILY_H) && HAVE_WINAPIFAMILY_H + #define SDL_WINAPI_FAMILY_PHONE (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) +#else + #define SDL_WINAPI_FAMILY_PHONE 0 +#endif + +#if WINAPI_FAMILY_WINRT +#error Windows RT/UWP is no longer supported in SDL + +#elif defined(_GAMING_DESKTOP) /* GDK project configuration always defines _GAMING_XXX */ + +/** + * A preprocessor macro that is only defined if compiling for Microsoft GDK + * for Windows. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_WINGDK 1 + +#elif defined(_GAMING_XBOX_XBOXONE) + +/** + * A preprocessor macro that is only defined if compiling for Xbox One. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_XBOXONE 1 + +#elif defined(_GAMING_XBOX_SCARLETT) + +/** + * A preprocessor macro that is only defined if compiling for Xbox Series. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_XBOXSERIES 1 + +#else + +/** + * A preprocessor macro that is only defined if compiling for desktop Windows. + * + * Despite the "32", this also covers 64-bit Windows; as an informal + * convention, its system layer tends to still be referred to as "the Win32 + * API." + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_WIN32 1 + +#endif +#endif /* defined(_WIN32) || defined(SDL_PLATFORM_CYGWIN) */ + + +/* This is to support generic "any GDK" separate from a platform-specific GDK */ +#if defined(SDL_PLATFORM_WINGDK) || defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES) + +/** + * A preprocessor macro that is only defined if compiling for Microsoft GDK on + * any platform. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_GDK 1 +#endif + +#if defined(__PSP__) || defined(__psp__) + +/** + * A preprocessor macro that is only defined if compiling for Sony PSP. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_PSP 1 +#endif + +#if defined(__PS2__) || defined(PS2) + +/** + * A preprocessor macro that is only defined if compiling for Sony PlayStation + * 2. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_PS2 1 +#endif + +#if defined(__vita__) || defined(__psp2__) + +/** + * A preprocessor macro that is only defined if compiling for Sony Vita. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_VITA 1 +#endif + +#ifdef __3DS__ + +/** + * A preprocessor macro that is only defined if compiling for Nintendo 3DS. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_3DS 1 +#endif + +#ifdef __NGAGE__ + +/** + * A preprocessor macro that is only defined if compiling for the Nokia + * N-Gage. + * + * \since This macro is available since SDL 3.4.0. + */ +#define SDL_PLATFORM_NGAGE 1 +#endif + +#ifdef __GNU__ + +/** + * A preprocessor macro that is only defined if compiling for GNU/Hurd. + * + * \since This macro is available since SDL 3.4.0. + */ +#define SDL_PLATFORM_HURD 1 +#endif + +#endif /* SDL_platform_defines_h_ */ diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_power.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_power.h new file mode 100644 index 0000000..bc2d9d5 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_power.h @@ -0,0 +1,106 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_power_h_ +#define SDL_power_h_ + +/** + * # CategoryPower + * + * SDL power management routines. + * + * There is a single function in this category: SDL_GetPowerInfo(). + * + * This function is useful for games on the go. This allows an app to know if + * it's running on a draining battery, which can be useful if the app wants to + * reduce processing, or perhaps framerate, to extend the duration of the + * battery's charge. Perhaps the app just wants to show a battery meter when + * fullscreen, or alert the user when the power is getting extremely low, so + * they can save their game. + */ + +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * The basic state for the system's power supply. + * + * These are results returned by SDL_GetPowerInfo(). + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_PowerState +{ + SDL_POWERSTATE_ERROR = -1, /**< error determining power status */ + SDL_POWERSTATE_UNKNOWN, /**< cannot determine power status */ + SDL_POWERSTATE_ON_BATTERY, /**< Not plugged in, running on the battery */ + SDL_POWERSTATE_NO_BATTERY, /**< Plugged in, no battery available */ + SDL_POWERSTATE_CHARGING, /**< Plugged in, charging battery */ + SDL_POWERSTATE_CHARGED /**< Plugged in, battery charged */ +} SDL_PowerState; + +/** + * Get the current power supply details. + * + * You should never take a battery status as absolute truth. Batteries + * (especially failing batteries) are delicate hardware, and the values + * reported here are best estimates based on what that hardware reports. It's + * not uncommon for older batteries to lose stored power much faster than it + * reports, or completely drain when reporting it has 20 percent left, etc. + * + * Battery status can change at any time; if you are concerned with power + * state, you should call this function frequently, and perhaps ignore changes + * until they seem to be stable for a few seconds. + * + * It's possible a platform can only report battery percentage or time left + * but not both. + * + * On some platforms, retrieving power supply details might be expensive. If + * you want to display continuous status you could call this function every + * minute or so. + * + * \param seconds a pointer filled in with the seconds of battery life left, + * or NULL to ignore. This will be filled in with -1 if we + * can't determine a value or there is no battery. + * \param percent a pointer filled in with the percentage of battery life + * left, between 0 and 100, or NULL to ignore. This will be + * filled in with -1 when we can't determine a value or there + * is no battery. + * \returns the current battery state or `SDL_POWERSTATE_ERROR` on failure; + * call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PowerState SDLCALL SDL_GetPowerInfo(int *seconds, int *percent); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_power_h_ */ diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_process.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_process.h new file mode 100644 index 0000000..57e3afd --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_process.h @@ -0,0 +1,441 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryProcess + * + * Process control support. + * + * These functions provide a cross-platform way to spawn and manage OS-level + * processes. + * + * You can create a new subprocess with SDL_CreateProcess() and optionally + * read and write to it using SDL_ReadProcess() or SDL_GetProcessInput() and + * SDL_GetProcessOutput(). If more advanced functionality like chaining input + * between processes is necessary, you can use + * SDL_CreateProcessWithProperties(). + * + * You can get the status of a created process with SDL_WaitProcess(), or + * terminate the process with SDL_KillProcess(). + * + * Don't forget to call SDL_DestroyProcess() to clean up, whether the process + * process was killed, terminated on its own, or is still running! + */ + +#ifndef SDL_process_h_ +#define SDL_process_h_ + +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * An opaque handle representing a system process. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_CreateProcess + */ +typedef struct SDL_Process SDL_Process; + +/** + * Create a new process. + * + * The path to the executable is supplied in args[0]. args[1..N] are + * additional arguments passed on the command line of the new process, and the + * argument list should be terminated with a NULL, e.g.: + * + * ```c + * const char *args[] = { "myprogram", "argument", NULL }; + * ``` + * + * Setting pipe_stdio to true is equivalent to setting + * `SDL_PROP_PROCESS_CREATE_STDIN_NUMBER` and + * `SDL_PROP_PROCESS_CREATE_STDOUT_NUMBER` to `SDL_PROCESS_STDIO_APP`, and + * will allow the use of SDL_ReadProcess() or SDL_GetProcessInput() and + * SDL_GetProcessOutput(). + * + * See SDL_CreateProcessWithProperties() for more details. + * + * \param args the path and arguments for the new process. + * \param pipe_stdio true to create pipes to the process's standard input and + * from the process's standard output, false for the process + * to have no input and inherit the application's standard + * output. + * \returns the newly created and running process, or NULL if the process + * couldn't be created. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateProcessWithProperties + * \sa SDL_GetProcessProperties + * \sa SDL_ReadProcess + * \sa SDL_GetProcessInput + * \sa SDL_GetProcessOutput + * \sa SDL_KillProcess + * \sa SDL_WaitProcess + * \sa SDL_DestroyProcess + */ +extern SDL_DECLSPEC SDL_Process * SDLCALL SDL_CreateProcess(const char * const *args, bool pipe_stdio); + +/** + * Description of where standard I/O should be directed when creating a + * process. + * + * If a standard I/O stream is set to SDL_PROCESS_STDIO_INHERITED, it will go + * to the same place as the application's I/O stream. This is the default for + * standard output and standard error. + * + * If a standard I/O stream is set to SDL_PROCESS_STDIO_NULL, it is connected + * to `NUL:` on Windows and `/dev/null` on POSIX systems. This is the default + * for standard input. + * + * If a standard I/O stream is set to SDL_PROCESS_STDIO_APP, it is connected + * to a new SDL_IOStream that is available to the application. Standard input + * will be available as `SDL_PROP_PROCESS_STDIN_POINTER` and allows + * SDL_GetProcessInput(), standard output will be available as + * `SDL_PROP_PROCESS_STDOUT_POINTER` and allows SDL_ReadProcess() and + * SDL_GetProcessOutput(), and standard error will be available as + * `SDL_PROP_PROCESS_STDERR_POINTER` in the properties for the created + * process. + * + * If a standard I/O stream is set to SDL_PROCESS_STDIO_REDIRECT, it is + * connected to an existing SDL_IOStream provided by the application. Standard + * input is provided using `SDL_PROP_PROCESS_CREATE_STDIN_POINTER`, standard + * output is provided using `SDL_PROP_PROCESS_CREATE_STDOUT_POINTER`, and + * standard error is provided using `SDL_PROP_PROCESS_CREATE_STDERR_POINTER` + * in the creation properties. These existing streams should be closed by the + * application once the new process is created. + * + * In order to use an SDL_IOStream with SDL_PROCESS_STDIO_REDIRECT, it must + * have `SDL_PROP_IOSTREAM_WINDOWS_HANDLE_POINTER` or + * `SDL_PROP_IOSTREAM_FILE_DESCRIPTOR_NUMBER` set. This is true for streams + * representing files and process I/O. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateProcessWithProperties + * \sa SDL_GetProcessProperties + * \sa SDL_ReadProcess + * \sa SDL_GetProcessInput + * \sa SDL_GetProcessOutput + */ +typedef enum SDL_ProcessIO +{ + SDL_PROCESS_STDIO_INHERITED, /**< The I/O stream is inherited from the application. */ + SDL_PROCESS_STDIO_NULL, /**< The I/O stream is ignored. */ + SDL_PROCESS_STDIO_APP, /**< The I/O stream is connected to a new SDL_IOStream that the application can read or write */ + SDL_PROCESS_STDIO_REDIRECT /**< The I/O stream is redirected to an existing SDL_IOStream. */ +} SDL_ProcessIO; + +/** + * Create a new process with the specified properties. + * + * These are the supported properties: + * + * - `SDL_PROP_PROCESS_CREATE_ARGS_POINTER`: an array of strings containing + * the program to run, any arguments, and a NULL pointer, e.g. const char + * *args[] = { "myprogram", "argument", NULL }. This is a required property. + * - `SDL_PROP_PROCESS_CREATE_ENVIRONMENT_POINTER`: an SDL_Environment + * pointer. If this property is set, it will be the entire environment for + * the process, otherwise the current environment is used. + * - `SDL_PROP_PROCESS_CREATE_WORKING_DIRECTORY_STRING`: a UTF-8 encoded + * string representing the working directory for the process, defaults to + * the current working directory. + * - `SDL_PROP_PROCESS_CREATE_STDIN_NUMBER`: an SDL_ProcessIO value describing + * where standard input for the process comes from, defaults to + * `SDL_PROCESS_STDIO_NULL`. + * - `SDL_PROP_PROCESS_CREATE_STDIN_POINTER`: an SDL_IOStream pointer used for + * standard input when `SDL_PROP_PROCESS_CREATE_STDIN_NUMBER` is set to + * `SDL_PROCESS_STDIO_REDIRECT`. + * - `SDL_PROP_PROCESS_CREATE_STDOUT_NUMBER`: an SDL_ProcessIO value + * describing where standard output for the process goes to, defaults to + * `SDL_PROCESS_STDIO_INHERITED`. + * - `SDL_PROP_PROCESS_CREATE_STDOUT_POINTER`: an SDL_IOStream pointer used + * for standard output when `SDL_PROP_PROCESS_CREATE_STDOUT_NUMBER` is set + * to `SDL_PROCESS_STDIO_REDIRECT`. + * - `SDL_PROP_PROCESS_CREATE_STDERR_NUMBER`: an SDL_ProcessIO value + * describing where standard error for the process goes to, defaults to + * `SDL_PROCESS_STDIO_INHERITED`. + * - `SDL_PROP_PROCESS_CREATE_STDERR_POINTER`: an SDL_IOStream pointer used + * for standard error when `SDL_PROP_PROCESS_CREATE_STDERR_NUMBER` is set to + * `SDL_PROCESS_STDIO_REDIRECT`. + * - `SDL_PROP_PROCESS_CREATE_STDERR_TO_STDOUT_BOOLEAN`: true if the error + * output of the process should be redirected into the standard output of + * the process. This property has no effect if + * `SDL_PROP_PROCESS_CREATE_STDERR_NUMBER` is set. + * - `SDL_PROP_PROCESS_CREATE_BACKGROUND_BOOLEAN`: true if the process should + * run in the background. In this case the default input and output is + * `SDL_PROCESS_STDIO_NULL` and the exitcode of the process is not + * available, and will always be 0. + * - `SDL_PROP_PROCESS_CREATE_CMDLINE_STRING`: a string containing the program + * to run and any parameters. This string is passed directly to + * `CreateProcess` on Windows, and does nothing on other platforms. This + * property is only important if you want to start programs that does + * non-standard command-line processing, and in most cases using + * `SDL_PROP_PROCESS_CREATE_ARGS_POINTER` is sufficient. + * + * On POSIX platforms, wait() and waitpid(-1, ...) should not be called, and + * SIGCHLD should not be ignored or handled because those would prevent SDL + * from properly tracking the lifetime of the underlying process. You should + * use SDL_WaitProcess() instead. + * + * \param props the properties to use. + * \returns the newly created and running process, or NULL if the process + * couldn't be created. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateProcess + * \sa SDL_GetProcessProperties + * \sa SDL_ReadProcess + * \sa SDL_GetProcessInput + * \sa SDL_GetProcessOutput + * \sa SDL_KillProcess + * \sa SDL_WaitProcess + * \sa SDL_DestroyProcess + */ +extern SDL_DECLSPEC SDL_Process * SDLCALL SDL_CreateProcessWithProperties(SDL_PropertiesID props); + +#define SDL_PROP_PROCESS_CREATE_ARGS_POINTER "SDL.process.create.args" +#define SDL_PROP_PROCESS_CREATE_ENVIRONMENT_POINTER "SDL.process.create.environment" +#define SDL_PROP_PROCESS_CREATE_WORKING_DIRECTORY_STRING "SDL.process.create.working_directory" +#define SDL_PROP_PROCESS_CREATE_STDIN_NUMBER "SDL.process.create.stdin_option" +#define SDL_PROP_PROCESS_CREATE_STDIN_POINTER "SDL.process.create.stdin_source" +#define SDL_PROP_PROCESS_CREATE_STDOUT_NUMBER "SDL.process.create.stdout_option" +#define SDL_PROP_PROCESS_CREATE_STDOUT_POINTER "SDL.process.create.stdout_source" +#define SDL_PROP_PROCESS_CREATE_STDERR_NUMBER "SDL.process.create.stderr_option" +#define SDL_PROP_PROCESS_CREATE_STDERR_POINTER "SDL.process.create.stderr_source" +#define SDL_PROP_PROCESS_CREATE_STDERR_TO_STDOUT_BOOLEAN "SDL.process.create.stderr_to_stdout" +#define SDL_PROP_PROCESS_CREATE_BACKGROUND_BOOLEAN "SDL.process.create.background" +#define SDL_PROP_PROCESS_CREATE_CMDLINE_STRING "SDL.process.create.cmdline" + +/** + * Get the properties associated with a process. + * + * The following read-only properties are provided by SDL: + * + * - `SDL_PROP_PROCESS_PID_NUMBER`: the process ID of the process. + * - `SDL_PROP_PROCESS_STDIN_POINTER`: an SDL_IOStream that can be used to + * write input to the process, if it was created with + * `SDL_PROP_PROCESS_CREATE_STDIN_NUMBER` set to `SDL_PROCESS_STDIO_APP`. + * - `SDL_PROP_PROCESS_STDOUT_POINTER`: a non-blocking SDL_IOStream that can + * be used to read output from the process, if it was created with + * `SDL_PROP_PROCESS_CREATE_STDOUT_NUMBER` set to `SDL_PROCESS_STDIO_APP`. + * - `SDL_PROP_PROCESS_STDERR_POINTER`: a non-blocking SDL_IOStream that can + * be used to read error output from the process, if it was created with + * `SDL_PROP_PROCESS_CREATE_STDERR_NUMBER` set to `SDL_PROCESS_STDIO_APP`. + * - `SDL_PROP_PROCESS_BACKGROUND_BOOLEAN`: true if the process is running in + * the background. + * + * \param process the process to query. + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateProcess + * \sa SDL_CreateProcessWithProperties + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetProcessProperties(SDL_Process *process); + +#define SDL_PROP_PROCESS_PID_NUMBER "SDL.process.pid" +#define SDL_PROP_PROCESS_STDIN_POINTER "SDL.process.stdin" +#define SDL_PROP_PROCESS_STDOUT_POINTER "SDL.process.stdout" +#define SDL_PROP_PROCESS_STDERR_POINTER "SDL.process.stderr" +#define SDL_PROP_PROCESS_BACKGROUND_BOOLEAN "SDL.process.background" + +/** + * Read all the output from a process. + * + * If a process was created with I/O enabled, you can use this function to + * read the output. This function blocks until the process is complete, + * capturing all output, and providing the process exit code. + * + * The data is allocated with a zero byte at the end (null terminated) for + * convenience. This extra byte is not included in the value reported via + * `datasize`. + * + * The data should be freed with SDL_free(). + * + * \param process The process to read. + * \param datasize a pointer filled in with the number of bytes read, may be + * NULL. + * \param exitcode a pointer filled in with the process exit code if the + * process has exited, may be NULL. + * \returns the data or NULL on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateProcess + * \sa SDL_CreateProcessWithProperties + * \sa SDL_DestroyProcess + */ +extern SDL_DECLSPEC void * SDLCALL SDL_ReadProcess(SDL_Process *process, size_t *datasize, int *exitcode); + +/** + * Get the SDL_IOStream associated with process standard input. + * + * The process must have been created with SDL_CreateProcess() and pipe_stdio + * set to true, or with SDL_CreateProcessWithProperties() and + * `SDL_PROP_PROCESS_CREATE_STDIN_NUMBER` set to `SDL_PROCESS_STDIO_APP`. + * + * Writing to this stream can return less data than expected if the process + * hasn't read its input. It may be blocked waiting for its output to be read, + * if so you may need to call SDL_GetProcessOutput() and read the output in + * parallel with writing input. + * + * \param process The process to get the input stream for. + * \returns the input stream or NULL on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateProcess + * \sa SDL_CreateProcessWithProperties + * \sa SDL_GetProcessOutput + */ +extern SDL_DECLSPEC SDL_IOStream * SDLCALL SDL_GetProcessInput(SDL_Process *process); + +/** + * Get the SDL_IOStream associated with process standard output. + * + * The process must have been created with SDL_CreateProcess() and pipe_stdio + * set to true, or with SDL_CreateProcessWithProperties() and + * `SDL_PROP_PROCESS_CREATE_STDOUT_NUMBER` set to `SDL_PROCESS_STDIO_APP`. + * + * Reading from this stream can return 0 with SDL_GetIOStatus() returning + * SDL_IO_STATUS_NOT_READY if no output is available yet. + * + * \param process The process to get the output stream for. + * \returns the output stream or NULL on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateProcess + * \sa SDL_CreateProcessWithProperties + * \sa SDL_GetProcessInput + */ +extern SDL_DECLSPEC SDL_IOStream * SDLCALL SDL_GetProcessOutput(SDL_Process *process); + +/** + * Stop a process. + * + * \param process The process to stop. + * \param force true to terminate the process immediately, false to try to + * stop the process gracefully. In general you should try to stop + * the process gracefully first as terminating a process may + * leave it with half-written data or in some other unstable + * state. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateProcess + * \sa SDL_CreateProcessWithProperties + * \sa SDL_WaitProcess + * \sa SDL_DestroyProcess + */ +extern SDL_DECLSPEC bool SDLCALL SDL_KillProcess(SDL_Process *process, bool force); + +/** + * Wait for a process to finish. + * + * This can be called multiple times to get the status of a process. + * + * The exit code will be the exit code of the process if it terminates + * normally, a negative signal if it terminated due to a signal, or -255 + * otherwise. It will not be changed if the process is still running. + * + * If you create a process with standard output piped to the application + * (`pipe_stdio` being true) then you should read all of the process output + * before calling SDL_WaitProcess(). If you don't do this the process might be + * blocked indefinitely waiting for output to be read and SDL_WaitProcess() + * will never return true; + * + * \param process The process to wait for. + * \param block If true, block until the process finishes; otherwise, report + * on the process' status. + * \param exitcode a pointer filled in with the process exit code if the + * process has exited, may be NULL. + * \returns true if the process exited, false otherwise. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateProcess + * \sa SDL_CreateProcessWithProperties + * \sa SDL_KillProcess + * \sa SDL_DestroyProcess + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WaitProcess(SDL_Process *process, bool block, int *exitcode); + +/** + * Destroy a previously created process object. + * + * Note that this does not stop the process, just destroys the SDL object used + * to track it. If you want to stop the process you should use + * SDL_KillProcess(). + * + * \param process The process object to destroy. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateProcess + * \sa SDL_CreateProcessWithProperties + * \sa SDL_KillProcess + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyProcess(SDL_Process *process); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_process_h_ */ diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_properties.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_properties.h new file mode 100644 index 0000000..8e87dfc --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_properties.h @@ -0,0 +1,570 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryProperties + * + * A property is a variable that can be created and retrieved by name at + * runtime. + * + * All properties are part of a property group (SDL_PropertiesID). A property + * group can be created with the SDL_CreateProperties function and destroyed + * with the SDL_DestroyProperties function. + * + * Properties can be added to and retrieved from a property group through the + * following functions: + * + * - SDL_SetPointerProperty and SDL_GetPointerProperty operate on `void*` + * pointer types. + * - SDL_SetStringProperty and SDL_GetStringProperty operate on string types. + * - SDL_SetNumberProperty and SDL_GetNumberProperty operate on signed 64-bit + * integer types. + * - SDL_SetFloatProperty and SDL_GetFloatProperty operate on floating point + * types. + * - SDL_SetBooleanProperty and SDL_GetBooleanProperty operate on boolean + * types. + * + * Properties can be removed from a group by using SDL_ClearProperty. + */ + + +#ifndef SDL_properties_h_ +#define SDL_properties_h_ + +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * An ID that represents a properties set. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_PropertiesID; + +/** + * SDL property type + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_PropertyType +{ + SDL_PROPERTY_TYPE_INVALID, + SDL_PROPERTY_TYPE_POINTER, + SDL_PROPERTY_TYPE_STRING, + SDL_PROPERTY_TYPE_NUMBER, + SDL_PROPERTY_TYPE_FLOAT, + SDL_PROPERTY_TYPE_BOOLEAN +} SDL_PropertyType; + +/** + * A generic property for naming things. + * + * This property is intended to be added to any SDL_PropertiesID that needs a + * generic name associated with the property set. It is not guaranteed that + * any property set will include this key, but it is convenient to have a + * standard key that any piece of code could reasonably agree to use. + * + * For example, the properties associated with an SDL_Texture might have a + * name string of "player sprites", or an SDL_AudioStream might have + * "background music", etc. This might also be useful for an SDL_IOStream to + * list the path to its asset. + * + * There is no format for the value set with this key; it is expected to be + * human-readable and informational in nature, possibly for logging or + * debugging purposes. + * + * SDL does not currently set this property on any objects it creates, but + * this may change in later versions; it is currently expected that apps and + * external libraries will take advantage of it, when appropriate. + * + * \since This macro is available since SDL 3.4.0. + */ +#define SDL_PROP_NAME_STRING "SDL.name" + +/** + * Get the global SDL properties. + * + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetGlobalProperties(void); + +/** + * Create a group of properties. + * + * All properties are automatically destroyed when SDL_Quit() is called. + * + * \returns an ID for a new group of properties, or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroyProperties + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_CreateProperties(void); + +/** + * Copy a group of properties. + * + * Copy all the properties from one group of properties to another, with the + * exception of properties requiring cleanup (set using + * SDL_SetPointerPropertyWithCleanup()), which will not be copied. Any + * property that already exists on `dst` will be overwritten. + * + * \param src the properties to copy. + * \param dst the destination properties. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. This + * function acquires simultaneous mutex locks on both the source + * and destination property sets. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CopyProperties(SDL_PropertiesID src, SDL_PropertiesID dst); + +/** + * Lock a group of properties. + * + * Obtain a multi-threaded lock for these properties. Other threads will wait + * while trying to lock these properties until they are unlocked. Properties + * must be unlocked before they are destroyed. + * + * The lock is automatically taken when setting individual properties, this + * function is only needed when you want to set several properties atomically + * or want to guarantee that properties being queried aren't freed in another + * thread. + * + * \param props the properties to lock. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_UnlockProperties + */ +extern SDL_DECLSPEC bool SDLCALL SDL_LockProperties(SDL_PropertiesID props); + +/** + * Unlock a group of properties. + * + * \param props the properties to unlock. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockProperties + */ +extern SDL_DECLSPEC void SDLCALL SDL_UnlockProperties(SDL_PropertiesID props); + +/** + * A callback used to free resources when a property is deleted. + * + * This should release any resources associated with `value` that are no + * longer needed. + * + * This callback is set per-property. Different properties in the same group + * can have different cleanup callbacks. + * + * This callback will be called _during_ SDL_SetPointerPropertyWithCleanup if + * the function fails for any reason. + * + * \param userdata an app-defined pointer passed to the callback. + * \param value the pointer assigned to the property to clean up. + * + * \threadsafety This callback may fire without any locks held; if this is a + * concern, the app should provide its own locking. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_SetPointerPropertyWithCleanup + */ +typedef void (SDLCALL *SDL_CleanupPropertyCallback)(void *userdata, void *value); + +/** + * Set a pointer property in a group of properties with a cleanup function + * that is called when the property is deleted. + * + * The cleanup function is also called if setting the property fails for any + * reason. + * + * For simply setting basic data types, like numbers, bools, or strings, use + * SDL_SetNumberProperty, SDL_SetBooleanProperty, or SDL_SetStringProperty + * instead, as those functions will handle cleanup on your behalf. This + * function is only for more complex, custom data. + * + * \param props the properties to modify. + * \param name the name of the property to modify. + * \param value the new value of the property, or NULL to delete the property. + * \param cleanup the function to call when this property is deleted, or NULL + * if no cleanup is necessary. + * \param userdata a pointer that is passed to the cleanup function. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPointerProperty + * \sa SDL_SetPointerProperty + * \sa SDL_CleanupPropertyCallback + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetPointerPropertyWithCleanup(SDL_PropertiesID props, const char *name, void *value, SDL_CleanupPropertyCallback cleanup, void *userdata); + +/** + * Set a pointer property in a group of properties. + * + * \param props the properties to modify. + * \param name the name of the property to modify. + * \param value the new value of the property, or NULL to delete the property. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPointerProperty + * \sa SDL_HasProperty + * \sa SDL_SetBooleanProperty + * \sa SDL_SetFloatProperty + * \sa SDL_SetNumberProperty + * \sa SDL_SetPointerPropertyWithCleanup + * \sa SDL_SetStringProperty + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetPointerProperty(SDL_PropertiesID props, const char *name, void *value); + +/** + * Set a string property in a group of properties. + * + * This function makes a copy of the string; the caller does not have to + * preserve the data after this call completes. + * + * \param props the properties to modify. + * \param name the name of the property to modify. + * \param value the new value of the property, or NULL to delete the property. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetStringProperty + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetStringProperty(SDL_PropertiesID props, const char *name, const char *value); + +/** + * Set an integer property in a group of properties. + * + * \param props the properties to modify. + * \param name the name of the property to modify. + * \param value the new value of the property. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetNumberProperty + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetNumberProperty(SDL_PropertiesID props, const char *name, Sint64 value); + +/** + * Set a floating point property in a group of properties. + * + * \param props the properties to modify. + * \param name the name of the property to modify. + * \param value the new value of the property. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetFloatProperty + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetFloatProperty(SDL_PropertiesID props, const char *name, float value); + +/** + * Set a boolean property in a group of properties. + * + * \param props the properties to modify. + * \param name the name of the property to modify. + * \param value the new value of the property. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetBooleanProperty + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetBooleanProperty(SDL_PropertiesID props, const char *name, bool value); + +/** + * Return whether a property exists in a group of properties. + * + * \param props the properties to query. + * \param name the name of the property to query. + * \returns true if the property exists, or false if it doesn't. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPropertyType + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasProperty(SDL_PropertiesID props, const char *name); + +/** + * Get the type of a property in a group of properties. + * + * \param props the properties to query. + * \param name the name of the property to query. + * \returns the type of the property, or SDL_PROPERTY_TYPE_INVALID if it is + * not set. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasProperty + */ +extern SDL_DECLSPEC SDL_PropertyType SDLCALL SDL_GetPropertyType(SDL_PropertiesID props, const char *name); + +/** + * Get a pointer property from a group of properties. + * + * By convention, the names of properties that SDL exposes on objects will + * start with "SDL.", and properties that SDL uses internally will start with + * "SDL.internal.". These should be considered read-only and should not be + * modified by applications. + * + * \param props the properties to query. + * \param name the name of the property to query. + * \param default_value the default value of the property. + * \returns the value of the property, or `default_value` if it is not set or + * not a pointer property. + * + * \threadsafety It is safe to call this function from any thread, although + * the data returned is not protected and could potentially be + * freed if you call SDL_SetPointerProperty() or + * SDL_ClearProperty() on these properties from another thread. + * If you need to avoid this, use SDL_LockProperties() and + * SDL_UnlockProperties(). + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetBooleanProperty + * \sa SDL_GetFloatProperty + * \sa SDL_GetNumberProperty + * \sa SDL_GetPropertyType + * \sa SDL_GetStringProperty + * \sa SDL_HasProperty + * \sa SDL_SetPointerProperty + */ +extern SDL_DECLSPEC void * SDLCALL SDL_GetPointerProperty(SDL_PropertiesID props, const char *name, void *default_value); + +/** + * Get a string property from a group of properties. + * + * \param props the properties to query. + * \param name the name of the property to query. + * \param default_value the default value of the property. + * \returns the value of the property, or `default_value` if it is not set or + * not a string property. + * + * \threadsafety It is safe to call this function from any thread, although + * the data returned is not protected and could potentially be + * freed if you call SDL_SetStringProperty() or + * SDL_ClearProperty() on these properties from another thread. + * If you need to avoid this, use SDL_LockProperties() and + * SDL_UnlockProperties(). + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPropertyType + * \sa SDL_HasProperty + * \sa SDL_SetStringProperty + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetStringProperty(SDL_PropertiesID props, const char *name, const char *default_value); + +/** + * Get a number property from a group of properties. + * + * You can use SDL_GetPropertyType() to query whether the property exists and + * is a number property. + * + * \param props the properties to query. + * \param name the name of the property to query. + * \param default_value the default value of the property. + * \returns the value of the property, or `default_value` if it is not set or + * not a number property. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPropertyType + * \sa SDL_HasProperty + * \sa SDL_SetNumberProperty + */ +extern SDL_DECLSPEC Sint64 SDLCALL SDL_GetNumberProperty(SDL_PropertiesID props, const char *name, Sint64 default_value); + +/** + * Get a floating point property from a group of properties. + * + * You can use SDL_GetPropertyType() to query whether the property exists and + * is a floating point property. + * + * \param props the properties to query. + * \param name the name of the property to query. + * \param default_value the default value of the property. + * \returns the value of the property, or `default_value` if it is not set or + * not a float property. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPropertyType + * \sa SDL_HasProperty + * \sa SDL_SetFloatProperty + */ +extern SDL_DECLSPEC float SDLCALL SDL_GetFloatProperty(SDL_PropertiesID props, const char *name, float default_value); + +/** + * Get a boolean property from a group of properties. + * + * You can use SDL_GetPropertyType() to query whether the property exists and + * is a boolean property. + * + * \param props the properties to query. + * \param name the name of the property to query. + * \param default_value the default value of the property. + * \returns the value of the property, or `default_value` if it is not set or + * not a boolean property. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPropertyType + * \sa SDL_HasProperty + * \sa SDL_SetBooleanProperty + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetBooleanProperty(SDL_PropertiesID props, const char *name, bool default_value); + +/** + * Clear a property from a group of properties. + * + * \param props the properties to modify. + * \param name the name of the property to clear. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ClearProperty(SDL_PropertiesID props, const char *name); + +/** + * A callback used to enumerate all the properties in a group of properties. + * + * This callback is called from SDL_EnumerateProperties(), and is called once + * per property in the set. + * + * \param userdata an app-defined pointer passed to the callback. + * \param props the SDL_PropertiesID that is being enumerated. + * \param name the next property name in the enumeration. + * + * \threadsafety SDL_EnumerateProperties holds a lock on `props` during this + * callback. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_EnumerateProperties + */ +typedef void (SDLCALL *SDL_EnumeratePropertiesCallback)(void *userdata, SDL_PropertiesID props, const char *name); + +/** + * Enumerate the properties contained in a group of properties. + * + * The callback function is called for each property in the group of + * properties. The properties are locked during enumeration. + * + * \param props the properties to query. + * \param callback the function to call for each property. + * \param userdata a pointer that is passed to `callback`. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_EnumerateProperties(SDL_PropertiesID props, SDL_EnumeratePropertiesCallback callback, void *userdata); + +/** + * Destroy a group of properties. + * + * All properties are deleted and their cleanup functions will be called, if + * any. + * + * \param props the properties to destroy. + * + * \threadsafety This function should not be called while these properties are + * locked or other threads might be setting or getting values + * from these properties. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateProperties + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyProperties(SDL_PropertiesID props); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_properties_h_ */ diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_rect.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_rect.h new file mode 100644 index 0000000..56eb6ff --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_rect.h @@ -0,0 +1,510 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryRect + * + * Some helper functions for managing rectangles and 2D points, in both + * integer and floating point versions. + */ + +#ifndef SDL_rect_h_ +#define SDL_rect_h_ + +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * The structure that defines a point (using integers). + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GetRectEnclosingPoints + * \sa SDL_PointInRect + */ +typedef struct SDL_Point +{ + int x; + int y; +} SDL_Point; + +/** + * The structure that defines a point (using floating point values). + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GetRectEnclosingPointsFloat + * \sa SDL_PointInRectFloat + */ +typedef struct SDL_FPoint +{ + float x; + float y; +} SDL_FPoint; + + +/** + * A rectangle, with the origin at the upper left (using integers). + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_RectEmpty + * \sa SDL_RectsEqual + * \sa SDL_HasRectIntersection + * \sa SDL_GetRectIntersection + * \sa SDL_GetRectAndLineIntersection + * \sa SDL_GetRectUnion + * \sa SDL_GetRectEnclosingPoints + */ +typedef struct SDL_Rect +{ + int x, y; + int w, h; +} SDL_Rect; + + +/** + * A rectangle stored using floating point values. + * + * The origin of the coordinate space is in the top-left, with increasing + * values moving down and right. The properties `x` and `y` represent the + * coordinates of the top-left corner of the rectangle. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_RectEmptyFloat + * \sa SDL_RectsEqualFloat + * \sa SDL_RectsEqualEpsilon + * \sa SDL_HasRectIntersectionFloat + * \sa SDL_GetRectIntersectionFloat + * \sa SDL_GetRectAndLineIntersectionFloat + * \sa SDL_GetRectUnionFloat + * \sa SDL_GetRectEnclosingPointsFloat + * \sa SDL_PointInRectFloat + */ +typedef struct SDL_FRect +{ + float x; + float y; + float w; + float h; +} SDL_FRect; + + +/** + * Convert an SDL_Rect to SDL_FRect + * + * \param rect a pointer to an SDL_Rect. + * \param frect a pointer filled in with the floating point representation of + * `rect`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE void SDL_RectToFRect(const SDL_Rect *rect, SDL_FRect *frect) +{ + frect->x = SDL_static_cast(float, rect->x); + frect->y = SDL_static_cast(float, rect->y); + frect->w = SDL_static_cast(float, rect->w); + frect->h = SDL_static_cast(float, rect->h); +} + +/** + * Determine whether a point resides inside a rectangle. + * + * A point is considered part of a rectangle if both `p` and `r` are not NULL, + * and `p`'s x and y coordinates are >= to the rectangle's top left corner, + * and < the rectangle's x+w and y+h. So a 1x1 rectangle considers point (0,0) + * as "inside" and (0,1) as not. + * + * Note that this is a forced-inline function in a header, and not a public + * API function available in the SDL library (which is to say, the code is + * embedded in the calling program and the linker and dynamic loader will not + * be able to find this function inside SDL itself). + * + * \param p the point to test. + * \param r the rectangle to test. + * \returns true if `p` is contained by `r`, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r) +{ + return ( p && r && (p->x >= r->x) && (p->x < (r->x + r->w)) && + (p->y >= r->y) && (p->y < (r->y + r->h)) ) ? true : false; +} + +/** + * Determine whether a rectangle has no area. + * + * A rectangle is considered "empty" for this function if `r` is NULL, or if + * `r`'s width and/or height are <= 0. + * + * Note that this is a forced-inline function in a header, and not a public + * API function available in the SDL library (which is to say, the code is + * embedded in the calling program and the linker and dynamic loader will not + * be able to find this function inside SDL itself). + * + * \param r the rectangle to test. + * \returns true if the rectangle is "empty", false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE bool SDL_RectEmpty(const SDL_Rect *r) +{ + return ((!r) || (r->w <= 0) || (r->h <= 0)) ? true : false; +} + +/** + * Determine whether two rectangles are equal. + * + * Rectangles are considered equal if both are not NULL and each of their x, + * y, width and height match. + * + * Note that this is a forced-inline function in a header, and not a public + * API function available in the SDL library (which is to say, the code is + * embedded in the calling program and the linker and dynamic loader will not + * be able to find this function inside SDL itself). + * + * \param a the first rectangle to test. + * \param b the second rectangle to test. + * \returns true if the rectangles are equal, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE bool SDL_RectsEqual(const SDL_Rect *a, const SDL_Rect *b) +{ + return (a && b && (a->x == b->x) && (a->y == b->y) && + (a->w == b->w) && (a->h == b->h)) ? true : false; +} + +/** + * Determine whether two rectangles intersect. + * + * If either pointer is NULL the function will return false. + * + * \param A an SDL_Rect structure representing the first rectangle. + * \param B an SDL_Rect structure representing the second rectangle. + * \returns true if there is an intersection, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRectIntersection + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasRectIntersection(const SDL_Rect *A, const SDL_Rect *B); + +/** + * Calculate the intersection of two rectangles. + * + * If `result` is NULL then this function will return false. + * + * \param A an SDL_Rect structure representing the first rectangle. + * \param B an SDL_Rect structure representing the second rectangle. + * \param result an SDL_Rect structure filled in with the intersection of + * rectangles `A` and `B`. + * \returns true if there is an intersection, false otherwise. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasRectIntersection + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRectIntersection(const SDL_Rect *A, const SDL_Rect *B, SDL_Rect *result); + +/** + * Calculate the union of two rectangles. + * + * \param A an SDL_Rect structure representing the first rectangle. + * \param B an SDL_Rect structure representing the second rectangle. + * \param result an SDL_Rect structure filled in with the union of rectangles + * `A` and `B`. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRectUnion(const SDL_Rect *A, const SDL_Rect *B, SDL_Rect *result); + +/** + * Calculate a minimal rectangle enclosing a set of points. + * + * If `clip` is not NULL then only points inside of the clipping rectangle are + * considered. + * + * \param points an array of SDL_Point structures representing points to be + * enclosed. + * \param count the number of structures in the `points` array. + * \param clip an SDL_Rect used for clipping or NULL to enclose all points. + * \param result an SDL_Rect structure filled in with the minimal enclosing + * rectangle. + * \returns true if any points were enclosed or false if all the points were + * outside of the clipping rectangle. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRectEnclosingPoints(const SDL_Point *points, int count, const SDL_Rect *clip, SDL_Rect *result); + +/** + * Calculate the intersection of a rectangle and line segment. + * + * This function is used to clip a line segment to a rectangle. A line segment + * contained entirely within the rectangle or that does not intersect will + * remain unchanged. A line segment that crosses the rectangle at either or + * both ends will be clipped to the boundary of the rectangle and the new + * coordinates saved in `X1`, `Y1`, `X2`, and/or `Y2` as necessary. + * + * \param rect an SDL_Rect structure representing the rectangle to intersect. + * \param X1 a pointer to the starting X-coordinate of the line. + * \param Y1 a pointer to the starting Y-coordinate of the line. + * \param X2 a pointer to the ending X-coordinate of the line. + * \param Y2 a pointer to the ending Y-coordinate of the line. + * \returns true if there is an intersection, false otherwise. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRectAndLineIntersection(const SDL_Rect *rect, int *X1, int *Y1, int *X2, int *Y2); + + +/* SDL_FRect versions... */ + +/** + * Determine whether a point resides inside a floating point rectangle. + * + * A point is considered part of a rectangle if both `p` and `r` are not NULL, + * and `p`'s x and y coordinates are >= to the rectangle's top left corner, + * and <= the rectangle's x+w and y+h. So a 1x1 rectangle considers point + * (0,0) and (0,1) as "inside" and (0,2) as not. + * + * Note that this is a forced-inline function in a header, and not a public + * API function available in the SDL library (which is to say, the code is + * embedded in the calling program and the linker and dynamic loader will not + * be able to find this function inside SDL itself). + * + * \param p the point to test. + * \param r the rectangle to test. + * \returns true if `p` is contained by `r`, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE bool SDL_PointInRectFloat(const SDL_FPoint *p, const SDL_FRect *r) +{ + return ( p && r && (p->x >= r->x) && (p->x <= (r->x + r->w)) && + (p->y >= r->y) && (p->y <= (r->y + r->h)) ) ? true : false; +} + +/** + * Determine whether a floating point rectangle takes no space. + * + * A rectangle is considered "empty" for this function if `r` is NULL, or if + * `r`'s width and/or height are < 0.0f. + * + * Note that this is a forced-inline function in a header, and not a public + * API function available in the SDL library (which is to say, the code is + * embedded in the calling program and the linker and dynamic loader will not + * be able to find this function inside SDL itself). + * + * \param r the rectangle to test. + * \returns true if the rectangle is "empty", false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE bool SDL_RectEmptyFloat(const SDL_FRect *r) +{ + return ((!r) || (r->w < 0.0f) || (r->h < 0.0f)) ? true : false; +} + +/** + * Determine whether two floating point rectangles are equal, within some + * given epsilon. + * + * Rectangles are considered equal if both are not NULL and each of their x, + * y, width and height are within `epsilon` of each other. If you don't know + * what value to use for `epsilon`, you should call the SDL_RectsEqualFloat + * function instead. + * + * Note that this is a forced-inline function in a header, and not a public + * API function available in the SDL library (which is to say, the code is + * embedded in the calling program and the linker and dynamic loader will not + * be able to find this function inside SDL itself). + * + * \param a the first rectangle to test. + * \param b the second rectangle to test. + * \param epsilon the epsilon value for comparison. + * \returns true if the rectangles are equal, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RectsEqualFloat + */ +SDL_FORCE_INLINE bool SDL_RectsEqualEpsilon(const SDL_FRect *a, const SDL_FRect *b, float epsilon) +{ + return (a && b && ((a == b) || + ((SDL_fabsf(a->x - b->x) <= epsilon) && + (SDL_fabsf(a->y - b->y) <= epsilon) && + (SDL_fabsf(a->w - b->w) <= epsilon) && + (SDL_fabsf(a->h - b->h) <= epsilon)))) + ? true : false; +} + +/** + * Determine whether two floating point rectangles are equal, within a default + * epsilon. + * + * Rectangles are considered equal if both are not NULL and each of their x, + * y, width and height are within SDL_FLT_EPSILON of each other. This is often + * a reasonable way to compare two floating point rectangles and deal with the + * slight precision variations in floating point calculations that tend to pop + * up. + * + * Note that this is a forced-inline function in a header, and not a public + * API function available in the SDL library (which is to say, the code is + * embedded in the calling program and the linker and dynamic loader will not + * be able to find this function inside SDL itself). + * + * \param a the first rectangle to test. + * \param b the second rectangle to test. + * \returns true if the rectangles are equal, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RectsEqualEpsilon + */ +SDL_FORCE_INLINE bool SDL_RectsEqualFloat(const SDL_FRect *a, const SDL_FRect *b) +{ + return SDL_RectsEqualEpsilon(a, b, SDL_FLT_EPSILON); +} + +/** + * Determine whether two rectangles intersect with float precision. + * + * If either pointer is NULL the function will return false. + * + * \param A an SDL_FRect structure representing the first rectangle. + * \param B an SDL_FRect structure representing the second rectangle. + * \returns true if there is an intersection, false otherwise. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRectIntersection + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasRectIntersectionFloat(const SDL_FRect *A, const SDL_FRect *B); + +/** + * Calculate the intersection of two rectangles with float precision. + * + * If `result` is NULL then this function will return false. + * + * \param A an SDL_FRect structure representing the first rectangle. + * \param B an SDL_FRect structure representing the second rectangle. + * \param result an SDL_FRect structure filled in with the intersection of + * rectangles `A` and `B`. + * \returns true if there is an intersection, false otherwise. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasRectIntersectionFloat + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRectIntersectionFloat(const SDL_FRect *A, const SDL_FRect *B, SDL_FRect *result); + +/** + * Calculate the union of two rectangles with float precision. + * + * \param A an SDL_FRect structure representing the first rectangle. + * \param B an SDL_FRect structure representing the second rectangle. + * \param result an SDL_FRect structure filled in with the union of rectangles + * `A` and `B`. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRectUnionFloat(const SDL_FRect *A, const SDL_FRect *B, SDL_FRect *result); + +/** + * Calculate a minimal rectangle enclosing a set of points with float + * precision. + * + * If `clip` is not NULL then only points inside of the clipping rectangle are + * considered. + * + * \param points an array of SDL_FPoint structures representing points to be + * enclosed. + * \param count the number of structures in the `points` array. + * \param clip an SDL_FRect used for clipping or NULL to enclose all points. + * \param result an SDL_FRect structure filled in with the minimal enclosing + * rectangle. + * \returns true if any points were enclosed or false if all the points were + * outside of the clipping rectangle. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRectEnclosingPointsFloat(const SDL_FPoint *points, int count, const SDL_FRect *clip, SDL_FRect *result); + +/** + * Calculate the intersection of a rectangle and line segment with float + * precision. + * + * This function is used to clip a line segment to a rectangle. A line segment + * contained entirely within the rectangle or that does not intersect will + * remain unchanged. A line segment that crosses the rectangle at either or + * both ends will be clipped to the boundary of the rectangle and the new + * coordinates saved in `X1`, `Y1`, `X2`, and/or `Y2` as necessary. + * + * \param rect an SDL_FRect structure representing the rectangle to intersect. + * \param X1 a pointer to the starting X-coordinate of the line. + * \param Y1 a pointer to the starting Y-coordinate of the line. + * \param X2 a pointer to the ending X-coordinate of the line. + * \param Y2 a pointer to the ending Y-coordinate of the line. + * \returns true if there is an intersection, false otherwise. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRectAndLineIntersectionFloat(const SDL_FRect *rect, float *X1, float *Y1, float *X2, float *Y2); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_rect_h_ */ diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_render.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_render.h new file mode 100644 index 0000000..3d5139f --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_render.h @@ -0,0 +1,3026 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryRender + * + * Header file for SDL 2D rendering functions. + * + * This API supports the following features: + * + * - single pixel points + * - single pixel lines + * - filled rectangles + * - texture images + * - 2D polygons + * + * The primitives may be drawn in opaque, blended, or additive modes. + * + * The texture images may be drawn in opaque, blended, or additive modes. They + * can have an additional color tint or alpha modulation applied to them, and + * may also be stretched with linear interpolation. + * + * This API is designed to accelerate simple 2D operations. You may want more + * functionality such as 3D polygons and particle effects, and in that case + * you should use SDL's OpenGL/Direct3D support, the SDL3 GPU API, or one of + * the many good 3D engines. + * + * These functions must be called from the main thread. See this bug for + * details: https://github.com/libsdl-org/SDL/issues/986 + */ + +#ifndef SDL_render_h_ +#define SDL_render_h_ + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * The name of the software renderer. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_SOFTWARE_RENDERER "software" + +/** + * The name of the GPU renderer. + * + * \since This macro is available since SDL 3.4.0. + */ +#define SDL_GPU_RENDERER "gpu" + +/** + * Vertex structure. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_Vertex +{ + SDL_FPoint position; /**< Vertex position, in SDL_Renderer coordinates */ + SDL_FColor color; /**< Vertex color */ + SDL_FPoint tex_coord; /**< Normalized texture coordinates, if needed */ +} SDL_Vertex; + +/** + * The access pattern allowed for a texture. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_TextureAccess +{ + SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ + SDL_TEXTUREACCESS_STREAMING, /**< Changes frequently, lockable */ + SDL_TEXTUREACCESS_TARGET /**< Texture can be used as a render target */ +} SDL_TextureAccess; + +/** + * The addressing mode for a texture when used in SDL_RenderGeometry(). + * + * This affects how texture coordinates are interpreted outside of [0, 1] + * + * Texture wrapping is always supported for power of two texture sizes, and is + * supported for other texture sizes if + * SDL_PROP_RENDERER_TEXTURE_WRAPPING_BOOLEAN is set to true. + * + * \since This enum is available since SDL 3.4.0. + */ +typedef enum SDL_TextureAddressMode +{ + SDL_TEXTURE_ADDRESS_INVALID = -1, + SDL_TEXTURE_ADDRESS_AUTO, /**< Wrapping is enabled if texture coordinates are outside [0, 1], this is the default */ + SDL_TEXTURE_ADDRESS_CLAMP, /**< Texture coordinates are clamped to the [0, 1] range */ + SDL_TEXTURE_ADDRESS_WRAP /**< The texture is repeated (tiled) */ +} SDL_TextureAddressMode; + +/** + * How the logical size is mapped to the output. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_RendererLogicalPresentation +{ + SDL_LOGICAL_PRESENTATION_DISABLED, /**< There is no logical size in effect */ + SDL_LOGICAL_PRESENTATION_STRETCH, /**< The rendered content is stretched to the output resolution */ + SDL_LOGICAL_PRESENTATION_LETTERBOX, /**< The rendered content is fit to the largest dimension and the other dimension is letterboxed with the clear color */ + SDL_LOGICAL_PRESENTATION_OVERSCAN, /**< The rendered content is fit to the smallest dimension and the other dimension extends beyond the output bounds */ + SDL_LOGICAL_PRESENTATION_INTEGER_SCALE /**< The rendered content is scaled up by integer multiples to fit the output resolution */ +} SDL_RendererLogicalPresentation; + +/** + * A structure representing rendering state + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_Renderer SDL_Renderer; + +#ifndef SDL_INTERNAL + +/** + * An efficient driver-specific representation of pixel data + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateTexture + * \sa SDL_CreateTextureFromSurface + * \sa SDL_CreateTextureWithProperties + * \sa SDL_DestroyTexture + */ +struct SDL_Texture +{ + SDL_PixelFormat format; /**< The format of the texture, read-only */ + int w; /**< The width of the texture, read-only. */ + int h; /**< The height of the texture, read-only. */ + + int refcount; /**< Application reference count, used when freeing texture */ +}; +#endif /* !SDL_INTERNAL */ + +typedef struct SDL_Texture SDL_Texture; + +/* Function prototypes */ + +/** + * Get the number of 2D rendering drivers available for the current display. + * + * A render driver is a set of code that handles rendering and texture + * management on a particular display. Normally there is only one, but some + * drivers may have several available with different capabilities. + * + * There may be none if SDL was compiled without render support. + * + * \returns the number of built in render drivers. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateRenderer + * \sa SDL_GetRenderDriver + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void); + +/** + * Use this function to get the name of a built in 2D rendering driver. + * + * The list of rendering drivers is given in the order that they are normally + * initialized by default; the drivers that seem more reasonable to choose + * first (as far as the SDL developers believe) are earlier in the list. + * + * The names of drivers are all simple, low-ASCII identifiers, like "opengl", + * "direct3d12" or "metal". These never have Unicode characters, and are not + * meant to be proper names. + * + * \param index the index of the rendering driver; the value ranges from 0 to + * SDL_GetNumRenderDrivers() - 1. + * \returns the name of the rendering driver at the requested index, or NULL + * if an invalid index was specified. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetNumRenderDrivers + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetRenderDriver(int index); + +/** + * Create a window and default renderer. + * + * \param title the title of the window, in UTF-8 encoding. + * \param width the width of the window. + * \param height the height of the window. + * \param window_flags the flags used to create the window (see + * SDL_CreateWindow()). + * \param window a pointer filled with the window, or NULL on error. + * \param renderer a pointer filled with the renderer, or NULL on error. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateRenderer + * \sa SDL_CreateWindow + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CreateWindowAndRenderer(const char *title, int width, int height, SDL_WindowFlags window_flags, SDL_Window **window, SDL_Renderer **renderer); + +/** + * Create a 2D rendering context for a window. + * + * If you want a specific renderer, you can specify its name here. A list of + * available renderers can be obtained by calling SDL_GetRenderDriver() + * multiple times, with indices from 0 to SDL_GetNumRenderDrivers()-1. If you + * don't need a specific renderer, specify NULL and SDL will attempt to choose + * the best option for you, based on what is available on the user's system. + * + * If `name` is a comma-separated list, SDL will try each name, in the order + * listed, until one succeeds or all of them fail. + * + * By default the rendering size matches the window size in pixels, but you + * can call SDL_SetRenderLogicalPresentation() to change the content size and + * scaling options. + * + * \param window the window where rendering is displayed. + * \param name the name of the rendering driver to initialize, or NULL to let + * SDL choose one. + * \returns a valid rendering context or NULL if there was an error; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateRendererWithProperties + * \sa SDL_CreateSoftwareRenderer + * \sa SDL_DestroyRenderer + * \sa SDL_GetNumRenderDrivers + * \sa SDL_GetRenderDriver + * \sa SDL_GetRendererName + */ +extern SDL_DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window *window, const char *name); + +/** + * Create a 2D rendering context for a window, with the specified properties. + * + * These are the supported properties: + * + * - `SDL_PROP_RENDERER_CREATE_NAME_STRING`: the name of the rendering driver + * to use, if a specific one is desired + * - `SDL_PROP_RENDERER_CREATE_WINDOW_POINTER`: the window where rendering is + * displayed, required if this isn't a software renderer using a surface + * - `SDL_PROP_RENDERER_CREATE_SURFACE_POINTER`: the surface where rendering + * is displayed, if you want a software renderer without a window + * - `SDL_PROP_RENDERER_CREATE_OUTPUT_COLORSPACE_NUMBER`: an SDL_Colorspace + * value describing the colorspace for output to the display, defaults to + * SDL_COLORSPACE_SRGB. The direct3d11, direct3d12, and metal renderers + * support SDL_COLORSPACE_SRGB_LINEAR, which is a linear color space and + * supports HDR output. If you select SDL_COLORSPACE_SRGB_LINEAR, drawing + * still uses the sRGB colorspace, but values can go beyond 1.0 and float + * (linear) format textures can be used for HDR content. + * - `SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER`: non-zero if you want + * present synchronized with the refresh rate. This property can take any + * value that is supported by SDL_SetRenderVSync() for the renderer. + * + * With the SDL GPU renderer (since SDL 3.4.0): + * + * - `SDL_PROP_RENDERER_CREATE_GPU_DEVICE_POINTER`: the device to use with the + * renderer, optional. + * - `SDL_PROP_RENDERER_CREATE_GPU_SHADERS_SPIRV_BOOLEAN`: the app is able to + * provide SPIR-V shaders to SDL_GPURenderState, optional. + * - `SDL_PROP_RENDERER_CREATE_GPU_SHADERS_DXIL_BOOLEAN`: the app is able to + * provide DXIL shaders to SDL_GPURenderState, optional. + * - `SDL_PROP_RENDERER_CREATE_GPU_SHADERS_MSL_BOOLEAN`: the app is able to + * provide MSL shaders to SDL_GPURenderState, optional. + * + * With the vulkan renderer: + * + * - `SDL_PROP_RENDERER_CREATE_VULKAN_INSTANCE_POINTER`: the VkInstance to use + * with the renderer, optional. + * - `SDL_PROP_RENDERER_CREATE_VULKAN_SURFACE_NUMBER`: the VkSurfaceKHR to use + * with the renderer, optional. + * - `SDL_PROP_RENDERER_CREATE_VULKAN_PHYSICAL_DEVICE_POINTER`: the + * VkPhysicalDevice to use with the renderer, optional. + * - `SDL_PROP_RENDERER_CREATE_VULKAN_DEVICE_POINTER`: the VkDevice to use + * with the renderer, optional. + * - `SDL_PROP_RENDERER_CREATE_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER`: the + * queue family index used for rendering. + * - `SDL_PROP_RENDERER_CREATE_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER`: the + * queue family index used for presentation. + * + * \param props the properties to use. + * \returns a valid rendering context or NULL if there was an error; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateProperties + * \sa SDL_CreateRenderer + * \sa SDL_CreateSoftwareRenderer + * \sa SDL_DestroyRenderer + * \sa SDL_GetRendererName + */ +extern SDL_DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRendererWithProperties(SDL_PropertiesID props); + +#define SDL_PROP_RENDERER_CREATE_NAME_STRING "SDL.renderer.create.name" +#define SDL_PROP_RENDERER_CREATE_WINDOW_POINTER "SDL.renderer.create.window" +#define SDL_PROP_RENDERER_CREATE_SURFACE_POINTER "SDL.renderer.create.surface" +#define SDL_PROP_RENDERER_CREATE_OUTPUT_COLORSPACE_NUMBER "SDL.renderer.create.output_colorspace" +#define SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER "SDL.renderer.create.present_vsync" +#define SDL_PROP_RENDERER_CREATE_GPU_DEVICE_POINTER "SDL.renderer.create.gpu.device" +#define SDL_PROP_RENDERER_CREATE_GPU_SHADERS_SPIRV_BOOLEAN "SDL.renderer.create.gpu.shaders_spirv" +#define SDL_PROP_RENDERER_CREATE_GPU_SHADERS_DXIL_BOOLEAN "SDL.renderer.create.gpu.shaders_dxil" +#define SDL_PROP_RENDERER_CREATE_GPU_SHADERS_MSL_BOOLEAN "SDL.renderer.create.gpu.shaders_msl" +#define SDL_PROP_RENDERER_CREATE_VULKAN_INSTANCE_POINTER "SDL.renderer.create.vulkan.instance" +#define SDL_PROP_RENDERER_CREATE_VULKAN_SURFACE_NUMBER "SDL.renderer.create.vulkan.surface" +#define SDL_PROP_RENDERER_CREATE_VULKAN_PHYSICAL_DEVICE_POINTER "SDL.renderer.create.vulkan.physical_device" +#define SDL_PROP_RENDERER_CREATE_VULKAN_DEVICE_POINTER "SDL.renderer.create.vulkan.device" +#define SDL_PROP_RENDERER_CREATE_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER "SDL.renderer.create.vulkan.graphics_queue_family_index" +#define SDL_PROP_RENDERER_CREATE_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER "SDL.renderer.create.vulkan.present_queue_family_index" + +/** + * Create a 2D GPU rendering context. + * + * The GPU device to use is passed in as a parameter. If this is NULL, then a + * device will be created normally and can be retrieved using + * SDL_GetGPURendererDevice(). + * + * The window to use is passed in as a parameter. If this is NULL, then this + * will become an offscreen renderer. In that case, you should call + * SDL_SetRenderTarget() to setup rendering to a texture, and then call + * SDL_RenderPresent() normally to complete drawing a frame. + * + * \param device the GPU device to use with the renderer, or NULL to create a + * device. + * \param window the window where rendering is displayed, or NULL to create an + * offscreen renderer. + * \returns a valid rendering context or NULL if there was an error; call + * SDL_GetError() for more information. + * + * \threadsafety If this function is called with a valid GPU device, it should + * be called on the thread that created the device. If this + * function is called with a valid window, it should be called + * on the thread that created the window. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_CreateRendererWithProperties + * \sa SDL_GetGPURendererDevice + * \sa SDL_CreateGPUShader + * \sa SDL_CreateGPURenderState + * \sa SDL_SetGPURenderState + */ +extern SDL_DECLSPEC SDL_Renderer * SDLCALL SDL_CreateGPURenderer(SDL_GPUDevice *device, SDL_Window *window); + +/** + * Return the GPU device used by a renderer. + * + * \param renderer the rendering context. + * \returns the GPU device used by the renderer, or NULL if the renderer is + * not a GPU renderer; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_GetGPURendererDevice(SDL_Renderer *renderer); + +/** + * Create a 2D software rendering context for a surface. + * + * Two other API which can be used to create SDL_Renderer: + * SDL_CreateRenderer() and SDL_CreateWindowAndRenderer(). These can _also_ + * create a software renderer, but they are intended to be used with an + * SDL_Window as the final destination and not an SDL_Surface. + * + * \param surface the SDL_Surface structure representing the surface where + * rendering is done. + * \returns a valid rendering context or NULL if there was an error; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroyRenderer + */ +extern SDL_DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface *surface); + +/** + * Get the renderer associated with a window. + * + * \param window the window to query. + * \returns the rendering context on success or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window *window); + +/** + * Get the window associated with a renderer. + * + * \param renderer the renderer to query. + * \returns the window on success or NULL on failure; call SDL_GetError() for + * more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetRenderWindow(SDL_Renderer *renderer); + +/** + * Get the name of a renderer. + * + * \param renderer the rendering context. + * \returns the name of the selected renderer, or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateRenderer + * \sa SDL_CreateRendererWithProperties + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetRendererName(SDL_Renderer *renderer); + +/** + * Get the properties associated with a renderer. + * + * The following read-only properties are provided by SDL: + * + * - `SDL_PROP_RENDERER_NAME_STRING`: the name of the rendering driver + * - `SDL_PROP_RENDERER_WINDOW_POINTER`: the window where rendering is + * displayed, if any + * - `SDL_PROP_RENDERER_SURFACE_POINTER`: the surface where rendering is + * displayed, if this is a software renderer without a window + * - `SDL_PROP_RENDERER_VSYNC_NUMBER`: the current vsync setting + * - `SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER`: the maximum texture width + * and height + * - `SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER`: a (const SDL_PixelFormat *) + * array of pixel formats, terminated with SDL_PIXELFORMAT_UNKNOWN, + * representing the available texture formats for this renderer. + * - `SDL_PROP_RENDERER_TEXTURE_WRAPPING_BOOLEAN`: true if the renderer + * supports SDL_TEXTURE_ADDRESS_WRAP on non-power-of-two textures. + * - `SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER`: an SDL_Colorspace value + * describing the colorspace for output to the display, defaults to + * SDL_COLORSPACE_SRGB. + * - `SDL_PROP_RENDERER_HDR_ENABLED_BOOLEAN`: true if the output colorspace is + * SDL_COLORSPACE_SRGB_LINEAR and the renderer is showing on a display with + * HDR enabled. This property can change dynamically when + * SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent. + * - `SDL_PROP_RENDERER_SDR_WHITE_POINT_FLOAT`: the value of SDR white in the + * SDL_COLORSPACE_SRGB_LINEAR colorspace. When HDR is enabled, this value is + * automatically multiplied into the color scale. This property can change + * dynamically when SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent. + * - `SDL_PROP_RENDERER_HDR_HEADROOM_FLOAT`: the additional high dynamic range + * that can be displayed, in terms of the SDR white point. When HDR is not + * enabled, this will be 1.0. This property can change dynamically when + * SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent. + * + * With the direct3d renderer: + * + * - `SDL_PROP_RENDERER_D3D9_DEVICE_POINTER`: the IDirect3DDevice9 associated + * with the renderer + * + * With the direct3d11 renderer: + * + * - `SDL_PROP_RENDERER_D3D11_DEVICE_POINTER`: the ID3D11Device associated + * with the renderer + * - `SDL_PROP_RENDERER_D3D11_SWAPCHAIN_POINTER`: the IDXGISwapChain1 + * associated with the renderer. This may change when the window is resized. + * + * With the direct3d12 renderer: + * + * - `SDL_PROP_RENDERER_D3D12_DEVICE_POINTER`: the ID3D12Device associated + * with the renderer + * - `SDL_PROP_RENDERER_D3D12_SWAPCHAIN_POINTER`: the IDXGISwapChain4 + * associated with the renderer. + * - `SDL_PROP_RENDERER_D3D12_COMMAND_QUEUE_POINTER`: the ID3D12CommandQueue + * associated with the renderer + * + * With the vulkan renderer: + * + * - `SDL_PROP_RENDERER_VULKAN_INSTANCE_POINTER`: the VkInstance associated + * with the renderer + * - `SDL_PROP_RENDERER_VULKAN_SURFACE_NUMBER`: the VkSurfaceKHR associated + * with the renderer + * - `SDL_PROP_RENDERER_VULKAN_PHYSICAL_DEVICE_POINTER`: the VkPhysicalDevice + * associated with the renderer + * - `SDL_PROP_RENDERER_VULKAN_DEVICE_POINTER`: the VkDevice associated with + * the renderer + * - `SDL_PROP_RENDERER_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER`: the queue + * family index used for rendering + * - `SDL_PROP_RENDERER_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER`: the queue + * family index used for presentation + * - `SDL_PROP_RENDERER_VULKAN_SWAPCHAIN_IMAGE_COUNT_NUMBER`: the number of + * swapchain images, or potential frames in flight, used by the Vulkan + * renderer + * + * With the gpu renderer: + * + * - `SDL_PROP_RENDERER_GPU_DEVICE_POINTER`: the SDL_GPUDevice associated with + * the renderer + * + * \param renderer the rendering context. + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetRendererProperties(SDL_Renderer *renderer); + +#define SDL_PROP_RENDERER_NAME_STRING "SDL.renderer.name" +#define SDL_PROP_RENDERER_WINDOW_POINTER "SDL.renderer.window" +#define SDL_PROP_RENDERER_SURFACE_POINTER "SDL.renderer.surface" +#define SDL_PROP_RENDERER_VSYNC_NUMBER "SDL.renderer.vsync" +#define SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER "SDL.renderer.max_texture_size" +#define SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER "SDL.renderer.texture_formats" +#define SDL_PROP_RENDERER_TEXTURE_WRAPPING_BOOLEAN "SDL.renderer.texture_wrapping" +#define SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER "SDL.renderer.output_colorspace" +#define SDL_PROP_RENDERER_HDR_ENABLED_BOOLEAN "SDL.renderer.HDR_enabled" +#define SDL_PROP_RENDERER_SDR_WHITE_POINT_FLOAT "SDL.renderer.SDR_white_point" +#define SDL_PROP_RENDERER_HDR_HEADROOM_FLOAT "SDL.renderer.HDR_headroom" +#define SDL_PROP_RENDERER_D3D9_DEVICE_POINTER "SDL.renderer.d3d9.device" +#define SDL_PROP_RENDERER_D3D11_DEVICE_POINTER "SDL.renderer.d3d11.device" +#define SDL_PROP_RENDERER_D3D11_SWAPCHAIN_POINTER "SDL.renderer.d3d11.swap_chain" +#define SDL_PROP_RENDERER_D3D12_DEVICE_POINTER "SDL.renderer.d3d12.device" +#define SDL_PROP_RENDERER_D3D12_SWAPCHAIN_POINTER "SDL.renderer.d3d12.swap_chain" +#define SDL_PROP_RENDERER_D3D12_COMMAND_QUEUE_POINTER "SDL.renderer.d3d12.command_queue" +#define SDL_PROP_RENDERER_VULKAN_INSTANCE_POINTER "SDL.renderer.vulkan.instance" +#define SDL_PROP_RENDERER_VULKAN_SURFACE_NUMBER "SDL.renderer.vulkan.surface" +#define SDL_PROP_RENDERER_VULKAN_PHYSICAL_DEVICE_POINTER "SDL.renderer.vulkan.physical_device" +#define SDL_PROP_RENDERER_VULKAN_DEVICE_POINTER "SDL.renderer.vulkan.device" +#define SDL_PROP_RENDERER_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER "SDL.renderer.vulkan.graphics_queue_family_index" +#define SDL_PROP_RENDERER_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER "SDL.renderer.vulkan.present_queue_family_index" +#define SDL_PROP_RENDERER_VULKAN_SWAPCHAIN_IMAGE_COUNT_NUMBER "SDL.renderer.vulkan.swapchain_image_count" +#define SDL_PROP_RENDERER_GPU_DEVICE_POINTER "SDL.renderer.gpu.device" + +/** + * Get the output size in pixels of a rendering context. + * + * This returns the true output size in pixels, ignoring any render targets or + * logical size and presentation. + * + * For the output size of the current rendering target, with logical size + * adjustments, use SDL_GetCurrentRenderOutputSize() instead. + * + * \param renderer the rendering context. + * \param w a pointer filled in with the width in pixels. + * \param h a pointer filled in with the height in pixels. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetCurrentRenderOutputSize + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderOutputSize(SDL_Renderer *renderer, int *w, int *h); + +/** + * Get the current output size in pixels of a rendering context. + * + * If a rendering target is active, this will return the size of the rendering + * target in pixels, otherwise return the value of SDL_GetRenderOutputSize(). + * + * Rendering target or not, the output will be adjusted by the current logical + * presentation state, dictated by SDL_SetRenderLogicalPresentation(). + * + * \param renderer the rendering context. + * \param w a pointer filled in with the current width. + * \param h a pointer filled in with the current height. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderOutputSize + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetCurrentRenderOutputSize(SDL_Renderer *renderer, int *w, int *h); + +/** + * Create a texture for a rendering context. + * + * The contents of a texture when first created are not defined. + * + * \param renderer the rendering context. + * \param format one of the enumerated values in SDL_PixelFormat. + * \param access one of the enumerated values in SDL_TextureAccess. + * \param w the width of the texture in pixels. + * \param h the height of the texture in pixels. + * \returns the created texture or NULL on failure; call SDL_GetError() for + * more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateTextureFromSurface + * \sa SDL_CreateTextureWithProperties + * \sa SDL_DestroyTexture + * \sa SDL_GetTextureSize + * \sa SDL_UpdateTexture + */ +extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer *renderer, SDL_PixelFormat format, SDL_TextureAccess access, int w, int h); + +/** + * Create a texture from an existing surface. + * + * The surface is not modified or freed by this function. + * + * The SDL_TextureAccess hint for the created texture is + * `SDL_TEXTUREACCESS_STATIC`. + * + * The pixel format of the created texture may be different from the pixel + * format of the surface, and can be queried using the + * SDL_PROP_TEXTURE_FORMAT_NUMBER property. + * + * \param renderer the rendering context. + * \param surface the SDL_Surface structure containing pixel data used to fill + * the texture. + * \returns the created texture or NULL on failure; call SDL_GetError() for + * more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateTexture + * \sa SDL_CreateTextureWithProperties + * \sa SDL_DestroyTexture + */ +extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL_Surface *surface); + +/** + * Create a texture for a rendering context with the specified properties. + * + * These are the supported properties: + * + * - `SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER`: an SDL_Colorspace value + * describing the texture colorspace, defaults to SDL_COLORSPACE_SRGB_LINEAR + * for floating point textures, SDL_COLORSPACE_HDR10 for 10-bit textures, + * SDL_COLORSPACE_SRGB for other RGB textures and SDL_COLORSPACE_JPEG for + * YUV textures. + * - `SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER`: one of the enumerated values in + * SDL_PixelFormat, defaults to the best RGBA format for the renderer + * - `SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER`: one of the enumerated values in + * SDL_TextureAccess, defaults to SDL_TEXTUREACCESS_STATIC + * - `SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER`: the width of the texture in + * pixels, required + * - `SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER`: the height of the texture in + * pixels, required + * - `SDL_PROP_TEXTURE_CREATE_PALETTE_POINTER`: an SDL_Palette to use with + * palettized texture formats. This can be set later with + * SDL_SetTexturePalette() + * - `SDL_PROP_TEXTURE_CREATE_SDR_WHITE_POINT_FLOAT`: for HDR10 and floating + * point textures, this defines the value of 100% diffuse white, with higher + * values being displayed in the High Dynamic Range headroom. This defaults + * to 100 for HDR10 textures and 1.0 for floating point textures. + * - `SDL_PROP_TEXTURE_CREATE_HDR_HEADROOM_FLOAT`: for HDR10 and floating + * point textures, this defines the maximum dynamic range used by the + * content, in terms of the SDR white point. This would be equivalent to + * maxCLL / SDL_PROP_TEXTURE_CREATE_SDR_WHITE_POINT_FLOAT for HDR10 content. + * If this is defined, any values outside the range supported by the display + * will be scaled into the available HDR headroom, otherwise they are + * clipped. + * + * With the direct3d11 renderer: + * + * - `SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_POINTER`: the ID3D11Texture2D + * associated with the texture, if you want to wrap an existing texture. + * - `SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_U_POINTER`: the ID3D11Texture2D + * associated with the U plane of a YUV texture, if you want to wrap an + * existing texture. + * - `SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_V_POINTER`: the ID3D11Texture2D + * associated with the V plane of a YUV texture, if you want to wrap an + * existing texture. + * + * With the direct3d12 renderer: + * + * - `SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_POINTER`: the ID3D12Resource + * associated with the texture, if you want to wrap an existing texture. + * - `SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_U_POINTER`: the ID3D12Resource + * associated with the U plane of a YUV texture, if you want to wrap an + * existing texture. + * - `SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_V_POINTER`: the ID3D12Resource + * associated with the V plane of a YUV texture, if you want to wrap an + * existing texture. + * + * With the metal renderer: + * + * - `SDL_PROP_TEXTURE_CREATE_METAL_PIXELBUFFER_POINTER`: the CVPixelBufferRef + * associated with the texture, if you want to create a texture from an + * existing pixel buffer. + * + * With the opengl renderer: + * + * - `SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_NUMBER`: the GLuint texture + * associated with the texture, if you want to wrap an existing texture. + * - `SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_UV_NUMBER`: the GLuint texture + * associated with the UV plane of an NV12 texture, if you want to wrap an + * existing texture. + * - `SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_U_NUMBER`: the GLuint texture + * associated with the U plane of a YUV texture, if you want to wrap an + * existing texture. + * - `SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_V_NUMBER`: the GLuint texture + * associated with the V plane of a YUV texture, if you want to wrap an + * existing texture. + * + * With the opengles2 renderer: + * + * - `SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER`: the GLuint texture + * associated with the texture, if you want to wrap an existing texture. + * - `SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER`: the GLuint texture + * associated with the texture, if you want to wrap an existing texture. + * - `SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_UV_NUMBER`: the GLuint texture + * associated with the UV plane of an NV12 texture, if you want to wrap an + * existing texture. + * - `SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_U_NUMBER`: the GLuint texture + * associated with the U plane of a YUV texture, if you want to wrap an + * existing texture. + * - `SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_V_NUMBER`: the GLuint texture + * associated with the V plane of a YUV texture, if you want to wrap an + * existing texture. + * + * With the vulkan renderer: + * + * - `SDL_PROP_TEXTURE_CREATE_VULKAN_TEXTURE_NUMBER`: the VkImage associated + * with the texture, if you want to wrap an existing texture. + * - `SDL_PROP_TEXTURE_CREATE_VULKAN_LAYOUT_NUMBER`: the VkImageLayout for the + * VkImage, defaults to VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL. + * + * With the GPU renderer: + * + * - `SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_POINTER`: the SDL_GPUTexture + * associated with the texture, if you want to wrap an existing texture. + * - `SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_UV_NUMBER`: the SDL_GPUTexture + * associated with the UV plane of an NV12 texture, if you want to wrap an + * existing texture. + * - `SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_U_NUMBER`: the SDL_GPUTexture + * associated with the U plane of a YUV texture, if you want to wrap an + * existing texture. + * - `SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_V_NUMBER`: the SDL_GPUTexture + * associated with the V plane of a YUV texture, if you want to wrap an + * existing texture. + * + * \param renderer the rendering context. + * \param props the properties to use. + * \returns the created texture or NULL on failure; call SDL_GetError() for + * more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateProperties + * \sa SDL_CreateTexture + * \sa SDL_CreateTextureFromSurface + * \sa SDL_DestroyTexture + * \sa SDL_GetTextureSize + * \sa SDL_UpdateTexture + */ +extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureWithProperties(SDL_Renderer *renderer, SDL_PropertiesID props); + +#define SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER "SDL.texture.create.colorspace" +#define SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER "SDL.texture.create.format" +#define SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER "SDL.texture.create.access" +#define SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER "SDL.texture.create.width" +#define SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER "SDL.texture.create.height" +#define SDL_PROP_TEXTURE_CREATE_PALETTE_POINTER "SDL.texture.create.palette" +#define SDL_PROP_TEXTURE_CREATE_SDR_WHITE_POINT_FLOAT "SDL.texture.create.SDR_white_point" +#define SDL_PROP_TEXTURE_CREATE_HDR_HEADROOM_FLOAT "SDL.texture.create.HDR_headroom" +#define SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_POINTER "SDL.texture.create.d3d11.texture" +#define SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_U_POINTER "SDL.texture.create.d3d11.texture_u" +#define SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_V_POINTER "SDL.texture.create.d3d11.texture_v" +#define SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_POINTER "SDL.texture.create.d3d12.texture" +#define SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_U_POINTER "SDL.texture.create.d3d12.texture_u" +#define SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_V_POINTER "SDL.texture.create.d3d12.texture_v" +#define SDL_PROP_TEXTURE_CREATE_METAL_PIXELBUFFER_POINTER "SDL.texture.create.metal.pixelbuffer" +#define SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_NUMBER "SDL.texture.create.opengl.texture" +#define SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_UV_NUMBER "SDL.texture.create.opengl.texture_uv" +#define SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_U_NUMBER "SDL.texture.create.opengl.texture_u" +#define SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_V_NUMBER "SDL.texture.create.opengl.texture_v" +#define SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER "SDL.texture.create.opengles2.texture" +#define SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_UV_NUMBER "SDL.texture.create.opengles2.texture_uv" +#define SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_U_NUMBER "SDL.texture.create.opengles2.texture_u" +#define SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_V_NUMBER "SDL.texture.create.opengles2.texture_v" +#define SDL_PROP_TEXTURE_CREATE_VULKAN_TEXTURE_NUMBER "SDL.texture.create.vulkan.texture" +#define SDL_PROP_TEXTURE_CREATE_VULKAN_LAYOUT_NUMBER "SDL.texture.create.vulkan.layout" +#define SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_POINTER "SDL.texture.create.gpu.texture" +#define SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_UV_POINTER "SDL.texture.create.gpu.texture_uv" +#define SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_U_POINTER "SDL.texture.create.gpu.texture_u" +#define SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_V_POINTER "SDL.texture.create.gpu.texture_v" + +/** + * Get the properties associated with a texture. + * + * The following read-only properties are provided by SDL: + * + * - `SDL_PROP_TEXTURE_COLORSPACE_NUMBER`: an SDL_Colorspace value describing + * the texture colorspace. + * - `SDL_PROP_TEXTURE_FORMAT_NUMBER`: one of the enumerated values in + * SDL_PixelFormat. + * - `SDL_PROP_TEXTURE_ACCESS_NUMBER`: one of the enumerated values in + * SDL_TextureAccess. + * - `SDL_PROP_TEXTURE_WIDTH_NUMBER`: the width of the texture in pixels. + * - `SDL_PROP_TEXTURE_HEIGHT_NUMBER`: the height of the texture in pixels. + * - `SDL_PROP_TEXTURE_SDR_WHITE_POINT_FLOAT`: for HDR10 and floating point + * textures, this defines the value of 100% diffuse white, with higher + * values being displayed in the High Dynamic Range headroom. This defaults + * to 100 for HDR10 textures and 1.0 for other textures. + * - `SDL_PROP_TEXTURE_HDR_HEADROOM_FLOAT`: for HDR10 and floating point + * textures, this defines the maximum dynamic range used by the content, in + * terms of the SDR white point. If this is defined, any values outside the + * range supported by the display will be scaled into the available HDR + * headroom, otherwise they are clipped. This defaults to 1.0 for SDR + * textures, 4.0 for HDR10 textures, and no default for floating point + * textures. + * + * With the direct3d11 renderer: + * + * - `SDL_PROP_TEXTURE_D3D11_TEXTURE_POINTER`: the ID3D11Texture2D associated + * with the texture + * - `SDL_PROP_TEXTURE_D3D11_TEXTURE_U_POINTER`: the ID3D11Texture2D + * associated with the U plane of a YUV texture + * - `SDL_PROP_TEXTURE_D3D11_TEXTURE_V_POINTER`: the ID3D11Texture2D + * associated with the V plane of a YUV texture + * + * With the direct3d12 renderer: + * + * - `SDL_PROP_TEXTURE_D3D12_TEXTURE_POINTER`: the ID3D12Resource associated + * with the texture + * - `SDL_PROP_TEXTURE_D3D12_TEXTURE_U_POINTER`: the ID3D12Resource associated + * with the U plane of a YUV texture + * - `SDL_PROP_TEXTURE_D3D12_TEXTURE_V_POINTER`: the ID3D12Resource associated + * with the V plane of a YUV texture + * + * With the vulkan renderer: + * + * - `SDL_PROP_TEXTURE_VULKAN_TEXTURE_NUMBER`: the VkImage associated with the + * texture + * + * With the opengl renderer: + * + * - `SDL_PROP_TEXTURE_OPENGL_TEXTURE_NUMBER`: the GLuint texture associated + * with the texture + * - `SDL_PROP_TEXTURE_OPENGL_TEXTURE_UV_NUMBER`: the GLuint texture + * associated with the UV plane of an NV12 texture + * - `SDL_PROP_TEXTURE_OPENGL_TEXTURE_U_NUMBER`: the GLuint texture associated + * with the U plane of a YUV texture + * - `SDL_PROP_TEXTURE_OPENGL_TEXTURE_V_NUMBER`: the GLuint texture associated + * with the V plane of a YUV texture + * - `SDL_PROP_TEXTURE_OPENGL_TEXTURE_TARGET_NUMBER`: the GLenum for the + * texture target (`GL_TEXTURE_2D`, `GL_TEXTURE_RECTANGLE_ARB`, etc) + * - `SDL_PROP_TEXTURE_OPENGL_TEX_W_FLOAT`: the texture coordinate width of + * the texture (0.0 - 1.0) + * - `SDL_PROP_TEXTURE_OPENGL_TEX_H_FLOAT`: the texture coordinate height of + * the texture (0.0 - 1.0) + * + * With the opengles2 renderer: + * + * - `SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_NUMBER`: the GLuint texture + * associated with the texture + * - `SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER`: the GLuint texture + * associated with the UV plane of an NV12 texture + * - `SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_U_NUMBER`: the GLuint texture + * associated with the U plane of a YUV texture + * - `SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER`: the GLuint texture + * associated with the V plane of a YUV texture + * - `SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_TARGET_NUMBER`: the GLenum for the + * texture target (`GL_TEXTURE_2D`, `GL_TEXTURE_EXTERNAL_OES`, etc) + * + * With the gpu renderer: + * + * - `SDL_PROP_TEXTURE_GPU_TEXTURE_POINTER`: the SDL_GPUTexture associated + * with the texture + * - `SDL_PROP_TEXTURE_GPU_TEXTURE_UV_POINTER`: the SDL_GPUTexture associated + * with the UV plane of an NV12 texture + * - `SDL_PROP_TEXTURE_GPU_TEXTURE_U_POINTER`: the SDL_GPUTexture associated + * with the U plane of a YUV texture + * - `SDL_PROP_TEXTURE_GPU_TEXTURE_V_POINTER`: the SDL_GPUTexture associated + * with the V plane of a YUV texture + * + * \param texture the texture to query. + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetTextureProperties(SDL_Texture *texture); + +#define SDL_PROP_TEXTURE_COLORSPACE_NUMBER "SDL.texture.colorspace" +#define SDL_PROP_TEXTURE_FORMAT_NUMBER "SDL.texture.format" +#define SDL_PROP_TEXTURE_ACCESS_NUMBER "SDL.texture.access" +#define SDL_PROP_TEXTURE_WIDTH_NUMBER "SDL.texture.width" +#define SDL_PROP_TEXTURE_HEIGHT_NUMBER "SDL.texture.height" +#define SDL_PROP_TEXTURE_SDR_WHITE_POINT_FLOAT "SDL.texture.SDR_white_point" +#define SDL_PROP_TEXTURE_HDR_HEADROOM_FLOAT "SDL.texture.HDR_headroom" +#define SDL_PROP_TEXTURE_D3D11_TEXTURE_POINTER "SDL.texture.d3d11.texture" +#define SDL_PROP_TEXTURE_D3D11_TEXTURE_U_POINTER "SDL.texture.d3d11.texture_u" +#define SDL_PROP_TEXTURE_D3D11_TEXTURE_V_POINTER "SDL.texture.d3d11.texture_v" +#define SDL_PROP_TEXTURE_D3D12_TEXTURE_POINTER "SDL.texture.d3d12.texture" +#define SDL_PROP_TEXTURE_D3D12_TEXTURE_U_POINTER "SDL.texture.d3d12.texture_u" +#define SDL_PROP_TEXTURE_D3D12_TEXTURE_V_POINTER "SDL.texture.d3d12.texture_v" +#define SDL_PROP_TEXTURE_OPENGL_TEXTURE_NUMBER "SDL.texture.opengl.texture" +#define SDL_PROP_TEXTURE_OPENGL_TEXTURE_UV_NUMBER "SDL.texture.opengl.texture_uv" +#define SDL_PROP_TEXTURE_OPENGL_TEXTURE_U_NUMBER "SDL.texture.opengl.texture_u" +#define SDL_PROP_TEXTURE_OPENGL_TEXTURE_V_NUMBER "SDL.texture.opengl.texture_v" +#define SDL_PROP_TEXTURE_OPENGL_TEXTURE_TARGET_NUMBER "SDL.texture.opengl.target" +#define SDL_PROP_TEXTURE_OPENGL_TEX_W_FLOAT "SDL.texture.opengl.tex_w" +#define SDL_PROP_TEXTURE_OPENGL_TEX_H_FLOAT "SDL.texture.opengl.tex_h" +#define SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_NUMBER "SDL.texture.opengles2.texture" +#define SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER "SDL.texture.opengles2.texture_uv" +#define SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_U_NUMBER "SDL.texture.opengles2.texture_u" +#define SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER "SDL.texture.opengles2.texture_v" +#define SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_TARGET_NUMBER "SDL.texture.opengles2.target" +#define SDL_PROP_TEXTURE_VULKAN_TEXTURE_NUMBER "SDL.texture.vulkan.texture" +#define SDL_PROP_TEXTURE_GPU_TEXTURE_POINTER "SDL.texture.gpu.texture" +#define SDL_PROP_TEXTURE_GPU_TEXTURE_UV_POINTER "SDL.texture.gpu.texture_uv" +#define SDL_PROP_TEXTURE_GPU_TEXTURE_U_POINTER "SDL.texture.gpu.texture_u" +#define SDL_PROP_TEXTURE_GPU_TEXTURE_V_POINTER "SDL.texture.gpu.texture_v" + +/** + * Get the renderer that created an SDL_Texture. + * + * \param texture the texture to query. + * \returns a pointer to the SDL_Renderer that created the texture, or NULL on + * failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Renderer * SDLCALL SDL_GetRendererFromTexture(SDL_Texture *texture); + +/** + * Get the size of a texture, as floating point values. + * + * \param texture the texture to query. + * \param w a pointer filled in with the width of the texture in pixels. This + * argument can be NULL if you don't need this information. + * \param h a pointer filled in with the height of the texture in pixels. This + * argument can be NULL if you don't need this information. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureSize(SDL_Texture *texture, float *w, float *h); + +/** + * Set the palette used by a texture. + * + * Setting the palette keeps an internal reference to the palette, which can + * be safely destroyed afterwards. + * + * A single palette can be shared with many textures. + * + * \param texture the texture to update. + * \param palette the SDL_Palette structure to use. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_CreatePalette + * \sa SDL_GetTexturePalette + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetTexturePalette(SDL_Texture *texture, SDL_Palette *palette); + +/** + * Get the palette used by a texture. + * + * \param texture the texture to query. + * \returns a pointer to the palette used by the texture, or NULL if there is + * no palette used. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_SetTexturePalette + */ +extern SDL_DECLSPEC SDL_Palette * SDLCALL SDL_GetTexturePalette(SDL_Texture *texture); + +/** + * Set an additional color value multiplied into render copy operations. + * + * When this texture is rendered, during the copy operation each source color + * channel is modulated by the appropriate color value according to the + * following formula: + * + * `srcC = srcC * (color / 255)` + * + * Color modulation is not always supported by the renderer; it will return + * false if color modulation is not supported. + * + * \param texture the texture to update. + * \param r the red color value multiplied into copy operations. + * \param g the green color value multiplied into copy operations. + * \param b the blue color value multiplied into copy operations. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTextureColorMod + * \sa SDL_SetTextureAlphaMod + * \sa SDL_SetTextureColorModFloat + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetTextureColorMod(SDL_Texture *texture, Uint8 r, Uint8 g, Uint8 b); + + +/** + * Set an additional color value multiplied into render copy operations. + * + * When this texture is rendered, during the copy operation each source color + * channel is modulated by the appropriate color value according to the + * following formula: + * + * `srcC = srcC * color` + * + * Color modulation is not always supported by the renderer; it will return + * false if color modulation is not supported. + * + * \param texture the texture to update. + * \param r the red color value multiplied into copy operations. + * \param g the green color value multiplied into copy operations. + * \param b the blue color value multiplied into copy operations. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTextureColorModFloat + * \sa SDL_SetTextureAlphaModFloat + * \sa SDL_SetTextureColorMod + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetTextureColorModFloat(SDL_Texture *texture, float r, float g, float b); + + +/** + * Get the additional color value multiplied into render copy operations. + * + * \param texture the texture to query. + * \param r a pointer filled in with the current red color value. + * \param g a pointer filled in with the current green color value. + * \param b a pointer filled in with the current blue color value. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTextureAlphaMod + * \sa SDL_GetTextureColorModFloat + * \sa SDL_SetTextureColorMod + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureColorMod(SDL_Texture *texture, Uint8 *r, Uint8 *g, Uint8 *b); + +/** + * Get the additional color value multiplied into render copy operations. + * + * \param texture the texture to query. + * \param r a pointer filled in with the current red color value. + * \param g a pointer filled in with the current green color value. + * \param b a pointer filled in with the current blue color value. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTextureAlphaModFloat + * \sa SDL_GetTextureColorMod + * \sa SDL_SetTextureColorModFloat + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureColorModFloat(SDL_Texture *texture, float *r, float *g, float *b); + +/** + * Set an additional alpha value multiplied into render copy operations. + * + * When this texture is rendered, during the copy operation the source alpha + * value is modulated by this alpha value according to the following formula: + * + * `srcA = srcA * (alpha / 255)` + * + * Alpha modulation is not always supported by the renderer; it will return + * false if alpha modulation is not supported. + * + * \param texture the texture to update. + * \param alpha the source alpha value multiplied into copy operations. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTextureAlphaMod + * \sa SDL_SetTextureAlphaModFloat + * \sa SDL_SetTextureColorMod + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetTextureAlphaMod(SDL_Texture *texture, Uint8 alpha); + +/** + * Set an additional alpha value multiplied into render copy operations. + * + * When this texture is rendered, during the copy operation the source alpha + * value is modulated by this alpha value according to the following formula: + * + * `srcA = srcA * alpha` + * + * Alpha modulation is not always supported by the renderer; it will return + * false if alpha modulation is not supported. + * + * \param texture the texture to update. + * \param alpha the source alpha value multiplied into copy operations. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTextureAlphaModFloat + * \sa SDL_SetTextureAlphaMod + * \sa SDL_SetTextureColorModFloat + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetTextureAlphaModFloat(SDL_Texture *texture, float alpha); + +/** + * Get the additional alpha value multiplied into render copy operations. + * + * \param texture the texture to query. + * \param alpha a pointer filled in with the current alpha value. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTextureAlphaModFloat + * \sa SDL_GetTextureColorMod + * \sa SDL_SetTextureAlphaMod + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureAlphaMod(SDL_Texture *texture, Uint8 *alpha); + +/** + * Get the additional alpha value multiplied into render copy operations. + * + * \param texture the texture to query. + * \param alpha a pointer filled in with the current alpha value. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTextureAlphaMod + * \sa SDL_GetTextureColorModFloat + * \sa SDL_SetTextureAlphaModFloat + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureAlphaModFloat(SDL_Texture *texture, float *alpha); + +/** + * Set the blend mode for a texture, used by SDL_RenderTexture(). + * + * If the blend mode is not supported, the closest supported mode is chosen + * and this function returns false. + * + * \param texture the texture to update. + * \param blendMode the SDL_BlendMode to use for texture blending. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTextureBlendMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode blendMode); + +/** + * Get the blend mode used for texture copy operations. + * + * \param texture the texture to query. + * \param blendMode a pointer filled in with the current SDL_BlendMode. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetTextureBlendMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode *blendMode); + +/** + * Set the scale mode used for texture scale operations. + * + * The default texture scale mode is SDL_SCALEMODE_LINEAR. + * + * If the scale mode is not supported, the closest supported mode is chosen. + * + * \param texture the texture to update. + * \param scaleMode the SDL_ScaleMode to use for texture scaling. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTextureScaleMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetTextureScaleMode(SDL_Texture *texture, SDL_ScaleMode scaleMode); + +/** + * Get the scale mode used for texture scale operations. + * + * \param texture the texture to query. + * \param scaleMode a pointer filled in with the current scale mode. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetTextureScaleMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureScaleMode(SDL_Texture *texture, SDL_ScaleMode *scaleMode); + +/** + * Update the given texture rectangle with new pixel data. + * + * The pixel data must be in the pixel format of the texture, which can be + * queried using the SDL_PROP_TEXTURE_FORMAT_NUMBER property. + * + * This is a fairly slow function, intended for use with static textures that + * do not change often. + * + * If the texture is intended to be updated often, it is preferred to create + * the texture as streaming and use the locking functions referenced below. + * While this function will work with streaming textures, for optimization + * reasons you may not get the pixels back if you lock the texture afterward. + * + * \param texture the texture to update. + * \param rect an SDL_Rect structure representing the area to update, or NULL + * to update the entire texture. + * \param pixels the raw pixel data in the format of the texture. + * \param pitch the number of bytes in a row of pixel data, including padding + * between lines. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockTexture + * \sa SDL_UnlockTexture + * \sa SDL_UpdateNVTexture + * \sa SDL_UpdateYUVTexture + */ +extern SDL_DECLSPEC bool SDLCALL SDL_UpdateTexture(SDL_Texture *texture, const SDL_Rect *rect, const void *pixels, int pitch); + +/** + * Update a rectangle within a planar YV12 or IYUV texture with new pixel + * data. + * + * You can use SDL_UpdateTexture() as long as your pixel data is a contiguous + * block of Y and U/V planes in the proper order, but this function is + * available if your pixel data is not contiguous. + * + * \param texture the texture to update. + * \param rect a pointer to the rectangle of pixels to update, or NULL to + * update the entire texture. + * \param Yplane the raw pixel data for the Y plane. + * \param Ypitch the number of bytes between rows of pixel data for the Y + * plane. + * \param Uplane the raw pixel data for the U plane. + * \param Upitch the number of bytes between rows of pixel data for the U + * plane. + * \param Vplane the raw pixel data for the V plane. + * \param Vpitch the number of bytes between rows of pixel data for the V + * plane. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_UpdateNVTexture + * \sa SDL_UpdateTexture + */ +extern SDL_DECLSPEC bool SDLCALL SDL_UpdateYUVTexture(SDL_Texture *texture, + const SDL_Rect *rect, + const Uint8 *Yplane, int Ypitch, + const Uint8 *Uplane, int Upitch, + const Uint8 *Vplane, int Vpitch); + +/** + * Update a rectangle within a planar NV12 or NV21 texture with new pixels. + * + * You can use SDL_UpdateTexture() as long as your pixel data is a contiguous + * block of NV12/21 planes in the proper order, but this function is available + * if your pixel data is not contiguous. + * + * \param texture the texture to update. + * \param rect a pointer to the rectangle of pixels to update, or NULL to + * update the entire texture. + * \param Yplane the raw pixel data for the Y plane. + * \param Ypitch the number of bytes between rows of pixel data for the Y + * plane. + * \param UVplane the raw pixel data for the UV plane. + * \param UVpitch the number of bytes between rows of pixel data for the UV + * plane. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_UpdateTexture + * \sa SDL_UpdateYUVTexture + */ +extern SDL_DECLSPEC bool SDLCALL SDL_UpdateNVTexture(SDL_Texture *texture, + const SDL_Rect *rect, + const Uint8 *Yplane, int Ypitch, + const Uint8 *UVplane, int UVpitch); + +/** + * Lock a portion of the texture for **write-only** pixel access. + * + * As an optimization, the pixels made available for editing don't necessarily + * contain the old texture data. This is a write-only operation, and if you + * need to keep a copy of the texture data you should do that at the + * application level. + * + * You must use SDL_UnlockTexture() to unlock the pixels and apply any + * changes. + * + * \param texture the texture to lock for access, which was created with + * `SDL_TEXTUREACCESS_STREAMING`. + * \param rect an SDL_Rect structure representing the area to lock for access; + * NULL to lock the entire texture. + * \param pixels this is filled in with a pointer to the locked pixels, + * appropriately offset by the locked area. + * \param pitch this is filled in with the pitch of the locked pixels; the + * pitch is the length of one row in bytes. + * \returns true on success or false if the texture is not valid or was not + * created with `SDL_TEXTUREACCESS_STREAMING`; call SDL_GetError() + * for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockTextureToSurface + * \sa SDL_UnlockTexture + */ +extern SDL_DECLSPEC bool SDLCALL SDL_LockTexture(SDL_Texture *texture, + const SDL_Rect *rect, + void **pixels, int *pitch); + +/** + * Lock a portion of the texture for **write-only** pixel access, and expose + * it as a SDL surface. + * + * Besides providing an SDL_Surface instead of raw pixel data, this function + * operates like SDL_LockTexture. + * + * As an optimization, the pixels made available for editing don't necessarily + * contain the old texture data. This is a write-only operation, and if you + * need to keep a copy of the texture data you should do that at the + * application level. + * + * You must use SDL_UnlockTexture() to unlock the pixels and apply any + * changes. + * + * The returned surface is freed internally after calling SDL_UnlockTexture() + * or SDL_DestroyTexture(). The caller should not free it. + * + * \param texture the texture to lock for access, which must be created with + * `SDL_TEXTUREACCESS_STREAMING`. + * \param rect a pointer to the rectangle to lock for access. If the rect is + * NULL, the entire texture will be locked. + * \param surface a pointer to an SDL surface of size **rect**. Don't assume + * any specific pixel content. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockTexture + * \sa SDL_UnlockTexture + */ +extern SDL_DECLSPEC bool SDLCALL SDL_LockTextureToSurface(SDL_Texture *texture, const SDL_Rect *rect, SDL_Surface **surface); + +/** + * Unlock a texture, uploading the changes to video memory, if needed. + * + * **Warning**: Please note that SDL_LockTexture() is intended to be + * write-only; it will not guarantee the previous contents of the texture will + * be provided. You must fully initialize any area of a texture that you lock + * before unlocking it, as the pixels might otherwise be uninitialized memory. + * + * Which is to say: locking and immediately unlocking a texture can result in + * corrupted textures, depending on the renderer in use. + * + * \param texture a texture locked by SDL_LockTexture(). + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockTexture + */ +extern SDL_DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture *texture); + +/** + * Set a texture as the current rendering target. + * + * The default render target is the window for which the renderer was created. + * To stop rendering to a texture and render to the window again, call this + * function with a NULL `texture`. + * + * Viewport, cliprect, scale, and logical presentation are unique to each + * render target. Get and set functions for these states apply to the current + * render target set by this function, and those states persist on each target + * when the current render target changes. + * + * \param renderer the rendering context. + * \param texture the targeted texture, which must be created with the + * `SDL_TEXTUREACCESS_TARGET` flag, or NULL to render to the + * window instead of a texture. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderTarget + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture); + +/** + * Get the current render target. + * + * The default render target is the window for which the renderer was created, + * and is reported a NULL here. + * + * \param renderer the rendering context. + * \returns the current render target or NULL for the default render target. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetRenderTarget + */ +extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_GetRenderTarget(SDL_Renderer *renderer); + +/** + * Set a device-independent resolution and presentation mode for rendering. + * + * This function sets the width and height of the logical rendering output. + * The renderer will act as if the current render target is always the + * requested dimensions, scaling to the actual resolution as necessary. + * + * This can be useful for games that expect a fixed size, but would like to + * scale the output to whatever is available, regardless of how a user resizes + * a window, or if the display is high DPI. + * + * Logical presentation can be used with both render target textures and the + * renderer's window; the state is unique to each render target, and this + * function sets the state for the current render target. It might be useful + * to draw to a texture that matches the window dimensions with logical + * presentation enabled, and then draw that texture across the entire window + * with logical presentation disabled. Be careful not to render both with + * logical presentation enabled, however, as this could produce + * double-letterboxing, etc. + * + * You can disable logical coordinates by setting the mode to + * SDL_LOGICAL_PRESENTATION_DISABLED, and in that case you get the full pixel + * resolution of the render target; it is safe to toggle logical presentation + * during the rendering of a frame: perhaps most of the rendering is done to + * specific dimensions but to make fonts look sharp, the app turns off logical + * presentation while drawing text, for example. + * + * You can convert coordinates in an event into rendering coordinates using + * SDL_ConvertEventToRenderCoordinates(). + * + * \param renderer the rendering context. + * \param w the width of the logical resolution. + * \param h the height of the logical resolution. + * \param mode the presentation mode used. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ConvertEventToRenderCoordinates + * \sa SDL_GetRenderLogicalPresentation + * \sa SDL_GetRenderLogicalPresentationRect + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderLogicalPresentation(SDL_Renderer *renderer, int w, int h, SDL_RendererLogicalPresentation mode); + +/** + * Get device independent resolution and presentation mode for rendering. + * + * This function gets the width and height of the logical rendering output, or + * 0 if a logical resolution is not enabled. + * + * Each render target has its own logical presentation state. This function + * gets the state for the current render target. + * + * \param renderer the rendering context. + * \param w an int filled with the logical presentation width. + * \param h an int filled with the logical presentation height. + * \param mode a variable filled with the logical presentation mode being + * used. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetRenderLogicalPresentation + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderLogicalPresentation(SDL_Renderer *renderer, int *w, int *h, SDL_RendererLogicalPresentation *mode); + +/** + * Get the final presentation rectangle for rendering. + * + * This function returns the calculated rectangle used for logical + * presentation, based on the presentation mode and output size. If logical + * presentation is disabled, it will fill the rectangle with the output size, + * in pixels. + * + * Each render target has its own logical presentation state. This function + * gets the rectangle for the current render target. + * + * \param renderer the rendering context. + * \param rect a pointer filled in with the final presentation rectangle, may + * be NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetRenderLogicalPresentation + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderLogicalPresentationRect(SDL_Renderer *renderer, SDL_FRect *rect); + +/** + * Get a point in render coordinates when given a point in window coordinates. + * + * This takes into account several states: + * + * - The window dimensions. + * - The logical presentation settings (SDL_SetRenderLogicalPresentation) + * - The scale (SDL_SetRenderScale) + * - The viewport (SDL_SetRenderViewport) + * + * \param renderer the rendering context. + * \param window_x the x coordinate in window coordinates. + * \param window_y the y coordinate in window coordinates. + * \param x a pointer filled with the x coordinate in render coordinates. + * \param y a pointer filled with the y coordinate in render coordinates. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetRenderLogicalPresentation + * \sa SDL_SetRenderScale + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderCoordinatesFromWindow(SDL_Renderer *renderer, float window_x, float window_y, float *x, float *y); + +/** + * Get a point in window coordinates when given a point in render coordinates. + * + * This takes into account several states: + * + * - The window dimensions. + * - The logical presentation settings (SDL_SetRenderLogicalPresentation) + * - The scale (SDL_SetRenderScale) + * - The viewport (SDL_SetRenderViewport) + * + * \param renderer the rendering context. + * \param x the x coordinate in render coordinates. + * \param y the y coordinate in render coordinates. + * \param window_x a pointer filled with the x coordinate in window + * coordinates. + * \param window_y a pointer filled with the y coordinate in window + * coordinates. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetRenderLogicalPresentation + * \sa SDL_SetRenderScale + * \sa SDL_SetRenderViewport + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderCoordinatesToWindow(SDL_Renderer *renderer, float x, float y, float *window_x, float *window_y); + +/** + * Convert the coordinates in an event to render coordinates. + * + * This takes into account several states: + * + * - The window dimensions. + * - The logical presentation settings (SDL_SetRenderLogicalPresentation) + * - The scale (SDL_SetRenderScale) + * - The viewport (SDL_SetRenderViewport) + * + * Various event types are converted with this function: mouse, touch, pen, + * etc. + * + * Touch coordinates are converted from normalized coordinates in the window + * to non-normalized rendering coordinates. + * + * Relative mouse coordinates (xrel and yrel event fields) are _also_ + * converted. Applications that do not want these fields converted should use + * SDL_RenderCoordinatesFromWindow() on the specific event fields instead of + * converting the entire event structure. + * + * Once converted, coordinates may be outside the rendering area. + * + * \param renderer the rendering context. + * \param event the event to modify. + * \returns true if the event is converted or doesn't need conversion, or + * false on failure; call SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderCoordinatesFromWindow + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ConvertEventToRenderCoordinates(SDL_Renderer *renderer, SDL_Event *event); + +/** + * Set the drawing area for rendering on the current target. + * + * Drawing will clip to this area (separately from any clipping done with + * SDL_SetRenderClipRect), and the top left of the area will become coordinate + * (0, 0) for future drawing commands. + * + * The area's width and height must be >= 0. + * + * Each render target has its own viewport. This function sets the viewport + * for the current render target. + * + * \param renderer the rendering context. + * \param rect the SDL_Rect structure representing the drawing area, or NULL + * to set the viewport to the entire target. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderViewport + * \sa SDL_RenderViewportSet + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderViewport(SDL_Renderer *renderer, const SDL_Rect *rect); + +/** + * Get the drawing area for the current target. + * + * Each render target has its own viewport. This function gets the viewport + * for the current render target. + * + * \param renderer the rendering context. + * \param rect an SDL_Rect structure filled in with the current drawing area. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderViewportSet + * \sa SDL_SetRenderViewport + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderViewport(SDL_Renderer *renderer, SDL_Rect *rect); + +/** + * Return whether an explicit rectangle was set as the viewport. + * + * This is useful if you're saving and restoring the viewport and want to know + * whether you should restore a specific rectangle or NULL. + * + * Each render target has its own viewport. This function checks the viewport + * for the current render target. + * + * \param renderer the rendering context. + * \returns true if the viewport was set to a specific rectangle, or false if + * it was set to NULL (the entire target). + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderViewport + * \sa SDL_SetRenderViewport + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderViewportSet(SDL_Renderer *renderer); + +/** + * Get the safe area for rendering within the current viewport. + * + * Some devices have portions of the screen which are partially obscured or + * not interactive, possibly due to on-screen controls, curved edges, camera + * notches, TV overscan, etc. This function provides the area of the current + * viewport which is safe to have interactible content. You should continue + * rendering into the rest of the render target, but it should not contain + * visually important or interactible content. + * + * \param renderer the rendering context. + * \param rect a pointer filled in with the area that is safe for interactive + * content. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderSafeArea(SDL_Renderer *renderer, SDL_Rect *rect); + +/** + * Set the clip rectangle for rendering on the specified target. + * + * Each render target has its own clip rectangle. This function sets the + * cliprect for the current render target. + * + * \param renderer the rendering context. + * \param rect an SDL_Rect structure representing the clip area, relative to + * the viewport, or NULL to disable clipping. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderClipRect + * \sa SDL_RenderClipEnabled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderClipRect(SDL_Renderer *renderer, const SDL_Rect *rect); + +/** + * Get the clip rectangle for the current target. + * + * Each render target has its own clip rectangle. This function gets the + * cliprect for the current render target. + * + * \param renderer the rendering context. + * \param rect an SDL_Rect structure filled in with the current clipping area + * or an empty rectangle if clipping is disabled. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderClipEnabled + * \sa SDL_SetRenderClipRect + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderClipRect(SDL_Renderer *renderer, SDL_Rect *rect); + +/** + * Get whether clipping is enabled on the given render target. + * + * Each render target has its own clip rectangle. This function checks the + * cliprect for the current render target. + * + * \param renderer the rendering context. + * \returns true if clipping is enabled or false if not; call SDL_GetError() + * for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderClipRect + * \sa SDL_SetRenderClipRect + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderClipEnabled(SDL_Renderer *renderer); + +/** + * Set the drawing scale for rendering on the current target. + * + * The drawing coordinates are scaled by the x/y scaling factors before they + * are used by the renderer. This allows resolution independent drawing with a + * single coordinate system. + * + * If this results in scaling or subpixel drawing by the rendering backend, it + * will be handled using the appropriate quality hints. For best results use + * integer scaling factors. + * + * Each render target has its own scale. This function sets the scale for the + * current render target. + * + * \param renderer the rendering context. + * \param scaleX the horizontal scaling factor. + * \param scaleY the vertical scaling factor. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderScale + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderScale(SDL_Renderer *renderer, float scaleX, float scaleY); + +/** + * Get the drawing scale for the current target. + * + * Each render target has its own scale. This function gets the scale for the + * current render target. + * + * \param renderer the rendering context. + * \param scaleX a pointer filled in with the horizontal scaling factor. + * \param scaleY a pointer filled in with the vertical scaling factor. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetRenderScale + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderScale(SDL_Renderer *renderer, float *scaleX, float *scaleY); + +/** + * Set the color used for drawing operations. + * + * Set the color for drawing or filling rectangles, lines, and points, and for + * SDL_RenderClear(). + * + * \param renderer the rendering context. + * \param r the red value used to draw on the rendering target. + * \param g the green value used to draw on the rendering target. + * \param b the blue value used to draw on the rendering target. + * \param a the alpha value used to draw on the rendering target; usually + * `SDL_ALPHA_OPAQUE` (255). Use SDL_SetRenderDrawBlendMode to + * specify how the alpha channel is used. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderDrawColor + * \sa SDL_SetRenderDrawColorFloat + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderDrawColor(SDL_Renderer *renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + +/** + * Set the color used for drawing operations (Rect, Line and Clear). + * + * Set the color for drawing or filling rectangles, lines, and points, and for + * SDL_RenderClear(). + * + * \param renderer the rendering context. + * \param r the red value used to draw on the rendering target. + * \param g the green value used to draw on the rendering target. + * \param b the blue value used to draw on the rendering target. + * \param a the alpha value used to draw on the rendering target. Use + * SDL_SetRenderDrawBlendMode to specify how the alpha channel is + * used. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderDrawColorFloat + * \sa SDL_SetRenderDrawColor + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderDrawColorFloat(SDL_Renderer *renderer, float r, float g, float b, float a); + +/** + * Get the color used for drawing operations (Rect, Line and Clear). + * + * \param renderer the rendering context. + * \param r a pointer filled in with the red value used to draw on the + * rendering target. + * \param g a pointer filled in with the green value used to draw on the + * rendering target. + * \param b a pointer filled in with the blue value used to draw on the + * rendering target. + * \param a a pointer filled in with the alpha value used to draw on the + * rendering target; usually `SDL_ALPHA_OPAQUE` (255). + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderDrawColorFloat + * \sa SDL_SetRenderDrawColor + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderDrawColor(SDL_Renderer *renderer, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a); + +/** + * Get the color used for drawing operations (Rect, Line and Clear). + * + * \param renderer the rendering context. + * \param r a pointer filled in with the red value used to draw on the + * rendering target. + * \param g a pointer filled in with the green value used to draw on the + * rendering target. + * \param b a pointer filled in with the blue value used to draw on the + * rendering target. + * \param a a pointer filled in with the alpha value used to draw on the + * rendering target. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetRenderDrawColorFloat + * \sa SDL_GetRenderDrawColor + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderDrawColorFloat(SDL_Renderer *renderer, float *r, float *g, float *b, float *a); + +/** + * Set the color scale used for render operations. + * + * The color scale is an additional scale multiplied into the pixel color + * value while rendering. This can be used to adjust the brightness of colors + * during HDR rendering, or changing HDR video brightness when playing on an + * SDR display. + * + * The color scale does not affect the alpha channel, only the color + * brightness. + * + * \param renderer the rendering context. + * \param scale the color scale value. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderColorScale + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderColorScale(SDL_Renderer *renderer, float scale); + +/** + * Get the color scale used for render operations. + * + * \param renderer the rendering context. + * \param scale a pointer filled in with the current color scale value. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetRenderColorScale + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderColorScale(SDL_Renderer *renderer, float *scale); + +/** + * Set the blend mode used for drawing operations (Fill and Line). + * + * If the blend mode is not supported, the closest supported mode is chosen. + * + * \param renderer the rendering context. + * \param blendMode the SDL_BlendMode to use for blending. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderDrawBlendMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer *renderer, SDL_BlendMode blendMode); + +/** + * Get the blend mode used for drawing operations. + * + * \param renderer the rendering context. + * \param blendMode a pointer filled in with the current SDL_BlendMode. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetRenderDrawBlendMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer *renderer, SDL_BlendMode *blendMode); + +/** + * Clear the current rendering target with the drawing color. + * + * This function clears the entire rendering target, ignoring the viewport and + * the clip rectangle. Note, that clearing will also set/fill all pixels of + * the rendering target to current renderer draw color, so make sure to invoke + * SDL_SetRenderDrawColor() when needed. + * + * \param renderer the rendering context. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetRenderDrawColor + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderClear(SDL_Renderer *renderer); + +/** + * Draw a point on the current rendering target at subpixel precision. + * + * \param renderer the renderer which should draw a point. + * \param x the x coordinate of the point. + * \param y the y coordinate of the point. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderPoints + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderPoint(SDL_Renderer *renderer, float x, float y); + +/** + * Draw multiple points on the current rendering target at subpixel precision. + * + * \param renderer the renderer which should draw multiple points. + * \param points the points to draw. + * \param count the number of points to draw. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderPoint + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderPoints(SDL_Renderer *renderer, const SDL_FPoint *points, int count); + +/** + * Draw a line on the current rendering target at subpixel precision. + * + * \param renderer the renderer which should draw a line. + * \param x1 the x coordinate of the start point. + * \param y1 the y coordinate of the start point. + * \param x2 the x coordinate of the end point. + * \param y2 the y coordinate of the end point. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderLines + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderLine(SDL_Renderer *renderer, float x1, float y1, float x2, float y2); + +/** + * Draw a series of connected lines on the current rendering target at + * subpixel precision. + * + * \param renderer the renderer which should draw multiple lines. + * \param points the points along the lines. + * \param count the number of points, drawing count-1 lines. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderLine + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderLines(SDL_Renderer *renderer, const SDL_FPoint *points, int count); + +/** + * Draw a rectangle on the current rendering target at subpixel precision. + * + * \param renderer the renderer which should draw a rectangle. + * \param rect a pointer to the destination rectangle, or NULL to outline the + * entire rendering target. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderRects + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderRect(SDL_Renderer *renderer, const SDL_FRect *rect); + +/** + * Draw some number of rectangles on the current rendering target at subpixel + * precision. + * + * \param renderer the renderer which should draw multiple rectangles. + * \param rects a pointer to an array of destination rectangles. + * \param count the number of rectangles. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderRect + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderRects(SDL_Renderer *renderer, const SDL_FRect *rects, int count); + +/** + * Fill a rectangle on the current rendering target with the drawing color at + * subpixel precision. + * + * \param renderer the renderer which should fill a rectangle. + * \param rect a pointer to the destination rectangle, or NULL for the entire + * rendering target. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderFillRects + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderFillRect(SDL_Renderer *renderer, const SDL_FRect *rect); + +/** + * Fill some number of rectangles on the current rendering target with the + * drawing color at subpixel precision. + * + * \param renderer the renderer which should fill multiple rectangles. + * \param rects a pointer to an array of destination rectangles. + * \param count the number of rectangles. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderFillRect + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderFillRects(SDL_Renderer *renderer, const SDL_FRect *rects, int count); + +/** + * Copy a portion of the texture to the current rendering target at subpixel + * precision. + * + * \param renderer the renderer which should copy parts of a texture. + * \param texture the source texture. + * \param srcrect a pointer to the source rectangle, or NULL for the entire + * texture. + * \param dstrect a pointer to the destination rectangle, or NULL for the + * entire rendering target. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderTextureRotated + * \sa SDL_RenderTextureTiled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, const SDL_FRect *dstrect); + +/** + * Copy a portion of the source texture to the current rendering target, with + * rotation and flipping, at subpixel precision. + * + * \param renderer the renderer which should copy parts of a texture. + * \param texture the source texture. + * \param srcrect a pointer to the source rectangle, or NULL for the entire + * texture. + * \param dstrect a pointer to the destination rectangle, or NULL for the + * entire rendering target. + * \param angle an angle in degrees that indicates the rotation that will be + * applied to dstrect, rotating it in a clockwise direction. + * \param center a pointer to a point indicating the point around which + * dstrect will be rotated (if NULL, rotation will be done + * around dstrect.w/2, dstrect.h/2). + * \param flip an SDL_FlipMode value stating which flipping actions should be + * performed on the texture. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderTexture + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderTextureRotated(SDL_Renderer *renderer, SDL_Texture *texture, + const SDL_FRect *srcrect, const SDL_FRect *dstrect, + double angle, const SDL_FPoint *center, + SDL_FlipMode flip); + +/** + * Copy a portion of the source texture to the current rendering target, with + * affine transform, at subpixel precision. + * + * \param renderer the renderer which should copy parts of a texture. + * \param texture the source texture. + * \param srcrect a pointer to the source rectangle, or NULL for the entire + * texture. + * \param origin a pointer to a point indicating where the top-left corner of + * srcrect should be mapped to, or NULL for the rendering + * target's origin. + * \param right a pointer to a point indicating where the top-right corner of + * srcrect should be mapped to, or NULL for the rendering + * target's top-right corner. + * \param down a pointer to a point indicating where the bottom-left corner of + * srcrect should be mapped to, or NULL for the rendering target's + * bottom-left corner. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety You may only call this function from the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderTexture + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderTextureAffine(SDL_Renderer *renderer, SDL_Texture *texture, + const SDL_FRect *srcrect, const SDL_FPoint *origin, + const SDL_FPoint *right, const SDL_FPoint *down); + +/** + * Tile a portion of the texture to the current rendering target at subpixel + * precision. + * + * The pixels in `srcrect` will be repeated as many times as needed to + * completely fill `dstrect`. + * + * \param renderer the renderer which should copy parts of a texture. + * \param texture the source texture. + * \param srcrect a pointer to the source rectangle, or NULL for the entire + * texture. + * \param scale the scale used to transform srcrect into the destination + * rectangle, e.g. a 32x32 texture with a scale of 2 would fill + * 64x64 tiles. + * \param dstrect a pointer to the destination rectangle, or NULL for the + * entire rendering target. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderTexture + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderTextureTiled(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float scale, const SDL_FRect *dstrect); + +/** + * Perform a scaled copy using the 9-grid algorithm to the current rendering + * target at subpixel precision. + * + * The pixels in the texture are split into a 3x3 grid, using the different + * corner sizes for each corner, and the sides and center making up the + * remaining pixels. The corners are then scaled using `scale` and fit into + * the corners of the destination rectangle. The sides and center are then + * stretched into place to cover the remaining destination rectangle. + * + * \param renderer the renderer which should copy parts of a texture. + * \param texture the source texture. + * \param srcrect the SDL_Rect structure representing the rectangle to be used + * for the 9-grid, or NULL to use the entire texture. + * \param left_width the width, in pixels, of the left corners in `srcrect`. + * \param right_width the width, in pixels, of the right corners in `srcrect`. + * \param top_height the height, in pixels, of the top corners in `srcrect`. + * \param bottom_height the height, in pixels, of the bottom corners in + * `srcrect`. + * \param scale the scale used to transform the corner of `srcrect` into the + * corner of `dstrect`, or 0.0f for an unscaled copy. + * \param dstrect a pointer to the destination rectangle, or NULL for the + * entire rendering target. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderTexture + * \sa SDL_RenderTexture9GridTiled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderTexture9Grid(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float left_width, float right_width, float top_height, float bottom_height, float scale, const SDL_FRect *dstrect); + +/** + * Perform a scaled copy using the 9-grid algorithm to the current rendering + * target at subpixel precision. + * + * The pixels in the texture are split into a 3x3 grid, using the different + * corner sizes for each corner, and the sides and center making up the + * remaining pixels. The corners are then scaled using `scale` and fit into + * the corners of the destination rectangle. The sides and center are then + * tiled into place to cover the remaining destination rectangle. + * + * \param renderer the renderer which should copy parts of a texture. + * \param texture the source texture. + * \param srcrect the SDL_Rect structure representing the rectangle to be used + * for the 9-grid, or NULL to use the entire texture. + * \param left_width the width, in pixels, of the left corners in `srcrect`. + * \param right_width the width, in pixels, of the right corners in `srcrect`. + * \param top_height the height, in pixels, of the top corners in `srcrect`. + * \param bottom_height the height, in pixels, of the bottom corners in + * `srcrect`. + * \param scale the scale used to transform the corner of `srcrect` into the + * corner of `dstrect`, or 0.0f for an unscaled copy. + * \param dstrect a pointer to the destination rectangle, or NULL for the + * entire rendering target. + * \param tileScale the scale used to transform the borders and center of + * `srcrect` into the borders and middle of `dstrect`, or + * 1.0f for an unscaled copy. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_RenderTexture + * \sa SDL_RenderTexture9Grid + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderTexture9GridTiled(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float left_width, float right_width, float top_height, float bottom_height, float scale, const SDL_FRect *dstrect, float tileScale); + +/** + * Render a list of triangles, optionally using a texture and indices into the + * vertex array Color and alpha modulation is done per vertex + * (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored). + * + * \param renderer the rendering context. + * \param texture (optional) The SDL texture to use. + * \param vertices vertices. + * \param num_vertices number of vertices. + * \param indices (optional) An array of integer indices into the 'vertices' + * array, if NULL all vertices will be rendered in sequential + * order. + * \param num_indices number of indices. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderGeometryRaw + * \sa SDL_SetRenderTextureAddressMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderGeometry(SDL_Renderer *renderer, + SDL_Texture *texture, + const SDL_Vertex *vertices, int num_vertices, + const int *indices, int num_indices); + +/** + * Render a list of triangles, optionally using a texture and indices into the + * vertex arrays Color and alpha modulation is done per vertex + * (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored). + * + * \param renderer the rendering context. + * \param texture (optional) The SDL texture to use. + * \param xy vertex positions. + * \param xy_stride byte size to move from one element to the next element. + * \param color vertex colors (as SDL_FColor). + * \param color_stride byte size to move from one element to the next element. + * \param uv vertex normalized texture coordinates. + * \param uv_stride byte size to move from one element to the next element. + * \param num_vertices number of vertices. + * \param indices (optional) An array of indices into the 'vertices' arrays, + * if NULL all vertices will be rendered in sequential order. + * \param num_indices number of indices. + * \param size_indices index size: 1 (byte), 2 (short), 4 (int). + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderGeometry + * \sa SDL_SetRenderTextureAddressMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderGeometryRaw(SDL_Renderer *renderer, + SDL_Texture *texture, + const float *xy, int xy_stride, + const SDL_FColor *color, int color_stride, + const float *uv, int uv_stride, + int num_vertices, + const void *indices, int num_indices, int size_indices); + +/** + * Set the texture addressing mode used in SDL_RenderGeometry(). + * + * \param renderer the rendering context. + * \param u_mode the SDL_TextureAddressMode to use for horizontal texture + * coordinates in SDL_RenderGeometry(). + * \param v_mode the SDL_TextureAddressMode to use for vertical texture + * coordinates in SDL_RenderGeometry(). + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_RenderGeometry + * \sa SDL_RenderGeometryRaw + * \sa SDL_GetRenderTextureAddressMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderTextureAddressMode(SDL_Renderer *renderer, SDL_TextureAddressMode u_mode, SDL_TextureAddressMode v_mode); + +/** + * Get the texture addressing mode used in SDL_RenderGeometry(). + * + * \param renderer the rendering context. + * \param u_mode a pointer filled in with the SDL_TextureAddressMode to use + * for horizontal texture coordinates in SDL_RenderGeometry(), + * may be NULL. + * \param v_mode a pointer filled in with the SDL_TextureAddressMode to use + * for vertical texture coordinates in SDL_RenderGeometry(), may + * be NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_SetRenderTextureAddressMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderTextureAddressMode(SDL_Renderer *renderer, SDL_TextureAddressMode *u_mode, SDL_TextureAddressMode *v_mode); + +/** + * Read pixels from the current rendering target. + * + * The returned surface contains pixels inside the desired area clipped to the + * current viewport, and should be freed with SDL_DestroySurface(). + * + * Note that this returns the actual pixels on the screen, so if you are using + * logical presentation you should use SDL_GetRenderLogicalPresentationRect() + * to get the area containing your content. + * + * **WARNING**: This is a very slow operation, and should not be used + * frequently. If you're using this on the main rendering target, it should be + * called after rendering and before SDL_RenderPresent(). + * + * \param renderer the rendering context. + * \param rect an SDL_Rect structure representing the area to read, which will + * be clipped to the current viewport, or NULL for the entire + * viewport. + * \returns a new SDL_Surface on success or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect); + +/** + * Update the screen with any rendering performed since the previous call. + * + * SDL's rendering functions operate on a backbuffer; that is, calling a + * rendering function such as SDL_RenderLine() does not directly put a line on + * the screen, but rather updates the backbuffer. As such, you compose your + * entire scene and *present* the composed backbuffer to the screen as a + * complete picture. + * + * Therefore, when using SDL's rendering API, one does all drawing intended + * for the frame, and then calls this function once per frame to present the + * final drawing to the user. + * + * The backbuffer should be considered invalidated after each present; do not + * assume that previous contents will exist between frames. You are strongly + * encouraged to call SDL_RenderClear() to initialize the backbuffer before + * starting each new frame's drawing, even if you plan to overwrite every + * pixel. + * + * Please note, that in case of rendering to a texture - there is **no need** + * to call `SDL_RenderPresent` after drawing needed objects to a texture, and + * should not be done; you are only required to change back the rendering + * target to default via `SDL_SetRenderTarget(renderer, NULL)` afterwards, as + * textures by themselves do not have a concept of backbuffers. Calling + * SDL_RenderPresent while rendering to a texture will fail. + * + * \param renderer the rendering context. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateRenderer + * \sa SDL_RenderClear + * \sa SDL_RenderFillRect + * \sa SDL_RenderFillRects + * \sa SDL_RenderLine + * \sa SDL_RenderLines + * \sa SDL_RenderPoint + * \sa SDL_RenderPoints + * \sa SDL_RenderRect + * \sa SDL_RenderRects + * \sa SDL_SetRenderDrawBlendMode + * \sa SDL_SetRenderDrawColor + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderPresent(SDL_Renderer *renderer); + +/** + * Destroy the specified texture. + * + * Passing NULL or an otherwise invalid texture will set the SDL error message + * to "Invalid texture". + * + * \param texture the texture to destroy. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateTexture + * \sa SDL_CreateTextureFromSurface + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture *texture); + +/** + * Destroy the rendering context for a window and free all associated + * textures. + * + * This should be called before destroying the associated window. + * + * \param renderer the rendering context. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateRenderer + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer *renderer); + +/** + * Force the rendering context to flush any pending commands and state. + * + * You do not need to (and in fact, shouldn't) call this function unless you + * are planning to call into OpenGL/Direct3D/Metal/whatever directly, in + * addition to using an SDL_Renderer. + * + * This is for a very-specific case: if you are using SDL's render API, and + * you plan to make OpenGL/D3D/whatever calls in addition to SDL render API + * calls. If this applies, you should call this function between calls to + * SDL's render API and the low-level API you're using in cooperation. + * + * In all other cases, you can ignore this function. + * + * This call makes SDL flush any pending rendering work it was queueing up to + * do later in a single batch, and marks any internal cached state as invalid, + * so it'll prepare all its state again later, from scratch. + * + * This means you do not need to save state in your rendering code to protect + * the SDL renderer. However, there lots of arbitrary pieces of Direct3D and + * OpenGL state that can confuse things; you should use your best judgment and + * be prepared to make changes if specific state needs to be protected. + * + * \param renderer the rendering context. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_FlushRenderer(SDL_Renderer *renderer); + +/** + * Get the CAMetalLayer associated with the given Metal renderer. + * + * This function returns `void *`, so SDL doesn't have to include Metal's + * headers, but it can be safely cast to a `CAMetalLayer *`. + * + * \param renderer the renderer to query. + * \returns a `CAMetalLayer *` on success, or NULL if the renderer isn't a + * Metal renderer. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderMetalCommandEncoder + */ +extern SDL_DECLSPEC void * SDLCALL SDL_GetRenderMetalLayer(SDL_Renderer *renderer); + +/** + * Get the Metal command encoder for the current frame. + * + * This function returns `void *`, so SDL doesn't have to include Metal's + * headers, but it can be safely cast to an `id`. + * + * This will return NULL if Metal refuses to give SDL a drawable to render to, + * which might happen if the window is hidden/minimized/offscreen. This + * doesn't apply to command encoders for render targets, just the window's + * backbuffer. Check your return values! + * + * \param renderer the renderer to query. + * \returns an `id` on success, or NULL if the + * renderer isn't a Metal renderer or there was an error. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderMetalLayer + */ +extern SDL_DECLSPEC void * SDLCALL SDL_GetRenderMetalCommandEncoder(SDL_Renderer *renderer); + + +/** + * Add a set of synchronization semaphores for the current frame. + * + * The Vulkan renderer will wait for `wait_semaphore` before submitting + * rendering commands and signal `signal_semaphore` after rendering commands + * are complete for this frame. + * + * This should be called each frame that you want semaphore synchronization. + * The Vulkan renderer may have multiple frames in flight on the GPU, so you + * should have multiple semaphores that are used for synchronization. Querying + * SDL_PROP_RENDERER_VULKAN_SWAPCHAIN_IMAGE_COUNT_NUMBER will give you the + * maximum number of semaphores you'll need. + * + * \param renderer the rendering context. + * \param wait_stage_mask the VkPipelineStageFlags for the wait. + * \param wait_semaphore a VkSempahore to wait on before rendering the current + * frame, or 0 if not needed. + * \param signal_semaphore a VkSempahore that SDL will signal when rendering + * for the current frame is complete, or 0 if not + * needed. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is **NOT** safe to call this function from two threads at + * once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_AddVulkanRenderSemaphores(SDL_Renderer *renderer, Uint32 wait_stage_mask, Sint64 wait_semaphore, Sint64 signal_semaphore); + +/** + * Toggle VSync of the given renderer. + * + * When a renderer is created, vsync defaults to SDL_RENDERER_VSYNC_DISABLED. + * + * The `vsync` parameter can be 1 to synchronize present with every vertical + * refresh, 2 to synchronize present with every second vertical refresh, etc., + * SDL_RENDERER_VSYNC_ADAPTIVE for late swap tearing (adaptive vsync), or + * SDL_RENDERER_VSYNC_DISABLED to disable. Not every value is supported by + * every driver, so you should check the return value to see whether the + * requested setting is supported. + * + * \param renderer the renderer to toggle. + * \param vsync the vertical refresh sync interval. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderVSync + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderVSync(SDL_Renderer *renderer, int vsync); + +#define SDL_RENDERER_VSYNC_DISABLED 0 +#define SDL_RENDERER_VSYNC_ADAPTIVE (-1) + +/** + * Get VSync of the given renderer. + * + * \param renderer the renderer to toggle. + * \param vsync an int filled with the current vertical refresh sync interval. + * See SDL_SetRenderVSync() for the meaning of the value. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetRenderVSync + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderVSync(SDL_Renderer *renderer, int *vsync); + +/** + * The size, in pixels, of a single SDL_RenderDebugText() character. + * + * The font is monospaced and square, so this applies to all characters. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_RenderDebugText + */ +#define SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE 8 + +/** + * Draw debug text to an SDL_Renderer. + * + * This function will render a string of text to an SDL_Renderer. Note that + * this is a convenience function for debugging, with severe limitations, and + * not intended to be used for production apps and games. + * + * Among these limitations: + * + * - It accepts UTF-8 strings, but will only renders ASCII characters. + * - It has a single, tiny size (8x8 pixels). You can use logical presentation + * or SDL_SetRenderScale() to adjust it. + * - It uses a simple, hardcoded bitmap font. It does not allow different font + * selections and it does not support truetype, for proper scaling. + * - It does no word-wrapping and does not treat newline characters as a line + * break. If the text goes out of the window, it's gone. + * + * For serious text rendering, there are several good options, such as + * SDL_ttf, stb_truetype, or other external libraries. + * + * On first use, this will create an internal texture for rendering glyphs. + * This texture will live until the renderer is destroyed. + * + * The text is drawn in the color specified by SDL_SetRenderDrawColor(). + * + * \param renderer the renderer which should draw a line of text. + * \param x the x coordinate where the top-left corner of the text will draw. + * \param y the y coordinate where the top-left corner of the text will draw. + * \param str the string to render. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderDebugTextFormat + * \sa SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderDebugText(SDL_Renderer *renderer, float x, float y, const char *str); + +/** + * Draw debug text to an SDL_Renderer. + * + * This function will render a printf()-style format string to a renderer. + * Note that this is a convenience function for debugging, with severe + * limitations, and is not intended to be used for production apps and games. + * + * For the full list of limitations and other useful information, see + * SDL_RenderDebugText. + * + * \param renderer the renderer which should draw the text. + * \param x the x coordinate where the top-left corner of the text will draw. + * \param y the y coordinate where the top-left corner of the text will draw. + * \param fmt the format string to draw. + * \param ... additional parameters matching % tokens in the `fmt` string, if + * any. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderDebugText + * \sa SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderDebugTextFormat(SDL_Renderer *renderer, float x, float y, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(4); + +/** + * Set default scale mode for new textures for given renderer. + * + * When a renderer is created, scale_mode defaults to SDL_SCALEMODE_LINEAR. + * + * \param renderer the renderer to update. + * \param scale_mode the scale mode to change to for new textures. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_GetDefaultTextureScaleMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetDefaultTextureScaleMode(SDL_Renderer *renderer, SDL_ScaleMode scale_mode); + +/** + * Get default texture scale mode of the given renderer. + * + * \param renderer the renderer to get data from. + * \param scale_mode a SDL_ScaleMode filled with current default scale mode. + * See SDL_SetDefaultTextureScaleMode() for the meaning of + * the value. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_SetDefaultTextureScaleMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetDefaultTextureScaleMode(SDL_Renderer *renderer, SDL_ScaleMode *scale_mode); + +/** + * A structure specifying the parameters of a GPU render state. + * + * \since This struct is available since SDL 3.4.0. + * + * \sa SDL_CreateGPURenderState + */ +typedef struct SDL_GPURenderStateCreateInfo +{ + SDL_GPUShader *fragment_shader; /**< The fragment shader to use when this render state is active */ + + Sint32 num_sampler_bindings; /**< The number of additional fragment samplers to bind when this render state is active */ + const SDL_GPUTextureSamplerBinding *sampler_bindings; /**< Additional fragment samplers to bind when this render state is active */ + + Sint32 num_storage_textures; /**< The number of storage textures to bind when this render state is active */ + SDL_GPUTexture *const *storage_textures; /**< Storage textures to bind when this render state is active */ + + Sint32 num_storage_buffers; /**< The number of storage buffers to bind when this render state is active */ + SDL_GPUBuffer *const *storage_buffers; /**< Storage buffers to bind when this render state is active */ + + SDL_PropertiesID props; /**< A properties ID for extensions. Should be 0 if no extensions are needed. */ +} SDL_GPURenderStateCreateInfo; + +/** + * A custom GPU render state. + * + * \since This struct is available since SDL 3.4.0. + * + * \sa SDL_CreateGPURenderState + * \sa SDL_SetGPURenderStateFragmentUniforms + * \sa SDL_SetGPURenderState + * \sa SDL_DestroyGPURenderState + */ +typedef struct SDL_GPURenderState SDL_GPURenderState; + +/** + * Create custom GPU render state. + * + * \param renderer the renderer to use. + * \param createinfo a struct describing the GPU render state to create. + * \returns a custom GPU render state or NULL on failure; call SDL_GetError() + * for more information. + * + * \threadsafety This function should be called on the thread that created the + * renderer. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_SetGPURenderStateFragmentUniforms + * \sa SDL_SetGPURenderState + * \sa SDL_DestroyGPURenderState + */ +extern SDL_DECLSPEC SDL_GPURenderState * SDLCALL SDL_CreateGPURenderState(SDL_Renderer *renderer, SDL_GPURenderStateCreateInfo *createinfo); + +/** + * Set fragment shader uniform variables in a custom GPU render state. + * + * The data is copied and will be pushed using + * SDL_PushGPUFragmentUniformData() during draw call execution. + * + * \param state the state to modify. + * \param slot_index the fragment uniform slot to push data to. + * \param data client data to write. + * \param length the length of the data to write. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should be called on the thread that created the + * renderer. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetGPURenderStateFragmentUniforms(SDL_GPURenderState *state, Uint32 slot_index, const void *data, Uint32 length); + +/** + * Set custom GPU render state. + * + * This function sets custom GPU render state for subsequent draw calls. This + * allows using custom shaders with the GPU renderer. + * + * \param renderer the renderer to use. + * \param state the state to to use, or NULL to clear custom GPU render state. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should be called on the thread that created the + * renderer. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetGPURenderState(SDL_Renderer *renderer, SDL_GPURenderState *state); + +/** + * Destroy custom GPU render state. + * + * \param state the state to destroy. + * + * \threadsafety This function should be called on the thread that created the + * renderer. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_CreateGPURenderState + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyGPURenderState(SDL_GPURenderState *state); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_render_h_ */ diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_revision.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_revision.h new file mode 100644 index 0000000..d4e850e --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_revision.h @@ -0,0 +1,59 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: Version */ + +/* + * SDL_revision.h contains the SDL revision, which might be defined on the + * compiler command line, or generated right into the header itself by the + * build system. + */ + +#ifndef SDL_revision_h_ +#define SDL_revision_h_ + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * This macro is a string describing the source at a particular point in + * development. + * + * This string is often generated from revision control's state at build time. + * + * This string can be quite complex and does not follow any standard. For + * example, it might be something like "SDL-prerelease-3.1.1-47-gf687e0732". + * It might also be user-defined at build time, so it's best to treat it as a + * clue in debugging forensics and not something the app will parse in any + * way. + * + * SDL_revision.h must be included in your program explicitly if you want + * access to the SDL_REVISION constant. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_REVISION "Some arbitrary string decided at SDL build time" +#elif defined(SDL_VENDOR_INFO) +#define SDL_REVISION SDL_VENDOR_INFO +#else +#define SDL_REVISION "" +#endif + +#endif /* SDL_revision_h_ */ diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_scancode.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_scancode.h new file mode 100644 index 0000000..6e9be47 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_scancode.h @@ -0,0 +1,429 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryScancode + * + * Defines keyboard scancodes. + * + * Please refer to the Best Keyboard Practices document for details on what + * this information means and how best to use it. + * + * https://wiki.libsdl.org/SDL3/BestKeyboardPractices + */ + +#ifndef SDL_scancode_h_ +#define SDL_scancode_h_ + +#include + +/** + * The SDL keyboard scancode representation. + * + * An SDL scancode is the physical representation of a key on the keyboard, + * independent of language and keyboard mapping. + * + * Values of this type are used to represent keyboard keys, among other places + * in the `scancode` field of the SDL_KeyboardEvent structure. + * + * The values in this enumeration are based on the USB usage page standard: + * https://usb.org/sites/default/files/hut1_5.pdf + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_Scancode +{ + SDL_SCANCODE_UNKNOWN = 0, + + /** + * \name Usage page 0x07 + * + * These values are from usage page 0x07 (USB keyboard page). + */ + /* @{ */ + + SDL_SCANCODE_A = 4, + SDL_SCANCODE_B = 5, + SDL_SCANCODE_C = 6, + SDL_SCANCODE_D = 7, + SDL_SCANCODE_E = 8, + SDL_SCANCODE_F = 9, + SDL_SCANCODE_G = 10, + SDL_SCANCODE_H = 11, + SDL_SCANCODE_I = 12, + SDL_SCANCODE_J = 13, + SDL_SCANCODE_K = 14, + SDL_SCANCODE_L = 15, + SDL_SCANCODE_M = 16, + SDL_SCANCODE_N = 17, + SDL_SCANCODE_O = 18, + SDL_SCANCODE_P = 19, + SDL_SCANCODE_Q = 20, + SDL_SCANCODE_R = 21, + SDL_SCANCODE_S = 22, + SDL_SCANCODE_T = 23, + SDL_SCANCODE_U = 24, + SDL_SCANCODE_V = 25, + SDL_SCANCODE_W = 26, + SDL_SCANCODE_X = 27, + SDL_SCANCODE_Y = 28, + SDL_SCANCODE_Z = 29, + + SDL_SCANCODE_1 = 30, + SDL_SCANCODE_2 = 31, + SDL_SCANCODE_3 = 32, + SDL_SCANCODE_4 = 33, + SDL_SCANCODE_5 = 34, + SDL_SCANCODE_6 = 35, + SDL_SCANCODE_7 = 36, + SDL_SCANCODE_8 = 37, + SDL_SCANCODE_9 = 38, + SDL_SCANCODE_0 = 39, + + SDL_SCANCODE_RETURN = 40, + SDL_SCANCODE_ESCAPE = 41, + SDL_SCANCODE_BACKSPACE = 42, + SDL_SCANCODE_TAB = 43, + SDL_SCANCODE_SPACE = 44, + + SDL_SCANCODE_MINUS = 45, + SDL_SCANCODE_EQUALS = 46, + SDL_SCANCODE_LEFTBRACKET = 47, + SDL_SCANCODE_RIGHTBRACKET = 48, + SDL_SCANCODE_BACKSLASH = 49, /**< Located at the lower left of the return + * key on ISO keyboards and at the right end + * of the QWERTY row on ANSI keyboards. + * Produces REVERSE SOLIDUS (backslash) and + * VERTICAL LINE in a US layout, REVERSE + * SOLIDUS and VERTICAL LINE in a UK Mac + * layout, NUMBER SIGN and TILDE in a UK + * Windows layout, DOLLAR SIGN and POUND SIGN + * in a Swiss German layout, NUMBER SIGN and + * APOSTROPHE in a German layout, GRAVE + * ACCENT and POUND SIGN in a French Mac + * layout, and ASTERISK and MICRO SIGN in a + * French Windows layout. + */ + SDL_SCANCODE_NONUSHASH = 50, /**< ISO USB keyboards actually use this code + * instead of 49 for the same key, but all + * OSes I've seen treat the two codes + * identically. So, as an implementor, unless + * your keyboard generates both of those + * codes and your OS treats them differently, + * you should generate SDL_SCANCODE_BACKSLASH + * instead of this code. As a user, you + * should not rely on this code because SDL + * will never generate it with most (all?) + * keyboards. + */ + SDL_SCANCODE_SEMICOLON = 51, + SDL_SCANCODE_APOSTROPHE = 52, + SDL_SCANCODE_GRAVE = 53, /**< Located in the top left corner (on both ANSI + * and ISO keyboards). Produces GRAVE ACCENT and + * TILDE in a US Windows layout and in US and UK + * Mac layouts on ANSI keyboards, GRAVE ACCENT + * and NOT SIGN in a UK Windows layout, SECTION + * SIGN and PLUS-MINUS SIGN in US and UK Mac + * layouts on ISO keyboards, SECTION SIGN and + * DEGREE SIGN in a Swiss German layout (Mac: + * only on ISO keyboards), CIRCUMFLEX ACCENT and + * DEGREE SIGN in a German layout (Mac: only on + * ISO keyboards), SUPERSCRIPT TWO and TILDE in a + * French Windows layout, COMMERCIAL AT and + * NUMBER SIGN in a French Mac layout on ISO + * keyboards, and LESS-THAN SIGN and GREATER-THAN + * SIGN in a Swiss German, German, or French Mac + * layout on ANSI keyboards. + */ + SDL_SCANCODE_COMMA = 54, + SDL_SCANCODE_PERIOD = 55, + SDL_SCANCODE_SLASH = 56, + + SDL_SCANCODE_CAPSLOCK = 57, + + SDL_SCANCODE_F1 = 58, + SDL_SCANCODE_F2 = 59, + SDL_SCANCODE_F3 = 60, + SDL_SCANCODE_F4 = 61, + SDL_SCANCODE_F5 = 62, + SDL_SCANCODE_F6 = 63, + SDL_SCANCODE_F7 = 64, + SDL_SCANCODE_F8 = 65, + SDL_SCANCODE_F9 = 66, + SDL_SCANCODE_F10 = 67, + SDL_SCANCODE_F11 = 68, + SDL_SCANCODE_F12 = 69, + + SDL_SCANCODE_PRINTSCREEN = 70, + SDL_SCANCODE_SCROLLLOCK = 71, + SDL_SCANCODE_PAUSE = 72, + SDL_SCANCODE_INSERT = 73, /**< insert on PC, help on some Mac keyboards (but + does send code 73, not 117) */ + SDL_SCANCODE_HOME = 74, + SDL_SCANCODE_PAGEUP = 75, + SDL_SCANCODE_DELETE = 76, + SDL_SCANCODE_END = 77, + SDL_SCANCODE_PAGEDOWN = 78, + SDL_SCANCODE_RIGHT = 79, + SDL_SCANCODE_LEFT = 80, + SDL_SCANCODE_DOWN = 81, + SDL_SCANCODE_UP = 82, + + SDL_SCANCODE_NUMLOCKCLEAR = 83, /**< num lock on PC, clear on Mac keyboards + */ + SDL_SCANCODE_KP_DIVIDE = 84, + SDL_SCANCODE_KP_MULTIPLY = 85, + SDL_SCANCODE_KP_MINUS = 86, + SDL_SCANCODE_KP_PLUS = 87, + SDL_SCANCODE_KP_ENTER = 88, + SDL_SCANCODE_KP_1 = 89, + SDL_SCANCODE_KP_2 = 90, + SDL_SCANCODE_KP_3 = 91, + SDL_SCANCODE_KP_4 = 92, + SDL_SCANCODE_KP_5 = 93, + SDL_SCANCODE_KP_6 = 94, + SDL_SCANCODE_KP_7 = 95, + SDL_SCANCODE_KP_8 = 96, + SDL_SCANCODE_KP_9 = 97, + SDL_SCANCODE_KP_0 = 98, + SDL_SCANCODE_KP_PERIOD = 99, + + SDL_SCANCODE_NONUSBACKSLASH = 100, /**< This is the additional key that ISO + * keyboards have over ANSI ones, + * located between left shift and Z. + * Produces GRAVE ACCENT and TILDE in a + * US or UK Mac layout, REVERSE SOLIDUS + * (backslash) and VERTICAL LINE in a + * US or UK Windows layout, and + * LESS-THAN SIGN and GREATER-THAN SIGN + * in a Swiss German, German, or French + * layout. */ + SDL_SCANCODE_APPLICATION = 101, /**< windows contextual menu, compose */ + SDL_SCANCODE_POWER = 102, /**< The USB document says this is a status flag, + * not a physical key - but some Mac keyboards + * do have a power key. */ + SDL_SCANCODE_KP_EQUALS = 103, + SDL_SCANCODE_F13 = 104, + SDL_SCANCODE_F14 = 105, + SDL_SCANCODE_F15 = 106, + SDL_SCANCODE_F16 = 107, + SDL_SCANCODE_F17 = 108, + SDL_SCANCODE_F18 = 109, + SDL_SCANCODE_F19 = 110, + SDL_SCANCODE_F20 = 111, + SDL_SCANCODE_F21 = 112, + SDL_SCANCODE_F22 = 113, + SDL_SCANCODE_F23 = 114, + SDL_SCANCODE_F24 = 115, + SDL_SCANCODE_EXECUTE = 116, + SDL_SCANCODE_HELP = 117, /**< AL Integrated Help Center */ + SDL_SCANCODE_MENU = 118, /**< Menu (show menu) */ + SDL_SCANCODE_SELECT = 119, + SDL_SCANCODE_STOP = 120, /**< AC Stop */ + SDL_SCANCODE_AGAIN = 121, /**< AC Redo/Repeat */ + SDL_SCANCODE_UNDO = 122, /**< AC Undo */ + SDL_SCANCODE_CUT = 123, /**< AC Cut */ + SDL_SCANCODE_COPY = 124, /**< AC Copy */ + SDL_SCANCODE_PASTE = 125, /**< AC Paste */ + SDL_SCANCODE_FIND = 126, /**< AC Find */ + SDL_SCANCODE_MUTE = 127, + SDL_SCANCODE_VOLUMEUP = 128, + SDL_SCANCODE_VOLUMEDOWN = 129, +/* not sure whether there's a reason to enable these */ +/* SDL_SCANCODE_LOCKINGCAPSLOCK = 130, */ +/* SDL_SCANCODE_LOCKINGNUMLOCK = 131, */ +/* SDL_SCANCODE_LOCKINGSCROLLLOCK = 132, */ + SDL_SCANCODE_KP_COMMA = 133, + SDL_SCANCODE_KP_EQUALSAS400 = 134, + + SDL_SCANCODE_INTERNATIONAL1 = 135, /**< used on Asian keyboards, see + footnotes in USB doc */ + SDL_SCANCODE_INTERNATIONAL2 = 136, + SDL_SCANCODE_INTERNATIONAL3 = 137, /**< Yen */ + SDL_SCANCODE_INTERNATIONAL4 = 138, + SDL_SCANCODE_INTERNATIONAL5 = 139, + SDL_SCANCODE_INTERNATIONAL6 = 140, + SDL_SCANCODE_INTERNATIONAL7 = 141, + SDL_SCANCODE_INTERNATIONAL8 = 142, + SDL_SCANCODE_INTERNATIONAL9 = 143, + SDL_SCANCODE_LANG1 = 144, /**< Hangul/English toggle */ + SDL_SCANCODE_LANG2 = 145, /**< Hanja conversion */ + SDL_SCANCODE_LANG3 = 146, /**< Katakana */ + SDL_SCANCODE_LANG4 = 147, /**< Hiragana */ + SDL_SCANCODE_LANG5 = 148, /**< Zenkaku/Hankaku */ + SDL_SCANCODE_LANG6 = 149, /**< reserved */ + SDL_SCANCODE_LANG7 = 150, /**< reserved */ + SDL_SCANCODE_LANG8 = 151, /**< reserved */ + SDL_SCANCODE_LANG9 = 152, /**< reserved */ + + SDL_SCANCODE_ALTERASE = 153, /**< Erase-Eaze */ + SDL_SCANCODE_SYSREQ = 154, + SDL_SCANCODE_CANCEL = 155, /**< AC Cancel */ + SDL_SCANCODE_CLEAR = 156, + SDL_SCANCODE_PRIOR = 157, + SDL_SCANCODE_RETURN2 = 158, + SDL_SCANCODE_SEPARATOR = 159, + SDL_SCANCODE_OUT = 160, + SDL_SCANCODE_OPER = 161, + SDL_SCANCODE_CLEARAGAIN = 162, + SDL_SCANCODE_CRSEL = 163, + SDL_SCANCODE_EXSEL = 164, + + SDL_SCANCODE_KP_00 = 176, + SDL_SCANCODE_KP_000 = 177, + SDL_SCANCODE_THOUSANDSSEPARATOR = 178, + SDL_SCANCODE_DECIMALSEPARATOR = 179, + SDL_SCANCODE_CURRENCYUNIT = 180, + SDL_SCANCODE_CURRENCYSUBUNIT = 181, + SDL_SCANCODE_KP_LEFTPAREN = 182, + SDL_SCANCODE_KP_RIGHTPAREN = 183, + SDL_SCANCODE_KP_LEFTBRACE = 184, + SDL_SCANCODE_KP_RIGHTBRACE = 185, + SDL_SCANCODE_KP_TAB = 186, + SDL_SCANCODE_KP_BACKSPACE = 187, + SDL_SCANCODE_KP_A = 188, + SDL_SCANCODE_KP_B = 189, + SDL_SCANCODE_KP_C = 190, + SDL_SCANCODE_KP_D = 191, + SDL_SCANCODE_KP_E = 192, + SDL_SCANCODE_KP_F = 193, + SDL_SCANCODE_KP_XOR = 194, + SDL_SCANCODE_KP_POWER = 195, + SDL_SCANCODE_KP_PERCENT = 196, + SDL_SCANCODE_KP_LESS = 197, + SDL_SCANCODE_KP_GREATER = 198, + SDL_SCANCODE_KP_AMPERSAND = 199, + SDL_SCANCODE_KP_DBLAMPERSAND = 200, + SDL_SCANCODE_KP_VERTICALBAR = 201, + SDL_SCANCODE_KP_DBLVERTICALBAR = 202, + SDL_SCANCODE_KP_COLON = 203, + SDL_SCANCODE_KP_HASH = 204, + SDL_SCANCODE_KP_SPACE = 205, + SDL_SCANCODE_KP_AT = 206, + SDL_SCANCODE_KP_EXCLAM = 207, + SDL_SCANCODE_KP_MEMSTORE = 208, + SDL_SCANCODE_KP_MEMRECALL = 209, + SDL_SCANCODE_KP_MEMCLEAR = 210, + SDL_SCANCODE_KP_MEMADD = 211, + SDL_SCANCODE_KP_MEMSUBTRACT = 212, + SDL_SCANCODE_KP_MEMMULTIPLY = 213, + SDL_SCANCODE_KP_MEMDIVIDE = 214, + SDL_SCANCODE_KP_PLUSMINUS = 215, + SDL_SCANCODE_KP_CLEAR = 216, + SDL_SCANCODE_KP_CLEARENTRY = 217, + SDL_SCANCODE_KP_BINARY = 218, + SDL_SCANCODE_KP_OCTAL = 219, + SDL_SCANCODE_KP_DECIMAL = 220, + SDL_SCANCODE_KP_HEXADECIMAL = 221, + + SDL_SCANCODE_LCTRL = 224, + SDL_SCANCODE_LSHIFT = 225, + SDL_SCANCODE_LALT = 226, /**< alt, option */ + SDL_SCANCODE_LGUI = 227, /**< windows, command (apple), meta */ + SDL_SCANCODE_RCTRL = 228, + SDL_SCANCODE_RSHIFT = 229, + SDL_SCANCODE_RALT = 230, /**< alt gr, option */ + SDL_SCANCODE_RGUI = 231, /**< windows, command (apple), meta */ + + SDL_SCANCODE_MODE = 257, /**< I'm not sure if this is really not covered + * by any of the above, but since there's a + * special SDL_KMOD_MODE for it I'm adding it here + */ + + /* @} *//* Usage page 0x07 */ + + /** + * \name Usage page 0x0C + * + * These values are mapped from usage page 0x0C (USB consumer page). + * + * There are way more keys in the spec than we can represent in the + * current scancode range, so pick the ones that commonly come up in + * real world usage. + */ + /* @{ */ + + SDL_SCANCODE_SLEEP = 258, /**< Sleep */ + SDL_SCANCODE_WAKE = 259, /**< Wake */ + + SDL_SCANCODE_CHANNEL_INCREMENT = 260, /**< Channel Increment */ + SDL_SCANCODE_CHANNEL_DECREMENT = 261, /**< Channel Decrement */ + + SDL_SCANCODE_MEDIA_PLAY = 262, /**< Play */ + SDL_SCANCODE_MEDIA_PAUSE = 263, /**< Pause */ + SDL_SCANCODE_MEDIA_RECORD = 264, /**< Record */ + SDL_SCANCODE_MEDIA_FAST_FORWARD = 265, /**< Fast Forward */ + SDL_SCANCODE_MEDIA_REWIND = 266, /**< Rewind */ + SDL_SCANCODE_MEDIA_NEXT_TRACK = 267, /**< Next Track */ + SDL_SCANCODE_MEDIA_PREVIOUS_TRACK = 268, /**< Previous Track */ + SDL_SCANCODE_MEDIA_STOP = 269, /**< Stop */ + SDL_SCANCODE_MEDIA_EJECT = 270, /**< Eject */ + SDL_SCANCODE_MEDIA_PLAY_PAUSE = 271, /**< Play / Pause */ + SDL_SCANCODE_MEDIA_SELECT = 272, /* Media Select */ + + SDL_SCANCODE_AC_NEW = 273, /**< AC New */ + SDL_SCANCODE_AC_OPEN = 274, /**< AC Open */ + SDL_SCANCODE_AC_CLOSE = 275, /**< AC Close */ + SDL_SCANCODE_AC_EXIT = 276, /**< AC Exit */ + SDL_SCANCODE_AC_SAVE = 277, /**< AC Save */ + SDL_SCANCODE_AC_PRINT = 278, /**< AC Print */ + SDL_SCANCODE_AC_PROPERTIES = 279, /**< AC Properties */ + + SDL_SCANCODE_AC_SEARCH = 280, /**< AC Search */ + SDL_SCANCODE_AC_HOME = 281, /**< AC Home */ + SDL_SCANCODE_AC_BACK = 282, /**< AC Back */ + SDL_SCANCODE_AC_FORWARD = 283, /**< AC Forward */ + SDL_SCANCODE_AC_STOP = 284, /**< AC Stop */ + SDL_SCANCODE_AC_REFRESH = 285, /**< AC Refresh */ + SDL_SCANCODE_AC_BOOKMARKS = 286, /**< AC Bookmarks */ + + /* @} *//* Usage page 0x0C */ + + + /** + * \name Mobile keys + * + * These are values that are often used on mobile phones. + */ + /* @{ */ + + SDL_SCANCODE_SOFTLEFT = 287, /**< Usually situated below the display on phones and + used as a multi-function feature key for selecting + a software defined function shown on the bottom left + of the display. */ + SDL_SCANCODE_SOFTRIGHT = 288, /**< Usually situated below the display on phones and + used as a multi-function feature key for selecting + a software defined function shown on the bottom right + of the display. */ + SDL_SCANCODE_CALL = 289, /**< Used for accepting phone calls. */ + SDL_SCANCODE_ENDCALL = 290, /**< Used for rejecting phone calls. */ + + /* @} *//* Mobile keys */ + + /* Add any other keys here. */ + + SDL_SCANCODE_RESERVED = 400, /**< 400-500 reserved for dynamic keycodes */ + + SDL_SCANCODE_COUNT = 512 /**< not a key, just marks the number of scancodes for array bounds */ + +} SDL_Scancode; + +#endif /* SDL_scancode_h_ */ diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_sensor.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_sensor.h new file mode 100644 index 0000000..43366f1 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_sensor.h @@ -0,0 +1,321 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategorySensor + * + * SDL sensor management. + * + * These APIs grant access to gyros and accelerometers on various platforms. + * + * In order to use these functions, SDL_Init() must have been called with the + * SDL_INIT_SENSOR flag. This causes SDL to scan the system for sensors, and + * load appropriate drivers. + */ + +#ifndef SDL_sensor_h_ +#define SDL_sensor_h_ + +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/** + * The opaque structure used to identify an opened SDL sensor. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_Sensor SDL_Sensor; + +/** + * This is a unique ID for a sensor for the time it is connected to the + * system, and is never reused for the lifetime of the application. + * + * The value 0 is an invalid ID. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_SensorID; + +/** + * A constant to represent standard gravity for accelerometer sensors. + * + * The accelerometer returns the current acceleration in SI meters per second + * squared. This measurement includes the force of gravity, so a device at + * rest will have an value of SDL_STANDARD_GRAVITY away from the center of the + * earth, which is a positive Y value. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_STANDARD_GRAVITY 9.80665f + +/** + * The different sensors defined by SDL. + * + * Additional sensors may be available, using platform dependent semantics. + * + * Here are the additional Android sensors: + * + * https://developer.android.com/reference/android/hardware/SensorEvent.html#values + * + * Accelerometer sensor notes: + * + * The accelerometer returns the current acceleration in SI meters per second + * squared. This measurement includes the force of gravity, so a device at + * rest will have an value of SDL_STANDARD_GRAVITY away from the center of the + * earth, which is a positive Y value. + * + * - `values[0]`: Acceleration on the x axis + * - `values[1]`: Acceleration on the y axis + * - `values[2]`: Acceleration on the z axis + * + * For phones and tablets held in natural orientation and game controllers + * held in front of you, the axes are defined as follows: + * + * - -X ... +X : left ... right + * - -Y ... +Y : bottom ... top + * - -Z ... +Z : farther ... closer + * + * The accelerometer axis data is not changed when the device is rotated. + * + * Gyroscope sensor notes: + * + * The gyroscope returns the current rate of rotation in radians per second. + * The rotation is positive in the counter-clockwise direction. That is, an + * observer looking from a positive location on one of the axes would see + * positive rotation on that axis when it appeared to be rotating + * counter-clockwise. + * + * - `values[0]`: Angular speed around the x axis (pitch) + * - `values[1]`: Angular speed around the y axis (yaw) + * - `values[2]`: Angular speed around the z axis (roll) + * + * For phones and tablets held in natural orientation and game controllers + * held in front of you, the axes are defined as follows: + * + * - -X ... +X : left ... right + * - -Y ... +Y : bottom ... top + * - -Z ... +Z : farther ... closer + * + * The gyroscope axis data is not changed when the device is rotated. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_GetCurrentDisplayOrientation + */ +typedef enum SDL_SensorType +{ + SDL_SENSOR_INVALID = -1, /**< Returned for an invalid sensor */ + SDL_SENSOR_UNKNOWN, /**< Unknown sensor type */ + SDL_SENSOR_ACCEL, /**< Accelerometer */ + SDL_SENSOR_GYRO, /**< Gyroscope */ + SDL_SENSOR_ACCEL_L, /**< Accelerometer for left Joy-Con controller and Wii nunchuk */ + SDL_SENSOR_GYRO_L, /**< Gyroscope for left Joy-Con controller */ + SDL_SENSOR_ACCEL_R, /**< Accelerometer for right Joy-Con controller */ + SDL_SENSOR_GYRO_R, /**< Gyroscope for right Joy-Con controller */ + SDL_SENSOR_COUNT +} SDL_SensorType; + + +/* Function prototypes */ + +/** + * Get a list of currently connected sensors. + * + * \param count a pointer filled in with the number of sensors returned, may + * be NULL. + * \returns a 0 terminated array of sensor instance IDs or NULL on failure; + * call SDL_GetError() for more information. This should be freed + * with SDL_free() when it is no longer needed. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_SensorID * SDLCALL SDL_GetSensors(int *count); + +/** + * Get the implementation dependent name of a sensor. + * + * This can be called before any sensors are opened. + * + * \param instance_id the sensor instance ID. + * \returns the sensor name, or NULL if `instance_id` is not valid. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetSensorNameForID(SDL_SensorID instance_id); + +/** + * Get the type of a sensor. + * + * This can be called before any sensors are opened. + * + * \param instance_id the sensor instance ID. + * \returns the SDL_SensorType, or `SDL_SENSOR_INVALID` if `instance_id` is + * not valid. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_SensorType SDLCALL SDL_GetSensorTypeForID(SDL_SensorID instance_id); + +/** + * Get the platform dependent type of a sensor. + * + * This can be called before any sensors are opened. + * + * \param instance_id the sensor instance ID. + * \returns the sensor platform dependent type, or -1 if `instance_id` is not + * valid. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetSensorNonPortableTypeForID(SDL_SensorID instance_id); + +/** + * Open a sensor for use. + * + * \param instance_id the sensor instance ID. + * \returns an SDL_Sensor object or NULL on failure; call SDL_GetError() for + * more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Sensor * SDLCALL SDL_OpenSensor(SDL_SensorID instance_id); + +/** + * Return the SDL_Sensor associated with an instance ID. + * + * \param instance_id the sensor instance ID. + * \returns an SDL_Sensor object or NULL on failure; call SDL_GetError() for + * more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Sensor * SDLCALL SDL_GetSensorFromID(SDL_SensorID instance_id); + +/** + * Get the properties associated with a sensor. + * + * \param sensor the SDL_Sensor object. + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetSensorProperties(SDL_Sensor *sensor); + +/** + * Get the implementation dependent name of a sensor. + * + * \param sensor the SDL_Sensor object. + * \returns the sensor name or NULL on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetSensorName(SDL_Sensor *sensor); + +/** + * Get the type of a sensor. + * + * \param sensor the SDL_Sensor object to inspect. + * \returns the SDL_SensorType type, or `SDL_SENSOR_INVALID` if `sensor` is + * NULL. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_SensorType SDLCALL SDL_GetSensorType(SDL_Sensor *sensor); + +/** + * Get the platform dependent type of a sensor. + * + * \param sensor the SDL_Sensor object to inspect. + * \returns the sensor platform dependent type, or -1 if `sensor` is NULL. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetSensorNonPortableType(SDL_Sensor *sensor); + +/** + * Get the instance ID of a sensor. + * + * \param sensor the SDL_Sensor object to inspect. + * \returns the sensor instance ID, or 0 on failure; call SDL_GetError() for + * more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_SensorID SDLCALL SDL_GetSensorID(SDL_Sensor *sensor); + +/** + * Get the current state of an opened sensor. + * + * The number of values and interpretation of the data is sensor dependent. + * + * \param sensor the SDL_Sensor object to query. + * \param data a pointer filled with the current sensor state. + * \param num_values the number of values to write to data. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetSensorData(SDL_Sensor *sensor, float *data, int num_values); + +/** + * Close a sensor previously opened with SDL_OpenSensor(). + * + * \param sensor the SDL_Sensor object to close. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_CloseSensor(SDL_Sensor *sensor); + +/** + * Update the current state of the open sensors. + * + * This is called automatically by the event loop if sensor events are + * enabled. + * + * This needs to be called from the thread that initialized the sensor + * subsystem. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_UpdateSensors(void); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include + +#endif /* SDL_sensor_h_ */ diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_stdinc.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_stdinc.h new file mode 100644 index 0000000..f15ab72 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_stdinc.h @@ -0,0 +1,6168 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryStdinc + * + * SDL provides its own implementation of some of the most important C runtime + * functions. + * + * Using these functions allows an app to have access to common C + * functionality without depending on a specific C runtime (or a C runtime at + * all). More importantly, the SDL implementations work identically across + * platforms, so apps can avoid surprises like snprintf() behaving differently + * between Windows and Linux builds, or itoa() only existing on some + * platforms. + * + * For many of the most common functions, like SDL_memcpy, SDL might just call + * through to the usual C runtime behind the scenes, if it makes sense to do + * so (if it's faster and always available/reliable on a given platform), + * reducing library size and offering the most optimized option. + * + * SDL also offers other C-runtime-adjacent functionality in this header that + * either isn't, strictly speaking, part of any C runtime standards, like + * SDL_crc32() and SDL_reinterpret_cast, etc. It also offers a few better + * options, like SDL_strlcpy(), which functions as a safer form of strcpy(). + */ + +#ifndef SDL_stdinc_h_ +#define SDL_stdinc_h_ + +#include + +#include +#include +#include + +/* Most everything except Visual Studio 2008 and earlier has stdint.h now */ +#if defined(_MSC_VER) && (_MSC_VER < 1600) +typedef signed __int8 int8_t; +typedef unsigned __int8 uint8_t; +typedef signed __int16 int16_t; +typedef unsigned __int16 uint16_t; +typedef signed __int32 int32_t; +typedef unsigned __int32 uint32_t; +typedef signed __int64 int64_t; +typedef unsigned __int64 uint64_t; +#ifndef _INTPTR_T_DEFINED +#ifdef _WIN64 +typedef __int64 intptr_t; +#else +typedef int intptr_t; +#endif +#endif +#ifndef _UINTPTR_T_DEFINED +#ifdef _WIN64 +typedef unsigned __int64 uintptr_t; +#else +typedef unsigned int uintptr_t; +#endif +#endif +#else +#include +#endif + +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || \ + defined(SDL_INCLUDE_INTTYPES_H) +#include +#endif + +#ifndef __cplusplus +#if defined(__has_include) && !defined(SDL_INCLUDE_STDBOOL_H) +#if __has_include() +#define SDL_INCLUDE_STDBOOL_H +#endif +#endif +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || \ + (defined(_MSC_VER) && (_MSC_VER >= 1910 /* Visual Studio 2017 */)) || \ + defined(SDL_INCLUDE_STDBOOL_H) +#include +#elif !defined(__bool_true_false_are_defined) && !defined(bool) +#define bool unsigned char +#define false 0 +#define true 1 +#define __bool_true_false_are_defined 1 +#endif +#endif /* !__cplusplus */ + +#ifndef SDL_DISABLE_ALLOCA +# ifndef alloca +# ifdef HAVE_ALLOCA_H +# include +# elif defined(SDL_PLATFORM_NETBSD) +# if defined(__STRICT_ANSI__) +# define SDL_DISABLE_ALLOCA +# else +# include +# endif +# elif defined(__GNUC__) +# define alloca __builtin_alloca +# elif defined(_MSC_VER) +# include +# define alloca _alloca +# elif defined(__WATCOMC__) +# include +# elif defined(__BORLANDC__) +# include +# elif defined(__DMC__) +# include +# elif defined(SDL_PLATFORM_AIX) +# pragma alloca +# elif defined(__MRC__) +void *alloca(unsigned); +# else +void *alloca(size_t); +# endif +# endif +#endif + + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * Don't let SDL use "long long" C types. + * + * SDL will define this if it believes the compiler doesn't understand the + * "long long" syntax for C datatypes. This can happen on older compilers. + * + * If _your_ compiler doesn't support "long long" but SDL doesn't know it, it + * is safe to define this yourself to build against the SDL headers. + * + * If this is defined, it will remove access to some C runtime support + * functions, like SDL_ulltoa and SDL_strtoll that refer to this datatype + * explicitly. The rest of SDL will still be available. + * + * SDL's own source code cannot be built with a compiler that has this + * defined, for various technical reasons. + */ +#define SDL_NOLONGLONG 1 + +#elif defined(_MSC_VER) && (_MSC_VER < 1310) /* long long introduced in Visual Studio.NET 2003 */ +# define SDL_NOLONGLONG 1 +#endif + + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * The largest value that a `size_t` can hold for the target platform. + * + * `size_t` is generally the same size as a pointer in modern times, but this + * can get weird on very old and very esoteric machines. For example, on a + * 16-bit Intel 286, you might have a 32-bit "far" pointer (16-bit segment + * plus 16-bit offset), but `size_t` is 16 bits, because it can only deal with + * the offset into an individual segment. + * + * In modern times, it's generally expected to cover an entire linear address + * space. But be careful! + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_SIZE_MAX SIZE_MAX + +#elif defined(SIZE_MAX) +# define SDL_SIZE_MAX SIZE_MAX +#else +# define SDL_SIZE_MAX ((size_t) -1) +#endif + +#ifndef SDL_COMPILE_TIME_ASSERT +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A compile-time assertion. + * + * This can check constant values _known to the compiler at build time_ for + * correctness, and end the compile with the error if they fail. + * + * Often times these are used to verify basic truths, like the size of a + * datatype is what is expected: + * + * ```c + * SDL_COMPILE_TIME_ASSERT(uint32_size, sizeof(Uint32) == 4); + * ``` + * + * The `name` parameter must be a valid C symbol, and must be unique across + * all compile-time asserts in the same compilation unit (one run of the + * compiler), or the build might fail with cryptic errors on some targets. + * This is used with a C language trick that works on older compilers that + * don't support better assertion techniques. + * + * If you need an assertion that operates at runtime, on variable data, you + * should try SDL_assert instead. + * + * \param name a unique identifier for this assertion. + * \param x the value to test. Must be a boolean value. + * + * \threadsafety This macro doesn't generate any code to run. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_assert + */ +#define SDL_COMPILE_TIME_ASSERT(name, x) FailToCompileIf_x_IsFalse(x) +#elif defined(__cplusplus) +/* Keep C++ case alone: Some versions of gcc will define __STDC_VERSION__ even when compiling in C++ mode. */ +#if (__cplusplus >= 201103L) +#define SDL_COMPILE_TIME_ASSERT(name, x) static_assert(x, #x) +#endif +#elif defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 202311L) +#define SDL_COMPILE_TIME_ASSERT(name, x) static_assert(x, #x) +#elif defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201112L) +#define SDL_COMPILE_TIME_ASSERT(name, x) _Static_assert(x, #x) +#endif +#endif /* !SDL_COMPILE_TIME_ASSERT */ + +#ifndef SDL_COMPILE_TIME_ASSERT +/* universal, but may trigger -Wunused-local-typedefs */ +#define SDL_COMPILE_TIME_ASSERT(name, x) \ + typedef int SDL_compile_time_assert_ ## name[(x) * 2 - 1] +#endif + +/** + * The number of elements in a static array. + * + * This will compile but return incorrect results for a pointer to an array; + * it has to be an array the compiler knows the size of. + * + * This macro looks like it double-evaluates the argument, but it does so + * inside of `sizeof`, so there are no side-effects here, as expressions do + * not actually run any code in these cases. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_arraysize(array) (sizeof(array)/sizeof(array[0])) + +/** + * Macro useful for building other macros with strings in them. + * + * For example: + * + * ```c + * #define LOG_ERROR(X) OutputDebugString(SDL_STRINGIFY_ARG(__FUNCTION__) ": " X "\n")` + * ``` + * + * \param arg the text to turn into a string literal. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_STRINGIFY_ARG(arg) #arg + +/** + * \name Cast operators + * + * Use proper C++ casts when compiled as C++ to be compatible with the option + * -Wold-style-cast of GCC (and -Werror=old-style-cast in GCC 4.2 and above). + */ +/* @{ */ + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * Handle a Reinterpret Cast properly whether using C or C++. + * + * If compiled as C++, this macro offers a proper C++ reinterpret_cast<>. + * + * If compiled as C, this macro does a normal C-style cast. + * + * This is helpful to avoid compiler warnings in C++. + * + * \param type the type to cast the expression to. + * \param expression the expression to cast to a different type. + * \returns `expression`, cast to `type`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_static_cast + * \sa SDL_const_cast + */ +#define SDL_reinterpret_cast(type, expression) reinterpret_cast(expression) /* or `((type)(expression))` in C */ + +/** + * Handle a Static Cast properly whether using C or C++. + * + * If compiled as C++, this macro offers a proper C++ static_cast<>. + * + * If compiled as C, this macro does a normal C-style cast. + * + * This is helpful to avoid compiler warnings in C++. + * + * \param type the type to cast the expression to. + * \param expression the expression to cast to a different type. + * \returns `expression`, cast to `type`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_reinterpret_cast + * \sa SDL_const_cast + */ +#define SDL_static_cast(type, expression) static_cast(expression) /* or `((type)(expression))` in C */ + +/** + * Handle a Const Cast properly whether using C or C++. + * + * If compiled as C++, this macro offers a proper C++ const_cast<>. + * + * If compiled as C, this macro does a normal C-style cast. + * + * This is helpful to avoid compiler warnings in C++. + * + * \param type the type to cast the expression to. + * \param expression the expression to cast to a different type. + * \returns `expression`, cast to `type`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_reinterpret_cast + * \sa SDL_static_cast + */ +#define SDL_const_cast(type, expression) const_cast(expression) /* or `((type)(expression))` in C */ + +#elif defined(__cplusplus) +#define SDL_reinterpret_cast(type, expression) reinterpret_cast(expression) +#define SDL_static_cast(type, expression) static_cast(expression) +#define SDL_const_cast(type, expression) const_cast(expression) +#else +#define SDL_reinterpret_cast(type, expression) ((type)(expression)) +#define SDL_static_cast(type, expression) ((type)(expression)) +#define SDL_const_cast(type, expression) ((type)(expression)) +#endif + +/* @} *//* Cast operators */ + +/** + * Define a four character code as a Uint32. + * + * \param A the first ASCII character. + * \param B the second ASCII character. + * \param C the third ASCII character. + * \param D the fourth ASCII character. + * \returns the four characters converted into a Uint32, one character + * per-byte. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_FOURCC(A, B, C, D) \ + ((SDL_static_cast(Uint32, SDL_static_cast(Uint8, (A))) << 0) | \ + (SDL_static_cast(Uint32, SDL_static_cast(Uint8, (B))) << 8) | \ + (SDL_static_cast(Uint32, SDL_static_cast(Uint8, (C))) << 16) | \ + (SDL_static_cast(Uint32, SDL_static_cast(Uint8, (D))) << 24)) + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * Append the 64 bit integer suffix to a signed integer literal. + * + * This helps compilers that might believe a integer literal larger than + * 0xFFFFFFFF is overflowing a 32-bit value. Use `SDL_SINT64_C(0xFFFFFFFF1)` + * instead of `0xFFFFFFFF1` by itself. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_UINT64_C + */ +#define SDL_SINT64_C(c) c ## LL /* or whatever the current compiler uses. */ + +/** + * Append the 64 bit integer suffix to an unsigned integer literal. + * + * This helps compilers that might believe a integer literal larger than + * 0xFFFFFFFF is overflowing a 32-bit value. Use `SDL_UINT64_C(0xFFFFFFFF1)` + * instead of `0xFFFFFFFF1` by itself. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SINT64_C + */ +#define SDL_UINT64_C(c) c ## ULL /* or whatever the current compiler uses. */ + +#else /* !SDL_WIKI_DOCUMENTATION_SECTION */ + +#ifndef SDL_SINT64_C +#if defined(INT64_C) +#define SDL_SINT64_C(c) INT64_C(c) +#elif defined(_MSC_VER) +#define SDL_SINT64_C(c) c ## i64 +#elif defined(__LP64__) || defined(_LP64) +#define SDL_SINT64_C(c) c ## L +#else +#define SDL_SINT64_C(c) c ## LL +#endif +#endif /* !SDL_SINT64_C */ + +#ifndef SDL_UINT64_C +#if defined(UINT64_C) +#define SDL_UINT64_C(c) UINT64_C(c) +#elif defined(_MSC_VER) +#define SDL_UINT64_C(c) c ## ui64 +#elif defined(__LP64__) || defined(_LP64) +#define SDL_UINT64_C(c) c ## UL +#else +#define SDL_UINT64_C(c) c ## ULL +#endif +#endif /* !SDL_UINT64_C */ + +#endif /* !SDL_WIKI_DOCUMENTATION_SECTION */ + +/** + * \name Basic data types + */ +/* @{ */ + +/** + * A signed 8-bit integer type. + * + * \since This macro is available since SDL 3.2.0. + */ +typedef int8_t Sint8; +#define SDL_MAX_SINT8 ((Sint8)0x7F) /* 127 */ +#define SDL_MIN_SINT8 ((Sint8)(~0x7F)) /* -128 */ + +/** + * An unsigned 8-bit integer type. + * + * \since This macro is available since SDL 3.2.0. + */ +typedef uint8_t Uint8; +#define SDL_MAX_UINT8 ((Uint8)0xFF) /* 255 */ +#define SDL_MIN_UINT8 ((Uint8)0x00) /* 0 */ + +/** + * A signed 16-bit integer type. + * + * \since This macro is available since SDL 3.2.0. + */ +typedef int16_t Sint16; +#define SDL_MAX_SINT16 ((Sint16)0x7FFF) /* 32767 */ +#define SDL_MIN_SINT16 ((Sint16)(~0x7FFF)) /* -32768 */ + +/** + * An unsigned 16-bit integer type. + * + * \since This macro is available since SDL 3.2.0. + */ +typedef uint16_t Uint16; +#define SDL_MAX_UINT16 ((Uint16)0xFFFF) /* 65535 */ +#define SDL_MIN_UINT16 ((Uint16)0x0000) /* 0 */ + +/** + * A signed 32-bit integer type. + * + * \since This macro is available since SDL 3.2.0. + */ +typedef int32_t Sint32; +#define SDL_MAX_SINT32 ((Sint32)0x7FFFFFFF) /* 2147483647 */ +#define SDL_MIN_SINT32 ((Sint32)(~0x7FFFFFFF)) /* -2147483648 */ + +/** + * An unsigned 32-bit integer type. + * + * \since This macro is available since SDL 3.2.0. + */ +typedef uint32_t Uint32; +#define SDL_MAX_UINT32 ((Uint32)0xFFFFFFFFu) /* 4294967295 */ +#define SDL_MIN_UINT32 ((Uint32)0x00000000) /* 0 */ + +/** + * A signed 64-bit integer type. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SINT64_C + */ +typedef int64_t Sint64; +#define SDL_MAX_SINT64 SDL_SINT64_C(0x7FFFFFFFFFFFFFFF) /* 9223372036854775807 */ +#define SDL_MIN_SINT64 ~SDL_SINT64_C(0x7FFFFFFFFFFFFFFF) /* -9223372036854775808 */ + +/** + * An unsigned 64-bit integer type. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_UINT64_C + */ +typedef uint64_t Uint64; +#define SDL_MAX_UINT64 SDL_UINT64_C(0xFFFFFFFFFFFFFFFF) /* 18446744073709551615 */ +#define SDL_MIN_UINT64 SDL_UINT64_C(0x0000000000000000) /* 0 */ + +/** + * SDL times are signed, 64-bit integers representing nanoseconds since the + * Unix epoch (Jan 1, 1970). + * + * They can be converted between POSIX time_t values with SDL_NS_TO_SECONDS() + * and SDL_SECONDS_TO_NS(), and between Windows FILETIME values with + * SDL_TimeToWindows() and SDL_TimeFromWindows(). + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_MAX_SINT64 + * \sa SDL_MIN_SINT64 + */ +typedef Sint64 SDL_Time; +#define SDL_MAX_TIME SDL_MAX_SINT64 +#define SDL_MIN_TIME SDL_MIN_SINT64 + +/* @} *//* Basic data types */ + +/** + * \name Floating-point constants + */ +/* @{ */ + +#ifdef FLT_EPSILON +#define SDL_FLT_EPSILON FLT_EPSILON +#else + +/** + * Epsilon constant, used for comparing floating-point numbers. + * + * Equals by default to platform-defined `FLT_EPSILON`, or + * `1.1920928955078125e-07F` if that's not available. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_FLT_EPSILON 1.1920928955078125e-07F /* 0x0.000002p0 */ +#endif + +/* @} *//* Floating-point constants */ + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A printf-formatting string for an Sint64 value. + * + * Use it like this: + * + * ```c + * SDL_Log("There are %" SDL_PRIs64 " bottles of beer on the wall.", bottles); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRIs64 "lld" + +/** + * A printf-formatting string for a Uint64 value. + * + * Use it like this: + * + * ```c + * SDL_Log("There are %" SDL_PRIu64 " bottles of beer on the wall.", bottles); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRIu64 "llu" + +/** + * A printf-formatting string for a Uint64 value as lower-case hexadecimal. + * + * Use it like this: + * + * ```c + * SDL_Log("There are %" SDL_PRIx64 " bottles of beer on the wall.", bottles); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRIx64 "llx" + +/** + * A printf-formatting string for a Uint64 value as upper-case hexadecimal. + * + * Use it like this: + * + * ```c + * SDL_Log("There are %" SDL_PRIX64 " bottles of beer on the wall.", bottles); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRIX64 "llX" + +/** + * A printf-formatting string for an Sint32 value. + * + * Use it like this: + * + * ```c + * SDL_Log("There are %" SDL_PRIs32 " bottles of beer on the wall.", bottles); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRIs32 "d" + +/** + * A printf-formatting string for a Uint32 value. + * + * Use it like this: + * + * ```c + * SDL_Log("There are %" SDL_PRIu32 " bottles of beer on the wall.", bottles); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRIu32 "u" + +/** + * A printf-formatting string for a Uint32 value as lower-case hexadecimal. + * + * Use it like this: + * + * ```c + * SDL_Log("There are %" SDL_PRIx32 " bottles of beer on the wall.", bottles); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRIx32 "x" + +/** + * A printf-formatting string for a Uint32 value as upper-case hexadecimal. + * + * Use it like this: + * + * ```c + * SDL_Log("There are %" SDL_PRIX32 " bottles of beer on the wall.", bottles); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRIX32 "X" + +/** + * A printf-formatting string prefix for a `long long` value. + * + * This is just the prefix! You probably actually want SDL_PRILLd, SDL_PRILLu, + * SDL_PRILLx, or SDL_PRILLX instead. + * + * Use it like this: + * + * ```c + * SDL_Log("There are %" SDL_PRILL_PREFIX "d bottles of beer on the wall.", bottles); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRILL_PREFIX "ll" + +/** + * A printf-formatting string for a `long long` value. + * + * Use it like this: + * + * ```c + * SDL_Log("There are %" SDL_PRILLd " bottles of beer on the wall.", bottles); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRILLd SDL_PRILL_PREFIX "d" + +/** + * A printf-formatting string for a `unsigned long long` value. + * + * Use it like this: + * + * ```c + * SDL_Log("There are %" SDL_PRILLu " bottles of beer on the wall.", bottles); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRILLu SDL_PRILL_PREFIX "u" + +/** + * A printf-formatting string for an `unsigned long long` value as lower-case + * hexadecimal. + * + * Use it like this: + * + * ```c + * SDL_Log("There are %" SDL_PRILLx " bottles of beer on the wall.", bottles); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRILLx SDL_PRILL_PREFIX "x" + +/** + * A printf-formatting string for an `unsigned long long` value as upper-case + * hexadecimal. + * + * Use it like this: + * + * ```c + * SDL_Log("There are %" SDL_PRILLX " bottles of beer on the wall.", bottles); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRILLX SDL_PRILL_PREFIX "X" +#endif /* SDL_WIKI_DOCUMENTATION_SECTION */ + +/* Make sure we have macros for printing width-based integers. + * should define these but this is not true all platforms. + * (for example win32) */ +#ifndef SDL_PRIs64 +#if defined(SDL_PLATFORM_WINDOWS) +#define SDL_PRIs64 "I64d" +#elif defined(PRId64) +#define SDL_PRIs64 PRId64 +#elif defined(__LP64__) && !defined(SDL_PLATFORM_APPLE) && !defined(__EMSCRIPTEN__) +#define SDL_PRIs64 "ld" +#else +#define SDL_PRIs64 "lld" +#endif +#endif +#ifndef SDL_PRIu64 +#if defined(SDL_PLATFORM_WINDOWS) +#define SDL_PRIu64 "I64u" +#elif defined(PRIu64) +#define SDL_PRIu64 PRIu64 +#elif defined(__LP64__) && !defined(SDL_PLATFORM_APPLE) && !defined(__EMSCRIPTEN__) +#define SDL_PRIu64 "lu" +#else +#define SDL_PRIu64 "llu" +#endif +#endif +#ifndef SDL_PRIx64 +#if defined(SDL_PLATFORM_WINDOWS) +#define SDL_PRIx64 "I64x" +#elif defined(PRIx64) +#define SDL_PRIx64 PRIx64 +#elif defined(__LP64__) && !defined(SDL_PLATFORM_APPLE) +#define SDL_PRIx64 "lx" +#else +#define SDL_PRIx64 "llx" +#endif +#endif +#ifndef SDL_PRIX64 +#if defined(SDL_PLATFORM_WINDOWS) +#define SDL_PRIX64 "I64X" +#elif defined(PRIX64) +#define SDL_PRIX64 PRIX64 +#elif defined(__LP64__) && !defined(SDL_PLATFORM_APPLE) +#define SDL_PRIX64 "lX" +#else +#define SDL_PRIX64 "llX" +#endif +#endif +#ifndef SDL_PRIs32 +#ifdef PRId32 +#define SDL_PRIs32 PRId32 +#else +#define SDL_PRIs32 "d" +#endif +#endif +#ifndef SDL_PRIu32 +#ifdef PRIu32 +#define SDL_PRIu32 PRIu32 +#else +#define SDL_PRIu32 "u" +#endif +#endif +#ifndef SDL_PRIx32 +#ifdef PRIx32 +#define SDL_PRIx32 PRIx32 +#else +#define SDL_PRIx32 "x" +#endif +#endif +#ifndef SDL_PRIX32 +#ifdef PRIX32 +#define SDL_PRIX32 PRIX32 +#else +#define SDL_PRIX32 "X" +#endif +#endif +/* Specifically for the `long long` -- SDL-specific. */ +#ifdef SDL_PLATFORM_WINDOWS +#ifndef SDL_NOLONGLONG +SDL_COMPILE_TIME_ASSERT(longlong_size64, sizeof(long long) == 8); /* using I64 for windows - make sure `long long` is 64 bits. */ +#endif +#define SDL_PRILL_PREFIX "I64" +#else +#define SDL_PRILL_PREFIX "ll" +#endif +#ifndef SDL_PRILLd +#define SDL_PRILLd SDL_PRILL_PREFIX "d" +#endif +#ifndef SDL_PRILLu +#define SDL_PRILLu SDL_PRILL_PREFIX "u" +#endif +#ifndef SDL_PRILLx +#define SDL_PRILLx SDL_PRILL_PREFIX "x" +#endif +#ifndef SDL_PRILLX +#define SDL_PRILLX SDL_PRILL_PREFIX "X" +#endif + +/* Annotations to help code analysis tools */ +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * Macro that annotates function params with input buffer size. + * + * If we were to annotate `memcpy`: + * + * ```c + * void *memcpy(void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len); + * ``` + * + * This notes that `src` should be `len` bytes in size and is only read by the + * function. The compiler or other analysis tools can warn when this doesn't + * appear to be the case. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_IN_BYTECAP(x) _In_bytecount_(x) + +/** + * Macro that annotates function params with input/output string buffer size. + * + * If we were to annotate `strlcat`: + * + * ```c + * size_t strlcat(SDL_INOUT_Z_CAP(maxlen) char *dst, const char *src, size_t maxlen); + * ``` + * + * This notes that `dst` is a null-terminated C string, should be `maxlen` + * bytes in size, and is both read from and written to by the function. The + * compiler or other analysis tools can warn when this doesn't appear to be + * the case. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_INOUT_Z_CAP(x) _Inout_z_cap_(x) + +/** + * Macro that annotates function params with output string buffer size. + * + * If we were to annotate `snprintf`: + * + * ```c + * int snprintf(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, const char *fmt, ...); + * ``` + * + * This notes that `text` is a null-terminated C string, should be `maxlen` + * bytes in size, and is only written to by the function. The compiler or + * other analysis tools can warn when this doesn't appear to be the case. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_OUT_Z_CAP(x) _Out_z_cap_(x) + +/** + * Macro that annotates function params with output buffer size. + * + * If we were to annotate `wcsncpy`: + * + * ```c + * char *wcscpy(SDL_OUT_CAP(bufsize) wchar_t *dst, const wchar_t *src, size_t bufsize); + * ``` + * + * This notes that `dst` should have a capacity of `bufsize` wchar_t in size, + * and is only written to by the function. The compiler or other analysis + * tools can warn when this doesn't appear to be the case. + * + * This operates on counts of objects, not bytes. Use SDL_OUT_BYTECAP for + * bytes. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_OUT_CAP(x) _Out_cap_(x) + +/** + * Macro that annotates function params with output buffer size. + * + * If we were to annotate `memcpy`: + * + * ```c + * void *memcpy(SDL_OUT_BYTECAP(bufsize) void *dst, const void *src, size_t bufsize); + * ``` + * + * This notes that `dst` should have a capacity of `bufsize` bytes in size, + * and is only written to by the function. The compiler or other analysis + * tools can warn when this doesn't appear to be the case. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_OUT_BYTECAP(x) _Out_bytecap_(x) + +/** + * Macro that annotates function params with output buffer string size. + * + * If we were to annotate `strcpy`: + * + * ```c + * char *strcpy(SDL_OUT_Z_BYTECAP(bufsize) char *dst, const char *src, size_t bufsize); + * ``` + * + * This notes that `dst` should have a capacity of `bufsize` bytes in size, + * and a zero-terminated string is written to it by the function. The compiler + * or other analysis tools can warn when this doesn't appear to be the case. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_OUT_Z_BYTECAP(x) _Out_z_bytecap_(x) + +/** + * Macro that annotates function params as printf-style format strings. + * + * If we were to annotate `fprintf`: + * + * ```c + * int fprintf(FILE *f, SDL_PRINTF_FORMAT_STRING const char *fmt, ...); + * ``` + * + * This notes that `fmt` should be a printf-style format string. The compiler + * or other analysis tools can warn when this doesn't appear to be the case. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRINTF_FORMAT_STRING _Printf_format_string_ + +/** + * Macro that annotates function params as scanf-style format strings. + * + * If we were to annotate `fscanf`: + * + * ```c + * int fscanf(FILE *f, SDL_SCANF_FORMAT_STRING const char *fmt, ...); + * ``` + * + * This notes that `fmt` should be a scanf-style format string. The compiler + * or other analysis tools can warn when this doesn't appear to be the case. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_SCANF_FORMAT_STRING _Scanf_format_string_impl_ + +/** + * Macro that annotates a vararg function that operates like printf. + * + * If we were to annotate `fprintf`: + * + * ```c + * int fprintf(FILE *f, const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + * ``` + * + * This notes that the second parameter should be a printf-style format + * string, followed by `...`. The compiler or other analysis tools can warn + * when this doesn't appear to be the case. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * This can (and should) be used with SDL_PRINTF_FORMAT_STRING as well, which + * between them will cover at least Visual Studio, GCC, and Clang. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRINTF_VARARG_FUNC( fmtargnumber ) __attribute__ (( format( __printf__, fmtargnumber, fmtargnumber+1 ))) + +/** + * Macro that annotates a va_list function that operates like printf. + * + * If we were to annotate `vfprintf`: + * + * ```c + * int vfprintf(FILE *f, const char *fmt, va_list ap) SDL_PRINTF_VARARG_FUNCV(2); + * ``` + * + * This notes that the second parameter should be a printf-style format + * string, followed by a va_list. The compiler or other analysis tools can + * warn when this doesn't appear to be the case. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * This can (and should) be used with SDL_PRINTF_FORMAT_STRING as well, which + * between them will cover at least Visual Studio, GCC, and Clang. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRINTF_VARARG_FUNCV( fmtargnumber ) __attribute__(( format( __printf__, fmtargnumber, 0 ))) + +/** + * Macro that annotates a vararg function that operates like scanf. + * + * If we were to annotate `fscanf`: + * + * ```c + * int fscanf(FILE *f, const char *fmt, ...) SDL_PRINTF_VARARG_FUNCV(2); + * ``` + * + * This notes that the second parameter should be a scanf-style format string, + * followed by `...`. The compiler or other analysis tools can warn when this + * doesn't appear to be the case. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * This can (and should) be used with SDL_SCANF_FORMAT_STRING as well, which + * between them will cover at least Visual Studio, GCC, and Clang. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_SCANF_VARARG_FUNC( fmtargnumber ) __attribute__ (( format( __scanf__, fmtargnumber, fmtargnumber+1 ))) + +/** + * Macro that annotates a va_list function that operates like scanf. + * + * If we were to annotate `vfscanf`: + * + * ```c + * int vfscanf(FILE *f, const char *fmt, va_list ap) SDL_PRINTF_VARARG_FUNCV(2); + * ``` + * + * This notes that the second parameter should be a scanf-style format string, + * followed by a va_list. The compiler or other analysis tools can warn when + * this doesn't appear to be the case. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * This can (and should) be used with SDL_SCANF_FORMAT_STRING as well, which + * between them will cover at least Visual Studio, GCC, and Clang. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_SCANF_VARARG_FUNCV( fmtargnumber ) __attribute__(( format( __scanf__, fmtargnumber, 0 ))) + +/** + * Macro that annotates a vararg function that operates like wprintf. + * + * If we were to annotate `fwprintf`: + * + * ```c + * int fwprintf(FILE *f, const wchar_t *fmt, ...) SDL_WPRINTF_VARARG_FUNC(2); + * ``` + * + * This notes that the second parameter should be a wprintf-style format wide + * string, followed by `...`. The compiler or other analysis tools can warn + * when this doesn't appear to be the case. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * This can (and should) be used with SDL_PRINTF_FORMAT_STRING as well, which + * between them will cover at least Visual Studio, GCC, and Clang. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_WPRINTF_VARARG_FUNC( fmtargnumber ) /* __attribute__ (( format( __wprintf__, fmtargnumber, fmtargnumber+1 ))) */ + +/** + * Macro that annotates a va_list function that operates like wprintf. + * + * If we were to annotate `vfwprintf`: + * + * ```c + * int vfwprintf(FILE *f, const wchar_t *fmt, va_list ap) SDL_WPRINTF_VARARG_FUNC(2); + * ``` + * + * This notes that the second parameter should be a wprintf-style format wide + * string, followed by a va_list. The compiler or other analysis tools can + * warn when this doesn't appear to be the case. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * This can (and should) be used with SDL_PRINTF_FORMAT_STRING as well, which + * between them will cover at least Visual Studio, GCC, and Clang. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_WPRINTF_VARARG_FUNCV( fmtargnumber ) /* __attribute__ (( format( __wprintf__, fmtargnumber, 0 ))) */ + +#elif defined(SDL_DISABLE_ANALYZE_MACROS) +#define SDL_IN_BYTECAP(x) +#define SDL_INOUT_Z_CAP(x) +#define SDL_OUT_Z_CAP(x) +#define SDL_OUT_CAP(x) +#define SDL_OUT_BYTECAP(x) +#define SDL_OUT_Z_BYTECAP(x) +#define SDL_PRINTF_FORMAT_STRING +#define SDL_SCANF_FORMAT_STRING +#define SDL_PRINTF_VARARG_FUNC( fmtargnumber ) +#define SDL_PRINTF_VARARG_FUNCV( fmtargnumber ) +#define SDL_SCANF_VARARG_FUNC( fmtargnumber ) +#define SDL_SCANF_VARARG_FUNCV( fmtargnumber ) +#define SDL_WPRINTF_VARARG_FUNC( fmtargnumber ) +#define SDL_WPRINTF_VARARG_FUNCV( fmtargnumber ) +#else +#if defined(_MSC_VER) && (_MSC_VER >= 1600) /* VS 2010 and above */ +#include + +#define SDL_IN_BYTECAP(x) _In_bytecount_(x) +#define SDL_INOUT_Z_CAP(x) _Inout_z_cap_(x) +#define SDL_OUT_Z_CAP(x) _Out_z_cap_(x) +#define SDL_OUT_CAP(x) _Out_cap_(x) +#define SDL_OUT_BYTECAP(x) _Out_bytecap_(x) +#define SDL_OUT_Z_BYTECAP(x) _Out_z_bytecap_(x) + +#define SDL_PRINTF_FORMAT_STRING _Printf_format_string_ +#define SDL_SCANF_FORMAT_STRING _Scanf_format_string_impl_ +#else +#define SDL_IN_BYTECAP(x) +#define SDL_INOUT_Z_CAP(x) +#define SDL_OUT_Z_CAP(x) +#define SDL_OUT_CAP(x) +#define SDL_OUT_BYTECAP(x) +#define SDL_OUT_Z_BYTECAP(x) +#define SDL_PRINTF_FORMAT_STRING +#define SDL_SCANF_FORMAT_STRING +#endif +#if defined(__GNUC__) || defined(__clang__) +#define SDL_PRINTF_VARARG_FUNC( fmtargnumber ) __attribute__ (( format( __printf__, fmtargnumber, fmtargnumber+1 ))) +#define SDL_PRINTF_VARARG_FUNCV( fmtargnumber ) __attribute__(( format( __printf__, fmtargnumber, 0 ))) +#define SDL_SCANF_VARARG_FUNC( fmtargnumber ) __attribute__ (( format( __scanf__, fmtargnumber, fmtargnumber+1 ))) +#define SDL_SCANF_VARARG_FUNCV( fmtargnumber ) __attribute__(( format( __scanf__, fmtargnumber, 0 ))) +#define SDL_WPRINTF_VARARG_FUNC( fmtargnumber ) /* __attribute__ (( format( __wprintf__, fmtargnumber, fmtargnumber+1 ))) */ +#define SDL_WPRINTF_VARARG_FUNCV( fmtargnumber ) /* __attribute__ (( format( __wprintf__, fmtargnumber, 0 ))) */ +#else +#define SDL_PRINTF_VARARG_FUNC( fmtargnumber ) +#define SDL_PRINTF_VARARG_FUNCV( fmtargnumber ) +#define SDL_SCANF_VARARG_FUNC( fmtargnumber ) +#define SDL_SCANF_VARARG_FUNCV( fmtargnumber ) +#define SDL_WPRINTF_VARARG_FUNC( fmtargnumber ) +#define SDL_WPRINTF_VARARG_FUNCV( fmtargnumber ) +#endif +#endif /* SDL_DISABLE_ANALYZE_MACROS */ + +/** \cond */ +#ifndef DOXYGEN_SHOULD_IGNORE_THIS +SDL_COMPILE_TIME_ASSERT(bool_size, sizeof(bool) == 1); +SDL_COMPILE_TIME_ASSERT(uint8_size, sizeof(Uint8) == 1); +SDL_COMPILE_TIME_ASSERT(sint8_size, sizeof(Sint8) == 1); +SDL_COMPILE_TIME_ASSERT(uint16_size, sizeof(Uint16) == 2); +SDL_COMPILE_TIME_ASSERT(sint16_size, sizeof(Sint16) == 2); +SDL_COMPILE_TIME_ASSERT(uint32_size, sizeof(Uint32) == 4); +SDL_COMPILE_TIME_ASSERT(sint32_size, sizeof(Sint32) == 4); +SDL_COMPILE_TIME_ASSERT(uint64_size, sizeof(Uint64) == 8); +SDL_COMPILE_TIME_ASSERT(sint64_size, sizeof(Sint64) == 8); +#ifndef SDL_NOLONGLONG +SDL_COMPILE_TIME_ASSERT(uint64_longlong, sizeof(Uint64) <= sizeof(unsigned long long)); +SDL_COMPILE_TIME_ASSERT(size_t_longlong, sizeof(size_t) <= sizeof(unsigned long long)); +#endif +typedef struct SDL_alignment_test +{ + Uint8 a; + void *b; +} SDL_alignment_test; +SDL_COMPILE_TIME_ASSERT(struct_alignment, sizeof(SDL_alignment_test) == (2 * sizeof(void *))); +SDL_COMPILE_TIME_ASSERT(two_s_complement, SDL_static_cast(int, ~SDL_static_cast(int, 0)) == SDL_static_cast(int, -1)); +#endif /* DOXYGEN_SHOULD_IGNORE_THIS */ +/** \endcond */ + +/* Check to make sure enums are the size of ints, for structure packing. + For both Watcom C/C++ and Borland C/C++ the compiler option that makes + enums having the size of an int must be enabled. + This is "-b" for Borland C/C++ and "-ei" for Watcom C/C++ (v11). +*/ + +/** \cond */ +#ifndef DOXYGEN_SHOULD_IGNORE_THIS +#if !defined(SDL_PLATFORM_VITA) && !defined(SDL_PLATFORM_3DS) +/* TODO: include/SDL_stdinc.h:390: error: size of array 'SDL_dummy_enum' is negative */ +typedef enum SDL_DUMMY_ENUM +{ + DUMMY_ENUM_VALUE +} SDL_DUMMY_ENUM; + +SDL_COMPILE_TIME_ASSERT(enum, sizeof(SDL_DUMMY_ENUM) == sizeof(int)); +#endif +#endif /* DOXYGEN_SHOULD_IGNORE_THIS */ +/** \endcond */ + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * A macro to initialize an SDL interface. + * + * This macro will initialize an SDL interface structure and should be called + * before you fill out the fields with your implementation. + * + * You can use it like this: + * + * ```c + * SDL_IOStreamInterface iface; + * + * SDL_INIT_INTERFACE(&iface); + * + * // Fill in the interface function pointers with your implementation + * iface.seek = ... + * + * stream = SDL_OpenIO(&iface, NULL); + * ``` + * + * If you are using designated initializers, you can use the size of the + * interface as the version, e.g. + * + * ```c + * SDL_IOStreamInterface iface = { + * .version = sizeof(iface), + * .seek = ... + * }; + * stream = SDL_OpenIO(&iface, NULL); + * ``` + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_IOStreamInterface + * \sa SDL_StorageInterface + * \sa SDL_VirtualJoystickDesc + */ +#define SDL_INIT_INTERFACE(iface) \ + do { \ + SDL_zerop(iface); \ + (iface)->version = sizeof(*(iface)); \ + } while (0) + + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * Allocate memory on the stack (maybe). + * + * If SDL knows how to access alloca() on the current platform, it will use it + * to stack-allocate memory here. If it doesn't, it will use SDL_malloc() to + * heap-allocate memory. + * + * Since this might not be stack memory at all, it's important that you check + * the returned pointer for NULL, and that you call SDL_stack_free on the + * memory when done with it. Since this might be stack memory, it's important + * that you don't allocate large amounts of it, or allocate in a loop without + * returning from the function, so the stack doesn't overflow. + * + * \param type the datatype of the memory to allocate. + * \param count the number of `type` objects to allocate. + * \returns newly-allocated memory, or NULL on failure. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_stack_free + */ +#define SDL_stack_alloc(type, count) (type*)alloca(sizeof(type)*(count)) + +/** + * Free memory previously allocated with SDL_stack_alloc. + * + * If SDL used alloca() to allocate this memory, this macro does nothing and + * the allocated memory will be automatically released when the function that + * called SDL_stack_alloc() returns. If SDL used SDL_malloc(), it will + * SDL_free the memory immediately. + * + * \param data the pointer, from SDL_stack_alloc(), to free. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_stack_alloc + */ +#define SDL_stack_free(data) +#elif !defined(SDL_DISABLE_ALLOCA) +#define SDL_stack_alloc(type, count) (type*)alloca(sizeof(type)*(count)) +#define SDL_stack_free(data) +#else +#define SDL_stack_alloc(type, count) (type*)SDL_malloc(sizeof(type)*(count)) +#define SDL_stack_free(data) SDL_free(data) +#endif + +/** + * Allocate uninitialized memory. + * + * The allocated memory returned by this function must be freed with + * SDL_free(). + * + * If `size` is 0, it will be set to 1. + * + * If the allocation is successful, the returned pointer is guaranteed to be + * aligned to either the *fundamental alignment* (`alignof(max_align_t)` in + * C11 and later) or `2 * sizeof(void *)`, whichever is smaller. Use + * SDL_aligned_alloc() if you need to allocate memory aligned to an alignment + * greater than this guarantee. + * + * \param size the size to allocate. + * \returns a pointer to the allocated memory, or NULL if allocation failed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_free + * \sa SDL_calloc + * \sa SDL_realloc + * \sa SDL_aligned_alloc + */ +extern SDL_DECLSPEC SDL_MALLOC void * SDLCALL SDL_malloc(size_t size); + +/** + * Allocate a zero-initialized array. + * + * The memory returned by this function must be freed with SDL_free(). + * + * If either of `nmemb` or `size` is 0, they will both be set to 1. + * + * If the allocation is successful, the returned pointer is guaranteed to be + * aligned to either the *fundamental alignment* (`alignof(max_align_t)` in + * C11 and later) or `2 * sizeof(void *)`, whichever is smaller. + * + * \param nmemb the number of elements in the array. + * \param size the size of each element of the array. + * \returns a pointer to the allocated array, or NULL if allocation failed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_free + * \sa SDL_malloc + * \sa SDL_realloc + */ +extern SDL_DECLSPEC SDL_MALLOC SDL_ALLOC_SIZE2(1, 2) void * SDLCALL SDL_calloc(size_t nmemb, size_t size); + +/** + * Change the size of allocated memory. + * + * The memory returned by this function must be freed with SDL_free(). + * + * If `size` is 0, it will be set to 1. Note that this is unlike some other C + * runtime `realloc` implementations, which may treat `realloc(mem, 0)` the + * same way as `free(mem)`. + * + * If `mem` is NULL, the behavior of this function is equivalent to + * SDL_malloc(). Otherwise, the function can have one of three possible + * outcomes: + * + * - If it returns the same pointer as `mem`, it means that `mem` was resized + * in place without freeing. + * - If it returns a different non-NULL pointer, it means that `mem` was freed + * and cannot be dereferenced anymore. + * - If it returns NULL (indicating failure), then `mem` will remain valid and + * must still be freed with SDL_free(). + * + * If the allocation is successfully resized, the returned pointer is + * guaranteed to be aligned to either the *fundamental alignment* + * (`alignof(max_align_t)` in C11 and later) or `2 * sizeof(void *)`, + * whichever is smaller. + * + * \param mem a pointer to allocated memory to reallocate, or NULL. + * \param size the new size of the memory. + * \returns a pointer to the newly allocated memory, or NULL if allocation + * failed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_free + * \sa SDL_malloc + * \sa SDL_calloc + */ +extern SDL_DECLSPEC SDL_ALLOC_SIZE(2) void * SDLCALL SDL_realloc(void *mem, size_t size); + +/** + * Free allocated memory. + * + * The pointer is no longer valid after this call and cannot be dereferenced + * anymore. + * + * If `mem` is NULL, this function does nothing. + * + * \param mem a pointer to allocated memory, or NULL. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_malloc + * \sa SDL_calloc + * \sa SDL_realloc + */ +extern SDL_DECLSPEC void SDLCALL SDL_free(void *mem); + +/** + * A callback used to implement SDL_malloc(). + * + * SDL will always ensure that the passed `size` is greater than 0. + * + * \param size the size to allocate. + * \returns a pointer to the allocated memory, or NULL if allocation failed. + * + * \threadsafety It should be safe to call this callback from any thread. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_malloc + * \sa SDL_GetOriginalMemoryFunctions + * \sa SDL_GetMemoryFunctions + * \sa SDL_SetMemoryFunctions + */ +typedef void *(SDLCALL *SDL_malloc_func)(size_t size); + +/** + * A callback used to implement SDL_calloc(). + * + * SDL will always ensure that the passed `nmemb` and `size` are both greater + * than 0. + * + * \param nmemb the number of elements in the array. + * \param size the size of each element of the array. + * \returns a pointer to the allocated array, or NULL if allocation failed. + * + * \threadsafety It should be safe to call this callback from any thread. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_calloc + * \sa SDL_GetOriginalMemoryFunctions + * \sa SDL_GetMemoryFunctions + * \sa SDL_SetMemoryFunctions + */ +typedef void *(SDLCALL *SDL_calloc_func)(size_t nmemb, size_t size); + +/** + * A callback used to implement SDL_realloc(). + * + * SDL will always ensure that the passed `size` is greater than 0. + * + * \param mem a pointer to allocated memory to reallocate, or NULL. + * \param size the new size of the memory. + * \returns a pointer to the newly allocated memory, or NULL if allocation + * failed. + * + * \threadsafety It should be safe to call this callback from any thread. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_realloc + * \sa SDL_GetOriginalMemoryFunctions + * \sa SDL_GetMemoryFunctions + * \sa SDL_SetMemoryFunctions + */ +typedef void *(SDLCALL *SDL_realloc_func)(void *mem, size_t size); + +/** + * A callback used to implement SDL_free(). + * + * SDL will always ensure that the passed `mem` is a non-NULL pointer. + * + * \param mem a pointer to allocated memory. + * + * \threadsafety It should be safe to call this callback from any thread. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_free + * \sa SDL_GetOriginalMemoryFunctions + * \sa SDL_GetMemoryFunctions + * \sa SDL_SetMemoryFunctions + */ +typedef void (SDLCALL *SDL_free_func)(void *mem); + +/** + * Get the original set of SDL memory functions. + * + * This is what SDL_malloc and friends will use by default, if there has been + * no call to SDL_SetMemoryFunctions. This is not necessarily using the C + * runtime's `malloc` functions behind the scenes! Different platforms and + * build configurations might do any number of unexpected things. + * + * \param malloc_func filled with malloc function. + * \param calloc_func filled with calloc function. + * \param realloc_func filled with realloc function. + * \param free_func filled with free function. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_GetOriginalMemoryFunctions(SDL_malloc_func *malloc_func, + SDL_calloc_func *calloc_func, + SDL_realloc_func *realloc_func, + SDL_free_func *free_func); + +/** + * Get the current set of SDL memory functions. + * + * \param malloc_func filled with malloc function. + * \param calloc_func filled with calloc function. + * \param realloc_func filled with realloc function. + * \param free_func filled with free function. + * + * \threadsafety This does not hold a lock, so do not call this in the + * unlikely event of a background thread calling + * SDL_SetMemoryFunctions simultaneously. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetMemoryFunctions + * \sa SDL_GetOriginalMemoryFunctions + */ +extern SDL_DECLSPEC void SDLCALL SDL_GetMemoryFunctions(SDL_malloc_func *malloc_func, + SDL_calloc_func *calloc_func, + SDL_realloc_func *realloc_func, + SDL_free_func *free_func); + +/** + * Replace SDL's memory allocation functions with a custom set. + * + * It is not safe to call this function once any allocations have been made, + * as future calls to SDL_free will use the new allocator, even if they came + * from an SDL_malloc made with the old one! + * + * If used, usually this needs to be the first call made into the SDL library, + * if not the very first thing done at program startup time. + * + * \param malloc_func custom malloc function. + * \param calloc_func custom calloc function. + * \param realloc_func custom realloc function. + * \param free_func custom free function. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, but one + * should not replace the memory functions once any allocations + * are made! + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetMemoryFunctions + * \sa SDL_GetOriginalMemoryFunctions + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetMemoryFunctions(SDL_malloc_func malloc_func, + SDL_calloc_func calloc_func, + SDL_realloc_func realloc_func, + SDL_free_func free_func); + +/** + * Allocate memory aligned to a specific alignment. + * + * The memory returned by this function must be freed with SDL_aligned_free(), + * _not_ SDL_free(). + * + * If `alignment` is less than the size of `void *`, it will be increased to + * match that. + * + * The returned memory address will be a multiple of the alignment value, and + * the size of the memory allocated will be a multiple of the alignment value. + * + * \param alignment the alignment of the memory. + * \param size the size to allocate. + * \returns a pointer to the aligned memory, or NULL if allocation failed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_aligned_free + */ +extern SDL_DECLSPEC SDL_MALLOC void * SDLCALL SDL_aligned_alloc(size_t alignment, size_t size); + +/** + * Free memory allocated by SDL_aligned_alloc(). + * + * The pointer is no longer valid after this call and cannot be dereferenced + * anymore. + * + * If `mem` is NULL, this function does nothing. + * + * \param mem a pointer previously returned by SDL_aligned_alloc(), or NULL. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_aligned_alloc + */ +extern SDL_DECLSPEC void SDLCALL SDL_aligned_free(void *mem); + +/** + * Get the number of outstanding (unfreed) allocations. + * + * \returns the number of allocations or -1 if allocation counting is + * disabled. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumAllocations(void); + +/** + * A thread-safe set of environment variables + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GetEnvironment + * \sa SDL_CreateEnvironment + * \sa SDL_GetEnvironmentVariable + * \sa SDL_GetEnvironmentVariables + * \sa SDL_SetEnvironmentVariable + * \sa SDL_UnsetEnvironmentVariable + * \sa SDL_DestroyEnvironment + */ +typedef struct SDL_Environment SDL_Environment; + +/** + * Get the process environment. + * + * This is initialized at application start and is not affected by setenv() + * and unsetenv() calls after that point. Use SDL_SetEnvironmentVariable() and + * SDL_UnsetEnvironmentVariable() if you want to modify this environment, or + * SDL_setenv_unsafe() or SDL_unsetenv_unsafe() if you want changes to persist + * in the C runtime environment after SDL_Quit(). + * + * \returns a pointer to the environment for the process or NULL on failure; + * call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetEnvironmentVariable + * \sa SDL_GetEnvironmentVariables + * \sa SDL_SetEnvironmentVariable + * \sa SDL_UnsetEnvironmentVariable + */ +extern SDL_DECLSPEC SDL_Environment * SDLCALL SDL_GetEnvironment(void); + +/** + * Create a set of environment variables + * + * \param populated true to initialize it from the C runtime environment, + * false to create an empty environment. + * \returns a pointer to the new environment or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety If `populated` is false, it is safe to call this function + * from any thread, otherwise it is safe if no other threads are + * calling setenv() or unsetenv() + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetEnvironmentVariable + * \sa SDL_GetEnvironmentVariables + * \sa SDL_SetEnvironmentVariable + * \sa SDL_UnsetEnvironmentVariable + * \sa SDL_DestroyEnvironment + */ +extern SDL_DECLSPEC SDL_Environment * SDLCALL SDL_CreateEnvironment(bool populated); + +/** + * Get the value of a variable in the environment. + * + * \param env the environment to query. + * \param name the name of the variable to get. + * \returns a pointer to the value of the variable or NULL if it can't be + * found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetEnvironment + * \sa SDL_CreateEnvironment + * \sa SDL_GetEnvironmentVariables + * \sa SDL_SetEnvironmentVariable + * \sa SDL_UnsetEnvironmentVariable + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetEnvironmentVariable(SDL_Environment *env, const char *name); + +/** + * Get all variables in the environment. + * + * \param env the environment to query. + * \returns a NULL terminated array of pointers to environment variables in + * the form "variable=value" or NULL on failure; call SDL_GetError() + * for more information. This is a single allocation that should be + * freed with SDL_free() when it is no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetEnvironment + * \sa SDL_CreateEnvironment + * \sa SDL_GetEnvironmentVariables + * \sa SDL_SetEnvironmentVariable + * \sa SDL_UnsetEnvironmentVariable + */ +extern SDL_DECLSPEC char ** SDLCALL SDL_GetEnvironmentVariables(SDL_Environment *env); + +/** + * Set the value of a variable in the environment. + * + * \param env the environment to modify. + * \param name the name of the variable to set. + * \param value the value of the variable to set. + * \param overwrite true to overwrite the variable if it exists, false to + * return success without setting the variable if it already + * exists. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetEnvironment + * \sa SDL_CreateEnvironment + * \sa SDL_GetEnvironmentVariable + * \sa SDL_GetEnvironmentVariables + * \sa SDL_UnsetEnvironmentVariable + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetEnvironmentVariable(SDL_Environment *env, const char *name, const char *value, bool overwrite); + +/** + * Clear a variable from the environment. + * + * \param env the environment to modify. + * \param name the name of the variable to unset. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetEnvironment + * \sa SDL_CreateEnvironment + * \sa SDL_GetEnvironmentVariable + * \sa SDL_GetEnvironmentVariables + * \sa SDL_SetEnvironmentVariable + * \sa SDL_UnsetEnvironmentVariable + */ +extern SDL_DECLSPEC bool SDLCALL SDL_UnsetEnvironmentVariable(SDL_Environment *env, const char *name); + +/** + * Destroy a set of environment variables. + * + * \param env the environment to destroy. + * + * \threadsafety It is safe to call this function from any thread, as long as + * the environment is no longer in use. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateEnvironment + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyEnvironment(SDL_Environment *env); + +/** + * Get the value of a variable in the environment. + * + * This function uses SDL's cached copy of the environment and is thread-safe. + * + * \param name the name of the variable to get. + * \returns a pointer to the value of the variable or NULL if it can't be + * found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_getenv(const char *name); + +/** + * Get the value of a variable in the environment. + * + * This function bypasses SDL's cached copy of the environment and is not + * thread-safe. + * + * \param name the name of the variable to get. + * \returns a pointer to the value of the variable or NULL if it can't be + * found. + * + * \threadsafety This function is not thread safe, consider using SDL_getenv() + * instead. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_getenv + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_getenv_unsafe(const char *name); + +/** + * Set the value of a variable in the environment. + * + * \param name the name of the variable to set. + * \param value the value of the variable to set. + * \param overwrite 1 to overwrite the variable if it exists, 0 to return + * success without setting the variable if it already exists. + * \returns 0 on success, -1 on error. + * + * \threadsafety This function is not thread safe, consider using + * SDL_SetEnvironmentVariable() instead. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetEnvironmentVariable + */ +extern SDL_DECLSPEC int SDLCALL SDL_setenv_unsafe(const char *name, const char *value, int overwrite); + +/** + * Clear a variable from the environment. + * + * \param name the name of the variable to unset. + * \returns 0 on success, -1 on error. + * + * \threadsafety This function is not thread safe, consider using + * SDL_UnsetEnvironmentVariable() instead. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_UnsetEnvironmentVariable + */ +extern SDL_DECLSPEC int SDLCALL SDL_unsetenv_unsafe(const char *name); + +/** + * A callback used with SDL sorting and binary search functions. + * + * \param a a pointer to the first element being compared. + * \param b a pointer to the second element being compared. + * \returns -1 if `a` should be sorted before `b`, 1 if `b` should be sorted + * before `a`, 0 if they are equal. If two elements are equal, their + * order in the sorted array is undefined. + * + * \since This callback is available since SDL 3.2.0. + * + * \sa SDL_bsearch + * \sa SDL_qsort + */ +typedef int (SDLCALL *SDL_CompareCallback)(const void *a, const void *b); + +/** + * Sort an array. + * + * For example: + * + * ```c + * typedef struct { + * int key; + * const char *string; + * } data; + * + * int SDLCALL compare(const void *a, const void *b) + * { + * const data *A = (const data *)a; + * const data *B = (const data *)b; + * + * if (A->n < B->n) { + * return -1; + * } else if (B->n < A->n) { + * return 1; + * } else { + * return 0; + * } + * } + * + * data values[] = { + * { 3, "third" }, { 1, "first" }, { 2, "second" } + * }; + * + * SDL_qsort(values, SDL_arraysize(values), sizeof(values[0]), compare); + * ``` + * + * \param base a pointer to the start of the array. + * \param nmemb the number of elements in the array. + * \param size the size of the elements in the array. + * \param compare a function used to compare elements in the array. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_bsearch + * \sa SDL_qsort_r + */ +extern SDL_DECLSPEC void SDLCALL SDL_qsort(void *base, size_t nmemb, size_t size, SDL_CompareCallback compare); + +/** + * Perform a binary search on a previously sorted array. + * + * For example: + * + * ```c + * typedef struct { + * int key; + * const char *string; + * } data; + * + * int SDLCALL compare(const void *a, const void *b) + * { + * const data *A = (const data *)a; + * const data *B = (const data *)b; + * + * if (A->n < B->n) { + * return -1; + * } else if (B->n < A->n) { + * return 1; + * } else { + * return 0; + * } + * } + * + * data values[] = { + * { 1, "first" }, { 2, "second" }, { 3, "third" } + * }; + * data key = { 2, NULL }; + * + * data *result = SDL_bsearch(&key, values, SDL_arraysize(values), sizeof(values[0]), compare); + * ``` + * + * \param key a pointer to a key equal to the element being searched for. + * \param base a pointer to the start of the array. + * \param nmemb the number of elements in the array. + * \param size the size of the elements in the array. + * \param compare a function used to compare elements in the array. + * \returns a pointer to the matching element in the array, or NULL if not + * found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_bsearch_r + * \sa SDL_qsort + */ +extern SDL_DECLSPEC void * SDLCALL SDL_bsearch(const void *key, const void *base, size_t nmemb, size_t size, SDL_CompareCallback compare); + +/** + * A callback used with SDL sorting and binary search functions. + * + * \param userdata the `userdata` pointer passed to the sort function. + * \param a a pointer to the first element being compared. + * \param b a pointer to the second element being compared. + * \returns -1 if `a` should be sorted before `b`, 1 if `b` should be sorted + * before `a`, 0 if they are equal. If two elements are equal, their + * order in the sorted array is undefined. + * + * \since This callback is available since SDL 3.2.0. + * + * \sa SDL_qsort_r + * \sa SDL_bsearch_r + */ +typedef int (SDLCALL *SDL_CompareCallback_r)(void *userdata, const void *a, const void *b); + +/** + * Sort an array, passing a userdata pointer to the compare function. + * + * For example: + * + * ```c + * typedef enum { + * sort_increasing, + * sort_decreasing, + * } sort_method; + * + * typedef struct { + * int key; + * const char *string; + * } data; + * + * int SDLCALL compare(const void *userdata, const void *a, const void *b) + * { + * sort_method method = (sort_method)(uintptr_t)userdata; + * const data *A = (const data *)a; + * const data *B = (const data *)b; + * + * if (A->key < B->key) { + * return (method == sort_increasing) ? -1 : 1; + * } else if (B->key < A->key) { + * return (method == sort_increasing) ? 1 : -1; + * } else { + * return 0; + * } + * } + * + * data values[] = { + * { 3, "third" }, { 1, "first" }, { 2, "second" } + * }; + * + * SDL_qsort_r(values, SDL_arraysize(values), sizeof(values[0]), compare, (const void *)(uintptr_t)sort_increasing); + * ``` + * + * \param base a pointer to the start of the array. + * \param nmemb the number of elements in the array. + * \param size the size of the elements in the array. + * \param compare a function used to compare elements in the array. + * \param userdata a pointer to pass to the compare function. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_bsearch_r + * \sa SDL_qsort + */ +extern SDL_DECLSPEC void SDLCALL SDL_qsort_r(void *base, size_t nmemb, size_t size, SDL_CompareCallback_r compare, void *userdata); + +/** + * Perform a binary search on a previously sorted array, passing a userdata + * pointer to the compare function. + * + * For example: + * + * ```c + * typedef enum { + * sort_increasing, + * sort_decreasing, + * } sort_method; + * + * typedef struct { + * int key; + * const char *string; + * } data; + * + * int SDLCALL compare(const void *userdata, const void *a, const void *b) + * { + * sort_method method = (sort_method)(uintptr_t)userdata; + * const data *A = (const data *)a; + * const data *B = (const data *)b; + * + * if (A->key < B->key) { + * return (method == sort_increasing) ? -1 : 1; + * } else if (B->key < A->key) { + * return (method == sort_increasing) ? 1 : -1; + * } else { + * return 0; + * } + * } + * + * data values[] = { + * { 1, "first" }, { 2, "second" }, { 3, "third" } + * }; + * data key = { 2, NULL }; + * + * data *result = SDL_bsearch_r(&key, values, SDL_arraysize(values), sizeof(values[0]), compare, (const void *)(uintptr_t)sort_increasing); + * ``` + * + * \param key a pointer to a key equal to the element being searched for. + * \param base a pointer to the start of the array. + * \param nmemb the number of elements in the array. + * \param size the size of the elements in the array. + * \param compare a function used to compare elements in the array. + * \param userdata a pointer to pass to the compare function. + * \returns a pointer to the matching element in the array, or NULL if not + * found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_bsearch + * \sa SDL_qsort_r + */ +extern SDL_DECLSPEC void * SDLCALL SDL_bsearch_r(const void *key, const void *base, size_t nmemb, size_t size, SDL_CompareCallback_r compare, void *userdata); + +/** + * Compute the absolute value of `x`. + * + * \param x an integer value. + * \returns the absolute value of x. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_abs(int x); + +/** + * Return the lesser of two values. + * + * This is a helper macro that might be more clear than writing out the + * comparisons directly, and works with any type that can be compared with the + * `<` operator. However, it double-evaluates both its parameters, so do not + * use expressions with side-effects here. + * + * \param x the first value to compare. + * \param y the second value to compare. + * \returns the lesser of `x` and `y`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_min(x, y) (((x) < (y)) ? (x) : (y)) + +/** + * Return the greater of two values. + * + * This is a helper macro that might be more clear than writing out the + * comparisons directly, and works with any type that can be compared with the + * `>` operator. However, it double-evaluates both its parameters, so do not + * use expressions with side-effects here. + * + * \param x the first value to compare. + * \param y the second value to compare. + * \returns the greater of `x` and `y`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_max(x, y) (((x) > (y)) ? (x) : (y)) + +/** + * Return a value clamped to a range. + * + * If `x` is outside the range a values between `a` and `b`, the returned + * value will be `a` or `b` as appropriate. Otherwise, `x` is returned. + * + * This macro will produce incorrect results if `b` is less than `a`. + * + * This is a helper macro that might be more clear than writing out the + * comparisons directly, and works with any type that can be compared with the + * `<` and `>` operators. However, it double-evaluates all its parameters, so + * do not use expressions with side-effects here. + * + * \param x the value to compare. + * \param a the low end value. + * \param b the high end value. + * \returns x, clamped between a and b. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_clamp(x, a, b) (((x) < (a)) ? (a) : (((x) > (b)) ? (b) : (x))) + +/** + * Query if a character is alphabetic (a letter). + * + * **WARNING**: Regardless of system locale, this will only treat ASCII values + * for English 'a-z' and 'A-Z' as true. + * + * \param x character value to check. + * \returns non-zero if x falls within the character class, zero otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_isalpha(int x); + +/** + * Query if a character is alphabetic (a letter) or a number. + * + * **WARNING**: Regardless of system locale, this will only treat ASCII values + * for English 'a-z', 'A-Z', and '0-9' as true. + * + * \param x character value to check. + * \returns non-zero if x falls within the character class, zero otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_isalnum(int x); + +/** + * Report if a character is blank (a space or tab). + * + * **WARNING**: Regardless of system locale, this will only treat ASCII values + * 0x20 (space) or 0x9 (tab) as true. + * + * \param x character value to check. + * \returns non-zero if x falls within the character class, zero otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_isblank(int x); + +/** + * Report if a character is a control character. + * + * **WARNING**: Regardless of system locale, this will only treat ASCII values + * 0 through 0x1F, and 0x7F, as true. + * + * \param x character value to check. + * \returns non-zero if x falls within the character class, zero otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_iscntrl(int x); + +/** + * Report if a character is a numeric digit. + * + * **WARNING**: Regardless of system locale, this will only treat ASCII values + * '0' (0x30) through '9' (0x39), as true. + * + * \param x character value to check. + * \returns non-zero if x falls within the character class, zero otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_isdigit(int x); + +/** + * Report if a character is a hexadecimal digit. + * + * **WARNING**: Regardless of system locale, this will only treat ASCII values + * 'A' through 'F', 'a' through 'f', and '0' through '9', as true. + * + * \param x character value to check. + * \returns non-zero if x falls within the character class, zero otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_isxdigit(int x); + +/** + * Report if a character is a punctuation mark. + * + * **WARNING**: Regardless of system locale, this is equivalent to + * `((SDL_isgraph(x)) && (!SDL_isalnum(x)))`. + * + * \param x character value to check. + * \returns non-zero if x falls within the character class, zero otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_isgraph + * \sa SDL_isalnum + */ +extern SDL_DECLSPEC int SDLCALL SDL_ispunct(int x); + +/** + * Report if a character is whitespace. + * + * **WARNING**: Regardless of system locale, this will only treat the + * following ASCII values as true: + * + * - space (0x20) + * - tab (0x09) + * - newline (0x0A) + * - vertical tab (0x0B) + * - form feed (0x0C) + * - return (0x0D) + * + * \param x character value to check. + * \returns non-zero if x falls within the character class, zero otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_isspace(int x); + +/** + * Report if a character is upper case. + * + * **WARNING**: Regardless of system locale, this will only treat ASCII values + * 'A' through 'Z' as true. + * + * \param x character value to check. + * \returns non-zero if x falls within the character class, zero otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_isupper(int x); + +/** + * Report if a character is lower case. + * + * **WARNING**: Regardless of system locale, this will only treat ASCII values + * 'a' through 'z' as true. + * + * \param x character value to check. + * \returns non-zero if x falls within the character class, zero otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_islower(int x); + +/** + * Report if a character is "printable". + * + * Be advised that "printable" has a definition that goes back to text + * terminals from the dawn of computing, making this a sort of special case + * function that is not suitable for Unicode (or most any) text management. + * + * **WARNING**: Regardless of system locale, this will only treat ASCII values + * ' ' (0x20) through '~' (0x7E) as true. + * + * \param x character value to check. + * \returns non-zero if x falls within the character class, zero otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_isprint(int x); + +/** + * Report if a character is any "printable" except space. + * + * Be advised that "printable" has a definition that goes back to text + * terminals from the dawn of computing, making this a sort of special case + * function that is not suitable for Unicode (or most any) text management. + * + * **WARNING**: Regardless of system locale, this is equivalent to + * `(SDL_isprint(x)) && ((x) != ' ')`. + * + * \param x character value to check. + * \returns non-zero if x falls within the character class, zero otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_isprint + */ +extern SDL_DECLSPEC int SDLCALL SDL_isgraph(int x); + +/** + * Convert low-ASCII English letters to uppercase. + * + * **WARNING**: Regardless of system locale, this will only convert ASCII + * values 'a' through 'z' to uppercase. + * + * This function returns the uppercase equivalent of `x`. If a character + * cannot be converted, or is already uppercase, this function returns `x`. + * + * \param x character value to check. + * \returns capitalized version of x, or x if no conversion available. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_toupper(int x); + +/** + * Convert low-ASCII English letters to lowercase. + * + * **WARNING**: Regardless of system locale, this will only convert ASCII + * values 'A' through 'Z' to lowercase. + * + * This function returns the lowercase equivalent of `x`. If a character + * cannot be converted, or is already lowercase, this function returns `x`. + * + * \param x character value to check. + * \returns lowercase version of x, or x if no conversion available. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_tolower(int x); + +/** + * Calculate a CRC-16 value. + * + * https://en.wikipedia.org/wiki/Cyclic_redundancy_check + * + * This function can be called multiple times, to stream data to be + * checksummed in blocks. Each call must provide the previous CRC-16 return + * value to be updated with the next block. The first call to this function + * for a set of blocks should pass in a zero CRC value. + * + * \param crc the current checksum for this data set, or 0 for a new data set. + * \param data a new block of data to add to the checksum. + * \param len the size, in bytes, of the new block of data. + * \returns a CRC-16 checksum value of all blocks in the data set. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_crc16(Uint16 crc, const void *data, size_t len); + +/** + * Calculate a CRC-32 value. + * + * https://en.wikipedia.org/wiki/Cyclic_redundancy_check + * + * This function can be called multiple times, to stream data to be + * checksummed in blocks. Each call must provide the previous CRC-32 return + * value to be updated with the next block. The first call to this function + * for a set of blocks should pass in a zero CRC value. + * + * \param crc the current checksum for this data set, or 0 for a new data set. + * \param data a new block of data to add to the checksum. + * \param len the size, in bytes, of the new block of data. + * \returns a CRC-32 checksum value of all blocks in the data set. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_crc32(Uint32 crc, const void *data, size_t len); + +/** + * Calculate a 32-bit MurmurHash3 value for a block of data. + * + * https://en.wikipedia.org/wiki/MurmurHash + * + * A seed may be specified, which changes the final results consistently, but + * this does not work like SDL_crc16 and SDL_crc32: you can't feed a previous + * result from this function back into itself as the next seed value to + * calculate a hash in chunks; it won't produce the same hash as it would if + * the same data was provided in a single call. + * + * If you aren't sure what to provide for a seed, zero is fine. Murmur3 is not + * cryptographically secure, so it shouldn't be used for hashing top-secret + * data. + * + * \param data the data to be hashed. + * \param len the size of data, in bytes. + * \param seed a value that alters the final hash value. + * \returns a Murmur3 32-bit hash value. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_murmur3_32(const void *data, size_t len, Uint32 seed); + +/** + * Copy non-overlapping memory. + * + * The memory regions must not overlap. If they do, use SDL_memmove() instead. + * + * \param dst The destination memory region. Must not be NULL, and must not + * overlap with `src`. + * \param src The source memory region. Must not be NULL, and must not overlap + * with `dst`. + * \param len The length in bytes of both `dst` and `src`. + * \returns `dst`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_memmove + */ +extern SDL_DECLSPEC void * SDLCALL SDL_memcpy(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len); + +/* Take advantage of compiler optimizations for memcpy */ +#ifndef SDL_SLOW_MEMCPY +#ifdef SDL_memcpy +#undef SDL_memcpy +#endif +#define SDL_memcpy memcpy +#endif + + +/** + * A macro to copy memory between objects, with basic type checking. + * + * SDL_memcpy and SDL_memmove do not care where you copy memory to and from, + * which can lead to bugs. This macro aims to avoid most of those bugs by + * making sure that the source and destination are both pointers to objects + * that are the same size. It does not check that the objects are the same + * _type_, just that the copy will not overflow either object. + * + * The size check happens at compile time, and the compiler will throw an + * error if the objects are different sizes. + * + * Generally this is intended to copy a single object, not an array. + * + * This macro looks like it double-evaluates its parameters, but the extras + * them are in `sizeof` sections, which generate no code nor side-effects. + * + * \param dst a pointer to the destination object. Must not be NULL. + * \param src a pointer to the source object. Must not be NULL. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +#define SDL_copyp(dst, src) \ + { SDL_COMPILE_TIME_ASSERT(SDL_copyp, sizeof (*(dst)) == sizeof (*(src))); } \ + SDL_memcpy((dst), (src), sizeof(*(src))) + +/** + * Copy memory ranges that might overlap. + * + * It is okay for the memory regions to overlap. If you are confident that the + * regions never overlap, using SDL_memcpy() may improve performance. + * + * \param dst The destination memory region. Must not be NULL. + * \param src The source memory region. Must not be NULL. + * \param len The length in bytes of both `dst` and `src`. + * \returns `dst`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_memcpy + */ +extern SDL_DECLSPEC void * SDLCALL SDL_memmove(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len); + +/* Take advantage of compiler optimizations for memmove */ +#ifndef SDL_SLOW_MEMMOVE +#ifdef SDL_memmove +#undef SDL_memmove +#endif +#define SDL_memmove memmove +#endif + +/** + * Initialize all bytes of buffer of memory to a specific value. + * + * This function will set `len` bytes, pointed to by `dst`, to the value + * specified in `c`. + * + * Despite `c` being an `int` instead of a `char`, this only operates on + * bytes; `c` must be a value between 0 and 255, inclusive. + * + * \param dst the destination memory region. Must not be NULL. + * \param c the byte value to set. + * \param len the length, in bytes, to set in `dst`. + * \returns `dst`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void * SDLCALL SDL_memset(SDL_OUT_BYTECAP(len) void *dst, int c, size_t len); + +/** + * Initialize all 32-bit words of buffer of memory to a specific value. + * + * This function will set a buffer of `dwords` Uint32 values, pointed to by + * `dst`, to the value specified in `val`. + * + * Unlike SDL_memset, this sets 32-bit values, not bytes, so it's not limited + * to a range of 0-255. + * + * \param dst the destination memory region. Must not be NULL. + * \param val the Uint32 value to set. + * \param dwords the number of Uint32 values to set in `dst`. + * \returns `dst`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void * SDLCALL SDL_memset4(void *dst, Uint32 val, size_t dwords); + +/* Take advantage of compiler optimizations for memset */ +#ifndef SDL_SLOW_MEMSET +#ifdef SDL_memset +#undef SDL_memset +#endif +#define SDL_memset memset +#endif + +/** + * Clear an object's memory to zero. + * + * This is wrapper over SDL_memset that handles calculating the object size, + * so there's no chance of copy/paste errors, and the code is cleaner. + * + * This requires an object, not a pointer to an object, nor an array. + * + * \param x the object to clear. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_zerop + * \sa SDL_zeroa + */ +#define SDL_zero(x) SDL_memset(&(x), 0, sizeof((x))) + +/** + * Clear an object's memory to zero, using a pointer. + * + * This is wrapper over SDL_memset that handles calculating the object size, + * so there's no chance of copy/paste errors, and the code is cleaner. + * + * This requires a pointer to an object, not an object itself, nor an array. + * + * \param x a pointer to the object to clear. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_zero + * \sa SDL_zeroa + */ +#define SDL_zerop(x) SDL_memset((x), 0, sizeof(*(x))) + +/** + * Clear an array's memory to zero. + * + * This is wrapper over SDL_memset that handles calculating the array size, so + * there's no chance of copy/paste errors, and the code is cleaner. + * + * This requires an array, not an object, nor a pointer to an object. + * + * \param x an array to clear. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_zero + * \sa SDL_zerop + */ +#define SDL_zeroa(x) SDL_memset((x), 0, sizeof((x))) + + +/** + * Compare two buffers of memory. + * + * \param s1 the first buffer to compare. NULL is not permitted! + * \param s2 the second buffer to compare. NULL is not permitted! + * \param len the number of bytes to compare between the buffers. + * \returns less than zero if s1 is "less than" s2, greater than zero if s1 is + * "greater than" s2, and zero if the buffers match exactly for `len` + * bytes. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_memcmp(const void *s1, const void *s2, size_t len); + +/** + * This works exactly like wcslen() but doesn't require access to a C runtime. + * + * Counts the number of wchar_t values in `wstr`, excluding the null + * terminator. + * + * Like SDL_strlen only counts bytes and not codepoints in a UTF-8 string, + * this counts wchar_t values in a string, even if the string's encoding is of + * variable width, like UTF-16. + * + * Also be aware that wchar_t is different sizes on different platforms (4 + * bytes on Linux, 2 on Windows, etc). + * + * \param wstr The null-terminated wide string to read. Must not be NULL. + * \returns the length (in wchar_t values, excluding the null terminator) of + * `wstr`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_wcsnlen + * \sa SDL_utf8strlen + * \sa SDL_utf8strnlen + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_wcslen(const wchar_t *wstr); + +/** + * This works exactly like wcsnlen() but doesn't require access to a C + * runtime. + * + * Counts up to a maximum of `maxlen` wchar_t values in `wstr`, excluding the + * null terminator. + * + * Like SDL_strnlen only counts bytes and not codepoints in a UTF-8 string, + * this counts wchar_t values in a string, even if the string's encoding is of + * variable width, like UTF-16. + * + * Also be aware that wchar_t is different sizes on different platforms (4 + * bytes on Linux, 2 on Windows, etc). + * + * Also, `maxlen` is a count of wide characters, not bytes! + * + * \param wstr The null-terminated wide string to read. Must not be NULL. + * \param maxlen The maximum amount of wide characters to count. + * \returns the length (in wide characters, excluding the null terminator) of + * `wstr` but never more than `maxlen`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_wcslen + * \sa SDL_utf8strlen + * \sa SDL_utf8strnlen + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_wcsnlen(const wchar_t *wstr, size_t maxlen); + +/** + * Copy a wide string. + * + * This function copies `maxlen` - 1 wide characters from `src` to `dst`, then + * appends a null terminator. + * + * `src` and `dst` must not overlap. + * + * If `maxlen` is 0, no wide characters are copied and no null terminator is + * written. + * + * \param dst The destination buffer. Must not be NULL, and must not overlap + * with `src`. + * \param src The null-terminated wide string to copy. Must not be NULL, and + * must not overlap with `dst`. + * \param maxlen The length (in wide characters) of the destination buffer. + * \returns the length (in wide characters, excluding the null terminator) of + * `src`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_wcslcat + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_wcslcpy(SDL_OUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen); + +/** + * Concatenate wide strings. + * + * This function appends up to `maxlen` - SDL_wcslen(dst) - 1 wide characters + * from `src` to the end of the wide string in `dst`, then appends a null + * terminator. + * + * `src` and `dst` must not overlap. + * + * If `maxlen` - SDL_wcslen(dst) - 1 is less than or equal to 0, then `dst` is + * unmodified. + * + * \param dst The destination buffer already containing the first + * null-terminated wide string. Must not be NULL and must not + * overlap with `src`. + * \param src The second null-terminated wide string. Must not be NULL, and + * must not overlap with `dst`. + * \param maxlen The length (in wide characters) of the destination buffer. + * \returns the length (in wide characters, excluding the null terminator) of + * the string in `dst` plus the length of `src`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_wcslcpy + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_wcslcat(SDL_INOUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen); + +/** + * Allocate a copy of a wide string. + * + * This allocates enough space for a null-terminated copy of `wstr`, using + * SDL_malloc, and then makes a copy of the string into this space. + * + * The returned string is owned by the caller, and should be passed to + * SDL_free when no longer needed. + * + * \param wstr the string to copy. + * \returns a pointer to the newly-allocated wide string. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC wchar_t * SDLCALL SDL_wcsdup(const wchar_t *wstr); + +/** + * Search a wide string for the first instance of a specific substring. + * + * The search ends once it finds the requested substring, or a null terminator + * byte to end the string. + * + * Note that this looks for strings of _wide characters_, not _codepoints_, so + * it's legal to search for malformed and incomplete UTF-16 sequences. + * + * \param haystack the wide string to search. Must not be NULL. + * \param needle the wide string to search for. Must not be NULL. + * \returns a pointer to the first instance of `needle` in the string, or NULL + * if not found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC wchar_t * SDLCALL SDL_wcsstr(const wchar_t *haystack, const wchar_t *needle); + +/** + * Search a wide string, up to n wide chars, for the first instance of a + * specific substring. + * + * The search ends once it finds the requested substring, or a null terminator + * value to end the string, or `maxlen` wide character have been examined. It + * is possible to use this function on a wide string without a null + * terminator. + * + * Note that this looks for strings of _wide characters_, not _codepoints_, so + * it's legal to search for malformed and incomplete UTF-16 sequences. + * + * \param haystack the wide string to search. Must not be NULL. + * \param needle the wide string to search for. Must not be NULL. + * \param maxlen the maximum number of wide characters to search in + * `haystack`. + * \returns a pointer to the first instance of `needle` in the string, or NULL + * if not found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC wchar_t * SDLCALL SDL_wcsnstr(const wchar_t *haystack, const wchar_t *needle, size_t maxlen); + +/** + * Compare two null-terminated wide strings. + * + * This only compares wchar_t values until it hits a null-terminating + * character; it does not care if the string is well-formed UTF-16 (or UTF-32, + * depending on your platform's wchar_t size), or uses valid Unicode values. + * + * \param str1 the first string to compare. NULL is not permitted! + * \param str2 the second string to compare. NULL is not permitted! + * \returns less than zero if str1 is "less than" str2, greater than zero if + * str1 is "greater than" str2, and zero if the strings match + * exactly. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_wcscmp(const wchar_t *str1, const wchar_t *str2); + +/** + * Compare two wide strings up to a number of wchar_t values. + * + * This only compares wchar_t values; it does not care if the string is + * well-formed UTF-16 (or UTF-32, depending on your platform's wchar_t size), + * or uses valid Unicode values. + * + * Note that while this function is intended to be used with UTF-16 (or + * UTF-32, depending on your platform's definition of wchar_t), it is + * comparing raw wchar_t values and not Unicode codepoints: `maxlen` specifies + * a wchar_t limit! If the limit lands in the middle of a multi-wchar UTF-16 + * sequence, it will only compare a portion of the final character. + * + * `maxlen` specifies a maximum number of wchar_t to compare; if the strings + * match to this number of wide chars (or both have matched to a + * null-terminator character before this count), they will be considered + * equal. + * + * \param str1 the first string to compare. NULL is not permitted! + * \param str2 the second string to compare. NULL is not permitted! + * \param maxlen the maximum number of wchar_t to compare. + * \returns less than zero if str1 is "less than" str2, greater than zero if + * str1 is "greater than" str2, and zero if the strings match + * exactly. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_wcsncmp(const wchar_t *str1, const wchar_t *str2, size_t maxlen); + +/** + * Compare two null-terminated wide strings, case-insensitively. + * + * This will work with Unicode strings, using a technique called + * "case-folding" to handle the vast majority of case-sensitive human + * languages regardless of system locale. It can deal with expanding values: a + * German Eszett character can compare against two ASCII 's' chars and be + * considered a match, for example. A notable exception: it does not handle + * the Turkish 'i' character; human language is complicated! + * + * Depending on your platform, "wchar_t" might be 2 bytes, and expected to be + * UTF-16 encoded (like Windows), or 4 bytes in UTF-32 format. Since this + * handles Unicode, it expects the string to be well-formed and not a + * null-terminated string of arbitrary bytes. Characters that are not valid + * UTF-16 (or UTF-32) are treated as Unicode character U+FFFD (REPLACEMENT + * CHARACTER), which is to say two strings of random bits may turn out to + * match if they convert to the same amount of replacement characters. + * + * \param str1 the first string to compare. NULL is not permitted! + * \param str2 the second string to compare. NULL is not permitted! + * \returns less than zero if str1 is "less than" str2, greater than zero if + * str1 is "greater than" str2, and zero if the strings match + * exactly. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_wcscasecmp(const wchar_t *str1, const wchar_t *str2); + +/** + * Compare two wide strings, case-insensitively, up to a number of wchar_t. + * + * This will work with Unicode strings, using a technique called + * "case-folding" to handle the vast majority of case-sensitive human + * languages regardless of system locale. It can deal with expanding values: a + * German Eszett character can compare against two ASCII 's' chars and be + * considered a match, for example. A notable exception: it does not handle + * the Turkish 'i' character; human language is complicated! + * + * Depending on your platform, "wchar_t" might be 2 bytes, and expected to be + * UTF-16 encoded (like Windows), or 4 bytes in UTF-32 format. Since this + * handles Unicode, it expects the string to be well-formed and not a + * null-terminated string of arbitrary bytes. Characters that are not valid + * UTF-16 (or UTF-32) are treated as Unicode character U+FFFD (REPLACEMENT + * CHARACTER), which is to say two strings of random bits may turn out to + * match if they convert to the same amount of replacement characters. + * + * Note that while this function might deal with variable-sized characters, + * `maxlen` specifies a _wchar_ limit! If the limit lands in the middle of a + * multi-byte UTF-16 sequence, it may convert a portion of the final character + * to one or more Unicode character U+FFFD (REPLACEMENT CHARACTER) so as not + * to overflow a buffer. + * + * `maxlen` specifies a maximum number of wchar_t values to compare; if the + * strings match to this number of wchar_t (or both have matched to a + * null-terminator character before this number of bytes), they will be + * considered equal. + * + * \param str1 the first string to compare. NULL is not permitted! + * \param str2 the second string to compare. NULL is not permitted! + * \param maxlen the maximum number of wchar_t values to compare. + * \returns less than zero if str1 is "less than" str2, greater than zero if + * str1 is "greater than" str2, and zero if the strings match + * exactly. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_wcsncasecmp(const wchar_t *str1, const wchar_t *str2, size_t maxlen); + +/** + * Parse a `long` from a wide string. + * + * If `str` starts with whitespace, then those whitespace characters are + * skipped before attempting to parse the number. + * + * If the parsed number does not fit inside a `long`, the result is clamped to + * the minimum and maximum representable `long` values. + * + * \param str The null-terminated wide string to read. Must not be NULL. + * \param endp If not NULL, the address of the first invalid wide character + * (i.e. the next character after the parsed number) will be + * written to this pointer. + * \param base The base of the integer to read. Supported values are 0 and 2 + * to 36 inclusive. If 0, the base will be inferred from the + * number's prefix (0x for hexadecimal, 0 for octal, decimal + * otherwise). + * \returns the parsed `long`, or 0 if no number could be parsed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_strtol + */ +extern SDL_DECLSPEC long SDLCALL SDL_wcstol(const wchar_t *str, wchar_t **endp, int base); + +/** + * This works exactly like strlen() but doesn't require access to a C runtime. + * + * Counts the bytes in `str`, excluding the null terminator. + * + * If you need the length of a UTF-8 string, consider using SDL_utf8strlen(). + * + * \param str The null-terminated string to read. Must not be NULL. + * \returns the length (in bytes, excluding the null terminator) of `src`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_strnlen + * \sa SDL_utf8strlen + * \sa SDL_utf8strnlen + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_strlen(const char *str); + +/** + * This works exactly like strnlen() but doesn't require access to a C + * runtime. + * + * Counts up to a maximum of `maxlen` bytes in `str`, excluding the null + * terminator. + * + * If you need the length of a UTF-8 string, consider using SDL_utf8strnlen(). + * + * \param str The null-terminated string to read. Must not be NULL. + * \param maxlen The maximum amount of bytes to count. + * \returns the length (in bytes, excluding the null terminator) of `src` but + * never more than `maxlen`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_strlen + * \sa SDL_utf8strlen + * \sa SDL_utf8strnlen + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_strnlen(const char *str, size_t maxlen); + +/** + * Copy a string. + * + * This function copies up to `maxlen` - 1 characters from `src` to `dst`, + * then appends a null terminator. + * + * If `maxlen` is 0, no characters are copied and no null terminator is + * written. + * + * If you want to copy an UTF-8 string but need to ensure that multi-byte + * sequences are not truncated, consider using SDL_utf8strlcpy(). + * + * \param dst The destination buffer. Must not be NULL, and must not overlap + * with `src`. + * \param src The null-terminated string to copy. Must not be NULL, and must + * not overlap with `dst`. + * \param maxlen The length (in characters) of the destination buffer. + * \returns the length (in characters, excluding the null terminator) of + * `src`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_strlcat + * \sa SDL_utf8strlcpy + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_strlcpy(SDL_OUT_Z_CAP(maxlen) char *dst, const char *src, size_t maxlen); + +/** + * Copy an UTF-8 string. + * + * This function copies up to `dst_bytes` - 1 bytes from `src` to `dst` while + * also ensuring that the string written to `dst` does not end in a truncated + * multi-byte sequence. Finally, it appends a null terminator. + * + * `src` and `dst` must not overlap. + * + * Note that unlike SDL_strlcpy(), this function returns the number of bytes + * written, not the length of `src`. + * + * \param dst The destination buffer. Must not be NULL, and must not overlap + * with `src`. + * \param src The null-terminated UTF-8 string to copy. Must not be NULL, and + * must not overlap with `dst`. + * \param dst_bytes The length (in bytes) of the destination buffer. Must not + * be 0. + * \returns the number of bytes written, excluding the null terminator. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_strlcpy + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_utf8strlcpy(SDL_OUT_Z_CAP(dst_bytes) char *dst, const char *src, size_t dst_bytes); + +/** + * Concatenate strings. + * + * This function appends up to `maxlen` - SDL_strlen(dst) - 1 characters from + * `src` to the end of the string in `dst`, then appends a null terminator. + * + * `src` and `dst` must not overlap. + * + * If `maxlen` - SDL_strlen(dst) - 1 is less than or equal to 0, then `dst` is + * unmodified. + * + * \param dst The destination buffer already containing the first + * null-terminated string. Must not be NULL and must not overlap + * with `src`. + * \param src The second null-terminated string. Must not be NULL, and must + * not overlap with `dst`. + * \param maxlen The length (in characters) of the destination buffer. + * \returns the length (in characters, excluding the null terminator) of the + * string in `dst` plus the length of `src`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_strlcpy + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_strlcat(SDL_INOUT_Z_CAP(maxlen) char *dst, const char *src, size_t maxlen); + +/** + * Allocate a copy of a string. + * + * This allocates enough space for a null-terminated copy of `str`, using + * SDL_malloc, and then makes a copy of the string into this space. + * + * The returned string is owned by the caller, and should be passed to + * SDL_free when no longer needed. + * + * \param str the string to copy. + * \returns a pointer to the newly-allocated string. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_MALLOC char * SDLCALL SDL_strdup(const char *str); + +/** + * Allocate a copy of a string, up to n characters. + * + * This allocates enough space for a null-terminated copy of `str`, up to + * `maxlen` bytes, using SDL_malloc, and then makes a copy of the string into + * this space. + * + * If the string is longer than `maxlen` bytes, the returned string will be + * `maxlen` bytes long, plus a null-terminator character that isn't included + * in the count. + * + * The returned string is owned by the caller, and should be passed to + * SDL_free when no longer needed. + * + * \param str the string to copy. + * \param maxlen the maximum length of the copied string, not counting the + * null-terminator character. + * \returns a pointer to the newly-allocated string. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_MALLOC char * SDLCALL SDL_strndup(const char *str, size_t maxlen); + +/** + * Reverse a string's contents. + * + * This reverses a null-terminated string in-place. Only the content of the + * string is reversed; the null-terminator character remains at the end of the + * reversed string. + * + * **WARNING**: This function reverses the _bytes_ of the string, not the + * codepoints. If `str` is a UTF-8 string with Unicode codepoints > 127, this + * will ruin the string data. You should only use this function on strings + * that are completely comprised of low ASCII characters. + * + * \param str the string to reverse. + * \returns `str`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC char * SDLCALL SDL_strrev(char *str); + +/** + * Convert a string to uppercase. + * + * **WARNING**: Regardless of system locale, this will only convert ASCII + * values 'A' through 'Z' to uppercase. + * + * This function operates on a null-terminated string of bytes--even if it is + * malformed UTF-8!--and converts ASCII characters 'a' through 'z' to their + * uppercase equivalents in-place, returning the original `str` pointer. + * + * \param str the string to convert in-place. Can not be NULL. + * \returns the `str` pointer passed into this function. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_strlwr + */ +extern SDL_DECLSPEC char * SDLCALL SDL_strupr(char *str); + +/** + * Convert a string to lowercase. + * + * **WARNING**: Regardless of system locale, this will only convert ASCII + * values 'A' through 'Z' to lowercase. + * + * This function operates on a null-terminated string of bytes--even if it is + * malformed UTF-8!--and converts ASCII characters 'A' through 'Z' to their + * lowercase equivalents in-place, returning the original `str` pointer. + * + * \param str the string to convert in-place. Can not be NULL. + * \returns the `str` pointer passed into this function. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_strupr + */ +extern SDL_DECLSPEC char * SDLCALL SDL_strlwr(char *str); + +/** + * Search a string for the first instance of a specific byte. + * + * The search ends once it finds the requested byte value, or a null + * terminator byte to end the string. + * + * Note that this looks for _bytes_, not _characters_, so you cannot match + * against a Unicode codepoint > 255, regardless of character encoding. + * + * \param str the string to search. Must not be NULL. + * \param c the byte value to search for. + * \returns a pointer to the first instance of `c` in the string, or NULL if + * not found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC char * SDLCALL SDL_strchr(const char *str, int c); + +/** + * Search a string for the last instance of a specific byte. + * + * The search must go until it finds a null terminator byte to end the string. + * + * Note that this looks for _bytes_, not _characters_, so you cannot match + * against a Unicode codepoint > 255, regardless of character encoding. + * + * \param str the string to search. Must not be NULL. + * \param c the byte value to search for. + * \returns a pointer to the last instance of `c` in the string, or NULL if + * not found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC char * SDLCALL SDL_strrchr(const char *str, int c); + +/** + * Search a string for the first instance of a specific substring. + * + * The search ends once it finds the requested substring, or a null terminator + * byte to end the string. + * + * Note that this looks for strings of _bytes_, not _characters_, so it's + * legal to search for malformed and incomplete UTF-8 sequences. + * + * \param haystack the string to search. Must not be NULL. + * \param needle the string to search for. Must not be NULL. + * \returns a pointer to the first instance of `needle` in the string, or NULL + * if not found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC char * SDLCALL SDL_strstr(const char *haystack, const char *needle); + +/** + * Search a string, up to n bytes, for the first instance of a specific + * substring. + * + * The search ends once it finds the requested substring, or a null terminator + * byte to end the string, or `maxlen` bytes have been examined. It is + * possible to use this function on a string without a null terminator. + * + * Note that this looks for strings of _bytes_, not _characters_, so it's + * legal to search for malformed and incomplete UTF-8 sequences. + * + * \param haystack the string to search. Must not be NULL. + * \param needle the string to search for. Must not be NULL. + * \param maxlen the maximum number of bytes to search in `haystack`. + * \returns a pointer to the first instance of `needle` in the string, or NULL + * if not found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC char * SDLCALL SDL_strnstr(const char *haystack, const char *needle, size_t maxlen); + +/** + * Search a UTF-8 string for the first instance of a specific substring, + * case-insensitively. + * + * This will work with Unicode strings, using a technique called + * "case-folding" to handle the vast majority of case-sensitive human + * languages regardless of system locale. It can deal with expanding values: a + * German Eszett character can compare against two ASCII 's' chars and be + * considered a match, for example. A notable exception: it does not handle + * the Turkish 'i' character; human language is complicated! + * + * Since this handles Unicode, it expects the strings to be well-formed UTF-8 + * and not a null-terminated string of arbitrary bytes. Bytes that are not + * valid UTF-8 are treated as Unicode character U+FFFD (REPLACEMENT + * CHARACTER), which is to say two strings of random bits may turn out to + * match if they convert to the same amount of replacement characters. + * + * \param haystack the string to search. Must not be NULL. + * \param needle the string to search for. Must not be NULL. + * \returns a pointer to the first instance of `needle` in the string, or NULL + * if not found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC char * SDLCALL SDL_strcasestr(const char *haystack, const char *needle); + +/** + * This works exactly like strtok_r() but doesn't require access to a C + * runtime. + * + * Break a string up into a series of tokens. + * + * To start tokenizing a new string, `str` should be the non-NULL address of + * the string to start tokenizing. Future calls to get the next token from the + * same string should specify a NULL. + * + * Note that this function will overwrite pieces of `str` with null chars to + * split it into tokens. This function cannot be used with const/read-only + * strings! + * + * `saveptr` just needs to point to a `char *` that can be overwritten; SDL + * will use this to save tokenizing state between calls. It is initialized if + * `str` is non-NULL, and used to resume tokenizing when `str` is NULL. + * + * \param str the string to tokenize, or NULL to continue tokenizing. + * \param delim the delimiter string that separates tokens. + * \param saveptr pointer to a char *, used for ongoing state. + * \returns A pointer to the next token, or NULL if no tokens remain. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC char * SDLCALL SDL_strtok_r(char *str, const char *delim, char **saveptr); + +/** + * Count the number of codepoints in a UTF-8 string. + * + * Counts the _codepoints_, not _bytes_, in `str`, excluding the null + * terminator. + * + * If you need to count the bytes in a string instead, consider using + * SDL_strlen(). + * + * Since this handles Unicode, it expects the strings to be well-formed UTF-8 + * and not a null-terminated string of arbitrary bytes. Bytes that are not + * valid UTF-8 are treated as Unicode character U+FFFD (REPLACEMENT + * CHARACTER), so a malformed or incomplete UTF-8 sequence might increase the + * count by several replacement characters. + * + * \param str The null-terminated UTF-8 string to read. Must not be NULL. + * \returns The length (in codepoints, excluding the null terminator) of + * `src`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_utf8strnlen + * \sa SDL_strlen + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_utf8strlen(const char *str); + +/** + * Count the number of codepoints in a UTF-8 string, up to n bytes. + * + * Counts the _codepoints_, not _bytes_, in `str`, excluding the null + * terminator. + * + * If you need to count the bytes in a string instead, consider using + * SDL_strnlen(). + * + * The counting stops at `bytes` bytes (not codepoints!). This seems + * counterintuitive, but makes it easy to express the total size of the + * string's buffer. + * + * Since this handles Unicode, it expects the strings to be well-formed UTF-8 + * and not a null-terminated string of arbitrary bytes. Bytes that are not + * valid UTF-8 are treated as Unicode character U+FFFD (REPLACEMENT + * CHARACTER), so a malformed or incomplete UTF-8 sequence might increase the + * count by several replacement characters. + * + * \param str The null-terminated UTF-8 string to read. Must not be NULL. + * \param bytes The maximum amount of bytes to count. + * \returns The length (in codepoints, excluding the null terminator) of `src` + * but never more than `maxlen`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_utf8strlen + * \sa SDL_strnlen + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_utf8strnlen(const char *str, size_t bytes); + +/** + * Convert an integer into a string. + * + * This requires a radix to specified for string format. Specifying 10 + * produces a decimal number, 16 hexadecimal, etc. Must be in the range of 2 + * to 36. + * + * Note that this function will overflow a buffer if `str` is not large enough + * to hold the output! It may be safer to use SDL_snprintf to clamp output, or + * SDL_asprintf to allocate a buffer. Otherwise, it doesn't hurt to allocate + * much more space than you expect to use (and don't forget possible negative + * signs, null terminator bytes, etc). + * + * \param value the integer to convert. + * \param str the buffer to write the string into. + * \param radix the radix to use for string generation. + * \returns `str`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_uitoa + * \sa SDL_ltoa + * \sa SDL_lltoa + */ +extern SDL_DECLSPEC char * SDLCALL SDL_itoa(int value, char *str, int radix); + +/** + * Convert an unsigned integer into a string. + * + * This requires a radix to specified for string format. Specifying 10 + * produces a decimal number, 16 hexadecimal, etc. Must be in the range of 2 + * to 36. + * + * Note that this function will overflow a buffer if `str` is not large enough + * to hold the output! It may be safer to use SDL_snprintf to clamp output, or + * SDL_asprintf to allocate a buffer. Otherwise, it doesn't hurt to allocate + * much more space than you expect to use (and don't forget null terminator + * bytes, etc). + * + * \param value the unsigned integer to convert. + * \param str the buffer to write the string into. + * \param radix the radix to use for string generation. + * \returns `str`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_itoa + * \sa SDL_ultoa + * \sa SDL_ulltoa + */ +extern SDL_DECLSPEC char * SDLCALL SDL_uitoa(unsigned int value, char *str, int radix); + +/** + * Convert a long integer into a string. + * + * This requires a radix to specified for string format. Specifying 10 + * produces a decimal number, 16 hexadecimal, etc. Must be in the range of 2 + * to 36. + * + * Note that this function will overflow a buffer if `str` is not large enough + * to hold the output! It may be safer to use SDL_snprintf to clamp output, or + * SDL_asprintf to allocate a buffer. Otherwise, it doesn't hurt to allocate + * much more space than you expect to use (and don't forget possible negative + * signs, null terminator bytes, etc). + * + * \param value the long integer to convert. + * \param str the buffer to write the string into. + * \param radix the radix to use for string generation. + * \returns `str`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ultoa + * \sa SDL_itoa + * \sa SDL_lltoa + */ +extern SDL_DECLSPEC char * SDLCALL SDL_ltoa(long value, char *str, int radix); + +/** + * Convert an unsigned long integer into a string. + * + * This requires a radix to specified for string format. Specifying 10 + * produces a decimal number, 16 hexadecimal, etc. Must be in the range of 2 + * to 36. + * + * Note that this function will overflow a buffer if `str` is not large enough + * to hold the output! It may be safer to use SDL_snprintf to clamp output, or + * SDL_asprintf to allocate a buffer. Otherwise, it doesn't hurt to allocate + * much more space than you expect to use (and don't forget null terminator + * bytes, etc). + * + * \param value the unsigned long integer to convert. + * \param str the buffer to write the string into. + * \param radix the radix to use for string generation. + * \returns `str`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ltoa + * \sa SDL_uitoa + * \sa SDL_ulltoa + */ +extern SDL_DECLSPEC char * SDLCALL SDL_ultoa(unsigned long value, char *str, int radix); + +#ifndef SDL_NOLONGLONG + +/** + * Convert a long long integer into a string. + * + * This requires a radix to specified for string format. Specifying 10 + * produces a decimal number, 16 hexadecimal, etc. Must be in the range of 2 + * to 36. + * + * Note that this function will overflow a buffer if `str` is not large enough + * to hold the output! It may be safer to use SDL_snprintf to clamp output, or + * SDL_asprintf to allocate a buffer. Otherwise, it doesn't hurt to allocate + * much more space than you expect to use (and don't forget possible negative + * signs, null terminator bytes, etc). + * + * \param value the long long integer to convert. + * \param str the buffer to write the string into. + * \param radix the radix to use for string generation. + * \returns `str`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ulltoa + * \sa SDL_itoa + * \sa SDL_ltoa + */ +extern SDL_DECLSPEC char * SDLCALL SDL_lltoa(long long value, char *str, int radix); + +/** + * Convert an unsigned long long integer into a string. + * + * This requires a radix to specified for string format. Specifying 10 + * produces a decimal number, 16 hexadecimal, etc. Must be in the range of 2 + * to 36. + * + * Note that this function will overflow a buffer if `str` is not large enough + * to hold the output! It may be safer to use SDL_snprintf to clamp output, or + * SDL_asprintf to allocate a buffer. Otherwise, it doesn't hurt to allocate + * much more space than you expect to use (and don't forget null terminator + * bytes, etc). + * + * \param value the unsigned long long integer to convert. + * \param str the buffer to write the string into. + * \param radix the radix to use for string generation. + * \returns `str`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_lltoa + * \sa SDL_uitoa + * \sa SDL_ultoa + */ +extern SDL_DECLSPEC char * SDLCALL SDL_ulltoa(unsigned long long value, char *str, int radix); +#endif + +/** + * Parse an `int` from a string. + * + * The result of calling `SDL_atoi(str)` is equivalent to + * `(int)SDL_strtol(str, NULL, 10)`. + * + * \param str The null-terminated string to read. Must not be NULL. + * \returns the parsed `int`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_atof + * \sa SDL_strtol + * \sa SDL_strtoul + * \sa SDL_strtoll + * \sa SDL_strtoull + * \sa SDL_strtod + * \sa SDL_itoa + */ +extern SDL_DECLSPEC int SDLCALL SDL_atoi(const char *str); + +/** + * Parse a `double` from a string. + * + * The result of calling `SDL_atof(str)` is equivalent to `SDL_strtod(str, + * NULL)`. + * + * \param str The null-terminated string to read. Must not be NULL. + * \returns the parsed `double`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_atoi + * \sa SDL_strtol + * \sa SDL_strtoul + * \sa SDL_strtoll + * \sa SDL_strtoull + * \sa SDL_strtod + */ +extern SDL_DECLSPEC double SDLCALL SDL_atof(const char *str); + +/** + * Parse a `long` from a string. + * + * If `str` starts with whitespace, then those whitespace characters are + * skipped before attempting to parse the number. + * + * If the parsed number does not fit inside a `long`, the result is clamped to + * the minimum and maximum representable `long` values. + * + * \param str The null-terminated string to read. Must not be NULL. + * \param endp If not NULL, the address of the first invalid character (i.e. + * the next character after the parsed number) will be written to + * this pointer. + * \param base The base of the integer to read. Supported values are 0 and 2 + * to 36 inclusive. If 0, the base will be inferred from the + * number's prefix (0x for hexadecimal, 0 for octal, decimal + * otherwise). + * \returns the parsed `long`, or 0 if no number could be parsed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_atoi + * \sa SDL_atof + * \sa SDL_strtoul + * \sa SDL_strtoll + * \sa SDL_strtoull + * \sa SDL_strtod + * \sa SDL_ltoa + * \sa SDL_wcstol + */ +extern SDL_DECLSPEC long SDLCALL SDL_strtol(const char *str, char **endp, int base); + +/** + * Parse an `unsigned long` from a string. + * + * If `str` starts with whitespace, then those whitespace characters are + * skipped before attempting to parse the number. + * + * If the parsed number does not fit inside an `unsigned long`, the result is + * clamped to the maximum representable `unsigned long` value. + * + * \param str The null-terminated string to read. Must not be NULL. + * \param endp If not NULL, the address of the first invalid character (i.e. + * the next character after the parsed number) will be written to + * this pointer. + * \param base The base of the integer to read. Supported values are 0 and 2 + * to 36 inclusive. If 0, the base will be inferred from the + * number's prefix (0x for hexadecimal, 0 for octal, decimal + * otherwise). + * \returns the parsed `unsigned long`, or 0 if no number could be parsed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_atoi + * \sa SDL_atof + * \sa SDL_strtol + * \sa SDL_strtoll + * \sa SDL_strtoull + * \sa SDL_strtod + * \sa SDL_ultoa + */ +extern SDL_DECLSPEC unsigned long SDLCALL SDL_strtoul(const char *str, char **endp, int base); + +#ifndef SDL_NOLONGLONG + +/** + * Parse a `long long` from a string. + * + * If `str` starts with whitespace, then those whitespace characters are + * skipped before attempting to parse the number. + * + * If the parsed number does not fit inside a `long long`, the result is + * clamped to the minimum and maximum representable `long long` values. + * + * \param str The null-terminated string to read. Must not be NULL. + * \param endp If not NULL, the address of the first invalid character (i.e. + * the next character after the parsed number) will be written to + * this pointer. + * \param base The base of the integer to read. Supported values are 0 and 2 + * to 36 inclusive. If 0, the base will be inferred from the + * number's prefix (0x for hexadecimal, 0 for octal, decimal + * otherwise). + * \returns the parsed `long long`, or 0 if no number could be parsed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_atoi + * \sa SDL_atof + * \sa SDL_strtol + * \sa SDL_strtoul + * \sa SDL_strtoull + * \sa SDL_strtod + * \sa SDL_lltoa + */ +extern SDL_DECLSPEC long long SDLCALL SDL_strtoll(const char *str, char **endp, int base); + +/** + * Parse an `unsigned long long` from a string. + * + * If `str` starts with whitespace, then those whitespace characters are + * skipped before attempting to parse the number. + * + * If the parsed number does not fit inside an `unsigned long long`, the + * result is clamped to the maximum representable `unsigned long long` value. + * + * \param str The null-terminated string to read. Must not be NULL. + * \param endp If not NULL, the address of the first invalid character (i.e. + * the next character after the parsed number) will be written to + * this pointer. + * \param base The base of the integer to read. Supported values are 0 and 2 + * to 36 inclusive. If 0, the base will be inferred from the + * number's prefix (0x for hexadecimal, 0 for octal, decimal + * otherwise). + * \returns the parsed `unsigned long long`, or 0 if no number could be + * parsed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_atoi + * \sa SDL_atof + * \sa SDL_strtol + * \sa SDL_strtoll + * \sa SDL_strtoul + * \sa SDL_strtod + * \sa SDL_ulltoa + */ +extern SDL_DECLSPEC unsigned long long SDLCALL SDL_strtoull(const char *str, char **endp, int base); +#endif + +/** + * Parse a `double` from a string. + * + * This function makes fewer guarantees than the C runtime `strtod`: + * + * - Only decimal notation is guaranteed to be supported. The handling of + * scientific and hexadecimal notation is unspecified. + * - Whether or not INF and NAN can be parsed is unspecified. + * - The precision of the result is unspecified. + * + * \param str the null-terminated string to read. Must not be NULL. + * \param endp if not NULL, the address of the first invalid character (i.e. + * the next character after the parsed number) will be written to + * this pointer. + * \returns the parsed `double`, or 0 if no number could be parsed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_atoi + * \sa SDL_atof + * \sa SDL_strtol + * \sa SDL_strtoll + * \sa SDL_strtoul + * \sa SDL_strtoull + */ +extern SDL_DECLSPEC double SDLCALL SDL_strtod(const char *str, char **endp); + +/** + * Compare two null-terminated UTF-8 strings. + * + * Due to the nature of UTF-8 encoding, this will work with Unicode strings, + * since effectively this function just compares bytes until it hits a + * null-terminating character. Also due to the nature of UTF-8, this can be + * used with SDL_qsort() to put strings in (roughly) alphabetical order. + * + * \param str1 the first string to compare. NULL is not permitted! + * \param str2 the second string to compare. NULL is not permitted! + * \returns less than zero if str1 is "less than" str2, greater than zero if + * str1 is "greater than" str2, and zero if the strings match + * exactly. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_strcmp(const char *str1, const char *str2); + +/** + * Compare two UTF-8 strings up to a number of bytes. + * + * Due to the nature of UTF-8 encoding, this will work with Unicode strings, + * since effectively this function just compares bytes until it hits a + * null-terminating character. Also due to the nature of UTF-8, this can be + * used with SDL_qsort() to put strings in (roughly) alphabetical order. + * + * Note that while this function is intended to be used with UTF-8, it is + * doing a bytewise comparison, and `maxlen` specifies a _byte_ limit! If the + * limit lands in the middle of a multi-byte UTF-8 sequence, it will only + * compare a portion of the final character. + * + * `maxlen` specifies a maximum number of bytes to compare; if the strings + * match to this number of bytes (or both have matched to a null-terminator + * character before this number of bytes), they will be considered equal. + * + * \param str1 the first string to compare. NULL is not permitted! + * \param str2 the second string to compare. NULL is not permitted! + * \param maxlen the maximum number of _bytes_ to compare. + * \returns less than zero if str1 is "less than" str2, greater than zero if + * str1 is "greater than" str2, and zero if the strings match + * exactly. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_strncmp(const char *str1, const char *str2, size_t maxlen); + +/** + * Compare two null-terminated UTF-8 strings, case-insensitively. + * + * This will work with Unicode strings, using a technique called + * "case-folding" to handle the vast majority of case-sensitive human + * languages regardless of system locale. It can deal with expanding values: a + * German Eszett character can compare against two ASCII 's' chars and be + * considered a match, for example. A notable exception: it does not handle + * the Turkish 'i' character; human language is complicated! + * + * Since this handles Unicode, it expects the string to be well-formed UTF-8 + * and not a null-terminated string of arbitrary bytes. Bytes that are not + * valid UTF-8 are treated as Unicode character U+FFFD (REPLACEMENT + * CHARACTER), which is to say two strings of random bits may turn out to + * match if they convert to the same amount of replacement characters. + * + * \param str1 the first string to compare. NULL is not permitted! + * \param str2 the second string to compare. NULL is not permitted! + * \returns less than zero if str1 is "less than" str2, greater than zero if + * str1 is "greater than" str2, and zero if the strings match + * exactly. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_strcasecmp(const char *str1, const char *str2); + + +/** + * Compare two UTF-8 strings, case-insensitively, up to a number of bytes. + * + * This will work with Unicode strings, using a technique called + * "case-folding" to handle the vast majority of case-sensitive human + * languages regardless of system locale. It can deal with expanding values: a + * German Eszett character can compare against two ASCII 's' chars and be + * considered a match, for example. A notable exception: it does not handle + * the Turkish 'i' character; human language is complicated! + * + * Since this handles Unicode, it expects the string to be well-formed UTF-8 + * and not a null-terminated string of arbitrary bytes. Bytes that are not + * valid UTF-8 are treated as Unicode character U+FFFD (REPLACEMENT + * CHARACTER), which is to say two strings of random bits may turn out to + * match if they convert to the same amount of replacement characters. + * + * Note that while this function is intended to be used with UTF-8, `maxlen` + * specifies a _byte_ limit! If the limit lands in the middle of a multi-byte + * UTF-8 sequence, it may convert a portion of the final character to one or + * more Unicode character U+FFFD (REPLACEMENT CHARACTER) so as not to overflow + * a buffer. + * + * `maxlen` specifies a maximum number of bytes to compare; if the strings + * match to this number of bytes (or both have matched to a null-terminator + * character before this number of bytes), they will be considered equal. + * + * \param str1 the first string to compare. NULL is not permitted! + * \param str2 the second string to compare. NULL is not permitted! + * \param maxlen the maximum number of bytes to compare. + * \returns less than zero if str1 is "less than" str2, greater than zero if + * str1 is "greater than" str2, and zero if the strings match + * exactly. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_strncasecmp(const char *str1, const char *str2, size_t maxlen); + +/** + * Searches a string for the first occurrence of any character contained in a + * breakset, and returns a pointer from the string to that character. + * + * \param str The null-terminated string to be searched. Must not be NULL, and + * must not overlap with `breakset`. + * \param breakset A null-terminated string containing the list of characters + * to look for. Must not be NULL, and must not overlap with + * `str`. + * \returns A pointer to the location, in str, of the first occurrence of a + * character present in the breakset, or NULL if none is found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC char * SDLCALL SDL_strpbrk(const char *str, const char *breakset); + +/** + * The Unicode REPLACEMENT CHARACTER codepoint. + * + * SDL_StepUTF8() and SDL_StepBackUTF8() report this codepoint when they + * encounter a UTF-8 string with encoding errors. + * + * This tends to render as something like a question mark in most places. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_StepBackUTF8 + * \sa SDL_StepUTF8 + */ +#define SDL_INVALID_UNICODE_CODEPOINT 0xFFFD + +/** + * Decode a UTF-8 string, one Unicode codepoint at a time. + * + * This will return the first Unicode codepoint in the UTF-8 encoded string in + * `*pstr`, and then advance `*pstr` past any consumed bytes before returning. + * + * It will not access more than `*pslen` bytes from the string. `*pslen` will + * be adjusted, as well, subtracting the number of bytes consumed. + * + * `pslen` is allowed to be NULL, in which case the string _must_ be + * NULL-terminated, as the function will blindly read until it sees the NULL + * char. + * + * if `*pslen` is zero, it assumes the end of string is reached and returns a + * zero codepoint regardless of the contents of the string buffer. + * + * If the resulting codepoint is zero (a NULL terminator), or `*pslen` is + * zero, it will not advance `*pstr` or `*pslen` at all. + * + * Generally this function is called in a loop until it returns zero, + * adjusting its parameters each iteration. + * + * If an invalid UTF-8 sequence is encountered, this function returns + * SDL_INVALID_UNICODE_CODEPOINT and advances the string/length by one byte + * (which is to say, a multibyte sequence might produce several + * SDL_INVALID_UNICODE_CODEPOINT returns before it syncs to the next valid + * UTF-8 sequence). + * + * Several things can generate invalid UTF-8 sequences, including overlong + * encodings, the use of UTF-16 surrogate values, and truncated data. Please + * refer to + * [RFC3629](https://www.ietf.org/rfc/rfc3629.txt) + * for details. + * + * \param pstr a pointer to a UTF-8 string pointer to be read and adjusted. + * \param pslen a pointer to the number of bytes in the string, to be read and + * adjusted. NULL is allowed. + * \returns the first Unicode codepoint in the string. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_StepUTF8(const char **pstr, size_t *pslen); + +/** + * Decode a UTF-8 string in reverse, one Unicode codepoint at a time. + * + * This will go to the start of the previous Unicode codepoint in the string, + * move `*pstr` to that location and return that codepoint. + * + * If `*pstr` is already at the start of the string), it will not advance + * `*pstr` at all. + * + * Generally this function is called in a loop until it returns zero, + * adjusting its parameter each iteration. + * + * If an invalid UTF-8 sequence is encountered, this function returns + * SDL_INVALID_UNICODE_CODEPOINT. + * + * Several things can generate invalid UTF-8 sequences, including overlong + * encodings, the use of UTF-16 surrogate values, and truncated data. Please + * refer to + * [RFC3629](https://www.ietf.org/rfc/rfc3629.txt) + * for details. + * + * \param start a pointer to the beginning of the UTF-8 string. + * \param pstr a pointer to a UTF-8 string pointer to be read and adjusted. + * \returns the previous Unicode codepoint in the string. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_StepBackUTF8(const char *start, const char **pstr); + +/** + * Convert a single Unicode codepoint to UTF-8. + * + * The buffer pointed to by `dst` must be at least 4 bytes long, as this + * function may generate between 1 and 4 bytes of output. + * + * This function returns the first byte _after_ the newly-written UTF-8 + * sequence, which is useful for encoding multiple codepoints in a loop, or + * knowing where to write a NULL-terminator character to end the string (in + * either case, plan to have a buffer of _more_ than 4 bytes!). + * + * If `codepoint` is an invalid value (outside the Unicode range, or a UTF-16 + * surrogate value, etc), this will use U+FFFD (REPLACEMENT CHARACTER) for the + * codepoint instead, and not set an error. + * + * If `dst` is NULL, this returns NULL immediately without writing to the + * pointer and without setting an error. + * + * \param codepoint a Unicode codepoint to convert to UTF-8. + * \param dst the location to write the encoded UTF-8. Must point to at least + * 4 bytes! + * \returns the first byte past the newly-written UTF-8 sequence. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC char * SDLCALL SDL_UCS4ToUTF8(Uint32 codepoint, char *dst); + +/** + * This works exactly like sscanf() but doesn't require access to a C runtime. + * + * Scan a string, matching a format string, converting each '%' item and + * storing it to pointers provided through variable arguments. + * + * \param text the string to scan. Must not be NULL. + * \param fmt a printf-style format string. Must not be NULL. + * \param ... a list of pointers to values to be filled in with scanned items. + * \returns the number of items that matched the format string. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_sscanf(const char *text, SDL_SCANF_FORMAT_STRING const char *fmt, ...) SDL_SCANF_VARARG_FUNC(2); + +/** + * This works exactly like vsscanf() but doesn't require access to a C + * runtime. + * + * Functions identically to SDL_sscanf(), except it takes a `va_list` instead + * of using `...` variable arguments. + * + * \param text the string to scan. Must not be NULL. + * \param fmt a printf-style format string. Must not be NULL. + * \param ap a `va_list` of pointers to values to be filled in with scanned + * items. + * \returns the number of items that matched the format string. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_vsscanf(const char *text, SDL_SCANF_FORMAT_STRING const char *fmt, va_list ap) SDL_SCANF_VARARG_FUNCV(2); + +/** + * This works exactly like snprintf() but doesn't require access to a C + * runtime. + * + * Format a string of up to `maxlen`-1 bytes, converting each '%' item with + * values provided through variable arguments. + * + * While some C runtimes differ on how to deal with too-large strings, this + * function null-terminates the output, by treating the null-terminator as + * part of the `maxlen` count. Note that if `maxlen` is zero, however, no + * bytes will be written at all. + * + * This function returns the number of _bytes_ (not _characters_) that should + * be written, excluding the null-terminator character. If this returns a + * number >= `maxlen`, it means the output string was truncated. A negative + * return value means an error occurred. + * + * Referencing the output string's pointer with a format item is undefined + * behavior. + * + * \param text the buffer to write the string into. Must not be NULL. + * \param maxlen the maximum bytes to write, including the null-terminator. + * \param fmt a printf-style format string. Must not be NULL. + * \param ... a list of values to be used with the format string. + * \returns the number of bytes that should be written, not counting the + * null-terminator char, or a negative value on error. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_snprintf(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(3); + +/** + * This works exactly like swprintf() but doesn't require access to a C + * runtime. + * + * Format a wide string of up to `maxlen`-1 wchar_t values, converting each + * '%' item with values provided through variable arguments. + * + * While some C runtimes differ on how to deal with too-large strings, this + * function null-terminates the output, by treating the null-terminator as + * part of the `maxlen` count. Note that if `maxlen` is zero, however, no wide + * characters will be written at all. + * + * This function returns the number of _wide characters_ (not _codepoints_) + * that should be written, excluding the null-terminator character. If this + * returns a number >= `maxlen`, it means the output string was truncated. A + * negative return value means an error occurred. + * + * Referencing the output string's pointer with a format item is undefined + * behavior. + * + * \param text the buffer to write the wide string into. Must not be NULL. + * \param maxlen the maximum wchar_t values to write, including the + * null-terminator. + * \param fmt a printf-style format string. Must not be NULL. + * \param ... a list of values to be used with the format string. + * \returns the number of wide characters that should be written, not counting + * the null-terminator char, or a negative value on error. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_swprintf(SDL_OUT_Z_CAP(maxlen) wchar_t *text, size_t maxlen, SDL_PRINTF_FORMAT_STRING const wchar_t *fmt, ...) SDL_WPRINTF_VARARG_FUNC(3); + +/** + * This works exactly like vsnprintf() but doesn't require access to a C + * runtime. + * + * Functions identically to SDL_snprintf(), except it takes a `va_list` + * instead of using `...` variable arguments. + * + * \param text the buffer to write the string into. Must not be NULL. + * \param maxlen the maximum bytes to write, including the null-terminator. + * \param fmt a printf-style format string. Must not be NULL. + * \param ap a `va_list` values to be used with the format string. + * \returns the number of bytes that should be written, not counting the + * null-terminator char, or a negative value on error. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_vsnprintf(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, SDL_PRINTF_FORMAT_STRING const char *fmt, va_list ap) SDL_PRINTF_VARARG_FUNCV(3); + +/** + * This works exactly like vswprintf() but doesn't require access to a C + * runtime. + * + * Functions identically to SDL_swprintf(), except it takes a `va_list` + * instead of using `...` variable arguments. + * + * \param text the buffer to write the string into. Must not be NULL. + * \param maxlen the maximum wide characters to write, including the + * null-terminator. + * \param fmt a printf-style format wide string. Must not be NULL. + * \param ap a `va_list` values to be used with the format string. + * \returns the number of wide characters that should be written, not counting + * the null-terminator char, or a negative value on error. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_vswprintf(SDL_OUT_Z_CAP(maxlen) wchar_t *text, size_t maxlen, SDL_PRINTF_FORMAT_STRING const wchar_t *fmt, va_list ap) SDL_WPRINTF_VARARG_FUNCV(3); + +/** + * This works exactly like asprintf() but doesn't require access to a C + * runtime. + * + * Functions identically to SDL_snprintf(), except it allocates a buffer large + * enough to hold the output string on behalf of the caller. + * + * On success, this function returns the number of bytes (not characters) + * comprising the output string, not counting the null-terminator character, + * and sets `*strp` to the newly-allocated string. + * + * On error, this function returns a negative number, and the value of `*strp` + * is undefined. + * + * The returned string is owned by the caller, and should be passed to + * SDL_free when no longer needed. + * + * \param strp on output, is set to the new string. Must not be NULL. + * \param fmt a printf-style format string. Must not be NULL. + * \param ... a list of values to be used with the format string. + * \returns the number of bytes in the newly-allocated string, not counting + * the null-terminator char, or a negative value on error. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_asprintf(char **strp, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * This works exactly like vasprintf() but doesn't require access to a C + * runtime. + * + * Functions identically to SDL_asprintf(), except it takes a `va_list` + * instead of using `...` variable arguments. + * + * \param strp on output, is set to the new string. Must not be NULL. + * \param fmt a printf-style format string. Must not be NULL. + * \param ap a `va_list` values to be used with the format string. + * \returns the number of bytes in the newly-allocated string, not counting + * the null-terminator char, or a negative value on error. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_vasprintf(char **strp, SDL_PRINTF_FORMAT_STRING const char *fmt, va_list ap) SDL_PRINTF_VARARG_FUNCV(2); + +/** + * Seeds the pseudo-random number generator. + * + * Reusing the seed number will cause SDL_rand() to repeat the same stream of + * 'random' numbers. + * + * \param seed the value to use as a random number seed, or 0 to use + * SDL_GetPerformanceCounter(). + * + * \threadsafety This should be called on the same thread that calls + * SDL_rand() + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_rand + * \sa SDL_rand_bits + * \sa SDL_randf + */ +extern SDL_DECLSPEC void SDLCALL SDL_srand(Uint64 seed); + +/** + * Generate a pseudo-random number less than n for positive n + * + * The method used is faster and of better quality than `rand() % n`. Odds are + * roughly 99.9% even for n = 1 million. Evenness is better for smaller n, and + * much worse as n gets bigger. + * + * Example: to simulate a d6 use `SDL_rand(6) + 1` The +1 converts 0..5 to + * 1..6 + * + * If you want to generate a pseudo-random number in the full range of Sint32, + * you should use: (Sint32)SDL_rand_bits() + * + * If you want reproducible output, be sure to initialize with SDL_srand() + * first. + * + * There are no guarantees as to the quality of the random sequence produced, + * and this should not be used for security (cryptography, passwords) or where + * money is on the line (loot-boxes, casinos). There are many random number + * libraries available with different characteristics and you should pick one + * of those to meet any serious needs. + * + * \param n the number of possible outcomes. n must be positive. + * \returns a random value in the range of [0 .. n-1]. + * + * \threadsafety All calls should be made from a single thread + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_srand + * \sa SDL_randf + */ +extern SDL_DECLSPEC Sint32 SDLCALL SDL_rand(Sint32 n); + +/** + * Generate a uniform pseudo-random floating point number less than 1.0 + * + * If you want reproducible output, be sure to initialize with SDL_srand() + * first. + * + * There are no guarantees as to the quality of the random sequence produced, + * and this should not be used for security (cryptography, passwords) or where + * money is on the line (loot-boxes, casinos). There are many random number + * libraries available with different characteristics and you should pick one + * of those to meet any serious needs. + * + * \returns a random value in the range of [0.0, 1.0). + * + * \threadsafety All calls should be made from a single thread + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_srand + * \sa SDL_rand + */ +extern SDL_DECLSPEC float SDLCALL SDL_randf(void); + +/** + * Generate 32 pseudo-random bits. + * + * You likely want to use SDL_rand() to get a psuedo-random number instead. + * + * There are no guarantees as to the quality of the random sequence produced, + * and this should not be used for security (cryptography, passwords) or where + * money is on the line (loot-boxes, casinos). There are many random number + * libraries available with different characteristics and you should pick one + * of those to meet any serious needs. + * + * \returns a random value in the range of [0-SDL_MAX_UINT32]. + * + * \threadsafety All calls should be made from a single thread + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_rand + * \sa SDL_randf + * \sa SDL_srand + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_rand_bits(void); + +/** + * Generate a pseudo-random number less than n for positive n + * + * The method used is faster and of better quality than `rand() % n`. Odds are + * roughly 99.9% even for n = 1 million. Evenness is better for smaller n, and + * much worse as n gets bigger. + * + * Example: to simulate a d6 use `SDL_rand_r(state, 6) + 1` The +1 converts + * 0..5 to 1..6 + * + * If you want to generate a pseudo-random number in the full range of Sint32, + * you should use: (Sint32)SDL_rand_bits_r(state) + * + * There are no guarantees as to the quality of the random sequence produced, + * and this should not be used for security (cryptography, passwords) or where + * money is on the line (loot-boxes, casinos). There are many random number + * libraries available with different characteristics and you should pick one + * of those to meet any serious needs. + * + * \param state a pointer to the current random number state, this may not be + * NULL. + * \param n the number of possible outcomes. n must be positive. + * \returns a random value in the range of [0 .. n-1]. + * + * \threadsafety This function is thread-safe, as long as the state pointer + * isn't shared between threads. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_rand + * \sa SDL_rand_bits_r + * \sa SDL_randf_r + */ +extern SDL_DECLSPEC Sint32 SDLCALL SDL_rand_r(Uint64 *state, Sint32 n); + +/** + * Generate a uniform pseudo-random floating point number less than 1.0 + * + * If you want reproducible output, be sure to initialize with SDL_srand() + * first. + * + * There are no guarantees as to the quality of the random sequence produced, + * and this should not be used for security (cryptography, passwords) or where + * money is on the line (loot-boxes, casinos). There are many random number + * libraries available with different characteristics and you should pick one + * of those to meet any serious needs. + * + * \param state a pointer to the current random number state, this may not be + * NULL. + * \returns a random value in the range of [0.0, 1.0). + * + * \threadsafety This function is thread-safe, as long as the state pointer + * isn't shared between threads. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_rand_bits_r + * \sa SDL_rand_r + * \sa SDL_randf + */ +extern SDL_DECLSPEC float SDLCALL SDL_randf_r(Uint64 *state); + +/** + * Generate 32 pseudo-random bits. + * + * You likely want to use SDL_rand_r() to get a psuedo-random number instead. + * + * There are no guarantees as to the quality of the random sequence produced, + * and this should not be used for security (cryptography, passwords) or where + * money is on the line (loot-boxes, casinos). There are many random number + * libraries available with different characteristics and you should pick one + * of those to meet any serious needs. + * + * \param state a pointer to the current random number state, this may not be + * NULL. + * \returns a random value in the range of [0-SDL_MAX_UINT32]. + * + * \threadsafety This function is thread-safe, as long as the state pointer + * isn't shared between threads. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_rand_r + * \sa SDL_randf_r + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_rand_bits_r(Uint64 *state); + +#ifndef SDL_PI_D + +/** + * The value of Pi, as a double-precision floating point literal. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_PI_F + */ +#define SDL_PI_D 3.141592653589793238462643383279502884 /**< pi (double) */ +#endif + +#ifndef SDL_PI_F + +/** + * The value of Pi, as a single-precision floating point literal. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_PI_D + */ +#define SDL_PI_F 3.141592653589793238462643383279502884F /**< pi (float) */ +#endif + +/** + * Compute the arc cosine of `x`. + * + * The definition of `y = acos(x)` is `x = cos(y)`. + * + * Domain: `-1 <= x <= 1` + * + * Range: `0 <= y <= Pi` + * + * This function operates on double-precision floating point values, use + * SDL_acosf for single-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. + * \returns arc cosine of `x`, in radians. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_acosf + * \sa SDL_asin + * \sa SDL_cos + */ +extern SDL_DECLSPEC double SDLCALL SDL_acos(double x); + +/** + * Compute the arc cosine of `x`. + * + * The definition of `y = acos(x)` is `x = cos(y)`. + * + * Domain: `-1 <= x <= 1` + * + * Range: `0 <= y <= Pi` + * + * This function operates on single-precision floating point values, use + * SDL_acos for double-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. + * \returns arc cosine of `x`, in radians. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_acos + * \sa SDL_asinf + * \sa SDL_cosf + */ +extern SDL_DECLSPEC float SDLCALL SDL_acosf(float x); + +/** + * Compute the arc sine of `x`. + * + * The definition of `y = asin(x)` is `x = sin(y)`. + * + * Domain: `-1 <= x <= 1` + * + * Range: `-Pi/2 <= y <= Pi/2` + * + * This function operates on double-precision floating point values, use + * SDL_asinf for single-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. + * \returns arc sine of `x`, in radians. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_asinf + * \sa SDL_acos + * \sa SDL_sin + */ +extern SDL_DECLSPEC double SDLCALL SDL_asin(double x); + +/** + * Compute the arc sine of `x`. + * + * The definition of `y = asin(x)` is `x = sin(y)`. + * + * Domain: `-1 <= x <= 1` + * + * Range: `-Pi/2 <= y <= Pi/2` + * + * This function operates on single-precision floating point values, use + * SDL_asin for double-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. + * \returns arc sine of `x`, in radians. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_asin + * \sa SDL_acosf + * \sa SDL_sinf + */ +extern SDL_DECLSPEC float SDLCALL SDL_asinf(float x); + +/** + * Compute the arc tangent of `x`. + * + * The definition of `y = atan(x)` is `x = tan(y)`. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-Pi/2 <= y <= Pi/2` + * + * This function operates on double-precision floating point values, use + * SDL_atanf for single-precision floats. + * + * To calculate the arc tangent of y / x, use SDL_atan2. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. + * \returns arc tangent of of `x` in radians, or 0 if `x = 0`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_atanf + * \sa SDL_atan2 + * \sa SDL_tan + */ +extern SDL_DECLSPEC double SDLCALL SDL_atan(double x); + +/** + * Compute the arc tangent of `x`. + * + * The definition of `y = atan(x)` is `x = tan(y)`. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-Pi/2 <= y <= Pi/2` + * + * This function operates on single-precision floating point values, use + * SDL_atan for dboule-precision floats. + * + * To calculate the arc tangent of y / x, use SDL_atan2f. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. + * \returns arc tangent of of `x` in radians, or 0 if `x = 0`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_atan + * \sa SDL_atan2f + * \sa SDL_tanf + */ +extern SDL_DECLSPEC float SDLCALL SDL_atanf(float x); + +/** + * Compute the arc tangent of `y / x`, using the signs of x and y to adjust + * the result's quadrant. + * + * The definition of `z = atan2(x, y)` is `y = x tan(z)`, where the quadrant + * of z is determined based on the signs of x and y. + * + * Domain: `-INF <= x <= INF`, `-INF <= y <= INF` + * + * Range: `-Pi <= y <= Pi` + * + * This function operates on double-precision floating point values, use + * SDL_atan2f for single-precision floats. + * + * To calculate the arc tangent of a single value, use SDL_atan. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param y floating point value of the numerator (y coordinate). + * \param x floating point value of the denominator (x coordinate). + * \returns arc tangent of of `y / x` in radians, or, if `x = 0`, either + * `-Pi/2`, `0`, or `Pi/2`, depending on the value of `y`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_atan2f + * \sa SDL_atan + * \sa SDL_tan + */ +extern SDL_DECLSPEC double SDLCALL SDL_atan2(double y, double x); + +/** + * Compute the arc tangent of `y / x`, using the signs of x and y to adjust + * the result's quadrant. + * + * The definition of `z = atan2(x, y)` is `y = x tan(z)`, where the quadrant + * of z is determined based on the signs of x and y. + * + * Domain: `-INF <= x <= INF`, `-INF <= y <= INF` + * + * Range: `-Pi <= y <= Pi` + * + * This function operates on single-precision floating point values, use + * SDL_atan2 for double-precision floats. + * + * To calculate the arc tangent of a single value, use SDL_atanf. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param y floating point value of the numerator (y coordinate). + * \param x floating point value of the denominator (x coordinate). + * \returns arc tangent of of `y / x` in radians, or, if `x = 0`, either + * `-Pi/2`, `0`, or `Pi/2`, depending on the value of `y`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_atan2 + * \sa SDL_atan + * \sa SDL_tan + */ +extern SDL_DECLSPEC float SDLCALL SDL_atan2f(float y, float x); + +/** + * Compute the ceiling of `x`. + * + * The ceiling of `x` is the smallest integer `y` such that `y >= x`, i.e `x` + * rounded up to the nearest integer. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-INF <= y <= INF`, y integer + * + * This function operates on double-precision floating point values, use + * SDL_ceilf for single-precision floats. + * + * \param x floating point value. + * \returns the ceiling of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ceilf + * \sa SDL_floor + * \sa SDL_trunc + * \sa SDL_round + * \sa SDL_lround + */ +extern SDL_DECLSPEC double SDLCALL SDL_ceil(double x); + +/** + * Compute the ceiling of `x`. + * + * The ceiling of `x` is the smallest integer `y` such that `y >= x`, i.e `x` + * rounded up to the nearest integer. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-INF <= y <= INF`, y integer + * + * This function operates on single-precision floating point values, use + * SDL_ceil for double-precision floats. + * + * \param x floating point value. + * \returns the ceiling of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ceil + * \sa SDL_floorf + * \sa SDL_truncf + * \sa SDL_roundf + * \sa SDL_lroundf + */ +extern SDL_DECLSPEC float SDLCALL SDL_ceilf(float x); + +/** + * Copy the sign of one floating-point value to another. + * + * The definition of copysign is that ``copysign(x, y) = abs(x) * sign(y)``. + * + * Domain: `-INF <= x <= INF`, ``-INF <= y <= f`` + * + * Range: `-INF <= z <= INF` + * + * This function operates on double-precision floating point values, use + * SDL_copysignf for single-precision floats. + * + * \param x floating point value to use as the magnitude. + * \param y floating point value to use as the sign. + * \returns the floating point value with the sign of y and the magnitude of + * x. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_copysignf + * \sa SDL_fabs + */ +extern SDL_DECLSPEC double SDLCALL SDL_copysign(double x, double y); + +/** + * Copy the sign of one floating-point value to another. + * + * The definition of copysign is that ``copysign(x, y) = abs(x) * sign(y)``. + * + * Domain: `-INF <= x <= INF`, ``-INF <= y <= f`` + * + * Range: `-INF <= z <= INF` + * + * This function operates on single-precision floating point values, use + * SDL_copysign for double-precision floats. + * + * \param x floating point value to use as the magnitude. + * \param y floating point value to use as the sign. + * \returns the floating point value with the sign of y and the magnitude of + * x. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_copysign + * \sa SDL_fabsf + */ +extern SDL_DECLSPEC float SDLCALL SDL_copysignf(float x, float y); + +/** + * Compute the cosine of `x`. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-1 <= y <= 1` + * + * This function operates on double-precision floating point values, use + * SDL_cosf for single-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value, in radians. + * \returns cosine of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_cosf + * \sa SDL_acos + * \sa SDL_sin + */ +extern SDL_DECLSPEC double SDLCALL SDL_cos(double x); + +/** + * Compute the cosine of `x`. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-1 <= y <= 1` + * + * This function operates on single-precision floating point values, use + * SDL_cos for double-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value, in radians. + * \returns cosine of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_cos + * \sa SDL_acosf + * \sa SDL_sinf + */ +extern SDL_DECLSPEC float SDLCALL SDL_cosf(float x); + +/** + * Compute the exponential of `x`. + * + * The definition of `y = exp(x)` is `y = e^x`, where `e` is the base of the + * natural logarithm. The inverse is the natural logarithm, SDL_log. + * + * Domain: `-INF <= x <= INF` + * + * Range: `0 <= y <= INF` + * + * The output will overflow if `exp(x)` is too large to be represented. + * + * This function operates on double-precision floating point values, use + * SDL_expf for single-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. + * \returns value of `e^x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_expf + * \sa SDL_log + */ +extern SDL_DECLSPEC double SDLCALL SDL_exp(double x); + +/** + * Compute the exponential of `x`. + * + * The definition of `y = exp(x)` is `y = e^x`, where `e` is the base of the + * natural logarithm. The inverse is the natural logarithm, SDL_logf. + * + * Domain: `-INF <= x <= INF` + * + * Range: `0 <= y <= INF` + * + * The output will overflow if `exp(x)` is too large to be represented. + * + * This function operates on single-precision floating point values, use + * SDL_exp for double-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. + * \returns value of `e^x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_exp + * \sa SDL_logf + */ +extern SDL_DECLSPEC float SDLCALL SDL_expf(float x); + +/** + * Compute the absolute value of `x` + * + * Domain: `-INF <= x <= INF` + * + * Range: `0 <= y <= INF` + * + * This function operates on double-precision floating point values, use + * SDL_fabsf for single-precision floats. + * + * \param x floating point value to use as the magnitude. + * \returns the absolute value of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_fabsf + */ +extern SDL_DECLSPEC double SDLCALL SDL_fabs(double x); + +/** + * Compute the absolute value of `x` + * + * Domain: `-INF <= x <= INF` + * + * Range: `0 <= y <= INF` + * + * This function operates on single-precision floating point values, use + * SDL_fabs for double-precision floats. + * + * \param x floating point value to use as the magnitude. + * \returns the absolute value of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_fabs + */ +extern SDL_DECLSPEC float SDLCALL SDL_fabsf(float x); + +/** + * Compute the floor of `x`. + * + * The floor of `x` is the largest integer `y` such that `y <= x`, i.e `x` + * rounded down to the nearest integer. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-INF <= y <= INF`, y integer + * + * This function operates on double-precision floating point values, use + * SDL_floorf for single-precision floats. + * + * \param x floating point value. + * \returns the floor of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_floorf + * \sa SDL_ceil + * \sa SDL_trunc + * \sa SDL_round + * \sa SDL_lround + */ +extern SDL_DECLSPEC double SDLCALL SDL_floor(double x); + +/** + * Compute the floor of `x`. + * + * The floor of `x` is the largest integer `y` such that `y <= x`, i.e `x` + * rounded down to the nearest integer. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-INF <= y <= INF`, y integer + * + * This function operates on single-precision floating point values, use + * SDL_floor for double-precision floats. + * + * \param x floating point value. + * \returns the floor of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_floor + * \sa SDL_ceilf + * \sa SDL_truncf + * \sa SDL_roundf + * \sa SDL_lroundf + */ +extern SDL_DECLSPEC float SDLCALL SDL_floorf(float x); + +/** + * Truncate `x` to an integer. + * + * Rounds `x` to the next closest integer to 0. This is equivalent to removing + * the fractional part of `x`, leaving only the integer part. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-INF <= y <= INF`, y integer + * + * This function operates on double-precision floating point values, use + * SDL_truncf for single-precision floats. + * + * \param x floating point value. + * \returns `x` truncated to an integer. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_truncf + * \sa SDL_fmod + * \sa SDL_ceil + * \sa SDL_floor + * \sa SDL_round + * \sa SDL_lround + */ +extern SDL_DECLSPEC double SDLCALL SDL_trunc(double x); + +/** + * Truncate `x` to an integer. + * + * Rounds `x` to the next closest integer to 0. This is equivalent to removing + * the fractional part of `x`, leaving only the integer part. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-INF <= y <= INF`, y integer + * + * This function operates on single-precision floating point values, use + * SDL_trunc for double-precision floats. + * + * \param x floating point value. + * \returns `x` truncated to an integer. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_trunc + * \sa SDL_fmodf + * \sa SDL_ceilf + * \sa SDL_floorf + * \sa SDL_roundf + * \sa SDL_lroundf + */ +extern SDL_DECLSPEC float SDLCALL SDL_truncf(float x); + +/** + * Return the floating-point remainder of `x / y` + * + * Divides `x` by `y`, and returns the remainder. + * + * Domain: `-INF <= x <= INF`, `-INF <= y <= INF`, `y != 0` + * + * Range: `-y <= z <= y` + * + * This function operates on double-precision floating point values, use + * SDL_fmodf for single-precision floats. + * + * \param x the numerator. + * \param y the denominator. Must not be 0. + * \returns the remainder of `x / y`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_fmodf + * \sa SDL_modf + * \sa SDL_trunc + * \sa SDL_ceil + * \sa SDL_floor + * \sa SDL_round + * \sa SDL_lround + */ +extern SDL_DECLSPEC double SDLCALL SDL_fmod(double x, double y); + +/** + * Return the floating-point remainder of `x / y` + * + * Divides `x` by `y`, and returns the remainder. + * + * Domain: `-INF <= x <= INF`, `-INF <= y <= INF`, `y != 0` + * + * Range: `-y <= z <= y` + * + * This function operates on single-precision floating point values, use + * SDL_fmod for double-precision floats. + * + * \param x the numerator. + * \param y the denominator. Must not be 0. + * \returns the remainder of `x / y`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_fmod + * \sa SDL_truncf + * \sa SDL_modff + * \sa SDL_ceilf + * \sa SDL_floorf + * \sa SDL_roundf + * \sa SDL_lroundf + */ +extern SDL_DECLSPEC float SDLCALL SDL_fmodf(float x, float y); + +/** + * Return whether the value is infinity. + * + * \param x double-precision floating point value. + * \returns non-zero if the value is infinity, 0 otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_isinff + */ +extern SDL_DECLSPEC int SDLCALL SDL_isinf(double x); + +/** + * Return whether the value is infinity. + * + * \param x floating point value. + * \returns non-zero if the value is infinity, 0 otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_isinf + */ +extern SDL_DECLSPEC int SDLCALL SDL_isinff(float x); + +/** + * Return whether the value is NaN. + * + * \param x double-precision floating point value. + * \returns non-zero if the value is NaN, 0 otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_isnanf + */ +extern SDL_DECLSPEC int SDLCALL SDL_isnan(double x); + +/** + * Return whether the value is NaN. + * + * \param x floating point value. + * \returns non-zero if the value is NaN, 0 otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_isnan + */ +extern SDL_DECLSPEC int SDLCALL SDL_isnanf(float x); + +/** + * Compute the natural logarithm of `x`. + * + * Domain: `0 < x <= INF` + * + * Range: `-INF <= y <= INF` + * + * It is an error for `x` to be less than or equal to 0. + * + * This function operates on double-precision floating point values, use + * SDL_logf for single-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. Must be greater than 0. + * \returns the natural logarithm of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_logf + * \sa SDL_log10 + * \sa SDL_exp + */ +extern SDL_DECLSPEC double SDLCALL SDL_log(double x); + +/** + * Compute the natural logarithm of `x`. + * + * Domain: `0 < x <= INF` + * + * Range: `-INF <= y <= INF` + * + * It is an error for `x` to be less than or equal to 0. + * + * This function operates on single-precision floating point values, use + * SDL_log for double-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. Must be greater than 0. + * \returns the natural logarithm of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_log + * \sa SDL_expf + */ +extern SDL_DECLSPEC float SDLCALL SDL_logf(float x); + +/** + * Compute the base-10 logarithm of `x`. + * + * Domain: `0 < x <= INF` + * + * Range: `-INF <= y <= INF` + * + * It is an error for `x` to be less than or equal to 0. + * + * This function operates on double-precision floating point values, use + * SDL_log10f for single-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. Must be greater than 0. + * \returns the logarithm of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_log10f + * \sa SDL_log + * \sa SDL_pow + */ +extern SDL_DECLSPEC double SDLCALL SDL_log10(double x); + +/** + * Compute the base-10 logarithm of `x`. + * + * Domain: `0 < x <= INF` + * + * Range: `-INF <= y <= INF` + * + * It is an error for `x` to be less than or equal to 0. + * + * This function operates on single-precision floating point values, use + * SDL_log10 for double-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. Must be greater than 0. + * \returns the logarithm of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_log10 + * \sa SDL_logf + * \sa SDL_powf + */ +extern SDL_DECLSPEC float SDLCALL SDL_log10f(float x); + +/** + * Split `x` into integer and fractional parts + * + * This function operates on double-precision floating point values, use + * SDL_modff for single-precision floats. + * + * \param x floating point value. + * \param y output pointer to store the integer part of `x`. + * \returns the fractional part of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_modff + * \sa SDL_trunc + * \sa SDL_fmod + */ +extern SDL_DECLSPEC double SDLCALL SDL_modf(double x, double *y); + +/** + * Split `x` into integer and fractional parts + * + * This function operates on single-precision floating point values, use + * SDL_modf for double-precision floats. + * + * \param x floating point value. + * \param y output pointer to store the integer part of `x`. + * \returns the fractional part of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_modf + * \sa SDL_truncf + * \sa SDL_fmodf + */ +extern SDL_DECLSPEC float SDLCALL SDL_modff(float x, float *y); + +/** + * Raise `x` to the power `y` + * + * Domain: `-INF <= x <= INF`, `-INF <= y <= INF` + * + * Range: `-INF <= z <= INF` + * + * If `y` is the base of the natural logarithm (e), consider using SDL_exp + * instead. + * + * This function operates on double-precision floating point values, use + * SDL_powf for single-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x the base. + * \param y the exponent. + * \returns `x` raised to the power `y`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_powf + * \sa SDL_exp + * \sa SDL_log + */ +extern SDL_DECLSPEC double SDLCALL SDL_pow(double x, double y); + +/** + * Raise `x` to the power `y` + * + * Domain: `-INF <= x <= INF`, `-INF <= y <= INF` + * + * Range: `-INF <= z <= INF` + * + * If `y` is the base of the natural logarithm (e), consider using SDL_exp + * instead. + * + * This function operates on single-precision floating point values, use + * SDL_pow for double-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x the base. + * \param y the exponent. + * \returns `x` raised to the power `y`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_pow + * \sa SDL_expf + * \sa SDL_logf + */ +extern SDL_DECLSPEC float SDLCALL SDL_powf(float x, float y); + +/** + * Round `x` to the nearest integer. + * + * Rounds `x` to the nearest integer. Values halfway between integers will be + * rounded away from zero. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-INF <= y <= INF`, y integer + * + * This function operates on double-precision floating point values, use + * SDL_roundf for single-precision floats. To get the result as an integer + * type, use SDL_lround. + * + * \param x floating point value. + * \returns the nearest integer to `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_roundf + * \sa SDL_lround + * \sa SDL_floor + * \sa SDL_ceil + * \sa SDL_trunc + */ +extern SDL_DECLSPEC double SDLCALL SDL_round(double x); + +/** + * Round `x` to the nearest integer. + * + * Rounds `x` to the nearest integer. Values halfway between integers will be + * rounded away from zero. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-INF <= y <= INF`, y integer + * + * This function operates on single-precision floating point values, use + * SDL_round for double-precision floats. To get the result as an integer + * type, use SDL_lroundf. + * + * \param x floating point value. + * \returns the nearest integer to `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_round + * \sa SDL_lroundf + * \sa SDL_floorf + * \sa SDL_ceilf + * \sa SDL_truncf + */ +extern SDL_DECLSPEC float SDLCALL SDL_roundf(float x); + +/** + * Round `x` to the nearest integer representable as a long + * + * Rounds `x` to the nearest integer. Values halfway between integers will be + * rounded away from zero. + * + * Domain: `-INF <= x <= INF` + * + * Range: `MIN_LONG <= y <= MAX_LONG` + * + * This function operates on double-precision floating point values, use + * SDL_lroundf for single-precision floats. To get the result as a + * floating-point type, use SDL_round. + * + * \param x floating point value. + * \returns the nearest integer to `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_lroundf + * \sa SDL_round + * \sa SDL_floor + * \sa SDL_ceil + * \sa SDL_trunc + */ +extern SDL_DECLSPEC long SDLCALL SDL_lround(double x); + +/** + * Round `x` to the nearest integer representable as a long + * + * Rounds `x` to the nearest integer. Values halfway between integers will be + * rounded away from zero. + * + * Domain: `-INF <= x <= INF` + * + * Range: `MIN_LONG <= y <= MAX_LONG` + * + * This function operates on single-precision floating point values, use + * SDL_lround for double-precision floats. To get the result as a + * floating-point type, use SDL_roundf. + * + * \param x floating point value. + * \returns the nearest integer to `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_lround + * \sa SDL_roundf + * \sa SDL_floorf + * \sa SDL_ceilf + * \sa SDL_truncf + */ +extern SDL_DECLSPEC long SDLCALL SDL_lroundf(float x); + +/** + * Scale `x` by an integer power of two. + * + * Multiplies `x` by the `n`th power of the floating point radix (always 2). + * + * Domain: `-INF <= x <= INF`, `n` integer + * + * Range: `-INF <= y <= INF` + * + * This function operates on double-precision floating point values, use + * SDL_scalbnf for single-precision floats. + * + * \param x floating point value to be scaled. + * \param n integer exponent. + * \returns `x * 2^n`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_scalbnf + * \sa SDL_pow + */ +extern SDL_DECLSPEC double SDLCALL SDL_scalbn(double x, int n); + +/** + * Scale `x` by an integer power of two. + * + * Multiplies `x` by the `n`th power of the floating point radix (always 2). + * + * Domain: `-INF <= x <= INF`, `n` integer + * + * Range: `-INF <= y <= INF` + * + * This function operates on single-precision floating point values, use + * SDL_scalbn for double-precision floats. + * + * \param x floating point value to be scaled. + * \param n integer exponent. + * \returns `x * 2^n`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_scalbn + * \sa SDL_powf + */ +extern SDL_DECLSPEC float SDLCALL SDL_scalbnf(float x, int n); + +/** + * Compute the sine of `x`. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-1 <= y <= 1` + * + * This function operates on double-precision floating point values, use + * SDL_sinf for single-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value, in radians. + * \returns sine of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_sinf + * \sa SDL_asin + * \sa SDL_cos + */ +extern SDL_DECLSPEC double SDLCALL SDL_sin(double x); + +/** + * Compute the sine of `x`. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-1 <= y <= 1` + * + * This function operates on single-precision floating point values, use + * SDL_sin for double-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value, in radians. + * \returns sine of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_sin + * \sa SDL_asinf + * \sa SDL_cosf + */ +extern SDL_DECLSPEC float SDLCALL SDL_sinf(float x); + +/** + * Compute the square root of `x`. + * + * Domain: `0 <= x <= INF` + * + * Range: `0 <= y <= INF` + * + * This function operates on double-precision floating point values, use + * SDL_sqrtf for single-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. Must be greater than or equal to 0. + * \returns square root of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_sqrtf + */ +extern SDL_DECLSPEC double SDLCALL SDL_sqrt(double x); + +/** + * Compute the square root of `x`. + * + * Domain: `0 <= x <= INF` + * + * Range: `0 <= y <= INF` + * + * This function operates on single-precision floating point values, use + * SDL_sqrt for double-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. Must be greater than or equal to 0. + * \returns square root of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_sqrt + */ +extern SDL_DECLSPEC float SDLCALL SDL_sqrtf(float x); + +/** + * Compute the tangent of `x`. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-INF <= y <= INF` + * + * This function operates on double-precision floating point values, use + * SDL_tanf for single-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value, in radians. + * \returns tangent of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_tanf + * \sa SDL_sin + * \sa SDL_cos + * \sa SDL_atan + * \sa SDL_atan2 + */ +extern SDL_DECLSPEC double SDLCALL SDL_tan(double x); + +/** + * Compute the tangent of `x`. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-INF <= y <= INF` + * + * This function operates on single-precision floating point values, use + * SDL_tan for double-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value, in radians. + * \returns tangent of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_tan + * \sa SDL_sinf + * \sa SDL_cosf + * \sa SDL_atanf + * \sa SDL_atan2f + */ +extern SDL_DECLSPEC float SDLCALL SDL_tanf(float x); + +/** + * An opaque handle representing string encoding conversion state. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_iconv_open + */ +typedef struct SDL_iconv_data_t *SDL_iconv_t; + +/** + * This function allocates a context for the specified character set + * conversion. + * + * \param tocode The target character encoding, must not be NULL. + * \param fromcode The source character encoding, must not be NULL. + * \returns a handle that must be freed with SDL_iconv_close, or + * SDL_ICONV_ERROR on failure. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_iconv + * \sa SDL_iconv_close + * \sa SDL_iconv_string + */ +extern SDL_DECLSPEC SDL_iconv_t SDLCALL SDL_iconv_open(const char *tocode, + const char *fromcode); + +/** + * This function frees a context used for character set conversion. + * + * \param cd The character set conversion handle. + * \returns 0 on success, or -1 on failure. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_iconv + * \sa SDL_iconv_open + * \sa SDL_iconv_string + */ +extern SDL_DECLSPEC int SDLCALL SDL_iconv_close(SDL_iconv_t cd); + +/** + * This function converts text between encodings, reading from and writing to + * a buffer. + * + * It returns the number of successful conversions on success. On error, + * SDL_ICONV_E2BIG is returned when the output buffer is too small, or + * SDL_ICONV_EILSEQ is returned when an invalid input sequence is encountered, + * or SDL_ICONV_EINVAL is returned when an incomplete input sequence is + * encountered. + * + * On exit: + * + * - inbuf will point to the beginning of the next multibyte sequence. On + * error, this is the location of the problematic input sequence. On + * success, this is the end of the input sequence. + * - inbytesleft will be set to the number of bytes left to convert, which + * will be 0 on success. + * - outbuf will point to the location where to store the next output byte. + * - outbytesleft will be set to the number of bytes left in the output + * buffer. + * + * \param cd The character set conversion context, created in + * SDL_iconv_open(). + * \param inbuf Address of variable that points to the first character of the + * input sequence. + * \param inbytesleft The number of bytes in the input buffer. + * \param outbuf Address of variable that points to the output buffer. + * \param outbytesleft The number of bytes in the output buffer. + * \returns the number of conversions on success, or a negative error code. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_iconv_open + * \sa SDL_iconv_close + * \sa SDL_iconv_string + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_iconv(SDL_iconv_t cd, const char **inbuf, + size_t *inbytesleft, char **outbuf, + size_t *outbytesleft); + +#define SDL_ICONV_ERROR (size_t)-1 /**< Generic error. Check SDL_GetError()? */ +#define SDL_ICONV_E2BIG (size_t)-2 /**< Output buffer was too small. */ +#define SDL_ICONV_EILSEQ (size_t)-3 /**< Invalid input sequence was encountered. */ +#define SDL_ICONV_EINVAL (size_t)-4 /**< Incomplete input sequence was encountered. */ + + +/** + * Helper function to convert a string's encoding in one call. + * + * This function converts a buffer or string between encodings in one pass. + * + * The string does not need to be NULL-terminated; this function operates on + * the number of bytes specified in `inbytesleft` whether there is a NULL + * character anywhere in the buffer. + * + * The returned string is owned by the caller, and should be passed to + * SDL_free when no longer needed. + * + * \param tocode the character encoding of the output string. Examples are + * "UTF-8", "UCS-4", etc. + * \param fromcode the character encoding of data in `inbuf`. + * \param inbuf the string to convert to a different encoding. + * \param inbytesleft the size of the input string _in bytes_. + * \returns a new string, converted to the new encoding, or NULL on error. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_iconv_open + * \sa SDL_iconv_close + * \sa SDL_iconv + */ +extern SDL_DECLSPEC char * SDLCALL SDL_iconv_string(const char *tocode, + const char *fromcode, + const char *inbuf, + size_t inbytesleft); + +/* Some helper macros for common SDL_iconv_string cases... */ + +/** + * Convert a UTF-8 string to the current locale's character encoding. + * + * This is a helper macro that might be more clear than calling + * SDL_iconv_string directly. However, it double-evaluates its parameter, so + * do not use an expression with side-effects here. + * + * \param S the string to convert. + * \returns a new string, converted to the new encoding, or NULL on error. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_iconv_utf8_locale(S) SDL_iconv_string("", "UTF-8", S, SDL_strlen(S)+1) + +/** + * Convert a UTF-8 string to UCS-2. + * + * This is a helper macro that might be more clear than calling + * SDL_iconv_string directly. However, it double-evaluates its parameter, so + * do not use an expression with side-effects here. + * + * \param S the string to convert. + * \returns a new string, converted to the new encoding, or NULL on error. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_iconv_utf8_ucs2(S) SDL_reinterpret_cast(Uint16 *, SDL_iconv_string("UCS-2", "UTF-8", S, SDL_strlen(S)+1)) + +/** + * Convert a UTF-8 string to UCS-4. + * + * This is a helper macro that might be more clear than calling + * SDL_iconv_string directly. However, it double-evaluates its parameter, so + * do not use an expression with side-effects here. + * + * \param S the string to convert. + * \returns a new string, converted to the new encoding, or NULL on error. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_iconv_utf8_ucs4(S) SDL_reinterpret_cast(Uint32 *, SDL_iconv_string("UCS-4", "UTF-8", S, SDL_strlen(S)+1)) + +/** + * Convert a wchar_t string to UTF-8. + * + * This is a helper macro that might be more clear than calling + * SDL_iconv_string directly. However, it double-evaluates its parameter, so + * do not use an expression with side-effects here. + * + * \param S the string to convert. + * \returns a new string, converted to the new encoding, or NULL on error. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_iconv_wchar_utf8(S) SDL_iconv_string("UTF-8", "WCHAR_T", SDL_reinterpret_cast(const char *, S), (SDL_wcslen(S)+1)*sizeof(wchar_t)) + + +/* force builds using Clang's static analysis tools to use literal C runtime + here, since there are possibly tests that are ineffective otherwise. */ +#if defined(__clang_analyzer__) && !defined(SDL_DISABLE_ANALYZE_MACROS) + +/* The analyzer knows about strlcpy even when the system doesn't provide it */ +#if !defined(HAVE_STRLCPY) && !defined(strlcpy) +size_t strlcpy(char *dst, const char *src, size_t size); +#endif + +/* The analyzer knows about strlcat even when the system doesn't provide it */ +#if !defined(HAVE_STRLCAT) && !defined(strlcat) +size_t strlcat(char *dst, const char *src, size_t size); +#endif + +#if !defined(HAVE_WCSLCPY) && !defined(wcslcpy) +size_t wcslcpy(wchar_t *dst, const wchar_t *src, size_t size); +#endif + +#if !defined(HAVE_WCSLCAT) && !defined(wcslcat) +size_t wcslcat(wchar_t *dst, const wchar_t *src, size_t size); +#endif + +#if !defined(HAVE_STRTOK_R) && !defined(strtok_r) +char *strtok_r(char *str, const char *delim, char **saveptr); +#endif + +#ifndef _WIN32 +/* strdup is not ANSI but POSIX, and its prototype might be hidden... */ +/* not for windows: might conflict with string.h where strdup may have + * dllimport attribute: https://github.com/libsdl-org/SDL/issues/12948 */ +char *strdup(const char *str); +#endif + +/* Starting LLVM 16, the analyser errors out if these functions do not have + their prototype defined (clang-diagnostic-implicit-function-declaration) */ +#include +#include + +#define SDL_malloc malloc +#define SDL_calloc calloc +#define SDL_realloc realloc +#define SDL_free free +#ifndef SDL_memcpy +#define SDL_memcpy memcpy +#endif +#ifndef SDL_memmove +#define SDL_memmove memmove +#endif +#ifndef SDL_memset +#define SDL_memset memset +#endif +#define SDL_memcmp memcmp +#define SDL_strlcpy strlcpy +#define SDL_strlcat strlcat +#define SDL_strlen strlen +#define SDL_wcslen wcslen +#define SDL_wcslcpy wcslcpy +#define SDL_wcslcat wcslcat +#define SDL_strdup strdup +#define SDL_wcsdup wcsdup +#define SDL_strchr strchr +#define SDL_strrchr strrchr +#define SDL_strstr strstr +#define SDL_wcsstr wcsstr +#define SDL_strtok_r strtok_r +#define SDL_strcmp strcmp +#define SDL_wcscmp wcscmp +#define SDL_strncmp strncmp +#define SDL_wcsncmp wcsncmp +#define SDL_strcasecmp strcasecmp +#define SDL_strncasecmp strncasecmp +#define SDL_strpbrk strpbrk +#define SDL_sscanf sscanf +#define SDL_vsscanf vsscanf +#define SDL_snprintf snprintf +#define SDL_vsnprintf vsnprintf +#endif + +/** + * Multiply two integers, checking for overflow. + * + * If `a * b` would overflow, return false. + * + * Otherwise store `a * b` via ret and return true. + * + * \param a the multiplicand. + * \param b the multiplier. + * \param ret on non-overflow output, stores the multiplication result, may + * not be NULL. + * \returns false on overflow, true if result is multiplied without overflow. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE bool SDL_size_mul_check_overflow(size_t a, size_t b, size_t *ret) +{ + if (a != 0 && b > SDL_SIZE_MAX / a) { + return false; + } + *ret = a * b; + return true; +} + +#ifndef SDL_WIKI_DOCUMENTATION_SECTION +#if SDL_HAS_BUILTIN(__builtin_mul_overflow) +/* This needs to be wrapped in an inline rather than being a direct #define, + * because __builtin_mul_overflow() is type-generic, but we want to be + * consistent about interpreting a and b as size_t. */ +SDL_FORCE_INLINE bool SDL_size_mul_check_overflow_builtin(size_t a, size_t b, size_t *ret) +{ + return (__builtin_mul_overflow(a, b, ret) == 0); +} +#define SDL_size_mul_check_overflow(a, b, ret) SDL_size_mul_check_overflow_builtin(a, b, ret) +#endif +#endif + +/** + * Add two integers, checking for overflow. + * + * If `a + b` would overflow, return false. + * + * Otherwise store `a + b` via ret and return true. + * + * \param a the first addend. + * \param b the second addend. + * \param ret on non-overflow output, stores the addition result, may not be + * NULL. + * \returns false on overflow, true if result is added without overflow. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE bool SDL_size_add_check_overflow(size_t a, size_t b, size_t *ret) +{ + if (b > SDL_SIZE_MAX - a) { + return false; + } + *ret = a + b; + return true; +} + +#ifndef SDL_WIKI_DOCUMENTATION_SECTION +#if SDL_HAS_BUILTIN(__builtin_add_overflow) +/* This needs to be wrapped in an inline rather than being a direct #define, + * the same as the call to __builtin_mul_overflow() above. */ +SDL_FORCE_INLINE bool SDL_size_add_check_overflow_builtin(size_t a, size_t b, size_t *ret) +{ + return (__builtin_add_overflow(a, b, ret) == 0); +} +#define SDL_size_add_check_overflow(a, b, ret) SDL_size_add_check_overflow_builtin(a, b, ret) +#endif +#endif + +/* This is a generic function pointer which should be cast to the type you expect */ +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A generic function pointer. + * + * In theory, generic function pointers should use this, instead of `void *`, + * since some platforms could treat code addresses differently than data + * addresses. Although in current times no popular platforms make this + * distinction, it is more correct and portable to use the correct type for a + * generic pointer. + * + * If for some reason you need to force this typedef to be an actual `void *`, + * perhaps to work around a compiler or existing code, you can define + * `SDL_FUNCTION_POINTER_IS_VOID_POINTER` before including any SDL headers. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef void (*SDL_FunctionPointer)(void); +#elif defined(SDL_FUNCTION_POINTER_IS_VOID_POINTER) +typedef void *SDL_FunctionPointer; +#else +typedef void (*SDL_FunctionPointer)(void); +#endif + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_stdinc_h_ */ diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_storage.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_storage.h new file mode 100644 index 0000000..1b20b34 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_storage.h @@ -0,0 +1,686 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryStorage + * + * The storage API is a high-level API designed to abstract away the + * portability issues that come up when using something lower-level (in SDL's + * case, this sits on top of the [Filesystem](CategoryFilesystem) and + * [IOStream](CategoryIOStream) subsystems). It is significantly more + * restrictive than a typical filesystem API, for a number of reasons: + * + * 1. **What to Access:** A common pitfall with existing filesystem APIs is + * the assumption that all storage is monolithic. However, many other + * platforms (game consoles in particular) are more strict about what _type_ + * of filesystem is being accessed; for example, game content and user data + * are usually two separate storage devices with entirely different + * characteristics (and possibly different low-level APIs altogether!). + * + * 2. **How to Access:** Another common mistake is applications assuming that + * all storage is universally writeable - again, many platforms treat game + * content and user data as two separate storage devices, and only user data + * is writeable while game content is read-only. + * + * 3. **When to Access:** The most common portability issue with filesystem + * access is _timing_ - you cannot always assume that the storage device is + * always accessible all of the time, nor can you assume that there are no + * limits to how long you have access to a particular device. + * + * Consider the following example: + * + * ```c + * void ReadGameData(void) + * { + * extern char** fileNames; + * extern size_t numFiles; + * for (size_t i = 0; i < numFiles; i += 1) { + * FILE *data = fopen(fileNames[i], "rwb"); + * if (data == NULL) { + * // Something bad happened! + * } else { + * // A bunch of stuff happens here + * fclose(data); + * } + * } + * } + * + * void ReadSave(void) + * { + * FILE *save = fopen("saves/save0.sav", "rb"); + * if (save == NULL) { + * // Something bad happened! + * } else { + * // A bunch of stuff happens here + * fclose(save); + * } + * } + * + * void WriteSave(void) + * { + * FILE *save = fopen("saves/save0.sav", "wb"); + * if (save == NULL) { + * // Something bad happened! + * } else { + * // A bunch of stuff happens here + * fclose(save); + * } + * } + * ``` + * + * Going over the bullet points again: + * + * 1. **What to Access:** This code accesses a global filesystem; game data + * and saves are all presumed to be in the current working directory (which + * may or may not be the game's installation folder!). + * + * 2. **How to Access:** This code assumes that content paths are writeable, + * and that save data is also writeable despite being in the same location as + * the game data. + * + * 3. **When to Access:** This code assumes that they can be called at any + * time, since the filesystem is always accessible and has no limits on how + * long the filesystem is being accessed. + * + * Due to these assumptions, the filesystem code is not portable and will fail + * under these common scenarios: + * + * - The game is installed on a device that is read-only, both content loading + * and game saves will fail or crash outright + * - Game/User storage is not implicitly mounted, so no files will be found + * for either scenario when a platform requires explicitly mounting + * filesystems + * - Save data may not be safe since the I/O is not being flushed or + * validated, so an error occurring elsewhere in the program may result in + * missing/corrupted save data + * + * When using SDL_Storage, these types of problems are virtually impossible to + * trip over: + * + * ```c + * void ReadGameData(void) + * { + * extern char** fileNames; + * extern size_t numFiles; + * + * SDL_Storage *title = SDL_OpenTitleStorage(NULL, 0); + * if (title == NULL) { + * // Something bad happened! + * } + * while (!SDL_StorageReady(title)) { + * SDL_Delay(1); + * } + * + * for (size_t i = 0; i < numFiles; i += 1) { + * void* dst; + * Uint64 dstLen = 0; + * + * if (SDL_GetStorageFileSize(title, fileNames[i], &dstLen) && dstLen > 0) { + * dst = SDL_malloc(dstLen); + * if (SDL_ReadStorageFile(title, fileNames[i], dst, dstLen)) { + * // A bunch of stuff happens here + * } else { + * // Something bad happened! + * } + * SDL_free(dst); + * } else { + * // Something bad happened! + * } + * } + * + * SDL_CloseStorage(title); + * } + * + * void ReadSave(void) + * { + * SDL_Storage *user = SDL_OpenUserStorage("libsdl", "Storage Example", 0); + * if (user == NULL) { + * // Something bad happened! + * } + * while (!SDL_StorageReady(user)) { + * SDL_Delay(1); + * } + * + * Uint64 saveLen = 0; + * if (SDL_GetStorageFileSize(user, "save0.sav", &saveLen) && saveLen > 0) { + * void* dst = SDL_malloc(saveLen); + * if (SDL_ReadStorageFile(user, "save0.sav", dst, saveLen)) { + * // A bunch of stuff happens here + * } else { + * // Something bad happened! + * } + * SDL_free(dst); + * } else { + * // Something bad happened! + * } + * + * SDL_CloseStorage(user); + * } + * + * void WriteSave(void) + * { + * SDL_Storage *user = SDL_OpenUserStorage("libsdl", "Storage Example", 0); + * if (user == NULL) { + * // Something bad happened! + * } + * while (!SDL_StorageReady(user)) { + * SDL_Delay(1); + * } + * + * extern void *saveData; // A bunch of stuff happened here... + * extern Uint64 saveLen; + * if (!SDL_WriteStorageFile(user, "save0.sav", saveData, saveLen)) { + * // Something bad happened! + * } + * + * SDL_CloseStorage(user); + * } + * ``` + * + * Note the improvements that SDL_Storage makes: + * + * 1. **What to Access:** This code explicitly reads from a title or user + * storage device based on the context of the function. + * + * 2. **How to Access:** This code explicitly uses either a read or write + * function based on the context of the function. + * + * 3. **When to Access:** This code explicitly opens the device when it needs + * to, and closes it when it is finished working with the filesystem. + * + * The result is an application that is significantly more robust against the + * increasing demands of platforms and their filesystems! + * + * A publicly available example of an SDL_Storage backend is the + * [Steam Cloud](https://partner.steamgames.com/doc/features/cloud) + * backend - you can initialize Steamworks when starting the program, and then + * SDL will recognize that Steamworks is initialized and automatically use + * ISteamRemoteStorage when the application opens user storage. More + * importantly, when you _open_ storage it knows to begin a "batch" of + * filesystem operations, and when you _close_ storage it knows to end and + * flush the batch. This is used by Steam to support + * [Dynamic Cloud Sync](https://steamcommunity.com/groups/steamworks/announcements/detail/3142949576401813670) + * ; users can save data on one PC, put the device to sleep, and then continue + * playing on another PC (and vice versa) with the save data fully + * synchronized across all devices, allowing for a seamless experience without + * having to do full restarts of the program. + * + * ## Notes on valid paths + * + * All paths in the Storage API use Unix-style path separators ('/'). Using a + * different path separator will not work, even if the underlying platform + * would otherwise accept it. This is to keep code using the Storage API + * portable between platforms and Storage implementations and simplify app + * code. + * + * Paths with relative directories ("." and "..") are forbidden by the Storage + * API. + * + * All valid UTF-8 strings (discounting the NULL terminator character and the + * '/' path separator) are usable for filenames, however, an underlying + * Storage implementation may not support particularly strange sequences and + * refuse to create files with those names, etc. + */ + +#ifndef SDL_storage_h_ +#define SDL_storage_h_ + +#include +#include +#include +#include + +#include + +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * Function interface for SDL_Storage. + * + * Apps that want to supply a custom implementation of SDL_Storage will fill + * in all the functions in this struct, and then pass it to SDL_OpenStorage to + * create a custom SDL_Storage object. + * + * It is not usually necessary to do this; SDL provides standard + * implementations for many things you might expect to do with an SDL_Storage. + * + * This structure should be initialized using SDL_INIT_INTERFACE() + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_INIT_INTERFACE + */ +typedef struct SDL_StorageInterface +{ + /* The version of this interface */ + Uint32 version; + + /* Called when the storage is closed */ + bool (SDLCALL *close)(void *userdata); + + /* Optional, returns whether the storage is currently ready for access */ + bool (SDLCALL *ready)(void *userdata); + + /* Enumerate a directory, optional for write-only storage */ + bool (SDLCALL *enumerate)(void *userdata, const char *path, SDL_EnumerateDirectoryCallback callback, void *callback_userdata); + + /* Get path information, optional for write-only storage */ + bool (SDLCALL *info)(void *userdata, const char *path, SDL_PathInfo *info); + + /* Read a file from storage, optional for write-only storage */ + bool (SDLCALL *read_file)(void *userdata, const char *path, void *destination, Uint64 length); + + /* Write a file to storage, optional for read-only storage */ + bool (SDLCALL *write_file)(void *userdata, const char *path, const void *source, Uint64 length); + + /* Create a directory, optional for read-only storage */ + bool (SDLCALL *mkdir)(void *userdata, const char *path); + + /* Remove a file or empty directory, optional for read-only storage */ + bool (SDLCALL *remove)(void *userdata, const char *path); + + /* Rename a path, optional for read-only storage */ + bool (SDLCALL *rename)(void *userdata, const char *oldpath, const char *newpath); + + /* Copy a file, optional for read-only storage */ + bool (SDLCALL *copy)(void *userdata, const char *oldpath, const char *newpath); + + /* Get the space remaining, optional for read-only storage */ + Uint64 (SDLCALL *space_remaining)(void *userdata); +} SDL_StorageInterface; + +/* Check the size of SDL_StorageInterface + * + * If this assert fails, either the compiler is padding to an unexpected size, + * or the interface has been updated and this should be updated to match and + * the code using this interface should be updated to handle the old version. + */ +SDL_COMPILE_TIME_ASSERT(SDL_StorageInterface_SIZE, + (sizeof(void *) == 4 && sizeof(SDL_StorageInterface) == 48) || + (sizeof(void *) == 8 && sizeof(SDL_StorageInterface) == 96)); + +/** + * An abstract interface for filesystem access. + * + * This is an opaque datatype. One can create this object using standard SDL + * functions like SDL_OpenTitleStorage or SDL_OpenUserStorage, etc, or create + * an object with a custom implementation using SDL_OpenStorage. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_Storage SDL_Storage; + +/** + * Opens up a read-only container for the application's filesystem. + * + * By default, SDL_OpenTitleStorage uses the generic storage implementation. + * When the path override is not provided, the generic implementation will use + * the output of SDL_GetBasePath as the base path. + * + * \param override a path to override the backend's default title root. + * \param props a property list that may contain backend-specific information. + * \returns a title storage container on success or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseStorage + * \sa SDL_GetStorageFileSize + * \sa SDL_OpenUserStorage + * \sa SDL_ReadStorageFile + */ +extern SDL_DECLSPEC SDL_Storage * SDLCALL SDL_OpenTitleStorage(const char *override, SDL_PropertiesID props); + +/** + * Opens up a container for a user's unique read/write filesystem. + * + * While title storage can generally be kept open throughout runtime, user + * storage should only be opened when the client is ready to read/write files. + * This allows the backend to properly batch file operations and flush them + * when the container has been closed; ensuring safe and optimal save I/O. + * + * \param org the name of your organization. + * \param app the name of your application. + * \param props a property list that may contain backend-specific information. + * \returns a user storage container on success or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseStorage + * \sa SDL_GetStorageFileSize + * \sa SDL_GetStorageSpaceRemaining + * \sa SDL_OpenTitleStorage + * \sa SDL_ReadStorageFile + * \sa SDL_StorageReady + * \sa SDL_WriteStorageFile + */ +extern SDL_DECLSPEC SDL_Storage * SDLCALL SDL_OpenUserStorage(const char *org, const char *app, SDL_PropertiesID props); + +/** + * Opens up a container for local filesystem storage. + * + * This is provided for development and tools. Portable applications should + * use SDL_OpenTitleStorage() for access to game data and + * SDL_OpenUserStorage() for access to user data. + * + * \param path the base path prepended to all storage paths, or NULL for no + * base path. + * \returns a filesystem storage container on success or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseStorage + * \sa SDL_GetStorageFileSize + * \sa SDL_GetStorageSpaceRemaining + * \sa SDL_OpenTitleStorage + * \sa SDL_OpenUserStorage + * \sa SDL_ReadStorageFile + * \sa SDL_WriteStorageFile + */ +extern SDL_DECLSPEC SDL_Storage * SDLCALL SDL_OpenFileStorage(const char *path); + +/** + * Opens up a container using a client-provided storage interface. + * + * Applications do not need to use this function unless they are providing + * their own SDL_Storage implementation. If you just need an SDL_Storage, you + * should use the built-in implementations in SDL, like SDL_OpenTitleStorage() + * or SDL_OpenUserStorage(). + * + * This function makes a copy of `iface` and the caller does not need to keep + * it around after this call. + * + * \param iface the interface that implements this storage, initialized using + * SDL_INIT_INTERFACE(). + * \param userdata the pointer that will be passed to the interface functions. + * \returns a storage container on success or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseStorage + * \sa SDL_GetStorageFileSize + * \sa SDL_GetStorageSpaceRemaining + * \sa SDL_INIT_INTERFACE + * \sa SDL_ReadStorageFile + * \sa SDL_StorageReady + * \sa SDL_WriteStorageFile + */ +extern SDL_DECLSPEC SDL_Storage * SDLCALL SDL_OpenStorage(const SDL_StorageInterface *iface, void *userdata); + +/** + * Closes and frees a storage container. + * + * \param storage a storage container to close. + * \returns true if the container was freed with no errors, false otherwise; + * call SDL_GetError() for more information. Even if the function + * returns an error, the container data will be freed; the error is + * only for informational purposes. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenFileStorage + * \sa SDL_OpenStorage + * \sa SDL_OpenTitleStorage + * \sa SDL_OpenUserStorage + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CloseStorage(SDL_Storage *storage); + +/** + * Checks if the storage container is ready to use. + * + * This function should be called in regular intervals until it returns true - + * however, it is not recommended to spinwait on this call, as the backend may + * depend on a synchronous message loop. You might instead poll this in your + * game's main loop while processing events and drawing a loading screen. + * + * \param storage a storage container to query. + * \returns true if the container is ready, false otherwise. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_StorageReady(SDL_Storage *storage); + +/** + * Query the size of a file within a storage container. + * + * \param storage a storage container to query. + * \param path the relative path of the file to query. + * \param length a pointer to be filled with the file's length. + * \returns true if the file could be queried or false on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ReadStorageFile + * \sa SDL_StorageReady + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetStorageFileSize(SDL_Storage *storage, const char *path, Uint64 *length); + +/** + * Synchronously read a file from a storage container into a client-provided + * buffer. + * + * The value of `length` must match the length of the file exactly; call + * SDL_GetStorageFileSize() to get this value. This behavior may be relaxed in + * a future release. + * + * \param storage a storage container to read from. + * \param path the relative path of the file to read. + * \param destination a client-provided buffer to read the file into. + * \param length the length of the destination buffer. + * \returns true if the file was read or false on failure; call SDL_GetError() + * for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetStorageFileSize + * \sa SDL_StorageReady + * \sa SDL_WriteStorageFile + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadStorageFile(SDL_Storage *storage, const char *path, void *destination, Uint64 length); + +/** + * Synchronously write a file from client memory into a storage container. + * + * \param storage a storage container to write to. + * \param path the relative path of the file to write. + * \param source a client-provided buffer to write from. + * \param length the length of the source buffer. + * \returns true if the file was written or false on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetStorageSpaceRemaining + * \sa SDL_ReadStorageFile + * \sa SDL_StorageReady + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteStorageFile(SDL_Storage *storage, const char *path, const void *source, Uint64 length); + +/** + * Create a directory in a writable storage container. + * + * \param storage a storage container. + * \param path the path of the directory to create. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_StorageReady + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CreateStorageDirectory(SDL_Storage *storage, const char *path); + +/** + * Enumerate a directory in a storage container through a callback function. + * + * This function provides every directory entry through an app-provided + * callback, called once for each directory entry, until all results have been + * provided or the callback returns either SDL_ENUM_SUCCESS or + * SDL_ENUM_FAILURE. + * + * This will return false if there was a system problem in general, or if a + * callback returns SDL_ENUM_FAILURE. A successful return means a callback + * returned SDL_ENUM_SUCCESS to halt enumeration, or all directory entries + * were enumerated. + * + * If `path` is NULL, this is treated as a request to enumerate the root of + * the storage container's tree. An empty string also works for this. + * + * \param storage a storage container. + * \param path the path of the directory to enumerate, or NULL for the root. + * \param callback a function that is called for each entry in the directory. + * \param userdata a pointer that is passed to `callback`. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_StorageReady + */ +extern SDL_DECLSPEC bool SDLCALL SDL_EnumerateStorageDirectory(SDL_Storage *storage, const char *path, SDL_EnumerateDirectoryCallback callback, void *userdata); + +/** + * Remove a file or an empty directory in a writable storage container. + * + * \param storage a storage container. + * \param path the path of the directory to enumerate. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_StorageReady + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RemoveStoragePath(SDL_Storage *storage, const char *path); + +/** + * Rename a file or directory in a writable storage container. + * + * \param storage a storage container. + * \param oldpath the old path. + * \param newpath the new path. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_StorageReady + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenameStoragePath(SDL_Storage *storage, const char *oldpath, const char *newpath); + +/** + * Copy a file in a writable storage container. + * + * \param storage a storage container. + * \param oldpath the old path. + * \param newpath the new path. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_StorageReady + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CopyStorageFile(SDL_Storage *storage, const char *oldpath, const char *newpath); + +/** + * Get information about a filesystem path in a storage container. + * + * \param storage a storage container. + * \param path the path to query. + * \param info a pointer filled in with information about the path, or NULL to + * check for the existence of a file. + * \returns true on success or false if the file doesn't exist, or another + * failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_StorageReady + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetStoragePathInfo(SDL_Storage *storage, const char *path, SDL_PathInfo *info); + +/** + * Queries the remaining space in a storage container. + * + * \param storage a storage container to query. + * \returns the amount of remaining space, in bytes. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_StorageReady + * \sa SDL_WriteStorageFile + */ +extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetStorageSpaceRemaining(SDL_Storage *storage); + +/** + * Enumerate a directory tree, filtered by pattern, and return a list. + * + * Files are filtered out if they don't match the string in `pattern`, which + * may contain wildcard characters `*` (match everything) and `?` (match one + * character). If pattern is NULL, no filtering is done and all results are + * returned. Subdirectories are permitted, and are specified with a path + * separator of '/'. Wildcard characters `*` and `?` never match a path + * separator. + * + * `flags` may be set to SDL_GLOB_CASEINSENSITIVE to make the pattern matching + * case-insensitive. + * + * The returned array is always NULL-terminated, for your iterating + * convenience, but if `count` is non-NULL, on return it will contain the + * number of items in the array, not counting the NULL terminator. + * + * If `path` is NULL, this is treated as a request to enumerate the root of + * the storage container's tree. An empty string also works for this. + * + * \param storage a storage container. + * \param path the path of the directory to enumerate, or NULL for the root. + * \param pattern the pattern that files in the directory must match. Can be + * NULL. + * \param flags `SDL_GLOB_*` bitflags that affect this search. + * \param count on return, will be set to the number of items in the returned + * array. Can be NULL. + * \returns an array of strings on success or NULL on failure; call + * SDL_GetError() for more information. The caller should pass the + * returned pointer to SDL_free when done with it. This is a single + * allocation that should be freed with SDL_free() when it is no + * longer needed. + * + * \threadsafety It is safe to call this function from any thread, assuming + * the `storage` object is thread-safe. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC char ** SDLCALL SDL_GlobStorageDirectory(SDL_Storage *storage, const char *path, const char *pattern, SDL_GlobFlags flags, int *count); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_storage_h_ */ diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_surface.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_surface.h new file mode 100644 index 0000000..717aeb8 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_surface.h @@ -0,0 +1,1769 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategorySurface + * + * SDL surfaces are buffers of pixels in system RAM. These are useful for + * passing around and manipulating images that are not stored in GPU memory. + * + * SDL_Surface makes serious efforts to manage images in various formats, and + * provides a reasonable toolbox for transforming the data, including copying + * between surfaces, filling rectangles in the image data, etc. + * + * There is also a simple .bmp loader, SDL_LoadBMP(), and a simple .png + * loader, SDL_LoadPNG(). SDL itself does not provide loaders for other file + * formats, but there are several excellent external libraries that do, + * including its own satellite library, + * [SDL_image](https://wiki.libsdl.org/SDL3_image) + * . + * + * In general these functions are thread-safe in that they can be called on + * different threads with different surfaces. You should not try to modify any + * surface from two threads simultaneously. + */ + +#ifndef SDL_surface_h_ +#define SDL_surface_h_ + +#include +#include +#include +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * The flags on an SDL_Surface. + * + * These are generally considered read-only. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_SurfaceFlags; + +#define SDL_SURFACE_PREALLOCATED 0x00000001u /**< Surface uses preallocated pixel memory */ +#define SDL_SURFACE_LOCK_NEEDED 0x00000002u /**< Surface needs to be locked to access pixels */ +#define SDL_SURFACE_LOCKED 0x00000004u /**< Surface is currently locked */ +#define SDL_SURFACE_SIMD_ALIGNED 0x00000008u /**< Surface uses pixel memory allocated with SDL_aligned_alloc() */ + +/** + * Evaluates to true if the surface needs to be locked before access. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_MUSTLOCK(S) (((S)->flags & SDL_SURFACE_LOCK_NEEDED) == SDL_SURFACE_LOCK_NEEDED) + +/** + * The scaling mode. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_ScaleMode +{ + SDL_SCALEMODE_INVALID = -1, + SDL_SCALEMODE_NEAREST, /**< nearest pixel sampling */ + SDL_SCALEMODE_LINEAR, /**< linear filtering */ + SDL_SCALEMODE_PIXELART /**< nearest pixel sampling with improved scaling for pixel art, available since SDL 3.4.0 */ +} SDL_ScaleMode; + +/** + * The flip mode. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_FlipMode +{ + SDL_FLIP_NONE, /**< Do not flip */ + SDL_FLIP_HORIZONTAL, /**< flip horizontally */ + SDL_FLIP_VERTICAL, /**< flip vertically */ + SDL_FLIP_HORIZONTAL_AND_VERTICAL = (SDL_FLIP_HORIZONTAL | SDL_FLIP_VERTICAL) /**< flip horizontally and vertically (not a diagonal flip) */ +} SDL_FlipMode; + +#ifndef SDL_INTERNAL + +/** + * A collection of pixels used in software blitting. + * + * Pixels are arranged in memory in rows, with the top row first. Each row + * occupies an amount of memory given by the pitch (sometimes known as the row + * stride in non-SDL APIs). + * + * Within each row, pixels are arranged from left to right until the width is + * reached. Each pixel occupies a number of bits appropriate for its format, + * with most formats representing each pixel as one or more whole bytes (in + * some indexed formats, instead multiple pixels are packed into each byte), + * and a byte order given by the format. After encoding all pixels, any + * remaining bytes to reach the pitch are used as padding to reach a desired + * alignment, and have undefined contents. + * + * When a surface holds YUV format data, the planes are assumed to be + * contiguous without padding between them, e.g. a 32x32 surface in NV12 + * format with a pitch of 32 would consist of 32x32 bytes of Y plane followed + * by 32x16 bytes of UV plane. + * + * When a surface holds MJPG format data, pixels points at the compressed JPEG + * image and pitch is the length of that data. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateSurface + * \sa SDL_DestroySurface + */ +struct SDL_Surface +{ + SDL_SurfaceFlags flags; /**< The flags of the surface, read-only */ + SDL_PixelFormat format; /**< The format of the surface, read-only */ + int w; /**< The width of the surface, read-only. */ + int h; /**< The height of the surface, read-only. */ + int pitch; /**< The distance in bytes between rows of pixels, read-only */ + void *pixels; /**< A pointer to the pixels of the surface, the pixels are writeable if non-NULL */ + + int refcount; /**< Application reference count, used when freeing surface */ + + void *reserved; /**< Reserved for internal use */ +}; +#endif /* !SDL_INTERNAL */ + +typedef struct SDL_Surface SDL_Surface; + +/** + * Allocate a new surface with a specific pixel format. + * + * The pixels of the new surface are initialized to zero. + * + * \param width the width of the surface. + * \param height the height of the surface. + * \param format the SDL_PixelFormat for the new surface's pixel format. + * \returns the new SDL_Surface structure that is created or NULL on failure; + * call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateSurfaceFrom + * \sa SDL_DestroySurface + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_CreateSurface(int width, int height, SDL_PixelFormat format); + +/** + * Allocate a new surface with a specific pixel format and existing pixel + * data. + * + * No copy is made of the pixel data. Pixel data is not managed automatically; + * you must free the surface before you free the pixel data. + * + * Pitch is the offset in bytes from one row of pixels to the next, e.g. + * `width*4` for `SDL_PIXELFORMAT_RGBA8888`. + * + * You may pass NULL for pixels and 0 for pitch to create a surface that you + * will fill in with valid values later. + * + * \param width the width of the surface. + * \param height the height of the surface. + * \param format the SDL_PixelFormat for the new surface's pixel format. + * \param pixels a pointer to existing pixel data. + * \param pitch the number of bytes between each row, including padding. + * \returns the new SDL_Surface structure that is created or NULL on failure; + * call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateSurface + * \sa SDL_DestroySurface + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_CreateSurfaceFrom(int width, int height, SDL_PixelFormat format, void *pixels, int pitch); + +/** + * Free a surface. + * + * It is safe to pass NULL to this function. + * + * \param surface the SDL_Surface to free. + * + * \threadsafety No other thread should be using the surface when it is freed. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateSurface + * \sa SDL_CreateSurfaceFrom + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroySurface(SDL_Surface *surface); + +/** + * Get the properties associated with a surface. + * + * The following properties are understood by SDL: + * + * - `SDL_PROP_SURFACE_SDR_WHITE_POINT_FLOAT`: for HDR10 and floating point + * surfaces, this defines the value of 100% diffuse white, with higher + * values being displayed in the High Dynamic Range headroom. This defaults + * to 203 for HDR10 surfaces and 1.0 for floating point surfaces. + * - `SDL_PROP_SURFACE_HDR_HEADROOM_FLOAT`: for HDR10 and floating point + * surfaces, this defines the maximum dynamic range used by the content, in + * terms of the SDR white point. This defaults to 0.0, which disables tone + * mapping. + * - `SDL_PROP_SURFACE_TONEMAP_OPERATOR_STRING`: the tone mapping operator + * used when compressing from a surface with high dynamic range to another + * with lower dynamic range. Currently this supports "chrome", which uses + * the same tone mapping that Chrome uses for HDR content, the form "*=N", + * where N is a floating point scale factor applied in linear space, and + * "none", which disables tone mapping. This defaults to "chrome". + * - `SDL_PROP_SURFACE_HOTSPOT_X_NUMBER`: the hotspot pixel offset from the + * left edge of the image, if this surface is being used as a cursor. + * - `SDL_PROP_SURFACE_HOTSPOT_Y_NUMBER`: the hotspot pixel offset from the + * top edge of the image, if this surface is being used as a cursor. + * - `SDL_PROP_SURFACE_ROTATION_FLOAT`: the number of degrees a surface's data + * is meant to be rotated clockwise to make the image right-side up. Default + * 0. This is used by the camera API, if a mobile device is oriented + * differently than what its camera provides (i.e. - the camera always + * provides portrait images but the phone is being held in landscape + * orientation). Since SDL 3.4.0. + * + * \param surface the SDL_Surface structure to query. + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetSurfaceProperties(SDL_Surface *surface); + +#define SDL_PROP_SURFACE_SDR_WHITE_POINT_FLOAT "SDL.surface.SDR_white_point" +#define SDL_PROP_SURFACE_HDR_HEADROOM_FLOAT "SDL.surface.HDR_headroom" +#define SDL_PROP_SURFACE_TONEMAP_OPERATOR_STRING "SDL.surface.tonemap" +#define SDL_PROP_SURFACE_HOTSPOT_X_NUMBER "SDL.surface.hotspot.x" +#define SDL_PROP_SURFACE_HOTSPOT_Y_NUMBER "SDL.surface.hotspot.y" +#define SDL_PROP_SURFACE_ROTATION_FLOAT "SDL.surface.rotation" + +/** + * Set the colorspace used by a surface. + * + * Setting the colorspace doesn't change the pixels, only how they are + * interpreted in color operations. + * + * \param surface the SDL_Surface structure to update. + * \param colorspace an SDL_Colorspace value describing the surface + * colorspace. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetSurfaceColorspace + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceColorspace(SDL_Surface *surface, SDL_Colorspace colorspace); + +/** + * Get the colorspace used by a surface. + * + * The colorspace defaults to SDL_COLORSPACE_SRGB_LINEAR for floating point + * formats, SDL_COLORSPACE_HDR10 for 10-bit formats, SDL_COLORSPACE_SRGB for + * other RGB surfaces and SDL_COLORSPACE_BT709_FULL for YUV textures. + * + * \param surface the SDL_Surface structure to query. + * \returns the colorspace used by the surface, or SDL_COLORSPACE_UNKNOWN if + * the surface is NULL. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetSurfaceColorspace + */ +extern SDL_DECLSPEC SDL_Colorspace SDLCALL SDL_GetSurfaceColorspace(SDL_Surface *surface); + +/** + * Create a palette and associate it with a surface. + * + * This function creates a palette compatible with the provided surface. The + * palette is then returned for you to modify, and the surface will + * automatically use the new palette in future operations. You do not need to + * destroy the returned palette, it will be freed when the reference count + * reaches 0, usually when the surface is destroyed. + * + * Bitmap surfaces (with format SDL_PIXELFORMAT_INDEX1LSB or + * SDL_PIXELFORMAT_INDEX1MSB) will have the palette initialized with 0 as + * white and 1 as black. Other surfaces will get a palette initialized with + * white in every entry. + * + * If this function is called for a surface that already has a palette, a new + * palette will be created to replace it. + * + * \param surface the SDL_Surface structure to update. + * \returns a new SDL_Palette structure on success or NULL on failure (e.g. if + * the surface didn't have an index format); call SDL_GetError() for + * more information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetPaletteColors + */ +extern SDL_DECLSPEC SDL_Palette * SDLCALL SDL_CreateSurfacePalette(SDL_Surface *surface); + +/** + * Set the palette used by a surface. + * + * Setting the palette keeps an internal reference to the palette, which can + * be safely destroyed afterwards. + * + * A single palette can be shared with many surfaces. + * + * \param surface the SDL_Surface structure to update. + * \param palette the SDL_Palette structure to use. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreatePalette + * \sa SDL_GetSurfacePalette + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfacePalette(SDL_Surface *surface, SDL_Palette *palette); + +/** + * Get the palette used by a surface. + * + * \param surface the SDL_Surface structure to query. + * \returns a pointer to the palette used by the surface, or NULL if there is + * no palette used. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetSurfacePalette + */ +extern SDL_DECLSPEC SDL_Palette * SDLCALL SDL_GetSurfacePalette(SDL_Surface *surface); + +/** + * Add an alternate version of a surface. + * + * This function adds an alternate version of this surface, usually used for + * content with high DPI representations like cursors or icons. The size, + * format, and content do not need to match the original surface, and these + * alternate versions will not be updated when the original surface changes. + * + * This function adds a reference to the alternate version, so you should call + * SDL_DestroySurface() on the image after this call. + * + * \param surface the SDL_Surface structure to update. + * \param image a pointer to an alternate SDL_Surface to associate with this + * surface. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RemoveSurfaceAlternateImages + * \sa SDL_GetSurfaceImages + * \sa SDL_SurfaceHasAlternateImages + */ +extern SDL_DECLSPEC bool SDLCALL SDL_AddSurfaceAlternateImage(SDL_Surface *surface, SDL_Surface *image); + +/** + * Return whether a surface has alternate versions available. + * + * \param surface the SDL_Surface structure to query. + * \returns true if alternate versions are available or false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddSurfaceAlternateImage + * \sa SDL_RemoveSurfaceAlternateImages + * \sa SDL_GetSurfaceImages + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SurfaceHasAlternateImages(SDL_Surface *surface); + +/** + * Get an array including all versions of a surface. + * + * This returns all versions of a surface, with the surface being queried as + * the first element in the returned array. + * + * Freeing the array of surfaces does not affect the surfaces in the array. + * They are still referenced by the surface being queried and will be cleaned + * up normally. + * + * \param surface the SDL_Surface structure to query. + * \param count a pointer filled in with the number of surface pointers + * returned, may be NULL. + * \returns a NULL terminated array of SDL_Surface pointers or NULL on + * failure; call SDL_GetError() for more information. This should be + * freed with SDL_free() when it is no longer needed. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddSurfaceAlternateImage + * \sa SDL_RemoveSurfaceAlternateImages + * \sa SDL_SurfaceHasAlternateImages + */ +extern SDL_DECLSPEC SDL_Surface ** SDLCALL SDL_GetSurfaceImages(SDL_Surface *surface, int *count); + +/** + * Remove all alternate versions of a surface. + * + * This function removes a reference from all the alternative versions, + * destroying them if this is the last reference to them. + * + * \param surface the SDL_Surface structure to update. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddSurfaceAlternateImage + * \sa SDL_GetSurfaceImages + * \sa SDL_SurfaceHasAlternateImages + */ +extern SDL_DECLSPEC void SDLCALL SDL_RemoveSurfaceAlternateImages(SDL_Surface *surface); + +/** + * Set up a surface for directly accessing the pixels. + * + * Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write to + * and read from `surface->pixels`, using the pixel format stored in + * `surface->format`. Once you are done accessing the surface, you should use + * SDL_UnlockSurface() to release it. + * + * Not all surfaces require locking. If `SDL_MUSTLOCK(surface)` evaluates to + * 0, then you can read and write to the surface at any time, and the pixel + * format of the surface will not change. + * + * \param surface the SDL_Surface structure to be locked. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. The locking referred to by this function + * is making the pixels available for direct access, not + * thread-safe locking. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_MUSTLOCK + * \sa SDL_UnlockSurface + */ +extern SDL_DECLSPEC bool SDLCALL SDL_LockSurface(SDL_Surface *surface); + +/** + * Release a surface after directly accessing the pixels. + * + * \param surface the SDL_Surface structure to be unlocked. + * + * \threadsafety This function is not thread safe. The locking referred to by + * this function is making the pixels available for direct + * access, not thread-safe locking. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockSurface + */ +extern SDL_DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface); + +/** + * Load a BMP or PNG image from a seekable SDL data stream. + * + * The new surface should be freed with SDL_DestroySurface(). Not doing so + * will result in a memory leak. + * + * \param src the data stream for the surface. + * \param closeio if true, calls SDL_CloseIO() on `src` before returning, even + * in the case of an error. + * \returns a pointer to a new SDL_Surface structure or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_DestroySurface + * \sa SDL_LoadSurface + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_LoadSurface_IO(SDL_IOStream *src, bool closeio); + +/** + * Load a BMP or PNG image from a file. + * + * The new surface should be freed with SDL_DestroySurface(). Not doing so + * will result in a memory leak. + * + * \param file the file to load. + * \returns a pointer to a new SDL_Surface structure or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_DestroySurface + * \sa SDL_LoadSurface_IO + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_LoadSurface(const char *file); + +/** + * Load a BMP image from a seekable SDL data stream. + * + * The new surface should be freed with SDL_DestroySurface(). Not doing so + * will result in a memory leak. + * + * \param src the data stream for the surface. + * \param closeio if true, calls SDL_CloseIO() on `src` before returning, even + * in the case of an error. + * \returns a pointer to a new SDL_Surface structure or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroySurface + * \sa SDL_LoadBMP + * \sa SDL_SaveBMP_IO + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP_IO(SDL_IOStream *src, bool closeio); + +/** + * Load a BMP image from a file. + * + * The new surface should be freed with SDL_DestroySurface(). Not doing so + * will result in a memory leak. + * + * \param file the BMP file to load. + * \returns a pointer to a new SDL_Surface structure or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroySurface + * \sa SDL_LoadBMP_IO + * \sa SDL_SaveBMP + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP(const char *file); + +/** + * Save a surface to a seekable SDL data stream in BMP format. + * + * Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the + * BMP directly. Other RGB formats with 8-bit or higher get converted to a + * 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit + * surface before they are saved. YUV and paletted 1-bit and 4-bit formats are + * not supported. + * + * \param surface the SDL_Surface structure containing the image to be saved. + * \param dst a data stream to save to. + * \param closeio if true, calls SDL_CloseIO() on `dst` before returning, even + * in the case of an error. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LoadBMP_IO + * \sa SDL_SaveBMP + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SaveBMP_IO(SDL_Surface *surface, SDL_IOStream *dst, bool closeio); + +/** + * Save a surface to a file in BMP format. + * + * Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the + * BMP directly. Other RGB formats with 8-bit or higher get converted to a + * 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit + * surface before they are saved. YUV and paletted 1-bit and 4-bit formats are + * not supported. + * + * \param surface the SDL_Surface structure containing the image to be saved. + * \param file a file to save to. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LoadBMP + * \sa SDL_SaveBMP_IO + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SaveBMP(SDL_Surface *surface, const char *file); + +/** + * Load a PNG image from a seekable SDL data stream. + * + * This is intended as a convenience function for loading images from trusted + * sources. If you want to load arbitrary images you should use libpng or + * another image loading library designed with security in mind. + * + * The new surface should be freed with SDL_DestroySurface(). Not doing so + * will result in a memory leak. + * + * \param src the data stream for the surface. + * \param closeio if true, calls SDL_CloseIO() on `src` before returning, even + * in the case of an error. + * \returns a pointer to a new SDL_Surface structure or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_DestroySurface + * \sa SDL_LoadPNG + * \sa SDL_SavePNG_IO + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_LoadPNG_IO(SDL_IOStream *src, bool closeio); + +/** + * Load a PNG image from a file. + * + * This is intended as a convenience function for loading images from trusted + * sources. If you want to load arbitrary images you should use libpng or + * another image loading library designed with security in mind. + * + * The new surface should be freed with SDL_DestroySurface(). Not doing so + * will result in a memory leak. + * + * \param file the PNG file to load. + * \returns a pointer to a new SDL_Surface structure or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_DestroySurface + * \sa SDL_LoadPNG_IO + * \sa SDL_SavePNG + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_LoadPNG(const char *file); + +/** + * Save a surface to a seekable SDL data stream in PNG format. + * + * \param surface the SDL_Surface structure containing the image to be saved. + * \param dst a data stream to save to. + * \param closeio if true, calls SDL_CloseIO() on `dst` before returning, even + * in the case of an error. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_LoadPNG_IO + * \sa SDL_SavePNG + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SavePNG_IO(SDL_Surface *surface, SDL_IOStream *dst, bool closeio); + +/** + * Save a surface to a file in PNG format. + * + * \param surface the SDL_Surface structure containing the image to be saved. + * \param file a file to save to. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_LoadPNG + * \sa SDL_SavePNG_IO + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SavePNG(SDL_Surface *surface, const char *file); + +/** + * Set the RLE acceleration hint for a surface. + * + * If RLE is enabled, color key and alpha blending blits are much faster, but + * the surface must be locked before directly accessing the pixels. + * + * \param surface the SDL_Surface structure to optimize. + * \param enabled true to enable RLE acceleration, false to disable it. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BlitSurface + * \sa SDL_LockSurface + * \sa SDL_UnlockSurface + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceRLE(SDL_Surface *surface, bool enabled); + +/** + * Returns whether the surface is RLE enabled. + * + * It is safe to pass a NULL `surface` here; it will return false. + * + * \param surface the SDL_Surface structure to query. + * \returns true if the surface is RLE enabled, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetSurfaceRLE + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SurfaceHasRLE(SDL_Surface *surface); + +/** + * Set the color key (transparent pixel) in a surface. + * + * The color key defines a pixel value that will be treated as transparent in + * a blit. For example, one can use this to specify that cyan pixels should be + * considered transparent, and therefore not rendered. + * + * It is a pixel of the format used by the surface, as generated by + * SDL_MapRGB(). + * + * \param surface the SDL_Surface structure to update. + * \param enabled true to enable color key, false to disable color key. + * \param key the transparent pixel. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetSurfaceColorKey + * \sa SDL_SetSurfaceRLE + * \sa SDL_SurfaceHasColorKey + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceColorKey(SDL_Surface *surface, bool enabled, Uint32 key); + +/** + * Returns whether the surface has a color key. + * + * It is safe to pass a NULL `surface` here; it will return false. + * + * \param surface the SDL_Surface structure to query. + * \returns true if the surface has a color key, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetSurfaceColorKey + * \sa SDL_GetSurfaceColorKey + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SurfaceHasColorKey(SDL_Surface *surface); + +/** + * Get the color key (transparent pixel) for a surface. + * + * The color key is a pixel of the format used by the surface, as generated by + * SDL_MapRGB(). + * + * If the surface doesn't have color key enabled this function returns false. + * + * \param surface the SDL_Surface structure to query. + * \param key a pointer filled in with the transparent pixel. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetSurfaceColorKey + * \sa SDL_SurfaceHasColorKey + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceColorKey(SDL_Surface *surface, Uint32 *key); + +/** + * Set an additional color value multiplied into blit operations. + * + * When this surface is blitted, during the blit operation each source color + * channel is modulated by the appropriate color value according to the + * following formula: + * + * `srcC = srcC * (color / 255)` + * + * \param surface the SDL_Surface structure to update. + * \param r the red color value multiplied into blit operations. + * \param g the green color value multiplied into blit operations. + * \param b the blue color value multiplied into blit operations. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetSurfaceColorMod + * \sa SDL_SetSurfaceAlphaMod + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceColorMod(SDL_Surface *surface, Uint8 r, Uint8 g, Uint8 b); + + +/** + * Get the additional color value multiplied into blit operations. + * + * \param surface the SDL_Surface structure to query. + * \param r a pointer filled in with the current red color value. + * \param g a pointer filled in with the current green color value. + * \param b a pointer filled in with the current blue color value. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetSurfaceAlphaMod + * \sa SDL_SetSurfaceColorMod + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceColorMod(SDL_Surface *surface, Uint8 *r, Uint8 *g, Uint8 *b); + +/** + * Set an additional alpha value used in blit operations. + * + * When this surface is blitted, during the blit operation the source alpha + * value is modulated by this alpha value according to the following formula: + * + * `srcA = srcA * (alpha / 255)` + * + * \param surface the SDL_Surface structure to update. + * \param alpha the alpha value multiplied into blit operations. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetSurfaceAlphaMod + * \sa SDL_SetSurfaceColorMod + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface *surface, Uint8 alpha); + +/** + * Get the additional alpha value used in blit operations. + * + * \param surface the SDL_Surface structure to query. + * \param alpha a pointer filled in with the current alpha value. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetSurfaceColorMod + * \sa SDL_SetSurfaceAlphaMod + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface *surface, Uint8 *alpha); + +/** + * Set the blend mode used for blit operations. + * + * To copy a surface to another surface (or texture) without blending with the + * existing data, the blendmode of the SOURCE surface should be set to + * `SDL_BLENDMODE_NONE`. + * + * \param surface the SDL_Surface structure to update. + * \param blendMode the SDL_BlendMode to use for blit blending. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetSurfaceBlendMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface *surface, SDL_BlendMode blendMode); + +/** + * Get the blend mode used for blit operations. + * + * \param surface the SDL_Surface structure to query. + * \param blendMode a pointer filled in with the current SDL_BlendMode. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetSurfaceBlendMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface *surface, SDL_BlendMode *blendMode); + +/** + * Set the clipping rectangle for a surface. + * + * When `surface` is the destination of a blit, only the area within the clip + * rectangle is drawn into. + * + * Note that blits are automatically clipped to the edges of the source and + * destination surfaces. + * + * \param surface the SDL_Surface structure to be clipped. + * \param rect the SDL_Rect structure representing the clipping rectangle, or + * NULL to disable clipping. + * \returns true if the rectangle intersects the surface, otherwise false and + * blits will be completely clipped. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetSurfaceClipRect + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceClipRect(SDL_Surface *surface, const SDL_Rect *rect); + +/** + * Get the clipping rectangle for a surface. + * + * When `surface` is the destination of a blit, only the area within the clip + * rectangle is drawn into. + * + * \param surface the SDL_Surface structure representing the surface to be + * clipped. + * \param rect an SDL_Rect structure filled in with the clipping rectangle for + * the surface. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetSurfaceClipRect + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceClipRect(SDL_Surface *surface, SDL_Rect *rect); + +/** + * Flip a surface vertically or horizontally. + * + * \param surface the surface to flip. + * \param flip the direction to flip. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_FlipSurface(SDL_Surface *surface, SDL_FlipMode flip); + +/** + * Return a copy of a surface rotated clockwise a number of degrees. + * + * The angle of rotation can be negative for counter-clockwise rotation. + * + * When the rotation isn't a multiple of 90 degrees, the resulting surface is + * larger than the original, with the background filled in with the colorkey, + * if available, or RGBA 255/255/255/0 if not. + * + * If `surface` has the SDL_PROP_SURFACE_ROTATION_FLOAT property set on it, + * the new copy will have the adjusted value set: if the rotation property is + * 90 and `angle` was 30, the new surface will have a property value of 60 + * (that is: to be upright vs gravity, this surface needs to rotate 60 more + * degrees). However, note that further rotations on the new surface in this + * example will produce unexpected results, since the image will have resized + * and padded to accommodate the not-90 degree angle. + * + * \param surface the surface to rotate. + * \param angle the rotation angle, in degrees. + * \returns a rotated copy of the surface or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_RotateSurface(SDL_Surface *surface, float angle); + +/** + * Creates a new surface identical to the existing surface. + * + * If the original surface has alternate images, the new surface will have a + * reference to them as well. + * + * The returned surface should be freed with SDL_DestroySurface(). + * + * \param surface the surface to duplicate. + * \returns a copy of the surface or NULL on failure; call SDL_GetError() for + * more information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroySurface + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_DuplicateSurface(SDL_Surface *surface); + +/** + * Creates a new surface identical to the existing surface, scaled to the + * desired size. + * + * The returned surface should be freed with SDL_DestroySurface(). + * + * \param surface the surface to duplicate and scale. + * \param width the width of the new surface. + * \param height the height of the new surface. + * \param scaleMode the SDL_ScaleMode to be used. + * \returns a copy of the surface or NULL on failure; call SDL_GetError() for + * more information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroySurface + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_ScaleSurface(SDL_Surface *surface, int width, int height, SDL_ScaleMode scaleMode); + +/** + * Copy an existing surface to a new surface of the specified format. + * + * This function is used to optimize images for faster *repeat* blitting. This + * is accomplished by converting the original and storing the result as a new + * surface. The new, optimized surface can then be used as the source for + * future blits, making them faster. + * + * If you are converting to an indexed surface and want to map colors to a + * palette, you can use SDL_ConvertSurfaceAndColorspace() instead. + * + * If the original surface has alternate images, the new surface will have a + * reference to them as well. + * + * \param surface the existing SDL_Surface structure to convert. + * \param format the new pixel format. + * \returns the new SDL_Surface structure that is created or NULL on failure; + * call SDL_GetError() for more information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ConvertSurfaceAndColorspace + * \sa SDL_DestroySurface + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurface(SDL_Surface *surface, SDL_PixelFormat format); + +/** + * Copy an existing surface to a new surface of the specified format and + * colorspace. + * + * This function converts an existing surface to a new format and colorspace + * and returns the new surface. This will perform any pixel format and + * colorspace conversion needed. + * + * If the original surface has alternate images, the new surface will have a + * reference to them as well. + * + * \param surface the existing SDL_Surface structure to convert. + * \param format the new pixel format. + * \param palette an optional palette to use for indexed formats, may be NULL. + * \param colorspace the new colorspace. + * \param props an SDL_PropertiesID with additional color properties, or 0. + * \returns the new SDL_Surface structure that is created or NULL on failure; + * call SDL_GetError() for more information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ConvertSurface + * \sa SDL_DestroySurface + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurfaceAndColorspace(SDL_Surface *surface, SDL_PixelFormat format, SDL_Palette *palette, SDL_Colorspace colorspace, SDL_PropertiesID props); + +/** + * Copy a block of pixels of one format to another format. + * + * \param width the width of the block to copy, in pixels. + * \param height the height of the block to copy, in pixels. + * \param src_format an SDL_PixelFormat value of the `src` pixels format. + * \param src a pointer to the source pixels. + * \param src_pitch the pitch of the source pixels, in bytes. + * \param dst_format an SDL_PixelFormat value of the `dst` pixels format. + * \param dst a pointer to be filled in with new pixel data. + * \param dst_pitch the pitch of the destination pixels, in bytes. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety The same destination pixels should not be used from two + * threads at once. It is safe to use the same source pixels + * from multiple threads. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ConvertPixelsAndColorspace + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ConvertPixels(int width, int height, SDL_PixelFormat src_format, const void *src, int src_pitch, SDL_PixelFormat dst_format, void *dst, int dst_pitch); + +/** + * Copy a block of pixels of one format and colorspace to another format and + * colorspace. + * + * \param width the width of the block to copy, in pixels. + * \param height the height of the block to copy, in pixels. + * \param src_format an SDL_PixelFormat value of the `src` pixels format. + * \param src_colorspace an SDL_Colorspace value describing the colorspace of + * the `src` pixels. + * \param src_properties an SDL_PropertiesID with additional source color + * properties, or 0. + * \param src a pointer to the source pixels. + * \param src_pitch the pitch of the source pixels, in bytes. + * \param dst_format an SDL_PixelFormat value of the `dst` pixels format. + * \param dst_colorspace an SDL_Colorspace value describing the colorspace of + * the `dst` pixels. + * \param dst_properties an SDL_PropertiesID with additional destination color + * properties, or 0. + * \param dst a pointer to be filled in with new pixel data. + * \param dst_pitch the pitch of the destination pixels, in bytes. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety The same destination pixels should not be used from two + * threads at once. It is safe to use the same source pixels + * from multiple threads. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ConvertPixels + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ConvertPixelsAndColorspace(int width, int height, SDL_PixelFormat src_format, SDL_Colorspace src_colorspace, SDL_PropertiesID src_properties, const void *src, int src_pitch, SDL_PixelFormat dst_format, SDL_Colorspace dst_colorspace, SDL_PropertiesID dst_properties, void *dst, int dst_pitch); + +/** + * Premultiply the alpha on a block of pixels. + * + * This is safe to use with src == dst, but not for other overlapping areas. + * + * \param width the width of the block to convert, in pixels. + * \param height the height of the block to convert, in pixels. + * \param src_format an SDL_PixelFormat value of the `src` pixels format. + * \param src a pointer to the source pixels. + * \param src_pitch the pitch of the source pixels, in bytes. + * \param dst_format an SDL_PixelFormat value of the `dst` pixels format. + * \param dst a pointer to be filled in with premultiplied pixel data. + * \param dst_pitch the pitch of the destination pixels, in bytes. + * \param linear true to convert from sRGB to linear space for the alpha + * multiplication, false to do multiplication in sRGB space. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety The same destination pixels should not be used from two + * threads at once. It is safe to use the same source pixels + * from multiple threads. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_PremultiplyAlpha(int width, int height, SDL_PixelFormat src_format, const void *src, int src_pitch, SDL_PixelFormat dst_format, void *dst, int dst_pitch, bool linear); + +/** + * Premultiply the alpha in a surface. + * + * This is safe to use with src == dst, but not for other overlapping areas. + * + * \param surface the surface to modify. + * \param linear true to convert from sRGB to linear space for the alpha + * multiplication, false to do multiplication in sRGB space. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_PremultiplySurfaceAlpha(SDL_Surface *surface, bool linear); + +/** + * Clear a surface with a specific color, with floating point precision. + * + * This function handles all surface formats, and ignores any clip rectangle. + * + * If the surface is YUV, the color is assumed to be in the sRGB colorspace, + * otherwise the color is assumed to be in the colorspace of the surface. + * + * \param surface the SDL_Surface to clear. + * \param r the red component of the pixel, normally in the range 0-1. + * \param g the green component of the pixel, normally in the range 0-1. + * \param b the blue component of the pixel, normally in the range 0-1. + * \param a the alpha component of the pixel, normally in the range 0-1. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ClearSurface(SDL_Surface *surface, float r, float g, float b, float a); + +/** + * Perform a fast fill of a rectangle with a specific color. + * + * `color` should be a pixel of the format used by the surface, and can be + * generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an + * alpha component then the destination is simply filled with that alpha + * information, no blending takes place. + * + * If there is a clip rectangle set on the destination (set via + * SDL_SetSurfaceClipRect()), then this function will fill based on the + * intersection of the clip rectangle and `rect`. + * + * \param dst the SDL_Surface structure that is the drawing target. + * \param rect the SDL_Rect structure representing the rectangle to fill, or + * NULL to fill the entire surface. + * \param color the color to fill with. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_FillSurfaceRects + */ +extern SDL_DECLSPEC bool SDLCALL SDL_FillSurfaceRect(SDL_Surface *dst, const SDL_Rect *rect, Uint32 color); + +/** + * Perform a fast fill of a set of rectangles with a specific color. + * + * `color` should be a pixel of the format used by the surface, and can be + * generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an + * alpha component then the destination is simply filled with that alpha + * information, no blending takes place. + * + * If there is a clip rectangle set on the destination (set via + * SDL_SetSurfaceClipRect()), then this function will fill based on the + * intersection of the clip rectangle and `rect`. + * + * \param dst the SDL_Surface structure that is the drawing target. + * \param rects an array of SDL_Rects representing the rectangles to fill. + * \param count the number of rectangles in the array. + * \param color the color to fill with. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_FillSurfaceRect + */ +extern SDL_DECLSPEC bool SDLCALL SDL_FillSurfaceRects(SDL_Surface *dst, const SDL_Rect *rects, int count, Uint32 color); + +/** + * Performs a fast blit from the source surface to the destination surface + * with clipping. + * + * If either `srcrect` or `dstrect` are NULL, the entire surface (`src` or + * `dst`) is copied while ensuring clipping to `dst->clip_rect`. + * + * The blit function should not be called on a locked surface. + * + * The blit semantics for surfaces with and without blending and colorkey are + * defined as follows: + * + * ``` + * RGBA->RGB: + * Source surface blend mode set to SDL_BLENDMODE_BLEND: + * alpha-blend (using the source alpha-channel and per-surface alpha) + * SDL_SRCCOLORKEY ignored. + * Source surface blend mode set to SDL_BLENDMODE_NONE: + * copy RGB. + * if SDL_SRCCOLORKEY set, only copy the pixels that do not match the + * RGB values of the source color key, ignoring alpha in the + * comparison. + * + * RGB->RGBA: + * Source surface blend mode set to SDL_BLENDMODE_BLEND: + * alpha-blend (using the source per-surface alpha) + * Source surface blend mode set to SDL_BLENDMODE_NONE: + * copy RGB, set destination alpha to source per-surface alpha value. + * both: + * if SDL_SRCCOLORKEY set, only copy the pixels that do not match the + * source color key. + * + * RGBA->RGBA: + * Source surface blend mode set to SDL_BLENDMODE_BLEND: + * alpha-blend (using the source alpha-channel and per-surface alpha) + * SDL_SRCCOLORKEY ignored. + * Source surface blend mode set to SDL_BLENDMODE_NONE: + * copy all of RGBA to the destination. + * if SDL_SRCCOLORKEY set, only copy the pixels that do not match the + * RGB values of the source color key, ignoring alpha in the + * comparison. + * + * RGB->RGB: + * Source surface blend mode set to SDL_BLENDMODE_BLEND: + * alpha-blend (using the source per-surface alpha) + * Source surface blend mode set to SDL_BLENDMODE_NONE: + * copy RGB. + * both: + * if SDL_SRCCOLORKEY set, only copy the pixels that do not match the + * source color key. + * ``` + * + * \param src the SDL_Surface structure to be copied from. + * \param srcrect the SDL_Rect structure representing the rectangle to be + * copied, or NULL to copy the entire surface. + * \param dst the SDL_Surface structure that is the blit target. + * \param dstrect the SDL_Rect structure representing the x and y position in + * the destination surface, or NULL for (0,0). The width and + * height are ignored, and are copied from `srcrect`. If you + * want a specific width and height, you should use + * SDL_BlitSurfaceScaled(). + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Only one thread should be using the `src` and `dst` surfaces + * at any given time. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BlitSurfaceScaled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurface(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect); + +/** + * Perform low-level surface blitting only. + * + * This is a semi-private blit function and it performs low-level surface + * blitting, assuming the input rectangles have already been clipped. + * + * \param src the SDL_Surface structure to be copied from. + * \param srcrect the SDL_Rect structure representing the rectangle to be + * copied, may not be NULL. + * \param dst the SDL_Surface structure that is the blit target. + * \param dstrect the SDL_Rect structure representing the target rectangle in + * the destination surface, may not be NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Only one thread should be using the `src` and `dst` surfaces + * at any given time. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BlitSurface + */ +extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceUnchecked(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect); + +/** + * Perform a scaled blit to a destination surface, which may be of a different + * format. + * + * \param src the SDL_Surface structure to be copied from. + * \param srcrect the SDL_Rect structure representing the rectangle to be + * copied, or NULL to copy the entire surface. + * \param dst the SDL_Surface structure that is the blit target. + * \param dstrect the SDL_Rect structure representing the target rectangle in + * the destination surface, or NULL to fill the entire + * destination surface. + * \param scaleMode the SDL_ScaleMode to be used. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Only one thread should be using the `src` and `dst` surfaces + * at any given time. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BlitSurface + */ +extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceScaled(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect, SDL_ScaleMode scaleMode); + +/** + * Perform low-level surface scaled blitting only. + * + * This is a semi-private function and it performs low-level surface blitting, + * assuming the input rectangles have already been clipped. + * + * \param src the SDL_Surface structure to be copied from. + * \param srcrect the SDL_Rect structure representing the rectangle to be + * copied, may not be NULL. + * \param dst the SDL_Surface structure that is the blit target. + * \param dstrect the SDL_Rect structure representing the target rectangle in + * the destination surface, may not be NULL. + * \param scaleMode the SDL_ScaleMode to be used. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Only one thread should be using the `src` and `dst` surfaces + * at any given time. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BlitSurfaceScaled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceUncheckedScaled(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect, SDL_ScaleMode scaleMode); + +/** + * Perform a stretched pixel copy from one surface to another. + * + * \param src the SDL_Surface structure to be copied from. + * \param srcrect the SDL_Rect structure representing the rectangle to be + * copied, or NULL to copy the entire surface. + * \param dst the SDL_Surface structure that is the blit target. + * \param dstrect the SDL_Rect structure representing the target rectangle in + * the destination surface, or NULL to fill the entire + * destination surface. + * \param scaleMode the SDL_ScaleMode to be used. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Only one thread should be using the `src` and `dst` surfaces + * at any given time. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_BlitSurfaceScaled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_StretchSurface(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect, SDL_ScaleMode scaleMode); + +/** + * Perform a tiled blit to a destination surface, which may be of a different + * format. + * + * The pixels in `srcrect` will be repeated as many times as needed to + * completely fill `dstrect`. + * + * \param src the SDL_Surface structure to be copied from. + * \param srcrect the SDL_Rect structure representing the rectangle to be + * copied, or NULL to copy the entire surface. + * \param dst the SDL_Surface structure that is the blit target. + * \param dstrect the SDL_Rect structure representing the target rectangle in + * the destination surface, or NULL to fill the entire surface. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Only one thread should be using the `src` and `dst` surfaces + * at any given time. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BlitSurface + */ +extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceTiled(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect); + +/** + * Perform a scaled and tiled blit to a destination surface, which may be of a + * different format. + * + * The pixels in `srcrect` will be scaled and repeated as many times as needed + * to completely fill `dstrect`. + * + * \param src the SDL_Surface structure to be copied from. + * \param srcrect the SDL_Rect structure representing the rectangle to be + * copied, or NULL to copy the entire surface. + * \param scale the scale used to transform srcrect into the destination + * rectangle, e.g. a 32x32 texture with a scale of 2 would fill + * 64x64 tiles. + * \param scaleMode scale algorithm to be used. + * \param dst the SDL_Surface structure that is the blit target. + * \param dstrect the SDL_Rect structure representing the target rectangle in + * the destination surface, or NULL to fill the entire surface. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Only one thread should be using the `src` and `dst` surfaces + * at any given time. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BlitSurface + */ +extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceTiledWithScale(SDL_Surface *src, const SDL_Rect *srcrect, float scale, SDL_ScaleMode scaleMode, SDL_Surface *dst, const SDL_Rect *dstrect); + +/** + * Perform a scaled blit using the 9-grid algorithm to a destination surface, + * which may be of a different format. + * + * The pixels in the source surface are split into a 3x3 grid, using the + * different corner sizes for each corner, and the sides and center making up + * the remaining pixels. The corners are then scaled using `scale` and fit + * into the corners of the destination rectangle. The sides and center are + * then stretched into place to cover the remaining destination rectangle. + * + * \param src the SDL_Surface structure to be copied from. + * \param srcrect the SDL_Rect structure representing the rectangle to be used + * for the 9-grid, or NULL to use the entire surface. + * \param left_width the width, in pixels, of the left corners in `srcrect`. + * \param right_width the width, in pixels, of the right corners in `srcrect`. + * \param top_height the height, in pixels, of the top corners in `srcrect`. + * \param bottom_height the height, in pixels, of the bottom corners in + * `srcrect`. + * \param scale the scale used to transform the corner of `srcrect` into the + * corner of `dstrect`, or 0.0f for an unscaled blit. + * \param scaleMode scale algorithm to be used. + * \param dst the SDL_Surface structure that is the blit target. + * \param dstrect the SDL_Rect structure representing the target rectangle in + * the destination surface, or NULL to fill the entire surface. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Only one thread should be using the `src` and `dst` surfaces + * at any given time. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BlitSurface + */ +extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurface9Grid(SDL_Surface *src, const SDL_Rect *srcrect, int left_width, int right_width, int top_height, int bottom_height, float scale, SDL_ScaleMode scaleMode, SDL_Surface *dst, const SDL_Rect *dstrect); + +/** + * Map an RGB triple to an opaque pixel value for a surface. + * + * This function maps the RGB color value to the specified pixel format and + * returns the pixel value best approximating the given RGB color value for + * the given pixel format. + * + * If the surface has a palette, the index of the closest matching color in + * the palette will be returned. + * + * If the surface pixel format has an alpha component it will be returned as + * all 1 bits (fully opaque). + * + * If the pixel format bpp (color depth) is less than 32-bpp then the unused + * upper bits of the return value can safely be ignored (e.g., with a 16-bpp + * format the return value can be assigned to a Uint16, and similarly a Uint8 + * for an 8-bpp format). + * + * \param surface the surface to use for the pixel format and palette. + * \param r the red component of the pixel in the range 0-255. + * \param g the green component of the pixel in the range 0-255. + * \param b the blue component of the pixel in the range 0-255. + * \returns a pixel value. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_MapSurfaceRGBA + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_MapSurfaceRGB(SDL_Surface *surface, Uint8 r, Uint8 g, Uint8 b); + +/** + * Map an RGBA quadruple to a pixel value for a surface. + * + * This function maps the RGBA color value to the specified pixel format and + * returns the pixel value best approximating the given RGBA color value for + * the given pixel format. + * + * If the surface pixel format has no alpha component the alpha value will be + * ignored (as it will be in formats with a palette). + * + * If the surface has a palette, the index of the closest matching color in + * the palette will be returned. + * + * If the pixel format bpp (color depth) is less than 32-bpp then the unused + * upper bits of the return value can safely be ignored (e.g., with a 16-bpp + * format the return value can be assigned to a Uint16, and similarly a Uint8 + * for an 8-bpp format). + * + * \param surface the surface to use for the pixel format and palette. + * \param r the red component of the pixel in the range 0-255. + * \param g the green component of the pixel in the range 0-255. + * \param b the blue component of the pixel in the range 0-255. + * \param a the alpha component of the pixel in the range 0-255. + * \returns a pixel value. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_MapSurfaceRGB + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_MapSurfaceRGBA(SDL_Surface *surface, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + +/** + * Retrieves a single pixel from a surface. + * + * This function prioritizes correctness over speed: it is suitable for unit + * tests, but is not intended for use in a game engine. + * + * Like SDL_GetRGBA, this uses the entire 0..255 range when converting color + * components from pixel formats with less than 8 bits per RGB component. + * + * \param surface the surface to read. + * \param x the horizontal coordinate, 0 <= x < width. + * \param y the vertical coordinate, 0 <= y < height. + * \param r a pointer filled in with the red channel, 0-255, or NULL to ignore + * this channel. + * \param g a pointer filled in with the green channel, 0-255, or NULL to + * ignore this channel. + * \param b a pointer filled in with the blue channel, 0-255, or NULL to + * ignore this channel. + * \param a a pointer filled in with the alpha channel, 0-255, or NULL to + * ignore this channel. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadSurfacePixel(SDL_Surface *surface, int x, int y, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a); + +/** + * Retrieves a single pixel from a surface. + * + * This function prioritizes correctness over speed: it is suitable for unit + * tests, but is not intended for use in a game engine. + * + * \param surface the surface to read. + * \param x the horizontal coordinate, 0 <= x < width. + * \param y the vertical coordinate, 0 <= y < height. + * \param r a pointer filled in with the red channel, normally in the range + * 0-1, or NULL to ignore this channel. + * \param g a pointer filled in with the green channel, normally in the range + * 0-1, or NULL to ignore this channel. + * \param b a pointer filled in with the blue channel, normally in the range + * 0-1, or NULL to ignore this channel. + * \param a a pointer filled in with the alpha channel, normally in the range + * 0-1, or NULL to ignore this channel. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadSurfacePixelFloat(SDL_Surface *surface, int x, int y, float *r, float *g, float *b, float *a); + +/** + * Writes a single pixel to a surface. + * + * This function prioritizes correctness over speed: it is suitable for unit + * tests, but is not intended for use in a game engine. + * + * Like SDL_MapRGBA, this uses the entire 0..255 range when converting color + * components from pixel formats with less than 8 bits per RGB component. + * + * \param surface the surface to write. + * \param x the horizontal coordinate, 0 <= x < width. + * \param y the vertical coordinate, 0 <= y < height. + * \param r the red channel value, 0-255. + * \param g the green channel value, 0-255. + * \param b the blue channel value, 0-255. + * \param a the alpha channel value, 0-255. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteSurfacePixel(SDL_Surface *surface, int x, int y, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + +/** + * Writes a single pixel to a surface. + * + * This function prioritizes correctness over speed: it is suitable for unit + * tests, but is not intended for use in a game engine. + * + * \param surface the surface to write. + * \param x the horizontal coordinate, 0 <= x < width. + * \param y the vertical coordinate, 0 <= y < height. + * \param r the red channel value, normally in the range 0-1. + * \param g the green channel value, normally in the range 0-1. + * \param b the blue channel value, normally in the range 0-1. + * \param a the alpha channel value, normally in the range 0-1. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteSurfacePixelFloat(SDL_Surface *surface, int x, int y, float r, float g, float b, float a); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_surface_h_ */ diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_system.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_system.h new file mode 100644 index 0000000..625db18 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_system.h @@ -0,0 +1,818 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategorySystem + * + * Platform-specific SDL API functions. These are functions that deal with + * needs of specific operating systems, that didn't make sense to offer as + * platform-independent, generic APIs. + * + * Most apps can make do without these functions, but they can be useful for + * integrating with other parts of a specific system, adding platform-specific + * polish to an app, or solving problems that only affect one target. + */ + +#ifndef SDL_system_h_ +#define SDL_system_h_ + +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + + +/* + * Platform specific functions for Windows + */ +#if defined(SDL_PLATFORM_WINDOWS) + +typedef struct tagMSG MSG; + +/** + * A callback to be used with SDL_SetWindowsMessageHook. + * + * This callback may modify the message, and should return true if the message + * should continue to be processed, or false to prevent further processing. + * + * As this is processing a message directly from the Windows event loop, this + * callback should do the minimum required work and return quickly. + * + * \param userdata the app-defined pointer provided to + * SDL_SetWindowsMessageHook. + * \param msg a pointer to a Win32 event structure to process. + * \returns true to let event continue on, false to drop it. + * + * \threadsafety This may only be called (by SDL) from the thread handling the + * Windows event loop. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_SetWindowsMessageHook + * \sa SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP + */ +typedef bool (SDLCALL *SDL_WindowsMessageHook)(void *userdata, MSG *msg); + +/** + * Set a callback for every Windows message, run before TranslateMessage(). + * + * The callback may modify the message, and should return true if the message + * should continue to be processed, or false to prevent further processing. + * + * \param callback the SDL_WindowsMessageHook function to call. + * \param userdata a pointer to pass to every iteration of `callback`. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_WindowsMessageHook + * \sa SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata); + +#endif /* defined(SDL_PLATFORM_WINDOWS) */ + +#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK) + +/** + * Get the D3D9 adapter index that matches the specified display. + * + * The returned adapter index can be passed to `IDirect3D9::CreateDevice` and + * controls on which monitor a full screen application will appear. + * + * \param displayID the instance of the display to query. + * \returns the D3D9 adapter index on success or -1 on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetDirect3D9AdapterIndex(SDL_DisplayID displayID); + +/** + * Get the DXGI Adapter and Output indices for the specified display. + * + * The DXGI Adapter and Output indices can be passed to `EnumAdapters` and + * `EnumOutputs` respectively to get the objects required to create a DX10 or + * DX11 device and swap chain. + * + * \param displayID the instance of the display to query. + * \param adapterIndex a pointer to be filled in with the adapter index. + * \param outputIndex a pointer to be filled in with the output index. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetDXGIOutputInfo(SDL_DisplayID displayID, int *adapterIndex, int *outputIndex); + +#endif /* defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK) */ + + +/* + * Platform specific functions for UNIX + */ + +/* this is defined in Xlib's headers, just need a simple declaration here. */ +typedef union _XEvent XEvent; + +/** + * A callback to be used with SDL_SetX11EventHook. + * + * This callback may modify the event, and should return true if the event + * should continue to be processed, or false to prevent further processing. + * + * As this is processing an event directly from the X11 event loop, this + * callback should do the minimum required work and return quickly. + * + * \param userdata the app-defined pointer provided to SDL_SetX11EventHook. + * \param xevent a pointer to an Xlib XEvent union to process. + * \returns true to let event continue on, false to drop it. + * + * \threadsafety This may only be called (by SDL) from the thread handling the + * X11 event loop. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_SetX11EventHook + */ +typedef bool (SDLCALL *SDL_X11EventHook)(void *userdata, XEvent *xevent); + +/** + * Set a callback for every X11 event. + * + * The callback may modify the event, and should return true if the event + * should continue to be processed, or false to prevent further processing. + * + * \param callback the SDL_X11EventHook function to call. + * \param userdata a pointer to pass to every iteration of `callback`. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetX11EventHook(SDL_X11EventHook callback, void *userdata); + +/* Platform specific functions for Linux*/ +#ifdef SDL_PLATFORM_LINUX + +/** + * Sets the UNIX nice value for a thread. + * + * This uses setpriority() if possible, and RealtimeKit if available. + * + * \param threadID the Unix thread ID to change priority of. + * \param priority the new, Unix-specific, priority value. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetLinuxThreadPriority(Sint64 threadID, int priority); + +/** + * Sets the priority (not nice level) and scheduling policy for a thread. + * + * This uses setpriority() if possible, and RealtimeKit if available. + * + * \param threadID the Unix thread ID to change priority of. + * \param sdlPriority the new SDL_ThreadPriority value. + * \param schedPolicy the new scheduling policy (SCHED_FIFO, SCHED_RR, + * SCHED_OTHER, etc...). + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetLinuxThreadPriorityAndPolicy(Sint64 threadID, int sdlPriority, int schedPolicy); + +#endif /* SDL_PLATFORM_LINUX */ + +/* + * Platform specific functions for iOS + */ +#ifdef SDL_PLATFORM_IOS + +/** + * The prototype for an Apple iOS animation callback. + * + * This datatype is only useful on Apple iOS. + * + * After passing a function pointer of this type to + * SDL_SetiOSAnimationCallback, the system will call that function pointer at + * a regular interval. + * + * \param userdata what was passed as `callbackParam` to + * SDL_SetiOSAnimationCallback as `callbackParam`. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_SetiOSAnimationCallback + */ +typedef void (SDLCALL *SDL_iOSAnimationCallback)(void *userdata); + +/** + * Use this function to set the animation callback on Apple iOS. + * + * The function prototype for `callback` is: + * + * ```c + * void callback(void *callbackParam); + * ``` + * + * Where its parameter, `callbackParam`, is what was passed as `callbackParam` + * to SDL_SetiOSAnimationCallback(). + * + * This function is only available on Apple iOS. + * + * For more information see: + * + * https://wiki.libsdl.org/SDL3/README-ios + * + * Note that if you use the "main callbacks" instead of a standard C `main` + * function, you don't have to use this API, as SDL will manage this for you. + * + * Details on main callbacks are here: + * + * https://wiki.libsdl.org/SDL3/README-main-functions + * + * \param window the window for which the animation callback should be set. + * \param interval the number of frames after which **callback** will be + * called. + * \param callback the function to call for every frame. + * \param callbackParam a pointer that is passed to `callback`. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetiOSEventPump + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetiOSAnimationCallback(SDL_Window *window, int interval, SDL_iOSAnimationCallback callback, void *callbackParam); + +/** + * Use this function to enable or disable the SDL event pump on Apple iOS. + * + * This function is only available on Apple iOS. + * + * \param enabled true to enable the event pump, false to disable it. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetiOSAnimationCallback + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetiOSEventPump(bool enabled); + +#endif /* SDL_PLATFORM_IOS */ + + +/* + * Platform specific functions for Android + */ +#ifdef SDL_PLATFORM_ANDROID + +/** + * Get the Android Java Native Interface Environment of the current thread. + * + * This is the JNIEnv one needs to access the Java virtual machine from native + * code, and is needed for many Android APIs to be usable from C. + * + * The prototype of the function in SDL's code actually declare a void* return + * type, even if the implementation returns a pointer to a JNIEnv. The + * rationale being that the SDL headers can avoid including jni.h. + * + * \returns a pointer to Java native interface object (JNIEnv) to which the + * current thread is attached, or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAndroidActivity + */ +extern SDL_DECLSPEC void * SDLCALL SDL_GetAndroidJNIEnv(void); + +/** + * Retrieve the Java instance of the Android activity class. + * + * The prototype of the function in SDL's code actually declares a void* + * return type, even if the implementation returns a jobject. The rationale + * being that the SDL headers can avoid including jni.h. + * + * The jobject returned by the function is a local reference and must be + * released by the caller. See the PushLocalFrame() and PopLocalFrame() or + * DeleteLocalRef() functions of the Java native interface: + * + * https://docs.oracle.com/javase/1.5.0/docs/guide/jni/spec/functions.html + * + * \returns the jobject representing the instance of the Activity class of the + * Android application, or NULL on failure; call SDL_GetError() for + * more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAndroidJNIEnv + */ +extern SDL_DECLSPEC void * SDLCALL SDL_GetAndroidActivity(void); + +/** + * Query Android API level of the current device. + * + * - API level 35: Android 15 (VANILLA_ICE_CREAM) + * - API level 34: Android 14 (UPSIDE_DOWN_CAKE) + * - API level 33: Android 13 (TIRAMISU) + * - API level 32: Android 12L (S_V2) + * - API level 31: Android 12 (S) + * - API level 30: Android 11 (R) + * - API level 29: Android 10 (Q) + * - API level 28: Android 9 (P) + * - API level 27: Android 8.1 (O_MR1) + * - API level 26: Android 8.0 (O) + * - API level 25: Android 7.1 (N_MR1) + * - API level 24: Android 7.0 (N) + * - API level 23: Android 6.0 (M) + * - API level 22: Android 5.1 (LOLLIPOP_MR1) + * - API level 21: Android 5.0 (LOLLIPOP, L) + * - API level 20: Android 4.4W (KITKAT_WATCH) + * - API level 19: Android 4.4 (KITKAT) + * - API level 18: Android 4.3 (JELLY_BEAN_MR2) + * - API level 17: Android 4.2 (JELLY_BEAN_MR1) + * - API level 16: Android 4.1 (JELLY_BEAN) + * - API level 15: Android 4.0.3 (ICE_CREAM_SANDWICH_MR1) + * - API level 14: Android 4.0 (ICE_CREAM_SANDWICH) + * - API level 13: Android 3.2 (HONEYCOMB_MR2) + * - API level 12: Android 3.1 (HONEYCOMB_MR1) + * - API level 11: Android 3.0 (HONEYCOMB) + * - API level 10: Android 2.3.3 (GINGERBREAD_MR1) + * + * \returns the Android API level. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetAndroidSDKVersion(void); + +/** + * Query if the application is running on a Chromebook. + * + * \returns true if this is a Chromebook, false otherwise. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_IsChromebook(void); + +/** + * Query if the application is running on a Samsung DeX docking station. + * + * \returns true if this is a DeX docking station, false otherwise. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_IsDeXMode(void); + +/** + * Trigger the Android system back button behavior. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_SendAndroidBackButton(void); + +/** + * See the official Android developer guide for more information: + * http://developer.android.com/guide/topics/data/data-storage.html + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01 + +/** + * See the official Android developer guide for more information: + * http://developer.android.com/guide/topics/data/data-storage.html + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02 + +/** + * Get the path used for internal storage for this Android application. + * + * This path is unique to your application and cannot be written to by other + * applications. + * + * Your internal storage path is typically: + * `/data/data/your.app.package/files`. + * + * This is a C wrapper over `android.content.Context.getFilesDir()`: + * + * https://developer.android.com/reference/android/content/Context#getFilesDir() + * + * \returns the path used for internal storage or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAndroidExternalStoragePath + * \sa SDL_GetAndroidCachePath + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetAndroidInternalStoragePath(void); + +/** + * Get the current state of external storage for this Android application. + * + * The current state of external storage, a bitmask of these values: + * `SDL_ANDROID_EXTERNAL_STORAGE_READ`, `SDL_ANDROID_EXTERNAL_STORAGE_WRITE`. + * + * If external storage is currently unavailable, this will return 0. + * + * \returns the current state of external storage, or 0 if external storage is + * currently unavailable. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAndroidExternalStoragePath + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_GetAndroidExternalStorageState(void); + +/** + * Get the path used for external storage for this Android application. + * + * This path is unique to your application, but is public and can be written + * to by other applications. + * + * Your external storage path is typically: + * `/storage/sdcard0/Android/data/your.app.package/files`. + * + * This is a C wrapper over `android.content.Context.getExternalFilesDir()`: + * + * https://developer.android.com/reference/android/content/Context#getExternalFilesDir() + * + * \returns the path used for external storage for this application on success + * or NULL on failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAndroidExternalStorageState + * \sa SDL_GetAndroidInternalStoragePath + * \sa SDL_GetAndroidCachePath + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetAndroidExternalStoragePath(void); + +/** + * Get the path used for caching data for this Android application. + * + * This path is unique to your application, but is public and can be written + * to by other applications. + * + * Your cache path is typically: `/data/data/your.app.package/cache/`. + * + * This is a C wrapper over `android.content.Context.getCacheDir()`: + * + * https://developer.android.com/reference/android/content/Context#getCacheDir() + * + * \returns the path used for caches for this application on success or NULL + * on failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAndroidInternalStoragePath + * \sa SDL_GetAndroidExternalStoragePath + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetAndroidCachePath(void); + +/** + * Callback that presents a response from a SDL_RequestAndroidPermission call. + * + * \param userdata an app-controlled pointer that is passed to the callback. + * \param permission the Android-specific permission name that was requested. + * \param granted true if permission is granted, false if denied. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_RequestAndroidPermission + */ +typedef void (SDLCALL *SDL_RequestAndroidPermissionCallback)(void *userdata, const char *permission, bool granted); + +/** + * Request permissions at runtime, asynchronously. + * + * You do not need to call this for built-in functionality of SDL; recording + * from a microphone or reading images from a camera, using standard SDL APIs, + * will manage permission requests for you. + * + * This function never blocks. Instead, the app-supplied callback will be + * called when a decision has been made. This callback may happen on a + * different thread, and possibly much later, as it might wait on a user to + * respond to a system dialog. If permission has already been granted for a + * specific entitlement, the callback will still fire, probably on the current + * thread and before this function returns. + * + * If the request submission fails, this function returns -1 and the callback + * will NOT be called, but this should only happen in catastrophic conditions, + * like memory running out. Normally there will be a yes or no to the request + * through the callback. + * + * For the `permission` parameter, choose a value from here: + * + * https://developer.android.com/reference/android/Manifest.permission + * + * \param permission the permission to request. + * \param cb the callback to trigger when the request has a response. + * \param userdata an app-controlled pointer that is passed to the callback. + * \returns true if the request was submitted, false if there was an error + * submitting. The result of the request is only ever reported + * through the callback, not this return value. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RequestAndroidPermission(const char *permission, SDL_RequestAndroidPermissionCallback cb, void *userdata); + +/** + * Shows an Android toast notification. + * + * Toasts are a sort of lightweight notification that are unique to Android. + * + * https://developer.android.com/guide/topics/ui/notifiers/toasts + * + * Shows toast in UI thread. + * + * For the `gravity` parameter, choose a value from here, or -1 if you don't + * have a preference: + * + * https://developer.android.com/reference/android/view/Gravity + * + * \param message text message to be shown. + * \param duration 0=short, 1=long. + * \param gravity where the notification should appear on the screen. + * \param xoffset set this parameter only when gravity >=0. + * \param yoffset set this parameter only when gravity >=0. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ShowAndroidToast(const char *message, int duration, int gravity, int xoffset, int yoffset); + +/** + * Send a user command to SDLActivity. + * + * Override "boolean onUnhandledMessage(Message msg)" to handle the message. + * + * \param command user command that must be greater or equal to 0x8000. + * \param param user parameter. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SendAndroidMessage(Uint32 command, int param); + +#endif /* SDL_PLATFORM_ANDROID */ + +/** + * Query if the current device is a tablet. + * + * If SDL can't determine this, it will return false. + * + * \returns true if the device is a tablet, false otherwise. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_IsTablet(void); + +/** + * Query if the current device is a TV. + * + * If SDL can't determine this, it will return false. + * + * \returns true if the device is a TV, false otherwise. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_IsTV(void); + +/** + * Application sandbox environment. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_Sandbox +{ + SDL_SANDBOX_NONE = 0, + SDL_SANDBOX_UNKNOWN_CONTAINER, + SDL_SANDBOX_FLATPAK, + SDL_SANDBOX_SNAP, + SDL_SANDBOX_MACOS +} SDL_Sandbox; + +/** + * Get the application sandbox environment, if any. + * + * \returns the application sandbox environment or SDL_SANDBOX_NONE if the + * application is not running in a sandbox environment. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Sandbox SDLCALL SDL_GetSandbox(void); + + +/* Functions used by iOS app delegates to notify SDL about state changes. */ + +/** + * Let iOS apps with external event handling report + * onApplicationWillTerminate. + * + * This functions allows iOS apps that have their own event handling to hook + * into SDL to generate SDL events. This maps directly to an iOS-specific + * event, but since it doesn't do anything iOS-specific internally, it is + * available on all platforms, in case it might be useful for some specific + * paradigm. Most apps do not need to use this directly; SDL's internal event + * code will handle all this for windows created by SDL_CreateWindow! + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationWillTerminate(void); + +/** + * Let iOS apps with external event handling report + * onApplicationDidReceiveMemoryWarning. + * + * This functions allows iOS apps that have their own event handling to hook + * into SDL to generate SDL events. This maps directly to an iOS-specific + * event, but since it doesn't do anything iOS-specific internally, it is + * available on all platforms, in case it might be useful for some specific + * paradigm. Most apps do not need to use this directly; SDL's internal event + * code will handle all this for windows created by SDL_CreateWindow! + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationDidReceiveMemoryWarning(void); + +/** + * Let iOS apps with external event handling report + * onApplicationWillResignActive. + * + * This functions allows iOS apps that have their own event handling to hook + * into SDL to generate SDL events. This maps directly to an iOS-specific + * event, but since it doesn't do anything iOS-specific internally, it is + * available on all platforms, in case it might be useful for some specific + * paradigm. Most apps do not need to use this directly; SDL's internal event + * code will handle all this for windows created by SDL_CreateWindow! + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationWillEnterBackground(void); + +/** + * Let iOS apps with external event handling report + * onApplicationDidEnterBackground. + * + * This functions allows iOS apps that have their own event handling to hook + * into SDL to generate SDL events. This maps directly to an iOS-specific + * event, but since it doesn't do anything iOS-specific internally, it is + * available on all platforms, in case it might be useful for some specific + * paradigm. Most apps do not need to use this directly; SDL's internal event + * code will handle all this for windows created by SDL_CreateWindow! + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationDidEnterBackground(void); + +/** + * Let iOS apps with external event handling report + * onApplicationWillEnterForeground. + * + * This functions allows iOS apps that have their own event handling to hook + * into SDL to generate SDL events. This maps directly to an iOS-specific + * event, but since it doesn't do anything iOS-specific internally, it is + * available on all platforms, in case it might be useful for some specific + * paradigm. Most apps do not need to use this directly; SDL's internal event + * code will handle all this for windows created by SDL_CreateWindow! + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationWillEnterForeground(void); + +/** + * Let iOS apps with external event handling report + * onApplicationDidBecomeActive. + * + * This functions allows iOS apps that have their own event handling to hook + * into SDL to generate SDL events. This maps directly to an iOS-specific + * event, but since it doesn't do anything iOS-specific internally, it is + * available on all platforms, in case it might be useful for some specific + * paradigm. Most apps do not need to use this directly; SDL's internal event + * code will handle all this for windows created by SDL_CreateWindow! + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationDidEnterForeground(void); + +#ifdef SDL_PLATFORM_IOS + +/** + * Let iOS apps with external event handling report + * onApplicationDidChangeStatusBarOrientation. + * + * This functions allows iOS apps that have their own event handling to hook + * into SDL to generate SDL events. This maps directly to an iOS-specific + * event, but since it doesn't do anything iOS-specific internally, it is + * available on all platforms, in case it might be useful for some specific + * paradigm. Most apps do not need to use this directly; SDL's internal event + * code will handle all this for windows created by SDL_CreateWindow! + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationDidChangeStatusBarOrientation(void); +#endif + +/* + * Functions used only by GDK + */ +#ifdef SDL_PLATFORM_GDK +typedef struct XTaskQueueObject *XTaskQueueHandle; +typedef struct XUser *XUserHandle; + +/** + * Gets a reference to the global async task queue handle for GDK, + * initializing if needed. + * + * Once you are done with the task queue, you should call + * XTaskQueueCloseHandle to reduce the reference count to avoid a resource + * leak. + * + * \param outTaskQueue a pointer to be filled in with task queue handle. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetGDKTaskQueue(XTaskQueueHandle *outTaskQueue); + +/** + * Gets a reference to the default user handle for GDK. + * + * This is effectively a synchronous version of XUserAddAsync, which always + * prefers the default user and allows a sign-in UI. + * + * \param outUserHandle a pointer to be filled in with the default user + * handle. + * \returns true if success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetGDKDefaultUser(XUserHandle *outUserHandle); + +#endif + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_system_h_ */ diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_thread.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_thread.h new file mode 100644 index 0000000..bde1bbc --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_thread.h @@ -0,0 +1,579 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_thread_h_ +#define SDL_thread_h_ + +/** + * # CategoryThread + * + * SDL offers cross-platform thread management functions. These are mostly + * concerned with starting threads, setting their priority, and dealing with + * their termination. + * + * In addition, there is support for Thread Local Storage (data that is unique + * to each thread, but accessed from a single key). + * + * On platforms without thread support (such as Emscripten when built without + * pthreads), these functions still exist, but things like SDL_CreateThread() + * will report failure without doing anything. + * + * If you're going to work with threads, you almost certainly need to have a + * good understanding of thread safety measures: locking and synchronization + * mechanisms are handled by the functions in SDL_mutex.h. + */ + +#include +#include +#include + +/* Thread synchronization primitives */ +#include + +#if defined(SDL_PLATFORM_WINDOWS) +#include /* _beginthreadex() and _endthreadex() */ +#endif + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * The SDL thread object. + * + * These are opaque data. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_CreateThread + * \sa SDL_WaitThread + */ +typedef struct SDL_Thread SDL_Thread; + +/** + * A unique numeric ID that identifies a thread. + * + * These are different from SDL_Thread objects, which are generally what an + * application will operate on, but having a way to uniquely identify a thread + * can be useful at times. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_GetThreadID + * \sa SDL_GetCurrentThreadID + */ +typedef Uint64 SDL_ThreadID; + +/** + * Thread local storage ID. + * + * 0 is the invalid ID. An app can create these and then set data for these + * IDs that is unique to each thread. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_GetTLS + * \sa SDL_SetTLS + */ +typedef SDL_AtomicInt SDL_TLSID; + +/** + * The SDL thread priority. + * + * SDL will make system changes as necessary in order to apply the thread + * priority. Code which attempts to control thread state related to priority + * should be aware that calling SDL_SetCurrentThreadPriority may alter such + * state. SDL_HINT_THREAD_PRIORITY_POLICY can be used to control aspects of + * this behavior. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_ThreadPriority { + SDL_THREAD_PRIORITY_LOW, + SDL_THREAD_PRIORITY_NORMAL, + SDL_THREAD_PRIORITY_HIGH, + SDL_THREAD_PRIORITY_TIME_CRITICAL +} SDL_ThreadPriority; + +/** + * The SDL thread state. + * + * The current state of a thread can be checked by calling SDL_GetThreadState. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_GetThreadState + */ +typedef enum SDL_ThreadState +{ + SDL_THREAD_UNKNOWN, /**< The thread is not valid */ + SDL_THREAD_ALIVE, /**< The thread is currently running */ + SDL_THREAD_DETACHED, /**< The thread is detached and can't be waited on */ + SDL_THREAD_COMPLETE /**< The thread has finished and should be cleaned up with SDL_WaitThread() */ +} SDL_ThreadState; + +/** + * The function passed to SDL_CreateThread() as the new thread's entry point. + * + * \param data what was passed as `data` to SDL_CreateThread(). + * \returns a value that can be reported through SDL_WaitThread(). + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef int (SDLCALL *SDL_ThreadFunction) (void *data); + + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/* + * Note that these aren't the correct function signatures in this block, but + * this is what the API reference manual should look like for all intents and + * purposes. + * + * Technical details, not for the wiki (hello, header readers!)... + * + * On Windows (and maybe other platforms), a program might use a different + * C runtime than its libraries. Or, in SDL's case, it might use a C runtime + * while SDL uses none at all. + * + * C runtimes expect to initialize thread-specific details when a new thread + * is created, but to do this in SDL_CreateThread would require SDL to know + * intimate details about the caller's C runtime, which is not possible. + * + * So SDL_CreateThread has two extra parameters, which are + * hidden at compile time by macros: the C runtime's `_beginthreadex` and + * `_endthreadex` entry points. If these are not NULL, they are used to spin + * and terminate the new thread; otherwise the standard Win32 `CreateThread` + * function is used. When `SDL_CreateThread` is called from a compiler that + * needs this C runtime thread init function, macros insert the appropriate + * function pointers for SDL_CreateThread's caller (which might be a different + * compiler with a different runtime in different calls to SDL_CreateThread!). + * + * SDL_BeginThreadFunction defaults to `_beginthreadex` on Windows (and NULL + * everywhere else), but apps that have extremely specific special needs can + * define this to something else and the SDL headers will use it, passing the + * app-defined value to SDL_CreateThread calls. Redefine this with caution! + * + * Platforms that don't need _beginthread stuff (most everything) will fail + * SDL_CreateThread with an error if these pointers _aren't_ NULL. + * + * Unless you are doing something extremely complicated, like perhaps a + * language binding, **you should never deal with this directly**. Let SDL's + * macros handle this platform-specific detail transparently! + */ + +/** + * Create a new thread with a default stack size. + * + * This is a convenience function, equivalent to calling + * SDL_CreateThreadWithProperties with the following properties set: + * + * - `SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER`: `fn` + * - `SDL_PROP_THREAD_CREATE_NAME_STRING`: `name` + * - `SDL_PROP_THREAD_CREATE_USERDATA_POINTER`: `data` + * + * Note that this "function" is actually a macro that calls an internal + * function with two extra parameters not listed here; they are hidden through + * preprocessor macros and are needed to support various C runtimes at the + * point of the function call. Language bindings that aren't using the C + * headers will need to deal with this. + * + * Usually, apps should just call this function the same way on every platform + * and let the macros hide the details. + * + * \param fn the SDL_ThreadFunction function to call in the new thread. + * \param name the name of the thread. + * \param data a pointer that is passed to `fn`. + * \returns an opaque pointer to the new thread object on success, NULL if the + * new thread could not be created; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateThreadWithProperties + * \sa SDL_WaitThread + */ +extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data); + +/** + * Create a new thread with with the specified properties. + * + * These are the supported properties: + * + * - `SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER`: an SDL_ThreadFunction + * value that will be called at the start of the new thread's life. + * Required. + * - `SDL_PROP_THREAD_CREATE_NAME_STRING`: the name of the new thread, which + * might be available to debuggers. Optional, defaults to NULL. + * - `SDL_PROP_THREAD_CREATE_USERDATA_POINTER`: an arbitrary app-defined + * pointer, which is passed to the entry function on the new thread, as its + * only parameter. Optional, defaults to NULL. + * - `SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER`: the size, in bytes, of the new + * thread's stack. Optional, defaults to 0 (system-defined default). + * + * SDL makes an attempt to report `SDL_PROP_THREAD_CREATE_NAME_STRING` to the + * system, so that debuggers can display it. Not all platforms support this. + * + * Thread naming is a little complicated: Most systems have very small limits + * for the string length (Haiku has 32 bytes, Linux currently has 16, Visual + * C++ 6.0 has _nine_!), and possibly other arbitrary rules. You'll have to + * see what happens with your system's debugger. The name should be UTF-8 (but + * using the naming limits of C identifiers is a better bet). There are no + * requirements for thread naming conventions, so long as the string is + * null-terminated UTF-8, but these guidelines are helpful in choosing a name: + * + * https://stackoverflow.com/questions/149932/naming-conventions-for-threads + * + * If a system imposes requirements, SDL will try to munge the string for it + * (truncate, etc), but the original string contents will be available from + * SDL_GetThreadName(). + * + * The size (in bytes) of the new stack can be specified with + * `SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER`. Zero means "use the system + * default" which might be wildly different between platforms. x86 Linux + * generally defaults to eight megabytes, an embedded device might be a few + * kilobytes instead. You generally need to specify a stack that is a multiple + * of the system's page size (in many cases, this is 4 kilobytes, but check + * your system documentation). + * + * Note that this "function" is actually a macro that calls an internal + * function with two extra parameters not listed here; they are hidden through + * preprocessor macros and are needed to support various C runtimes at the + * point of the function call. Language bindings that aren't using the C + * headers will need to deal with this. + * + * The actual symbol in SDL is `SDL_CreateThreadWithPropertiesRuntime`, so + * there is no symbol clash, but trying to load an SDL shared library and look + * for "SDL_CreateThreadWithProperties" will fail. + * + * Usually, apps should just call this function the same way on every platform + * and let the macros hide the details. + * + * \param props the properties to use. + * \returns an opaque pointer to the new thread object on success, NULL if the + * new thread could not be created; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateThread + * \sa SDL_WaitThread + */ +extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThreadWithProperties(SDL_PropertiesID props); + +#define SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER "SDL.thread.create.entry_function" +#define SDL_PROP_THREAD_CREATE_NAME_STRING "SDL.thread.create.name" +#define SDL_PROP_THREAD_CREATE_USERDATA_POINTER "SDL.thread.create.userdata" +#define SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER "SDL.thread.create.stacksize" + +/* end wiki documentation for macros that are meant to look like functions. */ +#endif + + +/* The real implementation, hidden from the wiki, so it can show this as real functions that don't have macro magic. */ +#ifndef SDL_WIKI_DOCUMENTATION_SECTION +# if defined(SDL_PLATFORM_WINDOWS) +# ifndef SDL_BeginThreadFunction +# define SDL_BeginThreadFunction _beginthreadex +# endif +# ifndef SDL_EndThreadFunction +# define SDL_EndThreadFunction _endthreadex +# endif +# endif +#endif + +/* currently no other platforms than Windows use _beginthreadex/_endthreadex things. */ +#ifndef SDL_WIKI_DOCUMENTATION_SECTION +# ifndef SDL_BeginThreadFunction +# define SDL_BeginThreadFunction NULL +# endif +#endif + +#ifndef SDL_WIKI_DOCUMENTATION_SECTION +# ifndef SDL_EndThreadFunction +# define SDL_EndThreadFunction NULL +# endif +#endif + +#ifndef SDL_WIKI_DOCUMENTATION_SECTION +/* These are the actual functions exported from SDL! Don't use them directly! Use the SDL_CreateThread and SDL_CreateThreadWithProperties macros! */ +/** + * The actual entry point for SDL_CreateThread. + * + * \param fn the SDL_ThreadFunction function to call in the new thread + * \param name the name of the thread + * \param data a pointer that is passed to `fn` + * \param pfnBeginThread the C runtime's _beginthreadex (or whatnot). Can be NULL. + * \param pfnEndThread the C runtime's _endthreadex (or whatnot). Can be NULL. + * \returns an opaque pointer to the new thread object on success, NULL if the + * new thread could not be created; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThreadRuntime(SDL_ThreadFunction fn, const char *name, void *data, SDL_FunctionPointer pfnBeginThread, SDL_FunctionPointer pfnEndThread); + +/** + * The actual entry point for SDL_CreateThreadWithProperties. + * + * \param props the properties to use + * \param pfnBeginThread the C runtime's _beginthreadex (or whatnot). Can be NULL. + * \param pfnEndThread the C runtime's _endthreadex (or whatnot). Can be NULL. + * \returns an opaque pointer to the new thread object on success, NULL if the + * new thread could not be created; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThreadWithPropertiesRuntime(SDL_PropertiesID props, SDL_FunctionPointer pfnBeginThread, SDL_FunctionPointer pfnEndThread); + +#define SDL_CreateThread(fn, name, data) SDL_CreateThreadRuntime((fn), (name), (data), (SDL_FunctionPointer) (SDL_BeginThreadFunction), (SDL_FunctionPointer) (SDL_EndThreadFunction)) +#define SDL_CreateThreadWithProperties(props) SDL_CreateThreadWithPropertiesRuntime((props), (SDL_FunctionPointer) (SDL_BeginThreadFunction), (SDL_FunctionPointer) (SDL_EndThreadFunction)) +#define SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER "SDL.thread.create.entry_function" +#define SDL_PROP_THREAD_CREATE_NAME_STRING "SDL.thread.create.name" +#define SDL_PROP_THREAD_CREATE_USERDATA_POINTER "SDL.thread.create.userdata" +#define SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER "SDL.thread.create.stacksize" +#endif + + +/** + * Get the thread name as it was specified in SDL_CreateThread(). + * + * \param thread the thread to query. + * \returns a pointer to a UTF-8 string that names the specified thread, or + * NULL if it doesn't have a name. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetThreadName(SDL_Thread *thread); + +/** + * Get the thread identifier for the current thread. + * + * This thread identifier is as reported by the underlying operating system. + * If SDL is running on a platform that does not support threads the return + * value will always be zero. + * + * This function also returns a valid thread ID when called from the main + * thread. + * + * \returns the ID of the current thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetThreadID + */ +extern SDL_DECLSPEC SDL_ThreadID SDLCALL SDL_GetCurrentThreadID(void); + +/** + * Get the thread identifier for the specified thread. + * + * This thread identifier is as reported by the underlying operating system. + * If SDL is running on a platform that does not support threads the return + * value will always be zero. + * + * \param thread the thread to query. + * \returns the ID of the specified thread, or the ID of the current thread if + * `thread` is NULL. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetCurrentThreadID + */ +extern SDL_DECLSPEC SDL_ThreadID SDLCALL SDL_GetThreadID(SDL_Thread *thread); + +/** + * Set the priority for the current thread. + * + * Note that some platforms will not let you alter the priority (or at least, + * promote the thread to a higher priority) at all, and some require you to be + * an administrator account. Be prepared for this to fail. + * + * \param priority the SDL_ThreadPriority to set. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetCurrentThreadPriority(SDL_ThreadPriority priority); + +/** + * Wait for a thread to finish. + * + * Threads that haven't been detached will remain until this function cleans + * them up. Not doing so is a resource leak. + * + * Once a thread has been cleaned up through this function, the SDL_Thread + * that references it becomes invalid and should not be referenced again. As + * such, only one thread may call SDL_WaitThread() on another. + * + * The return code from the thread function is placed in the area pointed to + * by `status`, if `status` is not NULL. + * + * You may not wait on a thread that has been used in a call to + * SDL_DetachThread(). Use either that function or this one, but not both, or + * behavior is undefined. + * + * It is safe to pass a NULL thread to this function; it is a no-op. + * + * Note that the thread pointer is freed by this function and is not valid + * afterward. + * + * \param thread the SDL_Thread pointer that was returned from the + * SDL_CreateThread() call that started this thread. + * \param status a pointer filled in with the value returned from the thread + * function by its 'return', or -1 if the thread has been + * detached or isn't valid, may be NULL. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateThread + * \sa SDL_DetachThread + */ +extern SDL_DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread *thread, int *status); + +/** + * Get the current state of a thread. + * + * \param thread the thread to query. + * \returns the current state of a thread, or SDL_THREAD_UNKNOWN if the thread + * isn't valid. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ThreadState + */ +extern SDL_DECLSPEC SDL_ThreadState SDLCALL SDL_GetThreadState(SDL_Thread *thread); + +/** + * Let a thread clean up on exit without intervention. + * + * A thread may be "detached" to signify that it should not remain until + * another thread has called SDL_WaitThread() on it. Detaching a thread is + * useful for long-running threads that nothing needs to synchronize with or + * further manage. When a detached thread is done, it simply goes away. + * + * There is no way to recover the return code of a detached thread. If you + * need this, don't detach the thread and instead use SDL_WaitThread(). + * + * Once a thread is detached, you should usually assume the SDL_Thread isn't + * safe to reference again, as it will become invalid immediately upon the + * detached thread's exit, instead of remaining until someone has called + * SDL_WaitThread() to finally clean it up. As such, don't detach the same + * thread more than once. + * + * If a thread has already exited when passed to SDL_DetachThread(), it will + * stop waiting for a call to SDL_WaitThread() and clean up immediately. It is + * not safe to detach a thread that might be used with SDL_WaitThread(). + * + * You may not call SDL_WaitThread() on a thread that has been detached. Use + * either that function or this one, but not both, or behavior is undefined. + * + * It is safe to pass NULL to this function; it is a no-op. + * + * \param thread the SDL_Thread pointer that was returned from the + * SDL_CreateThread() call that started this thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateThread + * \sa SDL_WaitThread + */ +extern SDL_DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread *thread); + +/** + * Get the current thread's value associated with a thread local storage ID. + * + * \param id a pointer to the thread local storage ID, may not be NULL. + * \returns the value associated with the ID for the current thread or NULL if + * no value has been set; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetTLS + */ +extern SDL_DECLSPEC void * SDLCALL SDL_GetTLS(SDL_TLSID *id); + +/** + * The callback used to cleanup data passed to SDL_SetTLS. + * + * This is called when a thread exits, to allow an app to free any resources. + * + * \param value a pointer previously handed to SDL_SetTLS. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_SetTLS + */ +typedef void (SDLCALL *SDL_TLSDestructorCallback)(void *value); + +/** + * Set the current thread's value associated with a thread local storage ID. + * + * If the thread local storage ID is not initialized (the value is 0), a new + * ID will be created in a thread-safe way, so all calls using a pointer to + * the same ID will refer to the same local storage. + * + * Note that replacing a value from a previous call to this function on the + * same thread does _not_ call the previous value's destructor! + * + * `destructor` can be NULL; it is assumed that `value` does not need to be + * cleaned up if so. + * + * \param id a pointer to the thread local storage ID, may not be NULL. + * \param value the value to associate with the ID for the current thread. + * \param destructor a function called when the thread exits, to free the + * value, may be NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTLS + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetTLS(SDL_TLSID *id, const void *value, SDL_TLSDestructorCallback destructor); + +/** + * Cleanup all TLS data for this thread. + * + * If you are creating your threads outside of SDL and then calling SDL + * functions, you should call this function before your thread exits, to + * properly clean up SDL memory. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_CleanupTLS(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_thread_h_ */ diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_time.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_time.h new file mode 100644 index 0000000..b6d3f6d --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_time.h @@ -0,0 +1,231 @@ +/* +Simple DirectMedia Layer +Copyright (C) 1997-2025 Sam Lantinga + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_time_h_ +#define SDL_time_h_ + +/** + * # CategoryTime + * + * SDL realtime clock and date/time routines. + * + * There are two data types that are used in this category: SDL_Time, which + * represents the nanoseconds since a specific moment (an "epoch"), and + * SDL_DateTime, which breaks time down into human-understandable components: + * years, months, days, hours, etc. + * + * Much of the functionality is involved in converting those two types to + * other useful forms. + */ + +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * A structure holding a calendar date and time broken down into its + * components. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_DateTime +{ + int year; /**< Year */ + int month; /**< Month [01-12] */ + int day; /**< Day of the month [01-31] */ + int hour; /**< Hour [0-23] */ + int minute; /**< Minute [0-59] */ + int second; /**< Seconds [0-60] */ + int nanosecond; /**< Nanoseconds [0-999999999] */ + int day_of_week; /**< Day of the week [0-6] (0 being Sunday) */ + int utc_offset; /**< Seconds east of UTC */ +} SDL_DateTime; + +/** + * The preferred date format of the current system locale. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_GetDateTimeLocalePreferences + */ +typedef enum SDL_DateFormat +{ + SDL_DATE_FORMAT_YYYYMMDD = 0, /**< Year/Month/Day */ + SDL_DATE_FORMAT_DDMMYYYY = 1, /**< Day/Month/Year */ + SDL_DATE_FORMAT_MMDDYYYY = 2 /**< Month/Day/Year */ +} SDL_DateFormat; + +/** + * The preferred time format of the current system locale. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_GetDateTimeLocalePreferences + */ +typedef enum SDL_TimeFormat +{ + SDL_TIME_FORMAT_24HR = 0, /**< 24 hour time */ + SDL_TIME_FORMAT_12HR = 1 /**< 12 hour time */ +} SDL_TimeFormat; + +/** + * Gets the current preferred date and time format for the system locale. + * + * This might be a "slow" call that has to query the operating system. It's + * best to ask for this once and save the results. However, the preferred + * formats can change, usually because the user has changed a system + * preference outside of your program. + * + * \param dateFormat a pointer to the SDL_DateFormat to hold the returned date + * format, may be NULL. + * \param timeFormat a pointer to the SDL_TimeFormat to hold the returned time + * format, may be NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetDateTimeLocalePreferences(SDL_DateFormat *dateFormat, SDL_TimeFormat *timeFormat); + +/** + * Gets the current value of the system realtime clock in nanoseconds since + * Jan 1, 1970 in Universal Coordinated Time (UTC). + * + * \param ticks the SDL_Time to hold the returned tick count. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetCurrentTime(SDL_Time *ticks); + +/** + * Converts an SDL_Time in nanoseconds since the epoch to a calendar time in + * the SDL_DateTime format. + * + * \param ticks the SDL_Time to be converted. + * \param dt the resulting SDL_DateTime. + * \param localTime the resulting SDL_DateTime will be expressed in local time + * if true, otherwise it will be in Universal Coordinated + * Time (UTC). + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_TimeToDateTime(SDL_Time ticks, SDL_DateTime *dt, bool localTime); + +/** + * Converts a calendar time to an SDL_Time in nanoseconds since the epoch. + * + * This function ignores the day_of_week member of the SDL_DateTime struct, so + * it may remain unset. + * + * \param dt the source SDL_DateTime. + * \param ticks the resulting SDL_Time. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_DateTimeToTime(const SDL_DateTime *dt, SDL_Time *ticks); + +/** + * Converts an SDL time into a Windows FILETIME (100-nanosecond intervals + * since January 1, 1601). + * + * This function fills in the two 32-bit values of the FILETIME structure. + * + * \param ticks the time to convert. + * \param dwLowDateTime a pointer filled in with the low portion of the + * Windows FILETIME value. + * \param dwHighDateTime a pointer filled in with the high portion of the + * Windows FILETIME value. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_TimeToWindows(SDL_Time ticks, Uint32 *dwLowDateTime, Uint32 *dwHighDateTime); + +/** + * Converts a Windows FILETIME (100-nanosecond intervals since January 1, + * 1601) to an SDL time. + * + * This function takes the two 32-bit values of the FILETIME structure as + * parameters. + * + * \param dwLowDateTime the low portion of the Windows FILETIME value. + * \param dwHighDateTime the high portion of the Windows FILETIME value. + * \returns the converted SDL time. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Time SDLCALL SDL_TimeFromWindows(Uint32 dwLowDateTime, Uint32 dwHighDateTime); + +/** + * Get the number of days in a month for a given year. + * + * \param year the year. + * \param month the month [1-12]. + * \returns the number of days in the requested month or -1 on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetDaysInMonth(int year, int month); + +/** + * Get the day of year for a calendar date. + * + * \param year the year component of the date. + * \param month the month component of the date. + * \param day the day component of the date. + * \returns the day of year [0-365] if the date is valid or -1 on failure; + * call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetDayOfYear(int year, int month, int day); + +/** + * Get the day of week for a calendar date. + * + * \param year the year component of the date. + * \param month the month component of the date. + * \param day the day component of the date. + * \returns a value between 0 and 6 (0 being Sunday) if the date is valid or + * -1 on failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetDayOfWeek(int year, int month, int day); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_time_h_ */ diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_timer.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_timer.h new file mode 100644 index 0000000..490d135 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_timer.h @@ -0,0 +1,454 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_timer_h_ +#define SDL_timer_h_ + +/** + * # CategoryTimer + * + * SDL provides time management functionality. It is useful for dealing with + * (usually) small durations of time. + * + * This is not to be confused with _calendar time_ management, which is + * provided by [CategoryTime](CategoryTime). + * + * This category covers measuring time elapsed (SDL_GetTicks(), + * SDL_GetPerformanceCounter()), putting a thread to sleep for a certain + * amount of time (SDL_Delay(), SDL_DelayNS(), SDL_DelayPrecise()), and firing + * a callback function after a certain amount of time has elapsed + * (SDL_AddTimer(), etc). + * + * There are also useful macros to convert between time units, like + * SDL_SECONDS_TO_NS() and such. + */ + +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* SDL time constants */ + +/** + * Number of milliseconds in a second. + * + * This is always 1000. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_MS_PER_SECOND 1000 + +/** + * Number of microseconds in a second. + * + * This is always 1000000. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_US_PER_SECOND 1000000 + +/** + * Number of nanoseconds in a second. + * + * This is always 1000000000. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_NS_PER_SECOND 1000000000LL + +/** + * Number of nanoseconds in a millisecond. + * + * This is always 1000000. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_NS_PER_MS 1000000 + +/** + * Number of nanoseconds in a microsecond. + * + * This is always 1000. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_NS_PER_US 1000 + +/** + * Convert seconds to nanoseconds. + * + * This only converts whole numbers, not fractional seconds. + * + * \param S the number of seconds to convert. + * \returns S, expressed in nanoseconds. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_SECONDS_TO_NS(S) (((Uint64)(S)) * SDL_NS_PER_SECOND) + +/** + * Convert nanoseconds to seconds. + * + * This performs a division, so the results can be dramatically different if + * `NS` is an integer or floating point value. + * + * \param NS the number of nanoseconds to convert. + * \returns NS, expressed in seconds. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_NS_TO_SECONDS(NS) ((NS) / SDL_NS_PER_SECOND) + +/** + * Convert milliseconds to nanoseconds. + * + * This only converts whole numbers, not fractional milliseconds. + * + * \param MS the number of milliseconds to convert. + * \returns MS, expressed in nanoseconds. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_MS_TO_NS(MS) (((Uint64)(MS)) * SDL_NS_PER_MS) + +/** + * Convert nanoseconds to milliseconds. + * + * This performs a division, so the results can be dramatically different if + * `NS` is an integer or floating point value. + * + * \param NS the number of nanoseconds to convert. + * \returns NS, expressed in milliseconds. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_NS_TO_MS(NS) ((NS) / SDL_NS_PER_MS) + +/** + * Convert microseconds to nanoseconds. + * + * This only converts whole numbers, not fractional microseconds. + * + * \param US the number of microseconds to convert. + * \returns US, expressed in nanoseconds. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_US_TO_NS(US) (((Uint64)(US)) * SDL_NS_PER_US) + +/** + * Convert nanoseconds to microseconds. + * + * This performs a division, so the results can be dramatically different if + * `NS` is an integer or floating point value. + * + * \param NS the number of nanoseconds to convert. + * \returns NS, expressed in microseconds. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_NS_TO_US(NS) ((NS) / SDL_NS_PER_US) + +/** + * Get the number of milliseconds that have elapsed since the SDL library + * initialization. + * + * \returns an unsigned 64‑bit integer that represents the number of + * milliseconds that have elapsed since the SDL library was + * initialized (typically via a call to SDL_Init). + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTicksNS + */ +extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetTicks(void); + +/** + * Get the number of nanoseconds since SDL library initialization. + * + * \returns an unsigned 64-bit value representing the number of nanoseconds + * since the SDL library initialized. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetTicksNS(void); + +/** + * Get the current value of the high resolution counter. + * + * This function is typically used for profiling. + * + * The counter values are only meaningful relative to each other. Differences + * between values can be converted to times by using + * SDL_GetPerformanceFrequency(). + * + * \returns the current counter value. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPerformanceFrequency + */ +extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetPerformanceCounter(void); + +/** + * Get the count per second of the high resolution counter. + * + * \returns a platform-specific count per second. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPerformanceCounter + */ +extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetPerformanceFrequency(void); + +/** + * Wait a specified number of milliseconds before returning. + * + * This function waits a specified number of milliseconds before returning. It + * waits at least the specified time, but possibly longer due to OS + * scheduling. + * + * \param ms the number of milliseconds to delay. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DelayNS + * \sa SDL_DelayPrecise + */ +extern SDL_DECLSPEC void SDLCALL SDL_Delay(Uint32 ms); + +/** + * Wait a specified number of nanoseconds before returning. + * + * This function waits a specified number of nanoseconds before returning. It + * waits at least the specified time, but possibly longer due to OS + * scheduling. + * + * \param ns the number of nanoseconds to delay. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Delay + * \sa SDL_DelayPrecise + */ +extern SDL_DECLSPEC void SDLCALL SDL_DelayNS(Uint64 ns); + +/** + * Wait a specified number of nanoseconds before returning. + * + * This function waits a specified number of nanoseconds before returning. It + * will attempt to wait as close to the requested time as possible, busy + * waiting if necessary, but could return later due to OS scheduling. + * + * \param ns the number of nanoseconds to delay. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Delay + * \sa SDL_DelayNS + */ +extern SDL_DECLSPEC void SDLCALL SDL_DelayPrecise(Uint64 ns); + +/** + * Definition of the timer ID type. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_TimerID; + +/** + * Function prototype for the millisecond timer callback function. + * + * The callback function is passed the current timer interval and returns the + * next timer interval, in milliseconds. If the returned value is the same as + * the one passed in, the periodic alarm continues, otherwise a new alarm is + * scheduled. If the callback returns 0, the periodic alarm is canceled and + * will be removed. + * + * \param userdata an arbitrary pointer provided by the app through + * SDL_AddTimer, for its own use. + * \param timerID the current timer being processed. + * \param interval the current callback time interval. + * \returns the new callback time interval, or 0 to disable further runs of + * the callback. + * + * \threadsafety SDL may call this callback at any time from a background + * thread; the application is responsible for locking resources + * the callback touches that need to be protected. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_AddTimer + */ +typedef Uint32 (SDLCALL *SDL_TimerCallback)(void *userdata, SDL_TimerID timerID, Uint32 interval); + +/** + * Call a callback function at a future time. + * + * The callback function is passed the current timer interval and the user + * supplied parameter from the SDL_AddTimer() call and should return the next + * timer interval. If the value returned from the callback is 0, the timer is + * canceled and will be removed. + * + * The callback is run on a separate thread, and for short timeouts can + * potentially be called before this function returns. + * + * Timers take into account the amount of time it took to execute the + * callback. For example, if the callback took 250 ms to execute and returned + * 1000 (ms), the timer would only wait another 750 ms before its next + * iteration. + * + * Timing may be inexact due to OS scheduling. Be sure to note the current + * time with SDL_GetTicksNS() or SDL_GetPerformanceCounter() in case your + * callback needs to adjust for variances. + * + * \param interval the timer delay, in milliseconds, passed to `callback`. + * \param callback the SDL_TimerCallback function to call when the specified + * `interval` elapses. + * \param userdata a pointer that is passed to `callback`. + * \returns a timer ID or 0 on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddTimerNS + * \sa SDL_RemoveTimer + */ +extern SDL_DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, SDL_TimerCallback callback, void *userdata); + +/** + * Function prototype for the nanosecond timer callback function. + * + * The callback function is passed the current timer interval and returns the + * next timer interval, in nanoseconds. If the returned value is the same as + * the one passed in, the periodic alarm continues, otherwise a new alarm is + * scheduled. If the callback returns 0, the periodic alarm is canceled and + * will be removed. + * + * \param userdata an arbitrary pointer provided by the app through + * SDL_AddTimer, for its own use. + * \param timerID the current timer being processed. + * \param interval the current callback time interval. + * \returns the new callback time interval, or 0 to disable further runs of + * the callback. + * + * \threadsafety SDL may call this callback at any time from a background + * thread; the application is responsible for locking resources + * the callback touches that need to be protected. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_AddTimerNS + */ +typedef Uint64 (SDLCALL *SDL_NSTimerCallback)(void *userdata, SDL_TimerID timerID, Uint64 interval); + +/** + * Call a callback function at a future time. + * + * The callback function is passed the current timer interval and the user + * supplied parameter from the SDL_AddTimerNS() call and should return the + * next timer interval. If the value returned from the callback is 0, the + * timer is canceled and will be removed. + * + * The callback is run on a separate thread, and for short timeouts can + * potentially be called before this function returns. + * + * Timers take into account the amount of time it took to execute the + * callback. For example, if the callback took 250 ns to execute and returned + * 1000 (ns), the timer would only wait another 750 ns before its next + * iteration. + * + * Timing may be inexact due to OS scheduling. Be sure to note the current + * time with SDL_GetTicksNS() or SDL_GetPerformanceCounter() in case your + * callback needs to adjust for variances. + * + * \param interval the timer delay, in nanoseconds, passed to `callback`. + * \param callback the SDL_TimerCallback function to call when the specified + * `interval` elapses. + * \param userdata a pointer that is passed to `callback`. + * \returns a timer ID or 0 on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddTimer + * \sa SDL_RemoveTimer + */ +extern SDL_DECLSPEC SDL_TimerID SDLCALL SDL_AddTimerNS(Uint64 interval, SDL_NSTimerCallback callback, void *userdata); + +/** + * Remove a timer created with SDL_AddTimer(). + * + * \param id the ID of the timer to remove. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddTimer + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RemoveTimer(SDL_TimerID id); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_timer_h_ */ diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_touch.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_touch.h new file mode 100644 index 0000000..64845a1 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_touch.h @@ -0,0 +1,184 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryTouch + * + * SDL offers touch input, on platforms that support it. It can manage + * multiple touch devices and track multiple fingers on those devices. + * + * Touches are mostly dealt with through the event system, in the + * SDL_EVENT_FINGER_DOWN, SDL_EVENT_FINGER_MOTION, and SDL_EVENT_FINGER_UP + * events, but there are also functions to query for hardware details, etc. + * + * The touch system, by default, will also send virtual mouse events; this can + * be useful for making a some desktop apps work on a phone without + * significant changes. For apps that care about mouse and touch input + * separately, they should ignore mouse events that have a `which` field of + * SDL_TOUCH_MOUSEID. + */ + +#ifndef SDL_touch_h_ +#define SDL_touch_h_ + +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * A unique ID for a touch device. + * + * This ID is valid for the time the device is connected to the system, and is + * never reused for the lifetime of the application. + * + * The value 0 is an invalid ID. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint64 SDL_TouchID; + +/** + * A unique ID for a single finger on a touch device. + * + * This ID is valid for the time the finger (stylus, etc) is touching and will + * be unique for all fingers currently in contact, so this ID tracks the + * lifetime of a single continuous touch. This value may represent an index, a + * pointer, or some other unique ID, depending on the platform. + * + * The value 0 is an invalid ID. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint64 SDL_FingerID; + +/** + * An enum that describes the type of a touch device. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_TouchDeviceType +{ + SDL_TOUCH_DEVICE_INVALID = -1, + SDL_TOUCH_DEVICE_DIRECT, /**< touch screen with window-relative coordinates */ + SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE, /**< trackpad with absolute device coordinates */ + SDL_TOUCH_DEVICE_INDIRECT_RELATIVE /**< trackpad with screen cursor-relative coordinates */ +} SDL_TouchDeviceType; + +/** + * Data about a single finger in a multitouch event. + * + * Each touch event is a collection of fingers that are simultaneously in + * contact with the touch device (so a "touch" can be a "multitouch," in + * reality), and this struct reports details of the specific fingers. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GetTouchFingers + */ +typedef struct SDL_Finger +{ + SDL_FingerID id; /**< the finger ID */ + float x; /**< the x-axis location of the touch event, normalized (0...1) */ + float y; /**< the y-axis location of the touch event, normalized (0...1) */ + float pressure; /**< the quantity of pressure applied, normalized (0...1) */ +} SDL_Finger; + +/** + * The SDL_MouseID for mouse events simulated with touch input. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_TOUCH_MOUSEID ((SDL_MouseID)-1) + +/** + * The SDL_TouchID for touch events simulated with mouse input. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_MOUSE_TOUCHID ((SDL_TouchID)-1) + + +/** + * Get a list of registered touch devices. + * + * On some platforms SDL first sees the touch device if it was actually used. + * Therefore the returned list might be empty, although devices are available. + * After using all devices at least once the number will be correct. + * + * \param count a pointer filled in with the number of devices returned, may + * be NULL. + * \returns a 0 terminated array of touch device IDs or NULL on failure; call + * SDL_GetError() for more information. This should be freed with + * SDL_free() when it is no longer needed. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_TouchID * SDLCALL SDL_GetTouchDevices(int *count); + +/** + * Get the touch device name as reported from the driver. + * + * \param touchID the touch device instance ID. + * \returns touch device name, or NULL on failure; call SDL_GetError() for + * more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetTouchDeviceName(SDL_TouchID touchID); + +/** + * Get the type of the given touch device. + * + * \param touchID the ID of a touch device. + * \returns touch device type. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_TouchDeviceType SDLCALL SDL_GetTouchDeviceType(SDL_TouchID touchID); + +/** + * Get a list of active fingers for a given touch device. + * + * \param touchID the ID of a touch device. + * \param count a pointer filled in with the number of fingers returned, can + * be NULL. + * \returns a NULL terminated array of SDL_Finger pointers or NULL on failure; + * call SDL_GetError() for more information. This is a single + * allocation that should be freed with SDL_free() when it is no + * longer needed. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Finger ** SDLCALL SDL_GetTouchFingers(SDL_TouchID touchID, int *count); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_touch_h_ */ diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_tray.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_tray.h new file mode 100644 index 0000000..1780b0b --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_tray.h @@ -0,0 +1,544 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryTray + * + * SDL offers a way to add items to the "system tray" (more correctly called + * the "notification area" on Windows). On platforms that offer this concept, + * an SDL app can add a tray icon, submenus, checkboxes, and clickable + * entries, and register a callback that is fired when the user clicks on + * these pieces. + */ + +#ifndef SDL_tray_h_ +#define SDL_tray_h_ + +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * An opaque handle representing a toplevel system tray object. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_Tray SDL_Tray; + +/** + * An opaque handle representing a menu/submenu on a system tray object. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_TrayMenu SDL_TrayMenu; + +/** + * An opaque handle representing an entry on a system tray object. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_TrayEntry SDL_TrayEntry; + +/** + * Flags that control the creation of system tray entries. + * + * Some of these flags are required; exactly one of them must be specified at + * the time a tray entry is created. Other flags are optional; zero or more of + * those can be OR'ed together with the required flag. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_InsertTrayEntryAt + */ +typedef Uint32 SDL_TrayEntryFlags; + +#define SDL_TRAYENTRY_BUTTON 0x00000001u /**< Make the entry a simple button. Required. */ +#define SDL_TRAYENTRY_CHECKBOX 0x00000002u /**< Make the entry a checkbox. Required. */ +#define SDL_TRAYENTRY_SUBMENU 0x00000004u /**< Prepare the entry to have a submenu. Required */ +#define SDL_TRAYENTRY_DISABLED 0x80000000u /**< Make the entry disabled. Optional. */ +#define SDL_TRAYENTRY_CHECKED 0x40000000u /**< Make the entry checked. This is valid only for checkboxes. Optional. */ + +/** + * A callback that is invoked when a tray entry is selected. + * + * \param userdata an optional pointer to pass extra data to the callback when + * it will be invoked. + * \param entry the tray entry that was selected. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_SetTrayEntryCallback + */ +typedef void (SDLCALL *SDL_TrayCallback)(void *userdata, SDL_TrayEntry *entry); + +/** + * Create an icon to be placed in the operating system's tray, or equivalent. + * + * Many platforms advise not using a system tray unless persistence is a + * necessary feature. Avoid needlessly creating a tray icon, as the user may + * feel like it clutters their interface. + * + * Using tray icons require the video subsystem. + * + * \param icon a surface to be used as icon. May be NULL. + * \param tooltip a tooltip to be displayed when the mouse hovers the icon in + * UTF-8 encoding. Not supported on all platforms. May be NULL. + * \returns The newly created system tray icon. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateTrayMenu + * \sa SDL_GetTrayMenu + * \sa SDL_DestroyTray + */ +extern SDL_DECLSPEC SDL_Tray * SDLCALL SDL_CreateTray(SDL_Surface *icon, const char *tooltip); + +/** + * Updates the system tray icon's icon. + * + * \param tray the tray icon to be updated. + * \param icon the new icon. May be NULL. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateTray + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetTrayIcon(SDL_Tray *tray, SDL_Surface *icon); + +/** + * Updates the system tray icon's tooltip. + * + * \param tray the tray icon to be updated. + * \param tooltip the new tooltip in UTF-8 encoding. May be NULL. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateTray + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetTrayTooltip(SDL_Tray *tray, const char *tooltip); + +/** + * Create a menu for a system tray. + * + * This should be called at most once per tray icon. + * + * This function does the same thing as SDL_CreateTraySubmenu(), except that + * it takes a SDL_Tray instead of a SDL_TrayEntry. + * + * A menu does not need to be destroyed; it will be destroyed with the tray. + * + * \param tray the tray to bind the menu to. + * \returns the newly created menu. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateTray + * \sa SDL_GetTrayMenu + * \sa SDL_GetTrayMenuParentTray + */ +extern SDL_DECLSPEC SDL_TrayMenu * SDLCALL SDL_CreateTrayMenu(SDL_Tray *tray); + +/** + * Create a submenu for a system tray entry. + * + * This should be called at most once per tray entry. + * + * This function does the same thing as SDL_CreateTrayMenu, except that it + * takes a SDL_TrayEntry instead of a SDL_Tray. + * + * A menu does not need to be destroyed; it will be destroyed with the tray. + * + * \param entry the tray entry to bind the menu to. + * \returns the newly created menu. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_InsertTrayEntryAt + * \sa SDL_GetTraySubmenu + * \sa SDL_GetTrayMenuParentEntry + */ +extern SDL_DECLSPEC SDL_TrayMenu * SDLCALL SDL_CreateTraySubmenu(SDL_TrayEntry *entry); + +/** + * Gets a previously created tray menu. + * + * You should have called SDL_CreateTrayMenu() on the tray object. This + * function allows you to fetch it again later. + * + * This function does the same thing as SDL_GetTraySubmenu(), except that it + * takes a SDL_Tray instead of a SDL_TrayEntry. + * + * A menu does not need to be destroyed; it will be destroyed with the tray. + * + * \param tray the tray entry to bind the menu to. + * \returns the newly created menu. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateTray + * \sa SDL_CreateTrayMenu + */ +extern SDL_DECLSPEC SDL_TrayMenu * SDLCALL SDL_GetTrayMenu(SDL_Tray *tray); + +/** + * Gets a previously created tray entry submenu. + * + * You should have called SDL_CreateTraySubmenu() on the entry object. This + * function allows you to fetch it again later. + * + * This function does the same thing as SDL_GetTrayMenu(), except that it + * takes a SDL_TrayEntry instead of a SDL_Tray. + * + * A menu does not need to be destroyed; it will be destroyed with the tray. + * + * \param entry the tray entry to bind the menu to. + * \returns the newly created menu. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_InsertTrayEntryAt + * \sa SDL_CreateTraySubmenu + */ +extern SDL_DECLSPEC SDL_TrayMenu * SDLCALL SDL_GetTraySubmenu(SDL_TrayEntry *entry); + +/** + * Returns a list of entries in the menu, in order. + * + * \param menu The menu to get entries from. + * \param count An optional pointer to obtain the number of entries in the + * menu. + * \returns a NULL-terminated list of entries within the given menu. The + * pointer becomes invalid when any function that inserts or deletes + * entries in the menu is called. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RemoveTrayEntry + * \sa SDL_InsertTrayEntryAt + */ +extern SDL_DECLSPEC const SDL_TrayEntry ** SDLCALL SDL_GetTrayEntries(SDL_TrayMenu *menu, int *count); + +/** + * Removes a tray entry. + * + * \param entry The entry to be deleted. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTrayEntries + * \sa SDL_InsertTrayEntryAt + */ +extern SDL_DECLSPEC void SDLCALL SDL_RemoveTrayEntry(SDL_TrayEntry *entry); + +/** + * Insert a tray entry at a given position. + * + * If label is NULL, the entry will be a separator. Many functions won't work + * for an entry that is a separator. + * + * An entry does not need to be destroyed; it will be destroyed with the tray. + * + * \param menu the menu to append the entry to. + * \param pos the desired position for the new entry. Entries at or following + * this place will be moved. If pos is -1, the entry is appended. + * \param label the text to be displayed on the entry, in UTF-8 encoding, or + * NULL for a separator. + * \param flags a combination of flags, some of which are mandatory. + * \returns the newly created entry, or NULL if pos is out of bounds. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_TrayEntryFlags + * \sa SDL_GetTrayEntries + * \sa SDL_RemoveTrayEntry + * \sa SDL_GetTrayEntryParent + */ +extern SDL_DECLSPEC SDL_TrayEntry * SDLCALL SDL_InsertTrayEntryAt(SDL_TrayMenu *menu, int pos, const char *label, SDL_TrayEntryFlags flags); + +/** + * Sets the label of an entry. + * + * An entry cannot change between a separator and an ordinary entry; that is, + * it is not possible to set a non-NULL label on an entry that has a NULL + * label (separators), or to set a NULL label to an entry that has a non-NULL + * label. The function will silently fail if that happens. + * + * \param entry the entry to be updated. + * \param label the new label for the entry in UTF-8 encoding. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTrayEntries + * \sa SDL_InsertTrayEntryAt + * \sa SDL_GetTrayEntryLabel + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetTrayEntryLabel(SDL_TrayEntry *entry, const char *label); + +/** + * Gets the label of an entry. + * + * If the returned value is NULL, the entry is a separator. + * + * \param entry the entry to be read. + * \returns the label of the entry in UTF-8 encoding. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTrayEntries + * \sa SDL_InsertTrayEntryAt + * \sa SDL_SetTrayEntryLabel + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetTrayEntryLabel(SDL_TrayEntry *entry); + +/** + * Sets whether or not an entry is checked. + * + * The entry must have been created with the SDL_TRAYENTRY_CHECKBOX flag. + * + * \param entry the entry to be updated. + * \param checked true if the entry should be checked; false otherwise. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTrayEntries + * \sa SDL_InsertTrayEntryAt + * \sa SDL_GetTrayEntryChecked + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetTrayEntryChecked(SDL_TrayEntry *entry, bool checked); + +/** + * Gets whether or not an entry is checked. + * + * The entry must have been created with the SDL_TRAYENTRY_CHECKBOX flag. + * + * \param entry the entry to be read. + * \returns true if the entry is checked; false otherwise. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTrayEntries + * \sa SDL_InsertTrayEntryAt + * \sa SDL_SetTrayEntryChecked + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetTrayEntryChecked(SDL_TrayEntry *entry); + +/** + * Sets whether or not an entry is enabled. + * + * \param entry the entry to be updated. + * \param enabled true if the entry should be enabled; false otherwise. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTrayEntries + * \sa SDL_InsertTrayEntryAt + * \sa SDL_GetTrayEntryEnabled + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetTrayEntryEnabled(SDL_TrayEntry *entry, bool enabled); + +/** + * Gets whether or not an entry is enabled. + * + * \param entry the entry to be read. + * \returns true if the entry is enabled; false otherwise. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTrayEntries + * \sa SDL_InsertTrayEntryAt + * \sa SDL_SetTrayEntryEnabled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetTrayEntryEnabled(SDL_TrayEntry *entry); + +/** + * Sets a callback to be invoked when the entry is selected. + * + * \param entry the entry to be updated. + * \param callback a callback to be invoked when the entry is selected. + * \param userdata an optional pointer to pass extra data to the callback when + * it will be invoked. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTrayEntries + * \sa SDL_InsertTrayEntryAt + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetTrayEntryCallback(SDL_TrayEntry *entry, SDL_TrayCallback callback, void *userdata); + +/** + * Simulate a click on a tray entry. + * + * \param entry The entry to activate. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_ClickTrayEntry(SDL_TrayEntry *entry); + +/** + * Destroys a tray object. + * + * This also destroys all associated menus and entries. + * + * \param tray the tray icon to be destroyed. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateTray + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyTray(SDL_Tray *tray); + +/** + * Gets the menu containing a certain tray entry. + * + * \param entry the entry for which to get the parent menu. + * \returns the parent menu. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_InsertTrayEntryAt + */ +extern SDL_DECLSPEC SDL_TrayMenu * SDLCALL SDL_GetTrayEntryParent(SDL_TrayEntry *entry); + +/** + * Gets the entry for which the menu is a submenu, if the current menu is a + * submenu. + * + * Either this function or SDL_GetTrayMenuParentTray() will return non-NULL + * for any given menu. + * + * \param menu the menu for which to get the parent entry. + * \returns the parent entry, or NULL if this menu is not a submenu. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateTraySubmenu + * \sa SDL_GetTrayMenuParentTray + */ +extern SDL_DECLSPEC SDL_TrayEntry * SDLCALL SDL_GetTrayMenuParentEntry(SDL_TrayMenu *menu); + +/** + * Gets the tray for which this menu is the first-level menu, if the current + * menu isn't a submenu. + * + * Either this function or SDL_GetTrayMenuParentEntry() will return non-NULL + * for any given menu. + * + * \param menu the menu for which to get the parent enttrayry. + * \returns the parent tray, or NULL if this menu is a submenu. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateTrayMenu + * \sa SDL_GetTrayMenuParentEntry + */ +extern SDL_DECLSPEC SDL_Tray * SDLCALL SDL_GetTrayMenuParentTray(SDL_TrayMenu *menu); + +/** + * Update the trays. + * + * This is called automatically by the event loop and is only needed if you're + * using trays but aren't handling SDL events. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_UpdateTrays(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_tray_h_ */ diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_version.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_version.h new file mode 100644 index 0000000..3aa1605 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_version.h @@ -0,0 +1,184 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryVersion + * + * Functionality to query the current SDL version, both as headers the app was + * compiled against, and a library the app is linked to. + */ + +#ifndef SDL_version_h_ +#define SDL_version_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * The current major version of SDL headers. + * + * If this were SDL version 3.2.1, this value would be 3. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_MAJOR_VERSION 3 + +/** + * The current minor version of the SDL headers. + * + * If this were SDL version 3.2.1, this value would be 2. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_MINOR_VERSION 4 + +/** + * The current micro (or patchlevel) version of the SDL headers. + * + * If this were SDL version 3.2.1, this value would be 1. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_MICRO_VERSION 0 + +/** + * This macro turns the version numbers into a numeric value. + * + * (1,2,3) becomes 1002003. + * + * \param major the major version number. + * \param minor the minorversion number. + * \param patch the patch version number. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_VERSIONNUM(major, minor, patch) \ + ((major) * 1000000 + (minor) * 1000 + (patch)) + +/** + * This macro extracts the major version from a version number + * + * 1002003 becomes 1. + * + * \param version the version number. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_VERSIONNUM_MAJOR(version) ((version) / 1000000) + +/** + * This macro extracts the minor version from a version number + * + * 1002003 becomes 2. + * + * \param version the version number. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_VERSIONNUM_MINOR(version) (((version) / 1000) % 1000) + +/** + * This macro extracts the micro version from a version number + * + * 1002003 becomes 3. + * + * \param version the version number. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_VERSIONNUM_MICRO(version) ((version) % 1000) + +/** + * This is the version number macro for the current SDL version. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_GetVersion + */ +#define SDL_VERSION \ + SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_MICRO_VERSION) + +/** + * This macro will evaluate to true if compiled with SDL at least X.Y.Z. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_VERSION_ATLEAST(X, Y, Z) \ + (SDL_VERSION >= SDL_VERSIONNUM(X, Y, Z)) + +/** + * Get the version of SDL that is linked against your program. + * + * If you are linking to SDL dynamically, then it is possible that the current + * version will be different than the version you compiled against. This + * function returns the current version, while SDL_VERSION is the version you + * compiled with. + * + * This function may be called safely at any time, even before SDL_Init(). + * + * \returns the version of the linked library. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRevision + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetVersion(void); + +/** + * Get the code revision of the SDL library that is linked against your + * program. + * + * This value is the revision of the code you are linking against and may be + * different from the code you are compiling with, which is found in the + * constant SDL_REVISION if you explicitly include SDL_revision.h + * + * The revision is an arbitrary string (a hash value) uniquely identifying the + * exact revision of the SDL library in use, and is only useful in comparing + * against other revisions. It is NOT an incrementing number. + * + * If SDL wasn't built from a git repository with the appropriate tools, this + * will return an empty string. + * + * You shouldn't use this function for anything but logging it for debugging + * purposes. The string is not intended to be reliable in any way. + * + * \returns an arbitrary string, uniquely identifying the exact revision of + * the SDL library in use. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetVersion + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetRevision(void); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_version_h_ */ diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_video.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_video.h new file mode 100644 index 0000000..31dac5f --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_video.h @@ -0,0 +1,3497 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryVideo + * + * SDL's video subsystem is largely interested in abstracting window + * management from the underlying operating system. You can create windows, + * manage them in various ways, set them fullscreen, and get events when + * interesting things happen with them, such as the mouse or keyboard + * interacting with a window. + * + * The video subsystem is also interested in abstracting away some + * platform-specific differences in OpenGL: context creation, swapping + * buffers, etc. This may be crucial to your app, but also you are not + * required to use OpenGL at all. In fact, SDL can provide rendering to those + * windows as well, either with an easy-to-use + * [2D API](https://wiki.libsdl.org/SDL3/CategoryRender) + * or with a more-powerful + * [GPU API](https://wiki.libsdl.org/SDL3/CategoryGPU) + * . Of course, it can simply get out of your way and give you the window + * handles you need to use Vulkan, Direct3D, Metal, or whatever else you like + * directly, too. + * + * The video subsystem covers a lot of functionality, out of necessity, so it + * is worth perusing the list of functions just to see what's available, but + * most apps can get by with simply creating a window and listening for + * events, so start with SDL_CreateWindow() and SDL_PollEvent(). + */ + +#ifndef SDL_video_h_ +#define SDL_video_h_ + +#include +#include +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * This is a unique ID for a display for the time it is connected to the + * system, and is never reused for the lifetime of the application. + * + * If the display is disconnected and reconnected, it will get a new ID. + * + * The value 0 is an invalid ID. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_DisplayID; + +/** + * This is a unique ID for a window. + * + * The value 0 is an invalid ID. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_WindowID; + +/* Global video properties... */ + +/** + * The pointer to the global `wl_display` object used by the Wayland video + * backend. + * + * Can be set before the video subsystem is initialized to import an external + * `wl_display` object from an application or toolkit for use in SDL, or read + * after initialization to export the `wl_display` used by the Wayland video + * backend. Setting this property after the video subsystem has been + * initialized has no effect, and reading it when the video subsystem is + * uninitialized will either return the user provided value, if one was set + * prior to initialization, or NULL. See docs/README-wayland.md for more + * information. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PROP_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER "SDL.video.wayland.wl_display" + +/** + * System theme. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_SystemTheme +{ + SDL_SYSTEM_THEME_UNKNOWN, /**< Unknown system theme */ + SDL_SYSTEM_THEME_LIGHT, /**< Light colored system theme */ + SDL_SYSTEM_THEME_DARK /**< Dark colored system theme */ +} SDL_SystemTheme; + +/** + * Internal display mode data. + * + * This lives as a field in SDL_DisplayMode, as opaque data. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_DisplayMode + */ +typedef struct SDL_DisplayModeData SDL_DisplayModeData; + +/** + * The structure that defines a display mode. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GetFullscreenDisplayModes + * \sa SDL_GetDesktopDisplayMode + * \sa SDL_GetCurrentDisplayMode + * \sa SDL_SetWindowFullscreenMode + * \sa SDL_GetWindowFullscreenMode + */ +typedef struct SDL_DisplayMode +{ + SDL_DisplayID displayID; /**< the display this mode is associated with */ + SDL_PixelFormat format; /**< pixel format */ + int w; /**< width */ + int h; /**< height */ + float pixel_density; /**< scale converting size to pixels (e.g. a 1920x1080 mode with 2.0 scale would have 3840x2160 pixels) */ + float refresh_rate; /**< refresh rate (or 0.0f for unspecified) */ + int refresh_rate_numerator; /**< precise refresh rate numerator (or 0 for unspecified) */ + int refresh_rate_denominator; /**< precise refresh rate denominator */ + + SDL_DisplayModeData *internal; /**< Private */ + +} SDL_DisplayMode; + +/** + * Display orientation values; the way a display is rotated. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_DisplayOrientation +{ + SDL_ORIENTATION_UNKNOWN, /**< The display orientation can't be determined */ + SDL_ORIENTATION_LANDSCAPE, /**< The display is in landscape mode, with the right side up, relative to portrait mode */ + SDL_ORIENTATION_LANDSCAPE_FLIPPED, /**< The display is in landscape mode, with the left side up, relative to portrait mode */ + SDL_ORIENTATION_PORTRAIT, /**< The display is in portrait mode */ + SDL_ORIENTATION_PORTRAIT_FLIPPED /**< The display is in portrait mode, upside down */ +} SDL_DisplayOrientation; + +/** + * The struct used as an opaque handle to a window. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateWindow + */ +typedef struct SDL_Window SDL_Window; + +/** + * The flags on a window. + * + * These cover a lot of true/false, or on/off, window state. Some of it is + * immutable after being set through SDL_CreateWindow(), some of it can be + * changed on existing windows by the app, and some of it might be altered by + * the user or system outside of the app's control. + * + * When creating windows with `SDL_WINDOW_RESIZABLE`, SDL will constrain + * resizable windows to the dimensions recommended by the compositor to fit it + * within the usable desktop space, although some compositors will do this + * automatically without intervention as well. Use `SDL_SetWindowResizable` + * after creation instead if you wish to create a window with a specific size. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_GetWindowFlags + */ +typedef Uint64 SDL_WindowFlags; + +#define SDL_WINDOW_FULLSCREEN SDL_UINT64_C(0x0000000000000001) /**< window is in fullscreen mode */ +#define SDL_WINDOW_OPENGL SDL_UINT64_C(0x0000000000000002) /**< window usable with OpenGL context */ +#define SDL_WINDOW_OCCLUDED SDL_UINT64_C(0x0000000000000004) /**< window is occluded */ +#define SDL_WINDOW_HIDDEN SDL_UINT64_C(0x0000000000000008) /**< window is neither mapped onto the desktop nor shown in the taskbar/dock/window list; SDL_ShowWindow() is required for it to become visible */ +#define SDL_WINDOW_BORDERLESS SDL_UINT64_C(0x0000000000000010) /**< no window decoration */ +#define SDL_WINDOW_RESIZABLE SDL_UINT64_C(0x0000000000000020) /**< window can be resized */ +#define SDL_WINDOW_MINIMIZED SDL_UINT64_C(0x0000000000000040) /**< window is minimized */ +#define SDL_WINDOW_MAXIMIZED SDL_UINT64_C(0x0000000000000080) /**< window is maximized */ +#define SDL_WINDOW_MOUSE_GRABBED SDL_UINT64_C(0x0000000000000100) /**< window has grabbed mouse input */ +#define SDL_WINDOW_INPUT_FOCUS SDL_UINT64_C(0x0000000000000200) /**< window has input focus */ +#define SDL_WINDOW_MOUSE_FOCUS SDL_UINT64_C(0x0000000000000400) /**< window has mouse focus */ +#define SDL_WINDOW_EXTERNAL SDL_UINT64_C(0x0000000000000800) /**< window not created by SDL */ +#define SDL_WINDOW_MODAL SDL_UINT64_C(0x0000000000001000) /**< window is modal */ +#define SDL_WINDOW_HIGH_PIXEL_DENSITY SDL_UINT64_C(0x0000000000002000) /**< window uses high pixel density back buffer if possible */ +#define SDL_WINDOW_MOUSE_CAPTURE SDL_UINT64_C(0x0000000000004000) /**< window has mouse captured (unrelated to MOUSE_GRABBED) */ +#define SDL_WINDOW_MOUSE_RELATIVE_MODE SDL_UINT64_C(0x0000000000008000) /**< window has relative mode enabled */ +#define SDL_WINDOW_ALWAYS_ON_TOP SDL_UINT64_C(0x0000000000010000) /**< window should always be above others */ +#define SDL_WINDOW_UTILITY SDL_UINT64_C(0x0000000000020000) /**< window should be treated as a utility window, not showing in the task bar and window list */ +#define SDL_WINDOW_TOOLTIP SDL_UINT64_C(0x0000000000040000) /**< window should be treated as a tooltip and does not get mouse or keyboard focus, requires a parent window */ +#define SDL_WINDOW_POPUP_MENU SDL_UINT64_C(0x0000000000080000) /**< window should be treated as a popup menu, requires a parent window */ +#define SDL_WINDOW_KEYBOARD_GRABBED SDL_UINT64_C(0x0000000000100000) /**< window has grabbed keyboard input */ +#define SDL_WINDOW_FILL_DOCUMENT SDL_UINT64_C(0x0000000000200000) /**< window is in fill-document mode (Emscripten only), since SDL 3.4.0 */ +#define SDL_WINDOW_VULKAN SDL_UINT64_C(0x0000000010000000) /**< window usable for Vulkan surface */ +#define SDL_WINDOW_METAL SDL_UINT64_C(0x0000000020000000) /**< window usable for Metal view */ +#define SDL_WINDOW_TRANSPARENT SDL_UINT64_C(0x0000000040000000) /**< window with transparent buffer */ +#define SDL_WINDOW_NOT_FOCUSABLE SDL_UINT64_C(0x0000000080000000) /**< window should not be focusable */ + + +/** + * A magic value used with SDL_WINDOWPOS_UNDEFINED. + * + * Generally this macro isn't used directly, but rather through + * SDL_WINDOWPOS_UNDEFINED or SDL_WINDOWPOS_UNDEFINED_DISPLAY. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SetWindowPosition + */ +#define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000u + +/** + * Used to indicate that you don't care what the window position is. + * + * If you _really_ don't care, SDL_WINDOWPOS_UNDEFINED is the same, but always + * uses the primary display instead of specifying one. + * + * \param X the SDL_DisplayID of the display to use. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SetWindowPosition + */ +#define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X)) + +/** + * Used to indicate that you don't care what the window position/display is. + * + * This always uses the primary display. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SetWindowPosition + */ +#define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0) + +/** + * A macro to test if the window position is marked as "undefined." + * + * \param X the window position value. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SetWindowPosition + */ +#define SDL_WINDOWPOS_ISUNDEFINED(X) (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK) + +/** + * A magic value used with SDL_WINDOWPOS_CENTERED. + * + * Generally this macro isn't used directly, but rather through + * SDL_WINDOWPOS_CENTERED or SDL_WINDOWPOS_CENTERED_DISPLAY. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SetWindowPosition + */ +#define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000u + +/** + * Used to indicate that the window position should be centered. + * + * SDL_WINDOWPOS_CENTERED is the same, but always uses the primary display + * instead of specifying one. + * + * \param X the SDL_DisplayID of the display to use. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SetWindowPosition + */ +#define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X)) + +/** + * Used to indicate that the window position should be centered. + * + * This always uses the primary display. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SetWindowPosition + */ +#define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0) + +/** + * A macro to test if the window position is marked as "centered." + * + * \param X the window position value. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_GetWindowPosition + */ +#define SDL_WINDOWPOS_ISCENTERED(X) \ + (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK) + + +/** + * Window flash operation. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_FlashOperation +{ + SDL_FLASH_CANCEL, /**< Cancel any window flash state */ + SDL_FLASH_BRIEFLY, /**< Flash the window briefly to get attention */ + SDL_FLASH_UNTIL_FOCUSED /**< Flash the window until it gets focus */ +} SDL_FlashOperation; + +/** + * Window progress state + * + * \since This enum is available since SDL 3.2.8. + */ +typedef enum SDL_ProgressState +{ + SDL_PROGRESS_STATE_INVALID = -1, /**< An invalid progress state indicating an error; check SDL_GetError() */ + SDL_PROGRESS_STATE_NONE, /**< No progress bar is shown */ + SDL_PROGRESS_STATE_INDETERMINATE, /**< The progress bar is shown in a indeterminate state */ + SDL_PROGRESS_STATE_NORMAL, /**< The progress bar is shown in a normal state */ + SDL_PROGRESS_STATE_PAUSED, /**< The progress bar is shown in a paused state */ + SDL_PROGRESS_STATE_ERROR /**< The progress bar is shown in a state indicating the application had an error */ +} SDL_ProgressState; + +/** + * An opaque handle to an OpenGL context. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_GL_CreateContext + * \sa SDL_GL_SetAttribute + * \sa SDL_GL_MakeCurrent + * \sa SDL_GL_DestroyContext + */ +typedef struct SDL_GLContextState *SDL_GLContext; + +/** + * Opaque type for an EGL display. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef void *SDL_EGLDisplay; + +/** + * Opaque type for an EGL config. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef void *SDL_EGLConfig; + +/** + * Opaque type for an EGL surface. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef void *SDL_EGLSurface; + +/** + * An EGL attribute, used when creating an EGL context. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef intptr_t SDL_EGLAttrib; + +/** + * An EGL integer attribute, used when creating an EGL surface. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef int SDL_EGLint; + +/** + * EGL platform attribute initialization callback. + * + * This is called when SDL is attempting to create an EGL context, to let the + * app add extra attributes to its eglGetPlatformDisplay() call. + * + * The callback should return a pointer to an EGL attribute array terminated + * with `EGL_NONE`. If this function returns NULL, the SDL_CreateWindow + * process will fail gracefully. + * + * The returned pointer should be allocated with SDL_malloc() and will be + * passed to SDL_free(). + * + * The arrays returned by each callback will be appended to the existing + * attribute arrays defined by SDL. + * + * \param userdata an app-controlled pointer that is passed to the callback. + * \returns a newly-allocated array of attributes, terminated with `EGL_NONE`. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_EGL_SetAttributeCallbacks + */ +typedef SDL_EGLAttrib *(SDLCALL *SDL_EGLAttribArrayCallback)(void *userdata); + +/** + * EGL surface/context attribute initialization callback types. + * + * This is called when SDL is attempting to create an EGL surface, to let the + * app add extra attributes to its eglCreateWindowSurface() or + * eglCreateContext calls. + * + * For convenience, the EGLDisplay and EGLConfig to use are provided to the + * callback. + * + * The callback should return a pointer to an EGL attribute array terminated + * with `EGL_NONE`. If this function returns NULL, the SDL_CreateWindow + * process will fail gracefully. + * + * The returned pointer should be allocated with SDL_malloc() and will be + * passed to SDL_free(). + * + * The arrays returned by each callback will be appended to the existing + * attribute arrays defined by SDL. + * + * \param userdata an app-controlled pointer that is passed to the callback. + * \param display the EGL display to be used. + * \param config the EGL config to be used. + * \returns a newly-allocated array of attributes, terminated with `EGL_NONE`. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_EGL_SetAttributeCallbacks + */ +typedef SDL_EGLint *(SDLCALL *SDL_EGLIntArrayCallback)(void *userdata, SDL_EGLDisplay display, SDL_EGLConfig config); + +/** + * An enumeration of OpenGL configuration attributes. + * + * While you can set most OpenGL attributes normally, the attributes listed + * above must be known before SDL creates the window that will be used with + * the OpenGL context. These attributes are set and read with + * SDL_GL_SetAttribute() and SDL_GL_GetAttribute(). + * + * In some cases, these attributes are minimum requests; the GL does not + * promise to give you exactly what you asked for. It's possible to ask for a + * 16-bit depth buffer and get a 24-bit one instead, for example, or to ask + * for no stencil buffer and still have one available. Context creation should + * fail if the GL can't provide your requested attributes at a minimum, but + * you should check to see exactly what you got. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_GLAttr +{ + SDL_GL_RED_SIZE, /**< the minimum number of bits for the red channel of the color buffer; defaults to 8. */ + SDL_GL_GREEN_SIZE, /**< the minimum number of bits for the green channel of the color buffer; defaults to 8. */ + SDL_GL_BLUE_SIZE, /**< the minimum number of bits for the blue channel of the color buffer; defaults to 8. */ + SDL_GL_ALPHA_SIZE, /**< the minimum number of bits for the alpha channel of the color buffer; defaults to 8. */ + SDL_GL_BUFFER_SIZE, /**< the minimum number of bits for frame buffer size; defaults to 0. */ + SDL_GL_DOUBLEBUFFER, /**< whether the output is single or double buffered; defaults to double buffering on. */ + SDL_GL_DEPTH_SIZE, /**< the minimum number of bits in the depth buffer; defaults to 16. */ + SDL_GL_STENCIL_SIZE, /**< the minimum number of bits in the stencil buffer; defaults to 0. */ + SDL_GL_ACCUM_RED_SIZE, /**< the minimum number of bits for the red channel of the accumulation buffer; defaults to 0. */ + SDL_GL_ACCUM_GREEN_SIZE, /**< the minimum number of bits for the green channel of the accumulation buffer; defaults to 0. */ + SDL_GL_ACCUM_BLUE_SIZE, /**< the minimum number of bits for the blue channel of the accumulation buffer; defaults to 0. */ + SDL_GL_ACCUM_ALPHA_SIZE, /**< the minimum number of bits for the alpha channel of the accumulation buffer; defaults to 0. */ + SDL_GL_STEREO, /**< whether the output is stereo 3D; defaults to off. */ + SDL_GL_MULTISAMPLEBUFFERS, /**< the number of buffers used for multisample anti-aliasing; defaults to 0. */ + SDL_GL_MULTISAMPLESAMPLES, /**< the number of samples used around the current pixel used for multisample anti-aliasing. */ + SDL_GL_ACCELERATED_VISUAL, /**< set to 1 to require hardware acceleration, set to 0 to force software rendering; defaults to allow either. */ + SDL_GL_RETAINED_BACKING, /**< not used (deprecated). */ + SDL_GL_CONTEXT_MAJOR_VERSION, /**< OpenGL context major version. */ + SDL_GL_CONTEXT_MINOR_VERSION, /**< OpenGL context minor version. */ + SDL_GL_CONTEXT_FLAGS, /**< some combination of 0 or more of elements of the SDL_GLContextFlag enumeration; defaults to 0. */ + SDL_GL_CONTEXT_PROFILE_MASK, /**< type of GL context (Core, Compatibility, ES). See SDL_GLProfile; default value depends on platform. */ + SDL_GL_SHARE_WITH_CURRENT_CONTEXT, /**< OpenGL context sharing; defaults to 0. */ + SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, /**< requests sRGB-capable visual if 1. Defaults to -1 ("don't care"). This is a request; GL drivers might not comply! */ + SDL_GL_CONTEXT_RELEASE_BEHAVIOR, /**< sets context the release behavior. See SDL_GLContextReleaseFlag; defaults to FLUSH. */ + SDL_GL_CONTEXT_RESET_NOTIFICATION, /**< set context reset notification. See SDL_GLContextResetNotification; defaults to NO_NOTIFICATION. */ + SDL_GL_CONTEXT_NO_ERROR, + SDL_GL_FLOATBUFFERS, + SDL_GL_EGL_PLATFORM +} SDL_GLAttr; + +/** + * Possible values to be set for the SDL_GL_CONTEXT_PROFILE_MASK attribute. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_GLProfile; + +#define SDL_GL_CONTEXT_PROFILE_CORE 0x0001 /**< OpenGL Core Profile context */ +#define SDL_GL_CONTEXT_PROFILE_COMPATIBILITY 0x0002 /**< OpenGL Compatibility Profile context */ +#define SDL_GL_CONTEXT_PROFILE_ES 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */ + + +/** + * Possible flags to be set for the SDL_GL_CONTEXT_FLAGS attribute. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_GLContextFlag; + +#define SDL_GL_CONTEXT_DEBUG_FLAG 0x0001 +#define SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG 0x0002 +#define SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG 0x0004 +#define SDL_GL_CONTEXT_RESET_ISOLATION_FLAG 0x0008 + + +/** + * Possible values to be set for the SDL_GL_CONTEXT_RELEASE_BEHAVIOR + * attribute. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_GLContextReleaseFlag; + +#define SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE 0x0000 +#define SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x0001 + + +/** + * Possible values to be set SDL_GL_CONTEXT_RESET_NOTIFICATION attribute. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_GLContextResetNotification; + +#define SDL_GL_CONTEXT_RESET_NO_NOTIFICATION 0x0000 +#define SDL_GL_CONTEXT_RESET_LOSE_CONTEXT 0x0001 + + +/* Function prototypes */ + +/** + * Get the number of video drivers compiled into SDL. + * + * \returns the number of built in video drivers. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetVideoDriver + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void); + +/** + * Get the name of a built in video driver. + * + * The video drivers are presented in the order in which they are normally + * checked during initialization. + * + * The names of drivers are all simple, low-ASCII identifiers, like "cocoa", + * "x11" or "windows". These never have Unicode characters, and are not meant + * to be proper names. + * + * \param index the index of a video driver. + * \returns the name of the video driver with the given **index**, or NULL if + * index is out of bounds. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetNumVideoDrivers + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetVideoDriver(int index); + +/** + * Get the name of the currently initialized video driver. + * + * The names of drivers are all simple, low-ASCII identifiers, like "cocoa", + * "x11" or "windows". These never have Unicode characters, and are not meant + * to be proper names. + * + * \returns the name of the current video driver or NULL if no driver has been + * initialized. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetNumVideoDrivers + * \sa SDL_GetVideoDriver + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetCurrentVideoDriver(void); + +/** + * Get the current system theme. + * + * \returns the current system theme, light, dark, or unknown. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_SystemTheme SDLCALL SDL_GetSystemTheme(void); + +/** + * Get a list of currently connected displays. + * + * \param count a pointer filled in with the number of displays returned, may + * be NULL. + * \returns a 0 terminated array of display instance IDs or NULL on failure; + * call SDL_GetError() for more information. This should be freed + * with SDL_free() when it is no longer needed. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_DisplayID * SDLCALL SDL_GetDisplays(int *count); + +/** + * Return the primary display. + * + * \returns the instance ID of the primary display on success or 0 on failure; + * call SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDisplays + */ +extern SDL_DECLSPEC SDL_DisplayID SDLCALL SDL_GetPrimaryDisplay(void); + +/** + * Get the properties associated with a display. + * + * The following read-only properties are provided by SDL: + * + * - `SDL_PROP_DISPLAY_HDR_ENABLED_BOOLEAN`: true if the display has HDR + * headroom above the SDR white point. This is for informational and + * diagnostic purposes only, as not all platforms provide this information + * at the display level. + * + * On KMS/DRM: + * + * - `SDL_PROP_DISPLAY_KMSDRM_PANEL_ORIENTATION_NUMBER`: the "panel + * orientation" property for the display in degrees of clockwise rotation. + * Note that this is provided only as a hint, and the application is + * responsible for any coordinate transformations needed to conform to the + * requested display orientation. + * + * On Wayland: + * + * - `SDL_PROP_DISPLAY_WAYLAND_WL_OUTPUT_POINTER`: the wl_output associated + * with the display + * + * On Windows: + * + * - `SDL_PROP_DISPLAY_WINDOWS_HMONITOR_POINTER`: the monitor handle + * (HMONITOR) associated with the display + * + * \param displayID the instance ID of the display to query. + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetDisplayProperties(SDL_DisplayID displayID); + +#define SDL_PROP_DISPLAY_HDR_ENABLED_BOOLEAN "SDL.display.HDR_enabled" +#define SDL_PROP_DISPLAY_KMSDRM_PANEL_ORIENTATION_NUMBER "SDL.display.KMSDRM.panel_orientation" +#define SDL_PROP_DISPLAY_WAYLAND_WL_OUTPUT_POINTER "SDL.display.wayland.wl_output" +#define SDL_PROP_DISPLAY_WINDOWS_HMONITOR_POINTER "SDL.display.windows.hmonitor" + +/** + * Get the name of a display in UTF-8 encoding. + * + * \param displayID the instance ID of the display to query. + * \returns the name of a display or NULL on failure; call SDL_GetError() for + * more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDisplays + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetDisplayName(SDL_DisplayID displayID); + +/** + * Get the desktop area represented by a display. + * + * The primary display is often located at (0,0), but may be placed at a + * different location depending on monitor layout. + * + * \param displayID the instance ID of the display to query. + * \param rect the SDL_Rect structure filled in with the display bounds. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDisplayUsableBounds + * \sa SDL_GetDisplays + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetDisplayBounds(SDL_DisplayID displayID, SDL_Rect *rect); + +/** + * Get the usable desktop area represented by a display, in screen + * coordinates. + * + * This is the same area as SDL_GetDisplayBounds() reports, but with portions + * reserved by the system removed. For example, on Apple's macOS, this + * subtracts the area occupied by the menu bar and dock. + * + * Setting a window to be fullscreen generally bypasses these unusable areas, + * so these are good guidelines for the maximum space available to a + * non-fullscreen window. + * + * \param displayID the instance ID of the display to query. + * \param rect the SDL_Rect structure filled in with the display bounds. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDisplayBounds + * \sa SDL_GetDisplays + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetDisplayUsableBounds(SDL_DisplayID displayID, SDL_Rect *rect); + +/** + * Get the orientation of a display when it is unrotated. + * + * \param displayID the instance ID of the display to query. + * \returns the SDL_DisplayOrientation enum value of the display, or + * `SDL_ORIENTATION_UNKNOWN` if it isn't available. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDisplays + */ +extern SDL_DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetNaturalDisplayOrientation(SDL_DisplayID displayID); + +/** + * Get the orientation of a display. + * + * \param displayID the instance ID of the display to query. + * \returns the SDL_DisplayOrientation enum value of the display, or + * `SDL_ORIENTATION_UNKNOWN` if it isn't available. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDisplays + */ +extern SDL_DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetCurrentDisplayOrientation(SDL_DisplayID displayID); + +/** + * Get the content scale of a display. + * + * The content scale is the expected scale for content based on the DPI + * settings of the display. For example, a 4K display might have a 2.0 (200%) + * display scale, which means that the user expects UI elements to be twice as + * big on this display, to aid in readability. + * + * After window creation, SDL_GetWindowDisplayScale() should be used to query + * the content scale factor for individual windows instead of querying the + * display for a window and calling this function, as the per-window content + * scale factor may differ from the base value of the display it is on, + * particularly on high-DPI and/or multi-monitor desktop configurations. + * + * \param displayID the instance ID of the display to query. + * \returns the content scale of the display, or 0.0f on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowDisplayScale + * \sa SDL_GetDisplays + */ +extern SDL_DECLSPEC float SDLCALL SDL_GetDisplayContentScale(SDL_DisplayID displayID); + +/** + * Get a list of fullscreen display modes available on a display. + * + * The display modes are sorted in this priority: + * + * - w -> largest to smallest + * - h -> largest to smallest + * - bits per pixel -> more colors to fewer colors + * - packed pixel layout -> largest to smallest + * - refresh rate -> highest to lowest + * - pixel density -> lowest to highest + * + * \param displayID the instance ID of the display to query. + * \param count a pointer filled in with the number of display modes returned, + * may be NULL. + * \returns a NULL terminated array of display mode pointers or NULL on + * failure; call SDL_GetError() for more information. This is a + * single allocation that should be freed with SDL_free() when it is + * no longer needed. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDisplays + */ +extern SDL_DECLSPEC SDL_DisplayMode ** SDLCALL SDL_GetFullscreenDisplayModes(SDL_DisplayID displayID, int *count); + +/** + * Get the closest match to the requested display mode. + * + * The available display modes are scanned and `closest` is filled in with the + * closest mode matching the requested mode and returned. The mode format and + * refresh rate default to the desktop mode if they are set to 0. The modes + * are scanned with size being first priority, format being second priority, + * and finally checking the refresh rate. If all the available modes are too + * small, then false is returned. + * + * \param displayID the instance ID of the display to query. + * \param w the width in pixels of the desired display mode. + * \param h the height in pixels of the desired display mode. + * \param refresh_rate the refresh rate of the desired display mode, or 0.0f + * for the desktop refresh rate. + * \param include_high_density_modes boolean to include high density modes in + * the search. + * \param closest a pointer filled in with the closest display mode equal to + * or larger than the desired mode. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDisplays + * \sa SDL_GetFullscreenDisplayModes + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetClosestFullscreenDisplayMode(SDL_DisplayID displayID, int w, int h, float refresh_rate, bool include_high_density_modes, SDL_DisplayMode *closest); + +/** + * Get information about the desktop's display mode. + * + * There's a difference between this function and SDL_GetCurrentDisplayMode() + * when SDL runs fullscreen and has changed the resolution. In that case this + * function will return the previous native display mode, and not the current + * display mode. + * + * \param displayID the instance ID of the display to query. + * \returns a pointer to the desktop display mode or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetCurrentDisplayMode + * \sa SDL_GetDisplays + */ +extern SDL_DECLSPEC const SDL_DisplayMode * SDLCALL SDL_GetDesktopDisplayMode(SDL_DisplayID displayID); + +/** + * Get information about the current display mode. + * + * There's a difference between this function and SDL_GetDesktopDisplayMode() + * when SDL runs fullscreen and has changed the resolution. In that case this + * function will return the current display mode, and not the previous native + * display mode. + * + * \param displayID the instance ID of the display to query. + * \returns a pointer to the desktop display mode or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDesktopDisplayMode + * \sa SDL_GetDisplays + */ +extern SDL_DECLSPEC const SDL_DisplayMode * SDLCALL SDL_GetCurrentDisplayMode(SDL_DisplayID displayID); + +/** + * Get the display containing a point. + * + * \param point the point to query. + * \returns the instance ID of the display containing the point or 0 on + * failure; call SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDisplayBounds + * \sa SDL_GetDisplays + */ +extern SDL_DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForPoint(const SDL_Point *point); + +/** + * Get the display primarily containing a rect. + * + * \param rect the rect to query. + * \returns the instance ID of the display entirely containing the rect or + * closest to the center of the rect on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDisplayBounds + * \sa SDL_GetDisplays + */ +extern SDL_DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForRect(const SDL_Rect *rect); + +/** + * Get the display associated with a window. + * + * \param window the window to query. + * \returns the instance ID of the display containing the center of the window + * on success or 0 on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDisplayBounds + * \sa SDL_GetDisplays + */ +extern SDL_DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForWindow(SDL_Window *window); + +/** + * Get the pixel density of a window. + * + * This is a ratio of pixel size to window size. For example, if the window is + * 1920x1080 and it has a high density back buffer of 3840x2160 pixels, it + * would have a pixel density of 2.0. + * + * \param window the window to query. + * \returns the pixel density or 0.0f on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowDisplayScale + */ +extern SDL_DECLSPEC float SDLCALL SDL_GetWindowPixelDensity(SDL_Window *window); + +/** + * Get the content display scale relative to a window's pixel size. + * + * This is a combination of the window pixel density and the display content + * scale, and is the expected scale for displaying content in this window. For + * example, if a 3840x2160 window had a display scale of 2.0, the user expects + * the content to take twice as many pixels and be the same physical size as + * if it were being displayed in a 1920x1080 window with a display scale of + * 1.0. + * + * Conceptually this value corresponds to the scale display setting, and is + * updated when that setting is changed, or the window moves to a display with + * a different scale setting. + * + * \param window the window to query. + * \returns the display scale, or 0.0f on failure; call SDL_GetError() for + * more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC float SDLCALL SDL_GetWindowDisplayScale(SDL_Window *window); + +/** + * Set the display mode to use when a window is visible and fullscreen. + * + * This only affects the display mode used when the window is fullscreen. To + * change the window size when the window is not fullscreen, use + * SDL_SetWindowSize(). + * + * If the window is currently in the fullscreen state, this request is + * asynchronous on some windowing systems and the new mode dimensions may not + * be applied immediately upon the return of this function. If an immediate + * change is required, call SDL_SyncWindow() to block until the changes have + * taken effect. + * + * When the new mode takes effect, an SDL_EVENT_WINDOW_RESIZED and/or an + * SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event will be emitted with the new mode + * dimensions. + * + * \param window the window to affect. + * \param mode a pointer to the display mode to use, which can be NULL for + * borderless fullscreen desktop mode, or one of the fullscreen + * modes returned by SDL_GetFullscreenDisplayModes() to set an + * exclusive fullscreen mode. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowFullscreenMode + * \sa SDL_SetWindowFullscreen + * \sa SDL_SyncWindow + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowFullscreenMode(SDL_Window *window, const SDL_DisplayMode *mode); + +/** + * Query the display mode to use when a window is visible at fullscreen. + * + * \param window the window to query. + * \returns a pointer to the exclusive fullscreen mode to use or NULL for + * borderless fullscreen desktop mode. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetWindowFullscreenMode + * \sa SDL_SetWindowFullscreen + */ +extern SDL_DECLSPEC const SDL_DisplayMode * SDLCALL SDL_GetWindowFullscreenMode(SDL_Window *window); + +/** + * Get the raw ICC profile data for the screen the window is currently on. + * + * \param window the window to query. + * \param size the size of the ICC profile. + * \returns the raw ICC profile data on success or NULL on failure; call + * SDL_GetError() for more information. This should be freed with + * SDL_free() when it is no longer needed. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void * SDLCALL SDL_GetWindowICCProfile(SDL_Window *window, size_t *size); + +/** + * Get the pixel format associated with the window. + * + * \param window the window to query. + * \returns the pixel format of the window on success or + * SDL_PIXELFORMAT_UNKNOWN on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PixelFormat SDLCALL SDL_GetWindowPixelFormat(SDL_Window *window); + +/** + * Get a list of valid windows. + * + * \param count a pointer filled in with the number of windows returned, may + * be NULL. + * \returns a NULL terminated array of SDL_Window pointers or NULL on failure; + * call SDL_GetError() for more information. This is a single + * allocation that should be freed with SDL_free() when it is no + * longer needed. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Window ** SDLCALL SDL_GetWindows(int *count); + +/** + * Create a window with the specified dimensions and flags. + * + * The window size is a request and may be different than expected based on + * the desktop layout and window manager policies. Your application should be + * prepared to handle a window of any size. + * + * `flags` may be any of the following OR'd together: + * + * - `SDL_WINDOW_FULLSCREEN`: fullscreen window at desktop resolution + * - `SDL_WINDOW_OPENGL`: window usable with an OpenGL context + * - `SDL_WINDOW_HIDDEN`: window is not visible + * - `SDL_WINDOW_BORDERLESS`: no window decoration + * - `SDL_WINDOW_RESIZABLE`: window can be resized + * - `SDL_WINDOW_MINIMIZED`: window is minimized + * - `SDL_WINDOW_MAXIMIZED`: window is maximized + * - `SDL_WINDOW_MOUSE_GRABBED`: window has grabbed mouse focus + * - `SDL_WINDOW_INPUT_FOCUS`: window has input focus + * - `SDL_WINDOW_MOUSE_FOCUS`: window has mouse focus + * - `SDL_WINDOW_EXTERNAL`: window not created by SDL + * - `SDL_WINDOW_MODAL`: window is modal + * - `SDL_WINDOW_HIGH_PIXEL_DENSITY`: window uses high pixel density back + * buffer if possible + * - `SDL_WINDOW_MOUSE_CAPTURE`: window has mouse captured (unrelated to + * MOUSE_GRABBED) + * - `SDL_WINDOW_ALWAYS_ON_TOP`: window should always be above others + * - `SDL_WINDOW_UTILITY`: window should be treated as a utility window, not + * showing in the task bar and window list + * - `SDL_WINDOW_TOOLTIP`: window should be treated as a tooltip and does not + * get mouse or keyboard focus, requires a parent window + * - `SDL_WINDOW_POPUP_MENU`: window should be treated as a popup menu, + * requires a parent window + * - `SDL_WINDOW_KEYBOARD_GRABBED`: window has grabbed keyboard input + * - `SDL_WINDOW_VULKAN`: window usable with a Vulkan instance + * - `SDL_WINDOW_METAL`: window usable with a Metal instance + * - `SDL_WINDOW_TRANSPARENT`: window with transparent buffer + * - `SDL_WINDOW_NOT_FOCUSABLE`: window should not be focusable + * + * The SDL_Window will be shown if SDL_WINDOW_HIDDEN is not set. If hidden at + * creation time, SDL_ShowWindow() can be used to show it later. + * + * On Apple's macOS, you **must** set the NSHighResolutionCapable Info.plist + * property to YES, otherwise you will not receive a High-DPI OpenGL canvas. + * + * The window pixel size may differ from its window coordinate size if the + * window is on a high pixel density display. Use SDL_GetWindowSize() to query + * the client area's size in window coordinates, and + * SDL_GetWindowSizeInPixels() or SDL_GetRenderOutputSize() to query the + * drawable size in pixels. Note that the drawable size can vary after the + * window is created and should be queried again if you get an + * SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event. + * + * If the window is created with any of the SDL_WINDOW_OPENGL or + * SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function + * (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the + * corresponding UnloadLibrary function is called by SDL_DestroyWindow(). + * + * If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver, + * SDL_CreateWindow() will fail, because SDL_Vulkan_LoadLibrary() will fail. + * + * If SDL_WINDOW_METAL is specified on an OS that does not support Metal, + * SDL_CreateWindow() will fail. + * + * If you intend to use this window with an SDL_Renderer, you should use + * SDL_CreateWindowAndRenderer() instead of this function, to avoid window + * flicker. + * + * On non-Apple devices, SDL requires you to either not link to the Vulkan + * loader or link to a dynamic library version. This limitation may be removed + * in a future version of SDL. + * + * \param title the title of the window, in UTF-8 encoding. + * \param w the width of the window. + * \param h the height of the window. + * \param flags 0, or one or more SDL_WindowFlags OR'd together. + * \returns the window that was created or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateWindowAndRenderer + * \sa SDL_CreatePopupWindow + * \sa SDL_CreateWindowWithProperties + * \sa SDL_DestroyWindow + */ +extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title, int w, int h, SDL_WindowFlags flags); + +/** + * Create a child popup window of the specified parent window. + * + * The window size is a request and may be different than expected based on + * the desktop layout and window manager policies. Your application should be + * prepared to handle a window of any size. + * + * The flags parameter **must** contain at least one of the following: + * + * - `SDL_WINDOW_TOOLTIP`: The popup window is a tooltip and will not pass any + * input events. + * - `SDL_WINDOW_POPUP_MENU`: The popup window is a popup menu. The topmost + * popup menu will implicitly gain the keyboard focus. + * + * The following flags are not relevant to popup window creation and will be + * ignored: + * + * - `SDL_WINDOW_MINIMIZED` + * - `SDL_WINDOW_MAXIMIZED` + * - `SDL_WINDOW_FULLSCREEN` + * - `SDL_WINDOW_BORDERLESS` + * + * The following flags are incompatible with popup window creation and will + * cause it to fail: + * + * - `SDL_WINDOW_UTILITY` + * - `SDL_WINDOW_MODAL` + * + * The parent parameter **must** be non-null and a valid window. The parent of + * a popup window can be either a regular, toplevel window, or another popup + * window. + * + * Popup windows cannot be minimized, maximized, made fullscreen, raised, + * flash, be made a modal window, be the parent of a toplevel window, or grab + * the mouse and/or keyboard. Attempts to do so will fail. + * + * Popup windows implicitly do not have a border/decorations and do not appear + * on the taskbar/dock or in lists of windows such as alt-tab menus. + * + * By default, popup window positions will automatically be constrained to + * keep the entire window within display bounds. This can be overridden with + * the `SDL_PROP_WINDOW_CREATE_CONSTRAIN_POPUP_BOOLEAN` property. + * + * By default, popup menus will automatically grab keyboard focus from the + * parent when shown. This behavior can be overridden by setting the + * `SDL_WINDOW_NOT_FOCUSABLE` flag, setting the + * `SDL_PROP_WINDOW_CREATE_FOCUSABLE_BOOLEAN` property to false, or toggling + * it after creation via the `SDL_SetWindowFocusable()` function. + * + * If a parent window is hidden or destroyed, any child popup windows will be + * recursively hidden or destroyed as well. Child popup windows not explicitly + * hidden will be restored when the parent is shown. + * + * \param parent the parent of the window, must not be NULL. + * \param offset_x the x position of the popup window relative to the origin + * of the parent. + * \param offset_y the y position of the popup window relative to the origin + * of the parent window. + * \param w the width of the window. + * \param h the height of the window. + * \param flags SDL_WINDOW_TOOLTIP or SDL_WINDOW_POPUP_MENU, and zero or more + * additional SDL_WindowFlags OR'd together. + * \returns the window that was created or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateWindow + * \sa SDL_CreateWindowWithProperties + * \sa SDL_DestroyWindow + * \sa SDL_GetWindowParent + */ +extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreatePopupWindow(SDL_Window *parent, int offset_x, int offset_y, int w, int h, SDL_WindowFlags flags); + +/** + * Create a window with the specified properties. + * + * The window size is a request and may be different than expected based on + * the desktop layout and window manager policies. Your application should be + * prepared to handle a window of any size. + * + * These are the supported properties: + * + * - `SDL_PROP_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN`: true if the window should + * be always on top + * - `SDL_PROP_WINDOW_CREATE_BORDERLESS_BOOLEAN`: true if the window has no + * window decoration + * - `SDL_PROP_WINDOW_CREATE_CONSTRAIN_POPUP_BOOLEAN`: true if the "tooltip" + * and "menu" window types should be automatically constrained to be + * entirely within display bounds (default), false if no constraints on the + * position are desired. + * - `SDL_PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT_BOOLEAN`: true if the + * window will be used with an externally managed graphics context. + * - `SDL_PROP_WINDOW_CREATE_FOCUSABLE_BOOLEAN`: true if the window should + * accept keyboard input (defaults true) + * - `SDL_PROP_WINDOW_CREATE_FULLSCREEN_BOOLEAN`: true if the window should + * start in fullscreen mode at desktop resolution + * - `SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER`: the height of the window + * - `SDL_PROP_WINDOW_CREATE_HIDDEN_BOOLEAN`: true if the window should start + * hidden + * - `SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN`: true if the window + * uses a high pixel density buffer if possible + * - `SDL_PROP_WINDOW_CREATE_MAXIMIZED_BOOLEAN`: true if the window should + * start maximized + * - `SDL_PROP_WINDOW_CREATE_MENU_BOOLEAN`: true if the window is a popup menu + * - `SDL_PROP_WINDOW_CREATE_METAL_BOOLEAN`: true if the window will be used + * with Metal rendering + * - `SDL_PROP_WINDOW_CREATE_MINIMIZED_BOOLEAN`: true if the window should + * start minimized + * - `SDL_PROP_WINDOW_CREATE_MODAL_BOOLEAN`: true if the window is modal to + * its parent + * - `SDL_PROP_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN`: true if the window starts + * with grabbed mouse focus + * - `SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN`: true if the window will be used + * with OpenGL rendering + * - `SDL_PROP_WINDOW_CREATE_PARENT_POINTER`: an SDL_Window that will be the + * parent of this window, required for windows with the "tooltip", "menu", + * and "modal" properties + * - `SDL_PROP_WINDOW_CREATE_RESIZABLE_BOOLEAN`: true if the window should be + * resizable + * - `SDL_PROP_WINDOW_CREATE_TITLE_STRING`: the title of the window, in UTF-8 + * encoding + * - `SDL_PROP_WINDOW_CREATE_TRANSPARENT_BOOLEAN`: true if the window show + * transparent in the areas with alpha of 0 + * - `SDL_PROP_WINDOW_CREATE_TOOLTIP_BOOLEAN`: true if the window is a tooltip + * - `SDL_PROP_WINDOW_CREATE_UTILITY_BOOLEAN`: true if the window is a utility + * window, not showing in the task bar and window list + * - `SDL_PROP_WINDOW_CREATE_VULKAN_BOOLEAN`: true if the window will be used + * with Vulkan rendering + * - `SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER`: the width of the window + * - `SDL_PROP_WINDOW_CREATE_X_NUMBER`: the x position of the window, or + * `SDL_WINDOWPOS_CENTERED`, defaults to `SDL_WINDOWPOS_UNDEFINED`. This is + * relative to the parent for windows with the "tooltip" or "menu" property + * set. + * - `SDL_PROP_WINDOW_CREATE_Y_NUMBER`: the y position of the window, or + * `SDL_WINDOWPOS_CENTERED`, defaults to `SDL_WINDOWPOS_UNDEFINED`. This is + * relative to the parent for windows with the "tooltip" or "menu" property + * set. + * + * These are additional supported properties on macOS: + * + * - `SDL_PROP_WINDOW_CREATE_COCOA_WINDOW_POINTER`: the + * `(__unsafe_unretained)` NSWindow associated with the window, if you want + * to wrap an existing window. + * - `SDL_PROP_WINDOW_CREATE_COCOA_VIEW_POINTER`: the `(__unsafe_unretained)` + * NSView associated with the window, defaults to `[window contentView]` + * + * These are additional supported properties on iOS, tvOS, and visionOS: + * + * - `SDL_PROP_WINDOW_CREATE_WINDOWSCENE_POINTER`: the `(__unsafe_unretained)` + * UIWindowScene associated with the window, defaults to the active window + * scene. + * + * These are additional supported properties on Wayland: + * + * - `SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN` - true if + * the application wants to use the Wayland surface for a custom role and + * does not want it attached to an XDG toplevel window. See + * [README-wayland](README-wayland) for more information on using custom + * surfaces. + * - `SDL_PROP_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN` - true if the + * application wants an associated `wl_egl_window` object to be created and + * attached to the window, even if the window does not have the OpenGL + * property or `SDL_WINDOW_OPENGL` flag set. + * - `SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER` - the wl_surface + * associated with the window, if you want to wrap an existing window. See + * [README-wayland](README-wayland) for more information. + * + * These are additional supported properties on Windows: + * + * - `SDL_PROP_WINDOW_CREATE_WIN32_HWND_POINTER`: the HWND associated with the + * window, if you want to wrap an existing window. + * - `SDL_PROP_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER`: optional, + * another window to share pixel format with, useful for OpenGL windows + * + * These are additional supported properties with X11: + * + * - `SDL_PROP_WINDOW_CREATE_X11_WINDOW_NUMBER`: the X11 Window associated + * with the window, if you want to wrap an existing window. + * + * The window is implicitly shown if the "hidden" property is not set. + * + * These are additional supported properties with Emscripten: + * + * - `SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID_STRING`: the id given to the + * canvas element. This should start with a '#' sign + * - `SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING`: override the + * binding element for keyboard inputs for this canvas. The variable can be + * one of: + * - "#window": the javascript window object (default) + * - "#document": the javascript document object + * - "#screen": the javascript window.screen object + * - "#canvas": the WebGL canvas element + * - "#none": Don't bind anything at all + * - any other string without a leading # sign applies to the element on the + * page with that ID. Windows with the "tooltip" and "menu" properties are + * popup windows and have the behaviors and guidelines outlined in + * SDL_CreatePopupWindow(). + * + * If this window is being created to be used with an SDL_Renderer, you should + * not add a graphics API specific property + * (`SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN`, etc), as SDL will handle that + * internally when it chooses a renderer. However, SDL might need to recreate + * your window at that point, which may cause the window to appear briefly, + * and then flicker as it is recreated. The correct approach to this is to + * create the window with the `SDL_PROP_WINDOW_CREATE_HIDDEN_BOOLEAN` property + * set to true, then create the renderer, then show the window with + * SDL_ShowWindow(). + * + * \param props the properties to use. + * \returns the window that was created or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateProperties + * \sa SDL_CreateWindow + * \sa SDL_DestroyWindow + */ +extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowWithProperties(SDL_PropertiesID props); + +#define SDL_PROP_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN "SDL.window.create.always_on_top" +#define SDL_PROP_WINDOW_CREATE_BORDERLESS_BOOLEAN "SDL.window.create.borderless" +#define SDL_PROP_WINDOW_CREATE_CONSTRAIN_POPUP_BOOLEAN "SDL.window.create.constrain_popup" +#define SDL_PROP_WINDOW_CREATE_FOCUSABLE_BOOLEAN "SDL.window.create.focusable" +#define SDL_PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT_BOOLEAN "SDL.window.create.external_graphics_context" +#define SDL_PROP_WINDOW_CREATE_FLAGS_NUMBER "SDL.window.create.flags" +#define SDL_PROP_WINDOW_CREATE_FULLSCREEN_BOOLEAN "SDL.window.create.fullscreen" +#define SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER "SDL.window.create.height" +#define SDL_PROP_WINDOW_CREATE_HIDDEN_BOOLEAN "SDL.window.create.hidden" +#define SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN "SDL.window.create.high_pixel_density" +#define SDL_PROP_WINDOW_CREATE_MAXIMIZED_BOOLEAN "SDL.window.create.maximized" +#define SDL_PROP_WINDOW_CREATE_MENU_BOOLEAN "SDL.window.create.menu" +#define SDL_PROP_WINDOW_CREATE_METAL_BOOLEAN "SDL.window.create.metal" +#define SDL_PROP_WINDOW_CREATE_MINIMIZED_BOOLEAN "SDL.window.create.minimized" +#define SDL_PROP_WINDOW_CREATE_MODAL_BOOLEAN "SDL.window.create.modal" +#define SDL_PROP_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN "SDL.window.create.mouse_grabbed" +#define SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN "SDL.window.create.opengl" +#define SDL_PROP_WINDOW_CREATE_PARENT_POINTER "SDL.window.create.parent" +#define SDL_PROP_WINDOW_CREATE_RESIZABLE_BOOLEAN "SDL.window.create.resizable" +#define SDL_PROP_WINDOW_CREATE_TITLE_STRING "SDL.window.create.title" +#define SDL_PROP_WINDOW_CREATE_TRANSPARENT_BOOLEAN "SDL.window.create.transparent" +#define SDL_PROP_WINDOW_CREATE_TOOLTIP_BOOLEAN "SDL.window.create.tooltip" +#define SDL_PROP_WINDOW_CREATE_UTILITY_BOOLEAN "SDL.window.create.utility" +#define SDL_PROP_WINDOW_CREATE_VULKAN_BOOLEAN "SDL.window.create.vulkan" +#define SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER "SDL.window.create.width" +#define SDL_PROP_WINDOW_CREATE_X_NUMBER "SDL.window.create.x" +#define SDL_PROP_WINDOW_CREATE_Y_NUMBER "SDL.window.create.y" +#define SDL_PROP_WINDOW_CREATE_COCOA_WINDOW_POINTER "SDL.window.create.cocoa.window" +#define SDL_PROP_WINDOW_CREATE_COCOA_VIEW_POINTER "SDL.window.create.cocoa.view" +#define SDL_PROP_WINDOW_CREATE_WINDOWSCENE_POINTER "SDL.window.create.uikit.windowscene" +#define SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN "SDL.window.create.wayland.surface_role_custom" +#define SDL_PROP_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN "SDL.window.create.wayland.create_egl_window" +#define SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER "SDL.window.create.wayland.wl_surface" +#define SDL_PROP_WINDOW_CREATE_WIN32_HWND_POINTER "SDL.window.create.win32.hwnd" +#define SDL_PROP_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER "SDL.window.create.win32.pixel_format_hwnd" +#define SDL_PROP_WINDOW_CREATE_X11_WINDOW_NUMBER "SDL.window.create.x11.window" +#define SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID_STRING "SDL.window.create.emscripten.canvas_id" +#define SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING "SDL.window.create.emscripten.keyboard_element" + +/** + * Get the numeric ID of a window. + * + * The numeric ID is what SDL_WindowEvent references, and is necessary to map + * these events to specific SDL_Window objects. + * + * \param window the window to query. + * \returns the ID of the window on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowFromID + */ +extern SDL_DECLSPEC SDL_WindowID SDLCALL SDL_GetWindowID(SDL_Window *window); + +/** + * Get a window from a stored ID. + * + * The numeric ID is what SDL_WindowEvent references, and is necessary to map + * these events to specific SDL_Window objects. + * + * \param id the ID of the window. + * \returns the window associated with `id` or NULL if it doesn't exist; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowID + */ +extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(SDL_WindowID id); + +/** + * Get parent of a window. + * + * \param window the window to query. + * \returns the parent of the window on success or NULL if the window has no + * parent. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreatePopupWindow + */ +extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetWindowParent(SDL_Window *window); + +/** + * Get the properties associated with a window. + * + * The following read-only properties are provided by SDL: + * + * - `SDL_PROP_WINDOW_SHAPE_POINTER`: the surface associated with a shaped + * window + * - `SDL_PROP_WINDOW_HDR_ENABLED_BOOLEAN`: true if the window has HDR + * headroom above the SDR white point. This property can change dynamically + * when SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent. + * - `SDL_PROP_WINDOW_SDR_WHITE_LEVEL_FLOAT`: the value of SDR white in the + * SDL_COLORSPACE_SRGB_LINEAR colorspace. On Windows this corresponds to the + * SDR white level in scRGB colorspace, and on Apple platforms this is + * always 1.0 for EDR content. This property can change dynamically when + * SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent. + * - `SDL_PROP_WINDOW_HDR_HEADROOM_FLOAT`: the additional high dynamic range + * that can be displayed, in terms of the SDR white point. When HDR is not + * enabled, this will be 1.0. This property can change dynamically when + * SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent. + * + * On Android: + * + * - `SDL_PROP_WINDOW_ANDROID_WINDOW_POINTER`: the ANativeWindow associated + * with the window + * - `SDL_PROP_WINDOW_ANDROID_SURFACE_POINTER`: the EGLSurface associated with + * the window + * + * On iOS: + * + * - `SDL_PROP_WINDOW_UIKIT_WINDOW_POINTER`: the `(__unsafe_unretained)` + * UIWindow associated with the window + * - `SDL_PROP_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER`: the NSInteger tag + * associated with metal views on the window + * - `SDL_PROP_WINDOW_UIKIT_OPENGL_FRAMEBUFFER_NUMBER`: the OpenGL view's + * framebuffer object. It must be bound when rendering to the screen using + * OpenGL. + * - `SDL_PROP_WINDOW_UIKIT_OPENGL_RENDERBUFFER_NUMBER`: the OpenGL view's + * renderbuffer object. It must be bound when SDL_GL_SwapWindow is called. + * - `SDL_PROP_WINDOW_UIKIT_OPENGL_RESOLVE_FRAMEBUFFER_NUMBER`: the OpenGL + * view's resolve framebuffer, when MSAA is used. + * + * On KMS/DRM: + * + * - `SDL_PROP_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER`: the device index associated + * with the window (e.g. the X in /dev/dri/cardX) + * - `SDL_PROP_WINDOW_KMSDRM_DRM_FD_NUMBER`: the DRM FD associated with the + * window + * - `SDL_PROP_WINDOW_KMSDRM_GBM_DEVICE_POINTER`: the GBM device associated + * with the window + * + * On macOS: + * + * - `SDL_PROP_WINDOW_COCOA_WINDOW_POINTER`: the `(__unsafe_unretained)` + * NSWindow associated with the window + * - `SDL_PROP_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER`: the NSInteger tag + * associated with metal views on the window + * + * On OpenVR: + * + * - `SDL_PROP_WINDOW_OPENVR_OVERLAY_ID_NUMBER`: the OpenVR Overlay Handle ID + * for the associated overlay window. + * + * On Vivante: + * + * - `SDL_PROP_WINDOW_VIVANTE_DISPLAY_POINTER`: the EGLNativeDisplayType + * associated with the window + * - `SDL_PROP_WINDOW_VIVANTE_WINDOW_POINTER`: the EGLNativeWindowType + * associated with the window + * - `SDL_PROP_WINDOW_VIVANTE_SURFACE_POINTER`: the EGLSurface associated with + * the window + * + * On Windows: + * + * - `SDL_PROP_WINDOW_WIN32_HWND_POINTER`: the HWND associated with the window + * - `SDL_PROP_WINDOW_WIN32_HDC_POINTER`: the HDC associated with the window + * - `SDL_PROP_WINDOW_WIN32_INSTANCE_POINTER`: the HINSTANCE associated with + * the window + * + * On Wayland: + * + * Note: The `xdg_*` window objects do not internally persist across window + * show/hide calls. They will be null if the window is hidden and must be + * queried each time it is shown. + * + * - `SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER`: the wl_display associated with + * the window + * - `SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER`: the wl_surface associated with + * the window + * - `SDL_PROP_WINDOW_WAYLAND_VIEWPORT_POINTER`: the wp_viewport associated + * with the window + * - `SDL_PROP_WINDOW_WAYLAND_EGL_WINDOW_POINTER`: the wl_egl_window + * associated with the window + * - `SDL_PROP_WINDOW_WAYLAND_XDG_SURFACE_POINTER`: the xdg_surface associated + * with the window + * - `SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER`: the xdg_toplevel role + * associated with the window + * - 'SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_EXPORT_HANDLE_STRING': the export + * handle associated with the window + * - `SDL_PROP_WINDOW_WAYLAND_XDG_POPUP_POINTER`: the xdg_popup role + * associated with the window + * - `SDL_PROP_WINDOW_WAYLAND_XDG_POSITIONER_POINTER`: the xdg_positioner + * associated with the window, in popup mode + * + * On X11: + * + * - `SDL_PROP_WINDOW_X11_DISPLAY_POINTER`: the X11 Display associated with + * the window + * - `SDL_PROP_WINDOW_X11_SCREEN_NUMBER`: the screen number associated with + * the window + * - `SDL_PROP_WINDOW_X11_WINDOW_NUMBER`: the X11 Window associated with the + * window + * + * On Emscripten: + * + * - `SDL_PROP_WINDOW_EMSCRIPTEN_CANVAS_ID_STRING`: the id the canvas element + * will have + * - `SDL_PROP_WINDOW_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING`: the keyboard + * element that associates keyboard events to this window + * + * \param window the window to query. + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetWindowProperties(SDL_Window *window); + +#define SDL_PROP_WINDOW_SHAPE_POINTER "SDL.window.shape" +#define SDL_PROP_WINDOW_HDR_ENABLED_BOOLEAN "SDL.window.HDR_enabled" +#define SDL_PROP_WINDOW_SDR_WHITE_LEVEL_FLOAT "SDL.window.SDR_white_level" +#define SDL_PROP_WINDOW_HDR_HEADROOM_FLOAT "SDL.window.HDR_headroom" +#define SDL_PROP_WINDOW_ANDROID_WINDOW_POINTER "SDL.window.android.window" +#define SDL_PROP_WINDOW_ANDROID_SURFACE_POINTER "SDL.window.android.surface" +#define SDL_PROP_WINDOW_UIKIT_WINDOW_POINTER "SDL.window.uikit.window" +#define SDL_PROP_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER "SDL.window.uikit.metal_view_tag" +#define SDL_PROP_WINDOW_UIKIT_OPENGL_FRAMEBUFFER_NUMBER "SDL.window.uikit.opengl.framebuffer" +#define SDL_PROP_WINDOW_UIKIT_OPENGL_RENDERBUFFER_NUMBER "SDL.window.uikit.opengl.renderbuffer" +#define SDL_PROP_WINDOW_UIKIT_OPENGL_RESOLVE_FRAMEBUFFER_NUMBER "SDL.window.uikit.opengl.resolve_framebuffer" +#define SDL_PROP_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER "SDL.window.kmsdrm.dev_index" +#define SDL_PROP_WINDOW_KMSDRM_DRM_FD_NUMBER "SDL.window.kmsdrm.drm_fd" +#define SDL_PROP_WINDOW_KMSDRM_GBM_DEVICE_POINTER "SDL.window.kmsdrm.gbm_dev" +#define SDL_PROP_WINDOW_COCOA_WINDOW_POINTER "SDL.window.cocoa.window" +#define SDL_PROP_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER "SDL.window.cocoa.metal_view_tag" +#define SDL_PROP_WINDOW_OPENVR_OVERLAY_ID_NUMBER "SDL.window.openvr.overlay_id" +#define SDL_PROP_WINDOW_VIVANTE_DISPLAY_POINTER "SDL.window.vivante.display" +#define SDL_PROP_WINDOW_VIVANTE_WINDOW_POINTER "SDL.window.vivante.window" +#define SDL_PROP_WINDOW_VIVANTE_SURFACE_POINTER "SDL.window.vivante.surface" +#define SDL_PROP_WINDOW_WIN32_HWND_POINTER "SDL.window.win32.hwnd" +#define SDL_PROP_WINDOW_WIN32_HDC_POINTER "SDL.window.win32.hdc" +#define SDL_PROP_WINDOW_WIN32_INSTANCE_POINTER "SDL.window.win32.instance" +#define SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER "SDL.window.wayland.display" +#define SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER "SDL.window.wayland.surface" +#define SDL_PROP_WINDOW_WAYLAND_VIEWPORT_POINTER "SDL.window.wayland.viewport" +#define SDL_PROP_WINDOW_WAYLAND_EGL_WINDOW_POINTER "SDL.window.wayland.egl_window" +#define SDL_PROP_WINDOW_WAYLAND_XDG_SURFACE_POINTER "SDL.window.wayland.xdg_surface" +#define SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER "SDL.window.wayland.xdg_toplevel" +#define SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_EXPORT_HANDLE_STRING "SDL.window.wayland.xdg_toplevel_export_handle" +#define SDL_PROP_WINDOW_WAYLAND_XDG_POPUP_POINTER "SDL.window.wayland.xdg_popup" +#define SDL_PROP_WINDOW_WAYLAND_XDG_POSITIONER_POINTER "SDL.window.wayland.xdg_positioner" +#define SDL_PROP_WINDOW_X11_DISPLAY_POINTER "SDL.window.x11.display" +#define SDL_PROP_WINDOW_X11_SCREEN_NUMBER "SDL.window.x11.screen" +#define SDL_PROP_WINDOW_X11_WINDOW_NUMBER "SDL.window.x11.window" +#define SDL_PROP_WINDOW_EMSCRIPTEN_CANVAS_ID_STRING "SDL.window.emscripten.canvas_id" +#define SDL_PROP_WINDOW_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING "SDL.window.emscripten.keyboard_element" + +/** + * Get the window flags. + * + * \param window the window to query. + * \returns a mask of the SDL_WindowFlags associated with `window`. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateWindow + * \sa SDL_HideWindow + * \sa SDL_MaximizeWindow + * \sa SDL_MinimizeWindow + * \sa SDL_SetWindowFullscreen + * \sa SDL_SetWindowMouseGrab + * \sa SDL_SetWindowFillDocument + * \sa SDL_ShowWindow + */ +extern SDL_DECLSPEC SDL_WindowFlags SDLCALL SDL_GetWindowFlags(SDL_Window *window); + +/** + * Set the title of a window. + * + * This string is expected to be in UTF-8 encoding. + * + * \param window the window to change. + * \param title the desired window title in UTF-8 format. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowTitle + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowTitle(SDL_Window *window, const char *title); + +/** + * Get the title of a window. + * + * \param window the window to query. + * \returns the title of the window in UTF-8 format or "" if there is no + * title. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetWindowTitle + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetWindowTitle(SDL_Window *window); + +/** + * Set the icon for a window. + * + * If this function is passed a surface with alternate representations added + * using SDL_AddSurfaceAlternateImage(), the surface will be interpreted as + * the content to be used for 100% display scale, and the alternate + * representations will be used for high DPI situations. For example, if the + * original surface is 32x32, then on a 2x macOS display or 200% display scale + * on Windows, a 64x64 version of the image will be used, if available. If a + * matching version of the image isn't available, the closest larger size + * image will be downscaled to the appropriate size and be used instead, if + * available. Otherwise, the closest smaller image will be upscaled and be + * used instead. + * + * \param window the window to change. + * \param icon an SDL_Surface structure containing the icon for the window. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddSurfaceAlternateImage + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowIcon(SDL_Window *window, SDL_Surface *icon); + +/** + * Request that the window's position be set. + * + * If the window is in an exclusive fullscreen or maximized state, this + * request has no effect. + * + * This can be used to reposition fullscreen-desktop windows onto a different + * display, however, as exclusive fullscreen windows are locked to a specific + * display, they can only be repositioned programmatically via + * SDL_SetWindowFullscreenMode(). + * + * On some windowing systems this request is asynchronous and the new + * coordinates may not have have been applied immediately upon the return of + * this function. If an immediate change is required, call SDL_SyncWindow() to + * block until the changes have taken effect. + * + * When the window position changes, an SDL_EVENT_WINDOW_MOVED event will be + * emitted with the window's new coordinates. Note that the new coordinates + * may not match the exact coordinates requested, as some windowing systems + * can restrict the position of the window in certain scenarios (e.g. + * constraining the position so the window is always within desktop bounds). + * Additionally, as this is just a request, it can be denied by the windowing + * system. + * + * \param window the window to reposition. + * \param x the x coordinate of the window, or `SDL_WINDOWPOS_CENTERED` or + * `SDL_WINDOWPOS_UNDEFINED`. + * \param y the y coordinate of the window, or `SDL_WINDOWPOS_CENTERED` or + * `SDL_WINDOWPOS_UNDEFINED`. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowPosition + * \sa SDL_SyncWindow + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowPosition(SDL_Window *window, int x, int y); + +/** + * Get the position of a window. + * + * This is the current position of the window as last reported by the + * windowing system. + * + * If you do not need the value for one of the positions a NULL may be passed + * in the `x` or `y` parameter. + * + * \param window the window to query. + * \param x a pointer filled in with the x position of the window, may be + * NULL. + * \param y a pointer filled in with the y position of the window, may be + * NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetWindowPosition + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowPosition(SDL_Window *window, int *x, int *y); + +/** + * Request that the size of a window's client area be set. + * + * If the window is in a fullscreen or maximized state, this request has no + * effect. + * + * To change the exclusive fullscreen mode of a window, use + * SDL_SetWindowFullscreenMode(). + * + * On some windowing systems, this request is asynchronous and the new window + * size may not have have been applied immediately upon the return of this + * function. If an immediate change is required, call SDL_SyncWindow() to + * block until the changes have taken effect. + * + * When the window size changes, an SDL_EVENT_WINDOW_RESIZED event will be + * emitted with the new window dimensions. Note that the new dimensions may + * not match the exact size requested, as some windowing systems can restrict + * the window size in certain scenarios (e.g. constraining the size of the + * content area to remain within the usable desktop bounds). Additionally, as + * this is just a request, it can be denied by the windowing system. + * + * \param window the window to change. + * \param w the width of the window, must be > 0. + * \param h the height of the window, must be > 0. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowSize + * \sa SDL_SetWindowFullscreenMode + * \sa SDL_SyncWindow + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowSize(SDL_Window *window, int w, int h); + +/** + * Get the size of a window's client area. + * + * The window pixel size may differ from its window coordinate size if the + * window is on a high pixel density display. Use SDL_GetWindowSizeInPixels() + * or SDL_GetRenderOutputSize() to get the real client area size in pixels. + * + * \param window the window to query the width and height from. + * \param w a pointer filled in with the width of the window, may be NULL. + * \param h a pointer filled in with the height of the window, may be NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderOutputSize + * \sa SDL_GetWindowSizeInPixels + * \sa SDL_SetWindowSize + * \sa SDL_EVENT_WINDOW_RESIZED + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSize(SDL_Window *window, int *w, int *h); + +/** + * Get the safe area for this window. + * + * Some devices have portions of the screen which are partially obscured or + * not interactive, possibly due to on-screen controls, curved edges, camera + * notches, TV overscan, etc. This function provides the area of the window + * which is safe to have interactable content. You should continue rendering + * into the rest of the window, but it should not contain visually important + * or interactable content. + * + * \param window the window to query. + * \param rect a pointer filled in with the client area that is safe for + * interactive content. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSafeArea(SDL_Window *window, SDL_Rect *rect); + +/** + * Request that the aspect ratio of a window's client area be set. + * + * The aspect ratio is the ratio of width divided by height, e.g. 2560x1600 + * would be 1.6. Larger aspect ratios are wider and smaller aspect ratios are + * narrower. + * + * If, at the time of this request, the window in a fixed-size state, such as + * maximized or fullscreen, the request will be deferred until the window + * exits this state and becomes resizable again. + * + * On some windowing systems, this request is asynchronous and the new window + * aspect ratio may not have have been applied immediately upon the return of + * this function. If an immediate change is required, call SDL_SyncWindow() to + * block until the changes have taken effect. + * + * When the window size changes, an SDL_EVENT_WINDOW_RESIZED event will be + * emitted with the new window dimensions. Note that the new dimensions may + * not match the exact aspect ratio requested, as some windowing systems can + * restrict the window size in certain scenarios (e.g. constraining the size + * of the content area to remain within the usable desktop bounds). + * Additionally, as this is just a request, it can be denied by the windowing + * system. + * + * \param window the window to change. + * \param min_aspect the minimum aspect ratio of the window, or 0.0f for no + * limit. + * \param max_aspect the maximum aspect ratio of the window, or 0.0f for no + * limit. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowAspectRatio + * \sa SDL_SyncWindow + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowAspectRatio(SDL_Window *window, float min_aspect, float max_aspect); + +/** + * Get the aspect ratio of a window's client area. + * + * \param window the window to query the width and height from. + * \param min_aspect a pointer filled in with the minimum aspect ratio of the + * window, may be NULL. + * \param max_aspect a pointer filled in with the maximum aspect ratio of the + * window, may be NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetWindowAspectRatio + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowAspectRatio(SDL_Window *window, float *min_aspect, float *max_aspect); + +/** + * Get the size of a window's borders (decorations) around the client area. + * + * Note: If this function fails (returns false), the size values will be + * initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as if the + * window in question was borderless. + * + * Note: This function may fail on systems where the window has not yet been + * decorated by the display server (for example, immediately after calling + * SDL_CreateWindow). It is recommended that you wait at least until the + * window has been presented and composited, so that the window system has a + * chance to decorate the window and provide the border dimensions to SDL. + * + * This function also returns false if getting the information is not + * supported. + * + * \param window the window to query the size values of the border + * (decorations) from. + * \param top pointer to variable for storing the size of the top border; NULL + * is permitted. + * \param left pointer to variable for storing the size of the left border; + * NULL is permitted. + * \param bottom pointer to variable for storing the size of the bottom + * border; NULL is permitted. + * \param right pointer to variable for storing the size of the right border; + * NULL is permitted. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowSize + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowBordersSize(SDL_Window *window, int *top, int *left, int *bottom, int *right); + +/** + * Get the size of a window's client area, in pixels. + * + * \param window the window from which the drawable size should be queried. + * \param w a pointer to variable for storing the width in pixels, may be + * NULL. + * \param h a pointer to variable for storing the height in pixels, may be + * NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateWindow + * \sa SDL_GetWindowSize + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSizeInPixels(SDL_Window *window, int *w, int *h); + +/** + * Set the minimum size of a window's client area. + * + * \param window the window to change. + * \param min_w the minimum width of the window, or 0 for no limit. + * \param min_h the minimum height of the window, or 0 for no limit. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowMinimumSize + * \sa SDL_SetWindowMaximumSize + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowMinimumSize(SDL_Window *window, int min_w, int min_h); + +/** + * Get the minimum size of a window's client area. + * + * \param window the window to query. + * \param w a pointer filled in with the minimum width of the window, may be + * NULL. + * \param h a pointer filled in with the minimum height of the window, may be + * NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowMaximumSize + * \sa SDL_SetWindowMinimumSize + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowMinimumSize(SDL_Window *window, int *w, int *h); + +/** + * Set the maximum size of a window's client area. + * + * \param window the window to change. + * \param max_w the maximum width of the window, or 0 for no limit. + * \param max_h the maximum height of the window, or 0 for no limit. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowMaximumSize + * \sa SDL_SetWindowMinimumSize + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowMaximumSize(SDL_Window *window, int max_w, int max_h); + +/** + * Get the maximum size of a window's client area. + * + * \param window the window to query. + * \param w a pointer filled in with the maximum width of the window, may be + * NULL. + * \param h a pointer filled in with the maximum height of the window, may be + * NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowMinimumSize + * \sa SDL_SetWindowMaximumSize + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowMaximumSize(SDL_Window *window, int *w, int *h); + +/** + * Set the border state of a window. + * + * This will add or remove the window's `SDL_WINDOW_BORDERLESS` flag and add + * or remove the border from the actual window. This is a no-op if the + * window's border already matches the requested state. + * + * You can't change the border state of a fullscreen window. + * + * \param window the window of which to change the border state. + * \param bordered false to remove border, true to add border. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowFlags + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowBordered(SDL_Window *window, bool bordered); + +/** + * Set the user-resizable state of a window. + * + * This will add or remove the window's `SDL_WINDOW_RESIZABLE` flag and + * allow/disallow user resizing of the window. This is a no-op if the window's + * resizable state already matches the requested state. + * + * You can't change the resizable state of a fullscreen window. + * + * \param window the window of which to change the resizable state. + * \param resizable true to allow resizing, false to disallow. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowFlags + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowResizable(SDL_Window *window, bool resizable); + +/** + * Set the window to always be above the others. + * + * This will add or remove the window's `SDL_WINDOW_ALWAYS_ON_TOP` flag. This + * will bring the window to the front and keep the window above the rest. + * + * \param window the window of which to change the always on top state. + * \param on_top true to set the window always on top, false to disable. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowFlags + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowAlwaysOnTop(SDL_Window *window, bool on_top); + +/** + * Set the window to fill the current document space (Emscripten only). + * + * This will add or remove the window's `SDL_WINDOW_FILL_DOCUMENT` flag. + * + * Currently this flag only applies to the Emscripten target. + * + * When enabled, the canvas element fills the entire document. Resize events + * will be generated as the browser window is resized, as that will adjust the + * canvas size as well. The canvas will cover anything else on the page, + * including any controls provided by Emscripten in its generated HTML file + * (in fact, any elements on the page that aren't the canvas will be moved + * into a hidden `div` element). + * + * Often times this is desirable for a browser-based game, but it means + * several things that we expect of an SDL window on other platforms might not + * work as expected, such as minimum window sizes and aspect ratios. + * + * \param window the window of which to change the fill-document state. + * \param fill true to set the window to fill the document, false to disable. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_GetWindowFlags + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowFillDocument(SDL_Window *window, bool fill); + +/** + * Show a window. + * + * \param window the window to show. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HideWindow + * \sa SDL_RaiseWindow + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ShowWindow(SDL_Window *window); + +/** + * Hide a window. + * + * \param window the window to hide. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ShowWindow + * \sa SDL_WINDOW_HIDDEN + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HideWindow(SDL_Window *window); + +/** + * Request that a window be raised above other windows and gain the input + * focus. + * + * The result of this request is subject to desktop window manager policy, + * particularly if raising the requested window would result in stealing focus + * from another application. If the window is successfully raised and gains + * input focus, an SDL_EVENT_WINDOW_FOCUS_GAINED event will be emitted, and + * the window will have the SDL_WINDOW_INPUT_FOCUS flag set. + * + * \param window the window to raise. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RaiseWindow(SDL_Window *window); + +/** + * Request that the window be made as large as possible. + * + * Non-resizable windows can't be maximized. The window must have the + * SDL_WINDOW_RESIZABLE flag set, or this will have no effect. + * + * On some windowing systems this request is asynchronous and the new window + * state may not have have been applied immediately upon the return of this + * function. If an immediate change is required, call SDL_SyncWindow() to + * block until the changes have taken effect. + * + * When the window state changes, an SDL_EVENT_WINDOW_MAXIMIZED event will be + * emitted. Note that, as this is just a request, the windowing system can + * deny the state change. + * + * When maximizing a window, whether the constraints set via + * SDL_SetWindowMaximumSize() are honored depends on the policy of the window + * manager. Win32 and macOS enforce the constraints when maximizing, while X11 + * and Wayland window managers may vary. + * + * \param window the window to maximize. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_MinimizeWindow + * \sa SDL_RestoreWindow + * \sa SDL_SyncWindow + */ +extern SDL_DECLSPEC bool SDLCALL SDL_MaximizeWindow(SDL_Window *window); + +/** + * Request that the window be minimized to an iconic representation. + * + * If the window is in a fullscreen state, this request has no direct effect. + * It may alter the state the window is returned to when leaving fullscreen. + * + * On some windowing systems this request is asynchronous and the new window + * state may not have been applied immediately upon the return of this + * function. If an immediate change is required, call SDL_SyncWindow() to + * block until the changes have taken effect. + * + * When the window state changes, an SDL_EVENT_WINDOW_MINIMIZED event will be + * emitted. Note that, as this is just a request, the windowing system can + * deny the state change. + * + * \param window the window to minimize. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_MaximizeWindow + * \sa SDL_RestoreWindow + * \sa SDL_SyncWindow + */ +extern SDL_DECLSPEC bool SDLCALL SDL_MinimizeWindow(SDL_Window *window); + +/** + * Request that the size and position of a minimized or maximized window be + * restored. + * + * If the window is in a fullscreen state, this request has no direct effect. + * It may alter the state the window is returned to when leaving fullscreen. + * + * On some windowing systems this request is asynchronous and the new window + * state may not have have been applied immediately upon the return of this + * function. If an immediate change is required, call SDL_SyncWindow() to + * block until the changes have taken effect. + * + * When the window state changes, an SDL_EVENT_WINDOW_RESTORED event will be + * emitted. Note that, as this is just a request, the windowing system can + * deny the state change. + * + * \param window the window to restore. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_MaximizeWindow + * \sa SDL_MinimizeWindow + * \sa SDL_SyncWindow + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RestoreWindow(SDL_Window *window); + +/** + * Request that the window's fullscreen state be changed. + * + * By default a window in fullscreen state uses borderless fullscreen desktop + * mode, but a specific exclusive display mode can be set using + * SDL_SetWindowFullscreenMode(). + * + * On some windowing systems this request is asynchronous and the new + * fullscreen state may not have have been applied immediately upon the return + * of this function. If an immediate change is required, call SDL_SyncWindow() + * to block until the changes have taken effect. + * + * When the window state changes, an SDL_EVENT_WINDOW_ENTER_FULLSCREEN or + * SDL_EVENT_WINDOW_LEAVE_FULLSCREEN event will be emitted. Note that, as this + * is just a request, it can be denied by the windowing system. + * + * \param window the window to change. + * \param fullscreen true for fullscreen mode, false for windowed mode. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowFullscreenMode + * \sa SDL_SetWindowFullscreenMode + * \sa SDL_SyncWindow + * \sa SDL_WINDOW_FULLSCREEN + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowFullscreen(SDL_Window *window, bool fullscreen); + +/** + * Block until any pending window state is finalized. + * + * On asynchronous windowing systems, this acts as a synchronization barrier + * for pending window state. It will attempt to wait until any pending window + * state has been applied and is guaranteed to return within finite time. Note + * that for how long it can potentially block depends on the underlying window + * system, as window state changes may involve somewhat lengthy animations + * that must complete before the window is in its final requested state. + * + * On windowing systems where changes are immediate, this does nothing. + * + * \param window the window for which to wait for the pending state to be + * applied. + * \returns true on success or false if the operation timed out before the + * window was in the requested state. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetWindowSize + * \sa SDL_SetWindowPosition + * \sa SDL_SetWindowFullscreen + * \sa SDL_MinimizeWindow + * \sa SDL_MaximizeWindow + * \sa SDL_RestoreWindow + * \sa SDL_HINT_VIDEO_SYNC_WINDOW_OPERATIONS + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SyncWindow(SDL_Window *window); + +/** + * Return whether the window has a surface associated with it. + * + * \param window the window to query. + * \returns true if there is a surface associated with the window, or false + * otherwise. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowSurface + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WindowHasSurface(SDL_Window *window); + +/** + * Get the SDL surface associated with the window. + * + * A new surface will be created with the optimal format for the window, if + * necessary. This surface will be freed when the window is destroyed. Do not + * free this surface. + * + * This surface will be invalidated if the window is resized. After resizing a + * window this function must be called again to return a valid surface. + * + * You may not combine this with 3D or the rendering API on this window. + * + * This function is affected by `SDL_HINT_FRAMEBUFFER_ACCELERATION`. + * + * \param window the window to query. + * \returns the surface associated with the window, or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroyWindowSurface + * \sa SDL_WindowHasSurface + * \sa SDL_UpdateWindowSurface + * \sa SDL_UpdateWindowSurfaceRects + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window *window); + +/** + * Toggle VSync for the window surface. + * + * When a window surface is created, vsync defaults to + * SDL_WINDOW_SURFACE_VSYNC_DISABLED. + * + * The `vsync` parameter can be 1 to synchronize present with every vertical + * refresh, 2 to synchronize present with every second vertical refresh, etc., + * SDL_WINDOW_SURFACE_VSYNC_ADAPTIVE for late swap tearing (adaptive vsync), + * or SDL_WINDOW_SURFACE_VSYNC_DISABLED to disable. Not every value is + * supported by every driver, so you should check the return value to see + * whether the requested setting is supported. + * + * \param window the window. + * \param vsync the vertical refresh sync interval. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowSurfaceVSync + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowSurfaceVSync(SDL_Window *window, int vsync); + +#define SDL_WINDOW_SURFACE_VSYNC_DISABLED 0 +#define SDL_WINDOW_SURFACE_VSYNC_ADAPTIVE (-1) + +/** + * Get VSync for the window surface. + * + * \param window the window to query. + * \param vsync an int filled with the current vertical refresh sync interval. + * See SDL_SetWindowSurfaceVSync() for the meaning of the value. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetWindowSurfaceVSync + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSurfaceVSync(SDL_Window *window, int *vsync); + +/** + * Copy the window surface to the screen. + * + * This is the function you use to reflect any changes to the surface on the + * screen. + * + * This function is equivalent to the SDL 1.2 API SDL_Flip(). + * + * \param window the window to update. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowSurface + * \sa SDL_UpdateWindowSurfaceRects + */ +extern SDL_DECLSPEC bool SDLCALL SDL_UpdateWindowSurface(SDL_Window *window); + +/** + * Copy areas of the window surface to the screen. + * + * This is the function you use to reflect changes to portions of the surface + * on the screen. + * + * This function is equivalent to the SDL 1.2 API SDL_UpdateRects(). + * + * Note that this function will update _at least_ the rectangles specified, + * but this is only intended as an optimization; in practice, this might + * update more of the screen (or all of the screen!), depending on what method + * SDL uses to send pixels to the system. + * + * \param window the window to update. + * \param rects an array of SDL_Rect structures representing areas of the + * surface to copy, in pixels. + * \param numrects the number of rectangles. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowSurface + * \sa SDL_UpdateWindowSurface + */ +extern SDL_DECLSPEC bool SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window *window, const SDL_Rect *rects, int numrects); + +/** + * Destroy the surface associated with the window. + * + * \param window the window to update. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowSurface + * \sa SDL_WindowHasSurface + */ +extern SDL_DECLSPEC bool SDLCALL SDL_DestroyWindowSurface(SDL_Window *window); + +/** + * Set a window's keyboard grab mode. + * + * Keyboard grab enables capture of system keyboard shortcuts like Alt+Tab or + * the Meta/Super key. Note that not all system keyboard shortcuts can be + * captured by applications (one example is Ctrl+Alt+Del on Windows). + * + * This is primarily intended for specialized applications such as VNC clients + * or VM frontends. Normal games should not use keyboard grab. + * + * When keyboard grab is enabled, SDL will continue to handle Alt+Tab when the + * window is full-screen to ensure the user is not trapped in your + * application. If you have a custom keyboard shortcut to exit fullscreen + * mode, you may suppress this behavior with + * `SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED`. + * + * If the caller enables a grab while another window is currently grabbed, the + * other window loses its grab in favor of the caller's window. + * + * \param window the window for which the keyboard grab mode should be set. + * \param grabbed this is true to grab keyboard, and false to release. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowKeyboardGrab + * \sa SDL_SetWindowMouseGrab + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window *window, bool grabbed); + +/** + * Set a window's mouse grab mode. + * + * Mouse grab confines the mouse cursor to the window. + * + * \param window the window for which the mouse grab mode should be set. + * \param grabbed this is true to grab mouse, and false to release. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowMouseRect + * \sa SDL_SetWindowMouseRect + * \sa SDL_SetWindowKeyboardGrab + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowMouseGrab(SDL_Window *window, bool grabbed); + +/** + * Get a window's keyboard grab mode. + * + * \param window the window to query. + * \returns true if keyboard is grabbed, and false otherwise. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetWindowKeyboardGrab + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowKeyboardGrab(SDL_Window *window); + +/** + * Get a window's mouse grab mode. + * + * \param window the window to query. + * \returns true if mouse is grabbed, and false otherwise. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowMouseRect + * \sa SDL_SetWindowMouseRect + * \sa SDL_SetWindowMouseGrab + * \sa SDL_SetWindowKeyboardGrab + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowMouseGrab(SDL_Window *window); + +/** + * Get the window that currently has an input grab enabled. + * + * \returns the window if input is grabbed or NULL otherwise. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetWindowMouseGrab + * \sa SDL_SetWindowKeyboardGrab + */ +extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void); + +/** + * Confines the cursor to the specified area of a window. + * + * Note that this does NOT grab the cursor, it only defines the area a cursor + * is restricted to when the window has mouse focus. + * + * \param window the window that will be associated with the barrier. + * \param rect a rectangle area in window-relative coordinates. If NULL the + * barrier for the specified window will be destroyed. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowMouseRect + * \sa SDL_GetWindowMouseGrab + * \sa SDL_SetWindowMouseGrab + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowMouseRect(SDL_Window *window, const SDL_Rect *rect); + +/** + * Get the mouse confinement rectangle of a window. + * + * \param window the window to query. + * \returns a pointer to the mouse confinement rectangle of a window, or NULL + * if there isn't one. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetWindowMouseRect + * \sa SDL_GetWindowMouseGrab + * \sa SDL_SetWindowMouseGrab + */ +extern SDL_DECLSPEC const SDL_Rect * SDLCALL SDL_GetWindowMouseRect(SDL_Window *window); + +/** + * Set the opacity for a window. + * + * The parameter `opacity` will be clamped internally between 0.0f + * (transparent) and 1.0f (opaque). + * + * This function also returns false if setting the opacity isn't supported. + * + * \param window the window which will be made transparent or opaque. + * \param opacity the opacity value (0.0f - transparent, 1.0f - opaque). + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowOpacity + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowOpacity(SDL_Window *window, float opacity); + +/** + * Get the opacity of a window. + * + * If transparency isn't supported on this platform, opacity will be returned + * as 1.0f without error. + * + * \param window the window to get the current opacity value from. + * \returns the opacity, (0.0f - transparent, 1.0f - opaque), or -1.0f on + * failure; call SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetWindowOpacity + */ +extern SDL_DECLSPEC float SDLCALL SDL_GetWindowOpacity(SDL_Window *window); + +/** + * Set the window as a child of a parent window. + * + * If the window is already the child of an existing window, it will be + * reparented to the new owner. Setting the parent window to NULL unparents + * the window and removes child window status. + * + * If a parent window is hidden or destroyed, the operation will be + * recursively applied to child windows. Child windows hidden with the parent + * that did not have their hidden status explicitly set will be restored when + * the parent is shown. + * + * Attempting to set the parent of a window that is currently in the modal + * state will fail. Use SDL_SetWindowModal() to cancel the modal status before + * attempting to change the parent. + * + * Popup windows cannot change parents and attempts to do so will fail. + * + * Setting a parent window that is currently the sibling or descendent of the + * child window results in undefined behavior. + * + * \param window the window that should become the child of a parent. + * \param parent the new parent window for the child window. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetWindowModal + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowParent(SDL_Window *window, SDL_Window *parent); + +/** + * Toggle the state of the window as modal. + * + * To enable modal status on a window, the window must currently be the child + * window of a parent, or toggling modal status on will fail. + * + * \param window the window on which to set the modal state. + * \param modal true to toggle modal status on, false to toggle it off. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetWindowParent + * \sa SDL_WINDOW_MODAL + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowModal(SDL_Window *window, bool modal); + +/** + * Set whether the window may have input focus. + * + * \param window the window to set focusable state. + * \param focusable true to allow input focus, false to not allow input focus. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowFocusable(SDL_Window *window, bool focusable); + + +/** + * Display the system-level window menu. + * + * This default window menu is provided by the system and on some platforms + * provides functionality for setting or changing privileged state on the + * window, such as moving it between workspaces or displays, or toggling the + * always-on-top property. + * + * On platforms or desktops where this is unsupported, this function does + * nothing. + * + * \param window the window for which the menu will be displayed. + * \param x the x coordinate of the menu, relative to the origin (top-left) of + * the client area. + * \param y the y coordinate of the menu, relative to the origin (top-left) of + * the client area. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ShowWindowSystemMenu(SDL_Window *window, int x, int y); + +/** + * Possible return values from the SDL_HitTest callback. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_HitTest + */ +typedef enum SDL_HitTestResult +{ + SDL_HITTEST_NORMAL, /**< Region is normal. No special properties. */ + SDL_HITTEST_DRAGGABLE, /**< Region can drag entire window. */ + SDL_HITTEST_RESIZE_TOPLEFT, /**< Region is the resizable top-left corner border. */ + SDL_HITTEST_RESIZE_TOP, /**< Region is the resizable top border. */ + SDL_HITTEST_RESIZE_TOPRIGHT, /**< Region is the resizable top-right corner border. */ + SDL_HITTEST_RESIZE_RIGHT, /**< Region is the resizable right border. */ + SDL_HITTEST_RESIZE_BOTTOMRIGHT, /**< Region is the resizable bottom-right corner border. */ + SDL_HITTEST_RESIZE_BOTTOM, /**< Region is the resizable bottom border. */ + SDL_HITTEST_RESIZE_BOTTOMLEFT, /**< Region is the resizable bottom-left corner border. */ + SDL_HITTEST_RESIZE_LEFT /**< Region is the resizable left border. */ +} SDL_HitTestResult; + +/** + * Callback used for hit-testing. + * + * \param win the SDL_Window where hit-testing was set on. + * \param area an SDL_Point which should be hit-tested. + * \param data what was passed as `callback_data` to SDL_SetWindowHitTest(). + * \returns an SDL_HitTestResult value. + * + * \sa SDL_SetWindowHitTest + */ +typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win, + const SDL_Point *area, + void *data); + +/** + * Provide a callback that decides if a window region has special properties. + * + * Normally windows are dragged and resized by decorations provided by the + * system window manager (a title bar, borders, etc), but for some apps, it + * makes sense to drag them from somewhere else inside the window itself; for + * example, one might have a borderless window that wants to be draggable from + * any part, or simulate its own title bar, etc. + * + * This function lets the app provide a callback that designates pieces of a + * given window as special. This callback is run during event processing if we + * need to tell the OS to treat a region of the window specially; the use of + * this callback is known as "hit testing." + * + * Mouse input may not be delivered to your application if it is within a + * special area; the OS will often apply that input to moving the window or + * resizing the window and not deliver it to the application. + * + * Specifying NULL for a callback disables hit-testing. Hit-testing is + * disabled by default. + * + * Platforms that don't support this functionality will return false + * unconditionally, even if you're attempting to disable hit-testing. + * + * Your callback may fire at any time, and its firing does not indicate any + * specific behavior (for example, on Windows, this certainly might fire when + * the OS is deciding whether to drag your window, but it fires for lots of + * other reasons, too, some unrelated to anything you probably care about _and + * when the mouse isn't actually at the location it is testing_). Since this + * can fire at any time, you should try to keep your callback efficient, + * devoid of allocations, etc. + * + * \param window the window to set hit-testing on. + * \param callback the function to call when doing a hit-test. + * \param callback_data an app-defined void pointer passed to **callback**. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowHitTest(SDL_Window *window, SDL_HitTest callback, void *callback_data); + +/** + * Set the shape of a transparent window. + * + * This sets the alpha channel of a transparent window and any fully + * transparent areas are also transparent to mouse clicks. If you are using + * something besides the SDL render API, then you are responsible for drawing + * the alpha channel of the window to match the shape alpha channel to get + * consistent cross-platform results. + * + * The shape is copied inside this function, so you can free it afterwards. If + * your shape surface changes, you should call SDL_SetWindowShape() again to + * update the window. This is an expensive operation, so should be done + * sparingly. + * + * The window must have been created with the SDL_WINDOW_TRANSPARENT flag. + * + * \param window the window. + * \param shape the surface representing the shape of the window, or NULL to + * remove any current shape. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowShape(SDL_Window *window, SDL_Surface *shape); + +/** + * Request a window to demand attention from the user. + * + * \param window the window to be flashed. + * \param operation the operation to perform. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_FlashWindow(SDL_Window *window, SDL_FlashOperation operation); + +/** + * Sets the state of the progress bar for the given window’s taskbar icon. + * + * \param window the window whose progress state is to be modified. + * \param state the progress state. `SDL_PROGRESS_STATE_NONE` stops displaying + * the progress bar. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowProgressState(SDL_Window *window, SDL_ProgressState state); + +/** + * Get the state of the progress bar for the given window’s taskbar icon. + * + * \param window the window to get the current progress state from. + * \returns the progress state, or `SDL_PROGRESS_STATE_INVALID` on failure; + * call SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC SDL_ProgressState SDLCALL SDL_GetWindowProgressState(SDL_Window *window); + +/** + * Sets the value of the progress bar for the given window’s taskbar icon. + * + * \param window the window whose progress value is to be modified. + * \param value the progress value in the range of [0.0f - 1.0f]. If the value + * is outside the valid range, it gets clamped. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowProgressValue(SDL_Window *window, float value); + +/** + * Get the value of the progress bar for the given window’s taskbar icon. + * + * \param window the window to get the current progress value from. + * \returns the progress value in the range of [0.0f - 1.0f], or -1.0f on + * failure; call SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC float SDLCALL SDL_GetWindowProgressValue(SDL_Window *window); + +/** + * Destroy a window. + * + * Any child windows owned by the window will be recursively destroyed as + * well. + * + * Note that on some platforms, the visible window may not actually be removed + * from the screen until the SDL event loop is pumped again, even though the + * SDL_Window is no longer valid after this call. + * + * \param window the window to destroy. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreatePopupWindow + * \sa SDL_CreateWindow + * \sa SDL_CreateWindowWithProperties + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window *window); + + +/** + * Check whether the screensaver is currently enabled. + * + * The screensaver is disabled by default. + * + * The default can also be changed using `SDL_HINT_VIDEO_ALLOW_SCREENSAVER`. + * + * \returns true if the screensaver is enabled, false if it is disabled. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DisableScreenSaver + * \sa SDL_EnableScreenSaver + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ScreenSaverEnabled(void); + +/** + * Allow the screen to be blanked by a screen saver. + * + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DisableScreenSaver + * \sa SDL_ScreenSaverEnabled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_EnableScreenSaver(void); + +/** + * Prevent the screen from being blanked by a screen saver. + * + * If you disable the screensaver, it is automatically re-enabled when SDL + * quits. + * + * The screensaver is disabled by default, but this may by changed by + * SDL_HINT_VIDEO_ALLOW_SCREENSAVER. + * + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_EnableScreenSaver + * \sa SDL_ScreenSaverEnabled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_DisableScreenSaver(void); + + +/** + * \name OpenGL support functions + */ +/* @{ */ + +/** + * Dynamically load an OpenGL library. + * + * This should be done after initializing the video driver, but before + * creating any OpenGL windows. If no OpenGL library is loaded, the default + * library will be loaded upon creation of the first OpenGL window. + * + * If you do this, you need to retrieve all of the GL functions used in your + * program from the dynamic library using SDL_GL_GetProcAddress(). + * + * \param path the platform dependent OpenGL library name, or NULL to open the + * default OpenGL library. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GL_GetProcAddress + * \sa SDL_GL_UnloadLibrary + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GL_LoadLibrary(const char *path); + +/** + * Get an OpenGL function by name. + * + * If the GL library is loaded at runtime with SDL_GL_LoadLibrary(), then all + * GL functions must be retrieved this way. Usually this is used to retrieve + * function pointers to OpenGL extensions. + * + * There are some quirks to looking up OpenGL functions that require some + * extra care from the application. If you code carefully, you can handle + * these quirks without any platform-specific code, though: + * + * - On Windows, function pointers are specific to the current GL context; + * this means you need to have created a GL context and made it current + * before calling SDL_GL_GetProcAddress(). If you recreate your context or + * create a second context, you should assume that any existing function + * pointers aren't valid to use with it. This is (currently) a + * Windows-specific limitation, and in practice lots of drivers don't suffer + * this limitation, but it is still the way the wgl API is documented to + * work and you should expect crashes if you don't respect it. Store a copy + * of the function pointers that comes and goes with context lifespan. + * - On X11, function pointers returned by this function are valid for any + * context, and can even be looked up before a context is created at all. + * This means that, for at least some common OpenGL implementations, if you + * look up a function that doesn't exist, you'll get a non-NULL result that + * is _NOT_ safe to call. You must always make sure the function is actually + * available for a given GL context before calling it, by checking for the + * existence of the appropriate extension with SDL_GL_ExtensionSupported(), + * or verifying that the version of OpenGL you're using offers the function + * as core functionality. + * - Some OpenGL drivers, on all platforms, *will* return NULL if a function + * isn't supported, but you can't count on this behavior. Check for + * extensions you use, and if you get a NULL anyway, act as if that + * extension wasn't available. This is probably a bug in the driver, but you + * can code defensively for this scenario anyhow. + * - Just because you're on Linux/Unix, don't assume you'll be using X11. + * Next-gen display servers are waiting to replace it, and may or may not + * make the same promises about function pointers. + * - OpenGL function pointers must be declared `APIENTRY` as in the example + * code. This will ensure the proper calling convention is followed on + * platforms where this matters (Win32) thereby avoiding stack corruption. + * + * \param proc the name of an OpenGL function. + * \returns a pointer to the named OpenGL function. The returned pointer + * should be cast to the appropriate function signature. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GL_ExtensionSupported + * \sa SDL_GL_LoadLibrary + * \sa SDL_GL_UnloadLibrary + */ +extern SDL_DECLSPEC SDL_FunctionPointer SDLCALL SDL_GL_GetProcAddress(const char *proc); + +/** + * Get an EGL library function by name. + * + * If an EGL library is loaded, this function allows applications to get entry + * points for EGL functions. This is useful to provide to an EGL API and + * extension loader. + * + * \param proc the name of an EGL function. + * \returns a pointer to the named EGL function. The returned pointer should + * be cast to the appropriate function signature. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_EGL_GetCurrentDisplay + */ +extern SDL_DECLSPEC SDL_FunctionPointer SDLCALL SDL_EGL_GetProcAddress(const char *proc); + +/** + * Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary(). + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GL_LoadLibrary + */ +extern SDL_DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void); + +/** + * Check if an OpenGL extension is supported for the current context. + * + * This function operates on the current GL context; you must have created a + * context and it must be current before calling this function. Do not assume + * that all contexts you create will have the same set of extensions + * available, or that recreating an existing context will offer the same + * extensions again. + * + * While it's probably not a massive overhead, this function is not an O(1) + * operation. Check the extensions you care about after creating the GL + * context and save that information somewhere instead of calling the function + * every time you need to know. + * + * \param extension the name of the extension to check. + * \returns true if the extension is supported, false otherwise. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GL_ExtensionSupported(const char *extension); + +/** + * Reset all previously set OpenGL context attributes to their default values. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GL_GetAttribute + * \sa SDL_GL_SetAttribute + */ +extern SDL_DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void); + +/** + * Set an OpenGL window attribute before window creation. + * + * This function sets the OpenGL attribute `attr` to `value`. The requested + * attributes should be set before creating an OpenGL window. You should use + * SDL_GL_GetAttribute() to check the values after creating the OpenGL + * context, since the values obtained can differ from the requested ones. + * + * \param attr an enum value specifying the OpenGL attribute to set. + * \param value the desired value for the attribute. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GL_CreateContext + * \sa SDL_GL_GetAttribute + * \sa SDL_GL_ResetAttributes + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GL_SetAttribute(SDL_GLAttr attr, int value); + +/** + * Get the actual value for an attribute from the current context. + * + * \param attr an SDL_GLAttr enum value specifying the OpenGL attribute to + * get. + * \param value a pointer filled in with the current value of `attr`. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GL_ResetAttributes + * \sa SDL_GL_SetAttribute + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GL_GetAttribute(SDL_GLAttr attr, int *value); + +/** + * Create an OpenGL context for an OpenGL window, and make it current. + * + * The OpenGL context will be created with the current states set through + * SDL_GL_SetAttribute(). + * + * The SDL_Window specified must have been created with the SDL_WINDOW_OPENGL + * flag, or context creation will fail. + * + * Windows users new to OpenGL should note that, for historical reasons, GL + * functions added after OpenGL version 1.1 are not available by default. + * Those functions must be loaded at run-time, either with an OpenGL + * extension-handling library or with SDL_GL_GetProcAddress() and its related + * functions. + * + * SDL_GLContext is opaque to the application. + * + * \param window the window to associate with the context. + * \returns the OpenGL context associated with `window` or NULL on failure; + * call SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GL_DestroyContext + * \sa SDL_GL_MakeCurrent + */ +extern SDL_DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *window); + +/** + * Set up an OpenGL context for rendering into an OpenGL window. + * + * The context must have been created with a compatible window. + * + * \param window the window to associate with the context. + * \param context the OpenGL context to associate with the window. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GL_CreateContext + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GL_MakeCurrent(SDL_Window *window, SDL_GLContext context); + +/** + * Get the currently active OpenGL window. + * + * \returns the currently active OpenGL window on success or NULL on failure; + * call SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GL_GetCurrentWindow(void); + +/** + * Get the currently active OpenGL context. + * + * \returns the currently active OpenGL context or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GL_MakeCurrent + */ +extern SDL_DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void); + +/** + * Get the currently active EGL display. + * + * \returns the currently active EGL display or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_EGLDisplay SDLCALL SDL_EGL_GetCurrentDisplay(void); + +/** + * Get the currently active EGL config. + * + * \returns the currently active EGL config or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_EGLConfig SDLCALL SDL_EGL_GetCurrentConfig(void); + +/** + * Get the EGL surface associated with the window. + * + * \param window the window to query. + * \returns the EGLSurface pointer associated with the window, or NULL on + * failure. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_EGLSurface SDLCALL SDL_EGL_GetWindowSurface(SDL_Window *window); + +/** + * Sets the callbacks for defining custom EGLAttrib arrays for EGL + * initialization. + * + * Callbacks that aren't needed can be set to NULL. + * + * NOTE: These callback pointers will be reset after SDL_GL_ResetAttributes. + * + * \param platformAttribCallback callback for attributes to pass to + * eglGetPlatformDisplay. May be NULL. + * \param surfaceAttribCallback callback for attributes to pass to + * eglCreateSurface. May be NULL. + * \param contextAttribCallback callback for attributes to pass to + * eglCreateContext. May be NULL. + * \param userdata a pointer that is passed to the callbacks. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_EGL_SetAttributeCallbacks(SDL_EGLAttribArrayCallback platformAttribCallback, + SDL_EGLIntArrayCallback surfaceAttribCallback, + SDL_EGLIntArrayCallback contextAttribCallback, void *userdata); + +/** + * Set the swap interval for the current OpenGL context. + * + * Some systems allow specifying -1 for the interval, to enable adaptive + * vsync. Adaptive vsync works the same as vsync, but if you've already missed + * the vertical retrace for a given frame, it swaps buffers immediately, which + * might be less jarring for the user during occasional framerate drops. If an + * application requests adaptive vsync and the system does not support it, + * this function will fail and return false. In such a case, you should + * probably retry the call with 1 for the interval. + * + * Adaptive vsync is implemented for some glX drivers with + * GLX_EXT_swap_control_tear, and for some Windows drivers with + * WGL_EXT_swap_control_tear. + * + * Read more on the Khronos wiki: + * https://www.khronos.org/opengl/wiki/Swap_Interval#Adaptive_Vsync + * + * \param interval 0 for immediate updates, 1 for updates synchronized with + * the vertical retrace, -1 for adaptive vsync. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GL_GetSwapInterval + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GL_SetSwapInterval(int interval); + +/** + * Get the swap interval for the current OpenGL context. + * + * If the system can't determine the swap interval, or there isn't a valid + * current context, this function will set *interval to 0 as a safe default. + * + * \param interval output interval value. 0 if there is no vertical retrace + * synchronization, 1 if the buffer swap is synchronized with + * the vertical retrace, and -1 if late swaps happen + * immediately instead of waiting for the next retrace. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GL_SetSwapInterval + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GL_GetSwapInterval(int *interval); + +/** + * Update a window with OpenGL rendering. + * + * This is used with double-buffered OpenGL contexts, which are the default. + * + * On macOS, make sure you bind 0 to the draw framebuffer before swapping the + * window, otherwise nothing will happen. If you aren't using + * glBindFramebuffer(), this is the default and you won't have to do anything + * extra. + * + * \param window the window to change. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GL_SwapWindow(SDL_Window *window); + +/** + * Delete an OpenGL context. + * + * \param context the OpenGL context to be deleted. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GL_CreateContext + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GL_DestroyContext(SDL_GLContext context); + +/* @} *//* OpenGL support functions */ + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_video_h_ */ diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_vulkan.h b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_vulkan.h new file mode 100644 index 0000000..e91e148 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Headers/SDL_vulkan.h @@ -0,0 +1,287 @@ +/* + Simple DirectMedia Layer + Copyright (C) 2017, Mark Callow + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryVulkan + * + * Functions for creating Vulkan surfaces on SDL windows. + * + * For the most part, Vulkan operates independent of SDL, but it benefits from + * a little support during setup. + * + * Use SDL_Vulkan_GetInstanceExtensions() to get platform-specific bits for + * creating a VkInstance, then SDL_Vulkan_GetVkGetInstanceProcAddr() to get + * the appropriate function for querying Vulkan entry points. Then + * SDL_Vulkan_CreateSurface() will get you the final pieces you need to + * prepare for rendering into an SDL_Window with Vulkan. + * + * Unlike OpenGL, most of the details of "context" creation and window buffer + * swapping are handled by the Vulkan API directly, so SDL doesn't provide + * Vulkan equivalents of SDL_GL_SwapWindow(), etc; they aren't necessary. + */ + +#ifndef SDL_vulkan_h_ +#define SDL_vulkan_h_ + +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Avoid including vulkan_core.h, don't define VkInstance if it's already included */ +#ifdef VULKAN_CORE_H_ +#define NO_SDL_VULKAN_TYPEDEFS +#endif +#ifndef NO_SDL_VULKAN_TYPEDEFS +#define VK_DEFINE_HANDLE(object) typedef struct object##_T* object; + +#if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__)) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__) || (defined(__riscv) && __riscv_xlen == 64) +#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object; +#else +#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object; +#endif + +VK_DEFINE_HANDLE(VkInstance) +VK_DEFINE_HANDLE(VkPhysicalDevice) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSurfaceKHR) +struct VkAllocationCallbacks; + +/* Make sure to undef to avoid issues in case of later vulkan include */ +#undef VK_DEFINE_HANDLE +#undef VK_DEFINE_NON_DISPATCHABLE_HANDLE + +#endif /* !NO_SDL_VULKAN_TYPEDEFS */ + +/** + * \name Vulkan support functions + */ +/* @{ */ + +/** + * Dynamically load the Vulkan loader library. + * + * This should be called after initializing the video driver, but before + * creating any Vulkan windows. If no Vulkan loader library is loaded, the + * default library will be loaded upon creation of the first Vulkan window. + * + * SDL keeps a counter of how many times this function has been successfully + * called, so it is safe to call this function multiple times, so long as it + * is eventually paired with an equivalent number of calls to + * SDL_Vulkan_UnloadLibrary. The `path` argument is ignored unless there is no + * library currently loaded, and and the library isn't actually unloaded until + * there have been an equivalent number of calls to SDL_Vulkan_UnloadLibrary. + * + * It is fairly common for Vulkan applications to link with libvulkan instead + * of explicitly loading it at run time. This will work with SDL provided the + * application links to a dynamic library and both it and SDL use the same + * search path. + * + * If you specify a non-NULL `path`, an application should retrieve all of the + * Vulkan functions it uses from the dynamic library using + * SDL_Vulkan_GetVkGetInstanceProcAddr unless you can guarantee `path` points + * to the same vulkan loader library the application linked to. + * + * On Apple devices, if `path` is NULL, SDL will attempt to find the + * `vkGetInstanceProcAddr` address within all the Mach-O images of the current + * process. This is because it is fairly common for Vulkan applications to + * link with libvulkan (and historically MoltenVK was provided as a static + * library). If it is not found, on macOS, SDL will attempt to load + * `vulkan.framework/vulkan`, `libvulkan.1.dylib`, + * `MoltenVK.framework/MoltenVK`, and `libMoltenVK.dylib`, in that order. On + * iOS, SDL will attempt to load `libMoltenVK.dylib`. Applications using a + * dynamic framework or .dylib must ensure it is included in its application + * bundle. + * + * On non-Apple devices, application linking with a static libvulkan is not + * supported. Either do not link to the Vulkan loader or link to a dynamic + * library version. + * + * \param path the platform dependent Vulkan loader library name or NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Vulkan_GetVkGetInstanceProcAddr + * \sa SDL_Vulkan_UnloadLibrary + */ +extern SDL_DECLSPEC bool SDLCALL SDL_Vulkan_LoadLibrary(const char *path); + +/** + * Get the address of the `vkGetInstanceProcAddr` function. + * + * This should be called after either calling SDL_Vulkan_LoadLibrary() or + * creating an SDL_Window with the `SDL_WINDOW_VULKAN` flag. + * + * The actual type of the returned function pointer is + * PFN_vkGetInstanceProcAddr, but that isn't available because the Vulkan + * headers are not included here. You should cast the return value of this + * function to that type, e.g. + * + * `vkGetInstanceProcAddr = + * (PFN_vkGetInstanceProcAddr)SDL_Vulkan_GetVkGetInstanceProcAddr();` + * + * \returns the function pointer for `vkGetInstanceProcAddr` or NULL on + * failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_FunctionPointer SDLCALL SDL_Vulkan_GetVkGetInstanceProcAddr(void); + +/** + * Unload the Vulkan library previously loaded by SDL_Vulkan_LoadLibrary(). + * + * SDL keeps a counter of how many times this function has been called, so it + * is safe to call this function multiple times, so long as it is paired with + * an equivalent number of calls to SDL_Vulkan_LoadLibrary. The library isn't + * actually unloaded until there have been an equivalent number of calls to + * SDL_Vulkan_UnloadLibrary. + * + * Once the library has actually been unloaded, if any Vulkan instances + * remain, they will likely crash the program. Clean up any existing Vulkan + * resources, and destroy appropriate windows, renderers and GPU devices + * before calling this function. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Vulkan_LoadLibrary + */ +extern SDL_DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void); + +/** + * Get the Vulkan instance extensions needed for vkCreateInstance. + * + * This should be called after either calling SDL_Vulkan_LoadLibrary() or + * creating an SDL_Window with the `SDL_WINDOW_VULKAN` flag. + * + * On return, the variable pointed to by `count` will be set to the number of + * elements returned, suitable for using with + * VkInstanceCreateInfo::enabledExtensionCount, and the returned array can be + * used with VkInstanceCreateInfo::ppEnabledExtensionNames, for calling + * Vulkan's vkCreateInstance API. + * + * You should not free the returned array; it is owned by SDL. + * + * \param count a pointer filled in with the number of extensions returned. + * \returns an array of extension name strings on success, NULL on failure; + * call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Vulkan_CreateSurface + */ +extern SDL_DECLSPEC char const * const * SDLCALL SDL_Vulkan_GetInstanceExtensions(Uint32 *count); + +/** + * Create a Vulkan rendering surface for a window. + * + * The `window` must have been created with the `SDL_WINDOW_VULKAN` flag and + * `instance` must have been created with extensions returned by + * SDL_Vulkan_GetInstanceExtensions() enabled. + * + * If `allocator` is NULL, Vulkan will use the system default allocator. This + * argument is passed directly to Vulkan and isn't used by SDL itself. + * + * \param window the window to which to attach the Vulkan surface. + * \param instance the Vulkan instance handle. + * \param allocator a VkAllocationCallbacks struct, which lets the app set the + * allocator that creates the surface. Can be NULL. + * \param surface a pointer to a VkSurfaceKHR handle to output the newly + * created surface. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Vulkan_GetInstanceExtensions + * \sa SDL_Vulkan_DestroySurface + */ +extern SDL_DECLSPEC bool SDLCALL SDL_Vulkan_CreateSurface(SDL_Window *window, + VkInstance instance, + const struct VkAllocationCallbacks *allocator, + VkSurfaceKHR *surface); + +/** + * Destroy the Vulkan rendering surface of a window. + * + * This should be called before SDL_DestroyWindow, if SDL_Vulkan_CreateSurface + * was called after SDL_CreateWindow. + * + * The `instance` must have been created with extensions returned by + * SDL_Vulkan_GetInstanceExtensions() enabled and `surface` must have been + * created successfully by an SDL_Vulkan_CreateSurface() call. + * + * If `allocator` is NULL, Vulkan will use the system default allocator. This + * argument is passed directly to Vulkan and isn't used by SDL itself. + * + * \param instance the Vulkan instance handle. + * \param surface vkSurfaceKHR handle to destroy. + * \param allocator a VkAllocationCallbacks struct, which lets the app set the + * allocator that destroys the surface. Can be NULL. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Vulkan_GetInstanceExtensions + * \sa SDL_Vulkan_CreateSurface + */ +extern SDL_DECLSPEC void SDLCALL SDL_Vulkan_DestroySurface(VkInstance instance, + VkSurfaceKHR surface, + const struct VkAllocationCallbacks *allocator); + +/** + * Query support for presentation via a given physical device and queue + * family. + * + * The `instance` must have been created with extensions returned by + * SDL_Vulkan_GetInstanceExtensions() enabled. + * + * \param instance the Vulkan instance handle. + * \param physicalDevice a valid Vulkan physical device handle. + * \param queueFamilyIndex a valid queue family index for the given physical + * device. + * \returns true if supported, false if unsupported or an error occurred. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Vulkan_GetInstanceExtensions + */ +extern SDL_DECLSPEC bool SDLCALL SDL_Vulkan_GetPresentationSupport(VkInstance instance, + VkPhysicalDevice physicalDevice, + Uint32 queueFamilyIndex); + +/* @} *//* Vulkan support functions */ + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_vulkan_h_ */ diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Info.plist b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Info.plist new file mode 100644 index 0000000..3352ce3 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/Info.plist @@ -0,0 +1,28 @@ + + + + + CFBundleDevelopmentRegion + English + CFBundleExecutable + SDL3 + CFBundleIconFile + + CFBundleIdentifier + org.libsdl.SDL3 + CFBundleInfoDictionaryVersion + 6.0 + CFBundleName + + CFBundlePackageType + FMWK + CFBundleSignature + ???? + CFBundleVersion + + CFBundleShortVersionString + + CSResourcesFileMapped + + + diff --git a/libs/SDL_mixer/LICENSE.txt b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/LICENSE.txt similarity index 95% rename from libs/SDL_mixer/LICENSE.txt rename to libs/SDL3_mixer/Xcode/iOS/SDL3.framework/LICENSE.txt index 52d0ed3..23abb73 100644 --- a/libs/SDL_mixer/LICENSE.txt +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/LICENSE.txt @@ -1,5 +1,5 @@ Copyright (C) 1997-2025 Sam Lantinga - + This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. @@ -7,11 +7,12 @@ arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: - + 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be - appreciated but is not required. + appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. + diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/README.md b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/README.md new file mode 100644 index 0000000..68b0923 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/README.md @@ -0,0 +1,17 @@ + +Simple DirectMedia Layer (SDL for short) is a cross-platform library +designed to make it easy to write multi-media software, such as games +and emulators. + +You can find the latest release and additional information at: +https://www.libsdl.org/ + +Installation instructions and a quick introduction is available in +[INSTALL.md](INSTALL.md) + +This library is distributed under the terms of the zlib license, +available in [LICENSE.txt](LICENSE.txt). + +Enjoy! + +Sam Lantinga (slouken@libsdl.org) diff --git a/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/SDL3.tbd b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/SDL3.tbd new file mode 100644 index 0000000..c40ad4e --- /dev/null +++ b/libs/SDL3_mixer/Xcode/iOS/SDL3.framework/SDL3.tbd @@ -0,0 +1,1338 @@ +{ + "main_library": { + "compatibility_versions": [ + { + "version": "201" + } + ], + "current_versions": [ + { + "version": "201" + } + ], + "exported_symbols": [ + { + "text": { + "global": [ + "_SDL_AcquireCameraFrame", + "_SDL_AcquireGPUCommandBuffer", + "_SDL_AcquireGPUSwapchainTexture", + "_SDL_AddAtomicInt", + "_SDL_AddAtomicU32", + "_SDL_AddEventWatch", + "_SDL_AddGamepadMapping", + "_SDL_AddGamepadMappingsFromFile", + "_SDL_AddGamepadMappingsFromIO", + "_SDL_AddHintCallback", + "_SDL_AddSurfaceAlternateImage", + "_SDL_AddTimer", + "_SDL_AddTimerNS", + "_SDL_AddVulkanRenderSemaphores", + "_SDL_AsyncIOFromFile", + "_SDL_AttachVirtualJoystick", + "_SDL_AudioDevicePaused", + "_SDL_AudioStreamDevicePaused", + "_SDL_BeginGPUComputePass", + "_SDL_BeginGPUCopyPass", + "_SDL_BeginGPURenderPass", + "_SDL_BindAudioStream", + "_SDL_BindAudioStreams", + "_SDL_BindGPUComputePipeline", + "_SDL_BindGPUComputeSamplers", + "_SDL_BindGPUComputeStorageBuffers", + "_SDL_BindGPUComputeStorageTextures", + "_SDL_BindGPUFragmentSamplers", + "_SDL_BindGPUFragmentStorageBuffers", + "_SDL_BindGPUFragmentStorageTextures", + "_SDL_BindGPUGraphicsPipeline", + "_SDL_BindGPUIndexBuffer", + "_SDL_BindGPUVertexBuffers", + "_SDL_BindGPUVertexSamplers", + "_SDL_BindGPUVertexStorageBuffers", + "_SDL_BindGPUVertexStorageTextures", + "_SDL_BlitGPUTexture", + "_SDL_BlitSurface", + "_SDL_BlitSurface9Grid", + "_SDL_BlitSurfaceScaled", + "_SDL_BlitSurfaceTiled", + "_SDL_BlitSurfaceTiledWithScale", + "_SDL_BlitSurfaceUnchecked", + "_SDL_BlitSurfaceUncheckedScaled", + "_SDL_BroadcastCondition", + "_SDL_CalculateGPUTextureFormatSize", + "_SDL_CancelGPUCommandBuffer", + "_SDL_CaptureMouse", + "_SDL_ClaimWindowForGPUDevice", + "_SDL_CleanupTLS", + "_SDL_ClearAudioStream", + "_SDL_ClearClipboardData", + "_SDL_ClearComposition", + "_SDL_ClearError", + "_SDL_ClearProperty", + "_SDL_ClearSurface", + "_SDL_ClickTrayEntry", + "_SDL_CloseAsyncIO", + "_SDL_CloseAudioDevice", + "_SDL_CloseCamera", + "_SDL_CloseGamepad", + "_SDL_CloseHaptic", + "_SDL_CloseIO", + "_SDL_CloseJoystick", + "_SDL_CloseSensor", + "_SDL_CloseStorage", + "_SDL_CompareAndSwapAtomicInt", + "_SDL_CompareAndSwapAtomicPointer", + "_SDL_CompareAndSwapAtomicU32", + "_SDL_ComposeCustomBlendMode", + "_SDL_ConvertAudioSamples", + "_SDL_ConvertEventToRenderCoordinates", + "_SDL_ConvertPixels", + "_SDL_ConvertPixelsAndColorspace", + "_SDL_ConvertSurface", + "_SDL_ConvertSurfaceAndColorspace", + "_SDL_CopyFile", + "_SDL_CopyGPUBufferToBuffer", + "_SDL_CopyGPUTextureToTexture", + "_SDL_CopyProperties", + "_SDL_CopyStorageFile", + "_SDL_CreateAnimatedCursor", + "_SDL_CreateAsyncIOQueue", + "_SDL_CreateAudioStream", + "_SDL_CreateColorCursor", + "_SDL_CreateCondition", + "_SDL_CreateCursor", + "_SDL_CreateDirectory", + "_SDL_CreateEnvironment", + "_SDL_CreateGPUBuffer", + "_SDL_CreateGPUComputePipeline", + "_SDL_CreateGPUDevice", + "_SDL_CreateGPUDeviceWithProperties", + "_SDL_CreateGPUGraphicsPipeline", + "_SDL_CreateGPURenderState", + "_SDL_CreateGPURenderer", + "_SDL_CreateGPUSampler", + "_SDL_CreateGPUShader", + "_SDL_CreateGPUTexture", + "_SDL_CreateGPUTransferBuffer", + "_SDL_CreateHapticEffect", + "_SDL_CreateMutex", + "_SDL_CreatePalette", + "_SDL_CreatePopupWindow", + "_SDL_CreateProcess", + "_SDL_CreateProcessWithProperties", + "_SDL_CreateProperties", + "_SDL_CreateRWLock", + "_SDL_CreateRenderer", + "_SDL_CreateRendererWithProperties", + "_SDL_CreateSemaphore", + "_SDL_CreateSoftwareRenderer", + "_SDL_CreateStorageDirectory", + "_SDL_CreateSurface", + "_SDL_CreateSurfaceFrom", + "_SDL_CreateSurfacePalette", + "_SDL_CreateSystemCursor", + "_SDL_CreateTexture", + "_SDL_CreateTextureFromSurface", + "_SDL_CreateTextureWithProperties", + "_SDL_CreateThreadRuntime", + "_SDL_CreateThreadWithPropertiesRuntime", + "_SDL_CreateTray", + "_SDL_CreateTrayMenu", + "_SDL_CreateTraySubmenu", + "_SDL_CreateWindow", + "_SDL_CreateWindowAndRenderer", + "_SDL_CreateWindowWithProperties", + "_SDL_CursorVisible", + "_SDL_DateTimeToTime", + "_SDL_Delay", + "_SDL_DelayNS", + "_SDL_DelayPrecise", + "_SDL_DestroyAsyncIOQueue", + "_SDL_DestroyAudioStream", + "_SDL_DestroyCondition", + "_SDL_DestroyCursor", + "_SDL_DestroyEnvironment", + "_SDL_DestroyGPUDevice", + "_SDL_DestroyGPURenderState", + "_SDL_DestroyHapticEffect", + "_SDL_DestroyMutex", + "_SDL_DestroyPalette", + "_SDL_DestroyProcess", + "_SDL_DestroyProperties", + "_SDL_DestroyRWLock", + "_SDL_DestroyRenderer", + "_SDL_DestroySemaphore", + "_SDL_DestroySurface", + "_SDL_DestroyTexture", + "_SDL_DestroyTray", + "_SDL_DestroyWindow", + "_SDL_DestroyWindowSurface", + "_SDL_DetachThread", + "_SDL_DetachVirtualJoystick", + "_SDL_DisableScreenSaver", + "_SDL_DispatchGPUCompute", + "_SDL_DispatchGPUComputeIndirect", + "_SDL_DownloadFromGPUBuffer", + "_SDL_DownloadFromGPUTexture", + "_SDL_DrawGPUIndexedPrimitives", + "_SDL_DrawGPUIndexedPrimitivesIndirect", + "_SDL_DrawGPUPrimitives", + "_SDL_DrawGPUPrimitivesIndirect", + "_SDL_DuplicateSurface", + "_SDL_EGL_GetCurrentConfig", + "_SDL_EGL_GetCurrentDisplay", + "_SDL_EGL_GetProcAddress", + "_SDL_EGL_GetWindowSurface", + "_SDL_EGL_SetAttributeCallbacks", + "_SDL_EnableScreenSaver", + "_SDL_EndGPUComputePass", + "_SDL_EndGPUCopyPass", + "_SDL_EndGPURenderPass", + "_SDL_EnterAppMainCallbacks", + "_SDL_EnumerateDirectory", + "_SDL_EnumerateProperties", + "_SDL_EnumerateStorageDirectory", + "_SDL_EventEnabled", + "_SDL_FillSurfaceRect", + "_SDL_FillSurfaceRects", + "_SDL_FilterEvents", + "_SDL_FlashWindow", + "_SDL_FlipSurface", + "_SDL_FlushAudioStream", + "_SDL_FlushEvent", + "_SDL_FlushEvents", + "_SDL_FlushIO", + "_SDL_FlushRenderer", + "_SDL_GDKResumeGPU", + "_SDL_GDKSuspendComplete", + "_SDL_GDKSuspendGPU", + "_SDL_GL_CreateContext", + "_SDL_GL_DestroyContext", + "_SDL_GL_ExtensionSupported", + "_SDL_GL_GetAttribute", + "_SDL_GL_GetCurrentContext", + "_SDL_GL_GetCurrentWindow", + "_SDL_GL_GetProcAddress", + "_SDL_GL_GetSwapInterval", + "_SDL_GL_LoadLibrary", + "_SDL_GL_MakeCurrent", + "_SDL_GL_ResetAttributes", + "_SDL_GL_SetAttribute", + "_SDL_GL_SetSwapInterval", + "_SDL_GL_SwapWindow", + "_SDL_GL_UnloadLibrary", + "_SDL_GPUSupportsProperties", + "_SDL_GPUSupportsShaderFormats", + "_SDL_GPUTextureFormatTexelBlockSize", + "_SDL_GPUTextureSupportsFormat", + "_SDL_GPUTextureSupportsSampleCount", + "_SDL_GUIDToString", + "_SDL_GamepadConnected", + "_SDL_GamepadEventsEnabled", + "_SDL_GamepadHasAxis", + "_SDL_GamepadHasButton", + "_SDL_GamepadHasSensor", + "_SDL_GamepadSensorEnabled", + "_SDL_GenerateMipmapsForGPUTexture", + "_SDL_GetAndroidActivity", + "_SDL_GetAndroidCachePath", + "_SDL_GetAndroidExternalStoragePath", + "_SDL_GetAndroidExternalStorageState", + "_SDL_GetAndroidInternalStoragePath", + "_SDL_GetAndroidJNIEnv", + "_SDL_GetAndroidSDKVersion", + "_SDL_GetAppMetadataProperty", + "_SDL_GetAssertionHandler", + "_SDL_GetAssertionReport", + "_SDL_GetAsyncIOResult", + "_SDL_GetAsyncIOSize", + "_SDL_GetAtomicInt", + "_SDL_GetAtomicPointer", + "_SDL_GetAtomicU32", + "_SDL_GetAudioDeviceChannelMap", + "_SDL_GetAudioDeviceFormat", + "_SDL_GetAudioDeviceGain", + "_SDL_GetAudioDeviceName", + "_SDL_GetAudioDriver", + "_SDL_GetAudioFormatName", + "_SDL_GetAudioPlaybackDevices", + "_SDL_GetAudioRecordingDevices", + "_SDL_GetAudioStreamAvailable", + "_SDL_GetAudioStreamData", + "_SDL_GetAudioStreamDevice", + "_SDL_GetAudioStreamFormat", + "_SDL_GetAudioStreamFrequencyRatio", + "_SDL_GetAudioStreamGain", + "_SDL_GetAudioStreamInputChannelMap", + "_SDL_GetAudioStreamOutputChannelMap", + "_SDL_GetAudioStreamProperties", + "_SDL_GetAudioStreamQueued", + "_SDL_GetBasePath", + "_SDL_GetBooleanProperty", + "_SDL_GetCPUCacheLineSize", + "_SDL_GetCameraDriver", + "_SDL_GetCameraFormat", + "_SDL_GetCameraID", + "_SDL_GetCameraName", + "_SDL_GetCameraPermissionState", + "_SDL_GetCameraPosition", + "_SDL_GetCameraProperties", + "_SDL_GetCameraSupportedFormats", + "_SDL_GetCameras", + "_SDL_GetClipboardData", + "_SDL_GetClipboardMimeTypes", + "_SDL_GetClipboardText", + "_SDL_GetClosestFullscreenDisplayMode", + "_SDL_GetCurrentAudioDriver", + "_SDL_GetCurrentCameraDriver", + "_SDL_GetCurrentDirectory", + "_SDL_GetCurrentDisplayMode", + "_SDL_GetCurrentDisplayOrientation", + "_SDL_GetCurrentRenderOutputSize", + "_SDL_GetCurrentThreadID", + "_SDL_GetCurrentTime", + "_SDL_GetCurrentVideoDriver", + "_SDL_GetCursor", + "_SDL_GetDXGIOutputInfo", + "_SDL_GetDateTimeLocalePreferences", + "_SDL_GetDayOfWeek", + "_SDL_GetDayOfYear", + "_SDL_GetDaysInMonth", + "_SDL_GetDefaultAssertionHandler", + "_SDL_GetDefaultCursor", + "_SDL_GetDefaultLogOutputFunction", + "_SDL_GetDefaultTextureScaleMode", + "_SDL_GetDesktopDisplayMode", + "_SDL_GetDirect3D9AdapterIndex", + "_SDL_GetDisplayBounds", + "_SDL_GetDisplayContentScale", + "_SDL_GetDisplayForPoint", + "_SDL_GetDisplayForRect", + "_SDL_GetDisplayForWindow", + "_SDL_GetDisplayName", + "_SDL_GetDisplayProperties", + "_SDL_GetDisplayUsableBounds", + "_SDL_GetDisplays", + "_SDL_GetEnvironment", + "_SDL_GetEnvironmentVariable", + "_SDL_GetEnvironmentVariables", + "_SDL_GetError", + "_SDL_GetEventDescription", + "_SDL_GetEventFilter", + "_SDL_GetFloatProperty", + "_SDL_GetFullscreenDisplayModes", + "_SDL_GetGDKDefaultUser", + "_SDL_GetGDKTaskQueue", + "_SDL_GetGPUDeviceDriver", + "_SDL_GetGPUDeviceProperties", + "_SDL_GetGPUDriver", + "_SDL_GetGPURendererDevice", + "_SDL_GetGPUShaderFormats", + "_SDL_GetGPUSwapchainTextureFormat", + "_SDL_GetGPUTextureFormatFromPixelFormat", + "_SDL_GetGamepadAppleSFSymbolsNameForAxis", + "_SDL_GetGamepadAppleSFSymbolsNameForButton", + "_SDL_GetGamepadAxis", + "_SDL_GetGamepadAxisFromString", + "_SDL_GetGamepadBindings", + "_SDL_GetGamepadButton", + "_SDL_GetGamepadButtonFromString", + "_SDL_GetGamepadButtonLabel", + "_SDL_GetGamepadButtonLabelForType", + "_SDL_GetGamepadConnectionState", + "_SDL_GetGamepadFirmwareVersion", + "_SDL_GetGamepadFromID", + "_SDL_GetGamepadFromPlayerIndex", + "_SDL_GetGamepadGUIDForID", + "_SDL_GetGamepadID", + "_SDL_GetGamepadJoystick", + "_SDL_GetGamepadMapping", + "_SDL_GetGamepadMappingForGUID", + "_SDL_GetGamepadMappingForID", + "_SDL_GetGamepadMappings", + "_SDL_GetGamepadName", + "_SDL_GetGamepadNameForID", + "_SDL_GetGamepadPath", + "_SDL_GetGamepadPathForID", + "_SDL_GetGamepadPlayerIndex", + "_SDL_GetGamepadPlayerIndexForID", + "_SDL_GetGamepadPowerInfo", + "_SDL_GetGamepadProduct", + "_SDL_GetGamepadProductForID", + "_SDL_GetGamepadProductVersion", + "_SDL_GetGamepadProductVersionForID", + "_SDL_GetGamepadProperties", + "_SDL_GetGamepadSensorData", + "_SDL_GetGamepadSensorDataRate", + "_SDL_GetGamepadSerial", + "_SDL_GetGamepadSteamHandle", + "_SDL_GetGamepadStringForAxis", + "_SDL_GetGamepadStringForButton", + "_SDL_GetGamepadStringForType", + "_SDL_GetGamepadTouchpadFinger", + "_SDL_GetGamepadType", + "_SDL_GetGamepadTypeForID", + "_SDL_GetGamepadTypeFromString", + "_SDL_GetGamepadVendor", + "_SDL_GetGamepadVendorForID", + "_SDL_GetGamepads", + "_SDL_GetGlobalMouseState", + "_SDL_GetGlobalProperties", + "_SDL_GetGrabbedWindow", + "_SDL_GetHapticEffectStatus", + "_SDL_GetHapticFeatures", + "_SDL_GetHapticFromID", + "_SDL_GetHapticID", + "_SDL_GetHapticName", + "_SDL_GetHapticNameForID", + "_SDL_GetHaptics", + "_SDL_GetHint", + "_SDL_GetHintBoolean", + "_SDL_GetIOProperties", + "_SDL_GetIOSize", + "_SDL_GetIOStatus", + "_SDL_GetJoystickAxis", + "_SDL_GetJoystickAxisInitialState", + "_SDL_GetJoystickBall", + "_SDL_GetJoystickButton", + "_SDL_GetJoystickConnectionState", + "_SDL_GetJoystickFirmwareVersion", + "_SDL_GetJoystickFromID", + "_SDL_GetJoystickFromPlayerIndex", + "_SDL_GetJoystickGUID", + "_SDL_GetJoystickGUIDForID", + "_SDL_GetJoystickGUIDInfo", + "_SDL_GetJoystickHat", + "_SDL_GetJoystickID", + "_SDL_GetJoystickName", + "_SDL_GetJoystickNameForID", + "_SDL_GetJoystickPath", + "_SDL_GetJoystickPathForID", + "_SDL_GetJoystickPlayerIndex", + "_SDL_GetJoystickPlayerIndexForID", + "_SDL_GetJoystickPowerInfo", + "_SDL_GetJoystickProduct", + "_SDL_GetJoystickProductForID", + "_SDL_GetJoystickProductVersion", + "_SDL_GetJoystickProductVersionForID", + "_SDL_GetJoystickProperties", + "_SDL_GetJoystickSerial", + "_SDL_GetJoystickType", + "_SDL_GetJoystickTypeForID", + "_SDL_GetJoystickVendor", + "_SDL_GetJoystickVendorForID", + "_SDL_GetJoysticks", + "_SDL_GetKeyFromName", + "_SDL_GetKeyFromScancode", + "_SDL_GetKeyName", + "_SDL_GetKeyboardFocus", + "_SDL_GetKeyboardNameForID", + "_SDL_GetKeyboardState", + "_SDL_GetKeyboards", + "_SDL_GetLogOutputFunction", + "_SDL_GetLogPriority", + "_SDL_GetMasksForPixelFormat", + "_SDL_GetMaxHapticEffects", + "_SDL_GetMaxHapticEffectsPlaying", + "_SDL_GetMemoryFunctions", + "_SDL_GetMice", + "_SDL_GetModState", + "_SDL_GetMouseFocus", + "_SDL_GetMouseNameForID", + "_SDL_GetMouseState", + "_SDL_GetNaturalDisplayOrientation", + "_SDL_GetNumAllocations", + "_SDL_GetNumAudioDrivers", + "_SDL_GetNumCameraDrivers", + "_SDL_GetNumGPUDrivers", + "_SDL_GetNumGamepadTouchpadFingers", + "_SDL_GetNumGamepadTouchpads", + "_SDL_GetNumHapticAxes", + "_SDL_GetNumJoystickAxes", + "_SDL_GetNumJoystickBalls", + "_SDL_GetNumJoystickButtons", + "_SDL_GetNumJoystickHats", + "_SDL_GetNumLogicalCPUCores", + "_SDL_GetNumRenderDrivers", + "_SDL_GetNumVideoDrivers", + "_SDL_GetNumberProperty", + "_SDL_GetOriginalMemoryFunctions", + "_SDL_GetPathInfo", + "_SDL_GetPenDeviceType", + "_SDL_GetPerformanceCounter", + "_SDL_GetPerformanceFrequency", + "_SDL_GetPixelFormatDetails", + "_SDL_GetPixelFormatForMasks", + "_SDL_GetPixelFormatFromGPUTextureFormat", + "_SDL_GetPixelFormatName", + "_SDL_GetPlatform", + "_SDL_GetPointerProperty", + "_SDL_GetPowerInfo", + "_SDL_GetPrefPath", + "_SDL_GetPreferredLocales", + "_SDL_GetPrimaryDisplay", + "_SDL_GetPrimarySelectionText", + "_SDL_GetProcessInput", + "_SDL_GetProcessOutput", + "_SDL_GetProcessProperties", + "_SDL_GetPropertyType", + "_SDL_GetRGB", + "_SDL_GetRGBA", + "_SDL_GetRealGamepadType", + "_SDL_GetRealGamepadTypeForID", + "_SDL_GetRectAndLineIntersection", + "_SDL_GetRectAndLineIntersectionFloat", + "_SDL_GetRectEnclosingPoints", + "_SDL_GetRectEnclosingPointsFloat", + "_SDL_GetRectIntersection", + "_SDL_GetRectIntersectionFloat", + "_SDL_GetRectUnion", + "_SDL_GetRectUnionFloat", + "_SDL_GetRelativeMouseState", + "_SDL_GetRenderClipRect", + "_SDL_GetRenderColorScale", + "_SDL_GetRenderDrawBlendMode", + "_SDL_GetRenderDrawColor", + "_SDL_GetRenderDrawColorFloat", + "_SDL_GetRenderDriver", + "_SDL_GetRenderLogicalPresentation", + "_SDL_GetRenderLogicalPresentationRect", + "_SDL_GetRenderMetalCommandEncoder", + "_SDL_GetRenderMetalLayer", + "_SDL_GetRenderOutputSize", + "_SDL_GetRenderSafeArea", + "_SDL_GetRenderScale", + "_SDL_GetRenderTarget", + "_SDL_GetRenderTextureAddressMode", + "_SDL_GetRenderVSync", + "_SDL_GetRenderViewport", + "_SDL_GetRenderWindow", + "_SDL_GetRenderer", + "_SDL_GetRendererFromTexture", + "_SDL_GetRendererName", + "_SDL_GetRendererProperties", + "_SDL_GetRevision", + "_SDL_GetSIMDAlignment", + "_SDL_GetSandbox", + "_SDL_GetScancodeFromKey", + "_SDL_GetScancodeFromName", + "_SDL_GetScancodeName", + "_SDL_GetSemaphoreValue", + "_SDL_GetSensorData", + "_SDL_GetSensorFromID", + "_SDL_GetSensorID", + "_SDL_GetSensorName", + "_SDL_GetSensorNameForID", + "_SDL_GetSensorNonPortableType", + "_SDL_GetSensorNonPortableTypeForID", + "_SDL_GetSensorProperties", + "_SDL_GetSensorType", + "_SDL_GetSensorTypeForID", + "_SDL_GetSensors", + "_SDL_GetSilenceValueForFormat", + "_SDL_GetStorageFileSize", + "_SDL_GetStoragePathInfo", + "_SDL_GetStorageSpaceRemaining", + "_SDL_GetStringProperty", + "_SDL_GetSurfaceAlphaMod", + "_SDL_GetSurfaceBlendMode", + "_SDL_GetSurfaceClipRect", + "_SDL_GetSurfaceColorKey", + "_SDL_GetSurfaceColorMod", + "_SDL_GetSurfaceColorspace", + "_SDL_GetSurfaceImages", + "_SDL_GetSurfacePalette", + "_SDL_GetSurfaceProperties", + "_SDL_GetSystemPageSize", + "_SDL_GetSystemRAM", + "_SDL_GetSystemTheme", + "_SDL_GetTLS", + "_SDL_GetTextInputArea", + "_SDL_GetTextureAlphaMod", + "_SDL_GetTextureAlphaModFloat", + "_SDL_GetTextureBlendMode", + "_SDL_GetTextureColorMod", + "_SDL_GetTextureColorModFloat", + "_SDL_GetTexturePalette", + "_SDL_GetTextureProperties", + "_SDL_GetTextureScaleMode", + "_SDL_GetTextureSize", + "_SDL_GetThreadID", + "_SDL_GetThreadName", + "_SDL_GetThreadState", + "_SDL_GetTicks", + "_SDL_GetTicksNS", + "_SDL_GetTouchDeviceName", + "_SDL_GetTouchDeviceType", + "_SDL_GetTouchDevices", + "_SDL_GetTouchFingers", + "_SDL_GetTrayEntries", + "_SDL_GetTrayEntryChecked", + "_SDL_GetTrayEntryEnabled", + "_SDL_GetTrayEntryLabel", + "_SDL_GetTrayEntryParent", + "_SDL_GetTrayMenu", + "_SDL_GetTrayMenuParentEntry", + "_SDL_GetTrayMenuParentTray", + "_SDL_GetTraySubmenu", + "_SDL_GetUserFolder", + "_SDL_GetVersion", + "_SDL_GetVideoDriver", + "_SDL_GetWindowAspectRatio", + "_SDL_GetWindowBordersSize", + "_SDL_GetWindowDisplayScale", + "_SDL_GetWindowFlags", + "_SDL_GetWindowFromEvent", + "_SDL_GetWindowFromID", + "_SDL_GetWindowFullscreenMode", + "_SDL_GetWindowICCProfile", + "_SDL_GetWindowID", + "_SDL_GetWindowKeyboardGrab", + "_SDL_GetWindowMaximumSize", + "_SDL_GetWindowMinimumSize", + "_SDL_GetWindowMouseGrab", + "_SDL_GetWindowMouseRect", + "_SDL_GetWindowOpacity", + "_SDL_GetWindowParent", + "_SDL_GetWindowPixelDensity", + "_SDL_GetWindowPixelFormat", + "_SDL_GetWindowPosition", + "_SDL_GetWindowProgressState", + "_SDL_GetWindowProgressValue", + "_SDL_GetWindowProperties", + "_SDL_GetWindowRelativeMouseMode", + "_SDL_GetWindowSafeArea", + "_SDL_GetWindowSize", + "_SDL_GetWindowSizeInPixels", + "_SDL_GetWindowSurface", + "_SDL_GetWindowSurfaceVSync", + "_SDL_GetWindowTitle", + "_SDL_GetWindows", + "_SDL_GlobDirectory", + "_SDL_GlobStorageDirectory", + "_SDL_HapticEffectSupported", + "_SDL_HapticRumbleSupported", + "_SDL_HasARMSIMD", + "_SDL_HasAVX", + "_SDL_HasAVX2", + "_SDL_HasAVX512F", + "_SDL_HasAltiVec", + "_SDL_HasClipboardData", + "_SDL_HasClipboardText", + "_SDL_HasEvent", + "_SDL_HasEvents", + "_SDL_HasGamepad", + "_SDL_HasJoystick", + "_SDL_HasKeyboard", + "_SDL_HasLASX", + "_SDL_HasLSX", + "_SDL_HasMMX", + "_SDL_HasMouse", + "_SDL_HasNEON", + "_SDL_HasPrimarySelectionText", + "_SDL_HasProperty", + "_SDL_HasRectIntersection", + "_SDL_HasRectIntersectionFloat", + "_SDL_HasSSE", + "_SDL_HasSSE2", + "_SDL_HasSSE3", + "_SDL_HasSSE41", + "_SDL_HasSSE42", + "_SDL_HasScreenKeyboardSupport", + "_SDL_HideCursor", + "_SDL_HideWindow", + "_SDL_IOFromConstMem", + "_SDL_IOFromDynamicMem", + "_SDL_IOFromFile", + "_SDL_IOFromMem", + "_SDL_IOprintf", + "_SDL_IOvprintf", + "_SDL_Init", + "_SDL_InitHapticRumble", + "_SDL_InitSubSystem", + "_SDL_InsertGPUDebugLabel", + "_SDL_InsertTrayEntryAt", + "_SDL_IsAudioDevicePhysical", + "_SDL_IsAudioDevicePlayback", + "_SDL_IsChromebook", + "_SDL_IsDeXMode", + "_SDL_IsGamepad", + "_SDL_IsJoystickHaptic", + "_SDL_IsJoystickVirtual", + "_SDL_IsMainThread", + "_SDL_IsMouseHaptic", + "_SDL_IsTV", + "_SDL_IsTablet", + "_SDL_JoystickConnected", + "_SDL_JoystickEventsEnabled", + "_SDL_KillProcess", + "_SDL_LoadBMP", + "_SDL_LoadBMP_IO", + "_SDL_LoadFile", + "_SDL_LoadFileAsync", + "_SDL_LoadFile_IO", + "_SDL_LoadFunction", + "_SDL_LoadObject", + "_SDL_LoadPNG", + "_SDL_LoadPNG_IO", + "_SDL_LoadSurface", + "_SDL_LoadSurface_IO", + "_SDL_LoadWAV", + "_SDL_LoadWAV_IO", + "_SDL_LockAudioStream", + "_SDL_LockJoysticks", + "_SDL_LockMutex", + "_SDL_LockProperties", + "_SDL_LockRWLockForReading", + "_SDL_LockRWLockForWriting", + "_SDL_LockSpinlock", + "_SDL_LockSurface", + "_SDL_LockTexture", + "_SDL_LockTextureToSurface", + "_SDL_Log", + "_SDL_LogCritical", + "_SDL_LogDebug", + "_SDL_LogError", + "_SDL_LogInfo", + "_SDL_LogMessage", + "_SDL_LogMessageV", + "_SDL_LogTrace", + "_SDL_LogVerbose", + "_SDL_LogWarn", + "_SDL_MapGPUTransferBuffer", + "_SDL_MapRGB", + "_SDL_MapRGBA", + "_SDL_MapSurfaceRGB", + "_SDL_MapSurfaceRGBA", + "_SDL_MaximizeWindow", + "_SDL_MemoryBarrierAcquireFunction", + "_SDL_MemoryBarrierReleaseFunction", + "_SDL_Metal_CreateView", + "_SDL_Metal_DestroyView", + "_SDL_Metal_GetLayer", + "_SDL_MinimizeWindow", + "_SDL_MixAudio", + "_SDL_OnApplicationDidChangeStatusBarOrientation", + "_SDL_OnApplicationDidEnterBackground", + "_SDL_OnApplicationDidEnterForeground", + "_SDL_OnApplicationDidReceiveMemoryWarning", + "_SDL_OnApplicationWillEnterBackground", + "_SDL_OnApplicationWillEnterForeground", + "_SDL_OnApplicationWillTerminate", + "_SDL_OpenAudioDevice", + "_SDL_OpenAudioDeviceStream", + "_SDL_OpenCamera", + "_SDL_OpenFileStorage", + "_SDL_OpenGamepad", + "_SDL_OpenHaptic", + "_SDL_OpenHapticFromJoystick", + "_SDL_OpenHapticFromMouse", + "_SDL_OpenIO", + "_SDL_OpenJoystick", + "_SDL_OpenSensor", + "_SDL_OpenStorage", + "_SDL_OpenTitleStorage", + "_SDL_OpenURL", + "_SDL_OpenUserStorage", + "_SDL_OutOfMemory", + "_SDL_PauseAudioDevice", + "_SDL_PauseAudioStreamDevice", + "_SDL_PauseHaptic", + "_SDL_PeepEvents", + "_SDL_PlayHapticRumble", + "_SDL_PollEvent", + "_SDL_PopGPUDebugGroup", + "_SDL_PremultiplyAlpha", + "_SDL_PremultiplySurfaceAlpha", + "_SDL_PumpEvents", + "_SDL_PushEvent", + "_SDL_PushGPUComputeUniformData", + "_SDL_PushGPUDebugGroup", + "_SDL_PushGPUFragmentUniformData", + "_SDL_PushGPUVertexUniformData", + "_SDL_PutAudioStreamData", + "_SDL_PutAudioStreamDataNoCopy", + "_SDL_PutAudioStreamPlanarData", + "_SDL_QueryGPUFence", + "_SDL_Quit", + "_SDL_QuitSubSystem", + "_SDL_RaiseWindow", + "_SDL_ReadAsyncIO", + "_SDL_ReadIO", + "_SDL_ReadProcess", + "_SDL_ReadS16BE", + "_SDL_ReadS16LE", + "_SDL_ReadS32BE", + "_SDL_ReadS32LE", + "_SDL_ReadS64BE", + "_SDL_ReadS64LE", + "_SDL_ReadS8", + "_SDL_ReadStorageFile", + "_SDL_ReadSurfacePixel", + "_SDL_ReadSurfacePixelFloat", + "_SDL_ReadU16BE", + "_SDL_ReadU16LE", + "_SDL_ReadU32BE", + "_SDL_ReadU32LE", + "_SDL_ReadU64BE", + "_SDL_ReadU64LE", + "_SDL_ReadU8", + "_SDL_RegisterApp", + "_SDL_RegisterEvents", + "_SDL_ReleaseCameraFrame", + "_SDL_ReleaseGPUBuffer", + "_SDL_ReleaseGPUComputePipeline", + "_SDL_ReleaseGPUFence", + "_SDL_ReleaseGPUGraphicsPipeline", + "_SDL_ReleaseGPUSampler", + "_SDL_ReleaseGPUShader", + "_SDL_ReleaseGPUTexture", + "_SDL_ReleaseGPUTransferBuffer", + "_SDL_ReleaseWindowFromGPUDevice", + "_SDL_ReloadGamepadMappings", + "_SDL_RemoveEventWatch", + "_SDL_RemoveHintCallback", + "_SDL_RemovePath", + "_SDL_RemoveStoragePath", + "_SDL_RemoveSurfaceAlternateImages", + "_SDL_RemoveTimer", + "_SDL_RemoveTrayEntry", + "_SDL_RenamePath", + "_SDL_RenameStoragePath", + "_SDL_RenderClear", + "_SDL_RenderClipEnabled", + "_SDL_RenderCoordinatesFromWindow", + "_SDL_RenderCoordinatesToWindow", + "_SDL_RenderDebugText", + "_SDL_RenderDebugTextFormat", + "_SDL_RenderFillRect", + "_SDL_RenderFillRects", + "_SDL_RenderGeometry", + "_SDL_RenderGeometryRaw", + "_SDL_RenderLine", + "_SDL_RenderLines", + "_SDL_RenderPoint", + "_SDL_RenderPoints", + "_SDL_RenderPresent", + "_SDL_RenderReadPixels", + "_SDL_RenderRect", + "_SDL_RenderRects", + "_SDL_RenderTexture", + "_SDL_RenderTexture9Grid", + "_SDL_RenderTexture9GridTiled", + "_SDL_RenderTextureAffine", + "_SDL_RenderTextureRotated", + "_SDL_RenderTextureTiled", + "_SDL_RenderViewportSet", + "_SDL_ReportAssertion", + "_SDL_RequestAndroidPermission", + "_SDL_ResetAssertionReport", + "_SDL_ResetHint", + "_SDL_ResetHints", + "_SDL_ResetKeyboard", + "_SDL_ResetLogPriorities", + "_SDL_RestoreWindow", + "_SDL_ResumeAudioDevice", + "_SDL_ResumeAudioStreamDevice", + "_SDL_ResumeHaptic", + "_SDL_RotateSurface", + "_SDL_RumbleGamepad", + "_SDL_RumbleGamepadTriggers", + "_SDL_RumbleJoystick", + "_SDL_RumbleJoystickTriggers", + "_SDL_RunApp", + "_SDL_RunHapticEffect", + "_SDL_RunOnMainThread", + "_SDL_SaveBMP", + "_SDL_SaveBMP_IO", + "_SDL_SaveFile", + "_SDL_SaveFile_IO", + "_SDL_SavePNG", + "_SDL_SavePNG_IO", + "_SDL_ScaleSurface", + "_SDL_ScreenKeyboardShown", + "_SDL_ScreenSaverEnabled", + "_SDL_SeekIO", + "_SDL_SendAndroidBackButton", + "_SDL_SendAndroidMessage", + "_SDL_SendGamepadEffect", + "_SDL_SendJoystickEffect", + "_SDL_SendJoystickVirtualSensorData", + "_SDL_SetAppMetadata", + "_SDL_SetAppMetadataProperty", + "_SDL_SetAssertionHandler", + "_SDL_SetAtomicInt", + "_SDL_SetAtomicPointer", + "_SDL_SetAtomicU32", + "_SDL_SetAudioDeviceGain", + "_SDL_SetAudioPostmixCallback", + "_SDL_SetAudioStreamFormat", + "_SDL_SetAudioStreamFrequencyRatio", + "_SDL_SetAudioStreamGain", + "_SDL_SetAudioStreamGetCallback", + "_SDL_SetAudioStreamInputChannelMap", + "_SDL_SetAudioStreamOutputChannelMap", + "_SDL_SetAudioStreamPutCallback", + "_SDL_SetBooleanProperty", + "_SDL_SetClipboardData", + "_SDL_SetClipboardText", + "_SDL_SetCurrentThreadPriority", + "_SDL_SetCursor", + "_SDL_SetDefaultTextureScaleMode", + "_SDL_SetEnvironmentVariable", + "_SDL_SetError", + "_SDL_SetErrorV", + "_SDL_SetEventEnabled", + "_SDL_SetEventFilter", + "_SDL_SetFloatProperty", + "_SDL_SetGPUAllowedFramesInFlight", + "_SDL_SetGPUBlendConstants", + "_SDL_SetGPUBufferName", + "_SDL_SetGPURenderState", + "_SDL_SetGPURenderStateFragmentUniforms", + "_SDL_SetGPUScissor", + "_SDL_SetGPUStencilReference", + "_SDL_SetGPUSwapchainParameters", + "_SDL_SetGPUTextureName", + "_SDL_SetGPUViewport", + "_SDL_SetGamepadEventsEnabled", + "_SDL_SetGamepadLED", + "_SDL_SetGamepadMapping", + "_SDL_SetGamepadPlayerIndex", + "_SDL_SetGamepadSensorEnabled", + "_SDL_SetHapticAutocenter", + "_SDL_SetHapticGain", + "_SDL_SetHint", + "_SDL_SetHintWithPriority", + "_SDL_SetInitialized", + "_SDL_SetJoystickEventsEnabled", + "_SDL_SetJoystickLED", + "_SDL_SetJoystickPlayerIndex", + "_SDL_SetJoystickVirtualAxis", + "_SDL_SetJoystickVirtualBall", + "_SDL_SetJoystickVirtualButton", + "_SDL_SetJoystickVirtualHat", + "_SDL_SetJoystickVirtualTouchpad", + "_SDL_SetLinuxThreadPriority", + "_SDL_SetLinuxThreadPriorityAndPolicy", + "_SDL_SetLogOutputFunction", + "_SDL_SetLogPriorities", + "_SDL_SetLogPriority", + "_SDL_SetLogPriorityPrefix", + "_SDL_SetMainReady", + "_SDL_SetMemoryFunctions", + "_SDL_SetModState", + "_SDL_SetNumberProperty", + "_SDL_SetPaletteColors", + "_SDL_SetPointerProperty", + "_SDL_SetPointerPropertyWithCleanup", + "_SDL_SetPrimarySelectionText", + "_SDL_SetRelativeMouseTransform", + "_SDL_SetRenderClipRect", + "_SDL_SetRenderColorScale", + "_SDL_SetRenderDrawBlendMode", + "_SDL_SetRenderDrawColor", + "_SDL_SetRenderDrawColorFloat", + "_SDL_SetRenderLogicalPresentation", + "_SDL_SetRenderScale", + "_SDL_SetRenderTarget", + "_SDL_SetRenderTextureAddressMode", + "_SDL_SetRenderVSync", + "_SDL_SetRenderViewport", + "_SDL_SetScancodeName", + "_SDL_SetStringProperty", + "_SDL_SetSurfaceAlphaMod", + "_SDL_SetSurfaceBlendMode", + "_SDL_SetSurfaceClipRect", + "_SDL_SetSurfaceColorKey", + "_SDL_SetSurfaceColorMod", + "_SDL_SetSurfaceColorspace", + "_SDL_SetSurfacePalette", + "_SDL_SetSurfaceRLE", + "_SDL_SetTLS", + "_SDL_SetTextInputArea", + "_SDL_SetTextureAlphaMod", + "_SDL_SetTextureAlphaModFloat", + "_SDL_SetTextureBlendMode", + "_SDL_SetTextureColorMod", + "_SDL_SetTextureColorModFloat", + "_SDL_SetTexturePalette", + "_SDL_SetTextureScaleMode", + "_SDL_SetTrayEntryCallback", + "_SDL_SetTrayEntryChecked", + "_SDL_SetTrayEntryEnabled", + "_SDL_SetTrayEntryLabel", + "_SDL_SetTrayIcon", + "_SDL_SetTrayTooltip", + "_SDL_SetWindowAlwaysOnTop", + "_SDL_SetWindowAspectRatio", + "_SDL_SetWindowBordered", + "_SDL_SetWindowFillDocument", + "_SDL_SetWindowFocusable", + "_SDL_SetWindowFullscreen", + "_SDL_SetWindowFullscreenMode", + "_SDL_SetWindowHitTest", + "_SDL_SetWindowIcon", + "_SDL_SetWindowKeyboardGrab", + "_SDL_SetWindowMaximumSize", + "_SDL_SetWindowMinimumSize", + "_SDL_SetWindowModal", + "_SDL_SetWindowMouseGrab", + "_SDL_SetWindowMouseRect", + "_SDL_SetWindowOpacity", + "_SDL_SetWindowParent", + "_SDL_SetWindowPosition", + "_SDL_SetWindowProgressState", + "_SDL_SetWindowProgressValue", + "_SDL_SetWindowRelativeMouseMode", + "_SDL_SetWindowResizable", + "_SDL_SetWindowShape", + "_SDL_SetWindowSize", + "_SDL_SetWindowSurfaceVSync", + "_SDL_SetWindowTitle", + "_SDL_SetWindowsMessageHook", + "_SDL_SetX11EventHook", + "_SDL_SetiOSAnimationCallback", + "_SDL_SetiOSEventPump", + "_SDL_ShouldInit", + "_SDL_ShouldQuit", + "_SDL_ShowAndroidToast", + "_SDL_ShowCursor", + "_SDL_ShowFileDialogWithProperties", + "_SDL_ShowMessageBox", + "_SDL_ShowOpenFileDialog", + "_SDL_ShowOpenFolderDialog", + "_SDL_ShowSaveFileDialog", + "_SDL_ShowSimpleMessageBox", + "_SDL_ShowWindow", + "_SDL_ShowWindowSystemMenu", + "_SDL_SignalAsyncIOQueue", + "_SDL_SignalCondition", + "_SDL_SignalSemaphore", + "_SDL_StartTextInput", + "_SDL_StartTextInputWithProperties", + "_SDL_StepBackUTF8", + "_SDL_StepUTF8", + "_SDL_StopHapticEffect", + "_SDL_StopHapticEffects", + "_SDL_StopHapticRumble", + "_SDL_StopTextInput", + "_SDL_StorageReady", + "_SDL_StretchSurface", + "_SDL_StringToGUID", + "_SDL_SubmitGPUCommandBuffer", + "_SDL_SubmitGPUCommandBufferAndAcquireFence", + "_SDL_SurfaceHasAlternateImages", + "_SDL_SurfaceHasColorKey", + "_SDL_SurfaceHasRLE", + "_SDL_SyncWindow", + "_SDL_TellIO", + "_SDL_TextInputActive", + "_SDL_TimeFromWindows", + "_SDL_TimeToDateTime", + "_SDL_TimeToWindows", + "_SDL_TryLockMutex", + "_SDL_TryLockRWLockForReading", + "_SDL_TryLockRWLockForWriting", + "_SDL_TryLockSpinlock", + "_SDL_TryWaitSemaphore", + "_SDL_UCS4ToUTF8", + "_SDL_UnbindAudioStream", + "_SDL_UnbindAudioStreams", + "_SDL_UnloadObject", + "_SDL_UnlockAudioStream", + "_SDL_UnlockJoysticks", + "_SDL_UnlockMutex", + "_SDL_UnlockProperties", + "_SDL_UnlockRWLock", + "_SDL_UnlockSpinlock", + "_SDL_UnlockSurface", + "_SDL_UnlockTexture", + "_SDL_UnmapGPUTransferBuffer", + "_SDL_UnregisterApp", + "_SDL_UnsetEnvironmentVariable", + "_SDL_UpdateGamepads", + "_SDL_UpdateHapticEffect", + "_SDL_UpdateJoysticks", + "_SDL_UpdateNVTexture", + "_SDL_UpdateSensors", + "_SDL_UpdateTexture", + "_SDL_UpdateTrays", + "_SDL_UpdateWindowSurface", + "_SDL_UpdateWindowSurfaceRects", + "_SDL_UpdateYUVTexture", + "_SDL_UploadToGPUBuffer", + "_SDL_UploadToGPUTexture", + "_SDL_Vulkan_CreateSurface", + "_SDL_Vulkan_DestroySurface", + "_SDL_Vulkan_GetInstanceExtensions", + "_SDL_Vulkan_GetPresentationSupport", + "_SDL_Vulkan_GetVkGetInstanceProcAddr", + "_SDL_Vulkan_LoadLibrary", + "_SDL_Vulkan_UnloadLibrary", + "_SDL_WaitAndAcquireGPUSwapchainTexture", + "_SDL_WaitAsyncIOResult", + "_SDL_WaitCondition", + "_SDL_WaitConditionTimeout", + "_SDL_WaitEvent", + "_SDL_WaitEventTimeout", + "_SDL_WaitForGPUFences", + "_SDL_WaitForGPUIdle", + "_SDL_WaitForGPUSwapchain", + "_SDL_WaitProcess", + "_SDL_WaitSemaphore", + "_SDL_WaitSemaphoreTimeout", + "_SDL_WaitThread", + "_SDL_WarpMouseGlobal", + "_SDL_WarpMouseInWindow", + "_SDL_WasInit", + "_SDL_WindowHasSurface", + "_SDL_WindowSupportsGPUPresentMode", + "_SDL_WindowSupportsGPUSwapchainComposition", + "_SDL_WriteAsyncIO", + "_SDL_WriteIO", + "_SDL_WriteS16BE", + "_SDL_WriteS16LE", + "_SDL_WriteS32BE", + "_SDL_WriteS32LE", + "_SDL_WriteS64BE", + "_SDL_WriteS64LE", + "_SDL_WriteS8", + "_SDL_WriteStorageFile", + "_SDL_WriteSurfacePixel", + "_SDL_WriteSurfacePixelFloat", + "_SDL_WriteU16BE", + "_SDL_WriteU16LE", + "_SDL_WriteU32BE", + "_SDL_WriteU32LE", + "_SDL_WriteU64BE", + "_SDL_WriteU64LE", + "_SDL_WriteU8", + "_SDL_abs", + "_SDL_acos", + "_SDL_acosf", + "_SDL_aligned_alloc", + "_SDL_aligned_free", + "_SDL_asin", + "_SDL_asinf", + "_SDL_asprintf", + "_SDL_atan", + "_SDL_atan2", + "_SDL_atan2f", + "_SDL_atanf", + "_SDL_atof", + "_SDL_atoi", + "_SDL_bsearch", + "_SDL_bsearch_r", + "_SDL_calloc", + "_SDL_ceil", + "_SDL_ceilf", + "_SDL_copysign", + "_SDL_copysignf", + "_SDL_cos", + "_SDL_cosf", + "_SDL_crc16", + "_SDL_crc32", + "_SDL_exp", + "_SDL_expf", + "_SDL_fabs", + "_SDL_fabsf", + "_SDL_floor", + "_SDL_floorf", + "_SDL_fmod", + "_SDL_fmodf", + "_SDL_free", + "_SDL_getenv", + "_SDL_getenv_unsafe", + "_SDL_hid_ble_scan", + "_SDL_hid_close", + "_SDL_hid_device_change_count", + "_SDL_hid_enumerate", + "_SDL_hid_exit", + "_SDL_hid_free_enumeration", + "_SDL_hid_get_device_info", + "_SDL_hid_get_feature_report", + "_SDL_hid_get_indexed_string", + "_SDL_hid_get_input_report", + "_SDL_hid_get_manufacturer_string", + "_SDL_hid_get_product_string", + "_SDL_hid_get_properties", + "_SDL_hid_get_report_descriptor", + "_SDL_hid_get_serial_number_string", + "_SDL_hid_init", + "_SDL_hid_open", + "_SDL_hid_open_path", + "_SDL_hid_read", + "_SDL_hid_read_timeout", + "_SDL_hid_send_feature_report", + "_SDL_hid_set_nonblocking", + "_SDL_hid_write", + "_SDL_iconv", + "_SDL_iconv_close", + "_SDL_iconv_open", + "_SDL_iconv_string", + "_SDL_isalnum", + "_SDL_isalpha", + "_SDL_isblank", + "_SDL_iscntrl", + "_SDL_isdigit", + "_SDL_isgraph", + "_SDL_isinf", + "_SDL_isinff", + "_SDL_islower", + "_SDL_isnan", + "_SDL_isnanf", + "_SDL_isprint", + "_SDL_ispunct", + "_SDL_isspace", + "_SDL_isupper", + "_SDL_isxdigit", + "_SDL_itoa", + "_SDL_lltoa", + "_SDL_log", + "_SDL_log10", + "_SDL_log10f", + "_SDL_logf", + "_SDL_lround", + "_SDL_lroundf", + "_SDL_ltoa", + "_SDL_malloc", + "_SDL_memcmp", + "_SDL_memcpy", + "_SDL_memmove", + "_SDL_memset", + "_SDL_memset4", + "_SDL_modf", + "_SDL_modff", + "_SDL_murmur3_32", + "_SDL_pow", + "_SDL_powf", + "_SDL_qsort", + "_SDL_qsort_r", + "_SDL_rand", + "_SDL_rand_bits", + "_SDL_rand_bits_r", + "_SDL_rand_r", + "_SDL_randf", + "_SDL_randf_r", + "_SDL_realloc", + "_SDL_round", + "_SDL_roundf", + "_SDL_scalbn", + "_SDL_scalbnf", + "_SDL_setenv_unsafe", + "_SDL_sin", + "_SDL_sinf", + "_SDL_snprintf", + "_SDL_sqrt", + "_SDL_sqrtf", + "_SDL_srand", + "_SDL_sscanf", + "_SDL_strcasecmp", + "_SDL_strcasestr", + "_SDL_strchr", + "_SDL_strcmp", + "_SDL_strdup", + "_SDL_strlcat", + "_SDL_strlcpy", + "_SDL_strlen", + "_SDL_strlwr", + "_SDL_strncasecmp", + "_SDL_strncmp", + "_SDL_strndup", + "_SDL_strnlen", + "_SDL_strnstr", + "_SDL_strpbrk", + "_SDL_strrchr", + "_SDL_strrev", + "_SDL_strstr", + "_SDL_strtod", + "_SDL_strtok_r", + "_SDL_strtol", + "_SDL_strtoll", + "_SDL_strtoul", + "_SDL_strtoull", + "_SDL_strupr", + "_SDL_swprintf", + "_SDL_tan", + "_SDL_tanf", + "_SDL_tolower", + "_SDL_toupper", + "_SDL_trunc", + "_SDL_truncf", + "_SDL_uitoa", + "_SDL_ulltoa", + "_SDL_ultoa", + "_SDL_unsetenv_unsafe", + "_SDL_utf8strlcpy", + "_SDL_utf8strlen", + "_SDL_utf8strnlen", + "_SDL_vasprintf", + "_SDL_vsnprintf", + "_SDL_vsscanf", + "_SDL_vswprintf", + "_SDL_wcscasecmp", + "_SDL_wcscmp", + "_SDL_wcsdup", + "_SDL_wcslcat", + "_SDL_wcslcpy", + "_SDL_wcslen", + "_SDL_wcsncasecmp", + "_SDL_wcsncmp", + "_SDL_wcsnlen", + "_SDL_wcsnstr", + "_SDL_wcsstr", + "_SDL_wcstol" + ] + } + } + ], + "flags": [ + { + "attributes": [ + "not_app_extension_safe" + ] + } + ], + "install_names": [ + { + "name": "@rpath/SDL3.framework/SDL3" + } + ], + "target_info": [ + { + "min_deployment": "11.0", + "target": "arm64-ios" + }, + { + "min_deployment": "11.0", + "target": "arm64-ios-simulator" + }, + { + "min_deployment": "11.0", + "target": "x86_64-ios-simulator" + }, + { + "min_deployment": "11.0", + "target": "arm64-tvos" + }, + { + "min_deployment": "11.0", + "target": "arm64-tvos-simulator" + }, + { + "min_deployment": "11.0", + "target": "x86_64-tvos-simulator" + }, + { + "min_deployment": "1.3", + "target": "arm64-xros" + }, + { + "min_deployment": "1.3", + "target": "arm64-xros-simulator" + } + ] + }, + "tapi_tbd_version": 5 +} diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL.h new file mode 100644 index 0000000..04a05d2 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL.h @@ -0,0 +1,91 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * Main include header for the SDL library, version 3.4.0 + * + * It is almost always best to include just this one header instead of + * picking out individual headers included here. There are exceptions to + * this rule--SDL_main.h is special and not included here--but usually + * letting SDL.h include the kitchen sink for you is the correct approach. + */ + +#ifndef SDL_h_ +#define SDL_h_ + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#endif /* SDL_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_assert.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_assert.h new file mode 100644 index 0000000..f0c4637 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_assert.h @@ -0,0 +1,695 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryAssert + * + * A helpful assertion macro! + * + * SDL assertions operate like your usual `assert` macro, but with some added + * features: + * + * - It uses a trick with the `sizeof` operator, so disabled assertions + * vaporize out of the compiled code, but variables only referenced in the + * assertion won't trigger compiler warnings about being unused. + * - It is safe to use with a dangling-else: `if (x) SDL_assert(y); else + * do_something();` + * - It works the same everywhere, instead of counting on various platforms' + * compiler and C runtime to behave. + * - It provides multiple levels of assertion (SDL_assert, SDL_assert_release, + * SDL_assert_paranoid) instead of a single all-or-nothing option. + * - It offers a variety of responses when an assertion fails (retry, trigger + * the debugger, abort the program, ignore the failure once, ignore it for + * the rest of the program's run). + * - It tries to show the user a dialog by default, if possible, but the app + * can provide a callback to handle assertion failures however they like. + * - It lets failed assertions be retried. Perhaps you had a network failure + * and just want to retry the test after plugging your network cable back + * in? You can. + * - It lets the user ignore an assertion failure, if there's a harmless + * problem that one can continue past. + * - It lets the user mark an assertion as ignored for the rest of the + * program's run; if there's a harmless problem that keeps popping up. + * - It provides statistics and data on all failed assertions to the app. + * - It allows the default assertion handler to be controlled with environment + * variables, in case an automated script needs to control it. + * - It can be used as an aid to Clang's static analysis; it will treat SDL + * assertions as universally true (under the assumption that you are serious + * about the asserted claims and that your debug builds will detect when + * these claims were wrong). This can help the analyzer avoid false + * positives. + * + * To use it: compile a debug build and just sprinkle around tests to check + * your code! + */ + +#ifndef SDL_assert_h_ +#define SDL_assert_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * The level of assertion aggressiveness. + * + * This value changes depending on compiler options and other preprocessor + * defines. + * + * It is currently one of the following values, but future SDL releases might + * add more: + * + * - 0: All SDL assertion macros are disabled. + * - 1: Release settings: SDL_assert disabled, SDL_assert_release enabled. + * - 2: Debug settings: SDL_assert and SDL_assert_release enabled. + * - 3: Paranoid settings: All SDL assertion macros enabled, including + * SDL_assert_paranoid. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ASSERT_LEVEL SomeNumberBasedOnVariousFactors + +#elif !defined(SDL_ASSERT_LEVEL) +#ifdef SDL_DEFAULT_ASSERT_LEVEL +#define SDL_ASSERT_LEVEL SDL_DEFAULT_ASSERT_LEVEL +#elif defined(_DEBUG) || defined(DEBUG) || \ + (defined(__GNUC__) && !defined(__OPTIMIZE__)) +#define SDL_ASSERT_LEVEL 2 +#else +#define SDL_ASSERT_LEVEL 1 +#endif +#endif + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * Attempt to tell an attached debugger to pause. + * + * This allows an app to programmatically halt ("break") the debugger as if it + * had hit a breakpoint, allowing the developer to examine program state, etc. + * + * This is a macro--not a function--so that the debugger breaks on the source + * code line that used SDL_TriggerBreakpoint and not in some random guts of + * SDL. SDL_assert uses this macro for the same reason. + * + * If the program is not running under a debugger, SDL_TriggerBreakpoint will + * likely terminate the app, possibly without warning. If the current platform + * isn't supported, this macro is left undefined. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_TriggerBreakpoint() TriggerABreakpointInAPlatformSpecificManner + +#elif defined(__MINGW32__) || (defined(_MSC_VER) && _MSC_VER >= 1310) + /* Don't include intrin.h here because it contains C++ code */ + extern void __cdecl __debugbreak(void); + #define SDL_TriggerBreakpoint() __debugbreak() +#elif defined(_MSC_VER) && defined(_M_IX86) + #define SDL_TriggerBreakpoint() { _asm { int 0x03 } } +#elif SDL_HAS_BUILTIN(__builtin_debugtrap) + #define SDL_TriggerBreakpoint() __builtin_debugtrap() +#elif SDL_HAS_BUILTIN(__builtin_trap) + #define SDL_TriggerBreakpoint() __builtin_trap() +#elif (defined(__GNUC__) || defined(__clang__) || defined(__TINYC__)) && (defined(__i386__) || defined(__x86_64__)) + #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" ) +#elif (defined(__GNUC__) || defined(__clang__)) && defined(__riscv) + #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "ebreak\n\t" ) +#elif ( defined(SDL_PLATFORM_APPLE) && (defined(__arm64__) || defined(__aarch64__)) ) /* this might work on other ARM targets, but this is a known quantity... */ + #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "brk #22\n\t" ) +#elif defined(SDL_PLATFORM_APPLE) && defined(__arm__) + #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "bkpt #22\n\t" ) +#elif defined(_WIN32) && ((defined(__GNUC__) || defined(__clang__)) && (defined(__arm64__) || defined(__aarch64__)) ) + #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "brk #0xF000\n\t" ) +#elif defined(__GNUC__) || defined(__clang__) + #define SDL_TriggerBreakpoint() __builtin_trap() /* older gcc may not support SDL_HAS_BUILTIN(__builtin_trap) above */ +#elif defined(__386__) && defined(__WATCOMC__) + #define SDL_TriggerBreakpoint() { _asm { int 0x03 } } +#elif defined(HAVE_SIGNAL_H) && !defined(__WATCOMC__) + #include + #define SDL_TriggerBreakpoint() raise(SIGTRAP) +#else + /* SDL_TriggerBreakpoint is intentionally left undefined on unknown platforms. */ +#endif + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A macro that reports the current function being compiled. + * + * If SDL can't figure how the compiler reports this, it will use "???". + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_FUNCTION __FUNCTION__ + +#elif defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) /* C99 supports __func__ as a standard. */ +# define SDL_FUNCTION __func__ +#elif ((defined(__GNUC__) && (__GNUC__ >= 2)) || defined(_MSC_VER) || defined (__WATCOMC__)) +# define SDL_FUNCTION __FUNCTION__ +#else +# define SDL_FUNCTION "???" +#endif + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A macro that reports the current file being compiled. + * + * This macro is only defined if it isn't already defined, so to override it + * (perhaps with something that doesn't provide path information at all, so + * build machine information doesn't leak into public binaries), apps can + * define this macro before including SDL.h or SDL_assert.h. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_FILE __FILE_NAME__ + +#elif !defined(SDL_FILE) +#ifdef __FILE_NAME__ +#define SDL_FILE __FILE_NAME__ +#else +#define SDL_FILE __FILE__ +#endif +#endif + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A macro that reports the current file being compiled, for use in + * assertions. + * + * This macro is only defined if it isn't already defined, so to override it + * (perhaps with something that doesn't provide path information at all, so + * build machine information doesn't leak into public binaries), apps can + * define this macro before including SDL_assert.h. For example, defining this + * to `""` will make sure no source path information is included in asserts. + * + * \since This macro is available since SDL 3.4.0. + */ +#define SDL_ASSERT_FILE SDL_FILE + +#elif !defined(SDL_ASSERT_FILE) +#define SDL_ASSERT_FILE SDL_FILE +#endif + + +/** + * A macro that reports the current line number of the file being compiled. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_LINE __LINE__ + +/* +sizeof (x) makes the compiler still parse the expression even without +assertions enabled, so the code is always checked at compile time, but +doesn't actually generate code for it, so there are no side effects or +expensive checks at run time, just the constant size of what x WOULD be, +which presumably gets optimized out as unused. +This also solves the problem of... + + int somevalue = blah(); + SDL_assert(somevalue == 1); + +...which would cause compiles to complain that somevalue is unused if we +disable assertions. +*/ + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A macro for wrapping code in `do {} while (0);` without compiler warnings. + * + * Visual Studio with really aggressive warnings enabled needs this to avoid + * compiler complaints. + * + * the `do {} while (0);` trick is useful for wrapping code in a macro that + * may or may not be a single statement, to avoid various C language + * accidents. + * + * To use: + * + * ```c + * do { SomethingOnce(); } while (SDL_NULL_WHILE_LOOP_CONDITION (0)); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_NULL_WHILE_LOOP_CONDITION (0) + +#elif defined(_MSC_VER) /* Avoid /W4 warnings. */ +/* "while (0,0)" fools Microsoft's compiler's /W4 warning level into thinking + this condition isn't constant. And looks like an owl's face! */ +#define SDL_NULL_WHILE_LOOP_CONDITION (0,0) +#else +#define SDL_NULL_WHILE_LOOP_CONDITION (0) +#endif + +/** + * The macro used when an assertion is disabled. + * + * This isn't for direct use by apps, but this is the code that is inserted + * when an SDL_assert is disabled (perhaps in a release build). + * + * The code does nothing, but wraps `condition` in a sizeof operator, which + * generates no code and has no side effects, but avoid compiler warnings + * about unused variables. + * + * \param condition the condition to assert (but not actually run here). + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_disabled_assert(condition) \ + do { (void) sizeof ((condition)); } while (SDL_NULL_WHILE_LOOP_CONDITION) + +/** + * Possible outcomes from a triggered assertion. + * + * When an enabled assertion triggers, it may call the assertion handler + * (possibly one provided by the app via SDL_SetAssertionHandler), which will + * return one of these values, possibly after asking the user. + * + * Then SDL will respond based on this outcome (loop around to retry the + * condition, try to break in a debugger, kill the program, or ignore the + * problem). + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_AssertState +{ + SDL_ASSERTION_RETRY, /**< Retry the assert immediately. */ + SDL_ASSERTION_BREAK, /**< Make the debugger trigger a breakpoint. */ + SDL_ASSERTION_ABORT, /**< Terminate the program. */ + SDL_ASSERTION_IGNORE, /**< Ignore the assert. */ + SDL_ASSERTION_ALWAYS_IGNORE /**< Ignore the assert from now on. */ +} SDL_AssertState; + +/** + * Information about an assertion failure. + * + * This structure is filled in with information about a triggered assertion, + * used by the assertion handler, then added to the assertion report. This is + * returned as a linked list from SDL_GetAssertionReport(). + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_AssertData +{ + bool always_ignore; /**< true if app should always continue when assertion is triggered. */ + unsigned int trigger_count; /**< Number of times this assertion has been triggered. */ + const char *condition; /**< A string of this assert's test code. */ + const char *filename; /**< The source file where this assert lives. */ + int linenum; /**< The line in `filename` where this assert lives. */ + const char *function; /**< The name of the function where this assert lives. */ + const struct SDL_AssertData *next; /**< next item in the linked list. */ +} SDL_AssertData; + +/** + * Never call this directly. + * + * Use the SDL_assert macros instead. + * + * \param data assert data structure. + * \param func function name. + * \param file file name. + * \param line line number. + * \returns assert state. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *data, + const char *func, + const char *file, int line) SDL_ANALYZER_NORETURN; + + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * The macro used when an assertion triggers a breakpoint. + * + * This isn't for direct use by apps; use SDL_assert or SDL_TriggerBreakpoint + * instead. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AssertBreakpoint() SDL_TriggerBreakpoint() + +#elif !defined(SDL_AssertBreakpoint) +# if defined(ANDROID) && defined(assert) + /* Define this as empty in case assert() is defined as SDL_assert */ +# define SDL_AssertBreakpoint() +# else +# define SDL_AssertBreakpoint() SDL_TriggerBreakpoint() +# endif +#endif /* !SDL_AssertBreakpoint */ + +/** + * The macro used when an assertion is enabled. + * + * This isn't for direct use by apps, but this is the code that is inserted + * when an SDL_assert is enabled. + * + * The `do {} while(0)` avoids dangling else problems: + * + * ```c + * if (x) SDL_assert(y); else blah(); + * ``` + * + * ... without the do/while, the "else" could attach to this macro's "if". We + * try to handle just the minimum we need here in a macro...the loop, the + * static vars, and break points. The heavy lifting is handled in + * SDL_ReportAssertion(). + * + * \param condition the condition to assert. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_enabled_assert(condition) \ + do { \ + while ( !(condition) ) { \ + static struct SDL_AssertData sdl_assert_data = { false, 0, #condition, NULL, 0, NULL, NULL }; \ + const SDL_AssertState sdl_assert_state = SDL_ReportAssertion(&sdl_assert_data, SDL_FUNCTION, SDL_ASSERT_FILE, SDL_LINE); \ + if (sdl_assert_state == SDL_ASSERTION_RETRY) { \ + continue; /* go again. */ \ + } else if (sdl_assert_state == SDL_ASSERTION_BREAK) { \ + SDL_AssertBreakpoint(); \ + } \ + break; /* not retrying. */ \ + } \ + } while (SDL_NULL_WHILE_LOOP_CONDITION) + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * An assertion test that is normally performed only in debug builds. + * + * This macro is enabled when the SDL_ASSERT_LEVEL is >= 2, otherwise it is + * disabled. This is meant to only do these tests in debug builds, so they can + * tend to be more expensive, and they are meant to bring everything to a halt + * when they fail, with the programmer there to assess the problem. + * + * In short: you can sprinkle these around liberally and assume they will + * evaporate out of the build when building for end-users. + * + * When assertions are disabled, this wraps `condition` in a `sizeof` + * operator, which means any function calls and side effects will not run, but + * the compiler will not complain about any otherwise-unused variables that + * are only referenced in the assertion. + * + * One can set the environment variable "SDL_ASSERT" to one of several strings + * ("abort", "break", "retry", "ignore", "always_ignore") to force a default + * behavior, which may be desirable for automation purposes. If your platform + * requires GUI interfaces to happen on the main thread but you're debugging + * an assertion in a background thread, it might be desirable to set this to + * "break" so that your debugger takes control as soon as assert is triggered, + * instead of risking a bad UI interaction (deadlock, etc) in the application. + * + * \param condition boolean value to test. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_assert(condition) if (assertion_enabled && (condition)) { trigger_assertion; } + +/** + * An assertion test that is performed even in release builds. + * + * This macro is enabled when the SDL_ASSERT_LEVEL is >= 1, otherwise it is + * disabled. This is meant to be for tests that are cheap to make and + * extremely unlikely to fail; generally it is frowned upon to have an + * assertion failure in a release build, so these assertions generally need to + * be of more than life-and-death importance if there's a chance they might + * trigger. You should almost always consider handling these cases more + * gracefully than an assert allows. + * + * When assertions are disabled, this wraps `condition` in a `sizeof` + * operator, which means any function calls and side effects will not run, but + * the compiler will not complain about any otherwise-unused variables that + * are only referenced in the assertion. + * + * One can set the environment variable "SDL_ASSERT" to one of several strings + * ("abort", "break", "retry", "ignore", "always_ignore") to force a default + * behavior, which may be desirable for automation purposes. If your platform + * requires GUI interfaces to happen on the main thread but you're debugging + * an assertion in a background thread, it might be desirable to set this to + * "break" so that your debugger takes control as soon as assert is triggered, + * instead of risking a bad UI interaction (deadlock, etc) in the application. + * * + * + * \param condition boolean value to test. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_assert_release(condition) SDL_disabled_assert(condition) + +/** + * An assertion test that is performed only when built with paranoid settings. + * + * This macro is enabled when the SDL_ASSERT_LEVEL is >= 3, otherwise it is + * disabled. This is a higher level than both release and debug, so these + * tests are meant to be expensive and only run when specifically looking for + * extremely unexpected failure cases in a special build. + * + * When assertions are disabled, this wraps `condition` in a `sizeof` + * operator, which means any function calls and side effects will not run, but + * the compiler will not complain about any otherwise-unused variables that + * are only referenced in the assertion. + * + * One can set the environment variable "SDL_ASSERT" to one of several strings + * ("abort", "break", "retry", "ignore", "always_ignore") to force a default + * behavior, which may be desirable for automation purposes. If your platform + * requires GUI interfaces to happen on the main thread but you're debugging + * an assertion in a background thread, it might be desirable to set this to + * "break" so that your debugger takes control as soon as assert is triggered, + * instead of risking a bad UI interaction (deadlock, etc) in the application. + * + * \param condition boolean value to test. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_assert_paranoid(condition) SDL_disabled_assert(condition) + +/* Enable various levels of assertions. */ +#elif SDL_ASSERT_LEVEL == 0 /* assertions disabled */ +# define SDL_assert(condition) SDL_disabled_assert(condition) +# define SDL_assert_release(condition) SDL_disabled_assert(condition) +# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition) +#elif SDL_ASSERT_LEVEL == 1 /* release settings. */ +# define SDL_assert(condition) SDL_disabled_assert(condition) +# define SDL_assert_release(condition) SDL_enabled_assert(condition) +# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition) +#elif SDL_ASSERT_LEVEL == 2 /* debug settings. */ +# define SDL_assert(condition) SDL_enabled_assert(condition) +# define SDL_assert_release(condition) SDL_enabled_assert(condition) +# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition) +#elif SDL_ASSERT_LEVEL == 3 /* paranoid settings. */ +# define SDL_assert(condition) SDL_enabled_assert(condition) +# define SDL_assert_release(condition) SDL_enabled_assert(condition) +# define SDL_assert_paranoid(condition) SDL_enabled_assert(condition) +#else +# error Unknown assertion level. +#endif + +/** + * An assertion test that is always performed. + * + * This macro is always enabled no matter what SDL_ASSERT_LEVEL is set to. You + * almost never want to use this, as it could trigger on an end-user's system, + * crashing your program. + * + * One can set the environment variable "SDL_ASSERT" to one of several strings + * ("abort", "break", "retry", "ignore", "always_ignore") to force a default + * behavior, which may be desirable for automation purposes. If your platform + * requires GUI interfaces to happen on the main thread but you're debugging + * an assertion in a background thread, it might be desirable to set this to + * "break" so that your debugger takes control as soon as assert is triggered, + * instead of risking a bad UI interaction (deadlock, etc) in the application. + * + * \param condition boolean value to test. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_assert_always(condition) SDL_enabled_assert(condition) + + +/** + * A callback that fires when an SDL assertion fails. + * + * \param data a pointer to the SDL_AssertData structure corresponding to the + * current assertion. + * \param userdata what was passed as `userdata` to SDL_SetAssertionHandler(). + * \returns an SDL_AssertState value indicating how to handle the failure. + * + * \threadsafety This callback may be called from any thread that triggers an + * assert at any time. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef SDL_AssertState (SDLCALL *SDL_AssertionHandler)( + const SDL_AssertData *data, void *userdata); + +/** + * Set an application-defined assertion handler. + * + * This function allows an application to show its own assertion UI and/or + * force the response to an assertion failure. If the application doesn't + * provide this, SDL will try to do the right thing, popping up a + * system-specific GUI dialog, and probably minimizing any fullscreen windows. + * + * This callback may fire from any thread, but it runs wrapped in a mutex, so + * it will only fire from one thread at a time. + * + * This callback is NOT reset to SDL's internal handler upon SDL_Quit()! + * + * \param handler the SDL_AssertionHandler function to call when an assertion + * fails or NULL for the default handler. + * \param userdata a pointer that is passed to `handler`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAssertionHandler + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetAssertionHandler( + SDL_AssertionHandler handler, + void *userdata); + +/** + * Get the default assertion handler. + * + * This returns the function pointer that is called by default when an + * assertion is triggered. This is an internal function provided by SDL, that + * is used for assertions when SDL_SetAssertionHandler() hasn't been used to + * provide a different function. + * + * \returns the default SDL_AssertionHandler that is called when an assert + * triggers. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAssertionHandler + */ +extern SDL_DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler(void); + +/** + * Get the current assertion handler. + * + * This returns the function pointer that is called when an assertion is + * triggered. This is either the value last passed to + * SDL_SetAssertionHandler(), or if no application-specified function is set, + * is equivalent to calling SDL_GetDefaultAssertionHandler(). + * + * The parameter `puserdata` is a pointer to a void*, which will store the + * "userdata" pointer that was passed to SDL_SetAssertionHandler(). This value + * will always be NULL for the default handler. If you don't care about this + * data, it is safe to pass a NULL pointer to this function to ignore it. + * + * \param puserdata pointer which is filled with the "userdata" pointer that + * was passed to SDL_SetAssertionHandler(). + * \returns the SDL_AssertionHandler that is called when an assert triggers. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAssertionHandler + */ +extern SDL_DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puserdata); + +/** + * Get a list of all assertion failures. + * + * This function gets all assertions triggered since the last call to + * SDL_ResetAssertionReport(), or the start of the program. + * + * The proper way to examine this data looks something like this: + * + * ```c + * const SDL_AssertData *item = SDL_GetAssertionReport(); + * while (item) { + * printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\\n", + * item->condition, item->function, item->filename, + * item->linenum, item->trigger_count, + * item->always_ignore ? "yes" : "no"); + * item = item->next; + * } + * ``` + * + * \returns a list of all failed assertions or NULL if the list is empty. This + * memory should not be modified or freed by the application. This + * pointer remains valid until the next call to SDL_Quit() or + * SDL_ResetAssertionReport(). + * + * \threadsafety This function is not thread safe. Other threads calling + * SDL_ResetAssertionReport() simultaneously, may render the + * returned pointer invalid. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ResetAssertionReport + */ +extern SDL_DECLSPEC const SDL_AssertData * SDLCALL SDL_GetAssertionReport(void); + +/** + * Clear the list of all assertion failures. + * + * This function will clear the list of all assertions triggered up to that + * point. Immediately following this call, SDL_GetAssertionReport will return + * no items. In addition, any previously-triggered assertions will be reset to + * a trigger_count of zero, and their always_ignore state will be false. + * + * \threadsafety This function is not thread safe. Other threads triggering an + * assertion, or simultaneously calling this function may cause + * memory leaks or crashes. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAssertionReport + */ +extern SDL_DECLSPEC void SDLCALL SDL_ResetAssertionReport(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_assert_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_asyncio.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_asyncio.h new file mode 100644 index 0000000..b36cb07 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_asyncio.h @@ -0,0 +1,546 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: AsyncIO */ + +/** + * # CategoryAsyncIO + * + * SDL offers a way to perform I/O asynchronously. This allows an app to read + * or write files without waiting for data to actually transfer; the functions + * that request I/O never block while the request is fulfilled. + * + * Instead, the data moves in the background and the app can check for results + * at their leisure. + * + * This is more complicated than just reading and writing files in a + * synchronous way, but it can allow for more efficiency, and never having + * framerate drops as the hard drive catches up, etc. + * + * The general usage pattern for async I/O is: + * + * - Create one or more SDL_AsyncIOQueue objects. + * - Open files with SDL_AsyncIOFromFile. + * - Start I/O tasks to the files with SDL_ReadAsyncIO or SDL_WriteAsyncIO, + * putting those tasks into one of the queues. + * - Later on, use SDL_GetAsyncIOResult on a queue to see if any task is + * finished without blocking. Tasks might finish in any order with success + * or failure. + * - When all your tasks are done, close the file with SDL_CloseAsyncIO. This + * also generates a task, since it might flush data to disk! + * + * This all works, without blocking, in a single thread, but one can also wait + * on a queue in a background thread, sleeping until new results have arrived: + * + * - Call SDL_WaitAsyncIOResult from one or more threads to efficiently block + * until new tasks complete. + * - When shutting down, call SDL_SignalAsyncIOQueue to unblock any sleeping + * threads despite there being no new tasks completed. + * + * And, of course, to match the synchronous SDL_LoadFile, we offer + * SDL_LoadFileAsync as a convenience function. This will handle allocating a + * buffer, slurping in the file data, and null-terminating it; you still check + * for results later. + * + * Behind the scenes, SDL will use newer, efficient APIs on platforms that + * support them: Linux's io_uring and Windows 11's IoRing, for example. If + * those technologies aren't available, SDL will offload the work to a thread + * pool that will manage otherwise-synchronous loads without blocking the app. + * + * ## Best Practices + * + * Simple non-blocking I/O--for an app that just wants to pick up data + * whenever it's ready without losing framerate waiting on disks to spin--can + * use whatever pattern works well for the program. In this case, simply call + * SDL_ReadAsyncIO, or maybe SDL_LoadFileAsync, as needed. Once a frame, call + * SDL_GetAsyncIOResult to check for any completed tasks and deal with the + * data as it arrives. + * + * If two separate pieces of the same program need their own I/O, it is legal + * for each to create their own queue. This will prevent either piece from + * accidentally consuming the other's completed tasks. Each queue does require + * some amount of resources, but it is not an overwhelming cost. Do not make a + * queue for each task, however. It is better to put many tasks into a single + * queue. They will be reported in order of completion, not in the order they + * were submitted, so it doesn't generally matter what order tasks are + * started. + * + * One async I/O queue can be shared by multiple threads, or one thread can + * have more than one queue, but the most efficient way--if ruthless + * efficiency is the goal--is to have one queue per thread, with multiple + * threads working in parallel, and attempt to keep each queue loaded with + * tasks that are both started by and consumed by the same thread. On modern + * platforms that can use newer interfaces, this can keep data flowing as + * efficiently as possible all the way from storage hardware to the app, with + * no contention between threads for access to the same queue. + * + * Written data is not guaranteed to make it to physical media by the time a + * closing task is completed, unless SDL_CloseAsyncIO is called with its + * `flush` parameter set to true, which is to say that a successful result + * here can still result in lost data during an unfortunately-timed power + * outage if not flushed. However, flushing will take longer and may be + * unnecessary, depending on the app's needs. + */ + +#ifndef SDL_asyncio_h_ +#define SDL_asyncio_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * The asynchronous I/O operation structure. + * + * This operates as an opaque handle. One can then request read or write + * operations on it. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_AsyncIOFromFile + */ +typedef struct SDL_AsyncIO SDL_AsyncIO; + +/** + * Types of asynchronous I/O tasks. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_AsyncIOTaskType +{ + SDL_ASYNCIO_TASK_READ, /**< A read operation. */ + SDL_ASYNCIO_TASK_WRITE, /**< A write operation. */ + SDL_ASYNCIO_TASK_CLOSE /**< A close operation. */ +} SDL_AsyncIOTaskType; + +/** + * Possible outcomes of an asynchronous I/O task. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_AsyncIOResult +{ + SDL_ASYNCIO_COMPLETE, /**< request was completed without error */ + SDL_ASYNCIO_FAILURE, /**< request failed for some reason; check SDL_GetError()! */ + SDL_ASYNCIO_CANCELED /**< request was canceled before completing. */ +} SDL_AsyncIOResult; + +/** + * Information about a completed asynchronous I/O request. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_AsyncIOOutcome +{ + SDL_AsyncIO *asyncio; /**< what generated this task. This pointer will be invalid if it was closed! */ + SDL_AsyncIOTaskType type; /**< What sort of task was this? Read, write, etc? */ + SDL_AsyncIOResult result; /**< the result of the work (success, failure, cancellation). */ + void *buffer; /**< buffer where data was read/written. */ + Uint64 offset; /**< offset in the SDL_AsyncIO where data was read/written. */ + Uint64 bytes_requested; /**< number of bytes the task was to read/write. */ + Uint64 bytes_transferred; /**< actual number of bytes that were read/written. */ + void *userdata; /**< pointer provided by the app when starting the task */ +} SDL_AsyncIOOutcome; + +/** + * A queue of completed asynchronous I/O tasks. + * + * When starting an asynchronous operation, you specify a queue for the new + * task. A queue can be asked later if any tasks in it have completed, + * allowing an app to manage multiple pending tasks in one place, in whatever + * order they complete. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateAsyncIOQueue + * \sa SDL_ReadAsyncIO + * \sa SDL_WriteAsyncIO + * \sa SDL_GetAsyncIOResult + * \sa SDL_WaitAsyncIOResult + */ +typedef struct SDL_AsyncIOQueue SDL_AsyncIOQueue; + +/** + * Use this function to create a new SDL_AsyncIO object for reading from + * and/or writing to a named file. + * + * The `mode` string understands the following values: + * + * - "r": Open a file for reading only. It must exist. + * - "w": Open a file for writing only. It will create missing files or + * truncate existing ones. + * - "r+": Open a file for update both reading and writing. The file must + * exist. + * - "w+": Create an empty file for both reading and writing. If a file with + * the same name already exists its content is erased and the file is + * treated as a new empty file. + * + * There is no "b" mode, as there is only "binary" style I/O, and no "a" mode + * for appending, since you specify the position when starting a task. + * + * This function supports Unicode filenames, but they must be encoded in UTF-8 + * format, regardless of the underlying operating system. + * + * This call is _not_ asynchronous; it will open the file before returning, + * under the assumption that doing so is generally a fast operation. Future + * reads and writes to the opened file will be async, however. + * + * \param file a UTF-8 string representing the filename to open. + * \param mode an ASCII string representing the mode to be used for opening + * the file. + * \returns a pointer to the SDL_AsyncIO structure that is created or NULL on + * failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseAsyncIO + * \sa SDL_ReadAsyncIO + * \sa SDL_WriteAsyncIO + */ +extern SDL_DECLSPEC SDL_AsyncIO * SDLCALL SDL_AsyncIOFromFile(const char *file, const char *mode); + +/** + * Use this function to get the size of the data stream in an SDL_AsyncIO. + * + * This call is _not_ asynchronous; it assumes that obtaining this info is a + * non-blocking operation in most reasonable cases. + * + * \param asyncio the SDL_AsyncIO to get the size of the data stream from. + * \returns the size of the data stream in the SDL_IOStream on success or a + * negative error code on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC Sint64 SDLCALL SDL_GetAsyncIOSize(SDL_AsyncIO *asyncio); + +/** + * Start an async read. + * + * This function reads up to `size` bytes from `offset` position in the data + * source to the area pointed at by `ptr`. This function may read less bytes + * than requested. + * + * This function returns as quickly as possible; it does not wait for the read + * to complete. On a successful return, this work will continue in the + * background. If the work begins, even failure is asynchronous: a failing + * return value from this function only means the work couldn't start at all. + * + * `ptr` must remain available until the work is done, and may be accessed by + * the system at any time until then. Do not allocate it on the stack, as this + * might take longer than the life of the calling function to complete! + * + * An SDL_AsyncIOQueue must be specified. The newly-created task will be added + * to it when it completes its work. + * + * \param asyncio a pointer to an SDL_AsyncIO structure. + * \param ptr a pointer to a buffer to read data into. + * \param offset the position to start reading in the data source. + * \param size the number of bytes to read from the data source. + * \param queue a queue to add the new SDL_AsyncIO to. + * \param userdata an app-defined pointer that will be provided with the task + * results. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_WriteAsyncIO + * \sa SDL_CreateAsyncIOQueue + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadAsyncIO(SDL_AsyncIO *asyncio, void *ptr, Uint64 offset, Uint64 size, SDL_AsyncIOQueue *queue, void *userdata); + +/** + * Start an async write. + * + * This function writes `size` bytes from `offset` position in the data source + * to the area pointed at by `ptr`. + * + * This function returns as quickly as possible; it does not wait for the + * write to complete. On a successful return, this work will continue in the + * background. If the work begins, even failure is asynchronous: a failing + * return value from this function only means the work couldn't start at all. + * + * `ptr` must remain available until the work is done, and may be accessed by + * the system at any time until then. Do not allocate it on the stack, as this + * might take longer than the life of the calling function to complete! + * + * An SDL_AsyncIOQueue must be specified. The newly-created task will be added + * to it when it completes its work. + * + * \param asyncio a pointer to an SDL_AsyncIO structure. + * \param ptr a pointer to a buffer to write data from. + * \param offset the position to start writing to the data source. + * \param size the number of bytes to write to the data source. + * \param queue a queue to add the new SDL_AsyncIO to. + * \param userdata an app-defined pointer that will be provided with the task + * results. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ReadAsyncIO + * \sa SDL_CreateAsyncIOQueue + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteAsyncIO(SDL_AsyncIO *asyncio, void *ptr, Uint64 offset, Uint64 size, SDL_AsyncIOQueue *queue, void *userdata); + +/** + * Close and free any allocated resources for an async I/O object. + * + * Closing a file is _also_ an asynchronous task! If a write failure were to + * happen during the closing process, for example, the task results will + * report it as usual. + * + * Closing a file that has been written to does not guarantee the data has + * made it to physical media; it may remain in the operating system's file + * cache, for later writing to disk. This means that a successfully-closed + * file can be lost if the system crashes or loses power in this small window. + * To prevent this, call this function with the `flush` parameter set to true. + * This will make the operation take longer, and perhaps increase system load + * in general, but a successful result guarantees that the data has made it to + * physical storage. Don't use this for temporary files, caches, and + * unimportant data, and definitely use it for crucial irreplaceable files, + * like game saves. + * + * This function guarantees that the close will happen after any other pending + * tasks to `asyncio`, so it's safe to open a file, start several operations, + * close the file immediately, then check for all results later. This function + * will not block until the tasks have completed. + * + * Once this function returns true, `asyncio` is no longer valid, regardless + * of any future outcomes. Any completed tasks might still contain this + * pointer in their SDL_AsyncIOOutcome data, in case the app was using this + * value to track information, but it should not be used again. + * + * If this function returns false, the close wasn't started at all, and it's + * safe to attempt to close again later. + * + * An SDL_AsyncIOQueue must be specified. The newly-created task will be added + * to it when it completes its work. + * + * \param asyncio a pointer to an SDL_AsyncIO structure to close. + * \param flush true if data should sync to disk before the task completes. + * \param queue a queue to add the new SDL_AsyncIO to. + * \param userdata an app-defined pointer that will be provided with the task + * results. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, but two + * threads should not attempt to close the same object. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CloseAsyncIO(SDL_AsyncIO *asyncio, bool flush, SDL_AsyncIOQueue *queue, void *userdata); + +/** + * Create a task queue for tracking multiple I/O operations. + * + * Async I/O operations are assigned to a queue when started. The queue can be + * checked for completed tasks thereafter. + * + * \returns a new task queue object or NULL if there was an error; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroyAsyncIOQueue + * \sa SDL_GetAsyncIOResult + * \sa SDL_WaitAsyncIOResult + */ +extern SDL_DECLSPEC SDL_AsyncIOQueue * SDLCALL SDL_CreateAsyncIOQueue(void); + +/** + * Destroy a previously-created async I/O task queue. + * + * If there are still tasks pending for this queue, this call will block until + * those tasks are finished. All those tasks will be deallocated. Their + * results will be lost to the app. + * + * Any pending reads from SDL_LoadFileAsync() that are still in this queue + * will have their buffers deallocated by this function, to prevent a memory + * leak. + * + * Once this function is called, the queue is no longer valid and should not + * be used, including by other threads that might access it while destruction + * is blocking on pending tasks. + * + * Do not destroy a queue that still has threads waiting on it through + * SDL_WaitAsyncIOResult(). You can call SDL_SignalAsyncIOQueue() first to + * unblock those threads, and take measures (such as SDL_WaitThread()) to make + * sure they have finished their wait and won't wait on the queue again. + * + * \param queue the task queue to destroy. + * + * \threadsafety It is safe to call this function from any thread, so long as + * no other thread is waiting on the queue with + * SDL_WaitAsyncIOResult. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyAsyncIOQueue(SDL_AsyncIOQueue *queue); + +/** + * Query an async I/O task queue for completed tasks. + * + * If a task assigned to this queue has finished, this will return true and + * fill in `outcome` with the details of the task. If no task in the queue has + * finished, this function will return false. This function does not block. + * + * If a task has completed, this function will free its resources and the task + * pointer will no longer be valid. The task will be removed from the queue. + * + * It is safe for multiple threads to call this function on the same queue at + * once; a completed task will only go to one of the threads. + * + * \param queue the async I/O task queue to query. + * \param outcome details of a finished task will be written here. May not be + * NULL. + * \returns true if a task has completed, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_WaitAsyncIOResult + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetAsyncIOResult(SDL_AsyncIOQueue *queue, SDL_AsyncIOOutcome *outcome); + +/** + * Block until an async I/O task queue has a completed task. + * + * This function puts the calling thread to sleep until there a task assigned + * to the queue that has finished. + * + * If a task assigned to the queue has finished, this will return true and + * fill in `outcome` with the details of the task. If no task in the queue has + * finished, this function will return false. + * + * If a task has completed, this function will free its resources and the task + * pointer will no longer be valid. The task will be removed from the queue. + * + * It is safe for multiple threads to call this function on the same queue at + * once; a completed task will only go to one of the threads. + * + * Note that by the nature of various platforms, more than one waiting thread + * may wake to handle a single task, but only one will obtain it, so + * `timeoutMS` is a _maximum_ wait time, and this function may return false + * sooner. + * + * This function may return false if there was a system error, the OS + * inadvertently awoke multiple threads, or if SDL_SignalAsyncIOQueue() was + * called to wake up all waiting threads without a finished task. + * + * A timeout can be used to specify a maximum wait time, but rather than + * polling, it is possible to have a timeout of -1 to wait forever, and use + * SDL_SignalAsyncIOQueue() to wake up the waiting threads later. + * + * \param queue the async I/O task queue to wait on. + * \param outcome details of a finished task will be written here. May not be + * NULL. + * \param timeoutMS the maximum time to wait, in milliseconds, or -1 to wait + * indefinitely. + * \returns true if task has completed, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SignalAsyncIOQueue + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WaitAsyncIOResult(SDL_AsyncIOQueue *queue, SDL_AsyncIOOutcome *outcome, Sint32 timeoutMS); + +/** + * Wake up any threads that are blocking in SDL_WaitAsyncIOResult(). + * + * This will unblock any threads that are sleeping in a call to + * SDL_WaitAsyncIOResult for the specified queue, and cause them to return + * from that function. + * + * This can be useful when destroying a queue to make sure nothing is touching + * it indefinitely. In this case, once this call completes, the caller should + * take measures to make sure any previously-blocked threads have returned + * from their wait and will not touch the queue again (perhaps by setting a + * flag to tell the threads to terminate and then using SDL_WaitThread() to + * make sure they've done so). + * + * \param queue the async I/O task queue to signal. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_WaitAsyncIOResult + */ +extern SDL_DECLSPEC void SDLCALL SDL_SignalAsyncIOQueue(SDL_AsyncIOQueue *queue); + +/** + * Load all the data from a file path, asynchronously. + * + * This function returns as quickly as possible; it does not wait for the read + * to complete. On a successful return, this work will continue in the + * background. If the work begins, even failure is asynchronous: a failing + * return value from this function only means the work couldn't start at all. + * + * The data is allocated with a zero byte at the end (null terminated) for + * convenience. This extra byte is not included in SDL_AsyncIOOutcome's + * bytes_transferred value. + * + * This function will allocate the buffer to contain the file. It must be + * deallocated by calling SDL_free() on SDL_AsyncIOOutcome's buffer field + * after completion. + * + * An SDL_AsyncIOQueue must be specified. The newly-created task will be added + * to it when it completes its work. + * + * \param file the path to read all available data from. + * \param queue a queue to add the new SDL_AsyncIO to. + * \param userdata an app-defined pointer that will be provided with the task + * results. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LoadFile_IO + */ +extern SDL_DECLSPEC bool SDLCALL SDL_LoadFileAsync(const char *file, SDL_AsyncIOQueue *queue, void *userdata); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_asyncio_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_atomic.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_atomic.h new file mode 100644 index 0000000..bfcf81e --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_atomic.h @@ -0,0 +1,682 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryAtomic + * + * Atomic operations. + * + * IMPORTANT: If you are not an expert in concurrent lockless programming, you + * should not be using any functions in this file. You should be protecting + * your data structures with full mutexes instead. + * + * ***Seriously, here be dragons!*** + * + * You can find out a little more about lockless programming and the subtle + * issues that can arise here: + * https://learn.microsoft.com/en-us/windows/win32/dxtecharts/lockless-programming + * + * There's also lots of good information here: + * + * - https://www.1024cores.net/home/lock-free-algorithms + * - https://preshing.com/ + * + * These operations may or may not actually be implemented using processor + * specific atomic operations. When possible they are implemented as true + * processor specific atomic operations. When that is not possible the are + * implemented using locks that *do* use the available atomic operations. + * + * All of the atomic operations that modify memory are full memory barriers. + */ + +#ifndef SDL_atomic_h_ +#define SDL_atomic_h_ + +#include +#include + +#include + +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * An atomic spinlock. + * + * The atomic locks are efficient spinlocks using CPU instructions, but are + * vulnerable to starvation and can spin forever if a thread holding a lock + * has been terminated. For this reason you should minimize the code executed + * inside an atomic lock and never do expensive things like API or system + * calls while holding them. + * + * They are also vulnerable to starvation if the thread holding the lock is + * lower priority than other threads and doesn't get scheduled. In general you + * should use mutexes instead, since they have better performance and + * contention behavior. + * + * The atomic locks are not safe to lock recursively. + * + * Porting Note: The spin lock functions and type are required and can not be + * emulated because they are used in the atomic emulation code. + */ +typedef int SDL_SpinLock; + +/** + * Try to lock a spin lock by setting it to a non-zero value. + * + * ***Please note that spinlocks are dangerous if you don't know what you're + * doing. Please be careful using any sort of spinlock!*** + * + * \param lock a pointer to a lock variable. + * \returns true if the lock succeeded, false if the lock is already held. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockSpinlock + * \sa SDL_UnlockSpinlock + */ +extern SDL_DECLSPEC bool SDLCALL SDL_TryLockSpinlock(SDL_SpinLock *lock); + +/** + * Lock a spin lock by setting it to a non-zero value. + * + * ***Please note that spinlocks are dangerous if you don't know what you're + * doing. Please be careful using any sort of spinlock!*** + * + * \param lock a pointer to a lock variable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_TryLockSpinlock + * \sa SDL_UnlockSpinlock + */ +extern SDL_DECLSPEC void SDLCALL SDL_LockSpinlock(SDL_SpinLock *lock); + +/** + * Unlock a spin lock by setting it to 0. + * + * Always returns immediately. + * + * ***Please note that spinlocks are dangerous if you don't know what you're + * doing. Please be careful using any sort of spinlock!*** + * + * \param lock a pointer to a lock variable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockSpinlock + * \sa SDL_TryLockSpinlock + */ +extern SDL_DECLSPEC void SDLCALL SDL_UnlockSpinlock(SDL_SpinLock *lock); + + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * Mark a compiler barrier. + * + * A compiler barrier prevents the compiler from reordering reads and writes + * to globally visible variables across the call. + * + * This macro only prevents the compiler from reordering reads and writes, it + * does not prevent the CPU from reordering reads and writes. However, all of + * the atomic operations that modify memory are full memory barriers. + * + * \threadsafety Obviously this macro is safe to use from any thread at any + * time, but if you find yourself needing this, you are probably + * dealing with some very sensitive code; be careful! + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_CompilerBarrier() DoCompilerSpecificReadWriteBarrier() + +#elif defined(_MSC_VER) && (_MSC_VER > 1200) && !defined(__clang__) +void _ReadWriteBarrier(void); +#pragma intrinsic(_ReadWriteBarrier) +#define SDL_CompilerBarrier() _ReadWriteBarrier() +#elif (defined(__GNUC__) && !defined(SDL_PLATFORM_EMSCRIPTEN)) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120)) +/* This is correct for all CPUs when using GCC or Solaris Studio 12.1+. */ +#define SDL_CompilerBarrier() __asm__ __volatile__ ("" : : : "memory") +#elif defined(__WATCOMC__) +extern __inline void SDL_CompilerBarrier(void); +#pragma aux SDL_CompilerBarrier = "" parm [] modify exact []; +#else +#define SDL_CompilerBarrier() \ +{ SDL_SpinLock _tmp = 0; SDL_LockSpinlock(&_tmp); SDL_UnlockSpinlock(&_tmp); } +#endif + +/** + * Insert a memory release barrier (function version). + * + * Please refer to SDL_MemoryBarrierRelease for details. This is a function + * version, which might be useful if you need to use this functionality from a + * scripting language, etc. Also, some of the macro versions call this + * function behind the scenes, where more heavy lifting can happen inside of + * SDL. Generally, though, an app written in C/C++/etc should use the macro + * version, as it will be more efficient. + * + * \threadsafety Obviously this function is safe to use from any thread at any + * time, but if you find yourself needing this, you are probably + * dealing with some very sensitive code; be careful! + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_MemoryBarrierRelease + */ +extern SDL_DECLSPEC void SDLCALL SDL_MemoryBarrierReleaseFunction(void); + +/** + * Insert a memory acquire barrier (function version). + * + * Please refer to SDL_MemoryBarrierRelease for details. This is a function + * version, which might be useful if you need to use this functionality from a + * scripting language, etc. Also, some of the macro versions call this + * function behind the scenes, where more heavy lifting can happen inside of + * SDL. Generally, though, an app written in C/C++/etc should use the macro + * version, as it will be more efficient. + * + * \threadsafety Obviously this function is safe to use from any thread at any + * time, but if you find yourself needing this, you are probably + * dealing with some very sensitive code; be careful! + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_MemoryBarrierAcquire + */ +extern SDL_DECLSPEC void SDLCALL SDL_MemoryBarrierAcquireFunction(void); + + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * Insert a memory release barrier (macro version). + * + * Memory barriers are designed to prevent reads and writes from being + * reordered by the compiler and being seen out of order on multi-core CPUs. + * + * A typical pattern would be for thread A to write some data and a flag, and + * for thread B to read the flag and get the data. In this case you would + * insert a release barrier between writing the data and the flag, + * guaranteeing that the data write completes no later than the flag is + * written, and you would insert an acquire barrier between reading the flag + * and reading the data, to ensure that all the reads associated with the flag + * have completed. + * + * In this pattern you should always see a release barrier paired with an + * acquire barrier and you should gate the data reads/writes with a single + * flag variable. + * + * For more information on these semantics, take a look at the blog post: + * http://preshing.com/20120913/acquire-and-release-semantics + * + * This is the macro version of this functionality; if possible, SDL will use + * compiler intrinsics or inline assembly, but some platforms might need to + * call the function version of this, SDL_MemoryBarrierReleaseFunction to do + * the heavy lifting. Apps that can use the macro should favor it over the + * function. + * + * \threadsafety Obviously this macro is safe to use from any thread at any + * time, but if you find yourself needing this, you are probably + * dealing with some very sensitive code; be careful! + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_MemoryBarrierAcquire + * \sa SDL_MemoryBarrierReleaseFunction + */ +#define SDL_MemoryBarrierRelease() SDL_MemoryBarrierReleaseFunction() + +/** + * Insert a memory acquire barrier (macro version). + * + * Please see SDL_MemoryBarrierRelease for the details on what memory barriers + * are and when to use them. + * + * This is the macro version of this functionality; if possible, SDL will use + * compiler intrinsics or inline assembly, but some platforms might need to + * call the function version of this, SDL_MemoryBarrierAcquireFunction, to do + * the heavy lifting. Apps that can use the macro should favor it over the + * function. + * + * \threadsafety Obviously this macro is safe to use from any thread at any + * time, but if you find yourself needing this, you are probably + * dealing with some very sensitive code; be careful! + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_MemoryBarrierRelease + * \sa SDL_MemoryBarrierAcquireFunction + */ +#define SDL_MemoryBarrierAcquire() SDL_MemoryBarrierAcquireFunction() + +#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__)) +#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("lwsync" : : : "memory") +#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("lwsync" : : : "memory") +#elif defined(__GNUC__) && defined(__aarch64__) +#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory") +#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory") +#elif defined(__GNUC__) && defined(__arm__) +#if 0 /* defined(SDL_PLATFORM_LINUX) || defined(SDL_PLATFORM_ANDROID) */ +/* Information from: + https://chromium.googlesource.com/chromium/chromium/+/trunk/base/atomicops_internals_arm_gcc.h#19 + + The Linux kernel provides a helper function which provides the right code for a memory barrier, + hard-coded at address 0xffff0fa0 +*/ +typedef void (*SDL_KernelMemoryBarrierFunc)(); +#define SDL_MemoryBarrierRelease() ((SDL_KernelMemoryBarrierFunc)0xffff0fa0)() +#define SDL_MemoryBarrierAcquire() ((SDL_KernelMemoryBarrierFunc)0xffff0fa0)() +#else +#if defined(__ARM_ARCH_7__) || defined(__ARM_ARCH_7A__) || defined(__ARM_ARCH_7EM__) || defined(__ARM_ARCH_7R__) || defined(__ARM_ARCH_7M__) || defined(__ARM_ARCH_7S__) || defined(__ARM_ARCH_8A__) +#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory") +#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory") +#elif defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__) +#ifdef __thumb__ +/* The mcr instruction isn't available in thumb mode, use real functions */ +#define SDL_MEMORY_BARRIER_USES_FUNCTION +#define SDL_MemoryBarrierRelease() SDL_MemoryBarrierReleaseFunction() +#define SDL_MemoryBarrierAcquire() SDL_MemoryBarrierAcquireFunction() +#else +#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory") +#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory") +#endif /* __thumb__ */ +#else +#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("" : : : "memory") +#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("" : : : "memory") +#endif /* SDL_PLATFORM_LINUX || SDL_PLATFORM_ANDROID */ +#endif /* __GNUC__ && __arm__ */ +#else +#if (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120)) +/* This is correct for all CPUs on Solaris when using Solaris Studio 12.1+. */ +#include +#define SDL_MemoryBarrierRelease() __machine_rel_barrier() +#define SDL_MemoryBarrierAcquire() __machine_acq_barrier() +#else +/* This is correct for the x86 and x64 CPUs, and we'll expand this over time. */ +#define SDL_MemoryBarrierRelease() SDL_CompilerBarrier() +#define SDL_MemoryBarrierAcquire() SDL_CompilerBarrier() +#endif +#endif + +/* "REP NOP" is PAUSE, coded for tools that don't know it by that name. */ +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A macro to insert a CPU-specific "pause" instruction into the program. + * + * This can be useful in busy-wait loops, as it serves as a hint to the CPU as + * to the program's intent; some CPUs can use this to do more efficient + * processing. On some platforms, this doesn't do anything, so using this + * macro might just be a harmless no-op. + * + * Note that if you are busy-waiting, there are often more-efficient + * approaches with other synchronization primitives: mutexes, semaphores, + * condition variables, etc. + * + * \threadsafety This macro is safe to use from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_CPUPauseInstruction() DoACPUPauseInACompilerAndArchitectureSpecificWay + +#elif (defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__)) + #define SDL_CPUPauseInstruction() __asm__ __volatile__("pause\n") /* Some assemblers can't do REP NOP, so go with PAUSE. */ +#elif (defined(__arm__) && defined(__ARM_ARCH) && __ARM_ARCH >= 7) || defined(__aarch64__) + #define SDL_CPUPauseInstruction() __asm__ __volatile__("yield" ::: "memory") +#elif (defined(__powerpc__) || defined(__powerpc64__)) + #define SDL_CPUPauseInstruction() __asm__ __volatile__("or 27,27,27"); +#elif (defined(__riscv) && __riscv_xlen == 64) + #define SDL_CPUPauseInstruction() __asm__ __volatile__(".insn i 0x0F, 0, x0, x0, 0x010"); +#elif defined(_MSC_VER) && (defined(_M_IX86) || defined(_M_X64)) + #define SDL_CPUPauseInstruction() _mm_pause() /* this is actually "rep nop" and not a SIMD instruction. No inline asm in MSVC x86-64! */ +#elif defined(_MSC_VER) && (defined(_M_ARM) || defined(_M_ARM64)) + #define SDL_CPUPauseInstruction() __yield() +#elif defined(__WATCOMC__) && defined(__386__) + extern __inline void SDL_CPUPauseInstruction(void); + #pragma aux SDL_CPUPauseInstruction = ".686p" ".xmm2" "pause" +#else + #define SDL_CPUPauseInstruction() +#endif + + +/** + * A type representing an atomic integer value. + * + * This can be used to manage a value that is synchronized across multiple + * CPUs without a race condition; when an app sets a value with + * SDL_SetAtomicInt all other threads, regardless of the CPU it is running on, + * will see that value when retrieved with SDL_GetAtomicInt, regardless of CPU + * caches, etc. + * + * This is also useful for atomic compare-and-swap operations: a thread can + * change the value as long as its current value matches expectations. When + * done in a loop, one can guarantee data consistency across threads without a + * lock (but the usual warnings apply: if you don't know what you're doing, or + * you don't do it carefully, you can confidently cause any number of + * disasters with this, so in most cases, you _should_ use a mutex instead of + * this!). + * + * This is a struct so people don't accidentally use numeric operations on it + * directly. You have to use SDL atomic functions. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CompareAndSwapAtomicInt + * \sa SDL_GetAtomicInt + * \sa SDL_SetAtomicInt + * \sa SDL_AddAtomicInt + */ +typedef struct SDL_AtomicInt { int value; } SDL_AtomicInt; + +/** + * Set an atomic variable to a new value if it is currently an old value. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to an SDL_AtomicInt variable to be modified. + * \param oldval the old value. + * \param newval the new value. + * \returns true if the atomic variable was set, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAtomicInt + * \sa SDL_SetAtomicInt + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CompareAndSwapAtomicInt(SDL_AtomicInt *a, int oldval, int newval); + +/** + * Set an atomic variable to a value. + * + * This function also acts as a full memory barrier. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to an SDL_AtomicInt variable to be modified. + * \param v the desired value. + * \returns the previous value of the atomic variable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAtomicInt + */ +extern SDL_DECLSPEC int SDLCALL SDL_SetAtomicInt(SDL_AtomicInt *a, int v); + +/** + * Get the value of an atomic variable. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to an SDL_AtomicInt variable. + * \returns the current value of an atomic variable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAtomicInt + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetAtomicInt(SDL_AtomicInt *a); + +/** + * Add to an atomic variable. + * + * This function also acts as a full memory barrier. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to an SDL_AtomicInt variable to be modified. + * \param v the desired value to add. + * \returns the previous value of the atomic variable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AtomicDecRef + * \sa SDL_AtomicIncRef + */ +extern SDL_DECLSPEC int SDLCALL SDL_AddAtomicInt(SDL_AtomicInt *a, int v); + +#ifndef SDL_AtomicIncRef + +/** + * Increment an atomic variable used as a reference count. + * + * ***Note: If you don't know what this macro is for, you shouldn't use it!*** + * + * \param a a pointer to an SDL_AtomicInt to increment. + * \returns the previous value of the atomic variable. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_AtomicDecRef + */ +#define SDL_AtomicIncRef(a) SDL_AddAtomicInt(a, 1) +#endif + +#ifndef SDL_AtomicDecRef + +/** + * Decrement an atomic variable used as a reference count. + * + * ***Note: If you don't know what this macro is for, you shouldn't use it!*** + * + * \param a a pointer to an SDL_AtomicInt to decrement. + * \returns true if the variable reached zero after decrementing, false + * otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_AtomicIncRef + */ +#define SDL_AtomicDecRef(a) (SDL_AddAtomicInt(a, -1) == 1) +#endif + +/** + * A type representing an atomic unsigned 32-bit value. + * + * This can be used to manage a value that is synchronized across multiple + * CPUs without a race condition; when an app sets a value with + * SDL_SetAtomicU32 all other threads, regardless of the CPU it is running on, + * will see that value when retrieved with SDL_GetAtomicU32, regardless of CPU + * caches, etc. + * + * This is also useful for atomic compare-and-swap operations: a thread can + * change the value as long as its current value matches expectations. When + * done in a loop, one can guarantee data consistency across threads without a + * lock (but the usual warnings apply: if you don't know what you're doing, or + * you don't do it carefully, you can confidently cause any number of + * disasters with this, so in most cases, you _should_ use a mutex instead of + * this!). + * + * This is a struct so people don't accidentally use numeric operations on it + * directly. You have to use SDL atomic functions. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CompareAndSwapAtomicU32 + * \sa SDL_GetAtomicU32 + * \sa SDL_SetAtomicU32 + */ +typedef struct SDL_AtomicU32 { Uint32 value; } SDL_AtomicU32; + +/** + * Set an atomic variable to a new value if it is currently an old value. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to an SDL_AtomicU32 variable to be modified. + * \param oldval the old value. + * \param newval the new value. + * \returns true if the atomic variable was set, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAtomicU32 + * \sa SDL_SetAtomicU32 + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CompareAndSwapAtomicU32(SDL_AtomicU32 *a, Uint32 oldval, Uint32 newval); + +/** + * Set an atomic variable to a value. + * + * This function also acts as a full memory barrier. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to an SDL_AtomicU32 variable to be modified. + * \param v the desired value. + * \returns the previous value of the atomic variable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAtomicU32 + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_SetAtomicU32(SDL_AtomicU32 *a, Uint32 v); + +/** + * Get the value of an atomic variable. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to an SDL_AtomicU32 variable. + * \returns the current value of an atomic variable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAtomicU32 + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_GetAtomicU32(SDL_AtomicU32 *a); + +/** + * Add to an atomic variable. + * + * This function also acts as a full memory barrier. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to an SDL_AtomicU32 variable to be modified. + * \param v the desired value to add or subtract. + * \returns the previous value of the atomic variable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_AddAtomicU32(SDL_AtomicU32 *a, int v); + +/** + * Set a pointer to a new value if it is currently an old value. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to a pointer. + * \param oldval the old pointer value. + * \param newval the new pointer value. + * \returns true if the pointer was set, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CompareAndSwapAtomicInt + * \sa SDL_GetAtomicPointer + * \sa SDL_SetAtomicPointer + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CompareAndSwapAtomicPointer(void **a, void *oldval, void *newval); + +/** + * Set a pointer to a value atomically. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to a pointer. + * \param v the desired pointer value. + * \returns the previous value of the pointer. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CompareAndSwapAtomicPointer + * \sa SDL_GetAtomicPointer + */ +extern SDL_DECLSPEC void * SDLCALL SDL_SetAtomicPointer(void **a, void *v); + +/** + * Get the value of a pointer atomically. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to a pointer. + * \returns the current value of a pointer. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CompareAndSwapAtomicPointer + * \sa SDL_SetAtomicPointer + */ +extern SDL_DECLSPEC void * SDLCALL SDL_GetAtomicPointer(void **a); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif + +#include + +#endif /* SDL_atomic_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_audio.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_audio.h new file mode 100644 index 0000000..4c362e7 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_audio.h @@ -0,0 +1,2357 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryAudio + * + * Audio functionality for the SDL library. + * + * All audio in SDL3 revolves around SDL_AudioStream. Whether you want to play + * or record audio, convert it, stream it, buffer it, or mix it, you're going + * to be passing it through an audio stream. + * + * Audio streams are quite flexible; they can accept any amount of data at a + * time, in any supported format, and output it as needed in any other format, + * even if the data format changes on either side halfway through. + * + * An app opens an audio device and binds any number of audio streams to it, + * feeding more data to the streams as available. When the device needs more + * data, it will pull it from all bound streams and mix them together for + * playback. + * + * Audio streams can also use an app-provided callback to supply data + * on-demand, which maps pretty closely to the SDL2 audio model. + * + * SDL also provides a simple .WAV loader in SDL_LoadWAV (and SDL_LoadWAV_IO + * if you aren't reading from a file) as a basic means to load sound data into + * your program. + * + * ## Logical audio devices + * + * In SDL3, opening a physical device (like a SoundBlaster 16 Pro) gives you a + * logical device ID that you can bind audio streams to. In almost all cases, + * logical devices can be used anywhere in the API that a physical device is + * normally used. However, since each device opening generates a new logical + * device, different parts of the program (say, a VoIP library, or + * text-to-speech framework, or maybe some other sort of mixer on top of SDL) + * can have their own device opens that do not interfere with each other; each + * logical device will mix its separate audio down to a single buffer, fed to + * the physical device, behind the scenes. As many logical devices as you like + * can come and go; SDL will only have to open the physical device at the OS + * level once, and will manage all the logical devices on top of it + * internally. + * + * One other benefit of logical devices: if you don't open a specific physical + * device, instead opting for the default, SDL can automatically migrate those + * logical devices to different hardware as circumstances change: a user + * plugged in headphones? The system default changed? SDL can transparently + * migrate the logical devices to the correct physical device seamlessly and + * keep playing; the app doesn't even have to know it happened if it doesn't + * want to. + * + * ## Simplified audio + * + * As a simplified model for when a single source of audio is all that's + * needed, an app can use SDL_OpenAudioDeviceStream, which is a single + * function to open an audio device, create an audio stream, bind that stream + * to the newly-opened device, and (optionally) provide a callback for + * obtaining audio data. When using this function, the primary interface is + * the SDL_AudioStream and the device handle is mostly hidden away; destroying + * a stream created through this function will also close the device, stream + * bindings cannot be changed, etc. One other quirk of this is that the device + * is started in a _paused_ state and must be explicitly resumed; this is + * partially to offer a clean migration for SDL2 apps and partially because + * the app might have to do more setup before playback begins; in the + * non-simplified form, nothing will play until a stream is bound to a device, + * so they start _unpaused_. + * + * ## Channel layouts + * + * Audio data passing through SDL is uncompressed PCM data, interleaved. One + * can provide their own decompression through an MP3, etc, decoder, but SDL + * does not provide this directly. Each interleaved channel of data is meant + * to be in a specific order. + * + * Abbreviations: + * + * - FRONT = single mono speaker + * - FL = front left speaker + * - FR = front right speaker + * - FC = front center speaker + * - BL = back left speaker + * - BR = back right speaker + * - SR = surround right speaker + * - SL = surround left speaker + * - BC = back center speaker + * - LFE = low-frequency speaker + * + * These are listed in the order they are laid out in memory, so "FL, FR" + * means "the front left speaker is laid out in memory first, then the front + * right, then it repeats for the next audio frame". + * + * - 1 channel (mono) layout: FRONT + * - 2 channels (stereo) layout: FL, FR + * - 3 channels (2.1) layout: FL, FR, LFE + * - 4 channels (quad) layout: FL, FR, BL, BR + * - 5 channels (4.1) layout: FL, FR, LFE, BL, BR + * - 6 channels (5.1) layout: FL, FR, FC, LFE, BL, BR (last two can also be + * SL, SR) + * - 7 channels (6.1) layout: FL, FR, FC, LFE, BC, SL, SR + * - 8 channels (7.1) layout: FL, FR, FC, LFE, BL, BR, SL, SR + * + * This is the same order as DirectSound expects, but applied to all + * platforms; SDL will swizzle the channels as necessary if a platform expects + * something different. + * + * SDL_AudioStream can also be provided channel maps to change this ordering + * to whatever is necessary, in other audio processing scenarios. + */ + +#ifndef SDL_audio_h_ +#define SDL_audio_h_ + +#include +#include +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * Mask of bits in an SDL_AudioFormat that contains the format bit size. + * + * Generally one should use SDL_AUDIO_BITSIZE instead of this macro directly. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_MASK_BITSIZE (0xFFu) + +/** + * Mask of bits in an SDL_AudioFormat that contain the floating point flag. + * + * Generally one should use SDL_AUDIO_ISFLOAT instead of this macro directly. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_MASK_FLOAT (1u<<8) + +/** + * Mask of bits in an SDL_AudioFormat that contain the bigendian flag. + * + * Generally one should use SDL_AUDIO_ISBIGENDIAN or SDL_AUDIO_ISLITTLEENDIAN + * instead of this macro directly. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_MASK_BIG_ENDIAN (1u<<12) + +/** + * Mask of bits in an SDL_AudioFormat that contain the signed data flag. + * + * Generally one should use SDL_AUDIO_ISSIGNED instead of this macro directly. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_MASK_SIGNED (1u<<15) + +/** + * Define an SDL_AudioFormat value. + * + * SDL does not support custom audio formats, so this macro is not of much use + * externally, but it can be illustrative as to what the various bits of an + * SDL_AudioFormat mean. + * + * For example, SDL_AUDIO_S32LE looks like this: + * + * ```c + * SDL_DEFINE_AUDIO_FORMAT(1, 0, 0, 32) + * ``` + * + * \param signed 1 for signed data, 0 for unsigned data. + * \param bigendian 1 for bigendian data, 0 for littleendian data. + * \param flt 1 for floating point data, 0 for integer data. + * \param size number of bits per sample. + * \returns a format value in the style of SDL_AudioFormat. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_DEFINE_AUDIO_FORMAT(signed, bigendian, flt, size) \ + (((Uint16)(signed) << 15) | ((Uint16)(bigendian) << 12) | ((Uint16)(flt) << 8) | ((size) & SDL_AUDIO_MASK_BITSIZE)) + +/** + * Audio format. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_AUDIO_BITSIZE + * \sa SDL_AUDIO_BYTESIZE + * \sa SDL_AUDIO_ISINT + * \sa SDL_AUDIO_ISFLOAT + * \sa SDL_AUDIO_ISBIGENDIAN + * \sa SDL_AUDIO_ISLITTLEENDIAN + * \sa SDL_AUDIO_ISSIGNED + * \sa SDL_AUDIO_ISUNSIGNED + */ +typedef enum SDL_AudioFormat +{ + SDL_AUDIO_UNKNOWN = 0x0000u, /**< Unspecified audio format */ + SDL_AUDIO_U8 = 0x0008u, /**< Unsigned 8-bit samples */ + /* SDL_DEFINE_AUDIO_FORMAT(0, 0, 0, 8), */ + SDL_AUDIO_S8 = 0x8008u, /**< Signed 8-bit samples */ + /* SDL_DEFINE_AUDIO_FORMAT(1, 0, 0, 8), */ + SDL_AUDIO_S16LE = 0x8010u, /**< Signed 16-bit samples */ + /* SDL_DEFINE_AUDIO_FORMAT(1, 0, 0, 16), */ + SDL_AUDIO_S16BE = 0x9010u, /**< As above, but big-endian byte order */ + /* SDL_DEFINE_AUDIO_FORMAT(1, 1, 0, 16), */ + SDL_AUDIO_S32LE = 0x8020u, /**< 32-bit integer samples */ + /* SDL_DEFINE_AUDIO_FORMAT(1, 0, 0, 32), */ + SDL_AUDIO_S32BE = 0x9020u, /**< As above, but big-endian byte order */ + /* SDL_DEFINE_AUDIO_FORMAT(1, 1, 0, 32), */ + SDL_AUDIO_F32LE = 0x8120u, /**< 32-bit floating point samples */ + /* SDL_DEFINE_AUDIO_FORMAT(1, 0, 1, 32), */ + SDL_AUDIO_F32BE = 0x9120u, /**< As above, but big-endian byte order */ + /* SDL_DEFINE_AUDIO_FORMAT(1, 1, 1, 32), */ + + /* These represent the current system's byteorder. */ + #if SDL_BYTEORDER == SDL_LIL_ENDIAN + SDL_AUDIO_S16 = SDL_AUDIO_S16LE, + SDL_AUDIO_S32 = SDL_AUDIO_S32LE, + SDL_AUDIO_F32 = SDL_AUDIO_F32LE + #else + SDL_AUDIO_S16 = SDL_AUDIO_S16BE, + SDL_AUDIO_S32 = SDL_AUDIO_S32BE, + SDL_AUDIO_F32 = SDL_AUDIO_F32BE + #endif +} SDL_AudioFormat; + + +/** + * Retrieve the size, in bits, from an SDL_AudioFormat. + * + * For example, `SDL_AUDIO_BITSIZE(SDL_AUDIO_S16)` returns 16. + * + * \param x an SDL_AudioFormat value. + * \returns data size in bits. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_BITSIZE(x) ((x) & SDL_AUDIO_MASK_BITSIZE) + +/** + * Retrieve the size, in bytes, from an SDL_AudioFormat. + * + * For example, `SDL_AUDIO_BYTESIZE(SDL_AUDIO_S16)` returns 2. + * + * \param x an SDL_AudioFormat value. + * \returns data size in bytes. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_BYTESIZE(x) (SDL_AUDIO_BITSIZE(x) / 8) + +/** + * Determine if an SDL_AudioFormat represents floating point data. + * + * For example, `SDL_AUDIO_ISFLOAT(SDL_AUDIO_S16)` returns 0. + * + * \param x an SDL_AudioFormat value. + * \returns non-zero if format is floating point, zero otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_ISFLOAT(x) ((x) & SDL_AUDIO_MASK_FLOAT) + +/** + * Determine if an SDL_AudioFormat represents bigendian data. + * + * For example, `SDL_AUDIO_ISBIGENDIAN(SDL_AUDIO_S16LE)` returns 0. + * + * \param x an SDL_AudioFormat value. + * \returns non-zero if format is bigendian, zero otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_ISBIGENDIAN(x) ((x) & SDL_AUDIO_MASK_BIG_ENDIAN) + +/** + * Determine if an SDL_AudioFormat represents littleendian data. + * + * For example, `SDL_AUDIO_ISLITTLEENDIAN(SDL_AUDIO_S16BE)` returns 0. + * + * \param x an SDL_AudioFormat value. + * \returns non-zero if format is littleendian, zero otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_ISLITTLEENDIAN(x) (!SDL_AUDIO_ISBIGENDIAN(x)) + +/** + * Determine if an SDL_AudioFormat represents signed data. + * + * For example, `SDL_AUDIO_ISSIGNED(SDL_AUDIO_U8)` returns 0. + * + * \param x an SDL_AudioFormat value. + * \returns non-zero if format is signed, zero otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_ISSIGNED(x) ((x) & SDL_AUDIO_MASK_SIGNED) + +/** + * Determine if an SDL_AudioFormat represents integer data. + * + * For example, `SDL_AUDIO_ISINT(SDL_AUDIO_F32)` returns 0. + * + * \param x an SDL_AudioFormat value. + * \returns non-zero if format is integer, zero otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_ISINT(x) (!SDL_AUDIO_ISFLOAT(x)) + +/** + * Determine if an SDL_AudioFormat represents unsigned data. + * + * For example, `SDL_AUDIO_ISUNSIGNED(SDL_AUDIO_S16)` returns 0. + * + * \param x an SDL_AudioFormat value. + * \returns non-zero if format is unsigned, zero otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_ISUNSIGNED(x) (!SDL_AUDIO_ISSIGNED(x)) + + +/** + * SDL Audio Device instance IDs. + * + * Zero is used to signify an invalid/null device. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_AudioDeviceID; + +/** + * A value used to request a default playback audio device. + * + * Several functions that require an SDL_AudioDeviceID will accept this value + * to signify the app just wants the system to choose a default device instead + * of the app providing a specific one. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK ((SDL_AudioDeviceID) 0xFFFFFFFFu) + +/** + * A value used to request a default recording audio device. + * + * Several functions that require an SDL_AudioDeviceID will accept this value + * to signify the app just wants the system to choose a default device instead + * of the app providing a specific one. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_DEVICE_DEFAULT_RECORDING ((SDL_AudioDeviceID) 0xFFFFFFFEu) + +/** + * Format specifier for audio data. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_AudioFormat + */ +typedef struct SDL_AudioSpec +{ + SDL_AudioFormat format; /**< Audio data format */ + int channels; /**< Number of channels: 1 mono, 2 stereo, etc */ + int freq; /**< sample rate: sample frames per second */ +} SDL_AudioSpec; + +/** + * Calculate the size of each audio frame (in bytes) from an SDL_AudioSpec. + * + * This reports on the size of an audio sample frame: stereo Sint16 data (2 + * channels of 2 bytes each) would be 4 bytes per frame, for example. + * + * \param x an SDL_AudioSpec to query. + * \returns the number of bytes used per sample frame. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_FRAMESIZE(x) (SDL_AUDIO_BYTESIZE((x).format) * (x).channels) + +/** + * The opaque handle that represents an audio stream. + * + * SDL_AudioStream is an audio conversion interface. + * + * - It can handle resampling data in chunks without generating artifacts, + * when it doesn't have the complete buffer available. + * - It can handle incoming data in any variable size. + * - It can handle input/output format changes on the fly. + * - It can remap audio channels between inputs and outputs. + * - You push data as you have it, and pull it when you need it + * - It can also function as a basic audio data queue even if you just have + * sound that needs to pass from one place to another. + * - You can hook callbacks up to them when more data is added or requested, + * to manage data on-the-fly. + * + * Audio streams are the core of the SDL3 audio interface. You create one or + * more of them, bind them to an opened audio device, and feed data to them + * (or for recording, consume data from them). + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateAudioStream + */ +typedef struct SDL_AudioStream SDL_AudioStream; + + +/* Function prototypes */ + +/** + * Use this function to get the number of built-in audio drivers. + * + * This function returns a hardcoded number. This never returns a negative + * value; if there are no drivers compiled into this build of SDL, this + * function returns zero. The presence of a driver in this list does not mean + * it will function, it just means SDL is capable of interacting with that + * interface. For example, a build of SDL might have esound support, but if + * there's no esound server available, SDL's esound driver would fail if used. + * + * By default, SDL tries all drivers, in its preferred order, until one is + * found to be usable. + * + * \returns the number of built-in audio drivers. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAudioDriver + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumAudioDrivers(void); + +/** + * Use this function to get the name of a built in audio driver. + * + * The list of audio drivers is given in the order that they are normally + * initialized by default; the drivers that seem more reasonable to choose + * first (as far as the SDL developers believe) are earlier in the list. + * + * The names of drivers are all simple, low-ASCII identifiers, like "alsa", + * "coreaudio" or "wasapi". These never have Unicode characters, and are not + * meant to be proper names. + * + * \param index the index of the audio driver; the value ranges from 0 to + * SDL_GetNumAudioDrivers() - 1. + * \returns the name of the audio driver at the requested index, or NULL if an + * invalid index was specified. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetNumAudioDrivers + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetAudioDriver(int index); + +/** + * Get the name of the current audio driver. + * + * The names of drivers are all simple, low-ASCII identifiers, like "alsa", + * "coreaudio" or "wasapi". These never have Unicode characters, and are not + * meant to be proper names. + * + * \returns the name of the current audio driver or NULL if no driver has been + * initialized. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetCurrentAudioDriver(void); + +/** + * Get a list of currently-connected audio playback devices. + * + * This returns of list of available devices that play sound, perhaps to + * speakers or headphones ("playback" devices). If you want devices that + * record audio, like a microphone ("recording" devices), use + * SDL_GetAudioRecordingDevices() instead. + * + * This only returns a list of physical devices; it will not have any device + * IDs returned by SDL_OpenAudioDevice(). + * + * If this function returns NULL, to signify an error, `*count` will be set to + * zero. + * + * \param count a pointer filled in with the number of devices returned, may + * be NULL. + * \returns a 0 terminated array of device instance IDs or NULL on error; call + * SDL_GetError() for more information. This should be freed with + * SDL_free() when it is no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenAudioDevice + * \sa SDL_GetAudioRecordingDevices + */ +extern SDL_DECLSPEC SDL_AudioDeviceID * SDLCALL SDL_GetAudioPlaybackDevices(int *count); + +/** + * Get a list of currently-connected audio recording devices. + * + * This returns of list of available devices that record audio, like a + * microphone ("recording" devices). If you want devices that play sound, + * perhaps to speakers or headphones ("playback" devices), use + * SDL_GetAudioPlaybackDevices() instead. + * + * This only returns a list of physical devices; it will not have any device + * IDs returned by SDL_OpenAudioDevice(). + * + * If this function returns NULL, to signify an error, `*count` will be set to + * zero. + * + * \param count a pointer filled in with the number of devices returned, may + * be NULL. + * \returns a 0 terminated array of device instance IDs, or NULL on failure; + * call SDL_GetError() for more information. This should be freed + * with SDL_free() when it is no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenAudioDevice + * \sa SDL_GetAudioPlaybackDevices + */ +extern SDL_DECLSPEC SDL_AudioDeviceID * SDLCALL SDL_GetAudioRecordingDevices(int *count); + +/** + * Get the human-readable name of a specific audio device. + * + * **WARNING**: this function will work with SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK + * and SDL_AUDIO_DEVICE_DEFAULT_RECORDING, returning the current default + * physical devices' names. However, as the default device may change at any + * time, it is likely better to show a generic name to the user, like "System + * default audio device" or perhaps "default [currently %s]". Do not store + * this name to disk to reidentify the device in a later run of the program, + * as the default might change in general, and the string will be the name of + * a specific device and not the abstract system default. + * + * \param devid the instance ID of the device to query. + * \returns the name of the audio device, or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAudioPlaybackDevices + * \sa SDL_GetAudioRecordingDevices + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetAudioDeviceName(SDL_AudioDeviceID devid); + +/** + * Get the current audio format of a specific audio device. + * + * For an opened device, this will report the format the device is currently + * using. If the device isn't yet opened, this will report the device's + * preferred format (or a reasonable default if this can't be determined). + * + * You may also specify SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK or + * SDL_AUDIO_DEVICE_DEFAULT_RECORDING here, which is useful for getting a + * reasonable recommendation before opening the system-recommended default + * device. + * + * You can also use this to request the current device buffer size. This is + * specified in sample frames and represents the amount of data SDL will feed + * to the physical hardware in each chunk. This can be converted to + * milliseconds of audio with the following equation: + * + * `ms = (int) ((((Sint64) frames) * 1000) / spec.freq);` + * + * Buffer size is only important if you need low-level control over the audio + * playback timing. Most apps do not need this. + * + * \param devid the instance ID of the device to query. + * \param spec on return, will be filled with device details. + * \param sample_frames pointer to store device buffer size, in sample frames. + * Can be NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetAudioDeviceFormat(SDL_AudioDeviceID devid, SDL_AudioSpec *spec, int *sample_frames); + +/** + * Get the current channel map of an audio device. + * + * Channel maps are optional; most things do not need them, instead passing + * data in the [order that SDL expects](CategoryAudio#channel-layouts). + * + * Audio devices usually have no remapping applied. This is represented by + * returning NULL, and does not signify an error. + * + * \param devid the instance ID of the device to query. + * \param count On output, set to number of channels in the map. Can be NULL. + * \returns an array of the current channel mapping, with as many elements as + * the current output spec's channels, or NULL if default. This + * should be freed with SDL_free() when it is no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAudioStreamInputChannelMap + */ +extern SDL_DECLSPEC int * SDLCALL SDL_GetAudioDeviceChannelMap(SDL_AudioDeviceID devid, int *count); + +/** + * Open a specific audio device. + * + * You can open both playback and recording devices through this function. + * Playback devices will take data from bound audio streams, mix it, and send + * it to the hardware. Recording devices will feed any bound audio streams + * with a copy of any incoming data. + * + * An opened audio device starts out with no audio streams bound. To start + * audio playing, bind a stream and supply audio data to it. Unlike SDL2, + * there is no audio callback; you only bind audio streams and make sure they + * have data flowing into them (however, you can simulate SDL2's semantics + * fairly closely by using SDL_OpenAudioDeviceStream instead of this + * function). + * + * If you don't care about opening a specific device, pass a `devid` of either + * `SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK` or + * `SDL_AUDIO_DEVICE_DEFAULT_RECORDING`. In this case, SDL will try to pick + * the most reasonable default, and may also switch between physical devices + * seamlessly later, if the most reasonable default changes during the + * lifetime of this opened device (user changed the default in the OS's system + * preferences, the default got unplugged so the system jumped to a new + * default, the user plugged in headphones on a mobile device, etc). Unless + * you have a good reason to choose a specific device, this is probably what + * you want. + * + * You may request a specific format for the audio device, but there is no + * promise the device will honor that request for several reasons. As such, + * it's only meant to be a hint as to what data your app will provide. Audio + * streams will accept data in whatever format you specify and manage + * conversion for you as appropriate. SDL_GetAudioDeviceFormat can tell you + * the preferred format for the device before opening and the actual format + * the device is using after opening. + * + * It's legal to open the same device ID more than once; each successful open + * will generate a new logical SDL_AudioDeviceID that is managed separately + * from others on the same physical device. This allows libraries to open a + * device separately from the main app and bind its own streams without + * conflicting. + * + * It is also legal to open a device ID returned by a previous call to this + * function; doing so just creates another logical device on the same physical + * device. This may be useful for making logical groupings of audio streams. + * + * This function returns the opened device ID on success. This is a new, + * unique SDL_AudioDeviceID that represents a logical device. + * + * Some backends might offer arbitrary devices (for example, a networked audio + * protocol that can connect to an arbitrary server). For these, as a change + * from SDL2, you should open a default device ID and use an SDL hint to + * specify the target if you care, or otherwise let the backend figure out a + * reasonable default. Most backends don't offer anything like this, and often + * this would be an end user setting an environment variable for their custom + * need, and not something an application should specifically manage. + * + * When done with an audio device, possibly at the end of the app's life, one + * should call SDL_CloseAudioDevice() on the returned device id. + * + * \param devid the device instance id to open, or + * SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK or + * SDL_AUDIO_DEVICE_DEFAULT_RECORDING for the most reasonable + * default device. + * \param spec the requested device configuration. Can be NULL to use + * reasonable defaults. + * \returns the device ID on success or 0 on failure; call SDL_GetError() for + * more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseAudioDevice + * \sa SDL_GetAudioDeviceFormat + */ +extern SDL_DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(SDL_AudioDeviceID devid, const SDL_AudioSpec *spec); + +/** + * Determine if an audio device is physical (instead of logical). + * + * An SDL_AudioDeviceID that represents physical hardware is a physical + * device; there is one for each piece of hardware that SDL can see. Logical + * devices are created by calling SDL_OpenAudioDevice or + * SDL_OpenAudioDeviceStream, and while each is associated with a physical + * device, there can be any number of logical devices on one physical device. + * + * For the most part, logical and physical IDs are interchangeable--if you try + * to open a logical device, SDL understands to assign that effort to the + * underlying physical device, etc. However, it might be useful to know if an + * arbitrary device ID is physical or logical. This function reports which. + * + * This function may return either true or false for invalid device IDs. + * + * \param devid the device ID to query. + * \returns true if devid is a physical device, false if it is logical. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_IsAudioDevicePhysical(SDL_AudioDeviceID devid); + +/** + * Determine if an audio device is a playback device (instead of recording). + * + * This function may return either true or false for invalid device IDs. + * + * \param devid the device ID to query. + * \returns true if devid is a playback device, false if it is recording. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_IsAudioDevicePlayback(SDL_AudioDeviceID devid); + +/** + * Use this function to pause audio playback on a specified device. + * + * This function pauses audio processing for a given device. Any bound audio + * streams will not progress, and no audio will be generated. Pausing one + * device does not prevent other unpaused devices from running. + * + * Unlike in SDL2, audio devices start in an _unpaused_ state, since an app + * has to bind a stream before any audio will flow. Pausing a paused device is + * a legal no-op. + * + * Pausing a device can be useful to halt all audio without unbinding all the + * audio streams. This might be useful while a game is paused, or a level is + * loading, etc. + * + * Physical devices can not be paused or unpaused, only logical devices + * created through SDL_OpenAudioDevice() can be. + * + * \param devid a device opened by SDL_OpenAudioDevice(). + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ResumeAudioDevice + * \sa SDL_AudioDevicePaused + */ +extern SDL_DECLSPEC bool SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID devid); + +/** + * Use this function to unpause audio playback on a specified device. + * + * This function unpauses audio processing for a given device that has + * previously been paused with SDL_PauseAudioDevice(). Once unpaused, any + * bound audio streams will begin to progress again, and audio can be + * generated. + * + * Unlike in SDL2, audio devices start in an _unpaused_ state, since an app + * has to bind a stream before any audio will flow. Unpausing an unpaused + * device is a legal no-op. + * + * Physical devices can not be paused or unpaused, only logical devices + * created through SDL_OpenAudioDevice() can be. + * + * \param devid a device opened by SDL_OpenAudioDevice(). + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AudioDevicePaused + * \sa SDL_PauseAudioDevice + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ResumeAudioDevice(SDL_AudioDeviceID devid); + +/** + * Use this function to query if an audio device is paused. + * + * Unlike in SDL2, audio devices start in an _unpaused_ state, since an app + * has to bind a stream before any audio will flow. + * + * Physical devices can not be paused or unpaused, only logical devices + * created through SDL_OpenAudioDevice() can be. Physical and invalid device + * IDs will report themselves as unpaused here. + * + * \param devid a device opened by SDL_OpenAudioDevice(). + * \returns true if device is valid and paused, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PauseAudioDevice + * \sa SDL_ResumeAudioDevice + */ +extern SDL_DECLSPEC bool SDLCALL SDL_AudioDevicePaused(SDL_AudioDeviceID devid); + +/** + * Get the gain of an audio device. + * + * The gain of a device is its volume; a larger gain means a louder output, + * with a gain of zero being silence. + * + * Audio devices default to a gain of 1.0f (no change in output). + * + * Physical devices may not have their gain changed, only logical devices, and + * this function will always return -1.0f when used on physical devices. + * + * \param devid the audio device to query. + * \returns the gain of the device or -1.0f on failure; call SDL_GetError() + * for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAudioDeviceGain + */ +extern SDL_DECLSPEC float SDLCALL SDL_GetAudioDeviceGain(SDL_AudioDeviceID devid); + +/** + * Change the gain of an audio device. + * + * The gain of a device is its volume; a larger gain means a louder output, + * with a gain of zero being silence. + * + * Audio devices default to a gain of 1.0f (no change in output). + * + * Physical devices may not have their gain changed, only logical devices, and + * this function will always return false when used on physical devices. While + * it might seem attractive to adjust several logical devices at once in this + * way, it would allow an app or library to interfere with another portion of + * the program's otherwise-isolated devices. + * + * This is applied, along with any per-audiostream gain, during playback to + * the hardware, and can be continuously changed to create various effects. On + * recording devices, this will adjust the gain before passing the data into + * an audiostream; that recording audiostream can then adjust its gain further + * when outputting the data elsewhere, if it likes, but that second gain is + * not applied until the data leaves the audiostream again. + * + * \param devid the audio device on which to change gain. + * \param gain the gain. 1.0f is no change, 0.0f is silence. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, as it holds + * a stream-specific mutex while running. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAudioDeviceGain + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioDeviceGain(SDL_AudioDeviceID devid, float gain); + +/** + * Close a previously-opened audio device. + * + * The application should close open audio devices once they are no longer + * needed. + * + * This function may block briefly while pending audio data is played by the + * hardware, so that applications don't drop the last buffer of data they + * supplied if terminating immediately afterwards. + * + * \param devid an audio device id previously returned by + * SDL_OpenAudioDevice(). + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenAudioDevice + */ +extern SDL_DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID devid); + +/** + * Bind a list of audio streams to an audio device. + * + * Audio data will flow through any bound streams. For a playback device, data + * for all bound streams will be mixed together and fed to the device. For a + * recording device, a copy of recorded data will be provided to each bound + * stream. + * + * Audio streams can only be bound to an open device. This operation is + * atomic--all streams bound in the same call will start processing at the + * same time, so they can stay in sync. Also: either all streams will be bound + * or none of them will be. + * + * It is an error to bind an already-bound stream; it must be explicitly + * unbound first. + * + * Binding a stream to a device will set its output format for playback + * devices, and its input format for recording devices, so they match the + * device's settings. The caller is welcome to change the other end of the + * stream's format at any time with SDL_SetAudioStreamFormat(). If the other + * end of the stream's format has never been set (the audio stream was created + * with a NULL audio spec), this function will set it to match the device + * end's format. + * + * \param devid an audio device to bind a stream to. + * \param streams an array of audio streams to bind. + * \param num_streams number streams listed in the `streams` array. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BindAudioStreams + * \sa SDL_UnbindAudioStream + * \sa SDL_GetAudioStreamDevice + */ +extern SDL_DECLSPEC bool SDLCALL SDL_BindAudioStreams(SDL_AudioDeviceID devid, SDL_AudioStream * const *streams, int num_streams); + +/** + * Bind a single audio stream to an audio device. + * + * This is a convenience function, equivalent to calling + * `SDL_BindAudioStreams(devid, &stream, 1)`. + * + * \param devid an audio device to bind a stream to. + * \param stream an audio stream to bind to a device. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BindAudioStreams + * \sa SDL_UnbindAudioStream + * \sa SDL_GetAudioStreamDevice + */ +extern SDL_DECLSPEC bool SDLCALL SDL_BindAudioStream(SDL_AudioDeviceID devid, SDL_AudioStream *stream); + +/** + * Unbind a list of audio streams from their audio devices. + * + * The streams being unbound do not all have to be on the same device. All + * streams on the same device will be unbound atomically (data will stop + * flowing through all unbound streams on the same device at the same time). + * + * Unbinding a stream that isn't bound to a device is a legal no-op. + * + * \param streams an array of audio streams to unbind. Can be NULL or contain + * NULL. + * \param num_streams number streams listed in the `streams` array. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BindAudioStreams + */ +extern SDL_DECLSPEC void SDLCALL SDL_UnbindAudioStreams(SDL_AudioStream * const *streams, int num_streams); + +/** + * Unbind a single audio stream from its audio device. + * + * This is a convenience function, equivalent to calling + * `SDL_UnbindAudioStreams(&stream, 1)`. + * + * \param stream an audio stream to unbind from a device. Can be NULL. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BindAudioStream + */ +extern SDL_DECLSPEC void SDLCALL SDL_UnbindAudioStream(SDL_AudioStream *stream); + +/** + * Query an audio stream for its currently-bound device. + * + * This reports the logical audio device that an audio stream is currently + * bound to. + * + * If not bound, or invalid, this returns zero, which is not a valid device + * ID. + * + * \param stream the audio stream to query. + * \returns the bound audio device, or 0 if not bound or invalid. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BindAudioStream + * \sa SDL_BindAudioStreams + */ +extern SDL_DECLSPEC SDL_AudioDeviceID SDLCALL SDL_GetAudioStreamDevice(SDL_AudioStream *stream); + +/** + * Create a new audio stream. + * + * \param src_spec the format details of the input audio. + * \param dst_spec the format details of the output audio. + * \returns a new audio stream on success or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PutAudioStreamData + * \sa SDL_GetAudioStreamData + * \sa SDL_GetAudioStreamAvailable + * \sa SDL_FlushAudioStream + * \sa SDL_ClearAudioStream + * \sa SDL_SetAudioStreamFormat + * \sa SDL_DestroyAudioStream + */ +extern SDL_DECLSPEC SDL_AudioStream * SDLCALL SDL_CreateAudioStream(const SDL_AudioSpec *src_spec, const SDL_AudioSpec *dst_spec); + +/** + * Get the properties associated with an audio stream. + * + * The application can hang any data it wants here, but the following + * properties are understood by SDL: + * + * - `SDL_PROP_AUDIOSTREAM_AUTO_CLEANUP_BOOLEAN`: if true (the default), the + * stream be automatically cleaned up when the audio subsystem quits. If set + * to false, the streams will persist beyond that. This property is ignored + * for streams created through SDL_OpenAudioDeviceStream(), and will always + * be cleaned up. Streams that are not cleaned up will still be unbound from + * devices when the audio subsystem quits. This property was added in SDL + * 3.4.0. + * + * \param stream the SDL_AudioStream to query. + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetAudioStreamProperties(SDL_AudioStream *stream); + +#define SDL_PROP_AUDIOSTREAM_AUTO_CLEANUP_BOOLEAN "SDL.audiostream.auto_cleanup" + + +/** + * Query the current format of an audio stream. + * + * \param stream the SDL_AudioStream to query. + * \param src_spec where to store the input audio format; ignored if NULL. + * \param dst_spec where to store the output audio format; ignored if NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, as it holds + * a stream-specific mutex while running. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAudioStreamFormat + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetAudioStreamFormat(SDL_AudioStream *stream, SDL_AudioSpec *src_spec, SDL_AudioSpec *dst_spec); + +/** + * Change the input and output formats of an audio stream. + * + * Future calls to and SDL_GetAudioStreamAvailable and SDL_GetAudioStreamData + * will reflect the new format, and future calls to SDL_PutAudioStreamData + * must provide data in the new input formats. + * + * Data that was previously queued in the stream will still be operated on in + * the format that was current when it was added, which is to say you can put + * the end of a sound file in one format to a stream, change formats for the + * next sound file, and start putting that new data while the previous sound + * file is still queued, and everything will still play back correctly. + * + * If a stream is bound to a device, then the format of the side of the stream + * bound to a device cannot be changed (src_spec for recording devices, + * dst_spec for playback devices). Attempts to make a change to this side will + * be ignored, but this will not report an error. The other side's format can + * be changed. + * + * \param stream the stream the format is being changed. + * \param src_spec the new format of the audio input; if NULL, it is not + * changed. + * \param dst_spec the new format of the audio output; if NULL, it is not + * changed. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, as it holds + * a stream-specific mutex while running. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAudioStreamFormat + * \sa SDL_SetAudioStreamFrequencyRatio + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamFormat(SDL_AudioStream *stream, const SDL_AudioSpec *src_spec, const SDL_AudioSpec *dst_spec); + +/** + * Get the frequency ratio of an audio stream. + * + * \param stream the SDL_AudioStream to query. + * \returns the frequency ratio of the stream or 0.0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread, as it holds + * a stream-specific mutex while running. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAudioStreamFrequencyRatio + */ +extern SDL_DECLSPEC float SDLCALL SDL_GetAudioStreamFrequencyRatio(SDL_AudioStream *stream); + +/** + * Change the frequency ratio of an audio stream. + * + * The frequency ratio is used to adjust the rate at which input data is + * consumed. Changing this effectively modifies the speed and pitch of the + * audio. A value greater than 1.0f will play the audio faster, and at a + * higher pitch. A value less than 1.0f will play the audio slower, and at a + * lower pitch. 1.0f means play at normal speed. + * + * This is applied during SDL_GetAudioStreamData, and can be continuously + * changed to create various effects. + * + * \param stream the stream on which the frequency ratio is being changed. + * \param ratio the frequency ratio. 1.0 is normal speed. Must be between 0.01 + * and 100. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, as it holds + * a stream-specific mutex while running. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAudioStreamFrequencyRatio + * \sa SDL_SetAudioStreamFormat + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamFrequencyRatio(SDL_AudioStream *stream, float ratio); + +/** + * Get the gain of an audio stream. + * + * The gain of a stream is its volume; a larger gain means a louder output, + * with a gain of zero being silence. + * + * Audio streams default to a gain of 1.0f (no change in output). + * + * \param stream the SDL_AudioStream to query. + * \returns the gain of the stream or -1.0f on failure; call SDL_GetError() + * for more information. + * + * \threadsafety It is safe to call this function from any thread, as it holds + * a stream-specific mutex while running. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAudioStreamGain + */ +extern SDL_DECLSPEC float SDLCALL SDL_GetAudioStreamGain(SDL_AudioStream *stream); + +/** + * Change the gain of an audio stream. + * + * The gain of a stream is its volume; a larger gain means a louder output, + * with a gain of zero being silence. + * + * Audio streams default to a gain of 1.0f (no change in output). + * + * This is applied during SDL_GetAudioStreamData, and can be continuously + * changed to create various effects. + * + * \param stream the stream on which the gain is being changed. + * \param gain the gain. 1.0f is no change, 0.0f is silence. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, as it holds + * a stream-specific mutex while running. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAudioStreamGain + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamGain(SDL_AudioStream *stream, float gain); + +/** + * Get the current input channel map of an audio stream. + * + * Channel maps are optional; most things do not need them, instead passing + * data in the [order that SDL expects](CategoryAudio#channel-layouts). + * + * Audio streams default to no remapping applied. This is represented by + * returning NULL, and does not signify an error. + * + * \param stream the SDL_AudioStream to query. + * \param count On output, set to number of channels in the map. Can be NULL. + * \returns an array of the current channel mapping, with as many elements as + * the current output spec's channels, or NULL if default. This + * should be freed with SDL_free() when it is no longer needed. + * + * \threadsafety It is safe to call this function from any thread, as it holds + * a stream-specific mutex while running. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAudioStreamInputChannelMap + */ +extern SDL_DECLSPEC int * SDLCALL SDL_GetAudioStreamInputChannelMap(SDL_AudioStream *stream, int *count); + +/** + * Get the current output channel map of an audio stream. + * + * Channel maps are optional; most things do not need them, instead passing + * data in the [order that SDL expects](CategoryAudio#channel-layouts). + * + * Audio streams default to no remapping applied. This is represented by + * returning NULL, and does not signify an error. + * + * \param stream the SDL_AudioStream to query. + * \param count On output, set to number of channels in the map. Can be NULL. + * \returns an array of the current channel mapping, with as many elements as + * the current output spec's channels, or NULL if default. This + * should be freed with SDL_free() when it is no longer needed. + * + * \threadsafety It is safe to call this function from any thread, as it holds + * a stream-specific mutex while running. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAudioStreamInputChannelMap + */ +extern SDL_DECLSPEC int * SDLCALL SDL_GetAudioStreamOutputChannelMap(SDL_AudioStream *stream, int *count); + +/** + * Set the current input channel map of an audio stream. + * + * Channel maps are optional; most things do not need them, instead passing + * data in the [order that SDL expects](CategoryAudio#channel-layouts). + * + * The input channel map reorders data that is added to a stream via + * SDL_PutAudioStreamData. Future calls to SDL_PutAudioStreamData must provide + * data in the new channel order. + * + * Each item in the array represents an input channel, and its value is the + * channel that it should be remapped to. To reverse a stereo signal's left + * and right values, you'd have an array of `{ 1, 0 }`. It is legal to remap + * multiple channels to the same thing, so `{ 1, 1 }` would duplicate the + * right channel to both channels of a stereo signal. An element in the + * channel map set to -1 instead of a valid channel will mute that channel, + * setting it to a silence value. + * + * You cannot change the number of channels through a channel map, just + * reorder/mute them. + * + * Data that was previously queued in the stream will still be operated on in + * the order that was current when it was added, which is to say you can put + * the end of a sound file in one order to a stream, change orders for the + * next sound file, and start putting that new data while the previous sound + * file is still queued, and everything will still play back correctly. + * + * Audio streams default to no remapping applied. Passing a NULL channel map + * is legal, and turns off remapping. + * + * SDL will copy the channel map; the caller does not have to save this array + * after this call. + * + * If `count` is not equal to the current number of channels in the audio + * stream's format, this will fail. This is a safety measure to make sure a + * race condition hasn't changed the format while this call is setting the + * channel map. + * + * Unlike attempting to change the stream's format, the input channel map on a + * stream bound to a recording device is permitted to change at any time; any + * data added to the stream from the device after this call will have the new + * mapping, but previously-added data will still have the prior mapping. + * + * \param stream the SDL_AudioStream to change. + * \param chmap the new channel map, NULL to reset to default. + * \param count The number of channels in the map. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, as it holds + * a stream-specific mutex while running. Don't change the + * stream's format to have a different number of channels from a + * different thread at the same time, though! + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAudioStreamInputChannelMap + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamInputChannelMap(SDL_AudioStream *stream, const int *chmap, int count); + +/** + * Set the current output channel map of an audio stream. + * + * Channel maps are optional; most things do not need them, instead passing + * data in the [order that SDL expects](CategoryAudio#channel-layouts). + * + * The output channel map reorders data that is leaving a stream via + * SDL_GetAudioStreamData. + * + * Each item in the array represents an input channel, and its value is the + * channel that it should be remapped to. To reverse a stereo signal's left + * and right values, you'd have an array of `{ 1, 0 }`. It is legal to remap + * multiple channels to the same thing, so `{ 1, 1 }` would duplicate the + * right channel to both channels of a stereo signal. An element in the + * channel map set to -1 instead of a valid channel will mute that channel, + * setting it to a silence value. + * + * You cannot change the number of channels through a channel map, just + * reorder/mute them. + * + * The output channel map can be changed at any time, as output remapping is + * applied during SDL_GetAudioStreamData. + * + * Audio streams default to no remapping applied. Passing a NULL channel map + * is legal, and turns off remapping. + * + * SDL will copy the channel map; the caller does not have to save this array + * after this call. + * + * If `count` is not equal to the current number of channels in the audio + * stream's format, this will fail. This is a safety measure to make sure a + * race condition hasn't changed the format while this call is setting the + * channel map. + * + * Unlike attempting to change the stream's format, the output channel map on + * a stream bound to a recording device is permitted to change at any time; + * any data added to the stream after this call will have the new mapping, but + * previously-added data will still have the prior mapping. When the channel + * map doesn't match the hardware's channel layout, SDL will convert the data + * before feeding it to the device for playback. + * + * \param stream the SDL_AudioStream to change. + * \param chmap the new channel map, NULL to reset to default. + * \param count The number of channels in the map. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, as it holds + * a stream-specific mutex while running. Don't change the + * stream's format to have a different number of channels from a + * a different thread at the same time, though! + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAudioStreamInputChannelMap + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamOutputChannelMap(SDL_AudioStream *stream, const int *chmap, int count); + +/** + * Add data to the stream. + * + * This data must match the format/channels/samplerate specified in the latest + * call to SDL_SetAudioStreamFormat, or the format specified when creating the + * stream if it hasn't been changed. + * + * Note that this call simply copies the unconverted data for later. This is + * different than SDL2, where data was converted during the Put call and the + * Get call would just dequeue the previously-converted data. + * + * \param stream the stream the audio data is being added to. + * \param buf a pointer to the audio data to add. + * \param len the number of bytes to write to the stream. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, but if the + * stream has a callback set, the caller might need to manage + * extra locking. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ClearAudioStream + * \sa SDL_FlushAudioStream + * \sa SDL_GetAudioStreamData + * \sa SDL_GetAudioStreamQueued + */ +extern SDL_DECLSPEC bool SDLCALL SDL_PutAudioStreamData(SDL_AudioStream *stream, const void *buf, int len); + +/** + * A callback that fires for completed SDL_PutAudioStreamDataNoCopy() data. + * + * When using SDL_PutAudioStreamDataNoCopy() to provide data to an + * SDL_AudioStream, it's not safe to dispose of the data until the stream has + * completely consumed it. Often times it's difficult to know exactly when + * this has happened. + * + * This callback fires once when the stream no longer needs the buffer, + * allowing the app to easily free or reuse it. + * + * \param userdata an opaque pointer provided by the app for their personal + * use. + * \param buf the pointer provided to SDL_PutAudioStreamDataNoCopy(). + * \param buflen the size of buffer, in bytes, provided to + * SDL_PutAudioStreamDataNoCopy(). + * + * \threadsafety This callbacks may run from any thread, so if you need to + * protect shared data, you should use SDL_LockAudioStream to + * serialize access; this lock will be held before your callback + * is called, so your callback does not need to manage the lock + * explicitly. + * + * \since This datatype is available since SDL 3.4.0. + * + * \sa SDL_SetAudioStreamGetCallback + * \sa SDL_SetAudioStreamPutCallback + */ +typedef void (SDLCALL *SDL_AudioStreamDataCompleteCallback)(void *userdata, const void *buf, int buflen); + +/** + * Add external data to an audio stream without copying it. + * + * Unlike SDL_PutAudioStreamData(), this function does not make a copy of the + * provided data, instead storing the provided pointer. This means that the + * put operation does not need to allocate and copy the data, but the original + * data must remain available until the stream is done with it, either by + * being read from the stream in its entirety, or a call to + * SDL_ClearAudioStream() or SDL_DestroyAudioStream(). + * + * The data must match the format/channels/samplerate specified in the latest + * call to SDL_SetAudioStreamFormat, or the format specified when creating the + * stream if it hasn't been changed. + * + * An optional callback may be provided, which is called when the stream no + * longer needs the data. Once this callback fires, the stream will not access + * the data again. This callback will fire for any reason the data is no + * longer needed, including clearing or destroying the stream. + * + * Note that there is still an allocation to store tracking information, so + * this function is more efficient for larger blocks of data. If you're + * planning to put a few samples at a time, it will be more efficient to use + * SDL_PutAudioStreamData(), which allocates and buffers in blocks. + * + * \param stream the stream the audio data is being added to. + * \param buf a pointer to the audio data to add. + * \param len the number of bytes to add to the stream. + * \param callback the callback function to call when the data is no longer + * needed by the stream. May be NULL. + * \param userdata an opaque pointer provided to the callback for its own + * personal use. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, but if the + * stream has a callback set, the caller might need to manage + * extra locking. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_ClearAudioStream + * \sa SDL_FlushAudioStream + * \sa SDL_GetAudioStreamData + * \sa SDL_GetAudioStreamQueued + */ +extern SDL_DECLSPEC bool SDLCALL SDL_PutAudioStreamDataNoCopy(SDL_AudioStream *stream, const void *buf, int len, SDL_AudioStreamDataCompleteCallback callback, void *userdata); + +/** + * Add data to the stream with each channel in a separate array. + * + * This data must match the format/channels/samplerate specified in the latest + * call to SDL_SetAudioStreamFormat, or the format specified when creating the + * stream if it hasn't been changed. + * + * The data will be interleaved and queued. Note that SDL_AudioStream only + * operates on interleaved data, so this is simply a convenience function for + * easily queueing data from sources that provide separate arrays. There is no + * equivalent function to retrieve planar data. + * + * The arrays in `channel_buffers` are ordered as they are to be interleaved; + * the first array will be the first sample in the interleaved data. Any + * individual array may be NULL; in this case, silence will be interleaved for + * that channel. + * + * `num_channels` specifies how many arrays are in `channel_buffers`. This can + * be used as a safety to prevent overflow, in case the stream format has + * changed elsewhere. If more channels are specified than the current input + * spec, they are ignored. If less channels are specified, the missing arrays + * are treated as if they are NULL (silence is written to those channels). If + * the count is -1, SDL will assume the array count matches the current input + * spec. + * + * Note that `num_samples` is the number of _samples per array_. This can also + * be thought of as the number of _sample frames_ to be queued. A value of 1 + * with stereo arrays will queue two samples to the stream. This is different + * than SDL_PutAudioStreamData, which wants the size of a single array in + * bytes. + * + * \param stream the stream the audio data is being added to. + * \param channel_buffers a pointer to an array of arrays, one array per + * channel. + * \param num_channels the number of arrays in `channel_buffers` or -1. + * \param num_samples the number of _samples_ per array to write to the + * stream. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, but if the + * stream has a callback set, the caller might need to manage + * extra locking. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_ClearAudioStream + * \sa SDL_FlushAudioStream + * \sa SDL_GetAudioStreamData + * \sa SDL_GetAudioStreamQueued + */ +extern SDL_DECLSPEC bool SDLCALL SDL_PutAudioStreamPlanarData(SDL_AudioStream *stream, const void * const *channel_buffers, int num_channels, int num_samples); + +/** + * Get converted/resampled data from the stream. + * + * The input/output data format/channels/samplerate is specified when creating + * the stream, and can be changed after creation by calling + * SDL_SetAudioStreamFormat. + * + * Note that any conversion and resampling necessary is done during this call, + * and SDL_PutAudioStreamData simply queues unconverted data for later. This + * is different than SDL2, where that work was done while inputting new data + * to the stream and requesting the output just copied the converted data. + * + * \param stream the stream the audio is being requested from. + * \param buf a buffer to fill with audio data. + * \param len the maximum number of bytes to fill. + * \returns the number of bytes read from the stream or -1 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread, but if the + * stream has a callback set, the caller might need to manage + * extra locking. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ClearAudioStream + * \sa SDL_GetAudioStreamAvailable + * \sa SDL_PutAudioStreamData + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetAudioStreamData(SDL_AudioStream *stream, void *buf, int len); + +/** + * Get the number of converted/resampled bytes available. + * + * The stream may be buffering data behind the scenes until it has enough to + * resample correctly, so this number might be lower than what you expect, or + * even be zero. Add more data or flush the stream if you need the data now. + * + * If the stream has so much data that it would overflow an int, the return + * value is clamped to a maximum value, but no queued data is lost; if there + * are gigabytes of data queued, the app might need to read some of it with + * SDL_GetAudioStreamData before this function's return value is no longer + * clamped. + * + * \param stream the audio stream to query. + * \returns the number of converted/resampled bytes available or -1 on + * failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAudioStreamData + * \sa SDL_PutAudioStreamData + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetAudioStreamAvailable(SDL_AudioStream *stream); + + +/** + * Get the number of bytes currently queued. + * + * This is the number of bytes put into a stream as input, not the number that + * can be retrieved as output. Because of several details, it's not possible + * to calculate one number directly from the other. If you need to know how + * much usable data can be retrieved right now, you should use + * SDL_GetAudioStreamAvailable() and not this function. + * + * Note that audio streams can change their input format at any time, even if + * there is still data queued in a different format, so the returned byte + * count will not necessarily match the number of _sample frames_ available. + * Users of this API should be aware of format changes they make when feeding + * a stream and plan accordingly. + * + * Queued data is not converted until it is consumed by + * SDL_GetAudioStreamData, so this value should be representative of the exact + * data that was put into the stream. + * + * If the stream has so much data that it would overflow an int, the return + * value is clamped to a maximum value, but no queued data is lost; if there + * are gigabytes of data queued, the app might need to read some of it with + * SDL_GetAudioStreamData before this function's return value is no longer + * clamped. + * + * \param stream the audio stream to query. + * \returns the number of bytes queued or -1 on failure; call SDL_GetError() + * for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PutAudioStreamData + * \sa SDL_ClearAudioStream + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetAudioStreamQueued(SDL_AudioStream *stream); + + +/** + * Tell the stream that you're done sending data, and anything being buffered + * should be converted/resampled and made available immediately. + * + * It is legal to add more data to a stream after flushing, but there may be + * audio gaps in the output. Generally this is intended to signal the end of + * input, so the complete output becomes available. + * + * \param stream the audio stream to flush. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PutAudioStreamData + */ +extern SDL_DECLSPEC bool SDLCALL SDL_FlushAudioStream(SDL_AudioStream *stream); + +/** + * Clear any pending data in the stream. + * + * This drops any queued data, so there will be nothing to read from the + * stream until more is added. + * + * \param stream the audio stream to clear. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAudioStreamAvailable + * \sa SDL_GetAudioStreamData + * \sa SDL_GetAudioStreamQueued + * \sa SDL_PutAudioStreamData + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ClearAudioStream(SDL_AudioStream *stream); + +/** + * Use this function to pause audio playback on the audio device associated + * with an audio stream. + * + * This function pauses audio processing for a given device. Any bound audio + * streams will not progress, and no audio will be generated. Pausing one + * device does not prevent other unpaused devices from running. + * + * Pausing a device can be useful to halt all audio without unbinding all the + * audio streams. This might be useful while a game is paused, or a level is + * loading, etc. + * + * \param stream the audio stream associated with the audio device to pause. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ResumeAudioStreamDevice + */ +extern SDL_DECLSPEC bool SDLCALL SDL_PauseAudioStreamDevice(SDL_AudioStream *stream); + +/** + * Use this function to unpause audio playback on the audio device associated + * with an audio stream. + * + * This function unpauses audio processing for a given device that has + * previously been paused. Once unpaused, any bound audio streams will begin + * to progress again, and audio can be generated. + * + * SDL_OpenAudioDeviceStream opens audio devices in a paused state, so this + * function call is required for audio playback to begin on such devices. + * + * \param stream the audio stream associated with the audio device to resume. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PauseAudioStreamDevice + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ResumeAudioStreamDevice(SDL_AudioStream *stream); + +/** + * Use this function to query if an audio device associated with a stream is + * paused. + * + * Unlike in SDL2, audio devices start in an _unpaused_ state, since an app + * has to bind a stream before any audio will flow. + * + * \param stream the audio stream associated with the audio device to query. + * \returns true if device is valid and paused, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PauseAudioStreamDevice + * \sa SDL_ResumeAudioStreamDevice + */ +extern SDL_DECLSPEC bool SDLCALL SDL_AudioStreamDevicePaused(SDL_AudioStream *stream); + + +/** + * Lock an audio stream for serialized access. + * + * Each SDL_AudioStream has an internal mutex it uses to protect its data + * structures from threading conflicts. This function allows an app to lock + * that mutex, which could be useful if registering callbacks on this stream. + * + * One does not need to lock a stream to use in it most cases, as the stream + * manages this lock internally. However, this lock is held during callbacks, + * which may run from arbitrary threads at any time, so if an app needs to + * protect shared data during those callbacks, locking the stream guarantees + * that the callback is not running while the lock is held. + * + * As this is just a wrapper over SDL_LockMutex for an internal lock; it has + * all the same attributes (recursive locks are allowed, etc). + * + * \param stream the audio stream to lock. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_UnlockAudioStream + */ +extern SDL_DECLSPEC bool SDLCALL SDL_LockAudioStream(SDL_AudioStream *stream); + + +/** + * Unlock an audio stream for serialized access. + * + * This unlocks an audio stream after a call to SDL_LockAudioStream. + * + * \param stream the audio stream to unlock. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety You should only call this from the same thread that + * previously called SDL_LockAudioStream. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockAudioStream + */ +extern SDL_DECLSPEC bool SDLCALL SDL_UnlockAudioStream(SDL_AudioStream *stream); + +/** + * A callback that fires when data passes through an SDL_AudioStream. + * + * Apps can (optionally) register a callback with an audio stream that is + * called when data is added with SDL_PutAudioStreamData, or requested with + * SDL_GetAudioStreamData. + * + * Two values are offered here: one is the amount of additional data needed to + * satisfy the immediate request (which might be zero if the stream already + * has enough data queued) and the other is the total amount being requested. + * In a Get call triggering a Put callback, these values can be different. In + * a Put call triggering a Get callback, these values are always the same. + * + * Byte counts might be slightly overestimated due to buffering or resampling, + * and may change from call to call. + * + * This callback is not required to do anything. Generally this is useful for + * adding/reading data on demand, and the app will often put/get data as + * appropriate, but the system goes on with the data currently available to it + * if this callback does nothing. + * + * \param stream the SDL audio stream associated with this callback. + * \param additional_amount the amount of data, in bytes, that is needed right + * now. + * \param total_amount the total amount of data requested, in bytes, that is + * requested or available. + * \param userdata an opaque pointer provided by the app for their personal + * use. + * + * \threadsafety This callbacks may run from any thread, so if you need to + * protect shared data, you should use SDL_LockAudioStream to + * serialize access; this lock will be held before your callback + * is called, so your callback does not need to manage the lock + * explicitly. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_SetAudioStreamGetCallback + * \sa SDL_SetAudioStreamPutCallback + */ +typedef void (SDLCALL *SDL_AudioStreamCallback)(void *userdata, SDL_AudioStream *stream, int additional_amount, int total_amount); + +/** + * Set a callback that runs when data is requested from an audio stream. + * + * This callback is called _before_ data is obtained from the stream, giving + * the callback the chance to add more on-demand. + * + * The callback can (optionally) call SDL_PutAudioStreamData() to add more + * audio to the stream during this call; if needed, the request that triggered + * this callback will obtain the new data immediately. + * + * The callback's `additional_amount` argument is roughly how many bytes of + * _unconverted_ data (in the stream's input format) is needed by the caller, + * although this may overestimate a little for safety. This takes into account + * how much is already in the stream and only asks for any extra necessary to + * resolve the request, which means the callback may be asked for zero bytes, + * and a different amount on each call. + * + * The callback is not required to supply exact amounts; it is allowed to + * supply too much or too little or none at all. The caller will get what's + * available, up to the amount they requested, regardless of this callback's + * outcome. + * + * Clearing or flushing an audio stream does not call this callback. + * + * This function obtains the stream's lock, which means any existing callback + * (get or put) in progress will finish running before setting the new + * callback. + * + * Setting a NULL function turns off the callback. + * + * \param stream the audio stream to set the new callback on. + * \param callback the new callback function to call when data is requested + * from the stream. + * \param userdata an opaque pointer provided to the callback for its own + * personal use. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. This only fails if `stream` is NULL. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAudioStreamPutCallback + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamGetCallback(SDL_AudioStream *stream, SDL_AudioStreamCallback callback, void *userdata); + +/** + * Set a callback that runs when data is added to an audio stream. + * + * This callback is called _after_ the data is added to the stream, giving the + * callback the chance to obtain it immediately. + * + * The callback can (optionally) call SDL_GetAudioStreamData() to obtain audio + * from the stream during this call. + * + * The callback's `additional_amount` argument is how many bytes of + * _converted_ data (in the stream's output format) was provided by the + * caller, although this may underestimate a little for safety. This value + * might be less than what is currently available in the stream, if data was + * already there, and might be less than the caller provided if the stream + * needs to keep a buffer to aid in resampling. Which means the callback may + * be provided with zero bytes, and a different amount on each call. + * + * The callback may call SDL_GetAudioStreamAvailable to see the total amount + * currently available to read from the stream, instead of the total provided + * by the current call. + * + * The callback is not required to obtain all data. It is allowed to read less + * or none at all. Anything not read now simply remains in the stream for + * later access. + * + * Clearing or flushing an audio stream does not call this callback. + * + * This function obtains the stream's lock, which means any existing callback + * (get or put) in progress will finish running before setting the new + * callback. + * + * Setting a NULL function turns off the callback. + * + * \param stream the audio stream to set the new callback on. + * \param callback the new callback function to call when data is added to the + * stream. + * \param userdata an opaque pointer provided to the callback for its own + * personal use. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. This only fails if `stream` is NULL. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAudioStreamGetCallback + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamPutCallback(SDL_AudioStream *stream, SDL_AudioStreamCallback callback, void *userdata); + + +/** + * Free an audio stream. + * + * This will release all allocated data, including any audio that is still + * queued. You do not need to manually clear the stream first. + * + * If this stream was bound to an audio device, it is unbound during this + * call. If this stream was created with SDL_OpenAudioDeviceStream, the audio + * device that was opened alongside this stream's creation will be closed, + * too. + * + * \param stream the audio stream to destroy. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateAudioStream + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyAudioStream(SDL_AudioStream *stream); + + +/** + * Convenience function for straightforward audio init for the common case. + * + * If all your app intends to do is provide a single source of PCM audio, this + * function allows you to do all your audio setup in a single call. + * + * This is also intended to be a clean means to migrate apps from SDL2. + * + * This function will open an audio device, create a stream and bind it. + * Unlike other methods of setup, the audio device will be closed when this + * stream is destroyed, so the app can treat the returned SDL_AudioStream as + * the only object needed to manage audio playback. + * + * Also unlike other functions, the audio device begins paused. This is to map + * more closely to SDL2-style behavior, since there is no extra step here to + * bind a stream to begin audio flowing. The audio device should be resumed + * with SDL_ResumeAudioStreamDevice(). + * + * This function works with both playback and recording devices. + * + * The `spec` parameter represents the app's side of the audio stream. That + * is, for recording audio, this will be the output format, and for playing + * audio, this will be the input format. If spec is NULL, the system will + * choose the format, and the app can use SDL_GetAudioStreamFormat() to obtain + * this information later. + * + * If you don't care about opening a specific audio device, you can (and + * probably _should_), use SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK for playback and + * SDL_AUDIO_DEVICE_DEFAULT_RECORDING for recording. + * + * One can optionally provide a callback function; if NULL, the app is + * expected to queue audio data for playback (or unqueue audio data if + * capturing). Otherwise, the callback will begin to fire once the device is + * unpaused. + * + * Destroying the returned stream with SDL_DestroyAudioStream will also close + * the audio device associated with this stream. + * + * \param devid an audio device to open, or SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK + * or SDL_AUDIO_DEVICE_DEFAULT_RECORDING. + * \param spec the audio stream's data format. Can be NULL. + * \param callback a callback where the app will provide new data for + * playback, or receive new data for recording. Can be NULL, + * in which case the app will need to call + * SDL_PutAudioStreamData or SDL_GetAudioStreamData as + * necessary. + * \param userdata app-controlled pointer passed to callback. Can be NULL. + * Ignored if callback is NULL. + * \returns an audio stream on success, ready to use, or NULL on failure; call + * SDL_GetError() for more information. When done with this stream, + * call SDL_DestroyAudioStream to free resources and close the + * device. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAudioStreamDevice + * \sa SDL_ResumeAudioStreamDevice + */ +extern SDL_DECLSPEC SDL_AudioStream * SDLCALL SDL_OpenAudioDeviceStream(SDL_AudioDeviceID devid, const SDL_AudioSpec *spec, SDL_AudioStreamCallback callback, void *userdata); + +/** + * A callback that fires when data is about to be fed to an audio device. + * + * This is useful for accessing the final mix, perhaps for writing a + * visualizer or applying a final effect to the audio data before playback. + * + * This callback should run as quickly as possible and not block for any + * significant time, as this callback delays submission of data to the audio + * device, which can cause audio playback problems. + * + * The postmix callback _must_ be able to handle any audio data format + * specified in `spec`, which can change between callbacks if the audio device + * changed. However, this only covers frequency and channel count; data is + * always provided here in SDL_AUDIO_F32 format. + * + * The postmix callback runs _after_ logical device gain and audiostream gain + * have been applied, which is to say you can make the output data louder at + * this point than the gain settings would suggest. + * + * \param userdata a pointer provided by the app through + * SDL_SetAudioPostmixCallback, for its own use. + * \param spec the current format of audio that is to be submitted to the + * audio device. + * \param buffer the buffer of audio samples to be submitted. The callback can + * inspect and/or modify this data. + * \param buflen the size of `buffer` in bytes. + * + * \threadsafety This will run from a background thread owned by SDL. The + * application is responsible for locking resources the callback + * touches that need to be protected. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_SetAudioPostmixCallback + */ +typedef void (SDLCALL *SDL_AudioPostmixCallback)(void *userdata, const SDL_AudioSpec *spec, float *buffer, int buflen); + +/** + * Set a callback that fires when data is about to be fed to an audio device. + * + * This is useful for accessing the final mix, perhaps for writing a + * visualizer or applying a final effect to the audio data before playback. + * + * The buffer is the final mix of all bound audio streams on an opened device; + * this callback will fire regularly for any device that is both opened and + * unpaused. If there is no new data to mix, either because no streams are + * bound to the device or all the streams are empty, this callback will still + * fire with the entire buffer set to silence. + * + * This callback is allowed to make changes to the data; the contents of the + * buffer after this call is what is ultimately passed along to the hardware. + * + * The callback is always provided the data in float format (values from -1.0f + * to 1.0f), but the number of channels or sample rate may be different than + * the format the app requested when opening the device; SDL might have had to + * manage a conversion behind the scenes, or the playback might have jumped to + * new physical hardware when a system default changed, etc. These details may + * change between calls. Accordingly, the size of the buffer might change + * between calls as well. + * + * This callback can run at any time, and from any thread; if you need to + * serialize access to your app's data, you should provide and use a mutex or + * other synchronization device. + * + * All of this to say: there are specific needs this callback can fulfill, but + * it is not the simplest interface. Apps should generally provide audio in + * their preferred format through an SDL_AudioStream and let SDL handle the + * difference. + * + * This function is extremely time-sensitive; the callback should do the least + * amount of work possible and return as quickly as it can. The longer the + * callback runs, the higher the risk of audio dropouts or other problems. + * + * This function will block until the audio device is in between iterations, + * so any existing callback that might be running will finish before this + * function sets the new callback and returns. + * + * Setting a NULL callback function disables any previously-set callback. + * + * \param devid the ID of an opened audio device. + * \param callback a callback function to be called. Can be NULL. + * \param userdata app-controlled pointer passed to callback. Can be NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioPostmixCallback(SDL_AudioDeviceID devid, SDL_AudioPostmixCallback callback, void *userdata); + + +/** + * Load the audio data of a WAVE file into memory. + * + * Loading a WAVE file requires `src`, `spec`, `audio_buf` and `audio_len` to + * be valid pointers. The entire data portion of the file is then loaded into + * memory and decoded if necessary. + * + * Supported formats are RIFF WAVE files with the formats PCM (8, 16, 24, and + * 32 bits), IEEE Float (32 bits), Microsoft ADPCM and IMA ADPCM (4 bits), and + * A-law and mu-law (8 bits). Other formats are currently unsupported and + * cause an error. + * + * If this function succeeds, the return value is zero and the pointer to the + * audio data allocated by the function is written to `audio_buf` and its + * length in bytes to `audio_len`. The SDL_AudioSpec members `freq`, + * `channels`, and `format` are set to the values of the audio data in the + * buffer. + * + * It's necessary to use SDL_free() to free the audio data returned in + * `audio_buf` when it is no longer used. + * + * Because of the underspecification of the .WAV format, there are many + * problematic files in the wild that cause issues with strict decoders. To + * provide compatibility with these files, this decoder is lenient in regards + * to the truncation of the file, the fact chunk, and the size of the RIFF + * chunk. The hints `SDL_HINT_WAVE_RIFF_CHUNK_SIZE`, + * `SDL_HINT_WAVE_TRUNCATION`, and `SDL_HINT_WAVE_FACT_CHUNK` can be used to + * tune the behavior of the loading process. + * + * Any file that is invalid (due to truncation, corruption, or wrong values in + * the headers), too big, or unsupported causes an error. Additionally, any + * critical I/O error from the data source will terminate the loading process + * with an error. The function returns NULL on error and in all cases (with + * the exception of `src` being NULL), an appropriate error message will be + * set. + * + * It is required that the data source supports seeking. + * + * Example: + * + * ```c + * SDL_LoadWAV_IO(SDL_IOFromFile("sample.wav", "rb"), true, &spec, &buf, &len); + * ``` + * + * Note that the SDL_LoadWAV function does this same thing for you, but in a + * less messy way: + * + * ```c + * SDL_LoadWAV("sample.wav", &spec, &buf, &len); + * ``` + * + * \param src the data source for the WAVE data. + * \param closeio if true, calls SDL_CloseIO() on `src` before returning, even + * in the case of an error. + * \param spec a pointer to an SDL_AudioSpec that will be set to the WAVE + * data's format details on successful return. + * \param audio_buf a pointer filled with the audio data, allocated by the + * function. + * \param audio_len a pointer filled with the length of the audio data buffer + * in bytes. + * \returns true on success. `audio_buf` will be filled with a pointer to an + * allocated buffer containing the audio data, and `audio_len` is + * filled with the length of that audio buffer in bytes. + * + * This function returns false if the .WAV file cannot be opened, + * uses an unknown data format, or is corrupt; call SDL_GetError() + * for more information. + * + * When the application is done with the data returned in + * `audio_buf`, it should call SDL_free() to dispose of it. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_free + * \sa SDL_LoadWAV + */ +extern SDL_DECLSPEC bool SDLCALL SDL_LoadWAV_IO(SDL_IOStream *src, bool closeio, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len); + +/** + * Loads a WAV from a file path. + * + * This is a convenience function that is effectively the same as: + * + * ```c + * SDL_LoadWAV_IO(SDL_IOFromFile(path, "rb"), true, spec, audio_buf, audio_len); + * ``` + * + * \param path the file path of the WAV file to open. + * \param spec a pointer to an SDL_AudioSpec that will be set to the WAVE + * data's format details on successful return. + * \param audio_buf a pointer filled with the audio data, allocated by the + * function. + * \param audio_len a pointer filled with the length of the audio data buffer + * in bytes. + * \returns true on success. `audio_buf` will be filled with a pointer to an + * allocated buffer containing the audio data, and `audio_len` is + * filled with the length of that audio buffer in bytes. + * + * This function returns false if the .WAV file cannot be opened, + * uses an unknown data format, or is corrupt; call SDL_GetError() + * for more information. + * + * When the application is done with the data returned in + * `audio_buf`, it should call SDL_free() to dispose of it. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_free + * \sa SDL_LoadWAV_IO + */ +extern SDL_DECLSPEC bool SDLCALL SDL_LoadWAV(const char *path, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len); + +/** + * Mix audio data in a specified format. + * + * This takes an audio buffer `src` of `len` bytes of `format` data and mixes + * it into `dst`, performing addition, volume adjustment, and overflow + * clipping. The buffer pointed to by `dst` must also be `len` bytes of + * `format` data. + * + * This is provided for convenience -- you can mix your own audio data. + * + * Do not use this function for mixing together more than two streams of + * sample data. The output from repeated application of this function may be + * distorted by clipping, because there is no accumulator with greater range + * than the input (not to mention this being an inefficient way of doing it). + * + * It is a common misconception that this function is required to write audio + * data to an output stream in an audio callback. While you can do that, + * SDL_MixAudio() is really only needed when you're mixing a single audio + * stream with a volume adjustment. + * + * \param dst the destination for the mixed audio. + * \param src the source audio buffer to be mixed. + * \param format the SDL_AudioFormat structure representing the desired audio + * format. + * \param len the length of the audio buffer in bytes. + * \param volume ranges from 0.0 - 1.0, and should be set to 1.0 for full + * audio volume. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_MixAudio(Uint8 *dst, const Uint8 *src, SDL_AudioFormat format, Uint32 len, float volume); + +/** + * Convert some audio data of one format to another format. + * + * Please note that this function is for convenience, but should not be used + * to resample audio in blocks, as it will introduce audio artifacts on the + * boundaries. You should only use this function if you are converting audio + * data in its entirety in one call. If you want to convert audio in smaller + * chunks, use an SDL_AudioStream, which is designed for this situation. + * + * Internally, this function creates and destroys an SDL_AudioStream on each + * use, so it's also less efficient than using one directly, if you need to + * convert multiple times. + * + * \param src_spec the format details of the input audio. + * \param src_data the audio data to be converted. + * \param src_len the len of src_data. + * \param dst_spec the format details of the output audio. + * \param dst_data will be filled with a pointer to converted audio data, + * which should be freed with SDL_free(). On error, it will be + * NULL. + * \param dst_len will be filled with the len of dst_data. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ConvertAudioSamples(const SDL_AudioSpec *src_spec, const Uint8 *src_data, int src_len, const SDL_AudioSpec *dst_spec, Uint8 **dst_data, int *dst_len); + +/** + * Get the human readable name of an audio format. + * + * \param format the audio format to query. + * \returns the human readable name of the specified audio format or + * "SDL_AUDIO_UNKNOWN" if the format isn't recognized. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetAudioFormatName(SDL_AudioFormat format); + +/** + * Get the appropriate memset value for silencing an audio format. + * + * The value returned by this function can be used as the second argument to + * memset (or SDL_memset) to set an audio buffer in a specific format to + * silence. + * + * \param format the audio data format to query. + * \returns a byte value that can be passed to memset. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetSilenceValueForFormat(SDL_AudioFormat format); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_audio_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_begin_code.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_begin_code.h new file mode 100644 index 0000000..675cd7f --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_begin_code.h @@ -0,0 +1,553 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: BeginCode */ + +/** + * # CategoryBeginCode + * + * `SDL_begin_code.h` sets things up for C dynamic library function + * definitions, static inlined functions, and structures aligned at 4-byte + * alignment. If you don't like ugly C preprocessor code, don't look at this + * file. :) + * + * SDL's headers use this; applications generally should not include this + * header directly. + */ + +/* This shouldn't be nested -- included it around code only. */ +#ifdef SDL_begin_code_h +#error Nested inclusion of SDL_begin_code.h +#endif +#define SDL_begin_code_h + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A macro to tag a symbol as deprecated. + * + * A function is marked deprecated by adding this macro to its declaration: + * + * ```c + * extern SDL_DEPRECATED int ThisFunctionWasABadIdea(void); + * ``` + * + * Compilers with deprecation support can give a warning when a deprecated + * function is used. This symbol may be used in SDL's headers, but apps are + * welcome to use it for their own interfaces as well. + * + * SDL, on occasion, might deprecate a function for various reasons. However, + * SDL never removes symbols before major versions, so deprecated interfaces + * in SDL3 will remain available until SDL4, where it would be expected an app + * would have to take steps to migrate anyhow. + * + * On compilers without a deprecation mechanism, this is defined to nothing, + * and using a deprecated function will not generate a warning. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_DEPRECATED __attribute__((deprecated)) + +/** + * A macro to tag a symbol as a public API. + * + * SDL uses this macro for all its public functions. On some targets, it is + * used to signal to the compiler that this function needs to be exported from + * a shared library, but it might have other side effects. + * + * This symbol is used in SDL's headers, but apps and other libraries are + * welcome to use it for their own interfaces as well. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_DECLSPEC __attribute__ ((visibility("default"))) + +/** + * A macro to set a function's calling conventions. + * + * SDL uses this macro for all its public functions, and any callbacks it + * defines. This macro guarantees that calling conventions match between SDL + * and the app, even if the two were built with different compilers or + * optimization settings. + * + * When writing a callback function, it is very important for it to be + * correctly tagged with SDLCALL, as mismatched calling conventions can cause + * strange behaviors and can be difficult to diagnose. Plus, on many + * platforms, SDLCALL is defined to nothing, so compilers won't be able to + * warn that the tag is missing. + * + * This symbol is used in SDL's headers, but apps and other libraries are + * welcome to use it for their own interfaces as well. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDLCALL __cdecl + +/** + * A macro to request a function be inlined. + * + * This is a hint to the compiler to inline a function. The compiler is free + * to ignore this request. On compilers without inline support, this is + * defined to nothing. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_INLINE __inline + +/** + * A macro to demand a function be inlined. + * + * This is a command to the compiler to inline a function. SDL uses this macro + * in its public headers for a handful of simple functions. On compilers + * without forceinline support, this is defined to `static SDL_INLINE`, which + * is often good enough. + * + * This symbol is used in SDL's headers, but apps and other libraries are + * welcome to use it for their own interfaces as well. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_FORCE_INLINE __forceinline + +/** + * A macro to tag a function as never-returning. + * + * This is a hint to the compiler that a function does not return. An example + * of a function like this is the C runtime's exit() function. + * + * This hint can lead to code optimizations, and help analyzers understand + * code flow better. On compilers without noreturn support, this is defined to + * nothing. + * + * This symbol is used in SDL's headers, but apps and other libraries are + * welcome to use it for their own interfaces as well. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_NORETURN __attribute__((noreturn)) + +/** + * A macro to tag a function as never-returning (for analysis purposes). + * + * This is almost identical to SDL_NORETURN, except functions marked with this + * _can_ actually return. The difference is that this isn't used for code + * generation, but rather static analyzers use this information to assume + * truths about program state and available code paths. Specifically, this tag + * is useful for writing an assertion mechanism. Indeed, SDL_assert uses this + * tag behind the scenes. Generally, apps that don't understand the specific + * use-case for this tag should avoid using it directly. + * + * On compilers without analyzer_noreturn support, this is defined to nothing. + * + * This symbol is used in SDL's headers, but apps and other libraries are + * welcome to use it for their own interfaces as well. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ANALYZER_NORETURN __attribute__((analyzer_noreturn)) + + +/** + * A macro to signal that a case statement without a `break` is intentional. + * + * C compilers have gotten more aggressive about warning when a switch's + * `case` block does not end with a `break` or other flow control statement, + * flowing into the next case's code, as this is a common accident that leads + * to strange bugs. But sometimes falling through to the next case is the + * correct and desired behavior. This symbol lets an app communicate this + * intention to the compiler, so it doesn't generate a warning. + * + * It is used like this: + * + * ```c + * switch (x) { + * case 1: + * DoSomethingOnlyForOne(); + * SDL_FALLTHROUGH; // tell the compiler this was intentional. + * case 2: + * DoSomethingForOneAndTwo(); + * break; + * } + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_FALLTHROUGH [[fallthrough]] + +/** + * A macro to tag a function's return value as critical. + * + * This is a hint to the compiler that a function's return value should not be + * ignored. + * + * If an NODISCARD function's return value is thrown away (the function is + * called as if it returns `void`), the compiler will issue a warning. + * + * While it's generally good practice to check return values for errors, often + * times legitimate programs do not for good reasons. Be careful about what + * functions are tagged as NODISCARD. It operates best when used on a function + * that's failure is surprising and catastrophic; a good example would be a + * program that checks the return values of all its file write function calls + * but not the call to close the file, which it assumes incorrectly never + * fails. + * + * Function callers that want to throw away a NODISCARD return value can call + * the function with a `(void)` cast, which informs the compiler the act is + * intentional. + * + * On compilers without nodiscard support, this is defined to nothing. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_NODISCARD [[nodiscard]] + +/** + * A macro to tag a function as an allocator. + * + * This is a hint to the compiler that a function is an allocator, like + * malloc(), with certain rules. A description of how GCC treats this hint is + * here: + * + * https://gcc.gnu.org/onlinedocs/gcc/Common-Function-Attributes.html#index-malloc-function-attribute + * + * On compilers without allocator tag support, this is defined to nothing. + * + * Most apps don't need to, and should not, use this directly. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_MALLOC __declspec(allocator) __desclspec(restrict) + +/** + * A macro to tag a function as returning a certain allocation. + * + * This is a hint to the compiler that a function allocates and returns a + * specific amount of memory based on one of its arguments. For example, the C + * runtime's malloc() function could use this macro with an argument of 1 + * (first argument to malloc is the size of the allocation). + * + * On compilers without alloc_size support, this is defined to nothing. + * + * Most apps don't need to, and should not, use this directly. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ALLOC_SIZE(p) __attribute__((alloc_size(p))) + +/** + * A macro to tag a pointer variable, to help with pointer aliasing. + * + * A good explanation of the restrict keyword is here: + * + * https://en.wikipedia.org/wiki/Restrict + * + * On compilers without restrict support, this is defined to nothing. + * + * \since This macro is available since SDL 3.4.0. + */ +#define SDL_RESTRICT __restrict + +/** + * Check if the compiler supports a given builtin functionality. + * + * This allows preprocessor checks for things that otherwise might fail to + * compile. + * + * Supported by virtually all clang versions and more-recent GCCs. Use this + * instead of checking the clang version if possible. + * + * On compilers without has_builtin support, this is defined to 0 (always + * false). + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_HAS_BUILTIN(x) __has_builtin(x) + +/** + * A macro to specify data alignment. + * + * This informs the compiler that a given datatype or variable must be aligned + * to a specific byte count. + * + * For example: + * + * ```c + * // make sure this is struct is aligned to 16 bytes for SIMD access. + * typedef struct { + * float x, y, z, w; + * } SDL_ALIGNED(16) MySIMDAlignedData; + * + * // make sure this one field in a struct is aligned to 16 bytes for SIMD access. + * typedef struct { + * SomeStuff stuff; + * float SDL_ALIGNED(16) position[4]; + * SomeOtherStuff other_stuff; + * } MyStruct; + * + * // make sure this variable is aligned to 32 bytes. + * int SDL_ALIGNED(32) myval = 0; + * ``` + * + * Alignment is only guaranteed for things the compiler places: local + * variables on the stack and global/static variables. To dynamically allocate + * something that respects this alignment, use SDL_aligned_alloc() or some + * other mechanism. + * + * On compilers without alignment support, this macro is defined to an invalid + * symbol, to make it clear that the current compiler is likely to generate + * incorrect code when it sees this macro. + * + * \param x the byte count to align to, so the data's address will be a + * multiple of this value. + * + * \since This macro is available since SDL 3.4.0. + */ +#define SDL_ALIGNED(x) __attribute__((aligned(x))) + +/* end of wiki documentation section. */ +#endif + +/* `restrict` is from C99, but __restrict works with both Visual Studio and GCC. */ +#ifndef SDL_RESTRICT +# if defined(restrict) || ((defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L))) +# define SDL_RESTRICT restrict +# elif defined(_MSC_VER) || defined(__GNUC__) || defined(__clang__) +# define SDL_RESTRICT __restrict +# else +# define SDL_RESTRICT +# endif +#endif + +#ifndef SDL_HAS_BUILTIN +#ifdef __has_builtin +#define SDL_HAS_BUILTIN(x) __has_builtin(x) +#else +#define SDL_HAS_BUILTIN(x) 0 +#endif +#endif + +#ifndef SDL_DEPRECATED +# if defined(__GNUC__) && (__GNUC__ >= 4) /* technically, this arrived in gcc 3.1, but oh well. */ +# define SDL_DEPRECATED __attribute__((deprecated)) +# elif defined(_MSC_VER) +# define SDL_DEPRECATED __declspec(deprecated) +# else +# define SDL_DEPRECATED +# endif +#endif + +#ifndef SDL_UNUSED +# ifdef __GNUC__ +# define SDL_UNUSED __attribute__((unused)) +# else +# define SDL_UNUSED +# endif +#endif + +/* Some compilers use a special export keyword */ +#ifndef SDL_DECLSPEC +# if defined(SDL_PLATFORM_WINDOWS) +# ifdef DLL_EXPORT +# define SDL_DECLSPEC __declspec(dllexport) +# else +# define SDL_DECLSPEC +# endif +# else +# if defined(__GNUC__) && __GNUC__ >= 4 +# define SDL_DECLSPEC __attribute__ ((visibility("default"))) +# else +# define SDL_DECLSPEC +# endif +# endif +#endif + +/* By default SDL uses the C calling convention */ +#ifndef SDLCALL +#if defined(SDL_PLATFORM_WINDOWS) && !defined(__GNUC__) +#define SDLCALL __cdecl +#else +#define SDLCALL +#endif +#endif /* SDLCALL */ + +/* Force structure packing at 4 byte alignment. + This is necessary if the header is included in code which has structure + packing set to an alternate value, say for loading structures from disk. + The packing is reset to the previous value in SDL_close_code.h + */ +#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__) +#ifdef _MSC_VER +#pragma warning(disable: 4103) +#endif +#ifdef __clang__ +#pragma clang diagnostic ignored "-Wpragma-pack" +#endif +#ifdef __BORLANDC__ +#pragma nopackwarning +#endif +#ifdef _WIN64 +/* Use 8-byte alignment on 64-bit architectures, so pointers are aligned */ +#pragma pack(push,8) +#else +#pragma pack(push,4) +#endif +#endif /* Compiler needs structure packing set */ + +#ifndef SDL_INLINE +#ifdef __GNUC__ +#define SDL_INLINE __inline__ +#elif defined(_MSC_VER) || defined(__BORLANDC__) || \ + defined(__DMC__) || defined(__SC__) || \ + defined(__WATCOMC__) || defined(__LCC__) || \ + defined(__DECC) || defined(__CC_ARM) +#define SDL_INLINE __inline +#ifndef __inline__ +#define __inline__ __inline +#endif +#else +#define SDL_INLINE inline +#ifndef __inline__ +#define __inline__ inline +#endif +#endif +#endif /* SDL_INLINE not defined */ + +#ifndef SDL_FORCE_INLINE +#if defined(_MSC_VER) && (_MSC_VER >= 1200) +#define SDL_FORCE_INLINE __forceinline +#elif ( (defined(__GNUC__) && (__GNUC__ >= 4)) || defined(__clang__) ) +#define SDL_FORCE_INLINE __attribute__((always_inline)) static __inline__ +#else +#define SDL_FORCE_INLINE static SDL_INLINE +#endif +#endif /* SDL_FORCE_INLINE not defined */ + +#ifndef SDL_NORETURN +#if defined(__GNUC__) +#define SDL_NORETURN __attribute__((noreturn)) +#elif defined(_MSC_VER) +#define SDL_NORETURN __declspec(noreturn) +#else +#define SDL_NORETURN +#endif +#endif /* SDL_NORETURN not defined */ + +#ifdef __clang__ +#if __has_feature(attribute_analyzer_noreturn) +#define SDL_ANALYZER_NORETURN __attribute__((analyzer_noreturn)) +#endif +#endif + +#ifndef SDL_ANALYZER_NORETURN +#define SDL_ANALYZER_NORETURN +#endif + +/* Apparently this is needed by several Windows compilers */ +#ifndef __MACH__ +#ifndef NULL +#ifdef __cplusplus +#define NULL 0 +#else +#define NULL ((void *)0) +#endif +#endif /* NULL */ +#endif /* ! macOS - breaks precompiled headers */ + +#ifndef SDL_FALLTHROUGH +#if (defined(__cplusplus) && __cplusplus >= 201703L) || \ + (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 202000L) +#define SDL_FALLTHROUGH [[fallthrough]] +#else +#if defined(__has_attribute) && !defined(__SUNPRO_C) && !defined(__SUNPRO_CC) +#define SDL_HAS_FALLTHROUGH __has_attribute(__fallthrough__) +#else +#define SDL_HAS_FALLTHROUGH 0 +#endif /* __has_attribute */ +#if SDL_HAS_FALLTHROUGH && \ + ((defined(__GNUC__) && __GNUC__ >= 7) || \ + (defined(__clang_major__) && __clang_major__ >= 10)) +#define SDL_FALLTHROUGH __attribute__((__fallthrough__)) +#else +#define SDL_FALLTHROUGH do {} while (0) /* fallthrough */ +#endif /* SDL_HAS_FALLTHROUGH */ +#undef SDL_HAS_FALLTHROUGH +#endif /* C++17 or C2x */ +#endif /* SDL_FALLTHROUGH not defined */ + +#ifndef SDL_NODISCARD +#if (defined(__cplusplus) && __cplusplus >= 201703L) || \ + (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 202311L) +#define SDL_NODISCARD [[nodiscard]] +#elif ( (defined(__GNUC__) && (__GNUC__ >= 4)) || defined(__clang__) ) +#define SDL_NODISCARD __attribute__((warn_unused_result)) +#elif defined(_MSC_VER) && (_MSC_VER >= 1700) +#define SDL_NODISCARD _Check_return_ +#else +#define SDL_NODISCARD +#endif /* C++17 or C23 */ +#endif /* SDL_NODISCARD not defined */ + +#ifndef SDL_MALLOC +#if defined(__GNUC__) && (__GNUC__ >= 3) +#define SDL_MALLOC __attribute__((malloc)) +/** FIXME +#elif defined(_MSC_VER) +#define SDL_MALLOC __declspec(allocator) __desclspec(restrict) +**/ +#else +#define SDL_MALLOC +#endif +#endif /* SDL_MALLOC not defined */ + +#ifndef SDL_ALLOC_SIZE +#if (defined(__clang__) && __clang_major__ >= 4) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3))) +#define SDL_ALLOC_SIZE(p) __attribute__((alloc_size(p))) +#elif defined(_MSC_VER) +#define SDL_ALLOC_SIZE(p) +#else +#define SDL_ALLOC_SIZE(p) +#endif +#endif /* SDL_ALLOC_SIZE not defined */ + +#ifndef SDL_ALLOC_SIZE2 +#if (defined(__clang__) && __clang_major__ >= 4) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3))) +#define SDL_ALLOC_SIZE2(p1, p2) __attribute__((alloc_size(p1, p2))) +#elif defined(_MSC_VER) +#define SDL_ALLOC_SIZE2(p1, p2) +#else +#define SDL_ALLOC_SIZE2(p1, p2) +#endif +#endif /* SDL_ALLOC_SIZE2 not defined */ + +#ifndef SDL_ALIGNED +#if defined(__clang__) || defined(__GNUC__) +#define SDL_ALIGNED(x) __attribute__((aligned(x))) +#elif defined(_MSC_VER) +#define SDL_ALIGNED(x) __declspec(align(x)) +#elif defined(__cplusplus) && (__cplusplus >= 201103L) +#define SDL_ALIGNED(x) alignas(x) +#elif defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201112L) +#define SDL_ALIGNED(x) _Alignas(x) +#else +#define SDL_ALIGNED(x) PLEASE_DEFINE_SDL_ALIGNED +#endif +#endif /* SDL_ALIGNED not defined */ + diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_bits.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_bits.h new file mode 100644 index 0000000..7435ce6 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_bits.h @@ -0,0 +1,147 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryBits + * + * Functions for fiddling with bits and bitmasks. + */ + +#ifndef SDL_bits_h_ +#define SDL_bits_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +#if defined(__WATCOMC__) && defined(__386__) +extern __inline int _SDL_bsr_watcom(Uint32); +#pragma aux _SDL_bsr_watcom = \ + "bsr eax, eax" \ + parm [eax] nomemory \ + value [eax] \ + modify exact [eax] nomemory; +#endif + +/** + * Get the index of the most significant (set) bit in a 32-bit number. + * + * Result is undefined when called with 0. This operation can also be stated + * as "count leading zeroes" and "log base 2". + * + * Note that this is a forced-inline function in a header, and not a public + * API function available in the SDL library (which is to say, the code is + * embedded in the calling program and the linker and dynamic loader will not + * be able to find this function inside SDL itself). + * + * \param x the 32-bit value to examine. + * \returns the index of the most significant bit, or -1 if the value is 0. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE int SDL_MostSignificantBitIndex32(Uint32 x) +{ +#if defined(__GNUC__) && (__GNUC__ >= 4 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 4)) + /* Count Leading Zeroes builtin in GCC. + * http://gcc.gnu.org/onlinedocs/gcc-4.3.4/gcc/Other-Builtins.html + */ + if (x == 0) { + return -1; + } + return 31 - __builtin_clz(x); +#elif defined(__WATCOMC__) && defined(__386__) + if (x == 0) { + return -1; + } + return _SDL_bsr_watcom(x); +#elif defined(_MSC_VER) && _MSC_VER >= 1400 + unsigned long index; + if (_BitScanReverse(&index, x)) { + return (int)index; + } + return -1; +#else + /* Based off of Bit Twiddling Hacks by Sean Eron Anderson + * , released in the public domain. + * http://graphics.stanford.edu/~seander/bithacks.html#IntegerLog + */ + const Uint32 b[] = {0x2, 0xC, 0xF0, 0xFF00, 0xFFFF0000}; + const int S[] = {1, 2, 4, 8, 16}; + + int msbIndex = 0; + int i; + + if (x == 0) { + return -1; + } + + for (i = 4; i >= 0; i--) + { + if (x & b[i]) + { + x >>= S[i]; + msbIndex |= S[i]; + } + } + + return msbIndex; +#endif +} + +/** + * Determine if a unsigned 32-bit value has exactly one bit set. + * + * If there are no bits set (`x` is zero), or more than one bit set, this + * returns false. If any one bit is exclusively set, this returns true. + * + * Note that this is a forced-inline function in a header, and not a public + * API function available in the SDL library (which is to say, the code is + * embedded in the calling program and the linker and dynamic loader will not + * be able to find this function inside SDL itself). + * + * \param x the 32-bit value to examine. + * \returns true if exactly one bit is set in `x`, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE bool SDL_HasExactlyOneBitSet32(Uint32 x) +{ + if (x && !(x & (x - 1))) { + return true; + } + return false; +} + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_bits_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_blendmode.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_blendmode.h new file mode 100644 index 0000000..8f00cbc --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_blendmode.h @@ -0,0 +1,202 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryBlendmode + * + * Blend modes decide how two colors will mix together. There are both + * standard modes for basic needs and a means to create custom modes, + * dictating what sort of math to do on what color components. + */ + +#ifndef SDL_blendmode_h_ +#define SDL_blendmode_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * A set of blend modes used in drawing operations. + * + * These predefined blend modes are supported everywhere. + * + * Additional values may be obtained from SDL_ComposeCustomBlendMode. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_ComposeCustomBlendMode + */ +typedef Uint32 SDL_BlendMode; + +#define SDL_BLENDMODE_NONE 0x00000000u /**< no blending: dstRGBA = srcRGBA */ +#define SDL_BLENDMODE_BLEND 0x00000001u /**< alpha blending: dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA)), dstA = srcA + (dstA * (1-srcA)) */ +#define SDL_BLENDMODE_BLEND_PREMULTIPLIED 0x00000010u /**< pre-multiplied alpha blending: dstRGBA = srcRGBA + (dstRGBA * (1-srcA)) */ +#define SDL_BLENDMODE_ADD 0x00000002u /**< additive blending: dstRGB = (srcRGB * srcA) + dstRGB, dstA = dstA */ +#define SDL_BLENDMODE_ADD_PREMULTIPLIED 0x00000020u /**< pre-multiplied additive blending: dstRGB = srcRGB + dstRGB, dstA = dstA */ +#define SDL_BLENDMODE_MOD 0x00000004u /**< color modulate: dstRGB = srcRGB * dstRGB, dstA = dstA */ +#define SDL_BLENDMODE_MUL 0x00000008u /**< color multiply: dstRGB = (srcRGB * dstRGB) + (dstRGB * (1-srcA)), dstA = dstA */ +#define SDL_BLENDMODE_INVALID 0x7FFFFFFFu + +/** + * The blend operation used when combining source and destination pixel + * components. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_BlendOperation +{ + SDL_BLENDOPERATION_ADD = 0x1, /**< dst + src: supported by all renderers */ + SDL_BLENDOPERATION_SUBTRACT = 0x2, /**< src - dst : supported by D3D, OpenGL, OpenGLES, and Vulkan */ + SDL_BLENDOPERATION_REV_SUBTRACT = 0x3, /**< dst - src : supported by D3D, OpenGL, OpenGLES, and Vulkan */ + SDL_BLENDOPERATION_MINIMUM = 0x4, /**< min(dst, src) : supported by D3D, OpenGL, OpenGLES, and Vulkan */ + SDL_BLENDOPERATION_MAXIMUM = 0x5 /**< max(dst, src) : supported by D3D, OpenGL, OpenGLES, and Vulkan */ +} SDL_BlendOperation; + +/** + * The normalized factor used to multiply pixel components. + * + * The blend factors are multiplied with the pixels from a drawing operation + * (src) and the pixels from the render target (dst) before the blend + * operation. The comma-separated factors listed above are always applied in + * the component order red, green, blue, and alpha. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_BlendFactor +{ + SDL_BLENDFACTOR_ZERO = 0x1, /**< 0, 0, 0, 0 */ + SDL_BLENDFACTOR_ONE = 0x2, /**< 1, 1, 1, 1 */ + SDL_BLENDFACTOR_SRC_COLOR = 0x3, /**< srcR, srcG, srcB, srcA */ + SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 0x4, /**< 1-srcR, 1-srcG, 1-srcB, 1-srcA */ + SDL_BLENDFACTOR_SRC_ALPHA = 0x5, /**< srcA, srcA, srcA, srcA */ + SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 0x6, /**< 1-srcA, 1-srcA, 1-srcA, 1-srcA */ + SDL_BLENDFACTOR_DST_COLOR = 0x7, /**< dstR, dstG, dstB, dstA */ + SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8, /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */ + SDL_BLENDFACTOR_DST_ALPHA = 0x9, /**< dstA, dstA, dstA, dstA */ + SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */ +} SDL_BlendFactor; + +/** + * Compose a custom blend mode for renderers. + * + * The functions SDL_SetRenderDrawBlendMode and SDL_SetTextureBlendMode accept + * the SDL_BlendMode returned by this function if the renderer supports it. + * + * A blend mode controls how the pixels from a drawing operation (source) get + * combined with the pixels from the render target (destination). First, the + * components of the source and destination pixels get multiplied with their + * blend factors. Then, the blend operation takes the two products and + * calculates the result that will get stored in the render target. + * + * Expressed in pseudocode, it would look like this: + * + * ```c + * dstRGB = colorOperation(srcRGB * srcColorFactor, dstRGB * dstColorFactor); + * dstA = alphaOperation(srcA * srcAlphaFactor, dstA * dstAlphaFactor); + * ``` + * + * Where the functions `colorOperation(src, dst)` and `alphaOperation(src, + * dst)` can return one of the following: + * + * - `src + dst` + * - `src - dst` + * - `dst - src` + * - `min(src, dst)` + * - `max(src, dst)` + * + * The red, green, and blue components are always multiplied with the first, + * second, and third components of the SDL_BlendFactor, respectively. The + * fourth component is not used. + * + * The alpha component is always multiplied with the fourth component of the + * SDL_BlendFactor. The other components are not used in the alpha + * calculation. + * + * Support for these blend modes varies for each renderer. To check if a + * specific SDL_BlendMode is supported, create a renderer and pass it to + * either SDL_SetRenderDrawBlendMode or SDL_SetTextureBlendMode. They will + * return with an error if the blend mode is not supported. + * + * This list describes the support of custom blend modes for each renderer. + * All renderers support the four blend modes listed in the SDL_BlendMode + * enumeration. + * + * - **direct3d**: Supports all operations with all factors. However, some + * factors produce unexpected results with `SDL_BLENDOPERATION_MINIMUM` and + * `SDL_BLENDOPERATION_MAXIMUM`. + * - **direct3d11**: Same as Direct3D 9. + * - **opengl**: Supports the `SDL_BLENDOPERATION_ADD` operation with all + * factors. OpenGL versions 1.1, 1.2, and 1.3 do not work correctly here. + * - **opengles2**: Supports the `SDL_BLENDOPERATION_ADD`, + * `SDL_BLENDOPERATION_SUBTRACT`, `SDL_BLENDOPERATION_REV_SUBTRACT` + * operations with all factors. + * - **psp**: No custom blend mode support. + * - **software**: No custom blend mode support. + * + * Some renderers do not provide an alpha component for the default render + * target. The `SDL_BLENDFACTOR_DST_ALPHA` and + * `SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA` factors do not have an effect in this + * case. + * + * \param srcColorFactor the SDL_BlendFactor applied to the red, green, and + * blue components of the source pixels. + * \param dstColorFactor the SDL_BlendFactor applied to the red, green, and + * blue components of the destination pixels. + * \param colorOperation the SDL_BlendOperation used to combine the red, + * green, and blue components of the source and + * destination pixels. + * \param srcAlphaFactor the SDL_BlendFactor applied to the alpha component of + * the source pixels. + * \param dstAlphaFactor the SDL_BlendFactor applied to the alpha component of + * the destination pixels. + * \param alphaOperation the SDL_BlendOperation used to combine the alpha + * component of the source and destination pixels. + * \returns an SDL_BlendMode that represents the chosen factors and + * operations. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetRenderDrawBlendMode + * \sa SDL_GetRenderDrawBlendMode + * \sa SDL_SetTextureBlendMode + * \sa SDL_GetTextureBlendMode + */ +extern SDL_DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor, + SDL_BlendFactor dstColorFactor, + SDL_BlendOperation colorOperation, + SDL_BlendFactor srcAlphaFactor, + SDL_BlendFactor dstAlphaFactor, + SDL_BlendOperation alphaOperation); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_blendmode_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_camera.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_camera.h new file mode 100644 index 0000000..59ce73f --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_camera.h @@ -0,0 +1,535 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryCamera + * + * Video capture for the SDL library. + * + * This API lets apps read input from video sources, like webcams. Camera + * devices can be enumerated, queried, and opened. Once opened, it will + * provide SDL_Surface objects as new frames of video come in. These surfaces + * can be uploaded to an SDL_Texture or processed as pixels in memory. + * + * Several platforms will alert the user if an app tries to access a camera, + * and some will present a UI asking the user if your application should be + * allowed to obtain images at all, which they can deny. A successfully opened + * camera will not provide images until permission is granted. Applications, + * after opening a camera device, can see if they were granted access by + * either polling with the SDL_GetCameraPermissionState() function, or waiting + * for an SDL_EVENT_CAMERA_DEVICE_APPROVED or SDL_EVENT_CAMERA_DEVICE_DENIED + * event. Platforms that don't have any user approval process will report + * approval immediately. + * + * Note that SDL cameras only provide video as individual frames; they will + * not provide full-motion video encoded in a movie file format, although an + * app is free to encode the acquired frames into any format it likes. It also + * does not provide audio from the camera hardware through this API; not only + * do many webcams not have microphones at all, many people--from streamers to + * people on Zoom calls--will want to use a separate microphone regardless of + * the camera. In any case, recorded audio will be available through SDL's + * audio API no matter what hardware provides the microphone. + * + * ## Camera gotchas + * + * Consumer-level camera hardware tends to take a little while to warm up, + * once the device has been opened. Generally most camera apps have some sort + * of UI to take a picture (a button to snap a pic while a preview is showing, + * some sort of multi-second countdown for the user to pose, like a photo + * booth), which puts control in the users' hands, or they are intended to + * stay on for long times (Pokemon Go, etc). + * + * It's not uncommon that a newly-opened camera will provide a couple of + * completely black frames, maybe followed by some under-exposed images. If + * taking a single frame automatically, or recording video from a camera's + * input without the user initiating it from a preview, it could be wise to + * drop the first several frames (if not the first several _seconds_ worth of + * frames!) before using images from a camera. + */ + +#ifndef SDL_camera_h_ +#define SDL_camera_h_ + +#include +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * This is a unique ID for a camera device for the time it is connected to the + * system, and is never reused for the lifetime of the application. + * + * If the device is disconnected and reconnected, it will get a new ID. + * + * The value 0 is an invalid ID. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_GetCameras + */ +typedef Uint32 SDL_CameraID; + +/** + * The opaque structure used to identify an opened SDL camera. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_Camera SDL_Camera; + +/** + * The details of an output format for a camera device. + * + * Cameras often support multiple formats; each one will be encapsulated in + * this struct. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GetCameraSupportedFormats + * \sa SDL_GetCameraFormat + */ +typedef struct SDL_CameraSpec +{ + SDL_PixelFormat format; /**< Frame format */ + SDL_Colorspace colorspace; /**< Frame colorspace */ + int width; /**< Frame width */ + int height; /**< Frame height */ + int framerate_numerator; /**< Frame rate numerator ((num / denom) == FPS, (denom / num) == duration in seconds) */ + int framerate_denominator; /**< Frame rate denominator ((num / denom) == FPS, (denom / num) == duration in seconds) */ +} SDL_CameraSpec; + +/** + * The position of camera in relation to system device. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_GetCameraPosition + */ +typedef enum SDL_CameraPosition +{ + SDL_CAMERA_POSITION_UNKNOWN, + SDL_CAMERA_POSITION_FRONT_FACING, + SDL_CAMERA_POSITION_BACK_FACING +} SDL_CameraPosition; + +/** + * The current state of a request for camera access. + * + * \since This enum is available since SDL 3.4.0. + * + * \sa SDL_GetCameraPermissionState + */ +typedef enum SDL_CameraPermissionState +{ + SDL_CAMERA_PERMISSION_STATE_DENIED = -1, + SDL_CAMERA_PERMISSION_STATE_PENDING, + SDL_CAMERA_PERMISSION_STATE_APPROVED, +} SDL_CameraPermissionState; + + +/** + * Use this function to get the number of built-in camera drivers. + * + * This function returns a hardcoded number. This never returns a negative + * value; if there are no drivers compiled into this build of SDL, this + * function returns zero. The presence of a driver in this list does not mean + * it will function, it just means SDL is capable of interacting with that + * interface. For example, a build of SDL might have v4l2 support, but if + * there's no kernel support available, SDL's v4l2 driver would fail if used. + * + * By default, SDL tries all drivers, in its preferred order, until one is + * found to be usable. + * + * \returns the number of built-in camera drivers. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetCameraDriver + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumCameraDrivers(void); + +/** + * Use this function to get the name of a built in camera driver. + * + * The list of camera drivers is given in the order that they are normally + * initialized by default; the drivers that seem more reasonable to choose + * first (as far as the SDL developers believe) are earlier in the list. + * + * The names of drivers are all simple, low-ASCII identifiers, like "v4l2", + * "coremedia" or "android". These never have Unicode characters, and are not + * meant to be proper names. + * + * \param index the index of the camera driver; the value ranges from 0 to + * SDL_GetNumCameraDrivers() - 1. + * \returns the name of the camera driver at the requested index, or NULL if + * an invalid index was specified. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetNumCameraDrivers + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetCameraDriver(int index); + +/** + * Get the name of the current camera driver. + * + * The names of drivers are all simple, low-ASCII identifiers, like "v4l2", + * "coremedia" or "android". These never have Unicode characters, and are not + * meant to be proper names. + * + * \returns the name of the current camera driver or NULL if no driver has + * been initialized. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetCurrentCameraDriver(void); + +/** + * Get a list of currently connected camera devices. + * + * \param count a pointer filled in with the number of cameras returned, may + * be NULL. + * \returns a 0 terminated array of camera instance IDs or NULL on failure; + * call SDL_GetError() for more information. This should be freed + * with SDL_free() when it is no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenCamera + */ +extern SDL_DECLSPEC SDL_CameraID * SDLCALL SDL_GetCameras(int *count); + +/** + * Get the list of native formats/sizes a camera supports. + * + * This returns a list of all formats and frame sizes that a specific camera + * can offer. This is useful if your app can accept a variety of image formats + * and sizes and so want to find the optimal spec that doesn't require + * conversion. + * + * This function isn't strictly required; if you call SDL_OpenCamera with a + * NULL spec, SDL will choose a native format for you, and if you instead + * specify a desired format, it will transparently convert to the requested + * format on your behalf. + * + * If `count` is not NULL, it will be filled with the number of elements in + * the returned array. + * + * Note that it's legal for a camera to supply an empty list. This is what + * will happen on Emscripten builds, since that platform won't tell _anything_ + * about available cameras until you've opened one, and won't even tell if + * there _is_ a camera until the user has given you permission to check + * through a scary warning popup. + * + * \param instance_id the camera device instance ID. + * \param count a pointer filled in with the number of elements in the list, + * may be NULL. + * \returns a NULL terminated array of pointers to SDL_CameraSpec or NULL on + * failure; call SDL_GetError() for more information. This is a + * single allocation that should be freed with SDL_free() when it is + * no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetCameras + * \sa SDL_OpenCamera + */ +extern SDL_DECLSPEC SDL_CameraSpec ** SDLCALL SDL_GetCameraSupportedFormats(SDL_CameraID instance_id, int *count); + +/** + * Get the human-readable device name for a camera. + * + * \param instance_id the camera device instance ID. + * \returns a human-readable device name or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetCameras + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetCameraName(SDL_CameraID instance_id); + +/** + * Get the position of the camera in relation to the system. + * + * Most platforms will report UNKNOWN, but mobile devices, like phones, can + * often make a distinction between cameras on the front of the device (that + * points towards the user, for taking "selfies") and cameras on the back (for + * filming in the direction the user is facing). + * + * \param instance_id the camera device instance ID. + * \returns the position of the camera on the system hardware. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetCameras + */ +extern SDL_DECLSPEC SDL_CameraPosition SDLCALL SDL_GetCameraPosition(SDL_CameraID instance_id); + +/** + * Open a video recording device (a "camera"). + * + * You can open the device with any reasonable spec, and if the hardware can't + * directly support it, it will convert data seamlessly to the requested + * format. This might incur overhead, including scaling of image data. + * + * If you would rather accept whatever format the device offers, you can pass + * a NULL spec here and it will choose one for you (and you can use + * SDL_Surface's conversion/scaling functions directly if necessary). + * + * You can call SDL_GetCameraFormat() to get the actual data format if passing + * a NULL spec here. You can see the exact specs a device can support without + * conversion with SDL_GetCameraSupportedFormats(). + * + * SDL will not attempt to emulate framerate; it will try to set the hardware + * to the rate closest to the requested speed, but it won't attempt to limit + * or duplicate frames artificially; call SDL_GetCameraFormat() to see the + * actual framerate of the opened the device, and check your timestamps if + * this is crucial to your app! + * + * Note that the camera is not usable until the user approves its use! On some + * platforms, the operating system will prompt the user to permit access to + * the camera, and they can choose Yes or No at that point. Until they do, the + * camera will not be usable. The app should either wait for an + * SDL_EVENT_CAMERA_DEVICE_APPROVED (or SDL_EVENT_CAMERA_DEVICE_DENIED) event, + * or poll SDL_GetCameraPermissionState() occasionally until it returns + * non-zero. On platforms that don't require explicit user approval (and + * perhaps in places where the user previously permitted access), the approval + * event might come immediately, but it might come seconds, minutes, or hours + * later! + * + * \param instance_id the camera device instance ID. + * \param spec the desired format for data the device will provide. Can be + * NULL. + * \returns an SDL_Camera object or NULL on failure; call SDL_GetError() for + * more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetCameras + * \sa SDL_GetCameraFormat + */ +extern SDL_DECLSPEC SDL_Camera * SDLCALL SDL_OpenCamera(SDL_CameraID instance_id, const SDL_CameraSpec *spec); + +/** + * Query if camera access has been approved by the user. + * + * Cameras will not function between when the device is opened by the app and + * when the user permits access to the hardware. On some platforms, this + * presents as a popup dialog where the user has to explicitly approve access; + * on others the approval might be implicit and not alert the user at all. + * + * This function can be used to check the status of that approval. It will + * return SDL_CAMERA_PERMISSION_STATE_PENDING if waiting for user response, + * SDL_CAMERA_PERMISSION_STATE_APPROVED if the camera is approved for use, and + * SDL_CAMERA_PERMISSION_STATE_DENIED if the user denied access. + * + * Instead of polling with this function, you can wait for a + * SDL_EVENT_CAMERA_DEVICE_APPROVED (or SDL_EVENT_CAMERA_DEVICE_DENIED) event + * in the standard SDL event loop, which is guaranteed to be sent once when + * permission to use the camera is decided. + * + * If a camera is declined, there's nothing to be done but call + * SDL_CloseCamera() to dispose of it. + * + * \param camera the opened camera device to query. + * \returns an SDL_CameraPermissionState value indicating if access is + * granted, or `SDL_CAMERA_PERMISSION_STATE_PENDING` if the decision + * is still pending. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenCamera + * \sa SDL_CloseCamera + */ +extern SDL_DECLSPEC SDL_CameraPermissionState SDLCALL SDL_GetCameraPermissionState(SDL_Camera *camera); + +/** + * Get the instance ID of an opened camera. + * + * \param camera an SDL_Camera to query. + * \returns the instance ID of the specified camera on success or 0 on + * failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenCamera + */ +extern SDL_DECLSPEC SDL_CameraID SDLCALL SDL_GetCameraID(SDL_Camera *camera); + +/** + * Get the properties associated with an opened camera. + * + * \param camera the SDL_Camera obtained from SDL_OpenCamera(). + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetCameraProperties(SDL_Camera *camera); + +/** + * Get the spec that a camera is using when generating images. + * + * Note that this might not be the native format of the hardware, as SDL might + * be converting to this format behind the scenes. + * + * If the system is waiting for the user to approve access to the camera, as + * some platforms require, this will return false, but this isn't necessarily + * a fatal error; you should either wait for an + * SDL_EVENT_CAMERA_DEVICE_APPROVED (or SDL_EVENT_CAMERA_DEVICE_DENIED) event, + * or poll SDL_GetCameraPermissionState() occasionally until it returns + * non-zero. + * + * \param camera opened camera device. + * \param spec the SDL_CameraSpec to be initialized by this function. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenCamera + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetCameraFormat(SDL_Camera *camera, SDL_CameraSpec *spec); + +/** + * Acquire a frame. + * + * The frame is a memory pointer to the image data, whose size and format are + * given by the spec requested when opening the device. + * + * This is a non blocking API. If there is a frame available, a non-NULL + * surface is returned, and timestampNS will be filled with a non-zero value. + * + * Note that an error case can also return NULL, but a NULL by itself is + * normal and just signifies that a new frame is not yet available. Note that + * even if a camera device fails outright (a USB camera is unplugged while in + * use, etc), SDL will send an event separately to notify the app, but + * continue to provide blank frames at ongoing intervals until + * SDL_CloseCamera() is called, so real failure here is almost always an out + * of memory condition. + * + * After use, the frame should be released with SDL_ReleaseCameraFrame(). If + * you don't do this, the system may stop providing more video! + * + * Do not call SDL_DestroySurface() on the returned surface! It must be given + * back to the camera subsystem with SDL_ReleaseCameraFrame! + * + * If the system is waiting for the user to approve access to the camera, as + * some platforms require, this will return NULL (no frames available); you + * should either wait for an SDL_EVENT_CAMERA_DEVICE_APPROVED (or + * SDL_EVENT_CAMERA_DEVICE_DENIED) event, or poll + * SDL_GetCameraPermissionState() occasionally until it returns non-zero. + * + * \param camera opened camera device. + * \param timestampNS a pointer filled in with the frame's timestamp, or 0 on + * error. Can be NULL. + * \returns a new frame of video on success, NULL if none is currently + * available. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ReleaseCameraFrame + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_AcquireCameraFrame(SDL_Camera *camera, Uint64 *timestampNS); + +/** + * Release a frame of video acquired from a camera. + * + * Let the back-end re-use the internal buffer for camera. + * + * This function _must_ be called only on surface objects returned by + * SDL_AcquireCameraFrame(). This function should be called as quickly as + * possible after acquisition, as SDL keeps a small FIFO queue of surfaces for + * video frames; if surfaces aren't released in a timely manner, SDL may drop + * upcoming video frames from the camera. + * + * If the app needs to keep the surface for a significant time, they should + * make a copy of it and release the original. + * + * The app should not use the surface again after calling this function; + * assume the surface is freed and the pointer is invalid. + * + * \param camera opened camera device. + * \param frame the video frame surface to release. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AcquireCameraFrame + */ +extern SDL_DECLSPEC void SDLCALL SDL_ReleaseCameraFrame(SDL_Camera *camera, SDL_Surface *frame); + +/** + * Use this function to shut down camera processing and close the camera + * device. + * + * \param camera opened camera device. + * + * \threadsafety It is safe to call this function from any thread, but no + * thread may reference `device` once this function is called. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenCamera + */ +extern SDL_DECLSPEC void SDLCALL SDL_CloseCamera(SDL_Camera *camera); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_camera_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_clipboard.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_clipboard.h new file mode 100644 index 0000000..7480eb2 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_clipboard.h @@ -0,0 +1,331 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryClipboard + * + * SDL provides access to the system clipboard, both for reading information + * from other processes and publishing information of its own. + * + * This is not just text! SDL apps can access and publish data by mimetype. + * + * ## Basic use (text) + * + * Obtaining and publishing simple text to the system clipboard is as easy as + * calling SDL_GetClipboardText() and SDL_SetClipboardText(), respectively. + * These deal with C strings in UTF-8 encoding. Data transmission and encoding + * conversion is completely managed by SDL. + * + * ## Clipboard callbacks (data other than text) + * + * Things get more complicated when the clipboard contains something other + * than text. Not only can the system clipboard contain data of any type, in + * some cases it can contain the same data in different formats! For example, + * an image painting app might let the user copy a graphic to the clipboard, + * and offers it in .BMP, .JPG, or .PNG format for other apps to consume. + * + * Obtaining clipboard data ("pasting") like this is a matter of calling + * SDL_GetClipboardData() and telling it the mimetype of the data you want. + * But how does one know if that format is available? SDL_HasClipboardData() + * can report if a specific mimetype is offered, and + * SDL_GetClipboardMimeTypes() can provide the entire list of mimetypes + * available, so the app can decide what to do with the data and what formats + * it can support. + * + * Setting the clipboard ("copying") to arbitrary data is done with + * SDL_SetClipboardData. The app does not provide the data in this call, but + * rather the mimetypes it is willing to provide and a callback function. + * During the callback, the app will generate the data. This allows massive + * data sets to be provided to the clipboard, without any data being copied + * before it is explicitly requested. More specifically, it allows an app to + * offer data in multiple formats without providing a copy of all of them + * upfront. If the app has an image that it could provide in PNG or JPG + * format, it doesn't have to encode it to either of those unless and until + * something tries to paste it. + * + * ## Primary Selection + * + * The X11 and Wayland video targets have a concept of the "primary selection" + * in addition to the usual clipboard. This is generally highlighted (but not + * explicitly copied) text from various apps. SDL offers APIs for this through + * SDL_GetPrimarySelectionText() and SDL_SetPrimarySelectionText(). SDL offers + * these APIs on platforms without this concept, too, but only so far that it + * will keep a copy of a string that the app sets for later retrieval; the + * operating system will not ever attempt to change the string externally if + * it doesn't support a primary selection. + */ + +#ifndef SDL_clipboard_h_ +#define SDL_clipboard_h_ + +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Function prototypes */ + +/** + * Put UTF-8 text into the clipboard. + * + * \param text the text to store in the clipboard. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetClipboardText + * \sa SDL_HasClipboardText + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetClipboardText(const char *text); + +/** + * Get UTF-8 text from the clipboard. + * + * This function returns an empty string if there is not enough memory left + * for a copy of the clipboard's content. + * + * \returns the clipboard text on success or an empty string on failure; call + * SDL_GetError() for more information. This should be freed with + * SDL_free() when it is no longer needed. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasClipboardText + * \sa SDL_SetClipboardText + */ +extern SDL_DECLSPEC char * SDLCALL SDL_GetClipboardText(void); + +/** + * Query whether the clipboard exists and contains a non-empty text string. + * + * \returns true if the clipboard has text, or false if it does not. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetClipboardText + * \sa SDL_SetClipboardText + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasClipboardText(void); + +/** + * Put UTF-8 text into the primary selection. + * + * \param text the text to store in the primary selection. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPrimarySelectionText + * \sa SDL_HasPrimarySelectionText + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetPrimarySelectionText(const char *text); + +/** + * Get UTF-8 text from the primary selection. + * + * This function returns an empty string if there is not enough memory left + * for a copy of the primary selection's content. + * + * \returns the primary selection text on success or an empty string on + * failure; call SDL_GetError() for more information. This should be + * freed with SDL_free() when it is no longer needed. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasPrimarySelectionText + * \sa SDL_SetPrimarySelectionText + */ +extern SDL_DECLSPEC char * SDLCALL SDL_GetPrimarySelectionText(void); + +/** + * Query whether the primary selection exists and contains a non-empty text + * string. + * + * \returns true if the primary selection has text, or false if it does not. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPrimarySelectionText + * \sa SDL_SetPrimarySelectionText + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasPrimarySelectionText(void); + +/** + * Callback function that will be called when data for the specified mime-type + * is requested by the OS. + * + * The callback function is called with NULL as the mime_type when the + * clipboard is cleared or new data is set. The clipboard is automatically + * cleared in SDL_Quit(). + * + * \param userdata a pointer to the provided user data. + * \param mime_type the requested mime-type. + * \param size a pointer filled in with the length of the returned data. + * \returns a pointer to the data for the provided mime-type. Returning NULL + * or setting the length to 0 will cause zero length data to be sent + * to the "receiver", which should be able to handle this. The + * returned data will not be freed, so it needs to be retained and + * dealt with internally. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetClipboardData + */ +typedef const void *(SDLCALL *SDL_ClipboardDataCallback)(void *userdata, const char *mime_type, size_t *size); + +/** + * Callback function that will be called when the clipboard is cleared, or + * when new data is set. + * + * \param userdata a pointer to the provided user data. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetClipboardData + */ +typedef void (SDLCALL *SDL_ClipboardCleanupCallback)(void *userdata); + +/** + * Offer clipboard data to the OS. + * + * Tell the operating system that the application is offering clipboard data + * for each of the provided mime-types. Once another application requests the + * data the callback function will be called, allowing it to generate and + * respond with the data for the requested mime-type. + * + * The size of text data does not include any terminator, and the text does + * not need to be null-terminated (e.g., you can directly copy a portion of a + * document). + * + * \param callback a function pointer to the function that provides the + * clipboard data. + * \param cleanup a function pointer to the function that cleans up the + * clipboard data. + * \param userdata an opaque pointer that will be forwarded to the callbacks. + * \param mime_types a list of mime-types that are being offered. SDL copies + * the given list. + * \param num_mime_types the number of mime-types in the mime_types list. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ClearClipboardData + * \sa SDL_GetClipboardData + * \sa SDL_HasClipboardData + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetClipboardData(SDL_ClipboardDataCallback callback, SDL_ClipboardCleanupCallback cleanup, void *userdata, const char **mime_types, size_t num_mime_types); + +/** + * Clear the clipboard data. + * + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetClipboardData + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ClearClipboardData(void); + +/** + * Get the data from the clipboard for a given mime type. + * + * The size of text data does not include the terminator, but the text is + * guaranteed to be null-terminated. + * + * \param mime_type the mime type to read from the clipboard. + * \param size a pointer filled in with the length of the returned data. + * \returns the retrieved data buffer or NULL on failure; call SDL_GetError() + * for more information. This should be freed with SDL_free() when it + * is no longer needed. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasClipboardData + * \sa SDL_SetClipboardData + */ +extern SDL_DECLSPEC void * SDLCALL SDL_GetClipboardData(const char *mime_type, size_t *size); + +/** + * Query whether there is data in the clipboard for the provided mime type. + * + * \param mime_type the mime type to check for data. + * \returns true if data exists in the clipboard for the provided mime type, + * false if it does not. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetClipboardData + * \sa SDL_GetClipboardData + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasClipboardData(const char *mime_type); + +/** + * Retrieve the list of mime types available in the clipboard. + * + * \param num_mime_types a pointer filled with the number of mime types, may + * be NULL. + * \returns a null-terminated array of strings with mime types, or NULL on + * failure; call SDL_GetError() for more information. This should be + * freed with SDL_free() when it is no longer needed. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetClipboardData + */ +extern SDL_DECLSPEC char ** SDLCALL SDL_GetClipboardMimeTypes(size_t *num_mime_types); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_clipboard_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_close_code.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_close_code.h new file mode 100644 index 0000000..da1dea7 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_close_code.h @@ -0,0 +1,41 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* + * This file reverses the effects of SDL_begin_code.h and should be included + * after you finish any function and structure declarations in your headers. + * + * SDL's headers use this; applications generally should not include this + * header directly. + */ + +#ifndef SDL_begin_code_h +#error SDL_close_code.h included without matching SDL_begin_code.h +#endif +#undef SDL_begin_code_h + +/* Reset structure packing at previous byte alignment */ +#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__) +#ifdef __BORLANDC__ +#pragma nopackwarning +#endif +#pragma pack(pop) +#endif /* Compiler needs structure packing set */ diff --git a/libs/SDL_mixer/src/codecs/music_gme.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_copying.h similarity index 82% rename from libs/SDL_mixer/src/codecs/music_gme.h rename to libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_copying.h index 6d0505a..747bd35 100644 --- a/libs/SDL_mixer/src/codecs/music_gme.h +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_copying.h @@ -1,5 +1,5 @@ /* - SDL_mixer: An audio mixer library based on the SDL library + Simple DirectMedia Layer Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied @@ -19,8 +19,4 @@ 3. This notice may not be removed or altered from any source distribution. */ -/* This file supports playing chiptune files with libGME */ - -#include "music.h" - -extern Mix_MusicInterface Mix_MusicInterface_GME; +/* Header file containing SDL's license. */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_cpuinfo.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_cpuinfo.h new file mode 100644 index 0000000..b1e125b --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_cpuinfo.h @@ -0,0 +1,374 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: CPUInfo */ + +/** + * # CategoryCPUInfo + * + * CPU feature detection for SDL. + * + * These functions are largely concerned with reporting if the system has + * access to various SIMD instruction sets, but also has other important info + * to share, such as system RAM size and number of logical CPU cores. + * + * CPU instruction set checks, like SDL_HasSSE() and SDL_HasNEON(), are + * available on all platforms, even if they don't make sense (an ARM processor + * will never have SSE and an x86 processor will never have NEON, for example, + * but these functions still exist and will simply return false in these + * cases). + */ + +#ifndef SDL_cpuinfo_h_ +#define SDL_cpuinfo_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * A guess for the cacheline size used for padding. + * + * Most x86 processors have a 64 byte cache line. The 64-bit PowerPC + * processors have a 128 byte cache line. We use the larger value to be + * generally safe. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_CACHELINE_SIZE 128 + +/** + * Get the number of logical CPU cores available. + * + * \returns the total number of logical CPU cores. On CPUs that include + * technologies such as hyperthreading, the number of logical cores + * may be more than the number of physical cores. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumLogicalCPUCores(void); + +/** + * Determine the L1 cache line size of the CPU. + * + * This is useful for determining multi-threaded structure padding or SIMD + * prefetch sizes. + * + * \returns the L1 cache line size of the CPU, in bytes. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetCPUCacheLineSize(void); + +/** + * Determine whether the CPU has AltiVec features. + * + * This always returns false on CPUs that aren't using PowerPC instruction + * sets. + * + * \returns true if the CPU has AltiVec features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasAltiVec(void); + +/** + * Determine whether the CPU has MMX features. + * + * This always returns false on CPUs that aren't using Intel instruction sets. + * + * \returns true if the CPU has MMX features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasMMX(void); + +/** + * Determine whether the CPU has SSE features. + * + * This always returns false on CPUs that aren't using Intel instruction sets. + * + * \returns true if the CPU has SSE features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasSSE2 + * \sa SDL_HasSSE3 + * \sa SDL_HasSSE41 + * \sa SDL_HasSSE42 + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasSSE(void); + +/** + * Determine whether the CPU has SSE2 features. + * + * This always returns false on CPUs that aren't using Intel instruction sets. + * + * \returns true if the CPU has SSE2 features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasSSE + * \sa SDL_HasSSE3 + * \sa SDL_HasSSE41 + * \sa SDL_HasSSE42 + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasSSE2(void); + +/** + * Determine whether the CPU has SSE3 features. + * + * This always returns false on CPUs that aren't using Intel instruction sets. + * + * \returns true if the CPU has SSE3 features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasSSE + * \sa SDL_HasSSE2 + * \sa SDL_HasSSE41 + * \sa SDL_HasSSE42 + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasSSE3(void); + +/** + * Determine whether the CPU has SSE4.1 features. + * + * This always returns false on CPUs that aren't using Intel instruction sets. + * + * \returns true if the CPU has SSE4.1 features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasSSE + * \sa SDL_HasSSE2 + * \sa SDL_HasSSE3 + * \sa SDL_HasSSE42 + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasSSE41(void); + +/** + * Determine whether the CPU has SSE4.2 features. + * + * This always returns false on CPUs that aren't using Intel instruction sets. + * + * \returns true if the CPU has SSE4.2 features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasSSE + * \sa SDL_HasSSE2 + * \sa SDL_HasSSE3 + * \sa SDL_HasSSE41 + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasSSE42(void); + +/** + * Determine whether the CPU has AVX features. + * + * This always returns false on CPUs that aren't using Intel instruction sets. + * + * \returns true if the CPU has AVX features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasAVX2 + * \sa SDL_HasAVX512F + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasAVX(void); + +/** + * Determine whether the CPU has AVX2 features. + * + * This always returns false on CPUs that aren't using Intel instruction sets. + * + * \returns true if the CPU has AVX2 features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasAVX + * \sa SDL_HasAVX512F + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasAVX2(void); + +/** + * Determine whether the CPU has AVX-512F (foundation) features. + * + * This always returns false on CPUs that aren't using Intel instruction sets. + * + * \returns true if the CPU has AVX-512F features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasAVX + * \sa SDL_HasAVX2 + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasAVX512F(void); + +/** + * Determine whether the CPU has ARM SIMD (ARMv6) features. + * + * This is different from ARM NEON, which is a different instruction set. + * + * This always returns false on CPUs that aren't using ARM instruction sets. + * + * \returns true if the CPU has ARM SIMD features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasNEON + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasARMSIMD(void); + +/** + * Determine whether the CPU has NEON (ARM SIMD) features. + * + * This always returns false on CPUs that aren't using ARM instruction sets. + * + * \returns true if the CPU has ARM NEON features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasNEON(void); + +/** + * Determine whether the CPU has LSX (LOONGARCH SIMD) features. + * + * This always returns false on CPUs that aren't using LOONGARCH instruction + * sets. + * + * \returns true if the CPU has LOONGARCH LSX features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasLSX(void); + +/** + * Determine whether the CPU has LASX (LOONGARCH SIMD) features. + * + * This always returns false on CPUs that aren't using LOONGARCH instruction + * sets. + * + * \returns true if the CPU has LOONGARCH LASX features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasLASX(void); + +/** + * Get the amount of RAM configured in the system. + * + * \returns the amount of RAM configured in the system in MiB. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetSystemRAM(void); + +/** + * Report the alignment this system needs for SIMD allocations. + * + * This will return the minimum number of bytes to which a pointer must be + * aligned to be compatible with SIMD instructions on the current machine. For + * example, if the machine supports SSE only, it will return 16, but if it + * supports AVX-512F, it'll return 64 (etc). This only reports values for + * instruction sets SDL knows about, so if your SDL build doesn't have + * SDL_HasAVX512F(), then it might return 16 for the SSE support it sees and + * not 64 for the AVX-512 instructions that exist but SDL doesn't know about. + * Plan accordingly. + * + * \returns the alignment in bytes needed for available, known SIMD + * instructions. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_aligned_alloc + * \sa SDL_aligned_free + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_GetSIMDAlignment(void); + +/** + * Report the size of a page of memory. + * + * Different platforms might have different memory page sizes. In current + * times, 4 kilobytes is not unusual, but newer systems are moving to larger + * page sizes, and esoteric platforms might have any unexpected size. + * + * Note that this function can return 0, which means SDL can't determine the + * page size on this platform. It will _not_ set an error string to be + * retrieved with SDL_GetError() in this case! In this case, defaulting to + * 4096 is often a reasonable option. + * + * \returns the size of a single page of memory, in bytes, or 0 if SDL can't + * determine this information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetSystemPageSize(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_cpuinfo_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_dialog.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_dialog.h new file mode 100644 index 0000000..395b7e8 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_dialog.h @@ -0,0 +1,343 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryDialog + * + * File dialog support. + * + * SDL offers file dialogs, to let users select files with native GUI + * interfaces. There are "open" dialogs, "save" dialogs, and folder selection + * dialogs. The app can control some details, such as filtering to specific + * files, or whether multiple files can be selected by the user. + * + * Note that launching a file dialog is a non-blocking operation; control + * returns to the app immediately, and a callback is called later (possibly in + * another thread) when the user makes a choice. + */ + +#ifndef SDL_dialog_h_ +#define SDL_dialog_h_ + +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * An entry for filters for file dialogs. + * + * `name` is a user-readable label for the filter (for example, "Office + * document"). + * + * `pattern` is a semicolon-separated list of file extensions (for example, + * "doc;docx"). File extensions may only contain alphanumeric characters, + * hyphens, underscores and periods. Alternatively, the whole string can be a + * single asterisk ("*"), which serves as an "All files" filter. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_DialogFileCallback + * \sa SDL_ShowOpenFileDialog + * \sa SDL_ShowSaveFileDialog + * \sa SDL_ShowOpenFolderDialog + * \sa SDL_ShowFileDialogWithProperties + */ +typedef struct SDL_DialogFileFilter +{ + const char *name; + const char *pattern; +} SDL_DialogFileFilter; + +/** + * Callback used by file dialog functions. + * + * The specific usage is described in each function. + * + * If `filelist` is: + * + * - NULL, an error occurred. Details can be obtained with SDL_GetError(). + * - A pointer to NULL, the user either didn't choose any file or canceled the + * dialog. + * - A pointer to non-`NULL`, the user chose one or more files. The argument + * is a null-terminated array of pointers to UTF-8 encoded strings, each + * containing a path. + * + * The filelist argument should not be freed; it will automatically be freed + * when the callback returns. + * + * The filter argument is the index of the filter that was selected, or -1 if + * no filter was selected or if the platform or method doesn't support + * fetching the selected filter. + * + * In Android, the `filelist` are `content://` URIs. They should be opened + * using SDL_IOFromFile() with appropriate modes. This applies both to open + * and save file dialog. + * + * \param userdata an app-provided pointer, for the callback's use. + * \param filelist the file(s) chosen by the user. + * \param filter index of the selected filter. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_DialogFileFilter + * \sa SDL_ShowOpenFileDialog + * \sa SDL_ShowSaveFileDialog + * \sa SDL_ShowOpenFolderDialog + * \sa SDL_ShowFileDialogWithProperties + */ +typedef void (SDLCALL *SDL_DialogFileCallback)(void *userdata, const char * const *filelist, int filter); + +/** + * Displays a dialog that lets the user select a file on their filesystem. + * + * This is an asynchronous function; it will return immediately, and the + * result will be passed to the callback. + * + * The callback will be invoked with a null-terminated list of files the user + * chose. The list will be empty if the user canceled the dialog, and it will + * be NULL if an error occurred. + * + * Note that the callback may be called from a different thread than the one + * the function was invoked on. + * + * Depending on the platform, the user may be allowed to input paths that + * don't yet exist. + * + * On Linux, dialogs may require XDG Portals, which requires DBus, which + * requires an event-handling loop. Apps that do not use SDL to handle events + * should add a call to SDL_PumpEvents in their main loop. + * + * \param callback a function pointer to be invoked when the user selects a + * file and accepts, or cancels the dialog, or an error + * occurs. + * \param userdata an optional pointer to pass extra data to the callback when + * it will be invoked. + * \param window the window that the dialog should be modal for, may be NULL. + * Not all platforms support this option. + * \param filters a list of filters, may be NULL. See the + * [`SDL_DialogFileFilter`](SDL_DialogFileFilter#code-examples) + * documentation for examples]. Not all platforms support this + * option, and platforms that do support it may allow the user + * to ignore the filters. If non-NULL, it must remain valid at + * least until the callback is invoked. + * \param nfilters the number of filters. Ignored if filters is NULL. + * \param default_location the default folder or file to start the dialog at, + * may be NULL. Not all platforms support this option. + * \param allow_many if non-zero, the user will be allowed to select multiple + * entries. Not all platforms support this option. + * + * \threadsafety This function should be called only from the main thread. The + * callback may be invoked from the same thread or from a + * different one, depending on the OS's constraints. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DialogFileCallback + * \sa SDL_DialogFileFilter + * \sa SDL_ShowSaveFileDialog + * \sa SDL_ShowOpenFolderDialog + * \sa SDL_ShowFileDialogWithProperties + */ +extern SDL_DECLSPEC void SDLCALL SDL_ShowOpenFileDialog(SDL_DialogFileCallback callback, void *userdata, SDL_Window *window, const SDL_DialogFileFilter *filters, int nfilters, const char *default_location, bool allow_many); + +/** + * Displays a dialog that lets the user choose a new or existing file on their + * filesystem. + * + * This is an asynchronous function; it will return immediately, and the + * result will be passed to the callback. + * + * The callback will be invoked with a null-terminated list of files the user + * chose. The list will be empty if the user canceled the dialog, and it will + * be NULL if an error occurred. + * + * Note that the callback may be called from a different thread than the one + * the function was invoked on. + * + * The chosen file may or may not already exist. + * + * On Linux, dialogs may require XDG Portals, which requires DBus, which + * requires an event-handling loop. Apps that do not use SDL to handle events + * should add a call to SDL_PumpEvents in their main loop. + * + * \param callback a function pointer to be invoked when the user selects a + * file and accepts, or cancels the dialog, or an error + * occurs. + * \param userdata an optional pointer to pass extra data to the callback when + * it will be invoked. + * \param window the window that the dialog should be modal for, may be NULL. + * Not all platforms support this option. + * \param filters a list of filters, may be NULL. Not all platforms support + * this option, and platforms that do support it may allow the + * user to ignore the filters. If non-NULL, it must remain + * valid at least until the callback is invoked. + * \param nfilters the number of filters. Ignored if filters is NULL. + * \param default_location the default folder or file to start the dialog at, + * may be NULL. Not all platforms support this option. + * + * \threadsafety This function should be called only from the main thread. The + * callback may be invoked from the same thread or from a + * different one, depending on the OS's constraints. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DialogFileCallback + * \sa SDL_DialogFileFilter + * \sa SDL_ShowOpenFileDialog + * \sa SDL_ShowOpenFolderDialog + * \sa SDL_ShowFileDialogWithProperties + */ +extern SDL_DECLSPEC void SDLCALL SDL_ShowSaveFileDialog(SDL_DialogFileCallback callback, void *userdata, SDL_Window *window, const SDL_DialogFileFilter *filters, int nfilters, const char *default_location); + +/** + * Displays a dialog that lets the user select a folder on their filesystem. + * + * This is an asynchronous function; it will return immediately, and the + * result will be passed to the callback. + * + * The callback will be invoked with a null-terminated list of files the user + * chose. The list will be empty if the user canceled the dialog, and it will + * be NULL if an error occurred. + * + * Note that the callback may be called from a different thread than the one + * the function was invoked on. + * + * Depending on the platform, the user may be allowed to input paths that + * don't yet exist. + * + * On Linux, dialogs may require XDG Portals, which requires DBus, which + * requires an event-handling loop. Apps that do not use SDL to handle events + * should add a call to SDL_PumpEvents in their main loop. + * + * \param callback a function pointer to be invoked when the user selects a + * file and accepts, or cancels the dialog, or an error + * occurs. + * \param userdata an optional pointer to pass extra data to the callback when + * it will be invoked. + * \param window the window that the dialog should be modal for, may be NULL. + * Not all platforms support this option. + * \param default_location the default folder or file to start the dialog at, + * may be NULL. Not all platforms support this option. + * \param allow_many if non-zero, the user will be allowed to select multiple + * entries. Not all platforms support this option. + * + * \threadsafety This function should be called only from the main thread. The + * callback may be invoked from the same thread or from a + * different one, depending on the OS's constraints. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DialogFileCallback + * \sa SDL_ShowOpenFileDialog + * \sa SDL_ShowSaveFileDialog + * \sa SDL_ShowFileDialogWithProperties + */ +extern SDL_DECLSPEC void SDLCALL SDL_ShowOpenFolderDialog(SDL_DialogFileCallback callback, void *userdata, SDL_Window *window, const char *default_location, bool allow_many); + +/** + * Various types of file dialogs. + * + * This is used by SDL_ShowFileDialogWithProperties() to decide what kind of + * dialog to present to the user. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_ShowFileDialogWithProperties + */ +typedef enum SDL_FileDialogType +{ + SDL_FILEDIALOG_OPENFILE, + SDL_FILEDIALOG_SAVEFILE, + SDL_FILEDIALOG_OPENFOLDER +} SDL_FileDialogType; + +/** + * Create and launch a file dialog with the specified properties. + * + * These are the supported properties: + * + * - `SDL_PROP_FILE_DIALOG_FILTERS_POINTER`: a pointer to a list of + * SDL_DialogFileFilter structs, which will be used as filters for + * file-based selections. Ignored if the dialog is an "Open Folder" dialog. + * If non-NULL, the array of filters must remain valid at least until the + * callback is invoked. + * - `SDL_PROP_FILE_DIALOG_NFILTERS_NUMBER`: the number of filters in the + * array of filters, if it exists. + * - `SDL_PROP_FILE_DIALOG_WINDOW_POINTER`: the window that the dialog should + * be modal for. + * - `SDL_PROP_FILE_DIALOG_LOCATION_STRING`: the default folder or file to + * start the dialog at. + * - `SDL_PROP_FILE_DIALOG_MANY_BOOLEAN`: true to allow the user to select + * more than one entry. + * - `SDL_PROP_FILE_DIALOG_TITLE_STRING`: the title for the dialog. + * - `SDL_PROP_FILE_DIALOG_ACCEPT_STRING`: the label that the accept button + * should have. + * - `SDL_PROP_FILE_DIALOG_CANCEL_STRING`: the label that the cancel button + * should have. + * + * Note that each platform may or may not support any of the properties. + * + * \param type the type of file dialog. + * \param callback a function pointer to be invoked when the user selects a + * file and accepts, or cancels the dialog, or an error + * occurs. + * \param userdata an optional pointer to pass extra data to the callback when + * it will be invoked. + * \param props the properties to use. + * + * \threadsafety This function should be called only from the main thread. The + * callback may be invoked from the same thread or from a + * different one, depending on the OS's constraints. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_FileDialogType + * \sa SDL_DialogFileCallback + * \sa SDL_DialogFileFilter + * \sa SDL_ShowOpenFileDialog + * \sa SDL_ShowSaveFileDialog + * \sa SDL_ShowOpenFolderDialog + */ +extern SDL_DECLSPEC void SDLCALL SDL_ShowFileDialogWithProperties(SDL_FileDialogType type, SDL_DialogFileCallback callback, void *userdata, SDL_PropertiesID props); + +#define SDL_PROP_FILE_DIALOG_FILTERS_POINTER "SDL.filedialog.filters" +#define SDL_PROP_FILE_DIALOG_NFILTERS_NUMBER "SDL.filedialog.nfilters" +#define SDL_PROP_FILE_DIALOG_WINDOW_POINTER "SDL.filedialog.window" +#define SDL_PROP_FILE_DIALOG_LOCATION_STRING "SDL.filedialog.location" +#define SDL_PROP_FILE_DIALOG_MANY_BOOLEAN "SDL.filedialog.many" +#define SDL_PROP_FILE_DIALOG_TITLE_STRING "SDL.filedialog.title" +#define SDL_PROP_FILE_DIALOG_ACCEPT_STRING "SDL.filedialog.accept" +#define SDL_PROP_FILE_DIALOG_CANCEL_STRING "SDL.filedialog.cancel" + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_dialog_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_dlopennote.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_dlopennote.h new file mode 100644 index 0000000..e866d2a --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_dlopennote.h @@ -0,0 +1,234 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: DlopenNotes */ + +/** + * # CategoryDlopenNotes + * + * This header allows you to annotate your code so external tools know about + * dynamic shared library dependencies. + * + * If you determine that your toolchain doesn't support dlopen notes, you can + * disable this feature by defining `SDL_DISABLE_DLOPEN_NOTES`. You can use + * this CMake snippet to check for support: + * + * ```cmake + * include(CheckCSourceCompiles) + * find_package(SDL3 REQUIRED CONFIG COMPONENTS Headers) + * list(APPEND CMAKE_REQUIRED_LIBRARIES SDL3::Headers) + * check_c_source_compiles([==[ + * #include + * SDL_ELF_NOTE_DLOPEN("sdl-video", + * "Support for video through SDL", + * SDL_ELF_NOTE_DLOPEN_PRIORITY_SUGGESTED, + * "libSDL-1.2.so.0", "libSDL-2.0.so.0", "libSDL3.so.0" + * ) + * int main(int argc, char *argv[]) { + * return argc + argv[0][1]; + * } + * ]==] COMPILER_SUPPORTS_SDL_ELF_NOTE_DLOPEN) + * if(NOT COMPILER_SUPPORTS_SDL_ELF_NOTE_DLOPEN) + * add_compile_definitions(-DSDL_DISABLE_DLOPEN_NOTE) + * endif() + * ``` + */ + +#ifndef SDL_dlopennote_h +#define SDL_dlopennote_h + +/** + * Use this macro with SDL_ELF_NOTE_DLOPEN() to note that a dynamic shared + * library dependency is optional. + * + * Optional functionality uses the dependency, the binary will work and the + * dependency is only needed for full-featured installations. + * + * \since This macro is available since SDL 3.4.0. + * + * \sa SDL_ELF_NOTE_DLOPEN + * \sa SDL_ELF_NOTE_DLOPEN_PRIORITY_RECOMMENDED + * \sa SDL_ELF_NOTE_DLOPEN_PRIORITY_REQUIRED + */ +#define SDL_ELF_NOTE_DLOPEN_PRIORITY_SUGGESTED "suggested" + +/** + * Use this macro with SDL_ELF_NOTE_DLOPEN() to note that a dynamic shared + * library dependency is recommended. + * + * Important functionality needs the dependency, the binary will work but in + * most cases the dependency should be provided. + * + * \since This macro is available since SDL 3.4.0. + * + * \sa SDL_ELF_NOTE_DLOPEN + * \sa SDL_ELF_NOTE_DLOPEN_PRIORITY_SUGGESTED + * \sa SDL_ELF_NOTE_DLOPEN_PRIORITY_REQUIRED + */ +#define SDL_ELF_NOTE_DLOPEN_PRIORITY_RECOMMENDED "recommended" + +/** + * Use this macro with SDL_ELF_NOTE_DLOPEN() to note that a dynamic shared + * library dependency is required. + * + * Core functionality needs the dependency, the binary will not work if it + * cannot be found. + * + * \since This macro is available since SDL 3.4.0. + * + * \sa SDL_ELF_NOTE_DLOPEN + * \sa SDL_ELF_NOTE_DLOPEN_PRIORITY_SUGGESTED + * \sa SDL_ELF_NOTE_DLOPEN_PRIORITY_RECOMMENDED + */ +#define SDL_ELF_NOTE_DLOPEN_PRIORITY_REQUIRED "required" + + +#if !defined(SDL_PLATFORM_UNIX) || defined(SDL_PLATFORM_ANDROID) +/* The dlopen note functionality isn't used on this platform */ +#ifndef SDL_DISABLE_DLOPEN_NOTES +#define SDL_DISABLE_DLOPEN_NOTES +#endif +#elif defined(__GNUC__) && (__GNUC__ < 3 || (__GNUC__ == 3 && __GNUC_MINOR__ < 1)) +/* gcc < 3.1 too old */ +#ifndef SDL_DISABLE_DLOPEN_NOTES +#define SDL_DISABLE_DLOPEN_NOTES +#endif +#endif /* SDL_PLATFORM_UNIX || SDL_PLATFORM_ANDROID */ + +#if defined(__ELF__) && !defined(SDL_DISABLE_DLOPEN_NOTES) + +#include + +#define SDL_ELF_NOTE_DLOPEN_VENDOR "FDO" +#define SDL_ELF_NOTE_DLOPEN_TYPE 0x407c0c0aU + +#define SDL_ELF_NOTE_INTERNAL2(json, variable_name) \ + __attribute__((aligned(4), used, section(".note.dlopen"))) \ + static const struct { \ + struct { \ + Uint32 n_namesz; \ + Uint32 n_descsz; \ + Uint32 n_type; \ + } nhdr; \ + char name[4]; \ + __attribute__((aligned(4))) char dlopen_json[sizeof(json)]; \ + } variable_name = { \ + { \ + sizeof(SDL_ELF_NOTE_DLOPEN_VENDOR), \ + sizeof(json), \ + SDL_ELF_NOTE_DLOPEN_TYPE \ + }, \ + SDL_ELF_NOTE_DLOPEN_VENDOR, \ + json \ + } + +#define SDL_ELF_NOTE_INTERNAL(json, variable_name) \ + SDL_ELF_NOTE_INTERNAL2(json, variable_name) + +#define SDL_DLNOTE_JSON_ARRAY1(N1) "[\"" N1 "\"]" +#define SDL_DLNOTE_JSON_ARRAY2(N1,N2) "[\"" N1 "\",\"" N2 "\"]" +#define SDL_DLNOTE_JSON_ARRAY3(N1,N2,N3) "[\"" N1 "\",\"" N2 "\",\"" N3 "\"]" +#define SDL_DLNOTE_JSON_ARRAY4(N1,N2,N3,N4) "[\"" N1 "\",\"" N2 "\",\"" N3 "\",\"" N4 "\"]" +#define SDL_DLNOTE_JSON_ARRAY5(N1,N2,N3,N4,N5) "[\"" N1 "\",\"" N2 "\",\"" N3 "\",\"" N4 "\",\"" N5 "\"]" +#define SDL_DLNOTE_JSON_ARRAY6(N1,N2,N3,N4,N5,N6) "[\"" N1 "\",\"" N2 "\",\"" N3 "\",\"" N4 "\",\"" N5 "\",\"" N6 "\"]" +#define SDL_DLNOTE_JSON_ARRAY7(N1,N2,N3,N4,N5,N6,N7) "[\"" N1 "\",\"" N2 "\",\"" N3 "\",\"" N4 "\",\"" N5 "\",\"" N6 "\",\"" N7 "\"]" +#define SDL_DLNOTE_JSON_ARRAY8(N1,N2,N3,N4,N5,N6,N7,N8) "[\"" N1 "\",\"" N2 "\",\"" N3 "\",\"" N4 "\",\"" N5 "\",\"" N6 "\",\"" N7 "\",\"" N8 "\"]" +#define SDL_DLNOTE_JSON_ARRAY_GET(N1,N2,N3,N4,N5,N6,N7,N8,NAME,...) NAME +#define SDL_DLNOTE_JSON_ARRAY(...) \ + SDL_DLNOTE_JSON_ARRAY_GET( \ + __VA_ARGS__, \ + SDL_DLNOTE_JSON_ARRAY8, \ + SDL_DLNOTE_JSON_ARRAY7, \ + SDL_DLNOTE_JSON_ARRAY6, \ + SDL_DLNOTE_JSON_ARRAY5, \ + SDL_DLNOTE_JSON_ARRAY4, \ + SDL_DLNOTE_JSON_ARRAY3, \ + SDL_DLNOTE_JSON_ARRAY2, \ + SDL_DLNOTE_JSON_ARRAY1 \ + )(__VA_ARGS__) + +/* Create "unique" variable name using __LINE__, + * so creating multiple elf notes on the same line is not supported + */ +#define SDL_DLNOTE_JOIN2(A,B) A##B +#define SDL_DLNOTE_JOIN(A,B) SDL_DLNOTE_JOIN2(A,B) +#define SDL_DLNOTE_UNIQUE_NAME SDL_DLNOTE_JOIN(s_SDL_dlopen_note_, __LINE__) + +/** + * Add a note that your application has dynamic shared library dependencies. + * + * You can do this by adding the following to the global scope: + * + * ```c + * SDL_ELF_NOTE_DLOPEN( + * "png", + * "Support for loading PNG images using libpng (required for APNG)", + * SDL_ELF_NOTE_DLOPEN_PRIORITY_RECOMMENDED, + * "libpng12.so.0" + * ) + * ``` + * + * A trailing semicolon is not needed. + * + * Or if you support multiple versions of a library, you can list them: + * + * ```c + * // Our app supports SDL1, SDL2, and SDL3 by dynamically loading them + * SDL_ELF_NOTE_DLOPEN( + * "SDL", + * "Create windows through SDL video backend", + * SDL_ELF_NOTE_DLOPEN_PRIORITY_REQUIRED + * "libSDL-1.2.so.0", "libSDL2-2.0.so.0", "libSDL3.so.0" + * ) + * ``` + * + * This macro is not available for compilers that do not support variadic + * macro's. + * + * \since This macro is available since SDL 3.4.0. + * + * \sa SDL_ELF_NOTE_DLOPEN_PRIORITY_SUGGESTED + * \sa SDL_ELF_NOTE_DLOPEN_PRIORITY_RECOMMENDED + * \sa SDL_ELF_NOTE_DLOPEN_PRIORITY_REQUIRED + */ +#define SDL_ELF_NOTE_DLOPEN(feature, description, priority, ...) \ + SDL_ELF_NOTE_INTERNAL( \ + "[{\"feature\":\"" feature \ + "\",\"description\":\"" description \ + "\",\"priority\":\"" priority \ + "\",\"soname\":" SDL_DLNOTE_JSON_ARRAY(__VA_ARGS__) "}]", \ + SDL_DLNOTE_UNIQUE_NAME); + +#elif defined(__GNUC__) && __GNUC__ < 3 + +#define SDL_ELF_NOTE_DLOPEN(args...) + +#elif defined(_MSC_VER) && _MSC_VER < 1400 + +/* Variadic macros are not supported */ + +#else + +#define SDL_ELF_NOTE_DLOPEN(...) + +#endif + +#endif /* SDL_dlopennote_h */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_egl.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_egl.h new file mode 100644 index 0000000..65d4e96 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_egl.h @@ -0,0 +1,2355 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* + * This is a simple file to encapsulate the EGL API headers. + */ + +#include + +#if !defined(_MSC_VER) && !defined(SDL_PLATFORM_ANDROID) && !defined(SDL_USE_BUILTIN_OPENGL_DEFINITIONS) + +#if defined(SDL_PLATFORM_VITA) +#include +#include +#include +#endif + +#include +#include + +#else /* _MSC_VER */ + +/* EGL headers for Visual Studio */ + +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. + * + * The master copy of khrplatform.h is maintained in the Khronos EGL + * Registry repository at https://github.com/KhronosGroup/EGL-Registry + * The last semantic modification to khrplatform.h was at commit ID: + * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 + * + * Adopters may modify this file to suit their platform. Adopters are + * encouraged to submit platform specific modifications to the Khronos + * group so that they can be included in future versions of this file. + * Please submit changes by filing pull requests or issues on + * the EGL Registry repository linked above. + * + * + * See the Implementer's Guidelines for information about where this file + * should be located on your system and for more details of its use: + * http://www.khronos.org/registry/implementers_guide.pdf + * + * This file should be included as + * #include + * by Khronos client API header files that use its types and defines. + * + * The types in khrplatform.h should only be used to define API-specific types. + * + * Types defined in khrplatform.h: + * khronos_int8_t signed 8 bit + * khronos_uint8_t unsigned 8 bit + * khronos_int16_t signed 16 bit + * khronos_uint16_t unsigned 16 bit + * khronos_int32_t signed 32 bit + * khronos_uint32_t unsigned 32 bit + * khronos_int64_t signed 64 bit + * khronos_uint64_t unsigned 64 bit + * khronos_intptr_t signed same number of bits as a pointer + * khronos_uintptr_t unsigned same number of bits as a pointer + * khronos_ssize_t signed size + * khronos_usize_t unsigned size + * khronos_float_t signed 32 bit floating point + * khronos_time_ns_t unsigned 64 bit time in nanoseconds + * khronos_utime_nanoseconds_t unsigned time interval or absolute time in + * nanoseconds + * khronos_stime_nanoseconds_t signed time interval in nanoseconds + * khronos_boolean_enum_t enumerated boolean type. This should + * only be used as a base type when a client API's boolean type is + * an enum. Client APIs which use an integer or other type for + * booleans cannot use this as the base type for their boolean. + * + * Tokens defined in khrplatform.h: + * + * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. + * + * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. + * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. + * + * Calling convention macros defined in this file: + * KHRONOS_APICALL + * KHRONOS_APIENTRY + * KHRONOS_APIATTRIBUTES + * + * These may be used in function prototypes as: + * + * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( + * int arg1, + * int arg2) KHRONOS_APIATTRIBUTES; + */ + +#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) +# define KHRONOS_STATIC 1 +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APICALL + *------------------------------------------------------------------------- + * This precedes the return type of the function in the function prototype. + */ +#if defined(KHRONOS_STATIC) + /* If the preprocessor constant KHRONOS_STATIC is defined, make the + * header compatible with static linking. */ +# define KHRONOS_APICALL +#elif defined(_WIN32) +# define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#elif defined(__ANDROID__) +# define KHRONOS_APICALL __attribute__((visibility("default"))) +#else +# define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIENTRY + *------------------------------------------------------------------------- + * This follows the return type of the function and precedes the function + * name in the function prototype. + */ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) + /* Win32 but not WinCE */ +# define KHRONOS_APIENTRY __stdcall +#else +# define KHRONOS_APIENTRY +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIATTRIBUTES + *------------------------------------------------------------------------- + * This follows the closing parenthesis of the function prototype arguments. + */ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- + * basic type definitions + *-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 +/* + * To support platform where unsigned long cannot be used interchangeably with + * inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t. + * Ideally, we could just use (u)intptr_t everywhere, but this could result in + * ABI breakage if khronos_uintptr_t is changed from unsigned long to + * unsigned long long or similar (this results in different C++ name mangling). + * To avoid changes for existing platforms, we restrict usage of intptr_t to + * platforms where the size of a pointer is larger than the size of long. + */ +#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__) +#if __SIZEOF_POINTER__ > __SIZEOF_LONG__ +#define KHRONOS_USE_INTPTR_T +#endif +#endif + +#elif defined(__VMS ) || defined(__sgi) + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* + * Win32 + */ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* + * Sun or Digital + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* + * Hypothetical platform with no float or int64 support + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* + * Generic fallback + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* + * Types that are (so far) the same on all platforms + */ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; + +/* + * Types that differ between LLP64 and LP64 architectures - in LLP64, + * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears + * to be the only LLP64 architecture in current use. + */ +#ifdef KHRONOS_USE_INTPTR_T +typedef intptr_t khronos_intptr_t; +typedef uintptr_t khronos_uintptr_t; +#elif defined(_WIN64) +typedef signed long long int khronos_intptr_t; +typedef unsigned long long int khronos_uintptr_t; +#else +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +#endif + +#if defined(_WIN64) +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; +#endif + +#if KHRONOS_SUPPORT_FLOAT +/* + * Float type + */ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types + * + * These types can be used to represent a time interval in nanoseconds or + * an absolute Unadjusted System Time. Unadjusted System Time is the number + * of nanoseconds since some arbitrary system event (e.g. since the last + * time the system booted). The Unadjusted System Time is an unsigned + * 64 bit value that wraps back to 0 every 584 years. Time intervals + * may be either signed or unsigned. + */ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* + * Dummy value used to pad enum types to 32 bits. + */ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* + * Enumerated boolean type + * + * Values other than zero should be considered to be true. Therefore + * comparisons should not be made against KHRONOS_TRUE. + */ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ + + +#ifndef __eglplatform_h_ +#define __eglplatform_h_ + +/* +** Copyright 2007-2020 The Khronos Group Inc. +** SPDX-License-Identifier: Apache-2.0 +*/ + +/* Platform-specific types and definitions for egl.h + * + * Adopters may modify khrplatform.h and this file to suit their platform. + * You are encouraged to submit all modifications to the Khronos group so that + * they can be included in future versions of this file. Please submit changes + * by filing an issue or pull request on the public Khronos EGL Registry, at + * https://www.github.com/KhronosGroup/EGL-Registry/ + */ + +/*#include */ + +/* Macros used in EGL function prototype declarations. + * + * EGL functions should be prototyped as: + * + * EGLAPI return-type EGLAPIENTRY eglFunction(arguments); + * typedef return-type (EXPAPIENTRYP PFNEGLFUNCTIONPROC) (arguments); + * + * KHRONOS_APICALL and KHRONOS_APIENTRY are defined in KHR/khrplatform.h + */ + +#ifndef EGLAPI +#define EGLAPI KHRONOS_APICALL +#endif + +#ifndef EGLAPIENTRY +#define EGLAPIENTRY KHRONOS_APIENTRY +#endif +#define EGLAPIENTRYP EGLAPIENTRY* + +/* The types NativeDisplayType, NativeWindowType, and NativePixmapType + * are aliases of window-system-dependent types, such as X Display * or + * Windows Device Context. They must be defined in platform-specific + * code below. The EGL-prefixed versions of Native*Type are the same + * types, renamed in EGL 1.3 so all types in the API start with "EGL". + * + * Khronos STRONGLY RECOMMENDS that you use the default definitions + * provided below, since these changes affect both binary and source + * portability of applications using EGL running on different EGL + * implementations. + */ + +#if defined(EGL_NO_PLATFORM_SPECIFIC_TYPES) + +typedef void *EGLNativeDisplayType; +typedef void *EGLNativePixmapType; +typedef void *EGLNativeWindowType; + +#elif defined(_WIN32) || defined(__VC32__) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) /* Win32 and WinCE */ +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#include + +typedef HDC EGLNativeDisplayType; +typedef HBITMAP EGLNativePixmapType; +typedef HWND EGLNativeWindowType; + +#elif defined(SDL_PLATFORM_EMSCRIPTEN) + +typedef int EGLNativeDisplayType; +typedef int EGLNativePixmapType; +typedef int EGLNativeWindowType; + +#elif defined(__WINSCW__) || defined(__SYMBIAN32__) /* Symbian */ + +typedef int EGLNativeDisplayType; +typedef void *EGLNativePixmapType; +typedef void *EGLNativeWindowType; + +#elif defined(WL_EGL_PLATFORM) + +typedef struct wl_display *EGLNativeDisplayType; +typedef struct wl_egl_pixmap *EGLNativePixmapType; +typedef struct wl_egl_window *EGLNativeWindowType; + +#elif defined(__GBM__) + +typedef struct gbm_device *EGLNativeDisplayType; +typedef struct gbm_bo *EGLNativePixmapType; +typedef void *EGLNativeWindowType; + +#elif defined(__ANDROID__) || defined(ANDROID) + +struct ANativeWindow; +struct egl_native_pixmap_t; + +typedef void* EGLNativeDisplayType; +typedef struct egl_native_pixmap_t* EGLNativePixmapType; +typedef struct ANativeWindow* EGLNativeWindowType; + +#elif defined(USE_OZONE) + +typedef intptr_t EGLNativeDisplayType; +typedef intptr_t EGLNativePixmapType; +typedef intptr_t EGLNativeWindowType; + +#elif defined(USE_X11) + +/* X11 (tentative) */ +#include +#include + +typedef Display *EGLNativeDisplayType; +typedef Pixmap EGLNativePixmapType; +typedef Window EGLNativeWindowType; + +#elif defined(__unix__) + +typedef void *EGLNativeDisplayType; +typedef khronos_uintptr_t EGLNativePixmapType; +typedef khronos_uintptr_t EGLNativeWindowType; + +#elif defined(__APPLE__) + +typedef int EGLNativeDisplayType; +typedef void *EGLNativePixmapType; +typedef void *EGLNativeWindowType; + +#elif defined(__HAIKU__) + +#include + +typedef void *EGLNativeDisplayType; +typedef khronos_uintptr_t EGLNativePixmapType; +typedef khronos_uintptr_t EGLNativeWindowType; + +#elif defined(__Fuchsia__) + +typedef void *EGLNativeDisplayType; +typedef khronos_uintptr_t EGLNativePixmapType; +typedef khronos_uintptr_t EGLNativeWindowType; + +#else +#error "Platform not recognized" +#endif + +/* EGL 1.2 types, renamed for consistency in EGL 1.3 */ +typedef EGLNativeDisplayType NativeDisplayType; +typedef EGLNativePixmapType NativePixmapType; +typedef EGLNativeWindowType NativeWindowType; + + +/* Define EGLint. This must be a signed integral type large enough to contain + * all legal attribute names and values passed into and out of EGL, whether + * their type is boolean, bitmask, enumerant (symbolic constant), integer, + * handle, or other. While in general a 32-bit integer will suffice, if + * handles are 64 bit types, then EGLint should be defined as a signed 64-bit + * integer type. + */ +typedef khronos_int32_t EGLint; + + +/* C++ / C typecast macros for special EGL handle values */ +#if defined(__cplusplus) +#define EGL_CAST(type, value) (static_cast(value)) +#else +#define EGL_CAST(type, value) ((type) (value)) +#endif + +#endif /* __eglplatform_h */ + + +#ifndef __egl_h_ +#define __egl_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright 2013-2020 The Khronos Group Inc. +** SPDX-License-Identifier: Apache-2.0 +** +** This header is generated from the Khronos EGL XML API Registry. +** The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** http://www.khronos.org/registry/egl +** +** Khronos $Git commit SHA1: 6fb1daea15 $ on $Git commit date: 2022-05-25 09:41:13 -0600 $ +*/ + +/*#include */ + +#ifndef EGL_EGL_PROTOTYPES +#define EGL_EGL_PROTOTYPES 1 +#endif + +/* Generated on date 20220525 */ + +/* Generated C header for: + * API: egl + * Versions considered: .* + * Versions emitted: .* + * Default extensions included: None + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef EGL_VERSION_1_0 +#define EGL_VERSION_1_0 1 +typedef unsigned int EGLBoolean; +typedef void *EGLDisplay; +/*#include */ +/*#include */ +typedef void *EGLConfig; +typedef void *EGLSurface; +typedef void *EGLContext; +typedef void (*__eglMustCastToProperFunctionPointerType)(void); +#define EGL_ALPHA_SIZE 0x3021 +#define EGL_BAD_ACCESS 0x3002 +#define EGL_BAD_ALLOC 0x3003 +#define EGL_BAD_ATTRIBUTE 0x3004 +#define EGL_BAD_CONFIG 0x3005 +#define EGL_BAD_CONTEXT 0x3006 +#define EGL_BAD_CURRENT_SURFACE 0x3007 +#define EGL_BAD_DISPLAY 0x3008 +#define EGL_BAD_MATCH 0x3009 +#define EGL_BAD_NATIVE_PIXMAP 0x300A +#define EGL_BAD_NATIVE_WINDOW 0x300B +#define EGL_BAD_PARAMETER 0x300C +#define EGL_BAD_SURFACE 0x300D +#define EGL_BLUE_SIZE 0x3022 +#define EGL_BUFFER_SIZE 0x3020 +#define EGL_CONFIG_CAVEAT 0x3027 +#define EGL_CONFIG_ID 0x3028 +#define EGL_CORE_NATIVE_ENGINE 0x305B +#define EGL_DEPTH_SIZE 0x3025 +#define EGL_DONT_CARE EGL_CAST(EGLint,-1) +#define EGL_DRAW 0x3059 +#define EGL_EXTENSIONS 0x3055 +#define EGL_FALSE 0 +#define EGL_GREEN_SIZE 0x3023 +#define EGL_HEIGHT 0x3056 +#define EGL_LARGEST_PBUFFER 0x3058 +#define EGL_LEVEL 0x3029 +#define EGL_MAX_PBUFFER_HEIGHT 0x302A +#define EGL_MAX_PBUFFER_PIXELS 0x302B +#define EGL_MAX_PBUFFER_WIDTH 0x302C +#define EGL_NATIVE_RENDERABLE 0x302D +#define EGL_NATIVE_VISUAL_ID 0x302E +#define EGL_NATIVE_VISUAL_TYPE 0x302F +#define EGL_NONE 0x3038 +#define EGL_NON_CONFORMANT_CONFIG 0x3051 +#define EGL_NOT_INITIALIZED 0x3001 +#define EGL_NO_CONTEXT EGL_CAST(EGLContext,0) +#define EGL_NO_DISPLAY EGL_CAST(EGLDisplay,0) +#define EGL_NO_SURFACE EGL_CAST(EGLSurface,0) +#define EGL_PBUFFER_BIT 0x0001 +#define EGL_PIXMAP_BIT 0x0002 +#define EGL_READ 0x305A +#define EGL_RED_SIZE 0x3024 +#define EGL_SAMPLES 0x3031 +#define EGL_SAMPLE_BUFFERS 0x3032 +#define EGL_SLOW_CONFIG 0x3050 +#define EGL_STENCIL_SIZE 0x3026 +#define EGL_SUCCESS 0x3000 +#define EGL_SURFACE_TYPE 0x3033 +#define EGL_TRANSPARENT_BLUE_VALUE 0x3035 +#define EGL_TRANSPARENT_GREEN_VALUE 0x3036 +#define EGL_TRANSPARENT_RED_VALUE 0x3037 +#define EGL_TRANSPARENT_RGB 0x3052 +#define EGL_TRANSPARENT_TYPE 0x3034 +#define EGL_TRUE 1 +#define EGL_VENDOR 0x3053 +#define EGL_VERSION 0x3054 +#define EGL_WIDTH 0x3057 +#define EGL_WINDOW_BIT 0x0004 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCHOOSECONFIGPROC) (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOPYBUFFERSPROC) (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target); +typedef EGLContext (EGLAPIENTRYP PFNEGLCREATECONTEXTPROC) (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPBUFFERSURFACEPROC) (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPIXMAPSURFACEPROC) (EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEWINDOWSURFACEPROC) (EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYCONTEXTPROC) (EGLDisplay dpy, EGLContext ctx); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSURFACEPROC) (EGLDisplay dpy, EGLSurface surface); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCONFIGATTRIBPROC) (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCONFIGSPROC) (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config); +typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETCURRENTDISPLAYPROC) (void); +typedef EGLSurface (EGLAPIENTRYP PFNEGLGETCURRENTSURFACEPROC) (EGLint readdraw); +typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETDISPLAYPROC) (EGLNativeDisplayType display_id); +typedef EGLint (EGLAPIENTRYP PFNEGLGETERRORPROC) (void); +typedef __eglMustCastToProperFunctionPointerType (EGLAPIENTRYP PFNEGLGETPROCADDRESSPROC) (const char *procname); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLINITIALIZEPROC) (EGLDisplay dpy, EGLint *major, EGLint *minor); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLMAKECURRENTPROC) (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYCONTEXTPROC) (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value); +typedef const char *(EGLAPIENTRYP PFNEGLQUERYSTRINGPROC) (EGLDisplay dpy, EGLint name); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSPROC) (EGLDisplay dpy, EGLSurface surface); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLTERMINATEPROC) (EGLDisplay dpy); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITGLPROC) (void); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITNATIVEPROC) (EGLint engine); +#if EGL_EGL_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglChooseConfig (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config); +EGLAPI EGLBoolean EGLAPIENTRY eglCopyBuffers (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target); +EGLAPI EGLContext EGLAPIENTRY eglCreateContext (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferSurface (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurface (EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreateWindowSurface (EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroyContext (EGLDisplay dpy, EGLContext ctx); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroySurface (EGLDisplay dpy, EGLSurface surface); +EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigAttrib (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value); +EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigs (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config); +EGLAPI EGLDisplay EGLAPIENTRY eglGetCurrentDisplay (void); +EGLAPI EGLSurface EGLAPIENTRY eglGetCurrentSurface (EGLint readdraw); +EGLAPI EGLDisplay EGLAPIENTRY eglGetDisplay (EGLNativeDisplayType display_id); +EGLAPI EGLint EGLAPIENTRY eglGetError (void); +EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress (const char *procname); +EGLAPI EGLBoolean EGLAPIENTRY eglInitialize (EGLDisplay dpy, EGLint *major, EGLint *minor); +EGLAPI EGLBoolean EGLAPIENTRY eglMakeCurrent (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryContext (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value); +EGLAPI const char *EGLAPIENTRY eglQueryString (EGLDisplay dpy, EGLint name); +EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value); +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffers (EGLDisplay dpy, EGLSurface surface); +EGLAPI EGLBoolean EGLAPIENTRY eglTerminate (EGLDisplay dpy); +EGLAPI EGLBoolean EGLAPIENTRY eglWaitGL (void); +EGLAPI EGLBoolean EGLAPIENTRY eglWaitNative (EGLint engine); +#endif +#endif /* EGL_VERSION_1_0 */ + +#ifndef EGL_VERSION_1_1 +#define EGL_VERSION_1_1 1 +#define EGL_BACK_BUFFER 0x3084 +#define EGL_BIND_TO_TEXTURE_RGB 0x3039 +#define EGL_BIND_TO_TEXTURE_RGBA 0x303A +#define EGL_CONTEXT_LOST 0x300E +#define EGL_MIN_SWAP_INTERVAL 0x303B +#define EGL_MAX_SWAP_INTERVAL 0x303C +#define EGL_MIPMAP_TEXTURE 0x3082 +#define EGL_MIPMAP_LEVEL 0x3083 +#define EGL_NO_TEXTURE 0x305C +#define EGL_TEXTURE_2D 0x305F +#define EGL_TEXTURE_FORMAT 0x3080 +#define EGL_TEXTURE_RGB 0x305D +#define EGL_TEXTURE_RGBA 0x305E +#define EGL_TEXTURE_TARGET 0x3081 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLBINDTEXIMAGEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint buffer); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLRELEASETEXIMAGEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint buffer); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSURFACEATTRIBPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPINTERVALPROC) (EGLDisplay dpy, EGLint interval); +#if EGL_EGL_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglBindTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer); +EGLAPI EGLBoolean EGLAPIENTRY eglReleaseTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer); +EGLAPI EGLBoolean EGLAPIENTRY eglSurfaceAttrib (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value); +EGLAPI EGLBoolean EGLAPIENTRY eglSwapInterval (EGLDisplay dpy, EGLint interval); +#endif +#endif /* EGL_VERSION_1_1 */ + +#ifndef EGL_VERSION_1_2 +#define EGL_VERSION_1_2 1 +typedef unsigned int EGLenum; +typedef void *EGLClientBuffer; +#define EGL_ALPHA_FORMAT 0x3088 +#define EGL_ALPHA_FORMAT_NONPRE 0x308B +#define EGL_ALPHA_FORMAT_PRE 0x308C +#define EGL_ALPHA_MASK_SIZE 0x303E +#define EGL_BUFFER_PRESERVED 0x3094 +#define EGL_BUFFER_DESTROYED 0x3095 +#define EGL_CLIENT_APIS 0x308D +#define EGL_COLORSPACE 0x3087 +#define EGL_COLORSPACE_sRGB 0x3089 +#define EGL_COLORSPACE_LINEAR 0x308A +#define EGL_COLOR_BUFFER_TYPE 0x303F +#define EGL_CONTEXT_CLIENT_TYPE 0x3097 +#define EGL_DISPLAY_SCALING 10000 +#define EGL_HORIZONTAL_RESOLUTION 0x3090 +#define EGL_LUMINANCE_BUFFER 0x308F +#define EGL_LUMINANCE_SIZE 0x303D +#define EGL_OPENGL_ES_BIT 0x0001 +#define EGL_OPENVG_BIT 0x0002 +#define EGL_OPENGL_ES_API 0x30A0 +#define EGL_OPENVG_API 0x30A1 +#define EGL_OPENVG_IMAGE 0x3096 +#define EGL_PIXEL_ASPECT_RATIO 0x3092 +#define EGL_RENDERABLE_TYPE 0x3040 +#define EGL_RENDER_BUFFER 0x3086 +#define EGL_RGB_BUFFER 0x308E +#define EGL_SINGLE_BUFFER 0x3085 +#define EGL_SWAP_BEHAVIOR 0x3093 +#define EGL_UNKNOWN EGL_CAST(EGLint,-1) +#define EGL_VERTICAL_RESOLUTION 0x3091 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLBINDAPIPROC) (EGLenum api); +typedef EGLenum (EGLAPIENTRYP PFNEGLQUERYAPIPROC) (void); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC) (EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLRELEASETHREADPROC) (void); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITCLIENTPROC) (void); +#if EGL_EGL_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglBindAPI (EGLenum api); +EGLAPI EGLenum EGLAPIENTRY eglQueryAPI (void); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer (EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglReleaseThread (void); +EGLAPI EGLBoolean EGLAPIENTRY eglWaitClient (void); +#endif +#endif /* EGL_VERSION_1_2 */ + +#ifndef EGL_VERSION_1_3 +#define EGL_VERSION_1_3 1 +#define EGL_CONFORMANT 0x3042 +#define EGL_CONTEXT_CLIENT_VERSION 0x3098 +#define EGL_MATCH_NATIVE_PIXMAP 0x3041 +#define EGL_OPENGL_ES2_BIT 0x0004 +#define EGL_VG_ALPHA_FORMAT 0x3088 +#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B +#define EGL_VG_ALPHA_FORMAT_PRE 0x308C +#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040 +#define EGL_VG_COLORSPACE 0x3087 +#define EGL_VG_COLORSPACE_sRGB 0x3089 +#define EGL_VG_COLORSPACE_LINEAR 0x308A +#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020 +#endif /* EGL_VERSION_1_3 */ + +#ifndef EGL_VERSION_1_4 +#define EGL_VERSION_1_4 1 +#define EGL_DEFAULT_DISPLAY EGL_CAST(EGLNativeDisplayType,0) +#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200 +#define EGL_MULTISAMPLE_RESOLVE 0x3099 +#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A +#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B +#define EGL_OPENGL_API 0x30A2 +#define EGL_OPENGL_BIT 0x0008 +#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400 +typedef EGLContext (EGLAPIENTRYP PFNEGLGETCURRENTCONTEXTPROC) (void); +#if EGL_EGL_PROTOTYPES +EGLAPI EGLContext EGLAPIENTRY eglGetCurrentContext (void); +#endif +#endif /* EGL_VERSION_1_4 */ + +#ifndef EGL_VERSION_1_5 +#define EGL_VERSION_1_5 1 +typedef void *EGLSync; +typedef intptr_t EGLAttrib; +typedef khronos_utime_nanoseconds_t EGLTime; +typedef void *EGLImage; +#define EGL_CONTEXT_MAJOR_VERSION 0x3098 +#define EGL_CONTEXT_MINOR_VERSION 0x30FB +#define EGL_CONTEXT_OPENGL_PROFILE_MASK 0x30FD +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY 0x31BD +#define EGL_NO_RESET_NOTIFICATION 0x31BE +#define EGL_LOSE_CONTEXT_ON_RESET 0x31BF +#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT 0x00000001 +#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define EGL_CONTEXT_OPENGL_DEBUG 0x31B0 +#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE 0x31B1 +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS 0x31B2 +#define EGL_OPENGL_ES3_BIT 0x00000040 +#define EGL_CL_EVENT_HANDLE 0x309C +#define EGL_SYNC_CL_EVENT 0x30FE +#define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE 0x30F0 +#define EGL_SYNC_TYPE 0x30F7 +#define EGL_SYNC_STATUS 0x30F1 +#define EGL_SYNC_CONDITION 0x30F8 +#define EGL_SIGNALED 0x30F2 +#define EGL_UNSIGNALED 0x30F3 +#define EGL_SYNC_FLUSH_COMMANDS_BIT 0x0001 +#define EGL_FOREVER 0xFFFFFFFFFFFFFFFFull +#define EGL_TIMEOUT_EXPIRED 0x30F5 +#define EGL_CONDITION_SATISFIED 0x30F6 +#define EGL_NO_SYNC EGL_CAST(EGLSync,0) +#define EGL_SYNC_FENCE 0x30F9 +#define EGL_GL_COLORSPACE 0x309D +#define EGL_GL_COLORSPACE_SRGB 0x3089 +#define EGL_GL_COLORSPACE_LINEAR 0x308A +#define EGL_GL_RENDERBUFFER 0x30B9 +#define EGL_GL_TEXTURE_2D 0x30B1 +#define EGL_GL_TEXTURE_LEVEL 0x30BC +#define EGL_GL_TEXTURE_3D 0x30B2 +#define EGL_GL_TEXTURE_ZOFFSET 0x30BD +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x30B3 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x30B4 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x30B5 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x30B6 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x30B7 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x30B8 +#define EGL_IMAGE_PRESERVED 0x30D2 +#define EGL_NO_IMAGE EGL_CAST(EGLImage,0) +typedef EGLSync (EGLAPIENTRYP PFNEGLCREATESYNCPROC) (EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCPROC) (EGLDisplay dpy, EGLSync sync); +typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCPROC) (EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBPROC) (EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value); +typedef EGLImage (EGLAPIENTRYP PFNEGLCREATEIMAGEPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEPROC) (EGLDisplay dpy, EGLImage image); +typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETPLATFORMDISPLAYPROC) (EGLenum platform, void *native_display, const EGLAttrib *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMWINDOWSURFACEPROC) (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC) (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITSYNCPROC) (EGLDisplay dpy, EGLSync sync, EGLint flags); +#if EGL_EGL_PROTOTYPES +EGLAPI EGLSync EGLAPIENTRY eglCreateSync (EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroySync (EGLDisplay dpy, EGLSync sync); +EGLAPI EGLint EGLAPIENTRY eglClientWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout); +EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttrib (EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value); +EGLAPI EGLImage EGLAPIENTRY eglCreateImage (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImage (EGLDisplay dpy, EGLImage image); +EGLAPI EGLDisplay EGLAPIENTRY eglGetPlatformDisplay (EGLenum platform, void *native_display, const EGLAttrib *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformWindowSurface (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformPixmapSurface (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags); +#endif +#endif /* EGL_VERSION_1_5 */ + +#ifdef __cplusplus +} +#endif + +#endif /* __egl_h_ */ + + +#ifndef __eglext_h_ +#define __eglext_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright 2013-2020 The Khronos Group Inc. +** SPDX-License-Identifier: Apache-2.0 +** +** This header is generated from the Khronos EGL XML API Registry. +** The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** http://www.khronos.org/registry/egl +** +** Khronos $Git commit SHA1: 6fb1daea15 $ on $Git commit date: 2022-05-25 09:41:13 -0600 $ +*/ + +/*#include */ + +#define EGL_EGLEXT_VERSION 20220525 + +/* Generated C header for: + * API: egl + * Versions considered: .* + * Versions emitted: _nomatch_^ + * Default extensions included: egl + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef EGL_KHR_cl_event +#define EGL_KHR_cl_event 1 +#define EGL_CL_EVENT_HANDLE_KHR 0x309C +#define EGL_SYNC_CL_EVENT_KHR 0x30FE +#define EGL_SYNC_CL_EVENT_COMPLETE_KHR 0x30FF +#endif /* EGL_KHR_cl_event */ + +#ifndef EGL_KHR_cl_event2 +#define EGL_KHR_cl_event2 1 +typedef void *EGLSyncKHR; +typedef intptr_t EGLAttribKHR; +typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNC64KHRPROC) (EGLDisplay dpy, EGLenum type, const EGLAttribKHR *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSync64KHR (EGLDisplay dpy, EGLenum type, const EGLAttribKHR *attrib_list); +#endif +#endif /* EGL_KHR_cl_event2 */ + +#ifndef EGL_KHR_client_get_all_proc_addresses +#define EGL_KHR_client_get_all_proc_addresses 1 +#endif /* EGL_KHR_client_get_all_proc_addresses */ + +#ifndef EGL_KHR_config_attribs +#define EGL_KHR_config_attribs 1 +#define EGL_CONFORMANT_KHR 0x3042 +#define EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020 +#define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040 +#endif /* EGL_KHR_config_attribs */ + +#ifndef EGL_KHR_context_flush_control +#define EGL_KHR_context_flush_control 1 +#define EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR 0 +#define EGL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x2097 +#define EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x2098 +#endif /* EGL_KHR_context_flush_control */ + +#ifndef EGL_KHR_create_context +#define EGL_KHR_create_context 1 +#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098 +#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB +#define EGL_CONTEXT_FLAGS_KHR 0x30FC +#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31BD +#define EGL_NO_RESET_NOTIFICATION_KHR 0x31BE +#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31BF +#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001 +#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002 +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004 +#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001 +#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002 +#define EGL_OPENGL_ES3_BIT_KHR 0x00000040 +#endif /* EGL_KHR_create_context */ + +#ifndef EGL_KHR_create_context_no_error +#define EGL_KHR_create_context_no_error 1 +#define EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31B3 +#endif /* EGL_KHR_create_context_no_error */ + +#ifndef EGL_KHR_debug +#define EGL_KHR_debug 1 +typedef void *EGLLabelKHR; +typedef void *EGLObjectKHR; +typedef void (EGLAPIENTRY *EGLDEBUGPROCKHR)(EGLenum error,const char *command,EGLint messageType,EGLLabelKHR threadLabel,EGLLabelKHR objectLabel,const char* message); +#define EGL_OBJECT_THREAD_KHR 0x33B0 +#define EGL_OBJECT_DISPLAY_KHR 0x33B1 +#define EGL_OBJECT_CONTEXT_KHR 0x33B2 +#define EGL_OBJECT_SURFACE_KHR 0x33B3 +#define EGL_OBJECT_IMAGE_KHR 0x33B4 +#define EGL_OBJECT_SYNC_KHR 0x33B5 +#define EGL_OBJECT_STREAM_KHR 0x33B6 +#define EGL_DEBUG_MSG_CRITICAL_KHR 0x33B9 +#define EGL_DEBUG_MSG_ERROR_KHR 0x33BA +#define EGL_DEBUG_MSG_WARN_KHR 0x33BB +#define EGL_DEBUG_MSG_INFO_KHR 0x33BC +#define EGL_DEBUG_CALLBACK_KHR 0x33B8 +typedef EGLint (EGLAPIENTRYP PFNEGLDEBUGMESSAGECONTROLKHRPROC) (EGLDEBUGPROCKHR callback, const EGLAttrib *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEBUGKHRPROC) (EGLint attribute, EGLAttrib *value); +typedef EGLint (EGLAPIENTRYP PFNEGLLABELOBJECTKHRPROC) (EGLDisplay display, EGLenum objectType, EGLObjectKHR object, EGLLabelKHR label); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLint EGLAPIENTRY eglDebugMessageControlKHR (EGLDEBUGPROCKHR callback, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDebugKHR (EGLint attribute, EGLAttrib *value); +EGLAPI EGLint EGLAPIENTRY eglLabelObjectKHR (EGLDisplay display, EGLenum objectType, EGLObjectKHR object, EGLLabelKHR label); +#endif +#endif /* EGL_KHR_debug */ + +#ifndef EGL_KHR_display_reference +#define EGL_KHR_display_reference 1 +#define EGL_TRACK_REFERENCES_KHR 0x3352 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBKHRPROC) (EGLDisplay dpy, EGLint name, EGLAttrib *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribKHR (EGLDisplay dpy, EGLint name, EGLAttrib *value); +#endif +#endif /* EGL_KHR_display_reference */ + +#ifndef EGL_KHR_fence_sync +#define EGL_KHR_fence_sync 1 +typedef khronos_utime_nanoseconds_t EGLTimeKHR; +#ifdef KHRONOS_SUPPORT_INT64 +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0 +#define EGL_SYNC_CONDITION_KHR 0x30F8 +#define EGL_SYNC_FENCE_KHR 0x30F9 +typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNCKHRPROC) (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync); +typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSyncKHR (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncKHR (EGLDisplay dpy, EGLSyncKHR sync); +EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout); +EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_KHR_fence_sync */ + +#ifndef EGL_KHR_get_all_proc_addresses +#define EGL_KHR_get_all_proc_addresses 1 +#endif /* EGL_KHR_get_all_proc_addresses */ + +#ifndef EGL_KHR_gl_colorspace +#define EGL_KHR_gl_colorspace 1 +#define EGL_GL_COLORSPACE_KHR 0x309D +#define EGL_GL_COLORSPACE_SRGB_KHR 0x3089 +#define EGL_GL_COLORSPACE_LINEAR_KHR 0x308A +#endif /* EGL_KHR_gl_colorspace */ + +#ifndef EGL_KHR_gl_renderbuffer_image +#define EGL_KHR_gl_renderbuffer_image 1 +#define EGL_GL_RENDERBUFFER_KHR 0x30B9 +#endif /* EGL_KHR_gl_renderbuffer_image */ + +#ifndef EGL_KHR_gl_texture_2D_image +#define EGL_KHR_gl_texture_2D_image 1 +#define EGL_GL_TEXTURE_2D_KHR 0x30B1 +#define EGL_GL_TEXTURE_LEVEL_KHR 0x30BC +#endif /* EGL_KHR_gl_texture_2D_image */ + +#ifndef EGL_KHR_gl_texture_3D_image +#define EGL_KHR_gl_texture_3D_image 1 +#define EGL_GL_TEXTURE_3D_KHR 0x30B2 +#define EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD +#endif /* EGL_KHR_gl_texture_3D_image */ + +#ifndef EGL_KHR_gl_texture_cubemap_image +#define EGL_KHR_gl_texture_cubemap_image 1 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8 +#endif /* EGL_KHR_gl_texture_cubemap_image */ + +#ifndef EGL_KHR_image +#define EGL_KHR_image 1 +typedef void *EGLImageKHR; +#define EGL_NATIVE_PIXMAP_KHR 0x30B0 +#define EGL_NO_IMAGE_KHR EGL_CAST(EGLImageKHR,0) +typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGLImageKHR image); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLImageKHR EGLAPIENTRY eglCreateImageKHR (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImageKHR (EGLDisplay dpy, EGLImageKHR image); +#endif +#endif /* EGL_KHR_image */ + +#ifndef EGL_KHR_image_base +#define EGL_KHR_image_base 1 +#define EGL_IMAGE_PRESERVED_KHR 0x30D2 +#endif /* EGL_KHR_image_base */ + +#ifndef EGL_KHR_image_pixmap +#define EGL_KHR_image_pixmap 1 +#endif /* EGL_KHR_image_pixmap */ + +#ifndef EGL_KHR_lock_surface +#define EGL_KHR_lock_surface 1 +#define EGL_READ_SURFACE_BIT_KHR 0x0001 +#define EGL_WRITE_SURFACE_BIT_KHR 0x0002 +#define EGL_LOCK_SURFACE_BIT_KHR 0x0080 +#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100 +#define EGL_MATCH_FORMAT_KHR 0x3043 +#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0 +#define EGL_FORMAT_RGB_565_KHR 0x30C1 +#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2 +#define EGL_FORMAT_RGBA_8888_KHR 0x30C3 +#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4 +#define EGL_LOCK_USAGE_HINT_KHR 0x30C5 +#define EGL_BITMAP_POINTER_KHR 0x30C6 +#define EGL_BITMAP_PITCH_KHR 0x30C7 +#define EGL_BITMAP_ORIGIN_KHR 0x30C8 +#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9 +#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA +#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB +#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC +#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD +#define EGL_LOWER_LEFT_KHR 0x30CE +#define EGL_UPPER_LEFT_KHR 0x30CF +typedef EGLBoolean (EGLAPIENTRYP PFNEGLLOCKSURFACEKHRPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNLOCKSURFACEKHRPROC) (EGLDisplay dpy, EGLSurface surface); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglLockSurfaceKHR (EGLDisplay dpy, EGLSurface surface, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglUnlockSurfaceKHR (EGLDisplay dpy, EGLSurface surface); +#endif +#endif /* EGL_KHR_lock_surface */ + +#ifndef EGL_KHR_lock_surface2 +#define EGL_KHR_lock_surface2 1 +#define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110 +#endif /* EGL_KHR_lock_surface2 */ + +#ifndef EGL_KHR_lock_surface3 +#define EGL_KHR_lock_surface3 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACE64KHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLAttribKHR *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface64KHR (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLAttribKHR *value); +#endif +#endif /* EGL_KHR_lock_surface3 */ + +#ifndef EGL_KHR_mutable_render_buffer +#define EGL_KHR_mutable_render_buffer 1 +#define EGL_MUTABLE_RENDER_BUFFER_BIT_KHR 0x1000 +#endif /* EGL_KHR_mutable_render_buffer */ + +#ifndef EGL_KHR_no_config_context +#define EGL_KHR_no_config_context 1 +#define EGL_NO_CONFIG_KHR EGL_CAST(EGLConfig,0) +#endif /* EGL_KHR_no_config_context */ + +#ifndef EGL_KHR_partial_update +#define EGL_KHR_partial_update 1 +#define EGL_BUFFER_AGE_KHR 0x313D +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSETDAMAGEREGIONKHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSetDamageRegionKHR (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects); +#endif +#endif /* EGL_KHR_partial_update */ + +#ifndef EGL_KHR_platform_android +#define EGL_KHR_platform_android 1 +#define EGL_PLATFORM_ANDROID_KHR 0x3141 +#endif /* EGL_KHR_platform_android */ + +#ifndef EGL_KHR_platform_gbm +#define EGL_KHR_platform_gbm 1 +#define EGL_PLATFORM_GBM_KHR 0x31D7 +#endif /* EGL_KHR_platform_gbm */ + +#ifndef EGL_KHR_platform_wayland +#define EGL_KHR_platform_wayland 1 +#define EGL_PLATFORM_WAYLAND_KHR 0x31D8 +#endif /* EGL_KHR_platform_wayland */ + +#ifndef EGL_KHR_platform_x11 +#define EGL_KHR_platform_x11 1 +#define EGL_PLATFORM_X11_KHR 0x31D5 +#define EGL_PLATFORM_X11_SCREEN_KHR 0x31D6 +#endif /* EGL_KHR_platform_x11 */ + +#ifndef EGL_KHR_reusable_sync +#define EGL_KHR_reusable_sync 1 +#ifdef KHRONOS_SUPPORT_INT64 +#define EGL_SYNC_STATUS_KHR 0x30F1 +#define EGL_SIGNALED_KHR 0x30F2 +#define EGL_UNSIGNALED_KHR 0x30F3 +#define EGL_TIMEOUT_EXPIRED_KHR 0x30F5 +#define EGL_CONDITION_SATISFIED_KHR 0x30F6 +#define EGL_SYNC_TYPE_KHR 0x30F7 +#define EGL_SYNC_REUSABLE_KHR 0x30FA +#define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001 +#define EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFFull +#define EGL_NO_SYNC_KHR EGL_CAST(EGLSyncKHR,0) +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_KHR_reusable_sync */ + +#ifndef EGL_KHR_stream +#define EGL_KHR_stream 1 +typedef void *EGLStreamKHR; +typedef khronos_uint64_t EGLuint64KHR; +#ifdef KHRONOS_SUPPORT_INT64 +#define EGL_NO_STREAM_KHR EGL_CAST(EGLStreamKHR,0) +#define EGL_CONSUMER_LATENCY_USEC_KHR 0x3210 +#define EGL_PRODUCER_FRAME_KHR 0x3212 +#define EGL_CONSUMER_FRAME_KHR 0x3213 +#define EGL_STREAM_STATE_KHR 0x3214 +#define EGL_STREAM_STATE_CREATED_KHR 0x3215 +#define EGL_STREAM_STATE_CONNECTING_KHR 0x3216 +#define EGL_STREAM_STATE_EMPTY_KHR 0x3217 +#define EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR 0x3218 +#define EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR 0x3219 +#define EGL_STREAM_STATE_DISCONNECTED_KHR 0x321A +#define EGL_BAD_STREAM_KHR 0x321B +#define EGL_BAD_STATE_KHR 0x321C +typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMKHRPROC) (EGLDisplay dpy, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMU64KHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamKHR (EGLDisplay dpy, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroyStreamKHR (EGLDisplay dpy, EGLStreamKHR stream); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamu64KHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_KHR_stream */ + +#ifndef EGL_KHR_stream_attrib +#define EGL_KHR_stream_attrib 1 +#ifdef KHRONOS_SUPPORT_INT64 +typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMATTRIBKHRPROC) (EGLDisplay dpy, const EGLAttrib *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSETSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib *value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERACQUIREATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERRELEASEATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamAttribKHR (EGLDisplay dpy, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglSetStreamAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib *value); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerAcquireAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerReleaseAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_KHR_stream_attrib */ + +#ifndef EGL_KHR_stream_consumer_gltexture +#define EGL_KHR_stream_consumer_gltexture 1 +#ifdef EGL_KHR_stream +#define EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR 0x321E +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERACQUIREKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERRELEASEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalKHR (EGLDisplay dpy, EGLStreamKHR stream); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerAcquireKHR (EGLDisplay dpy, EGLStreamKHR stream); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerReleaseKHR (EGLDisplay dpy, EGLStreamKHR stream); +#endif +#endif /* EGL_KHR_stream */ +#endif /* EGL_KHR_stream_consumer_gltexture */ + +#ifndef EGL_KHR_stream_cross_process_fd +#define EGL_KHR_stream_cross_process_fd 1 +typedef int EGLNativeFileDescriptorKHR; +#ifdef EGL_KHR_stream +#define EGL_NO_FILE_DESCRIPTOR_KHR EGL_CAST(EGLNativeFileDescriptorKHR,-1) +typedef EGLNativeFileDescriptorKHR (EGLAPIENTRYP PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLNativeFileDescriptorKHR EGLAPIENTRY eglGetStreamFileDescriptorKHR (EGLDisplay dpy, EGLStreamKHR stream); +EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamFromFileDescriptorKHR (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor); +#endif +#endif /* EGL_KHR_stream */ +#endif /* EGL_KHR_stream_cross_process_fd */ + +#ifndef EGL_KHR_stream_fifo +#define EGL_KHR_stream_fifo 1 +#ifdef EGL_KHR_stream +#define EGL_STREAM_FIFO_LENGTH_KHR 0x31FC +#define EGL_STREAM_TIME_NOW_KHR 0x31FD +#define EGL_STREAM_TIME_CONSUMER_KHR 0x31FE +#define EGL_STREAM_TIME_PRODUCER_KHR 0x31FF +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMTIMEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamTimeKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value); +#endif +#endif /* EGL_KHR_stream */ +#endif /* EGL_KHR_stream_fifo */ + +#ifndef EGL_KHR_stream_producer_aldatalocator +#define EGL_KHR_stream_producer_aldatalocator 1 +#ifdef EGL_KHR_stream +#endif /* EGL_KHR_stream */ +#endif /* EGL_KHR_stream_producer_aldatalocator */ + +#ifndef EGL_KHR_stream_producer_eglsurface +#define EGL_KHR_stream_producer_eglsurface 1 +#ifdef EGL_KHR_stream +#define EGL_STREAM_BIT_KHR 0x0800 +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC) (EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSurface EGLAPIENTRY eglCreateStreamProducerSurfaceKHR (EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list); +#endif +#endif /* EGL_KHR_stream */ +#endif /* EGL_KHR_stream_producer_eglsurface */ + +#ifndef EGL_KHR_surfaceless_context +#define EGL_KHR_surfaceless_context 1 +#endif /* EGL_KHR_surfaceless_context */ + +#ifndef EGL_KHR_swap_buffers_with_damage +#define EGL_KHR_swap_buffers_with_damage 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint *rects, EGLint n_rects); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithDamageKHR (EGLDisplay dpy, EGLSurface surface, const EGLint *rects, EGLint n_rects); +#endif +#endif /* EGL_KHR_swap_buffers_with_damage */ + +#ifndef EGL_KHR_vg_parent_image +#define EGL_KHR_vg_parent_image 1 +#define EGL_VG_PARENT_IMAGE_KHR 0x30BA +#endif /* EGL_KHR_vg_parent_image */ + +#ifndef EGL_KHR_wait_sync +#define EGL_KHR_wait_sync 1 +typedef EGLint (EGLAPIENTRYP PFNEGLWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLint EGLAPIENTRY eglWaitSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags); +#endif +#endif /* EGL_KHR_wait_sync */ + +#ifndef EGL_ANDROID_GLES_layers +#define EGL_ANDROID_GLES_layers 1 +#endif /* EGL_ANDROID_GLES_layers */ + +#ifndef EGL_ANDROID_blob_cache +#define EGL_ANDROID_blob_cache 1 +typedef khronos_ssize_t EGLsizeiANDROID; +typedef void (*EGLSetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize); +typedef EGLsizeiANDROID (*EGLGetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize); +typedef void (EGLAPIENTRYP PFNEGLSETBLOBCACHEFUNCSANDROIDPROC) (EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI void EGLAPIENTRY eglSetBlobCacheFuncsANDROID (EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get); +#endif +#endif /* EGL_ANDROID_blob_cache */ + +#ifndef EGL_ANDROID_create_native_client_buffer +#define EGL_ANDROID_create_native_client_buffer 1 +#define EGL_NATIVE_BUFFER_USAGE_ANDROID 0x3143 +#define EGL_NATIVE_BUFFER_USAGE_PROTECTED_BIT_ANDROID 0x00000001 +#define EGL_NATIVE_BUFFER_USAGE_RENDERBUFFER_BIT_ANDROID 0x00000002 +#define EGL_NATIVE_BUFFER_USAGE_TEXTURE_BIT_ANDROID 0x00000004 +typedef EGLClientBuffer (EGLAPIENTRYP PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC) (const EGLint *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLClientBuffer EGLAPIENTRY eglCreateNativeClientBufferANDROID (const EGLint *attrib_list); +#endif +#endif /* EGL_ANDROID_create_native_client_buffer */ + +#ifndef EGL_ANDROID_framebuffer_target +#define EGL_ANDROID_framebuffer_target 1 +#define EGL_FRAMEBUFFER_TARGET_ANDROID 0x3147 +#endif /* EGL_ANDROID_framebuffer_target */ + +#ifndef EGL_ANDROID_front_buffer_auto_refresh +#define EGL_ANDROID_front_buffer_auto_refresh 1 +#define EGL_FRONT_BUFFER_AUTO_REFRESH_ANDROID 0x314C +#endif /* EGL_ANDROID_front_buffer_auto_refresh */ + +#ifndef EGL_ANDROID_get_frame_timestamps +#define EGL_ANDROID_get_frame_timestamps 1 +typedef khronos_stime_nanoseconds_t EGLnsecsANDROID; +#define EGL_TIMESTAMP_PENDING_ANDROID EGL_CAST(EGLnsecsANDROID,-2) +#define EGL_TIMESTAMP_INVALID_ANDROID EGL_CAST(EGLnsecsANDROID,-1) +#define EGL_TIMESTAMPS_ANDROID 0x3430 +#define EGL_COMPOSITE_DEADLINE_ANDROID 0x3431 +#define EGL_COMPOSITE_INTERVAL_ANDROID 0x3432 +#define EGL_COMPOSITE_TO_PRESENT_LATENCY_ANDROID 0x3433 +#define EGL_REQUESTED_PRESENT_TIME_ANDROID 0x3434 +#define EGL_RENDERING_COMPLETE_TIME_ANDROID 0x3435 +#define EGL_COMPOSITION_LATCH_TIME_ANDROID 0x3436 +#define EGL_FIRST_COMPOSITION_START_TIME_ANDROID 0x3437 +#define EGL_LAST_COMPOSITION_START_TIME_ANDROID 0x3438 +#define EGL_FIRST_COMPOSITION_GPU_FINISHED_TIME_ANDROID 0x3439 +#define EGL_DISPLAY_PRESENT_TIME_ANDROID 0x343A +#define EGL_DEQUEUE_READY_TIME_ANDROID 0x343B +#define EGL_READS_DONE_TIME_ANDROID 0x343C +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCOMPOSITORTIMINGSUPPORTEDANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLint name); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCOMPOSITORTIMINGANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numTimestamps, const EGLint *names, EGLnsecsANDROID *values); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETNEXTFRAMEIDANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR *frameId); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETFRAMETIMESTAMPSUPPORTEDANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLint timestamp); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETFRAMETIMESTAMPSANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR frameId, EGLint numTimestamps, const EGLint *timestamps, EGLnsecsANDROID *values); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglGetCompositorTimingSupportedANDROID (EGLDisplay dpy, EGLSurface surface, EGLint name); +EGLAPI EGLBoolean EGLAPIENTRY eglGetCompositorTimingANDROID (EGLDisplay dpy, EGLSurface surface, EGLint numTimestamps, const EGLint *names, EGLnsecsANDROID *values); +EGLAPI EGLBoolean EGLAPIENTRY eglGetNextFrameIdANDROID (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR *frameId); +EGLAPI EGLBoolean EGLAPIENTRY eglGetFrameTimestampSupportedANDROID (EGLDisplay dpy, EGLSurface surface, EGLint timestamp); +EGLAPI EGLBoolean EGLAPIENTRY eglGetFrameTimestampsANDROID (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR frameId, EGLint numTimestamps, const EGLint *timestamps, EGLnsecsANDROID *values); +#endif +#endif /* EGL_ANDROID_get_frame_timestamps */ + +#ifndef EGL_ANDROID_get_native_client_buffer +#define EGL_ANDROID_get_native_client_buffer 1 +struct AHardwareBuffer; +typedef EGLClientBuffer (EGLAPIENTRYP PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC) (const struct AHardwareBuffer *buffer); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLClientBuffer EGLAPIENTRY eglGetNativeClientBufferANDROID (const struct AHardwareBuffer *buffer); +#endif +#endif /* EGL_ANDROID_get_native_client_buffer */ + +#ifndef EGL_ANDROID_image_native_buffer +#define EGL_ANDROID_image_native_buffer 1 +#define EGL_NATIVE_BUFFER_ANDROID 0x3140 +#endif /* EGL_ANDROID_image_native_buffer */ + +#ifndef EGL_ANDROID_native_fence_sync +#define EGL_ANDROID_native_fence_sync 1 +#define EGL_SYNC_NATIVE_FENCE_ANDROID 0x3144 +#define EGL_SYNC_NATIVE_FENCE_FD_ANDROID 0x3145 +#define EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146 +#define EGL_NO_NATIVE_FENCE_FD_ANDROID -1 +typedef EGLint (EGLAPIENTRYP PFNEGLDUPNATIVEFENCEFDANDROIDPROC) (EGLDisplay dpy, EGLSyncKHR sync); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLint EGLAPIENTRY eglDupNativeFenceFDANDROID (EGLDisplay dpy, EGLSyncKHR sync); +#endif +#endif /* EGL_ANDROID_native_fence_sync */ + +#ifndef EGL_ANDROID_presentation_time +#define EGL_ANDROID_presentation_time 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLPRESENTATIONTIMEANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLnsecsANDROID time); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglPresentationTimeANDROID (EGLDisplay dpy, EGLSurface surface, EGLnsecsANDROID time); +#endif +#endif /* EGL_ANDROID_presentation_time */ + +#ifndef EGL_ANDROID_recordable +#define EGL_ANDROID_recordable 1 +#define EGL_RECORDABLE_ANDROID 0x3142 +#endif /* EGL_ANDROID_recordable */ + +#ifndef EGL_ANGLE_d3d_share_handle_client_buffer +#define EGL_ANGLE_d3d_share_handle_client_buffer 1 +#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200 +#endif /* EGL_ANGLE_d3d_share_handle_client_buffer */ + +#ifndef EGL_ANGLE_device_d3d +#define EGL_ANGLE_device_d3d 1 +#define EGL_D3D9_DEVICE_ANGLE 0x33A0 +#define EGL_D3D11_DEVICE_ANGLE 0x33A1 +#endif /* EGL_ANGLE_device_d3d */ + +#ifndef EGL_ANGLE_query_surface_pointer +#define EGL_ANGLE_query_surface_pointer 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACEPOINTERANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurfacePointerANGLE (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value); +#endif +#endif /* EGL_ANGLE_query_surface_pointer */ + +#ifndef EGL_ANGLE_surface_d3d_texture_2d_share_handle +#define EGL_ANGLE_surface_d3d_texture_2d_share_handle 1 +#endif /* EGL_ANGLE_surface_d3d_texture_2d_share_handle */ + +#ifndef EGL_ANGLE_sync_control_rate +#define EGL_ANGLE_sync_control_rate 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETMSCRATEANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint *numerator, EGLint *denominator); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglGetMscRateANGLE (EGLDisplay dpy, EGLSurface surface, EGLint *numerator, EGLint *denominator); +#endif +#endif /* EGL_ANGLE_sync_control_rate */ + +#ifndef EGL_ANGLE_window_fixed_size +#define EGL_ANGLE_window_fixed_size 1 +#define EGL_FIXED_SIZE_ANGLE 0x3201 +#endif /* EGL_ANGLE_window_fixed_size */ + +#ifndef EGL_ARM_image_format +#define EGL_ARM_image_format 1 +#define EGL_COLOR_COMPONENT_TYPE_UNSIGNED_INTEGER_ARM 0x3287 +#define EGL_COLOR_COMPONENT_TYPE_INTEGER_ARM 0x3288 +#endif /* EGL_ARM_image_format */ + +#ifndef EGL_ARM_implicit_external_sync +#define EGL_ARM_implicit_external_sync 1 +#define EGL_SYNC_PRIOR_COMMANDS_IMPLICIT_EXTERNAL_ARM 0x328A +#endif /* EGL_ARM_implicit_external_sync */ + +#ifndef EGL_ARM_pixmap_multisample_discard +#define EGL_ARM_pixmap_multisample_discard 1 +#define EGL_DISCARD_SAMPLES_ARM 0x3286 +#endif /* EGL_ARM_pixmap_multisample_discard */ + +#ifndef EGL_EXT_bind_to_front +#define EGL_EXT_bind_to_front 1 +#define EGL_FRONT_BUFFER_EXT 0x3464 +#endif /* EGL_EXT_bind_to_front */ + +#ifndef EGL_EXT_buffer_age +#define EGL_EXT_buffer_age 1 +#define EGL_BUFFER_AGE_EXT 0x313D +#endif /* EGL_EXT_buffer_age */ + +#ifndef EGL_EXT_client_extensions +#define EGL_EXT_client_extensions 1 +#endif /* EGL_EXT_client_extensions */ + +#ifndef EGL_EXT_client_sync +#define EGL_EXT_client_sync 1 +#define EGL_SYNC_CLIENT_EXT 0x3364 +#define EGL_SYNC_CLIENT_SIGNAL_EXT 0x3365 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCLIENTSIGNALSYNCEXTPROC) (EGLDisplay dpy, EGLSync sync, const EGLAttrib *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglClientSignalSyncEXT (EGLDisplay dpy, EGLSync sync, const EGLAttrib *attrib_list); +#endif +#endif /* EGL_EXT_client_sync */ + +#ifndef EGL_EXT_compositor +#define EGL_EXT_compositor 1 +#define EGL_PRIMARY_COMPOSITOR_CONTEXT_EXT 0x3460 +#define EGL_EXTERNAL_REF_ID_EXT 0x3461 +#define EGL_COMPOSITOR_DROP_NEWEST_FRAME_EXT 0x3462 +#define EGL_COMPOSITOR_KEEP_NEWEST_FRAME_EXT 0x3463 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETCONTEXTLISTEXTPROC) (const EGLint *external_ref_ids, EGLint num_entries); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETCONTEXTATTRIBUTESEXTPROC) (EGLint external_ref_id, const EGLint *context_attributes, EGLint num_entries); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETWINDOWLISTEXTPROC) (EGLint external_ref_id, const EGLint *external_win_ids, EGLint num_entries); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETWINDOWATTRIBUTESEXTPROC) (EGLint external_win_id, const EGLint *window_attributes, EGLint num_entries); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORBINDTEXWINDOWEXTPROC) (EGLint external_win_id); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETSIZEEXTPROC) (EGLint external_win_id, EGLint width, EGLint height); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSWAPPOLICYEXTPROC) (EGLint external_win_id, EGLint policy); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetContextListEXT (const EGLint *external_ref_ids, EGLint num_entries); +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetContextAttributesEXT (EGLint external_ref_id, const EGLint *context_attributes, EGLint num_entries); +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetWindowListEXT (EGLint external_ref_id, const EGLint *external_win_ids, EGLint num_entries); +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetWindowAttributesEXT (EGLint external_win_id, const EGLint *window_attributes, EGLint num_entries); +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorBindTexWindowEXT (EGLint external_win_id); +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetSizeEXT (EGLint external_win_id, EGLint width, EGLint height); +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSwapPolicyEXT (EGLint external_win_id, EGLint policy); +#endif +#endif /* EGL_EXT_compositor */ + +#ifndef EGL_EXT_config_select_group +#define EGL_EXT_config_select_group 1 +#define EGL_CONFIG_SELECT_GROUP_EXT 0x34C0 +#endif /* EGL_EXT_config_select_group */ + +#ifndef EGL_EXT_create_context_robustness +#define EGL_EXT_create_context_robustness 1 +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT 0x30BF +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT 0x3138 +#define EGL_NO_RESET_NOTIFICATION_EXT 0x31BE +#define EGL_LOSE_CONTEXT_ON_RESET_EXT 0x31BF +#endif /* EGL_EXT_create_context_robustness */ + +#ifndef EGL_EXT_device_base +#define EGL_EXT_device_base 1 +typedef void *EGLDeviceEXT; +#define EGL_NO_DEVICE_EXT EGL_CAST(EGLDeviceEXT,0) +#define EGL_BAD_DEVICE_EXT 0x322B +#define EGL_DEVICE_EXT 0x322C +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEVICEATTRIBEXTPROC) (EGLDeviceEXT device, EGLint attribute, EGLAttrib *value); +typedef const char *(EGLAPIENTRYP PFNEGLQUERYDEVICESTRINGEXTPROC) (EGLDeviceEXT device, EGLint name); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEVICESEXTPROC) (EGLint max_devices, EGLDeviceEXT *devices, EGLint *num_devices); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBEXTPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDeviceAttribEXT (EGLDeviceEXT device, EGLint attribute, EGLAttrib *value); +EGLAPI const char *EGLAPIENTRY eglQueryDeviceStringEXT (EGLDeviceEXT device, EGLint name); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDevicesEXT (EGLint max_devices, EGLDeviceEXT *devices, EGLint *num_devices); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribEXT (EGLDisplay dpy, EGLint attribute, EGLAttrib *value); +#endif +#endif /* EGL_EXT_device_base */ + +#ifndef EGL_EXT_device_drm +#define EGL_EXT_device_drm 1 +#define EGL_DRM_DEVICE_FILE_EXT 0x3233 +#define EGL_DRM_MASTER_FD_EXT 0x333C +#endif /* EGL_EXT_device_drm */ + +#ifndef EGL_EXT_device_drm_render_node +#define EGL_EXT_device_drm_render_node 1 +#define EGL_DRM_RENDER_NODE_FILE_EXT 0x3377 +#endif /* EGL_EXT_device_drm_render_node */ + +#ifndef EGL_EXT_device_enumeration +#define EGL_EXT_device_enumeration 1 +#endif /* EGL_EXT_device_enumeration */ + +#ifndef EGL_EXT_device_openwf +#define EGL_EXT_device_openwf 1 +#define EGL_OPENWF_DEVICE_ID_EXT 0x3237 +#define EGL_OPENWF_DEVICE_EXT 0x333D +#endif /* EGL_EXT_device_openwf */ + +#ifndef EGL_EXT_device_persistent_id +#define EGL_EXT_device_persistent_id 1 +#define EGL_DEVICE_UUID_EXT 0x335C +#define EGL_DRIVER_UUID_EXT 0x335D +#define EGL_DRIVER_NAME_EXT 0x335E +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEVICEBINARYEXTPROC) (EGLDeviceEXT device, EGLint name, EGLint max_size, void *value, EGLint *size); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDeviceBinaryEXT (EGLDeviceEXT device, EGLint name, EGLint max_size, void *value, EGLint *size); +#endif +#endif /* EGL_EXT_device_persistent_id */ + +#ifndef EGL_EXT_device_query +#define EGL_EXT_device_query 1 +#endif /* EGL_EXT_device_query */ + +#ifndef EGL_EXT_device_query_name +#define EGL_EXT_device_query_name 1 +#define EGL_RENDERER_EXT 0x335F +#endif /* EGL_EXT_device_query_name */ + +#ifndef EGL_EXT_explicit_device +#define EGL_EXT_explicit_device 1 +#endif /* EGL_EXT_explicit_device */ + +#ifndef EGL_EXT_gl_colorspace_bt2020_linear +#define EGL_EXT_gl_colorspace_bt2020_linear 1 +#define EGL_GL_COLORSPACE_BT2020_LINEAR_EXT 0x333F +#endif /* EGL_EXT_gl_colorspace_bt2020_linear */ + +#ifndef EGL_EXT_gl_colorspace_bt2020_pq +#define EGL_EXT_gl_colorspace_bt2020_pq 1 +#define EGL_GL_COLORSPACE_BT2020_PQ_EXT 0x3340 +#endif /* EGL_EXT_gl_colorspace_bt2020_pq */ + +#ifndef EGL_EXT_gl_colorspace_display_p3 +#define EGL_EXT_gl_colorspace_display_p3 1 +#define EGL_GL_COLORSPACE_DISPLAY_P3_EXT 0x3363 +#endif /* EGL_EXT_gl_colorspace_display_p3 */ + +#ifndef EGL_EXT_gl_colorspace_display_p3_linear +#define EGL_EXT_gl_colorspace_display_p3_linear 1 +#define EGL_GL_COLORSPACE_DISPLAY_P3_LINEAR_EXT 0x3362 +#endif /* EGL_EXT_gl_colorspace_display_p3_linear */ + +#ifndef EGL_EXT_gl_colorspace_display_p3_passthrough +#define EGL_EXT_gl_colorspace_display_p3_passthrough 1 +#define EGL_GL_COLORSPACE_DISPLAY_P3_PASSTHROUGH_EXT 0x3490 +#endif /* EGL_EXT_gl_colorspace_display_p3_passthrough */ + +#ifndef EGL_EXT_gl_colorspace_scrgb +#define EGL_EXT_gl_colorspace_scrgb 1 +#define EGL_GL_COLORSPACE_SCRGB_EXT 0x3351 +#endif /* EGL_EXT_gl_colorspace_scrgb */ + +#ifndef EGL_EXT_gl_colorspace_scrgb_linear +#define EGL_EXT_gl_colorspace_scrgb_linear 1 +#define EGL_GL_COLORSPACE_SCRGB_LINEAR_EXT 0x3350 +#endif /* EGL_EXT_gl_colorspace_scrgb_linear */ + +#ifndef EGL_EXT_image_dma_buf_import +#define EGL_EXT_image_dma_buf_import 1 +#define EGL_LINUX_DMA_BUF_EXT 0x3270 +#define EGL_LINUX_DRM_FOURCC_EXT 0x3271 +#define EGL_DMA_BUF_PLANE0_FD_EXT 0x3272 +#define EGL_DMA_BUF_PLANE0_OFFSET_EXT 0x3273 +#define EGL_DMA_BUF_PLANE0_PITCH_EXT 0x3274 +#define EGL_DMA_BUF_PLANE1_FD_EXT 0x3275 +#define EGL_DMA_BUF_PLANE1_OFFSET_EXT 0x3276 +#define EGL_DMA_BUF_PLANE1_PITCH_EXT 0x3277 +#define EGL_DMA_BUF_PLANE2_FD_EXT 0x3278 +#define EGL_DMA_BUF_PLANE2_OFFSET_EXT 0x3279 +#define EGL_DMA_BUF_PLANE2_PITCH_EXT 0x327A +#define EGL_YUV_COLOR_SPACE_HINT_EXT 0x327B +#define EGL_SAMPLE_RANGE_HINT_EXT 0x327C +#define EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT 0x327D +#define EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT 0x327E +#define EGL_ITU_REC601_EXT 0x327F +#define EGL_ITU_REC709_EXT 0x3280 +#define EGL_ITU_REC2020_EXT 0x3281 +#define EGL_YUV_FULL_RANGE_EXT 0x3282 +#define EGL_YUV_NARROW_RANGE_EXT 0x3283 +#define EGL_YUV_CHROMA_SITING_0_EXT 0x3284 +#define EGL_YUV_CHROMA_SITING_0_5_EXT 0x3285 +#endif /* EGL_EXT_image_dma_buf_import */ + +#ifndef EGL_EXT_image_dma_buf_import_modifiers +#define EGL_EXT_image_dma_buf_import_modifiers 1 +#define EGL_DMA_BUF_PLANE3_FD_EXT 0x3440 +#define EGL_DMA_BUF_PLANE3_OFFSET_EXT 0x3441 +#define EGL_DMA_BUF_PLANE3_PITCH_EXT 0x3442 +#define EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT 0x3443 +#define EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT 0x3444 +#define EGL_DMA_BUF_PLANE1_MODIFIER_LO_EXT 0x3445 +#define EGL_DMA_BUF_PLANE1_MODIFIER_HI_EXT 0x3446 +#define EGL_DMA_BUF_PLANE2_MODIFIER_LO_EXT 0x3447 +#define EGL_DMA_BUF_PLANE2_MODIFIER_HI_EXT 0x3448 +#define EGL_DMA_BUF_PLANE3_MODIFIER_LO_EXT 0x3449 +#define EGL_DMA_BUF_PLANE3_MODIFIER_HI_EXT 0x344A +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDMABUFFORMATSEXTPROC) (EGLDisplay dpy, EGLint max_formats, EGLint *formats, EGLint *num_formats); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDMABUFMODIFIERSEXTPROC) (EGLDisplay dpy, EGLint format, EGLint max_modifiers, EGLuint64KHR *modifiers, EGLBoolean *external_only, EGLint *num_modifiers); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDmaBufFormatsEXT (EGLDisplay dpy, EGLint max_formats, EGLint *formats, EGLint *num_formats); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDmaBufModifiersEXT (EGLDisplay dpy, EGLint format, EGLint max_modifiers, EGLuint64KHR *modifiers, EGLBoolean *external_only, EGLint *num_modifiers); +#endif +#endif /* EGL_EXT_image_dma_buf_import_modifiers */ + +#ifndef EGL_EXT_image_gl_colorspace +#define EGL_EXT_image_gl_colorspace 1 +#define EGL_GL_COLORSPACE_DEFAULT_EXT 0x314D +#endif /* EGL_EXT_image_gl_colorspace */ + +#ifndef EGL_EXT_image_implicit_sync_control +#define EGL_EXT_image_implicit_sync_control 1 +#define EGL_IMPORT_SYNC_TYPE_EXT 0x3470 +#define EGL_IMPORT_IMPLICIT_SYNC_EXT 0x3471 +#define EGL_IMPORT_EXPLICIT_SYNC_EXT 0x3472 +#endif /* EGL_EXT_image_implicit_sync_control */ + +#ifndef EGL_EXT_multiview_window +#define EGL_EXT_multiview_window 1 +#define EGL_MULTIVIEW_VIEW_COUNT_EXT 0x3134 +#endif /* EGL_EXT_multiview_window */ + +#ifndef EGL_EXT_output_base +#define EGL_EXT_output_base 1 +typedef void *EGLOutputLayerEXT; +typedef void *EGLOutputPortEXT; +#define EGL_NO_OUTPUT_LAYER_EXT EGL_CAST(EGLOutputLayerEXT,0) +#define EGL_NO_OUTPUT_PORT_EXT EGL_CAST(EGLOutputPortEXT,0) +#define EGL_BAD_OUTPUT_LAYER_EXT 0x322D +#define EGL_BAD_OUTPUT_PORT_EXT 0x322E +#define EGL_SWAP_INTERVAL_EXT 0x322F +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETOUTPUTLAYERSEXTPROC) (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputLayerEXT *layers, EGLint max_layers, EGLint *num_layers); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETOUTPUTPORTSEXTPROC) (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputPortEXT *ports, EGLint max_ports, EGLint *num_ports); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib *value); +typedef const char *(EGLAPIENTRYP PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint name); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLOUTPUTPORTATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib *value); +typedef const char *(EGLAPIENTRYP PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint name); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglGetOutputLayersEXT (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputLayerEXT *layers, EGLint max_layers, EGLint *num_layers); +EGLAPI EGLBoolean EGLAPIENTRY eglGetOutputPortsEXT (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputPortEXT *ports, EGLint max_ports, EGLint *num_ports); +EGLAPI EGLBoolean EGLAPIENTRY eglOutputLayerAttribEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryOutputLayerAttribEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib *value); +EGLAPI const char *EGLAPIENTRY eglQueryOutputLayerStringEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint name); +EGLAPI EGLBoolean EGLAPIENTRY eglOutputPortAttribEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryOutputPortAttribEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib *value); +EGLAPI const char *EGLAPIENTRY eglQueryOutputPortStringEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint name); +#endif +#endif /* EGL_EXT_output_base */ + +#ifndef EGL_EXT_output_drm +#define EGL_EXT_output_drm 1 +#define EGL_DRM_CRTC_EXT 0x3234 +#define EGL_DRM_PLANE_EXT 0x3235 +#define EGL_DRM_CONNECTOR_EXT 0x3236 +#endif /* EGL_EXT_output_drm */ + +#ifndef EGL_EXT_output_openwf +#define EGL_EXT_output_openwf 1 +#define EGL_OPENWF_PIPELINE_ID_EXT 0x3238 +#define EGL_OPENWF_PORT_ID_EXT 0x3239 +#endif /* EGL_EXT_output_openwf */ + +#ifndef EGL_EXT_pixel_format_float +#define EGL_EXT_pixel_format_float 1 +#define EGL_COLOR_COMPONENT_TYPE_EXT 0x3339 +#define EGL_COLOR_COMPONENT_TYPE_FIXED_EXT 0x333A +#define EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT 0x333B +#endif /* EGL_EXT_pixel_format_float */ + +#ifndef EGL_EXT_platform_base +#define EGL_EXT_platform_base 1 +typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETPLATFORMDISPLAYEXTPROC) (EGLenum platform, void *native_display, const EGLint *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLint *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLint *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLDisplay EGLAPIENTRY eglGetPlatformDisplayEXT (EGLenum platform, void *native_display, const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformWindowSurfaceEXT (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformPixmapSurfaceEXT (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLint *attrib_list); +#endif +#endif /* EGL_EXT_platform_base */ + +#ifndef EGL_EXT_platform_device +#define EGL_EXT_platform_device 1 +#define EGL_PLATFORM_DEVICE_EXT 0x313F +#endif /* EGL_EXT_platform_device */ + +#ifndef EGL_EXT_platform_wayland +#define EGL_EXT_platform_wayland 1 +#define EGL_PLATFORM_WAYLAND_EXT 0x31D8 +#endif /* EGL_EXT_platform_wayland */ + +#ifndef EGL_EXT_platform_x11 +#define EGL_EXT_platform_x11 1 +#define EGL_PLATFORM_X11_EXT 0x31D5 +#define EGL_PLATFORM_X11_SCREEN_EXT 0x31D6 +#endif /* EGL_EXT_platform_x11 */ + +#ifndef EGL_EXT_platform_xcb +#define EGL_EXT_platform_xcb 1 +#define EGL_PLATFORM_XCB_EXT 0x31DC +#define EGL_PLATFORM_XCB_SCREEN_EXT 0x31DE +#endif /* EGL_EXT_platform_xcb */ + +#ifndef EGL_EXT_present_opaque +#define EGL_EXT_present_opaque 1 +#define EGL_PRESENT_OPAQUE_EXT 0x31DF +#endif /* EGL_EXT_present_opaque */ + +#ifndef EGL_EXT_protected_content +#define EGL_EXT_protected_content 1 +#define EGL_PROTECTED_CONTENT_EXT 0x32C0 +#endif /* EGL_EXT_protected_content */ + +#ifndef EGL_EXT_protected_surface +#define EGL_EXT_protected_surface 1 +#endif /* EGL_EXT_protected_surface */ + +#ifndef EGL_EXT_stream_consumer_egloutput +#define EGL_EXT_stream_consumer_egloutput 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMEROUTPUTEXTPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLOutputLayerEXT layer); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerOutputEXT (EGLDisplay dpy, EGLStreamKHR stream, EGLOutputLayerEXT layer); +#endif +#endif /* EGL_EXT_stream_consumer_egloutput */ + +#ifndef EGL_EXT_surface_CTA861_3_metadata +#define EGL_EXT_surface_CTA861_3_metadata 1 +#define EGL_CTA861_3_MAX_CONTENT_LIGHT_LEVEL_EXT 0x3360 +#define EGL_CTA861_3_MAX_FRAME_AVERAGE_LEVEL_EXT 0x3361 +#endif /* EGL_EXT_surface_CTA861_3_metadata */ + +#ifndef EGL_EXT_surface_SMPTE2086_metadata +#define EGL_EXT_surface_SMPTE2086_metadata 1 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_RX_EXT 0x3341 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_RY_EXT 0x3342 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_GX_EXT 0x3343 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_GY_EXT 0x3344 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_BX_EXT 0x3345 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_BY_EXT 0x3346 +#define EGL_SMPTE2086_WHITE_POINT_X_EXT 0x3347 +#define EGL_SMPTE2086_WHITE_POINT_Y_EXT 0x3348 +#define EGL_SMPTE2086_MAX_LUMINANCE_EXT 0x3349 +#define EGL_SMPTE2086_MIN_LUMINANCE_EXT 0x334A +#define EGL_METADATA_SCALING_EXT 50000 +#endif /* EGL_EXT_surface_SMPTE2086_metadata */ + +#ifndef EGL_EXT_surface_compression +#define EGL_EXT_surface_compression 1 +#define EGL_SURFACE_COMPRESSION_EXT 0x34B0 +#define EGL_SURFACE_COMPRESSION_PLANE1_EXT 0x328E +#define EGL_SURFACE_COMPRESSION_PLANE2_EXT 0x328F +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT 0x34B1 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT 0x34B2 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_1BPC_EXT 0x34B4 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_2BPC_EXT 0x34B5 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_3BPC_EXT 0x34B6 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_4BPC_EXT 0x34B7 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_5BPC_EXT 0x34B8 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_6BPC_EXT 0x34B9 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_7BPC_EXT 0x34BA +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_8BPC_EXT 0x34BB +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_9BPC_EXT 0x34BC +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_10BPC_EXT 0x34BD +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_11BPC_EXT 0x34BE +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_12BPC_EXT 0x34BF +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSUPPORTEDCOMPRESSIONRATESEXTPROC) (EGLDisplay dpy, EGLConfig config, const EGLAttrib *attrib_list, EGLint *rates, EGLint rate_size, EGLint *num_rates); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQuerySupportedCompressionRatesEXT (EGLDisplay dpy, EGLConfig config, const EGLAttrib *attrib_list, EGLint *rates, EGLint rate_size, EGLint *num_rates); +#endif +#endif /* EGL_EXT_surface_compression */ + +#ifndef EGL_EXT_swap_buffers_with_damage +#define EGL_EXT_swap_buffers_with_damage 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint *rects, EGLint n_rects); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithDamageEXT (EGLDisplay dpy, EGLSurface surface, const EGLint *rects, EGLint n_rects); +#endif +#endif /* EGL_EXT_swap_buffers_with_damage */ + +#ifndef EGL_EXT_sync_reuse +#define EGL_EXT_sync_reuse 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNSIGNALSYNCEXTPROC) (EGLDisplay dpy, EGLSync sync, const EGLAttrib *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglUnsignalSyncEXT (EGLDisplay dpy, EGLSync sync, const EGLAttrib *attrib_list); +#endif +#endif /* EGL_EXT_sync_reuse */ + +#ifndef EGL_EXT_yuv_surface +#define EGL_EXT_yuv_surface 1 +#define EGL_YUV_ORDER_EXT 0x3301 +#define EGL_YUV_NUMBER_OF_PLANES_EXT 0x3311 +#define EGL_YUV_SUBSAMPLE_EXT 0x3312 +#define EGL_YUV_DEPTH_RANGE_EXT 0x3317 +#define EGL_YUV_CSC_STANDARD_EXT 0x330A +#define EGL_YUV_PLANE_BPP_EXT 0x331A +#define EGL_YUV_BUFFER_EXT 0x3300 +#define EGL_YUV_ORDER_YUV_EXT 0x3302 +#define EGL_YUV_ORDER_YVU_EXT 0x3303 +#define EGL_YUV_ORDER_YUYV_EXT 0x3304 +#define EGL_YUV_ORDER_UYVY_EXT 0x3305 +#define EGL_YUV_ORDER_YVYU_EXT 0x3306 +#define EGL_YUV_ORDER_VYUY_EXT 0x3307 +#define EGL_YUV_ORDER_AYUV_EXT 0x3308 +#define EGL_YUV_SUBSAMPLE_4_2_0_EXT 0x3313 +#define EGL_YUV_SUBSAMPLE_4_2_2_EXT 0x3314 +#define EGL_YUV_SUBSAMPLE_4_4_4_EXT 0x3315 +#define EGL_YUV_DEPTH_RANGE_LIMITED_EXT 0x3318 +#define EGL_YUV_DEPTH_RANGE_FULL_EXT 0x3319 +#define EGL_YUV_CSC_STANDARD_601_EXT 0x330B +#define EGL_YUV_CSC_STANDARD_709_EXT 0x330C +#define EGL_YUV_CSC_STANDARD_2020_EXT 0x330D +#define EGL_YUV_PLANE_BPP_0_EXT 0x331B +#define EGL_YUV_PLANE_BPP_8_EXT 0x331C +#define EGL_YUV_PLANE_BPP_10_EXT 0x331D +#endif /* EGL_EXT_yuv_surface */ + +#ifndef EGL_HI_clientpixmap +#define EGL_HI_clientpixmap 1 +struct EGLClientPixmapHI { + void *pData; + EGLint iWidth; + EGLint iHeight; + EGLint iStride; +}; +#define EGL_CLIENT_PIXMAP_POINTER_HI 0x8F74 +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPIXMAPSURFACEHIPROC) (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI *pixmap); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurfaceHI (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI *pixmap); +#endif +#endif /* EGL_HI_clientpixmap */ + +#ifndef EGL_HI_colorformats +#define EGL_HI_colorformats 1 +#define EGL_COLOR_FORMAT_HI 0x8F70 +#define EGL_COLOR_RGB_HI 0x8F71 +#define EGL_COLOR_RGBA_HI 0x8F72 +#define EGL_COLOR_ARGB_HI 0x8F73 +#endif /* EGL_HI_colorformats */ + +#ifndef EGL_IMG_context_priority +#define EGL_IMG_context_priority 1 +#define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100 +#define EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101 +#define EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102 +#define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103 +#endif /* EGL_IMG_context_priority */ + +#ifndef EGL_IMG_image_plane_attribs +#define EGL_IMG_image_plane_attribs 1 +#define EGL_NATIVE_BUFFER_MULTIPLANE_SEPARATE_IMG 0x3105 +#define EGL_NATIVE_BUFFER_PLANE_OFFSET_IMG 0x3106 +#endif /* EGL_IMG_image_plane_attribs */ + +#ifndef EGL_MESA_drm_image +#define EGL_MESA_drm_image 1 +#define EGL_DRM_BUFFER_FORMAT_MESA 0x31D0 +#define EGL_DRM_BUFFER_USE_MESA 0x31D1 +#define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2 +#define EGL_DRM_BUFFER_MESA 0x31D3 +#define EGL_DRM_BUFFER_STRIDE_MESA 0x31D4 +#define EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x00000001 +#define EGL_DRM_BUFFER_USE_SHARE_MESA 0x00000002 +#define EGL_DRM_BUFFER_USE_CURSOR_MESA 0x00000004 +typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEDRMIMAGEMESAPROC) (EGLDisplay dpy, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDRMIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLImageKHR EGLAPIENTRY eglCreateDRMImageMESA (EGLDisplay dpy, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglExportDRMImageMESA (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride); +#endif +#endif /* EGL_MESA_drm_image */ + +#ifndef EGL_MESA_image_dma_buf_export +#define EGL_MESA_image_dma_buf_export 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC) (EGLDisplay dpy, EGLImageKHR image, int *fourcc, int *num_planes, EGLuint64KHR *modifiers); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDMABUFIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, int *fds, EGLint *strides, EGLint *offsets); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglExportDMABUFImageQueryMESA (EGLDisplay dpy, EGLImageKHR image, int *fourcc, int *num_planes, EGLuint64KHR *modifiers); +EGLAPI EGLBoolean EGLAPIENTRY eglExportDMABUFImageMESA (EGLDisplay dpy, EGLImageKHR image, int *fds, EGLint *strides, EGLint *offsets); +#endif +#endif /* EGL_MESA_image_dma_buf_export */ + +#ifndef EGL_MESA_platform_gbm +#define EGL_MESA_platform_gbm 1 +#define EGL_PLATFORM_GBM_MESA 0x31D7 +#endif /* EGL_MESA_platform_gbm */ + +#ifndef EGL_MESA_platform_surfaceless +#define EGL_MESA_platform_surfaceless 1 +#define EGL_PLATFORM_SURFACELESS_MESA 0x31DD +#endif /* EGL_MESA_platform_surfaceless */ + +#ifndef EGL_MESA_query_driver +#define EGL_MESA_query_driver 1 +typedef char *(EGLAPIENTRYP PFNEGLGETDISPLAYDRIVERCONFIGPROC) (EGLDisplay dpy); +typedef const char *(EGLAPIENTRYP PFNEGLGETDISPLAYDRIVERNAMEPROC) (EGLDisplay dpy); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI char *EGLAPIENTRY eglGetDisplayDriverConfig (EGLDisplay dpy); +EGLAPI const char *EGLAPIENTRY eglGetDisplayDriverName (EGLDisplay dpy); +#endif +#endif /* EGL_MESA_query_driver */ + +#ifndef EGL_NOK_swap_region +#define EGL_NOK_swap_region 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSREGIONNOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersRegionNOK (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); +#endif +#endif /* EGL_NOK_swap_region */ + +#ifndef EGL_NOK_swap_region2 +#define EGL_NOK_swap_region2 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSREGION2NOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersRegion2NOK (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); +#endif +#endif /* EGL_NOK_swap_region2 */ + +#ifndef EGL_NOK_texture_from_pixmap +#define EGL_NOK_texture_from_pixmap 1 +#define EGL_Y_INVERTED_NOK 0x307F +#endif /* EGL_NOK_texture_from_pixmap */ + +#ifndef EGL_NV_3dvision_surface +#define EGL_NV_3dvision_surface 1 +#define EGL_AUTO_STEREO_NV 0x3136 +#endif /* EGL_NV_3dvision_surface */ + +#ifndef EGL_NV_context_priority_realtime +#define EGL_NV_context_priority_realtime 1 +#define EGL_CONTEXT_PRIORITY_REALTIME_NV 0x3357 +#endif /* EGL_NV_context_priority_realtime */ + +#ifndef EGL_NV_coverage_sample +#define EGL_NV_coverage_sample 1 +#define EGL_COVERAGE_BUFFERS_NV 0x30E0 +#define EGL_COVERAGE_SAMPLES_NV 0x30E1 +#endif /* EGL_NV_coverage_sample */ + +#ifndef EGL_NV_coverage_sample_resolve +#define EGL_NV_coverage_sample_resolve 1 +#define EGL_COVERAGE_SAMPLE_RESOLVE_NV 0x3131 +#define EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV 0x3132 +#define EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV 0x3133 +#endif /* EGL_NV_coverage_sample_resolve */ + +#ifndef EGL_NV_cuda_event +#define EGL_NV_cuda_event 1 +#define EGL_CUDA_EVENT_HANDLE_NV 0x323B +#define EGL_SYNC_CUDA_EVENT_NV 0x323C +#define EGL_SYNC_CUDA_EVENT_COMPLETE_NV 0x323D +#endif /* EGL_NV_cuda_event */ + +#ifndef EGL_NV_depth_nonlinear +#define EGL_NV_depth_nonlinear 1 +#define EGL_DEPTH_ENCODING_NV 0x30E2 +#define EGL_DEPTH_ENCODING_NONE_NV 0 +#define EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3 +#endif /* EGL_NV_depth_nonlinear */ + +#ifndef EGL_NV_device_cuda +#define EGL_NV_device_cuda 1 +#define EGL_CUDA_DEVICE_NV 0x323A +#endif /* EGL_NV_device_cuda */ + +#ifndef EGL_NV_native_query +#define EGL_NV_native_query 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEDISPLAYNVPROC) (EGLDisplay dpy, EGLNativeDisplayType *display_id); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEWINDOWNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType *window); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEPIXMAPNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType *pixmap); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeDisplayNV (EGLDisplay dpy, EGLNativeDisplayType *display_id); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeWindowNV (EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType *window); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativePixmapNV (EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType *pixmap); +#endif +#endif /* EGL_NV_native_query */ + +#ifndef EGL_NV_post_convert_rounding +#define EGL_NV_post_convert_rounding 1 +#endif /* EGL_NV_post_convert_rounding */ + +#ifndef EGL_NV_post_sub_buffer +#define EGL_NV_post_sub_buffer 1 +#define EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30BE +typedef EGLBoolean (EGLAPIENTRYP PFNEGLPOSTSUBBUFFERNVPROC) (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglPostSubBufferNV (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height); +#endif +#endif /* EGL_NV_post_sub_buffer */ + +#ifndef EGL_NV_quadruple_buffer +#define EGL_NV_quadruple_buffer 1 +#define EGL_QUADRUPLE_BUFFER_NV 0x3231 +#endif /* EGL_NV_quadruple_buffer */ + +#ifndef EGL_NV_robustness_video_memory_purge +#define EGL_NV_robustness_video_memory_purge 1 +#define EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x334C +#endif /* EGL_NV_robustness_video_memory_purge */ + +#ifndef EGL_NV_stream_consumer_eglimage +#define EGL_NV_stream_consumer_eglimage 1 +#define EGL_STREAM_CONSUMER_IMAGE_NV 0x3373 +#define EGL_STREAM_IMAGE_ADD_NV 0x3374 +#define EGL_STREAM_IMAGE_REMOVE_NV 0x3375 +#define EGL_STREAM_IMAGE_AVAILABLE_NV 0x3376 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMIMAGECONSUMERCONNECTNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLint num_modifiers, const EGLuint64KHR *modifiers, const EGLAttrib *attrib_list); +typedef EGLint (EGLAPIENTRYP PFNEGLQUERYSTREAMCONSUMEREVENTNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLTime timeout, EGLenum *event, EGLAttrib *aux); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMACQUIREIMAGENVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLImage *pImage, EGLSync sync); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMRELEASEIMAGENVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLImage image, EGLSync sync); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglStreamImageConsumerConnectNV (EGLDisplay dpy, EGLStreamKHR stream, EGLint num_modifiers, const EGLuint64KHR *modifiers, const EGLAttrib *attrib_list); +EGLAPI EGLint EGLAPIENTRY eglQueryStreamConsumerEventNV (EGLDisplay dpy, EGLStreamKHR stream, EGLTime timeout, EGLenum *event, EGLAttrib *aux); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamAcquireImageNV (EGLDisplay dpy, EGLStreamKHR stream, EGLImage *pImage, EGLSync sync); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamReleaseImageNV (EGLDisplay dpy, EGLStreamKHR stream, EGLImage image, EGLSync sync); +#endif +#endif /* EGL_NV_stream_consumer_eglimage */ + +#ifndef EGL_NV_stream_consumer_gltexture_yuv +#define EGL_NV_stream_consumer_gltexture_yuv 1 +#define EGL_YUV_PLANE0_TEXTURE_UNIT_NV 0x332C +#define EGL_YUV_PLANE1_TEXTURE_UNIT_NV 0x332D +#define EGL_YUV_PLANE2_TEXTURE_UNIT_NV 0x332E +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalAttribsNV (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); +#endif +#endif /* EGL_NV_stream_consumer_gltexture_yuv */ + +#ifndef EGL_NV_stream_cross_display +#define EGL_NV_stream_cross_display 1 +#define EGL_STREAM_CROSS_DISPLAY_NV 0x334E +#endif /* EGL_NV_stream_cross_display */ + +#ifndef EGL_NV_stream_cross_object +#define EGL_NV_stream_cross_object 1 +#define EGL_STREAM_CROSS_OBJECT_NV 0x334D +#endif /* EGL_NV_stream_cross_object */ + +#ifndef EGL_NV_stream_cross_partition +#define EGL_NV_stream_cross_partition 1 +#define EGL_STREAM_CROSS_PARTITION_NV 0x323F +#endif /* EGL_NV_stream_cross_partition */ + +#ifndef EGL_NV_stream_cross_process +#define EGL_NV_stream_cross_process 1 +#define EGL_STREAM_CROSS_PROCESS_NV 0x3245 +#endif /* EGL_NV_stream_cross_process */ + +#ifndef EGL_NV_stream_cross_system +#define EGL_NV_stream_cross_system 1 +#define EGL_STREAM_CROSS_SYSTEM_NV 0x334F +#endif /* EGL_NV_stream_cross_system */ + +#ifndef EGL_NV_stream_dma +#define EGL_NV_stream_dma 1 +#define EGL_STREAM_DMA_NV 0x3371 +#define EGL_STREAM_DMA_SERVER_NV 0x3372 +#endif /* EGL_NV_stream_dma */ + +#ifndef EGL_NV_stream_fifo_next +#define EGL_NV_stream_fifo_next 1 +#define EGL_PENDING_FRAME_NV 0x3329 +#define EGL_STREAM_TIME_PENDING_NV 0x332A +#endif /* EGL_NV_stream_fifo_next */ + +#ifndef EGL_NV_stream_fifo_synchronous +#define EGL_NV_stream_fifo_synchronous 1 +#define EGL_STREAM_FIFO_SYNCHRONOUS_NV 0x3336 +#endif /* EGL_NV_stream_fifo_synchronous */ + +#ifndef EGL_NV_stream_flush +#define EGL_NV_stream_flush 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMFLUSHNVPROC) (EGLDisplay dpy, EGLStreamKHR stream); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglStreamFlushNV (EGLDisplay dpy, EGLStreamKHR stream); +#endif +#endif /* EGL_NV_stream_flush */ + +#ifndef EGL_NV_stream_frame_limits +#define EGL_NV_stream_frame_limits 1 +#define EGL_PRODUCER_MAX_FRAME_HINT_NV 0x3337 +#define EGL_CONSUMER_MAX_FRAME_HINT_NV 0x3338 +#endif /* EGL_NV_stream_frame_limits */ + +#ifndef EGL_NV_stream_metadata +#define EGL_NV_stream_metadata 1 +#define EGL_MAX_STREAM_METADATA_BLOCKS_NV 0x3250 +#define EGL_MAX_STREAM_METADATA_BLOCK_SIZE_NV 0x3251 +#define EGL_MAX_STREAM_METADATA_TOTAL_SIZE_NV 0x3252 +#define EGL_PRODUCER_METADATA_NV 0x3253 +#define EGL_CONSUMER_METADATA_NV 0x3254 +#define EGL_PENDING_METADATA_NV 0x3328 +#define EGL_METADATA0_SIZE_NV 0x3255 +#define EGL_METADATA1_SIZE_NV 0x3256 +#define EGL_METADATA2_SIZE_NV 0x3257 +#define EGL_METADATA3_SIZE_NV 0x3258 +#define EGL_METADATA0_TYPE_NV 0x3259 +#define EGL_METADATA1_TYPE_NV 0x325A +#define EGL_METADATA2_TYPE_NV 0x325B +#define EGL_METADATA3_TYPE_NV 0x325C +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBNVPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib *value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSETSTREAMMETADATANVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLint n, EGLint offset, EGLint size, const void *data); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMMETADATANVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum name, EGLint n, EGLint offset, EGLint size, void *data); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribNV (EGLDisplay dpy, EGLint attribute, EGLAttrib *value); +EGLAPI EGLBoolean EGLAPIENTRY eglSetStreamMetadataNV (EGLDisplay dpy, EGLStreamKHR stream, EGLint n, EGLint offset, EGLint size, const void *data); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamMetadataNV (EGLDisplay dpy, EGLStreamKHR stream, EGLenum name, EGLint n, EGLint offset, EGLint size, void *data); +#endif +#endif /* EGL_NV_stream_metadata */ + +#ifndef EGL_NV_stream_origin +#define EGL_NV_stream_origin 1 +#define EGL_STREAM_FRAME_ORIGIN_X_NV 0x3366 +#define EGL_STREAM_FRAME_ORIGIN_Y_NV 0x3367 +#define EGL_STREAM_FRAME_MAJOR_AXIS_NV 0x3368 +#define EGL_CONSUMER_AUTO_ORIENTATION_NV 0x3369 +#define EGL_PRODUCER_AUTO_ORIENTATION_NV 0x336A +#define EGL_LEFT_NV 0x336B +#define EGL_RIGHT_NV 0x336C +#define EGL_TOP_NV 0x336D +#define EGL_BOTTOM_NV 0x336E +#define EGL_X_AXIS_NV 0x336F +#define EGL_Y_AXIS_NV 0x3370 +#endif /* EGL_NV_stream_origin */ + +#ifndef EGL_NV_stream_remote +#define EGL_NV_stream_remote 1 +#define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 +#define EGL_STREAM_TYPE_NV 0x3241 +#define EGL_STREAM_PROTOCOL_NV 0x3242 +#define EGL_STREAM_ENDPOINT_NV 0x3243 +#define EGL_STREAM_LOCAL_NV 0x3244 +#define EGL_STREAM_PRODUCER_NV 0x3247 +#define EGL_STREAM_CONSUMER_NV 0x3248 +#define EGL_STREAM_PROTOCOL_FD_NV 0x3246 +#endif /* EGL_NV_stream_remote */ + +#ifndef EGL_NV_stream_reset +#define EGL_NV_stream_reset 1 +#define EGL_SUPPORT_RESET_NV 0x3334 +#define EGL_SUPPORT_REUSE_NV 0x3335 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLRESETSTREAMNVPROC) (EGLDisplay dpy, EGLStreamKHR stream); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglResetStreamNV (EGLDisplay dpy, EGLStreamKHR stream); +#endif +#endif /* EGL_NV_stream_reset */ + +#ifndef EGL_NV_stream_socket +#define EGL_NV_stream_socket 1 +#define EGL_STREAM_PROTOCOL_SOCKET_NV 0x324B +#define EGL_SOCKET_HANDLE_NV 0x324C +#define EGL_SOCKET_TYPE_NV 0x324D +#endif /* EGL_NV_stream_socket */ + +#ifndef EGL_NV_stream_socket_inet +#define EGL_NV_stream_socket_inet 1 +#define EGL_SOCKET_TYPE_INET_NV 0x324F +#endif /* EGL_NV_stream_socket_inet */ + +#ifndef EGL_NV_stream_socket_unix +#define EGL_NV_stream_socket_unix 1 +#define EGL_SOCKET_TYPE_UNIX_NV 0x324E +#endif /* EGL_NV_stream_socket_unix */ + +#ifndef EGL_NV_stream_sync +#define EGL_NV_stream_sync 1 +#define EGL_SYNC_NEW_FRAME_NV 0x321F +typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESTREAMSYNCNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum type, const EGLint *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateStreamSyncNV (EGLDisplay dpy, EGLStreamKHR stream, EGLenum type, const EGLint *attrib_list); +#endif +#endif /* EGL_NV_stream_sync */ + +#ifndef EGL_NV_sync +#define EGL_NV_sync 1 +typedef void *EGLSyncNV; +typedef khronos_utime_nanoseconds_t EGLTimeNV; +#ifdef KHRONOS_SUPPORT_INT64 +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30E6 +#define EGL_SYNC_STATUS_NV 0x30E7 +#define EGL_SIGNALED_NV 0x30E8 +#define EGL_UNSIGNALED_NV 0x30E9 +#define EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x0001 +#define EGL_FOREVER_NV 0xFFFFFFFFFFFFFFFFull +#define EGL_ALREADY_SIGNALED_NV 0x30EA +#define EGL_TIMEOUT_EXPIRED_NV 0x30EB +#define EGL_CONDITION_SATISFIED_NV 0x30EC +#define EGL_SYNC_TYPE_NV 0x30ED +#define EGL_SYNC_CONDITION_NV 0x30EE +#define EGL_SYNC_FENCE_NV 0x30EF +#define EGL_NO_SYNC_NV EGL_CAST(EGLSyncNV,0) +typedef EGLSyncNV (EGLAPIENTRYP PFNEGLCREATEFENCESYNCNVPROC) (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCNVPROC) (EGLSyncNV sync); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLFENCENVPROC) (EGLSyncNV sync); +typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCNVPROC) (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCNVPROC) (EGLSyncNV sync, EGLenum mode); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBNVPROC) (EGLSyncNV sync, EGLint attribute, EGLint *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSyncNV EGLAPIENTRY eglCreateFenceSyncNV (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncNV (EGLSyncNV sync); +EGLAPI EGLBoolean EGLAPIENTRY eglFenceNV (EGLSyncNV sync); +EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncNV (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout); +EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncNV (EGLSyncNV sync, EGLenum mode); +EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribNV (EGLSyncNV sync, EGLint attribute, EGLint *value); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_NV_sync */ + +#ifndef EGL_NV_system_time +#define EGL_NV_system_time 1 +typedef khronos_utime_nanoseconds_t EGLuint64NV; +#ifdef KHRONOS_SUPPORT_INT64 +typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC) (void); +typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMENVPROC) (void); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeFrequencyNV (void); +EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeNV (void); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_NV_system_time */ + +#ifndef EGL_NV_triple_buffer +#define EGL_NV_triple_buffer 1 +#define EGL_TRIPLE_BUFFER_NV 0x3230 +#endif /* EGL_NV_triple_buffer */ + +#ifndef EGL_TIZEN_image_native_buffer +#define EGL_TIZEN_image_native_buffer 1 +#define EGL_NATIVE_BUFFER_TIZEN 0x32A0 +#endif /* EGL_TIZEN_image_native_buffer */ + +#ifndef EGL_TIZEN_image_native_surface +#define EGL_TIZEN_image_native_surface 1 +#define EGL_NATIVE_SURFACE_TIZEN 0x32A1 +#endif /* EGL_TIZEN_image_native_surface */ + +#ifndef EGL_WL_bind_wayland_display +#define EGL_WL_bind_wayland_display 1 +#define PFNEGLBINDWAYLANDDISPLAYWL PFNEGLBINDWAYLANDDISPLAYWLPROC +#define PFNEGLUNBINDWAYLANDDISPLAYWL PFNEGLUNBINDWAYLANDDISPLAYWLPROC +#define PFNEGLQUERYWAYLANDBUFFERWL PFNEGLQUERYWAYLANDBUFFERWLPROC +struct wl_display; +struct wl_resource; +#define EGL_WAYLAND_BUFFER_WL 0x31D5 +#define EGL_WAYLAND_PLANE_WL 0x31D6 +#define EGL_TEXTURE_Y_U_V_WL 0x31D7 +#define EGL_TEXTURE_Y_UV_WL 0x31D8 +#define EGL_TEXTURE_Y_XUXV_WL 0x31D9 +#define EGL_TEXTURE_EXTERNAL_WL 0x31DA +#define EGL_WAYLAND_Y_INVERTED_WL 0x31DB +typedef EGLBoolean (EGLAPIENTRYP PFNEGLBINDWAYLANDDISPLAYWLPROC) (EGLDisplay dpy, struct wl_display *display); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNBINDWAYLANDDISPLAYWLPROC) (EGLDisplay dpy, struct wl_display *display); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYWAYLANDBUFFERWLPROC) (EGLDisplay dpy, struct wl_resource *buffer, EGLint attribute, EGLint *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglBindWaylandDisplayWL (EGLDisplay dpy, struct wl_display *display); +EGLAPI EGLBoolean EGLAPIENTRY eglUnbindWaylandDisplayWL (EGLDisplay dpy, struct wl_display *display); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryWaylandBufferWL (EGLDisplay dpy, struct wl_resource *buffer, EGLint attribute, EGLint *value); +#endif +#endif /* EGL_WL_bind_wayland_display */ + +#ifndef EGL_WL_create_wayland_buffer_from_image +#define EGL_WL_create_wayland_buffer_from_image 1 +#define PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWL PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWLPROC +struct wl_buffer; +typedef struct wl_buffer *(EGLAPIENTRYP PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWLPROC) (EGLDisplay dpy, EGLImageKHR image); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI struct wl_buffer *EGLAPIENTRY eglCreateWaylandBufferFromImageWL (EGLDisplay dpy, EGLImageKHR image); +#endif +#endif /* EGL_WL_create_wayland_buffer_from_image */ + +#ifdef __cplusplus +} +#endif + +#endif /* __eglext_h_ */ + +#endif /* _MSC_VER */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_endian.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_endian.h new file mode 100644 index 0000000..6b1b4cb --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_endian.h @@ -0,0 +1,645 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryEndian + * + * Functions converting endian-specific values to different byte orders. + * + * These functions either unconditionally swap byte order (SDL_Swap16, + * SDL_Swap32, SDL_Swap64, SDL_SwapFloat), or they swap to/from the system's + * native byte order (SDL_Swap16LE, SDL_Swap16BE, SDL_Swap32LE, SDL_Swap32BE, + * SDL_Swap32LE, SDL_Swap32BE, SDL_SwapFloatLE, SDL_SwapFloatBE). In the + * latter case, the functionality is provided by macros that become no-ops if + * a swap isn't necessary: on an x86 (littleendian) processor, SDL_Swap32LE + * does nothing, but SDL_Swap32BE reverses the bytes of the data. On a PowerPC + * processor (bigendian), the macros behavior is reversed. + * + * The swap routines are inline functions, and attempt to use compiler + * intrinsics, inline assembly, and other magic to make byteswapping + * efficient. + */ + +#ifndef SDL_endian_h_ +#define SDL_endian_h_ + +#include + +#if defined(_MSC_VER) && (_MSC_VER >= 1400) +/* As of Clang 11, '_m_prefetchw' is conflicting with the winnt.h's version, + so we define the needed '_m_prefetch' here as a pseudo-header, until the issue is fixed. */ +#if defined(__clang__) && !SDL_HAS_BUILTIN(_m_prefetch) +#ifndef __PRFCHWINTRIN_H +#define __PRFCHWINTRIN_H +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_m_prefetch(void *__P) +{ + __builtin_prefetch(__P, 0, 3 /* _MM_HINT_T0 */); +} +#endif /* __PRFCHWINTRIN_H */ +#endif /* __clang__ */ + +#include +#endif + +/** + * \name The two types of endianness + */ +/* @{ */ + + +/** + * A value to represent littleendian byteorder. + * + * This is used with the preprocessor macro SDL_BYTEORDER, to determine a + * platform's byte ordering: + * + * ```c + * #if SDL_BYTEORDER == SDL_LIL_ENDIAN + * SDL_Log("This system is littleendian."); + * #endif + * ``` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_BYTEORDER + * \sa SDL_BIG_ENDIAN + */ +#define SDL_LIL_ENDIAN 1234 + +/** + * A value to represent bigendian byteorder. + * + * This is used with the preprocessor macro SDL_BYTEORDER, to determine a + * platform's byte ordering: + * + * ```c + * #if SDL_BYTEORDER == SDL_BIG_ENDIAN + * SDL_Log("This system is bigendian."); + * #endif + * ``` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_BYTEORDER + * \sa SDL_LIL_ENDIAN + */ +#define SDL_BIG_ENDIAN 4321 + +/* @} */ + +#ifndef SDL_BYTEORDER +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A macro that reports the target system's byte order. + * + * This is set to either SDL_LIL_ENDIAN or SDL_BIG_ENDIAN (and maybe other + * values in the future, if something else becomes popular). This can be + * tested with the preprocessor, so decisions can be made at compile time. + * + * ```c + * #if SDL_BYTEORDER == SDL_BIG_ENDIAN + * SDL_Log("This system is bigendian."); + * #endif + * ``` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_LIL_ENDIAN + * \sa SDL_BIG_ENDIAN + */ +#define SDL_BYTEORDER SDL_LIL_ENDIAN___or_maybe___SDL_BIG_ENDIAN +#elif defined(SDL_PLATFORM_LINUX) || defined(__GLIBC__) +#include +#define SDL_BYTEORDER __BYTE_ORDER +#elif defined(SDL_PLATFORM_SOLARIS) +#include +#if defined(_LITTLE_ENDIAN) +#define SDL_BYTEORDER SDL_LIL_ENDIAN +#elif defined(_BIG_ENDIAN) +#define SDL_BYTEORDER SDL_BIG_ENDIAN +#else +#error Unsupported endianness +#endif +#elif defined(SDL_PLATFORM_OPENBSD) || defined(__DragonFly__) +#include +#define SDL_BYTEORDER BYTE_ORDER +#elif defined(SDL_PLATFORM_FREEBSD) || defined(SDL_PLATFORM_NETBSD) +#include +#define SDL_BYTEORDER BYTE_ORDER +/* predefs from newer gcc and clang versions: */ +#elif defined(__ORDER_LITTLE_ENDIAN__) && defined(__ORDER_BIG_ENDIAN__) && defined(__BYTE_ORDER__) +#if (__BYTE_ORDER__ == __ORDER_LITTLE_ENDIAN__) +#define SDL_BYTEORDER SDL_LIL_ENDIAN +#elif (__BYTE_ORDER__ == __ORDER_BIG_ENDIAN__) +#define SDL_BYTEORDER SDL_BIG_ENDIAN +#else +#error Unsupported endianness +#endif /**/ +#else +#if defined(__hppa__) || \ + defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \ + (defined(__MIPS__) && defined(__MIPSEB__)) || \ + defined(__ppc__) || defined(__POWERPC__) || defined(__powerpc__) || defined(__PPC__) || \ + defined(__sparc__) || defined(__sparc) +#define SDL_BYTEORDER SDL_BIG_ENDIAN +#else +#define SDL_BYTEORDER SDL_LIL_ENDIAN +#endif +#endif /* SDL_PLATFORM_LINUX */ +#endif /* !SDL_BYTEORDER */ + +#ifndef SDL_FLOATWORDORDER +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A macro that reports the target system's floating point word order. + * + * This is set to either SDL_LIL_ENDIAN or SDL_BIG_ENDIAN (and maybe other + * values in the future, if something else becomes popular). This can be + * tested with the preprocessor, so decisions can be made at compile time. + * + * ```c + * #if SDL_FLOATWORDORDER == SDL_BIG_ENDIAN + * SDL_Log("This system's floats are bigendian."); + * #endif + * ``` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_LIL_ENDIAN + * \sa SDL_BIG_ENDIAN + */ +#define SDL_FLOATWORDORDER SDL_LIL_ENDIAN___or_maybe___SDL_BIG_ENDIAN +/* predefs from newer gcc versions: */ +#elif defined(__ORDER_LITTLE_ENDIAN__) && defined(__ORDER_BIG_ENDIAN__) && defined(__FLOAT_WORD_ORDER__) +#if (__FLOAT_WORD_ORDER__ == __ORDER_LITTLE_ENDIAN__) +#define SDL_FLOATWORDORDER SDL_LIL_ENDIAN +#elif (__FLOAT_WORD_ORDER__ == __ORDER_BIG_ENDIAN__) +#define SDL_FLOATWORDORDER SDL_BIG_ENDIAN +#else +#error Unsupported endianness +#endif /**/ +#elif defined(__MAVERICK__) +/* For Maverick, float words are always little-endian. */ +#define SDL_FLOATWORDORDER SDL_LIL_ENDIAN +#elif (defined(__arm__) || defined(__thumb__)) && !defined(__VFP_FP__) && !defined(__ARM_EABI__) +/* For FPA, float words are always big-endian. */ +#define SDL_FLOATWORDORDER SDL_BIG_ENDIAN +#else +/* By default, assume that floats words follow the memory system mode. */ +#define SDL_FLOATWORDORDER SDL_BYTEORDER +#endif /* __FLOAT_WORD_ORDER__ */ +#endif /* !SDL_FLOATWORDORDER */ + + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* various modern compilers may have builtin swap */ +#if defined(__GNUC__) || defined(__clang__) +# define HAS_BUILTIN_BSWAP16 (SDL_HAS_BUILTIN(__builtin_bswap16)) || \ + (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8)) +# define HAS_BUILTIN_BSWAP32 (SDL_HAS_BUILTIN(__builtin_bswap32)) || \ + (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3)) +# define HAS_BUILTIN_BSWAP64 (SDL_HAS_BUILTIN(__builtin_bswap64)) || \ + (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3)) + + /* this one is broken */ +# define HAS_BROKEN_BSWAP (__GNUC__ == 2 && __GNUC_MINOR__ <= 95) +#else +# define HAS_BUILTIN_BSWAP16 0 +# define HAS_BUILTIN_BSWAP32 0 +# define HAS_BUILTIN_BSWAP64 0 +# define HAS_BROKEN_BSWAP 0 +#endif + +/* Byte swap 16-bit integer. */ +#ifndef SDL_WIKI_DOCUMENTATION_SECTION +#if HAS_BUILTIN_BSWAP16 +#define SDL_Swap16(x) __builtin_bswap16(x) +#elif (defined(_MSC_VER) && (_MSC_VER >= 1400)) && !defined(__ICL) +#pragma intrinsic(_byteswap_ushort) +#define SDL_Swap16(x) _byteswap_ushort(x) +#elif defined(__i386__) && !HAS_BROKEN_BSWAP +SDL_FORCE_INLINE Uint16 SDL_Swap16(Uint16 x) +{ + __asm__("xchgb %b0,%h0": "=q"(x):"0"(x)); + return x; +} +#elif defined(__x86_64__) +SDL_FORCE_INLINE Uint16 SDL_Swap16(Uint16 x) +{ + __asm__("xchgb %b0,%h0": "=abcd"(x):"0"(x)); + return x; +} +#elif (defined(__powerpc__) || defined(__ppc__)) +SDL_FORCE_INLINE Uint16 SDL_Swap16(Uint16 x) +{ + int result; + + __asm__("rlwimi %0,%2,8,16,23": "=&r"(result):"0"(x >> 8), "r"(x)); + return (Uint16)result; +} +#elif (defined(__m68k__) && !defined(__mcoldfire__)) +SDL_FORCE_INLINE Uint16 SDL_Swap16(Uint16 x) +{ + __asm__("rorw #8,%0": "=d"(x): "0"(x):"cc"); + return x; +} +#elif defined(__WATCOMC__) && defined(__386__) +extern __inline Uint16 SDL_Swap16(Uint16); +#pragma aux SDL_Swap16 = \ + "xchg al, ah" \ + parm [ax] \ + modify [ax]; +#else +SDL_FORCE_INLINE Uint16 SDL_Swap16(Uint16 x) +{ + return SDL_static_cast(Uint16, ((x << 8) | (x >> 8))); +} +#endif +#endif + +/* Byte swap 32-bit integer. */ +#ifndef SDL_WIKI_DOCUMENTATION_SECTION +#if HAS_BUILTIN_BSWAP32 +#define SDL_Swap32(x) __builtin_bswap32(x) +#elif (defined(_MSC_VER) && (_MSC_VER >= 1400)) && !defined(__ICL) +#pragma intrinsic(_byteswap_ulong) +#define SDL_Swap32(x) _byteswap_ulong(x) +#elif defined(__i386__) && !HAS_BROKEN_BSWAP +SDL_FORCE_INLINE Uint32 SDL_Swap32(Uint32 x) +{ + __asm__("bswap %0": "=r"(x):"0"(x)); + return x; +} +#elif defined(__x86_64__) +SDL_FORCE_INLINE Uint32 SDL_Swap32(Uint32 x) +{ + __asm__("bswapl %0": "=r"(x):"0"(x)); + return x; +} +#elif (defined(__powerpc__) || defined(__ppc__)) +SDL_FORCE_INLINE Uint32 SDL_Swap32(Uint32 x) +{ + Uint32 result; + + __asm__("rlwimi %0,%2,24,16,23": "=&r"(result): "0" (x>>24), "r"(x)); + __asm__("rlwimi %0,%2,8,8,15" : "=&r"(result): "0" (result), "r"(x)); + __asm__("rlwimi %0,%2,24,0,7" : "=&r"(result): "0" (result), "r"(x)); + return result; +} +#elif (defined(__m68k__) && !defined(__mcoldfire__)) +SDL_FORCE_INLINE Uint32 SDL_Swap32(Uint32 x) +{ + __asm__("rorw #8,%0\n\tswap %0\n\trorw #8,%0": "=d"(x): "0"(x):"cc"); + return x; +} +#elif defined(__WATCOMC__) && defined(__386__) +extern __inline Uint32 SDL_Swap32(Uint32); +#pragma aux SDL_Swap32 = \ + "bswap eax" \ + parm [eax] \ + modify [eax]; +#else +SDL_FORCE_INLINE Uint32 SDL_Swap32(Uint32 x) +{ + return SDL_static_cast(Uint32, ((x << 24) | ((x << 8) & 0x00FF0000) | + ((x >> 8) & 0x0000FF00) | (x >> 24))); +} +#endif +#endif + +/* Byte swap 64-bit integer. */ +#ifndef SDL_WIKI_DOCUMENTATION_SECTION +#if HAS_BUILTIN_BSWAP64 +#define SDL_Swap64(x) __builtin_bswap64(x) +#elif (defined(_MSC_VER) && (_MSC_VER >= 1400)) && !defined(__ICL) +#pragma intrinsic(_byteswap_uint64) +#define SDL_Swap64(x) _byteswap_uint64(x) +#elif defined(__i386__) && !HAS_BROKEN_BSWAP +SDL_FORCE_INLINE Uint64 SDL_Swap64(Uint64 x) +{ + union { + struct { + Uint32 a, b; + } s; + Uint64 u; + } v; + v.u = x; + __asm__("bswapl %0 ; bswapl %1 ; xchgl %0,%1" + : "=r"(v.s.a), "=r"(v.s.b) + : "0" (v.s.a), "1"(v.s.b)); + return v.u; +} +#elif defined(__x86_64__) +SDL_FORCE_INLINE Uint64 SDL_Swap64(Uint64 x) +{ + __asm__("bswapq %0": "=r"(x):"0"(x)); + return x; +} +#elif defined(__WATCOMC__) && defined(__386__) +extern __inline Uint64 SDL_Swap64(Uint64); +#pragma aux SDL_Swap64 = \ + "bswap eax" \ + "bswap edx" \ + "xchg eax,edx" \ + parm [eax edx] \ + modify [eax edx]; +#else +SDL_FORCE_INLINE Uint64 SDL_Swap64(Uint64 x) +{ + Uint32 hi, lo; + + /* Separate into high and low 32-bit values and swap them */ + lo = SDL_static_cast(Uint32, x & 0xFFFFFFFF); + x >>= 32; + hi = SDL_static_cast(Uint32, x & 0xFFFFFFFF); + x = SDL_Swap32(lo); + x <<= 32; + x |= SDL_Swap32(hi); + return (x); +} +#endif +#endif + +/** + * Byte-swap a floating point number. + * + * This will always byte-swap the value, whether it's currently in the native + * byteorder of the system or not. You should use SDL_SwapFloatLE or + * SDL_SwapFloatBE instead, in most cases. + * + * Note that this is a forced-inline function in a header, and not a public + * API function available in the SDL library (which is to say, the code is + * embedded in the calling program and the linker and dynamic loader will not + * be able to find this function inside SDL itself). + * + * \param x the value to byte-swap. + * \returns x, with its bytes in the opposite endian order. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE float SDL_SwapFloat(float x) +{ + union { + float f; + Uint32 ui32; + } swapper; + swapper.f = x; + swapper.ui32 = SDL_Swap32(swapper.ui32); + return swapper.f; +} + +/* remove extra macros */ +#undef HAS_BROKEN_BSWAP +#undef HAS_BUILTIN_BSWAP16 +#undef HAS_BUILTIN_BSWAP32 +#undef HAS_BUILTIN_BSWAP64 + + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * Byte-swap an unsigned 16-bit number. + * + * This will always byte-swap the value, whether it's currently in the native + * byteorder of the system or not. You should use SDL_Swap16LE or SDL_Swap16BE + * instead, in most cases. + * + * Note that this is a forced-inline function in a header, and not a public + * API function available in the SDL library (which is to say, the code is + * embedded in the calling program and the linker and dynamic loader will not + * be able to find this function inside SDL itself). + * + * \param x the value to byte-swap. + * \returns `x`, with its bytes in the opposite endian order. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE Uint16 SDL_Swap16(Uint16 x) { return x_but_byteswapped; } + +/** + * Byte-swap an unsigned 32-bit number. + * + * This will always byte-swap the value, whether it's currently in the native + * byteorder of the system or not. You should use SDL_Swap32LE or SDL_Swap32BE + * instead, in most cases. + * + * Note that this is a forced-inline function in a header, and not a public + * API function available in the SDL library (which is to say, the code is + * embedded in the calling program and the linker and dynamic loader will not + * be able to find this function inside SDL itself). + * + * \param x the value to byte-swap. + * \returns `x`, with its bytes in the opposite endian order. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE Uint32 SDL_Swap32(Uint32 x) { return x_but_byteswapped; } + +/** + * Byte-swap an unsigned 64-bit number. + * + * This will always byte-swap the value, whether it's currently in the native + * byteorder of the system or not. You should use SDL_Swap64LE or SDL_Swap64BE + * instead, in most cases. + * + * Note that this is a forced-inline function in a header, and not a public + * API function available in the SDL library (which is to say, the code is + * embedded in the calling program and the linker and dynamic loader will not + * be able to find this function inside SDL itself). + * + * \param x the value to byte-swap. + * \returns `x`, with its bytes in the opposite endian order. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE Uint64 SDL_Swap64(Uint64 x) { return x_but_byteswapped; } + +/** + * Swap a 16-bit value from littleendian to native byte order. + * + * If this is running on a littleendian system, `x` is returned unchanged. + * + * This macro never references `x` more than once, avoiding side effects. + * + * \param x the value to swap, in littleendian byte order. + * \returns `x` in native byte order. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_Swap16LE(x) SwapOnlyIfNecessary(x) + +/** + * Swap a 32-bit value from littleendian to native byte order. + * + * If this is running on a littleendian system, `x` is returned unchanged. + * + * This macro never references `x` more than once, avoiding side effects. + * + * \param x the value to swap, in littleendian byte order. + * \returns `x` in native byte order. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_Swap32LE(x) SwapOnlyIfNecessary(x) + +/** + * Swap a 64-bit value from littleendian to native byte order. + * + * If this is running on a littleendian system, `x` is returned unchanged. + * + * This macro never references `x` more than once, avoiding side effects. + * + * \param x the value to swap, in littleendian byte order. + * \returns `x` in native byte order. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_Swap64LE(x) SwapOnlyIfNecessary(x) + +/** + * Swap a floating point value from littleendian to native byte order. + * + * If this is running on a littleendian system, `x` is returned unchanged. + * + * This macro never references `x` more than once, avoiding side effects. + * + * \param x the value to swap, in littleendian byte order. + * \returns `x` in native byte order. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_SwapFloatLE(x) SwapOnlyIfNecessary(x) + +/** + * Swap a 16-bit value from bigendian to native byte order. + * + * If this is running on a bigendian system, `x` is returned unchanged. + * + * This macro never references `x` more than once, avoiding side effects. + * + * \param x the value to swap, in bigendian byte order. + * \returns `x` in native byte order. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_Swap16BE(x) SwapOnlyIfNecessary(x) + +/** + * Swap a 32-bit value from bigendian to native byte order. + * + * If this is running on a bigendian system, `x` is returned unchanged. + * + * This macro never references `x` more than once, avoiding side effects. + * + * \param x the value to swap, in bigendian byte order. + * \returns `x` in native byte order. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_Swap32BE(x) SwapOnlyIfNecessary(x) + +/** + * Swap a 64-bit value from bigendian to native byte order. + * + * If this is running on a bigendian system, `x` is returned unchanged. + * + * This macro never references `x` more than once, avoiding side effects. + * + * \param x the value to swap, in bigendian byte order. + * \returns `x` in native byte order. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_Swap64BE(x) SwapOnlyIfNecessary(x) + +/** + * Swap a floating point value from bigendian to native byte order. + * + * If this is running on a bigendian system, `x` is returned unchanged. + * + * This macro never references `x` more than once, avoiding side effects. + * + * \param x the value to swap, in bigendian byte order. + * \returns `x` in native byte order. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_SwapFloatBE(x) SwapOnlyIfNecessary(x) + +#elif SDL_BYTEORDER == SDL_LIL_ENDIAN +#define SDL_Swap16LE(x) (x) +#define SDL_Swap32LE(x) (x) +#define SDL_Swap64LE(x) (x) +#define SDL_SwapFloatLE(x) (x) +#define SDL_Swap16BE(x) SDL_Swap16(x) +#define SDL_Swap32BE(x) SDL_Swap32(x) +#define SDL_Swap64BE(x) SDL_Swap64(x) +#define SDL_SwapFloatBE(x) SDL_SwapFloat(x) +#else +#define SDL_Swap16LE(x) SDL_Swap16(x) +#define SDL_Swap32LE(x) SDL_Swap32(x) +#define SDL_Swap64LE(x) SDL_Swap64(x) +#define SDL_SwapFloatLE(x) SDL_SwapFloat(x) +#define SDL_Swap16BE(x) (x) +#define SDL_Swap32BE(x) (x) +#define SDL_Swap64BE(x) (x) +#define SDL_SwapFloatBE(x) (x) +#endif + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_endian_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_error.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_error.h new file mode 100644 index 0000000..934967c --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_error.h @@ -0,0 +1,226 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryError + * + * Simple error message routines for SDL. + * + * Most apps will interface with these APIs in exactly one function: when + * almost any SDL function call reports failure, you can get a human-readable + * string of the problem from SDL_GetError(). + * + * These strings are maintained per-thread, and apps are welcome to set their + * own errors, which is popular when building libraries on top of SDL for + * other apps to consume. These strings are set by calling SDL_SetError(). + * + * A common usage pattern is to have a function that returns true for success + * and false for failure, and do this when something fails: + * + * ```c + * if (something_went_wrong) { + * return SDL_SetError("The thing broke in this specific way: %d", errcode); + * } + * ``` + * + * It's also common to just return `false` in this case if the failing thing + * is known to call SDL_SetError(), so errors simply propagate through. + */ + +#ifndef SDL_error_h_ +#define SDL_error_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Public functions */ + + +/** + * Set the SDL error message for the current thread. + * + * Calling this function will replace any previous error message that was set. + * + * This function always returns false, since SDL frequently uses false to + * signify a failing result, leading to this idiom: + * + * ```c + * if (error_code) { + * return SDL_SetError("This operation has failed: %d", error_code); + * } + * ``` + * + * \param fmt a printf()-style message format string. + * \param ... additional parameters matching % tokens in the `fmt` string, if + * any. + * \returns false. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ClearError + * \sa SDL_GetError + * \sa SDL_SetErrorV + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1); + +/** + * Set the SDL error message for the current thread. + * + * Calling this function will replace any previous error message that was set. + * + * \param fmt a printf()-style message format string. + * \param ap a variable argument list. + * \returns false. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ClearError + * \sa SDL_GetError + * \sa SDL_SetError + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetErrorV(SDL_PRINTF_FORMAT_STRING const char *fmt, va_list ap) SDL_PRINTF_VARARG_FUNCV(1); + +/** + * Set an error indicating that memory allocation failed. + * + * This function does not do any memory allocation. + * + * \returns false. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_OutOfMemory(void); + +/** + * Retrieve a message about the last error that occurred on the current + * thread. + * + * It is possible for multiple errors to occur before calling SDL_GetError(). + * Only the last error is returned. + * + * The message is only applicable when an SDL function has signaled an error. + * You must check the return values of SDL function calls to determine when to + * appropriately call SDL_GetError(). You should *not* use the results of + * SDL_GetError() to decide if an error has occurred! Sometimes SDL will set + * an error string even when reporting success. + * + * SDL will *not* clear the error string for successful API calls. You *must* + * check return values for failure cases before you can assume the error + * string applies. + * + * Error strings are set per-thread, so an error set in a different thread + * will not interfere with the current thread's operation. + * + * The returned value is a thread-local string which will remain valid until + * the current thread's error string is changed. The caller should make a copy + * if the value is needed after the next SDL API call. + * + * \returns a message with information about the specific error that occurred, + * or an empty string if there hasn't been an error message set since + * the last call to SDL_ClearError(). + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ClearError + * \sa SDL_SetError + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetError(void); + +/** + * Clear any previous error message for this thread. + * + * \returns true. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetError + * \sa SDL_SetError + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ClearError(void); + +/** + * \name Internal error functions + * + * \internal + * Private error reporting function - used internally. + */ +/* @{ */ + +/** + * A macro to standardize error reporting on unsupported operations. + * + * This simply calls SDL_SetError() with a standardized error string, for + * convenience, consistency, and clarity. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_Unsupported() SDL_SetError("That operation is not supported") + +/** + * A macro to standardize error reporting on unsupported operations. + * + * This simply calls SDL_SetError() with a standardized error string, for + * convenience, consistency, and clarity. + * + * A common usage pattern inside SDL is this: + * + * ```c + * bool MyFunction(const char *str) { + * if (!str) { + * return SDL_InvalidParamError("str"); // returns false. + * } + * DoSomething(str); + * return true; + * } + * ``` + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_InvalidParamError(param) SDL_SetError("Parameter '%s' is invalid", (param)) + +/* @} *//* Internal error functions */ + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_error_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_events.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_events.h new file mode 100644 index 0000000..4c06e45 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_events.h @@ -0,0 +1,1647 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryEvents + * + * Event queue management. + * + * It's extremely common--often required--that an app deal with SDL's event + * queue. Almost all useful information about interactions with the real world + * flow through here: the user interacting with the computer and app, hardware + * coming and going, the system changing in some way, etc. + * + * An app generally takes a moment, perhaps at the start of a new frame, to + * examine any events that have occurred since the last time and process or + * ignore them. This is generally done by calling SDL_PollEvent() in a loop + * until it returns false (or, if using the main callbacks, events are + * provided one at a time in calls to SDL_AppEvent() before the next call to + * SDL_AppIterate(); in this scenario, the app does not call SDL_PollEvent() + * at all). + * + * There is other forms of control, too: SDL_PeepEvents() has more + * functionality at the cost of more complexity, and SDL_WaitEvent() can block + * the process until something interesting happens, which might be beneficial + * for certain types of programs on low-power hardware. One may also call + * SDL_AddEventWatch() to set a callback when new events arrive. + * + * The app is free to generate their own events, too: SDL_PushEvent allows the + * app to put events onto the queue for later retrieval; SDL_RegisterEvents + * can guarantee that these events have a type that isn't in use by other + * parts of the system. + */ + +#ifndef SDL_events_h_ +#define SDL_events_h_ + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* General keyboard/mouse/pen state definitions */ + +/** + * The types of events that can be delivered. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_EventType +{ + SDL_EVENT_FIRST = 0, /**< Unused (do not remove) */ + + /* Application events */ + SDL_EVENT_QUIT = 0x100, /**< User-requested quit */ + + /* These application events have special meaning on iOS and Android, see README-ios.md and README-android.md for details */ + SDL_EVENT_TERMINATING, /**< The application is being terminated by the OS. This event must be handled in a callback set with SDL_AddEventWatch(). + Called on iOS in applicationWillTerminate() + Called on Android in onDestroy() + */ + SDL_EVENT_LOW_MEMORY, /**< The application is low on memory, free memory if possible. This event must be handled in a callback set with SDL_AddEventWatch(). + Called on iOS in applicationDidReceiveMemoryWarning() + Called on Android in onTrimMemory() + */ + SDL_EVENT_WILL_ENTER_BACKGROUND, /**< The application is about to enter the background. This event must be handled in a callback set with SDL_AddEventWatch(). + Called on iOS in applicationWillResignActive() + Called on Android in onPause() + */ + SDL_EVENT_DID_ENTER_BACKGROUND, /**< The application did enter the background and may not get CPU for some time. This event must be handled in a callback set with SDL_AddEventWatch(). + Called on iOS in applicationDidEnterBackground() + Called on Android in onPause() + */ + SDL_EVENT_WILL_ENTER_FOREGROUND, /**< The application is about to enter the foreground. This event must be handled in a callback set with SDL_AddEventWatch(). + Called on iOS in applicationWillEnterForeground() + Called on Android in onResume() + */ + SDL_EVENT_DID_ENTER_FOREGROUND, /**< The application is now interactive. This event must be handled in a callback set with SDL_AddEventWatch(). + Called on iOS in applicationDidBecomeActive() + Called on Android in onResume() + */ + + SDL_EVENT_LOCALE_CHANGED, /**< The user's locale preferences have changed. */ + + SDL_EVENT_SYSTEM_THEME_CHANGED, /**< The system theme changed */ + + /* Display events */ + /* 0x150 was SDL_DISPLAYEVENT, reserve the number for sdl2-compat */ + SDL_EVENT_DISPLAY_ORIENTATION = 0x151, /**< Display orientation has changed to data1 */ + SDL_EVENT_DISPLAY_ADDED, /**< Display has been added to the system */ + SDL_EVENT_DISPLAY_REMOVED, /**< Display has been removed from the system */ + SDL_EVENT_DISPLAY_MOVED, /**< Display has changed position */ + SDL_EVENT_DISPLAY_DESKTOP_MODE_CHANGED, /**< Display has changed desktop mode */ + SDL_EVENT_DISPLAY_CURRENT_MODE_CHANGED, /**< Display has changed current mode */ + SDL_EVENT_DISPLAY_CONTENT_SCALE_CHANGED, /**< Display has changed content scale */ + SDL_EVENT_DISPLAY_USABLE_BOUNDS_CHANGED, /**< Display has changed usable bounds */ + SDL_EVENT_DISPLAY_FIRST = SDL_EVENT_DISPLAY_ORIENTATION, + SDL_EVENT_DISPLAY_LAST = SDL_EVENT_DISPLAY_USABLE_BOUNDS_CHANGED, + + /* Window events */ + /* 0x200 was SDL_WINDOWEVENT, reserve the number for sdl2-compat */ + /* 0x201 was SDL_SYSWMEVENT, reserve the number for sdl2-compat */ + SDL_EVENT_WINDOW_SHOWN = 0x202, /**< Window has been shown */ + SDL_EVENT_WINDOW_HIDDEN, /**< Window has been hidden */ + SDL_EVENT_WINDOW_EXPOSED, /**< Window has been exposed and should be redrawn, and can be redrawn directly from event watchers for this event. + data1 is 1 for live-resize expose events, 0 otherwise. */ + SDL_EVENT_WINDOW_MOVED, /**< Window has been moved to data1, data2 */ + SDL_EVENT_WINDOW_RESIZED, /**< Window has been resized to data1xdata2 */ + SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED,/**< The pixel size of the window has changed to data1xdata2 */ + SDL_EVENT_WINDOW_METAL_VIEW_RESIZED,/**< The pixel size of a Metal view associated with the window has changed */ + SDL_EVENT_WINDOW_MINIMIZED, /**< Window has been minimized */ + SDL_EVENT_WINDOW_MAXIMIZED, /**< Window has been maximized */ + SDL_EVENT_WINDOW_RESTORED, /**< Window has been restored to normal size and position */ + SDL_EVENT_WINDOW_MOUSE_ENTER, /**< Window has gained mouse focus */ + SDL_EVENT_WINDOW_MOUSE_LEAVE, /**< Window has lost mouse focus */ + SDL_EVENT_WINDOW_FOCUS_GAINED, /**< Window has gained keyboard focus */ + SDL_EVENT_WINDOW_FOCUS_LOST, /**< Window has lost keyboard focus */ + SDL_EVENT_WINDOW_CLOSE_REQUESTED, /**< The window manager requests that the window be closed */ + SDL_EVENT_WINDOW_HIT_TEST, /**< Window had a hit test that wasn't SDL_HITTEST_NORMAL */ + SDL_EVENT_WINDOW_ICCPROF_CHANGED, /**< The ICC profile of the window's display has changed */ + SDL_EVENT_WINDOW_DISPLAY_CHANGED, /**< Window has been moved to display data1 */ + SDL_EVENT_WINDOW_DISPLAY_SCALE_CHANGED, /**< Window display scale has been changed */ + SDL_EVENT_WINDOW_SAFE_AREA_CHANGED, /**< The window safe area has been changed */ + SDL_EVENT_WINDOW_OCCLUDED, /**< The window has been occluded */ + SDL_EVENT_WINDOW_ENTER_FULLSCREEN, /**< The window has entered fullscreen mode */ + SDL_EVENT_WINDOW_LEAVE_FULLSCREEN, /**< The window has left fullscreen mode */ + SDL_EVENT_WINDOW_DESTROYED, /**< The window with the associated ID is being or has been destroyed. If this message is being handled + in an event watcher, the window handle is still valid and can still be used to retrieve any properties + associated with the window. Otherwise, the handle has already been destroyed and all resources + associated with it are invalid */ + SDL_EVENT_WINDOW_HDR_STATE_CHANGED, /**< Window HDR properties have changed */ + SDL_EVENT_WINDOW_FIRST = SDL_EVENT_WINDOW_SHOWN, + SDL_EVENT_WINDOW_LAST = SDL_EVENT_WINDOW_HDR_STATE_CHANGED, + + /* Keyboard events */ + SDL_EVENT_KEY_DOWN = 0x300, /**< Key pressed */ + SDL_EVENT_KEY_UP, /**< Key released */ + SDL_EVENT_TEXT_EDITING, /**< Keyboard text editing (composition) */ + SDL_EVENT_TEXT_INPUT, /**< Keyboard text input */ + SDL_EVENT_KEYMAP_CHANGED, /**< Keymap changed due to a system event such as an + input language or keyboard layout change. */ + SDL_EVENT_KEYBOARD_ADDED, /**< A new keyboard has been inserted into the system */ + SDL_EVENT_KEYBOARD_REMOVED, /**< A keyboard has been removed */ + SDL_EVENT_TEXT_EDITING_CANDIDATES, /**< Keyboard text editing candidates */ + SDL_EVENT_SCREEN_KEYBOARD_SHOWN, /**< The on-screen keyboard has been shown */ + SDL_EVENT_SCREEN_KEYBOARD_HIDDEN, /**< The on-screen keyboard has been hidden */ + + /* Mouse events */ + SDL_EVENT_MOUSE_MOTION = 0x400, /**< Mouse moved */ + SDL_EVENT_MOUSE_BUTTON_DOWN, /**< Mouse button pressed */ + SDL_EVENT_MOUSE_BUTTON_UP, /**< Mouse button released */ + SDL_EVENT_MOUSE_WHEEL, /**< Mouse wheel motion */ + SDL_EVENT_MOUSE_ADDED, /**< A new mouse has been inserted into the system */ + SDL_EVENT_MOUSE_REMOVED, /**< A mouse has been removed */ + + /* Joystick events */ + SDL_EVENT_JOYSTICK_AXIS_MOTION = 0x600, /**< Joystick axis motion */ + SDL_EVENT_JOYSTICK_BALL_MOTION, /**< Joystick trackball motion */ + SDL_EVENT_JOYSTICK_HAT_MOTION, /**< Joystick hat position change */ + SDL_EVENT_JOYSTICK_BUTTON_DOWN, /**< Joystick button pressed */ + SDL_EVENT_JOYSTICK_BUTTON_UP, /**< Joystick button released */ + SDL_EVENT_JOYSTICK_ADDED, /**< A new joystick has been inserted into the system */ + SDL_EVENT_JOYSTICK_REMOVED, /**< An opened joystick has been removed */ + SDL_EVENT_JOYSTICK_BATTERY_UPDATED, /**< Joystick battery level change */ + SDL_EVENT_JOYSTICK_UPDATE_COMPLETE, /**< Joystick update is complete */ + + /* Gamepad events */ + SDL_EVENT_GAMEPAD_AXIS_MOTION = 0x650, /**< Gamepad axis motion */ + SDL_EVENT_GAMEPAD_BUTTON_DOWN, /**< Gamepad button pressed */ + SDL_EVENT_GAMEPAD_BUTTON_UP, /**< Gamepad button released */ + SDL_EVENT_GAMEPAD_ADDED, /**< A new gamepad has been inserted into the system */ + SDL_EVENT_GAMEPAD_REMOVED, /**< A gamepad has been removed */ + SDL_EVENT_GAMEPAD_REMAPPED, /**< The gamepad mapping was updated */ + SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN, /**< Gamepad touchpad was touched */ + SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION, /**< Gamepad touchpad finger was moved */ + SDL_EVENT_GAMEPAD_TOUCHPAD_UP, /**< Gamepad touchpad finger was lifted */ + SDL_EVENT_GAMEPAD_SENSOR_UPDATE, /**< Gamepad sensor was updated */ + SDL_EVENT_GAMEPAD_UPDATE_COMPLETE, /**< Gamepad update is complete */ + SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED, /**< Gamepad Steam handle has changed */ + + /* Touch events */ + SDL_EVENT_FINGER_DOWN = 0x700, + SDL_EVENT_FINGER_UP, + SDL_EVENT_FINGER_MOTION, + SDL_EVENT_FINGER_CANCELED, + + /* Pinch events */ + SDL_EVENT_PINCH_BEGIN = 0x710, /**< Pinch gesture started */ + SDL_EVENT_PINCH_UPDATE, /**< Pinch gesture updated */ + SDL_EVENT_PINCH_END, /**< Pinch gesture ended */ + + /* 0x800, 0x801, and 0x802 were the Gesture events from SDL2. Do not reuse these values! sdl2-compat needs them! */ + + /* Clipboard events */ + SDL_EVENT_CLIPBOARD_UPDATE = 0x900, /**< The clipboard changed */ + + /* Drag and drop events */ + SDL_EVENT_DROP_FILE = 0x1000, /**< The system requests a file open */ + SDL_EVENT_DROP_TEXT, /**< text/plain drag-and-drop event */ + SDL_EVENT_DROP_BEGIN, /**< A new set of drops is beginning (NULL filename) */ + SDL_EVENT_DROP_COMPLETE, /**< Current set of drops is now complete (NULL filename) */ + SDL_EVENT_DROP_POSITION, /**< Position while moving over the window */ + + /* Audio hotplug events */ + SDL_EVENT_AUDIO_DEVICE_ADDED = 0x1100, /**< A new audio device is available */ + SDL_EVENT_AUDIO_DEVICE_REMOVED, /**< An audio device has been removed. */ + SDL_EVENT_AUDIO_DEVICE_FORMAT_CHANGED, /**< An audio device's format has been changed by the system. */ + + /* Sensor events */ + SDL_EVENT_SENSOR_UPDATE = 0x1200, /**< A sensor was updated */ + + /* Pressure-sensitive pen events */ + SDL_EVENT_PEN_PROXIMITY_IN = 0x1300, /**< Pressure-sensitive pen has become available */ + SDL_EVENT_PEN_PROXIMITY_OUT, /**< Pressure-sensitive pen has become unavailable */ + SDL_EVENT_PEN_DOWN, /**< Pressure-sensitive pen touched drawing surface */ + SDL_EVENT_PEN_UP, /**< Pressure-sensitive pen stopped touching drawing surface */ + SDL_EVENT_PEN_BUTTON_DOWN, /**< Pressure-sensitive pen button pressed */ + SDL_EVENT_PEN_BUTTON_UP, /**< Pressure-sensitive pen button released */ + SDL_EVENT_PEN_MOTION, /**< Pressure-sensitive pen is moving on the tablet */ + SDL_EVENT_PEN_AXIS, /**< Pressure-sensitive pen angle/pressure/etc changed */ + + /* Camera hotplug events */ + SDL_EVENT_CAMERA_DEVICE_ADDED = 0x1400, /**< A new camera device is available */ + SDL_EVENT_CAMERA_DEVICE_REMOVED, /**< A camera device has been removed. */ + SDL_EVENT_CAMERA_DEVICE_APPROVED, /**< A camera device has been approved for use by the user. */ + SDL_EVENT_CAMERA_DEVICE_DENIED, /**< A camera device has been denied for use by the user. */ + + /* Render events */ + SDL_EVENT_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */ + SDL_EVENT_RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */ + SDL_EVENT_RENDER_DEVICE_LOST, /**< The device has been lost and can't be recovered. */ + + /* Reserved events for private platforms */ + SDL_EVENT_PRIVATE0 = 0x4000, + SDL_EVENT_PRIVATE1, + SDL_EVENT_PRIVATE2, + SDL_EVENT_PRIVATE3, + + /* Internal events */ + SDL_EVENT_POLL_SENTINEL = 0x7F00, /**< Signals the end of an event poll cycle */ + + /** Events SDL_EVENT_USER through SDL_EVENT_LAST are for your use, + * and should be allocated with SDL_RegisterEvents() + */ + SDL_EVENT_USER = 0x8000, + + /** + * This last event is only for bounding internal arrays + */ + SDL_EVENT_LAST = 0xFFFF, + + /* This just makes sure the enum is the size of Uint32 */ + SDL_EVENT_ENUM_PADDING = 0x7FFFFFFF + +} SDL_EventType; + +/** + * Fields shared by every event + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_CommonEvent +{ + Uint32 type; /**< Event type, shared with all events, Uint32 to cover user events which are not in the SDL_EventType enumeration */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ +} SDL_CommonEvent; + +/** + * Display state change event data (event.display.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_DisplayEvent +{ + SDL_EventType type; /**< SDL_EVENT_DISPLAY_* */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_DisplayID displayID;/**< The associated display */ + Sint32 data1; /**< event dependent data */ + Sint32 data2; /**< event dependent data */ +} SDL_DisplayEvent; + +/** + * Window state change event data (event.window.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_WindowEvent +{ + SDL_EventType type; /**< SDL_EVENT_WINDOW_* */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The associated window */ + Sint32 data1; /**< event dependent data */ + Sint32 data2; /**< event dependent data */ +} SDL_WindowEvent; + +/** + * Keyboard device event structure (event.kdevice.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_KeyboardDeviceEvent +{ + SDL_EventType type; /**< SDL_EVENT_KEYBOARD_ADDED or SDL_EVENT_KEYBOARD_REMOVED */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_KeyboardID which; /**< The keyboard instance id */ +} SDL_KeyboardDeviceEvent; + +/** + * Keyboard button event structure (event.key.*) + * + * The `key` is the base SDL_Keycode generated by pressing the `scancode` + * using the current keyboard layout, applying any options specified in + * SDL_HINT_KEYCODE_OPTIONS. You can get the SDL_Keycode corresponding to the + * event scancode and modifiers directly from the keyboard layout, bypassing + * SDL_HINT_KEYCODE_OPTIONS, by calling SDL_GetKeyFromScancode(). + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GetKeyFromScancode + * \sa SDL_HINT_KEYCODE_OPTIONS + */ +typedef struct SDL_KeyboardEvent +{ + SDL_EventType type; /**< SDL_EVENT_KEY_DOWN or SDL_EVENT_KEY_UP */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window with keyboard focus, if any */ + SDL_KeyboardID which; /**< The keyboard instance id, or 0 if unknown or virtual */ + SDL_Scancode scancode; /**< SDL physical key code */ + SDL_Keycode key; /**< SDL virtual key code */ + SDL_Keymod mod; /**< current key modifiers */ + Uint16 raw; /**< The platform dependent scancode for this event */ + bool down; /**< true if the key is pressed */ + bool repeat; /**< true if this is a key repeat */ +} SDL_KeyboardEvent; + +/** + * Keyboard text editing event structure (event.edit.*) + * + * The start cursor is the position, in UTF-8 characters, where new typing + * will be inserted into the editing text. The length is the number of UTF-8 + * characters that will be replaced by new typing. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_TextEditingEvent +{ + SDL_EventType type; /**< SDL_EVENT_TEXT_EDITING */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window with keyboard focus, if any */ + const char *text; /**< The editing text */ + Sint32 start; /**< The start cursor of selected editing text, or -1 if not set */ + Sint32 length; /**< The length of selected editing text, or -1 if not set */ +} SDL_TextEditingEvent; + +/** + * Keyboard IME candidates event structure (event.edit_candidates.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_TextEditingCandidatesEvent +{ + SDL_EventType type; /**< SDL_EVENT_TEXT_EDITING_CANDIDATES */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window with keyboard focus, if any */ + const char * const *candidates; /**< The list of candidates, or NULL if there are no candidates available */ + Sint32 num_candidates; /**< The number of strings in `candidates` */ + Sint32 selected_candidate; /**< The index of the selected candidate, or -1 if no candidate is selected */ + bool horizontal; /**< true if the list is horizontal, false if it's vertical */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; +} SDL_TextEditingCandidatesEvent; + +/** + * Keyboard text input event structure (event.text.*) + * + * This event will never be delivered unless text input is enabled by calling + * SDL_StartTextInput(). Text input is disabled by default! + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_StartTextInput + * \sa SDL_StopTextInput + */ +typedef struct SDL_TextInputEvent +{ + SDL_EventType type; /**< SDL_EVENT_TEXT_INPUT */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window with keyboard focus, if any */ + const char *text; /**< The input text, UTF-8 encoded */ +} SDL_TextInputEvent; + +/** + * Mouse device event structure (event.mdevice.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_MouseDeviceEvent +{ + SDL_EventType type; /**< SDL_EVENT_MOUSE_ADDED or SDL_EVENT_MOUSE_REMOVED */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_MouseID which; /**< The mouse instance id */ +} SDL_MouseDeviceEvent; + +/** + * Mouse motion event structure (event.motion.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_MouseMotionEvent +{ + SDL_EventType type; /**< SDL_EVENT_MOUSE_MOTION */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window with mouse focus, if any */ + SDL_MouseID which; /**< The mouse instance id in relative mode, SDL_TOUCH_MOUSEID for touch events, or 0 */ + SDL_MouseButtonFlags state; /**< The current button state */ + float x; /**< X coordinate, relative to window */ + float y; /**< Y coordinate, relative to window */ + float xrel; /**< The relative motion in the X direction */ + float yrel; /**< The relative motion in the Y direction */ +} SDL_MouseMotionEvent; + +/** + * Mouse button event structure (event.button.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_MouseButtonEvent +{ + SDL_EventType type; /**< SDL_EVENT_MOUSE_BUTTON_DOWN or SDL_EVENT_MOUSE_BUTTON_UP */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window with mouse focus, if any */ + SDL_MouseID which; /**< The mouse instance id in relative mode, SDL_TOUCH_MOUSEID for touch events, or 0 */ + Uint8 button; /**< The mouse button index */ + bool down; /**< true if the button is pressed */ + Uint8 clicks; /**< 1 for single-click, 2 for double-click, etc. */ + Uint8 padding; + float x; /**< X coordinate, relative to window */ + float y; /**< Y coordinate, relative to window */ +} SDL_MouseButtonEvent; + +/** + * Mouse wheel event structure (event.wheel.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_MouseWheelEvent +{ + SDL_EventType type; /**< SDL_EVENT_MOUSE_WHEEL */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window with mouse focus, if any */ + SDL_MouseID which; /**< The mouse instance id in relative mode or 0 */ + float x; /**< The amount scrolled horizontally, positive to the right and negative to the left */ + float y; /**< The amount scrolled vertically, positive away from the user and negative toward the user */ + SDL_MouseWheelDirection direction; /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */ + float mouse_x; /**< X coordinate, relative to window */ + float mouse_y; /**< Y coordinate, relative to window */ + Sint32 integer_x; /**< The amount scrolled horizontally, accumulated to whole scroll "ticks" (added in 3.2.12) */ + Sint32 integer_y; /**< The amount scrolled vertically, accumulated to whole scroll "ticks" (added in 3.2.12) */ +} SDL_MouseWheelEvent; + +/** + * Joystick axis motion event structure (event.jaxis.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_JoyAxisEvent +{ + SDL_EventType type; /**< SDL_EVENT_JOYSTICK_AXIS_MOTION */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_JoystickID which; /**< The joystick instance id */ + Uint8 axis; /**< The joystick axis index */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; + Sint16 value; /**< The axis value (range: -32768 to 32767) */ + Uint16 padding4; +} SDL_JoyAxisEvent; + +/** + * Joystick trackball motion event structure (event.jball.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_JoyBallEvent +{ + SDL_EventType type; /**< SDL_EVENT_JOYSTICK_BALL_MOTION */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_JoystickID which; /**< The joystick instance id */ + Uint8 ball; /**< The joystick trackball index */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; + Sint16 xrel; /**< The relative motion in the X direction */ + Sint16 yrel; /**< The relative motion in the Y direction */ +} SDL_JoyBallEvent; + +/** + * Joystick hat position change event structure (event.jhat.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_JoyHatEvent +{ + SDL_EventType type; /**< SDL_EVENT_JOYSTICK_HAT_MOTION */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_JoystickID which; /**< The joystick instance id */ + Uint8 hat; /**< The joystick hat index */ + Uint8 value; /**< The hat position value. + * \sa SDL_HAT_LEFTUP SDL_HAT_UP SDL_HAT_RIGHTUP + * \sa SDL_HAT_LEFT SDL_HAT_CENTERED SDL_HAT_RIGHT + * \sa SDL_HAT_LEFTDOWN SDL_HAT_DOWN SDL_HAT_RIGHTDOWN + * + * Note that zero means the POV is centered. + */ + Uint8 padding1; + Uint8 padding2; +} SDL_JoyHatEvent; + +/** + * Joystick button event structure (event.jbutton.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_JoyButtonEvent +{ + SDL_EventType type; /**< SDL_EVENT_JOYSTICK_BUTTON_DOWN or SDL_EVENT_JOYSTICK_BUTTON_UP */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_JoystickID which; /**< The joystick instance id */ + Uint8 button; /**< The joystick button index */ + bool down; /**< true if the button is pressed */ + Uint8 padding1; + Uint8 padding2; +} SDL_JoyButtonEvent; + +/** + * Joystick device event structure (event.jdevice.*) + * + * SDL will send JOYSTICK_ADDED events for devices that are already plugged in + * during SDL_Init. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GamepadDeviceEvent + */ +typedef struct SDL_JoyDeviceEvent +{ + SDL_EventType type; /**< SDL_EVENT_JOYSTICK_ADDED or SDL_EVENT_JOYSTICK_REMOVED or SDL_EVENT_JOYSTICK_UPDATE_COMPLETE */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_JoystickID which; /**< The joystick instance id */ +} SDL_JoyDeviceEvent; + +/** + * Joystick battery level change event structure (event.jbattery.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_JoyBatteryEvent +{ + SDL_EventType type; /**< SDL_EVENT_JOYSTICK_BATTERY_UPDATED */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_JoystickID which; /**< The joystick instance id */ + SDL_PowerState state; /**< The joystick battery state */ + int percent; /**< The joystick battery percent charge remaining */ +} SDL_JoyBatteryEvent; + +/** + * Gamepad axis motion event structure (event.gaxis.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_GamepadAxisEvent +{ + SDL_EventType type; /**< SDL_EVENT_GAMEPAD_AXIS_MOTION */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_JoystickID which; /**< The joystick instance id */ + Uint8 axis; /**< The gamepad axis (SDL_GamepadAxis) */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; + Sint16 value; /**< The axis value (range: -32768 to 32767) */ + Uint16 padding4; +} SDL_GamepadAxisEvent; + + +/** + * Gamepad button event structure (event.gbutton.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_GamepadButtonEvent +{ + SDL_EventType type; /**< SDL_EVENT_GAMEPAD_BUTTON_DOWN or SDL_EVENT_GAMEPAD_BUTTON_UP */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_JoystickID which; /**< The joystick instance id */ + Uint8 button; /**< The gamepad button (SDL_GamepadButton) */ + bool down; /**< true if the button is pressed */ + Uint8 padding1; + Uint8 padding2; +} SDL_GamepadButtonEvent; + + +/** + * Gamepad device event structure (event.gdevice.*) + * + * Joysticks that are supported gamepads receive both an SDL_JoyDeviceEvent + * and an SDL_GamepadDeviceEvent. + * + * SDL will send GAMEPAD_ADDED events for joysticks that are already plugged + * in during SDL_Init() and are recognized as gamepads. It will also send + * events for joysticks that get gamepad mappings at runtime. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_JoyDeviceEvent + */ +typedef struct SDL_GamepadDeviceEvent +{ + SDL_EventType type; /**< SDL_EVENT_GAMEPAD_ADDED, SDL_EVENT_GAMEPAD_REMOVED, or SDL_EVENT_GAMEPAD_REMAPPED, SDL_EVENT_GAMEPAD_UPDATE_COMPLETE or SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_JoystickID which; /**< The joystick instance id */ +} SDL_GamepadDeviceEvent; + +/** + * Gamepad touchpad event structure (event.gtouchpad.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_GamepadTouchpadEvent +{ + SDL_EventType type; /**< SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN or SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION or SDL_EVENT_GAMEPAD_TOUCHPAD_UP */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_JoystickID which; /**< The joystick instance id */ + Sint32 touchpad; /**< The index of the touchpad */ + Sint32 finger; /**< The index of the finger on the touchpad */ + float x; /**< Normalized in the range 0...1 with 0 being on the left */ + float y; /**< Normalized in the range 0...1 with 0 being at the top */ + float pressure; /**< Normalized in the range 0...1 */ +} SDL_GamepadTouchpadEvent; + +/** + * Gamepad sensor event structure (event.gsensor.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_GamepadSensorEvent +{ + SDL_EventType type; /**< SDL_EVENT_GAMEPAD_SENSOR_UPDATE */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_JoystickID which; /**< The joystick instance id */ + Sint32 sensor; /**< The type of the sensor, one of the values of SDL_SensorType */ + float data[3]; /**< Up to 3 values from the sensor, as defined in SDL_sensor.h */ + Uint64 sensor_timestamp; /**< The timestamp of the sensor reading in nanoseconds, not necessarily synchronized with the system clock */ +} SDL_GamepadSensorEvent; + +/** + * Audio device event structure (event.adevice.*) + * + * Note that SDL will send a SDL_EVENT_AUDIO_DEVICE_ADDED event for every + * device it discovers during initialization. After that, this event will only + * arrive when a device is hotplugged during the program's run. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_AudioDeviceEvent +{ + SDL_EventType type; /**< SDL_EVENT_AUDIO_DEVICE_ADDED, or SDL_EVENT_AUDIO_DEVICE_REMOVED, or SDL_EVENT_AUDIO_DEVICE_FORMAT_CHANGED */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_AudioDeviceID which; /**< SDL_AudioDeviceID for the device being added or removed or changing */ + bool recording; /**< false if a playback device, true if a recording device. */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; +} SDL_AudioDeviceEvent; + +/** + * Camera device event structure (event.cdevice.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_CameraDeviceEvent +{ + SDL_EventType type; /**< SDL_EVENT_CAMERA_DEVICE_ADDED, SDL_EVENT_CAMERA_DEVICE_REMOVED, SDL_EVENT_CAMERA_DEVICE_APPROVED, SDL_EVENT_CAMERA_DEVICE_DENIED */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_CameraID which; /**< SDL_CameraID for the device being added or removed or changing */ +} SDL_CameraDeviceEvent; + + +/** + * Renderer event structure (event.render.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_RenderEvent +{ + SDL_EventType type; /**< SDL_EVENT_RENDER_TARGETS_RESET, SDL_EVENT_RENDER_DEVICE_RESET, SDL_EVENT_RENDER_DEVICE_LOST */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window containing the renderer in question. */ +} SDL_RenderEvent; + + +/** + * Touch finger event structure (event.tfinger.*) + * + * Coordinates in this event are normalized. `x` and `y` are normalized to a + * range between 0.0f and 1.0f, relative to the window, so (0,0) is the top + * left and (1,1) is the bottom right. Delta coordinates `dx` and `dy` are + * normalized in the ranges of -1.0f (traversed all the way from the bottom or + * right to all the way up or left) to 1.0f (traversed all the way from the + * top or left to all the way down or right). + * + * Note that while the coordinates are _normalized_, they are not _clamped_, + * which means in some circumstances you can get a value outside of this + * range. For example, a renderer using logical presentation might give a + * negative value when the touch is in the letterboxing. Some platforms might + * report a touch outside of the window, which will also be outside of the + * range. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_TouchFingerEvent +{ + SDL_EventType type; /**< SDL_EVENT_FINGER_DOWN, SDL_EVENT_FINGER_UP, SDL_EVENT_FINGER_MOTION, or SDL_EVENT_FINGER_CANCELED */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_TouchID touchID; /**< The touch device id */ + SDL_FingerID fingerID; + float x; /**< Normalized in the range 0...1 */ + float y; /**< Normalized in the range 0...1 */ + float dx; /**< Normalized in the range -1...1 */ + float dy; /**< Normalized in the range -1...1 */ + float pressure; /**< Normalized in the range 0...1 */ + SDL_WindowID windowID; /**< The window underneath the finger, if any */ +} SDL_TouchFingerEvent; + +/** + * Pinch event structure (event.pinch.*) + */ +typedef struct SDL_PinchFingerEvent +{ + SDL_EventType type; /**< ::SDL_EVENT_PINCH_BEGIN or ::SDL_EVENT_PINCH_UPDATE or ::SDL_EVENT_PINCH_END */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + float scale; /**< The scale change since the last SDL_EVENT_PINCH_UPDATE. Scale < 1 is "zoom out". Scale > 1 is "zoom in". */ + SDL_WindowID windowID; /**< The window underneath the finger, if any */ +} SDL_PinchFingerEvent; + +/** + * Pressure-sensitive pen proximity event structure (event.pproximity.*) + * + * When a pen becomes visible to the system (it is close enough to a tablet, + * etc), SDL will send an SDL_EVENT_PEN_PROXIMITY_IN event with the new pen's + * ID. This ID is valid until the pen leaves proximity again (has been removed + * from the tablet's area, the tablet has been unplugged, etc). If the same + * pen reenters proximity again, it will be given a new ID. + * + * Note that "proximity" means "close enough for the tablet to know the tool + * is there." The pen touching and lifting off from the tablet while not + * leaving the area are handled by SDL_EVENT_PEN_DOWN and SDL_EVENT_PEN_UP. + * + * Not all platforms have a window associated with the pen during proximity + * events. Some wait until motion/button/etc events to offer this info. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_PenProximityEvent +{ + SDL_EventType type; /**< SDL_EVENT_PEN_PROXIMITY_IN or SDL_EVENT_PEN_PROXIMITY_OUT */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window with pen focus, if any */ + SDL_PenID which; /**< The pen instance id */ +} SDL_PenProximityEvent; + +/** + * Pressure-sensitive pen motion event structure (event.pmotion.*) + * + * Depending on the hardware, you may get motion events when the pen is not + * touching a tablet, for tracking a pen even when it isn't drawing. You + * should listen for SDL_EVENT_PEN_DOWN and SDL_EVENT_PEN_UP events, or check + * `pen_state & SDL_PEN_INPUT_DOWN` to decide if a pen is "drawing" when + * dealing with pen motion. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_PenMotionEvent +{ + SDL_EventType type; /**< SDL_EVENT_PEN_MOTION */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window with pen focus, if any */ + SDL_PenID which; /**< The pen instance id */ + SDL_PenInputFlags pen_state; /**< Complete pen input state at time of event */ + float x; /**< X coordinate, relative to window */ + float y; /**< Y coordinate, relative to window */ +} SDL_PenMotionEvent; + +/** + * Pressure-sensitive pen touched event structure (event.ptouch.*) + * + * These events come when a pen touches a surface (a tablet, etc), or lifts + * off from one. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_PenTouchEvent +{ + SDL_EventType type; /**< SDL_EVENT_PEN_DOWN or SDL_EVENT_PEN_UP */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window with pen focus, if any */ + SDL_PenID which; /**< The pen instance id */ + SDL_PenInputFlags pen_state; /**< Complete pen input state at time of event */ + float x; /**< X coordinate, relative to window */ + float y; /**< Y coordinate, relative to window */ + bool eraser; /**< true if eraser end is used (not all pens support this). */ + bool down; /**< true if the pen is touching or false if the pen is lifted off */ +} SDL_PenTouchEvent; + +/** + * Pressure-sensitive pen button event structure (event.pbutton.*) + * + * This is for buttons on the pen itself that the user might click. The pen + * itself pressing down to draw triggers a SDL_EVENT_PEN_DOWN event instead. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_PenButtonEvent +{ + SDL_EventType type; /**< SDL_EVENT_PEN_BUTTON_DOWN or SDL_EVENT_PEN_BUTTON_UP */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window with mouse focus, if any */ + SDL_PenID which; /**< The pen instance id */ + SDL_PenInputFlags pen_state; /**< Complete pen input state at time of event */ + float x; /**< X coordinate, relative to window */ + float y; /**< Y coordinate, relative to window */ + Uint8 button; /**< The pen button index (first button is 1). */ + bool down; /**< true if the button is pressed */ +} SDL_PenButtonEvent; + +/** + * Pressure-sensitive pen pressure / angle event structure (event.paxis.*) + * + * You might get some of these events even if the pen isn't touching the + * tablet. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_PenAxisEvent +{ + SDL_EventType type; /**< SDL_EVENT_PEN_AXIS */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window with pen focus, if any */ + SDL_PenID which; /**< The pen instance id */ + SDL_PenInputFlags pen_state; /**< Complete pen input state at time of event */ + float x; /**< X coordinate, relative to window */ + float y; /**< Y coordinate, relative to window */ + SDL_PenAxis axis; /**< Axis that has changed */ + float value; /**< New value of axis */ +} SDL_PenAxisEvent; + +/** + * An event used to drop text or request a file open by the system + * (event.drop.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_DropEvent +{ + SDL_EventType type; /**< SDL_EVENT_DROP_BEGIN or SDL_EVENT_DROP_FILE or SDL_EVENT_DROP_TEXT or SDL_EVENT_DROP_COMPLETE or SDL_EVENT_DROP_POSITION */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window that was dropped on, if any */ + float x; /**< X coordinate, relative to window (not on begin) */ + float y; /**< Y coordinate, relative to window (not on begin) */ + const char *source; /**< The source app that sent this drop event, or NULL if that isn't available */ + const char *data; /**< The text for SDL_EVENT_DROP_TEXT and the file name for SDL_EVENT_DROP_FILE, NULL for other events */ +} SDL_DropEvent; + +/** + * An event triggered when the clipboard contents have changed + * (event.clipboard.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_ClipboardEvent +{ + SDL_EventType type; /**< SDL_EVENT_CLIPBOARD_UPDATE */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + bool owner; /**< are we owning the clipboard (internal update) */ + Sint32 num_mime_types; /**< number of mime types */ + const char **mime_types; /**< current mime types */ +} SDL_ClipboardEvent; + +/** + * Sensor event structure (event.sensor.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_SensorEvent +{ + SDL_EventType type; /**< SDL_EVENT_SENSOR_UPDATE */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_SensorID which; /**< The instance ID of the sensor */ + float data[6]; /**< Up to 6 values from the sensor - additional values can be queried using SDL_GetSensorData() */ + Uint64 sensor_timestamp; /**< The timestamp of the sensor reading in nanoseconds, not necessarily synchronized with the system clock */ +} SDL_SensorEvent; + +/** + * The "quit requested" event + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_QuitEvent +{ + SDL_EventType type; /**< SDL_EVENT_QUIT */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ +} SDL_QuitEvent; + +/** + * A user-defined event type (event.user.*) + * + * This event is unique; it is never created by SDL, but only by the + * application. The event can be pushed onto the event queue using + * SDL_PushEvent(). The contents of the structure members are completely up to + * the programmer; the only requirement is that '''type''' is a value obtained + * from SDL_RegisterEvents(). + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_UserEvent +{ + Uint32 type; /**< SDL_EVENT_USER through SDL_EVENT_LAST, Uint32 because these are not in the SDL_EventType enumeration */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The associated window if any */ + Sint32 code; /**< User defined event code */ + void *data1; /**< User defined data pointer */ + void *data2; /**< User defined data pointer */ +} SDL_UserEvent; + + +/** + * The structure for all events in SDL. + * + * The SDL_Event structure is the core of all event handling in SDL. SDL_Event + * is a union of all event structures used in SDL. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef union SDL_Event +{ + Uint32 type; /**< Event type, shared with all events, Uint32 to cover user events which are not in the SDL_EventType enumeration */ + SDL_CommonEvent common; /**< Common event data */ + SDL_DisplayEvent display; /**< Display event data */ + SDL_WindowEvent window; /**< Window event data */ + SDL_KeyboardDeviceEvent kdevice; /**< Keyboard device change event data */ + SDL_KeyboardEvent key; /**< Keyboard event data */ + SDL_TextEditingEvent edit; /**< Text editing event data */ + SDL_TextEditingCandidatesEvent edit_candidates; /**< Text editing candidates event data */ + SDL_TextInputEvent text; /**< Text input event data */ + SDL_MouseDeviceEvent mdevice; /**< Mouse device change event data */ + SDL_MouseMotionEvent motion; /**< Mouse motion event data */ + SDL_MouseButtonEvent button; /**< Mouse button event data */ + SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */ + SDL_JoyDeviceEvent jdevice; /**< Joystick device change event data */ + SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */ + SDL_JoyBallEvent jball; /**< Joystick ball event data */ + SDL_JoyHatEvent jhat; /**< Joystick hat event data */ + SDL_JoyButtonEvent jbutton; /**< Joystick button event data */ + SDL_JoyBatteryEvent jbattery; /**< Joystick battery event data */ + SDL_GamepadDeviceEvent gdevice; /**< Gamepad device event data */ + SDL_GamepadAxisEvent gaxis; /**< Gamepad axis event data */ + SDL_GamepadButtonEvent gbutton; /**< Gamepad button event data */ + SDL_GamepadTouchpadEvent gtouchpad; /**< Gamepad touchpad event data */ + SDL_GamepadSensorEvent gsensor; /**< Gamepad sensor event data */ + SDL_AudioDeviceEvent adevice; /**< Audio device event data */ + SDL_CameraDeviceEvent cdevice; /**< Camera device event data */ + SDL_SensorEvent sensor; /**< Sensor event data */ + SDL_QuitEvent quit; /**< Quit request event data */ + SDL_UserEvent user; /**< Custom event data */ + SDL_TouchFingerEvent tfinger; /**< Touch finger event data */ + SDL_PinchFingerEvent pinch; /**< Pinch event data */ + SDL_PenProximityEvent pproximity; /**< Pen proximity event data */ + SDL_PenTouchEvent ptouch; /**< Pen tip touching event data */ + SDL_PenMotionEvent pmotion; /**< Pen motion event data */ + SDL_PenButtonEvent pbutton; /**< Pen button event data */ + SDL_PenAxisEvent paxis; /**< Pen axis event data */ + SDL_RenderEvent render; /**< Render event data */ + SDL_DropEvent drop; /**< Drag and drop event data */ + SDL_ClipboardEvent clipboard; /**< Clipboard event data */ + + /* This is necessary for ABI compatibility between Visual C++ and GCC. + Visual C++ will respect the push pack pragma and use 52 bytes (size of + SDL_TextEditingEvent, the largest structure for 32-bit and 64-bit + architectures) for this union, and GCC will use the alignment of the + largest datatype within the union, which is 8 bytes on 64-bit + architectures. + + So... we'll add padding to force the size to be the same for both. + + On architectures where pointers are 16 bytes, this needs rounding up to + the next multiple of 16, 64, and on architectures where pointers are + even larger the size of SDL_UserEvent will dominate as being 3 pointers. + */ + Uint8 padding[128]; +} SDL_Event; + +/* Make sure we haven't broken binary compatibility */ +SDL_COMPILE_TIME_ASSERT(SDL_Event, sizeof(SDL_Event) == sizeof((SDL_static_cast(SDL_Event *, NULL))->padding)); + + +/* Function prototypes */ + +/** + * Pump the event loop, gathering events from the input devices. + * + * This function updates the event queue and internal input device state. + * + * SDL_PumpEvents() gathers all the pending input information from devices and + * places it in the event queue. Without calls to SDL_PumpEvents() no events + * would ever be placed on the queue. Often the need for calls to + * SDL_PumpEvents() is hidden from the user since SDL_PollEvent() and + * SDL_WaitEvent() implicitly call SDL_PumpEvents(). However, if you are not + * polling or waiting for events (e.g. you are filtering them), then you must + * call SDL_PumpEvents() to force an event queue update. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PollEvent + * \sa SDL_WaitEvent + */ +extern SDL_DECLSPEC void SDLCALL SDL_PumpEvents(void); + +/* @{ */ + +/** + * The type of action to request from SDL_PeepEvents(). + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_EventAction +{ + SDL_ADDEVENT, /**< Add events to the back of the queue. */ + SDL_PEEKEVENT, /**< Check but don't remove events from the queue front. */ + SDL_GETEVENT /**< Retrieve/remove events from the front of the queue. */ +} SDL_EventAction; + +/** + * Check the event queue for messages and optionally return them. + * + * `action` may be any of the following: + * + * - `SDL_ADDEVENT`: up to `numevents` events will be added to the back of the + * event queue. + * - `SDL_PEEKEVENT`: `numevents` events at the front of the event queue, + * within the specified minimum and maximum type, will be returned to the + * caller and will _not_ be removed from the queue. If you pass NULL for + * `events`, then `numevents` is ignored and the total number of matching + * events will be returned. + * - `SDL_GETEVENT`: up to `numevents` events at the front of the event queue, + * within the specified minimum and maximum type, will be returned to the + * caller and will be removed from the queue. + * + * You may have to call SDL_PumpEvents() before calling this function. + * Otherwise, the events may not be ready to be filtered when you call + * SDL_PeepEvents(). + * + * \param events destination buffer for the retrieved events, may be NULL to + * leave the events in the queue and return the number of events + * that would have been stored. + * \param numevents if action is SDL_ADDEVENT, the number of events to add + * back to the event queue; if action is SDL_PEEKEVENT or + * SDL_GETEVENT, the maximum number of events to retrieve. + * \param action action to take; see [Remarks](#remarks) for details. + * \param minType minimum value of the event type to be considered; + * SDL_EVENT_FIRST is a safe choice. + * \param maxType maximum value of the event type to be considered; + * SDL_EVENT_LAST is a safe choice. + * \returns the number of events actually stored or -1 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PollEvent + * \sa SDL_PumpEvents + * \sa SDL_PushEvent + */ +extern SDL_DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents, SDL_EventAction action, Uint32 minType, Uint32 maxType); +/* @} */ + +/** + * Check for the existence of a certain event type in the event queue. + * + * If you need to check for a range of event types, use SDL_HasEvents() + * instead. + * + * \param type the type of event to be queried; see SDL_EventType for details. + * \returns true if events matching `type` are present, or false if events + * matching `type` are not present. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasEvents + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasEvent(Uint32 type); + + +/** + * Check for the existence of certain event types in the event queue. + * + * If you need to check for a single event type, use SDL_HasEvent() instead. + * + * \param minType the low end of event type to be queried, inclusive; see + * SDL_EventType for details. + * \param maxType the high end of event type to be queried, inclusive; see + * SDL_EventType for details. + * \returns true if events with type >= `minType` and <= `maxType` are + * present, or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasEvents + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType); + +/** + * Clear events of a specific type from the event queue. + * + * This will unconditionally remove any events from the queue that match + * `type`. If you need to remove a range of event types, use SDL_FlushEvents() + * instead. + * + * It's also normal to just ignore events you don't care about in your event + * loop without calling this function. + * + * This function only affects currently queued events. If you want to make + * sure that all pending OS events are flushed, you can call SDL_PumpEvents() + * on the main thread immediately before the flush call. + * + * If you have user events with custom data that needs to be freed, you should + * use SDL_PeepEvents() to remove and clean up those events before calling + * this function. + * + * \param type the type of event to be cleared; see SDL_EventType for details. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_FlushEvents + */ +extern SDL_DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type); + +/** + * Clear events of a range of types from the event queue. + * + * This will unconditionally remove any events from the queue that are in the + * range of `minType` to `maxType`, inclusive. If you need to remove a single + * event type, use SDL_FlushEvent() instead. + * + * It's also normal to just ignore events you don't care about in your event + * loop without calling this function. + * + * This function only affects currently queued events. If you want to make + * sure that all pending OS events are flushed, you can call SDL_PumpEvents() + * on the main thread immediately before the flush call. + * + * \param minType the low end of event type to be cleared, inclusive; see + * SDL_EventType for details. + * \param maxType the high end of event type to be cleared, inclusive; see + * SDL_EventType for details. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_FlushEvent + */ +extern SDL_DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType); + +/** + * Poll for currently pending events. + * + * If `event` is not NULL, the next event is removed from the queue and stored + * in the SDL_Event structure pointed to by `event`. The 1 returned refers to + * this event, immediately stored in the SDL Event structure -- not an event + * to follow. + * + * If `event` is NULL, it simply returns 1 if there is an event in the queue, + * but will not remove it from the queue. + * + * As this function may implicitly call SDL_PumpEvents(), you can only call + * this function in the thread that set the video mode. + * + * SDL_PollEvent() is the favored way of receiving system events since it can + * be done from the main loop and does not suspend the main loop while waiting + * on an event to be posted. + * + * The common practice is to fully process the event queue once every frame, + * usually as a first step before updating the game's state: + * + * ```c + * while (game_is_still_running) { + * SDL_Event event; + * while (SDL_PollEvent(&event)) { // poll until all events are handled! + * // decide what to do with this event. + * } + * + * // update game state, draw the current frame + * } + * ``` + * + * Note that Windows (and possibly other platforms) has a quirk about how it + * handles events while dragging/resizing a window, which can cause this + * function to block for significant amounts of time. Technical explanations + * and solutions are discussed on the wiki: + * + * https://wiki.libsdl.org/SDL3/AppFreezeDuringDrag + * + * \param event the SDL_Event structure to be filled with the next event from + * the queue, or NULL. + * \returns true if this got an event or false if there are none available. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PushEvent + * \sa SDL_WaitEvent + * \sa SDL_WaitEventTimeout + */ +extern SDL_DECLSPEC bool SDLCALL SDL_PollEvent(SDL_Event *event); + +/** + * Wait indefinitely for the next available event. + * + * If `event` is not NULL, the next event is removed from the queue and stored + * in the SDL_Event structure pointed to by `event`. + * + * As this function may implicitly call SDL_PumpEvents(), you can only call + * this function in the thread that initialized the video subsystem. + * + * \param event the SDL_Event structure to be filled in with the next event + * from the queue, or NULL. + * \returns true on success or false if there was an error while waiting for + * events; call SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PollEvent + * \sa SDL_PushEvent + * \sa SDL_WaitEventTimeout + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WaitEvent(SDL_Event *event); + +/** + * Wait until the specified timeout (in milliseconds) for the next available + * event. + * + * If `event` is not NULL, the next event is removed from the queue and stored + * in the SDL_Event structure pointed to by `event`. + * + * As this function may implicitly call SDL_PumpEvents(), you can only call + * this function in the thread that initialized the video subsystem. + * + * The timeout is not guaranteed, the actual wait time could be longer due to + * system scheduling. + * + * \param event the SDL_Event structure to be filled in with the next event + * from the queue, or NULL. + * \param timeoutMS the maximum number of milliseconds to wait for the next + * available event. + * \returns true if this got an event or false if the timeout elapsed without + * any events available. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PollEvent + * \sa SDL_PushEvent + * \sa SDL_WaitEvent + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WaitEventTimeout(SDL_Event *event, Sint32 timeoutMS); + +/** + * Add an event to the event queue. + * + * The event queue can actually be used as a two way communication channel. + * Not only can events be read from the queue, but the user can also push + * their own events onto it. `event` is a pointer to the event structure you + * wish to push onto the queue. The event is copied into the queue, and the + * caller may dispose of the memory pointed to after SDL_PushEvent() returns. + * + * Note: Pushing device input events onto the queue doesn't modify the state + * of the device within SDL. + * + * Note: Events pushed onto the queue with SDL_PushEvent() get passed through + * the event filter but events added with SDL_PeepEvents() do not. + * + * For pushing application-specific events, please use SDL_RegisterEvents() to + * get an event type that does not conflict with other code that also wants + * its own custom event types. + * + * \param event the SDL_Event to be added to the queue. + * \returns true on success, false if the event was filtered or on failure; + * call SDL_GetError() for more information. A common reason for + * error is the event queue being full. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PeepEvents + * \sa SDL_PollEvent + * \sa SDL_RegisterEvents + */ +extern SDL_DECLSPEC bool SDLCALL SDL_PushEvent(SDL_Event *event); + +/** + * A function pointer used for callbacks that watch the event queue. + * + * \param userdata what was passed as `userdata` to SDL_SetEventFilter() or + * SDL_AddEventWatch, etc. + * \param event the event that triggered the callback. + * \returns true to permit event to be added to the queue, and false to + * disallow it. When used with SDL_AddEventWatch, the return value is + * ignored. + * + * \threadsafety SDL may call this callback at any time from any thread; the + * application is responsible for locking resources the callback + * touches that need to be protected. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_SetEventFilter + * \sa SDL_AddEventWatch + */ +typedef bool (SDLCALL *SDL_EventFilter)(void *userdata, SDL_Event *event); + +/** + * Set up a filter to process all events before they are added to the internal + * event queue. + * + * If you just want to see events without modifying them or preventing them + * from being queued, you should use SDL_AddEventWatch() instead. + * + * If the filter function returns true when called, then the event will be + * added to the internal queue. If it returns false, then the event will be + * dropped from the queue, but the internal state will still be updated. This + * allows selective filtering of dynamically arriving events. + * + * **WARNING**: Be very careful of what you do in the event filter function, + * as it may run in a different thread! The exception is handling of + * SDL_EVENT_WINDOW_EXPOSED, which is guaranteed to be sent from the OS on the + * main thread and you are expected to redraw your window in response to this + * event. + * + * On platforms that support it, if the quit event is generated by an + * interrupt signal (e.g. pressing Ctrl-C), it will be delivered to the + * application at the next event poll. + * + * Note: Disabled events never make it to the event filter function; see + * SDL_SetEventEnabled(). + * + * Note: Events pushed onto the queue with SDL_PushEvent() get passed through + * the event filter, but events pushed onto the queue with SDL_PeepEvents() do + * not. + * + * \param filter a function to call when an event happens. + * \param userdata a pointer that is passed to `filter`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddEventWatch + * \sa SDL_SetEventEnabled + * \sa SDL_GetEventFilter + * \sa SDL_PeepEvents + * \sa SDL_PushEvent + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter, void *userdata); + +/** + * Query the current event filter. + * + * This function can be used to "chain" filters, by saving the existing filter + * before replacing it with a function that will call that saved filter. + * + * \param filter the current callback function will be stored here. + * \param userdata the pointer that is passed to the current event filter will + * be stored here. + * \returns true on success or false if there is no event filter set. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetEventFilter + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetEventFilter(SDL_EventFilter *filter, void **userdata); + +/** + * Add a callback to be triggered when an event is added to the event queue. + * + * `filter` will be called when an event happens, and its return value is + * ignored. + * + * **WARNING**: Be very careful of what you do in the event filter function, + * as it may run in a different thread! + * + * If the quit event is generated by a signal (e.g. SIGINT), it will bypass + * the internal queue and be delivered to the watch callback immediately, and + * arrive at the next event poll. + * + * Note: the callback is called for events posted by the user through + * SDL_PushEvent(), but not for disabled events, nor for events by a filter + * callback set with SDL_SetEventFilter(), nor for events posted by the user + * through SDL_PeepEvents(). + * + * \param filter an SDL_EventFilter function to call when an event happens. + * \param userdata a pointer that is passed to `filter`. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RemoveEventWatch + * \sa SDL_SetEventFilter + */ +extern SDL_DECLSPEC bool SDLCALL SDL_AddEventWatch(SDL_EventFilter filter, void *userdata); + +/** + * Remove an event watch callback added with SDL_AddEventWatch(). + * + * This function takes the same input as SDL_AddEventWatch() to identify and + * delete the corresponding callback. + * + * \param filter the function originally passed to SDL_AddEventWatch(). + * \param userdata the pointer originally passed to SDL_AddEventWatch(). + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddEventWatch + */ +extern SDL_DECLSPEC void SDLCALL SDL_RemoveEventWatch(SDL_EventFilter filter, void *userdata); + +/** + * Run a specific filter function on the current event queue, removing any + * events for which the filter returns false. + * + * See SDL_SetEventFilter() for more information. Unlike SDL_SetEventFilter(), + * this function does not change the filter permanently, it only uses the + * supplied filter until this function returns. + * + * \param filter the SDL_EventFilter function to call when an event happens. + * \param userdata a pointer that is passed to `filter`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetEventFilter + * \sa SDL_SetEventFilter + */ +extern SDL_DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter, void *userdata); + +/** + * Set the state of processing events by type. + * + * \param type the type of event; see SDL_EventType for details. + * \param enabled whether to process the event or not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_EventEnabled + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetEventEnabled(Uint32 type, bool enabled); + +/** + * Query the state of processing events by type. + * + * \param type the type of event; see SDL_EventType for details. + * \returns true if the event is being processed, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetEventEnabled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_EventEnabled(Uint32 type); + +/** + * Allocate a set of user-defined events, and return the beginning event + * number for that set of events. + * + * \param numevents the number of events to be allocated. + * \returns the beginning event number, or 0 if numevents is invalid or if + * there are not enough user-defined events left. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PushEvent + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents); + +/** + * Get window associated with an event. + * + * \param event an event containing a `windowID`. + * \returns the associated window on success or NULL if there is none. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PollEvent + * \sa SDL_WaitEvent + * \sa SDL_WaitEventTimeout + */ +extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromEvent(const SDL_Event *event); + +/** + * Generate an English description of an event. + * + * This will fill `buf` with a null-terminated string that might look + * something like this: + * + * ``` + * SDL_EVENT_MOUSE_MOTION (timestamp=1140256324 windowid=2 which=0 state=0 x=492.99 y=139.09 xrel=52 yrel=6) + * ``` + * + * The exact format of the string is not guaranteed; it is intended for + * logging purposes, to be read by a human, and not parsed by a computer. + * + * The returned value follows the same rules as SDL_snprintf(): `buf` will + * always be NULL-terminated (unless `buflen` is zero), and will be truncated + * if `buflen` is too small. The return code is the number of bytes needed for + * the complete string, not counting the NULL-terminator, whether the string + * was truncated or not. Unlike SDL_snprintf(), though, this function never + * returns -1. + * + * \param event an event to describe. May be NULL. + * \param buf the buffer to fill with the description string. May be NULL. + * \param buflen the maximum bytes that can be written to `buf`. + * \returns number of bytes needed for the full string, not counting the + * null-terminator byte. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetEventDescription(const SDL_Event *event, char *buf, int buflen); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_events_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_filesystem.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_filesystem.h new file mode 100644 index 0000000..67f6d7a --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_filesystem.h @@ -0,0 +1,534 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryFilesystem + * + * SDL offers an API for examining and manipulating the system's filesystem. + * This covers most things one would need to do with directories, except for + * actual file I/O (which is covered by [CategoryIOStream](CategoryIOStream) + * and [CategoryAsyncIO](CategoryAsyncIO) instead). + * + * There are functions to answer necessary path questions: + * + * - Where is my app's data? SDL_GetBasePath(). + * - Where can I safely write files? SDL_GetPrefPath(). + * - Where are paths like Downloads, Desktop, Music? SDL_GetUserFolder(). + * - What is this thing at this location? SDL_GetPathInfo(). + * - What items live in this folder? SDL_EnumerateDirectory(). + * - What items live in this folder by wildcard? SDL_GlobDirectory(). + * - What is my current working directory? SDL_GetCurrentDirectory(). + * + * SDL also offers functions to manipulate the directory tree: renaming, + * removing, copying files. + */ + +#ifndef SDL_filesystem_h_ +#define SDL_filesystem_h_ + +#include +#include + +#include + +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * Get the directory where the application was run from. + * + * SDL caches the result of this call internally, but the first call to this + * function is not necessarily fast, so plan accordingly. + * + * **macOS and iOS Specific Functionality**: If the application is in a ".app" + * bundle, this function returns the Resource directory (e.g. + * MyApp.app/Contents/Resources/). This behaviour can be overridden by adding + * a property to the Info.plist file. Adding a string key with the name + * SDL_FILESYSTEM_BASE_DIR_TYPE with a supported value will change the + * behaviour. + * + * Supported values for the SDL_FILESYSTEM_BASE_DIR_TYPE property (Given an + * application in /Applications/SDLApp/MyApp.app): + * + * - `resource`: bundle resource directory (the default). For example: + * `/Applications/SDLApp/MyApp.app/Contents/Resources` + * - `bundle`: the Bundle directory. For example: + * `/Applications/SDLApp/MyApp.app/` + * - `parent`: the containing directory of the bundle. For example: + * `/Applications/SDLApp/` + * + * **Android Specific Functionality**: This function returns "./", which + * allows filesystem operations to use internal storage and the asset system. + * + * **Nintendo 3DS Specific Functionality**: This function returns "romfs" + * directory of the application as it is uncommon to store resources outside + * the executable. As such it is not a writable directory. + * + * The returned path is guaranteed to end with a path separator ('\\' on + * Windows, '/' on most other platforms). + * + * \returns an absolute path in UTF-8 encoding to the application data + * directory. NULL will be returned on error or when the platform + * doesn't implement this functionality, call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPrefPath + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetBasePath(void); + +/** + * Get the user-and-app-specific path where files can be written. + * + * Get the "pref dir". This is meant to be where users can write personal + * files (preferences and save games, etc) that are specific to your + * application. This directory is unique per user, per application. + * + * This function will decide the appropriate location in the native + * filesystem, create the directory if necessary, and return a string of the + * absolute path to the directory in UTF-8 encoding. + * + * On Windows, the string might look like: + * + * `C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name\\` + * + * On Linux, the string might look like: + * + * `/home/bob/.local/share/My Program Name/` + * + * On macOS, the string might look like: + * + * `/Users/bob/Library/Application Support/My Program Name/` + * + * You should assume the path returned by this function is the only safe place + * to write files (and that SDL_GetBasePath(), while it might be writable, or + * even the parent of the returned path, isn't where you should be writing + * things). + * + * Both the org and app strings may become part of a directory name, so please + * follow these rules: + * + * - Try to use the same org string (_including case-sensitivity_) for all + * your applications that use this function. + * - Always use a unique app string for each one, and make sure it never + * changes for an app once you've decided on it. + * - Unicode characters are legal, as long as they are UTF-8 encoded, but... + * - ...only use letters, numbers, and spaces. Avoid punctuation like "Game + * Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient. + * + * Due to historical mistakes, `org` is allowed to be NULL or "". In such + * cases, SDL will omit the org subdirectory, including on platforms where it + * shouldn't, and including on platforms where this would make your app fail + * certification for an app store. New apps should definitely specify a real + * string for `org`. + * + * The returned path is guaranteed to end with a path separator ('\\' on + * Windows, '/' on most other platforms). + * + * \param org the name of your organization. + * \param app the name of your application. + * \returns a UTF-8 string of the user directory in platform-dependent + * notation. NULL if there's a problem (creating directory failed, + * etc.). This should be freed with SDL_free() when it is no longer + * needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetBasePath + */ +extern SDL_DECLSPEC char * SDLCALL SDL_GetPrefPath(const char *org, const char *app); + +/** + * The type of the OS-provided default folder for a specific purpose. + * + * Note that the Trash folder isn't included here, because trashing files + * usually involves extra OS-specific functionality to remember the file's + * original location. + * + * The folders supported per platform are: + * + * | | Windows | macOS/iOS | tvOS | Unix (XDG) | Haiku | Emscripten | + * | ----------- | ------- | --------- | ---- | ---------- | ----- | ---------- | + * | HOME | X | X | | X | X | X | + * | DESKTOP | X | X | | X | X | | + * | DOCUMENTS | X | X | | X | | | + * | DOWNLOADS | Vista+ | X | | X | | | + * | MUSIC | X | X | | X | | | + * | PICTURES | X | X | | X | | | + * | PUBLICSHARE | | X | | X | | | + * | SAVEDGAMES | Vista+ | | | | | | + * | SCREENSHOTS | Vista+ | | | | | | + * | TEMPLATES | X | X | | X | | | + * | VIDEOS | X | X* | | X | | | + * + * Note that on macOS/iOS, the Videos folder is called "Movies". + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_GetUserFolder + */ +typedef enum SDL_Folder +{ + SDL_FOLDER_HOME, /**< The folder which contains all of the current user's data, preferences, and documents. It usually contains most of the other folders. If a requested folder does not exist, the home folder can be considered a safe fallback to store a user's documents. */ + SDL_FOLDER_DESKTOP, /**< The folder of files that are displayed on the desktop. Note that the existence of a desktop folder does not guarantee that the system does show icons on its desktop; certain GNU/Linux distros with a graphical environment may not have desktop icons. */ + SDL_FOLDER_DOCUMENTS, /**< User document files, possibly application-specific. This is a good place to save a user's projects. */ + SDL_FOLDER_DOWNLOADS, /**< Standard folder for user files downloaded from the internet. */ + SDL_FOLDER_MUSIC, /**< Music files that can be played using a standard music player (mp3, ogg...). */ + SDL_FOLDER_PICTURES, /**< Image files that can be displayed using a standard viewer (png, jpg...). */ + SDL_FOLDER_PUBLICSHARE, /**< Files that are meant to be shared with other users on the same computer. */ + SDL_FOLDER_SAVEDGAMES, /**< Save files for games. */ + SDL_FOLDER_SCREENSHOTS, /**< Application screenshots. */ + SDL_FOLDER_TEMPLATES, /**< Template files to be used when the user requests the desktop environment to create a new file in a certain folder, such as "New Text File.txt". Any file in the Templates folder can be used as a starting point for a new file. */ + SDL_FOLDER_VIDEOS, /**< Video files that can be played using a standard video player (mp4, webm...). */ + SDL_FOLDER_COUNT /**< Total number of types in this enum, not a folder type by itself. */ +} SDL_Folder; + +/** + * Finds the most suitable user folder for a specific purpose. + * + * Many OSes provide certain standard folders for certain purposes, such as + * storing pictures, music or videos for a certain user. This function gives + * the path for many of those special locations. + * + * This function is specifically for _user_ folders, which are meant for the + * user to access and manage. For application-specific folders, meant to hold + * data for the application to manage, see SDL_GetBasePath() and + * SDL_GetPrefPath(). + * + * The returned path is guaranteed to end with a path separator ('\\' on + * Windows, '/' on most other platforms). + * + * If NULL is returned, the error may be obtained with SDL_GetError(). + * + * \param folder the type of folder to find. + * \returns either a null-terminated C string containing the full path to the + * folder, or NULL if an error happened. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetUserFolder(SDL_Folder folder); + + +/* Abstract filesystem interface */ + +/** + * Types of filesystem entries. + * + * Note that there may be other sorts of items on a filesystem: devices, + * symlinks, named pipes, etc. They are currently reported as + * SDL_PATHTYPE_OTHER. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_PathInfo + */ +typedef enum SDL_PathType +{ + SDL_PATHTYPE_NONE, /**< path does not exist */ + SDL_PATHTYPE_FILE, /**< a normal file */ + SDL_PATHTYPE_DIRECTORY, /**< a directory */ + SDL_PATHTYPE_OTHER /**< something completely different like a device node (not a symlink, those are always followed) */ +} SDL_PathType; + +/** + * Information about a path on the filesystem. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_GetPathInfo + * \sa SDL_GetStoragePathInfo + */ +typedef struct SDL_PathInfo +{ + SDL_PathType type; /**< the path type */ + Uint64 size; /**< the file size in bytes */ + SDL_Time create_time; /**< the time when the path was created */ + SDL_Time modify_time; /**< the last time the path was modified */ + SDL_Time access_time; /**< the last time the path was read */ +} SDL_PathInfo; + +/** + * Flags for path matching. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_GlobDirectory + * \sa SDL_GlobStorageDirectory + */ +typedef Uint32 SDL_GlobFlags; + +#define SDL_GLOB_CASEINSENSITIVE (1u << 0) + +/** + * Create a directory, and any missing parent directories. + * + * This reports success if `path` already exists as a directory. + * + * If parent directories are missing, it will also create them. Note that if + * this fails, it will not remove any parent directories it already made. + * + * \param path the path of the directory to create. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CreateDirectory(const char *path); + +/** + * Possible results from an enumeration callback. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_EnumerateDirectoryCallback + */ +typedef enum SDL_EnumerationResult +{ + SDL_ENUM_CONTINUE, /**< Value that requests that enumeration continue. */ + SDL_ENUM_SUCCESS, /**< Value that requests that enumeration stop, successfully. */ + SDL_ENUM_FAILURE /**< Value that requests that enumeration stop, as a failure. */ +} SDL_EnumerationResult; + +/** + * Callback for directory enumeration. + * + * Enumeration of directory entries will continue until either all entries + * have been provided to the callback, or the callback has requested a stop + * through its return value. + * + * Returning SDL_ENUM_CONTINUE will let enumeration proceed, calling the + * callback with further entries. SDL_ENUM_SUCCESS and SDL_ENUM_FAILURE will + * terminate the enumeration early, and dictate the return value of the + * enumeration function itself. + * + * `dirname` is guaranteed to end with a path separator ('\\' on Windows, '/' + * on most other platforms). + * + * \param userdata an app-controlled pointer that is passed to the callback. + * \param dirname the directory that is being enumerated. + * \param fname the next entry in the enumeration. + * \returns how the enumeration should proceed. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_EnumerateDirectory + */ +typedef SDL_EnumerationResult (SDLCALL *SDL_EnumerateDirectoryCallback)(void *userdata, const char *dirname, const char *fname); + +/** + * Enumerate a directory through a callback function. + * + * This function provides every directory entry through an app-provided + * callback, called once for each directory entry, until all results have been + * provided or the callback returns either SDL_ENUM_SUCCESS or + * SDL_ENUM_FAILURE. + * + * This will return false if there was a system problem in general, or if a + * callback returns SDL_ENUM_FAILURE. A successful return means a callback + * returned SDL_ENUM_SUCCESS to halt enumeration, or all directory entries + * were enumerated. + * + * \param path the path of the directory to enumerate. + * \param callback a function that is called for each entry in the directory. + * \param userdata a pointer that is passed to `callback`. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_EnumerateDirectory(const char *path, SDL_EnumerateDirectoryCallback callback, void *userdata); + +/** + * Remove a file or an empty directory. + * + * Directories that are not empty will fail; this function will not recursely + * delete directory trees. + * + * \param path the path to remove from the filesystem. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RemovePath(const char *path); + +/** + * Rename a file or directory. + * + * If the file at `newpath` already exists, it will be replaced. + * + * Note that this will not copy files across filesystems/drives/volumes, as + * that is a much more complicated (and possibly time-consuming) operation. + * + * Which is to say, if this function fails, SDL_CopyFile() to a temporary file + * in the same directory as `newpath`, then SDL_RenamePath() from the + * temporary file to `newpath` and SDL_RemovePath() on `oldpath` might work + * for files. Renaming a non-empty directory across filesystems is + * dramatically more complex, however. + * + * \param oldpath the old path. + * \param newpath the new path. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenamePath(const char *oldpath, const char *newpath); + +/** + * Copy a file. + * + * If the file at `newpath` already exists, it will be overwritten with the + * contents of the file at `oldpath`. + * + * This function will block until the copy is complete, which might be a + * significant time for large files on slow disks. On some platforms, the copy + * can be handed off to the OS itself, but on others SDL might just open both + * paths, and read from one and write to the other. + * + * Note that this is not an atomic operation! If something tries to read from + * `newpath` while the copy is in progress, it will see an incomplete copy of + * the data, and if the calling thread terminates (or the power goes out) + * during the copy, `newpath`'s previous contents will be gone, replaced with + * an incomplete copy of the data. To avoid this risk, it is recommended that + * the app copy to a temporary file in the same directory as `newpath`, and if + * the copy is successful, use SDL_RenamePath() to replace `newpath` with the + * temporary file. This will ensure that reads of `newpath` will either see a + * complete copy of the data, or it will see the pre-copy state of `newpath`. + * + * This function attempts to synchronize the newly-copied data to disk before + * returning, if the platform allows it, so that the renaming trick will not + * have a problem in a system crash or power failure, where the file could be + * renamed but the contents never made it from the system file cache to the + * physical disk. + * + * If the copy fails for any reason, the state of `newpath` is undefined. It + * might be half a copy, it might be the untouched data of what was already + * there, or it might be a zero-byte file, etc. + * + * \param oldpath the old path. + * \param newpath the new path. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, but this + * operation is not atomic, so the app might need to protect + * access to specific paths from other threads if appropriate. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CopyFile(const char *oldpath, const char *newpath); + +/** + * Get information about a filesystem path. + * + * \param path the path to query. + * \param info a pointer filled in with information about the path, or NULL to + * check for the existence of a file. + * \returns true on success or false if the file doesn't exist, or another + * failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetPathInfo(const char *path, SDL_PathInfo *info); + +/** + * Enumerate a directory tree, filtered by pattern, and return a list. + * + * Files are filtered out if they don't match the string in `pattern`, which + * may contain wildcard characters `*` (match everything) and `?` (match one + * character). If pattern is NULL, no filtering is done and all results are + * returned. Subdirectories are permitted, and are specified with a path + * separator of `/`. Wildcard characters `*` and `?` never match a path + * separator. + * + * `flags` may be set to SDL_GLOB_CASEINSENSITIVE to make the pattern matching + * case-insensitive. + * + * The returned array is always NULL-terminated, for your iterating + * convenience, but if `count` is non-NULL, on return it will contain the + * number of items in the array, not counting the NULL terminator. + * + * \param path the path of the directory to enumerate. + * \param pattern the pattern that files in the directory must match. Can be + * NULL. + * \param flags `SDL_GLOB_*` bitflags that affect this search. + * \param count on return, will be set to the number of items in the returned + * array. Can be NULL. + * \returns an array of strings on success or NULL on failure; call + * SDL_GetError() for more information. This is a single allocation + * that should be freed with SDL_free() when it is no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC char ** SDLCALL SDL_GlobDirectory(const char *path, const char *pattern, SDL_GlobFlags flags, int *count); + +/** + * Get what the system believes is the "current working directory." + * + * For systems without a concept of a current working directory, this will + * still attempt to provide something reasonable. + * + * SDL does not provide a means to _change_ the current working directory; for + * platforms without this concept, this would cause surprises with file access + * outside of SDL. + * + * The returned path is guaranteed to end with a path separator ('\\' on + * Windows, '/' on most other platforms). + * + * \returns a UTF-8 string of the current working directory in + * platform-dependent notation. NULL if there's a problem. This + * should be freed with SDL_free() when it is no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC char * SDLCALL SDL_GetCurrentDirectory(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_filesystem_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_gamepad.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_gamepad.h new file mode 100644 index 0000000..0102f15 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_gamepad.h @@ -0,0 +1,1656 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryGamepad + * + * SDL provides a low-level joystick API, which just treats joysticks as an + * arbitrary pile of buttons, axes, and hat switches. If you're planning to + * write your own control configuration screen, this can give you a lot of + * flexibility, but that's a lot of work, and most things that we consider + * "joysticks" now are actually console-style gamepads. So SDL provides the + * gamepad API on top of the lower-level joystick functionality. + * + * The difference between a joystick and a gamepad is that a gamepad tells you + * _where_ a button or axis is on the device. You don't speak to gamepads in + * terms of arbitrary numbers like "button 3" or "axis 2" but in standard + * locations: the d-pad, the shoulder buttons, triggers, A/B/X/Y (or + * X/O/Square/Triangle, if you will). + * + * One turns a joystick into a gamepad by providing a magic configuration + * string, which tells SDL the details of a specific device: when you see this + * specific hardware, if button 2 gets pressed, this is actually D-Pad Up, + * etc. + * + * SDL has many popular controllers configured out of the box, and users can + * add their own controller details through an environment variable if it's + * otherwise unknown to SDL. + * + * In order to use these functions, SDL_Init() must have been called with the + * SDL_INIT_GAMEPAD flag. This causes SDL to scan the system for gamepads, and + * load appropriate drivers. + * + * If you're using SDL gamepad support in a Steam game, you must call + * SteamAPI_InitEx() before calling SDL_Init(). + * + * If you would like to receive gamepad updates while the application is in + * the background, you should set the following hint before calling + * SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS + * + * Gamepads support various optional features such as rumble, color LEDs, + * touchpad, gyro, etc. The support for these features varies depending on the + * controller and OS support available. You can check for LED and rumble + * capabilities at runtime by calling SDL_GetGamepadProperties() and checking + * the various capability properties. You can check for touchpad by calling + * SDL_GetNumGamepadTouchpads() and check for gyro and accelerometer by + * calling SDL_GamepadHasSensor(). + * + * By default SDL will try to use the most capable driver available, but you + * can tune which OS drivers to use with the various joystick hints in + * SDL_hints.h. + * + * Your application should always support gamepad hotplugging. On some + * platforms like Xbox, Steam Deck, etc., this is a requirement for + * certification. On other platforms, like macOS and Windows when using + * Windows.Gaming.Input, controllers may not be available at startup and will + * come in at some point after you've started processing events. + */ + +#ifndef SDL_gamepad_h_ +#define SDL_gamepad_h_ + +#include +#include +#include +#include +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * The structure used to identify an SDL gamepad + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_Gamepad SDL_Gamepad; + +/** + * Standard gamepad types. + * + * This type does not necessarily map to first-party controllers from + * Microsoft/Sony/Nintendo; in many cases, third-party controllers can report + * as these, either because they were designed for a specific console, or they + * simply most closely match that console's controllers (does it have A/B/X/Y + * buttons or X/O/Square/Triangle? Does it have a touchpad? etc). + */ +typedef enum SDL_GamepadType +{ + SDL_GAMEPAD_TYPE_UNKNOWN = 0, + SDL_GAMEPAD_TYPE_STANDARD, + SDL_GAMEPAD_TYPE_XBOX360, + SDL_GAMEPAD_TYPE_XBOXONE, + SDL_GAMEPAD_TYPE_PS3, + SDL_GAMEPAD_TYPE_PS4, + SDL_GAMEPAD_TYPE_PS5, + SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO, + SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT, + SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT, + SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR, + SDL_GAMEPAD_TYPE_GAMECUBE, + SDL_GAMEPAD_TYPE_COUNT +} SDL_GamepadType; + +/** + * The list of buttons available on a gamepad + * + * For controllers that use a diamond pattern for the face buttons, the + * south/east/west/north buttons below correspond to the locations in the + * diamond pattern. For Xbox controllers, this would be A/B/X/Y, for Nintendo + * Switch controllers, this would be B/A/Y/X, for GameCube controllers this + * would be A/X/B/Y, for PlayStation controllers this would be + * Cross/Circle/Square/Triangle. + * + * For controllers that don't use a diamond pattern for the face buttons, the + * south/east/west/north buttons indicate the buttons labeled A, B, C, D, or + * 1, 2, 3, 4, or for controllers that aren't labeled, they are the primary, + * secondary, etc. buttons. + * + * The activate action is often the south button and the cancel action is + * often the east button, but in some regions this is reversed, so your game + * should allow remapping actions based on user preferences. + * + * You can query the labels for the face buttons using + * SDL_GetGamepadButtonLabel() + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_GamepadButton +{ + SDL_GAMEPAD_BUTTON_INVALID = -1, + SDL_GAMEPAD_BUTTON_SOUTH, /**< Bottom face button (e.g. Xbox A button) */ + SDL_GAMEPAD_BUTTON_EAST, /**< Right face button (e.g. Xbox B button) */ + SDL_GAMEPAD_BUTTON_WEST, /**< Left face button (e.g. Xbox X button) */ + SDL_GAMEPAD_BUTTON_NORTH, /**< Top face button (e.g. Xbox Y button) */ + SDL_GAMEPAD_BUTTON_BACK, + SDL_GAMEPAD_BUTTON_GUIDE, + SDL_GAMEPAD_BUTTON_START, + SDL_GAMEPAD_BUTTON_LEFT_STICK, + SDL_GAMEPAD_BUTTON_RIGHT_STICK, + SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, + SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, + SDL_GAMEPAD_BUTTON_DPAD_UP, + SDL_GAMEPAD_BUTTON_DPAD_DOWN, + SDL_GAMEPAD_BUTTON_DPAD_LEFT, + SDL_GAMEPAD_BUTTON_DPAD_RIGHT, + SDL_GAMEPAD_BUTTON_MISC1, /**< Additional button (e.g. Xbox Series X share button, PS5 microphone button, Nintendo Switch Pro capture button, Amazon Luna microphone button, Google Stadia capture button) */ + SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1, /**< Upper or primary paddle, under your right hand (e.g. Xbox Elite paddle P1, DualSense Edge RB button, Right Joy-Con SR button) */ + SDL_GAMEPAD_BUTTON_LEFT_PADDLE1, /**< Upper or primary paddle, under your left hand (e.g. Xbox Elite paddle P3, DualSense Edge LB button, Left Joy-Con SL button) */ + SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2, /**< Lower or secondary paddle, under your right hand (e.g. Xbox Elite paddle P2, DualSense Edge right Fn button, Right Joy-Con SL button) */ + SDL_GAMEPAD_BUTTON_LEFT_PADDLE2, /**< Lower or secondary paddle, under your left hand (e.g. Xbox Elite paddle P4, DualSense Edge left Fn button, Left Joy-Con SR button) */ + SDL_GAMEPAD_BUTTON_TOUCHPAD, /**< PS4/PS5 touchpad button */ + SDL_GAMEPAD_BUTTON_MISC2, /**< Additional button */ + SDL_GAMEPAD_BUTTON_MISC3, /**< Additional button (e.g. Nintendo GameCube left trigger click) */ + SDL_GAMEPAD_BUTTON_MISC4, /**< Additional button (e.g. Nintendo GameCube right trigger click) */ + SDL_GAMEPAD_BUTTON_MISC5, /**< Additional button */ + SDL_GAMEPAD_BUTTON_MISC6, /**< Additional button */ + SDL_GAMEPAD_BUTTON_COUNT +} SDL_GamepadButton; + +/** + * The set of gamepad button labels + * + * This isn't a complete set, just the face buttons to make it easy to show + * button prompts. + * + * For a complete set, you should look at the button and gamepad type and have + * a set of symbols that work well with your art style. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_GamepadButtonLabel +{ + SDL_GAMEPAD_BUTTON_LABEL_UNKNOWN, + SDL_GAMEPAD_BUTTON_LABEL_A, + SDL_GAMEPAD_BUTTON_LABEL_B, + SDL_GAMEPAD_BUTTON_LABEL_X, + SDL_GAMEPAD_BUTTON_LABEL_Y, + SDL_GAMEPAD_BUTTON_LABEL_CROSS, + SDL_GAMEPAD_BUTTON_LABEL_CIRCLE, + SDL_GAMEPAD_BUTTON_LABEL_SQUARE, + SDL_GAMEPAD_BUTTON_LABEL_TRIANGLE +} SDL_GamepadButtonLabel; + +/** + * The list of axes available on a gamepad + * + * Thumbstick axis values range from SDL_JOYSTICK_AXIS_MIN to + * SDL_JOYSTICK_AXIS_MAX, and are centered within ~8000 of zero, though + * advanced UI will allow users to set or autodetect the dead zone, which + * varies between gamepads. + * + * Trigger axis values range from 0 (released) to SDL_JOYSTICK_AXIS_MAX (fully + * pressed) when reported by SDL_GetGamepadAxis(). Note that this is not the + * same range that will be reported by the lower-level SDL_GetJoystickAxis(). + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_GamepadAxis +{ + SDL_GAMEPAD_AXIS_INVALID = -1, + SDL_GAMEPAD_AXIS_LEFTX, + SDL_GAMEPAD_AXIS_LEFTY, + SDL_GAMEPAD_AXIS_RIGHTX, + SDL_GAMEPAD_AXIS_RIGHTY, + SDL_GAMEPAD_AXIS_LEFT_TRIGGER, + SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, + SDL_GAMEPAD_AXIS_COUNT +} SDL_GamepadAxis; + +/** + * Types of gamepad control bindings. + * + * A gamepad is a collection of bindings that map arbitrary joystick buttons, + * axes and hat switches to specific positions on a generic console-style + * gamepad. This enum is used as part of SDL_GamepadBinding to specify those + * mappings. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_GamepadBindingType +{ + SDL_GAMEPAD_BINDTYPE_NONE = 0, + SDL_GAMEPAD_BINDTYPE_BUTTON, + SDL_GAMEPAD_BINDTYPE_AXIS, + SDL_GAMEPAD_BINDTYPE_HAT +} SDL_GamepadBindingType; + +/** + * A mapping between one joystick input to a gamepad control. + * + * A gamepad has a collection of several bindings, to say, for example, when + * joystick button number 5 is pressed, that should be treated like the + * gamepad's "start" button. + * + * SDL has these bindings built-in for many popular controllers, and can add + * more with a simple text string. Those strings are parsed into a collection + * of these structs to make it easier to operate on the data. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadBindings + */ +typedef struct SDL_GamepadBinding +{ + SDL_GamepadBindingType input_type; + union + { + int button; + + struct + { + int axis; + int axis_min; + int axis_max; + } axis; + + struct + { + int hat; + int hat_mask; + } hat; + + } input; + + SDL_GamepadBindingType output_type; + union + { + SDL_GamepadButton button; + + struct + { + SDL_GamepadAxis axis; + int axis_min; + int axis_max; + } axis; + + } output; +} SDL_GamepadBinding; + + +/** + * Add support for gamepads that SDL is unaware of or change the binding of an + * existing gamepad. + * + * The mapping string has the format "GUID,name,mapping", where GUID is the + * string value from SDL_GUIDToString(), name is the human readable string for + * the device and mappings are gamepad mappings to joystick ones. Under + * Windows there is a reserved GUID of "xinput" that covers all XInput + * devices. The mapping format for joystick is: + * + * - `bX`: a joystick button, index X + * - `hX.Y`: hat X with value Y + * - `aX`: axis X of the joystick + * + * Buttons can be used as a gamepad axes and vice versa. + * + * If a device with this GUID is already plugged in, SDL will generate an + * SDL_EVENT_GAMEPAD_ADDED event. + * + * This string shows an example of a valid mapping for a gamepad: + * + * ```c + * "341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7" + * ``` + * + * \param mapping the mapping string. + * \returns 1 if a new mapping is added, 0 if an existing mapping is updated, + * -1 on failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddGamepadMappingsFromFile + * \sa SDL_AddGamepadMappingsFromIO + * \sa SDL_GetGamepadMapping + * \sa SDL_GetGamepadMappingForGUID + * \sa SDL_HINT_GAMECONTROLLERCONFIG + * \sa SDL_HINT_GAMECONTROLLERCONFIG_FILE + * \sa SDL_EVENT_GAMEPAD_ADDED + */ +extern SDL_DECLSPEC int SDLCALL SDL_AddGamepadMapping(const char *mapping); + +/** + * Load a set of gamepad mappings from an SDL_IOStream. + * + * You can call this function several times, if needed, to load different + * database files. + * + * If a new mapping is loaded for an already known gamepad GUID, the later + * version will overwrite the one currently loaded. + * + * Any new mappings for already plugged in controllers will generate + * SDL_EVENT_GAMEPAD_ADDED events. + * + * Mappings not belonging to the current platform or with no platform field + * specified will be ignored (i.e. mappings for Linux will be ignored in + * Windows, etc). + * + * This function will load the text database entirely in memory before + * processing it, so take this into consideration if you are in a memory + * constrained environment. + * + * \param src the data stream for the mappings to be added. + * \param closeio if true, calls SDL_CloseIO() on `src` before returning, even + * in the case of an error. + * \returns the number of mappings added or -1 on failure; call SDL_GetError() + * for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddGamepadMapping + * \sa SDL_AddGamepadMappingsFromFile + * \sa SDL_GetGamepadMapping + * \sa SDL_GetGamepadMappingForGUID + * \sa SDL_HINT_GAMECONTROLLERCONFIG + * \sa SDL_HINT_GAMECONTROLLERCONFIG_FILE + * \sa SDL_EVENT_GAMEPAD_ADDED + */ +extern SDL_DECLSPEC int SDLCALL SDL_AddGamepadMappingsFromIO(SDL_IOStream *src, bool closeio); + +/** + * Load a set of gamepad mappings from a file. + * + * You can call this function several times, if needed, to load different + * database files. + * + * If a new mapping is loaded for an already known gamepad GUID, the later + * version will overwrite the one currently loaded. + * + * Any new mappings for already plugged in controllers will generate + * SDL_EVENT_GAMEPAD_ADDED events. + * + * Mappings not belonging to the current platform or with no platform field + * specified will be ignored (i.e. mappings for Linux will be ignored in + * Windows, etc). + * + * \param file the mappings file to load. + * \returns the number of mappings added or -1 on failure; call SDL_GetError() + * for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddGamepadMapping + * \sa SDL_AddGamepadMappingsFromIO + * \sa SDL_GetGamepadMapping + * \sa SDL_GetGamepadMappingForGUID + * \sa SDL_HINT_GAMECONTROLLERCONFIG + * \sa SDL_HINT_GAMECONTROLLERCONFIG_FILE + * \sa SDL_EVENT_GAMEPAD_ADDED + */ +extern SDL_DECLSPEC int SDLCALL SDL_AddGamepadMappingsFromFile(const char *file); + +/** + * Reinitialize the SDL mapping database to its initial state. + * + * This will generate gamepad events as needed if device mappings change. + * + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReloadGamepadMappings(void); + +/** + * Get the current gamepad mappings. + * + * \param count a pointer filled in with the number of mappings returned, can + * be NULL. + * \returns an array of the mapping strings, NULL-terminated, or NULL on + * failure; call SDL_GetError() for more information. This is a + * single allocation that should be freed with SDL_free() when it is + * no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC char ** SDLCALL SDL_GetGamepadMappings(int *count); + +/** + * Get the gamepad mapping string for a given GUID. + * + * \param guid a structure containing the GUID for which a mapping is desired. + * \returns a mapping string or NULL on failure; call SDL_GetError() for more + * information. This should be freed with SDL_free() when it is no + * longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickGUIDForID + * \sa SDL_GetJoystickGUID + */ +extern SDL_DECLSPEC char * SDLCALL SDL_GetGamepadMappingForGUID(SDL_GUID guid); + +/** + * Get the current mapping of a gamepad. + * + * Details about mappings are discussed with SDL_AddGamepadMapping(). + * + * \param gamepad the gamepad you want to get the current mapping for. + * \returns a string that has the gamepad's mapping or NULL if no mapping is + * available; call SDL_GetError() for more information. This should + * be freed with SDL_free() when it is no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddGamepadMapping + * \sa SDL_GetGamepadMappingForID + * \sa SDL_GetGamepadMappingForGUID + * \sa SDL_SetGamepadMapping + */ +extern SDL_DECLSPEC char * SDLCALL SDL_GetGamepadMapping(SDL_Gamepad *gamepad); + +/** + * Set the current mapping of a joystick or gamepad. + * + * Details about mappings are discussed with SDL_AddGamepadMapping(). + * + * \param instance_id the joystick instance ID. + * \param mapping the mapping to use for this device, or NULL to clear the + * mapping. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddGamepadMapping + * \sa SDL_GetGamepadMapping + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetGamepadMapping(SDL_JoystickID instance_id, const char *mapping); + +/** + * Return whether a gamepad is currently connected. + * + * \returns true if a gamepad is connected, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepads + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasGamepad(void); + +/** + * Get a list of currently connected gamepads. + * + * \param count a pointer filled in with the number of gamepads returned, may + * be NULL. + * \returns a 0 terminated array of joystick instance IDs or NULL on failure; + * call SDL_GetError() for more information. This should be freed + * with SDL_free() when it is no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasGamepad + * \sa SDL_OpenGamepad + */ +extern SDL_DECLSPEC SDL_JoystickID * SDLCALL SDL_GetGamepads(int *count); + +/** + * Check if the given joystick is supported by the gamepad interface. + * + * \param instance_id the joystick instance ID. + * \returns true if the given joystick is supported by the gamepad interface, + * false if it isn't or it's an invalid index. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoysticks + * \sa SDL_OpenGamepad + */ +extern SDL_DECLSPEC bool SDLCALL SDL_IsGamepad(SDL_JoystickID instance_id); + +/** + * Get the implementation dependent name of a gamepad. + * + * This can be called before any gamepads are opened. + * + * \param instance_id the joystick instance ID. + * \returns the name of the selected gamepad. If no name can be found, this + * function returns NULL; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadName + * \sa SDL_GetGamepads + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadNameForID(SDL_JoystickID instance_id); + +/** + * Get the implementation dependent path of a gamepad. + * + * This can be called before any gamepads are opened. + * + * \param instance_id the joystick instance ID. + * \returns the path of the selected gamepad. If no path can be found, this + * function returns NULL; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadPath + * \sa SDL_GetGamepads + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadPathForID(SDL_JoystickID instance_id); + +/** + * Get the player index of a gamepad. + * + * This can be called before any gamepads are opened. + * + * \param instance_id the joystick instance ID. + * \returns the player index of a gamepad, or -1 if it's not available. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadPlayerIndex + * \sa SDL_GetGamepads + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetGamepadPlayerIndexForID(SDL_JoystickID instance_id); + +/** + * Get the implementation-dependent GUID of a gamepad. + * + * This can be called before any gamepads are opened. + * + * \param instance_id the joystick instance ID. + * \returns the GUID of the selected gamepad. If called on an invalid index, + * this function returns a zero GUID. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GUIDToString + * \sa SDL_GetGamepads + */ +extern SDL_DECLSPEC SDL_GUID SDLCALL SDL_GetGamepadGUIDForID(SDL_JoystickID instance_id); + +/** + * Get the USB vendor ID of a gamepad, if available. + * + * This can be called before any gamepads are opened. If the vendor ID isn't + * available this function returns 0. + * + * \param instance_id the joystick instance ID. + * \returns the USB vendor ID of the selected gamepad. If called on an invalid + * index, this function returns zero. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadVendor + * \sa SDL_GetGamepads + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadVendorForID(SDL_JoystickID instance_id); + +/** + * Get the USB product ID of a gamepad, if available. + * + * This can be called before any gamepads are opened. If the product ID isn't + * available this function returns 0. + * + * \param instance_id the joystick instance ID. + * \returns the USB product ID of the selected gamepad. If called on an + * invalid index, this function returns zero. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadProduct + * \sa SDL_GetGamepads + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadProductForID(SDL_JoystickID instance_id); + +/** + * Get the product version of a gamepad, if available. + * + * This can be called before any gamepads are opened. If the product version + * isn't available this function returns 0. + * + * \param instance_id the joystick instance ID. + * \returns the product version of the selected gamepad. If called on an + * invalid index, this function returns zero. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadProductVersion + * \sa SDL_GetGamepads + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadProductVersionForID(SDL_JoystickID instance_id); + +/** + * Get the type of a gamepad. + * + * This can be called before any gamepads are opened. + * + * \param instance_id the joystick instance ID. + * \returns the gamepad type. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadType + * \sa SDL_GetGamepads + * \sa SDL_GetRealGamepadTypeForID + */ +extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetGamepadTypeForID(SDL_JoystickID instance_id); + +/** + * Get the type of a gamepad, ignoring any mapping override. + * + * This can be called before any gamepads are opened. + * + * \param instance_id the joystick instance ID. + * \returns the gamepad type. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadTypeForID + * \sa SDL_GetGamepads + * \sa SDL_GetRealGamepadType + */ +extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetRealGamepadTypeForID(SDL_JoystickID instance_id); + +/** + * Get the mapping of a gamepad. + * + * This can be called before any gamepads are opened. + * + * \param instance_id the joystick instance ID. + * \returns the mapping string. Returns NULL if no mapping is available. This + * should be freed with SDL_free() when it is no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepads + * \sa SDL_GetGamepadMapping + */ +extern SDL_DECLSPEC char * SDLCALL SDL_GetGamepadMappingForID(SDL_JoystickID instance_id); + +/** + * Open a gamepad for use. + * + * \param instance_id the joystick instance ID. + * \returns a gamepad identifier or NULL if an error occurred; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseGamepad + * \sa SDL_IsGamepad + */ +extern SDL_DECLSPEC SDL_Gamepad * SDLCALL SDL_OpenGamepad(SDL_JoystickID instance_id); + +/** + * Get the SDL_Gamepad associated with a joystick instance ID, if it has been + * opened. + * + * \param instance_id the joystick instance ID of the gamepad. + * \returns an SDL_Gamepad on success or NULL on failure or if it hasn't been + * opened yet; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Gamepad * SDLCALL SDL_GetGamepadFromID(SDL_JoystickID instance_id); + +/** + * Get the SDL_Gamepad associated with a player index. + * + * \param player_index the player index, which different from the instance ID. + * \returns the SDL_Gamepad associated with a player index. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadPlayerIndex + * \sa SDL_SetGamepadPlayerIndex + */ +extern SDL_DECLSPEC SDL_Gamepad * SDLCALL SDL_GetGamepadFromPlayerIndex(int player_index); + +/** + * Get the properties associated with an opened gamepad. + * + * These properties are shared with the underlying joystick object. + * + * The following read-only properties are provided by SDL: + * + * - `SDL_PROP_GAMEPAD_CAP_MONO_LED_BOOLEAN`: true if this gamepad has an LED + * that has adjustable brightness + * - `SDL_PROP_GAMEPAD_CAP_RGB_LED_BOOLEAN`: true if this gamepad has an LED + * that has adjustable color + * - `SDL_PROP_GAMEPAD_CAP_PLAYER_LED_BOOLEAN`: true if this gamepad has a + * player LED + * - `SDL_PROP_GAMEPAD_CAP_RUMBLE_BOOLEAN`: true if this gamepad has + * left/right rumble + * - `SDL_PROP_GAMEPAD_CAP_TRIGGER_RUMBLE_BOOLEAN`: true if this gamepad has + * simple trigger rumble + * + * \param gamepad a gamepad identifier previously returned by + * SDL_OpenGamepad(). + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetGamepadProperties(SDL_Gamepad *gamepad); + +#define SDL_PROP_GAMEPAD_CAP_MONO_LED_BOOLEAN SDL_PROP_JOYSTICK_CAP_MONO_LED_BOOLEAN +#define SDL_PROP_GAMEPAD_CAP_RGB_LED_BOOLEAN SDL_PROP_JOYSTICK_CAP_RGB_LED_BOOLEAN +#define SDL_PROP_GAMEPAD_CAP_PLAYER_LED_BOOLEAN SDL_PROP_JOYSTICK_CAP_PLAYER_LED_BOOLEAN +#define SDL_PROP_GAMEPAD_CAP_RUMBLE_BOOLEAN SDL_PROP_JOYSTICK_CAP_RUMBLE_BOOLEAN +#define SDL_PROP_GAMEPAD_CAP_TRIGGER_RUMBLE_BOOLEAN SDL_PROP_JOYSTICK_CAP_TRIGGER_RUMBLE_BOOLEAN + +/** + * Get the instance ID of an opened gamepad. + * + * \param gamepad a gamepad identifier previously returned by + * SDL_OpenGamepad(). + * \returns the instance ID of the specified gamepad on success or 0 on + * failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_JoystickID SDLCALL SDL_GetGamepadID(SDL_Gamepad *gamepad); + +/** + * Get the implementation-dependent name for an opened gamepad. + * + * \param gamepad a gamepad identifier previously returned by + * SDL_OpenGamepad(). + * \returns the implementation dependent name for the gamepad, or NULL if + * there is no name or the identifier passed is invalid. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadNameForID + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadName(SDL_Gamepad *gamepad); + +/** + * Get the implementation-dependent path for an opened gamepad. + * + * \param gamepad a gamepad identifier previously returned by + * SDL_OpenGamepad(). + * \returns the implementation dependent path for the gamepad, or NULL if + * there is no path or the identifier passed is invalid. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadPathForID + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadPath(SDL_Gamepad *gamepad); + +/** + * Get the type of an opened gamepad. + * + * \param gamepad the gamepad object to query. + * \returns the gamepad type, or SDL_GAMEPAD_TYPE_UNKNOWN if it's not + * available. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadTypeForID + */ +extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetGamepadType(SDL_Gamepad *gamepad); + +/** + * Get the type of an opened gamepad, ignoring any mapping override. + * + * \param gamepad the gamepad object to query. + * \returns the gamepad type, or SDL_GAMEPAD_TYPE_UNKNOWN if it's not + * available. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRealGamepadTypeForID + */ +extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetRealGamepadType(SDL_Gamepad *gamepad); + +/** + * Get the player index of an opened gamepad. + * + * For XInput gamepads this returns the XInput user index. + * + * \param gamepad the gamepad object to query. + * \returns the player index for gamepad, or -1 if it's not available. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetGamepadPlayerIndex + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetGamepadPlayerIndex(SDL_Gamepad *gamepad); + +/** + * Set the player index of an opened gamepad. + * + * \param gamepad the gamepad object to adjust. + * \param player_index player index to assign to this gamepad, or -1 to clear + * the player index and turn off player LEDs. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadPlayerIndex + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetGamepadPlayerIndex(SDL_Gamepad *gamepad, int player_index); + +/** + * Get the USB vendor ID of an opened gamepad, if available. + * + * If the vendor ID isn't available this function returns 0. + * + * \param gamepad the gamepad object to query. + * \returns the USB vendor ID, or zero if unavailable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadVendorForID + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadVendor(SDL_Gamepad *gamepad); + +/** + * Get the USB product ID of an opened gamepad, if available. + * + * If the product ID isn't available this function returns 0. + * + * \param gamepad the gamepad object to query. + * \returns the USB product ID, or zero if unavailable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadProductForID + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadProduct(SDL_Gamepad *gamepad); + +/** + * Get the product version of an opened gamepad, if available. + * + * If the product version isn't available this function returns 0. + * + * \param gamepad the gamepad object to query. + * \returns the USB product version, or zero if unavailable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadProductVersionForID + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadProductVersion(SDL_Gamepad *gamepad); + +/** + * Get the firmware version of an opened gamepad, if available. + * + * If the firmware version isn't available this function returns 0. + * + * \param gamepad the gamepad object to query. + * \returns the gamepad firmware version, or zero if unavailable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadFirmwareVersion(SDL_Gamepad *gamepad); + +/** + * Get the serial number of an opened gamepad, if available. + * + * Returns the serial number of the gamepad, or NULL if it is not available. + * + * \param gamepad the gamepad object to query. + * \returns the serial number, or NULL if unavailable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadSerial(SDL_Gamepad *gamepad); + +/** + * Get the Steam Input handle of an opened gamepad, if available. + * + * Returns an InputHandle_t for the gamepad that can be used with Steam Input + * API: https://partner.steamgames.com/doc/api/ISteamInput + * + * \param gamepad the gamepad object to query. + * \returns the gamepad handle, or 0 if unavailable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetGamepadSteamHandle(SDL_Gamepad *gamepad); + +/** + * Get the connection state of a gamepad. + * + * \param gamepad the gamepad object to query. + * \returns the connection state on success or + * `SDL_JOYSTICK_CONNECTION_INVALID` on failure; call SDL_GetError() + * for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_JoystickConnectionState SDLCALL SDL_GetGamepadConnectionState(SDL_Gamepad *gamepad); + +/** + * Get the battery state of a gamepad. + * + * You should never take a battery status as absolute truth. Batteries + * (especially failing batteries) are delicate hardware, and the values + * reported here are best estimates based on what that hardware reports. It's + * not uncommon for older batteries to lose stored power much faster than it + * reports, or completely drain when reporting it has 20 percent left, etc. + * + * \param gamepad the gamepad object to query. + * \param percent a pointer filled in with the percentage of battery life + * left, between 0 and 100, or NULL to ignore. This will be + * filled in with -1 we can't determine a value or there is no + * battery. + * \returns the current battery state. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PowerState SDLCALL SDL_GetGamepadPowerInfo(SDL_Gamepad *gamepad, int *percent); + +/** + * Check if a gamepad has been opened and is currently connected. + * + * \param gamepad a gamepad identifier previously returned by + * SDL_OpenGamepad(). + * \returns true if the gamepad has been opened and is currently connected, or + * false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GamepadConnected(SDL_Gamepad *gamepad); + +/** + * Get the underlying joystick from a gamepad. + * + * This function will give you a SDL_Joystick object, which allows you to use + * the SDL_Joystick functions with a SDL_Gamepad object. This would be useful + * for getting a joystick's position at any given time, even if it hasn't + * moved (moving it would produce an event, which would have the axis' value). + * + * The pointer returned is owned by the SDL_Gamepad. You should not call + * SDL_CloseJoystick() on it, for example, since doing so will likely cause + * SDL to crash. + * + * \param gamepad the gamepad object that you want to get a joystick from. + * \returns an SDL_Joystick object, or NULL on failure; call SDL_GetError() + * for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Joystick * SDLCALL SDL_GetGamepadJoystick(SDL_Gamepad *gamepad); + +/** + * Set the state of gamepad event processing. + * + * If gamepad events are disabled, you must call SDL_UpdateGamepads() yourself + * and check the state of the gamepad when you want gamepad information. + * + * \param enabled whether to process gamepad events or not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GamepadEventsEnabled + * \sa SDL_UpdateGamepads + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetGamepadEventsEnabled(bool enabled); + +/** + * Query the state of gamepad event processing. + * + * If gamepad events are disabled, you must call SDL_UpdateGamepads() yourself + * and check the state of the gamepad when you want gamepad information. + * + * \returns true if gamepad events are being processed, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetGamepadEventsEnabled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GamepadEventsEnabled(void); + +/** + * Get the SDL joystick layer bindings for a gamepad. + * + * \param gamepad a gamepad. + * \param count a pointer filled in with the number of bindings returned. + * \returns a NULL terminated array of pointers to bindings or NULL on + * failure; call SDL_GetError() for more information. This is a + * single allocation that should be freed with SDL_free() when it is + * no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_GamepadBinding ** SDLCALL SDL_GetGamepadBindings(SDL_Gamepad *gamepad, int *count); + +/** + * Manually pump gamepad updates if not using the loop. + * + * This function is called automatically by the event loop if events are + * enabled. Under such circumstances, it will not be necessary to call this + * function. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_UpdateGamepads(void); + +/** + * Convert a string into SDL_GamepadType enum. + * + * This function is called internally to translate SDL_Gamepad mapping strings + * for the underlying joystick device into the consistent SDL_Gamepad mapping. + * You do not normally need to call this function unless you are parsing + * SDL_Gamepad mappings in your own code. + * + * \param str string representing a SDL_GamepadType type. + * \returns the SDL_GamepadType enum corresponding to the input string, or + * `SDL_GAMEPAD_TYPE_UNKNOWN` if no match was found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadStringForType + */ +extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetGamepadTypeFromString(const char *str); + +/** + * Convert from an SDL_GamepadType enum to a string. + * + * \param type an enum value for a given SDL_GamepadType. + * \returns a string for the given type, or NULL if an invalid type is + * specified. The string returned is of the format used by + * SDL_Gamepad mapping strings. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadTypeFromString + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadStringForType(SDL_GamepadType type); + +/** + * Convert a string into SDL_GamepadAxis enum. + * + * This function is called internally to translate SDL_Gamepad mapping strings + * for the underlying joystick device into the consistent SDL_Gamepad mapping. + * You do not normally need to call this function unless you are parsing + * SDL_Gamepad mappings in your own code. + * + * Note specially that "righttrigger" and "lefttrigger" map to + * `SDL_GAMEPAD_AXIS_RIGHT_TRIGGER` and `SDL_GAMEPAD_AXIS_LEFT_TRIGGER`, + * respectively. + * + * \param str string representing a SDL_Gamepad axis. + * \returns the SDL_GamepadAxis enum corresponding to the input string, or + * `SDL_GAMEPAD_AXIS_INVALID` if no match was found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadStringForAxis + */ +extern SDL_DECLSPEC SDL_GamepadAxis SDLCALL SDL_GetGamepadAxisFromString(const char *str); + +/** + * Convert from an SDL_GamepadAxis enum to a string. + * + * \param axis an enum value for a given SDL_GamepadAxis. + * \returns a string for the given axis, or NULL if an invalid axis is + * specified. The string returned is of the format used by + * SDL_Gamepad mapping strings. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadAxisFromString + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadStringForAxis(SDL_GamepadAxis axis); + +/** + * Query whether a gamepad has a given axis. + * + * This merely reports whether the gamepad's mapping defined this axis, as + * that is all the information SDL has about the physical device. + * + * \param gamepad a gamepad. + * \param axis an axis enum value (an SDL_GamepadAxis value). + * \returns true if the gamepad has this axis, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GamepadHasButton + * \sa SDL_GetGamepadAxis + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GamepadHasAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis); + +/** + * Get the current state of an axis control on a gamepad. + * + * The axis indices start at index 0. + * + * For thumbsticks, the state is a value ranging from -32768 (up/left) to + * 32767 (down/right). + * + * Triggers range from 0 when released to 32767 when fully pressed, and never + * return a negative value. Note that this differs from the value reported by + * the lower-level SDL_GetJoystickAxis(), which normally uses the full range. + * + * Note that for invalid gamepads or axes, this will return 0. Zero is also a + * valid value in normal operation; usually it means a centered axis. + * + * \param gamepad a gamepad. + * \param axis an axis index (one of the SDL_GamepadAxis values). + * \returns axis state. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GamepadHasAxis + * \sa SDL_GetGamepadButton + */ +extern SDL_DECLSPEC Sint16 SDLCALL SDL_GetGamepadAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis); + +/** + * Convert a string into an SDL_GamepadButton enum. + * + * This function is called internally to translate SDL_Gamepad mapping strings + * for the underlying joystick device into the consistent SDL_Gamepad mapping. + * You do not normally need to call this function unless you are parsing + * SDL_Gamepad mappings in your own code. + * + * \param str string representing a SDL_Gamepad button. + * \returns the SDL_GamepadButton enum corresponding to the input string, or + * `SDL_GAMEPAD_BUTTON_INVALID` if no match was found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadStringForButton + */ +extern SDL_DECLSPEC SDL_GamepadButton SDLCALL SDL_GetGamepadButtonFromString(const char *str); + +/** + * Convert from an SDL_GamepadButton enum to a string. + * + * \param button an enum value for a given SDL_GamepadButton. + * \returns a string for the given button, or NULL if an invalid button is + * specified. The string returned is of the format used by + * SDL_Gamepad mapping strings. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadButtonFromString + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadStringForButton(SDL_GamepadButton button); + +/** + * Query whether a gamepad has a given button. + * + * This merely reports whether the gamepad's mapping defined this button, as + * that is all the information SDL has about the physical device. + * + * \param gamepad a gamepad. + * \param button a button enum value (an SDL_GamepadButton value). + * \returns true if the gamepad has this button, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GamepadHasAxis + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GamepadHasButton(SDL_Gamepad *gamepad, SDL_GamepadButton button); + +/** + * Get the current state of a button on a gamepad. + * + * \param gamepad a gamepad. + * \param button a button index (one of the SDL_GamepadButton values). + * \returns true if the button is pressed, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GamepadHasButton + * \sa SDL_GetGamepadAxis + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetGamepadButton(SDL_Gamepad *gamepad, SDL_GamepadButton button); + +/** + * Get the label of a button on a gamepad. + * + * \param type the type of gamepad to check. + * \param button a button index (one of the SDL_GamepadButton values). + * \returns the SDL_GamepadButtonLabel enum corresponding to the button label. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadButtonLabel + */ +extern SDL_DECLSPEC SDL_GamepadButtonLabel SDLCALL SDL_GetGamepadButtonLabelForType(SDL_GamepadType type, SDL_GamepadButton button); + +/** + * Get the label of a button on a gamepad. + * + * \param gamepad a gamepad. + * \param button a button index (one of the SDL_GamepadButton values). + * \returns the SDL_GamepadButtonLabel enum corresponding to the button label. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadButtonLabelForType + */ +extern SDL_DECLSPEC SDL_GamepadButtonLabel SDLCALL SDL_GetGamepadButtonLabel(SDL_Gamepad *gamepad, SDL_GamepadButton button); + +/** + * Get the number of touchpads on a gamepad. + * + * \param gamepad a gamepad. + * \returns number of touchpads. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetNumGamepadTouchpadFingers + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumGamepadTouchpads(SDL_Gamepad *gamepad); + +/** + * Get the number of supported simultaneous fingers on a touchpad on a game + * gamepad. + * + * \param gamepad a gamepad. + * \param touchpad a touchpad. + * \returns number of supported simultaneous fingers. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadTouchpadFinger + * \sa SDL_GetNumGamepadTouchpads + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumGamepadTouchpadFingers(SDL_Gamepad *gamepad, int touchpad); + +/** + * Get the current state of a finger on a touchpad on a gamepad. + * + * \param gamepad a gamepad. + * \param touchpad a touchpad. + * \param finger a finger. + * \param down a pointer filled with true if the finger is down, false + * otherwise, may be NULL. + * \param x a pointer filled with the x position, normalized 0 to 1, with the + * origin in the upper left, may be NULL. + * \param y a pointer filled with the y position, normalized 0 to 1, with the + * origin in the upper left, may be NULL. + * \param pressure a pointer filled with pressure value, may be NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetNumGamepadTouchpadFingers + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetGamepadTouchpadFinger(SDL_Gamepad *gamepad, int touchpad, int finger, bool *down, float *x, float *y, float *pressure); + +/** + * Return whether a gamepad has a particular sensor. + * + * \param gamepad the gamepad to query. + * \param type the type of sensor to query. + * \returns true if the sensor exists, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadSensorData + * \sa SDL_GetGamepadSensorDataRate + * \sa SDL_SetGamepadSensorEnabled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GamepadHasSensor(SDL_Gamepad *gamepad, SDL_SensorType type); + +/** + * Set whether data reporting for a gamepad sensor is enabled. + * + * \param gamepad the gamepad to update. + * \param type the type of sensor to enable/disable. + * \param enabled whether data reporting should be enabled. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GamepadHasSensor + * \sa SDL_GamepadSensorEnabled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetGamepadSensorEnabled(SDL_Gamepad *gamepad, SDL_SensorType type, bool enabled); + +/** + * Query whether sensor data reporting is enabled for a gamepad. + * + * \param gamepad the gamepad to query. + * \param type the type of sensor to query. + * \returns true if the sensor is enabled, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetGamepadSensorEnabled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GamepadSensorEnabled(SDL_Gamepad *gamepad, SDL_SensorType type); + +/** + * Get the data rate (number of events per second) of a gamepad sensor. + * + * \param gamepad the gamepad to query. + * \param type the type of sensor to query. + * \returns the data rate, or 0.0f if the data rate is not available. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC float SDLCALL SDL_GetGamepadSensorDataRate(SDL_Gamepad *gamepad, SDL_SensorType type); + +/** + * Get the current state of a gamepad sensor. + * + * The number of values and interpretation of the data is sensor dependent. + * See the remarks in SDL_SensorType for details for each type of sensor. + * + * \param gamepad the gamepad to query. + * \param type the type of sensor to query. + * \param data a pointer filled with the current sensor state. + * \param num_values the number of values to write to data. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetGamepadSensorData(SDL_Gamepad *gamepad, SDL_SensorType type, float *data, int num_values); + +/** + * Start a rumble effect on a gamepad. + * + * Each call to this function cancels any previous rumble effect, and calling + * it with 0 intensity stops any rumbling. + * + * This function requires you to process SDL events or call + * SDL_UpdateJoysticks() to update rumble state. + * + * \param gamepad the gamepad to vibrate. + * \param low_frequency_rumble the intensity of the low frequency (left) + * rumble motor, from 0 to 0xFFFF. + * \param high_frequency_rumble the intensity of the high frequency (right) + * rumble motor, from 0 to 0xFFFF. + * \param duration_ms the duration of the rumble effect, in milliseconds. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RumbleGamepad(SDL_Gamepad *gamepad, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); + +/** + * Start a rumble effect in the gamepad's triggers. + * + * Each call to this function cancels any previous trigger rumble effect, and + * calling it with 0 intensity stops any rumbling. + * + * Note that this is rumbling of the _triggers_ and not the gamepad as a + * whole. This is currently only supported on Xbox One gamepads. If you want + * the (more common) whole-gamepad rumble, use SDL_RumbleGamepad() instead. + * + * This function requires you to process SDL events or call + * SDL_UpdateJoysticks() to update rumble state. + * + * \param gamepad the gamepad to vibrate. + * \param left_rumble the intensity of the left trigger rumble motor, from 0 + * to 0xFFFF. + * \param right_rumble the intensity of the right trigger rumble motor, from 0 + * to 0xFFFF. + * \param duration_ms the duration of the rumble effect, in milliseconds. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RumbleGamepad + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RumbleGamepadTriggers(SDL_Gamepad *gamepad, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms); + +/** + * Update a gamepad's LED color. + * + * An example of a joystick LED is the light on the back of a PlayStation 4's + * DualShock 4 controller. + * + * For gamepads with a single color LED, the maximum of the RGB values will be + * used as the LED brightness. + * + * \param gamepad the gamepad to update. + * \param red the intensity of the red LED. + * \param green the intensity of the green LED. + * \param blue the intensity of the blue LED. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetGamepadLED(SDL_Gamepad *gamepad, Uint8 red, Uint8 green, Uint8 blue); + +/** + * Send a gamepad specific effect packet. + * + * \param gamepad the gamepad to affect. + * \param data the data to send to the gamepad. + * \param size the size of the data to send to the gamepad. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SendGamepadEffect(SDL_Gamepad *gamepad, const void *data, int size); + +/** + * Close a gamepad previously opened with SDL_OpenGamepad(). + * + * \param gamepad a gamepad identifier previously returned by + * SDL_OpenGamepad(). + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenGamepad + */ +extern SDL_DECLSPEC void SDLCALL SDL_CloseGamepad(SDL_Gamepad *gamepad); + +/** + * Return the sfSymbolsName for a given button on a gamepad on Apple + * platforms. + * + * \param gamepad the gamepad to query. + * \param button a button on the gamepad. + * \returns the sfSymbolsName or NULL if the name can't be found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadAppleSFSymbolsNameForAxis + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadAppleSFSymbolsNameForButton(SDL_Gamepad *gamepad, SDL_GamepadButton button); + +/** + * Return the sfSymbolsName for a given axis on a gamepad on Apple platforms. + * + * \param gamepad the gamepad to query. + * \param axis an axis on the gamepad. + * \returns the sfSymbolsName or NULL if the name can't be found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadAppleSFSymbolsNameForButton + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadAppleSFSymbolsNameForAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_gamepad_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_gpu.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_gpu.h new file mode 100644 index 0000000..d35104a --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_gpu.h @@ -0,0 +1,4578 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: GPU */ + +/** + * # CategoryGPU + * + * The GPU API offers a cross-platform way for apps to talk to modern graphics + * hardware. It offers both 3D graphics and compute support, in the style of + * Metal, Vulkan, and Direct3D 12. + * + * A basic workflow might be something like this: + * + * The app creates a GPU device with SDL_CreateGPUDevice(), and assigns it to + * a window with SDL_ClaimWindowForGPUDevice()--although strictly speaking you + * can render offscreen entirely, perhaps for image processing, and not use a + * window at all. + * + * Next, the app prepares static data (things that are created once and used + * over and over). For example: + * + * - Shaders (programs that run on the GPU): use SDL_CreateGPUShader(). + * - Vertex buffers (arrays of geometry data) and other rendering data: use + * SDL_CreateGPUBuffer() and SDL_UploadToGPUBuffer(). + * - Textures (images): use SDL_CreateGPUTexture() and + * SDL_UploadToGPUTexture(). + * - Samplers (how textures should be read from): use SDL_CreateGPUSampler(). + * - Render pipelines (precalculated rendering state): use + * SDL_CreateGPUGraphicsPipeline() + * + * To render, the app creates one or more command buffers, with + * SDL_AcquireGPUCommandBuffer(). Command buffers collect rendering + * instructions that will be submitted to the GPU in batch. Complex scenes can + * use multiple command buffers, maybe configured across multiple threads in + * parallel, as long as they are submitted in the correct order, but many apps + * will just need one command buffer per frame. + * + * Rendering can happen to a texture (what other APIs call a "render target") + * or it can happen to the swapchain texture (which is just a special texture + * that represents a window's contents). The app can use + * SDL_WaitAndAcquireGPUSwapchainTexture() to render to the window. + * + * Rendering actually happens in a Render Pass, which is encoded into a + * command buffer. One can encode multiple render passes (or alternate between + * render and compute passes) in a single command buffer, but many apps might + * simply need a single render pass in a single command buffer. Render Passes + * can render to up to four color textures and one depth texture + * simultaneously. If the set of textures being rendered to needs to change, + * the Render Pass must be ended and a new one must be begun. + * + * The app calls SDL_BeginGPURenderPass(). Then it sets states it needs for + * each draw: + * + * - SDL_BindGPUGraphicsPipeline() + * - SDL_SetGPUViewport() + * - SDL_BindGPUVertexBuffers() + * - SDL_BindGPUVertexSamplers() + * - etc + * + * Then, make the actual draw commands with these states: + * + * - SDL_DrawGPUPrimitives() + * - SDL_DrawGPUPrimitivesIndirect() + * - SDL_DrawGPUIndexedPrimitivesIndirect() + * - etc + * + * After all the drawing commands for a pass are complete, the app should call + * SDL_EndGPURenderPass(). Once a render pass ends all render-related state is + * reset. + * + * The app can begin new Render Passes and make new draws in the same command + * buffer until the entire scene is rendered. + * + * Once all of the render commands for the scene are complete, the app calls + * SDL_SubmitGPUCommandBuffer() to send it to the GPU for processing. + * + * If the app needs to read back data from texture or buffers, the API has an + * efficient way of doing this, provided that the app is willing to tolerate + * some latency. When the app uses SDL_DownloadFromGPUTexture() or + * SDL_DownloadFromGPUBuffer(), submitting the command buffer with + * SDL_SubmitGPUCommandBufferAndAcquireFence() will return a fence handle that + * the app can poll or wait on in a thread. Once the fence indicates that the + * command buffer is done processing, it is safe to read the downloaded data. + * Make sure to call SDL_ReleaseGPUFence() when done with the fence. + * + * The API also has "compute" support. The app calls SDL_BeginGPUComputePass() + * with compute-writeable textures and/or buffers, which can be written to in + * a compute shader. Then it sets states it needs for the compute dispatches: + * + * - SDL_BindGPUComputePipeline() + * - SDL_BindGPUComputeStorageBuffers() + * - SDL_BindGPUComputeStorageTextures() + * + * Then, dispatch compute work: + * + * - SDL_DispatchGPUCompute() + * + * For advanced users, this opens up powerful GPU-driven workflows. + * + * Graphics and compute pipelines require the use of shaders, which as + * mentioned above are small programs executed on the GPU. Each backend + * (Vulkan, Metal, D3D12) requires a different shader format. When the app + * creates the GPU device, the app lets the device know which shader formats + * the app can provide. It will then select the appropriate backend depending + * on the available shader formats and the backends available on the platform. + * When creating shaders, the app must provide the correct shader format for + * the selected backend. If you would like to learn more about why the API + * works this way, there is a detailed + * [blog post](https://moonside.games/posts/layers-all-the-way-down/) + * explaining this situation. + * + * It is optimal for apps to pre-compile the shader formats they might use, + * but for ease of use SDL provides a separate project, + * [SDL_shadercross](https://github.com/libsdl-org/SDL_shadercross) + * , for performing runtime shader cross-compilation. It also has a CLI + * interface for offline precompilation as well. + * + * This is an extremely quick overview that leaves out several important + * details. Already, though, one can see that GPU programming can be quite + * complex! If you just need simple 2D graphics, the + * [Render API](https://wiki.libsdl.org/SDL3/CategoryRender) + * is much easier to use but still hardware-accelerated. That said, even for + * 2D applications the performance benefits and expressiveness of the GPU API + * are significant. + * + * The GPU API targets a feature set with a wide range of hardware support and + * ease of portability. It is designed so that the app won't have to branch + * itself by querying feature support. If you need cutting-edge features with + * limited hardware support, this API is probably not for you. + * + * Examples demonstrating proper usage of this API can be found + * [here](https://github.com/TheSpydog/SDL_gpu_examples) + * . + * + * ## Performance considerations + * + * Here are some basic tips for maximizing your rendering performance. + * + * - Beginning a new render pass is relatively expensive. Use as few render + * passes as you can. + * - Minimize the amount of state changes. For example, binding a pipeline is + * relatively cheap, but doing it hundreds of times when you don't need to + * will slow the performance significantly. + * - Perform your data uploads as early as possible in the frame. + * - Don't churn resources. Creating and releasing resources is expensive. + * It's better to create what you need up front and cache it. + * - Don't use uniform buffers for large amounts of data (more than a matrix + * or so). Use a storage buffer instead. + * - Use cycling correctly. There is a detailed explanation of cycling further + * below. + * - Use culling techniques to minimize pixel writes. The less writing the GPU + * has to do the better. Culling can be a very advanced topic but even + * simple culling techniques can boost performance significantly. + * + * In general try to remember the golden rule of performance: doing things is + * more expensive than not doing things. Don't Touch The Driver! + * + * ## FAQ + * + * **Question: When are you adding more advanced features, like ray tracing or + * mesh shaders?** + * + * Answer: We don't have immediate plans to add more bleeding-edge features, + * but we certainly might in the future, when these features prove worthwhile, + * and reasonable to implement across several platforms and underlying APIs. + * So while these things are not in the "never" category, they are definitely + * not "near future" items either. + * + * **Question: Why is my shader not working?** + * + * Answer: A common oversight when using shaders is not properly laying out + * the shader resources/registers correctly. The GPU API is very strict with + * how it wants resources to be laid out and it's difficult for the API to + * automatically validate shaders to see if they have a compatible layout. See + * the documentation for SDL_CreateGPUShader() and + * SDL_CreateGPUComputePipeline() for information on the expected layout. + * + * Another common issue is not setting the correct number of samplers, + * textures, and buffers in SDL_GPUShaderCreateInfo. If possible use shader + * reflection to extract the required information from the shader + * automatically instead of manually filling in the struct's values. + * + * **Question: My application isn't performing very well. Is this the GPU + * API's fault?** + * + * Answer: No. Long answer: The GPU API is a relatively thin layer over the + * underlying graphics API. While it's possible that we have done something + * inefficiently, it's very unlikely especially if you are relatively + * inexperienced with GPU rendering. Please see the performance tips above and + * make sure you are following them. Additionally, tools like + * [RenderDoc](https://renderdoc.org/) + * can be very helpful for diagnosing incorrect behavior and performance + * issues. + * + * ## System Requirements + * + * ### Vulkan + * + * SDL driver name: "vulkan" (for use in SDL_CreateGPUDevice() and + * SDL_PROP_GPU_DEVICE_CREATE_NAME_STRING) + * + * Supported on Windows, Linux, Nintendo Switch, and certain Android devices. + * Requires Vulkan 1.0 with the following extensions and device features: + * + * - `VK_KHR_swapchain` + * - `VK_KHR_maintenance1` + * - `independentBlend` + * - `imageCubeArray` + * - `depthClamp` + * - `shaderClipDistance` + * - `drawIndirectFirstInstance` + * - `sampleRateShading` + * + * You can remove some of these requirements to increase compatibility with + * Android devices by using these properties when creating the GPU device with + * SDL_CreateGPUDeviceWithProperties(): + * + * - SDL_PROP_GPU_DEVICE_CREATE_FEATURE_CLIP_DISTANCE_BOOLEAN + * - SDL_PROP_GPU_DEVICE_CREATE_FEATURE_DEPTH_CLAMPING_BOOLEAN + * - SDL_PROP_GPU_DEVICE_CREATE_FEATURE_INDIRECT_DRAW_FIRST_INSTANCE_BOOLEAN + * - SDL_PROP_GPU_DEVICE_CREATE_FEATURE_ANISOTROPY_BOOLEAN + * + * ### D3D12 + * + * SDL driver name: "direct3d12" + * + * Supported on Windows 10 or newer, Xbox One (GDK), and Xbox Series X|S + * (GDK). Requires a GPU that supports DirectX 12 Feature Level 11_0 and + * Resource Binding Tier 2 or above. + * + * You can remove the Tier 2 resource binding requirement to support Intel + * Haswell and Broadwell GPUs by using this property when creating the GPU + * device with SDL_CreateGPUDeviceWithProperties(): + * + * - SDL_PROP_GPU_DEVICE_CREATE_D3D12_ALLOW_FEWER_RESOURCE_SLOTS_BOOLEAN + * + * ### Metal + * + * SDL driver name: "metal" + * + * Supported on macOS 10.14+ and iOS/tvOS 13.0+. Hardware requirements vary by + * operating system: + * + * - macOS requires an Apple Silicon or + * [Intel Mac2 family](https://developer.apple.com/documentation/metal/mtlfeatureset/mtlfeatureset_macos_gpufamily2_v1?language=objc) + * GPU + * - iOS/tvOS requires an A9 GPU or newer + * - iOS Simulator and tvOS Simulator are unsupported + * + * ## Coordinate System + * + * The GPU API uses a left-handed coordinate system, following the convention + * of D3D12 and Metal. Specifically: + * + * - **Normalized Device Coordinates:** The lower-left corner has an x,y + * coordinate of `(-1.0, -1.0)`. The upper-right corner is `(1.0, 1.0)`. Z + * values range from `[0.0, 1.0]` where 0 is the near plane. + * - **Viewport Coordinates:** The top-left corner has an x,y coordinate of + * `(0, 0)` and extends to the bottom-right corner at `(viewportWidth, + * viewportHeight)`. +Y is down. + * - **Texture Coordinates:** The top-left corner has an x,y coordinate of + * `(0, 0)` and extends to the bottom-right corner at `(1.0, 1.0)`. +Y is + * down. + * + * If the backend driver differs from this convention (e.g. Vulkan, which has + * an NDC that assumes +Y is down), SDL will automatically convert the + * coordinate system behind the scenes, so you don't need to perform any + * coordinate flipping logic in your shaders. + * + * ## Uniform Data + * + * Uniforms are for passing data to shaders. The uniform data will be constant + * across all executions of the shader. + * + * There are 4 available uniform slots per shader stage (where the stages are + * vertex, fragment, and compute). Uniform data pushed to a slot on a stage + * keeps its value throughout the command buffer until you call the relevant + * Push function on that slot again. + * + * For example, you could write your vertex shaders to read a camera matrix + * from uniform binding slot 0, push the camera matrix at the start of the + * command buffer, and that data will be used for every subsequent draw call. + * + * It is valid to push uniform data during a render or compute pass. + * + * Uniforms are best for pushing small amounts of data. If you are pushing + * more than a matrix or two per call you should consider using a storage + * buffer instead. + * + * ## A Note On Cycling + * + * When using a command buffer, operations do not occur immediately - they + * occur some time after the command buffer is submitted. + * + * When a resource is used in a pending or active command buffer, it is + * considered to be "bound". When a resource is no longer used in any pending + * or active command buffers, it is considered to be "unbound". + * + * If data resources are bound, it is unspecified when that data will be + * unbound unless you acquire a fence when submitting the command buffer and + * wait on it. However, this doesn't mean you need to track resource usage + * manually. + * + * All of the functions and structs that involve writing to a resource have a + * "cycle" bool. SDL_GPUTransferBuffer, SDL_GPUBuffer, and SDL_GPUTexture all + * effectively function as ring buffers on internal resources. When cycle is + * true, if the resource is bound, the cycle rotates to the next unbound + * internal resource, or if none are available, a new one is created. This + * means you don't have to worry about complex state tracking and + * synchronization as long as cycling is correctly employed. + * + * For example: you can call SDL_MapGPUTransferBuffer(), write texture data, + * SDL_UnmapGPUTransferBuffer(), and then SDL_UploadToGPUTexture(). The next + * time you write texture data to the transfer buffer, if you set the cycle + * param to true, you don't have to worry about overwriting any data that is + * not yet uploaded. + * + * Another example: If you are using a texture in a render pass every frame, + * this can cause a data dependency between frames. If you set cycle to true + * in the SDL_GPUColorTargetInfo struct, you can prevent this data dependency. + * + * Cycling will never undefine already bound data. When cycling, all data in + * the resource is considered to be undefined for subsequent commands until + * that data is written again. You must take care not to read undefined data. + * + * Note that when cycling a texture, the entire texture will be cycled, even + * if only part of the texture is used in the call, so you must consider the + * entire texture to contain undefined data after cycling. + * + * You must also take care not to overwrite a section of data that has been + * referenced in a command without cycling first. It is OK to overwrite + * unreferenced data in a bound resource without cycling, but overwriting a + * section of data that has already been referenced will produce unexpected + * results. + * + * ## Debugging + * + * At some point of your GPU journey, you will probably encounter issues that + * are not traceable with regular debugger - for example, your code compiles + * but you get an empty screen, or your shader fails in runtime. + * + * For debugging such cases, there are tools that allow visually inspecting + * the whole GPU frame, every drawcall, every bound resource, memory buffers, + * etc. They are the following, per platform: + * + * * For Windows/Linux, use + * [RenderDoc](https://renderdoc.org/) + * * For MacOS (Metal), use Xcode built-in debugger (Open XCode, go to Debug > + * Debug Executable..., select your application, set "GPU Frame Capture" to + * "Metal" in scheme "Options" window, run your app, and click the small + * Metal icon on the bottom to capture a frame) + * + * Aside from that, you may want to enable additional debug layers to receive + * more detailed error messages, based on your GPU backend: + * + * * For D3D12, the debug layer is an optional feature that can be installed + * via "Windows Settings -> System -> Optional features" and adding the + * "Graphics Tools" optional feature. + * * For Vulkan, you will need to install Vulkan SDK on Windows, and on Linux, + * you usually have some sort of `vulkan-validation-layers` system package + * that should be installed. + * * For Metal, it should be enough just to run the application from XCode to + * receive detailed errors or warnings in the output. + * + * Don't hesitate to use tools as RenderDoc when encountering runtime issues + * or unexpected output on screen, quick GPU frame inspection can usually help + * you fix the majority of such problems. + */ + +#ifndef SDL_gpu_h_ +#define SDL_gpu_h_ + +#include +#include +#include +#include +#include +#include + +#include +#ifdef __cplusplus +extern "C" { +#endif /* __cplusplus */ + +/* Type Declarations */ + +/** + * An opaque handle representing the SDL_GPU context. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_GPUDevice SDL_GPUDevice; + +/** + * An opaque handle representing a buffer. + * + * Used for vertices, indices, indirect draw commands, and general compute + * data. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUBuffer + * \sa SDL_UploadToGPUBuffer + * \sa SDL_DownloadFromGPUBuffer + * \sa SDL_CopyGPUBufferToBuffer + * \sa SDL_BindGPUVertexBuffers + * \sa SDL_BindGPUIndexBuffer + * \sa SDL_BindGPUVertexStorageBuffers + * \sa SDL_BindGPUFragmentStorageBuffers + * \sa SDL_DrawGPUPrimitivesIndirect + * \sa SDL_DrawGPUIndexedPrimitivesIndirect + * \sa SDL_BindGPUComputeStorageBuffers + * \sa SDL_DispatchGPUComputeIndirect + * \sa SDL_ReleaseGPUBuffer + */ +typedef struct SDL_GPUBuffer SDL_GPUBuffer; + +/** + * An opaque handle representing a transfer buffer. + * + * Used for transferring data to and from the device. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUTransferBuffer + * \sa SDL_MapGPUTransferBuffer + * \sa SDL_UnmapGPUTransferBuffer + * \sa SDL_UploadToGPUBuffer + * \sa SDL_UploadToGPUTexture + * \sa SDL_DownloadFromGPUBuffer + * \sa SDL_DownloadFromGPUTexture + * \sa SDL_ReleaseGPUTransferBuffer + */ +typedef struct SDL_GPUTransferBuffer SDL_GPUTransferBuffer; + +/** + * An opaque handle representing a texture. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUTexture + * \sa SDL_UploadToGPUTexture + * \sa SDL_DownloadFromGPUTexture + * \sa SDL_CopyGPUTextureToTexture + * \sa SDL_BindGPUVertexSamplers + * \sa SDL_BindGPUVertexStorageTextures + * \sa SDL_BindGPUFragmentSamplers + * \sa SDL_BindGPUFragmentStorageTextures + * \sa SDL_BindGPUComputeStorageTextures + * \sa SDL_GenerateMipmapsForGPUTexture + * \sa SDL_BlitGPUTexture + * \sa SDL_ReleaseGPUTexture + */ +typedef struct SDL_GPUTexture SDL_GPUTexture; + +/** + * An opaque handle representing a sampler. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUSampler + * \sa SDL_BindGPUVertexSamplers + * \sa SDL_BindGPUFragmentSamplers + * \sa SDL_ReleaseGPUSampler + */ +typedef struct SDL_GPUSampler SDL_GPUSampler; + +/** + * An opaque handle representing a compiled shader object. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUShader + * \sa SDL_CreateGPUGraphicsPipeline + * \sa SDL_ReleaseGPUShader + */ +typedef struct SDL_GPUShader SDL_GPUShader; + +/** + * An opaque handle representing a compute pipeline. + * + * Used during compute passes. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUComputePipeline + * \sa SDL_BindGPUComputePipeline + * \sa SDL_ReleaseGPUComputePipeline + */ +typedef struct SDL_GPUComputePipeline SDL_GPUComputePipeline; + +/** + * An opaque handle representing a graphics pipeline. + * + * Used during render passes. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + * \sa SDL_BindGPUGraphicsPipeline + * \sa SDL_ReleaseGPUGraphicsPipeline + */ +typedef struct SDL_GPUGraphicsPipeline SDL_GPUGraphicsPipeline; + +/** + * An opaque handle representing a command buffer. + * + * Most state is managed via command buffers. When setting state using a + * command buffer, that state is local to the command buffer. + * + * Commands only begin execution on the GPU once SDL_SubmitGPUCommandBuffer is + * called. Once the command buffer is submitted, it is no longer valid to use + * it. + * + * Command buffers are executed in submission order. If you submit command + * buffer A and then command buffer B all commands in A will begin executing + * before any command in B begins executing. + * + * In multi-threading scenarios, you should only access a command buffer on + * the thread you acquired it from. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_AcquireGPUCommandBuffer + * \sa SDL_SubmitGPUCommandBuffer + * \sa SDL_SubmitGPUCommandBufferAndAcquireFence + */ +typedef struct SDL_GPUCommandBuffer SDL_GPUCommandBuffer; + +/** + * An opaque handle representing a render pass. + * + * This handle is transient and should not be held or referenced after + * SDL_EndGPURenderPass is called. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_BeginGPURenderPass + * \sa SDL_EndGPURenderPass + */ +typedef struct SDL_GPURenderPass SDL_GPURenderPass; + +/** + * An opaque handle representing a compute pass. + * + * This handle is transient and should not be held or referenced after + * SDL_EndGPUComputePass is called. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_BeginGPUComputePass + * \sa SDL_EndGPUComputePass + */ +typedef struct SDL_GPUComputePass SDL_GPUComputePass; + +/** + * An opaque handle representing a copy pass. + * + * This handle is transient and should not be held or referenced after + * SDL_EndGPUCopyPass is called. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_BeginGPUCopyPass + * \sa SDL_EndGPUCopyPass + */ +typedef struct SDL_GPUCopyPass SDL_GPUCopyPass; + +/** + * An opaque handle representing a fence. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_SubmitGPUCommandBufferAndAcquireFence + * \sa SDL_QueryGPUFence + * \sa SDL_WaitForGPUFences + * \sa SDL_ReleaseGPUFence + */ +typedef struct SDL_GPUFence SDL_GPUFence; + +/** + * Specifies the primitive topology of a graphics pipeline. + * + * If you are using POINTLIST you must include a point size output in the + * vertex shader. + * + * - For HLSL compiling to SPIRV you must decorate a float output with + * [[vk::builtin("PointSize")]]. + * - For GLSL you must set the gl_PointSize builtin. + * - For MSL you must include a float output with the [[point_size]] + * decorator. + * + * Note that sized point topology is totally unsupported on D3D12. Any size + * other than 1 will be ignored. In general, you should avoid using point + * topology for both compatibility and performance reasons. You WILL regret + * using it. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + */ +typedef enum SDL_GPUPrimitiveType +{ + SDL_GPU_PRIMITIVETYPE_TRIANGLELIST, /**< A series of separate triangles. */ + SDL_GPU_PRIMITIVETYPE_TRIANGLESTRIP, /**< A series of connected triangles. */ + SDL_GPU_PRIMITIVETYPE_LINELIST, /**< A series of separate lines. */ + SDL_GPU_PRIMITIVETYPE_LINESTRIP, /**< A series of connected lines. */ + SDL_GPU_PRIMITIVETYPE_POINTLIST /**< A series of separate points. */ +} SDL_GPUPrimitiveType; + +/** + * Specifies how the contents of a texture attached to a render pass are + * treated at the beginning of the render pass. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_BeginGPURenderPass + */ +typedef enum SDL_GPULoadOp +{ + SDL_GPU_LOADOP_LOAD, /**< The previous contents of the texture will be preserved. */ + SDL_GPU_LOADOP_CLEAR, /**< The contents of the texture will be cleared to a color. */ + SDL_GPU_LOADOP_DONT_CARE /**< The previous contents of the texture need not be preserved. The contents will be undefined. */ +} SDL_GPULoadOp; + +/** + * Specifies how the contents of a texture attached to a render pass are + * treated at the end of the render pass. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_BeginGPURenderPass + */ +typedef enum SDL_GPUStoreOp +{ + SDL_GPU_STOREOP_STORE, /**< The contents generated during the render pass will be written to memory. */ + SDL_GPU_STOREOP_DONT_CARE, /**< The contents generated during the render pass are not needed and may be discarded. The contents will be undefined. */ + SDL_GPU_STOREOP_RESOLVE, /**< The multisample contents generated during the render pass will be resolved to a non-multisample texture. The contents in the multisample texture may then be discarded and will be undefined. */ + SDL_GPU_STOREOP_RESOLVE_AND_STORE /**< The multisample contents generated during the render pass will be resolved to a non-multisample texture. The contents in the multisample texture will be written to memory. */ +} SDL_GPUStoreOp; + +/** + * Specifies the size of elements in an index buffer. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + */ +typedef enum SDL_GPUIndexElementSize +{ + SDL_GPU_INDEXELEMENTSIZE_16BIT, /**< The index elements are 16-bit. */ + SDL_GPU_INDEXELEMENTSIZE_32BIT /**< The index elements are 32-bit. */ +} SDL_GPUIndexElementSize; + +/** + * Specifies the pixel format of a texture. + * + * Texture format support varies depending on driver, hardware, and usage + * flags. In general, you should use SDL_GPUTextureSupportsFormat to query if + * a format is supported before using it. However, there are a few guaranteed + * formats. + * + * FIXME: Check universal support for 32-bit component formats FIXME: Check + * universal support for SIMULTANEOUS_READ_WRITE + * + * For SAMPLER usage, the following formats are universally supported: + * + * - R8G8B8A8_UNORM + * - B8G8R8A8_UNORM + * - R8_UNORM + * - R8_SNORM + * - R8G8_UNORM + * - R8G8_SNORM + * - R8G8B8A8_SNORM + * - R16_FLOAT + * - R16G16_FLOAT + * - R16G16B16A16_FLOAT + * - R32_FLOAT + * - R32G32_FLOAT + * - R32G32B32A32_FLOAT + * - R11G11B10_UFLOAT + * - R8G8B8A8_UNORM_SRGB + * - B8G8R8A8_UNORM_SRGB + * - D16_UNORM + * + * For COLOR_TARGET usage, the following formats are universally supported: + * + * - R8G8B8A8_UNORM + * - B8G8R8A8_UNORM + * - R8_UNORM + * - R16_FLOAT + * - R16G16_FLOAT + * - R16G16B16A16_FLOAT + * - R32_FLOAT + * - R32G32_FLOAT + * - R32G32B32A32_FLOAT + * - R8_UINT + * - R8G8_UINT + * - R8G8B8A8_UINT + * - R16_UINT + * - R16G16_UINT + * - R16G16B16A16_UINT + * - R8_INT + * - R8G8_INT + * - R8G8B8A8_INT + * - R16_INT + * - R16G16_INT + * - R16G16B16A16_INT + * - R8G8B8A8_UNORM_SRGB + * - B8G8R8A8_UNORM_SRGB + * + * For STORAGE usages, the following formats are universally supported: + * + * - R8G8B8A8_UNORM + * - R8G8B8A8_SNORM + * - R16G16B16A16_FLOAT + * - R32_FLOAT + * - R32G32_FLOAT + * - R32G32B32A32_FLOAT + * - R8G8B8A8_UINT + * - R16G16B16A16_UINT + * - R8G8B8A8_INT + * - R16G16B16A16_INT + * + * For DEPTH_STENCIL_TARGET usage, the following formats are universally + * supported: + * + * - D16_UNORM + * - Either (but not necessarily both!) D24_UNORM or D32_FLOAT + * - Either (but not necessarily both!) D24_UNORM_S8_UINT or D32_FLOAT_S8_UINT + * + * Unless D16_UNORM is sufficient for your purposes, always check which of + * D24/D32 is supported before creating a depth-stencil texture! + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUTexture + * \sa SDL_GPUTextureSupportsFormat + */ +typedef enum SDL_GPUTextureFormat +{ + SDL_GPU_TEXTUREFORMAT_INVALID, + + /* Unsigned Normalized Float Color Formats */ + SDL_GPU_TEXTUREFORMAT_A8_UNORM, + SDL_GPU_TEXTUREFORMAT_R8_UNORM, + SDL_GPU_TEXTUREFORMAT_R8G8_UNORM, + SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM, + SDL_GPU_TEXTUREFORMAT_R16_UNORM, + SDL_GPU_TEXTUREFORMAT_R16G16_UNORM, + SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UNORM, + SDL_GPU_TEXTUREFORMAT_R10G10B10A2_UNORM, + SDL_GPU_TEXTUREFORMAT_B5G6R5_UNORM, + SDL_GPU_TEXTUREFORMAT_B5G5R5A1_UNORM, + SDL_GPU_TEXTUREFORMAT_B4G4R4A4_UNORM, + SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM, + /* Compressed Unsigned Normalized Float Color Formats */ + SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM, + SDL_GPU_TEXTUREFORMAT_BC2_RGBA_UNORM, + SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM, + SDL_GPU_TEXTUREFORMAT_BC4_R_UNORM, + SDL_GPU_TEXTUREFORMAT_BC5_RG_UNORM, + SDL_GPU_TEXTUREFORMAT_BC7_RGBA_UNORM, + /* Compressed Signed Float Color Formats */ + SDL_GPU_TEXTUREFORMAT_BC6H_RGB_FLOAT, + /* Compressed Unsigned Float Color Formats */ + SDL_GPU_TEXTUREFORMAT_BC6H_RGB_UFLOAT, + /* Signed Normalized Float Color Formats */ + SDL_GPU_TEXTUREFORMAT_R8_SNORM, + SDL_GPU_TEXTUREFORMAT_R8G8_SNORM, + SDL_GPU_TEXTUREFORMAT_R8G8B8A8_SNORM, + SDL_GPU_TEXTUREFORMAT_R16_SNORM, + SDL_GPU_TEXTUREFORMAT_R16G16_SNORM, + SDL_GPU_TEXTUREFORMAT_R16G16B16A16_SNORM, + /* Signed Float Color Formats */ + SDL_GPU_TEXTUREFORMAT_R16_FLOAT, + SDL_GPU_TEXTUREFORMAT_R16G16_FLOAT, + SDL_GPU_TEXTUREFORMAT_R16G16B16A16_FLOAT, + SDL_GPU_TEXTUREFORMAT_R32_FLOAT, + SDL_GPU_TEXTUREFORMAT_R32G32_FLOAT, + SDL_GPU_TEXTUREFORMAT_R32G32B32A32_FLOAT, + /* Unsigned Float Color Formats */ + SDL_GPU_TEXTUREFORMAT_R11G11B10_UFLOAT, + /* Unsigned Integer Color Formats */ + SDL_GPU_TEXTUREFORMAT_R8_UINT, + SDL_GPU_TEXTUREFORMAT_R8G8_UINT, + SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UINT, + SDL_GPU_TEXTUREFORMAT_R16_UINT, + SDL_GPU_TEXTUREFORMAT_R16G16_UINT, + SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UINT, + SDL_GPU_TEXTUREFORMAT_R32_UINT, + SDL_GPU_TEXTUREFORMAT_R32G32_UINT, + SDL_GPU_TEXTUREFORMAT_R32G32B32A32_UINT, + /* Signed Integer Color Formats */ + SDL_GPU_TEXTUREFORMAT_R8_INT, + SDL_GPU_TEXTUREFORMAT_R8G8_INT, + SDL_GPU_TEXTUREFORMAT_R8G8B8A8_INT, + SDL_GPU_TEXTUREFORMAT_R16_INT, + SDL_GPU_TEXTUREFORMAT_R16G16_INT, + SDL_GPU_TEXTUREFORMAT_R16G16B16A16_INT, + SDL_GPU_TEXTUREFORMAT_R32_INT, + SDL_GPU_TEXTUREFORMAT_R32G32_INT, + SDL_GPU_TEXTUREFORMAT_R32G32B32A32_INT, + /* SRGB Unsigned Normalized Color Formats */ + SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM_SRGB, + /* Compressed SRGB Unsigned Normalized Color Formats */ + SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_BC2_RGBA_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_BC7_RGBA_UNORM_SRGB, + /* Depth Formats */ + SDL_GPU_TEXTUREFORMAT_D16_UNORM, + SDL_GPU_TEXTUREFORMAT_D24_UNORM, + SDL_GPU_TEXTUREFORMAT_D32_FLOAT, + SDL_GPU_TEXTUREFORMAT_D24_UNORM_S8_UINT, + SDL_GPU_TEXTUREFORMAT_D32_FLOAT_S8_UINT, + /* Compressed ASTC Normalized Float Color Formats*/ + SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM, + SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM, + SDL_GPU_TEXTUREFORMAT_ASTC_5x5_UNORM, + SDL_GPU_TEXTUREFORMAT_ASTC_6x5_UNORM, + SDL_GPU_TEXTUREFORMAT_ASTC_6x6_UNORM, + SDL_GPU_TEXTUREFORMAT_ASTC_8x5_UNORM, + SDL_GPU_TEXTUREFORMAT_ASTC_8x6_UNORM, + SDL_GPU_TEXTUREFORMAT_ASTC_8x8_UNORM, + SDL_GPU_TEXTUREFORMAT_ASTC_10x5_UNORM, + SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM, + SDL_GPU_TEXTUREFORMAT_ASTC_10x8_UNORM, + SDL_GPU_TEXTUREFORMAT_ASTC_10x10_UNORM, + SDL_GPU_TEXTUREFORMAT_ASTC_12x10_UNORM, + SDL_GPU_TEXTUREFORMAT_ASTC_12x12_UNORM, + /* Compressed SRGB ASTC Normalized Float Color Formats*/ + SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_ASTC_5x5_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_ASTC_6x5_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_ASTC_6x6_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_ASTC_8x5_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_ASTC_8x6_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_ASTC_8x8_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_ASTC_10x5_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_ASTC_10x8_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_ASTC_10x10_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_ASTC_12x10_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_ASTC_12x12_UNORM_SRGB, + /* Compressed ASTC Signed Float Color Formats*/ + SDL_GPU_TEXTUREFORMAT_ASTC_4x4_FLOAT, + SDL_GPU_TEXTUREFORMAT_ASTC_5x4_FLOAT, + SDL_GPU_TEXTUREFORMAT_ASTC_5x5_FLOAT, + SDL_GPU_TEXTUREFORMAT_ASTC_6x5_FLOAT, + SDL_GPU_TEXTUREFORMAT_ASTC_6x6_FLOAT, + SDL_GPU_TEXTUREFORMAT_ASTC_8x5_FLOAT, + SDL_GPU_TEXTUREFORMAT_ASTC_8x6_FLOAT, + SDL_GPU_TEXTUREFORMAT_ASTC_8x8_FLOAT, + SDL_GPU_TEXTUREFORMAT_ASTC_10x5_FLOAT, + SDL_GPU_TEXTUREFORMAT_ASTC_10x6_FLOAT, + SDL_GPU_TEXTUREFORMAT_ASTC_10x8_FLOAT, + SDL_GPU_TEXTUREFORMAT_ASTC_10x10_FLOAT, + SDL_GPU_TEXTUREFORMAT_ASTC_12x10_FLOAT, + SDL_GPU_TEXTUREFORMAT_ASTC_12x12_FLOAT +} SDL_GPUTextureFormat; + +/** + * Specifies how a texture is intended to be used by the client. + * + * A texture must have at least one usage flag. Note that some usage flag + * combinations are invalid. + * + * With regards to compute storage usage, READ | WRITE means that you can have + * shader A that only writes into the texture and shader B that only reads + * from the texture and bind the same texture to either shader respectively. + * SIMULTANEOUS means that you can do reads and writes within the same shader + * or compute pass. It also implies that atomic ops can be used, since those + * are read-modify-write operations. If you use SIMULTANEOUS, you are + * responsible for avoiding data races, as there is no data synchronization + * within a compute pass. Note that SIMULTANEOUS usage is only supported by a + * limited number of texture formats. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUTexture + */ +typedef Uint32 SDL_GPUTextureUsageFlags; + +#define SDL_GPU_TEXTUREUSAGE_SAMPLER (1u << 0) /**< Texture supports sampling. */ +#define SDL_GPU_TEXTUREUSAGE_COLOR_TARGET (1u << 1) /**< Texture is a color render target. */ +#define SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET (1u << 2) /**< Texture is a depth stencil target. */ +#define SDL_GPU_TEXTUREUSAGE_GRAPHICS_STORAGE_READ (1u << 3) /**< Texture supports storage reads in graphics stages. */ +#define SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_READ (1u << 4) /**< Texture supports storage reads in the compute stage. */ +#define SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_WRITE (1u << 5) /**< Texture supports storage writes in the compute stage. */ +#define SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_SIMULTANEOUS_READ_WRITE (1u << 6) /**< Texture supports reads and writes in the same compute shader. This is NOT equivalent to READ | WRITE. */ + +/** + * Specifies the type of a texture. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUTexture + */ +typedef enum SDL_GPUTextureType +{ + SDL_GPU_TEXTURETYPE_2D, /**< The texture is a 2-dimensional image. */ + SDL_GPU_TEXTURETYPE_2D_ARRAY, /**< The texture is a 2-dimensional array image. */ + SDL_GPU_TEXTURETYPE_3D, /**< The texture is a 3-dimensional image. */ + SDL_GPU_TEXTURETYPE_CUBE, /**< The texture is a cube image. */ + SDL_GPU_TEXTURETYPE_CUBE_ARRAY /**< The texture is a cube array image. */ +} SDL_GPUTextureType; + +/** + * Specifies the sample count of a texture. + * + * Used in multisampling. Note that this value only applies when the texture + * is used as a render target. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUTexture + * \sa SDL_GPUTextureSupportsSampleCount + */ +typedef enum SDL_GPUSampleCount +{ + SDL_GPU_SAMPLECOUNT_1, /**< No multisampling. */ + SDL_GPU_SAMPLECOUNT_2, /**< MSAA 2x */ + SDL_GPU_SAMPLECOUNT_4, /**< MSAA 4x */ + SDL_GPU_SAMPLECOUNT_8 /**< MSAA 8x */ +} SDL_GPUSampleCount; + + +/** + * Specifies the face of a cube map. + * + * Can be passed in as the layer field in texture-related structs. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_GPUCubeMapFace +{ + SDL_GPU_CUBEMAPFACE_POSITIVEX, + SDL_GPU_CUBEMAPFACE_NEGATIVEX, + SDL_GPU_CUBEMAPFACE_POSITIVEY, + SDL_GPU_CUBEMAPFACE_NEGATIVEY, + SDL_GPU_CUBEMAPFACE_POSITIVEZ, + SDL_GPU_CUBEMAPFACE_NEGATIVEZ +} SDL_GPUCubeMapFace; + +/** + * Specifies how a buffer is intended to be used by the client. + * + * A buffer must have at least one usage flag. Note that some usage flag + * combinations are invalid. + * + * Unlike textures, READ | WRITE can be used for simultaneous read-write + * usage. The same data synchronization concerns as textures apply. + * + * If you use a STORAGE flag, the data in the buffer must respect std140 + * layout conventions. In practical terms this means you must ensure that vec3 + * and vec4 fields are 16-byte aligned. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUBuffer + */ +typedef Uint32 SDL_GPUBufferUsageFlags; + +#define SDL_GPU_BUFFERUSAGE_VERTEX (1u << 0) /**< Buffer is a vertex buffer. */ +#define SDL_GPU_BUFFERUSAGE_INDEX (1u << 1) /**< Buffer is an index buffer. */ +#define SDL_GPU_BUFFERUSAGE_INDIRECT (1u << 2) /**< Buffer is an indirect buffer. */ +#define SDL_GPU_BUFFERUSAGE_GRAPHICS_STORAGE_READ (1u << 3) /**< Buffer supports storage reads in graphics stages. */ +#define SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_READ (1u << 4) /**< Buffer supports storage reads in the compute stage. */ +#define SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_WRITE (1u << 5) /**< Buffer supports storage writes in the compute stage. */ + +/** + * Specifies how a transfer buffer is intended to be used by the client. + * + * Note that mapping and copying FROM an upload transfer buffer or TO a + * download transfer buffer is undefined behavior. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUTransferBuffer + */ +typedef enum SDL_GPUTransferBufferUsage +{ + SDL_GPU_TRANSFERBUFFERUSAGE_UPLOAD, + SDL_GPU_TRANSFERBUFFERUSAGE_DOWNLOAD +} SDL_GPUTransferBufferUsage; + +/** + * Specifies which stage a shader program corresponds to. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUShader + */ +typedef enum SDL_GPUShaderStage +{ + SDL_GPU_SHADERSTAGE_VERTEX, + SDL_GPU_SHADERSTAGE_FRAGMENT +} SDL_GPUShaderStage; + +/** + * Specifies the format of shader code. + * + * Each format corresponds to a specific backend that accepts it. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUShader + */ +typedef Uint32 SDL_GPUShaderFormat; + +#define SDL_GPU_SHADERFORMAT_INVALID 0 +#define SDL_GPU_SHADERFORMAT_PRIVATE (1u << 0) /**< Shaders for NDA'd platforms. */ +#define SDL_GPU_SHADERFORMAT_SPIRV (1u << 1) /**< SPIR-V shaders for Vulkan. */ +#define SDL_GPU_SHADERFORMAT_DXBC (1u << 2) /**< DXBC SM5_1 shaders for D3D12. */ +#define SDL_GPU_SHADERFORMAT_DXIL (1u << 3) /**< DXIL SM6_0 shaders for D3D12. */ +#define SDL_GPU_SHADERFORMAT_MSL (1u << 4) /**< MSL shaders for Metal. */ +#define SDL_GPU_SHADERFORMAT_METALLIB (1u << 5) /**< Precompiled metallib shaders for Metal. */ + +/** + * Specifies the format of a vertex attribute. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + */ +typedef enum SDL_GPUVertexElementFormat +{ + SDL_GPU_VERTEXELEMENTFORMAT_INVALID, + + /* 32-bit Signed Integers */ + SDL_GPU_VERTEXELEMENTFORMAT_INT, + SDL_GPU_VERTEXELEMENTFORMAT_INT2, + SDL_GPU_VERTEXELEMENTFORMAT_INT3, + SDL_GPU_VERTEXELEMENTFORMAT_INT4, + + /* 32-bit Unsigned Integers */ + SDL_GPU_VERTEXELEMENTFORMAT_UINT, + SDL_GPU_VERTEXELEMENTFORMAT_UINT2, + SDL_GPU_VERTEXELEMENTFORMAT_UINT3, + SDL_GPU_VERTEXELEMENTFORMAT_UINT4, + + /* 32-bit Floats */ + SDL_GPU_VERTEXELEMENTFORMAT_FLOAT, + SDL_GPU_VERTEXELEMENTFORMAT_FLOAT2, + SDL_GPU_VERTEXELEMENTFORMAT_FLOAT3, + SDL_GPU_VERTEXELEMENTFORMAT_FLOAT4, + + /* 8-bit Signed Integers */ + SDL_GPU_VERTEXELEMENTFORMAT_BYTE2, + SDL_GPU_VERTEXELEMENTFORMAT_BYTE4, + + /* 8-bit Unsigned Integers */ + SDL_GPU_VERTEXELEMENTFORMAT_UBYTE2, + SDL_GPU_VERTEXELEMENTFORMAT_UBYTE4, + + /* 8-bit Signed Normalized */ + SDL_GPU_VERTEXELEMENTFORMAT_BYTE2_NORM, + SDL_GPU_VERTEXELEMENTFORMAT_BYTE4_NORM, + + /* 8-bit Unsigned Normalized */ + SDL_GPU_VERTEXELEMENTFORMAT_UBYTE2_NORM, + SDL_GPU_VERTEXELEMENTFORMAT_UBYTE4_NORM, + + /* 16-bit Signed Integers */ + SDL_GPU_VERTEXELEMENTFORMAT_SHORT2, + SDL_GPU_VERTEXELEMENTFORMAT_SHORT4, + + /* 16-bit Unsigned Integers */ + SDL_GPU_VERTEXELEMENTFORMAT_USHORT2, + SDL_GPU_VERTEXELEMENTFORMAT_USHORT4, + + /* 16-bit Signed Normalized */ + SDL_GPU_VERTEXELEMENTFORMAT_SHORT2_NORM, + SDL_GPU_VERTEXELEMENTFORMAT_SHORT4_NORM, + + /* 16-bit Unsigned Normalized */ + SDL_GPU_VERTEXELEMENTFORMAT_USHORT2_NORM, + SDL_GPU_VERTEXELEMENTFORMAT_USHORT4_NORM, + + /* 16-bit Floats */ + SDL_GPU_VERTEXELEMENTFORMAT_HALF2, + SDL_GPU_VERTEXELEMENTFORMAT_HALF4 +} SDL_GPUVertexElementFormat; + +/** + * Specifies the rate at which vertex attributes are pulled from buffers. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + */ +typedef enum SDL_GPUVertexInputRate +{ + SDL_GPU_VERTEXINPUTRATE_VERTEX, /**< Attribute addressing is a function of the vertex index. */ + SDL_GPU_VERTEXINPUTRATE_INSTANCE /**< Attribute addressing is a function of the instance index. */ +} SDL_GPUVertexInputRate; + +/** + * Specifies the fill mode of the graphics pipeline. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + */ +typedef enum SDL_GPUFillMode +{ + SDL_GPU_FILLMODE_FILL, /**< Polygons will be rendered via rasterization. */ + SDL_GPU_FILLMODE_LINE /**< Polygon edges will be drawn as line segments. */ +} SDL_GPUFillMode; + +/** + * Specifies the facing direction in which triangle faces will be culled. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + */ +typedef enum SDL_GPUCullMode +{ + SDL_GPU_CULLMODE_NONE, /**< No triangles are culled. */ + SDL_GPU_CULLMODE_FRONT, /**< Front-facing triangles are culled. */ + SDL_GPU_CULLMODE_BACK /**< Back-facing triangles are culled. */ +} SDL_GPUCullMode; + +/** + * Specifies the vertex winding that will cause a triangle to be determined to + * be front-facing. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + */ +typedef enum SDL_GPUFrontFace +{ + SDL_GPU_FRONTFACE_COUNTER_CLOCKWISE, /**< A triangle with counter-clockwise vertex winding will be considered front-facing. */ + SDL_GPU_FRONTFACE_CLOCKWISE /**< A triangle with clockwise vertex winding will be considered front-facing. */ +} SDL_GPUFrontFace; + +/** + * Specifies a comparison operator for depth, stencil and sampler operations. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + */ +typedef enum SDL_GPUCompareOp +{ + SDL_GPU_COMPAREOP_INVALID, + SDL_GPU_COMPAREOP_NEVER, /**< The comparison always evaluates false. */ + SDL_GPU_COMPAREOP_LESS, /**< The comparison evaluates reference < test. */ + SDL_GPU_COMPAREOP_EQUAL, /**< The comparison evaluates reference == test. */ + SDL_GPU_COMPAREOP_LESS_OR_EQUAL, /**< The comparison evaluates reference <= test. */ + SDL_GPU_COMPAREOP_GREATER, /**< The comparison evaluates reference > test. */ + SDL_GPU_COMPAREOP_NOT_EQUAL, /**< The comparison evaluates reference != test. */ + SDL_GPU_COMPAREOP_GREATER_OR_EQUAL, /**< The comparison evaluates reference >= test. */ + SDL_GPU_COMPAREOP_ALWAYS /**< The comparison always evaluates true. */ +} SDL_GPUCompareOp; + +/** + * Specifies what happens to a stored stencil value if stencil tests fail or + * pass. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + */ +typedef enum SDL_GPUStencilOp +{ + SDL_GPU_STENCILOP_INVALID, + SDL_GPU_STENCILOP_KEEP, /**< Keeps the current value. */ + SDL_GPU_STENCILOP_ZERO, /**< Sets the value to 0. */ + SDL_GPU_STENCILOP_REPLACE, /**< Sets the value to reference. */ + SDL_GPU_STENCILOP_INCREMENT_AND_CLAMP, /**< Increments the current value and clamps to the maximum value. */ + SDL_GPU_STENCILOP_DECREMENT_AND_CLAMP, /**< Decrements the current value and clamps to 0. */ + SDL_GPU_STENCILOP_INVERT, /**< Bitwise-inverts the current value. */ + SDL_GPU_STENCILOP_INCREMENT_AND_WRAP, /**< Increments the current value and wraps back to 0. */ + SDL_GPU_STENCILOP_DECREMENT_AND_WRAP /**< Decrements the current value and wraps to the maximum value. */ +} SDL_GPUStencilOp; + +/** + * Specifies the operator to be used when pixels in a render target are + * blended with existing pixels in the texture. + * + * The source color is the value written by the fragment shader. The + * destination color is the value currently existing in the texture. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + */ +typedef enum SDL_GPUBlendOp +{ + SDL_GPU_BLENDOP_INVALID, + SDL_GPU_BLENDOP_ADD, /**< (source * source_factor) + (destination * destination_factor) */ + SDL_GPU_BLENDOP_SUBTRACT, /**< (source * source_factor) - (destination * destination_factor) */ + SDL_GPU_BLENDOP_REVERSE_SUBTRACT, /**< (destination * destination_factor) - (source * source_factor) */ + SDL_GPU_BLENDOP_MIN, /**< min(source, destination) */ + SDL_GPU_BLENDOP_MAX /**< max(source, destination) */ +} SDL_GPUBlendOp; + +/** + * Specifies a blending factor to be used when pixels in a render target are + * blended with existing pixels in the texture. + * + * The source color is the value written by the fragment shader. The + * destination color is the value currently existing in the texture. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + */ +typedef enum SDL_GPUBlendFactor +{ + SDL_GPU_BLENDFACTOR_INVALID, + SDL_GPU_BLENDFACTOR_ZERO, /**< 0 */ + SDL_GPU_BLENDFACTOR_ONE, /**< 1 */ + SDL_GPU_BLENDFACTOR_SRC_COLOR, /**< source color */ + SDL_GPU_BLENDFACTOR_ONE_MINUS_SRC_COLOR, /**< 1 - source color */ + SDL_GPU_BLENDFACTOR_DST_COLOR, /**< destination color */ + SDL_GPU_BLENDFACTOR_ONE_MINUS_DST_COLOR, /**< 1 - destination color */ + SDL_GPU_BLENDFACTOR_SRC_ALPHA, /**< source alpha */ + SDL_GPU_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, /**< 1 - source alpha */ + SDL_GPU_BLENDFACTOR_DST_ALPHA, /**< destination alpha */ + SDL_GPU_BLENDFACTOR_ONE_MINUS_DST_ALPHA, /**< 1 - destination alpha */ + SDL_GPU_BLENDFACTOR_CONSTANT_COLOR, /**< blend constant */ + SDL_GPU_BLENDFACTOR_ONE_MINUS_CONSTANT_COLOR, /**< 1 - blend constant */ + SDL_GPU_BLENDFACTOR_SRC_ALPHA_SATURATE /**< min(source alpha, 1 - destination alpha) */ +} SDL_GPUBlendFactor; + +/** + * Specifies which color components are written in a graphics pipeline. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + */ +typedef Uint8 SDL_GPUColorComponentFlags; + +#define SDL_GPU_COLORCOMPONENT_R (1u << 0) /**< the red component */ +#define SDL_GPU_COLORCOMPONENT_G (1u << 1) /**< the green component */ +#define SDL_GPU_COLORCOMPONENT_B (1u << 2) /**< the blue component */ +#define SDL_GPU_COLORCOMPONENT_A (1u << 3) /**< the alpha component */ + +/** + * Specifies a filter operation used by a sampler. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUSampler + */ +typedef enum SDL_GPUFilter +{ + SDL_GPU_FILTER_NEAREST, /**< Point filtering. */ + SDL_GPU_FILTER_LINEAR /**< Linear filtering. */ +} SDL_GPUFilter; + +/** + * Specifies a mipmap mode used by a sampler. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUSampler + */ +typedef enum SDL_GPUSamplerMipmapMode +{ + SDL_GPU_SAMPLERMIPMAPMODE_NEAREST, /**< Point filtering. */ + SDL_GPU_SAMPLERMIPMAPMODE_LINEAR /**< Linear filtering. */ +} SDL_GPUSamplerMipmapMode; + +/** + * Specifies behavior of texture sampling when the coordinates exceed the 0-1 + * range. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUSampler + */ +typedef enum SDL_GPUSamplerAddressMode +{ + SDL_GPU_SAMPLERADDRESSMODE_REPEAT, /**< Specifies that the coordinates will wrap around. */ + SDL_GPU_SAMPLERADDRESSMODE_MIRRORED_REPEAT, /**< Specifies that the coordinates will wrap around mirrored. */ + SDL_GPU_SAMPLERADDRESSMODE_CLAMP_TO_EDGE /**< Specifies that the coordinates will clamp to the 0-1 range. */ +} SDL_GPUSamplerAddressMode; + +/** + * Specifies the timing that will be used to present swapchain textures to the + * OS. + * + * VSYNC mode will always be supported. IMMEDIATE and MAILBOX modes may not be + * supported on certain systems. + * + * It is recommended to query SDL_WindowSupportsGPUPresentMode after claiming + * the window if you wish to change the present mode to IMMEDIATE or MAILBOX. + * + * - VSYNC: Waits for vblank before presenting. No tearing is possible. If + * there is a pending image to present, the new image is enqueued for + * presentation. Disallows tearing at the cost of visual latency. + * - IMMEDIATE: Immediately presents. Lowest latency option, but tearing may + * occur. + * - MAILBOX: Waits for vblank before presenting. No tearing is possible. If + * there is a pending image to present, the pending image is replaced by the + * new image. Similar to VSYNC, but with reduced visual latency. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_SetGPUSwapchainParameters + * \sa SDL_WindowSupportsGPUPresentMode + * \sa SDL_WaitAndAcquireGPUSwapchainTexture + */ +typedef enum SDL_GPUPresentMode +{ + SDL_GPU_PRESENTMODE_VSYNC, + SDL_GPU_PRESENTMODE_IMMEDIATE, + SDL_GPU_PRESENTMODE_MAILBOX +} SDL_GPUPresentMode; + +/** + * Specifies the texture format and colorspace of the swapchain textures. + * + * SDR will always be supported. Other compositions may not be supported on + * certain systems. + * + * It is recommended to query SDL_WindowSupportsGPUSwapchainComposition after + * claiming the window if you wish to change the swapchain composition from + * SDR. + * + * - SDR: B8G8R8A8 or R8G8B8A8 swapchain. Pixel values are in sRGB encoding. + * - SDR_LINEAR: B8G8R8A8_SRGB or R8G8B8A8_SRGB swapchain. Pixel values are + * stored in memory in sRGB encoding but accessed in shaders in "linear + * sRGB" encoding which is sRGB but with a linear transfer function. + * - HDR_EXTENDED_LINEAR: R16G16B16A16_FLOAT swapchain. Pixel values are in + * extended linear sRGB encoding and permits values outside of the [0, 1] + * range. + * - HDR10_ST2084: A2R10G10B10 or A2B10G10R10 swapchain. Pixel values are in + * BT.2020 ST2084 (PQ) encoding. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_SetGPUSwapchainParameters + * \sa SDL_WindowSupportsGPUSwapchainComposition + * \sa SDL_WaitAndAcquireGPUSwapchainTexture + */ +typedef enum SDL_GPUSwapchainComposition +{ + SDL_GPU_SWAPCHAINCOMPOSITION_SDR, + SDL_GPU_SWAPCHAINCOMPOSITION_SDR_LINEAR, + SDL_GPU_SWAPCHAINCOMPOSITION_HDR_EXTENDED_LINEAR, + SDL_GPU_SWAPCHAINCOMPOSITION_HDR10_ST2084 +} SDL_GPUSwapchainComposition; + +/* Structures */ + +/** + * A structure specifying a viewport. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_SetGPUViewport + */ +typedef struct SDL_GPUViewport +{ + float x; /**< The left offset of the viewport. */ + float y; /**< The top offset of the viewport. */ + float w; /**< The width of the viewport. */ + float h; /**< The height of the viewport. */ + float min_depth; /**< The minimum depth of the viewport. */ + float max_depth; /**< The maximum depth of the viewport. */ +} SDL_GPUViewport; + +/** + * A structure specifying parameters related to transferring data to or from a + * texture. + * + * If either of `pixels_per_row` or `rows_per_layer` is zero, then width and + * height of passed SDL_GPUTextureRegion to SDL_UploadToGPUTexture or + * SDL_DownloadFromGPUTexture are used as default values respectively and data + * is considered to be tightly packed. + * + * **WARNING**: Direct3D 12 requires texture data row pitch to be 256 byte + * aligned, and offsets to be aligned to 512 bytes. If they are not, SDL will + * make a temporary copy of the data that is properly aligned, but this adds + * overhead to the transfer process. Apps can avoid this by aligning their + * data appropriately, or using a different GPU backend than Direct3D 12. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_UploadToGPUTexture + * \sa SDL_DownloadFromGPUTexture + */ +typedef struct SDL_GPUTextureTransferInfo +{ + SDL_GPUTransferBuffer *transfer_buffer; /**< The transfer buffer used in the transfer operation. */ + Uint32 offset; /**< The starting byte of the image data in the transfer buffer. */ + Uint32 pixels_per_row; /**< The number of pixels from one row to the next. */ + Uint32 rows_per_layer; /**< The number of rows from one layer/depth-slice to the next. */ +} SDL_GPUTextureTransferInfo; + +/** + * A structure specifying a location in a transfer buffer. + * + * Used when transferring buffer data to or from a transfer buffer. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_UploadToGPUBuffer + * \sa SDL_DownloadFromGPUBuffer + */ +typedef struct SDL_GPUTransferBufferLocation +{ + SDL_GPUTransferBuffer *transfer_buffer; /**< The transfer buffer used in the transfer operation. */ + Uint32 offset; /**< The starting byte of the buffer data in the transfer buffer. */ +} SDL_GPUTransferBufferLocation; + +/** + * A structure specifying a location in a texture. + * + * Used when copying data from one texture to another. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CopyGPUTextureToTexture + */ +typedef struct SDL_GPUTextureLocation +{ + SDL_GPUTexture *texture; /**< The texture used in the copy operation. */ + Uint32 mip_level; /**< The mip level index of the location. */ + Uint32 layer; /**< The layer index of the location. */ + Uint32 x; /**< The left offset of the location. */ + Uint32 y; /**< The top offset of the location. */ + Uint32 z; /**< The front offset of the location. */ +} SDL_GPUTextureLocation; + +/** + * A structure specifying a region of a texture. + * + * Used when transferring data to or from a texture. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_UploadToGPUTexture + * \sa SDL_DownloadFromGPUTexture + * \sa SDL_CreateGPUTexture + */ +typedef struct SDL_GPUTextureRegion +{ + SDL_GPUTexture *texture; /**< The texture used in the copy operation. */ + Uint32 mip_level; /**< The mip level index to transfer. */ + Uint32 layer; /**< The layer index to transfer. */ + Uint32 x; /**< The left offset of the region. */ + Uint32 y; /**< The top offset of the region. */ + Uint32 z; /**< The front offset of the region. */ + Uint32 w; /**< The width of the region. */ + Uint32 h; /**< The height of the region. */ + Uint32 d; /**< The depth of the region. */ +} SDL_GPUTextureRegion; + +/** + * A structure specifying a region of a texture used in the blit operation. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_BlitGPUTexture + */ +typedef struct SDL_GPUBlitRegion +{ + SDL_GPUTexture *texture; /**< The texture. */ + Uint32 mip_level; /**< The mip level index of the region. */ + Uint32 layer_or_depth_plane; /**< The layer index or depth plane of the region. This value is treated as a layer index on 2D array and cube textures, and as a depth plane on 3D textures. */ + Uint32 x; /**< The left offset of the region. */ + Uint32 y; /**< The top offset of the region. */ + Uint32 w; /**< The width of the region. */ + Uint32 h; /**< The height of the region. */ +} SDL_GPUBlitRegion; + +/** + * A structure specifying a location in a buffer. + * + * Used when copying data between buffers. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CopyGPUBufferToBuffer + */ +typedef struct SDL_GPUBufferLocation +{ + SDL_GPUBuffer *buffer; /**< The buffer. */ + Uint32 offset; /**< The starting byte within the buffer. */ +} SDL_GPUBufferLocation; + +/** + * A structure specifying a region of a buffer. + * + * Used when transferring data to or from buffers. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_UploadToGPUBuffer + * \sa SDL_DownloadFromGPUBuffer + */ +typedef struct SDL_GPUBufferRegion +{ + SDL_GPUBuffer *buffer; /**< The buffer. */ + Uint32 offset; /**< The starting byte within the buffer. */ + Uint32 size; /**< The size in bytes of the region. */ +} SDL_GPUBufferRegion; + +/** + * A structure specifying the parameters of an indirect draw command. + * + * Note that the `first_vertex` and `first_instance` parameters are NOT + * compatible with built-in vertex/instance ID variables in shaders (for + * example, SV_VertexID); GPU APIs and shader languages do not define these + * built-in variables consistently, so if your shader depends on them, the + * only way to keep behavior consistent and portable is to always pass 0 for + * the correlating parameter in the draw calls. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_DrawGPUPrimitivesIndirect + */ +typedef struct SDL_GPUIndirectDrawCommand +{ + Uint32 num_vertices; /**< The number of vertices to draw. */ + Uint32 num_instances; /**< The number of instances to draw. */ + Uint32 first_vertex; /**< The index of the first vertex to draw. */ + Uint32 first_instance; /**< The ID of the first instance to draw. */ +} SDL_GPUIndirectDrawCommand; + +/** + * A structure specifying the parameters of an indexed indirect draw command. + * + * Note that the `first_vertex` and `first_instance` parameters are NOT + * compatible with built-in vertex/instance ID variables in shaders (for + * example, SV_VertexID); GPU APIs and shader languages do not define these + * built-in variables consistently, so if your shader depends on them, the + * only way to keep behavior consistent and portable is to always pass 0 for + * the correlating parameter in the draw calls. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_DrawGPUIndexedPrimitivesIndirect + */ +typedef struct SDL_GPUIndexedIndirectDrawCommand +{ + Uint32 num_indices; /**< The number of indices to draw per instance. */ + Uint32 num_instances; /**< The number of instances to draw. */ + Uint32 first_index; /**< The base index within the index buffer. */ + Sint32 vertex_offset; /**< The value added to the vertex index before indexing into the vertex buffer. */ + Uint32 first_instance; /**< The ID of the first instance to draw. */ +} SDL_GPUIndexedIndirectDrawCommand; + +/** + * A structure specifying the parameters of an indexed dispatch command. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_DispatchGPUComputeIndirect + */ +typedef struct SDL_GPUIndirectDispatchCommand +{ + Uint32 groupcount_x; /**< The number of local workgroups to dispatch in the X dimension. */ + Uint32 groupcount_y; /**< The number of local workgroups to dispatch in the Y dimension. */ + Uint32 groupcount_z; /**< The number of local workgroups to dispatch in the Z dimension. */ +} SDL_GPUIndirectDispatchCommand; + +/* State structures */ + +/** + * A structure specifying the parameters of a sampler. + * + * Note that mip_lod_bias is a no-op for the Metal driver. For Metal, LOD bias + * must be applied via shader instead. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUSampler + * \sa SDL_GPUFilter + * \sa SDL_GPUSamplerMipmapMode + * \sa SDL_GPUSamplerAddressMode + * \sa SDL_GPUCompareOp + */ +typedef struct SDL_GPUSamplerCreateInfo +{ + SDL_GPUFilter min_filter; /**< The minification filter to apply to lookups. */ + SDL_GPUFilter mag_filter; /**< The magnification filter to apply to lookups. */ + SDL_GPUSamplerMipmapMode mipmap_mode; /**< The mipmap filter to apply to lookups. */ + SDL_GPUSamplerAddressMode address_mode_u; /**< The addressing mode for U coordinates outside [0, 1). */ + SDL_GPUSamplerAddressMode address_mode_v; /**< The addressing mode for V coordinates outside [0, 1). */ + SDL_GPUSamplerAddressMode address_mode_w; /**< The addressing mode for W coordinates outside [0, 1). */ + float mip_lod_bias; /**< The bias to be added to mipmap LOD calculation. */ + float max_anisotropy; /**< The anisotropy value clamp used by the sampler. If enable_anisotropy is false, this is ignored. */ + SDL_GPUCompareOp compare_op; /**< The comparison operator to apply to fetched data before filtering. */ + float min_lod; /**< Clamps the minimum of the computed LOD value. */ + float max_lod; /**< Clamps the maximum of the computed LOD value. */ + bool enable_anisotropy; /**< true to enable anisotropic filtering. */ + bool enable_compare; /**< true to enable comparison against a reference value during lookups. */ + Uint8 padding1; + Uint8 padding2; + + SDL_PropertiesID props; /**< A properties ID for extensions. Should be 0 if no extensions are needed. */ +} SDL_GPUSamplerCreateInfo; + +/** + * A structure specifying the parameters of vertex buffers used in a graphics + * pipeline. + * + * When you call SDL_BindGPUVertexBuffers, you specify the binding slots of + * the vertex buffers. For example if you called SDL_BindGPUVertexBuffers with + * a first_slot of 2 and num_bindings of 3, the binding slots 2, 3, 4 would be + * used by the vertex buffers you pass in. + * + * Vertex attributes are linked to buffers via the buffer_slot field of + * SDL_GPUVertexAttribute. For example, if an attribute has a buffer_slot of + * 0, then that attribute belongs to the vertex buffer bound at slot 0. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GPUVertexAttribute + * \sa SDL_GPUVertexInputRate + */ +typedef struct SDL_GPUVertexBufferDescription +{ + Uint32 slot; /**< The binding slot of the vertex buffer. */ + Uint32 pitch; /**< The size of a single element + the offset between elements. */ + SDL_GPUVertexInputRate input_rate; /**< Whether attribute addressing is a function of the vertex index or instance index. */ + Uint32 instance_step_rate; /**< Reserved for future use. Must be set to 0. */ +} SDL_GPUVertexBufferDescription; + +/** + * A structure specifying a vertex attribute. + * + * All vertex attribute locations provided to an SDL_GPUVertexInputState must + * be unique. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GPUVertexBufferDescription + * \sa SDL_GPUVertexInputState + * \sa SDL_GPUVertexElementFormat + */ +typedef struct SDL_GPUVertexAttribute +{ + Uint32 location; /**< The shader input location index. */ + Uint32 buffer_slot; /**< The binding slot of the associated vertex buffer. */ + SDL_GPUVertexElementFormat format; /**< The size and type of the attribute data. */ + Uint32 offset; /**< The byte offset of this attribute relative to the start of the vertex element. */ +} SDL_GPUVertexAttribute; + +/** + * A structure specifying the parameters of a graphics pipeline vertex input + * state. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GPUGraphicsPipelineCreateInfo + * \sa SDL_GPUVertexBufferDescription + * \sa SDL_GPUVertexAttribute + */ +typedef struct SDL_GPUVertexInputState +{ + const SDL_GPUVertexBufferDescription *vertex_buffer_descriptions; /**< A pointer to an array of vertex buffer descriptions. */ + Uint32 num_vertex_buffers; /**< The number of vertex buffer descriptions in the above array. */ + const SDL_GPUVertexAttribute *vertex_attributes; /**< A pointer to an array of vertex attribute descriptions. */ + Uint32 num_vertex_attributes; /**< The number of vertex attribute descriptions in the above array. */ +} SDL_GPUVertexInputState; + +/** + * A structure specifying the stencil operation state of a graphics pipeline. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GPUDepthStencilState + */ +typedef struct SDL_GPUStencilOpState +{ + SDL_GPUStencilOp fail_op; /**< The action performed on samples that fail the stencil test. */ + SDL_GPUStencilOp pass_op; /**< The action performed on samples that pass the depth and stencil tests. */ + SDL_GPUStencilOp depth_fail_op; /**< The action performed on samples that pass the stencil test and fail the depth test. */ + SDL_GPUCompareOp compare_op; /**< The comparison operator used in the stencil test. */ +} SDL_GPUStencilOpState; + +/** + * A structure specifying the blend state of a color target. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GPUColorTargetDescription + * \sa SDL_GPUBlendFactor + * \sa SDL_GPUBlendOp + * \sa SDL_GPUColorComponentFlags + */ +typedef struct SDL_GPUColorTargetBlendState +{ + SDL_GPUBlendFactor src_color_blendfactor; /**< The value to be multiplied by the source RGB value. */ + SDL_GPUBlendFactor dst_color_blendfactor; /**< The value to be multiplied by the destination RGB value. */ + SDL_GPUBlendOp color_blend_op; /**< The blend operation for the RGB components. */ + SDL_GPUBlendFactor src_alpha_blendfactor; /**< The value to be multiplied by the source alpha. */ + SDL_GPUBlendFactor dst_alpha_blendfactor; /**< The value to be multiplied by the destination alpha. */ + SDL_GPUBlendOp alpha_blend_op; /**< The blend operation for the alpha component. */ + SDL_GPUColorComponentFlags color_write_mask; /**< A bitmask specifying which of the RGBA components are enabled for writing. Writes to all channels if enable_color_write_mask is false. */ + bool enable_blend; /**< Whether blending is enabled for the color target. */ + bool enable_color_write_mask; /**< Whether the color write mask is enabled. */ + Uint8 padding1; + Uint8 padding2; +} SDL_GPUColorTargetBlendState; + + +/** + * A structure specifying code and metadata for creating a shader object. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUShader + * \sa SDL_GPUShaderFormat + * \sa SDL_GPUShaderStage + */ +typedef struct SDL_GPUShaderCreateInfo +{ + size_t code_size; /**< The size in bytes of the code pointed to. */ + const Uint8 *code; /**< A pointer to shader code. */ + const char *entrypoint; /**< A pointer to a null-terminated UTF-8 string specifying the entry point function name for the shader. */ + SDL_GPUShaderFormat format; /**< The format of the shader code. */ + SDL_GPUShaderStage stage; /**< The stage the shader program corresponds to. */ + Uint32 num_samplers; /**< The number of samplers defined in the shader. */ + Uint32 num_storage_textures; /**< The number of storage textures defined in the shader. */ + Uint32 num_storage_buffers; /**< The number of storage buffers defined in the shader. */ + Uint32 num_uniform_buffers; /**< The number of uniform buffers defined in the shader. */ + + SDL_PropertiesID props; /**< A properties ID for extensions. Should be 0 if no extensions are needed. */ +} SDL_GPUShaderCreateInfo; + +/** + * A structure specifying the parameters of a texture. + * + * Usage flags can be bitwise OR'd together for combinations of usages. Note + * that certain usage combinations are invalid, for example SAMPLER and + * GRAPHICS_STORAGE. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUTexture + * \sa SDL_GPUTextureType + * \sa SDL_GPUTextureFormat + * \sa SDL_GPUTextureUsageFlags + * \sa SDL_GPUSampleCount + */ +typedef struct SDL_GPUTextureCreateInfo +{ + SDL_GPUTextureType type; /**< The base dimensionality of the texture. */ + SDL_GPUTextureFormat format; /**< The pixel format of the texture. */ + SDL_GPUTextureUsageFlags usage; /**< How the texture is intended to be used by the client. */ + Uint32 width; /**< The width of the texture. */ + Uint32 height; /**< The height of the texture. */ + Uint32 layer_count_or_depth; /**< The layer count or depth of the texture. This value is treated as a layer count on 2D array textures, and as a depth value on 3D textures. */ + Uint32 num_levels; /**< The number of mip levels in the texture. */ + SDL_GPUSampleCount sample_count; /**< The number of samples per texel. Only applies if the texture is used as a render target. */ + + SDL_PropertiesID props; /**< A properties ID for extensions. Should be 0 if no extensions are needed. */ +} SDL_GPUTextureCreateInfo; + +/** + * A structure specifying the parameters of a buffer. + * + * Usage flags can be bitwise OR'd together for combinations of usages. Note + * that certain combinations are invalid, for example VERTEX and INDEX. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUBuffer + * \sa SDL_GPUBufferUsageFlags + */ +typedef struct SDL_GPUBufferCreateInfo +{ + SDL_GPUBufferUsageFlags usage; /**< How the buffer is intended to be used by the client. */ + Uint32 size; /**< The size in bytes of the buffer. */ + + SDL_PropertiesID props; /**< A properties ID for extensions. Should be 0 if no extensions are needed. */ +} SDL_GPUBufferCreateInfo; + +/** + * A structure specifying the parameters of a transfer buffer. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUTransferBuffer + */ +typedef struct SDL_GPUTransferBufferCreateInfo +{ + SDL_GPUTransferBufferUsage usage; /**< How the transfer buffer is intended to be used by the client. */ + Uint32 size; /**< The size in bytes of the transfer buffer. */ + + SDL_PropertiesID props; /**< A properties ID for extensions. Should be 0 if no extensions are needed. */ +} SDL_GPUTransferBufferCreateInfo; + +/* Pipeline state structures */ + +/** + * A structure specifying the parameters of the graphics pipeline rasterizer + * state. + * + * Note that SDL_GPU_FILLMODE_LINE is not supported on many Android devices. + * For those devices, the fill mode will automatically fall back to FILL. + * + * Also note that the D3D12 driver will enable depth clamping even if + * enable_depth_clip is true. If you need this clamp+clip behavior, consider + * enabling depth clip and then manually clamping depth in your fragment + * shaders on Metal and Vulkan. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GPUGraphicsPipelineCreateInfo + */ +typedef struct SDL_GPURasterizerState +{ + SDL_GPUFillMode fill_mode; /**< Whether polygons will be filled in or drawn as lines. */ + SDL_GPUCullMode cull_mode; /**< The facing direction in which triangles will be culled. */ + SDL_GPUFrontFace front_face; /**< The vertex winding that will cause a triangle to be determined as front-facing. */ + float depth_bias_constant_factor; /**< A scalar factor controlling the depth value added to each fragment. */ + float depth_bias_clamp; /**< The maximum depth bias of a fragment. */ + float depth_bias_slope_factor; /**< A scalar factor applied to a fragment's slope in depth calculations. */ + bool enable_depth_bias; /**< true to bias fragment depth values. */ + bool enable_depth_clip; /**< true to enable depth clip, false to enable depth clamp. */ + Uint8 padding1; + Uint8 padding2; +} SDL_GPURasterizerState; + +/** + * A structure specifying the parameters of the graphics pipeline multisample + * state. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GPUGraphicsPipelineCreateInfo + */ +typedef struct SDL_GPUMultisampleState +{ + SDL_GPUSampleCount sample_count; /**< The number of samples to be used in rasterization. */ + Uint32 sample_mask; /**< Reserved for future use. Must be set to 0. */ + bool enable_mask; /**< Reserved for future use. Must be set to false. */ + bool enable_alpha_to_coverage; /**< true enables the alpha-to-coverage feature. */ + Uint8 padding2; + Uint8 padding3; +} SDL_GPUMultisampleState; + +/** + * A structure specifying the parameters of the graphics pipeline depth + * stencil state. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GPUGraphicsPipelineCreateInfo + */ +typedef struct SDL_GPUDepthStencilState +{ + SDL_GPUCompareOp compare_op; /**< The comparison operator used for depth testing. */ + SDL_GPUStencilOpState back_stencil_state; /**< The stencil op state for back-facing triangles. */ + SDL_GPUStencilOpState front_stencil_state; /**< The stencil op state for front-facing triangles. */ + Uint8 compare_mask; /**< Selects the bits of the stencil values participating in the stencil test. */ + Uint8 write_mask; /**< Selects the bits of the stencil values updated by the stencil test. */ + bool enable_depth_test; /**< true enables the depth test. */ + bool enable_depth_write; /**< true enables depth writes. Depth writes are always disabled when enable_depth_test is false. */ + bool enable_stencil_test; /**< true enables the stencil test. */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; +} SDL_GPUDepthStencilState; + +/** + * A structure specifying the parameters of color targets used in a graphics + * pipeline. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GPUGraphicsPipelineTargetInfo + */ +typedef struct SDL_GPUColorTargetDescription +{ + SDL_GPUTextureFormat format; /**< The pixel format of the texture to be used as a color target. */ + SDL_GPUColorTargetBlendState blend_state; /**< The blend state to be used for the color target. */ +} SDL_GPUColorTargetDescription; + +/** + * A structure specifying the descriptions of render targets used in a + * graphics pipeline. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GPUGraphicsPipelineCreateInfo + * \sa SDL_GPUColorTargetDescription + * \sa SDL_GPUTextureFormat + */ +typedef struct SDL_GPUGraphicsPipelineTargetInfo +{ + const SDL_GPUColorTargetDescription *color_target_descriptions; /**< A pointer to an array of color target descriptions. */ + Uint32 num_color_targets; /**< The number of color target descriptions in the above array. */ + SDL_GPUTextureFormat depth_stencil_format; /**< The pixel format of the depth-stencil target. Ignored if has_depth_stencil_target is false. */ + bool has_depth_stencil_target; /**< true specifies that the pipeline uses a depth-stencil target. */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; +} SDL_GPUGraphicsPipelineTargetInfo; + +/** + * A structure specifying the parameters of a graphics pipeline state. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + * \sa SDL_GPUShader + * \sa SDL_GPUVertexInputState + * \sa SDL_GPUPrimitiveType + * \sa SDL_GPURasterizerState + * \sa SDL_GPUMultisampleState + * \sa SDL_GPUDepthStencilState + * \sa SDL_GPUGraphicsPipelineTargetInfo + */ +typedef struct SDL_GPUGraphicsPipelineCreateInfo +{ + SDL_GPUShader *vertex_shader; /**< The vertex shader used by the graphics pipeline. */ + SDL_GPUShader *fragment_shader; /**< The fragment shader used by the graphics pipeline. */ + SDL_GPUVertexInputState vertex_input_state; /**< The vertex layout of the graphics pipeline. */ + SDL_GPUPrimitiveType primitive_type; /**< The primitive topology of the graphics pipeline. */ + SDL_GPURasterizerState rasterizer_state; /**< The rasterizer state of the graphics pipeline. */ + SDL_GPUMultisampleState multisample_state; /**< The multisample state of the graphics pipeline. */ + SDL_GPUDepthStencilState depth_stencil_state; /**< The depth-stencil state of the graphics pipeline. */ + SDL_GPUGraphicsPipelineTargetInfo target_info; /**< Formats and blend modes for the render targets of the graphics pipeline. */ + + SDL_PropertiesID props; /**< A properties ID for extensions. Should be 0 if no extensions are needed. */ +} SDL_GPUGraphicsPipelineCreateInfo; + +/** + * A structure specifying the parameters of a compute pipeline state. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUComputePipeline + * \sa SDL_GPUShaderFormat + */ +typedef struct SDL_GPUComputePipelineCreateInfo +{ + size_t code_size; /**< The size in bytes of the compute shader code pointed to. */ + const Uint8 *code; /**< A pointer to compute shader code. */ + const char *entrypoint; /**< A pointer to a null-terminated UTF-8 string specifying the entry point function name for the shader. */ + SDL_GPUShaderFormat format; /**< The format of the compute shader code. */ + Uint32 num_samplers; /**< The number of samplers defined in the shader. */ + Uint32 num_readonly_storage_textures; /**< The number of readonly storage textures defined in the shader. */ + Uint32 num_readonly_storage_buffers; /**< The number of readonly storage buffers defined in the shader. */ + Uint32 num_readwrite_storage_textures; /**< The number of read-write storage textures defined in the shader. */ + Uint32 num_readwrite_storage_buffers; /**< The number of read-write storage buffers defined in the shader. */ + Uint32 num_uniform_buffers; /**< The number of uniform buffers defined in the shader. */ + Uint32 threadcount_x; /**< The number of threads in the X dimension. This should match the value in the shader. */ + Uint32 threadcount_y; /**< The number of threads in the Y dimension. This should match the value in the shader. */ + Uint32 threadcount_z; /**< The number of threads in the Z dimension. This should match the value in the shader. */ + + SDL_PropertiesID props; /**< A properties ID for extensions. Should be 0 if no extensions are needed. */ +} SDL_GPUComputePipelineCreateInfo; + +/** + * A structure specifying the parameters of a color target used by a render + * pass. + * + * The load_op field determines what is done with the texture at the beginning + * of the render pass. + * + * - LOAD: Loads the data currently in the texture. Not recommended for + * multisample textures as it requires significant memory bandwidth. + * - CLEAR: Clears the texture to a single color. + * - DONT_CARE: The driver will do whatever it wants with the texture memory. + * This is a good option if you know that every single pixel will be touched + * in the render pass. + * + * The store_op field determines what is done with the color results of the + * render pass. + * + * - STORE: Stores the results of the render pass in the texture. Not + * recommended for multisample textures as it requires significant memory + * bandwidth. + * - DONT_CARE: The driver will do whatever it wants with the texture memory. + * This is often a good option for depth/stencil textures. + * - RESOLVE: Resolves a multisample texture into resolve_texture, which must + * have a sample count of 1. Then the driver may discard the multisample + * texture memory. This is the most performant method of resolving a + * multisample target. + * - RESOLVE_AND_STORE: Resolves a multisample texture into the + * resolve_texture, which must have a sample count of 1. Then the driver + * stores the multisample texture's contents. Not recommended as it requires + * significant memory bandwidth. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_BeginGPURenderPass + * \sa SDL_FColor + */ +typedef struct SDL_GPUColorTargetInfo +{ + SDL_GPUTexture *texture; /**< The texture that will be used as a color target by a render pass. */ + Uint32 mip_level; /**< The mip level to use as a color target. */ + Uint32 layer_or_depth_plane; /**< The layer index or depth plane to use as a color target. This value is treated as a layer index on 2D array and cube textures, and as a depth plane on 3D textures. */ + SDL_FColor clear_color; /**< The color to clear the color target to at the start of the render pass. Ignored if SDL_GPU_LOADOP_CLEAR is not used. */ + SDL_GPULoadOp load_op; /**< What is done with the contents of the color target at the beginning of the render pass. */ + SDL_GPUStoreOp store_op; /**< What is done with the results of the render pass. */ + SDL_GPUTexture *resolve_texture; /**< The texture that will receive the results of a multisample resolve operation. Ignored if a RESOLVE* store_op is not used. */ + Uint32 resolve_mip_level; /**< The mip level of the resolve texture to use for the resolve operation. Ignored if a RESOLVE* store_op is not used. */ + Uint32 resolve_layer; /**< The layer index of the resolve texture to use for the resolve operation. Ignored if a RESOLVE* store_op is not used. */ + bool cycle; /**< true cycles the texture if the texture is bound and load_op is not LOAD */ + bool cycle_resolve_texture; /**< true cycles the resolve texture if the resolve texture is bound. Ignored if a RESOLVE* store_op is not used. */ + Uint8 padding1; + Uint8 padding2; +} SDL_GPUColorTargetInfo; + +/** + * A structure specifying the parameters of a depth-stencil target used by a + * render pass. + * + * The load_op field determines what is done with the depth contents of the + * texture at the beginning of the render pass. + * + * - LOAD: Loads the depth values currently in the texture. + * - CLEAR: Clears the texture to a single depth. + * - DONT_CARE: The driver will do whatever it wants with the memory. This is + * a good option if you know that every single pixel will be touched in the + * render pass. + * + * The store_op field determines what is done with the depth results of the + * render pass. + * + * - STORE: Stores the depth results in the texture. + * - DONT_CARE: The driver will do whatever it wants with the depth results. + * This is often a good option for depth/stencil textures that don't need to + * be reused again. + * + * The stencil_load_op field determines what is done with the stencil contents + * of the texture at the beginning of the render pass. + * + * - LOAD: Loads the stencil values currently in the texture. + * - CLEAR: Clears the stencil values to a single value. + * - DONT_CARE: The driver will do whatever it wants with the memory. This is + * a good option if you know that every single pixel will be touched in the + * render pass. + * + * The stencil_store_op field determines what is done with the stencil results + * of the render pass. + * + * - STORE: Stores the stencil results in the texture. + * - DONT_CARE: The driver will do whatever it wants with the stencil results. + * This is often a good option for depth/stencil textures that don't need to + * be reused again. + * + * Note that depth/stencil targets do not support multisample resolves. + * + * Due to ABI limitations, depth textures with more than 255 layers are not + * supported. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_BeginGPURenderPass + */ +typedef struct SDL_GPUDepthStencilTargetInfo +{ + SDL_GPUTexture *texture; /**< The texture that will be used as the depth stencil target by the render pass. */ + float clear_depth; /**< The value to clear the depth component to at the beginning of the render pass. Ignored if SDL_GPU_LOADOP_CLEAR is not used. */ + SDL_GPULoadOp load_op; /**< What is done with the depth contents at the beginning of the render pass. */ + SDL_GPUStoreOp store_op; /**< What is done with the depth results of the render pass. */ + SDL_GPULoadOp stencil_load_op; /**< What is done with the stencil contents at the beginning of the render pass. */ + SDL_GPUStoreOp stencil_store_op; /**< What is done with the stencil results of the render pass. */ + bool cycle; /**< true cycles the texture if the texture is bound and any load ops are not LOAD */ + Uint8 clear_stencil; /**< The value to clear the stencil component to at the beginning of the render pass. Ignored if SDL_GPU_LOADOP_CLEAR is not used. */ + Uint8 mip_level; /**< The mip level to use as the depth stencil target. */ + Uint8 layer; /**< The layer index to use as the depth stencil target. */ +} SDL_GPUDepthStencilTargetInfo; + +/** + * A structure containing parameters for a blit command. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_BlitGPUTexture + */ +typedef struct SDL_GPUBlitInfo { + SDL_GPUBlitRegion source; /**< The source region for the blit. */ + SDL_GPUBlitRegion destination; /**< The destination region for the blit. */ + SDL_GPULoadOp load_op; /**< What is done with the contents of the destination before the blit. */ + SDL_FColor clear_color; /**< The color to clear the destination region to before the blit. Ignored if load_op is not SDL_GPU_LOADOP_CLEAR. */ + SDL_FlipMode flip_mode; /**< The flip mode for the source region. */ + SDL_GPUFilter filter; /**< The filter mode used when blitting. */ + bool cycle; /**< true cycles the destination texture if it is already bound. */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; +} SDL_GPUBlitInfo; + +/* Binding structs */ + +/** + * A structure specifying parameters in a buffer binding call. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_BindGPUVertexBuffers + * \sa SDL_BindGPUIndexBuffer + */ +typedef struct SDL_GPUBufferBinding +{ + SDL_GPUBuffer *buffer; /**< The buffer to bind. Must have been created with SDL_GPU_BUFFERUSAGE_VERTEX for SDL_BindGPUVertexBuffers, or SDL_GPU_BUFFERUSAGE_INDEX for SDL_BindGPUIndexBuffer. */ + Uint32 offset; /**< The starting byte of the data to bind in the buffer. */ +} SDL_GPUBufferBinding; + +/** + * A structure specifying parameters in a sampler binding call. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_BindGPUVertexSamplers + * \sa SDL_BindGPUFragmentSamplers + * \sa SDL_GPUTexture + * \sa SDL_GPUSampler + */ +typedef struct SDL_GPUTextureSamplerBinding +{ + SDL_GPUTexture *texture; /**< The texture to bind. Must have been created with SDL_GPU_TEXTUREUSAGE_SAMPLER. */ + SDL_GPUSampler *sampler; /**< The sampler to bind. */ +} SDL_GPUTextureSamplerBinding; + +/** + * A structure specifying parameters related to binding buffers in a compute + * pass. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_BeginGPUComputePass + */ +typedef struct SDL_GPUStorageBufferReadWriteBinding +{ + SDL_GPUBuffer *buffer; /**< The buffer to bind. Must have been created with SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_WRITE. */ + bool cycle; /**< true cycles the buffer if it is already bound. */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; +} SDL_GPUStorageBufferReadWriteBinding; + +/** + * A structure specifying parameters related to binding textures in a compute + * pass. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_BeginGPUComputePass + */ +typedef struct SDL_GPUStorageTextureReadWriteBinding +{ + SDL_GPUTexture *texture; /**< The texture to bind. Must have been created with SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_WRITE or SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_SIMULTANEOUS_READ_WRITE. */ + Uint32 mip_level; /**< The mip level index to bind. */ + Uint32 layer; /**< The layer index to bind. */ + bool cycle; /**< true cycles the texture if it is already bound. */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; +} SDL_GPUStorageTextureReadWriteBinding; + +/* Functions */ + +/* Device */ + +/** + * Checks for GPU runtime support. + * + * \param format_flags a bitflag indicating which shader formats the app is + * able to provide. + * \param name the preferred GPU driver, or NULL to let SDL pick the optimal + * driver. + * \returns true if supported, false otherwise. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUDevice + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GPUSupportsShaderFormats( + SDL_GPUShaderFormat format_flags, + const char *name); + +/** + * Checks for GPU runtime support. + * + * \param props the properties to use. + * \returns true if supported, false otherwise. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUDeviceWithProperties + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GPUSupportsProperties( + SDL_PropertiesID props); + +/** + * Creates a GPU context. + * + * The GPU driver name can be one of the following: + * + * - "vulkan": [Vulkan](CategoryGPU#vulkan) + * - "direct3d12": [D3D12](CategoryGPU#d3d12) + * - "metal": [Metal](CategoryGPU#metal) + * - NULL: let SDL pick the optimal driver + * + * \param format_flags a bitflag indicating which shader formats the app is + * able to provide. + * \param debug_mode enable debug mode properties and validations. + * \param name the preferred GPU driver, or NULL to let SDL pick the optimal + * driver. + * \returns a GPU context on success or NULL on failure; call SDL_GetError() + * for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUDeviceWithProperties + * \sa SDL_GetGPUShaderFormats + * \sa SDL_GetGPUDeviceDriver + * \sa SDL_DestroyGPUDevice + * \sa SDL_GPUSupportsShaderFormats + */ +extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_CreateGPUDevice( + SDL_GPUShaderFormat format_flags, + bool debug_mode, + const char *name); + +/** + * Creates a GPU context. + * + * These are the supported properties: + * + * - `SDL_PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOLEAN`: enable debug mode + * properties and validations, defaults to true. + * - `SDL_PROP_GPU_DEVICE_CREATE_PREFERLOWPOWER_BOOLEAN`: enable to prefer + * energy efficiency over maximum GPU performance, defaults to false. + * - `SDL_PROP_GPU_DEVICE_CREATE_VERBOSE_BOOLEAN`: enable to automatically log + * useful debug information on device creation, defaults to true. + * - `SDL_PROP_GPU_DEVICE_CREATE_NAME_STRING`: the name of the GPU driver to + * use, if a specific one is desired. + * - `SDL_PROP_GPU_DEVICE_CREATE_FEATURE_CLIP_DISTANCE_BOOLEAN`: Enable Vulkan + * device feature shaderClipDistance. If disabled, clip distances are not + * supported in shader code: gl_ClipDistance[] built-ins of GLSL, + * SV_ClipDistance0/1 semantics of HLSL and [[clip_distance]] attribute of + * Metal. Disabling optional features allows the application to run on some + * older Android devices. Defaults to true. + * - `SDL_PROP_GPU_DEVICE_CREATE_FEATURE_DEPTH_CLAMPING_BOOLEAN`: Enable + * Vulkan device feature depthClamp. If disabled, there is no depth clamp + * support and enable_depth_clip in SDL_GPURasterizerState must always be + * set to true. Disabling optional features allows the application to run on + * some older Android devices. Defaults to true. + * - `SDL_PROP_GPU_DEVICE_CREATE_FEATURE_INDIRECT_DRAW_FIRST_INSTANCE_BOOLEAN`: + * Enable Vulkan device feature drawIndirectFirstInstance. If disabled, the + * argument first_instance of SDL_GPUIndirectDrawCommand must be set to + * zero. Disabling optional features allows the application to run on some + * older Android devices. Defaults to true. + * - `SDL_PROP_GPU_DEVICE_CREATE_FEATURE_ANISOTROPY_BOOLEAN`: Enable Vulkan + * device feature samplerAnisotropy. If disabled, enable_anisotropy of + * SDL_GPUSamplerCreateInfo must be set to false. Disabling optional + * features allows the application to run on some older Android devices. + * Defaults to true. + * + * These are the current shader format properties: + * + * - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_PRIVATE_BOOLEAN`: The app is able to + * provide shaders for an NDA platform. + * - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SPIRV_BOOLEAN`: The app is able to + * provide SPIR-V shaders if applicable. + * - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXBC_BOOLEAN`: The app is able to + * provide DXBC shaders if applicable + * - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXIL_BOOLEAN`: The app is able to + * provide DXIL shaders if applicable. + * - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_MSL_BOOLEAN`: The app is able to + * provide MSL shaders if applicable. + * - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_METALLIB_BOOLEAN`: The app is able to + * provide Metal shader libraries if applicable. + * + * With the D3D12 backend: + * + * - `SDL_PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING`: the prefix to + * use for all vertex semantics, default is "TEXCOORD". + * - `SDL_PROP_GPU_DEVICE_CREATE_D3D12_ALLOW_FEWER_RESOURCE_SLOTS_BOOLEAN`: By + * default, Resourcing Binding Tier 2 is required for D3D12 support. + * However, an application can set this property to true to enable Tier 1 + * support, if (and only if) the application uses 8 or fewer storage + * resources across all shader stages. As of writing, this property is + * useful for targeting Intel Haswell and Broadwell GPUs; other hardware + * either supports Tier 2 Resource Binding or does not support D3D12 in any + * capacity. Defaults to false. + * + * With the Vulkan backend: + * + * - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION_BOOLEAN`: + * By default, Vulkan device enumeration includes drivers of all types, + * including software renderers (for example, the Lavapipe Mesa driver). + * This can be useful if your application _requires_ SDL_GPU, but if you can + * provide your own fallback renderer (for example, an OpenGL renderer) this + * property can be set to true. Defaults to false. + * - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_OPTIONS_POINTER`: a pointer to an + * SDL_GPUVulkanOptions structure to be processed during device creation. + * This allows configuring a variety of Vulkan-specific options such as + * increasing the API version and opting into extensions aside from the + * minimal set SDL requires. + * + * \param props the properties to use. + * \returns a GPU context on success or NULL on failure; call SDL_GetError() + * for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGPUShaderFormats + * \sa SDL_GetGPUDeviceDriver + * \sa SDL_DestroyGPUDevice + * \sa SDL_GPUSupportsProperties + */ +extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_CreateGPUDeviceWithProperties( + SDL_PropertiesID props); + +#define SDL_PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOLEAN "SDL.gpu.device.create.debugmode" +#define SDL_PROP_GPU_DEVICE_CREATE_PREFERLOWPOWER_BOOLEAN "SDL.gpu.device.create.preferlowpower" +#define SDL_PROP_GPU_DEVICE_CREATE_VERBOSE_BOOLEAN "SDL.gpu.device.create.verbose" +#define SDL_PROP_GPU_DEVICE_CREATE_NAME_STRING "SDL.gpu.device.create.name" +#define SDL_PROP_GPU_DEVICE_CREATE_FEATURE_CLIP_DISTANCE_BOOLEAN "SDL.gpu.device.create.feature.clip_distance" +#define SDL_PROP_GPU_DEVICE_CREATE_FEATURE_DEPTH_CLAMPING_BOOLEAN "SDL.gpu.device.create.feature.depth_clamping" +#define SDL_PROP_GPU_DEVICE_CREATE_FEATURE_INDIRECT_DRAW_FIRST_INSTANCE_BOOLEAN "SDL.gpu.device.create.feature.indirect_draw_first_instance" +#define SDL_PROP_GPU_DEVICE_CREATE_FEATURE_ANISOTROPY_BOOLEAN "SDL.gpu.device.create.feature.anisotropy" +#define SDL_PROP_GPU_DEVICE_CREATE_SHADERS_PRIVATE_BOOLEAN "SDL.gpu.device.create.shaders.private" +#define SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SPIRV_BOOLEAN "SDL.gpu.device.create.shaders.spirv" +#define SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXBC_BOOLEAN "SDL.gpu.device.create.shaders.dxbc" +#define SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXIL_BOOLEAN "SDL.gpu.device.create.shaders.dxil" +#define SDL_PROP_GPU_DEVICE_CREATE_SHADERS_MSL_BOOLEAN "SDL.gpu.device.create.shaders.msl" +#define SDL_PROP_GPU_DEVICE_CREATE_SHADERS_METALLIB_BOOLEAN "SDL.gpu.device.create.shaders.metallib" +#define SDL_PROP_GPU_DEVICE_CREATE_D3D12_ALLOW_FEWER_RESOURCE_SLOTS_BOOLEAN "SDL.gpu.device.create.d3d12.allowtier1resourcebinding" +#define SDL_PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING "SDL.gpu.device.create.d3d12.semantic" +#define SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION_BOOLEAN "SDL.gpu.device.create.vulkan.requirehardwareacceleration" +#define SDL_PROP_GPU_DEVICE_CREATE_VULKAN_OPTIONS_POINTER "SDL.gpu.device.create.vulkan.options" + + +/** + * A structure specifying additional options when using Vulkan. + * + * When no such structure is provided, SDL will use Vulkan API version 1.0 and + * a minimal set of features. The requested API version influences how the + * feature_list is processed by SDL. When requesting API version 1.0, the + * feature_list is ignored. Only the vulkan_10_physical_device_features and + * the extension lists are used. When requesting API version 1.1, the + * feature_list is scanned for feature structures introduced in Vulkan 1.1. + * When requesting Vulkan 1.2 or higher, the feature_list is additionally + * scanned for compound feature structs such as + * VkPhysicalDeviceVulkan11Features. The device and instance extension lists, + * as well as vulkan_10_physical_device_features, are always processed. + * + * \since This struct is available since SDL 3.4.0. + */ +typedef struct SDL_GPUVulkanOptions +{ + Uint32 vulkan_api_version; /**< The Vulkan API version to request for the instance. Use Vulkan's VK_MAKE_VERSION or VK_MAKE_API_VERSION. */ + void *feature_list; /**< Pointer to the first element of a chain of Vulkan feature structs. (Requires API version 1.1 or higher.)*/ + void *vulkan_10_physical_device_features; /**< Pointer to a VkPhysicalDeviceFeatures struct to enable additional Vulkan 1.0 features. */ + Uint32 device_extension_count; /**< Number of additional device extensions to require. */ + const char **device_extension_names; /**< Pointer to a list of additional device extensions to require. */ + Uint32 instance_extension_count; /**< Number of additional instance extensions to require. */ + const char **instance_extension_names; /**< Pointer to a list of additional instance extensions to require. */ +} SDL_GPUVulkanOptions; + +/** + * Destroys a GPU context previously returned by SDL_CreateGPUDevice. + * + * \param device a GPU Context to destroy. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUDevice + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyGPUDevice(SDL_GPUDevice *device); + +/** + * Get the number of GPU drivers compiled into SDL. + * + * \returns the number of built in GPU drivers. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGPUDriver + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumGPUDrivers(void); + +/** + * Get the name of a built in GPU driver. + * + * The GPU drivers are presented in the order in which they are normally + * checked during initialization. + * + * The names of drivers are all simple, low-ASCII identifiers, like "vulkan", + * "metal" or "direct3d12". These never have Unicode characters, and are not + * meant to be proper names. + * + * \param index the index of a GPU driver. + * \returns the name of the GPU driver with the given **index**. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetNumGPUDrivers + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetGPUDriver(int index); + +/** + * Returns the name of the backend used to create this GPU context. + * + * \param device a GPU context to query. + * \returns the name of the device's driver, or NULL on error. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetGPUDeviceDriver(SDL_GPUDevice *device); + +/** + * Returns the supported shader formats for this GPU context. + * + * \param device a GPU context to query. + * \returns a bitflag indicating which shader formats the driver is able to + * consume. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_GPUShaderFormat SDLCALL SDL_GetGPUShaderFormats(SDL_GPUDevice *device); + +/** + * Get the properties associated with a GPU device. + * + * All properties are optional and may differ between GPU backends and SDL + * versions. + * + * The following properties are provided by SDL: + * + * `SDL_PROP_GPU_DEVICE_NAME_STRING`: Contains the name of the underlying + * device as reported by the system driver. This string has no standardized + * format, is highly inconsistent between hardware devices and drivers, and is + * able to change at any time. Do not attempt to parse this string as it is + * bound to fail at some point in the future when system drivers are updated, + * new hardware devices are introduced, or when SDL adds new GPU backends or + * modifies existing ones. + * + * Strings that have been found in the wild include: + * + * - GTX 970 + * - GeForce GTX 970 + * - NVIDIA GeForce GTX 970 + * - Microsoft Direct3D12 (NVIDIA GeForce GTX 970) + * - NVIDIA Graphics Device + * - GeForce GPU + * - P106-100 + * - AMD 15D8:C9 + * - AMD Custom GPU 0405 + * - AMD Radeon (TM) Graphics + * - ASUS Radeon RX 470 Series + * - Intel(R) Arc(tm) A380 Graphics (DG2) + * - Virtio-GPU Venus (NVIDIA TITAN V) + * - SwiftShader Device (LLVM 16.0.0) + * - llvmpipe (LLVM 15.0.4, 256 bits) + * - Microsoft Basic Render Driver + * - unknown device + * + * The above list shows that the same device can have different formats, the + * vendor name may or may not appear in the string, the included vendor name + * may not be the vendor of the chipset on the device, some manufacturers + * include pseudo-legal marks while others don't, some devices may not use a + * marketing name in the string, the device string may be wrapped by the name + * of a translation interface, the device may be emulated in software, or the + * string may contain generic text that does not identify the device at all. + * + * `SDL_PROP_GPU_DEVICE_DRIVER_NAME_STRING`: Contains the self-reported name + * of the underlying system driver. + * + * Strings that have been found in the wild include: + * + * - Intel Corporation + * - Intel open-source Mesa driver + * - Qualcomm Technologies Inc. Adreno Vulkan Driver + * - MoltenVK + * - Mali-G715 + * - venus + * + * `SDL_PROP_GPU_DEVICE_DRIVER_VERSION_STRING`: Contains the self-reported + * version of the underlying system driver. This is a relatively short version + * string in an unspecified format. If SDL_PROP_GPU_DEVICE_DRIVER_INFO_STRING + * is available then that property should be preferred over this one as it may + * contain additional information that is useful for identifying the exact + * driver version used. + * + * Strings that have been found in the wild include: + * + * - 53.0.0 + * - 0.405.2463 + * - 32.0.15.6614 + * + * `SDL_PROP_GPU_DEVICE_DRIVER_INFO_STRING`: Contains the detailed version + * information of the underlying system driver as reported by the driver. This + * is an arbitrary string with no standardized format and it may contain + * newlines. This property should be preferred over + * SDL_PROP_GPU_DEVICE_DRIVER_VERSION_STRING if it is available as it usually + * contains the same information but in a format that is easier to read. + * + * Strings that have been found in the wild include: + * + * - 101.6559 + * - 1.2.11 + * - Mesa 21.2.2 (LLVM 12.0.1) + * - Mesa 22.2.0-devel (git-f226222 2022-04-14 impish-oibaf-ppa) + * - v1.r53p0-00eac0.824c4f31403fb1fbf8ee1042422c2129 + * + * This string has also been observed to be a multiline string (which has a + * trailing newline): + * + * ``` + * Driver Build: 85da404, I46ff5fc46f, 1606794520 + * Date: 11/30/20 + * Compiler Version: EV031.31.04.01 + * Driver Branch: promo490_3_Google + * ``` + * + * \param device a GPU context to query. + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetGPUDeviceProperties(SDL_GPUDevice *device); + +#define SDL_PROP_GPU_DEVICE_NAME_STRING "SDL.gpu.device.name" +#define SDL_PROP_GPU_DEVICE_DRIVER_NAME_STRING "SDL.gpu.device.driver_name" +#define SDL_PROP_GPU_DEVICE_DRIVER_VERSION_STRING "SDL.gpu.device.driver_version" +#define SDL_PROP_GPU_DEVICE_DRIVER_INFO_STRING "SDL.gpu.device.driver_info" + + +/* State Creation */ + +/** + * Creates a pipeline object to be used in a compute workflow. + * + * Shader resource bindings must be authored to follow a particular order + * depending on the shader format. + * + * For SPIR-V shaders, use the following resource sets: + * + * - 0: Sampled textures, followed by read-only storage textures, followed by + * read-only storage buffers + * - 1: Read-write storage textures, followed by read-write storage buffers + * - 2: Uniform buffers + * + * For DXBC and DXIL shaders, use the following register order: + * + * - (t[n], space0): Sampled textures, followed by read-only storage textures, + * followed by read-only storage buffers + * - (u[n], space1): Read-write storage textures, followed by read-write + * storage buffers + * - (b[n], space2): Uniform buffers + * + * For MSL/metallib, use the following order: + * + * - [[buffer]]: Uniform buffers, followed by read-only storage buffers, + * followed by read-write storage buffers + * - [[texture]]: Sampled textures, followed by read-only storage textures, + * followed by read-write storage textures + * + * There are optional properties that can be provided through `props`. These + * are the supported properties: + * + * - `SDL_PROP_GPU_COMPUTEPIPELINE_CREATE_NAME_STRING`: a name that can be + * displayed in debugging tools. + * + * \param device a GPU Context. + * \param createinfo a struct describing the state of the compute pipeline to + * create. + * \returns a compute pipeline object on success, or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BindGPUComputePipeline + * \sa SDL_ReleaseGPUComputePipeline + */ +extern SDL_DECLSPEC SDL_GPUComputePipeline * SDLCALL SDL_CreateGPUComputePipeline( + SDL_GPUDevice *device, + const SDL_GPUComputePipelineCreateInfo *createinfo); + +#define SDL_PROP_GPU_COMPUTEPIPELINE_CREATE_NAME_STRING "SDL.gpu.computepipeline.create.name" + +/** + * Creates a pipeline object to be used in a graphics workflow. + * + * There are optional properties that can be provided through `props`. These + * are the supported properties: + * + * - `SDL_PROP_GPU_GRAPHICSPIPELINE_CREATE_NAME_STRING`: a name that can be + * displayed in debugging tools. + * + * \param device a GPU Context. + * \param createinfo a struct describing the state of the graphics pipeline to + * create. + * \returns a graphics pipeline object on success, or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUShader + * \sa SDL_BindGPUGraphicsPipeline + * \sa SDL_ReleaseGPUGraphicsPipeline + */ +extern SDL_DECLSPEC SDL_GPUGraphicsPipeline * SDLCALL SDL_CreateGPUGraphicsPipeline( + SDL_GPUDevice *device, + const SDL_GPUGraphicsPipelineCreateInfo *createinfo); + +#define SDL_PROP_GPU_GRAPHICSPIPELINE_CREATE_NAME_STRING "SDL.gpu.graphicspipeline.create.name" + +/** + * Creates a sampler object to be used when binding textures in a graphics + * workflow. + * + * There are optional properties that can be provided through `props`. These + * are the supported properties: + * + * - `SDL_PROP_GPU_SAMPLER_CREATE_NAME_STRING`: a name that can be displayed + * in debugging tools. + * + * \param device a GPU Context. + * \param createinfo a struct describing the state of the sampler to create. + * \returns a sampler object on success, or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BindGPUVertexSamplers + * \sa SDL_BindGPUFragmentSamplers + * \sa SDL_ReleaseGPUSampler + */ +extern SDL_DECLSPEC SDL_GPUSampler * SDLCALL SDL_CreateGPUSampler( + SDL_GPUDevice *device, + const SDL_GPUSamplerCreateInfo *createinfo); + +#define SDL_PROP_GPU_SAMPLER_CREATE_NAME_STRING "SDL.gpu.sampler.create.name" + +/** + * Creates a shader to be used when creating a graphics pipeline. + * + * Shader resource bindings must be authored to follow a particular order + * depending on the shader format. + * + * For SPIR-V shaders, use the following resource sets: + * + * For vertex shaders: + * + * - 0: Sampled textures, followed by storage textures, followed by storage + * buffers + * - 1: Uniform buffers + * + * For fragment shaders: + * + * - 2: Sampled textures, followed by storage textures, followed by storage + * buffers + * - 3: Uniform buffers + * + * For DXBC and DXIL shaders, use the following register order: + * + * For vertex shaders: + * + * - (t[n], space0): Sampled textures, followed by storage textures, followed + * by storage buffers + * - (s[n], space0): Samplers with indices corresponding to the sampled + * textures + * - (b[n], space1): Uniform buffers + * + * For pixel shaders: + * + * - (t[n], space2): Sampled textures, followed by storage textures, followed + * by storage buffers + * - (s[n], space2): Samplers with indices corresponding to the sampled + * textures + * - (b[n], space3): Uniform buffers + * + * For MSL/metallib, use the following order: + * + * - [[texture]]: Sampled textures, followed by storage textures + * - [[sampler]]: Samplers with indices corresponding to the sampled textures + * - [[buffer]]: Uniform buffers, followed by storage buffers. Vertex buffer 0 + * is bound at [[buffer(14)]], vertex buffer 1 at [[buffer(15)]], and so on. + * Rather than manually authoring vertex buffer indices, use the + * [[stage_in]] attribute which will automatically use the vertex input + * information from the SDL_GPUGraphicsPipeline. + * + * Shader semantics other than system-value semantics do not matter in D3D12 + * and for ease of use the SDL implementation assumes that non system-value + * semantics will all be TEXCOORD. If you are using HLSL as the shader source + * language, your vertex semantics should start at TEXCOORD0 and increment + * like so: TEXCOORD1, TEXCOORD2, etc. If you wish to change the semantic + * prefix to something other than TEXCOORD you can use + * SDL_PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING with + * SDL_CreateGPUDeviceWithProperties(). + * + * There are optional properties that can be provided through `props`. These + * are the supported properties: + * + * - `SDL_PROP_GPU_SHADER_CREATE_NAME_STRING`: a name that can be displayed in + * debugging tools. + * + * \param device a GPU Context. + * \param createinfo a struct describing the state of the shader to create. + * \returns a shader object on success, or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + * \sa SDL_ReleaseGPUShader + */ +extern SDL_DECLSPEC SDL_GPUShader * SDLCALL SDL_CreateGPUShader( + SDL_GPUDevice *device, + const SDL_GPUShaderCreateInfo *createinfo); + +#define SDL_PROP_GPU_SHADER_CREATE_NAME_STRING "SDL.gpu.shader.create.name" + +/** + * Creates a texture object to be used in graphics or compute workflows. + * + * The contents of this texture are undefined until data is written to the + * texture, either via SDL_UploadToGPUTexture or by performing a render or + * compute pass with this texture as a target. + * + * Note that certain combinations of usage flags are invalid. For example, a + * texture cannot have both the SAMPLER and GRAPHICS_STORAGE_READ flags. + * + * If you request a sample count higher than the hardware supports, the + * implementation will automatically fall back to the highest available sample + * count. + * + * There are optional properties that can be provided through + * SDL_GPUTextureCreateInfo's `props`. These are the supported properties: + * + * - `SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_R_FLOAT`: (Direct3D 12 only) if + * the texture usage is SDL_GPU_TEXTUREUSAGE_COLOR_TARGET, clear the texture + * to a color with this red intensity. Defaults to zero. + * - `SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_G_FLOAT`: (Direct3D 12 only) if + * the texture usage is SDL_GPU_TEXTUREUSAGE_COLOR_TARGET, clear the texture + * to a color with this green intensity. Defaults to zero. + * - `SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_B_FLOAT`: (Direct3D 12 only) if + * the texture usage is SDL_GPU_TEXTUREUSAGE_COLOR_TARGET, clear the texture + * to a color with this blue intensity. Defaults to zero. + * - `SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_A_FLOAT`: (Direct3D 12 only) if + * the texture usage is SDL_GPU_TEXTUREUSAGE_COLOR_TARGET, clear the texture + * to a color with this alpha intensity. Defaults to zero. + * - `SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_DEPTH_FLOAT`: (Direct3D 12 only) + * if the texture usage is SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET, clear + * the texture to a depth of this value. Defaults to zero. + * - `SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_NUMBER`: (Direct3D 12 + * only) if the texture usage is SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET, + * clear the texture to a stencil of this Uint8 value. Defaults to zero. + * - `SDL_PROP_GPU_TEXTURE_CREATE_NAME_STRING`: a name that can be displayed + * in debugging tools. + * + * \param device a GPU Context. + * \param createinfo a struct describing the state of the texture to create. + * \returns a texture object on success, or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_UploadToGPUTexture + * \sa SDL_DownloadFromGPUTexture + * \sa SDL_BeginGPURenderPass + * \sa SDL_BeginGPUComputePass + * \sa SDL_BindGPUVertexSamplers + * \sa SDL_BindGPUVertexStorageTextures + * \sa SDL_BindGPUFragmentSamplers + * \sa SDL_BindGPUFragmentStorageTextures + * \sa SDL_BindGPUComputeStorageTextures + * \sa SDL_BlitGPUTexture + * \sa SDL_ReleaseGPUTexture + * \sa SDL_GPUTextureSupportsFormat + */ +extern SDL_DECLSPEC SDL_GPUTexture * SDLCALL SDL_CreateGPUTexture( + SDL_GPUDevice *device, + const SDL_GPUTextureCreateInfo *createinfo); + +#define SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_R_FLOAT "SDL.gpu.texture.create.d3d12.clear.r" +#define SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_G_FLOAT "SDL.gpu.texture.create.d3d12.clear.g" +#define SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_B_FLOAT "SDL.gpu.texture.create.d3d12.clear.b" +#define SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_A_FLOAT "SDL.gpu.texture.create.d3d12.clear.a" +#define SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_DEPTH_FLOAT "SDL.gpu.texture.create.d3d12.clear.depth" +#define SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_NUMBER "SDL.gpu.texture.create.d3d12.clear.stencil" +#define SDL_PROP_GPU_TEXTURE_CREATE_NAME_STRING "SDL.gpu.texture.create.name" + +/** + * Creates a buffer object to be used in graphics or compute workflows. + * + * The contents of this buffer are undefined until data is written to the + * buffer. + * + * Note that certain combinations of usage flags are invalid. For example, a + * buffer cannot have both the VERTEX and INDEX flags. + * + * If you use a STORAGE flag, the data in the buffer must respect std140 + * layout conventions. In practical terms this means you must ensure that vec3 + * and vec4 fields are 16-byte aligned. + * + * For better understanding of underlying concepts and memory management with + * SDL GPU API, you may refer + * [this blog post](https://moonside.games/posts/sdl-gpu-concepts-cycling/) + * . + * + * There are optional properties that can be provided through `props`. These + * are the supported properties: + * + * - `SDL_PROP_GPU_BUFFER_CREATE_NAME_STRING`: a name that can be displayed in + * debugging tools. + * + * \param device a GPU Context. + * \param createinfo a struct describing the state of the buffer to create. + * \returns a buffer object on success, or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_UploadToGPUBuffer + * \sa SDL_DownloadFromGPUBuffer + * \sa SDL_CopyGPUBufferToBuffer + * \sa SDL_BindGPUVertexBuffers + * \sa SDL_BindGPUIndexBuffer + * \sa SDL_BindGPUVertexStorageBuffers + * \sa SDL_BindGPUFragmentStorageBuffers + * \sa SDL_DrawGPUPrimitivesIndirect + * \sa SDL_DrawGPUIndexedPrimitivesIndirect + * \sa SDL_BindGPUComputeStorageBuffers + * \sa SDL_DispatchGPUComputeIndirect + * \sa SDL_ReleaseGPUBuffer + */ +extern SDL_DECLSPEC SDL_GPUBuffer * SDLCALL SDL_CreateGPUBuffer( + SDL_GPUDevice *device, + const SDL_GPUBufferCreateInfo *createinfo); + +#define SDL_PROP_GPU_BUFFER_CREATE_NAME_STRING "SDL.gpu.buffer.create.name" + +/** + * Creates a transfer buffer to be used when uploading to or downloading from + * graphics resources. + * + * Download buffers can be particularly expensive to create, so it is good + * practice to reuse them if data will be downloaded regularly. + * + * There are optional properties that can be provided through `props`. These + * are the supported properties: + * + * - `SDL_PROP_GPU_TRANSFERBUFFER_CREATE_NAME_STRING`: a name that can be + * displayed in debugging tools. + * + * \param device a GPU Context. + * \param createinfo a struct describing the state of the transfer buffer to + * create. + * \returns a transfer buffer on success, or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_UploadToGPUBuffer + * \sa SDL_DownloadFromGPUBuffer + * \sa SDL_UploadToGPUTexture + * \sa SDL_DownloadFromGPUTexture + * \sa SDL_ReleaseGPUTransferBuffer + */ +extern SDL_DECLSPEC SDL_GPUTransferBuffer * SDLCALL SDL_CreateGPUTransferBuffer( + SDL_GPUDevice *device, + const SDL_GPUTransferBufferCreateInfo *createinfo); + +#define SDL_PROP_GPU_TRANSFERBUFFER_CREATE_NAME_STRING "SDL.gpu.transferbuffer.create.name" + +/* Debug Naming */ + +/** + * Sets an arbitrary string constant to label a buffer. + * + * You should use SDL_PROP_GPU_BUFFER_CREATE_NAME_STRING with + * SDL_CreateGPUBuffer instead of this function to avoid thread safety issues. + * + * \param device a GPU Context. + * \param buffer a buffer to attach the name to. + * \param text a UTF-8 string constant to mark as the name of the buffer. + * + * \threadsafety This function is not thread safe, you must make sure the + * buffer is not simultaneously used by any other thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUBuffer + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetGPUBufferName( + SDL_GPUDevice *device, + SDL_GPUBuffer *buffer, + const char *text); + +/** + * Sets an arbitrary string constant to label a texture. + * + * You should use SDL_PROP_GPU_TEXTURE_CREATE_NAME_STRING with + * SDL_CreateGPUTexture instead of this function to avoid thread safety + * issues. + * + * \param device a GPU Context. + * \param texture a texture to attach the name to. + * \param text a UTF-8 string constant to mark as the name of the texture. + * + * \threadsafety This function is not thread safe, you must make sure the + * texture is not simultaneously used by any other thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUTexture + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetGPUTextureName( + SDL_GPUDevice *device, + SDL_GPUTexture *texture, + const char *text); + +/** + * Inserts an arbitrary string label into the command buffer callstream. + * + * Useful for debugging. + * + * On Direct3D 12, using SDL_InsertGPUDebugLabel requires + * WinPixEventRuntime.dll to be in your PATH or in the same directory as your + * executable. See + * [here](https://devblogs.microsoft.com/pix/winpixeventruntime/) + * for instructions on how to obtain it. + * + * \param command_buffer a command buffer. + * \param text a UTF-8 string constant to insert as the label. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_InsertGPUDebugLabel( + SDL_GPUCommandBuffer *command_buffer, + const char *text); + +/** + * Begins a debug group with an arbitrary name. + * + * Used for denoting groups of calls when viewing the command buffer + * callstream in a graphics debugging tool. + * + * Each call to SDL_PushGPUDebugGroup must have a corresponding call to + * SDL_PopGPUDebugGroup. + * + * On Direct3D 12, using SDL_PushGPUDebugGroup requires WinPixEventRuntime.dll + * to be in your PATH or in the same directory as your executable. See + * [here](https://devblogs.microsoft.com/pix/winpixeventruntime/) + * for instructions on how to obtain it. + * + * On some backends (e.g. Metal), pushing a debug group during a + * render/blit/compute pass will create a group that is scoped to the native + * pass rather than the command buffer. For best results, if you push a debug + * group during a pass, always pop it in the same pass. + * + * \param command_buffer a command buffer. + * \param name a UTF-8 string constant that names the group. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PopGPUDebugGroup + */ +extern SDL_DECLSPEC void SDLCALL SDL_PushGPUDebugGroup( + SDL_GPUCommandBuffer *command_buffer, + const char *name); + +/** + * Ends the most-recently pushed debug group. + * + * On Direct3D 12, using SDL_PopGPUDebugGroup requires WinPixEventRuntime.dll + * to be in your PATH or in the same directory as your executable. See + * [here](https://devblogs.microsoft.com/pix/winpixeventruntime/) + * for instructions on how to obtain it. + * + * \param command_buffer a command buffer. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PushGPUDebugGroup + */ +extern SDL_DECLSPEC void SDLCALL SDL_PopGPUDebugGroup( + SDL_GPUCommandBuffer *command_buffer); + +/* Disposal */ + +/** + * Frees the given texture as soon as it is safe to do so. + * + * You must not reference the texture after calling this function. + * + * \param device a GPU context. + * \param texture a texture to be destroyed. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUTexture( + SDL_GPUDevice *device, + SDL_GPUTexture *texture); + +/** + * Frees the given sampler as soon as it is safe to do so. + * + * You must not reference the sampler after calling this function. + * + * \param device a GPU context. + * \param sampler a sampler to be destroyed. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUSampler( + SDL_GPUDevice *device, + SDL_GPUSampler *sampler); + +/** + * Frees the given buffer as soon as it is safe to do so. + * + * You must not reference the buffer after calling this function. + * + * \param device a GPU context. + * \param buffer a buffer to be destroyed. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUBuffer( + SDL_GPUDevice *device, + SDL_GPUBuffer *buffer); + +/** + * Frees the given transfer buffer as soon as it is safe to do so. + * + * You must not reference the transfer buffer after calling this function. + * + * \param device a GPU context. + * \param transfer_buffer a transfer buffer to be destroyed. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUTransferBuffer( + SDL_GPUDevice *device, + SDL_GPUTransferBuffer *transfer_buffer); + +/** + * Frees the given compute pipeline as soon as it is safe to do so. + * + * You must not reference the compute pipeline after calling this function. + * + * \param device a GPU context. + * \param compute_pipeline a compute pipeline to be destroyed. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUComputePipeline( + SDL_GPUDevice *device, + SDL_GPUComputePipeline *compute_pipeline); + +/** + * Frees the given shader as soon as it is safe to do so. + * + * You must not reference the shader after calling this function. + * + * \param device a GPU context. + * \param shader a shader to be destroyed. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUShader( + SDL_GPUDevice *device, + SDL_GPUShader *shader); + +/** + * Frees the given graphics pipeline as soon as it is safe to do so. + * + * You must not reference the graphics pipeline after calling this function. + * + * \param device a GPU context. + * \param graphics_pipeline a graphics pipeline to be destroyed. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUGraphicsPipeline( + SDL_GPUDevice *device, + SDL_GPUGraphicsPipeline *graphics_pipeline); + +/** + * Acquire a command buffer. + * + * This command buffer is managed by the implementation and should not be + * freed by the user. The command buffer may only be used on the thread it was + * acquired on. The command buffer should be submitted on the thread it was + * acquired on. + * + * It is valid to acquire multiple command buffers on the same thread at once. + * In fact a common design pattern is to acquire two command buffers per frame + * where one is dedicated to render and compute passes and the other is + * dedicated to copy passes and other preparatory work such as generating + * mipmaps. Interleaving commands between the two command buffers reduces the + * total amount of passes overall which improves rendering performance. + * + * \param device a GPU context. + * \returns a command buffer, or NULL on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SubmitGPUCommandBuffer + * \sa SDL_SubmitGPUCommandBufferAndAcquireFence + */ +extern SDL_DECLSPEC SDL_GPUCommandBuffer * SDLCALL SDL_AcquireGPUCommandBuffer( + SDL_GPUDevice *device); + +/* Uniform Data */ + +/** + * Pushes data to a vertex uniform slot on the command buffer. + * + * Subsequent draw calls in this command buffer will use this uniform data. + * + * The data being pushed must respect std140 layout conventions. In practical + * terms this means you must ensure that vec3 and vec4 fields are 16-byte + * aligned. + * + * For detailed information about accessing uniform data from a shader, please + * refer to SDL_CreateGPUShader. + * + * \param command_buffer a command buffer. + * \param slot_index the vertex uniform slot to push data to. + * \param data client data to write. + * \param length the length of the data to write. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_PushGPUVertexUniformData( + SDL_GPUCommandBuffer *command_buffer, + Uint32 slot_index, + const void *data, + Uint32 length); + +/** + * Pushes data to a fragment uniform slot on the command buffer. + * + * Subsequent draw calls in this command buffer will use this uniform data. + * + * The data being pushed must respect std140 layout conventions. In practical + * terms this means you must ensure that vec3 and vec4 fields are 16-byte + * aligned. + * + * \param command_buffer a command buffer. + * \param slot_index the fragment uniform slot to push data to. + * \param data client data to write. + * \param length the length of the data to write. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_PushGPUFragmentUniformData( + SDL_GPUCommandBuffer *command_buffer, + Uint32 slot_index, + const void *data, + Uint32 length); + +/** + * Pushes data to a uniform slot on the command buffer. + * + * Subsequent draw calls in this command buffer will use this uniform data. + * + * The data being pushed must respect std140 layout conventions. In practical + * terms this means you must ensure that vec3 and vec4 fields are 16-byte + * aligned. + * + * \param command_buffer a command buffer. + * \param slot_index the uniform slot to push data to. + * \param data client data to write. + * \param length the length of the data to write. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_PushGPUComputeUniformData( + SDL_GPUCommandBuffer *command_buffer, + Uint32 slot_index, + const void *data, + Uint32 length); + +/* Graphics State */ + +/** + * Begins a render pass on a command buffer. + * + * A render pass consists of a set of texture subresources (or depth slices in + * the 3D texture case) which will be rendered to during the render pass, + * along with corresponding clear values and load/store operations. All + * operations related to graphics pipelines must take place inside of a render + * pass. A default viewport and scissor state are automatically set when this + * is called. You cannot begin another render pass, or begin a compute pass or + * copy pass until you have ended the render pass. + * + * Using SDL_GPU_LOADOP_LOAD before any contents have been written to the + * texture subresource will result in undefined behavior. SDL_GPU_LOADOP_CLEAR + * will set the contents of the texture subresource to a single value before + * any rendering is performed. It's fine to do an empty render pass using + * SDL_GPU_STOREOP_STORE to clear a texture, but in general it's better to + * think of clearing not as an independent operation but as something that's + * done as the beginning of a render pass. + * + * \param command_buffer a command buffer. + * \param color_target_infos an array of texture subresources with + * corresponding clear values and load/store ops. + * \param num_color_targets the number of color targets in the + * color_target_infos array. + * \param depth_stencil_target_info a texture subresource with corresponding + * clear value and load/store ops, may be + * NULL. + * \returns a render pass handle. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_EndGPURenderPass + */ +extern SDL_DECLSPEC SDL_GPURenderPass * SDLCALL SDL_BeginGPURenderPass( + SDL_GPUCommandBuffer *command_buffer, + const SDL_GPUColorTargetInfo *color_target_infos, + Uint32 num_color_targets, + const SDL_GPUDepthStencilTargetInfo *depth_stencil_target_info); + +/** + * Binds a graphics pipeline on a render pass to be used in rendering. + * + * A graphics pipeline must be bound before making any draw calls. + * + * \param render_pass a render pass handle. + * \param graphics_pipeline the graphics pipeline to bind. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_BindGPUGraphicsPipeline( + SDL_GPURenderPass *render_pass, + SDL_GPUGraphicsPipeline *graphics_pipeline); + +/** + * Sets the current viewport state on a command buffer. + * + * \param render_pass a render pass handle. + * \param viewport the viewport to set. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetGPUViewport( + SDL_GPURenderPass *render_pass, + const SDL_GPUViewport *viewport); + +/** + * Sets the current scissor state on a command buffer. + * + * \param render_pass a render pass handle. + * \param scissor the scissor area to set. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetGPUScissor( + SDL_GPURenderPass *render_pass, + const SDL_Rect *scissor); + +/** + * Sets the current blend constants on a command buffer. + * + * \param render_pass a render pass handle. + * \param blend_constants the blend constant color. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GPU_BLENDFACTOR_CONSTANT_COLOR + * \sa SDL_GPU_BLENDFACTOR_ONE_MINUS_CONSTANT_COLOR + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetGPUBlendConstants( + SDL_GPURenderPass *render_pass, + SDL_FColor blend_constants); + +/** + * Sets the current stencil reference value on a command buffer. + * + * \param render_pass a render pass handle. + * \param reference the stencil reference value to set. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetGPUStencilReference( + SDL_GPURenderPass *render_pass, + Uint8 reference); + +/** + * Binds vertex buffers on a command buffer for use with subsequent draw + * calls. + * + * \param render_pass a render pass handle. + * \param first_slot the vertex buffer slot to begin binding from. + * \param bindings an array of SDL_GPUBufferBinding structs containing vertex + * buffers and offset values. + * \param num_bindings the number of bindings in the bindings array. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_BindGPUVertexBuffers( + SDL_GPURenderPass *render_pass, + Uint32 first_slot, + const SDL_GPUBufferBinding *bindings, + Uint32 num_bindings); + +/** + * Binds an index buffer on a command buffer for use with subsequent draw + * calls. + * + * \param render_pass a render pass handle. + * \param binding a pointer to a struct containing an index buffer and offset. + * \param index_element_size whether the index values in the buffer are 16- or + * 32-bit. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_BindGPUIndexBuffer( + SDL_GPURenderPass *render_pass, + const SDL_GPUBufferBinding *binding, + SDL_GPUIndexElementSize index_element_size); + +/** + * Binds texture-sampler pairs for use on the vertex shader. + * + * The textures must have been created with SDL_GPU_TEXTUREUSAGE_SAMPLER. + * + * Be sure your shader is set up according to the requirements documented in + * SDL_CreateGPUShader(). + * + * \param render_pass a render pass handle. + * \param first_slot the vertex sampler slot to begin binding from. + * \param texture_sampler_bindings an array of texture-sampler binding + * structs. + * \param num_bindings the number of texture-sampler pairs to bind from the + * array. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUShader + */ +extern SDL_DECLSPEC void SDLCALL SDL_BindGPUVertexSamplers( + SDL_GPURenderPass *render_pass, + Uint32 first_slot, + const SDL_GPUTextureSamplerBinding *texture_sampler_bindings, + Uint32 num_bindings); + +/** + * Binds storage textures for use on the vertex shader. + * + * These textures must have been created with + * SDL_GPU_TEXTUREUSAGE_GRAPHICS_STORAGE_READ. + * + * Be sure your shader is set up according to the requirements documented in + * SDL_CreateGPUShader(). + * + * \param render_pass a render pass handle. + * \param first_slot the vertex storage texture slot to begin binding from. + * \param storage_textures an array of storage textures. + * \param num_bindings the number of storage texture to bind from the array. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUShader + */ +extern SDL_DECLSPEC void SDLCALL SDL_BindGPUVertexStorageTextures( + SDL_GPURenderPass *render_pass, + Uint32 first_slot, + SDL_GPUTexture *const *storage_textures, + Uint32 num_bindings); + +/** + * Binds storage buffers for use on the vertex shader. + * + * These buffers must have been created with + * SDL_GPU_BUFFERUSAGE_GRAPHICS_STORAGE_READ. + * + * Be sure your shader is set up according to the requirements documented in + * SDL_CreateGPUShader(). + * + * \param render_pass a render pass handle. + * \param first_slot the vertex storage buffer slot to begin binding from. + * \param storage_buffers an array of buffers. + * \param num_bindings the number of buffers to bind from the array. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUShader + */ +extern SDL_DECLSPEC void SDLCALL SDL_BindGPUVertexStorageBuffers( + SDL_GPURenderPass *render_pass, + Uint32 first_slot, + SDL_GPUBuffer *const *storage_buffers, + Uint32 num_bindings); + +/** + * Binds texture-sampler pairs for use on the fragment shader. + * + * The textures must have been created with SDL_GPU_TEXTUREUSAGE_SAMPLER. + * + * Be sure your shader is set up according to the requirements documented in + * SDL_CreateGPUShader(). + * + * \param render_pass a render pass handle. + * \param first_slot the fragment sampler slot to begin binding from. + * \param texture_sampler_bindings an array of texture-sampler binding + * structs. + * \param num_bindings the number of texture-sampler pairs to bind from the + * array. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUShader + */ +extern SDL_DECLSPEC void SDLCALL SDL_BindGPUFragmentSamplers( + SDL_GPURenderPass *render_pass, + Uint32 first_slot, + const SDL_GPUTextureSamplerBinding *texture_sampler_bindings, + Uint32 num_bindings); + +/** + * Binds storage textures for use on the fragment shader. + * + * These textures must have been created with + * SDL_GPU_TEXTUREUSAGE_GRAPHICS_STORAGE_READ. + * + * Be sure your shader is set up according to the requirements documented in + * SDL_CreateGPUShader(). + * + * \param render_pass a render pass handle. + * \param first_slot the fragment storage texture slot to begin binding from. + * \param storage_textures an array of storage textures. + * \param num_bindings the number of storage textures to bind from the array. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUShader + */ +extern SDL_DECLSPEC void SDLCALL SDL_BindGPUFragmentStorageTextures( + SDL_GPURenderPass *render_pass, + Uint32 first_slot, + SDL_GPUTexture *const *storage_textures, + Uint32 num_bindings); + +/** + * Binds storage buffers for use on the fragment shader. + * + * These buffers must have been created with + * SDL_GPU_BUFFERUSAGE_GRAPHICS_STORAGE_READ. + * + * Be sure your shader is set up according to the requirements documented in + * SDL_CreateGPUShader(). + * + * \param render_pass a render pass handle. + * \param first_slot the fragment storage buffer slot to begin binding from. + * \param storage_buffers an array of storage buffers. + * \param num_bindings the number of storage buffers to bind from the array. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUShader + */ +extern SDL_DECLSPEC void SDLCALL SDL_BindGPUFragmentStorageBuffers( + SDL_GPURenderPass *render_pass, + Uint32 first_slot, + SDL_GPUBuffer *const *storage_buffers, + Uint32 num_bindings); + +/* Drawing */ + +/** + * Draws data using bound graphics state with an index buffer and instancing + * enabled. + * + * You must not call this function before binding a graphics pipeline. + * + * Note that the `first_vertex` and `first_instance` parameters are NOT + * compatible with built-in vertex/instance ID variables in shaders (for + * example, SV_VertexID); GPU APIs and shader languages do not define these + * built-in variables consistently, so if your shader depends on them, the + * only way to keep behavior consistent and portable is to always pass 0 for + * the correlating parameter in the draw calls. + * + * \param render_pass a render pass handle. + * \param num_indices the number of indices to draw per instance. + * \param num_instances the number of instances to draw. + * \param first_index the starting index within the index buffer. + * \param vertex_offset value added to vertex index before indexing into the + * vertex buffer. + * \param first_instance the ID of the first instance to draw. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_DrawGPUIndexedPrimitives( + SDL_GPURenderPass *render_pass, + Uint32 num_indices, + Uint32 num_instances, + Uint32 first_index, + Sint32 vertex_offset, + Uint32 first_instance); + +/** + * Draws data using bound graphics state. + * + * You must not call this function before binding a graphics pipeline. + * + * Note that the `first_vertex` and `first_instance` parameters are NOT + * compatible with built-in vertex/instance ID variables in shaders (for + * example, SV_VertexID); GPU APIs and shader languages do not define these + * built-in variables consistently, so if your shader depends on them, the + * only way to keep behavior consistent and portable is to always pass 0 for + * the correlating parameter in the draw calls. + * + * \param render_pass a render pass handle. + * \param num_vertices the number of vertices to draw. + * \param num_instances the number of instances that will be drawn. + * \param first_vertex the index of the first vertex to draw. + * \param first_instance the ID of the first instance to draw. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_DrawGPUPrimitives( + SDL_GPURenderPass *render_pass, + Uint32 num_vertices, + Uint32 num_instances, + Uint32 first_vertex, + Uint32 first_instance); + +/** + * Draws data using bound graphics state and with draw parameters set from a + * buffer. + * + * The buffer must consist of tightly-packed draw parameter sets that each + * match the layout of SDL_GPUIndirectDrawCommand. You must not call this + * function before binding a graphics pipeline. + * + * \param render_pass a render pass handle. + * \param buffer a buffer containing draw parameters. + * \param offset the offset to start reading from the draw buffer. + * \param draw_count the number of draw parameter sets that should be read + * from the draw buffer. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_DrawGPUPrimitivesIndirect( + SDL_GPURenderPass *render_pass, + SDL_GPUBuffer *buffer, + Uint32 offset, + Uint32 draw_count); + +/** + * Draws data using bound graphics state with an index buffer enabled and with + * draw parameters set from a buffer. + * + * The buffer must consist of tightly-packed draw parameter sets that each + * match the layout of SDL_GPUIndexedIndirectDrawCommand. You must not call + * this function before binding a graphics pipeline. + * + * \param render_pass a render pass handle. + * \param buffer a buffer containing draw parameters. + * \param offset the offset to start reading from the draw buffer. + * \param draw_count the number of draw parameter sets that should be read + * from the draw buffer. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_DrawGPUIndexedPrimitivesIndirect( + SDL_GPURenderPass *render_pass, + SDL_GPUBuffer *buffer, + Uint32 offset, + Uint32 draw_count); + +/** + * Ends the given render pass. + * + * All bound graphics state on the render pass command buffer is unset. The + * render pass handle is now invalid. + * + * \param render_pass a render pass handle. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_EndGPURenderPass( + SDL_GPURenderPass *render_pass); + +/* Compute Pass */ + +/** + * Begins a compute pass on a command buffer. + * + * A compute pass is defined by a set of texture subresources and buffers that + * may be written to by compute pipelines. These textures and buffers must + * have been created with the COMPUTE_STORAGE_WRITE bit or the + * COMPUTE_STORAGE_SIMULTANEOUS_READ_WRITE bit. If you do not create a texture + * with COMPUTE_STORAGE_SIMULTANEOUS_READ_WRITE, you must not read from the + * texture in the compute pass. All operations related to compute pipelines + * must take place inside of a compute pass. You must not begin another + * compute pass, or a render pass or copy pass before ending the compute pass. + * + * A VERY IMPORTANT NOTE - Reads and writes in compute passes are NOT + * implicitly synchronized. This means you may cause data races by both + * reading and writing a resource region in a compute pass, or by writing + * multiple times to a resource region. If your compute work depends on + * reading the completed output from a previous dispatch, you MUST end the + * current compute pass and begin a new one before you can safely access the + * data. Otherwise you will receive unexpected results. Reading and writing a + * texture in the same compute pass is only supported by specific texture + * formats. Make sure you check the format support! + * + * \param command_buffer a command buffer. + * \param storage_texture_bindings an array of writeable storage texture + * binding structs. + * \param num_storage_texture_bindings the number of storage textures to bind + * from the array. + * \param storage_buffer_bindings an array of writeable storage buffer binding + * structs. + * \param num_storage_buffer_bindings the number of storage buffers to bind + * from the array. + * \returns a compute pass handle. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_EndGPUComputePass + */ +extern SDL_DECLSPEC SDL_GPUComputePass * SDLCALL SDL_BeginGPUComputePass( + SDL_GPUCommandBuffer *command_buffer, + const SDL_GPUStorageTextureReadWriteBinding *storage_texture_bindings, + Uint32 num_storage_texture_bindings, + const SDL_GPUStorageBufferReadWriteBinding *storage_buffer_bindings, + Uint32 num_storage_buffer_bindings); + +/** + * Binds a compute pipeline on a command buffer for use in compute dispatch. + * + * \param compute_pass a compute pass handle. + * \param compute_pipeline a compute pipeline to bind. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputePipeline( + SDL_GPUComputePass *compute_pass, + SDL_GPUComputePipeline *compute_pipeline); + +/** + * Binds texture-sampler pairs for use on the compute shader. + * + * The textures must have been created with SDL_GPU_TEXTUREUSAGE_SAMPLER. + * + * Be sure your shader is set up according to the requirements documented in + * SDL_CreateGPUComputePipeline(). + * + * \param compute_pass a compute pass handle. + * \param first_slot the compute sampler slot to begin binding from. + * \param texture_sampler_bindings an array of texture-sampler binding + * structs. + * \param num_bindings the number of texture-sampler bindings to bind from the + * array. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUComputePipeline + */ +extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputeSamplers( + SDL_GPUComputePass *compute_pass, + Uint32 first_slot, + const SDL_GPUTextureSamplerBinding *texture_sampler_bindings, + Uint32 num_bindings); + +/** + * Binds storage textures as readonly for use on the compute pipeline. + * + * These textures must have been created with + * SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_READ. + * + * Be sure your shader is set up according to the requirements documented in + * SDL_CreateGPUComputePipeline(). + * + * \param compute_pass a compute pass handle. + * \param first_slot the compute storage texture slot to begin binding from. + * \param storage_textures an array of storage textures. + * \param num_bindings the number of storage textures to bind from the array. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUComputePipeline + */ +extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputeStorageTextures( + SDL_GPUComputePass *compute_pass, + Uint32 first_slot, + SDL_GPUTexture *const *storage_textures, + Uint32 num_bindings); + +/** + * Binds storage buffers as readonly for use on the compute pipeline. + * + * These buffers must have been created with + * SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_READ. + * + * Be sure your shader is set up according to the requirements documented in + * SDL_CreateGPUComputePipeline(). + * + * \param compute_pass a compute pass handle. + * \param first_slot the compute storage buffer slot to begin binding from. + * \param storage_buffers an array of storage buffer binding structs. + * \param num_bindings the number of storage buffers to bind from the array. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUComputePipeline + */ +extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputeStorageBuffers( + SDL_GPUComputePass *compute_pass, + Uint32 first_slot, + SDL_GPUBuffer *const *storage_buffers, + Uint32 num_bindings); + +/** + * Dispatches compute work. + * + * You must not call this function before binding a compute pipeline. + * + * A VERY IMPORTANT NOTE If you dispatch multiple times in a compute pass, and + * the dispatches write to the same resource region as each other, there is no + * guarantee of which order the writes will occur. If the write order matters, + * you MUST end the compute pass and begin another one. + * + * \param compute_pass a compute pass handle. + * \param groupcount_x number of local workgroups to dispatch in the X + * dimension. + * \param groupcount_y number of local workgroups to dispatch in the Y + * dimension. + * \param groupcount_z number of local workgroups to dispatch in the Z + * dimension. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_DispatchGPUCompute( + SDL_GPUComputePass *compute_pass, + Uint32 groupcount_x, + Uint32 groupcount_y, + Uint32 groupcount_z); + +/** + * Dispatches compute work with parameters set from a buffer. + * + * The buffer layout should match the layout of + * SDL_GPUIndirectDispatchCommand. You must not call this function before + * binding a compute pipeline. + * + * A VERY IMPORTANT NOTE If you dispatch multiple times in a compute pass, and + * the dispatches write to the same resource region as each other, there is no + * guarantee of which order the writes will occur. If the write order matters, + * you MUST end the compute pass and begin another one. + * + * \param compute_pass a compute pass handle. + * \param buffer a buffer containing dispatch parameters. + * \param offset the offset to start reading from the dispatch buffer. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_DispatchGPUComputeIndirect( + SDL_GPUComputePass *compute_pass, + SDL_GPUBuffer *buffer, + Uint32 offset); + +/** + * Ends the current compute pass. + * + * All bound compute state on the command buffer is unset. The compute pass + * handle is now invalid. + * + * \param compute_pass a compute pass handle. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_EndGPUComputePass( + SDL_GPUComputePass *compute_pass); + +/* TransferBuffer Data */ + +/** + * Maps a transfer buffer into application address space. + * + * You must unmap the transfer buffer before encoding upload commands. The + * memory is owned by the graphics driver - do NOT call SDL_free() on the + * returned pointer. + * + * \param device a GPU context. + * \param transfer_buffer a transfer buffer. + * \param cycle if true, cycles the transfer buffer if it is already bound. + * \returns the address of the mapped transfer buffer memory, or NULL on + * failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void * SDLCALL SDL_MapGPUTransferBuffer( + SDL_GPUDevice *device, + SDL_GPUTransferBuffer *transfer_buffer, + bool cycle); + +/** + * Unmaps a previously mapped transfer buffer. + * + * \param device a GPU context. + * \param transfer_buffer a previously mapped transfer buffer. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_UnmapGPUTransferBuffer( + SDL_GPUDevice *device, + SDL_GPUTransferBuffer *transfer_buffer); + +/* Copy Pass */ + +/** + * Begins a copy pass on a command buffer. + * + * All operations related to copying to or from buffers or textures take place + * inside a copy pass. You must not begin another copy pass, or a render pass + * or compute pass before ending the copy pass. + * + * \param command_buffer a command buffer. + * \returns a copy pass handle. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_EndGPUCopyPass + */ +extern SDL_DECLSPEC SDL_GPUCopyPass * SDLCALL SDL_BeginGPUCopyPass( + SDL_GPUCommandBuffer *command_buffer); + +/** + * Uploads data from a transfer buffer to a texture. + * + * The upload occurs on the GPU timeline. You may assume that the upload has + * finished in subsequent commands. + * + * You must align the data in the transfer buffer to a multiple of the texel + * size of the texture format. + * + * \param copy_pass a copy pass handle. + * \param source the source transfer buffer with image layout information. + * \param destination the destination texture region. + * \param cycle if true, cycles the texture if the texture is bound, otherwise + * overwrites the data. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_UploadToGPUTexture( + SDL_GPUCopyPass *copy_pass, + const SDL_GPUTextureTransferInfo *source, + const SDL_GPUTextureRegion *destination, + bool cycle); + +/** + * Uploads data from a transfer buffer to a buffer. + * + * The upload occurs on the GPU timeline. You may assume that the upload has + * finished in subsequent commands. + * + * \param copy_pass a copy pass handle. + * \param source the source transfer buffer with offset. + * \param destination the destination buffer with offset and size. + * \param cycle if true, cycles the buffer if it is already bound, otherwise + * overwrites the data. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_UploadToGPUBuffer( + SDL_GPUCopyPass *copy_pass, + const SDL_GPUTransferBufferLocation *source, + const SDL_GPUBufferRegion *destination, + bool cycle); + +/** + * Performs a texture-to-texture copy. + * + * This copy occurs on the GPU timeline. You may assume the copy has finished + * in subsequent commands. + * + * This function does not support copying between depth and color textures. + * For those, copy the texture to a buffer and then to the destination + * texture. + * + * \param copy_pass a copy pass handle. + * \param source a source texture region. + * \param destination a destination texture region. + * \param w the width of the region to copy. + * \param h the height of the region to copy. + * \param d the depth of the region to copy. + * \param cycle if true, cycles the destination texture if the destination + * texture is bound, otherwise overwrites the data. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_CopyGPUTextureToTexture( + SDL_GPUCopyPass *copy_pass, + const SDL_GPUTextureLocation *source, + const SDL_GPUTextureLocation *destination, + Uint32 w, + Uint32 h, + Uint32 d, + bool cycle); + +/** + * Performs a buffer-to-buffer copy. + * + * This copy occurs on the GPU timeline. You may assume the copy has finished + * in subsequent commands. + * + * \param copy_pass a copy pass handle. + * \param source the buffer and offset to copy from. + * \param destination the buffer and offset to copy to. + * \param size the length of the buffer to copy. + * \param cycle if true, cycles the destination buffer if it is already bound, + * otherwise overwrites the data. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_CopyGPUBufferToBuffer( + SDL_GPUCopyPass *copy_pass, + const SDL_GPUBufferLocation *source, + const SDL_GPUBufferLocation *destination, + Uint32 size, + bool cycle); + +/** + * Copies data from a texture to a transfer buffer on the GPU timeline. + * + * This data is not guaranteed to be copied until the command buffer fence is + * signaled. + * + * \param copy_pass a copy pass handle. + * \param source the source texture region. + * \param destination the destination transfer buffer with image layout + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_DownloadFromGPUTexture( + SDL_GPUCopyPass *copy_pass, + const SDL_GPUTextureRegion *source, + const SDL_GPUTextureTransferInfo *destination); + +/** + * Copies data from a buffer to a transfer buffer on the GPU timeline. + * + * This data is not guaranteed to be copied until the command buffer fence is + * signaled. + * + * \param copy_pass a copy pass handle. + * \param source the source buffer with offset and size. + * \param destination the destination transfer buffer with offset. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_DownloadFromGPUBuffer( + SDL_GPUCopyPass *copy_pass, + const SDL_GPUBufferRegion *source, + const SDL_GPUTransferBufferLocation *destination); + +/** + * Ends the current copy pass. + * + * \param copy_pass a copy pass handle. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_EndGPUCopyPass( + SDL_GPUCopyPass *copy_pass); + +/** + * Generates mipmaps for the given texture. + * + * This function must not be called inside of any pass. + * + * \param command_buffer a command_buffer. + * \param texture a texture with more than 1 mip level. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_GenerateMipmapsForGPUTexture( + SDL_GPUCommandBuffer *command_buffer, + SDL_GPUTexture *texture); + +/** + * Blits from a source texture region to a destination texture region. + * + * This function must not be called inside of any pass. + * + * \param command_buffer a command buffer. + * \param info the blit info struct containing the blit parameters. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_BlitGPUTexture( + SDL_GPUCommandBuffer *command_buffer, + const SDL_GPUBlitInfo *info); + +/* Submission/Presentation */ + +/** + * Determines whether a swapchain composition is supported by the window. + * + * The window must be claimed before calling this function. + * + * \param device a GPU context. + * \param window an SDL_Window. + * \param swapchain_composition the swapchain composition to check. + * \returns true if supported, false if unsupported. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ClaimWindowForGPUDevice + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WindowSupportsGPUSwapchainComposition( + SDL_GPUDevice *device, + SDL_Window *window, + SDL_GPUSwapchainComposition swapchain_composition); + +/** + * Determines whether a presentation mode is supported by the window. + * + * The window must be claimed before calling this function. + * + * \param device a GPU context. + * \param window an SDL_Window. + * \param present_mode the presentation mode to check. + * \returns true if supported, false if unsupported. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ClaimWindowForGPUDevice + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WindowSupportsGPUPresentMode( + SDL_GPUDevice *device, + SDL_Window *window, + SDL_GPUPresentMode present_mode); + +/** + * Claims a window, creating a swapchain structure for it. + * + * This must be called before SDL_AcquireGPUSwapchainTexture is called using + * the window. You should only call this function from the thread that created + * the window. + * + * The swapchain will be created with SDL_GPU_SWAPCHAINCOMPOSITION_SDR and + * SDL_GPU_PRESENTMODE_VSYNC. If you want to have different swapchain + * parameters, you must call SDL_SetGPUSwapchainParameters after claiming the + * window. + * + * \param device a GPU context. + * \param window an SDL_Window. + * \returns true on success, or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called from the thread that + * created the window. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_WaitAndAcquireGPUSwapchainTexture + * \sa SDL_ReleaseWindowFromGPUDevice + * \sa SDL_WindowSupportsGPUPresentMode + * \sa SDL_WindowSupportsGPUSwapchainComposition + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ClaimWindowForGPUDevice( + SDL_GPUDevice *device, + SDL_Window *window); + +/** + * Unclaims a window, destroying its swapchain structure. + * + * \param device a GPU context. + * \param window an SDL_Window that has been claimed. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ClaimWindowForGPUDevice + */ +extern SDL_DECLSPEC void SDLCALL SDL_ReleaseWindowFromGPUDevice( + SDL_GPUDevice *device, + SDL_Window *window); + +/** + * Changes the swapchain parameters for the given claimed window. + * + * This function will fail if the requested present mode or swapchain + * composition are unsupported by the device. Check if the parameters are + * supported via SDL_WindowSupportsGPUPresentMode / + * SDL_WindowSupportsGPUSwapchainComposition prior to calling this function. + * + * SDL_GPU_PRESENTMODE_VSYNC with SDL_GPU_SWAPCHAINCOMPOSITION_SDR is always + * supported. + * + * \param device a GPU context. + * \param window an SDL_Window that has been claimed. + * \param swapchain_composition the desired composition of the swapchain. + * \param present_mode the desired present mode for the swapchain. + * \returns true if successful, false on error; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_WindowSupportsGPUPresentMode + * \sa SDL_WindowSupportsGPUSwapchainComposition + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetGPUSwapchainParameters( + SDL_GPUDevice *device, + SDL_Window *window, + SDL_GPUSwapchainComposition swapchain_composition, + SDL_GPUPresentMode present_mode); + +/** + * Configures the maximum allowed number of frames in flight. + * + * The default value when the device is created is 2. This means that after + * you have submitted 2 frames for presentation, if the GPU has not finished + * working on the first frame, SDL_AcquireGPUSwapchainTexture() will fill the + * swapchain texture pointer with NULL, and + * SDL_WaitAndAcquireGPUSwapchainTexture() will block. + * + * Higher values increase throughput at the expense of visual latency. Lower + * values decrease visual latency at the expense of throughput. + * + * Note that calling this function will stall and flush the command queue to + * prevent synchronization issues. + * + * The minimum value of allowed frames in flight is 1, and the maximum is 3. + * + * \param device a GPU context. + * \param allowed_frames_in_flight the maximum number of frames that can be + * pending on the GPU. + * \returns true if successful, false on error; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetGPUAllowedFramesInFlight( + SDL_GPUDevice *device, + Uint32 allowed_frames_in_flight); + +/** + * Obtains the texture format of the swapchain for the given window. + * + * Note that this format can change if the swapchain parameters change. + * + * \param device a GPU context. + * \param window an SDL_Window that has been claimed. + * \returns the texture format of the swapchain. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_GPUTextureFormat SDLCALL SDL_GetGPUSwapchainTextureFormat( + SDL_GPUDevice *device, + SDL_Window *window); + +/** + * Acquire a texture to use in presentation. + * + * When a swapchain texture is acquired on a command buffer, it will + * automatically be submitted for presentation when the command buffer is + * submitted. The swapchain texture should only be referenced by the command + * buffer used to acquire it. + * + * This function will fill the swapchain texture handle with NULL if too many + * frames are in flight. This is not an error. This NULL pointer should not be + * passed back into SDL. Instead, it should be considered as an indication to + * wait until the swapchain is available. + * + * If you use this function, it is possible to create a situation where many + * command buffers are allocated while the rendering context waits for the GPU + * to catch up, which will cause memory usage to grow. You should use + * SDL_WaitAndAcquireGPUSwapchainTexture() unless you know what you are doing + * with timing. + * + * The swapchain texture is managed by the implementation and must not be + * freed by the user. You MUST NOT call this function from any thread other + * than the one that created the window. + * + * \param command_buffer a command buffer. + * \param window a window that has been claimed. + * \param swapchain_texture a pointer filled in with a swapchain texture + * handle. + * \param swapchain_texture_width a pointer filled in with the swapchain + * texture width, may be NULL. + * \param swapchain_texture_height a pointer filled in with the swapchain + * texture height, may be NULL. + * \returns true on success, false on error; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called from the thread that + * created the window. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ClaimWindowForGPUDevice + * \sa SDL_SubmitGPUCommandBuffer + * \sa SDL_SubmitGPUCommandBufferAndAcquireFence + * \sa SDL_CancelGPUCommandBuffer + * \sa SDL_GetWindowSizeInPixels + * \sa SDL_WaitForGPUSwapchain + * \sa SDL_WaitAndAcquireGPUSwapchainTexture + * \sa SDL_SetGPUAllowedFramesInFlight + */ +extern SDL_DECLSPEC bool SDLCALL SDL_AcquireGPUSwapchainTexture( + SDL_GPUCommandBuffer *command_buffer, + SDL_Window *window, + SDL_GPUTexture **swapchain_texture, + Uint32 *swapchain_texture_width, + Uint32 *swapchain_texture_height); + +/** + * Blocks the thread until a swapchain texture is available to be acquired. + * + * \param device a GPU context. + * \param window a window that has been claimed. + * \returns true on success, false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called from the thread that + * created the window. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AcquireGPUSwapchainTexture + * \sa SDL_WaitAndAcquireGPUSwapchainTexture + * \sa SDL_SetGPUAllowedFramesInFlight + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WaitForGPUSwapchain( + SDL_GPUDevice *device, + SDL_Window *window); + +/** + * Blocks the thread until a swapchain texture is available to be acquired, + * and then acquires it. + * + * When a swapchain texture is acquired on a command buffer, it will + * automatically be submitted for presentation when the command buffer is + * submitted. The swapchain texture should only be referenced by the command + * buffer used to acquire it. It is an error to call + * SDL_CancelGPUCommandBuffer() after a swapchain texture is acquired. + * + * This function can fill the swapchain texture handle with NULL in certain + * cases, for example if the window is minimized. This is not an error. You + * should always make sure to check whether the pointer is NULL before + * actually using it. + * + * The swapchain texture is managed by the implementation and must not be + * freed by the user. You MUST NOT call this function from any thread other + * than the one that created the window. + * + * The swapchain texture is write-only and cannot be used as a sampler or for + * another reading operation. + * + * \param command_buffer a command buffer. + * \param window a window that has been claimed. + * \param swapchain_texture a pointer filled in with a swapchain texture + * handle. + * \param swapchain_texture_width a pointer filled in with the swapchain + * texture width, may be NULL. + * \param swapchain_texture_height a pointer filled in with the swapchain + * texture height, may be NULL. + * \returns true on success, false on error; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called from the thread that + * created the window. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SubmitGPUCommandBuffer + * \sa SDL_SubmitGPUCommandBufferAndAcquireFence + * \sa SDL_AcquireGPUSwapchainTexture + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WaitAndAcquireGPUSwapchainTexture( + SDL_GPUCommandBuffer *command_buffer, + SDL_Window *window, + SDL_GPUTexture **swapchain_texture, + Uint32 *swapchain_texture_width, + Uint32 *swapchain_texture_height); + +/** + * Submits a command buffer so its commands can be processed on the GPU. + * + * It is invalid to use the command buffer after this is called. + * + * This must be called from the thread the command buffer was acquired on. + * + * All commands in the submission are guaranteed to begin executing before any + * command in a subsequent submission begins executing. + * + * \param command_buffer a command buffer. + * \returns true on success, false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AcquireGPUCommandBuffer + * \sa SDL_WaitAndAcquireGPUSwapchainTexture + * \sa SDL_AcquireGPUSwapchainTexture + * \sa SDL_SubmitGPUCommandBufferAndAcquireFence + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SubmitGPUCommandBuffer( + SDL_GPUCommandBuffer *command_buffer); + +/** + * Submits a command buffer so its commands can be processed on the GPU, and + * acquires a fence associated with the command buffer. + * + * You must release this fence when it is no longer needed or it will cause a + * leak. It is invalid to use the command buffer after this is called. + * + * This must be called from the thread the command buffer was acquired on. + * + * All commands in the submission are guaranteed to begin executing before any + * command in a subsequent submission begins executing. + * + * \param command_buffer a command buffer. + * \returns a fence associated with the command buffer, or NULL on failure; + * call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AcquireGPUCommandBuffer + * \sa SDL_WaitAndAcquireGPUSwapchainTexture + * \sa SDL_AcquireGPUSwapchainTexture + * \sa SDL_SubmitGPUCommandBuffer + * \sa SDL_ReleaseGPUFence + */ +extern SDL_DECLSPEC SDL_GPUFence * SDLCALL SDL_SubmitGPUCommandBufferAndAcquireFence( + SDL_GPUCommandBuffer *command_buffer); + +/** + * Cancels a command buffer. + * + * None of the enqueued commands are executed. + * + * It is an error to call this function after a swapchain texture has been + * acquired. + * + * This must be called from the thread the command buffer was acquired on. + * + * You must not reference the command buffer after calling this function. + * + * \param command_buffer a command buffer. + * \returns true on success, false on error; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_WaitAndAcquireGPUSwapchainTexture + * \sa SDL_AcquireGPUCommandBuffer + * \sa SDL_AcquireGPUSwapchainTexture + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CancelGPUCommandBuffer( + SDL_GPUCommandBuffer *command_buffer); + +/** + * Blocks the thread until the GPU is completely idle. + * + * \param device a GPU context. + * \returns true on success, false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_WaitForGPUFences + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WaitForGPUIdle( + SDL_GPUDevice *device); + +/** + * Blocks the thread until the given fences are signaled. + * + * \param device a GPU context. + * \param wait_all if 0, wait for any fence to be signaled, if 1, wait for all + * fences to be signaled. + * \param fences an array of fences to wait on. + * \param num_fences the number of fences in the fences array. + * \returns true on success, false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SubmitGPUCommandBufferAndAcquireFence + * \sa SDL_WaitForGPUIdle + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WaitForGPUFences( + SDL_GPUDevice *device, + bool wait_all, + SDL_GPUFence *const *fences, + Uint32 num_fences); + +/** + * Checks the status of a fence. + * + * \param device a GPU context. + * \param fence a fence. + * \returns true if the fence is signaled, false if it is not. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SubmitGPUCommandBufferAndAcquireFence + */ +extern SDL_DECLSPEC bool SDLCALL SDL_QueryGPUFence( + SDL_GPUDevice *device, + SDL_GPUFence *fence); + +/** + * Releases a fence obtained from SDL_SubmitGPUCommandBufferAndAcquireFence. + * + * You must not reference the fence after calling this function. + * + * \param device a GPU context. + * \param fence a fence. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SubmitGPUCommandBufferAndAcquireFence + */ +extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUFence( + SDL_GPUDevice *device, + SDL_GPUFence *fence); + +/* Format Info */ + +/** + * Obtains the texel block size for a texture format. + * + * \param format the texture format you want to know the texel size of. + * \returns the texel block size of the texture format. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_UploadToGPUTexture + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_GPUTextureFormatTexelBlockSize( + SDL_GPUTextureFormat format); + +/** + * Determines whether a texture format is supported for a given type and + * usage. + * + * \param device a GPU context. + * \param format the texture format to check. + * \param type the type of texture (2D, 3D, Cube). + * \param usage a bitmask of all usage scenarios to check. + * \returns whether the texture format is supported for this type and usage. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GPUTextureSupportsFormat( + SDL_GPUDevice *device, + SDL_GPUTextureFormat format, + SDL_GPUTextureType type, + SDL_GPUTextureUsageFlags usage); + +/** + * Determines if a sample count for a texture format is supported. + * + * \param device a GPU context. + * \param format the texture format to check. + * \param sample_count the sample count to check. + * \returns whether the sample count is supported for this texture format. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GPUTextureSupportsSampleCount( + SDL_GPUDevice *device, + SDL_GPUTextureFormat format, + SDL_GPUSampleCount sample_count); + +/** + * Calculate the size in bytes of a texture format with dimensions. + * + * \param format a texture format. + * \param width width in pixels. + * \param height height in pixels. + * \param depth_or_layer_count depth for 3D textures or layer count otherwise. + * \returns the size of a texture with this format and dimensions. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_CalculateGPUTextureFormatSize( + SDL_GPUTextureFormat format, + Uint32 width, + Uint32 height, + Uint32 depth_or_layer_count); + +/** + * Get the SDL pixel format corresponding to a GPU texture format. + * + * \param format a texture format. + * \returns the corresponding pixel format, or SDL_PIXELFORMAT_UNKNOWN if + * there is no corresponding pixel format. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC SDL_PixelFormat SDLCALL SDL_GetPixelFormatFromGPUTextureFormat(SDL_GPUTextureFormat format); + +/** + * Get the GPU texture format corresponding to an SDL pixel format. + * + * \param format a pixel format. + * \returns the corresponding GPU texture format, or + * SDL_GPU_TEXTUREFORMAT_INVALID if there is no corresponding GPU + * texture format. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC SDL_GPUTextureFormat SDLCALL SDL_GetGPUTextureFormatFromPixelFormat(SDL_PixelFormat format); + +#ifdef SDL_PLATFORM_GDK + +/** + * Call this to suspend GPU operation on Xbox when you receive the + * SDL_EVENT_DID_ENTER_BACKGROUND event. + * + * Do NOT call any SDL_GPU functions after calling this function! This must + * also be called before calling SDL_GDKSuspendComplete. + * + * \param device a GPU context. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddEventWatch + */ +extern SDL_DECLSPEC void SDLCALL SDL_GDKSuspendGPU(SDL_GPUDevice *device); + +/** + * Call this to resume GPU operation on Xbox when you receive the + * SDL_EVENT_WILL_ENTER_FOREGROUND event. + * + * When resuming, this function MUST be called before calling any other + * SDL_GPU functions. + * + * \param device a GPU context. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddEventWatch + */ +extern SDL_DECLSPEC void SDLCALL SDL_GDKResumeGPU(SDL_GPUDevice *device); + +#endif /* SDL_PLATFORM_GDK */ + +#ifdef __cplusplus +} +#endif /* __cplusplus */ +#include + +#endif /* SDL_gpu_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_guid.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_guid.h new file mode 100644 index 0000000..312c42c --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_guid.h @@ -0,0 +1,106 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: GUID */ + +/** + * # CategoryGUID + * + * A GUID is a 128-bit value that represents something that is uniquely + * identifiable by this value: "globally unique." + * + * SDL provides functions to convert a GUID to/from a string. + */ + +#ifndef SDL_guid_h_ +#define SDL_guid_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * An SDL_GUID is a 128-bit identifier for an input device that identifies + * that device across runs of SDL programs on the same platform. + * + * If the device is detached and then re-attached to a different port, or if + * the base system is rebooted, the device should still report the same GUID. + * + * GUIDs are as precise as possible but are not guaranteed to distinguish + * physically distinct but equivalent devices. For example, two game + * controllers from the same vendor with the same product ID and revision may + * have the same GUID. + * + * GUIDs may be platform-dependent (i.e., the same device may report different + * GUIDs on different operating systems). + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_GUID { + Uint8 data[16]; +} SDL_GUID; + +/* Function prototypes */ + +/** + * Get an ASCII string representation for a given SDL_GUID. + * + * \param guid the SDL_GUID you wish to convert to string. + * \param pszGUID buffer in which to write the ASCII string. + * \param cbGUID the size of pszGUID, should be at least 33 bytes. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_StringToGUID + */ +extern SDL_DECLSPEC void SDLCALL SDL_GUIDToString(SDL_GUID guid, char *pszGUID, int cbGUID); + +/** + * Convert a GUID string into a SDL_GUID structure. + * + * Performs no error checking. If this function is given a string containing + * an invalid GUID, the function will silently succeed, but the GUID generated + * will not be useful. + * + * \param pchGUID string containing an ASCII representation of a GUID. + * \returns a SDL_GUID structure. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GUIDToString + */ +extern SDL_DECLSPEC SDL_GUID SDLCALL SDL_StringToGUID(const char *pchGUID); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_guid_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_haptic.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_haptic.h new file mode 100644 index 0000000..9a20396 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_haptic.h @@ -0,0 +1,1461 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryHaptic + * + * The SDL haptic subsystem manages haptic (force feedback) devices. + * + * The basic usage is as follows: + * + * - Initialize the subsystem (SDL_INIT_HAPTIC). + * - Open a haptic device. + * - SDL_OpenHaptic() to open from index. + * - SDL_OpenHapticFromJoystick() to open from an existing joystick. + * - Create an effect (SDL_HapticEffect). + * - Upload the effect with SDL_CreateHapticEffect(). + * - Run the effect with SDL_RunHapticEffect(). + * - (optional) Free the effect with SDL_DestroyHapticEffect(). + * - Close the haptic device with SDL_CloseHaptic(). + * + * Simple rumble example: + * + * ```c + * SDL_Haptic *haptic = NULL; + * + * // Open the device + * SDL_HapticID *haptics = SDL_GetHaptics(NULL); + * if (haptics) { + * haptic = SDL_OpenHaptic(haptics[0]); + * SDL_free(haptics); + * } + * if (haptic == NULL) + * return; + * + * // Initialize simple rumble + * if (!SDL_InitHapticRumble(haptic)) + * return; + * + * // Play effect at 50% strength for 2 seconds + * if (!SDL_PlayHapticRumble(haptic, 0.5, 2000)) + * return; + * SDL_Delay(2000); + * + * // Clean up + * SDL_CloseHaptic(haptic); + * ``` + * + * Complete example: + * + * ```c + * bool test_haptic(SDL_Joystick *joystick) + * { + * SDL_Haptic *haptic; + * SDL_HapticEffect effect; + * SDL_HapticEffectID effect_id; + * + * // Open the device + * haptic = SDL_OpenHapticFromJoystick(joystick); + * if (haptic == NULL) return false; // Most likely joystick isn't haptic + * + * // See if it can do sine waves + * if ((SDL_GetHapticFeatures(haptic) & SDL_HAPTIC_SINE)==0) { + * SDL_CloseHaptic(haptic); // No sine effect + * return false; + * } + * + * // Create the effect + * SDL_memset(&effect, 0, sizeof(SDL_HapticEffect)); // 0 is safe default + * effect.type = SDL_HAPTIC_SINE; + * effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates + * effect.periodic.direction.dir[0] = 18000; // Force comes from south + * effect.periodic.period = 1000; // 1000 ms + * effect.periodic.magnitude = 20000; // 20000/32767 strength + * effect.periodic.length = 5000; // 5 seconds long + * effect.periodic.attack_length = 1000; // Takes 1 second to get max strength + * effect.periodic.fade_length = 1000; // Takes 1 second to fade away + * + * // Upload the effect + * effect_id = SDL_CreateHapticEffect(haptic, &effect); + * + * // Test the effect + * SDL_RunHapticEffect(haptic, effect_id, 1); + * SDL_Delay(5000); // Wait for the effect to finish + * + * // We destroy the effect, although closing the device also does this + * SDL_DestroyHapticEffect(haptic, effect_id); + * + * // Close the device + * SDL_CloseHaptic(haptic); + * + * return true; // Success + * } + * ``` + * + * Note that the SDL haptic subsystem is not thread-safe. + */ + + +#ifndef SDL_haptic_h_ +#define SDL_haptic_h_ + +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif /* __cplusplus */ + +/* FIXME: + * + * At the moment the magnitude variables are mixed between signed/unsigned, and + * it is also not made clear that ALL of those variables expect a max of 0x7FFF. + * + * Some platforms may have higher precision than that (Linux FF, Windows XInput) + * so we should fix the inconsistency in favor of higher possible precision, + * adjusting for platforms that use different scales. + * -flibit + */ + +/** + * The haptic structure used to identify an SDL haptic. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_OpenHaptic + * \sa SDL_OpenHapticFromJoystick + * \sa SDL_CloseHaptic + */ +typedef struct SDL_Haptic SDL_Haptic; + +/* + * Misc defines. + */ + +/** + * Used to play a device an infinite number of times. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_RunHapticEffect + */ +#define SDL_HAPTIC_INFINITY 4294967295U + + +/** + * \name Haptic features + * + * Different haptic features a device can have. + */ +/* @{ */ + +/** + * \name Haptic effects + */ +/* @{ */ + +/** + * Type of haptic effect. + */ +typedef Uint16 SDL_HapticEffectType; + +/** + * Constant effect supported. + * + * Constant haptic effect. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticCondition + */ +#define SDL_HAPTIC_CONSTANT (1u<<0) + +/** + * Sine wave effect supported. + * + * Periodic haptic effect that simulates sine waves. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticPeriodic + */ +#define SDL_HAPTIC_SINE (1u<<1) + +/** + * Square wave effect supported. + * + * Periodic haptic effect that simulates square waves. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticPeriodic + */ +#define SDL_HAPTIC_SQUARE (1u<<2) + +/** + * Triangle wave effect supported. + * + * Periodic haptic effect that simulates triangular waves. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticPeriodic + */ +#define SDL_HAPTIC_TRIANGLE (1u<<3) + +/** + * Sawtoothup wave effect supported. + * + * Periodic haptic effect that simulates saw tooth up waves. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticPeriodic + */ +#define SDL_HAPTIC_SAWTOOTHUP (1u<<4) + +/** + * Sawtoothdown wave effect supported. + * + * Periodic haptic effect that simulates saw tooth down waves. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticPeriodic + */ +#define SDL_HAPTIC_SAWTOOTHDOWN (1u<<5) + +/** + * Ramp effect supported. + * + * Ramp haptic effect. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticRamp + */ +#define SDL_HAPTIC_RAMP (1u<<6) + +/** + * Spring effect supported - uses axes position. + * + * Condition haptic effect that simulates a spring. Effect is based on the + * axes position. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticCondition + */ +#define SDL_HAPTIC_SPRING (1u<<7) + +/** + * Damper effect supported - uses axes velocity. + * + * Condition haptic effect that simulates dampening. Effect is based on the + * axes velocity. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticCondition + */ +#define SDL_HAPTIC_DAMPER (1u<<8) + +/** + * Inertia effect supported - uses axes acceleration. + * + * Condition haptic effect that simulates inertia. Effect is based on the axes + * acceleration. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticCondition + */ +#define SDL_HAPTIC_INERTIA (1u<<9) + +/** + * Friction effect supported - uses axes movement. + * + * Condition haptic effect that simulates friction. Effect is based on the + * axes movement. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticCondition + */ +#define SDL_HAPTIC_FRICTION (1u<<10) + +/** + * Left/Right effect supported. + * + * Haptic effect for direct control over high/low frequency motors. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticLeftRight + */ +#define SDL_HAPTIC_LEFTRIGHT (1u<<11) + +/** + * Reserved for future use. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_HAPTIC_RESERVED1 (1u<<12) + +/** + * Reserved for future use. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_HAPTIC_RESERVED2 (1u<<13) + +/** + * Reserved for future use. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_HAPTIC_RESERVED3 (1u<<14) + +/** + * Custom effect is supported. + * + * User defined custom haptic effect. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_HAPTIC_CUSTOM (1u<<15) + +/* @} *//* Haptic effects */ + +/* These last few are features the device has, not effects */ + +/** + * Device can set global gain. + * + * Device supports setting the global gain. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SetHapticGain + */ +#define SDL_HAPTIC_GAIN (1u<<16) + +/** + * Device can set autocenter. + * + * Device supports setting autocenter. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SetHapticAutocenter + */ +#define SDL_HAPTIC_AUTOCENTER (1u<<17) + +/** + * Device can be queried for effect status. + * + * Device supports querying effect status. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_GetHapticEffectStatus + */ +#define SDL_HAPTIC_STATUS (1u<<18) + +/** + * Device can be paused. + * + * Devices supports being paused. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_PauseHaptic + * \sa SDL_ResumeHaptic + */ +#define SDL_HAPTIC_PAUSE (1u<<19) + + +/** + * \name Direction encodings + */ +/* @{ */ + +/** + * Type of coordinates used for haptic direction. + */ +typedef Uint8 SDL_HapticDirectionType; + +/** + * Uses polar coordinates for the direction. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticDirection + */ +#define SDL_HAPTIC_POLAR 0 + +/** + * Uses cartesian coordinates for the direction. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticDirection + */ +#define SDL_HAPTIC_CARTESIAN 1 + +/** + * Uses spherical coordinates for the direction. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticDirection + */ +#define SDL_HAPTIC_SPHERICAL 2 + +/** + * Use this value to play an effect on the steering wheel axis. + * + * This provides better compatibility across platforms and devices as SDL will + * guess the correct axis. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticDirection + */ +#define SDL_HAPTIC_STEERING_AXIS 3 + +/* @} *//* Direction encodings */ + +/* @} *//* Haptic features */ + + +/** + * ID for haptic effects. + * + * This is -1 if the ID is invalid. + * + * \sa SDL_CreateHapticEffect + */ +typedef int SDL_HapticEffectID; + + +/** + * Structure that represents a haptic direction. + * + * This is the direction where the force comes from, instead of the direction + * in which the force is exerted. + * + * Directions can be specified by: + * + * - SDL_HAPTIC_POLAR : Specified by polar coordinates. + * - SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates. + * - SDL_HAPTIC_SPHERICAL : Specified by spherical coordinates. + * + * Cardinal directions of the haptic device are relative to the positioning of + * the device. North is considered to be away from the user. + * + * The following diagram represents the cardinal directions: + * + * ``` + * .--. + * |__| .-------. + * |=.| |.-----.| + * |--| || || + * | | |'-----'| + * |__|~')_____(' + * [ COMPUTER ] + * + * + * North (0,-1) + * ^ + * | + * | + * (-1,0) West <----[ HAPTIC ]----> East (1,0) + * | + * | + * v + * South (0,1) + * + * + * [ USER ] + * \|||/ + * (o o) + * ---ooO-(_)-Ooo--- + * ``` + * + * If type is SDL_HAPTIC_POLAR, direction is encoded by hundredths of a degree + * starting north and turning clockwise. SDL_HAPTIC_POLAR only uses the first + * `dir` parameter. The cardinal directions would be: + * + * - North: 0 (0 degrees) + * - East: 9000 (90 degrees) + * - South: 18000 (180 degrees) + * - West: 27000 (270 degrees) + * + * If type is SDL_HAPTIC_CARTESIAN, direction is encoded by three positions (X + * axis, Y axis and Z axis (with 3 axes)). SDL_HAPTIC_CARTESIAN uses the first + * three `dir` parameters. The cardinal directions would be: + * + * - North: 0,-1, 0 + * - East: 1, 0, 0 + * - South: 0, 1, 0 + * - West: -1, 0, 0 + * + * The Z axis represents the height of the effect if supported, otherwise it's + * unused. In cartesian encoding (1, 2) would be the same as (2, 4), you can + * use any multiple you want, only the direction matters. + * + * If type is SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations. The + * first two `dir` parameters are used. The `dir` parameters are as follows + * (all values are in hundredths of degrees): + * + * - Degrees from (1, 0) rotated towards (0, 1). + * - Degrees towards (0, 0, 1) (device needs at least 3 axes). + * + * Example of force coming from the south with all encodings (force coming + * from the south means the user will have to pull the stick to counteract): + * + * ```c + * SDL_HapticDirection direction; + * + * // Cartesian directions + * direction.type = SDL_HAPTIC_CARTESIAN; // Using cartesian direction encoding. + * direction.dir[0] = 0; // X position + * direction.dir[1] = 1; // Y position + * // Assuming the device has 2 axes, we don't need to specify third parameter. + * + * // Polar directions + * direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding. + * direction.dir[0] = 18000; // Polar only uses first parameter + * + * // Spherical coordinates + * direction.type = SDL_HAPTIC_SPHERICAL; // Spherical encoding + * direction.dir[0] = 9000; // Since we only have two axes we don't need more parameters. + * ``` + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_HAPTIC_POLAR + * \sa SDL_HAPTIC_CARTESIAN + * \sa SDL_HAPTIC_SPHERICAL + * \sa SDL_HAPTIC_STEERING_AXIS + * \sa SDL_HapticEffect + * \sa SDL_GetNumHapticAxes + */ +typedef struct SDL_HapticDirection +{ + SDL_HapticDirectionType type; /**< The type of encoding. */ + Sint32 dir[3]; /**< The encoded direction. */ +} SDL_HapticDirection; + + +/** + * A structure containing a template for a Constant effect. + * + * This struct is exclusively for the SDL_HAPTIC_CONSTANT effect. + * + * A constant effect applies a constant force in the specified direction to + * the joystick. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_HAPTIC_CONSTANT + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticConstant +{ + /* Header */ + SDL_HapticEffectType type; /**< SDL_HAPTIC_CONSTANT */ + SDL_HapticDirection direction; /**< Direction of the effect. */ + + /* Replay */ + Uint32 length; /**< Duration of the effect. */ + Uint16 delay; /**< Delay before starting the effect. */ + + /* Trigger */ + Uint16 button; /**< Button that triggers the effect. */ + Uint16 interval; /**< How soon it can be triggered again after button. */ + + /* Constant */ + Sint16 level; /**< Strength of the constant effect. */ + + /* Envelope */ + Uint16 attack_length; /**< Duration of the attack. */ + Uint16 attack_level; /**< Level at the start of the attack. */ + Uint16 fade_length; /**< Duration of the fade. */ + Uint16 fade_level; /**< Level at the end of the fade. */ +} SDL_HapticConstant; + +/** + * A structure containing a template for a Periodic effect. + * + * The struct handles the following effects: + * + * - SDL_HAPTIC_SINE + * - SDL_HAPTIC_SQUARE + * - SDL_HAPTIC_TRIANGLE + * - SDL_HAPTIC_SAWTOOTHUP + * - SDL_HAPTIC_SAWTOOTHDOWN + * + * A periodic effect consists in a wave-shaped effect that repeats itself over + * time. The type determines the shape of the wave and the parameters + * determine the dimensions of the wave. + * + * Phase is given by hundredth of a degree meaning that giving the phase a + * value of 9000 will displace it 25% of its period. Here are sample values: + * + * - 0: No phase displacement. + * - 9000: Displaced 25% of its period. + * - 18000: Displaced 50% of its period. + * - 27000: Displaced 75% of its period. + * - 36000: Displaced 100% of its period, same as 0, but 0 is preferred. + * + * Examples: + * + * ``` + * SDL_HAPTIC_SINE + * __ __ __ __ + * / \ / \ / \ / + * / \__/ \__/ \__/ + * + * SDL_HAPTIC_SQUARE + * __ __ __ __ __ + * | | | | | | | | | | + * | |__| |__| |__| |__| | + * + * SDL_HAPTIC_TRIANGLE + * /\ /\ /\ /\ /\ + * / \ / \ / \ / \ / + * / \/ \/ \/ \/ + * + * SDL_HAPTIC_SAWTOOTHUP + * /| /| /| /| /| /| /| + * / | / | / | / | / | / | / | + * / |/ |/ |/ |/ |/ |/ | + * + * SDL_HAPTIC_SAWTOOTHDOWN + * \ |\ |\ |\ |\ |\ |\ | + * \ | \ | \ | \ | \ | \ | \ | + * \| \| \| \| \| \| \| + * ``` + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_HAPTIC_SINE + * \sa SDL_HAPTIC_SQUARE + * \sa SDL_HAPTIC_TRIANGLE + * \sa SDL_HAPTIC_SAWTOOTHUP + * \sa SDL_HAPTIC_SAWTOOTHDOWN + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticPeriodic +{ + /* Header */ + SDL_HapticEffectType type; /**< SDL_HAPTIC_SINE, SDL_HAPTIC_SQUARE + SDL_HAPTIC_TRIANGLE, SDL_HAPTIC_SAWTOOTHUP or + SDL_HAPTIC_SAWTOOTHDOWN */ + SDL_HapticDirection direction; /**< Direction of the effect. */ + + /* Replay */ + Uint32 length; /**< Duration of the effect. */ + Uint16 delay; /**< Delay before starting the effect. */ + + /* Trigger */ + Uint16 button; /**< Button that triggers the effect. */ + Uint16 interval; /**< How soon it can be triggered again after button. */ + + /* Periodic */ + Uint16 period; /**< Period of the wave. */ + Sint16 magnitude; /**< Peak value; if negative, equivalent to 180 degrees extra phase shift. */ + Sint16 offset; /**< Mean value of the wave. */ + Uint16 phase; /**< Positive phase shift given by hundredth of a degree. */ + + /* Envelope */ + Uint16 attack_length; /**< Duration of the attack. */ + Uint16 attack_level; /**< Level at the start of the attack. */ + Uint16 fade_length; /**< Duration of the fade. */ + Uint16 fade_level; /**< Level at the end of the fade. */ +} SDL_HapticPeriodic; + +/** + * A structure containing a template for a Condition effect. + * + * The struct handles the following effects: + * + * - SDL_HAPTIC_SPRING: Effect based on axes position. + * - SDL_HAPTIC_DAMPER: Effect based on axes velocity. + * - SDL_HAPTIC_INERTIA: Effect based on axes acceleration. + * - SDL_HAPTIC_FRICTION: Effect based on axes movement. + * + * Direction is handled by condition internals instead of a direction member. + * The condition effect specific members have three parameters. The first + * refers to the X axis, the second refers to the Y axis and the third refers + * to the Z axis. The right terms refer to the positive side of the axis and + * the left terms refer to the negative side of the axis. Please refer to the + * SDL_HapticDirection diagram for which side is positive and which is + * negative. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_HapticDirection + * \sa SDL_HAPTIC_SPRING + * \sa SDL_HAPTIC_DAMPER + * \sa SDL_HAPTIC_INERTIA + * \sa SDL_HAPTIC_FRICTION + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticCondition +{ + /* Header */ + SDL_HapticEffectType type; /**< SDL_HAPTIC_SPRING, SDL_HAPTIC_DAMPER, + SDL_HAPTIC_INERTIA or SDL_HAPTIC_FRICTION */ + SDL_HapticDirection direction; /**< Direction of the effect. */ + + /* Replay */ + Uint32 length; /**< Duration of the effect. */ + Uint16 delay; /**< Delay before starting the effect. */ + + /* Trigger */ + Uint16 button; /**< Button that triggers the effect. */ + Uint16 interval; /**< How soon it can be triggered again after button. */ + + /* Condition */ + Uint16 right_sat[3]; /**< Level when joystick is to the positive side; max 0xFFFF. */ + Uint16 left_sat[3]; /**< Level when joystick is to the negative side; max 0xFFFF. */ + Sint16 right_coeff[3]; /**< How fast to increase the force towards the positive side. */ + Sint16 left_coeff[3]; /**< How fast to increase the force towards the negative side. */ + Uint16 deadband[3]; /**< Size of the dead zone; max 0xFFFF: whole axis-range when 0-centered. */ + Sint16 center[3]; /**< Position of the dead zone. */ +} SDL_HapticCondition; + +/** + * A structure containing a template for a Ramp effect. + * + * This struct is exclusively for the SDL_HAPTIC_RAMP effect. + * + * The ramp effect starts at start strength and ends at end strength. It + * augments in linear fashion. If you use attack and fade with a ramp the + * effects get added to the ramp effect making the effect become quadratic + * instead of linear. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_HAPTIC_RAMP + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticRamp +{ + /* Header */ + SDL_HapticEffectType type; /**< SDL_HAPTIC_RAMP */ + SDL_HapticDirection direction; /**< Direction of the effect. */ + + /* Replay */ + Uint32 length; /**< Duration of the effect. */ + Uint16 delay; /**< Delay before starting the effect. */ + + /* Trigger */ + Uint16 button; /**< Button that triggers the effect. */ + Uint16 interval; /**< How soon it can be triggered again after button. */ + + /* Ramp */ + Sint16 start; /**< Beginning strength level. */ + Sint16 end; /**< Ending strength level. */ + + /* Envelope */ + Uint16 attack_length; /**< Duration of the attack. */ + Uint16 attack_level; /**< Level at the start of the attack. */ + Uint16 fade_length; /**< Duration of the fade. */ + Uint16 fade_level; /**< Level at the end of the fade. */ +} SDL_HapticRamp; + +/** + * A structure containing a template for a Left/Right effect. + * + * This struct is exclusively for the SDL_HAPTIC_LEFTRIGHT effect. + * + * The Left/Right effect is used to explicitly control the large and small + * motors, commonly found in modern game controllers. The small (right) motor + * is high frequency, and the large (left) motor is low frequency. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_HAPTIC_LEFTRIGHT + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticLeftRight +{ + /* Header */ + SDL_HapticEffectType type; /**< SDL_HAPTIC_LEFTRIGHT */ + + /* Replay */ + Uint32 length; /**< Duration of the effect in milliseconds. */ + + /* Rumble */ + Uint16 large_magnitude; /**< Control of the large controller motor. */ + Uint16 small_magnitude; /**< Control of the small controller motor. */ +} SDL_HapticLeftRight; + +/** + * A structure containing a template for the SDL_HAPTIC_CUSTOM effect. + * + * This struct is exclusively for the SDL_HAPTIC_CUSTOM effect. + * + * A custom force feedback effect is much like a periodic effect, where the + * application can define its exact shape. You will have to allocate the data + * yourself. Data should consist of channels * samples Uint16 samples. + * + * If channels is one, the effect is rotated using the defined direction. + * Otherwise it uses the samples in data for the different axes. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_HAPTIC_CUSTOM + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticCustom +{ + /* Header */ + SDL_HapticEffectType type; /**< SDL_HAPTIC_CUSTOM */ + SDL_HapticDirection direction; /**< Direction of the effect. */ + + /* Replay */ + Uint32 length; /**< Duration of the effect. */ + Uint16 delay; /**< Delay before starting the effect. */ + + /* Trigger */ + Uint16 button; /**< Button that triggers the effect. */ + Uint16 interval; /**< How soon it can be triggered again after button. */ + + /* Custom */ + Uint8 channels; /**< Axes to use, minimum of one. */ + Uint16 period; /**< Sample periods. */ + Uint16 samples; /**< Amount of samples. */ + Uint16 *data; /**< Should contain channels*samples items. */ + + /* Envelope */ + Uint16 attack_length; /**< Duration of the attack. */ + Uint16 attack_level; /**< Level at the start of the attack. */ + Uint16 fade_length; /**< Duration of the fade. */ + Uint16 fade_level; /**< Level at the end of the fade. */ +} SDL_HapticCustom; + +/** + * The generic template for any haptic effect. + * + * All values max at 32767 (0x7FFF). Signed values also can be negative. Time + * values unless specified otherwise are in milliseconds. + * + * You can also pass SDL_HAPTIC_INFINITY to length instead of a 0-32767 value. + * Neither delay, interval, attack_length nor fade_length support + * SDL_HAPTIC_INFINITY. Fade will also not be used since effect never ends. + * + * Additionally, the SDL_HAPTIC_RAMP effect does not support a duration of + * SDL_HAPTIC_INFINITY. + * + * Button triggers may not be supported on all devices, it is advised to not + * use them if possible. Buttons start at index 1 instead of index 0 like the + * joystick. + * + * If both attack_length and fade_level are 0, the envelope is not used, + * otherwise both values are used. + * + * Common parts: + * + * ```c + * // Replay - All effects have this + * Uint32 length; // Duration of effect (ms). + * Uint16 delay; // Delay before starting effect. + * + * // Trigger - All effects have this + * Uint16 button; // Button that triggers effect. + * Uint16 interval; // How soon before effect can be triggered again. + * + * // Envelope - All effects except condition effects have this + * Uint16 attack_length; // Duration of the attack (ms). + * Uint16 attack_level; // Level at the start of the attack. + * Uint16 fade_length; // Duration of the fade out (ms). + * Uint16 fade_level; // Level at the end of the fade. + * ``` + * + * Here we have an example of a constant effect evolution in time: + * + * ``` + * Strength + * ^ + * | + * | effect level --> _________________ + * | / \ + * | / \ + * | / \ + * | / \ + * | attack_level --> | \ + * | | | <--- fade_level + * | + * +--------------------------------------------------> Time + * [--] [---] + * attack_length fade_length + * + * [------------------][-----------------------] + * delay length + * ``` + * + * Note either the attack_level or the fade_level may be above the actual + * effect level. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_HapticConstant + * \sa SDL_HapticPeriodic + * \sa SDL_HapticCondition + * \sa SDL_HapticRamp + * \sa SDL_HapticLeftRight + * \sa SDL_HapticCustom + */ +typedef union SDL_HapticEffect +{ + /* Common for all force feedback effects */ + SDL_HapticEffectType type; /**< Effect type. */ + SDL_HapticConstant constant; /**< Constant effect. */ + SDL_HapticPeriodic periodic; /**< Periodic effect. */ + SDL_HapticCondition condition; /**< Condition effect. */ + SDL_HapticRamp ramp; /**< Ramp effect. */ + SDL_HapticLeftRight leftright; /**< Left/Right effect. */ + SDL_HapticCustom custom; /**< Custom effect. */ +} SDL_HapticEffect; + +/** + * This is a unique ID for a haptic device for the time it is connected to the + * system, and is never reused for the lifetime of the application. + * + * If the haptic device is disconnected and reconnected, it will get a new ID. + * + * The value 0 is an invalid ID. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_HapticID; + + +/* Function prototypes */ + +/** + * Get a list of currently connected haptic devices. + * + * \param count a pointer filled in with the number of haptic devices + * returned, may be NULL. + * \returns a 0 terminated array of haptic device instance IDs or NULL on + * failure; call SDL_GetError() for more information. This should be + * freed with SDL_free() when it is no longer needed. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenHaptic + */ +extern SDL_DECLSPEC SDL_HapticID * SDLCALL SDL_GetHaptics(int *count); + +/** + * Get the implementation dependent name of a haptic device. + * + * This can be called before any haptic devices are opened. + * + * \param instance_id the haptic device instance ID. + * \returns the name of the selected haptic device. If no name can be found, + * this function returns NULL; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetHapticName + * \sa SDL_OpenHaptic + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetHapticNameForID(SDL_HapticID instance_id); + +/** + * Open a haptic device for use. + * + * The index passed as an argument refers to the N'th haptic device on this + * system. + * + * When opening a haptic device, its gain will be set to maximum and + * autocenter will be disabled. To modify these values use SDL_SetHapticGain() + * and SDL_SetHapticAutocenter(). + * + * \param instance_id the haptic device instance ID. + * \returns the device identifier or NULL on failure; call SDL_GetError() for + * more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseHaptic + * \sa SDL_GetHaptics + * \sa SDL_OpenHapticFromJoystick + * \sa SDL_OpenHapticFromMouse + * \sa SDL_SetHapticAutocenter + * \sa SDL_SetHapticGain + */ +extern SDL_DECLSPEC SDL_Haptic * SDLCALL SDL_OpenHaptic(SDL_HapticID instance_id); + + +/** + * Get the SDL_Haptic associated with an instance ID, if it has been opened. + * + * \param instance_id the instance ID to get the SDL_Haptic for. + * \returns an SDL_Haptic on success or NULL on failure or if it hasn't been + * opened yet; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Haptic * SDLCALL SDL_GetHapticFromID(SDL_HapticID instance_id); + +/** + * Get the instance ID of an opened haptic device. + * + * \param haptic the SDL_Haptic device to query. + * \returns the instance ID of the specified haptic device on success or 0 on + * failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_HapticID SDLCALL SDL_GetHapticID(SDL_Haptic *haptic); + +/** + * Get the implementation dependent name of a haptic device. + * + * \param haptic the SDL_Haptic obtained from SDL_OpenJoystick(). + * \returns the name of the selected haptic device. If no name can be found, + * this function returns NULL; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetHapticNameForID + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetHapticName(SDL_Haptic *haptic); + +/** + * Query whether or not the current mouse has haptic capabilities. + * + * \returns true if the mouse is haptic or false if it isn't. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenHapticFromMouse + */ +extern SDL_DECLSPEC bool SDLCALL SDL_IsMouseHaptic(void); + +/** + * Try to open a haptic device from the current mouse. + * + * \returns the haptic device identifier or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseHaptic + * \sa SDL_IsMouseHaptic + */ +extern SDL_DECLSPEC SDL_Haptic * SDLCALL SDL_OpenHapticFromMouse(void); + +/** + * Query if a joystick has haptic features. + * + * \param joystick the SDL_Joystick to test for haptic capabilities. + * \returns true if the joystick is haptic or false if it isn't. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenHapticFromJoystick + */ +extern SDL_DECLSPEC bool SDLCALL SDL_IsJoystickHaptic(SDL_Joystick *joystick); + +/** + * Open a haptic device for use from a joystick device. + * + * You must still close the haptic device separately. It will not be closed + * with the joystick. + * + * When opened from a joystick you should first close the haptic device before + * closing the joystick device. If not, on some implementations the haptic + * device will also get unallocated and you'll be unable to use force feedback + * on that device. + * + * \param joystick the SDL_Joystick to create a haptic device from. + * \returns a valid haptic device identifier on success or NULL on failure; + * call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseHaptic + * \sa SDL_IsJoystickHaptic + */ +extern SDL_DECLSPEC SDL_Haptic * SDLCALL SDL_OpenHapticFromJoystick(SDL_Joystick *joystick); + +/** + * Close a haptic device previously opened with SDL_OpenHaptic(). + * + * \param haptic the SDL_Haptic device to close. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenHaptic + */ +extern SDL_DECLSPEC void SDLCALL SDL_CloseHaptic(SDL_Haptic *haptic); + +/** + * Get the number of effects a haptic device can store. + * + * On some platforms this isn't fully supported, and therefore is an + * approximation. Always check to see if your created effect was actually + * created and do not rely solely on SDL_GetMaxHapticEffects(). + * + * \param haptic the SDL_Haptic device to query. + * \returns the number of effects the haptic device can store or a negative + * error code on failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetMaxHapticEffectsPlaying + * \sa SDL_GetHapticFeatures + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetMaxHapticEffects(SDL_Haptic *haptic); + +/** + * Get the number of effects a haptic device can play at the same time. + * + * This is not supported on all platforms, but will always return a value. + * + * \param haptic the SDL_Haptic device to query maximum playing effects. + * \returns the number of effects the haptic device can play at the same time + * or -1 on failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetMaxHapticEffects + * \sa SDL_GetHapticFeatures + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetMaxHapticEffectsPlaying(SDL_Haptic *haptic); + +/** + * Get the haptic device's supported features in bitwise manner. + * + * \param haptic the SDL_Haptic device to query. + * \returns a list of supported haptic features in bitwise manner (OR'd), or 0 + * on failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HapticEffectSupported + * \sa SDL_GetMaxHapticEffects + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_GetHapticFeatures(SDL_Haptic *haptic); + +/** + * Get the number of haptic axes the device has. + * + * The number of haptic axes might be useful if working with the + * SDL_HapticDirection effect. + * + * \param haptic the SDL_Haptic device to query. + * \returns the number of axes on success or -1 on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumHapticAxes(SDL_Haptic *haptic); + +/** + * Check to see if an effect is supported by a haptic device. + * + * \param haptic the SDL_Haptic device to query. + * \param effect the desired effect to query. + * \returns true if the effect is supported or false if it isn't. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateHapticEffect + * \sa SDL_GetHapticFeatures + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HapticEffectSupported(SDL_Haptic *haptic, const SDL_HapticEffect *effect); + +/** + * Create a new haptic effect on a specified device. + * + * \param haptic an SDL_Haptic device to create the effect on. + * \param effect an SDL_HapticEffect structure containing the properties of + * the effect to create. + * \returns the ID of the effect on success or -1 on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroyHapticEffect + * \sa SDL_RunHapticEffect + * \sa SDL_UpdateHapticEffect + */ +extern SDL_DECLSPEC SDL_HapticEffectID SDLCALL SDL_CreateHapticEffect(SDL_Haptic *haptic, const SDL_HapticEffect *effect); + +/** + * Update the properties of an effect. + * + * Can be used dynamically, although behavior when dynamically changing + * direction may be strange. Specifically the effect may re-upload itself and + * start playing from the start. You also cannot change the type either when + * running SDL_UpdateHapticEffect(). + * + * \param haptic the SDL_Haptic device that has the effect. + * \param effect the identifier of the effect to update. + * \param data an SDL_HapticEffect structure containing the new effect + * properties to use. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateHapticEffect + * \sa SDL_RunHapticEffect + */ +extern SDL_DECLSPEC bool SDLCALL SDL_UpdateHapticEffect(SDL_Haptic *haptic, SDL_HapticEffectID effect, const SDL_HapticEffect *data); + +/** + * Run the haptic effect on its associated haptic device. + * + * To repeat the effect over and over indefinitely, set `iterations` to + * `SDL_HAPTIC_INFINITY`. (Repeats the envelope - attack and fade.) To make + * one instance of the effect last indefinitely (so the effect does not fade), + * set the effect's `length` in its structure/union to `SDL_HAPTIC_INFINITY` + * instead. + * + * \param haptic the SDL_Haptic device to run the effect on. + * \param effect the ID of the haptic effect to run. + * \param iterations the number of iterations to run the effect; use + * `SDL_HAPTIC_INFINITY` to repeat forever. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetHapticEffectStatus + * \sa SDL_StopHapticEffect + * \sa SDL_StopHapticEffects + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RunHapticEffect(SDL_Haptic *haptic, SDL_HapticEffectID effect, Uint32 iterations); + +/** + * Stop the haptic effect on its associated haptic device. + * + * \param haptic the SDL_Haptic device to stop the effect on. + * \param effect the ID of the haptic effect to stop. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RunHapticEffect + * \sa SDL_StopHapticEffects + */ +extern SDL_DECLSPEC bool SDLCALL SDL_StopHapticEffect(SDL_Haptic *haptic, SDL_HapticEffectID effect); + +/** + * Destroy a haptic effect on the device. + * + * This will stop the effect if it's running. Effects are automatically + * destroyed when the device is closed. + * + * \param haptic the SDL_Haptic device to destroy the effect on. + * \param effect the ID of the haptic effect to destroy. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateHapticEffect + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyHapticEffect(SDL_Haptic *haptic, SDL_HapticEffectID effect); + +/** + * Get the status of the current effect on the specified haptic device. + * + * Device must support the SDL_HAPTIC_STATUS feature. + * + * \param haptic the SDL_Haptic device to query for the effect status on. + * \param effect the ID of the haptic effect to query its status. + * \returns true if it is playing, false if it isn't playing or haptic status + * isn't supported. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetHapticFeatures + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetHapticEffectStatus(SDL_Haptic *haptic, SDL_HapticEffectID effect); + +/** + * Set the global gain of the specified haptic device. + * + * Device must support the SDL_HAPTIC_GAIN feature. + * + * The user may specify the maximum gain by setting the environment variable + * `SDL_HAPTIC_GAIN_MAX` which should be between 0 and 100. All calls to + * SDL_SetHapticGain() will scale linearly using `SDL_HAPTIC_GAIN_MAX` as the + * maximum. + * + * \param haptic the SDL_Haptic device to set the gain on. + * \param gain value to set the gain to, should be between 0 and 100 (0 - + * 100). + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetHapticFeatures + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetHapticGain(SDL_Haptic *haptic, int gain); + +/** + * Set the global autocenter of the device. + * + * Autocenter should be between 0 and 100. Setting it to 0 will disable + * autocentering. + * + * Device must support the SDL_HAPTIC_AUTOCENTER feature. + * + * \param haptic the SDL_Haptic device to set autocentering on. + * \param autocenter value to set autocenter to (0-100). + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetHapticFeatures + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetHapticAutocenter(SDL_Haptic *haptic, int autocenter); + +/** + * Pause a haptic device. + * + * Device must support the `SDL_HAPTIC_PAUSE` feature. Call SDL_ResumeHaptic() + * to resume playback. + * + * Do not modify the effects nor add new ones while the device is paused. That + * can cause all sorts of weird errors. + * + * \param haptic the SDL_Haptic device to pause. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ResumeHaptic + */ +extern SDL_DECLSPEC bool SDLCALL SDL_PauseHaptic(SDL_Haptic *haptic); + +/** + * Resume a haptic device. + * + * Call to unpause after SDL_PauseHaptic(). + * + * \param haptic the SDL_Haptic device to unpause. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PauseHaptic + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ResumeHaptic(SDL_Haptic *haptic); + +/** + * Stop all the currently playing effects on a haptic device. + * + * \param haptic the SDL_Haptic device to stop. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RunHapticEffect + * \sa SDL_StopHapticEffects + */ +extern SDL_DECLSPEC bool SDLCALL SDL_StopHapticEffects(SDL_Haptic *haptic); + +/** + * Check whether rumble is supported on a haptic device. + * + * \param haptic haptic device to check for rumble support. + * \returns true if the effect is supported or false if it isn't. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_InitHapticRumble + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HapticRumbleSupported(SDL_Haptic *haptic); + +/** + * Initialize a haptic device for simple rumble playback. + * + * \param haptic the haptic device to initialize for simple rumble playback. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PlayHapticRumble + * \sa SDL_StopHapticRumble + * \sa SDL_HapticRumbleSupported + */ +extern SDL_DECLSPEC bool SDLCALL SDL_InitHapticRumble(SDL_Haptic *haptic); + +/** + * Run a simple rumble effect on a haptic device. + * + * \param haptic the haptic device to play the rumble effect on. + * \param strength strength of the rumble to play as a 0-1 float value. + * \param length length of the rumble to play in milliseconds. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_InitHapticRumble + * \sa SDL_StopHapticRumble + */ +extern SDL_DECLSPEC bool SDLCALL SDL_PlayHapticRumble(SDL_Haptic *haptic, float strength, Uint32 length); + +/** + * Stop the simple rumble on a haptic device. + * + * \param haptic the haptic device to stop the rumble effect on. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PlayHapticRumble + */ +extern SDL_DECLSPEC bool SDLCALL SDL_StopHapticRumble(SDL_Haptic *haptic); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_haptic_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_hidapi.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_hidapi.h new file mode 100644 index 0000000..67e29c2 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_hidapi.h @@ -0,0 +1,571 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: HIDAPI */ + +/** + * # CategoryHIDAPI + * + * Header file for SDL HIDAPI functions. + * + * This is an adaptation of the original HIDAPI interface by Alan Ott, and + * includes source code licensed under the following license: + * + * ``` + * HIDAPI - Multi-Platform library for + * communication with HID devices. + * + * Copyright 2009, Alan Ott, Signal 11 Software. + * All Rights Reserved. + * + * This software may be used by anyone for any reason so + * long as the copyright notice in the source files + * remains intact. + * ``` + * + * (Note that this license is the same as item three of SDL's zlib license, so + * it adds no new requirements on the user.) + * + * If you would like a version of SDL without this code, you can build SDL + * with SDL_HIDAPI_DISABLED defined to 1. You might want to do this for + * example on iOS or tvOS to avoid a dependency on the CoreBluetooth + * framework. + */ + +#ifndef SDL_hidapi_h_ +#define SDL_hidapi_h_ + +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * An opaque handle representing an open HID device. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_hid_device SDL_hid_device; + +/** + * HID underlying bus types. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_hid_bus_type { + /** Unknown bus type */ + SDL_HID_API_BUS_UNKNOWN = 0x00, + + /** USB bus + Specifications: + https://usb.org/hid */ + SDL_HID_API_BUS_USB = 0x01, + + /** Bluetooth or Bluetooth LE bus + Specifications: + https://www.bluetooth.com/specifications/specs/human-interface-device-profile-1-1-1/ + https://www.bluetooth.com/specifications/specs/hid-service-1-0/ + https://www.bluetooth.com/specifications/specs/hid-over-gatt-profile-1-0/ */ + SDL_HID_API_BUS_BLUETOOTH = 0x02, + + /** I2C bus + Specifications: + https://docs.microsoft.com/previous-versions/windows/hardware/design/dn642101(v=vs.85) */ + SDL_HID_API_BUS_I2C = 0x03, + + /** SPI bus + Specifications: + https://www.microsoft.com/download/details.aspx?id=103325 */ + SDL_HID_API_BUS_SPI = 0x04 + +} SDL_hid_bus_type; + +/** hidapi info structure */ + +/** + * Information about a connected HID device + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_hid_device_info +{ + /** Platform-specific device path */ + char *path; + /** Device Vendor ID */ + unsigned short vendor_id; + /** Device Product ID */ + unsigned short product_id; + /** Serial Number */ + wchar_t *serial_number; + /** Device Release Number in binary-coded decimal, + also known as Device Version Number */ + unsigned short release_number; + /** Manufacturer String */ + wchar_t *manufacturer_string; + /** Product string */ + wchar_t *product_string; + /** Usage Page for this Device/Interface + (Windows/Mac/hidraw only) */ + unsigned short usage_page; + /** Usage for this Device/Interface + (Windows/Mac/hidraw only) */ + unsigned short usage; + /** The USB interface which this logical device + represents. + + Valid only if the device is a USB HID device. + Set to -1 in all other cases. + */ + int interface_number; + + /** Additional information about the USB interface. + Valid on libusb and Android implementations. */ + int interface_class; + int interface_subclass; + int interface_protocol; + + /** Underlying bus type */ + SDL_hid_bus_type bus_type; + + /** Pointer to the next device */ + struct SDL_hid_device_info *next; + +} SDL_hid_device_info; + + +/** + * Initialize the HIDAPI library. + * + * This function initializes the HIDAPI library. Calling it is not strictly + * necessary, as it will be called automatically by SDL_hid_enumerate() and + * any of the SDL_hid_open_*() functions if it is needed. This function should + * be called at the beginning of execution however, if there is a chance of + * HIDAPI handles being opened by different threads simultaneously. + * + * Each call to this function should have a matching call to SDL_hid_exit() + * + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_hid_exit + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_init(void); + +/** + * Finalize the HIDAPI library. + * + * This function frees all of the static data associated with HIDAPI. It + * should be called at the end of execution to avoid memory leaks. + * + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_hid_init + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_exit(void); + +/** + * Check to see if devices may have been added or removed. + * + * Enumerating the HID devices is an expensive operation, so you can call this + * to see if there have been any system device changes since the last call to + * this function. A change in the counter returned doesn't necessarily mean + * that anything has changed, but you can call SDL_hid_enumerate() to get an + * updated device list. + * + * Calling this function for the first time may cause a thread or other system + * resource to be allocated to track device change notifications. + * + * \returns a change counter that is incremented with each potential device + * change, or 0 if device change detection isn't available. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_hid_enumerate + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_hid_device_change_count(void); + +/** + * Enumerate the HID Devices. + * + * This function returns a linked list of all the HID devices attached to the + * system which match vendor_id and product_id. If `vendor_id` is set to 0 + * then any vendor matches. If `product_id` is set to 0 then any product + * matches. If `vendor_id` and `product_id` are both set to 0, then all HID + * devices will be returned. + * + * By default SDL will only enumerate controllers, to reduce risk of hanging + * or crashing on bad drivers, but SDL_HINT_HIDAPI_ENUMERATE_ONLY_CONTROLLERS + * can be set to "0" to enumerate all HID devices. + * + * \param vendor_id the Vendor ID (VID) of the types of device to open, or 0 + * to match any vendor. + * \param product_id the Product ID (PID) of the types of device to open, or 0 + * to match any product. + * \returns a pointer to a linked list of type SDL_hid_device_info, containing + * information about the HID devices attached to the system, or NULL + * in the case of failure. Free this linked list by calling + * SDL_hid_free_enumeration(). + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_hid_device_change_count + */ +extern SDL_DECLSPEC SDL_hid_device_info * SDLCALL SDL_hid_enumerate(unsigned short vendor_id, unsigned short product_id); + +/** + * Free an enumeration linked list. + * + * This function frees a linked list created by SDL_hid_enumerate(). + * + * \param devs pointer to a list of struct_device returned from + * SDL_hid_enumerate(). + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_hid_free_enumeration(SDL_hid_device_info *devs); + +/** + * Open a HID device using a Vendor ID (VID), Product ID (PID) and optionally + * a serial number. + * + * If `serial_number` is NULL, the first device with the specified VID and PID + * is opened. + * + * \param vendor_id the Vendor ID (VID) of the device to open. + * \param product_id the Product ID (PID) of the device to open. + * \param serial_number the Serial Number of the device to open (Optionally + * NULL). + * \returns a pointer to a SDL_hid_device object on success or NULL on + * failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_hid_device * SDLCALL SDL_hid_open(unsigned short vendor_id, unsigned short product_id, const wchar_t *serial_number); + +/** + * Open a HID device by its path name. + * + * The path name be determined by calling SDL_hid_enumerate(), or a + * platform-specific path name can be used (eg: /dev/hidraw0 on Linux). + * + * \param path the path name of the device to open. + * \returns a pointer to a SDL_hid_device object on success or NULL on + * failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_hid_device * SDLCALL SDL_hid_open_path(const char *path); + +/** + * Get the properties associated with an SDL_hid_device. + * + * The following read-only properties are provided by SDL: + * + * - `SDL_PROP_HIDAPI_LIBUSB_DEVICE_HANDLE_POINTER`: the libusb_device_handle + * associated with the device, if it was opened using libusb. + * + * \param dev a device handle returned from SDL_hid_open(). + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_hid_get_properties(SDL_hid_device *dev); + +#define SDL_PROP_HIDAPI_LIBUSB_DEVICE_HANDLE_POINTER "SDL.hidapi.libusb.device.handle" + +/** + * Write an Output report to a HID device. + * + * The first byte of `data` must contain the Report ID. For devices which only + * support a single report, this must be set to 0x0. The remaining bytes + * contain the report data. Since the Report ID is mandatory, calls to + * SDL_hid_write() will always contain one more byte than the report contains. + * For example, if a hid report is 16 bytes long, 17 bytes must be passed to + * SDL_hid_write(), the Report ID (or 0x0, for devices with a single report), + * followed by the report data (16 bytes). In this example, the length passed + * in would be 17. + * + * SDL_hid_write() will send the data on the first OUT endpoint, if one + * exists. If it does not, it will send the data through the Control Endpoint + * (Endpoint 0). + * + * \param dev a device handle returned from SDL_hid_open(). + * \param data the data to send, including the report number as the first + * byte. + * \param length the length in bytes of the data to send. + * \returns the actual number of bytes written and -1 on on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_write(SDL_hid_device *dev, const unsigned char *data, size_t length); + +/** + * Read an Input report from a HID device with timeout. + * + * Input reports are returned to the host through the INTERRUPT IN endpoint. + * The first byte will contain the Report number if the device uses numbered + * reports. + * + * \param dev a device handle returned from SDL_hid_open(). + * \param data a buffer to put the read data into. + * \param length the number of bytes to read. For devices with multiple + * reports, make sure to read an extra byte for the report + * number. + * \param milliseconds timeout in milliseconds or -1 for blocking wait. + * \returns the actual number of bytes read and -1 on on failure; call + * SDL_GetError() for more information. If no packet was available to + * be read within the timeout period, this function returns 0. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_read_timeout(SDL_hid_device *dev, unsigned char *data, size_t length, int milliseconds); + +/** + * Read an Input report from a HID device. + * + * Input reports are returned to the host through the INTERRUPT IN endpoint. + * The first byte will contain the Report number if the device uses numbered + * reports. + * + * \param dev a device handle returned from SDL_hid_open(). + * \param data a buffer to put the read data into. + * \param length the number of bytes to read. For devices with multiple + * reports, make sure to read an extra byte for the report + * number. + * \returns the actual number of bytes read and -1 on failure; call + * SDL_GetError() for more information. If no packet was available to + * be read and the handle is in non-blocking mode, this function + * returns 0. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_read(SDL_hid_device *dev, unsigned char *data, size_t length); + +/** + * Set the device handle to be non-blocking. + * + * In non-blocking mode calls to SDL_hid_read() will return immediately with a + * value of 0 if there is no data to be read. In blocking mode, SDL_hid_read() + * will wait (block) until there is data to read before returning. + * + * Nonblocking can be turned on and off at any time. + * + * \param dev a device handle returned from SDL_hid_open(). + * \param nonblock enable or not the nonblocking reads - 1 to enable + * nonblocking - 0 to disable nonblocking. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_set_nonblocking(SDL_hid_device *dev, int nonblock); + +/** + * Send a Feature report to the device. + * + * Feature reports are sent over the Control endpoint as a Set_Report + * transfer. The first byte of `data` must contain the Report ID. For devices + * which only support a single report, this must be set to 0x0. The remaining + * bytes contain the report data. Since the Report ID is mandatory, calls to + * SDL_hid_send_feature_report() will always contain one more byte than the + * report contains. For example, if a hid report is 16 bytes long, 17 bytes + * must be passed to SDL_hid_send_feature_report(): the Report ID (or 0x0, for + * devices which do not use numbered reports), followed by the report data (16 + * bytes). In this example, the length passed in would be 17. + * + * \param dev a device handle returned from SDL_hid_open(). + * \param data the data to send, including the report number as the first + * byte. + * \param length the length in bytes of the data to send, including the report + * number. + * \returns the actual number of bytes written and -1 on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_send_feature_report(SDL_hid_device *dev, const unsigned char *data, size_t length); + +/** + * Get a feature report from a HID device. + * + * Set the first byte of `data` to the Report ID of the report to be read. + * Make sure to allow space for this extra byte in `data`. Upon return, the + * first byte will still contain the Report ID, and the report data will start + * in data[1]. + * + * \param dev a device handle returned from SDL_hid_open(). + * \param data a buffer to put the read data into, including the Report ID. + * Set the first byte of `data` to the Report ID of the report to + * be read, or set it to zero if your device does not use numbered + * reports. + * \param length the number of bytes to read, including an extra byte for the + * report ID. The buffer can be longer than the actual report. + * \returns the number of bytes read plus one for the report ID (which is + * still in the first byte), or -1 on on failure; call SDL_GetError() + * for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_get_feature_report(SDL_hid_device *dev, unsigned char *data, size_t length); + +/** + * Get an input report from a HID device. + * + * Set the first byte of `data` to the Report ID of the report to be read. + * Make sure to allow space for this extra byte in `data`. Upon return, the + * first byte will still contain the Report ID, and the report data will start + * in data[1]. + * + * \param dev a device handle returned from SDL_hid_open(). + * \param data a buffer to put the read data into, including the Report ID. + * Set the first byte of `data` to the Report ID of the report to + * be read, or set it to zero if your device does not use numbered + * reports. + * \param length the number of bytes to read, including an extra byte for the + * report ID. The buffer can be longer than the actual report. + * \returns the number of bytes read plus one for the report ID (which is + * still in the first byte), or -1 on on failure; call SDL_GetError() + * for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_get_input_report(SDL_hid_device *dev, unsigned char *data, size_t length); + +/** + * Close a HID device. + * + * \param dev a device handle returned from SDL_hid_open(). + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_close(SDL_hid_device *dev); + +/** + * Get The Manufacturer String from a HID device. + * + * \param dev a device handle returned from SDL_hid_open(). + * \param string a wide string buffer to put the data into. + * \param maxlen the length of the buffer in multiples of wchar_t. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_get_manufacturer_string(SDL_hid_device *dev, wchar_t *string, size_t maxlen); + +/** + * Get The Product String from a HID device. + * + * \param dev a device handle returned from SDL_hid_open(). + * \param string a wide string buffer to put the data into. + * \param maxlen the length of the buffer in multiples of wchar_t. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_get_product_string(SDL_hid_device *dev, wchar_t *string, size_t maxlen); + +/** + * Get The Serial Number String from a HID device. + * + * \param dev a device handle returned from SDL_hid_open(). + * \param string a wide string buffer to put the data into. + * \param maxlen the length of the buffer in multiples of wchar_t. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_get_serial_number_string(SDL_hid_device *dev, wchar_t *string, size_t maxlen); + +/** + * Get a string from a HID device, based on its string index. + * + * \param dev a device handle returned from SDL_hid_open(). + * \param string_index the index of the string to get. + * \param string a wide string buffer to put the data into. + * \param maxlen the length of the buffer in multiples of wchar_t. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_get_indexed_string(SDL_hid_device *dev, int string_index, wchar_t *string, size_t maxlen); + +/** + * Get the device info from a HID device. + * + * \param dev a device handle returned from SDL_hid_open(). + * \returns a pointer to the SDL_hid_device_info for this hid_device or NULL + * on failure; call SDL_GetError() for more information. This struct + * is valid until the device is closed with SDL_hid_close(). + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_hid_device_info * SDLCALL SDL_hid_get_device_info(SDL_hid_device *dev); + +/** + * Get a report descriptor from a HID device. + * + * User has to provide a preallocated buffer where descriptor will be copied + * to. The recommended size for a preallocated buffer is 4096 bytes. + * + * \param dev a device handle returned from SDL_hid_open(). + * \param buf the buffer to copy descriptor into. + * \param buf_size the size of the buffer in bytes. + * \returns the number of bytes actually copied or -1 on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_get_report_descriptor(SDL_hid_device *dev, unsigned char *buf, size_t buf_size); + +/** + * Start or stop a BLE scan on iOS and tvOS to pair Steam Controllers. + * + * \param active true to start the scan, false to stop the scan. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_hid_ble_scan(bool active); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_hidapi_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_hints.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_hints.h new file mode 100644 index 0000000..474e97f --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_hints.h @@ -0,0 +1,4831 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryHints + * + * This file contains functions to set and get configuration hints, as well as + * listing each of them alphabetically. + * + * The convention for naming hints is SDL_HINT_X, where "SDL_X" is the + * environment variable that can be used to override the default. + * + * In general these hints are just that - they may or may not be supported or + * applicable on any given platform, but they provide a way for an application + * or user to give the library a hint as to how they would like the library to + * work. + */ + +#ifndef SDL_hints_h_ +#define SDL_hints_h_ + +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * Specify the behavior of Alt+Tab while the keyboard is grabbed. + * + * By default, SDL emulates Alt+Tab functionality while the keyboard is + * grabbed and your window is full-screen. This prevents the user from getting + * stuck in your application if you've enabled keyboard grab. + * + * The variable can be set to the following values: + * + * - "0": SDL will not handle Alt+Tab. Your application is responsible for + * handling Alt+Tab while the keyboard is grabbed. + * - "1": SDL will minimize your window when Alt+Tab is pressed (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED "SDL_ALLOW_ALT_TAB_WHILE_GRABBED" + +/** + * A variable to control whether the SDL activity is allowed to be re-created. + * + * If this hint is true, the activity can be recreated on demand by the OS, + * and Java static data and C++ static data remain with their current values. + * If this hint is false, then SDL will call exit() when you return from your + * main function and the application will be terminated and then started fresh + * each time. + * + * The variable can be set to the following values: + * + * - "0": The application starts fresh at each launch. (default) + * - "1": The application activity can be recreated by the OS. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_ANDROID_ALLOW_RECREATE_ACTIVITY "SDL_ANDROID_ALLOW_RECREATE_ACTIVITY" + +/** + * A variable to control whether the event loop will block itself when the app + * is paused. + * + * The variable can be set to the following values: + * + * - "0": Non blocking. + * - "1": Blocking. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_ANDROID_BLOCK_ON_PAUSE "SDL_ANDROID_BLOCK_ON_PAUSE" + +/** + * A variable to control whether low latency audio should be enabled. + * + * Some devices have poor quality output when this is enabled, but this is + * usually an improvement in audio latency. + * + * The variable can be set to the following values: + * + * - "0": Low latency audio is not enabled. + * - "1": Low latency audio is enabled. (default) + * + * This hint should be set before SDL audio is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_ANDROID_LOW_LATENCY_AUDIO "SDL_ANDROID_LOW_LATENCY_AUDIO" + +/** + * A variable to control whether we trap the Android back button to handle it + * manually. + * + * This is necessary for the right mouse button to work on some Android + * devices, or to be able to trap the back button for use in your code + * reliably. If this hint is true, the back button will show up as an + * SDL_EVENT_KEY_DOWN / SDL_EVENT_KEY_UP pair with a keycode of + * SDL_SCANCODE_AC_BACK. + * + * The variable can be set to the following values: + * + * - "0": Back button will be handled as usual for system. (default) + * - "1": Back button will be trapped, allowing you to handle the key press + * manually. (This will also let right mouse click work on systems where the + * right mouse button functions as back.) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_ANDROID_TRAP_BACK_BUTTON "SDL_ANDROID_TRAP_BACK_BUTTON" + +/** + * A variable setting the app ID string. + * + * This string is used by desktop compositors to identify and group windows + * together, as well as match applications with associated desktop settings + * and icons. + * + * This will override SDL_PROP_APP_METADATA_IDENTIFIER_STRING, if set by the + * application. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_APP_ID "SDL_APP_ID" + +/** + * A variable setting the application name. + * + * This hint lets you specify the application name sent to the OS when + * required. For example, this will often appear in volume control applets for + * audio streams, and in lists of applications which are inhibiting the + * screensaver. You should use a string that describes your program ("My Game + * 2: The Revenge") + * + * This will override SDL_PROP_APP_METADATA_NAME_STRING, if set by the + * application. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_APP_NAME "SDL_APP_NAME" + +/** + * A variable controlling whether controllers used with the Apple TV generate + * UI events. + * + * When UI events are generated by controller input, the app will be + * backgrounded when the Apple TV remote's menu button is pressed, and when + * the pause or B buttons on gamepads are pressed. + * + * More information about properly making use of controllers for the Apple TV + * can be found here: + * https://developer.apple.com/tvos/human-interface-guidelines/remote-and-controllers/ + * + * The variable can be set to the following values: + * + * - "0": Controller input does not generate UI events. (default) + * - "1": Controller input generates UI events. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS "SDL_APPLE_TV_CONTROLLER_UI_EVENTS" + +/** + * A variable controlling whether the Apple TV remote's joystick axes will + * automatically match the rotation of the remote. + * + * The variable can be set to the following values: + * + * - "0": Remote orientation does not affect joystick axes. (default) + * - "1": Joystick axes are based on the orientation of the remote. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION "SDL_APPLE_TV_REMOTE_ALLOW_ROTATION" + +/** + * Specify the default ALSA audio device name. + * + * This variable is a specific audio device to open when the "default" audio + * device is used. + * + * This hint will be ignored when opening the default playback device if + * SDL_HINT_AUDIO_ALSA_DEFAULT_PLAYBACK_DEVICE is set, or when opening the + * default recording device if SDL_HINT_AUDIO_ALSA_DEFAULT_RECORDING_DEVICE is + * set. + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + * + * \sa SDL_HINT_AUDIO_ALSA_DEFAULT_PLAYBACK_DEVICE + * \sa SDL_HINT_AUDIO_ALSA_DEFAULT_RECORDING_DEVICE + */ +#define SDL_HINT_AUDIO_ALSA_DEFAULT_DEVICE "SDL_AUDIO_ALSA_DEFAULT_DEVICE" + +/** + * Specify the default ALSA audio playback device name. + * + * This variable is a specific audio device to open for playback, when the + * "default" audio device is used. + * + * If this hint isn't set, SDL will check SDL_HINT_AUDIO_ALSA_DEFAULT_DEVICE + * before choosing a reasonable default. + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + * + * \sa SDL_HINT_AUDIO_ALSA_DEFAULT_RECORDING_DEVICE + * \sa SDL_HINT_AUDIO_ALSA_DEFAULT_DEVICE + */ +#define SDL_HINT_AUDIO_ALSA_DEFAULT_PLAYBACK_DEVICE "SDL_AUDIO_ALSA_DEFAULT_PLAYBACK_DEVICE" + +/** + * Specify the default ALSA audio recording device name. + * + * This variable is a specific audio device to open for recording, when the + * "default" audio device is used. + * + * If this hint isn't set, SDL will check SDL_HINT_AUDIO_ALSA_DEFAULT_DEVICE + * before choosing a reasonable default. + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + * + * \sa SDL_HINT_AUDIO_ALSA_DEFAULT_PLAYBACK_DEVICE + * \sa SDL_HINT_AUDIO_ALSA_DEFAULT_DEVICE + */ +#define SDL_HINT_AUDIO_ALSA_DEFAULT_RECORDING_DEVICE "SDL_AUDIO_ALSA_DEFAULT_RECORDING_DEVICE" + +/** + * A variable controlling the audio category on iOS and macOS. + * + * The variable can be set to the following values: + * + * - "ambient": Use the AVAudioSessionCategoryAmbient audio category, will be + * muted by the phone mute switch (default) + * - "playback": Use the AVAudioSessionCategoryPlayback category. + * + * For more information, see Apple's documentation: + * https://developer.apple.com/library/content/documentation/Audio/Conceptual/AudioSessionProgrammingGuide/AudioSessionCategoriesandModes/AudioSessionCategoriesandModes.html + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_CATEGORY "SDL_AUDIO_CATEGORY" + +/** + * A variable controlling the default audio channel count. + * + * If the application doesn't specify the audio channel count when opening the + * device, this hint can be used to specify a default channel count that will + * be used. This defaults to "1" for recording and "2" for playback devices. + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_CHANNELS "SDL_AUDIO_CHANNELS" + +/** + * Specify an application icon name for an audio device. + * + * Some audio backends (such as Pulseaudio and Pipewire) allow you to set an + * XDG icon name for your application. Among other things, this icon might + * show up in a system control panel that lets the user adjust the volume on + * specific audio streams instead of using one giant master volume slider. + * Note that this is unrelated to the icon used by the windowing system, which + * may be set with SDL_SetWindowIcon (or via desktop file on Wayland). + * + * Setting this to "" or leaving it unset will have SDL use a reasonable + * default, "applications-games", which is likely to be installed. See + * https://specifications.freedesktop.org/icon-theme-spec/icon-theme-spec-latest.html + * and + * https://specifications.freedesktop.org/icon-naming-spec/icon-naming-spec-latest.html + * for the relevant XDG icon specs. + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_DEVICE_APP_ICON_NAME "SDL_AUDIO_DEVICE_APP_ICON_NAME" + +/** + * A variable controlling device buffer size. + * + * This hint is an integer > 0, that represents the size of the device's + * buffer in sample frames (stereo audio data in 16-bit format is 4 bytes per + * sample frame, for example). + * + * SDL3 generally decides this value on behalf of the app, but if for some + * reason the app needs to dictate this (because they want either lower + * latency or higher throughput AND ARE WILLING TO DEAL WITH what that might + * require of the app), they can specify it. + * + * SDL will try to accommodate this value, but there is no promise you'll get + * the buffer size requested. Many platforms won't honor this request at all, + * or might adjust it. + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_DEVICE_SAMPLE_FRAMES "SDL_AUDIO_DEVICE_SAMPLE_FRAMES" + +/** + * Specify an audio stream name for an audio device. + * + * Some audio backends (such as PulseAudio) allow you to describe your audio + * stream. Among other things, this description might show up in a system + * control panel that lets the user adjust the volume on specific audio + * streams instead of using one giant master volume slider. + * + * This hints lets you transmit that information to the OS. The contents of + * this hint are used while opening an audio device. You should use a string + * that describes your what your program is playing ("audio stream" is + * probably sufficient in many cases, but this could be useful for something + * like "team chat" if you have a headset playing VoIP audio separately). + * + * Setting this to "" or leaving it unset will have SDL use a reasonable + * default: "audio stream" or something similar. + * + * Note that while this talks about audio streams, this is an OS-level + * concept, so it applies to a physical audio device in this case, and not an + * SDL_AudioStream, nor an SDL logical audio device. + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_DEVICE_STREAM_NAME "SDL_AUDIO_DEVICE_STREAM_NAME" + +/** + * Specify an application role for an audio device. + * + * Some audio backends (such as Pipewire) allow you to describe the role of + * your audio stream. Among other things, this description might show up in a + * system control panel or software for displaying and manipulating media + * playback/recording graphs. + * + * This hints lets you transmit that information to the OS. The contents of + * this hint are used while opening an audio device. You should use a string + * that describes your what your program is playing (Game, Music, Movie, + * etc...). + * + * Setting this to "" or leaving it unset will have SDL use a reasonable + * default: "Game" or something similar. + * + * Note that while this talks about audio streams, this is an OS-level + * concept, so it applies to a physical audio device in this case, and not an + * SDL_AudioStream, nor an SDL logical audio device. + * + * For Windows WASAPI audio, the following roles are supported, and map to + * `AUDIO_STREAM_CATEGORY`: + * + * - "Other" (default) + * - "Communications" - Real-time communications, such as VOIP or chat + * - "Game" - Game audio + * - "GameChat" - Game chat audio, similar to "Communications" except that + * this will not attenuate other audio streams + * - "Movie" - Music or sound with dialog + * - "Media" - Music or sound without dialog + * + * If your application applies its own echo cancellation, gain control, and + * noise reduction it should also set SDL_HINT_AUDIO_DEVICE_RAW_STREAM. + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_DEVICE_STREAM_ROLE "SDL_AUDIO_DEVICE_STREAM_ROLE" + +/** + * Specify whether this audio device should do audio processing. + * + * Some operating systems perform echo cancellation, gain control, and noise + * reduction as needed. If your application already handles these, you can set + * this hint to prevent the OS from doing additional audio processing. + * + * This corresponds to the WASAPI audio option `AUDCLNT_STREAMOPTIONS_RAW`. + * + * The variable can be set to the following values: + * + * - "0": audio processing can be done by the OS. (default) + * - "1": audio processing is done by the application. + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_AUDIO_DEVICE_RAW_STREAM "SDL_AUDIO_DEVICE_RAW_STREAM" + +/** + * Specify the input file when recording audio using the disk audio driver. + * + * This defaults to "sdlaudio-in.raw" + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_DISK_INPUT_FILE "SDL_AUDIO_DISK_INPUT_FILE" + +/** + * Specify the output file when playing audio using the disk audio driver. + * + * This defaults to "sdlaudio.raw" + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_DISK_OUTPUT_FILE "SDL_AUDIO_DISK_OUTPUT_FILE" + +/** + * A variable controlling the audio rate when using the disk audio driver. + * + * The disk audio driver normally simulates real-time for the audio rate that + * was specified, but you can use this variable to adjust this rate higher or + * lower down to 0. The default value is "1.0". + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_DISK_TIMESCALE "SDL_AUDIO_DISK_TIMESCALE" + +/** + * A variable that specifies an audio backend to use. + * + * By default, SDL will try all available audio backends in a reasonable order + * until it finds one that can work, but this hint allows the app or user to + * force a specific driver, such as "pipewire" if, say, you are on PulseAudio + * but want to try talking to the lower level instead. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_DRIVER "SDL_AUDIO_DRIVER" + +/** + * A variable controlling the audio rate when using the dummy audio driver. + * + * The dummy audio driver normally simulates real-time for the audio rate that + * was specified, but you can use this variable to adjust this rate higher or + * lower down to 0. The default value is "1.0". + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_DUMMY_TIMESCALE "SDL_AUDIO_DUMMY_TIMESCALE" + +/** + * A variable controlling the default audio format. + * + * If the application doesn't specify the audio format when opening the + * device, this hint can be used to specify a default format that will be + * used. + * + * The variable can be set to the following values: + * + * - "U8": Unsigned 8-bit audio + * - "S8": Signed 8-bit audio + * - "S16LE": Signed 16-bit little-endian audio + * - "S16BE": Signed 16-bit big-endian audio + * - "S16": Signed 16-bit native-endian audio (default) + * - "S32LE": Signed 32-bit little-endian audio + * - "S32BE": Signed 32-bit big-endian audio + * - "S32": Signed 32-bit native-endian audio + * - "F32LE": Floating point little-endian audio + * - "F32BE": Floating point big-endian audio + * - "F32": Floating point native-endian audio + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_FORMAT "SDL_AUDIO_FORMAT" + +/** + * A variable controlling the default audio frequency. + * + * If the application doesn't specify the audio frequency when opening the + * device, this hint can be used to specify a default frequency that will be + * used. This defaults to "44100". + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_FREQUENCY "SDL_AUDIO_FREQUENCY" + +/** + * A variable that causes SDL to not ignore audio "monitors". + * + * This is currently only used by the PulseAudio driver. + * + * By default, SDL ignores audio devices that aren't associated with physical + * hardware. Changing this hint to "1" will expose anything SDL sees that + * appears to be an audio source or sink. This will add "devices" to the list + * that the user probably doesn't want or need, but it can be useful in + * scenarios where you want to hook up SDL to some sort of virtual device, + * etc. + * + * The variable can be set to the following values: + * + * - "0": Audio monitor devices will be ignored. (default) + * - "1": Audio monitor devices will show up in the device list. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_INCLUDE_MONITORS "SDL_AUDIO_INCLUDE_MONITORS" + +/** + * A variable controlling whether SDL updates joystick state when getting + * input events. + * + * The variable can be set to the following values: + * + * - "0": You'll call SDL_UpdateJoysticks() manually. + * - "1": SDL will automatically call SDL_UpdateJoysticks(). (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUTO_UPDATE_JOYSTICKS "SDL_AUTO_UPDATE_JOYSTICKS" + +/** + * A variable controlling whether SDL updates sensor state when getting input + * events. + * + * The variable can be set to the following values: + * + * - "0": You'll call SDL_UpdateSensors() manually. + * - "1": SDL will automatically call SDL_UpdateSensors(). (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUTO_UPDATE_SENSORS "SDL_AUTO_UPDATE_SENSORS" + +/** + * Prevent SDL from using version 4 of the bitmap header when saving BMPs. + * + * The bitmap header version 4 is required for proper alpha channel support + * and SDL will use it when required. Should this not be desired, this hint + * can force the use of the 40 byte header version which is supported + * everywhere. + * + * The variable can be set to the following values: + * + * - "0": Surfaces with a colorkey or an alpha channel are saved to a 32-bit + * BMP file with an alpha mask. SDL will use the bitmap header version 4 and + * set the alpha mask accordingly. (default) + * - "1": Surfaces with a colorkey or an alpha channel are saved to a 32-bit + * BMP file without an alpha mask. The alpha channel data will be in the + * file, but applications are going to ignore it. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_BMP_SAVE_LEGACY_FORMAT "SDL_BMP_SAVE_LEGACY_FORMAT" + +/** + * A variable that decides what camera backend to use. + * + * By default, SDL will try all available camera backends in a reasonable + * order until it finds one that can work, but this hint allows the app or + * user to force a specific target, such as "directshow" if, say, you are on + * Windows Media Foundations but want to try DirectShow instead. + * + * The default value is unset, in which case SDL will try to figure out the + * best camera backend on your behalf. This hint needs to be set before + * SDL_Init() is called to be useful. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_CAMERA_DRIVER "SDL_CAMERA_DRIVER" + +/** + * A variable that limits what CPU features are available. + * + * By default, SDL marks all features the current CPU supports as available. + * This hint allows the enabled features to be limited to a subset. + * + * When the hint is unset, or empty, SDL will enable all detected CPU + * features. + * + * The variable can be set to a comma separated list containing the following + * items: + * + * - "all" + * - "altivec" + * - "sse" + * - "sse2" + * - "sse3" + * - "sse41" + * - "sse42" + * - "avx" + * - "avx2" + * - "avx512f" + * - "arm-simd" + * - "neon" + * - "lsx" + * - "lasx" + * + * The items can be prefixed by '+'/'-' to add/remove features. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_CPU_FEATURE_MASK "SDL_CPU_FEATURE_MASK" + +/** + * A variable controlling whether DirectInput should be used for controllers. + * + * The variable can be set to the following values: + * + * - "0": Disable DirectInput detection. + * - "1": Enable DirectInput detection. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_DIRECTINPUT "SDL_JOYSTICK_DIRECTINPUT" + +/** + * A variable that specifies a dialog backend to use. + * + * By default, SDL will try all available dialog backends in a reasonable + * order until it finds one that can work, but this hint allows the app or + * user to force a specific target. + * + * If the specified target does not exist or is not available, the + * dialog-related function calls will fail. + * + * This hint currently only applies to platforms using the generic "Unix" + * dialog implementation, but may be extended to more platforms in the future. + * Note that some Unix and Unix-like platforms have their own implementation, + * such as macOS and Haiku. + * + * The variable can be set to the following values: + * + * - NULL: Select automatically (default, all platforms) + * - "portal": Use XDG Portals through DBus (Unix only) + * - "zenity": Use the Zenity program (Unix only) + * + * More options may be added in the future. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_FILE_DIALOG_DRIVER "SDL_FILE_DIALOG_DRIVER" + +/** + * Override for SDL_GetDisplayUsableBounds(). + * + * If set, this hint will override the expected results for + * SDL_GetDisplayUsableBounds() for display index 0. Generally you don't want + * to do this, but this allows an embedded system to request that some of the + * screen be reserved for other uses when paired with a well-behaved + * application. + * + * The contents of this hint must be 4 comma-separated integers, the first is + * the bounds x, then y, width and height, in that order. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_DISPLAY_USABLE_BOUNDS "SDL_DISPLAY_USABLE_BOUNDS" + +/** + * Set the level of checking for invalid parameters passed to SDL functions. + * + * The variable can be set to the following values: + * + * - "1": Enable fast parameter error checking, e.g. quick NULL checks, etc. + * - "2": Enable full parameter error checking, e.g. validating objects are + * the correct type, etc. (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_INVALID_PARAM_CHECKS "SDL_INVALID_PARAM_CHECKS" + +/** + * Disable giving back control to the browser automatically when running with + * asyncify. + * + * With -s ASYNCIFY, SDL calls emscripten_sleep during operations such as + * refreshing the screen or polling events. + * + * This hint only applies to the emscripten platform. + * + * The variable can be set to the following values: + * + * - "0": Disable emscripten_sleep calls (if you give back browser control + * manually or use asyncify for other purposes). + * - "1": Enable emscripten_sleep calls. (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_EMSCRIPTEN_ASYNCIFY "SDL_EMSCRIPTEN_ASYNCIFY" + +/** + * Specify the CSS selector used for the "default" window/canvas. + * + * This hint only applies to the emscripten platform. + * + * This hint should be set before creating a window. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_EMSCRIPTEN_CANVAS_SELECTOR "SDL_EMSCRIPTEN_CANVAS_SELECTOR" + +/** + * Override the binding element for keyboard inputs for Emscripten builds. + * + * This hint only applies to the emscripten platform. + * + * The variable can be one of: + * + * - "#window": the javascript window object + * - "#document": the javascript document object + * - "#screen": the javascript window.screen object + * - "#canvas": the WebGL canvas element + * - "#none": Don't bind anything at all + * - any other string without a leading # sign applies to the element on the + * page with that ID. + * + * This hint should be set before creating a window. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT "SDL_EMSCRIPTEN_KEYBOARD_ELEMENT" + +/** + * A variable that controls whether the on-screen keyboard should be shown + * when text input is active. + * + * The variable can be set to the following values: + * + * - "auto": The on-screen keyboard will be shown if there is no physical + * keyboard attached. (default) + * - "0": Do not show the on-screen keyboard. + * - "1": Show the on-screen keyboard, if available. + * + * This hint must be set before SDL_StartTextInput() is called + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_ENABLE_SCREEN_KEYBOARD "SDL_ENABLE_SCREEN_KEYBOARD" + +/** + * A variable containing a list of evdev devices to use if udev is not + * available. + * + * The list of devices is in the form: + * + * deviceclass:path[,deviceclass:path[,...]] + * + * where device class is an integer representing the SDL_UDEV_deviceclass and + * path is the full path to the event device. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_EVDEV_DEVICES "SDL_EVDEV_DEVICES" + +/** + * A variable controlling verbosity of the logging of SDL events pushed onto + * the internal queue. + * + * The variable can be set to the following values, from least to most + * verbose: + * + * - "0": Don't log any events. (default) + * - "1": Log most events (other than the really spammy ones). + * - "2": Include mouse and finger motion events. + * + * This is generally meant to be used to debug SDL itself, but can be useful + * for application developers that need better visibility into what is going + * on in the event queue. Logged events are sent through SDL_Log(), which + * means by default they appear on stdout on most platforms or maybe + * OutputDebugString() on Windows, and can be funneled by the app with + * SDL_SetLogOutputFunction(), etc. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_EVENT_LOGGING "SDL_EVENT_LOGGING" + +/** + * A variable controlling whether raising the window should be done more + * forcefully. + * + * The variable can be set to the following values: + * + * - "0": Honor the OS policy for raising windows. (default) + * - "1": Force the window to be raised, overriding any OS policy. + * + * At present, this is only an issue under MS Windows, which makes it nearly + * impossible to programmatically move a window to the foreground, for + * "security" reasons. See http://stackoverflow.com/a/34414846 for a + * discussion. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_FORCE_RAISEWINDOW "SDL_FORCE_RAISEWINDOW" + +/** + * A variable controlling how 3D acceleration is used to accelerate the SDL + * screen surface. + * + * SDL can try to accelerate the SDL screen surface by using streaming + * textures with a 3D rendering engine. This variable controls whether and how + * this is done. + * + * The variable can be set to the following values: + * + * - "0": Disable 3D acceleration + * - "1": Enable 3D acceleration, using the default renderer. (default) + * - "X": Enable 3D acceleration, using X where X is one of the valid + * rendering drivers. (e.g. "direct3d", "opengl", etc.) + * + * This hint should be set before calling SDL_GetWindowSurface() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_FRAMEBUFFER_ACCELERATION "SDL_FRAMEBUFFER_ACCELERATION" + +/** + * A variable that lets you manually hint extra gamecontroller db entries. + * + * The variable should be newline delimited rows of gamecontroller config + * data, see SDL_gamepad.h + * + * You can update mappings after SDL is initialized with + * SDL_GetGamepadMappingForGUID() and SDL_AddGamepadMapping() + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG" + +/** + * A variable that lets you provide a file with extra gamecontroller db + * entries. + * + * The file should contain lines of gamecontroller config data, see + * SDL_gamepad.h + * + * You can update mappings after SDL is initialized with + * SDL_GetGamepadMappingForGUID() and SDL_AddGamepadMapping() + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_GAMECONTROLLERCONFIG_FILE "SDL_GAMECONTROLLERCONFIG_FILE" + +/** + * A variable that overrides the automatic controller type detection. + * + * The variable should be comma separated entries, in the form: VID/PID=type + * + * The VID and PID should be hexadecimal with exactly 4 digits, e.g. 0x00fd + * + * This hint affects what low level protocol is used with the HIDAPI driver. + * + * The variable can be set to the following values: + * + * - "Xbox360" + * - "XboxOne" + * - "PS3" + * - "PS4" + * - "PS5" + * - "SwitchPro" + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_GAMECONTROLLERTYPE "SDL_GAMECONTROLLERTYPE" + +/** + * A variable containing a list of devices to skip when scanning for game + * controllers. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * 0xAAAA/0xBBBB,0xCCCC/0xDDDD + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES "SDL_GAMECONTROLLER_IGNORE_DEVICES" + +/** + * If set, all devices will be skipped when scanning for game controllers + * except for the ones listed in this variable. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * 0xAAAA/0xBBBB,0xCCCC/0xDDDD + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT "SDL_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT" + +/** + * A variable that controls whether the device's built-in accelerometer and + * gyro should be used as sensors for gamepads. + * + * The variable can be set to the following values: + * + * - "0": Sensor fusion is disabled + * - "1": Sensor fusion is enabled for all controllers that lack sensors + * + * Or the variable can be a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * 0xAAAA/0xBBBB,0xCCCC/0xDDDD + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint should be set before a gamepad is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_GAMECONTROLLER_SENSOR_FUSION "SDL_GAMECONTROLLER_SENSOR_FUSION" + +/** + * This variable sets the default text of the TextInput window on GDK + * platforms. + * + * This hint is available only if SDL_GDK_TEXTINPUT defined. + * + * This hint should be set before calling SDL_StartTextInput() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT "SDL_GDK_TEXTINPUT_DEFAULT_TEXT" + +/** + * This variable sets the description of the TextInput window on GDK + * platforms. + * + * This hint is available only if SDL_GDK_TEXTINPUT defined. + * + * This hint should be set before calling SDL_StartTextInput() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_GDK_TEXTINPUT_DESCRIPTION "SDL_GDK_TEXTINPUT_DESCRIPTION" + +/** + * This variable sets the maximum input length of the TextInput window on GDK + * platforms. + * + * The value must be a stringified integer, for example "10" to allow for up + * to 10 characters of text input. + * + * This hint is available only if SDL_GDK_TEXTINPUT defined. + * + * This hint should be set before calling SDL_StartTextInput() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_GDK_TEXTINPUT_MAX_LENGTH "SDL_GDK_TEXTINPUT_MAX_LENGTH" + +/** + * This variable sets the input scope of the TextInput window on GDK + * platforms. + * + * Set this hint to change the XGameUiTextEntryInputScope value that will be + * passed to the window creation function. The value must be a stringified + * integer, for example "0" for XGameUiTextEntryInputScope::Default. + * + * This hint is available only if SDL_GDK_TEXTINPUT defined. + * + * This hint should be set before calling SDL_StartTextInput() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_GDK_TEXTINPUT_SCOPE "SDL_GDK_TEXTINPUT_SCOPE" + +/** + * This variable sets the title of the TextInput window on GDK platforms. + * + * This hint is available only if SDL_GDK_TEXTINPUT defined. + * + * This hint should be set before calling SDL_StartTextInput() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_GDK_TEXTINPUT_TITLE "SDL_GDK_TEXTINPUT_TITLE" + +/** + * A variable to control whether HIDAPI uses libusb for device access. + * + * By default libusb will only be used for a few devices that require direct + * USB access, and this can be controlled with + * SDL_HINT_HIDAPI_LIBUSB_WHITELIST. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI will not use libusb for device access. + * - "1": HIDAPI will use libusb for device access if available. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_HIDAPI_LIBUSB "SDL_HIDAPI_LIBUSB" + + +/** + * A variable to control whether HIDAPI uses libusb for GameCube adapters. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI will not use libusb for GameCube adapters. + * - "1": HIDAPI will use libusb for GameCube adapters if available. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_HIDAPI_LIBUSB_GAMECUBE "SDL_HIDAPI_LIBUSB_GAMECUBE" + +/** + * A variable to control whether HIDAPI uses libusb only for whitelisted + * devices. + * + * By default libusb will only be used for a few devices that require direct + * USB access. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI will use libusb for all device access. + * - "1": HIDAPI will use libusb only for whitelisted devices. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_HIDAPI_LIBUSB_WHITELIST "SDL_HIDAPI_LIBUSB_WHITELIST" + +/** + * A variable to control whether HIDAPI uses udev for device detection. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI will poll for device changes. + * - "1": HIDAPI will use udev for device detection. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_HIDAPI_UDEV "SDL_HIDAPI_UDEV" + +/** + * A variable that specifies a GPU backend to use. + * + * By default, SDL will try all available GPU backends in a reasonable order + * until it finds one that can work, but this hint allows the app or user to + * force a specific target, such as "direct3d12" if, say, your hardware + * supports Vulkan but you want to try using D3D12 instead. + * + * This hint should be set before any GPU functions are called. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_GPU_DRIVER "SDL_GPU_DRIVER" + +/** + * A variable to control whether SDL_hid_enumerate() enumerates all HID + * devices or only controllers. + * + * The variable can be set to the following values: + * + * - "0": SDL_hid_enumerate() will enumerate all HID devices. + * - "1": SDL_hid_enumerate() will only enumerate controllers. (default) + * + * By default SDL will only enumerate controllers, to reduce risk of hanging + * or crashing on devices with bad drivers and avoiding macOS keyboard capture + * permission prompts. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_HIDAPI_ENUMERATE_ONLY_CONTROLLERS "SDL_HIDAPI_ENUMERATE_ONLY_CONTROLLERS" + +/** + * A variable containing a list of devices to ignore in SDL_hid_enumerate(). + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * For example, to ignore the Shanwan DS3 controller and any Valve controller, + * you might use the string "0x2563/0x0523,0x28de/0x0000" + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_HIDAPI_IGNORE_DEVICES "SDL_HIDAPI_IGNORE_DEVICES" + +/** + * A variable describing what IME UI elements the application can display. + * + * By default IME UI is handled using native components by the OS where + * possible, however this can interfere with or not be visible when exclusive + * fullscreen mode is used. + * + * The variable can be set to a comma separated list containing the following + * items: + * + * - "none" or "0": The application can't render any IME elements, and native + * UI should be used. (default) + * - "composition": The application handles SDL_EVENT_TEXT_EDITING events and + * can render the composition text. + * - "candidates": The application handles SDL_EVENT_TEXT_EDITING_CANDIDATES + * and can render the candidate list. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_IME_IMPLEMENTED_UI "SDL_IME_IMPLEMENTED_UI" + +/** + * A variable controlling whether the home indicator bar on iPhone X and later + * should be hidden. + * + * The variable can be set to the following values: + * + * - "0": The indicator bar is not hidden. (default for windowed applications) + * - "1": The indicator bar is hidden and is shown when the screen is touched + * (useful for movie playback applications). + * - "2": The indicator bar is dim and the first swipe makes it visible and + * the second swipe performs the "home" action. (default for fullscreen + * applications) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_IOS_HIDE_HOME_INDICATOR "SDL_IOS_HIDE_HOME_INDICATOR" + +/** + * A variable that lets you enable joystick (and gamecontroller) events even + * when your app is in the background. + * + * The variable can be set to the following values: + * + * - "0": Disable joystick & gamecontroller input events when the application + * is in the background. (default) + * - "1": Enable joystick & gamecontroller input events when the application + * is in the background. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS" + +/** + * A variable containing a list of arcade stick style controllers. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_ARCADESTICK_DEVICES "SDL_JOYSTICK_ARCADESTICK_DEVICES" + +/** + * A variable containing a list of devices that are not arcade stick style + * controllers. + * + * This will override SDL_HINT_JOYSTICK_ARCADESTICK_DEVICES and the built in + * device list. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_ARCADESTICK_DEVICES_EXCLUDED "SDL_JOYSTICK_ARCADESTICK_DEVICES_EXCLUDED" + +/** + * A variable containing a list of devices that should not be considered + * joysticks. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_BLACKLIST_DEVICES "SDL_JOYSTICK_BLACKLIST_DEVICES" + +/** + * A variable containing a list of devices that should be considered + * joysticks. + * + * This will override SDL_HINT_JOYSTICK_BLACKLIST_DEVICES and the built in + * device list. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_BLACKLIST_DEVICES_EXCLUDED "SDL_JOYSTICK_BLACKLIST_DEVICES_EXCLUDED" + +/** + * A variable containing a comma separated list of devices to open as + * joysticks. + * + * This variable is currently only used by the Linux joystick driver. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_DEVICE "SDL_JOYSTICK_DEVICE" + +/** + * A variable controlling whether enhanced reports should be used for + * controllers when using the HIDAPI driver. + * + * Enhanced reports allow rumble and effects on Bluetooth PlayStation + * controllers and gyro on Nintendo Switch controllers, but break Windows + * DirectInput for other applications that don't use SDL. + * + * Once enhanced reports are enabled, they can't be disabled on PlayStation + * controllers without power cycling the controller. + * + * The variable can be set to the following values: + * + * - "0": enhanced reports are not enabled. + * - "1": enhanced reports are enabled. (default) + * - "auto": enhanced features are advertised to the application, but SDL + * doesn't change the controller report mode unless the application uses + * them. + * + * This hint can be enabled anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_ENHANCED_REPORTS "SDL_JOYSTICK_ENHANCED_REPORTS" + +/** + * A variable containing a list of flightstick style controllers. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of @file, in which case the named file + * will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_FLIGHTSTICK_DEVICES "SDL_JOYSTICK_FLIGHTSTICK_DEVICES" + +/** + * A variable containing a list of devices that are not flightstick style + * controllers. + * + * This will override SDL_HINT_JOYSTICK_FLIGHTSTICK_DEVICES and the built in + * device list. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_FLIGHTSTICK_DEVICES_EXCLUDED "SDL_JOYSTICK_FLIGHTSTICK_DEVICES_EXCLUDED" + +/** + * A variable controlling whether GameInput should be used for controller + * handling on Windows. + * + * The variable can be set to the following values: + * + * - "0": GameInput is not used. + * - "1": GameInput is used. + * + * The default is "1" on GDK platforms, and "0" otherwise. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_GAMEINPUT "SDL_JOYSTICK_GAMEINPUT" + +/** + * A variable containing a list of devices known to have a GameCube form + * factor. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_GAMECUBE_DEVICES "SDL_JOYSTICK_GAMECUBE_DEVICES" + +/** + * A variable containing a list of devices known not to have a GameCube form + * factor. + * + * This will override SDL_HINT_JOYSTICK_GAMECUBE_DEVICES and the built in + * device list. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_GAMECUBE_DEVICES_EXCLUDED "SDL_JOYSTICK_GAMECUBE_DEVICES_EXCLUDED" + +/** + * A variable controlling whether the HIDAPI joystick drivers should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI drivers are not used. + * - "1": HIDAPI drivers are used. (default) + * + * This variable is the default for all drivers, but can be overridden by the + * hints for specific drivers below. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI "SDL_JOYSTICK_HIDAPI" + +/** + * A variable controlling whether Nintendo Switch Joy-Con controllers will be + * combined into a single Pro-like controller when using the HIDAPI driver. + * + * The variable can be set to the following values: + * + * - "0": Left and right Joy-Con controllers will not be combined and each + * will be a mini-gamepad. + * - "1": Left and right Joy-Con controllers will be combined into a single + * controller. (default) + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS "SDL_JOYSTICK_HIDAPI_COMBINE_JOY_CONS" + +/** + * A variable controlling whether the HIDAPI driver for Nintendo GameCube + * controllers should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE "SDL_JOYSTICK_HIDAPI_GAMECUBE" + +/** + * A variable controlling whether rumble is used to implement the GameCube + * controller's 3 rumble modes, Stop(0), Rumble(1), and StopHard(2). + * + * This is useful for applications that need full compatibility for things + * like ADSR envelopes. - Stop is implemented by setting low_frequency_rumble + * to 0 and high_frequency_rumble >0 - Rumble is both at any arbitrary value - + * StopHard is implemented by setting both low_frequency_rumble and + * high_frequency_rumble to 0 + * + * The variable can be set to the following values: + * + * - "0": Normal rumble behavior is behavior is used. (default) + * - "1": Proper GameCube controller rumble behavior is used. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE "SDL_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE" + +/** + * A variable controlling whether the HIDAPI driver for Nintendo Switch + * Joy-Cons should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS "SDL_JOYSTICK_HIDAPI_JOY_CONS" + +/** + * A variable controlling whether the Home button LED should be turned on when + * a Nintendo Switch Joy-Con controller is opened. + * + * The variable can be set to the following values: + * + * - "0": home button LED is turned off + * - "1": home button LED is turned on + * + * By default the Home button LED state is not changed. This hint can also be + * set to a floating point value between 0.0 and 1.0 which controls the + * brightness of the Home button LED. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_JOYCON_HOME_LED "SDL_JOYSTICK_HIDAPI_JOYCON_HOME_LED" + +/** + * A variable controlling whether the HIDAPI driver for Amazon Luna + * controllers connected via Bluetooth should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_LUNA "SDL_JOYSTICK_HIDAPI_LUNA" + +/** + * A variable controlling whether the HIDAPI driver for Nintendo Online + * classic controllers should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_NINTENDO_CLASSIC "SDL_JOYSTICK_HIDAPI_NINTENDO_CLASSIC" + +/** + * A variable controlling whether the HIDAPI driver for PS3 controllers should + * be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI on macOS, and "0" on + * other platforms. + * + * For official Sony driver (sixaxis.sys) use + * SDL_HINT_JOYSTICK_HIDAPI_PS3_SIXAXIS_DRIVER. See + * https://github.com/ViGEm/DsHidMini for an alternative driver on Windows. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_PS3 "SDL_JOYSTICK_HIDAPI_PS3" + +/** + * A variable controlling whether the Sony driver (sixaxis.sys) for PS3 + * controllers (Sixaxis/DualShock 3) should be used. + * + * The variable can be set to the following values: + * + * - "0": Sony driver (sixaxis.sys) is not used. + * - "1": Sony driver (sixaxis.sys) is used. + * + * The default value is 0. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_PS3_SIXAXIS_DRIVER "SDL_JOYSTICK_HIDAPI_PS3_SIXAXIS_DRIVER" + +/** + * A variable controlling whether the HIDAPI driver for PS4 controllers should + * be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_PS4 "SDL_JOYSTICK_HIDAPI_PS4" + +/** + * A variable controlling the update rate of the PS4 controller over Bluetooth + * when using the HIDAPI driver. + * + * This defaults to 4 ms, to match the behavior over USB, and to be more + * friendly to other Bluetooth devices and older Bluetooth hardware on the + * computer. It can be set to "1" (1000Hz), "2" (500Hz) and "4" (250Hz) + * + * This hint can be set anytime, but only takes effect when extended input + * reports are enabled. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_PS4_REPORT_INTERVAL "SDL_JOYSTICK_HIDAPI_PS4_REPORT_INTERVAL" + +/** + * A variable controlling whether the HIDAPI driver for PS5 controllers should + * be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_PS5 "SDL_JOYSTICK_HIDAPI_PS5" + +/** + * A variable controlling whether the player LEDs should be lit to indicate + * which player is associated with a PS5 controller. + * + * The variable can be set to the following values: + * + * - "0": player LEDs are not enabled. + * - "1": player LEDs are enabled. (default) + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_PS5_PLAYER_LED "SDL_JOYSTICK_HIDAPI_PS5_PLAYER_LED" + +/** + * A variable controlling whether the HIDAPI driver for NVIDIA SHIELD + * controllers should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_SHIELD "SDL_JOYSTICK_HIDAPI_SHIELD" + +/** + * A variable controlling whether the HIDAPI driver for Google Stadia + * controllers should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_STADIA "SDL_JOYSTICK_HIDAPI_STADIA" + +/** + * A variable controlling whether the HIDAPI driver for Bluetooth Steam + * Controllers should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. (default) + * - "1": HIDAPI driver is used for Steam Controllers, which requires + * Bluetooth access and may prompt the user for permission on iOS and + * Android. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_STEAM "SDL_JOYSTICK_HIDAPI_STEAM" + +/** + * A variable controlling whether the Steam button LED should be turned on + * when a Steam controller is opened. + * + * The variable can be set to the following values: + * + * - "0": Steam button LED is turned off. + * - "1": Steam button LED is turned on. + * + * By default the Steam button LED state is not changed. This hint can also be + * set to a floating point value between 0.0 and 1.0 which controls the + * brightness of the Steam button LED. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_STEAM_HOME_LED "SDL_JOYSTICK_HIDAPI_STEAM_HOME_LED" + +/** + * A variable controlling whether the HIDAPI driver for the Steam Deck builtin + * controller should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_STEAMDECK "SDL_JOYSTICK_HIDAPI_STEAMDECK" + +/** + * A variable controlling whether the HIDAPI driver for HORI licensed Steam + * controllers should be used. + * + * This variable can be set to the following values: "0" - HIDAPI driver is + * not used "1" - HIDAPI driver is used + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_STEAM_HORI "SDL_JOYSTICK_HIDAPI_STEAM_HORI" + +/** + * A variable controlling whether the HIDAPI driver for some Logitech wheels + * should be used. + * + * This variable can be set to the following values: + * + * - "0": HIDAPI driver is not used + * - "1": HIDAPI driver is used + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_LG4FF "SDL_JOYSTICK_HIDAPI_LG4FF" + +/** + * A variable controlling whether the HIDAPI driver for 8BitDo controllers + * should be used. + * + * This variable can be set to the following values: + * + * "0" - HIDAPI driver is not used. "1" - HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_8BITDO "SDL_JOYSTICK_HIDAPI_8BITDO" + +/** + * A variable controlling whether the HIDAPI driver for SInput controllers + * should be used. + * + * More info - https://github.com/HandHeldLegend/SInput-HID + * + * This variable can be set to the following values: + * + * "0" - HIDAPI driver is not used. "1" - HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_SINPUT "SDL_JOYSTICK_HIDAPI_SINPUT" + +/** + * A variable controlling whether the HIDAPI driver for ZUIKI controllers + * should be used. + * + * This variable can be set to the following values: + * + * "0" - HIDAPI driver is not used. "1" - HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_ZUIKI "SDL_JOYSTICK_HIDAPI_ZUIKI" + +/** + * A variable controlling whether the HIDAPI driver for Flydigi controllers + * should be used. + * + * This variable can be set to the following values: + * + * "0" - HIDAPI driver is not used. "1" - HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_FLYDIGI "SDL_JOYSTICK_HIDAPI_FLYDIGI" + +/** + * A variable controlling whether the HIDAPI driver for Nintendo Switch + * controllers should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH "SDL_JOYSTICK_HIDAPI_SWITCH" + +/** + * A variable controlling whether the Home button LED should be turned on when + * a Nintendo Switch Pro controller is opened. + * + * The variable can be set to the following values: + * + * - "0": Home button LED is turned off. + * - "1": Home button LED is turned on. + * + * By default the Home button LED state is not changed. This hint can also be + * set to a floating point value between 0.0 and 1.0 which controls the + * brightness of the Home button LED. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED "SDL_JOYSTICK_HIDAPI_SWITCH_HOME_LED" + +/** + * A variable controlling whether the player LEDs should be lit to indicate + * which player is associated with a Nintendo Switch controller. + * + * The variable can be set to the following values: + * + * - "0": Player LEDs are not enabled. + * - "1": Player LEDs are enabled. (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED "SDL_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED" + +/** + * A variable controlling whether the HIDAPI driver for Nintendo Switch 2 + * controllers should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH2 "SDL_JOYSTICK_HIDAPI_SWITCH2" + +/** + * A variable controlling whether Nintendo Switch Joy-Con controllers will be + * in vertical mode when using the HIDAPI driver. + * + * The variable can be set to the following values: + * + * - "0": Left and right Joy-Con controllers will not be in vertical mode. + * (default) + * - "1": Left and right Joy-Con controllers will be in vertical mode. + * + * This hint should be set before opening a Joy-Con controller. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS "SDL_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS" + +/** + * A variable controlling whether the HIDAPI driver for Nintendo Wii and Wii U + * controllers should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * This driver doesn't work with the dolphinbar, so the default is false for + * now. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_WII "SDL_JOYSTICK_HIDAPI_WII" + +/** + * A variable controlling whether the player LEDs should be lit to indicate + * which player is associated with a Wii controller. + * + * The variable can be set to the following values: + * + * - "0": Player LEDs are not enabled. + * - "1": Player LEDs are enabled. (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_WII_PLAYER_LED "SDL_JOYSTICK_HIDAPI_WII_PLAYER_LED" + +/** + * A variable controlling whether the HIDAPI driver for XBox controllers + * should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is "0" on Windows, otherwise the value of + * SDL_HINT_JOYSTICK_HIDAPI + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_XBOX "SDL_JOYSTICK_HIDAPI_XBOX" + +/** + * A variable controlling whether the HIDAPI driver for XBox 360 controllers + * should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360 "SDL_JOYSTICK_HIDAPI_XBOX_360" + +/** + * A variable controlling whether the player LEDs should be lit to indicate + * which player is associated with an Xbox 360 controller. + * + * The variable can be set to the following values: + * + * - "0": Player LEDs are not enabled. + * - "1": Player LEDs are enabled. (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED "SDL_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED" + +/** + * A variable controlling whether the HIDAPI driver for XBox 360 wireless + * controllers should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX_360 + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_WIRELESS "SDL_JOYSTICK_HIDAPI_XBOX_360_WIRELESS" + +/** + * A variable controlling whether the HIDAPI driver for XBox One controllers + * should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE "SDL_JOYSTICK_HIDAPI_XBOX_ONE" + +/** + * A variable controlling whether the Home button LED should be turned on when + * an Xbox One controller is opened. + * + * The variable can be set to the following values: + * + * - "0": Home button LED is turned off. + * - "1": Home button LED is turned on. + * + * By default the Home button LED state is not changed. This hint can also be + * set to a floating point value between 0.0 and 1.0 which controls the + * brightness of the Home button LED. The default brightness is 0.4. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED "SDL_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED" + +/** + * A variable controlling whether the new HIDAPI driver for wired Xbox One + * (GIP) controllers should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_GIP "SDL_JOYSTICK_HIDAPI_GIP" + +/** + * A variable controlling whether the new HIDAPI driver for wired Xbox One + * (GIP) controllers should reset the controller if it can't get the metadata + * from the controller. + * + * The variable can be set to the following values: + * + * - "0": Assume this is a generic controller. + * - "1": Reset the controller to get metadata. + * + * By default the controller is not reset. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_GIP_RESET_FOR_METADATA "SDL_JOYSTICK_HIDAPI_GIP_RESET_FOR_METADATA" + +/** + * A variable controlling whether IOKit should be used for controller + * handling. + * + * The variable can be set to the following values: + * + * - "0": IOKit is not used. + * - "1": IOKit is used. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_IOKIT "SDL_JOYSTICK_IOKIT" + +/** + * A variable controlling whether to use the classic /dev/input/js* joystick + * interface or the newer /dev/input/event* joystick interface on Linux. + * + * The variable can be set to the following values: + * + * - "0": Use /dev/input/event* (default) + * - "1": Use /dev/input/js* + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_LINUX_CLASSIC "SDL_JOYSTICK_LINUX_CLASSIC" + +/** + * A variable controlling whether joysticks on Linux adhere to their + * HID-defined deadzones or return unfiltered values. + * + * The variable can be set to the following values: + * + * - "0": Return unfiltered joystick axis values. (default) + * - "1": Return axis values with deadzones taken into account. + * + * This hint should be set before a controller is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_LINUX_DEADZONES "SDL_JOYSTICK_LINUX_DEADZONES" + +/** + * A variable controlling whether joysticks on Linux will always treat 'hat' + * axis inputs (ABS_HAT0X - ABS_HAT3Y) as 8-way digital hats without checking + * whether they may be analog. + * + * The variable can be set to the following values: + * + * - "0": Only map hat axis inputs to digital hat outputs if the input axes + * appear to actually be digital. (default) + * - "1": Always handle the input axes numbered ABS_HAT0X to ABS_HAT3Y as + * digital hats. + * + * This hint should be set before a controller is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS "SDL_JOYSTICK_LINUX_DIGITAL_HATS" + +/** + * A variable controlling whether digital hats on Linux will apply deadzones + * to their underlying input axes or use unfiltered values. + * + * The variable can be set to the following values: + * + * - "0": Return digital hat values based on unfiltered input axis values. + * - "1": Return digital hat values with deadzones on the input axes taken + * into account. (default) + * + * This hint should be set before a controller is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES "SDL_JOYSTICK_LINUX_HAT_DEADZONES" + +/** + * A variable controlling whether GCController should be used for controller + * handling. + * + * The variable can be set to the following values: + * + * - "0": GCController is not used. + * - "1": GCController is used. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_MFI "SDL_JOYSTICK_MFI" + +/** + * A variable controlling whether the RAWINPUT joystick drivers should be used + * for better handling XInput-capable devices. + * + * The variable can be set to the following values: + * + * - "0": RAWINPUT drivers are not used. (default) + * - "1": RAWINPUT drivers are used. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_RAWINPUT "SDL_JOYSTICK_RAWINPUT" + +/** + * A variable controlling whether the RAWINPUT driver should pull correlated + * data from XInput. + * + * The variable can be set to the following values: + * + * - "0": RAWINPUT driver will only use data from raw input APIs. + * - "1": RAWINPUT driver will also pull data from XInput and + * Windows.Gaming.Input, providing better trigger axes, guide button + * presses, and rumble support for Xbox controllers. (default) + * + * This hint should be set before a gamepad is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT "SDL_JOYSTICK_RAWINPUT_CORRELATE_XINPUT" + +/** + * A variable controlling whether the ROG Chakram mice should show up as + * joysticks. + * + * The variable can be set to the following values: + * + * - "0": ROG Chakram mice do not show up as joysticks. (default) + * - "1": ROG Chakram mice show up as joysticks. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_ROG_CHAKRAM "SDL_JOYSTICK_ROG_CHAKRAM" + +/** + * A variable controlling whether a separate thread should be used for + * handling joystick detection and raw input messages on Windows. + * + * The variable can be set to the following values: + * + * - "0": A separate thread is not used. + * - "1": A separate thread is used for handling raw input messages. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_THREAD "SDL_JOYSTICK_THREAD" + +/** + * A variable containing a list of throttle style controllers. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_THROTTLE_DEVICES "SDL_JOYSTICK_THROTTLE_DEVICES" + +/** + * A variable containing a list of devices that are not throttle style + * controllers. + * + * This will override SDL_HINT_JOYSTICK_THROTTLE_DEVICES and the built in + * device list. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_THROTTLE_DEVICES_EXCLUDED "SDL_JOYSTICK_THROTTLE_DEVICES_EXCLUDED" + +/** + * A variable controlling whether Windows.Gaming.Input should be used for + * controller handling. + * + * The variable can be set to the following values: + * + * - "0": WGI is not used. (default) + * - "1": WGI is used. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_WGI "SDL_JOYSTICK_WGI" + +/** + * A variable containing a list of wheel style controllers. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_WHEEL_DEVICES "SDL_JOYSTICK_WHEEL_DEVICES" + +/** + * A variable containing a list of devices that are not wheel style + * controllers. + * + * This will override SDL_HINT_JOYSTICK_WHEEL_DEVICES and the built in device + * list. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_WHEEL_DEVICES_EXCLUDED "SDL_JOYSTICK_WHEEL_DEVICES_EXCLUDED" + +/** + * A variable containing a list of devices known to have all axes centered at + * zero. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint should be set before a controller is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_ZERO_CENTERED_DEVICES "SDL_JOYSTICK_ZERO_CENTERED_DEVICES" + +/** + * A variable containing a list of devices and their desired number of haptic + * (force feedback) enabled axis. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form plus the number of desired axes, e.g. + * + * `0xAAAA/0xBBBB/1,0xCCCC/0xDDDD/3` + * + * This hint supports a "wildcard" device that will set the number of haptic + * axes on all initialized haptic devices which were not defined explicitly in + * this hint. + * + * `0xFFFF/0xFFFF/1` + * + * This hint should be set before a controller is opened. The number of haptic + * axes won't exceed the number of real axes found on the device. + * + * \since This hint is available since SDL 3.2.5. + */ +#define SDL_HINT_JOYSTICK_HAPTIC_AXES "SDL_JOYSTICK_HAPTIC_AXES" + +/** + * A variable that controls keycode representation in keyboard events. + * + * This variable is a comma separated set of options for translating keycodes + * in events: + * + * - "none": Keycode options are cleared, this overrides other options. + * - "hide_numpad": The numpad keysyms will be translated into their + * non-numpad versions based on the current NumLock state. For example, + * SDLK_KP_4 would become SDLK_4 if SDL_KMOD_NUM is set in the event + * modifiers, and SDLK_LEFT if it is unset. + * - "french_numbers": The number row on French keyboards is inverted, so + * pressing the 1 key would yield the keycode SDLK_1, or '1', instead of + * SDLK_AMPERSAND, or '&' + * - "latin_letters": For keyboards using non-Latin letters, such as Russian + * or Thai, the letter keys generate keycodes as though it had an English + * QWERTY layout. e.g. pressing the key associated with SDL_SCANCODE_A on a + * Russian keyboard would yield 'a' instead of a Cyrillic letter. + * + * The default value for this hint is "french_numbers,latin_letters" + * + * Some platforms like Emscripten only provide modified keycodes and the + * options are not used. + * + * These options do not affect the return value of SDL_GetKeyFromScancode() or + * SDL_GetScancodeFromKey(), they just apply to the keycode included in key + * events. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_KEYCODE_OPTIONS "SDL_KEYCODE_OPTIONS" + +/** + * A variable that controls what KMSDRM device to use. + * + * SDL might open something like "/dev/dri/cardNN" to access KMSDRM + * functionality, where "NN" is a device index number. SDL makes a guess at + * the best index to use (usually zero), but the app or user can set this hint + * to a number between 0 and 99 to force selection. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_KMSDRM_DEVICE_INDEX "SDL_KMSDRM_DEVICE_INDEX" + +/** + * A variable that controls whether SDL requires DRM master access in order to + * initialize the KMSDRM video backend. + * + * The DRM subsystem has a concept of a "DRM master" which is a DRM client + * that has the ability to set planes, set cursor, etc. When SDL is DRM + * master, it can draw to the screen using the SDL rendering APIs. Without DRM + * master, SDL is still able to process input and query attributes of attached + * displays, but it cannot change display state or draw to the screen + * directly. + * + * In some cases, it can be useful to have the KMSDRM backend even if it + * cannot be used for rendering. An app may want to use SDL for input + * processing while using another rendering API (such as an MMAL overlay on + * Raspberry Pi) or using its own code to render to DRM overlays that SDL + * doesn't support. + * + * The variable can be set to the following values: + * + * - "0": SDL will allow usage of the KMSDRM backend without DRM master. + * - "1": SDL Will require DRM master to use the KMSDRM backend. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_KMSDRM_REQUIRE_DRM_MASTER "SDL_KMSDRM_REQUIRE_DRM_MASTER" + +/** + * A variable that controls whether KMSDRM will use "atomic" functionality. + * + * The KMSDRM backend can use atomic commits, if both DRM_CLIENT_CAP_ATOMIC + * and DRM_CLIENT_CAP_UNIVERSAL_PLANES is supported by the system. As of SDL + * 3.4.0, it will favor this functionality, but in case this doesn't work well + * on a given system or other surprises, this hint can be used to disable it. + * + * This hint can not enable the functionality if it isn't available. + * + * The variable can be set to the following values: + * + * - "0": SDL will not use the KMSDRM "atomic" functionality. + * - "1": SDL will allow usage of the KMSDRM "atomic" functionality. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_KMSDRM_ATOMIC "SDL_KMSDRM_ATOMIC" + +/** + * A variable controlling the default SDL log levels. + * + * This variable is a comma separated set of category=level tokens that define + * the default logging levels for SDL applications. + * + * The category can be a numeric category, one of "app", "error", "assert", + * "system", "audio", "video", "render", "input", "test", or `*` for any + * unspecified category. + * + * The level can be a numeric level, one of "verbose", "debug", "info", + * "warn", "error", "critical", or "quiet" to disable that category. + * + * You can omit the category if you want to set the logging level for all + * categories. + * + * If this hint isn't set, the default log levels are equivalent to: + * + * `app=info,assert=warn,test=verbose,*=error` + * + * If the `DEBUG_INVOCATION` environment variable is set to "1", the default + * log levels are equivalent to: + * + * `assert=warn,test=verbose,*=debug` + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_LOGGING "SDL_LOGGING" + +/** + * A variable controlling whether to force the application to become the + * foreground process when launched on macOS. + * + * The variable can be set to the following values: + * + * - "0": The application is brought to the foreground when launched. + * (default) + * - "1": The application may remain in the background when launched. + * + * This hint needs to be set before SDL_Init(). + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MAC_BACKGROUND_APP "SDL_MAC_BACKGROUND_APP" + +/** + * A variable that determines whether Ctrl+Click should generate a right-click + * event on macOS. + * + * The variable can be set to the following values: + * + * - "0": Ctrl+Click does not generate a right mouse button click event. + * (default) + * - "1": Ctrl+Click generated a right mouse button click event. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK "SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK" + +/** + * A variable controlling whether dispatching OpenGL context updates should + * block the dispatching thread until the main thread finishes processing on + * macOS. + * + * The variable can be set to the following values: + * + * - "0": Dispatching OpenGL context updates will block the dispatching thread + * until the main thread finishes processing. (default) + * - "1": Dispatching OpenGL context updates will allow the dispatching thread + * to continue execution. + * + * Generally you want the default, but if you have OpenGL code in a background + * thread on a Mac, and the main thread hangs because it's waiting for that + * background thread, but that background thread is also hanging because it's + * waiting for the main thread to do an update, this might fix your issue. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MAC_OPENGL_ASYNC_DISPATCH "SDL_MAC_OPENGL_ASYNC_DISPATCH" + +/** + * A variable controlling whether the Option key on macOS should be remapped + * to act as the Alt key. + * + * The variable can be set to the following values: + * + * - "none": The Option key is not remapped to Alt. (default) + * - "only_left": Only the left Option key is remapped to Alt. + * - "only_right": Only the right Option key is remapped to Alt. + * - "both": Both Option keys are remapped to Alt. + * + * This will prevent the triggering of key compositions that rely on the + * Option key, but will still send the Alt modifier for keyboard events. In + * the case that both Alt and Option are pressed, the Option key will be + * ignored. This is particularly useful for applications like terminal + * emulators and graphical user interfaces (GUIs) that rely on Alt key + * functionality for shortcuts or navigation. This does not apply to + * SDL_GetKeyFromScancode and only has an effect if IME is enabled. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MAC_OPTION_AS_ALT "SDL_MAC_OPTION_AS_ALT" + +/** + * A variable controlling whether SDL_EVENT_MOUSE_WHEEL event values will have + * momentum on macOS. + * + * The variable can be set to the following values: + * + * - "0": The mouse wheel events will have no momentum. (default) + * - "1": The mouse wheel events will have momentum. + * + * This hint needs to be set before SDL_Init(). + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MAC_SCROLL_MOMENTUM "SDL_MAC_SCROLL_MOMENTUM" + +/** + * A variable controlling whether holding down a key will repeat the pressed + * key or open the accents menu on macOS. + * + * The variable can be set to the following values: + * + * - "0": Holding a key will open the accents menu for that key. + * - "1": Holding a key will repeat the pressed key. (default) + * + * This hint needs to be set before SDL_Init(). + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_MAC_PRESS_AND_HOLD "SDL_MAC_PRESS_AND_HOLD" + +/** + * Request SDL_AppIterate() be called at a specific rate. + * + * If this is set to a number, it represents Hz, so "60" means try to iterate + * 60 times per second. "0" means to iterate as fast as possible. Negative + * values are illegal, but reserved, in case they are useful in a future + * revision of SDL. + * + * There are other strings that have special meaning. If set to "waitevent", + * SDL_AppIterate will not be called until new event(s) have arrived (and been + * processed by SDL_AppEvent). This can be useful for apps that are completely + * idle except in response to input. + * + * On some platforms, or if you are using SDL_main instead of SDL_AppIterate, + * this hint is ignored. When the hint can be used, it is allowed to be + * changed at any time. + * + * This defaults to 0, and specifying NULL for the hint's value will restore + * the default. + * + * This doesn't have to be an integer value. For example, "59.94" won't be + * rounded to an integer rate; the digits after the decimal are actually + * respected. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MAIN_CALLBACK_RATE "SDL_MAIN_CALLBACK_RATE" + +/** + * A variable controlling whether the mouse is captured while mouse buttons + * are pressed. + * + * The variable can be set to the following values: + * + * - "0": The mouse is not captured while mouse buttons are pressed. + * - "1": The mouse is captured while mouse buttons are pressed. + * + * By default the mouse is captured while mouse buttons are pressed so if the + * mouse is dragged outside the window, the application continues to receive + * mouse events until the button is released. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MOUSE_AUTO_CAPTURE "SDL_MOUSE_AUTO_CAPTURE" + +/** + * A variable setting the double click radius, in pixels. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS "SDL_MOUSE_DOUBLE_CLICK_RADIUS" + +/** + * A variable setting the double click time, in milliseconds. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MOUSE_DOUBLE_CLICK_TIME "SDL_MOUSE_DOUBLE_CLICK_TIME" + +/** + * A variable setting which system cursor to use as the default cursor. + * + * This should be an integer corresponding to the SDL_SystemCursor enum. The + * default value is zero (SDL_SYSTEM_CURSOR_DEFAULT). + * + * This hint needs to be set before SDL_Init(). + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MOUSE_DEFAULT_SYSTEM_CURSOR "SDL_MOUSE_DEFAULT_SYSTEM_CURSOR" + +/** + * A variable setting whether we should scale cursors by the current display + * scale. + * + * The variable can be set to the following values: + * + * - "0": Cursors will not change size based on the display content scale. + * (default) + * - "1": Cursors will automatically match the display content scale (e.g. a + * 2x sized cursor will be used when the window is on a monitor with 200% + * scale). This is currently implemented on Windows and Wayland. + * + * This hint needs to be set before creating cursors. + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_MOUSE_DPI_SCALE_CURSORS "SDL_MOUSE_DPI_SCALE_CURSORS" + +/** + * A variable controlling whether warping a hidden mouse cursor will activate + * relative mouse mode. + * + * When this hint is set, the mouse cursor is hidden, and multiple warps to + * the window center occur within a short time period, SDL will emulate mouse + * warps using relative mouse mode. This can provide smoother and more + * reliable mouse motion for some older games, which continuously calculate + * the distance traveled by the mouse pointer and warp it back to the center + * of the window, rather than using relative mouse motion. + * + * Note that relative mouse mode may have different mouse acceleration + * behavior than pointer warps. + * + * If your application needs to repeatedly warp the hidden mouse cursor at a + * high-frequency for other purposes, it should disable this hint. + * + * The variable can be set to the following values: + * + * - "0": Attempts to warp the mouse will always be made. + * - "1": Some mouse warps will be emulated by forcing relative mouse mode. + * (default) + * + * If not set, this is automatically enabled unless an application uses + * relative mouse mode directly. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MOUSE_EMULATE_WARP_WITH_RELATIVE "SDL_MOUSE_EMULATE_WARP_WITH_RELATIVE" + +/** + * Allow mouse click events when clicking to focus an SDL window. + * + * The variable can be set to the following values: + * + * - "0": Ignore mouse clicks that activate a window. (default) + * - "1": Generate events for mouse clicks that activate a window. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH "SDL_MOUSE_FOCUS_CLICKTHROUGH" + +/** + * A variable setting the speed scale for mouse motion, in floating point, + * when the mouse is not in relative mode. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MOUSE_NORMAL_SPEED_SCALE "SDL_MOUSE_NORMAL_SPEED_SCALE" + +/** + * A variable controlling whether relative mouse mode constrains the mouse to + * the center of the window. + * + * Constraining to the center of the window works better for FPS games and + * when the application is running over RDP. Constraining to the whole window + * works better for 2D games and increases the chance that the mouse will be + * in the correct position when using high DPI mice. + * + * The variable can be set to the following values: + * + * - "0": Relative mouse mode constrains the mouse to the window. + * - "1": Relative mouse mode constrains the mouse to the center of the + * window. (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MOUSE_RELATIVE_MODE_CENTER "SDL_MOUSE_RELATIVE_MODE_CENTER" + +/** + * A variable setting the scale for mouse motion, in floating point, when the + * mouse is in relative mode. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE "SDL_MOUSE_RELATIVE_SPEED_SCALE" + +/** + * A variable controlling whether the system mouse acceleration curve is used + * for relative mouse motion. + * + * The variable can be set to the following values: + * + * - "0": Relative mouse motion will be unscaled. (default) + * - "1": Relative mouse motion will be scaled using the system mouse + * acceleration curve. + * + * If SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE is set, that will be applied after + * system speed scale. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE "SDL_MOUSE_RELATIVE_SYSTEM_SCALE" + +/** + * A variable controlling whether a motion event should be generated for mouse + * warping in relative mode. + * + * The variable can be set to the following values: + * + * - "0": Warping the mouse will not generate a motion event in relative mode + * - "1": Warping the mouse will generate a motion event in relative mode + * + * By default warping the mouse will not generate motion events in relative + * mode. This avoids the application having to filter out large relative + * motion due to warping. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MOUSE_RELATIVE_WARP_MOTION "SDL_MOUSE_RELATIVE_WARP_MOTION" + +/** + * A variable controlling whether the hardware cursor stays visible when + * relative mode is active. + * + * This variable can be set to the following values: + * + * - "0": The cursor will be hidden while relative mode is active (default) + * - "1": The cursor will remain visible while relative mode is active + * + * Note that for systems without raw hardware inputs, relative mode is + * implemented using warping, so the hardware cursor will visibly warp between + * frames if this is enabled on those systems. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MOUSE_RELATIVE_CURSOR_VISIBLE "SDL_MOUSE_RELATIVE_CURSOR_VISIBLE" + +/** + * A variable controlling whether mouse events should generate synthetic touch + * events. + * + * The variable can be set to the following values: + * + * - "0": Mouse events will not generate touch events. (default for desktop + * platforms) + * - "1": Mouse events will generate touch events. (default for mobile + * platforms, such as Android and iOS) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MOUSE_TOUCH_EVENTS "SDL_MOUSE_TOUCH_EVENTS" + +/** + * A variable controlling whether the keyboard should be muted on the console. + * + * Normally the keyboard is muted while SDL applications are running so that + * keyboard input doesn't show up as key strokes on the console. This hint + * allows you to turn that off for debugging purposes. + * + * The variable can be set to the following values: + * + * - "0": Allow keystrokes to go through to the console. + * - "1": Mute keyboard input so it doesn't show up on the console. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MUTE_CONSOLE_KEYBOARD "SDL_MUTE_CONSOLE_KEYBOARD" + +/** + * Tell SDL not to catch the SIGINT or SIGTERM signals on POSIX platforms. + * + * The variable can be set to the following values: + * + * - "0": SDL will install a SIGINT and SIGTERM handler, and when it catches a + * signal, convert it into an SDL_EVENT_QUIT event. (default) + * - "1": SDL will not install a signal handler at all. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_NO_SIGNAL_HANDLERS "SDL_NO_SIGNAL_HANDLERS" + +/** + * Specify the OpenGL library to load. + * + * This hint should be set before creating an OpenGL window or creating an + * OpenGL context. If this hint isn't set, SDL will choose a reasonable + * default. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_OPENGL_LIBRARY "SDL_OPENGL_LIBRARY" + +/** + * Specify the EGL library to load. + * + * This hint should be set before creating an OpenGL window or creating an + * OpenGL context. This hint is only considered if SDL is using EGL to manage + * OpenGL contexts. If this hint isn't set, SDL will choose a reasonable + * default. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_EGL_LIBRARY "SDL_EGL_LIBRARY" + +/** + * A variable controlling what driver to use for OpenGL ES contexts. + * + * On some platforms, currently Windows and X11, OpenGL drivers may support + * creating contexts with an OpenGL ES profile. By default SDL uses these + * profiles, when available, otherwise it attempts to load an OpenGL ES + * library, e.g. that provided by the ANGLE project. This variable controls + * whether SDL follows this default behaviour or will always load an OpenGL ES + * library. + * + * Circumstances where this is useful include - Testing an app with a + * particular OpenGL ES implementation, e.g ANGLE, or emulator, e.g. those + * from ARM, Imagination or Qualcomm. - Resolving OpenGL ES function addresses + * at link time by linking with the OpenGL ES library instead of querying them + * at run time with SDL_GL_GetProcAddress(). + * + * Caution: for an application to work with the default behaviour across + * different OpenGL drivers it must query the OpenGL ES function addresses at + * run time using SDL_GL_GetProcAddress(). + * + * This variable is ignored on most platforms because OpenGL ES is native or + * not supported. + * + * The variable can be set to the following values: + * + * - "0": Use ES profile of OpenGL, if available. (default) + * - "1": Load OpenGL ES library using the default library names. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_OPENGL_ES_DRIVER "SDL_OPENGL_ES_DRIVER" + +/** + * Mechanism to specify openvr_api library location + * + * By default, when using the OpenVR driver, it will search for the API + * library in the current folder. But, if you wish to use a system API you can + * specify that by using this hint. This should be the full or relative path + * to a .dll on Windows or .so on Linux. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_OPENVR_LIBRARY "SDL_OPENVR_LIBRARY" + +/** + * A variable controlling which orientations are allowed on iOS/Android. + * + * In some circumstances it is necessary to be able to explicitly control + * which UI orientations are allowed. + * + * This variable is a space delimited list of the following values: + * + * - "LandscapeLeft" + * - "LandscapeRight" + * - "Portrait" + * - "PortraitUpsideDown" + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_ORIENTATIONS "SDL_ORIENTATIONS" + +/** + * A variable controlling the use of a sentinel event when polling the event + * queue. + * + * When polling for events, SDL_PumpEvents is used to gather new events from + * devices. If a device keeps producing new events between calls to + * SDL_PumpEvents, a poll loop will become stuck until the new events stop. + * This is most noticeable when moving a high frequency mouse. + * + * The variable can be set to the following values: + * + * - "0": Disable poll sentinels. + * - "1": Enable poll sentinels. (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_POLL_SENTINEL "SDL_POLL_SENTINEL" + +/** + * Override for SDL_GetPreferredLocales(). + * + * If set, this will be favored over anything the OS might report for the + * user's preferred locales. Changing this hint at runtime will not generate a + * SDL_EVENT_LOCALE_CHANGED event (but if you can change the hint, you can + * push your own event, if you want). + * + * The format of this hint is a comma-separated list of language and locale, + * combined with an underscore, as is a common format: "en_GB". Locale is + * optional: "en". So you might have a list like this: "en_GB,jp,es_PT" + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_PREFERRED_LOCALES "SDL_PREFERRED_LOCALES" + +/** + * A variable that decides whether to send SDL_EVENT_QUIT when closing the + * last window. + * + * The variable can be set to the following values: + * + * - "0": SDL will not send an SDL_EVENT_QUIT event when the last window is + * requesting to close. Note that in this case, there are still other + * legitimate reasons one might get an SDL_EVENT_QUIT event: choosing "Quit" + * from the macOS menu bar, sending a SIGINT (ctrl-c) on Unix, etc. + * - "1": SDL will send a quit event when the last window is requesting to + * close. (default) + * + * If there is at least one active system tray icon, SDL_EVENT_QUIT will + * instead be sent when both the last window will be closed and the last tray + * icon will be destroyed. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE "SDL_QUIT_ON_LAST_WINDOW_CLOSE" + +/** + * A variable controlling whether the Direct3D device is initialized for + * thread-safe operations. + * + * The variable can be set to the following values: + * + * - "0": Thread-safety is not enabled. (default) + * - "1": Thread-safety is enabled. + * + * This hint should be set before creating a renderer. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_RENDER_DIRECT3D_THREADSAFE "SDL_RENDER_DIRECT3D_THREADSAFE" + +/** + * A variable controlling whether to enable Direct3D 11+'s Debug Layer. + * + * This variable does not have any effect on the Direct3D 9 based renderer. + * + * The variable can be set to the following values: + * + * - "0": Disable Debug Layer use. (default) + * - "1": Enable Debug Layer use. + * + * This hint should be set before creating a renderer. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_RENDER_DIRECT3D11_DEBUG "SDL_RENDER_DIRECT3D11_DEBUG" + +/** + * A variable controlling whether to use the Direct3D 11 WARP software + * rasterizer. + * + * For more information, see: + * https://learn.microsoft.com/en-us/windows/win32/direct3darticles/directx-warp + * + * The variable can be set to the following values: + * + * - "0": Disable WARP rasterizer. (default) + * - "1": Enable WARP rasterizer. + * + * This hint should be set before creating a renderer. + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_RENDER_DIRECT3D11_WARP "SDL_RENDER_DIRECT3D11_WARP" + +/** + * A variable controlling whether to enable Vulkan Validation Layers. + * + * This variable can be set to the following values: + * + * - "0": Disable Validation Layer use + * - "1": Enable Validation Layer use + * + * By default, SDL does not use Vulkan Validation Layers. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_RENDER_VULKAN_DEBUG "SDL_RENDER_VULKAN_DEBUG" + +/** + * A variable controlling whether to create the GPU device in debug mode. + * + * This variable can be set to the following values: + * + * - "0": Disable debug mode use (default) + * - "1": Enable debug mode use + * + * This hint should be set before creating a renderer. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_RENDER_GPU_DEBUG "SDL_RENDER_GPU_DEBUG" + +/** + * A variable controlling whether to prefer a low-power GPU on multi-GPU + * systems. + * + * This variable can be set to the following values: + * + * - "0": Prefer high-performance GPU (default) + * - "1": Prefer low-power GPU + * + * This hint should be set before creating a renderer. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_RENDER_GPU_LOW_POWER "SDL_RENDER_GPU_LOW_POWER" + +/** + * A variable specifying which render driver to use. + * + * If the application doesn't pick a specific renderer to use, this variable + * specifies the name of the preferred renderer. If the preferred renderer + * can't be initialized, creating a renderer will fail. + * + * This variable is case insensitive and can be set to the following values: + * + * - "direct3d" + * - "direct3d11" + * - "direct3d12" + * - "opengl" + * - "opengles2" + * - "opengles" + * - "metal" + * - "vulkan" + * - "gpu" + * - "software" + * + * This hint accepts a comma-separated list of driver names, and each will be + * tried in the order listed when creating a renderer until one succeeds or + * all of them fail. + * + * The default varies by platform, but it's the first one in the list that is + * available on the current platform. + * + * This hint should be set before creating a renderer. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_RENDER_DRIVER "SDL_RENDER_DRIVER" + +/** + * A variable controlling how the 2D render API renders lines. + * + * The variable can be set to the following values: + * + * - "0": Use the default line drawing method (Bresenham's line algorithm) + * - "1": Use the driver point API using Bresenham's line algorithm (correct, + * draws many points) + * - "2": Use the driver line API (occasionally misses line endpoints based on + * hardware driver quirks + * - "3": Use the driver geometry API (correct, draws thicker diagonal lines) + * + * This hint should be set before creating a renderer. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_RENDER_LINE_METHOD "SDL_RENDER_LINE_METHOD" + +/** + * A variable controlling whether the Metal render driver select low power + * device over default one. + * + * The variable can be set to the following values: + * + * - "0": Use the preferred OS device. (default) + * - "1": Select a low power device. + * + * This hint should be set before creating a renderer. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_RENDER_METAL_PREFER_LOW_POWER_DEVICE "SDL_RENDER_METAL_PREFER_LOW_POWER_DEVICE" + +/** + * A variable controlling whether updates to the SDL screen surface should be + * synchronized with the vertical refresh, to avoid tearing. + * + * This hint overrides the application preference when creating a renderer. + * + * The variable can be set to the following values: + * + * - "0": Disable vsync. (default) + * - "1": Enable vsync. + * + * This hint should be set before creating a renderer. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_RENDER_VSYNC "SDL_RENDER_VSYNC" + +/** + * A variable to control whether the return key on the soft keyboard should + * hide the soft keyboard on Android and iOS. + * + * This hint sets the default value of SDL_PROP_TEXTINPUT_MULTILINE_BOOLEAN. + * + * The variable can be set to the following values: + * + * - "0": The return key will be handled as a key event. (default) + * - "1": The return key will hide the keyboard. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_RETURN_KEY_HIDES_IME "SDL_RETURN_KEY_HIDES_IME" + +/** + * A variable containing a list of ROG gamepad capable mice. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + * + * \sa SDL_HINT_ROG_GAMEPAD_MICE_EXCLUDED + */ +#define SDL_HINT_ROG_GAMEPAD_MICE "SDL_ROG_GAMEPAD_MICE" + +/** + * A variable containing a list of devices that are not ROG gamepad capable + * mice. + * + * This will override SDL_HINT_ROG_GAMEPAD_MICE and the built in device list. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_ROG_GAMEPAD_MICE_EXCLUDED "SDL_ROG_GAMEPAD_MICE_EXCLUDED" + +/** + * Variable controlling the width of the PS2's framebuffer in pixels + * + * By default, this variable is "640" + */ +#define SDL_HINT_PS2_GS_WIDTH "SDL_PS2_GS_WIDTH" + +/** + * Variable controlling the height of the PS2's framebuffer in pixels + * + * By default, this variable is "448" + */ +#define SDL_HINT_PS2_GS_HEIGHT "SDL_PS2_GS_HEIGHT" + +/** + * Variable controlling whether the signal is interlaced or progressive + * + * - "0": Image is interlaced. (default) + * - "1": Image is progressive + */ +#define SDL_HINT_PS2_GS_PROGRESSIVE "SDL_PS2_GS_PROGRESSIVE" + +/** + * Variable controlling the video mode of the console + * + * - "": Console-native. (default) + * - "NTSC": 60hz region + * - "PAL": 50hz region + */ +#define SDL_HINT_PS2_GS_MODE "SDL_PS2_GS_MODE" + +/** + * A variable controlling which Dispmanx layer to use on a Raspberry PI. + * + * Also known as Z-order. The variable can take a negative or positive value. + * The default is 10000. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_RPI_VIDEO_LAYER "SDL_RPI_VIDEO_LAYER" + +/** + * Specify an "activity name" for screensaver inhibition. + * + * Some platforms, notably Linux desktops, list the applications which are + * inhibiting the screensaver or other power-saving features. + * + * This hint lets you specify the "activity name" sent to the OS when + * SDL_DisableScreenSaver() is used (or the screensaver is automatically + * disabled). The contents of this hint are used when the screensaver is + * disabled. You should use a string that describes what your program is doing + * (and, therefore, why the screensaver is disabled). For example, "Playing a + * game" or "Watching a video". + * + * Setting this to "" or leaving it unset will have SDL use a reasonable + * default: "Playing a game" or something similar. + * + * This hint should be set before calling SDL_DisableScreenSaver() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME "SDL_SCREENSAVER_INHIBIT_ACTIVITY_NAME" + +/** + * A variable controlling whether SDL calls dbus_shutdown() on quit. + * + * This is useful as a debug tool to validate memory leaks, but shouldn't ever + * be set in production applications, as other libraries used by the + * application might use dbus under the hood and this can cause crashes if + * they continue after SDL_Quit(). + * + * The variable can be set to the following values: + * + * - "0": SDL will not call dbus_shutdown() on quit. (default) + * - "1": SDL will call dbus_shutdown() on quit. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_SHUTDOWN_DBUS_ON_QUIT "SDL_SHUTDOWN_DBUS_ON_QUIT" + +/** + * A variable that specifies a backend to use for title storage. + * + * By default, SDL will try all available storage backends in a reasonable + * order until it finds one that can work, but this hint allows the app or + * user to force a specific target, such as "pc" if, say, you are on Steam but + * want to avoid SteamRemoteStorage for title data. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_STORAGE_TITLE_DRIVER "SDL_STORAGE_TITLE_DRIVER" + +/** + * A variable that specifies a backend to use for user storage. + * + * By default, SDL will try all available storage backends in a reasonable + * order until it finds one that can work, but this hint allows the app or + * user to force a specific target, such as "pc" if, say, you are on Steam but + * want to avoid SteamRemoteStorage for user data. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_STORAGE_USER_DRIVER "SDL_STORAGE_USER_DRIVER" + +/** + * Specifies whether SDL_THREAD_PRIORITY_TIME_CRITICAL should be treated as + * realtime. + * + * On some platforms, like Linux, a realtime priority thread may be subject to + * restrictions that require special handling by the application. This hint + * exists to let SDL know that the app is prepared to handle said + * restrictions. + * + * On Linux, SDL will apply the following configuration to any thread that + * becomes realtime: + * + * - The SCHED_RESET_ON_FORK bit will be set on the scheduling policy, + * - An RLIMIT_RTTIME budget will be configured to the rtkit specified limit. + * - Exceeding this limit will result in the kernel sending SIGKILL to the + * app, refer to the man pages for more information. + * + * The variable can be set to the following values: + * + * - "0": default platform specific behaviour + * - "1": Force SDL_THREAD_PRIORITY_TIME_CRITICAL to a realtime scheduling + * policy + * + * This hint should be set before calling SDL_SetCurrentThreadPriority() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL "SDL_THREAD_FORCE_REALTIME_TIME_CRITICAL" + +/** + * A string specifying additional information to use with + * SDL_SetCurrentThreadPriority. + * + * By default SDL_SetCurrentThreadPriority will make appropriate system + * changes in order to apply a thread priority. For example on systems using + * pthreads the scheduler policy is changed automatically to a policy that + * works well with a given priority. Code which has specific requirements can + * override SDL's default behavior with this hint. + * + * pthread hint values are "current", "other", "fifo" and "rr". Currently no + * other platform hint values are defined but may be in the future. + * + * On Linux, the kernel may send SIGKILL to realtime tasks which exceed the + * distro configured execution budget for rtkit. This budget can be queried + * through RLIMIT_RTTIME after calling SDL_SetCurrentThreadPriority(). + * + * This hint should be set before calling SDL_SetCurrentThreadPriority() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_THREAD_PRIORITY_POLICY "SDL_THREAD_PRIORITY_POLICY" + +/** + * A variable that controls the timer resolution, in milliseconds. + * + * The higher resolution the timer, the more frequently the CPU services timer + * interrupts, and the more precise delays are, but this takes up power and + * CPU time. This hint is only used on Windows. + * + * See this blog post for more information: + * http://randomascii.wordpress.com/2013/07/08/windows-timer-resolution-megawatts-wasted/ + * + * The default value is "1". + * + * If this variable is set to "0", the system timer resolution is not set. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_TIMER_RESOLUTION "SDL_TIMER_RESOLUTION" + +/** + * A variable controlling whether touch events should generate synthetic mouse + * events. + * + * The variable can be set to the following values: + * + * - "0": Touch events will not generate mouse events. + * - "1": Touch events will generate mouse events. (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_TOUCH_MOUSE_EVENTS "SDL_TOUCH_MOUSE_EVENTS" + +/** + * A variable controlling whether trackpads should be treated as touch + * devices. + * + * On macOS (and possibly other platforms in the future), SDL will report + * touches on a trackpad as mouse input, which is generally what users expect + * from this device; however, these are often actually full multitouch-capable + * touch devices, so it might be preferable to some apps to treat them as + * such. + * + * The variable can be set to the following values: + * + * - "0": Trackpad will send mouse events. (default) + * - "1": Trackpad will send touch events. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_TRACKPAD_IS_TOUCH_ONLY "SDL_TRACKPAD_IS_TOUCH_ONLY" + +/** + * A variable controlling whether the Android / tvOS remotes should be listed + * as joystick devices, instead of sending keyboard events. + * + * The variable can be set to the following values: + * + * - "0": Remotes send enter/escape/arrow key events. + * - "1": Remotes are available as 2 axis, 2 button joysticks. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_TV_REMOTE_AS_JOYSTICK "SDL_TV_REMOTE_AS_JOYSTICK" + +/** + * A variable controlling whether the screensaver is enabled. + * + * The variable can be set to the following values: + * + * - "0": Disable screensaver. (default) + * - "1": Enable screensaver. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_ALLOW_SCREENSAVER "SDL_VIDEO_ALLOW_SCREENSAVER" + +/** + * A comma separated list containing the names of the displays that SDL should + * sort to the front of the display list. + * + * When this hint is set, displays with matching name strings will be + * prioritized in the list of displays, as exposed by calling + * SDL_GetDisplays(), with the first listed becoming the primary display. The + * naming convention can vary depending on the environment, but it is usually + * a connector name (e.g. 'DP-1', 'DP-2', 'HDMI-A-1', etc...). + * + * On Wayland desktops, the connector names associated with displays can be + * found in the `name` property of the info output from `wayland-info -i + * wl_output`. On X11 desktops, the `xrandr` utility can be used to retrieve + * the connector names associated with displays. + * + * This hint is currently supported on the following drivers: + * + * - KMSDRM (kmsdrm) + * - Wayland (wayland) + * - X11 (x11) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_DISPLAY_PRIORITY "SDL_VIDEO_DISPLAY_PRIORITY" + +/** + * Tell the video driver that we only want a double buffer. + * + * By default, most lowlevel 2D APIs will use a triple buffer scheme that + * wastes no CPU time on waiting for vsync after issuing a flip, but + * introduces a frame of latency. On the other hand, using a double buffer + * scheme instead is recommended for cases where low latency is an important + * factor because we save a whole frame of latency. + * + * We do so by waiting for vsync immediately after issuing a flip, usually + * just after eglSwapBuffers call in the backend's *_SwapWindow function. + * + * This hint is currently supported on the following drivers: + * + * - Raspberry Pi (raspberrypi) + * - Wayland (wayland) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_DOUBLE_BUFFER "SDL_VIDEO_DOUBLE_BUFFER" + +/** + * A variable that specifies a video backend to use. + * + * By default, SDL will try all available video backends in a reasonable order + * until it finds one that can work, but this hint allows the app or user to + * force a specific target, such as "x11" if, say, you are on Wayland but want + * to try talking to the X server instead. + * + * This hint accepts a comma-separated list of driver names, and each will be + * tried in the order listed during init, until one succeeds or all of them + * fail. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_DRIVER "SDL_VIDEO_DRIVER" + +/** + * A variable controlling whether the dummy video driver saves output frames. + * + * - "0": Video frames are not saved to disk. (default) + * - "1": Video frames are saved to files in the format "SDL_windowX-Y.bmp", + * where X is the window ID, and Y is the frame number. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_DUMMY_SAVE_FRAMES "SDL_VIDEO_DUMMY_SAVE_FRAMES" + +/** + * If eglGetPlatformDisplay fails, fall back to calling eglGetDisplay. + * + * The variable can be set to one of the following values: + * + * - "0": Do not fall back to eglGetDisplay. + * - "1": Fall back to eglGetDisplay if eglGetPlatformDisplay fails. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_EGL_ALLOW_GETDISPLAY_FALLBACK "SDL_VIDEO_EGL_ALLOW_GETDISPLAY_FALLBACK" + +/** + * A variable controlling whether the OpenGL context should be created with + * EGL. + * + * The variable can be set to the following values: + * + * - "0": Use platform-specific GL context creation API (GLX, WGL, CGL, etc). + * (default) + * - "1": Use EGL + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_FORCE_EGL "SDL_VIDEO_FORCE_EGL" + +/** + * A variable that specifies the policy for fullscreen Spaces on macOS. + * + * The variable can be set to the following values: + * + * - "0": Disable Spaces support (FULLSCREEN_DESKTOP won't use them and + * SDL_WINDOW_RESIZABLE windows won't offer the "fullscreen" button on their + * titlebars). + * - "1": Enable Spaces support (FULLSCREEN_DESKTOP will use them and + * SDL_WINDOW_RESIZABLE windows will offer the "fullscreen" button on their + * titlebars). (default) + * + * This hint should be set before creating a window. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES "SDL_VIDEO_MAC_FULLSCREEN_SPACES" + +/** + * A variable that specifies the menu visibility when a window is fullscreen + * in Spaces on macOS. + * + * The variable can be set to the following values: + * + * - "0": The menu will be hidden when the window is in a fullscreen space, + * and not accessible by moving the mouse to the top of the screen. + * - "1": The menu will be accessible when the window is in a fullscreen + * space. + * - "auto": The menu will be hidden if fullscreen mode was toggled on + * programmatically via `SDL_SetWindowFullscreen()`, and accessible if + * fullscreen was entered via the "fullscreen" button on the window title + * bar. (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_MAC_FULLSCREEN_MENU_VISIBILITY "SDL_VIDEO_MAC_FULLSCREEN_MENU_VISIBILITY" + +/** + * A variable indicating whether the metal layer drawable size should be + * updated for the SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event on macOS. + * + * The variable can be set to the following values: + * + * - "0": the metal layer drawable size will not be updated on the + * SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event. + * - "1": the metal layer drawable size will be updated on the + * SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event. (default) + * + * This hint should be set before SDL_Metal_CreateView called. + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_VIDEO_METAL_AUTO_RESIZE_DRAWABLE "SDL_VIDEO_METAL_AUTO_RESIZE_DRAWABLE" + +/** + * A variable controlling whether SDL will attempt to automatically set the + * destination display to a mode most closely matching that of the previous + * display if an exclusive fullscreen window is moved onto it. + * + * The variable can be set to the following values: + * + * - "0": SDL will not attempt to automatically set a matching mode on the + * destination display. If an exclusive fullscreen window is moved to a new + * display, the window will become fullscreen desktop. + * - "1": SDL will attempt to automatically set a mode on the destination + * display that most closely matches the mode of the display that the + * exclusive fullscreen window was previously on. (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_VIDEO_MATCH_EXCLUSIVE_MODE_ON_MOVE "SDL_VIDEO_MATCH_EXCLUSIVE_MODE_ON_MOVE" + +/** + * A variable controlling whether fullscreen windows are minimized when they + * lose focus. + * + * The variable can be set to the following values: + * + * - "0": Fullscreen windows will not be minimized when they lose focus. + * - "1": Fullscreen windows are minimized when they lose focus. + * - "auto": Fullscreen windows are minimized when they lose focus if they use + * exclusive fullscreen modes, so the desktop video mode is restored. + * (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS" + +/** + * A variable controlling whether the offscreen video driver saves output + * frames. + * + * This only saves frames that are generated using software rendering, not + * accelerated OpenGL rendering. + * + * - "0": Video frames are not saved to disk. (default) + * - "1": Video frames are saved to files in the format "SDL_windowX-Y.bmp", + * where X is the window ID, and Y is the frame number. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_OFFSCREEN_SAVE_FRAMES "SDL_VIDEO_OFFSCREEN_SAVE_FRAMES" + +/** + * A variable controlling whether all window operations will block until + * complete. + * + * Window systems that run asynchronously may not have the results of window + * operations that resize or move the window applied immediately upon the + * return of the requesting function. Setting this hint will cause such + * operations to block after every call until the pending operation has + * completed. Setting this to '1' is the equivalent of calling + * SDL_SyncWindow() after every function call. + * + * Be aware that amount of time spent blocking while waiting for window + * operations to complete can be quite lengthy, as animations may have to + * complete, which can take upwards of multiple seconds in some cases. + * + * The variable can be set to the following values: + * + * - "0": Window operations are non-blocking. (default) + * - "1": Window operations will block until completed. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_SYNC_WINDOW_OPERATIONS "SDL_VIDEO_SYNC_WINDOW_OPERATIONS" + +/** + * A variable controlling whether the libdecor Wayland backend is allowed to + * be used. + * + * libdecor is used over xdg-shell when xdg-decoration protocol is + * unavailable. + * + * The variable can be set to the following values: + * + * - "0": libdecor use is disabled. + * - "1": libdecor use is enabled. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_WAYLAND_ALLOW_LIBDECOR "SDL_VIDEO_WAYLAND_ALLOW_LIBDECOR" + +/** + * A variable controlling whether video mode emulation is enabled under + * Wayland. + * + * When this hint is set, a standard set of emulated CVT video modes will be + * exposed for use by the application. If it is disabled, the only modes + * exposed will be the logical desktop size and, in the case of a scaled + * desktop, the native display resolution. + * + * The variable can be set to the following values: + * + * - "0": Video mode emulation is disabled. + * - "1": Video mode emulation is enabled. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_WAYLAND_MODE_EMULATION "SDL_VIDEO_WAYLAND_MODE_EMULATION" + +/** + * A variable controlling how modes with a non-native aspect ratio are + * displayed under Wayland. + * + * When this hint is set, the requested scaling will be used when displaying + * fullscreen video modes that don't match the display's native aspect ratio. + * This is contingent on compositor viewport support. + * + * The variable can be set to the following values: + * + * - "aspect" - Video modes will be displayed scaled, in their proper aspect + * ratio, with black bars. + * - "stretch" - Video modes will be scaled to fill the entire display. + * (default) + * - "none" - Video modes will be displayed as 1:1 with no scaling. + * + * This hint should be set before creating a window. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_WAYLAND_MODE_SCALING "SDL_VIDEO_WAYLAND_MODE_SCALING" + +/** + * A variable controlling whether the libdecor Wayland backend is preferred + * over native decorations. + * + * When this hint is set, libdecor will be used to provide window decorations, + * even if xdg-decoration is available. (Note that, by default, libdecor will + * use xdg-decoration itself if available). + * + * The variable can be set to the following values: + * + * - "0": libdecor is enabled only if server-side decorations are unavailable. + * (default) + * - "1": libdecor is always enabled if available. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_WAYLAND_PREFER_LIBDECOR "SDL_VIDEO_WAYLAND_PREFER_LIBDECOR" + +/** + * A variable forcing non-DPI-aware Wayland windows to output at 1:1 scaling. + * + * This must be set before initializing the video subsystem. + * + * When this hint is set, Wayland windows that are not flagged as being + * DPI-aware will be output with scaling designed to force 1:1 pixel mapping. + * + * This is intended to allow legacy applications to be displayed without + * desktop scaling being applied, and has issues with certain display + * configurations, as this forces the window to behave in a way that Wayland + * desktops were not designed to accommodate: + * + * - Rounding errors can result with odd window sizes and/or desktop scales, + * which can cause the window contents to appear slightly blurry. + * - Positioning the window may be imprecise due to unit conversions and + * rounding. + * - The window may be unusably small on scaled desktops. + * - The window may jump in size when moving between displays of different + * scale factors. + * - Displays may appear to overlap when using a multi-monitor setup with + * scaling enabled. + * - Possible loss of cursor precision due to the logical size of the window + * being reduced. + * + * New applications should be designed with proper DPI awareness handling + * instead of enabling this. + * + * The variable can be set to the following values: + * + * - "0": Windows will be scaled normally. + * - "1": Windows will be forced to scale to achieve 1:1 output. + * + * This hint should be set before creating a window. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_WAYLAND_SCALE_TO_DISPLAY "SDL_VIDEO_WAYLAND_SCALE_TO_DISPLAY" + +/** + * A variable specifying which shader compiler to preload when using the + * Chrome ANGLE binaries. + * + * SDL has EGL and OpenGL ES2 support on Windows via the ANGLE project. It can + * use two different sets of binaries, those compiled by the user from source + * or those provided by the Chrome browser. In the later case, these binaries + * require that SDL loads a DLL providing the shader compiler. + * + * The variable can be set to the following values: + * + * - "d3dcompiler_46.dll" - best for Vista or later. (default) + * - "d3dcompiler_43.dll" - for XP support. + * - "none" - do not load any library, useful if you compiled ANGLE from + * source and included the compiler in your binaries. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_WIN_D3DCOMPILER "SDL_VIDEO_WIN_D3DCOMPILER" + +/** + * A variable controlling whether SDL should call XSelectInput() to enable + * input events on X11 windows wrapped by SDL windows. + * + * The variable can be set to the following values: + * + * - "0": Don't call XSelectInput(), assuming the native window code has done + * it already. + * - "1": Call XSelectInput() to enable input events. (default) + * + * This hint should be set before creating a window. + * + * \since This hint is available since SDL 3.2.10. + */ +#define SDL_HINT_VIDEO_X11_EXTERNAL_WINDOW_INPUT "SDL_VIDEO_X11_EXTERNAL_WINDOW_INPUT" + +/** + * A variable controlling whether the X11 _NET_WM_BYPASS_COMPOSITOR hint + * should be used. + * + * The variable can be set to the following values: + * + * - "0": Disable _NET_WM_BYPASS_COMPOSITOR. + * - "1": Enable _NET_WM_BYPASS_COMPOSITOR. (default) + * + * This hint should be set before creating a window. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR "SDL_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR" + +/** + * A variable controlling whether the X11 _NET_WM_PING protocol should be + * supported. + * + * By default SDL will use _NET_WM_PING, but for applications that know they + * will not always be able to respond to ping requests in a timely manner they + * can turn it off to avoid the window manager thinking the app is hung. + * + * The variable can be set to the following values: + * + * - "0": Disable _NET_WM_PING. + * - "1": Enable _NET_WM_PING. (default) + * + * This hint should be set before creating a window. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_X11_NET_WM_PING "SDL_VIDEO_X11_NET_WM_PING" + +/** + * A variable controlling whether SDL uses DirectColor visuals. + * + * The variable can be set to the following values: + * + * - "0": Disable DirectColor visuals. + * - "1": Enable DirectColor visuals. (default) + * + * This hint should be set before initializing the video subsystem. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_X11_NODIRECTCOLOR "SDL_VIDEO_X11_NODIRECTCOLOR" + +/** + * A variable forcing the content scaling factor for X11 displays. + * + * The variable can be set to a floating point value in the range 1.0-10.0f + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_X11_SCALING_FACTOR "SDL_VIDEO_X11_SCALING_FACTOR" + +/** + * A variable forcing the visual ID used for X11 display modes. + * + * This hint should be set before initializing the video subsystem. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_X11_VISUALID "SDL_VIDEO_X11_VISUALID" + +/** + * A variable forcing the visual ID chosen for new X11 windows. + * + * This hint should be set before creating a window. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_X11_WINDOW_VISUALID "SDL_VIDEO_X11_WINDOW_VISUALID" + +/** + * A variable controlling whether the X11 XRandR extension should be used. + * + * The variable can be set to the following values: + * + * - "0": Disable XRandR. + * - "1": Enable XRandR. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_X11_XRANDR "SDL_VIDEO_X11_XRANDR" + +/** + * A variable controlling whether touch should be enabled on the back panel of + * the PlayStation Vita. + * + * The variable can be set to the following values: + * + * - "0": Disable touch on the back panel. + * - "1": Enable touch on the back panel. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VITA_ENABLE_BACK_TOUCH "SDL_VITA_ENABLE_BACK_TOUCH" + +/** + * A variable controlling whether touch should be enabled on the front panel + * of the PlayStation Vita. + * + * The variable can be set to the following values: + * + * - "0": Disable touch on the front panel. + * - "1": Enable touch on the front panel. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VITA_ENABLE_FRONT_TOUCH "SDL_VITA_ENABLE_FRONT_TOUCH" + +/** + * A variable controlling the module path on the PlayStation Vita. + * + * This hint defaults to "app0:module" + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VITA_MODULE_PATH "SDL_VITA_MODULE_PATH" + +/** + * A variable controlling whether to perform PVR initialization on the + * PlayStation Vita. + * + * - "0": Skip PVR initialization. + * - "1": Perform the normal PVR initialization. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VITA_PVR_INIT "SDL_VITA_PVR_INIT" + +/** + * A variable overriding the resolution reported on the PlayStation Vita. + * + * The variable can be set to the following values: + * + * - "544": 544p (default) + * - "720": 725p for PSTV + * - "1080": 1088i for PSTV + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VITA_RESOLUTION "SDL_VITA_RESOLUTION" + +/** + * A variable controlling whether OpenGL should be used instead of OpenGL ES + * on the PlayStation Vita. + * + * The variable can be set to the following values: + * + * - "0": Use OpenGL ES. (default) + * - "1": Use OpenGL. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VITA_PVR_OPENGL "SDL_VITA_PVR_OPENGL" + +/** + * A variable controlling which touchpad should generate synthetic mouse + * events. + * + * The variable can be set to the following values: + * + * - "0": Only front touchpad should generate mouse events. (default) + * - "1": Only back touchpad should generate mouse events. + * - "2": Both touchpads should generate mouse events. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VITA_TOUCH_MOUSE_DEVICE "SDL_VITA_TOUCH_MOUSE_DEVICE" + +/** + * A variable overriding the display index used in SDL_Vulkan_CreateSurface() + * + * The display index starts at 0, which is the default. + * + * This hint should be set before calling SDL_Vulkan_CreateSurface() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VULKAN_DISPLAY "SDL_VULKAN_DISPLAY" + +/** + * Specify the Vulkan library to load. + * + * This hint should be set before creating a Vulkan window or calling + * SDL_Vulkan_LoadLibrary(). + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VULKAN_LIBRARY "SDL_VULKAN_LIBRARY" + +/** + * A variable controlling how the fact chunk affects the loading of a WAVE + * file. + * + * The fact chunk stores information about the number of samples of a WAVE + * file. The Standards Update from Microsoft notes that this value can be used + * to 'determine the length of the data in seconds'. This is especially useful + * for compressed formats (for which this is a mandatory chunk) if they + * produce multiple sample frames per block and truncating the block is not + * allowed. The fact chunk can exactly specify how many sample frames there + * should be in this case. + * + * Unfortunately, most application seem to ignore the fact chunk and so SDL + * ignores it by default as well. + * + * The variable can be set to the following values: + * + * - "truncate" - Use the number of samples to truncate the wave data if the + * fact chunk is present and valid. + * - "strict" - Like "truncate", but raise an error if the fact chunk is + * invalid, not present for non-PCM formats, or if the data chunk doesn't + * have that many samples. + * - "ignorezero" - Like "truncate", but ignore fact chunk if the number of + * samples is zero. + * - "ignore" - Ignore fact chunk entirely. (default) + * + * This hint should be set before calling SDL_LoadWAV() or SDL_LoadWAV_IO() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WAVE_FACT_CHUNK "SDL_WAVE_FACT_CHUNK" + +/** + * A variable controlling the maximum number of chunks in a WAVE file. + * + * This sets an upper bound on the number of chunks in a WAVE file to avoid + * wasting time on malformed or corrupt WAVE files. This defaults to "10000". + * + * This hint should be set before calling SDL_LoadWAV() or SDL_LoadWAV_IO() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WAVE_CHUNK_LIMIT "SDL_WAVE_CHUNK_LIMIT" + +/** + * A variable controlling how the size of the RIFF chunk affects the loading + * of a WAVE file. + * + * The size of the RIFF chunk (which includes all the sub-chunks of the WAVE + * file) is not always reliable. In case the size is wrong, it's possible to + * just ignore it and step through the chunks until a fixed limit is reached. + * + * Note that files that have trailing data unrelated to the WAVE file or + * corrupt files may slow down the loading process without a reliable + * boundary. By default, SDL stops after 10000 chunks to prevent wasting time. + * Use SDL_HINT_WAVE_CHUNK_LIMIT to adjust this value. + * + * The variable can be set to the following values: + * + * - "force" - Always use the RIFF chunk size as a boundary for the chunk + * search. + * - "ignorezero" - Like "force", but a zero size searches up to 4 GiB. + * (default) + * - "ignore" - Ignore the RIFF chunk size and always search up to 4 GiB. + * - "maximum" - Search for chunks until the end of file. (not recommended) + * + * This hint should be set before calling SDL_LoadWAV() or SDL_LoadWAV_IO() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WAVE_RIFF_CHUNK_SIZE "SDL_WAVE_RIFF_CHUNK_SIZE" + +/** + * A variable controlling how a truncated WAVE file is handled. + * + * A WAVE file is considered truncated if any of the chunks are incomplete or + * the data chunk size is not a multiple of the block size. By default, SDL + * decodes until the first incomplete block, as most applications seem to do. + * + * The variable can be set to the following values: + * + * - "verystrict" - Raise an error if the file is truncated. + * - "strict" - Like "verystrict", but the size of the RIFF chunk is ignored. + * - "dropframe" - Decode until the first incomplete sample frame. + * - "dropblock" - Decode until the first incomplete block. (default) + * + * This hint should be set before calling SDL_LoadWAV() or SDL_LoadWAV_IO() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WAVE_TRUNCATION "SDL_WAVE_TRUNCATION" + +/** + * A variable controlling whether the window is activated when the + * SDL_RaiseWindow function is called. + * + * The variable can be set to the following values: + * + * - "0": The window is not activated when the SDL_RaiseWindow function is + * called. + * - "1": The window is activated when the SDL_RaiseWindow function is called. + * (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOW_ACTIVATE_WHEN_RAISED "SDL_WINDOW_ACTIVATE_WHEN_RAISED" + +/** + * A variable controlling whether the window is activated when the + * SDL_ShowWindow function is called. + * + * The variable can be set to the following values: + * + * - "0": The window is not activated when the SDL_ShowWindow function is + * called. + * - "1": The window is activated when the SDL_ShowWindow function is called. + * (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN "SDL_WINDOW_ACTIVATE_WHEN_SHOWN" + +/** + * If set to "0" then never set the top-most flag on an SDL Window even if the + * application requests it. + * + * This is a debugging aid for developers and not expected to be used by end + * users. + * + * The variable can be set to the following values: + * + * - "0": don't allow topmost + * - "1": allow topmost (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOW_ALLOW_TOPMOST "SDL_WINDOW_ALLOW_TOPMOST" + +/** + * A variable controlling whether the window frame and title bar are + * interactive when the cursor is hidden. + * + * The variable can be set to the following values: + * + * - "0": The window frame is not interactive when the cursor is hidden (no + * move, resize, etc). + * - "1": The window frame is interactive when the cursor is hidden. (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN "SDL_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN" + +/** + * A variable controlling whether SDL generates window-close events for Alt+F4 + * on Windows. + * + * The variable can be set to the following values: + * + * - "0": SDL will only do normal key handling for Alt+F4. + * - "1": SDL will generate a window-close event when it sees Alt+F4. + * (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOWS_CLOSE_ON_ALT_F4 "SDL_WINDOWS_CLOSE_ON_ALT_F4" + +/** + * A variable controlling whether menus can be opened with their keyboard + * shortcut (Alt+mnemonic). + * + * If the mnemonics are enabled, then menus can be opened by pressing the Alt + * key and the corresponding mnemonic (for example, Alt+F opens the File + * menu). However, in case an invalid mnemonic is pressed, Windows makes an + * audible beep to convey that nothing happened. This is true even if the + * window has no menu at all! + * + * Because most SDL applications don't have menus, and some want to use the + * Alt key for other purposes, SDL disables mnemonics (and the beeping) by + * default. + * + * Note: This also affects keyboard events: with mnemonics enabled, when a + * menu is opened from the keyboard, you will not receive a KEYUP event for + * the mnemonic key, and *might* not receive one for Alt. + * + * The variable can be set to the following values: + * + * - "0": Alt+mnemonic does nothing, no beeping. (default) + * - "1": Alt+mnemonic opens menus, invalid mnemonics produce a beep. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOWS_ENABLE_MENU_MNEMONICS "SDL_WINDOWS_ENABLE_MENU_MNEMONICS" + +/** + * A variable controlling whether the windows message loop is processed by + * SDL. + * + * The variable can be set to the following values: + * + * - "0": The window message loop is not run. + * - "1": The window message loop is processed in SDL_PumpEvents(). (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP "SDL_WINDOWS_ENABLE_MESSAGELOOP" + +/** + * A variable controlling whether GameInput is used for raw keyboard and mouse + * on Windows. + * + * The variable can be set to the following values: + * + * - "0": GameInput is not used for raw keyboard and mouse events. (default) + * - "1": GameInput is used for raw keyboard and mouse events, if available. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOWS_GAMEINPUT "SDL_WINDOWS_GAMEINPUT" + +/** + * A variable controlling whether raw keyboard events are used on Windows. + * + * The variable can be set to the following values: + * + * - "0": The Windows message loop is used for keyboard events. (default) + * - "1": Low latency raw keyboard events are used. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOWS_RAW_KEYBOARD "SDL_WINDOWS_RAW_KEYBOARD" + +/** + * A variable controlling whether or not the RIDEV_NOHOTKEYS flag is set when + * enabling Windows raw keyboard events. + * + * This blocks any hotkeys that have been registered by applications from + * having any effect beyond generating raw WM_INPUT events. + * + * This flag does not affect system-hotkeys like ALT-TAB or CTRL-ALT-DEL, but + * does affect the Windows Logo key since it is a userland hotkey registered + * by explorer.exe. + * + * The variable can be set to the following values: + * + * - "0": Hotkeys are not excluded. (default) + * - "1": Hotkeys are excluded. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_WINDOWS_RAW_KEYBOARD_EXCLUDE_HOTKEYS "SDL_WINDOWS_RAW_KEYBOARD_EXCLUDE_HOTKEYS" + +/** + * A variable controlling whether SDL uses Kernel Semaphores on Windows. + * + * Kernel Semaphores are inter-process and require a context switch on every + * interaction. On Windows 8 and newer, the WaitOnAddress API is available. + * Using that and atomics to implement semaphores increases performance. SDL + * will fall back to Kernel Objects on older OS versions or if forced to by + * this hint. + * + * The variable can be set to the following values: + * + * - "0": Use Atomics and WaitOnAddress API when available, otherwise fall + * back to Kernel Objects. (default) + * - "1": Force the use of Kernel Objects in all cases. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOWS_FORCE_SEMAPHORE_KERNEL "SDL_WINDOWS_FORCE_SEMAPHORE_KERNEL" + +/** + * A variable to specify custom icon resource id from RC file on Windows + * platform. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOWS_INTRESOURCE_ICON "SDL_WINDOWS_INTRESOURCE_ICON" + +/** + * A variable to specify custom icon resource id from RC file on Windows + * platform. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL "SDL_WINDOWS_INTRESOURCE_ICON_SMALL" + +/** + * A variable controlling whether SDL uses the D3D9Ex API introduced in + * Windows Vista, instead of normal D3D9. + * + * Direct3D 9Ex contains changes to state management that can eliminate device + * loss errors during scenarios like Alt+Tab or UAC prompts. D3D9Ex may + * require some changes to your application to cope with the new behavior, so + * this is disabled by default. + * + * For more information on Direct3D 9Ex, see: + * + * - https://docs.microsoft.com/en-us/windows/win32/direct3darticles/graphics-apis-in-windows-vista#direct3d-9ex + * - https://docs.microsoft.com/en-us/windows/win32/direct3darticles/direct3d-9ex-improvements + * + * The variable can be set to the following values: + * + * - "0": Use the original Direct3D 9 API. (default) + * - "1": Use the Direct3D 9Ex API on Vista and later (and fall back if D3D9Ex + * is unavailable) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOWS_USE_D3D9EX "SDL_WINDOWS_USE_D3D9EX" + +/** + * A variable controlling whether SDL will clear the window contents when the + * WM_ERASEBKGND message is received. + * + * The variable can be set to the following values: + * + * - "0"/"never": Never clear the window. + * - "1"/"initial": Clear the window when the first WM_ERASEBKGND event fires. + * (default) + * - "2"/"always": Clear the window on every WM_ERASEBKGND event. + * + * This hint should be set before creating a window. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOWS_ERASE_BACKGROUND_MODE "SDL_WINDOWS_ERASE_BACKGROUND_MODE" + +/** + * A variable controlling whether X11 windows are marked as override-redirect. + * + * If set, this _might_ increase framerate at the expense of the desktop not + * working as expected. Override-redirect windows aren't noticed by the window + * manager at all. + * + * You should probably only use this for fullscreen windows, and you probably + * shouldn't even use it for that. But it's here if you want to try! + * + * The variable can be set to the following values: + * + * - "0": Do not mark the window as override-redirect. (default) + * - "1": Mark the window as override-redirect. + * + * This hint should be set before creating a window. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_X11_FORCE_OVERRIDE_REDIRECT "SDL_X11_FORCE_OVERRIDE_REDIRECT" + +/** + * A variable specifying the type of an X11 window. + * + * During SDL_CreateWindow, SDL uses the _NET_WM_WINDOW_TYPE X11 property to + * report to the window manager the type of window it wants to create. This + * might be set to various things if SDL_WINDOW_TOOLTIP or + * SDL_WINDOW_POPUP_MENU, etc, were specified. For "normal" windows that + * haven't set a specific type, this hint can be used to specify a custom + * type. For example, a dock window might set this to + * "_NET_WM_WINDOW_TYPE_DOCK". + * + * This hint should be set before creating a window. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_X11_WINDOW_TYPE "SDL_X11_WINDOW_TYPE" + +/** + * Specify the XCB library to load for the X11 driver. + * + * The default is platform-specific, often "libX11-xcb.so.1". + * + * This hint should be set before initializing the video subsystem. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_X11_XCB_LIBRARY "SDL_X11_XCB_LIBRARY" + +/** + * A variable controlling whether XInput should be used for controller + * handling. + * + * The variable can be set to the following values: + * + * - "0": XInput is not enabled. + * - "1": XInput is enabled. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED" + +/** + * A variable controlling response to SDL_assert failures. + * + * The variable can be set to the following case-sensitive values: + * + * - "abort": Program terminates immediately. + * - "break": Program triggers a debugger breakpoint. + * - "retry": Program reruns the SDL_assert's test again. + * - "ignore": Program continues on, ignoring this assertion failure this + * time. + * - "always_ignore": Program continues on, ignoring this assertion failure + * for the rest of the run. + * + * Note that SDL_SetAssertionHandler offers a programmatic means to deal with + * assertion failures through a callback, and this hint is largely intended to + * be used via environment variables by end users and automated tools. + * + * This hint should be set before an assertion failure is triggered and can be + * changed at any time. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_ASSERT "SDL_ASSERT" + +/** + * A variable controlling whether pen events should generate synthetic mouse + * events. + * + * The variable can be set to the following values: + * + * - "0": Pen events will not generate mouse events. + * - "1": Pen events will generate mouse events. (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_PEN_MOUSE_EVENTS "SDL_PEN_MOUSE_EVENTS" + +/** + * A variable controlling whether pen events should generate synthetic touch + * events. + * + * The variable can be set to the following values: + * + * - "0": Pen events will not generate touch events. + * - "1": Pen events will generate touch events. (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_PEN_TOUCH_EVENTS "SDL_PEN_TOUCH_EVENTS" + +/** + * An enumeration of hint priorities. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_HintPriority +{ + SDL_HINT_DEFAULT, + SDL_HINT_NORMAL, + SDL_HINT_OVERRIDE +} SDL_HintPriority; + +/** + * Set a hint with a specific priority. + * + * The priority controls the behavior when setting a hint that already has a + * value. Hints will replace existing hints of their priority and lower. + * Environment variables are considered to have override priority. + * + * \param name the hint to set. + * \param value the value of the hint variable. + * \param priority the SDL_HintPriority level for the hint. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetHint + * \sa SDL_ResetHint + * \sa SDL_SetHint + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetHintWithPriority(const char *name, const char *value, SDL_HintPriority priority); + +/** + * Set a hint with normal priority. + * + * Hints will not be set if there is an existing override hint or environment + * variable that takes precedence. You can use SDL_SetHintWithPriority() to + * set the hint with override priority instead. + * + * \param name the hint to set. + * \param value the value of the hint variable. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetHint + * \sa SDL_ResetHint + * \sa SDL_SetHintWithPriority + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetHint(const char *name, const char *value); + +/** + * Reset a hint to the default value. + * + * This will reset a hint to the value of the environment variable, or NULL if + * the environment isn't set. Callbacks will be called normally with this + * change. + * + * \param name the hint to set. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetHint + * \sa SDL_ResetHints + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ResetHint(const char *name); + +/** + * Reset all hints to the default values. + * + * This will reset all hints to the value of the associated environment + * variable, or NULL if the environment isn't set. Callbacks will be called + * normally with this change. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ResetHint + */ +extern SDL_DECLSPEC void SDLCALL SDL_ResetHints(void); + +/** + * Get the value of a hint. + * + * \param name the hint to query. + * \returns the string value of a hint or NULL if the hint isn't set. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetHint + * \sa SDL_SetHintWithPriority + */ +extern SDL_DECLSPEC const char *SDLCALL SDL_GetHint(const char *name); + +/** + * Get the boolean value of a hint variable. + * + * \param name the name of the hint to get the boolean value from. + * \param default_value the value to return if the hint does not exist. + * \returns the boolean value of a hint or the provided default value if the + * hint does not exist. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetHint + * \sa SDL_SetHint + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetHintBoolean(const char *name, bool default_value); + +/** + * A callback used to send notifications of hint value changes. + * + * This is called an initial time during SDL_AddHintCallback with the hint's + * current value, and then again each time the hint's value changes. + * + * \param userdata what was passed as `userdata` to SDL_AddHintCallback(). + * \param name what was passed as `name` to SDL_AddHintCallback(). + * \param oldValue the previous hint value. + * \param newValue the new value hint is to be set to. + * + * \threadsafety This callback is fired from whatever thread is setting a new + * hint value. SDL holds a lock on the hint subsystem when + * calling this callback. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_AddHintCallback + */ +typedef void(SDLCALL *SDL_HintCallback)(void *userdata, const char *name, const char *oldValue, const char *newValue); + +/** + * Add a function to watch a particular hint. + * + * The callback function is called _during_ this function, to provide it an + * initial value, and again each time the hint's value changes. + * + * \param name the hint to watch. + * \param callback An SDL_HintCallback function that will be called when the + * hint value changes. + * \param userdata a pointer to pass to the callback function. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RemoveHintCallback + */ +extern SDL_DECLSPEC bool SDLCALL SDL_AddHintCallback(const char *name, SDL_HintCallback callback, void *userdata); + +/** + * Remove a function watching a particular hint. + * + * \param name the hint being watched. + * \param callback an SDL_HintCallback function that will be called when the + * hint value changes. + * \param userdata a pointer being passed to the callback function. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddHintCallback + */ +extern SDL_DECLSPEC void SDLCALL SDL_RemoveHintCallback(const char *name, + SDL_HintCallback callback, + void *userdata); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_hints_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_init.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_init.h new file mode 100644 index 0000000..557f2b9 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_init.h @@ -0,0 +1,497 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryInit + * + * All SDL programs need to initialize the library before starting to work + * with it. + * + * Almost everything can simply call SDL_Init() near startup, with a handful + * of flags to specify subsystems to touch. These are here to make sure SDL + * does not even attempt to touch low-level pieces of the operating system + * that you don't intend to use. For example, you might be using SDL for video + * and input but chose an external library for audio, and in this case you + * would just need to leave off the `SDL_INIT_AUDIO` flag to make sure that + * external library has complete control. + * + * Most apps, when terminating, should call SDL_Quit(). This will clean up + * (nearly) everything that SDL might have allocated, and crucially, it'll + * make sure that the display's resolution is back to what the user expects if + * you had previously changed it for your game. + * + * SDL3 apps are strongly encouraged to call SDL_SetAppMetadata() at startup + * to fill in details about the program. This is completely optional, but it + * helps in small ways (we can provide an About dialog box for the macOS menu, + * we can name the app in the system's audio mixer, etc). Those that want to + * provide a _lot_ of information should look at the more-detailed + * SDL_SetAppMetadataProperty(). + */ + +#ifndef SDL_init_h_ +#define SDL_init_h_ + +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* As of version 0.5, SDL is loaded dynamically into the application */ + +/** + * Initialization flags for SDL_Init and/or SDL_InitSubSystem + * + * These are the flags which may be passed to SDL_Init(). You should specify + * the subsystems which you will be using in your application. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_Init + * \sa SDL_Quit + * \sa SDL_InitSubSystem + * \sa SDL_QuitSubSystem + * \sa SDL_WasInit + */ +typedef Uint32 SDL_InitFlags; + +#define SDL_INIT_AUDIO 0x00000010u /**< `SDL_INIT_AUDIO` implies `SDL_INIT_EVENTS` */ +#define SDL_INIT_VIDEO 0x00000020u /**< `SDL_INIT_VIDEO` implies `SDL_INIT_EVENTS`, should be initialized on the main thread */ +#define SDL_INIT_JOYSTICK 0x00000200u /**< `SDL_INIT_JOYSTICK` implies `SDL_INIT_EVENTS` */ +#define SDL_INIT_HAPTIC 0x00001000u +#define SDL_INIT_GAMEPAD 0x00002000u /**< `SDL_INIT_GAMEPAD` implies `SDL_INIT_JOYSTICK` */ +#define SDL_INIT_EVENTS 0x00004000u +#define SDL_INIT_SENSOR 0x00008000u /**< `SDL_INIT_SENSOR` implies `SDL_INIT_EVENTS` */ +#define SDL_INIT_CAMERA 0x00010000u /**< `SDL_INIT_CAMERA` implies `SDL_INIT_EVENTS` */ + +/** + * Return values for optional main callbacks. + * + * Returning SDL_APP_SUCCESS or SDL_APP_FAILURE from SDL_AppInit, + * SDL_AppEvent, or SDL_AppIterate will terminate the program and report + * success/failure to the operating system. What that means is + * platform-dependent. On Unix, for example, on success, the process error + * code will be zero, and on failure it will be 1. This interface doesn't + * allow you to return specific exit codes, just whether there was an error + * generally or not. + * + * Returning SDL_APP_CONTINUE from these functions will let the app continue + * to run. + * + * See + * [Main callbacks in SDL3](https://wiki.libsdl.org/SDL3/README-main-functions#main-callbacks-in-sdl3) + * for complete details. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_AppResult +{ + SDL_APP_CONTINUE, /**< Value that requests that the app continue from the main callbacks. */ + SDL_APP_SUCCESS, /**< Value that requests termination with success from the main callbacks. */ + SDL_APP_FAILURE /**< Value that requests termination with error from the main callbacks. */ +} SDL_AppResult; + +/** + * Function pointer typedef for SDL_AppInit. + * + * These are used by SDL_EnterAppMainCallbacks. This mechanism operates behind + * the scenes for apps using the optional main callbacks. Apps that want to + * use this should just implement SDL_AppInit directly. + * + * \param appstate a place where the app can optionally store a pointer for + * future use. + * \param argc the standard ANSI C main's argc; number of elements in `argv`. + * \param argv the standard ANSI C main's argv; array of command line + * arguments. + * \returns SDL_APP_FAILURE to terminate with an error, SDL_APP_SUCCESS to + * terminate with success, SDL_APP_CONTINUE to continue. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef SDL_AppResult (SDLCALL *SDL_AppInit_func)(void **appstate, int argc, char *argv[]); + +/** + * Function pointer typedef for SDL_AppIterate. + * + * These are used by SDL_EnterAppMainCallbacks. This mechanism operates behind + * the scenes for apps using the optional main callbacks. Apps that want to + * use this should just implement SDL_AppIterate directly. + * + * \param appstate an optional pointer, provided by the app in SDL_AppInit. + * \returns SDL_APP_FAILURE to terminate with an error, SDL_APP_SUCCESS to + * terminate with success, SDL_APP_CONTINUE to continue. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef SDL_AppResult (SDLCALL *SDL_AppIterate_func)(void *appstate); + +/** + * Function pointer typedef for SDL_AppEvent. + * + * These are used by SDL_EnterAppMainCallbacks. This mechanism operates behind + * the scenes for apps using the optional main callbacks. Apps that want to + * use this should just implement SDL_AppEvent directly. + * + * \param appstate an optional pointer, provided by the app in SDL_AppInit. + * \param event the new event for the app to examine. + * \returns SDL_APP_FAILURE to terminate with an error, SDL_APP_SUCCESS to + * terminate with success, SDL_APP_CONTINUE to continue. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef SDL_AppResult (SDLCALL *SDL_AppEvent_func)(void *appstate, SDL_Event *event); + +/** + * Function pointer typedef for SDL_AppQuit. + * + * These are used by SDL_EnterAppMainCallbacks. This mechanism operates behind + * the scenes for apps using the optional main callbacks. Apps that want to + * use this should just implement SDL_AppEvent directly. + * + * \param appstate an optional pointer, provided by the app in SDL_AppInit. + * \param result the result code that terminated the app (success or failure). + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef void (SDLCALL *SDL_AppQuit_func)(void *appstate, SDL_AppResult result); + + +/** + * Initialize the SDL library. + * + * SDL_Init() simply forwards to calling SDL_InitSubSystem(). Therefore, the + * two may be used interchangeably. Though for readability of your code + * SDL_InitSubSystem() might be preferred. + * + * The file I/O (for example: SDL_IOFromFile) and threading (SDL_CreateThread) + * subsystems are initialized by default. Message boxes + * (SDL_ShowSimpleMessageBox) also attempt to work without initializing the + * video subsystem, in hopes of being useful in showing an error dialog when + * SDL_Init fails. You must specifically initialize other subsystems if you + * use them in your application. + * + * Logging (such as SDL_Log) works without initialization, too. + * + * `flags` may be any of the following OR'd together: + * + * - `SDL_INIT_AUDIO`: audio subsystem; automatically initializes the events + * subsystem + * - `SDL_INIT_VIDEO`: video subsystem; automatically initializes the events + * subsystem, should be initialized on the main thread. + * - `SDL_INIT_JOYSTICK`: joystick subsystem; automatically initializes the + * events subsystem + * - `SDL_INIT_HAPTIC`: haptic (force feedback) subsystem + * - `SDL_INIT_GAMEPAD`: gamepad subsystem; automatically initializes the + * joystick subsystem + * - `SDL_INIT_EVENTS`: events subsystem + * - `SDL_INIT_SENSOR`: sensor subsystem; automatically initializes the events + * subsystem + * - `SDL_INIT_CAMERA`: camera subsystem; automatically initializes the events + * subsystem + * + * Subsystem initialization is ref-counted, you must call SDL_QuitSubSystem() + * for each SDL_InitSubSystem() to correctly shutdown a subsystem manually (or + * call SDL_Quit() to force shutdown). If a subsystem is already loaded then + * this call will increase the ref-count and return. + * + * Consider reporting some basic metadata about your application before + * calling SDL_Init, using either SDL_SetAppMetadata() or + * SDL_SetAppMetadataProperty(). + * + * \param flags subsystem initialization flags. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAppMetadata + * \sa SDL_SetAppMetadataProperty + * \sa SDL_InitSubSystem + * \sa SDL_Quit + * \sa SDL_SetMainReady + * \sa SDL_WasInit + */ +extern SDL_DECLSPEC bool SDLCALL SDL_Init(SDL_InitFlags flags); + +/** + * Compatibility function to initialize the SDL library. + * + * This function and SDL_Init() are interchangeable. + * + * \param flags any of the flags used by SDL_Init(); see SDL_Init for details. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Init + * \sa SDL_Quit + * \sa SDL_QuitSubSystem + */ +extern SDL_DECLSPEC bool SDLCALL SDL_InitSubSystem(SDL_InitFlags flags); + +/** + * Shut down specific SDL subsystems. + * + * You still need to call SDL_Quit() even if you close all open subsystems + * with SDL_QuitSubSystem(). + * + * \param flags any of the flags used by SDL_Init(); see SDL_Init for details. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_InitSubSystem + * \sa SDL_Quit + */ +extern SDL_DECLSPEC void SDLCALL SDL_QuitSubSystem(SDL_InitFlags flags); + +/** + * Get a mask of the specified subsystems which are currently initialized. + * + * \param flags any of the flags used by SDL_Init(); see SDL_Init for details. + * \returns a mask of all initialized subsystems if `flags` is 0, otherwise it + * returns the initialization status of the specified subsystems. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Init + * \sa SDL_InitSubSystem + */ +extern SDL_DECLSPEC SDL_InitFlags SDLCALL SDL_WasInit(SDL_InitFlags flags); + +/** + * Clean up all initialized subsystems. + * + * You should call this function even if you have already shutdown each + * initialized subsystem with SDL_QuitSubSystem(). It is safe to call this + * function even in the case of errors in initialization. + * + * You can use this function with atexit() to ensure that it is run when your + * application is shutdown, but it is not wise to do this from a library or + * other dynamically loaded code. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Init + * \sa SDL_QuitSubSystem + */ +extern SDL_DECLSPEC void SDLCALL SDL_Quit(void); + +/** + * Return whether this is the main thread. + * + * On Apple platforms, the main thread is the thread that runs your program's + * main() entry point. On other platforms, the main thread is the one that + * calls SDL_Init(SDL_INIT_VIDEO), which should usually be the one that runs + * your program's main() entry point. If you are using the main callbacks, + * SDL_AppInit(), SDL_AppIterate(), and SDL_AppQuit() are all called on the + * main thread. + * + * \returns true if this thread is the main thread, or false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RunOnMainThread + */ +extern SDL_DECLSPEC bool SDLCALL SDL_IsMainThread(void); + +/** + * Callback run on the main thread. + * + * \param userdata an app-controlled pointer that is passed to the callback. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_RunOnMainThread + */ +typedef void (SDLCALL *SDL_MainThreadCallback)(void *userdata); + +/** + * Call a function on the main thread during event processing. + * + * If this is called on the main thread, the callback is executed immediately. + * If this is called on another thread, this callback is queued for execution + * on the main thread during event processing. + * + * Be careful of deadlocks when using this functionality. You should not have + * the main thread wait for the current thread while this function is being + * called with `wait_complete` true. + * + * \param callback the callback to call on the main thread. + * \param userdata a pointer that is passed to `callback`. + * \param wait_complete true to wait for the callback to complete, false to + * return immediately. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_IsMainThread + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RunOnMainThread(SDL_MainThreadCallback callback, void *userdata, bool wait_complete); + +/** + * Specify basic metadata about your app. + * + * You can optionally provide metadata about your app to SDL. This is not + * required, but strongly encouraged. + * + * There are several locations where SDL can make use of metadata (an "About" + * box in the macOS menu bar, the name of the app can be shown on some audio + * mixers, etc). Any piece of metadata can be left as NULL, if a specific + * detail doesn't make sense for the app. + * + * This function should be called as early as possible, before SDL_Init. + * Multiple calls to this function are allowed, but various state might not + * change once it has been set up with a previous call to this function. + * + * Passing a NULL removes any previous metadata. + * + * This is a simplified interface for the most important information. You can + * supply significantly more detailed metadata with + * SDL_SetAppMetadataProperty(). + * + * \param appname The name of the application ("My Game 2: Bad Guy's + * Revenge!"). + * \param appversion The version of the application ("1.0.0beta5" or a git + * hash, or whatever makes sense). + * \param appidentifier A unique string in reverse-domain format that + * identifies this app ("com.example.mygame2"). + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAppMetadataProperty + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetAppMetadata(const char *appname, const char *appversion, const char *appidentifier); + +/** + * Specify metadata about your app through a set of properties. + * + * You can optionally provide metadata about your app to SDL. This is not + * required, but strongly encouraged. + * + * There are several locations where SDL can make use of metadata (an "About" + * box in the macOS menu bar, the name of the app can be shown on some audio + * mixers, etc). Any piece of metadata can be left out, if a specific detail + * doesn't make sense for the app. + * + * This function should be called as early as possible, before SDL_Init. + * Multiple calls to this function are allowed, but various state might not + * change once it has been set up with a previous call to this function. + * + * Once set, this metadata can be read using SDL_GetAppMetadataProperty(). + * + * These are the supported properties: + * + * - `SDL_PROP_APP_METADATA_NAME_STRING`: The human-readable name of the + * application, like "My Game 2: Bad Guy's Revenge!". This will show up + * anywhere the OS shows the name of the application separately from window + * titles, such as volume control applets, etc. This defaults to "SDL + * Application". + * - `SDL_PROP_APP_METADATA_VERSION_STRING`: The version of the app that is + * running; there are no rules on format, so "1.0.3beta2" and "April 22nd, + * 2024" and a git hash are all valid options. This has no default. + * - `SDL_PROP_APP_METADATA_IDENTIFIER_STRING`: A unique string that + * identifies this app. This must be in reverse-domain format, like + * "com.example.mygame2". This string is used by desktop compositors to + * identify and group windows together, as well as match applications with + * associated desktop settings and icons. If you plan to package your + * application in a container such as Flatpak, the app ID should match the + * name of your Flatpak container as well. This has no default. + * - `SDL_PROP_APP_METADATA_CREATOR_STRING`: The human-readable name of the + * creator/developer/maker of this app, like "MojoWorkshop, LLC" + * - `SDL_PROP_APP_METADATA_COPYRIGHT_STRING`: The human-readable copyright + * notice, like "Copyright (c) 2024 MojoWorkshop, LLC" or whatnot. Keep this + * to one line, don't paste a copy of a whole software license in here. This + * has no default. + * - `SDL_PROP_APP_METADATA_URL_STRING`: A URL to the app on the web. Maybe a + * product page, or a storefront, or even a GitHub repository, for user's + * further information This has no default. + * - `SDL_PROP_APP_METADATA_TYPE_STRING`: The type of application this is. + * Currently this string can be "game" for a video game, "mediaplayer" for a + * media player, or generically "application" if nothing else applies. + * Future versions of SDL might add new types. This defaults to + * "application". + * + * \param name the name of the metadata property to set. + * \param value the value of the property, or NULL to remove that property. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAppMetadataProperty + * \sa SDL_SetAppMetadata + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetAppMetadataProperty(const char *name, const char *value); + +#define SDL_PROP_APP_METADATA_NAME_STRING "SDL.app.metadata.name" +#define SDL_PROP_APP_METADATA_VERSION_STRING "SDL.app.metadata.version" +#define SDL_PROP_APP_METADATA_IDENTIFIER_STRING "SDL.app.metadata.identifier" +#define SDL_PROP_APP_METADATA_CREATOR_STRING "SDL.app.metadata.creator" +#define SDL_PROP_APP_METADATA_COPYRIGHT_STRING "SDL.app.metadata.copyright" +#define SDL_PROP_APP_METADATA_URL_STRING "SDL.app.metadata.url" +#define SDL_PROP_APP_METADATA_TYPE_STRING "SDL.app.metadata.type" + +/** + * Get metadata about your app. + * + * This returns metadata previously set using SDL_SetAppMetadata() or + * SDL_SetAppMetadataProperty(). See SDL_SetAppMetadataProperty() for the list + * of available properties and their meanings. + * + * \param name the name of the metadata property to get. + * \returns the current value of the metadata property, or the default if it + * is not set, NULL for properties with no default. + * + * \threadsafety It is safe to call this function from any thread, although + * the string returned is not protected and could potentially be + * freed if you call SDL_SetAppMetadataProperty() to set that + * property from another thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAppMetadata + * \sa SDL_SetAppMetadataProperty + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetAppMetadataProperty(const char *name); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_init_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_intrin.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_intrin.h new file mode 100644 index 0000000..802c195 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_intrin.h @@ -0,0 +1,410 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: Intrinsics */ + +/** + * # CategoryIntrinsics + * + * SDL does some preprocessor gymnastics to determine if any CPU-specific + * compiler intrinsics are available, as this is not necessarily an easy thing + * to calculate, and sometimes depends on quirks of a system, versions of + * build tools, and other external forces. + * + * Apps including SDL's headers will be able to check consistent preprocessor + * definitions to decide if it's safe to use compiler intrinsics for a + * specific CPU architecture. This check only tells you that the compiler is + * capable of using those intrinsics; at runtime, you should still check if + * they are available on the current system with the + * [CPU info functions](https://wiki.libsdl.org/SDL3/CategoryCPUInfo) + * , such as SDL_HasSSE() or SDL_HasNEON(). Otherwise, the process might crash + * for using an unsupported CPU instruction. + * + * SDL only sets preprocessor defines for CPU intrinsics if they are + * supported, so apps should check with `#ifdef` and not `#if`. + * + * SDL will also include the appropriate instruction-set-specific support + * headers, so if SDL decides to define SDL_SSE2_INTRINSICS, it will also + * `#include ` as well. + */ + +#ifndef SDL_intrin_h_ +#define SDL_intrin_h_ + +#include + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * Defined if (and only if) the compiler supports Loongarch LSX intrinsics. + * + * If this macro is defined, SDL will have already included `` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_LASX_INTRINSICS + */ +#define SDL_LSX_INTRINSICS 1 + +/** + * Defined if (and only if) the compiler supports Loongarch LSX intrinsics. + * + * If this macro is defined, SDL will have already included `` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_LASX_INTRINSICS + */ +#define SDL_LASX_INTRINSICS 1 + +/** + * Defined if (and only if) the compiler supports ARM NEON intrinsics. + * + * If this macro is defined, SDL will have already included `` + * ``, ``, and ``, as appropriate. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_NEON_INTRINSICS 1 + +/** + * Defined if (and only if) the compiler supports PowerPC Altivec intrinsics. + * + * If this macro is defined, SDL will have already included `` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ALTIVEC_INTRINSICS 1 + +/** + * Defined if (and only if) the compiler supports Intel MMX intrinsics. + * + * If this macro is defined, SDL will have already included `` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SSE_INTRINSICS + */ +#define SDL_MMX_INTRINSICS 1 + +/** + * Defined if (and only if) the compiler supports Intel SSE intrinsics. + * + * If this macro is defined, SDL will have already included `` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SSE2_INTRINSICS + * \sa SDL_SSE3_INTRINSICS + * \sa SDL_SSE4_1_INTRINSICS + * \sa SDL_SSE4_2_INTRINSICS + */ +#define SDL_SSE_INTRINSICS 1 + +/** + * Defined if (and only if) the compiler supports Intel SSE2 intrinsics. + * + * If this macro is defined, SDL will have already included `` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SSE_INTRINSICS + * \sa SDL_SSE3_INTRINSICS + * \sa SDL_SSE4_1_INTRINSICS + * \sa SDL_SSE4_2_INTRINSICS + */ +#define SDL_SSE2_INTRINSICS 1 + +/** + * Defined if (and only if) the compiler supports Intel SSE3 intrinsics. + * + * If this macro is defined, SDL will have already included `` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SSE_INTRINSICS + * \sa SDL_SSE2_INTRINSICS + * \sa SDL_SSE4_1_INTRINSICS + * \sa SDL_SSE4_2_INTRINSICS + */ +#define SDL_SSE3_INTRINSICS 1 + +/** + * Defined if (and only if) the compiler supports Intel SSE4.1 intrinsics. + * + * If this macro is defined, SDL will have already included `` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SSE_INTRINSICS + * \sa SDL_SSE2_INTRINSICS + * \sa SDL_SSE3_INTRINSICS + * \sa SDL_SSE4_2_INTRINSICS + */ +#define SDL_SSE4_1_INTRINSICS 1 + +/** + * Defined if (and only if) the compiler supports Intel SSE4.2 intrinsics. + * + * If this macro is defined, SDL will have already included `` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SSE_INTRINSICS + * \sa SDL_SSE2_INTRINSICS + * \sa SDL_SSE3_INTRINSICS + * \sa SDL_SSE4_1_INTRINSICS + */ +#define SDL_SSE4_2_INTRINSICS 1 + +/** + * Defined if (and only if) the compiler supports Intel AVX intrinsics. + * + * If this macro is defined, SDL will have already included `` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_AVX2_INTRINSICS + * \sa SDL_AVX512F_INTRINSICS + */ +#define SDL_AVX_INTRINSICS 1 + +/** + * Defined if (and only if) the compiler supports Intel AVX2 intrinsics. + * + * If this macro is defined, SDL will have already included `` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_AVX_INTRINSICS + * \sa SDL_AVX512F_INTRINSICS + */ +#define SDL_AVX2_INTRINSICS 1 + +/** + * Defined if (and only if) the compiler supports Intel AVX-512F intrinsics. + * + * AVX-512F is also sometimes referred to as "AVX-512 Foundation." + * + * If this macro is defined, SDL will have already included `` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_AVX_INTRINSICS + * \sa SDL_AVX2_INTRINSICS + */ +#define SDL_AVX512F_INTRINSICS 1 +#endif + +/* Need to do this here because intrin.h has C++ code in it */ +/* Visual Studio 2005 has a bug where intrin.h conflicts with winnt.h */ +#if defined(_MSC_VER) && (_MSC_VER >= 1500) && (defined(_M_IX86) || defined(_M_X64)) +#ifdef __clang__ +/* As of Clang 11, '_m_prefetchw' is conflicting with the winnt.h's version, + so we define the needed '_m_prefetch' here as a pseudo-header, until the issue is fixed. */ +#ifndef __PRFCHWINTRIN_H +#define __PRFCHWINTRIN_H +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_m_prefetch(void *__P) +{ + __builtin_prefetch (__P, 0, 3 /* _MM_HINT_T0 */); +} +#endif /* __PRFCHWINTRIN_H */ +#endif /* __clang__ */ +#include + +#elif defined(__MINGW64_VERSION_MAJOR) +#include +#if defined(__ARM_NEON) && !defined(SDL_DISABLE_NEON) +# define SDL_NEON_INTRINSICS 1 +# include +#endif + +#else +/* altivec.h redefining bool causes a number of problems, see bugs 3993 and 4392, so you need to explicitly define SDL_ENABLE_ALTIVEC to have it included. */ +#if defined(__ALTIVEC__) && defined(SDL_ENABLE_ALTIVEC) +#define SDL_ALTIVEC_INTRINSICS 1 +#include +#endif +#ifndef SDL_DISABLE_NEON +# ifdef __ARM_NEON +# define SDL_NEON_INTRINSICS 1 +# include +# elif defined(SDL_PLATFORM_WINDOWS) +/* Visual Studio doesn't define __ARM_ARCH, but _M_ARM (if set, always 7), and _M_ARM64 (if set, always 1). */ +# ifdef _M_ARM +# define SDL_NEON_INTRINSICS 1 +# include +# include +# define __ARM_NEON 1 /* Set __ARM_NEON so that it can be used elsewhere, at compile time */ +# endif +# if defined (_M_ARM64) +# define SDL_NEON_INTRINSICS 1 +# include +# include +# define __ARM_NEON 1 /* Set __ARM_NEON so that it can be used elsewhere, at compile time */ +# define __ARM_ARCH 8 +# endif +# endif +#endif +#endif /* compiler version */ + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A macro to decide if the compiler supports `__attribute__((target))`. + * + * Even though this is defined in SDL's public headers, it is generally not + * used directly by apps. Apps should probably just use SDL_TARGETING + * directly, instead. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_TARGETING + */ +#define SDL_HAS_TARGET_ATTRIBS +#elif defined(__loongarch64) && defined(__GNUC__) && (__GNUC__ >= 15) +/* LoongArch requires GCC 15+ for target attribute support */ +# define SDL_HAS_TARGET_ATTRIBS +#elif defined(__clang__) && defined(__has_attribute) +# if __has_attribute(target) +# define SDL_HAS_TARGET_ATTRIBS +# endif +#elif defined(__GNUC__) && !defined(__loongarch64) && (__GNUC__ + (__GNUC_MINOR__ >= 9) > 4) /* gcc >= 4.9 */ +# define SDL_HAS_TARGET_ATTRIBS +#elif defined(__ICC) && __ICC >= 1600 +# define SDL_HAS_TARGET_ATTRIBS +#endif + + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A macro to tag a function as targeting a specific CPU architecture. + * + * This is a hint to the compiler that a function should be built with support + * for a CPU instruction set that might be different than the rest of the + * program. + * + * The particulars of this are explained in the GCC documentation: + * + * https://gcc.gnu.org/onlinedocs/gcc/Common-Function-Attributes.html#index-target-function-attribute + * + * An example of using this feature is to turn on SSE2 support for a specific + * function, even if the rest of the source code is not compiled to use SSE2 + * code: + * + * ```c + * #ifdef SDL_SSE2_INTRINSICS + * static void SDL_TARGETING("sse2") DoSomethingWithSSE2(char *x) { + * ...use SSE2 intrinsic functions, etc... + * } + * #endif + * + * // later... + * #ifdef SDL_SSE2_INTRINSICS + * if (SDL_HasSSE2()) { + * DoSomethingWithSSE2(str); + * } + * #endif + * ``` + * + * The application is, on a whole, built without SSE2 instructions, so it will + * run on Intel machines that don't support SSE2. But then at runtime, it + * checks if the system supports the instructions, and then calls into a + * function that uses SSE2 opcodes. The ifdefs make sure that this code isn't + * used on platforms that don't have SSE2 at all. + * + * On compilers without target support, this is defined to nothing. + * + * This symbol is used by SDL internally, but apps and other libraries are + * welcome to use it for their own interfaces as well. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_TARGETING(x) __attribute__((target(x))) + +#elif defined(SDL_HAS_TARGET_ATTRIBS) +# define SDL_TARGETING(x) __attribute__((target(x))) +#else +# define SDL_TARGETING(x) +#endif + +#ifdef __loongarch64 +# ifndef SDL_DISABLE_LSX +# define SDL_LSX_INTRINSICS 1 +# include +# endif +# ifndef SDL_DISABLE_LASX +# define SDL_LASX_INTRINSICS 1 +# include +# endif +#endif + +#if defined(__x86_64__) || defined(_M_X64) || defined(__i386__) || defined(_M_IX86) +# if ((defined(_MSC_VER) && !defined(_M_X64)) || defined(__MMX__) || defined(SDL_HAS_TARGET_ATTRIBS)) && !defined(SDL_DISABLE_MMX) +# define SDL_MMX_INTRINSICS 1 +# include +# endif +# if (defined(_MSC_VER) || defined(__SSE__) || defined(SDL_HAS_TARGET_ATTRIBS)) && !defined(SDL_DISABLE_SSE) +# define SDL_SSE_INTRINSICS 1 +# include +# endif +# if (defined(_MSC_VER) || defined(__SSE2__) || defined(SDL_HAS_TARGET_ATTRIBS)) && !defined(SDL_DISABLE_SSE2) +# define SDL_SSE2_INTRINSICS 1 +# include +# endif +# if (defined(_MSC_VER) || defined(__SSE3__) || defined(SDL_HAS_TARGET_ATTRIBS)) && !defined(SDL_DISABLE_SSE3) +# define SDL_SSE3_INTRINSICS 1 +# include +# endif +# if (defined(_MSC_VER) || defined(__SSE4_1__) || defined(SDL_HAS_TARGET_ATTRIBS)) && !defined(SDL_DISABLE_SSE4_1) +# define SDL_SSE4_1_INTRINSICS 1 +# include +# endif +# if (defined(_MSC_VER) || defined(__SSE4_2__) || defined(SDL_HAS_TARGET_ATTRIBS)) && !defined(SDL_DISABLE_SSE4_2) +# define SDL_SSE4_2_INTRINSICS 1 +# include +# endif +# if defined(__clang__) && (defined(_MSC_VER) || defined(__SCE__)) && !defined(__AVX__) && !defined(SDL_DISABLE_AVX) +# define SDL_DISABLE_AVX /* see https://reviews.llvm.org/D20291 and https://reviews.llvm.org/D79194 */ +# endif +# if (defined(_MSC_VER) || defined(__AVX__) || defined(SDL_HAS_TARGET_ATTRIBS)) && !defined(_M_ARM64EC) && !defined(SDL_DISABLE_AVX) +# define SDL_AVX_INTRINSICS 1 +# include +# endif +# if defined(__clang__) && (defined(_MSC_VER) || defined(__SCE__)) && !defined(__AVX2__) && !defined(SDL_DISABLE_AVX2) +# define SDL_DISABLE_AVX2 /* see https://reviews.llvm.org/D20291 and https://reviews.llvm.org/D79194 */ +# endif +# if (defined(_MSC_VER) || defined(__AVX2__) || defined(SDL_HAS_TARGET_ATTRIBS)) && !defined(_M_ARM64EC) && !defined(SDL_DISABLE_AVX2) +# define SDL_AVX2_INTRINSICS 1 +# include +# endif +# if defined(__clang__) && (defined(_MSC_VER) || defined(__SCE__)) && !defined(__AVX512F__) && !defined(SDL_DISABLE_AVX512F) +# define SDL_DISABLE_AVX512F /* see https://reviews.llvm.org/D20291 and https://reviews.llvm.org/D79194 */ +# endif +# if (defined(_MSC_VER) || defined(__AVX512F__) || defined(SDL_HAS_TARGET_ATTRIBS)) && !defined(_M_ARM64EC) && !defined(SDL_DISABLE_AVX512F) +# define SDL_AVX512F_INTRINSICS 1 +# include +# endif +#endif /* defined(__x86_64__) || defined(_M_X64) || defined(__i386__) || defined(_M_IX86) */ + +#endif /* SDL_intrin_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_iostream.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_iostream.h new file mode 100644 index 0000000..dfe6f6a --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_iostream.h @@ -0,0 +1,1379 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: IOStream */ + +/** + * # CategoryIOStream + * + * SDL provides an abstract interface for reading and writing data streams. It + * offers implementations for files, memory, etc, and the app can provide + * their own implementations, too. + * + * SDL_IOStream is not related to the standard C++ iostream class, other than + * both are abstract interfaces to read/write data. + */ + +#ifndef SDL_iostream_h_ +#define SDL_iostream_h_ + +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * SDL_IOStream status, set by a read or write operation. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_IOStatus +{ + SDL_IO_STATUS_READY, /**< Everything is ready (no errors and not EOF). */ + SDL_IO_STATUS_ERROR, /**< Read or write I/O error */ + SDL_IO_STATUS_EOF, /**< End of file */ + SDL_IO_STATUS_NOT_READY, /**< Non blocking I/O, not ready */ + SDL_IO_STATUS_READONLY, /**< Tried to write a read-only buffer */ + SDL_IO_STATUS_WRITEONLY /**< Tried to read a write-only buffer */ +} SDL_IOStatus; + +/** + * Possible `whence` values for SDL_IOStream seeking. + * + * These map to the same "whence" concept that `fseek` or `lseek` use in the + * standard C runtime. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_IOWhence +{ + SDL_IO_SEEK_SET, /**< Seek from the beginning of data */ + SDL_IO_SEEK_CUR, /**< Seek relative to current read point */ + SDL_IO_SEEK_END /**< Seek relative to the end of data */ +} SDL_IOWhence; + +/** + * The function pointers that drive an SDL_IOStream. + * + * Applications can provide this struct to SDL_OpenIO() to create their own + * implementation of SDL_IOStream. This is not necessarily required, as SDL + * already offers several common types of I/O streams, via functions like + * SDL_IOFromFile() and SDL_IOFromMem(). + * + * This structure should be initialized using SDL_INIT_INTERFACE() + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_INIT_INTERFACE + */ +typedef struct SDL_IOStreamInterface +{ + /* The version of this interface */ + Uint32 version; + + /** + * Return the number of bytes in this SDL_IOStream + * + * \return the total size of the data stream, or -1 on error. + */ + Sint64 (SDLCALL *size)(void *userdata); + + /** + * Seek to `offset` relative to `whence`, one of stdio's whence values: + * SDL_IO_SEEK_SET, SDL_IO_SEEK_CUR, SDL_IO_SEEK_END + * + * \return the final offset in the data stream, or -1 on error. + */ + Sint64 (SDLCALL *seek)(void *userdata, Sint64 offset, SDL_IOWhence whence); + + /** + * Read up to `size` bytes from the data stream to the area pointed + * at by `ptr`. `size` will always be > 0. + * + * On an incomplete read, you should set `*status` to a value from the + * SDL_IOStatus enum. You do not have to explicitly set this on + * a complete, successful read. + * + * \return the number of bytes read + */ + size_t (SDLCALL *read)(void *userdata, void *ptr, size_t size, SDL_IOStatus *status); + + /** + * Write exactly `size` bytes from the area pointed at by `ptr` + * to data stream. `size` will always be > 0. + * + * On an incomplete write, you should set `*status` to a value from the + * SDL_IOStatus enum. You do not have to explicitly set this on + * a complete, successful write. + * + * \return the number of bytes written + */ + size_t (SDLCALL *write)(void *userdata, const void *ptr, size_t size, SDL_IOStatus *status); + + /** + * If the stream is buffering, make sure the data is written out. + * + * On failure, you should set `*status` to a value from the + * SDL_IOStatus enum. You do not have to explicitly set this on + * a successful flush. + * + * \return true if successful or false on write error when flushing data. + */ + bool (SDLCALL *flush)(void *userdata, SDL_IOStatus *status); + + /** + * Close and free any allocated resources. + * + * This does not guarantee file writes will sync to physical media; they + * can be in the system's file cache, waiting to go to disk. + * + * The SDL_IOStream is still destroyed even if this fails, so clean up anything + * even if flushing buffers, etc, returns an error. + * + * \return true if successful or false on write error when flushing data. + */ + bool (SDLCALL *close)(void *userdata); + +} SDL_IOStreamInterface; + +/* Check the size of SDL_IOStreamInterface + * + * If this assert fails, either the compiler is padding to an unexpected size, + * or the interface has been updated and this should be updated to match and + * the code using this interface should be updated to handle the old version. + */ +SDL_COMPILE_TIME_ASSERT(SDL_IOStreamInterface_SIZE, + (sizeof(void *) == 4 && sizeof(SDL_IOStreamInterface) == 28) || + (sizeof(void *) == 8 && sizeof(SDL_IOStreamInterface) == 56)); + +/** + * The read/write operation structure. + * + * This operates as an opaque handle. There are several APIs to create various + * types of I/O streams, or an app can supply an SDL_IOStreamInterface to + * SDL_OpenIO() to provide their own stream implementation behind this + * struct's abstract interface. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_IOStream SDL_IOStream; + + +/** + * \name IOFrom functions + * + * Functions to create SDL_IOStream structures from various data streams. + */ +/* @{ */ + +/** + * Use this function to create a new SDL_IOStream structure for reading from + * and/or writing to a named file. + * + * The `mode` string is treated roughly the same as in a call to the C + * library's fopen(), even if SDL doesn't happen to use fopen() behind the + * scenes. + * + * Available `mode` strings: + * + * - "r": Open a file for reading. The file must exist. + * - "w": Create an empty file for writing. If a file with the same name + * already exists its content is erased and the file is treated as a new + * empty file. + * - "wx": Create an empty file for writing. If a file with the same name + * already exists, the call fails. + * - "a": Append to a file. Writing operations append data at the end of the + * file. The file is created if it does not exist. + * - "r+": Open a file for update both reading and writing. The file must + * exist. + * - "w+": Create an empty file for both reading and writing. If a file with + * the same name already exists its content is erased and the file is + * treated as a new empty file. + * - "w+x": Create an empty file for both reading and writing. If a file with + * the same name already exists, the call fails. + * - "a+": Open a file for reading and appending. All writing operations are + * performed at the end of the file, protecting the previous content to be + * overwritten. You can reposition (fseek, rewind) the internal pointer to + * anywhere in the file for reading, but writing operations will move it + * back to the end of file. The file is created if it does not exist. + * + * **NOTE**: In order to open a file as a binary file, a "b" character has to + * be included in the `mode` string. This additional "b" character can either + * be appended at the end of the string (thus making the following compound + * modes: "rb", "wb", "ab", "r+b", "w+b", "a+b") or be inserted between the + * letter and the "+" sign for the mixed modes ("rb+", "wb+", "ab+"). + * Additional characters may follow the sequence, although they should have no + * effect. For example, "t" is sometimes appended to make explicit the file is + * a text file. + * + * This function supports Unicode filenames, but they must be encoded in UTF-8 + * format, regardless of the underlying operating system. + * + * In Android, SDL_IOFromFile() can be used to open content:// URIs. As a + * fallback, SDL_IOFromFile() will transparently open a matching filename in + * the app's `assets`. + * + * Closing the SDL_IOStream will close SDL's internal file handle. + * + * The following properties may be set at creation time by SDL: + * + * - `SDL_PROP_IOSTREAM_WINDOWS_HANDLE_POINTER`: a pointer, that can be cast + * to a win32 `HANDLE`, that this SDL_IOStream is using to access the + * filesystem. If the program isn't running on Windows, or SDL used some + * other method to access the filesystem, this property will not be set. + * - `SDL_PROP_IOSTREAM_STDIO_FILE_POINTER`: a pointer, that can be cast to a + * stdio `FILE *`, that this SDL_IOStream is using to access the filesystem. + * If SDL used some other method to access the filesystem, this property + * will not be set. PLEASE NOTE that if SDL is using a different C runtime + * than your app, trying to use this pointer will almost certainly result in + * a crash! This is mostly a problem on Windows; make sure you build SDL and + * your app with the same compiler and settings to avoid it. + * - `SDL_PROP_IOSTREAM_FILE_DESCRIPTOR_NUMBER`: a file descriptor that this + * SDL_IOStream is using to access the filesystem. + * - `SDL_PROP_IOSTREAM_ANDROID_AASSET_POINTER`: a pointer, that can be cast + * to an Android NDK `AAsset *`, that this SDL_IOStream is using to access + * the filesystem. If SDL used some other method to access the filesystem, + * this property will not be set. + * + * \param file a UTF-8 string representing the filename to open. + * \param mode an ASCII string representing the mode to be used for opening + * the file. + * \returns a pointer to the SDL_IOStream structure that is created or NULL on + * failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseIO + * \sa SDL_FlushIO + * \sa SDL_ReadIO + * \sa SDL_SeekIO + * \sa SDL_TellIO + * \sa SDL_WriteIO + */ +extern SDL_DECLSPEC SDL_IOStream * SDLCALL SDL_IOFromFile(const char *file, const char *mode); + +#define SDL_PROP_IOSTREAM_WINDOWS_HANDLE_POINTER "SDL.iostream.windows.handle" +#define SDL_PROP_IOSTREAM_STDIO_FILE_POINTER "SDL.iostream.stdio.file" +#define SDL_PROP_IOSTREAM_FILE_DESCRIPTOR_NUMBER "SDL.iostream.file_descriptor" +#define SDL_PROP_IOSTREAM_ANDROID_AASSET_POINTER "SDL.iostream.android.aasset" + +/** + * Use this function to prepare a read-write memory buffer for use with + * SDL_IOStream. + * + * This function sets up an SDL_IOStream struct based on a memory area of a + * certain size, for both read and write access. + * + * This memory buffer is not copied by the SDL_IOStream; the pointer you + * provide must remain valid until you close the stream. + * + * If you need to make sure the SDL_IOStream never writes to the memory + * buffer, you should use SDL_IOFromConstMem() with a read-only buffer of + * memory instead. + * + * The following properties will be set at creation time by SDL: + * + * - `SDL_PROP_IOSTREAM_MEMORY_POINTER`: this will be the `mem` parameter that + * was passed to this function. + * - `SDL_PROP_IOSTREAM_MEMORY_SIZE_NUMBER`: this will be the `size` parameter + * that was passed to this function. + * + * Additionally, the following properties are recognized: + * + * - `SDL_PROP_IOSTREAM_MEMORY_FREE_FUNC_POINTER`: if this property is set to + * a non-NULL value it will be interpreted as a function of SDL_free_func + * type and called with the passed `mem` pointer when closing the stream. By + * default it is unset, i.e., the memory will not be freed. + * + * \param mem a pointer to a buffer to feed an SDL_IOStream stream. + * \param size the buffer size, in bytes. + * \returns a pointer to a new SDL_IOStream structure or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_IOFromConstMem + * \sa SDL_CloseIO + * \sa SDL_FlushIO + * \sa SDL_ReadIO + * \sa SDL_SeekIO + * \sa SDL_TellIO + * \sa SDL_WriteIO + */ +extern SDL_DECLSPEC SDL_IOStream * SDLCALL SDL_IOFromMem(void *mem, size_t size); + +#define SDL_PROP_IOSTREAM_MEMORY_POINTER "SDL.iostream.memory.base" +#define SDL_PROP_IOSTREAM_MEMORY_SIZE_NUMBER "SDL.iostream.memory.size" +#define SDL_PROP_IOSTREAM_MEMORY_FREE_FUNC_POINTER "SDL.iostream.memory.free" + +/** + * Use this function to prepare a read-only memory buffer for use with + * SDL_IOStream. + * + * This function sets up an SDL_IOStream struct based on a memory area of a + * certain size. It assumes the memory area is not writable. + * + * Attempting to write to this SDL_IOStream stream will report an error + * without writing to the memory buffer. + * + * This memory buffer is not copied by the SDL_IOStream; the pointer you + * provide must remain valid until you close the stream. + * + * If you need to write to a memory buffer, you should use SDL_IOFromMem() + * with a writable buffer of memory instead. + * + * The following properties will be set at creation time by SDL: + * + * - `SDL_PROP_IOSTREAM_MEMORY_POINTER`: this will be the `mem` parameter that + * was passed to this function. + * - `SDL_PROP_IOSTREAM_MEMORY_SIZE_NUMBER`: this will be the `size` parameter + * that was passed to this function. + * + * Additionally, the following properties are recognized: + * + * - `SDL_PROP_IOSTREAM_MEMORY_FREE_FUNC_POINTER`: if this property is set to + * a non-NULL value it will be interpreted as a function of SDL_free_func + * type and called with the passed `mem` pointer when closing the stream. By + * default it is unset, i.e., the memory will not be freed. + * + * \param mem a pointer to a read-only buffer to feed an SDL_IOStream stream. + * \param size the buffer size, in bytes. + * \returns a pointer to a new SDL_IOStream structure or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_IOFromMem + * \sa SDL_CloseIO + * \sa SDL_ReadIO + * \sa SDL_SeekIO + * \sa SDL_TellIO + */ +extern SDL_DECLSPEC SDL_IOStream * SDLCALL SDL_IOFromConstMem(const void *mem, size_t size); + +/** + * Use this function to create an SDL_IOStream that is backed by dynamically + * allocated memory. + * + * This supports the following properties to provide access to the memory and + * control over allocations: + * + * - `SDL_PROP_IOSTREAM_DYNAMIC_MEMORY_POINTER`: a pointer to the internal + * memory of the stream. This can be set to NULL to transfer ownership of + * the memory to the application, which should free the memory with + * SDL_free(). If this is done, the next operation on the stream must be + * SDL_CloseIO(). + * - `SDL_PROP_IOSTREAM_DYNAMIC_CHUNKSIZE_NUMBER`: memory will be allocated in + * multiples of this size, defaulting to 1024. + * + * \returns a pointer to a new SDL_IOStream structure or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseIO + * \sa SDL_ReadIO + * \sa SDL_SeekIO + * \sa SDL_TellIO + * \sa SDL_WriteIO + */ +extern SDL_DECLSPEC SDL_IOStream * SDLCALL SDL_IOFromDynamicMem(void); + +#define SDL_PROP_IOSTREAM_DYNAMIC_MEMORY_POINTER "SDL.iostream.dynamic.memory" +#define SDL_PROP_IOSTREAM_DYNAMIC_CHUNKSIZE_NUMBER "SDL.iostream.dynamic.chunksize" + +/* @} *//* IOFrom functions */ + + +/** + * Create a custom SDL_IOStream. + * + * Applications do not need to use this function unless they are providing + * their own SDL_IOStream implementation. If you just need an SDL_IOStream to + * read/write a common data source, you should use the built-in + * implementations in SDL, like SDL_IOFromFile() or SDL_IOFromMem(), etc. + * + * This function makes a copy of `iface` and the caller does not need to keep + * it around after this call. + * + * \param iface the interface that implements this SDL_IOStream, initialized + * using SDL_INIT_INTERFACE(). + * \param userdata the pointer that will be passed to the interface functions. + * \returns a pointer to the allocated memory on success or NULL on failure; + * call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseIO + * \sa SDL_INIT_INTERFACE + * \sa SDL_IOFromConstMem + * \sa SDL_IOFromFile + * \sa SDL_IOFromMem + */ +extern SDL_DECLSPEC SDL_IOStream * SDLCALL SDL_OpenIO(const SDL_IOStreamInterface *iface, void *userdata); + +/** + * Close and free an allocated SDL_IOStream structure. + * + * SDL_CloseIO() closes and cleans up the SDL_IOStream stream. It releases any + * resources used by the stream and frees the SDL_IOStream itself. This + * returns true on success, or false if the stream failed to flush to its + * output (e.g. to disk). + * + * Note that if this fails to flush the stream for any reason, this function + * reports an error, but the SDL_IOStream is still invalid once this function + * returns. + * + * This call flushes any buffered writes to the operating system, but there + * are no guarantees that those writes have gone to physical media; they might + * be in the OS's file cache, waiting to go to disk later. If it's absolutely + * crucial that writes go to disk immediately, so they are definitely stored + * even if the power fails before the file cache would have caught up, one + * should call SDL_FlushIO() before closing. Note that flushing takes time and + * makes the system and your app operate less efficiently, so do so sparingly. + * + * \param context SDL_IOStream structure to close. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenIO + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CloseIO(SDL_IOStream *context); + +/** + * Get the properties associated with an SDL_IOStream. + * + * \param context a pointer to an SDL_IOStream structure. + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetIOProperties(SDL_IOStream *context); + +/** + * Query the stream status of an SDL_IOStream. + * + * This information can be useful to decide if a short read or write was due + * to an error, an EOF, or a non-blocking operation that isn't yet ready to + * complete. + * + * An SDL_IOStream's status is only expected to change after a SDL_ReadIO or + * SDL_WriteIO call; don't expect it to change if you just call this query + * function in a tight loop. + * + * \param context the SDL_IOStream to query. + * \returns an SDL_IOStatus enum with the current state. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_IOStatus SDLCALL SDL_GetIOStatus(SDL_IOStream *context); + +/** + * Use this function to get the size of the data stream in an SDL_IOStream. + * + * \param context the SDL_IOStream to get the size of the data stream from. + * \returns the size of the data stream in the SDL_IOStream on success or a + * negative error code on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC Sint64 SDLCALL SDL_GetIOSize(SDL_IOStream *context); + +/** + * Seek within an SDL_IOStream data stream. + * + * This function seeks to byte `offset`, relative to `whence`. + * + * `whence` may be any of the following values: + * + * - `SDL_IO_SEEK_SET`: seek from the beginning of data + * - `SDL_IO_SEEK_CUR`: seek relative to current read point + * - `SDL_IO_SEEK_END`: seek relative to the end of data + * + * If this stream can not seek, it will return -1. + * + * \param context a pointer to an SDL_IOStream structure. + * \param offset an offset in bytes, relative to `whence` location; can be + * negative. + * \param whence any of `SDL_IO_SEEK_SET`, `SDL_IO_SEEK_CUR`, + * `SDL_IO_SEEK_END`. + * \returns the final offset in the data stream after the seek or -1 on + * failure; call SDL_GetError() for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_TellIO + */ +extern SDL_DECLSPEC Sint64 SDLCALL SDL_SeekIO(SDL_IOStream *context, Sint64 offset, SDL_IOWhence whence); + +/** + * Determine the current read/write offset in an SDL_IOStream data stream. + * + * SDL_TellIO is actually a wrapper function that calls the SDL_IOStream's + * `seek` method, with an offset of 0 bytes from `SDL_IO_SEEK_CUR`, to + * simplify application development. + * + * \param context an SDL_IOStream data stream object from which to get the + * current offset. + * \returns the current offset in the stream, or -1 if the information can not + * be determined. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SeekIO + */ +extern SDL_DECLSPEC Sint64 SDLCALL SDL_TellIO(SDL_IOStream *context); + +/** + * Read from a data source. + * + * This function reads up `size` bytes from the data source to the area + * pointed at by `ptr`. This function may read less bytes than requested. + * + * This function will return zero when the data stream is completely read, and + * SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If zero is returned and + * the stream is not at EOF, SDL_GetIOStatus() will return a different error + * value and SDL_GetError() will offer a human-readable message. + * + * A request for zero bytes on a valid stream will return zero immediately + * without accessing the stream, so the stream status (EOF, err, etc) will not + * change. + * + * \param context a pointer to an SDL_IOStream structure. + * \param ptr a pointer to a buffer to read data into. + * \param size the number of bytes to read from the data source. + * \returns the number of bytes read, or 0 on end of file or other failure; + * call SDL_GetError() for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_WriteIO + * \sa SDL_GetIOStatus + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_ReadIO(SDL_IOStream *context, void *ptr, size_t size); + +/** + * Write to an SDL_IOStream data stream. + * + * This function writes exactly `size` bytes from the area pointed at by `ptr` + * to the stream. If this fails for any reason, it'll return less than `size` + * to demonstrate how far the write progressed. On success, it returns `size`. + * + * On error, this function still attempts to write as much as possible, so it + * might return a positive value less than the requested write size. + * + * The caller can use SDL_GetIOStatus() to determine if the problem is + * recoverable, such as a non-blocking write that can simply be retried later, + * or a fatal error. + * + * A request for zero bytes on a valid stream will return zero immediately + * without accessing the stream, so the stream status (EOF, err, etc) will not + * change. + * + * \param context a pointer to an SDL_IOStream structure. + * \param ptr a pointer to a buffer containing data to write. + * \param size the number of bytes to write. + * \returns the number of bytes written, which will be less than `size` on + * failure; call SDL_GetError() for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_IOprintf + * \sa SDL_ReadIO + * \sa SDL_SeekIO + * \sa SDL_FlushIO + * \sa SDL_GetIOStatus + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_WriteIO(SDL_IOStream *context, const void *ptr, size_t size); + +/** + * Print to an SDL_IOStream data stream. + * + * This function does formatted printing to the stream. + * + * \param context a pointer to an SDL_IOStream structure. + * \param fmt a printf() style format string. + * \param ... additional parameters matching % tokens in the `fmt` string, if + * any. + * \returns the number of bytes written or 0 on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_IOvprintf + * \sa SDL_WriteIO + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_IOprintf(SDL_IOStream *context, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * Print to an SDL_IOStream data stream. + * + * This function does formatted printing to the stream. + * + * \param context a pointer to an SDL_IOStream structure. + * \param fmt a printf() style format string. + * \param ap a variable argument list. + * \returns the number of bytes written or 0 on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_IOprintf + * \sa SDL_WriteIO + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_IOvprintf(SDL_IOStream *context, SDL_PRINTF_FORMAT_STRING const char *fmt, va_list ap) SDL_PRINTF_VARARG_FUNCV(2); + +/** + * Flush any buffered data in the stream. + * + * This function makes sure that any buffered data is written to the stream. + * Normally this isn't necessary but if the stream is a pipe or socket it + * guarantees that any pending data is sent. + * + * \param context SDL_IOStream structure to flush. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenIO + * \sa SDL_WriteIO + */ +extern SDL_DECLSPEC bool SDLCALL SDL_FlushIO(SDL_IOStream *context); + +/** + * Load all the data from an SDL data stream. + * + * The data is allocated with a zero byte at the end (null terminated) for + * convenience. This extra byte is not included in the value reported via + * `datasize`. + * + * The data should be freed with SDL_free(). + * + * \param src the SDL_IOStream to read all available data from. + * \param datasize a pointer filled in with the number of bytes read, may be + * NULL. + * \param closeio if true, calls SDL_CloseIO() on `src` before returning, even + * in the case of an error. + * \returns the data or NULL on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LoadFile + * \sa SDL_SaveFile_IO + */ +extern SDL_DECLSPEC void * SDLCALL SDL_LoadFile_IO(SDL_IOStream *src, size_t *datasize, bool closeio); + +/** + * Load all the data from a file path. + * + * The data is allocated with a zero byte at the end (null terminated) for + * convenience. This extra byte is not included in the value reported via + * `datasize`. + * + * The data should be freed with SDL_free(). + * + * \param file the path to read all available data from. + * \param datasize if not NULL, will store the number of bytes read. + * \returns the data or NULL on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LoadFile_IO + * \sa SDL_SaveFile + */ +extern SDL_DECLSPEC void * SDLCALL SDL_LoadFile(const char *file, size_t *datasize); + +/** + * Save all the data into an SDL data stream. + * + * \param src the SDL_IOStream to write all data to. + * \param data the data to be written. If datasize is 0, may be NULL or a + * invalid pointer. + * \param datasize the number of bytes to be written. + * \param closeio if true, calls SDL_CloseIO() on `src` before returning, even + * in the case of an error. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SaveFile + * \sa SDL_LoadFile_IO + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SaveFile_IO(SDL_IOStream *src, const void *data, size_t datasize, bool closeio); + +/** + * Save all the data into a file path. + * + * \param file the path to write all available data into. + * \param data the data to be written. If datasize is 0, may be NULL or a + * invalid pointer. + * \param datasize the number of bytes to be written. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SaveFile_IO + * \sa SDL_LoadFile + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SaveFile(const char *file, const void *data, size_t datasize); + +/** + * \name Read endian functions + * + * Read an item of the specified endianness and return in native format. + */ +/* @{ */ + +/** + * Use this function to read a byte from an SDL_IOStream. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the SDL_IOStream to read from. + * \param value a pointer filled in with the data read. + * \returns true on success or false on failure or EOF; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadU8(SDL_IOStream *src, Uint8 *value); + +/** + * Use this function to read a signed byte from an SDL_IOStream. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the SDL_IOStream to read from. + * \param value a pointer filled in with the data read. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadS8(SDL_IOStream *src, Sint8 *value); + +/** + * Use this function to read 16 bits of little-endian data from an + * SDL_IOStream and return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the stream from which to read data. + * \param value a pointer filled in with the data read. + * \returns true on successful read or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadU16LE(SDL_IOStream *src, Uint16 *value); + +/** + * Use this function to read 16 bits of little-endian data from an + * SDL_IOStream and return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the stream from which to read data. + * \param value a pointer filled in with the data read. + * \returns true on successful read or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadS16LE(SDL_IOStream *src, Sint16 *value); + +/** + * Use this function to read 16 bits of big-endian data from an SDL_IOStream + * and return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the stream from which to read data. + * \param value a pointer filled in with the data read. + * \returns true on successful read or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadU16BE(SDL_IOStream *src, Uint16 *value); + +/** + * Use this function to read 16 bits of big-endian data from an SDL_IOStream + * and return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the stream from which to read data. + * \param value a pointer filled in with the data read. + * \returns true on successful read or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadS16BE(SDL_IOStream *src, Sint16 *value); + +/** + * Use this function to read 32 bits of little-endian data from an + * SDL_IOStream and return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the stream from which to read data. + * \param value a pointer filled in with the data read. + * \returns true on successful read or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadU32LE(SDL_IOStream *src, Uint32 *value); + +/** + * Use this function to read 32 bits of little-endian data from an + * SDL_IOStream and return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the stream from which to read data. + * \param value a pointer filled in with the data read. + * \returns true on successful read or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadS32LE(SDL_IOStream *src, Sint32 *value); + +/** + * Use this function to read 32 bits of big-endian data from an SDL_IOStream + * and return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the stream from which to read data. + * \param value a pointer filled in with the data read. + * \returns true on successful read or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadU32BE(SDL_IOStream *src, Uint32 *value); + +/** + * Use this function to read 32 bits of big-endian data from an SDL_IOStream + * and return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the stream from which to read data. + * \param value a pointer filled in with the data read. + * \returns true on successful read or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadS32BE(SDL_IOStream *src, Sint32 *value); + +/** + * Use this function to read 64 bits of little-endian data from an + * SDL_IOStream and return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the stream from which to read data. + * \param value a pointer filled in with the data read. + * \returns true on successful read or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadU64LE(SDL_IOStream *src, Uint64 *value); + +/** + * Use this function to read 64 bits of little-endian data from an + * SDL_IOStream and return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the stream from which to read data. + * \param value a pointer filled in with the data read. + * \returns true on successful read or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadS64LE(SDL_IOStream *src, Sint64 *value); + +/** + * Use this function to read 64 bits of big-endian data from an SDL_IOStream + * and return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the stream from which to read data. + * \param value a pointer filled in with the data read. + * \returns true on successful read or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadU64BE(SDL_IOStream *src, Uint64 *value); + +/** + * Use this function to read 64 bits of big-endian data from an SDL_IOStream + * and return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the stream from which to read data. + * \param value a pointer filled in with the data read. + * \returns true on successful read or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadS64BE(SDL_IOStream *src, Sint64 *value); +/* @} *//* Read endian functions */ + +/** + * \name Write endian functions + * + * Write an item of native format to the specified endianness. + */ +/* @{ */ + +/** + * Use this function to write a byte to an SDL_IOStream. + * + * \param dst the SDL_IOStream to write to. + * \param value the byte value to write. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteU8(SDL_IOStream *dst, Uint8 value); + +/** + * Use this function to write a signed byte to an SDL_IOStream. + * + * \param dst the SDL_IOStream to write to. + * \param value the byte value to write. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteS8(SDL_IOStream *dst, Sint8 value); + +/** + * Use this function to write 16 bits in native format to an SDL_IOStream as + * little-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in little-endian + * format. + * + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteU16LE(SDL_IOStream *dst, Uint16 value); + +/** + * Use this function to write 16 bits in native format to an SDL_IOStream as + * little-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in little-endian + * format. + * + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteS16LE(SDL_IOStream *dst, Sint16 value); + +/** + * Use this function to write 16 bits in native format to an SDL_IOStream as + * big-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in big-endian format. + * + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteU16BE(SDL_IOStream *dst, Uint16 value); + +/** + * Use this function to write 16 bits in native format to an SDL_IOStream as + * big-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in big-endian format. + * + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteS16BE(SDL_IOStream *dst, Sint16 value); + +/** + * Use this function to write 32 bits in native format to an SDL_IOStream as + * little-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in little-endian + * format. + * + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteU32LE(SDL_IOStream *dst, Uint32 value); + +/** + * Use this function to write 32 bits in native format to an SDL_IOStream as + * little-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in little-endian + * format. + * + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteS32LE(SDL_IOStream *dst, Sint32 value); + +/** + * Use this function to write 32 bits in native format to an SDL_IOStream as + * big-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in big-endian format. + * + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteU32BE(SDL_IOStream *dst, Uint32 value); + +/** + * Use this function to write 32 bits in native format to an SDL_IOStream as + * big-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in big-endian format. + * + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteS32BE(SDL_IOStream *dst, Sint32 value); + +/** + * Use this function to write 64 bits in native format to an SDL_IOStream as + * little-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in little-endian + * format. + * + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteU64LE(SDL_IOStream *dst, Uint64 value); + +/** + * Use this function to write 64 bits in native format to an SDL_IOStream as + * little-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in little-endian + * format. + * + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteS64LE(SDL_IOStream *dst, Sint64 value); + +/** + * Use this function to write 64 bits in native format to an SDL_IOStream as + * big-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in big-endian format. + * + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteU64BE(SDL_IOStream *dst, Uint64 value); + +/** + * Use this function to write 64 bits in native format to an SDL_IOStream as + * big-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in big-endian format. + * + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteS64BE(SDL_IOStream *dst, Sint64 value); + +/* @} *//* Write endian functions */ + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_iostream_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_joystick.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_joystick.h new file mode 100644 index 0000000..af04f09 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_joystick.h @@ -0,0 +1,1385 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryJoystick + * + * SDL joystick support. + * + * This is the lower-level joystick handling. If you want the simpler option, + * where what each button does is well-defined, you should use the gamepad API + * instead. + * + * The term "instance_id" is the current instantiation of a joystick device in + * the system. If the joystick is removed and then re-inserted then it will + * get a new instance_id. instance_id's are monotonically increasing + * identifiers of a joystick plugged in. + * + * The term "player_index" is the number assigned to a player on a specific + * controller. For XInput controllers this returns the XInput user index. Many + * joysticks will not be able to supply this information. + * + * SDL_GUID is used as a stable 128-bit identifier for a joystick device that + * does not change over time. It identifies class of the device (a X360 wired + * controller for example). This identifier is platform dependent. + * + * In order to use these functions, SDL_Init() must have been called with the + * SDL_INIT_JOYSTICK flag. This causes SDL to scan the system for joysticks, + * and load appropriate drivers. + * + * If you would like to receive joystick updates while the application is in + * the background, you should set the following hint before calling + * SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS + * + * SDL can provide virtual joysticks as well: the app defines an imaginary + * controller with SDL_AttachVirtualJoystick(), and then can provide inputs + * for it via SDL_SetJoystickVirtualAxis(), SDL_SetJoystickVirtualButton(), + * etc. As this data is supplied, it will look like a normal joystick to SDL, + * just not backed by a hardware driver. This has been used to make unusual + * devices, like VR headset controllers, look like normal joysticks, or + * provide recording/playback of game inputs, etc. + */ + +#ifndef SDL_joystick_h_ +#define SDL_joystick_h_ + +#include +#include +#include +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +#ifdef SDL_THREAD_SAFETY_ANALYSIS +/* + * This is not an exported symbol from SDL, this is only in the headers to + * help Clang's thread safety analysis tools to function. Do not attempt + * to access this symbol from your app, it will not work! + */ +extern SDL_Mutex *SDL_joystick_lock; +#endif + +/** + * The joystick structure used to identify an SDL joystick. + * + * This is opaque data. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_Joystick SDL_Joystick; + +/** + * This is a unique ID for a joystick for the time it is connected to the + * system, and is never reused for the lifetime of the application. + * + * If the joystick is disconnected and reconnected, it will get a new ID. + * + * The value 0 is an invalid ID. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_JoystickID; + +/** + * An enum of some common joystick types. + * + * In some cases, SDL can identify a low-level joystick as being a certain + * type of device, and will report it through SDL_GetJoystickType (or + * SDL_GetJoystickTypeForID). + * + * This is by no means a complete list of everything that can be plugged into + * a computer. + * + * You may refer to + * [XInput Controller Types](https://learn.microsoft.com/en-us/windows/win32/xinput/xinput-and-controller-subtypes) + * table for a general understanding of each joystick type. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_JoystickType +{ + SDL_JOYSTICK_TYPE_UNKNOWN, + SDL_JOYSTICK_TYPE_GAMEPAD, + SDL_JOYSTICK_TYPE_WHEEL, + SDL_JOYSTICK_TYPE_ARCADE_STICK, + SDL_JOYSTICK_TYPE_FLIGHT_STICK, + SDL_JOYSTICK_TYPE_DANCE_PAD, + SDL_JOYSTICK_TYPE_GUITAR, + SDL_JOYSTICK_TYPE_DRUM_KIT, + SDL_JOYSTICK_TYPE_ARCADE_PAD, + SDL_JOYSTICK_TYPE_THROTTLE, + SDL_JOYSTICK_TYPE_COUNT +} SDL_JoystickType; + +/** + * Possible connection states for a joystick device. + * + * This is used by SDL_GetJoystickConnectionState to report how a device is + * connected to the system. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_JoystickConnectionState +{ + SDL_JOYSTICK_CONNECTION_INVALID = -1, + SDL_JOYSTICK_CONNECTION_UNKNOWN, + SDL_JOYSTICK_CONNECTION_WIRED, + SDL_JOYSTICK_CONNECTION_WIRELESS +} SDL_JoystickConnectionState; + +/** + * The largest value an SDL_Joystick's axis can report. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_JOYSTICK_AXIS_MIN + */ +#define SDL_JOYSTICK_AXIS_MAX 32767 + +/** + * The smallest value an SDL_Joystick's axis can report. + * + * This is a negative number! + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_JOYSTICK_AXIS_MAX + */ +#define SDL_JOYSTICK_AXIS_MIN -32768 + + +/* Function prototypes */ + +/** + * Locking for atomic access to the joystick API. + * + * The SDL joystick functions are thread-safe, however you can lock the + * joysticks while processing to guarantee that the joystick list won't change + * and joystick and gamepad events will not be delivered. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_LockJoysticks(void) SDL_ACQUIRE(SDL_joystick_lock); + +/** + * Unlocking for atomic access to the joystick API. + * + * \threadsafety This should be called from the same thread that called + * SDL_LockJoysticks(). + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_UnlockJoysticks(void) SDL_RELEASE(SDL_joystick_lock); + +/** + * Return whether a joystick is currently connected. + * + * \returns true if a joystick is connected, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoysticks + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasJoystick(void); + +/** + * Get a list of currently connected joysticks. + * + * \param count a pointer filled in with the number of joysticks returned, may + * be NULL. + * \returns a 0 terminated array of joystick instance IDs or NULL on failure; + * call SDL_GetError() for more information. This should be freed + * with SDL_free() when it is no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasJoystick + * \sa SDL_OpenJoystick + */ +extern SDL_DECLSPEC SDL_JoystickID * SDLCALL SDL_GetJoysticks(int *count); + +/** + * Get the implementation dependent name of a joystick. + * + * This can be called before any joysticks are opened. + * + * \param instance_id the joystick instance ID. + * \returns the name of the selected joystick. If no name can be found, this + * function returns NULL; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickName + * \sa SDL_GetJoysticks + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetJoystickNameForID(SDL_JoystickID instance_id); + +/** + * Get the implementation dependent path of a joystick. + * + * This can be called before any joysticks are opened. + * + * \param instance_id the joystick instance ID. + * \returns the path of the selected joystick. If no path can be found, this + * function returns NULL; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickPath + * \sa SDL_GetJoysticks + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetJoystickPathForID(SDL_JoystickID instance_id); + +/** + * Get the player index of a joystick. + * + * This can be called before any joysticks are opened. + * + * \param instance_id the joystick instance ID. + * \returns the player index of a joystick, or -1 if it's not available. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickPlayerIndex + * \sa SDL_GetJoysticks + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetJoystickPlayerIndexForID(SDL_JoystickID instance_id); + +/** + * Get the implementation-dependent GUID of a joystick. + * + * This can be called before any joysticks are opened. + * + * \param instance_id the joystick instance ID. + * \returns the GUID of the selected joystick. If called with an invalid + * instance_id, this function returns a zero GUID. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickGUID + * \sa SDL_GUIDToString + */ +extern SDL_DECLSPEC SDL_GUID SDLCALL SDL_GetJoystickGUIDForID(SDL_JoystickID instance_id); + +/** + * Get the USB vendor ID of a joystick, if available. + * + * This can be called before any joysticks are opened. If the vendor ID isn't + * available this function returns 0. + * + * \param instance_id the joystick instance ID. + * \returns the USB vendor ID of the selected joystick. If called with an + * invalid instance_id, this function returns 0. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickVendor + * \sa SDL_GetJoysticks + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickVendorForID(SDL_JoystickID instance_id); + +/** + * Get the USB product ID of a joystick, if available. + * + * This can be called before any joysticks are opened. If the product ID isn't + * available this function returns 0. + * + * \param instance_id the joystick instance ID. + * \returns the USB product ID of the selected joystick. If called with an + * invalid instance_id, this function returns 0. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickProduct + * \sa SDL_GetJoysticks + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickProductForID(SDL_JoystickID instance_id); + +/** + * Get the product version of a joystick, if available. + * + * This can be called before any joysticks are opened. If the product version + * isn't available this function returns 0. + * + * \param instance_id the joystick instance ID. + * \returns the product version of the selected joystick. If called with an + * invalid instance_id, this function returns 0. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickProductVersion + * \sa SDL_GetJoysticks + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickProductVersionForID(SDL_JoystickID instance_id); + +/** + * Get the type of a joystick, if available. + * + * This can be called before any joysticks are opened. + * + * \param instance_id the joystick instance ID. + * \returns the SDL_JoystickType of the selected joystick. If called with an + * invalid instance_id, this function returns + * `SDL_JOYSTICK_TYPE_UNKNOWN`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickType + * \sa SDL_GetJoysticks + */ +extern SDL_DECLSPEC SDL_JoystickType SDLCALL SDL_GetJoystickTypeForID(SDL_JoystickID instance_id); + +/** + * Open a joystick for use. + * + * The joystick subsystem must be initialized before a joystick can be opened + * for use. + * + * \param instance_id the joystick instance ID. + * \returns a joystick identifier or NULL on failure; call SDL_GetError() for + * more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseJoystick + */ +extern SDL_DECLSPEC SDL_Joystick * SDLCALL SDL_OpenJoystick(SDL_JoystickID instance_id); + +/** + * Get the SDL_Joystick associated with an instance ID, if it has been opened. + * + * \param instance_id the instance ID to get the SDL_Joystick for. + * \returns an SDL_Joystick on success or NULL on failure or if it hasn't been + * opened yet; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Joystick * SDLCALL SDL_GetJoystickFromID(SDL_JoystickID instance_id); + +/** + * Get the SDL_Joystick associated with a player index. + * + * \param player_index the player index to get the SDL_Joystick for. + * \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError() + * for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickPlayerIndex + * \sa SDL_SetJoystickPlayerIndex + */ +extern SDL_DECLSPEC SDL_Joystick * SDLCALL SDL_GetJoystickFromPlayerIndex(int player_index); + +/** + * The structure that describes a virtual joystick touchpad. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_VirtualJoystickDesc + */ +typedef struct SDL_VirtualJoystickTouchpadDesc +{ + Uint16 nfingers; /**< the number of simultaneous fingers on this touchpad */ + Uint16 padding[3]; +} SDL_VirtualJoystickTouchpadDesc; + +/** + * The structure that describes a virtual joystick sensor. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_VirtualJoystickDesc + */ +typedef struct SDL_VirtualJoystickSensorDesc +{ + SDL_SensorType type; /**< the type of this sensor */ + float rate; /**< the update frequency of this sensor, may be 0.0f */ +} SDL_VirtualJoystickSensorDesc; + +/** + * The structure that describes a virtual joystick. + * + * This structure should be initialized using SDL_INIT_INTERFACE(). All + * elements of this structure are optional. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_AttachVirtualJoystick + * \sa SDL_INIT_INTERFACE + * \sa SDL_VirtualJoystickSensorDesc + * \sa SDL_VirtualJoystickTouchpadDesc + */ +typedef struct SDL_VirtualJoystickDesc +{ + Uint32 version; /**< the version of this interface */ + Uint16 type; /**< `SDL_JoystickType` */ + Uint16 padding; /**< unused */ + Uint16 vendor_id; /**< the USB vendor ID of this joystick */ + Uint16 product_id; /**< the USB product ID of this joystick */ + Uint16 naxes; /**< the number of axes on this joystick */ + Uint16 nbuttons; /**< the number of buttons on this joystick */ + Uint16 nballs; /**< the number of balls on this joystick */ + Uint16 nhats; /**< the number of hats on this joystick */ + Uint16 ntouchpads; /**< the number of touchpads on this joystick, requires `touchpads` to point at valid descriptions */ + Uint16 nsensors; /**< the number of sensors on this joystick, requires `sensors` to point at valid descriptions */ + Uint16 padding2[2]; /**< unused */ + Uint32 button_mask; /**< A mask of which buttons are valid for this controller + e.g. (1 << SDL_GAMEPAD_BUTTON_SOUTH) */ + Uint32 axis_mask; /**< A mask of which axes are valid for this controller + e.g. (1 << SDL_GAMEPAD_AXIS_LEFTX) */ + const char *name; /**< the name of the joystick */ + const SDL_VirtualJoystickTouchpadDesc *touchpads; /**< A pointer to an array of touchpad descriptions, required if `ntouchpads` is > 0 */ + const SDL_VirtualJoystickSensorDesc *sensors; /**< A pointer to an array of sensor descriptions, required if `nsensors` is > 0 */ + + void *userdata; /**< User data pointer passed to callbacks */ + void (SDLCALL *Update)(void *userdata); /**< Called when the joystick state should be updated */ + void (SDLCALL *SetPlayerIndex)(void *userdata, int player_index); /**< Called when the player index is set */ + bool (SDLCALL *Rumble)(void *userdata, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble); /**< Implements SDL_RumbleJoystick() */ + bool (SDLCALL *RumbleTriggers)(void *userdata, Uint16 left_rumble, Uint16 right_rumble); /**< Implements SDL_RumbleJoystickTriggers() */ + bool (SDLCALL *SetLED)(void *userdata, Uint8 red, Uint8 green, Uint8 blue); /**< Implements SDL_SetJoystickLED() */ + bool (SDLCALL *SendEffect)(void *userdata, const void *data, int size); /**< Implements SDL_SendJoystickEffect() */ + bool (SDLCALL *SetSensorsEnabled)(void *userdata, bool enabled); /**< Implements SDL_SetGamepadSensorEnabled() */ + void (SDLCALL *Cleanup)(void *userdata); /**< Cleans up the userdata when the joystick is detached */ +} SDL_VirtualJoystickDesc; + +/* Check the size of SDL_VirtualJoystickDesc + * + * If this assert fails, either the compiler is padding to an unexpected size, + * or the interface has been updated and this should be updated to match and + * the code using this interface should be updated to handle the old version. + */ +SDL_COMPILE_TIME_ASSERT(SDL_VirtualJoystickDesc_SIZE, + (sizeof(void *) == 4 && sizeof(SDL_VirtualJoystickDesc) == 84) || + (sizeof(void *) == 8 && sizeof(SDL_VirtualJoystickDesc) == 136)); + +/** + * Attach a new virtual joystick. + * + * Apps can create virtual joysticks, that exist without hardware directly + * backing them, and have program-supplied inputs. Once attached, a virtual + * joystick looks like any other joystick that SDL can access. These can be + * used to make other things look like joysticks, or provide pre-recorded + * input, etc. + * + * Once attached, the app can send joystick inputs to the new virtual joystick + * using SDL_SetJoystickVirtualAxis(), etc. + * + * When no longer needed, the virtual joystick can be removed by calling + * SDL_DetachVirtualJoystick(). + * + * \param desc joystick description, initialized using SDL_INIT_INTERFACE(). + * \returns the joystick instance ID, or 0 on failure; call SDL_GetError() for + * more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DetachVirtualJoystick + * \sa SDL_SetJoystickVirtualAxis + * \sa SDL_SetJoystickVirtualButton + * \sa SDL_SetJoystickVirtualBall + * \sa SDL_SetJoystickVirtualHat + * \sa SDL_SetJoystickVirtualTouchpad + * \sa SDL_SetJoystickVirtualSensorData + */ +extern SDL_DECLSPEC SDL_JoystickID SDLCALL SDL_AttachVirtualJoystick(const SDL_VirtualJoystickDesc *desc); + +/** + * Detach a virtual joystick. + * + * \param instance_id the joystick instance ID, previously returned from + * SDL_AttachVirtualJoystick(). + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AttachVirtualJoystick + */ +extern SDL_DECLSPEC bool SDLCALL SDL_DetachVirtualJoystick(SDL_JoystickID instance_id); + +/** + * Query whether or not a joystick is virtual. + * + * \param instance_id the joystick instance ID. + * \returns true if the joystick is virtual, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_IsJoystickVirtual(SDL_JoystickID instance_id); + +/** + * Set the state of an axis on an opened virtual joystick. + * + * Please note that values set here will not be applied until the next call to + * SDL_UpdateJoysticks, which can either be called directly, or can be called + * indirectly through various other SDL APIs, including, but not limited to + * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, + * SDL_WaitEvent. + * + * Note that when sending trigger axes, you should scale the value to the full + * range of Sint16. For example, a trigger at rest would have the value of + * `SDL_JOYSTICK_AXIS_MIN`. + * + * \param joystick the virtual joystick on which to set state. + * \param axis the index of the axis on the virtual joystick to update. + * \param value the new value for the specified axis. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetJoystickVirtualButton + * \sa SDL_SetJoystickVirtualBall + * \sa SDL_SetJoystickVirtualHat + * \sa SDL_SetJoystickVirtualTouchpad + * \sa SDL_SetJoystickVirtualSensorData + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value); + +/** + * Generate ball motion on an opened virtual joystick. + * + * Please note that values set here will not be applied until the next call to + * SDL_UpdateJoysticks, which can either be called directly, or can be called + * indirectly through various other SDL APIs, including, but not limited to + * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, + * SDL_WaitEvent. + * + * \param joystick the virtual joystick on which to set state. + * \param ball the index of the ball on the virtual joystick to update. + * \param xrel the relative motion on the X axis. + * \param yrel the relative motion on the Y axis. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetJoystickVirtualAxis + * \sa SDL_SetJoystickVirtualButton + * \sa SDL_SetJoystickVirtualHat + * \sa SDL_SetJoystickVirtualTouchpad + * \sa SDL_SetJoystickVirtualSensorData + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickVirtualBall(SDL_Joystick *joystick, int ball, Sint16 xrel, Sint16 yrel); + +/** + * Set the state of a button on an opened virtual joystick. + * + * Please note that values set here will not be applied until the next call to + * SDL_UpdateJoysticks, which can either be called directly, or can be called + * indirectly through various other SDL APIs, including, but not limited to + * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, + * SDL_WaitEvent. + * + * \param joystick the virtual joystick on which to set state. + * \param button the index of the button on the virtual joystick to update. + * \param down true if the button is pressed, false otherwise. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetJoystickVirtualAxis + * \sa SDL_SetJoystickVirtualBall + * \sa SDL_SetJoystickVirtualHat + * \sa SDL_SetJoystickVirtualTouchpad + * \sa SDL_SetJoystickVirtualSensorData + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickVirtualButton(SDL_Joystick *joystick, int button, bool down); + +/** + * Set the state of a hat on an opened virtual joystick. + * + * Please note that values set here will not be applied until the next call to + * SDL_UpdateJoysticks, which can either be called directly, or can be called + * indirectly through various other SDL APIs, including, but not limited to + * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, + * SDL_WaitEvent. + * + * \param joystick the virtual joystick on which to set state. + * \param hat the index of the hat on the virtual joystick to update. + * \param value the new value for the specified hat. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetJoystickVirtualAxis + * \sa SDL_SetJoystickVirtualButton + * \sa SDL_SetJoystickVirtualBall + * \sa SDL_SetJoystickVirtualTouchpad + * \sa SDL_SetJoystickVirtualSensorData + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value); + +/** + * Set touchpad finger state on an opened virtual joystick. + * + * Please note that values set here will not be applied until the next call to + * SDL_UpdateJoysticks, which can either be called directly, or can be called + * indirectly through various other SDL APIs, including, but not limited to + * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, + * SDL_WaitEvent. + * + * \param joystick the virtual joystick on which to set state. + * \param touchpad the index of the touchpad on the virtual joystick to + * update. + * \param finger the index of the finger on the touchpad to set. + * \param down true if the finger is pressed, false if the finger is released. + * \param x the x coordinate of the finger on the touchpad, normalized 0 to 1, + * with the origin in the upper left. + * \param y the y coordinate of the finger on the touchpad, normalized 0 to 1, + * with the origin in the upper left. + * \param pressure the pressure of the finger. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetJoystickVirtualAxis + * \sa SDL_SetJoystickVirtualButton + * \sa SDL_SetJoystickVirtualBall + * \sa SDL_SetJoystickVirtualHat + * \sa SDL_SetJoystickVirtualSensorData + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickVirtualTouchpad(SDL_Joystick *joystick, int touchpad, int finger, bool down, float x, float y, float pressure); + +/** + * Send a sensor update for an opened virtual joystick. + * + * Please note that values set here will not be applied until the next call to + * SDL_UpdateJoysticks, which can either be called directly, or can be called + * indirectly through various other SDL APIs, including, but not limited to + * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, + * SDL_WaitEvent. + * + * \param joystick the virtual joystick on which to set state. + * \param type the type of the sensor on the virtual joystick to update. + * \param sensor_timestamp a 64-bit timestamp in nanoseconds associated with + * the sensor reading. + * \param data the data associated with the sensor reading. + * \param num_values the number of values pointed to by `data`. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetJoystickVirtualAxis + * \sa SDL_SetJoystickVirtualButton + * \sa SDL_SetJoystickVirtualBall + * \sa SDL_SetJoystickVirtualHat + * \sa SDL_SetJoystickVirtualTouchpad + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SendJoystickVirtualSensorData(SDL_Joystick *joystick, SDL_SensorType type, Uint64 sensor_timestamp, const float *data, int num_values); + +/** + * Get the properties associated with a joystick. + * + * The following read-only properties are provided by SDL: + * + * - `SDL_PROP_JOYSTICK_CAP_MONO_LED_BOOLEAN`: true if this joystick has an + * LED that has adjustable brightness + * - `SDL_PROP_JOYSTICK_CAP_RGB_LED_BOOLEAN`: true if this joystick has an LED + * that has adjustable color + * - `SDL_PROP_JOYSTICK_CAP_PLAYER_LED_BOOLEAN`: true if this joystick has a + * player LED + * - `SDL_PROP_JOYSTICK_CAP_RUMBLE_BOOLEAN`: true if this joystick has + * left/right rumble + * - `SDL_PROP_JOYSTICK_CAP_TRIGGER_RUMBLE_BOOLEAN`: true if this joystick has + * simple trigger rumble + * + * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetJoystickProperties(SDL_Joystick *joystick); + +#define SDL_PROP_JOYSTICK_CAP_MONO_LED_BOOLEAN "SDL.joystick.cap.mono_led" +#define SDL_PROP_JOYSTICK_CAP_RGB_LED_BOOLEAN "SDL.joystick.cap.rgb_led" +#define SDL_PROP_JOYSTICK_CAP_PLAYER_LED_BOOLEAN "SDL.joystick.cap.player_led" +#define SDL_PROP_JOYSTICK_CAP_RUMBLE_BOOLEAN "SDL.joystick.cap.rumble" +#define SDL_PROP_JOYSTICK_CAP_TRIGGER_RUMBLE_BOOLEAN "SDL.joystick.cap.trigger_rumble" + +/** + * Get the implementation dependent name of a joystick. + * + * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). + * \returns the name of the selected joystick. If no name can be found, this + * function returns NULL; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickNameForID + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetJoystickName(SDL_Joystick *joystick); + +/** + * Get the implementation dependent path of a joystick. + * + * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). + * \returns the path of the selected joystick. If no path can be found, this + * function returns NULL; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickPathForID + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetJoystickPath(SDL_Joystick *joystick); + +/** + * Get the player index of an opened joystick. + * + * For XInput controllers this returns the XInput user index. Many joysticks + * will not be able to supply this information. + * + * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). + * \returns the player index, or -1 if it's not available. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetJoystickPlayerIndex + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetJoystickPlayerIndex(SDL_Joystick *joystick); + +/** + * Set the player index of an opened joystick. + * + * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). + * \param player_index player index to assign to this joystick, or -1 to clear + * the player index and turn off player LEDs. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickPlayerIndex + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickPlayerIndex(SDL_Joystick *joystick, int player_index); + +/** + * Get the implementation-dependent GUID for the joystick. + * + * This function requires an open joystick. + * + * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). + * \returns the GUID of the given joystick. If called on an invalid index, + * this function returns a zero GUID; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickGUIDForID + * \sa SDL_GUIDToString + */ +extern SDL_DECLSPEC SDL_GUID SDLCALL SDL_GetJoystickGUID(SDL_Joystick *joystick); + +/** + * Get the USB vendor ID of an opened joystick, if available. + * + * If the vendor ID isn't available this function returns 0. + * + * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). + * \returns the USB vendor ID of the selected joystick, or 0 if unavailable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickVendorForID + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickVendor(SDL_Joystick *joystick); + +/** + * Get the USB product ID of an opened joystick, if available. + * + * If the product ID isn't available this function returns 0. + * + * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). + * \returns the USB product ID of the selected joystick, or 0 if unavailable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickProductForID + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickProduct(SDL_Joystick *joystick); + +/** + * Get the product version of an opened joystick, if available. + * + * If the product version isn't available this function returns 0. + * + * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). + * \returns the product version of the selected joystick, or 0 if unavailable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickProductVersionForID + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickProductVersion(SDL_Joystick *joystick); + +/** + * Get the firmware version of an opened joystick, if available. + * + * If the firmware version isn't available this function returns 0. + * + * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). + * \returns the firmware version of the selected joystick, or 0 if + * unavailable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickFirmwareVersion(SDL_Joystick *joystick); + +/** + * Get the serial number of an opened joystick, if available. + * + * Returns the serial number of the joystick, or NULL if it is not available. + * + * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). + * \returns the serial number of the selected joystick, or NULL if + * unavailable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetJoystickSerial(SDL_Joystick *joystick); + +/** + * Get the type of an opened joystick. + * + * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). + * \returns the SDL_JoystickType of the selected joystick. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickTypeForID + */ +extern SDL_DECLSPEC SDL_JoystickType SDLCALL SDL_GetJoystickType(SDL_Joystick *joystick); + +/** + * Get the device information encoded in a SDL_GUID structure. + * + * \param guid the SDL_GUID you wish to get info about. + * \param vendor a pointer filled in with the device VID, or 0 if not + * available. + * \param product a pointer filled in with the device PID, or 0 if not + * available. + * \param version a pointer filled in with the device version, or 0 if not + * available. + * \param crc16 a pointer filled in with a CRC used to distinguish different + * products with the same VID/PID, or 0 if not available. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickGUIDForID + */ +extern SDL_DECLSPEC void SDLCALL SDL_GetJoystickGUIDInfo(SDL_GUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version, Uint16 *crc16); + +/** + * Get the status of a specified joystick. + * + * \param joystick the joystick to query. + * \returns true if the joystick has been opened, false if it has not; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_JoystickConnected(SDL_Joystick *joystick); + +/** + * Get the instance ID of an opened joystick. + * + * \param joystick an SDL_Joystick structure containing joystick information. + * \returns the instance ID of the specified joystick on success or 0 on + * failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_JoystickID SDLCALL SDL_GetJoystickID(SDL_Joystick *joystick); + +/** + * Get the number of general axis controls on a joystick. + * + * Often, the directional pad on a game controller will either look like 4 + * separate buttons or a POV hat, and not axes, but all of this is up to the + * device and platform. + * + * \param joystick an SDL_Joystick structure containing joystick information. + * \returns the number of axis controls/number of axes on success or -1 on + * failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickAxis + * \sa SDL_GetNumJoystickBalls + * \sa SDL_GetNumJoystickButtons + * \sa SDL_GetNumJoystickHats + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumJoystickAxes(SDL_Joystick *joystick); + +/** + * Get the number of trackballs on a joystick. + * + * Joystick trackballs have only relative motion events associated with them + * and their state cannot be polled. + * + * Most joysticks do not have trackballs. + * + * \param joystick an SDL_Joystick structure containing joystick information. + * \returns the number of trackballs on success or -1 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickBall + * \sa SDL_GetNumJoystickAxes + * \sa SDL_GetNumJoystickButtons + * \sa SDL_GetNumJoystickHats + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumJoystickBalls(SDL_Joystick *joystick); + +/** + * Get the number of POV hats on a joystick. + * + * \param joystick an SDL_Joystick structure containing joystick information. + * \returns the number of POV hats on success or -1 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickHat + * \sa SDL_GetNumJoystickAxes + * \sa SDL_GetNumJoystickBalls + * \sa SDL_GetNumJoystickButtons + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumJoystickHats(SDL_Joystick *joystick); + +/** + * Get the number of buttons on a joystick. + * + * \param joystick an SDL_Joystick structure containing joystick information. + * \returns the number of buttons on success or -1 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickButton + * \sa SDL_GetNumJoystickAxes + * \sa SDL_GetNumJoystickBalls + * \sa SDL_GetNumJoystickHats + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumJoystickButtons(SDL_Joystick *joystick); + +/** + * Set the state of joystick event processing. + * + * If joystick events are disabled, you must call SDL_UpdateJoysticks() + * yourself and check the state of the joystick when you want joystick + * information. + * + * \param enabled whether to process joystick events or not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_JoystickEventsEnabled + * \sa SDL_UpdateJoysticks + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetJoystickEventsEnabled(bool enabled); + +/** + * Query the state of joystick event processing. + * + * If joystick events are disabled, you must call SDL_UpdateJoysticks() + * yourself and check the state of the joystick when you want joystick + * information. + * + * \returns true if joystick events are being processed, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetJoystickEventsEnabled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_JoystickEventsEnabled(void); + +/** + * Update the current state of the open joysticks. + * + * This is called automatically by the event loop if any joystick events are + * enabled. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_UpdateJoysticks(void); + +/** + * Get the current state of an axis control on a joystick. + * + * SDL makes no promises about what part of the joystick any given axis refers + * to. Your game should have some sort of configuration UI to let users + * specify what each axis should be bound to. Alternately, SDL's higher-level + * Game Controller API makes a great effort to apply order to this lower-level + * interface, so you know that a specific axis is the "left thumb stick," etc. + * + * The value returned by SDL_GetJoystickAxis() is a signed integer (-32768 to + * 32767) representing the current position of the axis. It may be necessary + * to impose certain tolerances on these values to account for jitter. + * + * \param joystick an SDL_Joystick structure containing joystick information. + * \param axis the axis to query; the axis indices start at index 0. + * \returns a 16-bit signed integer representing the current position of the + * axis or 0 on failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetNumJoystickAxes + */ +extern SDL_DECLSPEC Sint16 SDLCALL SDL_GetJoystickAxis(SDL_Joystick *joystick, int axis); + +/** + * Get the initial state of an axis control on a joystick. + * + * The state is a value ranging from -32768 to 32767. + * + * The axis indices start at index 0. + * + * \param joystick an SDL_Joystick structure containing joystick information. + * \param axis the axis to query; the axis indices start at index 0. + * \param state upon return, the initial value is supplied here. + * \returns true if this axis has any initial value, or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetJoystickAxisInitialState(SDL_Joystick *joystick, int axis, Sint16 *state); + +/** + * Get the ball axis change since the last poll. + * + * Trackballs can only return relative motion since the last call to + * SDL_GetJoystickBall(), these motion deltas are placed into `dx` and `dy`. + * + * Most joysticks do not have trackballs. + * + * \param joystick the SDL_Joystick to query. + * \param ball the ball index to query; ball indices start at index 0. + * \param dx stores the difference in the x axis position since the last poll. + * \param dy stores the difference in the y axis position since the last poll. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetNumJoystickBalls + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetJoystickBall(SDL_Joystick *joystick, int ball, int *dx, int *dy); + +/** + * Get the current state of a POV hat on a joystick. + * + * The returned value will be one of the `SDL_HAT_*` values. + * + * \param joystick an SDL_Joystick structure containing joystick information. + * \param hat the hat index to get the state from; indices start at index 0. + * \returns the current hat position. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetNumJoystickHats + */ +extern SDL_DECLSPEC Uint8 SDLCALL SDL_GetJoystickHat(SDL_Joystick *joystick, int hat); + +#define SDL_HAT_CENTERED 0x00u +#define SDL_HAT_UP 0x01u +#define SDL_HAT_RIGHT 0x02u +#define SDL_HAT_DOWN 0x04u +#define SDL_HAT_LEFT 0x08u +#define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP) +#define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN) +#define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP) +#define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) + +/** + * Get the current state of a button on a joystick. + * + * \param joystick an SDL_Joystick structure containing joystick information. + * \param button the button index to get the state from; indices start at + * index 0. + * \returns true if the button is pressed, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetNumJoystickButtons + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetJoystickButton(SDL_Joystick *joystick, int button); + +/** + * Start a rumble effect. + * + * Each call to this function cancels any previous rumble effect, and calling + * it with 0 intensity stops any rumbling. + * + * This function requires you to process SDL events or call + * SDL_UpdateJoysticks() to update rumble state. + * + * \param joystick the joystick to vibrate. + * \param low_frequency_rumble the intensity of the low frequency (left) + * rumble motor, from 0 to 0xFFFF. + * \param high_frequency_rumble the intensity of the high frequency (right) + * rumble motor, from 0 to 0xFFFF. + * \param duration_ms the duration of the rumble effect, in milliseconds. + * \returns true, or false if rumble isn't supported on this joystick. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RumbleJoystick(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); + +/** + * Start a rumble effect in the joystick's triggers. + * + * Each call to this function cancels any previous trigger rumble effect, and + * calling it with 0 intensity stops any rumbling. + * + * Note that this is rumbling of the _triggers_ and not the game controller as + * a whole. This is currently only supported on Xbox One controllers. If you + * want the (more common) whole-controller rumble, use SDL_RumbleJoystick() + * instead. + * + * This function requires you to process SDL events or call + * SDL_UpdateJoysticks() to update rumble state. + * + * \param joystick the joystick to vibrate. + * \param left_rumble the intensity of the left trigger rumble motor, from 0 + * to 0xFFFF. + * \param right_rumble the intensity of the right trigger rumble motor, from 0 + * to 0xFFFF. + * \param duration_ms the duration of the rumble effect, in milliseconds. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RumbleJoystick + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RumbleJoystickTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms); + +/** + * Update a joystick's LED color. + * + * An example of a joystick LED is the light on the back of a PlayStation 4's + * DualShock 4 controller. + * + * For joysticks with a single color LED, the maximum of the RGB values will + * be used as the LED brightness. + * + * \param joystick the joystick to update. + * \param red the intensity of the red LED. + * \param green the intensity of the green LED. + * \param blue the intensity of the blue LED. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue); + +/** + * Send a joystick specific effect packet. + * + * \param joystick the joystick to affect. + * \param data the data to send to the joystick. + * \param size the size of the data to send to the joystick. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SendJoystickEffect(SDL_Joystick *joystick, const void *data, int size); + +/** + * Close a joystick previously opened with SDL_OpenJoystick(). + * + * \param joystick the joystick device to close. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenJoystick + */ +extern SDL_DECLSPEC void SDLCALL SDL_CloseJoystick(SDL_Joystick *joystick); + +/** + * Get the connection state of a joystick. + * + * \param joystick the joystick to query. + * \returns the connection state on success or + * `SDL_JOYSTICK_CONNECTION_INVALID` on failure; call SDL_GetError() + * for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_JoystickConnectionState SDLCALL SDL_GetJoystickConnectionState(SDL_Joystick *joystick); + +/** + * Get the battery state of a joystick. + * + * You should never take a battery status as absolute truth. Batteries + * (especially failing batteries) are delicate hardware, and the values + * reported here are best estimates based on what that hardware reports. It's + * not uncommon for older batteries to lose stored power much faster than it + * reports, or completely drain when reporting it has 20 percent left, etc. + * + * \param joystick the joystick to query. + * \param percent a pointer filled in with the percentage of battery life + * left, between 0 and 100, or NULL to ignore. This will be + * filled in with -1 we can't determine a value or there is no + * battery. + * \returns the current battery state or `SDL_POWERSTATE_ERROR` on failure; + * call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PowerState SDLCALL SDL_GetJoystickPowerInfo(SDL_Joystick *joystick, int *percent); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_joystick_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_keyboard.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_keyboard.h new file mode 100644 index 0000000..eb984de --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_keyboard.h @@ -0,0 +1,608 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryKeyboard + * + * SDL keyboard management. + * + * Please refer to the Best Keyboard Practices document for details on how + * best to accept keyboard input in various types of programs: + * + * https://wiki.libsdl.org/SDL3/BestKeyboardPractices + */ + +#ifndef SDL_keyboard_h_ +#define SDL_keyboard_h_ + +#include +#include +#include +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * This is a unique ID for a keyboard for the time it is connected to the + * system, and is never reused for the lifetime of the application. + * + * If the keyboard is disconnected and reconnected, it will get a new ID. + * + * The value 0 is an invalid ID. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_KeyboardID; + +/* Function prototypes */ + +/** + * Return whether a keyboard is currently connected. + * + * \returns true if a keyboard is connected, false otherwise. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetKeyboards + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasKeyboard(void); + +/** + * Get a list of currently connected keyboards. + * + * Note that this will include any device or virtual driver that includes + * keyboard functionality, including some mice, KVM switches, motherboard + * power buttons, etc. You should wait for input from a device before you + * consider it actively in use. + * + * \param count a pointer filled in with the number of keyboards returned, may + * be NULL. + * \returns a 0 terminated array of keyboards instance IDs or NULL on failure; + * call SDL_GetError() for more information. This should be freed + * with SDL_free() when it is no longer needed. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetKeyboardNameForID + * \sa SDL_HasKeyboard + */ +extern SDL_DECLSPEC SDL_KeyboardID * SDLCALL SDL_GetKeyboards(int *count); + +/** + * Get the name of a keyboard. + * + * This function returns "" if the keyboard doesn't have a name. + * + * \param instance_id the keyboard instance ID. + * \returns the name of the selected keyboard or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetKeyboards + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetKeyboardNameForID(SDL_KeyboardID instance_id); + +/** + * Query the window which currently has keyboard focus. + * + * \returns the window with keyboard focus. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void); + +/** + * Get a snapshot of the current state of the keyboard. + * + * The pointer returned is a pointer to an internal SDL array. It will be + * valid for the whole lifetime of the application and should not be freed by + * the caller. + * + * A array element with a value of true means that the key is pressed and a + * value of false means that it is not. Indexes into this array are obtained + * by using SDL_Scancode values. + * + * Use SDL_PumpEvents() to update the state array. + * + * This function gives you the current state after all events have been + * processed, so if a key or button has been pressed and released before you + * process events, then the pressed state will never show up in the + * SDL_GetKeyboardState() calls. + * + * Note: This function doesn't take into account whether shift has been + * pressed or not. + * + * \param numkeys if non-NULL, receives the length of the returned array. + * \returns a pointer to an array of key states. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PumpEvents + * \sa SDL_ResetKeyboard + */ +extern SDL_DECLSPEC const bool * SDLCALL SDL_GetKeyboardState(int *numkeys); + +/** + * Clear the state of the keyboard. + * + * This function will generate key up events for all pressed keys. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetKeyboardState + */ +extern SDL_DECLSPEC void SDLCALL SDL_ResetKeyboard(void); + +/** + * Get the current key modifier state for the keyboard. + * + * \returns an OR'd combination of the modifier keys for the keyboard. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetKeyboardState + * \sa SDL_SetModState + */ +extern SDL_DECLSPEC SDL_Keymod SDLCALL SDL_GetModState(void); + +/** + * Set the current key modifier state for the keyboard. + * + * The inverse of SDL_GetModState(), SDL_SetModState() allows you to impose + * modifier key states on your application. Simply pass your desired modifier + * states into `modstate`. This value may be a bitwise, OR'd combination of + * SDL_Keymod values. + * + * This does not change the keyboard state, only the key modifier flags that + * SDL reports. + * + * \param modstate the desired SDL_Keymod for the keyboard. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetModState + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate); + +/** + * Get the key code corresponding to the given scancode according to the + * current keyboard layout. + * + * If you want to get the keycode as it would be delivered in key events, + * including options specified in SDL_HINT_KEYCODE_OPTIONS, then you should + * pass `key_event` as true. Otherwise this function simply translates the + * scancode based on the given modifier state. + * + * \param scancode the desired SDL_Scancode to query. + * \param modstate the modifier state to use when translating the scancode to + * a keycode. + * \param key_event true if the keycode will be used in key events. + * \returns the SDL_Keycode that corresponds to the given SDL_Scancode. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetKeyName + * \sa SDL_GetScancodeFromKey + */ +extern SDL_DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode, SDL_Keymod modstate, bool key_event); + +/** + * Get the scancode corresponding to the given key code according to the + * current keyboard layout. + * + * Note that there may be multiple scancode+modifier states that can generate + * this keycode, this will just return the first one found. + * + * \param key the desired SDL_Keycode to query. + * \param modstate a pointer to the modifier state that would be used when the + * scancode generates this key, may be NULL. + * \returns the SDL_Scancode that corresponds to the given SDL_Keycode. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetKeyFromScancode + * \sa SDL_GetScancodeName + */ +extern SDL_DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key, SDL_Keymod *modstate); + +/** + * Set a human-readable name for a scancode. + * + * \param scancode the desired SDL_Scancode. + * \param name the name to use for the scancode, encoded as UTF-8. The string + * is not copied, so the pointer given to this function must stay + * valid while SDL is being used. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetScancodeName + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetScancodeName(SDL_Scancode scancode, const char *name); + +/** + * Get a human-readable name for a scancode. + * + * **Warning**: The returned name is by design not stable across platforms, + * e.g. the name for `SDL_SCANCODE_LGUI` is "Left GUI" under Linux but "Left + * Windows" under Microsoft Windows, and some scancodes like + * `SDL_SCANCODE_NONUSBACKSLASH` don't have any name at all. There are even + * scancodes that share names, e.g. `SDL_SCANCODE_RETURN` and + * `SDL_SCANCODE_RETURN2` (both called "Return"). This function is therefore + * unsuitable for creating a stable cross-platform two-way mapping between + * strings and scancodes. + * + * \param scancode the desired SDL_Scancode to query. + * \returns a pointer to the name for the scancode. If the scancode doesn't + * have a name this function returns an empty string (""). + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetScancodeFromKey + * \sa SDL_GetScancodeFromName + * \sa SDL_SetScancodeName + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetScancodeName(SDL_Scancode scancode); + +/** + * Get a scancode from a human-readable name. + * + * \param name the human-readable scancode name. + * \returns the SDL_Scancode, or `SDL_SCANCODE_UNKNOWN` if the name wasn't + * recognized; call SDL_GetError() for more information. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetKeyFromName + * \sa SDL_GetScancodeFromKey + * \sa SDL_GetScancodeName + */ +extern SDL_DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromName(const char *name); + +/** + * Get a human-readable name for a key. + * + * If the key doesn't have a name, this function returns an empty string (""). + * + * Letters will be presented in their uppercase form, if applicable. + * + * \param key the desired SDL_Keycode to query. + * \returns a UTF-8 encoded string of the key name. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetKeyFromName + * \sa SDL_GetKeyFromScancode + * \sa SDL_GetScancodeFromKey + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetKeyName(SDL_Keycode key); + +/** + * Get a key code from a human-readable name. + * + * \param name the human-readable key name. + * \returns key code, or `SDLK_UNKNOWN` if the name wasn't recognized; call + * SDL_GetError() for more information. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetKeyFromScancode + * \sa SDL_GetKeyName + * \sa SDL_GetScancodeFromName + */ +extern SDL_DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name); + +/** + * Start accepting Unicode text input events in a window. + * + * This function will enable text input (SDL_EVENT_TEXT_INPUT and + * SDL_EVENT_TEXT_EDITING events) in the specified window. Please use this + * function paired with SDL_StopTextInput(). + * + * Text input events are not received by default. + * + * On some platforms using this function shows the screen keyboard and/or + * activates an IME, which can prevent some key press events from being passed + * through. + * + * \param window the window to enable text input. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetTextInputArea + * \sa SDL_StartTextInputWithProperties + * \sa SDL_StopTextInput + * \sa SDL_TextInputActive + */ +extern SDL_DECLSPEC bool SDLCALL SDL_StartTextInput(SDL_Window *window); + +/** + * Text input type. + * + * These are the valid values for SDL_PROP_TEXTINPUT_TYPE_NUMBER. Not every + * value is valid on every platform, but where a value isn't supported, a + * reasonable fallback will be used. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_StartTextInputWithProperties + */ +typedef enum SDL_TextInputType +{ + SDL_TEXTINPUT_TYPE_TEXT, /**< The input is text */ + SDL_TEXTINPUT_TYPE_TEXT_NAME, /**< The input is a person's name */ + SDL_TEXTINPUT_TYPE_TEXT_EMAIL, /**< The input is an e-mail address */ + SDL_TEXTINPUT_TYPE_TEXT_USERNAME, /**< The input is a username */ + SDL_TEXTINPUT_TYPE_TEXT_PASSWORD_HIDDEN, /**< The input is a secure password that is hidden */ + SDL_TEXTINPUT_TYPE_TEXT_PASSWORD_VISIBLE, /**< The input is a secure password that is visible */ + SDL_TEXTINPUT_TYPE_NUMBER, /**< The input is a number */ + SDL_TEXTINPUT_TYPE_NUMBER_PASSWORD_HIDDEN, /**< The input is a secure PIN that is hidden */ + SDL_TEXTINPUT_TYPE_NUMBER_PASSWORD_VISIBLE /**< The input is a secure PIN that is visible */ +} SDL_TextInputType; + +/** + * Auto capitalization type. + * + * These are the valid values for SDL_PROP_TEXTINPUT_CAPITALIZATION_NUMBER. + * Not every value is valid on every platform, but where a value isn't + * supported, a reasonable fallback will be used. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_StartTextInputWithProperties + */ +typedef enum SDL_Capitalization +{ + SDL_CAPITALIZE_NONE, /**< No auto-capitalization will be done */ + SDL_CAPITALIZE_SENTENCES, /**< The first letter of sentences will be capitalized */ + SDL_CAPITALIZE_WORDS, /**< The first letter of words will be capitalized */ + SDL_CAPITALIZE_LETTERS /**< All letters will be capitalized */ +} SDL_Capitalization; + +/** + * Start accepting Unicode text input events in a window, with properties + * describing the input. + * + * This function will enable text input (SDL_EVENT_TEXT_INPUT and + * SDL_EVENT_TEXT_EDITING events) in the specified window. Please use this + * function paired with SDL_StopTextInput(). + * + * Text input events are not received by default. + * + * On some platforms using this function shows the screen keyboard and/or + * activates an IME, which can prevent some key press events from being passed + * through. + * + * These are the supported properties: + * + * - `SDL_PROP_TEXTINPUT_TYPE_NUMBER` - an SDL_TextInputType value that + * describes text being input, defaults to SDL_TEXTINPUT_TYPE_TEXT. + * - `SDL_PROP_TEXTINPUT_CAPITALIZATION_NUMBER` - an SDL_Capitalization value + * that describes how text should be capitalized, defaults to + * SDL_CAPITALIZE_SENTENCES for normal text entry, SDL_CAPITALIZE_WORDS for + * SDL_TEXTINPUT_TYPE_TEXT_NAME, and SDL_CAPITALIZE_NONE for e-mail + * addresses, usernames, and passwords. + * - `SDL_PROP_TEXTINPUT_AUTOCORRECT_BOOLEAN` - true to enable auto completion + * and auto correction, defaults to true. + * - `SDL_PROP_TEXTINPUT_MULTILINE_BOOLEAN` - true if multiple lines of text + * are allowed. This defaults to true if SDL_HINT_RETURN_KEY_HIDES_IME is + * "0" or is not set, and defaults to false if SDL_HINT_RETURN_KEY_HIDES_IME + * is "1". + * + * On Android you can directly specify the input type: + * + * - `SDL_PROP_TEXTINPUT_ANDROID_INPUTTYPE_NUMBER` - the text input type to + * use, overriding other properties. This is documented at + * https://developer.android.com/reference/android/text/InputType + * + * \param window the window to enable text input. + * \param props the properties to use. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetTextInputArea + * \sa SDL_StartTextInput + * \sa SDL_StopTextInput + * \sa SDL_TextInputActive + */ +extern SDL_DECLSPEC bool SDLCALL SDL_StartTextInputWithProperties(SDL_Window *window, SDL_PropertiesID props); + +#define SDL_PROP_TEXTINPUT_TYPE_NUMBER "SDL.textinput.type" +#define SDL_PROP_TEXTINPUT_CAPITALIZATION_NUMBER "SDL.textinput.capitalization" +#define SDL_PROP_TEXTINPUT_AUTOCORRECT_BOOLEAN "SDL.textinput.autocorrect" +#define SDL_PROP_TEXTINPUT_MULTILINE_BOOLEAN "SDL.textinput.multiline" +#define SDL_PROP_TEXTINPUT_ANDROID_INPUTTYPE_NUMBER "SDL.textinput.android.inputtype" + +/** + * Check whether or not Unicode text input events are enabled for a window. + * + * \param window the window to check. + * \returns true if text input events are enabled else false. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_StartTextInput + */ +extern SDL_DECLSPEC bool SDLCALL SDL_TextInputActive(SDL_Window *window); + +/** + * Stop receiving any text input events in a window. + * + * If SDL_StartTextInput() showed the screen keyboard, this function will hide + * it. + * + * \param window the window to disable text input. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_StartTextInput + */ +extern SDL_DECLSPEC bool SDLCALL SDL_StopTextInput(SDL_Window *window); + +/** + * Dismiss the composition window/IME without disabling the subsystem. + * + * \param window the window to affect. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_StartTextInput + * \sa SDL_StopTextInput + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ClearComposition(SDL_Window *window); + +/** + * Set the area used to type Unicode text input. + * + * Native input methods may place a window with word suggestions near the + * cursor, without covering the text being entered. + * + * \param window the window for which to set the text input area. + * \param rect the SDL_Rect representing the text input area, in window + * coordinates, or NULL to clear it. + * \param cursor the offset of the current cursor location relative to + * `rect->x`, in window coordinates. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTextInputArea + * \sa SDL_StartTextInput + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetTextInputArea(SDL_Window *window, const SDL_Rect *rect, int cursor); + +/** + * Get the area used to type Unicode text input. + * + * This returns the values previously set by SDL_SetTextInputArea(). + * + * \param window the window for which to query the text input area. + * \param rect a pointer to an SDL_Rect filled in with the text input area, + * may be NULL. + * \param cursor a pointer to the offset of the current cursor location + * relative to `rect->x`, may be NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetTextInputArea + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetTextInputArea(SDL_Window *window, SDL_Rect *rect, int *cursor); + +/** + * Check whether the platform has screen keyboard support. + * + * \returns true if the platform has some screen keyboard support or false if + * not. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_StartTextInput + * \sa SDL_ScreenKeyboardShown + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasScreenKeyboardSupport(void); + +/** + * Check whether the screen keyboard is shown for given window. + * + * \param window the window for which screen keyboard should be queried. + * \returns true if screen keyboard is shown or false if not. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasScreenKeyboardSupport + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ScreenKeyboardShown(SDL_Window *window); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_keyboard_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_keycode.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_keycode.h new file mode 100644 index 0000000..c43660e --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_keycode.h @@ -0,0 +1,347 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryKeycode + * + * Defines constants which identify keyboard keys and modifiers. + * + * Please refer to the Best Keyboard Practices document for details on what + * this information means and how best to use it. + * + * https://wiki.libsdl.org/SDL3/BestKeyboardPractices + */ + +#ifndef SDL_keycode_h_ +#define SDL_keycode_h_ + +#include +#include + +/** + * The SDL virtual key representation. + * + * Values of this type are used to represent keyboard keys using the current + * layout of the keyboard. These values include Unicode values representing + * the unmodified character that would be generated by pressing the key, or an + * `SDLK_*` constant for those keys that do not generate characters. + * + * A special exception is the number keys at the top of the keyboard which map + * by default to SDLK_0...SDLK_9 on AZERTY layouts. + * + * Keys with the `SDLK_EXTENDED_MASK` bit set do not map to a scancode or + * Unicode code point. + * + * Many common keycodes are listed below, but this list is not exhaustive. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_HINT_KEYCODE_OPTIONS + */ +typedef Uint32 SDL_Keycode; + +#define SDLK_EXTENDED_MASK (1u << 29) +#define SDLK_SCANCODE_MASK (1u << 30) +#define SDL_SCANCODE_TO_KEYCODE(X) (X | SDLK_SCANCODE_MASK) +#define SDLK_UNKNOWN 0x00000000u /**< 0 */ +#define SDLK_RETURN 0x0000000du /**< '\r' */ +#define SDLK_ESCAPE 0x0000001bu /**< '\x1B' */ +#define SDLK_BACKSPACE 0x00000008u /**< '\b' */ +#define SDLK_TAB 0x00000009u /**< '\t' */ +#define SDLK_SPACE 0x00000020u /**< ' ' */ +#define SDLK_EXCLAIM 0x00000021u /**< '!' */ +#define SDLK_DBLAPOSTROPHE 0x00000022u /**< '"' */ +#define SDLK_HASH 0x00000023u /**< '#' */ +#define SDLK_DOLLAR 0x00000024u /**< '$' */ +#define SDLK_PERCENT 0x00000025u /**< '%' */ +#define SDLK_AMPERSAND 0x00000026u /**< '&' */ +#define SDLK_APOSTROPHE 0x00000027u /**< '\'' */ +#define SDLK_LEFTPAREN 0x00000028u /**< '(' */ +#define SDLK_RIGHTPAREN 0x00000029u /**< ')' */ +#define SDLK_ASTERISK 0x0000002au /**< '*' */ +#define SDLK_PLUS 0x0000002bu /**< '+' */ +#define SDLK_COMMA 0x0000002cu /**< ',' */ +#define SDLK_MINUS 0x0000002du /**< '-' */ +#define SDLK_PERIOD 0x0000002eu /**< '.' */ +#define SDLK_SLASH 0x0000002fu /**< '/' */ +#define SDLK_0 0x00000030u /**< '0' */ +#define SDLK_1 0x00000031u /**< '1' */ +#define SDLK_2 0x00000032u /**< '2' */ +#define SDLK_3 0x00000033u /**< '3' */ +#define SDLK_4 0x00000034u /**< '4' */ +#define SDLK_5 0x00000035u /**< '5' */ +#define SDLK_6 0x00000036u /**< '6' */ +#define SDLK_7 0x00000037u /**< '7' */ +#define SDLK_8 0x00000038u /**< '8' */ +#define SDLK_9 0x00000039u /**< '9' */ +#define SDLK_COLON 0x0000003au /**< ':' */ +#define SDLK_SEMICOLON 0x0000003bu /**< ';' */ +#define SDLK_LESS 0x0000003cu /**< '<' */ +#define SDLK_EQUALS 0x0000003du /**< '=' */ +#define SDLK_GREATER 0x0000003eu /**< '>' */ +#define SDLK_QUESTION 0x0000003fu /**< '?' */ +#define SDLK_AT 0x00000040u /**< '@' */ +#define SDLK_LEFTBRACKET 0x0000005bu /**< '[' */ +#define SDLK_BACKSLASH 0x0000005cu /**< '\\' */ +#define SDLK_RIGHTBRACKET 0x0000005du /**< ']' */ +#define SDLK_CARET 0x0000005eu /**< '^' */ +#define SDLK_UNDERSCORE 0x0000005fu /**< '_' */ +#define SDLK_GRAVE 0x00000060u /**< '`' */ +#define SDLK_A 0x00000061u /**< 'a' */ +#define SDLK_B 0x00000062u /**< 'b' */ +#define SDLK_C 0x00000063u /**< 'c' */ +#define SDLK_D 0x00000064u /**< 'd' */ +#define SDLK_E 0x00000065u /**< 'e' */ +#define SDLK_F 0x00000066u /**< 'f' */ +#define SDLK_G 0x00000067u /**< 'g' */ +#define SDLK_H 0x00000068u /**< 'h' */ +#define SDLK_I 0x00000069u /**< 'i' */ +#define SDLK_J 0x0000006au /**< 'j' */ +#define SDLK_K 0x0000006bu /**< 'k' */ +#define SDLK_L 0x0000006cu /**< 'l' */ +#define SDLK_M 0x0000006du /**< 'm' */ +#define SDLK_N 0x0000006eu /**< 'n' */ +#define SDLK_O 0x0000006fu /**< 'o' */ +#define SDLK_P 0x00000070u /**< 'p' */ +#define SDLK_Q 0x00000071u /**< 'q' */ +#define SDLK_R 0x00000072u /**< 'r' */ +#define SDLK_S 0x00000073u /**< 's' */ +#define SDLK_T 0x00000074u /**< 't' */ +#define SDLK_U 0x00000075u /**< 'u' */ +#define SDLK_V 0x00000076u /**< 'v' */ +#define SDLK_W 0x00000077u /**< 'w' */ +#define SDLK_X 0x00000078u /**< 'x' */ +#define SDLK_Y 0x00000079u /**< 'y' */ +#define SDLK_Z 0x0000007au /**< 'z' */ +#define SDLK_LEFTBRACE 0x0000007bu /**< '{' */ +#define SDLK_PIPE 0x0000007cu /**< '|' */ +#define SDLK_RIGHTBRACE 0x0000007du /**< '}' */ +#define SDLK_TILDE 0x0000007eu /**< '~' */ +#define SDLK_DELETE 0x0000007fu /**< '\x7F' */ +#define SDLK_PLUSMINUS 0x000000b1u /**< '\xB1' */ +#define SDLK_CAPSLOCK 0x40000039u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CAPSLOCK) */ +#define SDLK_F1 0x4000003au /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F1) */ +#define SDLK_F2 0x4000003bu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F2) */ +#define SDLK_F3 0x4000003cu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F3) */ +#define SDLK_F4 0x4000003du /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F4) */ +#define SDLK_F5 0x4000003eu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F5) */ +#define SDLK_F6 0x4000003fu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F6) */ +#define SDLK_F7 0x40000040u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F7) */ +#define SDLK_F8 0x40000041u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F8) */ +#define SDLK_F9 0x40000042u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F9) */ +#define SDLK_F10 0x40000043u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F10) */ +#define SDLK_F11 0x40000044u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F11) */ +#define SDLK_F12 0x40000045u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F12) */ +#define SDLK_PRINTSCREEN 0x40000046u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PRINTSCREEN) */ +#define SDLK_SCROLLLOCK 0x40000047u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SCROLLLOCK) */ +#define SDLK_PAUSE 0x40000048u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAUSE) */ +#define SDLK_INSERT 0x40000049u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_INSERT) */ +#define SDLK_HOME 0x4000004au /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_HOME) */ +#define SDLK_PAGEUP 0x4000004bu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAGEUP) */ +#define SDLK_END 0x4000004du /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_END) */ +#define SDLK_PAGEDOWN 0x4000004eu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAGEDOWN) */ +#define SDLK_RIGHT 0x4000004fu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RIGHT) */ +#define SDLK_LEFT 0x40000050u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LEFT) */ +#define SDLK_DOWN 0x40000051u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DOWN) */ +#define SDLK_UP 0x40000052u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_UP) */ +#define SDLK_NUMLOCKCLEAR 0x40000053u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_NUMLOCKCLEAR) */ +#define SDLK_KP_DIVIDE 0x40000054u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DIVIDE) */ +#define SDLK_KP_MULTIPLY 0x40000055u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MULTIPLY) */ +#define SDLK_KP_MINUS 0x40000056u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MINUS) */ +#define SDLK_KP_PLUS 0x40000057u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PLUS) */ +#define SDLK_KP_ENTER 0x40000058u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_ENTER) */ +#define SDLK_KP_1 0x40000059u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_1) */ +#define SDLK_KP_2 0x4000005au /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_2) */ +#define SDLK_KP_3 0x4000005bu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_3) */ +#define SDLK_KP_4 0x4000005cu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_4) */ +#define SDLK_KP_5 0x4000005du /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_5) */ +#define SDLK_KP_6 0x4000005eu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_6) */ +#define SDLK_KP_7 0x4000005fu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_7) */ +#define SDLK_KP_8 0x40000060u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_8) */ +#define SDLK_KP_9 0x40000061u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_9) */ +#define SDLK_KP_0 0x40000062u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_0) */ +#define SDLK_KP_PERIOD 0x40000063u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PERIOD) */ +#define SDLK_APPLICATION 0x40000065u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APPLICATION) */ +#define SDLK_POWER 0x40000066u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_POWER) */ +#define SDLK_KP_EQUALS 0x40000067u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EQUALS) */ +#define SDLK_F13 0x40000068u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F13) */ +#define SDLK_F14 0x40000069u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F14) */ +#define SDLK_F15 0x4000006au /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F15) */ +#define SDLK_F16 0x4000006bu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F16) */ +#define SDLK_F17 0x4000006cu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F17) */ +#define SDLK_F18 0x4000006du /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F18) */ +#define SDLK_F19 0x4000006eu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F19) */ +#define SDLK_F20 0x4000006fu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F20) */ +#define SDLK_F21 0x40000070u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F21) */ +#define SDLK_F22 0x40000071u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F22) */ +#define SDLK_F23 0x40000072u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F23) */ +#define SDLK_F24 0x40000073u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F24) */ +#define SDLK_EXECUTE 0x40000074u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EXECUTE) */ +#define SDLK_HELP 0x40000075u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_HELP) */ +#define SDLK_MENU 0x40000076u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MENU) */ +#define SDLK_SELECT 0x40000077u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SELECT) */ +#define SDLK_STOP 0x40000078u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_STOP) */ +#define SDLK_AGAIN 0x40000079u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AGAIN) */ +#define SDLK_UNDO 0x4000007au /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_UNDO) */ +#define SDLK_CUT 0x4000007bu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CUT) */ +#define SDLK_COPY 0x4000007cu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_COPY) */ +#define SDLK_PASTE 0x4000007du /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PASTE) */ +#define SDLK_FIND 0x4000007eu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_FIND) */ +#define SDLK_MUTE 0x4000007fu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MUTE) */ +#define SDLK_VOLUMEUP 0x40000080u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_VOLUMEUP) */ +#define SDLK_VOLUMEDOWN 0x40000081u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_VOLUMEDOWN) */ +#define SDLK_KP_COMMA 0x40000085u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_COMMA) */ +#define SDLK_KP_EQUALSAS400 0x40000086u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EQUALSAS400) */ +#define SDLK_ALTERASE 0x40000099u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_ALTERASE) */ +#define SDLK_SYSREQ 0x4000009au /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SYSREQ) */ +#define SDLK_CANCEL 0x4000009bu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CANCEL) */ +#define SDLK_CLEAR 0x4000009cu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CLEAR) */ +#define SDLK_PRIOR 0x4000009du /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PRIOR) */ +#define SDLK_RETURN2 0x4000009eu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RETURN2) */ +#define SDLK_SEPARATOR 0x4000009fu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SEPARATOR) */ +#define SDLK_OUT 0x400000a0u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_OUT) */ +#define SDLK_OPER 0x400000a1u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_OPER) */ +#define SDLK_CLEARAGAIN 0x400000a2u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CLEARAGAIN) */ +#define SDLK_CRSEL 0x400000a3u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CRSEL) */ +#define SDLK_EXSEL 0x400000a4u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EXSEL) */ +#define SDLK_KP_00 0x400000b0u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_00) */ +#define SDLK_KP_000 0x400000b1u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_000) */ +#define SDLK_THOUSANDSSEPARATOR 0x400000b2u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_THOUSANDSSEPARATOR) */ +#define SDLK_DECIMALSEPARATOR 0x400000b3u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DECIMALSEPARATOR) */ +#define SDLK_CURRENCYUNIT 0x400000b4u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CURRENCYUNIT) */ +#define SDLK_CURRENCYSUBUNIT 0x400000b5u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CURRENCYSUBUNIT) */ +#define SDLK_KP_LEFTPAREN 0x400000b6u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LEFTPAREN) */ +#define SDLK_KP_RIGHTPAREN 0x400000b7u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_RIGHTPAREN) */ +#define SDLK_KP_LEFTBRACE 0x400000b8u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LEFTBRACE) */ +#define SDLK_KP_RIGHTBRACE 0x400000b9u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_RIGHTBRACE) */ +#define SDLK_KP_TAB 0x400000bau /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_TAB) */ +#define SDLK_KP_BACKSPACE 0x400000bbu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_BACKSPACE) */ +#define SDLK_KP_A 0x400000bcu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_A) */ +#define SDLK_KP_B 0x400000bdu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_B) */ +#define SDLK_KP_C 0x400000beu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_C) */ +#define SDLK_KP_D 0x400000bfu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_D) */ +#define SDLK_KP_E 0x400000c0u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_E) */ +#define SDLK_KP_F 0x400000c1u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_F) */ +#define SDLK_KP_XOR 0x400000c2u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_XOR) */ +#define SDLK_KP_POWER 0x400000c3u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_POWER) */ +#define SDLK_KP_PERCENT 0x400000c4u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PERCENT) */ +#define SDLK_KP_LESS 0x400000c5u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LESS) */ +#define SDLK_KP_GREATER 0x400000c6u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_GREATER) */ +#define SDLK_KP_AMPERSAND 0x400000c7u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_AMPERSAND) */ +#define SDLK_KP_DBLAMPERSAND 0x400000c8u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DBLAMPERSAND) */ +#define SDLK_KP_VERTICALBAR 0x400000c9u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_VERTICALBAR) */ +#define SDLK_KP_DBLVERTICALBAR 0x400000cau /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DBLVERTICALBAR) */ +#define SDLK_KP_COLON 0x400000cbu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_COLON) */ +#define SDLK_KP_HASH 0x400000ccu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_HASH) */ +#define SDLK_KP_SPACE 0x400000cdu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_SPACE) */ +#define SDLK_KP_AT 0x400000ceu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_AT) */ +#define SDLK_KP_EXCLAM 0x400000cfu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EXCLAM) */ +#define SDLK_KP_MEMSTORE 0x400000d0u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMSTORE) */ +#define SDLK_KP_MEMRECALL 0x400000d1u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMRECALL) */ +#define SDLK_KP_MEMCLEAR 0x400000d2u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMCLEAR) */ +#define SDLK_KP_MEMADD 0x400000d3u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMADD) */ +#define SDLK_KP_MEMSUBTRACT 0x400000d4u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMSUBTRACT) */ +#define SDLK_KP_MEMMULTIPLY 0x400000d5u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMMULTIPLY) */ +#define SDLK_KP_MEMDIVIDE 0x400000d6u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMDIVIDE) */ +#define SDLK_KP_PLUSMINUS 0x400000d7u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PLUSMINUS) */ +#define SDLK_KP_CLEAR 0x400000d8u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_CLEAR) */ +#define SDLK_KP_CLEARENTRY 0x400000d9u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_CLEARENTRY) */ +#define SDLK_KP_BINARY 0x400000dau /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_BINARY) */ +#define SDLK_KP_OCTAL 0x400000dbu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_OCTAL) */ +#define SDLK_KP_DECIMAL 0x400000dcu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DECIMAL) */ +#define SDLK_KP_HEXADECIMAL 0x400000ddu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_HEXADECIMAL) */ +#define SDLK_LCTRL 0x400000e0u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LCTRL) */ +#define SDLK_LSHIFT 0x400000e1u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LSHIFT) */ +#define SDLK_LALT 0x400000e2u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LALT) */ +#define SDLK_LGUI 0x400000e3u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LGUI) */ +#define SDLK_RCTRL 0x400000e4u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RCTRL) */ +#define SDLK_RSHIFT 0x400000e5u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RSHIFT) */ +#define SDLK_RALT 0x400000e6u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RALT) */ +#define SDLK_RGUI 0x400000e7u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RGUI) */ +#define SDLK_MODE 0x40000101u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MODE) */ +#define SDLK_SLEEP 0x40000102u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SLEEP) */ +#define SDLK_WAKE 0x40000103u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_WAKE) */ +#define SDLK_CHANNEL_INCREMENT 0x40000104u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CHANNEL_INCREMENT) */ +#define SDLK_CHANNEL_DECREMENT 0x40000105u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CHANNEL_DECREMENT) */ +#define SDLK_MEDIA_PLAY 0x40000106u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIA_PLAY) */ +#define SDLK_MEDIA_PAUSE 0x40000107u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIA_PAUSE) */ +#define SDLK_MEDIA_RECORD 0x40000108u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIA_RECORD) */ +#define SDLK_MEDIA_FAST_FORWARD 0x40000109u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIA_FAST_FORWARD) */ +#define SDLK_MEDIA_REWIND 0x4000010au /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIA_REWIND) */ +#define SDLK_MEDIA_NEXT_TRACK 0x4000010bu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIA_NEXT_TRACK) */ +#define SDLK_MEDIA_PREVIOUS_TRACK 0x4000010cu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIA_PREVIOUS_TRACK) */ +#define SDLK_MEDIA_STOP 0x4000010du /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIA_STOP) */ +#define SDLK_MEDIA_EJECT 0x4000010eu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIA_EJECT) */ +#define SDLK_MEDIA_PLAY_PAUSE 0x4000010fu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIA_PLAY_PAUSE) */ +#define SDLK_MEDIA_SELECT 0x40000110u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIA_SELECT) */ +#define SDLK_AC_NEW 0x40000111u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_NEW) */ +#define SDLK_AC_OPEN 0x40000112u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_OPEN) */ +#define SDLK_AC_CLOSE 0x40000113u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_CLOSE) */ +#define SDLK_AC_EXIT 0x40000114u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_EXIT) */ +#define SDLK_AC_SAVE 0x40000115u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_SAVE) */ +#define SDLK_AC_PRINT 0x40000116u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_PRINT) */ +#define SDLK_AC_PROPERTIES 0x40000117u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_PROPERTIES) */ +#define SDLK_AC_SEARCH 0x40000118u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_SEARCH) */ +#define SDLK_AC_HOME 0x40000119u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_HOME) */ +#define SDLK_AC_BACK 0x4000011au /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_BACK) */ +#define SDLK_AC_FORWARD 0x4000011bu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_FORWARD) */ +#define SDLK_AC_STOP 0x4000011cu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_STOP) */ +#define SDLK_AC_REFRESH 0x4000011du /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_REFRESH) */ +#define SDLK_AC_BOOKMARKS 0x4000011eu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_BOOKMARKS) */ +#define SDLK_SOFTLEFT 0x4000011fu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SOFTLEFT) */ +#define SDLK_SOFTRIGHT 0x40000120u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SOFTRIGHT) */ +#define SDLK_CALL 0x40000121u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CALL) */ +#define SDLK_ENDCALL 0x40000122u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_ENDCALL) */ +#define SDLK_LEFT_TAB 0x20000001u /**< Extended key Left Tab */ +#define SDLK_LEVEL5_SHIFT 0x20000002u /**< Extended key Level 5 Shift */ +#define SDLK_MULTI_KEY_COMPOSE 0x20000003u /**< Extended key Multi-key Compose */ +#define SDLK_LMETA 0x20000004u /**< Extended key Left Meta */ +#define SDLK_RMETA 0x20000005u /**< Extended key Right Meta */ +#define SDLK_LHYPER 0x20000006u /**< Extended key Left Hyper */ +#define SDLK_RHYPER 0x20000007u /**< Extended key Right Hyper */ + +/** + * Valid key modifiers (possibly OR'd together). + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint16 SDL_Keymod; + +#define SDL_KMOD_NONE 0x0000u /**< no modifier is applicable. */ +#define SDL_KMOD_LSHIFT 0x0001u /**< the left Shift key is down. */ +#define SDL_KMOD_RSHIFT 0x0002u /**< the right Shift key is down. */ +#define SDL_KMOD_LEVEL5 0x0004u /**< the Level 5 Shift key is down. */ +#define SDL_KMOD_LCTRL 0x0040u /**< the left Ctrl (Control) key is down. */ +#define SDL_KMOD_RCTRL 0x0080u /**< the right Ctrl (Control) key is down. */ +#define SDL_KMOD_LALT 0x0100u /**< the left Alt key is down. */ +#define SDL_KMOD_RALT 0x0200u /**< the right Alt key is down. */ +#define SDL_KMOD_LGUI 0x0400u /**< the left GUI key (often the Windows key) is down. */ +#define SDL_KMOD_RGUI 0x0800u /**< the right GUI key (often the Windows key) is down. */ +#define SDL_KMOD_NUM 0x1000u /**< the Num Lock key (may be located on an extended keypad) is down. */ +#define SDL_KMOD_CAPS 0x2000u /**< the Caps Lock key is down. */ +#define SDL_KMOD_MODE 0x4000u /**< the !AltGr key is down. */ +#define SDL_KMOD_SCROLL 0x8000u /**< the Scroll Lock key is down. */ +#define SDL_KMOD_CTRL (SDL_KMOD_LCTRL | SDL_KMOD_RCTRL) /**< Any Ctrl key is down. */ +#define SDL_KMOD_SHIFT (SDL_KMOD_LSHIFT | SDL_KMOD_RSHIFT) /**< Any Shift key is down. */ +#define SDL_KMOD_ALT (SDL_KMOD_LALT | SDL_KMOD_RALT) /**< Any Alt key is down. */ +#define SDL_KMOD_GUI (SDL_KMOD_LGUI | SDL_KMOD_RGUI) /**< Any GUI key is down. */ + +#endif /* SDL_keycode_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_loadso.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_loadso.h new file mode 100644 index 0000000..f8649d7 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_loadso.h @@ -0,0 +1,145 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: SharedObject */ + +/** + * # CategorySharedObject + * + * System-dependent library loading routines. + * + * Shared objects are code that is programmatically loadable at runtime. + * Windows calls these "DLLs", Linux calls them "shared libraries", etc. + * + * To use them, build such a library, then call SDL_LoadObject() on it. Once + * loaded, you can use SDL_LoadFunction() on that object to find the address + * of its exported symbols. When done with the object, call SDL_UnloadObject() + * to dispose of it. + * + * Some things to keep in mind: + * + * - These functions only work on C function names. Other languages may have + * name mangling and intrinsic language support that varies from compiler to + * compiler. + * - Make sure you declare your function pointers with the same calling + * convention as the actual library function. Your code will crash + * mysteriously if you do not do this. + * - Avoid namespace collisions. If you load a symbol from the library, it is + * not defined whether or not it goes into the global symbol namespace for + * the application. If it does and it conflicts with symbols in your code or + * other shared libraries, you will not get the results you expect. :) + * - Once a library is unloaded, all pointers into it obtained through + * SDL_LoadFunction() become invalid, even if the library is later reloaded. + * Don't unload a library if you plan to use these pointers in the future. + * Notably: beware of giving one of these pointers to atexit(), since it may + * call that pointer after the library unloads. + */ + +#ifndef SDL_loadso_h_ +#define SDL_loadso_h_ + +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * An opaque datatype that represents a loaded shared object. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_LoadObject + * \sa SDL_LoadFunction + * \sa SDL_UnloadObject + */ +typedef struct SDL_SharedObject SDL_SharedObject; + +/** + * Dynamically load a shared object. + * + * \param sofile a system-dependent name of the object file. + * \returns an opaque pointer to the object handle or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LoadFunction + * \sa SDL_UnloadObject + */ +extern SDL_DECLSPEC SDL_SharedObject * SDLCALL SDL_LoadObject(const char *sofile); + +/** + * Look up the address of the named function in a shared object. + * + * This function pointer is no longer valid after calling SDL_UnloadObject(). + * + * This function can only look up C function names. Other languages may have + * name mangling and intrinsic language support that varies from compiler to + * compiler. + * + * Make sure you declare your function pointers with the same calling + * convention as the actual library function. Your code will crash + * mysteriously if you do not do this. + * + * If the requested function doesn't exist, NULL is returned. + * + * \param handle a valid shared object handle returned by SDL_LoadObject(). + * \param name the name of the function to look up. + * \returns a pointer to the function or NULL on failure; call SDL_GetError() + * for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LoadObject + */ +extern SDL_DECLSPEC SDL_FunctionPointer SDLCALL SDL_LoadFunction(SDL_SharedObject *handle, const char *name); + +/** + * Unload a shared object from memory. + * + * Note that any pointers from this object looked up through + * SDL_LoadFunction() will no longer be valid. + * + * \param handle a valid shared object handle returned by SDL_LoadObject(). + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LoadObject + */ +extern SDL_DECLSPEC void SDLCALL SDL_UnloadObject(SDL_SharedObject *handle); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_loadso_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_locale.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_locale.h new file mode 100644 index 0000000..902843e --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_locale.h @@ -0,0 +1,117 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryLocale + * + * SDL locale services. + * + * This provides a way to get a list of preferred locales (language plus + * country) for the user. There is exactly one function: + * SDL_GetPreferredLocales(), which handles all the heavy lifting, and offers + * documentation on all the strange ways humans might have configured their + * language settings. + */ + +#ifndef SDL_locale_h +#define SDL_locale_h + +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/** + * A struct to provide locale data. + * + * Locale data is split into a spoken language, like English, and an optional + * country, like Canada. The language will be in ISO-639 format (so English + * would be "en"), and the country, if not NULL, will be an ISO-3166 country + * code (so Canada would be "CA"). + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPreferredLocales + */ +typedef struct SDL_Locale +{ + const char *language; /**< A language name, like "en" for English. */ + const char *country; /**< A country, like "US" for America. Can be NULL. */ +} SDL_Locale; + +/** + * Report the user's preferred locale. + * + * Returned language strings are in the format xx, where 'xx' is an ISO-639 + * language specifier (such as "en" for English, "de" for German, etc). + * Country strings are in the format YY, where "YY" is an ISO-3166 country + * code (such as "US" for the United States, "CA" for Canada, etc). Country + * might be NULL if there's no specific guidance on them (so you might get { + * "en", "US" } for American English, but { "en", NULL } means "English + * language, generically"). Language strings are never NULL, except to + * terminate the array. + * + * Please note that not all of these strings are 2 characters; some are three + * or more. + * + * The returned list of locales are in the order of the user's preference. For + * example, a German citizen that is fluent in US English and knows enough + * Japanese to navigate around Tokyo might have a list like: { "de", "en_US", + * "jp", NULL }. Someone from England might prefer British English (where + * "color" is spelled "colour", etc), but will settle for anything like it: { + * "en_GB", "en", NULL }. + * + * This function returns NULL on error, including when the platform does not + * supply this information at all. + * + * This might be a "slow" call that has to query the operating system. It's + * best to ask for this once and save the results. However, this list can + * change, usually because the user has changed a system preference outside of + * your program; SDL will send an SDL_EVENT_LOCALE_CHANGED event in this case, + * if possible, and you can call this function again to get an updated copy of + * preferred locales. + * + * \param count a pointer filled in with the number of locales returned, may + * be NULL. + * \returns a NULL terminated array of locale pointers, or NULL on failure; + * call SDL_GetError() for more information. This is a single + * allocation that should be freed with SDL_free() when it is no + * longer needed. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Locale ** SDLCALL SDL_GetPreferredLocales(int *count); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include + +#endif /* SDL_locale_h */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_log.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_log.h new file mode 100644 index 0000000..aceaabe --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_log.h @@ -0,0 +1,540 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryLog + * + * Simple log messages with priorities and categories. A message's + * SDL_LogPriority signifies how important the message is. A message's + * SDL_LogCategory signifies from what domain it belongs to. Every category + * has a minimum priority specified: when a message belongs to that category, + * it will only be sent out if it has that minimum priority or higher. + * + * SDL's own logs are sent below the default priority threshold, so they are + * quiet by default. + * + * You can change the log verbosity programmatically using + * SDL_SetLogPriority() or with SDL_SetHint(SDL_HINT_LOGGING, ...), or with + * the "SDL_LOGGING" environment variable. This variable is a comma separated + * set of category=level tokens that define the default logging levels for SDL + * applications. + * + * The category can be a numeric category, one of "app", "error", "assert", + * "system", "audio", "video", "render", "input", "test", or `*` for any + * unspecified category. + * + * The level can be a numeric level, one of "trace", "verbose", "debug", + * "info", "warn", "error", "critical", or "quiet" to disable that category. + * + * You can omit the category if you want to set the logging level for all + * categories. + * + * If this hint isn't set, the default log levels are equivalent to: + * + * `app=info,assert=warn,test=verbose,*=error` + * + * Here's where the messages go on different platforms: + * + * - Windows: debug output stream + * - Android: log output + * - Others: standard error output (stderr) + * + * You don't need to have a newline (`\n`) on the end of messages, the + * functions will do that for you. For consistent behavior cross-platform, you + * shouldn't have any newlines in messages, such as to log multiple lines in + * one call; unusual platform-specific behavior can be observed in such usage. + * Do one log call per line instead, with no newlines in messages. + * + * Each log call is atomic, so you won't see log messages cut off one another + * when logging from multiple threads. + */ + +#ifndef SDL_log_h_ +#define SDL_log_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * The predefined log categories + * + * By default the application and gpu categories are enabled at the INFO + * level, the assert category is enabled at the WARN level, test is enabled at + * the VERBOSE level and all other categories are enabled at the ERROR level. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_LogCategory +{ + SDL_LOG_CATEGORY_APPLICATION, + SDL_LOG_CATEGORY_ERROR, + SDL_LOG_CATEGORY_ASSERT, + SDL_LOG_CATEGORY_SYSTEM, + SDL_LOG_CATEGORY_AUDIO, + SDL_LOG_CATEGORY_VIDEO, + SDL_LOG_CATEGORY_RENDER, + SDL_LOG_CATEGORY_INPUT, + SDL_LOG_CATEGORY_TEST, + SDL_LOG_CATEGORY_GPU, + + /* Reserved for future SDL library use */ + SDL_LOG_CATEGORY_RESERVED2, + SDL_LOG_CATEGORY_RESERVED3, + SDL_LOG_CATEGORY_RESERVED4, + SDL_LOG_CATEGORY_RESERVED5, + SDL_LOG_CATEGORY_RESERVED6, + SDL_LOG_CATEGORY_RESERVED7, + SDL_LOG_CATEGORY_RESERVED8, + SDL_LOG_CATEGORY_RESERVED9, + SDL_LOG_CATEGORY_RESERVED10, + + /* Beyond this point is reserved for application use, e.g. + enum { + MYAPP_CATEGORY_AWESOME1 = SDL_LOG_CATEGORY_CUSTOM, + MYAPP_CATEGORY_AWESOME2, + MYAPP_CATEGORY_AWESOME3, + ... + }; + */ + SDL_LOG_CATEGORY_CUSTOM +} SDL_LogCategory; + +/** + * The predefined log priorities + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_LogPriority +{ + SDL_LOG_PRIORITY_INVALID, + SDL_LOG_PRIORITY_TRACE, + SDL_LOG_PRIORITY_VERBOSE, + SDL_LOG_PRIORITY_DEBUG, + SDL_LOG_PRIORITY_INFO, + SDL_LOG_PRIORITY_WARN, + SDL_LOG_PRIORITY_ERROR, + SDL_LOG_PRIORITY_CRITICAL, + SDL_LOG_PRIORITY_COUNT +} SDL_LogPriority; + + +/** + * Set the priority of all log categories. + * + * \param priority the SDL_LogPriority to assign. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ResetLogPriorities + * \sa SDL_SetLogPriority + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetLogPriorities(SDL_LogPriority priority); + +/** + * Set the priority of a particular log category. + * + * \param category the category to assign a priority to. + * \param priority the SDL_LogPriority to assign. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetLogPriority + * \sa SDL_ResetLogPriorities + * \sa SDL_SetLogPriorities + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetLogPriority(int category, SDL_LogPriority priority); + +/** + * Get the priority of a particular log category. + * + * \param category the category to query. + * \returns the SDL_LogPriority for the requested category. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetLogPriority + */ +extern SDL_DECLSPEC SDL_LogPriority SDLCALL SDL_GetLogPriority(int category); + +/** + * Reset all priorities to default. + * + * This is called by SDL_Quit(). + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetLogPriorities + * \sa SDL_SetLogPriority + */ +extern SDL_DECLSPEC void SDLCALL SDL_ResetLogPriorities(void); + +/** + * Set the text prepended to log messages of a given priority. + * + * By default SDL_LOG_PRIORITY_INFO and below have no prefix, and + * SDL_LOG_PRIORITY_WARN and higher have a prefix showing their priority, e.g. + * "WARNING: ". + * + * This function makes a copy of its string argument, **prefix**, so it is not + * necessary to keep the value of **prefix** alive after the call returns. + * + * \param priority the SDL_LogPriority to modify. + * \param prefix the prefix to use for that log priority, or NULL to use no + * prefix. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetLogPriorities + * \sa SDL_SetLogPriority + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetLogPriorityPrefix(SDL_LogPriority priority, const char *prefix); + +/** + * Log a message with SDL_LOG_CATEGORY_APPLICATION and SDL_LOG_PRIORITY_INFO. + * + * \param fmt a printf() style message format string. + * \param ... additional parameters matching % tokens in the `fmt` string, if + * any. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LogCritical + * \sa SDL_LogDebug + * \sa SDL_LogError + * \sa SDL_LogInfo + * \sa SDL_LogMessage + * \sa SDL_LogMessageV + * \sa SDL_LogTrace + * \sa SDL_LogVerbose + * \sa SDL_LogWarn + */ +extern SDL_DECLSPEC void SDLCALL SDL_Log(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1); + +/** + * Log a message with SDL_LOG_PRIORITY_TRACE. + * + * \param category the category of the message. + * \param fmt a printf() style message format string. + * \param ... additional parameters matching % tokens in the **fmt** string, + * if any. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Log + * \sa SDL_LogCritical + * \sa SDL_LogDebug + * \sa SDL_LogError + * \sa SDL_LogInfo + * \sa SDL_LogMessage + * \sa SDL_LogMessageV + * \sa SDL_LogVerbose + * \sa SDL_LogWarn + */ +extern SDL_DECLSPEC void SDLCALL SDL_LogTrace(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * Log a message with SDL_LOG_PRIORITY_VERBOSE. + * + * \param category the category of the message. + * \param fmt a printf() style message format string. + * \param ... additional parameters matching % tokens in the **fmt** string, + * if any. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Log + * \sa SDL_LogCritical + * \sa SDL_LogDebug + * \sa SDL_LogError + * \sa SDL_LogInfo + * \sa SDL_LogMessage + * \sa SDL_LogMessageV + * \sa SDL_LogWarn + */ +extern SDL_DECLSPEC void SDLCALL SDL_LogVerbose(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * Log a message with SDL_LOG_PRIORITY_DEBUG. + * + * \param category the category of the message. + * \param fmt a printf() style message format string. + * \param ... additional parameters matching % tokens in the **fmt** string, + * if any. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Log + * \sa SDL_LogCritical + * \sa SDL_LogError + * \sa SDL_LogInfo + * \sa SDL_LogMessage + * \sa SDL_LogMessageV + * \sa SDL_LogTrace + * \sa SDL_LogVerbose + * \sa SDL_LogWarn + */ +extern SDL_DECLSPEC void SDLCALL SDL_LogDebug(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * Log a message with SDL_LOG_PRIORITY_INFO. + * + * \param category the category of the message. + * \param fmt a printf() style message format string. + * \param ... additional parameters matching % tokens in the **fmt** string, + * if any. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Log + * \sa SDL_LogCritical + * \sa SDL_LogDebug + * \sa SDL_LogError + * \sa SDL_LogMessage + * \sa SDL_LogMessageV + * \sa SDL_LogTrace + * \sa SDL_LogVerbose + * \sa SDL_LogWarn + */ +extern SDL_DECLSPEC void SDLCALL SDL_LogInfo(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * Log a message with SDL_LOG_PRIORITY_WARN. + * + * \param category the category of the message. + * \param fmt a printf() style message format string. + * \param ... additional parameters matching % tokens in the **fmt** string, + * if any. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Log + * \sa SDL_LogCritical + * \sa SDL_LogDebug + * \sa SDL_LogError + * \sa SDL_LogInfo + * \sa SDL_LogMessage + * \sa SDL_LogMessageV + * \sa SDL_LogTrace + * \sa SDL_LogVerbose + */ +extern SDL_DECLSPEC void SDLCALL SDL_LogWarn(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * Log a message with SDL_LOG_PRIORITY_ERROR. + * + * \param category the category of the message. + * \param fmt a printf() style message format string. + * \param ... additional parameters matching % tokens in the **fmt** string, + * if any. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Log + * \sa SDL_LogCritical + * \sa SDL_LogDebug + * \sa SDL_LogInfo + * \sa SDL_LogMessage + * \sa SDL_LogMessageV + * \sa SDL_LogTrace + * \sa SDL_LogVerbose + * \sa SDL_LogWarn + */ +extern SDL_DECLSPEC void SDLCALL SDL_LogError(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * Log a message with SDL_LOG_PRIORITY_CRITICAL. + * + * \param category the category of the message. + * \param fmt a printf() style message format string. + * \param ... additional parameters matching % tokens in the **fmt** string, + * if any. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Log + * \sa SDL_LogDebug + * \sa SDL_LogError + * \sa SDL_LogInfo + * \sa SDL_LogMessage + * \sa SDL_LogMessageV + * \sa SDL_LogTrace + * \sa SDL_LogVerbose + * \sa SDL_LogWarn + */ +extern SDL_DECLSPEC void SDLCALL SDL_LogCritical(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * Log a message with the specified category and priority. + * + * \param category the category of the message. + * \param priority the priority of the message. + * \param fmt a printf() style message format string. + * \param ... additional parameters matching % tokens in the **fmt** string, + * if any. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Log + * \sa SDL_LogCritical + * \sa SDL_LogDebug + * \sa SDL_LogError + * \sa SDL_LogInfo + * \sa SDL_LogMessageV + * \sa SDL_LogTrace + * \sa SDL_LogVerbose + * \sa SDL_LogWarn + */ +extern SDL_DECLSPEC void SDLCALL SDL_LogMessage(int category, + SDL_LogPriority priority, + SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(3); + +/** + * Log a message with the specified category and priority. + * + * \param category the category of the message. + * \param priority the priority of the message. + * \param fmt a printf() style message format string. + * \param ap a variable argument list. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Log + * \sa SDL_LogCritical + * \sa SDL_LogDebug + * \sa SDL_LogError + * \sa SDL_LogInfo + * \sa SDL_LogMessage + * \sa SDL_LogTrace + * \sa SDL_LogVerbose + * \sa SDL_LogWarn + */ +extern SDL_DECLSPEC void SDLCALL SDL_LogMessageV(int category, + SDL_LogPriority priority, + SDL_PRINTF_FORMAT_STRING const char *fmt, va_list ap) SDL_PRINTF_VARARG_FUNCV(3); + +/** + * The prototype for the log output callback function. + * + * This function is called by SDL when there is new text to be logged. A mutex + * is held so that this function is never called by more than one thread at + * once. + * + * \param userdata what was passed as `userdata` to + * SDL_SetLogOutputFunction(). + * \param category the category of the message. + * \param priority the priority of the message. + * \param message the message being output. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef void (SDLCALL *SDL_LogOutputFunction)(void *userdata, int category, SDL_LogPriority priority, const char *message); + +/** + * Get the default log output function. + * + * \returns the default log output callback. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetLogOutputFunction + * \sa SDL_GetLogOutputFunction + */ +extern SDL_DECLSPEC SDL_LogOutputFunction SDLCALL SDL_GetDefaultLogOutputFunction(void); + +/** + * Get the current log output function. + * + * \param callback an SDL_LogOutputFunction filled in with the current log + * callback. + * \param userdata a pointer filled in with the pointer that is passed to + * `callback`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDefaultLogOutputFunction + * \sa SDL_SetLogOutputFunction + */ +extern SDL_DECLSPEC void SDLCALL SDL_GetLogOutputFunction(SDL_LogOutputFunction *callback, void **userdata); + +/** + * Replace the default log output function with one of your own. + * + * \param callback an SDL_LogOutputFunction to call instead of the default. + * \param userdata a pointer that is passed to `callback`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDefaultLogOutputFunction + * \sa SDL_GetLogOutputFunction + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetLogOutputFunction(SDL_LogOutputFunction callback, void *userdata); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_log_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_main.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_main.h new file mode 100644 index 0000000..ff497a4 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_main.h @@ -0,0 +1,679 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryMain + * + * Redefine main() if necessary so that it is called by SDL. + * + * In order to make this consistent on all platforms, the application's main() + * should look like this: + * + * ```c + * #include + * #include + * + * int main(int argc, char *argv[]) + * { + * } + * ``` + * + * SDL will take care of platform specific details on how it gets called. + * + * This is also where an app can be configured to use the main callbacks, via + * the SDL_MAIN_USE_CALLBACKS macro. + * + * SDL_main.h is a "single-header library," which is to say that including + * this header inserts code into your program, and you should only include it + * once in most cases. SDL.h does not include this header automatically. + * + * For more information, see: + * + * https://wiki.libsdl.org/SDL3/README-main-functions + */ + +#ifndef SDL_main_h_ +#define SDL_main_h_ + +#include +#include +#include +#include + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * Inform SDL that the app is providing an entry point instead of SDL. + * + * SDL does not define this macro, but will check if it is defined when + * including `SDL_main.h`. If defined, SDL will expect the app to provide the + * proper entry point for the platform, and all the other magic details + * needed, like manually calling SDL_SetMainReady. + * + * Please see [README-main-functions](README-main-functions), (or + * docs/README-main-functions.md in the source tree) for a more detailed + * explanation. + * + * \since This macro is used by the headers since SDL 3.2.0. + */ +#define SDL_MAIN_HANDLED 1 + +/** + * Inform SDL to use the main callbacks instead of main. + * + * SDL does not define this macro, but will check if it is defined when + * including `SDL_main.h`. If defined, SDL will expect the app to provide + * several functions: SDL_AppInit, SDL_AppEvent, SDL_AppIterate, and + * SDL_AppQuit. The app should not provide a `main` function in this case, and + * doing so will likely cause the build to fail. + * + * Please see [README-main-functions](README-main-functions), (or + * docs/README-main-functions.md in the source tree) for a more detailed + * explanation. + * + * \since This macro is used by the headers since SDL 3.2.0. + * + * \sa SDL_AppInit + * \sa SDL_AppEvent + * \sa SDL_AppIterate + * \sa SDL_AppQuit + */ +#define SDL_MAIN_USE_CALLBACKS 1 + +/** + * Defined if the target platform offers a special mainline through SDL. + * + * This won't be defined otherwise. If defined, SDL's headers will redefine + * `main` to `SDL_main`. + * + * This macro is defined by `SDL_main.h`, which is not automatically included + * by `SDL.h`. + * + * Even if available, an app can define SDL_MAIN_HANDLED and provide their + * own, if they know what they're doing. + * + * This macro is used internally by SDL, and apps probably shouldn't rely on + * it. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_MAIN_AVAILABLE + +/** + * Defined if the target platform _requires_ a special mainline through SDL. + * + * This won't be defined otherwise. If defined, SDL's headers will redefine + * `main` to `SDL_main`. + * + * This macro is defined by `SDL_main.h`, which is not automatically included + * by `SDL.h`. + * + * Even if required, an app can define SDL_MAIN_HANDLED and provide their own, + * if they know what they're doing. + * + * This macro is used internally by SDL, and apps probably shouldn't rely on + * it. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_MAIN_NEEDED + +#endif + +#if defined(__has_include) + #if __has_include("SDL_main_private.h") && __has_include("SDL_main_impl_private.h") + #define SDL_PLATFORM_PRIVATE_MAIN + #endif +#endif + +#ifndef SDL_MAIN_HANDLED + #if defined(SDL_PLATFORM_PRIVATE_MAIN) + /* Private platforms may have their own ideas about entry points. */ + #include "SDL_main_private.h" + + #elif defined(SDL_PLATFORM_WIN32) + /* On Windows SDL provides WinMain(), which parses the command line and passes + the arguments to your main function. + + If you provide your own WinMain(), you may define SDL_MAIN_HANDLED + */ + #define SDL_MAIN_AVAILABLE + + #elif defined(SDL_PLATFORM_GDK) + /* On GDK, SDL provides a main function that initializes the game runtime. + + If you prefer to write your own WinMain-function instead of having SDL + provide one that calls your main() function, + #define SDL_MAIN_HANDLED before #include'ing SDL_main.h + and call the SDL_RunApp function from your entry point. + */ + #define SDL_MAIN_NEEDED + + #elif defined(SDL_PLATFORM_IOS) || defined(SDL_PLATFORM_TVOS) + /* On iOS and tvOS SDL provides a main function that creates an application delegate and starts the application run loop. + + To use it, just #include in the source file that contains your main() function. + + See src/video/uikit/SDL_uikitappdelegate.m for more details. + */ + #define SDL_MAIN_NEEDED + + #elif defined(SDL_PLATFORM_ANDROID) + /* On Android SDL provides a Java class in SDLActivity.java that is the + main activity entry point. + + See docs/README-android.md for more details on extending that class. + */ + #define SDL_MAIN_NEEDED + + /* As this is launched from Java, the real entry point (main() function) + is outside of the the binary built from this code. + This define makes sure that, unlike on other platforms, SDL_main.h + and SDL_main_impl.h export an `SDL_main()` function (to be called + from Java), but don't implement a native `int main(int argc, char* argv[])` + or similar. + */ + #define SDL_MAIN_EXPORTED + + #elif defined(SDL_PLATFORM_EMSCRIPTEN) + /* On Emscripten, SDL provides a main function that converts URL + parameters that start with "SDL_" to environment variables, so + they can be used as SDL hints, etc. + + This is 100% optional, so if you don't want this to happen, you may + define SDL_MAIN_HANDLED + */ + #define SDL_MAIN_AVAILABLE + + #elif defined(SDL_PLATFORM_PSP) + /* On PSP SDL provides a main function that sets the module info, + activates the GPU and starts the thread required to be able to exit + the software. + + If you provide this yourself, you may define SDL_MAIN_HANDLED + */ + #define SDL_MAIN_AVAILABLE + + #elif defined(SDL_PLATFORM_PS2) + #define SDL_MAIN_AVAILABLE + + #define SDL_PS2_SKIP_IOP_RESET() \ + void reset_IOP(); \ + void reset_IOP() {} + + #elif defined(SDL_PLATFORM_3DS) + /* + On N3DS, SDL provides a main function that sets up the screens + and storage. + + If you provide this yourself, you may define SDL_MAIN_HANDLED + */ + #define SDL_MAIN_AVAILABLE + + #endif +#endif /* SDL_MAIN_HANDLED */ + + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A macro to tag a main entry point function as exported. + * + * Most platforms don't need this, and the macro will be defined to nothing. + * Some, like Android, keep the entry points in a shared library and need to + * explicitly export the symbols. + * + * External code rarely needs this, and if it needs something, it's almost + * always SDL_DECLSPEC instead. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_DECLSPEC + */ +#define SDLMAIN_DECLSPEC + +#elif defined(SDL_MAIN_EXPORTED) +/* We need to export SDL_main so it can be launched from external code, + like SDLActivity.java on Android */ +#define SDLMAIN_DECLSPEC SDL_DECLSPEC +#else +/* usually this is empty */ +#define SDLMAIN_DECLSPEC +#endif /* SDL_MAIN_EXPORTED */ + +#if defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE) || defined(SDL_MAIN_USE_CALLBACKS) +#define main SDL_main +#endif + +#include +#include +#ifdef __cplusplus +extern "C" { +#endif + +/* + * You can (optionally!) define SDL_MAIN_USE_CALLBACKS before including + * SDL_main.h, and then your application will _not_ have a standard + * "main" entry point. Instead, it will operate as a collection of + * functions that are called as necessary by the system. On some + * platforms, this is just a layer where SDL drives your program + * instead of your program driving SDL, on other platforms this might + * hook into the OS to manage the lifecycle. Programs on most platforms + * can use whichever approach they prefer, but the decision boils down + * to: + * + * - Using a standard "main" function: this works like it always has for + * the past 50+ years in C programming, and your app is in control. + * - Using the callback functions: this might clean up some code, + * avoid some #ifdef blocks in your program for some platforms, be more + * resource-friendly to the system, and possibly be the primary way to + * access some future platforms (but none require this at the moment). + * + * This is up to the app; both approaches are considered valid and supported + * ways to write SDL apps. + * + * If using the callbacks, don't define a "main" function. Instead, implement + * the functions listed below in your program. + */ +#ifdef SDL_MAIN_USE_CALLBACKS + +/** + * App-implemented initial entry point for SDL_MAIN_USE_CALLBACKS apps. + * + * Apps implement this function when using SDL_MAIN_USE_CALLBACKS. If using a + * standard "main" function, you should not supply this. + * + * This function is called by SDL once, at startup. The function should + * initialize whatever is necessary, possibly create windows and open audio + * devices, etc. The `argc` and `argv` parameters work like they would with a + * standard "main" function. + * + * This function should not go into an infinite mainloop; it should do any + * one-time setup it requires and then return. + * + * The app may optionally assign a pointer to `*appstate`. This pointer will + * be provided on every future call to the other entry points, to allow + * application state to be preserved between functions without the app needing + * to use a global variable. If this isn't set, the pointer will be NULL in + * future entry points. + * + * If this function returns SDL_APP_CONTINUE, the app will proceed to normal + * operation, and will begin receiving repeated calls to SDL_AppIterate and + * SDL_AppEvent for the life of the program. If this function returns + * SDL_APP_FAILURE, SDL will call SDL_AppQuit and terminate the process with + * an exit code that reports an error to the platform. If it returns + * SDL_APP_SUCCESS, SDL calls SDL_AppQuit and terminates with an exit code + * that reports success to the platform. + * + * This function is called by SDL on the main thread. + * + * \param appstate a place where the app can optionally store a pointer for + * future use. + * \param argc the standard ANSI C main's argc; number of elements in `argv`. + * \param argv the standard ANSI C main's argv; array of command line + * arguments. + * \returns SDL_APP_FAILURE to terminate with an error, SDL_APP_SUCCESS to + * terminate with success, SDL_APP_CONTINUE to continue. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AppIterate + * \sa SDL_AppEvent + * \sa SDL_AppQuit + */ +extern SDLMAIN_DECLSPEC SDL_AppResult SDLCALL SDL_AppInit(void **appstate, int argc, char *argv[]); + +/** + * App-implemented iteration entry point for SDL_MAIN_USE_CALLBACKS apps. + * + * Apps implement this function when using SDL_MAIN_USE_CALLBACKS. If using a + * standard "main" function, you should not supply this. + * + * This function is called repeatedly by SDL after SDL_AppInit returns + * SDL_APP_CONTINUE. The function should operate as a single iteration the + * program's primary loop; it should update whatever state it needs and draw a + * new frame of video, usually. + * + * On some platforms, this function will be called at the refresh rate of the + * display (which might change during the life of your app!). There are no + * promises made about what frequency this function might run at. You should + * use SDL's timer functions if you need to see how much time has passed since + * the last iteration. + * + * There is no need to process the SDL event queue during this function; SDL + * will send events as they arrive in SDL_AppEvent, and in most cases the + * event queue will be empty when this function runs anyhow. + * + * This function should not go into an infinite mainloop; it should do one + * iteration of whatever the program does and return. + * + * The `appstate` parameter is an optional pointer provided by the app during + * SDL_AppInit(). If the app never provided a pointer, this will be NULL. + * + * If this function returns SDL_APP_CONTINUE, the app will continue normal + * operation, receiving repeated calls to SDL_AppIterate and SDL_AppEvent for + * the life of the program. If this function returns SDL_APP_FAILURE, SDL will + * call SDL_AppQuit and terminate the process with an exit code that reports + * an error to the platform. If it returns SDL_APP_SUCCESS, SDL calls + * SDL_AppQuit and terminates with an exit code that reports success to the + * platform. + * + * This function is called by SDL on the main thread. + * + * \param appstate an optional pointer, provided by the app in SDL_AppInit. + * \returns SDL_APP_FAILURE to terminate with an error, SDL_APP_SUCCESS to + * terminate with success, SDL_APP_CONTINUE to continue. + * + * \threadsafety This function may get called concurrently with SDL_AppEvent() + * for events not pushed on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AppInit + * \sa SDL_AppEvent + */ +extern SDLMAIN_DECLSPEC SDL_AppResult SDLCALL SDL_AppIterate(void *appstate); + +/** + * App-implemented event entry point for SDL_MAIN_USE_CALLBACKS apps. + * + * Apps implement this function when using SDL_MAIN_USE_CALLBACKS. If using a + * standard "main" function, you should not supply this. + * + * This function is called as needed by SDL after SDL_AppInit returns + * SDL_APP_CONTINUE. It is called once for each new event. + * + * There is (currently) no guarantee about what thread this will be called + * from; whatever thread pushes an event onto SDL's queue will trigger this + * function. SDL is responsible for pumping the event queue between each call + * to SDL_AppIterate, so in normal operation one should only get events in a + * serial fashion, but be careful if you have a thread that explicitly calls + * SDL_PushEvent. SDL itself will push events to the queue on the main thread. + * + * Events sent to this function are not owned by the app; if you need to save + * the data, you should copy it. + * + * This function should not go into an infinite mainloop; it should handle the + * provided event appropriately and return. + * + * The `appstate` parameter is an optional pointer provided by the app during + * SDL_AppInit(). If the app never provided a pointer, this will be NULL. + * + * If this function returns SDL_APP_CONTINUE, the app will continue normal + * operation, receiving repeated calls to SDL_AppIterate and SDL_AppEvent for + * the life of the program. If this function returns SDL_APP_FAILURE, SDL will + * call SDL_AppQuit and terminate the process with an exit code that reports + * an error to the platform. If it returns SDL_APP_SUCCESS, SDL calls + * SDL_AppQuit and terminates with an exit code that reports success to the + * platform. + * + * \param appstate an optional pointer, provided by the app in SDL_AppInit. + * \param event the new event for the app to examine. + * \returns SDL_APP_FAILURE to terminate with an error, SDL_APP_SUCCESS to + * terminate with success, SDL_APP_CONTINUE to continue. + * + * \threadsafety This function may get called concurrently with + * SDL_AppIterate() or SDL_AppQuit() for events not pushed from + * the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AppInit + * \sa SDL_AppIterate + */ +extern SDLMAIN_DECLSPEC SDL_AppResult SDLCALL SDL_AppEvent(void *appstate, SDL_Event *event); + +/** + * App-implemented deinit entry point for SDL_MAIN_USE_CALLBACKS apps. + * + * Apps implement this function when using SDL_MAIN_USE_CALLBACKS. If using a + * standard "main" function, you should not supply this. + * + * This function is called once by SDL before terminating the program. + * + * This function will be called in all cases, even if SDL_AppInit requests + * termination at startup. + * + * This function should not go into an infinite mainloop; it should + * deinitialize any resources necessary, perform whatever shutdown activities, + * and return. + * + * You do not need to call SDL_Quit() in this function, as SDL will call it + * after this function returns and before the process terminates, but it is + * safe to do so. + * + * The `appstate` parameter is an optional pointer provided by the app during + * SDL_AppInit(). If the app never provided a pointer, this will be NULL. This + * function call is the last time this pointer will be provided, so any + * resources to it should be cleaned up here. + * + * This function is called by SDL on the main thread. + * + * \param appstate an optional pointer, provided by the app in SDL_AppInit. + * \param result the result code that terminated the app (success or failure). + * + * \threadsafety SDL_AppEvent() may get called concurrently with this function + * if other threads that push events are still active. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AppInit + */ +extern SDLMAIN_DECLSPEC void SDLCALL SDL_AppQuit(void *appstate, SDL_AppResult result); + +#endif /* SDL_MAIN_USE_CALLBACKS */ + + +/** + * The prototype for the application's main() function + * + * \param argc an ANSI-C style main function's argc. + * \param argv an ANSI-C style main function's argv. + * \returns an ANSI-C main return code; generally 0 is considered successful + * program completion, and small non-zero values are considered + * errors. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef int (SDLCALL *SDL_main_func)(int argc, char *argv[]); + +/** + * An app-supplied function for program entry. + * + * Apps do not directly create this function; they should create a standard + * ANSI-C `main` function instead. If SDL needs to insert some startup code + * before `main` runs, or the platform doesn't actually _use_ a function + * called "main", SDL will do some macro magic to redefine `main` to + * `SDL_main` and provide its own `main`. + * + * Apps should include `SDL_main.h` in the same file as their `main` function, + * and they should not use that symbol for anything else in that file, as it + * might get redefined. + * + * This function is only provided by the app if it isn't using + * SDL_MAIN_USE_CALLBACKS. + * + * Program startup is a surprisingly complex topic. Please see + * [README-main-functions](README-main-functions), (or + * docs/README-main-functions.md in the source tree) for a more detailed + * explanation. + * + * \param argc an ANSI-C style main function's argc. + * \param argv an ANSI-C style main function's argv. + * \returns an ANSI-C main return code; generally 0 is considered successful + * program completion, and small non-zero values are considered + * errors. + * + * \threadsafety This is the program entry point. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDLMAIN_DECLSPEC int SDLCALL SDL_main(int argc, char *argv[]); + +/** + * Circumvent failure of SDL_Init() when not using SDL_main() as an entry + * point. + * + * This function is defined in SDL_main.h, along with the preprocessor rule to + * redefine main() as SDL_main(). Thus to ensure that your main() function + * will not be changed it is necessary to define SDL_MAIN_HANDLED before + * including SDL.h. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Init + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetMainReady(void); + +/** + * Initializes and launches an SDL application, by doing platform-specific + * initialization before calling your mainFunction and cleanups after it + * returns, if that is needed for a specific platform, otherwise it just calls + * mainFunction. + * + * You can use this if you want to use your own main() implementation without + * using SDL_main (like when using SDL_MAIN_HANDLED). When using this, you do + * *not* need SDL_SetMainReady(). + * + * If `argv` is NULL, SDL will provide command line arguments, either by + * querying the OS for them if possible, or supplying a filler array if not. + * + * \param argc the argc parameter from the application's main() function, or 0 + * if the platform's main-equivalent has no argc. + * \param argv the argv parameter from the application's main() function, or + * NULL if the platform's main-equivalent has no argv. + * \param mainFunction your SDL app's C-style main(). NOT the function you're + * calling this from! Its name doesn't matter; it doesn't + * literally have to be `main`. + * \param reserved should be NULL (reserved for future use, will probably be + * platform-specific then). + * \returns the return value from mainFunction: 0 on success, otherwise + * failure; SDL_GetError() might have more information on the + * failure. + * + * \threadsafety Generally this is called once, near startup, from the + * process's initial thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_RunApp(int argc, char *argv[], SDL_main_func mainFunction, void *reserved); + +/** + * An entry point for SDL's use in SDL_MAIN_USE_CALLBACKS. + * + * Generally, you should not call this function directly. This only exists to + * hand off work into SDL as soon as possible, where it has a lot more control + * and functionality available, and make the inline code in SDL_main.h as + * small as possible. + * + * Not all platforms use this, it's actual use is hidden in a magic + * header-only library, and you should not call this directly unless you + * _really_ know what you're doing. + * + * \param argc standard Unix main argc. + * \param argv standard Unix main argv. + * \param appinit the application's SDL_AppInit function. + * \param appiter the application's SDL_AppIterate function. + * \param appevent the application's SDL_AppEvent function. + * \param appquit the application's SDL_AppQuit function. + * \returns standard Unix main return value. + * + * \threadsafety It is not safe to call this anywhere except as the only + * function call in SDL_main. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_EnterAppMainCallbacks(int argc, char *argv[], SDL_AppInit_func appinit, SDL_AppIterate_func appiter, SDL_AppEvent_func appevent, SDL_AppQuit_func appquit); + + +#if defined(SDL_PLATFORM_WINDOWS) + +/** + * Register a win32 window class for SDL's use. + * + * This can be called to set the application window class at startup. It is + * safe to call this multiple times, as long as every call is eventually + * paired with a call to SDL_UnregisterApp, but a second registration attempt + * while a previous registration is still active will be ignored, other than + * to increment a counter. + * + * Most applications do not need to, and should not, call this directly; SDL + * will call it when initializing the video subsystem. + * + * If `name` is NULL, SDL currently uses `(CS_BYTEALIGNCLIENT | CS_OWNDC)` for + * the style, regardless of what is specified here. + * + * \param name the window class name, in UTF-8 encoding. If NULL, SDL + * currently uses "SDL_app" but this isn't guaranteed. + * \param style the value to use in WNDCLASSEX::style. + * \param hInst the HINSTANCE to use in WNDCLASSEX::hInstance. If zero, SDL + * will use `GetModuleHandle(NULL)` instead. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RegisterApp(const char *name, Uint32 style, void *hInst); + +/** + * Deregister the win32 window class from an SDL_RegisterApp call. + * + * This can be called to undo the effects of SDL_RegisterApp. + * + * Most applications do not need to, and should not, call this directly; SDL + * will call it when deinitializing the video subsystem. + * + * It is safe to call this multiple times, as long as every call is eventually + * paired with a prior call to SDL_RegisterApp. The window class will only be + * deregistered when the registration counter in SDL_RegisterApp decrements to + * zero through calls to this function. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_UnregisterApp(void); + +#endif /* defined(SDL_PLATFORM_WINDOWS) */ + +/** + * Callback from the application to let the suspend continue. + * + * This function is only needed for Xbox GDK support; all other platforms will + * do nothing and set an "unsupported" error message. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_GDKSuspendComplete(void); + +#ifdef __cplusplus +} +#endif + +#include + +#if !defined(SDL_MAIN_HANDLED) && !defined(SDL_MAIN_NOIMPL) + /* include header-only SDL_main implementations */ + #if defined(SDL_MAIN_USE_CALLBACKS) || defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE) + /* platforms which main (-equivalent) can be implemented in plain C */ + #include + #endif +#endif + +#endif /* SDL_main_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_main_impl.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_main_impl.h new file mode 100644 index 0000000..14ebb42 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_main_impl.h @@ -0,0 +1,151 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: Main */ + +#ifndef SDL_main_impl_h_ +#define SDL_main_impl_h_ + +#ifndef SDL_main_h_ +#error "This header should not be included directly, but only via SDL_main.h!" +#endif + +/* if someone wants to include SDL_main.h but doesn't want the main handing magic, + (maybe to call SDL_RegisterApp()) they can #define SDL_MAIN_HANDLED first. + SDL_MAIN_NOIMPL is for SDL-internal usage (only affects implementation, + not definition of SDL_MAIN_AVAILABLE etc in SDL_main.h) and if the user wants + to have the SDL_main implementation (from this header) in another source file + than their main() function, for example if SDL_main requires C++ + and main() is implemented in plain C */ +#if !defined(SDL_MAIN_HANDLED) && !defined(SDL_MAIN_NOIMPL) + + /* the implementations below must be able to use the implement real main(), nothing renamed + (the user's main() will be renamed to SDL_main so it can be called from here) */ + #ifdef main + #undef main + #endif + + #ifdef SDL_MAIN_USE_CALLBACKS + + #if 0 + /* currently there are no platforms that _need_ a magic entry point here + for callbacks, but if one shows up, implement it here. */ + + #else /* use a standard SDL_main, which the app SHOULD NOT ALSO SUPPLY. */ + + /* this define makes the normal SDL_main entry point stuff work...we just provide SDL_main() instead of the app. */ + #define SDL_MAIN_CALLBACK_STANDARD 1 + + int SDL_main(int argc, char **argv) + { + return SDL_EnterAppMainCallbacks(argc, argv, SDL_AppInit, SDL_AppIterate, SDL_AppEvent, SDL_AppQuit); + } + + #endif /* platform-specific tests */ + + #endif /* SDL_MAIN_USE_CALLBACKS */ + + + /* set up the usual SDL_main stuff if we're not using callbacks or if we are but need the normal entry point, + unless the real entry point needs to be somewhere else entirely, like Android where it's in Java code */ + #if (!defined(SDL_MAIN_USE_CALLBACKS) || defined(SDL_MAIN_CALLBACK_STANDARD)) && !defined(SDL_MAIN_EXPORTED) + + #if defined(SDL_PLATFORM_PRIVATE_MAIN) + /* Private platforms may have their own ideas about entry points. */ + #include "SDL_main_impl_private.h" + + #elif defined(SDL_PLATFORM_WINDOWS) + + /* these defines/typedefs are needed for the WinMain() definition */ + #ifndef WINAPI + #define WINAPI __stdcall + #endif + + typedef struct HINSTANCE__ * HINSTANCE; + typedef char *LPSTR; + typedef wchar_t *PWSTR; + + /* The VC++ compiler needs main/wmain defined, but not for GDK */ + #if defined(_MSC_VER) && !defined(SDL_PLATFORM_GDK) + + /* This is where execution begins [console apps] */ + #if defined(UNICODE) && UNICODE + int wmain(int argc, wchar_t *wargv[], wchar_t *wenvp) + { + (void)argc; + (void)wargv; + (void)wenvp; + return SDL_RunApp(0, NULL, SDL_main, NULL); + } + #else /* ANSI */ + int main(int argc, char *argv[]) + { + (void)argc; + (void)argv; + return SDL_RunApp(0, NULL, SDL_main, NULL); + } + #endif /* UNICODE */ + + #endif /* _MSC_VER && ! SDL_PLATFORM_GDK */ + + /* This is where execution begins [windowed apps and GDK] */ + + #ifdef __cplusplus + extern "C" { + #endif + + #if defined(UNICODE) && UNICODE + int WINAPI wWinMain(HINSTANCE hInst, HINSTANCE hPrev, PWSTR szCmdLine, int sw) + #else /* ANSI */ + int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR szCmdLine, int sw) + #endif + { + (void)hInst; + (void)hPrev; + (void)szCmdLine; + (void)sw; + return SDL_RunApp(0, NULL, SDL_main, NULL); + } + + #ifdef __cplusplus + } /* extern "C" */ + #endif + + /* end of SDL_PLATFORM_WINDOWS impls */ + + #else /* platforms that use a standard main() and just call SDL_RunApp(), like iOS and 3DS */ + int main(int argc, char *argv[]) + { + return SDL_RunApp(argc, argv, SDL_main, NULL); + } + + /* end of impls for standard-conforming platforms */ + + #endif /* SDL_PLATFORM_WIN32 etc */ + + #endif /* !defined(SDL_MAIN_USE_CALLBACKS) || defined(SDL_MAIN_CALLBACK_STANDARD) */ + + /* rename users main() function to SDL_main() so it can be called from the wrappers above */ + #define main SDL_main + +#endif /* SDL_MAIN_HANDLED */ + +#endif /* SDL_main_impl_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_messagebox.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_messagebox.h new file mode 100644 index 0000000..365ae36 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_messagebox.h @@ -0,0 +1,226 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryMessagebox + * + * SDL offers a simple message box API, which is useful for simple alerts, + * such as informing the user when something fatal happens at startup without + * the need to build a UI for it (or informing the user _before_ your UI is + * ready). + * + * These message boxes are native system dialogs where possible. + * + * There is both a customizable function (SDL_ShowMessageBox()) that offers + * lots of options for what to display and reports on what choice the user + * made, and also a much-simplified version (SDL_ShowSimpleMessageBox()), + * merely takes a text message and title, and waits until the user presses a + * single "OK" UI button. Often, this is all that is necessary. + */ + +#ifndef SDL_messagebox_h_ +#define SDL_messagebox_h_ + +#include +#include +#include /* For SDL_Window */ + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * Message box flags. + * + * If supported will display warning icon, etc. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_MessageBoxFlags; + +#define SDL_MESSAGEBOX_ERROR 0x00000010u /**< error dialog */ +#define SDL_MESSAGEBOX_WARNING 0x00000020u /**< warning dialog */ +#define SDL_MESSAGEBOX_INFORMATION 0x00000040u /**< informational dialog */ +#define SDL_MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT 0x00000080u /**< buttons placed left to right */ +#define SDL_MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT 0x00000100u /**< buttons placed right to left */ + +/** + * SDL_MessageBoxButtonData flags. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_MessageBoxButtonFlags; + +#define SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT 0x00000001u /**< Marks the default button when return is hit */ +#define SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT 0x00000002u /**< Marks the default button when escape is hit */ + +/** + * Individual button data. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_MessageBoxButtonData +{ + SDL_MessageBoxButtonFlags flags; + int buttonID; /**< User defined button id (value returned via SDL_ShowMessageBox) */ + const char *text; /**< The UTF-8 button text */ +} SDL_MessageBoxButtonData; + +/** + * RGB value used in a message box color scheme + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_MessageBoxColor +{ + Uint8 r, g, b; +} SDL_MessageBoxColor; + +/** + * An enumeration of indices inside the colors array of + * SDL_MessageBoxColorScheme. + */ +typedef enum SDL_MessageBoxColorType +{ + SDL_MESSAGEBOX_COLOR_BACKGROUND, + SDL_MESSAGEBOX_COLOR_TEXT, + SDL_MESSAGEBOX_COLOR_BUTTON_BORDER, + SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND, + SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED, + SDL_MESSAGEBOX_COLOR_COUNT /**< Size of the colors array of SDL_MessageBoxColorScheme. */ +} SDL_MessageBoxColorType; + +/** + * A set of colors to use for message box dialogs + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_MessageBoxColorScheme +{ + SDL_MessageBoxColor colors[SDL_MESSAGEBOX_COLOR_COUNT]; +} SDL_MessageBoxColorScheme; + +/** + * MessageBox structure containing title, text, window, etc. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_MessageBoxData +{ + SDL_MessageBoxFlags flags; + SDL_Window *window; /**< Parent window, can be NULL */ + const char *title; /**< UTF-8 title */ + const char *message; /**< UTF-8 message text */ + + int numbuttons; + const SDL_MessageBoxButtonData *buttons; + + const SDL_MessageBoxColorScheme *colorScheme; /**< SDL_MessageBoxColorScheme, can be NULL to use system settings */ +} SDL_MessageBoxData; + +/** + * Create a modal message box. + * + * If your needs aren't complex, it might be easier to use + * SDL_ShowSimpleMessageBox. + * + * This function should be called on the thread that created the parent + * window, or on the main thread if the messagebox has no parent. It will + * block execution of that thread until the user clicks a button or closes the + * messagebox. + * + * This function may be called at any time, even before SDL_Init(). This makes + * it useful for reporting errors like a failure to create a renderer or + * OpenGL context. + * + * On X11, SDL rolls its own dialog box with X11 primitives instead of a + * formal toolkit like GTK+ or Qt. + * + * Note that if SDL_Init() would fail because there isn't any available video + * target, this function is likely to fail for the same reasons. If this is a + * concern, check the return value from this function and fall back to writing + * to stderr if you can. + * + * \param messageboxdata the SDL_MessageBoxData structure with title, text and + * other options. + * \param buttonid the pointer to which user id of hit button should be + * copied. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ShowSimpleMessageBox + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid); + +/** + * Display a simple modal message box. + * + * If your needs aren't complex, this function is preferred over + * SDL_ShowMessageBox. + * + * `flags` may be any of the following: + * + * - `SDL_MESSAGEBOX_ERROR`: error dialog + * - `SDL_MESSAGEBOX_WARNING`: warning dialog + * - `SDL_MESSAGEBOX_INFORMATION`: informational dialog + * + * This function should be called on the thread that created the parent + * window, or on the main thread if the messagebox has no parent. It will + * block execution of that thread until the user clicks a button or closes the + * messagebox. + * + * This function may be called at any time, even before SDL_Init(). This makes + * it useful for reporting errors like a failure to create a renderer or + * OpenGL context. + * + * On X11, SDL rolls its own dialog box with X11 primitives instead of a + * formal toolkit like GTK+ or Qt. + * + * Note that if SDL_Init() would fail because there isn't any available video + * target, this function is likely to fail for the same reasons. If this is a + * concern, check the return value from this function and fall back to writing + * to stderr if you can. + * + * \param flags an SDL_MessageBoxFlags value. + * \param title UTF-8 title text. + * \param message UTF-8 message text. + * \param window the parent window, or NULL for no parent. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ShowMessageBox + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ShowSimpleMessageBox(SDL_MessageBoxFlags flags, const char *title, const char *message, SDL_Window *window); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_messagebox_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_metal.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_metal.h new file mode 100644 index 0000000..14b1bc8 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_metal.h @@ -0,0 +1,107 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryMetal + * + * Functions to creating Metal layers and views on SDL windows. + * + * This provides some platform-specific glue for Apple platforms. Most macOS + * and iOS apps can use SDL without these functions, but this API they can be + * useful for specific OS-level integration tasks. + */ + +#ifndef SDL_metal_h_ +#define SDL_metal_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * A handle to a CAMetalLayer-backed NSView (macOS) or UIView (iOS/tvOS). + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef void *SDL_MetalView; + +/** + * \name Metal support functions + */ +/* @{ */ + +/** + * Create a CAMetalLayer-backed NSView/UIView and attach it to the specified + * window. + * + * On macOS, this does *not* associate a MTLDevice with the CAMetalLayer on + * its own. It is up to user code to do that. + * + * The returned handle can be casted directly to a NSView or UIView. To access + * the backing CAMetalLayer, call SDL_Metal_GetLayer(). + * + * \param window the window. + * \returns handle NSView or UIView. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Metal_DestroyView + * \sa SDL_Metal_GetLayer + */ +extern SDL_DECLSPEC SDL_MetalView SDLCALL SDL_Metal_CreateView(SDL_Window *window); + +/** + * Destroy an existing SDL_MetalView object. + * + * This should be called before SDL_DestroyWindow, if SDL_Metal_CreateView was + * called after SDL_CreateWindow. + * + * \param view the SDL_MetalView object. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Metal_CreateView + */ +extern SDL_DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view); + +/** + * Get a pointer to the backing CAMetalLayer for the given view. + * + * \param view the SDL_MetalView object. + * \returns a pointer. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void * SDLCALL SDL_Metal_GetLayer(SDL_MetalView view); + +/* @} *//* Metal support functions */ + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_metal_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_misc.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_misc.h new file mode 100644 index 0000000..3dd6fcd --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_misc.h @@ -0,0 +1,78 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryMisc + * + * SDL API functions that don't fit elsewhere. + */ + +#ifndef SDL_misc_h_ +#define SDL_misc_h_ + +#include +#include + +#include + +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * Open a URL/URI in the browser or other appropriate external application. + * + * Open a URL in a separate, system-provided application. How this works will + * vary wildly depending on the platform. This will likely launch what makes + * sense to handle a specific URL's protocol (a web browser for `http://`, + * etc), but it might also be able to launch file managers for directories and + * other things. + * + * What happens when you open a URL varies wildly as well: your game window + * may lose focus (and may or may not lose focus if your game was fullscreen + * or grabbing input at the time). On mobile devices, your app will likely + * move to the background or your process might be paused. Any given platform + * may or may not handle a given URL. + * + * If this is unimplemented (or simply unavailable) for a platform, this will + * fail with an error. A successful result does not mean the URL loaded, just + * that we launched _something_ to handle it (or at least believe we did). + * + * All this to say: this function can be useful, but you should definitely + * test it on every platform you target. + * + * \param url a valid URL/URI to open. Use `file:///full/path/to/file` for + * local files, if supported. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_OpenURL(const char *url); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_misc_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_mouse.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_mouse.h new file mode 100644 index 0000000..d502005 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_mouse.h @@ -0,0 +1,813 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryMouse + * + * Any GUI application has to deal with the mouse, and SDL provides functions + * to manage mouse input and the displayed cursor. + * + * Most interactions with the mouse will come through the event subsystem. + * Moving a mouse generates an SDL_EVENT_MOUSE_MOTION event, pushing a button + * generates SDL_EVENT_MOUSE_BUTTON_DOWN, etc, but one can also query the + * current state of the mouse at any time with SDL_GetMouseState(). + * + * For certain games, it's useful to disassociate the mouse cursor from mouse + * input. An FPS, for example, would not want the player's motion to stop as + * the mouse hits the edge of the window. For these scenarios, use + * SDL_SetWindowRelativeMouseMode(), which hides the cursor, grabs mouse input + * to the window, and reads mouse input no matter how far it moves. + * + * Games that want the system to track the mouse but want to draw their own + * cursor can use SDL_HideCursor() and SDL_ShowCursor(). It might be more + * efficient to let the system manage the cursor, if possible, using + * SDL_SetCursor() with a custom image made through SDL_CreateColorCursor(), + * or perhaps just a specific system cursor from SDL_CreateSystemCursor(). + * + * SDL can, on many platforms, differentiate between multiple connected mice, + * allowing for interesting input scenarios and multiplayer games. They can be + * enumerated with SDL_GetMice(), and SDL will send SDL_EVENT_MOUSE_ADDED and + * SDL_EVENT_MOUSE_REMOVED events as they are connected and unplugged. + * + * Since many apps only care about basic mouse input, SDL offers a virtual + * mouse device for touch and pen input, which often can make a desktop + * application work on a touchscreen phone without any code changes. Apps that + * care about touch/pen separately from mouse input should filter out events + * with a `which` field of SDL_TOUCH_MOUSEID/SDL_PEN_MOUSEID. + */ + +#ifndef SDL_mouse_h_ +#define SDL_mouse_h_ + +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * This is a unique ID for a mouse for the time it is connected to the system, + * and is never reused for the lifetime of the application. + * + * If the mouse is disconnected and reconnected, it will get a new ID. + * + * The value 0 is an invalid ID. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_MouseID; + +/** + * The structure used to identify an SDL cursor. + * + * This is opaque data. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_Cursor SDL_Cursor; + +/** + * Cursor types for SDL_CreateSystemCursor(). + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_SystemCursor +{ + SDL_SYSTEM_CURSOR_DEFAULT, /**< Default cursor. Usually an arrow. */ + SDL_SYSTEM_CURSOR_TEXT, /**< Text selection. Usually an I-beam. */ + SDL_SYSTEM_CURSOR_WAIT, /**< Wait. Usually an hourglass or watch or spinning ball. */ + SDL_SYSTEM_CURSOR_CROSSHAIR, /**< Crosshair. */ + SDL_SYSTEM_CURSOR_PROGRESS, /**< Program is busy but still interactive. Usually it's WAIT with an arrow. */ + SDL_SYSTEM_CURSOR_NWSE_RESIZE, /**< Double arrow pointing northwest and southeast. */ + SDL_SYSTEM_CURSOR_NESW_RESIZE, /**< Double arrow pointing northeast and southwest. */ + SDL_SYSTEM_CURSOR_EW_RESIZE, /**< Double arrow pointing west and east. */ + SDL_SYSTEM_CURSOR_NS_RESIZE, /**< Double arrow pointing north and south. */ + SDL_SYSTEM_CURSOR_MOVE, /**< Four pointed arrow pointing north, south, east, and west. */ + SDL_SYSTEM_CURSOR_NOT_ALLOWED, /**< Not permitted. Usually a slashed circle or crossbones. */ + SDL_SYSTEM_CURSOR_POINTER, /**< Pointer that indicates a link. Usually a pointing hand. */ + SDL_SYSTEM_CURSOR_NW_RESIZE, /**< Window resize top-left. This may be a single arrow or a double arrow like NWSE_RESIZE. */ + SDL_SYSTEM_CURSOR_N_RESIZE, /**< Window resize top. May be NS_RESIZE. */ + SDL_SYSTEM_CURSOR_NE_RESIZE, /**< Window resize top-right. May be NESW_RESIZE. */ + SDL_SYSTEM_CURSOR_E_RESIZE, /**< Window resize right. May be EW_RESIZE. */ + SDL_SYSTEM_CURSOR_SE_RESIZE, /**< Window resize bottom-right. May be NWSE_RESIZE. */ + SDL_SYSTEM_CURSOR_S_RESIZE, /**< Window resize bottom. May be NS_RESIZE. */ + SDL_SYSTEM_CURSOR_SW_RESIZE, /**< Window resize bottom-left. May be NESW_RESIZE. */ + SDL_SYSTEM_CURSOR_W_RESIZE, /**< Window resize left. May be EW_RESIZE. */ + SDL_SYSTEM_CURSOR_COUNT +} SDL_SystemCursor; + +/** + * Scroll direction types for the Scroll event + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_MouseWheelDirection +{ + SDL_MOUSEWHEEL_NORMAL, /**< The scroll direction is normal */ + SDL_MOUSEWHEEL_FLIPPED /**< The scroll direction is flipped / natural */ +} SDL_MouseWheelDirection; + +/** + * Animated cursor frame info. + * + * \since This struct is available since SDL 3.4.0. + */ +typedef struct SDL_CursorFrameInfo +{ + SDL_Surface *surface; /**< The surface data for this frame */ + Uint32 duration; /**< The frame duration in milliseconds (a duration of 0 is infinite) */ +} SDL_CursorFrameInfo; + +/** + * A bitmask of pressed mouse buttons, as reported by SDL_GetMouseState, etc. + * + * - Button 1: Left mouse button + * - Button 2: Middle mouse button + * - Button 3: Right mouse button + * - Button 4: Side mouse button 1 + * - Button 5: Side mouse button 2 + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_GetMouseState + * \sa SDL_GetGlobalMouseState + * \sa SDL_GetRelativeMouseState + */ +typedef Uint32 SDL_MouseButtonFlags; + +#define SDL_BUTTON_LEFT 1 +#define SDL_BUTTON_MIDDLE 2 +#define SDL_BUTTON_RIGHT 3 +#define SDL_BUTTON_X1 4 +#define SDL_BUTTON_X2 5 + +#define SDL_BUTTON_MASK(X) (1u << ((X)-1)) +#define SDL_BUTTON_LMASK SDL_BUTTON_MASK(SDL_BUTTON_LEFT) +#define SDL_BUTTON_MMASK SDL_BUTTON_MASK(SDL_BUTTON_MIDDLE) +#define SDL_BUTTON_RMASK SDL_BUTTON_MASK(SDL_BUTTON_RIGHT) +#define SDL_BUTTON_X1MASK SDL_BUTTON_MASK(SDL_BUTTON_X1) +#define SDL_BUTTON_X2MASK SDL_BUTTON_MASK(SDL_BUTTON_X2) + +/** + * A callback used to transform mouse motion delta from raw values. + * + * This is called during SDL's handling of platform mouse events to scale the + * values of the resulting motion delta. + * + * \param userdata what was passed as `userdata` to + * SDL_SetRelativeMouseTransform(). + * \param timestamp the associated time at which this mouse motion event was + * received. + * \param window the associated window to which this mouse motion event was + * addressed. + * \param mouseID the associated mouse from which this mouse motion event was + * emitted. + * \param x pointer to a variable that will be treated as the resulting x-axis + * motion. + * \param y pointer to a variable that will be treated as the resulting y-axis + * motion. + * + * \threadsafety This callback is called by SDL's internal mouse input + * processing procedure, which may be a thread separate from the + * main event loop that is run at realtime priority. Stalling + * this thread with too much work in the callback can therefore + * potentially freeze the entire system. Care should be taken + * with proper synchronization practices when adding other side + * effects beyond mutation of the x and y values. + * + * \since This datatype is available since SDL 3.4.0. + * + * \sa SDL_SetRelativeMouseTransform + */ +typedef void (SDLCALL *SDL_MouseMotionTransformCallback)( + void *userdata, + Uint64 timestamp, + SDL_Window *window, + SDL_MouseID mouseID, + float *x, float *y +); + +/* Function prototypes */ + +/** + * Return whether a mouse is currently connected. + * + * \returns true if a mouse is connected, false otherwise. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetMice + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasMouse(void); + +/** + * Get a list of currently connected mice. + * + * Note that this will include any device or virtual driver that includes + * mouse functionality, including some game controllers, KVM switches, etc. + * You should wait for input from a device before you consider it actively in + * use. + * + * \param count a pointer filled in with the number of mice returned, may be + * NULL. + * \returns a 0 terminated array of mouse instance IDs or NULL on failure; + * call SDL_GetError() for more information. This should be freed + * with SDL_free() when it is no longer needed. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetMouseNameForID + * \sa SDL_HasMouse + */ +extern SDL_DECLSPEC SDL_MouseID * SDLCALL SDL_GetMice(int *count); + +/** + * Get the name of a mouse. + * + * This function returns "" if the mouse doesn't have a name. + * + * \param instance_id the mouse instance ID. + * \returns the name of the selected mouse, or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetMice + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetMouseNameForID(SDL_MouseID instance_id); + +/** + * Get the window which currently has mouse focus. + * + * \returns the window with mouse focus. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void); + +/** + * Query SDL's cache for the synchronous mouse button state and the + * window-relative SDL-cursor position. + * + * This function returns the cached synchronous state as SDL understands it + * from the last pump of the event queue. + * + * To query the platform for immediate asynchronous state, use + * SDL_GetGlobalMouseState. + * + * Passing non-NULL pointers to `x` or `y` will write the destination with + * respective x or y coordinates relative to the focused window. + * + * In Relative Mode, the SDL-cursor's position usually contradicts the + * platform-cursor's position as manually calculated from + * SDL_GetGlobalMouseState() and SDL_GetWindowPosition. + * + * \param x a pointer to receive the SDL-cursor's x-position from the focused + * window's top left corner, can be NULL if unused. + * \param y a pointer to receive the SDL-cursor's y-position from the focused + * window's top left corner, can be NULL if unused. + * \returns a 32-bit bitmask of the button state that can be bitwise-compared + * against the SDL_BUTTON_MASK(X) macro. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGlobalMouseState + * \sa SDL_GetRelativeMouseState + */ +extern SDL_DECLSPEC SDL_MouseButtonFlags SDLCALL SDL_GetMouseState(float *x, float *y); + +/** + * Query the platform for the asynchronous mouse button state and the + * desktop-relative platform-cursor position. + * + * This function immediately queries the platform for the most recent + * asynchronous state, more costly than retrieving SDL's cached state in + * SDL_GetMouseState(). + * + * Passing non-NULL pointers to `x` or `y` will write the destination with + * respective x or y coordinates relative to the desktop. + * + * In Relative Mode, the platform-cursor's position usually contradicts the + * SDL-cursor's position as manually calculated from SDL_GetMouseState() and + * SDL_GetWindowPosition. + * + * This function can be useful if you need to track the mouse outside of a + * specific window and SDL_CaptureMouse() doesn't fit your needs. For example, + * it could be useful if you need to track the mouse while dragging a window, + * where coordinates relative to a window might not be in sync at all times. + * + * \param x a pointer to receive the platform-cursor's x-position from the + * desktop's top left corner, can be NULL if unused. + * \param y a pointer to receive the platform-cursor's y-position from the + * desktop's top left corner, can be NULL if unused. + * \returns a 32-bit bitmask of the button state that can be bitwise-compared + * against the SDL_BUTTON_MASK(X) macro. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CaptureMouse + * \sa SDL_GetMouseState + * \sa SDL_GetGlobalMouseState + */ +extern SDL_DECLSPEC SDL_MouseButtonFlags SDLCALL SDL_GetGlobalMouseState(float *x, float *y); + +/** + * Query SDL's cache for the synchronous mouse button state and accumulated + * mouse delta since last call. + * + * This function returns the cached synchronous state as SDL understands it + * from the last pump of the event queue. + * + * To query the platform for immediate asynchronous state, use + * SDL_GetGlobalMouseState. + * + * Passing non-NULL pointers to `x` or `y` will write the destination with + * respective x or y deltas accumulated since the last call to this function + * (or since event initialization). + * + * This function is useful for reducing overhead by processing relative mouse + * inputs in one go per-frame instead of individually per-event, at the + * expense of losing the order between events within the frame (e.g. quickly + * pressing and releasing a button within the same frame). + * + * \param x a pointer to receive the x mouse delta accumulated since last + * call, can be NULL if unused. + * \param y a pointer to receive the y mouse delta accumulated since last + * call, can be NULL if unused. + * \returns a 32-bit bitmask of the button state that can be bitwise-compared + * against the SDL_BUTTON_MASK(X) macro. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetMouseState + * \sa SDL_GetGlobalMouseState + */ +extern SDL_DECLSPEC SDL_MouseButtonFlags SDLCALL SDL_GetRelativeMouseState(float *x, float *y); + +/** + * Move the mouse cursor to the given position within the window. + * + * This function generates a mouse motion event if relative mode is not + * enabled. If relative mode is enabled, you can force mouse events for the + * warp by setting the SDL_HINT_MOUSE_RELATIVE_WARP_MOTION hint. + * + * Note that this function will appear to succeed, but not actually move the + * mouse when used over Microsoft Remote Desktop. + * + * \param window the window to move the mouse into, or NULL for the current + * mouse focus. + * \param x the x coordinate within the window. + * \param y the y coordinate within the window. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_WarpMouseGlobal + */ +extern SDL_DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window *window, + float x, float y); + +/** + * Move the mouse to the given position in global screen space. + * + * This function generates a mouse motion event. + * + * A failure of this function usually means that it is unsupported by a + * platform. + * + * Note that this function will appear to succeed, but not actually move the + * mouse when used over Microsoft Remote Desktop. + * + * \param x the x coordinate. + * \param y the y coordinate. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_WarpMouseInWindow + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WarpMouseGlobal(float x, float y); + +/** + * Set a user-defined function by which to transform relative mouse inputs. + * + * This overrides the relative system scale and relative speed scale hints. + * Should be called prior to enabling relative mouse mode, fails otherwise. + * + * \param callback a callback used to transform relative mouse motion, or NULL + * for default behavior. + * \param userdata a pointer that will be passed to `callback`. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetRelativeMouseTransform(SDL_MouseMotionTransformCallback callback, void *userdata); + +/** + * Set relative mouse mode for a window. + * + * While the window has focus and relative mouse mode is enabled, the cursor + * is hidden, the mouse position is constrained to the window, and SDL will + * report continuous relative mouse motion even if the mouse is at the edge of + * the window. + * + * If you'd like to keep the mouse position fixed while in relative mode you + * can use SDL_SetWindowMouseRect(). If you'd like the cursor to be at a + * specific location when relative mode ends, you should use + * SDL_WarpMouseInWindow() before disabling relative mode. + * + * This function will flush any pending mouse motion for this window. + * + * \param window the window to change. + * \param enabled true to enable relative mode, false to disable. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowRelativeMouseMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowRelativeMouseMode(SDL_Window *window, bool enabled); + +/** + * Query whether relative mouse mode is enabled for a window. + * + * \param window the window to query. + * \returns true if relative mode is enabled for a window or false otherwise. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetWindowRelativeMouseMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowRelativeMouseMode(SDL_Window *window); + +/** + * Capture the mouse and to track input outside an SDL window. + * + * Capturing enables your app to obtain mouse events globally, instead of just + * within your window. Not all video targets support this function. When + * capturing is enabled, the current window will get all mouse events, but + * unlike relative mode, no change is made to the cursor and it is not + * restrained to your window. + * + * This function may also deny mouse input to other windows--both those in + * your application and others on the system--so you should use this function + * sparingly, and in small bursts. For example, you might want to track the + * mouse while the user is dragging something, until the user releases a mouse + * button. It is not recommended that you capture the mouse for long periods + * of time, such as the entire time your app is running. For that, you should + * probably use SDL_SetWindowRelativeMouseMode() or SDL_SetWindowMouseGrab(), + * depending on your goals. + * + * While captured, mouse events still report coordinates relative to the + * current (foreground) window, but those coordinates may be outside the + * bounds of the window (including negative values). Capturing is only allowed + * for the foreground window. If the window loses focus while capturing, the + * capture will be disabled automatically. + * + * While capturing is enabled, the current window will have the + * `SDL_WINDOW_MOUSE_CAPTURE` flag set. + * + * Please note that SDL will attempt to "auto capture" the mouse while the + * user is pressing a button; this is to try and make mouse behavior more + * consistent between platforms, and deal with the common case of a user + * dragging the mouse outside of the window. This means that if you are + * calling SDL_CaptureMouse() only to deal with this situation, you do not + * have to (although it is safe to do so). If this causes problems for your + * app, you can disable auto capture by setting the + * `SDL_HINT_MOUSE_AUTO_CAPTURE` hint to zero. + * + * \param enabled true to enable capturing, false to disable. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGlobalMouseState + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CaptureMouse(bool enabled); + +/** + * Create a cursor using the specified bitmap data and mask (in MSB format). + * + * `mask` has to be in MSB (Most Significant Bit) format. + * + * The cursor width (`w`) must be a multiple of 8 bits. + * + * The cursor is created in black and white according to the following: + * + * - data=0, mask=1: white + * - data=1, mask=1: black + * - data=0, mask=0: transparent + * - data=1, mask=0: inverted color if possible, black if not. + * + * Cursors created with this function must be freed with SDL_DestroyCursor(). + * + * If you want to have a color cursor, or create your cursor from an + * SDL_Surface, you should use SDL_CreateColorCursor(). Alternately, you can + * hide the cursor and draw your own as part of your game's rendering, but it + * will be bound to the framerate. + * + * Also, SDL_CreateSystemCursor() is available, which provides several + * readily-available system cursors to pick from. + * + * \param data the color value for each pixel of the cursor. + * \param mask the mask value for each pixel of the cursor. + * \param w the width of the cursor. + * \param h the height of the cursor. + * \param hot_x the x-axis offset from the left of the cursor image to the + * mouse x position, in the range of 0 to `w` - 1. + * \param hot_y the y-axis offset from the top of the cursor image to the + * mouse y position, in the range of 0 to `h` - 1. + * \returns a new cursor with the specified parameters on success or NULL on + * failure; call SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateAnimatedCursor + * \sa SDL_CreateColorCursor + * \sa SDL_CreateSystemCursor + * \sa SDL_DestroyCursor + * \sa SDL_SetCursor + */ +extern SDL_DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor(const Uint8 *data, + const Uint8 *mask, + int w, int h, int hot_x, + int hot_y); + +/** + * Create a color cursor. + * + * If this function is passed a surface with alternate representations added + * with SDL_AddSurfaceAlternateImage(), the surface will be interpreted as the + * content to be used for 100% display scale, and the alternate + * representations will be used for high DPI situations if + * SDL_HINT_MOUSE_DPI_SCALE_CURSORS is enabled. For example, if the original + * surface is 32x32, then on a 2x macOS display or 200% display scale on + * Windows, a 64x64 version of the image will be used, if available. If a + * matching version of the image isn't available, the closest larger size + * image will be downscaled to the appropriate size and be used instead, if + * available. Otherwise, the closest smaller image will be upscaled and be + * used instead. + * + * \param surface an SDL_Surface structure representing the cursor image. + * \param hot_x the x position of the cursor hot spot. + * \param hot_y the y position of the cursor hot spot. + * \returns the new cursor on success or NULL on failure; call SDL_GetError() + * for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddSurfaceAlternateImage + * \sa SDL_CreateAnimatedCursor + * \sa SDL_CreateCursor + * \sa SDL_CreateSystemCursor + * \sa SDL_DestroyCursor + * \sa SDL_SetCursor + */ +extern SDL_DECLSPEC SDL_Cursor * SDLCALL SDL_CreateColorCursor(SDL_Surface *surface, + int hot_x, + int hot_y); + +/** + * Create an animated color cursor. + * + * Animated cursors are composed of a sequential array of frames, specified as + * surfaces and durations in an array of SDL_CursorFrameInfo structs. The hot + * spot coordinates are universal to all frames, and all frames must have the + * same dimensions. + * + * Frame durations are specified in milliseconds. A duration of 0 implies an + * infinite frame time, and the animation will stop on that frame. To create a + * one-shot animation, set the duration of the last frame in the sequence to + * 0. + * + * If this function is passed surfaces with alternate representations added + * with SDL_AddSurfaceAlternateImage(), the surfaces will be interpreted as + * the content to be used for 100% display scale, and the alternate + * representations will be used for high DPI situations. For example, if the + * original surfaces are 32x32, then on a 2x macOS display or 200% display + * scale on Windows, a 64x64 version of the image will be used, if available. + * If a matching version of the image isn't available, the closest larger size + * image will be downscaled to the appropriate size and be used instead, if + * available. Otherwise, the closest smaller image will be upscaled and be + * used instead. + * + * If the underlying platform does not support animated cursors, this function + * will fall back to creating a static color cursor using the first frame in + * the sequence. + * + * \param frames an array of cursor images composing the animation. + * \param frame_count the number of frames in the sequence. + * \param hot_x the x position of the cursor hot spot. + * \param hot_y the y position of the cursor hot spot. + * \returns the new cursor on success or NULL on failure; call SDL_GetError() + * for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_AddSurfaceAlternateImage + * \sa SDL_CreateCursor + * \sa SDL_CreateColorCursor + * \sa SDL_CreateSystemCursor + * \sa SDL_DestroyCursor + * \sa SDL_SetCursor + */ +extern SDL_DECLSPEC SDL_Cursor *SDLCALL SDL_CreateAnimatedCursor(SDL_CursorFrameInfo *frames, + int frame_count, + int hot_x, + int hot_y); + +/** + * Create a system cursor. + * + * \param id an SDL_SystemCursor enum value. + * \returns a cursor on success or NULL on failure; call SDL_GetError() for + * more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroyCursor + */ +extern SDL_DECLSPEC SDL_Cursor * SDLCALL SDL_CreateSystemCursor(SDL_SystemCursor id); + +/** + * Set the active cursor. + * + * This function sets the currently active cursor to the specified one. If the + * cursor is currently visible, the change will be immediately represented on + * the display. SDL_SetCursor(NULL) can be used to force cursor redraw, if + * this is desired for any reason. + * + * \param cursor a cursor to make active. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetCursor + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetCursor(SDL_Cursor *cursor); + +/** + * Get the active cursor. + * + * This function returns a pointer to the current cursor which is owned by the + * library. It is not necessary to free the cursor with SDL_DestroyCursor(). + * + * \returns the active cursor or NULL if there is no mouse. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetCursor + */ +extern SDL_DECLSPEC SDL_Cursor * SDLCALL SDL_GetCursor(void); + +/** + * Get the default cursor. + * + * You do not have to call SDL_DestroyCursor() on the return value, but it is + * safe to do so. + * + * \returns the default cursor on success or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Cursor * SDLCALL SDL_GetDefaultCursor(void); + +/** + * Free a previously-created cursor. + * + * Use this function to free cursor resources created with SDL_CreateCursor(), + * SDL_CreateColorCursor() or SDL_CreateSystemCursor(). + * + * \param cursor the cursor to free. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateAnimatedCursor + * \sa SDL_CreateColorCursor + * \sa SDL_CreateCursor + * \sa SDL_CreateSystemCursor + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyCursor(SDL_Cursor *cursor); + +/** + * Show the cursor. + * + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CursorVisible + * \sa SDL_HideCursor + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ShowCursor(void); + +/** + * Hide the cursor. + * + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CursorVisible + * \sa SDL_ShowCursor + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HideCursor(void); + +/** + * Return whether the cursor is currently being shown. + * + * \returns `true` if the cursor is being shown, or `false` if the cursor is + * hidden. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HideCursor + * \sa SDL_ShowCursor + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CursorVisible(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_mouse_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_mutex.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_mutex.h new file mode 100644 index 0000000..024ce0b --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_mutex.h @@ -0,0 +1,1073 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_mutex_h_ +#define SDL_mutex_h_ + +/** + * # CategoryMutex + * + * SDL offers several thread synchronization primitives. This document can't + * cover the complicated topic of thread safety, but reading up on what each + * of these primitives are, why they are useful, and how to correctly use them + * is vital to writing correct and safe multithreaded programs. + * + * - Mutexes: SDL_CreateMutex() + * - Read/Write locks: SDL_CreateRWLock() + * - Semaphores: SDL_CreateSemaphore() + * - Condition variables: SDL_CreateCondition() + * + * SDL also offers a datatype, SDL_InitState, which can be used to make sure + * only one thread initializes/deinitializes some resource that several + * threads might try to use for the first time simultaneously. + */ + +#include +#include +#include +#include + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * Enable thread safety attributes, only with clang. + * + * The attributes can be safely erased when compiling with other compilers. + * + * To enable analysis, set these environment variables before running cmake: + * + * ```bash + * export CC=clang + * export CFLAGS="-DSDL_THREAD_SAFETY_ANALYSIS -Wthread-safety" + * ``` + */ +#define SDL_THREAD_ANNOTATION_ATTRIBUTE__(x) __attribute__((x)) + +#elif defined(SDL_THREAD_SAFETY_ANALYSIS) && defined(__clang__) && (!defined(SWIG)) +#define SDL_THREAD_ANNOTATION_ATTRIBUTE__(x) __attribute__((x)) +#else +#define SDL_THREAD_ANNOTATION_ATTRIBUTE__(x) /* no-op */ +#endif + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_CAPABILITY(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(capability(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_SCOPED_CAPABILITY \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(scoped_lockable) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_GUARDED_BY(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(guarded_by(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PT_GUARDED_BY(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(pt_guarded_by(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ACQUIRED_BEFORE(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(acquired_before(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ACQUIRED_AFTER(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(acquired_after(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_REQUIRES(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(requires_capability(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_REQUIRES_SHARED(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(requires_shared_capability(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ACQUIRE(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(acquire_capability(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ACQUIRE_SHARED(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(acquire_shared_capability(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_RELEASE(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(release_capability(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_RELEASE_SHARED(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(release_shared_capability(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_RELEASE_GENERIC(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(release_generic_capability(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_TRY_ACQUIRE(x, y) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(try_acquire_capability(x, y)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_TRY_ACQUIRE_SHARED(x, y) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(try_acquire_shared_capability(x, y)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_EXCLUDES(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(locks_excluded(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ASSERT_CAPABILITY(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(assert_capability(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ASSERT_SHARED_CAPABILITY(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(assert_shared_capability(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_RETURN_CAPABILITY(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(lock_returned(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_NO_THREAD_SAFETY_ANALYSIS \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(no_thread_safety_analysis) + +/******************************************************************************/ + + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \name Mutex functions + */ +/* @{ */ + +/** + * A means to serialize access to a resource between threads. + * + * Mutexes (short for "mutual exclusion") are a synchronization primitive that + * allows exactly one thread to proceed at a time. + * + * Wikipedia has a thorough explanation of the concept: + * + * https://en.wikipedia.org/wiki/Mutex + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_Mutex SDL_Mutex; + +/** + * Create a new mutex. + * + * All newly-created mutexes begin in the _unlocked_ state. + * + * Calls to SDL_LockMutex() will not return while the mutex is locked by + * another thread. See SDL_TryLockMutex() to attempt to lock without blocking. + * + * SDL mutexes are reentrant. + * + * \returns the initialized and unlocked mutex or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroyMutex + * \sa SDL_LockMutex + * \sa SDL_TryLockMutex + * \sa SDL_UnlockMutex + */ +extern SDL_DECLSPEC SDL_Mutex * SDLCALL SDL_CreateMutex(void); + +/** + * Lock the mutex. + * + * This will block until the mutex is available, which is to say it is in the + * unlocked state and the OS has chosen the caller as the next thread to lock + * it. Of all threads waiting to lock the mutex, only one may do so at a time. + * + * It is legal for the owning thread to lock an already-locked mutex. It must + * unlock it the same number of times before it is actually made available for + * other threads in the system (this is known as a "recursive mutex"). + * + * This function does not fail; if mutex is NULL, it will return immediately + * having locked nothing. If the mutex is valid, this function will always + * block until it can lock the mutex, and return with it locked. + * + * \param mutex the mutex to lock. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_TryLockMutex + * \sa SDL_UnlockMutex + */ +extern SDL_DECLSPEC void SDLCALL SDL_LockMutex(SDL_Mutex *mutex) SDL_ACQUIRE(mutex); + +/** + * Try to lock a mutex without blocking. + * + * This works just like SDL_LockMutex(), but if the mutex is not available, + * this function returns false immediately. + * + * This technique is useful if you need exclusive access to a resource but + * don't want to wait for it, and will return to it to try again later. + * + * This function returns true if passed a NULL mutex. + * + * \param mutex the mutex to try to lock. + * \returns true on success, false if the mutex would block. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockMutex + * \sa SDL_UnlockMutex + */ +extern SDL_DECLSPEC bool SDLCALL SDL_TryLockMutex(SDL_Mutex *mutex) SDL_TRY_ACQUIRE(true, mutex); + +/** + * Unlock the mutex. + * + * It is legal for the owning thread to lock an already-locked mutex. It must + * unlock it the same number of times before it is actually made available for + * other threads in the system (this is known as a "recursive mutex"). + * + * It is illegal to unlock a mutex that has not been locked by the current + * thread, and doing so results in undefined behavior. + * + * \param mutex the mutex to unlock. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockMutex + * \sa SDL_TryLockMutex + */ +extern SDL_DECLSPEC void SDLCALL SDL_UnlockMutex(SDL_Mutex *mutex) SDL_RELEASE(mutex); + +/** + * Destroy a mutex created with SDL_CreateMutex(). + * + * This function must be called on any mutex that is no longer needed. Failure + * to destroy a mutex will result in a system memory or resource leak. While + * it is safe to destroy a mutex that is _unlocked_, it is not safe to attempt + * to destroy a locked mutex, and may result in undefined behavior depending + * on the platform. + * + * \param mutex the mutex to destroy. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateMutex + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_Mutex *mutex); + +/* @} *//* Mutex functions */ + + +/** + * \name Read/write lock functions + */ +/* @{ */ + +/** + * A mutex that allows read-only threads to run in parallel. + * + * A rwlock is roughly the same concept as SDL_Mutex, but allows threads that + * request read-only access to all hold the lock at the same time. If a thread + * requests write access, it will block until all read-only threads have + * released the lock, and no one else can hold the thread (for reading or + * writing) at the same time as the writing thread. + * + * This can be more efficient in cases where several threads need to access + * data frequently, but changes to that data are rare. + * + * There are other rules that apply to rwlocks that don't apply to mutexes, + * about how threads are scheduled and when they can be recursively locked. + * These are documented in the other rwlock functions. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_RWLock SDL_RWLock; + +/** + * Create a new read/write lock. + * + * A read/write lock is useful for situations where you have multiple threads + * trying to access a resource that is rarely updated. All threads requesting + * a read-only lock will be allowed to run in parallel; if a thread requests a + * write lock, it will be provided exclusive access. This makes it safe for + * multiple threads to use a resource at the same time if they promise not to + * change it, and when it has to be changed, the rwlock will serve as a + * gateway to make sure those changes can be made safely. + * + * In the right situation, a rwlock can be more efficient than a mutex, which + * only lets a single thread proceed at a time, even if it won't be modifying + * the data. + * + * All newly-created read/write locks begin in the _unlocked_ state. + * + * Calls to SDL_LockRWLockForReading() and SDL_LockRWLockForWriting will not + * return while the rwlock is locked _for writing_ by another thread. See + * SDL_TryLockRWLockForReading() and SDL_TryLockRWLockForWriting() to attempt + * to lock without blocking. + * + * SDL read/write locks are only recursive for read-only locks! They are not + * guaranteed to be fair, or provide access in a FIFO manner! They are not + * guaranteed to favor writers. You may not lock a rwlock for both read-only + * and write access at the same time from the same thread (so you can't + * promote your read-only lock to a write lock without unlocking first). + * + * \returns the initialized and unlocked read/write lock or NULL on failure; + * call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroyRWLock + * \sa SDL_LockRWLockForReading + * \sa SDL_LockRWLockForWriting + * \sa SDL_TryLockRWLockForReading + * \sa SDL_TryLockRWLockForWriting + * \sa SDL_UnlockRWLock + */ +extern SDL_DECLSPEC SDL_RWLock * SDLCALL SDL_CreateRWLock(void); + +/** + * Lock the read/write lock for _read only_ operations. + * + * This will block until the rwlock is available, which is to say it is not + * locked for writing by any other thread. Of all threads waiting to lock the + * rwlock, all may do so at the same time as long as they are requesting + * read-only access; if a thread wants to lock for writing, only one may do so + * at a time, and no other threads, read-only or not, may hold the lock at the + * same time. + * + * It is legal for the owning thread to lock an already-locked rwlock for + * reading. It must unlock it the same number of times before it is actually + * made available for other threads in the system (this is known as a + * "recursive rwlock"). + * + * Note that locking for writing is not recursive (this is only available to + * read-only locks). + * + * It is illegal to request a read-only lock from a thread that already holds + * the write lock. Doing so results in undefined behavior. Unlock the write + * lock before requesting a read-only lock. (But, of course, if you have the + * write lock, you don't need further locks to read in any case.) + * + * This function does not fail; if rwlock is NULL, it will return immediately + * having locked nothing. If the rwlock is valid, this function will always + * block until it can lock the mutex, and return with it locked. + * + * \param rwlock the read/write lock to lock. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockRWLockForWriting + * \sa SDL_TryLockRWLockForReading + * \sa SDL_UnlockRWLock + */ +extern SDL_DECLSPEC void SDLCALL SDL_LockRWLockForReading(SDL_RWLock *rwlock) SDL_ACQUIRE_SHARED(rwlock); + +/** + * Lock the read/write lock for _write_ operations. + * + * This will block until the rwlock is available, which is to say it is not + * locked for reading or writing by any other thread. Only one thread may hold + * the lock when it requests write access; all other threads, whether they + * also want to write or only want read-only access, must wait until the + * writer thread has released the lock. + * + * It is illegal for the owning thread to lock an already-locked rwlock for + * writing (read-only may be locked recursively, writing can not). Doing so + * results in undefined behavior. + * + * It is illegal to request a write lock from a thread that already holds a + * read-only lock. Doing so results in undefined behavior. Unlock the + * read-only lock before requesting a write lock. + * + * This function does not fail; if rwlock is NULL, it will return immediately + * having locked nothing. If the rwlock is valid, this function will always + * block until it can lock the mutex, and return with it locked. + * + * \param rwlock the read/write lock to lock. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockRWLockForReading + * \sa SDL_TryLockRWLockForWriting + * \sa SDL_UnlockRWLock + */ +extern SDL_DECLSPEC void SDLCALL SDL_LockRWLockForWriting(SDL_RWLock *rwlock) SDL_ACQUIRE(rwlock); + +/** + * Try to lock a read/write lock _for reading_ without blocking. + * + * This works just like SDL_LockRWLockForReading(), but if the rwlock is not + * available, then this function returns false immediately. + * + * This technique is useful if you need access to a resource but don't want to + * wait for it, and will return to it to try again later. + * + * Trying to lock for read-only access can succeed if other threads are + * holding read-only locks, as this won't prevent access. + * + * This function returns true if passed a NULL rwlock. + * + * \param rwlock the rwlock to try to lock. + * \returns true on success, false if the lock would block. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockRWLockForReading + * \sa SDL_TryLockRWLockForWriting + * \sa SDL_UnlockRWLock + */ +extern SDL_DECLSPEC bool SDLCALL SDL_TryLockRWLockForReading(SDL_RWLock *rwlock) SDL_TRY_ACQUIRE_SHARED(true, rwlock); + +/** + * Try to lock a read/write lock _for writing_ without blocking. + * + * This works just like SDL_LockRWLockForWriting(), but if the rwlock is not + * available, then this function returns false immediately. + * + * This technique is useful if you need exclusive access to a resource but + * don't want to wait for it, and will return to it to try again later. + * + * It is illegal for the owning thread to lock an already-locked rwlock for + * writing (read-only may be locked recursively, writing can not). Doing so + * results in undefined behavior. + * + * It is illegal to request a write lock from a thread that already holds a + * read-only lock. Doing so results in undefined behavior. Unlock the + * read-only lock before requesting a write lock. + * + * This function returns true if passed a NULL rwlock. + * + * \param rwlock the rwlock to try to lock. + * \returns true on success, false if the lock would block. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockRWLockForWriting + * \sa SDL_TryLockRWLockForReading + * \sa SDL_UnlockRWLock + */ +extern SDL_DECLSPEC bool SDLCALL SDL_TryLockRWLockForWriting(SDL_RWLock *rwlock) SDL_TRY_ACQUIRE(true, rwlock); + +/** + * Unlock the read/write lock. + * + * Use this function to unlock the rwlock, whether it was locked for read-only + * or write operations. + * + * It is legal for the owning thread to lock an already-locked read-only lock. + * It must unlock it the same number of times before it is actually made + * available for other threads in the system (this is known as a "recursive + * rwlock"). + * + * It is illegal to unlock a rwlock that has not been locked by the current + * thread, and doing so results in undefined behavior. + * + * \param rwlock the rwlock to unlock. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockRWLockForReading + * \sa SDL_LockRWLockForWriting + * \sa SDL_TryLockRWLockForReading + * \sa SDL_TryLockRWLockForWriting + */ +extern SDL_DECLSPEC void SDLCALL SDL_UnlockRWLock(SDL_RWLock *rwlock) SDL_RELEASE_GENERIC(rwlock); + +/** + * Destroy a read/write lock created with SDL_CreateRWLock(). + * + * This function must be called on any read/write lock that is no longer + * needed. Failure to destroy a rwlock will result in a system memory or + * resource leak. While it is safe to destroy a rwlock that is _unlocked_, it + * is not safe to attempt to destroy a locked rwlock, and may result in + * undefined behavior depending on the platform. + * + * \param rwlock the rwlock to destroy. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateRWLock + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyRWLock(SDL_RWLock *rwlock); + +/* @} *//* Read/write lock functions */ + + +/** + * \name Semaphore functions + */ +/* @{ */ + +/** + * A means to manage access to a resource, by count, between threads. + * + * Semaphores (specifically, "counting semaphores"), let X number of threads + * request access at the same time, each thread granted access decrementing a + * counter. When the counter reaches zero, future requests block until a prior + * thread releases their request, incrementing the counter again. + * + * Wikipedia has a thorough explanation of the concept: + * + * https://en.wikipedia.org/wiki/Semaphore_(programming) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_Semaphore SDL_Semaphore; + +/** + * Create a semaphore. + * + * This function creates a new semaphore and initializes it with the value + * `initial_value`. Each wait operation on the semaphore will atomically + * decrement the semaphore value and potentially block if the semaphore value + * is 0. Each post operation will atomically increment the semaphore value and + * wake waiting threads and allow them to retry the wait operation. + * + * \param initial_value the starting value of the semaphore. + * \returns a new semaphore or NULL on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroySemaphore + * \sa SDL_SignalSemaphore + * \sa SDL_TryWaitSemaphore + * \sa SDL_GetSemaphoreValue + * \sa SDL_WaitSemaphore + * \sa SDL_WaitSemaphoreTimeout + */ +extern SDL_DECLSPEC SDL_Semaphore * SDLCALL SDL_CreateSemaphore(Uint32 initial_value); + +/** + * Destroy a semaphore. + * + * It is not safe to destroy a semaphore if there are threads currently + * waiting on it. + * + * \param sem the semaphore to destroy. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateSemaphore + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_Semaphore *sem); + +/** + * Wait until a semaphore has a positive value and then decrements it. + * + * This function suspends the calling thread until the semaphore pointed to by + * `sem` has a positive value, and then atomically decrement the semaphore + * value. + * + * This function is the equivalent of calling SDL_WaitSemaphoreTimeout() with + * a time length of -1. + * + * \param sem the semaphore wait on. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SignalSemaphore + * \sa SDL_TryWaitSemaphore + * \sa SDL_WaitSemaphoreTimeout + */ +extern SDL_DECLSPEC void SDLCALL SDL_WaitSemaphore(SDL_Semaphore *sem); + +/** + * See if a semaphore has a positive value and decrement it if it does. + * + * This function checks to see if the semaphore pointed to by `sem` has a + * positive value and atomically decrements the semaphore value if it does. If + * the semaphore doesn't have a positive value, the function immediately + * returns false. + * + * \param sem the semaphore to wait on. + * \returns true if the wait succeeds, false if the wait would block. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SignalSemaphore + * \sa SDL_WaitSemaphore + * \sa SDL_WaitSemaphoreTimeout + */ +extern SDL_DECLSPEC bool SDLCALL SDL_TryWaitSemaphore(SDL_Semaphore *sem); + +/** + * Wait until a semaphore has a positive value and then decrements it. + * + * This function suspends the calling thread until either the semaphore + * pointed to by `sem` has a positive value or the specified time has elapsed. + * If the call is successful it will atomically decrement the semaphore value. + * + * \param sem the semaphore to wait on. + * \param timeoutMS the length of the timeout, in milliseconds, or -1 to wait + * indefinitely. + * \returns true if the wait succeeds or false if the wait times out. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SignalSemaphore + * \sa SDL_TryWaitSemaphore + * \sa SDL_WaitSemaphore + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WaitSemaphoreTimeout(SDL_Semaphore *sem, Sint32 timeoutMS); + +/** + * Atomically increment a semaphore's value and wake waiting threads. + * + * \param sem the semaphore to increment. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_TryWaitSemaphore + * \sa SDL_WaitSemaphore + * \sa SDL_WaitSemaphoreTimeout + */ +extern SDL_DECLSPEC void SDLCALL SDL_SignalSemaphore(SDL_Semaphore *sem); + +/** + * Get the current value of a semaphore. + * + * \param sem the semaphore to query. + * \returns the current value of the semaphore. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_GetSemaphoreValue(SDL_Semaphore *sem); + +/* @} *//* Semaphore functions */ + + +/** + * \name Condition variable functions + */ +/* @{ */ + +/** + * A means to block multiple threads until a condition is satisfied. + * + * Condition variables, paired with an SDL_Mutex, let an app halt multiple + * threads until a condition has occurred, at which time the app can release + * one or all waiting threads. + * + * Wikipedia has a thorough explanation of the concept: + * + * https://en.wikipedia.org/wiki/Condition_variable + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_Condition SDL_Condition; + +/** + * Create a condition variable. + * + * \returns a new condition variable or NULL on failure; call SDL_GetError() + * for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BroadcastCondition + * \sa SDL_SignalCondition + * \sa SDL_WaitCondition + * \sa SDL_WaitConditionTimeout + * \sa SDL_DestroyCondition + */ +extern SDL_DECLSPEC SDL_Condition * SDLCALL SDL_CreateCondition(void); + +/** + * Destroy a condition variable. + * + * \param cond the condition variable to destroy. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateCondition + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyCondition(SDL_Condition *cond); + +/** + * Restart one of the threads that are waiting on the condition variable. + * + * \param cond the condition variable to signal. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BroadcastCondition + * \sa SDL_WaitCondition + * \sa SDL_WaitConditionTimeout + */ +extern SDL_DECLSPEC void SDLCALL SDL_SignalCondition(SDL_Condition *cond); + +/** + * Restart all threads that are waiting on the condition variable. + * + * \param cond the condition variable to signal. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SignalCondition + * \sa SDL_WaitCondition + * \sa SDL_WaitConditionTimeout + */ +extern SDL_DECLSPEC void SDLCALL SDL_BroadcastCondition(SDL_Condition *cond); + +/** + * Wait until a condition variable is signaled. + * + * This function unlocks the specified `mutex` and waits for another thread to + * call SDL_SignalCondition() or SDL_BroadcastCondition() on the condition + * variable `cond`. Once the condition variable is signaled, the mutex is + * re-locked and the function returns. + * + * The mutex must be locked before calling this function. Locking the mutex + * recursively (more than once) is not supported and leads to undefined + * behavior. + * + * This function is the equivalent of calling SDL_WaitConditionTimeout() with + * a time length of -1. + * + * \param cond the condition variable to wait on. + * \param mutex the mutex used to coordinate thread access. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BroadcastCondition + * \sa SDL_SignalCondition + * \sa SDL_WaitConditionTimeout + */ +extern SDL_DECLSPEC void SDLCALL SDL_WaitCondition(SDL_Condition *cond, SDL_Mutex *mutex); + +/** + * Wait until a condition variable is signaled or a certain time has passed. + * + * This function unlocks the specified `mutex` and waits for another thread to + * call SDL_SignalCondition() or SDL_BroadcastCondition() on the condition + * variable `cond`, or for the specified time to elapse. Once the condition + * variable is signaled or the time elapsed, the mutex is re-locked and the + * function returns. + * + * The mutex must be locked before calling this function. Locking the mutex + * recursively (more than once) is not supported and leads to undefined + * behavior. + * + * \param cond the condition variable to wait on. + * \param mutex the mutex used to coordinate thread access. + * \param timeoutMS the maximum time to wait, in milliseconds, or -1 to wait + * indefinitely. + * \returns true if the condition variable is signaled, false if the condition + * is not signaled in the allotted time. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BroadcastCondition + * \sa SDL_SignalCondition + * \sa SDL_WaitCondition + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WaitConditionTimeout(SDL_Condition *cond, + SDL_Mutex *mutex, Sint32 timeoutMS); + +/* @} *//* Condition variable functions */ + +/** + * \name Thread-safe initialization state functions + */ +/* @{ */ + +/** + * The current status of an SDL_InitState structure. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_InitStatus +{ + SDL_INIT_STATUS_UNINITIALIZED, + SDL_INIT_STATUS_INITIALIZING, + SDL_INIT_STATUS_INITIALIZED, + SDL_INIT_STATUS_UNINITIALIZING +} SDL_InitStatus; + +/** + * A structure used for thread-safe initialization and shutdown. + * + * Here is an example of using this: + * + * ```c + * static SDL_InitState init; + * + * bool InitSystem(void) + * { + * if (!SDL_ShouldInit(&init)) { + * // The system is initialized + * return true; + * } + * + * // At this point, you should not leave this function without calling SDL_SetInitialized() + * + * bool initialized = DoInitTasks(); + * SDL_SetInitialized(&init, initialized); + * return initialized; + * } + * + * bool UseSubsystem(void) + * { + * if (SDL_ShouldInit(&init)) { + * // Error, the subsystem isn't initialized + * SDL_SetInitialized(&init, false); + * return false; + * } + * + * // Do work using the initialized subsystem + * + * return true; + * } + * + * void QuitSystem(void) + * { + * if (!SDL_ShouldQuit(&init)) { + * // The system is not initialized + * return; + * } + * + * // At this point, you should not leave this function without calling SDL_SetInitialized() + * + * DoQuitTasks(); + * SDL_SetInitialized(&init, false); + * } + * ``` + * + * Note that this doesn't protect any resources created during initialization, + * or guarantee that nobody is using those resources during cleanup. You + * should use other mechanisms to protect those, if that's a concern for your + * code. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_InitState +{ + SDL_AtomicInt status; + SDL_ThreadID thread; + void *reserved; +} SDL_InitState; + +/** + * Return whether initialization should be done. + * + * This function checks the passed in state and if initialization should be + * done, sets the status to `SDL_INIT_STATUS_INITIALIZING` and returns true. + * If another thread is already modifying this state, it will wait until + * that's done before returning. + * + * If this function returns true, the calling code must call + * SDL_SetInitialized() to complete the initialization. + * + * \param state the initialization state to check. + * \returns true if initialization needs to be done, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetInitialized + * \sa SDL_ShouldQuit + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ShouldInit(SDL_InitState *state); + +/** + * Return whether cleanup should be done. + * + * This function checks the passed in state and if cleanup should be done, + * sets the status to `SDL_INIT_STATUS_UNINITIALIZING` and returns true. + * + * If this function returns true, the calling code must call + * SDL_SetInitialized() to complete the cleanup. + * + * \param state the initialization state to check. + * \returns true if cleanup needs to be done, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetInitialized + * \sa SDL_ShouldInit + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ShouldQuit(SDL_InitState *state); + +/** + * Finish an initialization state transition. + * + * This function sets the status of the passed in state to + * `SDL_INIT_STATUS_INITIALIZED` or `SDL_INIT_STATUS_UNINITIALIZED` and allows + * any threads waiting for the status to proceed. + * + * \param state the initialization state to check. + * \param initialized the new initialization state. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ShouldInit + * \sa SDL_ShouldQuit + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetInitialized(SDL_InitState *state, bool initialized); + +/* @} *//* Thread-safe initialization state functions */ + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_mutex_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_oldnames.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_oldnames.h new file mode 100644 index 0000000..c93607e --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_oldnames.h @@ -0,0 +1,1327 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* + * Definitions to ease transition from SDL2 code + */ + +#ifndef SDL_oldnames_h_ +#define SDL_oldnames_h_ + +#include + +/* The new function names are recommended, but if you want to have the + * old names available while you are in the process of migrating code + * to SDL3, you can define `SDL_ENABLE_OLD_NAMES` in your project. + * + * You can use https://github.com/libsdl-org/SDL/blob/main/build-scripts/rename_symbols.py to mass rename the symbols defined here in your codebase: + * rename_symbols.py --all-symbols source_code_path + */ +#ifdef SDL_ENABLE_OLD_NAMES + +/* ##SDL_atomic.h */ +#define SDL_AtomicAdd SDL_AddAtomicInt +#define SDL_AtomicCAS SDL_CompareAndSwapAtomicInt +#define SDL_AtomicCASPtr SDL_CompareAndSwapAtomicPointer +#define SDL_AtomicGet SDL_GetAtomicInt +#define SDL_AtomicGetPtr SDL_GetAtomicPointer +#define SDL_AtomicLock SDL_LockSpinlock +#define SDL_AtomicSet SDL_SetAtomicInt +#define SDL_AtomicSetPtr SDL_SetAtomicPointer +#define SDL_AtomicTryLock SDL_TryLockSpinlock +#define SDL_AtomicUnlock SDL_UnlockSpinlock +#define SDL_atomic_t SDL_AtomicInt + +/* ##SDL_audio.h */ +#define AUDIO_F32 SDL_AUDIO_F32LE +#define AUDIO_F32LSB SDL_AUDIO_F32LE +#define AUDIO_F32MSB SDL_AUDIO_F32BE +#define AUDIO_F32SYS SDL_AUDIO_F32 +#define AUDIO_S16 SDL_AUDIO_S16LE +#define AUDIO_S16LSB SDL_AUDIO_S16LE +#define AUDIO_S16MSB SDL_AUDIO_S16BE +#define AUDIO_S16SYS SDL_AUDIO_S16 +#define AUDIO_S32 SDL_AUDIO_S32LE +#define AUDIO_S32LSB SDL_AUDIO_S32LE +#define AUDIO_S32MSB SDL_AUDIO_S32BE +#define AUDIO_S32SYS SDL_AUDIO_S32 +#define AUDIO_S8 SDL_AUDIO_S8 +#define AUDIO_U8 SDL_AUDIO_U8 +#define SDL_AudioStreamAvailable SDL_GetAudioStreamAvailable +#define SDL_AudioStreamClear SDL_ClearAudioStream +#define SDL_AudioStreamFlush SDL_FlushAudioStream +#define SDL_AudioStreamGet SDL_GetAudioStreamData +#define SDL_AudioStreamPut SDL_PutAudioStreamData +#define SDL_FreeAudioStream SDL_DestroyAudioStream +#define SDL_FreeWAV SDL_free +#define SDL_LoadWAV_RW SDL_LoadWAV_IO +#define SDL_MixAudioFormat SDL_MixAudio +#define SDL_NewAudioStream SDL_CreateAudioStream + +/* ##SDL_cpuinfo.h */ +#define SDL_GetCPUCount SDL_GetNumLogicalCPUCores +#define SDL_SIMDGetAlignment SDL_GetSIMDAlignment + +/* ##SDL_endian.h */ +#define SDL_SwapBE16 SDL_Swap16BE +#define SDL_SwapBE32 SDL_Swap32BE +#define SDL_SwapBE64 SDL_Swap64BE +#define SDL_SwapLE16 SDL_Swap16LE +#define SDL_SwapLE32 SDL_Swap32LE +#define SDL_SwapLE64 SDL_Swap64LE + +/* ##SDL_events.h */ +#define SDL_APP_DIDENTERBACKGROUND SDL_EVENT_DID_ENTER_BACKGROUND +#define SDL_APP_DIDENTERFOREGROUND SDL_EVENT_DID_ENTER_FOREGROUND +#define SDL_APP_LOWMEMORY SDL_EVENT_LOW_MEMORY +#define SDL_APP_TERMINATING SDL_EVENT_TERMINATING +#define SDL_APP_WILLENTERBACKGROUND SDL_EVENT_WILL_ENTER_BACKGROUND +#define SDL_APP_WILLENTERFOREGROUND SDL_EVENT_WILL_ENTER_FOREGROUND +#define SDL_AUDIODEVICEADDED SDL_EVENT_AUDIO_DEVICE_ADDED +#define SDL_AUDIODEVICEREMOVED SDL_EVENT_AUDIO_DEVICE_REMOVED +#define SDL_CLIPBOARDUPDATE SDL_EVENT_CLIPBOARD_UPDATE +#define SDL_CONTROLLERAXISMOTION SDL_EVENT_GAMEPAD_AXIS_MOTION +#define SDL_CONTROLLERBUTTONDOWN SDL_EVENT_GAMEPAD_BUTTON_DOWN +#define SDL_CONTROLLERBUTTONUP SDL_EVENT_GAMEPAD_BUTTON_UP +#define SDL_CONTROLLERDEVICEADDED SDL_EVENT_GAMEPAD_ADDED +#define SDL_CONTROLLERDEVICEREMAPPED SDL_EVENT_GAMEPAD_REMAPPED +#define SDL_CONTROLLERDEVICEREMOVED SDL_EVENT_GAMEPAD_REMOVED +#define SDL_CONTROLLERSENSORUPDATE SDL_EVENT_GAMEPAD_SENSOR_UPDATE +#define SDL_CONTROLLERSTEAMHANDLEUPDATED SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED +#define SDL_CONTROLLERTOUCHPADDOWN SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN +#define SDL_CONTROLLERTOUCHPADMOTION SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION +#define SDL_CONTROLLERTOUCHPADUP SDL_EVENT_GAMEPAD_TOUCHPAD_UP +#define SDL_ControllerAxisEvent SDL_GamepadAxisEvent +#define SDL_ControllerButtonEvent SDL_GamepadButtonEvent +#define SDL_ControllerDeviceEvent SDL_GamepadDeviceEvent +#define SDL_ControllerSensorEvent SDL_GamepadSensorEvent +#define SDL_ControllerTouchpadEvent SDL_GamepadTouchpadEvent +#define SDL_DISPLAYEVENT_CONNECTED SDL_EVENT_DISPLAY_ADDED +#define SDL_DISPLAYEVENT_DISCONNECTED SDL_EVENT_DISPLAY_REMOVED +#define SDL_DISPLAYEVENT_MOVED SDL_EVENT_DISPLAY_MOVED +#define SDL_DISPLAYEVENT_ORIENTATION SDL_EVENT_DISPLAY_ORIENTATION +#define SDL_DROPBEGIN SDL_EVENT_DROP_BEGIN +#define SDL_DROPCOMPLETE SDL_EVENT_DROP_COMPLETE +#define SDL_DROPFILE SDL_EVENT_DROP_FILE +#define SDL_DROPTEXT SDL_EVENT_DROP_TEXT +#define SDL_DelEventWatch SDL_RemoveEventWatch +#define SDL_FINGERDOWN SDL_EVENT_FINGER_DOWN +#define SDL_FINGERMOTION SDL_EVENT_FINGER_MOTION +#define SDL_FINGERUP SDL_EVENT_FINGER_UP +#define SDL_FIRSTEVENT SDL_EVENT_FIRST +#define SDL_JOYAXISMOTION SDL_EVENT_JOYSTICK_AXIS_MOTION +#define SDL_JOYBATTERYUPDATED SDL_EVENT_JOYSTICK_BATTERY_UPDATED +#define SDL_JOYBUTTONDOWN SDL_EVENT_JOYSTICK_BUTTON_DOWN +#define SDL_JOYBUTTONUP SDL_EVENT_JOYSTICK_BUTTON_UP +#define SDL_JOYDEVICEADDED SDL_EVENT_JOYSTICK_ADDED +#define SDL_JOYDEVICEREMOVED SDL_EVENT_JOYSTICK_REMOVED +#define SDL_JOYBALLMOTION SDL_EVENT_JOYSTICK_BALL_MOTION +#define SDL_JOYHATMOTION SDL_EVENT_JOYSTICK_HAT_MOTION +#define SDL_KEYDOWN SDL_EVENT_KEY_DOWN +#define SDL_KEYMAPCHANGED SDL_EVENT_KEYMAP_CHANGED +#define SDL_KEYUP SDL_EVENT_KEY_UP +#define SDL_LASTEVENT SDL_EVENT_LAST +#define SDL_LOCALECHANGED SDL_EVENT_LOCALE_CHANGED +#define SDL_MOUSEBUTTONDOWN SDL_EVENT_MOUSE_BUTTON_DOWN +#define SDL_MOUSEBUTTONUP SDL_EVENT_MOUSE_BUTTON_UP +#define SDL_MOUSEMOTION SDL_EVENT_MOUSE_MOTION +#define SDL_MOUSEWHEEL SDL_EVENT_MOUSE_WHEEL +#define SDL_POLLSENTINEL SDL_EVENT_POLL_SENTINEL +#define SDL_QUIT SDL_EVENT_QUIT +#define SDL_RENDER_DEVICE_RESET SDL_EVENT_RENDER_DEVICE_RESET +#define SDL_RENDER_TARGETS_RESET SDL_EVENT_RENDER_TARGETS_RESET +#define SDL_SENSORUPDATE SDL_EVENT_SENSOR_UPDATE +#define SDL_TEXTEDITING SDL_EVENT_TEXT_EDITING +#define SDL_TEXTEDITING_EXT SDL_EVENT_TEXT_EDITING_EXT +#define SDL_TEXTINPUT SDL_EVENT_TEXT_INPUT +#define SDL_USEREVENT SDL_EVENT_USER +#define SDL_WINDOWEVENT_CLOSE SDL_EVENT_WINDOW_CLOSE_REQUESTED +#define SDL_WINDOWEVENT_DISPLAY_CHANGED SDL_EVENT_WINDOW_DISPLAY_CHANGED +#define SDL_WINDOWEVENT_ENTER SDL_EVENT_WINDOW_MOUSE_ENTER +#define SDL_WINDOWEVENT_EXPOSED SDL_EVENT_WINDOW_EXPOSED +#define SDL_WINDOWEVENT_FOCUS_GAINED SDL_EVENT_WINDOW_FOCUS_GAINED +#define SDL_WINDOWEVENT_FOCUS_LOST SDL_EVENT_WINDOW_FOCUS_LOST +#define SDL_WINDOWEVENT_HIDDEN SDL_EVENT_WINDOW_HIDDEN +#define SDL_WINDOWEVENT_HIT_TEST SDL_EVENT_WINDOW_HIT_TEST +#define SDL_WINDOWEVENT_ICCPROF_CHANGED SDL_EVENT_WINDOW_ICCPROF_CHANGED +#define SDL_WINDOWEVENT_LEAVE SDL_EVENT_WINDOW_MOUSE_LEAVE +#define SDL_WINDOWEVENT_MAXIMIZED SDL_EVENT_WINDOW_MAXIMIZED +#define SDL_WINDOWEVENT_MINIMIZED SDL_EVENT_WINDOW_MINIMIZED +#define SDL_WINDOWEVENT_MOVED SDL_EVENT_WINDOW_MOVED +#define SDL_WINDOWEVENT_RESIZED SDL_EVENT_WINDOW_RESIZED +#define SDL_WINDOWEVENT_RESTORED SDL_EVENT_WINDOW_RESTORED +#define SDL_WINDOWEVENT_SHOWN SDL_EVENT_WINDOW_SHOWN +#define SDL_WINDOWEVENT_SIZE_CHANGED SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED +#define SDL_eventaction SDL_EventAction + +/* ##SDL_gamecontroller.h */ +#define SDL_CONTROLLER_AXIS_INVALID SDL_GAMEPAD_AXIS_INVALID +#define SDL_CONTROLLER_AXIS_LEFTX SDL_GAMEPAD_AXIS_LEFTX +#define SDL_CONTROLLER_AXIS_LEFTY SDL_GAMEPAD_AXIS_LEFTY +#define SDL_CONTROLLER_AXIS_MAX SDL_GAMEPAD_AXIS_COUNT +#define SDL_CONTROLLER_AXIS_RIGHTX SDL_GAMEPAD_AXIS_RIGHTX +#define SDL_CONTROLLER_AXIS_RIGHTY SDL_GAMEPAD_AXIS_RIGHTY +#define SDL_CONTROLLER_AXIS_TRIGGERLEFT SDL_GAMEPAD_AXIS_LEFT_TRIGGER +#define SDL_CONTROLLER_AXIS_TRIGGERRIGHT SDL_GAMEPAD_AXIS_RIGHT_TRIGGER +#define SDL_CONTROLLER_BINDTYPE_AXIS SDL_GAMEPAD_BINDTYPE_AXIS +#define SDL_CONTROLLER_BINDTYPE_BUTTON SDL_GAMEPAD_BINDTYPE_BUTTON +#define SDL_CONTROLLER_BINDTYPE_HAT SDL_GAMEPAD_BINDTYPE_HAT +#define SDL_CONTROLLER_BINDTYPE_NONE SDL_GAMEPAD_BINDTYPE_NONE +#define SDL_CONTROLLER_BUTTON_A SDL_GAMEPAD_BUTTON_SOUTH +#define SDL_CONTROLLER_BUTTON_B SDL_GAMEPAD_BUTTON_EAST +#define SDL_CONTROLLER_BUTTON_BACK SDL_GAMEPAD_BUTTON_BACK +#define SDL_CONTROLLER_BUTTON_DPAD_DOWN SDL_GAMEPAD_BUTTON_DPAD_DOWN +#define SDL_CONTROLLER_BUTTON_DPAD_LEFT SDL_GAMEPAD_BUTTON_DPAD_LEFT +#define SDL_CONTROLLER_BUTTON_DPAD_RIGHT SDL_GAMEPAD_BUTTON_DPAD_RIGHT +#define SDL_CONTROLLER_BUTTON_DPAD_UP SDL_GAMEPAD_BUTTON_DPAD_UP +#define SDL_CONTROLLER_BUTTON_GUIDE SDL_GAMEPAD_BUTTON_GUIDE +#define SDL_CONTROLLER_BUTTON_INVALID SDL_GAMEPAD_BUTTON_INVALID +#define SDL_CONTROLLER_BUTTON_LEFTSHOULDER SDL_GAMEPAD_BUTTON_LEFT_SHOULDER +#define SDL_CONTROLLER_BUTTON_LEFTSTICK SDL_GAMEPAD_BUTTON_LEFT_STICK +#define SDL_CONTROLLER_BUTTON_MAX SDL_GAMEPAD_BUTTON_COUNT +#define SDL_CONTROLLER_BUTTON_MISC1 SDL_GAMEPAD_BUTTON_MISC1 +#define SDL_CONTROLLER_BUTTON_PADDLE1 SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1 +#define SDL_CONTROLLER_BUTTON_PADDLE2 SDL_GAMEPAD_BUTTON_LEFT_PADDLE1 +#define SDL_CONTROLLER_BUTTON_PADDLE3 SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2 +#define SDL_CONTROLLER_BUTTON_PADDLE4 SDL_GAMEPAD_BUTTON_LEFT_PADDLE2 +#define SDL_CONTROLLER_BUTTON_RIGHTSHOULDER SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER +#define SDL_CONTROLLER_BUTTON_RIGHTSTICK SDL_GAMEPAD_BUTTON_RIGHT_STICK +#define SDL_CONTROLLER_BUTTON_START SDL_GAMEPAD_BUTTON_START +#define SDL_CONTROLLER_BUTTON_TOUCHPAD SDL_GAMEPAD_BUTTON_TOUCHPAD +#define SDL_CONTROLLER_BUTTON_X SDL_GAMEPAD_BUTTON_WEST +#define SDL_CONTROLLER_BUTTON_Y SDL_GAMEPAD_BUTTON_NORTH +#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT +#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR +#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT +#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO +#define SDL_CONTROLLER_TYPE_PS3 SDL_GAMEPAD_TYPE_PS3 +#define SDL_CONTROLLER_TYPE_PS4 SDL_GAMEPAD_TYPE_PS4 +#define SDL_CONTROLLER_TYPE_PS5 SDL_GAMEPAD_TYPE_PS5 +#define SDL_CONTROLLER_TYPE_UNKNOWN SDL_GAMEPAD_TYPE_STANDARD +#define SDL_CONTROLLER_TYPE_VIRTUAL SDL_GAMEPAD_TYPE_VIRTUAL +#define SDL_CONTROLLER_TYPE_XBOX360 SDL_GAMEPAD_TYPE_XBOX360 +#define SDL_CONTROLLER_TYPE_XBOXONE SDL_GAMEPAD_TYPE_XBOXONE +#define SDL_GameController SDL_Gamepad +#define SDL_GameControllerAddMapping SDL_AddGamepadMapping +#define SDL_GameControllerAddMappingsFromFile SDL_AddGamepadMappingsFromFile +#define SDL_GameControllerAddMappingsFromRW SDL_AddGamepadMappingsFromIO +#define SDL_GameControllerAxis SDL_GamepadAxis +#define SDL_GameControllerBindType SDL_GamepadBindingType +#define SDL_GameControllerButton SDL_GamepadButton +#define SDL_GameControllerClose SDL_CloseGamepad +#define SDL_GameControllerFromInstanceID SDL_GetGamepadFromID +#define SDL_GameControllerFromPlayerIndex SDL_GetGamepadFromPlayerIndex +#define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GetGamepadAppleSFSymbolsNameForAxis +#define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GetGamepadAppleSFSymbolsNameForButton +#define SDL_GameControllerGetAttached SDL_GamepadConnected +#define SDL_GameControllerGetAxis SDL_GetGamepadAxis +#define SDL_GameControllerGetAxisFromString SDL_GetGamepadAxisFromString +#define SDL_GameControllerGetButton SDL_GetGamepadButton +#define SDL_GameControllerGetButtonFromString SDL_GetGamepadButtonFromString +#define SDL_GameControllerGetFirmwareVersion SDL_GetGamepadFirmwareVersion +#define SDL_GameControllerGetJoystick SDL_GetGamepadJoystick +#define SDL_GameControllerGetNumTouchpadFingers SDL_GetNumGamepadTouchpadFingers +#define SDL_GameControllerGetNumTouchpads SDL_GetNumGamepadTouchpads +#define SDL_GameControllerGetPlayerIndex SDL_GetGamepadPlayerIndex +#define SDL_GameControllerGetProduct SDL_GetGamepadProduct +#define SDL_GameControllerGetProductVersion SDL_GetGamepadProductVersion +#define SDL_GameControllerGetSensorData SDL_GetGamepadSensorData +#define SDL_GameControllerGetSensorDataRate SDL_GetGamepadSensorDataRate +#define SDL_GameControllerGetSerial SDL_GetGamepadSerial +#define SDL_GameControllerGetSteamHandle SDL_GetGamepadSteamHandle +#define SDL_GameControllerGetStringForAxis SDL_GetGamepadStringForAxis +#define SDL_GameControllerGetStringForButton SDL_GetGamepadStringForButton +#define SDL_GameControllerGetTouchpadFinger SDL_GetGamepadTouchpadFinger +#define SDL_GameControllerGetType SDL_GetGamepadType +#define SDL_GameControllerGetVendor SDL_GetGamepadVendor +#define SDL_GameControllerHasAxis SDL_GamepadHasAxis +#define SDL_GameControllerHasButton SDL_GamepadHasButton +#define SDL_GameControllerHasSensor SDL_GamepadHasSensor +#define SDL_GameControllerIsSensorEnabled SDL_GamepadSensorEnabled +#define SDL_GameControllerMapping SDL_GetGamepadMapping +#define SDL_GameControllerMappingForGUID SDL_GetGamepadMappingForGUID +#define SDL_GameControllerName SDL_GetGamepadName +#define SDL_GameControllerOpen SDL_OpenGamepad +#define SDL_GameControllerPath SDL_GetGamepadPath +#define SDL_GameControllerRumble SDL_RumbleGamepad +#define SDL_GameControllerRumbleTriggers SDL_RumbleGamepadTriggers +#define SDL_GameControllerSendEffect SDL_SendGamepadEffect +#define SDL_GameControllerSetLED SDL_SetGamepadLED +#define SDL_GameControllerSetPlayerIndex SDL_SetGamepadPlayerIndex +#define SDL_GameControllerSetSensorEnabled SDL_SetGamepadSensorEnabled +#define SDL_GameControllerType SDL_GamepadType +#define SDL_GameControllerUpdate SDL_UpdateGamepads +#define SDL_INIT_GAMECONTROLLER SDL_INIT_GAMEPAD +#define SDL_IsGameController SDL_IsGamepad + +/* ##SDL_guid.h */ +#define SDL_GUIDFromString SDL_StringToGUID + +/* ##SDL_haptic.h */ +#define SDL_HapticClose SDL_CloseHaptic +#define SDL_HapticDestroyEffect SDL_DestroyHapticEffect +#define SDL_HapticGetEffectStatus SDL_GetHapticEffectStatus +#define SDL_HapticNewEffect SDL_CreateHapticEffect +#define SDL_HapticNumAxes SDL_GetNumHapticAxes +#define SDL_HapticNumEffects SDL_GetMaxHapticEffects +#define SDL_HapticNumEffectsPlaying SDL_GetMaxHapticEffectsPlaying +#define SDL_HapticOpen SDL_OpenHaptic +#define SDL_HapticOpenFromJoystick SDL_OpenHapticFromJoystick +#define SDL_HapticOpenFromMouse SDL_OpenHapticFromMouse +#define SDL_HapticPause SDL_PauseHaptic +#define SDL_HapticQuery SDL_GetHapticFeatures +#define SDL_HapticRumbleInit SDL_InitHapticRumble +#define SDL_HapticRumblePlay SDL_PlayHapticRumble +#define SDL_HapticRumbleStop SDL_StopHapticRumble +#define SDL_HapticRunEffect SDL_RunHapticEffect +#define SDL_HapticSetAutocenter SDL_SetHapticAutocenter +#define SDL_HapticSetGain SDL_SetHapticGain +#define SDL_HapticStopAll SDL_StopHapticEffects +#define SDL_HapticStopEffect SDL_StopHapticEffect +#define SDL_HapticUnpause SDL_ResumeHaptic +#define SDL_HapticUpdateEffect SDL_UpdateHapticEffect +#define SDL_JoystickIsHaptic SDL_IsJoystickHaptic +#define SDL_MouseIsHaptic SDL_IsMouseHaptic + +/* ##SDL_hints.h */ +#define SDL_DelHintCallback SDL_RemoveHintCallback +#define SDL_HINT_ALLOW_TOPMOST SDL_HINT_WINDOW_ALLOW_TOPMOST +#define SDL_HINT_DIRECTINPUT_ENABLED SDL_HINT_JOYSTICK_DIRECTINPUT +#define SDL_HINT_GDK_TEXTINPUT_DEFAULT SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT +#define SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE +#define SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE SDL_HINT_JOYSTICK_ENHANCED_REPORTS +#define SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE SDL_HINT_JOYSTICK_ENHANCED_REPORTS +#define SDL_HINT_LINUX_DIGITAL_HATS SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS +#define SDL_HINT_LINUX_HAT_DEADZONES SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES +#define SDL_HINT_LINUX_JOYSTICK_CLASSIC SDL_HINT_JOYSTICK_LINUX_CLASSIC +#define SDL_HINT_LINUX_JOYSTICK_DEADZONES SDL_HINT_JOYSTICK_LINUX_DEADZONES + +/* ##SDL_joystick.h */ +#define SDL_JOYSTICK_TYPE_GAMECONTROLLER SDL_JOYSTICK_TYPE_GAMEPAD +#define SDL_JoystickAttachVirtualEx SDL_AttachVirtualJoystick +#define SDL_JoystickClose SDL_CloseJoystick +#define SDL_JoystickDetachVirtual SDL_DetachVirtualJoystick +#define SDL_JoystickFromInstanceID SDL_GetJoystickFromID +#define SDL_JoystickFromPlayerIndex SDL_GetJoystickFromPlayerIndex +#define SDL_JoystickGUID SDL_GUID +#define SDL_JoystickGetAttached SDL_JoystickConnected +#define SDL_JoystickGetAxis SDL_GetJoystickAxis +#define SDL_JoystickGetAxisInitialState SDL_GetJoystickAxisInitialState +#define SDL_JoystickGetBall SDL_GetJoystickBall +#define SDL_JoystickGetButton SDL_GetJoystickButton +#define SDL_JoystickGetFirmwareVersion SDL_GetJoystickFirmwareVersion +#define SDL_JoystickGetGUID SDL_GetJoystickGUID +#define SDL_JoystickGetGUIDFromString SDL_StringToGUID +#define SDL_JoystickGetHat SDL_GetJoystickHat +#define SDL_JoystickGetPlayerIndex SDL_GetJoystickPlayerIndex +#define SDL_JoystickGetProduct SDL_GetJoystickProduct +#define SDL_JoystickGetProductVersion SDL_GetJoystickProductVersion +#define SDL_JoystickGetSerial SDL_GetJoystickSerial +#define SDL_JoystickGetType SDL_GetJoystickType +#define SDL_JoystickGetVendor SDL_GetJoystickVendor +#define SDL_JoystickInstanceID SDL_GetJoystickID +#define SDL_JoystickIsVirtual SDL_IsJoystickVirtual +#define SDL_JoystickName SDL_GetJoystickName +#define SDL_JoystickNumAxes SDL_GetNumJoystickAxes +#define SDL_JoystickNumBalls SDL_GetNumJoystickBalls +#define SDL_JoystickNumButtons SDL_GetNumJoystickButtons +#define SDL_JoystickNumHats SDL_GetNumJoystickHats +#define SDL_JoystickOpen SDL_OpenJoystick +#define SDL_JoystickPath SDL_GetJoystickPath +#define SDL_JoystickRumble SDL_RumbleJoystick +#define SDL_JoystickRumbleTriggers SDL_RumbleJoystickTriggers +#define SDL_JoystickSendEffect SDL_SendJoystickEffect +#define SDL_JoystickSetLED SDL_SetJoystickLED +#define SDL_JoystickSetPlayerIndex SDL_SetJoystickPlayerIndex +#define SDL_JoystickSetVirtualAxis SDL_SetJoystickVirtualAxis +#define SDL_JoystickSetVirtualButton SDL_SetJoystickVirtualButton +#define SDL_JoystickSetVirtualHat SDL_SetJoystickVirtualHat +#define SDL_JoystickUpdate SDL_UpdateJoysticks + +/* ##SDL_keyboard.h */ +#define SDL_IsScreenKeyboardShown SDL_ScreenKeyboardShown +#define SDL_IsTextInputActive SDL_TextInputActive + +/* ##SDL_keycode.h */ +#define KMOD_ALT SDL_KMOD_ALT +#define KMOD_CAPS SDL_KMOD_CAPS +#define KMOD_CTRL SDL_KMOD_CTRL +#define KMOD_GUI SDL_KMOD_GUI +#define KMOD_LALT SDL_KMOD_LALT +#define KMOD_LCTRL SDL_KMOD_LCTRL +#define KMOD_LGUI SDL_KMOD_LGUI +#define KMOD_LSHIFT SDL_KMOD_LSHIFT +#define KMOD_MODE SDL_KMOD_MODE +#define KMOD_NONE SDL_KMOD_NONE +#define KMOD_NUM SDL_KMOD_NUM +#define KMOD_RALT SDL_KMOD_RALT +#define KMOD_RCTRL SDL_KMOD_RCTRL +#define KMOD_RGUI SDL_KMOD_RGUI +#define KMOD_RSHIFT SDL_KMOD_RSHIFT +#define KMOD_SCROLL SDL_KMOD_SCROLL +#define KMOD_SHIFT SDL_KMOD_SHIFT +#define SDLK_AUDIOFASTFORWARD SDLK_MEDIA_FAST_FORWARD +#define SDLK_AUDIOMUTE SDLK_MUTE +#define SDLK_AUDIONEXT SDLK_MEDIA_NEXT_TRACK +#define SDLK_AUDIOPLAY SDLK_MEDIA_PLAY +#define SDLK_AUDIOPREV SDLK_MEDIA_PREVIOUS_TRACK +#define SDLK_AUDIOREWIND SDLK_MEDIA_REWIND +#define SDLK_AUDIOSTOP SDLK_MEDIA_STOP +#define SDLK_BACKQUOTE SDLK_GRAVE +#define SDLK_EJECT SDLK_MEDIA_EJECT +#define SDLK_MEDIASELECT SDLK_MEDIA_SELECT +#define SDLK_QUOTE SDLK_APOSTROPHE +#define SDLK_QUOTEDBL SDLK_DBLAPOSTROPHE +#define SDLK_a SDLK_A +#define SDLK_b SDLK_B +#define SDLK_c SDLK_C +#define SDLK_d SDLK_D +#define SDLK_e SDLK_E +#define SDLK_f SDLK_F +#define SDLK_g SDLK_G +#define SDLK_h SDLK_H +#define SDLK_i SDLK_I +#define SDLK_j SDLK_J +#define SDLK_k SDLK_K +#define SDLK_l SDLK_L +#define SDLK_m SDLK_M +#define SDLK_n SDLK_N +#define SDLK_o SDLK_O +#define SDLK_p SDLK_P +#define SDLK_q SDLK_Q +#define SDLK_r SDLK_R +#define SDLK_s SDLK_S +#define SDLK_t SDLK_T +#define SDLK_u SDLK_U +#define SDLK_v SDLK_V +#define SDLK_w SDLK_W +#define SDLK_x SDLK_X +#define SDLK_y SDLK_Y +#define SDLK_z SDLK_Z + +/* ##SDL_log.h */ +#define SDL_LogGetOutputFunction SDL_GetLogOutputFunction +#define SDL_LogGetPriority SDL_GetLogPriority +#define SDL_LogResetPriorities SDL_ResetLogPriorities +#define SDL_LogSetAllPriority SDL_SetLogPriorities +#define SDL_LogSetOutputFunction SDL_SetLogOutputFunction +#define SDL_LogSetPriority SDL_SetLogPriority +#define SDL_NUM_LOG_PRIORITIES SDL_LOG_PRIORITY_COUNT + +/* ##SDL_messagebox.h */ +#define SDL_MESSAGEBOX_COLOR_MAX SDL_MESSAGEBOX_COLOR_COUNT + +/* ##SDL_mouse.h */ +#define SDL_BUTTON SDL_BUTTON_MASK +#define SDL_FreeCursor SDL_DestroyCursor +#define SDL_NUM_SYSTEM_CURSORS SDL_SYSTEM_CURSOR_COUNT +#define SDL_SYSTEM_CURSOR_ARROW SDL_SYSTEM_CURSOR_DEFAULT +#define SDL_SYSTEM_CURSOR_HAND SDL_SYSTEM_CURSOR_POINTER +#define SDL_SYSTEM_CURSOR_IBEAM SDL_SYSTEM_CURSOR_TEXT +#define SDL_SYSTEM_CURSOR_NO SDL_SYSTEM_CURSOR_NOT_ALLOWED +#define SDL_SYSTEM_CURSOR_SIZEALL SDL_SYSTEM_CURSOR_MOVE +#define SDL_SYSTEM_CURSOR_SIZENESW SDL_SYSTEM_CURSOR_NESW_RESIZE +#define SDL_SYSTEM_CURSOR_SIZENS SDL_SYSTEM_CURSOR_NS_RESIZE +#define SDL_SYSTEM_CURSOR_SIZENWSE SDL_SYSTEM_CURSOR_NWSE_RESIZE +#define SDL_SYSTEM_CURSOR_SIZEWE SDL_SYSTEM_CURSOR_EW_RESIZE +#define SDL_SYSTEM_CURSOR_WAITARROW SDL_SYSTEM_CURSOR_PROGRESS +#define SDL_SYSTEM_CURSOR_WINDOW_BOTTOM SDL_SYSTEM_CURSOR_S_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_BOTTOMLEFT SDL_SYSTEM_CURSOR_SW_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_BOTTOMRIGHT SDL_SYSTEM_CURSOR_SE_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_LEFT SDL_SYSTEM_CURSOR_W_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_RIGHT SDL_SYSTEM_CURSOR_E_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_TOP SDL_SYSTEM_CURSOR_N_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_TOPLEFT SDL_SYSTEM_CURSOR_NW_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_TOPRIGHT SDL_SYSTEM_CURSOR_NE_RESIZE + +/* ##SDL_mutex.h */ +#define SDL_CondBroadcast SDL_BroadcastCondition +#define SDL_CondSignal SDL_SignalCondition +#define SDL_CondWait SDL_WaitCondition +#define SDL_CondWaitTimeout SDL_WaitConditionTimeout +#define SDL_CreateCond SDL_CreateCondition +#define SDL_DestroyCond SDL_DestroyCondition +#define SDL_SemPost SDL_SignalSemaphore +#define SDL_SemTryWait SDL_TryWaitSemaphore +#define SDL_SemValue SDL_GetSemaphoreValue +#define SDL_SemWait SDL_WaitSemaphore +#define SDL_SemWaitTimeout SDL_WaitSemaphoreTimeout + +/* ##SDL_mutex.h */ +#define SDL_cond SDL_Condition +#define SDL_mutex SDL_Mutex +#define SDL_sem SDL_Semaphore + +/* ##SDL_pixels.h */ +#define SDL_AllocFormat SDL_GetPixelFormatDetails +#define SDL_AllocPalette SDL_CreatePalette +#define SDL_Colour SDL_Color +#define SDL_FreePalette SDL_DestroyPalette +#define SDL_MasksToPixelFormatEnum SDL_GetPixelFormatForMasks +#define SDL_PIXELFORMAT_BGR444 SDL_PIXELFORMAT_XBGR4444 +#define SDL_PIXELFORMAT_BGR555 SDL_PIXELFORMAT_XBGR1555 +#define SDL_PIXELFORMAT_BGR888 SDL_PIXELFORMAT_XBGR8888 +#define SDL_PIXELFORMAT_RGB444 SDL_PIXELFORMAT_XRGB4444 +#define SDL_PIXELFORMAT_RGB555 SDL_PIXELFORMAT_XRGB1555 +#define SDL_PIXELFORMAT_RGB888 SDL_PIXELFORMAT_XRGB8888 +#define SDL_PixelFormatEnumToMasks SDL_GetMasksForPixelFormat + +/* ##SDL_rect.h */ +#define SDL_EncloseFPoints SDL_GetRectEnclosingPointsFloat +#define SDL_EnclosePoints SDL_GetRectEnclosingPoints +#define SDL_FRectEmpty SDL_RectEmptyFloat +#define SDL_FRectEquals SDL_RectsEqualFloat +#define SDL_FRectEqualsEpsilon SDL_RectsEqualEpsilon +#define SDL_HasIntersection SDL_HasRectIntersection +#define SDL_HasIntersectionF SDL_HasRectIntersectionFloat +#define SDL_IntersectFRect SDL_GetRectIntersectionFloat +#define SDL_IntersectFRectAndLine SDL_GetRectAndLineIntersectionFloat +#define SDL_IntersectRect SDL_GetRectIntersection +#define SDL_IntersectRectAndLine SDL_GetRectAndLineIntersection +#define SDL_PointInFRect SDL_PointInRectFloat +#define SDL_RectEquals SDL_RectsEqual +#define SDL_UnionFRect SDL_GetRectUnionFloat +#define SDL_UnionRect SDL_GetRectUnion + +/* ##SDL_render.h */ +#define SDL_GetRendererOutputSize SDL_GetCurrentRenderOutputSize +#define SDL_RenderCopy SDL_RenderTexture +#define SDL_RenderCopyEx SDL_RenderTextureRotated +#define SDL_RenderCopyExF SDL_RenderTextureRotated +#define SDL_RenderCopyF SDL_RenderTexture +#define SDL_RenderDrawLine SDL_RenderLine +#define SDL_RenderDrawLineF SDL_RenderLine +#define SDL_RenderDrawLines SDL_RenderLines +#define SDL_RenderDrawLinesF SDL_RenderLines +#define SDL_RenderDrawPoint SDL_RenderPoint +#define SDL_RenderDrawPointF SDL_RenderPoint +#define SDL_RenderDrawPoints SDL_RenderPoints +#define SDL_RenderDrawPointsF SDL_RenderPoints +#define SDL_RenderDrawRect SDL_RenderRect +#define SDL_RenderDrawRectF SDL_RenderRect +#define SDL_RenderDrawRects SDL_RenderRects +#define SDL_RenderDrawRectsF SDL_RenderRects +#define SDL_RenderFillRectF SDL_RenderFillRect +#define SDL_RenderFillRectsF SDL_RenderFillRects +#define SDL_RendererFlip SDL_FlipMode +#define SDL_RenderFlush SDL_FlushRenderer +#define SDL_RenderGetClipRect SDL_GetRenderClipRect +#define SDL_RenderGetLogicalSize SDL_GetRenderLogicalPresentation +#define SDL_RenderGetMetalCommandEncoder SDL_GetRenderMetalCommandEncoder +#define SDL_RenderGetMetalLayer SDL_GetRenderMetalLayer +#define SDL_RenderGetScale SDL_GetRenderScale +#define SDL_RenderGetViewport SDL_GetRenderViewport +#define SDL_RenderGetWindow SDL_GetRenderWindow +#define SDL_RenderIsClipEnabled SDL_RenderClipEnabled +#define SDL_RenderLogicalToWindow SDL_RenderCoordinatesToWindow +#define SDL_RenderSetClipRect SDL_SetRenderClipRect +#define SDL_RenderSetLogicalSize SDL_SetRenderLogicalPresentation +#define SDL_RenderSetScale SDL_SetRenderScale +#define SDL_RenderSetVSync SDL_SetRenderVSync +#define SDL_RenderSetViewport SDL_SetRenderViewport +#define SDL_RenderWindowToLogical SDL_RenderCoordinatesFromWindow +#define SDL_ScaleModeLinear SDL_SCALEMODE_LINEAR +#define SDL_ScaleModeNearest SDL_SCALEMODE_NEAREST + +/* ##SDL_rwops.h */ +#define RW_SEEK_CUR SDL_IO_SEEK_CUR +#define RW_SEEK_END SDL_IO_SEEK_END +#define RW_SEEK_SET SDL_IO_SEEK_SET +#define SDL_RWFromConstMem SDL_IOFromConstMem +#define SDL_RWFromFile SDL_IOFromFile +#define SDL_RWFromMem SDL_IOFromMem +#define SDL_RWclose SDL_CloseIO +#define SDL_RWops SDL_IOStream +#define SDL_RWread SDL_ReadIO +#define SDL_RWseek SDL_SeekIO +#define SDL_RWsize SDL_GetIOSize +#define SDL_RWtell SDL_TellIO +#define SDL_RWwrite SDL_WriteIO +#define SDL_ReadBE16 SDL_ReadU16BE +#define SDL_ReadBE32 SDL_ReadU32BE +#define SDL_ReadBE64 SDL_ReadU64BE +#define SDL_ReadLE16 SDL_ReadU16LE +#define SDL_ReadLE32 SDL_ReadU32LE +#define SDL_ReadLE64 SDL_ReadU64LE +#define SDL_WriteBE16 SDL_WriteU16BE +#define SDL_WriteBE32 SDL_WriteU32BE +#define SDL_WriteBE64 SDL_WriteU64BE +#define SDL_WriteLE16 SDL_WriteU16LE +#define SDL_WriteLE32 SDL_WriteU32LE +#define SDL_WriteLE64 SDL_WriteU64LE + +/* ##SDL_scancode.h */ +#define SDL_NUM_SCANCODES SDL_SCANCODE_COUNT +#define SDL_SCANCODE_AUDIOFASTFORWARD SDL_SCANCODE_MEDIA_FAST_FORWARD +#define SDL_SCANCODE_AUDIOMUTE SDL_SCANCODE_MUTE +#define SDL_SCANCODE_AUDIONEXT SDL_SCANCODE_MEDIA_NEXT_TRACK +#define SDL_SCANCODE_AUDIOPLAY SDL_SCANCODE_MEDIA_PLAY +#define SDL_SCANCODE_AUDIOPREV SDL_SCANCODE_MEDIA_PREVIOUS_TRACK +#define SDL_SCANCODE_AUDIOREWIND SDL_SCANCODE_MEDIA_REWIND +#define SDL_SCANCODE_AUDIOSTOP SDL_SCANCODE_MEDIA_STOP +#define SDL_SCANCODE_EJECT SDL_SCANCODE_MEDIA_EJECT +#define SDL_SCANCODE_MEDIASELECT SDL_SCANCODE_MEDIA_SELECT + +/* ##SDL_sensor.h */ +#define SDL_SensorClose SDL_CloseSensor +#define SDL_SensorFromInstanceID SDL_GetSensorFromID +#define SDL_SensorGetData SDL_GetSensorData +#define SDL_SensorGetInstanceID SDL_GetSensorID +#define SDL_SensorGetName SDL_GetSensorName +#define SDL_SensorGetNonPortableType SDL_GetSensorNonPortableType +#define SDL_SensorGetType SDL_GetSensorType +#define SDL_SensorOpen SDL_OpenSensor +#define SDL_SensorUpdate SDL_UpdateSensors + +/* ##SDL_stdinc.h */ +#define SDL_FALSE false +#define SDL_TABLESIZE SDL_arraysize +#define SDL_TRUE true +#define SDL_bool bool +#define SDL_size_add_overflow SDL_size_add_check_overflow +#define SDL_size_mul_overflow SDL_size_mul_check_overflow +#define SDL_strtokr SDL_strtok_r + +/* ##SDL_surface.h */ +#define SDL_BlitScaled SDL_BlitSurfaceScaled +#define SDL_ConvertSurfaceFormat SDL_ConvertSurface +#define SDL_FillRect SDL_FillSurfaceRect +#define SDL_FillRects SDL_FillSurfaceRects +#define SDL_FreeSurface SDL_DestroySurface +#define SDL_GetClipRect SDL_GetSurfaceClipRect +#define SDL_GetColorKey SDL_GetSurfaceColorKey +#define SDL_HasColorKey SDL_SurfaceHasColorKey +#define SDL_HasSurfaceRLE SDL_SurfaceHasRLE +#define SDL_LoadBMP_RW SDL_LoadBMP_IO +#define SDL_LowerBlit SDL_BlitSurfaceUnchecked +#define SDL_LowerBlitScaled SDL_BlitSurfaceUncheckedScaled +#define SDL_PREALLOC SDL_SURFACE_PREALLOCATED +#define SDL_SIMD_ALIGNED SDL_SURFACE_SIMD_ALIGNED +#define SDL_SaveBMP_RW SDL_SaveBMP_IO +#define SDL_SetClipRect SDL_SetSurfaceClipRect +#define SDL_SetColorKey SDL_SetSurfaceColorKey +#define SDL_UpperBlit SDL_BlitSurface +#define SDL_UpperBlitScaled SDL_BlitSurfaceScaled + +/* ##SDL_system.h */ +#define SDL_AndroidBackButton SDL_SendAndroidBackButton +#define SDL_AndroidGetActivity SDL_GetAndroidActivity +#define SDL_AndroidGetExternalStoragePath SDL_GetAndroidExternalStoragePath +#define SDL_AndroidGetExternalStorageState SDL_GetAndroidExternalStorageState +#define SDL_AndroidGetInternalStoragePath SDL_GetAndroidInternalStoragePath +#define SDL_AndroidGetJNIEnv SDL_GetAndroidJNIEnv +#define SDL_AndroidRequestPermission SDL_RequestAndroidPermission +#define SDL_AndroidRequestPermissionCallback SDL_RequestAndroidPermissionCallback +#define SDL_AndroidSendMessage SDL_SendAndroidMessage +#define SDL_AndroidShowToast SDL_ShowAndroidToast +#define SDL_DXGIGetOutputInfo SDL_GetDXGIOutputInfo +#define SDL_Direct3D9GetAdapterIndex SDL_GetDirect3D9AdapterIndex +#define SDL_GDKGetDefaultUser SDL_GetGDKDefaultUser +#define SDL_GDKGetTaskQueue SDL_GetGDKTaskQueue +#define SDL_LinuxSetThreadPriority SDL_SetLinuxThreadPriority +#define SDL_LinuxSetThreadPriorityAndPolicy SDL_SetLinuxThreadPriorityAndPolicy +#define SDL_OnApplicationDidBecomeActive SDL_OnApplicationDidEnterForeground +#define SDL_OnApplicationWillResignActive SDL_OnApplicationWillEnterBackground +#define SDL_iOSSetAnimationCallback SDL_SetiOSAnimationCallback +#define SDL_iOSSetEventPump SDL_SetiOSEventPump +#define SDL_iPhoneSetAnimationCallback SDL_SetiOSAnimationCallback +#define SDL_iPhoneSetEventPump SDL_SetiOSEventPump + +/* ##SDL_thread.h */ +#define SDL_SetThreadPriority SDL_SetCurrentThreadPriority +#define SDL_TLSCleanup SDL_CleanupTLS +#define SDL_TLSGet SDL_GetTLS +#define SDL_TLSSet SDL_SetTLS +#define SDL_threadID SDL_ThreadID + +/* ##SDL_timer.h */ +#define SDL_GetTicks64 SDL_GetTicks + +/* ##SDL_version.h */ +#define SDL_COMPILEDVERSION SDL_VERSION +#define SDL_PATCHLEVEL SDL_MICRO_VERSION + +/* ##SDL_video.h */ +#define SDL_GL_DeleteContext SDL_GL_DestroyContext +#define SDL_GLattr SDL_GLAttr +#define SDL_GLcontextFlag SDL_GLContextFlag +#define SDL_GLcontextReleaseFlag SDL_GLContextReleaseFlag +#define SDL_GLprofile SDL_GLProfile +#define SDL_GetClosestDisplayMode SDL_GetClosestFullscreenDisplayMode +#define SDL_GetDisplayOrientation SDL_GetCurrentDisplayOrientation +#define SDL_GetPointDisplayIndex SDL_GetDisplayForPoint +#define SDL_GetRectDisplayIndex SDL_GetDisplayForRect +#define SDL_GetWindowDisplayIndex SDL_GetDisplayForWindow +#define SDL_GetWindowDisplayMode SDL_GetWindowFullscreenMode +#define SDL_HasWindowSurface SDL_WindowHasSurface +#define SDL_IsScreenSaverEnabled SDL_ScreenSaverEnabled +#define SDL_SetWindowDisplayMode SDL_SetWindowFullscreenMode +#define SDL_WINDOW_ALLOW_HIGHDPI SDL_WINDOW_HIGH_PIXEL_DENSITY +#define SDL_WINDOW_INPUT_GRABBED SDL_WINDOW_MOUSE_GRABBED +#define SDL_WINDOW_SKIP_TASKBAR SDL_WINDOW_UTILITY + +#elif !defined(SDL_DISABLE_OLD_NAMES) + +/* ##SDL_atomic.h */ +#define SDL_AtomicAdd SDL_AtomicAdd_renamed_SDL_AddAtomicInt +#define SDL_AtomicCAS SDL_AtomicCAS_renamed_SDL_CompareAndSwapAtomicInt +#define SDL_AtomicCASPtr SDL_AtomicCASPtr_renamed_SDL_CompareAndSwapAtomicPointer +#define SDL_AtomicGet SDL_AtomicGet_renamed_SDL_GetAtomicInt +#define SDL_AtomicGetPtr SDL_AtomicGetPtr_renamed_SDL_GetAtomicPointer +#define SDL_AtomicLock SDL_AtomicLock_renamed_SDL_LockSpinlock +#define SDL_AtomicSet SDL_AtomicSet_renamed_SDL_SetAtomicInt +#define SDL_AtomicSetPtr SDL_AtomicSetPtr_renamed_SDL_SetAtomicPointer +#define SDL_AtomicTryLock SDL_AtomicTryLock_renamed_SDL_TryLockSpinlock +#define SDL_AtomicUnlock SDL_AtomicUnlock_renamed_SDL_UnlockSpinlock +#define SDL_atomic_t SDL_atomic_t_renamed_SDL_AtomicInt + +/* ##SDL_audio.h */ +#define AUDIO_F32 AUDIO_F32_renamed_SDL_AUDIO_F32LE +#define AUDIO_F32LSB AUDIO_F32LSB_renamed_SDL_AUDIO_F32LE +#define AUDIO_F32MSB AUDIO_F32MSB_renamed_SDL_AUDIO_F32BE +#define AUDIO_F32SYS AUDIO_F32SYS_renamed_SDL_AUDIO_F32 +#define AUDIO_S16 AUDIO_S16_renamed_SDL_AUDIO_S16LE +#define AUDIO_S16LSB AUDIO_S16LSB_renamed_SDL_AUDIO_S16LE +#define AUDIO_S16MSB AUDIO_S16MSB_renamed_SDL_AUDIO_S16BE +#define AUDIO_S16SYS AUDIO_S16SYS_renamed_SDL_AUDIO_S16 +#define AUDIO_S32 AUDIO_S32_renamed_SDL_AUDIO_S32LE +#define AUDIO_S32LSB AUDIO_S32LSB_renamed_SDL_AUDIO_S32LE +#define AUDIO_S32MSB AUDIO_S32MSB_renamed_SDL_AUDIO_S32BE +#define AUDIO_S32SYS AUDIO_S32SYS_renamed_SDL_AUDIO_S32 +#define AUDIO_S8 AUDIO_S8_renamed_SDL_AUDIO_S8 +#define AUDIO_U8 AUDIO_U8_renamed_SDL_AUDIO_U8 +#define SDL_AudioStreamAvailable SDL_AudioStreamAvailable_renamed_SDL_GetAudioStreamAvailable +#define SDL_AudioStreamClear SDL_AudioStreamClear_renamed_SDL_ClearAudioStream +#define SDL_AudioStreamFlush SDL_AudioStreamFlush_renamed_SDL_FlushAudioStream +#define SDL_AudioStreamGet SDL_AudioStreamGet_renamed_SDL_GetAudioStreamData +#define SDL_AudioStreamPut SDL_AudioStreamPut_renamed_SDL_PutAudioStreamData +#define SDL_FreeAudioStream SDL_FreeAudioStream_renamed_SDL_DestroyAudioStream +#define SDL_FreeWAV SDL_FreeWAV_renamed_SDL_free +#define SDL_LoadWAV_RW SDL_LoadWAV_RW_renamed_SDL_LoadWAV_IO +#define SDL_MixAudioFormat SDL_MixAudioFormat_renamed_SDL_MixAudio +#define SDL_NewAudioStream SDL_NewAudioStream_renamed_SDL_CreateAudioStream + +/* ##SDL_cpuinfo.h */ +#define SDL_GetCPUCount SDL_GetCPUCount_renamed_SDL_GetNumLogicalCPUCores +#define SDL_SIMDGetAlignment SDL_SIMDGetAlignment_renamed_SDL_GetSIMDAlignment + +/* ##SDL_endian.h */ +#define SDL_SwapBE16 SDL_SwapBE16_renamed_SDL_Swap16BE +#define SDL_SwapBE32 SDL_SwapBE32_renamed_SDL_Swap32BE +#define SDL_SwapBE64 SDL_SwapBE64_renamed_SDL_Swap64BE +#define SDL_SwapLE16 SDL_SwapLE16_renamed_SDL_Swap16LE +#define SDL_SwapLE32 SDL_SwapLE32_renamed_SDL_Swap32LE +#define SDL_SwapLE64 SDL_SwapLE64_renamed_SDL_Swap64LE + +/* ##SDL_events.h */ +#define SDL_APP_DIDENTERBACKGROUND SDL_APP_DIDENTERBACKGROUND_renamed_SDL_EVENT_DID_ENTER_BACKGROUND +#define SDL_APP_DIDENTERFOREGROUND SDL_APP_DIDENTERFOREGROUND_renamed_SDL_EVENT_DID_ENTER_FOREGROUND +#define SDL_APP_LOWMEMORY SDL_APP_LOWMEMORY_renamed_SDL_EVENT_LOW_MEMORY +#define SDL_APP_TERMINATING SDL_APP_TERMINATING_renamed_SDL_EVENT_TERMINATING +#define SDL_APP_WILLENTERBACKGROUND SDL_APP_WILLENTERBACKGROUND_renamed_SDL_EVENT_WILL_ENTER_BACKGROUND +#define SDL_APP_WILLENTERFOREGROUND SDL_APP_WILLENTERFOREGROUND_renamed_SDL_EVENT_WILL_ENTER_FOREGROUND +#define SDL_AUDIODEVICEADDED SDL_AUDIODEVICEADDED_renamed_SDL_EVENT_AUDIO_DEVICE_ADDED +#define SDL_AUDIODEVICEREMOVED SDL_AUDIODEVICEREMOVED_renamed_SDL_EVENT_AUDIO_DEVICE_REMOVED +#define SDL_CLIPBOARDUPDATE SDL_CLIPBOARDUPDATE_renamed_SDL_EVENT_CLIPBOARD_UPDATE +#define SDL_CONTROLLERAXISMOTION SDL_CONTROLLERAXISMOTION_renamed_SDL_EVENT_GAMEPAD_AXIS_MOTION +#define SDL_CONTROLLERBUTTONDOWN SDL_CONTROLLERBUTTONDOWN_renamed_SDL_EVENT_GAMEPAD_BUTTON_DOWN +#define SDL_CONTROLLERBUTTONUP SDL_CONTROLLERBUTTONUP_renamed_SDL_EVENT_GAMEPAD_BUTTON_UP +#define SDL_CONTROLLERDEVICEADDED SDL_CONTROLLERDEVICEADDED_renamed_SDL_EVENT_GAMEPAD_ADDED +#define SDL_CONTROLLERDEVICEREMAPPED SDL_CONTROLLERDEVICEREMAPPED_renamed_SDL_EVENT_GAMEPAD_REMAPPED +#define SDL_CONTROLLERDEVICEREMOVED SDL_CONTROLLERDEVICEREMOVED_renamed_SDL_EVENT_GAMEPAD_REMOVED +#define SDL_CONTROLLERSENSORUPDATE SDL_CONTROLLERSENSORUPDATE_renamed_SDL_EVENT_GAMEPAD_SENSOR_UPDATE +#define SDL_CONTROLLERSTEAMHANDLEUPDATED SDL_CONTROLLERSTEAMHANDLEUPDATED_renamed_SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED +#define SDL_CONTROLLERTOUCHPADDOWN SDL_CONTROLLERTOUCHPADDOWN_renamed_SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN +#define SDL_CONTROLLERTOUCHPADMOTION SDL_CONTROLLERTOUCHPADMOTION_renamed_SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION +#define SDL_CONTROLLERTOUCHPADUP SDL_CONTROLLERTOUCHPADUP_renamed_SDL_EVENT_GAMEPAD_TOUCHPAD_UP +#define SDL_ControllerAxisEvent SDL_ControllerAxisEvent_renamed_SDL_GamepadAxisEvent +#define SDL_ControllerButtonEvent SDL_ControllerButtonEvent_renamed_SDL_GamepadButtonEvent +#define SDL_ControllerDeviceEvent SDL_ControllerDeviceEvent_renamed_SDL_GamepadDeviceEvent +#define SDL_ControllerSensorEvent SDL_ControllerSensorEvent_renamed_SDL_GamepadSensorEvent +#define SDL_ControllerTouchpadEvent SDL_ControllerTouchpadEvent_renamed_SDL_GamepadTouchpadEvent +#define SDL_DISPLAYEVENT_CONNECTED SDL_DISPLAYEVENT_CONNECTED_renamed_SDL_EVENT_DISPLAY_ADDED +#define SDL_DISPLAYEVENT_DISCONNECTED SDL_DISPLAYEVENT_DISCONNECTED_renamed_SDL_EVENT_DISPLAY_REMOVED +#define SDL_DISPLAYEVENT_MOVED SDL_DISPLAYEVENT_MOVED_renamed_SDL_EVENT_DISPLAY_MOVED +#define SDL_DISPLAYEVENT_ORIENTATION SDL_DISPLAYEVENT_ORIENTATION_renamed_SDL_EVENT_DISPLAY_ORIENTATION +#define SDL_DROPBEGIN SDL_DROPBEGIN_renamed_SDL_EVENT_DROP_BEGIN +#define SDL_DROPCOMPLETE SDL_DROPCOMPLETE_renamed_SDL_EVENT_DROP_COMPLETE +#define SDL_DROPFILE SDL_DROPFILE_renamed_SDL_EVENT_DROP_FILE +#define SDL_DROPTEXT SDL_DROPTEXT_renamed_SDL_EVENT_DROP_TEXT +#define SDL_DelEventWatch SDL_DelEventWatch_renamed_SDL_RemoveEventWatch +#define SDL_FINGERDOWN SDL_FINGERDOWN_renamed_SDL_EVENT_FINGER_DOWN +#define SDL_FINGERMOTION SDL_FINGERMOTION_renamed_SDL_EVENT_FINGER_MOTION +#define SDL_FINGERUP SDL_FINGERUP_renamed_SDL_EVENT_FINGER_UP +#define SDL_FIRSTEVENT SDL_FIRSTEVENT_renamed_SDL_EVENT_FIRST +#define SDL_JOYAXISMOTION SDL_JOYAXISMOTION_renamed_SDL_EVENT_JOYSTICK_AXIS_MOTION +#define SDL_JOYBATTERYUPDATED SDL_JOYBATTERYUPDATED_renamed_SDL_EVENT_JOYSTICK_BATTERY_UPDATED +#define SDL_JOYBUTTONDOWN SDL_JOYBUTTONDOWN_renamed_SDL_EVENT_JOYSTICK_BUTTON_DOWN +#define SDL_JOYBUTTONUP SDL_JOYBUTTONUP_renamed_SDL_EVENT_JOYSTICK_BUTTON_UP +#define SDL_JOYDEVICEADDED SDL_JOYDEVICEADDED_renamed_SDL_EVENT_JOYSTICK_ADDED +#define SDL_JOYDEVICEREMOVED SDL_JOYDEVICEREMOVED_renamed_SDL_EVENT_JOYSTICK_REMOVED +#define SDL_JOYBALLMOTION SDL_JOYBALLMOTION_renamed_SDL_EVENT_JOYSTICK_BALL_MOTION +#define SDL_JOYHATMOTION SDL_JOYHATMOTION_renamed_SDL_EVENT_JOYSTICK_HAT_MOTION +#define SDL_KEYDOWN SDL_KEYDOWN_renamed_SDL_EVENT_KEY_DOWN +#define SDL_KEYMAPCHANGED SDL_KEYMAPCHANGED_renamed_SDL_EVENT_KEYMAP_CHANGED +#define SDL_KEYUP SDL_KEYUP_renamed_SDL_EVENT_KEY_UP +#define SDL_LASTEVENT SDL_LASTEVENT_renamed_SDL_EVENT_LAST +#define SDL_LOCALECHANGED SDL_LOCALECHANGED_renamed_SDL_EVENT_LOCALE_CHANGED +#define SDL_MOUSEBUTTONDOWN SDL_MOUSEBUTTONDOWN_renamed_SDL_EVENT_MOUSE_BUTTON_DOWN +#define SDL_MOUSEBUTTONUP SDL_MOUSEBUTTONUP_renamed_SDL_EVENT_MOUSE_BUTTON_UP +#define SDL_MOUSEMOTION SDL_MOUSEMOTION_renamed_SDL_EVENT_MOUSE_MOTION +#define SDL_MOUSEWHEEL SDL_MOUSEWHEEL_renamed_SDL_EVENT_MOUSE_WHEEL +#define SDL_POLLSENTINEL SDL_POLLSENTINEL_renamed_SDL_EVENT_POLL_SENTINEL +#define SDL_QUIT SDL_QUIT_renamed_SDL_EVENT_QUIT +#define SDL_RENDER_DEVICE_RESET SDL_RENDER_DEVICE_RESET_renamed_SDL_EVENT_RENDER_DEVICE_RESET +#define SDL_RENDER_TARGETS_RESET SDL_RENDER_TARGETS_RESET_renamed_SDL_EVENT_RENDER_TARGETS_RESET +#define SDL_SENSORUPDATE SDL_SENSORUPDATE_renamed_SDL_EVENT_SENSOR_UPDATE +#define SDL_TEXTEDITING SDL_TEXTEDITING_renamed_SDL_EVENT_TEXT_EDITING +#define SDL_TEXTEDITING_EXT SDL_TEXTEDITING_EXT_renamed_SDL_EVENT_TEXT_EDITING_EXT +#define SDL_TEXTINPUT SDL_TEXTINPUT_renamed_SDL_EVENT_TEXT_INPUT +#define SDL_USEREVENT SDL_USEREVENT_renamed_SDL_EVENT_USER +#define SDL_WINDOWEVENT_CLOSE SDL_WINDOWEVENT_CLOSE_renamed_SDL_EVENT_WINDOW_CLOSE_REQUESTED +#define SDL_WINDOWEVENT_DISPLAY_CHANGED SDL_WINDOWEVENT_DISPLAY_CHANGED_renamed_SDL_EVENT_WINDOW_DISPLAY_CHANGED +#define SDL_WINDOWEVENT_ENTER SDL_WINDOWEVENT_ENTER_renamed_SDL_EVENT_WINDOW_MOUSE_ENTER +#define SDL_WINDOWEVENT_EXPOSED SDL_WINDOWEVENT_EXPOSED_renamed_SDL_EVENT_WINDOW_EXPOSED +#define SDL_WINDOWEVENT_FOCUS_GAINED SDL_WINDOWEVENT_FOCUS_GAINED_renamed_SDL_EVENT_WINDOW_FOCUS_GAINED +#define SDL_WINDOWEVENT_FOCUS_LOST SDL_WINDOWEVENT_FOCUS_LOST_renamed_SDL_EVENT_WINDOW_FOCUS_LOST +#define SDL_WINDOWEVENT_HIDDEN SDL_WINDOWEVENT_HIDDEN_renamed_SDL_EVENT_WINDOW_HIDDEN +#define SDL_WINDOWEVENT_HIT_TEST SDL_WINDOWEVENT_HIT_TEST_renamed_SDL_EVENT_WINDOW_HIT_TEST +#define SDL_WINDOWEVENT_ICCPROF_CHANGED SDL_WINDOWEVENT_ICCPROF_CHANGED_renamed_SDL_EVENT_WINDOW_ICCPROF_CHANGED +#define SDL_WINDOWEVENT_LEAVE SDL_WINDOWEVENT_LEAVE_renamed_SDL_EVENT_WINDOW_MOUSE_LEAVE +#define SDL_WINDOWEVENT_MAXIMIZED SDL_WINDOWEVENT_MAXIMIZED_renamed_SDL_EVENT_WINDOW_MAXIMIZED +#define SDL_WINDOWEVENT_MINIMIZED SDL_WINDOWEVENT_MINIMIZED_renamed_SDL_EVENT_WINDOW_MINIMIZED +#define SDL_WINDOWEVENT_MOVED SDL_WINDOWEVENT_MOVED_renamed_SDL_EVENT_WINDOW_MOVED +#define SDL_WINDOWEVENT_RESIZED SDL_WINDOWEVENT_RESIZED_renamed_SDL_EVENT_WINDOW_RESIZED +#define SDL_WINDOWEVENT_RESTORED SDL_WINDOWEVENT_RESTORED_renamed_SDL_EVENT_WINDOW_RESTORED +#define SDL_WINDOWEVENT_SHOWN SDL_WINDOWEVENT_SHOWN_renamed_SDL_EVENT_WINDOW_SHOWN +#define SDL_WINDOWEVENT_SIZE_CHANGED SDL_WINDOWEVENT_SIZE_CHANGED_renamed_SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED +#define SDL_eventaction SDL_eventaction_renamed_SDL_EventAction + +/* ##SDL_gamecontroller.h */ +#define SDL_CONTROLLER_AXIS_INVALID SDL_CONTROLLER_AXIS_INVALID_renamed_SDL_GAMEPAD_AXIS_INVALID +#define SDL_CONTROLLER_AXIS_LEFTX SDL_CONTROLLER_AXIS_LEFTX_renamed_SDL_GAMEPAD_AXIS_LEFTX +#define SDL_CONTROLLER_AXIS_LEFTY SDL_CONTROLLER_AXIS_LEFTY_renamed_SDL_GAMEPAD_AXIS_LEFTY +#define SDL_CONTROLLER_AXIS_MAX SDL_CONTROLLER_AXIS_MAX_renamed_SDL_GAMEPAD_AXIS_COUNT +#define SDL_CONTROLLER_AXIS_RIGHTX SDL_CONTROLLER_AXIS_RIGHTX_renamed_SDL_GAMEPAD_AXIS_RIGHTX +#define SDL_CONTROLLER_AXIS_RIGHTY SDL_CONTROLLER_AXIS_RIGHTY_renamed_SDL_GAMEPAD_AXIS_RIGHTY +#define SDL_CONTROLLER_AXIS_TRIGGERLEFT SDL_CONTROLLER_AXIS_TRIGGERLEFT_renamed_SDL_GAMEPAD_AXIS_LEFT_TRIGGER +#define SDL_CONTROLLER_AXIS_TRIGGERRIGHT SDL_CONTROLLER_AXIS_TRIGGERRIGHT_renamed_SDL_GAMEPAD_AXIS_RIGHT_TRIGGER +#define SDL_CONTROLLER_BINDTYPE_AXIS SDL_CONTROLLER_BINDTYPE_AXIS_renamed_SDL_GAMEPAD_BINDTYPE_AXIS +#define SDL_CONTROLLER_BINDTYPE_BUTTON SDL_CONTROLLER_BINDTYPE_BUTTON_renamed_SDL_GAMEPAD_BINDTYPE_BUTTON +#define SDL_CONTROLLER_BINDTYPE_HAT SDL_CONTROLLER_BINDTYPE_HAT_renamed_SDL_GAMEPAD_BINDTYPE_HAT +#define SDL_CONTROLLER_BINDTYPE_NONE SDL_CONTROLLER_BINDTYPE_NONE_renamed_SDL_GAMEPAD_BINDTYPE_NONE +#define SDL_CONTROLLER_BUTTON_A SDL_CONTROLLER_BUTTON_A_renamed_SDL_GAMEPAD_BUTTON_SOUTH +#define SDL_CONTROLLER_BUTTON_B SDL_CONTROLLER_BUTTON_B_renamed_SDL_GAMEPAD_BUTTON_EAST +#define SDL_CONTROLLER_BUTTON_BACK SDL_CONTROLLER_BUTTON_BACK_renamed_SDL_GAMEPAD_BUTTON_BACK +#define SDL_CONTROLLER_BUTTON_DPAD_DOWN SDL_CONTROLLER_BUTTON_DPAD_DOWN_renamed_SDL_GAMEPAD_BUTTON_DPAD_DOWN +#define SDL_CONTROLLER_BUTTON_DPAD_LEFT SDL_CONTROLLER_BUTTON_DPAD_LEFT_renamed_SDL_GAMEPAD_BUTTON_DPAD_LEFT +#define SDL_CONTROLLER_BUTTON_DPAD_RIGHT SDL_CONTROLLER_BUTTON_DPAD_RIGHT_renamed_SDL_GAMEPAD_BUTTON_DPAD_RIGHT +#define SDL_CONTROLLER_BUTTON_DPAD_UP SDL_CONTROLLER_BUTTON_DPAD_UP_renamed_SDL_GAMEPAD_BUTTON_DPAD_UP +#define SDL_CONTROLLER_BUTTON_GUIDE SDL_CONTROLLER_BUTTON_GUIDE_renamed_SDL_GAMEPAD_BUTTON_GUIDE +#define SDL_CONTROLLER_BUTTON_INVALID SDL_CONTROLLER_BUTTON_INVALID_renamed_SDL_GAMEPAD_BUTTON_INVALID +#define SDL_CONTROLLER_BUTTON_LEFTSHOULDER SDL_CONTROLLER_BUTTON_LEFTSHOULDER_renamed_SDL_GAMEPAD_BUTTON_LEFT_SHOULDER +#define SDL_CONTROLLER_BUTTON_LEFTSTICK SDL_CONTROLLER_BUTTON_LEFTSTICK_renamed_SDL_GAMEPAD_BUTTON_LEFT_STICK +#define SDL_CONTROLLER_BUTTON_MAX SDL_CONTROLLER_BUTTON_MAX_renamed_SDL_GAMEPAD_BUTTON_COUNT +#define SDL_CONTROLLER_BUTTON_MISC1 SDL_CONTROLLER_BUTTON_MISC1_renamed_SDL_GAMEPAD_BUTTON_MISC1 +#define SDL_CONTROLLER_BUTTON_PADDLE1 SDL_CONTROLLER_BUTTON_PADDLE1_renamed_SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1 +#define SDL_CONTROLLER_BUTTON_PADDLE2 SDL_CONTROLLER_BUTTON_PADDLE2_renamed_SDL_GAMEPAD_BUTTON_LEFT_PADDLE1 +#define SDL_CONTROLLER_BUTTON_PADDLE3 SDL_CONTROLLER_BUTTON_PADDLE3_renamed_SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2 +#define SDL_CONTROLLER_BUTTON_PADDLE4 SDL_CONTROLLER_BUTTON_PADDLE4_renamed_SDL_GAMEPAD_BUTTON_LEFT_PADDLE2 +#define SDL_CONTROLLER_BUTTON_RIGHTSHOULDER SDL_CONTROLLER_BUTTON_RIGHTSHOULDER_renamed_SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER +#define SDL_CONTROLLER_BUTTON_RIGHTSTICK SDL_CONTROLLER_BUTTON_RIGHTSTICK_renamed_SDL_GAMEPAD_BUTTON_RIGHT_STICK +#define SDL_CONTROLLER_BUTTON_START SDL_CONTROLLER_BUTTON_START_renamed_SDL_GAMEPAD_BUTTON_START +#define SDL_CONTROLLER_BUTTON_TOUCHPAD SDL_CONTROLLER_BUTTON_TOUCHPAD_renamed_SDL_GAMEPAD_BUTTON_TOUCHPAD +#define SDL_CONTROLLER_BUTTON_X SDL_CONTROLLER_BUTTON_X_renamed_SDL_GAMEPAD_BUTTON_WEST +#define SDL_CONTROLLER_BUTTON_Y SDL_CONTROLLER_BUTTON_Y_renamed_SDL_GAMEPAD_BUTTON_NORTH +#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT +#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR +#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT +#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO +#define SDL_CONTROLLER_TYPE_PS3 SDL_CONTROLLER_TYPE_PS3_renamed_SDL_GAMEPAD_TYPE_PS3 +#define SDL_CONTROLLER_TYPE_PS4 SDL_CONTROLLER_TYPE_PS4_renamed_SDL_GAMEPAD_TYPE_PS4 +#define SDL_CONTROLLER_TYPE_PS5 SDL_CONTROLLER_TYPE_PS5_renamed_SDL_GAMEPAD_TYPE_PS5 +#define SDL_CONTROLLER_TYPE_UNKNOWN SDL_CONTROLLER_TYPE_UNKNOWN_renamed_SDL_GAMEPAD_TYPE_STANDARD +#define SDL_CONTROLLER_TYPE_VIRTUAL SDL_CONTROLLER_TYPE_VIRTUAL_renamed_SDL_GAMEPAD_TYPE_VIRTUAL +#define SDL_CONTROLLER_TYPE_XBOX360 SDL_CONTROLLER_TYPE_XBOX360_renamed_SDL_GAMEPAD_TYPE_XBOX360 +#define SDL_CONTROLLER_TYPE_XBOXONE SDL_CONTROLLER_TYPE_XBOXONE_renamed_SDL_GAMEPAD_TYPE_XBOXONE +#define SDL_GameController SDL_GameController_renamed_SDL_Gamepad +#define SDL_GameControllerAddMapping SDL_GameControllerAddMapping_renamed_SDL_AddGamepadMapping +#define SDL_GameControllerAddMappingsFromFile SDL_GameControllerAddMappingsFromFile_renamed_SDL_AddGamepadMappingsFromFile +#define SDL_GameControllerAddMappingsFromRW SDL_GameControllerAddMappingsFromRW_renamed_SDL_AddGamepadMappingsFromIO +#define SDL_GameControllerAxis SDL_GameControllerAxis_renamed_SDL_GamepadAxis +#define SDL_GameControllerBindType SDL_GameControllerBindType_renamed_SDL_GamepadBindingType +#define SDL_GameControllerButton SDL_GameControllerButton_renamed_SDL_GamepadButton +#define SDL_GameControllerClose SDL_GameControllerClose_renamed_SDL_CloseGamepad +#define SDL_GameControllerFromInstanceID SDL_GameControllerFromInstanceID_renamed_SDL_GetGamepadFromID +#define SDL_GameControllerFromPlayerIndex SDL_GameControllerFromPlayerIndex_renamed_SDL_GetGamepadFromPlayerIndex +#define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GameControllerGetAppleSFSymbolsNameForAxis_renamed_SDL_GetGamepadAppleSFSymbolsNameForAxis +#define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GameControllerGetAppleSFSymbolsNameForButton_renamed_SDL_GetGamepadAppleSFSymbolsNameForButton +#define SDL_GameControllerGetAttached SDL_GameControllerGetAttached_renamed_SDL_GamepadConnected +#define SDL_GameControllerGetAxis SDL_GameControllerGetAxis_renamed_SDL_GetGamepadAxis +#define SDL_GameControllerGetAxisFromString SDL_GameControllerGetAxisFromString_renamed_SDL_GetGamepadAxisFromString +#define SDL_GameControllerGetButton SDL_GameControllerGetButton_renamed_SDL_GetGamepadButton +#define SDL_GameControllerGetButtonFromString SDL_GameControllerGetButtonFromString_renamed_SDL_GetGamepadButtonFromString +#define SDL_GameControllerGetFirmwareVersion SDL_GameControllerGetFirmwareVersion_renamed_SDL_GetGamepadFirmwareVersion +#define SDL_GameControllerGetJoystick SDL_GameControllerGetJoystick_renamed_SDL_GetGamepadJoystick +#define SDL_GameControllerGetNumTouchpadFingers SDL_GameControllerGetNumTouchpadFingers_renamed_SDL_GetNumGamepadTouchpadFingers +#define SDL_GameControllerGetNumTouchpads SDL_GameControllerGetNumTouchpads_renamed_SDL_GetNumGamepadTouchpads +#define SDL_GameControllerGetPlayerIndex SDL_GameControllerGetPlayerIndex_renamed_SDL_GetGamepadPlayerIndex +#define SDL_GameControllerGetProduct SDL_GameControllerGetProduct_renamed_SDL_GetGamepadProduct +#define SDL_GameControllerGetProductVersion SDL_GameControllerGetProductVersion_renamed_SDL_GetGamepadProductVersion +#define SDL_GameControllerGetSensorData SDL_GameControllerGetSensorData_renamed_SDL_GetGamepadSensorData +#define SDL_GameControllerGetSensorDataRate SDL_GameControllerGetSensorDataRate_renamed_SDL_GetGamepadSensorDataRate +#define SDL_GameControllerGetSerial SDL_GameControllerGetSerial_renamed_SDL_GetGamepadSerial +#define SDL_GameControllerGetSteamHandle SDL_GameControllerGetSteamHandle_renamed_SDL_GetGamepadSteamHandle +#define SDL_GameControllerGetStringForAxis SDL_GameControllerGetStringForAxis_renamed_SDL_GetGamepadStringForAxis +#define SDL_GameControllerGetStringForButton SDL_GameControllerGetStringForButton_renamed_SDL_GetGamepadStringForButton +#define SDL_GameControllerGetTouchpadFinger SDL_GameControllerGetTouchpadFinger_renamed_SDL_GetGamepadTouchpadFinger +#define SDL_GameControllerGetType SDL_GameControllerGetType_renamed_SDL_GetGamepadType +#define SDL_GameControllerGetVendor SDL_GameControllerGetVendor_renamed_SDL_GetGamepadVendor +#define SDL_GameControllerHasAxis SDL_GameControllerHasAxis_renamed_SDL_GamepadHasAxis +#define SDL_GameControllerHasButton SDL_GameControllerHasButton_renamed_SDL_GamepadHasButton +#define SDL_GameControllerHasSensor SDL_GameControllerHasSensor_renamed_SDL_GamepadHasSensor +#define SDL_GameControllerIsSensorEnabled SDL_GameControllerIsSensorEnabled_renamed_SDL_GamepadSensorEnabled +#define SDL_GameControllerMapping SDL_GameControllerMapping_renamed_SDL_GetGamepadMapping +#define SDL_GameControllerMappingForDeviceIndex SDL_GameControllerMappingForDeviceIndex_renamed_SDL_GetGamepadMappingForDeviceIndex +#define SDL_GameControllerMappingForGUID SDL_GameControllerMappingForGUID_renamed_SDL_GetGamepadMappingForGUID +#define SDL_GameControllerName SDL_GameControllerName_renamed_SDL_GetGamepadName +#define SDL_GameControllerOpen SDL_GameControllerOpen_renamed_SDL_OpenGamepad +#define SDL_GameControllerPath SDL_GameControllerPath_renamed_SDL_GetGamepadPath +#define SDL_GameControllerRumble SDL_GameControllerRumble_renamed_SDL_RumbleGamepad +#define SDL_GameControllerRumbleTriggers SDL_GameControllerRumbleTriggers_renamed_SDL_RumbleGamepadTriggers +#define SDL_GameControllerSendEffect SDL_GameControllerSendEffect_renamed_SDL_SendGamepadEffect +#define SDL_GameControllerSetLED SDL_GameControllerSetLED_renamed_SDL_SetGamepadLED +#define SDL_GameControllerSetPlayerIndex SDL_GameControllerSetPlayerIndex_renamed_SDL_SetGamepadPlayerIndex +#define SDL_GameControllerSetSensorEnabled SDL_GameControllerSetSensorEnabled_renamed_SDL_SetGamepadSensorEnabled +#define SDL_GameControllerType SDL_GameControllerType_renamed_SDL_GamepadType +#define SDL_GameControllerUpdate SDL_GameControllerUpdate_renamed_SDL_UpdateGamepads +#define SDL_INIT_GAMECONTROLLER SDL_INIT_GAMECONTROLLER_renamed_SDL_INIT_GAMEPAD +#define SDL_IsGameController SDL_IsGameController_renamed_SDL_IsGamepad + +/* ##SDL_guid.h */ +#define SDL_GUIDFromString SDL_GUIDFromString_renamed_SDL_StringToGUID + +/* ##SDL_haptic.h */ +#define SDL_HapticClose SDL_HapticClose_renamed_SDL_CloseHaptic +#define SDL_HapticDestroyEffect SDL_HapticDestroyEffect_renamed_SDL_DestroyHapticEffect +#define SDL_HapticGetEffectStatus SDL_HapticGetEffectStatus_renamed_SDL_GetHapticEffectStatus +#define SDL_HapticNewEffect SDL_HapticNewEffect_renamed_SDL_CreateHapticEffect +#define SDL_HapticNumAxes SDL_HapticNumAxes_renamed_SDL_GetNumHapticAxes +#define SDL_HapticNumEffects SDL_HapticNumEffects_renamed_SDL_GetMaxHapticEffects +#define SDL_HapticNumEffectsPlaying SDL_HapticNumEffectsPlaying_renamed_SDL_GetMaxHapticEffectsPlaying +#define SDL_HapticOpen SDL_HapticOpen_renamed_SDL_OpenHaptic +#define SDL_HapticOpenFromJoystick SDL_HapticOpenFromJoystick_renamed_SDL_OpenHapticFromJoystick +#define SDL_HapticOpenFromMouse SDL_HapticOpenFromMouse_renamed_SDL_OpenHapticFromMouse +#define SDL_HapticPause SDL_HapticPause_renamed_SDL_PauseHaptic +#define SDL_HapticQuery SDL_HapticQuery_renamed_SDL_GetHapticFeatures +#define SDL_HapticRumbleInit SDL_HapticRumbleInit_renamed_SDL_InitHapticRumble +#define SDL_HapticRumblePlay SDL_HapticRumblePlay_renamed_SDL_PlayHapticRumble +#define SDL_HapticRumbleStop SDL_HapticRumbleStop_renamed_SDL_StopHapticRumble +#define SDL_HapticRunEffect SDL_HapticRunEffect_renamed_SDL_RunHapticEffect +#define SDL_HapticSetAutocenter SDL_HapticSetAutocenter_renamed_SDL_SetHapticAutocenter +#define SDL_HapticSetGain SDL_HapticSetGain_renamed_SDL_SetHapticGain +#define SDL_HapticStopAll SDL_HapticStopAll_renamed_SDL_StopHapticEffects +#define SDL_HapticStopEffect SDL_HapticStopEffect_renamed_SDL_StopHapticEffect +#define SDL_HapticUnpause SDL_HapticUnpause_renamed_SDL_ResumeHaptic +#define SDL_HapticUpdateEffect SDL_HapticUpdateEffect_renamed_SDL_UpdateHapticEffect +#define SDL_JoystickIsHaptic SDL_JoystickIsHaptic_renamed_SDL_IsJoystickHaptic +#define SDL_MouseIsHaptic SDL_MouseIsHaptic_renamed_SDL_IsMouseHaptic + +/* ##SDL_hints.h */ +#define SDL_DelHintCallback SDL_DelHintCallback_renamed_SDL_RemoveHintCallback +#define SDL_HINT_ALLOW_TOPMOST SDL_HINT_ALLOW_TOPMOST_renamed_SDL_HINT_WINDOW_ALLOW_TOPMOST +#define SDL_HINT_DIRECTINPUT_ENABLED SDL_HINT_DIRECTINPUT_ENABLED_renamed_SDL_HINT_JOYSTICK_DIRECTINPUT +#define SDL_HINT_GDK_TEXTINPUT_DEFAULT SDL_HINT_GDK_TEXTINPUT_DEFAULT_renamed_SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT +#define SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE_renamed_SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE +#define SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE_renamed_SDL_HINT_JOYSTICK_ENHANCED_REPORTS +#define SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE_renamed_SDL_HINT_JOYSTICK_ENHANCED_REPORTS +#define SDL_HINT_LINUX_DIGITAL_HATS SDL_HINT_LINUX_DIGITAL_HATS_renamed_SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS +#define SDL_HINT_LINUX_HAT_DEADZONES SDL_HINT_LINUX_HAT_DEADZONES_renamed_SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES +#define SDL_HINT_LINUX_JOYSTICK_CLASSIC SDL_HINT_LINUX_JOYSTICK_CLASSIC_renamed_SDL_HINT_JOYSTICK_LINUX_CLASSIC +#define SDL_HINT_LINUX_JOYSTICK_DEADZONES SDL_HINT_LINUX_JOYSTICK_DEADZONES_renamed_SDL_HINT_JOYSTICK_LINUX_DEADZONES + +/* ##SDL_joystick.h */ +#define SDL_JOYSTICK_TYPE_GAMECONTROLLER SDL_JOYSTICK_TYPE_GAMECONTROLLER_renamed_SDL_JOYSTICK_TYPE_GAMEPAD +#define SDL_JoystickAttachVirtualEx SDL_JoystickAttachVirtualEx_renamed_SDL_AttachVirtualJoystick +#define SDL_JoystickClose SDL_JoystickClose_renamed_SDL_CloseJoystick +#define SDL_JoystickDetachVirtual SDL_JoystickDetachVirtual_renamed_SDL_DetachVirtualJoystick +#define SDL_JoystickFromInstanceID SDL_JoystickFromInstanceID_renamed_SDL_GetJoystickFromID +#define SDL_JoystickFromPlayerIndex SDL_JoystickFromPlayerIndex_renamed_SDL_GetJoystickFromPlayerIndex +#define SDL_JoystickGUID SDL_JoystickGUID_renamed_SDL_GUID +#define SDL_JoystickGetAttached SDL_JoystickGetAttached_renamed_SDL_JoystickConnected +#define SDL_JoystickGetAxis SDL_JoystickGetAxis_renamed_SDL_GetJoystickAxis +#define SDL_JoystickGetAxisInitialState SDL_JoystickGetAxisInitialState_renamed_SDL_GetJoystickAxisInitialState +#define SDL_JoystickGetBall SDL_JoystickGetBall_renamed_SDL_GetJoystickBall +#define SDL_JoystickGetButton SDL_JoystickGetButton_renamed_SDL_GetJoystickButton +#define SDL_JoystickGetFirmwareVersion SDL_JoystickGetFirmwareVersion_renamed_SDL_GetJoystickFirmwareVersion +#define SDL_JoystickGetGUID SDL_JoystickGetGUID_renamed_SDL_GetJoystickGUID +#define SDL_JoystickGetGUIDFromString SDL_JoystickGetGUIDFromString_renamed_SDL_GUIDFromString +#define SDL_JoystickGetHat SDL_JoystickGetHat_renamed_SDL_GetJoystickHat +#define SDL_JoystickGetPlayerIndex SDL_JoystickGetPlayerIndex_renamed_SDL_GetJoystickPlayerIndex +#define SDL_JoystickGetProduct SDL_JoystickGetProduct_renamed_SDL_GetJoystickProduct +#define SDL_JoystickGetProductVersion SDL_JoystickGetProductVersion_renamed_SDL_GetJoystickProductVersion +#define SDL_JoystickGetSerial SDL_JoystickGetSerial_renamed_SDL_GetJoystickSerial +#define SDL_JoystickGetType SDL_JoystickGetType_renamed_SDL_GetJoystickType +#define SDL_JoystickGetVendor SDL_JoystickGetVendor_renamed_SDL_GetJoystickVendor +#define SDL_JoystickInstanceID SDL_JoystickInstanceID_renamed_SDL_GetJoystickID +#define SDL_JoystickIsVirtual SDL_JoystickIsVirtual_renamed_SDL_IsJoystickVirtual +#define SDL_JoystickName SDL_JoystickName_renamed_SDL_GetJoystickName +#define SDL_JoystickNumAxes SDL_JoystickNumAxes_renamed_SDL_GetNumJoystickAxes +#define SDL_JoystickNumBalls SDL_JoystickNumBalls_renamed_SDL_GetNumJoystickBalls +#define SDL_JoystickNumButtons SDL_JoystickNumButtons_renamed_SDL_GetNumJoystickButtons +#define SDL_JoystickNumHats SDL_JoystickNumHats_renamed_SDL_GetNumJoystickHats +#define SDL_JoystickOpen SDL_JoystickOpen_renamed_SDL_OpenJoystick +#define SDL_JoystickPath SDL_JoystickPath_renamed_SDL_GetJoystickPath +#define SDL_JoystickRumble SDL_JoystickRumble_renamed_SDL_RumbleJoystick +#define SDL_JoystickRumbleTriggers SDL_JoystickRumbleTriggers_renamed_SDL_RumbleJoystickTriggers +#define SDL_JoystickSendEffect SDL_JoystickSendEffect_renamed_SDL_SendJoystickEffect +#define SDL_JoystickSetLED SDL_JoystickSetLED_renamed_SDL_SetJoystickLED +#define SDL_JoystickSetPlayerIndex SDL_JoystickSetPlayerIndex_renamed_SDL_SetJoystickPlayerIndex +#define SDL_JoystickSetVirtualAxis SDL_JoystickSetVirtualAxis_renamed_SDL_SetJoystickVirtualAxis +#define SDL_JoystickSetVirtualButton SDL_JoystickSetVirtualButton_renamed_SDL_SetJoystickVirtualButton +#define SDL_JoystickSetVirtualHat SDL_JoystickSetVirtualHat_renamed_SDL_SetJoystickVirtualHat +#define SDL_JoystickUpdate SDL_JoystickUpdate_renamed_SDL_UpdateJoysticks + +/* ##SDL_keyboard.h */ +#define SDL_IsScreenKeyboardShown SDL_IsScreenKeyboardShown_renamed_SDL_ScreenKeyboardShown +#define SDL_IsTextInputActive SDL_IsTextInputActive_renamed_SDL_TextInputActive + +/* ##SDL_keycode.h */ +#define KMOD_ALT KMOD_ALT_renamed_SDL_KMOD_ALT +#define KMOD_CAPS KMOD_CAPS_renamed_SDL_KMOD_CAPS +#define KMOD_CTRL KMOD_CTRL_renamed_SDL_KMOD_CTRL +#define KMOD_GUI KMOD_GUI_renamed_SDL_KMOD_GUI +#define KMOD_LALT KMOD_LALT_renamed_SDL_KMOD_LALT +#define KMOD_LCTRL KMOD_LCTRL_renamed_SDL_KMOD_LCTRL +#define KMOD_LGUI KMOD_LGUI_renamed_SDL_KMOD_LGUI +#define KMOD_LSHIFT KMOD_LSHIFT_renamed_SDL_KMOD_LSHIFT +#define KMOD_MODE KMOD_MODE_renamed_SDL_KMOD_MODE +#define KMOD_NONE KMOD_NONE_renamed_SDL_KMOD_NONE +#define KMOD_NUM KMOD_NUM_renamed_SDL_KMOD_NUM +#define KMOD_RALT KMOD_RALT_renamed_SDL_KMOD_RALT +#define KMOD_RCTRL KMOD_RCTRL_renamed_SDL_KMOD_RCTRL +#define KMOD_RGUI KMOD_RGUI_renamed_SDL_KMOD_RGUI +#define KMOD_RSHIFT KMOD_RSHIFT_renamed_SDL_KMOD_RSHIFT +#define KMOD_SCROLL KMOD_SCROLL_renamed_SDL_KMOD_SCROLL +#define KMOD_SHIFT KMOD_SHIFT_renamed_SDL_KMOD_SHIFT +#define SDLK_AUDIOFASTFORWARD SDLK_AUDIOFASTFORWARD_renamed_SDLK_MEDIA_FAST_FORWARD +#define SDLK_AUDIOMUTE SDLK_AUDIOMUTE_renamed_SDLK_MUTE +#define SDLK_AUDIONEXT SDLK_AUDIONEXT_renamed_SDLK_MEDIA_NEXT_TRACK +#define SDLK_AUDIOPLAY SDLK_AUDIOPLAY_renamed_SDLK_MEDIA_PLAY +#define SDLK_AUDIOPREV SDLK_AUDIOPREV_renamed_SDLK_MEDIA_PREVIOUS_TRACK +#define SDLK_AUDIOREWIND SDLK_AUDIOREWIND_renamed_SDLK_MEDIA_REWIND +#define SDLK_AUDIOSTOP SDLK_AUDIOSTOP_renamed_SDLK_MEDIA_STOP +#define SDLK_BACKQUOTE SDLK_BACKQUOTE_renamed_SDLK_GRAVE +#define SDLK_EJECT SDLK_EJECT_renamed_SDLK_MEDIA_EJECT +#define SDLK_MEDIASELECT SDLK_MEDIASELECT_renamed_SDLK_MEDIA_SELECT +#define SDLK_QUOTE SDLK_QUOTE_renamed_SDLK_APOSTROPHE +#define SDLK_QUOTEDBL SDLK_QUOTEDBL_renamed_SDLK_DBLAPOSTROPHE +#define SDLK_a SDLK_a_renamed_SDLK_A +#define SDLK_b SDLK_b_renamed_SDLK_B +#define SDLK_c SDLK_c_renamed_SDLK_C +#define SDLK_d SDLK_d_renamed_SDLK_D +#define SDLK_e SDLK_e_renamed_SDLK_E +#define SDLK_f SDLK_f_renamed_SDLK_F +#define SDLK_g SDLK_g_renamed_SDLK_G +#define SDLK_h SDLK_h_renamed_SDLK_H +#define SDLK_i SDLK_i_renamed_SDLK_I +#define SDLK_j SDLK_j_renamed_SDLK_J +#define SDLK_k SDLK_k_renamed_SDLK_K +#define SDLK_l SDLK_l_renamed_SDLK_L +#define SDLK_m SDLK_m_renamed_SDLK_M +#define SDLK_n SDLK_n_renamed_SDLK_N +#define SDLK_o SDLK_o_renamed_SDLK_O +#define SDLK_p SDLK_p_renamed_SDLK_P +#define SDLK_q SDLK_q_renamed_SDLK_Q +#define SDLK_r SDLK_r_renamed_SDLK_R +#define SDLK_s SDLK_s_renamed_SDLK_S +#define SDLK_t SDLK_t_renamed_SDLK_T +#define SDLK_u SDLK_u_renamed_SDLK_U +#define SDLK_v SDLK_v_renamed_SDLK_V +#define SDLK_w SDLK_w_renamed_SDLK_W +#define SDLK_x SDLK_x_renamed_SDLK_X +#define SDLK_y SDLK_y_renamed_SDLK_Y +#define SDLK_z SDLK_z_renamed_SDLK_Z + +/* ##SDL_log.h */ +#define SDL_LogGetOutputFunction SDL_LogGetOutputFunction_renamed_SDL_GetLogOutputFunction +#define SDL_LogGetPriority SDL_LogGetPriority_renamed_SDL_GetLogPriority +#define SDL_LogResetPriorities SDL_LogResetPriorities_renamed_SDL_ResetLogPriorities +#define SDL_LogSetAllPriority SDL_LogSetAllPriority_renamed_SDL_SetLogPriorities +#define SDL_LogSetOutputFunction SDL_LogSetOutputFunction_renamed_SDL_SetLogOutputFunction +#define SDL_LogSetPriority SDL_LogSetPriority_renamed_SDL_SetLogPriority +#define SDL_NUM_LOG_PRIORITIES SDL_NUM_LOG_PRIORITIES_renamed_SDL_LOG_PRIORITY_COUNT + +/* ##SDL_messagebox.h */ +#define SDL_MESSAGEBOX_COLOR_MAX SDL_MESSAGEBOX_COLOR_MAX_renamed_SDL_MESSAGEBOX_COLOR_COUNT + +/* ##SDL_mouse.h */ +#define SDL_BUTTON SDL_BUTTON_renamed_SDL_BUTTON_MASK +#define SDL_FreeCursor SDL_FreeCursor_renamed_SDL_DestroyCursor +#define SDL_NUM_SYSTEM_CURSORS SDL_NUM_SYSTEM_CURSORS_renamed_SDL_SYSTEM_CURSOR_COUNT +#define SDL_SYSTEM_CURSOR_ARROW SDL_SYSTEM_CURSOR_ARROW_renamed_SDL_SYSTEM_CURSOR_DEFAULT +#define SDL_SYSTEM_CURSOR_HAND SDL_SYSTEM_CURSOR_HAND_renamed_SDL_SYSTEM_CURSOR_POINTER +#define SDL_SYSTEM_CURSOR_IBEAM SDL_SYSTEM_CURSOR_IBEAM_renamed_SDL_SYSTEM_CURSOR_TEXT +#define SDL_SYSTEM_CURSOR_NO SDL_SYSTEM_CURSOR_NO_renamed_SDL_SYSTEM_CURSOR_NOT_ALLOWED +#define SDL_SYSTEM_CURSOR_SIZEALL SDL_SYSTEM_CURSOR_SIZEALL_renamed_SDL_SYSTEM_CURSOR_MOVE +#define SDL_SYSTEM_CURSOR_SIZENESW SDL_SYSTEM_CURSOR_SIZENESW_renamed_SDL_SYSTEM_CURSOR_NESW_RESIZE +#define SDL_SYSTEM_CURSOR_SIZENS SDL_SYSTEM_CURSOR_SIZENS_renamed_SDL_SYSTEM_CURSOR_NS_RESIZE +#define SDL_SYSTEM_CURSOR_SIZENWSE SDL_SYSTEM_CURSOR_SIZENWSE_renamed_SDL_SYSTEM_CURSOR_NWSE_RESIZE +#define SDL_SYSTEM_CURSOR_SIZEWE SDL_SYSTEM_CURSOR_SIZEWE_renamed_SDL_SYSTEM_CURSOR_EW_RESIZE +#define SDL_SYSTEM_CURSOR_WAITARROW SDL_SYSTEM_CURSOR_WAITARROW_renamed_SDL_SYSTEM_CURSOR_PROGRESS +#define SDL_SYSTEM_CURSOR_WINDOW_BOTTOM SDL_SYSTEM_CURSOR_WINDOW_BOTTOM_renamed_SDL_SYSTEM_CURSOR_S_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_BOTTOMLEFT SDL_SYSTEM_CURSOR_WINDOW_BOTTOMLEFT_renamed_SDL_SYSTEM_CURSOR_SW_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_BOTTOMRIGHT SDL_SYSTEM_CURSOR_WINDOW_BOTTOMRIGHT_renamed_SDL_SYSTEM_CURSOR_SE_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_LEFT SDL_SYSTEM_CURSOR_WINDOW_LEFT_renamed_SDL_SYSTEM_CURSOR_W_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_RIGHT SDL_SYSTEM_CURSOR_WINDOW_RIGHT_renamed_SDL_SYSTEM_CURSOR_E_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_TOP SDL_SYSTEM_CURSOR_WINDOW_TOP_renamed_SDL_SYSTEM_CURSOR_N_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_TOPLEFT SDL_SYSTEM_CURSOR_WINDOW_TOPLEFT_renamed_SDL_SYSTEM_CURSOR_NW_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_TOPRIGHT SDL_SYSTEM_CURSOR_WINDOW_TOPRIGHT_renamed_SDL_SYSTEM_CURSOR_NE_RESIZE + +/* ##SDL_mutex.h */ +#define SDL_CondBroadcast SDL_CondBroadcast_renamed_SDL_BroadcastCondition +#define SDL_CondSignal SDL_CondSignal_renamed_SDL_SignalCondition +#define SDL_CondWait SDL_CondWait_renamed_SDL_WaitCondition +#define SDL_CondWaitTimeout SDL_CondWaitTimeout_renamed_SDL_WaitConditionTimeout +#define SDL_CreateCond SDL_CreateCond_renamed_SDL_CreateCondition +#define SDL_DestroyCond SDL_DestroyCond_renamed_SDL_DestroyCondition +#define SDL_SemPost SDL_SemPost_renamed_SDL_SignalSemaphore +#define SDL_SemTryWait SDL_SemTryWait_renamed_SDL_TryWaitSemaphore +#define SDL_SemValue SDL_SemValue_renamed_SDL_GetSemaphoreValue +#define SDL_SemWait SDL_SemWait_renamed_SDL_WaitSemaphore +#define SDL_SemWaitTimeout SDL_SemWaitTimeout_renamed_SDL_WaitSemaphoreTimeout + +/* ##SDL_mutex.h */ +#define SDL_cond SDL_cond_renamed_SDL_Condition +#define SDL_mutex SDL_mutex_renamed_SDL_Mutex +#define SDL_sem SDL_sem_renamed_SDL_Semaphore + +/* ##SDL_pixels.h */ +#define SDL_AllocFormat SDL_AllocFormat_renamed_SDL_GetPixelFormatDetails +#define SDL_AllocPalette SDL_AllocPalette_renamed_SDL_CreatePalette +#define SDL_Colour SDL_Colour_renamed_SDL_Color +#define SDL_FreePalette SDL_FreePalette_renamed_SDL_DestroyPalette +#define SDL_MasksToPixelFormatEnum SDL_MasksToPixelFormatEnum_renamed_SDL_GetPixelFormatForMasks +#define SDL_PIXELFORMAT_BGR444 SDL_PIXELFORMAT_BGR444_renamed_SDL_PIXELFORMAT_XBGR4444 +#define SDL_PIXELFORMAT_BGR555 SDL_PIXELFORMAT_BGR555_renamed_SDL_PIXELFORMAT_XBGR1555 +#define SDL_PIXELFORMAT_BGR888 SDL_PIXELFORMAT_BGR888_renamed_SDL_PIXELFORMAT_XBGR8888 +#define SDL_PIXELFORMAT_RGB444 SDL_PIXELFORMAT_RGB444_renamed_SDL_PIXELFORMAT_XRGB4444 +#define SDL_PIXELFORMAT_RGB555 SDL_PIXELFORMAT_RGB555_renamed_SDL_PIXELFORMAT_XRGB1555 +#define SDL_PIXELFORMAT_RGB888 SDL_PIXELFORMAT_RGB888_renamed_SDL_PIXELFORMAT_XRGB8888 +#define SDL_PixelFormatEnumToMasks SDL_PixelFormatEnumToMasks_renamed_SDL_GetMasksForPixelFormat + +/* ##SDL_rect.h */ +#define SDL_EncloseFPoints SDL_EncloseFPoints_renamed_SDL_GetRectEnclosingPointsFloat +#define SDL_EnclosePoints SDL_EnclosePoints_renamed_SDL_GetRectEnclosingPoints +#define SDL_FRectEmpty SDL_FRectEmpty_renamed_SDL_RectEmptyFloat +#define SDL_FRectEquals SDL_FRectEquals_renamed_SDL_RectsEqualFloat +#define SDL_FRectEqualsEpsilon SDL_FRectEqualsEpsilon_renamed_SDL_RectsEqualEpsilon +#define SDL_HasIntersection SDL_HasIntersection_renamed_SDL_HasRectIntersection +#define SDL_HasIntersectionF SDL_HasIntersectionF_renamed_SDL_HasRectIntersectionFloat +#define SDL_IntersectFRect SDL_IntersectFRect_renamed_SDL_GetRectIntersectionFloat +#define SDL_IntersectFRectAndLine SDL_IntersectFRectAndLine_renamed_SDL_GetRectAndLineIntersectionFloat +#define SDL_IntersectRect SDL_IntersectRect_renamed_SDL_GetRectIntersection +#define SDL_IntersectRectAndLine SDL_IntersectRectAndLine_renamed_SDL_GetRectAndLineIntersection +#define SDL_PointInFRect SDL_PointInFRect_renamed_SDL_PointInRectFloat +#define SDL_RectEquals SDL_RectEquals_renamed_SDL_RectsEqual +#define SDL_UnionFRect SDL_UnionFRect_renamed_SDL_GetRectUnionFloat +#define SDL_UnionRect SDL_UnionRect_renamed_SDL_GetRectUnion + +/* ##SDL_render.h */ +#define SDL_GetRendererOutputSize SDL_GetRendererOutputSize_renamed_SDL_GetCurrentRenderOutputSize +#define SDL_RenderCopy SDL_RenderCopy_renamed_SDL_RenderTexture +#define SDL_RenderCopyEx SDL_RenderCopyEx_renamed_SDL_RenderTextureRotated +#define SDL_RenderCopyExF SDL_RenderCopyExF_renamed_SDL_RenderTextureRotated +#define SDL_RenderCopyF SDL_RenderCopyF_renamed_SDL_RenderTexture +#define SDL_RenderDrawLine SDL_RenderDrawLine_renamed_SDL_RenderLine +#define SDL_RenderDrawLineF SDL_RenderDrawLineF_renamed_SDL_RenderLine +#define SDL_RenderDrawLines SDL_RenderDrawLines_renamed_SDL_RenderLines +#define SDL_RenderDrawLinesF SDL_RenderDrawLinesF_renamed_SDL_RenderLines +#define SDL_RenderDrawPoint SDL_RenderDrawPoint_renamed_SDL_RenderPoint +#define SDL_RenderDrawPointF SDL_RenderDrawPointF_renamed_SDL_RenderPoint +#define SDL_RenderDrawPoints SDL_RenderDrawPoints_renamed_SDL_RenderPoints +#define SDL_RenderDrawPointsF SDL_RenderDrawPointsF_renamed_SDL_RenderPoints +#define SDL_RenderDrawRect SDL_RenderDrawRect_renamed_SDL_RenderRect +#define SDL_RenderDrawRectF SDL_RenderDrawRectF_renamed_SDL_RenderRect +#define SDL_RenderDrawRects SDL_RenderDrawRects_renamed_SDL_RenderRects +#define SDL_RenderDrawRectsF SDL_RenderDrawRectsF_renamed_SDL_RenderRects +#define SDL_RenderFillRectF SDL_RenderFillRectF_renamed_SDL_RenderFillRect +#define SDL_RenderFillRectsF SDL_RenderFillRectsF_renamed_SDL_RenderFillRects +#define SDL_RendererFlip SDL_RendererFlip_renamed_SDL_FlipMode +#define SDL_RenderFlush SDL_RenderFlush_renamed_SDL_FlushRenderer +#define SDL_RenderGetClipRect SDL_RenderGetClipRect_renamed_SDL_GetRenderClipRect +#define SDL_RenderGetLogicalSize SDL_RenderGetLogicalSize_renamed_SDL_GetRenderLogicalPresentation +#define SDL_RenderGetMetalCommandEncoder SDL_RenderGetMetalCommandEncoder_renamed_SDL_GetRenderMetalCommandEncoder +#define SDL_RenderGetMetalLayer SDL_RenderGetMetalLayer_renamed_SDL_GetRenderMetalLayer +#define SDL_RenderGetScale SDL_RenderGetScale_renamed_SDL_GetRenderScale +#define SDL_RenderGetViewport SDL_RenderGetViewport_renamed_SDL_GetRenderViewport +#define SDL_RenderGetWindow SDL_RenderGetWindow_renamed_SDL_GetRenderWindow +#define SDL_RenderIsClipEnabled SDL_RenderIsClipEnabled_renamed_SDL_RenderClipEnabled +#define SDL_RenderLogicalToWindow SDL_RenderLogicalToWindow_renamed_SDL_RenderCoordinatesToWindow +#define SDL_RenderSetClipRect SDL_RenderSetClipRect_renamed_SDL_SetRenderClipRect +#define SDL_RenderSetLogicalSize SDL_RenderSetLogicalSize_renamed_SDL_SetRenderLogicalPresentation +#define SDL_RenderSetScale SDL_RenderSetScale_renamed_SDL_SetRenderScale +#define SDL_RenderSetVSync SDL_RenderSetVSync_renamed_SDL_SetRenderVSync +#define SDL_RenderSetViewport SDL_RenderSetViewport_renamed_SDL_SetRenderViewport +#define SDL_RenderWindowToLogical SDL_RenderWindowToLogical_renamed_SDL_RenderCoordinatesFromWindow +#define SDL_ScaleModeLinear SDL_ScaleModeLinear_renamed_SDL_SCALEMODE_LINEAR +#define SDL_ScaleModeNearest SDL_ScaleModeNearest_renamed_SDL_SCALEMODE_NEAREST + +/* ##SDL_rwops.h */ +#define RW_SEEK_CUR RW_SEEK_CUR_renamed_SDL_IO_SEEK_CUR +#define RW_SEEK_END RW_SEEK_END_renamed_SDL_IO_SEEK_END +#define RW_SEEK_SET RW_SEEK_SET_renamed_SDL_IO_SEEK_SET +#define SDL_RWFromConstMem SDL_RWFromConstMem_renamed_SDL_IOFromConstMem +#define SDL_RWFromFile SDL_RWFromFile_renamed_SDL_IOFromFile +#define SDL_RWFromMem SDL_RWFromMem_renamed_SDL_IOFromMem +#define SDL_RWclose SDL_RWclose_renamed_SDL_CloseIO +#define SDL_RWops SDL_RWops_renamed_SDL_IOStream +#define SDL_RWread SDL_RWread_renamed_SDL_ReadIO +#define SDL_RWseek SDL_RWseek_renamed_SDL_SeekIO +#define SDL_RWsize SDL_RWsize_renamed_SDL_GetIOSize +#define SDL_RWtell SDL_RWtell_renamed_SDL_TellIO +#define SDL_RWwrite SDL_RWwrite_renamed_SDL_WriteIO +#define SDL_ReadBE16 SDL_ReadBE16_renamed_SDL_ReadU16BE +#define SDL_ReadBE32 SDL_ReadBE32_renamed_SDL_ReadU32BE +#define SDL_ReadBE64 SDL_ReadBE64_renamed_SDL_ReadU64BE +#define SDL_ReadLE16 SDL_ReadLE16_renamed_SDL_ReadU16LE +#define SDL_ReadLE32 SDL_ReadLE32_renamed_SDL_ReadU32LE +#define SDL_ReadLE64 SDL_ReadLE64_renamed_SDL_ReadU64LE +#define SDL_WriteBE16 SDL_WriteBE16_renamed_SDL_WriteU16BE +#define SDL_WriteBE32 SDL_WriteBE32_renamed_SDL_WriteU32BE +#define SDL_WriteBE64 SDL_WriteBE64_renamed_SDL_WriteU64BE +#define SDL_WriteLE16 SDL_WriteLE16_renamed_SDL_WriteU16LE +#define SDL_WriteLE32 SDL_WriteLE32_renamed_SDL_WriteU32LE +#define SDL_WriteLE64 SDL_WriteLE64_renamed_SDL_WriteU64LE + +/* ##SDL_scancode.h */ +#define SDL_NUM_SCANCODES SDL_NUM_SCANCODES_renamed_SDL_SCANCODE_COUNT +#define SDL_SCANCODE_AUDIOFASTFORWARD SDL_SCANCODE_AUDIOFASTFORWARD_renamed_SDL_SCANCODE_MEDIA_FAST_FORWARD +#define SDL_SCANCODE_AUDIOMUTE SDL_SCANCODE_AUDIOMUTE_renamed_SDL_SCANCODE_MUTE +#define SDL_SCANCODE_AUDIONEXT SDL_SCANCODE_AUDIONEXT_renamed_SDL_SCANCODE_MEDIA_NEXT_TRACK +#define SDL_SCANCODE_AUDIOPLAY SDL_SCANCODE_AUDIOPLAY_renamed_SDL_SCANCODE_MEDIA_PLAY +#define SDL_SCANCODE_AUDIOPREV SDL_SCANCODE_AUDIOPREV_renamed_SDL_SCANCODE_MEDIA_PREVIOUS_TRACK +#define SDL_SCANCODE_AUDIOREWIND SDL_SCANCODE_AUDIOREWIND_renamed_SDL_SCANCODE_MEDIA_REWIND +#define SDL_SCANCODE_AUDIOSTOP SDL_SCANCODE_AUDIOSTOP_renamed_SDL_SCANCODE_MEDIA_STOP +#define SDL_SCANCODE_EJECT SDL_SCANCODE_EJECT_renamed_SDL_SCANCODE_MEDIA_EJECT +#define SDL_SCANCODE_MEDIASELECT SDL_SCANCODE_MEDIASELECT_renamed_SDL_SCANCODE_MEDIA_SELECT + +/* ##SDL_sensor.h */ +#define SDL_SensorClose SDL_SensorClose_renamed_SDL_CloseSensor +#define SDL_SensorFromInstanceID SDL_SensorFromInstanceID_renamed_SDL_GetSensorFromID +#define SDL_SensorGetData SDL_SensorGetData_renamed_SDL_GetSensorData +#define SDL_SensorGetInstanceID SDL_SensorGetInstanceID_renamed_SDL_GetSensorID +#define SDL_SensorGetName SDL_SensorGetName_renamed_SDL_GetSensorName +#define SDL_SensorGetNonPortableType SDL_SensorGetNonPortableType_renamed_SDL_GetSensorNonPortableType +#define SDL_SensorGetType SDL_SensorGetType_renamed_SDL_GetSensorType +#define SDL_SensorOpen SDL_SensorOpen_renamed_SDL_OpenSensor +#define SDL_SensorUpdate SDL_SensorUpdate_renamed_SDL_UpdateSensors + +/* ##SDL_stdinc.h */ +#define SDL_FALSE SDL_FALSE_renamed_false +#define SDL_TABLESIZE SDL_TABLESIZE_renamed_SDL_arraysize +#define SDL_TRUE SDL_TRUE_renamed_true +#define SDL_bool SDL_bool_renamed_bool +#define SDL_size_add_overflow SDL_size_add_overflow_renamed_SDL_size_add_check_overflow +#define SDL_size_mul_overflow SDL_size_mul_overflow_renamed_SDL_size_mul_check_overflow +#define SDL_strtokr SDL_strtokr_renamed_SDL_strtok_r + +/* ##SDL_surface.h */ +#define SDL_BlitScaled SDL_BlitScaled_renamed_SDL_BlitSurfaceScaled +#define SDL_ConvertSurfaceFormat SDL_ConvertSurfaceFormat_renamed_SDL_ConvertSurface +#define SDL_FillRect SDL_FillRect_renamed_SDL_FillSurfaceRect +#define SDL_FillRects SDL_FillRects_renamed_SDL_FillSurfaceRects +#define SDL_FreeSurface SDL_FreeSurface_renamed_SDL_DestroySurface +#define SDL_GetClipRect SDL_GetClipRect_renamed_SDL_GetSurfaceClipRect +#define SDL_GetColorKey SDL_GetColorKey_renamed_SDL_GetSurfaceColorKey +#define SDL_HasColorKey SDL_HasColorKey_renamed_SDL_SurfaceHasColorKey +#define SDL_HasSurfaceRLE SDL_HasSurfaceRLE_renamed_SDL_SurfaceHasRLE +#define SDL_LoadBMP_RW SDL_LoadBMP_RW_renamed_SDL_LoadBMP_IO +#define SDL_LowerBlit SDL_LowerBlit_renamed_SDL_BlitSurfaceUnchecked +#define SDL_LowerBlitScaled SDL_LowerBlitScaled_renamed_SDL_BlitSurfaceUncheckedScaled +#define SDL_PREALLOC SDL_PREALLOC_renamed_SDL_SURFACE_PREALLOCATED +#define SDL_SIMD_ALIGNED SDL_SIMD_ALIGNED_renamed_SDL_SURFACE_SIMD_ALIGNED +#define SDL_SaveBMP_RW SDL_SaveBMP_RW_renamed_SDL_SaveBMP_IO +#define SDL_SetClipRect SDL_SetClipRect_renamed_SDL_SetSurfaceClipRect +#define SDL_SetColorKey SDL_SetColorKey_renamed_SDL_SetSurfaceColorKey +#define SDL_UpperBlit SDL_UpperBlit_renamed_SDL_BlitSurface +#define SDL_UpperBlitScaled SDL_UpperBlitScaled_renamed_SDL_BlitSurfaceScaled + +/* ##SDL_system.h */ +#define SDL_AndroidBackButton SDL_AndroidBackButton_renamed_SDL_SendAndroidBackButton +#define SDL_AndroidGetActivity SDL_AndroidGetActivity_renamed_SDL_GetAndroidActivity +#define SDL_AndroidGetExternalStoragePath SDL_AndroidGetExternalStoragePath_renamed_SDL_GetAndroidExternalStoragePath +#define SDL_AndroidGetExternalStorageState SDL_AndroidGetExternalStorageState_renamed_SDL_GetAndroidExternalStorageState +#define SDL_AndroidGetInternalStoragePath SDL_AndroidGetInternalStoragePath_renamed_SDL_GetAndroidInternalStoragePath +#define SDL_AndroidGetJNIEnv SDL_AndroidGetJNIEnv_renamed_SDL_GetAndroidJNIEnv +#define SDL_AndroidRequestPermission SDL_AndroidRequestPermission_renamed_SDL_RequestAndroidPermission +#define SDL_AndroidRequestPermissionCallback SDL_AndroidRequestPermissionCallback_renamed_SDL_RequestAndroidPermissionCallback +#define SDL_AndroidSendMessage SDL_AndroidSendMessage_renamed_SDL_SendAndroidMessage +#define SDL_AndroidShowToast SDL_AndroidShowToast_renamed_SDL_ShowAndroidToast +#define SDL_DXGIGetOutputInfo SDL_DXGIGetOutputInfo_renamed_SDL_GetDXGIOutputInfo +#define SDL_Direct3D9GetAdapterIndex SDL_Direct3D9GetAdapterIndex_renamed_SDL_GetDirect3D9AdapterIndex +#define SDL_GDKGetDefaultUser SDL_GDKGetDefaultUser_renamed_SDL_GetGDKDefaultUser +#define SDL_GDKGetTaskQueue SDL_GDKGetTaskQueue_renamed_SDL_GetGDKTaskQueue +#define SDL_LinuxSetThreadPriority SDL_LinuxSetThreadPriority_renamed_SDL_SetLinuxThreadPriority +#define SDL_LinuxSetThreadPriorityAndPolicy SDL_LinuxSetThreadPriorityAndPolicy_renamed_SDL_SetLinuxThreadPriorityAndPolicy +#define SDL_OnApplicationDidBecomeActive SDL_OnApplicationDidBecomeActive_renamed_SDL_OnApplicationDidEnterForeground +#define SDL_OnApplicationWillResignActive SDL_OnApplicationWillResignActive_renamed_SDL_OnApplicationWillEnterBackground +#define SDL_iOSSetAnimationCallback SDL_iOSSetAnimationCallback_renamed_SDL_SetiOSAnimationCallback +#define SDL_iOSSetEventPump SDL_iOSSetEventPump_renamed_SDL_SetiOSEventPump +#define SDL_iPhoneSetAnimationCallback SDL_iPhoneSetAnimationCallback_renamed_SDL_iOSSetAnimationCallback +#define SDL_iPhoneSetEventPump SDL_iPhoneSetEventPump_renamed_SDL_iOSSetEventPump + +/* ##SDL_thread.h */ +#define SDL_SetThreadPriority SDL_SetThreadPriority_renamed_SDL_SetCurrentThreadPriority +#define SDL_TLSCleanup SDL_TLSCleanup_renamed_SDL_CleanupTLS +#define SDL_TLSGet SDL_TLSGet_renamed_SDL_GetTLS +#define SDL_TLSSet SDL_TLSSet_renamed_SDL_SetTLS +#define SDL_threadID SDL_threadID_renamed_SDL_ThreadID + +/* ##SDL_timer.h */ +#define SDL_GetTicks64 SDL_GetTicks64_renamed_SDL_GetTicks + +/* ##SDL_version.h */ +#define SDL_COMPILEDVERSION SDL_COMPILEDVERSION_renamed_SDL_VERSION +#define SDL_PATCHLEVEL SDL_PATCHLEVEL_renamed_SDL_MICRO_VERSION + +/* ##SDL_video.h */ +#define SDL_GL_DeleteContext SDL_GL_DeleteContext_renamed_SDL_GL_DestroyContext +#define SDL_GLattr SDL_GLattr_renamed_SDL_GLAttr +#define SDL_GLcontextFlag SDL_GLcontextFlag_renamed_SDL_GLContextFlag +#define SDL_GLcontextReleaseFlag SDL_GLcontextReleaseFlag_renamed_SDL_GLContextReleaseFlag +#define SDL_GLprofile SDL_GLprofile_renamed_SDL_GLProfile +#define SDL_GetClosestDisplayMode SDL_GetClosestDisplayMode_renamed_SDL_GetClosestFullscreenDisplayMode +#define SDL_GetDisplayOrientation SDL_GetDisplayOrientation_renamed_SDL_GetCurrentDisplayOrientation +#define SDL_GetPointDisplayIndex SDL_GetPointDisplayIndex_renamed_SDL_GetDisplayForPoint +#define SDL_GetRectDisplayIndex SDL_GetRectDisplayIndex_renamed_SDL_GetDisplayForRect +#define SDL_GetWindowDisplayIndex SDL_GetWindowDisplayIndex_renamed_SDL_GetDisplayForWindow +#define SDL_GetWindowDisplayMode SDL_GetWindowDisplayMode_renamed_SDL_GetWindowFullscreenMode +#define SDL_HasWindowSurface SDL_HasWindowSurface_renamed_SDL_WindowHasSurface +#define SDL_IsScreenSaverEnabled SDL_IsScreenSaverEnabled_renamed_SDL_ScreenSaverEnabled +#define SDL_SetWindowDisplayMode SDL_SetWindowDisplayMode_renamed_SDL_SetWindowFullscreenMode +#define SDL_WINDOW_ALLOW_HIGHDPI SDL_WINDOW_ALLOW_HIGHDPI_renamed_SDL_WINDOW_HIGH_PIXEL_DENSITY +#define SDL_WINDOW_INPUT_GRABBED SDL_WINDOW_INPUT_GRABBED_renamed_SDL_WINDOW_MOUSE_GRABBED +#define SDL_WINDOW_SKIP_TASKBAR SDL_WINDOW_SKIP_TASKBAR_renamed_SDL_WINDOW_UTILITY + +#endif /* SDL_ENABLE_OLD_NAMES */ + +#endif /* SDL_oldnames_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_opengl.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_opengl.h new file mode 100644 index 0000000..d1b8b02 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_opengl.h @@ -0,0 +1,3101 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* + * This is a simple file to encapsulate the OpenGL API headers. + * + * Define NO_SDL_GLEXT if you have your own version of glext.h and want + * to disable the version included in SDL_opengl.h. + */ + +#ifndef SDL_opengl_h_ +#define SDL_opengl_h_ + +#include + +#ifndef SDL_PLATFORM_IOS /* No OpenGL on iOS. */ + +/* + * Mesa 3-D graphics library + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef __gl_h_ +#define __gl_h_ + +#ifdef USE_MGL_NAMESPACE +#include +#endif + + +/********************************************************************** + * Begin system-specific stuff. + */ + +#if defined(_WIN32) && !defined(__CYGWIN__) +# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */ +# define GLAPI __declspec(dllexport) +# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */ +# define GLAPI __declspec(dllimport) +# else /* for use with static link lib build of Win32 edition only */ +# define GLAPI extern +# endif /* _STATIC_MESA support */ +# if defined(__MINGW32__) && defined(GL_NO_STDCALL) || defined(UNDER_CE) /* The generated DLLs by MingW with STDCALL are not compatible with the ones done by Microsoft's compilers */ +# define GLAPIENTRY +# else +# define GLAPIENTRY __stdcall +# endif +#elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */ +# define GLAPI extern +# define GLAPIENTRY __stdcall +#elif (defined(__GNUC__) && __GNUC__ >= 4) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) +# define GLAPI __attribute__((visibility("default"))) +# define GLAPIENTRY +#endif /* WIN32 && !CYGWIN */ + +/* + * WINDOWS: Include windows.h here to define APIENTRY. + * It is also useful when applications include this file by + * including only glut.h, since glut.h depends on windows.h. + * Applications needing to include windows.h with parms other + * than "WIN32_LEAN_AND_MEAN" may include windows.h before + * glut.h or gl.h. + */ +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#ifndef NOMINMAX /* don't define min() and max(). */ +#define NOMINMAX +#endif +#include +#endif + +#ifndef GLAPI +#define GLAPI extern +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY +#endif + +#ifndef APIENTRY +#define APIENTRY GLAPIENTRY +#endif + +/* "P" suffix to be used for a pointer to a function */ +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif + +#ifndef GLAPIENTRYP +#define GLAPIENTRYP GLAPIENTRY * +#endif + +#if defined(PRAGMA_EXPORT_SUPPORTED) +#pragma export on +#endif + +/* + * End system-specific stuff. + **********************************************************************/ + + + +#ifdef __cplusplus +extern "C" { +#endif + + + +#define GL_VERSION_1_1 1 +#define GL_VERSION_1_2 1 +#define GL_VERSION_1_3 1 +#define GL_ARB_imaging 1 + + +/* + * Datatypes + */ +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef void GLvoid; +typedef signed char GLbyte; /* 1-byte signed */ +typedef short GLshort; /* 2-byte signed */ +typedef int GLint; /* 4-byte signed */ +typedef unsigned char GLubyte; /* 1-byte unsigned */ +typedef unsigned short GLushort; /* 2-byte unsigned */ +typedef unsigned int GLuint; /* 4-byte unsigned */ +typedef int GLsizei; /* 4-byte signed */ +typedef float GLfloat; /* single precision float */ +typedef float GLclampf; /* single precision float in [0,1] */ +typedef double GLdouble; /* double precision float */ +typedef double GLclampd; /* double precision float in [0,1] */ + + + +/* + * Constants + */ + +/* Boolean values */ +#define GL_FALSE 0 +#define GL_TRUE 1 + +/* Data types */ +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_2_BYTES 0x1407 +#define GL_3_BYTES 0x1408 +#define GL_4_BYTES 0x1409 +#define GL_DOUBLE 0x140A + +/* Primitives */ +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_QUADS 0x0007 +#define GL_QUAD_STRIP 0x0008 +#define GL_POLYGON 0x0009 + +/* Vertex Arrays */ +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_INDEX_ARRAY 0x8077 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_C3F_V3F 0x2A24 +#define GL_N3F_V3F 0x2A25 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_V4F 0x2A28 +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T4F_C4F_N3F_V4F 0x2A2D + +/* Matrix Mode */ +#define GL_MATRIX_MODE 0x0BA0 +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE 0x1702 + +/* Points */ +#define GL_POINT_SMOOTH 0x0B10 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_POINT_SIZE_RANGE 0x0B12 + +/* Lines */ +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_WIDTH_RANGE 0x0B22 + +/* Polygons */ +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_EDGE_FLAG 0x0B43 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_FILL 0x8037 + +/* Display Lists */ +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_INDEX 0x0B33 +#define GL_LIST_MODE 0x0B30 + +/* Depth buffer */ +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_BITS 0x0D56 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_COMPONENT 0x1902 + +/* Lighting */ +#define GL_LIGHTING 0x0B50 +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_SHININESS 0x1601 +#define GL_EMISSION 0x1600 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_COLOR_INDEXES 0x1603 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_SHADE_MODEL 0x0B54 +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_NORMALIZE 0x0BA1 + +/* User clipping planes */ +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 + +/* Accumulation buffer */ +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_ACCUM 0x0100 +#define GL_ADD 0x0104 +#define GL_LOAD 0x0101 +#define GL_MULT 0x0103 +#define GL_RETURN 0x0102 + +/* Alpha testing */ +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_ALPHA_TEST_FUNC 0x0BC1 + +/* Blending */ +#define GL_BLEND 0x0BE2 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND_DST 0x0BE0 +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 + +/* Render Mode */ +#define GL_FEEDBACK 0x1C01 +#define GL_RENDER 0x1C00 +#define GL_SELECT 0x1C02 + +/* Feedback */ +#define GL_2D 0x0600 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_POINT_TOKEN 0x0701 +#define GL_LINE_TOKEN 0x0702 +#define GL_LINE_RESET_TOKEN 0x0707 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 + +/* Selection */ +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 + +/* Fog */ +#define GL_FOG 0x0B60 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_COLOR 0x0B66 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_LINEAR 0x2601 +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 + +/* Logic Ops */ +#define GL_LOGIC_OP 0x0BF1 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_CLEAR 0x1500 +#define GL_SET 0x150F +#define GL_COPY 0x1503 +#define GL_COPY_INVERTED 0x150C +#define GL_NOOP 0x1505 +#define GL_INVERT 0x150A +#define GL_AND 0x1501 +#define GL_NAND 0x150E +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_XOR 0x1506 +#define GL_EQUIV 0x1509 +#define GL_AND_REVERSE 0x1502 +#define GL_AND_INVERTED 0x1504 +#define GL_OR_REVERSE 0x150B +#define GL_OR_INVERTED 0x150D + +/* Stencil */ +#define GL_STENCIL_BITS 0x0D57 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STENCIL_INDEX 0x1901 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 + +/* Buffers, Pixel Drawing/Reading */ +#define GL_NONE 0 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +/*GL_FRONT 0x0404 */ +/*GL_BACK 0x0405 */ +/*GL_FRONT_AND_BACK 0x0408 */ +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_COLOR_INDEX 0x1900 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_ALPHA_BITS 0x0D55 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_INDEX_BITS 0x0D51 +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_AUX_BUFFERS 0x0C00 +#define GL_READ_BUFFER 0x0C02 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_BITMAP 0x1A00 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_DITHER 0x0BD0 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 + +/* Implementation limits */ +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B + +/* Gets */ +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_MODE 0x0C30 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_RENDER_MODE 0x0C40 +#define GL_RGBA_MODE 0x0C31 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_VIEWPORT 0x0BA2 + +/* Evaluators */ +#define GL_AUTO_NORMAL 0x0D80 +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_COEFF 0x0A00 +#define GL_ORDER 0x0A01 +#define GL_DOMAIN 0x0A02 + +/* Hints */ +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_FOG_HINT 0x0C54 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 + +/* Scissor box */ +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 + +/* Pixel Mode / Transfer */ +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_STENCIL 0x0D11 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_RED_SCALE 0x0D14 +#define GL_RED_BIAS 0x0D15 +#define GL_GREEN_SCALE 0x0D18 +#define GL_GREEN_BIAS 0x0D19 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BLUE_BIAS 0x0D1B +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_BIAS 0x0D1F +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 + +/* Texture mapping */ +#define GL_TEXTURE_ENV 0x2300 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_Q 0x0C63 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_BORDER 0x1005 +#define GL_TEXTURE_COMPONENTS 0x1003 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_OBJECT_PLANE 0x2501 +#define GL_EYE_LINEAR 0x2400 +#define GL_EYE_PLANE 0x2502 +#define GL_SPHERE_MAP 0x2402 +#define GL_DECAL 0x2101 +#define GL_MODULATE 0x2100 +#define GL_NEAREST 0x2600 +#define GL_REPEAT 0x2901 +#define GL_CLAMP 0x2900 +#define GL_S 0x2000 +#define GL_T 0x2001 +#define GL_R 0x2002 +#define GL_Q 0x2003 + +/* Utility */ +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 + +/* Errors */ +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_OUT_OF_MEMORY 0x0505 + +/* glPush/PopAttrib bits */ +#define GL_CURRENT_BIT 0x00000001 +#define GL_POINT_BIT 0x00000002 +#define GL_LINE_BIT 0x00000004 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_FOG_BIT 0x00000080 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_ENABLE_BIT 0x00002000 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_HINT_BIT 0x00008000 +#define GL_EVAL_BIT 0x00010000 +#define GL_LIST_BIT 0x00020000 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_ALL_ATTRIB_BITS 0x000FFFFF + + +/* OpenGL 1.1 */ +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_R3_G3_B2 0x2A10 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF +#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF + + + +/* + * Miscellaneous + */ + +#ifndef SDL_OPENGL_1_NO_PROTOTYPES +GLAPI void GLAPIENTRY glClearIndex( GLfloat c ); + +GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); + +GLAPI void GLAPIENTRY glClear( GLbitfield mask ); + +GLAPI void GLAPIENTRY glIndexMask( GLuint mask ); + +GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ); + +GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref ); + +GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor ); + +GLAPI void GLAPIENTRY glLogicOp( GLenum opcode ); + +GLAPI void GLAPIENTRY glCullFace( GLenum mode ); + +GLAPI void GLAPIENTRY glFrontFace( GLenum mode ); + +GLAPI void GLAPIENTRY glPointSize( GLfloat size ); + +GLAPI void GLAPIENTRY glLineWidth( GLfloat width ); + +GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern ); + +GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode ); + +GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units ); + +GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask ); + +GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask ); + +GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag ); + +GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag ); + +GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height); + +GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation ); + +GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation ); + +GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode ); + +GLAPI void GLAPIENTRY glReadBuffer( GLenum mode ); + +GLAPI void GLAPIENTRY glEnable( GLenum cap ); + +GLAPI void GLAPIENTRY glDisable( GLenum cap ); + +GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap ); + + +GLAPI void GLAPIENTRY glEnableClientState( GLenum cap ); /* 1.1 */ + +GLAPI void GLAPIENTRY glDisableClientState( GLenum cap ); /* 1.1 */ + + +GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params ); + +GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params ); + +GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params ); + +GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask ); + +GLAPI void GLAPIENTRY glPopAttrib( void ); + + +GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask ); /* 1.1 */ + +GLAPI void GLAPIENTRY glPopClientAttrib( void ); /* 1.1 */ + + +GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode ); + +GLAPI GLenum GLAPIENTRY glGetError( void ); + +GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name ); + +GLAPI void GLAPIENTRY glFinish( void ); + +GLAPI void GLAPIENTRY glFlush( void ); + +GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode ); + + +/* + * Depth Buffer + */ + +GLAPI void GLAPIENTRY glClearDepth( GLclampd depth ); + +GLAPI void GLAPIENTRY glDepthFunc( GLenum func ); + +GLAPI void GLAPIENTRY glDepthMask( GLboolean flag ); + +GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val ); + + +/* + * Accumulation Buffer + */ + +GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); + +GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value ); + + +/* + * Transformation + */ + +GLAPI void GLAPIENTRY glMatrixMode( GLenum mode ); + +GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, + GLdouble near_val, GLdouble far_val ); + +GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, + GLdouble near_val, GLdouble far_val ); + +GLAPI void GLAPIENTRY glViewport( GLint x, GLint y, + GLsizei width, GLsizei height ); + +GLAPI void GLAPIENTRY glPushMatrix( void ); + +GLAPI void GLAPIENTRY glPopMatrix( void ); + +GLAPI void GLAPIENTRY glLoadIdentity( void ); + +GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m ); +GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m ); + +GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m ); +GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m ); + +GLAPI void GLAPIENTRY glRotated( GLdouble angle, + GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glRotatef( GLfloat angle, + GLfloat x, GLfloat y, GLfloat z ); + +GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z ); + +GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z ); + + +/* + * Display Lists + */ + +GLAPI GLboolean GLAPIENTRY glIsList( GLuint list ); + +GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range ); + +GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range ); + +GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode ); + +GLAPI void GLAPIENTRY glEndList( void ); + +GLAPI void GLAPIENTRY glCallList( GLuint list ); + +GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type, + const GLvoid *lists ); + +GLAPI void GLAPIENTRY glListBase( GLuint base ); + + +/* + * Drawing Functions + */ + +GLAPI void GLAPIENTRY glBegin( GLenum mode ); + +GLAPI void GLAPIENTRY glEnd( void ); + + +GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y ); +GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y ); +GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y ); +GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y ); + +GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z ); +GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z ); +GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z ); + +GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); +GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); +GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w ); +GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ); + +GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glVertex2iv( const GLint *v ); +GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glVertex3iv( const GLint *v ); +GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glVertex4iv( const GLint *v ); +GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz ); +GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz ); +GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz ); +GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz ); +GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz ); + +GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v ); +GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glNormal3iv( const GLint *v ); +GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glIndexd( GLdouble c ); +GLAPI void GLAPIENTRY glIndexf( GLfloat c ); +GLAPI void GLAPIENTRY glIndexi( GLint c ); +GLAPI void GLAPIENTRY glIndexs( GLshort c ); +GLAPI void GLAPIENTRY glIndexub( GLubyte c ); /* 1.1 */ + +GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c ); +GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c ); +GLAPI void GLAPIENTRY glIndexiv( const GLint *c ); +GLAPI void GLAPIENTRY glIndexsv( const GLshort *c ); +GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c ); /* 1.1 */ + +GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue ); +GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue ); +GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue ); +GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue ); +GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue ); +GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue ); +GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue ); +GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue ); + +GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green, + GLbyte blue, GLbyte alpha ); +GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green, + GLdouble blue, GLdouble alpha ); +GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green, + GLfloat blue, GLfloat alpha ); +GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green, + GLint blue, GLint alpha ); +GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green, + GLshort blue, GLshort alpha ); +GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green, + GLubyte blue, GLubyte alpha ); +GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green, + GLuint blue, GLuint alpha ); +GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green, + GLushort blue, GLushort alpha ); + + +GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v ); +GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glColor3iv( const GLint *v ); +GLAPI void GLAPIENTRY glColor3sv( const GLshort *v ); +GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v ); +GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v ); +GLAPI void GLAPIENTRY glColor3usv( const GLushort *v ); + +GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v ); +GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glColor4iv( const GLint *v ); +GLAPI void GLAPIENTRY glColor4sv( const GLshort *v ); +GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v ); +GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v ); +GLAPI void GLAPIENTRY glColor4usv( const GLushort *v ); + + +GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s ); +GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s ); +GLAPI void GLAPIENTRY glTexCoord1i( GLint s ); +GLAPI void GLAPIENTRY glTexCoord1s( GLshort s ); + +GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t ); +GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t ); +GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t ); +GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t ); + +GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r ); +GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r ); +GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r ); +GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r ); + +GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); +GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ); +GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q ); +GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ); + +GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y ); +GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y ); +GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y ); +GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y ); + +GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z ); +GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z ); +GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z ); + +GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); +GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); +GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w ); +GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w ); + +GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v ); +GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v ); +GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v ); +GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ); +GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ); +GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 ); +GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ); + + +GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 ); +GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 ); +GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 ); +GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 ); + + +/* + * Vertex Arrays (1.1) + */ + +GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride, + const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride, + const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params ); + +GLAPI void GLAPIENTRY glArrayElement( GLint i ); + +GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count ); + +GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count, + GLenum type, const GLvoid *indices ); + +GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride, + const GLvoid *pointer ); + +/* + * Lighting + */ + +GLAPI void GLAPIENTRY glShadeModel( GLenum mode ); + +GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param ); +GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname, + const GLfloat *params ); +GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname, + const GLint *params ); + +GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname, + GLfloat *params ); +GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param ); +GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param ); +GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params ); + +GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode ); + + +/* + * Raster functions + */ + +GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor ); + +GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize, + const GLfloat *values ); +GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize, + const GLuint *values ); +GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize, + const GLushort *values ); + +GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values ); +GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values ); +GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values ); + +GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height, + GLfloat xorig, GLfloat yorig, + GLfloat xmove, GLfloat ymove, + const GLubyte *bitmap ); + +GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + GLvoid *pixels ); + +GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum type ); + +/* + * Stenciling + */ + +GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask ); + +GLAPI void GLAPIENTRY glStencilMask( GLuint mask ); + +GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass ); + +GLAPI void GLAPIENTRY glClearStencil( GLint s ); + + + +/* + * Texture mapping + */ + +GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param ); +GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params ); +GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params ); +GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname, + const GLfloat *params ); +GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname, + const GLint *params ); + +GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target, + GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target, + GLenum pname, GLint *params ); + +GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level, + GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level, + GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLsizei height, + GLint border, GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level, + GLenum format, GLenum type, + GLvoid *pixels ); + + +/* 1.1 functions */ + +GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures ); + +GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures); + +GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture ); + +GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n, + const GLuint *textures, + const GLclampf *priorities ); + +GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n, + const GLuint *textures, + GLboolean *residences ); + +GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture ); + + +GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level, + GLint xoffset, + GLsizei width, GLenum format, + GLenum type, const GLvoid *pixels ); + + +GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels ); + + +GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level, + GLenum internalformat, + GLint x, GLint y, + GLsizei width, GLint border ); + + +GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level, + GLenum internalformat, + GLint x, GLint y, + GLsizei width, GLsizei height, + GLint border ); + + +GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level, + GLint xoffset, GLint x, GLint y, + GLsizei width ); + + +GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint x, GLint y, + GLsizei width, GLsizei height ); + + +/* + * Evaluators + */ + +GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2, + GLint stride, + GLint order, const GLdouble *points ); +GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2, + GLint stride, + GLint order, const GLfloat *points ); + +GLAPI void GLAPIENTRY glMap2d( GLenum target, + GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, + GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, + const GLdouble *points ); +GLAPI void GLAPIENTRY glMap2f( GLenum target, + GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, + GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, + const GLfloat *points ); + +GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v ); +GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v ); +GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v ); + +GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u ); +GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u ); + +GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u ); +GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u ); + +GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v ); +GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v ); + +GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u ); +GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u ); + +GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 ); +GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 ); + +GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, + GLint vn, GLdouble v1, GLdouble v2 ); +GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, + GLint vn, GLfloat v1, GLfloat v2 ); + +GLAPI void GLAPIENTRY glEvalPoint1( GLint i ); + +GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j ); + +GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 ); + +GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); + + +/* + * Fog + */ + +GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param ); + +GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params ); + +GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params ); + + +/* + * Selection and Feedback + */ + +GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ); + +GLAPI void GLAPIENTRY glPassThrough( GLfloat token ); + +GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer ); + +GLAPI void GLAPIENTRY glInitNames( void ); + +GLAPI void GLAPIENTRY glLoadName( GLuint name ); + +GLAPI void GLAPIENTRY glPushName( GLuint name ); + +GLAPI void GLAPIENTRY glPopName( void ); + +#endif +#ifdef SDL_OPENGL_1_FUNCTION_TYPEDEFS + +typedef void (APIENTRYP PFNGLCLEARINDEXPROC) ( GLfloat c ); + +typedef void (APIENTRYP PFNGLCLEARCOLORPROC) ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); + +typedef void (APIENTRYP PFNGLCLEARPROC) ( GLbitfield mask ); + +typedef void (APIENTRYP PFNGLINDEXMASKPROC) ( GLuint mask ); + +typedef void (APIENTRYP PFNGLCOLORMASKPROC) ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ); + +typedef void (APIENTRYP PFNGLALPHAFUNCPROC) ( GLenum func, GLclampf ref ); + +typedef void (APIENTRYP PFNGLBLENDFUNCPROC) ( GLenum sfactor, GLenum dfactor ); + +typedef void (APIENTRYP PFNGLLOGICOPPROC) ( GLenum opcode ); + +typedef void (APIENTRYP PFNGLCULLFACEPROC) ( GLenum mode ); + +typedef void (APIENTRYP PFNGLFRONTFACEPROC) ( GLenum mode ); + +typedef void (APIENTRYP PFNGLPOINTSIZEPROC) ( GLfloat size ); + +typedef void (APIENTRYP PFNGLLINEWIDTHPROC) ( GLfloat width ); + +typedef void (APIENTRYP PFNGLLINESTIPPLEPROC) ( GLint factor, GLushort pattern ); + +typedef void (APIENTRYP PFNGLPOLYGONMODEPROC) ( GLenum face, GLenum mode ); + +typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC) ( GLfloat factor, GLfloat units ); + +typedef void (APIENTRYP PFNGLPOLYGONSTIPPLEPROC) ( const GLubyte *mask ); + +typedef void (APIENTRYP PFNGLGETPOLYGONSTIPPLEPROC) ( GLubyte *mask ); + +typedef void (APIENTRYP PFNGLEDGEFLAGPROC) ( GLboolean flag ); + +typedef void (APIENTRYP PFNGLEDGEFLAGVPROC) ( const GLboolean *flag ); + +typedef void (APIENTRYP PFNGLSCISSORPROC) ( GLint x, GLint y, GLsizei width, GLsizei height); + +typedef void (APIENTRYP PFNGLCLIPPLANEPROC) ( GLenum plane, const GLdouble *equation ); + +typedef void (APIENTRYP PFNGLGETCLIPPLANEPROC) ( GLenum plane, GLdouble *equation ); + +typedef void (APIENTRYP PFNGLDRAWBUFFERPROC) ( GLenum mode ); + +typedef void (APIENTRYP PFNGLREADBUFFERPROC) ( GLenum mode ); + +typedef void (APIENTRYP PFNGLENABLEPROC) ( GLenum cap ); + +typedef void (APIENTRYP PFNGLDISABLEPROC) ( GLenum cap ); + +typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC) ( GLenum cap ); + + +typedef void (APIENTRYP PFNGLENABLECLIENTSTATEPROC) ( GLenum cap ); /* 1.1 */ + +typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEPROC) ( GLenum cap ); /* 1.1 */ + + +typedef void (APIENTRYP PFNGLGETBOOLEANVPROC) ( GLenum pname, GLboolean *params ); + +typedef void (APIENTRYP PFNGLGETDOUBLEVPROC) ( GLenum pname, GLdouble *params ); + +typedef void (APIENTRYP PFNGLGETFLOATVPROC) ( GLenum pname, GLfloat *params ); + +typedef void (APIENTRYP PFNGLGETINTEGERVPROC) ( GLenum pname, GLint *params ); + + +typedef void (APIENTRYP PFNGLPUSHATTRIBPROC) ( GLbitfield mask ); + +typedef void (APIENTRYP PFNGLPOPATTRIBPROC) ( void ); + + +typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBPROC) ( GLbitfield mask ); /* 1.1 */ + +typedef void (APIENTRYP PFNGLPOPCLIENTATTRIBPROC) ( void ); /* 1.1 */ + + +typedef GLint (APIENTRYP PFNGLRENDERMODEPROC) ( GLenum mode ); + +typedef GLenum (APIENTRYP PFNGLGETERRORPROC) ( void ); + +typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC) ( GLenum name ); + +typedef void (APIENTRYP PFNGLFINISHPROC) ( void ); + +typedef void (APIENTRYP PFNGLFLUSHPROC) ( void ); + +typedef void (APIENTRYP PFNGLHINTPROC) ( GLenum target, GLenum mode ); + + +/* + * Depth Buffer + */ + +typedef void (APIENTRYP PFNGLCLEARDEPTHPROC) ( GLclampd depth ); + +typedef void (APIENTRYP PFNGLDEPTHFUNCPROC) ( GLenum func ); + +typedef void (APIENTRYP PFNGLDEPTHMASKPROC) ( GLboolean flag ); + +typedef void (APIENTRYP PFNGLDEPTHRANGEPROC) ( GLclampd near_val, GLclampd far_val ); + + +/* + * Accumulation Buffer + */ + +typedef void (APIENTRYP PFNGLCLEARACCUMPROC) ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); + +typedef void (APIENTRYP PFNGLACCUMPROC) ( GLenum op, GLfloat value ); + + +/* + * Transformation + */ + +typedef void (APIENTRYP PFNGLMATRIXMODEPROC) ( GLenum mode ); + +typedef void (APIENTRYP PFNGLORTHOPROC) ( GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, + GLdouble near_val, GLdouble far_val ); + +typedef void (APIENTRYP PFNGLFRUSTUMPROC) ( GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, + GLdouble near_val, GLdouble far_val ); + +typedef void (APIENTRYP PFNGLVIEWPORTPROC) ( GLint x, GLint y, + GLsizei width, GLsizei height ); + +typedef void (APIENTRYP PFNGLPUSHMATRIXPROC) ( void ); + +typedef void (APIENTRYP PFNGLPOPMATRIXPROC) ( void ); + +typedef void (APIENTRYP PFNGLLOADIDENTITYPROC) ( void ); + +typedef void (APIENTRYP PFNGLLOADMATRIXDPROC) ( const GLdouble *m ); +typedef void (APIENTRYP PFNGLLOADMATRIXFPROC) ( const GLfloat *m ); + +typedef void (APIENTRYP PFNGLMULTMATRIXDPROC) ( const GLdouble *m ); +typedef void (APIENTRYP PFNGLMULTMATRIXFPROC) ( const GLfloat *m ); + +typedef void (APIENTRYP PFNGLROTATEDPROC) ( GLdouble angle, + GLdouble x, GLdouble y, GLdouble z ); +typedef void (APIENTRYP PFNGLROTATEFPROC) ( GLfloat angle, + GLfloat x, GLfloat y, GLfloat z ); + +typedef void (APIENTRYP PFNGLSCALEDPROC) ( GLdouble x, GLdouble y, GLdouble z ); +typedef void (APIENTRYP PFNGLSCALEFPROC) ( GLfloat x, GLfloat y, GLfloat z ); + +typedef void (APIENTRYP PFNGLTRANSLATEDPROC) ( GLdouble x, GLdouble y, GLdouble z ); +typedef void (APIENTRYP PFNGLTRANSLATEFPROC) ( GLfloat x, GLfloat y, GLfloat z ); + + +/* + * Display Lists + */ + +typedef GLboolean (APIENTRYP PFNGLISLISTPROC) ( GLuint list ); + +typedef void (APIENTRYP PFNGLDELETELISTSPROC) ( GLuint list, GLsizei range ); + +typedef GLuint (APIENTRYP PFNGLGENLISTSPROC) ( GLsizei range ); + +typedef void (APIENTRYP PFNGLNEWLISTPROC) ( GLuint list, GLenum mode ); + +typedef void (APIENTRYP PFNGLENDLISTPROC) ( void ); + +typedef void (APIENTRYP PFNGLCALLLISTPROC) ( GLuint list ); + +typedef void (APIENTRYP PFNGLCALLLISTSPROC) ( GLsizei n, GLenum type, + const GLvoid *lists ); + +typedef void (APIENTRYP PFNGLLISTBASEPROC) ( GLuint base ); + + +/* + * Drawing Functions + */ + +typedef void (APIENTRYP PFNGLBEGINPROC) ( GLenum mode ); + +typedef void (APIENTRYP PFNGLENDPROC) ( void ); + + +typedef void (APIENTRYP PFNGLVERTEX2DPROC) ( GLdouble x, GLdouble y ); +typedef void (APIENTRYP PFNGLVERTEX2FPROC) ( GLfloat x, GLfloat y ); +typedef void (APIENTRYP PFNGLVERTEX2IPROC) ( GLint x, GLint y ); +typedef void (APIENTRYP PFNGLVERTEX2SPROC) ( GLshort x, GLshort y ); + +typedef void (APIENTRYP PFNGLVERTEX3DPROC) ( GLdouble x, GLdouble y, GLdouble z ); +typedef void (APIENTRYP PFNGLVERTEX3FPROC) ( GLfloat x, GLfloat y, GLfloat z ); +typedef void (APIENTRYP PFNGLVERTEX3IPROC) ( GLint x, GLint y, GLint z ); +typedef void (APIENTRYP PFNGLVERTEX3SPROC) ( GLshort x, GLshort y, GLshort z ); + +typedef void (APIENTRYP PFNGLVERTEX4DPROC) ( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); +typedef void (APIENTRYP PFNGLVERTEX4FPROC) ( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); +typedef void (APIENTRYP PFNGLVERTEX4IPROC) ( GLint x, GLint y, GLint z, GLint w ); +typedef void (APIENTRYP PFNGLVERTEX4SPROC) ( GLshort x, GLshort y, GLshort z, GLshort w ); + +typedef void (APIENTRYP PFNGLVERTEX2DVPROC) ( const GLdouble *v ); +typedef void (APIENTRYP PFNGLVERTEX2FVPROC) ( const GLfloat *v ); +typedef void (APIENTRYP PFNGLVERTEX2IVPROC) ( const GLint *v ); +typedef void (APIENTRYP PFNGLVERTEX2SVPROC) ( const GLshort *v ); + +typedef void (APIENTRYP PFNGLVERTEX3DVPROC) ( const GLdouble *v ); +typedef void (APIENTRYP PFNGLVERTEX3FVPROC) ( const GLfloat *v ); +typedef void (APIENTRYP PFNGLVERTEX3IVPROC) ( const GLint *v ); +typedef void (APIENTRYP PFNGLVERTEX3SVPROC) ( const GLshort *v ); + +typedef void (APIENTRYP PFNGLVERTEX4DVPROC) ( const GLdouble *v ); +typedef void (APIENTRYP PFNGLVERTEX4FVPROC) ( const GLfloat *v ); +typedef void (APIENTRYP PFNGLVERTEX4IVPROC) ( const GLint *v ); +typedef void (APIENTRYP PFNGLVERTEX4SVPROC) ( const GLshort *v ); + + +typedef void (APIENTRYP PFNGLNORMAL3BPROC) ( GLbyte nx, GLbyte ny, GLbyte nz ); +typedef void (APIENTRYP PFNGLNORMAL3DPROC) ( GLdouble nx, GLdouble ny, GLdouble nz ); +typedef void (APIENTRYP PFNGLNORMAL3FPROC) ( GLfloat nx, GLfloat ny, GLfloat nz ); +typedef void (APIENTRYP PFNGLNORMAL3IPROC) ( GLint nx, GLint ny, GLint nz ); +typedef void (APIENTRYP PFNGLNORMAL3SPROC) ( GLshort nx, GLshort ny, GLshort nz ); + +typedef void (APIENTRYP PFNGLNORMAL3BVPROC) ( const GLbyte *v ); +typedef void (APIENTRYP PFNGLNORMAL3DVPROC) ( const GLdouble *v ); +typedef void (APIENTRYP PFNGLNORMAL3FVPROC) ( const GLfloat *v ); +typedef void (APIENTRYP PFNGLNORMAL3IVPROC) ( const GLint *v ); +typedef void (APIENTRYP PFNGLNORMAL3SVPROC) ( const GLshort *v ); + + +typedef void (APIENTRYP PFNGLINDEXDPROC) ( GLdouble c ); +typedef void (APIENTRYP PFNGLINDEXFPROC) ( GLfloat c ); +typedef void (APIENTRYP PFNGLINDEXIPROC) ( GLint c ); +typedef void (APIENTRYP PFNGLINDEXSPROC) ( GLshort c ); +typedef void (APIENTRYP PFNGLINDEXUBPROC) ( GLubyte c ); /* 1.1 */ + +typedef void (APIENTRYP PFNGLINDEXDVPROC) ( const GLdouble *c ); +typedef void (APIENTRYP PFNGLINDEXFVPROC) ( const GLfloat *c ); +typedef void (APIENTRYP PFNGLINDEXIVPROC) ( const GLint *c ); +typedef void (APIENTRYP PFNGLINDEXSVPROC) ( const GLshort *c ); +typedef void (APIENTRYP PFNGLINDEXUBVPROC) ( const GLubyte *c ); /* 1.1 */ + +typedef void (APIENTRYP PFNGLCOLOR3BPROC) ( GLbyte red, GLbyte green, GLbyte blue ); +typedef void (APIENTRYP PFNGLCOLOR3DPROC) ( GLdouble red, GLdouble green, GLdouble blue ); +typedef void (APIENTRYP PFNGLCOLOR3FPROC) ( GLfloat red, GLfloat green, GLfloat blue ); +typedef void (APIENTRYP PFNGLCOLOR3IPROC) ( GLint red, GLint green, GLint blue ); +typedef void (APIENTRYP PFNGLCOLOR3SPROC) ( GLshort red, GLshort green, GLshort blue ); +typedef void (APIENTRYP PFNGLCOLOR3UBPROC) ( GLubyte red, GLubyte green, GLubyte blue ); +typedef void (APIENTRYP PFNGLCOLOR3UIPROC) ( GLuint red, GLuint green, GLuint blue ); +typedef void (APIENTRYP PFNGLCOLOR3USPROC) ( GLushort red, GLushort green, GLushort blue ); + +typedef void (APIENTRYP PFNGLCOLOR4BPROC) ( GLbyte red, GLbyte green, + GLbyte blue, GLbyte alpha ); +typedef void (APIENTRYP PFNGLCOLOR4DPROC) ( GLdouble red, GLdouble green, + GLdouble blue, GLdouble alpha ); +typedef void (APIENTRYP PFNGLCOLOR4FPROC) ( GLfloat red, GLfloat green, + GLfloat blue, GLfloat alpha ); +typedef void (APIENTRYP PFNGLCOLOR4IPROC) ( GLint red, GLint green, + GLint blue, GLint alpha ); +typedef void (APIENTRYP PFNGLCOLOR4SPROC) ( GLshort red, GLshort green, + GLshort blue, GLshort alpha ); +typedef void (APIENTRYP PFNGLCOLOR4UBPROC) ( GLubyte red, GLubyte green, + GLubyte blue, GLubyte alpha ); +typedef void (APIENTRYP PFNGLCOLOR4UIPROC) ( GLuint red, GLuint green, + GLuint blue, GLuint alpha ); +typedef void (APIENTRYP PFNGLCOLOR4USPROC) ( GLushort red, GLushort green, + GLushort blue, GLushort alpha ); + + +typedef void (APIENTRYP PFNGLCOLOR3BVPROC) ( const GLbyte *v ); +typedef void (APIENTRYP PFNGLCOLOR3DVPROC) ( const GLdouble *v ); +typedef void (APIENTRYP PFNGLCOLOR3FVPROC) ( const GLfloat *v ); +typedef void (APIENTRYP PFNGLCOLOR3IVPROC) ( const GLint *v ); +typedef void (APIENTRYP PFNGLCOLOR3SVPROC) ( const GLshort *v ); +typedef void (APIENTRYP PFNGLCOLOR3UBVPROC) ( const GLubyte *v ); +typedef void (APIENTRYP PFNGLCOLOR3UIVPROC) ( const GLuint *v ); +typedef void (APIENTRYP PFNGLCOLOR3USVPROC) ( const GLushort *v ); + +typedef void (APIENTRYP PFNGLCOLOR4BVPROC) ( const GLbyte *v ); +typedef void (APIENTRYP PFNGLCOLOR4DVPROC) ( const GLdouble *v ); +typedef void (APIENTRYP PFNGLCOLOR4FVPROC) ( const GLfloat *v ); +typedef void (APIENTRYP PFNGLCOLOR4IVPROC) ( const GLint *v ); +typedef void (APIENTRYP PFNGLCOLOR4SVPROC) ( const GLshort *v ); +typedef void (APIENTRYP PFNGLCOLOR4UBVPROC) ( const GLubyte *v ); +typedef void (APIENTRYP PFNGLCOLOR4UIVPROC) ( const GLuint *v ); +typedef void (APIENTRYP PFNGLCOLOR4USVPROC) ( const GLushort *v ); + + +typedef void (APIENTRYP PFNGLTEXCOORD1DPROC) ( GLdouble s ); +typedef void (APIENTRYP PFNGLTEXCOORD1FPROC) ( GLfloat s ); +typedef void (APIENTRYP PFNGLTEXCOORD1IPROC) ( GLint s ); +typedef void (APIENTRYP PFNGLTEXCOORD1SPROC) ( GLshort s ); + +typedef void (APIENTRYP PFNGLTEXCOORD2DPROC) ( GLdouble s, GLdouble t ); +typedef void (APIENTRYP PFNGLTEXCOORD2FPROC) ( GLfloat s, GLfloat t ); +typedef void (APIENTRYP PFNGLTEXCOORD2IPROC) ( GLint s, GLint t ); +typedef void (APIENTRYP PFNGLTEXCOORD2SPROC) ( GLshort s, GLshort t ); + +typedef void (APIENTRYP PFNGLTEXCOORD3DPROC) ( GLdouble s, GLdouble t, GLdouble r ); +typedef void (APIENTRYP PFNGLTEXCOORD3FPROC) ( GLfloat s, GLfloat t, GLfloat r ); +typedef void (APIENTRYP PFNGLTEXCOORD3IPROC) ( GLint s, GLint t, GLint r ); +typedef void (APIENTRYP PFNGLTEXCOORD3SPROC) ( GLshort s, GLshort t, GLshort r ); + +typedef void (APIENTRYP PFNGLTEXCOORD4DPROC) ( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); +typedef void (APIENTRYP PFNGLTEXCOORD4FPROC) ( GLfloat s, GLfloat t, GLfloat r, GLfloat q ); +typedef void (APIENTRYP PFNGLTEXCOORD4IPROC) ( GLint s, GLint t, GLint r, GLint q ); +typedef void (APIENTRYP PFNGLTEXCOORD4SPROC) ( GLshort s, GLshort t, GLshort r, GLshort q ); + +typedef void (APIENTRYP PFNGLTEXCOORD1DVPROC) ( const GLdouble *v ); +typedef void (APIENTRYP PFNGLTEXCOORD1FVPROC) ( const GLfloat *v ); +typedef void (APIENTRYP PFNGLTEXCOORD1IVPROC) ( const GLint *v ); +typedef void (APIENTRYP PFNGLTEXCOORD1SVPROC) ( const GLshort *v ); + +typedef void (APIENTRYP PFNGLTEXCOORD2DVPROC) ( const GLdouble *v ); +typedef void (APIENTRYP PFNGLTEXCOORD2FVPROC) ( const GLfloat *v ); +typedef void (APIENTRYP PFNGLTEXCOORD2IVPROC) ( const GLint *v ); +typedef void (APIENTRYP PFNGLTEXCOORD2SVPROC) ( const GLshort *v ); + +typedef void (APIENTRYP PFNGLTEXCOORD3DVPROC) ( const GLdouble *v ); +typedef void (APIENTRYP PFNGLTEXCOORD3FVPROC) ( const GLfloat *v ); +typedef void (APIENTRYP PFNGLTEXCOORD3IVPROC) ( const GLint *v ); +typedef void (APIENTRYP PFNGLTEXCOORD3SVPROC) ( const GLshort *v ); + +typedef void (APIENTRYP PFNGLTEXCOORD4DVPROC) ( const GLdouble *v ); +typedef void (APIENTRYP PFNGLTEXCOORD4FVPROC) ( const GLfloat *v ); +typedef void (APIENTRYP PFNGLTEXCOORD4IVPROC) ( const GLint *v ); +typedef void (APIENTRYP PFNGLTEXCOORD4SVPROC) ( const GLshort *v ); + + +typedef void (APIENTRYP PFNGLRASTERPOS2DPROC) ( GLdouble x, GLdouble y ); +typedef void (APIENTRYP PFNGLRASTERPOS2FPROC) ( GLfloat x, GLfloat y ); +typedef void (APIENTRYP PFNGLRASTERPOS2IPROC) ( GLint x, GLint y ); +typedef void (APIENTRYP PFNGLRASTERPOS2SPROC) ( GLshort x, GLshort y ); + +typedef void (APIENTRYP PFNGLRASTERPOS3DPROC) ( GLdouble x, GLdouble y, GLdouble z ); +typedef void (APIENTRYP PFNGLRASTERPOS3FPROC) ( GLfloat x, GLfloat y, GLfloat z ); +typedef void (APIENTRYP PFNGLRASTERPOS3IPROC) ( GLint x, GLint y, GLint z ); +typedef void (APIENTRYP PFNGLRASTERPOS3SPROC) ( GLshort x, GLshort y, GLshort z ); + +typedef void (APIENTRYP PFNGLRASTERPOS4DPROC) ( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); +typedef void (APIENTRYP PFNGLRASTERPOS4FPROC) ( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); +typedef void (APIENTRYP PFNGLRASTERPOS4IPROC) ( GLint x, GLint y, GLint z, GLint w ); +typedef void (APIENTRYP PFNGLRASTERPOS4SPROC) ( GLshort x, GLshort y, GLshort z, GLshort w ); + +typedef void (APIENTRYP PFNGLRASTERPOS2DVPROC) ( const GLdouble *v ); +typedef void (APIENTRYP PFNGLRASTERPOS2FVPROC) ( const GLfloat *v ); +typedef void (APIENTRYP PFNGLRASTERPOS2IVPROC) ( const GLint *v ); +typedef void (APIENTRYP PFNGLRASTERPOS2SVPROC) ( const GLshort *v ); + +typedef void (APIENTRYP PFNGLRASTERPOS3DVPROC) ( const GLdouble *v ); +typedef void (APIENTRYP PFNGLRASTERPOS3FVPROC) ( const GLfloat *v ); +typedef void (APIENTRYP PFNGLRASTERPOS3IVPROC) ( const GLint *v ); +typedef void (APIENTRYP PFNGLRASTERPOS3SVPROC) ( const GLshort *v ); + +typedef void (APIENTRYP PFNGLRASTERPOS4DVPROC) ( const GLdouble *v ); +typedef void (APIENTRYP PFNGLRASTERPOS4FVPROC) ( const GLfloat *v ); +typedef void (APIENTRYP PFNGLRASTERPOS4IVPROC) ( const GLint *v ); +typedef void (APIENTRYP PFNGLRASTERPOS4SVPROC) ( const GLshort *v ); + + +typedef void (APIENTRYP PFNGLRECTDPROC) ( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ); +typedef void (APIENTRYP PFNGLRECTFPROC) ( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ); +typedef void (APIENTRYP PFNGLRECTIPROC) ( GLint x1, GLint y1, GLint x2, GLint y2 ); +typedef void (APIENTRYP PFNGLRECTSPROC) ( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ); + + +typedef void (APIENTRYP PFNGLRECTDVPROC) ( const GLdouble *v1, const GLdouble *v2 ); +typedef void (APIENTRYP PFNGLRECTFVPROC) ( const GLfloat *v1, const GLfloat *v2 ); +typedef void (APIENTRYP PFNGLRECTIVPROC) ( const GLint *v1, const GLint *v2 ); +typedef void (APIENTRYP PFNGLRECTSVPROC) ( const GLshort *v1, const GLshort *v2 ); + + +/* + * Vertex Arrays (1.1) + */ + +typedef void (APIENTRYP PFNGLVERTEXPOINTERPROC) ( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +typedef void (APIENTRYP PFNGLNORMALPOINTERPROC) ( GLenum type, GLsizei stride, + const GLvoid *ptr ); + +typedef void (APIENTRYP PFNGLCOLORPOINTERPROC) ( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +typedef void (APIENTRYP PFNGLINDEXPOINTERPROC) ( GLenum type, GLsizei stride, + const GLvoid *ptr ); + +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERPROC) ( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERPROC) ( GLsizei stride, const GLvoid *ptr ); + +typedef void (APIENTRYP PFNGLGETPOINTERVPROC) ( GLenum pname, GLvoid **params ); + +typedef void (APIENTRYP PFNGLARRAYELEMENTPROC) ( GLint i ); + +typedef void (APIENTRYP PFNGLDRAWARRAYSPROC) ( GLenum mode, GLint first, GLsizei count ); + +typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC) ( GLenum mode, GLsizei count, + GLenum type, const GLvoid *indices ); + +typedef void (APIENTRYP PFNGLINTERLEAVEDARRAYSPROC) ( GLenum format, GLsizei stride, + const GLvoid *pointer ); + +/* + * Lighting + */ + +typedef void (APIENTRYP PFNGLSHADEMODELPROC) ( GLenum mode ); + +typedef void (APIENTRYP PFNGLLIGHTFPROC) ( GLenum light, GLenum pname, GLfloat param ); +typedef void (APIENTRYP PFNGLLIGHTIPROC) ( GLenum light, GLenum pname, GLint param ); +typedef void (APIENTRYP PFNGLLIGHTFVPROC) ( GLenum light, GLenum pname, + const GLfloat *params ); +typedef void (APIENTRYP PFNGLLIGHTIVPROC) ( GLenum light, GLenum pname, + const GLint *params ); + +typedef void (APIENTRYP PFNGLGETLIGHTFVPROC) ( GLenum light, GLenum pname, + GLfloat *params ); +typedef void (APIENTRYP PFNGLGETLIGHTIVPROC) ( GLenum light, GLenum pname, + GLint *params ); + +typedef void (APIENTRYP PFNGLLIGHTMODELFPROC) ( GLenum pname, GLfloat param ); +typedef void (APIENTRYP PFNGLLIGHTMODELIPROC) ( GLenum pname, GLint param ); +typedef void (APIENTRYP PFNGLLIGHTMODELFVPROC) ( GLenum pname, const GLfloat *params ); +typedef void (APIENTRYP PFNGLLIGHTMODELIVPROC) ( GLenum pname, const GLint *params ); + +typedef void (APIENTRYP PFNGLMATERIALFPROC) ( GLenum face, GLenum pname, GLfloat param ); +typedef void (APIENTRYP PFNGLMATERIALIPROC) ( GLenum face, GLenum pname, GLint param ); +typedef void (APIENTRYP PFNGLMATERIALFVPROC) ( GLenum face, GLenum pname, const GLfloat *params ); +typedef void (APIENTRYP PFNGLMATERIALIVPROC) ( GLenum face, GLenum pname, const GLint *params ); + +typedef void (APIENTRYP PFNGLGETMATERIALFVPROC) ( GLenum face, GLenum pname, GLfloat *params ); +typedef void (APIENTRYP PFNGLGETMATERIALIVPROC) ( GLenum face, GLenum pname, GLint *params ); + +typedef void (APIENTRYP PFNGLCOLORMATERIALPROC) ( GLenum face, GLenum mode ); + + +/* + * Raster functions + */ + +typedef void (APIENTRYP PFNGLPIXELZOOMPROC) ( GLfloat xfactor, GLfloat yfactor ); + +typedef void (APIENTRYP PFNGLPIXELSTOREFPROC) ( GLenum pname, GLfloat param ); +typedef void (APIENTRYP PFNGLPIXELSTOREIPROC) ( GLenum pname, GLint param ); + +typedef void (APIENTRYP PFNGLPIXELTRANSFERFPROC) ( GLenum pname, GLfloat param ); +typedef void (APIENTRYP PFNGLPIXELTRANSFERIPROC) ( GLenum pname, GLint param ); + +typedef void (APIENTRYP PFNGLPIXELMAPFVPROC) ( GLenum map, GLsizei mapsize, + const GLfloat *values ); +typedef void (APIENTRYP PFNGLPIXELMAPUIVPROC) ( GLenum map, GLsizei mapsize, + const GLuint *values ); +typedef void (APIENTRYP PFNGLPIXELMAPUSVPROC) ( GLenum map, GLsizei mapsize, + const GLushort *values ); + +typedef void (APIENTRYP PFNGLGETPIXELMAPFVPROC) ( GLenum map, GLfloat *values ); +typedef void (APIENTRYP PFNGLGETPIXELMAPUIVPROC) ( GLenum map, GLuint *values ); +typedef void (APIENTRYP PFNGLGETPIXELMAPUSVPROC) ( GLenum map, GLushort *values ); + +typedef void (APIENTRYP PFNGLBITMAPPROC) ( GLsizei width, GLsizei height, + GLfloat xorig, GLfloat yorig, + GLfloat xmove, GLfloat ymove, + const GLubyte *bitmap ); + +typedef void (APIENTRYP PFNGLREADPIXELSPROC) ( GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + GLvoid *pixels ); + +typedef void (APIENTRYP PFNGLDRAWPIXELSPROC) ( GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels ); + +typedef void (APIENTRYP PFNGLCOPYPIXELSPROC) ( GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum type ); + +/* + * Stenciling + */ + +typedef void (APIENTRYP PFNGLSTENCILFUNCPROC) ( GLenum func, GLint ref, GLuint mask ); + +typedef void (APIENTRYP PFNGLSTENCILMASKPROC) ( GLuint mask ); + +typedef void (APIENTRYP PFNGLSTENCILOPPROC) ( GLenum fail, GLenum zfail, GLenum zpass ); + +typedef void (APIENTRYP PFNGLCLEARSTENCILPROC) ( GLint s ); + + + +/* + * Texture mapping + */ + +typedef void (APIENTRYP PFNGLTEXGENDPROC) ( GLenum coord, GLenum pname, GLdouble param ); +typedef void (APIENTRYP PFNGLTEXGENFPROC) ( GLenum coord, GLenum pname, GLfloat param ); +typedef void (APIENTRYP PFNGLTEXGENIPROC) ( GLenum coord, GLenum pname, GLint param ); + +typedef void (APIENTRYP PFNGLTEXGENDVPROC) ( GLenum coord, GLenum pname, const GLdouble *params ); +typedef void (APIENTRYP PFNGLTEXGENFVPROC) ( GLenum coord, GLenum pname, const GLfloat *params ); +typedef void (APIENTRYP PFNGLTEXGENIVPROC) ( GLenum coord, GLenum pname, const GLint *params ); + +typedef void (APIENTRYP PFNGLGETTEXGENDVPROC) ( GLenum coord, GLenum pname, GLdouble *params ); +typedef void (APIENTRYP PFNGLGETTEXGENFVPROC) ( GLenum coord, GLenum pname, GLfloat *params ); +typedef void (APIENTRYP PFNGLGETTEXGENIVPROC) ( GLenum coord, GLenum pname, GLint *params ); + + +typedef void (APIENTRYP PFNGLTEXENVFPROC) ( GLenum target, GLenum pname, GLfloat param ); +typedef void (APIENTRYP PFNGLTEXENVIPROC) ( GLenum target, GLenum pname, GLint param ); + +typedef void (APIENTRYP PFNGLTEXENVFVPROC) ( GLenum target, GLenum pname, const GLfloat *params ); +typedef void (APIENTRYP PFNGLTEXENVIVPROC) ( GLenum target, GLenum pname, const GLint *params ); + +typedef void (APIENTRYP PFNGLGETTEXENVFVPROC) ( GLenum target, GLenum pname, GLfloat *params ); +typedef void (APIENTRYP PFNGLGETTEXENVIVPROC) ( GLenum target, GLenum pname, GLint *params ); + + +typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC) ( GLenum target, GLenum pname, GLfloat param ); +typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC) ( GLenum target, GLenum pname, GLint param ); + +typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC) ( GLenum target, GLenum pname, + const GLfloat *params ); +typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC) ( GLenum target, GLenum pname, + const GLint *params ); + +typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC) ( GLenum target, + GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC) ( GLenum target, + GLenum pname, GLint *params ); + +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC) ( GLenum target, GLint level, + GLenum pname, GLfloat *params ); +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC) ( GLenum target, GLint level, + GLenum pname, GLint *params ); + + +typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC) ( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ); + +typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC) ( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLsizei height, + GLint border, GLenum format, GLenum type, + const GLvoid *pixels ); + +typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC) ( GLenum target, GLint level, + GLenum format, GLenum type, + GLvoid *pixels ); + + +/* 1.1 functions */ + +typedef void (APIENTRYP PFNGLGENTEXTURESPROC) ( GLsizei n, GLuint *textures ); + +typedef void (APIENTRYP PFNGLDELETETEXTURESPROC) ( GLsizei n, const GLuint *textures); + +typedef void (APIENTRYP PFNGLBINDTEXTUREPROC) ( GLenum target, GLuint texture ); + +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESPROC) ( GLsizei n, + const GLuint *textures, + const GLclampf *priorities ); + +typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTPROC) ( GLsizei n, + const GLuint *textures, + GLboolean *residences ); + +typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC) ( GLuint texture ); + + +typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC) ( GLenum target, GLint level, + GLint xoffset, + GLsizei width, GLenum format, + GLenum type, const GLvoid *pixels ); + + +typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC) ( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels ); + + +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC) ( GLenum target, GLint level, + GLenum internalformat, + GLint x, GLint y, + GLsizei width, GLint border ); + + +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) ( GLenum target, GLint level, + GLenum internalformat, + GLint x, GLint y, + GLsizei width, GLsizei height, + GLint border ); + + +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC) ( GLenum target, GLint level, + GLint xoffset, GLint x, GLint y, + GLsizei width ); + + +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) ( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint x, GLint y, + GLsizei width, GLsizei height ); + + +/* + * Evaluators + */ + +typedef void (APIENTRYP PFNGLMAP1DPROC) ( GLenum target, GLdouble u1, GLdouble u2, + GLint stride, + GLint order, const GLdouble *points ); +typedef void (APIENTRYP PFNGLMAP1FPROC) ( GLenum target, GLfloat u1, GLfloat u2, + GLint stride, + GLint order, const GLfloat *points ); + +typedef void (APIENTRYP PFNGLMAP2DPROC) ( GLenum target, + GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, + GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, + const GLdouble *points ); +typedef void (APIENTRYP PFNGLMAP2FPROC) ( GLenum target, + GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, + GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, + const GLfloat *points ); + +typedef void (APIENTRYP PFNGLGETMAPDVPROC) ( GLenum target, GLenum query, GLdouble *v ); +typedef void (APIENTRYP PFNGLGETMAPFVPROC) ( GLenum target, GLenum query, GLfloat *v ); +typedef void (APIENTRYP PFNGLGETMAPIVPROC) ( GLenum target, GLenum query, GLint *v ); + +typedef void (APIENTRYP PFNGLEVALCOORD1DPROC) ( GLdouble u ); +typedef void (APIENTRYP PFNGLEVALCOORD1FPROC) ( GLfloat u ); + +typedef void (APIENTRYP PFNGLEVALCOORD1DVPROC) ( const GLdouble *u ); +typedef void (APIENTRYP PFNGLEVALCOORD1FVPROC) ( const GLfloat *u ); + +typedef void (APIENTRYP PFNGLEVALCOORD2DPROC) ( GLdouble u, GLdouble v ); +typedef void (APIENTRYP PFNGLEVALCOORD2FPROC) ( GLfloat u, GLfloat v ); + +typedef void (APIENTRYP PFNGLEVALCOORD2DVPROC) ( const GLdouble *u ); +typedef void (APIENTRYP PFNGLEVALCOORD2FVPROC) ( const GLfloat *u ); + +typedef void (APIENTRYP PFNGLMAPGRID1DPROC) ( GLint un, GLdouble u1, GLdouble u2 ); +typedef void (APIENTRYP PFNGLMAPGRID1FPROC) ( GLint un, GLfloat u1, GLfloat u2 ); + +typedef void (APIENTRYP PFNGLMAPGRID2DPROC) ( GLint un, GLdouble u1, GLdouble u2, + GLint vn, GLdouble v1, GLdouble v2 ); +typedef void (APIENTRYP PFNGLMAPGRID2FPROC) ( GLint un, GLfloat u1, GLfloat u2, + GLint vn, GLfloat v1, GLfloat v2 ); + +typedef void (APIENTRYP PFNGLEVALPOINT1PROC) ( GLint i ); + +typedef void (APIENTRYP PFNGLEVALPOINT2PROC) ( GLint i, GLint j ); + +typedef void (APIENTRYP PFNGLEVALMESH1PROC) ( GLenum mode, GLint i1, GLint i2 ); + +typedef void (APIENTRYP PFNGLEVALMESH2PROC) ( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); + + +/* + * Fog + */ + +typedef void (APIENTRYP PFNGLFOGFPROC) ( GLenum pname, GLfloat param ); + +typedef void (APIENTRYP PFNGLFOGIPROC) ( GLenum pname, GLint param ); + +typedef void (APIENTRYP PFNGLFOGFVPROC) ( GLenum pname, const GLfloat *params ); + +typedef void (APIENTRYP PFNGLFOGIVPROC) ( GLenum pname, const GLint *params ); + + +/* + * Selection and Feedback + */ + +typedef void (APIENTRYP PFNGLFEEDBACKBUFFERPROC) ( GLsizei size, GLenum type, GLfloat *buffer ); + +typedef void (APIENTRYP PFNGLPASSTHROUGHPROC) ( GLfloat token ); + +typedef void (APIENTRYP PFNGLSELECTBUFFERPROC) ( GLsizei size, GLuint *buffer ); + +typedef void (APIENTRYP PFNGLINITNAMESPROC) ( void ); + +typedef void (APIENTRYP PFNGLLOADNAMEPROC) ( GLuint name ); + +typedef void (APIENTRYP PFNGLPUSHNAMEPROC) ( GLuint name ); + +typedef void (APIENTRYP PFNGLPOPNAMEPROC) ( void ); +#endif + + +/* + * OpenGL 1.2 + */ + +#define GL_RESCALE_NORMAL 0x803A +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_TEXTURE_BINDING_3D 0x806A + +#ifndef SDL_OPENGL_1_NO_PROTOTYPES + +GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start, + GLuint end, GLsizei count, GLenum type, const GLvoid *indices ); + +GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLsizei height, + GLsizei depth, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLsizei width, + GLsizei height, GLsizei depth, + GLenum format, + GLenum type, const GLvoid *pixels); + +GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLint x, + GLint y, GLsizei width, + GLsizei height ); + +#endif +#ifdef SDL_OPENGL_1_FUNCTION_TYPEDEFS + +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) ( GLenum mode, GLuint start, + GLuint end, GLsizei count, GLenum type, const GLvoid *indices ); + +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) ( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLsizei height, + GLsizei depth, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ); + +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) ( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLsizei width, + GLsizei height, GLsizei depth, + GLenum format, + GLenum type, const GLvoid *pixels); + +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) ( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLint x, + GLint y, GLsizei width, + GLsizei height ); + +#endif + +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); + + +/* + * GL_ARB_imaging + */ + +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_CONSTANT_BORDER 0x8151 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_BLEND_EQUATION 0x8009 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_BLEND_COLOR 0x8005 + + +#ifndef SDL_OPENGL_1_NO_PROTOTYPES + +GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat, + GLsizei width, GLenum format, + GLenum type, const GLvoid *table ); + +GLAPI void GLAPIENTRY glColorSubTable( GLenum target, + GLsizei start, GLsizei count, + GLenum format, GLenum type, + const GLvoid *data ); + +GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname, + const GLint *params); + +GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname, + const GLfloat *params); + +GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start, + GLint x, GLint y, GLsizei width ); + +GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat, + GLint x, GLint y, GLsizei width ); + +GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format, + GLenum type, GLvoid *table ); + +GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glBlendEquation( GLenum mode ); + +GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green, + GLclampf blue, GLclampf alpha ); + +GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width, + GLenum internalformat, GLboolean sink ); + +GLAPI void GLAPIENTRY glResetHistogram( GLenum target ); + +GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset, + GLenum format, GLenum type, + GLvoid *values ); + +GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat, + GLboolean sink ); + +GLAPI void GLAPIENTRY glResetMinmax( GLenum target ); + +GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset, + GLenum format, GLenum types, + GLvoid *values ); + +GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target, + GLenum internalformat, GLsizei width, GLenum format, GLenum type, + const GLvoid *image ); + +GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target, + GLenum internalformat, GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *image ); + +GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname, + GLfloat params ); + +GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname, + const GLfloat *params ); + +GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname, + GLint params ); + +GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname, + const GLint *params ); + +GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target, + GLenum internalformat, GLint x, GLint y, GLsizei width ); + +GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target, + GLenum internalformat, GLint x, GLint y, GLsizei width, + GLsizei height); + +GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format, + GLenum type, GLvoid *image ); + +GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target, + GLenum internalformat, GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *row, const GLvoid *column ); + +GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format, + GLenum type, GLvoid *row, GLvoid *column, GLvoid *span ); + +#endif +#ifdef SDL_OPENGL_1_FUNCTION_TYPEDEFS + +typedef void (APIENTRYP PFNGLCOLORTABLEPROC) ( GLenum target, GLenum internalformat, + GLsizei width, GLenum format, + GLenum type, const GLvoid *table ); + +typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) ( GLenum target, + GLsizei start, GLsizei count, + GLenum format, GLenum type, + const GLvoid *data ); + +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, + const GLint *params); + +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, + const GLfloat *params); + +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) ( GLenum target, GLsizei start, + GLint x, GLint y, GLsizei width ); + +typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) ( GLenum target, GLenum internalformat, + GLint x, GLint y, GLsizei width ); + +typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) ( GLenum target, GLenum format, + GLenum type, GLvoid *table ); + +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) ( GLenum target, GLenum pname, + GLfloat *params ); + +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) ( GLenum target, GLenum pname, + GLint *params ); + +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) ( GLenum mode ); + +typedef void (APIENTRYP PFNGLBLENDCOLORPROC) ( GLclampf red, GLclampf green, + GLclampf blue, GLclampf alpha ); + +typedef void (APIENTRYP PFNGLHISTOGRAMPROC) ( GLenum target, GLsizei width, + GLenum internalformat, GLboolean sink ); + +typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) ( GLenum target ); + +typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) ( GLenum target, GLboolean reset, + GLenum format, GLenum type, + GLvoid *values ); + +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) ( GLenum target, GLenum pname, + GLfloat *params ); + +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) ( GLenum target, GLenum pname, + GLint *params ); + +typedef void (APIENTRYP PFNGLMINMAXPROC) ( GLenum target, GLenum internalformat, + GLboolean sink ); + +typedef void (APIENTRYP PFNGLRESETMINMAXPROC) ( GLenum target ); + +typedef void (APIENTRYP PFNGLGETMINMAXPROC) ( GLenum target, GLboolean reset, + GLenum format, GLenum types, + GLvoid *values ); + +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) ( GLenum target, GLenum pname, + GLfloat *params ); + +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) ( GLenum target, GLenum pname, + GLint *params ); + +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) ( GLenum target, + GLenum internalformat, GLsizei width, GLenum format, GLenum type, + const GLvoid *image ); + +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) ( GLenum target, + GLenum internalformat, GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *image ); + +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) ( GLenum target, GLenum pname, + GLfloat params ); + +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) ( GLenum target, GLenum pname, + const GLfloat *params ); + +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) ( GLenum target, GLenum pname, + GLint params ); + +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) ( GLenum target, GLenum pname, + const GLint *params ); + +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) ( GLenum target, + GLenum internalformat, GLint x, GLint y, GLsizei width ); + +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) ( GLenum target, + GLenum internalformat, GLint x, GLint y, GLsizei width, + GLsizei height); + +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) ( GLenum target, GLenum format, + GLenum type, GLvoid *image ); + +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) ( GLenum target, GLenum pname, + GLfloat *params ); + +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) ( GLenum target, GLenum pname, + GLint *params ); + +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) ( GLenum target, + GLenum internalformat, GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *row, const GLvoid *column ); + +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) ( GLenum target, GLenum format, + GLenum type, GLvoid *row, GLvoid *column, GLvoid *span ); + +#endif + + + + +/* + * OpenGL 1.3 + */ + +/* multitexture */ +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +/* texture_cube_map */ +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +/* texture_compression */ +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +/* multisample */ +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_MULTISAMPLE_BIT 0x20000000 +/* transpose_matrix */ +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +/* texture_env_combine */ +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_SUBTRACT 0x84E7 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +/* texture_env_dot3 */ +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +/* texture_border_clamp */ +#define GL_CLAMP_TO_BORDER 0x812D + +#ifndef SDL_OPENGL_1_NO_PROTOTYPES + +GLAPI void GLAPIENTRY glActiveTexture( GLenum texture ); + +GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture ); + +GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img ); + +GLAPI void GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v ); + + +GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] ); + +GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] ); + +GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] ); + +GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] ); + +GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert ); + +#endif +#ifdef SDL_OPENGL_1_FUNCTION_TYPEDEFS + +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) ( GLenum texture ); + +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) ( GLenum texture ); + +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data ); + +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ); + +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data ); + +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) ( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data ); + +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data ); + +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data ); + +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) ( GLenum target, GLint lod, GLvoid *img ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) ( GLenum target, GLdouble s ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) ( GLenum target, const GLdouble *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) ( GLenum target, GLfloat s ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) ( GLenum target, const GLfloat *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) ( GLenum target, GLint s ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) ( GLenum target, const GLint *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) ( GLenum target, GLshort s ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) ( GLenum target, const GLshort *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) ( GLenum target, GLdouble s, GLdouble t ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) ( GLenum target, const GLdouble *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) ( GLenum target, GLfloat s, GLfloat t ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) ( GLenum target, const GLfloat *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) ( GLenum target, GLint s, GLint t ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) ( GLenum target, const GLint *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) ( GLenum target, GLshort s, GLshort t ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) ( GLenum target, const GLshort *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) ( GLenum target, GLdouble s, GLdouble t, GLdouble r ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) ( GLenum target, const GLdouble *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) ( GLenum target, GLfloat s, GLfloat t, GLfloat r ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) ( GLenum target, const GLfloat *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) ( GLenum target, GLint s, GLint t, GLint r ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) ( GLenum target, const GLint *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) ( GLenum target, GLshort s, GLshort t, GLshort r ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) ( GLenum target, const GLshort *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) ( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) ( GLenum target, const GLdouble *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) ( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) ( GLenum target, const GLfloat *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) ( GLenum target, GLint s, GLint t, GLint r, GLint q ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) ( GLenum target, const GLint *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) ( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) ( GLenum target, const GLshort *v ); + + +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) ( const GLdouble m[16] ); + +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) ( const GLfloat m[16] ); + +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) ( const GLdouble m[16] ); + +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) ( const GLfloat m[16] ); + +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) ( GLclampf value, GLboolean invert ); + +#endif + + +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img); + + + +/* + * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1) + */ +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 + +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 + +#ifndef SDL_OPENGL_1_NO_PROTOTYPES + +GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture); +GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture); +GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s); +GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s); +GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s); +GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s); +GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v); +GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t); +GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t); +GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t); +GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t); +GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v); +GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r); +GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v); +GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v); + +#endif +#ifdef SDL_OPENGL_1_FUNCTION_TYPEDEFS + +typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); + +#endif + +typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); + +#endif /* GL_ARB_multitexture */ + + + +/* + * Define this token if you want "old-style" header file behaviour (extensions + * defined in gl.h). Otherwise, extensions will be included from glext.h. + */ +#if !defined(NO_SDL_GLEXT) && !defined(GL_GLEXT_LEGACY) +#include +#endif /* GL_GLEXT_LEGACY */ + + + +/********************************************************************** + * Begin system-specific stuff + */ +#if defined(PRAGMA_EXPORT_SUPPORTED) +#pragma export off +#endif + +/* + * End system-specific stuff + **********************************************************************/ + + +#ifdef __cplusplus +} +#endif + +#endif /* __gl_h_ */ + +#endif /* !SDL_PLATFORM_IOS */ + +#endif /* SDL_opengl_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_opengl_glext.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_opengl_glext.h new file mode 100644 index 0000000..fa0f6c2 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_opengl_glext.h @@ -0,0 +1,13213 @@ +/* SDL modified the include guard to be compatible with Mesa and Apple include guards: + * - Mesa uses: __gl_glext_h_ + * - Apple uses: __glext_h_ */ +#if !defined(__glext_h_) && !defined(__gl_glext_h_) +#define __glext_h_ 1 +#define __gl_glext_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright 2013-2020 The Khronos Group Inc. +** SPDX-License-Identifier: MIT +** +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** https://github.com/KhronosGroup/OpenGL-Registry +*/ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#include +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif +#ifndef GLAPI +#define GLAPI extern +#endif + +#define GL_GLEXT_VERSION 20220530 + +/*#include */ +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. + * + * The master copy of khrplatform.h is maintained in the Khronos EGL + * Registry repository at https://github.com/KhronosGroup/EGL-Registry + * The last semantic modification to khrplatform.h was at commit ID: + * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 + * + * Adopters may modify this file to suit their platform. Adopters are + * encouraged to submit platform specific modifications to the Khronos + * group so that they can be included in future versions of this file. + * Please submit changes by filing pull requests or issues on + * the EGL Registry repository linked above. + * + * + * See the Implementer's Guidelines for information about where this file + * should be located on your system and for more details of its use: + * http://www.khronos.org/registry/implementers_guide.pdf + * + * This file should be included as + * #include + * by Khronos client API header files that use its types and defines. + * + * The types in khrplatform.h should only be used to define API-specific types. + * + * Types defined in khrplatform.h: + * khronos_int8_t signed 8 bit + * khronos_uint8_t unsigned 8 bit + * khronos_int16_t signed 16 bit + * khronos_uint16_t unsigned 16 bit + * khronos_int32_t signed 32 bit + * khronos_uint32_t unsigned 32 bit + * khronos_int64_t signed 64 bit + * khronos_uint64_t unsigned 64 bit + * khronos_intptr_t signed same number of bits as a pointer + * khronos_uintptr_t unsigned same number of bits as a pointer + * khronos_ssize_t signed size + * khronos_usize_t unsigned size + * khronos_float_t signed 32 bit floating point + * khronos_time_ns_t unsigned 64 bit time in nanoseconds + * khronos_utime_nanoseconds_t unsigned time interval or absolute time in + * nanoseconds + * khronos_stime_nanoseconds_t signed time interval in nanoseconds + * khronos_boolean_enum_t enumerated boolean type. This should + * only be used as a base type when a client API's boolean type is + * an enum. Client APIs which use an integer or other type for + * booleans cannot use this as the base type for their boolean. + * + * Tokens defined in khrplatform.h: + * + * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. + * + * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. + * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. + * + * Calling convention macros defined in this file: + * KHRONOS_APICALL + * KHRONOS_APIENTRY + * KHRONOS_APIATTRIBUTES + * + * These may be used in function prototypes as: + * + * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( + * int arg1, + * int arg2) KHRONOS_APIATTRIBUTES; + */ + +#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) +# define KHRONOS_STATIC 1 +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APICALL + *------------------------------------------------------------------------- + * This precedes the return type of the function in the function prototype. + */ +#if defined(KHRONOS_STATIC) + /* If the preprocessor constant KHRONOS_STATIC is defined, make the + * header compatible with static linking. */ +# define KHRONOS_APICALL +#elif defined(_WIN32) +# define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#elif defined(__ANDROID__) +# define KHRONOS_APICALL __attribute__((visibility("default"))) +#else +# define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIENTRY + *------------------------------------------------------------------------- + * This follows the return type of the function and precedes the function + * name in the function prototype. + */ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) + /* Win32 but not WinCE */ +# define KHRONOS_APIENTRY __stdcall +#else +# define KHRONOS_APIENTRY +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIATTRIBUTES + *------------------------------------------------------------------------- + * This follows the closing parenthesis of the function prototype arguments. + */ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- + * basic type definitions + *-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 +/* + * To support platform where unsigned long cannot be used interchangeably with + * inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t. + * Ideally, we could just use (u)intptr_t everywhere, but this could result in + * ABI breakage if khronos_uintptr_t is changed from unsigned long to + * unsigned long long or similar (this results in different C++ name mangling). + * To avoid changes for existing platforms, we restrict usage of intptr_t to + * platforms where the size of a pointer is larger than the size of long. + */ +#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__) +#if __SIZEOF_POINTER__ > __SIZEOF_LONG__ +#define KHRONOS_USE_INTPTR_T +#endif +#endif + +#elif defined(__VMS ) || defined(__sgi) + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* + * Win32 + */ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* + * Sun or Digital + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* + * Hypothetical platform with no float or int64 support + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* + * Generic fallback + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* + * Types that are (so far) the same on all platforms + */ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; + +/* + * Types that differ between LLP64 and LP64 architectures - in LLP64, + * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears + * to be the only LLP64 architecture in current use. + */ +#ifdef KHRONOS_USE_INTPTR_T +typedef intptr_t khronos_intptr_t; +typedef uintptr_t khronos_uintptr_t; +#elif defined(_WIN64) +typedef signed long long int khronos_intptr_t; +typedef unsigned long long int khronos_uintptr_t; +#else +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +#endif + +#if defined(_WIN64) +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; +#endif + +#if KHRONOS_SUPPORT_FLOAT +/* + * Float type + */ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types + * + * These types can be used to represent a time interval in nanoseconds or + * an absolute Unadjusted System Time. Unadjusted System Time is the number + * of nanoseconds since some arbitrary system event (e.g. since the last + * time the system booted). The Unadjusted System Time is an unsigned + * 64 bit value that wraps back to 0 every 584 years. Time intervals + * may be either signed or unsigned. + */ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* + * Dummy value used to pad enum types to 32 bits. + */ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* + * Enumerated boolean type + * + * Values other than zero should be considered to be true. Therefore + * comparisons should not be made against KHRONOS_TRUE. + */ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ + +/* Generated C header for: + * API: gl + * Profile: compatibility + * Versions considered: .* + * Versions emitted: 1\.[2-9]|[234]\.[0-9] + * Default extensions included: gl + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_RESCALE_NORMAL 0x803A +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +GLAPI void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_VERSION_1_2 */ + +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_MULTISAMPLE_BIT 0x20000000 +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_SUBTRACT 0x84E7 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTexture (GLenum texture); +GLAPI void APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); +GLAPI void APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glGetCompressedTexImage (GLenum target, GLint level, void *img); +GLAPI void APIENTRY glClientActiveTexture (GLenum texture); +GLAPI void APIENTRY glMultiTexCoord1d (GLenum target, GLdouble s); +GLAPI void APIENTRY glMultiTexCoord1dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord1f (GLenum target, GLfloat s); +GLAPI void APIENTRY glMultiTexCoord1fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord1i (GLenum target, GLint s); +GLAPI void APIENTRY glMultiTexCoord1iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord1s (GLenum target, GLshort s); +GLAPI void APIENTRY glMultiTexCoord1sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t); +GLAPI void APIENTRY glMultiTexCoord2dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t); +GLAPI void APIENTRY glMultiTexCoord2fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord2i (GLenum target, GLint s, GLint t); +GLAPI void APIENTRY glMultiTexCoord2iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord2s (GLenum target, GLshort s, GLshort t); +GLAPI void APIENTRY glMultiTexCoord2sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void APIENTRY glMultiTexCoord3dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void APIENTRY glMultiTexCoord3fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r); +GLAPI void APIENTRY glMultiTexCoord3iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void APIENTRY glMultiTexCoord3sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void APIENTRY glMultiTexCoord4dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void APIENTRY glMultiTexCoord4fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord4i (GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void APIENTRY glMultiTexCoord4iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void APIENTRY glMultiTexCoord4sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *m); +GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *m); +GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *m); +GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *m); +#endif +#endif /* GL_VERSION_1_3 */ + +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_COLOR_SUM 0x8458 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_COMPARE_R_TO_TEXTURE 0x884E +#define GL_BLEND_COLOR 0x8005 +#define GL_BLEND_EQUATION 0x8009 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_FUNC_SUBTRACT 0x800A +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); +GLAPI void APIENTRY glPointParameterf (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glPointParameteri (GLenum pname, GLint param); +GLAPI void APIENTRY glPointParameteriv (GLenum pname, const GLint *params); +GLAPI void APIENTRY glFogCoordf (GLfloat coord); +GLAPI void APIENTRY glFogCoordfv (const GLfloat *coord); +GLAPI void APIENTRY glFogCoordd (GLdouble coord); +GLAPI void APIENTRY glFogCoorddv (const GLdouble *coord); +GLAPI void APIENTRY glFogCoordPointer (GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *v); +GLAPI void APIENTRY glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *v); +GLAPI void APIENTRY glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *v); +GLAPI void APIENTRY glSecondaryColor3i (GLint red, GLint green, GLint blue); +GLAPI void APIENTRY glSecondaryColor3iv (const GLint *v); +GLAPI void APIENTRY glSecondaryColor3s (GLshort red, GLshort green, GLshort blue); +GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *v); +GLAPI void APIENTRY glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *v); +GLAPI void APIENTRY glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue); +GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *v); +GLAPI void APIENTRY glSecondaryColor3us (GLushort red, GLushort green, GLushort blue); +GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *v); +GLAPI void APIENTRY glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glWindowPos2d (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dv (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2f (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fv (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2i (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2iv (const GLint *v); +GLAPI void APIENTRY glWindowPos2s (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2sv (const GLshort *v); +GLAPI void APIENTRY glWindowPos3d (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dv (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3f (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fv (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3i (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3iv (const GLint *v); +GLAPI void APIENTRY glWindowPos3s (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3sv (const GLshort *v); +GLAPI void APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void APIENTRY glBlendEquation (GLenum mode); +#endif +#endif /* GL_VERSION_1_4 */ + +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 +typedef khronos_ssize_t GLsizeiptr; +typedef khronos_intptr_t GLintptr; +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 +#define GL_SRC1_ALPHA 0x8589 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_FOG_COORD_SRC 0x8450 +#define GL_FOG_COORD 0x8451 +#define GL_CURRENT_FOG_COORD 0x8453 +#define GL_FOG_COORD_ARRAY_TYPE 0x8454 +#define GL_FOG_COORD_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORD_ARRAY_POINTER 0x8456 +#define GL_FOG_COORD_ARRAY 0x8457 +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D +#define GL_SRC0_RGB 0x8580 +#define GL_SRC1_RGB 0x8581 +#define GL_SRC2_RGB 0x8582 +#define GL_SRC0_ALPHA 0x8588 +#define GL_SRC2_ALPHA 0x858A +typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, void *data); +typedef void *(APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueries (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsQuery (GLuint id); +GLAPI void APIENTRY glBeginQuery (GLenum target, GLuint id); +GLAPI void APIENTRY glEndQuery (GLenum target); +GLAPI void APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); +GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); +GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); +GLAPI GLboolean APIENTRY glIsBuffer (GLuint buffer); +GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void APIENTRY glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, void *data); +GLAPI void *APIENTRY glMapBuffer (GLenum target, GLenum access); +GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum target); +GLAPI void APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_VERSION_1_5 */ + +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 +typedef char GLchar; +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_POINT_SPRITE 0x8861 +#define GL_COORD_REPLACE 0x8862 +#define GL_MAX_TEXTURE_COORDS 0x8871 +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI void APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); +GLAPI void APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); +GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader); +GLAPI void APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); +GLAPI void APIENTRY glCompileShader (GLuint shader); +GLAPI GLuint APIENTRY glCreateProgram (void); +GLAPI GLuint APIENTRY glCreateShader (GLenum type); +GLAPI void APIENTRY glDeleteProgram (GLuint program); +GLAPI void APIENTRY glDeleteShader (GLuint shader); +GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader); +GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index); +GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index); +GLAPI void APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); +GLAPI void APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); +GLAPI void APIENTRY glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); +GLAPI GLboolean APIENTRY glIsProgram (GLuint program); +GLAPI GLboolean APIENTRY glIsShader (GLuint shader); +GLAPI void APIENTRY glLinkProgram (GLuint program); +GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +GLAPI void APIENTRY glUseProgram (GLuint program); +GLAPI void APIENTRY glUniform1f (GLint location, GLfloat v0); +GLAPI void APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glUniform1i (GLint location, GLint v0); +GLAPI void APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glValidateProgram (GLuint program); +GLAPI void APIENTRY glVertexAttrib1d (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1s (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2s (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4Niv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttrib4bv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4usv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +#endif +#endif /* GL_VERSION_2_0 */ + +#ifndef GL_VERSION_2_1 +#define GL_VERSION_2_1 1 +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F +#define GL_SLUMINANCE_ALPHA 0x8C44 +#define GL_SLUMINANCE8_ALPHA8 0x8C45 +#define GL_SLUMINANCE 0x8C46 +#define GL_SLUMINANCE8 0x8C47 +#define GL_COMPRESSED_SLUMINANCE 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#endif +#endif /* GL_VERSION_2_1 */ + +#ifndef GL_VERSION_3_0 +#define GL_VERSION_3_0 1 +typedef khronos_uint16_t GLhalf; +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_CLIP_DISTANCE0 0x3000 +#define GL_CLIP_DISTANCE1 0x3001 +#define GL_CLIP_DISTANCE2 0x3002 +#define GL_CLIP_DISTANCE3 0x3003 +#define GL_CLIP_DISTANCE4 0x3004 +#define GL_CLIP_DISTANCE5 0x3005 +#define GL_CLIP_DISTANCE6 0x3006 +#define GL_CLIP_DISTANCE7 0x3007 +#define GL_MAX_CLIP_DISTANCES 0x0D32 +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_CONTEXT_FLAGS 0x821E +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RG 0x8226 +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_FIXED_ONLY 0x891D +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_BGR_INTEGER 0x8D9A +#define GL_BGRA_INTEGER 0x8D9B +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_COLOR_ATTACHMENT16 0x8CF0 +#define GL_COLOR_ATTACHMENT17 0x8CF1 +#define GL_COLOR_ATTACHMENT18 0x8CF2 +#define GL_COLOR_ATTACHMENT19 0x8CF3 +#define GL_COLOR_ATTACHMENT20 0x8CF4 +#define GL_COLOR_ATTACHMENT21 0x8CF5 +#define GL_COLOR_ATTACHMENT22 0x8CF6 +#define GL_COLOR_ATTACHMENT23 0x8CF7 +#define GL_COLOR_ATTACHMENT24 0x8CF8 +#define GL_COLOR_ATTACHMENT25 0x8CF9 +#define GL_COLOR_ATTACHMENT26 0x8CFA +#define GL_COLOR_ATTACHMENT27 0x8CFB +#define GL_COLOR_ATTACHMENT28 0x8CFC +#define GL_COLOR_ATTACHMENT29 0x8CFD +#define GL_COLOR_ATTACHMENT30 0x8CFE +#define GL_COLOR_ATTACHMENT31 0x8CFF +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_INDEX 0x8222 +#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 +#define GL_FRAMEBUFFER_SRGB 0x8DB9 +#define GL_HALF_FLOAT 0x140B +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822A +#define GL_RG8 0x822B +#define GL_RG16 0x822C +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_CLAMP_VERTEX_COLOR 0x891A +#define GL_CLAMP_FRAGMENT_COLOR 0x891B +#define GL_ALPHA_INTEGER 0x8D97 +typedef void (APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); +typedef void (APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp); +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void *(APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GLAPI void APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data); +GLAPI void APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); +GLAPI void APIENTRY glEnablei (GLenum target, GLuint index); +GLAPI void APIENTRY glDisablei (GLenum target, GLuint index); +GLAPI GLboolean APIENTRY glIsEnabledi (GLenum target, GLuint index); +GLAPI void APIENTRY glBeginTransformFeedback (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedback (void); +GLAPI void APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glClampColor (GLenum target, GLenum clamp); +GLAPI void APIENTRY glBeginConditionalRender (GLuint id, GLenum mode); +GLAPI void APIENTRY glEndConditionalRender (void); +GLAPI void APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); +GLAPI void APIENTRY glVertexAttribI1i (GLuint index, GLint x); +GLAPI void APIENTRY glVertexAttribI2i (GLuint index, GLint x, GLint y); +GLAPI void APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexAttribI1ui (GLuint index, GLuint x); +GLAPI void APIENTRY glVertexAttribI2ui (GLuint index, GLuint x, GLuint y); +GLAPI void APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI void APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glVertexAttribI1iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI2iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI3iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI1uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI2uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI3uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4bv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttribI4sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttribI4ubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribI4usv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); +GLAPI void APIENTRY glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glUniform1ui (GLint location, GLuint v0); +GLAPI void APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); +GLAPI void APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); +GLAPI void APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); +GLAPI void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GLAPI const GLubyte *APIENTRY glGetStringi (GLenum name, GLuint index); +GLAPI GLboolean APIENTRY glIsRenderbuffer (GLuint renderbuffer); +GLAPI void APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); +GLAPI void APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY glIsFramebuffer (GLuint framebuffer); +GLAPI void APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); +GLAPI void APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); +GLAPI void APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); +GLAPI GLenum APIENTRY glCheckFramebufferStatus (GLenum target); +GLAPI void APIENTRY glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateMipmap (GLenum target); +GLAPI void APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI void APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void *APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI void APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glBindVertexArray (GLuint array); +GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); +GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); +GLAPI GLboolean APIENTRY glIsVertexArray (GLuint array); +#endif +#endif /* GL_VERSION_3_0 */ + +#ifndef GL_VERSION_3_1 +#define GL_VERSION_3_1 1 +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFFu +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +typedef void (APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index); +typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +GLAPI void APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint index); +GLAPI void APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +GLAPI void APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +GLAPI GLuint APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); +GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +GLAPI void APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +#endif +#endif /* GL_VERSION_3_1 */ + +#ifndef GL_VERSION_3_2 +#define GL_VERSION_3_2 1 +typedef struct __GLsync *GLsync; +typedef khronos_uint64_t GLuint64; +typedef khronos_int64_t GLint64; +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_CONTEXT_PROFILE_MASK 0x9126 +#define GL_DEPTH_CLAMP 0x864F +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 +typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC) (GLenum mode); +typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); +typedef GLboolean (APIENTRYP PFNGLISSYNCPROC) (GLsync sync); +typedef void (APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); +typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data); +typedef void (APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val); +typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint maskNumber, GLbitfield mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI void APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI void APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +GLAPI void APIENTRY glProvokingVertex (GLenum mode); +GLAPI GLsync APIENTRY glFenceSync (GLenum condition, GLbitfield flags); +GLAPI GLboolean APIENTRY glIsSync (GLsync sync); +GLAPI void APIENTRY glDeleteSync (GLsync sync); +GLAPI GLenum APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI void APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI void APIENTRY glGetInteger64v (GLenum pname, GLint64 *data); +GLAPI void APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +GLAPI void APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); +GLAPI void APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glTexImage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTexImage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val); +GLAPI void APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask); +#endif +#endif /* GL_VERSION_3_2 */ + +#ifndef GL_VERSION_3_3 +#define GL_VERSION_3_3 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_SRC1_COLOR 0x88F9 +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_SAMPLER_BINDING 0x8919 +#define GL_RGB10_A2UI 0x906F +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 +#define GL_TIME_ELAPSED 0x88BF +#define GL_TIMESTAMP 0x8E28 +#define GL_INT_2_10_10_10_REV 0x8D9F +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); +typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); +typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); +typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64 *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint *color); +typedef void (APIENTRYP PFNGLCOLORP4UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint *color); +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint *color); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataIndex (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); +GLAPI void APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); +GLAPI GLboolean APIENTRY glIsSampler (GLuint sampler); +GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler); +GLAPI void APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); +GLAPI void APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); +GLAPI void APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); +GLAPI void APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param); +GLAPI void APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param); +GLAPI void APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params); +GLAPI void APIENTRY glQueryCounter (GLuint id, GLenum target); +GLAPI void APIENTRY glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64 *params); +GLAPI void APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); +GLAPI void APIENTRY glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexP2ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP2uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glVertexP3ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP3uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glVertexP4ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP4uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glTexCoordP1ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP1uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP2ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP2uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP3ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP3uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP4ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP4uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP1ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP1uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP2ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP2uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP3ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP3uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP4ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP4uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glNormalP3ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glNormalP3uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glColorP3ui (GLenum type, GLuint color); +GLAPI void APIENTRY glColorP3uiv (GLenum type, const GLuint *color); +GLAPI void APIENTRY glColorP4ui (GLenum type, GLuint color); +GLAPI void APIENTRY glColorP4uiv (GLenum type, const GLuint *color); +GLAPI void APIENTRY glSecondaryColorP3ui (GLenum type, GLuint color); +GLAPI void APIENTRY glSecondaryColorP3uiv (GLenum type, const GLuint *color); +#endif +#endif /* GL_VERSION_3_3 */ + +#ifndef GL_VERSION_4_0 +#define GL_VERSION_4_0 1 +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_MAX_VERTEX_STREAMS 0x8E71 +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_DOUBLE_VEC4 0x8FFE +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_DOUBLE_MAT2x3 0x8F49 +#define GL_DOUBLE_MAT2x4 0x8F4A +#define GL_DOUBLE_MAT3x2 0x8F4B +#define GL_DOUBLE_MAT3x4 0x8F4C +#define GL_DOUBLE_MAT4x2 0x8F4D +#define GL_DOUBLE_MAT4x3 0x8F4E +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B +#define GL_PATCHES 0x000E +#define GL_PATCH_VERTICES 0x8E72 +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_ISOLINES 0x8E7A +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLfloat value); +typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect); +typedef void (APIENTRYP PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); +typedef void (APIENTRYP PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble *params); +typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar *name); +typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint *indices); +typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint *values); +typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat *values); +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); +typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMinSampleShading (GLfloat value); +GLAPI void APIENTRY glBlendEquationi (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GLAPI void APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect); +GLAPI void APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect); +GLAPI void APIENTRY glUniform1d (GLint location, GLdouble x); +GLAPI void APIENTRY glUniform2d (GLint location, GLdouble x, GLdouble y); +GLAPI void APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glUniform1dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform2dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform3dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform4dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glGetUniformdv (GLuint program, GLint location, GLdouble *params); +GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name); +GLAPI GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name); +GLAPI void APIENTRY glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices); +GLAPI void APIENTRY glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params); +GLAPI void APIENTRY glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values); +GLAPI void APIENTRY glPatchParameteri (GLenum pname, GLint value); +GLAPI void APIENTRY glPatchParameterfv (GLenum pname, const GLfloat *values); +GLAPI void APIENTRY glBindTransformFeedback (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); +GLAPI void APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); +GLAPI GLboolean APIENTRY glIsTransformFeedback (GLuint id); +GLAPI void APIENTRY glPauseTransformFeedback (void); +GLAPI void APIENTRY glResumeTransformFeedback (void); +GLAPI void APIENTRY glDrawTransformFeedback (GLenum mode, GLuint id); +GLAPI void APIENTRY glDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream); +GLAPI void APIENTRY glBeginQueryIndexed (GLenum target, GLuint index, GLuint id); +GLAPI void APIENTRY glEndQueryIndexed (GLenum target, GLuint index); +GLAPI void APIENTRY glGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint *params); +#endif +#endif /* GL_VERSION_4_0 */ + +#ifndef GL_VERSION_4_1 +#define GL_VERSION_4_1 1 +#define GL_FIXED 0x140C +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_RGB565 0x8D62 +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_ALL_SHADER_BITS 0xFFFFFFFF +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_MAX_VIEWPORTS 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE 0x825D +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F +#define GL_UNDEFINED_VERTEX 0x8260 +typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); +typedef void (APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); +typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); +typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); +typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const*strings); +typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines); +typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint *v); +typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLdouble n, GLdouble f); +typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReleaseShaderCompiler (void); +GLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); +GLAPI void APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +GLAPI void APIENTRY glDepthRangef (GLfloat n, GLfloat f); +GLAPI void APIENTRY glClearDepthf (GLfloat d); +GLAPI void APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +GLAPI void APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +GLAPI void APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); +GLAPI void APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program); +GLAPI void APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program); +GLAPI GLuint APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings); +GLAPI void APIENTRY glBindProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines); +GLAPI void APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines); +GLAPI GLboolean APIENTRY glIsProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params); +GLAPI void APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0); +GLAPI void APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0); +GLAPI void APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform1d (GLuint program, GLint location, GLdouble v0); +GLAPI void APIENTRY glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0); +GLAPI void APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform2d (GLuint program, GLint location, GLdouble v0, GLdouble v1); +GLAPI void APIENTRY glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform3d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +GLAPI void APIENTRY glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform4d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +GLAPI void APIENTRY glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glValidateProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glVertexAttribL1d (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttribL2d (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttribL1dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL2dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL3dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL4dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glViewportArrayv (GLuint first, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glViewportIndexedf (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +GLAPI void APIENTRY glViewportIndexedfv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glScissorArrayv (GLuint first, GLsizei count, const GLint *v); +GLAPI void APIENTRY glScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +GLAPI void APIENTRY glScissorIndexedv (GLuint index, const GLint *v); +GLAPI void APIENTRY glDepthRangeArrayv (GLuint first, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glDepthRangeIndexed (GLuint index, GLdouble n, GLdouble f); +GLAPI void APIENTRY glGetFloati_v (GLenum target, GLuint index, GLfloat *data); +GLAPI void APIENTRY glGetDoublei_v (GLenum target, GLuint index, GLdouble *data); +#endif +#endif /* GL_VERSION_4_1 */ + +#ifndef GL_VERSION_4_2 +#define GL_VERSION_4_2 1 +#define GL_COPY_READ_BUFFER_BINDING 0x8F36 +#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 +#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 +#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 +#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 +#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A +#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B +#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C +#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D +#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_1D 0x904C +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_2D_RECT 0x904F +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_BUFFER 0x9051 +#define GL_IMAGE_1D_ARRAY 0x9052 +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 +#define GL_INT_IMAGE_1D 0x9057 +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_2D_RECT 0x905A +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_INT_IMAGE_1D_ARRAY 0x905D +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C +#define GL_MAX_IMAGE_SAMPLES 0x906D +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); +typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei instancecount); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +GLAPI void APIENTRY glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +GLAPI void APIENTRY glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +GLAPI void APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params); +GLAPI void APIENTRY glGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +GLAPI void APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +GLAPI void APIENTRY glMemoryBarrier (GLbitfield barriers); +GLAPI void APIENTRY glTexStorage1D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei instancecount); +GLAPI void APIENTRY glDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); +#endif +#endif /* GL_VERSION_4_2 */ + +#ifndef GL_VERSION_4_3 +#define GL_VERSION_4_3 1 +typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 +#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_BUFFER 0x82E0 +#define GL_SHADER 0x82E1 +#define GL_PROGRAM 0x82E2 +#define GL_QUERY 0x82E3 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_SAMPLER 0x82E6 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_DEBUG_OUTPUT 0x92E0 +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_MAX_UNIFORM_LOCATIONS 0x826E +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 +#define GL_INTERNALFORMAT_SUPPORTED 0x826F +#define GL_INTERNALFORMAT_PREFERRED 0x8270 +#define GL_INTERNALFORMAT_RED_SIZE 0x8271 +#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 +#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 +#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 +#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 +#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 +#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 +#define GL_INTERNALFORMAT_RED_TYPE 0x8278 +#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 +#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A +#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B +#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C +#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D +#define GL_MAX_WIDTH 0x827E +#define GL_MAX_HEIGHT 0x827F +#define GL_MAX_DEPTH 0x8280 +#define GL_MAX_LAYERS 0x8281 +#define GL_MAX_COMBINED_DIMENSIONS 0x8282 +#define GL_COLOR_COMPONENTS 0x8283 +#define GL_DEPTH_COMPONENTS 0x8284 +#define GL_STENCIL_COMPONENTS 0x8285 +#define GL_COLOR_RENDERABLE 0x8286 +#define GL_DEPTH_RENDERABLE 0x8287 +#define GL_STENCIL_RENDERABLE 0x8288 +#define GL_FRAMEBUFFER_RENDERABLE 0x8289 +#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A +#define GL_FRAMEBUFFER_BLEND 0x828B +#define GL_READ_PIXELS 0x828C +#define GL_READ_PIXELS_FORMAT 0x828D +#define GL_READ_PIXELS_TYPE 0x828E +#define GL_TEXTURE_IMAGE_FORMAT 0x828F +#define GL_TEXTURE_IMAGE_TYPE 0x8290 +#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 +#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 +#define GL_MIPMAP 0x8293 +#define GL_MANUAL_GENERATE_MIPMAP 0x8294 +#define GL_AUTO_GENERATE_MIPMAP 0x8295 +#define GL_COLOR_ENCODING 0x8296 +#define GL_SRGB_READ 0x8297 +#define GL_SRGB_WRITE 0x8298 +#define GL_FILTER 0x829A +#define GL_VERTEX_TEXTURE 0x829B +#define GL_TESS_CONTROL_TEXTURE 0x829C +#define GL_TESS_EVALUATION_TEXTURE 0x829D +#define GL_GEOMETRY_TEXTURE 0x829E +#define GL_FRAGMENT_TEXTURE 0x829F +#define GL_COMPUTE_TEXTURE 0x82A0 +#define GL_TEXTURE_SHADOW 0x82A1 +#define GL_TEXTURE_GATHER 0x82A2 +#define GL_TEXTURE_GATHER_SHADOW 0x82A3 +#define GL_SHADER_IMAGE_LOAD 0x82A4 +#define GL_SHADER_IMAGE_STORE 0x82A5 +#define GL_SHADER_IMAGE_ATOMIC 0x82A6 +#define GL_IMAGE_TEXEL_SIZE 0x82A7 +#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 +#define GL_IMAGE_PIXEL_FORMAT 0x82A9 +#define GL_IMAGE_PIXEL_TYPE 0x82AA +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF +#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 +#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 +#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 +#define GL_CLEAR_BUFFER 0x82B4 +#define GL_TEXTURE_VIEW 0x82B5 +#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 +#define GL_FULL_SUPPORT 0x82B7 +#define GL_CAVEAT_SUPPORT 0x82B8 +#define GL_IMAGE_CLASS_4_X_32 0x82B9 +#define GL_IMAGE_CLASS_2_X_32 0x82BA +#define GL_IMAGE_CLASS_1_X_32 0x82BB +#define GL_IMAGE_CLASS_4_X_16 0x82BC +#define GL_IMAGE_CLASS_2_X_16 0x82BD +#define GL_IMAGE_CLASS_1_X_16 0x82BE +#define GL_IMAGE_CLASS_4_X_8 0x82BF +#define GL_IMAGE_CLASS_2_X_8 0x82C0 +#define GL_IMAGE_CLASS_1_X_8 0x82C1 +#define GL_IMAGE_CLASS_11_11_10 0x82C2 +#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 +#define GL_VIEW_CLASS_128_BITS 0x82C4 +#define GL_VIEW_CLASS_96_BITS 0x82C5 +#define GL_VIEW_CLASS_64_BITS 0x82C6 +#define GL_VIEW_CLASS_48_BITS 0x82C7 +#define GL_VIEW_CLASS_32_BITS 0x82C8 +#define GL_VIEW_CLASS_24_BITS 0x82C9 +#define GL_VIEW_CLASS_16_BITS 0x82CA +#define GL_VIEW_CLASS_8_BITS 0x82CB +#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC +#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD +#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE +#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF +#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 +#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 +#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 +#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_VERTEX_SUBROUTINE 0x92E8 +#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 +#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA +#define GL_GEOMETRY_SUBROUTINE 0x92EB +#define GL_FRAGMENT_SUBROUTINE 0x92EC +#define GL_COMPUTE_SUBROUTINE 0x92ED +#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE +#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF +#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 +#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 +#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 +#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 +#define GL_NAME_LENGTH 0x92F9 +#define GL_TYPE 0x92FA +#define GL_ARRAY_SIZE 0x92FB +#define GL_OFFSET 0x92FC +#define GL_BLOCK_INDEX 0x92FD +#define GL_ARRAY_STRIDE 0x92FE +#define GL_MATRIX_STRIDE 0x92FF +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_LOCATION 0x930E +#define GL_LOCATION_INDEX 0x930F +#define GL_IS_PER_PATCH 0x92E7 +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF +#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA +#define GL_TEXTURE_BUFFER_OFFSET 0x919D +#define GL_TEXTURE_BUFFER_SIZE 0x919E +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F +#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA +#define GL_VERTEX_BINDING_BUFFER 0x8F4F +#define GL_DISPLAY_LIST 0x82E7 +typedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); +typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 *params); +typedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); +typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params); +typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLint *params); +typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +typedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); +typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); +typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void); +typedef void (APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClearBufferData (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearBufferSubData (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +GLAPI void APIENTRY glDispatchComputeIndirect (GLintptr indirect); +GLAPI void APIENTRY glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +GLAPI void APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetInternalformati64v (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 *params); +GLAPI void APIENTRY glInvalidateTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glInvalidateTexImage (GLuint texture, GLint level); +GLAPI void APIENTRY glInvalidateBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glInvalidateBufferData (GLuint buffer); +GLAPI void APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); +GLAPI void APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glMultiDrawArraysIndirect (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +GLAPI void APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params); +GLAPI GLuint APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI void APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLint *params); +GLAPI GLint APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI GLint APIENTRY glGetProgramResourceLocationIndex (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI void APIENTRY glShaderStorageBlockBinding (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +GLAPI void APIENTRY glTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureView (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +GLAPI void APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI void APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribLFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex); +GLAPI void APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor); +GLAPI void APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +GLAPI void APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message); +GLAPI void APIENTRY glPopDebugGroup (void); +GLAPI void APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +GLAPI void APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +#endif +#endif /* GL_VERSION_4_3 */ + +#ifndef GL_VERSION_4_4 +#define GL_VERSION_4_4 1 +#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_TEXTURE_BUFFER_BINDING 0x8C2A +#define GL_MAP_PERSISTENT_BIT 0x0040 +#define GL_MAP_COHERENT_BIT 0x0080 +#define GL_DYNAMIC_STORAGE_BIT 0x0100 +#define GL_CLIENT_STORAGE_BIT 0x0200 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 +#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F +#define GL_BUFFER_STORAGE_FLAGS 0x8220 +#define GL_CLEAR_TEXTURE 0x9365 +#define GL_LOCATION_COMPONENT 0x934A +#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B +#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C +#define GL_QUERY_BUFFER 0x9192 +#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 +#define GL_QUERY_BUFFER_BINDING 0x9193 +#define GL_QUERY_RESULT_NO_WAIT 0x9194 +#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 +typedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (APIENTRYP PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); +typedef void (APIENTRYP PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +typedef void (APIENTRYP PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); +typedef void (APIENTRYP PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint *samplers); +typedef void (APIENTRYP PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); +typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferStorage (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI void APIENTRY glClearTexImage (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glBindBuffersBase (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); +GLAPI void APIENTRY glBindBuffersRange (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +GLAPI void APIENTRY glBindTextures (GLuint first, GLsizei count, const GLuint *textures); +GLAPI void APIENTRY glBindSamplers (GLuint first, GLsizei count, const GLuint *samplers); +GLAPI void APIENTRY glBindImageTextures (GLuint first, GLsizei count, const GLuint *textures); +GLAPI void APIENTRY glBindVertexBuffers (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +#endif +#endif /* GL_VERSION_4_4 */ + +#ifndef GL_VERSION_4_5 +#define GL_VERSION_4_5 1 +#define GL_CONTEXT_LOST 0x0507 +#define GL_NEGATIVE_ONE_TO_ONE 0x935E +#define GL_ZERO_TO_ONE 0x935F +#define GL_CLIP_ORIGIN 0x935C +#define GL_CLIP_DEPTH_MODE 0x935D +#define GL_QUERY_WAIT_INVERTED 0x8E17 +#define GL_QUERY_NO_WAIT_INVERTED 0x8E18 +#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 +#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A +#define GL_MAX_CULL_DISTANCES 0x82F9 +#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA +#define GL_TEXTURE_TARGET 0x1006 +#define GL_QUERY_TARGET 0x82EA +#define GL_GUILTY_CONTEXT_RESET 0x8253 +#define GL_INNOCENT_CONTEXT_RESET 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY 0x8256 +#define GL_LOSE_CONTEXT_ON_RESET 0x8252 +#define GL_NO_RESET_NOTIFICATION 0x8261 +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_MINMAX 0x802E +#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB +#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC +typedef void (APIENTRYP PFNGLCLIPCONTROLPROC) (GLenum origin, GLenum depth); +typedef void (APIENTRYP PFNGLCREATETRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) (GLuint xfb, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKIVPROC) (GLuint xfb, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint *param); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64 *param); +typedef void (APIENTRYP PFNGLCREATEBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (APIENTRYP PFNGLCOPYNAMEDBUFFERSUBDATAPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERPROC) (GLuint buffer, GLenum access); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFERPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) (GLuint buffer, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVPROC) (GLuint buffer, GLenum pname, void **params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +typedef void (APIENTRYP PFNGLCREATEFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) (GLuint framebuffer, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) (GLuint framebuffer, GLenum buf); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) (GLuint framebuffer, GLenum src); +typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); +typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef void (APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC) (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) (GLuint framebuffer, GLenum target); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) (GLuint framebuffer, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCREATERENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) (GLuint renderbuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCREATETEXTURESPROC) (GLenum target, GLsizei n, GLuint *textures); +typedef void (APIENTRYP PFNGLTEXTUREBUFFERPROC) (GLuint texture, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEPROC) (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFPROC) (GLuint texture, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIPROC) (GLuint texture, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLBINDTEXTUREUNITPROC) (GLuint unit, GLuint texture); +typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVPROC) (GLuint texture, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVPROC) (GLuint texture, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCREATEVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLVERTEXARRAYELEMENTBUFFERPROC) (GLuint vaobj, GLuint buffer); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERSPROC) (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBBINDINGPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBIFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBLFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYBINDINGDIVISORPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYIVPROC) (GLuint vaobj, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXEDIVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXED64IVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); +typedef void (APIENTRYP PFNGLCREATESAMPLERSPROC) (GLsizei n, GLuint *samplers); +typedef void (APIENTRYP PFNGLCREATEPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); +typedef void (APIENTRYP PFNGLCREATEQUERIESPROC) (GLenum target, GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers); +typedef void (APIENTRYP PFNGLGETTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); +typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC) (void); +typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETNTEXIMAGEPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETNUNIFORMDVPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMFVPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMUIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +typedef void (APIENTRYP PFNGLREADNPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (APIENTRYP PFNGLGETNMAPDVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +typedef void (APIENTRYP PFNGLGETNMAPFVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +typedef void (APIENTRYP PFNGLGETNMAPIVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +typedef void (APIENTRYP PFNGLGETNPIXELMAPFVPROC) (GLenum map, GLsizei bufSize, GLfloat *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVPROC) (GLenum map, GLsizei bufSize, GLuint *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVPROC) (GLenum map, GLsizei bufSize, GLushort *values); +typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEPROC) (GLsizei bufSize, GLubyte *pattern); +typedef void (APIENTRYP PFNGLGETNCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +typedef void (APIENTRYP PFNGLGETNHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +typedef void (APIENTRYP PFNGLGETNMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +typedef void (APIENTRYP PFNGLTEXTUREBARRIERPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClipControl (GLenum origin, GLenum depth); +GLAPI void APIENTRY glCreateTransformFeedbacks (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glTransformFeedbackBufferBase (GLuint xfb, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackBufferRange (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glGetTransformFeedbackiv (GLuint xfb, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetTransformFeedbacki_v (GLuint xfb, GLenum pname, GLuint index, GLint *param); +GLAPI void APIENTRY glGetTransformFeedbacki64_v (GLuint xfb, GLenum pname, GLuint index, GLint64 *param); +GLAPI void APIENTRY glCreateBuffers (GLsizei n, GLuint *buffers); +GLAPI void APIENTRY glNamedBufferStorage (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI void APIENTRY glNamedBufferData (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +GLAPI void APIENTRY glNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void APIENTRY glCopyNamedBufferSubData (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glClearNamedBufferData (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearNamedBufferSubData (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +GLAPI void *APIENTRY glMapNamedBuffer (GLuint buffer, GLenum access); +GLAPI void *APIENTRY glMapNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI GLboolean APIENTRY glUnmapNamedBuffer (GLuint buffer); +GLAPI void APIENTRY glFlushMappedNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glGetNamedBufferParameteriv (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedBufferParameteri64v (GLuint buffer, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetNamedBufferPointerv (GLuint buffer, GLenum pname, void **params); +GLAPI void APIENTRY glGetNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +GLAPI void APIENTRY glCreateFramebuffers (GLsizei n, GLuint *framebuffers); +GLAPI void APIENTRY glNamedFramebufferRenderbuffer (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glNamedFramebufferParameteri (GLuint framebuffer, GLenum pname, GLint param); +GLAPI void APIENTRY glNamedFramebufferTexture (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTextureLayer (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glNamedFramebufferDrawBuffer (GLuint framebuffer, GLenum buf); +GLAPI void APIENTRY glNamedFramebufferDrawBuffers (GLuint framebuffer, GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glNamedFramebufferReadBuffer (GLuint framebuffer, GLenum src); +GLAPI void APIENTRY glInvalidateNamedFramebufferData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); +GLAPI void APIENTRY glInvalidateNamedFramebufferSubData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glClearNamedFramebufferiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); +GLAPI void APIENTRY glClearNamedFramebufferuiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); +GLAPI void APIENTRY glClearNamedFramebufferfv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); +GLAPI void APIENTRY glClearNamedFramebufferfi (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GLAPI void APIENTRY glBlitNamedFramebuffer (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI GLenum APIENTRY glCheckNamedFramebufferStatus (GLuint framebuffer, GLenum target); +GLAPI void APIENTRY glGetNamedFramebufferParameteriv (GLuint framebuffer, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameteriv (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glCreateRenderbuffers (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glNamedRenderbufferStorage (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisample (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetNamedRenderbufferParameteriv (GLuint renderbuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glCreateTextures (GLenum target, GLsizei n, GLuint *textures); +GLAPI void APIENTRY glTextureBuffer (GLuint texture, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glTextureBufferRange (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glTextureStorage1D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTextureStorage2D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTextureStorage3D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glTextureStorage2DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureStorage3DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCompressedTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCopyTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glCopyTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTextureParameterf (GLuint texture, GLenum pname, GLfloat param); +GLAPI void APIENTRY glTextureParameterfv (GLuint texture, GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glTextureParameteri (GLuint texture, GLenum pname, GLint param); +GLAPI void APIENTRY glTextureParameterIiv (GLuint texture, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureParameterIuiv (GLuint texture, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glTextureParameteriv (GLuint texture, GLenum pname, const GLint *param); +GLAPI void APIENTRY glGenerateTextureMipmap (GLuint texture); +GLAPI void APIENTRY glBindTextureUnit (GLuint unit, GLuint texture); +GLAPI void APIENTRY glGetTextureImage (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetCompressedTextureImage (GLuint texture, GLint level, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetTextureLevelParameterfv (GLuint texture, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureLevelParameteriv (GLuint texture, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureParameterfv (GLuint texture, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureParameterIiv (GLuint texture, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureParameterIuiv (GLuint texture, GLenum pname, GLuint *params); +GLAPI void APIENTRY glGetTextureParameteriv (GLuint texture, GLenum pname, GLint *params); +GLAPI void APIENTRY glCreateVertexArrays (GLsizei n, GLuint *arrays); +GLAPI void APIENTRY glDisableVertexArrayAttrib (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glEnableVertexArrayAttrib (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glVertexArrayElementBuffer (GLuint vaobj, GLuint buffer); +GLAPI void APIENTRY glVertexArrayVertexBuffer (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI void APIENTRY glVertexArrayVertexBuffers (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +GLAPI void APIENTRY glVertexArrayAttribBinding (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +GLAPI void APIENTRY glVertexArrayAttribFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayAttribIFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayAttribLFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayBindingDivisor (GLuint vaobj, GLuint bindingindex, GLuint divisor); +GLAPI void APIENTRY glGetVertexArrayiv (GLuint vaobj, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayIndexediv (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayIndexed64iv (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); +GLAPI void APIENTRY glCreateSamplers (GLsizei n, GLuint *samplers); +GLAPI void APIENTRY glCreateProgramPipelines (GLsizei n, GLuint *pipelines); +GLAPI void APIENTRY glCreateQueries (GLenum target, GLsizei n, GLuint *ids); +GLAPI void APIENTRY glGetQueryBufferObjecti64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glGetQueryBufferObjectiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glGetQueryBufferObjectui64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glGetQueryBufferObjectuiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glMemoryBarrierByRegion (GLbitfield barriers); +GLAPI void APIENTRY glGetTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetCompressedTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); +GLAPI GLenum APIENTRY glGetGraphicsResetStatus (void); +GLAPI void APIENTRY glGetnCompressedTexImage (GLenum target, GLint lod, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetnTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetnUniformdv (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +GLAPI void APIENTRY glGetnUniformfv (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GLAPI void APIENTRY glGetnUniformiv (GLuint program, GLint location, GLsizei bufSize, GLint *params); +GLAPI void APIENTRY glGetnUniformuiv (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +GLAPI void APIENTRY glReadnPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GLAPI void APIENTRY glGetnMapdv (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +GLAPI void APIENTRY glGetnMapfv (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +GLAPI void APIENTRY glGetnMapiv (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +GLAPI void APIENTRY glGetnPixelMapfv (GLenum map, GLsizei bufSize, GLfloat *values); +GLAPI void APIENTRY glGetnPixelMapuiv (GLenum map, GLsizei bufSize, GLuint *values); +GLAPI void APIENTRY glGetnPixelMapusv (GLenum map, GLsizei bufSize, GLushort *values); +GLAPI void APIENTRY glGetnPolygonStipple (GLsizei bufSize, GLubyte *pattern); +GLAPI void APIENTRY glGetnColorTable (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +GLAPI void APIENTRY glGetnConvolutionFilter (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +GLAPI void APIENTRY glGetnSeparableFilter (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +GLAPI void APIENTRY glGetnHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +GLAPI void APIENTRY glGetnMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +GLAPI void APIENTRY glTextureBarrier (void); +#endif +#endif /* GL_VERSION_4_5 */ + +#ifndef GL_VERSION_4_6 +#define GL_VERSION_4_6 1 +#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551 +#define GL_SPIR_V_BINARY 0x9552 +#define GL_PARAMETER_BUFFER 0x80EE +#define GL_PARAMETER_BUFFER_BINDING 0x80EF +#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008 +#define GL_VERTICES_SUBMITTED 0x82EE +#define GL_PRIMITIVES_SUBMITTED 0x82EF +#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0 +#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1 +#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2 +#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3 +#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4 +#define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5 +#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6 +#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7 +#define GL_POLYGON_OFFSET_CLAMP 0x8E1B +#define GL_SPIR_V_EXTENSIONS 0x9553 +#define GL_NUM_SPIR_V_EXTENSIONS 0x9554 +#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF +#define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC +#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED +typedef void (APIENTRYP PFNGLSPECIALIZESHADERPROC) (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPPROC) (GLfloat factor, GLfloat units, GLfloat clamp); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSpecializeShader (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); +GLAPI void APIENTRY glMultiDrawArraysIndirectCount (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirectCount (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +GLAPI void APIENTRY glPolygonOffsetClamp (GLfloat factor, GLfloat units, GLfloat clamp); +#endif +#endif /* GL_VERSION_4_6 */ + +#ifndef GL_ARB_ES2_compatibility +#define GL_ARB_ES2_compatibility 1 +#endif /* GL_ARB_ES2_compatibility */ + +#ifndef GL_ARB_ES3_1_compatibility +#define GL_ARB_ES3_1_compatibility 1 +#endif /* GL_ARB_ES3_1_compatibility */ + +#ifndef GL_ARB_ES3_2_compatibility +#define GL_ARB_ES3_2_compatibility 1 +#define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE +#define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381 +#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382 +typedef void (APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXARBPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPrimitiveBoundingBoxARB (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +#endif +#endif /* GL_ARB_ES3_2_compatibility */ + +#ifndef GL_ARB_ES3_compatibility +#define GL_ARB_ES3_compatibility 1 +#endif /* GL_ARB_ES3_compatibility */ + +#ifndef GL_ARB_arrays_of_arrays +#define GL_ARB_arrays_of_arrays 1 +#endif /* GL_ARB_arrays_of_arrays */ + +#ifndef GL_ARB_base_instance +#define GL_ARB_base_instance 1 +#endif /* GL_ARB_base_instance */ + +#ifndef GL_ARB_bindless_texture +#define GL_ARB_bindless_texture 1 +typedef khronos_uint64_t GLuint64EXT; +#define GL_UNSIGNED_INT64_ARB 0x140F +typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture); +typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint64 APIENTRY glGetTextureHandleARB (GLuint texture); +GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleARB (GLuint texture, GLuint sampler); +GLAPI void APIENTRY glMakeTextureHandleResidentARB (GLuint64 handle); +GLAPI void APIENTRY glMakeTextureHandleNonResidentARB (GLuint64 handle); +GLAPI GLuint64 APIENTRY glGetImageHandleARB (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +GLAPI void APIENTRY glMakeImageHandleResidentARB (GLuint64 handle, GLenum access); +GLAPI void APIENTRY glMakeImageHandleNonResidentARB (GLuint64 handle); +GLAPI void APIENTRY glUniformHandleui64ARB (GLint location, GLuint64 value); +GLAPI void APIENTRY glUniformHandleui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniformHandleui64ARB (GLuint program, GLint location, GLuint64 value); +GLAPI void APIENTRY glProgramUniformHandleui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +GLAPI GLboolean APIENTRY glIsTextureHandleResidentARB (GLuint64 handle); +GLAPI GLboolean APIENTRY glIsImageHandleResidentARB (GLuint64 handle); +GLAPI void APIENTRY glVertexAttribL1ui64ARB (GLuint index, GLuint64EXT x); +GLAPI void APIENTRY glVertexAttribL1ui64vARB (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glGetVertexAttribLui64vARB (GLuint index, GLenum pname, GLuint64EXT *params); +#endif +#endif /* GL_ARB_bindless_texture */ + +#ifndef GL_ARB_blend_func_extended +#define GL_ARB_blend_func_extended 1 +#endif /* GL_ARB_blend_func_extended */ + +#ifndef GL_ARB_buffer_storage +#define GL_ARB_buffer_storage 1 +#endif /* GL_ARB_buffer_storage */ + +#ifndef GL_ARB_cl_event +#define GL_ARB_cl_event 1 +struct _cl_context; +struct _cl_event; +#define GL_SYNC_CL_EVENT_ARB 0x8240 +#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 +typedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC) (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLsync APIENTRY glCreateSyncFromCLeventARB (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); +#endif +#endif /* GL_ARB_cl_event */ + +#ifndef GL_ARB_clear_buffer_object +#define GL_ARB_clear_buffer_object 1 +#endif /* GL_ARB_clear_buffer_object */ + +#ifndef GL_ARB_clear_texture +#define GL_ARB_clear_texture 1 +#endif /* GL_ARB_clear_texture */ + +#ifndef GL_ARB_clip_control +#define GL_ARB_clip_control 1 +#endif /* GL_ARB_clip_control */ + +#ifndef GL_ARB_color_buffer_float +#define GL_ARB_color_buffer_float 1 +#define GL_RGBA_FLOAT_MODE_ARB 0x8820 +#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A +#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B +#define GL_CLAMP_READ_COLOR_ARB 0x891C +#define GL_FIXED_ONLY_ARB 0x891D +typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClampColorARB (GLenum target, GLenum clamp); +#endif +#endif /* GL_ARB_color_buffer_float */ + +#ifndef GL_ARB_compatibility +#define GL_ARB_compatibility 1 +#endif /* GL_ARB_compatibility */ + +#ifndef GL_ARB_compressed_texture_pixel_storage +#define GL_ARB_compressed_texture_pixel_storage 1 +#endif /* GL_ARB_compressed_texture_pixel_storage */ + +#ifndef GL_ARB_compute_shader +#define GL_ARB_compute_shader 1 +#endif /* GL_ARB_compute_shader */ + +#ifndef GL_ARB_compute_variable_group_size +#define GL_ARB_compute_variable_group_size 1 +#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 +#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB +#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 +#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDispatchComputeGroupSizeARB (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); +#endif +#endif /* GL_ARB_compute_variable_group_size */ + +#ifndef GL_ARB_conditional_render_inverted +#define GL_ARB_conditional_render_inverted 1 +#endif /* GL_ARB_conditional_render_inverted */ + +#ifndef GL_ARB_conservative_depth +#define GL_ARB_conservative_depth 1 +#endif /* GL_ARB_conservative_depth */ + +#ifndef GL_ARB_copy_buffer +#define GL_ARB_copy_buffer 1 +#endif /* GL_ARB_copy_buffer */ + +#ifndef GL_ARB_copy_image +#define GL_ARB_copy_image 1 +#endif /* GL_ARB_copy_image */ + +#ifndef GL_ARB_cull_distance +#define GL_ARB_cull_distance 1 +#endif /* GL_ARB_cull_distance */ + +#ifndef GL_ARB_debug_output +#define GL_ARB_debug_output 1 +typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 +#define GL_DEBUG_SOURCE_API_ARB 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A +#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B +#define GL_DEBUG_TYPE_ERROR_ARB 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E +#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 +#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 +#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDebugMessageControlARB (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsertARB (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallbackARB (GLDEBUGPROCARB callback, const void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLogARB (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +#endif +#endif /* GL_ARB_debug_output */ + +#ifndef GL_ARB_depth_buffer_float +#define GL_ARB_depth_buffer_float 1 +#endif /* GL_ARB_depth_buffer_float */ + +#ifndef GL_ARB_depth_clamp +#define GL_ARB_depth_clamp 1 +#endif /* GL_ARB_depth_clamp */ + +#ifndef GL_ARB_depth_texture +#define GL_ARB_depth_texture 1 +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B +#endif /* GL_ARB_depth_texture */ + +#ifndef GL_ARB_derivative_control +#define GL_ARB_derivative_control 1 +#endif /* GL_ARB_derivative_control */ + +#ifndef GL_ARB_direct_state_access +#define GL_ARB_direct_state_access 1 +#endif /* GL_ARB_direct_state_access */ + +#ifndef GL_ARB_draw_buffers +#define GL_ARB_draw_buffers 1 +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +#define GL_DRAW_BUFFER0_ARB 0x8825 +#define GL_DRAW_BUFFER1_ARB 0x8826 +#define GL_DRAW_BUFFER2_ARB 0x8827 +#define GL_DRAW_BUFFER3_ARB 0x8828 +#define GL_DRAW_BUFFER4_ARB 0x8829 +#define GL_DRAW_BUFFER5_ARB 0x882A +#define GL_DRAW_BUFFER6_ARB 0x882B +#define GL_DRAW_BUFFER7_ARB 0x882C +#define GL_DRAW_BUFFER8_ARB 0x882D +#define GL_DRAW_BUFFER9_ARB 0x882E +#define GL_DRAW_BUFFER10_ARB 0x882F +#define GL_DRAW_BUFFER11_ARB 0x8830 +#define GL_DRAW_BUFFER12_ARB 0x8831 +#define GL_DRAW_BUFFER13_ARB 0x8832 +#define GL_DRAW_BUFFER14_ARB 0x8833 +#define GL_DRAW_BUFFER15_ARB 0x8834 +typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersARB (GLsizei n, const GLenum *bufs); +#endif +#endif /* GL_ARB_draw_buffers */ + +#ifndef GL_ARB_draw_buffers_blend +#define GL_ARB_draw_buffers_blend 1 +typedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationiARB (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparateiARB (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glBlendFunciARB (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparateiARB (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#endif +#endif /* GL_ARB_draw_buffers_blend */ + +#ifndef GL_ARB_draw_elements_base_vertex +#define GL_ARB_draw_elements_base_vertex 1 +#endif /* GL_ARB_draw_elements_base_vertex */ + +#ifndef GL_ARB_draw_indirect +#define GL_ARB_draw_indirect 1 +#endif /* GL_ARB_draw_indirect */ + +#ifndef GL_ARB_draw_instanced +#define GL_ARB_draw_instanced 1 +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedARB (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +GLAPI void APIENTRY glDrawElementsInstancedARB (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#endif +#endif /* GL_ARB_draw_instanced */ + +#ifndef GL_ARB_enhanced_layouts +#define GL_ARB_enhanced_layouts 1 +#endif /* GL_ARB_enhanced_layouts */ + +#ifndef GL_ARB_explicit_attrib_location +#define GL_ARB_explicit_attrib_location 1 +#endif /* GL_ARB_explicit_attrib_location */ + +#ifndef GL_ARB_explicit_uniform_location +#define GL_ARB_explicit_uniform_location 1 +#endif /* GL_ARB_explicit_uniform_location */ + +#ifndef GL_ARB_fragment_coord_conventions +#define GL_ARB_fragment_coord_conventions 1 +#endif /* GL_ARB_fragment_coord_conventions */ + +#ifndef GL_ARB_fragment_layer_viewport +#define GL_ARB_fragment_layer_viewport 1 +#endif /* GL_ARB_fragment_layer_viewport */ + +#ifndef GL_ARB_fragment_program +#define GL_ARB_fragment_program 1 +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF +typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void *string); +typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void *string); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramStringARB (GLenum target, GLenum format, GLsizei len, const void *string); +GLAPI void APIENTRY glBindProgramARB (GLenum target, GLuint program); +GLAPI void APIENTRY glDeleteProgramsARB (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glGenProgramsARB (GLsizei n, GLuint *programs); +GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetProgramivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramStringARB (GLenum target, GLenum pname, void *string); +GLAPI GLboolean APIENTRY glIsProgramARB (GLuint program); +#endif +#endif /* GL_ARB_fragment_program */ + +#ifndef GL_ARB_fragment_program_shadow +#define GL_ARB_fragment_program_shadow 1 +#endif /* GL_ARB_fragment_program_shadow */ + +#ifndef GL_ARB_fragment_shader +#define GL_ARB_fragment_shader 1 +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B +#endif /* GL_ARB_fragment_shader */ + +#ifndef GL_ARB_fragment_shader_interlock +#define GL_ARB_fragment_shader_interlock 1 +#endif /* GL_ARB_fragment_shader_interlock */ + +#ifndef GL_ARB_framebuffer_no_attachments +#define GL_ARB_framebuffer_no_attachments 1 +#endif /* GL_ARB_framebuffer_no_attachments */ + +#ifndef GL_ARB_framebuffer_object +#define GL_ARB_framebuffer_object 1 +#endif /* GL_ARB_framebuffer_object */ + +#ifndef GL_ARB_framebuffer_sRGB +#define GL_ARB_framebuffer_sRGB 1 +#endif /* GL_ARB_framebuffer_sRGB */ + +#ifndef GL_ARB_geometry_shader4 +#define GL_ARB_geometry_shader4 1 +#define GL_LINES_ADJACENCY_ARB 0x000A +#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B +#define GL_TRIANGLES_ADJACENCY_ARB 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D +#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 +#define GL_GEOMETRY_SHADER_ARB 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramParameteriARB (GLuint program, GLenum pname, GLint value); +GLAPI void APIENTRY glFramebufferTextureARB (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTextureLayerARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glFramebufferTextureFaceARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#endif +#endif /* GL_ARB_geometry_shader4 */ + +#ifndef GL_ARB_get_program_binary +#define GL_ARB_get_program_binary 1 +#endif /* GL_ARB_get_program_binary */ + +#ifndef GL_ARB_get_texture_sub_image +#define GL_ARB_get_texture_sub_image 1 +#endif /* GL_ARB_get_texture_sub_image */ + +#ifndef GL_ARB_gl_spirv +#define GL_ARB_gl_spirv 1 +#define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551 +#define GL_SPIR_V_BINARY_ARB 0x9552 +typedef void (APIENTRYP PFNGLSPECIALIZESHADERARBPROC) (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSpecializeShaderARB (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); +#endif +#endif /* GL_ARB_gl_spirv */ + +#ifndef GL_ARB_gpu_shader5 +#define GL_ARB_gpu_shader5 1 +#endif /* GL_ARB_gpu_shader5 */ + +#ifndef GL_ARB_gpu_shader_fp64 +#define GL_ARB_gpu_shader_fp64 1 +#endif /* GL_ARB_gpu_shader_fp64 */ + +#ifndef GL_ARB_gpu_shader_int64 +#define GL_ARB_gpu_shader_int64 1 +#define GL_INT64_ARB 0x140E +#define GL_INT64_VEC2_ARB 0x8FE9 +#define GL_INT64_VEC3_ARB 0x8FEA +#define GL_INT64_VEC4_ARB 0x8FEB +#define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7 +typedef void (APIENTRYP PFNGLUNIFORM1I64ARBPROC) (GLint location, GLint64 x); +typedef void (APIENTRYP PFNGLUNIFORM2I64ARBPROC) (GLint location, GLint64 x, GLint64 y); +typedef void (APIENTRYP PFNGLUNIFORM3I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z); +typedef void (APIENTRYP PFNGLUNIFORM4I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +typedef void (APIENTRYP PFNGLUNIFORM1I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM2I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM3I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM4I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM1UI64ARBPROC) (GLint location, GLuint64 x); +typedef void (APIENTRYP PFNGLUNIFORM2UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y); +typedef void (APIENTRYP PFNGLUNIFORM3UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +typedef void (APIENTRYP PFNGLUNIFORM4UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +typedef void (APIENTRYP PFNGLUNIFORM1UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM2UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM3UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM4UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLGETUNIFORMI64VARBPROC) (GLuint program, GLint location, GLint64 *params); +typedef void (APIENTRYP PFNGLGETUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLuint64 *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint64 *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint64 *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64ARBPROC) (GLuint program, GLint location, GLint64 x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64ARBPROC) (GLuint program, GLint location, GLuint64 x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniform1i64ARB (GLint location, GLint64 x); +GLAPI void APIENTRY glUniform2i64ARB (GLint location, GLint64 x, GLint64 y); +GLAPI void APIENTRY glUniform3i64ARB (GLint location, GLint64 x, GLint64 y, GLint64 z); +GLAPI void APIENTRY glUniform4i64ARB (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +GLAPI void APIENTRY glUniform1i64vARB (GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glUniform2i64vARB (GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glUniform3i64vARB (GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glUniform4i64vARB (GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glUniform1ui64ARB (GLint location, GLuint64 x); +GLAPI void APIENTRY glUniform2ui64ARB (GLint location, GLuint64 x, GLuint64 y); +GLAPI void APIENTRY glUniform3ui64ARB (GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +GLAPI void APIENTRY glUniform4ui64ARB (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +GLAPI void APIENTRY glUniform1ui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glUniform2ui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glUniform3ui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glUniform4ui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glGetUniformi64vARB (GLuint program, GLint location, GLint64 *params); +GLAPI void APIENTRY glGetUniformui64vARB (GLuint program, GLint location, GLuint64 *params); +GLAPI void APIENTRY glGetnUniformi64vARB (GLuint program, GLint location, GLsizei bufSize, GLint64 *params); +GLAPI void APIENTRY glGetnUniformui64vARB (GLuint program, GLint location, GLsizei bufSize, GLuint64 *params); +GLAPI void APIENTRY glProgramUniform1i64ARB (GLuint program, GLint location, GLint64 x); +GLAPI void APIENTRY glProgramUniform2i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y); +GLAPI void APIENTRY glProgramUniform3i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z); +GLAPI void APIENTRY glProgramUniform4i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +GLAPI void APIENTRY glProgramUniform1i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glProgramUniform2i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glProgramUniform3i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glProgramUniform4i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glProgramUniform1ui64ARB (GLuint program, GLint location, GLuint64 x); +GLAPI void APIENTRY glProgramUniform2ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y); +GLAPI void APIENTRY glProgramUniform3ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +GLAPI void APIENTRY glProgramUniform4ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +GLAPI void APIENTRY glProgramUniform1ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniform2ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniform3ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniform4ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +#endif +#endif /* GL_ARB_gpu_shader_int64 */ + +#ifndef GL_ARB_half_float_pixel +#define GL_ARB_half_float_pixel 1 +typedef khronos_uint16_t GLhalfARB; +#define GL_HALF_FLOAT_ARB 0x140B +#endif /* GL_ARB_half_float_pixel */ + +#ifndef GL_ARB_half_float_vertex +#define GL_ARB_half_float_vertex 1 +#endif /* GL_ARB_half_float_vertex */ + +#ifndef GL_ARB_imaging +#define GL_ARB_imaging 1 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_CONSTANT_BORDER 0x8151 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, void *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, void *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +GLAPI void APIENTRY glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glGetColorTable (GLenum target, GLenum format, GLenum type, void *table); +GLAPI void APIENTRY glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params); +GLAPI void APIENTRY glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glConvolutionParameteri (GLenum target, GLenum pname, GLint params); +GLAPI void APIENTRY glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, void *image); +GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSeparableFilter (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +GLAPI void APIENTRY glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +GLAPI void APIENTRY glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glMinmax (GLenum target, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glResetHistogram (GLenum target); +GLAPI void APIENTRY glResetMinmax (GLenum target); +#endif +#endif /* GL_ARB_imaging */ + +#ifndef GL_ARB_indirect_parameters +#define GL_ARB_indirect_parameters 1 +#define GL_PARAMETER_BUFFER_ARB 0x80EE +#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectCountARB (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirectCountARB (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#endif +#endif /* GL_ARB_indirect_parameters */ + +#ifndef GL_ARB_instanced_arrays +#define GL_ARB_instanced_arrays 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribDivisorARB (GLuint index, GLuint divisor); +#endif +#endif /* GL_ARB_instanced_arrays */ + +#ifndef GL_ARB_internalformat_query +#define GL_ARB_internalformat_query 1 +#endif /* GL_ARB_internalformat_query */ + +#ifndef GL_ARB_internalformat_query2 +#define GL_ARB_internalformat_query2 1 +#define GL_SRGB_DECODE_ARB 0x8299 +#define GL_VIEW_CLASS_EAC_R11 0x9383 +#define GL_VIEW_CLASS_EAC_RG11 0x9384 +#define GL_VIEW_CLASS_ETC2_RGB 0x9385 +#define GL_VIEW_CLASS_ETC2_RGBA 0x9386 +#define GL_VIEW_CLASS_ETC2_EAC_RGBA 0x9387 +#define GL_VIEW_CLASS_ASTC_4x4_RGBA 0x9388 +#define GL_VIEW_CLASS_ASTC_5x4_RGBA 0x9389 +#define GL_VIEW_CLASS_ASTC_5x5_RGBA 0x938A +#define GL_VIEW_CLASS_ASTC_6x5_RGBA 0x938B +#define GL_VIEW_CLASS_ASTC_6x6_RGBA 0x938C +#define GL_VIEW_CLASS_ASTC_8x5_RGBA 0x938D +#define GL_VIEW_CLASS_ASTC_8x6_RGBA 0x938E +#define GL_VIEW_CLASS_ASTC_8x8_RGBA 0x938F +#define GL_VIEW_CLASS_ASTC_10x5_RGBA 0x9390 +#define GL_VIEW_CLASS_ASTC_10x6_RGBA 0x9391 +#define GL_VIEW_CLASS_ASTC_10x8_RGBA 0x9392 +#define GL_VIEW_CLASS_ASTC_10x10_RGBA 0x9393 +#define GL_VIEW_CLASS_ASTC_12x10_RGBA 0x9394 +#define GL_VIEW_CLASS_ASTC_12x12_RGBA 0x9395 +#endif /* GL_ARB_internalformat_query2 */ + +#ifndef GL_ARB_invalidate_subdata +#define GL_ARB_invalidate_subdata 1 +#endif /* GL_ARB_invalidate_subdata */ + +#ifndef GL_ARB_map_buffer_alignment +#define GL_ARB_map_buffer_alignment 1 +#endif /* GL_ARB_map_buffer_alignment */ + +#ifndef GL_ARB_map_buffer_range +#define GL_ARB_map_buffer_range 1 +#endif /* GL_ARB_map_buffer_range */ + +#ifndef GL_ARB_matrix_palette +#define GL_ARB_matrix_palette 1 +#define GL_MATRIX_PALETTE_ARB 0x8840 +#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 +#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 +#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 +#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 +#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 +#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 +#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 +#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 +typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); +typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint index); +GLAPI void APIENTRY glMatrixIndexubvARB (GLint size, const GLubyte *indices); +GLAPI void APIENTRY glMatrixIndexusvARB (GLint size, const GLushort *indices); +GLAPI void APIENTRY glMatrixIndexuivARB (GLint size, const GLuint *indices); +GLAPI void APIENTRY glMatrixIndexPointerARB (GLint size, GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_ARB_matrix_palette */ + +#ifndef GL_ARB_multi_bind +#define GL_ARB_multi_bind 1 +#endif /* GL_ARB_multi_bind */ + +#ifndef GL_ARB_multi_draw_indirect +#define GL_ARB_multi_draw_indirect 1 +#endif /* GL_ARB_multi_draw_indirect */ + +#ifndef GL_ARB_multisample +#define GL_ARB_multisample 1 +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLES_ARB 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLfloat value, GLboolean invert); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleCoverageARB (GLfloat value, GLboolean invert); +#endif +#endif /* GL_ARB_multisample */ + +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 +typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTextureARB (GLenum texture); +GLAPI void APIENTRY glClientActiveTextureARB (GLenum texture); +GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum target, GLdouble s); +GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum target, GLfloat s); +GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum target, GLint s); +GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum target, GLshort s); +GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum target, GLdouble s, GLdouble t); +GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum target, GLfloat s, GLfloat t); +GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum target, GLint s, GLint t); +GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum target, GLshort s, GLshort t); +GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum target, GLint s, GLint t, GLint r); +GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum target, const GLshort *v); +#endif +#endif /* GL_ARB_multitexture */ + +#ifndef GL_ARB_occlusion_query +#define GL_ARB_occlusion_query 1 +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 +#define GL_CURRENT_QUERY_ARB 0x8865 +#define GL_QUERY_RESULT_ARB 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +#define GL_SAMPLES_PASSED_ARB 0x8914 +typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueriesARB (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteQueriesARB (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsQueryARB (GLuint id); +GLAPI void APIENTRY glBeginQueryARB (GLenum target, GLuint id); +GLAPI void APIENTRY glEndQueryARB (GLenum target); +GLAPI void APIENTRY glGetQueryivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectivARB (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint id, GLenum pname, GLuint *params); +#endif +#endif /* GL_ARB_occlusion_query */ + +#ifndef GL_ARB_occlusion_query2 +#define GL_ARB_occlusion_query2 1 +#endif /* GL_ARB_occlusion_query2 */ + +#ifndef GL_ARB_parallel_shader_compile +#define GL_ARB_parallel_shader_compile 1 +#define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0 +#define GL_COMPLETION_STATUS_ARB 0x91B1 +typedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSARBPROC) (GLuint count); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMaxShaderCompilerThreadsARB (GLuint count); +#endif +#endif /* GL_ARB_parallel_shader_compile */ + +#ifndef GL_ARB_pipeline_statistics_query +#define GL_ARB_pipeline_statistics_query 1 +#define GL_VERTICES_SUBMITTED_ARB 0x82EE +#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF +#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0 +#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1 +#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2 +#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3 +#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4 +#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5 +#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6 +#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7 +#endif /* GL_ARB_pipeline_statistics_query */ + +#ifndef GL_ARB_pixel_buffer_object +#define GL_ARB_pixel_buffer_object 1 +#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF +#endif /* GL_ARB_pixel_buffer_object */ + +#ifndef GL_ARB_point_parameters +#define GL_ARB_point_parameters 1 +#define GL_POINT_SIZE_MIN_ARB 0x8126 +#define GL_POINT_SIZE_MAX_ARB 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 +typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfARB (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvARB (GLenum pname, const GLfloat *params); +#endif +#endif /* GL_ARB_point_parameters */ + +#ifndef GL_ARB_point_sprite +#define GL_ARB_point_sprite 1 +#define GL_POINT_SPRITE_ARB 0x8861 +#define GL_COORD_REPLACE_ARB 0x8862 +#endif /* GL_ARB_point_sprite */ + +#ifndef GL_ARB_polygon_offset_clamp +#define GL_ARB_polygon_offset_clamp 1 +#endif /* GL_ARB_polygon_offset_clamp */ + +#ifndef GL_ARB_post_depth_coverage +#define GL_ARB_post_depth_coverage 1 +#endif /* GL_ARB_post_depth_coverage */ + +#ifndef GL_ARB_program_interface_query +#define GL_ARB_program_interface_query 1 +#endif /* GL_ARB_program_interface_query */ + +#ifndef GL_ARB_provoking_vertex +#define GL_ARB_provoking_vertex 1 +#endif /* GL_ARB_provoking_vertex */ + +#ifndef GL_ARB_query_buffer_object +#define GL_ARB_query_buffer_object 1 +#endif /* GL_ARB_query_buffer_object */ + +#ifndef GL_ARB_robust_buffer_access_behavior +#define GL_ARB_robust_buffer_access_behavior 1 +#endif /* GL_ARB_robust_buffer_access_behavior */ + +#ifndef GL_ARB_robustness +#define GL_ARB_robustness 1 +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 +typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); +typedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); +typedef void (APIENTRYP PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void *img); +typedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +typedef void (APIENTRYP PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +typedef void (APIENTRYP PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +typedef void (APIENTRYP PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +typedef void (APIENTRYP PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort *values); +typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte *pattern); +typedef void (APIENTRYP PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +typedef void (APIENTRYP PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +typedef void (APIENTRYP PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLenum APIENTRY glGetGraphicsResetStatusARB (void); +GLAPI void APIENTRY glGetnTexImageARB (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); +GLAPI void APIENTRY glReadnPixelsARB (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GLAPI void APIENTRY glGetnCompressedTexImageARB (GLenum target, GLint lod, GLsizei bufSize, void *img); +GLAPI void APIENTRY glGetnUniformfvARB (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GLAPI void APIENTRY glGetnUniformivARB (GLuint program, GLint location, GLsizei bufSize, GLint *params); +GLAPI void APIENTRY glGetnUniformuivARB (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +GLAPI void APIENTRY glGetnUniformdvARB (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +GLAPI void APIENTRY glGetnMapdvARB (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +GLAPI void APIENTRY glGetnMapfvARB (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +GLAPI void APIENTRY glGetnMapivARB (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +GLAPI void APIENTRY glGetnPixelMapfvARB (GLenum map, GLsizei bufSize, GLfloat *values); +GLAPI void APIENTRY glGetnPixelMapuivARB (GLenum map, GLsizei bufSize, GLuint *values); +GLAPI void APIENTRY glGetnPixelMapusvARB (GLenum map, GLsizei bufSize, GLushort *values); +GLAPI void APIENTRY glGetnPolygonStippleARB (GLsizei bufSize, GLubyte *pattern); +GLAPI void APIENTRY glGetnColorTableARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +GLAPI void APIENTRY glGetnConvolutionFilterARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +GLAPI void APIENTRY glGetnSeparableFilterARB (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +GLAPI void APIENTRY glGetnHistogramARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +GLAPI void APIENTRY glGetnMinmaxARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +#endif +#endif /* GL_ARB_robustness */ + +#ifndef GL_ARB_robustness_isolation +#define GL_ARB_robustness_isolation 1 +#endif /* GL_ARB_robustness_isolation */ + +#ifndef GL_ARB_sample_locations +#define GL_ARB_sample_locations 1 +#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D +#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E +#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340 +#define GL_SAMPLE_LOCATION_ARB 0x8E50 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341 +#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342 +#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343 +typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLEVALUATEDEPTHVALUESARBPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferSampleLocationsfvARB (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glNamedFramebufferSampleLocationsfvARB (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glEvaluateDepthValuesARB (void); +#endif +#endif /* GL_ARB_sample_locations */ + +#ifndef GL_ARB_sample_shading +#define GL_ARB_sample_shading 1 +#define GL_SAMPLE_SHADING_ARB 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC) (GLfloat value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMinSampleShadingARB (GLfloat value); +#endif +#endif /* GL_ARB_sample_shading */ + +#ifndef GL_ARB_sampler_objects +#define GL_ARB_sampler_objects 1 +#endif /* GL_ARB_sampler_objects */ + +#ifndef GL_ARB_seamless_cube_map +#define GL_ARB_seamless_cube_map 1 +#endif /* GL_ARB_seamless_cube_map */ + +#ifndef GL_ARB_seamless_cubemap_per_texture +#define GL_ARB_seamless_cubemap_per_texture 1 +#endif /* GL_ARB_seamless_cubemap_per_texture */ + +#ifndef GL_ARB_separate_shader_objects +#define GL_ARB_separate_shader_objects 1 +#endif /* GL_ARB_separate_shader_objects */ + +#ifndef GL_ARB_shader_atomic_counter_ops +#define GL_ARB_shader_atomic_counter_ops 1 +#endif /* GL_ARB_shader_atomic_counter_ops */ + +#ifndef GL_ARB_shader_atomic_counters +#define GL_ARB_shader_atomic_counters 1 +#endif /* GL_ARB_shader_atomic_counters */ + +#ifndef GL_ARB_shader_ballot +#define GL_ARB_shader_ballot 1 +#endif /* GL_ARB_shader_ballot */ + +#ifndef GL_ARB_shader_bit_encoding +#define GL_ARB_shader_bit_encoding 1 +#endif /* GL_ARB_shader_bit_encoding */ + +#ifndef GL_ARB_shader_clock +#define GL_ARB_shader_clock 1 +#endif /* GL_ARB_shader_clock */ + +#ifndef GL_ARB_shader_draw_parameters +#define GL_ARB_shader_draw_parameters 1 +#endif /* GL_ARB_shader_draw_parameters */ + +#ifndef GL_ARB_shader_group_vote +#define GL_ARB_shader_group_vote 1 +#endif /* GL_ARB_shader_group_vote */ + +#ifndef GL_ARB_shader_image_load_store +#define GL_ARB_shader_image_load_store 1 +#endif /* GL_ARB_shader_image_load_store */ + +#ifndef GL_ARB_shader_image_size +#define GL_ARB_shader_image_size 1 +#endif /* GL_ARB_shader_image_size */ + +#ifndef GL_ARB_shader_objects +#define GL_ARB_shader_objects 1 +#ifdef __APPLE__ +typedef void *GLhandleARB; +#else +typedef unsigned int GLhandleARB; +#endif +typedef char GLcharARB; +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 +typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); +typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); +typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); +typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void); +typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); +typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB obj); +GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum pname); +GLAPI void APIENTRY glDetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj); +GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum shaderType); +GLAPI void APIENTRY glShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); +GLAPI void APIENTRY glCompileShaderARB (GLhandleARB shaderObj); +GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void); +GLAPI void APIENTRY glAttachObjectARB (GLhandleARB containerObj, GLhandleARB obj); +GLAPI void APIENTRY glLinkProgramARB (GLhandleARB programObj); +GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB programObj); +GLAPI void APIENTRY glValidateProgramARB (GLhandleARB programObj); +GLAPI void APIENTRY glUniform1fARB (GLint location, GLfloat v0); +GLAPI void APIENTRY glUniform2fARB (GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glUniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glUniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glUniform1iARB (GLint location, GLint v0); +GLAPI void APIENTRY glUniform2iARB (GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glUniform3iARB (GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glUniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glUniform1fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform2fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform3fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform4fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform1ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform2ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform3ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform4ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB programObj, const GLcharARB *name); +GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat *params); +GLAPI void APIENTRY glGetUniformivARB (GLhandleARB programObj, GLint location, GLint *params); +GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +#endif +#endif /* GL_ARB_shader_objects */ + +#ifndef GL_ARB_shader_precision +#define GL_ARB_shader_precision 1 +#endif /* GL_ARB_shader_precision */ + +#ifndef GL_ARB_shader_stencil_export +#define GL_ARB_shader_stencil_export 1 +#endif /* GL_ARB_shader_stencil_export */ + +#ifndef GL_ARB_shader_storage_buffer_object +#define GL_ARB_shader_storage_buffer_object 1 +#endif /* GL_ARB_shader_storage_buffer_object */ + +#ifndef GL_ARB_shader_subroutine +#define GL_ARB_shader_subroutine 1 +#endif /* GL_ARB_shader_subroutine */ + +#ifndef GL_ARB_shader_texture_image_samples +#define GL_ARB_shader_texture_image_samples 1 +#endif /* GL_ARB_shader_texture_image_samples */ + +#ifndef GL_ARB_shader_texture_lod +#define GL_ARB_shader_texture_lod 1 +#endif /* GL_ARB_shader_texture_lod */ + +#ifndef GL_ARB_shader_viewport_layer_array +#define GL_ARB_shader_viewport_layer_array 1 +#endif /* GL_ARB_shader_viewport_layer_array */ + +#ifndef GL_ARB_shading_language_100 +#define GL_ARB_shading_language_100 1 +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C +#endif /* GL_ARB_shading_language_100 */ + +#ifndef GL_ARB_shading_language_420pack +#define GL_ARB_shading_language_420pack 1 +#endif /* GL_ARB_shading_language_420pack */ + +#ifndef GL_ARB_shading_language_include +#define GL_ARB_shading_language_include 1 +#define GL_SHADER_INCLUDE_ARB 0x8DAE +#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 +#define GL_NAMED_STRING_TYPE_ARB 0x8DEA +typedef void (APIENTRYP PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); +typedef void (APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); +typedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); +typedef void (APIENTRYP PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); +typedef void (APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar *name, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glNamedStringARB (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); +GLAPI void APIENTRY glDeleteNamedStringARB (GLint namelen, const GLchar *name); +GLAPI void APIENTRY glCompileShaderIncludeARB (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); +GLAPI GLboolean APIENTRY glIsNamedStringARB (GLint namelen, const GLchar *name); +GLAPI void APIENTRY glGetNamedStringARB (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); +GLAPI void APIENTRY glGetNamedStringivARB (GLint namelen, const GLchar *name, GLenum pname, GLint *params); +#endif +#endif /* GL_ARB_shading_language_include */ + +#ifndef GL_ARB_shading_language_packing +#define GL_ARB_shading_language_packing 1 +#endif /* GL_ARB_shading_language_packing */ + +#ifndef GL_ARB_shadow +#define GL_ARB_shadow 1 +#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C +#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D +#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E +#endif /* GL_ARB_shadow */ + +#ifndef GL_ARB_shadow_ambient +#define GL_ARB_shadow_ambient 1 +#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF +#endif /* GL_ARB_shadow_ambient */ + +#ifndef GL_ARB_sparse_buffer +#define GL_ARB_sparse_buffer 1 +#define GL_SPARSE_STORAGE_BIT_ARB 0x0400 +#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8 +typedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTARBPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); +typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferPageCommitmentARB (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); +GLAPI void APIENTRY glNamedBufferPageCommitmentEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +GLAPI void APIENTRY glNamedBufferPageCommitmentARB (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +#endif +#endif /* GL_ARB_sparse_buffer */ + +#ifndef GL_ARB_sparse_texture +#define GL_ARB_sparse_texture 1 +#define GL_TEXTURE_SPARSE_ARB 0x91A6 +#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 +#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA +#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 +#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A +#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 +typedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexPageCommitmentARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +#endif +#endif /* GL_ARB_sparse_texture */ + +#ifndef GL_ARB_sparse_texture2 +#define GL_ARB_sparse_texture2 1 +#endif /* GL_ARB_sparse_texture2 */ + +#ifndef GL_ARB_sparse_texture_clamp +#define GL_ARB_sparse_texture_clamp 1 +#endif /* GL_ARB_sparse_texture_clamp */ + +#ifndef GL_ARB_spirv_extensions +#define GL_ARB_spirv_extensions 1 +#endif /* GL_ARB_spirv_extensions */ + +#ifndef GL_ARB_stencil_texturing +#define GL_ARB_stencil_texturing 1 +#endif /* GL_ARB_stencil_texturing */ + +#ifndef GL_ARB_sync +#define GL_ARB_sync 1 +#endif /* GL_ARB_sync */ + +#ifndef GL_ARB_tessellation_shader +#define GL_ARB_tessellation_shader 1 +#endif /* GL_ARB_tessellation_shader */ + +#ifndef GL_ARB_texture_barrier +#define GL_ARB_texture_barrier 1 +#endif /* GL_ARB_texture_barrier */ + +#ifndef GL_ARB_texture_border_clamp +#define GL_ARB_texture_border_clamp 1 +#define GL_CLAMP_TO_BORDER_ARB 0x812D +#endif /* GL_ARB_texture_border_clamp */ + +#ifndef GL_ARB_texture_buffer_object +#define GL_ARB_texture_buffer_object 1 +#define GL_TEXTURE_BUFFER_ARB 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E +typedef void (APIENTRYP PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBufferARB (GLenum target, GLenum internalformat, GLuint buffer); +#endif +#endif /* GL_ARB_texture_buffer_object */ + +#ifndef GL_ARB_texture_buffer_object_rgb32 +#define GL_ARB_texture_buffer_object_rgb32 1 +#endif /* GL_ARB_texture_buffer_object_rgb32 */ + +#ifndef GL_ARB_texture_buffer_range +#define GL_ARB_texture_buffer_range 1 +#endif /* GL_ARB_texture_buffer_range */ + +#ifndef GL_ARB_texture_compression +#define GL_ARB_texture_compression 1 +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, void *img); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum target, GLint level, void *img); +#endif +#endif /* GL_ARB_texture_compression */ + +#ifndef GL_ARB_texture_compression_bptc +#define GL_ARB_texture_compression_bptc 1 +#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F +#endif /* GL_ARB_texture_compression_bptc */ + +#ifndef GL_ARB_texture_compression_rgtc +#define GL_ARB_texture_compression_rgtc 1 +#endif /* GL_ARB_texture_compression_rgtc */ + +#ifndef GL_ARB_texture_cube_map +#define GL_ARB_texture_cube_map 1 +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C +#endif /* GL_ARB_texture_cube_map */ + +#ifndef GL_ARB_texture_cube_map_array +#define GL_ARB_texture_cube_map_array 1 +#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F +#endif /* GL_ARB_texture_cube_map_array */ + +#ifndef GL_ARB_texture_env_add +#define GL_ARB_texture_env_add 1 +#endif /* GL_ARB_texture_env_add */ + +#ifndef GL_ARB_texture_env_combine +#define GL_ARB_texture_env_combine 1 +#define GL_COMBINE_ARB 0x8570 +#define GL_COMBINE_RGB_ARB 0x8571 +#define GL_COMBINE_ALPHA_ARB 0x8572 +#define GL_SOURCE0_RGB_ARB 0x8580 +#define GL_SOURCE1_RGB_ARB 0x8581 +#define GL_SOURCE2_RGB_ARB 0x8582 +#define GL_SOURCE0_ALPHA_ARB 0x8588 +#define GL_SOURCE1_ALPHA_ARB 0x8589 +#define GL_SOURCE2_ALPHA_ARB 0x858A +#define GL_OPERAND0_RGB_ARB 0x8590 +#define GL_OPERAND1_RGB_ARB 0x8591 +#define GL_OPERAND2_RGB_ARB 0x8592 +#define GL_OPERAND0_ALPHA_ARB 0x8598 +#define GL_OPERAND1_ALPHA_ARB 0x8599 +#define GL_OPERAND2_ALPHA_ARB 0x859A +#define GL_RGB_SCALE_ARB 0x8573 +#define GL_ADD_SIGNED_ARB 0x8574 +#define GL_INTERPOLATE_ARB 0x8575 +#define GL_SUBTRACT_ARB 0x84E7 +#define GL_CONSTANT_ARB 0x8576 +#define GL_PRIMARY_COLOR_ARB 0x8577 +#define GL_PREVIOUS_ARB 0x8578 +#endif /* GL_ARB_texture_env_combine */ + +#ifndef GL_ARB_texture_env_crossbar +#define GL_ARB_texture_env_crossbar 1 +#endif /* GL_ARB_texture_env_crossbar */ + +#ifndef GL_ARB_texture_env_dot3 +#define GL_ARB_texture_env_dot3 1 +#define GL_DOT3_RGB_ARB 0x86AE +#define GL_DOT3_RGBA_ARB 0x86AF +#endif /* GL_ARB_texture_env_dot3 */ + +#ifndef GL_ARB_texture_filter_anisotropic +#define GL_ARB_texture_filter_anisotropic 1 +#endif /* GL_ARB_texture_filter_anisotropic */ + +#ifndef GL_ARB_texture_filter_minmax +#define GL_ARB_texture_filter_minmax 1 +#define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366 +#define GL_WEIGHTED_AVERAGE_ARB 0x9367 +#endif /* GL_ARB_texture_filter_minmax */ + +#ifndef GL_ARB_texture_float +#define GL_ARB_texture_float 1 +#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 +#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 +#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 +#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 +#define GL_RGBA32F_ARB 0x8814 +#define GL_RGB32F_ARB 0x8815 +#define GL_ALPHA32F_ARB 0x8816 +#define GL_INTENSITY32F_ARB 0x8817 +#define GL_LUMINANCE32F_ARB 0x8818 +#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 +#define GL_RGBA16F_ARB 0x881A +#define GL_RGB16F_ARB 0x881B +#define GL_ALPHA16F_ARB 0x881C +#define GL_INTENSITY16F_ARB 0x881D +#define GL_LUMINANCE16F_ARB 0x881E +#define GL_LUMINANCE_ALPHA16F_ARB 0x881F +#endif /* GL_ARB_texture_float */ + +#ifndef GL_ARB_texture_gather +#define GL_ARB_texture_gather 1 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F +#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F +#endif /* GL_ARB_texture_gather */ + +#ifndef GL_ARB_texture_mirror_clamp_to_edge +#define GL_ARB_texture_mirror_clamp_to_edge 1 +#endif /* GL_ARB_texture_mirror_clamp_to_edge */ + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_ARB_texture_mirrored_repeat 1 +#define GL_MIRRORED_REPEAT_ARB 0x8370 +#endif /* GL_ARB_texture_mirrored_repeat */ + +#ifndef GL_ARB_texture_multisample +#define GL_ARB_texture_multisample 1 +#endif /* GL_ARB_texture_multisample */ + +#ifndef GL_ARB_texture_non_power_of_two +#define GL_ARB_texture_non_power_of_two 1 +#endif /* GL_ARB_texture_non_power_of_two */ + +#ifndef GL_ARB_texture_query_levels +#define GL_ARB_texture_query_levels 1 +#endif /* GL_ARB_texture_query_levels */ + +#ifndef GL_ARB_texture_query_lod +#define GL_ARB_texture_query_lod 1 +#endif /* GL_ARB_texture_query_lod */ + +#ifndef GL_ARB_texture_rectangle +#define GL_ARB_texture_rectangle 1 +#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 +#endif /* GL_ARB_texture_rectangle */ + +#ifndef GL_ARB_texture_rg +#define GL_ARB_texture_rg 1 +#endif /* GL_ARB_texture_rg */ + +#ifndef GL_ARB_texture_rgb10_a2ui +#define GL_ARB_texture_rgb10_a2ui 1 +#endif /* GL_ARB_texture_rgb10_a2ui */ + +#ifndef GL_ARB_texture_stencil8 +#define GL_ARB_texture_stencil8 1 +#endif /* GL_ARB_texture_stencil8 */ + +#ifndef GL_ARB_texture_storage +#define GL_ARB_texture_storage 1 +#endif /* GL_ARB_texture_storage */ + +#ifndef GL_ARB_texture_storage_multisample +#define GL_ARB_texture_storage_multisample 1 +#endif /* GL_ARB_texture_storage_multisample */ + +#ifndef GL_ARB_texture_swizzle +#define GL_ARB_texture_swizzle 1 +#endif /* GL_ARB_texture_swizzle */ + +#ifndef GL_ARB_texture_view +#define GL_ARB_texture_view 1 +#endif /* GL_ARB_texture_view */ + +#ifndef GL_ARB_timer_query +#define GL_ARB_timer_query 1 +#endif /* GL_ARB_timer_query */ + +#ifndef GL_ARB_transform_feedback2 +#define GL_ARB_transform_feedback2 1 +#endif /* GL_ARB_transform_feedback2 */ + +#ifndef GL_ARB_transform_feedback3 +#define GL_ARB_transform_feedback3 1 +#endif /* GL_ARB_transform_feedback3 */ + +#ifndef GL_ARB_transform_feedback_instanced +#define GL_ARB_transform_feedback_instanced 1 +#endif /* GL_ARB_transform_feedback_instanced */ + +#ifndef GL_ARB_transform_feedback_overflow_query +#define GL_ARB_transform_feedback_overflow_query 1 +#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC +#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED +#endif /* GL_ARB_transform_feedback_overflow_query */ + +#ifndef GL_ARB_transpose_matrix +#define GL_ARB_transpose_matrix 1 +#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *m); +GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *m); +GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *m); +GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *m); +#endif +#endif /* GL_ARB_transpose_matrix */ + +#ifndef GL_ARB_uniform_buffer_object +#define GL_ARB_uniform_buffer_object 1 +#endif /* GL_ARB_uniform_buffer_object */ + +#ifndef GL_ARB_vertex_array_bgra +#define GL_ARB_vertex_array_bgra 1 +#endif /* GL_ARB_vertex_array_bgra */ + +#ifndef GL_ARB_vertex_array_object +#define GL_ARB_vertex_array_object 1 +#endif /* GL_ARB_vertex_array_object */ + +#ifndef GL_ARB_vertex_attrib_64bit +#define GL_ARB_vertex_attrib_64bit 1 +#endif /* GL_ARB_vertex_attrib_64bit */ + +#ifndef GL_ARB_vertex_attrib_binding +#define GL_ARB_vertex_attrib_binding 1 +#endif /* GL_ARB_vertex_attrib_binding */ + +#ifndef GL_ARB_vertex_blend +#define GL_ARB_vertex_blend 1 +#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 +#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 +#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 +#define GL_VERTEX_BLEND_ARB 0x86A7 +#define GL_CURRENT_WEIGHT_ARB 0x86A8 +#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA +#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB +#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC +#define GL_WEIGHT_ARRAY_ARB 0x86AD +#define GL_MODELVIEW0_ARB 0x1700 +#define GL_MODELVIEW1_ARB 0x850A +#define GL_MODELVIEW2_ARB 0x8722 +#define GL_MODELVIEW3_ARB 0x8723 +#define GL_MODELVIEW4_ARB 0x8724 +#define GL_MODELVIEW5_ARB 0x8725 +#define GL_MODELVIEW6_ARB 0x8726 +#define GL_MODELVIEW7_ARB 0x8727 +#define GL_MODELVIEW8_ARB 0x8728 +#define GL_MODELVIEW9_ARB 0x8729 +#define GL_MODELVIEW10_ARB 0x872A +#define GL_MODELVIEW11_ARB 0x872B +#define GL_MODELVIEW12_ARB 0x872C +#define GL_MODELVIEW13_ARB 0x872D +#define GL_MODELVIEW14_ARB 0x872E +#define GL_MODELVIEW15_ARB 0x872F +#define GL_MODELVIEW16_ARB 0x8730 +#define GL_MODELVIEW17_ARB 0x8731 +#define GL_MODELVIEW18_ARB 0x8732 +#define GL_MODELVIEW19_ARB 0x8733 +#define GL_MODELVIEW20_ARB 0x8734 +#define GL_MODELVIEW21_ARB 0x8735 +#define GL_MODELVIEW22_ARB 0x8736 +#define GL_MODELVIEW23_ARB 0x8737 +#define GL_MODELVIEW24_ARB 0x8738 +#define GL_MODELVIEW25_ARB 0x8739 +#define GL_MODELVIEW26_ARB 0x873A +#define GL_MODELVIEW27_ARB 0x873B +#define GL_MODELVIEW28_ARB 0x873C +#define GL_MODELVIEW29_ARB 0x873D +#define GL_MODELVIEW30_ARB 0x873E +#define GL_MODELVIEW31_ARB 0x873F +typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights); +typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights); +typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights); +typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights); +typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights); +typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights); +typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWeightbvARB (GLint size, const GLbyte *weights); +GLAPI void APIENTRY glWeightsvARB (GLint size, const GLshort *weights); +GLAPI void APIENTRY glWeightivARB (GLint size, const GLint *weights); +GLAPI void APIENTRY glWeightfvARB (GLint size, const GLfloat *weights); +GLAPI void APIENTRY glWeightdvARB (GLint size, const GLdouble *weights); +GLAPI void APIENTRY glWeightubvARB (GLint size, const GLubyte *weights); +GLAPI void APIENTRY glWeightusvARB (GLint size, const GLushort *weights); +GLAPI void APIENTRY glWeightuivARB (GLint size, const GLuint *weights); +GLAPI void APIENTRY glWeightPointerARB (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glVertexBlendARB (GLint count); +#endif +#endif /* GL_ARB_vertex_blend */ + +#ifndef GL_ARB_vertex_buffer_object +#define GL_ARB_vertex_buffer_object 1 +typedef khronos_ssize_t GLsizeiptrARB; +typedef khronos_intptr_t GLintptrARB; +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_WRITE_ONLY_ARB 0x88B9 +#define GL_READ_WRITE_ARB 0x88BA +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_DYNAMIC_COPY_ARB 0x88EA +typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); +typedef void *(APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindBufferARB (GLenum target, GLuint buffer); +GLAPI void APIENTRY glDeleteBuffersARB (GLsizei n, const GLuint *buffers); +GLAPI void APIENTRY glGenBuffersARB (GLsizei n, GLuint *buffers); +GLAPI GLboolean APIENTRY glIsBufferARB (GLuint buffer); +GLAPI void APIENTRY glBufferDataARB (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); +GLAPI void APIENTRY glBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); +GLAPI void APIENTRY glGetBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); +GLAPI void *APIENTRY glMapBufferARB (GLenum target, GLenum access); +GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum target); +GLAPI void APIENTRY glGetBufferParameterivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetBufferPointervARB (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_ARB_vertex_buffer_object */ + +#ifndef GL_ARB_vertex_program +#define GL_ARB_vertex_program 1 +#define GL_COLOR_SUM_ARB 0x8458 +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, void **pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttrib1dARB (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1fARB (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1sARB (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2dARB (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2fARB (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2sARB (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3sARB (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4sARB (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribPointerARB (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint index); +GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint index); +GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribivARB (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint index, GLenum pname, void **pointer); +#endif +#endif /* GL_ARB_vertex_program */ + +#ifndef GL_ARB_vertex_shader +#define GL_ARB_vertex_shader 1 +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB programObj, GLuint index, const GLcharARB *name); +GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB programObj, const GLcharARB *name); +#endif +#endif /* GL_ARB_vertex_shader */ + +#ifndef GL_ARB_vertex_type_10f_11f_11f_rev +#define GL_ARB_vertex_type_10f_11f_11f_rev 1 +#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ + +#ifndef GL_ARB_vertex_type_2_10_10_10_rev +#define GL_ARB_vertex_type_2_10_10_10_rev 1 +#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ + +#ifndef GL_ARB_viewport_array +#define GL_ARB_viewport_array 1 +typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYDVNVPROC) (GLuint first, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDDNVPROC) (GLuint index, GLdouble n, GLdouble f); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthRangeArraydvNV (GLuint first, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glDepthRangeIndexeddNV (GLuint index, GLdouble n, GLdouble f); +#endif +#endif /* GL_ARB_viewport_array */ + +#ifndef GL_ARB_window_pos +#define GL_ARB_window_pos 1 +typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dARB (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2fARB (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2iARB (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2ivARB (const GLint *v); +GLAPI void APIENTRY glWindowPos2sARB (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2svARB (const GLshort *v); +GLAPI void APIENTRY glWindowPos3dARB (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3fARB (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3iARB (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3ivARB (const GLint *v); +GLAPI void APIENTRY glWindowPos3sARB (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3svARB (const GLshort *v); +#endif +#endif /* GL_ARB_window_pos */ + +#ifndef GL_KHR_blend_equation_advanced +#define GL_KHR_blend_equation_advanced 1 +#define GL_MULTIPLY_KHR 0x9294 +#define GL_SCREEN_KHR 0x9295 +#define GL_OVERLAY_KHR 0x9296 +#define GL_DARKEN_KHR 0x9297 +#define GL_LIGHTEN_KHR 0x9298 +#define GL_COLORDODGE_KHR 0x9299 +#define GL_COLORBURN_KHR 0x929A +#define GL_HARDLIGHT_KHR 0x929B +#define GL_SOFTLIGHT_KHR 0x929C +#define GL_DIFFERENCE_KHR 0x929E +#define GL_EXCLUSION_KHR 0x92A0 +#define GL_HSL_HUE_KHR 0x92AD +#define GL_HSL_SATURATION_KHR 0x92AE +#define GL_HSL_COLOR_KHR 0x92AF +#define GL_HSL_LUMINOSITY_KHR 0x92B0 +typedef void (APIENTRYP PFNGLBLENDBARRIERKHRPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendBarrierKHR (void); +#endif +#endif /* GL_KHR_blend_equation_advanced */ + +#ifndef GL_KHR_blend_equation_advanced_coherent +#define GL_KHR_blend_equation_advanced_coherent 1 +#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 +#endif /* GL_KHR_blend_equation_advanced_coherent */ + +#ifndef GL_KHR_context_flush_control +#define GL_KHR_context_flush_control 1 +#endif /* GL_KHR_context_flush_control */ + +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 +#endif /* GL_KHR_debug */ + +#ifndef GL_KHR_no_error +#define GL_KHR_no_error 1 +#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 +#endif /* GL_KHR_no_error */ + +#ifndef GL_KHR_parallel_shader_compile +#define GL_KHR_parallel_shader_compile 1 +#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0 +#define GL_COMPLETION_STATUS_KHR 0x91B1 +typedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSKHRPROC) (GLuint count); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMaxShaderCompilerThreadsKHR (GLuint count); +#endif +#endif /* GL_KHR_parallel_shader_compile */ + +#ifndef GL_KHR_robust_buffer_access_behavior +#define GL_KHR_robust_buffer_access_behavior 1 +#endif /* GL_KHR_robust_buffer_access_behavior */ + +#ifndef GL_KHR_robustness +#define GL_KHR_robustness 1 +#define GL_CONTEXT_ROBUST_ACCESS 0x90F3 +#endif /* GL_KHR_robustness */ + +#ifndef GL_KHR_shader_subgroup +#define GL_KHR_shader_subgroup 1 +#define GL_SUBGROUP_SIZE_KHR 0x9532 +#define GL_SUBGROUP_SUPPORTED_STAGES_KHR 0x9533 +#define GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534 +#define GL_SUBGROUP_QUAD_ALL_STAGES_KHR 0x9535 +#define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001 +#define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002 +#define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004 +#define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008 +#define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010 +#define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020 +#define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040 +#define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080 +#endif /* GL_KHR_shader_subgroup */ + +#ifndef GL_KHR_texture_compression_astc_hdr +#define GL_KHR_texture_compression_astc_hdr 1 +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD +#endif /* GL_KHR_texture_compression_astc_hdr */ + +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_KHR_texture_compression_astc_ldr 1 +#endif /* GL_KHR_texture_compression_astc_ldr */ + +#ifndef GL_KHR_texture_compression_astc_sliced_3d +#define GL_KHR_texture_compression_astc_sliced_3d 1 +#endif /* GL_KHR_texture_compression_astc_sliced_3d */ + +#ifndef GL_OES_byte_coordinates +#define GL_OES_byte_coordinates 1 +typedef void (APIENTRYP PFNGLMULTITEXCOORD1BOESPROC) (GLenum texture, GLbyte s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2BOESPROC) (GLenum texture, GLbyte s, GLbyte t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3BOESPROC) (GLenum texture, GLbyte s, GLbyte t, GLbyte r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4BOESPROC) (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD1BOESPROC) (GLbyte s); +typedef void (APIENTRYP PFNGLTEXCOORD1BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD2BOESPROC) (GLbyte s, GLbyte t); +typedef void (APIENTRYP PFNGLTEXCOORD2BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD3BOESPROC) (GLbyte s, GLbyte t, GLbyte r); +typedef void (APIENTRYP PFNGLTEXCOORD3BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD4BOESPROC) (GLbyte s, GLbyte t, GLbyte r, GLbyte q); +typedef void (APIENTRYP PFNGLTEXCOORD4BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLVERTEX2BOESPROC) (GLbyte x, GLbyte y); +typedef void (APIENTRYP PFNGLVERTEX2BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLVERTEX3BOESPROC) (GLbyte x, GLbyte y, GLbyte z); +typedef void (APIENTRYP PFNGLVERTEX3BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLVERTEX4BOESPROC) (GLbyte x, GLbyte y, GLbyte z, GLbyte w); +typedef void (APIENTRYP PFNGLVERTEX4BVOESPROC) (const GLbyte *coords); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiTexCoord1bOES (GLenum texture, GLbyte s); +GLAPI void APIENTRY glMultiTexCoord1bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glMultiTexCoord2bOES (GLenum texture, GLbyte s, GLbyte t); +GLAPI void APIENTRY glMultiTexCoord2bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glMultiTexCoord3bOES (GLenum texture, GLbyte s, GLbyte t, GLbyte r); +GLAPI void APIENTRY glMultiTexCoord3bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glMultiTexCoord4bOES (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); +GLAPI void APIENTRY glMultiTexCoord4bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glTexCoord1bOES (GLbyte s); +GLAPI void APIENTRY glTexCoord1bvOES (const GLbyte *coords); +GLAPI void APIENTRY glTexCoord2bOES (GLbyte s, GLbyte t); +GLAPI void APIENTRY glTexCoord2bvOES (const GLbyte *coords); +GLAPI void APIENTRY glTexCoord3bOES (GLbyte s, GLbyte t, GLbyte r); +GLAPI void APIENTRY glTexCoord3bvOES (const GLbyte *coords); +GLAPI void APIENTRY glTexCoord4bOES (GLbyte s, GLbyte t, GLbyte r, GLbyte q); +GLAPI void APIENTRY glTexCoord4bvOES (const GLbyte *coords); +GLAPI void APIENTRY glVertex2bOES (GLbyte x, GLbyte y); +GLAPI void APIENTRY glVertex2bvOES (const GLbyte *coords); +GLAPI void APIENTRY glVertex3bOES (GLbyte x, GLbyte y, GLbyte z); +GLAPI void APIENTRY glVertex3bvOES (const GLbyte *coords); +GLAPI void APIENTRY glVertex4bOES (GLbyte x, GLbyte y, GLbyte z, GLbyte w); +GLAPI void APIENTRY glVertex4bvOES (const GLbyte *coords); +#endif +#endif /* GL_OES_byte_coordinates */ + +#ifndef GL_OES_compressed_paletted_texture +#define GL_OES_compressed_paletted_texture 1 +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 +#endif /* GL_OES_compressed_paletted_texture */ + +#ifndef GL_OES_fixed_point +#define GL_OES_fixed_point 1 +typedef khronos_int32_t GLfixed; +#define GL_FIXED_OES 0x140C +typedef void (APIENTRYP PFNGLALPHAFUNCXOESPROC) (GLenum func, GLfixed ref); +typedef void (APIENTRYP PFNGLCLEARCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLCLEARDEPTHXOESPROC) (GLfixed depth); +typedef void (APIENTRYP PFNGLCLIPPLANEXOESPROC) (GLenum plane, const GLfixed *equation); +typedef void (APIENTRYP PFNGLCOLOR4XOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLDEPTHRANGEXOESPROC) (GLfixed n, GLfixed f); +typedef void (APIENTRYP PFNGLFOGXOESPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLFOGXVOESPROC) (GLenum pname, const GLfixed *param); +typedef void (APIENTRYP PFNGLFRUSTUMXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +typedef void (APIENTRYP PFNGLGETCLIPPLANEXOESPROC) (GLenum plane, GLfixed *equation); +typedef void (APIENTRYP PFNGLGETFIXEDVOESPROC) (GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETTEXENVXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLLIGHTMODELXOESPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLLIGHTMODELXVOESPROC) (GLenum pname, const GLfixed *param); +typedef void (APIENTRYP PFNGLLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLLIGHTXVOESPROC) (GLenum light, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLLINEWIDTHXOESPROC) (GLfixed width); +typedef void (APIENTRYP PFNGLLOADMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLMATERIALXVOESPROC) (GLenum face, GLenum pname, const GLfixed *param); +typedef void (APIENTRYP PFNGLMULTMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (APIENTRYP PFNGLNORMAL3XOESPROC) (GLfixed nx, GLfixed ny, GLfixed nz); +typedef void (APIENTRYP PFNGLORTHOXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +typedef void (APIENTRYP PFNGLPOINTPARAMETERXVOESPROC) (GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLPOINTSIZEXOESPROC) (GLfixed size); +typedef void (APIENTRYP PFNGLPOLYGONOFFSETXOESPROC) (GLfixed factor, GLfixed units); +typedef void (APIENTRYP PFNGLROTATEXOESPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLSCALEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLTEXENVXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLTEXENVXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLTRANSLATEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLACCUMXOESPROC) (GLenum op, GLfixed value); +typedef void (APIENTRYP PFNGLBITMAPXOESPROC) (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap); +typedef void (APIENTRYP PFNGLBLENDCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLCLEARACCUMXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLCOLOR3XOESPROC) (GLfixed red, GLfixed green, GLfixed blue); +typedef void (APIENTRYP PFNGLCOLOR3XVOESPROC) (const GLfixed *components); +typedef void (APIENTRYP PFNGLCOLOR4XVOESPROC) (const GLfixed *components); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLEVALCOORD1XOESPROC) (GLfixed u); +typedef void (APIENTRYP PFNGLEVALCOORD1XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLEVALCOORD2XOESPROC) (GLfixed u, GLfixed v); +typedef void (APIENTRYP PFNGLEVALCOORD2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLFEEDBACKBUFFERXOESPROC) (GLsizei n, GLenum type, const GLfixed *buffer); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETMAPXVOESPROC) (GLenum target, GLenum query, GLfixed *v); +typedef void (APIENTRYP PFNGLGETMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLGETPIXELMAPXVPROC) (GLenum map, GLint size, GLfixed *values); +typedef void (APIENTRYP PFNGLGETTEXGENXVOESPROC) (GLenum coord, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERXVOESPROC) (GLenum target, GLint level, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLINDEXXOESPROC) (GLfixed component); +typedef void (APIENTRYP PFNGLINDEXXVOESPROC) (const GLfixed *component); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMAP1XOESPROC) (GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points); +typedef void (APIENTRYP PFNGLMAP2XOESPROC) (GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points); +typedef void (APIENTRYP PFNGLMAPGRID1XOESPROC) (GLint n, GLfixed u1, GLfixed u2); +typedef void (APIENTRYP PFNGLMAPGRID2XOESPROC) (GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1XOESPROC) (GLenum texture, GLfixed s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2XOESPROC) (GLenum texture, GLfixed s, GLfixed t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLNORMAL3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLPASSTHROUGHXOESPROC) (GLfixed token); +typedef void (APIENTRYP PFNGLPIXELMAPXPROC) (GLenum map, GLint size, const GLfixed *values); +typedef void (APIENTRYP PFNGLPIXELSTOREXPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLPIXELTRANSFERXOESPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLPIXELZOOMXOESPROC) (GLfixed xfactor, GLfixed yfactor); +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESXOESPROC) (GLsizei n, const GLuint *textures, const GLfixed *priorities); +typedef void (APIENTRYP PFNGLRASTERPOS2XOESPROC) (GLfixed x, GLfixed y); +typedef void (APIENTRYP PFNGLRASTERPOS2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLRASTERPOS3XOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLRASTERPOS3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLRASTERPOS4XOESPROC) (GLfixed x, GLfixed y, GLfixed z, GLfixed w); +typedef void (APIENTRYP PFNGLRASTERPOS4XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLRECTXOESPROC) (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2); +typedef void (APIENTRYP PFNGLRECTXVOESPROC) (const GLfixed *v1, const GLfixed *v2); +typedef void (APIENTRYP PFNGLTEXCOORD1XOESPROC) (GLfixed s); +typedef void (APIENTRYP PFNGLTEXCOORD1XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXCOORD2XOESPROC) (GLfixed s, GLfixed t); +typedef void (APIENTRYP PFNGLTEXCOORD2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXCOORD3XOESPROC) (GLfixed s, GLfixed t, GLfixed r); +typedef void (APIENTRYP PFNGLTEXCOORD3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXCOORD4XOESPROC) (GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (APIENTRYP PFNGLTEXCOORD4XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXGENXOESPROC) (GLenum coord, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLTEXGENXVOESPROC) (GLenum coord, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLVERTEX2XOESPROC) (GLfixed x); +typedef void (APIENTRYP PFNGLVERTEX2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLVERTEX3XOESPROC) (GLfixed x, GLfixed y); +typedef void (APIENTRYP PFNGLVERTEX3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLVERTEX4XOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLVERTEX4XVOESPROC) (const GLfixed *coords); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glAlphaFuncxOES (GLenum func, GLfixed ref); +GLAPI void APIENTRY glClearColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glClearDepthxOES (GLfixed depth); +GLAPI void APIENTRY glClipPlanexOES (GLenum plane, const GLfixed *equation); +GLAPI void APIENTRY glColor4xOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glDepthRangexOES (GLfixed n, GLfixed f); +GLAPI void APIENTRY glFogxOES (GLenum pname, GLfixed param); +GLAPI void APIENTRY glFogxvOES (GLenum pname, const GLfixed *param); +GLAPI void APIENTRY glFrustumxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +GLAPI void APIENTRY glGetClipPlanexOES (GLenum plane, GLfixed *equation); +GLAPI void APIENTRY glGetFixedvOES (GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetTexEnvxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetTexParameterxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glLightModelxOES (GLenum pname, GLfixed param); +GLAPI void APIENTRY glLightModelxvOES (GLenum pname, const GLfixed *param); +GLAPI void APIENTRY glLightxOES (GLenum light, GLenum pname, GLfixed param); +GLAPI void APIENTRY glLightxvOES (GLenum light, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glLineWidthxOES (GLfixed width); +GLAPI void APIENTRY glLoadMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMaterialxOES (GLenum face, GLenum pname, GLfixed param); +GLAPI void APIENTRY glMaterialxvOES (GLenum face, GLenum pname, const GLfixed *param); +GLAPI void APIENTRY glMultMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMultiTexCoord4xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +GLAPI void APIENTRY glNormal3xOES (GLfixed nx, GLfixed ny, GLfixed nz); +GLAPI void APIENTRY glOrthoxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +GLAPI void APIENTRY glPointParameterxvOES (GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glPointSizexOES (GLfixed size); +GLAPI void APIENTRY glPolygonOffsetxOES (GLfixed factor, GLfixed units); +GLAPI void APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glScalexOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glTexEnvxOES (GLenum target, GLenum pname, GLfixed param); +GLAPI void APIENTRY glTexEnvxvOES (GLenum target, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glTexParameterxOES (GLenum target, GLenum pname, GLfixed param); +GLAPI void APIENTRY glTexParameterxvOES (GLenum target, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glTranslatexOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glAccumxOES (GLenum op, GLfixed value); +GLAPI void APIENTRY glBitmapxOES (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap); +GLAPI void APIENTRY glBlendColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glClearAccumxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glColor3xOES (GLfixed red, GLfixed green, GLfixed blue); +GLAPI void APIENTRY glColor3xvOES (const GLfixed *components); +GLAPI void APIENTRY glColor4xvOES (const GLfixed *components); +GLAPI void APIENTRY glConvolutionParameterxOES (GLenum target, GLenum pname, GLfixed param); +GLAPI void APIENTRY glConvolutionParameterxvOES (GLenum target, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glEvalCoord1xOES (GLfixed u); +GLAPI void APIENTRY glEvalCoord1xvOES (const GLfixed *coords); +GLAPI void APIENTRY glEvalCoord2xOES (GLfixed u, GLfixed v); +GLAPI void APIENTRY glEvalCoord2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glFeedbackBufferxOES (GLsizei n, GLenum type, const GLfixed *buffer); +GLAPI void APIENTRY glGetConvolutionParameterxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetHistogramParameterxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetLightxOES (GLenum light, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetMapxvOES (GLenum target, GLenum query, GLfixed *v); +GLAPI void APIENTRY glGetMaterialxOES (GLenum face, GLenum pname, GLfixed param); +GLAPI void APIENTRY glGetPixelMapxv (GLenum map, GLint size, GLfixed *values); +GLAPI void APIENTRY glGetTexGenxvOES (GLenum coord, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetTexLevelParameterxvOES (GLenum target, GLint level, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glIndexxOES (GLfixed component); +GLAPI void APIENTRY glIndexxvOES (const GLfixed *component); +GLAPI void APIENTRY glLoadTransposeMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMap1xOES (GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points); +GLAPI void APIENTRY glMap2xOES (GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points); +GLAPI void APIENTRY glMapGrid1xOES (GLint n, GLfixed u1, GLfixed u2); +GLAPI void APIENTRY glMapGrid2xOES (GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2); +GLAPI void APIENTRY glMultTransposeMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMultiTexCoord1xOES (GLenum texture, GLfixed s); +GLAPI void APIENTRY glMultiTexCoord1xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glMultiTexCoord2xOES (GLenum texture, GLfixed s, GLfixed t); +GLAPI void APIENTRY glMultiTexCoord2xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glMultiTexCoord3xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r); +GLAPI void APIENTRY glMultiTexCoord3xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glMultiTexCoord4xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glNormal3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glPassThroughxOES (GLfixed token); +GLAPI void APIENTRY glPixelMapx (GLenum map, GLint size, const GLfixed *values); +GLAPI void APIENTRY glPixelStorex (GLenum pname, GLfixed param); +GLAPI void APIENTRY glPixelTransferxOES (GLenum pname, GLfixed param); +GLAPI void APIENTRY glPixelZoomxOES (GLfixed xfactor, GLfixed yfactor); +GLAPI void APIENTRY glPrioritizeTexturesxOES (GLsizei n, const GLuint *textures, const GLfixed *priorities); +GLAPI void APIENTRY glRasterPos2xOES (GLfixed x, GLfixed y); +GLAPI void APIENTRY glRasterPos2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glRasterPos3xOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glRasterPos3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glRasterPos4xOES (GLfixed x, GLfixed y, GLfixed z, GLfixed w); +GLAPI void APIENTRY glRasterPos4xvOES (const GLfixed *coords); +GLAPI void APIENTRY glRectxOES (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2); +GLAPI void APIENTRY glRectxvOES (const GLfixed *v1, const GLfixed *v2); +GLAPI void APIENTRY glTexCoord1xOES (GLfixed s); +GLAPI void APIENTRY glTexCoord1xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexCoord2xOES (GLfixed s, GLfixed t); +GLAPI void APIENTRY glTexCoord2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexCoord3xOES (GLfixed s, GLfixed t, GLfixed r); +GLAPI void APIENTRY glTexCoord3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexCoord4xOES (GLfixed s, GLfixed t, GLfixed r, GLfixed q); +GLAPI void APIENTRY glTexCoord4xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexGenxOES (GLenum coord, GLenum pname, GLfixed param); +GLAPI void APIENTRY glTexGenxvOES (GLenum coord, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glVertex2xOES (GLfixed x); +GLAPI void APIENTRY glVertex2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glVertex3xOES (GLfixed x, GLfixed y); +GLAPI void APIENTRY glVertex3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glVertex4xOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glVertex4xvOES (const GLfixed *coords); +#endif +#endif /* GL_OES_fixed_point */ + +#ifndef GL_OES_query_matrix +#define GL_OES_query_matrix 1 +typedef GLbitfield (APIENTRYP PFNGLQUERYMATRIXXOESPROC) (GLfixed *mantissa, GLint *exponent); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLbitfield APIENTRY glQueryMatrixxOES (GLfixed *mantissa, GLint *exponent); +#endif +#endif /* GL_OES_query_matrix */ + +#ifndef GL_OES_read_format +#define GL_OES_read_format 1 +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B +#endif /* GL_OES_read_format */ + +#ifndef GL_OES_single_precision +#define GL_OES_single_precision 1 +typedef void (APIENTRYP PFNGLCLEARDEPTHFOESPROC) (GLclampf depth); +typedef void (APIENTRYP PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat *equation); +typedef void (APIENTRYP PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f); +typedef void (APIENTRYP PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +typedef void (APIENTRYP PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat *equation); +typedef void (APIENTRYP PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClearDepthfOES (GLclampf depth); +GLAPI void APIENTRY glClipPlanefOES (GLenum plane, const GLfloat *equation); +GLAPI void APIENTRY glDepthRangefOES (GLclampf n, GLclampf f); +GLAPI void APIENTRY glFrustumfOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +GLAPI void APIENTRY glGetClipPlanefOES (GLenum plane, GLfloat *equation); +GLAPI void APIENTRY glOrthofOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +#endif +#endif /* GL_OES_single_precision */ + +#ifndef GL_3DFX_multisample +#define GL_3DFX_multisample 1 +#define GL_MULTISAMPLE_3DFX 0x86B2 +#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 +#define GL_SAMPLES_3DFX 0x86B4 +#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 +#endif /* GL_3DFX_multisample */ + +#ifndef GL_3DFX_tbuffer +#define GL_3DFX_tbuffer 1 +typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTbufferMask3DFX (GLuint mask); +#endif +#endif /* GL_3DFX_tbuffer */ + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_3DFX_texture_compression_FXT1 1 +#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 +#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 +#endif /* GL_3DFX_texture_compression_FXT1 */ + +#ifndef GL_AMD_blend_minmax_factor +#define GL_AMD_blend_minmax_factor 1 +#define GL_FACTOR_MIN_AMD 0x901C +#define GL_FACTOR_MAX_AMD 0x901D +#endif /* GL_AMD_blend_minmax_factor */ + +#ifndef GL_AMD_conservative_depth +#define GL_AMD_conservative_depth 1 +#endif /* GL_AMD_conservative_depth */ + +#ifndef GL_AMD_debug_output +#define GL_AMD_debug_output 1 +typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); +#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 +#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 +#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 +#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A +#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B +#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C +#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D +#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E +#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F +#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 +typedef void (APIENTRYP PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufSize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDebugMessageEnableAMD (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsertAMD (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallbackAMD (GLDEBUGPROCAMD callback, void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLogAMD (GLuint count, GLsizei bufSize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); +#endif +#endif /* GL_AMD_debug_output */ + +#ifndef GL_AMD_depth_clamp_separate +#define GL_AMD_depth_clamp_separate 1 +#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E +#define GL_DEPTH_CLAMP_FAR_AMD 0x901F +#endif /* GL_AMD_depth_clamp_separate */ + +#ifndef GL_AMD_draw_buffers_blend +#define GL_AMD_draw_buffers_blend 1 +typedef void (APIENTRYP PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncIndexedAMD (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparateIndexedAMD (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GLAPI void APIENTRY glBlendEquationIndexedAMD (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparateIndexedAMD (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +#endif +#endif /* GL_AMD_draw_buffers_blend */ + +#ifndef GL_AMD_framebuffer_multisample_advanced +#define GL_AMD_framebuffer_multisample_advanced 1 +#define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2 +#define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3 +#define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4 +#define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5 +#define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6 +#define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7 +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderbufferStorageMultisampleAdvancedAMD (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleAdvancedAMD (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_AMD_framebuffer_multisample_advanced */ + +#ifndef GL_AMD_framebuffer_sample_positions +#define GL_AMD_framebuffer_sample_positions 1 +#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F +#define GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD 0x91AE +#define GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD 0x91AF +#define GL_ALL_PIXELS_AMD 0xFFFFFFFF +typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC) (GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat *values); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC) (GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat *values); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC) (GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC) (GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferSamplePositionsfvAMD (GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat *values); +GLAPI void APIENTRY glNamedFramebufferSamplePositionsfvAMD (GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat *values); +GLAPI void APIENTRY glGetFramebufferParameterfvAMD (GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values); +GLAPI void APIENTRY glGetNamedFramebufferParameterfvAMD (GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values); +#endif +#endif /* GL_AMD_framebuffer_sample_positions */ + +#ifndef GL_AMD_gcn_shader +#define GL_AMD_gcn_shader 1 +#endif /* GL_AMD_gcn_shader */ + +#ifndef GL_AMD_gpu_shader_half_float +#define GL_AMD_gpu_shader_half_float 1 +#define GL_FLOAT16_NV 0x8FF8 +#define GL_FLOAT16_VEC2_NV 0x8FF9 +#define GL_FLOAT16_VEC3_NV 0x8FFA +#define GL_FLOAT16_VEC4_NV 0x8FFB +#define GL_FLOAT16_MAT2_AMD 0x91C5 +#define GL_FLOAT16_MAT3_AMD 0x91C6 +#define GL_FLOAT16_MAT4_AMD 0x91C7 +#define GL_FLOAT16_MAT2x3_AMD 0x91C8 +#define GL_FLOAT16_MAT2x4_AMD 0x91C9 +#define GL_FLOAT16_MAT3x2_AMD 0x91CA +#define GL_FLOAT16_MAT3x4_AMD 0x91CB +#define GL_FLOAT16_MAT4x2_AMD 0x91CC +#define GL_FLOAT16_MAT4x3_AMD 0x91CD +#endif /* GL_AMD_gpu_shader_half_float */ + +#ifndef GL_AMD_gpu_shader_int16 +#define GL_AMD_gpu_shader_int16 1 +#endif /* GL_AMD_gpu_shader_int16 */ + +#ifndef GL_AMD_gpu_shader_int64 +#define GL_AMD_gpu_shader_int64 1 +typedef khronos_int64_t GLint64EXT; +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F +#define GL_INT8_NV 0x8FE0 +#define GL_INT8_VEC2_NV 0x8FE1 +#define GL_INT8_VEC3_NV 0x8FE2 +#define GL_INT8_VEC4_NV 0x8FE3 +#define GL_INT16_NV 0x8FE4 +#define GL_INT16_VEC2_NV 0x8FE5 +#define GL_INT16_VEC3_NV 0x8FE6 +#define GL_INT16_VEC4_NV 0x8FE7 +#define GL_INT64_VEC2_NV 0x8FE9 +#define GL_INT64_VEC3_NV 0x8FEA +#define GL_INT64_VEC4_NV 0x8FEB +#define GL_UNSIGNED_INT8_NV 0x8FEC +#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED +#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE +#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF +#define GL_UNSIGNED_INT16_NV 0x8FF0 +#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 +#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 +#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 +#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 +typedef void (APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); +typedef void (APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); +typedef void (APIENTRYP PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniform1i64NV (GLint location, GLint64EXT x); +GLAPI void APIENTRY glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x); +GLAPI void APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params); +GLAPI void APIENTRY glGetUniformui64vNV (GLuint program, GLint location, GLuint64EXT *params); +GLAPI void APIENTRY glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x); +GLAPI void APIENTRY glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x); +GLAPI void APIENTRY glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif +#endif /* GL_AMD_gpu_shader_int64 */ + +#ifndef GL_AMD_interleaved_elements +#define GL_AMD_interleaved_elements 1 +#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4 +#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5 +typedef void (APIENTRYP PFNGLVERTEXATTRIBPARAMETERIAMDPROC) (GLuint index, GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribParameteriAMD (GLuint index, GLenum pname, GLint param); +#endif +#endif /* GL_AMD_interleaved_elements */ + +#ifndef GL_AMD_multi_draw_indirect +#define GL_AMD_multi_draw_indirect 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectAMD (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirectAMD (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); +#endif +#endif /* GL_AMD_multi_draw_indirect */ + +#ifndef GL_AMD_name_gen_delete +#define GL_AMD_name_gen_delete 1 +#define GL_DATA_BUFFER_AMD 0x9151 +#define GL_PERFORMANCE_MONITOR_AMD 0x9152 +#define GL_QUERY_OBJECT_AMD 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 +#define GL_SAMPLER_OBJECT_AMD 0x9155 +typedef void (APIENTRYP PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint *names); +typedef void (APIENTRYP PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint *names); +typedef GLboolean (APIENTRYP PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenNamesAMD (GLenum identifier, GLuint num, GLuint *names); +GLAPI void APIENTRY glDeleteNamesAMD (GLenum identifier, GLuint num, const GLuint *names); +GLAPI GLboolean APIENTRY glIsNameAMD (GLenum identifier, GLuint name); +#endif +#endif /* GL_AMD_name_gen_delete */ + +#ifndef GL_AMD_occlusion_query_event +#define GL_AMD_occlusion_query_event 1 +#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F +#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001 +#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002 +#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004 +#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008 +#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF +typedef void (APIENTRYP PFNGLQUERYOBJECTPARAMETERUIAMDPROC) (GLenum target, GLuint id, GLenum pname, GLuint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glQueryObjectParameteruiAMD (GLenum target, GLuint id, GLenum pname, GLuint param); +#endif +#endif /* GL_AMD_occlusion_query_event */ + +#ifndef GL_AMD_performance_monitor +#define GL_AMD_performance_monitor 1 +#define GL_COUNTER_TYPE_AMD 0x8BC0 +#define GL_COUNTER_RANGE_AMD 0x8BC1 +#define GL_UNSIGNED_INT64_AMD 0x8BC2 +#define GL_PERCENTAGE_AMD 0x8BC3 +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 +#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 +#define GL_PERFMON_RESULT_AMD 0x8BC6 +typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data); +typedef void (APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +typedef void (APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); +typedef void (APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +GLAPI void APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +GLAPI void APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +GLAPI void APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +GLAPI void APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data); +GLAPI void APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); +GLAPI void APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); +GLAPI void APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +GLAPI void APIENTRY glBeginPerfMonitorAMD (GLuint monitor); +GLAPI void APIENTRY glEndPerfMonitorAMD (GLuint monitor); +GLAPI void APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#endif +#endif /* GL_AMD_performance_monitor */ + +#ifndef GL_AMD_pinned_memory +#define GL_AMD_pinned_memory 1 +#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 +#endif /* GL_AMD_pinned_memory */ + +#ifndef GL_AMD_query_buffer_object +#define GL_AMD_query_buffer_object 1 +#define GL_QUERY_BUFFER_AMD 0x9192 +#define GL_QUERY_BUFFER_BINDING_AMD 0x9193 +#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 +#endif /* GL_AMD_query_buffer_object */ + +#ifndef GL_AMD_sample_positions +#define GL_AMD_sample_positions 1 +typedef void (APIENTRYP PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat *val); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSetMultisamplefvAMD (GLenum pname, GLuint index, const GLfloat *val); +#endif +#endif /* GL_AMD_sample_positions */ + +#ifndef GL_AMD_seamless_cubemap_per_texture +#define GL_AMD_seamless_cubemap_per_texture 1 +#endif /* GL_AMD_seamless_cubemap_per_texture */ + +#ifndef GL_AMD_shader_atomic_counter_ops +#define GL_AMD_shader_atomic_counter_ops 1 +#endif /* GL_AMD_shader_atomic_counter_ops */ + +#ifndef GL_AMD_shader_ballot +#define GL_AMD_shader_ballot 1 +#endif /* GL_AMD_shader_ballot */ + +#ifndef GL_AMD_shader_explicit_vertex_parameter +#define GL_AMD_shader_explicit_vertex_parameter 1 +#endif /* GL_AMD_shader_explicit_vertex_parameter */ + +#ifndef GL_AMD_shader_gpu_shader_half_float_fetch +#define GL_AMD_shader_gpu_shader_half_float_fetch 1 +#endif /* GL_AMD_shader_gpu_shader_half_float_fetch */ + +#ifndef GL_AMD_shader_image_load_store_lod +#define GL_AMD_shader_image_load_store_lod 1 +#endif /* GL_AMD_shader_image_load_store_lod */ + +#ifndef GL_AMD_shader_stencil_export +#define GL_AMD_shader_stencil_export 1 +#endif /* GL_AMD_shader_stencil_export */ + +#ifndef GL_AMD_shader_trinary_minmax +#define GL_AMD_shader_trinary_minmax 1 +#endif /* GL_AMD_shader_trinary_minmax */ + +#ifndef GL_AMD_sparse_texture +#define GL_AMD_sparse_texture 1 +#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A +#define GL_MIN_SPARSE_LEVEL_AMD 0x919B +#define GL_MIN_LOD_WARNING_AMD 0x919C +#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 +typedef void (APIENTRYP PFNGLTEXSTORAGESPARSEAMDPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +typedef void (APIENTRYP PFNGLTEXTURESTORAGESPARSEAMDPROC) (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexStorageSparseAMD (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +GLAPI void APIENTRY glTextureStorageSparseAMD (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +#endif +#endif /* GL_AMD_sparse_texture */ + +#ifndef GL_AMD_stencil_operation_extended +#define GL_AMD_stencil_operation_extended 1 +#define GL_SET_AMD 0x874A +#define GL_REPLACE_VALUE_AMD 0x874B +#define GL_STENCIL_OP_VALUE_AMD 0x874C +#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D +typedef void (APIENTRYP PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilOpValueAMD (GLenum face, GLuint value); +#endif +#endif /* GL_AMD_stencil_operation_extended */ + +#ifndef GL_AMD_texture_gather_bias_lod +#define GL_AMD_texture_gather_bias_lod 1 +#endif /* GL_AMD_texture_gather_bias_lod */ + +#ifndef GL_AMD_texture_texture4 +#define GL_AMD_texture_texture4 1 +#endif /* GL_AMD_texture_texture4 */ + +#ifndef GL_AMD_transform_feedback3_lines_triangles +#define GL_AMD_transform_feedback3_lines_triangles 1 +#endif /* GL_AMD_transform_feedback3_lines_triangles */ + +#ifndef GL_AMD_transform_feedback4 +#define GL_AMD_transform_feedback4 1 +#define GL_STREAM_RASTERIZATION_AMD 0x91A0 +#endif /* GL_AMD_transform_feedback4 */ + +#ifndef GL_AMD_vertex_shader_layer +#define GL_AMD_vertex_shader_layer 1 +#endif /* GL_AMD_vertex_shader_layer */ + +#ifndef GL_AMD_vertex_shader_tessellator +#define GL_AMD_vertex_shader_tessellator 1 +#define GL_SAMPLER_BUFFER_AMD 0x9001 +#define GL_INT_SAMPLER_BUFFER_AMD 0x9002 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 +#define GL_TESSELLATION_MODE_AMD 0x9004 +#define GL_TESSELLATION_FACTOR_AMD 0x9005 +#define GL_DISCRETE_AMD 0x9006 +#define GL_CONTINUOUS_AMD 0x9007 +typedef void (APIENTRYP PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor); +typedef void (APIENTRYP PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTessellationFactorAMD (GLfloat factor); +GLAPI void APIENTRY glTessellationModeAMD (GLenum mode); +#endif +#endif /* GL_AMD_vertex_shader_tessellator */ + +#ifndef GL_AMD_vertex_shader_viewport_index +#define GL_AMD_vertex_shader_viewport_index 1 +#endif /* GL_AMD_vertex_shader_viewport_index */ + +#ifndef GL_APPLE_aux_depth_stencil +#define GL_APPLE_aux_depth_stencil 1 +#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 +#endif /* GL_APPLE_aux_depth_stencil */ + +#ifndef GL_APPLE_client_storage +#define GL_APPLE_client_storage 1 +#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 +#endif /* GL_APPLE_client_storage */ + +#ifndef GL_APPLE_element_array +#define GL_APPLE_element_array 1 +#define GL_ELEMENT_ARRAY_APPLE 0x8A0C +#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D +#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E +typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerAPPLE (GLenum type, const void *pointer); +GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum mode, GLint first, GLsizei count); +GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); +#endif +#endif /* GL_APPLE_element_array */ + +#ifndef GL_APPLE_fence +#define GL_APPLE_fence 1 +#define GL_DRAW_PIXELS_APPLE 0x8A0A +#define GL_FENCE_APPLE 0x8A0B +typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences); +typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); +typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenFencesAPPLE (GLsizei n, GLuint *fences); +GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei n, const GLuint *fences); +GLAPI void APIENTRY glSetFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint fence); +GLAPI void APIENTRY glFinishFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum object, GLuint name); +GLAPI void APIENTRY glFinishObjectAPPLE (GLenum object, GLint name); +#endif +#endif /* GL_APPLE_fence */ + +#ifndef GL_APPLE_float_pixels +#define GL_APPLE_float_pixels 1 +#define GL_HALF_APPLE 0x140B +#define GL_RGBA_FLOAT32_APPLE 0x8814 +#define GL_RGB_FLOAT32_APPLE 0x8815 +#define GL_ALPHA_FLOAT32_APPLE 0x8816 +#define GL_INTENSITY_FLOAT32_APPLE 0x8817 +#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 +#define GL_RGBA_FLOAT16_APPLE 0x881A +#define GL_RGB_FLOAT16_APPLE 0x881B +#define GL_ALPHA_FLOAT16_APPLE 0x881C +#define GL_INTENSITY_FLOAT16_APPLE 0x881D +#define GL_LUMINANCE_FLOAT16_APPLE 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F +#define GL_COLOR_FLOAT_APPLE 0x8A0F +#endif /* GL_APPLE_float_pixels */ + +#ifndef GL_APPLE_flush_buffer_range +#define GL_APPLE_flush_buffer_range 1 +#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 +#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 +typedef void (APIENTRYP PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferParameteriAPPLE (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glFlushMappedBufferRangeAPPLE (GLenum target, GLintptr offset, GLsizeiptr size); +#endif +#endif /* GL_APPLE_flush_buffer_range */ + +#ifndef GL_APPLE_object_purgeable +#define GL_APPLE_object_purgeable 1 +#define GL_BUFFER_OBJECT_APPLE 0x85B3 +#define GL_RELEASED_APPLE 0x8A19 +#define GL_VOLATILE_APPLE 0x8A1A +#define GL_RETAINED_APPLE 0x8A1B +#define GL_UNDEFINED_APPLE 0x8A1C +#define GL_PURGEABLE_APPLE 0x8A1D +typedef GLenum (APIENTRYP PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); +typedef GLenum (APIENTRYP PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLenum APIENTRY glObjectPurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); +GLAPI GLenum APIENTRY glObjectUnpurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); +GLAPI void APIENTRY glGetObjectParameterivAPPLE (GLenum objectType, GLuint name, GLenum pname, GLint *params); +#endif +#endif /* GL_APPLE_object_purgeable */ + +#ifndef GL_APPLE_rgb_422 +#define GL_APPLE_rgb_422 1 +#define GL_RGB_422_APPLE 0x8A1F +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#define GL_RGB_RAW_422_APPLE 0x8A51 +#endif /* GL_APPLE_rgb_422 */ + +#ifndef GL_APPLE_row_bytes +#define GL_APPLE_row_bytes 1 +#define GL_PACK_ROW_BYTES_APPLE 0x8A15 +#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 +#endif /* GL_APPLE_row_bytes */ + +#ifndef GL_APPLE_specular_vector +#define GL_APPLE_specular_vector 1 +#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 +#endif /* GL_APPLE_specular_vector */ + +#ifndef GL_APPLE_texture_range +#define GL_APPLE_texture_range 1 +#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 +#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 +#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC +#define GL_STORAGE_PRIVATE_APPLE 0x85BD +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF +typedef void (APIENTRYP PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, const void *pointer); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureRangeAPPLE (GLenum target, GLsizei length, const void *pointer); +GLAPI void APIENTRY glGetTexParameterPointervAPPLE (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_APPLE_texture_range */ + +#ifndef GL_APPLE_transform_hint +#define GL_APPLE_transform_hint 1 +#define GL_TRANSFORM_HINT_APPLE 0x85B1 +#endif /* GL_APPLE_transform_hint */ + +#ifndef GL_APPLE_vertex_array_object +#define GL_APPLE_vertex_array_object 1 +#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays); +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint array); +GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei n, const GLuint *arrays); +GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei n, GLuint *arrays); +GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint array); +#endif +#endif /* GL_APPLE_vertex_array_object */ + +#ifndef GL_APPLE_vertex_array_range +#define GL_APPLE_vertex_array_range 1 +#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E +#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F +#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 +#define GL_STORAGE_CLIENT_APPLE 0x85B4 +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); +typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei length, void *pointer); +GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei length, void *pointer); +GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum pname, GLint param); +#endif +#endif /* GL_APPLE_vertex_array_range */ + +#ifndef GL_APPLE_vertex_program_evaluators +#define GL_APPLE_vertex_program_evaluators 1 +#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 +#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 +#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 +#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 +#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 +#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 +#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 +#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 +#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 +#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef GLboolean (APIENTRYP PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glEnableVertexAttribAPPLE (GLuint index, GLenum pname); +GLAPI void APIENTRY glDisableVertexAttribAPPLE (GLuint index, GLenum pname); +GLAPI GLboolean APIENTRY glIsVertexAttribEnabledAPPLE (GLuint index, GLenum pname); +GLAPI void APIENTRY glMapVertexAttrib1dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +GLAPI void APIENTRY glMapVertexAttrib1fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +GLAPI void APIENTRY glMapVertexAttrib2dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +GLAPI void APIENTRY glMapVertexAttrib2fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +#endif +#endif /* GL_APPLE_vertex_program_evaluators */ + +#ifndef GL_APPLE_ycbcr_422 +#define GL_APPLE_ycbcr_422 1 +#define GL_YCBCR_422_APPLE 0x85B9 +#endif /* GL_APPLE_ycbcr_422 */ + +#ifndef GL_ATI_draw_buffers +#define GL_ATI_draw_buffers 1 +#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 +#define GL_DRAW_BUFFER0_ATI 0x8825 +#define GL_DRAW_BUFFER1_ATI 0x8826 +#define GL_DRAW_BUFFER2_ATI 0x8827 +#define GL_DRAW_BUFFER3_ATI 0x8828 +#define GL_DRAW_BUFFER4_ATI 0x8829 +#define GL_DRAW_BUFFER5_ATI 0x882A +#define GL_DRAW_BUFFER6_ATI 0x882B +#define GL_DRAW_BUFFER7_ATI 0x882C +#define GL_DRAW_BUFFER8_ATI 0x882D +#define GL_DRAW_BUFFER9_ATI 0x882E +#define GL_DRAW_BUFFER10_ATI 0x882F +#define GL_DRAW_BUFFER11_ATI 0x8830 +#define GL_DRAW_BUFFER12_ATI 0x8831 +#define GL_DRAW_BUFFER13_ATI 0x8832 +#define GL_DRAW_BUFFER14_ATI 0x8833 +#define GL_DRAW_BUFFER15_ATI 0x8834 +typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersATI (GLsizei n, const GLenum *bufs); +#endif +#endif /* GL_ATI_draw_buffers */ + +#ifndef GL_ATI_element_array +#define GL_ATI_element_array 1 +#define GL_ELEMENT_ARRAY_ATI 0x8768 +#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A +typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerATI (GLenum type, const void *pointer); +GLAPI void APIENTRY glDrawElementArrayATI (GLenum mode, GLsizei count); +GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum mode, GLuint start, GLuint end, GLsizei count); +#endif +#endif /* GL_ATI_element_array */ + +#ifndef GL_ATI_envmap_bumpmap +#define GL_ATI_envmap_bumpmap 1 +#define GL_BUMP_ROT_MATRIX_ATI 0x8775 +#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 +#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 +#define GL_BUMP_TEX_UNITS_ATI 0x8778 +#define GL_DUDV_ATI 0x8779 +#define GL_DU8DV8_ATI 0x877A +#define GL_BUMP_ENVMAP_ATI 0x877B +#define GL_BUMP_TARGET_ATI 0x877C +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBumpParameterivATI (GLenum pname, const GLint *param); +GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum pname, GLint *param); +GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum pname, GLfloat *param); +#endif +#endif /* GL_ATI_envmap_bumpmap */ + +#ifndef GL_ATI_fragment_shader +#define GL_ATI_fragment_shader 1 +#define GL_FRAGMENT_SHADER_ATI 0x8920 +#define GL_REG_0_ATI 0x8921 +#define GL_REG_1_ATI 0x8922 +#define GL_REG_2_ATI 0x8923 +#define GL_REG_3_ATI 0x8924 +#define GL_REG_4_ATI 0x8925 +#define GL_REG_5_ATI 0x8926 +#define GL_REG_6_ATI 0x8927 +#define GL_REG_7_ATI 0x8928 +#define GL_REG_8_ATI 0x8929 +#define GL_REG_9_ATI 0x892A +#define GL_REG_10_ATI 0x892B +#define GL_REG_11_ATI 0x892C +#define GL_REG_12_ATI 0x892D +#define GL_REG_13_ATI 0x892E +#define GL_REG_14_ATI 0x892F +#define GL_REG_15_ATI 0x8930 +#define GL_REG_16_ATI 0x8931 +#define GL_REG_17_ATI 0x8932 +#define GL_REG_18_ATI 0x8933 +#define GL_REG_19_ATI 0x8934 +#define GL_REG_20_ATI 0x8935 +#define GL_REG_21_ATI 0x8936 +#define GL_REG_22_ATI 0x8937 +#define GL_REG_23_ATI 0x8938 +#define GL_REG_24_ATI 0x8939 +#define GL_REG_25_ATI 0x893A +#define GL_REG_26_ATI 0x893B +#define GL_REG_27_ATI 0x893C +#define GL_REG_28_ATI 0x893D +#define GL_REG_29_ATI 0x893E +#define GL_REG_30_ATI 0x893F +#define GL_REG_31_ATI 0x8940 +#define GL_CON_0_ATI 0x8941 +#define GL_CON_1_ATI 0x8942 +#define GL_CON_2_ATI 0x8943 +#define GL_CON_3_ATI 0x8944 +#define GL_CON_4_ATI 0x8945 +#define GL_CON_5_ATI 0x8946 +#define GL_CON_6_ATI 0x8947 +#define GL_CON_7_ATI 0x8948 +#define GL_CON_8_ATI 0x8949 +#define GL_CON_9_ATI 0x894A +#define GL_CON_10_ATI 0x894B +#define GL_CON_11_ATI 0x894C +#define GL_CON_12_ATI 0x894D +#define GL_CON_13_ATI 0x894E +#define GL_CON_14_ATI 0x894F +#define GL_CON_15_ATI 0x8950 +#define GL_CON_16_ATI 0x8951 +#define GL_CON_17_ATI 0x8952 +#define GL_CON_18_ATI 0x8953 +#define GL_CON_19_ATI 0x8954 +#define GL_CON_20_ATI 0x8955 +#define GL_CON_21_ATI 0x8956 +#define GL_CON_22_ATI 0x8957 +#define GL_CON_23_ATI 0x8958 +#define GL_CON_24_ATI 0x8959 +#define GL_CON_25_ATI 0x895A +#define GL_CON_26_ATI 0x895B +#define GL_CON_27_ATI 0x895C +#define GL_CON_28_ATI 0x895D +#define GL_CON_29_ATI 0x895E +#define GL_CON_30_ATI 0x895F +#define GL_CON_31_ATI 0x8960 +#define GL_MOV_ATI 0x8961 +#define GL_ADD_ATI 0x8963 +#define GL_MUL_ATI 0x8964 +#define GL_SUB_ATI 0x8965 +#define GL_DOT3_ATI 0x8966 +#define GL_DOT4_ATI 0x8967 +#define GL_MAD_ATI 0x8968 +#define GL_LERP_ATI 0x8969 +#define GL_CND_ATI 0x896A +#define GL_CND0_ATI 0x896B +#define GL_DOT2_ADD_ATI 0x896C +#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D +#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E +#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F +#define GL_NUM_PASSES_ATI 0x8970 +#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 +#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 +#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 +#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 +#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 +#define GL_SWIZZLE_STR_ATI 0x8976 +#define GL_SWIZZLE_STQ_ATI 0x8977 +#define GL_SWIZZLE_STR_DR_ATI 0x8978 +#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 +#define GL_SWIZZLE_STRQ_ATI 0x897A +#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B +#define GL_RED_BIT_ATI 0x00000001 +#define GL_GREEN_BIT_ATI 0x00000002 +#define GL_BLUE_BIT_ATI 0x00000004 +#define GL_2X_BIT_ATI 0x00000001 +#define GL_4X_BIT_ATI 0x00000002 +#define GL_8X_BIT_ATI 0x00000004 +#define GL_HALF_BIT_ATI 0x00000008 +#define GL_QUARTER_BIT_ATI 0x00000010 +#define GL_EIGHTH_BIT_ATI 0x00000020 +#define GL_SATURATE_BIT_ATI 0x00000040 +#define GL_COMP_BIT_ATI 0x00000002 +#define GL_NEGATE_BIT_ATI 0x00000004 +#define GL_BIAS_BIT_ATI 0x00000008 +typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); +typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); +typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint range); +GLAPI void APIENTRY glBindFragmentShaderATI (GLuint id); +GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint id); +GLAPI void APIENTRY glBeginFragmentShaderATI (void); +GLAPI void APIENTRY glEndFragmentShaderATI (void); +GLAPI void APIENTRY glPassTexCoordATI (GLuint dst, GLuint coord, GLenum swizzle); +GLAPI void APIENTRY glSampleMapATI (GLuint dst, GLuint interp, GLenum swizzle); +GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint dst, const GLfloat *value); +#endif +#endif /* GL_ATI_fragment_shader */ + +#ifndef GL_ATI_map_object_buffer +#define GL_ATI_map_object_buffer 1 +typedef void *(APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void *APIENTRY glMapObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint buffer); +#endif +#endif /* GL_ATI_map_object_buffer */ + +#ifndef GL_ATI_meminfo +#define GL_ATI_meminfo 1 +#define GL_VBO_FREE_MEMORY_ATI 0x87FB +#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC +#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD +#endif /* GL_ATI_meminfo */ + +#ifndef GL_ATI_pixel_format_float +#define GL_ATI_pixel_format_float 1 +#define GL_RGBA_FLOAT_MODE_ATI 0x8820 +#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 +#endif /* GL_ATI_pixel_format_float */ + +#ifndef GL_ATI_pn_triangles +#define GL_ATI_pn_triangles 1 +#define GL_PN_TRIANGLES_ATI 0x87F0 +#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 +#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 +#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 +#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 +#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 +#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 +#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 +#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 +typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPNTrianglesiATI (GLenum pname, GLint param); +GLAPI void APIENTRY glPNTrianglesfATI (GLenum pname, GLfloat param); +#endif +#endif /* GL_ATI_pn_triangles */ + +#ifndef GL_ATI_separate_stencil +#define GL_ATI_separate_stencil 1 +#define GL_STENCIL_BACK_FUNC_ATI 0x8800 +#define GL_STENCIL_BACK_FAIL_ATI 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilOpSeparateATI (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +#endif +#endif /* GL_ATI_separate_stencil */ + +#ifndef GL_ATI_text_fragment_shader +#define GL_ATI_text_fragment_shader 1 +#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 +#endif /* GL_ATI_text_fragment_shader */ + +#ifndef GL_ATI_texture_env_combine3 +#define GL_ATI_texture_env_combine3 1 +#define GL_MODULATE_ADD_ATI 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 +#define GL_MODULATE_SUBTRACT_ATI 0x8746 +#endif /* GL_ATI_texture_env_combine3 */ + +#ifndef GL_ATI_texture_float +#define GL_ATI_texture_float 1 +#define GL_RGBA_FLOAT32_ATI 0x8814 +#define GL_RGB_FLOAT32_ATI 0x8815 +#define GL_ALPHA_FLOAT32_ATI 0x8816 +#define GL_INTENSITY_FLOAT32_ATI 0x8817 +#define GL_LUMINANCE_FLOAT32_ATI 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 +#define GL_RGBA_FLOAT16_ATI 0x881A +#define GL_RGB_FLOAT16_ATI 0x881B +#define GL_ALPHA_FLOAT16_ATI 0x881C +#define GL_INTENSITY_FLOAT16_ATI 0x881D +#define GL_LUMINANCE_FLOAT16_ATI 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F +#endif /* GL_ATI_texture_float */ + +#ifndef GL_ATI_texture_mirror_once +#define GL_ATI_texture_mirror_once 1 +#define GL_MIRROR_CLAMP_ATI 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 +#endif /* GL_ATI_texture_mirror_once */ + +#ifndef GL_ATI_vertex_array_object +#define GL_ATI_vertex_array_object 1 +#define GL_STATIC_ATI 0x8760 +#define GL_DYNAMIC_ATI 0x8761 +#define GL_PRESERVE_ATI 0x8762 +#define GL_DISCARD_ATI 0x8763 +#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 +#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 +#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 +#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 +typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void *pointer, GLenum usage); +typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei size, const void *pointer, GLenum usage); +GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); +GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint buffer, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetObjectBufferivATI (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glFreeObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glArrayObjectATI (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum array, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetArrayObjectivATI (GLenum array, GLenum pname, GLint *params); +GLAPI void APIENTRY glVariantArrayObjectATI (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint id, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint id, GLenum pname, GLint *params); +#endif +#endif /* GL_ATI_vertex_array_object */ + +#ifndef GL_ATI_vertex_attrib_array_object +#define GL_ATI_vertex_attrib_array_object 1 +typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint index, GLenum pname, GLint *params); +#endif +#endif /* GL_ATI_vertex_attrib_array_object */ + +#ifndef GL_ATI_vertex_streams +#define GL_ATI_vertex_streams 1 +#define GL_MAX_VERTEX_STREAMS_ATI 0x876B +#define GL_VERTEX_STREAM0_ATI 0x876C +#define GL_VERTEX_STREAM1_ATI 0x876D +#define GL_VERTEX_STREAM2_ATI 0x876E +#define GL_VERTEX_STREAM3_ATI 0x876F +#define GL_VERTEX_STREAM4_ATI 0x8770 +#define GL_VERTEX_STREAM5_ATI 0x8771 +#define GL_VERTEX_STREAM6_ATI 0x8772 +#define GL_VERTEX_STREAM7_ATI 0x8773 +#define GL_VERTEX_SOURCE_ATI 0x8774 +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexStream1sATI (GLenum stream, GLshort x); +GLAPI void APIENTRY glVertexStream1svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream1iATI (GLenum stream, GLint x); +GLAPI void APIENTRY glVertexStream1ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream1fATI (GLenum stream, GLfloat x); +GLAPI void APIENTRY glVertexStream1fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream1dATI (GLenum stream, GLdouble x); +GLAPI void APIENTRY glVertexStream1dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream2sATI (GLenum stream, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexStream2svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream2iATI (GLenum stream, GLint x, GLint y); +GLAPI void APIENTRY glVertexStream2ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream2fATI (GLenum stream, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexStream2fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream2dATI (GLenum stream, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexStream2dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexStream3svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream3iATI (GLenum stream, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexStream3ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexStream3fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexStream3dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream4sATI (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexStream4svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream4iATI (GLenum stream, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexStream4ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream4fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexStream4fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream4dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexStream4dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glNormalStream3bATI (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); +GLAPI void APIENTRY glNormalStream3bvATI (GLenum stream, const GLbyte *coords); +GLAPI void APIENTRY glNormalStream3sATI (GLenum stream, GLshort nx, GLshort ny, GLshort nz); +GLAPI void APIENTRY glNormalStream3svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glNormalStream3iATI (GLenum stream, GLint nx, GLint ny, GLint nz); +GLAPI void APIENTRY glNormalStream3ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glNormalStream3fATI (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); +GLAPI void APIENTRY glNormalStream3fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glNormalStream3dATI (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); +GLAPI void APIENTRY glNormalStream3dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum stream); +GLAPI void APIENTRY glVertexBlendEnviATI (GLenum pname, GLint param); +GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum pname, GLfloat param); +#endif +#endif /* GL_ATI_vertex_streams */ + +#ifndef GL_EXT_422_pixels +#define GL_EXT_422_pixels 1 +#define GL_422_EXT 0x80CC +#define GL_422_REV_EXT 0x80CD +#define GL_422_AVERAGE_EXT 0x80CE +#define GL_422_REV_AVERAGE_EXT 0x80CF +#endif /* GL_EXT_422_pixels */ + +#ifndef GL_EXT_EGL_image_storage +#define GL_EXT_EGL_image_storage 1 +typedef void *GLeglImageOES; +typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC) (GLenum target, GLeglImageOES image, const GLint* attrib_list); +typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC) (GLuint texture, GLeglImageOES image, const GLint* attrib_list); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glEGLImageTargetTexStorageEXT (GLenum target, GLeglImageOES image, const GLint* attrib_list); +GLAPI void APIENTRY glEGLImageTargetTextureStorageEXT (GLuint texture, GLeglImageOES image, const GLint* attrib_list); +#endif +#endif /* GL_EXT_EGL_image_storage */ + +#ifndef GL_EXT_EGL_sync +#define GL_EXT_EGL_sync 1 +#endif /* GL_EXT_EGL_sync */ + +#ifndef GL_EXT_abgr +#define GL_EXT_abgr 1 +#define GL_ABGR_EXT 0x8000 +#endif /* GL_EXT_abgr */ + +#ifndef GL_EXT_bgra +#define GL_EXT_bgra 1 +#define GL_BGR_EXT 0x80E0 +#define GL_BGRA_EXT 0x80E1 +#endif /* GL_EXT_bgra */ + +#ifndef GL_EXT_bindable_uniform +#define GL_EXT_bindable_uniform 1 +#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 +#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 +#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 +#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED +#define GL_UNIFORM_BUFFER_EXT 0x8DEE +#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF +typedef void (APIENTRYP PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer); +typedef GLint (APIENTRYP PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location); +typedef GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniformBufferEXT (GLuint program, GLint location, GLuint buffer); +GLAPI GLint APIENTRY glGetUniformBufferSizeEXT (GLuint program, GLint location); +GLAPI GLintptr APIENTRY glGetUniformOffsetEXT (GLuint program, GLint location); +#endif +#endif /* GL_EXT_bindable_uniform */ + +#ifndef GL_EXT_blend_color +#define GL_EXT_blend_color 1 +#define GL_CONSTANT_COLOR_EXT 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +#define GL_CONSTANT_ALPHA_EXT 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +#define GL_BLEND_COLOR_EXT 0x8005 +typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendColorEXT (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +#endif +#endif /* GL_EXT_blend_color */ + +#ifndef GL_EXT_blend_equation_separate +#define GL_EXT_blend_equation_separate 1 +#define GL_BLEND_EQUATION_RGB_EXT 0x8009 +#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum modeRGB, GLenum modeAlpha); +#endif +#endif /* GL_EXT_blend_equation_separate */ + +#ifndef GL_EXT_blend_func_separate +#define GL_EXT_blend_func_separate 1 +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_SRC_RGB_EXT 0x80C9 +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif +#endif /* GL_EXT_blend_func_separate */ + +#ifndef GL_EXT_blend_logic_op +#define GL_EXT_blend_logic_op 1 +#endif /* GL_EXT_blend_logic_op */ + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_BLEND_EQUATION_EXT 0x8009 +typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationEXT (GLenum mode); +#endif +#endif /* GL_EXT_blend_minmax */ + +#ifndef GL_EXT_blend_subtract +#define GL_EXT_blend_subtract 1 +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B +#endif /* GL_EXT_blend_subtract */ + +#ifndef GL_EXT_clip_volume_hint +#define GL_EXT_clip_volume_hint 1 +#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 +#endif /* GL_EXT_clip_volume_hint */ + +#ifndef GL_EXT_cmyka +#define GL_EXT_cmyka 1 +#define GL_CMYK_EXT 0x800C +#define GL_CMYKA_EXT 0x800D +#define GL_PACK_CMYK_HINT_EXT 0x800E +#define GL_UNPACK_CMYK_HINT_EXT 0x800F +#endif /* GL_EXT_cmyka */ + +#ifndef GL_EXT_color_subtable +#define GL_EXT_color_subtable 1 +typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorSubTableEXT (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +#endif +#endif /* GL_EXT_color_subtable */ + +#ifndef GL_EXT_compiled_vertex_array +#define GL_EXT_compiled_vertex_array 1 +#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 +#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 +typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLockArraysEXT (GLint first, GLsizei count); +GLAPI void APIENTRY glUnlockArraysEXT (void); +#endif +#endif /* GL_EXT_compiled_vertex_array */ + +#ifndef GL_EXT_convolution +#define GL_EXT_convolution 1 +#define GL_CONVOLUTION_1D_EXT 0x8010 +#define GL_CONVOLUTION_2D_EXT 0x8011 +#define GL_SEPARABLE_2D_EXT 0x8012 +#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 +#define GL_REDUCE_EXT 0x8016 +#define GL_CONVOLUTION_FORMAT_EXT 0x8017 +#define GL_CONVOLUTION_WIDTH_EXT 0x8018 +#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum target, GLenum pname, GLfloat params); +GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum target, GLenum pname, GLint params); +GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum target, GLenum format, GLenum type, void *image); +GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +#endif +#endif /* GL_EXT_convolution */ + +#ifndef GL_EXT_coordinate_frame +#define GL_EXT_coordinate_frame 1 +#define GL_TANGENT_ARRAY_EXT 0x8439 +#define GL_BINORMAL_ARRAY_EXT 0x843A +#define GL_CURRENT_TANGENT_EXT 0x843B +#define GL_CURRENT_BINORMAL_EXT 0x843C +#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E +#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F +#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 +#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 +#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 +#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 +#define GL_MAP1_TANGENT_EXT 0x8444 +#define GL_MAP2_TANGENT_EXT 0x8445 +#define GL_MAP1_BINORMAL_EXT 0x8446 +#define GL_MAP2_BINORMAL_EXT 0x8447 +typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz); +typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz); +typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz); +typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz); +typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz); +typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz); +typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz); +typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz); +typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz); +typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz); +typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTangent3bEXT (GLbyte tx, GLbyte ty, GLbyte tz); +GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glTangent3dEXT (GLdouble tx, GLdouble ty, GLdouble tz); +GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glTangent3fEXT (GLfloat tx, GLfloat ty, GLfloat tz); +GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glTangent3iEXT (GLint tx, GLint ty, GLint tz); +GLAPI void APIENTRY glTangent3ivEXT (const GLint *v); +GLAPI void APIENTRY glTangent3sEXT (GLshort tx, GLshort ty, GLshort tz); +GLAPI void APIENTRY glTangent3svEXT (const GLshort *v); +GLAPI void APIENTRY glBinormal3bEXT (GLbyte bx, GLbyte by, GLbyte bz); +GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glBinormal3dEXT (GLdouble bx, GLdouble by, GLdouble bz); +GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glBinormal3fEXT (GLfloat bx, GLfloat by, GLfloat bz); +GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glBinormal3iEXT (GLint bx, GLint by, GLint bz); +GLAPI void APIENTRY glBinormal3ivEXT (const GLint *v); +GLAPI void APIENTRY glBinormal3sEXT (GLshort bx, GLshort by, GLshort bz); +GLAPI void APIENTRY glBinormal3svEXT (const GLshort *v); +GLAPI void APIENTRY glTangentPointerEXT (GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glBinormalPointerEXT (GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_coordinate_frame */ + +#ifndef GL_EXT_copy_texture +#define GL_EXT_copy_texture 1 +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_EXT_copy_texture */ + +#ifndef GL_EXT_cull_vertex +#define GL_EXT_cull_vertex 1 +#define GL_CULL_VERTEX_EXT 0x81AA +#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB +#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC +typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCullParameterdvEXT (GLenum pname, GLdouble *params); +GLAPI void APIENTRY glCullParameterfvEXT (GLenum pname, GLfloat *params); +#endif +#endif /* GL_EXT_cull_vertex */ + +#ifndef GL_EXT_debug_label +#define GL_EXT_debug_label 1 +#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F +#define GL_PROGRAM_OBJECT_EXT 0x8B40 +#define GL_SHADER_OBJECT_EXT 0x8B48 +#define GL_BUFFER_OBJECT_EXT 0x9151 +#define GL_QUERY_OBJECT_EXT 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 +typedef void (APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#endif +#endif /* GL_EXT_debug_label */ + +#ifndef GL_EXT_debug_marker +#define GL_EXT_debug_marker 1 +typedef void (APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker); +GLAPI void APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker); +GLAPI void APIENTRY glPopGroupMarkerEXT (void); +#endif +#endif /* GL_EXT_debug_marker */ + +#ifndef GL_EXT_depth_bounds_test +#define GL_EXT_depth_bounds_test 1 +#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 +#define GL_DEPTH_BOUNDS_EXT 0x8891 +typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthBoundsEXT (GLclampd zmin, GLclampd zmax); +#endif +#endif /* GL_EXT_depth_bounds_test */ + +#ifndef GL_EXT_direct_state_access +#define GL_EXT_direct_state_access 1 +#define GL_PROGRAM_MATRIX_EXT 0x8E2D +#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E +#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F +typedef void (APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +typedef void (APIENTRYP PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); +typedef void (APIENTRYP PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (APIENTRYP PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble *data); +typedef void (APIENTRYP PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, void **data); +typedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLint *data); +typedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint lod, void *img); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint lod, void *img); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void **params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint *params); +typedef void (APIENTRYP PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void **params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void *string); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); +typedef void (APIENTRYP PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (APIENTRYP PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, void **param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void **param); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DEXTPROC) (GLuint program, GLint location, GLdouble x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) (GLuint vaobj, GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixLoadIdentityEXT (GLenum mode); +GLAPI void APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glMatrixPopEXT (GLenum mode); +GLAPI void APIENTRY glMatrixPushEXT (GLenum mode); +GLAPI void APIENTRY glClientAttribDefaultEXT (GLbitfield mask); +GLAPI void APIENTRY glPushClientAttribDefaultEXT (GLbitfield mask); +GLAPI void APIENTRY glTextureParameterfEXT (GLuint texture, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glTextureParameteriEXT (GLuint texture, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetTextureImageEXT (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI void APIENTRY glGetTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureLevelParameterfvEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureLevelParameterivEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glBindMultiTextureEXT (GLenum texunit, GLenum target, GLuint texture); +GLAPI void APIENTRY glMultiTexCoordPointerEXT (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glMultiTexEnvfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexEnviEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexGendEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +GLAPI void APIENTRY glMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); +GLAPI void APIENTRY glMultiTexGenfEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexGeniEXT (GLenum texunit, GLenum coord, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, GLint *params); +GLAPI void APIENTRY glMultiTexParameteriEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexParameterfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetMultiTexImageEXT (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI void APIENTRY glGetMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexLevelParameterfvEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexLevelParameterivEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glEnableClientStateIndexedEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glDisableClientStateIndexedEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glGetFloatIndexedvEXT (GLenum target, GLuint index, GLfloat *data); +GLAPI void APIENTRY glGetDoubleIndexedvEXT (GLenum target, GLuint index, GLdouble *data); +GLAPI void APIENTRY glGetPointerIndexedvEXT (GLenum target, GLuint index, void **data); +GLAPI void APIENTRY glEnableIndexedEXT (GLenum target, GLuint index); +GLAPI void APIENTRY glDisableIndexedEXT (GLenum target, GLuint index); +GLAPI GLboolean APIENTRY glIsEnabledIndexedEXT (GLenum target, GLuint index); +GLAPI void APIENTRY glGetIntegerIndexedvEXT (GLenum target, GLuint index, GLint *data); +GLAPI void APIENTRY glGetBooleanIndexedvEXT (GLenum target, GLuint index, GLboolean *data); +GLAPI void APIENTRY glCompressedTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glGetCompressedTextureImageEXT (GLuint texture, GLenum target, GLint lod, void *img); +GLAPI void APIENTRY glCompressedMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glGetCompressedMultiTexImageEXT (GLenum texunit, GLenum target, GLint lod, void *img); +GLAPI void APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glNamedBufferDataEXT (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +GLAPI void APIENTRY glNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void *APIENTRY glMapNamedBufferEXT (GLuint buffer, GLenum access); +GLAPI GLboolean APIENTRY glUnmapNamedBufferEXT (GLuint buffer); +GLAPI void APIENTRY glGetNamedBufferParameterivEXT (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedBufferPointervEXT (GLuint buffer, GLenum pname, void **params); +GLAPI void APIENTRY glGetNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +GLAPI void APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0); +GLAPI void APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0); +GLAPI void APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glTextureBufferEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glMultiTexBufferEXT (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0); +GLAPI void APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glNamedProgramLocalParameters4fvEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glNamedProgramLocalParameterI4iEXT (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glNamedProgramLocalParameterI4ivEXT (GLuint program, GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glNamedProgramLocalParametersI4ivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glNamedProgramLocalParameterI4uiEXT (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glNamedProgramLocalParameterI4uivEXT (GLuint program, GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glNamedProgramLocalParametersI4uivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterIivEXT (GLuint program, GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterIuivEXT (GLuint program, GLenum target, GLuint index, GLuint *params); +GLAPI void APIENTRY glEnableClientStateiEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glDisableClientStateiEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glGetFloati_vEXT (GLenum pname, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetDoublei_vEXT (GLenum pname, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetPointeri_vEXT (GLenum pname, GLuint index, void **params); +GLAPI void APIENTRY glNamedProgramStringEXT (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); +GLAPI void APIENTRY glNamedProgramLocalParameter4dEXT (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glNamedProgramLocalParameter4dvEXT (GLuint program, GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glNamedProgramLocalParameter4fEXT (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glNamedProgramLocalParameter4fvEXT (GLuint program, GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterdvEXT (GLuint program, GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterfvEXT (GLuint program, GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetNamedProgramivEXT (GLuint program, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedProgramStringEXT (GLuint program, GLenum target, GLenum pname, void *string); +GLAPI void APIENTRY glNamedRenderbufferStorageEXT (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetNamedRenderbufferParameterivEXT (GLuint renderbuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleEXT (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleCoverageEXT (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI GLenum APIENTRY glCheckNamedFramebufferStatusEXT (GLuint framebuffer, GLenum target); +GLAPI void APIENTRY glNamedFramebufferTexture1DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTexture2DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTexture3DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glNamedFramebufferRenderbufferEXT (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameterivEXT (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateTextureMipmapEXT (GLuint texture, GLenum target); +GLAPI void APIENTRY glGenerateMultiTexMipmapEXT (GLenum texunit, GLenum target); +GLAPI void APIENTRY glFramebufferDrawBufferEXT (GLuint framebuffer, GLenum mode); +GLAPI void APIENTRY glFramebufferDrawBuffersEXT (GLuint framebuffer, GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glFramebufferReadBufferEXT (GLuint framebuffer, GLenum mode); +GLAPI void APIENTRY glGetFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glNamedCopyBufferSubDataEXT (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glNamedFramebufferTextureEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTextureLayerEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glNamedFramebufferTextureFaceEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +GLAPI void APIENTRY glTextureRenderbufferEXT (GLuint texture, GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glMultiTexRenderbufferEXT (GLenum texunit, GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glVertexArrayVertexOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayEdgeFlagOffsetEXT (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayIndexOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayNormalOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayMultiTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayFogCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArraySecondaryColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayVertexAttribOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayVertexAttribIOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glEnableVertexArrayEXT (GLuint vaobj, GLenum array); +GLAPI void APIENTRY glDisableVertexArrayEXT (GLuint vaobj, GLenum array); +GLAPI void APIENTRY glEnableVertexArrayAttribEXT (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glDisableVertexArrayAttribEXT (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glGetVertexArrayIntegervEXT (GLuint vaobj, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayPointervEXT (GLuint vaobj, GLenum pname, void **param); +GLAPI void APIENTRY glGetVertexArrayIntegeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayPointeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, void **param); +GLAPI void *APIENTRY glMapNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI void APIENTRY glFlushMappedNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glNamedBufferStorageEXT (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI void APIENTRY glClearNamedBufferDataEXT (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearNamedBufferSubDataEXT (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glNamedFramebufferParameteriEXT (GLuint framebuffer, GLenum pname, GLint param); +GLAPI void APIENTRY glGetNamedFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glProgramUniform1dEXT (GLuint program, GLint location, GLdouble x); +GLAPI void APIENTRY glProgramUniform2dEXT (GLuint program, GLint location, GLdouble x, GLdouble y); +GLAPI void APIENTRY glProgramUniform3dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glProgramUniform4dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramUniform1dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform2dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform3dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform4dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glTextureBufferRangeEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glTextureStorage2DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureStorage3DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glVertexArrayBindVertexBufferEXT (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI void APIENTRY glVertexArrayVertexAttribFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayVertexAttribIFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayVertexAttribLFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayVertexAttribBindingEXT (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +GLAPI void APIENTRY glVertexArrayVertexBindingDivisorEXT (GLuint vaobj, GLuint bindingindex, GLuint divisor); +GLAPI void APIENTRY glVertexArrayVertexAttribLOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glTexturePageCommitmentEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +GLAPI void APIENTRY glVertexArrayVertexAttribDivisorEXT (GLuint vaobj, GLuint index, GLuint divisor); +#endif +#endif /* GL_EXT_direct_state_access */ + +#ifndef GL_EXT_draw_buffers2 +#define GL_EXT_draw_buffers2 1 +typedef void (APIENTRYP PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorMaskIndexedEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +#endif +#endif /* GL_EXT_draw_buffers2 */ + +#ifndef GL_EXT_draw_instanced +#define GL_EXT_draw_instanced 1 +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +GLAPI void APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#endif +#endif /* GL_EXT_draw_instanced */ + +#ifndef GL_EXT_draw_range_elements +#define GL_EXT_draw_range_elements 1 +#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 +#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +#endif +#endif /* GL_EXT_draw_range_elements */ + +#ifndef GL_EXT_external_buffer +#define GL_EXT_external_buffer 1 +typedef void *GLeglClientBufferEXT; +typedef void (APIENTRYP PFNGLBUFFERSTORAGEEXTERNALEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferStorageExternalEXT (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +GLAPI void APIENTRY glNamedBufferStorageExternalEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +#endif +#endif /* GL_EXT_external_buffer */ + +#ifndef GL_EXT_fog_coord +#define GL_EXT_fog_coord 1 +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +#define GL_FOG_COORDINATE_EXT 0x8451 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 +typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogCoordfEXT (GLfloat coord); +GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *coord); +GLAPI void APIENTRY glFogCoorddEXT (GLdouble coord); +GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *coord); +GLAPI void APIENTRY glFogCoordPointerEXT (GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_fog_coord */ + +#ifndef GL_EXT_framebuffer_blit +#define GL_EXT_framebuffer_blit 1 +#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlitFramebufferEXT (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif +#endif /* GL_EXT_framebuffer_blit */ + +#ifndef GL_EXT_framebuffer_multisample +#define GL_EXT_framebuffer_multisample 1 +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_EXT_framebuffer_multisample */ + +#ifndef GL_EXT_framebuffer_multisample_blit_scaled +#define GL_EXT_framebuffer_multisample_blit_scaled 1 +#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA +#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB +#endif /* GL_EXT_framebuffer_multisample_blit_scaled */ + +#ifndef GL_EXT_framebuffer_object +#define GL_EXT_framebuffer_object 1 +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); +typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers); +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint renderbuffer); +GLAPI void APIENTRY glBindRenderbufferEXT (GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei n, const GLuint *renderbuffers); +GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint framebuffer); +GLAPI void APIENTRY glBindFramebufferEXT (GLenum target, GLuint framebuffer); +GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei n, const GLuint *framebuffers); +GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei n, GLuint *framebuffers); +GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum target); +GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateMipmapEXT (GLenum target); +#endif +#endif /* GL_EXT_framebuffer_object */ + +#ifndef GL_EXT_framebuffer_sRGB +#define GL_EXT_framebuffer_sRGB 1 +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA +#endif /* GL_EXT_framebuffer_sRGB */ + +#ifndef GL_EXT_geometry_shader4 +#define GL_EXT_geometry_shader4 1 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE +#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 +#define GL_LINES_ADJACENCY_EXT 0x000A +#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B +#define GL_TRIANGLES_ADJACENCY_EXT 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 +#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value); +#endif +#endif /* GL_EXT_geometry_shader4 */ + +#ifndef GL_EXT_gpu_program_parameters +#define GL_EXT_gpu_program_parameters 1 +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramEnvParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glProgramLocalParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +#endif +#endif /* GL_EXT_gpu_program_parameters */ + +#ifndef GL_EXT_gpu_shader4 +#define GL_EXT_gpu_shader4 1 +#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 +#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 +#define GL_SAMPLER_BUFFER_EXT 0x8DC2 +#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 +#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 +#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 +#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 +#define GL_INT_SAMPLER_1D_EXT 0x8DC9 +#define GL_INT_SAMPLER_2D_EXT 0x8DCA +#define GL_INT_SAMPLER_3D_EXT 0x8DCB +#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC +#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD +#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF +#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 +#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD +typedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetUniformuivEXT (GLuint program, GLint location, GLuint *params); +GLAPI void APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataLocationEXT (GLuint program, const GLchar *name); +GLAPI void APIENTRY glUniform1uiEXT (GLint location, GLuint v0); +GLAPI void APIENTRY glUniform2uiEXT (GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glUniform3uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glUniform4uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glUniform1uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform2uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform3uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform4uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glVertexAttribI1iEXT (GLuint index, GLint x); +GLAPI void APIENTRY glVertexAttribI2iEXT (GLuint index, GLint x, GLint y); +GLAPI void APIENTRY glVertexAttribI3iEXT (GLuint index, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexAttribI4iEXT (GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexAttribI1uiEXT (GLuint index, GLuint x); +GLAPI void APIENTRY glVertexAttribI2uiEXT (GLuint index, GLuint x, GLuint y); +GLAPI void APIENTRY glVertexAttribI3uiEXT (GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI void APIENTRY glVertexAttribI4uiEXT (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glVertexAttribI1ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI2ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI3ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI4ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI1uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI2uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI3uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4bvEXT (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttribI4svEXT (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttribI4ubvEXT (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribI4usvEXT (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribIPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribIivEXT (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribIuivEXT (GLuint index, GLenum pname, GLuint *params); +#endif +#endif /* GL_EXT_gpu_shader4 */ + +#ifndef GL_EXT_histogram +#define GL_EXT_histogram 1 +#define GL_HISTOGRAM_EXT 0x8024 +#define GL_PROXY_HISTOGRAM_EXT 0x8025 +#define GL_HISTOGRAM_WIDTH_EXT 0x8026 +#define GL_HISTOGRAM_FORMAT_EXT 0x8027 +#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C +#define GL_HISTOGRAM_SINK_EXT 0x802D +#define GL_MINMAX_EXT 0x802E +#define GL_MINMAX_FORMAT_EXT 0x802F +#define GL_MINMAX_SINK_EXT 0x8030 +#define GL_TABLE_TOO_LARGE_EXT 0x8031 +typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetHistogramEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMinmaxEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glHistogramEXT (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glMinmaxEXT (GLenum target, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glResetHistogramEXT (GLenum target); +GLAPI void APIENTRY glResetMinmaxEXT (GLenum target); +#endif +#endif /* GL_EXT_histogram */ + +#ifndef GL_EXT_index_array_formats +#define GL_EXT_index_array_formats 1 +#define GL_IUI_V2F_EXT 0x81AD +#define GL_IUI_V3F_EXT 0x81AE +#define GL_IUI_N3F_V2F_EXT 0x81AF +#define GL_IUI_N3F_V3F_EXT 0x81B0 +#define GL_T2F_IUI_V2F_EXT 0x81B1 +#define GL_T2F_IUI_V3F_EXT 0x81B2 +#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 +#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 +#endif /* GL_EXT_index_array_formats */ + +#ifndef GL_EXT_index_func +#define GL_EXT_index_func 1 +#define GL_INDEX_TEST_EXT 0x81B5 +#define GL_INDEX_TEST_FUNC_EXT 0x81B6 +#define GL_INDEX_TEST_REF_EXT 0x81B7 +typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexFuncEXT (GLenum func, GLclampf ref); +#endif +#endif /* GL_EXT_index_func */ + +#ifndef GL_EXT_index_material +#define GL_EXT_index_material 1 +#define GL_INDEX_MATERIAL_EXT 0x81B8 +#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 +#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA +typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexMaterialEXT (GLenum face, GLenum mode); +#endif +#endif /* GL_EXT_index_material */ + +#ifndef GL_EXT_index_texture +#define GL_EXT_index_texture 1 +#endif /* GL_EXT_index_texture */ + +#ifndef GL_EXT_light_texture +#define GL_EXT_light_texture 1 +#define GL_FRAGMENT_MATERIAL_EXT 0x8349 +#define GL_FRAGMENT_NORMAL_EXT 0x834A +#define GL_FRAGMENT_COLOR_EXT 0x834C +#define GL_ATTENUATION_EXT 0x834D +#define GL_SHADOW_ATTENUATION_EXT 0x834E +#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F +#define GL_TEXTURE_LIGHT_EXT 0x8350 +#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 +#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 +typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glApplyTextureEXT (GLenum mode); +GLAPI void APIENTRY glTextureLightEXT (GLenum pname); +GLAPI void APIENTRY glTextureMaterialEXT (GLenum face, GLenum mode); +#endif +#endif /* GL_EXT_light_texture */ + +#ifndef GL_EXT_memory_object +#define GL_EXT_memory_object 1 +#define GL_TEXTURE_TILING_EXT 0x9580 +#define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581 +#define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B +#define GL_NUM_TILING_TYPES_EXT 0x9582 +#define GL_TILING_TYPES_EXT 0x9583 +#define GL_OPTIMAL_TILING_EXT 0x9584 +#define GL_LINEAR_TILING_EXT 0x9585 +#define GL_NUM_DEVICE_UUIDS_EXT 0x9596 +#define GL_DEVICE_UUID_EXT 0x9597 +#define GL_DRIVER_UUID_EXT 0x9598 +#define GL_UUID_SIZE_EXT 16 +typedef void (APIENTRYP PFNGLGETUNSIGNEDBYTEVEXTPROC) (GLenum pname, GLubyte *data); +typedef void (APIENTRYP PFNGLGETUNSIGNEDBYTEI_VEXTPROC) (GLenum target, GLuint index, GLubyte *data); +typedef void (APIENTRYP PFNGLDELETEMEMORYOBJECTSEXTPROC) (GLsizei n, const GLuint *memoryObjects); +typedef GLboolean (APIENTRYP PFNGLISMEMORYOBJECTEXTPROC) (GLuint memoryObject); +typedef void (APIENTRYP PFNGLCREATEMEMORYOBJECTSEXTPROC) (GLsizei n, GLuint *memoryObjects); +typedef void (APIENTRYP PFNGLMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLTEXSTORAGEMEM2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXSTORAGEMEM3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLBUFFERSTORAGEMEMEXTPROC) (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM2DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM3DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC) (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXSTORAGEMEM1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM1DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetUnsignedBytevEXT (GLenum pname, GLubyte *data); +GLAPI void APIENTRY glGetUnsignedBytei_vEXT (GLenum target, GLuint index, GLubyte *data); +GLAPI void APIENTRY glDeleteMemoryObjectsEXT (GLsizei n, const GLuint *memoryObjects); +GLAPI GLboolean APIENTRY glIsMemoryObjectEXT (GLuint memoryObject); +GLAPI void APIENTRY glCreateMemoryObjectsEXT (GLsizei n, GLuint *memoryObjects); +GLAPI void APIENTRY glMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, GLint *params); +GLAPI void APIENTRY glTexStorageMem2DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTexStorageMem2DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTexStorageMem3DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTexStorageMem3DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glBufferStorageMemEXT (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureStorageMem2DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureStorageMem2DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureStorageMem3DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureStorageMem3DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glNamedBufferStorageMemEXT (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTexStorageMem1DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureStorageMem1DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); +#endif +#endif /* GL_EXT_memory_object */ + +#ifndef GL_EXT_memory_object_fd +#define GL_EXT_memory_object_fd 1 +#define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586 +typedef void (APIENTRYP PFNGLIMPORTMEMORYFDEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, GLint fd); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImportMemoryFdEXT (GLuint memory, GLuint64 size, GLenum handleType, GLint fd); +#endif +#endif /* GL_EXT_memory_object_fd */ + +#ifndef GL_EXT_memory_object_win32 +#define GL_EXT_memory_object_win32 1 +#define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587 +#define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588 +#define GL_DEVICE_LUID_EXT 0x9599 +#define GL_DEVICE_NODE_MASK_EXT 0x959A +#define GL_LUID_SIZE_EXT 8 +#define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589 +#define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A +#define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B +#define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C +typedef void (APIENTRYP PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, void *handle); +typedef void (APIENTRYP PFNGLIMPORTMEMORYWIN32NAMEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, const void *name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImportMemoryWin32HandleEXT (GLuint memory, GLuint64 size, GLenum handleType, void *handle); +GLAPI void APIENTRY glImportMemoryWin32NameEXT (GLuint memory, GLuint64 size, GLenum handleType, const void *name); +#endif +#endif /* GL_EXT_memory_object_win32 */ + +#ifndef GL_EXT_misc_attribute +#define GL_EXT_misc_attribute 1 +#endif /* GL_EXT_misc_attribute */ + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); +#endif +#endif /* GL_EXT_multi_draw_arrays */ + +#ifndef GL_EXT_multisample +#define GL_EXT_multisample 1 +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#define GL_SAMPLE_MASK_EXT 0x80A0 +#define GL_1PASS_EXT 0x80A1 +#define GL_2PASS_0_EXT 0x80A2 +#define GL_2PASS_1_EXT 0x80A3 +#define GL_4PASS_0_EXT 0x80A4 +#define GL_4PASS_1_EXT 0x80A5 +#define GL_4PASS_2_EXT 0x80A6 +#define GL_4PASS_3_EXT 0x80A7 +#define GL_SAMPLE_BUFFERS_EXT 0x80A8 +#define GL_SAMPLES_EXT 0x80A9 +#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA +#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB +#define GL_SAMPLE_PATTERN_EXT 0x80AC +#define GL_MULTISAMPLE_BIT_EXT 0x20000000 +typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskEXT (GLclampf value, GLboolean invert); +GLAPI void APIENTRY glSamplePatternEXT (GLenum pattern); +#endif +#endif /* GL_EXT_multisample */ + +#ifndef GL_EXT_multiview_tessellation_geometry_shader +#define GL_EXT_multiview_tessellation_geometry_shader 1 +#endif /* GL_EXT_multiview_tessellation_geometry_shader */ + +#ifndef GL_EXT_multiview_texture_multisample +#define GL_EXT_multiview_texture_multisample 1 +#endif /* GL_EXT_multiview_texture_multisample */ + +#ifndef GL_EXT_multiview_timer_query +#define GL_EXT_multiview_timer_query 1 +#endif /* GL_EXT_multiview_timer_query */ + +#ifndef GL_EXT_packed_depth_stencil +#define GL_EXT_packed_depth_stencil 1 +#define GL_DEPTH_STENCIL_EXT 0x84F9 +#define GL_UNSIGNED_INT_24_8_EXT 0x84FA +#define GL_DEPTH24_STENCIL8_EXT 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 +#endif /* GL_EXT_packed_depth_stencil */ + +#ifndef GL_EXT_packed_float +#define GL_EXT_packed_float 1 +#define GL_R11F_G11F_B10F_EXT 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B +#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C +#endif /* GL_EXT_packed_float */ + +#ifndef GL_EXT_packed_pixels +#define GL_EXT_packed_pixels 1 +#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 +#endif /* GL_EXT_packed_pixels */ + +#ifndef GL_EXT_paletted_texture +#define GL_EXT_paletted_texture 1 +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED +typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void *data); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableEXT (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table); +GLAPI void APIENTRY glGetColorTableEXT (GLenum target, GLenum format, GLenum type, void *data); +GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +#endif +#endif /* GL_EXT_paletted_texture */ + +#ifndef GL_EXT_pixel_buffer_object +#define GL_EXT_pixel_buffer_object 1 +#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF +#endif /* GL_EXT_pixel_buffer_object */ + +#ifndef GL_EXT_pixel_transform +#define GL_EXT_pixel_transform 1 +#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 +#define GL_PIXEL_MAG_FILTER_EXT 0x8331 +#define GL_PIXEL_MIN_FILTER_EXT 0x8332 +#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 +#define GL_CUBIC_EXT 0x8334 +#define GL_AVERAGE_EXT 0x8335 +#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 +#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 +#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetPixelTransformParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetPixelTransformParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +#endif +#endif /* GL_EXT_pixel_transform */ + +#ifndef GL_EXT_pixel_transform_color_table +#define GL_EXT_pixel_transform_color_table 1 +#endif /* GL_EXT_pixel_transform_color_table */ + +#ifndef GL_EXT_point_parameters +#define GL_EXT_point_parameters 1 +#define GL_POINT_SIZE_MIN_EXT 0x8126 +#define GL_POINT_SIZE_MAX_EXT 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 +typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfEXT (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvEXT (GLenum pname, const GLfloat *params); +#endif +#endif /* GL_EXT_point_parameters */ + +#ifndef GL_EXT_polygon_offset +#define GL_EXT_polygon_offset 1 +#define GL_POLYGON_OFFSET_EXT 0x8037 +#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 +#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 +typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat factor, GLfloat bias); +#endif +#endif /* GL_EXT_polygon_offset */ + +#ifndef GL_EXT_polygon_offset_clamp +#define GL_EXT_polygon_offset_clamp 1 +#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B +typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPolygonOffsetClampEXT (GLfloat factor, GLfloat units, GLfloat clamp); +#endif +#endif /* GL_EXT_polygon_offset_clamp */ + +#ifndef GL_EXT_post_depth_coverage +#define GL_EXT_post_depth_coverage 1 +#endif /* GL_EXT_post_depth_coverage */ + +#ifndef GL_EXT_provoking_vertex +#define GL_EXT_provoking_vertex 1 +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_PROVOKING_VERTEX_EXT 0x8E4F +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProvokingVertexEXT (GLenum mode); +#endif +#endif /* GL_EXT_provoking_vertex */ + +#ifndef GL_EXT_raster_multisample +#define GL_EXT_raster_multisample 1 +#define GL_RASTER_MULTISAMPLE_EXT 0x9327 +#define GL_RASTER_SAMPLES_EXT 0x9328 +#define GL_MAX_RASTER_SAMPLES_EXT 0x9329 +#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A +#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B +#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C +typedef void (APIENTRYP PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRasterSamplesEXT (GLuint samples, GLboolean fixedsamplelocations); +#endif +#endif /* GL_EXT_raster_multisample */ + +#ifndef GL_EXT_rescale_normal +#define GL_EXT_rescale_normal 1 +#define GL_RESCALE_NORMAL_EXT 0x803A +#endif /* GL_EXT_rescale_normal */ + +#ifndef GL_EXT_secondary_color +#define GL_EXT_secondary_color 1 +#define GL_COLOR_SUM_EXT 0x8458 +#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D +#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glSecondaryColor3iEXT (GLint red, GLint green, GLint blue); +GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *v); +GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort red, GLshort green, GLshort blue); +GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *v); +GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *v); +GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint red, GLuint green, GLuint blue); +GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *v); +GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort red, GLushort green, GLushort blue); +GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *v); +GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_secondary_color */ + +#ifndef GL_EXT_semaphore +#define GL_EXT_semaphore 1 +#define GL_LAYOUT_GENERAL_EXT 0x958D +#define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E +#define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F +#define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590 +#define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591 +#define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592 +#define GL_LAYOUT_TRANSFER_DST_EXT 0x9593 +#define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530 +#define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531 +typedef void (APIENTRYP PFNGLGENSEMAPHORESEXTPROC) (GLsizei n, GLuint *semaphores); +typedef void (APIENTRYP PFNGLDELETESEMAPHORESEXTPROC) (GLsizei n, const GLuint *semaphores); +typedef GLboolean (APIENTRYP PFNGLISSEMAPHOREEXTPROC) (GLuint semaphore); +typedef void (APIENTRYP PFNGLSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, const GLuint64 *params); +typedef void (APIENTRYP PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, GLuint64 *params); +typedef void (APIENTRYP PFNGLWAITSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); +typedef void (APIENTRYP PFNGLSIGNALSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenSemaphoresEXT (GLsizei n, GLuint *semaphores); +GLAPI void APIENTRY glDeleteSemaphoresEXT (GLsizei n, const GLuint *semaphores); +GLAPI GLboolean APIENTRY glIsSemaphoreEXT (GLuint semaphore); +GLAPI void APIENTRY glSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, const GLuint64 *params); +GLAPI void APIENTRY glGetSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, GLuint64 *params); +GLAPI void APIENTRY glWaitSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); +GLAPI void APIENTRY glSignalSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); +#endif +#endif /* GL_EXT_semaphore */ + +#ifndef GL_EXT_semaphore_fd +#define GL_EXT_semaphore_fd 1 +typedef void (APIENTRYP PFNGLIMPORTSEMAPHOREFDEXTPROC) (GLuint semaphore, GLenum handleType, GLint fd); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImportSemaphoreFdEXT (GLuint semaphore, GLenum handleType, GLint fd); +#endif +#endif /* GL_EXT_semaphore_fd */ + +#ifndef GL_EXT_semaphore_win32 +#define GL_EXT_semaphore_win32 1 +#define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594 +#define GL_D3D12_FENCE_VALUE_EXT 0x9595 +typedef void (APIENTRYP PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC) (GLuint semaphore, GLenum handleType, void *handle); +typedef void (APIENTRYP PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC) (GLuint semaphore, GLenum handleType, const void *name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImportSemaphoreWin32HandleEXT (GLuint semaphore, GLenum handleType, void *handle); +GLAPI void APIENTRY glImportSemaphoreWin32NameEXT (GLuint semaphore, GLenum handleType, const void *name); +#endif +#endif /* GL_EXT_semaphore_win32 */ + +#ifndef GL_EXT_separate_shader_objects +#define GL_EXT_separate_shader_objects 1 +#define GL_ACTIVE_PROGRAM_EXT 0x8B8D +typedef void (APIENTRYP PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program); +typedef void (APIENTRYP PFNGLACTIVEPROGRAMEXTPROC) (GLuint program); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar *string); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUseShaderProgramEXT (GLenum type, GLuint program); +GLAPI void APIENTRY glActiveProgramEXT (GLuint program); +GLAPI GLuint APIENTRY glCreateShaderProgramEXT (GLenum type, const GLchar *string); +#endif +#endif /* GL_EXT_separate_shader_objects */ + +#ifndef GL_EXT_separate_specular_color +#define GL_EXT_separate_specular_color 1 +#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 +#define GL_SINGLE_COLOR_EXT 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA +#endif /* GL_EXT_separate_specular_color */ + +#ifndef GL_EXT_shader_framebuffer_fetch +#define GL_EXT_shader_framebuffer_fetch 1 +#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 +#endif /* GL_EXT_shader_framebuffer_fetch */ + +#ifndef GL_EXT_shader_framebuffer_fetch_non_coherent +#define GL_EXT_shader_framebuffer_fetch_non_coherent 1 +typedef void (APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferFetchBarrierEXT (void); +#endif +#endif /* GL_EXT_shader_framebuffer_fetch_non_coherent */ + +#ifndef GL_EXT_shader_image_load_formatted +#define GL_EXT_shader_image_load_formatted 1 +#endif /* GL_EXT_shader_image_load_formatted */ + +#ifndef GL_EXT_shader_image_load_store +#define GL_EXT_shader_image_load_store 1 +#define GL_MAX_IMAGE_UNITS_EXT 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 +#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A +#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B +#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C +#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D +#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E +#define GL_IMAGE_1D_EXT 0x904C +#define GL_IMAGE_2D_EXT 0x904D +#define GL_IMAGE_3D_EXT 0x904E +#define GL_IMAGE_2D_RECT_EXT 0x904F +#define GL_IMAGE_CUBE_EXT 0x9050 +#define GL_IMAGE_BUFFER_EXT 0x9051 +#define GL_IMAGE_1D_ARRAY_EXT 0x9052 +#define GL_IMAGE_2D_ARRAY_EXT 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 +#define GL_INT_IMAGE_1D_EXT 0x9057 +#define GL_INT_IMAGE_2D_EXT 0x9058 +#define GL_INT_IMAGE_3D_EXT 0x9059 +#define GL_INT_IMAGE_2D_RECT_EXT 0x905A +#define GL_INT_IMAGE_CUBE_EXT 0x905B +#define GL_INT_IMAGE_BUFFER_EXT 0x905C +#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D +#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C +#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D +#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 +#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 +#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF +typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +typedef void (APIENTRYP PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindImageTextureEXT (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +GLAPI void APIENTRY glMemoryBarrierEXT (GLbitfield barriers); +#endif +#endif /* GL_EXT_shader_image_load_store */ + +#ifndef GL_EXT_shader_integer_mix +#define GL_EXT_shader_integer_mix 1 +#endif /* GL_EXT_shader_integer_mix */ + +#ifndef GL_EXT_shader_samples_identical +#define GL_EXT_shader_samples_identical 1 +#endif /* GL_EXT_shader_samples_identical */ + +#ifndef GL_EXT_shadow_funcs +#define GL_EXT_shadow_funcs 1 +#endif /* GL_EXT_shadow_funcs */ + +#ifndef GL_EXT_shared_texture_palette +#define GL_EXT_shared_texture_palette 1 +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB +#endif /* GL_EXT_shared_texture_palette */ + +#ifndef GL_EXT_sparse_texture2 +#define GL_EXT_sparse_texture2 1 +#endif /* GL_EXT_sparse_texture2 */ + +#ifndef GL_EXT_stencil_clear_tag +#define GL_EXT_stencil_clear_tag 1 +#define GL_STENCIL_TAG_BITS_EXT 0x88F2 +#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 +typedef void (APIENTRYP PFNGLSTENCILCLEARTAGEXTPROC) (GLsizei stencilTagBits, GLuint stencilClearTag); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilClearTagEXT (GLsizei stencilTagBits, GLuint stencilClearTag); +#endif +#endif /* GL_EXT_stencil_clear_tag */ + +#ifndef GL_EXT_stencil_two_side +#define GL_EXT_stencil_two_side 1 +#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 +#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 +typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum face); +#endif +#endif /* GL_EXT_stencil_two_side */ + +#ifndef GL_EXT_stencil_wrap +#define GL_EXT_stencil_wrap 1 +#define GL_INCR_WRAP_EXT 0x8507 +#define GL_DECR_WRAP_EXT 0x8508 +#endif /* GL_EXT_stencil_wrap */ + +#ifndef GL_EXT_subtexture +#define GL_EXT_subtexture 1 +typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +#endif +#endif /* GL_EXT_subtexture */ + +#ifndef GL_EXT_texture +#define GL_EXT_texture 1 +#define GL_ALPHA4_EXT 0x803B +#define GL_ALPHA8_EXT 0x803C +#define GL_ALPHA12_EXT 0x803D +#define GL_ALPHA16_EXT 0x803E +#define GL_LUMINANCE4_EXT 0x803F +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE12_EXT 0x8041 +#define GL_LUMINANCE16_EXT 0x8042 +#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 +#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 +#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 +#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 +#define GL_INTENSITY_EXT 0x8049 +#define GL_INTENSITY4_EXT 0x804A +#define GL_INTENSITY8_EXT 0x804B +#define GL_INTENSITY12_EXT 0x804C +#define GL_INTENSITY16_EXT 0x804D +#define GL_RGB2_EXT 0x804E +#define GL_RGB4_EXT 0x804F +#define GL_RGB5_EXT 0x8050 +#define GL_RGB8_EXT 0x8051 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB12_EXT 0x8053 +#define GL_RGB16_EXT 0x8054 +#define GL_RGBA2_EXT 0x8055 +#define GL_RGBA4_EXT 0x8056 +#define GL_RGB5_A1_EXT 0x8057 +#define GL_RGBA8_EXT 0x8058 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGBA12_EXT 0x805A +#define GL_RGBA16_EXT 0x805B +#define GL_TEXTURE_RED_SIZE_EXT 0x805C +#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D +#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E +#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 +#define GL_REPLACE_EXT 0x8062 +#define GL_PROXY_TEXTURE_1D_EXT 0x8063 +#define GL_PROXY_TEXTURE_2D_EXT 0x8064 +#define GL_TEXTURE_TOO_LARGE_EXT 0x8065 +#endif /* GL_EXT_texture */ + +#ifndef GL_EXT_texture3D +#define GL_EXT_texture3D 1 +#define GL_PACK_SKIP_IMAGES_EXT 0x806B +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_TEXTURE_DEPTH_EXT 0x8071 +#define GL_TEXTURE_WRAP_R_EXT 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 +typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage3DEXT (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +#endif +#endif /* GL_EXT_texture3D */ + +#ifndef GL_EXT_texture_array +#define GL_EXT_texture_array 1 +#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 +#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D +#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF +#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferTextureLayerEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +#endif +#endif /* GL_EXT_texture_array */ + +#ifndef GL_EXT_texture_buffer_object +#define GL_EXT_texture_buffer_object 1 +#define GL_TEXTURE_BUFFER_EXT 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E +typedef void (APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer); +#endif +#endif /* GL_EXT_texture_buffer_object */ + +#ifndef GL_EXT_texture_compression_latc +#define GL_EXT_texture_compression_latc 1 +#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 +#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 +#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 +#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 +#endif /* GL_EXT_texture_compression_latc */ + +#ifndef GL_EXT_texture_compression_rgtc +#define GL_EXT_texture_compression_rgtc 1 +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE +#endif /* GL_EXT_texture_compression_rgtc */ + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_EXT_texture_compression_s3tc 1 +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#endif /* GL_EXT_texture_compression_s3tc */ + +#ifndef GL_EXT_texture_cube_map +#define GL_EXT_texture_cube_map 1 +#define GL_NORMAL_MAP_EXT 0x8511 +#define GL_REFLECTION_MAP_EXT 0x8512 +#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C +#endif /* GL_EXT_texture_cube_map */ + +#ifndef GL_EXT_texture_env_add +#define GL_EXT_texture_env_add 1 +#endif /* GL_EXT_texture_env_add */ + +#ifndef GL_EXT_texture_env_combine +#define GL_EXT_texture_env_combine 1 +#define GL_COMBINE_EXT 0x8570 +#define GL_COMBINE_RGB_EXT 0x8571 +#define GL_COMBINE_ALPHA_EXT 0x8572 +#define GL_RGB_SCALE_EXT 0x8573 +#define GL_ADD_SIGNED_EXT 0x8574 +#define GL_INTERPOLATE_EXT 0x8575 +#define GL_CONSTANT_EXT 0x8576 +#define GL_PRIMARY_COLOR_EXT 0x8577 +#define GL_PREVIOUS_EXT 0x8578 +#define GL_SOURCE0_RGB_EXT 0x8580 +#define GL_SOURCE1_RGB_EXT 0x8581 +#define GL_SOURCE2_RGB_EXT 0x8582 +#define GL_SOURCE0_ALPHA_EXT 0x8588 +#define GL_SOURCE1_ALPHA_EXT 0x8589 +#define GL_SOURCE2_ALPHA_EXT 0x858A +#define GL_OPERAND0_RGB_EXT 0x8590 +#define GL_OPERAND1_RGB_EXT 0x8591 +#define GL_OPERAND2_RGB_EXT 0x8592 +#define GL_OPERAND0_ALPHA_EXT 0x8598 +#define GL_OPERAND1_ALPHA_EXT 0x8599 +#define GL_OPERAND2_ALPHA_EXT 0x859A +#endif /* GL_EXT_texture_env_combine */ + +#ifndef GL_EXT_texture_env_dot3 +#define GL_EXT_texture_env_dot3 1 +#define GL_DOT3_RGB_EXT 0x8740 +#define GL_DOT3_RGBA_EXT 0x8741 +#endif /* GL_EXT_texture_env_dot3 */ + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif /* GL_EXT_texture_filter_anisotropic */ + +#ifndef GL_EXT_texture_filter_minmax +#define GL_EXT_texture_filter_minmax 1 +#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366 +#define GL_WEIGHTED_AVERAGE_EXT 0x9367 +#endif /* GL_EXT_texture_filter_minmax */ + +#ifndef GL_EXT_texture_integer +#define GL_EXT_texture_integer 1 +#define GL_RGBA32UI_EXT 0x8D70 +#define GL_RGB32UI_EXT 0x8D71 +#define GL_ALPHA32UI_EXT 0x8D72 +#define GL_INTENSITY32UI_EXT 0x8D73 +#define GL_LUMINANCE32UI_EXT 0x8D74 +#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 +#define GL_RGBA16UI_EXT 0x8D76 +#define GL_RGB16UI_EXT 0x8D77 +#define GL_ALPHA16UI_EXT 0x8D78 +#define GL_INTENSITY16UI_EXT 0x8D79 +#define GL_LUMINANCE16UI_EXT 0x8D7A +#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B +#define GL_RGBA8UI_EXT 0x8D7C +#define GL_RGB8UI_EXT 0x8D7D +#define GL_ALPHA8UI_EXT 0x8D7E +#define GL_INTENSITY8UI_EXT 0x8D7F +#define GL_LUMINANCE8UI_EXT 0x8D80 +#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 +#define GL_RGBA32I_EXT 0x8D82 +#define GL_RGB32I_EXT 0x8D83 +#define GL_ALPHA32I_EXT 0x8D84 +#define GL_INTENSITY32I_EXT 0x8D85 +#define GL_LUMINANCE32I_EXT 0x8D86 +#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 +#define GL_RGBA16I_EXT 0x8D88 +#define GL_RGB16I_EXT 0x8D89 +#define GL_ALPHA16I_EXT 0x8D8A +#define GL_INTENSITY16I_EXT 0x8D8B +#define GL_LUMINANCE16I_EXT 0x8D8C +#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D +#define GL_RGBA8I_EXT 0x8D8E +#define GL_RGB8I_EXT 0x8D8F +#define GL_ALPHA8I_EXT 0x8D90 +#define GL_INTENSITY8I_EXT 0x8D91 +#define GL_LUMINANCE8I_EXT 0x8D92 +#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 +#define GL_RED_INTEGER_EXT 0x8D94 +#define GL_GREEN_INTEGER_EXT 0x8D95 +#define GL_BLUE_INTEGER_EXT 0x8D96 +#define GL_ALPHA_INTEGER_EXT 0x8D97 +#define GL_RGB_INTEGER_EXT 0x8D98 +#define GL_RGBA_INTEGER_EXT 0x8D99 +#define GL_BGR_INTEGER_EXT 0x8D9A +#define GL_BGRA_INTEGER_EXT 0x8D9B +#define GL_LUMINANCE_INTEGER_EXT 0x8D9C +#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D +#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha); +typedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glClearColorIiEXT (GLint red, GLint green, GLint blue, GLint alpha); +GLAPI void APIENTRY glClearColorIuiEXT (GLuint red, GLuint green, GLuint blue, GLuint alpha); +#endif +#endif /* GL_EXT_texture_integer */ + +#ifndef GL_EXT_texture_lod_bias +#define GL_EXT_texture_lod_bias 1 +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 +#endif /* GL_EXT_texture_lod_bias */ + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_EXT_texture_mirror_clamp 1 +#define GL_MIRROR_CLAMP_EXT 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 +#endif /* GL_EXT_texture_mirror_clamp */ + +#ifndef GL_EXT_texture_object +#define GL_EXT_texture_object 1 +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 +#define GL_TEXTURE_3D_BINDING_EXT 0x806A +typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures); +typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei n, const GLuint *textures, GLboolean *residences); +GLAPI void APIENTRY glBindTextureEXT (GLenum target, GLuint texture); +GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei n, const GLuint *textures); +GLAPI void APIENTRY glGenTexturesEXT (GLsizei n, GLuint *textures); +GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint texture); +GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei n, const GLuint *textures, const GLclampf *priorities); +#endif +#endif /* GL_EXT_texture_object */ + +#ifndef GL_EXT_texture_perturb_normal +#define GL_EXT_texture_perturb_normal 1 +#define GL_PERTURB_EXT 0x85AE +#define GL_TEXTURE_NORMAL_EXT 0x85AF +typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureNormalEXT (GLenum mode); +#endif +#endif /* GL_EXT_texture_perturb_normal */ + +#ifndef GL_EXT_texture_sRGB +#define GL_EXT_texture_sRGB 1 +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB8_EXT 0x8C41 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 +#define GL_SLUMINANCE_EXT 0x8C46 +#define GL_SLUMINANCE8_EXT 0x8C47 +#define GL_COMPRESSED_SRGB_EXT 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F +#endif /* GL_EXT_texture_sRGB */ + +#ifndef GL_EXT_texture_sRGB_R8 +#define GL_EXT_texture_sRGB_R8 1 +#define GL_SR8_EXT 0x8FBD +#endif /* GL_EXT_texture_sRGB_R8 */ + +#ifndef GL_EXT_texture_sRGB_RG8 +#define GL_EXT_texture_sRGB_RG8 1 +#define GL_SRG8_EXT 0x8FBE +#endif /* GL_EXT_texture_sRGB_RG8 */ + +#ifndef GL_EXT_texture_sRGB_decode +#define GL_EXT_texture_sRGB_decode 1 +#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 +#define GL_DECODE_EXT 0x8A49 +#define GL_SKIP_DECODE_EXT 0x8A4A +#endif /* GL_EXT_texture_sRGB_decode */ + +#ifndef GL_EXT_texture_shadow_lod +#define GL_EXT_texture_shadow_lod 1 +#endif /* GL_EXT_texture_shadow_lod */ + +#ifndef GL_EXT_texture_shared_exponent +#define GL_EXT_texture_shared_exponent 1 +#define GL_RGB9_E5_EXT 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E +#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F +#endif /* GL_EXT_texture_shared_exponent */ + +#ifndef GL_EXT_texture_snorm +#define GL_EXT_texture_snorm 1 +#define GL_ALPHA_SNORM 0x9010 +#define GL_LUMINANCE_SNORM 0x9011 +#define GL_LUMINANCE_ALPHA_SNORM 0x9012 +#define GL_INTENSITY_SNORM 0x9013 +#define GL_ALPHA8_SNORM 0x9014 +#define GL_LUMINANCE8_SNORM 0x9015 +#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 +#define GL_INTENSITY8_SNORM 0x9017 +#define GL_ALPHA16_SNORM 0x9018 +#define GL_LUMINANCE16_SNORM 0x9019 +#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A +#define GL_INTENSITY16_SNORM 0x901B +#define GL_RED_SNORM 0x8F90 +#define GL_RG_SNORM 0x8F91 +#define GL_RGB_SNORM 0x8F92 +#define GL_RGBA_SNORM 0x8F93 +#endif /* GL_EXT_texture_snorm */ + +#ifndef GL_EXT_texture_storage +#define GL_EXT_texture_storage 1 +#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F +#define GL_RGBA32F_EXT 0x8814 +#define GL_RGB32F_EXT 0x8815 +#define GL_ALPHA32F_EXT 0x8816 +#define GL_LUMINANCE32F_EXT 0x8818 +#define GL_LUMINANCE_ALPHA32F_EXT 0x8819 +#define GL_RGBA16F_EXT 0x881A +#define GL_RGB16F_EXT 0x881B +#define GL_ALPHA16F_EXT 0x881C +#define GL_LUMINANCE16F_EXT 0x881E +#define GL_LUMINANCE_ALPHA16F_EXT 0x881F +#define GL_BGRA8_EXT 0x93A1 +#define GL_R8_EXT 0x8229 +#define GL_RG8_EXT 0x822B +#define GL_R32F_EXT 0x822E +#define GL_RG32F_EXT 0x8230 +#define GL_R16F_EXT 0x822D +#define GL_RG16F_EXT 0x822F +typedef void (APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#endif +#endif /* GL_EXT_texture_storage */ + +#ifndef GL_EXT_texture_swizzle +#define GL_EXT_texture_swizzle 1 +#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 +#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 +#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 +#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 +#endif /* GL_EXT_texture_swizzle */ + +#ifndef GL_EXT_timer_query +#define GL_EXT_timer_query 1 +#define GL_TIME_ELAPSED_EXT 0x88BF +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params); +#endif +#endif /* GL_EXT_timer_query */ + +#ifndef GL_EXT_transform_feedback +#define GL_EXT_transform_feedback 1 +#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F +#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C +#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 +#define GL_RASTERIZER_DISCARD_EXT 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (APIENTRYP PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginTransformFeedbackEXT (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedbackEXT (void); +GLAPI void APIENTRY glBindBufferRangeEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferOffsetEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +GLAPI void APIENTRY glBindBufferBaseEXT (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryingsEXT (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +GLAPI void APIENTRY glGetTransformFeedbackVaryingEXT (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +#endif +#endif /* GL_EXT_transform_feedback */ + +#ifndef GL_EXT_vertex_array +#define GL_EXT_vertex_array 1 +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 +typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i); +typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer); +typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, void **params); +typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glArrayElementEXT (GLint i); +GLAPI void APIENTRY glColorPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glDrawArraysEXT (GLenum mode, GLint first, GLsizei count); +GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei stride, GLsizei count, const GLboolean *pointer); +GLAPI void APIENTRY glGetPointervEXT (GLenum pname, void **params); +GLAPI void APIENTRY glIndexPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glNormalPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glTexCoordPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glVertexPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +#endif +#endif /* GL_EXT_vertex_array */ + +#ifndef GL_EXT_vertex_array_bgra +#define GL_EXT_vertex_array_bgra 1 +#endif /* GL_EXT_vertex_array_bgra */ + +#ifndef GL_EXT_vertex_attrib_64bit +#define GL_EXT_vertex_attrib_64bit 1 +#define GL_DOUBLE_VEC2_EXT 0x8FFC +#define GL_DOUBLE_VEC3_EXT 0x8FFD +#define GL_DOUBLE_VEC4_EXT 0x8FFE +#define GL_DOUBLE_MAT2_EXT 0x8F46 +#define GL_DOUBLE_MAT3_EXT 0x8F47 +#define GL_DOUBLE_MAT4_EXT 0x8F48 +#define GL_DOUBLE_MAT2x3_EXT 0x8F49 +#define GL_DOUBLE_MAT2x4_EXT 0x8F4A +#define GL_DOUBLE_MAT3x2_EXT 0x8F4B +#define GL_DOUBLE_MAT3x4_EXT 0x8F4C +#define GL_DOUBLE_MAT4x2_EXT 0x8F4D +#define GL_DOUBLE_MAT4x3_EXT 0x8F4E +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribL1dEXT (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttribL2dEXT (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttribL3dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttribL4dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttribL1dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL2dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL3dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL4dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribLPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribLdvEXT (GLuint index, GLenum pname, GLdouble *params); +#endif +#endif /* GL_EXT_vertex_attrib_64bit */ + +#ifndef GL_EXT_vertex_shader +#define GL_EXT_vertex_shader 1 +#define GL_VERTEX_SHADER_EXT 0x8780 +#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 +#define GL_OP_INDEX_EXT 0x8782 +#define GL_OP_NEGATE_EXT 0x8783 +#define GL_OP_DOT3_EXT 0x8784 +#define GL_OP_DOT4_EXT 0x8785 +#define GL_OP_MUL_EXT 0x8786 +#define GL_OP_ADD_EXT 0x8787 +#define GL_OP_MADD_EXT 0x8788 +#define GL_OP_FRAC_EXT 0x8789 +#define GL_OP_MAX_EXT 0x878A +#define GL_OP_MIN_EXT 0x878B +#define GL_OP_SET_GE_EXT 0x878C +#define GL_OP_SET_LT_EXT 0x878D +#define GL_OP_CLAMP_EXT 0x878E +#define GL_OP_FLOOR_EXT 0x878F +#define GL_OP_ROUND_EXT 0x8790 +#define GL_OP_EXP_BASE_2_EXT 0x8791 +#define GL_OP_LOG_BASE_2_EXT 0x8792 +#define GL_OP_POWER_EXT 0x8793 +#define GL_OP_RECIP_EXT 0x8794 +#define GL_OP_RECIP_SQRT_EXT 0x8795 +#define GL_OP_SUB_EXT 0x8796 +#define GL_OP_CROSS_PRODUCT_EXT 0x8797 +#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 +#define GL_OP_MOV_EXT 0x8799 +#define GL_OUTPUT_VERTEX_EXT 0x879A +#define GL_OUTPUT_COLOR0_EXT 0x879B +#define GL_OUTPUT_COLOR1_EXT 0x879C +#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D +#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E +#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F +#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 +#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 +#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 +#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 +#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 +#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 +#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 +#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 +#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 +#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 +#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA +#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB +#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC +#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD +#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE +#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF +#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 +#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 +#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 +#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 +#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 +#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 +#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 +#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 +#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 +#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 +#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA +#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB +#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC +#define GL_OUTPUT_FOG_EXT 0x87BD +#define GL_SCALAR_EXT 0x87BE +#define GL_VECTOR_EXT 0x87BF +#define GL_MATRIX_EXT 0x87C0 +#define GL_VARIANT_EXT 0x87C1 +#define GL_INVARIANT_EXT 0x87C2 +#define GL_LOCAL_CONSTANT_EXT 0x87C3 +#define GL_LOCAL_EXT 0x87C4 +#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 +#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 +#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 +#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 +#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE +#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF +#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 +#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 +#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 +#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 +#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 +#define GL_X_EXT 0x87D5 +#define GL_Y_EXT 0x87D6 +#define GL_Z_EXT 0x87D7 +#define GL_W_EXT 0x87D8 +#define GL_NEGATIVE_X_EXT 0x87D9 +#define GL_NEGATIVE_Y_EXT 0x87DA +#define GL_NEGATIVE_Z_EXT 0x87DB +#define GL_NEGATIVE_W_EXT 0x87DC +#define GL_ZERO_EXT 0x87DD +#define GL_ONE_EXT 0x87DE +#define GL_NEGATIVE_ONE_EXT 0x87DF +#define GL_NORMALIZED_RANGE_EXT 0x87E0 +#define GL_FULL_RANGE_EXT 0x87E1 +#define GL_CURRENT_VERTEX_EXT 0x87E2 +#define GL_MVP_MATRIX_EXT 0x87E3 +#define GL_VARIANT_VALUE_EXT 0x87E4 +#define GL_VARIANT_DATATYPE_EXT 0x87E5 +#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 +#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 +#define GL_VARIANT_ARRAY_EXT 0x87E8 +#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 +#define GL_INVARIANT_VALUE_EXT 0x87EA +#define GL_INVARIANT_DATATYPE_EXT 0x87EB +#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC +#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED +typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); +typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); +typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const void *addr); +typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const void *addr); +typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr); +typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr); +typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr); +typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr); +typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr); +typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr); +typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr); +typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr); +typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const void *addr); +typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value); +typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); +typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, void **data); +typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginVertexShaderEXT (void); +GLAPI void APIENTRY glEndVertexShaderEXT (void); +GLAPI void APIENTRY glBindVertexShaderEXT (GLuint id); +GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint range); +GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint id); +GLAPI void APIENTRY glShaderOp1EXT (GLenum op, GLuint res, GLuint arg1); +GLAPI void APIENTRY glShaderOp2EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +GLAPI void APIENTRY glShaderOp3EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +GLAPI void APIENTRY glSwizzleEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +GLAPI void APIENTRY glWriteMaskEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +GLAPI void APIENTRY glInsertComponentEXT (GLuint res, GLuint src, GLuint num); +GLAPI void APIENTRY glExtractComponentEXT (GLuint res, GLuint src, GLuint num); +GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +GLAPI void APIENTRY glSetInvariantEXT (GLuint id, GLenum type, const void *addr); +GLAPI void APIENTRY glSetLocalConstantEXT (GLuint id, GLenum type, const void *addr); +GLAPI void APIENTRY glVariantbvEXT (GLuint id, const GLbyte *addr); +GLAPI void APIENTRY glVariantsvEXT (GLuint id, const GLshort *addr); +GLAPI void APIENTRY glVariantivEXT (GLuint id, const GLint *addr); +GLAPI void APIENTRY glVariantfvEXT (GLuint id, const GLfloat *addr); +GLAPI void APIENTRY glVariantdvEXT (GLuint id, const GLdouble *addr); +GLAPI void APIENTRY glVariantubvEXT (GLuint id, const GLubyte *addr); +GLAPI void APIENTRY glVariantusvEXT (GLuint id, const GLushort *addr); +GLAPI void APIENTRY glVariantuivEXT (GLuint id, const GLuint *addr); +GLAPI void APIENTRY glVariantPointerEXT (GLuint id, GLenum type, GLuint stride, const void *addr); +GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint id); +GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint id); +GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum light, GLenum value); +GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum face, GLenum value); +GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum unit, GLenum coord, GLenum value); +GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum unit, GLenum value); +GLAPI GLuint APIENTRY glBindParameterEXT (GLenum value); +GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint id, GLenum cap); +GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +GLAPI void APIENTRY glGetVariantPointervEXT (GLuint id, GLenum value, void **data); +GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +#endif +#endif /* GL_EXT_vertex_shader */ + +#ifndef GL_EXT_vertex_weighting +#define GL_EXT_vertex_weighting 1 +#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 +#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 +#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 +#define GL_MODELVIEW1_MATRIX_EXT 0x8506 +#define GL_VERTEX_WEIGHTING_EXT 0x8509 +#define GL_MODELVIEW0_EXT 0x1700 +#define GL_MODELVIEW1_EXT 0x850A +#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B +#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C +#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D +#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E +#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F +#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexWeightfEXT (GLfloat weight); +GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *weight); +GLAPI void APIENTRY glVertexWeightPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_vertex_weighting */ + +#ifndef GL_EXT_win32_keyed_mutex +#define GL_EXT_win32_keyed_mutex 1 +typedef GLboolean (APIENTRYP PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key, GLuint timeout); +typedef GLboolean (APIENTRYP PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAcquireKeyedMutexWin32EXT (GLuint memory, GLuint64 key, GLuint timeout); +GLAPI GLboolean APIENTRY glReleaseKeyedMutexWin32EXT (GLuint memory, GLuint64 key); +#endif +#endif /* GL_EXT_win32_keyed_mutex */ + +#ifndef GL_EXT_window_rectangles +#define GL_EXT_window_rectangles 1 +#define GL_INCLUSIVE_EXT 0x8F10 +#define GL_EXCLUSIVE_EXT 0x8F11 +#define GL_WINDOW_RECTANGLE_EXT 0x8F12 +#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13 +#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14 +#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15 +typedef void (APIENTRYP PFNGLWINDOWRECTANGLESEXTPROC) (GLenum mode, GLsizei count, const GLint *box); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowRectanglesEXT (GLenum mode, GLsizei count, const GLint *box); +#endif +#endif /* GL_EXT_window_rectangles */ + +#ifndef GL_EXT_x11_sync_object +#define GL_EXT_x11_sync_object 1 +#define GL_SYNC_X11_FENCE_EXT 0x90E1 +typedef GLsync (APIENTRYP PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLsync APIENTRY glImportSyncEXT (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); +#endif +#endif /* GL_EXT_x11_sync_object */ + +#ifndef GL_GREMEDY_frame_terminator +#define GL_GREMEDY_frame_terminator 1 +typedef void (APIENTRYP PFNGLFRAMETERMINATORGREMEDYPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFrameTerminatorGREMEDY (void); +#endif +#endif /* GL_GREMEDY_frame_terminator */ + +#ifndef GL_GREMEDY_string_marker +#define GL_GREMEDY_string_marker 1 +typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void *string); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei len, const void *string); +#endif +#endif /* GL_GREMEDY_string_marker */ + +#ifndef GL_HP_convolution_border_modes +#define GL_HP_convolution_border_modes 1 +#define GL_IGNORE_BORDER_HP 0x8150 +#define GL_CONSTANT_BORDER_HP 0x8151 +#define GL_REPLICATE_BORDER_HP 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 +#endif /* GL_HP_convolution_border_modes */ + +#ifndef GL_HP_image_transform +#define GL_HP_image_transform 1 +#define GL_IMAGE_SCALE_X_HP 0x8155 +#define GL_IMAGE_SCALE_Y_HP 0x8156 +#define GL_IMAGE_TRANSLATE_X_HP 0x8157 +#define GL_IMAGE_TRANSLATE_Y_HP 0x8158 +#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 +#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A +#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B +#define GL_IMAGE_MAG_FILTER_HP 0x815C +#define GL_IMAGE_MIN_FILTER_HP 0x815D +#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E +#define GL_CUBIC_HP 0x815F +#define GL_AVERAGE_HP 0x8160 +#define GL_IMAGE_TRANSFORM_2D_HP 0x8161 +#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 +#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImageTransformParameteriHP (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glImageTransformParameterfHP (GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glImageTransformParameterivHP (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum target, GLenum pname, GLfloat *params); +#endif +#endif /* GL_HP_image_transform */ + +#ifndef GL_HP_occlusion_test +#define GL_HP_occlusion_test 1 +#define GL_OCCLUSION_TEST_HP 0x8165 +#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 +#endif /* GL_HP_occlusion_test */ + +#ifndef GL_HP_texture_lighting +#define GL_HP_texture_lighting 1 +#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 +#define GL_TEXTURE_POST_SPECULAR_HP 0x8168 +#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 +#endif /* GL_HP_texture_lighting */ + +#ifndef GL_IBM_cull_vertex +#define GL_IBM_cull_vertex 1 +#define GL_CULL_VERTEX_IBM 103050 +#endif /* GL_IBM_cull_vertex */ + +#ifndef GL_IBM_multimode_draw_arrays +#define GL_IBM_multimode_draw_arrays 1 +typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride); +#endif +#endif /* GL_IBM_multimode_draw_arrays */ + +#ifndef GL_IBM_rasterpos_clip +#define GL_IBM_rasterpos_clip 1 +#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 +#endif /* GL_IBM_rasterpos_clip */ + +#ifndef GL_IBM_static_data +#define GL_IBM_static_data 1 +#define GL_ALL_STATIC_DATA_IBM 103060 +#define GL_STATIC_VERTEX_ARRAY_IBM 103061 +typedef void (APIENTRYP PFNGLFLUSHSTATICDATAIBMPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushStaticDataIBM (GLenum target); +#endif +#endif /* GL_IBM_static_data */ + +#ifndef GL_IBM_texture_mirrored_repeat +#define GL_IBM_texture_mirrored_repeat 1 +#define GL_MIRRORED_REPEAT_IBM 0x8370 +#endif /* GL_IBM_texture_mirrored_repeat */ + +#ifndef GL_IBM_vertex_array_lists +#define GL_IBM_vertex_array_lists 1 +#define GL_VERTEX_ARRAY_LIST_IBM 103070 +#define GL_NORMAL_ARRAY_LIST_IBM 103071 +#define GL_COLOR_ARRAY_LIST_IBM 103072 +#define GL_INDEX_ARRAY_LIST_IBM 103073 +#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 +#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 +#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 +#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 +#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 +#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 +#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 +#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 +#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 +#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 +#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 +#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 +typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint stride, const GLboolean **pointer, GLint ptrstride); +GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glIndexPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glNormalPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glTexCoordPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glVertexPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +#endif +#endif /* GL_IBM_vertex_array_lists */ + +#ifndef GL_INGR_blend_func_separate +#define GL_INGR_blend_func_separate 1 +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif +#endif /* GL_INGR_blend_func_separate */ + +#ifndef GL_INGR_color_clamp +#define GL_INGR_color_clamp 1 +#define GL_RED_MIN_CLAMP_INGR 0x8560 +#define GL_GREEN_MIN_CLAMP_INGR 0x8561 +#define GL_BLUE_MIN_CLAMP_INGR 0x8562 +#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 +#define GL_RED_MAX_CLAMP_INGR 0x8564 +#define GL_GREEN_MAX_CLAMP_INGR 0x8565 +#define GL_BLUE_MAX_CLAMP_INGR 0x8566 +#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 +#endif /* GL_INGR_color_clamp */ + +#ifndef GL_INGR_interlace_read +#define GL_INGR_interlace_read 1 +#define GL_INTERLACE_READ_INGR 0x8568 +#endif /* GL_INGR_interlace_read */ + +#ifndef GL_INTEL_blackhole_render +#define GL_INTEL_blackhole_render 1 +#define GL_BLACKHOLE_RENDER_INTEL 0x83FC +#endif /* GL_INTEL_blackhole_render */ + +#ifndef GL_INTEL_conservative_rasterization +#define GL_INTEL_conservative_rasterization 1 +#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE +#endif /* GL_INTEL_conservative_rasterization */ + +#ifndef GL_INTEL_fragment_shader_ordering +#define GL_INTEL_fragment_shader_ordering 1 +#endif /* GL_INTEL_fragment_shader_ordering */ + +#ifndef GL_INTEL_framebuffer_CMAA +#define GL_INTEL_framebuffer_CMAA 1 +typedef void (APIENTRYP PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glApplyFramebufferAttachmentCMAAINTEL (void); +#endif +#endif /* GL_INTEL_framebuffer_CMAA */ + +#ifndef GL_INTEL_map_texture +#define GL_INTEL_map_texture 1 +#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF +#define GL_LAYOUT_DEFAULT_INTEL 0 +#define GL_LAYOUT_LINEAR_INTEL 1 +#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2 +typedef void (APIENTRYP PFNGLSYNCTEXTUREINTELPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLUNMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level); +typedef void *(APIENTRYP PFNGLMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSyncTextureINTEL (GLuint texture); +GLAPI void APIENTRY glUnmapTexture2DINTEL (GLuint texture, GLint level); +GLAPI void *APIENTRY glMapTexture2DINTEL (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout); +#endif +#endif /* GL_INTEL_map_texture */ + +#ifndef GL_INTEL_parallel_arrays +#define GL_INTEL_parallel_arrays 1 +#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 +#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 +#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 +#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 +#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 +typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void **pointer); +typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexPointervINTEL (GLint size, GLenum type, const void **pointer); +GLAPI void APIENTRY glNormalPointervINTEL (GLenum type, const void **pointer); +GLAPI void APIENTRY glColorPointervINTEL (GLint size, GLenum type, const void **pointer); +GLAPI void APIENTRY glTexCoordPointervINTEL (GLint size, GLenum type, const void **pointer); +#endif +#endif /* GL_INTEL_parallel_arrays */ + +#ifndef GL_INTEL_performance_query +#define GL_INTEL_performance_query 1 +#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000 +#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001 +#define GL_PERFQUERY_WAIT_INTEL 0x83FB +#define GL_PERFQUERY_FLUSH_INTEL 0x83FA +#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 +#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 +#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 +#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 +#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 +#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 +#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 +#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 +#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 +#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA +#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB +#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC +#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD +#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE +#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF +#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 +typedef void (APIENTRYP PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (APIENTRYP PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint *queryHandle); +typedef void (APIENTRYP PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (APIENTRYP PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint *queryId); +typedef void (APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint *nextQueryId); +typedef void (APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +typedef void (APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); +typedef void (APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar *queryName, GLuint *queryId); +typedef void (APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginPerfQueryINTEL (GLuint queryHandle); +GLAPI void APIENTRY glCreatePerfQueryINTEL (GLuint queryId, GLuint *queryHandle); +GLAPI void APIENTRY glDeletePerfQueryINTEL (GLuint queryHandle); +GLAPI void APIENTRY glEndPerfQueryINTEL (GLuint queryHandle); +GLAPI void APIENTRY glGetFirstPerfQueryIdINTEL (GLuint *queryId); +GLAPI void APIENTRY glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint *nextQueryId); +GLAPI void APIENTRY glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +GLAPI void APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); +GLAPI void APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName, GLuint *queryId); +GLAPI void APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); +#endif +#endif /* GL_INTEL_performance_query */ + +#ifndef GL_MESAX_texture_stack +#define GL_MESAX_texture_stack 1 +#define GL_TEXTURE_1D_STACK_MESAX 0x8759 +#define GL_TEXTURE_2D_STACK_MESAX 0x875A +#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B +#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C +#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D +#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E +#endif /* GL_MESAX_texture_stack */ + +#ifndef GL_MESA_framebuffer_flip_x +#define GL_MESA_framebuffer_flip_x 1 +#define GL_FRAMEBUFFER_FLIP_X_MESA 0x8BBC +#endif /* GL_MESA_framebuffer_flip_x */ + +#ifndef GL_MESA_framebuffer_flip_y +#define GL_MESA_framebuffer_flip_y 1 +#define GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB +typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIMESAPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC) (GLenum target, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferParameteriMESA (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glGetFramebufferParameterivMESA (GLenum target, GLenum pname, GLint *params); +#endif +#endif /* GL_MESA_framebuffer_flip_y */ + +#ifndef GL_MESA_framebuffer_swap_xy +#define GL_MESA_framebuffer_swap_xy 1 +#define GL_FRAMEBUFFER_SWAP_XY_MESA 0x8BBD +#endif /* GL_MESA_framebuffer_swap_xy */ + +#ifndef GL_MESA_pack_invert +#define GL_MESA_pack_invert 1 +#define GL_PACK_INVERT_MESA 0x8758 +#endif /* GL_MESA_pack_invert */ + +#ifndef GL_MESA_program_binary_formats +#define GL_MESA_program_binary_formats 1 +#define GL_PROGRAM_BINARY_FORMAT_MESA 0x875F +#endif /* GL_MESA_program_binary_formats */ + +#ifndef GL_MESA_resize_buffers +#define GL_MESA_resize_buffers 1 +typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glResizeBuffersMESA (void); +#endif +#endif /* GL_MESA_resize_buffers */ + +#ifndef GL_MESA_shader_integer_functions +#define GL_MESA_shader_integer_functions 1 +#endif /* GL_MESA_shader_integer_functions */ + +#ifndef GL_MESA_tile_raster_order +#define GL_MESA_tile_raster_order 1 +#define GL_TILE_RASTER_ORDER_FIXED_MESA 0x8BB8 +#define GL_TILE_RASTER_ORDER_INCREASING_X_MESA 0x8BB9 +#define GL_TILE_RASTER_ORDER_INCREASING_Y_MESA 0x8BBA +#endif /* GL_MESA_tile_raster_order */ + +#ifndef GL_MESA_window_pos +#define GL_MESA_window_pos 1 +typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dMESA (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2fMESA (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2iMESA (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos2sMESA (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *v); +GLAPI void APIENTRY glWindowPos3dMESA (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3fMESA (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3iMESA (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos3sMESA (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *v); +GLAPI void APIENTRY glWindowPos4dMESA (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos4fMESA (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos4iMESA (GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos4sMESA (GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *v); +#endif +#endif /* GL_MESA_window_pos */ + +#ifndef GL_MESA_ycbcr_texture +#define GL_MESA_ycbcr_texture 1 +#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB +#define GL_YCBCR_MESA 0x8757 +#endif /* GL_MESA_ycbcr_texture */ + +#ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers +#define GL_NVX_blend_equation_advanced_multi_draw_buffers 1 +#endif /* GL_NVX_blend_equation_advanced_multi_draw_buffers */ + +#ifndef GL_NVX_conditional_render +#define GL_NVX_conditional_render 1 +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginConditionalRenderNVX (GLuint id); +GLAPI void APIENTRY glEndConditionalRenderNVX (void); +#endif +#endif /* GL_NVX_conditional_render */ + +#ifndef GL_NVX_gpu_memory_info +#define GL_NVX_gpu_memory_info 1 +#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 +#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 +#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 +#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A +#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B +#endif /* GL_NVX_gpu_memory_info */ + +#ifndef GL_NVX_gpu_multicast2 +#define GL_NVX_gpu_multicast2 1 +#define GL_UPLOAD_GPU_MASK_NVX 0x954A +typedef void (APIENTRYP PFNGLUPLOADGPUMASKNVXPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLMULTICASTVIEWPORTARRAYVNVXPROC) (GLuint gpu, GLuint first, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC) (GLuint gpu, GLuint index, GLfloat xcoeff, GLfloat ycoeff); +typedef void (APIENTRYP PFNGLMULTICASTSCISSORARRAYVNVXPROC) (GLuint gpu, GLuint first, GLsizei count, const GLint *v); +typedef GLuint (APIENTRYP PFNGLASYNCCOPYBUFFERSUBDATANVXPROC) (GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *fenceValueArray, GLuint readGPU, GLbitfield writeGPUMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray); +typedef GLuint (APIENTRYP PFNGLASYNCCOPYIMAGESUBDATANVXPROC) (GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *waitValueArray, GLuint srcGPU, GLbitfield dstGPUMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUploadGPUMaskNVX (GLbitfield mask); +GLAPI void APIENTRY glMulticastViewportArrayvNVX (GLuint gpu, GLuint first, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glMulticastViewportPositionWScaleNVX (GLuint gpu, GLuint index, GLfloat xcoeff, GLfloat ycoeff); +GLAPI void APIENTRY glMulticastScissorArrayvNVX (GLuint gpu, GLuint first, GLsizei count, const GLint *v); +GLAPI GLuint APIENTRY glAsyncCopyBufferSubDataNVX (GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *fenceValueArray, GLuint readGPU, GLbitfield writeGPUMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray); +GLAPI GLuint APIENTRY glAsyncCopyImageSubDataNVX (GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *waitValueArray, GLuint srcGPU, GLbitfield dstGPUMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray); +#endif +#endif /* GL_NVX_gpu_multicast2 */ + +#ifndef GL_NVX_linked_gpu_multicast +#define GL_NVX_linked_gpu_multicast 1 +#define GL_LGPU_SEPARATE_STORAGE_BIT_NVX 0x0800 +#define GL_MAX_LGPU_GPUS_NVX 0x92BA +typedef void (APIENTRYP PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC) (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (APIENTRYP PFNGLLGPUCOPYIMAGESUBDATANVXPROC) (GLuint sourceGPU, GLbitfield destinationGPUMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLLGPUINTERLOCKNVXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLGPUNamedBufferSubDataNVX (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void APIENTRY glLGPUCopyImageSubDataNVX (GLuint sourceGPU, GLbitfield destinationGPUMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glLGPUInterlockNVX (void); +#endif +#endif /* GL_NVX_linked_gpu_multicast */ + +#ifndef GL_NVX_progress_fence +#define GL_NVX_progress_fence 1 +typedef GLuint (APIENTRYP PFNGLCREATEPROGRESSFENCENVXPROC) (void); +typedef void (APIENTRYP PFNGLSIGNALSEMAPHOREUI64NVXPROC) (GLuint signalGPU, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); +typedef void (APIENTRYP PFNGLWAITSEMAPHOREUI64NVXPROC) (GLuint waitGPU, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); +typedef void (APIENTRYP PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC) (GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glCreateProgressFenceNVX (void); +GLAPI void APIENTRY glSignalSemaphoreui64NVX (GLuint signalGPU, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); +GLAPI void APIENTRY glWaitSemaphoreui64NVX (GLuint waitGPU, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); +GLAPI void APIENTRY glClientWaitSemaphoreui64NVX (GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); +#endif +#endif /* GL_NVX_progress_fence */ + +#ifndef GL_NV_alpha_to_coverage_dither_control +#define GL_NV_alpha_to_coverage_dither_control 1 +#define GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV 0x934D +#define GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV 0x934E +#define GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV 0x934F +#define GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV 0x92BF +typedef void (APIENTRYP PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glAlphaToCoverageDitherControlNV (GLenum mode); +#endif +#endif /* GL_NV_alpha_to_coverage_dither_control */ + +#ifndef GL_NV_bindless_multi_draw_indirect +#define GL_NV_bindless_multi_draw_indirect 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +#endif +#endif /* GL_NV_bindless_multi_draw_indirect */ + +#ifndef GL_NV_bindless_multi_draw_indirect_count +#define GL_NV_bindless_multi_draw_indirect_count 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessCountNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessCountNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +#endif +#endif /* GL_NV_bindless_multi_draw_indirect_count */ + +#ifndef GL_NV_bindless_texture +#define GL_NV_bindless_texture 1 +typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); +typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint64 APIENTRY glGetTextureHandleNV (GLuint texture); +GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleNV (GLuint texture, GLuint sampler); +GLAPI void APIENTRY glMakeTextureHandleResidentNV (GLuint64 handle); +GLAPI void APIENTRY glMakeTextureHandleNonResidentNV (GLuint64 handle); +GLAPI GLuint64 APIENTRY glGetImageHandleNV (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +GLAPI void APIENTRY glMakeImageHandleResidentNV (GLuint64 handle, GLenum access); +GLAPI void APIENTRY glMakeImageHandleNonResidentNV (GLuint64 handle); +GLAPI void APIENTRY glUniformHandleui64NV (GLint location, GLuint64 value); +GLAPI void APIENTRY glUniformHandleui64vNV (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniformHandleui64NV (GLuint program, GLint location, GLuint64 value); +GLAPI void APIENTRY glProgramUniformHandleui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +GLAPI GLboolean APIENTRY glIsTextureHandleResidentNV (GLuint64 handle); +GLAPI GLboolean APIENTRY glIsImageHandleResidentNV (GLuint64 handle); +#endif +#endif /* GL_NV_bindless_texture */ + +#ifndef GL_NV_blend_equation_advanced +#define GL_NV_blend_equation_advanced 1 +#define GL_BLEND_OVERLAP_NV 0x9281 +#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 +#define GL_BLUE_NV 0x1905 +#define GL_COLORBURN_NV 0x929A +#define GL_COLORDODGE_NV 0x9299 +#define GL_CONJOINT_NV 0x9284 +#define GL_CONTRAST_NV 0x92A1 +#define GL_DARKEN_NV 0x9297 +#define GL_DIFFERENCE_NV 0x929E +#define GL_DISJOINT_NV 0x9283 +#define GL_DST_ATOP_NV 0x928F +#define GL_DST_IN_NV 0x928B +#define GL_DST_NV 0x9287 +#define GL_DST_OUT_NV 0x928D +#define GL_DST_OVER_NV 0x9289 +#define GL_EXCLUSION_NV 0x92A0 +#define GL_GREEN_NV 0x1904 +#define GL_HARDLIGHT_NV 0x929B +#define GL_HARDMIX_NV 0x92A9 +#define GL_HSL_COLOR_NV 0x92AF +#define GL_HSL_HUE_NV 0x92AD +#define GL_HSL_LUMINOSITY_NV 0x92B0 +#define GL_HSL_SATURATION_NV 0x92AE +#define GL_INVERT_OVG_NV 0x92B4 +#define GL_INVERT_RGB_NV 0x92A3 +#define GL_LIGHTEN_NV 0x9298 +#define GL_LINEARBURN_NV 0x92A5 +#define GL_LINEARDODGE_NV 0x92A4 +#define GL_LINEARLIGHT_NV 0x92A7 +#define GL_MINUS_CLAMPED_NV 0x92B3 +#define GL_MINUS_NV 0x929F +#define GL_MULTIPLY_NV 0x9294 +#define GL_OVERLAY_NV 0x9296 +#define GL_PINLIGHT_NV 0x92A8 +#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 +#define GL_PLUS_CLAMPED_NV 0x92B1 +#define GL_PLUS_DARKER_NV 0x9292 +#define GL_PLUS_NV 0x9291 +#define GL_RED_NV 0x1903 +#define GL_SCREEN_NV 0x9295 +#define GL_SOFTLIGHT_NV 0x929C +#define GL_SRC_ATOP_NV 0x928E +#define GL_SRC_IN_NV 0x928A +#define GL_SRC_NV 0x9286 +#define GL_SRC_OUT_NV 0x928C +#define GL_SRC_OVER_NV 0x9288 +#define GL_UNCORRELATED_NV 0x9282 +#define GL_VIVIDLIGHT_NV 0x92A6 +#define GL_XOR_NV 0x1506 +typedef void (APIENTRYP PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLBLENDBARRIERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendParameteriNV (GLenum pname, GLint value); +GLAPI void APIENTRY glBlendBarrierNV (void); +#endif +#endif /* GL_NV_blend_equation_advanced */ + +#ifndef GL_NV_blend_equation_advanced_coherent +#define GL_NV_blend_equation_advanced_coherent 1 +#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 +#endif /* GL_NV_blend_equation_advanced_coherent */ + +#ifndef GL_NV_blend_minmax_factor +#define GL_NV_blend_minmax_factor 1 +#endif /* GL_NV_blend_minmax_factor */ + +#ifndef GL_NV_blend_square +#define GL_NV_blend_square 1 +#endif /* GL_NV_blend_square */ + +#ifndef GL_NV_clip_space_w_scaling +#define GL_NV_clip_space_w_scaling 1 +#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C +#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D +#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E +typedef void (APIENTRYP PFNGLVIEWPORTPOSITIONWSCALENVPROC) (GLuint index, GLfloat xcoeff, GLfloat ycoeff); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glViewportPositionWScaleNV (GLuint index, GLfloat xcoeff, GLfloat ycoeff); +#endif +#endif /* GL_NV_clip_space_w_scaling */ + +#ifndef GL_NV_command_list +#define GL_NV_command_list 1 +#define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000 +#define GL_NOP_COMMAND_NV 0x0001 +#define GL_DRAW_ELEMENTS_COMMAND_NV 0x0002 +#define GL_DRAW_ARRAYS_COMMAND_NV 0x0003 +#define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004 +#define GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005 +#define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006 +#define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007 +#define GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008 +#define GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009 +#define GL_UNIFORM_ADDRESS_COMMAND_NV 0x000A +#define GL_BLEND_COLOR_COMMAND_NV 0x000B +#define GL_STENCIL_REF_COMMAND_NV 0x000C +#define GL_LINE_WIDTH_COMMAND_NV 0x000D +#define GL_POLYGON_OFFSET_COMMAND_NV 0x000E +#define GL_ALPHA_REF_COMMAND_NV 0x000F +#define GL_VIEWPORT_COMMAND_NV 0x0010 +#define GL_SCISSOR_COMMAND_NV 0x0011 +#define GL_FRONT_FACE_COMMAND_NV 0x0012 +typedef void (APIENTRYP PFNGLCREATESTATESNVPROC) (GLsizei n, GLuint *states); +typedef void (APIENTRYP PFNGLDELETESTATESNVPROC) (GLsizei n, const GLuint *states); +typedef GLboolean (APIENTRYP PFNGLISSTATENVPROC) (GLuint state); +typedef void (APIENTRYP PFNGLSTATECAPTURENVPROC) (GLuint state, GLenum mode); +typedef GLuint (APIENTRYP PFNGLGETCOMMANDHEADERNVPROC) (GLenum tokenID, GLuint size); +typedef GLushort (APIENTRYP PFNGLGETSTAGEINDEXNVPROC) (GLenum shadertype); +typedef void (APIENTRYP PFNGLDRAWCOMMANDSNVPROC) (GLenum primitiveMode, GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, GLuint count); +typedef void (APIENTRYP PFNGLDRAWCOMMANDSADDRESSNVPROC) (GLenum primitiveMode, const GLuint64 *indirects, const GLsizei *sizes, GLuint count); +typedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESNVPROC) (GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +typedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC) (const GLuint64 *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +typedef void (APIENTRYP PFNGLCREATECOMMANDLISTSNVPROC) (GLsizei n, GLuint *lists); +typedef void (APIENTRYP PFNGLDELETECOMMANDLISTSNVPROC) (GLsizei n, const GLuint *lists); +typedef GLboolean (APIENTRYP PFNGLISCOMMANDLISTNVPROC) (GLuint list); +typedef void (APIENTRYP PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC) (GLuint list, GLuint segment, const void **indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +typedef void (APIENTRYP PFNGLCOMMANDLISTSEGMENTSNVPROC) (GLuint list, GLuint segments); +typedef void (APIENTRYP PFNGLCOMPILECOMMANDLISTNVPROC) (GLuint list); +typedef void (APIENTRYP PFNGLCALLCOMMANDLISTNVPROC) (GLuint list); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCreateStatesNV (GLsizei n, GLuint *states); +GLAPI void APIENTRY glDeleteStatesNV (GLsizei n, const GLuint *states); +GLAPI GLboolean APIENTRY glIsStateNV (GLuint state); +GLAPI void APIENTRY glStateCaptureNV (GLuint state, GLenum mode); +GLAPI GLuint APIENTRY glGetCommandHeaderNV (GLenum tokenID, GLuint size); +GLAPI GLushort APIENTRY glGetStageIndexNV (GLenum shadertype); +GLAPI void APIENTRY glDrawCommandsNV (GLenum primitiveMode, GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, GLuint count); +GLAPI void APIENTRY glDrawCommandsAddressNV (GLenum primitiveMode, const GLuint64 *indirects, const GLsizei *sizes, GLuint count); +GLAPI void APIENTRY glDrawCommandsStatesNV (GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +GLAPI void APIENTRY glDrawCommandsStatesAddressNV (const GLuint64 *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +GLAPI void APIENTRY glCreateCommandListsNV (GLsizei n, GLuint *lists); +GLAPI void APIENTRY glDeleteCommandListsNV (GLsizei n, const GLuint *lists); +GLAPI GLboolean APIENTRY glIsCommandListNV (GLuint list); +GLAPI void APIENTRY glListDrawCommandsStatesClientNV (GLuint list, GLuint segment, const void **indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +GLAPI void APIENTRY glCommandListSegmentsNV (GLuint list, GLuint segments); +GLAPI void APIENTRY glCompileCommandListNV (GLuint list); +GLAPI void APIENTRY glCallCommandListNV (GLuint list); +#endif +#endif /* GL_NV_command_list */ + +#ifndef GL_NV_compute_program5 +#define GL_NV_compute_program5 1 +#define GL_COMPUTE_PROGRAM_NV 0x90FB +#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC +#endif /* GL_NV_compute_program5 */ + +#ifndef GL_NV_compute_shader_derivatives +#define GL_NV_compute_shader_derivatives 1 +#endif /* GL_NV_compute_shader_derivatives */ + +#ifndef GL_NV_conditional_render +#define GL_NV_conditional_render 1 +#define GL_QUERY_WAIT_NV 0x8E13 +#define GL_QUERY_NO_WAIT_NV 0x8E14 +#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode); +GLAPI void APIENTRY glEndConditionalRenderNV (void); +#endif +#endif /* GL_NV_conditional_render */ + +#ifndef GL_NV_conservative_raster +#define GL_NV_conservative_raster 1 +#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346 +#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347 +#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348 +#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349 +typedef void (APIENTRYP PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSubpixelPrecisionBiasNV (GLuint xbits, GLuint ybits); +#endif +#endif /* GL_NV_conservative_raster */ + +#ifndef GL_NV_conservative_raster_dilate +#define GL_NV_conservative_raster_dilate 1 +#define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379 +#define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A +#define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B +typedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERFNVPROC) (GLenum pname, GLfloat value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glConservativeRasterParameterfNV (GLenum pname, GLfloat value); +#endif +#endif /* GL_NV_conservative_raster_dilate */ + +#ifndef GL_NV_conservative_raster_pre_snap +#define GL_NV_conservative_raster_pre_snap 1 +#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550 +#endif /* GL_NV_conservative_raster_pre_snap */ + +#ifndef GL_NV_conservative_raster_pre_snap_triangles +#define GL_NV_conservative_raster_pre_snap_triangles 1 +#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D +#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E +#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F +typedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERINVPROC) (GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glConservativeRasterParameteriNV (GLenum pname, GLint param); +#endif +#endif /* GL_NV_conservative_raster_pre_snap_triangles */ + +#ifndef GL_NV_conservative_raster_underestimation +#define GL_NV_conservative_raster_underestimation 1 +#endif /* GL_NV_conservative_raster_underestimation */ + +#ifndef GL_NV_copy_depth_to_color +#define GL_NV_copy_depth_to_color 1 +#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E +#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F +#endif /* GL_NV_copy_depth_to_color */ + +#ifndef GL_NV_copy_image +#define GL_NV_copy_image 1 +typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCopyImageSubDataNV (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#endif +#endif /* GL_NV_copy_image */ + +#ifndef GL_NV_deep_texture3D +#define GL_NV_deep_texture3D 1 +#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 +#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 +#endif /* GL_NV_deep_texture3D */ + +#ifndef GL_NV_depth_buffer_float +#define GL_NV_depth_buffer_float 1 +#define GL_DEPTH_COMPONENT32F_NV 0x8DAB +#define GL_DEPTH32F_STENCIL8_NV 0x8DAC +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD +#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF +typedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); +typedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthRangedNV (GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glClearDepthdNV (GLdouble depth); +GLAPI void APIENTRY glDepthBoundsdNV (GLdouble zmin, GLdouble zmax); +#endif +#endif /* GL_NV_depth_buffer_float */ + +#ifndef GL_NV_depth_clamp +#define GL_NV_depth_clamp 1 +#define GL_DEPTH_CLAMP_NV 0x864F +#endif /* GL_NV_depth_clamp */ + +#ifndef GL_NV_draw_texture +#define GL_NV_draw_texture 1 +typedef void (APIENTRYP PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawTextureNV (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +#endif +#endif /* GL_NV_draw_texture */ + +#ifndef GL_NV_draw_vulkan_image +#define GL_NV_draw_vulkan_image 1 +typedef void (APIENTRY *GLVULKANPROCNV)(void); +typedef void (APIENTRYP PFNGLDRAWVKIMAGENVPROC) (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +typedef GLVULKANPROCNV (APIENTRYP PFNGLGETVKPROCADDRNVPROC) (const GLchar *name); +typedef void (APIENTRYP PFNGLWAITVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); +typedef void (APIENTRYP PFNGLSIGNALVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); +typedef void (APIENTRYP PFNGLSIGNALVKFENCENVPROC) (GLuint64 vkFence); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawVkImageNV (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +GLAPI GLVULKANPROCNV APIENTRY glGetVkProcAddrNV (const GLchar *name); +GLAPI void APIENTRY glWaitVkSemaphoreNV (GLuint64 vkSemaphore); +GLAPI void APIENTRY glSignalVkSemaphoreNV (GLuint64 vkSemaphore); +GLAPI void APIENTRY glSignalVkFenceNV (GLuint64 vkFence); +#endif +#endif /* GL_NV_draw_vulkan_image */ + +#ifndef GL_NV_evaluators +#define GL_NV_evaluators 1 +#define GL_EVAL_2D_NV 0x86C0 +#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 +#define GL_MAP_TESSELLATION_NV 0x86C2 +#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 +#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 +#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 +#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 +#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 +#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 +#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 +#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA +#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB +#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC +#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD +#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE +#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF +#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 +#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 +#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 +#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 +#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 +#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 +#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 +#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 +typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); +typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); +GLAPI void APIENTRY glMapParameterivNV (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMapParameterfvNV (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); +GLAPI void APIENTRY glGetMapParameterivNV (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMapParameterfvNV (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum target, GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glEvalMapsNV (GLenum target, GLenum mode); +#endif +#endif /* GL_NV_evaluators */ + +#ifndef GL_NV_explicit_multisample +#define GL_NV_explicit_multisample 1 +#define GL_SAMPLE_POSITION_NV 0x8E50 +#define GL_SAMPLE_MASK_NV 0x8E51 +#define GL_SAMPLE_MASK_VALUE_NV 0x8E52 +#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 +#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 +#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 +#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 +#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 +#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 +#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat *val); +typedef void (APIENTRYP PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask); +typedef void (APIENTRYP PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetMultisamplefvNV (GLenum pname, GLuint index, GLfloat *val); +GLAPI void APIENTRY glSampleMaskIndexedNV (GLuint index, GLbitfield mask); +GLAPI void APIENTRY glTexRenderbufferNV (GLenum target, GLuint renderbuffer); +#endif +#endif /* GL_NV_explicit_multisample */ + +#ifndef GL_NV_fence +#define GL_NV_fence 1 +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 +typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); +typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences); +GLAPI void APIENTRY glGenFencesNV (GLsizei n, GLuint *fences); +GLAPI GLboolean APIENTRY glIsFenceNV (GLuint fence); +GLAPI GLboolean APIENTRY glTestFenceNV (GLuint fence); +GLAPI void APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params); +GLAPI void APIENTRY glFinishFenceNV (GLuint fence); +GLAPI void APIENTRY glSetFenceNV (GLuint fence, GLenum condition); +#endif +#endif /* GL_NV_fence */ + +#ifndef GL_NV_fill_rectangle +#define GL_NV_fill_rectangle 1 +#define GL_FILL_RECTANGLE_NV 0x933C +#endif /* GL_NV_fill_rectangle */ + +#ifndef GL_NV_float_buffer +#define GL_NV_float_buffer 1 +#define GL_FLOAT_R_NV 0x8880 +#define GL_FLOAT_RG_NV 0x8881 +#define GL_FLOAT_RGB_NV 0x8882 +#define GL_FLOAT_RGBA_NV 0x8883 +#define GL_FLOAT_R16_NV 0x8884 +#define GL_FLOAT_R32_NV 0x8885 +#define GL_FLOAT_RG16_NV 0x8886 +#define GL_FLOAT_RG32_NV 0x8887 +#define GL_FLOAT_RGB16_NV 0x8888 +#define GL_FLOAT_RGB32_NV 0x8889 +#define GL_FLOAT_RGBA16_NV 0x888A +#define GL_FLOAT_RGBA32_NV 0x888B +#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C +#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D +#define GL_FLOAT_RGBA_MODE_NV 0x888E +#endif /* GL_NV_float_buffer */ + +#ifndef GL_NV_fog_distance +#define GL_NV_fog_distance 1 +#define GL_FOG_DISTANCE_MODE_NV 0x855A +#define GL_EYE_RADIAL_NV 0x855B +#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C +#endif /* GL_NV_fog_distance */ + +#ifndef GL_NV_fragment_coverage_to_color +#define GL_NV_fragment_coverage_to_color 1 +#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD +#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE +typedef void (APIENTRYP PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFragmentCoverageColorNV (GLuint color); +#endif +#endif /* GL_NV_fragment_coverage_to_color */ + +#ifndef GL_NV_fragment_program +#define GL_NV_fragment_program 1 +#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 +#define GL_FRAGMENT_PROGRAM_NV 0x8870 +#define GL_MAX_TEXTURE_COORDS_NV 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 +#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 +#define GL_PROGRAM_ERROR_STRING_NV 0x8874 +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +#endif +#endif /* GL_NV_fragment_program */ + +#ifndef GL_NV_fragment_program2 +#define GL_NV_fragment_program2 1 +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 +#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 +#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 +#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 +#endif /* GL_NV_fragment_program2 */ + +#ifndef GL_NV_fragment_program4 +#define GL_NV_fragment_program4 1 +#endif /* GL_NV_fragment_program4 */ + +#ifndef GL_NV_fragment_program_option +#define GL_NV_fragment_program_option 1 +#endif /* GL_NV_fragment_program_option */ + +#ifndef GL_NV_fragment_shader_barycentric +#define GL_NV_fragment_shader_barycentric 1 +#endif /* GL_NV_fragment_shader_barycentric */ + +#ifndef GL_NV_fragment_shader_interlock +#define GL_NV_fragment_shader_interlock 1 +#endif /* GL_NV_fragment_shader_interlock */ + +#ifndef GL_NV_framebuffer_mixed_samples +#define GL_NV_framebuffer_mixed_samples 1 +#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 +#define GL_COLOR_SAMPLES_NV 0x8E20 +#define GL_DEPTH_SAMPLES_NV 0x932D +#define GL_STENCIL_SAMPLES_NV 0x932E +#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F +#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 +#define GL_COVERAGE_MODULATION_NV 0x9332 +#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 +typedef void (APIENTRYP PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat *v); +typedef void (APIENTRYP PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufSize, GLfloat *v); +typedef void (APIENTRYP PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCoverageModulationTableNV (GLsizei n, const GLfloat *v); +GLAPI void APIENTRY glGetCoverageModulationTableNV (GLsizei bufSize, GLfloat *v); +GLAPI void APIENTRY glCoverageModulationNV (GLenum components); +#endif +#endif /* GL_NV_framebuffer_mixed_samples */ + +#ifndef GL_NV_framebuffer_multisample_coverage +#define GL_NV_framebuffer_multisample_coverage 1 +#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB +#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 +#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 +#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderbufferStorageMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_NV_framebuffer_multisample_coverage */ + +#ifndef GL_NV_geometry_program4 +#define GL_NV_geometry_program4 1 +#define GL_GEOMETRY_PROGRAM_NV 0x8C26 +#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 +#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 +typedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramVertexLimitNV (GLenum target, GLint limit); +GLAPI void APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTextureFaceEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#endif +#endif /* GL_NV_geometry_program4 */ + +#ifndef GL_NV_geometry_shader4 +#define GL_NV_geometry_shader4 1 +#endif /* GL_NV_geometry_shader4 */ + +#ifndef GL_NV_geometry_shader_passthrough +#define GL_NV_geometry_shader_passthrough 1 +#endif /* GL_NV_geometry_shader_passthrough */ + +#ifndef GL_NV_gpu_multicast +#define GL_NV_gpu_multicast 1 +#define GL_PER_GPU_STORAGE_BIT_NV 0x0800 +#define GL_MULTICAST_GPUS_NV 0x92BA +#define GL_RENDER_GPU_MASK_NV 0x9558 +#define GL_PER_GPU_STORAGE_NV 0x9548 +#define GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9549 +typedef void (APIENTRYP PFNGLRENDERGPUMASKNVPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLMULTICASTBUFFERSUBDATANVPROC) (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (APIENTRYP PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC) (GLuint readGPU, GLbitfield writeGPUMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLMULTICASTCOPYIMAGESUBDATANVPROC) (GLuint srcGPU, GLbitfield dstGPUMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +typedef void (APIENTRYP PFNGLMULTICASTBLITFRAMEBUFFERNVPROC) (GLuint srcGPU, GLuint dstGPU, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (APIENTRYP PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTICASTBARRIERNVPROC) (void); +typedef void (APIENTRYP PFNGLMULTICASTWAITSYNCNVPROC) (GLuint signalGPU, GLbitfield waitGPUMask); +typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTIVNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLuint64 *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderGPUMaskNV (GLbitfield mask); +GLAPI void APIENTRY glMulticastBufferSubDataNV (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void APIENTRY glMulticastCopyBufferSubDataNV (GLuint readGPU, GLbitfield writeGPUMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glMulticastCopyImageSubDataNV (GLuint srcGPU, GLbitfield dstGPUMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +GLAPI void APIENTRY glMulticastBlitFramebufferNV (GLuint srcGPU, GLuint dstGPU, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI void APIENTRY glMulticastFramebufferSampleLocationsfvNV (GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glMulticastBarrierNV (void); +GLAPI void APIENTRY glMulticastWaitSyncNV (GLuint signalGPU, GLbitfield waitGPUMask); +GLAPI void APIENTRY glMulticastGetQueryObjectivNV (GLuint gpu, GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glMulticastGetQueryObjectuivNV (GLuint gpu, GLuint id, GLenum pname, GLuint *params); +GLAPI void APIENTRY glMulticastGetQueryObjecti64vNV (GLuint gpu, GLuint id, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glMulticastGetQueryObjectui64vNV (GLuint gpu, GLuint id, GLenum pname, GLuint64 *params); +#endif +#endif /* GL_NV_gpu_multicast */ + +#ifndef GL_NV_gpu_program4 +#define GL_NV_gpu_program4 1 +#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 +#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 +#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 +#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 +#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 +#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 +#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramLocalParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glProgramLocalParameterI4ivNV (GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glProgramLocalParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramLocalParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glProgramLocalParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glProgramLocalParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glProgramEnvParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glProgramEnvParameterI4ivNV (GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glProgramEnvParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramEnvParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glProgramEnvParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glProgramEnvParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetProgramLocalParameterIivNV (GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetProgramLocalParameterIuivNV (GLenum target, GLuint index, GLuint *params); +GLAPI void APIENTRY glGetProgramEnvParameterIivNV (GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetProgramEnvParameterIuivNV (GLenum target, GLuint index, GLuint *params); +#endif +#endif /* GL_NV_gpu_program4 */ + +#ifndef GL_NV_gpu_program5 +#define GL_NV_gpu_program5 1 +#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C +#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F +#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44 +#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45 +typedef void (APIENTRYP PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC) (GLenum target, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC) (GLenum target, GLuint index, GLuint *param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramSubroutineParametersuivNV (GLenum target, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetProgramSubroutineParameteruivNV (GLenum target, GLuint index, GLuint *param); +#endif +#endif /* GL_NV_gpu_program5 */ + +#ifndef GL_NV_gpu_program5_mem_extended +#define GL_NV_gpu_program5_mem_extended 1 +#endif /* GL_NV_gpu_program5_mem_extended */ + +#ifndef GL_NV_gpu_shader5 +#define GL_NV_gpu_shader5 1 +#endif /* GL_NV_gpu_shader5 */ + +#ifndef GL_NV_half_float +#define GL_NV_half_float 1 +typedef unsigned short GLhalfNV; +#define GL_HALF_FLOAT_NV 0x140B +typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s); +typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog); +typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertex2hNV (GLhalfNV x, GLhalfNV y); +GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertex3hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z); +GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertex4hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glNormal3hNV (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glColor4hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV s); +GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV s, GLhalfNV t); +GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r); +GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum target, GLhalfNV s); +GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum target, GLhalfNV s, GLhalfNV t); +GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glFogCoordhNV (GLhalfNV fog); +GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *fog); +GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV weight); +GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *weight); +GLAPI void APIENTRY glVertexAttrib1hNV (GLuint index, GLhalfNV x); +GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib2hNV (GLuint index, GLhalfNV x, GLhalfNV y); +GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib3hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib4hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +#endif +#endif /* GL_NV_half_float */ + +#ifndef GL_NV_internalformat_sample_query +#define GL_NV_internalformat_sample_query 1 +#define GL_MULTISAMPLES_NV 0x9371 +#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372 +#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373 +#define GL_CONFORMANT_NV 0x9374 +typedef void (APIENTRYP PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetInternalformatSampleivNV (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params); +#endif +#endif /* GL_NV_internalformat_sample_query */ + +#ifndef GL_NV_light_max_exponent +#define GL_NV_light_max_exponent 1 +#define GL_MAX_SHININESS_NV 0x8504 +#define GL_MAX_SPOT_EXPONENT_NV 0x8505 +#endif /* GL_NV_light_max_exponent */ + +#ifndef GL_NV_memory_attachment +#define GL_NV_memory_attachment 1 +#define GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4 +#define GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5 +#define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6 +#define GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7 +#define GL_MEMORY_ATTACHABLE_NV 0x95A8 +#define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9 +#define GL_DETACHED_TEXTURES_NV 0x95AA +#define GL_DETACHED_BUFFERS_NV 0x95AB +#define GL_MAX_DETACHED_TEXTURES_NV 0x95AC +#define GL_MAX_DETACHED_BUFFERS_NV 0x95AD +typedef void (APIENTRYP PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC) (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params); +typedef void (APIENTRYP PFNGLRESETMEMORYOBJECTPARAMETERNVPROC) (GLuint memory, GLenum pname); +typedef void (APIENTRYP PFNGLTEXATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLBUFFERATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTUREATTACHMEMORYNVPROC) (GLuint texture, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLNAMEDBUFFERATTACHMEMORYNVPROC) (GLuint buffer, GLuint memory, GLuint64 offset); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetMemoryObjectDetachedResourcesuivNV (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params); +GLAPI void APIENTRY glResetMemoryObjectParameterNV (GLuint memory, GLenum pname); +GLAPI void APIENTRY glTexAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glBufferAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureAttachMemoryNV (GLuint texture, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glNamedBufferAttachMemoryNV (GLuint buffer, GLuint memory, GLuint64 offset); +#endif +#endif /* GL_NV_memory_attachment */ + +#ifndef GL_NV_memory_object_sparse +#define GL_NV_memory_object_sparse 1 +typedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTMEMNVPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +typedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTMEMNVPROC) (GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +typedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC) (GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferPageCommitmentMemNV (GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +GLAPI void APIENTRY glTexPageCommitmentMemNV (GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +GLAPI void APIENTRY glNamedBufferPageCommitmentMemNV (GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +GLAPI void APIENTRY glTexturePageCommitmentMemNV (GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +#endif +#endif /* GL_NV_memory_object_sparse */ + +#ifndef GL_NV_mesh_shader +#define GL_NV_mesh_shader 1 +#define GL_MESH_SHADER_NV 0x9559 +#define GL_TASK_SHADER_NV 0x955A +#define GL_MAX_MESH_UNIFORM_BLOCKS_NV 0x8E60 +#define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61 +#define GL_MAX_MESH_IMAGE_UNIFORMS_NV 0x8E62 +#define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63 +#define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64 +#define GL_MAX_MESH_ATOMIC_COUNTERS_NV 0x8E65 +#define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66 +#define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67 +#define GL_MAX_TASK_UNIFORM_BLOCKS_NV 0x8E68 +#define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69 +#define GL_MAX_TASK_IMAGE_UNIFORMS_NV 0x8E6A +#define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B +#define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C +#define GL_MAX_TASK_ATOMIC_COUNTERS_NV 0x8E6D +#define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E +#define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F +#define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2 +#define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3 +#define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 0x9536 +#define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 0x9537 +#define GL_MAX_MESH_OUTPUT_VERTICES_NV 0x9538 +#define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 0x9539 +#define GL_MAX_TASK_OUTPUT_COUNT_NV 0x953A +#define GL_MAX_DRAW_MESH_TASKS_COUNT_NV 0x953D +#define GL_MAX_MESH_VIEWS_NV 0x9557 +#define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF +#define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543 +#define GL_MAX_MESH_WORK_GROUP_SIZE_NV 0x953B +#define GL_MAX_TASK_WORK_GROUP_SIZE_NV 0x953C +#define GL_MESH_WORK_GROUP_SIZE_NV 0x953E +#define GL_TASK_WORK_GROUP_SIZE_NV 0x953F +#define GL_MESH_VERTICES_OUT_NV 0x9579 +#define GL_MESH_PRIMITIVES_OUT_NV 0x957A +#define GL_MESH_OUTPUT_TYPE_NV 0x957B +#define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D +#define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0 +#define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1 +#define GL_MESH_SHADER_BIT_NV 0x00000040 +#define GL_TASK_SHADER_BIT_NV 0x00000080 +#define GL_MESH_SUBROUTINE_NV 0x957C +#define GL_TASK_SUBROUTINE_NV 0x957D +#define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E +#define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F +typedef void (APIENTRYP PFNGLDRAWMESHTASKSNVPROC) (GLuint first, GLuint count); +typedef void (APIENTRYP PFNGLDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect); +typedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect, GLsizei drawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC) (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawMeshTasksNV (GLuint first, GLuint count); +GLAPI void APIENTRY glDrawMeshTasksIndirectNV (GLintptr indirect); +GLAPI void APIENTRY glMultiDrawMeshTasksIndirectNV (GLintptr indirect, GLsizei drawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawMeshTasksIndirectCountNV (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#endif +#endif /* GL_NV_mesh_shader */ + +#ifndef GL_NV_multisample_coverage +#define GL_NV_multisample_coverage 1 +#endif /* GL_NV_multisample_coverage */ + +#ifndef GL_NV_multisample_filter_hint +#define GL_NV_multisample_filter_hint 1 +#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 +#endif /* GL_NV_multisample_filter_hint */ + +#ifndef GL_NV_occlusion_query +#define GL_NV_occlusion_query 1 +#define GL_PIXEL_COUNTER_BITS_NV 0x8864 +#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 +#define GL_PIXEL_COUNT_NV 0x8866 +#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 +typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint id); +GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint id); +GLAPI void APIENTRY glEndOcclusionQueryNV (void); +GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint id, GLenum pname, GLuint *params); +#endif +#endif /* GL_NV_occlusion_query */ + +#ifndef GL_NV_packed_depth_stencil +#define GL_NV_packed_depth_stencil 1 +#define GL_DEPTH_STENCIL_NV 0x84F9 +#define GL_UNSIGNED_INT_24_8_NV 0x84FA +#endif /* GL_NV_packed_depth_stencil */ + +#ifndef GL_NV_parameter_buffer_object +#define GL_NV_parameter_buffer_object 1 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 +#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 +#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 +#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramBufferParametersfvNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glProgramBufferParametersIivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramBufferParametersIuivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params); +#endif +#endif /* GL_NV_parameter_buffer_object */ + +#ifndef GL_NV_parameter_buffer_object2 +#define GL_NV_parameter_buffer_object2 1 +#endif /* GL_NV_parameter_buffer_object2 */ + +#ifndef GL_NV_path_rendering +#define GL_NV_path_rendering 1 +#define GL_PATH_FORMAT_SVG_NV 0x9070 +#define GL_PATH_FORMAT_PS_NV 0x9071 +#define GL_STANDARD_FONT_NAME_NV 0x9072 +#define GL_SYSTEM_FONT_NAME_NV 0x9073 +#define GL_FILE_NAME_NV 0x9074 +#define GL_PATH_STROKE_WIDTH_NV 0x9075 +#define GL_PATH_END_CAPS_NV 0x9076 +#define GL_PATH_INITIAL_END_CAP_NV 0x9077 +#define GL_PATH_TERMINAL_END_CAP_NV 0x9078 +#define GL_PATH_JOIN_STYLE_NV 0x9079 +#define GL_PATH_MITER_LIMIT_NV 0x907A +#define GL_PATH_DASH_CAPS_NV 0x907B +#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C +#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D +#define GL_PATH_DASH_OFFSET_NV 0x907E +#define GL_PATH_CLIENT_LENGTH_NV 0x907F +#define GL_PATH_FILL_MODE_NV 0x9080 +#define GL_PATH_FILL_MASK_NV 0x9081 +#define GL_PATH_FILL_COVER_MODE_NV 0x9082 +#define GL_PATH_STROKE_COVER_MODE_NV 0x9083 +#define GL_PATH_STROKE_MASK_NV 0x9084 +#define GL_COUNT_UP_NV 0x9088 +#define GL_COUNT_DOWN_NV 0x9089 +#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A +#define GL_CONVEX_HULL_NV 0x908B +#define GL_BOUNDING_BOX_NV 0x908D +#define GL_TRANSLATE_X_NV 0x908E +#define GL_TRANSLATE_Y_NV 0x908F +#define GL_TRANSLATE_2D_NV 0x9090 +#define GL_TRANSLATE_3D_NV 0x9091 +#define GL_AFFINE_2D_NV 0x9092 +#define GL_AFFINE_3D_NV 0x9094 +#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 +#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 +#define GL_UTF8_NV 0x909A +#define GL_UTF16_NV 0x909B +#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C +#define GL_PATH_COMMAND_COUNT_NV 0x909D +#define GL_PATH_COORD_COUNT_NV 0x909E +#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F +#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 +#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 +#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 +#define GL_SQUARE_NV 0x90A3 +#define GL_ROUND_NV 0x90A4 +#define GL_TRIANGULAR_NV 0x90A5 +#define GL_BEVEL_NV 0x90A6 +#define GL_MITER_REVERT_NV 0x90A7 +#define GL_MITER_TRUNCATE_NV 0x90A8 +#define GL_SKIP_MISSING_GLYPH_NV 0x90A9 +#define GL_USE_MISSING_GLYPH_NV 0x90AA +#define GL_PATH_ERROR_POSITION_NV 0x90AB +#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD +#define GL_ADJACENT_PAIRS_NV 0x90AE +#define GL_FIRST_TO_REST_NV 0x90AF +#define GL_PATH_GEN_MODE_NV 0x90B0 +#define GL_PATH_GEN_COEFF_NV 0x90B1 +#define GL_PATH_GEN_COMPONENTS_NV 0x90B3 +#define GL_PATH_STENCIL_FUNC_NV 0x90B7 +#define GL_PATH_STENCIL_REF_NV 0x90B8 +#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 +#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD +#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE +#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF +#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 +#define GL_MOVE_TO_RESETS_NV 0x90B5 +#define GL_MOVE_TO_CONTINUES_NV 0x90B6 +#define GL_CLOSE_PATH_NV 0x00 +#define GL_MOVE_TO_NV 0x02 +#define GL_RELATIVE_MOVE_TO_NV 0x03 +#define GL_LINE_TO_NV 0x04 +#define GL_RELATIVE_LINE_TO_NV 0x05 +#define GL_HORIZONTAL_LINE_TO_NV 0x06 +#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 +#define GL_VERTICAL_LINE_TO_NV 0x08 +#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 +#define GL_QUADRATIC_CURVE_TO_NV 0x0A +#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B +#define GL_CUBIC_CURVE_TO_NV 0x0C +#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D +#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E +#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F +#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 +#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 +#define GL_SMALL_CCW_ARC_TO_NV 0x12 +#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 +#define GL_SMALL_CW_ARC_TO_NV 0x14 +#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 +#define GL_LARGE_CCW_ARC_TO_NV 0x16 +#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 +#define GL_LARGE_CW_ARC_TO_NV 0x18 +#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 +#define GL_RESTART_PATH_NV 0xF0 +#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 +#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 +#define GL_RECT_NV 0xF6 +#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 +#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA +#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC +#define GL_ARC_TO_NV 0xFE +#define GL_RELATIVE_ARC_TO_NV 0xFF +#define GL_BOLD_BIT_NV 0x01 +#define GL_ITALIC_BIT_NV 0x02 +#define GL_GLYPH_WIDTH_BIT_NV 0x01 +#define GL_GLYPH_HEIGHT_BIT_NV 0x02 +#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 +#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 +#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 +#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 +#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 +#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 +#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 +#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 +#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 +#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 +#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 +#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 +#define GL_FONT_ASCENDER_BIT_NV 0x00200000 +#define GL_FONT_DESCENDER_BIT_NV 0x00400000 +#define GL_FONT_HEIGHT_BIT_NV 0x00800000 +#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 +#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 +#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 +#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 +#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 +#define GL_ROUNDED_RECT_NV 0xE8 +#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9 +#define GL_ROUNDED_RECT2_NV 0xEA +#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB +#define GL_ROUNDED_RECT4_NV 0xEC +#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED +#define GL_ROUNDED_RECT8_NV 0xEE +#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF +#define GL_RELATIVE_RECT_NV 0xF7 +#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 +#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369 +#define GL_FONT_UNAVAILABLE_NV 0x936A +#define GL_FONT_UNINTELLIGIBLE_NV 0x936B +#define GL_CONIC_CURVE_TO_NV 0x1A +#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B +#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000 +#define GL_STANDARD_FONT_FORMAT_NV 0x936C +#define GL_2_BYTES_NV 0x1407 +#define GL_3_BYTES_NV 0x1408 +#define GL_4_BYTES_NV 0x1409 +#define GL_EYE_LINEAR_NV 0x2400 +#define GL_OBJECT_LINEAR_NV 0x2401 +#define GL_CONSTANT_NV 0x8576 +#define GL_PATH_FOG_GEN_MODE_NV 0x90AC +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 +#define GL_PATH_PROJECTION_NV 0x1701 +#define GL_PATH_MODELVIEW_NV 0x1700 +#define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3 +#define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6 +#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36 +#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3 +#define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4 +#define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7 +#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38 +#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4 +#define GL_FRAGMENT_INPUT_NV 0x936D +typedef GLuint (APIENTRYP PFNGLGENPATHSNVPROC) (GLsizei range); +typedef void (APIENTRYP PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); +typedef GLboolean (APIENTRYP PFNGLISPATHNVPROC) (GLuint path); +typedef void (APIENTRYP PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString); +typedef void (APIENTRYP PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (APIENTRYP PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (APIENTRYP PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +typedef void (APIENTRYP PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); +typedef void (APIENTRYP PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +typedef void (APIENTRYP PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint *value); +typedef void (APIENTRYP PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat *value); +typedef void (APIENTRYP PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); +typedef void (APIENTRYP PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat *dashArray); +typedef void (APIENTRYP PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); +typedef void (APIENTRYP PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum func); +typedef void (APIENTRYP PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (APIENTRYP PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint *value); +typedef void (APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat *value); +typedef void (APIENTRYP PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte *commands); +typedef void (APIENTRYP PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat *coords); +typedef void (APIENTRYP PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat *dashArray); +typedef void (APIENTRYP PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +typedef void (APIENTRYP PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +typedef void (APIENTRYP PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +typedef GLboolean (APIENTRYP PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); +typedef GLboolean (APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); +typedef GLfloat (APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); +typedef GLboolean (APIENTRYP PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +typedef void (APIENTRYP PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode); +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint *baseAndCount); +typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef GLenum (APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params); +typedef void (APIENTRYP PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); +typedef void (APIENTRYP PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); +typedef void (APIENTRYP PFNGLPATHFOGGENNVPROC) (GLenum genMode); +typedef void (APIENTRYP PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint *value); +typedef void (APIENTRYP PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat *value); +typedef void (APIENTRYP PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint *value); +typedef void (APIENTRYP PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glGenPathsNV (GLsizei range); +GLAPI void APIENTRY glDeletePathsNV (GLuint path, GLsizei range); +GLAPI GLboolean APIENTRY glIsPathNV (GLuint path); +GLAPI void APIENTRY glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathStringNV (GLuint path, GLenum format, GLsizei length, const void *pathString); +GLAPI void APIENTRY glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI void APIENTRY glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI void APIENTRY glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +GLAPI void APIENTRY glCopyPathNV (GLuint resultPath, GLuint srcPath); +GLAPI void APIENTRY glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +GLAPI void APIENTRY glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glPathParameterivNV (GLuint path, GLenum pname, const GLint *value); +GLAPI void APIENTRY glPathParameteriNV (GLuint path, GLenum pname, GLint value); +GLAPI void APIENTRY glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat *value); +GLAPI void APIENTRY glPathParameterfNV (GLuint path, GLenum pname, GLfloat value); +GLAPI void APIENTRY glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat *dashArray); +GLAPI void APIENTRY glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask); +GLAPI void APIENTRY glPathStencilDepthOffsetNV (GLfloat factor, GLfloat units); +GLAPI void APIENTRY glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask); +GLAPI void APIENTRY glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask); +GLAPI void APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glPathCoverDepthFuncNV (GLenum func); +GLAPI void APIENTRY glCoverFillPathNV (GLuint path, GLenum coverMode); +GLAPI void APIENTRY glCoverStrokePathNV (GLuint path, GLenum coverMode); +GLAPI void APIENTRY glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glGetPathParameterivNV (GLuint path, GLenum pname, GLint *value); +GLAPI void APIENTRY glGetPathParameterfvNV (GLuint path, GLenum pname, GLfloat *value); +GLAPI void APIENTRY glGetPathCommandsNV (GLuint path, GLubyte *commands); +GLAPI void APIENTRY glGetPathCoordsNV (GLuint path, GLfloat *coords); +GLAPI void APIENTRY glGetPathDashArrayNV (GLuint path, GLfloat *dashArray); +GLAPI void APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +GLAPI void APIENTRY glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +GLAPI void APIENTRY glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +GLAPI GLboolean APIENTRY glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y); +GLAPI GLboolean APIENTRY glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y); +GLAPI GLfloat APIENTRY glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments); +GLAPI GLboolean APIENTRY glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +GLAPI void APIENTRY glMatrixLoad3x2fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoad3x3fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoadTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMult3x2fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMult3x3fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glStencilThenCoverFillPathNV (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); +GLAPI void APIENTRY glStencilThenCoverStrokePathNV (GLuint path, GLint reference, GLuint mask, GLenum coverMode); +GLAPI void APIENTRY glStencilThenCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glStencilThenCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI GLenum APIENTRY glPathGlyphIndexRangeNV (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint *baseAndCount); +GLAPI GLenum APIENTRY glPathGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI GLenum APIENTRY glPathMemoryGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI void APIENTRY glProgramPathFragmentInputGenNV (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); +GLAPI void APIENTRY glGetProgramResourcefvNV (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params); +GLAPI void APIENTRY glPathColorGenNV (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); +GLAPI void APIENTRY glPathTexGenNV (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); +GLAPI void APIENTRY glPathFogGenNV (GLenum genMode); +GLAPI void APIENTRY glGetPathColorGenivNV (GLenum color, GLenum pname, GLint *value); +GLAPI void APIENTRY glGetPathColorGenfvNV (GLenum color, GLenum pname, GLfloat *value); +GLAPI void APIENTRY glGetPathTexGenivNV (GLenum texCoordSet, GLenum pname, GLint *value); +GLAPI void APIENTRY glGetPathTexGenfvNV (GLenum texCoordSet, GLenum pname, GLfloat *value); +#endif +#endif /* GL_NV_path_rendering */ + +#ifndef GL_NV_path_rendering_shared_edge +#define GL_NV_path_rendering_shared_edge 1 +#define GL_SHARED_EDGE_NV 0xC0 +#endif /* GL_NV_path_rendering_shared_edge */ + +#ifndef GL_NV_pixel_data_range +#define GL_NV_pixel_data_range 1 +#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 +#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 +#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A +#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B +#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C +#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D +typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, const void *pointer); +typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelDataRangeNV (GLenum target, GLsizei length, const void *pointer); +GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum target); +#endif +#endif /* GL_NV_pixel_data_range */ + +#ifndef GL_NV_point_sprite +#define GL_NV_point_sprite 1 +#define GL_POINT_SPRITE_NV 0x8861 +#define GL_COORD_REPLACE_NV 0x8862 +#define GL_POINT_SPRITE_R_MODE_NV 0x8863 +typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameteriNV (GLenum pname, GLint param); +GLAPI void APIENTRY glPointParameterivNV (GLenum pname, const GLint *params); +#endif +#endif /* GL_NV_point_sprite */ + +#ifndef GL_NV_present_video +#define GL_NV_present_video 1 +#define GL_FRAME_NV 0x8E26 +#define GL_FIELDS_NV 0x8E27 +#define GL_CURRENT_TIME_NV 0x8E28 +#define GL_NUM_FILL_STREAMS_NV 0x8E29 +#define GL_PRESENT_TIME_NV 0x8E2A +#define GL_PRESENT_DURATION_NV 0x8E2B +typedef void (APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); +typedef void (APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +typedef void (APIENTRYP PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPresentFrameKeyedNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); +GLAPI void APIENTRY glPresentFrameDualFillNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +GLAPI void APIENTRY glGetVideoivNV (GLuint video_slot, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideouivNV (GLuint video_slot, GLenum pname, GLuint *params); +GLAPI void APIENTRY glGetVideoi64vNV (GLuint video_slot, GLenum pname, GLint64EXT *params); +GLAPI void APIENTRY glGetVideoui64vNV (GLuint video_slot, GLenum pname, GLuint64EXT *params); +#endif +#endif /* GL_NV_present_video */ + +#ifndef GL_NV_primitive_restart +#define GL_NV_primitive_restart 1 +#define GL_PRIMITIVE_RESTART_NV 0x8558 +#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void); +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPrimitiveRestartNV (void); +GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint index); +#endif +#endif /* GL_NV_primitive_restart */ + +#ifndef GL_NV_primitive_shading_rate +#define GL_NV_primitive_shading_rate 1 +#define GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV 0x95B1 +#define GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV 0x95B2 +#endif /* GL_NV_primitive_shading_rate */ + +#ifndef GL_NV_query_resource +#define GL_NV_query_resource 1 +#define GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV 0x9540 +#define GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV 0x9542 +#define GL_QUERY_RESOURCE_SYS_RESERVED_NV 0x9544 +#define GL_QUERY_RESOURCE_TEXTURE_NV 0x9545 +#define GL_QUERY_RESOURCE_RENDERBUFFER_NV 0x9546 +#define GL_QUERY_RESOURCE_BUFFEROBJECT_NV 0x9547 +typedef GLint (APIENTRYP PFNGLQUERYRESOURCENVPROC) (GLenum queryType, GLint tagId, GLuint count, GLint *buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLint APIENTRY glQueryResourceNV (GLenum queryType, GLint tagId, GLuint count, GLint *buffer); +#endif +#endif /* GL_NV_query_resource */ + +#ifndef GL_NV_query_resource_tag +#define GL_NV_query_resource_tag 1 +typedef void (APIENTRYP PFNGLGENQUERYRESOURCETAGNVPROC) (GLsizei n, GLint *tagIds); +typedef void (APIENTRYP PFNGLDELETEQUERYRESOURCETAGNVPROC) (GLsizei n, const GLint *tagIds); +typedef void (APIENTRYP PFNGLQUERYRESOURCETAGNVPROC) (GLint tagId, const GLchar *tagString); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueryResourceTagNV (GLsizei n, GLint *tagIds); +GLAPI void APIENTRY glDeleteQueryResourceTagNV (GLsizei n, const GLint *tagIds); +GLAPI void APIENTRY glQueryResourceTagNV (GLint tagId, const GLchar *tagString); +#endif +#endif /* GL_NV_query_resource_tag */ + +#ifndef GL_NV_register_combiners +#define GL_NV_register_combiners 1 +#define GL_REGISTER_COMBINERS_NV 0x8522 +#define GL_VARIABLE_A_NV 0x8523 +#define GL_VARIABLE_B_NV 0x8524 +#define GL_VARIABLE_C_NV 0x8525 +#define GL_VARIABLE_D_NV 0x8526 +#define GL_VARIABLE_E_NV 0x8527 +#define GL_VARIABLE_F_NV 0x8528 +#define GL_VARIABLE_G_NV 0x8529 +#define GL_CONSTANT_COLOR0_NV 0x852A +#define GL_CONSTANT_COLOR1_NV 0x852B +#define GL_SPARE0_NV 0x852E +#define GL_SPARE1_NV 0x852F +#define GL_DISCARD_NV 0x8530 +#define GL_E_TIMES_F_NV 0x8531 +#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 +#define GL_UNSIGNED_IDENTITY_NV 0x8536 +#define GL_UNSIGNED_INVERT_NV 0x8537 +#define GL_EXPAND_NORMAL_NV 0x8538 +#define GL_EXPAND_NEGATE_NV 0x8539 +#define GL_HALF_BIAS_NORMAL_NV 0x853A +#define GL_HALF_BIAS_NEGATE_NV 0x853B +#define GL_SIGNED_IDENTITY_NV 0x853C +#define GL_SIGNED_NEGATE_NV 0x853D +#define GL_SCALE_BY_TWO_NV 0x853E +#define GL_SCALE_BY_FOUR_NV 0x853F +#define GL_SCALE_BY_ONE_HALF_NV 0x8540 +#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 +#define GL_COMBINER_INPUT_NV 0x8542 +#define GL_COMBINER_MAPPING_NV 0x8543 +#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 +#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 +#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 +#define GL_COMBINER_MUX_SUM_NV 0x8547 +#define GL_COMBINER_SCALE_NV 0x8548 +#define GL_COMBINER_BIAS_NV 0x8549 +#define GL_COMBINER_AB_OUTPUT_NV 0x854A +#define GL_COMBINER_CD_OUTPUT_NV 0x854B +#define GL_COMBINER_SUM_OUTPUT_NV 0x854C +#define GL_MAX_GENERAL_COMBINERS_NV 0x854D +#define GL_NUM_GENERAL_COMBINERS_NV 0x854E +#define GL_COLOR_SUM_CLAMP_NV 0x854F +#define GL_COMBINER0_NV 0x8550 +#define GL_COMBINER1_NV 0x8551 +#define GL_COMBINER2_NV 0x8552 +#define GL_COMBINER3_NV 0x8553 +#define GL_COMBINER4_NV 0x8554 +#define GL_COMBINER5_NV 0x8555 +#define GL_COMBINER6_NV 0x8556 +#define GL_COMBINER7_NV 0x8557 +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerParameterfvNV (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glCombinerParameterfNV (GLenum pname, GLfloat param); +GLAPI void APIENTRY glCombinerParameterivNV (GLenum pname, const GLint *params); +GLAPI void APIENTRY glCombinerParameteriNV (GLenum pname, GLint param); +GLAPI void APIENTRY glCombinerInputNV (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +GLAPI void APIENTRY glCombinerOutputNV (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +GLAPI void APIENTRY glFinalCombinerInputNV (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum stage, GLenum portion, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum variable, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum variable, GLenum pname, GLint *params); +#endif +#endif /* GL_NV_register_combiners */ + +#ifndef GL_NV_register_combiners2 +#define GL_NV_register_combiners2 1 +#define GL_PER_STAGE_CONSTANTS_NV 0x8535 +typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum stage, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum stage, GLenum pname, GLfloat *params); +#endif +#endif /* GL_NV_register_combiners2 */ + +#ifndef GL_NV_representative_fragment_test +#define GL_NV_representative_fragment_test 1 +#define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F +#endif /* GL_NV_representative_fragment_test */ + +#ifndef GL_NV_robustness_video_memory_purge +#define GL_NV_robustness_video_memory_purge 1 +#define GL_PURGED_CONTEXT_RESET_NV 0x92BB +#endif /* GL_NV_robustness_video_memory_purge */ + +#ifndef GL_NV_sample_locations +#define GL_NV_sample_locations 1 +#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D +#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E +#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 +#define GL_SAMPLE_LOCATION_NV 0x8E50 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 +#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 +#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 +typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLRESOLVEDEPTHVALUESNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferSampleLocationsfvNV (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glNamedFramebufferSampleLocationsfvNV (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glResolveDepthValuesNV (void); +#endif +#endif /* GL_NV_sample_locations */ + +#ifndef GL_NV_sample_mask_override_coverage +#define GL_NV_sample_mask_override_coverage 1 +#endif /* GL_NV_sample_mask_override_coverage */ + +#ifndef GL_NV_scissor_exclusive +#define GL_NV_scissor_exclusive 1 +#define GL_SCISSOR_TEST_EXCLUSIVE_NV 0x9555 +#define GL_SCISSOR_BOX_EXCLUSIVE_NV 0x9556 +typedef void (APIENTRYP PFNGLSCISSOREXCLUSIVENVPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLSCISSOREXCLUSIVEARRAYVNVPROC) (GLuint first, GLsizei count, const GLint *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glScissorExclusiveNV (GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glScissorExclusiveArrayvNV (GLuint first, GLsizei count, const GLint *v); +#endif +#endif /* GL_NV_scissor_exclusive */ + +#ifndef GL_NV_shader_atomic_counters +#define GL_NV_shader_atomic_counters 1 +#endif /* GL_NV_shader_atomic_counters */ + +#ifndef GL_NV_shader_atomic_float +#define GL_NV_shader_atomic_float 1 +#endif /* GL_NV_shader_atomic_float */ + +#ifndef GL_NV_shader_atomic_float64 +#define GL_NV_shader_atomic_float64 1 +#endif /* GL_NV_shader_atomic_float64 */ + +#ifndef GL_NV_shader_atomic_fp16_vector +#define GL_NV_shader_atomic_fp16_vector 1 +#endif /* GL_NV_shader_atomic_fp16_vector */ + +#ifndef GL_NV_shader_atomic_int64 +#define GL_NV_shader_atomic_int64 1 +#endif /* GL_NV_shader_atomic_int64 */ + +#ifndef GL_NV_shader_buffer_load +#define GL_NV_shader_buffer_load 1 +#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D +#define GL_GPU_ADDRESS_NV 0x8F34 +#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 +typedef void (APIENTRYP PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access); +typedef void (APIENTRYP PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target); +typedef GLboolean (APIENTRYP PFNGLISBUFFERRESIDENTNVPROC) (GLenum target); +typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access); +typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer); +typedef GLboolean (APIENTRYP PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT *result); +typedef void (APIENTRYP PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value); +typedef void (APIENTRYP PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMakeBufferResidentNV (GLenum target, GLenum access); +GLAPI void APIENTRY glMakeBufferNonResidentNV (GLenum target); +GLAPI GLboolean APIENTRY glIsBufferResidentNV (GLenum target); +GLAPI void APIENTRY glMakeNamedBufferResidentNV (GLuint buffer, GLenum access); +GLAPI void APIENTRY glMakeNamedBufferNonResidentNV (GLuint buffer); +GLAPI GLboolean APIENTRY glIsNamedBufferResidentNV (GLuint buffer); +GLAPI void APIENTRY glGetBufferParameterui64vNV (GLenum target, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glGetNamedBufferParameterui64vNV (GLuint buffer, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glGetIntegerui64vNV (GLenum value, GLuint64EXT *result); +GLAPI void APIENTRY glUniformui64NV (GLint location, GLuint64EXT value); +GLAPI void APIENTRY glUniformui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniformui64NV (GLuint program, GLint location, GLuint64EXT value); +GLAPI void APIENTRY glProgramUniformui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif +#endif /* GL_NV_shader_buffer_load */ + +#ifndef GL_NV_shader_buffer_store +#define GL_NV_shader_buffer_store 1 +#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010 +#endif /* GL_NV_shader_buffer_store */ + +#ifndef GL_NV_shader_storage_buffer_object +#define GL_NV_shader_storage_buffer_object 1 +#endif /* GL_NV_shader_storage_buffer_object */ + +#ifndef GL_NV_shader_subgroup_partitioned +#define GL_NV_shader_subgroup_partitioned 1 +#define GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV 0x00000100 +#endif /* GL_NV_shader_subgroup_partitioned */ + +#ifndef GL_NV_shader_texture_footprint +#define GL_NV_shader_texture_footprint 1 +#endif /* GL_NV_shader_texture_footprint */ + +#ifndef GL_NV_shader_thread_group +#define GL_NV_shader_thread_group 1 +#define GL_WARP_SIZE_NV 0x9339 +#define GL_WARPS_PER_SM_NV 0x933A +#define GL_SM_COUNT_NV 0x933B +#endif /* GL_NV_shader_thread_group */ + +#ifndef GL_NV_shader_thread_shuffle +#define GL_NV_shader_thread_shuffle 1 +#endif /* GL_NV_shader_thread_shuffle */ + +#ifndef GL_NV_shading_rate_image +#define GL_NV_shading_rate_image 1 +#define GL_SHADING_RATE_IMAGE_NV 0x9563 +#define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564 +#define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565 +#define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569 +#define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A +#define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B +#define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C +#define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D +#define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E +#define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F +#define GL_SHADING_RATE_IMAGE_BINDING_NV 0x955B +#define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C +#define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D +#define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E +#define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F +#define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE +#define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF +#define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0 +typedef void (APIENTRYP PFNGLBINDSHADINGRATEIMAGENVPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLGETSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint entry, GLenum *rate); +typedef void (APIENTRYP PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC) (GLenum rate, GLuint samples, GLuint index, GLint *location); +typedef void (APIENTRYP PFNGLSHADINGRATEIMAGEBARRIERNVPROC) (GLboolean synchronize); +typedef void (APIENTRYP PFNGLSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates); +typedef void (APIENTRYP PFNGLSHADINGRATESAMPLEORDERNVPROC) (GLenum order); +typedef void (APIENTRYP PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC) (GLenum rate, GLuint samples, const GLint *locations); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindShadingRateImageNV (GLuint texture); +GLAPI void APIENTRY glGetShadingRateImagePaletteNV (GLuint viewport, GLuint entry, GLenum *rate); +GLAPI void APIENTRY glGetShadingRateSampleLocationivNV (GLenum rate, GLuint samples, GLuint index, GLint *location); +GLAPI void APIENTRY glShadingRateImageBarrierNV (GLboolean synchronize); +GLAPI void APIENTRY glShadingRateImagePaletteNV (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates); +GLAPI void APIENTRY glShadingRateSampleOrderNV (GLenum order); +GLAPI void APIENTRY glShadingRateSampleOrderCustomNV (GLenum rate, GLuint samples, const GLint *locations); +#endif +#endif /* GL_NV_shading_rate_image */ + +#ifndef GL_NV_stereo_view_rendering +#define GL_NV_stereo_view_rendering 1 +#endif /* GL_NV_stereo_view_rendering */ + +#ifndef GL_NV_tessellation_program5 +#define GL_NV_tessellation_program5 1 +#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 +#define GL_TESS_CONTROL_PROGRAM_NV 0x891E +#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F +#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 +#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 +#endif /* GL_NV_tessellation_program5 */ + +#ifndef GL_NV_texgen_emboss +#define GL_NV_texgen_emboss 1 +#define GL_EMBOSS_LIGHT_NV 0x855D +#define GL_EMBOSS_CONSTANT_NV 0x855E +#define GL_EMBOSS_MAP_NV 0x855F +#endif /* GL_NV_texgen_emboss */ + +#ifndef GL_NV_texgen_reflection +#define GL_NV_texgen_reflection 1 +#define GL_NORMAL_MAP_NV 0x8511 +#define GL_REFLECTION_MAP_NV 0x8512 +#endif /* GL_NV_texgen_reflection */ + +#ifndef GL_NV_texture_barrier +#define GL_NV_texture_barrier 1 +typedef void (APIENTRYP PFNGLTEXTUREBARRIERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureBarrierNV (void); +#endif +#endif /* GL_NV_texture_barrier */ + +#ifndef GL_NV_texture_compression_vtc +#define GL_NV_texture_compression_vtc 1 +#endif /* GL_NV_texture_compression_vtc */ + +#ifndef GL_NV_texture_env_combine4 +#define GL_NV_texture_env_combine4 1 +#define GL_COMBINE4_NV 0x8503 +#define GL_SOURCE3_RGB_NV 0x8583 +#define GL_SOURCE3_ALPHA_NV 0x858B +#define GL_OPERAND3_RGB_NV 0x8593 +#define GL_OPERAND3_ALPHA_NV 0x859B +#endif /* GL_NV_texture_env_combine4 */ + +#ifndef GL_NV_texture_expand_normal +#define GL_NV_texture_expand_normal 1 +#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F +#endif /* GL_NV_texture_expand_normal */ + +#ifndef GL_NV_texture_multisample +#define GL_NV_texture_multisample 1 +#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 +#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 +typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage2DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTexImage3DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage2DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage3DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage2DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage3DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +#endif +#endif /* GL_NV_texture_multisample */ + +#ifndef GL_NV_texture_rectangle +#define GL_NV_texture_rectangle 1 +#define GL_TEXTURE_RECTANGLE_NV 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 +#endif /* GL_NV_texture_rectangle */ + +#ifndef GL_NV_texture_rectangle_compressed +#define GL_NV_texture_rectangle_compressed 1 +#endif /* GL_NV_texture_rectangle_compressed */ + +#ifndef GL_NV_texture_shader +#define GL_NV_texture_shader 1 +#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C +#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D +#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E +#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_SHADER_CONSISTENT_NV 0x86DD +#define GL_TEXTURE_SHADER_NV 0x86DE +#define GL_SHADER_OPERATION_NV 0x86DF +#define GL_CULL_MODES_NV 0x86E0 +#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 +#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 +#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 +#define GL_CONST_EYE_NV 0x86E5 +#define GL_PASS_THROUGH_NV 0x86E6 +#define GL_CULL_FRAGMENT_NV 0x86E7 +#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 +#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 +#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA +#define GL_DOT_PRODUCT_NV 0x86EC +#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED +#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE +#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 +#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 +#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 +#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D +#define GL_HI_SCALE_NV 0x870E +#define GL_LO_SCALE_NV 0x870F +#define GL_DS_SCALE_NV 0x8710 +#define GL_DT_SCALE_NV 0x8711 +#define GL_MAGNITUDE_SCALE_NV 0x8712 +#define GL_VIBRANCE_SCALE_NV 0x8713 +#define GL_HI_BIAS_NV 0x8714 +#define GL_LO_BIAS_NV 0x8715 +#define GL_DS_BIAS_NV 0x8716 +#define GL_DT_BIAS_NV 0x8717 +#define GL_MAGNITUDE_BIAS_NV 0x8718 +#define GL_VIBRANCE_BIAS_NV 0x8719 +#define GL_TEXTURE_BORDER_VALUES_NV 0x871A +#define GL_TEXTURE_HI_SIZE_NV 0x871B +#define GL_TEXTURE_LO_SIZE_NV 0x871C +#define GL_TEXTURE_DS_SIZE_NV 0x871D +#define GL_TEXTURE_DT_SIZE_NV 0x871E +#define GL_TEXTURE_MAG_SIZE_NV 0x871F +#endif /* GL_NV_texture_shader */ + +#ifndef GL_NV_texture_shader2 +#define GL_NV_texture_shader2 1 +#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF +#endif /* GL_NV_texture_shader2 */ + +#ifndef GL_NV_texture_shader3 +#define GL_NV_texture_shader3 1 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 +#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 +#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 +#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 +#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 +#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A +#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B +#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C +#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D +#define GL_HILO8_NV 0x885E +#define GL_SIGNED_HILO8_NV 0x885F +#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 +#endif /* GL_NV_texture_shader3 */ + +#ifndef GL_NV_timeline_semaphore +#define GL_NV_timeline_semaphore 1 +#define GL_TIMELINE_SEMAPHORE_VALUE_NV 0x9595 +#define GL_SEMAPHORE_TYPE_NV 0x95B3 +#define GL_SEMAPHORE_TYPE_BINARY_NV 0x95B4 +#define GL_SEMAPHORE_TYPE_TIMELINE_NV 0x95B5 +#define GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV 0x95B6 +typedef void (APIENTRYP PFNGLCREATESEMAPHORESNVPROC) (GLsizei n, GLuint *semaphores); +typedef void (APIENTRYP PFNGLSEMAPHOREPARAMETERIVNVPROC) (GLuint semaphore, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETSEMAPHOREPARAMETERIVNVPROC) (GLuint semaphore, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCreateSemaphoresNV (GLsizei n, GLuint *semaphores); +GLAPI void APIENTRY glSemaphoreParameterivNV (GLuint semaphore, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetSemaphoreParameterivNV (GLuint semaphore, GLenum pname, GLint *params); +#endif +#endif /* GL_NV_timeline_semaphore */ + +#ifndef GL_NV_transform_feedback +#define GL_NV_transform_feedback 1 +#define GL_BACK_PRIMARY_COLOR_NV 0x8C77 +#define GL_BACK_SECONDARY_COLOR_NV 0x8C78 +#define GL_TEXTURE_COORD_NV 0x8C79 +#define GL_CLIP_DISTANCE_NV 0x8C7A +#define GL_VERTEX_ID_NV 0x8C7B +#define GL_PRIMITIVE_ID_NV 0x8C7C +#define GL_GENERIC_ATTRIB_NV 0x8C7D +#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 +#define GL_ACTIVE_VARYINGS_NV 0x8C81 +#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 +#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 +#define GL_PRIMITIVES_GENERATED_NV 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 +#define GL_RASTERIZER_DISCARD_NV 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B +#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C +#define GL_SEPARATE_ATTRIBS_NV 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F +#define GL_LAYER_NV 0x8DAA +#define GL_NEXT_BUFFER_NV -2 +#define GL_SKIP_COMPONENTS4_NV -3 +#define GL_SKIP_COMPONENTS3_NV -4 +#define GL_SKIP_COMPONENTS2_NV -5 +#define GL_SKIP_COMPONENTS1_NV -6 +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLsizei count, const GLint *attribs, GLenum bufferMode); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); +typedef void (APIENTRYP PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC) (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginTransformFeedbackNV (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedbackNV (void); +GLAPI void APIENTRY glTransformFeedbackAttribsNV (GLsizei count, const GLint *attribs, GLenum bufferMode); +GLAPI void APIENTRY glBindBufferRangeNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferOffsetNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +GLAPI void APIENTRY glBindBufferBaseNV (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryingsNV (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); +GLAPI void APIENTRY glActiveVaryingNV (GLuint program, const GLchar *name); +GLAPI GLint APIENTRY glGetVaryingLocationNV (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetActiveVaryingNV (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetTransformFeedbackVaryingNV (GLuint program, GLuint index, GLint *location); +GLAPI void APIENTRY glTransformFeedbackStreamAttribsNV (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); +#endif +#endif /* GL_NV_transform_feedback */ + +#ifndef GL_NV_transform_feedback2 +#define GL_NV_transform_feedback2 1 +#define GL_TRANSFORM_FEEDBACK_NV 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint *ids); +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindTransformFeedbackNV (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteTransformFeedbacksNV (GLsizei n, const GLuint *ids); +GLAPI void APIENTRY glGenTransformFeedbacksNV (GLsizei n, GLuint *ids); +GLAPI GLboolean APIENTRY glIsTransformFeedbackNV (GLuint id); +GLAPI void APIENTRY glPauseTransformFeedbackNV (void); +GLAPI void APIENTRY glResumeTransformFeedbackNV (void); +GLAPI void APIENTRY glDrawTransformFeedbackNV (GLenum mode, GLuint id); +#endif +#endif /* GL_NV_transform_feedback2 */ + +#ifndef GL_NV_uniform_buffer_unified_memory +#define GL_NV_uniform_buffer_unified_memory 1 +#define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E +#define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F +#define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370 +#endif /* GL_NV_uniform_buffer_unified_memory */ + +#ifndef GL_NV_vdpau_interop +#define GL_NV_vdpau_interop 1 +typedef GLintptr GLvdpauSurfaceNV; +#define GL_SURFACE_STATE_NV 0x86EB +#define GL_SURFACE_REGISTERED_NV 0x86FD +#define GL_SURFACE_MAPPED_NV 0x8700 +#define GL_WRITE_DISCARD_NV 0x88BE +typedef void (APIENTRYP PFNGLVDPAUINITNVPROC) (const void *vdpDevice, const void *getProcAddress); +typedef void (APIENTRYP PFNGLVDPAUFININVPROC) (void); +typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef GLboolean (APIENTRYP PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface); +typedef void (APIENTRYP PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface); +typedef void (APIENTRYP PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +typedef void (APIENTRYP PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access); +typedef void (APIENTRYP PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); +typedef void (APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVDPAUInitNV (const void *vdpDevice, const void *getProcAddress); +GLAPI void APIENTRY glVDPAUFiniNV (void); +GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterVideoSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterOutputSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +GLAPI GLboolean APIENTRY glVDPAUIsSurfaceNV (GLvdpauSurfaceNV surface); +GLAPI void APIENTRY glVDPAUUnregisterSurfaceNV (GLvdpauSurfaceNV surface); +GLAPI void APIENTRY glVDPAUGetSurfaceivNV (GLvdpauSurfaceNV surface, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +GLAPI void APIENTRY glVDPAUSurfaceAccessNV (GLvdpauSurfaceNV surface, GLenum access); +GLAPI void APIENTRY glVDPAUMapSurfacesNV (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); +GLAPI void APIENTRY glVDPAUUnmapSurfacesNV (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); +#endif +#endif /* GL_NV_vdpau_interop */ + +#ifndef GL_NV_vdpau_interop2 +#define GL_NV_vdpau_interop2 1 +typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames, GLboolean isFrameStructure); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterVideoSurfaceWithPictureStructureNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames, GLboolean isFrameStructure); +#endif +#endif /* GL_NV_vdpau_interop2 */ + +#ifndef GL_NV_vertex_array_range +#define GL_NV_vertex_array_range 1 +#define GL_VERTEX_ARRAY_RANGE_NV 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E +#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushVertexArrayRangeNV (void); +GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei length, const void *pointer); +#endif +#endif /* GL_NV_vertex_array_range */ + +#ifndef GL_NV_vertex_array_range2 +#define GL_NV_vertex_array_range2 1 +#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 +#endif /* GL_NV_vertex_array_range2 */ + +#ifndef GL_NV_vertex_attrib_integer_64bit +#define GL_NV_vertex_attrib_integer_64bit 1 +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribL1i64NV (GLuint index, GLint64EXT x); +GLAPI void APIENTRY glVertexAttribL2i64NV (GLuint index, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glVertexAttribL3i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glVertexAttribL4i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glVertexAttribL1i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL2i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL3i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL4i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL1ui64NV (GLuint index, GLuint64EXT x); +GLAPI void APIENTRY glVertexAttribL2ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glVertexAttribL3ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glVertexAttribL4ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glVertexAttribL1ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL2ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL3ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL4ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glGetVertexAttribLi64vNV (GLuint index, GLenum pname, GLint64EXT *params); +GLAPI void APIENTRY glGetVertexAttribLui64vNV (GLuint index, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glVertexAttribLFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); +#endif +#endif /* GL_NV_vertex_attrib_integer_64bit */ + +#ifndef GL_NV_vertex_buffer_unified_memory +#define GL_NV_vertex_buffer_unified_memory 1 +#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E +#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F +#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 +#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 +#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 +#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 +#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 +#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 +#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 +#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 +#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 +#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 +#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A +#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B +#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C +#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D +#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E +#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F +#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 +#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 +#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 +#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 +#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 +#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 +#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 +typedef void (APIENTRYP PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +typedef void (APIENTRYP PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride); +typedef void (APIENTRYP PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT *result); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferAddressRangeNV (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +GLAPI void APIENTRY glVertexFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glNormalFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glColorFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glIndexFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glTexCoordFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glEdgeFlagFormatNV (GLsizei stride); +GLAPI void APIENTRY glSecondaryColorFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glFogCoordFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glVertexAttribFormatNV (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +GLAPI void APIENTRY glVertexAttribIFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glGetIntegerui64i_vNV (GLenum value, GLuint index, GLuint64EXT *result); +#endif +#endif /* GL_NV_vertex_buffer_unified_memory */ + +#ifndef GL_NV_vertex_program +#define GL_NV_vertex_program 1 +#define GL_VERTEX_PROGRAM_NV 0x8620 +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +#define GL_CURRENT_ATTRIB_NV 0x8626 +#define GL_PROGRAM_LENGTH_NV 0x8627 +#define GL_PROGRAM_STRING_NV 0x8628 +#define GL_MODELVIEW_PROJECTION_NV 0x8629 +#define GL_IDENTITY_NV 0x862A +#define GL_INVERSE_NV 0x862B +#define GL_TRANSPOSE_NV 0x862C +#define GL_INVERSE_TRANSPOSE_NV 0x862D +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +#define GL_MAX_TRACK_MATRICES_NV 0x862F +#define GL_MATRIX0_NV 0x8630 +#define GL_MATRIX1_NV 0x8631 +#define GL_MATRIX2_NV 0x8632 +#define GL_MATRIX3_NV 0x8633 +#define GL_MATRIX4_NV 0x8634 +#define GL_MATRIX5_NV 0x8635 +#define GL_MATRIX6_NV 0x8636 +#define GL_MATRIX7_NV 0x8637 +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +#define GL_CURRENT_MATRIX_NV 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +#define GL_PROGRAM_PARAMETER_NV 0x8644 +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +#define GL_PROGRAM_TARGET_NV 0x8646 +#define GL_PROGRAM_RESIDENT_NV 0x8647 +#define GL_TRACK_MATRIX_NV 0x8648 +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +#define GL_PROGRAM_ERROR_POSITION_NV 0x864B +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F +typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params); +typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program); +typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, void **pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei n, const GLuint *programs, GLboolean *residences); +GLAPI void APIENTRY glBindProgramNV (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteProgramsNV (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glExecuteProgramNV (GLenum target, GLuint id, const GLfloat *params); +GLAPI void APIENTRY glGenProgramsNV (GLsizei n, GLuint *programs); +GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum target, GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetProgramivNV (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramStringNV (GLuint id, GLenum pname, GLubyte *program); +GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum target, GLuint address, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribivNV (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint index, GLenum pname, void **pointer); +GLAPI GLboolean APIENTRY glIsProgramNV (GLuint id); +GLAPI void APIENTRY glLoadProgramNV (GLenum target, GLuint id, GLsizei len, const GLubyte *program); +GLAPI void APIENTRY glProgramParameter4dNV (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramParameter4dvNV (GLenum target, GLuint index, const GLdouble *v); +GLAPI void APIENTRY glProgramParameter4fNV (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramParameter4fvNV (GLenum target, GLuint index, const GLfloat *v); +GLAPI void APIENTRY glProgramParameters4dvNV (GLenum target, GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glProgramParameters4fvNV (GLenum target, GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glTrackMatrixNV (GLenum target, GLuint address, GLenum matrix, GLenum transform); +GLAPI void APIENTRY glVertexAttribPointerNV (GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glVertexAttrib1dNV (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1fNV (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1sNV (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2dNV (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2fNV (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2sNV (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3sNV (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4sNV (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs1svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs2svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs3svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs4svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint index, GLsizei count, const GLubyte *v); +#endif +#endif /* GL_NV_vertex_program */ + +#ifndef GL_NV_vertex_program1_1 +#define GL_NV_vertex_program1_1 1 +#endif /* GL_NV_vertex_program1_1 */ + +#ifndef GL_NV_vertex_program2 +#define GL_NV_vertex_program2 1 +#endif /* GL_NV_vertex_program2 */ + +#ifndef GL_NV_vertex_program2_option +#define GL_NV_vertex_program2_option 1 +#endif /* GL_NV_vertex_program2_option */ + +#ifndef GL_NV_vertex_program3 +#define GL_NV_vertex_program3 1 +#endif /* GL_NV_vertex_program3 */ + +#ifndef GL_NV_vertex_program4 +#define GL_NV_vertex_program4 1 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD +#endif /* GL_NV_vertex_program4 */ + +#ifndef GL_NV_video_capture +#define GL_NV_video_capture 1 +#define GL_VIDEO_BUFFER_NV 0x9020 +#define GL_VIDEO_BUFFER_BINDING_NV 0x9021 +#define GL_FIELD_UPPER_NV 0x9022 +#define GL_FIELD_LOWER_NV 0x9023 +#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 +#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 +#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 +#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 +#define GL_VIDEO_BUFFER_PITCH_NV 0x9028 +#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 +#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A +#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B +#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C +#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D +#define GL_PARTIAL_SUCCESS_NV 0x902E +#define GL_SUCCESS_NV 0x902F +#define GL_FAILURE_NV 0x9030 +#define GL_YCBYCR8_422_NV 0x9031 +#define GL_YCBAYCR8A_4224_NV 0x9032 +#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 +#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 +#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 +#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 +#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 +#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 +#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 +#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A +#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B +#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C +typedef void (APIENTRYP PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); +typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); +typedef GLenum (APIENTRYP PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginVideoCaptureNV (GLuint video_capture_slot); +GLAPI void APIENTRY glBindVideoCaptureStreamBufferNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); +GLAPI void APIENTRY glBindVideoCaptureStreamTextureNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +GLAPI void APIENTRY glEndVideoCaptureNV (GLuint video_capture_slot); +GLAPI void APIENTRY glGetVideoCaptureivNV (GLuint video_capture_slot, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideoCaptureStreamivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideoCaptureStreamfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVideoCaptureStreamdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); +GLAPI GLenum APIENTRY glVideoCaptureNV (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); +GLAPI void APIENTRY glVideoCaptureStreamParameterivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); +GLAPI void APIENTRY glVideoCaptureStreamParameterfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glVideoCaptureStreamParameterdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); +#endif +#endif /* GL_NV_video_capture */ + +#ifndef GL_NV_viewport_array2 +#define GL_NV_viewport_array2 1 +#endif /* GL_NV_viewport_array2 */ + +#ifndef GL_NV_viewport_swizzle +#define GL_NV_viewport_swizzle 1 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357 +#define GL_VIEWPORT_SWIZZLE_X_NV 0x9358 +#define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359 +#define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A +#define GL_VIEWPORT_SWIZZLE_W_NV 0x935B +typedef void (APIENTRYP PFNGLVIEWPORTSWIZZLENVPROC) (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glViewportSwizzleNV (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); +#endif +#endif /* GL_NV_viewport_swizzle */ + +#ifndef GL_OML_interlace +#define GL_OML_interlace 1 +#define GL_INTERLACE_OML 0x8980 +#define GL_INTERLACE_READ_OML 0x8981 +#endif /* GL_OML_interlace */ + +#ifndef GL_OML_resample +#define GL_OML_resample 1 +#define GL_PACK_RESAMPLE_OML 0x8984 +#define GL_UNPACK_RESAMPLE_OML 0x8985 +#define GL_RESAMPLE_REPLICATE_OML 0x8986 +#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 +#define GL_RESAMPLE_AVERAGE_OML 0x8988 +#define GL_RESAMPLE_DECIMATE_OML 0x8989 +#endif /* GL_OML_resample */ + +#ifndef GL_OML_subsample +#define GL_OML_subsample 1 +#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 +#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 +#endif /* GL_OML_subsample */ + +#ifndef GL_OVR_multiview +#define GL_OVR_multiview 1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632 +#define GL_MAX_VIEWS_OVR 0x9631 +#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633 +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferTextureMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); +#endif +#endif /* GL_OVR_multiview */ + +#ifndef GL_OVR_multiview2 +#define GL_OVR_multiview2 1 +#endif /* GL_OVR_multiview2 */ + +#ifndef GL_PGI_misc_hints +#define GL_PGI_misc_hints 1 +#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 +#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD +#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE +#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 +#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 +#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 +#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C +#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D +#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E +#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F +#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 +#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 +#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 +#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 +#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 +#define GL_FULL_STIPPLE_HINT_PGI 0x1A219 +#define GL_CLIP_NEAR_HINT_PGI 0x1A220 +#define GL_CLIP_FAR_HINT_PGI 0x1A221 +#define GL_WIDE_LINE_HINT_PGI 0x1A222 +#define GL_BACK_NORMALS_HINT_PGI 0x1A223 +typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glHintPGI (GLenum target, GLint mode); +#endif +#endif /* GL_PGI_misc_hints */ + +#ifndef GL_PGI_vertex_hints +#define GL_PGI_vertex_hints 1 +#define GL_VERTEX_DATA_HINT_PGI 0x1A22A +#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B +#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C +#define GL_MAX_VERTEX_HINT_PGI 0x1A22D +#define GL_COLOR3_BIT_PGI 0x00010000 +#define GL_COLOR4_BIT_PGI 0x00020000 +#define GL_EDGEFLAG_BIT_PGI 0x00040000 +#define GL_INDEX_BIT_PGI 0x00080000 +#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 +#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 +#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 +#define GL_MAT_EMISSION_BIT_PGI 0x00800000 +#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 +#define GL_MAT_SHININESS_BIT_PGI 0x02000000 +#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 +#define GL_NORMAL_BIT_PGI 0x08000000 +#define GL_TEXCOORD1_BIT_PGI 0x10000000 +#define GL_TEXCOORD2_BIT_PGI 0x20000000 +#define GL_TEXCOORD3_BIT_PGI 0x40000000 +#define GL_TEXCOORD4_BIT_PGI 0x80000000 +#define GL_VERTEX23_BIT_PGI 0x00000004 +#define GL_VERTEX4_BIT_PGI 0x00000008 +#endif /* GL_PGI_vertex_hints */ + +#ifndef GL_REND_screen_coordinates +#define GL_REND_screen_coordinates 1 +#define GL_SCREEN_COORDINATES_REND 0x8490 +#define GL_INVERTED_SCREEN_W_REND 0x8491 +#endif /* GL_REND_screen_coordinates */ + +#ifndef GL_S3_s3tc +#define GL_S3_s3tc 1 +#define GL_RGB_S3TC 0x83A0 +#define GL_RGB4_S3TC 0x83A1 +#define GL_RGBA_S3TC 0x83A2 +#define GL_RGBA4_S3TC 0x83A3 +#define GL_RGBA_DXT5_S3TC 0x83A4 +#define GL_RGBA4_DXT5_S3TC 0x83A5 +#endif /* GL_S3_s3tc */ + +#ifndef GL_SGIS_detail_texture +#define GL_SGIS_detail_texture 1 +#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 +#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 +#define GL_LINEAR_DETAIL_SGIS 0x8097 +#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 +#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 +#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A +#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B +#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C +typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum target, GLfloat *points); +#endif +#endif /* GL_SGIS_detail_texture */ + +#ifndef GL_SGIS_fog_function +#define GL_SGIS_fog_function 1 +#define GL_FOG_FUNC_SGIS 0x812A +#define GL_FOG_FUNC_POINTS_SGIS 0x812B +#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C +typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogFuncSGIS (GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *points); +#endif +#endif /* GL_SGIS_fog_function */ + +#ifndef GL_SGIS_generate_mipmap +#define GL_SGIS_generate_mipmap 1 +#define GL_GENERATE_MIPMAP_SGIS 0x8191 +#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 +#endif /* GL_SGIS_generate_mipmap */ + +#ifndef GL_SGIS_multisample +#define GL_SGIS_multisample 1 +#define GL_MULTISAMPLE_SGIS 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F +#define GL_SAMPLE_MASK_SGIS 0x80A0 +#define GL_1PASS_SGIS 0x80A1 +#define GL_2PASS_0_SGIS 0x80A2 +#define GL_2PASS_1_SGIS 0x80A3 +#define GL_4PASS_0_SGIS 0x80A4 +#define GL_4PASS_1_SGIS 0x80A5 +#define GL_4PASS_2_SGIS 0x80A6 +#define GL_4PASS_3_SGIS 0x80A7 +#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 +#define GL_SAMPLES_SGIS 0x80A9 +#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA +#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB +#define GL_SAMPLE_PATTERN_SGIS 0x80AC +typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskSGIS (GLclampf value, GLboolean invert); +GLAPI void APIENTRY glSamplePatternSGIS (GLenum pattern); +#endif +#endif /* GL_SGIS_multisample */ + +#ifndef GL_SGIS_pixel_texture +#define GL_SGIS_pixel_texture 1 +#define GL_PIXEL_TEXTURE_SGIS 0x8353 +#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 +#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 +#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum pname, GLint param); +GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum pname, const GLint *params); +GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum pname, GLint *params); +GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum pname, GLfloat *params); +#endif +#endif /* GL_SGIS_pixel_texture */ + +#ifndef GL_SGIS_point_line_texgen +#define GL_SGIS_point_line_texgen 1 +#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 +#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 +#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 +#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 +#define GL_EYE_POINT_SGIS 0x81F4 +#define GL_OBJECT_POINT_SGIS 0x81F5 +#define GL_EYE_LINE_SGIS 0x81F6 +#define GL_OBJECT_LINE_SGIS 0x81F7 +#endif /* GL_SGIS_point_line_texgen */ + +#ifndef GL_SGIS_point_parameters +#define GL_SGIS_point_parameters 1 +#define GL_POINT_SIZE_MIN_SGIS 0x8126 +#define GL_POINT_SIZE_MAX_SGIS 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 +#define GL_DISTANCE_ATTENUATION_SGIS 0x8129 +typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfSGIS (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvSGIS (GLenum pname, const GLfloat *params); +#endif +#endif /* GL_SGIS_point_parameters */ + +#ifndef GL_SGIS_sharpen_texture +#define GL_SGIS_sharpen_texture 1 +#define GL_LINEAR_SHARPEN_SGIS 0x80AD +#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE +#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF +#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 +typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum target, GLfloat *points); +#endif +#endif /* GL_SGIS_sharpen_texture */ + +#ifndef GL_SGIS_texture4D +#define GL_SGIS_texture4D 1 +#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 +#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 +#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 +#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 +#define GL_TEXTURE_4D_SGIS 0x8134 +#define GL_PROXY_TEXTURE_4D_SGIS 0x8135 +#define GL_TEXTURE_4DSIZE_SGIS 0x8136 +#define GL_TEXTURE_WRAP_Q_SGIS 0x8137 +#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 +#define GL_TEXTURE_4D_BINDING_SGIS 0x814F +typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage4DSGIS (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels); +#endif +#endif /* GL_SGIS_texture4D */ + +#ifndef GL_SGIS_texture_border_clamp +#define GL_SGIS_texture_border_clamp 1 +#define GL_CLAMP_TO_BORDER_SGIS 0x812D +#endif /* GL_SGIS_texture_border_clamp */ + +#ifndef GL_SGIS_texture_color_mask +#define GL_SGIS_texture_color_mask 1 +#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF +typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +#endif +#endif /* GL_SGIS_texture_color_mask */ + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_SGIS_texture_edge_clamp 1 +#define GL_CLAMP_TO_EDGE_SGIS 0x812F +#endif /* GL_SGIS_texture_edge_clamp */ + +#ifndef GL_SGIS_texture_filter4 +#define GL_SGIS_texture_filter4 1 +#define GL_FILTER4_SGIS 0x8146 +#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 +typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights); +typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum target, GLenum filter, GLfloat *weights); +GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); +#endif +#endif /* GL_SGIS_texture_filter4 */ + +#ifndef GL_SGIS_texture_lod +#define GL_SGIS_texture_lod 1 +#define GL_TEXTURE_MIN_LOD_SGIS 0x813A +#define GL_TEXTURE_MAX_LOD_SGIS 0x813B +#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C +#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D +#endif /* GL_SGIS_texture_lod */ + +#ifndef GL_SGIS_texture_select +#define GL_SGIS_texture_select 1 +#define GL_DUAL_ALPHA4_SGIS 0x8110 +#define GL_DUAL_ALPHA8_SGIS 0x8111 +#define GL_DUAL_ALPHA12_SGIS 0x8112 +#define GL_DUAL_ALPHA16_SGIS 0x8113 +#define GL_DUAL_LUMINANCE4_SGIS 0x8114 +#define GL_DUAL_LUMINANCE8_SGIS 0x8115 +#define GL_DUAL_LUMINANCE12_SGIS 0x8116 +#define GL_DUAL_LUMINANCE16_SGIS 0x8117 +#define GL_DUAL_INTENSITY4_SGIS 0x8118 +#define GL_DUAL_INTENSITY8_SGIS 0x8119 +#define GL_DUAL_INTENSITY12_SGIS 0x811A +#define GL_DUAL_INTENSITY16_SGIS 0x811B +#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C +#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D +#define GL_QUAD_ALPHA4_SGIS 0x811E +#define GL_QUAD_ALPHA8_SGIS 0x811F +#define GL_QUAD_LUMINANCE4_SGIS 0x8120 +#define GL_QUAD_LUMINANCE8_SGIS 0x8121 +#define GL_QUAD_INTENSITY4_SGIS 0x8122 +#define GL_QUAD_INTENSITY8_SGIS 0x8123 +#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 +#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 +#endif /* GL_SGIS_texture_select */ + +#ifndef GL_SGIX_async +#define GL_SGIX_async 1 +#define GL_ASYNC_MARKER_SGIX 0x8329 +typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker); +typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp); +typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp); +typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); +typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); +typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint marker); +GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *markerp); +GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *markerp); +GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei range); +GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint marker, GLsizei range); +GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint marker); +#endif +#endif /* GL_SGIX_async */ + +#ifndef GL_SGIX_async_histogram +#define GL_SGIX_async_histogram 1 +#define GL_ASYNC_HISTOGRAM_SGIX 0x832C +#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D +#endif /* GL_SGIX_async_histogram */ + +#ifndef GL_SGIX_async_pixel +#define GL_SGIX_async_pixel 1 +#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C +#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D +#define GL_ASYNC_READ_PIXELS_SGIX 0x835E +#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F +#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 +#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 +#endif /* GL_SGIX_async_pixel */ + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_SGIX_blend_alpha_minmax 1 +#define GL_ALPHA_MIN_SGIX 0x8320 +#define GL_ALPHA_MAX_SGIX 0x8321 +#endif /* GL_SGIX_blend_alpha_minmax */ + +#ifndef GL_SGIX_calligraphic_fragment +#define GL_SGIX_calligraphic_fragment 1 +#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 +#endif /* GL_SGIX_calligraphic_fragment */ + +#ifndef GL_SGIX_clipmap +#define GL_SGIX_clipmap 1 +#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 +#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 +#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 +#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 +#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 +#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 +#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 +#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 +#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 +#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D +#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E +#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F +#endif /* GL_SGIX_clipmap */ + +#ifndef GL_SGIX_convolution_accuracy +#define GL_SGIX_convolution_accuracy 1 +#define GL_CONVOLUTION_HINT_SGIX 0x8316 +#endif /* GL_SGIX_convolution_accuracy */ + +#ifndef GL_SGIX_depth_pass_instrument +#define GL_SGIX_depth_pass_instrument 1 +#endif /* GL_SGIX_depth_pass_instrument */ + +#ifndef GL_SGIX_depth_texture +#define GL_SGIX_depth_texture 1 +#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 +#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 +#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 +#endif /* GL_SGIX_depth_texture */ + +#ifndef GL_SGIX_flush_raster +#define GL_SGIX_flush_raster 1 +typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushRasterSGIX (void); +#endif +#endif /* GL_SGIX_flush_raster */ + +#ifndef GL_SGIX_fog_offset +#define GL_SGIX_fog_offset 1 +#define GL_FOG_OFFSET_SGIX 0x8198 +#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 +#endif /* GL_SGIX_fog_offset */ + +#ifndef GL_SGIX_fragment_lighting +#define GL_SGIX_fragment_lighting 1 +#define GL_FRAGMENT_LIGHTING_SGIX 0x8400 +#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 +#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 +#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 +#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 +#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 +#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 +#define GL_LIGHT_ENV_MODE_SGIX 0x8407 +#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 +#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 +#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A +#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B +#define GL_FRAGMENT_LIGHT0_SGIX 0x840C +#define GL_FRAGMENT_LIGHT1_SGIX 0x840D +#define GL_FRAGMENT_LIGHT2_SGIX 0x840E +#define GL_FRAGMENT_LIGHT3_SGIX 0x840F +#define GL_FRAGMENT_LIGHT4_SGIX 0x8410 +#define GL_FRAGMENT_LIGHT5_SGIX 0x8411 +#define GL_FRAGMENT_LIGHT6_SGIX 0x8412 +#define GL_FRAGMENT_LIGHT7_SGIX 0x8413 +typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum face, GLenum mode); +GLAPI void APIENTRY glFragmentLightfSGIX (GLenum light, GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum light, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentLightiSGIX (GLenum light, GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentLightivSGIX (GLenum light, GLenum pname, const GLint *params); +GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum pname, const GLint *params); +GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum face, GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum face, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum face, GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum face, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum light, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum light, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum face, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum face, GLenum pname, GLint *params); +GLAPI void APIENTRY glLightEnviSGIX (GLenum pname, GLint param); +#endif +#endif /* GL_SGIX_fragment_lighting */ + +#ifndef GL_SGIX_framezoom +#define GL_SGIX_framezoom 1 +#define GL_FRAMEZOOM_SGIX 0x818B +#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C +#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D +typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFrameZoomSGIX (GLint factor); +#endif +#endif /* GL_SGIX_framezoom */ + +#ifndef GL_SGIX_igloo_interface +#define GL_SGIX_igloo_interface 1 +typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const void *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum pname, const void *params); +#endif +#endif /* GL_SGIX_igloo_interface */ + +#ifndef GL_SGIX_instruments +#define GL_SGIX_instruments 1 +#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 +#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 +typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer); +typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p); +typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker); +typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLint APIENTRY glGetInstrumentsSGIX (void); +GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei size, GLint *buffer); +GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *marker_p); +GLAPI void APIENTRY glReadInstrumentsSGIX (GLint marker); +GLAPI void APIENTRY glStartInstrumentsSGIX (void); +GLAPI void APIENTRY glStopInstrumentsSGIX (GLint marker); +#endif +#endif /* GL_SGIX_instruments */ + +#ifndef GL_SGIX_interlace +#define GL_SGIX_interlace 1 +#define GL_INTERLACE_SGIX 0x8094 +#endif /* GL_SGIX_interlace */ + +#ifndef GL_SGIX_ir_instrument1 +#define GL_SGIX_ir_instrument1 1 +#define GL_IR_INSTRUMENT1_SGIX 0x817F +#endif /* GL_SGIX_ir_instrument1 */ + +#ifndef GL_SGIX_list_priority +#define GL_SGIX_list_priority 1 +#define GL_LIST_PRIORITY_SGIX 0x8182 +typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint list, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetListParameterivSGIX (GLuint list, GLenum pname, GLint *params); +GLAPI void APIENTRY glListParameterfSGIX (GLuint list, GLenum pname, GLfloat param); +GLAPI void APIENTRY glListParameterfvSGIX (GLuint list, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glListParameteriSGIX (GLuint list, GLenum pname, GLint param); +GLAPI void APIENTRY glListParameterivSGIX (GLuint list, GLenum pname, const GLint *params); +#endif +#endif /* GL_SGIX_list_priority */ + +#ifndef GL_SGIX_pixel_texture +#define GL_SGIX_pixel_texture 1 +#define GL_PIXEL_TEX_GEN_SGIX 0x8139 +#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B +typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenSGIX (GLenum mode); +#endif +#endif /* GL_SGIX_pixel_texture */ + +#ifndef GL_SGIX_pixel_tiles +#define GL_SGIX_pixel_tiles 1 +#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E +#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F +#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 +#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 +#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 +#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 +#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 +#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 +#endif /* GL_SGIX_pixel_tiles */ + +#ifndef GL_SGIX_polynomial_ffd +#define GL_SGIX_polynomial_ffd 1 +#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 +#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 +#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 +#define GL_TEXTURE_DEFORMATION_SGIX 0x8195 +#define GL_DEFORMATIONS_MASK_SGIX 0x8196 +#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); +typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); +GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); +GLAPI void APIENTRY glDeformSGIX (GLbitfield mask); +GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield mask); +#endif +#endif /* GL_SGIX_polynomial_ffd */ + +#ifndef GL_SGIX_reference_plane +#define GL_SGIX_reference_plane 1 +#define GL_REFERENCE_PLANE_SGIX 0x817D +#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E +typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *equation); +#endif +#endif /* GL_SGIX_reference_plane */ + +#ifndef GL_SGIX_resample +#define GL_SGIX_resample 1 +#define GL_PACK_RESAMPLE_SGIX 0x842E +#define GL_UNPACK_RESAMPLE_SGIX 0x842F +#define GL_RESAMPLE_REPLICATE_SGIX 0x8433 +#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 +#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 +#endif /* GL_SGIX_resample */ + +#ifndef GL_SGIX_scalebias_hint +#define GL_SGIX_scalebias_hint 1 +#define GL_SCALEBIAS_HINT_SGIX 0x8322 +#endif /* GL_SGIX_scalebias_hint */ + +#ifndef GL_SGIX_shadow +#define GL_SGIX_shadow 1 +#define GL_TEXTURE_COMPARE_SGIX 0x819A +#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B +#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C +#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D +#endif /* GL_SGIX_shadow */ + +#ifndef GL_SGIX_shadow_ambient +#define GL_SGIX_shadow_ambient 1 +#define GL_SHADOW_AMBIENT_SGIX 0x80BF +#endif /* GL_SGIX_shadow_ambient */ + +#ifndef GL_SGIX_sprite +#define GL_SGIX_sprite 1 +#define GL_SPRITE_SGIX 0x8148 +#define GL_SPRITE_MODE_SGIX 0x8149 +#define GL_SPRITE_AXIS_SGIX 0x814A +#define GL_SPRITE_TRANSLATION_SGIX 0x814B +#define GL_SPRITE_AXIAL_SGIX 0x814C +#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D +#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum pname, GLfloat param); +GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum pname, GLint param); +GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum pname, const GLint *params); +#endif +#endif /* GL_SGIX_sprite */ + +#ifndef GL_SGIX_subsample +#define GL_SGIX_subsample 1 +#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 +#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 +#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 +#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 +#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 +#endif /* GL_SGIX_subsample */ + +#ifndef GL_SGIX_tag_sample_buffer +#define GL_SGIX_tag_sample_buffer 1 +typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTagSampleBufferSGIX (void); +#endif +#endif /* GL_SGIX_tag_sample_buffer */ + +#ifndef GL_SGIX_texture_add_env +#define GL_SGIX_texture_add_env 1 +#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE +#endif /* GL_SGIX_texture_add_env */ + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_SGIX_texture_coordinate_clamp 1 +#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 +#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A +#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B +#endif /* GL_SGIX_texture_coordinate_clamp */ + +#ifndef GL_SGIX_texture_lod_bias +#define GL_SGIX_texture_lod_bias 1 +#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E +#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F +#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 +#endif /* GL_SGIX_texture_lod_bias */ + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_SGIX_texture_multi_buffer 1 +#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E +#endif /* GL_SGIX_texture_multi_buffer */ + +#ifndef GL_SGIX_texture_scale_bias +#define GL_SGIX_texture_scale_bias 1 +#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 +#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A +#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B +#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C +#endif /* GL_SGIX_texture_scale_bias */ + +#ifndef GL_SGIX_vertex_preclip +#define GL_SGIX_vertex_preclip 1 +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF +#endif /* GL_SGIX_vertex_preclip */ + +#ifndef GL_SGIX_ycrcb +#define GL_SGIX_ycrcb 1 +#define GL_YCRCB_422_SGIX 0x81BB +#define GL_YCRCB_444_SGIX 0x81BC +#endif /* GL_SGIX_ycrcb */ + +#ifndef GL_SGIX_ycrcb_subsample +#define GL_SGIX_ycrcb_subsample 1 +#endif /* GL_SGIX_ycrcb_subsample */ + +#ifndef GL_SGIX_ycrcba +#define GL_SGIX_ycrcba 1 +#define GL_YCRCB_SGIX 0x8318 +#define GL_YCRCBA_SGIX 0x8319 +#endif /* GL_SGIX_ycrcba */ + +#ifndef GL_SGI_color_matrix +#define GL_SGI_color_matrix 1 +#define GL_COLOR_MATRIX_SGI 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB +#endif /* GL_SGI_color_matrix */ + +#ifndef GL_SGI_color_table +#define GL_SGI_color_table 1 +#define GL_COLOR_TABLE_SGI 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 +#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 +#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 +#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 +#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 +#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF +typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableSGI (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glColorTableParameterivSGI (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyColorTableSGI (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glGetColorTableSGI (GLenum target, GLenum format, GLenum type, void *table); +GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum target, GLenum pname, GLint *params); +#endif +#endif /* GL_SGI_color_table */ + +#ifndef GL_SGI_texture_color_table +#define GL_SGI_texture_color_table 1 +#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC +#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD +#endif /* GL_SGI_texture_color_table */ + +#ifndef GL_SUNX_constant_data +#define GL_SUNX_constant_data 1 +#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 +#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 +typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFinishTextureSUNX (void); +#endif +#endif /* GL_SUNX_constant_data */ + +#ifndef GL_SUN_convolution_border_modes +#define GL_SUN_convolution_border_modes 1 +#define GL_WRAP_BORDER_SUN 0x81D4 +#endif /* GL_SUN_convolution_border_modes */ + +#ifndef GL_SUN_global_alpha +#define GL_SUN_global_alpha 1 +#define GL_GLOBAL_ALPHA_SUN 0x81D9 +#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte factor); +GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort factor); +GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint factor); +GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat factor); +GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble factor); +GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte factor); +GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort factor); +GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint factor); +#endif +#endif /* GL_SUN_global_alpha */ + +#ifndef GL_SUN_mesh_array +#define GL_SUN_mesh_array 1 +#define GL_QUAD_MESH_SUN 0x8614 +#define GL_TRIANGLE_MESH_SUN 0x8615 +typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum mode, GLint first, GLsizei count, GLsizei width); +#endif +#endif /* GL_SUN_mesh_array */ + +#ifndef GL_SUN_slice_accum +#define GL_SUN_slice_accum 1 +#define GL_SLICE_ACCUM_SUN 0x85CC +#endif /* GL_SUN_slice_accum */ + +#ifndef GL_SUN_triangle_list +#define GL_SUN_triangle_list 1 +#define GL_RESTART_SUN 0x0001 +#define GL_REPLACE_MIDDLE_SUN 0x0002 +#define GL_REPLACE_OLDEST_SUN 0x0003 +#define GL_TRIANGLE_LIST_SUN 0x81D7 +#define GL_REPLACEMENT_CODE_SUN 0x81D8 +#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 +#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 +#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 +#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 +#define GL_R1UI_V3F_SUN 0x85C4 +#define GL_R1UI_C4UB_V3F_SUN 0x85C5 +#define GL_R1UI_C3F_V3F_SUN 0x85C6 +#define GL_R1UI_N3F_V3F_SUN 0x85C7 +#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 +#define GL_R1UI_T2F_V3F_SUN 0x85C9 +#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA +#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void **pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint code); +GLAPI void APIENTRY glReplacementCodeusSUN (GLushort code); +GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte code); +GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *code); +GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *code); +GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *code); +GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum type, GLsizei stride, const void **pointer); +#endif +#endif /* GL_SUN_triangle_list */ + +#ifndef GL_SUN_vertex +#define GL_SUN_vertex 1 +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *tc, const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *rc, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *rc, const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +#endif +#endif /* GL_SUN_vertex */ + +#ifndef GL_WIN_phong_shading +#define GL_WIN_phong_shading 1 +#define GL_PHONG_WIN 0x80EA +#define GL_PHONG_HINT_WIN 0x80EB +#endif /* GL_WIN_phong_shading */ + +#ifndef GL_WIN_specular_fog +#define GL_WIN_specular_fog 1 +#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC +#endif /* GL_WIN_specular_fog */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/libs/SDL_mixer/src/codecs/music_mpg123.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_opengles.h similarity index 73% rename from libs/SDL_mixer/src/codecs/music_mpg123.h rename to libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_opengles.h index 3f94d47..4fb9a4b 100644 --- a/libs/SDL_mixer/src/codecs/music_mpg123.h +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_opengles.h @@ -1,5 +1,5 @@ /* - SDL_mixer: An audio mixer library based on the SDL library + Simple DirectMedia Layer Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied @@ -19,10 +19,20 @@ 3. This notice may not be removed or altered from any source distribution. */ -/* This file supports playing MP3 files with mpg123 */ +/* + * This is a simple file to encapsulate the OpenGL ES 1.X API headers. + */ -#include "music.h" +#include -extern Mix_MusicInterface Mix_MusicInterface_MPG123; +#ifdef SDL_PLATFORM_IOS +#include +#include +#else +#include +#include +#endif -/* vi: set ts=4 sw=4 expandtab: */ +#ifndef APIENTRY +#define APIENTRY +#endif diff --git a/libs/SDL_mixer/src/utils.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_opengles2.h similarity index 56% rename from libs/SDL_mixer/src/utils.h rename to libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_opengles2.h index a45fc01..365898a 100644 --- a/libs/SDL_mixer/src/utils.h +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_opengles2.h @@ -1,5 +1,5 @@ /* - SDL_mixer: An audio mixer library based on the SDL library + Simple DirectMedia Layer Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied @@ -19,18 +19,33 @@ 3. This notice may not be removed or altered from any source distribution. */ -#ifndef UTILS_H_ -#define UTILS_H_ +/* + * This is a simple file to encapsulate the OpenGL ES 2.0 API headers. + */ -/* misc helper routines */ +#include -#include +#if !defined(_MSC_VER) && !defined(SDL_USE_BUILTIN_OPENGL_DEFINITIONS) -/* Parse time string of the form HH:MM:SS.mmm and return equivalent sample - * position */ -extern Sint64 _Mix_ParseTime(char *time, long samplerate_hz); +#ifdef SDL_PLATFORM_IOS +#include +#include +#else +#include +#include +#include +#endif -extern bool _Mix_IsLoopTag(const char *tag); +#else /* _MSC_VER */ -#endif /* UTILS_H_ */ +/* OpenGL ES2 headers for Visual Studio */ +#include +#include +#include +#include +#endif /* _MSC_VER */ + +#ifndef APIENTRY +#define APIENTRY GL_APIENTRY +#endif diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_opengles2_gl2.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_opengles2_gl2.h new file mode 100644 index 0000000..d13622a --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_opengles2_gl2.h @@ -0,0 +1,656 @@ +#ifndef __gles2_gl2_h_ +#define __gles2_gl2_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright 2013-2020 The Khronos Group Inc. +** SPDX-License-Identifier: MIT +** +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** https://github.com/KhronosGroup/OpenGL-Registry +*/ + +/*#include */ + +#ifndef GL_APIENTRYP +#define GL_APIENTRYP GL_APIENTRY* +#endif + +#ifndef GL_GLES_PROTOTYPES +#define GL_GLES_PROTOTYPES 1 +#endif + +/* Generated on date 20220530 */ + +/* Generated C header for: + * API: gles2 + * Profile: common + * Versions considered: 2\.[0-9] + * Versions emitted: .* + * Default extensions included: None + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef GL_ES_VERSION_2_0 +#define GL_ES_VERSION_2_0 1 +/*#include */ +typedef khronos_int8_t GLbyte; +typedef khronos_float_t GLclampf; +typedef khronos_int32_t GLfixed; +typedef khronos_int16_t GLshort; +typedef khronos_uint16_t GLushort; +typedef void GLvoid; +typedef struct __GLsync *GLsync; +typedef khronos_int64_t GLint64; +typedef khronos_uint64_t GLuint64; +typedef unsigned int GLenum; +typedef unsigned int GLuint; +typedef char GLchar; +typedef khronos_float_t GLfloat; +typedef khronos_ssize_t GLsizeiptr; +typedef khronos_intptr_t GLintptr; +typedef unsigned int GLbitfield; +typedef int GLint; +typedef unsigned char GLboolean; +typedef int GLsizei; +typedef khronos_uint8_t GLubyte; +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_FALSE 0 +#define GL_TRUE 1 +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_FUNC_ADD 0x8006 +#define GL_BLEND_EQUATION 0x8009 +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_STREAM_DRAW 0x88E0 +#define GL_STATIC_DRAW 0x88E4 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_CULL_FACE 0x0B44 +#define GL_BLEND 0x0BE2 +#define GL_DITHER 0x0BD0 +#define GL_STENCIL_TEST 0x0B90 +#define GL_DEPTH_TEST 0x0B71 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_LINE_WIDTH 0x0B21 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_VIEWPORT 0x0BA2 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_FIXED 0x140C +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_SHADER_TYPE 0x8B4F +#define GL_DELETE_STATUS 0x8B80 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_INVERT 0x150A +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TEXTURE 0x1702 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_REPEAT 0x2901 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_COMPILE_STATUS 0x8B81 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGB565 0x8D62 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_NONE 0 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); +typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask); +typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); +typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s); +typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); +typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); +typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); +typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func); +typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); +typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap); +typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices); +typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap); +typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void); +typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); +typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data); +typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void); +typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data); +typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); +typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); +typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode); +typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); +typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap); +typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader); +typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture); +typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width); +typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units); +typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); +typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); +typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); +typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +#if GL_GLES_PROTOTYPES +GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); +GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); +GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); +GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); +GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); +GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); +GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); +GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); +GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); +GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); +GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); +GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d); +GL_APICALL void GL_APIENTRY glClearStencil (GLint s); +GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); +GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); +GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); +GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); +GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); +GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); +GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); +GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); +GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); +GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); +GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); +GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); +GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); +GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); +GL_APICALL void GL_APIENTRY glDisable (GLenum cap); +GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); +GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); +GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); +GL_APICALL void GL_APIENTRY glEnable (GLenum cap); +GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); +GL_APICALL void GL_APIENTRY glFinish (void); +GL_APICALL void GL_APIENTRY glFlush (void); +GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); +GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); +GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); +GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); +GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); +GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); +GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); +GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); +GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL GLenum GL_APIENTRY glGetError (void); +GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); +GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); +GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name); +GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); +GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); +GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); +GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); +GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); +GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); +GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); +GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); +GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); +GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); +GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); +GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); +GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); +GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); +GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); +GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); +GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); +GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); +GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); +GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); +GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0); +GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0); +GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); +GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); +GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); +GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); +GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); +GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); +GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); +GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_ES_VERSION_2_0 */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_opengles2_gl2ext.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_opengles2_gl2ext.h new file mode 100644 index 0000000..9448ce0 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_opengles2_gl2ext.h @@ -0,0 +1,4033 @@ +#ifndef __gles2_gl2ext_h_ +#define __gles2_gl2ext_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright 2013-2020 The Khronos Group Inc. +** SPDX-License-Identifier: MIT +** +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** https://github.com/KhronosGroup/OpenGL-Registry +*/ + +#ifndef GL_APIENTRYP +#define GL_APIENTRYP GL_APIENTRY* +#endif + +/* Generated on date 20220530 */ + +/* Generated C header for: + * API: gles2 + * Profile: common + * Versions considered: 2\.[0-9] + * Versions emitted: _nomatch_^ + * Default extensions included: gles2 + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef GL_KHR_blend_equation_advanced +#define GL_KHR_blend_equation_advanced 1 +#define GL_MULTIPLY_KHR 0x9294 +#define GL_SCREEN_KHR 0x9295 +#define GL_OVERLAY_KHR 0x9296 +#define GL_DARKEN_KHR 0x9297 +#define GL_LIGHTEN_KHR 0x9298 +#define GL_COLORDODGE_KHR 0x9299 +#define GL_COLORBURN_KHR 0x929A +#define GL_HARDLIGHT_KHR 0x929B +#define GL_SOFTLIGHT_KHR 0x929C +#define GL_DIFFERENCE_KHR 0x929E +#define GL_EXCLUSION_KHR 0x92A0 +#define GL_HSL_HUE_KHR 0x92AD +#define GL_HSL_SATURATION_KHR 0x92AE +#define GL_HSL_COLOR_KHR 0x92AF +#define GL_HSL_LUMINOSITY_KHR 0x92B0 +typedef void (GL_APIENTRYP PFNGLBLENDBARRIERKHRPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); +#endif +#endif /* GL_KHR_blend_equation_advanced */ + +#ifndef GL_KHR_blend_equation_advanced_coherent +#define GL_KHR_blend_equation_advanced_coherent 1 +#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 +#endif /* GL_KHR_blend_equation_advanced_coherent */ + +#ifndef GL_KHR_context_flush_control +#define GL_KHR_context_flush_control 1 +#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB +#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC +#endif /* GL_KHR_context_flush_control */ + +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 +typedef void (GL_APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#define GL_SAMPLER 0x82E6 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245 +#define GL_DEBUG_SOURCE_API_KHR 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A +#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B +#define GL_DEBUG_TYPE_ERROR_KHR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250 +#define GL_DEBUG_TYPE_OTHER_KHR 0x8251 +#define GL_DEBUG_TYPE_MARKER_KHR 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D +#define GL_BUFFER_KHR 0x82E0 +#define GL_SHADER_KHR 0x82E1 +#define GL_PROGRAM_KHR 0x82E2 +#define GL_VERTEX_ARRAY_KHR 0x8074 +#define GL_QUERY_KHR 0x82E3 +#define GL_PROGRAM_PIPELINE_KHR 0x82E4 +#define GL_SAMPLER_KHR 0x82E6 +#define GL_MAX_LABEL_LENGTH_KHR 0x82E8 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147 +#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148 +#define GL_DEBUG_OUTPUT_KHR 0x92E0 +#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002 +#define GL_STACK_OVERFLOW_KHR 0x0503 +#define GL_STACK_UNDERFLOW_KHR 0x0504 +typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKKHRPROC) (GLDEBUGPROCKHR callback, const void *userParam); +typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); +typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPKHRPROC) (void); +typedef void (GL_APIENTRYP PFNGLOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei length, const GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETPOINTERVKHRPROC) (GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDebugMessageControlKHR (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GL_APICALL void GL_APIENTRY glDebugMessageInsertKHR (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GL_APICALL void GL_APIENTRY glDebugMessageCallbackKHR (GLDEBUGPROCKHR callback, const void *userParam); +GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLogKHR (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +GL_APICALL void GL_APIENTRY glPushDebugGroupKHR (GLenum source, GLuint id, GLsizei length, const GLchar *message); +GL_APICALL void GL_APIENTRY glPopDebugGroupKHR (void); +GL_APICALL void GL_APIENTRY glObjectLabelKHR (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +GL_APICALL void GL_APIENTRY glGetObjectLabelKHR (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +GL_APICALL void GL_APIENTRY glObjectPtrLabelKHR (const void *ptr, GLsizei length, const GLchar *label); +GL_APICALL void GL_APIENTRY glGetObjectPtrLabelKHR (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +GL_APICALL void GL_APIENTRY glGetPointervKHR (GLenum pname, void **params); +#endif +#endif /* GL_KHR_debug */ + +#ifndef GL_KHR_no_error +#define GL_KHR_no_error 1 +#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 +#endif /* GL_KHR_no_error */ + +#ifndef GL_KHR_parallel_shader_compile +#define GL_KHR_parallel_shader_compile 1 +#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0 +#define GL_COMPLETION_STATUS_KHR 0x91B1 +typedef void (GL_APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSKHRPROC) (GLuint count); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glMaxShaderCompilerThreadsKHR (GLuint count); +#endif +#endif /* GL_KHR_parallel_shader_compile */ + +#ifndef GL_KHR_robust_buffer_access_behavior +#define GL_KHR_robust_buffer_access_behavior 1 +#endif /* GL_KHR_robust_buffer_access_behavior */ + +#ifndef GL_KHR_robustness +#define GL_KHR_robustness 1 +#define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3 +#define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252 +#define GL_GUILTY_CONTEXT_RESET_KHR 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256 +#define GL_NO_RESET_NOTIFICATION_KHR 0x8261 +#define GL_CONTEXT_LOST_KHR 0x0507 +typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSKHRPROC) (void); +typedef void (GL_APIENTRYP PFNGLREADNPIXELSKHRPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVKHRPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVKHRPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMUIVKHRPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusKHR (void); +GL_APICALL void GL_APIENTRY glReadnPixelsKHR (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GL_APICALL void GL_APIENTRY glGetnUniformfvKHR (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetnUniformivKHR (GLuint program, GLint location, GLsizei bufSize, GLint *params); +GL_APICALL void GL_APIENTRY glGetnUniformuivKHR (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +#endif +#endif /* GL_KHR_robustness */ + +#ifndef GL_KHR_shader_subgroup +#define GL_KHR_shader_subgroup 1 +#define GL_SUBGROUP_SIZE_KHR 0x9532 +#define GL_SUBGROUP_SUPPORTED_STAGES_KHR 0x9533 +#define GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534 +#define GL_SUBGROUP_QUAD_ALL_STAGES_KHR 0x9535 +#define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001 +#define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002 +#define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004 +#define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008 +#define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010 +#define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020 +#define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040 +#define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080 +#endif /* GL_KHR_shader_subgroup */ + +#ifndef GL_KHR_texture_compression_astc_hdr +#define GL_KHR_texture_compression_astc_hdr 1 +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD +#endif /* GL_KHR_texture_compression_astc_hdr */ + +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_KHR_texture_compression_astc_ldr 1 +#endif /* GL_KHR_texture_compression_astc_ldr */ + +#ifndef GL_KHR_texture_compression_astc_sliced_3d +#define GL_KHR_texture_compression_astc_sliced_3d 1 +#endif /* GL_KHR_texture_compression_astc_sliced_3d */ + +#ifndef GL_OES_EGL_image +#define GL_OES_EGL_image 1 +typedef void *GLeglImageOES; +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image); +GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image); +#endif +#endif /* GL_OES_EGL_image */ + +#ifndef GL_OES_EGL_image_external +#define GL_OES_EGL_image_external 1 +#define GL_TEXTURE_EXTERNAL_OES 0x8D65 +#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 +#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 +#define GL_SAMPLER_EXTERNAL_OES 0x8D66 +#endif /* GL_OES_EGL_image_external */ + +#ifndef GL_OES_EGL_image_external_essl3 +#define GL_OES_EGL_image_external_essl3 1 +#endif /* GL_OES_EGL_image_external_essl3 */ + +#ifndef GL_OES_compressed_ETC1_RGB8_sub_texture +#define GL_OES_compressed_ETC1_RGB8_sub_texture 1 +#endif /* GL_OES_compressed_ETC1_RGB8_sub_texture */ + +#ifndef GL_OES_compressed_ETC1_RGB8_texture +#define GL_OES_compressed_ETC1_RGB8_texture 1 +#define GL_ETC1_RGB8_OES 0x8D64 +#endif /* GL_OES_compressed_ETC1_RGB8_texture */ + +#ifndef GL_OES_compressed_paletted_texture +#define GL_OES_compressed_paletted_texture 1 +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 +#endif /* GL_OES_compressed_paletted_texture */ + +#ifndef GL_OES_copy_image +#define GL_OES_copy_image 1 +typedef void (GL_APIENTRYP PFNGLCOPYIMAGESUBDATAOESPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCopyImageSubDataOES (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +#endif +#endif /* GL_OES_copy_image */ + +#ifndef GL_OES_depth24 +#define GL_OES_depth24 1 +#define GL_DEPTH_COMPONENT24_OES 0x81A6 +#endif /* GL_OES_depth24 */ + +#ifndef GL_OES_depth32 +#define GL_OES_depth32 1 +#define GL_DEPTH_COMPONENT32_OES 0x81A7 +#endif /* GL_OES_depth32 */ + +#ifndef GL_OES_depth_texture +#define GL_OES_depth_texture 1 +#endif /* GL_OES_depth_texture */ + +#ifndef GL_OES_draw_buffers_indexed +#define GL_OES_draw_buffers_indexed 1 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +typedef void (GL_APIENTRYP PFNGLENABLEIOESPROC) (GLenum target, GLuint index); +typedef void (GL_APIENTRYP PFNGLDISABLEIOESPROC) (GLenum target, GLuint index); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONIOESPROC) (GLuint buf, GLenum mode); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEIOESPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCIOESPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEIOESPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GL_APIENTRYP PFNGLCOLORMASKIOESPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDIOESPROC) (GLenum target, GLuint index); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glEnableiOES (GLenum target, GLuint index); +GL_APICALL void GL_APIENTRY glDisableiOES (GLenum target, GLuint index); +GL_APICALL void GL_APIENTRY glBlendEquationiOES (GLuint buf, GLenum mode); +GL_APICALL void GL_APIENTRY glBlendEquationSeparateiOES (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GL_APICALL void GL_APIENTRY glBlendFunciOES (GLuint buf, GLenum src, GLenum dst); +GL_APICALL void GL_APIENTRY glBlendFuncSeparateiOES (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GL_APICALL void GL_APIENTRY glColorMaskiOES (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GL_APICALL GLboolean GL_APIENTRY glIsEnablediOES (GLenum target, GLuint index); +#endif +#endif /* GL_OES_draw_buffers_indexed */ + +#ifndef GL_OES_draw_elements_base_vertex +#define GL_OES_draw_elements_base_vertex 1 +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXOESPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawElementsBaseVertexOES (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GL_APICALL void GL_APIENTRY glDrawRangeElementsBaseVertexOES (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexOES (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +GL_APICALL void GL_APIENTRY glMultiDrawElementsBaseVertexEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +#endif +#endif /* GL_OES_draw_elements_base_vertex */ + +#ifndef GL_OES_element_index_uint +#define GL_OES_element_index_uint 1 +#endif /* GL_OES_element_index_uint */ + +#ifndef GL_OES_fbo_render_mipmap +#define GL_OES_fbo_render_mipmap 1 +#endif /* GL_OES_fbo_render_mipmap */ + +#ifndef GL_OES_fragment_precision_high +#define GL_OES_fragment_precision_high 1 +#endif /* GL_OES_fragment_precision_high */ + +#ifndef GL_OES_geometry_point_size +#define GL_OES_geometry_point_size 1 +#endif /* GL_OES_geometry_point_size */ + +#ifndef GL_OES_geometry_shader +#define GL_OES_geometry_shader 1 +#define GL_GEOMETRY_SHADER_OES 0x8DD9 +#define GL_GEOMETRY_SHADER_BIT_OES 0x00000004 +#define GL_GEOMETRY_LINKED_VERTICES_OUT_OES 0x8916 +#define GL_GEOMETRY_LINKED_INPUT_TYPE_OES 0x8917 +#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES 0x8918 +#define GL_GEOMETRY_SHADER_INVOCATIONS_OES 0x887F +#define GL_LAYER_PROVOKING_VERTEX_OES 0x825E +#define GL_LINES_ADJACENCY_OES 0x000A +#define GL_LINE_STRIP_ADJACENCY_OES 0x000B +#define GL_TRIANGLES_ADJACENCY_OES 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_OES 0x000D +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8DDF +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES 0x8A2C +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8A32 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES 0x9124 +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES 0x8DE1 +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES 0x8E5A +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES 0x8C29 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES 0x92CF +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES 0x92D5 +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES 0x90CD +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES 0x90D7 +#define GL_FIRST_VERTEX_CONVENTION_OES 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_OES 0x8E4E +#define GL_UNDEFINED_VERTEX_OES 0x8260 +#define GL_PRIMITIVES_GENERATED_OES 0x8C87 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS_OES 0x9312 +#define GL_MAX_FRAMEBUFFER_LAYERS_OES 0x9317 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES 0x8DA8 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES 0x8DA7 +#define GL_REFERENCED_BY_GEOMETRY_SHADER_OES 0x9309 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREOESPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferTextureOES (GLenum target, GLenum attachment, GLuint texture, GLint level); +#endif +#endif /* GL_OES_geometry_shader */ + +#ifndef GL_OES_get_program_binary +#define GL_OES_get_program_binary 1 +#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE +#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF +typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLint length); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const void *binary, GLint length); +#endif +#endif /* GL_OES_get_program_binary */ + +#ifndef GL_OES_gpu_shader5 +#define GL_OES_gpu_shader5 1 +#endif /* GL_OES_gpu_shader5 */ + +#ifndef GL_OES_mapbuffer +#define GL_OES_mapbuffer 1 +#define GL_WRITE_ONLY_OES 0x88B9 +#define GL_BUFFER_ACCESS_OES 0x88BB +#define GL_BUFFER_MAPPED_OES 0x88BC +#define GL_BUFFER_MAP_POINTER_OES 0x88BD +typedef void *(GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access); +typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void *GL_APIENTRY glMapBufferOES (GLenum target, GLenum access); +GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target); +GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_OES_mapbuffer */ + +#ifndef GL_OES_packed_depth_stencil +#define GL_OES_packed_depth_stencil 1 +#define GL_DEPTH_STENCIL_OES 0x84F9 +#define GL_UNSIGNED_INT_24_8_OES 0x84FA +#define GL_DEPTH24_STENCIL8_OES 0x88F0 +#endif /* GL_OES_packed_depth_stencil */ + +#ifndef GL_OES_primitive_bounding_box +#define GL_OES_primitive_bounding_box 1 +#define GL_PRIMITIVE_BOUNDING_BOX_OES 0x92BE +typedef void (GL_APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXOESPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glPrimitiveBoundingBoxOES (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +#endif +#endif /* GL_OES_primitive_bounding_box */ + +#ifndef GL_OES_required_internalformat +#define GL_OES_required_internalformat 1 +#define GL_ALPHA8_OES 0x803C +#define GL_DEPTH_COMPONENT16_OES 0x81A5 +#define GL_LUMINANCE4_ALPHA4_OES 0x8043 +#define GL_LUMINANCE8_ALPHA8_OES 0x8045 +#define GL_LUMINANCE8_OES 0x8040 +#define GL_RGBA4_OES 0x8056 +#define GL_RGB5_A1_OES 0x8057 +#define GL_RGB565_OES 0x8D62 +#define GL_RGB8_OES 0x8051 +#define GL_RGBA8_OES 0x8058 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB10_A2_EXT 0x8059 +#endif /* GL_OES_required_internalformat */ + +#ifndef GL_OES_rgb8_rgba8 +#define GL_OES_rgb8_rgba8 1 +#endif /* GL_OES_rgb8_rgba8 */ + +#ifndef GL_OES_sample_shading +#define GL_OES_sample_shading 1 +#define GL_SAMPLE_SHADING_OES 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE_OES 0x8C37 +typedef void (GL_APIENTRYP PFNGLMINSAMPLESHADINGOESPROC) (GLfloat value); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glMinSampleShadingOES (GLfloat value); +#endif +#endif /* GL_OES_sample_shading */ + +#ifndef GL_OES_sample_variables +#define GL_OES_sample_variables 1 +#endif /* GL_OES_sample_variables */ + +#ifndef GL_OES_shader_image_atomic +#define GL_OES_shader_image_atomic 1 +#endif /* GL_OES_shader_image_atomic */ + +#ifndef GL_OES_shader_io_blocks +#define GL_OES_shader_io_blocks 1 +#endif /* GL_OES_shader_io_blocks */ + +#ifndef GL_OES_shader_multisample_interpolation +#define GL_OES_shader_multisample_interpolation 1 +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES 0x8E5D +#endif /* GL_OES_shader_multisample_interpolation */ + +#ifndef GL_OES_standard_derivatives +#define GL_OES_standard_derivatives 1 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B +#endif /* GL_OES_standard_derivatives */ + +#ifndef GL_OES_stencil1 +#define GL_OES_stencil1 1 +#define GL_STENCIL_INDEX1_OES 0x8D46 +#endif /* GL_OES_stencil1 */ + +#ifndef GL_OES_stencil4 +#define GL_OES_stencil4 1 +#define GL_STENCIL_INDEX4_OES 0x8D47 +#endif /* GL_OES_stencil4 */ + +#ifndef GL_OES_surfaceless_context +#define GL_OES_surfaceless_context 1 +#define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219 +#endif /* GL_OES_surfaceless_context */ + +#ifndef GL_OES_tessellation_point_size +#define GL_OES_tessellation_point_size 1 +#endif /* GL_OES_tessellation_point_size */ + +#ifndef GL_OES_tessellation_shader +#define GL_OES_tessellation_shader 1 +#define GL_PATCHES_OES 0x000E +#define GL_PATCH_VERTICES_OES 0x8E72 +#define GL_TESS_CONTROL_OUTPUT_VERTICES_OES 0x8E75 +#define GL_TESS_GEN_MODE_OES 0x8E76 +#define GL_TESS_GEN_SPACING_OES 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER_OES 0x8E78 +#define GL_TESS_GEN_POINT_MODE_OES 0x8E79 +#define GL_ISOLINES_OES 0x8E7A +#define GL_QUADS_OES 0x0007 +#define GL_FRACTIONAL_ODD_OES 0x8E7B +#define GL_FRACTIONAL_EVEN_OES 0x8E7C +#define GL_MAX_PATCH_VERTICES_OES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL_OES 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS_OES 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES 0x8E86 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES 0x8E8A +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E1F +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES 0x92CE +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES 0x92D4 +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES 0x90CC +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES 0x90D9 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES 0x8221 +#define GL_IS_PER_PATCH_OES 0x92E7 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES 0x9308 +#define GL_TESS_CONTROL_SHADER_OES 0x8E88 +#define GL_TESS_EVALUATION_SHADER_OES 0x8E87 +#define GL_TESS_CONTROL_SHADER_BIT_OES 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT_OES 0x00000010 +typedef void (GL_APIENTRYP PFNGLPATCHPARAMETERIOESPROC) (GLenum pname, GLint value); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glPatchParameteriOES (GLenum pname, GLint value); +#endif +#endif /* GL_OES_tessellation_shader */ + +#ifndef GL_OES_texture_3D +#define GL_OES_texture_3D 1 +#define GL_TEXTURE_WRAP_R_OES 0x8072 +#define GL_TEXTURE_3D_OES 0x806F +#define GL_TEXTURE_BINDING_3D_OES 0x806A +#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073 +#define GL_SAMPLER_3D_OES 0x8B5F +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4 +typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +#endif +#endif /* GL_OES_texture_3D */ + +#ifndef GL_OES_texture_border_clamp +#define GL_OES_texture_border_clamp 1 +#define GL_TEXTURE_BORDER_COLOR_OES 0x1004 +#define GL_CLAMP_TO_BORDER_OES 0x812D +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVOESPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVOESPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVOESPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVOESPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVOESPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVOESPROC) (GLuint sampler, GLenum pname, const GLuint *param); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVOESPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVOESPROC) (GLuint sampler, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexParameterIivOES (GLenum target, GLenum pname, const GLint *params); +GL_APICALL void GL_APIENTRY glTexParameterIuivOES (GLenum target, GLenum pname, const GLuint *params); +GL_APICALL void GL_APIENTRY glGetTexParameterIivOES (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetTexParameterIuivOES (GLenum target, GLenum pname, GLuint *params); +GL_APICALL void GL_APIENTRY glSamplerParameterIivOES (GLuint sampler, GLenum pname, const GLint *param); +GL_APICALL void GL_APIENTRY glSamplerParameterIuivOES (GLuint sampler, GLenum pname, const GLuint *param); +GL_APICALL void GL_APIENTRY glGetSamplerParameterIivOES (GLuint sampler, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetSamplerParameterIuivOES (GLuint sampler, GLenum pname, GLuint *params); +#endif +#endif /* GL_OES_texture_border_clamp */ + +#ifndef GL_OES_texture_buffer +#define GL_OES_texture_buffer 1 +#define GL_TEXTURE_BUFFER_OES 0x8C2A +#define GL_TEXTURE_BUFFER_BINDING_OES 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_OES 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_OES 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES 0x8C2D +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES 0x919F +#define GL_SAMPLER_BUFFER_OES 0x8DC2 +#define GL_INT_SAMPLER_BUFFER_OES 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_OES 0x8DD8 +#define GL_IMAGE_BUFFER_OES 0x9051 +#define GL_INT_IMAGE_BUFFER_OES 0x905C +#define GL_UNSIGNED_INT_IMAGE_BUFFER_OES 0x9067 +#define GL_TEXTURE_BUFFER_OFFSET_OES 0x919D +#define GL_TEXTURE_BUFFER_SIZE_OES 0x919E +typedef void (GL_APIENTRYP PFNGLTEXBUFFEROESPROC) (GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GL_APIENTRYP PFNGLTEXBUFFERRANGEOESPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexBufferOES (GLenum target, GLenum internalformat, GLuint buffer); +GL_APICALL void GL_APIENTRY glTexBufferRangeOES (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +#endif +#endif /* GL_OES_texture_buffer */ + +#ifndef GL_OES_texture_compression_astc +#define GL_OES_texture_compression_astc 1 +#define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0 +#define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1 +#define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2 +#define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3 +#define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4 +#define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5 +#define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6 +#define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7 +#define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8 +#define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9 +#endif /* GL_OES_texture_compression_astc */ + +#ifndef GL_OES_texture_cube_map_array +#define GL_OES_texture_cube_map_array 1 +#define GL_TEXTURE_CUBE_MAP_ARRAY_OES 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES 0x900A +#define GL_SAMPLER_CUBE_MAP_ARRAY_OES 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900F +#define GL_IMAGE_CUBE_MAP_ARRAY_OES 0x9054 +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x905F +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x906A +#endif /* GL_OES_texture_cube_map_array */ + +#ifndef GL_OES_texture_float +#define GL_OES_texture_float 1 +#endif /* GL_OES_texture_float */ + +#ifndef GL_OES_texture_float_linear +#define GL_OES_texture_float_linear 1 +#endif /* GL_OES_texture_float_linear */ + +#ifndef GL_OES_texture_half_float +#define GL_OES_texture_half_float 1 +#define GL_HALF_FLOAT_OES 0x8D61 +#endif /* GL_OES_texture_half_float */ + +#ifndef GL_OES_texture_half_float_linear +#define GL_OES_texture_half_float_linear 1 +#endif /* GL_OES_texture_half_float_linear */ + +#ifndef GL_OES_texture_npot +#define GL_OES_texture_npot 1 +#endif /* GL_OES_texture_npot */ + +#ifndef GL_OES_texture_stencil8 +#define GL_OES_texture_stencil8 1 +#define GL_STENCIL_INDEX_OES 0x1901 +#define GL_STENCIL_INDEX8_OES 0x8D48 +#endif /* GL_OES_texture_stencil8 */ + +#ifndef GL_OES_texture_storage_multisample_2d_array +#define GL_OES_texture_storage_multisample_2d_array 1 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES 0x9102 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES 0x9105 +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910D +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexStorage3DMultisampleOES (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +#endif +#endif /* GL_OES_texture_storage_multisample_2d_array */ + +#ifndef GL_OES_texture_view +#define GL_OES_texture_view 1 +#define GL_TEXTURE_VIEW_MIN_LEVEL_OES 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS_OES 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER_OES 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS_OES 0x82DE +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +typedef void (GL_APIENTRYP PFNGLTEXTUREVIEWOESPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTextureViewOES (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +#endif +#endif /* GL_OES_texture_view */ + +#ifndef GL_OES_vertex_array_object +#define GL_OES_vertex_array_object 1 +#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5 +typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array); +typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays); +typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array); +GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays); +GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays); +GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array); +#endif +#endif /* GL_OES_vertex_array_object */ + +#ifndef GL_OES_vertex_half_float +#define GL_OES_vertex_half_float 1 +#endif /* GL_OES_vertex_half_float */ + +#ifndef GL_OES_vertex_type_10_10_10_2 +#define GL_OES_vertex_type_10_10_10_2 1 +#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6 +#define GL_INT_10_10_10_2_OES 0x8DF7 +#endif /* GL_OES_vertex_type_10_10_10_2 */ + +#ifndef GL_OES_viewport_array +#define GL_OES_viewport_array 1 +#define GL_MAX_VIEWPORTS_OES 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS_OES 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE_OES 0x825D +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES 0x825F +typedef void (GL_APIENTRYP PFNGLVIEWPORTARRAYVOESPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFOESPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFVOESPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLSCISSORARRAYVOESPROC) (GLuint first, GLsizei count, const GLint *v); +typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDOESPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDVOESPROC) (GLuint index, const GLint *v); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEARRAYFVOESPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEINDEXEDFOESPROC) (GLuint index, GLfloat n, GLfloat f); +typedef void (GL_APIENTRYP PFNGLGETFLOATI_VOESPROC) (GLenum target, GLuint index, GLfloat *data); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glViewportArrayvOES (GLuint first, GLsizei count, const GLfloat *v); +GL_APICALL void GL_APIENTRY glViewportIndexedfOES (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +GL_APICALL void GL_APIENTRY glViewportIndexedfvOES (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glScissorArrayvOES (GLuint first, GLsizei count, const GLint *v); +GL_APICALL void GL_APIENTRY glScissorIndexedOES (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glScissorIndexedvOES (GLuint index, const GLint *v); +GL_APICALL void GL_APIENTRY glDepthRangeArrayfvOES (GLuint first, GLsizei count, const GLfloat *v); +GL_APICALL void GL_APIENTRY glDepthRangeIndexedfOES (GLuint index, GLfloat n, GLfloat f); +GL_APICALL void GL_APIENTRY glGetFloati_vOES (GLenum target, GLuint index, GLfloat *data); +#endif +#endif /* GL_OES_viewport_array */ + +#ifndef GL_AMD_compressed_3DC_texture +#define GL_AMD_compressed_3DC_texture 1 +#define GL_3DC_X_AMD 0x87F9 +#define GL_3DC_XY_AMD 0x87FA +#endif /* GL_AMD_compressed_3DC_texture */ + +#ifndef GL_AMD_compressed_ATC_texture +#define GL_AMD_compressed_ATC_texture 1 +#define GL_ATC_RGB_AMD 0x8C92 +#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 +#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE +#endif /* GL_AMD_compressed_ATC_texture */ + +#ifndef GL_AMD_framebuffer_multisample_advanced +#define GL_AMD_framebuffer_multisample_advanced 1 +#define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2 +#define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3 +#define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4 +#define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5 +#define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6 +#define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7 +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAdvancedAMD (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glNamedRenderbufferStorageMultisampleAdvancedAMD (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_AMD_framebuffer_multisample_advanced */ + +#ifndef GL_AMD_performance_monitor +#define GL_AMD_performance_monitor 1 +#define GL_COUNTER_TYPE_AMD 0x8BC0 +#define GL_COUNTER_RANGE_AMD 0x8BC1 +#define GL_UNSIGNED_INT64_AMD 0x8BC2 +#define GL_PERCENTAGE_AMD 0x8BC3 +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 +#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 +#define GL_PERFMON_RESULT_AMD 0x8BC6 +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data); +typedef void (GL_APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (GL_APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +typedef void (GL_APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); +typedef void (GL_APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +GL_APICALL void GL_APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data); +GL_APICALL void GL_APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); +GL_APICALL void GL_APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); +GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +GL_APICALL void GL_APIENTRY glBeginPerfMonitorAMD (GLuint monitor); +GL_APICALL void GL_APIENTRY glEndPerfMonitorAMD (GLuint monitor); +GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#endif +#endif /* GL_AMD_performance_monitor */ + +#ifndef GL_AMD_program_binary_Z400 +#define GL_AMD_program_binary_Z400 1 +#define GL_Z400_BINARY_AMD 0x8740 +#endif /* GL_AMD_program_binary_Z400 */ + +#ifndef GL_ANDROID_extension_pack_es31a +#define GL_ANDROID_extension_pack_es31a 1 +#endif /* GL_ANDROID_extension_pack_es31a */ + +#ifndef GL_ANGLE_depth_texture +#define GL_ANGLE_depth_texture 1 +#endif /* GL_ANGLE_depth_texture */ + +#ifndef GL_ANGLE_framebuffer_blit +#define GL_ANGLE_framebuffer_blit 1 +#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA +typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBlitFramebufferANGLE (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif +#endif /* GL_ANGLE_framebuffer_blit */ + +#ifndef GL_ANGLE_framebuffer_multisample +#define GL_ANGLE_framebuffer_multisample 1 +#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56 +#define GL_MAX_SAMPLES_ANGLE 0x8D57 +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_ANGLE_framebuffer_multisample */ + +#ifndef GL_ANGLE_instanced_arrays +#define GL_ANGLE_instanced_arrays 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GLuint divisor); +#endif +#endif /* GL_ANGLE_instanced_arrays */ + +#ifndef GL_ANGLE_pack_reverse_row_order +#define GL_ANGLE_pack_reverse_row_order 1 +#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 +#endif /* GL_ANGLE_pack_reverse_row_order */ + +#ifndef GL_ANGLE_program_binary +#define GL_ANGLE_program_binary 1 +#define GL_PROGRAM_BINARY_ANGLE 0x93A6 +#endif /* GL_ANGLE_program_binary */ + +#ifndef GL_ANGLE_texture_compression_dxt3 +#define GL_ANGLE_texture_compression_dxt3 1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 +#endif /* GL_ANGLE_texture_compression_dxt3 */ + +#ifndef GL_ANGLE_texture_compression_dxt5 +#define GL_ANGLE_texture_compression_dxt5 1 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 +#endif /* GL_ANGLE_texture_compression_dxt5 */ + +#ifndef GL_ANGLE_texture_usage +#define GL_ANGLE_texture_usage 1 +#define GL_TEXTURE_USAGE_ANGLE 0x93A2 +#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3 +#endif /* GL_ANGLE_texture_usage */ + +#ifndef GL_ANGLE_translated_shader_source +#define GL_ANGLE_translated_shader_source 1 +#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 +typedef void (GL_APIENTRYP PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +#endif +#endif /* GL_ANGLE_translated_shader_source */ + +#ifndef GL_APPLE_clip_distance +#define GL_APPLE_clip_distance 1 +#define GL_MAX_CLIP_DISTANCES_APPLE 0x0D32 +#define GL_CLIP_DISTANCE0_APPLE 0x3000 +#define GL_CLIP_DISTANCE1_APPLE 0x3001 +#define GL_CLIP_DISTANCE2_APPLE 0x3002 +#define GL_CLIP_DISTANCE3_APPLE 0x3003 +#define GL_CLIP_DISTANCE4_APPLE 0x3004 +#define GL_CLIP_DISTANCE5_APPLE 0x3005 +#define GL_CLIP_DISTANCE6_APPLE 0x3006 +#define GL_CLIP_DISTANCE7_APPLE 0x3007 +#endif /* GL_APPLE_clip_distance */ + +#ifndef GL_APPLE_color_buffer_packed_float +#define GL_APPLE_color_buffer_packed_float 1 +#endif /* GL_APPLE_color_buffer_packed_float */ + +#ifndef GL_APPLE_copy_texture_levels +#define GL_APPLE_copy_texture_levels 1 +typedef void (GL_APIENTRYP PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCopyTextureLevelsAPPLE (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); +#endif +#endif /* GL_APPLE_copy_texture_levels */ + +#ifndef GL_APPLE_framebuffer_multisample +#define GL_APPLE_framebuffer_multisample 1 +#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56 +#define GL_MAX_SAMPLES_APPLE 0x8D57 +#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void); +#endif +#endif /* GL_APPLE_framebuffer_multisample */ + +#ifndef GL_APPLE_rgb_422 +#define GL_APPLE_rgb_422 1 +#define GL_RGB_422_APPLE 0x8A1F +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#define GL_RGB_RAW_422_APPLE 0x8A51 +#endif /* GL_APPLE_rgb_422 */ + +#ifndef GL_APPLE_sync +#define GL_APPLE_sync 1 +#define GL_SYNC_OBJECT_APPLE 0x8A53 +#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111 +#define GL_OBJECT_TYPE_APPLE 0x9112 +#define GL_SYNC_CONDITION_APPLE 0x9113 +#define GL_SYNC_STATUS_APPLE 0x9114 +#define GL_SYNC_FLAGS_APPLE 0x9115 +#define GL_SYNC_FENCE_APPLE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117 +#define GL_UNSIGNALED_APPLE 0x9118 +#define GL_SIGNALED_APPLE 0x9119 +#define GL_ALREADY_SIGNALED_APPLE 0x911A +#define GL_TIMEOUT_EXPIRED_APPLE 0x911B +#define GL_CONDITION_SATISFIED_APPLE 0x911C +#define GL_WAIT_FAILED_APPLE 0x911D +#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001 +#define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull +typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags); +typedef GLboolean (GL_APIENTRYP PFNGLISSYNCAPPLEPROC) (GLsync sync); +typedef void (GL_APIENTRYP PFNGLDELETESYNCAPPLEPROC) (GLsync sync); +typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GL_APIENTRYP PFNGLWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GL_APIENTRYP PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64 *params); +typedef void (GL_APIENTRYP PFNGLGETSYNCIVAPPLEPROC) (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLsync GL_APIENTRY glFenceSyncAPPLE (GLenum condition, GLbitfield flags); +GL_APICALL GLboolean GL_APIENTRY glIsSyncAPPLE (GLsync sync); +GL_APICALL void GL_APIENTRY glDeleteSyncAPPLE (GLsync sync); +GL_APICALL GLenum GL_APIENTRY glClientWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout); +GL_APICALL void GL_APIENTRY glWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout); +GL_APICALL void GL_APIENTRY glGetInteger64vAPPLE (GLenum pname, GLint64 *params); +GL_APICALL void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +#endif +#endif /* GL_APPLE_sync */ + +#ifndef GL_APPLE_texture_format_BGRA8888 +#define GL_APPLE_texture_format_BGRA8888 1 +#define GL_BGRA_EXT 0x80E1 +#define GL_BGRA8_EXT 0x93A1 +#endif /* GL_APPLE_texture_format_BGRA8888 */ + +#ifndef GL_APPLE_texture_max_level +#define GL_APPLE_texture_max_level 1 +#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D +#endif /* GL_APPLE_texture_max_level */ + +#ifndef GL_APPLE_texture_packed_float +#define GL_APPLE_texture_packed_float 1 +#define GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE 0x8C3B +#define GL_UNSIGNED_INT_5_9_9_9_REV_APPLE 0x8C3E +#define GL_R11F_G11F_B10F_APPLE 0x8C3A +#define GL_RGB9_E5_APPLE 0x8C3D +#endif /* GL_APPLE_texture_packed_float */ + +#ifndef GL_ARM_mali_program_binary +#define GL_ARM_mali_program_binary 1 +#define GL_MALI_PROGRAM_BINARY_ARM 0x8F61 +#endif /* GL_ARM_mali_program_binary */ + +#ifndef GL_ARM_mali_shader_binary +#define GL_ARM_mali_shader_binary 1 +#define GL_MALI_SHADER_BINARY_ARM 0x8F60 +#endif /* GL_ARM_mali_shader_binary */ + +#ifndef GL_ARM_rgba8 +#define GL_ARM_rgba8 1 +#endif /* GL_ARM_rgba8 */ + +#ifndef GL_ARM_shader_framebuffer_fetch +#define GL_ARM_shader_framebuffer_fetch 1 +#define GL_FETCH_PER_SAMPLE_ARM 0x8F65 +#define GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM 0x8F66 +#endif /* GL_ARM_shader_framebuffer_fetch */ + +#ifndef GL_ARM_shader_framebuffer_fetch_depth_stencil +#define GL_ARM_shader_framebuffer_fetch_depth_stencil 1 +#endif /* GL_ARM_shader_framebuffer_fetch_depth_stencil */ + +#ifndef GL_ARM_texture_unnormalized_coordinates +#define GL_ARM_texture_unnormalized_coordinates 1 +#define GL_TEXTURE_UNNORMALIZED_COORDINATES_ARM 0x8F6A +#endif /* GL_ARM_texture_unnormalized_coordinates */ + +#ifndef GL_DMP_program_binary +#define GL_DMP_program_binary 1 +#define GL_SMAPHS30_PROGRAM_BINARY_DMP 0x9251 +#define GL_SMAPHS_PROGRAM_BINARY_DMP 0x9252 +#define GL_DMP_PROGRAM_BINARY_DMP 0x9253 +#endif /* GL_DMP_program_binary */ + +#ifndef GL_DMP_shader_binary +#define GL_DMP_shader_binary 1 +#define GL_SHADER_BINARY_DMP 0x9250 +#endif /* GL_DMP_shader_binary */ + +#ifndef GL_EXT_EGL_image_array +#define GL_EXT_EGL_image_array 1 +#endif /* GL_EXT_EGL_image_array */ + +#ifndef GL_EXT_EGL_image_storage +#define GL_EXT_EGL_image_storage 1 +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC) (GLenum target, GLeglImageOES image, const GLint* attrib_list); +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC) (GLuint texture, GLeglImageOES image, const GLint* attrib_list); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glEGLImageTargetTexStorageEXT (GLenum target, GLeglImageOES image, const GLint* attrib_list); +GL_APICALL void GL_APIENTRY glEGLImageTargetTextureStorageEXT (GLuint texture, GLeglImageOES image, const GLint* attrib_list); +#endif +#endif /* GL_EXT_EGL_image_storage */ + +#ifndef GL_EXT_EGL_image_storage_compression +#define GL_EXT_EGL_image_storage_compression 1 +#define GL_SURFACE_COMPRESSION_EXT 0x96C0 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT 0x96C1 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT 0x96C2 +#endif /* GL_EXT_EGL_image_storage_compression */ + +#ifndef GL_EXT_YUV_target +#define GL_EXT_YUV_target 1 +#define GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT 0x8BE7 +#endif /* GL_EXT_YUV_target */ + +#ifndef GL_EXT_base_instance +#define GL_EXT_base_instance 1 +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawArraysInstancedBaseInstanceEXT (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseInstanceEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexBaseInstanceEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +#endif +#endif /* GL_EXT_base_instance */ + +#ifndef GL_EXT_blend_func_extended +#define GL_EXT_blend_func_extended 1 +#define GL_SRC1_COLOR_EXT 0x88F9 +#define GL_SRC1_ALPHA_EXT 0x8589 +#define GL_ONE_MINUS_SRC1_COLOR_EXT 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA_EXT 0x88FB +#define GL_SRC_ALPHA_SATURATE_EXT 0x0308 +#define GL_LOCATION_INDEX_EXT 0x930F +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT 0x88FC +typedef void (GL_APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATAINDEXEXTPROC) (GLuint program, const GLchar *name); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBindFragDataLocationIndexedEXT (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +GL_APICALL void GL_APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name); +GL_APICALL GLint GL_APIENTRY glGetProgramResourceLocationIndexEXT (GLuint program, GLenum programInterface, const GLchar *name); +GL_APICALL GLint GL_APIENTRY glGetFragDataIndexEXT (GLuint program, const GLchar *name); +#endif +#endif /* GL_EXT_blend_func_extended */ + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#endif /* GL_EXT_blend_minmax */ + +#ifndef GL_EXT_buffer_storage +#define GL_EXT_buffer_storage 1 +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_PERSISTENT_BIT_EXT 0x0040 +#define GL_MAP_COHERENT_BIT_EXT 0x0080 +#define GL_DYNAMIC_STORAGE_BIT_EXT 0x0100 +#define GL_CLIENT_STORAGE_BIT_EXT 0x0200 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT 0x00004000 +#define GL_BUFFER_IMMUTABLE_STORAGE_EXT 0x821F +#define GL_BUFFER_STORAGE_FLAGS_EXT 0x8220 +typedef void (GL_APIENTRYP PFNGLBUFFERSTORAGEEXTPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBufferStorageEXT (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +#endif +#endif /* GL_EXT_buffer_storage */ + +#ifndef GL_EXT_clear_texture +#define GL_EXT_clear_texture 1 +typedef void (GL_APIENTRYP PFNGLCLEARTEXIMAGEEXTPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +typedef void (GL_APIENTRYP PFNGLCLEARTEXSUBIMAGEEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glClearTexImageEXT (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +GL_APICALL void GL_APIENTRY glClearTexSubImageEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +#endif +#endif /* GL_EXT_clear_texture */ + +#ifndef GL_EXT_clip_control +#define GL_EXT_clip_control 1 +#define GL_LOWER_LEFT_EXT 0x8CA1 +#define GL_UPPER_LEFT_EXT 0x8CA2 +#define GL_NEGATIVE_ONE_TO_ONE_EXT 0x935E +#define GL_ZERO_TO_ONE_EXT 0x935F +#define GL_CLIP_ORIGIN_EXT 0x935C +#define GL_CLIP_DEPTH_MODE_EXT 0x935D +typedef void (GL_APIENTRYP PFNGLCLIPCONTROLEXTPROC) (GLenum origin, GLenum depth); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glClipControlEXT (GLenum origin, GLenum depth); +#endif +#endif /* GL_EXT_clip_control */ + +#ifndef GL_EXT_clip_cull_distance +#define GL_EXT_clip_cull_distance 1 +#define GL_MAX_CLIP_DISTANCES_EXT 0x0D32 +#define GL_MAX_CULL_DISTANCES_EXT 0x82F9 +#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT 0x82FA +#define GL_CLIP_DISTANCE0_EXT 0x3000 +#define GL_CLIP_DISTANCE1_EXT 0x3001 +#define GL_CLIP_DISTANCE2_EXT 0x3002 +#define GL_CLIP_DISTANCE3_EXT 0x3003 +#define GL_CLIP_DISTANCE4_EXT 0x3004 +#define GL_CLIP_DISTANCE5_EXT 0x3005 +#define GL_CLIP_DISTANCE6_EXT 0x3006 +#define GL_CLIP_DISTANCE7_EXT 0x3007 +#endif /* GL_EXT_clip_cull_distance */ + +#ifndef GL_EXT_color_buffer_float +#define GL_EXT_color_buffer_float 1 +#endif /* GL_EXT_color_buffer_float */ + +#ifndef GL_EXT_color_buffer_half_float +#define GL_EXT_color_buffer_half_float 1 +#define GL_RGBA16F_EXT 0x881A +#define GL_RGB16F_EXT 0x881B +#define GL_RG16F_EXT 0x822F +#define GL_R16F_EXT 0x822D +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211 +#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17 +#endif /* GL_EXT_color_buffer_half_float */ + +#ifndef GL_EXT_conservative_depth +#define GL_EXT_conservative_depth 1 +#endif /* GL_EXT_conservative_depth */ + +#ifndef GL_EXT_copy_image +#define GL_EXT_copy_image 1 +typedef void (GL_APIENTRYP PFNGLCOPYIMAGESUBDATAEXTPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCopyImageSubDataEXT (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +#endif +#endif /* GL_EXT_copy_image */ + +#ifndef GL_EXT_debug_label +#define GL_EXT_debug_label 1 +#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F +#define GL_PROGRAM_OBJECT_EXT 0x8B40 +#define GL_SHADER_OBJECT_EXT 0x8B48 +#define GL_BUFFER_OBJECT_EXT 0x9151 +#define GL_QUERY_OBJECT_EXT 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 +#define GL_TRANSFORM_FEEDBACK 0x8E22 +typedef void (GL_APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label); +GL_APICALL void GL_APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#endif +#endif /* GL_EXT_debug_label */ + +#ifndef GL_EXT_debug_marker +#define GL_EXT_debug_marker 1 +typedef void (GL_APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (GL_APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (GL_APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker); +GL_APICALL void GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker); +GL_APICALL void GL_APIENTRY glPopGroupMarkerEXT (void); +#endif +#endif /* GL_EXT_debug_marker */ + +#ifndef GL_EXT_depth_clamp +#define GL_EXT_depth_clamp 1 +#define GL_DEPTH_CLAMP_EXT 0x864F +#endif /* GL_EXT_depth_clamp */ + +#ifndef GL_EXT_discard_framebuffer +#define GL_EXT_discard_framebuffer 1 +#define GL_COLOR_EXT 0x1800 +#define GL_DEPTH_EXT 0x1801 +#define GL_STENCIL_EXT 0x1802 +typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments); +#endif +#endif /* GL_EXT_discard_framebuffer */ + +#ifndef GL_EXT_disjoint_timer_query +#define GL_EXT_disjoint_timer_query 1 +#define GL_QUERY_COUNTER_BITS_EXT 0x8864 +#define GL_CURRENT_QUERY_EXT 0x8865 +#define GL_QUERY_RESULT_EXT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 +#define GL_TIME_ELAPSED_EXT 0x88BF +#define GL_TIMESTAMP_EXT 0x8E28 +#define GL_GPU_DISJOINT_EXT 0x8FBB +typedef void (GL_APIENTRYP PFNGLGENQUERIESEXTPROC) (GLsizei n, GLuint *ids); +typedef void (GL_APIENTRYP PFNGLDELETEQUERIESEXTPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (GL_APIENTRYP PFNGLISQUERYEXTPROC) (GLuint id); +typedef void (GL_APIENTRYP PFNGLBEGINQUERYEXTPROC) (GLenum target, GLuint id); +typedef void (GL_APIENTRYP PFNGLENDQUERYEXTPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLQUERYCOUNTEREXTPROC) (GLuint id, GLenum target); +typedef void (GL_APIENTRYP PFNGLGETQUERYIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTIVEXTPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVEXTPROC) (GLuint id, GLenum pname, GLuint *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params); +typedef void (GL_APIENTRYP PFNGLGETINTEGER64VEXTPROC) (GLenum pname, GLint64 *data); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizei n, GLuint *ids); +GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizei n, const GLuint *ids); +GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLuint id); +GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenum target, GLuint id); +GL_APICALL void GL_APIENTRY glEndQueryEXT (GLenum target); +GL_APICALL void GL_APIENTRY glQueryCounterEXT (GLuint id, GLenum target); +GL_APICALL void GL_APIENTRY glGetQueryivEXT (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetQueryObjectivEXT (GLuint id, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT (GLuint id, GLenum pname, GLuint *params); +GL_APICALL void GL_APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params); +GL_APICALL void GL_APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params); +GL_APICALL void GL_APIENTRY glGetInteger64vEXT (GLenum pname, GLint64 *data); +#endif +#endif /* GL_EXT_disjoint_timer_query */ + +#ifndef GL_EXT_draw_buffers +#define GL_EXT_draw_buffers 1 +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_MAX_DRAW_BUFFERS_EXT 0x8824 +#define GL_DRAW_BUFFER0_EXT 0x8825 +#define GL_DRAW_BUFFER1_EXT 0x8826 +#define GL_DRAW_BUFFER2_EXT 0x8827 +#define GL_DRAW_BUFFER3_EXT 0x8828 +#define GL_DRAW_BUFFER4_EXT 0x8829 +#define GL_DRAW_BUFFER5_EXT 0x882A +#define GL_DRAW_BUFFER6_EXT 0x882B +#define GL_DRAW_BUFFER7_EXT 0x882C +#define GL_DRAW_BUFFER8_EXT 0x882D +#define GL_DRAW_BUFFER9_EXT 0x882E +#define GL_DRAW_BUFFER10_EXT 0x882F +#define GL_DRAW_BUFFER11_EXT 0x8830 +#define GL_DRAW_BUFFER12_EXT 0x8831 +#define GL_DRAW_BUFFER13_EXT 0x8832 +#define GL_DRAW_BUFFER14_EXT 0x8833 +#define GL_DRAW_BUFFER15_EXT 0x8834 +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSEXTPROC) (GLsizei n, const GLenum *bufs); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei n, const GLenum *bufs); +#endif +#endif /* GL_EXT_draw_buffers */ + +#ifndef GL_EXT_draw_buffers_indexed +#define GL_EXT_draw_buffers_indexed 1 +typedef void (GL_APIENTRYP PFNGLENABLEIEXTPROC) (GLenum target, GLuint index); +typedef void (GL_APIENTRYP PFNGLDISABLEIEXTPROC) (GLenum target, GLuint index); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONIEXTPROC) (GLuint buf, GLenum mode); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEIEXTPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCIEXTPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEIEXTPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GL_APIENTRYP PFNGLCOLORMASKIEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDIEXTPROC) (GLenum target, GLuint index); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glEnableiEXT (GLenum target, GLuint index); +GL_APICALL void GL_APIENTRY glDisableiEXT (GLenum target, GLuint index); +GL_APICALL void GL_APIENTRY glBlendEquationiEXT (GLuint buf, GLenum mode); +GL_APICALL void GL_APIENTRY glBlendEquationSeparateiEXT (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GL_APICALL void GL_APIENTRY glBlendFunciEXT (GLuint buf, GLenum src, GLenum dst); +GL_APICALL void GL_APIENTRY glBlendFuncSeparateiEXT (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GL_APICALL void GL_APIENTRY glColorMaskiEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GL_APICALL GLboolean GL_APIENTRY glIsEnablediEXT (GLenum target, GLuint index); +#endif +#endif /* GL_EXT_draw_buffers_indexed */ + +#ifndef GL_EXT_draw_elements_base_vertex +#define GL_EXT_draw_elements_base_vertex 1 +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawElementsBaseVertexEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GL_APICALL void GL_APIENTRY glDrawRangeElementsBaseVertexEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +#endif +#endif /* GL_EXT_draw_elements_base_vertex */ + +#ifndef GL_EXT_draw_instanced +#define GL_EXT_draw_instanced 1 +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#endif +#endif /* GL_EXT_draw_instanced */ + +#ifndef GL_EXT_draw_transform_feedback +#define GL_EXT_draw_transform_feedback 1 +typedef void (GL_APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKEXTPROC) (GLenum mode, GLuint id); +typedef void (GL_APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC) (GLenum mode, GLuint id, GLsizei instancecount); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawTransformFeedbackEXT (GLenum mode, GLuint id); +GL_APICALL void GL_APIENTRY glDrawTransformFeedbackInstancedEXT (GLenum mode, GLuint id, GLsizei instancecount); +#endif +#endif /* GL_EXT_draw_transform_feedback */ + +#ifndef GL_EXT_external_buffer +#define GL_EXT_external_buffer 1 +typedef void *GLeglClientBufferEXT; +typedef void (GL_APIENTRYP PFNGLBUFFERSTORAGEEXTERNALEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +typedef void (GL_APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBufferStorageExternalEXT (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +GL_APICALL void GL_APIENTRY glNamedBufferStorageExternalEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +#endif +#endif /* GL_EXT_external_buffer */ + +#ifndef GL_EXT_float_blend +#define GL_EXT_float_blend 1 +#endif /* GL_EXT_float_blend */ + +#ifndef GL_EXT_fragment_shading_rate +#define GL_EXT_fragment_shading_rate 1 +#define GL_SHADING_RATE_1X1_PIXELS_EXT 0x96A6 +#define GL_SHADING_RATE_1X2_PIXELS_EXT 0x96A7 +#define GL_SHADING_RATE_2X1_PIXELS_EXT 0x96A8 +#define GL_SHADING_RATE_2X2_PIXELS_EXT 0x96A9 +#define GL_SHADING_RATE_1X4_PIXELS_EXT 0x96AA +#define GL_SHADING_RATE_4X1_PIXELS_EXT 0x96AB +#define GL_SHADING_RATE_4X2_PIXELS_EXT 0x96AC +#define GL_SHADING_RATE_2X4_PIXELS_EXT 0x96AD +#define GL_SHADING_RATE_4X4_PIXELS_EXT 0x96AE +#define GL_SHADING_RATE_EXT 0x96D0 +#define GL_SHADING_RATE_ATTACHMENT_EXT 0x96D1 +#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_EXT 0x96D2 +#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_EXT 0x96D3 +#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_EXT 0x96D4 +#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_EXT 0x96D5 +#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_EXT 0x96D6 +#define GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT 0x96D7 +#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT 0x96D8 +#define GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT 0x96D9 +#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT 0x96DA +#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_ASPECT_RATIO_EXT 0x96DB +#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_LAYERS_EXT 0x96DC +#define GL_FRAGMENT_SHADING_RATE_WITH_SHADER_DEPTH_STENCIL_WRITES_SUPPORTED_EXT 0x96DD +#define GL_FRAGMENT_SHADING_RATE_WITH_SAMPLE_MASK_SUPPORTED_EXT 0x96DE +#define GL_FRAGMENT_SHADING_RATE_ATTACHMENT_WITH_DEFAULT_FRAMEBUFFER_SUPPORTED_EXT 0x96DF +#define GL_FRAGMENT_SHADING_RATE_NON_TRIVIAL_COMBINERS_SUPPORTED_EXT 0x8F6F +typedef void (GL_APIENTRYP PFNGLGETFRAGMENTSHADINGRATESEXTPROC) (GLsizei samples, GLsizei maxCount, GLsizei *count, GLenum *shadingRates); +typedef void (GL_APIENTRYP PFNGLSHADINGRATEEXTPROC) (GLenum rate); +typedef void (GL_APIENTRYP PFNGLSHADINGRATECOMBINEROPSEXTPROC) (GLenum combinerOp0, GLenum combinerOp1); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERSHADINGRATEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint baseLayer, GLsizei numLayers, GLsizei texelWidth, GLsizei texelHeight); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetFragmentShadingRatesEXT (GLsizei samples, GLsizei maxCount, GLsizei *count, GLenum *shadingRates); +GL_APICALL void GL_APIENTRY glShadingRateEXT (GLenum rate); +GL_APICALL void GL_APIENTRY glShadingRateCombinerOpsEXT (GLenum combinerOp0, GLenum combinerOp1); +GL_APICALL void GL_APIENTRY glFramebufferShadingRateEXT (GLenum target, GLenum attachment, GLuint texture, GLint baseLayer, GLsizei numLayers, GLsizei texelWidth, GLsizei texelHeight); +#endif +#endif /* GL_EXT_fragment_shading_rate */ + +#ifndef GL_EXT_geometry_point_size +#define GL_EXT_geometry_point_size 1 +#endif /* GL_EXT_geometry_point_size */ + +#ifndef GL_EXT_geometry_shader +#define GL_EXT_geometry_shader 1 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_GEOMETRY_SHADER_BIT_EXT 0x00000004 +#define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916 +#define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917 +#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918 +#define GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F +#define GL_LAYER_PROVOKING_VERTEX_EXT 0x825E +#define GL_LINES_ADJACENCY_EXT 0x000A +#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B +#define GL_TRIANGLES_ADJACENCY_EXT 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124 +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5 +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7 +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_UNDEFINED_VERTEX_EXT 0x8260 +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312 +#define GL_MAX_FRAMEBUFFER_LAYERS_EXT 0x9317 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level); +#endif +#endif /* GL_EXT_geometry_shader */ + +#ifndef GL_EXT_gpu_shader5 +#define GL_EXT_gpu_shader5 1 +#endif /* GL_EXT_gpu_shader5 */ + +#ifndef GL_EXT_instanced_arrays +#define GL_EXT_instanced_arrays 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT 0x88FE +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISOREXTPROC) (GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glVertexAttribDivisorEXT (GLuint index, GLuint divisor); +#endif +#endif /* GL_EXT_instanced_arrays */ + +#ifndef GL_EXT_map_buffer_range +#define GL_EXT_map_buffer_range 1 +#define GL_MAP_READ_BIT_EXT 0x0001 +#define GL_MAP_WRITE_BIT_EXT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020 +typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void *GL_APIENTRY glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GL_APICALL void GL_APIENTRY glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length); +#endif +#endif /* GL_EXT_map_buffer_range */ + +#ifndef GL_EXT_memory_object +#define GL_EXT_memory_object 1 +#define GL_TEXTURE_TILING_EXT 0x9580 +#define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581 +#define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B +#define GL_NUM_TILING_TYPES_EXT 0x9582 +#define GL_TILING_TYPES_EXT 0x9583 +#define GL_OPTIMAL_TILING_EXT 0x9584 +#define GL_LINEAR_TILING_EXT 0x9585 +#define GL_NUM_DEVICE_UUIDS_EXT 0x9596 +#define GL_DEVICE_UUID_EXT 0x9597 +#define GL_DRIVER_UUID_EXT 0x9598 +#define GL_UUID_SIZE_EXT 16 +typedef void (GL_APIENTRYP PFNGLGETUNSIGNEDBYTEVEXTPROC) (GLenum pname, GLubyte *data); +typedef void (GL_APIENTRYP PFNGLGETUNSIGNEDBYTEI_VEXTPROC) (GLenum target, GLuint index, GLubyte *data); +typedef void (GL_APIENTRYP PFNGLDELETEMEMORYOBJECTSEXTPROC) (GLsizei n, const GLuint *memoryObjects); +typedef GLboolean (GL_APIENTRYP PFNGLISMEMORYOBJECTEXTPROC) (GLuint memoryObject); +typedef void (GL_APIENTRYP PFNGLCREATEMEMORYOBJECTSEXTPROC) (GLsizei n, GLuint *memoryObjects); +typedef void (GL_APIENTRYP PFNGLMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLBUFFERSTORAGEMEMEXTPROC) (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM2DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM3DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC) (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetUnsignedBytevEXT (GLenum pname, GLubyte *data); +GL_APICALL void GL_APIENTRY glGetUnsignedBytei_vEXT (GLenum target, GLuint index, GLubyte *data); +GL_APICALL void GL_APIENTRY glDeleteMemoryObjectsEXT (GLsizei n, const GLuint *memoryObjects); +GL_APICALL GLboolean GL_APIENTRY glIsMemoryObjectEXT (GLuint memoryObject); +GL_APICALL void GL_APIENTRY glCreateMemoryObjectsEXT (GLsizei n, GLuint *memoryObjects); +GL_APICALL void GL_APIENTRY glMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, const GLint *params); +GL_APICALL void GL_APIENTRY glGetMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glTexStorageMem2DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTexStorageMem2DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTexStorageMem3DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTexStorageMem3DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glBufferStorageMemEXT (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTextureStorageMem2DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTextureStorageMem2DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTextureStorageMem3DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTextureStorageMem3DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glNamedBufferStorageMemEXT (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); +#endif +#endif /* GL_EXT_memory_object */ + +#ifndef GL_EXT_memory_object_fd +#define GL_EXT_memory_object_fd 1 +#define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586 +typedef void (GL_APIENTRYP PFNGLIMPORTMEMORYFDEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, GLint fd); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glImportMemoryFdEXT (GLuint memory, GLuint64 size, GLenum handleType, GLint fd); +#endif +#endif /* GL_EXT_memory_object_fd */ + +#ifndef GL_EXT_memory_object_win32 +#define GL_EXT_memory_object_win32 1 +#define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587 +#define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588 +#define GL_DEVICE_LUID_EXT 0x9599 +#define GL_DEVICE_NODE_MASK_EXT 0x959A +#define GL_LUID_SIZE_EXT 8 +#define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589 +#define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A +#define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B +#define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C +typedef void (GL_APIENTRYP PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, void *handle); +typedef void (GL_APIENTRYP PFNGLIMPORTMEMORYWIN32NAMEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, const void *name); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glImportMemoryWin32HandleEXT (GLuint memory, GLuint64 size, GLenum handleType, void *handle); +GL_APICALL void GL_APIENTRY glImportMemoryWin32NameEXT (GLuint memory, GLuint64 size, GLenum handleType, const void *name); +#endif +#endif /* GL_EXT_memory_object_win32 */ + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 +typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GL_APICALL void GL_APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); +#endif +#endif /* GL_EXT_multi_draw_arrays */ + +#ifndef GL_EXT_multi_draw_indirect +#define GL_EXT_multi_draw_indirect 1 +typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glMultiDrawArraysIndirectEXT (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +GL_APICALL void GL_APIENTRY glMultiDrawElementsIndirectEXT (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +#endif +#endif /* GL_EXT_multi_draw_indirect */ + +#ifndef GL_EXT_multisampled_compatibility +#define GL_EXT_multisampled_compatibility 1 +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#endif /* GL_EXT_multisampled_compatibility */ + +#ifndef GL_EXT_multisampled_render_to_texture +#define GL_EXT_multisampled_render_to_texture 1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#endif +#endif /* GL_EXT_multisampled_render_to_texture */ + +#ifndef GL_EXT_multisampled_render_to_texture2 +#define GL_EXT_multisampled_render_to_texture2 1 +#endif /* GL_EXT_multisampled_render_to_texture2 */ + +#ifndef GL_EXT_multiview_draw_buffers +#define GL_EXT_multiview_draw_buffers 1 +#define GL_COLOR_ATTACHMENT_EXT 0x90F0 +#define GL_MULTIVIEW_EXT 0x90F1 +#define GL_DRAW_BUFFER_EXT 0x0C01 +#define GL_READ_BUFFER_EXT 0x0C02 +#define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2 +typedef void (GL_APIENTRYP PFNGLREADBUFFERINDEXEDEXTPROC) (GLenum src, GLint index); +typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSINDEXEDEXTPROC) (GLint n, const GLenum *location, const GLint *indices); +typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VEXTPROC) (GLenum target, GLuint index, GLint *data); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glReadBufferIndexedEXT (GLenum src, GLint index); +GL_APICALL void GL_APIENTRY glDrawBuffersIndexedEXT (GLint n, const GLenum *location, const GLint *indices); +GL_APICALL void GL_APIENTRY glGetIntegeri_vEXT (GLenum target, GLuint index, GLint *data); +#endif +#endif /* GL_EXT_multiview_draw_buffers */ + +#ifndef GL_EXT_multiview_tessellation_geometry_shader +#define GL_EXT_multiview_tessellation_geometry_shader 1 +#endif /* GL_EXT_multiview_tessellation_geometry_shader */ + +#ifndef GL_EXT_multiview_texture_multisample +#define GL_EXT_multiview_texture_multisample 1 +#endif /* GL_EXT_multiview_texture_multisample */ + +#ifndef GL_EXT_multiview_timer_query +#define GL_EXT_multiview_timer_query 1 +#endif /* GL_EXT_multiview_timer_query */ + +#ifndef GL_EXT_occlusion_query_boolean +#define GL_EXT_occlusion_query_boolean 1 +#define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A +#endif /* GL_EXT_occlusion_query_boolean */ + +#ifndef GL_EXT_polygon_offset_clamp +#define GL_EXT_polygon_offset_clamp 1 +#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B +typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glPolygonOffsetClampEXT (GLfloat factor, GLfloat units, GLfloat clamp); +#endif +#endif /* GL_EXT_polygon_offset_clamp */ + +#ifndef GL_EXT_post_depth_coverage +#define GL_EXT_post_depth_coverage 1 +#endif /* GL_EXT_post_depth_coverage */ + +#ifndef GL_EXT_primitive_bounding_box +#define GL_EXT_primitive_bounding_box 1 +#define GL_PRIMITIVE_BOUNDING_BOX_EXT 0x92BE +typedef void (GL_APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXEXTPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glPrimitiveBoundingBoxEXT (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +#endif +#endif /* GL_EXT_primitive_bounding_box */ + +#ifndef GL_EXT_protected_textures +#define GL_EXT_protected_textures 1 +#define GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT 0x00000010 +#define GL_TEXTURE_PROTECTED_EXT 0x8BFA +#endif /* GL_EXT_protected_textures */ + +#ifndef GL_EXT_pvrtc_sRGB +#define GL_EXT_pvrtc_sRGB 1 +#define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54 +#define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55 +#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56 +#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57 +#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG 0x93F0 +#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG 0x93F1 +#endif /* GL_EXT_pvrtc_sRGB */ + +#ifndef GL_EXT_raster_multisample +#define GL_EXT_raster_multisample 1 +#define GL_RASTER_MULTISAMPLE_EXT 0x9327 +#define GL_RASTER_SAMPLES_EXT 0x9328 +#define GL_MAX_RASTER_SAMPLES_EXT 0x9329 +#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A +#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B +#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C +typedef void (GL_APIENTRYP PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRasterSamplesEXT (GLuint samples, GLboolean fixedsamplelocations); +#endif +#endif /* GL_EXT_raster_multisample */ + +#ifndef GL_EXT_read_format_bgra +#define GL_EXT_read_format_bgra 1 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 +#endif /* GL_EXT_read_format_bgra */ + +#ifndef GL_EXT_render_snorm +#define GL_EXT_render_snorm 1 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM_EXT 0x8F98 +#define GL_RG16_SNORM_EXT 0x8F99 +#define GL_RGBA16_SNORM_EXT 0x8F9B +#endif /* GL_EXT_render_snorm */ + +#ifndef GL_EXT_robustness +#define GL_EXT_robustness 1 +#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255 +#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3 +#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256 +#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252 +#define GL_NO_RESET_NOTIFICATION_EXT 0x8261 +typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (void); +typedef void (GL_APIENTRYP PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusEXT (void); +GL_APICALL void GL_APIENTRY glReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GL_APICALL void GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GLint *params); +#endif +#endif /* GL_EXT_robustness */ + +#ifndef GL_EXT_sRGB +#define GL_EXT_sRGB 1 +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 +#endif /* GL_EXT_sRGB */ + +#ifndef GL_EXT_sRGB_write_control +#define GL_EXT_sRGB_write_control 1 +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#endif /* GL_EXT_sRGB_write_control */ + +#ifndef GL_EXT_semaphore +#define GL_EXT_semaphore 1 +#define GL_LAYOUT_GENERAL_EXT 0x958D +#define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E +#define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F +#define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590 +#define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591 +#define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592 +#define GL_LAYOUT_TRANSFER_DST_EXT 0x9593 +#define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530 +#define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531 +typedef void (GL_APIENTRYP PFNGLGENSEMAPHORESEXTPROC) (GLsizei n, GLuint *semaphores); +typedef void (GL_APIENTRYP PFNGLDELETESEMAPHORESEXTPROC) (GLsizei n, const GLuint *semaphores); +typedef GLboolean (GL_APIENTRYP PFNGLISSEMAPHOREEXTPROC) (GLuint semaphore); +typedef void (GL_APIENTRYP PFNGLSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, const GLuint64 *params); +typedef void (GL_APIENTRYP PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, GLuint64 *params); +typedef void (GL_APIENTRYP PFNGLWAITSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); +typedef void (GL_APIENTRYP PFNGLSIGNALSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGenSemaphoresEXT (GLsizei n, GLuint *semaphores); +GL_APICALL void GL_APIENTRY glDeleteSemaphoresEXT (GLsizei n, const GLuint *semaphores); +GL_APICALL GLboolean GL_APIENTRY glIsSemaphoreEXT (GLuint semaphore); +GL_APICALL void GL_APIENTRY glSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, const GLuint64 *params); +GL_APICALL void GL_APIENTRY glGetSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, GLuint64 *params); +GL_APICALL void GL_APIENTRY glWaitSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); +GL_APICALL void GL_APIENTRY glSignalSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); +#endif +#endif /* GL_EXT_semaphore */ + +#ifndef GL_EXT_semaphore_fd +#define GL_EXT_semaphore_fd 1 +typedef void (GL_APIENTRYP PFNGLIMPORTSEMAPHOREFDEXTPROC) (GLuint semaphore, GLenum handleType, GLint fd); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glImportSemaphoreFdEXT (GLuint semaphore, GLenum handleType, GLint fd); +#endif +#endif /* GL_EXT_semaphore_fd */ + +#ifndef GL_EXT_semaphore_win32 +#define GL_EXT_semaphore_win32 1 +#define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594 +#define GL_D3D12_FENCE_VALUE_EXT 0x9595 +typedef void (GL_APIENTRYP PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC) (GLuint semaphore, GLenum handleType, void *handle); +typedef void (GL_APIENTRYP PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC) (GLuint semaphore, GLenum handleType, const void *name); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glImportSemaphoreWin32HandleEXT (GLuint semaphore, GLenum handleType, void *handle); +GL_APICALL void GL_APIENTRY glImportSemaphoreWin32NameEXT (GLuint semaphore, GLenum handleType, const void *name); +#endif +#endif /* GL_EXT_semaphore_win32 */ + +#ifndef GL_EXT_separate_depth_stencil +#define GL_EXT_separate_depth_stencil 1 +#endif /* GL_EXT_separate_depth_stencil */ + +#ifndef GL_EXT_separate_shader_objects +#define GL_EXT_separate_shader_objects 1 +#define GL_ACTIVE_PROGRAM_EXT 0x8259 +#define GL_VERTEX_SHADER_BIT_EXT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002 +#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF +#define GL_PROGRAM_SEPARABLE_EXT 0x8258 +#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A +typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC) (GLuint pipeline, GLuint program); +typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC) (GLuint pipeline); +typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC) (GLenum type, GLsizei count, const GLchar **strings); +typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC) (GLsizei n, const GLuint *pipelines); +typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC) (GLsizei n, GLuint *pipelines); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC) (GLuint pipeline, GLenum pname, GLint *params); +typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC) (GLuint pipeline); +typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) (GLuint pipeline); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glActiveShaderProgramEXT (GLuint pipeline, GLuint program); +GL_APICALL void GL_APIENTRY glBindProgramPipelineEXT (GLuint pipeline); +GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramvEXT (GLenum type, GLsizei count, const GLchar **strings); +GL_APICALL void GL_APIENTRY glDeleteProgramPipelinesEXT (GLsizei n, const GLuint *pipelines); +GL_APICALL void GL_APIENTRY glGenProgramPipelinesEXT (GLsizei n, GLuint *pipelines); +GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLogEXT (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GL_APICALL void GL_APIENTRY glGetProgramPipelineivEXT (GLuint pipeline, GLenum pname, GLint *params); +GL_APICALL GLboolean GL_APIENTRY glIsProgramPipelineEXT (GLuint pipeline); +GL_APICALL void GL_APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value); +GL_APICALL void GL_APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0); +GL_APICALL void GL_APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0); +GL_APICALL void GL_APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GL_APICALL void GL_APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1); +GL_APICALL void GL_APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GL_APICALL void GL_APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GL_APICALL void GL_APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GL_APICALL void GL_APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GL_APICALL void GL_APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUseProgramStagesEXT (GLuint pipeline, GLbitfield stages, GLuint program); +GL_APICALL void GL_APIENTRY glValidateProgramPipelineEXT (GLuint pipeline); +GL_APICALL void GL_APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0); +GL_APICALL void GL_APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1); +GL_APICALL void GL_APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GL_APICALL void GL_APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GL_APICALL void GL_APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#endif +#endif /* GL_EXT_separate_shader_objects */ + +#ifndef GL_EXT_shader_framebuffer_fetch +#define GL_EXT_shader_framebuffer_fetch 1 +#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 +#endif /* GL_EXT_shader_framebuffer_fetch */ + +#ifndef GL_EXT_shader_framebuffer_fetch_non_coherent +#define GL_EXT_shader_framebuffer_fetch_non_coherent 1 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferFetchBarrierEXT (void); +#endif +#endif /* GL_EXT_shader_framebuffer_fetch_non_coherent */ + +#ifndef GL_EXT_shader_group_vote +#define GL_EXT_shader_group_vote 1 +#endif /* GL_EXT_shader_group_vote */ + +#ifndef GL_EXT_shader_implicit_conversions +#define GL_EXT_shader_implicit_conversions 1 +#endif /* GL_EXT_shader_implicit_conversions */ + +#ifndef GL_EXT_shader_integer_mix +#define GL_EXT_shader_integer_mix 1 +#endif /* GL_EXT_shader_integer_mix */ + +#ifndef GL_EXT_shader_io_blocks +#define GL_EXT_shader_io_blocks 1 +#endif /* GL_EXT_shader_io_blocks */ + +#ifndef GL_EXT_shader_non_constant_global_initializers +#define GL_EXT_shader_non_constant_global_initializers 1 +#endif /* GL_EXT_shader_non_constant_global_initializers */ + +#ifndef GL_EXT_shader_pixel_local_storage +#define GL_EXT_shader_pixel_local_storage 1 +#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT 0x8F63 +#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT 0x8F67 +#define GL_SHADER_PIXEL_LOCAL_STORAGE_EXT 0x8F64 +#endif /* GL_EXT_shader_pixel_local_storage */ + +#ifndef GL_EXT_shader_pixel_local_storage2 +#define GL_EXT_shader_pixel_local_storage2 1 +#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT 0x9650 +#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT 0x9651 +#define GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT 0x9652 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) (GLuint target, GLsizei size); +typedef GLsizei (GL_APIENTRYP PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) (GLuint target); +typedef void (GL_APIENTRYP PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC) (GLsizei offset, GLsizei n, const GLuint *values); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferPixelLocalStorageSizeEXT (GLuint target, GLsizei size); +GL_APICALL GLsizei GL_APIENTRY glGetFramebufferPixelLocalStorageSizeEXT (GLuint target); +GL_APICALL void GL_APIENTRY glClearPixelLocalStorageuiEXT (GLsizei offset, GLsizei n, const GLuint *values); +#endif +#endif /* GL_EXT_shader_pixel_local_storage2 */ + +#ifndef GL_EXT_shader_samples_identical +#define GL_EXT_shader_samples_identical 1 +#endif /* GL_EXT_shader_samples_identical */ + +#ifndef GL_EXT_shader_texture_lod +#define GL_EXT_shader_texture_lod 1 +#endif /* GL_EXT_shader_texture_lod */ + +#ifndef GL_EXT_shadow_samplers +#define GL_EXT_shadow_samplers 1 +#define GL_TEXTURE_COMPARE_MODE_EXT 0x884C +#define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D +#define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E +#define GL_SAMPLER_2D_SHADOW_EXT 0x8B62 +#endif /* GL_EXT_shadow_samplers */ + +#ifndef GL_EXT_sparse_texture +#define GL_EXT_sparse_texture 1 +#define GL_TEXTURE_SPARSE_EXT 0x91A6 +#define GL_VIRTUAL_PAGE_SIZE_INDEX_EXT 0x91A7 +#define GL_NUM_SPARSE_LEVELS_EXT 0x91AA +#define GL_NUM_VIRTUAL_PAGE_SIZES_EXT 0x91A8 +#define GL_VIRTUAL_PAGE_SIZE_X_EXT 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_EXT 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_EXT 0x9197 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_TEXTURE_3D 0x806F +#define GL_MAX_SPARSE_TEXTURE_SIZE_EXT 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT 0x919A +#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT 0x91A9 +typedef void (GL_APIENTRYP PFNGLTEXPAGECOMMITMENTEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexPageCommitmentEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +#endif +#endif /* GL_EXT_sparse_texture */ + +#ifndef GL_EXT_sparse_texture2 +#define GL_EXT_sparse_texture2 1 +#endif /* GL_EXT_sparse_texture2 */ + +#ifndef GL_EXT_tessellation_point_size +#define GL_EXT_tessellation_point_size 1 +#endif /* GL_EXT_tessellation_point_size */ + +#ifndef GL_EXT_tessellation_shader +#define GL_EXT_tessellation_shader 1 +#define GL_PATCHES_EXT 0x000E +#define GL_PATCH_VERTICES_EXT 0x8E72 +#define GL_TESS_CONTROL_OUTPUT_VERTICES_EXT 0x8E75 +#define GL_TESS_GEN_MODE_EXT 0x8E76 +#define GL_TESS_GEN_SPACING_EXT 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER_EXT 0x8E78 +#define GL_TESS_GEN_POINT_MODE_EXT 0x8E79 +#define GL_ISOLINES_EXT 0x8E7A +#define GL_QUADS_EXT 0x0007 +#define GL_FRACTIONAL_ODD_EXT 0x8E7B +#define GL_FRACTIONAL_EVEN_EXT 0x8E7C +#define GL_MAX_PATCH_VERTICES_EXT 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL_EXT 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS_EXT 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT 0x8E86 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT 0x8E8A +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E1F +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT 0x92CE +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT 0x92D4 +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT 0x90CC +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT 0x90D9 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_IS_PER_PATCH_EXT 0x92E7 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT 0x9308 +#define GL_TESS_CONTROL_SHADER_EXT 0x8E88 +#define GL_TESS_EVALUATION_SHADER_EXT 0x8E87 +#define GL_TESS_CONTROL_SHADER_BIT_EXT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT_EXT 0x00000010 +typedef void (GL_APIENTRYP PFNGLPATCHPARAMETERIEXTPROC) (GLenum pname, GLint value); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glPatchParameteriEXT (GLenum pname, GLint value); +#endif +#endif /* GL_EXT_tessellation_shader */ + +#ifndef GL_EXT_texture_border_clamp +#define GL_EXT_texture_border_clamp 1 +#define GL_TEXTURE_BORDER_COLOR_EXT 0x1004 +#define GL_CLAMP_TO_BORDER_EXT 0x812D +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVEXTPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVEXTPROC) (GLuint sampler, GLenum pname, const GLuint *param); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVEXTPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVEXTPROC) (GLuint sampler, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params); +GL_APICALL void GL_APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params); +GL_APICALL void GL_APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params); +GL_APICALL void GL_APIENTRY glSamplerParameterIivEXT (GLuint sampler, GLenum pname, const GLint *param); +GL_APICALL void GL_APIENTRY glSamplerParameterIuivEXT (GLuint sampler, GLenum pname, const GLuint *param); +GL_APICALL void GL_APIENTRY glGetSamplerParameterIivEXT (GLuint sampler, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetSamplerParameterIuivEXT (GLuint sampler, GLenum pname, GLuint *params); +#endif +#endif /* GL_EXT_texture_border_clamp */ + +#ifndef GL_EXT_texture_buffer +#define GL_EXT_texture_buffer 1 +#define GL_TEXTURE_BUFFER_EXT 0x8C2A +#define GL_TEXTURE_BUFFER_BINDING_EXT 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT 0x919F +#define GL_SAMPLER_BUFFER_EXT 0x8DC2 +#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 +#define GL_IMAGE_BUFFER_EXT 0x9051 +#define GL_INT_IMAGE_BUFFER_EXT 0x905C +#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 +#define GL_TEXTURE_BUFFER_OFFSET_EXT 0x919D +#define GL_TEXTURE_BUFFER_SIZE_EXT 0x919E +typedef void (GL_APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GL_APIENTRYP PFNGLTEXBUFFERRANGEEXTPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer); +GL_APICALL void GL_APIENTRY glTexBufferRangeEXT (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +#endif +#endif /* GL_EXT_texture_buffer */ + +#ifndef GL_EXT_texture_compression_astc_decode_mode +#define GL_EXT_texture_compression_astc_decode_mode 1 +#define GL_TEXTURE_ASTC_DECODE_PRECISION_EXT 0x8F69 +#endif /* GL_EXT_texture_compression_astc_decode_mode */ + +#ifndef GL_EXT_texture_compression_bptc +#define GL_EXT_texture_compression_bptc 1 +#define GL_COMPRESSED_RGBA_BPTC_UNORM_EXT 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT 0x8E8F +#endif /* GL_EXT_texture_compression_bptc */ + +#ifndef GL_EXT_texture_compression_dxt1 +#define GL_EXT_texture_compression_dxt1 1 +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#endif /* GL_EXT_texture_compression_dxt1 */ + +#ifndef GL_EXT_texture_compression_rgtc +#define GL_EXT_texture_compression_rgtc 1 +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE +#endif /* GL_EXT_texture_compression_rgtc */ + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_EXT_texture_compression_s3tc 1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#endif /* GL_EXT_texture_compression_s3tc */ + +#ifndef GL_EXT_texture_compression_s3tc_srgb +#define GL_EXT_texture_compression_s3tc_srgb 1 +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F +#endif /* GL_EXT_texture_compression_s3tc_srgb */ + +#ifndef GL_EXT_texture_cube_map_array +#define GL_EXT_texture_cube_map_array 1 +#define GL_TEXTURE_CUBE_MAP_ARRAY_EXT 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT 0x900A +#define GL_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900F +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A +#endif /* GL_EXT_texture_cube_map_array */ + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif /* GL_EXT_texture_filter_anisotropic */ + +#ifndef GL_EXT_texture_filter_minmax +#define GL_EXT_texture_filter_minmax 1 +#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366 +#define GL_WEIGHTED_AVERAGE_EXT 0x9367 +#endif /* GL_EXT_texture_filter_minmax */ + +#ifndef GL_EXT_texture_format_BGRA8888 +#define GL_EXT_texture_format_BGRA8888 1 +#endif /* GL_EXT_texture_format_BGRA8888 */ + +#ifndef GL_EXT_texture_format_sRGB_override +#define GL_EXT_texture_format_sRGB_override 1 +#define GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT 0x8FBF +#endif /* GL_EXT_texture_format_sRGB_override */ + +#ifndef GL_EXT_texture_mirror_clamp_to_edge +#define GL_EXT_texture_mirror_clamp_to_edge 1 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#endif /* GL_EXT_texture_mirror_clamp_to_edge */ + +#ifndef GL_EXT_texture_norm16 +#define GL_EXT_texture_norm16 1 +#define GL_R16_EXT 0x822A +#define GL_RG16_EXT 0x822C +#define GL_RGBA16_EXT 0x805B +#define GL_RGB16_EXT 0x8054 +#define GL_RGB16_SNORM_EXT 0x8F9A +#endif /* GL_EXT_texture_norm16 */ + +#ifndef GL_EXT_texture_query_lod +#define GL_EXT_texture_query_lod 1 +#endif /* GL_EXT_texture_query_lod */ + +#ifndef GL_EXT_texture_rg +#define GL_EXT_texture_rg 1 +#define GL_RED_EXT 0x1903 +#define GL_RG_EXT 0x8227 +#define GL_R8_EXT 0x8229 +#define GL_RG8_EXT 0x822B +#endif /* GL_EXT_texture_rg */ + +#ifndef GL_EXT_texture_sRGB_R8 +#define GL_EXT_texture_sRGB_R8 1 +#define GL_SR8_EXT 0x8FBD +#endif /* GL_EXT_texture_sRGB_R8 */ + +#ifndef GL_EXT_texture_sRGB_RG8 +#define GL_EXT_texture_sRGB_RG8 1 +#define GL_SRG8_EXT 0x8FBE +#endif /* GL_EXT_texture_sRGB_RG8 */ + +#ifndef GL_EXT_texture_sRGB_decode +#define GL_EXT_texture_sRGB_decode 1 +#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 +#define GL_DECODE_EXT 0x8A49 +#define GL_SKIP_DECODE_EXT 0x8A4A +#endif /* GL_EXT_texture_sRGB_decode */ + +#ifndef GL_EXT_texture_shadow_lod +#define GL_EXT_texture_shadow_lod 1 +#endif /* GL_EXT_texture_shadow_lod */ + +#ifndef GL_EXT_texture_storage +#define GL_EXT_texture_storage 1 +#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F +#define GL_ALPHA8_EXT 0x803C +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_RGBA32F_EXT 0x8814 +#define GL_RGB32F_EXT 0x8815 +#define GL_ALPHA32F_EXT 0x8816 +#define GL_LUMINANCE32F_EXT 0x8818 +#define GL_LUMINANCE_ALPHA32F_EXT 0x8819 +#define GL_ALPHA16F_EXT 0x881C +#define GL_LUMINANCE16F_EXT 0x881E +#define GL_LUMINANCE_ALPHA16F_EXT 0x881F +#define GL_R32F_EXT 0x822E +#define GL_RG32F_EXT 0x8230 +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GL_APICALL void GL_APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GL_APICALL void GL_APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#endif +#endif /* GL_EXT_texture_storage */ + +#ifndef GL_EXT_texture_storage_compression +#define GL_EXT_texture_storage_compression 1 +#define GL_NUM_SURFACE_COMPRESSION_FIXED_RATES_EXT 0x8F6E +#define GL_SURFACE_COMPRESSION_FIXED_RATE_1BPC_EXT 0x96C4 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_2BPC_EXT 0x96C5 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_3BPC_EXT 0x96C6 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_4BPC_EXT 0x96C7 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_5BPC_EXT 0x96C8 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_6BPC_EXT 0x96C9 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_7BPC_EXT 0x96CA +#define GL_SURFACE_COMPRESSION_FIXED_RATE_8BPC_EXT 0x96CB +#define GL_SURFACE_COMPRESSION_FIXED_RATE_9BPC_EXT 0x96CC +#define GL_SURFACE_COMPRESSION_FIXED_RATE_10BPC_EXT 0x96CD +#define GL_SURFACE_COMPRESSION_FIXED_RATE_11BPC_EXT 0x96CE +#define GL_SURFACE_COMPRESSION_FIXED_RATE_12BPC_EXT 0x96CF +typedef void (GL_APIENTRYP PFNGLTEXSTORAGEATTRIBS2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, const GLint* attrib_list); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGEATTRIBS3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, const GLint* attrib_list); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexStorageAttribs2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, const GLint* attrib_list); +GL_APICALL void GL_APIENTRY glTexStorageAttribs3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, const GLint* attrib_list); +#endif +#endif /* GL_EXT_texture_storage_compression */ + +#ifndef GL_EXT_texture_type_2_10_10_10_REV +#define GL_EXT_texture_type_2_10_10_10_REV 1 +#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368 +#endif /* GL_EXT_texture_type_2_10_10_10_REV */ + +#ifndef GL_EXT_texture_view +#define GL_EXT_texture_view 1 +#define GL_TEXTURE_VIEW_MIN_LEVEL_EXT 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS_EXT 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER_EXT 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS_EXT 0x82DE +typedef void (GL_APIENTRYP PFNGLTEXTUREVIEWEXTPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTextureViewEXT (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +#endif +#endif /* GL_EXT_texture_view */ + +#ifndef GL_EXT_unpack_subimage +#define GL_EXT_unpack_subimage 1 +#define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2 +#define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4 +#endif /* GL_EXT_unpack_subimage */ + +#ifndef GL_EXT_win32_keyed_mutex +#define GL_EXT_win32_keyed_mutex 1 +typedef GLboolean (GL_APIENTRYP PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key, GLuint timeout); +typedef GLboolean (GL_APIENTRYP PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLboolean GL_APIENTRY glAcquireKeyedMutexWin32EXT (GLuint memory, GLuint64 key, GLuint timeout); +GL_APICALL GLboolean GL_APIENTRY glReleaseKeyedMutexWin32EXT (GLuint memory, GLuint64 key); +#endif +#endif /* GL_EXT_win32_keyed_mutex */ + +#ifndef GL_EXT_window_rectangles +#define GL_EXT_window_rectangles 1 +#define GL_INCLUSIVE_EXT 0x8F10 +#define GL_EXCLUSIVE_EXT 0x8F11 +#define GL_WINDOW_RECTANGLE_EXT 0x8F12 +#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13 +#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14 +#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15 +typedef void (GL_APIENTRYP PFNGLWINDOWRECTANGLESEXTPROC) (GLenum mode, GLsizei count, const GLint *box); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glWindowRectanglesEXT (GLenum mode, GLsizei count, const GLint *box); +#endif +#endif /* GL_EXT_window_rectangles */ + +#ifndef GL_FJ_shader_binary_GCCSO +#define GL_FJ_shader_binary_GCCSO 1 +#define GL_GCCSO_SHADER_BINARY_FJ 0x9260 +#endif /* GL_FJ_shader_binary_GCCSO */ + +#ifndef GL_IMG_bindless_texture +#define GL_IMG_bindless_texture 1 +typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTUREHANDLEIMGPROC) (GLuint texture); +typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEIMGPROC) (GLuint texture, GLuint sampler); +typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64IMGPROC) (GLint location, GLuint64 value); +typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64VIMGPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64IMGPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VIMGPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLuint64 GL_APIENTRY glGetTextureHandleIMG (GLuint texture); +GL_APICALL GLuint64 GL_APIENTRY glGetTextureSamplerHandleIMG (GLuint texture, GLuint sampler); +GL_APICALL void GL_APIENTRY glUniformHandleui64IMG (GLint location, GLuint64 value); +GL_APICALL void GL_APIENTRY glUniformHandleui64vIMG (GLint location, GLsizei count, const GLuint64 *value); +GL_APICALL void GL_APIENTRY glProgramUniformHandleui64IMG (GLuint program, GLint location, GLuint64 value); +GL_APICALL void GL_APIENTRY glProgramUniformHandleui64vIMG (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +#endif +#endif /* GL_IMG_bindless_texture */ + +#ifndef GL_IMG_framebuffer_downsample +#define GL_IMG_framebuffer_downsample 1 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG 0x913C +#define GL_NUM_DOWNSAMPLE_SCALES_IMG 0x913D +#define GL_DOWNSAMPLE_SCALES_IMG 0x913E +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG 0x913F +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint xscale, GLint yscale); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMGPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer, GLint xscale, GLint yscale); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferTexture2DDownsampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint xscale, GLint yscale); +GL_APICALL void GL_APIENTRY glFramebufferTextureLayerDownsampleIMG (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer, GLint xscale, GLint yscale); +#endif +#endif /* GL_IMG_framebuffer_downsample */ + +#ifndef GL_IMG_multisampled_render_to_texture +#define GL_IMG_multisampled_render_to_texture 1 +#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134 +#define GL_MAX_SAMPLES_IMG 0x9135 +#define GL_TEXTURE_SAMPLES_IMG 0x9136 +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#endif +#endif /* GL_IMG_multisampled_render_to_texture */ + +#ifndef GL_IMG_program_binary +#define GL_IMG_program_binary 1 +#define GL_SGX_PROGRAM_BINARY_IMG 0x9130 +#endif /* GL_IMG_program_binary */ + +#ifndef GL_IMG_read_format +#define GL_IMG_read_format 1 +#define GL_BGRA_IMG 0x80E1 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365 +#endif /* GL_IMG_read_format */ + +#ifndef GL_IMG_shader_binary +#define GL_IMG_shader_binary 1 +#define GL_SGX_BINARY_IMG 0x8C0A +#endif /* GL_IMG_shader_binary */ + +#ifndef GL_IMG_texture_compression_pvrtc +#define GL_IMG_texture_compression_pvrtc 1 +#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 +#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 +#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 +#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 +#endif /* GL_IMG_texture_compression_pvrtc */ + +#ifndef GL_IMG_texture_compression_pvrtc2 +#define GL_IMG_texture_compression_pvrtc2 1 +#define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137 +#define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138 +#endif /* GL_IMG_texture_compression_pvrtc2 */ + +#ifndef GL_IMG_texture_filter_cubic +#define GL_IMG_texture_filter_cubic 1 +#define GL_CUBIC_IMG 0x9139 +#define GL_CUBIC_MIPMAP_NEAREST_IMG 0x913A +#define GL_CUBIC_MIPMAP_LINEAR_IMG 0x913B +#endif /* GL_IMG_texture_filter_cubic */ + +#ifndef GL_INTEL_blackhole_render +#define GL_INTEL_blackhole_render 1 +#define GL_BLACKHOLE_RENDER_INTEL 0x83FC +#endif /* GL_INTEL_blackhole_render */ + +#ifndef GL_INTEL_conservative_rasterization +#define GL_INTEL_conservative_rasterization 1 +#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE +#endif /* GL_INTEL_conservative_rasterization */ + +#ifndef GL_INTEL_framebuffer_CMAA +#define GL_INTEL_framebuffer_CMAA 1 +typedef void (GL_APIENTRYP PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glApplyFramebufferAttachmentCMAAINTEL (void); +#endif +#endif /* GL_INTEL_framebuffer_CMAA */ + +#ifndef GL_INTEL_performance_query +#define GL_INTEL_performance_query 1 +#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000 +#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001 +#define GL_PERFQUERY_WAIT_INTEL 0x83FB +#define GL_PERFQUERY_FLUSH_INTEL 0x83FA +#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 +#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 +#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 +#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 +#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 +#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 +#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 +#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 +#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 +#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA +#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB +#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC +#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD +#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE +#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF +#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 +typedef void (GL_APIENTRYP PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (GL_APIENTRYP PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint *queryHandle); +typedef void (GL_APIENTRYP PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (GL_APIENTRYP PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (GL_APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint *queryId); +typedef void (GL_APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint *nextQueryId); +typedef void (GL_APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +typedef void (GL_APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); +typedef void (GL_APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar *queryName, GLuint *queryId); +typedef void (GL_APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBeginPerfQueryINTEL (GLuint queryHandle); +GL_APICALL void GL_APIENTRY glCreatePerfQueryINTEL (GLuint queryId, GLuint *queryHandle); +GL_APICALL void GL_APIENTRY glDeletePerfQueryINTEL (GLuint queryHandle); +GL_APICALL void GL_APIENTRY glEndPerfQueryINTEL (GLuint queryHandle); +GL_APICALL void GL_APIENTRY glGetFirstPerfQueryIdINTEL (GLuint *queryId); +GL_APICALL void GL_APIENTRY glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint *nextQueryId); +GL_APICALL void GL_APIENTRY glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +GL_APICALL void GL_APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); +GL_APICALL void GL_APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName, GLuint *queryId); +GL_APICALL void GL_APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); +#endif +#endif /* GL_INTEL_performance_query */ + +#ifndef GL_MESA_bgra +#define GL_MESA_bgra 1 +#define GL_BGR_EXT 0x80E0 +#endif /* GL_MESA_bgra */ + +#ifndef GL_MESA_framebuffer_flip_x +#define GL_MESA_framebuffer_flip_x 1 +#define GL_FRAMEBUFFER_FLIP_X_MESA 0x8BBC +#endif /* GL_MESA_framebuffer_flip_x */ + +#ifndef GL_MESA_framebuffer_flip_y +#define GL_MESA_framebuffer_flip_y 1 +#define GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPARAMETERIMESAPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC) (GLenum target, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferParameteriMESA (GLenum target, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glGetFramebufferParameterivMESA (GLenum target, GLenum pname, GLint *params); +#endif +#endif /* GL_MESA_framebuffer_flip_y */ + +#ifndef GL_MESA_framebuffer_swap_xy +#define GL_MESA_framebuffer_swap_xy 1 +#define GL_FRAMEBUFFER_SWAP_XY_MESA 0x8BBD +#endif /* GL_MESA_framebuffer_swap_xy */ + +#ifndef GL_MESA_program_binary_formats +#define GL_MESA_program_binary_formats 1 +#define GL_PROGRAM_BINARY_FORMAT_MESA 0x875F +#endif /* GL_MESA_program_binary_formats */ + +#ifndef GL_MESA_shader_integer_functions +#define GL_MESA_shader_integer_functions 1 +#endif /* GL_MESA_shader_integer_functions */ + +#ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers +#define GL_NVX_blend_equation_advanced_multi_draw_buffers 1 +#endif /* GL_NVX_blend_equation_advanced_multi_draw_buffers */ + +#ifndef GL_NV_bindless_texture +#define GL_NV_bindless_texture 1 +typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); +typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); +typedef void (GL_APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef void (GL_APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef GLuint64 (GL_APIENTRYP PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef void (GL_APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); +typedef void (GL_APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); +typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef GLboolean (GL_APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLuint64 GL_APIENTRY glGetTextureHandleNV (GLuint texture); +GL_APICALL GLuint64 GL_APIENTRY glGetTextureSamplerHandleNV (GLuint texture, GLuint sampler); +GL_APICALL void GL_APIENTRY glMakeTextureHandleResidentNV (GLuint64 handle); +GL_APICALL void GL_APIENTRY glMakeTextureHandleNonResidentNV (GLuint64 handle); +GL_APICALL GLuint64 GL_APIENTRY glGetImageHandleNV (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +GL_APICALL void GL_APIENTRY glMakeImageHandleResidentNV (GLuint64 handle, GLenum access); +GL_APICALL void GL_APIENTRY glMakeImageHandleNonResidentNV (GLuint64 handle); +GL_APICALL void GL_APIENTRY glUniformHandleui64NV (GLint location, GLuint64 value); +GL_APICALL void GL_APIENTRY glUniformHandleui64vNV (GLint location, GLsizei count, const GLuint64 *value); +GL_APICALL void GL_APIENTRY glProgramUniformHandleui64NV (GLuint program, GLint location, GLuint64 value); +GL_APICALL void GL_APIENTRY glProgramUniformHandleui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +GL_APICALL GLboolean GL_APIENTRY glIsTextureHandleResidentNV (GLuint64 handle); +GL_APICALL GLboolean GL_APIENTRY glIsImageHandleResidentNV (GLuint64 handle); +#endif +#endif /* GL_NV_bindless_texture */ + +#ifndef GL_NV_blend_equation_advanced +#define GL_NV_blend_equation_advanced 1 +#define GL_BLEND_OVERLAP_NV 0x9281 +#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 +#define GL_BLUE_NV 0x1905 +#define GL_COLORBURN_NV 0x929A +#define GL_COLORDODGE_NV 0x9299 +#define GL_CONJOINT_NV 0x9284 +#define GL_CONTRAST_NV 0x92A1 +#define GL_DARKEN_NV 0x9297 +#define GL_DIFFERENCE_NV 0x929E +#define GL_DISJOINT_NV 0x9283 +#define GL_DST_ATOP_NV 0x928F +#define GL_DST_IN_NV 0x928B +#define GL_DST_NV 0x9287 +#define GL_DST_OUT_NV 0x928D +#define GL_DST_OVER_NV 0x9289 +#define GL_EXCLUSION_NV 0x92A0 +#define GL_GREEN_NV 0x1904 +#define GL_HARDLIGHT_NV 0x929B +#define GL_HARDMIX_NV 0x92A9 +#define GL_HSL_COLOR_NV 0x92AF +#define GL_HSL_HUE_NV 0x92AD +#define GL_HSL_LUMINOSITY_NV 0x92B0 +#define GL_HSL_SATURATION_NV 0x92AE +#define GL_INVERT_OVG_NV 0x92B4 +#define GL_INVERT_RGB_NV 0x92A3 +#define GL_LIGHTEN_NV 0x9298 +#define GL_LINEARBURN_NV 0x92A5 +#define GL_LINEARDODGE_NV 0x92A4 +#define GL_LINEARLIGHT_NV 0x92A7 +#define GL_MINUS_CLAMPED_NV 0x92B3 +#define GL_MINUS_NV 0x929F +#define GL_MULTIPLY_NV 0x9294 +#define GL_OVERLAY_NV 0x9296 +#define GL_PINLIGHT_NV 0x92A8 +#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 +#define GL_PLUS_CLAMPED_NV 0x92B1 +#define GL_PLUS_DARKER_NV 0x9292 +#define GL_PLUS_NV 0x9291 +#define GL_RED_NV 0x1903 +#define GL_SCREEN_NV 0x9295 +#define GL_SOFTLIGHT_NV 0x929C +#define GL_SRC_ATOP_NV 0x928E +#define GL_SRC_IN_NV 0x928A +#define GL_SRC_NV 0x9286 +#define GL_SRC_OUT_NV 0x928C +#define GL_SRC_OVER_NV 0x9288 +#define GL_UNCORRELATED_NV 0x9282 +#define GL_VIVIDLIGHT_NV 0x92A6 +#define GL_XOR_NV 0x1506 +typedef void (GL_APIENTRYP PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value); +typedef void (GL_APIENTRYP PFNGLBLENDBARRIERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBlendParameteriNV (GLenum pname, GLint value); +GL_APICALL void GL_APIENTRY glBlendBarrierNV (void); +#endif +#endif /* GL_NV_blend_equation_advanced */ + +#ifndef GL_NV_blend_equation_advanced_coherent +#define GL_NV_blend_equation_advanced_coherent 1 +#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 +#endif /* GL_NV_blend_equation_advanced_coherent */ + +#ifndef GL_NV_blend_minmax_factor +#define GL_NV_blend_minmax_factor 1 +#define GL_FACTOR_MIN_AMD 0x901C +#define GL_FACTOR_MAX_AMD 0x901D +#endif /* GL_NV_blend_minmax_factor */ + +#ifndef GL_NV_clip_space_w_scaling +#define GL_NV_clip_space_w_scaling 1 +#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C +#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D +#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E +typedef void (GL_APIENTRYP PFNGLVIEWPORTPOSITIONWSCALENVPROC) (GLuint index, GLfloat xcoeff, GLfloat ycoeff); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glViewportPositionWScaleNV (GLuint index, GLfloat xcoeff, GLfloat ycoeff); +#endif +#endif /* GL_NV_clip_space_w_scaling */ + +#ifndef GL_NV_compute_shader_derivatives +#define GL_NV_compute_shader_derivatives 1 +#endif /* GL_NV_compute_shader_derivatives */ + +#ifndef GL_NV_conditional_render +#define GL_NV_conditional_render 1 +#define GL_QUERY_WAIT_NV 0x8E13 +#define GL_QUERY_NO_WAIT_NV 0x8E14 +#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 +typedef void (GL_APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); +typedef void (GL_APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode); +GL_APICALL void GL_APIENTRY glEndConditionalRenderNV (void); +#endif +#endif /* GL_NV_conditional_render */ + +#ifndef GL_NV_conservative_raster +#define GL_NV_conservative_raster 1 +#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346 +#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347 +#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348 +#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349 +typedef void (GL_APIENTRYP PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glSubpixelPrecisionBiasNV (GLuint xbits, GLuint ybits); +#endif +#endif /* GL_NV_conservative_raster */ + +#ifndef GL_NV_conservative_raster_pre_snap +#define GL_NV_conservative_raster_pre_snap 1 +#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550 +#endif /* GL_NV_conservative_raster_pre_snap */ + +#ifndef GL_NV_conservative_raster_pre_snap_triangles +#define GL_NV_conservative_raster_pre_snap_triangles 1 +#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D +#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E +#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F +typedef void (GL_APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERINVPROC) (GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glConservativeRasterParameteriNV (GLenum pname, GLint param); +#endif +#endif /* GL_NV_conservative_raster_pre_snap_triangles */ + +#ifndef GL_NV_copy_buffer +#define GL_NV_copy_buffer 1 +#define GL_COPY_READ_BUFFER_NV 0x8F36 +#define GL_COPY_WRITE_BUFFER_NV 0x8F37 +typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATANVPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCopyBufferSubDataNV (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +#endif +#endif /* GL_NV_copy_buffer */ + +#ifndef GL_NV_coverage_sample +#define GL_NV_coverage_sample 1 +#define GL_COVERAGE_COMPONENT_NV 0x8ED0 +#define GL_COVERAGE_COMPONENT4_NV 0x8ED1 +#define GL_COVERAGE_ATTACHMENT_NV 0x8ED2 +#define GL_COVERAGE_BUFFERS_NV 0x8ED3 +#define GL_COVERAGE_SAMPLES_NV 0x8ED4 +#define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5 +#define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6 +#define GL_COVERAGE_AUTOMATIC_NV 0x8ED7 +#define GL_COVERAGE_BUFFER_BIT_NV 0x00008000 +typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask); +typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCoverageMaskNV (GLboolean mask); +GL_APICALL void GL_APIENTRY glCoverageOperationNV (GLenum operation); +#endif +#endif /* GL_NV_coverage_sample */ + +#ifndef GL_NV_depth_nonlinear +#define GL_NV_depth_nonlinear 1 +#define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C +#endif /* GL_NV_depth_nonlinear */ + +#ifndef GL_NV_draw_buffers +#define GL_NV_draw_buffers 1 +#define GL_MAX_DRAW_BUFFERS_NV 0x8824 +#define GL_DRAW_BUFFER0_NV 0x8825 +#define GL_DRAW_BUFFER1_NV 0x8826 +#define GL_DRAW_BUFFER2_NV 0x8827 +#define GL_DRAW_BUFFER3_NV 0x8828 +#define GL_DRAW_BUFFER4_NV 0x8829 +#define GL_DRAW_BUFFER5_NV 0x882A +#define GL_DRAW_BUFFER6_NV 0x882B +#define GL_DRAW_BUFFER7_NV 0x882C +#define GL_DRAW_BUFFER8_NV 0x882D +#define GL_DRAW_BUFFER9_NV 0x882E +#define GL_DRAW_BUFFER10_NV 0x882F +#define GL_DRAW_BUFFER11_NV 0x8830 +#define GL_DRAW_BUFFER12_NV 0x8831 +#define GL_DRAW_BUFFER13_NV 0x8832 +#define GL_DRAW_BUFFER14_NV 0x8833 +#define GL_DRAW_BUFFER15_NV 0x8834 +#define GL_COLOR_ATTACHMENT0_NV 0x8CE0 +#define GL_COLOR_ATTACHMENT1_NV 0x8CE1 +#define GL_COLOR_ATTACHMENT2_NV 0x8CE2 +#define GL_COLOR_ATTACHMENT3_NV 0x8CE3 +#define GL_COLOR_ATTACHMENT4_NV 0x8CE4 +#define GL_COLOR_ATTACHMENT5_NV 0x8CE5 +#define GL_COLOR_ATTACHMENT6_NV 0x8CE6 +#define GL_COLOR_ATTACHMENT7_NV 0x8CE7 +#define GL_COLOR_ATTACHMENT8_NV 0x8CE8 +#define GL_COLOR_ATTACHMENT9_NV 0x8CE9 +#define GL_COLOR_ATTACHMENT10_NV 0x8CEA +#define GL_COLOR_ATTACHMENT11_NV 0x8CEB +#define GL_COLOR_ATTACHMENT12_NV 0x8CEC +#define GL_COLOR_ATTACHMENT13_NV 0x8CED +#define GL_COLOR_ATTACHMENT14_NV 0x8CEE +#define GL_COLOR_ATTACHMENT15_NV 0x8CEF +typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum *bufs); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawBuffersNV (GLsizei n, const GLenum *bufs); +#endif +#endif /* GL_NV_draw_buffers */ + +#ifndef GL_NV_draw_instanced +#define GL_NV_draw_instanced 1 +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDNVPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDNVPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawArraysInstancedNV (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedNV (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#endif +#endif /* GL_NV_draw_instanced */ + +#ifndef GL_NV_draw_vulkan_image +#define GL_NV_draw_vulkan_image 1 +typedef void (GL_APIENTRY *GLVULKANPROCNV)(void); +typedef void (GL_APIENTRYP PFNGLDRAWVKIMAGENVPROC) (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +typedef GLVULKANPROCNV (GL_APIENTRYP PFNGLGETVKPROCADDRNVPROC) (const GLchar *name); +typedef void (GL_APIENTRYP PFNGLWAITVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); +typedef void (GL_APIENTRYP PFNGLSIGNALVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); +typedef void (GL_APIENTRYP PFNGLSIGNALVKFENCENVPROC) (GLuint64 vkFence); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawVkImageNV (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +GL_APICALL GLVULKANPROCNV GL_APIENTRY glGetVkProcAddrNV (const GLchar *name); +GL_APICALL void GL_APIENTRY glWaitVkSemaphoreNV (GLuint64 vkSemaphore); +GL_APICALL void GL_APIENTRY glSignalVkSemaphoreNV (GLuint64 vkSemaphore); +GL_APICALL void GL_APIENTRY glSignalVkFenceNV (GLuint64 vkFence); +#endif +#endif /* GL_NV_draw_vulkan_image */ + +#ifndef GL_NV_explicit_attrib_location +#define GL_NV_explicit_attrib_location 1 +#endif /* GL_NV_explicit_attrib_location */ + +#ifndef GL_NV_fbo_color_attachments +#define GL_NV_fbo_color_attachments 1 +#define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF +#endif /* GL_NV_fbo_color_attachments */ + +#ifndef GL_NV_fence +#define GL_NV_fence 1 +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 +typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); +typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); +typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); +typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); +typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences); +GL_APICALL void GL_APIENTRY glGenFencesNV (GLsizei n, GLuint *fences); +GL_APICALL GLboolean GL_APIENTRY glIsFenceNV (GLuint fence); +GL_APICALL GLboolean GL_APIENTRY glTestFenceNV (GLuint fence); +GL_APICALL void GL_APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glFinishFenceNV (GLuint fence); +GL_APICALL void GL_APIENTRY glSetFenceNV (GLuint fence, GLenum condition); +#endif +#endif /* GL_NV_fence */ + +#ifndef GL_NV_fill_rectangle +#define GL_NV_fill_rectangle 1 +#define GL_FILL_RECTANGLE_NV 0x933C +#endif /* GL_NV_fill_rectangle */ + +#ifndef GL_NV_fragment_coverage_to_color +#define GL_NV_fragment_coverage_to_color 1 +#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD +#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE +typedef void (GL_APIENTRYP PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFragmentCoverageColorNV (GLuint color); +#endif +#endif /* GL_NV_fragment_coverage_to_color */ + +#ifndef GL_NV_fragment_shader_barycentric +#define GL_NV_fragment_shader_barycentric 1 +#endif /* GL_NV_fragment_shader_barycentric */ + +#ifndef GL_NV_fragment_shader_interlock +#define GL_NV_fragment_shader_interlock 1 +#endif /* GL_NV_fragment_shader_interlock */ + +#ifndef GL_NV_framebuffer_blit +#define GL_NV_framebuffer_blit 1 +#define GL_READ_FRAMEBUFFER_NV 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_NV 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA +typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERNVPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBlitFramebufferNV (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif +#endif /* GL_NV_framebuffer_blit */ + +#ifndef GL_NV_framebuffer_mixed_samples +#define GL_NV_framebuffer_mixed_samples 1 +#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 +#define GL_COLOR_SAMPLES_NV 0x8E20 +#define GL_DEPTH_SAMPLES_NV 0x932D +#define GL_STENCIL_SAMPLES_NV 0x932E +#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F +#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 +#define GL_COVERAGE_MODULATION_NV 0x9332 +#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 +typedef void (GL_APIENTRYP PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufSize, GLfloat *v); +typedef void (GL_APIENTRYP PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCoverageModulationTableNV (GLsizei n, const GLfloat *v); +GL_APICALL void GL_APIENTRY glGetCoverageModulationTableNV (GLsizei bufSize, GLfloat *v); +GL_APICALL void GL_APIENTRY glCoverageModulationNV (GLenum components); +#endif +#endif /* GL_NV_framebuffer_mixed_samples */ + +#ifndef GL_NV_framebuffer_multisample +#define GL_NV_framebuffer_multisample 1 +#define GL_RENDERBUFFER_SAMPLES_NV 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56 +#define GL_MAX_SAMPLES_NV 0x8D57 +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleNV (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_NV_framebuffer_multisample */ + +#ifndef GL_NV_generate_mipmap_sRGB +#define GL_NV_generate_mipmap_sRGB 1 +#endif /* GL_NV_generate_mipmap_sRGB */ + +#ifndef GL_NV_geometry_shader_passthrough +#define GL_NV_geometry_shader_passthrough 1 +#endif /* GL_NV_geometry_shader_passthrough */ + +#ifndef GL_NV_gpu_shader5 +#define GL_NV_gpu_shader5 1 +typedef khronos_int64_t GLint64EXT; +typedef khronos_uint64_t GLuint64EXT; +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F +#define GL_INT8_NV 0x8FE0 +#define GL_INT8_VEC2_NV 0x8FE1 +#define GL_INT8_VEC3_NV 0x8FE2 +#define GL_INT8_VEC4_NV 0x8FE3 +#define GL_INT16_NV 0x8FE4 +#define GL_INT16_VEC2_NV 0x8FE5 +#define GL_INT16_VEC3_NV 0x8FE6 +#define GL_INT16_VEC4_NV 0x8FE7 +#define GL_INT64_VEC2_NV 0x8FE9 +#define GL_INT64_VEC3_NV 0x8FEA +#define GL_INT64_VEC4_NV 0x8FEB +#define GL_UNSIGNED_INT8_NV 0x8FEC +#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED +#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE +#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF +#define GL_UNSIGNED_INT16_NV 0x8FF0 +#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 +#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 +#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 +#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 +#define GL_FLOAT16_NV 0x8FF8 +#define GL_FLOAT16_VEC2_NV 0x8FF9 +#define GL_FLOAT16_VEC3_NV 0x8FFA +#define GL_FLOAT16_VEC4_NV 0x8FFB +#define GL_PATCHES 0x000E +typedef void (GL_APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); +typedef void (GL_APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); +typedef void (GL_APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GL_APIENTRYP PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GL_APIENTRYP PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); +typedef void (GL_APIENTRYP PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (GL_APIENTRYP PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GL_APIENTRYP PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GL_APIENTRYP PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT *params); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glUniform1i64NV (GLint location, GLint64EXT x); +GL_APICALL void GL_APIENTRY glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y); +GL_APICALL void GL_APIENTRY glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GL_APICALL void GL_APIENTRY glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GL_APICALL void GL_APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x); +GL_APICALL void GL_APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y); +GL_APICALL void GL_APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GL_APICALL void GL_APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GL_APICALL void GL_APIENTRY glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params); +GL_APICALL void GL_APIENTRY glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x); +GL_APICALL void GL_APIENTRY glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +GL_APICALL void GL_APIENTRY glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GL_APICALL void GL_APIENTRY glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GL_APICALL void GL_APIENTRY glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x); +GL_APICALL void GL_APIENTRY glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +GL_APICALL void GL_APIENTRY glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GL_APICALL void GL_APIENTRY glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GL_APICALL void GL_APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif +#endif /* GL_NV_gpu_shader5 */ + +#ifndef GL_NV_image_formats +#define GL_NV_image_formats 1 +#endif /* GL_NV_image_formats */ + +#ifndef GL_NV_instanced_arrays +#define GL_NV_instanced_arrays 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORNVPROC) (GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glVertexAttribDivisorNV (GLuint index, GLuint divisor); +#endif +#endif /* GL_NV_instanced_arrays */ + +#ifndef GL_NV_internalformat_sample_query +#define GL_NV_internalformat_sample_query 1 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_MULTISAMPLES_NV 0x9371 +#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372 +#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373 +#define GL_CONFORMANT_NV 0x9374 +typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetInternalformatSampleivNV (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params); +#endif +#endif /* GL_NV_internalformat_sample_query */ + +#ifndef GL_NV_memory_attachment +#define GL_NV_memory_attachment 1 +#define GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4 +#define GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5 +#define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6 +#define GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7 +#define GL_MEMORY_ATTACHABLE_NV 0x95A8 +#define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9 +#define GL_DETACHED_TEXTURES_NV 0x95AA +#define GL_DETACHED_BUFFERS_NV 0x95AB +#define GL_MAX_DETACHED_TEXTURES_NV 0x95AC +#define GL_MAX_DETACHED_BUFFERS_NV 0x95AD +typedef void (GL_APIENTRYP PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC) (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params); +typedef void (GL_APIENTRYP PFNGLRESETMEMORYOBJECTPARAMETERNVPROC) (GLuint memory, GLenum pname); +typedef void (GL_APIENTRYP PFNGLTEXATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLBUFFERATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXTUREATTACHMEMORYNVPROC) (GLuint texture, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLNAMEDBUFFERATTACHMEMORYNVPROC) (GLuint buffer, GLuint memory, GLuint64 offset); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetMemoryObjectDetachedResourcesuivNV (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params); +GL_APICALL void GL_APIENTRY glResetMemoryObjectParameterNV (GLuint memory, GLenum pname); +GL_APICALL void GL_APIENTRY glTexAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glBufferAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTextureAttachMemoryNV (GLuint texture, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glNamedBufferAttachMemoryNV (GLuint buffer, GLuint memory, GLuint64 offset); +#endif +#endif /* GL_NV_memory_attachment */ + +#ifndef GL_NV_memory_object_sparse +#define GL_NV_memory_object_sparse 1 +typedef void (GL_APIENTRYP PFNGLBUFFERPAGECOMMITMENTMEMNVPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +typedef void (GL_APIENTRYP PFNGLTEXPAGECOMMITMENTMEMNVPROC) (GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +typedef void (GL_APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +typedef void (GL_APIENTRYP PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC) (GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBufferPageCommitmentMemNV (GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +GL_APICALL void GL_APIENTRY glTexPageCommitmentMemNV (GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +GL_APICALL void GL_APIENTRY glNamedBufferPageCommitmentMemNV (GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +GL_APICALL void GL_APIENTRY glTexturePageCommitmentMemNV (GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +#endif +#endif /* GL_NV_memory_object_sparse */ + +#ifndef GL_NV_mesh_shader +#define GL_NV_mesh_shader 1 +#define GL_MESH_SHADER_NV 0x9559 +#define GL_TASK_SHADER_NV 0x955A +#define GL_MAX_MESH_UNIFORM_BLOCKS_NV 0x8E60 +#define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61 +#define GL_MAX_MESH_IMAGE_UNIFORMS_NV 0x8E62 +#define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63 +#define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64 +#define GL_MAX_MESH_ATOMIC_COUNTERS_NV 0x8E65 +#define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66 +#define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67 +#define GL_MAX_TASK_UNIFORM_BLOCKS_NV 0x8E68 +#define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69 +#define GL_MAX_TASK_IMAGE_UNIFORMS_NV 0x8E6A +#define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B +#define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C +#define GL_MAX_TASK_ATOMIC_COUNTERS_NV 0x8E6D +#define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E +#define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F +#define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2 +#define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3 +#define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 0x9536 +#define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 0x9537 +#define GL_MAX_MESH_OUTPUT_VERTICES_NV 0x9538 +#define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 0x9539 +#define GL_MAX_TASK_OUTPUT_COUNT_NV 0x953A +#define GL_MAX_DRAW_MESH_TASKS_COUNT_NV 0x953D +#define GL_MAX_MESH_VIEWS_NV 0x9557 +#define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF +#define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543 +#define GL_MAX_MESH_WORK_GROUP_SIZE_NV 0x953B +#define GL_MAX_TASK_WORK_GROUP_SIZE_NV 0x953C +#define GL_MESH_WORK_GROUP_SIZE_NV 0x953E +#define GL_TASK_WORK_GROUP_SIZE_NV 0x953F +#define GL_MESH_VERTICES_OUT_NV 0x9579 +#define GL_MESH_PRIMITIVES_OUT_NV 0x957A +#define GL_MESH_OUTPUT_TYPE_NV 0x957B +#define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D +#define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0 +#define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1 +#define GL_MESH_SHADER_BIT_NV 0x00000040 +#define GL_TASK_SHADER_BIT_NV 0x00000080 +#define GL_MESH_SUBROUTINE_NV 0x957C +#define GL_TASK_SUBROUTINE_NV 0x957D +#define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E +#define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F +typedef void (GL_APIENTRYP PFNGLDRAWMESHTASKSNVPROC) (GLuint first, GLuint count); +typedef void (GL_APIENTRYP PFNGLDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect); +typedef void (GL_APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect, GLsizei drawcount, GLsizei stride); +typedef void (GL_APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC) (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawMeshTasksNV (GLuint first, GLuint count); +GL_APICALL void GL_APIENTRY glDrawMeshTasksIndirectNV (GLintptr indirect); +GL_APICALL void GL_APIENTRY glMultiDrawMeshTasksIndirectNV (GLintptr indirect, GLsizei drawcount, GLsizei stride); +GL_APICALL void GL_APIENTRY glMultiDrawMeshTasksIndirectCountNV (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#endif +#endif /* GL_NV_mesh_shader */ + +#ifndef GL_NV_non_square_matrices +#define GL_NV_non_square_matrices 1 +#define GL_FLOAT_MAT2x3_NV 0x8B65 +#define GL_FLOAT_MAT2x4_NV 0x8B66 +#define GL_FLOAT_MAT3x2_NV 0x8B67 +#define GL_FLOAT_MAT3x4_NV 0x8B68 +#define GL_FLOAT_MAT4x2_NV 0x8B69 +#define GL_FLOAT_MAT4x3_NV 0x8B6A +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glUniformMatrix2x3fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix3x2fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix2x4fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix4x2fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix3x4fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix4x3fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#endif +#endif /* GL_NV_non_square_matrices */ + +#ifndef GL_NV_path_rendering +#define GL_NV_path_rendering 1 +typedef double GLdouble; +#define GL_PATH_FORMAT_SVG_NV 0x9070 +#define GL_PATH_FORMAT_PS_NV 0x9071 +#define GL_STANDARD_FONT_NAME_NV 0x9072 +#define GL_SYSTEM_FONT_NAME_NV 0x9073 +#define GL_FILE_NAME_NV 0x9074 +#define GL_PATH_STROKE_WIDTH_NV 0x9075 +#define GL_PATH_END_CAPS_NV 0x9076 +#define GL_PATH_INITIAL_END_CAP_NV 0x9077 +#define GL_PATH_TERMINAL_END_CAP_NV 0x9078 +#define GL_PATH_JOIN_STYLE_NV 0x9079 +#define GL_PATH_MITER_LIMIT_NV 0x907A +#define GL_PATH_DASH_CAPS_NV 0x907B +#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C +#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D +#define GL_PATH_DASH_OFFSET_NV 0x907E +#define GL_PATH_CLIENT_LENGTH_NV 0x907F +#define GL_PATH_FILL_MODE_NV 0x9080 +#define GL_PATH_FILL_MASK_NV 0x9081 +#define GL_PATH_FILL_COVER_MODE_NV 0x9082 +#define GL_PATH_STROKE_COVER_MODE_NV 0x9083 +#define GL_PATH_STROKE_MASK_NV 0x9084 +#define GL_COUNT_UP_NV 0x9088 +#define GL_COUNT_DOWN_NV 0x9089 +#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A +#define GL_CONVEX_HULL_NV 0x908B +#define GL_BOUNDING_BOX_NV 0x908D +#define GL_TRANSLATE_X_NV 0x908E +#define GL_TRANSLATE_Y_NV 0x908F +#define GL_TRANSLATE_2D_NV 0x9090 +#define GL_TRANSLATE_3D_NV 0x9091 +#define GL_AFFINE_2D_NV 0x9092 +#define GL_AFFINE_3D_NV 0x9094 +#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 +#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 +#define GL_UTF8_NV 0x909A +#define GL_UTF16_NV 0x909B +#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C +#define GL_PATH_COMMAND_COUNT_NV 0x909D +#define GL_PATH_COORD_COUNT_NV 0x909E +#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F +#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 +#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 +#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 +#define GL_SQUARE_NV 0x90A3 +#define GL_ROUND_NV 0x90A4 +#define GL_TRIANGULAR_NV 0x90A5 +#define GL_BEVEL_NV 0x90A6 +#define GL_MITER_REVERT_NV 0x90A7 +#define GL_MITER_TRUNCATE_NV 0x90A8 +#define GL_SKIP_MISSING_GLYPH_NV 0x90A9 +#define GL_USE_MISSING_GLYPH_NV 0x90AA +#define GL_PATH_ERROR_POSITION_NV 0x90AB +#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD +#define GL_ADJACENT_PAIRS_NV 0x90AE +#define GL_FIRST_TO_REST_NV 0x90AF +#define GL_PATH_GEN_MODE_NV 0x90B0 +#define GL_PATH_GEN_COEFF_NV 0x90B1 +#define GL_PATH_GEN_COMPONENTS_NV 0x90B3 +#define GL_PATH_STENCIL_FUNC_NV 0x90B7 +#define GL_PATH_STENCIL_REF_NV 0x90B8 +#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 +#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD +#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE +#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF +#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 +#define GL_MOVE_TO_RESETS_NV 0x90B5 +#define GL_MOVE_TO_CONTINUES_NV 0x90B6 +#define GL_CLOSE_PATH_NV 0x00 +#define GL_MOVE_TO_NV 0x02 +#define GL_RELATIVE_MOVE_TO_NV 0x03 +#define GL_LINE_TO_NV 0x04 +#define GL_RELATIVE_LINE_TO_NV 0x05 +#define GL_HORIZONTAL_LINE_TO_NV 0x06 +#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 +#define GL_VERTICAL_LINE_TO_NV 0x08 +#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 +#define GL_QUADRATIC_CURVE_TO_NV 0x0A +#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B +#define GL_CUBIC_CURVE_TO_NV 0x0C +#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D +#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E +#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F +#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 +#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 +#define GL_SMALL_CCW_ARC_TO_NV 0x12 +#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 +#define GL_SMALL_CW_ARC_TO_NV 0x14 +#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 +#define GL_LARGE_CCW_ARC_TO_NV 0x16 +#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 +#define GL_LARGE_CW_ARC_TO_NV 0x18 +#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 +#define GL_RESTART_PATH_NV 0xF0 +#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 +#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 +#define GL_RECT_NV 0xF6 +#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 +#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA +#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC +#define GL_ARC_TO_NV 0xFE +#define GL_RELATIVE_ARC_TO_NV 0xFF +#define GL_BOLD_BIT_NV 0x01 +#define GL_ITALIC_BIT_NV 0x02 +#define GL_GLYPH_WIDTH_BIT_NV 0x01 +#define GL_GLYPH_HEIGHT_BIT_NV 0x02 +#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 +#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 +#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 +#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 +#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 +#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 +#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 +#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 +#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 +#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 +#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 +#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 +#define GL_FONT_ASCENDER_BIT_NV 0x00200000 +#define GL_FONT_DESCENDER_BIT_NV 0x00400000 +#define GL_FONT_HEIGHT_BIT_NV 0x00800000 +#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 +#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 +#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 +#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 +#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 +#define GL_ROUNDED_RECT_NV 0xE8 +#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9 +#define GL_ROUNDED_RECT2_NV 0xEA +#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB +#define GL_ROUNDED_RECT4_NV 0xEC +#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED +#define GL_ROUNDED_RECT8_NV 0xEE +#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF +#define GL_RELATIVE_RECT_NV 0xF7 +#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 +#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369 +#define GL_FONT_UNAVAILABLE_NV 0x936A +#define GL_FONT_UNINTELLIGIBLE_NV 0x936B +#define GL_CONIC_CURVE_TO_NV 0x1A +#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B +#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000 +#define GL_STANDARD_FONT_FORMAT_NV 0x936C +#define GL_PATH_PROJECTION_NV 0x1701 +#define GL_PATH_MODELVIEW_NV 0x1700 +#define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3 +#define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6 +#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36 +#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3 +#define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4 +#define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7 +#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38 +#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4 +#define GL_FRAGMENT_INPUT_NV 0x936D +typedef GLuint (GL_APIENTRYP PFNGLGENPATHSNVPROC) (GLsizei range); +typedef void (GL_APIENTRYP PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); +typedef GLboolean (GL_APIENTRYP PFNGLISPATHNVPROC) (GLuint path); +typedef void (GL_APIENTRYP PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (GL_APIENTRYP PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (GL_APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (GL_APIENTRYP PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (GL_APIENTRYP PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString); +typedef void (GL_APIENTRYP PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (GL_APIENTRYP PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (GL_APIENTRYP PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +typedef void (GL_APIENTRYP PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); +typedef void (GL_APIENTRYP PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +typedef void (GL_APIENTRYP PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +typedef void (GL_APIENTRYP PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); +typedef void (GL_APIENTRYP PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); +typedef void (GL_APIENTRYP PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat *dashArray); +typedef void (GL_APIENTRYP PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (GL_APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); +typedef void (GL_APIENTRYP PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (GL_APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (GL_APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum func); +typedef void (GL_APIENTRYP PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (GL_APIENTRYP PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (GL_APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GL_APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GL_APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint *value); +typedef void (GL_APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat *value); +typedef void (GL_APIENTRYP PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte *commands); +typedef void (GL_APIENTRYP PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat *coords); +typedef void (GL_APIENTRYP PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat *dashArray); +typedef void (GL_APIENTRYP PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +typedef void (GL_APIENTRYP PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +typedef void (GL_APIENTRYP PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +typedef GLboolean (GL_APIENTRYP PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); +typedef GLboolean (GL_APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); +typedef GLfloat (GL_APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); +typedef GLboolean (GL_APIENTRYP PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +typedef void (GL_APIENTRYP PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); +typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode); +typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef GLenum (GL_APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint *baseAndCount); +typedef GLenum (GL_APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef GLenum (GL_APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (GL_APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (GL_APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (GL_APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (GL_APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (GL_APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (GL_APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (GL_APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (GL_APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (GL_APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (GL_APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLuint GL_APIENTRY glGenPathsNV (GLsizei range); +GL_APICALL void GL_APIENTRY glDeletePathsNV (GLuint path, GLsizei range); +GL_APICALL GLboolean GL_APIENTRY glIsPathNV (GLuint path); +GL_APICALL void GL_APIENTRY glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +GL_APICALL void GL_APIENTRY glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +GL_APICALL void GL_APIENTRY glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +GL_APICALL void GL_APIENTRY glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +GL_APICALL void GL_APIENTRY glPathStringNV (GLuint path, GLenum format, GLsizei length, const void *pathString); +GL_APICALL void GL_APIENTRY glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GL_APICALL void GL_APIENTRY glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GL_APICALL void GL_APIENTRY glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +GL_APICALL void GL_APIENTRY glCopyPathNV (GLuint resultPath, GLuint srcPath); +GL_APICALL void GL_APIENTRY glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +GL_APICALL void GL_APIENTRY glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +GL_APICALL void GL_APIENTRY glPathParameterivNV (GLuint path, GLenum pname, const GLint *value); +GL_APICALL void GL_APIENTRY glPathParameteriNV (GLuint path, GLenum pname, GLint value); +GL_APICALL void GL_APIENTRY glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat *value); +GL_APICALL void GL_APIENTRY glPathParameterfNV (GLuint path, GLenum pname, GLfloat value); +GL_APICALL void GL_APIENTRY glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat *dashArray); +GL_APICALL void GL_APIENTRY glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glPathStencilDepthOffsetNV (GLfloat factor, GLfloat units); +GL_APICALL void GL_APIENTRY glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +GL_APICALL void GL_APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +GL_APICALL void GL_APIENTRY glPathCoverDepthFuncNV (GLenum func); +GL_APICALL void GL_APIENTRY glCoverFillPathNV (GLuint path, GLenum coverMode); +GL_APICALL void GL_APIENTRY glCoverStrokePathNV (GLuint path, GLenum coverMode); +GL_APICALL void GL_APIENTRY glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GL_APICALL void GL_APIENTRY glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GL_APICALL void GL_APIENTRY glGetPathParameterivNV (GLuint path, GLenum pname, GLint *value); +GL_APICALL void GL_APIENTRY glGetPathParameterfvNV (GLuint path, GLenum pname, GLfloat *value); +GL_APICALL void GL_APIENTRY glGetPathCommandsNV (GLuint path, GLubyte *commands); +GL_APICALL void GL_APIENTRY glGetPathCoordsNV (GLuint path, GLfloat *coords); +GL_APICALL void GL_APIENTRY glGetPathDashArrayNV (GLuint path, GLfloat *dashArray); +GL_APICALL void GL_APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +GL_APICALL void GL_APIENTRY glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +GL_APICALL void GL_APIENTRY glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +GL_APICALL GLboolean GL_APIENTRY glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y); +GL_APICALL GLboolean GL_APIENTRY glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y); +GL_APICALL GLfloat GL_APIENTRY glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments); +GL_APICALL GLboolean GL_APIENTRY glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +GL_APICALL void GL_APIENTRY glMatrixLoad3x2fNV (GLenum matrixMode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixLoad3x3fNV (GLenum matrixMode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixLoadTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixMult3x2fNV (GLenum matrixMode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixMult3x3fNV (GLenum matrixMode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixMultTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glStencilThenCoverFillPathNV (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); +GL_APICALL void GL_APIENTRY glStencilThenCoverStrokePathNV (GLuint path, GLint reference, GLuint mask, GLenum coverMode); +GL_APICALL void GL_APIENTRY glStencilThenCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GL_APICALL void GL_APIENTRY glStencilThenCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GL_APICALL GLenum GL_APIENTRY glPathGlyphIndexRangeNV (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint *baseAndCount); +GL_APICALL GLenum GL_APIENTRY glPathGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GL_APICALL GLenum GL_APIENTRY glPathMemoryGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GL_APICALL void GL_APIENTRY glProgramPathFragmentInputGenNV (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); +GL_APICALL void GL_APIENTRY glGetProgramResourcefvNV (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params); +GL_APICALL void GL_APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GL_APICALL void GL_APIENTRY glMatrixLoadIdentityEXT (GLenum mode); +GL_APICALL void GL_APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m); +GL_APICALL void GL_APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m); +GL_APICALL void GL_APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m); +GL_APICALL void GL_APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m); +GL_APICALL void GL_APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GL_APICALL void GL_APIENTRY glMatrixPopEXT (GLenum mode); +GL_APICALL void GL_APIENTRY glMatrixPushEXT (GLenum mode); +GL_APICALL void GL_APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +GL_APICALL void GL_APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +GL_APICALL void GL_APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +#endif +#endif /* GL_NV_path_rendering */ + +#ifndef GL_NV_path_rendering_shared_edge +#define GL_NV_path_rendering_shared_edge 1 +#define GL_SHARED_EDGE_NV 0xC0 +#endif /* GL_NV_path_rendering_shared_edge */ + +#ifndef GL_NV_pixel_buffer_object +#define GL_NV_pixel_buffer_object 1 +#define GL_PIXEL_PACK_BUFFER_NV 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_NV 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_NV 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_NV 0x88EF +#endif /* GL_NV_pixel_buffer_object */ + +#ifndef GL_NV_polygon_mode +#define GL_NV_polygon_mode 1 +#define GL_POLYGON_MODE_NV 0x0B40 +#define GL_POLYGON_OFFSET_POINT_NV 0x2A01 +#define GL_POLYGON_OFFSET_LINE_NV 0x2A02 +#define GL_POINT_NV 0x1B00 +#define GL_LINE_NV 0x1B01 +#define GL_FILL_NV 0x1B02 +typedef void (GL_APIENTRYP PFNGLPOLYGONMODENVPROC) (GLenum face, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glPolygonModeNV (GLenum face, GLenum mode); +#endif +#endif /* GL_NV_polygon_mode */ + +#ifndef GL_NV_primitive_shading_rate +#define GL_NV_primitive_shading_rate 1 +#define GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV 0x95B1 +#define GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV 0x95B2 +#endif /* GL_NV_primitive_shading_rate */ + +#ifndef GL_NV_read_buffer +#define GL_NV_read_buffer 1 +#define GL_READ_BUFFER_NV 0x0C02 +typedef void (GL_APIENTRYP PFNGLREADBUFFERNVPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glReadBufferNV (GLenum mode); +#endif +#endif /* GL_NV_read_buffer */ + +#ifndef GL_NV_read_buffer_front +#define GL_NV_read_buffer_front 1 +#endif /* GL_NV_read_buffer_front */ + +#ifndef GL_NV_read_depth +#define GL_NV_read_depth 1 +#endif /* GL_NV_read_depth */ + +#ifndef GL_NV_read_depth_stencil +#define GL_NV_read_depth_stencil 1 +#endif /* GL_NV_read_depth_stencil */ + +#ifndef GL_NV_read_stencil +#define GL_NV_read_stencil 1 +#endif /* GL_NV_read_stencil */ + +#ifndef GL_NV_representative_fragment_test +#define GL_NV_representative_fragment_test 1 +#define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F +#endif /* GL_NV_representative_fragment_test */ + +#ifndef GL_NV_sRGB_formats +#define GL_NV_sRGB_formats 1 +#define GL_SLUMINANCE_NV 0x8C46 +#define GL_SLUMINANCE_ALPHA_NV 0x8C44 +#define GL_SRGB8_NV 0x8C41 +#define GL_SLUMINANCE8_NV 0x8C47 +#define GL_SLUMINANCE8_ALPHA8_NV 0x8C45 +#define GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F +#define GL_ETC1_SRGB8_NV 0x88EE +#endif /* GL_NV_sRGB_formats */ + +#ifndef GL_NV_sample_locations +#define GL_NV_sample_locations 1 +#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D +#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E +#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 +#define GL_SAMPLE_LOCATION_NV 0x8E50 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 +#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 +#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLRESOLVEDEPTHVALUESNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferSampleLocationsfvNV (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +GL_APICALL void GL_APIENTRY glNamedFramebufferSampleLocationsfvNV (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +GL_APICALL void GL_APIENTRY glResolveDepthValuesNV (void); +#endif +#endif /* GL_NV_sample_locations */ + +#ifndef GL_NV_sample_mask_override_coverage +#define GL_NV_sample_mask_override_coverage 1 +#endif /* GL_NV_sample_mask_override_coverage */ + +#ifndef GL_NV_scissor_exclusive +#define GL_NV_scissor_exclusive 1 +#define GL_SCISSOR_TEST_EXCLUSIVE_NV 0x9555 +#define GL_SCISSOR_BOX_EXCLUSIVE_NV 0x9556 +typedef void (GL_APIENTRYP PFNGLSCISSOREXCLUSIVENVPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSCISSOREXCLUSIVEARRAYVNVPROC) (GLuint first, GLsizei count, const GLint *v); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glScissorExclusiveNV (GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glScissorExclusiveArrayvNV (GLuint first, GLsizei count, const GLint *v); +#endif +#endif /* GL_NV_scissor_exclusive */ + +#ifndef GL_NV_shader_atomic_fp16_vector +#define GL_NV_shader_atomic_fp16_vector 1 +#endif /* GL_NV_shader_atomic_fp16_vector */ + +#ifndef GL_NV_shader_noperspective_interpolation +#define GL_NV_shader_noperspective_interpolation 1 +#endif /* GL_NV_shader_noperspective_interpolation */ + +#ifndef GL_NV_shader_subgroup_partitioned +#define GL_NV_shader_subgroup_partitioned 1 +#define GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV 0x00000100 +#endif /* GL_NV_shader_subgroup_partitioned */ + +#ifndef GL_NV_shader_texture_footprint +#define GL_NV_shader_texture_footprint 1 +#endif /* GL_NV_shader_texture_footprint */ + +#ifndef GL_NV_shading_rate_image +#define GL_NV_shading_rate_image 1 +#define GL_SHADING_RATE_IMAGE_NV 0x9563 +#define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564 +#define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565 +#define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569 +#define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A +#define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B +#define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C +#define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D +#define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E +#define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F +#define GL_SHADING_RATE_IMAGE_BINDING_NV 0x955B +#define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C +#define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D +#define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E +#define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F +#define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE +#define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF +#define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0 +typedef void (GL_APIENTRYP PFNGLBINDSHADINGRATEIMAGENVPROC) (GLuint texture); +typedef void (GL_APIENTRYP PFNGLGETSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint entry, GLenum *rate); +typedef void (GL_APIENTRYP PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC) (GLenum rate, GLuint samples, GLuint index, GLint *location); +typedef void (GL_APIENTRYP PFNGLSHADINGRATEIMAGEBARRIERNVPROC) (GLboolean synchronize); +typedef void (GL_APIENTRYP PFNGLSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates); +typedef void (GL_APIENTRYP PFNGLSHADINGRATESAMPLEORDERNVPROC) (GLenum order); +typedef void (GL_APIENTRYP PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC) (GLenum rate, GLuint samples, const GLint *locations); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBindShadingRateImageNV (GLuint texture); +GL_APICALL void GL_APIENTRY glGetShadingRateImagePaletteNV (GLuint viewport, GLuint entry, GLenum *rate); +GL_APICALL void GL_APIENTRY glGetShadingRateSampleLocationivNV (GLenum rate, GLuint samples, GLuint index, GLint *location); +GL_APICALL void GL_APIENTRY glShadingRateImageBarrierNV (GLboolean synchronize); +GL_APICALL void GL_APIENTRY glShadingRateImagePaletteNV (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates); +GL_APICALL void GL_APIENTRY glShadingRateSampleOrderNV (GLenum order); +GL_APICALL void GL_APIENTRY glShadingRateSampleOrderCustomNV (GLenum rate, GLuint samples, const GLint *locations); +#endif +#endif /* GL_NV_shading_rate_image */ + +#ifndef GL_NV_shadow_samplers_array +#define GL_NV_shadow_samplers_array 1 +#define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4 +#endif /* GL_NV_shadow_samplers_array */ + +#ifndef GL_NV_shadow_samplers_cube +#define GL_NV_shadow_samplers_cube 1 +#define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5 +#endif /* GL_NV_shadow_samplers_cube */ + +#ifndef GL_NV_stereo_view_rendering +#define GL_NV_stereo_view_rendering 1 +#endif /* GL_NV_stereo_view_rendering */ + +#ifndef GL_NV_texture_border_clamp +#define GL_NV_texture_border_clamp 1 +#define GL_TEXTURE_BORDER_COLOR_NV 0x1004 +#define GL_CLAMP_TO_BORDER_NV 0x812D +#endif /* GL_NV_texture_border_clamp */ + +#ifndef GL_NV_texture_compression_s3tc_update +#define GL_NV_texture_compression_s3tc_update 1 +#endif /* GL_NV_texture_compression_s3tc_update */ + +#ifndef GL_NV_texture_npot_2D_mipmap +#define GL_NV_texture_npot_2D_mipmap 1 +#endif /* GL_NV_texture_npot_2D_mipmap */ + +#ifndef GL_NV_timeline_semaphore +#define GL_NV_timeline_semaphore 1 +#define GL_TIMELINE_SEMAPHORE_VALUE_NV 0x9595 +#define GL_SEMAPHORE_TYPE_NV 0x95B3 +#define GL_SEMAPHORE_TYPE_BINARY_NV 0x95B4 +#define GL_SEMAPHORE_TYPE_TIMELINE_NV 0x95B5 +#define GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV 0x95B6 +typedef void (GL_APIENTRYP PFNGLCREATESEMAPHORESNVPROC) (GLsizei n, GLuint *semaphores); +typedef void (GL_APIENTRYP PFNGLSEMAPHOREPARAMETERIVNVPROC) (GLuint semaphore, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSEMAPHOREPARAMETERIVNVPROC) (GLuint semaphore, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCreateSemaphoresNV (GLsizei n, GLuint *semaphores); +GL_APICALL void GL_APIENTRY glSemaphoreParameterivNV (GLuint semaphore, GLenum pname, const GLint *params); +GL_APICALL void GL_APIENTRY glGetSemaphoreParameterivNV (GLuint semaphore, GLenum pname, GLint *params); +#endif +#endif /* GL_NV_timeline_semaphore */ + +#ifndef GL_NV_viewport_array +#define GL_NV_viewport_array 1 +#define GL_MAX_VIEWPORTS_NV 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS_NV 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE_NV 0x825D +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV 0x825F +typedef void (GL_APIENTRYP PFNGLVIEWPORTARRAYVNVPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFVNVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLSCISSORARRAYVNVPROC) (GLuint first, GLsizei count, const GLint *v); +typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDNVPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDVNVPROC) (GLuint index, const GLint *v); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEARRAYFVNVPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEINDEXEDFNVPROC) (GLuint index, GLfloat n, GLfloat f); +typedef void (GL_APIENTRYP PFNGLGETFLOATI_VNVPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (GL_APIENTRYP PFNGLENABLEINVPROC) (GLenum target, GLuint index); +typedef void (GL_APIENTRYP PFNGLDISABLEINVPROC) (GLenum target, GLuint index); +typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDINVPROC) (GLenum target, GLuint index); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glViewportArrayvNV (GLuint first, GLsizei count, const GLfloat *v); +GL_APICALL void GL_APIENTRY glViewportIndexedfNV (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +GL_APICALL void GL_APIENTRY glViewportIndexedfvNV (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glScissorArrayvNV (GLuint first, GLsizei count, const GLint *v); +GL_APICALL void GL_APIENTRY glScissorIndexedNV (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glScissorIndexedvNV (GLuint index, const GLint *v); +GL_APICALL void GL_APIENTRY glDepthRangeArrayfvNV (GLuint first, GLsizei count, const GLfloat *v); +GL_APICALL void GL_APIENTRY glDepthRangeIndexedfNV (GLuint index, GLfloat n, GLfloat f); +GL_APICALL void GL_APIENTRY glGetFloati_vNV (GLenum target, GLuint index, GLfloat *data); +GL_APICALL void GL_APIENTRY glEnableiNV (GLenum target, GLuint index); +GL_APICALL void GL_APIENTRY glDisableiNV (GLenum target, GLuint index); +GL_APICALL GLboolean GL_APIENTRY glIsEnablediNV (GLenum target, GLuint index); +#endif +#endif /* GL_NV_viewport_array */ + +#ifndef GL_NV_viewport_array2 +#define GL_NV_viewport_array2 1 +#endif /* GL_NV_viewport_array2 */ + +#ifndef GL_NV_viewport_swizzle +#define GL_NV_viewport_swizzle 1 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357 +#define GL_VIEWPORT_SWIZZLE_X_NV 0x9358 +#define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359 +#define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A +#define GL_VIEWPORT_SWIZZLE_W_NV 0x935B +typedef void (GL_APIENTRYP PFNGLVIEWPORTSWIZZLENVPROC) (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glViewportSwizzleNV (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); +#endif +#endif /* GL_NV_viewport_swizzle */ + +#ifndef GL_OVR_multiview +#define GL_OVR_multiview 1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632 +#define GL_MAX_VIEWS_OVR 0x9631 +#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferTextureMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); +#endif +#endif /* GL_OVR_multiview */ + +#ifndef GL_OVR_multiview2 +#define GL_OVR_multiview2 1 +#endif /* GL_OVR_multiview2 */ + +#ifndef GL_OVR_multiview_multisampled_render_to_texture +#define GL_OVR_multiview_multisampled_render_to_texture 1 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferTextureMultisampleMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews); +#endif +#endif /* GL_OVR_multiview_multisampled_render_to_texture */ + +#ifndef GL_QCOM_YUV_texture_gather +#define GL_QCOM_YUV_texture_gather 1 +#endif /* GL_QCOM_YUV_texture_gather */ + +#ifndef GL_QCOM_alpha_test +#define GL_QCOM_alpha_test 1 +#define GL_ALPHA_TEST_QCOM 0x0BC0 +#define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1 +#define GL_ALPHA_TEST_REF_QCOM 0x0BC2 +typedef void (GL_APIENTRYP PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glAlphaFuncQCOM (GLenum func, GLclampf ref); +#endif +#endif /* GL_QCOM_alpha_test */ + +#ifndef GL_QCOM_binning_control +#define GL_QCOM_binning_control 1 +#define GL_BINNING_CONTROL_HINT_QCOM 0x8FB0 +#define GL_CPU_OPTIMIZED_QCOM 0x8FB1 +#define GL_GPU_OPTIMIZED_QCOM 0x8FB2 +#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3 +#endif /* GL_QCOM_binning_control */ + +#ifndef GL_QCOM_driver_control +#define GL_QCOM_driver_control 1 +typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls); +typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); +typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); +typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls); +GL_APICALL void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); +GL_APICALL void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl); +GL_APICALL void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl); +#endif +#endif /* GL_QCOM_driver_control */ + +#ifndef GL_QCOM_extended_get +#define GL_QCOM_extended_get 1 +#define GL_TEXTURE_WIDTH_QCOM 0x8BD2 +#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3 +#define GL_TEXTURE_DEPTH_QCOM 0x8BD4 +#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5 +#define GL_TEXTURE_FORMAT_QCOM 0x8BD6 +#define GL_TEXTURE_TYPE_QCOM 0x8BD7 +#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8 +#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9 +#define GL_TEXTURE_TARGET_QCOM 0x8BDA +#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB +#define GL_STATE_RESTORE 0x8BDC +typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures); +typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); +typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); +typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); +typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels); +typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures); +GL_APICALL void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); +GL_APICALL void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); +GL_APICALL void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); +GL_APICALL void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels); +GL_APICALL void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, void **params); +#endif +#endif /* GL_QCOM_extended_get */ + +#ifndef GL_QCOM_extended_get2 +#define GL_QCOM_extended_get2 1 +typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders); +typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms); +typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders); +GL_APICALL void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms); +GL_APICALL GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program); +GL_APICALL void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length); +#endif +#endif /* GL_QCOM_extended_get2 */ + +#ifndef GL_QCOM_frame_extrapolation +#define GL_QCOM_frame_extrapolation 1 +typedef void (GL_APIENTRYP PFNGLEXTRAPOLATETEX2DQCOMPROC) (GLuint src1, GLuint src2, GLuint output, GLfloat scaleFactor); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glExtrapolateTex2DQCOM (GLuint src1, GLuint src2, GLuint output, GLfloat scaleFactor); +#endif +#endif /* GL_QCOM_frame_extrapolation */ + +#ifndef GL_QCOM_framebuffer_foveated +#define GL_QCOM_framebuffer_foveated 1 +#define GL_FOVEATION_ENABLE_BIT_QCOM 0x00000001 +#define GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM 0x00000002 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC) (GLuint framebuffer, GLuint numLayers, GLuint focalPointsPerLayer, GLuint requestedFeatures, GLuint *providedFeatures); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC) (GLuint framebuffer, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferFoveationConfigQCOM (GLuint framebuffer, GLuint numLayers, GLuint focalPointsPerLayer, GLuint requestedFeatures, GLuint *providedFeatures); +GL_APICALL void GL_APIENTRY glFramebufferFoveationParametersQCOM (GLuint framebuffer, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); +#endif +#endif /* GL_QCOM_framebuffer_foveated */ + +#ifndef GL_QCOM_motion_estimation +#define GL_QCOM_motion_estimation 1 +#define GL_MOTION_ESTIMATION_SEARCH_BLOCK_X_QCOM 0x8C90 +#define GL_MOTION_ESTIMATION_SEARCH_BLOCK_Y_QCOM 0x8C91 +typedef void (GL_APIENTRYP PFNGLTEXESTIMATEMOTIONQCOMPROC) (GLuint ref, GLuint target, GLuint output); +typedef void (GL_APIENTRYP PFNGLTEXESTIMATEMOTIONREGIONSQCOMPROC) (GLuint ref, GLuint target, GLuint output, GLuint mask); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexEstimateMotionQCOM (GLuint ref, GLuint target, GLuint output); +GL_APICALL void GL_APIENTRY glTexEstimateMotionRegionsQCOM (GLuint ref, GLuint target, GLuint output, GLuint mask); +#endif +#endif /* GL_QCOM_motion_estimation */ + +#ifndef GL_QCOM_perfmon_global_mode +#define GL_QCOM_perfmon_global_mode 1 +#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0 +#endif /* GL_QCOM_perfmon_global_mode */ + +#ifndef GL_QCOM_render_shared_exponent +#define GL_QCOM_render_shared_exponent 1 +#endif /* GL_QCOM_render_shared_exponent */ + +#ifndef GL_QCOM_shader_framebuffer_fetch_noncoherent +#define GL_QCOM_shader_framebuffer_fetch_noncoherent 1 +#define GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM 0x96A2 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferFetchBarrierQCOM (void); +#endif +#endif /* GL_QCOM_shader_framebuffer_fetch_noncoherent */ + +#ifndef GL_QCOM_shader_framebuffer_fetch_rate +#define GL_QCOM_shader_framebuffer_fetch_rate 1 +#endif /* GL_QCOM_shader_framebuffer_fetch_rate */ + +#ifndef GL_QCOM_shading_rate +#define GL_QCOM_shading_rate 1 +#define GL_SHADING_RATE_QCOM 0x96A4 +#define GL_SHADING_RATE_PRESERVE_ASPECT_RATIO_QCOM 0x96A5 +#define GL_SHADING_RATE_1X1_PIXELS_QCOM 0x96A6 +#define GL_SHADING_RATE_1X2_PIXELS_QCOM 0x96A7 +#define GL_SHADING_RATE_2X1_PIXELS_QCOM 0x96A8 +#define GL_SHADING_RATE_2X2_PIXELS_QCOM 0x96A9 +#define GL_SHADING_RATE_4X2_PIXELS_QCOM 0x96AC +#define GL_SHADING_RATE_4X4_PIXELS_QCOM 0x96AE +typedef void (GL_APIENTRYP PFNGLSHADINGRATEQCOMPROC) (GLenum rate); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glShadingRateQCOM (GLenum rate); +#endif +#endif /* GL_QCOM_shading_rate */ + +#ifndef GL_QCOM_texture_foveated +#define GL_QCOM_texture_foveated 1 +#define GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM 0x8BFB +#define GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM 0x8BFC +#define GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM 0x8BFD +#define GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM 0x8BFE +#define GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM 0x8BFF +typedef void (GL_APIENTRYP PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC) (GLuint texture, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTextureFoveationParametersQCOM (GLuint texture, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); +#endif +#endif /* GL_QCOM_texture_foveated */ + +#ifndef GL_QCOM_texture_foveated2 +#define GL_QCOM_texture_foveated2 1 +#define GL_TEXTURE_FOVEATED_CUTOFF_DENSITY_QCOM 0x96A0 +#endif /* GL_QCOM_texture_foveated2 */ + +#ifndef GL_QCOM_texture_foveated_subsampled_layout +#define GL_QCOM_texture_foveated_subsampled_layout 1 +#define GL_FOVEATION_SUBSAMPLED_LAYOUT_METHOD_BIT_QCOM 0x00000004 +#define GL_MAX_SHADER_SUBSAMPLED_IMAGE_UNITS_QCOM 0x8FA1 +#endif /* GL_QCOM_texture_foveated_subsampled_layout */ + +#ifndef GL_QCOM_tiled_rendering +#define GL_QCOM_tiled_rendering 1 +#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001 +#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002 +#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004 +#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008 +#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010 +#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020 +#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040 +#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080 +#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100 +#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200 +#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400 +#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800 +#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000 +#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000 +#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000 +#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000 +#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000 +#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000 +#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000 +#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000 +#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000 +#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000 +#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000 +#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000 +#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000 +#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000 +#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000 +#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000 +#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000 +#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000 +#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000 +#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000 +typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); +typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); +GL_APICALL void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask); +#endif +#endif /* GL_QCOM_tiled_rendering */ + +#ifndef GL_QCOM_writeonly_rendering +#define GL_QCOM_writeonly_rendering 1 +#define GL_WRITEONLY_RENDERING_QCOM 0x8823 +#endif /* GL_QCOM_writeonly_rendering */ + +#ifndef GL_VIV_shader_binary +#define GL_VIV_shader_binary 1 +#define GL_SHADER_BINARY_VIV 0x8FC4 +#endif /* GL_VIV_shader_binary */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_opengles2_gl2platform.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_opengles2_gl2platform.h new file mode 100644 index 0000000..426796e --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_opengles2_gl2platform.h @@ -0,0 +1,27 @@ +#ifndef __gl2platform_h_ +#define __gl2platform_h_ + +/* +** Copyright 2017-2020 The Khronos Group Inc. +** SPDX-License-Identifier: Apache-2.0 +*/ + +/* Platform-specific types and definitions for OpenGL ES 2.X gl2.h + * + * Adopters may modify khrplatform.h and this file to suit their platform. + * Please contribute modifications back to Khronos as pull requests on the + * public github repository: + * https://github.com/KhronosGroup/OpenGL-Registry + */ + +/*#include */ + +#ifndef GL_APICALL +#define GL_APICALL KHRONOS_APICALL +#endif + +#ifndef GL_APIENTRY +#define GL_APIENTRY KHRONOS_APIENTRY +#endif + +#endif /* __gl2platform_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_opengles2_khrplatform.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_opengles2_khrplatform.h new file mode 100644 index 0000000..0164644 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_opengles2_khrplatform.h @@ -0,0 +1,311 @@ +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. + * + * The master copy of khrplatform.h is maintained in the Khronos EGL + * Registry repository at https://github.com/KhronosGroup/EGL-Registry + * The last semantic modification to khrplatform.h was at commit ID: + * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 + * + * Adopters may modify this file to suit their platform. Adopters are + * encouraged to submit platform specific modifications to the Khronos + * group so that they can be included in future versions of this file. + * Please submit changes by filing pull requests or issues on + * the EGL Registry repository linked above. + * + * + * See the Implementer's Guidelines for information about where this file + * should be located on your system and for more details of its use: + * http://www.khronos.org/registry/implementers_guide.pdf + * + * This file should be included as + * #include + * by Khronos client API header files that use its types and defines. + * + * The types in khrplatform.h should only be used to define API-specific types. + * + * Types defined in khrplatform.h: + * khronos_int8_t signed 8 bit + * khronos_uint8_t unsigned 8 bit + * khronos_int16_t signed 16 bit + * khronos_uint16_t unsigned 16 bit + * khronos_int32_t signed 32 bit + * khronos_uint32_t unsigned 32 bit + * khronos_int64_t signed 64 bit + * khronos_uint64_t unsigned 64 bit + * khronos_intptr_t signed same number of bits as a pointer + * khronos_uintptr_t unsigned same number of bits as a pointer + * khronos_ssize_t signed size + * khronos_usize_t unsigned size + * khronos_float_t signed 32 bit floating point + * khronos_time_ns_t unsigned 64 bit time in nanoseconds + * khronos_utime_nanoseconds_t unsigned time interval or absolute time in + * nanoseconds + * khronos_stime_nanoseconds_t signed time interval in nanoseconds + * khronos_boolean_enum_t enumerated boolean type. This should + * only be used as a base type when a client API's boolean type is + * an enum. Client APIs which use an integer or other type for + * booleans cannot use this as the base type for their boolean. + * + * Tokens defined in khrplatform.h: + * + * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. + * + * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. + * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. + * + * Calling convention macros defined in this file: + * KHRONOS_APICALL + * KHRONOS_APIENTRY + * KHRONOS_APIATTRIBUTES + * + * These may be used in function prototypes as: + * + * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( + * int arg1, + * int arg2) KHRONOS_APIATTRIBUTES; + */ + +#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) +# define KHRONOS_STATIC 1 +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APICALL + *------------------------------------------------------------------------- + * This precedes the return type of the function in the function prototype. + */ +#if defined(KHRONOS_STATIC) + /* If the preprocessor constant KHRONOS_STATIC is defined, make the + * header compatible with static linking. */ +# define KHRONOS_APICALL +#elif defined(_WIN32) +# define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#elif defined(__ANDROID__) +# define KHRONOS_APICALL __attribute__((visibility("default"))) +#else +# define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIENTRY + *------------------------------------------------------------------------- + * This follows the return type of the function and precedes the function + * name in the function prototype. + */ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) + /* Win32 but not WinCE */ +# define KHRONOS_APIENTRY __stdcall +#else +# define KHRONOS_APIENTRY +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIATTRIBUTES + *------------------------------------------------------------------------- + * This follows the closing parenthesis of the function prototype arguments. + */ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- + * basic type definitions + *-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 +/* + * To support platform where unsigned long cannot be used interchangeably with + * inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t. + * Ideally, we could just use (u)intptr_t everywhere, but this could result in + * ABI breakage if khronos_uintptr_t is changed from unsigned long to + * unsigned long long or similar (this results in different C++ name mangling). + * To avoid changes for existing platforms, we restrict usage of intptr_t to + * platforms where the size of a pointer is larger than the size of long. + */ +#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__) +#if __SIZEOF_POINTER__ > __SIZEOF_LONG__ +#define KHRONOS_USE_INTPTR_T +#endif +#endif + +#elif defined(__VMS ) || defined(__sgi) + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* + * Win32 + */ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* + * Sun or Digital + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* + * Hypothetical platform with no float or int64 support + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* + * Generic fallback + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* + * Types that are (so far) the same on all platforms + */ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; + +/* + * Types that differ between LLP64 and LP64 architectures - in LLP64, + * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears + * to be the only LLP64 architecture in current use. + */ +#ifdef KHRONOS_USE_INTPTR_T +typedef intptr_t khronos_intptr_t; +typedef uintptr_t khronos_uintptr_t; +#elif defined(_WIN64) +typedef signed long long int khronos_intptr_t; +typedef unsigned long long int khronos_uintptr_t; +#else +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +#endif + +#if defined(_WIN64) +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; +#endif + +#if KHRONOS_SUPPORT_FLOAT +/* + * Float type + */ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types + * + * These types can be used to represent a time interval in nanoseconds or + * an absolute Unadjusted System Time. Unadjusted System Time is the number + * of nanoseconds since some arbitrary system event (e.g. since the last + * time the system booted). The Unadjusted System Time is an unsigned + * 64 bit value that wraps back to 0 every 584 years. Time intervals + * may be either signed or unsigned. + */ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* + * Dummy value used to pad enum types to 32 bits. + */ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* + * Enumerated boolean type + * + * Values other than zero should be considered to be true. Therefore + * comparisons should not be made against KHRONOS_TRUE. + */ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_pen.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_pen.h new file mode 100644 index 0000000..97c22e5 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_pen.h @@ -0,0 +1,198 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryPen + * + * SDL pen event handling. + * + * SDL provides an API for pressure-sensitive pen (stylus and/or eraser) + * handling, e.g., for input and drawing tablets or suitably equipped mobile / + * tablet devices. + * + * To get started with pens, simply handle pen events: + * + * - SDL_EVENT_PEN_PROXIMITY_IN, SDL_EVENT_PEN_PROXIMITY_OUT + * (SDL_PenProximityEvent) + * - SDL_EVENT_PEN_DOWN, SDL_EVENT_PEN_UP (SDL_PenTouchEvent) + * - SDL_EVENT_PEN_MOTION (SDL_PenMotionEvent) + * - SDL_EVENT_PEN_BUTTON_DOWN, SDL_EVENT_PEN_BUTTON_UP (SDL_PenButtonEvent) + * - SDL_EVENT_PEN_AXIS (SDL_PenAxisEvent) + * + * Pens may provide more than simple touch input; they might have other axes, + * such as pressure, tilt, rotation, etc. + * + * When a pen starts providing input, SDL will assign it a unique SDL_PenID, + * which will remain for the life of the process, as long as the pen stays + * connected. A pen leaving proximity (being taken far enough away from the + * digitizer tablet that it no longer reponds) and then coming back should + * fire proximity events, but the SDL_PenID should remain consistent. + * Unplugging the digitizer and reconnecting may cause future input to have a + * new SDL_PenID, as SDL may not know that this is the same hardware. + * + * Please note that various platforms vary wildly in how (and how well) they + * support pen input. If your pen supports some piece of functionality but SDL + * doesn't seem to, it might actually be the operating system's fault. For + * example, some platforms can manage multiple devices at the same time, but + * others will make any connected pens look like a single logical device, much + * how all USB mice connected to a computer will move the same system cursor. + * cursor. Other platforms might not support pen buttons, or the distance + * axis, etc. Very few platforms can even report _what_ functionality the pen + * supports in the first place, so best practices is to either build UI to let + * the user configure their pens, or be prepared to handle new functionality + * for a pen the first time an event is reported. + */ + +#ifndef SDL_pen_h_ +#define SDL_pen_h_ + +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * SDL pen instance IDs. + * + * Zero is used to signify an invalid/null device. + * + * These show up in pen events when SDL sees input from them. They remain + * consistent as long as SDL can recognize a tool to be the same pen; but if a + * pen's digitizer table is physically detached from the computer, it might + * get a new ID when reconnected, as SDL won't know it's the same device. + * + * These IDs are only stable within a single run of a program; the next time a + * program is run, the pen's ID will likely be different, even if the hardware + * hasn't been disconnected, etc. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_PenID; + +/** + * The SDL_MouseID for mouse events simulated with pen input. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PEN_MOUSEID ((SDL_MouseID)-2) + +/** + * The SDL_TouchID for touch events simulated with pen input. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PEN_TOUCHID ((SDL_TouchID)-2) + +/** + * Pen input flags, as reported by various pen events' `pen_state` field. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_PenInputFlags; + +#define SDL_PEN_INPUT_DOWN (1u << 0) /**< pen is pressed down */ +#define SDL_PEN_INPUT_BUTTON_1 (1u << 1) /**< button 1 is pressed */ +#define SDL_PEN_INPUT_BUTTON_2 (1u << 2) /**< button 2 is pressed */ +#define SDL_PEN_INPUT_BUTTON_3 (1u << 3) /**< button 3 is pressed */ +#define SDL_PEN_INPUT_BUTTON_4 (1u << 4) /**< button 4 is pressed */ +#define SDL_PEN_INPUT_BUTTON_5 (1u << 5) /**< button 5 is pressed */ +#define SDL_PEN_INPUT_ERASER_TIP (1u << 30) /**< eraser tip is used */ +#define SDL_PEN_INPUT_IN_PROXIMITY (1u << 31) /**< pen is in proximity (since SDL 3.4.0) */ + +/** + * Pen axis indices. + * + * These are the valid values for the `axis` field in SDL_PenAxisEvent. All + * axes are either normalised to 0..1 or report a (positive or negative) angle + * in degrees, with 0.0 representing the centre. Not all pens/backends support + * all axes: unsupported axes are always zero. + * + * To convert angles for tilt and rotation into vector representation, use + * SDL_sinf on the XTILT, YTILT, or ROTATION component, for example: + * + * `SDL_sinf(xtilt * SDL_PI_F / 180.0)`. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_PenAxis +{ + SDL_PEN_AXIS_PRESSURE, /**< Pen pressure. Unidirectional: 0 to 1.0 */ + SDL_PEN_AXIS_XTILT, /**< Pen horizontal tilt angle. Bidirectional: -90.0 to 90.0 (left-to-right). */ + SDL_PEN_AXIS_YTILT, /**< Pen vertical tilt angle. Bidirectional: -90.0 to 90.0 (top-to-down). */ + SDL_PEN_AXIS_DISTANCE, /**< Pen distance to drawing surface. Unidirectional: 0.0 to 1.0 */ + SDL_PEN_AXIS_ROTATION, /**< Pen barrel rotation. Bidirectional: -180 to 179.9 (clockwise, 0 is facing up, -180.0 is facing down). */ + SDL_PEN_AXIS_SLIDER, /**< Pen finger wheel or slider (e.g., Airbrush Pen). Unidirectional: 0 to 1.0 */ + SDL_PEN_AXIS_TANGENTIAL_PRESSURE, /**< Pressure from squeezing the pen ("barrel pressure"). */ + SDL_PEN_AXIS_COUNT /**< Total known pen axis types in this version of SDL. This number may grow in future releases! */ +} SDL_PenAxis; + +/** + * An enum that describes the type of a pen device. + * + * A "direct" device is a pen that touches a graphic display (like an Apple + * Pencil on an iPad's screen). "Indirect" devices touch an external tablet + * surface that is connected to the machine but is not a display (like a + * lower-end Wacom tablet connected over USB). + * + * Apps may use this information to decide if they should draw a cursor; if + * the pen is touching the screen directly, a cursor doesn't make sense and + * can be in the way, but becomes necessary for indirect devices to know where + * on the display they are interacting. + * + * \since This enum is available since SDL 3.4.0. + */ +typedef enum SDL_PenDeviceType +{ + SDL_PEN_DEVICE_TYPE_INVALID = -1, /**< Not a valid pen device. */ + SDL_PEN_DEVICE_TYPE_UNKNOWN, /**< Don't know specifics of this pen. */ + SDL_PEN_DEVICE_TYPE_DIRECT, /**< Pen touches display. */ + SDL_PEN_DEVICE_TYPE_INDIRECT /**< Pen touches something that isn't the display. */ +} SDL_PenDeviceType; + +/** + * Get the device type of the given pen. + * + * Many platforms do not supply this information, so an app must always be + * prepared to get an SDL_PEN_DEVICE_TYPE_UNKNOWN result. + * + * \param instance_id the pen instance ID. + * \returns the device type of the given pen, or SDL_PEN_DEVICE_TYPE_INVALID + * on failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC SDL_PenDeviceType SDLCALL SDL_GetPenDeviceType(SDL_PenID instance_id); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_pen_h_ */ + diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_pixels.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_pixels.h new file mode 100644 index 0000000..54ef954 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_pixels.h @@ -0,0 +1,1441 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryPixels + * + * SDL offers facilities for pixel management. + * + * Largely these facilities deal with pixel _format_: what does this set of + * bits represent? + * + * If you mostly want to think of a pixel as some combination of red, green, + * blue, and maybe alpha intensities, this is all pretty straightforward, and + * in many cases, is enough information to build a perfectly fine game. + * + * However, the actual definition of a pixel is more complex than that: + * + * Pixels are a representation of a color in a particular color space. + * + * The first characteristic of a color space is the color type. SDL + * understands two different color types, RGB and YCbCr, or in SDL also + * referred to as YUV. + * + * RGB colors consist of red, green, and blue channels of color that are added + * together to represent the colors we see on the screen. + * + * https://en.wikipedia.org/wiki/RGB_color_model + * + * YCbCr colors represent colors as a Y luma brightness component and red and + * blue chroma color offsets. This color representation takes advantage of the + * fact that the human eye is more sensitive to brightness than the color in + * an image. The Cb and Cr components are often compressed and have lower + * resolution than the luma component. + * + * https://en.wikipedia.org/wiki/YCbCr + * + * When the color information in YCbCr is compressed, the Y pixels are left at + * full resolution and each Cr and Cb pixel represents an average of the color + * information in a block of Y pixels. The chroma location determines where in + * that block of pixels the color information is coming from. + * + * The color range defines how much of the pixel to use when converting a + * pixel into a color on the display. When the full color range is used, the + * entire numeric range of the pixel bits is significant. When narrow color + * range is used, for historical reasons, the pixel uses only a portion of the + * numeric range to represent colors. + * + * The color primaries and white point are a definition of the colors in the + * color space relative to the standard XYZ color space. + * + * https://en.wikipedia.org/wiki/CIE_1931_color_space + * + * The transfer characteristic, or opto-electrical transfer function (OETF), + * is the way a color is converted from mathematically linear space into a + * non-linear output signals. + * + * https://en.wikipedia.org/wiki/Rec._709#Transfer_characteristics + * + * The matrix coefficients are used to convert between YCbCr and RGB colors. + */ + +#ifndef SDL_pixels_h_ +#define SDL_pixels_h_ + +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * A fully opaque 8-bit alpha value. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_ALPHA_TRANSPARENT + */ +#define SDL_ALPHA_OPAQUE 255 + +/** + * A fully opaque floating point alpha value. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_ALPHA_TRANSPARENT_FLOAT + */ +#define SDL_ALPHA_OPAQUE_FLOAT 1.0f + +/** + * A fully transparent 8-bit alpha value. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_ALPHA_OPAQUE + */ +#define SDL_ALPHA_TRANSPARENT 0 + +/** + * A fully transparent floating point alpha value. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_ALPHA_OPAQUE_FLOAT + */ +#define SDL_ALPHA_TRANSPARENT_FLOAT 0.0f + +/** + * Pixel type. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_PixelType +{ + SDL_PIXELTYPE_UNKNOWN, + SDL_PIXELTYPE_INDEX1, + SDL_PIXELTYPE_INDEX4, + SDL_PIXELTYPE_INDEX8, + SDL_PIXELTYPE_PACKED8, + SDL_PIXELTYPE_PACKED16, + SDL_PIXELTYPE_PACKED32, + SDL_PIXELTYPE_ARRAYU8, + SDL_PIXELTYPE_ARRAYU16, + SDL_PIXELTYPE_ARRAYU32, + SDL_PIXELTYPE_ARRAYF16, + SDL_PIXELTYPE_ARRAYF32, + /* appended at the end for compatibility with sdl2-compat: */ + SDL_PIXELTYPE_INDEX2 +} SDL_PixelType; + +/** + * Bitmap pixel order, high bit -> low bit. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_BitmapOrder +{ + SDL_BITMAPORDER_NONE, + SDL_BITMAPORDER_4321, + SDL_BITMAPORDER_1234 +} SDL_BitmapOrder; + +/** + * Packed component order, high bit -> low bit. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_PackedOrder +{ + SDL_PACKEDORDER_NONE, + SDL_PACKEDORDER_XRGB, + SDL_PACKEDORDER_RGBX, + SDL_PACKEDORDER_ARGB, + SDL_PACKEDORDER_RGBA, + SDL_PACKEDORDER_XBGR, + SDL_PACKEDORDER_BGRX, + SDL_PACKEDORDER_ABGR, + SDL_PACKEDORDER_BGRA +} SDL_PackedOrder; + +/** + * Array component order, low byte -> high byte. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_ArrayOrder +{ + SDL_ARRAYORDER_NONE, + SDL_ARRAYORDER_RGB, + SDL_ARRAYORDER_RGBA, + SDL_ARRAYORDER_ARGB, + SDL_ARRAYORDER_BGR, + SDL_ARRAYORDER_BGRA, + SDL_ARRAYORDER_ABGR +} SDL_ArrayOrder; + +/** + * Packed component layout. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_PackedLayout +{ + SDL_PACKEDLAYOUT_NONE, + SDL_PACKEDLAYOUT_332, + SDL_PACKEDLAYOUT_4444, + SDL_PACKEDLAYOUT_1555, + SDL_PACKEDLAYOUT_5551, + SDL_PACKEDLAYOUT_565, + SDL_PACKEDLAYOUT_8888, + SDL_PACKEDLAYOUT_2101010, + SDL_PACKEDLAYOUT_1010102 +} SDL_PackedLayout; + +/** + * A macro for defining custom FourCC pixel formats. + * + * For example, defining SDL_PIXELFORMAT_YV12 looks like this: + * + * ```c + * SDL_DEFINE_PIXELFOURCC('Y', 'V', '1', '2') + * ``` + * + * \param A the first character of the FourCC code. + * \param B the second character of the FourCC code. + * \param C the third character of the FourCC code. + * \param D the fourth character of the FourCC code. + * \returns a format value in the style of SDL_PixelFormat. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_DEFINE_PIXELFOURCC(A, B, C, D) SDL_FOURCC(A, B, C, D) + +/** + * A macro for defining custom non-FourCC pixel formats. + * + * For example, defining SDL_PIXELFORMAT_RGBA8888 looks like this: + * + * ```c + * SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBA, SDL_PACKEDLAYOUT_8888, 32, 4) + * ``` + * + * \param type the type of the new format, probably a SDL_PixelType value. + * \param order the order of the new format, probably a SDL_BitmapOrder, + * SDL_PackedOrder, or SDL_ArrayOrder value. + * \param layout the layout of the new format, probably an SDL_PackedLayout + * value or zero. + * \param bits the number of bits per pixel of the new format. + * \param bytes the number of bytes per pixel of the new format. + * \returns a format value in the style of SDL_PixelFormat. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_DEFINE_PIXELFORMAT(type, order, layout, bits, bytes) \ + ((1 << 28) | ((type) << 24) | ((order) << 20) | ((layout) << 16) | \ + ((bits) << 8) | ((bytes) << 0)) + +/** + * A macro to retrieve the flags of an SDL_PixelFormat. + * + * This macro is generally not needed directly by an app, which should use + * specific tests, like SDL_ISPIXELFORMAT_FOURCC, instead. + * + * \param format an SDL_PixelFormat to check. + * \returns the flags of `format`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PIXELFLAG(format) (((format) >> 28) & 0x0F) + +/** + * A macro to retrieve the type of an SDL_PixelFormat. + * + * This is usually a value from the SDL_PixelType enumeration. + * + * \param format an SDL_PixelFormat to check. + * \returns the type of `format`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PIXELTYPE(format) (((format) >> 24) & 0x0F) + +/** + * A macro to retrieve the order of an SDL_PixelFormat. + * + * This is usually a value from the SDL_BitmapOrder, SDL_PackedOrder, or + * SDL_ArrayOrder enumerations, depending on the format type. + * + * \param format an SDL_PixelFormat to check. + * \returns the order of `format`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PIXELORDER(format) (((format) >> 20) & 0x0F) + +/** + * A macro to retrieve the layout of an SDL_PixelFormat. + * + * This is usually a value from the SDL_PackedLayout enumeration, or zero if a + * layout doesn't make sense for the format type. + * + * \param format an SDL_PixelFormat to check. + * \returns the layout of `format`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PIXELLAYOUT(format) (((format) >> 16) & 0x0F) + +/** + * A macro to determine an SDL_PixelFormat's bits per pixel. + * + * Note that this macro double-evaluates its parameter, so do not use + * expressions with side-effects here. + * + * FourCC formats will report zero here, as it rarely makes sense to measure + * them per-pixel. + * + * \param format an SDL_PixelFormat to check. + * \returns the bits-per-pixel of `format`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_BYTESPERPIXEL + */ +#define SDL_BITSPERPIXEL(format) \ + (SDL_ISPIXELFORMAT_FOURCC(format) ? 0 : (((format) >> 8) & 0xFF)) + +/** + * A macro to determine an SDL_PixelFormat's bytes per pixel. + * + * Note that this macro double-evaluates its parameter, so do not use + * expressions with side-effects here. + * + * FourCC formats do their best here, but many of them don't have a meaningful + * measurement of bytes per pixel. + * + * \param format an SDL_PixelFormat to check. + * \returns the bytes-per-pixel of `format`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_BITSPERPIXEL + */ +#define SDL_BYTESPERPIXEL(format) \ + (SDL_ISPIXELFORMAT_FOURCC(format) ? \ + ((((format) == SDL_PIXELFORMAT_YUY2) || \ + ((format) == SDL_PIXELFORMAT_UYVY) || \ + ((format) == SDL_PIXELFORMAT_YVYU) || \ + ((format) == SDL_PIXELFORMAT_P010)) ? 2 : 1) : (((format) >> 0) & 0xFF)) + + +/** + * A macro to determine if an SDL_PixelFormat is an indexed format. + * + * Note that this macro double-evaluates its parameter, so do not use + * expressions with side-effects here. + * + * \param format an SDL_PixelFormat to check. + * \returns true if the format is indexed, false otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ISPIXELFORMAT_INDEXED(format) \ + (!SDL_ISPIXELFORMAT_FOURCC(format) && \ + ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX1) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX2) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX4) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX8))) + +/** + * A macro to determine if an SDL_PixelFormat is a packed format. + * + * Note that this macro double-evaluates its parameter, so do not use + * expressions with side-effects here. + * + * \param format an SDL_PixelFormat to check. + * \returns true if the format is packed, false otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ISPIXELFORMAT_PACKED(format) \ + (!SDL_ISPIXELFORMAT_FOURCC(format) && \ + ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED8) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED16) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED32))) + +/** + * A macro to determine if an SDL_PixelFormat is an array format. + * + * Note that this macro double-evaluates its parameter, so do not use + * expressions with side-effects here. + * + * \param format an SDL_PixelFormat to check. + * \returns true if the format is an array, false otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ISPIXELFORMAT_ARRAY(format) \ + (!SDL_ISPIXELFORMAT_FOURCC(format) && \ + ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU8) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU16) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU32) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF16) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF32))) + +/** + * A macro to determine if an SDL_PixelFormat is a 10-bit format. + * + * Note that this macro double-evaluates its parameter, so do not use + * expressions with side-effects here. + * + * \param format an SDL_PixelFormat to check. + * \returns true if the format is 10-bit, false otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ISPIXELFORMAT_10BIT(format) \ + (!SDL_ISPIXELFORMAT_FOURCC(format) && \ + ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED32) && \ + (SDL_PIXELLAYOUT(format) == SDL_PACKEDLAYOUT_2101010))) + +/** + * A macro to determine if an SDL_PixelFormat is a floating point format. + * + * Note that this macro double-evaluates its parameter, so do not use + * expressions with side-effects here. + * + * \param format an SDL_PixelFormat to check. + * \returns true if the format is a floating point, false otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ISPIXELFORMAT_FLOAT(format) \ + (!SDL_ISPIXELFORMAT_FOURCC(format) && \ + ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF16) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF32))) + +/** + * A macro to determine if an SDL_PixelFormat has an alpha channel. + * + * Note that this macro double-evaluates its parameter, so do not use + * expressions with side-effects here. + * + * \param format an SDL_PixelFormat to check. + * \returns true if the format has alpha, false otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ISPIXELFORMAT_ALPHA(format) \ + ((SDL_ISPIXELFORMAT_PACKED(format) && \ + ((SDL_PIXELORDER(format) == SDL_PACKEDORDER_ARGB) || \ + (SDL_PIXELORDER(format) == SDL_PACKEDORDER_RGBA) || \ + (SDL_PIXELORDER(format) == SDL_PACKEDORDER_ABGR) || \ + (SDL_PIXELORDER(format) == SDL_PACKEDORDER_BGRA))) || \ + (SDL_ISPIXELFORMAT_ARRAY(format) && \ + ((SDL_PIXELORDER(format) == SDL_ARRAYORDER_ARGB) || \ + (SDL_PIXELORDER(format) == SDL_ARRAYORDER_RGBA) || \ + (SDL_PIXELORDER(format) == SDL_ARRAYORDER_ABGR) || \ + (SDL_PIXELORDER(format) == SDL_ARRAYORDER_BGRA)))) + + +/** + * A macro to determine if an SDL_PixelFormat is a "FourCC" format. + * + * This covers custom and other unusual formats. + * + * Note that this macro double-evaluates its parameter, so do not use + * expressions with side-effects here. + * + * \param format an SDL_PixelFormat to check. + * \returns true if the format has alpha, false otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ISPIXELFORMAT_FOURCC(format) /* The flag is set to 1 because 0x1? is not in the printable ASCII range */ \ + ((format) && (SDL_PIXELFLAG(format) != 1)) + +/* Note: If you modify this enum, update SDL_GetPixelFormatName() */ + +/** + * Pixel format. + * + * SDL's pixel formats have the following naming convention: + * + * - Names with a list of components and a single bit count, such as RGB24 and + * ABGR32, define a platform-independent encoding into bytes in the order + * specified. For example, in RGB24 data, each pixel is encoded in 3 bytes + * (red, green, blue) in that order, and in ABGR32 data, each pixel is + * encoded in 4 bytes (alpha, blue, green, red) in that order. Use these + * names if the property of a format that is important to you is the order + * of the bytes in memory or on disk. + * - Names with a bit count per component, such as ARGB8888 and XRGB1555, are + * "packed" into an appropriately-sized integer in the platform's native + * endianness. For example, ARGB8888 is a sequence of 32-bit integers; in + * each integer, the most significant bits are alpha, and the least + * significant bits are blue. On a little-endian CPU such as x86, the least + * significant bits of each integer are arranged first in memory, but on a + * big-endian CPU such as s390x, the most significant bits are arranged + * first. Use these names if the property of a format that is important to + * you is the meaning of each bit position within a native-endianness + * integer. + * - In indexed formats such as INDEX4LSB, each pixel is represented by + * encoding an index into the palette into the indicated number of bits, + * with multiple pixels packed into each byte if appropriate. In LSB + * formats, the first (leftmost) pixel is stored in the least-significant + * bits of the byte; in MSB formats, it's stored in the most-significant + * bits. INDEX8 does not need LSB/MSB variants, because each pixel exactly + * fills one byte. + * + * The 32-bit byte-array encodings such as RGBA32 are aliases for the + * appropriate 8888 encoding for the current platform. For example, RGBA32 is + * an alias for ABGR8888 on little-endian CPUs like x86, or an alias for + * RGBA8888 on big-endian CPUs. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_PixelFormat +{ + SDL_PIXELFORMAT_UNKNOWN = 0, + SDL_PIXELFORMAT_INDEX1LSB = 0x11100100u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_4321, 0, 1, 0), */ + SDL_PIXELFORMAT_INDEX1MSB = 0x11200100u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_1234, 0, 1, 0), */ + SDL_PIXELFORMAT_INDEX2LSB = 0x1c100200u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX2, SDL_BITMAPORDER_4321, 0, 2, 0), */ + SDL_PIXELFORMAT_INDEX2MSB = 0x1c200200u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX2, SDL_BITMAPORDER_1234, 0, 2, 0), */ + SDL_PIXELFORMAT_INDEX4LSB = 0x12100400u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_4321, 0, 4, 0), */ + SDL_PIXELFORMAT_INDEX4MSB = 0x12200400u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_1234, 0, 4, 0), */ + SDL_PIXELFORMAT_INDEX8 = 0x13000801u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX8, 0, 0, 8, 1), */ + SDL_PIXELFORMAT_RGB332 = 0x14110801u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED8, SDL_PACKEDORDER_XRGB, SDL_PACKEDLAYOUT_332, 8, 1), */ + SDL_PIXELFORMAT_XRGB4444 = 0x15120c02u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, SDL_PACKEDLAYOUT_4444, 12, 2), */ + SDL_PIXELFORMAT_XBGR4444 = 0x15520c02u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR, SDL_PACKEDLAYOUT_4444, 12, 2), */ + SDL_PIXELFORMAT_XRGB1555 = 0x15130f02u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, SDL_PACKEDLAYOUT_1555, 15, 2), */ + SDL_PIXELFORMAT_XBGR1555 = 0x15530f02u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR, SDL_PACKEDLAYOUT_1555, 15, 2), */ + SDL_PIXELFORMAT_ARGB4444 = 0x15321002u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB, SDL_PACKEDLAYOUT_4444, 16, 2), */ + SDL_PIXELFORMAT_RGBA4444 = 0x15421002u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA, SDL_PACKEDLAYOUT_4444, 16, 2), */ + SDL_PIXELFORMAT_ABGR4444 = 0x15721002u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR, SDL_PACKEDLAYOUT_4444, 16, 2), */ + SDL_PIXELFORMAT_BGRA4444 = 0x15821002u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA, SDL_PACKEDLAYOUT_4444, 16, 2), */ + SDL_PIXELFORMAT_ARGB1555 = 0x15331002u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB, SDL_PACKEDLAYOUT_1555, 16, 2), */ + SDL_PIXELFORMAT_RGBA5551 = 0x15441002u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA, SDL_PACKEDLAYOUT_5551, 16, 2), */ + SDL_PIXELFORMAT_ABGR1555 = 0x15731002u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR, SDL_PACKEDLAYOUT_1555, 16, 2), */ + SDL_PIXELFORMAT_BGRA5551 = 0x15841002u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA, SDL_PACKEDLAYOUT_5551, 16, 2), */ + SDL_PIXELFORMAT_RGB565 = 0x15151002u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, SDL_PACKEDLAYOUT_565, 16, 2), */ + SDL_PIXELFORMAT_BGR565 = 0x15551002u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR, SDL_PACKEDLAYOUT_565, 16, 2), */ + SDL_PIXELFORMAT_RGB24 = 0x17101803u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_RGB, 0, 24, 3), */ + SDL_PIXELFORMAT_BGR24 = 0x17401803u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_BGR, 0, 24, 3), */ + SDL_PIXELFORMAT_XRGB8888 = 0x16161804u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XRGB, SDL_PACKEDLAYOUT_8888, 24, 4), */ + SDL_PIXELFORMAT_RGBX8888 = 0x16261804u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBX, SDL_PACKEDLAYOUT_8888, 24, 4), */ + SDL_PIXELFORMAT_XBGR8888 = 0x16561804u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XBGR, SDL_PACKEDLAYOUT_8888, 24, 4), */ + SDL_PIXELFORMAT_BGRX8888 = 0x16661804u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRX, SDL_PACKEDLAYOUT_8888, 24, 4), */ + SDL_PIXELFORMAT_ARGB8888 = 0x16362004u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB, SDL_PACKEDLAYOUT_8888, 32, 4), */ + SDL_PIXELFORMAT_RGBA8888 = 0x16462004u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBA, SDL_PACKEDLAYOUT_8888, 32, 4), */ + SDL_PIXELFORMAT_ABGR8888 = 0x16762004u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ABGR, SDL_PACKEDLAYOUT_8888, 32, 4), */ + SDL_PIXELFORMAT_BGRA8888 = 0x16862004u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRA, SDL_PACKEDLAYOUT_8888, 32, 4), */ + SDL_PIXELFORMAT_XRGB2101010 = 0x16172004u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XRGB, SDL_PACKEDLAYOUT_2101010, 32, 4), */ + SDL_PIXELFORMAT_XBGR2101010 = 0x16572004u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XBGR, SDL_PACKEDLAYOUT_2101010, 32, 4), */ + SDL_PIXELFORMAT_ARGB2101010 = 0x16372004u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB, SDL_PACKEDLAYOUT_2101010, 32, 4), */ + SDL_PIXELFORMAT_ABGR2101010 = 0x16772004u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ABGR, SDL_PACKEDLAYOUT_2101010, 32, 4), */ + SDL_PIXELFORMAT_RGB48 = 0x18103006u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU16, SDL_ARRAYORDER_RGB, 0, 48, 6), */ + SDL_PIXELFORMAT_BGR48 = 0x18403006u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU16, SDL_ARRAYORDER_BGR, 0, 48, 6), */ + SDL_PIXELFORMAT_RGBA64 = 0x18204008u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU16, SDL_ARRAYORDER_RGBA, 0, 64, 8), */ + SDL_PIXELFORMAT_ARGB64 = 0x18304008u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU16, SDL_ARRAYORDER_ARGB, 0, 64, 8), */ + SDL_PIXELFORMAT_BGRA64 = 0x18504008u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU16, SDL_ARRAYORDER_BGRA, 0, 64, 8), */ + SDL_PIXELFORMAT_ABGR64 = 0x18604008u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU16, SDL_ARRAYORDER_ABGR, 0, 64, 8), */ + SDL_PIXELFORMAT_RGB48_FLOAT = 0x1a103006u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF16, SDL_ARRAYORDER_RGB, 0, 48, 6), */ + SDL_PIXELFORMAT_BGR48_FLOAT = 0x1a403006u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF16, SDL_ARRAYORDER_BGR, 0, 48, 6), */ + SDL_PIXELFORMAT_RGBA64_FLOAT = 0x1a204008u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF16, SDL_ARRAYORDER_RGBA, 0, 64, 8), */ + SDL_PIXELFORMAT_ARGB64_FLOAT = 0x1a304008u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF16, SDL_ARRAYORDER_ARGB, 0, 64, 8), */ + SDL_PIXELFORMAT_BGRA64_FLOAT = 0x1a504008u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF16, SDL_ARRAYORDER_BGRA, 0, 64, 8), */ + SDL_PIXELFORMAT_ABGR64_FLOAT = 0x1a604008u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF16, SDL_ARRAYORDER_ABGR, 0, 64, 8), */ + SDL_PIXELFORMAT_RGB96_FLOAT = 0x1b10600cu, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF32, SDL_ARRAYORDER_RGB, 0, 96, 12), */ + SDL_PIXELFORMAT_BGR96_FLOAT = 0x1b40600cu, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF32, SDL_ARRAYORDER_BGR, 0, 96, 12), */ + SDL_PIXELFORMAT_RGBA128_FLOAT = 0x1b208010u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF32, SDL_ARRAYORDER_RGBA, 0, 128, 16), */ + SDL_PIXELFORMAT_ARGB128_FLOAT = 0x1b308010u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF32, SDL_ARRAYORDER_ARGB, 0, 128, 16), */ + SDL_PIXELFORMAT_BGRA128_FLOAT = 0x1b508010u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF32, SDL_ARRAYORDER_BGRA, 0, 128, 16), */ + SDL_PIXELFORMAT_ABGR128_FLOAT = 0x1b608010u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF32, SDL_ARRAYORDER_ABGR, 0, 128, 16), */ + + SDL_PIXELFORMAT_YV12 = 0x32315659u, /**< Planar mode: Y + V + U (3 planes) */ + /* SDL_DEFINE_PIXELFOURCC('Y', 'V', '1', '2'), */ + SDL_PIXELFORMAT_IYUV = 0x56555949u, /**< Planar mode: Y + U + V (3 planes) */ + /* SDL_DEFINE_PIXELFOURCC('I', 'Y', 'U', 'V'), */ + SDL_PIXELFORMAT_YUY2 = 0x32595559u, /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */ + /* SDL_DEFINE_PIXELFOURCC('Y', 'U', 'Y', '2'), */ + SDL_PIXELFORMAT_UYVY = 0x59565955u, /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */ + /* SDL_DEFINE_PIXELFOURCC('U', 'Y', 'V', 'Y'), */ + SDL_PIXELFORMAT_YVYU = 0x55595659u, /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */ + /* SDL_DEFINE_PIXELFOURCC('Y', 'V', 'Y', 'U'), */ + SDL_PIXELFORMAT_NV12 = 0x3231564eu, /**< Planar mode: Y + U/V interleaved (2 planes) */ + /* SDL_DEFINE_PIXELFOURCC('N', 'V', '1', '2'), */ + SDL_PIXELFORMAT_NV21 = 0x3132564eu, /**< Planar mode: Y + V/U interleaved (2 planes) */ + /* SDL_DEFINE_PIXELFOURCC('N', 'V', '2', '1'), */ + SDL_PIXELFORMAT_P010 = 0x30313050u, /**< Planar mode: Y + U/V interleaved (2 planes) */ + /* SDL_DEFINE_PIXELFOURCC('P', '0', '1', '0'), */ + SDL_PIXELFORMAT_EXTERNAL_OES = 0x2053454fu, /**< Android video texture format */ + /* SDL_DEFINE_PIXELFOURCC('O', 'E', 'S', ' ') */ + + SDL_PIXELFORMAT_MJPG = 0x47504a4du, /**< Motion JPEG */ + /* SDL_DEFINE_PIXELFOURCC('M', 'J', 'P', 'G') */ + + /* Aliases for RGBA byte arrays of color data, for the current platform */ + #if SDL_BYTEORDER == SDL_BIG_ENDIAN + SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_RGBA8888, + SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_ARGB8888, + SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_BGRA8888, + SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_ABGR8888, + SDL_PIXELFORMAT_RGBX32 = SDL_PIXELFORMAT_RGBX8888, + SDL_PIXELFORMAT_XRGB32 = SDL_PIXELFORMAT_XRGB8888, + SDL_PIXELFORMAT_BGRX32 = SDL_PIXELFORMAT_BGRX8888, + SDL_PIXELFORMAT_XBGR32 = SDL_PIXELFORMAT_XBGR8888 + #else + SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_ABGR8888, + SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_BGRA8888, + SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_ARGB8888, + SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_RGBA8888, + SDL_PIXELFORMAT_RGBX32 = SDL_PIXELFORMAT_XBGR8888, + SDL_PIXELFORMAT_XRGB32 = SDL_PIXELFORMAT_BGRX8888, + SDL_PIXELFORMAT_BGRX32 = SDL_PIXELFORMAT_XRGB8888, + SDL_PIXELFORMAT_XBGR32 = SDL_PIXELFORMAT_RGBX8888 + #endif +} SDL_PixelFormat; + +/** + * Colorspace color type. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_ColorType +{ + SDL_COLOR_TYPE_UNKNOWN = 0, + SDL_COLOR_TYPE_RGB = 1, + SDL_COLOR_TYPE_YCBCR = 2 +} SDL_ColorType; + +/** + * Colorspace color range, as described by + * https://www.itu.int/rec/R-REC-BT.2100-2-201807-I/en + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_ColorRange +{ + SDL_COLOR_RANGE_UNKNOWN = 0, + SDL_COLOR_RANGE_LIMITED = 1, /**< Narrow range, e.g. 16-235 for 8-bit RGB and luma, and 16-240 for 8-bit chroma */ + SDL_COLOR_RANGE_FULL = 2 /**< Full range, e.g. 0-255 for 8-bit RGB and luma, and 1-255 for 8-bit chroma */ +} SDL_ColorRange; + +/** + * Colorspace color primaries, as described by + * https://www.itu.int/rec/T-REC-H.273-201612-S/en + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_ColorPrimaries +{ + SDL_COLOR_PRIMARIES_UNKNOWN = 0, + SDL_COLOR_PRIMARIES_BT709 = 1, /**< ITU-R BT.709-6 */ + SDL_COLOR_PRIMARIES_UNSPECIFIED = 2, + SDL_COLOR_PRIMARIES_BT470M = 4, /**< ITU-R BT.470-6 System M */ + SDL_COLOR_PRIMARIES_BT470BG = 5, /**< ITU-R BT.470-6 System B, G / ITU-R BT.601-7 625 */ + SDL_COLOR_PRIMARIES_BT601 = 6, /**< ITU-R BT.601-7 525, SMPTE 170M */ + SDL_COLOR_PRIMARIES_SMPTE240 = 7, /**< SMPTE 240M, functionally the same as SDL_COLOR_PRIMARIES_BT601 */ + SDL_COLOR_PRIMARIES_GENERIC_FILM = 8, /**< Generic film (color filters using Illuminant C) */ + SDL_COLOR_PRIMARIES_BT2020 = 9, /**< ITU-R BT.2020-2 / ITU-R BT.2100-0 */ + SDL_COLOR_PRIMARIES_XYZ = 10, /**< SMPTE ST 428-1 */ + SDL_COLOR_PRIMARIES_SMPTE431 = 11, /**< SMPTE RP 431-2 */ + SDL_COLOR_PRIMARIES_SMPTE432 = 12, /**< SMPTE EG 432-1 / DCI P3 */ + SDL_COLOR_PRIMARIES_EBU3213 = 22, /**< EBU Tech. 3213-E */ + SDL_COLOR_PRIMARIES_CUSTOM = 31 +} SDL_ColorPrimaries; + +/** + * Colorspace transfer characteristics. + * + * These are as described by https://www.itu.int/rec/T-REC-H.273-201612-S/en + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_TransferCharacteristics +{ + SDL_TRANSFER_CHARACTERISTICS_UNKNOWN = 0, + SDL_TRANSFER_CHARACTERISTICS_BT709 = 1, /**< Rec. ITU-R BT.709-6 / ITU-R BT1361 */ + SDL_TRANSFER_CHARACTERISTICS_UNSPECIFIED = 2, + SDL_TRANSFER_CHARACTERISTICS_GAMMA22 = 4, /**< ITU-R BT.470-6 System M / ITU-R BT1700 625 PAL & SECAM */ + SDL_TRANSFER_CHARACTERISTICS_GAMMA28 = 5, /**< ITU-R BT.470-6 System B, G */ + SDL_TRANSFER_CHARACTERISTICS_BT601 = 6, /**< SMPTE ST 170M / ITU-R BT.601-7 525 or 625 */ + SDL_TRANSFER_CHARACTERISTICS_SMPTE240 = 7, /**< SMPTE ST 240M */ + SDL_TRANSFER_CHARACTERISTICS_LINEAR = 8, + SDL_TRANSFER_CHARACTERISTICS_LOG100 = 9, + SDL_TRANSFER_CHARACTERISTICS_LOG100_SQRT10 = 10, + SDL_TRANSFER_CHARACTERISTICS_IEC61966 = 11, /**< IEC 61966-2-4 */ + SDL_TRANSFER_CHARACTERISTICS_BT1361 = 12, /**< ITU-R BT1361 Extended Colour Gamut */ + SDL_TRANSFER_CHARACTERISTICS_SRGB = 13, /**< IEC 61966-2-1 (sRGB or sYCC) */ + SDL_TRANSFER_CHARACTERISTICS_BT2020_10BIT = 14, /**< ITU-R BT2020 for 10-bit system */ + SDL_TRANSFER_CHARACTERISTICS_BT2020_12BIT = 15, /**< ITU-R BT2020 for 12-bit system */ + SDL_TRANSFER_CHARACTERISTICS_PQ = 16, /**< SMPTE ST 2084 for 10-, 12-, 14- and 16-bit systems */ + SDL_TRANSFER_CHARACTERISTICS_SMPTE428 = 17, /**< SMPTE ST 428-1 */ + SDL_TRANSFER_CHARACTERISTICS_HLG = 18, /**< ARIB STD-B67, known as "hybrid log-gamma" (HLG) */ + SDL_TRANSFER_CHARACTERISTICS_CUSTOM = 31 +} SDL_TransferCharacteristics; + +/** + * Colorspace matrix coefficients. + * + * These are as described by https://www.itu.int/rec/T-REC-H.273-201612-S/en + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_MatrixCoefficients +{ + SDL_MATRIX_COEFFICIENTS_IDENTITY = 0, + SDL_MATRIX_COEFFICIENTS_BT709 = 1, /**< ITU-R BT.709-6 */ + SDL_MATRIX_COEFFICIENTS_UNSPECIFIED = 2, + SDL_MATRIX_COEFFICIENTS_FCC = 4, /**< US FCC Title 47 */ + SDL_MATRIX_COEFFICIENTS_BT470BG = 5, /**< ITU-R BT.470-6 System B, G / ITU-R BT.601-7 625, functionally the same as SDL_MATRIX_COEFFICIENTS_BT601 */ + SDL_MATRIX_COEFFICIENTS_BT601 = 6, /**< ITU-R BT.601-7 525 */ + SDL_MATRIX_COEFFICIENTS_SMPTE240 = 7, /**< SMPTE 240M */ + SDL_MATRIX_COEFFICIENTS_YCGCO = 8, + SDL_MATRIX_COEFFICIENTS_BT2020_NCL = 9, /**< ITU-R BT.2020-2 non-constant luminance */ + SDL_MATRIX_COEFFICIENTS_BT2020_CL = 10, /**< ITU-R BT.2020-2 constant luminance */ + SDL_MATRIX_COEFFICIENTS_SMPTE2085 = 11, /**< SMPTE ST 2085 */ + SDL_MATRIX_COEFFICIENTS_CHROMA_DERIVED_NCL = 12, + SDL_MATRIX_COEFFICIENTS_CHROMA_DERIVED_CL = 13, + SDL_MATRIX_COEFFICIENTS_ICTCP = 14, /**< ITU-R BT.2100-0 ICTCP */ + SDL_MATRIX_COEFFICIENTS_CUSTOM = 31 +} SDL_MatrixCoefficients; + +/** + * Colorspace chroma sample location. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_ChromaLocation +{ + SDL_CHROMA_LOCATION_NONE = 0, /**< RGB, no chroma sampling */ + SDL_CHROMA_LOCATION_LEFT = 1, /**< In MPEG-2, MPEG-4, and AVC, Cb and Cr are taken on midpoint of the left-edge of the 2x2 square. In other words, they have the same horizontal location as the top-left pixel, but is shifted one-half pixel down vertically. */ + SDL_CHROMA_LOCATION_CENTER = 2, /**< In JPEG/JFIF, H.261, and MPEG-1, Cb and Cr are taken at the center of the 2x2 square. In other words, they are offset one-half pixel to the right and one-half pixel down compared to the top-left pixel. */ + SDL_CHROMA_LOCATION_TOPLEFT = 3 /**< In HEVC for BT.2020 and BT.2100 content (in particular on Blu-rays), Cb and Cr are sampled at the same location as the group's top-left Y pixel ("co-sited", "co-located"). */ +} SDL_ChromaLocation; + + +/* Colorspace definition */ + +/** + * A macro for defining custom SDL_Colorspace formats. + * + * For example, defining SDL_COLORSPACE_SRGB looks like this: + * + * ```c + * SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_RGB, + * SDL_COLOR_RANGE_FULL, + * SDL_COLOR_PRIMARIES_BT709, + * SDL_TRANSFER_CHARACTERISTICS_SRGB, + * SDL_MATRIX_COEFFICIENTS_IDENTITY, + * SDL_CHROMA_LOCATION_NONE) + * ``` + * + * \param type the type of the new format, probably an SDL_ColorType value. + * \param range the range of the new format, probably a SDL_ColorRange value. + * \param primaries the primaries of the new format, probably an + * SDL_ColorPrimaries value. + * \param transfer the transfer characteristics of the new format, probably an + * SDL_TransferCharacteristics value. + * \param matrix the matrix coefficients of the new format, probably an + * SDL_MatrixCoefficients value. + * \param chroma the chroma sample location of the new format, probably an + * SDL_ChromaLocation value. + * \returns a format value in the style of SDL_Colorspace. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_DEFINE_COLORSPACE(type, range, primaries, transfer, matrix, chroma) \ + (((Uint32)(type) << 28) | ((Uint32)(range) << 24) | ((Uint32)(chroma) << 20) | \ + ((Uint32)(primaries) << 10) | ((Uint32)(transfer) << 5) | ((Uint32)(matrix) << 0)) + +/** + * A macro to retrieve the type of an SDL_Colorspace. + * + * \param cspace an SDL_Colorspace to check. + * \returns the SDL_ColorType for `cspace`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_COLORSPACETYPE(cspace) (SDL_ColorType)(((cspace) >> 28) & 0x0F) + +/** + * A macro to retrieve the range of an SDL_Colorspace. + * + * \param cspace an SDL_Colorspace to check. + * \returns the SDL_ColorRange of `cspace`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_COLORSPACERANGE(cspace) (SDL_ColorRange)(((cspace) >> 24) & 0x0F) + +/** + * A macro to retrieve the chroma sample location of an SDL_Colorspace. + * + * \param cspace an SDL_Colorspace to check. + * \returns the SDL_ChromaLocation of `cspace`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_COLORSPACECHROMA(cspace) (SDL_ChromaLocation)(((cspace) >> 20) & 0x0F) + +/** + * A macro to retrieve the primaries of an SDL_Colorspace. + * + * \param cspace an SDL_Colorspace to check. + * \returns the SDL_ColorPrimaries of `cspace`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_COLORSPACEPRIMARIES(cspace) (SDL_ColorPrimaries)(((cspace) >> 10) & 0x1F) + +/** + * A macro to retrieve the transfer characteristics of an SDL_Colorspace. + * + * \param cspace an SDL_Colorspace to check. + * \returns the SDL_TransferCharacteristics of `cspace`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_COLORSPACETRANSFER(cspace) (SDL_TransferCharacteristics)(((cspace) >> 5) & 0x1F) + +/** + * A macro to retrieve the matrix coefficients of an SDL_Colorspace. + * + * \param cspace an SDL_Colorspace to check. + * \returns the SDL_MatrixCoefficients of `cspace`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_COLORSPACEMATRIX(cspace) (SDL_MatrixCoefficients)((cspace) & 0x1F) + +/** + * A macro to determine if an SDL_Colorspace uses BT601 (or BT470BG) matrix + * coefficients. + * + * Note that this macro double-evaluates its parameter, so do not use + * expressions with side-effects here. + * + * \param cspace an SDL_Colorspace to check. + * \returns true if BT601 or BT470BG, false otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ISCOLORSPACE_MATRIX_BT601(cspace) (SDL_COLORSPACEMATRIX(cspace) == SDL_MATRIX_COEFFICIENTS_BT601 || SDL_COLORSPACEMATRIX(cspace) == SDL_MATRIX_COEFFICIENTS_BT470BG) + +/** + * A macro to determine if an SDL_Colorspace uses BT709 matrix coefficients. + * + * \param cspace an SDL_Colorspace to check. + * \returns true if BT709, false otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ISCOLORSPACE_MATRIX_BT709(cspace) (SDL_COLORSPACEMATRIX(cspace) == SDL_MATRIX_COEFFICIENTS_BT709) + +/** + * A macro to determine if an SDL_Colorspace uses BT2020_NCL matrix + * coefficients. + * + * \param cspace an SDL_Colorspace to check. + * \returns true if BT2020_NCL, false otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ISCOLORSPACE_MATRIX_BT2020_NCL(cspace) (SDL_COLORSPACEMATRIX(cspace) == SDL_MATRIX_COEFFICIENTS_BT2020_NCL) + +/** + * A macro to determine if an SDL_Colorspace has a limited range. + * + * \param cspace an SDL_Colorspace to check. + * \returns true if limited range, false otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ISCOLORSPACE_LIMITED_RANGE(cspace) (SDL_COLORSPACERANGE(cspace) != SDL_COLOR_RANGE_FULL) + +/** + * A macro to determine if an SDL_Colorspace has a full range. + * + * \param cspace an SDL_Colorspace to check. + * \returns true if full range, false otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ISCOLORSPACE_FULL_RANGE(cspace) (SDL_COLORSPACERANGE(cspace) == SDL_COLOR_RANGE_FULL) + +/** + * Colorspace definitions. + * + * Since similar colorspaces may vary in their details (matrix, transfer + * function, etc.), this is not an exhaustive list, but rather a + * representative sample of the kinds of colorspaces supported in SDL. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_ColorPrimaries + * \sa SDL_ColorRange + * \sa SDL_ColorType + * \sa SDL_MatrixCoefficients + * \sa SDL_TransferCharacteristics + */ +typedef enum SDL_Colorspace +{ + SDL_COLORSPACE_UNKNOWN = 0, + + /* sRGB is a gamma corrected colorspace, and the default colorspace for SDL rendering and 8-bit RGB surfaces */ + SDL_COLORSPACE_SRGB = 0x120005a0u, /**< Equivalent to DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709 */ + /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_RGB, + SDL_COLOR_RANGE_FULL, + SDL_COLOR_PRIMARIES_BT709, + SDL_TRANSFER_CHARACTERISTICS_SRGB, + SDL_MATRIX_COEFFICIENTS_IDENTITY, + SDL_CHROMA_LOCATION_NONE), */ + + /* This is a linear colorspace and the default colorspace for floating point surfaces. On Windows this is the scRGB colorspace, and on Apple platforms this is kCGColorSpaceExtendedLinearSRGB for EDR content */ + SDL_COLORSPACE_SRGB_LINEAR = 0x12000500u, /**< Equivalent to DXGI_COLOR_SPACE_RGB_FULL_G10_NONE_P709 */ + /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_RGB, + SDL_COLOR_RANGE_FULL, + SDL_COLOR_PRIMARIES_BT709, + SDL_TRANSFER_CHARACTERISTICS_LINEAR, + SDL_MATRIX_COEFFICIENTS_IDENTITY, + SDL_CHROMA_LOCATION_NONE), */ + + /* HDR10 is a non-linear HDR colorspace and the default colorspace for 10-bit surfaces */ + SDL_COLORSPACE_HDR10 = 0x12002600u, /**< Equivalent to DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020 */ + /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_RGB, + SDL_COLOR_RANGE_FULL, + SDL_COLOR_PRIMARIES_BT2020, + SDL_TRANSFER_CHARACTERISTICS_PQ, + SDL_MATRIX_COEFFICIENTS_IDENTITY, + SDL_CHROMA_LOCATION_NONE), */ + + SDL_COLORSPACE_JPEG = 0x220004c6u, /**< Equivalent to DXGI_COLOR_SPACE_YCBCR_FULL_G22_NONE_P709_X601 */ + /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_YCBCR, + SDL_COLOR_RANGE_FULL, + SDL_COLOR_PRIMARIES_BT709, + SDL_TRANSFER_CHARACTERISTICS_BT601, + SDL_MATRIX_COEFFICIENTS_BT601, + SDL_CHROMA_LOCATION_NONE), */ + + SDL_COLORSPACE_BT601_LIMITED = 0x211018c6u, /**< Equivalent to DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P601 */ + /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_YCBCR, + SDL_COLOR_RANGE_LIMITED, + SDL_COLOR_PRIMARIES_BT601, + SDL_TRANSFER_CHARACTERISTICS_BT601, + SDL_MATRIX_COEFFICIENTS_BT601, + SDL_CHROMA_LOCATION_LEFT), */ + + SDL_COLORSPACE_BT601_FULL = 0x221018c6u, /**< Equivalent to DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P601 */ + /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_YCBCR, + SDL_COLOR_RANGE_FULL, + SDL_COLOR_PRIMARIES_BT601, + SDL_TRANSFER_CHARACTERISTICS_BT601, + SDL_MATRIX_COEFFICIENTS_BT601, + SDL_CHROMA_LOCATION_LEFT), */ + + SDL_COLORSPACE_BT709_LIMITED = 0x21100421u, /**< Equivalent to DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P709 */ + /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_YCBCR, + SDL_COLOR_RANGE_LIMITED, + SDL_COLOR_PRIMARIES_BT709, + SDL_TRANSFER_CHARACTERISTICS_BT709, + SDL_MATRIX_COEFFICIENTS_BT709, + SDL_CHROMA_LOCATION_LEFT), */ + + SDL_COLORSPACE_BT709_FULL = 0x22100421u, /**< Equivalent to DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P709 */ + /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_YCBCR, + SDL_COLOR_RANGE_FULL, + SDL_COLOR_PRIMARIES_BT709, + SDL_TRANSFER_CHARACTERISTICS_BT709, + SDL_MATRIX_COEFFICIENTS_BT709, + SDL_CHROMA_LOCATION_LEFT), */ + + SDL_COLORSPACE_BT2020_LIMITED = 0x21102609u, /**< Equivalent to DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P2020 */ + /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_YCBCR, + SDL_COLOR_RANGE_LIMITED, + SDL_COLOR_PRIMARIES_BT2020, + SDL_TRANSFER_CHARACTERISTICS_PQ, + SDL_MATRIX_COEFFICIENTS_BT2020_NCL, + SDL_CHROMA_LOCATION_LEFT), */ + + SDL_COLORSPACE_BT2020_FULL = 0x22102609u, /**< Equivalent to DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P2020 */ + /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_YCBCR, + SDL_COLOR_RANGE_FULL, + SDL_COLOR_PRIMARIES_BT2020, + SDL_TRANSFER_CHARACTERISTICS_PQ, + SDL_MATRIX_COEFFICIENTS_BT2020_NCL, + SDL_CHROMA_LOCATION_LEFT), */ + + SDL_COLORSPACE_RGB_DEFAULT = SDL_COLORSPACE_SRGB, /**< The default colorspace for RGB surfaces if no colorspace is specified */ + SDL_COLORSPACE_YUV_DEFAULT = SDL_COLORSPACE_BT601_LIMITED /**< The default colorspace for YUV surfaces if no colorspace is specified */ +} SDL_Colorspace; + +/** + * A structure that represents a color as RGBA components. + * + * The bits of this structure can be directly reinterpreted as an + * integer-packed color which uses the SDL_PIXELFORMAT_RGBA32 format + * (SDL_PIXELFORMAT_ABGR8888 on little-endian systems and + * SDL_PIXELFORMAT_RGBA8888 on big-endian systems). + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_Color +{ + Uint8 r; + Uint8 g; + Uint8 b; + Uint8 a; +} SDL_Color; + +/** + * The bits of this structure can be directly reinterpreted as a float-packed + * color which uses the SDL_PIXELFORMAT_RGBA128_FLOAT format + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_FColor +{ + float r; + float g; + float b; + float a; +} SDL_FColor; + +/** + * A set of indexed colors representing a palette. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_SetPaletteColors + */ +typedef struct SDL_Palette +{ + int ncolors; /**< number of elements in `colors`. */ + SDL_Color *colors; /**< an array of colors, `ncolors` long. */ + Uint32 version; /**< internal use only, do not touch. */ + int refcount; /**< internal use only, do not touch. */ +} SDL_Palette; + +/** + * Details about the format of a pixel. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_PixelFormatDetails +{ + SDL_PixelFormat format; + Uint8 bits_per_pixel; + Uint8 bytes_per_pixel; + Uint8 padding[2]; + Uint32 Rmask; + Uint32 Gmask; + Uint32 Bmask; + Uint32 Amask; + Uint8 Rbits; + Uint8 Gbits; + Uint8 Bbits; + Uint8 Abits; + Uint8 Rshift; + Uint8 Gshift; + Uint8 Bshift; + Uint8 Ashift; +} SDL_PixelFormatDetails; + +/** + * Get the human readable name of a pixel format. + * + * \param format the pixel format to query. + * \returns the human readable name of the specified pixel format or + * "SDL_PIXELFORMAT_UNKNOWN" if the format isn't recognized. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetPixelFormatName(SDL_PixelFormat format); + +/** + * Convert one of the enumerated pixel formats to a bpp value and RGBA masks. + * + * \param format one of the SDL_PixelFormat values. + * \param bpp a bits per pixel value; usually 15, 16, or 32. + * \param Rmask a pointer filled in with the red mask for the format. + * \param Gmask a pointer filled in with the green mask for the format. + * \param Bmask a pointer filled in with the blue mask for the format. + * \param Amask a pointer filled in with the alpha mask for the format. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPixelFormatForMasks + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetMasksForPixelFormat(SDL_PixelFormat format, int *bpp, Uint32 *Rmask, Uint32 *Gmask, Uint32 *Bmask, Uint32 *Amask); + +/** + * Convert a bpp value and RGBA masks to an enumerated pixel format. + * + * This will return `SDL_PIXELFORMAT_UNKNOWN` if the conversion wasn't + * possible. + * + * \param bpp a bits per pixel value; usually 15, 16, or 32. + * \param Rmask the red mask for the format. + * \param Gmask the green mask for the format. + * \param Bmask the blue mask for the format. + * \param Amask the alpha mask for the format. + * \returns the SDL_PixelFormat value corresponding to the format masks, or + * SDL_PIXELFORMAT_UNKNOWN if there isn't a match. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetMasksForPixelFormat + */ +extern SDL_DECLSPEC SDL_PixelFormat SDLCALL SDL_GetPixelFormatForMasks(int bpp, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); + +/** + * Create an SDL_PixelFormatDetails structure corresponding to a pixel format. + * + * Returned structure may come from a shared global cache (i.e. not newly + * allocated), and hence should not be modified, especially the palette. Weird + * errors such as `Blit combination not supported` may occur. + * + * \param format one of the SDL_PixelFormat values. + * \returns a pointer to a SDL_PixelFormatDetails structure or NULL on + * failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const SDL_PixelFormatDetails * SDLCALL SDL_GetPixelFormatDetails(SDL_PixelFormat format); + +/** + * Create a palette structure with the specified number of color entries. + * + * The palette entries are initialized to white. + * + * \param ncolors represents the number of color entries in the color palette. + * \returns a new SDL_Palette structure on success or NULL on failure (e.g. if + * there wasn't enough memory); call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroyPalette + * \sa SDL_SetPaletteColors + * \sa SDL_SetSurfacePalette + */ +extern SDL_DECLSPEC SDL_Palette * SDLCALL SDL_CreatePalette(int ncolors); + +/** + * Set a range of colors in a palette. + * + * \param palette the SDL_Palette structure to modify. + * \param colors an array of SDL_Color structures to copy into the palette. + * \param firstcolor the index of the first palette entry to modify. + * \param ncolors the number of entries to modify. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, as long as + * the palette is not modified or destroyed in another thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetPaletteColors(SDL_Palette *palette, const SDL_Color *colors, int firstcolor, int ncolors); + +/** + * Free a palette created with SDL_CreatePalette(). + * + * \param palette the SDL_Palette structure to be freed. + * + * \threadsafety It is safe to call this function from any thread, as long as + * the palette is not modified or destroyed in another thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreatePalette + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyPalette(SDL_Palette *palette); + +/** + * Map an RGB triple to an opaque pixel value for a given pixel format. + * + * This function maps the RGB color value to the specified pixel format and + * returns the pixel value best approximating the given RGB color value for + * the given pixel format. + * + * If the format has a palette (8-bit) the index of the closest matching color + * in the palette will be returned. + * + * If the specified pixel format has an alpha component it will be returned as + * all 1 bits (fully opaque). + * + * If the pixel format bpp (color depth) is less than 32-bpp then the unused + * upper bits of the return value can safely be ignored (e.g., with a 16-bpp + * format the return value can be assigned to a Uint16, and similarly a Uint8 + * for an 8-bpp format). + * + * \param format a pointer to SDL_PixelFormatDetails describing the pixel + * format. + * \param palette an optional palette for indexed formats, may be NULL. + * \param r the red component of the pixel in the range 0-255. + * \param g the green component of the pixel in the range 0-255. + * \param b the blue component of the pixel in the range 0-255. + * \returns a pixel value. + * + * \threadsafety It is safe to call this function from any thread, as long as + * the palette is not modified. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPixelFormatDetails + * \sa SDL_GetRGB + * \sa SDL_MapRGBA + * \sa SDL_MapSurfaceRGB + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_MapRGB(const SDL_PixelFormatDetails *format, const SDL_Palette *palette, Uint8 r, Uint8 g, Uint8 b); + +/** + * Map an RGBA quadruple to a pixel value for a given pixel format. + * + * This function maps the RGBA color value to the specified pixel format and + * returns the pixel value best approximating the given RGBA color value for + * the given pixel format. + * + * If the specified pixel format has no alpha component the alpha value will + * be ignored (as it will be in formats with a palette). + * + * If the format has a palette (8-bit) the index of the closest matching color + * in the palette will be returned. + * + * If the pixel format bpp (color depth) is less than 32-bpp then the unused + * upper bits of the return value can safely be ignored (e.g., with a 16-bpp + * format the return value can be assigned to a Uint16, and similarly a Uint8 + * for an 8-bpp format). + * + * \param format a pointer to SDL_PixelFormatDetails describing the pixel + * format. + * \param palette an optional palette for indexed formats, may be NULL. + * \param r the red component of the pixel in the range 0-255. + * \param g the green component of the pixel in the range 0-255. + * \param b the blue component of the pixel in the range 0-255. + * \param a the alpha component of the pixel in the range 0-255. + * \returns a pixel value. + * + * \threadsafety It is safe to call this function from any thread, as long as + * the palette is not modified. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPixelFormatDetails + * \sa SDL_GetRGBA + * \sa SDL_MapRGB + * \sa SDL_MapSurfaceRGBA + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_MapRGBA(const SDL_PixelFormatDetails *format, const SDL_Palette *palette, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + +/** + * Get RGB values from a pixel in the specified format. + * + * This function uses the entire 8-bit [0..255] range when converting color + * components from pixel formats with less than 8-bits per RGB component + * (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff, + * 0xff, 0xff] not [0xf8, 0xfc, 0xf8]). + * + * \param pixelvalue a pixel value. + * \param format a pointer to SDL_PixelFormatDetails describing the pixel + * format. + * \param palette an optional palette for indexed formats, may be NULL. + * \param r a pointer filled in with the red component, may be NULL. + * \param g a pointer filled in with the green component, may be NULL. + * \param b a pointer filled in with the blue component, may be NULL. + * + * \threadsafety It is safe to call this function from any thread, as long as + * the palette is not modified. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPixelFormatDetails + * \sa SDL_GetRGBA + * \sa SDL_MapRGB + * \sa SDL_MapRGBA + */ +extern SDL_DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixelvalue, const SDL_PixelFormatDetails *format, const SDL_Palette *palette, Uint8 *r, Uint8 *g, Uint8 *b); + +/** + * Get RGBA values from a pixel in the specified format. + * + * This function uses the entire 8-bit [0..255] range when converting color + * components from pixel formats with less than 8-bits per RGB component + * (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff, + * 0xff, 0xff] not [0xf8, 0xfc, 0xf8]). + * + * If the surface has no alpha component, the alpha will be returned as 0xff + * (100% opaque). + * + * \param pixelvalue a pixel value. + * \param format a pointer to SDL_PixelFormatDetails describing the pixel + * format. + * \param palette an optional palette for indexed formats, may be NULL. + * \param r a pointer filled in with the red component, may be NULL. + * \param g a pointer filled in with the green component, may be NULL. + * \param b a pointer filled in with the blue component, may be NULL. + * \param a a pointer filled in with the alpha component, may be NULL. + * + * \threadsafety It is safe to call this function from any thread, as long as + * the palette is not modified. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPixelFormatDetails + * \sa SDL_GetRGB + * \sa SDL_MapRGB + * \sa SDL_MapRGBA + */ +extern SDL_DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixelvalue, const SDL_PixelFormatDetails *format, const SDL_Palette *palette, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_pixels_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_platform.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_platform.h new file mode 100644 index 0000000..e40f009 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_platform.h @@ -0,0 +1,64 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryPlatform + * + * SDL provides a means to identify the app's platform, both at compile time + * and runtime. + */ + +#ifndef SDL_platform_h_ +#define SDL_platform_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * Get the name of the platform. + * + * Here are the names returned for some (but not all) supported platforms: + * + * - "Windows" + * - "macOS" + * - "Linux" + * - "iOS" + * - "Android" + * + * \returns the name of the platform. If the correct platform name is not + * available, returns a string beginning with the text "Unknown". + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetPlatform(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_platform_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_platform_defines.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_platform_defines.h new file mode 100644 index 0000000..7de110e --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_platform_defines.h @@ -0,0 +1,497 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: Platform */ + +/* + * SDL_platform_defines.h tries to get a standard set of platform defines. + */ + +#ifndef SDL_platform_defines_h_ +#define SDL_platform_defines_h_ + +#ifdef _AIX + +/** + * A preprocessor macro that is only defined if compiling for AIX. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_AIX 1 +#endif + +#ifdef __HAIKU__ + +/** + * A preprocessor macro that is only defined if compiling for Haiku OS. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_HAIKU 1 +#endif + +#if defined(bsdi) || defined(__bsdi) || defined(__bsdi__) + +/** + * A preprocessor macro that is only defined if compiling for BSDi + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_BSDI 1 +#endif + +#if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__) + +/** + * A preprocessor macro that is only defined if compiling for FreeBSD. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_FREEBSD 1 +#endif + +#if defined(hpux) || defined(__hpux) || defined(__hpux__) + +/** + * A preprocessor macro that is only defined if compiling for HP-UX. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_HPUX 1 +#endif + +#if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE) + +/** + * A preprocessor macro that is only defined if compiling for IRIX. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_IRIX 1 +#endif + +#if (defined(linux) || defined(__linux) || defined(__linux__)) + +/** + * A preprocessor macro that is only defined if compiling for Linux. + * + * Note that Android, although ostensibly a Linux-based system, will not + * define this. It defines SDL_PLATFORM_ANDROID instead. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_LINUX 1 +#endif + +#if defined(ANDROID) || defined(__ANDROID__) + +/** + * A preprocessor macro that is only defined if compiling for Android. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_ANDROID 1 +#undef SDL_PLATFORM_LINUX +#endif + +#if defined(__unix__) || defined(__unix) || defined(unix) + +/** + * A preprocessor macro that is only defined if compiling for a Unix-like + * system. + * + * Other platforms, like Linux, might define this in addition to their primary + * define. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_UNIX 1 +#endif + +#ifdef __APPLE__ + +/** + * A preprocessor macro that is only defined if compiling for Apple platforms. + * + * iOS, macOS, etc will additionally define a more specific platform macro. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_PLATFORM_MACOS + * \sa SDL_PLATFORM_IOS + * \sa SDL_PLATFORM_TVOS + * \sa SDL_PLATFORM_VISIONOS + */ +#define SDL_PLATFORM_APPLE 1 + +/* lets us know what version of macOS we're compiling on */ +#include +#ifndef __has_extension /* Older compilers don't support this */ + #define __has_extension(x) 0 + #include + #undef __has_extension +#else + #include +#endif + +/* Fix building with older SDKs that don't define these + See this for more information: + https://stackoverflow.com/questions/12132933/preprocessor-macro-for-os-x-targets +*/ +#ifndef TARGET_OS_MACCATALYST + #define TARGET_OS_MACCATALYST 0 +#endif +#ifndef TARGET_OS_IOS + #define TARGET_OS_IOS 0 +#endif +#ifndef TARGET_OS_IPHONE + #define TARGET_OS_IPHONE 0 +#endif +#ifndef TARGET_OS_TV + #define TARGET_OS_TV 0 +#endif +#ifndef TARGET_OS_SIMULATOR + #define TARGET_OS_SIMULATOR 0 +#endif +#ifndef TARGET_OS_VISION + #define TARGET_OS_VISION 0 +#endif + +#if TARGET_OS_TV + +/** + * A preprocessor macro that is only defined if compiling for tvOS. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_PLATFORM_APPLE + */ +#define SDL_PLATFORM_TVOS 1 +#endif + +#if TARGET_OS_VISION + +/** + * A preprocessor macro that is only defined if compiling for visionOS. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_PLATFORM_APPLE + */ +#define SDL_PLATFORM_VISIONOS 1 +#endif + +#if TARGET_OS_IPHONE + +/** + * A preprocessor macro that is only defined if compiling for iOS or visionOS. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_PLATFORM_APPLE + */ +#define SDL_PLATFORM_IOS 1 + +#else + +/** + * A preprocessor macro that is only defined if compiling for macOS. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_PLATFORM_APPLE + */ +#define SDL_PLATFORM_MACOS 1 + +#if MAC_OS_X_VERSION_MIN_REQUIRED < 1070 + #error SDL for macOS only supports deploying on 10.7 and above. +#endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1070 */ +#endif /* TARGET_OS_IPHONE */ +#endif /* defined(__APPLE__) */ + +#ifdef __EMSCRIPTEN__ + +/** + * A preprocessor macro that is only defined if compiling for Emscripten. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_EMSCRIPTEN 1 +#endif + +#ifdef __NetBSD__ + +/** + * A preprocessor macro that is only defined if compiling for NetBSD. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_NETBSD 1 +#endif + +#ifdef __OpenBSD__ + +/** + * A preprocessor macro that is only defined if compiling for OpenBSD. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_OPENBSD 1 +#endif + +#if defined(__OS2__) || defined(__EMX__) + +/** + * A preprocessor macro that is only defined if compiling for OS/2. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_OS2 1 +#endif + +#if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE) + +/** + * A preprocessor macro that is only defined if compiling for Tru64 (OSF/1). + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_OSF 1 +#endif + +#ifdef __QNXNTO__ + +/** + * A preprocessor macro that is only defined if compiling for QNX Neutrino. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_QNXNTO 1 +#endif + +#if defined(riscos) || defined(__riscos) || defined(__riscos__) + +/** + * A preprocessor macro that is only defined if compiling for RISC OS. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_RISCOS 1 +#endif + +#if defined(__sun) && defined(__SVR4) + +/** + * A preprocessor macro that is only defined if compiling for SunOS/Solaris. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_SOLARIS 1 +#endif + +#if defined(__CYGWIN__) + +/** + * A preprocessor macro that is only defined if compiling for Cygwin. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_CYGWIN 1 +#endif + +#if (defined(_WIN32) || defined(SDL_PLATFORM_CYGWIN)) && !defined(__NGAGE__) + +/** + * A preprocessor macro that is only defined if compiling for Windows. + * + * This also covers several other platforms, like Microsoft GDK, Xbox, WinRT, + * etc. Each will have their own more-specific platform macros, too. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_PLATFORM_WIN32 + * \sa SDL_PLATFORM_XBOXONE + * \sa SDL_PLATFORM_XBOXSERIES + * \sa SDL_PLATFORM_WINGDK + * \sa SDL_PLATFORM_GDK + */ +#define SDL_PLATFORM_WINDOWS 1 + +/* Try to find out if we're compiling for WinRT, GDK or non-WinRT/GDK */ +#if defined(_MSC_VER) && defined(__has_include) + #if __has_include() + #define HAVE_WINAPIFAMILY_H 1 + #else + #define HAVE_WINAPIFAMILY_H 0 + #endif + + /* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */ +#elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_) /* _MSC_VER == 1700 for Visual Studio 2012 */ + #define HAVE_WINAPIFAMILY_H 1 +#else + #define HAVE_WINAPIFAMILY_H 0 +#endif + +#if HAVE_WINAPIFAMILY_H + #include + #define WINAPI_FAMILY_WINRT (!WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)) +#else + #define WINAPI_FAMILY_WINRT 0 +#endif /* HAVE_WINAPIFAMILY_H */ + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A preprocessor macro that defined to 1 if compiling for Windows Phone. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_WINAPI_FAMILY_PHONE (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) + +#elif defined(HAVE_WINAPIFAMILY_H) && HAVE_WINAPIFAMILY_H + #define SDL_WINAPI_FAMILY_PHONE (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) +#else + #define SDL_WINAPI_FAMILY_PHONE 0 +#endif + +#if WINAPI_FAMILY_WINRT +#error Windows RT/UWP is no longer supported in SDL + +#elif defined(_GAMING_DESKTOP) /* GDK project configuration always defines _GAMING_XXX */ + +/** + * A preprocessor macro that is only defined if compiling for Microsoft GDK + * for Windows. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_WINGDK 1 + +#elif defined(_GAMING_XBOX_XBOXONE) + +/** + * A preprocessor macro that is only defined if compiling for Xbox One. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_XBOXONE 1 + +#elif defined(_GAMING_XBOX_SCARLETT) + +/** + * A preprocessor macro that is only defined if compiling for Xbox Series. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_XBOXSERIES 1 + +#else + +/** + * A preprocessor macro that is only defined if compiling for desktop Windows. + * + * Despite the "32", this also covers 64-bit Windows; as an informal + * convention, its system layer tends to still be referred to as "the Win32 + * API." + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_WIN32 1 + +#endif +#endif /* defined(_WIN32) || defined(SDL_PLATFORM_CYGWIN) */ + + +/* This is to support generic "any GDK" separate from a platform-specific GDK */ +#if defined(SDL_PLATFORM_WINGDK) || defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES) + +/** + * A preprocessor macro that is only defined if compiling for Microsoft GDK on + * any platform. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_GDK 1 +#endif + +#if defined(__PSP__) || defined(__psp__) + +/** + * A preprocessor macro that is only defined if compiling for Sony PSP. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_PSP 1 +#endif + +#if defined(__PS2__) || defined(PS2) + +/** + * A preprocessor macro that is only defined if compiling for Sony PlayStation + * 2. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_PS2 1 +#endif + +#if defined(__vita__) || defined(__psp2__) + +/** + * A preprocessor macro that is only defined if compiling for Sony Vita. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_VITA 1 +#endif + +#ifdef __3DS__ + +/** + * A preprocessor macro that is only defined if compiling for Nintendo 3DS. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_3DS 1 +#endif + +#ifdef __NGAGE__ + +/** + * A preprocessor macro that is only defined if compiling for the Nokia + * N-Gage. + * + * \since This macro is available since SDL 3.4.0. + */ +#define SDL_PLATFORM_NGAGE 1 +#endif + +#ifdef __GNU__ + +/** + * A preprocessor macro that is only defined if compiling for GNU/Hurd. + * + * \since This macro is available since SDL 3.4.0. + */ +#define SDL_PLATFORM_HURD 1 +#endif + +#endif /* SDL_platform_defines_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_power.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_power.h new file mode 100644 index 0000000..bc2d9d5 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_power.h @@ -0,0 +1,106 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_power_h_ +#define SDL_power_h_ + +/** + * # CategoryPower + * + * SDL power management routines. + * + * There is a single function in this category: SDL_GetPowerInfo(). + * + * This function is useful for games on the go. This allows an app to know if + * it's running on a draining battery, which can be useful if the app wants to + * reduce processing, or perhaps framerate, to extend the duration of the + * battery's charge. Perhaps the app just wants to show a battery meter when + * fullscreen, or alert the user when the power is getting extremely low, so + * they can save their game. + */ + +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * The basic state for the system's power supply. + * + * These are results returned by SDL_GetPowerInfo(). + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_PowerState +{ + SDL_POWERSTATE_ERROR = -1, /**< error determining power status */ + SDL_POWERSTATE_UNKNOWN, /**< cannot determine power status */ + SDL_POWERSTATE_ON_BATTERY, /**< Not plugged in, running on the battery */ + SDL_POWERSTATE_NO_BATTERY, /**< Plugged in, no battery available */ + SDL_POWERSTATE_CHARGING, /**< Plugged in, charging battery */ + SDL_POWERSTATE_CHARGED /**< Plugged in, battery charged */ +} SDL_PowerState; + +/** + * Get the current power supply details. + * + * You should never take a battery status as absolute truth. Batteries + * (especially failing batteries) are delicate hardware, and the values + * reported here are best estimates based on what that hardware reports. It's + * not uncommon for older batteries to lose stored power much faster than it + * reports, or completely drain when reporting it has 20 percent left, etc. + * + * Battery status can change at any time; if you are concerned with power + * state, you should call this function frequently, and perhaps ignore changes + * until they seem to be stable for a few seconds. + * + * It's possible a platform can only report battery percentage or time left + * but not both. + * + * On some platforms, retrieving power supply details might be expensive. If + * you want to display continuous status you could call this function every + * minute or so. + * + * \param seconds a pointer filled in with the seconds of battery life left, + * or NULL to ignore. This will be filled in with -1 if we + * can't determine a value or there is no battery. + * \param percent a pointer filled in with the percentage of battery life + * left, between 0 and 100, or NULL to ignore. This will be + * filled in with -1 when we can't determine a value or there + * is no battery. + * \returns the current battery state or `SDL_POWERSTATE_ERROR` on failure; + * call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PowerState SDLCALL SDL_GetPowerInfo(int *seconds, int *percent); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_power_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_process.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_process.h new file mode 100644 index 0000000..57e3afd --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_process.h @@ -0,0 +1,441 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryProcess + * + * Process control support. + * + * These functions provide a cross-platform way to spawn and manage OS-level + * processes. + * + * You can create a new subprocess with SDL_CreateProcess() and optionally + * read and write to it using SDL_ReadProcess() or SDL_GetProcessInput() and + * SDL_GetProcessOutput(). If more advanced functionality like chaining input + * between processes is necessary, you can use + * SDL_CreateProcessWithProperties(). + * + * You can get the status of a created process with SDL_WaitProcess(), or + * terminate the process with SDL_KillProcess(). + * + * Don't forget to call SDL_DestroyProcess() to clean up, whether the process + * process was killed, terminated on its own, or is still running! + */ + +#ifndef SDL_process_h_ +#define SDL_process_h_ + +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * An opaque handle representing a system process. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_CreateProcess + */ +typedef struct SDL_Process SDL_Process; + +/** + * Create a new process. + * + * The path to the executable is supplied in args[0]. args[1..N] are + * additional arguments passed on the command line of the new process, and the + * argument list should be terminated with a NULL, e.g.: + * + * ```c + * const char *args[] = { "myprogram", "argument", NULL }; + * ``` + * + * Setting pipe_stdio to true is equivalent to setting + * `SDL_PROP_PROCESS_CREATE_STDIN_NUMBER` and + * `SDL_PROP_PROCESS_CREATE_STDOUT_NUMBER` to `SDL_PROCESS_STDIO_APP`, and + * will allow the use of SDL_ReadProcess() or SDL_GetProcessInput() and + * SDL_GetProcessOutput(). + * + * See SDL_CreateProcessWithProperties() for more details. + * + * \param args the path and arguments for the new process. + * \param pipe_stdio true to create pipes to the process's standard input and + * from the process's standard output, false for the process + * to have no input and inherit the application's standard + * output. + * \returns the newly created and running process, or NULL if the process + * couldn't be created. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateProcessWithProperties + * \sa SDL_GetProcessProperties + * \sa SDL_ReadProcess + * \sa SDL_GetProcessInput + * \sa SDL_GetProcessOutput + * \sa SDL_KillProcess + * \sa SDL_WaitProcess + * \sa SDL_DestroyProcess + */ +extern SDL_DECLSPEC SDL_Process * SDLCALL SDL_CreateProcess(const char * const *args, bool pipe_stdio); + +/** + * Description of where standard I/O should be directed when creating a + * process. + * + * If a standard I/O stream is set to SDL_PROCESS_STDIO_INHERITED, it will go + * to the same place as the application's I/O stream. This is the default for + * standard output and standard error. + * + * If a standard I/O stream is set to SDL_PROCESS_STDIO_NULL, it is connected + * to `NUL:` on Windows and `/dev/null` on POSIX systems. This is the default + * for standard input. + * + * If a standard I/O stream is set to SDL_PROCESS_STDIO_APP, it is connected + * to a new SDL_IOStream that is available to the application. Standard input + * will be available as `SDL_PROP_PROCESS_STDIN_POINTER` and allows + * SDL_GetProcessInput(), standard output will be available as + * `SDL_PROP_PROCESS_STDOUT_POINTER` and allows SDL_ReadProcess() and + * SDL_GetProcessOutput(), and standard error will be available as + * `SDL_PROP_PROCESS_STDERR_POINTER` in the properties for the created + * process. + * + * If a standard I/O stream is set to SDL_PROCESS_STDIO_REDIRECT, it is + * connected to an existing SDL_IOStream provided by the application. Standard + * input is provided using `SDL_PROP_PROCESS_CREATE_STDIN_POINTER`, standard + * output is provided using `SDL_PROP_PROCESS_CREATE_STDOUT_POINTER`, and + * standard error is provided using `SDL_PROP_PROCESS_CREATE_STDERR_POINTER` + * in the creation properties. These existing streams should be closed by the + * application once the new process is created. + * + * In order to use an SDL_IOStream with SDL_PROCESS_STDIO_REDIRECT, it must + * have `SDL_PROP_IOSTREAM_WINDOWS_HANDLE_POINTER` or + * `SDL_PROP_IOSTREAM_FILE_DESCRIPTOR_NUMBER` set. This is true for streams + * representing files and process I/O. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateProcessWithProperties + * \sa SDL_GetProcessProperties + * \sa SDL_ReadProcess + * \sa SDL_GetProcessInput + * \sa SDL_GetProcessOutput + */ +typedef enum SDL_ProcessIO +{ + SDL_PROCESS_STDIO_INHERITED, /**< The I/O stream is inherited from the application. */ + SDL_PROCESS_STDIO_NULL, /**< The I/O stream is ignored. */ + SDL_PROCESS_STDIO_APP, /**< The I/O stream is connected to a new SDL_IOStream that the application can read or write */ + SDL_PROCESS_STDIO_REDIRECT /**< The I/O stream is redirected to an existing SDL_IOStream. */ +} SDL_ProcessIO; + +/** + * Create a new process with the specified properties. + * + * These are the supported properties: + * + * - `SDL_PROP_PROCESS_CREATE_ARGS_POINTER`: an array of strings containing + * the program to run, any arguments, and a NULL pointer, e.g. const char + * *args[] = { "myprogram", "argument", NULL }. This is a required property. + * - `SDL_PROP_PROCESS_CREATE_ENVIRONMENT_POINTER`: an SDL_Environment + * pointer. If this property is set, it will be the entire environment for + * the process, otherwise the current environment is used. + * - `SDL_PROP_PROCESS_CREATE_WORKING_DIRECTORY_STRING`: a UTF-8 encoded + * string representing the working directory for the process, defaults to + * the current working directory. + * - `SDL_PROP_PROCESS_CREATE_STDIN_NUMBER`: an SDL_ProcessIO value describing + * where standard input for the process comes from, defaults to + * `SDL_PROCESS_STDIO_NULL`. + * - `SDL_PROP_PROCESS_CREATE_STDIN_POINTER`: an SDL_IOStream pointer used for + * standard input when `SDL_PROP_PROCESS_CREATE_STDIN_NUMBER` is set to + * `SDL_PROCESS_STDIO_REDIRECT`. + * - `SDL_PROP_PROCESS_CREATE_STDOUT_NUMBER`: an SDL_ProcessIO value + * describing where standard output for the process goes to, defaults to + * `SDL_PROCESS_STDIO_INHERITED`. + * - `SDL_PROP_PROCESS_CREATE_STDOUT_POINTER`: an SDL_IOStream pointer used + * for standard output when `SDL_PROP_PROCESS_CREATE_STDOUT_NUMBER` is set + * to `SDL_PROCESS_STDIO_REDIRECT`. + * - `SDL_PROP_PROCESS_CREATE_STDERR_NUMBER`: an SDL_ProcessIO value + * describing where standard error for the process goes to, defaults to + * `SDL_PROCESS_STDIO_INHERITED`. + * - `SDL_PROP_PROCESS_CREATE_STDERR_POINTER`: an SDL_IOStream pointer used + * for standard error when `SDL_PROP_PROCESS_CREATE_STDERR_NUMBER` is set to + * `SDL_PROCESS_STDIO_REDIRECT`. + * - `SDL_PROP_PROCESS_CREATE_STDERR_TO_STDOUT_BOOLEAN`: true if the error + * output of the process should be redirected into the standard output of + * the process. This property has no effect if + * `SDL_PROP_PROCESS_CREATE_STDERR_NUMBER` is set. + * - `SDL_PROP_PROCESS_CREATE_BACKGROUND_BOOLEAN`: true if the process should + * run in the background. In this case the default input and output is + * `SDL_PROCESS_STDIO_NULL` and the exitcode of the process is not + * available, and will always be 0. + * - `SDL_PROP_PROCESS_CREATE_CMDLINE_STRING`: a string containing the program + * to run and any parameters. This string is passed directly to + * `CreateProcess` on Windows, and does nothing on other platforms. This + * property is only important if you want to start programs that does + * non-standard command-line processing, and in most cases using + * `SDL_PROP_PROCESS_CREATE_ARGS_POINTER` is sufficient. + * + * On POSIX platforms, wait() and waitpid(-1, ...) should not be called, and + * SIGCHLD should not be ignored or handled because those would prevent SDL + * from properly tracking the lifetime of the underlying process. You should + * use SDL_WaitProcess() instead. + * + * \param props the properties to use. + * \returns the newly created and running process, or NULL if the process + * couldn't be created. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateProcess + * \sa SDL_GetProcessProperties + * \sa SDL_ReadProcess + * \sa SDL_GetProcessInput + * \sa SDL_GetProcessOutput + * \sa SDL_KillProcess + * \sa SDL_WaitProcess + * \sa SDL_DestroyProcess + */ +extern SDL_DECLSPEC SDL_Process * SDLCALL SDL_CreateProcessWithProperties(SDL_PropertiesID props); + +#define SDL_PROP_PROCESS_CREATE_ARGS_POINTER "SDL.process.create.args" +#define SDL_PROP_PROCESS_CREATE_ENVIRONMENT_POINTER "SDL.process.create.environment" +#define SDL_PROP_PROCESS_CREATE_WORKING_DIRECTORY_STRING "SDL.process.create.working_directory" +#define SDL_PROP_PROCESS_CREATE_STDIN_NUMBER "SDL.process.create.stdin_option" +#define SDL_PROP_PROCESS_CREATE_STDIN_POINTER "SDL.process.create.stdin_source" +#define SDL_PROP_PROCESS_CREATE_STDOUT_NUMBER "SDL.process.create.stdout_option" +#define SDL_PROP_PROCESS_CREATE_STDOUT_POINTER "SDL.process.create.stdout_source" +#define SDL_PROP_PROCESS_CREATE_STDERR_NUMBER "SDL.process.create.stderr_option" +#define SDL_PROP_PROCESS_CREATE_STDERR_POINTER "SDL.process.create.stderr_source" +#define SDL_PROP_PROCESS_CREATE_STDERR_TO_STDOUT_BOOLEAN "SDL.process.create.stderr_to_stdout" +#define SDL_PROP_PROCESS_CREATE_BACKGROUND_BOOLEAN "SDL.process.create.background" +#define SDL_PROP_PROCESS_CREATE_CMDLINE_STRING "SDL.process.create.cmdline" + +/** + * Get the properties associated with a process. + * + * The following read-only properties are provided by SDL: + * + * - `SDL_PROP_PROCESS_PID_NUMBER`: the process ID of the process. + * - `SDL_PROP_PROCESS_STDIN_POINTER`: an SDL_IOStream that can be used to + * write input to the process, if it was created with + * `SDL_PROP_PROCESS_CREATE_STDIN_NUMBER` set to `SDL_PROCESS_STDIO_APP`. + * - `SDL_PROP_PROCESS_STDOUT_POINTER`: a non-blocking SDL_IOStream that can + * be used to read output from the process, if it was created with + * `SDL_PROP_PROCESS_CREATE_STDOUT_NUMBER` set to `SDL_PROCESS_STDIO_APP`. + * - `SDL_PROP_PROCESS_STDERR_POINTER`: a non-blocking SDL_IOStream that can + * be used to read error output from the process, if it was created with + * `SDL_PROP_PROCESS_CREATE_STDERR_NUMBER` set to `SDL_PROCESS_STDIO_APP`. + * - `SDL_PROP_PROCESS_BACKGROUND_BOOLEAN`: true if the process is running in + * the background. + * + * \param process the process to query. + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateProcess + * \sa SDL_CreateProcessWithProperties + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetProcessProperties(SDL_Process *process); + +#define SDL_PROP_PROCESS_PID_NUMBER "SDL.process.pid" +#define SDL_PROP_PROCESS_STDIN_POINTER "SDL.process.stdin" +#define SDL_PROP_PROCESS_STDOUT_POINTER "SDL.process.stdout" +#define SDL_PROP_PROCESS_STDERR_POINTER "SDL.process.stderr" +#define SDL_PROP_PROCESS_BACKGROUND_BOOLEAN "SDL.process.background" + +/** + * Read all the output from a process. + * + * If a process was created with I/O enabled, you can use this function to + * read the output. This function blocks until the process is complete, + * capturing all output, and providing the process exit code. + * + * The data is allocated with a zero byte at the end (null terminated) for + * convenience. This extra byte is not included in the value reported via + * `datasize`. + * + * The data should be freed with SDL_free(). + * + * \param process The process to read. + * \param datasize a pointer filled in with the number of bytes read, may be + * NULL. + * \param exitcode a pointer filled in with the process exit code if the + * process has exited, may be NULL. + * \returns the data or NULL on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateProcess + * \sa SDL_CreateProcessWithProperties + * \sa SDL_DestroyProcess + */ +extern SDL_DECLSPEC void * SDLCALL SDL_ReadProcess(SDL_Process *process, size_t *datasize, int *exitcode); + +/** + * Get the SDL_IOStream associated with process standard input. + * + * The process must have been created with SDL_CreateProcess() and pipe_stdio + * set to true, or with SDL_CreateProcessWithProperties() and + * `SDL_PROP_PROCESS_CREATE_STDIN_NUMBER` set to `SDL_PROCESS_STDIO_APP`. + * + * Writing to this stream can return less data than expected if the process + * hasn't read its input. It may be blocked waiting for its output to be read, + * if so you may need to call SDL_GetProcessOutput() and read the output in + * parallel with writing input. + * + * \param process The process to get the input stream for. + * \returns the input stream or NULL on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateProcess + * \sa SDL_CreateProcessWithProperties + * \sa SDL_GetProcessOutput + */ +extern SDL_DECLSPEC SDL_IOStream * SDLCALL SDL_GetProcessInput(SDL_Process *process); + +/** + * Get the SDL_IOStream associated with process standard output. + * + * The process must have been created with SDL_CreateProcess() and pipe_stdio + * set to true, or with SDL_CreateProcessWithProperties() and + * `SDL_PROP_PROCESS_CREATE_STDOUT_NUMBER` set to `SDL_PROCESS_STDIO_APP`. + * + * Reading from this stream can return 0 with SDL_GetIOStatus() returning + * SDL_IO_STATUS_NOT_READY if no output is available yet. + * + * \param process The process to get the output stream for. + * \returns the output stream or NULL on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateProcess + * \sa SDL_CreateProcessWithProperties + * \sa SDL_GetProcessInput + */ +extern SDL_DECLSPEC SDL_IOStream * SDLCALL SDL_GetProcessOutput(SDL_Process *process); + +/** + * Stop a process. + * + * \param process The process to stop. + * \param force true to terminate the process immediately, false to try to + * stop the process gracefully. In general you should try to stop + * the process gracefully first as terminating a process may + * leave it with half-written data or in some other unstable + * state. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateProcess + * \sa SDL_CreateProcessWithProperties + * \sa SDL_WaitProcess + * \sa SDL_DestroyProcess + */ +extern SDL_DECLSPEC bool SDLCALL SDL_KillProcess(SDL_Process *process, bool force); + +/** + * Wait for a process to finish. + * + * This can be called multiple times to get the status of a process. + * + * The exit code will be the exit code of the process if it terminates + * normally, a negative signal if it terminated due to a signal, or -255 + * otherwise. It will not be changed if the process is still running. + * + * If you create a process with standard output piped to the application + * (`pipe_stdio` being true) then you should read all of the process output + * before calling SDL_WaitProcess(). If you don't do this the process might be + * blocked indefinitely waiting for output to be read and SDL_WaitProcess() + * will never return true; + * + * \param process The process to wait for. + * \param block If true, block until the process finishes; otherwise, report + * on the process' status. + * \param exitcode a pointer filled in with the process exit code if the + * process has exited, may be NULL. + * \returns true if the process exited, false otherwise. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateProcess + * \sa SDL_CreateProcessWithProperties + * \sa SDL_KillProcess + * \sa SDL_DestroyProcess + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WaitProcess(SDL_Process *process, bool block, int *exitcode); + +/** + * Destroy a previously created process object. + * + * Note that this does not stop the process, just destroys the SDL object used + * to track it. If you want to stop the process you should use + * SDL_KillProcess(). + * + * \param process The process object to destroy. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateProcess + * \sa SDL_CreateProcessWithProperties + * \sa SDL_KillProcess + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyProcess(SDL_Process *process); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_process_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_properties.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_properties.h new file mode 100644 index 0000000..8e87dfc --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_properties.h @@ -0,0 +1,570 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryProperties + * + * A property is a variable that can be created and retrieved by name at + * runtime. + * + * All properties are part of a property group (SDL_PropertiesID). A property + * group can be created with the SDL_CreateProperties function and destroyed + * with the SDL_DestroyProperties function. + * + * Properties can be added to and retrieved from a property group through the + * following functions: + * + * - SDL_SetPointerProperty and SDL_GetPointerProperty operate on `void*` + * pointer types. + * - SDL_SetStringProperty and SDL_GetStringProperty operate on string types. + * - SDL_SetNumberProperty and SDL_GetNumberProperty operate on signed 64-bit + * integer types. + * - SDL_SetFloatProperty and SDL_GetFloatProperty operate on floating point + * types. + * - SDL_SetBooleanProperty and SDL_GetBooleanProperty operate on boolean + * types. + * + * Properties can be removed from a group by using SDL_ClearProperty. + */ + + +#ifndef SDL_properties_h_ +#define SDL_properties_h_ + +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * An ID that represents a properties set. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_PropertiesID; + +/** + * SDL property type + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_PropertyType +{ + SDL_PROPERTY_TYPE_INVALID, + SDL_PROPERTY_TYPE_POINTER, + SDL_PROPERTY_TYPE_STRING, + SDL_PROPERTY_TYPE_NUMBER, + SDL_PROPERTY_TYPE_FLOAT, + SDL_PROPERTY_TYPE_BOOLEAN +} SDL_PropertyType; + +/** + * A generic property for naming things. + * + * This property is intended to be added to any SDL_PropertiesID that needs a + * generic name associated with the property set. It is not guaranteed that + * any property set will include this key, but it is convenient to have a + * standard key that any piece of code could reasonably agree to use. + * + * For example, the properties associated with an SDL_Texture might have a + * name string of "player sprites", or an SDL_AudioStream might have + * "background music", etc. This might also be useful for an SDL_IOStream to + * list the path to its asset. + * + * There is no format for the value set with this key; it is expected to be + * human-readable and informational in nature, possibly for logging or + * debugging purposes. + * + * SDL does not currently set this property on any objects it creates, but + * this may change in later versions; it is currently expected that apps and + * external libraries will take advantage of it, when appropriate. + * + * \since This macro is available since SDL 3.4.0. + */ +#define SDL_PROP_NAME_STRING "SDL.name" + +/** + * Get the global SDL properties. + * + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetGlobalProperties(void); + +/** + * Create a group of properties. + * + * All properties are automatically destroyed when SDL_Quit() is called. + * + * \returns an ID for a new group of properties, or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroyProperties + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_CreateProperties(void); + +/** + * Copy a group of properties. + * + * Copy all the properties from one group of properties to another, with the + * exception of properties requiring cleanup (set using + * SDL_SetPointerPropertyWithCleanup()), which will not be copied. Any + * property that already exists on `dst` will be overwritten. + * + * \param src the properties to copy. + * \param dst the destination properties. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. This + * function acquires simultaneous mutex locks on both the source + * and destination property sets. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CopyProperties(SDL_PropertiesID src, SDL_PropertiesID dst); + +/** + * Lock a group of properties. + * + * Obtain a multi-threaded lock for these properties. Other threads will wait + * while trying to lock these properties until they are unlocked. Properties + * must be unlocked before they are destroyed. + * + * The lock is automatically taken when setting individual properties, this + * function is only needed when you want to set several properties atomically + * or want to guarantee that properties being queried aren't freed in another + * thread. + * + * \param props the properties to lock. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_UnlockProperties + */ +extern SDL_DECLSPEC bool SDLCALL SDL_LockProperties(SDL_PropertiesID props); + +/** + * Unlock a group of properties. + * + * \param props the properties to unlock. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockProperties + */ +extern SDL_DECLSPEC void SDLCALL SDL_UnlockProperties(SDL_PropertiesID props); + +/** + * A callback used to free resources when a property is deleted. + * + * This should release any resources associated with `value` that are no + * longer needed. + * + * This callback is set per-property. Different properties in the same group + * can have different cleanup callbacks. + * + * This callback will be called _during_ SDL_SetPointerPropertyWithCleanup if + * the function fails for any reason. + * + * \param userdata an app-defined pointer passed to the callback. + * \param value the pointer assigned to the property to clean up. + * + * \threadsafety This callback may fire without any locks held; if this is a + * concern, the app should provide its own locking. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_SetPointerPropertyWithCleanup + */ +typedef void (SDLCALL *SDL_CleanupPropertyCallback)(void *userdata, void *value); + +/** + * Set a pointer property in a group of properties with a cleanup function + * that is called when the property is deleted. + * + * The cleanup function is also called if setting the property fails for any + * reason. + * + * For simply setting basic data types, like numbers, bools, or strings, use + * SDL_SetNumberProperty, SDL_SetBooleanProperty, or SDL_SetStringProperty + * instead, as those functions will handle cleanup on your behalf. This + * function is only for more complex, custom data. + * + * \param props the properties to modify. + * \param name the name of the property to modify. + * \param value the new value of the property, or NULL to delete the property. + * \param cleanup the function to call when this property is deleted, or NULL + * if no cleanup is necessary. + * \param userdata a pointer that is passed to the cleanup function. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPointerProperty + * \sa SDL_SetPointerProperty + * \sa SDL_CleanupPropertyCallback + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetPointerPropertyWithCleanup(SDL_PropertiesID props, const char *name, void *value, SDL_CleanupPropertyCallback cleanup, void *userdata); + +/** + * Set a pointer property in a group of properties. + * + * \param props the properties to modify. + * \param name the name of the property to modify. + * \param value the new value of the property, or NULL to delete the property. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPointerProperty + * \sa SDL_HasProperty + * \sa SDL_SetBooleanProperty + * \sa SDL_SetFloatProperty + * \sa SDL_SetNumberProperty + * \sa SDL_SetPointerPropertyWithCleanup + * \sa SDL_SetStringProperty + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetPointerProperty(SDL_PropertiesID props, const char *name, void *value); + +/** + * Set a string property in a group of properties. + * + * This function makes a copy of the string; the caller does not have to + * preserve the data after this call completes. + * + * \param props the properties to modify. + * \param name the name of the property to modify. + * \param value the new value of the property, or NULL to delete the property. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetStringProperty + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetStringProperty(SDL_PropertiesID props, const char *name, const char *value); + +/** + * Set an integer property in a group of properties. + * + * \param props the properties to modify. + * \param name the name of the property to modify. + * \param value the new value of the property. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetNumberProperty + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetNumberProperty(SDL_PropertiesID props, const char *name, Sint64 value); + +/** + * Set a floating point property in a group of properties. + * + * \param props the properties to modify. + * \param name the name of the property to modify. + * \param value the new value of the property. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetFloatProperty + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetFloatProperty(SDL_PropertiesID props, const char *name, float value); + +/** + * Set a boolean property in a group of properties. + * + * \param props the properties to modify. + * \param name the name of the property to modify. + * \param value the new value of the property. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetBooleanProperty + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetBooleanProperty(SDL_PropertiesID props, const char *name, bool value); + +/** + * Return whether a property exists in a group of properties. + * + * \param props the properties to query. + * \param name the name of the property to query. + * \returns true if the property exists, or false if it doesn't. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPropertyType + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasProperty(SDL_PropertiesID props, const char *name); + +/** + * Get the type of a property in a group of properties. + * + * \param props the properties to query. + * \param name the name of the property to query. + * \returns the type of the property, or SDL_PROPERTY_TYPE_INVALID if it is + * not set. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasProperty + */ +extern SDL_DECLSPEC SDL_PropertyType SDLCALL SDL_GetPropertyType(SDL_PropertiesID props, const char *name); + +/** + * Get a pointer property from a group of properties. + * + * By convention, the names of properties that SDL exposes on objects will + * start with "SDL.", and properties that SDL uses internally will start with + * "SDL.internal.". These should be considered read-only and should not be + * modified by applications. + * + * \param props the properties to query. + * \param name the name of the property to query. + * \param default_value the default value of the property. + * \returns the value of the property, or `default_value` if it is not set or + * not a pointer property. + * + * \threadsafety It is safe to call this function from any thread, although + * the data returned is not protected and could potentially be + * freed if you call SDL_SetPointerProperty() or + * SDL_ClearProperty() on these properties from another thread. + * If you need to avoid this, use SDL_LockProperties() and + * SDL_UnlockProperties(). + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetBooleanProperty + * \sa SDL_GetFloatProperty + * \sa SDL_GetNumberProperty + * \sa SDL_GetPropertyType + * \sa SDL_GetStringProperty + * \sa SDL_HasProperty + * \sa SDL_SetPointerProperty + */ +extern SDL_DECLSPEC void * SDLCALL SDL_GetPointerProperty(SDL_PropertiesID props, const char *name, void *default_value); + +/** + * Get a string property from a group of properties. + * + * \param props the properties to query. + * \param name the name of the property to query. + * \param default_value the default value of the property. + * \returns the value of the property, or `default_value` if it is not set or + * not a string property. + * + * \threadsafety It is safe to call this function from any thread, although + * the data returned is not protected and could potentially be + * freed if you call SDL_SetStringProperty() or + * SDL_ClearProperty() on these properties from another thread. + * If you need to avoid this, use SDL_LockProperties() and + * SDL_UnlockProperties(). + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPropertyType + * \sa SDL_HasProperty + * \sa SDL_SetStringProperty + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetStringProperty(SDL_PropertiesID props, const char *name, const char *default_value); + +/** + * Get a number property from a group of properties. + * + * You can use SDL_GetPropertyType() to query whether the property exists and + * is a number property. + * + * \param props the properties to query. + * \param name the name of the property to query. + * \param default_value the default value of the property. + * \returns the value of the property, or `default_value` if it is not set or + * not a number property. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPropertyType + * \sa SDL_HasProperty + * \sa SDL_SetNumberProperty + */ +extern SDL_DECLSPEC Sint64 SDLCALL SDL_GetNumberProperty(SDL_PropertiesID props, const char *name, Sint64 default_value); + +/** + * Get a floating point property from a group of properties. + * + * You can use SDL_GetPropertyType() to query whether the property exists and + * is a floating point property. + * + * \param props the properties to query. + * \param name the name of the property to query. + * \param default_value the default value of the property. + * \returns the value of the property, or `default_value` if it is not set or + * not a float property. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPropertyType + * \sa SDL_HasProperty + * \sa SDL_SetFloatProperty + */ +extern SDL_DECLSPEC float SDLCALL SDL_GetFloatProperty(SDL_PropertiesID props, const char *name, float default_value); + +/** + * Get a boolean property from a group of properties. + * + * You can use SDL_GetPropertyType() to query whether the property exists and + * is a boolean property. + * + * \param props the properties to query. + * \param name the name of the property to query. + * \param default_value the default value of the property. + * \returns the value of the property, or `default_value` if it is not set or + * not a boolean property. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPropertyType + * \sa SDL_HasProperty + * \sa SDL_SetBooleanProperty + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetBooleanProperty(SDL_PropertiesID props, const char *name, bool default_value); + +/** + * Clear a property from a group of properties. + * + * \param props the properties to modify. + * \param name the name of the property to clear. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ClearProperty(SDL_PropertiesID props, const char *name); + +/** + * A callback used to enumerate all the properties in a group of properties. + * + * This callback is called from SDL_EnumerateProperties(), and is called once + * per property in the set. + * + * \param userdata an app-defined pointer passed to the callback. + * \param props the SDL_PropertiesID that is being enumerated. + * \param name the next property name in the enumeration. + * + * \threadsafety SDL_EnumerateProperties holds a lock on `props` during this + * callback. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_EnumerateProperties + */ +typedef void (SDLCALL *SDL_EnumeratePropertiesCallback)(void *userdata, SDL_PropertiesID props, const char *name); + +/** + * Enumerate the properties contained in a group of properties. + * + * The callback function is called for each property in the group of + * properties. The properties are locked during enumeration. + * + * \param props the properties to query. + * \param callback the function to call for each property. + * \param userdata a pointer that is passed to `callback`. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_EnumerateProperties(SDL_PropertiesID props, SDL_EnumeratePropertiesCallback callback, void *userdata); + +/** + * Destroy a group of properties. + * + * All properties are deleted and their cleanup functions will be called, if + * any. + * + * \param props the properties to destroy. + * + * \threadsafety This function should not be called while these properties are + * locked or other threads might be setting or getting values + * from these properties. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateProperties + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyProperties(SDL_PropertiesID props); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_properties_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_rect.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_rect.h new file mode 100644 index 0000000..56eb6ff --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_rect.h @@ -0,0 +1,510 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryRect + * + * Some helper functions for managing rectangles and 2D points, in both + * integer and floating point versions. + */ + +#ifndef SDL_rect_h_ +#define SDL_rect_h_ + +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * The structure that defines a point (using integers). + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GetRectEnclosingPoints + * \sa SDL_PointInRect + */ +typedef struct SDL_Point +{ + int x; + int y; +} SDL_Point; + +/** + * The structure that defines a point (using floating point values). + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GetRectEnclosingPointsFloat + * \sa SDL_PointInRectFloat + */ +typedef struct SDL_FPoint +{ + float x; + float y; +} SDL_FPoint; + + +/** + * A rectangle, with the origin at the upper left (using integers). + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_RectEmpty + * \sa SDL_RectsEqual + * \sa SDL_HasRectIntersection + * \sa SDL_GetRectIntersection + * \sa SDL_GetRectAndLineIntersection + * \sa SDL_GetRectUnion + * \sa SDL_GetRectEnclosingPoints + */ +typedef struct SDL_Rect +{ + int x, y; + int w, h; +} SDL_Rect; + + +/** + * A rectangle stored using floating point values. + * + * The origin of the coordinate space is in the top-left, with increasing + * values moving down and right. The properties `x` and `y` represent the + * coordinates of the top-left corner of the rectangle. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_RectEmptyFloat + * \sa SDL_RectsEqualFloat + * \sa SDL_RectsEqualEpsilon + * \sa SDL_HasRectIntersectionFloat + * \sa SDL_GetRectIntersectionFloat + * \sa SDL_GetRectAndLineIntersectionFloat + * \sa SDL_GetRectUnionFloat + * \sa SDL_GetRectEnclosingPointsFloat + * \sa SDL_PointInRectFloat + */ +typedef struct SDL_FRect +{ + float x; + float y; + float w; + float h; +} SDL_FRect; + + +/** + * Convert an SDL_Rect to SDL_FRect + * + * \param rect a pointer to an SDL_Rect. + * \param frect a pointer filled in with the floating point representation of + * `rect`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE void SDL_RectToFRect(const SDL_Rect *rect, SDL_FRect *frect) +{ + frect->x = SDL_static_cast(float, rect->x); + frect->y = SDL_static_cast(float, rect->y); + frect->w = SDL_static_cast(float, rect->w); + frect->h = SDL_static_cast(float, rect->h); +} + +/** + * Determine whether a point resides inside a rectangle. + * + * A point is considered part of a rectangle if both `p` and `r` are not NULL, + * and `p`'s x and y coordinates are >= to the rectangle's top left corner, + * and < the rectangle's x+w and y+h. So a 1x1 rectangle considers point (0,0) + * as "inside" and (0,1) as not. + * + * Note that this is a forced-inline function in a header, and not a public + * API function available in the SDL library (which is to say, the code is + * embedded in the calling program and the linker and dynamic loader will not + * be able to find this function inside SDL itself). + * + * \param p the point to test. + * \param r the rectangle to test. + * \returns true if `p` is contained by `r`, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r) +{ + return ( p && r && (p->x >= r->x) && (p->x < (r->x + r->w)) && + (p->y >= r->y) && (p->y < (r->y + r->h)) ) ? true : false; +} + +/** + * Determine whether a rectangle has no area. + * + * A rectangle is considered "empty" for this function if `r` is NULL, or if + * `r`'s width and/or height are <= 0. + * + * Note that this is a forced-inline function in a header, and not a public + * API function available in the SDL library (which is to say, the code is + * embedded in the calling program and the linker and dynamic loader will not + * be able to find this function inside SDL itself). + * + * \param r the rectangle to test. + * \returns true if the rectangle is "empty", false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE bool SDL_RectEmpty(const SDL_Rect *r) +{ + return ((!r) || (r->w <= 0) || (r->h <= 0)) ? true : false; +} + +/** + * Determine whether two rectangles are equal. + * + * Rectangles are considered equal if both are not NULL and each of their x, + * y, width and height match. + * + * Note that this is a forced-inline function in a header, and not a public + * API function available in the SDL library (which is to say, the code is + * embedded in the calling program and the linker and dynamic loader will not + * be able to find this function inside SDL itself). + * + * \param a the first rectangle to test. + * \param b the second rectangle to test. + * \returns true if the rectangles are equal, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE bool SDL_RectsEqual(const SDL_Rect *a, const SDL_Rect *b) +{ + return (a && b && (a->x == b->x) && (a->y == b->y) && + (a->w == b->w) && (a->h == b->h)) ? true : false; +} + +/** + * Determine whether two rectangles intersect. + * + * If either pointer is NULL the function will return false. + * + * \param A an SDL_Rect structure representing the first rectangle. + * \param B an SDL_Rect structure representing the second rectangle. + * \returns true if there is an intersection, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRectIntersection + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasRectIntersection(const SDL_Rect *A, const SDL_Rect *B); + +/** + * Calculate the intersection of two rectangles. + * + * If `result` is NULL then this function will return false. + * + * \param A an SDL_Rect structure representing the first rectangle. + * \param B an SDL_Rect structure representing the second rectangle. + * \param result an SDL_Rect structure filled in with the intersection of + * rectangles `A` and `B`. + * \returns true if there is an intersection, false otherwise. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasRectIntersection + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRectIntersection(const SDL_Rect *A, const SDL_Rect *B, SDL_Rect *result); + +/** + * Calculate the union of two rectangles. + * + * \param A an SDL_Rect structure representing the first rectangle. + * \param B an SDL_Rect structure representing the second rectangle. + * \param result an SDL_Rect structure filled in with the union of rectangles + * `A` and `B`. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRectUnion(const SDL_Rect *A, const SDL_Rect *B, SDL_Rect *result); + +/** + * Calculate a minimal rectangle enclosing a set of points. + * + * If `clip` is not NULL then only points inside of the clipping rectangle are + * considered. + * + * \param points an array of SDL_Point structures representing points to be + * enclosed. + * \param count the number of structures in the `points` array. + * \param clip an SDL_Rect used for clipping or NULL to enclose all points. + * \param result an SDL_Rect structure filled in with the minimal enclosing + * rectangle. + * \returns true if any points were enclosed or false if all the points were + * outside of the clipping rectangle. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRectEnclosingPoints(const SDL_Point *points, int count, const SDL_Rect *clip, SDL_Rect *result); + +/** + * Calculate the intersection of a rectangle and line segment. + * + * This function is used to clip a line segment to a rectangle. A line segment + * contained entirely within the rectangle or that does not intersect will + * remain unchanged. A line segment that crosses the rectangle at either or + * both ends will be clipped to the boundary of the rectangle and the new + * coordinates saved in `X1`, `Y1`, `X2`, and/or `Y2` as necessary. + * + * \param rect an SDL_Rect structure representing the rectangle to intersect. + * \param X1 a pointer to the starting X-coordinate of the line. + * \param Y1 a pointer to the starting Y-coordinate of the line. + * \param X2 a pointer to the ending X-coordinate of the line. + * \param Y2 a pointer to the ending Y-coordinate of the line. + * \returns true if there is an intersection, false otherwise. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRectAndLineIntersection(const SDL_Rect *rect, int *X1, int *Y1, int *X2, int *Y2); + + +/* SDL_FRect versions... */ + +/** + * Determine whether a point resides inside a floating point rectangle. + * + * A point is considered part of a rectangle if both `p` and `r` are not NULL, + * and `p`'s x and y coordinates are >= to the rectangle's top left corner, + * and <= the rectangle's x+w and y+h. So a 1x1 rectangle considers point + * (0,0) and (0,1) as "inside" and (0,2) as not. + * + * Note that this is a forced-inline function in a header, and not a public + * API function available in the SDL library (which is to say, the code is + * embedded in the calling program and the linker and dynamic loader will not + * be able to find this function inside SDL itself). + * + * \param p the point to test. + * \param r the rectangle to test. + * \returns true if `p` is contained by `r`, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE bool SDL_PointInRectFloat(const SDL_FPoint *p, const SDL_FRect *r) +{ + return ( p && r && (p->x >= r->x) && (p->x <= (r->x + r->w)) && + (p->y >= r->y) && (p->y <= (r->y + r->h)) ) ? true : false; +} + +/** + * Determine whether a floating point rectangle takes no space. + * + * A rectangle is considered "empty" for this function if `r` is NULL, or if + * `r`'s width and/or height are < 0.0f. + * + * Note that this is a forced-inline function in a header, and not a public + * API function available in the SDL library (which is to say, the code is + * embedded in the calling program and the linker and dynamic loader will not + * be able to find this function inside SDL itself). + * + * \param r the rectangle to test. + * \returns true if the rectangle is "empty", false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE bool SDL_RectEmptyFloat(const SDL_FRect *r) +{ + return ((!r) || (r->w < 0.0f) || (r->h < 0.0f)) ? true : false; +} + +/** + * Determine whether two floating point rectangles are equal, within some + * given epsilon. + * + * Rectangles are considered equal if both are not NULL and each of their x, + * y, width and height are within `epsilon` of each other. If you don't know + * what value to use for `epsilon`, you should call the SDL_RectsEqualFloat + * function instead. + * + * Note that this is a forced-inline function in a header, and not a public + * API function available in the SDL library (which is to say, the code is + * embedded in the calling program and the linker and dynamic loader will not + * be able to find this function inside SDL itself). + * + * \param a the first rectangle to test. + * \param b the second rectangle to test. + * \param epsilon the epsilon value for comparison. + * \returns true if the rectangles are equal, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RectsEqualFloat + */ +SDL_FORCE_INLINE bool SDL_RectsEqualEpsilon(const SDL_FRect *a, const SDL_FRect *b, float epsilon) +{ + return (a && b && ((a == b) || + ((SDL_fabsf(a->x - b->x) <= epsilon) && + (SDL_fabsf(a->y - b->y) <= epsilon) && + (SDL_fabsf(a->w - b->w) <= epsilon) && + (SDL_fabsf(a->h - b->h) <= epsilon)))) + ? true : false; +} + +/** + * Determine whether two floating point rectangles are equal, within a default + * epsilon. + * + * Rectangles are considered equal if both are not NULL and each of their x, + * y, width and height are within SDL_FLT_EPSILON of each other. This is often + * a reasonable way to compare two floating point rectangles and deal with the + * slight precision variations in floating point calculations that tend to pop + * up. + * + * Note that this is a forced-inline function in a header, and not a public + * API function available in the SDL library (which is to say, the code is + * embedded in the calling program and the linker and dynamic loader will not + * be able to find this function inside SDL itself). + * + * \param a the first rectangle to test. + * \param b the second rectangle to test. + * \returns true if the rectangles are equal, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RectsEqualEpsilon + */ +SDL_FORCE_INLINE bool SDL_RectsEqualFloat(const SDL_FRect *a, const SDL_FRect *b) +{ + return SDL_RectsEqualEpsilon(a, b, SDL_FLT_EPSILON); +} + +/** + * Determine whether two rectangles intersect with float precision. + * + * If either pointer is NULL the function will return false. + * + * \param A an SDL_FRect structure representing the first rectangle. + * \param B an SDL_FRect structure representing the second rectangle. + * \returns true if there is an intersection, false otherwise. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRectIntersection + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasRectIntersectionFloat(const SDL_FRect *A, const SDL_FRect *B); + +/** + * Calculate the intersection of two rectangles with float precision. + * + * If `result` is NULL then this function will return false. + * + * \param A an SDL_FRect structure representing the first rectangle. + * \param B an SDL_FRect structure representing the second rectangle. + * \param result an SDL_FRect structure filled in with the intersection of + * rectangles `A` and `B`. + * \returns true if there is an intersection, false otherwise. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasRectIntersectionFloat + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRectIntersectionFloat(const SDL_FRect *A, const SDL_FRect *B, SDL_FRect *result); + +/** + * Calculate the union of two rectangles with float precision. + * + * \param A an SDL_FRect structure representing the first rectangle. + * \param B an SDL_FRect structure representing the second rectangle. + * \param result an SDL_FRect structure filled in with the union of rectangles + * `A` and `B`. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRectUnionFloat(const SDL_FRect *A, const SDL_FRect *B, SDL_FRect *result); + +/** + * Calculate a minimal rectangle enclosing a set of points with float + * precision. + * + * If `clip` is not NULL then only points inside of the clipping rectangle are + * considered. + * + * \param points an array of SDL_FPoint structures representing points to be + * enclosed. + * \param count the number of structures in the `points` array. + * \param clip an SDL_FRect used for clipping or NULL to enclose all points. + * \param result an SDL_FRect structure filled in with the minimal enclosing + * rectangle. + * \returns true if any points were enclosed or false if all the points were + * outside of the clipping rectangle. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRectEnclosingPointsFloat(const SDL_FPoint *points, int count, const SDL_FRect *clip, SDL_FRect *result); + +/** + * Calculate the intersection of a rectangle and line segment with float + * precision. + * + * This function is used to clip a line segment to a rectangle. A line segment + * contained entirely within the rectangle or that does not intersect will + * remain unchanged. A line segment that crosses the rectangle at either or + * both ends will be clipped to the boundary of the rectangle and the new + * coordinates saved in `X1`, `Y1`, `X2`, and/or `Y2` as necessary. + * + * \param rect an SDL_FRect structure representing the rectangle to intersect. + * \param X1 a pointer to the starting X-coordinate of the line. + * \param Y1 a pointer to the starting Y-coordinate of the line. + * \param X2 a pointer to the ending X-coordinate of the line. + * \param Y2 a pointer to the ending Y-coordinate of the line. + * \returns true if there is an intersection, false otherwise. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRectAndLineIntersectionFloat(const SDL_FRect *rect, float *X1, float *Y1, float *X2, float *Y2); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_rect_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_render.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_render.h new file mode 100644 index 0000000..3d5139f --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_render.h @@ -0,0 +1,3026 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryRender + * + * Header file for SDL 2D rendering functions. + * + * This API supports the following features: + * + * - single pixel points + * - single pixel lines + * - filled rectangles + * - texture images + * - 2D polygons + * + * The primitives may be drawn in opaque, blended, or additive modes. + * + * The texture images may be drawn in opaque, blended, or additive modes. They + * can have an additional color tint or alpha modulation applied to them, and + * may also be stretched with linear interpolation. + * + * This API is designed to accelerate simple 2D operations. You may want more + * functionality such as 3D polygons and particle effects, and in that case + * you should use SDL's OpenGL/Direct3D support, the SDL3 GPU API, or one of + * the many good 3D engines. + * + * These functions must be called from the main thread. See this bug for + * details: https://github.com/libsdl-org/SDL/issues/986 + */ + +#ifndef SDL_render_h_ +#define SDL_render_h_ + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * The name of the software renderer. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_SOFTWARE_RENDERER "software" + +/** + * The name of the GPU renderer. + * + * \since This macro is available since SDL 3.4.0. + */ +#define SDL_GPU_RENDERER "gpu" + +/** + * Vertex structure. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_Vertex +{ + SDL_FPoint position; /**< Vertex position, in SDL_Renderer coordinates */ + SDL_FColor color; /**< Vertex color */ + SDL_FPoint tex_coord; /**< Normalized texture coordinates, if needed */ +} SDL_Vertex; + +/** + * The access pattern allowed for a texture. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_TextureAccess +{ + SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ + SDL_TEXTUREACCESS_STREAMING, /**< Changes frequently, lockable */ + SDL_TEXTUREACCESS_TARGET /**< Texture can be used as a render target */ +} SDL_TextureAccess; + +/** + * The addressing mode for a texture when used in SDL_RenderGeometry(). + * + * This affects how texture coordinates are interpreted outside of [0, 1] + * + * Texture wrapping is always supported for power of two texture sizes, and is + * supported for other texture sizes if + * SDL_PROP_RENDERER_TEXTURE_WRAPPING_BOOLEAN is set to true. + * + * \since This enum is available since SDL 3.4.0. + */ +typedef enum SDL_TextureAddressMode +{ + SDL_TEXTURE_ADDRESS_INVALID = -1, + SDL_TEXTURE_ADDRESS_AUTO, /**< Wrapping is enabled if texture coordinates are outside [0, 1], this is the default */ + SDL_TEXTURE_ADDRESS_CLAMP, /**< Texture coordinates are clamped to the [0, 1] range */ + SDL_TEXTURE_ADDRESS_WRAP /**< The texture is repeated (tiled) */ +} SDL_TextureAddressMode; + +/** + * How the logical size is mapped to the output. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_RendererLogicalPresentation +{ + SDL_LOGICAL_PRESENTATION_DISABLED, /**< There is no logical size in effect */ + SDL_LOGICAL_PRESENTATION_STRETCH, /**< The rendered content is stretched to the output resolution */ + SDL_LOGICAL_PRESENTATION_LETTERBOX, /**< The rendered content is fit to the largest dimension and the other dimension is letterboxed with the clear color */ + SDL_LOGICAL_PRESENTATION_OVERSCAN, /**< The rendered content is fit to the smallest dimension and the other dimension extends beyond the output bounds */ + SDL_LOGICAL_PRESENTATION_INTEGER_SCALE /**< The rendered content is scaled up by integer multiples to fit the output resolution */ +} SDL_RendererLogicalPresentation; + +/** + * A structure representing rendering state + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_Renderer SDL_Renderer; + +#ifndef SDL_INTERNAL + +/** + * An efficient driver-specific representation of pixel data + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateTexture + * \sa SDL_CreateTextureFromSurface + * \sa SDL_CreateTextureWithProperties + * \sa SDL_DestroyTexture + */ +struct SDL_Texture +{ + SDL_PixelFormat format; /**< The format of the texture, read-only */ + int w; /**< The width of the texture, read-only. */ + int h; /**< The height of the texture, read-only. */ + + int refcount; /**< Application reference count, used when freeing texture */ +}; +#endif /* !SDL_INTERNAL */ + +typedef struct SDL_Texture SDL_Texture; + +/* Function prototypes */ + +/** + * Get the number of 2D rendering drivers available for the current display. + * + * A render driver is a set of code that handles rendering and texture + * management on a particular display. Normally there is only one, but some + * drivers may have several available with different capabilities. + * + * There may be none if SDL was compiled without render support. + * + * \returns the number of built in render drivers. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateRenderer + * \sa SDL_GetRenderDriver + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void); + +/** + * Use this function to get the name of a built in 2D rendering driver. + * + * The list of rendering drivers is given in the order that they are normally + * initialized by default; the drivers that seem more reasonable to choose + * first (as far as the SDL developers believe) are earlier in the list. + * + * The names of drivers are all simple, low-ASCII identifiers, like "opengl", + * "direct3d12" or "metal". These never have Unicode characters, and are not + * meant to be proper names. + * + * \param index the index of the rendering driver; the value ranges from 0 to + * SDL_GetNumRenderDrivers() - 1. + * \returns the name of the rendering driver at the requested index, or NULL + * if an invalid index was specified. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetNumRenderDrivers + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetRenderDriver(int index); + +/** + * Create a window and default renderer. + * + * \param title the title of the window, in UTF-8 encoding. + * \param width the width of the window. + * \param height the height of the window. + * \param window_flags the flags used to create the window (see + * SDL_CreateWindow()). + * \param window a pointer filled with the window, or NULL on error. + * \param renderer a pointer filled with the renderer, or NULL on error. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateRenderer + * \sa SDL_CreateWindow + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CreateWindowAndRenderer(const char *title, int width, int height, SDL_WindowFlags window_flags, SDL_Window **window, SDL_Renderer **renderer); + +/** + * Create a 2D rendering context for a window. + * + * If you want a specific renderer, you can specify its name here. A list of + * available renderers can be obtained by calling SDL_GetRenderDriver() + * multiple times, with indices from 0 to SDL_GetNumRenderDrivers()-1. If you + * don't need a specific renderer, specify NULL and SDL will attempt to choose + * the best option for you, based on what is available on the user's system. + * + * If `name` is a comma-separated list, SDL will try each name, in the order + * listed, until one succeeds or all of them fail. + * + * By default the rendering size matches the window size in pixels, but you + * can call SDL_SetRenderLogicalPresentation() to change the content size and + * scaling options. + * + * \param window the window where rendering is displayed. + * \param name the name of the rendering driver to initialize, or NULL to let + * SDL choose one. + * \returns a valid rendering context or NULL if there was an error; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateRendererWithProperties + * \sa SDL_CreateSoftwareRenderer + * \sa SDL_DestroyRenderer + * \sa SDL_GetNumRenderDrivers + * \sa SDL_GetRenderDriver + * \sa SDL_GetRendererName + */ +extern SDL_DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window *window, const char *name); + +/** + * Create a 2D rendering context for a window, with the specified properties. + * + * These are the supported properties: + * + * - `SDL_PROP_RENDERER_CREATE_NAME_STRING`: the name of the rendering driver + * to use, if a specific one is desired + * - `SDL_PROP_RENDERER_CREATE_WINDOW_POINTER`: the window where rendering is + * displayed, required if this isn't a software renderer using a surface + * - `SDL_PROP_RENDERER_CREATE_SURFACE_POINTER`: the surface where rendering + * is displayed, if you want a software renderer without a window + * - `SDL_PROP_RENDERER_CREATE_OUTPUT_COLORSPACE_NUMBER`: an SDL_Colorspace + * value describing the colorspace for output to the display, defaults to + * SDL_COLORSPACE_SRGB. The direct3d11, direct3d12, and metal renderers + * support SDL_COLORSPACE_SRGB_LINEAR, which is a linear color space and + * supports HDR output. If you select SDL_COLORSPACE_SRGB_LINEAR, drawing + * still uses the sRGB colorspace, but values can go beyond 1.0 and float + * (linear) format textures can be used for HDR content. + * - `SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER`: non-zero if you want + * present synchronized with the refresh rate. This property can take any + * value that is supported by SDL_SetRenderVSync() for the renderer. + * + * With the SDL GPU renderer (since SDL 3.4.0): + * + * - `SDL_PROP_RENDERER_CREATE_GPU_DEVICE_POINTER`: the device to use with the + * renderer, optional. + * - `SDL_PROP_RENDERER_CREATE_GPU_SHADERS_SPIRV_BOOLEAN`: the app is able to + * provide SPIR-V shaders to SDL_GPURenderState, optional. + * - `SDL_PROP_RENDERER_CREATE_GPU_SHADERS_DXIL_BOOLEAN`: the app is able to + * provide DXIL shaders to SDL_GPURenderState, optional. + * - `SDL_PROP_RENDERER_CREATE_GPU_SHADERS_MSL_BOOLEAN`: the app is able to + * provide MSL shaders to SDL_GPURenderState, optional. + * + * With the vulkan renderer: + * + * - `SDL_PROP_RENDERER_CREATE_VULKAN_INSTANCE_POINTER`: the VkInstance to use + * with the renderer, optional. + * - `SDL_PROP_RENDERER_CREATE_VULKAN_SURFACE_NUMBER`: the VkSurfaceKHR to use + * with the renderer, optional. + * - `SDL_PROP_RENDERER_CREATE_VULKAN_PHYSICAL_DEVICE_POINTER`: the + * VkPhysicalDevice to use with the renderer, optional. + * - `SDL_PROP_RENDERER_CREATE_VULKAN_DEVICE_POINTER`: the VkDevice to use + * with the renderer, optional. + * - `SDL_PROP_RENDERER_CREATE_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER`: the + * queue family index used for rendering. + * - `SDL_PROP_RENDERER_CREATE_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER`: the + * queue family index used for presentation. + * + * \param props the properties to use. + * \returns a valid rendering context or NULL if there was an error; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateProperties + * \sa SDL_CreateRenderer + * \sa SDL_CreateSoftwareRenderer + * \sa SDL_DestroyRenderer + * \sa SDL_GetRendererName + */ +extern SDL_DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRendererWithProperties(SDL_PropertiesID props); + +#define SDL_PROP_RENDERER_CREATE_NAME_STRING "SDL.renderer.create.name" +#define SDL_PROP_RENDERER_CREATE_WINDOW_POINTER "SDL.renderer.create.window" +#define SDL_PROP_RENDERER_CREATE_SURFACE_POINTER "SDL.renderer.create.surface" +#define SDL_PROP_RENDERER_CREATE_OUTPUT_COLORSPACE_NUMBER "SDL.renderer.create.output_colorspace" +#define SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER "SDL.renderer.create.present_vsync" +#define SDL_PROP_RENDERER_CREATE_GPU_DEVICE_POINTER "SDL.renderer.create.gpu.device" +#define SDL_PROP_RENDERER_CREATE_GPU_SHADERS_SPIRV_BOOLEAN "SDL.renderer.create.gpu.shaders_spirv" +#define SDL_PROP_RENDERER_CREATE_GPU_SHADERS_DXIL_BOOLEAN "SDL.renderer.create.gpu.shaders_dxil" +#define SDL_PROP_RENDERER_CREATE_GPU_SHADERS_MSL_BOOLEAN "SDL.renderer.create.gpu.shaders_msl" +#define SDL_PROP_RENDERER_CREATE_VULKAN_INSTANCE_POINTER "SDL.renderer.create.vulkan.instance" +#define SDL_PROP_RENDERER_CREATE_VULKAN_SURFACE_NUMBER "SDL.renderer.create.vulkan.surface" +#define SDL_PROP_RENDERER_CREATE_VULKAN_PHYSICAL_DEVICE_POINTER "SDL.renderer.create.vulkan.physical_device" +#define SDL_PROP_RENDERER_CREATE_VULKAN_DEVICE_POINTER "SDL.renderer.create.vulkan.device" +#define SDL_PROP_RENDERER_CREATE_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER "SDL.renderer.create.vulkan.graphics_queue_family_index" +#define SDL_PROP_RENDERER_CREATE_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER "SDL.renderer.create.vulkan.present_queue_family_index" + +/** + * Create a 2D GPU rendering context. + * + * The GPU device to use is passed in as a parameter. If this is NULL, then a + * device will be created normally and can be retrieved using + * SDL_GetGPURendererDevice(). + * + * The window to use is passed in as a parameter. If this is NULL, then this + * will become an offscreen renderer. In that case, you should call + * SDL_SetRenderTarget() to setup rendering to a texture, and then call + * SDL_RenderPresent() normally to complete drawing a frame. + * + * \param device the GPU device to use with the renderer, or NULL to create a + * device. + * \param window the window where rendering is displayed, or NULL to create an + * offscreen renderer. + * \returns a valid rendering context or NULL if there was an error; call + * SDL_GetError() for more information. + * + * \threadsafety If this function is called with a valid GPU device, it should + * be called on the thread that created the device. If this + * function is called with a valid window, it should be called + * on the thread that created the window. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_CreateRendererWithProperties + * \sa SDL_GetGPURendererDevice + * \sa SDL_CreateGPUShader + * \sa SDL_CreateGPURenderState + * \sa SDL_SetGPURenderState + */ +extern SDL_DECLSPEC SDL_Renderer * SDLCALL SDL_CreateGPURenderer(SDL_GPUDevice *device, SDL_Window *window); + +/** + * Return the GPU device used by a renderer. + * + * \param renderer the rendering context. + * \returns the GPU device used by the renderer, or NULL if the renderer is + * not a GPU renderer; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_GetGPURendererDevice(SDL_Renderer *renderer); + +/** + * Create a 2D software rendering context for a surface. + * + * Two other API which can be used to create SDL_Renderer: + * SDL_CreateRenderer() and SDL_CreateWindowAndRenderer(). These can _also_ + * create a software renderer, but they are intended to be used with an + * SDL_Window as the final destination and not an SDL_Surface. + * + * \param surface the SDL_Surface structure representing the surface where + * rendering is done. + * \returns a valid rendering context or NULL if there was an error; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroyRenderer + */ +extern SDL_DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface *surface); + +/** + * Get the renderer associated with a window. + * + * \param window the window to query. + * \returns the rendering context on success or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window *window); + +/** + * Get the window associated with a renderer. + * + * \param renderer the renderer to query. + * \returns the window on success or NULL on failure; call SDL_GetError() for + * more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetRenderWindow(SDL_Renderer *renderer); + +/** + * Get the name of a renderer. + * + * \param renderer the rendering context. + * \returns the name of the selected renderer, or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateRenderer + * \sa SDL_CreateRendererWithProperties + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetRendererName(SDL_Renderer *renderer); + +/** + * Get the properties associated with a renderer. + * + * The following read-only properties are provided by SDL: + * + * - `SDL_PROP_RENDERER_NAME_STRING`: the name of the rendering driver + * - `SDL_PROP_RENDERER_WINDOW_POINTER`: the window where rendering is + * displayed, if any + * - `SDL_PROP_RENDERER_SURFACE_POINTER`: the surface where rendering is + * displayed, if this is a software renderer without a window + * - `SDL_PROP_RENDERER_VSYNC_NUMBER`: the current vsync setting + * - `SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER`: the maximum texture width + * and height + * - `SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER`: a (const SDL_PixelFormat *) + * array of pixel formats, terminated with SDL_PIXELFORMAT_UNKNOWN, + * representing the available texture formats for this renderer. + * - `SDL_PROP_RENDERER_TEXTURE_WRAPPING_BOOLEAN`: true if the renderer + * supports SDL_TEXTURE_ADDRESS_WRAP on non-power-of-two textures. + * - `SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER`: an SDL_Colorspace value + * describing the colorspace for output to the display, defaults to + * SDL_COLORSPACE_SRGB. + * - `SDL_PROP_RENDERER_HDR_ENABLED_BOOLEAN`: true if the output colorspace is + * SDL_COLORSPACE_SRGB_LINEAR and the renderer is showing on a display with + * HDR enabled. This property can change dynamically when + * SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent. + * - `SDL_PROP_RENDERER_SDR_WHITE_POINT_FLOAT`: the value of SDR white in the + * SDL_COLORSPACE_SRGB_LINEAR colorspace. When HDR is enabled, this value is + * automatically multiplied into the color scale. This property can change + * dynamically when SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent. + * - `SDL_PROP_RENDERER_HDR_HEADROOM_FLOAT`: the additional high dynamic range + * that can be displayed, in terms of the SDR white point. When HDR is not + * enabled, this will be 1.0. This property can change dynamically when + * SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent. + * + * With the direct3d renderer: + * + * - `SDL_PROP_RENDERER_D3D9_DEVICE_POINTER`: the IDirect3DDevice9 associated + * with the renderer + * + * With the direct3d11 renderer: + * + * - `SDL_PROP_RENDERER_D3D11_DEVICE_POINTER`: the ID3D11Device associated + * with the renderer + * - `SDL_PROP_RENDERER_D3D11_SWAPCHAIN_POINTER`: the IDXGISwapChain1 + * associated with the renderer. This may change when the window is resized. + * + * With the direct3d12 renderer: + * + * - `SDL_PROP_RENDERER_D3D12_DEVICE_POINTER`: the ID3D12Device associated + * with the renderer + * - `SDL_PROP_RENDERER_D3D12_SWAPCHAIN_POINTER`: the IDXGISwapChain4 + * associated with the renderer. + * - `SDL_PROP_RENDERER_D3D12_COMMAND_QUEUE_POINTER`: the ID3D12CommandQueue + * associated with the renderer + * + * With the vulkan renderer: + * + * - `SDL_PROP_RENDERER_VULKAN_INSTANCE_POINTER`: the VkInstance associated + * with the renderer + * - `SDL_PROP_RENDERER_VULKAN_SURFACE_NUMBER`: the VkSurfaceKHR associated + * with the renderer + * - `SDL_PROP_RENDERER_VULKAN_PHYSICAL_DEVICE_POINTER`: the VkPhysicalDevice + * associated with the renderer + * - `SDL_PROP_RENDERER_VULKAN_DEVICE_POINTER`: the VkDevice associated with + * the renderer + * - `SDL_PROP_RENDERER_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER`: the queue + * family index used for rendering + * - `SDL_PROP_RENDERER_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER`: the queue + * family index used for presentation + * - `SDL_PROP_RENDERER_VULKAN_SWAPCHAIN_IMAGE_COUNT_NUMBER`: the number of + * swapchain images, or potential frames in flight, used by the Vulkan + * renderer + * + * With the gpu renderer: + * + * - `SDL_PROP_RENDERER_GPU_DEVICE_POINTER`: the SDL_GPUDevice associated with + * the renderer + * + * \param renderer the rendering context. + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetRendererProperties(SDL_Renderer *renderer); + +#define SDL_PROP_RENDERER_NAME_STRING "SDL.renderer.name" +#define SDL_PROP_RENDERER_WINDOW_POINTER "SDL.renderer.window" +#define SDL_PROP_RENDERER_SURFACE_POINTER "SDL.renderer.surface" +#define SDL_PROP_RENDERER_VSYNC_NUMBER "SDL.renderer.vsync" +#define SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER "SDL.renderer.max_texture_size" +#define SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER "SDL.renderer.texture_formats" +#define SDL_PROP_RENDERER_TEXTURE_WRAPPING_BOOLEAN "SDL.renderer.texture_wrapping" +#define SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER "SDL.renderer.output_colorspace" +#define SDL_PROP_RENDERER_HDR_ENABLED_BOOLEAN "SDL.renderer.HDR_enabled" +#define SDL_PROP_RENDERER_SDR_WHITE_POINT_FLOAT "SDL.renderer.SDR_white_point" +#define SDL_PROP_RENDERER_HDR_HEADROOM_FLOAT "SDL.renderer.HDR_headroom" +#define SDL_PROP_RENDERER_D3D9_DEVICE_POINTER "SDL.renderer.d3d9.device" +#define SDL_PROP_RENDERER_D3D11_DEVICE_POINTER "SDL.renderer.d3d11.device" +#define SDL_PROP_RENDERER_D3D11_SWAPCHAIN_POINTER "SDL.renderer.d3d11.swap_chain" +#define SDL_PROP_RENDERER_D3D12_DEVICE_POINTER "SDL.renderer.d3d12.device" +#define SDL_PROP_RENDERER_D3D12_SWAPCHAIN_POINTER "SDL.renderer.d3d12.swap_chain" +#define SDL_PROP_RENDERER_D3D12_COMMAND_QUEUE_POINTER "SDL.renderer.d3d12.command_queue" +#define SDL_PROP_RENDERER_VULKAN_INSTANCE_POINTER "SDL.renderer.vulkan.instance" +#define SDL_PROP_RENDERER_VULKAN_SURFACE_NUMBER "SDL.renderer.vulkan.surface" +#define SDL_PROP_RENDERER_VULKAN_PHYSICAL_DEVICE_POINTER "SDL.renderer.vulkan.physical_device" +#define SDL_PROP_RENDERER_VULKAN_DEVICE_POINTER "SDL.renderer.vulkan.device" +#define SDL_PROP_RENDERER_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER "SDL.renderer.vulkan.graphics_queue_family_index" +#define SDL_PROP_RENDERER_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER "SDL.renderer.vulkan.present_queue_family_index" +#define SDL_PROP_RENDERER_VULKAN_SWAPCHAIN_IMAGE_COUNT_NUMBER "SDL.renderer.vulkan.swapchain_image_count" +#define SDL_PROP_RENDERER_GPU_DEVICE_POINTER "SDL.renderer.gpu.device" + +/** + * Get the output size in pixels of a rendering context. + * + * This returns the true output size in pixels, ignoring any render targets or + * logical size and presentation. + * + * For the output size of the current rendering target, with logical size + * adjustments, use SDL_GetCurrentRenderOutputSize() instead. + * + * \param renderer the rendering context. + * \param w a pointer filled in with the width in pixels. + * \param h a pointer filled in with the height in pixels. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetCurrentRenderOutputSize + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderOutputSize(SDL_Renderer *renderer, int *w, int *h); + +/** + * Get the current output size in pixels of a rendering context. + * + * If a rendering target is active, this will return the size of the rendering + * target in pixels, otherwise return the value of SDL_GetRenderOutputSize(). + * + * Rendering target or not, the output will be adjusted by the current logical + * presentation state, dictated by SDL_SetRenderLogicalPresentation(). + * + * \param renderer the rendering context. + * \param w a pointer filled in with the current width. + * \param h a pointer filled in with the current height. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderOutputSize + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetCurrentRenderOutputSize(SDL_Renderer *renderer, int *w, int *h); + +/** + * Create a texture for a rendering context. + * + * The contents of a texture when first created are not defined. + * + * \param renderer the rendering context. + * \param format one of the enumerated values in SDL_PixelFormat. + * \param access one of the enumerated values in SDL_TextureAccess. + * \param w the width of the texture in pixels. + * \param h the height of the texture in pixels. + * \returns the created texture or NULL on failure; call SDL_GetError() for + * more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateTextureFromSurface + * \sa SDL_CreateTextureWithProperties + * \sa SDL_DestroyTexture + * \sa SDL_GetTextureSize + * \sa SDL_UpdateTexture + */ +extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer *renderer, SDL_PixelFormat format, SDL_TextureAccess access, int w, int h); + +/** + * Create a texture from an existing surface. + * + * The surface is not modified or freed by this function. + * + * The SDL_TextureAccess hint for the created texture is + * `SDL_TEXTUREACCESS_STATIC`. + * + * The pixel format of the created texture may be different from the pixel + * format of the surface, and can be queried using the + * SDL_PROP_TEXTURE_FORMAT_NUMBER property. + * + * \param renderer the rendering context. + * \param surface the SDL_Surface structure containing pixel data used to fill + * the texture. + * \returns the created texture or NULL on failure; call SDL_GetError() for + * more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateTexture + * \sa SDL_CreateTextureWithProperties + * \sa SDL_DestroyTexture + */ +extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL_Surface *surface); + +/** + * Create a texture for a rendering context with the specified properties. + * + * These are the supported properties: + * + * - `SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER`: an SDL_Colorspace value + * describing the texture colorspace, defaults to SDL_COLORSPACE_SRGB_LINEAR + * for floating point textures, SDL_COLORSPACE_HDR10 for 10-bit textures, + * SDL_COLORSPACE_SRGB for other RGB textures and SDL_COLORSPACE_JPEG for + * YUV textures. + * - `SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER`: one of the enumerated values in + * SDL_PixelFormat, defaults to the best RGBA format for the renderer + * - `SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER`: one of the enumerated values in + * SDL_TextureAccess, defaults to SDL_TEXTUREACCESS_STATIC + * - `SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER`: the width of the texture in + * pixels, required + * - `SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER`: the height of the texture in + * pixels, required + * - `SDL_PROP_TEXTURE_CREATE_PALETTE_POINTER`: an SDL_Palette to use with + * palettized texture formats. This can be set later with + * SDL_SetTexturePalette() + * - `SDL_PROP_TEXTURE_CREATE_SDR_WHITE_POINT_FLOAT`: for HDR10 and floating + * point textures, this defines the value of 100% diffuse white, with higher + * values being displayed in the High Dynamic Range headroom. This defaults + * to 100 for HDR10 textures and 1.0 for floating point textures. + * - `SDL_PROP_TEXTURE_CREATE_HDR_HEADROOM_FLOAT`: for HDR10 and floating + * point textures, this defines the maximum dynamic range used by the + * content, in terms of the SDR white point. This would be equivalent to + * maxCLL / SDL_PROP_TEXTURE_CREATE_SDR_WHITE_POINT_FLOAT for HDR10 content. + * If this is defined, any values outside the range supported by the display + * will be scaled into the available HDR headroom, otherwise they are + * clipped. + * + * With the direct3d11 renderer: + * + * - `SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_POINTER`: the ID3D11Texture2D + * associated with the texture, if you want to wrap an existing texture. + * - `SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_U_POINTER`: the ID3D11Texture2D + * associated with the U plane of a YUV texture, if you want to wrap an + * existing texture. + * - `SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_V_POINTER`: the ID3D11Texture2D + * associated with the V plane of a YUV texture, if you want to wrap an + * existing texture. + * + * With the direct3d12 renderer: + * + * - `SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_POINTER`: the ID3D12Resource + * associated with the texture, if you want to wrap an existing texture. + * - `SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_U_POINTER`: the ID3D12Resource + * associated with the U plane of a YUV texture, if you want to wrap an + * existing texture. + * - `SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_V_POINTER`: the ID3D12Resource + * associated with the V plane of a YUV texture, if you want to wrap an + * existing texture. + * + * With the metal renderer: + * + * - `SDL_PROP_TEXTURE_CREATE_METAL_PIXELBUFFER_POINTER`: the CVPixelBufferRef + * associated with the texture, if you want to create a texture from an + * existing pixel buffer. + * + * With the opengl renderer: + * + * - `SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_NUMBER`: the GLuint texture + * associated with the texture, if you want to wrap an existing texture. + * - `SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_UV_NUMBER`: the GLuint texture + * associated with the UV plane of an NV12 texture, if you want to wrap an + * existing texture. + * - `SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_U_NUMBER`: the GLuint texture + * associated with the U plane of a YUV texture, if you want to wrap an + * existing texture. + * - `SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_V_NUMBER`: the GLuint texture + * associated with the V plane of a YUV texture, if you want to wrap an + * existing texture. + * + * With the opengles2 renderer: + * + * - `SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER`: the GLuint texture + * associated with the texture, if you want to wrap an existing texture. + * - `SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER`: the GLuint texture + * associated with the texture, if you want to wrap an existing texture. + * - `SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_UV_NUMBER`: the GLuint texture + * associated with the UV plane of an NV12 texture, if you want to wrap an + * existing texture. + * - `SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_U_NUMBER`: the GLuint texture + * associated with the U plane of a YUV texture, if you want to wrap an + * existing texture. + * - `SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_V_NUMBER`: the GLuint texture + * associated with the V plane of a YUV texture, if you want to wrap an + * existing texture. + * + * With the vulkan renderer: + * + * - `SDL_PROP_TEXTURE_CREATE_VULKAN_TEXTURE_NUMBER`: the VkImage associated + * with the texture, if you want to wrap an existing texture. + * - `SDL_PROP_TEXTURE_CREATE_VULKAN_LAYOUT_NUMBER`: the VkImageLayout for the + * VkImage, defaults to VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL. + * + * With the GPU renderer: + * + * - `SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_POINTER`: the SDL_GPUTexture + * associated with the texture, if you want to wrap an existing texture. + * - `SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_UV_NUMBER`: the SDL_GPUTexture + * associated with the UV plane of an NV12 texture, if you want to wrap an + * existing texture. + * - `SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_U_NUMBER`: the SDL_GPUTexture + * associated with the U plane of a YUV texture, if you want to wrap an + * existing texture. + * - `SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_V_NUMBER`: the SDL_GPUTexture + * associated with the V plane of a YUV texture, if you want to wrap an + * existing texture. + * + * \param renderer the rendering context. + * \param props the properties to use. + * \returns the created texture or NULL on failure; call SDL_GetError() for + * more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateProperties + * \sa SDL_CreateTexture + * \sa SDL_CreateTextureFromSurface + * \sa SDL_DestroyTexture + * \sa SDL_GetTextureSize + * \sa SDL_UpdateTexture + */ +extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureWithProperties(SDL_Renderer *renderer, SDL_PropertiesID props); + +#define SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER "SDL.texture.create.colorspace" +#define SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER "SDL.texture.create.format" +#define SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER "SDL.texture.create.access" +#define SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER "SDL.texture.create.width" +#define SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER "SDL.texture.create.height" +#define SDL_PROP_TEXTURE_CREATE_PALETTE_POINTER "SDL.texture.create.palette" +#define SDL_PROP_TEXTURE_CREATE_SDR_WHITE_POINT_FLOAT "SDL.texture.create.SDR_white_point" +#define SDL_PROP_TEXTURE_CREATE_HDR_HEADROOM_FLOAT "SDL.texture.create.HDR_headroom" +#define SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_POINTER "SDL.texture.create.d3d11.texture" +#define SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_U_POINTER "SDL.texture.create.d3d11.texture_u" +#define SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_V_POINTER "SDL.texture.create.d3d11.texture_v" +#define SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_POINTER "SDL.texture.create.d3d12.texture" +#define SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_U_POINTER "SDL.texture.create.d3d12.texture_u" +#define SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_V_POINTER "SDL.texture.create.d3d12.texture_v" +#define SDL_PROP_TEXTURE_CREATE_METAL_PIXELBUFFER_POINTER "SDL.texture.create.metal.pixelbuffer" +#define SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_NUMBER "SDL.texture.create.opengl.texture" +#define SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_UV_NUMBER "SDL.texture.create.opengl.texture_uv" +#define SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_U_NUMBER "SDL.texture.create.opengl.texture_u" +#define SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_V_NUMBER "SDL.texture.create.opengl.texture_v" +#define SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER "SDL.texture.create.opengles2.texture" +#define SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_UV_NUMBER "SDL.texture.create.opengles2.texture_uv" +#define SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_U_NUMBER "SDL.texture.create.opengles2.texture_u" +#define SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_V_NUMBER "SDL.texture.create.opengles2.texture_v" +#define SDL_PROP_TEXTURE_CREATE_VULKAN_TEXTURE_NUMBER "SDL.texture.create.vulkan.texture" +#define SDL_PROP_TEXTURE_CREATE_VULKAN_LAYOUT_NUMBER "SDL.texture.create.vulkan.layout" +#define SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_POINTER "SDL.texture.create.gpu.texture" +#define SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_UV_POINTER "SDL.texture.create.gpu.texture_uv" +#define SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_U_POINTER "SDL.texture.create.gpu.texture_u" +#define SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_V_POINTER "SDL.texture.create.gpu.texture_v" + +/** + * Get the properties associated with a texture. + * + * The following read-only properties are provided by SDL: + * + * - `SDL_PROP_TEXTURE_COLORSPACE_NUMBER`: an SDL_Colorspace value describing + * the texture colorspace. + * - `SDL_PROP_TEXTURE_FORMAT_NUMBER`: one of the enumerated values in + * SDL_PixelFormat. + * - `SDL_PROP_TEXTURE_ACCESS_NUMBER`: one of the enumerated values in + * SDL_TextureAccess. + * - `SDL_PROP_TEXTURE_WIDTH_NUMBER`: the width of the texture in pixels. + * - `SDL_PROP_TEXTURE_HEIGHT_NUMBER`: the height of the texture in pixels. + * - `SDL_PROP_TEXTURE_SDR_WHITE_POINT_FLOAT`: for HDR10 and floating point + * textures, this defines the value of 100% diffuse white, with higher + * values being displayed in the High Dynamic Range headroom. This defaults + * to 100 for HDR10 textures and 1.0 for other textures. + * - `SDL_PROP_TEXTURE_HDR_HEADROOM_FLOAT`: for HDR10 and floating point + * textures, this defines the maximum dynamic range used by the content, in + * terms of the SDR white point. If this is defined, any values outside the + * range supported by the display will be scaled into the available HDR + * headroom, otherwise they are clipped. This defaults to 1.0 for SDR + * textures, 4.0 for HDR10 textures, and no default for floating point + * textures. + * + * With the direct3d11 renderer: + * + * - `SDL_PROP_TEXTURE_D3D11_TEXTURE_POINTER`: the ID3D11Texture2D associated + * with the texture + * - `SDL_PROP_TEXTURE_D3D11_TEXTURE_U_POINTER`: the ID3D11Texture2D + * associated with the U plane of a YUV texture + * - `SDL_PROP_TEXTURE_D3D11_TEXTURE_V_POINTER`: the ID3D11Texture2D + * associated with the V plane of a YUV texture + * + * With the direct3d12 renderer: + * + * - `SDL_PROP_TEXTURE_D3D12_TEXTURE_POINTER`: the ID3D12Resource associated + * with the texture + * - `SDL_PROP_TEXTURE_D3D12_TEXTURE_U_POINTER`: the ID3D12Resource associated + * with the U plane of a YUV texture + * - `SDL_PROP_TEXTURE_D3D12_TEXTURE_V_POINTER`: the ID3D12Resource associated + * with the V plane of a YUV texture + * + * With the vulkan renderer: + * + * - `SDL_PROP_TEXTURE_VULKAN_TEXTURE_NUMBER`: the VkImage associated with the + * texture + * + * With the opengl renderer: + * + * - `SDL_PROP_TEXTURE_OPENGL_TEXTURE_NUMBER`: the GLuint texture associated + * with the texture + * - `SDL_PROP_TEXTURE_OPENGL_TEXTURE_UV_NUMBER`: the GLuint texture + * associated with the UV plane of an NV12 texture + * - `SDL_PROP_TEXTURE_OPENGL_TEXTURE_U_NUMBER`: the GLuint texture associated + * with the U plane of a YUV texture + * - `SDL_PROP_TEXTURE_OPENGL_TEXTURE_V_NUMBER`: the GLuint texture associated + * with the V plane of a YUV texture + * - `SDL_PROP_TEXTURE_OPENGL_TEXTURE_TARGET_NUMBER`: the GLenum for the + * texture target (`GL_TEXTURE_2D`, `GL_TEXTURE_RECTANGLE_ARB`, etc) + * - `SDL_PROP_TEXTURE_OPENGL_TEX_W_FLOAT`: the texture coordinate width of + * the texture (0.0 - 1.0) + * - `SDL_PROP_TEXTURE_OPENGL_TEX_H_FLOAT`: the texture coordinate height of + * the texture (0.0 - 1.0) + * + * With the opengles2 renderer: + * + * - `SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_NUMBER`: the GLuint texture + * associated with the texture + * - `SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER`: the GLuint texture + * associated with the UV plane of an NV12 texture + * - `SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_U_NUMBER`: the GLuint texture + * associated with the U plane of a YUV texture + * - `SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER`: the GLuint texture + * associated with the V plane of a YUV texture + * - `SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_TARGET_NUMBER`: the GLenum for the + * texture target (`GL_TEXTURE_2D`, `GL_TEXTURE_EXTERNAL_OES`, etc) + * + * With the gpu renderer: + * + * - `SDL_PROP_TEXTURE_GPU_TEXTURE_POINTER`: the SDL_GPUTexture associated + * with the texture + * - `SDL_PROP_TEXTURE_GPU_TEXTURE_UV_POINTER`: the SDL_GPUTexture associated + * with the UV plane of an NV12 texture + * - `SDL_PROP_TEXTURE_GPU_TEXTURE_U_POINTER`: the SDL_GPUTexture associated + * with the U plane of a YUV texture + * - `SDL_PROP_TEXTURE_GPU_TEXTURE_V_POINTER`: the SDL_GPUTexture associated + * with the V plane of a YUV texture + * + * \param texture the texture to query. + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetTextureProperties(SDL_Texture *texture); + +#define SDL_PROP_TEXTURE_COLORSPACE_NUMBER "SDL.texture.colorspace" +#define SDL_PROP_TEXTURE_FORMAT_NUMBER "SDL.texture.format" +#define SDL_PROP_TEXTURE_ACCESS_NUMBER "SDL.texture.access" +#define SDL_PROP_TEXTURE_WIDTH_NUMBER "SDL.texture.width" +#define SDL_PROP_TEXTURE_HEIGHT_NUMBER "SDL.texture.height" +#define SDL_PROP_TEXTURE_SDR_WHITE_POINT_FLOAT "SDL.texture.SDR_white_point" +#define SDL_PROP_TEXTURE_HDR_HEADROOM_FLOAT "SDL.texture.HDR_headroom" +#define SDL_PROP_TEXTURE_D3D11_TEXTURE_POINTER "SDL.texture.d3d11.texture" +#define SDL_PROP_TEXTURE_D3D11_TEXTURE_U_POINTER "SDL.texture.d3d11.texture_u" +#define SDL_PROP_TEXTURE_D3D11_TEXTURE_V_POINTER "SDL.texture.d3d11.texture_v" +#define SDL_PROP_TEXTURE_D3D12_TEXTURE_POINTER "SDL.texture.d3d12.texture" +#define SDL_PROP_TEXTURE_D3D12_TEXTURE_U_POINTER "SDL.texture.d3d12.texture_u" +#define SDL_PROP_TEXTURE_D3D12_TEXTURE_V_POINTER "SDL.texture.d3d12.texture_v" +#define SDL_PROP_TEXTURE_OPENGL_TEXTURE_NUMBER "SDL.texture.opengl.texture" +#define SDL_PROP_TEXTURE_OPENGL_TEXTURE_UV_NUMBER "SDL.texture.opengl.texture_uv" +#define SDL_PROP_TEXTURE_OPENGL_TEXTURE_U_NUMBER "SDL.texture.opengl.texture_u" +#define SDL_PROP_TEXTURE_OPENGL_TEXTURE_V_NUMBER "SDL.texture.opengl.texture_v" +#define SDL_PROP_TEXTURE_OPENGL_TEXTURE_TARGET_NUMBER "SDL.texture.opengl.target" +#define SDL_PROP_TEXTURE_OPENGL_TEX_W_FLOAT "SDL.texture.opengl.tex_w" +#define SDL_PROP_TEXTURE_OPENGL_TEX_H_FLOAT "SDL.texture.opengl.tex_h" +#define SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_NUMBER "SDL.texture.opengles2.texture" +#define SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER "SDL.texture.opengles2.texture_uv" +#define SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_U_NUMBER "SDL.texture.opengles2.texture_u" +#define SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER "SDL.texture.opengles2.texture_v" +#define SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_TARGET_NUMBER "SDL.texture.opengles2.target" +#define SDL_PROP_TEXTURE_VULKAN_TEXTURE_NUMBER "SDL.texture.vulkan.texture" +#define SDL_PROP_TEXTURE_GPU_TEXTURE_POINTER "SDL.texture.gpu.texture" +#define SDL_PROP_TEXTURE_GPU_TEXTURE_UV_POINTER "SDL.texture.gpu.texture_uv" +#define SDL_PROP_TEXTURE_GPU_TEXTURE_U_POINTER "SDL.texture.gpu.texture_u" +#define SDL_PROP_TEXTURE_GPU_TEXTURE_V_POINTER "SDL.texture.gpu.texture_v" + +/** + * Get the renderer that created an SDL_Texture. + * + * \param texture the texture to query. + * \returns a pointer to the SDL_Renderer that created the texture, or NULL on + * failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Renderer * SDLCALL SDL_GetRendererFromTexture(SDL_Texture *texture); + +/** + * Get the size of a texture, as floating point values. + * + * \param texture the texture to query. + * \param w a pointer filled in with the width of the texture in pixels. This + * argument can be NULL if you don't need this information. + * \param h a pointer filled in with the height of the texture in pixels. This + * argument can be NULL if you don't need this information. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureSize(SDL_Texture *texture, float *w, float *h); + +/** + * Set the palette used by a texture. + * + * Setting the palette keeps an internal reference to the palette, which can + * be safely destroyed afterwards. + * + * A single palette can be shared with many textures. + * + * \param texture the texture to update. + * \param palette the SDL_Palette structure to use. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_CreatePalette + * \sa SDL_GetTexturePalette + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetTexturePalette(SDL_Texture *texture, SDL_Palette *palette); + +/** + * Get the palette used by a texture. + * + * \param texture the texture to query. + * \returns a pointer to the palette used by the texture, or NULL if there is + * no palette used. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_SetTexturePalette + */ +extern SDL_DECLSPEC SDL_Palette * SDLCALL SDL_GetTexturePalette(SDL_Texture *texture); + +/** + * Set an additional color value multiplied into render copy operations. + * + * When this texture is rendered, during the copy operation each source color + * channel is modulated by the appropriate color value according to the + * following formula: + * + * `srcC = srcC * (color / 255)` + * + * Color modulation is not always supported by the renderer; it will return + * false if color modulation is not supported. + * + * \param texture the texture to update. + * \param r the red color value multiplied into copy operations. + * \param g the green color value multiplied into copy operations. + * \param b the blue color value multiplied into copy operations. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTextureColorMod + * \sa SDL_SetTextureAlphaMod + * \sa SDL_SetTextureColorModFloat + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetTextureColorMod(SDL_Texture *texture, Uint8 r, Uint8 g, Uint8 b); + + +/** + * Set an additional color value multiplied into render copy operations. + * + * When this texture is rendered, during the copy operation each source color + * channel is modulated by the appropriate color value according to the + * following formula: + * + * `srcC = srcC * color` + * + * Color modulation is not always supported by the renderer; it will return + * false if color modulation is not supported. + * + * \param texture the texture to update. + * \param r the red color value multiplied into copy operations. + * \param g the green color value multiplied into copy operations. + * \param b the blue color value multiplied into copy operations. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTextureColorModFloat + * \sa SDL_SetTextureAlphaModFloat + * \sa SDL_SetTextureColorMod + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetTextureColorModFloat(SDL_Texture *texture, float r, float g, float b); + + +/** + * Get the additional color value multiplied into render copy operations. + * + * \param texture the texture to query. + * \param r a pointer filled in with the current red color value. + * \param g a pointer filled in with the current green color value. + * \param b a pointer filled in with the current blue color value. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTextureAlphaMod + * \sa SDL_GetTextureColorModFloat + * \sa SDL_SetTextureColorMod + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureColorMod(SDL_Texture *texture, Uint8 *r, Uint8 *g, Uint8 *b); + +/** + * Get the additional color value multiplied into render copy operations. + * + * \param texture the texture to query. + * \param r a pointer filled in with the current red color value. + * \param g a pointer filled in with the current green color value. + * \param b a pointer filled in with the current blue color value. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTextureAlphaModFloat + * \sa SDL_GetTextureColorMod + * \sa SDL_SetTextureColorModFloat + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureColorModFloat(SDL_Texture *texture, float *r, float *g, float *b); + +/** + * Set an additional alpha value multiplied into render copy operations. + * + * When this texture is rendered, during the copy operation the source alpha + * value is modulated by this alpha value according to the following formula: + * + * `srcA = srcA * (alpha / 255)` + * + * Alpha modulation is not always supported by the renderer; it will return + * false if alpha modulation is not supported. + * + * \param texture the texture to update. + * \param alpha the source alpha value multiplied into copy operations. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTextureAlphaMod + * \sa SDL_SetTextureAlphaModFloat + * \sa SDL_SetTextureColorMod + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetTextureAlphaMod(SDL_Texture *texture, Uint8 alpha); + +/** + * Set an additional alpha value multiplied into render copy operations. + * + * When this texture is rendered, during the copy operation the source alpha + * value is modulated by this alpha value according to the following formula: + * + * `srcA = srcA * alpha` + * + * Alpha modulation is not always supported by the renderer; it will return + * false if alpha modulation is not supported. + * + * \param texture the texture to update. + * \param alpha the source alpha value multiplied into copy operations. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTextureAlphaModFloat + * \sa SDL_SetTextureAlphaMod + * \sa SDL_SetTextureColorModFloat + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetTextureAlphaModFloat(SDL_Texture *texture, float alpha); + +/** + * Get the additional alpha value multiplied into render copy operations. + * + * \param texture the texture to query. + * \param alpha a pointer filled in with the current alpha value. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTextureAlphaModFloat + * \sa SDL_GetTextureColorMod + * \sa SDL_SetTextureAlphaMod + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureAlphaMod(SDL_Texture *texture, Uint8 *alpha); + +/** + * Get the additional alpha value multiplied into render copy operations. + * + * \param texture the texture to query. + * \param alpha a pointer filled in with the current alpha value. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTextureAlphaMod + * \sa SDL_GetTextureColorModFloat + * \sa SDL_SetTextureAlphaModFloat + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureAlphaModFloat(SDL_Texture *texture, float *alpha); + +/** + * Set the blend mode for a texture, used by SDL_RenderTexture(). + * + * If the blend mode is not supported, the closest supported mode is chosen + * and this function returns false. + * + * \param texture the texture to update. + * \param blendMode the SDL_BlendMode to use for texture blending. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTextureBlendMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode blendMode); + +/** + * Get the blend mode used for texture copy operations. + * + * \param texture the texture to query. + * \param blendMode a pointer filled in with the current SDL_BlendMode. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetTextureBlendMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode *blendMode); + +/** + * Set the scale mode used for texture scale operations. + * + * The default texture scale mode is SDL_SCALEMODE_LINEAR. + * + * If the scale mode is not supported, the closest supported mode is chosen. + * + * \param texture the texture to update. + * \param scaleMode the SDL_ScaleMode to use for texture scaling. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTextureScaleMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetTextureScaleMode(SDL_Texture *texture, SDL_ScaleMode scaleMode); + +/** + * Get the scale mode used for texture scale operations. + * + * \param texture the texture to query. + * \param scaleMode a pointer filled in with the current scale mode. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetTextureScaleMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureScaleMode(SDL_Texture *texture, SDL_ScaleMode *scaleMode); + +/** + * Update the given texture rectangle with new pixel data. + * + * The pixel data must be in the pixel format of the texture, which can be + * queried using the SDL_PROP_TEXTURE_FORMAT_NUMBER property. + * + * This is a fairly slow function, intended for use with static textures that + * do not change often. + * + * If the texture is intended to be updated often, it is preferred to create + * the texture as streaming and use the locking functions referenced below. + * While this function will work with streaming textures, for optimization + * reasons you may not get the pixels back if you lock the texture afterward. + * + * \param texture the texture to update. + * \param rect an SDL_Rect structure representing the area to update, or NULL + * to update the entire texture. + * \param pixels the raw pixel data in the format of the texture. + * \param pitch the number of bytes in a row of pixel data, including padding + * between lines. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockTexture + * \sa SDL_UnlockTexture + * \sa SDL_UpdateNVTexture + * \sa SDL_UpdateYUVTexture + */ +extern SDL_DECLSPEC bool SDLCALL SDL_UpdateTexture(SDL_Texture *texture, const SDL_Rect *rect, const void *pixels, int pitch); + +/** + * Update a rectangle within a planar YV12 or IYUV texture with new pixel + * data. + * + * You can use SDL_UpdateTexture() as long as your pixel data is a contiguous + * block of Y and U/V planes in the proper order, but this function is + * available if your pixel data is not contiguous. + * + * \param texture the texture to update. + * \param rect a pointer to the rectangle of pixels to update, or NULL to + * update the entire texture. + * \param Yplane the raw pixel data for the Y plane. + * \param Ypitch the number of bytes between rows of pixel data for the Y + * plane. + * \param Uplane the raw pixel data for the U plane. + * \param Upitch the number of bytes between rows of pixel data for the U + * plane. + * \param Vplane the raw pixel data for the V plane. + * \param Vpitch the number of bytes between rows of pixel data for the V + * plane. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_UpdateNVTexture + * \sa SDL_UpdateTexture + */ +extern SDL_DECLSPEC bool SDLCALL SDL_UpdateYUVTexture(SDL_Texture *texture, + const SDL_Rect *rect, + const Uint8 *Yplane, int Ypitch, + const Uint8 *Uplane, int Upitch, + const Uint8 *Vplane, int Vpitch); + +/** + * Update a rectangle within a planar NV12 or NV21 texture with new pixels. + * + * You can use SDL_UpdateTexture() as long as your pixel data is a contiguous + * block of NV12/21 planes in the proper order, but this function is available + * if your pixel data is not contiguous. + * + * \param texture the texture to update. + * \param rect a pointer to the rectangle of pixels to update, or NULL to + * update the entire texture. + * \param Yplane the raw pixel data for the Y plane. + * \param Ypitch the number of bytes between rows of pixel data for the Y + * plane. + * \param UVplane the raw pixel data for the UV plane. + * \param UVpitch the number of bytes between rows of pixel data for the UV + * plane. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_UpdateTexture + * \sa SDL_UpdateYUVTexture + */ +extern SDL_DECLSPEC bool SDLCALL SDL_UpdateNVTexture(SDL_Texture *texture, + const SDL_Rect *rect, + const Uint8 *Yplane, int Ypitch, + const Uint8 *UVplane, int UVpitch); + +/** + * Lock a portion of the texture for **write-only** pixel access. + * + * As an optimization, the pixels made available for editing don't necessarily + * contain the old texture data. This is a write-only operation, and if you + * need to keep a copy of the texture data you should do that at the + * application level. + * + * You must use SDL_UnlockTexture() to unlock the pixels and apply any + * changes. + * + * \param texture the texture to lock for access, which was created with + * `SDL_TEXTUREACCESS_STREAMING`. + * \param rect an SDL_Rect structure representing the area to lock for access; + * NULL to lock the entire texture. + * \param pixels this is filled in with a pointer to the locked pixels, + * appropriately offset by the locked area. + * \param pitch this is filled in with the pitch of the locked pixels; the + * pitch is the length of one row in bytes. + * \returns true on success or false if the texture is not valid or was not + * created with `SDL_TEXTUREACCESS_STREAMING`; call SDL_GetError() + * for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockTextureToSurface + * \sa SDL_UnlockTexture + */ +extern SDL_DECLSPEC bool SDLCALL SDL_LockTexture(SDL_Texture *texture, + const SDL_Rect *rect, + void **pixels, int *pitch); + +/** + * Lock a portion of the texture for **write-only** pixel access, and expose + * it as a SDL surface. + * + * Besides providing an SDL_Surface instead of raw pixel data, this function + * operates like SDL_LockTexture. + * + * As an optimization, the pixels made available for editing don't necessarily + * contain the old texture data. This is a write-only operation, and if you + * need to keep a copy of the texture data you should do that at the + * application level. + * + * You must use SDL_UnlockTexture() to unlock the pixels and apply any + * changes. + * + * The returned surface is freed internally after calling SDL_UnlockTexture() + * or SDL_DestroyTexture(). The caller should not free it. + * + * \param texture the texture to lock for access, which must be created with + * `SDL_TEXTUREACCESS_STREAMING`. + * \param rect a pointer to the rectangle to lock for access. If the rect is + * NULL, the entire texture will be locked. + * \param surface a pointer to an SDL surface of size **rect**. Don't assume + * any specific pixel content. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockTexture + * \sa SDL_UnlockTexture + */ +extern SDL_DECLSPEC bool SDLCALL SDL_LockTextureToSurface(SDL_Texture *texture, const SDL_Rect *rect, SDL_Surface **surface); + +/** + * Unlock a texture, uploading the changes to video memory, if needed. + * + * **Warning**: Please note that SDL_LockTexture() is intended to be + * write-only; it will not guarantee the previous contents of the texture will + * be provided. You must fully initialize any area of a texture that you lock + * before unlocking it, as the pixels might otherwise be uninitialized memory. + * + * Which is to say: locking and immediately unlocking a texture can result in + * corrupted textures, depending on the renderer in use. + * + * \param texture a texture locked by SDL_LockTexture(). + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockTexture + */ +extern SDL_DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture *texture); + +/** + * Set a texture as the current rendering target. + * + * The default render target is the window for which the renderer was created. + * To stop rendering to a texture and render to the window again, call this + * function with a NULL `texture`. + * + * Viewport, cliprect, scale, and logical presentation are unique to each + * render target. Get and set functions for these states apply to the current + * render target set by this function, and those states persist on each target + * when the current render target changes. + * + * \param renderer the rendering context. + * \param texture the targeted texture, which must be created with the + * `SDL_TEXTUREACCESS_TARGET` flag, or NULL to render to the + * window instead of a texture. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderTarget + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture); + +/** + * Get the current render target. + * + * The default render target is the window for which the renderer was created, + * and is reported a NULL here. + * + * \param renderer the rendering context. + * \returns the current render target or NULL for the default render target. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetRenderTarget + */ +extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_GetRenderTarget(SDL_Renderer *renderer); + +/** + * Set a device-independent resolution and presentation mode for rendering. + * + * This function sets the width and height of the logical rendering output. + * The renderer will act as if the current render target is always the + * requested dimensions, scaling to the actual resolution as necessary. + * + * This can be useful for games that expect a fixed size, but would like to + * scale the output to whatever is available, regardless of how a user resizes + * a window, or if the display is high DPI. + * + * Logical presentation can be used with both render target textures and the + * renderer's window; the state is unique to each render target, and this + * function sets the state for the current render target. It might be useful + * to draw to a texture that matches the window dimensions with logical + * presentation enabled, and then draw that texture across the entire window + * with logical presentation disabled. Be careful not to render both with + * logical presentation enabled, however, as this could produce + * double-letterboxing, etc. + * + * You can disable logical coordinates by setting the mode to + * SDL_LOGICAL_PRESENTATION_DISABLED, and in that case you get the full pixel + * resolution of the render target; it is safe to toggle logical presentation + * during the rendering of a frame: perhaps most of the rendering is done to + * specific dimensions but to make fonts look sharp, the app turns off logical + * presentation while drawing text, for example. + * + * You can convert coordinates in an event into rendering coordinates using + * SDL_ConvertEventToRenderCoordinates(). + * + * \param renderer the rendering context. + * \param w the width of the logical resolution. + * \param h the height of the logical resolution. + * \param mode the presentation mode used. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ConvertEventToRenderCoordinates + * \sa SDL_GetRenderLogicalPresentation + * \sa SDL_GetRenderLogicalPresentationRect + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderLogicalPresentation(SDL_Renderer *renderer, int w, int h, SDL_RendererLogicalPresentation mode); + +/** + * Get device independent resolution and presentation mode for rendering. + * + * This function gets the width and height of the logical rendering output, or + * 0 if a logical resolution is not enabled. + * + * Each render target has its own logical presentation state. This function + * gets the state for the current render target. + * + * \param renderer the rendering context. + * \param w an int filled with the logical presentation width. + * \param h an int filled with the logical presentation height. + * \param mode a variable filled with the logical presentation mode being + * used. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetRenderLogicalPresentation + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderLogicalPresentation(SDL_Renderer *renderer, int *w, int *h, SDL_RendererLogicalPresentation *mode); + +/** + * Get the final presentation rectangle for rendering. + * + * This function returns the calculated rectangle used for logical + * presentation, based on the presentation mode and output size. If logical + * presentation is disabled, it will fill the rectangle with the output size, + * in pixels. + * + * Each render target has its own logical presentation state. This function + * gets the rectangle for the current render target. + * + * \param renderer the rendering context. + * \param rect a pointer filled in with the final presentation rectangle, may + * be NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetRenderLogicalPresentation + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderLogicalPresentationRect(SDL_Renderer *renderer, SDL_FRect *rect); + +/** + * Get a point in render coordinates when given a point in window coordinates. + * + * This takes into account several states: + * + * - The window dimensions. + * - The logical presentation settings (SDL_SetRenderLogicalPresentation) + * - The scale (SDL_SetRenderScale) + * - The viewport (SDL_SetRenderViewport) + * + * \param renderer the rendering context. + * \param window_x the x coordinate in window coordinates. + * \param window_y the y coordinate in window coordinates. + * \param x a pointer filled with the x coordinate in render coordinates. + * \param y a pointer filled with the y coordinate in render coordinates. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetRenderLogicalPresentation + * \sa SDL_SetRenderScale + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderCoordinatesFromWindow(SDL_Renderer *renderer, float window_x, float window_y, float *x, float *y); + +/** + * Get a point in window coordinates when given a point in render coordinates. + * + * This takes into account several states: + * + * - The window dimensions. + * - The logical presentation settings (SDL_SetRenderLogicalPresentation) + * - The scale (SDL_SetRenderScale) + * - The viewport (SDL_SetRenderViewport) + * + * \param renderer the rendering context. + * \param x the x coordinate in render coordinates. + * \param y the y coordinate in render coordinates. + * \param window_x a pointer filled with the x coordinate in window + * coordinates. + * \param window_y a pointer filled with the y coordinate in window + * coordinates. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetRenderLogicalPresentation + * \sa SDL_SetRenderScale + * \sa SDL_SetRenderViewport + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderCoordinatesToWindow(SDL_Renderer *renderer, float x, float y, float *window_x, float *window_y); + +/** + * Convert the coordinates in an event to render coordinates. + * + * This takes into account several states: + * + * - The window dimensions. + * - The logical presentation settings (SDL_SetRenderLogicalPresentation) + * - The scale (SDL_SetRenderScale) + * - The viewport (SDL_SetRenderViewport) + * + * Various event types are converted with this function: mouse, touch, pen, + * etc. + * + * Touch coordinates are converted from normalized coordinates in the window + * to non-normalized rendering coordinates. + * + * Relative mouse coordinates (xrel and yrel event fields) are _also_ + * converted. Applications that do not want these fields converted should use + * SDL_RenderCoordinatesFromWindow() on the specific event fields instead of + * converting the entire event structure. + * + * Once converted, coordinates may be outside the rendering area. + * + * \param renderer the rendering context. + * \param event the event to modify. + * \returns true if the event is converted or doesn't need conversion, or + * false on failure; call SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderCoordinatesFromWindow + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ConvertEventToRenderCoordinates(SDL_Renderer *renderer, SDL_Event *event); + +/** + * Set the drawing area for rendering on the current target. + * + * Drawing will clip to this area (separately from any clipping done with + * SDL_SetRenderClipRect), and the top left of the area will become coordinate + * (0, 0) for future drawing commands. + * + * The area's width and height must be >= 0. + * + * Each render target has its own viewport. This function sets the viewport + * for the current render target. + * + * \param renderer the rendering context. + * \param rect the SDL_Rect structure representing the drawing area, or NULL + * to set the viewport to the entire target. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderViewport + * \sa SDL_RenderViewportSet + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderViewport(SDL_Renderer *renderer, const SDL_Rect *rect); + +/** + * Get the drawing area for the current target. + * + * Each render target has its own viewport. This function gets the viewport + * for the current render target. + * + * \param renderer the rendering context. + * \param rect an SDL_Rect structure filled in with the current drawing area. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderViewportSet + * \sa SDL_SetRenderViewport + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderViewport(SDL_Renderer *renderer, SDL_Rect *rect); + +/** + * Return whether an explicit rectangle was set as the viewport. + * + * This is useful if you're saving and restoring the viewport and want to know + * whether you should restore a specific rectangle or NULL. + * + * Each render target has its own viewport. This function checks the viewport + * for the current render target. + * + * \param renderer the rendering context. + * \returns true if the viewport was set to a specific rectangle, or false if + * it was set to NULL (the entire target). + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderViewport + * \sa SDL_SetRenderViewport + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderViewportSet(SDL_Renderer *renderer); + +/** + * Get the safe area for rendering within the current viewport. + * + * Some devices have portions of the screen which are partially obscured or + * not interactive, possibly due to on-screen controls, curved edges, camera + * notches, TV overscan, etc. This function provides the area of the current + * viewport which is safe to have interactible content. You should continue + * rendering into the rest of the render target, but it should not contain + * visually important or interactible content. + * + * \param renderer the rendering context. + * \param rect a pointer filled in with the area that is safe for interactive + * content. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderSafeArea(SDL_Renderer *renderer, SDL_Rect *rect); + +/** + * Set the clip rectangle for rendering on the specified target. + * + * Each render target has its own clip rectangle. This function sets the + * cliprect for the current render target. + * + * \param renderer the rendering context. + * \param rect an SDL_Rect structure representing the clip area, relative to + * the viewport, or NULL to disable clipping. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderClipRect + * \sa SDL_RenderClipEnabled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderClipRect(SDL_Renderer *renderer, const SDL_Rect *rect); + +/** + * Get the clip rectangle for the current target. + * + * Each render target has its own clip rectangle. This function gets the + * cliprect for the current render target. + * + * \param renderer the rendering context. + * \param rect an SDL_Rect structure filled in with the current clipping area + * or an empty rectangle if clipping is disabled. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderClipEnabled + * \sa SDL_SetRenderClipRect + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderClipRect(SDL_Renderer *renderer, SDL_Rect *rect); + +/** + * Get whether clipping is enabled on the given render target. + * + * Each render target has its own clip rectangle. This function checks the + * cliprect for the current render target. + * + * \param renderer the rendering context. + * \returns true if clipping is enabled or false if not; call SDL_GetError() + * for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderClipRect + * \sa SDL_SetRenderClipRect + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderClipEnabled(SDL_Renderer *renderer); + +/** + * Set the drawing scale for rendering on the current target. + * + * The drawing coordinates are scaled by the x/y scaling factors before they + * are used by the renderer. This allows resolution independent drawing with a + * single coordinate system. + * + * If this results in scaling or subpixel drawing by the rendering backend, it + * will be handled using the appropriate quality hints. For best results use + * integer scaling factors. + * + * Each render target has its own scale. This function sets the scale for the + * current render target. + * + * \param renderer the rendering context. + * \param scaleX the horizontal scaling factor. + * \param scaleY the vertical scaling factor. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderScale + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderScale(SDL_Renderer *renderer, float scaleX, float scaleY); + +/** + * Get the drawing scale for the current target. + * + * Each render target has its own scale. This function gets the scale for the + * current render target. + * + * \param renderer the rendering context. + * \param scaleX a pointer filled in with the horizontal scaling factor. + * \param scaleY a pointer filled in with the vertical scaling factor. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetRenderScale + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderScale(SDL_Renderer *renderer, float *scaleX, float *scaleY); + +/** + * Set the color used for drawing operations. + * + * Set the color for drawing or filling rectangles, lines, and points, and for + * SDL_RenderClear(). + * + * \param renderer the rendering context. + * \param r the red value used to draw on the rendering target. + * \param g the green value used to draw on the rendering target. + * \param b the blue value used to draw on the rendering target. + * \param a the alpha value used to draw on the rendering target; usually + * `SDL_ALPHA_OPAQUE` (255). Use SDL_SetRenderDrawBlendMode to + * specify how the alpha channel is used. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderDrawColor + * \sa SDL_SetRenderDrawColorFloat + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderDrawColor(SDL_Renderer *renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + +/** + * Set the color used for drawing operations (Rect, Line and Clear). + * + * Set the color for drawing or filling rectangles, lines, and points, and for + * SDL_RenderClear(). + * + * \param renderer the rendering context. + * \param r the red value used to draw on the rendering target. + * \param g the green value used to draw on the rendering target. + * \param b the blue value used to draw on the rendering target. + * \param a the alpha value used to draw on the rendering target. Use + * SDL_SetRenderDrawBlendMode to specify how the alpha channel is + * used. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderDrawColorFloat + * \sa SDL_SetRenderDrawColor + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderDrawColorFloat(SDL_Renderer *renderer, float r, float g, float b, float a); + +/** + * Get the color used for drawing operations (Rect, Line and Clear). + * + * \param renderer the rendering context. + * \param r a pointer filled in with the red value used to draw on the + * rendering target. + * \param g a pointer filled in with the green value used to draw on the + * rendering target. + * \param b a pointer filled in with the blue value used to draw on the + * rendering target. + * \param a a pointer filled in with the alpha value used to draw on the + * rendering target; usually `SDL_ALPHA_OPAQUE` (255). + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderDrawColorFloat + * \sa SDL_SetRenderDrawColor + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderDrawColor(SDL_Renderer *renderer, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a); + +/** + * Get the color used for drawing operations (Rect, Line and Clear). + * + * \param renderer the rendering context. + * \param r a pointer filled in with the red value used to draw on the + * rendering target. + * \param g a pointer filled in with the green value used to draw on the + * rendering target. + * \param b a pointer filled in with the blue value used to draw on the + * rendering target. + * \param a a pointer filled in with the alpha value used to draw on the + * rendering target. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetRenderDrawColorFloat + * \sa SDL_GetRenderDrawColor + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderDrawColorFloat(SDL_Renderer *renderer, float *r, float *g, float *b, float *a); + +/** + * Set the color scale used for render operations. + * + * The color scale is an additional scale multiplied into the pixel color + * value while rendering. This can be used to adjust the brightness of colors + * during HDR rendering, or changing HDR video brightness when playing on an + * SDR display. + * + * The color scale does not affect the alpha channel, only the color + * brightness. + * + * \param renderer the rendering context. + * \param scale the color scale value. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderColorScale + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderColorScale(SDL_Renderer *renderer, float scale); + +/** + * Get the color scale used for render operations. + * + * \param renderer the rendering context. + * \param scale a pointer filled in with the current color scale value. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetRenderColorScale + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderColorScale(SDL_Renderer *renderer, float *scale); + +/** + * Set the blend mode used for drawing operations (Fill and Line). + * + * If the blend mode is not supported, the closest supported mode is chosen. + * + * \param renderer the rendering context. + * \param blendMode the SDL_BlendMode to use for blending. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderDrawBlendMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer *renderer, SDL_BlendMode blendMode); + +/** + * Get the blend mode used for drawing operations. + * + * \param renderer the rendering context. + * \param blendMode a pointer filled in with the current SDL_BlendMode. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetRenderDrawBlendMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer *renderer, SDL_BlendMode *blendMode); + +/** + * Clear the current rendering target with the drawing color. + * + * This function clears the entire rendering target, ignoring the viewport and + * the clip rectangle. Note, that clearing will also set/fill all pixels of + * the rendering target to current renderer draw color, so make sure to invoke + * SDL_SetRenderDrawColor() when needed. + * + * \param renderer the rendering context. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetRenderDrawColor + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderClear(SDL_Renderer *renderer); + +/** + * Draw a point on the current rendering target at subpixel precision. + * + * \param renderer the renderer which should draw a point. + * \param x the x coordinate of the point. + * \param y the y coordinate of the point. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderPoints + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderPoint(SDL_Renderer *renderer, float x, float y); + +/** + * Draw multiple points on the current rendering target at subpixel precision. + * + * \param renderer the renderer which should draw multiple points. + * \param points the points to draw. + * \param count the number of points to draw. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderPoint + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderPoints(SDL_Renderer *renderer, const SDL_FPoint *points, int count); + +/** + * Draw a line on the current rendering target at subpixel precision. + * + * \param renderer the renderer which should draw a line. + * \param x1 the x coordinate of the start point. + * \param y1 the y coordinate of the start point. + * \param x2 the x coordinate of the end point. + * \param y2 the y coordinate of the end point. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderLines + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderLine(SDL_Renderer *renderer, float x1, float y1, float x2, float y2); + +/** + * Draw a series of connected lines on the current rendering target at + * subpixel precision. + * + * \param renderer the renderer which should draw multiple lines. + * \param points the points along the lines. + * \param count the number of points, drawing count-1 lines. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderLine + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderLines(SDL_Renderer *renderer, const SDL_FPoint *points, int count); + +/** + * Draw a rectangle on the current rendering target at subpixel precision. + * + * \param renderer the renderer which should draw a rectangle. + * \param rect a pointer to the destination rectangle, or NULL to outline the + * entire rendering target. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderRects + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderRect(SDL_Renderer *renderer, const SDL_FRect *rect); + +/** + * Draw some number of rectangles on the current rendering target at subpixel + * precision. + * + * \param renderer the renderer which should draw multiple rectangles. + * \param rects a pointer to an array of destination rectangles. + * \param count the number of rectangles. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderRect + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderRects(SDL_Renderer *renderer, const SDL_FRect *rects, int count); + +/** + * Fill a rectangle on the current rendering target with the drawing color at + * subpixel precision. + * + * \param renderer the renderer which should fill a rectangle. + * \param rect a pointer to the destination rectangle, or NULL for the entire + * rendering target. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderFillRects + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderFillRect(SDL_Renderer *renderer, const SDL_FRect *rect); + +/** + * Fill some number of rectangles on the current rendering target with the + * drawing color at subpixel precision. + * + * \param renderer the renderer which should fill multiple rectangles. + * \param rects a pointer to an array of destination rectangles. + * \param count the number of rectangles. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderFillRect + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderFillRects(SDL_Renderer *renderer, const SDL_FRect *rects, int count); + +/** + * Copy a portion of the texture to the current rendering target at subpixel + * precision. + * + * \param renderer the renderer which should copy parts of a texture. + * \param texture the source texture. + * \param srcrect a pointer to the source rectangle, or NULL for the entire + * texture. + * \param dstrect a pointer to the destination rectangle, or NULL for the + * entire rendering target. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderTextureRotated + * \sa SDL_RenderTextureTiled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, const SDL_FRect *dstrect); + +/** + * Copy a portion of the source texture to the current rendering target, with + * rotation and flipping, at subpixel precision. + * + * \param renderer the renderer which should copy parts of a texture. + * \param texture the source texture. + * \param srcrect a pointer to the source rectangle, or NULL for the entire + * texture. + * \param dstrect a pointer to the destination rectangle, or NULL for the + * entire rendering target. + * \param angle an angle in degrees that indicates the rotation that will be + * applied to dstrect, rotating it in a clockwise direction. + * \param center a pointer to a point indicating the point around which + * dstrect will be rotated (if NULL, rotation will be done + * around dstrect.w/2, dstrect.h/2). + * \param flip an SDL_FlipMode value stating which flipping actions should be + * performed on the texture. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderTexture + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderTextureRotated(SDL_Renderer *renderer, SDL_Texture *texture, + const SDL_FRect *srcrect, const SDL_FRect *dstrect, + double angle, const SDL_FPoint *center, + SDL_FlipMode flip); + +/** + * Copy a portion of the source texture to the current rendering target, with + * affine transform, at subpixel precision. + * + * \param renderer the renderer which should copy parts of a texture. + * \param texture the source texture. + * \param srcrect a pointer to the source rectangle, or NULL for the entire + * texture. + * \param origin a pointer to a point indicating where the top-left corner of + * srcrect should be mapped to, or NULL for the rendering + * target's origin. + * \param right a pointer to a point indicating where the top-right corner of + * srcrect should be mapped to, or NULL for the rendering + * target's top-right corner. + * \param down a pointer to a point indicating where the bottom-left corner of + * srcrect should be mapped to, or NULL for the rendering target's + * bottom-left corner. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety You may only call this function from the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderTexture + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderTextureAffine(SDL_Renderer *renderer, SDL_Texture *texture, + const SDL_FRect *srcrect, const SDL_FPoint *origin, + const SDL_FPoint *right, const SDL_FPoint *down); + +/** + * Tile a portion of the texture to the current rendering target at subpixel + * precision. + * + * The pixels in `srcrect` will be repeated as many times as needed to + * completely fill `dstrect`. + * + * \param renderer the renderer which should copy parts of a texture. + * \param texture the source texture. + * \param srcrect a pointer to the source rectangle, or NULL for the entire + * texture. + * \param scale the scale used to transform srcrect into the destination + * rectangle, e.g. a 32x32 texture with a scale of 2 would fill + * 64x64 tiles. + * \param dstrect a pointer to the destination rectangle, or NULL for the + * entire rendering target. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderTexture + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderTextureTiled(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float scale, const SDL_FRect *dstrect); + +/** + * Perform a scaled copy using the 9-grid algorithm to the current rendering + * target at subpixel precision. + * + * The pixels in the texture are split into a 3x3 grid, using the different + * corner sizes for each corner, and the sides and center making up the + * remaining pixels. The corners are then scaled using `scale` and fit into + * the corners of the destination rectangle. The sides and center are then + * stretched into place to cover the remaining destination rectangle. + * + * \param renderer the renderer which should copy parts of a texture. + * \param texture the source texture. + * \param srcrect the SDL_Rect structure representing the rectangle to be used + * for the 9-grid, or NULL to use the entire texture. + * \param left_width the width, in pixels, of the left corners in `srcrect`. + * \param right_width the width, in pixels, of the right corners in `srcrect`. + * \param top_height the height, in pixels, of the top corners in `srcrect`. + * \param bottom_height the height, in pixels, of the bottom corners in + * `srcrect`. + * \param scale the scale used to transform the corner of `srcrect` into the + * corner of `dstrect`, or 0.0f for an unscaled copy. + * \param dstrect a pointer to the destination rectangle, or NULL for the + * entire rendering target. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderTexture + * \sa SDL_RenderTexture9GridTiled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderTexture9Grid(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float left_width, float right_width, float top_height, float bottom_height, float scale, const SDL_FRect *dstrect); + +/** + * Perform a scaled copy using the 9-grid algorithm to the current rendering + * target at subpixel precision. + * + * The pixels in the texture are split into a 3x3 grid, using the different + * corner sizes for each corner, and the sides and center making up the + * remaining pixels. The corners are then scaled using `scale` and fit into + * the corners of the destination rectangle. The sides and center are then + * tiled into place to cover the remaining destination rectangle. + * + * \param renderer the renderer which should copy parts of a texture. + * \param texture the source texture. + * \param srcrect the SDL_Rect structure representing the rectangle to be used + * for the 9-grid, or NULL to use the entire texture. + * \param left_width the width, in pixels, of the left corners in `srcrect`. + * \param right_width the width, in pixels, of the right corners in `srcrect`. + * \param top_height the height, in pixels, of the top corners in `srcrect`. + * \param bottom_height the height, in pixels, of the bottom corners in + * `srcrect`. + * \param scale the scale used to transform the corner of `srcrect` into the + * corner of `dstrect`, or 0.0f for an unscaled copy. + * \param dstrect a pointer to the destination rectangle, or NULL for the + * entire rendering target. + * \param tileScale the scale used to transform the borders and center of + * `srcrect` into the borders and middle of `dstrect`, or + * 1.0f for an unscaled copy. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_RenderTexture + * \sa SDL_RenderTexture9Grid + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderTexture9GridTiled(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float left_width, float right_width, float top_height, float bottom_height, float scale, const SDL_FRect *dstrect, float tileScale); + +/** + * Render a list of triangles, optionally using a texture and indices into the + * vertex array Color and alpha modulation is done per vertex + * (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored). + * + * \param renderer the rendering context. + * \param texture (optional) The SDL texture to use. + * \param vertices vertices. + * \param num_vertices number of vertices. + * \param indices (optional) An array of integer indices into the 'vertices' + * array, if NULL all vertices will be rendered in sequential + * order. + * \param num_indices number of indices. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderGeometryRaw + * \sa SDL_SetRenderTextureAddressMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderGeometry(SDL_Renderer *renderer, + SDL_Texture *texture, + const SDL_Vertex *vertices, int num_vertices, + const int *indices, int num_indices); + +/** + * Render a list of triangles, optionally using a texture and indices into the + * vertex arrays Color and alpha modulation is done per vertex + * (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored). + * + * \param renderer the rendering context. + * \param texture (optional) The SDL texture to use. + * \param xy vertex positions. + * \param xy_stride byte size to move from one element to the next element. + * \param color vertex colors (as SDL_FColor). + * \param color_stride byte size to move from one element to the next element. + * \param uv vertex normalized texture coordinates. + * \param uv_stride byte size to move from one element to the next element. + * \param num_vertices number of vertices. + * \param indices (optional) An array of indices into the 'vertices' arrays, + * if NULL all vertices will be rendered in sequential order. + * \param num_indices number of indices. + * \param size_indices index size: 1 (byte), 2 (short), 4 (int). + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderGeometry + * \sa SDL_SetRenderTextureAddressMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderGeometryRaw(SDL_Renderer *renderer, + SDL_Texture *texture, + const float *xy, int xy_stride, + const SDL_FColor *color, int color_stride, + const float *uv, int uv_stride, + int num_vertices, + const void *indices, int num_indices, int size_indices); + +/** + * Set the texture addressing mode used in SDL_RenderGeometry(). + * + * \param renderer the rendering context. + * \param u_mode the SDL_TextureAddressMode to use for horizontal texture + * coordinates in SDL_RenderGeometry(). + * \param v_mode the SDL_TextureAddressMode to use for vertical texture + * coordinates in SDL_RenderGeometry(). + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_RenderGeometry + * \sa SDL_RenderGeometryRaw + * \sa SDL_GetRenderTextureAddressMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderTextureAddressMode(SDL_Renderer *renderer, SDL_TextureAddressMode u_mode, SDL_TextureAddressMode v_mode); + +/** + * Get the texture addressing mode used in SDL_RenderGeometry(). + * + * \param renderer the rendering context. + * \param u_mode a pointer filled in with the SDL_TextureAddressMode to use + * for horizontal texture coordinates in SDL_RenderGeometry(), + * may be NULL. + * \param v_mode a pointer filled in with the SDL_TextureAddressMode to use + * for vertical texture coordinates in SDL_RenderGeometry(), may + * be NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_SetRenderTextureAddressMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderTextureAddressMode(SDL_Renderer *renderer, SDL_TextureAddressMode *u_mode, SDL_TextureAddressMode *v_mode); + +/** + * Read pixels from the current rendering target. + * + * The returned surface contains pixels inside the desired area clipped to the + * current viewport, and should be freed with SDL_DestroySurface(). + * + * Note that this returns the actual pixels on the screen, so if you are using + * logical presentation you should use SDL_GetRenderLogicalPresentationRect() + * to get the area containing your content. + * + * **WARNING**: This is a very slow operation, and should not be used + * frequently. If you're using this on the main rendering target, it should be + * called after rendering and before SDL_RenderPresent(). + * + * \param renderer the rendering context. + * \param rect an SDL_Rect structure representing the area to read, which will + * be clipped to the current viewport, or NULL for the entire + * viewport. + * \returns a new SDL_Surface on success or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect); + +/** + * Update the screen with any rendering performed since the previous call. + * + * SDL's rendering functions operate on a backbuffer; that is, calling a + * rendering function such as SDL_RenderLine() does not directly put a line on + * the screen, but rather updates the backbuffer. As such, you compose your + * entire scene and *present* the composed backbuffer to the screen as a + * complete picture. + * + * Therefore, when using SDL's rendering API, one does all drawing intended + * for the frame, and then calls this function once per frame to present the + * final drawing to the user. + * + * The backbuffer should be considered invalidated after each present; do not + * assume that previous contents will exist between frames. You are strongly + * encouraged to call SDL_RenderClear() to initialize the backbuffer before + * starting each new frame's drawing, even if you plan to overwrite every + * pixel. + * + * Please note, that in case of rendering to a texture - there is **no need** + * to call `SDL_RenderPresent` after drawing needed objects to a texture, and + * should not be done; you are only required to change back the rendering + * target to default via `SDL_SetRenderTarget(renderer, NULL)` afterwards, as + * textures by themselves do not have a concept of backbuffers. Calling + * SDL_RenderPresent while rendering to a texture will fail. + * + * \param renderer the rendering context. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateRenderer + * \sa SDL_RenderClear + * \sa SDL_RenderFillRect + * \sa SDL_RenderFillRects + * \sa SDL_RenderLine + * \sa SDL_RenderLines + * \sa SDL_RenderPoint + * \sa SDL_RenderPoints + * \sa SDL_RenderRect + * \sa SDL_RenderRects + * \sa SDL_SetRenderDrawBlendMode + * \sa SDL_SetRenderDrawColor + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderPresent(SDL_Renderer *renderer); + +/** + * Destroy the specified texture. + * + * Passing NULL or an otherwise invalid texture will set the SDL error message + * to "Invalid texture". + * + * \param texture the texture to destroy. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateTexture + * \sa SDL_CreateTextureFromSurface + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture *texture); + +/** + * Destroy the rendering context for a window and free all associated + * textures. + * + * This should be called before destroying the associated window. + * + * \param renderer the rendering context. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateRenderer + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer *renderer); + +/** + * Force the rendering context to flush any pending commands and state. + * + * You do not need to (and in fact, shouldn't) call this function unless you + * are planning to call into OpenGL/Direct3D/Metal/whatever directly, in + * addition to using an SDL_Renderer. + * + * This is for a very-specific case: if you are using SDL's render API, and + * you plan to make OpenGL/D3D/whatever calls in addition to SDL render API + * calls. If this applies, you should call this function between calls to + * SDL's render API and the low-level API you're using in cooperation. + * + * In all other cases, you can ignore this function. + * + * This call makes SDL flush any pending rendering work it was queueing up to + * do later in a single batch, and marks any internal cached state as invalid, + * so it'll prepare all its state again later, from scratch. + * + * This means you do not need to save state in your rendering code to protect + * the SDL renderer. However, there lots of arbitrary pieces of Direct3D and + * OpenGL state that can confuse things; you should use your best judgment and + * be prepared to make changes if specific state needs to be protected. + * + * \param renderer the rendering context. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_FlushRenderer(SDL_Renderer *renderer); + +/** + * Get the CAMetalLayer associated with the given Metal renderer. + * + * This function returns `void *`, so SDL doesn't have to include Metal's + * headers, but it can be safely cast to a `CAMetalLayer *`. + * + * \param renderer the renderer to query. + * \returns a `CAMetalLayer *` on success, or NULL if the renderer isn't a + * Metal renderer. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderMetalCommandEncoder + */ +extern SDL_DECLSPEC void * SDLCALL SDL_GetRenderMetalLayer(SDL_Renderer *renderer); + +/** + * Get the Metal command encoder for the current frame. + * + * This function returns `void *`, so SDL doesn't have to include Metal's + * headers, but it can be safely cast to an `id`. + * + * This will return NULL if Metal refuses to give SDL a drawable to render to, + * which might happen if the window is hidden/minimized/offscreen. This + * doesn't apply to command encoders for render targets, just the window's + * backbuffer. Check your return values! + * + * \param renderer the renderer to query. + * \returns an `id` on success, or NULL if the + * renderer isn't a Metal renderer or there was an error. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderMetalLayer + */ +extern SDL_DECLSPEC void * SDLCALL SDL_GetRenderMetalCommandEncoder(SDL_Renderer *renderer); + + +/** + * Add a set of synchronization semaphores for the current frame. + * + * The Vulkan renderer will wait for `wait_semaphore` before submitting + * rendering commands and signal `signal_semaphore` after rendering commands + * are complete for this frame. + * + * This should be called each frame that you want semaphore synchronization. + * The Vulkan renderer may have multiple frames in flight on the GPU, so you + * should have multiple semaphores that are used for synchronization. Querying + * SDL_PROP_RENDERER_VULKAN_SWAPCHAIN_IMAGE_COUNT_NUMBER will give you the + * maximum number of semaphores you'll need. + * + * \param renderer the rendering context. + * \param wait_stage_mask the VkPipelineStageFlags for the wait. + * \param wait_semaphore a VkSempahore to wait on before rendering the current + * frame, or 0 if not needed. + * \param signal_semaphore a VkSempahore that SDL will signal when rendering + * for the current frame is complete, or 0 if not + * needed. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is **NOT** safe to call this function from two threads at + * once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_AddVulkanRenderSemaphores(SDL_Renderer *renderer, Uint32 wait_stage_mask, Sint64 wait_semaphore, Sint64 signal_semaphore); + +/** + * Toggle VSync of the given renderer. + * + * When a renderer is created, vsync defaults to SDL_RENDERER_VSYNC_DISABLED. + * + * The `vsync` parameter can be 1 to synchronize present with every vertical + * refresh, 2 to synchronize present with every second vertical refresh, etc., + * SDL_RENDERER_VSYNC_ADAPTIVE for late swap tearing (adaptive vsync), or + * SDL_RENDERER_VSYNC_DISABLED to disable. Not every value is supported by + * every driver, so you should check the return value to see whether the + * requested setting is supported. + * + * \param renderer the renderer to toggle. + * \param vsync the vertical refresh sync interval. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderVSync + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderVSync(SDL_Renderer *renderer, int vsync); + +#define SDL_RENDERER_VSYNC_DISABLED 0 +#define SDL_RENDERER_VSYNC_ADAPTIVE (-1) + +/** + * Get VSync of the given renderer. + * + * \param renderer the renderer to toggle. + * \param vsync an int filled with the current vertical refresh sync interval. + * See SDL_SetRenderVSync() for the meaning of the value. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetRenderVSync + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderVSync(SDL_Renderer *renderer, int *vsync); + +/** + * The size, in pixels, of a single SDL_RenderDebugText() character. + * + * The font is monospaced and square, so this applies to all characters. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_RenderDebugText + */ +#define SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE 8 + +/** + * Draw debug text to an SDL_Renderer. + * + * This function will render a string of text to an SDL_Renderer. Note that + * this is a convenience function for debugging, with severe limitations, and + * not intended to be used for production apps and games. + * + * Among these limitations: + * + * - It accepts UTF-8 strings, but will only renders ASCII characters. + * - It has a single, tiny size (8x8 pixels). You can use logical presentation + * or SDL_SetRenderScale() to adjust it. + * - It uses a simple, hardcoded bitmap font. It does not allow different font + * selections and it does not support truetype, for proper scaling. + * - It does no word-wrapping and does not treat newline characters as a line + * break. If the text goes out of the window, it's gone. + * + * For serious text rendering, there are several good options, such as + * SDL_ttf, stb_truetype, or other external libraries. + * + * On first use, this will create an internal texture for rendering glyphs. + * This texture will live until the renderer is destroyed. + * + * The text is drawn in the color specified by SDL_SetRenderDrawColor(). + * + * \param renderer the renderer which should draw a line of text. + * \param x the x coordinate where the top-left corner of the text will draw. + * \param y the y coordinate where the top-left corner of the text will draw. + * \param str the string to render. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderDebugTextFormat + * \sa SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderDebugText(SDL_Renderer *renderer, float x, float y, const char *str); + +/** + * Draw debug text to an SDL_Renderer. + * + * This function will render a printf()-style format string to a renderer. + * Note that this is a convenience function for debugging, with severe + * limitations, and is not intended to be used for production apps and games. + * + * For the full list of limitations and other useful information, see + * SDL_RenderDebugText. + * + * \param renderer the renderer which should draw the text. + * \param x the x coordinate where the top-left corner of the text will draw. + * \param y the y coordinate where the top-left corner of the text will draw. + * \param fmt the format string to draw. + * \param ... additional parameters matching % tokens in the `fmt` string, if + * any. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderDebugText + * \sa SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderDebugTextFormat(SDL_Renderer *renderer, float x, float y, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(4); + +/** + * Set default scale mode for new textures for given renderer. + * + * When a renderer is created, scale_mode defaults to SDL_SCALEMODE_LINEAR. + * + * \param renderer the renderer to update. + * \param scale_mode the scale mode to change to for new textures. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_GetDefaultTextureScaleMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetDefaultTextureScaleMode(SDL_Renderer *renderer, SDL_ScaleMode scale_mode); + +/** + * Get default texture scale mode of the given renderer. + * + * \param renderer the renderer to get data from. + * \param scale_mode a SDL_ScaleMode filled with current default scale mode. + * See SDL_SetDefaultTextureScaleMode() for the meaning of + * the value. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_SetDefaultTextureScaleMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetDefaultTextureScaleMode(SDL_Renderer *renderer, SDL_ScaleMode *scale_mode); + +/** + * A structure specifying the parameters of a GPU render state. + * + * \since This struct is available since SDL 3.4.0. + * + * \sa SDL_CreateGPURenderState + */ +typedef struct SDL_GPURenderStateCreateInfo +{ + SDL_GPUShader *fragment_shader; /**< The fragment shader to use when this render state is active */ + + Sint32 num_sampler_bindings; /**< The number of additional fragment samplers to bind when this render state is active */ + const SDL_GPUTextureSamplerBinding *sampler_bindings; /**< Additional fragment samplers to bind when this render state is active */ + + Sint32 num_storage_textures; /**< The number of storage textures to bind when this render state is active */ + SDL_GPUTexture *const *storage_textures; /**< Storage textures to bind when this render state is active */ + + Sint32 num_storage_buffers; /**< The number of storage buffers to bind when this render state is active */ + SDL_GPUBuffer *const *storage_buffers; /**< Storage buffers to bind when this render state is active */ + + SDL_PropertiesID props; /**< A properties ID for extensions. Should be 0 if no extensions are needed. */ +} SDL_GPURenderStateCreateInfo; + +/** + * A custom GPU render state. + * + * \since This struct is available since SDL 3.4.0. + * + * \sa SDL_CreateGPURenderState + * \sa SDL_SetGPURenderStateFragmentUniforms + * \sa SDL_SetGPURenderState + * \sa SDL_DestroyGPURenderState + */ +typedef struct SDL_GPURenderState SDL_GPURenderState; + +/** + * Create custom GPU render state. + * + * \param renderer the renderer to use. + * \param createinfo a struct describing the GPU render state to create. + * \returns a custom GPU render state or NULL on failure; call SDL_GetError() + * for more information. + * + * \threadsafety This function should be called on the thread that created the + * renderer. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_SetGPURenderStateFragmentUniforms + * \sa SDL_SetGPURenderState + * \sa SDL_DestroyGPURenderState + */ +extern SDL_DECLSPEC SDL_GPURenderState * SDLCALL SDL_CreateGPURenderState(SDL_Renderer *renderer, SDL_GPURenderStateCreateInfo *createinfo); + +/** + * Set fragment shader uniform variables in a custom GPU render state. + * + * The data is copied and will be pushed using + * SDL_PushGPUFragmentUniformData() during draw call execution. + * + * \param state the state to modify. + * \param slot_index the fragment uniform slot to push data to. + * \param data client data to write. + * \param length the length of the data to write. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should be called on the thread that created the + * renderer. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetGPURenderStateFragmentUniforms(SDL_GPURenderState *state, Uint32 slot_index, const void *data, Uint32 length); + +/** + * Set custom GPU render state. + * + * This function sets custom GPU render state for subsequent draw calls. This + * allows using custom shaders with the GPU renderer. + * + * \param renderer the renderer to use. + * \param state the state to to use, or NULL to clear custom GPU render state. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should be called on the thread that created the + * renderer. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetGPURenderState(SDL_Renderer *renderer, SDL_GPURenderState *state); + +/** + * Destroy custom GPU render state. + * + * \param state the state to destroy. + * + * \threadsafety This function should be called on the thread that created the + * renderer. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_CreateGPURenderState + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyGPURenderState(SDL_GPURenderState *state); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_render_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_revision.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_revision.h new file mode 100644 index 0000000..d4e850e --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_revision.h @@ -0,0 +1,59 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: Version */ + +/* + * SDL_revision.h contains the SDL revision, which might be defined on the + * compiler command line, or generated right into the header itself by the + * build system. + */ + +#ifndef SDL_revision_h_ +#define SDL_revision_h_ + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * This macro is a string describing the source at a particular point in + * development. + * + * This string is often generated from revision control's state at build time. + * + * This string can be quite complex and does not follow any standard. For + * example, it might be something like "SDL-prerelease-3.1.1-47-gf687e0732". + * It might also be user-defined at build time, so it's best to treat it as a + * clue in debugging forensics and not something the app will parse in any + * way. + * + * SDL_revision.h must be included in your program explicitly if you want + * access to the SDL_REVISION constant. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_REVISION "Some arbitrary string decided at SDL build time" +#elif defined(SDL_VENDOR_INFO) +#define SDL_REVISION SDL_VENDOR_INFO +#else +#define SDL_REVISION "" +#endif + +#endif /* SDL_revision_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_scancode.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_scancode.h new file mode 100644 index 0000000..6e9be47 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_scancode.h @@ -0,0 +1,429 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryScancode + * + * Defines keyboard scancodes. + * + * Please refer to the Best Keyboard Practices document for details on what + * this information means and how best to use it. + * + * https://wiki.libsdl.org/SDL3/BestKeyboardPractices + */ + +#ifndef SDL_scancode_h_ +#define SDL_scancode_h_ + +#include + +/** + * The SDL keyboard scancode representation. + * + * An SDL scancode is the physical representation of a key on the keyboard, + * independent of language and keyboard mapping. + * + * Values of this type are used to represent keyboard keys, among other places + * in the `scancode` field of the SDL_KeyboardEvent structure. + * + * The values in this enumeration are based on the USB usage page standard: + * https://usb.org/sites/default/files/hut1_5.pdf + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_Scancode +{ + SDL_SCANCODE_UNKNOWN = 0, + + /** + * \name Usage page 0x07 + * + * These values are from usage page 0x07 (USB keyboard page). + */ + /* @{ */ + + SDL_SCANCODE_A = 4, + SDL_SCANCODE_B = 5, + SDL_SCANCODE_C = 6, + SDL_SCANCODE_D = 7, + SDL_SCANCODE_E = 8, + SDL_SCANCODE_F = 9, + SDL_SCANCODE_G = 10, + SDL_SCANCODE_H = 11, + SDL_SCANCODE_I = 12, + SDL_SCANCODE_J = 13, + SDL_SCANCODE_K = 14, + SDL_SCANCODE_L = 15, + SDL_SCANCODE_M = 16, + SDL_SCANCODE_N = 17, + SDL_SCANCODE_O = 18, + SDL_SCANCODE_P = 19, + SDL_SCANCODE_Q = 20, + SDL_SCANCODE_R = 21, + SDL_SCANCODE_S = 22, + SDL_SCANCODE_T = 23, + SDL_SCANCODE_U = 24, + SDL_SCANCODE_V = 25, + SDL_SCANCODE_W = 26, + SDL_SCANCODE_X = 27, + SDL_SCANCODE_Y = 28, + SDL_SCANCODE_Z = 29, + + SDL_SCANCODE_1 = 30, + SDL_SCANCODE_2 = 31, + SDL_SCANCODE_3 = 32, + SDL_SCANCODE_4 = 33, + SDL_SCANCODE_5 = 34, + SDL_SCANCODE_6 = 35, + SDL_SCANCODE_7 = 36, + SDL_SCANCODE_8 = 37, + SDL_SCANCODE_9 = 38, + SDL_SCANCODE_0 = 39, + + SDL_SCANCODE_RETURN = 40, + SDL_SCANCODE_ESCAPE = 41, + SDL_SCANCODE_BACKSPACE = 42, + SDL_SCANCODE_TAB = 43, + SDL_SCANCODE_SPACE = 44, + + SDL_SCANCODE_MINUS = 45, + SDL_SCANCODE_EQUALS = 46, + SDL_SCANCODE_LEFTBRACKET = 47, + SDL_SCANCODE_RIGHTBRACKET = 48, + SDL_SCANCODE_BACKSLASH = 49, /**< Located at the lower left of the return + * key on ISO keyboards and at the right end + * of the QWERTY row on ANSI keyboards. + * Produces REVERSE SOLIDUS (backslash) and + * VERTICAL LINE in a US layout, REVERSE + * SOLIDUS and VERTICAL LINE in a UK Mac + * layout, NUMBER SIGN and TILDE in a UK + * Windows layout, DOLLAR SIGN and POUND SIGN + * in a Swiss German layout, NUMBER SIGN and + * APOSTROPHE in a German layout, GRAVE + * ACCENT and POUND SIGN in a French Mac + * layout, and ASTERISK and MICRO SIGN in a + * French Windows layout. + */ + SDL_SCANCODE_NONUSHASH = 50, /**< ISO USB keyboards actually use this code + * instead of 49 for the same key, but all + * OSes I've seen treat the two codes + * identically. So, as an implementor, unless + * your keyboard generates both of those + * codes and your OS treats them differently, + * you should generate SDL_SCANCODE_BACKSLASH + * instead of this code. As a user, you + * should not rely on this code because SDL + * will never generate it with most (all?) + * keyboards. + */ + SDL_SCANCODE_SEMICOLON = 51, + SDL_SCANCODE_APOSTROPHE = 52, + SDL_SCANCODE_GRAVE = 53, /**< Located in the top left corner (on both ANSI + * and ISO keyboards). Produces GRAVE ACCENT and + * TILDE in a US Windows layout and in US and UK + * Mac layouts on ANSI keyboards, GRAVE ACCENT + * and NOT SIGN in a UK Windows layout, SECTION + * SIGN and PLUS-MINUS SIGN in US and UK Mac + * layouts on ISO keyboards, SECTION SIGN and + * DEGREE SIGN in a Swiss German layout (Mac: + * only on ISO keyboards), CIRCUMFLEX ACCENT and + * DEGREE SIGN in a German layout (Mac: only on + * ISO keyboards), SUPERSCRIPT TWO and TILDE in a + * French Windows layout, COMMERCIAL AT and + * NUMBER SIGN in a French Mac layout on ISO + * keyboards, and LESS-THAN SIGN and GREATER-THAN + * SIGN in a Swiss German, German, or French Mac + * layout on ANSI keyboards. + */ + SDL_SCANCODE_COMMA = 54, + SDL_SCANCODE_PERIOD = 55, + SDL_SCANCODE_SLASH = 56, + + SDL_SCANCODE_CAPSLOCK = 57, + + SDL_SCANCODE_F1 = 58, + SDL_SCANCODE_F2 = 59, + SDL_SCANCODE_F3 = 60, + SDL_SCANCODE_F4 = 61, + SDL_SCANCODE_F5 = 62, + SDL_SCANCODE_F6 = 63, + SDL_SCANCODE_F7 = 64, + SDL_SCANCODE_F8 = 65, + SDL_SCANCODE_F9 = 66, + SDL_SCANCODE_F10 = 67, + SDL_SCANCODE_F11 = 68, + SDL_SCANCODE_F12 = 69, + + SDL_SCANCODE_PRINTSCREEN = 70, + SDL_SCANCODE_SCROLLLOCK = 71, + SDL_SCANCODE_PAUSE = 72, + SDL_SCANCODE_INSERT = 73, /**< insert on PC, help on some Mac keyboards (but + does send code 73, not 117) */ + SDL_SCANCODE_HOME = 74, + SDL_SCANCODE_PAGEUP = 75, + SDL_SCANCODE_DELETE = 76, + SDL_SCANCODE_END = 77, + SDL_SCANCODE_PAGEDOWN = 78, + SDL_SCANCODE_RIGHT = 79, + SDL_SCANCODE_LEFT = 80, + SDL_SCANCODE_DOWN = 81, + SDL_SCANCODE_UP = 82, + + SDL_SCANCODE_NUMLOCKCLEAR = 83, /**< num lock on PC, clear on Mac keyboards + */ + SDL_SCANCODE_KP_DIVIDE = 84, + SDL_SCANCODE_KP_MULTIPLY = 85, + SDL_SCANCODE_KP_MINUS = 86, + SDL_SCANCODE_KP_PLUS = 87, + SDL_SCANCODE_KP_ENTER = 88, + SDL_SCANCODE_KP_1 = 89, + SDL_SCANCODE_KP_2 = 90, + SDL_SCANCODE_KP_3 = 91, + SDL_SCANCODE_KP_4 = 92, + SDL_SCANCODE_KP_5 = 93, + SDL_SCANCODE_KP_6 = 94, + SDL_SCANCODE_KP_7 = 95, + SDL_SCANCODE_KP_8 = 96, + SDL_SCANCODE_KP_9 = 97, + SDL_SCANCODE_KP_0 = 98, + SDL_SCANCODE_KP_PERIOD = 99, + + SDL_SCANCODE_NONUSBACKSLASH = 100, /**< This is the additional key that ISO + * keyboards have over ANSI ones, + * located between left shift and Z. + * Produces GRAVE ACCENT and TILDE in a + * US or UK Mac layout, REVERSE SOLIDUS + * (backslash) and VERTICAL LINE in a + * US or UK Windows layout, and + * LESS-THAN SIGN and GREATER-THAN SIGN + * in a Swiss German, German, or French + * layout. */ + SDL_SCANCODE_APPLICATION = 101, /**< windows contextual menu, compose */ + SDL_SCANCODE_POWER = 102, /**< The USB document says this is a status flag, + * not a physical key - but some Mac keyboards + * do have a power key. */ + SDL_SCANCODE_KP_EQUALS = 103, + SDL_SCANCODE_F13 = 104, + SDL_SCANCODE_F14 = 105, + SDL_SCANCODE_F15 = 106, + SDL_SCANCODE_F16 = 107, + SDL_SCANCODE_F17 = 108, + SDL_SCANCODE_F18 = 109, + SDL_SCANCODE_F19 = 110, + SDL_SCANCODE_F20 = 111, + SDL_SCANCODE_F21 = 112, + SDL_SCANCODE_F22 = 113, + SDL_SCANCODE_F23 = 114, + SDL_SCANCODE_F24 = 115, + SDL_SCANCODE_EXECUTE = 116, + SDL_SCANCODE_HELP = 117, /**< AL Integrated Help Center */ + SDL_SCANCODE_MENU = 118, /**< Menu (show menu) */ + SDL_SCANCODE_SELECT = 119, + SDL_SCANCODE_STOP = 120, /**< AC Stop */ + SDL_SCANCODE_AGAIN = 121, /**< AC Redo/Repeat */ + SDL_SCANCODE_UNDO = 122, /**< AC Undo */ + SDL_SCANCODE_CUT = 123, /**< AC Cut */ + SDL_SCANCODE_COPY = 124, /**< AC Copy */ + SDL_SCANCODE_PASTE = 125, /**< AC Paste */ + SDL_SCANCODE_FIND = 126, /**< AC Find */ + SDL_SCANCODE_MUTE = 127, + SDL_SCANCODE_VOLUMEUP = 128, + SDL_SCANCODE_VOLUMEDOWN = 129, +/* not sure whether there's a reason to enable these */ +/* SDL_SCANCODE_LOCKINGCAPSLOCK = 130, */ +/* SDL_SCANCODE_LOCKINGNUMLOCK = 131, */ +/* SDL_SCANCODE_LOCKINGSCROLLLOCK = 132, */ + SDL_SCANCODE_KP_COMMA = 133, + SDL_SCANCODE_KP_EQUALSAS400 = 134, + + SDL_SCANCODE_INTERNATIONAL1 = 135, /**< used on Asian keyboards, see + footnotes in USB doc */ + SDL_SCANCODE_INTERNATIONAL2 = 136, + SDL_SCANCODE_INTERNATIONAL3 = 137, /**< Yen */ + SDL_SCANCODE_INTERNATIONAL4 = 138, + SDL_SCANCODE_INTERNATIONAL5 = 139, + SDL_SCANCODE_INTERNATIONAL6 = 140, + SDL_SCANCODE_INTERNATIONAL7 = 141, + SDL_SCANCODE_INTERNATIONAL8 = 142, + SDL_SCANCODE_INTERNATIONAL9 = 143, + SDL_SCANCODE_LANG1 = 144, /**< Hangul/English toggle */ + SDL_SCANCODE_LANG2 = 145, /**< Hanja conversion */ + SDL_SCANCODE_LANG3 = 146, /**< Katakana */ + SDL_SCANCODE_LANG4 = 147, /**< Hiragana */ + SDL_SCANCODE_LANG5 = 148, /**< Zenkaku/Hankaku */ + SDL_SCANCODE_LANG6 = 149, /**< reserved */ + SDL_SCANCODE_LANG7 = 150, /**< reserved */ + SDL_SCANCODE_LANG8 = 151, /**< reserved */ + SDL_SCANCODE_LANG9 = 152, /**< reserved */ + + SDL_SCANCODE_ALTERASE = 153, /**< Erase-Eaze */ + SDL_SCANCODE_SYSREQ = 154, + SDL_SCANCODE_CANCEL = 155, /**< AC Cancel */ + SDL_SCANCODE_CLEAR = 156, + SDL_SCANCODE_PRIOR = 157, + SDL_SCANCODE_RETURN2 = 158, + SDL_SCANCODE_SEPARATOR = 159, + SDL_SCANCODE_OUT = 160, + SDL_SCANCODE_OPER = 161, + SDL_SCANCODE_CLEARAGAIN = 162, + SDL_SCANCODE_CRSEL = 163, + SDL_SCANCODE_EXSEL = 164, + + SDL_SCANCODE_KP_00 = 176, + SDL_SCANCODE_KP_000 = 177, + SDL_SCANCODE_THOUSANDSSEPARATOR = 178, + SDL_SCANCODE_DECIMALSEPARATOR = 179, + SDL_SCANCODE_CURRENCYUNIT = 180, + SDL_SCANCODE_CURRENCYSUBUNIT = 181, + SDL_SCANCODE_KP_LEFTPAREN = 182, + SDL_SCANCODE_KP_RIGHTPAREN = 183, + SDL_SCANCODE_KP_LEFTBRACE = 184, + SDL_SCANCODE_KP_RIGHTBRACE = 185, + SDL_SCANCODE_KP_TAB = 186, + SDL_SCANCODE_KP_BACKSPACE = 187, + SDL_SCANCODE_KP_A = 188, + SDL_SCANCODE_KP_B = 189, + SDL_SCANCODE_KP_C = 190, + SDL_SCANCODE_KP_D = 191, + SDL_SCANCODE_KP_E = 192, + SDL_SCANCODE_KP_F = 193, + SDL_SCANCODE_KP_XOR = 194, + SDL_SCANCODE_KP_POWER = 195, + SDL_SCANCODE_KP_PERCENT = 196, + SDL_SCANCODE_KP_LESS = 197, + SDL_SCANCODE_KP_GREATER = 198, + SDL_SCANCODE_KP_AMPERSAND = 199, + SDL_SCANCODE_KP_DBLAMPERSAND = 200, + SDL_SCANCODE_KP_VERTICALBAR = 201, + SDL_SCANCODE_KP_DBLVERTICALBAR = 202, + SDL_SCANCODE_KP_COLON = 203, + SDL_SCANCODE_KP_HASH = 204, + SDL_SCANCODE_KP_SPACE = 205, + SDL_SCANCODE_KP_AT = 206, + SDL_SCANCODE_KP_EXCLAM = 207, + SDL_SCANCODE_KP_MEMSTORE = 208, + SDL_SCANCODE_KP_MEMRECALL = 209, + SDL_SCANCODE_KP_MEMCLEAR = 210, + SDL_SCANCODE_KP_MEMADD = 211, + SDL_SCANCODE_KP_MEMSUBTRACT = 212, + SDL_SCANCODE_KP_MEMMULTIPLY = 213, + SDL_SCANCODE_KP_MEMDIVIDE = 214, + SDL_SCANCODE_KP_PLUSMINUS = 215, + SDL_SCANCODE_KP_CLEAR = 216, + SDL_SCANCODE_KP_CLEARENTRY = 217, + SDL_SCANCODE_KP_BINARY = 218, + SDL_SCANCODE_KP_OCTAL = 219, + SDL_SCANCODE_KP_DECIMAL = 220, + SDL_SCANCODE_KP_HEXADECIMAL = 221, + + SDL_SCANCODE_LCTRL = 224, + SDL_SCANCODE_LSHIFT = 225, + SDL_SCANCODE_LALT = 226, /**< alt, option */ + SDL_SCANCODE_LGUI = 227, /**< windows, command (apple), meta */ + SDL_SCANCODE_RCTRL = 228, + SDL_SCANCODE_RSHIFT = 229, + SDL_SCANCODE_RALT = 230, /**< alt gr, option */ + SDL_SCANCODE_RGUI = 231, /**< windows, command (apple), meta */ + + SDL_SCANCODE_MODE = 257, /**< I'm not sure if this is really not covered + * by any of the above, but since there's a + * special SDL_KMOD_MODE for it I'm adding it here + */ + + /* @} *//* Usage page 0x07 */ + + /** + * \name Usage page 0x0C + * + * These values are mapped from usage page 0x0C (USB consumer page). + * + * There are way more keys in the spec than we can represent in the + * current scancode range, so pick the ones that commonly come up in + * real world usage. + */ + /* @{ */ + + SDL_SCANCODE_SLEEP = 258, /**< Sleep */ + SDL_SCANCODE_WAKE = 259, /**< Wake */ + + SDL_SCANCODE_CHANNEL_INCREMENT = 260, /**< Channel Increment */ + SDL_SCANCODE_CHANNEL_DECREMENT = 261, /**< Channel Decrement */ + + SDL_SCANCODE_MEDIA_PLAY = 262, /**< Play */ + SDL_SCANCODE_MEDIA_PAUSE = 263, /**< Pause */ + SDL_SCANCODE_MEDIA_RECORD = 264, /**< Record */ + SDL_SCANCODE_MEDIA_FAST_FORWARD = 265, /**< Fast Forward */ + SDL_SCANCODE_MEDIA_REWIND = 266, /**< Rewind */ + SDL_SCANCODE_MEDIA_NEXT_TRACK = 267, /**< Next Track */ + SDL_SCANCODE_MEDIA_PREVIOUS_TRACK = 268, /**< Previous Track */ + SDL_SCANCODE_MEDIA_STOP = 269, /**< Stop */ + SDL_SCANCODE_MEDIA_EJECT = 270, /**< Eject */ + SDL_SCANCODE_MEDIA_PLAY_PAUSE = 271, /**< Play / Pause */ + SDL_SCANCODE_MEDIA_SELECT = 272, /* Media Select */ + + SDL_SCANCODE_AC_NEW = 273, /**< AC New */ + SDL_SCANCODE_AC_OPEN = 274, /**< AC Open */ + SDL_SCANCODE_AC_CLOSE = 275, /**< AC Close */ + SDL_SCANCODE_AC_EXIT = 276, /**< AC Exit */ + SDL_SCANCODE_AC_SAVE = 277, /**< AC Save */ + SDL_SCANCODE_AC_PRINT = 278, /**< AC Print */ + SDL_SCANCODE_AC_PROPERTIES = 279, /**< AC Properties */ + + SDL_SCANCODE_AC_SEARCH = 280, /**< AC Search */ + SDL_SCANCODE_AC_HOME = 281, /**< AC Home */ + SDL_SCANCODE_AC_BACK = 282, /**< AC Back */ + SDL_SCANCODE_AC_FORWARD = 283, /**< AC Forward */ + SDL_SCANCODE_AC_STOP = 284, /**< AC Stop */ + SDL_SCANCODE_AC_REFRESH = 285, /**< AC Refresh */ + SDL_SCANCODE_AC_BOOKMARKS = 286, /**< AC Bookmarks */ + + /* @} *//* Usage page 0x0C */ + + + /** + * \name Mobile keys + * + * These are values that are often used on mobile phones. + */ + /* @{ */ + + SDL_SCANCODE_SOFTLEFT = 287, /**< Usually situated below the display on phones and + used as a multi-function feature key for selecting + a software defined function shown on the bottom left + of the display. */ + SDL_SCANCODE_SOFTRIGHT = 288, /**< Usually situated below the display on phones and + used as a multi-function feature key for selecting + a software defined function shown on the bottom right + of the display. */ + SDL_SCANCODE_CALL = 289, /**< Used for accepting phone calls. */ + SDL_SCANCODE_ENDCALL = 290, /**< Used for rejecting phone calls. */ + + /* @} *//* Mobile keys */ + + /* Add any other keys here. */ + + SDL_SCANCODE_RESERVED = 400, /**< 400-500 reserved for dynamic keycodes */ + + SDL_SCANCODE_COUNT = 512 /**< not a key, just marks the number of scancodes for array bounds */ + +} SDL_Scancode; + +#endif /* SDL_scancode_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_sensor.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_sensor.h new file mode 100644 index 0000000..43366f1 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_sensor.h @@ -0,0 +1,321 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategorySensor + * + * SDL sensor management. + * + * These APIs grant access to gyros and accelerometers on various platforms. + * + * In order to use these functions, SDL_Init() must have been called with the + * SDL_INIT_SENSOR flag. This causes SDL to scan the system for sensors, and + * load appropriate drivers. + */ + +#ifndef SDL_sensor_h_ +#define SDL_sensor_h_ + +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/** + * The opaque structure used to identify an opened SDL sensor. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_Sensor SDL_Sensor; + +/** + * This is a unique ID for a sensor for the time it is connected to the + * system, and is never reused for the lifetime of the application. + * + * The value 0 is an invalid ID. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_SensorID; + +/** + * A constant to represent standard gravity for accelerometer sensors. + * + * The accelerometer returns the current acceleration in SI meters per second + * squared. This measurement includes the force of gravity, so a device at + * rest will have an value of SDL_STANDARD_GRAVITY away from the center of the + * earth, which is a positive Y value. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_STANDARD_GRAVITY 9.80665f + +/** + * The different sensors defined by SDL. + * + * Additional sensors may be available, using platform dependent semantics. + * + * Here are the additional Android sensors: + * + * https://developer.android.com/reference/android/hardware/SensorEvent.html#values + * + * Accelerometer sensor notes: + * + * The accelerometer returns the current acceleration in SI meters per second + * squared. This measurement includes the force of gravity, so a device at + * rest will have an value of SDL_STANDARD_GRAVITY away from the center of the + * earth, which is a positive Y value. + * + * - `values[0]`: Acceleration on the x axis + * - `values[1]`: Acceleration on the y axis + * - `values[2]`: Acceleration on the z axis + * + * For phones and tablets held in natural orientation and game controllers + * held in front of you, the axes are defined as follows: + * + * - -X ... +X : left ... right + * - -Y ... +Y : bottom ... top + * - -Z ... +Z : farther ... closer + * + * The accelerometer axis data is not changed when the device is rotated. + * + * Gyroscope sensor notes: + * + * The gyroscope returns the current rate of rotation in radians per second. + * The rotation is positive in the counter-clockwise direction. That is, an + * observer looking from a positive location on one of the axes would see + * positive rotation on that axis when it appeared to be rotating + * counter-clockwise. + * + * - `values[0]`: Angular speed around the x axis (pitch) + * - `values[1]`: Angular speed around the y axis (yaw) + * - `values[2]`: Angular speed around the z axis (roll) + * + * For phones and tablets held in natural orientation and game controllers + * held in front of you, the axes are defined as follows: + * + * - -X ... +X : left ... right + * - -Y ... +Y : bottom ... top + * - -Z ... +Z : farther ... closer + * + * The gyroscope axis data is not changed when the device is rotated. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_GetCurrentDisplayOrientation + */ +typedef enum SDL_SensorType +{ + SDL_SENSOR_INVALID = -1, /**< Returned for an invalid sensor */ + SDL_SENSOR_UNKNOWN, /**< Unknown sensor type */ + SDL_SENSOR_ACCEL, /**< Accelerometer */ + SDL_SENSOR_GYRO, /**< Gyroscope */ + SDL_SENSOR_ACCEL_L, /**< Accelerometer for left Joy-Con controller and Wii nunchuk */ + SDL_SENSOR_GYRO_L, /**< Gyroscope for left Joy-Con controller */ + SDL_SENSOR_ACCEL_R, /**< Accelerometer for right Joy-Con controller */ + SDL_SENSOR_GYRO_R, /**< Gyroscope for right Joy-Con controller */ + SDL_SENSOR_COUNT +} SDL_SensorType; + + +/* Function prototypes */ + +/** + * Get a list of currently connected sensors. + * + * \param count a pointer filled in with the number of sensors returned, may + * be NULL. + * \returns a 0 terminated array of sensor instance IDs or NULL on failure; + * call SDL_GetError() for more information. This should be freed + * with SDL_free() when it is no longer needed. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_SensorID * SDLCALL SDL_GetSensors(int *count); + +/** + * Get the implementation dependent name of a sensor. + * + * This can be called before any sensors are opened. + * + * \param instance_id the sensor instance ID. + * \returns the sensor name, or NULL if `instance_id` is not valid. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetSensorNameForID(SDL_SensorID instance_id); + +/** + * Get the type of a sensor. + * + * This can be called before any sensors are opened. + * + * \param instance_id the sensor instance ID. + * \returns the SDL_SensorType, or `SDL_SENSOR_INVALID` if `instance_id` is + * not valid. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_SensorType SDLCALL SDL_GetSensorTypeForID(SDL_SensorID instance_id); + +/** + * Get the platform dependent type of a sensor. + * + * This can be called before any sensors are opened. + * + * \param instance_id the sensor instance ID. + * \returns the sensor platform dependent type, or -1 if `instance_id` is not + * valid. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetSensorNonPortableTypeForID(SDL_SensorID instance_id); + +/** + * Open a sensor for use. + * + * \param instance_id the sensor instance ID. + * \returns an SDL_Sensor object or NULL on failure; call SDL_GetError() for + * more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Sensor * SDLCALL SDL_OpenSensor(SDL_SensorID instance_id); + +/** + * Return the SDL_Sensor associated with an instance ID. + * + * \param instance_id the sensor instance ID. + * \returns an SDL_Sensor object or NULL on failure; call SDL_GetError() for + * more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Sensor * SDLCALL SDL_GetSensorFromID(SDL_SensorID instance_id); + +/** + * Get the properties associated with a sensor. + * + * \param sensor the SDL_Sensor object. + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetSensorProperties(SDL_Sensor *sensor); + +/** + * Get the implementation dependent name of a sensor. + * + * \param sensor the SDL_Sensor object. + * \returns the sensor name or NULL on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetSensorName(SDL_Sensor *sensor); + +/** + * Get the type of a sensor. + * + * \param sensor the SDL_Sensor object to inspect. + * \returns the SDL_SensorType type, or `SDL_SENSOR_INVALID` if `sensor` is + * NULL. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_SensorType SDLCALL SDL_GetSensorType(SDL_Sensor *sensor); + +/** + * Get the platform dependent type of a sensor. + * + * \param sensor the SDL_Sensor object to inspect. + * \returns the sensor platform dependent type, or -1 if `sensor` is NULL. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetSensorNonPortableType(SDL_Sensor *sensor); + +/** + * Get the instance ID of a sensor. + * + * \param sensor the SDL_Sensor object to inspect. + * \returns the sensor instance ID, or 0 on failure; call SDL_GetError() for + * more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_SensorID SDLCALL SDL_GetSensorID(SDL_Sensor *sensor); + +/** + * Get the current state of an opened sensor. + * + * The number of values and interpretation of the data is sensor dependent. + * + * \param sensor the SDL_Sensor object to query. + * \param data a pointer filled with the current sensor state. + * \param num_values the number of values to write to data. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetSensorData(SDL_Sensor *sensor, float *data, int num_values); + +/** + * Close a sensor previously opened with SDL_OpenSensor(). + * + * \param sensor the SDL_Sensor object to close. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_CloseSensor(SDL_Sensor *sensor); + +/** + * Update the current state of the open sensors. + * + * This is called automatically by the event loop if sensor events are + * enabled. + * + * This needs to be called from the thread that initialized the sensor + * subsystem. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_UpdateSensors(void); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include + +#endif /* SDL_sensor_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_stdinc.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_stdinc.h new file mode 100644 index 0000000..f15ab72 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_stdinc.h @@ -0,0 +1,6168 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryStdinc + * + * SDL provides its own implementation of some of the most important C runtime + * functions. + * + * Using these functions allows an app to have access to common C + * functionality without depending on a specific C runtime (or a C runtime at + * all). More importantly, the SDL implementations work identically across + * platforms, so apps can avoid surprises like snprintf() behaving differently + * between Windows and Linux builds, or itoa() only existing on some + * platforms. + * + * For many of the most common functions, like SDL_memcpy, SDL might just call + * through to the usual C runtime behind the scenes, if it makes sense to do + * so (if it's faster and always available/reliable on a given platform), + * reducing library size and offering the most optimized option. + * + * SDL also offers other C-runtime-adjacent functionality in this header that + * either isn't, strictly speaking, part of any C runtime standards, like + * SDL_crc32() and SDL_reinterpret_cast, etc. It also offers a few better + * options, like SDL_strlcpy(), which functions as a safer form of strcpy(). + */ + +#ifndef SDL_stdinc_h_ +#define SDL_stdinc_h_ + +#include + +#include +#include +#include + +/* Most everything except Visual Studio 2008 and earlier has stdint.h now */ +#if defined(_MSC_VER) && (_MSC_VER < 1600) +typedef signed __int8 int8_t; +typedef unsigned __int8 uint8_t; +typedef signed __int16 int16_t; +typedef unsigned __int16 uint16_t; +typedef signed __int32 int32_t; +typedef unsigned __int32 uint32_t; +typedef signed __int64 int64_t; +typedef unsigned __int64 uint64_t; +#ifndef _INTPTR_T_DEFINED +#ifdef _WIN64 +typedef __int64 intptr_t; +#else +typedef int intptr_t; +#endif +#endif +#ifndef _UINTPTR_T_DEFINED +#ifdef _WIN64 +typedef unsigned __int64 uintptr_t; +#else +typedef unsigned int uintptr_t; +#endif +#endif +#else +#include +#endif + +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || \ + defined(SDL_INCLUDE_INTTYPES_H) +#include +#endif + +#ifndef __cplusplus +#if defined(__has_include) && !defined(SDL_INCLUDE_STDBOOL_H) +#if __has_include() +#define SDL_INCLUDE_STDBOOL_H +#endif +#endif +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || \ + (defined(_MSC_VER) && (_MSC_VER >= 1910 /* Visual Studio 2017 */)) || \ + defined(SDL_INCLUDE_STDBOOL_H) +#include +#elif !defined(__bool_true_false_are_defined) && !defined(bool) +#define bool unsigned char +#define false 0 +#define true 1 +#define __bool_true_false_are_defined 1 +#endif +#endif /* !__cplusplus */ + +#ifndef SDL_DISABLE_ALLOCA +# ifndef alloca +# ifdef HAVE_ALLOCA_H +# include +# elif defined(SDL_PLATFORM_NETBSD) +# if defined(__STRICT_ANSI__) +# define SDL_DISABLE_ALLOCA +# else +# include +# endif +# elif defined(__GNUC__) +# define alloca __builtin_alloca +# elif defined(_MSC_VER) +# include +# define alloca _alloca +# elif defined(__WATCOMC__) +# include +# elif defined(__BORLANDC__) +# include +# elif defined(__DMC__) +# include +# elif defined(SDL_PLATFORM_AIX) +# pragma alloca +# elif defined(__MRC__) +void *alloca(unsigned); +# else +void *alloca(size_t); +# endif +# endif +#endif + + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * Don't let SDL use "long long" C types. + * + * SDL will define this if it believes the compiler doesn't understand the + * "long long" syntax for C datatypes. This can happen on older compilers. + * + * If _your_ compiler doesn't support "long long" but SDL doesn't know it, it + * is safe to define this yourself to build against the SDL headers. + * + * If this is defined, it will remove access to some C runtime support + * functions, like SDL_ulltoa and SDL_strtoll that refer to this datatype + * explicitly. The rest of SDL will still be available. + * + * SDL's own source code cannot be built with a compiler that has this + * defined, for various technical reasons. + */ +#define SDL_NOLONGLONG 1 + +#elif defined(_MSC_VER) && (_MSC_VER < 1310) /* long long introduced in Visual Studio.NET 2003 */ +# define SDL_NOLONGLONG 1 +#endif + + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * The largest value that a `size_t` can hold for the target platform. + * + * `size_t` is generally the same size as a pointer in modern times, but this + * can get weird on very old and very esoteric machines. For example, on a + * 16-bit Intel 286, you might have a 32-bit "far" pointer (16-bit segment + * plus 16-bit offset), but `size_t` is 16 bits, because it can only deal with + * the offset into an individual segment. + * + * In modern times, it's generally expected to cover an entire linear address + * space. But be careful! + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_SIZE_MAX SIZE_MAX + +#elif defined(SIZE_MAX) +# define SDL_SIZE_MAX SIZE_MAX +#else +# define SDL_SIZE_MAX ((size_t) -1) +#endif + +#ifndef SDL_COMPILE_TIME_ASSERT +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A compile-time assertion. + * + * This can check constant values _known to the compiler at build time_ for + * correctness, and end the compile with the error if they fail. + * + * Often times these are used to verify basic truths, like the size of a + * datatype is what is expected: + * + * ```c + * SDL_COMPILE_TIME_ASSERT(uint32_size, sizeof(Uint32) == 4); + * ``` + * + * The `name` parameter must be a valid C symbol, and must be unique across + * all compile-time asserts in the same compilation unit (one run of the + * compiler), or the build might fail with cryptic errors on some targets. + * This is used with a C language trick that works on older compilers that + * don't support better assertion techniques. + * + * If you need an assertion that operates at runtime, on variable data, you + * should try SDL_assert instead. + * + * \param name a unique identifier for this assertion. + * \param x the value to test. Must be a boolean value. + * + * \threadsafety This macro doesn't generate any code to run. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_assert + */ +#define SDL_COMPILE_TIME_ASSERT(name, x) FailToCompileIf_x_IsFalse(x) +#elif defined(__cplusplus) +/* Keep C++ case alone: Some versions of gcc will define __STDC_VERSION__ even when compiling in C++ mode. */ +#if (__cplusplus >= 201103L) +#define SDL_COMPILE_TIME_ASSERT(name, x) static_assert(x, #x) +#endif +#elif defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 202311L) +#define SDL_COMPILE_TIME_ASSERT(name, x) static_assert(x, #x) +#elif defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201112L) +#define SDL_COMPILE_TIME_ASSERT(name, x) _Static_assert(x, #x) +#endif +#endif /* !SDL_COMPILE_TIME_ASSERT */ + +#ifndef SDL_COMPILE_TIME_ASSERT +/* universal, but may trigger -Wunused-local-typedefs */ +#define SDL_COMPILE_TIME_ASSERT(name, x) \ + typedef int SDL_compile_time_assert_ ## name[(x) * 2 - 1] +#endif + +/** + * The number of elements in a static array. + * + * This will compile but return incorrect results for a pointer to an array; + * it has to be an array the compiler knows the size of. + * + * This macro looks like it double-evaluates the argument, but it does so + * inside of `sizeof`, so there are no side-effects here, as expressions do + * not actually run any code in these cases. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_arraysize(array) (sizeof(array)/sizeof(array[0])) + +/** + * Macro useful for building other macros with strings in them. + * + * For example: + * + * ```c + * #define LOG_ERROR(X) OutputDebugString(SDL_STRINGIFY_ARG(__FUNCTION__) ": " X "\n")` + * ``` + * + * \param arg the text to turn into a string literal. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_STRINGIFY_ARG(arg) #arg + +/** + * \name Cast operators + * + * Use proper C++ casts when compiled as C++ to be compatible with the option + * -Wold-style-cast of GCC (and -Werror=old-style-cast in GCC 4.2 and above). + */ +/* @{ */ + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * Handle a Reinterpret Cast properly whether using C or C++. + * + * If compiled as C++, this macro offers a proper C++ reinterpret_cast<>. + * + * If compiled as C, this macro does a normal C-style cast. + * + * This is helpful to avoid compiler warnings in C++. + * + * \param type the type to cast the expression to. + * \param expression the expression to cast to a different type. + * \returns `expression`, cast to `type`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_static_cast + * \sa SDL_const_cast + */ +#define SDL_reinterpret_cast(type, expression) reinterpret_cast(expression) /* or `((type)(expression))` in C */ + +/** + * Handle a Static Cast properly whether using C or C++. + * + * If compiled as C++, this macro offers a proper C++ static_cast<>. + * + * If compiled as C, this macro does a normal C-style cast. + * + * This is helpful to avoid compiler warnings in C++. + * + * \param type the type to cast the expression to. + * \param expression the expression to cast to a different type. + * \returns `expression`, cast to `type`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_reinterpret_cast + * \sa SDL_const_cast + */ +#define SDL_static_cast(type, expression) static_cast(expression) /* or `((type)(expression))` in C */ + +/** + * Handle a Const Cast properly whether using C or C++. + * + * If compiled as C++, this macro offers a proper C++ const_cast<>. + * + * If compiled as C, this macro does a normal C-style cast. + * + * This is helpful to avoid compiler warnings in C++. + * + * \param type the type to cast the expression to. + * \param expression the expression to cast to a different type. + * \returns `expression`, cast to `type`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_reinterpret_cast + * \sa SDL_static_cast + */ +#define SDL_const_cast(type, expression) const_cast(expression) /* or `((type)(expression))` in C */ + +#elif defined(__cplusplus) +#define SDL_reinterpret_cast(type, expression) reinterpret_cast(expression) +#define SDL_static_cast(type, expression) static_cast(expression) +#define SDL_const_cast(type, expression) const_cast(expression) +#else +#define SDL_reinterpret_cast(type, expression) ((type)(expression)) +#define SDL_static_cast(type, expression) ((type)(expression)) +#define SDL_const_cast(type, expression) ((type)(expression)) +#endif + +/* @} *//* Cast operators */ + +/** + * Define a four character code as a Uint32. + * + * \param A the first ASCII character. + * \param B the second ASCII character. + * \param C the third ASCII character. + * \param D the fourth ASCII character. + * \returns the four characters converted into a Uint32, one character + * per-byte. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_FOURCC(A, B, C, D) \ + ((SDL_static_cast(Uint32, SDL_static_cast(Uint8, (A))) << 0) | \ + (SDL_static_cast(Uint32, SDL_static_cast(Uint8, (B))) << 8) | \ + (SDL_static_cast(Uint32, SDL_static_cast(Uint8, (C))) << 16) | \ + (SDL_static_cast(Uint32, SDL_static_cast(Uint8, (D))) << 24)) + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * Append the 64 bit integer suffix to a signed integer literal. + * + * This helps compilers that might believe a integer literal larger than + * 0xFFFFFFFF is overflowing a 32-bit value. Use `SDL_SINT64_C(0xFFFFFFFF1)` + * instead of `0xFFFFFFFF1` by itself. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_UINT64_C + */ +#define SDL_SINT64_C(c) c ## LL /* or whatever the current compiler uses. */ + +/** + * Append the 64 bit integer suffix to an unsigned integer literal. + * + * This helps compilers that might believe a integer literal larger than + * 0xFFFFFFFF is overflowing a 32-bit value. Use `SDL_UINT64_C(0xFFFFFFFF1)` + * instead of `0xFFFFFFFF1` by itself. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SINT64_C + */ +#define SDL_UINT64_C(c) c ## ULL /* or whatever the current compiler uses. */ + +#else /* !SDL_WIKI_DOCUMENTATION_SECTION */ + +#ifndef SDL_SINT64_C +#if defined(INT64_C) +#define SDL_SINT64_C(c) INT64_C(c) +#elif defined(_MSC_VER) +#define SDL_SINT64_C(c) c ## i64 +#elif defined(__LP64__) || defined(_LP64) +#define SDL_SINT64_C(c) c ## L +#else +#define SDL_SINT64_C(c) c ## LL +#endif +#endif /* !SDL_SINT64_C */ + +#ifndef SDL_UINT64_C +#if defined(UINT64_C) +#define SDL_UINT64_C(c) UINT64_C(c) +#elif defined(_MSC_VER) +#define SDL_UINT64_C(c) c ## ui64 +#elif defined(__LP64__) || defined(_LP64) +#define SDL_UINT64_C(c) c ## UL +#else +#define SDL_UINT64_C(c) c ## ULL +#endif +#endif /* !SDL_UINT64_C */ + +#endif /* !SDL_WIKI_DOCUMENTATION_SECTION */ + +/** + * \name Basic data types + */ +/* @{ */ + +/** + * A signed 8-bit integer type. + * + * \since This macro is available since SDL 3.2.0. + */ +typedef int8_t Sint8; +#define SDL_MAX_SINT8 ((Sint8)0x7F) /* 127 */ +#define SDL_MIN_SINT8 ((Sint8)(~0x7F)) /* -128 */ + +/** + * An unsigned 8-bit integer type. + * + * \since This macro is available since SDL 3.2.0. + */ +typedef uint8_t Uint8; +#define SDL_MAX_UINT8 ((Uint8)0xFF) /* 255 */ +#define SDL_MIN_UINT8 ((Uint8)0x00) /* 0 */ + +/** + * A signed 16-bit integer type. + * + * \since This macro is available since SDL 3.2.0. + */ +typedef int16_t Sint16; +#define SDL_MAX_SINT16 ((Sint16)0x7FFF) /* 32767 */ +#define SDL_MIN_SINT16 ((Sint16)(~0x7FFF)) /* -32768 */ + +/** + * An unsigned 16-bit integer type. + * + * \since This macro is available since SDL 3.2.0. + */ +typedef uint16_t Uint16; +#define SDL_MAX_UINT16 ((Uint16)0xFFFF) /* 65535 */ +#define SDL_MIN_UINT16 ((Uint16)0x0000) /* 0 */ + +/** + * A signed 32-bit integer type. + * + * \since This macro is available since SDL 3.2.0. + */ +typedef int32_t Sint32; +#define SDL_MAX_SINT32 ((Sint32)0x7FFFFFFF) /* 2147483647 */ +#define SDL_MIN_SINT32 ((Sint32)(~0x7FFFFFFF)) /* -2147483648 */ + +/** + * An unsigned 32-bit integer type. + * + * \since This macro is available since SDL 3.2.0. + */ +typedef uint32_t Uint32; +#define SDL_MAX_UINT32 ((Uint32)0xFFFFFFFFu) /* 4294967295 */ +#define SDL_MIN_UINT32 ((Uint32)0x00000000) /* 0 */ + +/** + * A signed 64-bit integer type. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SINT64_C + */ +typedef int64_t Sint64; +#define SDL_MAX_SINT64 SDL_SINT64_C(0x7FFFFFFFFFFFFFFF) /* 9223372036854775807 */ +#define SDL_MIN_SINT64 ~SDL_SINT64_C(0x7FFFFFFFFFFFFFFF) /* -9223372036854775808 */ + +/** + * An unsigned 64-bit integer type. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_UINT64_C + */ +typedef uint64_t Uint64; +#define SDL_MAX_UINT64 SDL_UINT64_C(0xFFFFFFFFFFFFFFFF) /* 18446744073709551615 */ +#define SDL_MIN_UINT64 SDL_UINT64_C(0x0000000000000000) /* 0 */ + +/** + * SDL times are signed, 64-bit integers representing nanoseconds since the + * Unix epoch (Jan 1, 1970). + * + * They can be converted between POSIX time_t values with SDL_NS_TO_SECONDS() + * and SDL_SECONDS_TO_NS(), and between Windows FILETIME values with + * SDL_TimeToWindows() and SDL_TimeFromWindows(). + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_MAX_SINT64 + * \sa SDL_MIN_SINT64 + */ +typedef Sint64 SDL_Time; +#define SDL_MAX_TIME SDL_MAX_SINT64 +#define SDL_MIN_TIME SDL_MIN_SINT64 + +/* @} *//* Basic data types */ + +/** + * \name Floating-point constants + */ +/* @{ */ + +#ifdef FLT_EPSILON +#define SDL_FLT_EPSILON FLT_EPSILON +#else + +/** + * Epsilon constant, used for comparing floating-point numbers. + * + * Equals by default to platform-defined `FLT_EPSILON`, or + * `1.1920928955078125e-07F` if that's not available. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_FLT_EPSILON 1.1920928955078125e-07F /* 0x0.000002p0 */ +#endif + +/* @} *//* Floating-point constants */ + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A printf-formatting string for an Sint64 value. + * + * Use it like this: + * + * ```c + * SDL_Log("There are %" SDL_PRIs64 " bottles of beer on the wall.", bottles); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRIs64 "lld" + +/** + * A printf-formatting string for a Uint64 value. + * + * Use it like this: + * + * ```c + * SDL_Log("There are %" SDL_PRIu64 " bottles of beer on the wall.", bottles); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRIu64 "llu" + +/** + * A printf-formatting string for a Uint64 value as lower-case hexadecimal. + * + * Use it like this: + * + * ```c + * SDL_Log("There are %" SDL_PRIx64 " bottles of beer on the wall.", bottles); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRIx64 "llx" + +/** + * A printf-formatting string for a Uint64 value as upper-case hexadecimal. + * + * Use it like this: + * + * ```c + * SDL_Log("There are %" SDL_PRIX64 " bottles of beer on the wall.", bottles); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRIX64 "llX" + +/** + * A printf-formatting string for an Sint32 value. + * + * Use it like this: + * + * ```c + * SDL_Log("There are %" SDL_PRIs32 " bottles of beer on the wall.", bottles); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRIs32 "d" + +/** + * A printf-formatting string for a Uint32 value. + * + * Use it like this: + * + * ```c + * SDL_Log("There are %" SDL_PRIu32 " bottles of beer on the wall.", bottles); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRIu32 "u" + +/** + * A printf-formatting string for a Uint32 value as lower-case hexadecimal. + * + * Use it like this: + * + * ```c + * SDL_Log("There are %" SDL_PRIx32 " bottles of beer on the wall.", bottles); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRIx32 "x" + +/** + * A printf-formatting string for a Uint32 value as upper-case hexadecimal. + * + * Use it like this: + * + * ```c + * SDL_Log("There are %" SDL_PRIX32 " bottles of beer on the wall.", bottles); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRIX32 "X" + +/** + * A printf-formatting string prefix for a `long long` value. + * + * This is just the prefix! You probably actually want SDL_PRILLd, SDL_PRILLu, + * SDL_PRILLx, or SDL_PRILLX instead. + * + * Use it like this: + * + * ```c + * SDL_Log("There are %" SDL_PRILL_PREFIX "d bottles of beer on the wall.", bottles); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRILL_PREFIX "ll" + +/** + * A printf-formatting string for a `long long` value. + * + * Use it like this: + * + * ```c + * SDL_Log("There are %" SDL_PRILLd " bottles of beer on the wall.", bottles); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRILLd SDL_PRILL_PREFIX "d" + +/** + * A printf-formatting string for a `unsigned long long` value. + * + * Use it like this: + * + * ```c + * SDL_Log("There are %" SDL_PRILLu " bottles of beer on the wall.", bottles); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRILLu SDL_PRILL_PREFIX "u" + +/** + * A printf-formatting string for an `unsigned long long` value as lower-case + * hexadecimal. + * + * Use it like this: + * + * ```c + * SDL_Log("There are %" SDL_PRILLx " bottles of beer on the wall.", bottles); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRILLx SDL_PRILL_PREFIX "x" + +/** + * A printf-formatting string for an `unsigned long long` value as upper-case + * hexadecimal. + * + * Use it like this: + * + * ```c + * SDL_Log("There are %" SDL_PRILLX " bottles of beer on the wall.", bottles); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRILLX SDL_PRILL_PREFIX "X" +#endif /* SDL_WIKI_DOCUMENTATION_SECTION */ + +/* Make sure we have macros for printing width-based integers. + * should define these but this is not true all platforms. + * (for example win32) */ +#ifndef SDL_PRIs64 +#if defined(SDL_PLATFORM_WINDOWS) +#define SDL_PRIs64 "I64d" +#elif defined(PRId64) +#define SDL_PRIs64 PRId64 +#elif defined(__LP64__) && !defined(SDL_PLATFORM_APPLE) && !defined(__EMSCRIPTEN__) +#define SDL_PRIs64 "ld" +#else +#define SDL_PRIs64 "lld" +#endif +#endif +#ifndef SDL_PRIu64 +#if defined(SDL_PLATFORM_WINDOWS) +#define SDL_PRIu64 "I64u" +#elif defined(PRIu64) +#define SDL_PRIu64 PRIu64 +#elif defined(__LP64__) && !defined(SDL_PLATFORM_APPLE) && !defined(__EMSCRIPTEN__) +#define SDL_PRIu64 "lu" +#else +#define SDL_PRIu64 "llu" +#endif +#endif +#ifndef SDL_PRIx64 +#if defined(SDL_PLATFORM_WINDOWS) +#define SDL_PRIx64 "I64x" +#elif defined(PRIx64) +#define SDL_PRIx64 PRIx64 +#elif defined(__LP64__) && !defined(SDL_PLATFORM_APPLE) +#define SDL_PRIx64 "lx" +#else +#define SDL_PRIx64 "llx" +#endif +#endif +#ifndef SDL_PRIX64 +#if defined(SDL_PLATFORM_WINDOWS) +#define SDL_PRIX64 "I64X" +#elif defined(PRIX64) +#define SDL_PRIX64 PRIX64 +#elif defined(__LP64__) && !defined(SDL_PLATFORM_APPLE) +#define SDL_PRIX64 "lX" +#else +#define SDL_PRIX64 "llX" +#endif +#endif +#ifndef SDL_PRIs32 +#ifdef PRId32 +#define SDL_PRIs32 PRId32 +#else +#define SDL_PRIs32 "d" +#endif +#endif +#ifndef SDL_PRIu32 +#ifdef PRIu32 +#define SDL_PRIu32 PRIu32 +#else +#define SDL_PRIu32 "u" +#endif +#endif +#ifndef SDL_PRIx32 +#ifdef PRIx32 +#define SDL_PRIx32 PRIx32 +#else +#define SDL_PRIx32 "x" +#endif +#endif +#ifndef SDL_PRIX32 +#ifdef PRIX32 +#define SDL_PRIX32 PRIX32 +#else +#define SDL_PRIX32 "X" +#endif +#endif +/* Specifically for the `long long` -- SDL-specific. */ +#ifdef SDL_PLATFORM_WINDOWS +#ifndef SDL_NOLONGLONG +SDL_COMPILE_TIME_ASSERT(longlong_size64, sizeof(long long) == 8); /* using I64 for windows - make sure `long long` is 64 bits. */ +#endif +#define SDL_PRILL_PREFIX "I64" +#else +#define SDL_PRILL_PREFIX "ll" +#endif +#ifndef SDL_PRILLd +#define SDL_PRILLd SDL_PRILL_PREFIX "d" +#endif +#ifndef SDL_PRILLu +#define SDL_PRILLu SDL_PRILL_PREFIX "u" +#endif +#ifndef SDL_PRILLx +#define SDL_PRILLx SDL_PRILL_PREFIX "x" +#endif +#ifndef SDL_PRILLX +#define SDL_PRILLX SDL_PRILL_PREFIX "X" +#endif + +/* Annotations to help code analysis tools */ +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * Macro that annotates function params with input buffer size. + * + * If we were to annotate `memcpy`: + * + * ```c + * void *memcpy(void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len); + * ``` + * + * This notes that `src` should be `len` bytes in size and is only read by the + * function. The compiler or other analysis tools can warn when this doesn't + * appear to be the case. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_IN_BYTECAP(x) _In_bytecount_(x) + +/** + * Macro that annotates function params with input/output string buffer size. + * + * If we were to annotate `strlcat`: + * + * ```c + * size_t strlcat(SDL_INOUT_Z_CAP(maxlen) char *dst, const char *src, size_t maxlen); + * ``` + * + * This notes that `dst` is a null-terminated C string, should be `maxlen` + * bytes in size, and is both read from and written to by the function. The + * compiler or other analysis tools can warn when this doesn't appear to be + * the case. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_INOUT_Z_CAP(x) _Inout_z_cap_(x) + +/** + * Macro that annotates function params with output string buffer size. + * + * If we were to annotate `snprintf`: + * + * ```c + * int snprintf(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, const char *fmt, ...); + * ``` + * + * This notes that `text` is a null-terminated C string, should be `maxlen` + * bytes in size, and is only written to by the function. The compiler or + * other analysis tools can warn when this doesn't appear to be the case. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_OUT_Z_CAP(x) _Out_z_cap_(x) + +/** + * Macro that annotates function params with output buffer size. + * + * If we were to annotate `wcsncpy`: + * + * ```c + * char *wcscpy(SDL_OUT_CAP(bufsize) wchar_t *dst, const wchar_t *src, size_t bufsize); + * ``` + * + * This notes that `dst` should have a capacity of `bufsize` wchar_t in size, + * and is only written to by the function. The compiler or other analysis + * tools can warn when this doesn't appear to be the case. + * + * This operates on counts of objects, not bytes. Use SDL_OUT_BYTECAP for + * bytes. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_OUT_CAP(x) _Out_cap_(x) + +/** + * Macro that annotates function params with output buffer size. + * + * If we were to annotate `memcpy`: + * + * ```c + * void *memcpy(SDL_OUT_BYTECAP(bufsize) void *dst, const void *src, size_t bufsize); + * ``` + * + * This notes that `dst` should have a capacity of `bufsize` bytes in size, + * and is only written to by the function. The compiler or other analysis + * tools can warn when this doesn't appear to be the case. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_OUT_BYTECAP(x) _Out_bytecap_(x) + +/** + * Macro that annotates function params with output buffer string size. + * + * If we were to annotate `strcpy`: + * + * ```c + * char *strcpy(SDL_OUT_Z_BYTECAP(bufsize) char *dst, const char *src, size_t bufsize); + * ``` + * + * This notes that `dst` should have a capacity of `bufsize` bytes in size, + * and a zero-terminated string is written to it by the function. The compiler + * or other analysis tools can warn when this doesn't appear to be the case. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_OUT_Z_BYTECAP(x) _Out_z_bytecap_(x) + +/** + * Macro that annotates function params as printf-style format strings. + * + * If we were to annotate `fprintf`: + * + * ```c + * int fprintf(FILE *f, SDL_PRINTF_FORMAT_STRING const char *fmt, ...); + * ``` + * + * This notes that `fmt` should be a printf-style format string. The compiler + * or other analysis tools can warn when this doesn't appear to be the case. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRINTF_FORMAT_STRING _Printf_format_string_ + +/** + * Macro that annotates function params as scanf-style format strings. + * + * If we were to annotate `fscanf`: + * + * ```c + * int fscanf(FILE *f, SDL_SCANF_FORMAT_STRING const char *fmt, ...); + * ``` + * + * This notes that `fmt` should be a scanf-style format string. The compiler + * or other analysis tools can warn when this doesn't appear to be the case. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_SCANF_FORMAT_STRING _Scanf_format_string_impl_ + +/** + * Macro that annotates a vararg function that operates like printf. + * + * If we were to annotate `fprintf`: + * + * ```c + * int fprintf(FILE *f, const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + * ``` + * + * This notes that the second parameter should be a printf-style format + * string, followed by `...`. The compiler or other analysis tools can warn + * when this doesn't appear to be the case. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * This can (and should) be used with SDL_PRINTF_FORMAT_STRING as well, which + * between them will cover at least Visual Studio, GCC, and Clang. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRINTF_VARARG_FUNC( fmtargnumber ) __attribute__ (( format( __printf__, fmtargnumber, fmtargnumber+1 ))) + +/** + * Macro that annotates a va_list function that operates like printf. + * + * If we were to annotate `vfprintf`: + * + * ```c + * int vfprintf(FILE *f, const char *fmt, va_list ap) SDL_PRINTF_VARARG_FUNCV(2); + * ``` + * + * This notes that the second parameter should be a printf-style format + * string, followed by a va_list. The compiler or other analysis tools can + * warn when this doesn't appear to be the case. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * This can (and should) be used with SDL_PRINTF_FORMAT_STRING as well, which + * between them will cover at least Visual Studio, GCC, and Clang. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRINTF_VARARG_FUNCV( fmtargnumber ) __attribute__(( format( __printf__, fmtargnumber, 0 ))) + +/** + * Macro that annotates a vararg function that operates like scanf. + * + * If we were to annotate `fscanf`: + * + * ```c + * int fscanf(FILE *f, const char *fmt, ...) SDL_PRINTF_VARARG_FUNCV(2); + * ``` + * + * This notes that the second parameter should be a scanf-style format string, + * followed by `...`. The compiler or other analysis tools can warn when this + * doesn't appear to be the case. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * This can (and should) be used with SDL_SCANF_FORMAT_STRING as well, which + * between them will cover at least Visual Studio, GCC, and Clang. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_SCANF_VARARG_FUNC( fmtargnumber ) __attribute__ (( format( __scanf__, fmtargnumber, fmtargnumber+1 ))) + +/** + * Macro that annotates a va_list function that operates like scanf. + * + * If we were to annotate `vfscanf`: + * + * ```c + * int vfscanf(FILE *f, const char *fmt, va_list ap) SDL_PRINTF_VARARG_FUNCV(2); + * ``` + * + * This notes that the second parameter should be a scanf-style format string, + * followed by a va_list. The compiler or other analysis tools can warn when + * this doesn't appear to be the case. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * This can (and should) be used with SDL_SCANF_FORMAT_STRING as well, which + * between them will cover at least Visual Studio, GCC, and Clang. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_SCANF_VARARG_FUNCV( fmtargnumber ) __attribute__(( format( __scanf__, fmtargnumber, 0 ))) + +/** + * Macro that annotates a vararg function that operates like wprintf. + * + * If we were to annotate `fwprintf`: + * + * ```c + * int fwprintf(FILE *f, const wchar_t *fmt, ...) SDL_WPRINTF_VARARG_FUNC(2); + * ``` + * + * This notes that the second parameter should be a wprintf-style format wide + * string, followed by `...`. The compiler or other analysis tools can warn + * when this doesn't appear to be the case. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * This can (and should) be used with SDL_PRINTF_FORMAT_STRING as well, which + * between them will cover at least Visual Studio, GCC, and Clang. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_WPRINTF_VARARG_FUNC( fmtargnumber ) /* __attribute__ (( format( __wprintf__, fmtargnumber, fmtargnumber+1 ))) */ + +/** + * Macro that annotates a va_list function that operates like wprintf. + * + * If we were to annotate `vfwprintf`: + * + * ```c + * int vfwprintf(FILE *f, const wchar_t *fmt, va_list ap) SDL_WPRINTF_VARARG_FUNC(2); + * ``` + * + * This notes that the second parameter should be a wprintf-style format wide + * string, followed by a va_list. The compiler or other analysis tools can + * warn when this doesn't appear to be the case. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * This can (and should) be used with SDL_PRINTF_FORMAT_STRING as well, which + * between them will cover at least Visual Studio, GCC, and Clang. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_WPRINTF_VARARG_FUNCV( fmtargnumber ) /* __attribute__ (( format( __wprintf__, fmtargnumber, 0 ))) */ + +#elif defined(SDL_DISABLE_ANALYZE_MACROS) +#define SDL_IN_BYTECAP(x) +#define SDL_INOUT_Z_CAP(x) +#define SDL_OUT_Z_CAP(x) +#define SDL_OUT_CAP(x) +#define SDL_OUT_BYTECAP(x) +#define SDL_OUT_Z_BYTECAP(x) +#define SDL_PRINTF_FORMAT_STRING +#define SDL_SCANF_FORMAT_STRING +#define SDL_PRINTF_VARARG_FUNC( fmtargnumber ) +#define SDL_PRINTF_VARARG_FUNCV( fmtargnumber ) +#define SDL_SCANF_VARARG_FUNC( fmtargnumber ) +#define SDL_SCANF_VARARG_FUNCV( fmtargnumber ) +#define SDL_WPRINTF_VARARG_FUNC( fmtargnumber ) +#define SDL_WPRINTF_VARARG_FUNCV( fmtargnumber ) +#else +#if defined(_MSC_VER) && (_MSC_VER >= 1600) /* VS 2010 and above */ +#include + +#define SDL_IN_BYTECAP(x) _In_bytecount_(x) +#define SDL_INOUT_Z_CAP(x) _Inout_z_cap_(x) +#define SDL_OUT_Z_CAP(x) _Out_z_cap_(x) +#define SDL_OUT_CAP(x) _Out_cap_(x) +#define SDL_OUT_BYTECAP(x) _Out_bytecap_(x) +#define SDL_OUT_Z_BYTECAP(x) _Out_z_bytecap_(x) + +#define SDL_PRINTF_FORMAT_STRING _Printf_format_string_ +#define SDL_SCANF_FORMAT_STRING _Scanf_format_string_impl_ +#else +#define SDL_IN_BYTECAP(x) +#define SDL_INOUT_Z_CAP(x) +#define SDL_OUT_Z_CAP(x) +#define SDL_OUT_CAP(x) +#define SDL_OUT_BYTECAP(x) +#define SDL_OUT_Z_BYTECAP(x) +#define SDL_PRINTF_FORMAT_STRING +#define SDL_SCANF_FORMAT_STRING +#endif +#if defined(__GNUC__) || defined(__clang__) +#define SDL_PRINTF_VARARG_FUNC( fmtargnumber ) __attribute__ (( format( __printf__, fmtargnumber, fmtargnumber+1 ))) +#define SDL_PRINTF_VARARG_FUNCV( fmtargnumber ) __attribute__(( format( __printf__, fmtargnumber, 0 ))) +#define SDL_SCANF_VARARG_FUNC( fmtargnumber ) __attribute__ (( format( __scanf__, fmtargnumber, fmtargnumber+1 ))) +#define SDL_SCANF_VARARG_FUNCV( fmtargnumber ) __attribute__(( format( __scanf__, fmtargnumber, 0 ))) +#define SDL_WPRINTF_VARARG_FUNC( fmtargnumber ) /* __attribute__ (( format( __wprintf__, fmtargnumber, fmtargnumber+1 ))) */ +#define SDL_WPRINTF_VARARG_FUNCV( fmtargnumber ) /* __attribute__ (( format( __wprintf__, fmtargnumber, 0 ))) */ +#else +#define SDL_PRINTF_VARARG_FUNC( fmtargnumber ) +#define SDL_PRINTF_VARARG_FUNCV( fmtargnumber ) +#define SDL_SCANF_VARARG_FUNC( fmtargnumber ) +#define SDL_SCANF_VARARG_FUNCV( fmtargnumber ) +#define SDL_WPRINTF_VARARG_FUNC( fmtargnumber ) +#define SDL_WPRINTF_VARARG_FUNCV( fmtargnumber ) +#endif +#endif /* SDL_DISABLE_ANALYZE_MACROS */ + +/** \cond */ +#ifndef DOXYGEN_SHOULD_IGNORE_THIS +SDL_COMPILE_TIME_ASSERT(bool_size, sizeof(bool) == 1); +SDL_COMPILE_TIME_ASSERT(uint8_size, sizeof(Uint8) == 1); +SDL_COMPILE_TIME_ASSERT(sint8_size, sizeof(Sint8) == 1); +SDL_COMPILE_TIME_ASSERT(uint16_size, sizeof(Uint16) == 2); +SDL_COMPILE_TIME_ASSERT(sint16_size, sizeof(Sint16) == 2); +SDL_COMPILE_TIME_ASSERT(uint32_size, sizeof(Uint32) == 4); +SDL_COMPILE_TIME_ASSERT(sint32_size, sizeof(Sint32) == 4); +SDL_COMPILE_TIME_ASSERT(uint64_size, sizeof(Uint64) == 8); +SDL_COMPILE_TIME_ASSERT(sint64_size, sizeof(Sint64) == 8); +#ifndef SDL_NOLONGLONG +SDL_COMPILE_TIME_ASSERT(uint64_longlong, sizeof(Uint64) <= sizeof(unsigned long long)); +SDL_COMPILE_TIME_ASSERT(size_t_longlong, sizeof(size_t) <= sizeof(unsigned long long)); +#endif +typedef struct SDL_alignment_test +{ + Uint8 a; + void *b; +} SDL_alignment_test; +SDL_COMPILE_TIME_ASSERT(struct_alignment, sizeof(SDL_alignment_test) == (2 * sizeof(void *))); +SDL_COMPILE_TIME_ASSERT(two_s_complement, SDL_static_cast(int, ~SDL_static_cast(int, 0)) == SDL_static_cast(int, -1)); +#endif /* DOXYGEN_SHOULD_IGNORE_THIS */ +/** \endcond */ + +/* Check to make sure enums are the size of ints, for structure packing. + For both Watcom C/C++ and Borland C/C++ the compiler option that makes + enums having the size of an int must be enabled. + This is "-b" for Borland C/C++ and "-ei" for Watcom C/C++ (v11). +*/ + +/** \cond */ +#ifndef DOXYGEN_SHOULD_IGNORE_THIS +#if !defined(SDL_PLATFORM_VITA) && !defined(SDL_PLATFORM_3DS) +/* TODO: include/SDL_stdinc.h:390: error: size of array 'SDL_dummy_enum' is negative */ +typedef enum SDL_DUMMY_ENUM +{ + DUMMY_ENUM_VALUE +} SDL_DUMMY_ENUM; + +SDL_COMPILE_TIME_ASSERT(enum, sizeof(SDL_DUMMY_ENUM) == sizeof(int)); +#endif +#endif /* DOXYGEN_SHOULD_IGNORE_THIS */ +/** \endcond */ + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * A macro to initialize an SDL interface. + * + * This macro will initialize an SDL interface structure and should be called + * before you fill out the fields with your implementation. + * + * You can use it like this: + * + * ```c + * SDL_IOStreamInterface iface; + * + * SDL_INIT_INTERFACE(&iface); + * + * // Fill in the interface function pointers with your implementation + * iface.seek = ... + * + * stream = SDL_OpenIO(&iface, NULL); + * ``` + * + * If you are using designated initializers, you can use the size of the + * interface as the version, e.g. + * + * ```c + * SDL_IOStreamInterface iface = { + * .version = sizeof(iface), + * .seek = ... + * }; + * stream = SDL_OpenIO(&iface, NULL); + * ``` + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_IOStreamInterface + * \sa SDL_StorageInterface + * \sa SDL_VirtualJoystickDesc + */ +#define SDL_INIT_INTERFACE(iface) \ + do { \ + SDL_zerop(iface); \ + (iface)->version = sizeof(*(iface)); \ + } while (0) + + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * Allocate memory on the stack (maybe). + * + * If SDL knows how to access alloca() on the current platform, it will use it + * to stack-allocate memory here. If it doesn't, it will use SDL_malloc() to + * heap-allocate memory. + * + * Since this might not be stack memory at all, it's important that you check + * the returned pointer for NULL, and that you call SDL_stack_free on the + * memory when done with it. Since this might be stack memory, it's important + * that you don't allocate large amounts of it, or allocate in a loop without + * returning from the function, so the stack doesn't overflow. + * + * \param type the datatype of the memory to allocate. + * \param count the number of `type` objects to allocate. + * \returns newly-allocated memory, or NULL on failure. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_stack_free + */ +#define SDL_stack_alloc(type, count) (type*)alloca(sizeof(type)*(count)) + +/** + * Free memory previously allocated with SDL_stack_alloc. + * + * If SDL used alloca() to allocate this memory, this macro does nothing and + * the allocated memory will be automatically released when the function that + * called SDL_stack_alloc() returns. If SDL used SDL_malloc(), it will + * SDL_free the memory immediately. + * + * \param data the pointer, from SDL_stack_alloc(), to free. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_stack_alloc + */ +#define SDL_stack_free(data) +#elif !defined(SDL_DISABLE_ALLOCA) +#define SDL_stack_alloc(type, count) (type*)alloca(sizeof(type)*(count)) +#define SDL_stack_free(data) +#else +#define SDL_stack_alloc(type, count) (type*)SDL_malloc(sizeof(type)*(count)) +#define SDL_stack_free(data) SDL_free(data) +#endif + +/** + * Allocate uninitialized memory. + * + * The allocated memory returned by this function must be freed with + * SDL_free(). + * + * If `size` is 0, it will be set to 1. + * + * If the allocation is successful, the returned pointer is guaranteed to be + * aligned to either the *fundamental alignment* (`alignof(max_align_t)` in + * C11 and later) or `2 * sizeof(void *)`, whichever is smaller. Use + * SDL_aligned_alloc() if you need to allocate memory aligned to an alignment + * greater than this guarantee. + * + * \param size the size to allocate. + * \returns a pointer to the allocated memory, or NULL if allocation failed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_free + * \sa SDL_calloc + * \sa SDL_realloc + * \sa SDL_aligned_alloc + */ +extern SDL_DECLSPEC SDL_MALLOC void * SDLCALL SDL_malloc(size_t size); + +/** + * Allocate a zero-initialized array. + * + * The memory returned by this function must be freed with SDL_free(). + * + * If either of `nmemb` or `size` is 0, they will both be set to 1. + * + * If the allocation is successful, the returned pointer is guaranteed to be + * aligned to either the *fundamental alignment* (`alignof(max_align_t)` in + * C11 and later) or `2 * sizeof(void *)`, whichever is smaller. + * + * \param nmemb the number of elements in the array. + * \param size the size of each element of the array. + * \returns a pointer to the allocated array, or NULL if allocation failed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_free + * \sa SDL_malloc + * \sa SDL_realloc + */ +extern SDL_DECLSPEC SDL_MALLOC SDL_ALLOC_SIZE2(1, 2) void * SDLCALL SDL_calloc(size_t nmemb, size_t size); + +/** + * Change the size of allocated memory. + * + * The memory returned by this function must be freed with SDL_free(). + * + * If `size` is 0, it will be set to 1. Note that this is unlike some other C + * runtime `realloc` implementations, which may treat `realloc(mem, 0)` the + * same way as `free(mem)`. + * + * If `mem` is NULL, the behavior of this function is equivalent to + * SDL_malloc(). Otherwise, the function can have one of three possible + * outcomes: + * + * - If it returns the same pointer as `mem`, it means that `mem` was resized + * in place without freeing. + * - If it returns a different non-NULL pointer, it means that `mem` was freed + * and cannot be dereferenced anymore. + * - If it returns NULL (indicating failure), then `mem` will remain valid and + * must still be freed with SDL_free(). + * + * If the allocation is successfully resized, the returned pointer is + * guaranteed to be aligned to either the *fundamental alignment* + * (`alignof(max_align_t)` in C11 and later) or `2 * sizeof(void *)`, + * whichever is smaller. + * + * \param mem a pointer to allocated memory to reallocate, or NULL. + * \param size the new size of the memory. + * \returns a pointer to the newly allocated memory, or NULL if allocation + * failed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_free + * \sa SDL_malloc + * \sa SDL_calloc + */ +extern SDL_DECLSPEC SDL_ALLOC_SIZE(2) void * SDLCALL SDL_realloc(void *mem, size_t size); + +/** + * Free allocated memory. + * + * The pointer is no longer valid after this call and cannot be dereferenced + * anymore. + * + * If `mem` is NULL, this function does nothing. + * + * \param mem a pointer to allocated memory, or NULL. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_malloc + * \sa SDL_calloc + * \sa SDL_realloc + */ +extern SDL_DECLSPEC void SDLCALL SDL_free(void *mem); + +/** + * A callback used to implement SDL_malloc(). + * + * SDL will always ensure that the passed `size` is greater than 0. + * + * \param size the size to allocate. + * \returns a pointer to the allocated memory, or NULL if allocation failed. + * + * \threadsafety It should be safe to call this callback from any thread. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_malloc + * \sa SDL_GetOriginalMemoryFunctions + * \sa SDL_GetMemoryFunctions + * \sa SDL_SetMemoryFunctions + */ +typedef void *(SDLCALL *SDL_malloc_func)(size_t size); + +/** + * A callback used to implement SDL_calloc(). + * + * SDL will always ensure that the passed `nmemb` and `size` are both greater + * than 0. + * + * \param nmemb the number of elements in the array. + * \param size the size of each element of the array. + * \returns a pointer to the allocated array, or NULL if allocation failed. + * + * \threadsafety It should be safe to call this callback from any thread. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_calloc + * \sa SDL_GetOriginalMemoryFunctions + * \sa SDL_GetMemoryFunctions + * \sa SDL_SetMemoryFunctions + */ +typedef void *(SDLCALL *SDL_calloc_func)(size_t nmemb, size_t size); + +/** + * A callback used to implement SDL_realloc(). + * + * SDL will always ensure that the passed `size` is greater than 0. + * + * \param mem a pointer to allocated memory to reallocate, or NULL. + * \param size the new size of the memory. + * \returns a pointer to the newly allocated memory, or NULL if allocation + * failed. + * + * \threadsafety It should be safe to call this callback from any thread. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_realloc + * \sa SDL_GetOriginalMemoryFunctions + * \sa SDL_GetMemoryFunctions + * \sa SDL_SetMemoryFunctions + */ +typedef void *(SDLCALL *SDL_realloc_func)(void *mem, size_t size); + +/** + * A callback used to implement SDL_free(). + * + * SDL will always ensure that the passed `mem` is a non-NULL pointer. + * + * \param mem a pointer to allocated memory. + * + * \threadsafety It should be safe to call this callback from any thread. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_free + * \sa SDL_GetOriginalMemoryFunctions + * \sa SDL_GetMemoryFunctions + * \sa SDL_SetMemoryFunctions + */ +typedef void (SDLCALL *SDL_free_func)(void *mem); + +/** + * Get the original set of SDL memory functions. + * + * This is what SDL_malloc and friends will use by default, if there has been + * no call to SDL_SetMemoryFunctions. This is not necessarily using the C + * runtime's `malloc` functions behind the scenes! Different platforms and + * build configurations might do any number of unexpected things. + * + * \param malloc_func filled with malloc function. + * \param calloc_func filled with calloc function. + * \param realloc_func filled with realloc function. + * \param free_func filled with free function. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_GetOriginalMemoryFunctions(SDL_malloc_func *malloc_func, + SDL_calloc_func *calloc_func, + SDL_realloc_func *realloc_func, + SDL_free_func *free_func); + +/** + * Get the current set of SDL memory functions. + * + * \param malloc_func filled with malloc function. + * \param calloc_func filled with calloc function. + * \param realloc_func filled with realloc function. + * \param free_func filled with free function. + * + * \threadsafety This does not hold a lock, so do not call this in the + * unlikely event of a background thread calling + * SDL_SetMemoryFunctions simultaneously. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetMemoryFunctions + * \sa SDL_GetOriginalMemoryFunctions + */ +extern SDL_DECLSPEC void SDLCALL SDL_GetMemoryFunctions(SDL_malloc_func *malloc_func, + SDL_calloc_func *calloc_func, + SDL_realloc_func *realloc_func, + SDL_free_func *free_func); + +/** + * Replace SDL's memory allocation functions with a custom set. + * + * It is not safe to call this function once any allocations have been made, + * as future calls to SDL_free will use the new allocator, even if they came + * from an SDL_malloc made with the old one! + * + * If used, usually this needs to be the first call made into the SDL library, + * if not the very first thing done at program startup time. + * + * \param malloc_func custom malloc function. + * \param calloc_func custom calloc function. + * \param realloc_func custom realloc function. + * \param free_func custom free function. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, but one + * should not replace the memory functions once any allocations + * are made! + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetMemoryFunctions + * \sa SDL_GetOriginalMemoryFunctions + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetMemoryFunctions(SDL_malloc_func malloc_func, + SDL_calloc_func calloc_func, + SDL_realloc_func realloc_func, + SDL_free_func free_func); + +/** + * Allocate memory aligned to a specific alignment. + * + * The memory returned by this function must be freed with SDL_aligned_free(), + * _not_ SDL_free(). + * + * If `alignment` is less than the size of `void *`, it will be increased to + * match that. + * + * The returned memory address will be a multiple of the alignment value, and + * the size of the memory allocated will be a multiple of the alignment value. + * + * \param alignment the alignment of the memory. + * \param size the size to allocate. + * \returns a pointer to the aligned memory, or NULL if allocation failed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_aligned_free + */ +extern SDL_DECLSPEC SDL_MALLOC void * SDLCALL SDL_aligned_alloc(size_t alignment, size_t size); + +/** + * Free memory allocated by SDL_aligned_alloc(). + * + * The pointer is no longer valid after this call and cannot be dereferenced + * anymore. + * + * If `mem` is NULL, this function does nothing. + * + * \param mem a pointer previously returned by SDL_aligned_alloc(), or NULL. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_aligned_alloc + */ +extern SDL_DECLSPEC void SDLCALL SDL_aligned_free(void *mem); + +/** + * Get the number of outstanding (unfreed) allocations. + * + * \returns the number of allocations or -1 if allocation counting is + * disabled. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumAllocations(void); + +/** + * A thread-safe set of environment variables + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GetEnvironment + * \sa SDL_CreateEnvironment + * \sa SDL_GetEnvironmentVariable + * \sa SDL_GetEnvironmentVariables + * \sa SDL_SetEnvironmentVariable + * \sa SDL_UnsetEnvironmentVariable + * \sa SDL_DestroyEnvironment + */ +typedef struct SDL_Environment SDL_Environment; + +/** + * Get the process environment. + * + * This is initialized at application start and is not affected by setenv() + * and unsetenv() calls after that point. Use SDL_SetEnvironmentVariable() and + * SDL_UnsetEnvironmentVariable() if you want to modify this environment, or + * SDL_setenv_unsafe() or SDL_unsetenv_unsafe() if you want changes to persist + * in the C runtime environment after SDL_Quit(). + * + * \returns a pointer to the environment for the process or NULL on failure; + * call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetEnvironmentVariable + * \sa SDL_GetEnvironmentVariables + * \sa SDL_SetEnvironmentVariable + * \sa SDL_UnsetEnvironmentVariable + */ +extern SDL_DECLSPEC SDL_Environment * SDLCALL SDL_GetEnvironment(void); + +/** + * Create a set of environment variables + * + * \param populated true to initialize it from the C runtime environment, + * false to create an empty environment. + * \returns a pointer to the new environment or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety If `populated` is false, it is safe to call this function + * from any thread, otherwise it is safe if no other threads are + * calling setenv() or unsetenv() + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetEnvironmentVariable + * \sa SDL_GetEnvironmentVariables + * \sa SDL_SetEnvironmentVariable + * \sa SDL_UnsetEnvironmentVariable + * \sa SDL_DestroyEnvironment + */ +extern SDL_DECLSPEC SDL_Environment * SDLCALL SDL_CreateEnvironment(bool populated); + +/** + * Get the value of a variable in the environment. + * + * \param env the environment to query. + * \param name the name of the variable to get. + * \returns a pointer to the value of the variable or NULL if it can't be + * found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetEnvironment + * \sa SDL_CreateEnvironment + * \sa SDL_GetEnvironmentVariables + * \sa SDL_SetEnvironmentVariable + * \sa SDL_UnsetEnvironmentVariable + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetEnvironmentVariable(SDL_Environment *env, const char *name); + +/** + * Get all variables in the environment. + * + * \param env the environment to query. + * \returns a NULL terminated array of pointers to environment variables in + * the form "variable=value" or NULL on failure; call SDL_GetError() + * for more information. This is a single allocation that should be + * freed with SDL_free() when it is no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetEnvironment + * \sa SDL_CreateEnvironment + * \sa SDL_GetEnvironmentVariables + * \sa SDL_SetEnvironmentVariable + * \sa SDL_UnsetEnvironmentVariable + */ +extern SDL_DECLSPEC char ** SDLCALL SDL_GetEnvironmentVariables(SDL_Environment *env); + +/** + * Set the value of a variable in the environment. + * + * \param env the environment to modify. + * \param name the name of the variable to set. + * \param value the value of the variable to set. + * \param overwrite true to overwrite the variable if it exists, false to + * return success without setting the variable if it already + * exists. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetEnvironment + * \sa SDL_CreateEnvironment + * \sa SDL_GetEnvironmentVariable + * \sa SDL_GetEnvironmentVariables + * \sa SDL_UnsetEnvironmentVariable + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetEnvironmentVariable(SDL_Environment *env, const char *name, const char *value, bool overwrite); + +/** + * Clear a variable from the environment. + * + * \param env the environment to modify. + * \param name the name of the variable to unset. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetEnvironment + * \sa SDL_CreateEnvironment + * \sa SDL_GetEnvironmentVariable + * \sa SDL_GetEnvironmentVariables + * \sa SDL_SetEnvironmentVariable + * \sa SDL_UnsetEnvironmentVariable + */ +extern SDL_DECLSPEC bool SDLCALL SDL_UnsetEnvironmentVariable(SDL_Environment *env, const char *name); + +/** + * Destroy a set of environment variables. + * + * \param env the environment to destroy. + * + * \threadsafety It is safe to call this function from any thread, as long as + * the environment is no longer in use. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateEnvironment + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyEnvironment(SDL_Environment *env); + +/** + * Get the value of a variable in the environment. + * + * This function uses SDL's cached copy of the environment and is thread-safe. + * + * \param name the name of the variable to get. + * \returns a pointer to the value of the variable or NULL if it can't be + * found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_getenv(const char *name); + +/** + * Get the value of a variable in the environment. + * + * This function bypasses SDL's cached copy of the environment and is not + * thread-safe. + * + * \param name the name of the variable to get. + * \returns a pointer to the value of the variable or NULL if it can't be + * found. + * + * \threadsafety This function is not thread safe, consider using SDL_getenv() + * instead. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_getenv + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_getenv_unsafe(const char *name); + +/** + * Set the value of a variable in the environment. + * + * \param name the name of the variable to set. + * \param value the value of the variable to set. + * \param overwrite 1 to overwrite the variable if it exists, 0 to return + * success without setting the variable if it already exists. + * \returns 0 on success, -1 on error. + * + * \threadsafety This function is not thread safe, consider using + * SDL_SetEnvironmentVariable() instead. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetEnvironmentVariable + */ +extern SDL_DECLSPEC int SDLCALL SDL_setenv_unsafe(const char *name, const char *value, int overwrite); + +/** + * Clear a variable from the environment. + * + * \param name the name of the variable to unset. + * \returns 0 on success, -1 on error. + * + * \threadsafety This function is not thread safe, consider using + * SDL_UnsetEnvironmentVariable() instead. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_UnsetEnvironmentVariable + */ +extern SDL_DECLSPEC int SDLCALL SDL_unsetenv_unsafe(const char *name); + +/** + * A callback used with SDL sorting and binary search functions. + * + * \param a a pointer to the first element being compared. + * \param b a pointer to the second element being compared. + * \returns -1 if `a` should be sorted before `b`, 1 if `b` should be sorted + * before `a`, 0 if they are equal. If two elements are equal, their + * order in the sorted array is undefined. + * + * \since This callback is available since SDL 3.2.0. + * + * \sa SDL_bsearch + * \sa SDL_qsort + */ +typedef int (SDLCALL *SDL_CompareCallback)(const void *a, const void *b); + +/** + * Sort an array. + * + * For example: + * + * ```c + * typedef struct { + * int key; + * const char *string; + * } data; + * + * int SDLCALL compare(const void *a, const void *b) + * { + * const data *A = (const data *)a; + * const data *B = (const data *)b; + * + * if (A->n < B->n) { + * return -1; + * } else if (B->n < A->n) { + * return 1; + * } else { + * return 0; + * } + * } + * + * data values[] = { + * { 3, "third" }, { 1, "first" }, { 2, "second" } + * }; + * + * SDL_qsort(values, SDL_arraysize(values), sizeof(values[0]), compare); + * ``` + * + * \param base a pointer to the start of the array. + * \param nmemb the number of elements in the array. + * \param size the size of the elements in the array. + * \param compare a function used to compare elements in the array. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_bsearch + * \sa SDL_qsort_r + */ +extern SDL_DECLSPEC void SDLCALL SDL_qsort(void *base, size_t nmemb, size_t size, SDL_CompareCallback compare); + +/** + * Perform a binary search on a previously sorted array. + * + * For example: + * + * ```c + * typedef struct { + * int key; + * const char *string; + * } data; + * + * int SDLCALL compare(const void *a, const void *b) + * { + * const data *A = (const data *)a; + * const data *B = (const data *)b; + * + * if (A->n < B->n) { + * return -1; + * } else if (B->n < A->n) { + * return 1; + * } else { + * return 0; + * } + * } + * + * data values[] = { + * { 1, "first" }, { 2, "second" }, { 3, "third" } + * }; + * data key = { 2, NULL }; + * + * data *result = SDL_bsearch(&key, values, SDL_arraysize(values), sizeof(values[0]), compare); + * ``` + * + * \param key a pointer to a key equal to the element being searched for. + * \param base a pointer to the start of the array. + * \param nmemb the number of elements in the array. + * \param size the size of the elements in the array. + * \param compare a function used to compare elements in the array. + * \returns a pointer to the matching element in the array, or NULL if not + * found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_bsearch_r + * \sa SDL_qsort + */ +extern SDL_DECLSPEC void * SDLCALL SDL_bsearch(const void *key, const void *base, size_t nmemb, size_t size, SDL_CompareCallback compare); + +/** + * A callback used with SDL sorting and binary search functions. + * + * \param userdata the `userdata` pointer passed to the sort function. + * \param a a pointer to the first element being compared. + * \param b a pointer to the second element being compared. + * \returns -1 if `a` should be sorted before `b`, 1 if `b` should be sorted + * before `a`, 0 if they are equal. If two elements are equal, their + * order in the sorted array is undefined. + * + * \since This callback is available since SDL 3.2.0. + * + * \sa SDL_qsort_r + * \sa SDL_bsearch_r + */ +typedef int (SDLCALL *SDL_CompareCallback_r)(void *userdata, const void *a, const void *b); + +/** + * Sort an array, passing a userdata pointer to the compare function. + * + * For example: + * + * ```c + * typedef enum { + * sort_increasing, + * sort_decreasing, + * } sort_method; + * + * typedef struct { + * int key; + * const char *string; + * } data; + * + * int SDLCALL compare(const void *userdata, const void *a, const void *b) + * { + * sort_method method = (sort_method)(uintptr_t)userdata; + * const data *A = (const data *)a; + * const data *B = (const data *)b; + * + * if (A->key < B->key) { + * return (method == sort_increasing) ? -1 : 1; + * } else if (B->key < A->key) { + * return (method == sort_increasing) ? 1 : -1; + * } else { + * return 0; + * } + * } + * + * data values[] = { + * { 3, "third" }, { 1, "first" }, { 2, "second" } + * }; + * + * SDL_qsort_r(values, SDL_arraysize(values), sizeof(values[0]), compare, (const void *)(uintptr_t)sort_increasing); + * ``` + * + * \param base a pointer to the start of the array. + * \param nmemb the number of elements in the array. + * \param size the size of the elements in the array. + * \param compare a function used to compare elements in the array. + * \param userdata a pointer to pass to the compare function. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_bsearch_r + * \sa SDL_qsort + */ +extern SDL_DECLSPEC void SDLCALL SDL_qsort_r(void *base, size_t nmemb, size_t size, SDL_CompareCallback_r compare, void *userdata); + +/** + * Perform a binary search on a previously sorted array, passing a userdata + * pointer to the compare function. + * + * For example: + * + * ```c + * typedef enum { + * sort_increasing, + * sort_decreasing, + * } sort_method; + * + * typedef struct { + * int key; + * const char *string; + * } data; + * + * int SDLCALL compare(const void *userdata, const void *a, const void *b) + * { + * sort_method method = (sort_method)(uintptr_t)userdata; + * const data *A = (const data *)a; + * const data *B = (const data *)b; + * + * if (A->key < B->key) { + * return (method == sort_increasing) ? -1 : 1; + * } else if (B->key < A->key) { + * return (method == sort_increasing) ? 1 : -1; + * } else { + * return 0; + * } + * } + * + * data values[] = { + * { 1, "first" }, { 2, "second" }, { 3, "third" } + * }; + * data key = { 2, NULL }; + * + * data *result = SDL_bsearch_r(&key, values, SDL_arraysize(values), sizeof(values[0]), compare, (const void *)(uintptr_t)sort_increasing); + * ``` + * + * \param key a pointer to a key equal to the element being searched for. + * \param base a pointer to the start of the array. + * \param nmemb the number of elements in the array. + * \param size the size of the elements in the array. + * \param compare a function used to compare elements in the array. + * \param userdata a pointer to pass to the compare function. + * \returns a pointer to the matching element in the array, or NULL if not + * found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_bsearch + * \sa SDL_qsort_r + */ +extern SDL_DECLSPEC void * SDLCALL SDL_bsearch_r(const void *key, const void *base, size_t nmemb, size_t size, SDL_CompareCallback_r compare, void *userdata); + +/** + * Compute the absolute value of `x`. + * + * \param x an integer value. + * \returns the absolute value of x. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_abs(int x); + +/** + * Return the lesser of two values. + * + * This is a helper macro that might be more clear than writing out the + * comparisons directly, and works with any type that can be compared with the + * `<` operator. However, it double-evaluates both its parameters, so do not + * use expressions with side-effects here. + * + * \param x the first value to compare. + * \param y the second value to compare. + * \returns the lesser of `x` and `y`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_min(x, y) (((x) < (y)) ? (x) : (y)) + +/** + * Return the greater of two values. + * + * This is a helper macro that might be more clear than writing out the + * comparisons directly, and works with any type that can be compared with the + * `>` operator. However, it double-evaluates both its parameters, so do not + * use expressions with side-effects here. + * + * \param x the first value to compare. + * \param y the second value to compare. + * \returns the greater of `x` and `y`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_max(x, y) (((x) > (y)) ? (x) : (y)) + +/** + * Return a value clamped to a range. + * + * If `x` is outside the range a values between `a` and `b`, the returned + * value will be `a` or `b` as appropriate. Otherwise, `x` is returned. + * + * This macro will produce incorrect results if `b` is less than `a`. + * + * This is a helper macro that might be more clear than writing out the + * comparisons directly, and works with any type that can be compared with the + * `<` and `>` operators. However, it double-evaluates all its parameters, so + * do not use expressions with side-effects here. + * + * \param x the value to compare. + * \param a the low end value. + * \param b the high end value. + * \returns x, clamped between a and b. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_clamp(x, a, b) (((x) < (a)) ? (a) : (((x) > (b)) ? (b) : (x))) + +/** + * Query if a character is alphabetic (a letter). + * + * **WARNING**: Regardless of system locale, this will only treat ASCII values + * for English 'a-z' and 'A-Z' as true. + * + * \param x character value to check. + * \returns non-zero if x falls within the character class, zero otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_isalpha(int x); + +/** + * Query if a character is alphabetic (a letter) or a number. + * + * **WARNING**: Regardless of system locale, this will only treat ASCII values + * for English 'a-z', 'A-Z', and '0-9' as true. + * + * \param x character value to check. + * \returns non-zero if x falls within the character class, zero otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_isalnum(int x); + +/** + * Report if a character is blank (a space or tab). + * + * **WARNING**: Regardless of system locale, this will only treat ASCII values + * 0x20 (space) or 0x9 (tab) as true. + * + * \param x character value to check. + * \returns non-zero if x falls within the character class, zero otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_isblank(int x); + +/** + * Report if a character is a control character. + * + * **WARNING**: Regardless of system locale, this will only treat ASCII values + * 0 through 0x1F, and 0x7F, as true. + * + * \param x character value to check. + * \returns non-zero if x falls within the character class, zero otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_iscntrl(int x); + +/** + * Report if a character is a numeric digit. + * + * **WARNING**: Regardless of system locale, this will only treat ASCII values + * '0' (0x30) through '9' (0x39), as true. + * + * \param x character value to check. + * \returns non-zero if x falls within the character class, zero otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_isdigit(int x); + +/** + * Report if a character is a hexadecimal digit. + * + * **WARNING**: Regardless of system locale, this will only treat ASCII values + * 'A' through 'F', 'a' through 'f', and '0' through '9', as true. + * + * \param x character value to check. + * \returns non-zero if x falls within the character class, zero otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_isxdigit(int x); + +/** + * Report if a character is a punctuation mark. + * + * **WARNING**: Regardless of system locale, this is equivalent to + * `((SDL_isgraph(x)) && (!SDL_isalnum(x)))`. + * + * \param x character value to check. + * \returns non-zero if x falls within the character class, zero otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_isgraph + * \sa SDL_isalnum + */ +extern SDL_DECLSPEC int SDLCALL SDL_ispunct(int x); + +/** + * Report if a character is whitespace. + * + * **WARNING**: Regardless of system locale, this will only treat the + * following ASCII values as true: + * + * - space (0x20) + * - tab (0x09) + * - newline (0x0A) + * - vertical tab (0x0B) + * - form feed (0x0C) + * - return (0x0D) + * + * \param x character value to check. + * \returns non-zero if x falls within the character class, zero otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_isspace(int x); + +/** + * Report if a character is upper case. + * + * **WARNING**: Regardless of system locale, this will only treat ASCII values + * 'A' through 'Z' as true. + * + * \param x character value to check. + * \returns non-zero if x falls within the character class, zero otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_isupper(int x); + +/** + * Report if a character is lower case. + * + * **WARNING**: Regardless of system locale, this will only treat ASCII values + * 'a' through 'z' as true. + * + * \param x character value to check. + * \returns non-zero if x falls within the character class, zero otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_islower(int x); + +/** + * Report if a character is "printable". + * + * Be advised that "printable" has a definition that goes back to text + * terminals from the dawn of computing, making this a sort of special case + * function that is not suitable for Unicode (or most any) text management. + * + * **WARNING**: Regardless of system locale, this will only treat ASCII values + * ' ' (0x20) through '~' (0x7E) as true. + * + * \param x character value to check. + * \returns non-zero if x falls within the character class, zero otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_isprint(int x); + +/** + * Report if a character is any "printable" except space. + * + * Be advised that "printable" has a definition that goes back to text + * terminals from the dawn of computing, making this a sort of special case + * function that is not suitable for Unicode (or most any) text management. + * + * **WARNING**: Regardless of system locale, this is equivalent to + * `(SDL_isprint(x)) && ((x) != ' ')`. + * + * \param x character value to check. + * \returns non-zero if x falls within the character class, zero otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_isprint + */ +extern SDL_DECLSPEC int SDLCALL SDL_isgraph(int x); + +/** + * Convert low-ASCII English letters to uppercase. + * + * **WARNING**: Regardless of system locale, this will only convert ASCII + * values 'a' through 'z' to uppercase. + * + * This function returns the uppercase equivalent of `x`. If a character + * cannot be converted, or is already uppercase, this function returns `x`. + * + * \param x character value to check. + * \returns capitalized version of x, or x if no conversion available. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_toupper(int x); + +/** + * Convert low-ASCII English letters to lowercase. + * + * **WARNING**: Regardless of system locale, this will only convert ASCII + * values 'A' through 'Z' to lowercase. + * + * This function returns the lowercase equivalent of `x`. If a character + * cannot be converted, or is already lowercase, this function returns `x`. + * + * \param x character value to check. + * \returns lowercase version of x, or x if no conversion available. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_tolower(int x); + +/** + * Calculate a CRC-16 value. + * + * https://en.wikipedia.org/wiki/Cyclic_redundancy_check + * + * This function can be called multiple times, to stream data to be + * checksummed in blocks. Each call must provide the previous CRC-16 return + * value to be updated with the next block. The first call to this function + * for a set of blocks should pass in a zero CRC value. + * + * \param crc the current checksum for this data set, or 0 for a new data set. + * \param data a new block of data to add to the checksum. + * \param len the size, in bytes, of the new block of data. + * \returns a CRC-16 checksum value of all blocks in the data set. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_crc16(Uint16 crc, const void *data, size_t len); + +/** + * Calculate a CRC-32 value. + * + * https://en.wikipedia.org/wiki/Cyclic_redundancy_check + * + * This function can be called multiple times, to stream data to be + * checksummed in blocks. Each call must provide the previous CRC-32 return + * value to be updated with the next block. The first call to this function + * for a set of blocks should pass in a zero CRC value. + * + * \param crc the current checksum for this data set, or 0 for a new data set. + * \param data a new block of data to add to the checksum. + * \param len the size, in bytes, of the new block of data. + * \returns a CRC-32 checksum value of all blocks in the data set. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_crc32(Uint32 crc, const void *data, size_t len); + +/** + * Calculate a 32-bit MurmurHash3 value for a block of data. + * + * https://en.wikipedia.org/wiki/MurmurHash + * + * A seed may be specified, which changes the final results consistently, but + * this does not work like SDL_crc16 and SDL_crc32: you can't feed a previous + * result from this function back into itself as the next seed value to + * calculate a hash in chunks; it won't produce the same hash as it would if + * the same data was provided in a single call. + * + * If you aren't sure what to provide for a seed, zero is fine. Murmur3 is not + * cryptographically secure, so it shouldn't be used for hashing top-secret + * data. + * + * \param data the data to be hashed. + * \param len the size of data, in bytes. + * \param seed a value that alters the final hash value. + * \returns a Murmur3 32-bit hash value. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_murmur3_32(const void *data, size_t len, Uint32 seed); + +/** + * Copy non-overlapping memory. + * + * The memory regions must not overlap. If they do, use SDL_memmove() instead. + * + * \param dst The destination memory region. Must not be NULL, and must not + * overlap with `src`. + * \param src The source memory region. Must not be NULL, and must not overlap + * with `dst`. + * \param len The length in bytes of both `dst` and `src`. + * \returns `dst`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_memmove + */ +extern SDL_DECLSPEC void * SDLCALL SDL_memcpy(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len); + +/* Take advantage of compiler optimizations for memcpy */ +#ifndef SDL_SLOW_MEMCPY +#ifdef SDL_memcpy +#undef SDL_memcpy +#endif +#define SDL_memcpy memcpy +#endif + + +/** + * A macro to copy memory between objects, with basic type checking. + * + * SDL_memcpy and SDL_memmove do not care where you copy memory to and from, + * which can lead to bugs. This macro aims to avoid most of those bugs by + * making sure that the source and destination are both pointers to objects + * that are the same size. It does not check that the objects are the same + * _type_, just that the copy will not overflow either object. + * + * The size check happens at compile time, and the compiler will throw an + * error if the objects are different sizes. + * + * Generally this is intended to copy a single object, not an array. + * + * This macro looks like it double-evaluates its parameters, but the extras + * them are in `sizeof` sections, which generate no code nor side-effects. + * + * \param dst a pointer to the destination object. Must not be NULL. + * \param src a pointer to the source object. Must not be NULL. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +#define SDL_copyp(dst, src) \ + { SDL_COMPILE_TIME_ASSERT(SDL_copyp, sizeof (*(dst)) == sizeof (*(src))); } \ + SDL_memcpy((dst), (src), sizeof(*(src))) + +/** + * Copy memory ranges that might overlap. + * + * It is okay for the memory regions to overlap. If you are confident that the + * regions never overlap, using SDL_memcpy() may improve performance. + * + * \param dst The destination memory region. Must not be NULL. + * \param src The source memory region. Must not be NULL. + * \param len The length in bytes of both `dst` and `src`. + * \returns `dst`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_memcpy + */ +extern SDL_DECLSPEC void * SDLCALL SDL_memmove(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len); + +/* Take advantage of compiler optimizations for memmove */ +#ifndef SDL_SLOW_MEMMOVE +#ifdef SDL_memmove +#undef SDL_memmove +#endif +#define SDL_memmove memmove +#endif + +/** + * Initialize all bytes of buffer of memory to a specific value. + * + * This function will set `len` bytes, pointed to by `dst`, to the value + * specified in `c`. + * + * Despite `c` being an `int` instead of a `char`, this only operates on + * bytes; `c` must be a value between 0 and 255, inclusive. + * + * \param dst the destination memory region. Must not be NULL. + * \param c the byte value to set. + * \param len the length, in bytes, to set in `dst`. + * \returns `dst`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void * SDLCALL SDL_memset(SDL_OUT_BYTECAP(len) void *dst, int c, size_t len); + +/** + * Initialize all 32-bit words of buffer of memory to a specific value. + * + * This function will set a buffer of `dwords` Uint32 values, pointed to by + * `dst`, to the value specified in `val`. + * + * Unlike SDL_memset, this sets 32-bit values, not bytes, so it's not limited + * to a range of 0-255. + * + * \param dst the destination memory region. Must not be NULL. + * \param val the Uint32 value to set. + * \param dwords the number of Uint32 values to set in `dst`. + * \returns `dst`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void * SDLCALL SDL_memset4(void *dst, Uint32 val, size_t dwords); + +/* Take advantage of compiler optimizations for memset */ +#ifndef SDL_SLOW_MEMSET +#ifdef SDL_memset +#undef SDL_memset +#endif +#define SDL_memset memset +#endif + +/** + * Clear an object's memory to zero. + * + * This is wrapper over SDL_memset that handles calculating the object size, + * so there's no chance of copy/paste errors, and the code is cleaner. + * + * This requires an object, not a pointer to an object, nor an array. + * + * \param x the object to clear. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_zerop + * \sa SDL_zeroa + */ +#define SDL_zero(x) SDL_memset(&(x), 0, sizeof((x))) + +/** + * Clear an object's memory to zero, using a pointer. + * + * This is wrapper over SDL_memset that handles calculating the object size, + * so there's no chance of copy/paste errors, and the code is cleaner. + * + * This requires a pointer to an object, not an object itself, nor an array. + * + * \param x a pointer to the object to clear. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_zero + * \sa SDL_zeroa + */ +#define SDL_zerop(x) SDL_memset((x), 0, sizeof(*(x))) + +/** + * Clear an array's memory to zero. + * + * This is wrapper over SDL_memset that handles calculating the array size, so + * there's no chance of copy/paste errors, and the code is cleaner. + * + * This requires an array, not an object, nor a pointer to an object. + * + * \param x an array to clear. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_zero + * \sa SDL_zerop + */ +#define SDL_zeroa(x) SDL_memset((x), 0, sizeof((x))) + + +/** + * Compare two buffers of memory. + * + * \param s1 the first buffer to compare. NULL is not permitted! + * \param s2 the second buffer to compare. NULL is not permitted! + * \param len the number of bytes to compare between the buffers. + * \returns less than zero if s1 is "less than" s2, greater than zero if s1 is + * "greater than" s2, and zero if the buffers match exactly for `len` + * bytes. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_memcmp(const void *s1, const void *s2, size_t len); + +/** + * This works exactly like wcslen() but doesn't require access to a C runtime. + * + * Counts the number of wchar_t values in `wstr`, excluding the null + * terminator. + * + * Like SDL_strlen only counts bytes and not codepoints in a UTF-8 string, + * this counts wchar_t values in a string, even if the string's encoding is of + * variable width, like UTF-16. + * + * Also be aware that wchar_t is different sizes on different platforms (4 + * bytes on Linux, 2 on Windows, etc). + * + * \param wstr The null-terminated wide string to read. Must not be NULL. + * \returns the length (in wchar_t values, excluding the null terminator) of + * `wstr`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_wcsnlen + * \sa SDL_utf8strlen + * \sa SDL_utf8strnlen + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_wcslen(const wchar_t *wstr); + +/** + * This works exactly like wcsnlen() but doesn't require access to a C + * runtime. + * + * Counts up to a maximum of `maxlen` wchar_t values in `wstr`, excluding the + * null terminator. + * + * Like SDL_strnlen only counts bytes and not codepoints in a UTF-8 string, + * this counts wchar_t values in a string, even if the string's encoding is of + * variable width, like UTF-16. + * + * Also be aware that wchar_t is different sizes on different platforms (4 + * bytes on Linux, 2 on Windows, etc). + * + * Also, `maxlen` is a count of wide characters, not bytes! + * + * \param wstr The null-terminated wide string to read. Must not be NULL. + * \param maxlen The maximum amount of wide characters to count. + * \returns the length (in wide characters, excluding the null terminator) of + * `wstr` but never more than `maxlen`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_wcslen + * \sa SDL_utf8strlen + * \sa SDL_utf8strnlen + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_wcsnlen(const wchar_t *wstr, size_t maxlen); + +/** + * Copy a wide string. + * + * This function copies `maxlen` - 1 wide characters from `src` to `dst`, then + * appends a null terminator. + * + * `src` and `dst` must not overlap. + * + * If `maxlen` is 0, no wide characters are copied and no null terminator is + * written. + * + * \param dst The destination buffer. Must not be NULL, and must not overlap + * with `src`. + * \param src The null-terminated wide string to copy. Must not be NULL, and + * must not overlap with `dst`. + * \param maxlen The length (in wide characters) of the destination buffer. + * \returns the length (in wide characters, excluding the null terminator) of + * `src`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_wcslcat + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_wcslcpy(SDL_OUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen); + +/** + * Concatenate wide strings. + * + * This function appends up to `maxlen` - SDL_wcslen(dst) - 1 wide characters + * from `src` to the end of the wide string in `dst`, then appends a null + * terminator. + * + * `src` and `dst` must not overlap. + * + * If `maxlen` - SDL_wcslen(dst) - 1 is less than or equal to 0, then `dst` is + * unmodified. + * + * \param dst The destination buffer already containing the first + * null-terminated wide string. Must not be NULL and must not + * overlap with `src`. + * \param src The second null-terminated wide string. Must not be NULL, and + * must not overlap with `dst`. + * \param maxlen The length (in wide characters) of the destination buffer. + * \returns the length (in wide characters, excluding the null terminator) of + * the string in `dst` plus the length of `src`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_wcslcpy + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_wcslcat(SDL_INOUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen); + +/** + * Allocate a copy of a wide string. + * + * This allocates enough space for a null-terminated copy of `wstr`, using + * SDL_malloc, and then makes a copy of the string into this space. + * + * The returned string is owned by the caller, and should be passed to + * SDL_free when no longer needed. + * + * \param wstr the string to copy. + * \returns a pointer to the newly-allocated wide string. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC wchar_t * SDLCALL SDL_wcsdup(const wchar_t *wstr); + +/** + * Search a wide string for the first instance of a specific substring. + * + * The search ends once it finds the requested substring, or a null terminator + * byte to end the string. + * + * Note that this looks for strings of _wide characters_, not _codepoints_, so + * it's legal to search for malformed and incomplete UTF-16 sequences. + * + * \param haystack the wide string to search. Must not be NULL. + * \param needle the wide string to search for. Must not be NULL. + * \returns a pointer to the first instance of `needle` in the string, or NULL + * if not found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC wchar_t * SDLCALL SDL_wcsstr(const wchar_t *haystack, const wchar_t *needle); + +/** + * Search a wide string, up to n wide chars, for the first instance of a + * specific substring. + * + * The search ends once it finds the requested substring, or a null terminator + * value to end the string, or `maxlen` wide character have been examined. It + * is possible to use this function on a wide string without a null + * terminator. + * + * Note that this looks for strings of _wide characters_, not _codepoints_, so + * it's legal to search for malformed and incomplete UTF-16 sequences. + * + * \param haystack the wide string to search. Must not be NULL. + * \param needle the wide string to search for. Must not be NULL. + * \param maxlen the maximum number of wide characters to search in + * `haystack`. + * \returns a pointer to the first instance of `needle` in the string, or NULL + * if not found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC wchar_t * SDLCALL SDL_wcsnstr(const wchar_t *haystack, const wchar_t *needle, size_t maxlen); + +/** + * Compare two null-terminated wide strings. + * + * This only compares wchar_t values until it hits a null-terminating + * character; it does not care if the string is well-formed UTF-16 (or UTF-32, + * depending on your platform's wchar_t size), or uses valid Unicode values. + * + * \param str1 the first string to compare. NULL is not permitted! + * \param str2 the second string to compare. NULL is not permitted! + * \returns less than zero if str1 is "less than" str2, greater than zero if + * str1 is "greater than" str2, and zero if the strings match + * exactly. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_wcscmp(const wchar_t *str1, const wchar_t *str2); + +/** + * Compare two wide strings up to a number of wchar_t values. + * + * This only compares wchar_t values; it does not care if the string is + * well-formed UTF-16 (or UTF-32, depending on your platform's wchar_t size), + * or uses valid Unicode values. + * + * Note that while this function is intended to be used with UTF-16 (or + * UTF-32, depending on your platform's definition of wchar_t), it is + * comparing raw wchar_t values and not Unicode codepoints: `maxlen` specifies + * a wchar_t limit! If the limit lands in the middle of a multi-wchar UTF-16 + * sequence, it will only compare a portion of the final character. + * + * `maxlen` specifies a maximum number of wchar_t to compare; if the strings + * match to this number of wide chars (or both have matched to a + * null-terminator character before this count), they will be considered + * equal. + * + * \param str1 the first string to compare. NULL is not permitted! + * \param str2 the second string to compare. NULL is not permitted! + * \param maxlen the maximum number of wchar_t to compare. + * \returns less than zero if str1 is "less than" str2, greater than zero if + * str1 is "greater than" str2, and zero if the strings match + * exactly. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_wcsncmp(const wchar_t *str1, const wchar_t *str2, size_t maxlen); + +/** + * Compare two null-terminated wide strings, case-insensitively. + * + * This will work with Unicode strings, using a technique called + * "case-folding" to handle the vast majority of case-sensitive human + * languages regardless of system locale. It can deal with expanding values: a + * German Eszett character can compare against two ASCII 's' chars and be + * considered a match, for example. A notable exception: it does not handle + * the Turkish 'i' character; human language is complicated! + * + * Depending on your platform, "wchar_t" might be 2 bytes, and expected to be + * UTF-16 encoded (like Windows), or 4 bytes in UTF-32 format. Since this + * handles Unicode, it expects the string to be well-formed and not a + * null-terminated string of arbitrary bytes. Characters that are not valid + * UTF-16 (or UTF-32) are treated as Unicode character U+FFFD (REPLACEMENT + * CHARACTER), which is to say two strings of random bits may turn out to + * match if they convert to the same amount of replacement characters. + * + * \param str1 the first string to compare. NULL is not permitted! + * \param str2 the second string to compare. NULL is not permitted! + * \returns less than zero if str1 is "less than" str2, greater than zero if + * str1 is "greater than" str2, and zero if the strings match + * exactly. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_wcscasecmp(const wchar_t *str1, const wchar_t *str2); + +/** + * Compare two wide strings, case-insensitively, up to a number of wchar_t. + * + * This will work with Unicode strings, using a technique called + * "case-folding" to handle the vast majority of case-sensitive human + * languages regardless of system locale. It can deal with expanding values: a + * German Eszett character can compare against two ASCII 's' chars and be + * considered a match, for example. A notable exception: it does not handle + * the Turkish 'i' character; human language is complicated! + * + * Depending on your platform, "wchar_t" might be 2 bytes, and expected to be + * UTF-16 encoded (like Windows), or 4 bytes in UTF-32 format. Since this + * handles Unicode, it expects the string to be well-formed and not a + * null-terminated string of arbitrary bytes. Characters that are not valid + * UTF-16 (or UTF-32) are treated as Unicode character U+FFFD (REPLACEMENT + * CHARACTER), which is to say two strings of random bits may turn out to + * match if they convert to the same amount of replacement characters. + * + * Note that while this function might deal with variable-sized characters, + * `maxlen` specifies a _wchar_ limit! If the limit lands in the middle of a + * multi-byte UTF-16 sequence, it may convert a portion of the final character + * to one or more Unicode character U+FFFD (REPLACEMENT CHARACTER) so as not + * to overflow a buffer. + * + * `maxlen` specifies a maximum number of wchar_t values to compare; if the + * strings match to this number of wchar_t (or both have matched to a + * null-terminator character before this number of bytes), they will be + * considered equal. + * + * \param str1 the first string to compare. NULL is not permitted! + * \param str2 the second string to compare. NULL is not permitted! + * \param maxlen the maximum number of wchar_t values to compare. + * \returns less than zero if str1 is "less than" str2, greater than zero if + * str1 is "greater than" str2, and zero if the strings match + * exactly. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_wcsncasecmp(const wchar_t *str1, const wchar_t *str2, size_t maxlen); + +/** + * Parse a `long` from a wide string. + * + * If `str` starts with whitespace, then those whitespace characters are + * skipped before attempting to parse the number. + * + * If the parsed number does not fit inside a `long`, the result is clamped to + * the minimum and maximum representable `long` values. + * + * \param str The null-terminated wide string to read. Must not be NULL. + * \param endp If not NULL, the address of the first invalid wide character + * (i.e. the next character after the parsed number) will be + * written to this pointer. + * \param base The base of the integer to read. Supported values are 0 and 2 + * to 36 inclusive. If 0, the base will be inferred from the + * number's prefix (0x for hexadecimal, 0 for octal, decimal + * otherwise). + * \returns the parsed `long`, or 0 if no number could be parsed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_strtol + */ +extern SDL_DECLSPEC long SDLCALL SDL_wcstol(const wchar_t *str, wchar_t **endp, int base); + +/** + * This works exactly like strlen() but doesn't require access to a C runtime. + * + * Counts the bytes in `str`, excluding the null terminator. + * + * If you need the length of a UTF-8 string, consider using SDL_utf8strlen(). + * + * \param str The null-terminated string to read. Must not be NULL. + * \returns the length (in bytes, excluding the null terminator) of `src`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_strnlen + * \sa SDL_utf8strlen + * \sa SDL_utf8strnlen + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_strlen(const char *str); + +/** + * This works exactly like strnlen() but doesn't require access to a C + * runtime. + * + * Counts up to a maximum of `maxlen` bytes in `str`, excluding the null + * terminator. + * + * If you need the length of a UTF-8 string, consider using SDL_utf8strnlen(). + * + * \param str The null-terminated string to read. Must not be NULL. + * \param maxlen The maximum amount of bytes to count. + * \returns the length (in bytes, excluding the null terminator) of `src` but + * never more than `maxlen`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_strlen + * \sa SDL_utf8strlen + * \sa SDL_utf8strnlen + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_strnlen(const char *str, size_t maxlen); + +/** + * Copy a string. + * + * This function copies up to `maxlen` - 1 characters from `src` to `dst`, + * then appends a null terminator. + * + * If `maxlen` is 0, no characters are copied and no null terminator is + * written. + * + * If you want to copy an UTF-8 string but need to ensure that multi-byte + * sequences are not truncated, consider using SDL_utf8strlcpy(). + * + * \param dst The destination buffer. Must not be NULL, and must not overlap + * with `src`. + * \param src The null-terminated string to copy. Must not be NULL, and must + * not overlap with `dst`. + * \param maxlen The length (in characters) of the destination buffer. + * \returns the length (in characters, excluding the null terminator) of + * `src`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_strlcat + * \sa SDL_utf8strlcpy + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_strlcpy(SDL_OUT_Z_CAP(maxlen) char *dst, const char *src, size_t maxlen); + +/** + * Copy an UTF-8 string. + * + * This function copies up to `dst_bytes` - 1 bytes from `src` to `dst` while + * also ensuring that the string written to `dst` does not end in a truncated + * multi-byte sequence. Finally, it appends a null terminator. + * + * `src` and `dst` must not overlap. + * + * Note that unlike SDL_strlcpy(), this function returns the number of bytes + * written, not the length of `src`. + * + * \param dst The destination buffer. Must not be NULL, and must not overlap + * with `src`. + * \param src The null-terminated UTF-8 string to copy. Must not be NULL, and + * must not overlap with `dst`. + * \param dst_bytes The length (in bytes) of the destination buffer. Must not + * be 0. + * \returns the number of bytes written, excluding the null terminator. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_strlcpy + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_utf8strlcpy(SDL_OUT_Z_CAP(dst_bytes) char *dst, const char *src, size_t dst_bytes); + +/** + * Concatenate strings. + * + * This function appends up to `maxlen` - SDL_strlen(dst) - 1 characters from + * `src` to the end of the string in `dst`, then appends a null terminator. + * + * `src` and `dst` must not overlap. + * + * If `maxlen` - SDL_strlen(dst) - 1 is less than or equal to 0, then `dst` is + * unmodified. + * + * \param dst The destination buffer already containing the first + * null-terminated string. Must not be NULL and must not overlap + * with `src`. + * \param src The second null-terminated string. Must not be NULL, and must + * not overlap with `dst`. + * \param maxlen The length (in characters) of the destination buffer. + * \returns the length (in characters, excluding the null terminator) of the + * string in `dst` plus the length of `src`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_strlcpy + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_strlcat(SDL_INOUT_Z_CAP(maxlen) char *dst, const char *src, size_t maxlen); + +/** + * Allocate a copy of a string. + * + * This allocates enough space for a null-terminated copy of `str`, using + * SDL_malloc, and then makes a copy of the string into this space. + * + * The returned string is owned by the caller, and should be passed to + * SDL_free when no longer needed. + * + * \param str the string to copy. + * \returns a pointer to the newly-allocated string. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_MALLOC char * SDLCALL SDL_strdup(const char *str); + +/** + * Allocate a copy of a string, up to n characters. + * + * This allocates enough space for a null-terminated copy of `str`, up to + * `maxlen` bytes, using SDL_malloc, and then makes a copy of the string into + * this space. + * + * If the string is longer than `maxlen` bytes, the returned string will be + * `maxlen` bytes long, plus a null-terminator character that isn't included + * in the count. + * + * The returned string is owned by the caller, and should be passed to + * SDL_free when no longer needed. + * + * \param str the string to copy. + * \param maxlen the maximum length of the copied string, not counting the + * null-terminator character. + * \returns a pointer to the newly-allocated string. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_MALLOC char * SDLCALL SDL_strndup(const char *str, size_t maxlen); + +/** + * Reverse a string's contents. + * + * This reverses a null-terminated string in-place. Only the content of the + * string is reversed; the null-terminator character remains at the end of the + * reversed string. + * + * **WARNING**: This function reverses the _bytes_ of the string, not the + * codepoints. If `str` is a UTF-8 string with Unicode codepoints > 127, this + * will ruin the string data. You should only use this function on strings + * that are completely comprised of low ASCII characters. + * + * \param str the string to reverse. + * \returns `str`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC char * SDLCALL SDL_strrev(char *str); + +/** + * Convert a string to uppercase. + * + * **WARNING**: Regardless of system locale, this will only convert ASCII + * values 'A' through 'Z' to uppercase. + * + * This function operates on a null-terminated string of bytes--even if it is + * malformed UTF-8!--and converts ASCII characters 'a' through 'z' to their + * uppercase equivalents in-place, returning the original `str` pointer. + * + * \param str the string to convert in-place. Can not be NULL. + * \returns the `str` pointer passed into this function. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_strlwr + */ +extern SDL_DECLSPEC char * SDLCALL SDL_strupr(char *str); + +/** + * Convert a string to lowercase. + * + * **WARNING**: Regardless of system locale, this will only convert ASCII + * values 'A' through 'Z' to lowercase. + * + * This function operates on a null-terminated string of bytes--even if it is + * malformed UTF-8!--and converts ASCII characters 'A' through 'Z' to their + * lowercase equivalents in-place, returning the original `str` pointer. + * + * \param str the string to convert in-place. Can not be NULL. + * \returns the `str` pointer passed into this function. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_strupr + */ +extern SDL_DECLSPEC char * SDLCALL SDL_strlwr(char *str); + +/** + * Search a string for the first instance of a specific byte. + * + * The search ends once it finds the requested byte value, or a null + * terminator byte to end the string. + * + * Note that this looks for _bytes_, not _characters_, so you cannot match + * against a Unicode codepoint > 255, regardless of character encoding. + * + * \param str the string to search. Must not be NULL. + * \param c the byte value to search for. + * \returns a pointer to the first instance of `c` in the string, or NULL if + * not found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC char * SDLCALL SDL_strchr(const char *str, int c); + +/** + * Search a string for the last instance of a specific byte. + * + * The search must go until it finds a null terminator byte to end the string. + * + * Note that this looks for _bytes_, not _characters_, so you cannot match + * against a Unicode codepoint > 255, regardless of character encoding. + * + * \param str the string to search. Must not be NULL. + * \param c the byte value to search for. + * \returns a pointer to the last instance of `c` in the string, or NULL if + * not found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC char * SDLCALL SDL_strrchr(const char *str, int c); + +/** + * Search a string for the first instance of a specific substring. + * + * The search ends once it finds the requested substring, or a null terminator + * byte to end the string. + * + * Note that this looks for strings of _bytes_, not _characters_, so it's + * legal to search for malformed and incomplete UTF-8 sequences. + * + * \param haystack the string to search. Must not be NULL. + * \param needle the string to search for. Must not be NULL. + * \returns a pointer to the first instance of `needle` in the string, or NULL + * if not found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC char * SDLCALL SDL_strstr(const char *haystack, const char *needle); + +/** + * Search a string, up to n bytes, for the first instance of a specific + * substring. + * + * The search ends once it finds the requested substring, or a null terminator + * byte to end the string, or `maxlen` bytes have been examined. It is + * possible to use this function on a string without a null terminator. + * + * Note that this looks for strings of _bytes_, not _characters_, so it's + * legal to search for malformed and incomplete UTF-8 sequences. + * + * \param haystack the string to search. Must not be NULL. + * \param needle the string to search for. Must not be NULL. + * \param maxlen the maximum number of bytes to search in `haystack`. + * \returns a pointer to the first instance of `needle` in the string, or NULL + * if not found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC char * SDLCALL SDL_strnstr(const char *haystack, const char *needle, size_t maxlen); + +/** + * Search a UTF-8 string for the first instance of a specific substring, + * case-insensitively. + * + * This will work with Unicode strings, using a technique called + * "case-folding" to handle the vast majority of case-sensitive human + * languages regardless of system locale. It can deal with expanding values: a + * German Eszett character can compare against two ASCII 's' chars and be + * considered a match, for example. A notable exception: it does not handle + * the Turkish 'i' character; human language is complicated! + * + * Since this handles Unicode, it expects the strings to be well-formed UTF-8 + * and not a null-terminated string of arbitrary bytes. Bytes that are not + * valid UTF-8 are treated as Unicode character U+FFFD (REPLACEMENT + * CHARACTER), which is to say two strings of random bits may turn out to + * match if they convert to the same amount of replacement characters. + * + * \param haystack the string to search. Must not be NULL. + * \param needle the string to search for. Must not be NULL. + * \returns a pointer to the first instance of `needle` in the string, or NULL + * if not found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC char * SDLCALL SDL_strcasestr(const char *haystack, const char *needle); + +/** + * This works exactly like strtok_r() but doesn't require access to a C + * runtime. + * + * Break a string up into a series of tokens. + * + * To start tokenizing a new string, `str` should be the non-NULL address of + * the string to start tokenizing. Future calls to get the next token from the + * same string should specify a NULL. + * + * Note that this function will overwrite pieces of `str` with null chars to + * split it into tokens. This function cannot be used with const/read-only + * strings! + * + * `saveptr` just needs to point to a `char *` that can be overwritten; SDL + * will use this to save tokenizing state between calls. It is initialized if + * `str` is non-NULL, and used to resume tokenizing when `str` is NULL. + * + * \param str the string to tokenize, or NULL to continue tokenizing. + * \param delim the delimiter string that separates tokens. + * \param saveptr pointer to a char *, used for ongoing state. + * \returns A pointer to the next token, or NULL if no tokens remain. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC char * SDLCALL SDL_strtok_r(char *str, const char *delim, char **saveptr); + +/** + * Count the number of codepoints in a UTF-8 string. + * + * Counts the _codepoints_, not _bytes_, in `str`, excluding the null + * terminator. + * + * If you need to count the bytes in a string instead, consider using + * SDL_strlen(). + * + * Since this handles Unicode, it expects the strings to be well-formed UTF-8 + * and not a null-terminated string of arbitrary bytes. Bytes that are not + * valid UTF-8 are treated as Unicode character U+FFFD (REPLACEMENT + * CHARACTER), so a malformed or incomplete UTF-8 sequence might increase the + * count by several replacement characters. + * + * \param str The null-terminated UTF-8 string to read. Must not be NULL. + * \returns The length (in codepoints, excluding the null terminator) of + * `src`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_utf8strnlen + * \sa SDL_strlen + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_utf8strlen(const char *str); + +/** + * Count the number of codepoints in a UTF-8 string, up to n bytes. + * + * Counts the _codepoints_, not _bytes_, in `str`, excluding the null + * terminator. + * + * If you need to count the bytes in a string instead, consider using + * SDL_strnlen(). + * + * The counting stops at `bytes` bytes (not codepoints!). This seems + * counterintuitive, but makes it easy to express the total size of the + * string's buffer. + * + * Since this handles Unicode, it expects the strings to be well-formed UTF-8 + * and not a null-terminated string of arbitrary bytes. Bytes that are not + * valid UTF-8 are treated as Unicode character U+FFFD (REPLACEMENT + * CHARACTER), so a malformed or incomplete UTF-8 sequence might increase the + * count by several replacement characters. + * + * \param str The null-terminated UTF-8 string to read. Must not be NULL. + * \param bytes The maximum amount of bytes to count. + * \returns The length (in codepoints, excluding the null terminator) of `src` + * but never more than `maxlen`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_utf8strlen + * \sa SDL_strnlen + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_utf8strnlen(const char *str, size_t bytes); + +/** + * Convert an integer into a string. + * + * This requires a radix to specified for string format. Specifying 10 + * produces a decimal number, 16 hexadecimal, etc. Must be in the range of 2 + * to 36. + * + * Note that this function will overflow a buffer if `str` is not large enough + * to hold the output! It may be safer to use SDL_snprintf to clamp output, or + * SDL_asprintf to allocate a buffer. Otherwise, it doesn't hurt to allocate + * much more space than you expect to use (and don't forget possible negative + * signs, null terminator bytes, etc). + * + * \param value the integer to convert. + * \param str the buffer to write the string into. + * \param radix the radix to use for string generation. + * \returns `str`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_uitoa + * \sa SDL_ltoa + * \sa SDL_lltoa + */ +extern SDL_DECLSPEC char * SDLCALL SDL_itoa(int value, char *str, int radix); + +/** + * Convert an unsigned integer into a string. + * + * This requires a radix to specified for string format. Specifying 10 + * produces a decimal number, 16 hexadecimal, etc. Must be in the range of 2 + * to 36. + * + * Note that this function will overflow a buffer if `str` is not large enough + * to hold the output! It may be safer to use SDL_snprintf to clamp output, or + * SDL_asprintf to allocate a buffer. Otherwise, it doesn't hurt to allocate + * much more space than you expect to use (and don't forget null terminator + * bytes, etc). + * + * \param value the unsigned integer to convert. + * \param str the buffer to write the string into. + * \param radix the radix to use for string generation. + * \returns `str`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_itoa + * \sa SDL_ultoa + * \sa SDL_ulltoa + */ +extern SDL_DECLSPEC char * SDLCALL SDL_uitoa(unsigned int value, char *str, int radix); + +/** + * Convert a long integer into a string. + * + * This requires a radix to specified for string format. Specifying 10 + * produces a decimal number, 16 hexadecimal, etc. Must be in the range of 2 + * to 36. + * + * Note that this function will overflow a buffer if `str` is not large enough + * to hold the output! It may be safer to use SDL_snprintf to clamp output, or + * SDL_asprintf to allocate a buffer. Otherwise, it doesn't hurt to allocate + * much more space than you expect to use (and don't forget possible negative + * signs, null terminator bytes, etc). + * + * \param value the long integer to convert. + * \param str the buffer to write the string into. + * \param radix the radix to use for string generation. + * \returns `str`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ultoa + * \sa SDL_itoa + * \sa SDL_lltoa + */ +extern SDL_DECLSPEC char * SDLCALL SDL_ltoa(long value, char *str, int radix); + +/** + * Convert an unsigned long integer into a string. + * + * This requires a radix to specified for string format. Specifying 10 + * produces a decimal number, 16 hexadecimal, etc. Must be in the range of 2 + * to 36. + * + * Note that this function will overflow a buffer if `str` is not large enough + * to hold the output! It may be safer to use SDL_snprintf to clamp output, or + * SDL_asprintf to allocate a buffer. Otherwise, it doesn't hurt to allocate + * much more space than you expect to use (and don't forget null terminator + * bytes, etc). + * + * \param value the unsigned long integer to convert. + * \param str the buffer to write the string into. + * \param radix the radix to use for string generation. + * \returns `str`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ltoa + * \sa SDL_uitoa + * \sa SDL_ulltoa + */ +extern SDL_DECLSPEC char * SDLCALL SDL_ultoa(unsigned long value, char *str, int radix); + +#ifndef SDL_NOLONGLONG + +/** + * Convert a long long integer into a string. + * + * This requires a radix to specified for string format. Specifying 10 + * produces a decimal number, 16 hexadecimal, etc. Must be in the range of 2 + * to 36. + * + * Note that this function will overflow a buffer if `str` is not large enough + * to hold the output! It may be safer to use SDL_snprintf to clamp output, or + * SDL_asprintf to allocate a buffer. Otherwise, it doesn't hurt to allocate + * much more space than you expect to use (and don't forget possible negative + * signs, null terminator bytes, etc). + * + * \param value the long long integer to convert. + * \param str the buffer to write the string into. + * \param radix the radix to use for string generation. + * \returns `str`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ulltoa + * \sa SDL_itoa + * \sa SDL_ltoa + */ +extern SDL_DECLSPEC char * SDLCALL SDL_lltoa(long long value, char *str, int radix); + +/** + * Convert an unsigned long long integer into a string. + * + * This requires a radix to specified for string format. Specifying 10 + * produces a decimal number, 16 hexadecimal, etc. Must be in the range of 2 + * to 36. + * + * Note that this function will overflow a buffer if `str` is not large enough + * to hold the output! It may be safer to use SDL_snprintf to clamp output, or + * SDL_asprintf to allocate a buffer. Otherwise, it doesn't hurt to allocate + * much more space than you expect to use (and don't forget null terminator + * bytes, etc). + * + * \param value the unsigned long long integer to convert. + * \param str the buffer to write the string into. + * \param radix the radix to use for string generation. + * \returns `str`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_lltoa + * \sa SDL_uitoa + * \sa SDL_ultoa + */ +extern SDL_DECLSPEC char * SDLCALL SDL_ulltoa(unsigned long long value, char *str, int radix); +#endif + +/** + * Parse an `int` from a string. + * + * The result of calling `SDL_atoi(str)` is equivalent to + * `(int)SDL_strtol(str, NULL, 10)`. + * + * \param str The null-terminated string to read. Must not be NULL. + * \returns the parsed `int`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_atof + * \sa SDL_strtol + * \sa SDL_strtoul + * \sa SDL_strtoll + * \sa SDL_strtoull + * \sa SDL_strtod + * \sa SDL_itoa + */ +extern SDL_DECLSPEC int SDLCALL SDL_atoi(const char *str); + +/** + * Parse a `double` from a string. + * + * The result of calling `SDL_atof(str)` is equivalent to `SDL_strtod(str, + * NULL)`. + * + * \param str The null-terminated string to read. Must not be NULL. + * \returns the parsed `double`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_atoi + * \sa SDL_strtol + * \sa SDL_strtoul + * \sa SDL_strtoll + * \sa SDL_strtoull + * \sa SDL_strtod + */ +extern SDL_DECLSPEC double SDLCALL SDL_atof(const char *str); + +/** + * Parse a `long` from a string. + * + * If `str` starts with whitespace, then those whitespace characters are + * skipped before attempting to parse the number. + * + * If the parsed number does not fit inside a `long`, the result is clamped to + * the minimum and maximum representable `long` values. + * + * \param str The null-terminated string to read. Must not be NULL. + * \param endp If not NULL, the address of the first invalid character (i.e. + * the next character after the parsed number) will be written to + * this pointer. + * \param base The base of the integer to read. Supported values are 0 and 2 + * to 36 inclusive. If 0, the base will be inferred from the + * number's prefix (0x for hexadecimal, 0 for octal, decimal + * otherwise). + * \returns the parsed `long`, or 0 if no number could be parsed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_atoi + * \sa SDL_atof + * \sa SDL_strtoul + * \sa SDL_strtoll + * \sa SDL_strtoull + * \sa SDL_strtod + * \sa SDL_ltoa + * \sa SDL_wcstol + */ +extern SDL_DECLSPEC long SDLCALL SDL_strtol(const char *str, char **endp, int base); + +/** + * Parse an `unsigned long` from a string. + * + * If `str` starts with whitespace, then those whitespace characters are + * skipped before attempting to parse the number. + * + * If the parsed number does not fit inside an `unsigned long`, the result is + * clamped to the maximum representable `unsigned long` value. + * + * \param str The null-terminated string to read. Must not be NULL. + * \param endp If not NULL, the address of the first invalid character (i.e. + * the next character after the parsed number) will be written to + * this pointer. + * \param base The base of the integer to read. Supported values are 0 and 2 + * to 36 inclusive. If 0, the base will be inferred from the + * number's prefix (0x for hexadecimal, 0 for octal, decimal + * otherwise). + * \returns the parsed `unsigned long`, or 0 if no number could be parsed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_atoi + * \sa SDL_atof + * \sa SDL_strtol + * \sa SDL_strtoll + * \sa SDL_strtoull + * \sa SDL_strtod + * \sa SDL_ultoa + */ +extern SDL_DECLSPEC unsigned long SDLCALL SDL_strtoul(const char *str, char **endp, int base); + +#ifndef SDL_NOLONGLONG + +/** + * Parse a `long long` from a string. + * + * If `str` starts with whitespace, then those whitespace characters are + * skipped before attempting to parse the number. + * + * If the parsed number does not fit inside a `long long`, the result is + * clamped to the minimum and maximum representable `long long` values. + * + * \param str The null-terminated string to read. Must not be NULL. + * \param endp If not NULL, the address of the first invalid character (i.e. + * the next character after the parsed number) will be written to + * this pointer. + * \param base The base of the integer to read. Supported values are 0 and 2 + * to 36 inclusive. If 0, the base will be inferred from the + * number's prefix (0x for hexadecimal, 0 for octal, decimal + * otherwise). + * \returns the parsed `long long`, or 0 if no number could be parsed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_atoi + * \sa SDL_atof + * \sa SDL_strtol + * \sa SDL_strtoul + * \sa SDL_strtoull + * \sa SDL_strtod + * \sa SDL_lltoa + */ +extern SDL_DECLSPEC long long SDLCALL SDL_strtoll(const char *str, char **endp, int base); + +/** + * Parse an `unsigned long long` from a string. + * + * If `str` starts with whitespace, then those whitespace characters are + * skipped before attempting to parse the number. + * + * If the parsed number does not fit inside an `unsigned long long`, the + * result is clamped to the maximum representable `unsigned long long` value. + * + * \param str The null-terminated string to read. Must not be NULL. + * \param endp If not NULL, the address of the first invalid character (i.e. + * the next character after the parsed number) will be written to + * this pointer. + * \param base The base of the integer to read. Supported values are 0 and 2 + * to 36 inclusive. If 0, the base will be inferred from the + * number's prefix (0x for hexadecimal, 0 for octal, decimal + * otherwise). + * \returns the parsed `unsigned long long`, or 0 if no number could be + * parsed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_atoi + * \sa SDL_atof + * \sa SDL_strtol + * \sa SDL_strtoll + * \sa SDL_strtoul + * \sa SDL_strtod + * \sa SDL_ulltoa + */ +extern SDL_DECLSPEC unsigned long long SDLCALL SDL_strtoull(const char *str, char **endp, int base); +#endif + +/** + * Parse a `double` from a string. + * + * This function makes fewer guarantees than the C runtime `strtod`: + * + * - Only decimal notation is guaranteed to be supported. The handling of + * scientific and hexadecimal notation is unspecified. + * - Whether or not INF and NAN can be parsed is unspecified. + * - The precision of the result is unspecified. + * + * \param str the null-terminated string to read. Must not be NULL. + * \param endp if not NULL, the address of the first invalid character (i.e. + * the next character after the parsed number) will be written to + * this pointer. + * \returns the parsed `double`, or 0 if no number could be parsed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_atoi + * \sa SDL_atof + * \sa SDL_strtol + * \sa SDL_strtoll + * \sa SDL_strtoul + * \sa SDL_strtoull + */ +extern SDL_DECLSPEC double SDLCALL SDL_strtod(const char *str, char **endp); + +/** + * Compare two null-terminated UTF-8 strings. + * + * Due to the nature of UTF-8 encoding, this will work with Unicode strings, + * since effectively this function just compares bytes until it hits a + * null-terminating character. Also due to the nature of UTF-8, this can be + * used with SDL_qsort() to put strings in (roughly) alphabetical order. + * + * \param str1 the first string to compare. NULL is not permitted! + * \param str2 the second string to compare. NULL is not permitted! + * \returns less than zero if str1 is "less than" str2, greater than zero if + * str1 is "greater than" str2, and zero if the strings match + * exactly. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_strcmp(const char *str1, const char *str2); + +/** + * Compare two UTF-8 strings up to a number of bytes. + * + * Due to the nature of UTF-8 encoding, this will work with Unicode strings, + * since effectively this function just compares bytes until it hits a + * null-terminating character. Also due to the nature of UTF-8, this can be + * used with SDL_qsort() to put strings in (roughly) alphabetical order. + * + * Note that while this function is intended to be used with UTF-8, it is + * doing a bytewise comparison, and `maxlen` specifies a _byte_ limit! If the + * limit lands in the middle of a multi-byte UTF-8 sequence, it will only + * compare a portion of the final character. + * + * `maxlen` specifies a maximum number of bytes to compare; if the strings + * match to this number of bytes (or both have matched to a null-terminator + * character before this number of bytes), they will be considered equal. + * + * \param str1 the first string to compare. NULL is not permitted! + * \param str2 the second string to compare. NULL is not permitted! + * \param maxlen the maximum number of _bytes_ to compare. + * \returns less than zero if str1 is "less than" str2, greater than zero if + * str1 is "greater than" str2, and zero if the strings match + * exactly. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_strncmp(const char *str1, const char *str2, size_t maxlen); + +/** + * Compare two null-terminated UTF-8 strings, case-insensitively. + * + * This will work with Unicode strings, using a technique called + * "case-folding" to handle the vast majority of case-sensitive human + * languages regardless of system locale. It can deal with expanding values: a + * German Eszett character can compare against two ASCII 's' chars and be + * considered a match, for example. A notable exception: it does not handle + * the Turkish 'i' character; human language is complicated! + * + * Since this handles Unicode, it expects the string to be well-formed UTF-8 + * and not a null-terminated string of arbitrary bytes. Bytes that are not + * valid UTF-8 are treated as Unicode character U+FFFD (REPLACEMENT + * CHARACTER), which is to say two strings of random bits may turn out to + * match if they convert to the same amount of replacement characters. + * + * \param str1 the first string to compare. NULL is not permitted! + * \param str2 the second string to compare. NULL is not permitted! + * \returns less than zero if str1 is "less than" str2, greater than zero if + * str1 is "greater than" str2, and zero if the strings match + * exactly. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_strcasecmp(const char *str1, const char *str2); + + +/** + * Compare two UTF-8 strings, case-insensitively, up to a number of bytes. + * + * This will work with Unicode strings, using a technique called + * "case-folding" to handle the vast majority of case-sensitive human + * languages regardless of system locale. It can deal with expanding values: a + * German Eszett character can compare against two ASCII 's' chars and be + * considered a match, for example. A notable exception: it does not handle + * the Turkish 'i' character; human language is complicated! + * + * Since this handles Unicode, it expects the string to be well-formed UTF-8 + * and not a null-terminated string of arbitrary bytes. Bytes that are not + * valid UTF-8 are treated as Unicode character U+FFFD (REPLACEMENT + * CHARACTER), which is to say two strings of random bits may turn out to + * match if they convert to the same amount of replacement characters. + * + * Note that while this function is intended to be used with UTF-8, `maxlen` + * specifies a _byte_ limit! If the limit lands in the middle of a multi-byte + * UTF-8 sequence, it may convert a portion of the final character to one or + * more Unicode character U+FFFD (REPLACEMENT CHARACTER) so as not to overflow + * a buffer. + * + * `maxlen` specifies a maximum number of bytes to compare; if the strings + * match to this number of bytes (or both have matched to a null-terminator + * character before this number of bytes), they will be considered equal. + * + * \param str1 the first string to compare. NULL is not permitted! + * \param str2 the second string to compare. NULL is not permitted! + * \param maxlen the maximum number of bytes to compare. + * \returns less than zero if str1 is "less than" str2, greater than zero if + * str1 is "greater than" str2, and zero if the strings match + * exactly. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_strncasecmp(const char *str1, const char *str2, size_t maxlen); + +/** + * Searches a string for the first occurrence of any character contained in a + * breakset, and returns a pointer from the string to that character. + * + * \param str The null-terminated string to be searched. Must not be NULL, and + * must not overlap with `breakset`. + * \param breakset A null-terminated string containing the list of characters + * to look for. Must not be NULL, and must not overlap with + * `str`. + * \returns A pointer to the location, in str, of the first occurrence of a + * character present in the breakset, or NULL if none is found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC char * SDLCALL SDL_strpbrk(const char *str, const char *breakset); + +/** + * The Unicode REPLACEMENT CHARACTER codepoint. + * + * SDL_StepUTF8() and SDL_StepBackUTF8() report this codepoint when they + * encounter a UTF-8 string with encoding errors. + * + * This tends to render as something like a question mark in most places. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_StepBackUTF8 + * \sa SDL_StepUTF8 + */ +#define SDL_INVALID_UNICODE_CODEPOINT 0xFFFD + +/** + * Decode a UTF-8 string, one Unicode codepoint at a time. + * + * This will return the first Unicode codepoint in the UTF-8 encoded string in + * `*pstr`, and then advance `*pstr` past any consumed bytes before returning. + * + * It will not access more than `*pslen` bytes from the string. `*pslen` will + * be adjusted, as well, subtracting the number of bytes consumed. + * + * `pslen` is allowed to be NULL, in which case the string _must_ be + * NULL-terminated, as the function will blindly read until it sees the NULL + * char. + * + * if `*pslen` is zero, it assumes the end of string is reached and returns a + * zero codepoint regardless of the contents of the string buffer. + * + * If the resulting codepoint is zero (a NULL terminator), or `*pslen` is + * zero, it will not advance `*pstr` or `*pslen` at all. + * + * Generally this function is called in a loop until it returns zero, + * adjusting its parameters each iteration. + * + * If an invalid UTF-8 sequence is encountered, this function returns + * SDL_INVALID_UNICODE_CODEPOINT and advances the string/length by one byte + * (which is to say, a multibyte sequence might produce several + * SDL_INVALID_UNICODE_CODEPOINT returns before it syncs to the next valid + * UTF-8 sequence). + * + * Several things can generate invalid UTF-8 sequences, including overlong + * encodings, the use of UTF-16 surrogate values, and truncated data. Please + * refer to + * [RFC3629](https://www.ietf.org/rfc/rfc3629.txt) + * for details. + * + * \param pstr a pointer to a UTF-8 string pointer to be read and adjusted. + * \param pslen a pointer to the number of bytes in the string, to be read and + * adjusted. NULL is allowed. + * \returns the first Unicode codepoint in the string. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_StepUTF8(const char **pstr, size_t *pslen); + +/** + * Decode a UTF-8 string in reverse, one Unicode codepoint at a time. + * + * This will go to the start of the previous Unicode codepoint in the string, + * move `*pstr` to that location and return that codepoint. + * + * If `*pstr` is already at the start of the string), it will not advance + * `*pstr` at all. + * + * Generally this function is called in a loop until it returns zero, + * adjusting its parameter each iteration. + * + * If an invalid UTF-8 sequence is encountered, this function returns + * SDL_INVALID_UNICODE_CODEPOINT. + * + * Several things can generate invalid UTF-8 sequences, including overlong + * encodings, the use of UTF-16 surrogate values, and truncated data. Please + * refer to + * [RFC3629](https://www.ietf.org/rfc/rfc3629.txt) + * for details. + * + * \param start a pointer to the beginning of the UTF-8 string. + * \param pstr a pointer to a UTF-8 string pointer to be read and adjusted. + * \returns the previous Unicode codepoint in the string. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_StepBackUTF8(const char *start, const char **pstr); + +/** + * Convert a single Unicode codepoint to UTF-8. + * + * The buffer pointed to by `dst` must be at least 4 bytes long, as this + * function may generate between 1 and 4 bytes of output. + * + * This function returns the first byte _after_ the newly-written UTF-8 + * sequence, which is useful for encoding multiple codepoints in a loop, or + * knowing where to write a NULL-terminator character to end the string (in + * either case, plan to have a buffer of _more_ than 4 bytes!). + * + * If `codepoint` is an invalid value (outside the Unicode range, or a UTF-16 + * surrogate value, etc), this will use U+FFFD (REPLACEMENT CHARACTER) for the + * codepoint instead, and not set an error. + * + * If `dst` is NULL, this returns NULL immediately without writing to the + * pointer and without setting an error. + * + * \param codepoint a Unicode codepoint to convert to UTF-8. + * \param dst the location to write the encoded UTF-8. Must point to at least + * 4 bytes! + * \returns the first byte past the newly-written UTF-8 sequence. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC char * SDLCALL SDL_UCS4ToUTF8(Uint32 codepoint, char *dst); + +/** + * This works exactly like sscanf() but doesn't require access to a C runtime. + * + * Scan a string, matching a format string, converting each '%' item and + * storing it to pointers provided through variable arguments. + * + * \param text the string to scan. Must not be NULL. + * \param fmt a printf-style format string. Must not be NULL. + * \param ... a list of pointers to values to be filled in with scanned items. + * \returns the number of items that matched the format string. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_sscanf(const char *text, SDL_SCANF_FORMAT_STRING const char *fmt, ...) SDL_SCANF_VARARG_FUNC(2); + +/** + * This works exactly like vsscanf() but doesn't require access to a C + * runtime. + * + * Functions identically to SDL_sscanf(), except it takes a `va_list` instead + * of using `...` variable arguments. + * + * \param text the string to scan. Must not be NULL. + * \param fmt a printf-style format string. Must not be NULL. + * \param ap a `va_list` of pointers to values to be filled in with scanned + * items. + * \returns the number of items that matched the format string. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_vsscanf(const char *text, SDL_SCANF_FORMAT_STRING const char *fmt, va_list ap) SDL_SCANF_VARARG_FUNCV(2); + +/** + * This works exactly like snprintf() but doesn't require access to a C + * runtime. + * + * Format a string of up to `maxlen`-1 bytes, converting each '%' item with + * values provided through variable arguments. + * + * While some C runtimes differ on how to deal with too-large strings, this + * function null-terminates the output, by treating the null-terminator as + * part of the `maxlen` count. Note that if `maxlen` is zero, however, no + * bytes will be written at all. + * + * This function returns the number of _bytes_ (not _characters_) that should + * be written, excluding the null-terminator character. If this returns a + * number >= `maxlen`, it means the output string was truncated. A negative + * return value means an error occurred. + * + * Referencing the output string's pointer with a format item is undefined + * behavior. + * + * \param text the buffer to write the string into. Must not be NULL. + * \param maxlen the maximum bytes to write, including the null-terminator. + * \param fmt a printf-style format string. Must not be NULL. + * \param ... a list of values to be used with the format string. + * \returns the number of bytes that should be written, not counting the + * null-terminator char, or a negative value on error. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_snprintf(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(3); + +/** + * This works exactly like swprintf() but doesn't require access to a C + * runtime. + * + * Format a wide string of up to `maxlen`-1 wchar_t values, converting each + * '%' item with values provided through variable arguments. + * + * While some C runtimes differ on how to deal with too-large strings, this + * function null-terminates the output, by treating the null-terminator as + * part of the `maxlen` count. Note that if `maxlen` is zero, however, no wide + * characters will be written at all. + * + * This function returns the number of _wide characters_ (not _codepoints_) + * that should be written, excluding the null-terminator character. If this + * returns a number >= `maxlen`, it means the output string was truncated. A + * negative return value means an error occurred. + * + * Referencing the output string's pointer with a format item is undefined + * behavior. + * + * \param text the buffer to write the wide string into. Must not be NULL. + * \param maxlen the maximum wchar_t values to write, including the + * null-terminator. + * \param fmt a printf-style format string. Must not be NULL. + * \param ... a list of values to be used with the format string. + * \returns the number of wide characters that should be written, not counting + * the null-terminator char, or a negative value on error. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_swprintf(SDL_OUT_Z_CAP(maxlen) wchar_t *text, size_t maxlen, SDL_PRINTF_FORMAT_STRING const wchar_t *fmt, ...) SDL_WPRINTF_VARARG_FUNC(3); + +/** + * This works exactly like vsnprintf() but doesn't require access to a C + * runtime. + * + * Functions identically to SDL_snprintf(), except it takes a `va_list` + * instead of using `...` variable arguments. + * + * \param text the buffer to write the string into. Must not be NULL. + * \param maxlen the maximum bytes to write, including the null-terminator. + * \param fmt a printf-style format string. Must not be NULL. + * \param ap a `va_list` values to be used with the format string. + * \returns the number of bytes that should be written, not counting the + * null-terminator char, or a negative value on error. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_vsnprintf(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, SDL_PRINTF_FORMAT_STRING const char *fmt, va_list ap) SDL_PRINTF_VARARG_FUNCV(3); + +/** + * This works exactly like vswprintf() but doesn't require access to a C + * runtime. + * + * Functions identically to SDL_swprintf(), except it takes a `va_list` + * instead of using `...` variable arguments. + * + * \param text the buffer to write the string into. Must not be NULL. + * \param maxlen the maximum wide characters to write, including the + * null-terminator. + * \param fmt a printf-style format wide string. Must not be NULL. + * \param ap a `va_list` values to be used with the format string. + * \returns the number of wide characters that should be written, not counting + * the null-terminator char, or a negative value on error. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_vswprintf(SDL_OUT_Z_CAP(maxlen) wchar_t *text, size_t maxlen, SDL_PRINTF_FORMAT_STRING const wchar_t *fmt, va_list ap) SDL_WPRINTF_VARARG_FUNCV(3); + +/** + * This works exactly like asprintf() but doesn't require access to a C + * runtime. + * + * Functions identically to SDL_snprintf(), except it allocates a buffer large + * enough to hold the output string on behalf of the caller. + * + * On success, this function returns the number of bytes (not characters) + * comprising the output string, not counting the null-terminator character, + * and sets `*strp` to the newly-allocated string. + * + * On error, this function returns a negative number, and the value of `*strp` + * is undefined. + * + * The returned string is owned by the caller, and should be passed to + * SDL_free when no longer needed. + * + * \param strp on output, is set to the new string. Must not be NULL. + * \param fmt a printf-style format string. Must not be NULL. + * \param ... a list of values to be used with the format string. + * \returns the number of bytes in the newly-allocated string, not counting + * the null-terminator char, or a negative value on error. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_asprintf(char **strp, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * This works exactly like vasprintf() but doesn't require access to a C + * runtime. + * + * Functions identically to SDL_asprintf(), except it takes a `va_list` + * instead of using `...` variable arguments. + * + * \param strp on output, is set to the new string. Must not be NULL. + * \param fmt a printf-style format string. Must not be NULL. + * \param ap a `va_list` values to be used with the format string. + * \returns the number of bytes in the newly-allocated string, not counting + * the null-terminator char, or a negative value on error. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_vasprintf(char **strp, SDL_PRINTF_FORMAT_STRING const char *fmt, va_list ap) SDL_PRINTF_VARARG_FUNCV(2); + +/** + * Seeds the pseudo-random number generator. + * + * Reusing the seed number will cause SDL_rand() to repeat the same stream of + * 'random' numbers. + * + * \param seed the value to use as a random number seed, or 0 to use + * SDL_GetPerformanceCounter(). + * + * \threadsafety This should be called on the same thread that calls + * SDL_rand() + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_rand + * \sa SDL_rand_bits + * \sa SDL_randf + */ +extern SDL_DECLSPEC void SDLCALL SDL_srand(Uint64 seed); + +/** + * Generate a pseudo-random number less than n for positive n + * + * The method used is faster and of better quality than `rand() % n`. Odds are + * roughly 99.9% even for n = 1 million. Evenness is better for smaller n, and + * much worse as n gets bigger. + * + * Example: to simulate a d6 use `SDL_rand(6) + 1` The +1 converts 0..5 to + * 1..6 + * + * If you want to generate a pseudo-random number in the full range of Sint32, + * you should use: (Sint32)SDL_rand_bits() + * + * If you want reproducible output, be sure to initialize with SDL_srand() + * first. + * + * There are no guarantees as to the quality of the random sequence produced, + * and this should not be used for security (cryptography, passwords) or where + * money is on the line (loot-boxes, casinos). There are many random number + * libraries available with different characteristics and you should pick one + * of those to meet any serious needs. + * + * \param n the number of possible outcomes. n must be positive. + * \returns a random value in the range of [0 .. n-1]. + * + * \threadsafety All calls should be made from a single thread + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_srand + * \sa SDL_randf + */ +extern SDL_DECLSPEC Sint32 SDLCALL SDL_rand(Sint32 n); + +/** + * Generate a uniform pseudo-random floating point number less than 1.0 + * + * If you want reproducible output, be sure to initialize with SDL_srand() + * first. + * + * There are no guarantees as to the quality of the random sequence produced, + * and this should not be used for security (cryptography, passwords) or where + * money is on the line (loot-boxes, casinos). There are many random number + * libraries available with different characteristics and you should pick one + * of those to meet any serious needs. + * + * \returns a random value in the range of [0.0, 1.0). + * + * \threadsafety All calls should be made from a single thread + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_srand + * \sa SDL_rand + */ +extern SDL_DECLSPEC float SDLCALL SDL_randf(void); + +/** + * Generate 32 pseudo-random bits. + * + * You likely want to use SDL_rand() to get a psuedo-random number instead. + * + * There are no guarantees as to the quality of the random sequence produced, + * and this should not be used for security (cryptography, passwords) or where + * money is on the line (loot-boxes, casinos). There are many random number + * libraries available with different characteristics and you should pick one + * of those to meet any serious needs. + * + * \returns a random value in the range of [0-SDL_MAX_UINT32]. + * + * \threadsafety All calls should be made from a single thread + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_rand + * \sa SDL_randf + * \sa SDL_srand + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_rand_bits(void); + +/** + * Generate a pseudo-random number less than n for positive n + * + * The method used is faster and of better quality than `rand() % n`. Odds are + * roughly 99.9% even for n = 1 million. Evenness is better for smaller n, and + * much worse as n gets bigger. + * + * Example: to simulate a d6 use `SDL_rand_r(state, 6) + 1` The +1 converts + * 0..5 to 1..6 + * + * If you want to generate a pseudo-random number in the full range of Sint32, + * you should use: (Sint32)SDL_rand_bits_r(state) + * + * There are no guarantees as to the quality of the random sequence produced, + * and this should not be used for security (cryptography, passwords) or where + * money is on the line (loot-boxes, casinos). There are many random number + * libraries available with different characteristics and you should pick one + * of those to meet any serious needs. + * + * \param state a pointer to the current random number state, this may not be + * NULL. + * \param n the number of possible outcomes. n must be positive. + * \returns a random value in the range of [0 .. n-1]. + * + * \threadsafety This function is thread-safe, as long as the state pointer + * isn't shared between threads. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_rand + * \sa SDL_rand_bits_r + * \sa SDL_randf_r + */ +extern SDL_DECLSPEC Sint32 SDLCALL SDL_rand_r(Uint64 *state, Sint32 n); + +/** + * Generate a uniform pseudo-random floating point number less than 1.0 + * + * If you want reproducible output, be sure to initialize with SDL_srand() + * first. + * + * There are no guarantees as to the quality of the random sequence produced, + * and this should not be used for security (cryptography, passwords) or where + * money is on the line (loot-boxes, casinos). There are many random number + * libraries available with different characteristics and you should pick one + * of those to meet any serious needs. + * + * \param state a pointer to the current random number state, this may not be + * NULL. + * \returns a random value in the range of [0.0, 1.0). + * + * \threadsafety This function is thread-safe, as long as the state pointer + * isn't shared between threads. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_rand_bits_r + * \sa SDL_rand_r + * \sa SDL_randf + */ +extern SDL_DECLSPEC float SDLCALL SDL_randf_r(Uint64 *state); + +/** + * Generate 32 pseudo-random bits. + * + * You likely want to use SDL_rand_r() to get a psuedo-random number instead. + * + * There are no guarantees as to the quality of the random sequence produced, + * and this should not be used for security (cryptography, passwords) or where + * money is on the line (loot-boxes, casinos). There are many random number + * libraries available with different characteristics and you should pick one + * of those to meet any serious needs. + * + * \param state a pointer to the current random number state, this may not be + * NULL. + * \returns a random value in the range of [0-SDL_MAX_UINT32]. + * + * \threadsafety This function is thread-safe, as long as the state pointer + * isn't shared between threads. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_rand_r + * \sa SDL_randf_r + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_rand_bits_r(Uint64 *state); + +#ifndef SDL_PI_D + +/** + * The value of Pi, as a double-precision floating point literal. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_PI_F + */ +#define SDL_PI_D 3.141592653589793238462643383279502884 /**< pi (double) */ +#endif + +#ifndef SDL_PI_F + +/** + * The value of Pi, as a single-precision floating point literal. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_PI_D + */ +#define SDL_PI_F 3.141592653589793238462643383279502884F /**< pi (float) */ +#endif + +/** + * Compute the arc cosine of `x`. + * + * The definition of `y = acos(x)` is `x = cos(y)`. + * + * Domain: `-1 <= x <= 1` + * + * Range: `0 <= y <= Pi` + * + * This function operates on double-precision floating point values, use + * SDL_acosf for single-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. + * \returns arc cosine of `x`, in radians. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_acosf + * \sa SDL_asin + * \sa SDL_cos + */ +extern SDL_DECLSPEC double SDLCALL SDL_acos(double x); + +/** + * Compute the arc cosine of `x`. + * + * The definition of `y = acos(x)` is `x = cos(y)`. + * + * Domain: `-1 <= x <= 1` + * + * Range: `0 <= y <= Pi` + * + * This function operates on single-precision floating point values, use + * SDL_acos for double-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. + * \returns arc cosine of `x`, in radians. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_acos + * \sa SDL_asinf + * \sa SDL_cosf + */ +extern SDL_DECLSPEC float SDLCALL SDL_acosf(float x); + +/** + * Compute the arc sine of `x`. + * + * The definition of `y = asin(x)` is `x = sin(y)`. + * + * Domain: `-1 <= x <= 1` + * + * Range: `-Pi/2 <= y <= Pi/2` + * + * This function operates on double-precision floating point values, use + * SDL_asinf for single-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. + * \returns arc sine of `x`, in radians. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_asinf + * \sa SDL_acos + * \sa SDL_sin + */ +extern SDL_DECLSPEC double SDLCALL SDL_asin(double x); + +/** + * Compute the arc sine of `x`. + * + * The definition of `y = asin(x)` is `x = sin(y)`. + * + * Domain: `-1 <= x <= 1` + * + * Range: `-Pi/2 <= y <= Pi/2` + * + * This function operates on single-precision floating point values, use + * SDL_asin for double-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. + * \returns arc sine of `x`, in radians. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_asin + * \sa SDL_acosf + * \sa SDL_sinf + */ +extern SDL_DECLSPEC float SDLCALL SDL_asinf(float x); + +/** + * Compute the arc tangent of `x`. + * + * The definition of `y = atan(x)` is `x = tan(y)`. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-Pi/2 <= y <= Pi/2` + * + * This function operates on double-precision floating point values, use + * SDL_atanf for single-precision floats. + * + * To calculate the arc tangent of y / x, use SDL_atan2. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. + * \returns arc tangent of of `x` in radians, or 0 if `x = 0`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_atanf + * \sa SDL_atan2 + * \sa SDL_tan + */ +extern SDL_DECLSPEC double SDLCALL SDL_atan(double x); + +/** + * Compute the arc tangent of `x`. + * + * The definition of `y = atan(x)` is `x = tan(y)`. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-Pi/2 <= y <= Pi/2` + * + * This function operates on single-precision floating point values, use + * SDL_atan for dboule-precision floats. + * + * To calculate the arc tangent of y / x, use SDL_atan2f. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. + * \returns arc tangent of of `x` in radians, or 0 if `x = 0`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_atan + * \sa SDL_atan2f + * \sa SDL_tanf + */ +extern SDL_DECLSPEC float SDLCALL SDL_atanf(float x); + +/** + * Compute the arc tangent of `y / x`, using the signs of x and y to adjust + * the result's quadrant. + * + * The definition of `z = atan2(x, y)` is `y = x tan(z)`, where the quadrant + * of z is determined based on the signs of x and y. + * + * Domain: `-INF <= x <= INF`, `-INF <= y <= INF` + * + * Range: `-Pi <= y <= Pi` + * + * This function operates on double-precision floating point values, use + * SDL_atan2f for single-precision floats. + * + * To calculate the arc tangent of a single value, use SDL_atan. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param y floating point value of the numerator (y coordinate). + * \param x floating point value of the denominator (x coordinate). + * \returns arc tangent of of `y / x` in radians, or, if `x = 0`, either + * `-Pi/2`, `0`, or `Pi/2`, depending on the value of `y`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_atan2f + * \sa SDL_atan + * \sa SDL_tan + */ +extern SDL_DECLSPEC double SDLCALL SDL_atan2(double y, double x); + +/** + * Compute the arc tangent of `y / x`, using the signs of x and y to adjust + * the result's quadrant. + * + * The definition of `z = atan2(x, y)` is `y = x tan(z)`, where the quadrant + * of z is determined based on the signs of x and y. + * + * Domain: `-INF <= x <= INF`, `-INF <= y <= INF` + * + * Range: `-Pi <= y <= Pi` + * + * This function operates on single-precision floating point values, use + * SDL_atan2 for double-precision floats. + * + * To calculate the arc tangent of a single value, use SDL_atanf. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param y floating point value of the numerator (y coordinate). + * \param x floating point value of the denominator (x coordinate). + * \returns arc tangent of of `y / x` in radians, or, if `x = 0`, either + * `-Pi/2`, `0`, or `Pi/2`, depending on the value of `y`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_atan2 + * \sa SDL_atan + * \sa SDL_tan + */ +extern SDL_DECLSPEC float SDLCALL SDL_atan2f(float y, float x); + +/** + * Compute the ceiling of `x`. + * + * The ceiling of `x` is the smallest integer `y` such that `y >= x`, i.e `x` + * rounded up to the nearest integer. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-INF <= y <= INF`, y integer + * + * This function operates on double-precision floating point values, use + * SDL_ceilf for single-precision floats. + * + * \param x floating point value. + * \returns the ceiling of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ceilf + * \sa SDL_floor + * \sa SDL_trunc + * \sa SDL_round + * \sa SDL_lround + */ +extern SDL_DECLSPEC double SDLCALL SDL_ceil(double x); + +/** + * Compute the ceiling of `x`. + * + * The ceiling of `x` is the smallest integer `y` such that `y >= x`, i.e `x` + * rounded up to the nearest integer. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-INF <= y <= INF`, y integer + * + * This function operates on single-precision floating point values, use + * SDL_ceil for double-precision floats. + * + * \param x floating point value. + * \returns the ceiling of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ceil + * \sa SDL_floorf + * \sa SDL_truncf + * \sa SDL_roundf + * \sa SDL_lroundf + */ +extern SDL_DECLSPEC float SDLCALL SDL_ceilf(float x); + +/** + * Copy the sign of one floating-point value to another. + * + * The definition of copysign is that ``copysign(x, y) = abs(x) * sign(y)``. + * + * Domain: `-INF <= x <= INF`, ``-INF <= y <= f`` + * + * Range: `-INF <= z <= INF` + * + * This function operates on double-precision floating point values, use + * SDL_copysignf for single-precision floats. + * + * \param x floating point value to use as the magnitude. + * \param y floating point value to use as the sign. + * \returns the floating point value with the sign of y and the magnitude of + * x. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_copysignf + * \sa SDL_fabs + */ +extern SDL_DECLSPEC double SDLCALL SDL_copysign(double x, double y); + +/** + * Copy the sign of one floating-point value to another. + * + * The definition of copysign is that ``copysign(x, y) = abs(x) * sign(y)``. + * + * Domain: `-INF <= x <= INF`, ``-INF <= y <= f`` + * + * Range: `-INF <= z <= INF` + * + * This function operates on single-precision floating point values, use + * SDL_copysign for double-precision floats. + * + * \param x floating point value to use as the magnitude. + * \param y floating point value to use as the sign. + * \returns the floating point value with the sign of y and the magnitude of + * x. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_copysign + * \sa SDL_fabsf + */ +extern SDL_DECLSPEC float SDLCALL SDL_copysignf(float x, float y); + +/** + * Compute the cosine of `x`. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-1 <= y <= 1` + * + * This function operates on double-precision floating point values, use + * SDL_cosf for single-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value, in radians. + * \returns cosine of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_cosf + * \sa SDL_acos + * \sa SDL_sin + */ +extern SDL_DECLSPEC double SDLCALL SDL_cos(double x); + +/** + * Compute the cosine of `x`. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-1 <= y <= 1` + * + * This function operates on single-precision floating point values, use + * SDL_cos for double-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value, in radians. + * \returns cosine of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_cos + * \sa SDL_acosf + * \sa SDL_sinf + */ +extern SDL_DECLSPEC float SDLCALL SDL_cosf(float x); + +/** + * Compute the exponential of `x`. + * + * The definition of `y = exp(x)` is `y = e^x`, where `e` is the base of the + * natural logarithm. The inverse is the natural logarithm, SDL_log. + * + * Domain: `-INF <= x <= INF` + * + * Range: `0 <= y <= INF` + * + * The output will overflow if `exp(x)` is too large to be represented. + * + * This function operates on double-precision floating point values, use + * SDL_expf for single-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. + * \returns value of `e^x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_expf + * \sa SDL_log + */ +extern SDL_DECLSPEC double SDLCALL SDL_exp(double x); + +/** + * Compute the exponential of `x`. + * + * The definition of `y = exp(x)` is `y = e^x`, where `e` is the base of the + * natural logarithm. The inverse is the natural logarithm, SDL_logf. + * + * Domain: `-INF <= x <= INF` + * + * Range: `0 <= y <= INF` + * + * The output will overflow if `exp(x)` is too large to be represented. + * + * This function operates on single-precision floating point values, use + * SDL_exp for double-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. + * \returns value of `e^x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_exp + * \sa SDL_logf + */ +extern SDL_DECLSPEC float SDLCALL SDL_expf(float x); + +/** + * Compute the absolute value of `x` + * + * Domain: `-INF <= x <= INF` + * + * Range: `0 <= y <= INF` + * + * This function operates on double-precision floating point values, use + * SDL_fabsf for single-precision floats. + * + * \param x floating point value to use as the magnitude. + * \returns the absolute value of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_fabsf + */ +extern SDL_DECLSPEC double SDLCALL SDL_fabs(double x); + +/** + * Compute the absolute value of `x` + * + * Domain: `-INF <= x <= INF` + * + * Range: `0 <= y <= INF` + * + * This function operates on single-precision floating point values, use + * SDL_fabs for double-precision floats. + * + * \param x floating point value to use as the magnitude. + * \returns the absolute value of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_fabs + */ +extern SDL_DECLSPEC float SDLCALL SDL_fabsf(float x); + +/** + * Compute the floor of `x`. + * + * The floor of `x` is the largest integer `y` such that `y <= x`, i.e `x` + * rounded down to the nearest integer. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-INF <= y <= INF`, y integer + * + * This function operates on double-precision floating point values, use + * SDL_floorf for single-precision floats. + * + * \param x floating point value. + * \returns the floor of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_floorf + * \sa SDL_ceil + * \sa SDL_trunc + * \sa SDL_round + * \sa SDL_lround + */ +extern SDL_DECLSPEC double SDLCALL SDL_floor(double x); + +/** + * Compute the floor of `x`. + * + * The floor of `x` is the largest integer `y` such that `y <= x`, i.e `x` + * rounded down to the nearest integer. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-INF <= y <= INF`, y integer + * + * This function operates on single-precision floating point values, use + * SDL_floor for double-precision floats. + * + * \param x floating point value. + * \returns the floor of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_floor + * \sa SDL_ceilf + * \sa SDL_truncf + * \sa SDL_roundf + * \sa SDL_lroundf + */ +extern SDL_DECLSPEC float SDLCALL SDL_floorf(float x); + +/** + * Truncate `x` to an integer. + * + * Rounds `x` to the next closest integer to 0. This is equivalent to removing + * the fractional part of `x`, leaving only the integer part. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-INF <= y <= INF`, y integer + * + * This function operates on double-precision floating point values, use + * SDL_truncf for single-precision floats. + * + * \param x floating point value. + * \returns `x` truncated to an integer. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_truncf + * \sa SDL_fmod + * \sa SDL_ceil + * \sa SDL_floor + * \sa SDL_round + * \sa SDL_lround + */ +extern SDL_DECLSPEC double SDLCALL SDL_trunc(double x); + +/** + * Truncate `x` to an integer. + * + * Rounds `x` to the next closest integer to 0. This is equivalent to removing + * the fractional part of `x`, leaving only the integer part. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-INF <= y <= INF`, y integer + * + * This function operates on single-precision floating point values, use + * SDL_trunc for double-precision floats. + * + * \param x floating point value. + * \returns `x` truncated to an integer. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_trunc + * \sa SDL_fmodf + * \sa SDL_ceilf + * \sa SDL_floorf + * \sa SDL_roundf + * \sa SDL_lroundf + */ +extern SDL_DECLSPEC float SDLCALL SDL_truncf(float x); + +/** + * Return the floating-point remainder of `x / y` + * + * Divides `x` by `y`, and returns the remainder. + * + * Domain: `-INF <= x <= INF`, `-INF <= y <= INF`, `y != 0` + * + * Range: `-y <= z <= y` + * + * This function operates on double-precision floating point values, use + * SDL_fmodf for single-precision floats. + * + * \param x the numerator. + * \param y the denominator. Must not be 0. + * \returns the remainder of `x / y`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_fmodf + * \sa SDL_modf + * \sa SDL_trunc + * \sa SDL_ceil + * \sa SDL_floor + * \sa SDL_round + * \sa SDL_lround + */ +extern SDL_DECLSPEC double SDLCALL SDL_fmod(double x, double y); + +/** + * Return the floating-point remainder of `x / y` + * + * Divides `x` by `y`, and returns the remainder. + * + * Domain: `-INF <= x <= INF`, `-INF <= y <= INF`, `y != 0` + * + * Range: `-y <= z <= y` + * + * This function operates on single-precision floating point values, use + * SDL_fmod for double-precision floats. + * + * \param x the numerator. + * \param y the denominator. Must not be 0. + * \returns the remainder of `x / y`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_fmod + * \sa SDL_truncf + * \sa SDL_modff + * \sa SDL_ceilf + * \sa SDL_floorf + * \sa SDL_roundf + * \sa SDL_lroundf + */ +extern SDL_DECLSPEC float SDLCALL SDL_fmodf(float x, float y); + +/** + * Return whether the value is infinity. + * + * \param x double-precision floating point value. + * \returns non-zero if the value is infinity, 0 otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_isinff + */ +extern SDL_DECLSPEC int SDLCALL SDL_isinf(double x); + +/** + * Return whether the value is infinity. + * + * \param x floating point value. + * \returns non-zero if the value is infinity, 0 otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_isinf + */ +extern SDL_DECLSPEC int SDLCALL SDL_isinff(float x); + +/** + * Return whether the value is NaN. + * + * \param x double-precision floating point value. + * \returns non-zero if the value is NaN, 0 otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_isnanf + */ +extern SDL_DECLSPEC int SDLCALL SDL_isnan(double x); + +/** + * Return whether the value is NaN. + * + * \param x floating point value. + * \returns non-zero if the value is NaN, 0 otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_isnan + */ +extern SDL_DECLSPEC int SDLCALL SDL_isnanf(float x); + +/** + * Compute the natural logarithm of `x`. + * + * Domain: `0 < x <= INF` + * + * Range: `-INF <= y <= INF` + * + * It is an error for `x` to be less than or equal to 0. + * + * This function operates on double-precision floating point values, use + * SDL_logf for single-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. Must be greater than 0. + * \returns the natural logarithm of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_logf + * \sa SDL_log10 + * \sa SDL_exp + */ +extern SDL_DECLSPEC double SDLCALL SDL_log(double x); + +/** + * Compute the natural logarithm of `x`. + * + * Domain: `0 < x <= INF` + * + * Range: `-INF <= y <= INF` + * + * It is an error for `x` to be less than or equal to 0. + * + * This function operates on single-precision floating point values, use + * SDL_log for double-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. Must be greater than 0. + * \returns the natural logarithm of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_log + * \sa SDL_expf + */ +extern SDL_DECLSPEC float SDLCALL SDL_logf(float x); + +/** + * Compute the base-10 logarithm of `x`. + * + * Domain: `0 < x <= INF` + * + * Range: `-INF <= y <= INF` + * + * It is an error for `x` to be less than or equal to 0. + * + * This function operates on double-precision floating point values, use + * SDL_log10f for single-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. Must be greater than 0. + * \returns the logarithm of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_log10f + * \sa SDL_log + * \sa SDL_pow + */ +extern SDL_DECLSPEC double SDLCALL SDL_log10(double x); + +/** + * Compute the base-10 logarithm of `x`. + * + * Domain: `0 < x <= INF` + * + * Range: `-INF <= y <= INF` + * + * It is an error for `x` to be less than or equal to 0. + * + * This function operates on single-precision floating point values, use + * SDL_log10 for double-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. Must be greater than 0. + * \returns the logarithm of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_log10 + * \sa SDL_logf + * \sa SDL_powf + */ +extern SDL_DECLSPEC float SDLCALL SDL_log10f(float x); + +/** + * Split `x` into integer and fractional parts + * + * This function operates on double-precision floating point values, use + * SDL_modff for single-precision floats. + * + * \param x floating point value. + * \param y output pointer to store the integer part of `x`. + * \returns the fractional part of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_modff + * \sa SDL_trunc + * \sa SDL_fmod + */ +extern SDL_DECLSPEC double SDLCALL SDL_modf(double x, double *y); + +/** + * Split `x` into integer and fractional parts + * + * This function operates on single-precision floating point values, use + * SDL_modf for double-precision floats. + * + * \param x floating point value. + * \param y output pointer to store the integer part of `x`. + * \returns the fractional part of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_modf + * \sa SDL_truncf + * \sa SDL_fmodf + */ +extern SDL_DECLSPEC float SDLCALL SDL_modff(float x, float *y); + +/** + * Raise `x` to the power `y` + * + * Domain: `-INF <= x <= INF`, `-INF <= y <= INF` + * + * Range: `-INF <= z <= INF` + * + * If `y` is the base of the natural logarithm (e), consider using SDL_exp + * instead. + * + * This function operates on double-precision floating point values, use + * SDL_powf for single-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x the base. + * \param y the exponent. + * \returns `x` raised to the power `y`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_powf + * \sa SDL_exp + * \sa SDL_log + */ +extern SDL_DECLSPEC double SDLCALL SDL_pow(double x, double y); + +/** + * Raise `x` to the power `y` + * + * Domain: `-INF <= x <= INF`, `-INF <= y <= INF` + * + * Range: `-INF <= z <= INF` + * + * If `y` is the base of the natural logarithm (e), consider using SDL_exp + * instead. + * + * This function operates on single-precision floating point values, use + * SDL_pow for double-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x the base. + * \param y the exponent. + * \returns `x` raised to the power `y`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_pow + * \sa SDL_expf + * \sa SDL_logf + */ +extern SDL_DECLSPEC float SDLCALL SDL_powf(float x, float y); + +/** + * Round `x` to the nearest integer. + * + * Rounds `x` to the nearest integer. Values halfway between integers will be + * rounded away from zero. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-INF <= y <= INF`, y integer + * + * This function operates on double-precision floating point values, use + * SDL_roundf for single-precision floats. To get the result as an integer + * type, use SDL_lround. + * + * \param x floating point value. + * \returns the nearest integer to `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_roundf + * \sa SDL_lround + * \sa SDL_floor + * \sa SDL_ceil + * \sa SDL_trunc + */ +extern SDL_DECLSPEC double SDLCALL SDL_round(double x); + +/** + * Round `x` to the nearest integer. + * + * Rounds `x` to the nearest integer. Values halfway between integers will be + * rounded away from zero. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-INF <= y <= INF`, y integer + * + * This function operates on single-precision floating point values, use + * SDL_round for double-precision floats. To get the result as an integer + * type, use SDL_lroundf. + * + * \param x floating point value. + * \returns the nearest integer to `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_round + * \sa SDL_lroundf + * \sa SDL_floorf + * \sa SDL_ceilf + * \sa SDL_truncf + */ +extern SDL_DECLSPEC float SDLCALL SDL_roundf(float x); + +/** + * Round `x` to the nearest integer representable as a long + * + * Rounds `x` to the nearest integer. Values halfway between integers will be + * rounded away from zero. + * + * Domain: `-INF <= x <= INF` + * + * Range: `MIN_LONG <= y <= MAX_LONG` + * + * This function operates on double-precision floating point values, use + * SDL_lroundf for single-precision floats. To get the result as a + * floating-point type, use SDL_round. + * + * \param x floating point value. + * \returns the nearest integer to `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_lroundf + * \sa SDL_round + * \sa SDL_floor + * \sa SDL_ceil + * \sa SDL_trunc + */ +extern SDL_DECLSPEC long SDLCALL SDL_lround(double x); + +/** + * Round `x` to the nearest integer representable as a long + * + * Rounds `x` to the nearest integer. Values halfway between integers will be + * rounded away from zero. + * + * Domain: `-INF <= x <= INF` + * + * Range: `MIN_LONG <= y <= MAX_LONG` + * + * This function operates on single-precision floating point values, use + * SDL_lround for double-precision floats. To get the result as a + * floating-point type, use SDL_roundf. + * + * \param x floating point value. + * \returns the nearest integer to `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_lround + * \sa SDL_roundf + * \sa SDL_floorf + * \sa SDL_ceilf + * \sa SDL_truncf + */ +extern SDL_DECLSPEC long SDLCALL SDL_lroundf(float x); + +/** + * Scale `x` by an integer power of two. + * + * Multiplies `x` by the `n`th power of the floating point radix (always 2). + * + * Domain: `-INF <= x <= INF`, `n` integer + * + * Range: `-INF <= y <= INF` + * + * This function operates on double-precision floating point values, use + * SDL_scalbnf for single-precision floats. + * + * \param x floating point value to be scaled. + * \param n integer exponent. + * \returns `x * 2^n`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_scalbnf + * \sa SDL_pow + */ +extern SDL_DECLSPEC double SDLCALL SDL_scalbn(double x, int n); + +/** + * Scale `x` by an integer power of two. + * + * Multiplies `x` by the `n`th power of the floating point radix (always 2). + * + * Domain: `-INF <= x <= INF`, `n` integer + * + * Range: `-INF <= y <= INF` + * + * This function operates on single-precision floating point values, use + * SDL_scalbn for double-precision floats. + * + * \param x floating point value to be scaled. + * \param n integer exponent. + * \returns `x * 2^n`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_scalbn + * \sa SDL_powf + */ +extern SDL_DECLSPEC float SDLCALL SDL_scalbnf(float x, int n); + +/** + * Compute the sine of `x`. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-1 <= y <= 1` + * + * This function operates on double-precision floating point values, use + * SDL_sinf for single-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value, in radians. + * \returns sine of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_sinf + * \sa SDL_asin + * \sa SDL_cos + */ +extern SDL_DECLSPEC double SDLCALL SDL_sin(double x); + +/** + * Compute the sine of `x`. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-1 <= y <= 1` + * + * This function operates on single-precision floating point values, use + * SDL_sin for double-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value, in radians. + * \returns sine of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_sin + * \sa SDL_asinf + * \sa SDL_cosf + */ +extern SDL_DECLSPEC float SDLCALL SDL_sinf(float x); + +/** + * Compute the square root of `x`. + * + * Domain: `0 <= x <= INF` + * + * Range: `0 <= y <= INF` + * + * This function operates on double-precision floating point values, use + * SDL_sqrtf for single-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. Must be greater than or equal to 0. + * \returns square root of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_sqrtf + */ +extern SDL_DECLSPEC double SDLCALL SDL_sqrt(double x); + +/** + * Compute the square root of `x`. + * + * Domain: `0 <= x <= INF` + * + * Range: `0 <= y <= INF` + * + * This function operates on single-precision floating point values, use + * SDL_sqrt for double-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. Must be greater than or equal to 0. + * \returns square root of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_sqrt + */ +extern SDL_DECLSPEC float SDLCALL SDL_sqrtf(float x); + +/** + * Compute the tangent of `x`. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-INF <= y <= INF` + * + * This function operates on double-precision floating point values, use + * SDL_tanf for single-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value, in radians. + * \returns tangent of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_tanf + * \sa SDL_sin + * \sa SDL_cos + * \sa SDL_atan + * \sa SDL_atan2 + */ +extern SDL_DECLSPEC double SDLCALL SDL_tan(double x); + +/** + * Compute the tangent of `x`. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-INF <= y <= INF` + * + * This function operates on single-precision floating point values, use + * SDL_tan for double-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value, in radians. + * \returns tangent of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_tan + * \sa SDL_sinf + * \sa SDL_cosf + * \sa SDL_atanf + * \sa SDL_atan2f + */ +extern SDL_DECLSPEC float SDLCALL SDL_tanf(float x); + +/** + * An opaque handle representing string encoding conversion state. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_iconv_open + */ +typedef struct SDL_iconv_data_t *SDL_iconv_t; + +/** + * This function allocates a context for the specified character set + * conversion. + * + * \param tocode The target character encoding, must not be NULL. + * \param fromcode The source character encoding, must not be NULL. + * \returns a handle that must be freed with SDL_iconv_close, or + * SDL_ICONV_ERROR on failure. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_iconv + * \sa SDL_iconv_close + * \sa SDL_iconv_string + */ +extern SDL_DECLSPEC SDL_iconv_t SDLCALL SDL_iconv_open(const char *tocode, + const char *fromcode); + +/** + * This function frees a context used for character set conversion. + * + * \param cd The character set conversion handle. + * \returns 0 on success, or -1 on failure. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_iconv + * \sa SDL_iconv_open + * \sa SDL_iconv_string + */ +extern SDL_DECLSPEC int SDLCALL SDL_iconv_close(SDL_iconv_t cd); + +/** + * This function converts text between encodings, reading from and writing to + * a buffer. + * + * It returns the number of successful conversions on success. On error, + * SDL_ICONV_E2BIG is returned when the output buffer is too small, or + * SDL_ICONV_EILSEQ is returned when an invalid input sequence is encountered, + * or SDL_ICONV_EINVAL is returned when an incomplete input sequence is + * encountered. + * + * On exit: + * + * - inbuf will point to the beginning of the next multibyte sequence. On + * error, this is the location of the problematic input sequence. On + * success, this is the end of the input sequence. + * - inbytesleft will be set to the number of bytes left to convert, which + * will be 0 on success. + * - outbuf will point to the location where to store the next output byte. + * - outbytesleft will be set to the number of bytes left in the output + * buffer. + * + * \param cd The character set conversion context, created in + * SDL_iconv_open(). + * \param inbuf Address of variable that points to the first character of the + * input sequence. + * \param inbytesleft The number of bytes in the input buffer. + * \param outbuf Address of variable that points to the output buffer. + * \param outbytesleft The number of bytes in the output buffer. + * \returns the number of conversions on success, or a negative error code. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_iconv_open + * \sa SDL_iconv_close + * \sa SDL_iconv_string + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_iconv(SDL_iconv_t cd, const char **inbuf, + size_t *inbytesleft, char **outbuf, + size_t *outbytesleft); + +#define SDL_ICONV_ERROR (size_t)-1 /**< Generic error. Check SDL_GetError()? */ +#define SDL_ICONV_E2BIG (size_t)-2 /**< Output buffer was too small. */ +#define SDL_ICONV_EILSEQ (size_t)-3 /**< Invalid input sequence was encountered. */ +#define SDL_ICONV_EINVAL (size_t)-4 /**< Incomplete input sequence was encountered. */ + + +/** + * Helper function to convert a string's encoding in one call. + * + * This function converts a buffer or string between encodings in one pass. + * + * The string does not need to be NULL-terminated; this function operates on + * the number of bytes specified in `inbytesleft` whether there is a NULL + * character anywhere in the buffer. + * + * The returned string is owned by the caller, and should be passed to + * SDL_free when no longer needed. + * + * \param tocode the character encoding of the output string. Examples are + * "UTF-8", "UCS-4", etc. + * \param fromcode the character encoding of data in `inbuf`. + * \param inbuf the string to convert to a different encoding. + * \param inbytesleft the size of the input string _in bytes_. + * \returns a new string, converted to the new encoding, or NULL on error. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_iconv_open + * \sa SDL_iconv_close + * \sa SDL_iconv + */ +extern SDL_DECLSPEC char * SDLCALL SDL_iconv_string(const char *tocode, + const char *fromcode, + const char *inbuf, + size_t inbytesleft); + +/* Some helper macros for common SDL_iconv_string cases... */ + +/** + * Convert a UTF-8 string to the current locale's character encoding. + * + * This is a helper macro that might be more clear than calling + * SDL_iconv_string directly. However, it double-evaluates its parameter, so + * do not use an expression with side-effects here. + * + * \param S the string to convert. + * \returns a new string, converted to the new encoding, or NULL on error. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_iconv_utf8_locale(S) SDL_iconv_string("", "UTF-8", S, SDL_strlen(S)+1) + +/** + * Convert a UTF-8 string to UCS-2. + * + * This is a helper macro that might be more clear than calling + * SDL_iconv_string directly. However, it double-evaluates its parameter, so + * do not use an expression with side-effects here. + * + * \param S the string to convert. + * \returns a new string, converted to the new encoding, or NULL on error. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_iconv_utf8_ucs2(S) SDL_reinterpret_cast(Uint16 *, SDL_iconv_string("UCS-2", "UTF-8", S, SDL_strlen(S)+1)) + +/** + * Convert a UTF-8 string to UCS-4. + * + * This is a helper macro that might be more clear than calling + * SDL_iconv_string directly. However, it double-evaluates its parameter, so + * do not use an expression with side-effects here. + * + * \param S the string to convert. + * \returns a new string, converted to the new encoding, or NULL on error. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_iconv_utf8_ucs4(S) SDL_reinterpret_cast(Uint32 *, SDL_iconv_string("UCS-4", "UTF-8", S, SDL_strlen(S)+1)) + +/** + * Convert a wchar_t string to UTF-8. + * + * This is a helper macro that might be more clear than calling + * SDL_iconv_string directly. However, it double-evaluates its parameter, so + * do not use an expression with side-effects here. + * + * \param S the string to convert. + * \returns a new string, converted to the new encoding, or NULL on error. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_iconv_wchar_utf8(S) SDL_iconv_string("UTF-8", "WCHAR_T", SDL_reinterpret_cast(const char *, S), (SDL_wcslen(S)+1)*sizeof(wchar_t)) + + +/* force builds using Clang's static analysis tools to use literal C runtime + here, since there are possibly tests that are ineffective otherwise. */ +#if defined(__clang_analyzer__) && !defined(SDL_DISABLE_ANALYZE_MACROS) + +/* The analyzer knows about strlcpy even when the system doesn't provide it */ +#if !defined(HAVE_STRLCPY) && !defined(strlcpy) +size_t strlcpy(char *dst, const char *src, size_t size); +#endif + +/* The analyzer knows about strlcat even when the system doesn't provide it */ +#if !defined(HAVE_STRLCAT) && !defined(strlcat) +size_t strlcat(char *dst, const char *src, size_t size); +#endif + +#if !defined(HAVE_WCSLCPY) && !defined(wcslcpy) +size_t wcslcpy(wchar_t *dst, const wchar_t *src, size_t size); +#endif + +#if !defined(HAVE_WCSLCAT) && !defined(wcslcat) +size_t wcslcat(wchar_t *dst, const wchar_t *src, size_t size); +#endif + +#if !defined(HAVE_STRTOK_R) && !defined(strtok_r) +char *strtok_r(char *str, const char *delim, char **saveptr); +#endif + +#ifndef _WIN32 +/* strdup is not ANSI but POSIX, and its prototype might be hidden... */ +/* not for windows: might conflict with string.h where strdup may have + * dllimport attribute: https://github.com/libsdl-org/SDL/issues/12948 */ +char *strdup(const char *str); +#endif + +/* Starting LLVM 16, the analyser errors out if these functions do not have + their prototype defined (clang-diagnostic-implicit-function-declaration) */ +#include +#include + +#define SDL_malloc malloc +#define SDL_calloc calloc +#define SDL_realloc realloc +#define SDL_free free +#ifndef SDL_memcpy +#define SDL_memcpy memcpy +#endif +#ifndef SDL_memmove +#define SDL_memmove memmove +#endif +#ifndef SDL_memset +#define SDL_memset memset +#endif +#define SDL_memcmp memcmp +#define SDL_strlcpy strlcpy +#define SDL_strlcat strlcat +#define SDL_strlen strlen +#define SDL_wcslen wcslen +#define SDL_wcslcpy wcslcpy +#define SDL_wcslcat wcslcat +#define SDL_strdup strdup +#define SDL_wcsdup wcsdup +#define SDL_strchr strchr +#define SDL_strrchr strrchr +#define SDL_strstr strstr +#define SDL_wcsstr wcsstr +#define SDL_strtok_r strtok_r +#define SDL_strcmp strcmp +#define SDL_wcscmp wcscmp +#define SDL_strncmp strncmp +#define SDL_wcsncmp wcsncmp +#define SDL_strcasecmp strcasecmp +#define SDL_strncasecmp strncasecmp +#define SDL_strpbrk strpbrk +#define SDL_sscanf sscanf +#define SDL_vsscanf vsscanf +#define SDL_snprintf snprintf +#define SDL_vsnprintf vsnprintf +#endif + +/** + * Multiply two integers, checking for overflow. + * + * If `a * b` would overflow, return false. + * + * Otherwise store `a * b` via ret and return true. + * + * \param a the multiplicand. + * \param b the multiplier. + * \param ret on non-overflow output, stores the multiplication result, may + * not be NULL. + * \returns false on overflow, true if result is multiplied without overflow. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE bool SDL_size_mul_check_overflow(size_t a, size_t b, size_t *ret) +{ + if (a != 0 && b > SDL_SIZE_MAX / a) { + return false; + } + *ret = a * b; + return true; +} + +#ifndef SDL_WIKI_DOCUMENTATION_SECTION +#if SDL_HAS_BUILTIN(__builtin_mul_overflow) +/* This needs to be wrapped in an inline rather than being a direct #define, + * because __builtin_mul_overflow() is type-generic, but we want to be + * consistent about interpreting a and b as size_t. */ +SDL_FORCE_INLINE bool SDL_size_mul_check_overflow_builtin(size_t a, size_t b, size_t *ret) +{ + return (__builtin_mul_overflow(a, b, ret) == 0); +} +#define SDL_size_mul_check_overflow(a, b, ret) SDL_size_mul_check_overflow_builtin(a, b, ret) +#endif +#endif + +/** + * Add two integers, checking for overflow. + * + * If `a + b` would overflow, return false. + * + * Otherwise store `a + b` via ret and return true. + * + * \param a the first addend. + * \param b the second addend. + * \param ret on non-overflow output, stores the addition result, may not be + * NULL. + * \returns false on overflow, true if result is added without overflow. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE bool SDL_size_add_check_overflow(size_t a, size_t b, size_t *ret) +{ + if (b > SDL_SIZE_MAX - a) { + return false; + } + *ret = a + b; + return true; +} + +#ifndef SDL_WIKI_DOCUMENTATION_SECTION +#if SDL_HAS_BUILTIN(__builtin_add_overflow) +/* This needs to be wrapped in an inline rather than being a direct #define, + * the same as the call to __builtin_mul_overflow() above. */ +SDL_FORCE_INLINE bool SDL_size_add_check_overflow_builtin(size_t a, size_t b, size_t *ret) +{ + return (__builtin_add_overflow(a, b, ret) == 0); +} +#define SDL_size_add_check_overflow(a, b, ret) SDL_size_add_check_overflow_builtin(a, b, ret) +#endif +#endif + +/* This is a generic function pointer which should be cast to the type you expect */ +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A generic function pointer. + * + * In theory, generic function pointers should use this, instead of `void *`, + * since some platforms could treat code addresses differently than data + * addresses. Although in current times no popular platforms make this + * distinction, it is more correct and portable to use the correct type for a + * generic pointer. + * + * If for some reason you need to force this typedef to be an actual `void *`, + * perhaps to work around a compiler or existing code, you can define + * `SDL_FUNCTION_POINTER_IS_VOID_POINTER` before including any SDL headers. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef void (*SDL_FunctionPointer)(void); +#elif defined(SDL_FUNCTION_POINTER_IS_VOID_POINTER) +typedef void *SDL_FunctionPointer; +#else +typedef void (*SDL_FunctionPointer)(void); +#endif + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_stdinc_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_storage.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_storage.h new file mode 100644 index 0000000..1b20b34 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_storage.h @@ -0,0 +1,686 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryStorage + * + * The storage API is a high-level API designed to abstract away the + * portability issues that come up when using something lower-level (in SDL's + * case, this sits on top of the [Filesystem](CategoryFilesystem) and + * [IOStream](CategoryIOStream) subsystems). It is significantly more + * restrictive than a typical filesystem API, for a number of reasons: + * + * 1. **What to Access:** A common pitfall with existing filesystem APIs is + * the assumption that all storage is monolithic. However, many other + * platforms (game consoles in particular) are more strict about what _type_ + * of filesystem is being accessed; for example, game content and user data + * are usually two separate storage devices with entirely different + * characteristics (and possibly different low-level APIs altogether!). + * + * 2. **How to Access:** Another common mistake is applications assuming that + * all storage is universally writeable - again, many platforms treat game + * content and user data as two separate storage devices, and only user data + * is writeable while game content is read-only. + * + * 3. **When to Access:** The most common portability issue with filesystem + * access is _timing_ - you cannot always assume that the storage device is + * always accessible all of the time, nor can you assume that there are no + * limits to how long you have access to a particular device. + * + * Consider the following example: + * + * ```c + * void ReadGameData(void) + * { + * extern char** fileNames; + * extern size_t numFiles; + * for (size_t i = 0; i < numFiles; i += 1) { + * FILE *data = fopen(fileNames[i], "rwb"); + * if (data == NULL) { + * // Something bad happened! + * } else { + * // A bunch of stuff happens here + * fclose(data); + * } + * } + * } + * + * void ReadSave(void) + * { + * FILE *save = fopen("saves/save0.sav", "rb"); + * if (save == NULL) { + * // Something bad happened! + * } else { + * // A bunch of stuff happens here + * fclose(save); + * } + * } + * + * void WriteSave(void) + * { + * FILE *save = fopen("saves/save0.sav", "wb"); + * if (save == NULL) { + * // Something bad happened! + * } else { + * // A bunch of stuff happens here + * fclose(save); + * } + * } + * ``` + * + * Going over the bullet points again: + * + * 1. **What to Access:** This code accesses a global filesystem; game data + * and saves are all presumed to be in the current working directory (which + * may or may not be the game's installation folder!). + * + * 2. **How to Access:** This code assumes that content paths are writeable, + * and that save data is also writeable despite being in the same location as + * the game data. + * + * 3. **When to Access:** This code assumes that they can be called at any + * time, since the filesystem is always accessible and has no limits on how + * long the filesystem is being accessed. + * + * Due to these assumptions, the filesystem code is not portable and will fail + * under these common scenarios: + * + * - The game is installed on a device that is read-only, both content loading + * and game saves will fail or crash outright + * - Game/User storage is not implicitly mounted, so no files will be found + * for either scenario when a platform requires explicitly mounting + * filesystems + * - Save data may not be safe since the I/O is not being flushed or + * validated, so an error occurring elsewhere in the program may result in + * missing/corrupted save data + * + * When using SDL_Storage, these types of problems are virtually impossible to + * trip over: + * + * ```c + * void ReadGameData(void) + * { + * extern char** fileNames; + * extern size_t numFiles; + * + * SDL_Storage *title = SDL_OpenTitleStorage(NULL, 0); + * if (title == NULL) { + * // Something bad happened! + * } + * while (!SDL_StorageReady(title)) { + * SDL_Delay(1); + * } + * + * for (size_t i = 0; i < numFiles; i += 1) { + * void* dst; + * Uint64 dstLen = 0; + * + * if (SDL_GetStorageFileSize(title, fileNames[i], &dstLen) && dstLen > 0) { + * dst = SDL_malloc(dstLen); + * if (SDL_ReadStorageFile(title, fileNames[i], dst, dstLen)) { + * // A bunch of stuff happens here + * } else { + * // Something bad happened! + * } + * SDL_free(dst); + * } else { + * // Something bad happened! + * } + * } + * + * SDL_CloseStorage(title); + * } + * + * void ReadSave(void) + * { + * SDL_Storage *user = SDL_OpenUserStorage("libsdl", "Storage Example", 0); + * if (user == NULL) { + * // Something bad happened! + * } + * while (!SDL_StorageReady(user)) { + * SDL_Delay(1); + * } + * + * Uint64 saveLen = 0; + * if (SDL_GetStorageFileSize(user, "save0.sav", &saveLen) && saveLen > 0) { + * void* dst = SDL_malloc(saveLen); + * if (SDL_ReadStorageFile(user, "save0.sav", dst, saveLen)) { + * // A bunch of stuff happens here + * } else { + * // Something bad happened! + * } + * SDL_free(dst); + * } else { + * // Something bad happened! + * } + * + * SDL_CloseStorage(user); + * } + * + * void WriteSave(void) + * { + * SDL_Storage *user = SDL_OpenUserStorage("libsdl", "Storage Example", 0); + * if (user == NULL) { + * // Something bad happened! + * } + * while (!SDL_StorageReady(user)) { + * SDL_Delay(1); + * } + * + * extern void *saveData; // A bunch of stuff happened here... + * extern Uint64 saveLen; + * if (!SDL_WriteStorageFile(user, "save0.sav", saveData, saveLen)) { + * // Something bad happened! + * } + * + * SDL_CloseStorage(user); + * } + * ``` + * + * Note the improvements that SDL_Storage makes: + * + * 1. **What to Access:** This code explicitly reads from a title or user + * storage device based on the context of the function. + * + * 2. **How to Access:** This code explicitly uses either a read or write + * function based on the context of the function. + * + * 3. **When to Access:** This code explicitly opens the device when it needs + * to, and closes it when it is finished working with the filesystem. + * + * The result is an application that is significantly more robust against the + * increasing demands of platforms and their filesystems! + * + * A publicly available example of an SDL_Storage backend is the + * [Steam Cloud](https://partner.steamgames.com/doc/features/cloud) + * backend - you can initialize Steamworks when starting the program, and then + * SDL will recognize that Steamworks is initialized and automatically use + * ISteamRemoteStorage when the application opens user storage. More + * importantly, when you _open_ storage it knows to begin a "batch" of + * filesystem operations, and when you _close_ storage it knows to end and + * flush the batch. This is used by Steam to support + * [Dynamic Cloud Sync](https://steamcommunity.com/groups/steamworks/announcements/detail/3142949576401813670) + * ; users can save data on one PC, put the device to sleep, and then continue + * playing on another PC (and vice versa) with the save data fully + * synchronized across all devices, allowing for a seamless experience without + * having to do full restarts of the program. + * + * ## Notes on valid paths + * + * All paths in the Storage API use Unix-style path separators ('/'). Using a + * different path separator will not work, even if the underlying platform + * would otherwise accept it. This is to keep code using the Storage API + * portable between platforms and Storage implementations and simplify app + * code. + * + * Paths with relative directories ("." and "..") are forbidden by the Storage + * API. + * + * All valid UTF-8 strings (discounting the NULL terminator character and the + * '/' path separator) are usable for filenames, however, an underlying + * Storage implementation may not support particularly strange sequences and + * refuse to create files with those names, etc. + */ + +#ifndef SDL_storage_h_ +#define SDL_storage_h_ + +#include +#include +#include +#include + +#include + +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * Function interface for SDL_Storage. + * + * Apps that want to supply a custom implementation of SDL_Storage will fill + * in all the functions in this struct, and then pass it to SDL_OpenStorage to + * create a custom SDL_Storage object. + * + * It is not usually necessary to do this; SDL provides standard + * implementations for many things you might expect to do with an SDL_Storage. + * + * This structure should be initialized using SDL_INIT_INTERFACE() + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_INIT_INTERFACE + */ +typedef struct SDL_StorageInterface +{ + /* The version of this interface */ + Uint32 version; + + /* Called when the storage is closed */ + bool (SDLCALL *close)(void *userdata); + + /* Optional, returns whether the storage is currently ready for access */ + bool (SDLCALL *ready)(void *userdata); + + /* Enumerate a directory, optional for write-only storage */ + bool (SDLCALL *enumerate)(void *userdata, const char *path, SDL_EnumerateDirectoryCallback callback, void *callback_userdata); + + /* Get path information, optional for write-only storage */ + bool (SDLCALL *info)(void *userdata, const char *path, SDL_PathInfo *info); + + /* Read a file from storage, optional for write-only storage */ + bool (SDLCALL *read_file)(void *userdata, const char *path, void *destination, Uint64 length); + + /* Write a file to storage, optional for read-only storage */ + bool (SDLCALL *write_file)(void *userdata, const char *path, const void *source, Uint64 length); + + /* Create a directory, optional for read-only storage */ + bool (SDLCALL *mkdir)(void *userdata, const char *path); + + /* Remove a file or empty directory, optional for read-only storage */ + bool (SDLCALL *remove)(void *userdata, const char *path); + + /* Rename a path, optional for read-only storage */ + bool (SDLCALL *rename)(void *userdata, const char *oldpath, const char *newpath); + + /* Copy a file, optional for read-only storage */ + bool (SDLCALL *copy)(void *userdata, const char *oldpath, const char *newpath); + + /* Get the space remaining, optional for read-only storage */ + Uint64 (SDLCALL *space_remaining)(void *userdata); +} SDL_StorageInterface; + +/* Check the size of SDL_StorageInterface + * + * If this assert fails, either the compiler is padding to an unexpected size, + * or the interface has been updated and this should be updated to match and + * the code using this interface should be updated to handle the old version. + */ +SDL_COMPILE_TIME_ASSERT(SDL_StorageInterface_SIZE, + (sizeof(void *) == 4 && sizeof(SDL_StorageInterface) == 48) || + (sizeof(void *) == 8 && sizeof(SDL_StorageInterface) == 96)); + +/** + * An abstract interface for filesystem access. + * + * This is an opaque datatype. One can create this object using standard SDL + * functions like SDL_OpenTitleStorage or SDL_OpenUserStorage, etc, or create + * an object with a custom implementation using SDL_OpenStorage. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_Storage SDL_Storage; + +/** + * Opens up a read-only container for the application's filesystem. + * + * By default, SDL_OpenTitleStorage uses the generic storage implementation. + * When the path override is not provided, the generic implementation will use + * the output of SDL_GetBasePath as the base path. + * + * \param override a path to override the backend's default title root. + * \param props a property list that may contain backend-specific information. + * \returns a title storage container on success or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseStorage + * \sa SDL_GetStorageFileSize + * \sa SDL_OpenUserStorage + * \sa SDL_ReadStorageFile + */ +extern SDL_DECLSPEC SDL_Storage * SDLCALL SDL_OpenTitleStorage(const char *override, SDL_PropertiesID props); + +/** + * Opens up a container for a user's unique read/write filesystem. + * + * While title storage can generally be kept open throughout runtime, user + * storage should only be opened when the client is ready to read/write files. + * This allows the backend to properly batch file operations and flush them + * when the container has been closed; ensuring safe and optimal save I/O. + * + * \param org the name of your organization. + * \param app the name of your application. + * \param props a property list that may contain backend-specific information. + * \returns a user storage container on success or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseStorage + * \sa SDL_GetStorageFileSize + * \sa SDL_GetStorageSpaceRemaining + * \sa SDL_OpenTitleStorage + * \sa SDL_ReadStorageFile + * \sa SDL_StorageReady + * \sa SDL_WriteStorageFile + */ +extern SDL_DECLSPEC SDL_Storage * SDLCALL SDL_OpenUserStorage(const char *org, const char *app, SDL_PropertiesID props); + +/** + * Opens up a container for local filesystem storage. + * + * This is provided for development and tools. Portable applications should + * use SDL_OpenTitleStorage() for access to game data and + * SDL_OpenUserStorage() for access to user data. + * + * \param path the base path prepended to all storage paths, or NULL for no + * base path. + * \returns a filesystem storage container on success or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseStorage + * \sa SDL_GetStorageFileSize + * \sa SDL_GetStorageSpaceRemaining + * \sa SDL_OpenTitleStorage + * \sa SDL_OpenUserStorage + * \sa SDL_ReadStorageFile + * \sa SDL_WriteStorageFile + */ +extern SDL_DECLSPEC SDL_Storage * SDLCALL SDL_OpenFileStorage(const char *path); + +/** + * Opens up a container using a client-provided storage interface. + * + * Applications do not need to use this function unless they are providing + * their own SDL_Storage implementation. If you just need an SDL_Storage, you + * should use the built-in implementations in SDL, like SDL_OpenTitleStorage() + * or SDL_OpenUserStorage(). + * + * This function makes a copy of `iface` and the caller does not need to keep + * it around after this call. + * + * \param iface the interface that implements this storage, initialized using + * SDL_INIT_INTERFACE(). + * \param userdata the pointer that will be passed to the interface functions. + * \returns a storage container on success or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseStorage + * \sa SDL_GetStorageFileSize + * \sa SDL_GetStorageSpaceRemaining + * \sa SDL_INIT_INTERFACE + * \sa SDL_ReadStorageFile + * \sa SDL_StorageReady + * \sa SDL_WriteStorageFile + */ +extern SDL_DECLSPEC SDL_Storage * SDLCALL SDL_OpenStorage(const SDL_StorageInterface *iface, void *userdata); + +/** + * Closes and frees a storage container. + * + * \param storage a storage container to close. + * \returns true if the container was freed with no errors, false otherwise; + * call SDL_GetError() for more information. Even if the function + * returns an error, the container data will be freed; the error is + * only for informational purposes. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenFileStorage + * \sa SDL_OpenStorage + * \sa SDL_OpenTitleStorage + * \sa SDL_OpenUserStorage + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CloseStorage(SDL_Storage *storage); + +/** + * Checks if the storage container is ready to use. + * + * This function should be called in regular intervals until it returns true - + * however, it is not recommended to spinwait on this call, as the backend may + * depend on a synchronous message loop. You might instead poll this in your + * game's main loop while processing events and drawing a loading screen. + * + * \param storage a storage container to query. + * \returns true if the container is ready, false otherwise. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_StorageReady(SDL_Storage *storage); + +/** + * Query the size of a file within a storage container. + * + * \param storage a storage container to query. + * \param path the relative path of the file to query. + * \param length a pointer to be filled with the file's length. + * \returns true if the file could be queried or false on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ReadStorageFile + * \sa SDL_StorageReady + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetStorageFileSize(SDL_Storage *storage, const char *path, Uint64 *length); + +/** + * Synchronously read a file from a storage container into a client-provided + * buffer. + * + * The value of `length` must match the length of the file exactly; call + * SDL_GetStorageFileSize() to get this value. This behavior may be relaxed in + * a future release. + * + * \param storage a storage container to read from. + * \param path the relative path of the file to read. + * \param destination a client-provided buffer to read the file into. + * \param length the length of the destination buffer. + * \returns true if the file was read or false on failure; call SDL_GetError() + * for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetStorageFileSize + * \sa SDL_StorageReady + * \sa SDL_WriteStorageFile + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadStorageFile(SDL_Storage *storage, const char *path, void *destination, Uint64 length); + +/** + * Synchronously write a file from client memory into a storage container. + * + * \param storage a storage container to write to. + * \param path the relative path of the file to write. + * \param source a client-provided buffer to write from. + * \param length the length of the source buffer. + * \returns true if the file was written or false on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetStorageSpaceRemaining + * \sa SDL_ReadStorageFile + * \sa SDL_StorageReady + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteStorageFile(SDL_Storage *storage, const char *path, const void *source, Uint64 length); + +/** + * Create a directory in a writable storage container. + * + * \param storage a storage container. + * \param path the path of the directory to create. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_StorageReady + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CreateStorageDirectory(SDL_Storage *storage, const char *path); + +/** + * Enumerate a directory in a storage container through a callback function. + * + * This function provides every directory entry through an app-provided + * callback, called once for each directory entry, until all results have been + * provided or the callback returns either SDL_ENUM_SUCCESS or + * SDL_ENUM_FAILURE. + * + * This will return false if there was a system problem in general, or if a + * callback returns SDL_ENUM_FAILURE. A successful return means a callback + * returned SDL_ENUM_SUCCESS to halt enumeration, or all directory entries + * were enumerated. + * + * If `path` is NULL, this is treated as a request to enumerate the root of + * the storage container's tree. An empty string also works for this. + * + * \param storage a storage container. + * \param path the path of the directory to enumerate, or NULL for the root. + * \param callback a function that is called for each entry in the directory. + * \param userdata a pointer that is passed to `callback`. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_StorageReady + */ +extern SDL_DECLSPEC bool SDLCALL SDL_EnumerateStorageDirectory(SDL_Storage *storage, const char *path, SDL_EnumerateDirectoryCallback callback, void *userdata); + +/** + * Remove a file or an empty directory in a writable storage container. + * + * \param storage a storage container. + * \param path the path of the directory to enumerate. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_StorageReady + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RemoveStoragePath(SDL_Storage *storage, const char *path); + +/** + * Rename a file or directory in a writable storage container. + * + * \param storage a storage container. + * \param oldpath the old path. + * \param newpath the new path. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_StorageReady + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenameStoragePath(SDL_Storage *storage, const char *oldpath, const char *newpath); + +/** + * Copy a file in a writable storage container. + * + * \param storage a storage container. + * \param oldpath the old path. + * \param newpath the new path. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_StorageReady + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CopyStorageFile(SDL_Storage *storage, const char *oldpath, const char *newpath); + +/** + * Get information about a filesystem path in a storage container. + * + * \param storage a storage container. + * \param path the path to query. + * \param info a pointer filled in with information about the path, or NULL to + * check for the existence of a file. + * \returns true on success or false if the file doesn't exist, or another + * failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_StorageReady + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetStoragePathInfo(SDL_Storage *storage, const char *path, SDL_PathInfo *info); + +/** + * Queries the remaining space in a storage container. + * + * \param storage a storage container to query. + * \returns the amount of remaining space, in bytes. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_StorageReady + * \sa SDL_WriteStorageFile + */ +extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetStorageSpaceRemaining(SDL_Storage *storage); + +/** + * Enumerate a directory tree, filtered by pattern, and return a list. + * + * Files are filtered out if they don't match the string in `pattern`, which + * may contain wildcard characters `*` (match everything) and `?` (match one + * character). If pattern is NULL, no filtering is done and all results are + * returned. Subdirectories are permitted, and are specified with a path + * separator of '/'. Wildcard characters `*` and `?` never match a path + * separator. + * + * `flags` may be set to SDL_GLOB_CASEINSENSITIVE to make the pattern matching + * case-insensitive. + * + * The returned array is always NULL-terminated, for your iterating + * convenience, but if `count` is non-NULL, on return it will contain the + * number of items in the array, not counting the NULL terminator. + * + * If `path` is NULL, this is treated as a request to enumerate the root of + * the storage container's tree. An empty string also works for this. + * + * \param storage a storage container. + * \param path the path of the directory to enumerate, or NULL for the root. + * \param pattern the pattern that files in the directory must match. Can be + * NULL. + * \param flags `SDL_GLOB_*` bitflags that affect this search. + * \param count on return, will be set to the number of items in the returned + * array. Can be NULL. + * \returns an array of strings on success or NULL on failure; call + * SDL_GetError() for more information. The caller should pass the + * returned pointer to SDL_free when done with it. This is a single + * allocation that should be freed with SDL_free() when it is no + * longer needed. + * + * \threadsafety It is safe to call this function from any thread, assuming + * the `storage` object is thread-safe. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC char ** SDLCALL SDL_GlobStorageDirectory(SDL_Storage *storage, const char *path, const char *pattern, SDL_GlobFlags flags, int *count); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_storage_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_surface.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_surface.h new file mode 100644 index 0000000..717aeb8 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_surface.h @@ -0,0 +1,1769 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategorySurface + * + * SDL surfaces are buffers of pixels in system RAM. These are useful for + * passing around and manipulating images that are not stored in GPU memory. + * + * SDL_Surface makes serious efforts to manage images in various formats, and + * provides a reasonable toolbox for transforming the data, including copying + * between surfaces, filling rectangles in the image data, etc. + * + * There is also a simple .bmp loader, SDL_LoadBMP(), and a simple .png + * loader, SDL_LoadPNG(). SDL itself does not provide loaders for other file + * formats, but there are several excellent external libraries that do, + * including its own satellite library, + * [SDL_image](https://wiki.libsdl.org/SDL3_image) + * . + * + * In general these functions are thread-safe in that they can be called on + * different threads with different surfaces. You should not try to modify any + * surface from two threads simultaneously. + */ + +#ifndef SDL_surface_h_ +#define SDL_surface_h_ + +#include +#include +#include +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * The flags on an SDL_Surface. + * + * These are generally considered read-only. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_SurfaceFlags; + +#define SDL_SURFACE_PREALLOCATED 0x00000001u /**< Surface uses preallocated pixel memory */ +#define SDL_SURFACE_LOCK_NEEDED 0x00000002u /**< Surface needs to be locked to access pixels */ +#define SDL_SURFACE_LOCKED 0x00000004u /**< Surface is currently locked */ +#define SDL_SURFACE_SIMD_ALIGNED 0x00000008u /**< Surface uses pixel memory allocated with SDL_aligned_alloc() */ + +/** + * Evaluates to true if the surface needs to be locked before access. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_MUSTLOCK(S) (((S)->flags & SDL_SURFACE_LOCK_NEEDED) == SDL_SURFACE_LOCK_NEEDED) + +/** + * The scaling mode. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_ScaleMode +{ + SDL_SCALEMODE_INVALID = -1, + SDL_SCALEMODE_NEAREST, /**< nearest pixel sampling */ + SDL_SCALEMODE_LINEAR, /**< linear filtering */ + SDL_SCALEMODE_PIXELART /**< nearest pixel sampling with improved scaling for pixel art, available since SDL 3.4.0 */ +} SDL_ScaleMode; + +/** + * The flip mode. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_FlipMode +{ + SDL_FLIP_NONE, /**< Do not flip */ + SDL_FLIP_HORIZONTAL, /**< flip horizontally */ + SDL_FLIP_VERTICAL, /**< flip vertically */ + SDL_FLIP_HORIZONTAL_AND_VERTICAL = (SDL_FLIP_HORIZONTAL | SDL_FLIP_VERTICAL) /**< flip horizontally and vertically (not a diagonal flip) */ +} SDL_FlipMode; + +#ifndef SDL_INTERNAL + +/** + * A collection of pixels used in software blitting. + * + * Pixels are arranged in memory in rows, with the top row first. Each row + * occupies an amount of memory given by the pitch (sometimes known as the row + * stride in non-SDL APIs). + * + * Within each row, pixels are arranged from left to right until the width is + * reached. Each pixel occupies a number of bits appropriate for its format, + * with most formats representing each pixel as one or more whole bytes (in + * some indexed formats, instead multiple pixels are packed into each byte), + * and a byte order given by the format. After encoding all pixels, any + * remaining bytes to reach the pitch are used as padding to reach a desired + * alignment, and have undefined contents. + * + * When a surface holds YUV format data, the planes are assumed to be + * contiguous without padding between them, e.g. a 32x32 surface in NV12 + * format with a pitch of 32 would consist of 32x32 bytes of Y plane followed + * by 32x16 bytes of UV plane. + * + * When a surface holds MJPG format data, pixels points at the compressed JPEG + * image and pitch is the length of that data. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateSurface + * \sa SDL_DestroySurface + */ +struct SDL_Surface +{ + SDL_SurfaceFlags flags; /**< The flags of the surface, read-only */ + SDL_PixelFormat format; /**< The format of the surface, read-only */ + int w; /**< The width of the surface, read-only. */ + int h; /**< The height of the surface, read-only. */ + int pitch; /**< The distance in bytes between rows of pixels, read-only */ + void *pixels; /**< A pointer to the pixels of the surface, the pixels are writeable if non-NULL */ + + int refcount; /**< Application reference count, used when freeing surface */ + + void *reserved; /**< Reserved for internal use */ +}; +#endif /* !SDL_INTERNAL */ + +typedef struct SDL_Surface SDL_Surface; + +/** + * Allocate a new surface with a specific pixel format. + * + * The pixels of the new surface are initialized to zero. + * + * \param width the width of the surface. + * \param height the height of the surface. + * \param format the SDL_PixelFormat for the new surface's pixel format. + * \returns the new SDL_Surface structure that is created or NULL on failure; + * call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateSurfaceFrom + * \sa SDL_DestroySurface + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_CreateSurface(int width, int height, SDL_PixelFormat format); + +/** + * Allocate a new surface with a specific pixel format and existing pixel + * data. + * + * No copy is made of the pixel data. Pixel data is not managed automatically; + * you must free the surface before you free the pixel data. + * + * Pitch is the offset in bytes from one row of pixels to the next, e.g. + * `width*4` for `SDL_PIXELFORMAT_RGBA8888`. + * + * You may pass NULL for pixels and 0 for pitch to create a surface that you + * will fill in with valid values later. + * + * \param width the width of the surface. + * \param height the height of the surface. + * \param format the SDL_PixelFormat for the new surface's pixel format. + * \param pixels a pointer to existing pixel data. + * \param pitch the number of bytes between each row, including padding. + * \returns the new SDL_Surface structure that is created or NULL on failure; + * call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateSurface + * \sa SDL_DestroySurface + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_CreateSurfaceFrom(int width, int height, SDL_PixelFormat format, void *pixels, int pitch); + +/** + * Free a surface. + * + * It is safe to pass NULL to this function. + * + * \param surface the SDL_Surface to free. + * + * \threadsafety No other thread should be using the surface when it is freed. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateSurface + * \sa SDL_CreateSurfaceFrom + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroySurface(SDL_Surface *surface); + +/** + * Get the properties associated with a surface. + * + * The following properties are understood by SDL: + * + * - `SDL_PROP_SURFACE_SDR_WHITE_POINT_FLOAT`: for HDR10 and floating point + * surfaces, this defines the value of 100% diffuse white, with higher + * values being displayed in the High Dynamic Range headroom. This defaults + * to 203 for HDR10 surfaces and 1.0 for floating point surfaces. + * - `SDL_PROP_SURFACE_HDR_HEADROOM_FLOAT`: for HDR10 and floating point + * surfaces, this defines the maximum dynamic range used by the content, in + * terms of the SDR white point. This defaults to 0.0, which disables tone + * mapping. + * - `SDL_PROP_SURFACE_TONEMAP_OPERATOR_STRING`: the tone mapping operator + * used when compressing from a surface with high dynamic range to another + * with lower dynamic range. Currently this supports "chrome", which uses + * the same tone mapping that Chrome uses for HDR content, the form "*=N", + * where N is a floating point scale factor applied in linear space, and + * "none", which disables tone mapping. This defaults to "chrome". + * - `SDL_PROP_SURFACE_HOTSPOT_X_NUMBER`: the hotspot pixel offset from the + * left edge of the image, if this surface is being used as a cursor. + * - `SDL_PROP_SURFACE_HOTSPOT_Y_NUMBER`: the hotspot pixel offset from the + * top edge of the image, if this surface is being used as a cursor. + * - `SDL_PROP_SURFACE_ROTATION_FLOAT`: the number of degrees a surface's data + * is meant to be rotated clockwise to make the image right-side up. Default + * 0. This is used by the camera API, if a mobile device is oriented + * differently than what its camera provides (i.e. - the camera always + * provides portrait images but the phone is being held in landscape + * orientation). Since SDL 3.4.0. + * + * \param surface the SDL_Surface structure to query. + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetSurfaceProperties(SDL_Surface *surface); + +#define SDL_PROP_SURFACE_SDR_WHITE_POINT_FLOAT "SDL.surface.SDR_white_point" +#define SDL_PROP_SURFACE_HDR_HEADROOM_FLOAT "SDL.surface.HDR_headroom" +#define SDL_PROP_SURFACE_TONEMAP_OPERATOR_STRING "SDL.surface.tonemap" +#define SDL_PROP_SURFACE_HOTSPOT_X_NUMBER "SDL.surface.hotspot.x" +#define SDL_PROP_SURFACE_HOTSPOT_Y_NUMBER "SDL.surface.hotspot.y" +#define SDL_PROP_SURFACE_ROTATION_FLOAT "SDL.surface.rotation" + +/** + * Set the colorspace used by a surface. + * + * Setting the colorspace doesn't change the pixels, only how they are + * interpreted in color operations. + * + * \param surface the SDL_Surface structure to update. + * \param colorspace an SDL_Colorspace value describing the surface + * colorspace. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetSurfaceColorspace + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceColorspace(SDL_Surface *surface, SDL_Colorspace colorspace); + +/** + * Get the colorspace used by a surface. + * + * The colorspace defaults to SDL_COLORSPACE_SRGB_LINEAR for floating point + * formats, SDL_COLORSPACE_HDR10 for 10-bit formats, SDL_COLORSPACE_SRGB for + * other RGB surfaces and SDL_COLORSPACE_BT709_FULL for YUV textures. + * + * \param surface the SDL_Surface structure to query. + * \returns the colorspace used by the surface, or SDL_COLORSPACE_UNKNOWN if + * the surface is NULL. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetSurfaceColorspace + */ +extern SDL_DECLSPEC SDL_Colorspace SDLCALL SDL_GetSurfaceColorspace(SDL_Surface *surface); + +/** + * Create a palette and associate it with a surface. + * + * This function creates a palette compatible with the provided surface. The + * palette is then returned for you to modify, and the surface will + * automatically use the new palette in future operations. You do not need to + * destroy the returned palette, it will be freed when the reference count + * reaches 0, usually when the surface is destroyed. + * + * Bitmap surfaces (with format SDL_PIXELFORMAT_INDEX1LSB or + * SDL_PIXELFORMAT_INDEX1MSB) will have the palette initialized with 0 as + * white and 1 as black. Other surfaces will get a palette initialized with + * white in every entry. + * + * If this function is called for a surface that already has a palette, a new + * palette will be created to replace it. + * + * \param surface the SDL_Surface structure to update. + * \returns a new SDL_Palette structure on success or NULL on failure (e.g. if + * the surface didn't have an index format); call SDL_GetError() for + * more information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetPaletteColors + */ +extern SDL_DECLSPEC SDL_Palette * SDLCALL SDL_CreateSurfacePalette(SDL_Surface *surface); + +/** + * Set the palette used by a surface. + * + * Setting the palette keeps an internal reference to the palette, which can + * be safely destroyed afterwards. + * + * A single palette can be shared with many surfaces. + * + * \param surface the SDL_Surface structure to update. + * \param palette the SDL_Palette structure to use. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreatePalette + * \sa SDL_GetSurfacePalette + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfacePalette(SDL_Surface *surface, SDL_Palette *palette); + +/** + * Get the palette used by a surface. + * + * \param surface the SDL_Surface structure to query. + * \returns a pointer to the palette used by the surface, or NULL if there is + * no palette used. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetSurfacePalette + */ +extern SDL_DECLSPEC SDL_Palette * SDLCALL SDL_GetSurfacePalette(SDL_Surface *surface); + +/** + * Add an alternate version of a surface. + * + * This function adds an alternate version of this surface, usually used for + * content with high DPI representations like cursors or icons. The size, + * format, and content do not need to match the original surface, and these + * alternate versions will not be updated when the original surface changes. + * + * This function adds a reference to the alternate version, so you should call + * SDL_DestroySurface() on the image after this call. + * + * \param surface the SDL_Surface structure to update. + * \param image a pointer to an alternate SDL_Surface to associate with this + * surface. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RemoveSurfaceAlternateImages + * \sa SDL_GetSurfaceImages + * \sa SDL_SurfaceHasAlternateImages + */ +extern SDL_DECLSPEC bool SDLCALL SDL_AddSurfaceAlternateImage(SDL_Surface *surface, SDL_Surface *image); + +/** + * Return whether a surface has alternate versions available. + * + * \param surface the SDL_Surface structure to query. + * \returns true if alternate versions are available or false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddSurfaceAlternateImage + * \sa SDL_RemoveSurfaceAlternateImages + * \sa SDL_GetSurfaceImages + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SurfaceHasAlternateImages(SDL_Surface *surface); + +/** + * Get an array including all versions of a surface. + * + * This returns all versions of a surface, with the surface being queried as + * the first element in the returned array. + * + * Freeing the array of surfaces does not affect the surfaces in the array. + * They are still referenced by the surface being queried and will be cleaned + * up normally. + * + * \param surface the SDL_Surface structure to query. + * \param count a pointer filled in with the number of surface pointers + * returned, may be NULL. + * \returns a NULL terminated array of SDL_Surface pointers or NULL on + * failure; call SDL_GetError() for more information. This should be + * freed with SDL_free() when it is no longer needed. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddSurfaceAlternateImage + * \sa SDL_RemoveSurfaceAlternateImages + * \sa SDL_SurfaceHasAlternateImages + */ +extern SDL_DECLSPEC SDL_Surface ** SDLCALL SDL_GetSurfaceImages(SDL_Surface *surface, int *count); + +/** + * Remove all alternate versions of a surface. + * + * This function removes a reference from all the alternative versions, + * destroying them if this is the last reference to them. + * + * \param surface the SDL_Surface structure to update. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddSurfaceAlternateImage + * \sa SDL_GetSurfaceImages + * \sa SDL_SurfaceHasAlternateImages + */ +extern SDL_DECLSPEC void SDLCALL SDL_RemoveSurfaceAlternateImages(SDL_Surface *surface); + +/** + * Set up a surface for directly accessing the pixels. + * + * Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write to + * and read from `surface->pixels`, using the pixel format stored in + * `surface->format`. Once you are done accessing the surface, you should use + * SDL_UnlockSurface() to release it. + * + * Not all surfaces require locking. If `SDL_MUSTLOCK(surface)` evaluates to + * 0, then you can read and write to the surface at any time, and the pixel + * format of the surface will not change. + * + * \param surface the SDL_Surface structure to be locked. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. The locking referred to by this function + * is making the pixels available for direct access, not + * thread-safe locking. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_MUSTLOCK + * \sa SDL_UnlockSurface + */ +extern SDL_DECLSPEC bool SDLCALL SDL_LockSurface(SDL_Surface *surface); + +/** + * Release a surface after directly accessing the pixels. + * + * \param surface the SDL_Surface structure to be unlocked. + * + * \threadsafety This function is not thread safe. The locking referred to by + * this function is making the pixels available for direct + * access, not thread-safe locking. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockSurface + */ +extern SDL_DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface); + +/** + * Load a BMP or PNG image from a seekable SDL data stream. + * + * The new surface should be freed with SDL_DestroySurface(). Not doing so + * will result in a memory leak. + * + * \param src the data stream for the surface. + * \param closeio if true, calls SDL_CloseIO() on `src` before returning, even + * in the case of an error. + * \returns a pointer to a new SDL_Surface structure or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_DestroySurface + * \sa SDL_LoadSurface + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_LoadSurface_IO(SDL_IOStream *src, bool closeio); + +/** + * Load a BMP or PNG image from a file. + * + * The new surface should be freed with SDL_DestroySurface(). Not doing so + * will result in a memory leak. + * + * \param file the file to load. + * \returns a pointer to a new SDL_Surface structure or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_DestroySurface + * \sa SDL_LoadSurface_IO + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_LoadSurface(const char *file); + +/** + * Load a BMP image from a seekable SDL data stream. + * + * The new surface should be freed with SDL_DestroySurface(). Not doing so + * will result in a memory leak. + * + * \param src the data stream for the surface. + * \param closeio if true, calls SDL_CloseIO() on `src` before returning, even + * in the case of an error. + * \returns a pointer to a new SDL_Surface structure or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroySurface + * \sa SDL_LoadBMP + * \sa SDL_SaveBMP_IO + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP_IO(SDL_IOStream *src, bool closeio); + +/** + * Load a BMP image from a file. + * + * The new surface should be freed with SDL_DestroySurface(). Not doing so + * will result in a memory leak. + * + * \param file the BMP file to load. + * \returns a pointer to a new SDL_Surface structure or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroySurface + * \sa SDL_LoadBMP_IO + * \sa SDL_SaveBMP + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP(const char *file); + +/** + * Save a surface to a seekable SDL data stream in BMP format. + * + * Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the + * BMP directly. Other RGB formats with 8-bit or higher get converted to a + * 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit + * surface before they are saved. YUV and paletted 1-bit and 4-bit formats are + * not supported. + * + * \param surface the SDL_Surface structure containing the image to be saved. + * \param dst a data stream to save to. + * \param closeio if true, calls SDL_CloseIO() on `dst` before returning, even + * in the case of an error. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LoadBMP_IO + * \sa SDL_SaveBMP + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SaveBMP_IO(SDL_Surface *surface, SDL_IOStream *dst, bool closeio); + +/** + * Save a surface to a file in BMP format. + * + * Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the + * BMP directly. Other RGB formats with 8-bit or higher get converted to a + * 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit + * surface before they are saved. YUV and paletted 1-bit and 4-bit formats are + * not supported. + * + * \param surface the SDL_Surface structure containing the image to be saved. + * \param file a file to save to. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LoadBMP + * \sa SDL_SaveBMP_IO + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SaveBMP(SDL_Surface *surface, const char *file); + +/** + * Load a PNG image from a seekable SDL data stream. + * + * This is intended as a convenience function for loading images from trusted + * sources. If you want to load arbitrary images you should use libpng or + * another image loading library designed with security in mind. + * + * The new surface should be freed with SDL_DestroySurface(). Not doing so + * will result in a memory leak. + * + * \param src the data stream for the surface. + * \param closeio if true, calls SDL_CloseIO() on `src` before returning, even + * in the case of an error. + * \returns a pointer to a new SDL_Surface structure or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_DestroySurface + * \sa SDL_LoadPNG + * \sa SDL_SavePNG_IO + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_LoadPNG_IO(SDL_IOStream *src, bool closeio); + +/** + * Load a PNG image from a file. + * + * This is intended as a convenience function for loading images from trusted + * sources. If you want to load arbitrary images you should use libpng or + * another image loading library designed with security in mind. + * + * The new surface should be freed with SDL_DestroySurface(). Not doing so + * will result in a memory leak. + * + * \param file the PNG file to load. + * \returns a pointer to a new SDL_Surface structure or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_DestroySurface + * \sa SDL_LoadPNG_IO + * \sa SDL_SavePNG + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_LoadPNG(const char *file); + +/** + * Save a surface to a seekable SDL data stream in PNG format. + * + * \param surface the SDL_Surface structure containing the image to be saved. + * \param dst a data stream to save to. + * \param closeio if true, calls SDL_CloseIO() on `dst` before returning, even + * in the case of an error. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_LoadPNG_IO + * \sa SDL_SavePNG + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SavePNG_IO(SDL_Surface *surface, SDL_IOStream *dst, bool closeio); + +/** + * Save a surface to a file in PNG format. + * + * \param surface the SDL_Surface structure containing the image to be saved. + * \param file a file to save to. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_LoadPNG + * \sa SDL_SavePNG_IO + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SavePNG(SDL_Surface *surface, const char *file); + +/** + * Set the RLE acceleration hint for a surface. + * + * If RLE is enabled, color key and alpha blending blits are much faster, but + * the surface must be locked before directly accessing the pixels. + * + * \param surface the SDL_Surface structure to optimize. + * \param enabled true to enable RLE acceleration, false to disable it. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BlitSurface + * \sa SDL_LockSurface + * \sa SDL_UnlockSurface + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceRLE(SDL_Surface *surface, bool enabled); + +/** + * Returns whether the surface is RLE enabled. + * + * It is safe to pass a NULL `surface` here; it will return false. + * + * \param surface the SDL_Surface structure to query. + * \returns true if the surface is RLE enabled, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetSurfaceRLE + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SurfaceHasRLE(SDL_Surface *surface); + +/** + * Set the color key (transparent pixel) in a surface. + * + * The color key defines a pixel value that will be treated as transparent in + * a blit. For example, one can use this to specify that cyan pixels should be + * considered transparent, and therefore not rendered. + * + * It is a pixel of the format used by the surface, as generated by + * SDL_MapRGB(). + * + * \param surface the SDL_Surface structure to update. + * \param enabled true to enable color key, false to disable color key. + * \param key the transparent pixel. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetSurfaceColorKey + * \sa SDL_SetSurfaceRLE + * \sa SDL_SurfaceHasColorKey + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceColorKey(SDL_Surface *surface, bool enabled, Uint32 key); + +/** + * Returns whether the surface has a color key. + * + * It is safe to pass a NULL `surface` here; it will return false. + * + * \param surface the SDL_Surface structure to query. + * \returns true if the surface has a color key, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetSurfaceColorKey + * \sa SDL_GetSurfaceColorKey + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SurfaceHasColorKey(SDL_Surface *surface); + +/** + * Get the color key (transparent pixel) for a surface. + * + * The color key is a pixel of the format used by the surface, as generated by + * SDL_MapRGB(). + * + * If the surface doesn't have color key enabled this function returns false. + * + * \param surface the SDL_Surface structure to query. + * \param key a pointer filled in with the transparent pixel. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetSurfaceColorKey + * \sa SDL_SurfaceHasColorKey + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceColorKey(SDL_Surface *surface, Uint32 *key); + +/** + * Set an additional color value multiplied into blit operations. + * + * When this surface is blitted, during the blit operation each source color + * channel is modulated by the appropriate color value according to the + * following formula: + * + * `srcC = srcC * (color / 255)` + * + * \param surface the SDL_Surface structure to update. + * \param r the red color value multiplied into blit operations. + * \param g the green color value multiplied into blit operations. + * \param b the blue color value multiplied into blit operations. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetSurfaceColorMod + * \sa SDL_SetSurfaceAlphaMod + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceColorMod(SDL_Surface *surface, Uint8 r, Uint8 g, Uint8 b); + + +/** + * Get the additional color value multiplied into blit operations. + * + * \param surface the SDL_Surface structure to query. + * \param r a pointer filled in with the current red color value. + * \param g a pointer filled in with the current green color value. + * \param b a pointer filled in with the current blue color value. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetSurfaceAlphaMod + * \sa SDL_SetSurfaceColorMod + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceColorMod(SDL_Surface *surface, Uint8 *r, Uint8 *g, Uint8 *b); + +/** + * Set an additional alpha value used in blit operations. + * + * When this surface is blitted, during the blit operation the source alpha + * value is modulated by this alpha value according to the following formula: + * + * `srcA = srcA * (alpha / 255)` + * + * \param surface the SDL_Surface structure to update. + * \param alpha the alpha value multiplied into blit operations. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetSurfaceAlphaMod + * \sa SDL_SetSurfaceColorMod + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface *surface, Uint8 alpha); + +/** + * Get the additional alpha value used in blit operations. + * + * \param surface the SDL_Surface structure to query. + * \param alpha a pointer filled in with the current alpha value. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetSurfaceColorMod + * \sa SDL_SetSurfaceAlphaMod + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface *surface, Uint8 *alpha); + +/** + * Set the blend mode used for blit operations. + * + * To copy a surface to another surface (or texture) without blending with the + * existing data, the blendmode of the SOURCE surface should be set to + * `SDL_BLENDMODE_NONE`. + * + * \param surface the SDL_Surface structure to update. + * \param blendMode the SDL_BlendMode to use for blit blending. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetSurfaceBlendMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface *surface, SDL_BlendMode blendMode); + +/** + * Get the blend mode used for blit operations. + * + * \param surface the SDL_Surface structure to query. + * \param blendMode a pointer filled in with the current SDL_BlendMode. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetSurfaceBlendMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface *surface, SDL_BlendMode *blendMode); + +/** + * Set the clipping rectangle for a surface. + * + * When `surface` is the destination of a blit, only the area within the clip + * rectangle is drawn into. + * + * Note that blits are automatically clipped to the edges of the source and + * destination surfaces. + * + * \param surface the SDL_Surface structure to be clipped. + * \param rect the SDL_Rect structure representing the clipping rectangle, or + * NULL to disable clipping. + * \returns true if the rectangle intersects the surface, otherwise false and + * blits will be completely clipped. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetSurfaceClipRect + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceClipRect(SDL_Surface *surface, const SDL_Rect *rect); + +/** + * Get the clipping rectangle for a surface. + * + * When `surface` is the destination of a blit, only the area within the clip + * rectangle is drawn into. + * + * \param surface the SDL_Surface structure representing the surface to be + * clipped. + * \param rect an SDL_Rect structure filled in with the clipping rectangle for + * the surface. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetSurfaceClipRect + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceClipRect(SDL_Surface *surface, SDL_Rect *rect); + +/** + * Flip a surface vertically or horizontally. + * + * \param surface the surface to flip. + * \param flip the direction to flip. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_FlipSurface(SDL_Surface *surface, SDL_FlipMode flip); + +/** + * Return a copy of a surface rotated clockwise a number of degrees. + * + * The angle of rotation can be negative for counter-clockwise rotation. + * + * When the rotation isn't a multiple of 90 degrees, the resulting surface is + * larger than the original, with the background filled in with the colorkey, + * if available, or RGBA 255/255/255/0 if not. + * + * If `surface` has the SDL_PROP_SURFACE_ROTATION_FLOAT property set on it, + * the new copy will have the adjusted value set: if the rotation property is + * 90 and `angle` was 30, the new surface will have a property value of 60 + * (that is: to be upright vs gravity, this surface needs to rotate 60 more + * degrees). However, note that further rotations on the new surface in this + * example will produce unexpected results, since the image will have resized + * and padded to accommodate the not-90 degree angle. + * + * \param surface the surface to rotate. + * \param angle the rotation angle, in degrees. + * \returns a rotated copy of the surface or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_RotateSurface(SDL_Surface *surface, float angle); + +/** + * Creates a new surface identical to the existing surface. + * + * If the original surface has alternate images, the new surface will have a + * reference to them as well. + * + * The returned surface should be freed with SDL_DestroySurface(). + * + * \param surface the surface to duplicate. + * \returns a copy of the surface or NULL on failure; call SDL_GetError() for + * more information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroySurface + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_DuplicateSurface(SDL_Surface *surface); + +/** + * Creates a new surface identical to the existing surface, scaled to the + * desired size. + * + * The returned surface should be freed with SDL_DestroySurface(). + * + * \param surface the surface to duplicate and scale. + * \param width the width of the new surface. + * \param height the height of the new surface. + * \param scaleMode the SDL_ScaleMode to be used. + * \returns a copy of the surface or NULL on failure; call SDL_GetError() for + * more information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroySurface + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_ScaleSurface(SDL_Surface *surface, int width, int height, SDL_ScaleMode scaleMode); + +/** + * Copy an existing surface to a new surface of the specified format. + * + * This function is used to optimize images for faster *repeat* blitting. This + * is accomplished by converting the original and storing the result as a new + * surface. The new, optimized surface can then be used as the source for + * future blits, making them faster. + * + * If you are converting to an indexed surface and want to map colors to a + * palette, you can use SDL_ConvertSurfaceAndColorspace() instead. + * + * If the original surface has alternate images, the new surface will have a + * reference to them as well. + * + * \param surface the existing SDL_Surface structure to convert. + * \param format the new pixel format. + * \returns the new SDL_Surface structure that is created or NULL on failure; + * call SDL_GetError() for more information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ConvertSurfaceAndColorspace + * \sa SDL_DestroySurface + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurface(SDL_Surface *surface, SDL_PixelFormat format); + +/** + * Copy an existing surface to a new surface of the specified format and + * colorspace. + * + * This function converts an existing surface to a new format and colorspace + * and returns the new surface. This will perform any pixel format and + * colorspace conversion needed. + * + * If the original surface has alternate images, the new surface will have a + * reference to them as well. + * + * \param surface the existing SDL_Surface structure to convert. + * \param format the new pixel format. + * \param palette an optional palette to use for indexed formats, may be NULL. + * \param colorspace the new colorspace. + * \param props an SDL_PropertiesID with additional color properties, or 0. + * \returns the new SDL_Surface structure that is created or NULL on failure; + * call SDL_GetError() for more information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ConvertSurface + * \sa SDL_DestroySurface + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurfaceAndColorspace(SDL_Surface *surface, SDL_PixelFormat format, SDL_Palette *palette, SDL_Colorspace colorspace, SDL_PropertiesID props); + +/** + * Copy a block of pixels of one format to another format. + * + * \param width the width of the block to copy, in pixels. + * \param height the height of the block to copy, in pixels. + * \param src_format an SDL_PixelFormat value of the `src` pixels format. + * \param src a pointer to the source pixels. + * \param src_pitch the pitch of the source pixels, in bytes. + * \param dst_format an SDL_PixelFormat value of the `dst` pixels format. + * \param dst a pointer to be filled in with new pixel data. + * \param dst_pitch the pitch of the destination pixels, in bytes. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety The same destination pixels should not be used from two + * threads at once. It is safe to use the same source pixels + * from multiple threads. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ConvertPixelsAndColorspace + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ConvertPixels(int width, int height, SDL_PixelFormat src_format, const void *src, int src_pitch, SDL_PixelFormat dst_format, void *dst, int dst_pitch); + +/** + * Copy a block of pixels of one format and colorspace to another format and + * colorspace. + * + * \param width the width of the block to copy, in pixels. + * \param height the height of the block to copy, in pixels. + * \param src_format an SDL_PixelFormat value of the `src` pixels format. + * \param src_colorspace an SDL_Colorspace value describing the colorspace of + * the `src` pixels. + * \param src_properties an SDL_PropertiesID with additional source color + * properties, or 0. + * \param src a pointer to the source pixels. + * \param src_pitch the pitch of the source pixels, in bytes. + * \param dst_format an SDL_PixelFormat value of the `dst` pixels format. + * \param dst_colorspace an SDL_Colorspace value describing the colorspace of + * the `dst` pixels. + * \param dst_properties an SDL_PropertiesID with additional destination color + * properties, or 0. + * \param dst a pointer to be filled in with new pixel data. + * \param dst_pitch the pitch of the destination pixels, in bytes. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety The same destination pixels should not be used from two + * threads at once. It is safe to use the same source pixels + * from multiple threads. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ConvertPixels + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ConvertPixelsAndColorspace(int width, int height, SDL_PixelFormat src_format, SDL_Colorspace src_colorspace, SDL_PropertiesID src_properties, const void *src, int src_pitch, SDL_PixelFormat dst_format, SDL_Colorspace dst_colorspace, SDL_PropertiesID dst_properties, void *dst, int dst_pitch); + +/** + * Premultiply the alpha on a block of pixels. + * + * This is safe to use with src == dst, but not for other overlapping areas. + * + * \param width the width of the block to convert, in pixels. + * \param height the height of the block to convert, in pixels. + * \param src_format an SDL_PixelFormat value of the `src` pixels format. + * \param src a pointer to the source pixels. + * \param src_pitch the pitch of the source pixels, in bytes. + * \param dst_format an SDL_PixelFormat value of the `dst` pixels format. + * \param dst a pointer to be filled in with premultiplied pixel data. + * \param dst_pitch the pitch of the destination pixels, in bytes. + * \param linear true to convert from sRGB to linear space for the alpha + * multiplication, false to do multiplication in sRGB space. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety The same destination pixels should not be used from two + * threads at once. It is safe to use the same source pixels + * from multiple threads. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_PremultiplyAlpha(int width, int height, SDL_PixelFormat src_format, const void *src, int src_pitch, SDL_PixelFormat dst_format, void *dst, int dst_pitch, bool linear); + +/** + * Premultiply the alpha in a surface. + * + * This is safe to use with src == dst, but not for other overlapping areas. + * + * \param surface the surface to modify. + * \param linear true to convert from sRGB to linear space for the alpha + * multiplication, false to do multiplication in sRGB space. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_PremultiplySurfaceAlpha(SDL_Surface *surface, bool linear); + +/** + * Clear a surface with a specific color, with floating point precision. + * + * This function handles all surface formats, and ignores any clip rectangle. + * + * If the surface is YUV, the color is assumed to be in the sRGB colorspace, + * otherwise the color is assumed to be in the colorspace of the surface. + * + * \param surface the SDL_Surface to clear. + * \param r the red component of the pixel, normally in the range 0-1. + * \param g the green component of the pixel, normally in the range 0-1. + * \param b the blue component of the pixel, normally in the range 0-1. + * \param a the alpha component of the pixel, normally in the range 0-1. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ClearSurface(SDL_Surface *surface, float r, float g, float b, float a); + +/** + * Perform a fast fill of a rectangle with a specific color. + * + * `color` should be a pixel of the format used by the surface, and can be + * generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an + * alpha component then the destination is simply filled with that alpha + * information, no blending takes place. + * + * If there is a clip rectangle set on the destination (set via + * SDL_SetSurfaceClipRect()), then this function will fill based on the + * intersection of the clip rectangle and `rect`. + * + * \param dst the SDL_Surface structure that is the drawing target. + * \param rect the SDL_Rect structure representing the rectangle to fill, or + * NULL to fill the entire surface. + * \param color the color to fill with. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_FillSurfaceRects + */ +extern SDL_DECLSPEC bool SDLCALL SDL_FillSurfaceRect(SDL_Surface *dst, const SDL_Rect *rect, Uint32 color); + +/** + * Perform a fast fill of a set of rectangles with a specific color. + * + * `color` should be a pixel of the format used by the surface, and can be + * generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an + * alpha component then the destination is simply filled with that alpha + * information, no blending takes place. + * + * If there is a clip rectangle set on the destination (set via + * SDL_SetSurfaceClipRect()), then this function will fill based on the + * intersection of the clip rectangle and `rect`. + * + * \param dst the SDL_Surface structure that is the drawing target. + * \param rects an array of SDL_Rects representing the rectangles to fill. + * \param count the number of rectangles in the array. + * \param color the color to fill with. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_FillSurfaceRect + */ +extern SDL_DECLSPEC bool SDLCALL SDL_FillSurfaceRects(SDL_Surface *dst, const SDL_Rect *rects, int count, Uint32 color); + +/** + * Performs a fast blit from the source surface to the destination surface + * with clipping. + * + * If either `srcrect` or `dstrect` are NULL, the entire surface (`src` or + * `dst`) is copied while ensuring clipping to `dst->clip_rect`. + * + * The blit function should not be called on a locked surface. + * + * The blit semantics for surfaces with and without blending and colorkey are + * defined as follows: + * + * ``` + * RGBA->RGB: + * Source surface blend mode set to SDL_BLENDMODE_BLEND: + * alpha-blend (using the source alpha-channel and per-surface alpha) + * SDL_SRCCOLORKEY ignored. + * Source surface blend mode set to SDL_BLENDMODE_NONE: + * copy RGB. + * if SDL_SRCCOLORKEY set, only copy the pixels that do not match the + * RGB values of the source color key, ignoring alpha in the + * comparison. + * + * RGB->RGBA: + * Source surface blend mode set to SDL_BLENDMODE_BLEND: + * alpha-blend (using the source per-surface alpha) + * Source surface blend mode set to SDL_BLENDMODE_NONE: + * copy RGB, set destination alpha to source per-surface alpha value. + * both: + * if SDL_SRCCOLORKEY set, only copy the pixels that do not match the + * source color key. + * + * RGBA->RGBA: + * Source surface blend mode set to SDL_BLENDMODE_BLEND: + * alpha-blend (using the source alpha-channel and per-surface alpha) + * SDL_SRCCOLORKEY ignored. + * Source surface blend mode set to SDL_BLENDMODE_NONE: + * copy all of RGBA to the destination. + * if SDL_SRCCOLORKEY set, only copy the pixels that do not match the + * RGB values of the source color key, ignoring alpha in the + * comparison. + * + * RGB->RGB: + * Source surface blend mode set to SDL_BLENDMODE_BLEND: + * alpha-blend (using the source per-surface alpha) + * Source surface blend mode set to SDL_BLENDMODE_NONE: + * copy RGB. + * both: + * if SDL_SRCCOLORKEY set, only copy the pixels that do not match the + * source color key. + * ``` + * + * \param src the SDL_Surface structure to be copied from. + * \param srcrect the SDL_Rect structure representing the rectangle to be + * copied, or NULL to copy the entire surface. + * \param dst the SDL_Surface structure that is the blit target. + * \param dstrect the SDL_Rect structure representing the x and y position in + * the destination surface, or NULL for (0,0). The width and + * height are ignored, and are copied from `srcrect`. If you + * want a specific width and height, you should use + * SDL_BlitSurfaceScaled(). + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Only one thread should be using the `src` and `dst` surfaces + * at any given time. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BlitSurfaceScaled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurface(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect); + +/** + * Perform low-level surface blitting only. + * + * This is a semi-private blit function and it performs low-level surface + * blitting, assuming the input rectangles have already been clipped. + * + * \param src the SDL_Surface structure to be copied from. + * \param srcrect the SDL_Rect structure representing the rectangle to be + * copied, may not be NULL. + * \param dst the SDL_Surface structure that is the blit target. + * \param dstrect the SDL_Rect structure representing the target rectangle in + * the destination surface, may not be NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Only one thread should be using the `src` and `dst` surfaces + * at any given time. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BlitSurface + */ +extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceUnchecked(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect); + +/** + * Perform a scaled blit to a destination surface, which may be of a different + * format. + * + * \param src the SDL_Surface structure to be copied from. + * \param srcrect the SDL_Rect structure representing the rectangle to be + * copied, or NULL to copy the entire surface. + * \param dst the SDL_Surface structure that is the blit target. + * \param dstrect the SDL_Rect structure representing the target rectangle in + * the destination surface, or NULL to fill the entire + * destination surface. + * \param scaleMode the SDL_ScaleMode to be used. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Only one thread should be using the `src` and `dst` surfaces + * at any given time. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BlitSurface + */ +extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceScaled(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect, SDL_ScaleMode scaleMode); + +/** + * Perform low-level surface scaled blitting only. + * + * This is a semi-private function and it performs low-level surface blitting, + * assuming the input rectangles have already been clipped. + * + * \param src the SDL_Surface structure to be copied from. + * \param srcrect the SDL_Rect structure representing the rectangle to be + * copied, may not be NULL. + * \param dst the SDL_Surface structure that is the blit target. + * \param dstrect the SDL_Rect structure representing the target rectangle in + * the destination surface, may not be NULL. + * \param scaleMode the SDL_ScaleMode to be used. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Only one thread should be using the `src` and `dst` surfaces + * at any given time. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BlitSurfaceScaled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceUncheckedScaled(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect, SDL_ScaleMode scaleMode); + +/** + * Perform a stretched pixel copy from one surface to another. + * + * \param src the SDL_Surface structure to be copied from. + * \param srcrect the SDL_Rect structure representing the rectangle to be + * copied, or NULL to copy the entire surface. + * \param dst the SDL_Surface structure that is the blit target. + * \param dstrect the SDL_Rect structure representing the target rectangle in + * the destination surface, or NULL to fill the entire + * destination surface. + * \param scaleMode the SDL_ScaleMode to be used. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Only one thread should be using the `src` and `dst` surfaces + * at any given time. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_BlitSurfaceScaled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_StretchSurface(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect, SDL_ScaleMode scaleMode); + +/** + * Perform a tiled blit to a destination surface, which may be of a different + * format. + * + * The pixels in `srcrect` will be repeated as many times as needed to + * completely fill `dstrect`. + * + * \param src the SDL_Surface structure to be copied from. + * \param srcrect the SDL_Rect structure representing the rectangle to be + * copied, or NULL to copy the entire surface. + * \param dst the SDL_Surface structure that is the blit target. + * \param dstrect the SDL_Rect structure representing the target rectangle in + * the destination surface, or NULL to fill the entire surface. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Only one thread should be using the `src` and `dst` surfaces + * at any given time. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BlitSurface + */ +extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceTiled(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect); + +/** + * Perform a scaled and tiled blit to a destination surface, which may be of a + * different format. + * + * The pixels in `srcrect` will be scaled and repeated as many times as needed + * to completely fill `dstrect`. + * + * \param src the SDL_Surface structure to be copied from. + * \param srcrect the SDL_Rect structure representing the rectangle to be + * copied, or NULL to copy the entire surface. + * \param scale the scale used to transform srcrect into the destination + * rectangle, e.g. a 32x32 texture with a scale of 2 would fill + * 64x64 tiles. + * \param scaleMode scale algorithm to be used. + * \param dst the SDL_Surface structure that is the blit target. + * \param dstrect the SDL_Rect structure representing the target rectangle in + * the destination surface, or NULL to fill the entire surface. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Only one thread should be using the `src` and `dst` surfaces + * at any given time. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BlitSurface + */ +extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceTiledWithScale(SDL_Surface *src, const SDL_Rect *srcrect, float scale, SDL_ScaleMode scaleMode, SDL_Surface *dst, const SDL_Rect *dstrect); + +/** + * Perform a scaled blit using the 9-grid algorithm to a destination surface, + * which may be of a different format. + * + * The pixels in the source surface are split into a 3x3 grid, using the + * different corner sizes for each corner, and the sides and center making up + * the remaining pixels. The corners are then scaled using `scale` and fit + * into the corners of the destination rectangle. The sides and center are + * then stretched into place to cover the remaining destination rectangle. + * + * \param src the SDL_Surface structure to be copied from. + * \param srcrect the SDL_Rect structure representing the rectangle to be used + * for the 9-grid, or NULL to use the entire surface. + * \param left_width the width, in pixels, of the left corners in `srcrect`. + * \param right_width the width, in pixels, of the right corners in `srcrect`. + * \param top_height the height, in pixels, of the top corners in `srcrect`. + * \param bottom_height the height, in pixels, of the bottom corners in + * `srcrect`. + * \param scale the scale used to transform the corner of `srcrect` into the + * corner of `dstrect`, or 0.0f for an unscaled blit. + * \param scaleMode scale algorithm to be used. + * \param dst the SDL_Surface structure that is the blit target. + * \param dstrect the SDL_Rect structure representing the target rectangle in + * the destination surface, or NULL to fill the entire surface. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Only one thread should be using the `src` and `dst` surfaces + * at any given time. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BlitSurface + */ +extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurface9Grid(SDL_Surface *src, const SDL_Rect *srcrect, int left_width, int right_width, int top_height, int bottom_height, float scale, SDL_ScaleMode scaleMode, SDL_Surface *dst, const SDL_Rect *dstrect); + +/** + * Map an RGB triple to an opaque pixel value for a surface. + * + * This function maps the RGB color value to the specified pixel format and + * returns the pixel value best approximating the given RGB color value for + * the given pixel format. + * + * If the surface has a palette, the index of the closest matching color in + * the palette will be returned. + * + * If the surface pixel format has an alpha component it will be returned as + * all 1 bits (fully opaque). + * + * If the pixel format bpp (color depth) is less than 32-bpp then the unused + * upper bits of the return value can safely be ignored (e.g., with a 16-bpp + * format the return value can be assigned to a Uint16, and similarly a Uint8 + * for an 8-bpp format). + * + * \param surface the surface to use for the pixel format and palette. + * \param r the red component of the pixel in the range 0-255. + * \param g the green component of the pixel in the range 0-255. + * \param b the blue component of the pixel in the range 0-255. + * \returns a pixel value. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_MapSurfaceRGBA + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_MapSurfaceRGB(SDL_Surface *surface, Uint8 r, Uint8 g, Uint8 b); + +/** + * Map an RGBA quadruple to a pixel value for a surface. + * + * This function maps the RGBA color value to the specified pixel format and + * returns the pixel value best approximating the given RGBA color value for + * the given pixel format. + * + * If the surface pixel format has no alpha component the alpha value will be + * ignored (as it will be in formats with a palette). + * + * If the surface has a palette, the index of the closest matching color in + * the palette will be returned. + * + * If the pixel format bpp (color depth) is less than 32-bpp then the unused + * upper bits of the return value can safely be ignored (e.g., with a 16-bpp + * format the return value can be assigned to a Uint16, and similarly a Uint8 + * for an 8-bpp format). + * + * \param surface the surface to use for the pixel format and palette. + * \param r the red component of the pixel in the range 0-255. + * \param g the green component of the pixel in the range 0-255. + * \param b the blue component of the pixel in the range 0-255. + * \param a the alpha component of the pixel in the range 0-255. + * \returns a pixel value. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_MapSurfaceRGB + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_MapSurfaceRGBA(SDL_Surface *surface, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + +/** + * Retrieves a single pixel from a surface. + * + * This function prioritizes correctness over speed: it is suitable for unit + * tests, but is not intended for use in a game engine. + * + * Like SDL_GetRGBA, this uses the entire 0..255 range when converting color + * components from pixel formats with less than 8 bits per RGB component. + * + * \param surface the surface to read. + * \param x the horizontal coordinate, 0 <= x < width. + * \param y the vertical coordinate, 0 <= y < height. + * \param r a pointer filled in with the red channel, 0-255, or NULL to ignore + * this channel. + * \param g a pointer filled in with the green channel, 0-255, or NULL to + * ignore this channel. + * \param b a pointer filled in with the blue channel, 0-255, or NULL to + * ignore this channel. + * \param a a pointer filled in with the alpha channel, 0-255, or NULL to + * ignore this channel. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadSurfacePixel(SDL_Surface *surface, int x, int y, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a); + +/** + * Retrieves a single pixel from a surface. + * + * This function prioritizes correctness over speed: it is suitable for unit + * tests, but is not intended for use in a game engine. + * + * \param surface the surface to read. + * \param x the horizontal coordinate, 0 <= x < width. + * \param y the vertical coordinate, 0 <= y < height. + * \param r a pointer filled in with the red channel, normally in the range + * 0-1, or NULL to ignore this channel. + * \param g a pointer filled in with the green channel, normally in the range + * 0-1, or NULL to ignore this channel. + * \param b a pointer filled in with the blue channel, normally in the range + * 0-1, or NULL to ignore this channel. + * \param a a pointer filled in with the alpha channel, normally in the range + * 0-1, or NULL to ignore this channel. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadSurfacePixelFloat(SDL_Surface *surface, int x, int y, float *r, float *g, float *b, float *a); + +/** + * Writes a single pixel to a surface. + * + * This function prioritizes correctness over speed: it is suitable for unit + * tests, but is not intended for use in a game engine. + * + * Like SDL_MapRGBA, this uses the entire 0..255 range when converting color + * components from pixel formats with less than 8 bits per RGB component. + * + * \param surface the surface to write. + * \param x the horizontal coordinate, 0 <= x < width. + * \param y the vertical coordinate, 0 <= y < height. + * \param r the red channel value, 0-255. + * \param g the green channel value, 0-255. + * \param b the blue channel value, 0-255. + * \param a the alpha channel value, 0-255. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteSurfacePixel(SDL_Surface *surface, int x, int y, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + +/** + * Writes a single pixel to a surface. + * + * This function prioritizes correctness over speed: it is suitable for unit + * tests, but is not intended for use in a game engine. + * + * \param surface the surface to write. + * \param x the horizontal coordinate, 0 <= x < width. + * \param y the vertical coordinate, 0 <= y < height. + * \param r the red channel value, normally in the range 0-1. + * \param g the green channel value, normally in the range 0-1. + * \param b the blue channel value, normally in the range 0-1. + * \param a the alpha channel value, normally in the range 0-1. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteSurfacePixelFloat(SDL_Surface *surface, int x, int y, float r, float g, float b, float a); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_surface_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_system.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_system.h new file mode 100644 index 0000000..625db18 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_system.h @@ -0,0 +1,818 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategorySystem + * + * Platform-specific SDL API functions. These are functions that deal with + * needs of specific operating systems, that didn't make sense to offer as + * platform-independent, generic APIs. + * + * Most apps can make do without these functions, but they can be useful for + * integrating with other parts of a specific system, adding platform-specific + * polish to an app, or solving problems that only affect one target. + */ + +#ifndef SDL_system_h_ +#define SDL_system_h_ + +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + + +/* + * Platform specific functions for Windows + */ +#if defined(SDL_PLATFORM_WINDOWS) + +typedef struct tagMSG MSG; + +/** + * A callback to be used with SDL_SetWindowsMessageHook. + * + * This callback may modify the message, and should return true if the message + * should continue to be processed, or false to prevent further processing. + * + * As this is processing a message directly from the Windows event loop, this + * callback should do the minimum required work and return quickly. + * + * \param userdata the app-defined pointer provided to + * SDL_SetWindowsMessageHook. + * \param msg a pointer to a Win32 event structure to process. + * \returns true to let event continue on, false to drop it. + * + * \threadsafety This may only be called (by SDL) from the thread handling the + * Windows event loop. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_SetWindowsMessageHook + * \sa SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP + */ +typedef bool (SDLCALL *SDL_WindowsMessageHook)(void *userdata, MSG *msg); + +/** + * Set a callback for every Windows message, run before TranslateMessage(). + * + * The callback may modify the message, and should return true if the message + * should continue to be processed, or false to prevent further processing. + * + * \param callback the SDL_WindowsMessageHook function to call. + * \param userdata a pointer to pass to every iteration of `callback`. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_WindowsMessageHook + * \sa SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata); + +#endif /* defined(SDL_PLATFORM_WINDOWS) */ + +#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK) + +/** + * Get the D3D9 adapter index that matches the specified display. + * + * The returned adapter index can be passed to `IDirect3D9::CreateDevice` and + * controls on which monitor a full screen application will appear. + * + * \param displayID the instance of the display to query. + * \returns the D3D9 adapter index on success or -1 on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetDirect3D9AdapterIndex(SDL_DisplayID displayID); + +/** + * Get the DXGI Adapter and Output indices for the specified display. + * + * The DXGI Adapter and Output indices can be passed to `EnumAdapters` and + * `EnumOutputs` respectively to get the objects required to create a DX10 or + * DX11 device and swap chain. + * + * \param displayID the instance of the display to query. + * \param adapterIndex a pointer to be filled in with the adapter index. + * \param outputIndex a pointer to be filled in with the output index. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetDXGIOutputInfo(SDL_DisplayID displayID, int *adapterIndex, int *outputIndex); + +#endif /* defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK) */ + + +/* + * Platform specific functions for UNIX + */ + +/* this is defined in Xlib's headers, just need a simple declaration here. */ +typedef union _XEvent XEvent; + +/** + * A callback to be used with SDL_SetX11EventHook. + * + * This callback may modify the event, and should return true if the event + * should continue to be processed, or false to prevent further processing. + * + * As this is processing an event directly from the X11 event loop, this + * callback should do the minimum required work and return quickly. + * + * \param userdata the app-defined pointer provided to SDL_SetX11EventHook. + * \param xevent a pointer to an Xlib XEvent union to process. + * \returns true to let event continue on, false to drop it. + * + * \threadsafety This may only be called (by SDL) from the thread handling the + * X11 event loop. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_SetX11EventHook + */ +typedef bool (SDLCALL *SDL_X11EventHook)(void *userdata, XEvent *xevent); + +/** + * Set a callback for every X11 event. + * + * The callback may modify the event, and should return true if the event + * should continue to be processed, or false to prevent further processing. + * + * \param callback the SDL_X11EventHook function to call. + * \param userdata a pointer to pass to every iteration of `callback`. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetX11EventHook(SDL_X11EventHook callback, void *userdata); + +/* Platform specific functions for Linux*/ +#ifdef SDL_PLATFORM_LINUX + +/** + * Sets the UNIX nice value for a thread. + * + * This uses setpriority() if possible, and RealtimeKit if available. + * + * \param threadID the Unix thread ID to change priority of. + * \param priority the new, Unix-specific, priority value. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetLinuxThreadPriority(Sint64 threadID, int priority); + +/** + * Sets the priority (not nice level) and scheduling policy for a thread. + * + * This uses setpriority() if possible, and RealtimeKit if available. + * + * \param threadID the Unix thread ID to change priority of. + * \param sdlPriority the new SDL_ThreadPriority value. + * \param schedPolicy the new scheduling policy (SCHED_FIFO, SCHED_RR, + * SCHED_OTHER, etc...). + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetLinuxThreadPriorityAndPolicy(Sint64 threadID, int sdlPriority, int schedPolicy); + +#endif /* SDL_PLATFORM_LINUX */ + +/* + * Platform specific functions for iOS + */ +#ifdef SDL_PLATFORM_IOS + +/** + * The prototype for an Apple iOS animation callback. + * + * This datatype is only useful on Apple iOS. + * + * After passing a function pointer of this type to + * SDL_SetiOSAnimationCallback, the system will call that function pointer at + * a regular interval. + * + * \param userdata what was passed as `callbackParam` to + * SDL_SetiOSAnimationCallback as `callbackParam`. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_SetiOSAnimationCallback + */ +typedef void (SDLCALL *SDL_iOSAnimationCallback)(void *userdata); + +/** + * Use this function to set the animation callback on Apple iOS. + * + * The function prototype for `callback` is: + * + * ```c + * void callback(void *callbackParam); + * ``` + * + * Where its parameter, `callbackParam`, is what was passed as `callbackParam` + * to SDL_SetiOSAnimationCallback(). + * + * This function is only available on Apple iOS. + * + * For more information see: + * + * https://wiki.libsdl.org/SDL3/README-ios + * + * Note that if you use the "main callbacks" instead of a standard C `main` + * function, you don't have to use this API, as SDL will manage this for you. + * + * Details on main callbacks are here: + * + * https://wiki.libsdl.org/SDL3/README-main-functions + * + * \param window the window for which the animation callback should be set. + * \param interval the number of frames after which **callback** will be + * called. + * \param callback the function to call for every frame. + * \param callbackParam a pointer that is passed to `callback`. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetiOSEventPump + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetiOSAnimationCallback(SDL_Window *window, int interval, SDL_iOSAnimationCallback callback, void *callbackParam); + +/** + * Use this function to enable or disable the SDL event pump on Apple iOS. + * + * This function is only available on Apple iOS. + * + * \param enabled true to enable the event pump, false to disable it. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetiOSAnimationCallback + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetiOSEventPump(bool enabled); + +#endif /* SDL_PLATFORM_IOS */ + + +/* + * Platform specific functions for Android + */ +#ifdef SDL_PLATFORM_ANDROID + +/** + * Get the Android Java Native Interface Environment of the current thread. + * + * This is the JNIEnv one needs to access the Java virtual machine from native + * code, and is needed for many Android APIs to be usable from C. + * + * The prototype of the function in SDL's code actually declare a void* return + * type, even if the implementation returns a pointer to a JNIEnv. The + * rationale being that the SDL headers can avoid including jni.h. + * + * \returns a pointer to Java native interface object (JNIEnv) to which the + * current thread is attached, or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAndroidActivity + */ +extern SDL_DECLSPEC void * SDLCALL SDL_GetAndroidJNIEnv(void); + +/** + * Retrieve the Java instance of the Android activity class. + * + * The prototype of the function in SDL's code actually declares a void* + * return type, even if the implementation returns a jobject. The rationale + * being that the SDL headers can avoid including jni.h. + * + * The jobject returned by the function is a local reference and must be + * released by the caller. See the PushLocalFrame() and PopLocalFrame() or + * DeleteLocalRef() functions of the Java native interface: + * + * https://docs.oracle.com/javase/1.5.0/docs/guide/jni/spec/functions.html + * + * \returns the jobject representing the instance of the Activity class of the + * Android application, or NULL on failure; call SDL_GetError() for + * more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAndroidJNIEnv + */ +extern SDL_DECLSPEC void * SDLCALL SDL_GetAndroidActivity(void); + +/** + * Query Android API level of the current device. + * + * - API level 35: Android 15 (VANILLA_ICE_CREAM) + * - API level 34: Android 14 (UPSIDE_DOWN_CAKE) + * - API level 33: Android 13 (TIRAMISU) + * - API level 32: Android 12L (S_V2) + * - API level 31: Android 12 (S) + * - API level 30: Android 11 (R) + * - API level 29: Android 10 (Q) + * - API level 28: Android 9 (P) + * - API level 27: Android 8.1 (O_MR1) + * - API level 26: Android 8.0 (O) + * - API level 25: Android 7.1 (N_MR1) + * - API level 24: Android 7.0 (N) + * - API level 23: Android 6.0 (M) + * - API level 22: Android 5.1 (LOLLIPOP_MR1) + * - API level 21: Android 5.0 (LOLLIPOP, L) + * - API level 20: Android 4.4W (KITKAT_WATCH) + * - API level 19: Android 4.4 (KITKAT) + * - API level 18: Android 4.3 (JELLY_BEAN_MR2) + * - API level 17: Android 4.2 (JELLY_BEAN_MR1) + * - API level 16: Android 4.1 (JELLY_BEAN) + * - API level 15: Android 4.0.3 (ICE_CREAM_SANDWICH_MR1) + * - API level 14: Android 4.0 (ICE_CREAM_SANDWICH) + * - API level 13: Android 3.2 (HONEYCOMB_MR2) + * - API level 12: Android 3.1 (HONEYCOMB_MR1) + * - API level 11: Android 3.0 (HONEYCOMB) + * - API level 10: Android 2.3.3 (GINGERBREAD_MR1) + * + * \returns the Android API level. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetAndroidSDKVersion(void); + +/** + * Query if the application is running on a Chromebook. + * + * \returns true if this is a Chromebook, false otherwise. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_IsChromebook(void); + +/** + * Query if the application is running on a Samsung DeX docking station. + * + * \returns true if this is a DeX docking station, false otherwise. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_IsDeXMode(void); + +/** + * Trigger the Android system back button behavior. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_SendAndroidBackButton(void); + +/** + * See the official Android developer guide for more information: + * http://developer.android.com/guide/topics/data/data-storage.html + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01 + +/** + * See the official Android developer guide for more information: + * http://developer.android.com/guide/topics/data/data-storage.html + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02 + +/** + * Get the path used for internal storage for this Android application. + * + * This path is unique to your application and cannot be written to by other + * applications. + * + * Your internal storage path is typically: + * `/data/data/your.app.package/files`. + * + * This is a C wrapper over `android.content.Context.getFilesDir()`: + * + * https://developer.android.com/reference/android/content/Context#getFilesDir() + * + * \returns the path used for internal storage or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAndroidExternalStoragePath + * \sa SDL_GetAndroidCachePath + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetAndroidInternalStoragePath(void); + +/** + * Get the current state of external storage for this Android application. + * + * The current state of external storage, a bitmask of these values: + * `SDL_ANDROID_EXTERNAL_STORAGE_READ`, `SDL_ANDROID_EXTERNAL_STORAGE_WRITE`. + * + * If external storage is currently unavailable, this will return 0. + * + * \returns the current state of external storage, or 0 if external storage is + * currently unavailable. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAndroidExternalStoragePath + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_GetAndroidExternalStorageState(void); + +/** + * Get the path used for external storage for this Android application. + * + * This path is unique to your application, but is public and can be written + * to by other applications. + * + * Your external storage path is typically: + * `/storage/sdcard0/Android/data/your.app.package/files`. + * + * This is a C wrapper over `android.content.Context.getExternalFilesDir()`: + * + * https://developer.android.com/reference/android/content/Context#getExternalFilesDir() + * + * \returns the path used for external storage for this application on success + * or NULL on failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAndroidExternalStorageState + * \sa SDL_GetAndroidInternalStoragePath + * \sa SDL_GetAndroidCachePath + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetAndroidExternalStoragePath(void); + +/** + * Get the path used for caching data for this Android application. + * + * This path is unique to your application, but is public and can be written + * to by other applications. + * + * Your cache path is typically: `/data/data/your.app.package/cache/`. + * + * This is a C wrapper over `android.content.Context.getCacheDir()`: + * + * https://developer.android.com/reference/android/content/Context#getCacheDir() + * + * \returns the path used for caches for this application on success or NULL + * on failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAndroidInternalStoragePath + * \sa SDL_GetAndroidExternalStoragePath + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetAndroidCachePath(void); + +/** + * Callback that presents a response from a SDL_RequestAndroidPermission call. + * + * \param userdata an app-controlled pointer that is passed to the callback. + * \param permission the Android-specific permission name that was requested. + * \param granted true if permission is granted, false if denied. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_RequestAndroidPermission + */ +typedef void (SDLCALL *SDL_RequestAndroidPermissionCallback)(void *userdata, const char *permission, bool granted); + +/** + * Request permissions at runtime, asynchronously. + * + * You do not need to call this for built-in functionality of SDL; recording + * from a microphone or reading images from a camera, using standard SDL APIs, + * will manage permission requests for you. + * + * This function never blocks. Instead, the app-supplied callback will be + * called when a decision has been made. This callback may happen on a + * different thread, and possibly much later, as it might wait on a user to + * respond to a system dialog. If permission has already been granted for a + * specific entitlement, the callback will still fire, probably on the current + * thread and before this function returns. + * + * If the request submission fails, this function returns -1 and the callback + * will NOT be called, but this should only happen in catastrophic conditions, + * like memory running out. Normally there will be a yes or no to the request + * through the callback. + * + * For the `permission` parameter, choose a value from here: + * + * https://developer.android.com/reference/android/Manifest.permission + * + * \param permission the permission to request. + * \param cb the callback to trigger when the request has a response. + * \param userdata an app-controlled pointer that is passed to the callback. + * \returns true if the request was submitted, false if there was an error + * submitting. The result of the request is only ever reported + * through the callback, not this return value. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RequestAndroidPermission(const char *permission, SDL_RequestAndroidPermissionCallback cb, void *userdata); + +/** + * Shows an Android toast notification. + * + * Toasts are a sort of lightweight notification that are unique to Android. + * + * https://developer.android.com/guide/topics/ui/notifiers/toasts + * + * Shows toast in UI thread. + * + * For the `gravity` parameter, choose a value from here, or -1 if you don't + * have a preference: + * + * https://developer.android.com/reference/android/view/Gravity + * + * \param message text message to be shown. + * \param duration 0=short, 1=long. + * \param gravity where the notification should appear on the screen. + * \param xoffset set this parameter only when gravity >=0. + * \param yoffset set this parameter only when gravity >=0. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ShowAndroidToast(const char *message, int duration, int gravity, int xoffset, int yoffset); + +/** + * Send a user command to SDLActivity. + * + * Override "boolean onUnhandledMessage(Message msg)" to handle the message. + * + * \param command user command that must be greater or equal to 0x8000. + * \param param user parameter. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SendAndroidMessage(Uint32 command, int param); + +#endif /* SDL_PLATFORM_ANDROID */ + +/** + * Query if the current device is a tablet. + * + * If SDL can't determine this, it will return false. + * + * \returns true if the device is a tablet, false otherwise. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_IsTablet(void); + +/** + * Query if the current device is a TV. + * + * If SDL can't determine this, it will return false. + * + * \returns true if the device is a TV, false otherwise. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_IsTV(void); + +/** + * Application sandbox environment. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_Sandbox +{ + SDL_SANDBOX_NONE = 0, + SDL_SANDBOX_UNKNOWN_CONTAINER, + SDL_SANDBOX_FLATPAK, + SDL_SANDBOX_SNAP, + SDL_SANDBOX_MACOS +} SDL_Sandbox; + +/** + * Get the application sandbox environment, if any. + * + * \returns the application sandbox environment or SDL_SANDBOX_NONE if the + * application is not running in a sandbox environment. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Sandbox SDLCALL SDL_GetSandbox(void); + + +/* Functions used by iOS app delegates to notify SDL about state changes. */ + +/** + * Let iOS apps with external event handling report + * onApplicationWillTerminate. + * + * This functions allows iOS apps that have their own event handling to hook + * into SDL to generate SDL events. This maps directly to an iOS-specific + * event, but since it doesn't do anything iOS-specific internally, it is + * available on all platforms, in case it might be useful for some specific + * paradigm. Most apps do not need to use this directly; SDL's internal event + * code will handle all this for windows created by SDL_CreateWindow! + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationWillTerminate(void); + +/** + * Let iOS apps with external event handling report + * onApplicationDidReceiveMemoryWarning. + * + * This functions allows iOS apps that have their own event handling to hook + * into SDL to generate SDL events. This maps directly to an iOS-specific + * event, but since it doesn't do anything iOS-specific internally, it is + * available on all platforms, in case it might be useful for some specific + * paradigm. Most apps do not need to use this directly; SDL's internal event + * code will handle all this for windows created by SDL_CreateWindow! + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationDidReceiveMemoryWarning(void); + +/** + * Let iOS apps with external event handling report + * onApplicationWillResignActive. + * + * This functions allows iOS apps that have their own event handling to hook + * into SDL to generate SDL events. This maps directly to an iOS-specific + * event, but since it doesn't do anything iOS-specific internally, it is + * available on all platforms, in case it might be useful for some specific + * paradigm. Most apps do not need to use this directly; SDL's internal event + * code will handle all this for windows created by SDL_CreateWindow! + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationWillEnterBackground(void); + +/** + * Let iOS apps with external event handling report + * onApplicationDidEnterBackground. + * + * This functions allows iOS apps that have their own event handling to hook + * into SDL to generate SDL events. This maps directly to an iOS-specific + * event, but since it doesn't do anything iOS-specific internally, it is + * available on all platforms, in case it might be useful for some specific + * paradigm. Most apps do not need to use this directly; SDL's internal event + * code will handle all this for windows created by SDL_CreateWindow! + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationDidEnterBackground(void); + +/** + * Let iOS apps with external event handling report + * onApplicationWillEnterForeground. + * + * This functions allows iOS apps that have their own event handling to hook + * into SDL to generate SDL events. This maps directly to an iOS-specific + * event, but since it doesn't do anything iOS-specific internally, it is + * available on all platforms, in case it might be useful for some specific + * paradigm. Most apps do not need to use this directly; SDL's internal event + * code will handle all this for windows created by SDL_CreateWindow! + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationWillEnterForeground(void); + +/** + * Let iOS apps with external event handling report + * onApplicationDidBecomeActive. + * + * This functions allows iOS apps that have their own event handling to hook + * into SDL to generate SDL events. This maps directly to an iOS-specific + * event, but since it doesn't do anything iOS-specific internally, it is + * available on all platforms, in case it might be useful for some specific + * paradigm. Most apps do not need to use this directly; SDL's internal event + * code will handle all this for windows created by SDL_CreateWindow! + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationDidEnterForeground(void); + +#ifdef SDL_PLATFORM_IOS + +/** + * Let iOS apps with external event handling report + * onApplicationDidChangeStatusBarOrientation. + * + * This functions allows iOS apps that have their own event handling to hook + * into SDL to generate SDL events. This maps directly to an iOS-specific + * event, but since it doesn't do anything iOS-specific internally, it is + * available on all platforms, in case it might be useful for some specific + * paradigm. Most apps do not need to use this directly; SDL's internal event + * code will handle all this for windows created by SDL_CreateWindow! + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationDidChangeStatusBarOrientation(void); +#endif + +/* + * Functions used only by GDK + */ +#ifdef SDL_PLATFORM_GDK +typedef struct XTaskQueueObject *XTaskQueueHandle; +typedef struct XUser *XUserHandle; + +/** + * Gets a reference to the global async task queue handle for GDK, + * initializing if needed. + * + * Once you are done with the task queue, you should call + * XTaskQueueCloseHandle to reduce the reference count to avoid a resource + * leak. + * + * \param outTaskQueue a pointer to be filled in with task queue handle. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetGDKTaskQueue(XTaskQueueHandle *outTaskQueue); + +/** + * Gets a reference to the default user handle for GDK. + * + * This is effectively a synchronous version of XUserAddAsync, which always + * prefers the default user and allows a sign-in UI. + * + * \param outUserHandle a pointer to be filled in with the default user + * handle. + * \returns true if success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetGDKDefaultUser(XUserHandle *outUserHandle); + +#endif + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_system_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_thread.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_thread.h new file mode 100644 index 0000000..bde1bbc --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_thread.h @@ -0,0 +1,579 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_thread_h_ +#define SDL_thread_h_ + +/** + * # CategoryThread + * + * SDL offers cross-platform thread management functions. These are mostly + * concerned with starting threads, setting their priority, and dealing with + * their termination. + * + * In addition, there is support for Thread Local Storage (data that is unique + * to each thread, but accessed from a single key). + * + * On platforms without thread support (such as Emscripten when built without + * pthreads), these functions still exist, but things like SDL_CreateThread() + * will report failure without doing anything. + * + * If you're going to work with threads, you almost certainly need to have a + * good understanding of thread safety measures: locking and synchronization + * mechanisms are handled by the functions in SDL_mutex.h. + */ + +#include +#include +#include + +/* Thread synchronization primitives */ +#include + +#if defined(SDL_PLATFORM_WINDOWS) +#include /* _beginthreadex() and _endthreadex() */ +#endif + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * The SDL thread object. + * + * These are opaque data. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_CreateThread + * \sa SDL_WaitThread + */ +typedef struct SDL_Thread SDL_Thread; + +/** + * A unique numeric ID that identifies a thread. + * + * These are different from SDL_Thread objects, which are generally what an + * application will operate on, but having a way to uniquely identify a thread + * can be useful at times. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_GetThreadID + * \sa SDL_GetCurrentThreadID + */ +typedef Uint64 SDL_ThreadID; + +/** + * Thread local storage ID. + * + * 0 is the invalid ID. An app can create these and then set data for these + * IDs that is unique to each thread. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_GetTLS + * \sa SDL_SetTLS + */ +typedef SDL_AtomicInt SDL_TLSID; + +/** + * The SDL thread priority. + * + * SDL will make system changes as necessary in order to apply the thread + * priority. Code which attempts to control thread state related to priority + * should be aware that calling SDL_SetCurrentThreadPriority may alter such + * state. SDL_HINT_THREAD_PRIORITY_POLICY can be used to control aspects of + * this behavior. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_ThreadPriority { + SDL_THREAD_PRIORITY_LOW, + SDL_THREAD_PRIORITY_NORMAL, + SDL_THREAD_PRIORITY_HIGH, + SDL_THREAD_PRIORITY_TIME_CRITICAL +} SDL_ThreadPriority; + +/** + * The SDL thread state. + * + * The current state of a thread can be checked by calling SDL_GetThreadState. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_GetThreadState + */ +typedef enum SDL_ThreadState +{ + SDL_THREAD_UNKNOWN, /**< The thread is not valid */ + SDL_THREAD_ALIVE, /**< The thread is currently running */ + SDL_THREAD_DETACHED, /**< The thread is detached and can't be waited on */ + SDL_THREAD_COMPLETE /**< The thread has finished and should be cleaned up with SDL_WaitThread() */ +} SDL_ThreadState; + +/** + * The function passed to SDL_CreateThread() as the new thread's entry point. + * + * \param data what was passed as `data` to SDL_CreateThread(). + * \returns a value that can be reported through SDL_WaitThread(). + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef int (SDLCALL *SDL_ThreadFunction) (void *data); + + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/* + * Note that these aren't the correct function signatures in this block, but + * this is what the API reference manual should look like for all intents and + * purposes. + * + * Technical details, not for the wiki (hello, header readers!)... + * + * On Windows (and maybe other platforms), a program might use a different + * C runtime than its libraries. Or, in SDL's case, it might use a C runtime + * while SDL uses none at all. + * + * C runtimes expect to initialize thread-specific details when a new thread + * is created, but to do this in SDL_CreateThread would require SDL to know + * intimate details about the caller's C runtime, which is not possible. + * + * So SDL_CreateThread has two extra parameters, which are + * hidden at compile time by macros: the C runtime's `_beginthreadex` and + * `_endthreadex` entry points. If these are not NULL, they are used to spin + * and terminate the new thread; otherwise the standard Win32 `CreateThread` + * function is used. When `SDL_CreateThread` is called from a compiler that + * needs this C runtime thread init function, macros insert the appropriate + * function pointers for SDL_CreateThread's caller (which might be a different + * compiler with a different runtime in different calls to SDL_CreateThread!). + * + * SDL_BeginThreadFunction defaults to `_beginthreadex` on Windows (and NULL + * everywhere else), but apps that have extremely specific special needs can + * define this to something else and the SDL headers will use it, passing the + * app-defined value to SDL_CreateThread calls. Redefine this with caution! + * + * Platforms that don't need _beginthread stuff (most everything) will fail + * SDL_CreateThread with an error if these pointers _aren't_ NULL. + * + * Unless you are doing something extremely complicated, like perhaps a + * language binding, **you should never deal with this directly**. Let SDL's + * macros handle this platform-specific detail transparently! + */ + +/** + * Create a new thread with a default stack size. + * + * This is a convenience function, equivalent to calling + * SDL_CreateThreadWithProperties with the following properties set: + * + * - `SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER`: `fn` + * - `SDL_PROP_THREAD_CREATE_NAME_STRING`: `name` + * - `SDL_PROP_THREAD_CREATE_USERDATA_POINTER`: `data` + * + * Note that this "function" is actually a macro that calls an internal + * function with two extra parameters not listed here; they are hidden through + * preprocessor macros and are needed to support various C runtimes at the + * point of the function call. Language bindings that aren't using the C + * headers will need to deal with this. + * + * Usually, apps should just call this function the same way on every platform + * and let the macros hide the details. + * + * \param fn the SDL_ThreadFunction function to call in the new thread. + * \param name the name of the thread. + * \param data a pointer that is passed to `fn`. + * \returns an opaque pointer to the new thread object on success, NULL if the + * new thread could not be created; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateThreadWithProperties + * \sa SDL_WaitThread + */ +extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data); + +/** + * Create a new thread with with the specified properties. + * + * These are the supported properties: + * + * - `SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER`: an SDL_ThreadFunction + * value that will be called at the start of the new thread's life. + * Required. + * - `SDL_PROP_THREAD_CREATE_NAME_STRING`: the name of the new thread, which + * might be available to debuggers. Optional, defaults to NULL. + * - `SDL_PROP_THREAD_CREATE_USERDATA_POINTER`: an arbitrary app-defined + * pointer, which is passed to the entry function on the new thread, as its + * only parameter. Optional, defaults to NULL. + * - `SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER`: the size, in bytes, of the new + * thread's stack. Optional, defaults to 0 (system-defined default). + * + * SDL makes an attempt to report `SDL_PROP_THREAD_CREATE_NAME_STRING` to the + * system, so that debuggers can display it. Not all platforms support this. + * + * Thread naming is a little complicated: Most systems have very small limits + * for the string length (Haiku has 32 bytes, Linux currently has 16, Visual + * C++ 6.0 has _nine_!), and possibly other arbitrary rules. You'll have to + * see what happens with your system's debugger. The name should be UTF-8 (but + * using the naming limits of C identifiers is a better bet). There are no + * requirements for thread naming conventions, so long as the string is + * null-terminated UTF-8, but these guidelines are helpful in choosing a name: + * + * https://stackoverflow.com/questions/149932/naming-conventions-for-threads + * + * If a system imposes requirements, SDL will try to munge the string for it + * (truncate, etc), but the original string contents will be available from + * SDL_GetThreadName(). + * + * The size (in bytes) of the new stack can be specified with + * `SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER`. Zero means "use the system + * default" which might be wildly different between platforms. x86 Linux + * generally defaults to eight megabytes, an embedded device might be a few + * kilobytes instead. You generally need to specify a stack that is a multiple + * of the system's page size (in many cases, this is 4 kilobytes, but check + * your system documentation). + * + * Note that this "function" is actually a macro that calls an internal + * function with two extra parameters not listed here; they are hidden through + * preprocessor macros and are needed to support various C runtimes at the + * point of the function call. Language bindings that aren't using the C + * headers will need to deal with this. + * + * The actual symbol in SDL is `SDL_CreateThreadWithPropertiesRuntime`, so + * there is no symbol clash, but trying to load an SDL shared library and look + * for "SDL_CreateThreadWithProperties" will fail. + * + * Usually, apps should just call this function the same way on every platform + * and let the macros hide the details. + * + * \param props the properties to use. + * \returns an opaque pointer to the new thread object on success, NULL if the + * new thread could not be created; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateThread + * \sa SDL_WaitThread + */ +extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThreadWithProperties(SDL_PropertiesID props); + +#define SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER "SDL.thread.create.entry_function" +#define SDL_PROP_THREAD_CREATE_NAME_STRING "SDL.thread.create.name" +#define SDL_PROP_THREAD_CREATE_USERDATA_POINTER "SDL.thread.create.userdata" +#define SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER "SDL.thread.create.stacksize" + +/* end wiki documentation for macros that are meant to look like functions. */ +#endif + + +/* The real implementation, hidden from the wiki, so it can show this as real functions that don't have macro magic. */ +#ifndef SDL_WIKI_DOCUMENTATION_SECTION +# if defined(SDL_PLATFORM_WINDOWS) +# ifndef SDL_BeginThreadFunction +# define SDL_BeginThreadFunction _beginthreadex +# endif +# ifndef SDL_EndThreadFunction +# define SDL_EndThreadFunction _endthreadex +# endif +# endif +#endif + +/* currently no other platforms than Windows use _beginthreadex/_endthreadex things. */ +#ifndef SDL_WIKI_DOCUMENTATION_SECTION +# ifndef SDL_BeginThreadFunction +# define SDL_BeginThreadFunction NULL +# endif +#endif + +#ifndef SDL_WIKI_DOCUMENTATION_SECTION +# ifndef SDL_EndThreadFunction +# define SDL_EndThreadFunction NULL +# endif +#endif + +#ifndef SDL_WIKI_DOCUMENTATION_SECTION +/* These are the actual functions exported from SDL! Don't use them directly! Use the SDL_CreateThread and SDL_CreateThreadWithProperties macros! */ +/** + * The actual entry point for SDL_CreateThread. + * + * \param fn the SDL_ThreadFunction function to call in the new thread + * \param name the name of the thread + * \param data a pointer that is passed to `fn` + * \param pfnBeginThread the C runtime's _beginthreadex (or whatnot). Can be NULL. + * \param pfnEndThread the C runtime's _endthreadex (or whatnot). Can be NULL. + * \returns an opaque pointer to the new thread object on success, NULL if the + * new thread could not be created; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThreadRuntime(SDL_ThreadFunction fn, const char *name, void *data, SDL_FunctionPointer pfnBeginThread, SDL_FunctionPointer pfnEndThread); + +/** + * The actual entry point for SDL_CreateThreadWithProperties. + * + * \param props the properties to use + * \param pfnBeginThread the C runtime's _beginthreadex (or whatnot). Can be NULL. + * \param pfnEndThread the C runtime's _endthreadex (or whatnot). Can be NULL. + * \returns an opaque pointer to the new thread object on success, NULL if the + * new thread could not be created; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThreadWithPropertiesRuntime(SDL_PropertiesID props, SDL_FunctionPointer pfnBeginThread, SDL_FunctionPointer pfnEndThread); + +#define SDL_CreateThread(fn, name, data) SDL_CreateThreadRuntime((fn), (name), (data), (SDL_FunctionPointer) (SDL_BeginThreadFunction), (SDL_FunctionPointer) (SDL_EndThreadFunction)) +#define SDL_CreateThreadWithProperties(props) SDL_CreateThreadWithPropertiesRuntime((props), (SDL_FunctionPointer) (SDL_BeginThreadFunction), (SDL_FunctionPointer) (SDL_EndThreadFunction)) +#define SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER "SDL.thread.create.entry_function" +#define SDL_PROP_THREAD_CREATE_NAME_STRING "SDL.thread.create.name" +#define SDL_PROP_THREAD_CREATE_USERDATA_POINTER "SDL.thread.create.userdata" +#define SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER "SDL.thread.create.stacksize" +#endif + + +/** + * Get the thread name as it was specified in SDL_CreateThread(). + * + * \param thread the thread to query. + * \returns a pointer to a UTF-8 string that names the specified thread, or + * NULL if it doesn't have a name. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetThreadName(SDL_Thread *thread); + +/** + * Get the thread identifier for the current thread. + * + * This thread identifier is as reported by the underlying operating system. + * If SDL is running on a platform that does not support threads the return + * value will always be zero. + * + * This function also returns a valid thread ID when called from the main + * thread. + * + * \returns the ID of the current thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetThreadID + */ +extern SDL_DECLSPEC SDL_ThreadID SDLCALL SDL_GetCurrentThreadID(void); + +/** + * Get the thread identifier for the specified thread. + * + * This thread identifier is as reported by the underlying operating system. + * If SDL is running on a platform that does not support threads the return + * value will always be zero. + * + * \param thread the thread to query. + * \returns the ID of the specified thread, or the ID of the current thread if + * `thread` is NULL. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetCurrentThreadID + */ +extern SDL_DECLSPEC SDL_ThreadID SDLCALL SDL_GetThreadID(SDL_Thread *thread); + +/** + * Set the priority for the current thread. + * + * Note that some platforms will not let you alter the priority (or at least, + * promote the thread to a higher priority) at all, and some require you to be + * an administrator account. Be prepared for this to fail. + * + * \param priority the SDL_ThreadPriority to set. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetCurrentThreadPriority(SDL_ThreadPriority priority); + +/** + * Wait for a thread to finish. + * + * Threads that haven't been detached will remain until this function cleans + * them up. Not doing so is a resource leak. + * + * Once a thread has been cleaned up through this function, the SDL_Thread + * that references it becomes invalid and should not be referenced again. As + * such, only one thread may call SDL_WaitThread() on another. + * + * The return code from the thread function is placed in the area pointed to + * by `status`, if `status` is not NULL. + * + * You may not wait on a thread that has been used in a call to + * SDL_DetachThread(). Use either that function or this one, but not both, or + * behavior is undefined. + * + * It is safe to pass a NULL thread to this function; it is a no-op. + * + * Note that the thread pointer is freed by this function and is not valid + * afterward. + * + * \param thread the SDL_Thread pointer that was returned from the + * SDL_CreateThread() call that started this thread. + * \param status a pointer filled in with the value returned from the thread + * function by its 'return', or -1 if the thread has been + * detached or isn't valid, may be NULL. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateThread + * \sa SDL_DetachThread + */ +extern SDL_DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread *thread, int *status); + +/** + * Get the current state of a thread. + * + * \param thread the thread to query. + * \returns the current state of a thread, or SDL_THREAD_UNKNOWN if the thread + * isn't valid. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ThreadState + */ +extern SDL_DECLSPEC SDL_ThreadState SDLCALL SDL_GetThreadState(SDL_Thread *thread); + +/** + * Let a thread clean up on exit without intervention. + * + * A thread may be "detached" to signify that it should not remain until + * another thread has called SDL_WaitThread() on it. Detaching a thread is + * useful for long-running threads that nothing needs to synchronize with or + * further manage. When a detached thread is done, it simply goes away. + * + * There is no way to recover the return code of a detached thread. If you + * need this, don't detach the thread and instead use SDL_WaitThread(). + * + * Once a thread is detached, you should usually assume the SDL_Thread isn't + * safe to reference again, as it will become invalid immediately upon the + * detached thread's exit, instead of remaining until someone has called + * SDL_WaitThread() to finally clean it up. As such, don't detach the same + * thread more than once. + * + * If a thread has already exited when passed to SDL_DetachThread(), it will + * stop waiting for a call to SDL_WaitThread() and clean up immediately. It is + * not safe to detach a thread that might be used with SDL_WaitThread(). + * + * You may not call SDL_WaitThread() on a thread that has been detached. Use + * either that function or this one, but not both, or behavior is undefined. + * + * It is safe to pass NULL to this function; it is a no-op. + * + * \param thread the SDL_Thread pointer that was returned from the + * SDL_CreateThread() call that started this thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateThread + * \sa SDL_WaitThread + */ +extern SDL_DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread *thread); + +/** + * Get the current thread's value associated with a thread local storage ID. + * + * \param id a pointer to the thread local storage ID, may not be NULL. + * \returns the value associated with the ID for the current thread or NULL if + * no value has been set; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetTLS + */ +extern SDL_DECLSPEC void * SDLCALL SDL_GetTLS(SDL_TLSID *id); + +/** + * The callback used to cleanup data passed to SDL_SetTLS. + * + * This is called when a thread exits, to allow an app to free any resources. + * + * \param value a pointer previously handed to SDL_SetTLS. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_SetTLS + */ +typedef void (SDLCALL *SDL_TLSDestructorCallback)(void *value); + +/** + * Set the current thread's value associated with a thread local storage ID. + * + * If the thread local storage ID is not initialized (the value is 0), a new + * ID will be created in a thread-safe way, so all calls using a pointer to + * the same ID will refer to the same local storage. + * + * Note that replacing a value from a previous call to this function on the + * same thread does _not_ call the previous value's destructor! + * + * `destructor` can be NULL; it is assumed that `value` does not need to be + * cleaned up if so. + * + * \param id a pointer to the thread local storage ID, may not be NULL. + * \param value the value to associate with the ID for the current thread. + * \param destructor a function called when the thread exits, to free the + * value, may be NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTLS + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetTLS(SDL_TLSID *id, const void *value, SDL_TLSDestructorCallback destructor); + +/** + * Cleanup all TLS data for this thread. + * + * If you are creating your threads outside of SDL and then calling SDL + * functions, you should call this function before your thread exits, to + * properly clean up SDL memory. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_CleanupTLS(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_thread_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_time.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_time.h new file mode 100644 index 0000000..b6d3f6d --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_time.h @@ -0,0 +1,231 @@ +/* +Simple DirectMedia Layer +Copyright (C) 1997-2025 Sam Lantinga + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_time_h_ +#define SDL_time_h_ + +/** + * # CategoryTime + * + * SDL realtime clock and date/time routines. + * + * There are two data types that are used in this category: SDL_Time, which + * represents the nanoseconds since a specific moment (an "epoch"), and + * SDL_DateTime, which breaks time down into human-understandable components: + * years, months, days, hours, etc. + * + * Much of the functionality is involved in converting those two types to + * other useful forms. + */ + +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * A structure holding a calendar date and time broken down into its + * components. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_DateTime +{ + int year; /**< Year */ + int month; /**< Month [01-12] */ + int day; /**< Day of the month [01-31] */ + int hour; /**< Hour [0-23] */ + int minute; /**< Minute [0-59] */ + int second; /**< Seconds [0-60] */ + int nanosecond; /**< Nanoseconds [0-999999999] */ + int day_of_week; /**< Day of the week [0-6] (0 being Sunday) */ + int utc_offset; /**< Seconds east of UTC */ +} SDL_DateTime; + +/** + * The preferred date format of the current system locale. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_GetDateTimeLocalePreferences + */ +typedef enum SDL_DateFormat +{ + SDL_DATE_FORMAT_YYYYMMDD = 0, /**< Year/Month/Day */ + SDL_DATE_FORMAT_DDMMYYYY = 1, /**< Day/Month/Year */ + SDL_DATE_FORMAT_MMDDYYYY = 2 /**< Month/Day/Year */ +} SDL_DateFormat; + +/** + * The preferred time format of the current system locale. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_GetDateTimeLocalePreferences + */ +typedef enum SDL_TimeFormat +{ + SDL_TIME_FORMAT_24HR = 0, /**< 24 hour time */ + SDL_TIME_FORMAT_12HR = 1 /**< 12 hour time */ +} SDL_TimeFormat; + +/** + * Gets the current preferred date and time format for the system locale. + * + * This might be a "slow" call that has to query the operating system. It's + * best to ask for this once and save the results. However, the preferred + * formats can change, usually because the user has changed a system + * preference outside of your program. + * + * \param dateFormat a pointer to the SDL_DateFormat to hold the returned date + * format, may be NULL. + * \param timeFormat a pointer to the SDL_TimeFormat to hold the returned time + * format, may be NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetDateTimeLocalePreferences(SDL_DateFormat *dateFormat, SDL_TimeFormat *timeFormat); + +/** + * Gets the current value of the system realtime clock in nanoseconds since + * Jan 1, 1970 in Universal Coordinated Time (UTC). + * + * \param ticks the SDL_Time to hold the returned tick count. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetCurrentTime(SDL_Time *ticks); + +/** + * Converts an SDL_Time in nanoseconds since the epoch to a calendar time in + * the SDL_DateTime format. + * + * \param ticks the SDL_Time to be converted. + * \param dt the resulting SDL_DateTime. + * \param localTime the resulting SDL_DateTime will be expressed in local time + * if true, otherwise it will be in Universal Coordinated + * Time (UTC). + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_TimeToDateTime(SDL_Time ticks, SDL_DateTime *dt, bool localTime); + +/** + * Converts a calendar time to an SDL_Time in nanoseconds since the epoch. + * + * This function ignores the day_of_week member of the SDL_DateTime struct, so + * it may remain unset. + * + * \param dt the source SDL_DateTime. + * \param ticks the resulting SDL_Time. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_DateTimeToTime(const SDL_DateTime *dt, SDL_Time *ticks); + +/** + * Converts an SDL time into a Windows FILETIME (100-nanosecond intervals + * since January 1, 1601). + * + * This function fills in the two 32-bit values of the FILETIME structure. + * + * \param ticks the time to convert. + * \param dwLowDateTime a pointer filled in with the low portion of the + * Windows FILETIME value. + * \param dwHighDateTime a pointer filled in with the high portion of the + * Windows FILETIME value. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_TimeToWindows(SDL_Time ticks, Uint32 *dwLowDateTime, Uint32 *dwHighDateTime); + +/** + * Converts a Windows FILETIME (100-nanosecond intervals since January 1, + * 1601) to an SDL time. + * + * This function takes the two 32-bit values of the FILETIME structure as + * parameters. + * + * \param dwLowDateTime the low portion of the Windows FILETIME value. + * \param dwHighDateTime the high portion of the Windows FILETIME value. + * \returns the converted SDL time. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Time SDLCALL SDL_TimeFromWindows(Uint32 dwLowDateTime, Uint32 dwHighDateTime); + +/** + * Get the number of days in a month for a given year. + * + * \param year the year. + * \param month the month [1-12]. + * \returns the number of days in the requested month or -1 on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetDaysInMonth(int year, int month); + +/** + * Get the day of year for a calendar date. + * + * \param year the year component of the date. + * \param month the month component of the date. + * \param day the day component of the date. + * \returns the day of year [0-365] if the date is valid or -1 on failure; + * call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetDayOfYear(int year, int month, int day); + +/** + * Get the day of week for a calendar date. + * + * \param year the year component of the date. + * \param month the month component of the date. + * \param day the day component of the date. + * \returns a value between 0 and 6 (0 being Sunday) if the date is valid or + * -1 on failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetDayOfWeek(int year, int month, int day); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_time_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_timer.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_timer.h new file mode 100644 index 0000000..490d135 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_timer.h @@ -0,0 +1,454 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_timer_h_ +#define SDL_timer_h_ + +/** + * # CategoryTimer + * + * SDL provides time management functionality. It is useful for dealing with + * (usually) small durations of time. + * + * This is not to be confused with _calendar time_ management, which is + * provided by [CategoryTime](CategoryTime). + * + * This category covers measuring time elapsed (SDL_GetTicks(), + * SDL_GetPerformanceCounter()), putting a thread to sleep for a certain + * amount of time (SDL_Delay(), SDL_DelayNS(), SDL_DelayPrecise()), and firing + * a callback function after a certain amount of time has elapsed + * (SDL_AddTimer(), etc). + * + * There are also useful macros to convert between time units, like + * SDL_SECONDS_TO_NS() and such. + */ + +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* SDL time constants */ + +/** + * Number of milliseconds in a second. + * + * This is always 1000. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_MS_PER_SECOND 1000 + +/** + * Number of microseconds in a second. + * + * This is always 1000000. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_US_PER_SECOND 1000000 + +/** + * Number of nanoseconds in a second. + * + * This is always 1000000000. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_NS_PER_SECOND 1000000000LL + +/** + * Number of nanoseconds in a millisecond. + * + * This is always 1000000. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_NS_PER_MS 1000000 + +/** + * Number of nanoseconds in a microsecond. + * + * This is always 1000. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_NS_PER_US 1000 + +/** + * Convert seconds to nanoseconds. + * + * This only converts whole numbers, not fractional seconds. + * + * \param S the number of seconds to convert. + * \returns S, expressed in nanoseconds. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_SECONDS_TO_NS(S) (((Uint64)(S)) * SDL_NS_PER_SECOND) + +/** + * Convert nanoseconds to seconds. + * + * This performs a division, so the results can be dramatically different if + * `NS` is an integer or floating point value. + * + * \param NS the number of nanoseconds to convert. + * \returns NS, expressed in seconds. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_NS_TO_SECONDS(NS) ((NS) / SDL_NS_PER_SECOND) + +/** + * Convert milliseconds to nanoseconds. + * + * This only converts whole numbers, not fractional milliseconds. + * + * \param MS the number of milliseconds to convert. + * \returns MS, expressed in nanoseconds. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_MS_TO_NS(MS) (((Uint64)(MS)) * SDL_NS_PER_MS) + +/** + * Convert nanoseconds to milliseconds. + * + * This performs a division, so the results can be dramatically different if + * `NS` is an integer or floating point value. + * + * \param NS the number of nanoseconds to convert. + * \returns NS, expressed in milliseconds. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_NS_TO_MS(NS) ((NS) / SDL_NS_PER_MS) + +/** + * Convert microseconds to nanoseconds. + * + * This only converts whole numbers, not fractional microseconds. + * + * \param US the number of microseconds to convert. + * \returns US, expressed in nanoseconds. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_US_TO_NS(US) (((Uint64)(US)) * SDL_NS_PER_US) + +/** + * Convert nanoseconds to microseconds. + * + * This performs a division, so the results can be dramatically different if + * `NS` is an integer or floating point value. + * + * \param NS the number of nanoseconds to convert. + * \returns NS, expressed in microseconds. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_NS_TO_US(NS) ((NS) / SDL_NS_PER_US) + +/** + * Get the number of milliseconds that have elapsed since the SDL library + * initialization. + * + * \returns an unsigned 64‑bit integer that represents the number of + * milliseconds that have elapsed since the SDL library was + * initialized (typically via a call to SDL_Init). + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTicksNS + */ +extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetTicks(void); + +/** + * Get the number of nanoseconds since SDL library initialization. + * + * \returns an unsigned 64-bit value representing the number of nanoseconds + * since the SDL library initialized. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetTicksNS(void); + +/** + * Get the current value of the high resolution counter. + * + * This function is typically used for profiling. + * + * The counter values are only meaningful relative to each other. Differences + * between values can be converted to times by using + * SDL_GetPerformanceFrequency(). + * + * \returns the current counter value. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPerformanceFrequency + */ +extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetPerformanceCounter(void); + +/** + * Get the count per second of the high resolution counter. + * + * \returns a platform-specific count per second. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPerformanceCounter + */ +extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetPerformanceFrequency(void); + +/** + * Wait a specified number of milliseconds before returning. + * + * This function waits a specified number of milliseconds before returning. It + * waits at least the specified time, but possibly longer due to OS + * scheduling. + * + * \param ms the number of milliseconds to delay. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DelayNS + * \sa SDL_DelayPrecise + */ +extern SDL_DECLSPEC void SDLCALL SDL_Delay(Uint32 ms); + +/** + * Wait a specified number of nanoseconds before returning. + * + * This function waits a specified number of nanoseconds before returning. It + * waits at least the specified time, but possibly longer due to OS + * scheduling. + * + * \param ns the number of nanoseconds to delay. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Delay + * \sa SDL_DelayPrecise + */ +extern SDL_DECLSPEC void SDLCALL SDL_DelayNS(Uint64 ns); + +/** + * Wait a specified number of nanoseconds before returning. + * + * This function waits a specified number of nanoseconds before returning. It + * will attempt to wait as close to the requested time as possible, busy + * waiting if necessary, but could return later due to OS scheduling. + * + * \param ns the number of nanoseconds to delay. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Delay + * \sa SDL_DelayNS + */ +extern SDL_DECLSPEC void SDLCALL SDL_DelayPrecise(Uint64 ns); + +/** + * Definition of the timer ID type. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_TimerID; + +/** + * Function prototype for the millisecond timer callback function. + * + * The callback function is passed the current timer interval and returns the + * next timer interval, in milliseconds. If the returned value is the same as + * the one passed in, the periodic alarm continues, otherwise a new alarm is + * scheduled. If the callback returns 0, the periodic alarm is canceled and + * will be removed. + * + * \param userdata an arbitrary pointer provided by the app through + * SDL_AddTimer, for its own use. + * \param timerID the current timer being processed. + * \param interval the current callback time interval. + * \returns the new callback time interval, or 0 to disable further runs of + * the callback. + * + * \threadsafety SDL may call this callback at any time from a background + * thread; the application is responsible for locking resources + * the callback touches that need to be protected. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_AddTimer + */ +typedef Uint32 (SDLCALL *SDL_TimerCallback)(void *userdata, SDL_TimerID timerID, Uint32 interval); + +/** + * Call a callback function at a future time. + * + * The callback function is passed the current timer interval and the user + * supplied parameter from the SDL_AddTimer() call and should return the next + * timer interval. If the value returned from the callback is 0, the timer is + * canceled and will be removed. + * + * The callback is run on a separate thread, and for short timeouts can + * potentially be called before this function returns. + * + * Timers take into account the amount of time it took to execute the + * callback. For example, if the callback took 250 ms to execute and returned + * 1000 (ms), the timer would only wait another 750 ms before its next + * iteration. + * + * Timing may be inexact due to OS scheduling. Be sure to note the current + * time with SDL_GetTicksNS() or SDL_GetPerformanceCounter() in case your + * callback needs to adjust for variances. + * + * \param interval the timer delay, in milliseconds, passed to `callback`. + * \param callback the SDL_TimerCallback function to call when the specified + * `interval` elapses. + * \param userdata a pointer that is passed to `callback`. + * \returns a timer ID or 0 on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddTimerNS + * \sa SDL_RemoveTimer + */ +extern SDL_DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, SDL_TimerCallback callback, void *userdata); + +/** + * Function prototype for the nanosecond timer callback function. + * + * The callback function is passed the current timer interval and returns the + * next timer interval, in nanoseconds. If the returned value is the same as + * the one passed in, the periodic alarm continues, otherwise a new alarm is + * scheduled. If the callback returns 0, the periodic alarm is canceled and + * will be removed. + * + * \param userdata an arbitrary pointer provided by the app through + * SDL_AddTimer, for its own use. + * \param timerID the current timer being processed. + * \param interval the current callback time interval. + * \returns the new callback time interval, or 0 to disable further runs of + * the callback. + * + * \threadsafety SDL may call this callback at any time from a background + * thread; the application is responsible for locking resources + * the callback touches that need to be protected. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_AddTimerNS + */ +typedef Uint64 (SDLCALL *SDL_NSTimerCallback)(void *userdata, SDL_TimerID timerID, Uint64 interval); + +/** + * Call a callback function at a future time. + * + * The callback function is passed the current timer interval and the user + * supplied parameter from the SDL_AddTimerNS() call and should return the + * next timer interval. If the value returned from the callback is 0, the + * timer is canceled and will be removed. + * + * The callback is run on a separate thread, and for short timeouts can + * potentially be called before this function returns. + * + * Timers take into account the amount of time it took to execute the + * callback. For example, if the callback took 250 ns to execute and returned + * 1000 (ns), the timer would only wait another 750 ns before its next + * iteration. + * + * Timing may be inexact due to OS scheduling. Be sure to note the current + * time with SDL_GetTicksNS() or SDL_GetPerformanceCounter() in case your + * callback needs to adjust for variances. + * + * \param interval the timer delay, in nanoseconds, passed to `callback`. + * \param callback the SDL_TimerCallback function to call when the specified + * `interval` elapses. + * \param userdata a pointer that is passed to `callback`. + * \returns a timer ID or 0 on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddTimer + * \sa SDL_RemoveTimer + */ +extern SDL_DECLSPEC SDL_TimerID SDLCALL SDL_AddTimerNS(Uint64 interval, SDL_NSTimerCallback callback, void *userdata); + +/** + * Remove a timer created with SDL_AddTimer(). + * + * \param id the ID of the timer to remove. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddTimer + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RemoveTimer(SDL_TimerID id); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_timer_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_touch.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_touch.h new file mode 100644 index 0000000..64845a1 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_touch.h @@ -0,0 +1,184 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryTouch + * + * SDL offers touch input, on platforms that support it. It can manage + * multiple touch devices and track multiple fingers on those devices. + * + * Touches are mostly dealt with through the event system, in the + * SDL_EVENT_FINGER_DOWN, SDL_EVENT_FINGER_MOTION, and SDL_EVENT_FINGER_UP + * events, but there are also functions to query for hardware details, etc. + * + * The touch system, by default, will also send virtual mouse events; this can + * be useful for making a some desktop apps work on a phone without + * significant changes. For apps that care about mouse and touch input + * separately, they should ignore mouse events that have a `which` field of + * SDL_TOUCH_MOUSEID. + */ + +#ifndef SDL_touch_h_ +#define SDL_touch_h_ + +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * A unique ID for a touch device. + * + * This ID is valid for the time the device is connected to the system, and is + * never reused for the lifetime of the application. + * + * The value 0 is an invalid ID. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint64 SDL_TouchID; + +/** + * A unique ID for a single finger on a touch device. + * + * This ID is valid for the time the finger (stylus, etc) is touching and will + * be unique for all fingers currently in contact, so this ID tracks the + * lifetime of a single continuous touch. This value may represent an index, a + * pointer, or some other unique ID, depending on the platform. + * + * The value 0 is an invalid ID. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint64 SDL_FingerID; + +/** + * An enum that describes the type of a touch device. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_TouchDeviceType +{ + SDL_TOUCH_DEVICE_INVALID = -1, + SDL_TOUCH_DEVICE_DIRECT, /**< touch screen with window-relative coordinates */ + SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE, /**< trackpad with absolute device coordinates */ + SDL_TOUCH_DEVICE_INDIRECT_RELATIVE /**< trackpad with screen cursor-relative coordinates */ +} SDL_TouchDeviceType; + +/** + * Data about a single finger in a multitouch event. + * + * Each touch event is a collection of fingers that are simultaneously in + * contact with the touch device (so a "touch" can be a "multitouch," in + * reality), and this struct reports details of the specific fingers. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GetTouchFingers + */ +typedef struct SDL_Finger +{ + SDL_FingerID id; /**< the finger ID */ + float x; /**< the x-axis location of the touch event, normalized (0...1) */ + float y; /**< the y-axis location of the touch event, normalized (0...1) */ + float pressure; /**< the quantity of pressure applied, normalized (0...1) */ +} SDL_Finger; + +/** + * The SDL_MouseID for mouse events simulated with touch input. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_TOUCH_MOUSEID ((SDL_MouseID)-1) + +/** + * The SDL_TouchID for touch events simulated with mouse input. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_MOUSE_TOUCHID ((SDL_TouchID)-1) + + +/** + * Get a list of registered touch devices. + * + * On some platforms SDL first sees the touch device if it was actually used. + * Therefore the returned list might be empty, although devices are available. + * After using all devices at least once the number will be correct. + * + * \param count a pointer filled in with the number of devices returned, may + * be NULL. + * \returns a 0 terminated array of touch device IDs or NULL on failure; call + * SDL_GetError() for more information. This should be freed with + * SDL_free() when it is no longer needed. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_TouchID * SDLCALL SDL_GetTouchDevices(int *count); + +/** + * Get the touch device name as reported from the driver. + * + * \param touchID the touch device instance ID. + * \returns touch device name, or NULL on failure; call SDL_GetError() for + * more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetTouchDeviceName(SDL_TouchID touchID); + +/** + * Get the type of the given touch device. + * + * \param touchID the ID of a touch device. + * \returns touch device type. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_TouchDeviceType SDLCALL SDL_GetTouchDeviceType(SDL_TouchID touchID); + +/** + * Get a list of active fingers for a given touch device. + * + * \param touchID the ID of a touch device. + * \param count a pointer filled in with the number of fingers returned, can + * be NULL. + * \returns a NULL terminated array of SDL_Finger pointers or NULL on failure; + * call SDL_GetError() for more information. This is a single + * allocation that should be freed with SDL_free() when it is no + * longer needed. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Finger ** SDLCALL SDL_GetTouchFingers(SDL_TouchID touchID, int *count); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_touch_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_tray.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_tray.h new file mode 100644 index 0000000..1780b0b --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_tray.h @@ -0,0 +1,544 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryTray + * + * SDL offers a way to add items to the "system tray" (more correctly called + * the "notification area" on Windows). On platforms that offer this concept, + * an SDL app can add a tray icon, submenus, checkboxes, and clickable + * entries, and register a callback that is fired when the user clicks on + * these pieces. + */ + +#ifndef SDL_tray_h_ +#define SDL_tray_h_ + +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * An opaque handle representing a toplevel system tray object. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_Tray SDL_Tray; + +/** + * An opaque handle representing a menu/submenu on a system tray object. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_TrayMenu SDL_TrayMenu; + +/** + * An opaque handle representing an entry on a system tray object. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_TrayEntry SDL_TrayEntry; + +/** + * Flags that control the creation of system tray entries. + * + * Some of these flags are required; exactly one of them must be specified at + * the time a tray entry is created. Other flags are optional; zero or more of + * those can be OR'ed together with the required flag. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_InsertTrayEntryAt + */ +typedef Uint32 SDL_TrayEntryFlags; + +#define SDL_TRAYENTRY_BUTTON 0x00000001u /**< Make the entry a simple button. Required. */ +#define SDL_TRAYENTRY_CHECKBOX 0x00000002u /**< Make the entry a checkbox. Required. */ +#define SDL_TRAYENTRY_SUBMENU 0x00000004u /**< Prepare the entry to have a submenu. Required */ +#define SDL_TRAYENTRY_DISABLED 0x80000000u /**< Make the entry disabled. Optional. */ +#define SDL_TRAYENTRY_CHECKED 0x40000000u /**< Make the entry checked. This is valid only for checkboxes. Optional. */ + +/** + * A callback that is invoked when a tray entry is selected. + * + * \param userdata an optional pointer to pass extra data to the callback when + * it will be invoked. + * \param entry the tray entry that was selected. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_SetTrayEntryCallback + */ +typedef void (SDLCALL *SDL_TrayCallback)(void *userdata, SDL_TrayEntry *entry); + +/** + * Create an icon to be placed in the operating system's tray, or equivalent. + * + * Many platforms advise not using a system tray unless persistence is a + * necessary feature. Avoid needlessly creating a tray icon, as the user may + * feel like it clutters their interface. + * + * Using tray icons require the video subsystem. + * + * \param icon a surface to be used as icon. May be NULL. + * \param tooltip a tooltip to be displayed when the mouse hovers the icon in + * UTF-8 encoding. Not supported on all platforms. May be NULL. + * \returns The newly created system tray icon. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateTrayMenu + * \sa SDL_GetTrayMenu + * \sa SDL_DestroyTray + */ +extern SDL_DECLSPEC SDL_Tray * SDLCALL SDL_CreateTray(SDL_Surface *icon, const char *tooltip); + +/** + * Updates the system tray icon's icon. + * + * \param tray the tray icon to be updated. + * \param icon the new icon. May be NULL. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateTray + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetTrayIcon(SDL_Tray *tray, SDL_Surface *icon); + +/** + * Updates the system tray icon's tooltip. + * + * \param tray the tray icon to be updated. + * \param tooltip the new tooltip in UTF-8 encoding. May be NULL. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateTray + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetTrayTooltip(SDL_Tray *tray, const char *tooltip); + +/** + * Create a menu for a system tray. + * + * This should be called at most once per tray icon. + * + * This function does the same thing as SDL_CreateTraySubmenu(), except that + * it takes a SDL_Tray instead of a SDL_TrayEntry. + * + * A menu does not need to be destroyed; it will be destroyed with the tray. + * + * \param tray the tray to bind the menu to. + * \returns the newly created menu. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateTray + * \sa SDL_GetTrayMenu + * \sa SDL_GetTrayMenuParentTray + */ +extern SDL_DECLSPEC SDL_TrayMenu * SDLCALL SDL_CreateTrayMenu(SDL_Tray *tray); + +/** + * Create a submenu for a system tray entry. + * + * This should be called at most once per tray entry. + * + * This function does the same thing as SDL_CreateTrayMenu, except that it + * takes a SDL_TrayEntry instead of a SDL_Tray. + * + * A menu does not need to be destroyed; it will be destroyed with the tray. + * + * \param entry the tray entry to bind the menu to. + * \returns the newly created menu. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_InsertTrayEntryAt + * \sa SDL_GetTraySubmenu + * \sa SDL_GetTrayMenuParentEntry + */ +extern SDL_DECLSPEC SDL_TrayMenu * SDLCALL SDL_CreateTraySubmenu(SDL_TrayEntry *entry); + +/** + * Gets a previously created tray menu. + * + * You should have called SDL_CreateTrayMenu() on the tray object. This + * function allows you to fetch it again later. + * + * This function does the same thing as SDL_GetTraySubmenu(), except that it + * takes a SDL_Tray instead of a SDL_TrayEntry. + * + * A menu does not need to be destroyed; it will be destroyed with the tray. + * + * \param tray the tray entry to bind the menu to. + * \returns the newly created menu. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateTray + * \sa SDL_CreateTrayMenu + */ +extern SDL_DECLSPEC SDL_TrayMenu * SDLCALL SDL_GetTrayMenu(SDL_Tray *tray); + +/** + * Gets a previously created tray entry submenu. + * + * You should have called SDL_CreateTraySubmenu() on the entry object. This + * function allows you to fetch it again later. + * + * This function does the same thing as SDL_GetTrayMenu(), except that it + * takes a SDL_TrayEntry instead of a SDL_Tray. + * + * A menu does not need to be destroyed; it will be destroyed with the tray. + * + * \param entry the tray entry to bind the menu to. + * \returns the newly created menu. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_InsertTrayEntryAt + * \sa SDL_CreateTraySubmenu + */ +extern SDL_DECLSPEC SDL_TrayMenu * SDLCALL SDL_GetTraySubmenu(SDL_TrayEntry *entry); + +/** + * Returns a list of entries in the menu, in order. + * + * \param menu The menu to get entries from. + * \param count An optional pointer to obtain the number of entries in the + * menu. + * \returns a NULL-terminated list of entries within the given menu. The + * pointer becomes invalid when any function that inserts or deletes + * entries in the menu is called. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RemoveTrayEntry + * \sa SDL_InsertTrayEntryAt + */ +extern SDL_DECLSPEC const SDL_TrayEntry ** SDLCALL SDL_GetTrayEntries(SDL_TrayMenu *menu, int *count); + +/** + * Removes a tray entry. + * + * \param entry The entry to be deleted. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTrayEntries + * \sa SDL_InsertTrayEntryAt + */ +extern SDL_DECLSPEC void SDLCALL SDL_RemoveTrayEntry(SDL_TrayEntry *entry); + +/** + * Insert a tray entry at a given position. + * + * If label is NULL, the entry will be a separator. Many functions won't work + * for an entry that is a separator. + * + * An entry does not need to be destroyed; it will be destroyed with the tray. + * + * \param menu the menu to append the entry to. + * \param pos the desired position for the new entry. Entries at or following + * this place will be moved. If pos is -1, the entry is appended. + * \param label the text to be displayed on the entry, in UTF-8 encoding, or + * NULL for a separator. + * \param flags a combination of flags, some of which are mandatory. + * \returns the newly created entry, or NULL if pos is out of bounds. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_TrayEntryFlags + * \sa SDL_GetTrayEntries + * \sa SDL_RemoveTrayEntry + * \sa SDL_GetTrayEntryParent + */ +extern SDL_DECLSPEC SDL_TrayEntry * SDLCALL SDL_InsertTrayEntryAt(SDL_TrayMenu *menu, int pos, const char *label, SDL_TrayEntryFlags flags); + +/** + * Sets the label of an entry. + * + * An entry cannot change between a separator and an ordinary entry; that is, + * it is not possible to set a non-NULL label on an entry that has a NULL + * label (separators), or to set a NULL label to an entry that has a non-NULL + * label. The function will silently fail if that happens. + * + * \param entry the entry to be updated. + * \param label the new label for the entry in UTF-8 encoding. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTrayEntries + * \sa SDL_InsertTrayEntryAt + * \sa SDL_GetTrayEntryLabel + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetTrayEntryLabel(SDL_TrayEntry *entry, const char *label); + +/** + * Gets the label of an entry. + * + * If the returned value is NULL, the entry is a separator. + * + * \param entry the entry to be read. + * \returns the label of the entry in UTF-8 encoding. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTrayEntries + * \sa SDL_InsertTrayEntryAt + * \sa SDL_SetTrayEntryLabel + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetTrayEntryLabel(SDL_TrayEntry *entry); + +/** + * Sets whether or not an entry is checked. + * + * The entry must have been created with the SDL_TRAYENTRY_CHECKBOX flag. + * + * \param entry the entry to be updated. + * \param checked true if the entry should be checked; false otherwise. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTrayEntries + * \sa SDL_InsertTrayEntryAt + * \sa SDL_GetTrayEntryChecked + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetTrayEntryChecked(SDL_TrayEntry *entry, bool checked); + +/** + * Gets whether or not an entry is checked. + * + * The entry must have been created with the SDL_TRAYENTRY_CHECKBOX flag. + * + * \param entry the entry to be read. + * \returns true if the entry is checked; false otherwise. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTrayEntries + * \sa SDL_InsertTrayEntryAt + * \sa SDL_SetTrayEntryChecked + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetTrayEntryChecked(SDL_TrayEntry *entry); + +/** + * Sets whether or not an entry is enabled. + * + * \param entry the entry to be updated. + * \param enabled true if the entry should be enabled; false otherwise. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTrayEntries + * \sa SDL_InsertTrayEntryAt + * \sa SDL_GetTrayEntryEnabled + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetTrayEntryEnabled(SDL_TrayEntry *entry, bool enabled); + +/** + * Gets whether or not an entry is enabled. + * + * \param entry the entry to be read. + * \returns true if the entry is enabled; false otherwise. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTrayEntries + * \sa SDL_InsertTrayEntryAt + * \sa SDL_SetTrayEntryEnabled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetTrayEntryEnabled(SDL_TrayEntry *entry); + +/** + * Sets a callback to be invoked when the entry is selected. + * + * \param entry the entry to be updated. + * \param callback a callback to be invoked when the entry is selected. + * \param userdata an optional pointer to pass extra data to the callback when + * it will be invoked. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTrayEntries + * \sa SDL_InsertTrayEntryAt + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetTrayEntryCallback(SDL_TrayEntry *entry, SDL_TrayCallback callback, void *userdata); + +/** + * Simulate a click on a tray entry. + * + * \param entry The entry to activate. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_ClickTrayEntry(SDL_TrayEntry *entry); + +/** + * Destroys a tray object. + * + * This also destroys all associated menus and entries. + * + * \param tray the tray icon to be destroyed. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateTray + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyTray(SDL_Tray *tray); + +/** + * Gets the menu containing a certain tray entry. + * + * \param entry the entry for which to get the parent menu. + * \returns the parent menu. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_InsertTrayEntryAt + */ +extern SDL_DECLSPEC SDL_TrayMenu * SDLCALL SDL_GetTrayEntryParent(SDL_TrayEntry *entry); + +/** + * Gets the entry for which the menu is a submenu, if the current menu is a + * submenu. + * + * Either this function or SDL_GetTrayMenuParentTray() will return non-NULL + * for any given menu. + * + * \param menu the menu for which to get the parent entry. + * \returns the parent entry, or NULL if this menu is not a submenu. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateTraySubmenu + * \sa SDL_GetTrayMenuParentTray + */ +extern SDL_DECLSPEC SDL_TrayEntry * SDLCALL SDL_GetTrayMenuParentEntry(SDL_TrayMenu *menu); + +/** + * Gets the tray for which this menu is the first-level menu, if the current + * menu isn't a submenu. + * + * Either this function or SDL_GetTrayMenuParentEntry() will return non-NULL + * for any given menu. + * + * \param menu the menu for which to get the parent enttrayry. + * \returns the parent tray, or NULL if this menu is a submenu. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateTrayMenu + * \sa SDL_GetTrayMenuParentEntry + */ +extern SDL_DECLSPEC SDL_Tray * SDLCALL SDL_GetTrayMenuParentTray(SDL_TrayMenu *menu); + +/** + * Update the trays. + * + * This is called automatically by the event loop and is only needed if you're + * using trays but aren't handling SDL events. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_UpdateTrays(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_tray_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_version.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_version.h new file mode 100644 index 0000000..3aa1605 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_version.h @@ -0,0 +1,184 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryVersion + * + * Functionality to query the current SDL version, both as headers the app was + * compiled against, and a library the app is linked to. + */ + +#ifndef SDL_version_h_ +#define SDL_version_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * The current major version of SDL headers. + * + * If this were SDL version 3.2.1, this value would be 3. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_MAJOR_VERSION 3 + +/** + * The current minor version of the SDL headers. + * + * If this were SDL version 3.2.1, this value would be 2. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_MINOR_VERSION 4 + +/** + * The current micro (or patchlevel) version of the SDL headers. + * + * If this were SDL version 3.2.1, this value would be 1. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_MICRO_VERSION 0 + +/** + * This macro turns the version numbers into a numeric value. + * + * (1,2,3) becomes 1002003. + * + * \param major the major version number. + * \param minor the minorversion number. + * \param patch the patch version number. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_VERSIONNUM(major, minor, patch) \ + ((major) * 1000000 + (minor) * 1000 + (patch)) + +/** + * This macro extracts the major version from a version number + * + * 1002003 becomes 1. + * + * \param version the version number. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_VERSIONNUM_MAJOR(version) ((version) / 1000000) + +/** + * This macro extracts the minor version from a version number + * + * 1002003 becomes 2. + * + * \param version the version number. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_VERSIONNUM_MINOR(version) (((version) / 1000) % 1000) + +/** + * This macro extracts the micro version from a version number + * + * 1002003 becomes 3. + * + * \param version the version number. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_VERSIONNUM_MICRO(version) ((version) % 1000) + +/** + * This is the version number macro for the current SDL version. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_GetVersion + */ +#define SDL_VERSION \ + SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_MICRO_VERSION) + +/** + * This macro will evaluate to true if compiled with SDL at least X.Y.Z. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_VERSION_ATLEAST(X, Y, Z) \ + (SDL_VERSION >= SDL_VERSIONNUM(X, Y, Z)) + +/** + * Get the version of SDL that is linked against your program. + * + * If you are linking to SDL dynamically, then it is possible that the current + * version will be different than the version you compiled against. This + * function returns the current version, while SDL_VERSION is the version you + * compiled with. + * + * This function may be called safely at any time, even before SDL_Init(). + * + * \returns the version of the linked library. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRevision + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetVersion(void); + +/** + * Get the code revision of the SDL library that is linked against your + * program. + * + * This value is the revision of the code you are linking against and may be + * different from the code you are compiling with, which is found in the + * constant SDL_REVISION if you explicitly include SDL_revision.h + * + * The revision is an arbitrary string (a hash value) uniquely identifying the + * exact revision of the SDL library in use, and is only useful in comparing + * against other revisions. It is NOT an incrementing number. + * + * If SDL wasn't built from a git repository with the appropriate tools, this + * will return an empty string. + * + * You shouldn't use this function for anything but logging it for debugging + * purposes. The string is not intended to be reliable in any way. + * + * \returns an arbitrary string, uniquely identifying the exact revision of + * the SDL library in use. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetVersion + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetRevision(void); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_version_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_video.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_video.h new file mode 100644 index 0000000..31dac5f --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_video.h @@ -0,0 +1,3497 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryVideo + * + * SDL's video subsystem is largely interested in abstracting window + * management from the underlying operating system. You can create windows, + * manage them in various ways, set them fullscreen, and get events when + * interesting things happen with them, such as the mouse or keyboard + * interacting with a window. + * + * The video subsystem is also interested in abstracting away some + * platform-specific differences in OpenGL: context creation, swapping + * buffers, etc. This may be crucial to your app, but also you are not + * required to use OpenGL at all. In fact, SDL can provide rendering to those + * windows as well, either with an easy-to-use + * [2D API](https://wiki.libsdl.org/SDL3/CategoryRender) + * or with a more-powerful + * [GPU API](https://wiki.libsdl.org/SDL3/CategoryGPU) + * . Of course, it can simply get out of your way and give you the window + * handles you need to use Vulkan, Direct3D, Metal, or whatever else you like + * directly, too. + * + * The video subsystem covers a lot of functionality, out of necessity, so it + * is worth perusing the list of functions just to see what's available, but + * most apps can get by with simply creating a window and listening for + * events, so start with SDL_CreateWindow() and SDL_PollEvent(). + */ + +#ifndef SDL_video_h_ +#define SDL_video_h_ + +#include +#include +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * This is a unique ID for a display for the time it is connected to the + * system, and is never reused for the lifetime of the application. + * + * If the display is disconnected and reconnected, it will get a new ID. + * + * The value 0 is an invalid ID. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_DisplayID; + +/** + * This is a unique ID for a window. + * + * The value 0 is an invalid ID. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_WindowID; + +/* Global video properties... */ + +/** + * The pointer to the global `wl_display` object used by the Wayland video + * backend. + * + * Can be set before the video subsystem is initialized to import an external + * `wl_display` object from an application or toolkit for use in SDL, or read + * after initialization to export the `wl_display` used by the Wayland video + * backend. Setting this property after the video subsystem has been + * initialized has no effect, and reading it when the video subsystem is + * uninitialized will either return the user provided value, if one was set + * prior to initialization, or NULL. See docs/README-wayland.md for more + * information. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PROP_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER "SDL.video.wayland.wl_display" + +/** + * System theme. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_SystemTheme +{ + SDL_SYSTEM_THEME_UNKNOWN, /**< Unknown system theme */ + SDL_SYSTEM_THEME_LIGHT, /**< Light colored system theme */ + SDL_SYSTEM_THEME_DARK /**< Dark colored system theme */ +} SDL_SystemTheme; + +/** + * Internal display mode data. + * + * This lives as a field in SDL_DisplayMode, as opaque data. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_DisplayMode + */ +typedef struct SDL_DisplayModeData SDL_DisplayModeData; + +/** + * The structure that defines a display mode. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GetFullscreenDisplayModes + * \sa SDL_GetDesktopDisplayMode + * \sa SDL_GetCurrentDisplayMode + * \sa SDL_SetWindowFullscreenMode + * \sa SDL_GetWindowFullscreenMode + */ +typedef struct SDL_DisplayMode +{ + SDL_DisplayID displayID; /**< the display this mode is associated with */ + SDL_PixelFormat format; /**< pixel format */ + int w; /**< width */ + int h; /**< height */ + float pixel_density; /**< scale converting size to pixels (e.g. a 1920x1080 mode with 2.0 scale would have 3840x2160 pixels) */ + float refresh_rate; /**< refresh rate (or 0.0f for unspecified) */ + int refresh_rate_numerator; /**< precise refresh rate numerator (or 0 for unspecified) */ + int refresh_rate_denominator; /**< precise refresh rate denominator */ + + SDL_DisplayModeData *internal; /**< Private */ + +} SDL_DisplayMode; + +/** + * Display orientation values; the way a display is rotated. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_DisplayOrientation +{ + SDL_ORIENTATION_UNKNOWN, /**< The display orientation can't be determined */ + SDL_ORIENTATION_LANDSCAPE, /**< The display is in landscape mode, with the right side up, relative to portrait mode */ + SDL_ORIENTATION_LANDSCAPE_FLIPPED, /**< The display is in landscape mode, with the left side up, relative to portrait mode */ + SDL_ORIENTATION_PORTRAIT, /**< The display is in portrait mode */ + SDL_ORIENTATION_PORTRAIT_FLIPPED /**< The display is in portrait mode, upside down */ +} SDL_DisplayOrientation; + +/** + * The struct used as an opaque handle to a window. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateWindow + */ +typedef struct SDL_Window SDL_Window; + +/** + * The flags on a window. + * + * These cover a lot of true/false, or on/off, window state. Some of it is + * immutable after being set through SDL_CreateWindow(), some of it can be + * changed on existing windows by the app, and some of it might be altered by + * the user or system outside of the app's control. + * + * When creating windows with `SDL_WINDOW_RESIZABLE`, SDL will constrain + * resizable windows to the dimensions recommended by the compositor to fit it + * within the usable desktop space, although some compositors will do this + * automatically without intervention as well. Use `SDL_SetWindowResizable` + * after creation instead if you wish to create a window with a specific size. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_GetWindowFlags + */ +typedef Uint64 SDL_WindowFlags; + +#define SDL_WINDOW_FULLSCREEN SDL_UINT64_C(0x0000000000000001) /**< window is in fullscreen mode */ +#define SDL_WINDOW_OPENGL SDL_UINT64_C(0x0000000000000002) /**< window usable with OpenGL context */ +#define SDL_WINDOW_OCCLUDED SDL_UINT64_C(0x0000000000000004) /**< window is occluded */ +#define SDL_WINDOW_HIDDEN SDL_UINT64_C(0x0000000000000008) /**< window is neither mapped onto the desktop nor shown in the taskbar/dock/window list; SDL_ShowWindow() is required for it to become visible */ +#define SDL_WINDOW_BORDERLESS SDL_UINT64_C(0x0000000000000010) /**< no window decoration */ +#define SDL_WINDOW_RESIZABLE SDL_UINT64_C(0x0000000000000020) /**< window can be resized */ +#define SDL_WINDOW_MINIMIZED SDL_UINT64_C(0x0000000000000040) /**< window is minimized */ +#define SDL_WINDOW_MAXIMIZED SDL_UINT64_C(0x0000000000000080) /**< window is maximized */ +#define SDL_WINDOW_MOUSE_GRABBED SDL_UINT64_C(0x0000000000000100) /**< window has grabbed mouse input */ +#define SDL_WINDOW_INPUT_FOCUS SDL_UINT64_C(0x0000000000000200) /**< window has input focus */ +#define SDL_WINDOW_MOUSE_FOCUS SDL_UINT64_C(0x0000000000000400) /**< window has mouse focus */ +#define SDL_WINDOW_EXTERNAL SDL_UINT64_C(0x0000000000000800) /**< window not created by SDL */ +#define SDL_WINDOW_MODAL SDL_UINT64_C(0x0000000000001000) /**< window is modal */ +#define SDL_WINDOW_HIGH_PIXEL_DENSITY SDL_UINT64_C(0x0000000000002000) /**< window uses high pixel density back buffer if possible */ +#define SDL_WINDOW_MOUSE_CAPTURE SDL_UINT64_C(0x0000000000004000) /**< window has mouse captured (unrelated to MOUSE_GRABBED) */ +#define SDL_WINDOW_MOUSE_RELATIVE_MODE SDL_UINT64_C(0x0000000000008000) /**< window has relative mode enabled */ +#define SDL_WINDOW_ALWAYS_ON_TOP SDL_UINT64_C(0x0000000000010000) /**< window should always be above others */ +#define SDL_WINDOW_UTILITY SDL_UINT64_C(0x0000000000020000) /**< window should be treated as a utility window, not showing in the task bar and window list */ +#define SDL_WINDOW_TOOLTIP SDL_UINT64_C(0x0000000000040000) /**< window should be treated as a tooltip and does not get mouse or keyboard focus, requires a parent window */ +#define SDL_WINDOW_POPUP_MENU SDL_UINT64_C(0x0000000000080000) /**< window should be treated as a popup menu, requires a parent window */ +#define SDL_WINDOW_KEYBOARD_GRABBED SDL_UINT64_C(0x0000000000100000) /**< window has grabbed keyboard input */ +#define SDL_WINDOW_FILL_DOCUMENT SDL_UINT64_C(0x0000000000200000) /**< window is in fill-document mode (Emscripten only), since SDL 3.4.0 */ +#define SDL_WINDOW_VULKAN SDL_UINT64_C(0x0000000010000000) /**< window usable for Vulkan surface */ +#define SDL_WINDOW_METAL SDL_UINT64_C(0x0000000020000000) /**< window usable for Metal view */ +#define SDL_WINDOW_TRANSPARENT SDL_UINT64_C(0x0000000040000000) /**< window with transparent buffer */ +#define SDL_WINDOW_NOT_FOCUSABLE SDL_UINT64_C(0x0000000080000000) /**< window should not be focusable */ + + +/** + * A magic value used with SDL_WINDOWPOS_UNDEFINED. + * + * Generally this macro isn't used directly, but rather through + * SDL_WINDOWPOS_UNDEFINED or SDL_WINDOWPOS_UNDEFINED_DISPLAY. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SetWindowPosition + */ +#define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000u + +/** + * Used to indicate that you don't care what the window position is. + * + * If you _really_ don't care, SDL_WINDOWPOS_UNDEFINED is the same, but always + * uses the primary display instead of specifying one. + * + * \param X the SDL_DisplayID of the display to use. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SetWindowPosition + */ +#define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X)) + +/** + * Used to indicate that you don't care what the window position/display is. + * + * This always uses the primary display. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SetWindowPosition + */ +#define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0) + +/** + * A macro to test if the window position is marked as "undefined." + * + * \param X the window position value. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SetWindowPosition + */ +#define SDL_WINDOWPOS_ISUNDEFINED(X) (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK) + +/** + * A magic value used with SDL_WINDOWPOS_CENTERED. + * + * Generally this macro isn't used directly, but rather through + * SDL_WINDOWPOS_CENTERED or SDL_WINDOWPOS_CENTERED_DISPLAY. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SetWindowPosition + */ +#define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000u + +/** + * Used to indicate that the window position should be centered. + * + * SDL_WINDOWPOS_CENTERED is the same, but always uses the primary display + * instead of specifying one. + * + * \param X the SDL_DisplayID of the display to use. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SetWindowPosition + */ +#define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X)) + +/** + * Used to indicate that the window position should be centered. + * + * This always uses the primary display. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SetWindowPosition + */ +#define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0) + +/** + * A macro to test if the window position is marked as "centered." + * + * \param X the window position value. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_GetWindowPosition + */ +#define SDL_WINDOWPOS_ISCENTERED(X) \ + (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK) + + +/** + * Window flash operation. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_FlashOperation +{ + SDL_FLASH_CANCEL, /**< Cancel any window flash state */ + SDL_FLASH_BRIEFLY, /**< Flash the window briefly to get attention */ + SDL_FLASH_UNTIL_FOCUSED /**< Flash the window until it gets focus */ +} SDL_FlashOperation; + +/** + * Window progress state + * + * \since This enum is available since SDL 3.2.8. + */ +typedef enum SDL_ProgressState +{ + SDL_PROGRESS_STATE_INVALID = -1, /**< An invalid progress state indicating an error; check SDL_GetError() */ + SDL_PROGRESS_STATE_NONE, /**< No progress bar is shown */ + SDL_PROGRESS_STATE_INDETERMINATE, /**< The progress bar is shown in a indeterminate state */ + SDL_PROGRESS_STATE_NORMAL, /**< The progress bar is shown in a normal state */ + SDL_PROGRESS_STATE_PAUSED, /**< The progress bar is shown in a paused state */ + SDL_PROGRESS_STATE_ERROR /**< The progress bar is shown in a state indicating the application had an error */ +} SDL_ProgressState; + +/** + * An opaque handle to an OpenGL context. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_GL_CreateContext + * \sa SDL_GL_SetAttribute + * \sa SDL_GL_MakeCurrent + * \sa SDL_GL_DestroyContext + */ +typedef struct SDL_GLContextState *SDL_GLContext; + +/** + * Opaque type for an EGL display. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef void *SDL_EGLDisplay; + +/** + * Opaque type for an EGL config. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef void *SDL_EGLConfig; + +/** + * Opaque type for an EGL surface. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef void *SDL_EGLSurface; + +/** + * An EGL attribute, used when creating an EGL context. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef intptr_t SDL_EGLAttrib; + +/** + * An EGL integer attribute, used when creating an EGL surface. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef int SDL_EGLint; + +/** + * EGL platform attribute initialization callback. + * + * This is called when SDL is attempting to create an EGL context, to let the + * app add extra attributes to its eglGetPlatformDisplay() call. + * + * The callback should return a pointer to an EGL attribute array terminated + * with `EGL_NONE`. If this function returns NULL, the SDL_CreateWindow + * process will fail gracefully. + * + * The returned pointer should be allocated with SDL_malloc() and will be + * passed to SDL_free(). + * + * The arrays returned by each callback will be appended to the existing + * attribute arrays defined by SDL. + * + * \param userdata an app-controlled pointer that is passed to the callback. + * \returns a newly-allocated array of attributes, terminated with `EGL_NONE`. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_EGL_SetAttributeCallbacks + */ +typedef SDL_EGLAttrib *(SDLCALL *SDL_EGLAttribArrayCallback)(void *userdata); + +/** + * EGL surface/context attribute initialization callback types. + * + * This is called when SDL is attempting to create an EGL surface, to let the + * app add extra attributes to its eglCreateWindowSurface() or + * eglCreateContext calls. + * + * For convenience, the EGLDisplay and EGLConfig to use are provided to the + * callback. + * + * The callback should return a pointer to an EGL attribute array terminated + * with `EGL_NONE`. If this function returns NULL, the SDL_CreateWindow + * process will fail gracefully. + * + * The returned pointer should be allocated with SDL_malloc() and will be + * passed to SDL_free(). + * + * The arrays returned by each callback will be appended to the existing + * attribute arrays defined by SDL. + * + * \param userdata an app-controlled pointer that is passed to the callback. + * \param display the EGL display to be used. + * \param config the EGL config to be used. + * \returns a newly-allocated array of attributes, terminated with `EGL_NONE`. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_EGL_SetAttributeCallbacks + */ +typedef SDL_EGLint *(SDLCALL *SDL_EGLIntArrayCallback)(void *userdata, SDL_EGLDisplay display, SDL_EGLConfig config); + +/** + * An enumeration of OpenGL configuration attributes. + * + * While you can set most OpenGL attributes normally, the attributes listed + * above must be known before SDL creates the window that will be used with + * the OpenGL context. These attributes are set and read with + * SDL_GL_SetAttribute() and SDL_GL_GetAttribute(). + * + * In some cases, these attributes are minimum requests; the GL does not + * promise to give you exactly what you asked for. It's possible to ask for a + * 16-bit depth buffer and get a 24-bit one instead, for example, or to ask + * for no stencil buffer and still have one available. Context creation should + * fail if the GL can't provide your requested attributes at a minimum, but + * you should check to see exactly what you got. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_GLAttr +{ + SDL_GL_RED_SIZE, /**< the minimum number of bits for the red channel of the color buffer; defaults to 8. */ + SDL_GL_GREEN_SIZE, /**< the minimum number of bits for the green channel of the color buffer; defaults to 8. */ + SDL_GL_BLUE_SIZE, /**< the minimum number of bits for the blue channel of the color buffer; defaults to 8. */ + SDL_GL_ALPHA_SIZE, /**< the minimum number of bits for the alpha channel of the color buffer; defaults to 8. */ + SDL_GL_BUFFER_SIZE, /**< the minimum number of bits for frame buffer size; defaults to 0. */ + SDL_GL_DOUBLEBUFFER, /**< whether the output is single or double buffered; defaults to double buffering on. */ + SDL_GL_DEPTH_SIZE, /**< the minimum number of bits in the depth buffer; defaults to 16. */ + SDL_GL_STENCIL_SIZE, /**< the minimum number of bits in the stencil buffer; defaults to 0. */ + SDL_GL_ACCUM_RED_SIZE, /**< the minimum number of bits for the red channel of the accumulation buffer; defaults to 0. */ + SDL_GL_ACCUM_GREEN_SIZE, /**< the minimum number of bits for the green channel of the accumulation buffer; defaults to 0. */ + SDL_GL_ACCUM_BLUE_SIZE, /**< the minimum number of bits for the blue channel of the accumulation buffer; defaults to 0. */ + SDL_GL_ACCUM_ALPHA_SIZE, /**< the minimum number of bits for the alpha channel of the accumulation buffer; defaults to 0. */ + SDL_GL_STEREO, /**< whether the output is stereo 3D; defaults to off. */ + SDL_GL_MULTISAMPLEBUFFERS, /**< the number of buffers used for multisample anti-aliasing; defaults to 0. */ + SDL_GL_MULTISAMPLESAMPLES, /**< the number of samples used around the current pixel used for multisample anti-aliasing. */ + SDL_GL_ACCELERATED_VISUAL, /**< set to 1 to require hardware acceleration, set to 0 to force software rendering; defaults to allow either. */ + SDL_GL_RETAINED_BACKING, /**< not used (deprecated). */ + SDL_GL_CONTEXT_MAJOR_VERSION, /**< OpenGL context major version. */ + SDL_GL_CONTEXT_MINOR_VERSION, /**< OpenGL context minor version. */ + SDL_GL_CONTEXT_FLAGS, /**< some combination of 0 or more of elements of the SDL_GLContextFlag enumeration; defaults to 0. */ + SDL_GL_CONTEXT_PROFILE_MASK, /**< type of GL context (Core, Compatibility, ES). See SDL_GLProfile; default value depends on platform. */ + SDL_GL_SHARE_WITH_CURRENT_CONTEXT, /**< OpenGL context sharing; defaults to 0. */ + SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, /**< requests sRGB-capable visual if 1. Defaults to -1 ("don't care"). This is a request; GL drivers might not comply! */ + SDL_GL_CONTEXT_RELEASE_BEHAVIOR, /**< sets context the release behavior. See SDL_GLContextReleaseFlag; defaults to FLUSH. */ + SDL_GL_CONTEXT_RESET_NOTIFICATION, /**< set context reset notification. See SDL_GLContextResetNotification; defaults to NO_NOTIFICATION. */ + SDL_GL_CONTEXT_NO_ERROR, + SDL_GL_FLOATBUFFERS, + SDL_GL_EGL_PLATFORM +} SDL_GLAttr; + +/** + * Possible values to be set for the SDL_GL_CONTEXT_PROFILE_MASK attribute. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_GLProfile; + +#define SDL_GL_CONTEXT_PROFILE_CORE 0x0001 /**< OpenGL Core Profile context */ +#define SDL_GL_CONTEXT_PROFILE_COMPATIBILITY 0x0002 /**< OpenGL Compatibility Profile context */ +#define SDL_GL_CONTEXT_PROFILE_ES 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */ + + +/** + * Possible flags to be set for the SDL_GL_CONTEXT_FLAGS attribute. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_GLContextFlag; + +#define SDL_GL_CONTEXT_DEBUG_FLAG 0x0001 +#define SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG 0x0002 +#define SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG 0x0004 +#define SDL_GL_CONTEXT_RESET_ISOLATION_FLAG 0x0008 + + +/** + * Possible values to be set for the SDL_GL_CONTEXT_RELEASE_BEHAVIOR + * attribute. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_GLContextReleaseFlag; + +#define SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE 0x0000 +#define SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x0001 + + +/** + * Possible values to be set SDL_GL_CONTEXT_RESET_NOTIFICATION attribute. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_GLContextResetNotification; + +#define SDL_GL_CONTEXT_RESET_NO_NOTIFICATION 0x0000 +#define SDL_GL_CONTEXT_RESET_LOSE_CONTEXT 0x0001 + + +/* Function prototypes */ + +/** + * Get the number of video drivers compiled into SDL. + * + * \returns the number of built in video drivers. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetVideoDriver + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void); + +/** + * Get the name of a built in video driver. + * + * The video drivers are presented in the order in which they are normally + * checked during initialization. + * + * The names of drivers are all simple, low-ASCII identifiers, like "cocoa", + * "x11" or "windows". These never have Unicode characters, and are not meant + * to be proper names. + * + * \param index the index of a video driver. + * \returns the name of the video driver with the given **index**, or NULL if + * index is out of bounds. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetNumVideoDrivers + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetVideoDriver(int index); + +/** + * Get the name of the currently initialized video driver. + * + * The names of drivers are all simple, low-ASCII identifiers, like "cocoa", + * "x11" or "windows". These never have Unicode characters, and are not meant + * to be proper names. + * + * \returns the name of the current video driver or NULL if no driver has been + * initialized. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetNumVideoDrivers + * \sa SDL_GetVideoDriver + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetCurrentVideoDriver(void); + +/** + * Get the current system theme. + * + * \returns the current system theme, light, dark, or unknown. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_SystemTheme SDLCALL SDL_GetSystemTheme(void); + +/** + * Get a list of currently connected displays. + * + * \param count a pointer filled in with the number of displays returned, may + * be NULL. + * \returns a 0 terminated array of display instance IDs or NULL on failure; + * call SDL_GetError() for more information. This should be freed + * with SDL_free() when it is no longer needed. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_DisplayID * SDLCALL SDL_GetDisplays(int *count); + +/** + * Return the primary display. + * + * \returns the instance ID of the primary display on success or 0 on failure; + * call SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDisplays + */ +extern SDL_DECLSPEC SDL_DisplayID SDLCALL SDL_GetPrimaryDisplay(void); + +/** + * Get the properties associated with a display. + * + * The following read-only properties are provided by SDL: + * + * - `SDL_PROP_DISPLAY_HDR_ENABLED_BOOLEAN`: true if the display has HDR + * headroom above the SDR white point. This is for informational and + * diagnostic purposes only, as not all platforms provide this information + * at the display level. + * + * On KMS/DRM: + * + * - `SDL_PROP_DISPLAY_KMSDRM_PANEL_ORIENTATION_NUMBER`: the "panel + * orientation" property for the display in degrees of clockwise rotation. + * Note that this is provided only as a hint, and the application is + * responsible for any coordinate transformations needed to conform to the + * requested display orientation. + * + * On Wayland: + * + * - `SDL_PROP_DISPLAY_WAYLAND_WL_OUTPUT_POINTER`: the wl_output associated + * with the display + * + * On Windows: + * + * - `SDL_PROP_DISPLAY_WINDOWS_HMONITOR_POINTER`: the monitor handle + * (HMONITOR) associated with the display + * + * \param displayID the instance ID of the display to query. + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetDisplayProperties(SDL_DisplayID displayID); + +#define SDL_PROP_DISPLAY_HDR_ENABLED_BOOLEAN "SDL.display.HDR_enabled" +#define SDL_PROP_DISPLAY_KMSDRM_PANEL_ORIENTATION_NUMBER "SDL.display.KMSDRM.panel_orientation" +#define SDL_PROP_DISPLAY_WAYLAND_WL_OUTPUT_POINTER "SDL.display.wayland.wl_output" +#define SDL_PROP_DISPLAY_WINDOWS_HMONITOR_POINTER "SDL.display.windows.hmonitor" + +/** + * Get the name of a display in UTF-8 encoding. + * + * \param displayID the instance ID of the display to query. + * \returns the name of a display or NULL on failure; call SDL_GetError() for + * more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDisplays + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetDisplayName(SDL_DisplayID displayID); + +/** + * Get the desktop area represented by a display. + * + * The primary display is often located at (0,0), but may be placed at a + * different location depending on monitor layout. + * + * \param displayID the instance ID of the display to query. + * \param rect the SDL_Rect structure filled in with the display bounds. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDisplayUsableBounds + * \sa SDL_GetDisplays + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetDisplayBounds(SDL_DisplayID displayID, SDL_Rect *rect); + +/** + * Get the usable desktop area represented by a display, in screen + * coordinates. + * + * This is the same area as SDL_GetDisplayBounds() reports, but with portions + * reserved by the system removed. For example, on Apple's macOS, this + * subtracts the area occupied by the menu bar and dock. + * + * Setting a window to be fullscreen generally bypasses these unusable areas, + * so these are good guidelines for the maximum space available to a + * non-fullscreen window. + * + * \param displayID the instance ID of the display to query. + * \param rect the SDL_Rect structure filled in with the display bounds. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDisplayBounds + * \sa SDL_GetDisplays + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetDisplayUsableBounds(SDL_DisplayID displayID, SDL_Rect *rect); + +/** + * Get the orientation of a display when it is unrotated. + * + * \param displayID the instance ID of the display to query. + * \returns the SDL_DisplayOrientation enum value of the display, or + * `SDL_ORIENTATION_UNKNOWN` if it isn't available. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDisplays + */ +extern SDL_DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetNaturalDisplayOrientation(SDL_DisplayID displayID); + +/** + * Get the orientation of a display. + * + * \param displayID the instance ID of the display to query. + * \returns the SDL_DisplayOrientation enum value of the display, or + * `SDL_ORIENTATION_UNKNOWN` if it isn't available. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDisplays + */ +extern SDL_DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetCurrentDisplayOrientation(SDL_DisplayID displayID); + +/** + * Get the content scale of a display. + * + * The content scale is the expected scale for content based on the DPI + * settings of the display. For example, a 4K display might have a 2.0 (200%) + * display scale, which means that the user expects UI elements to be twice as + * big on this display, to aid in readability. + * + * After window creation, SDL_GetWindowDisplayScale() should be used to query + * the content scale factor for individual windows instead of querying the + * display for a window and calling this function, as the per-window content + * scale factor may differ from the base value of the display it is on, + * particularly on high-DPI and/or multi-monitor desktop configurations. + * + * \param displayID the instance ID of the display to query. + * \returns the content scale of the display, or 0.0f on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowDisplayScale + * \sa SDL_GetDisplays + */ +extern SDL_DECLSPEC float SDLCALL SDL_GetDisplayContentScale(SDL_DisplayID displayID); + +/** + * Get a list of fullscreen display modes available on a display. + * + * The display modes are sorted in this priority: + * + * - w -> largest to smallest + * - h -> largest to smallest + * - bits per pixel -> more colors to fewer colors + * - packed pixel layout -> largest to smallest + * - refresh rate -> highest to lowest + * - pixel density -> lowest to highest + * + * \param displayID the instance ID of the display to query. + * \param count a pointer filled in with the number of display modes returned, + * may be NULL. + * \returns a NULL terminated array of display mode pointers or NULL on + * failure; call SDL_GetError() for more information. This is a + * single allocation that should be freed with SDL_free() when it is + * no longer needed. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDisplays + */ +extern SDL_DECLSPEC SDL_DisplayMode ** SDLCALL SDL_GetFullscreenDisplayModes(SDL_DisplayID displayID, int *count); + +/** + * Get the closest match to the requested display mode. + * + * The available display modes are scanned and `closest` is filled in with the + * closest mode matching the requested mode and returned. The mode format and + * refresh rate default to the desktop mode if they are set to 0. The modes + * are scanned with size being first priority, format being second priority, + * and finally checking the refresh rate. If all the available modes are too + * small, then false is returned. + * + * \param displayID the instance ID of the display to query. + * \param w the width in pixels of the desired display mode. + * \param h the height in pixels of the desired display mode. + * \param refresh_rate the refresh rate of the desired display mode, or 0.0f + * for the desktop refresh rate. + * \param include_high_density_modes boolean to include high density modes in + * the search. + * \param closest a pointer filled in with the closest display mode equal to + * or larger than the desired mode. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDisplays + * \sa SDL_GetFullscreenDisplayModes + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetClosestFullscreenDisplayMode(SDL_DisplayID displayID, int w, int h, float refresh_rate, bool include_high_density_modes, SDL_DisplayMode *closest); + +/** + * Get information about the desktop's display mode. + * + * There's a difference between this function and SDL_GetCurrentDisplayMode() + * when SDL runs fullscreen and has changed the resolution. In that case this + * function will return the previous native display mode, and not the current + * display mode. + * + * \param displayID the instance ID of the display to query. + * \returns a pointer to the desktop display mode or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetCurrentDisplayMode + * \sa SDL_GetDisplays + */ +extern SDL_DECLSPEC const SDL_DisplayMode * SDLCALL SDL_GetDesktopDisplayMode(SDL_DisplayID displayID); + +/** + * Get information about the current display mode. + * + * There's a difference between this function and SDL_GetDesktopDisplayMode() + * when SDL runs fullscreen and has changed the resolution. In that case this + * function will return the current display mode, and not the previous native + * display mode. + * + * \param displayID the instance ID of the display to query. + * \returns a pointer to the desktop display mode or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDesktopDisplayMode + * \sa SDL_GetDisplays + */ +extern SDL_DECLSPEC const SDL_DisplayMode * SDLCALL SDL_GetCurrentDisplayMode(SDL_DisplayID displayID); + +/** + * Get the display containing a point. + * + * \param point the point to query. + * \returns the instance ID of the display containing the point or 0 on + * failure; call SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDisplayBounds + * \sa SDL_GetDisplays + */ +extern SDL_DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForPoint(const SDL_Point *point); + +/** + * Get the display primarily containing a rect. + * + * \param rect the rect to query. + * \returns the instance ID of the display entirely containing the rect or + * closest to the center of the rect on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDisplayBounds + * \sa SDL_GetDisplays + */ +extern SDL_DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForRect(const SDL_Rect *rect); + +/** + * Get the display associated with a window. + * + * \param window the window to query. + * \returns the instance ID of the display containing the center of the window + * on success or 0 on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDisplayBounds + * \sa SDL_GetDisplays + */ +extern SDL_DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForWindow(SDL_Window *window); + +/** + * Get the pixel density of a window. + * + * This is a ratio of pixel size to window size. For example, if the window is + * 1920x1080 and it has a high density back buffer of 3840x2160 pixels, it + * would have a pixel density of 2.0. + * + * \param window the window to query. + * \returns the pixel density or 0.0f on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowDisplayScale + */ +extern SDL_DECLSPEC float SDLCALL SDL_GetWindowPixelDensity(SDL_Window *window); + +/** + * Get the content display scale relative to a window's pixel size. + * + * This is a combination of the window pixel density and the display content + * scale, and is the expected scale for displaying content in this window. For + * example, if a 3840x2160 window had a display scale of 2.0, the user expects + * the content to take twice as many pixels and be the same physical size as + * if it were being displayed in a 1920x1080 window with a display scale of + * 1.0. + * + * Conceptually this value corresponds to the scale display setting, and is + * updated when that setting is changed, or the window moves to a display with + * a different scale setting. + * + * \param window the window to query. + * \returns the display scale, or 0.0f on failure; call SDL_GetError() for + * more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC float SDLCALL SDL_GetWindowDisplayScale(SDL_Window *window); + +/** + * Set the display mode to use when a window is visible and fullscreen. + * + * This only affects the display mode used when the window is fullscreen. To + * change the window size when the window is not fullscreen, use + * SDL_SetWindowSize(). + * + * If the window is currently in the fullscreen state, this request is + * asynchronous on some windowing systems and the new mode dimensions may not + * be applied immediately upon the return of this function. If an immediate + * change is required, call SDL_SyncWindow() to block until the changes have + * taken effect. + * + * When the new mode takes effect, an SDL_EVENT_WINDOW_RESIZED and/or an + * SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event will be emitted with the new mode + * dimensions. + * + * \param window the window to affect. + * \param mode a pointer to the display mode to use, which can be NULL for + * borderless fullscreen desktop mode, or one of the fullscreen + * modes returned by SDL_GetFullscreenDisplayModes() to set an + * exclusive fullscreen mode. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowFullscreenMode + * \sa SDL_SetWindowFullscreen + * \sa SDL_SyncWindow + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowFullscreenMode(SDL_Window *window, const SDL_DisplayMode *mode); + +/** + * Query the display mode to use when a window is visible at fullscreen. + * + * \param window the window to query. + * \returns a pointer to the exclusive fullscreen mode to use or NULL for + * borderless fullscreen desktop mode. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetWindowFullscreenMode + * \sa SDL_SetWindowFullscreen + */ +extern SDL_DECLSPEC const SDL_DisplayMode * SDLCALL SDL_GetWindowFullscreenMode(SDL_Window *window); + +/** + * Get the raw ICC profile data for the screen the window is currently on. + * + * \param window the window to query. + * \param size the size of the ICC profile. + * \returns the raw ICC profile data on success or NULL on failure; call + * SDL_GetError() for more information. This should be freed with + * SDL_free() when it is no longer needed. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void * SDLCALL SDL_GetWindowICCProfile(SDL_Window *window, size_t *size); + +/** + * Get the pixel format associated with the window. + * + * \param window the window to query. + * \returns the pixel format of the window on success or + * SDL_PIXELFORMAT_UNKNOWN on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PixelFormat SDLCALL SDL_GetWindowPixelFormat(SDL_Window *window); + +/** + * Get a list of valid windows. + * + * \param count a pointer filled in with the number of windows returned, may + * be NULL. + * \returns a NULL terminated array of SDL_Window pointers or NULL on failure; + * call SDL_GetError() for more information. This is a single + * allocation that should be freed with SDL_free() when it is no + * longer needed. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Window ** SDLCALL SDL_GetWindows(int *count); + +/** + * Create a window with the specified dimensions and flags. + * + * The window size is a request and may be different than expected based on + * the desktop layout and window manager policies. Your application should be + * prepared to handle a window of any size. + * + * `flags` may be any of the following OR'd together: + * + * - `SDL_WINDOW_FULLSCREEN`: fullscreen window at desktop resolution + * - `SDL_WINDOW_OPENGL`: window usable with an OpenGL context + * - `SDL_WINDOW_HIDDEN`: window is not visible + * - `SDL_WINDOW_BORDERLESS`: no window decoration + * - `SDL_WINDOW_RESIZABLE`: window can be resized + * - `SDL_WINDOW_MINIMIZED`: window is minimized + * - `SDL_WINDOW_MAXIMIZED`: window is maximized + * - `SDL_WINDOW_MOUSE_GRABBED`: window has grabbed mouse focus + * - `SDL_WINDOW_INPUT_FOCUS`: window has input focus + * - `SDL_WINDOW_MOUSE_FOCUS`: window has mouse focus + * - `SDL_WINDOW_EXTERNAL`: window not created by SDL + * - `SDL_WINDOW_MODAL`: window is modal + * - `SDL_WINDOW_HIGH_PIXEL_DENSITY`: window uses high pixel density back + * buffer if possible + * - `SDL_WINDOW_MOUSE_CAPTURE`: window has mouse captured (unrelated to + * MOUSE_GRABBED) + * - `SDL_WINDOW_ALWAYS_ON_TOP`: window should always be above others + * - `SDL_WINDOW_UTILITY`: window should be treated as a utility window, not + * showing in the task bar and window list + * - `SDL_WINDOW_TOOLTIP`: window should be treated as a tooltip and does not + * get mouse or keyboard focus, requires a parent window + * - `SDL_WINDOW_POPUP_MENU`: window should be treated as a popup menu, + * requires a parent window + * - `SDL_WINDOW_KEYBOARD_GRABBED`: window has grabbed keyboard input + * - `SDL_WINDOW_VULKAN`: window usable with a Vulkan instance + * - `SDL_WINDOW_METAL`: window usable with a Metal instance + * - `SDL_WINDOW_TRANSPARENT`: window with transparent buffer + * - `SDL_WINDOW_NOT_FOCUSABLE`: window should not be focusable + * + * The SDL_Window will be shown if SDL_WINDOW_HIDDEN is not set. If hidden at + * creation time, SDL_ShowWindow() can be used to show it later. + * + * On Apple's macOS, you **must** set the NSHighResolutionCapable Info.plist + * property to YES, otherwise you will not receive a High-DPI OpenGL canvas. + * + * The window pixel size may differ from its window coordinate size if the + * window is on a high pixel density display. Use SDL_GetWindowSize() to query + * the client area's size in window coordinates, and + * SDL_GetWindowSizeInPixels() or SDL_GetRenderOutputSize() to query the + * drawable size in pixels. Note that the drawable size can vary after the + * window is created and should be queried again if you get an + * SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event. + * + * If the window is created with any of the SDL_WINDOW_OPENGL or + * SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function + * (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the + * corresponding UnloadLibrary function is called by SDL_DestroyWindow(). + * + * If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver, + * SDL_CreateWindow() will fail, because SDL_Vulkan_LoadLibrary() will fail. + * + * If SDL_WINDOW_METAL is specified on an OS that does not support Metal, + * SDL_CreateWindow() will fail. + * + * If you intend to use this window with an SDL_Renderer, you should use + * SDL_CreateWindowAndRenderer() instead of this function, to avoid window + * flicker. + * + * On non-Apple devices, SDL requires you to either not link to the Vulkan + * loader or link to a dynamic library version. This limitation may be removed + * in a future version of SDL. + * + * \param title the title of the window, in UTF-8 encoding. + * \param w the width of the window. + * \param h the height of the window. + * \param flags 0, or one or more SDL_WindowFlags OR'd together. + * \returns the window that was created or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateWindowAndRenderer + * \sa SDL_CreatePopupWindow + * \sa SDL_CreateWindowWithProperties + * \sa SDL_DestroyWindow + */ +extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title, int w, int h, SDL_WindowFlags flags); + +/** + * Create a child popup window of the specified parent window. + * + * The window size is a request and may be different than expected based on + * the desktop layout and window manager policies. Your application should be + * prepared to handle a window of any size. + * + * The flags parameter **must** contain at least one of the following: + * + * - `SDL_WINDOW_TOOLTIP`: The popup window is a tooltip and will not pass any + * input events. + * - `SDL_WINDOW_POPUP_MENU`: The popup window is a popup menu. The topmost + * popup menu will implicitly gain the keyboard focus. + * + * The following flags are not relevant to popup window creation and will be + * ignored: + * + * - `SDL_WINDOW_MINIMIZED` + * - `SDL_WINDOW_MAXIMIZED` + * - `SDL_WINDOW_FULLSCREEN` + * - `SDL_WINDOW_BORDERLESS` + * + * The following flags are incompatible with popup window creation and will + * cause it to fail: + * + * - `SDL_WINDOW_UTILITY` + * - `SDL_WINDOW_MODAL` + * + * The parent parameter **must** be non-null and a valid window. The parent of + * a popup window can be either a regular, toplevel window, or another popup + * window. + * + * Popup windows cannot be minimized, maximized, made fullscreen, raised, + * flash, be made a modal window, be the parent of a toplevel window, or grab + * the mouse and/or keyboard. Attempts to do so will fail. + * + * Popup windows implicitly do not have a border/decorations and do not appear + * on the taskbar/dock or in lists of windows such as alt-tab menus. + * + * By default, popup window positions will automatically be constrained to + * keep the entire window within display bounds. This can be overridden with + * the `SDL_PROP_WINDOW_CREATE_CONSTRAIN_POPUP_BOOLEAN` property. + * + * By default, popup menus will automatically grab keyboard focus from the + * parent when shown. This behavior can be overridden by setting the + * `SDL_WINDOW_NOT_FOCUSABLE` flag, setting the + * `SDL_PROP_WINDOW_CREATE_FOCUSABLE_BOOLEAN` property to false, or toggling + * it after creation via the `SDL_SetWindowFocusable()` function. + * + * If a parent window is hidden or destroyed, any child popup windows will be + * recursively hidden or destroyed as well. Child popup windows not explicitly + * hidden will be restored when the parent is shown. + * + * \param parent the parent of the window, must not be NULL. + * \param offset_x the x position of the popup window relative to the origin + * of the parent. + * \param offset_y the y position of the popup window relative to the origin + * of the parent window. + * \param w the width of the window. + * \param h the height of the window. + * \param flags SDL_WINDOW_TOOLTIP or SDL_WINDOW_POPUP_MENU, and zero or more + * additional SDL_WindowFlags OR'd together. + * \returns the window that was created or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateWindow + * \sa SDL_CreateWindowWithProperties + * \sa SDL_DestroyWindow + * \sa SDL_GetWindowParent + */ +extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreatePopupWindow(SDL_Window *parent, int offset_x, int offset_y, int w, int h, SDL_WindowFlags flags); + +/** + * Create a window with the specified properties. + * + * The window size is a request and may be different than expected based on + * the desktop layout and window manager policies. Your application should be + * prepared to handle a window of any size. + * + * These are the supported properties: + * + * - `SDL_PROP_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN`: true if the window should + * be always on top + * - `SDL_PROP_WINDOW_CREATE_BORDERLESS_BOOLEAN`: true if the window has no + * window decoration + * - `SDL_PROP_WINDOW_CREATE_CONSTRAIN_POPUP_BOOLEAN`: true if the "tooltip" + * and "menu" window types should be automatically constrained to be + * entirely within display bounds (default), false if no constraints on the + * position are desired. + * - `SDL_PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT_BOOLEAN`: true if the + * window will be used with an externally managed graphics context. + * - `SDL_PROP_WINDOW_CREATE_FOCUSABLE_BOOLEAN`: true if the window should + * accept keyboard input (defaults true) + * - `SDL_PROP_WINDOW_CREATE_FULLSCREEN_BOOLEAN`: true if the window should + * start in fullscreen mode at desktop resolution + * - `SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER`: the height of the window + * - `SDL_PROP_WINDOW_CREATE_HIDDEN_BOOLEAN`: true if the window should start + * hidden + * - `SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN`: true if the window + * uses a high pixel density buffer if possible + * - `SDL_PROP_WINDOW_CREATE_MAXIMIZED_BOOLEAN`: true if the window should + * start maximized + * - `SDL_PROP_WINDOW_CREATE_MENU_BOOLEAN`: true if the window is a popup menu + * - `SDL_PROP_WINDOW_CREATE_METAL_BOOLEAN`: true if the window will be used + * with Metal rendering + * - `SDL_PROP_WINDOW_CREATE_MINIMIZED_BOOLEAN`: true if the window should + * start minimized + * - `SDL_PROP_WINDOW_CREATE_MODAL_BOOLEAN`: true if the window is modal to + * its parent + * - `SDL_PROP_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN`: true if the window starts + * with grabbed mouse focus + * - `SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN`: true if the window will be used + * with OpenGL rendering + * - `SDL_PROP_WINDOW_CREATE_PARENT_POINTER`: an SDL_Window that will be the + * parent of this window, required for windows with the "tooltip", "menu", + * and "modal" properties + * - `SDL_PROP_WINDOW_CREATE_RESIZABLE_BOOLEAN`: true if the window should be + * resizable + * - `SDL_PROP_WINDOW_CREATE_TITLE_STRING`: the title of the window, in UTF-8 + * encoding + * - `SDL_PROP_WINDOW_CREATE_TRANSPARENT_BOOLEAN`: true if the window show + * transparent in the areas with alpha of 0 + * - `SDL_PROP_WINDOW_CREATE_TOOLTIP_BOOLEAN`: true if the window is a tooltip + * - `SDL_PROP_WINDOW_CREATE_UTILITY_BOOLEAN`: true if the window is a utility + * window, not showing in the task bar and window list + * - `SDL_PROP_WINDOW_CREATE_VULKAN_BOOLEAN`: true if the window will be used + * with Vulkan rendering + * - `SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER`: the width of the window + * - `SDL_PROP_WINDOW_CREATE_X_NUMBER`: the x position of the window, or + * `SDL_WINDOWPOS_CENTERED`, defaults to `SDL_WINDOWPOS_UNDEFINED`. This is + * relative to the parent for windows with the "tooltip" or "menu" property + * set. + * - `SDL_PROP_WINDOW_CREATE_Y_NUMBER`: the y position of the window, or + * `SDL_WINDOWPOS_CENTERED`, defaults to `SDL_WINDOWPOS_UNDEFINED`. This is + * relative to the parent for windows with the "tooltip" or "menu" property + * set. + * + * These are additional supported properties on macOS: + * + * - `SDL_PROP_WINDOW_CREATE_COCOA_WINDOW_POINTER`: the + * `(__unsafe_unretained)` NSWindow associated with the window, if you want + * to wrap an existing window. + * - `SDL_PROP_WINDOW_CREATE_COCOA_VIEW_POINTER`: the `(__unsafe_unretained)` + * NSView associated with the window, defaults to `[window contentView]` + * + * These are additional supported properties on iOS, tvOS, and visionOS: + * + * - `SDL_PROP_WINDOW_CREATE_WINDOWSCENE_POINTER`: the `(__unsafe_unretained)` + * UIWindowScene associated with the window, defaults to the active window + * scene. + * + * These are additional supported properties on Wayland: + * + * - `SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN` - true if + * the application wants to use the Wayland surface for a custom role and + * does not want it attached to an XDG toplevel window. See + * [README-wayland](README-wayland) for more information on using custom + * surfaces. + * - `SDL_PROP_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN` - true if the + * application wants an associated `wl_egl_window` object to be created and + * attached to the window, even if the window does not have the OpenGL + * property or `SDL_WINDOW_OPENGL` flag set. + * - `SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER` - the wl_surface + * associated with the window, if you want to wrap an existing window. See + * [README-wayland](README-wayland) for more information. + * + * These are additional supported properties on Windows: + * + * - `SDL_PROP_WINDOW_CREATE_WIN32_HWND_POINTER`: the HWND associated with the + * window, if you want to wrap an existing window. + * - `SDL_PROP_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER`: optional, + * another window to share pixel format with, useful for OpenGL windows + * + * These are additional supported properties with X11: + * + * - `SDL_PROP_WINDOW_CREATE_X11_WINDOW_NUMBER`: the X11 Window associated + * with the window, if you want to wrap an existing window. + * + * The window is implicitly shown if the "hidden" property is not set. + * + * These are additional supported properties with Emscripten: + * + * - `SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID_STRING`: the id given to the + * canvas element. This should start with a '#' sign + * - `SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING`: override the + * binding element for keyboard inputs for this canvas. The variable can be + * one of: + * - "#window": the javascript window object (default) + * - "#document": the javascript document object + * - "#screen": the javascript window.screen object + * - "#canvas": the WebGL canvas element + * - "#none": Don't bind anything at all + * - any other string without a leading # sign applies to the element on the + * page with that ID. Windows with the "tooltip" and "menu" properties are + * popup windows and have the behaviors and guidelines outlined in + * SDL_CreatePopupWindow(). + * + * If this window is being created to be used with an SDL_Renderer, you should + * not add a graphics API specific property + * (`SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN`, etc), as SDL will handle that + * internally when it chooses a renderer. However, SDL might need to recreate + * your window at that point, which may cause the window to appear briefly, + * and then flicker as it is recreated. The correct approach to this is to + * create the window with the `SDL_PROP_WINDOW_CREATE_HIDDEN_BOOLEAN` property + * set to true, then create the renderer, then show the window with + * SDL_ShowWindow(). + * + * \param props the properties to use. + * \returns the window that was created or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateProperties + * \sa SDL_CreateWindow + * \sa SDL_DestroyWindow + */ +extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowWithProperties(SDL_PropertiesID props); + +#define SDL_PROP_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN "SDL.window.create.always_on_top" +#define SDL_PROP_WINDOW_CREATE_BORDERLESS_BOOLEAN "SDL.window.create.borderless" +#define SDL_PROP_WINDOW_CREATE_CONSTRAIN_POPUP_BOOLEAN "SDL.window.create.constrain_popup" +#define SDL_PROP_WINDOW_CREATE_FOCUSABLE_BOOLEAN "SDL.window.create.focusable" +#define SDL_PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT_BOOLEAN "SDL.window.create.external_graphics_context" +#define SDL_PROP_WINDOW_CREATE_FLAGS_NUMBER "SDL.window.create.flags" +#define SDL_PROP_WINDOW_CREATE_FULLSCREEN_BOOLEAN "SDL.window.create.fullscreen" +#define SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER "SDL.window.create.height" +#define SDL_PROP_WINDOW_CREATE_HIDDEN_BOOLEAN "SDL.window.create.hidden" +#define SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN "SDL.window.create.high_pixel_density" +#define SDL_PROP_WINDOW_CREATE_MAXIMIZED_BOOLEAN "SDL.window.create.maximized" +#define SDL_PROP_WINDOW_CREATE_MENU_BOOLEAN "SDL.window.create.menu" +#define SDL_PROP_WINDOW_CREATE_METAL_BOOLEAN "SDL.window.create.metal" +#define SDL_PROP_WINDOW_CREATE_MINIMIZED_BOOLEAN "SDL.window.create.minimized" +#define SDL_PROP_WINDOW_CREATE_MODAL_BOOLEAN "SDL.window.create.modal" +#define SDL_PROP_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN "SDL.window.create.mouse_grabbed" +#define SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN "SDL.window.create.opengl" +#define SDL_PROP_WINDOW_CREATE_PARENT_POINTER "SDL.window.create.parent" +#define SDL_PROP_WINDOW_CREATE_RESIZABLE_BOOLEAN "SDL.window.create.resizable" +#define SDL_PROP_WINDOW_CREATE_TITLE_STRING "SDL.window.create.title" +#define SDL_PROP_WINDOW_CREATE_TRANSPARENT_BOOLEAN "SDL.window.create.transparent" +#define SDL_PROP_WINDOW_CREATE_TOOLTIP_BOOLEAN "SDL.window.create.tooltip" +#define SDL_PROP_WINDOW_CREATE_UTILITY_BOOLEAN "SDL.window.create.utility" +#define SDL_PROP_WINDOW_CREATE_VULKAN_BOOLEAN "SDL.window.create.vulkan" +#define SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER "SDL.window.create.width" +#define SDL_PROP_WINDOW_CREATE_X_NUMBER "SDL.window.create.x" +#define SDL_PROP_WINDOW_CREATE_Y_NUMBER "SDL.window.create.y" +#define SDL_PROP_WINDOW_CREATE_COCOA_WINDOW_POINTER "SDL.window.create.cocoa.window" +#define SDL_PROP_WINDOW_CREATE_COCOA_VIEW_POINTER "SDL.window.create.cocoa.view" +#define SDL_PROP_WINDOW_CREATE_WINDOWSCENE_POINTER "SDL.window.create.uikit.windowscene" +#define SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN "SDL.window.create.wayland.surface_role_custom" +#define SDL_PROP_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN "SDL.window.create.wayland.create_egl_window" +#define SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER "SDL.window.create.wayland.wl_surface" +#define SDL_PROP_WINDOW_CREATE_WIN32_HWND_POINTER "SDL.window.create.win32.hwnd" +#define SDL_PROP_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER "SDL.window.create.win32.pixel_format_hwnd" +#define SDL_PROP_WINDOW_CREATE_X11_WINDOW_NUMBER "SDL.window.create.x11.window" +#define SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID_STRING "SDL.window.create.emscripten.canvas_id" +#define SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING "SDL.window.create.emscripten.keyboard_element" + +/** + * Get the numeric ID of a window. + * + * The numeric ID is what SDL_WindowEvent references, and is necessary to map + * these events to specific SDL_Window objects. + * + * \param window the window to query. + * \returns the ID of the window on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowFromID + */ +extern SDL_DECLSPEC SDL_WindowID SDLCALL SDL_GetWindowID(SDL_Window *window); + +/** + * Get a window from a stored ID. + * + * The numeric ID is what SDL_WindowEvent references, and is necessary to map + * these events to specific SDL_Window objects. + * + * \param id the ID of the window. + * \returns the window associated with `id` or NULL if it doesn't exist; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowID + */ +extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(SDL_WindowID id); + +/** + * Get parent of a window. + * + * \param window the window to query. + * \returns the parent of the window on success or NULL if the window has no + * parent. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreatePopupWindow + */ +extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetWindowParent(SDL_Window *window); + +/** + * Get the properties associated with a window. + * + * The following read-only properties are provided by SDL: + * + * - `SDL_PROP_WINDOW_SHAPE_POINTER`: the surface associated with a shaped + * window + * - `SDL_PROP_WINDOW_HDR_ENABLED_BOOLEAN`: true if the window has HDR + * headroom above the SDR white point. This property can change dynamically + * when SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent. + * - `SDL_PROP_WINDOW_SDR_WHITE_LEVEL_FLOAT`: the value of SDR white in the + * SDL_COLORSPACE_SRGB_LINEAR colorspace. On Windows this corresponds to the + * SDR white level in scRGB colorspace, and on Apple platforms this is + * always 1.0 for EDR content. This property can change dynamically when + * SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent. + * - `SDL_PROP_WINDOW_HDR_HEADROOM_FLOAT`: the additional high dynamic range + * that can be displayed, in terms of the SDR white point. When HDR is not + * enabled, this will be 1.0. This property can change dynamically when + * SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent. + * + * On Android: + * + * - `SDL_PROP_WINDOW_ANDROID_WINDOW_POINTER`: the ANativeWindow associated + * with the window + * - `SDL_PROP_WINDOW_ANDROID_SURFACE_POINTER`: the EGLSurface associated with + * the window + * + * On iOS: + * + * - `SDL_PROP_WINDOW_UIKIT_WINDOW_POINTER`: the `(__unsafe_unretained)` + * UIWindow associated with the window + * - `SDL_PROP_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER`: the NSInteger tag + * associated with metal views on the window + * - `SDL_PROP_WINDOW_UIKIT_OPENGL_FRAMEBUFFER_NUMBER`: the OpenGL view's + * framebuffer object. It must be bound when rendering to the screen using + * OpenGL. + * - `SDL_PROP_WINDOW_UIKIT_OPENGL_RENDERBUFFER_NUMBER`: the OpenGL view's + * renderbuffer object. It must be bound when SDL_GL_SwapWindow is called. + * - `SDL_PROP_WINDOW_UIKIT_OPENGL_RESOLVE_FRAMEBUFFER_NUMBER`: the OpenGL + * view's resolve framebuffer, when MSAA is used. + * + * On KMS/DRM: + * + * - `SDL_PROP_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER`: the device index associated + * with the window (e.g. the X in /dev/dri/cardX) + * - `SDL_PROP_WINDOW_KMSDRM_DRM_FD_NUMBER`: the DRM FD associated with the + * window + * - `SDL_PROP_WINDOW_KMSDRM_GBM_DEVICE_POINTER`: the GBM device associated + * with the window + * + * On macOS: + * + * - `SDL_PROP_WINDOW_COCOA_WINDOW_POINTER`: the `(__unsafe_unretained)` + * NSWindow associated with the window + * - `SDL_PROP_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER`: the NSInteger tag + * associated with metal views on the window + * + * On OpenVR: + * + * - `SDL_PROP_WINDOW_OPENVR_OVERLAY_ID_NUMBER`: the OpenVR Overlay Handle ID + * for the associated overlay window. + * + * On Vivante: + * + * - `SDL_PROP_WINDOW_VIVANTE_DISPLAY_POINTER`: the EGLNativeDisplayType + * associated with the window + * - `SDL_PROP_WINDOW_VIVANTE_WINDOW_POINTER`: the EGLNativeWindowType + * associated with the window + * - `SDL_PROP_WINDOW_VIVANTE_SURFACE_POINTER`: the EGLSurface associated with + * the window + * + * On Windows: + * + * - `SDL_PROP_WINDOW_WIN32_HWND_POINTER`: the HWND associated with the window + * - `SDL_PROP_WINDOW_WIN32_HDC_POINTER`: the HDC associated with the window + * - `SDL_PROP_WINDOW_WIN32_INSTANCE_POINTER`: the HINSTANCE associated with + * the window + * + * On Wayland: + * + * Note: The `xdg_*` window objects do not internally persist across window + * show/hide calls. They will be null if the window is hidden and must be + * queried each time it is shown. + * + * - `SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER`: the wl_display associated with + * the window + * - `SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER`: the wl_surface associated with + * the window + * - `SDL_PROP_WINDOW_WAYLAND_VIEWPORT_POINTER`: the wp_viewport associated + * with the window + * - `SDL_PROP_WINDOW_WAYLAND_EGL_WINDOW_POINTER`: the wl_egl_window + * associated with the window + * - `SDL_PROP_WINDOW_WAYLAND_XDG_SURFACE_POINTER`: the xdg_surface associated + * with the window + * - `SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER`: the xdg_toplevel role + * associated with the window + * - 'SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_EXPORT_HANDLE_STRING': the export + * handle associated with the window + * - `SDL_PROP_WINDOW_WAYLAND_XDG_POPUP_POINTER`: the xdg_popup role + * associated with the window + * - `SDL_PROP_WINDOW_WAYLAND_XDG_POSITIONER_POINTER`: the xdg_positioner + * associated with the window, in popup mode + * + * On X11: + * + * - `SDL_PROP_WINDOW_X11_DISPLAY_POINTER`: the X11 Display associated with + * the window + * - `SDL_PROP_WINDOW_X11_SCREEN_NUMBER`: the screen number associated with + * the window + * - `SDL_PROP_WINDOW_X11_WINDOW_NUMBER`: the X11 Window associated with the + * window + * + * On Emscripten: + * + * - `SDL_PROP_WINDOW_EMSCRIPTEN_CANVAS_ID_STRING`: the id the canvas element + * will have + * - `SDL_PROP_WINDOW_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING`: the keyboard + * element that associates keyboard events to this window + * + * \param window the window to query. + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetWindowProperties(SDL_Window *window); + +#define SDL_PROP_WINDOW_SHAPE_POINTER "SDL.window.shape" +#define SDL_PROP_WINDOW_HDR_ENABLED_BOOLEAN "SDL.window.HDR_enabled" +#define SDL_PROP_WINDOW_SDR_WHITE_LEVEL_FLOAT "SDL.window.SDR_white_level" +#define SDL_PROP_WINDOW_HDR_HEADROOM_FLOAT "SDL.window.HDR_headroom" +#define SDL_PROP_WINDOW_ANDROID_WINDOW_POINTER "SDL.window.android.window" +#define SDL_PROP_WINDOW_ANDROID_SURFACE_POINTER "SDL.window.android.surface" +#define SDL_PROP_WINDOW_UIKIT_WINDOW_POINTER "SDL.window.uikit.window" +#define SDL_PROP_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER "SDL.window.uikit.metal_view_tag" +#define SDL_PROP_WINDOW_UIKIT_OPENGL_FRAMEBUFFER_NUMBER "SDL.window.uikit.opengl.framebuffer" +#define SDL_PROP_WINDOW_UIKIT_OPENGL_RENDERBUFFER_NUMBER "SDL.window.uikit.opengl.renderbuffer" +#define SDL_PROP_WINDOW_UIKIT_OPENGL_RESOLVE_FRAMEBUFFER_NUMBER "SDL.window.uikit.opengl.resolve_framebuffer" +#define SDL_PROP_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER "SDL.window.kmsdrm.dev_index" +#define SDL_PROP_WINDOW_KMSDRM_DRM_FD_NUMBER "SDL.window.kmsdrm.drm_fd" +#define SDL_PROP_WINDOW_KMSDRM_GBM_DEVICE_POINTER "SDL.window.kmsdrm.gbm_dev" +#define SDL_PROP_WINDOW_COCOA_WINDOW_POINTER "SDL.window.cocoa.window" +#define SDL_PROP_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER "SDL.window.cocoa.metal_view_tag" +#define SDL_PROP_WINDOW_OPENVR_OVERLAY_ID_NUMBER "SDL.window.openvr.overlay_id" +#define SDL_PROP_WINDOW_VIVANTE_DISPLAY_POINTER "SDL.window.vivante.display" +#define SDL_PROP_WINDOW_VIVANTE_WINDOW_POINTER "SDL.window.vivante.window" +#define SDL_PROP_WINDOW_VIVANTE_SURFACE_POINTER "SDL.window.vivante.surface" +#define SDL_PROP_WINDOW_WIN32_HWND_POINTER "SDL.window.win32.hwnd" +#define SDL_PROP_WINDOW_WIN32_HDC_POINTER "SDL.window.win32.hdc" +#define SDL_PROP_WINDOW_WIN32_INSTANCE_POINTER "SDL.window.win32.instance" +#define SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER "SDL.window.wayland.display" +#define SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER "SDL.window.wayland.surface" +#define SDL_PROP_WINDOW_WAYLAND_VIEWPORT_POINTER "SDL.window.wayland.viewport" +#define SDL_PROP_WINDOW_WAYLAND_EGL_WINDOW_POINTER "SDL.window.wayland.egl_window" +#define SDL_PROP_WINDOW_WAYLAND_XDG_SURFACE_POINTER "SDL.window.wayland.xdg_surface" +#define SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER "SDL.window.wayland.xdg_toplevel" +#define SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_EXPORT_HANDLE_STRING "SDL.window.wayland.xdg_toplevel_export_handle" +#define SDL_PROP_WINDOW_WAYLAND_XDG_POPUP_POINTER "SDL.window.wayland.xdg_popup" +#define SDL_PROP_WINDOW_WAYLAND_XDG_POSITIONER_POINTER "SDL.window.wayland.xdg_positioner" +#define SDL_PROP_WINDOW_X11_DISPLAY_POINTER "SDL.window.x11.display" +#define SDL_PROP_WINDOW_X11_SCREEN_NUMBER "SDL.window.x11.screen" +#define SDL_PROP_WINDOW_X11_WINDOW_NUMBER "SDL.window.x11.window" +#define SDL_PROP_WINDOW_EMSCRIPTEN_CANVAS_ID_STRING "SDL.window.emscripten.canvas_id" +#define SDL_PROP_WINDOW_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING "SDL.window.emscripten.keyboard_element" + +/** + * Get the window flags. + * + * \param window the window to query. + * \returns a mask of the SDL_WindowFlags associated with `window`. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateWindow + * \sa SDL_HideWindow + * \sa SDL_MaximizeWindow + * \sa SDL_MinimizeWindow + * \sa SDL_SetWindowFullscreen + * \sa SDL_SetWindowMouseGrab + * \sa SDL_SetWindowFillDocument + * \sa SDL_ShowWindow + */ +extern SDL_DECLSPEC SDL_WindowFlags SDLCALL SDL_GetWindowFlags(SDL_Window *window); + +/** + * Set the title of a window. + * + * This string is expected to be in UTF-8 encoding. + * + * \param window the window to change. + * \param title the desired window title in UTF-8 format. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowTitle + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowTitle(SDL_Window *window, const char *title); + +/** + * Get the title of a window. + * + * \param window the window to query. + * \returns the title of the window in UTF-8 format or "" if there is no + * title. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetWindowTitle + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetWindowTitle(SDL_Window *window); + +/** + * Set the icon for a window. + * + * If this function is passed a surface with alternate representations added + * using SDL_AddSurfaceAlternateImage(), the surface will be interpreted as + * the content to be used for 100% display scale, and the alternate + * representations will be used for high DPI situations. For example, if the + * original surface is 32x32, then on a 2x macOS display or 200% display scale + * on Windows, a 64x64 version of the image will be used, if available. If a + * matching version of the image isn't available, the closest larger size + * image will be downscaled to the appropriate size and be used instead, if + * available. Otherwise, the closest smaller image will be upscaled and be + * used instead. + * + * \param window the window to change. + * \param icon an SDL_Surface structure containing the icon for the window. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddSurfaceAlternateImage + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowIcon(SDL_Window *window, SDL_Surface *icon); + +/** + * Request that the window's position be set. + * + * If the window is in an exclusive fullscreen or maximized state, this + * request has no effect. + * + * This can be used to reposition fullscreen-desktop windows onto a different + * display, however, as exclusive fullscreen windows are locked to a specific + * display, they can only be repositioned programmatically via + * SDL_SetWindowFullscreenMode(). + * + * On some windowing systems this request is asynchronous and the new + * coordinates may not have have been applied immediately upon the return of + * this function. If an immediate change is required, call SDL_SyncWindow() to + * block until the changes have taken effect. + * + * When the window position changes, an SDL_EVENT_WINDOW_MOVED event will be + * emitted with the window's new coordinates. Note that the new coordinates + * may not match the exact coordinates requested, as some windowing systems + * can restrict the position of the window in certain scenarios (e.g. + * constraining the position so the window is always within desktop bounds). + * Additionally, as this is just a request, it can be denied by the windowing + * system. + * + * \param window the window to reposition. + * \param x the x coordinate of the window, or `SDL_WINDOWPOS_CENTERED` or + * `SDL_WINDOWPOS_UNDEFINED`. + * \param y the y coordinate of the window, or `SDL_WINDOWPOS_CENTERED` or + * `SDL_WINDOWPOS_UNDEFINED`. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowPosition + * \sa SDL_SyncWindow + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowPosition(SDL_Window *window, int x, int y); + +/** + * Get the position of a window. + * + * This is the current position of the window as last reported by the + * windowing system. + * + * If you do not need the value for one of the positions a NULL may be passed + * in the `x` or `y` parameter. + * + * \param window the window to query. + * \param x a pointer filled in with the x position of the window, may be + * NULL. + * \param y a pointer filled in with the y position of the window, may be + * NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetWindowPosition + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowPosition(SDL_Window *window, int *x, int *y); + +/** + * Request that the size of a window's client area be set. + * + * If the window is in a fullscreen or maximized state, this request has no + * effect. + * + * To change the exclusive fullscreen mode of a window, use + * SDL_SetWindowFullscreenMode(). + * + * On some windowing systems, this request is asynchronous and the new window + * size may not have have been applied immediately upon the return of this + * function. If an immediate change is required, call SDL_SyncWindow() to + * block until the changes have taken effect. + * + * When the window size changes, an SDL_EVENT_WINDOW_RESIZED event will be + * emitted with the new window dimensions. Note that the new dimensions may + * not match the exact size requested, as some windowing systems can restrict + * the window size in certain scenarios (e.g. constraining the size of the + * content area to remain within the usable desktop bounds). Additionally, as + * this is just a request, it can be denied by the windowing system. + * + * \param window the window to change. + * \param w the width of the window, must be > 0. + * \param h the height of the window, must be > 0. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowSize + * \sa SDL_SetWindowFullscreenMode + * \sa SDL_SyncWindow + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowSize(SDL_Window *window, int w, int h); + +/** + * Get the size of a window's client area. + * + * The window pixel size may differ from its window coordinate size if the + * window is on a high pixel density display. Use SDL_GetWindowSizeInPixels() + * or SDL_GetRenderOutputSize() to get the real client area size in pixels. + * + * \param window the window to query the width and height from. + * \param w a pointer filled in with the width of the window, may be NULL. + * \param h a pointer filled in with the height of the window, may be NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderOutputSize + * \sa SDL_GetWindowSizeInPixels + * \sa SDL_SetWindowSize + * \sa SDL_EVENT_WINDOW_RESIZED + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSize(SDL_Window *window, int *w, int *h); + +/** + * Get the safe area for this window. + * + * Some devices have portions of the screen which are partially obscured or + * not interactive, possibly due to on-screen controls, curved edges, camera + * notches, TV overscan, etc. This function provides the area of the window + * which is safe to have interactable content. You should continue rendering + * into the rest of the window, but it should not contain visually important + * or interactable content. + * + * \param window the window to query. + * \param rect a pointer filled in with the client area that is safe for + * interactive content. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSafeArea(SDL_Window *window, SDL_Rect *rect); + +/** + * Request that the aspect ratio of a window's client area be set. + * + * The aspect ratio is the ratio of width divided by height, e.g. 2560x1600 + * would be 1.6. Larger aspect ratios are wider and smaller aspect ratios are + * narrower. + * + * If, at the time of this request, the window in a fixed-size state, such as + * maximized or fullscreen, the request will be deferred until the window + * exits this state and becomes resizable again. + * + * On some windowing systems, this request is asynchronous and the new window + * aspect ratio may not have have been applied immediately upon the return of + * this function. If an immediate change is required, call SDL_SyncWindow() to + * block until the changes have taken effect. + * + * When the window size changes, an SDL_EVENT_WINDOW_RESIZED event will be + * emitted with the new window dimensions. Note that the new dimensions may + * not match the exact aspect ratio requested, as some windowing systems can + * restrict the window size in certain scenarios (e.g. constraining the size + * of the content area to remain within the usable desktop bounds). + * Additionally, as this is just a request, it can be denied by the windowing + * system. + * + * \param window the window to change. + * \param min_aspect the minimum aspect ratio of the window, or 0.0f for no + * limit. + * \param max_aspect the maximum aspect ratio of the window, or 0.0f for no + * limit. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowAspectRatio + * \sa SDL_SyncWindow + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowAspectRatio(SDL_Window *window, float min_aspect, float max_aspect); + +/** + * Get the aspect ratio of a window's client area. + * + * \param window the window to query the width and height from. + * \param min_aspect a pointer filled in with the minimum aspect ratio of the + * window, may be NULL. + * \param max_aspect a pointer filled in with the maximum aspect ratio of the + * window, may be NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetWindowAspectRatio + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowAspectRatio(SDL_Window *window, float *min_aspect, float *max_aspect); + +/** + * Get the size of a window's borders (decorations) around the client area. + * + * Note: If this function fails (returns false), the size values will be + * initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as if the + * window in question was borderless. + * + * Note: This function may fail on systems where the window has not yet been + * decorated by the display server (for example, immediately after calling + * SDL_CreateWindow). It is recommended that you wait at least until the + * window has been presented and composited, so that the window system has a + * chance to decorate the window and provide the border dimensions to SDL. + * + * This function also returns false if getting the information is not + * supported. + * + * \param window the window to query the size values of the border + * (decorations) from. + * \param top pointer to variable for storing the size of the top border; NULL + * is permitted. + * \param left pointer to variable for storing the size of the left border; + * NULL is permitted. + * \param bottom pointer to variable for storing the size of the bottom + * border; NULL is permitted. + * \param right pointer to variable for storing the size of the right border; + * NULL is permitted. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowSize + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowBordersSize(SDL_Window *window, int *top, int *left, int *bottom, int *right); + +/** + * Get the size of a window's client area, in pixels. + * + * \param window the window from which the drawable size should be queried. + * \param w a pointer to variable for storing the width in pixels, may be + * NULL. + * \param h a pointer to variable for storing the height in pixels, may be + * NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateWindow + * \sa SDL_GetWindowSize + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSizeInPixels(SDL_Window *window, int *w, int *h); + +/** + * Set the minimum size of a window's client area. + * + * \param window the window to change. + * \param min_w the minimum width of the window, or 0 for no limit. + * \param min_h the minimum height of the window, or 0 for no limit. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowMinimumSize + * \sa SDL_SetWindowMaximumSize + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowMinimumSize(SDL_Window *window, int min_w, int min_h); + +/** + * Get the minimum size of a window's client area. + * + * \param window the window to query. + * \param w a pointer filled in with the minimum width of the window, may be + * NULL. + * \param h a pointer filled in with the minimum height of the window, may be + * NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowMaximumSize + * \sa SDL_SetWindowMinimumSize + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowMinimumSize(SDL_Window *window, int *w, int *h); + +/** + * Set the maximum size of a window's client area. + * + * \param window the window to change. + * \param max_w the maximum width of the window, or 0 for no limit. + * \param max_h the maximum height of the window, or 0 for no limit. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowMaximumSize + * \sa SDL_SetWindowMinimumSize + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowMaximumSize(SDL_Window *window, int max_w, int max_h); + +/** + * Get the maximum size of a window's client area. + * + * \param window the window to query. + * \param w a pointer filled in with the maximum width of the window, may be + * NULL. + * \param h a pointer filled in with the maximum height of the window, may be + * NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowMinimumSize + * \sa SDL_SetWindowMaximumSize + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowMaximumSize(SDL_Window *window, int *w, int *h); + +/** + * Set the border state of a window. + * + * This will add or remove the window's `SDL_WINDOW_BORDERLESS` flag and add + * or remove the border from the actual window. This is a no-op if the + * window's border already matches the requested state. + * + * You can't change the border state of a fullscreen window. + * + * \param window the window of which to change the border state. + * \param bordered false to remove border, true to add border. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowFlags + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowBordered(SDL_Window *window, bool bordered); + +/** + * Set the user-resizable state of a window. + * + * This will add or remove the window's `SDL_WINDOW_RESIZABLE` flag and + * allow/disallow user resizing of the window. This is a no-op if the window's + * resizable state already matches the requested state. + * + * You can't change the resizable state of a fullscreen window. + * + * \param window the window of which to change the resizable state. + * \param resizable true to allow resizing, false to disallow. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowFlags + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowResizable(SDL_Window *window, bool resizable); + +/** + * Set the window to always be above the others. + * + * This will add or remove the window's `SDL_WINDOW_ALWAYS_ON_TOP` flag. This + * will bring the window to the front and keep the window above the rest. + * + * \param window the window of which to change the always on top state. + * \param on_top true to set the window always on top, false to disable. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowFlags + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowAlwaysOnTop(SDL_Window *window, bool on_top); + +/** + * Set the window to fill the current document space (Emscripten only). + * + * This will add or remove the window's `SDL_WINDOW_FILL_DOCUMENT` flag. + * + * Currently this flag only applies to the Emscripten target. + * + * When enabled, the canvas element fills the entire document. Resize events + * will be generated as the browser window is resized, as that will adjust the + * canvas size as well. The canvas will cover anything else on the page, + * including any controls provided by Emscripten in its generated HTML file + * (in fact, any elements on the page that aren't the canvas will be moved + * into a hidden `div` element). + * + * Often times this is desirable for a browser-based game, but it means + * several things that we expect of an SDL window on other platforms might not + * work as expected, such as minimum window sizes and aspect ratios. + * + * \param window the window of which to change the fill-document state. + * \param fill true to set the window to fill the document, false to disable. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_GetWindowFlags + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowFillDocument(SDL_Window *window, bool fill); + +/** + * Show a window. + * + * \param window the window to show. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HideWindow + * \sa SDL_RaiseWindow + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ShowWindow(SDL_Window *window); + +/** + * Hide a window. + * + * \param window the window to hide. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ShowWindow + * \sa SDL_WINDOW_HIDDEN + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HideWindow(SDL_Window *window); + +/** + * Request that a window be raised above other windows and gain the input + * focus. + * + * The result of this request is subject to desktop window manager policy, + * particularly if raising the requested window would result in stealing focus + * from another application. If the window is successfully raised and gains + * input focus, an SDL_EVENT_WINDOW_FOCUS_GAINED event will be emitted, and + * the window will have the SDL_WINDOW_INPUT_FOCUS flag set. + * + * \param window the window to raise. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RaiseWindow(SDL_Window *window); + +/** + * Request that the window be made as large as possible. + * + * Non-resizable windows can't be maximized. The window must have the + * SDL_WINDOW_RESIZABLE flag set, or this will have no effect. + * + * On some windowing systems this request is asynchronous and the new window + * state may not have have been applied immediately upon the return of this + * function. If an immediate change is required, call SDL_SyncWindow() to + * block until the changes have taken effect. + * + * When the window state changes, an SDL_EVENT_WINDOW_MAXIMIZED event will be + * emitted. Note that, as this is just a request, the windowing system can + * deny the state change. + * + * When maximizing a window, whether the constraints set via + * SDL_SetWindowMaximumSize() are honored depends on the policy of the window + * manager. Win32 and macOS enforce the constraints when maximizing, while X11 + * and Wayland window managers may vary. + * + * \param window the window to maximize. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_MinimizeWindow + * \sa SDL_RestoreWindow + * \sa SDL_SyncWindow + */ +extern SDL_DECLSPEC bool SDLCALL SDL_MaximizeWindow(SDL_Window *window); + +/** + * Request that the window be minimized to an iconic representation. + * + * If the window is in a fullscreen state, this request has no direct effect. + * It may alter the state the window is returned to when leaving fullscreen. + * + * On some windowing systems this request is asynchronous and the new window + * state may not have been applied immediately upon the return of this + * function. If an immediate change is required, call SDL_SyncWindow() to + * block until the changes have taken effect. + * + * When the window state changes, an SDL_EVENT_WINDOW_MINIMIZED event will be + * emitted. Note that, as this is just a request, the windowing system can + * deny the state change. + * + * \param window the window to minimize. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_MaximizeWindow + * \sa SDL_RestoreWindow + * \sa SDL_SyncWindow + */ +extern SDL_DECLSPEC bool SDLCALL SDL_MinimizeWindow(SDL_Window *window); + +/** + * Request that the size and position of a minimized or maximized window be + * restored. + * + * If the window is in a fullscreen state, this request has no direct effect. + * It may alter the state the window is returned to when leaving fullscreen. + * + * On some windowing systems this request is asynchronous and the new window + * state may not have have been applied immediately upon the return of this + * function. If an immediate change is required, call SDL_SyncWindow() to + * block until the changes have taken effect. + * + * When the window state changes, an SDL_EVENT_WINDOW_RESTORED event will be + * emitted. Note that, as this is just a request, the windowing system can + * deny the state change. + * + * \param window the window to restore. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_MaximizeWindow + * \sa SDL_MinimizeWindow + * \sa SDL_SyncWindow + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RestoreWindow(SDL_Window *window); + +/** + * Request that the window's fullscreen state be changed. + * + * By default a window in fullscreen state uses borderless fullscreen desktop + * mode, but a specific exclusive display mode can be set using + * SDL_SetWindowFullscreenMode(). + * + * On some windowing systems this request is asynchronous and the new + * fullscreen state may not have have been applied immediately upon the return + * of this function. If an immediate change is required, call SDL_SyncWindow() + * to block until the changes have taken effect. + * + * When the window state changes, an SDL_EVENT_WINDOW_ENTER_FULLSCREEN or + * SDL_EVENT_WINDOW_LEAVE_FULLSCREEN event will be emitted. Note that, as this + * is just a request, it can be denied by the windowing system. + * + * \param window the window to change. + * \param fullscreen true for fullscreen mode, false for windowed mode. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowFullscreenMode + * \sa SDL_SetWindowFullscreenMode + * \sa SDL_SyncWindow + * \sa SDL_WINDOW_FULLSCREEN + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowFullscreen(SDL_Window *window, bool fullscreen); + +/** + * Block until any pending window state is finalized. + * + * On asynchronous windowing systems, this acts as a synchronization barrier + * for pending window state. It will attempt to wait until any pending window + * state has been applied and is guaranteed to return within finite time. Note + * that for how long it can potentially block depends on the underlying window + * system, as window state changes may involve somewhat lengthy animations + * that must complete before the window is in its final requested state. + * + * On windowing systems where changes are immediate, this does nothing. + * + * \param window the window for which to wait for the pending state to be + * applied. + * \returns true on success or false if the operation timed out before the + * window was in the requested state. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetWindowSize + * \sa SDL_SetWindowPosition + * \sa SDL_SetWindowFullscreen + * \sa SDL_MinimizeWindow + * \sa SDL_MaximizeWindow + * \sa SDL_RestoreWindow + * \sa SDL_HINT_VIDEO_SYNC_WINDOW_OPERATIONS + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SyncWindow(SDL_Window *window); + +/** + * Return whether the window has a surface associated with it. + * + * \param window the window to query. + * \returns true if there is a surface associated with the window, or false + * otherwise. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowSurface + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WindowHasSurface(SDL_Window *window); + +/** + * Get the SDL surface associated with the window. + * + * A new surface will be created with the optimal format for the window, if + * necessary. This surface will be freed when the window is destroyed. Do not + * free this surface. + * + * This surface will be invalidated if the window is resized. After resizing a + * window this function must be called again to return a valid surface. + * + * You may not combine this with 3D or the rendering API on this window. + * + * This function is affected by `SDL_HINT_FRAMEBUFFER_ACCELERATION`. + * + * \param window the window to query. + * \returns the surface associated with the window, or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroyWindowSurface + * \sa SDL_WindowHasSurface + * \sa SDL_UpdateWindowSurface + * \sa SDL_UpdateWindowSurfaceRects + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window *window); + +/** + * Toggle VSync for the window surface. + * + * When a window surface is created, vsync defaults to + * SDL_WINDOW_SURFACE_VSYNC_DISABLED. + * + * The `vsync` parameter can be 1 to synchronize present with every vertical + * refresh, 2 to synchronize present with every second vertical refresh, etc., + * SDL_WINDOW_SURFACE_VSYNC_ADAPTIVE for late swap tearing (adaptive vsync), + * or SDL_WINDOW_SURFACE_VSYNC_DISABLED to disable. Not every value is + * supported by every driver, so you should check the return value to see + * whether the requested setting is supported. + * + * \param window the window. + * \param vsync the vertical refresh sync interval. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowSurfaceVSync + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowSurfaceVSync(SDL_Window *window, int vsync); + +#define SDL_WINDOW_SURFACE_VSYNC_DISABLED 0 +#define SDL_WINDOW_SURFACE_VSYNC_ADAPTIVE (-1) + +/** + * Get VSync for the window surface. + * + * \param window the window to query. + * \param vsync an int filled with the current vertical refresh sync interval. + * See SDL_SetWindowSurfaceVSync() for the meaning of the value. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetWindowSurfaceVSync + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSurfaceVSync(SDL_Window *window, int *vsync); + +/** + * Copy the window surface to the screen. + * + * This is the function you use to reflect any changes to the surface on the + * screen. + * + * This function is equivalent to the SDL 1.2 API SDL_Flip(). + * + * \param window the window to update. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowSurface + * \sa SDL_UpdateWindowSurfaceRects + */ +extern SDL_DECLSPEC bool SDLCALL SDL_UpdateWindowSurface(SDL_Window *window); + +/** + * Copy areas of the window surface to the screen. + * + * This is the function you use to reflect changes to portions of the surface + * on the screen. + * + * This function is equivalent to the SDL 1.2 API SDL_UpdateRects(). + * + * Note that this function will update _at least_ the rectangles specified, + * but this is only intended as an optimization; in practice, this might + * update more of the screen (or all of the screen!), depending on what method + * SDL uses to send pixels to the system. + * + * \param window the window to update. + * \param rects an array of SDL_Rect structures representing areas of the + * surface to copy, in pixels. + * \param numrects the number of rectangles. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowSurface + * \sa SDL_UpdateWindowSurface + */ +extern SDL_DECLSPEC bool SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window *window, const SDL_Rect *rects, int numrects); + +/** + * Destroy the surface associated with the window. + * + * \param window the window to update. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowSurface + * \sa SDL_WindowHasSurface + */ +extern SDL_DECLSPEC bool SDLCALL SDL_DestroyWindowSurface(SDL_Window *window); + +/** + * Set a window's keyboard grab mode. + * + * Keyboard grab enables capture of system keyboard shortcuts like Alt+Tab or + * the Meta/Super key. Note that not all system keyboard shortcuts can be + * captured by applications (one example is Ctrl+Alt+Del on Windows). + * + * This is primarily intended for specialized applications such as VNC clients + * or VM frontends. Normal games should not use keyboard grab. + * + * When keyboard grab is enabled, SDL will continue to handle Alt+Tab when the + * window is full-screen to ensure the user is not trapped in your + * application. If you have a custom keyboard shortcut to exit fullscreen + * mode, you may suppress this behavior with + * `SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED`. + * + * If the caller enables a grab while another window is currently grabbed, the + * other window loses its grab in favor of the caller's window. + * + * \param window the window for which the keyboard grab mode should be set. + * \param grabbed this is true to grab keyboard, and false to release. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowKeyboardGrab + * \sa SDL_SetWindowMouseGrab + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window *window, bool grabbed); + +/** + * Set a window's mouse grab mode. + * + * Mouse grab confines the mouse cursor to the window. + * + * \param window the window for which the mouse grab mode should be set. + * \param grabbed this is true to grab mouse, and false to release. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowMouseRect + * \sa SDL_SetWindowMouseRect + * \sa SDL_SetWindowKeyboardGrab + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowMouseGrab(SDL_Window *window, bool grabbed); + +/** + * Get a window's keyboard grab mode. + * + * \param window the window to query. + * \returns true if keyboard is grabbed, and false otherwise. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetWindowKeyboardGrab + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowKeyboardGrab(SDL_Window *window); + +/** + * Get a window's mouse grab mode. + * + * \param window the window to query. + * \returns true if mouse is grabbed, and false otherwise. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowMouseRect + * \sa SDL_SetWindowMouseRect + * \sa SDL_SetWindowMouseGrab + * \sa SDL_SetWindowKeyboardGrab + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowMouseGrab(SDL_Window *window); + +/** + * Get the window that currently has an input grab enabled. + * + * \returns the window if input is grabbed or NULL otherwise. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetWindowMouseGrab + * \sa SDL_SetWindowKeyboardGrab + */ +extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void); + +/** + * Confines the cursor to the specified area of a window. + * + * Note that this does NOT grab the cursor, it only defines the area a cursor + * is restricted to when the window has mouse focus. + * + * \param window the window that will be associated with the barrier. + * \param rect a rectangle area in window-relative coordinates. If NULL the + * barrier for the specified window will be destroyed. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowMouseRect + * \sa SDL_GetWindowMouseGrab + * \sa SDL_SetWindowMouseGrab + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowMouseRect(SDL_Window *window, const SDL_Rect *rect); + +/** + * Get the mouse confinement rectangle of a window. + * + * \param window the window to query. + * \returns a pointer to the mouse confinement rectangle of a window, or NULL + * if there isn't one. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetWindowMouseRect + * \sa SDL_GetWindowMouseGrab + * \sa SDL_SetWindowMouseGrab + */ +extern SDL_DECLSPEC const SDL_Rect * SDLCALL SDL_GetWindowMouseRect(SDL_Window *window); + +/** + * Set the opacity for a window. + * + * The parameter `opacity` will be clamped internally between 0.0f + * (transparent) and 1.0f (opaque). + * + * This function also returns false if setting the opacity isn't supported. + * + * \param window the window which will be made transparent or opaque. + * \param opacity the opacity value (0.0f - transparent, 1.0f - opaque). + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowOpacity + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowOpacity(SDL_Window *window, float opacity); + +/** + * Get the opacity of a window. + * + * If transparency isn't supported on this platform, opacity will be returned + * as 1.0f without error. + * + * \param window the window to get the current opacity value from. + * \returns the opacity, (0.0f - transparent, 1.0f - opaque), or -1.0f on + * failure; call SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetWindowOpacity + */ +extern SDL_DECLSPEC float SDLCALL SDL_GetWindowOpacity(SDL_Window *window); + +/** + * Set the window as a child of a parent window. + * + * If the window is already the child of an existing window, it will be + * reparented to the new owner. Setting the parent window to NULL unparents + * the window and removes child window status. + * + * If a parent window is hidden or destroyed, the operation will be + * recursively applied to child windows. Child windows hidden with the parent + * that did not have their hidden status explicitly set will be restored when + * the parent is shown. + * + * Attempting to set the parent of a window that is currently in the modal + * state will fail. Use SDL_SetWindowModal() to cancel the modal status before + * attempting to change the parent. + * + * Popup windows cannot change parents and attempts to do so will fail. + * + * Setting a parent window that is currently the sibling or descendent of the + * child window results in undefined behavior. + * + * \param window the window that should become the child of a parent. + * \param parent the new parent window for the child window. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetWindowModal + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowParent(SDL_Window *window, SDL_Window *parent); + +/** + * Toggle the state of the window as modal. + * + * To enable modal status on a window, the window must currently be the child + * window of a parent, or toggling modal status on will fail. + * + * \param window the window on which to set the modal state. + * \param modal true to toggle modal status on, false to toggle it off. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetWindowParent + * \sa SDL_WINDOW_MODAL + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowModal(SDL_Window *window, bool modal); + +/** + * Set whether the window may have input focus. + * + * \param window the window to set focusable state. + * \param focusable true to allow input focus, false to not allow input focus. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowFocusable(SDL_Window *window, bool focusable); + + +/** + * Display the system-level window menu. + * + * This default window menu is provided by the system and on some platforms + * provides functionality for setting or changing privileged state on the + * window, such as moving it between workspaces or displays, or toggling the + * always-on-top property. + * + * On platforms or desktops where this is unsupported, this function does + * nothing. + * + * \param window the window for which the menu will be displayed. + * \param x the x coordinate of the menu, relative to the origin (top-left) of + * the client area. + * \param y the y coordinate of the menu, relative to the origin (top-left) of + * the client area. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ShowWindowSystemMenu(SDL_Window *window, int x, int y); + +/** + * Possible return values from the SDL_HitTest callback. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_HitTest + */ +typedef enum SDL_HitTestResult +{ + SDL_HITTEST_NORMAL, /**< Region is normal. No special properties. */ + SDL_HITTEST_DRAGGABLE, /**< Region can drag entire window. */ + SDL_HITTEST_RESIZE_TOPLEFT, /**< Region is the resizable top-left corner border. */ + SDL_HITTEST_RESIZE_TOP, /**< Region is the resizable top border. */ + SDL_HITTEST_RESIZE_TOPRIGHT, /**< Region is the resizable top-right corner border. */ + SDL_HITTEST_RESIZE_RIGHT, /**< Region is the resizable right border. */ + SDL_HITTEST_RESIZE_BOTTOMRIGHT, /**< Region is the resizable bottom-right corner border. */ + SDL_HITTEST_RESIZE_BOTTOM, /**< Region is the resizable bottom border. */ + SDL_HITTEST_RESIZE_BOTTOMLEFT, /**< Region is the resizable bottom-left corner border. */ + SDL_HITTEST_RESIZE_LEFT /**< Region is the resizable left border. */ +} SDL_HitTestResult; + +/** + * Callback used for hit-testing. + * + * \param win the SDL_Window where hit-testing was set on. + * \param area an SDL_Point which should be hit-tested. + * \param data what was passed as `callback_data` to SDL_SetWindowHitTest(). + * \returns an SDL_HitTestResult value. + * + * \sa SDL_SetWindowHitTest + */ +typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win, + const SDL_Point *area, + void *data); + +/** + * Provide a callback that decides if a window region has special properties. + * + * Normally windows are dragged and resized by decorations provided by the + * system window manager (a title bar, borders, etc), but for some apps, it + * makes sense to drag them from somewhere else inside the window itself; for + * example, one might have a borderless window that wants to be draggable from + * any part, or simulate its own title bar, etc. + * + * This function lets the app provide a callback that designates pieces of a + * given window as special. This callback is run during event processing if we + * need to tell the OS to treat a region of the window specially; the use of + * this callback is known as "hit testing." + * + * Mouse input may not be delivered to your application if it is within a + * special area; the OS will often apply that input to moving the window or + * resizing the window and not deliver it to the application. + * + * Specifying NULL for a callback disables hit-testing. Hit-testing is + * disabled by default. + * + * Platforms that don't support this functionality will return false + * unconditionally, even if you're attempting to disable hit-testing. + * + * Your callback may fire at any time, and its firing does not indicate any + * specific behavior (for example, on Windows, this certainly might fire when + * the OS is deciding whether to drag your window, but it fires for lots of + * other reasons, too, some unrelated to anything you probably care about _and + * when the mouse isn't actually at the location it is testing_). Since this + * can fire at any time, you should try to keep your callback efficient, + * devoid of allocations, etc. + * + * \param window the window to set hit-testing on. + * \param callback the function to call when doing a hit-test. + * \param callback_data an app-defined void pointer passed to **callback**. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowHitTest(SDL_Window *window, SDL_HitTest callback, void *callback_data); + +/** + * Set the shape of a transparent window. + * + * This sets the alpha channel of a transparent window and any fully + * transparent areas are also transparent to mouse clicks. If you are using + * something besides the SDL render API, then you are responsible for drawing + * the alpha channel of the window to match the shape alpha channel to get + * consistent cross-platform results. + * + * The shape is copied inside this function, so you can free it afterwards. If + * your shape surface changes, you should call SDL_SetWindowShape() again to + * update the window. This is an expensive operation, so should be done + * sparingly. + * + * The window must have been created with the SDL_WINDOW_TRANSPARENT flag. + * + * \param window the window. + * \param shape the surface representing the shape of the window, or NULL to + * remove any current shape. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowShape(SDL_Window *window, SDL_Surface *shape); + +/** + * Request a window to demand attention from the user. + * + * \param window the window to be flashed. + * \param operation the operation to perform. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_FlashWindow(SDL_Window *window, SDL_FlashOperation operation); + +/** + * Sets the state of the progress bar for the given window’s taskbar icon. + * + * \param window the window whose progress state is to be modified. + * \param state the progress state. `SDL_PROGRESS_STATE_NONE` stops displaying + * the progress bar. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowProgressState(SDL_Window *window, SDL_ProgressState state); + +/** + * Get the state of the progress bar for the given window’s taskbar icon. + * + * \param window the window to get the current progress state from. + * \returns the progress state, or `SDL_PROGRESS_STATE_INVALID` on failure; + * call SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC SDL_ProgressState SDLCALL SDL_GetWindowProgressState(SDL_Window *window); + +/** + * Sets the value of the progress bar for the given window’s taskbar icon. + * + * \param window the window whose progress value is to be modified. + * \param value the progress value in the range of [0.0f - 1.0f]. If the value + * is outside the valid range, it gets clamped. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowProgressValue(SDL_Window *window, float value); + +/** + * Get the value of the progress bar for the given window’s taskbar icon. + * + * \param window the window to get the current progress value from. + * \returns the progress value in the range of [0.0f - 1.0f], or -1.0f on + * failure; call SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC float SDLCALL SDL_GetWindowProgressValue(SDL_Window *window); + +/** + * Destroy a window. + * + * Any child windows owned by the window will be recursively destroyed as + * well. + * + * Note that on some platforms, the visible window may not actually be removed + * from the screen until the SDL event loop is pumped again, even though the + * SDL_Window is no longer valid after this call. + * + * \param window the window to destroy. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreatePopupWindow + * \sa SDL_CreateWindow + * \sa SDL_CreateWindowWithProperties + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window *window); + + +/** + * Check whether the screensaver is currently enabled. + * + * The screensaver is disabled by default. + * + * The default can also be changed using `SDL_HINT_VIDEO_ALLOW_SCREENSAVER`. + * + * \returns true if the screensaver is enabled, false if it is disabled. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DisableScreenSaver + * \sa SDL_EnableScreenSaver + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ScreenSaverEnabled(void); + +/** + * Allow the screen to be blanked by a screen saver. + * + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DisableScreenSaver + * \sa SDL_ScreenSaverEnabled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_EnableScreenSaver(void); + +/** + * Prevent the screen from being blanked by a screen saver. + * + * If you disable the screensaver, it is automatically re-enabled when SDL + * quits. + * + * The screensaver is disabled by default, but this may by changed by + * SDL_HINT_VIDEO_ALLOW_SCREENSAVER. + * + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_EnableScreenSaver + * \sa SDL_ScreenSaverEnabled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_DisableScreenSaver(void); + + +/** + * \name OpenGL support functions + */ +/* @{ */ + +/** + * Dynamically load an OpenGL library. + * + * This should be done after initializing the video driver, but before + * creating any OpenGL windows. If no OpenGL library is loaded, the default + * library will be loaded upon creation of the first OpenGL window. + * + * If you do this, you need to retrieve all of the GL functions used in your + * program from the dynamic library using SDL_GL_GetProcAddress(). + * + * \param path the platform dependent OpenGL library name, or NULL to open the + * default OpenGL library. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GL_GetProcAddress + * \sa SDL_GL_UnloadLibrary + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GL_LoadLibrary(const char *path); + +/** + * Get an OpenGL function by name. + * + * If the GL library is loaded at runtime with SDL_GL_LoadLibrary(), then all + * GL functions must be retrieved this way. Usually this is used to retrieve + * function pointers to OpenGL extensions. + * + * There are some quirks to looking up OpenGL functions that require some + * extra care from the application. If you code carefully, you can handle + * these quirks without any platform-specific code, though: + * + * - On Windows, function pointers are specific to the current GL context; + * this means you need to have created a GL context and made it current + * before calling SDL_GL_GetProcAddress(). If you recreate your context or + * create a second context, you should assume that any existing function + * pointers aren't valid to use with it. This is (currently) a + * Windows-specific limitation, and in practice lots of drivers don't suffer + * this limitation, but it is still the way the wgl API is documented to + * work and you should expect crashes if you don't respect it. Store a copy + * of the function pointers that comes and goes with context lifespan. + * - On X11, function pointers returned by this function are valid for any + * context, and can even be looked up before a context is created at all. + * This means that, for at least some common OpenGL implementations, if you + * look up a function that doesn't exist, you'll get a non-NULL result that + * is _NOT_ safe to call. You must always make sure the function is actually + * available for a given GL context before calling it, by checking for the + * existence of the appropriate extension with SDL_GL_ExtensionSupported(), + * or verifying that the version of OpenGL you're using offers the function + * as core functionality. + * - Some OpenGL drivers, on all platforms, *will* return NULL if a function + * isn't supported, but you can't count on this behavior. Check for + * extensions you use, and if you get a NULL anyway, act as if that + * extension wasn't available. This is probably a bug in the driver, but you + * can code defensively for this scenario anyhow. + * - Just because you're on Linux/Unix, don't assume you'll be using X11. + * Next-gen display servers are waiting to replace it, and may or may not + * make the same promises about function pointers. + * - OpenGL function pointers must be declared `APIENTRY` as in the example + * code. This will ensure the proper calling convention is followed on + * platforms where this matters (Win32) thereby avoiding stack corruption. + * + * \param proc the name of an OpenGL function. + * \returns a pointer to the named OpenGL function. The returned pointer + * should be cast to the appropriate function signature. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GL_ExtensionSupported + * \sa SDL_GL_LoadLibrary + * \sa SDL_GL_UnloadLibrary + */ +extern SDL_DECLSPEC SDL_FunctionPointer SDLCALL SDL_GL_GetProcAddress(const char *proc); + +/** + * Get an EGL library function by name. + * + * If an EGL library is loaded, this function allows applications to get entry + * points for EGL functions. This is useful to provide to an EGL API and + * extension loader. + * + * \param proc the name of an EGL function. + * \returns a pointer to the named EGL function. The returned pointer should + * be cast to the appropriate function signature. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_EGL_GetCurrentDisplay + */ +extern SDL_DECLSPEC SDL_FunctionPointer SDLCALL SDL_EGL_GetProcAddress(const char *proc); + +/** + * Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary(). + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GL_LoadLibrary + */ +extern SDL_DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void); + +/** + * Check if an OpenGL extension is supported for the current context. + * + * This function operates on the current GL context; you must have created a + * context and it must be current before calling this function. Do not assume + * that all contexts you create will have the same set of extensions + * available, or that recreating an existing context will offer the same + * extensions again. + * + * While it's probably not a massive overhead, this function is not an O(1) + * operation. Check the extensions you care about after creating the GL + * context and save that information somewhere instead of calling the function + * every time you need to know. + * + * \param extension the name of the extension to check. + * \returns true if the extension is supported, false otherwise. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GL_ExtensionSupported(const char *extension); + +/** + * Reset all previously set OpenGL context attributes to their default values. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GL_GetAttribute + * \sa SDL_GL_SetAttribute + */ +extern SDL_DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void); + +/** + * Set an OpenGL window attribute before window creation. + * + * This function sets the OpenGL attribute `attr` to `value`. The requested + * attributes should be set before creating an OpenGL window. You should use + * SDL_GL_GetAttribute() to check the values after creating the OpenGL + * context, since the values obtained can differ from the requested ones. + * + * \param attr an enum value specifying the OpenGL attribute to set. + * \param value the desired value for the attribute. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GL_CreateContext + * \sa SDL_GL_GetAttribute + * \sa SDL_GL_ResetAttributes + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GL_SetAttribute(SDL_GLAttr attr, int value); + +/** + * Get the actual value for an attribute from the current context. + * + * \param attr an SDL_GLAttr enum value specifying the OpenGL attribute to + * get. + * \param value a pointer filled in with the current value of `attr`. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GL_ResetAttributes + * \sa SDL_GL_SetAttribute + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GL_GetAttribute(SDL_GLAttr attr, int *value); + +/** + * Create an OpenGL context for an OpenGL window, and make it current. + * + * The OpenGL context will be created with the current states set through + * SDL_GL_SetAttribute(). + * + * The SDL_Window specified must have been created with the SDL_WINDOW_OPENGL + * flag, or context creation will fail. + * + * Windows users new to OpenGL should note that, for historical reasons, GL + * functions added after OpenGL version 1.1 are not available by default. + * Those functions must be loaded at run-time, either with an OpenGL + * extension-handling library or with SDL_GL_GetProcAddress() and its related + * functions. + * + * SDL_GLContext is opaque to the application. + * + * \param window the window to associate with the context. + * \returns the OpenGL context associated with `window` or NULL on failure; + * call SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GL_DestroyContext + * \sa SDL_GL_MakeCurrent + */ +extern SDL_DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *window); + +/** + * Set up an OpenGL context for rendering into an OpenGL window. + * + * The context must have been created with a compatible window. + * + * \param window the window to associate with the context. + * \param context the OpenGL context to associate with the window. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GL_CreateContext + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GL_MakeCurrent(SDL_Window *window, SDL_GLContext context); + +/** + * Get the currently active OpenGL window. + * + * \returns the currently active OpenGL window on success or NULL on failure; + * call SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GL_GetCurrentWindow(void); + +/** + * Get the currently active OpenGL context. + * + * \returns the currently active OpenGL context or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GL_MakeCurrent + */ +extern SDL_DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void); + +/** + * Get the currently active EGL display. + * + * \returns the currently active EGL display or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_EGLDisplay SDLCALL SDL_EGL_GetCurrentDisplay(void); + +/** + * Get the currently active EGL config. + * + * \returns the currently active EGL config or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_EGLConfig SDLCALL SDL_EGL_GetCurrentConfig(void); + +/** + * Get the EGL surface associated with the window. + * + * \param window the window to query. + * \returns the EGLSurface pointer associated with the window, or NULL on + * failure. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_EGLSurface SDLCALL SDL_EGL_GetWindowSurface(SDL_Window *window); + +/** + * Sets the callbacks for defining custom EGLAttrib arrays for EGL + * initialization. + * + * Callbacks that aren't needed can be set to NULL. + * + * NOTE: These callback pointers will be reset after SDL_GL_ResetAttributes. + * + * \param platformAttribCallback callback for attributes to pass to + * eglGetPlatformDisplay. May be NULL. + * \param surfaceAttribCallback callback for attributes to pass to + * eglCreateSurface. May be NULL. + * \param contextAttribCallback callback for attributes to pass to + * eglCreateContext. May be NULL. + * \param userdata a pointer that is passed to the callbacks. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_EGL_SetAttributeCallbacks(SDL_EGLAttribArrayCallback platformAttribCallback, + SDL_EGLIntArrayCallback surfaceAttribCallback, + SDL_EGLIntArrayCallback contextAttribCallback, void *userdata); + +/** + * Set the swap interval for the current OpenGL context. + * + * Some systems allow specifying -1 for the interval, to enable adaptive + * vsync. Adaptive vsync works the same as vsync, but if you've already missed + * the vertical retrace for a given frame, it swaps buffers immediately, which + * might be less jarring for the user during occasional framerate drops. If an + * application requests adaptive vsync and the system does not support it, + * this function will fail and return false. In such a case, you should + * probably retry the call with 1 for the interval. + * + * Adaptive vsync is implemented for some glX drivers with + * GLX_EXT_swap_control_tear, and for some Windows drivers with + * WGL_EXT_swap_control_tear. + * + * Read more on the Khronos wiki: + * https://www.khronos.org/opengl/wiki/Swap_Interval#Adaptive_Vsync + * + * \param interval 0 for immediate updates, 1 for updates synchronized with + * the vertical retrace, -1 for adaptive vsync. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GL_GetSwapInterval + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GL_SetSwapInterval(int interval); + +/** + * Get the swap interval for the current OpenGL context. + * + * If the system can't determine the swap interval, or there isn't a valid + * current context, this function will set *interval to 0 as a safe default. + * + * \param interval output interval value. 0 if there is no vertical retrace + * synchronization, 1 if the buffer swap is synchronized with + * the vertical retrace, and -1 if late swaps happen + * immediately instead of waiting for the next retrace. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GL_SetSwapInterval + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GL_GetSwapInterval(int *interval); + +/** + * Update a window with OpenGL rendering. + * + * This is used with double-buffered OpenGL contexts, which are the default. + * + * On macOS, make sure you bind 0 to the draw framebuffer before swapping the + * window, otherwise nothing will happen. If you aren't using + * glBindFramebuffer(), this is the default and you won't have to do anything + * extra. + * + * \param window the window to change. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GL_SwapWindow(SDL_Window *window); + +/** + * Delete an OpenGL context. + * + * \param context the OpenGL context to be deleted. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GL_CreateContext + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GL_DestroyContext(SDL_GLContext context); + +/* @} *//* OpenGL support functions */ + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_video_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_vulkan.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_vulkan.h new file mode 100644 index 0000000..e91e148 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Headers/SDL_vulkan.h @@ -0,0 +1,287 @@ +/* + Simple DirectMedia Layer + Copyright (C) 2017, Mark Callow + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryVulkan + * + * Functions for creating Vulkan surfaces on SDL windows. + * + * For the most part, Vulkan operates independent of SDL, but it benefits from + * a little support during setup. + * + * Use SDL_Vulkan_GetInstanceExtensions() to get platform-specific bits for + * creating a VkInstance, then SDL_Vulkan_GetVkGetInstanceProcAddr() to get + * the appropriate function for querying Vulkan entry points. Then + * SDL_Vulkan_CreateSurface() will get you the final pieces you need to + * prepare for rendering into an SDL_Window with Vulkan. + * + * Unlike OpenGL, most of the details of "context" creation and window buffer + * swapping are handled by the Vulkan API directly, so SDL doesn't provide + * Vulkan equivalents of SDL_GL_SwapWindow(), etc; they aren't necessary. + */ + +#ifndef SDL_vulkan_h_ +#define SDL_vulkan_h_ + +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Avoid including vulkan_core.h, don't define VkInstance if it's already included */ +#ifdef VULKAN_CORE_H_ +#define NO_SDL_VULKAN_TYPEDEFS +#endif +#ifndef NO_SDL_VULKAN_TYPEDEFS +#define VK_DEFINE_HANDLE(object) typedef struct object##_T* object; + +#if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__)) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__) || (defined(__riscv) && __riscv_xlen == 64) +#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object; +#else +#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object; +#endif + +VK_DEFINE_HANDLE(VkInstance) +VK_DEFINE_HANDLE(VkPhysicalDevice) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSurfaceKHR) +struct VkAllocationCallbacks; + +/* Make sure to undef to avoid issues in case of later vulkan include */ +#undef VK_DEFINE_HANDLE +#undef VK_DEFINE_NON_DISPATCHABLE_HANDLE + +#endif /* !NO_SDL_VULKAN_TYPEDEFS */ + +/** + * \name Vulkan support functions + */ +/* @{ */ + +/** + * Dynamically load the Vulkan loader library. + * + * This should be called after initializing the video driver, but before + * creating any Vulkan windows. If no Vulkan loader library is loaded, the + * default library will be loaded upon creation of the first Vulkan window. + * + * SDL keeps a counter of how many times this function has been successfully + * called, so it is safe to call this function multiple times, so long as it + * is eventually paired with an equivalent number of calls to + * SDL_Vulkan_UnloadLibrary. The `path` argument is ignored unless there is no + * library currently loaded, and and the library isn't actually unloaded until + * there have been an equivalent number of calls to SDL_Vulkan_UnloadLibrary. + * + * It is fairly common for Vulkan applications to link with libvulkan instead + * of explicitly loading it at run time. This will work with SDL provided the + * application links to a dynamic library and both it and SDL use the same + * search path. + * + * If you specify a non-NULL `path`, an application should retrieve all of the + * Vulkan functions it uses from the dynamic library using + * SDL_Vulkan_GetVkGetInstanceProcAddr unless you can guarantee `path` points + * to the same vulkan loader library the application linked to. + * + * On Apple devices, if `path` is NULL, SDL will attempt to find the + * `vkGetInstanceProcAddr` address within all the Mach-O images of the current + * process. This is because it is fairly common for Vulkan applications to + * link with libvulkan (and historically MoltenVK was provided as a static + * library). If it is not found, on macOS, SDL will attempt to load + * `vulkan.framework/vulkan`, `libvulkan.1.dylib`, + * `MoltenVK.framework/MoltenVK`, and `libMoltenVK.dylib`, in that order. On + * iOS, SDL will attempt to load `libMoltenVK.dylib`. Applications using a + * dynamic framework or .dylib must ensure it is included in its application + * bundle. + * + * On non-Apple devices, application linking with a static libvulkan is not + * supported. Either do not link to the Vulkan loader or link to a dynamic + * library version. + * + * \param path the platform dependent Vulkan loader library name or NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Vulkan_GetVkGetInstanceProcAddr + * \sa SDL_Vulkan_UnloadLibrary + */ +extern SDL_DECLSPEC bool SDLCALL SDL_Vulkan_LoadLibrary(const char *path); + +/** + * Get the address of the `vkGetInstanceProcAddr` function. + * + * This should be called after either calling SDL_Vulkan_LoadLibrary() or + * creating an SDL_Window with the `SDL_WINDOW_VULKAN` flag. + * + * The actual type of the returned function pointer is + * PFN_vkGetInstanceProcAddr, but that isn't available because the Vulkan + * headers are not included here. You should cast the return value of this + * function to that type, e.g. + * + * `vkGetInstanceProcAddr = + * (PFN_vkGetInstanceProcAddr)SDL_Vulkan_GetVkGetInstanceProcAddr();` + * + * \returns the function pointer for `vkGetInstanceProcAddr` or NULL on + * failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_FunctionPointer SDLCALL SDL_Vulkan_GetVkGetInstanceProcAddr(void); + +/** + * Unload the Vulkan library previously loaded by SDL_Vulkan_LoadLibrary(). + * + * SDL keeps a counter of how many times this function has been called, so it + * is safe to call this function multiple times, so long as it is paired with + * an equivalent number of calls to SDL_Vulkan_LoadLibrary. The library isn't + * actually unloaded until there have been an equivalent number of calls to + * SDL_Vulkan_UnloadLibrary. + * + * Once the library has actually been unloaded, if any Vulkan instances + * remain, they will likely crash the program. Clean up any existing Vulkan + * resources, and destroy appropriate windows, renderers and GPU devices + * before calling this function. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Vulkan_LoadLibrary + */ +extern SDL_DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void); + +/** + * Get the Vulkan instance extensions needed for vkCreateInstance. + * + * This should be called after either calling SDL_Vulkan_LoadLibrary() or + * creating an SDL_Window with the `SDL_WINDOW_VULKAN` flag. + * + * On return, the variable pointed to by `count` will be set to the number of + * elements returned, suitable for using with + * VkInstanceCreateInfo::enabledExtensionCount, and the returned array can be + * used with VkInstanceCreateInfo::ppEnabledExtensionNames, for calling + * Vulkan's vkCreateInstance API. + * + * You should not free the returned array; it is owned by SDL. + * + * \param count a pointer filled in with the number of extensions returned. + * \returns an array of extension name strings on success, NULL on failure; + * call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Vulkan_CreateSurface + */ +extern SDL_DECLSPEC char const * const * SDLCALL SDL_Vulkan_GetInstanceExtensions(Uint32 *count); + +/** + * Create a Vulkan rendering surface for a window. + * + * The `window` must have been created with the `SDL_WINDOW_VULKAN` flag and + * `instance` must have been created with extensions returned by + * SDL_Vulkan_GetInstanceExtensions() enabled. + * + * If `allocator` is NULL, Vulkan will use the system default allocator. This + * argument is passed directly to Vulkan and isn't used by SDL itself. + * + * \param window the window to which to attach the Vulkan surface. + * \param instance the Vulkan instance handle. + * \param allocator a VkAllocationCallbacks struct, which lets the app set the + * allocator that creates the surface. Can be NULL. + * \param surface a pointer to a VkSurfaceKHR handle to output the newly + * created surface. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Vulkan_GetInstanceExtensions + * \sa SDL_Vulkan_DestroySurface + */ +extern SDL_DECLSPEC bool SDLCALL SDL_Vulkan_CreateSurface(SDL_Window *window, + VkInstance instance, + const struct VkAllocationCallbacks *allocator, + VkSurfaceKHR *surface); + +/** + * Destroy the Vulkan rendering surface of a window. + * + * This should be called before SDL_DestroyWindow, if SDL_Vulkan_CreateSurface + * was called after SDL_CreateWindow. + * + * The `instance` must have been created with extensions returned by + * SDL_Vulkan_GetInstanceExtensions() enabled and `surface` must have been + * created successfully by an SDL_Vulkan_CreateSurface() call. + * + * If `allocator` is NULL, Vulkan will use the system default allocator. This + * argument is passed directly to Vulkan and isn't used by SDL itself. + * + * \param instance the Vulkan instance handle. + * \param surface vkSurfaceKHR handle to destroy. + * \param allocator a VkAllocationCallbacks struct, which lets the app set the + * allocator that destroys the surface. Can be NULL. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Vulkan_GetInstanceExtensions + * \sa SDL_Vulkan_CreateSurface + */ +extern SDL_DECLSPEC void SDLCALL SDL_Vulkan_DestroySurface(VkInstance instance, + VkSurfaceKHR surface, + const struct VkAllocationCallbacks *allocator); + +/** + * Query support for presentation via a given physical device and queue + * family. + * + * The `instance` must have been created with extensions returned by + * SDL_Vulkan_GetInstanceExtensions() enabled. + * + * \param instance the Vulkan instance handle. + * \param physicalDevice a valid Vulkan physical device handle. + * \param queueFamilyIndex a valid queue family index for the given physical + * device. + * \returns true if supported, false if unsupported or an error occurred. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Vulkan_GetInstanceExtensions + */ +extern SDL_DECLSPEC bool SDLCALL SDL_Vulkan_GetPresentationSupport(VkInstance instance, + VkPhysicalDevice physicalDevice, + Uint32 queueFamilyIndex); + +/* @} *//* Vulkan support functions */ + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_vulkan_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Resources/Info.plist b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Resources/Info.plist new file mode 100644 index 0000000..3352ce3 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Resources/Info.plist @@ -0,0 +1,28 @@ + + + + + CFBundleDevelopmentRegion + English + CFBundleExecutable + SDL3 + CFBundleIconFile + + CFBundleIdentifier + org.libsdl.SDL3 + CFBundleInfoDictionaryVersion + 6.0 + CFBundleName + + CFBundlePackageType + FMWK + CFBundleSignature + ???? + CFBundleVersion + + CFBundleShortVersionString + + CSResourcesFileMapped + + + diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Resources/LICENSE.txt b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Resources/LICENSE.txt new file mode 100644 index 0000000..23abb73 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Resources/LICENSE.txt @@ -0,0 +1,18 @@ +Copyright (C) 1997-2025 Sam Lantinga + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. + diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Resources/README.md b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Resources/README.md new file mode 100644 index 0000000..68b0923 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Resources/README.md @@ -0,0 +1,17 @@ + +Simple DirectMedia Layer (SDL for short) is a cross-platform library +designed to make it easy to write multi-media software, such as games +and emulators. + +You can find the latest release and additional information at: +https://www.libsdl.org/ + +Installation instructions and a quick introduction is available in +[INSTALL.md](INSTALL.md) + +This library is distributed under the terms of the zlib license, +available in [LICENSE.txt](LICENSE.txt). + +Enjoy! + +Sam Lantinga (slouken@libsdl.org) diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/SDL3.tbd b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/SDL3.tbd new file mode 100644 index 0000000..c4be1ec --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/SDL3.tbd @@ -0,0 +1,1314 @@ +{ + "main_library": { + "compatibility_versions": [ + { + "version": "201" + } + ], + "current_versions": [ + { + "version": "201" + } + ], + "exported_symbols": [ + { + "text": { + "global": [ + "_SDL_AcquireCameraFrame", + "_SDL_AcquireGPUCommandBuffer", + "_SDL_AcquireGPUSwapchainTexture", + "_SDL_AddAtomicInt", + "_SDL_AddAtomicU32", + "_SDL_AddEventWatch", + "_SDL_AddGamepadMapping", + "_SDL_AddGamepadMappingsFromFile", + "_SDL_AddGamepadMappingsFromIO", + "_SDL_AddHintCallback", + "_SDL_AddSurfaceAlternateImage", + "_SDL_AddTimer", + "_SDL_AddTimerNS", + "_SDL_AddVulkanRenderSemaphores", + "_SDL_AsyncIOFromFile", + "_SDL_AttachVirtualJoystick", + "_SDL_AudioDevicePaused", + "_SDL_AudioStreamDevicePaused", + "_SDL_BeginGPUComputePass", + "_SDL_BeginGPUCopyPass", + "_SDL_BeginGPURenderPass", + "_SDL_BindAudioStream", + "_SDL_BindAudioStreams", + "_SDL_BindGPUComputePipeline", + "_SDL_BindGPUComputeSamplers", + "_SDL_BindGPUComputeStorageBuffers", + "_SDL_BindGPUComputeStorageTextures", + "_SDL_BindGPUFragmentSamplers", + "_SDL_BindGPUFragmentStorageBuffers", + "_SDL_BindGPUFragmentStorageTextures", + "_SDL_BindGPUGraphicsPipeline", + "_SDL_BindGPUIndexBuffer", + "_SDL_BindGPUVertexBuffers", + "_SDL_BindGPUVertexSamplers", + "_SDL_BindGPUVertexStorageBuffers", + "_SDL_BindGPUVertexStorageTextures", + "_SDL_BlitGPUTexture", + "_SDL_BlitSurface", + "_SDL_BlitSurface9Grid", + "_SDL_BlitSurfaceScaled", + "_SDL_BlitSurfaceTiled", + "_SDL_BlitSurfaceTiledWithScale", + "_SDL_BlitSurfaceUnchecked", + "_SDL_BlitSurfaceUncheckedScaled", + "_SDL_BroadcastCondition", + "_SDL_CalculateGPUTextureFormatSize", + "_SDL_CancelGPUCommandBuffer", + "_SDL_CaptureMouse", + "_SDL_ClaimWindowForGPUDevice", + "_SDL_CleanupTLS", + "_SDL_ClearAudioStream", + "_SDL_ClearClipboardData", + "_SDL_ClearComposition", + "_SDL_ClearError", + "_SDL_ClearProperty", + "_SDL_ClearSurface", + "_SDL_ClickTrayEntry", + "_SDL_CloseAsyncIO", + "_SDL_CloseAudioDevice", + "_SDL_CloseCamera", + "_SDL_CloseGamepad", + "_SDL_CloseHaptic", + "_SDL_CloseIO", + "_SDL_CloseJoystick", + "_SDL_CloseSensor", + "_SDL_CloseStorage", + "_SDL_CompareAndSwapAtomicInt", + "_SDL_CompareAndSwapAtomicPointer", + "_SDL_CompareAndSwapAtomicU32", + "_SDL_ComposeCustomBlendMode", + "_SDL_ConvertAudioSamples", + "_SDL_ConvertEventToRenderCoordinates", + "_SDL_ConvertPixels", + "_SDL_ConvertPixelsAndColorspace", + "_SDL_ConvertSurface", + "_SDL_ConvertSurfaceAndColorspace", + "_SDL_CopyFile", + "_SDL_CopyGPUBufferToBuffer", + "_SDL_CopyGPUTextureToTexture", + "_SDL_CopyProperties", + "_SDL_CopyStorageFile", + "_SDL_CreateAnimatedCursor", + "_SDL_CreateAsyncIOQueue", + "_SDL_CreateAudioStream", + "_SDL_CreateColorCursor", + "_SDL_CreateCondition", + "_SDL_CreateCursor", + "_SDL_CreateDirectory", + "_SDL_CreateEnvironment", + "_SDL_CreateGPUBuffer", + "_SDL_CreateGPUComputePipeline", + "_SDL_CreateGPUDevice", + "_SDL_CreateGPUDeviceWithProperties", + "_SDL_CreateGPUGraphicsPipeline", + "_SDL_CreateGPURenderState", + "_SDL_CreateGPURenderer", + "_SDL_CreateGPUSampler", + "_SDL_CreateGPUShader", + "_SDL_CreateGPUTexture", + "_SDL_CreateGPUTransferBuffer", + "_SDL_CreateHapticEffect", + "_SDL_CreateMutex", + "_SDL_CreatePalette", + "_SDL_CreatePopupWindow", + "_SDL_CreateProcess", + "_SDL_CreateProcessWithProperties", + "_SDL_CreateProperties", + "_SDL_CreateRWLock", + "_SDL_CreateRenderer", + "_SDL_CreateRendererWithProperties", + "_SDL_CreateSemaphore", + "_SDL_CreateSoftwareRenderer", + "_SDL_CreateStorageDirectory", + "_SDL_CreateSurface", + "_SDL_CreateSurfaceFrom", + "_SDL_CreateSurfacePalette", + "_SDL_CreateSystemCursor", + "_SDL_CreateTexture", + "_SDL_CreateTextureFromSurface", + "_SDL_CreateTextureWithProperties", + "_SDL_CreateThreadRuntime", + "_SDL_CreateThreadWithPropertiesRuntime", + "_SDL_CreateTray", + "_SDL_CreateTrayMenu", + "_SDL_CreateTraySubmenu", + "_SDL_CreateWindow", + "_SDL_CreateWindowAndRenderer", + "_SDL_CreateWindowWithProperties", + "_SDL_CursorVisible", + "_SDL_DateTimeToTime", + "_SDL_Delay", + "_SDL_DelayNS", + "_SDL_DelayPrecise", + "_SDL_DestroyAsyncIOQueue", + "_SDL_DestroyAudioStream", + "_SDL_DestroyCondition", + "_SDL_DestroyCursor", + "_SDL_DestroyEnvironment", + "_SDL_DestroyGPUDevice", + "_SDL_DestroyGPURenderState", + "_SDL_DestroyHapticEffect", + "_SDL_DestroyMutex", + "_SDL_DestroyPalette", + "_SDL_DestroyProcess", + "_SDL_DestroyProperties", + "_SDL_DestroyRWLock", + "_SDL_DestroyRenderer", + "_SDL_DestroySemaphore", + "_SDL_DestroySurface", + "_SDL_DestroyTexture", + "_SDL_DestroyTray", + "_SDL_DestroyWindow", + "_SDL_DestroyWindowSurface", + "_SDL_DetachThread", + "_SDL_DetachVirtualJoystick", + "_SDL_DisableScreenSaver", + "_SDL_DispatchGPUCompute", + "_SDL_DispatchGPUComputeIndirect", + "_SDL_DownloadFromGPUBuffer", + "_SDL_DownloadFromGPUTexture", + "_SDL_DrawGPUIndexedPrimitives", + "_SDL_DrawGPUIndexedPrimitivesIndirect", + "_SDL_DrawGPUPrimitives", + "_SDL_DrawGPUPrimitivesIndirect", + "_SDL_DuplicateSurface", + "_SDL_EGL_GetCurrentConfig", + "_SDL_EGL_GetCurrentDisplay", + "_SDL_EGL_GetProcAddress", + "_SDL_EGL_GetWindowSurface", + "_SDL_EGL_SetAttributeCallbacks", + "_SDL_EnableScreenSaver", + "_SDL_EndGPUComputePass", + "_SDL_EndGPUCopyPass", + "_SDL_EndGPURenderPass", + "_SDL_EnterAppMainCallbacks", + "_SDL_EnumerateDirectory", + "_SDL_EnumerateProperties", + "_SDL_EnumerateStorageDirectory", + "_SDL_EventEnabled", + "_SDL_FillSurfaceRect", + "_SDL_FillSurfaceRects", + "_SDL_FilterEvents", + "_SDL_FlashWindow", + "_SDL_FlipSurface", + "_SDL_FlushAudioStream", + "_SDL_FlushEvent", + "_SDL_FlushEvents", + "_SDL_FlushIO", + "_SDL_FlushRenderer", + "_SDL_GDKResumeGPU", + "_SDL_GDKSuspendComplete", + "_SDL_GDKSuspendGPU", + "_SDL_GL_CreateContext", + "_SDL_GL_DestroyContext", + "_SDL_GL_ExtensionSupported", + "_SDL_GL_GetAttribute", + "_SDL_GL_GetCurrentContext", + "_SDL_GL_GetCurrentWindow", + "_SDL_GL_GetProcAddress", + "_SDL_GL_GetSwapInterval", + "_SDL_GL_LoadLibrary", + "_SDL_GL_MakeCurrent", + "_SDL_GL_ResetAttributes", + "_SDL_GL_SetAttribute", + "_SDL_GL_SetSwapInterval", + "_SDL_GL_SwapWindow", + "_SDL_GL_UnloadLibrary", + "_SDL_GPUSupportsProperties", + "_SDL_GPUSupportsShaderFormats", + "_SDL_GPUTextureFormatTexelBlockSize", + "_SDL_GPUTextureSupportsFormat", + "_SDL_GPUTextureSupportsSampleCount", + "_SDL_GUIDToString", + "_SDL_GamepadConnected", + "_SDL_GamepadEventsEnabled", + "_SDL_GamepadHasAxis", + "_SDL_GamepadHasButton", + "_SDL_GamepadHasSensor", + "_SDL_GamepadSensorEnabled", + "_SDL_GenerateMipmapsForGPUTexture", + "_SDL_GetAndroidActivity", + "_SDL_GetAndroidCachePath", + "_SDL_GetAndroidExternalStoragePath", + "_SDL_GetAndroidExternalStorageState", + "_SDL_GetAndroidInternalStoragePath", + "_SDL_GetAndroidJNIEnv", + "_SDL_GetAndroidSDKVersion", + "_SDL_GetAppMetadataProperty", + "_SDL_GetAssertionHandler", + "_SDL_GetAssertionReport", + "_SDL_GetAsyncIOResult", + "_SDL_GetAsyncIOSize", + "_SDL_GetAtomicInt", + "_SDL_GetAtomicPointer", + "_SDL_GetAtomicU32", + "_SDL_GetAudioDeviceChannelMap", + "_SDL_GetAudioDeviceFormat", + "_SDL_GetAudioDeviceGain", + "_SDL_GetAudioDeviceName", + "_SDL_GetAudioDriver", + "_SDL_GetAudioFormatName", + "_SDL_GetAudioPlaybackDevices", + "_SDL_GetAudioRecordingDevices", + "_SDL_GetAudioStreamAvailable", + "_SDL_GetAudioStreamData", + "_SDL_GetAudioStreamDevice", + "_SDL_GetAudioStreamFormat", + "_SDL_GetAudioStreamFrequencyRatio", + "_SDL_GetAudioStreamGain", + "_SDL_GetAudioStreamInputChannelMap", + "_SDL_GetAudioStreamOutputChannelMap", + "_SDL_GetAudioStreamProperties", + "_SDL_GetAudioStreamQueued", + "_SDL_GetBasePath", + "_SDL_GetBooleanProperty", + "_SDL_GetCPUCacheLineSize", + "_SDL_GetCameraDriver", + "_SDL_GetCameraFormat", + "_SDL_GetCameraID", + "_SDL_GetCameraName", + "_SDL_GetCameraPermissionState", + "_SDL_GetCameraPosition", + "_SDL_GetCameraProperties", + "_SDL_GetCameraSupportedFormats", + "_SDL_GetCameras", + "_SDL_GetClipboardData", + "_SDL_GetClipboardMimeTypes", + "_SDL_GetClipboardText", + "_SDL_GetClosestFullscreenDisplayMode", + "_SDL_GetCurrentAudioDriver", + "_SDL_GetCurrentCameraDriver", + "_SDL_GetCurrentDirectory", + "_SDL_GetCurrentDisplayMode", + "_SDL_GetCurrentDisplayOrientation", + "_SDL_GetCurrentRenderOutputSize", + "_SDL_GetCurrentThreadID", + "_SDL_GetCurrentTime", + "_SDL_GetCurrentVideoDriver", + "_SDL_GetCursor", + "_SDL_GetDXGIOutputInfo", + "_SDL_GetDateTimeLocalePreferences", + "_SDL_GetDayOfWeek", + "_SDL_GetDayOfYear", + "_SDL_GetDaysInMonth", + "_SDL_GetDefaultAssertionHandler", + "_SDL_GetDefaultCursor", + "_SDL_GetDefaultLogOutputFunction", + "_SDL_GetDefaultTextureScaleMode", + "_SDL_GetDesktopDisplayMode", + "_SDL_GetDirect3D9AdapterIndex", + "_SDL_GetDisplayBounds", + "_SDL_GetDisplayContentScale", + "_SDL_GetDisplayForPoint", + "_SDL_GetDisplayForRect", + "_SDL_GetDisplayForWindow", + "_SDL_GetDisplayName", + "_SDL_GetDisplayProperties", + "_SDL_GetDisplayUsableBounds", + "_SDL_GetDisplays", + "_SDL_GetEnvironment", + "_SDL_GetEnvironmentVariable", + "_SDL_GetEnvironmentVariables", + "_SDL_GetError", + "_SDL_GetEventDescription", + "_SDL_GetEventFilter", + "_SDL_GetFloatProperty", + "_SDL_GetFullscreenDisplayModes", + "_SDL_GetGDKDefaultUser", + "_SDL_GetGDKTaskQueue", + "_SDL_GetGPUDeviceDriver", + "_SDL_GetGPUDeviceProperties", + "_SDL_GetGPUDriver", + "_SDL_GetGPURendererDevice", + "_SDL_GetGPUShaderFormats", + "_SDL_GetGPUSwapchainTextureFormat", + "_SDL_GetGPUTextureFormatFromPixelFormat", + "_SDL_GetGamepadAppleSFSymbolsNameForAxis", + "_SDL_GetGamepadAppleSFSymbolsNameForButton", + "_SDL_GetGamepadAxis", + "_SDL_GetGamepadAxisFromString", + "_SDL_GetGamepadBindings", + "_SDL_GetGamepadButton", + "_SDL_GetGamepadButtonFromString", + "_SDL_GetGamepadButtonLabel", + "_SDL_GetGamepadButtonLabelForType", + "_SDL_GetGamepadConnectionState", + "_SDL_GetGamepadFirmwareVersion", + "_SDL_GetGamepadFromID", + "_SDL_GetGamepadFromPlayerIndex", + "_SDL_GetGamepadGUIDForID", + "_SDL_GetGamepadID", + "_SDL_GetGamepadJoystick", + "_SDL_GetGamepadMapping", + "_SDL_GetGamepadMappingForGUID", + "_SDL_GetGamepadMappingForID", + "_SDL_GetGamepadMappings", + "_SDL_GetGamepadName", + "_SDL_GetGamepadNameForID", + "_SDL_GetGamepadPath", + "_SDL_GetGamepadPathForID", + "_SDL_GetGamepadPlayerIndex", + "_SDL_GetGamepadPlayerIndexForID", + "_SDL_GetGamepadPowerInfo", + "_SDL_GetGamepadProduct", + "_SDL_GetGamepadProductForID", + "_SDL_GetGamepadProductVersion", + "_SDL_GetGamepadProductVersionForID", + "_SDL_GetGamepadProperties", + "_SDL_GetGamepadSensorData", + "_SDL_GetGamepadSensorDataRate", + "_SDL_GetGamepadSerial", + "_SDL_GetGamepadSteamHandle", + "_SDL_GetGamepadStringForAxis", + "_SDL_GetGamepadStringForButton", + "_SDL_GetGamepadStringForType", + "_SDL_GetGamepadTouchpadFinger", + "_SDL_GetGamepadType", + "_SDL_GetGamepadTypeForID", + "_SDL_GetGamepadTypeFromString", + "_SDL_GetGamepadVendor", + "_SDL_GetGamepadVendorForID", + "_SDL_GetGamepads", + "_SDL_GetGlobalMouseState", + "_SDL_GetGlobalProperties", + "_SDL_GetGrabbedWindow", + "_SDL_GetHapticEffectStatus", + "_SDL_GetHapticFeatures", + "_SDL_GetHapticFromID", + "_SDL_GetHapticID", + "_SDL_GetHapticName", + "_SDL_GetHapticNameForID", + "_SDL_GetHaptics", + "_SDL_GetHint", + "_SDL_GetHintBoolean", + "_SDL_GetIOProperties", + "_SDL_GetIOSize", + "_SDL_GetIOStatus", + "_SDL_GetJoystickAxis", + "_SDL_GetJoystickAxisInitialState", + "_SDL_GetJoystickBall", + "_SDL_GetJoystickButton", + "_SDL_GetJoystickConnectionState", + "_SDL_GetJoystickFirmwareVersion", + "_SDL_GetJoystickFromID", + "_SDL_GetJoystickFromPlayerIndex", + "_SDL_GetJoystickGUID", + "_SDL_GetJoystickGUIDForID", + "_SDL_GetJoystickGUIDInfo", + "_SDL_GetJoystickHat", + "_SDL_GetJoystickID", + "_SDL_GetJoystickName", + "_SDL_GetJoystickNameForID", + "_SDL_GetJoystickPath", + "_SDL_GetJoystickPathForID", + "_SDL_GetJoystickPlayerIndex", + "_SDL_GetJoystickPlayerIndexForID", + "_SDL_GetJoystickPowerInfo", + "_SDL_GetJoystickProduct", + "_SDL_GetJoystickProductForID", + "_SDL_GetJoystickProductVersion", + "_SDL_GetJoystickProductVersionForID", + "_SDL_GetJoystickProperties", + "_SDL_GetJoystickSerial", + "_SDL_GetJoystickType", + "_SDL_GetJoystickTypeForID", + "_SDL_GetJoystickVendor", + "_SDL_GetJoystickVendorForID", + "_SDL_GetJoysticks", + "_SDL_GetKeyFromName", + "_SDL_GetKeyFromScancode", + "_SDL_GetKeyName", + "_SDL_GetKeyboardFocus", + "_SDL_GetKeyboardNameForID", + "_SDL_GetKeyboardState", + "_SDL_GetKeyboards", + "_SDL_GetLogOutputFunction", + "_SDL_GetLogPriority", + "_SDL_GetMasksForPixelFormat", + "_SDL_GetMaxHapticEffects", + "_SDL_GetMaxHapticEffectsPlaying", + "_SDL_GetMemoryFunctions", + "_SDL_GetMice", + "_SDL_GetModState", + "_SDL_GetMouseFocus", + "_SDL_GetMouseNameForID", + "_SDL_GetMouseState", + "_SDL_GetNaturalDisplayOrientation", + "_SDL_GetNumAllocations", + "_SDL_GetNumAudioDrivers", + "_SDL_GetNumCameraDrivers", + "_SDL_GetNumGPUDrivers", + "_SDL_GetNumGamepadTouchpadFingers", + "_SDL_GetNumGamepadTouchpads", + "_SDL_GetNumHapticAxes", + "_SDL_GetNumJoystickAxes", + "_SDL_GetNumJoystickBalls", + "_SDL_GetNumJoystickButtons", + "_SDL_GetNumJoystickHats", + "_SDL_GetNumLogicalCPUCores", + "_SDL_GetNumRenderDrivers", + "_SDL_GetNumVideoDrivers", + "_SDL_GetNumberProperty", + "_SDL_GetOriginalMemoryFunctions", + "_SDL_GetPathInfo", + "_SDL_GetPenDeviceType", + "_SDL_GetPerformanceCounter", + "_SDL_GetPerformanceFrequency", + "_SDL_GetPixelFormatDetails", + "_SDL_GetPixelFormatForMasks", + "_SDL_GetPixelFormatFromGPUTextureFormat", + "_SDL_GetPixelFormatName", + "_SDL_GetPlatform", + "_SDL_GetPointerProperty", + "_SDL_GetPowerInfo", + "_SDL_GetPrefPath", + "_SDL_GetPreferredLocales", + "_SDL_GetPrimaryDisplay", + "_SDL_GetPrimarySelectionText", + "_SDL_GetProcessInput", + "_SDL_GetProcessOutput", + "_SDL_GetProcessProperties", + "_SDL_GetPropertyType", + "_SDL_GetRGB", + "_SDL_GetRGBA", + "_SDL_GetRealGamepadType", + "_SDL_GetRealGamepadTypeForID", + "_SDL_GetRectAndLineIntersection", + "_SDL_GetRectAndLineIntersectionFloat", + "_SDL_GetRectEnclosingPoints", + "_SDL_GetRectEnclosingPointsFloat", + "_SDL_GetRectIntersection", + "_SDL_GetRectIntersectionFloat", + "_SDL_GetRectUnion", + "_SDL_GetRectUnionFloat", + "_SDL_GetRelativeMouseState", + "_SDL_GetRenderClipRect", + "_SDL_GetRenderColorScale", + "_SDL_GetRenderDrawBlendMode", + "_SDL_GetRenderDrawColor", + "_SDL_GetRenderDrawColorFloat", + "_SDL_GetRenderDriver", + "_SDL_GetRenderLogicalPresentation", + "_SDL_GetRenderLogicalPresentationRect", + "_SDL_GetRenderMetalCommandEncoder", + "_SDL_GetRenderMetalLayer", + "_SDL_GetRenderOutputSize", + "_SDL_GetRenderSafeArea", + "_SDL_GetRenderScale", + "_SDL_GetRenderTarget", + "_SDL_GetRenderTextureAddressMode", + "_SDL_GetRenderVSync", + "_SDL_GetRenderViewport", + "_SDL_GetRenderWindow", + "_SDL_GetRenderer", + "_SDL_GetRendererFromTexture", + "_SDL_GetRendererName", + "_SDL_GetRendererProperties", + "_SDL_GetRevision", + "_SDL_GetSIMDAlignment", + "_SDL_GetSandbox", + "_SDL_GetScancodeFromKey", + "_SDL_GetScancodeFromName", + "_SDL_GetScancodeName", + "_SDL_GetSemaphoreValue", + "_SDL_GetSensorData", + "_SDL_GetSensorFromID", + "_SDL_GetSensorID", + "_SDL_GetSensorName", + "_SDL_GetSensorNameForID", + "_SDL_GetSensorNonPortableType", + "_SDL_GetSensorNonPortableTypeForID", + "_SDL_GetSensorProperties", + "_SDL_GetSensorType", + "_SDL_GetSensorTypeForID", + "_SDL_GetSensors", + "_SDL_GetSilenceValueForFormat", + "_SDL_GetStorageFileSize", + "_SDL_GetStoragePathInfo", + "_SDL_GetStorageSpaceRemaining", + "_SDL_GetStringProperty", + "_SDL_GetSurfaceAlphaMod", + "_SDL_GetSurfaceBlendMode", + "_SDL_GetSurfaceClipRect", + "_SDL_GetSurfaceColorKey", + "_SDL_GetSurfaceColorMod", + "_SDL_GetSurfaceColorspace", + "_SDL_GetSurfaceImages", + "_SDL_GetSurfacePalette", + "_SDL_GetSurfaceProperties", + "_SDL_GetSystemPageSize", + "_SDL_GetSystemRAM", + "_SDL_GetSystemTheme", + "_SDL_GetTLS", + "_SDL_GetTextInputArea", + "_SDL_GetTextureAlphaMod", + "_SDL_GetTextureAlphaModFloat", + "_SDL_GetTextureBlendMode", + "_SDL_GetTextureColorMod", + "_SDL_GetTextureColorModFloat", + "_SDL_GetTexturePalette", + "_SDL_GetTextureProperties", + "_SDL_GetTextureScaleMode", + "_SDL_GetTextureSize", + "_SDL_GetThreadID", + "_SDL_GetThreadName", + "_SDL_GetThreadState", + "_SDL_GetTicks", + "_SDL_GetTicksNS", + "_SDL_GetTouchDeviceName", + "_SDL_GetTouchDeviceType", + "_SDL_GetTouchDevices", + "_SDL_GetTouchFingers", + "_SDL_GetTrayEntries", + "_SDL_GetTrayEntryChecked", + "_SDL_GetTrayEntryEnabled", + "_SDL_GetTrayEntryLabel", + "_SDL_GetTrayEntryParent", + "_SDL_GetTrayMenu", + "_SDL_GetTrayMenuParentEntry", + "_SDL_GetTrayMenuParentTray", + "_SDL_GetTraySubmenu", + "_SDL_GetUserFolder", + "_SDL_GetVersion", + "_SDL_GetVideoDriver", + "_SDL_GetWindowAspectRatio", + "_SDL_GetWindowBordersSize", + "_SDL_GetWindowDisplayScale", + "_SDL_GetWindowFlags", + "_SDL_GetWindowFromEvent", + "_SDL_GetWindowFromID", + "_SDL_GetWindowFullscreenMode", + "_SDL_GetWindowICCProfile", + "_SDL_GetWindowID", + "_SDL_GetWindowKeyboardGrab", + "_SDL_GetWindowMaximumSize", + "_SDL_GetWindowMinimumSize", + "_SDL_GetWindowMouseGrab", + "_SDL_GetWindowMouseRect", + "_SDL_GetWindowOpacity", + "_SDL_GetWindowParent", + "_SDL_GetWindowPixelDensity", + "_SDL_GetWindowPixelFormat", + "_SDL_GetWindowPosition", + "_SDL_GetWindowProgressState", + "_SDL_GetWindowProgressValue", + "_SDL_GetWindowProperties", + "_SDL_GetWindowRelativeMouseMode", + "_SDL_GetWindowSafeArea", + "_SDL_GetWindowSize", + "_SDL_GetWindowSizeInPixels", + "_SDL_GetWindowSurface", + "_SDL_GetWindowSurfaceVSync", + "_SDL_GetWindowTitle", + "_SDL_GetWindows", + "_SDL_GlobDirectory", + "_SDL_GlobStorageDirectory", + "_SDL_HapticEffectSupported", + "_SDL_HapticRumbleSupported", + "_SDL_HasARMSIMD", + "_SDL_HasAVX", + "_SDL_HasAVX2", + "_SDL_HasAVX512F", + "_SDL_HasAltiVec", + "_SDL_HasClipboardData", + "_SDL_HasClipboardText", + "_SDL_HasEvent", + "_SDL_HasEvents", + "_SDL_HasGamepad", + "_SDL_HasJoystick", + "_SDL_HasKeyboard", + "_SDL_HasLASX", + "_SDL_HasLSX", + "_SDL_HasMMX", + "_SDL_HasMouse", + "_SDL_HasNEON", + "_SDL_HasPrimarySelectionText", + "_SDL_HasProperty", + "_SDL_HasRectIntersection", + "_SDL_HasRectIntersectionFloat", + "_SDL_HasSSE", + "_SDL_HasSSE2", + "_SDL_HasSSE3", + "_SDL_HasSSE41", + "_SDL_HasSSE42", + "_SDL_HasScreenKeyboardSupport", + "_SDL_HideCursor", + "_SDL_HideWindow", + "_SDL_IOFromConstMem", + "_SDL_IOFromDynamicMem", + "_SDL_IOFromFile", + "_SDL_IOFromMem", + "_SDL_IOprintf", + "_SDL_IOvprintf", + "_SDL_Init", + "_SDL_InitHapticRumble", + "_SDL_InitSubSystem", + "_SDL_InsertGPUDebugLabel", + "_SDL_InsertTrayEntryAt", + "_SDL_IsAudioDevicePhysical", + "_SDL_IsAudioDevicePlayback", + "_SDL_IsChromebook", + "_SDL_IsDeXMode", + "_SDL_IsGamepad", + "_SDL_IsJoystickHaptic", + "_SDL_IsJoystickVirtual", + "_SDL_IsMainThread", + "_SDL_IsMouseHaptic", + "_SDL_IsTV", + "_SDL_IsTablet", + "_SDL_JoystickConnected", + "_SDL_JoystickEventsEnabled", + "_SDL_KillProcess", + "_SDL_LoadBMP", + "_SDL_LoadBMP_IO", + "_SDL_LoadFile", + "_SDL_LoadFileAsync", + "_SDL_LoadFile_IO", + "_SDL_LoadFunction", + "_SDL_LoadObject", + "_SDL_LoadPNG", + "_SDL_LoadPNG_IO", + "_SDL_LoadSurface", + "_SDL_LoadSurface_IO", + "_SDL_LoadWAV", + "_SDL_LoadWAV_IO", + "_SDL_LockAudioStream", + "_SDL_LockJoysticks", + "_SDL_LockMutex", + "_SDL_LockProperties", + "_SDL_LockRWLockForReading", + "_SDL_LockRWLockForWriting", + "_SDL_LockSpinlock", + "_SDL_LockSurface", + "_SDL_LockTexture", + "_SDL_LockTextureToSurface", + "_SDL_Log", + "_SDL_LogCritical", + "_SDL_LogDebug", + "_SDL_LogError", + "_SDL_LogInfo", + "_SDL_LogMessage", + "_SDL_LogMessageV", + "_SDL_LogTrace", + "_SDL_LogVerbose", + "_SDL_LogWarn", + "_SDL_MapGPUTransferBuffer", + "_SDL_MapRGB", + "_SDL_MapRGBA", + "_SDL_MapSurfaceRGB", + "_SDL_MapSurfaceRGBA", + "_SDL_MaximizeWindow", + "_SDL_MemoryBarrierAcquireFunction", + "_SDL_MemoryBarrierReleaseFunction", + "_SDL_Metal_CreateView", + "_SDL_Metal_DestroyView", + "_SDL_Metal_GetLayer", + "_SDL_MinimizeWindow", + "_SDL_MixAudio", + "_SDL_OnApplicationDidChangeStatusBarOrientation", + "_SDL_OnApplicationDidEnterBackground", + "_SDL_OnApplicationDidEnterForeground", + "_SDL_OnApplicationDidReceiveMemoryWarning", + "_SDL_OnApplicationWillEnterBackground", + "_SDL_OnApplicationWillEnterForeground", + "_SDL_OnApplicationWillTerminate", + "_SDL_OpenAudioDevice", + "_SDL_OpenAudioDeviceStream", + "_SDL_OpenCamera", + "_SDL_OpenFileStorage", + "_SDL_OpenGamepad", + "_SDL_OpenHaptic", + "_SDL_OpenHapticFromJoystick", + "_SDL_OpenHapticFromMouse", + "_SDL_OpenIO", + "_SDL_OpenJoystick", + "_SDL_OpenSensor", + "_SDL_OpenStorage", + "_SDL_OpenTitleStorage", + "_SDL_OpenURL", + "_SDL_OpenUserStorage", + "_SDL_OutOfMemory", + "_SDL_PauseAudioDevice", + "_SDL_PauseAudioStreamDevice", + "_SDL_PauseHaptic", + "_SDL_PeepEvents", + "_SDL_PlayHapticRumble", + "_SDL_PollEvent", + "_SDL_PopGPUDebugGroup", + "_SDL_PremultiplyAlpha", + "_SDL_PremultiplySurfaceAlpha", + "_SDL_PumpEvents", + "_SDL_PushEvent", + "_SDL_PushGPUComputeUniformData", + "_SDL_PushGPUDebugGroup", + "_SDL_PushGPUFragmentUniformData", + "_SDL_PushGPUVertexUniformData", + "_SDL_PutAudioStreamData", + "_SDL_PutAudioStreamDataNoCopy", + "_SDL_PutAudioStreamPlanarData", + "_SDL_QueryGPUFence", + "_SDL_Quit", + "_SDL_QuitSubSystem", + "_SDL_RaiseWindow", + "_SDL_ReadAsyncIO", + "_SDL_ReadIO", + "_SDL_ReadProcess", + "_SDL_ReadS16BE", + "_SDL_ReadS16LE", + "_SDL_ReadS32BE", + "_SDL_ReadS32LE", + "_SDL_ReadS64BE", + "_SDL_ReadS64LE", + "_SDL_ReadS8", + "_SDL_ReadStorageFile", + "_SDL_ReadSurfacePixel", + "_SDL_ReadSurfacePixelFloat", + "_SDL_ReadU16BE", + "_SDL_ReadU16LE", + "_SDL_ReadU32BE", + "_SDL_ReadU32LE", + "_SDL_ReadU64BE", + "_SDL_ReadU64LE", + "_SDL_ReadU8", + "_SDL_RegisterApp", + "_SDL_RegisterEvents", + "_SDL_ReleaseCameraFrame", + "_SDL_ReleaseGPUBuffer", + "_SDL_ReleaseGPUComputePipeline", + "_SDL_ReleaseGPUFence", + "_SDL_ReleaseGPUGraphicsPipeline", + "_SDL_ReleaseGPUSampler", + "_SDL_ReleaseGPUShader", + "_SDL_ReleaseGPUTexture", + "_SDL_ReleaseGPUTransferBuffer", + "_SDL_ReleaseWindowFromGPUDevice", + "_SDL_ReloadGamepadMappings", + "_SDL_RemoveEventWatch", + "_SDL_RemoveHintCallback", + "_SDL_RemovePath", + "_SDL_RemoveStoragePath", + "_SDL_RemoveSurfaceAlternateImages", + "_SDL_RemoveTimer", + "_SDL_RemoveTrayEntry", + "_SDL_RenamePath", + "_SDL_RenameStoragePath", + "_SDL_RenderClear", + "_SDL_RenderClipEnabled", + "_SDL_RenderCoordinatesFromWindow", + "_SDL_RenderCoordinatesToWindow", + "_SDL_RenderDebugText", + "_SDL_RenderDebugTextFormat", + "_SDL_RenderFillRect", + "_SDL_RenderFillRects", + "_SDL_RenderGeometry", + "_SDL_RenderGeometryRaw", + "_SDL_RenderLine", + "_SDL_RenderLines", + "_SDL_RenderPoint", + "_SDL_RenderPoints", + "_SDL_RenderPresent", + "_SDL_RenderReadPixels", + "_SDL_RenderRect", + "_SDL_RenderRects", + "_SDL_RenderTexture", + "_SDL_RenderTexture9Grid", + "_SDL_RenderTexture9GridTiled", + "_SDL_RenderTextureAffine", + "_SDL_RenderTextureRotated", + "_SDL_RenderTextureTiled", + "_SDL_RenderViewportSet", + "_SDL_ReportAssertion", + "_SDL_RequestAndroidPermission", + "_SDL_ResetAssertionReport", + "_SDL_ResetHint", + "_SDL_ResetHints", + "_SDL_ResetKeyboard", + "_SDL_ResetLogPriorities", + "_SDL_RestoreWindow", + "_SDL_ResumeAudioDevice", + "_SDL_ResumeAudioStreamDevice", + "_SDL_ResumeHaptic", + "_SDL_RotateSurface", + "_SDL_RumbleGamepad", + "_SDL_RumbleGamepadTriggers", + "_SDL_RumbleJoystick", + "_SDL_RumbleJoystickTriggers", + "_SDL_RunApp", + "_SDL_RunHapticEffect", + "_SDL_RunOnMainThread", + "_SDL_SaveBMP", + "_SDL_SaveBMP_IO", + "_SDL_SaveFile", + "_SDL_SaveFile_IO", + "_SDL_SavePNG", + "_SDL_SavePNG_IO", + "_SDL_ScaleSurface", + "_SDL_ScreenKeyboardShown", + "_SDL_ScreenSaverEnabled", + "_SDL_SeekIO", + "_SDL_SendAndroidBackButton", + "_SDL_SendAndroidMessage", + "_SDL_SendGamepadEffect", + "_SDL_SendJoystickEffect", + "_SDL_SendJoystickVirtualSensorData", + "_SDL_SetAppMetadata", + "_SDL_SetAppMetadataProperty", + "_SDL_SetAssertionHandler", + "_SDL_SetAtomicInt", + "_SDL_SetAtomicPointer", + "_SDL_SetAtomicU32", + "_SDL_SetAudioDeviceGain", + "_SDL_SetAudioPostmixCallback", + "_SDL_SetAudioStreamFormat", + "_SDL_SetAudioStreamFrequencyRatio", + "_SDL_SetAudioStreamGain", + "_SDL_SetAudioStreamGetCallback", + "_SDL_SetAudioStreamInputChannelMap", + "_SDL_SetAudioStreamOutputChannelMap", + "_SDL_SetAudioStreamPutCallback", + "_SDL_SetBooleanProperty", + "_SDL_SetClipboardData", + "_SDL_SetClipboardText", + "_SDL_SetCurrentThreadPriority", + "_SDL_SetCursor", + "_SDL_SetDefaultTextureScaleMode", + "_SDL_SetEnvironmentVariable", + "_SDL_SetError", + "_SDL_SetErrorV", + "_SDL_SetEventEnabled", + "_SDL_SetEventFilter", + "_SDL_SetFloatProperty", + "_SDL_SetGPUAllowedFramesInFlight", + "_SDL_SetGPUBlendConstants", + "_SDL_SetGPUBufferName", + "_SDL_SetGPURenderState", + "_SDL_SetGPURenderStateFragmentUniforms", + "_SDL_SetGPUScissor", + "_SDL_SetGPUStencilReference", + "_SDL_SetGPUSwapchainParameters", + "_SDL_SetGPUTextureName", + "_SDL_SetGPUViewport", + "_SDL_SetGamepadEventsEnabled", + "_SDL_SetGamepadLED", + "_SDL_SetGamepadMapping", + "_SDL_SetGamepadPlayerIndex", + "_SDL_SetGamepadSensorEnabled", + "_SDL_SetHapticAutocenter", + "_SDL_SetHapticGain", + "_SDL_SetHint", + "_SDL_SetHintWithPriority", + "_SDL_SetInitialized", + "_SDL_SetJoystickEventsEnabled", + "_SDL_SetJoystickLED", + "_SDL_SetJoystickPlayerIndex", + "_SDL_SetJoystickVirtualAxis", + "_SDL_SetJoystickVirtualBall", + "_SDL_SetJoystickVirtualButton", + "_SDL_SetJoystickVirtualHat", + "_SDL_SetJoystickVirtualTouchpad", + "_SDL_SetLinuxThreadPriority", + "_SDL_SetLinuxThreadPriorityAndPolicy", + "_SDL_SetLogOutputFunction", + "_SDL_SetLogPriorities", + "_SDL_SetLogPriority", + "_SDL_SetLogPriorityPrefix", + "_SDL_SetMainReady", + "_SDL_SetMemoryFunctions", + "_SDL_SetModState", + "_SDL_SetNumberProperty", + "_SDL_SetPaletteColors", + "_SDL_SetPointerProperty", + "_SDL_SetPointerPropertyWithCleanup", + "_SDL_SetPrimarySelectionText", + "_SDL_SetRelativeMouseTransform", + "_SDL_SetRenderClipRect", + "_SDL_SetRenderColorScale", + "_SDL_SetRenderDrawBlendMode", + "_SDL_SetRenderDrawColor", + "_SDL_SetRenderDrawColorFloat", + "_SDL_SetRenderLogicalPresentation", + "_SDL_SetRenderScale", + "_SDL_SetRenderTarget", + "_SDL_SetRenderTextureAddressMode", + "_SDL_SetRenderVSync", + "_SDL_SetRenderViewport", + "_SDL_SetScancodeName", + "_SDL_SetStringProperty", + "_SDL_SetSurfaceAlphaMod", + "_SDL_SetSurfaceBlendMode", + "_SDL_SetSurfaceClipRect", + "_SDL_SetSurfaceColorKey", + "_SDL_SetSurfaceColorMod", + "_SDL_SetSurfaceColorspace", + "_SDL_SetSurfacePalette", + "_SDL_SetSurfaceRLE", + "_SDL_SetTLS", + "_SDL_SetTextInputArea", + "_SDL_SetTextureAlphaMod", + "_SDL_SetTextureAlphaModFloat", + "_SDL_SetTextureBlendMode", + "_SDL_SetTextureColorMod", + "_SDL_SetTextureColorModFloat", + "_SDL_SetTexturePalette", + "_SDL_SetTextureScaleMode", + "_SDL_SetTrayEntryCallback", + "_SDL_SetTrayEntryChecked", + "_SDL_SetTrayEntryEnabled", + "_SDL_SetTrayEntryLabel", + "_SDL_SetTrayIcon", + "_SDL_SetTrayTooltip", + "_SDL_SetWindowAlwaysOnTop", + "_SDL_SetWindowAspectRatio", + "_SDL_SetWindowBordered", + "_SDL_SetWindowFillDocument", + "_SDL_SetWindowFocusable", + "_SDL_SetWindowFullscreen", + "_SDL_SetWindowFullscreenMode", + "_SDL_SetWindowHitTest", + "_SDL_SetWindowIcon", + "_SDL_SetWindowKeyboardGrab", + "_SDL_SetWindowMaximumSize", + "_SDL_SetWindowMinimumSize", + "_SDL_SetWindowModal", + "_SDL_SetWindowMouseGrab", + "_SDL_SetWindowMouseRect", + "_SDL_SetWindowOpacity", + "_SDL_SetWindowParent", + "_SDL_SetWindowPosition", + "_SDL_SetWindowProgressState", + "_SDL_SetWindowProgressValue", + "_SDL_SetWindowRelativeMouseMode", + "_SDL_SetWindowResizable", + "_SDL_SetWindowShape", + "_SDL_SetWindowSize", + "_SDL_SetWindowSurfaceVSync", + "_SDL_SetWindowTitle", + "_SDL_SetWindowsMessageHook", + "_SDL_SetX11EventHook", + "_SDL_SetiOSAnimationCallback", + "_SDL_SetiOSEventPump", + "_SDL_ShouldInit", + "_SDL_ShouldQuit", + "_SDL_ShowAndroidToast", + "_SDL_ShowCursor", + "_SDL_ShowFileDialogWithProperties", + "_SDL_ShowMessageBox", + "_SDL_ShowOpenFileDialog", + "_SDL_ShowOpenFolderDialog", + "_SDL_ShowSaveFileDialog", + "_SDL_ShowSimpleMessageBox", + "_SDL_ShowWindow", + "_SDL_ShowWindowSystemMenu", + "_SDL_SignalAsyncIOQueue", + "_SDL_SignalCondition", + "_SDL_SignalSemaphore", + "_SDL_StartTextInput", + "_SDL_StartTextInputWithProperties", + "_SDL_StepBackUTF8", + "_SDL_StepUTF8", + "_SDL_StopHapticEffect", + "_SDL_StopHapticEffects", + "_SDL_StopHapticRumble", + "_SDL_StopTextInput", + "_SDL_StorageReady", + "_SDL_StretchSurface", + "_SDL_StringToGUID", + "_SDL_SubmitGPUCommandBuffer", + "_SDL_SubmitGPUCommandBufferAndAcquireFence", + "_SDL_SurfaceHasAlternateImages", + "_SDL_SurfaceHasColorKey", + "_SDL_SurfaceHasRLE", + "_SDL_SyncWindow", + "_SDL_TellIO", + "_SDL_TextInputActive", + "_SDL_TimeFromWindows", + "_SDL_TimeToDateTime", + "_SDL_TimeToWindows", + "_SDL_TryLockMutex", + "_SDL_TryLockRWLockForReading", + "_SDL_TryLockRWLockForWriting", + "_SDL_TryLockSpinlock", + "_SDL_TryWaitSemaphore", + "_SDL_UCS4ToUTF8", + "_SDL_UnbindAudioStream", + "_SDL_UnbindAudioStreams", + "_SDL_UnloadObject", + "_SDL_UnlockAudioStream", + "_SDL_UnlockJoysticks", + "_SDL_UnlockMutex", + "_SDL_UnlockProperties", + "_SDL_UnlockRWLock", + "_SDL_UnlockSpinlock", + "_SDL_UnlockSurface", + "_SDL_UnlockTexture", + "_SDL_UnmapGPUTransferBuffer", + "_SDL_UnregisterApp", + "_SDL_UnsetEnvironmentVariable", + "_SDL_UpdateGamepads", + "_SDL_UpdateHapticEffect", + "_SDL_UpdateJoysticks", + "_SDL_UpdateNVTexture", + "_SDL_UpdateSensors", + "_SDL_UpdateTexture", + "_SDL_UpdateTrays", + "_SDL_UpdateWindowSurface", + "_SDL_UpdateWindowSurfaceRects", + "_SDL_UpdateYUVTexture", + "_SDL_UploadToGPUBuffer", + "_SDL_UploadToGPUTexture", + "_SDL_Vulkan_CreateSurface", + "_SDL_Vulkan_DestroySurface", + "_SDL_Vulkan_GetInstanceExtensions", + "_SDL_Vulkan_GetPresentationSupport", + "_SDL_Vulkan_GetVkGetInstanceProcAddr", + "_SDL_Vulkan_LoadLibrary", + "_SDL_Vulkan_UnloadLibrary", + "_SDL_WaitAndAcquireGPUSwapchainTexture", + "_SDL_WaitAsyncIOResult", + "_SDL_WaitCondition", + "_SDL_WaitConditionTimeout", + "_SDL_WaitEvent", + "_SDL_WaitEventTimeout", + "_SDL_WaitForGPUFences", + "_SDL_WaitForGPUIdle", + "_SDL_WaitForGPUSwapchain", + "_SDL_WaitProcess", + "_SDL_WaitSemaphore", + "_SDL_WaitSemaphoreTimeout", + "_SDL_WaitThread", + "_SDL_WarpMouseGlobal", + "_SDL_WarpMouseInWindow", + "_SDL_WasInit", + "_SDL_WindowHasSurface", + "_SDL_WindowSupportsGPUPresentMode", + "_SDL_WindowSupportsGPUSwapchainComposition", + "_SDL_WriteAsyncIO", + "_SDL_WriteIO", + "_SDL_WriteS16BE", + "_SDL_WriteS16LE", + "_SDL_WriteS32BE", + "_SDL_WriteS32LE", + "_SDL_WriteS64BE", + "_SDL_WriteS64LE", + "_SDL_WriteS8", + "_SDL_WriteStorageFile", + "_SDL_WriteSurfacePixel", + "_SDL_WriteSurfacePixelFloat", + "_SDL_WriteU16BE", + "_SDL_WriteU16LE", + "_SDL_WriteU32BE", + "_SDL_WriteU32LE", + "_SDL_WriteU64BE", + "_SDL_WriteU64LE", + "_SDL_WriteU8", + "_SDL_abs", + "_SDL_acos", + "_SDL_acosf", + "_SDL_aligned_alloc", + "_SDL_aligned_free", + "_SDL_asin", + "_SDL_asinf", + "_SDL_asprintf", + "_SDL_atan", + "_SDL_atan2", + "_SDL_atan2f", + "_SDL_atanf", + "_SDL_atof", + "_SDL_atoi", + "_SDL_bsearch", + "_SDL_bsearch_r", + "_SDL_calloc", + "_SDL_ceil", + "_SDL_ceilf", + "_SDL_copysign", + "_SDL_copysignf", + "_SDL_cos", + "_SDL_cosf", + "_SDL_crc16", + "_SDL_crc32", + "_SDL_exp", + "_SDL_expf", + "_SDL_fabs", + "_SDL_fabsf", + "_SDL_floor", + "_SDL_floorf", + "_SDL_fmod", + "_SDL_fmodf", + "_SDL_free", + "_SDL_getenv", + "_SDL_getenv_unsafe", + "_SDL_hid_ble_scan", + "_SDL_hid_close", + "_SDL_hid_device_change_count", + "_SDL_hid_enumerate", + "_SDL_hid_exit", + "_SDL_hid_free_enumeration", + "_SDL_hid_get_device_info", + "_SDL_hid_get_feature_report", + "_SDL_hid_get_indexed_string", + "_SDL_hid_get_input_report", + "_SDL_hid_get_manufacturer_string", + "_SDL_hid_get_product_string", + "_SDL_hid_get_properties", + "_SDL_hid_get_report_descriptor", + "_SDL_hid_get_serial_number_string", + "_SDL_hid_init", + "_SDL_hid_open", + "_SDL_hid_open_path", + "_SDL_hid_read", + "_SDL_hid_read_timeout", + "_SDL_hid_send_feature_report", + "_SDL_hid_set_nonblocking", + "_SDL_hid_write", + "_SDL_iconv", + "_SDL_iconv_close", + "_SDL_iconv_open", + "_SDL_iconv_string", + "_SDL_isalnum", + "_SDL_isalpha", + "_SDL_isblank", + "_SDL_iscntrl", + "_SDL_isdigit", + "_SDL_isgraph", + "_SDL_isinf", + "_SDL_isinff", + "_SDL_islower", + "_SDL_isnan", + "_SDL_isnanf", + "_SDL_isprint", + "_SDL_ispunct", + "_SDL_isspace", + "_SDL_isupper", + "_SDL_isxdigit", + "_SDL_itoa", + "_SDL_lltoa", + "_SDL_log", + "_SDL_log10", + "_SDL_log10f", + "_SDL_logf", + "_SDL_lround", + "_SDL_lroundf", + "_SDL_ltoa", + "_SDL_malloc", + "_SDL_memcmp", + "_SDL_memcpy", + "_SDL_memmove", + "_SDL_memset", + "_SDL_memset4", + "_SDL_modf", + "_SDL_modff", + "_SDL_murmur3_32", + "_SDL_pow", + "_SDL_powf", + "_SDL_qsort", + "_SDL_qsort_r", + "_SDL_rand", + "_SDL_rand_bits", + "_SDL_rand_bits_r", + "_SDL_rand_r", + "_SDL_randf", + "_SDL_randf_r", + "_SDL_realloc", + "_SDL_round", + "_SDL_roundf", + "_SDL_scalbn", + "_SDL_scalbnf", + "_SDL_setenv_unsafe", + "_SDL_sin", + "_SDL_sinf", + "_SDL_snprintf", + "_SDL_sqrt", + "_SDL_sqrtf", + "_SDL_srand", + "_SDL_sscanf", + "_SDL_strcasecmp", + "_SDL_strcasestr", + "_SDL_strchr", + "_SDL_strcmp", + "_SDL_strdup", + "_SDL_strlcat", + "_SDL_strlcpy", + "_SDL_strlen", + "_SDL_strlwr", + "_SDL_strncasecmp", + "_SDL_strncmp", + "_SDL_strndup", + "_SDL_strnlen", + "_SDL_strnstr", + "_SDL_strpbrk", + "_SDL_strrchr", + "_SDL_strrev", + "_SDL_strstr", + "_SDL_strtod", + "_SDL_strtok_r", + "_SDL_strtol", + "_SDL_strtoll", + "_SDL_strtoul", + "_SDL_strtoull", + "_SDL_strupr", + "_SDL_swprintf", + "_SDL_tan", + "_SDL_tanf", + "_SDL_tolower", + "_SDL_toupper", + "_SDL_trunc", + "_SDL_truncf", + "_SDL_uitoa", + "_SDL_ulltoa", + "_SDL_ultoa", + "_SDL_unsetenv_unsafe", + "_SDL_utf8strlcpy", + "_SDL_utf8strlen", + "_SDL_utf8strnlen", + "_SDL_vasprintf", + "_SDL_vsnprintf", + "_SDL_vsscanf", + "_SDL_vswprintf", + "_SDL_wcscasecmp", + "_SDL_wcscmp", + "_SDL_wcsdup", + "_SDL_wcslcat", + "_SDL_wcslcpy", + "_SDL_wcslen", + "_SDL_wcsncasecmp", + "_SDL_wcsncmp", + "_SDL_wcsnlen", + "_SDL_wcsnstr", + "_SDL_wcsstr", + "_SDL_wcstol" + ] + } + } + ], + "flags": [ + { + "attributes": [ + "not_app_extension_safe" + ] + } + ], + "install_names": [ + { + "name": "@rpath/SDL3.framework/Versions/A/SDL3" + } + ], + "target_info": [ + { + "min_deployment": "10.13", + "target": "arm64-macos" + }, + { + "min_deployment": "10.13", + "target": "x86_64-macos" + } + ] + }, + "tapi_tbd_version": 5 +} diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL.h new file mode 100644 index 0000000..04a05d2 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL.h @@ -0,0 +1,91 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * Main include header for the SDL library, version 3.4.0 + * + * It is almost always best to include just this one header instead of + * picking out individual headers included here. There are exceptions to + * this rule--SDL_main.h is special and not included here--but usually + * letting SDL.h include the kitchen sink for you is the correct approach. + */ + +#ifndef SDL_h_ +#define SDL_h_ + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#endif /* SDL_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_assert.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_assert.h new file mode 100644 index 0000000..f0c4637 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_assert.h @@ -0,0 +1,695 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryAssert + * + * A helpful assertion macro! + * + * SDL assertions operate like your usual `assert` macro, but with some added + * features: + * + * - It uses a trick with the `sizeof` operator, so disabled assertions + * vaporize out of the compiled code, but variables only referenced in the + * assertion won't trigger compiler warnings about being unused. + * - It is safe to use with a dangling-else: `if (x) SDL_assert(y); else + * do_something();` + * - It works the same everywhere, instead of counting on various platforms' + * compiler and C runtime to behave. + * - It provides multiple levels of assertion (SDL_assert, SDL_assert_release, + * SDL_assert_paranoid) instead of a single all-or-nothing option. + * - It offers a variety of responses when an assertion fails (retry, trigger + * the debugger, abort the program, ignore the failure once, ignore it for + * the rest of the program's run). + * - It tries to show the user a dialog by default, if possible, but the app + * can provide a callback to handle assertion failures however they like. + * - It lets failed assertions be retried. Perhaps you had a network failure + * and just want to retry the test after plugging your network cable back + * in? You can. + * - It lets the user ignore an assertion failure, if there's a harmless + * problem that one can continue past. + * - It lets the user mark an assertion as ignored for the rest of the + * program's run; if there's a harmless problem that keeps popping up. + * - It provides statistics and data on all failed assertions to the app. + * - It allows the default assertion handler to be controlled with environment + * variables, in case an automated script needs to control it. + * - It can be used as an aid to Clang's static analysis; it will treat SDL + * assertions as universally true (under the assumption that you are serious + * about the asserted claims and that your debug builds will detect when + * these claims were wrong). This can help the analyzer avoid false + * positives. + * + * To use it: compile a debug build and just sprinkle around tests to check + * your code! + */ + +#ifndef SDL_assert_h_ +#define SDL_assert_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * The level of assertion aggressiveness. + * + * This value changes depending on compiler options and other preprocessor + * defines. + * + * It is currently one of the following values, but future SDL releases might + * add more: + * + * - 0: All SDL assertion macros are disabled. + * - 1: Release settings: SDL_assert disabled, SDL_assert_release enabled. + * - 2: Debug settings: SDL_assert and SDL_assert_release enabled. + * - 3: Paranoid settings: All SDL assertion macros enabled, including + * SDL_assert_paranoid. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ASSERT_LEVEL SomeNumberBasedOnVariousFactors + +#elif !defined(SDL_ASSERT_LEVEL) +#ifdef SDL_DEFAULT_ASSERT_LEVEL +#define SDL_ASSERT_LEVEL SDL_DEFAULT_ASSERT_LEVEL +#elif defined(_DEBUG) || defined(DEBUG) || \ + (defined(__GNUC__) && !defined(__OPTIMIZE__)) +#define SDL_ASSERT_LEVEL 2 +#else +#define SDL_ASSERT_LEVEL 1 +#endif +#endif + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * Attempt to tell an attached debugger to pause. + * + * This allows an app to programmatically halt ("break") the debugger as if it + * had hit a breakpoint, allowing the developer to examine program state, etc. + * + * This is a macro--not a function--so that the debugger breaks on the source + * code line that used SDL_TriggerBreakpoint and not in some random guts of + * SDL. SDL_assert uses this macro for the same reason. + * + * If the program is not running under a debugger, SDL_TriggerBreakpoint will + * likely terminate the app, possibly without warning. If the current platform + * isn't supported, this macro is left undefined. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_TriggerBreakpoint() TriggerABreakpointInAPlatformSpecificManner + +#elif defined(__MINGW32__) || (defined(_MSC_VER) && _MSC_VER >= 1310) + /* Don't include intrin.h here because it contains C++ code */ + extern void __cdecl __debugbreak(void); + #define SDL_TriggerBreakpoint() __debugbreak() +#elif defined(_MSC_VER) && defined(_M_IX86) + #define SDL_TriggerBreakpoint() { _asm { int 0x03 } } +#elif SDL_HAS_BUILTIN(__builtin_debugtrap) + #define SDL_TriggerBreakpoint() __builtin_debugtrap() +#elif SDL_HAS_BUILTIN(__builtin_trap) + #define SDL_TriggerBreakpoint() __builtin_trap() +#elif (defined(__GNUC__) || defined(__clang__) || defined(__TINYC__)) && (defined(__i386__) || defined(__x86_64__)) + #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" ) +#elif (defined(__GNUC__) || defined(__clang__)) && defined(__riscv) + #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "ebreak\n\t" ) +#elif ( defined(SDL_PLATFORM_APPLE) && (defined(__arm64__) || defined(__aarch64__)) ) /* this might work on other ARM targets, but this is a known quantity... */ + #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "brk #22\n\t" ) +#elif defined(SDL_PLATFORM_APPLE) && defined(__arm__) + #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "bkpt #22\n\t" ) +#elif defined(_WIN32) && ((defined(__GNUC__) || defined(__clang__)) && (defined(__arm64__) || defined(__aarch64__)) ) + #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "brk #0xF000\n\t" ) +#elif defined(__GNUC__) || defined(__clang__) + #define SDL_TriggerBreakpoint() __builtin_trap() /* older gcc may not support SDL_HAS_BUILTIN(__builtin_trap) above */ +#elif defined(__386__) && defined(__WATCOMC__) + #define SDL_TriggerBreakpoint() { _asm { int 0x03 } } +#elif defined(HAVE_SIGNAL_H) && !defined(__WATCOMC__) + #include + #define SDL_TriggerBreakpoint() raise(SIGTRAP) +#else + /* SDL_TriggerBreakpoint is intentionally left undefined on unknown platforms. */ +#endif + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A macro that reports the current function being compiled. + * + * If SDL can't figure how the compiler reports this, it will use "???". + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_FUNCTION __FUNCTION__ + +#elif defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) /* C99 supports __func__ as a standard. */ +# define SDL_FUNCTION __func__ +#elif ((defined(__GNUC__) && (__GNUC__ >= 2)) || defined(_MSC_VER) || defined (__WATCOMC__)) +# define SDL_FUNCTION __FUNCTION__ +#else +# define SDL_FUNCTION "???" +#endif + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A macro that reports the current file being compiled. + * + * This macro is only defined if it isn't already defined, so to override it + * (perhaps with something that doesn't provide path information at all, so + * build machine information doesn't leak into public binaries), apps can + * define this macro before including SDL.h or SDL_assert.h. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_FILE __FILE_NAME__ + +#elif !defined(SDL_FILE) +#ifdef __FILE_NAME__ +#define SDL_FILE __FILE_NAME__ +#else +#define SDL_FILE __FILE__ +#endif +#endif + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A macro that reports the current file being compiled, for use in + * assertions. + * + * This macro is only defined if it isn't already defined, so to override it + * (perhaps with something that doesn't provide path information at all, so + * build machine information doesn't leak into public binaries), apps can + * define this macro before including SDL_assert.h. For example, defining this + * to `""` will make sure no source path information is included in asserts. + * + * \since This macro is available since SDL 3.4.0. + */ +#define SDL_ASSERT_FILE SDL_FILE + +#elif !defined(SDL_ASSERT_FILE) +#define SDL_ASSERT_FILE SDL_FILE +#endif + + +/** + * A macro that reports the current line number of the file being compiled. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_LINE __LINE__ + +/* +sizeof (x) makes the compiler still parse the expression even without +assertions enabled, so the code is always checked at compile time, but +doesn't actually generate code for it, so there are no side effects or +expensive checks at run time, just the constant size of what x WOULD be, +which presumably gets optimized out as unused. +This also solves the problem of... + + int somevalue = blah(); + SDL_assert(somevalue == 1); + +...which would cause compiles to complain that somevalue is unused if we +disable assertions. +*/ + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A macro for wrapping code in `do {} while (0);` without compiler warnings. + * + * Visual Studio with really aggressive warnings enabled needs this to avoid + * compiler complaints. + * + * the `do {} while (0);` trick is useful for wrapping code in a macro that + * may or may not be a single statement, to avoid various C language + * accidents. + * + * To use: + * + * ```c + * do { SomethingOnce(); } while (SDL_NULL_WHILE_LOOP_CONDITION (0)); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_NULL_WHILE_LOOP_CONDITION (0) + +#elif defined(_MSC_VER) /* Avoid /W4 warnings. */ +/* "while (0,0)" fools Microsoft's compiler's /W4 warning level into thinking + this condition isn't constant. And looks like an owl's face! */ +#define SDL_NULL_WHILE_LOOP_CONDITION (0,0) +#else +#define SDL_NULL_WHILE_LOOP_CONDITION (0) +#endif + +/** + * The macro used when an assertion is disabled. + * + * This isn't for direct use by apps, but this is the code that is inserted + * when an SDL_assert is disabled (perhaps in a release build). + * + * The code does nothing, but wraps `condition` in a sizeof operator, which + * generates no code and has no side effects, but avoid compiler warnings + * about unused variables. + * + * \param condition the condition to assert (but not actually run here). + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_disabled_assert(condition) \ + do { (void) sizeof ((condition)); } while (SDL_NULL_WHILE_LOOP_CONDITION) + +/** + * Possible outcomes from a triggered assertion. + * + * When an enabled assertion triggers, it may call the assertion handler + * (possibly one provided by the app via SDL_SetAssertionHandler), which will + * return one of these values, possibly after asking the user. + * + * Then SDL will respond based on this outcome (loop around to retry the + * condition, try to break in a debugger, kill the program, or ignore the + * problem). + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_AssertState +{ + SDL_ASSERTION_RETRY, /**< Retry the assert immediately. */ + SDL_ASSERTION_BREAK, /**< Make the debugger trigger a breakpoint. */ + SDL_ASSERTION_ABORT, /**< Terminate the program. */ + SDL_ASSERTION_IGNORE, /**< Ignore the assert. */ + SDL_ASSERTION_ALWAYS_IGNORE /**< Ignore the assert from now on. */ +} SDL_AssertState; + +/** + * Information about an assertion failure. + * + * This structure is filled in with information about a triggered assertion, + * used by the assertion handler, then added to the assertion report. This is + * returned as a linked list from SDL_GetAssertionReport(). + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_AssertData +{ + bool always_ignore; /**< true if app should always continue when assertion is triggered. */ + unsigned int trigger_count; /**< Number of times this assertion has been triggered. */ + const char *condition; /**< A string of this assert's test code. */ + const char *filename; /**< The source file where this assert lives. */ + int linenum; /**< The line in `filename` where this assert lives. */ + const char *function; /**< The name of the function where this assert lives. */ + const struct SDL_AssertData *next; /**< next item in the linked list. */ +} SDL_AssertData; + +/** + * Never call this directly. + * + * Use the SDL_assert macros instead. + * + * \param data assert data structure. + * \param func function name. + * \param file file name. + * \param line line number. + * \returns assert state. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *data, + const char *func, + const char *file, int line) SDL_ANALYZER_NORETURN; + + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * The macro used when an assertion triggers a breakpoint. + * + * This isn't for direct use by apps; use SDL_assert or SDL_TriggerBreakpoint + * instead. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AssertBreakpoint() SDL_TriggerBreakpoint() + +#elif !defined(SDL_AssertBreakpoint) +# if defined(ANDROID) && defined(assert) + /* Define this as empty in case assert() is defined as SDL_assert */ +# define SDL_AssertBreakpoint() +# else +# define SDL_AssertBreakpoint() SDL_TriggerBreakpoint() +# endif +#endif /* !SDL_AssertBreakpoint */ + +/** + * The macro used when an assertion is enabled. + * + * This isn't for direct use by apps, but this is the code that is inserted + * when an SDL_assert is enabled. + * + * The `do {} while(0)` avoids dangling else problems: + * + * ```c + * if (x) SDL_assert(y); else blah(); + * ``` + * + * ... without the do/while, the "else" could attach to this macro's "if". We + * try to handle just the minimum we need here in a macro...the loop, the + * static vars, and break points. The heavy lifting is handled in + * SDL_ReportAssertion(). + * + * \param condition the condition to assert. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_enabled_assert(condition) \ + do { \ + while ( !(condition) ) { \ + static struct SDL_AssertData sdl_assert_data = { false, 0, #condition, NULL, 0, NULL, NULL }; \ + const SDL_AssertState sdl_assert_state = SDL_ReportAssertion(&sdl_assert_data, SDL_FUNCTION, SDL_ASSERT_FILE, SDL_LINE); \ + if (sdl_assert_state == SDL_ASSERTION_RETRY) { \ + continue; /* go again. */ \ + } else if (sdl_assert_state == SDL_ASSERTION_BREAK) { \ + SDL_AssertBreakpoint(); \ + } \ + break; /* not retrying. */ \ + } \ + } while (SDL_NULL_WHILE_LOOP_CONDITION) + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * An assertion test that is normally performed only in debug builds. + * + * This macro is enabled when the SDL_ASSERT_LEVEL is >= 2, otherwise it is + * disabled. This is meant to only do these tests in debug builds, so they can + * tend to be more expensive, and they are meant to bring everything to a halt + * when they fail, with the programmer there to assess the problem. + * + * In short: you can sprinkle these around liberally and assume they will + * evaporate out of the build when building for end-users. + * + * When assertions are disabled, this wraps `condition` in a `sizeof` + * operator, which means any function calls and side effects will not run, but + * the compiler will not complain about any otherwise-unused variables that + * are only referenced in the assertion. + * + * One can set the environment variable "SDL_ASSERT" to one of several strings + * ("abort", "break", "retry", "ignore", "always_ignore") to force a default + * behavior, which may be desirable for automation purposes. If your platform + * requires GUI interfaces to happen on the main thread but you're debugging + * an assertion in a background thread, it might be desirable to set this to + * "break" so that your debugger takes control as soon as assert is triggered, + * instead of risking a bad UI interaction (deadlock, etc) in the application. + * + * \param condition boolean value to test. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_assert(condition) if (assertion_enabled && (condition)) { trigger_assertion; } + +/** + * An assertion test that is performed even in release builds. + * + * This macro is enabled when the SDL_ASSERT_LEVEL is >= 1, otherwise it is + * disabled. This is meant to be for tests that are cheap to make and + * extremely unlikely to fail; generally it is frowned upon to have an + * assertion failure in a release build, so these assertions generally need to + * be of more than life-and-death importance if there's a chance they might + * trigger. You should almost always consider handling these cases more + * gracefully than an assert allows. + * + * When assertions are disabled, this wraps `condition` in a `sizeof` + * operator, which means any function calls and side effects will not run, but + * the compiler will not complain about any otherwise-unused variables that + * are only referenced in the assertion. + * + * One can set the environment variable "SDL_ASSERT" to one of several strings + * ("abort", "break", "retry", "ignore", "always_ignore") to force a default + * behavior, which may be desirable for automation purposes. If your platform + * requires GUI interfaces to happen on the main thread but you're debugging + * an assertion in a background thread, it might be desirable to set this to + * "break" so that your debugger takes control as soon as assert is triggered, + * instead of risking a bad UI interaction (deadlock, etc) in the application. + * * + * + * \param condition boolean value to test. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_assert_release(condition) SDL_disabled_assert(condition) + +/** + * An assertion test that is performed only when built with paranoid settings. + * + * This macro is enabled when the SDL_ASSERT_LEVEL is >= 3, otherwise it is + * disabled. This is a higher level than both release and debug, so these + * tests are meant to be expensive and only run when specifically looking for + * extremely unexpected failure cases in a special build. + * + * When assertions are disabled, this wraps `condition` in a `sizeof` + * operator, which means any function calls and side effects will not run, but + * the compiler will not complain about any otherwise-unused variables that + * are only referenced in the assertion. + * + * One can set the environment variable "SDL_ASSERT" to one of several strings + * ("abort", "break", "retry", "ignore", "always_ignore") to force a default + * behavior, which may be desirable for automation purposes. If your platform + * requires GUI interfaces to happen on the main thread but you're debugging + * an assertion in a background thread, it might be desirable to set this to + * "break" so that your debugger takes control as soon as assert is triggered, + * instead of risking a bad UI interaction (deadlock, etc) in the application. + * + * \param condition boolean value to test. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_assert_paranoid(condition) SDL_disabled_assert(condition) + +/* Enable various levels of assertions. */ +#elif SDL_ASSERT_LEVEL == 0 /* assertions disabled */ +# define SDL_assert(condition) SDL_disabled_assert(condition) +# define SDL_assert_release(condition) SDL_disabled_assert(condition) +# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition) +#elif SDL_ASSERT_LEVEL == 1 /* release settings. */ +# define SDL_assert(condition) SDL_disabled_assert(condition) +# define SDL_assert_release(condition) SDL_enabled_assert(condition) +# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition) +#elif SDL_ASSERT_LEVEL == 2 /* debug settings. */ +# define SDL_assert(condition) SDL_enabled_assert(condition) +# define SDL_assert_release(condition) SDL_enabled_assert(condition) +# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition) +#elif SDL_ASSERT_LEVEL == 3 /* paranoid settings. */ +# define SDL_assert(condition) SDL_enabled_assert(condition) +# define SDL_assert_release(condition) SDL_enabled_assert(condition) +# define SDL_assert_paranoid(condition) SDL_enabled_assert(condition) +#else +# error Unknown assertion level. +#endif + +/** + * An assertion test that is always performed. + * + * This macro is always enabled no matter what SDL_ASSERT_LEVEL is set to. You + * almost never want to use this, as it could trigger on an end-user's system, + * crashing your program. + * + * One can set the environment variable "SDL_ASSERT" to one of several strings + * ("abort", "break", "retry", "ignore", "always_ignore") to force a default + * behavior, which may be desirable for automation purposes. If your platform + * requires GUI interfaces to happen on the main thread but you're debugging + * an assertion in a background thread, it might be desirable to set this to + * "break" so that your debugger takes control as soon as assert is triggered, + * instead of risking a bad UI interaction (deadlock, etc) in the application. + * + * \param condition boolean value to test. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_assert_always(condition) SDL_enabled_assert(condition) + + +/** + * A callback that fires when an SDL assertion fails. + * + * \param data a pointer to the SDL_AssertData structure corresponding to the + * current assertion. + * \param userdata what was passed as `userdata` to SDL_SetAssertionHandler(). + * \returns an SDL_AssertState value indicating how to handle the failure. + * + * \threadsafety This callback may be called from any thread that triggers an + * assert at any time. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef SDL_AssertState (SDLCALL *SDL_AssertionHandler)( + const SDL_AssertData *data, void *userdata); + +/** + * Set an application-defined assertion handler. + * + * This function allows an application to show its own assertion UI and/or + * force the response to an assertion failure. If the application doesn't + * provide this, SDL will try to do the right thing, popping up a + * system-specific GUI dialog, and probably minimizing any fullscreen windows. + * + * This callback may fire from any thread, but it runs wrapped in a mutex, so + * it will only fire from one thread at a time. + * + * This callback is NOT reset to SDL's internal handler upon SDL_Quit()! + * + * \param handler the SDL_AssertionHandler function to call when an assertion + * fails or NULL for the default handler. + * \param userdata a pointer that is passed to `handler`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAssertionHandler + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetAssertionHandler( + SDL_AssertionHandler handler, + void *userdata); + +/** + * Get the default assertion handler. + * + * This returns the function pointer that is called by default when an + * assertion is triggered. This is an internal function provided by SDL, that + * is used for assertions when SDL_SetAssertionHandler() hasn't been used to + * provide a different function. + * + * \returns the default SDL_AssertionHandler that is called when an assert + * triggers. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAssertionHandler + */ +extern SDL_DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler(void); + +/** + * Get the current assertion handler. + * + * This returns the function pointer that is called when an assertion is + * triggered. This is either the value last passed to + * SDL_SetAssertionHandler(), or if no application-specified function is set, + * is equivalent to calling SDL_GetDefaultAssertionHandler(). + * + * The parameter `puserdata` is a pointer to a void*, which will store the + * "userdata" pointer that was passed to SDL_SetAssertionHandler(). This value + * will always be NULL for the default handler. If you don't care about this + * data, it is safe to pass a NULL pointer to this function to ignore it. + * + * \param puserdata pointer which is filled with the "userdata" pointer that + * was passed to SDL_SetAssertionHandler(). + * \returns the SDL_AssertionHandler that is called when an assert triggers. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAssertionHandler + */ +extern SDL_DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puserdata); + +/** + * Get a list of all assertion failures. + * + * This function gets all assertions triggered since the last call to + * SDL_ResetAssertionReport(), or the start of the program. + * + * The proper way to examine this data looks something like this: + * + * ```c + * const SDL_AssertData *item = SDL_GetAssertionReport(); + * while (item) { + * printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\\n", + * item->condition, item->function, item->filename, + * item->linenum, item->trigger_count, + * item->always_ignore ? "yes" : "no"); + * item = item->next; + * } + * ``` + * + * \returns a list of all failed assertions or NULL if the list is empty. This + * memory should not be modified or freed by the application. This + * pointer remains valid until the next call to SDL_Quit() or + * SDL_ResetAssertionReport(). + * + * \threadsafety This function is not thread safe. Other threads calling + * SDL_ResetAssertionReport() simultaneously, may render the + * returned pointer invalid. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ResetAssertionReport + */ +extern SDL_DECLSPEC const SDL_AssertData * SDLCALL SDL_GetAssertionReport(void); + +/** + * Clear the list of all assertion failures. + * + * This function will clear the list of all assertions triggered up to that + * point. Immediately following this call, SDL_GetAssertionReport will return + * no items. In addition, any previously-triggered assertions will be reset to + * a trigger_count of zero, and their always_ignore state will be false. + * + * \threadsafety This function is not thread safe. Other threads triggering an + * assertion, or simultaneously calling this function may cause + * memory leaks or crashes. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAssertionReport + */ +extern SDL_DECLSPEC void SDLCALL SDL_ResetAssertionReport(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_assert_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_asyncio.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_asyncio.h new file mode 100644 index 0000000..b36cb07 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_asyncio.h @@ -0,0 +1,546 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: AsyncIO */ + +/** + * # CategoryAsyncIO + * + * SDL offers a way to perform I/O asynchronously. This allows an app to read + * or write files without waiting for data to actually transfer; the functions + * that request I/O never block while the request is fulfilled. + * + * Instead, the data moves in the background and the app can check for results + * at their leisure. + * + * This is more complicated than just reading and writing files in a + * synchronous way, but it can allow for more efficiency, and never having + * framerate drops as the hard drive catches up, etc. + * + * The general usage pattern for async I/O is: + * + * - Create one or more SDL_AsyncIOQueue objects. + * - Open files with SDL_AsyncIOFromFile. + * - Start I/O tasks to the files with SDL_ReadAsyncIO or SDL_WriteAsyncIO, + * putting those tasks into one of the queues. + * - Later on, use SDL_GetAsyncIOResult on a queue to see if any task is + * finished without blocking. Tasks might finish in any order with success + * or failure. + * - When all your tasks are done, close the file with SDL_CloseAsyncIO. This + * also generates a task, since it might flush data to disk! + * + * This all works, without blocking, in a single thread, but one can also wait + * on a queue in a background thread, sleeping until new results have arrived: + * + * - Call SDL_WaitAsyncIOResult from one or more threads to efficiently block + * until new tasks complete. + * - When shutting down, call SDL_SignalAsyncIOQueue to unblock any sleeping + * threads despite there being no new tasks completed. + * + * And, of course, to match the synchronous SDL_LoadFile, we offer + * SDL_LoadFileAsync as a convenience function. This will handle allocating a + * buffer, slurping in the file data, and null-terminating it; you still check + * for results later. + * + * Behind the scenes, SDL will use newer, efficient APIs on platforms that + * support them: Linux's io_uring and Windows 11's IoRing, for example. If + * those technologies aren't available, SDL will offload the work to a thread + * pool that will manage otherwise-synchronous loads without blocking the app. + * + * ## Best Practices + * + * Simple non-blocking I/O--for an app that just wants to pick up data + * whenever it's ready without losing framerate waiting on disks to spin--can + * use whatever pattern works well for the program. In this case, simply call + * SDL_ReadAsyncIO, or maybe SDL_LoadFileAsync, as needed. Once a frame, call + * SDL_GetAsyncIOResult to check for any completed tasks and deal with the + * data as it arrives. + * + * If two separate pieces of the same program need their own I/O, it is legal + * for each to create their own queue. This will prevent either piece from + * accidentally consuming the other's completed tasks. Each queue does require + * some amount of resources, but it is not an overwhelming cost. Do not make a + * queue for each task, however. It is better to put many tasks into a single + * queue. They will be reported in order of completion, not in the order they + * were submitted, so it doesn't generally matter what order tasks are + * started. + * + * One async I/O queue can be shared by multiple threads, or one thread can + * have more than one queue, but the most efficient way--if ruthless + * efficiency is the goal--is to have one queue per thread, with multiple + * threads working in parallel, and attempt to keep each queue loaded with + * tasks that are both started by and consumed by the same thread. On modern + * platforms that can use newer interfaces, this can keep data flowing as + * efficiently as possible all the way from storage hardware to the app, with + * no contention between threads for access to the same queue. + * + * Written data is not guaranteed to make it to physical media by the time a + * closing task is completed, unless SDL_CloseAsyncIO is called with its + * `flush` parameter set to true, which is to say that a successful result + * here can still result in lost data during an unfortunately-timed power + * outage if not flushed. However, flushing will take longer and may be + * unnecessary, depending on the app's needs. + */ + +#ifndef SDL_asyncio_h_ +#define SDL_asyncio_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * The asynchronous I/O operation structure. + * + * This operates as an opaque handle. One can then request read or write + * operations on it. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_AsyncIOFromFile + */ +typedef struct SDL_AsyncIO SDL_AsyncIO; + +/** + * Types of asynchronous I/O tasks. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_AsyncIOTaskType +{ + SDL_ASYNCIO_TASK_READ, /**< A read operation. */ + SDL_ASYNCIO_TASK_WRITE, /**< A write operation. */ + SDL_ASYNCIO_TASK_CLOSE /**< A close operation. */ +} SDL_AsyncIOTaskType; + +/** + * Possible outcomes of an asynchronous I/O task. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_AsyncIOResult +{ + SDL_ASYNCIO_COMPLETE, /**< request was completed without error */ + SDL_ASYNCIO_FAILURE, /**< request failed for some reason; check SDL_GetError()! */ + SDL_ASYNCIO_CANCELED /**< request was canceled before completing. */ +} SDL_AsyncIOResult; + +/** + * Information about a completed asynchronous I/O request. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_AsyncIOOutcome +{ + SDL_AsyncIO *asyncio; /**< what generated this task. This pointer will be invalid if it was closed! */ + SDL_AsyncIOTaskType type; /**< What sort of task was this? Read, write, etc? */ + SDL_AsyncIOResult result; /**< the result of the work (success, failure, cancellation). */ + void *buffer; /**< buffer where data was read/written. */ + Uint64 offset; /**< offset in the SDL_AsyncIO where data was read/written. */ + Uint64 bytes_requested; /**< number of bytes the task was to read/write. */ + Uint64 bytes_transferred; /**< actual number of bytes that were read/written. */ + void *userdata; /**< pointer provided by the app when starting the task */ +} SDL_AsyncIOOutcome; + +/** + * A queue of completed asynchronous I/O tasks. + * + * When starting an asynchronous operation, you specify a queue for the new + * task. A queue can be asked later if any tasks in it have completed, + * allowing an app to manage multiple pending tasks in one place, in whatever + * order they complete. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateAsyncIOQueue + * \sa SDL_ReadAsyncIO + * \sa SDL_WriteAsyncIO + * \sa SDL_GetAsyncIOResult + * \sa SDL_WaitAsyncIOResult + */ +typedef struct SDL_AsyncIOQueue SDL_AsyncIOQueue; + +/** + * Use this function to create a new SDL_AsyncIO object for reading from + * and/or writing to a named file. + * + * The `mode` string understands the following values: + * + * - "r": Open a file for reading only. It must exist. + * - "w": Open a file for writing only. It will create missing files or + * truncate existing ones. + * - "r+": Open a file for update both reading and writing. The file must + * exist. + * - "w+": Create an empty file for both reading and writing. If a file with + * the same name already exists its content is erased and the file is + * treated as a new empty file. + * + * There is no "b" mode, as there is only "binary" style I/O, and no "a" mode + * for appending, since you specify the position when starting a task. + * + * This function supports Unicode filenames, but they must be encoded in UTF-8 + * format, regardless of the underlying operating system. + * + * This call is _not_ asynchronous; it will open the file before returning, + * under the assumption that doing so is generally a fast operation. Future + * reads and writes to the opened file will be async, however. + * + * \param file a UTF-8 string representing the filename to open. + * \param mode an ASCII string representing the mode to be used for opening + * the file. + * \returns a pointer to the SDL_AsyncIO structure that is created or NULL on + * failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseAsyncIO + * \sa SDL_ReadAsyncIO + * \sa SDL_WriteAsyncIO + */ +extern SDL_DECLSPEC SDL_AsyncIO * SDLCALL SDL_AsyncIOFromFile(const char *file, const char *mode); + +/** + * Use this function to get the size of the data stream in an SDL_AsyncIO. + * + * This call is _not_ asynchronous; it assumes that obtaining this info is a + * non-blocking operation in most reasonable cases. + * + * \param asyncio the SDL_AsyncIO to get the size of the data stream from. + * \returns the size of the data stream in the SDL_IOStream on success or a + * negative error code on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC Sint64 SDLCALL SDL_GetAsyncIOSize(SDL_AsyncIO *asyncio); + +/** + * Start an async read. + * + * This function reads up to `size` bytes from `offset` position in the data + * source to the area pointed at by `ptr`. This function may read less bytes + * than requested. + * + * This function returns as quickly as possible; it does not wait for the read + * to complete. On a successful return, this work will continue in the + * background. If the work begins, even failure is asynchronous: a failing + * return value from this function only means the work couldn't start at all. + * + * `ptr` must remain available until the work is done, and may be accessed by + * the system at any time until then. Do not allocate it on the stack, as this + * might take longer than the life of the calling function to complete! + * + * An SDL_AsyncIOQueue must be specified. The newly-created task will be added + * to it when it completes its work. + * + * \param asyncio a pointer to an SDL_AsyncIO structure. + * \param ptr a pointer to a buffer to read data into. + * \param offset the position to start reading in the data source. + * \param size the number of bytes to read from the data source. + * \param queue a queue to add the new SDL_AsyncIO to. + * \param userdata an app-defined pointer that will be provided with the task + * results. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_WriteAsyncIO + * \sa SDL_CreateAsyncIOQueue + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadAsyncIO(SDL_AsyncIO *asyncio, void *ptr, Uint64 offset, Uint64 size, SDL_AsyncIOQueue *queue, void *userdata); + +/** + * Start an async write. + * + * This function writes `size` bytes from `offset` position in the data source + * to the area pointed at by `ptr`. + * + * This function returns as quickly as possible; it does not wait for the + * write to complete. On a successful return, this work will continue in the + * background. If the work begins, even failure is asynchronous: a failing + * return value from this function only means the work couldn't start at all. + * + * `ptr` must remain available until the work is done, and may be accessed by + * the system at any time until then. Do not allocate it on the stack, as this + * might take longer than the life of the calling function to complete! + * + * An SDL_AsyncIOQueue must be specified. The newly-created task will be added + * to it when it completes its work. + * + * \param asyncio a pointer to an SDL_AsyncIO structure. + * \param ptr a pointer to a buffer to write data from. + * \param offset the position to start writing to the data source. + * \param size the number of bytes to write to the data source. + * \param queue a queue to add the new SDL_AsyncIO to. + * \param userdata an app-defined pointer that will be provided with the task + * results. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ReadAsyncIO + * \sa SDL_CreateAsyncIOQueue + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteAsyncIO(SDL_AsyncIO *asyncio, void *ptr, Uint64 offset, Uint64 size, SDL_AsyncIOQueue *queue, void *userdata); + +/** + * Close and free any allocated resources for an async I/O object. + * + * Closing a file is _also_ an asynchronous task! If a write failure were to + * happen during the closing process, for example, the task results will + * report it as usual. + * + * Closing a file that has been written to does not guarantee the data has + * made it to physical media; it may remain in the operating system's file + * cache, for later writing to disk. This means that a successfully-closed + * file can be lost if the system crashes or loses power in this small window. + * To prevent this, call this function with the `flush` parameter set to true. + * This will make the operation take longer, and perhaps increase system load + * in general, but a successful result guarantees that the data has made it to + * physical storage. Don't use this for temporary files, caches, and + * unimportant data, and definitely use it for crucial irreplaceable files, + * like game saves. + * + * This function guarantees that the close will happen after any other pending + * tasks to `asyncio`, so it's safe to open a file, start several operations, + * close the file immediately, then check for all results later. This function + * will not block until the tasks have completed. + * + * Once this function returns true, `asyncio` is no longer valid, regardless + * of any future outcomes. Any completed tasks might still contain this + * pointer in their SDL_AsyncIOOutcome data, in case the app was using this + * value to track information, but it should not be used again. + * + * If this function returns false, the close wasn't started at all, and it's + * safe to attempt to close again later. + * + * An SDL_AsyncIOQueue must be specified. The newly-created task will be added + * to it when it completes its work. + * + * \param asyncio a pointer to an SDL_AsyncIO structure to close. + * \param flush true if data should sync to disk before the task completes. + * \param queue a queue to add the new SDL_AsyncIO to. + * \param userdata an app-defined pointer that will be provided with the task + * results. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, but two + * threads should not attempt to close the same object. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CloseAsyncIO(SDL_AsyncIO *asyncio, bool flush, SDL_AsyncIOQueue *queue, void *userdata); + +/** + * Create a task queue for tracking multiple I/O operations. + * + * Async I/O operations are assigned to a queue when started. The queue can be + * checked for completed tasks thereafter. + * + * \returns a new task queue object or NULL if there was an error; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroyAsyncIOQueue + * \sa SDL_GetAsyncIOResult + * \sa SDL_WaitAsyncIOResult + */ +extern SDL_DECLSPEC SDL_AsyncIOQueue * SDLCALL SDL_CreateAsyncIOQueue(void); + +/** + * Destroy a previously-created async I/O task queue. + * + * If there are still tasks pending for this queue, this call will block until + * those tasks are finished. All those tasks will be deallocated. Their + * results will be lost to the app. + * + * Any pending reads from SDL_LoadFileAsync() that are still in this queue + * will have their buffers deallocated by this function, to prevent a memory + * leak. + * + * Once this function is called, the queue is no longer valid and should not + * be used, including by other threads that might access it while destruction + * is blocking on pending tasks. + * + * Do not destroy a queue that still has threads waiting on it through + * SDL_WaitAsyncIOResult(). You can call SDL_SignalAsyncIOQueue() first to + * unblock those threads, and take measures (such as SDL_WaitThread()) to make + * sure they have finished their wait and won't wait on the queue again. + * + * \param queue the task queue to destroy. + * + * \threadsafety It is safe to call this function from any thread, so long as + * no other thread is waiting on the queue with + * SDL_WaitAsyncIOResult. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyAsyncIOQueue(SDL_AsyncIOQueue *queue); + +/** + * Query an async I/O task queue for completed tasks. + * + * If a task assigned to this queue has finished, this will return true and + * fill in `outcome` with the details of the task. If no task in the queue has + * finished, this function will return false. This function does not block. + * + * If a task has completed, this function will free its resources and the task + * pointer will no longer be valid. The task will be removed from the queue. + * + * It is safe for multiple threads to call this function on the same queue at + * once; a completed task will only go to one of the threads. + * + * \param queue the async I/O task queue to query. + * \param outcome details of a finished task will be written here. May not be + * NULL. + * \returns true if a task has completed, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_WaitAsyncIOResult + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetAsyncIOResult(SDL_AsyncIOQueue *queue, SDL_AsyncIOOutcome *outcome); + +/** + * Block until an async I/O task queue has a completed task. + * + * This function puts the calling thread to sleep until there a task assigned + * to the queue that has finished. + * + * If a task assigned to the queue has finished, this will return true and + * fill in `outcome` with the details of the task. If no task in the queue has + * finished, this function will return false. + * + * If a task has completed, this function will free its resources and the task + * pointer will no longer be valid. The task will be removed from the queue. + * + * It is safe for multiple threads to call this function on the same queue at + * once; a completed task will only go to one of the threads. + * + * Note that by the nature of various platforms, more than one waiting thread + * may wake to handle a single task, but only one will obtain it, so + * `timeoutMS` is a _maximum_ wait time, and this function may return false + * sooner. + * + * This function may return false if there was a system error, the OS + * inadvertently awoke multiple threads, or if SDL_SignalAsyncIOQueue() was + * called to wake up all waiting threads without a finished task. + * + * A timeout can be used to specify a maximum wait time, but rather than + * polling, it is possible to have a timeout of -1 to wait forever, and use + * SDL_SignalAsyncIOQueue() to wake up the waiting threads later. + * + * \param queue the async I/O task queue to wait on. + * \param outcome details of a finished task will be written here. May not be + * NULL. + * \param timeoutMS the maximum time to wait, in milliseconds, or -1 to wait + * indefinitely. + * \returns true if task has completed, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SignalAsyncIOQueue + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WaitAsyncIOResult(SDL_AsyncIOQueue *queue, SDL_AsyncIOOutcome *outcome, Sint32 timeoutMS); + +/** + * Wake up any threads that are blocking in SDL_WaitAsyncIOResult(). + * + * This will unblock any threads that are sleeping in a call to + * SDL_WaitAsyncIOResult for the specified queue, and cause them to return + * from that function. + * + * This can be useful when destroying a queue to make sure nothing is touching + * it indefinitely. In this case, once this call completes, the caller should + * take measures to make sure any previously-blocked threads have returned + * from their wait and will not touch the queue again (perhaps by setting a + * flag to tell the threads to terminate and then using SDL_WaitThread() to + * make sure they've done so). + * + * \param queue the async I/O task queue to signal. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_WaitAsyncIOResult + */ +extern SDL_DECLSPEC void SDLCALL SDL_SignalAsyncIOQueue(SDL_AsyncIOQueue *queue); + +/** + * Load all the data from a file path, asynchronously. + * + * This function returns as quickly as possible; it does not wait for the read + * to complete. On a successful return, this work will continue in the + * background. If the work begins, even failure is asynchronous: a failing + * return value from this function only means the work couldn't start at all. + * + * The data is allocated with a zero byte at the end (null terminated) for + * convenience. This extra byte is not included in SDL_AsyncIOOutcome's + * bytes_transferred value. + * + * This function will allocate the buffer to contain the file. It must be + * deallocated by calling SDL_free() on SDL_AsyncIOOutcome's buffer field + * after completion. + * + * An SDL_AsyncIOQueue must be specified. The newly-created task will be added + * to it when it completes its work. + * + * \param file the path to read all available data from. + * \param queue a queue to add the new SDL_AsyncIO to. + * \param userdata an app-defined pointer that will be provided with the task + * results. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LoadFile_IO + */ +extern SDL_DECLSPEC bool SDLCALL SDL_LoadFileAsync(const char *file, SDL_AsyncIOQueue *queue, void *userdata); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_asyncio_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_atomic.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_atomic.h new file mode 100644 index 0000000..bfcf81e --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_atomic.h @@ -0,0 +1,682 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryAtomic + * + * Atomic operations. + * + * IMPORTANT: If you are not an expert in concurrent lockless programming, you + * should not be using any functions in this file. You should be protecting + * your data structures with full mutexes instead. + * + * ***Seriously, here be dragons!*** + * + * You can find out a little more about lockless programming and the subtle + * issues that can arise here: + * https://learn.microsoft.com/en-us/windows/win32/dxtecharts/lockless-programming + * + * There's also lots of good information here: + * + * - https://www.1024cores.net/home/lock-free-algorithms + * - https://preshing.com/ + * + * These operations may or may not actually be implemented using processor + * specific atomic operations. When possible they are implemented as true + * processor specific atomic operations. When that is not possible the are + * implemented using locks that *do* use the available atomic operations. + * + * All of the atomic operations that modify memory are full memory barriers. + */ + +#ifndef SDL_atomic_h_ +#define SDL_atomic_h_ + +#include +#include + +#include + +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * An atomic spinlock. + * + * The atomic locks are efficient spinlocks using CPU instructions, but are + * vulnerable to starvation and can spin forever if a thread holding a lock + * has been terminated. For this reason you should minimize the code executed + * inside an atomic lock and never do expensive things like API or system + * calls while holding them. + * + * They are also vulnerable to starvation if the thread holding the lock is + * lower priority than other threads and doesn't get scheduled. In general you + * should use mutexes instead, since they have better performance and + * contention behavior. + * + * The atomic locks are not safe to lock recursively. + * + * Porting Note: The spin lock functions and type are required and can not be + * emulated because they are used in the atomic emulation code. + */ +typedef int SDL_SpinLock; + +/** + * Try to lock a spin lock by setting it to a non-zero value. + * + * ***Please note that spinlocks are dangerous if you don't know what you're + * doing. Please be careful using any sort of spinlock!*** + * + * \param lock a pointer to a lock variable. + * \returns true if the lock succeeded, false if the lock is already held. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockSpinlock + * \sa SDL_UnlockSpinlock + */ +extern SDL_DECLSPEC bool SDLCALL SDL_TryLockSpinlock(SDL_SpinLock *lock); + +/** + * Lock a spin lock by setting it to a non-zero value. + * + * ***Please note that spinlocks are dangerous if you don't know what you're + * doing. Please be careful using any sort of spinlock!*** + * + * \param lock a pointer to a lock variable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_TryLockSpinlock + * \sa SDL_UnlockSpinlock + */ +extern SDL_DECLSPEC void SDLCALL SDL_LockSpinlock(SDL_SpinLock *lock); + +/** + * Unlock a spin lock by setting it to 0. + * + * Always returns immediately. + * + * ***Please note that spinlocks are dangerous if you don't know what you're + * doing. Please be careful using any sort of spinlock!*** + * + * \param lock a pointer to a lock variable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockSpinlock + * \sa SDL_TryLockSpinlock + */ +extern SDL_DECLSPEC void SDLCALL SDL_UnlockSpinlock(SDL_SpinLock *lock); + + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * Mark a compiler barrier. + * + * A compiler barrier prevents the compiler from reordering reads and writes + * to globally visible variables across the call. + * + * This macro only prevents the compiler from reordering reads and writes, it + * does not prevent the CPU from reordering reads and writes. However, all of + * the atomic operations that modify memory are full memory barriers. + * + * \threadsafety Obviously this macro is safe to use from any thread at any + * time, but if you find yourself needing this, you are probably + * dealing with some very sensitive code; be careful! + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_CompilerBarrier() DoCompilerSpecificReadWriteBarrier() + +#elif defined(_MSC_VER) && (_MSC_VER > 1200) && !defined(__clang__) +void _ReadWriteBarrier(void); +#pragma intrinsic(_ReadWriteBarrier) +#define SDL_CompilerBarrier() _ReadWriteBarrier() +#elif (defined(__GNUC__) && !defined(SDL_PLATFORM_EMSCRIPTEN)) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120)) +/* This is correct for all CPUs when using GCC or Solaris Studio 12.1+. */ +#define SDL_CompilerBarrier() __asm__ __volatile__ ("" : : : "memory") +#elif defined(__WATCOMC__) +extern __inline void SDL_CompilerBarrier(void); +#pragma aux SDL_CompilerBarrier = "" parm [] modify exact []; +#else +#define SDL_CompilerBarrier() \ +{ SDL_SpinLock _tmp = 0; SDL_LockSpinlock(&_tmp); SDL_UnlockSpinlock(&_tmp); } +#endif + +/** + * Insert a memory release barrier (function version). + * + * Please refer to SDL_MemoryBarrierRelease for details. This is a function + * version, which might be useful if you need to use this functionality from a + * scripting language, etc. Also, some of the macro versions call this + * function behind the scenes, where more heavy lifting can happen inside of + * SDL. Generally, though, an app written in C/C++/etc should use the macro + * version, as it will be more efficient. + * + * \threadsafety Obviously this function is safe to use from any thread at any + * time, but if you find yourself needing this, you are probably + * dealing with some very sensitive code; be careful! + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_MemoryBarrierRelease + */ +extern SDL_DECLSPEC void SDLCALL SDL_MemoryBarrierReleaseFunction(void); + +/** + * Insert a memory acquire barrier (function version). + * + * Please refer to SDL_MemoryBarrierRelease for details. This is a function + * version, which might be useful if you need to use this functionality from a + * scripting language, etc. Also, some of the macro versions call this + * function behind the scenes, where more heavy lifting can happen inside of + * SDL. Generally, though, an app written in C/C++/etc should use the macro + * version, as it will be more efficient. + * + * \threadsafety Obviously this function is safe to use from any thread at any + * time, but if you find yourself needing this, you are probably + * dealing with some very sensitive code; be careful! + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_MemoryBarrierAcquire + */ +extern SDL_DECLSPEC void SDLCALL SDL_MemoryBarrierAcquireFunction(void); + + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * Insert a memory release barrier (macro version). + * + * Memory barriers are designed to prevent reads and writes from being + * reordered by the compiler and being seen out of order on multi-core CPUs. + * + * A typical pattern would be for thread A to write some data and a flag, and + * for thread B to read the flag and get the data. In this case you would + * insert a release barrier between writing the data and the flag, + * guaranteeing that the data write completes no later than the flag is + * written, and you would insert an acquire barrier between reading the flag + * and reading the data, to ensure that all the reads associated with the flag + * have completed. + * + * In this pattern you should always see a release barrier paired with an + * acquire barrier and you should gate the data reads/writes with a single + * flag variable. + * + * For more information on these semantics, take a look at the blog post: + * http://preshing.com/20120913/acquire-and-release-semantics + * + * This is the macro version of this functionality; if possible, SDL will use + * compiler intrinsics or inline assembly, but some platforms might need to + * call the function version of this, SDL_MemoryBarrierReleaseFunction to do + * the heavy lifting. Apps that can use the macro should favor it over the + * function. + * + * \threadsafety Obviously this macro is safe to use from any thread at any + * time, but if you find yourself needing this, you are probably + * dealing with some very sensitive code; be careful! + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_MemoryBarrierAcquire + * \sa SDL_MemoryBarrierReleaseFunction + */ +#define SDL_MemoryBarrierRelease() SDL_MemoryBarrierReleaseFunction() + +/** + * Insert a memory acquire barrier (macro version). + * + * Please see SDL_MemoryBarrierRelease for the details on what memory barriers + * are and when to use them. + * + * This is the macro version of this functionality; if possible, SDL will use + * compiler intrinsics or inline assembly, but some platforms might need to + * call the function version of this, SDL_MemoryBarrierAcquireFunction, to do + * the heavy lifting. Apps that can use the macro should favor it over the + * function. + * + * \threadsafety Obviously this macro is safe to use from any thread at any + * time, but if you find yourself needing this, you are probably + * dealing with some very sensitive code; be careful! + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_MemoryBarrierRelease + * \sa SDL_MemoryBarrierAcquireFunction + */ +#define SDL_MemoryBarrierAcquire() SDL_MemoryBarrierAcquireFunction() + +#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__)) +#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("lwsync" : : : "memory") +#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("lwsync" : : : "memory") +#elif defined(__GNUC__) && defined(__aarch64__) +#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory") +#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory") +#elif defined(__GNUC__) && defined(__arm__) +#if 0 /* defined(SDL_PLATFORM_LINUX) || defined(SDL_PLATFORM_ANDROID) */ +/* Information from: + https://chromium.googlesource.com/chromium/chromium/+/trunk/base/atomicops_internals_arm_gcc.h#19 + + The Linux kernel provides a helper function which provides the right code for a memory barrier, + hard-coded at address 0xffff0fa0 +*/ +typedef void (*SDL_KernelMemoryBarrierFunc)(); +#define SDL_MemoryBarrierRelease() ((SDL_KernelMemoryBarrierFunc)0xffff0fa0)() +#define SDL_MemoryBarrierAcquire() ((SDL_KernelMemoryBarrierFunc)0xffff0fa0)() +#else +#if defined(__ARM_ARCH_7__) || defined(__ARM_ARCH_7A__) || defined(__ARM_ARCH_7EM__) || defined(__ARM_ARCH_7R__) || defined(__ARM_ARCH_7M__) || defined(__ARM_ARCH_7S__) || defined(__ARM_ARCH_8A__) +#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory") +#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory") +#elif defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__) +#ifdef __thumb__ +/* The mcr instruction isn't available in thumb mode, use real functions */ +#define SDL_MEMORY_BARRIER_USES_FUNCTION +#define SDL_MemoryBarrierRelease() SDL_MemoryBarrierReleaseFunction() +#define SDL_MemoryBarrierAcquire() SDL_MemoryBarrierAcquireFunction() +#else +#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory") +#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory") +#endif /* __thumb__ */ +#else +#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("" : : : "memory") +#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("" : : : "memory") +#endif /* SDL_PLATFORM_LINUX || SDL_PLATFORM_ANDROID */ +#endif /* __GNUC__ && __arm__ */ +#else +#if (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120)) +/* This is correct for all CPUs on Solaris when using Solaris Studio 12.1+. */ +#include +#define SDL_MemoryBarrierRelease() __machine_rel_barrier() +#define SDL_MemoryBarrierAcquire() __machine_acq_barrier() +#else +/* This is correct for the x86 and x64 CPUs, and we'll expand this over time. */ +#define SDL_MemoryBarrierRelease() SDL_CompilerBarrier() +#define SDL_MemoryBarrierAcquire() SDL_CompilerBarrier() +#endif +#endif + +/* "REP NOP" is PAUSE, coded for tools that don't know it by that name. */ +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A macro to insert a CPU-specific "pause" instruction into the program. + * + * This can be useful in busy-wait loops, as it serves as a hint to the CPU as + * to the program's intent; some CPUs can use this to do more efficient + * processing. On some platforms, this doesn't do anything, so using this + * macro might just be a harmless no-op. + * + * Note that if you are busy-waiting, there are often more-efficient + * approaches with other synchronization primitives: mutexes, semaphores, + * condition variables, etc. + * + * \threadsafety This macro is safe to use from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_CPUPauseInstruction() DoACPUPauseInACompilerAndArchitectureSpecificWay + +#elif (defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__)) + #define SDL_CPUPauseInstruction() __asm__ __volatile__("pause\n") /* Some assemblers can't do REP NOP, so go with PAUSE. */ +#elif (defined(__arm__) && defined(__ARM_ARCH) && __ARM_ARCH >= 7) || defined(__aarch64__) + #define SDL_CPUPauseInstruction() __asm__ __volatile__("yield" ::: "memory") +#elif (defined(__powerpc__) || defined(__powerpc64__)) + #define SDL_CPUPauseInstruction() __asm__ __volatile__("or 27,27,27"); +#elif (defined(__riscv) && __riscv_xlen == 64) + #define SDL_CPUPauseInstruction() __asm__ __volatile__(".insn i 0x0F, 0, x0, x0, 0x010"); +#elif defined(_MSC_VER) && (defined(_M_IX86) || defined(_M_X64)) + #define SDL_CPUPauseInstruction() _mm_pause() /* this is actually "rep nop" and not a SIMD instruction. No inline asm in MSVC x86-64! */ +#elif defined(_MSC_VER) && (defined(_M_ARM) || defined(_M_ARM64)) + #define SDL_CPUPauseInstruction() __yield() +#elif defined(__WATCOMC__) && defined(__386__) + extern __inline void SDL_CPUPauseInstruction(void); + #pragma aux SDL_CPUPauseInstruction = ".686p" ".xmm2" "pause" +#else + #define SDL_CPUPauseInstruction() +#endif + + +/** + * A type representing an atomic integer value. + * + * This can be used to manage a value that is synchronized across multiple + * CPUs without a race condition; when an app sets a value with + * SDL_SetAtomicInt all other threads, regardless of the CPU it is running on, + * will see that value when retrieved with SDL_GetAtomicInt, regardless of CPU + * caches, etc. + * + * This is also useful for atomic compare-and-swap operations: a thread can + * change the value as long as its current value matches expectations. When + * done in a loop, one can guarantee data consistency across threads without a + * lock (but the usual warnings apply: if you don't know what you're doing, or + * you don't do it carefully, you can confidently cause any number of + * disasters with this, so in most cases, you _should_ use a mutex instead of + * this!). + * + * This is a struct so people don't accidentally use numeric operations on it + * directly. You have to use SDL atomic functions. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CompareAndSwapAtomicInt + * \sa SDL_GetAtomicInt + * \sa SDL_SetAtomicInt + * \sa SDL_AddAtomicInt + */ +typedef struct SDL_AtomicInt { int value; } SDL_AtomicInt; + +/** + * Set an atomic variable to a new value if it is currently an old value. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to an SDL_AtomicInt variable to be modified. + * \param oldval the old value. + * \param newval the new value. + * \returns true if the atomic variable was set, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAtomicInt + * \sa SDL_SetAtomicInt + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CompareAndSwapAtomicInt(SDL_AtomicInt *a, int oldval, int newval); + +/** + * Set an atomic variable to a value. + * + * This function also acts as a full memory barrier. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to an SDL_AtomicInt variable to be modified. + * \param v the desired value. + * \returns the previous value of the atomic variable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAtomicInt + */ +extern SDL_DECLSPEC int SDLCALL SDL_SetAtomicInt(SDL_AtomicInt *a, int v); + +/** + * Get the value of an atomic variable. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to an SDL_AtomicInt variable. + * \returns the current value of an atomic variable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAtomicInt + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetAtomicInt(SDL_AtomicInt *a); + +/** + * Add to an atomic variable. + * + * This function also acts as a full memory barrier. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to an SDL_AtomicInt variable to be modified. + * \param v the desired value to add. + * \returns the previous value of the atomic variable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AtomicDecRef + * \sa SDL_AtomicIncRef + */ +extern SDL_DECLSPEC int SDLCALL SDL_AddAtomicInt(SDL_AtomicInt *a, int v); + +#ifndef SDL_AtomicIncRef + +/** + * Increment an atomic variable used as a reference count. + * + * ***Note: If you don't know what this macro is for, you shouldn't use it!*** + * + * \param a a pointer to an SDL_AtomicInt to increment. + * \returns the previous value of the atomic variable. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_AtomicDecRef + */ +#define SDL_AtomicIncRef(a) SDL_AddAtomicInt(a, 1) +#endif + +#ifndef SDL_AtomicDecRef + +/** + * Decrement an atomic variable used as a reference count. + * + * ***Note: If you don't know what this macro is for, you shouldn't use it!*** + * + * \param a a pointer to an SDL_AtomicInt to decrement. + * \returns true if the variable reached zero after decrementing, false + * otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_AtomicIncRef + */ +#define SDL_AtomicDecRef(a) (SDL_AddAtomicInt(a, -1) == 1) +#endif + +/** + * A type representing an atomic unsigned 32-bit value. + * + * This can be used to manage a value that is synchronized across multiple + * CPUs without a race condition; when an app sets a value with + * SDL_SetAtomicU32 all other threads, regardless of the CPU it is running on, + * will see that value when retrieved with SDL_GetAtomicU32, regardless of CPU + * caches, etc. + * + * This is also useful for atomic compare-and-swap operations: a thread can + * change the value as long as its current value matches expectations. When + * done in a loop, one can guarantee data consistency across threads without a + * lock (but the usual warnings apply: if you don't know what you're doing, or + * you don't do it carefully, you can confidently cause any number of + * disasters with this, so in most cases, you _should_ use a mutex instead of + * this!). + * + * This is a struct so people don't accidentally use numeric operations on it + * directly. You have to use SDL atomic functions. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CompareAndSwapAtomicU32 + * \sa SDL_GetAtomicU32 + * \sa SDL_SetAtomicU32 + */ +typedef struct SDL_AtomicU32 { Uint32 value; } SDL_AtomicU32; + +/** + * Set an atomic variable to a new value if it is currently an old value. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to an SDL_AtomicU32 variable to be modified. + * \param oldval the old value. + * \param newval the new value. + * \returns true if the atomic variable was set, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAtomicU32 + * \sa SDL_SetAtomicU32 + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CompareAndSwapAtomicU32(SDL_AtomicU32 *a, Uint32 oldval, Uint32 newval); + +/** + * Set an atomic variable to a value. + * + * This function also acts as a full memory barrier. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to an SDL_AtomicU32 variable to be modified. + * \param v the desired value. + * \returns the previous value of the atomic variable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAtomicU32 + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_SetAtomicU32(SDL_AtomicU32 *a, Uint32 v); + +/** + * Get the value of an atomic variable. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to an SDL_AtomicU32 variable. + * \returns the current value of an atomic variable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAtomicU32 + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_GetAtomicU32(SDL_AtomicU32 *a); + +/** + * Add to an atomic variable. + * + * This function also acts as a full memory barrier. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to an SDL_AtomicU32 variable to be modified. + * \param v the desired value to add or subtract. + * \returns the previous value of the atomic variable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_AddAtomicU32(SDL_AtomicU32 *a, int v); + +/** + * Set a pointer to a new value if it is currently an old value. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to a pointer. + * \param oldval the old pointer value. + * \param newval the new pointer value. + * \returns true if the pointer was set, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CompareAndSwapAtomicInt + * \sa SDL_GetAtomicPointer + * \sa SDL_SetAtomicPointer + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CompareAndSwapAtomicPointer(void **a, void *oldval, void *newval); + +/** + * Set a pointer to a value atomically. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to a pointer. + * \param v the desired pointer value. + * \returns the previous value of the pointer. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CompareAndSwapAtomicPointer + * \sa SDL_GetAtomicPointer + */ +extern SDL_DECLSPEC void * SDLCALL SDL_SetAtomicPointer(void **a, void *v); + +/** + * Get the value of a pointer atomically. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to a pointer. + * \returns the current value of a pointer. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CompareAndSwapAtomicPointer + * \sa SDL_SetAtomicPointer + */ +extern SDL_DECLSPEC void * SDLCALL SDL_GetAtomicPointer(void **a); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif + +#include + +#endif /* SDL_atomic_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_audio.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_audio.h new file mode 100644 index 0000000..4c362e7 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_audio.h @@ -0,0 +1,2357 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryAudio + * + * Audio functionality for the SDL library. + * + * All audio in SDL3 revolves around SDL_AudioStream. Whether you want to play + * or record audio, convert it, stream it, buffer it, or mix it, you're going + * to be passing it through an audio stream. + * + * Audio streams are quite flexible; they can accept any amount of data at a + * time, in any supported format, and output it as needed in any other format, + * even if the data format changes on either side halfway through. + * + * An app opens an audio device and binds any number of audio streams to it, + * feeding more data to the streams as available. When the device needs more + * data, it will pull it from all bound streams and mix them together for + * playback. + * + * Audio streams can also use an app-provided callback to supply data + * on-demand, which maps pretty closely to the SDL2 audio model. + * + * SDL also provides a simple .WAV loader in SDL_LoadWAV (and SDL_LoadWAV_IO + * if you aren't reading from a file) as a basic means to load sound data into + * your program. + * + * ## Logical audio devices + * + * In SDL3, opening a physical device (like a SoundBlaster 16 Pro) gives you a + * logical device ID that you can bind audio streams to. In almost all cases, + * logical devices can be used anywhere in the API that a physical device is + * normally used. However, since each device opening generates a new logical + * device, different parts of the program (say, a VoIP library, or + * text-to-speech framework, or maybe some other sort of mixer on top of SDL) + * can have their own device opens that do not interfere with each other; each + * logical device will mix its separate audio down to a single buffer, fed to + * the physical device, behind the scenes. As many logical devices as you like + * can come and go; SDL will only have to open the physical device at the OS + * level once, and will manage all the logical devices on top of it + * internally. + * + * One other benefit of logical devices: if you don't open a specific physical + * device, instead opting for the default, SDL can automatically migrate those + * logical devices to different hardware as circumstances change: a user + * plugged in headphones? The system default changed? SDL can transparently + * migrate the logical devices to the correct physical device seamlessly and + * keep playing; the app doesn't even have to know it happened if it doesn't + * want to. + * + * ## Simplified audio + * + * As a simplified model for when a single source of audio is all that's + * needed, an app can use SDL_OpenAudioDeviceStream, which is a single + * function to open an audio device, create an audio stream, bind that stream + * to the newly-opened device, and (optionally) provide a callback for + * obtaining audio data. When using this function, the primary interface is + * the SDL_AudioStream and the device handle is mostly hidden away; destroying + * a stream created through this function will also close the device, stream + * bindings cannot be changed, etc. One other quirk of this is that the device + * is started in a _paused_ state and must be explicitly resumed; this is + * partially to offer a clean migration for SDL2 apps and partially because + * the app might have to do more setup before playback begins; in the + * non-simplified form, nothing will play until a stream is bound to a device, + * so they start _unpaused_. + * + * ## Channel layouts + * + * Audio data passing through SDL is uncompressed PCM data, interleaved. One + * can provide their own decompression through an MP3, etc, decoder, but SDL + * does not provide this directly. Each interleaved channel of data is meant + * to be in a specific order. + * + * Abbreviations: + * + * - FRONT = single mono speaker + * - FL = front left speaker + * - FR = front right speaker + * - FC = front center speaker + * - BL = back left speaker + * - BR = back right speaker + * - SR = surround right speaker + * - SL = surround left speaker + * - BC = back center speaker + * - LFE = low-frequency speaker + * + * These are listed in the order they are laid out in memory, so "FL, FR" + * means "the front left speaker is laid out in memory first, then the front + * right, then it repeats for the next audio frame". + * + * - 1 channel (mono) layout: FRONT + * - 2 channels (stereo) layout: FL, FR + * - 3 channels (2.1) layout: FL, FR, LFE + * - 4 channels (quad) layout: FL, FR, BL, BR + * - 5 channels (4.1) layout: FL, FR, LFE, BL, BR + * - 6 channels (5.1) layout: FL, FR, FC, LFE, BL, BR (last two can also be + * SL, SR) + * - 7 channels (6.1) layout: FL, FR, FC, LFE, BC, SL, SR + * - 8 channels (7.1) layout: FL, FR, FC, LFE, BL, BR, SL, SR + * + * This is the same order as DirectSound expects, but applied to all + * platforms; SDL will swizzle the channels as necessary if a platform expects + * something different. + * + * SDL_AudioStream can also be provided channel maps to change this ordering + * to whatever is necessary, in other audio processing scenarios. + */ + +#ifndef SDL_audio_h_ +#define SDL_audio_h_ + +#include +#include +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * Mask of bits in an SDL_AudioFormat that contains the format bit size. + * + * Generally one should use SDL_AUDIO_BITSIZE instead of this macro directly. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_MASK_BITSIZE (0xFFu) + +/** + * Mask of bits in an SDL_AudioFormat that contain the floating point flag. + * + * Generally one should use SDL_AUDIO_ISFLOAT instead of this macro directly. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_MASK_FLOAT (1u<<8) + +/** + * Mask of bits in an SDL_AudioFormat that contain the bigendian flag. + * + * Generally one should use SDL_AUDIO_ISBIGENDIAN or SDL_AUDIO_ISLITTLEENDIAN + * instead of this macro directly. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_MASK_BIG_ENDIAN (1u<<12) + +/** + * Mask of bits in an SDL_AudioFormat that contain the signed data flag. + * + * Generally one should use SDL_AUDIO_ISSIGNED instead of this macro directly. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_MASK_SIGNED (1u<<15) + +/** + * Define an SDL_AudioFormat value. + * + * SDL does not support custom audio formats, so this macro is not of much use + * externally, but it can be illustrative as to what the various bits of an + * SDL_AudioFormat mean. + * + * For example, SDL_AUDIO_S32LE looks like this: + * + * ```c + * SDL_DEFINE_AUDIO_FORMAT(1, 0, 0, 32) + * ``` + * + * \param signed 1 for signed data, 0 for unsigned data. + * \param bigendian 1 for bigendian data, 0 for littleendian data. + * \param flt 1 for floating point data, 0 for integer data. + * \param size number of bits per sample. + * \returns a format value in the style of SDL_AudioFormat. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_DEFINE_AUDIO_FORMAT(signed, bigendian, flt, size) \ + (((Uint16)(signed) << 15) | ((Uint16)(bigendian) << 12) | ((Uint16)(flt) << 8) | ((size) & SDL_AUDIO_MASK_BITSIZE)) + +/** + * Audio format. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_AUDIO_BITSIZE + * \sa SDL_AUDIO_BYTESIZE + * \sa SDL_AUDIO_ISINT + * \sa SDL_AUDIO_ISFLOAT + * \sa SDL_AUDIO_ISBIGENDIAN + * \sa SDL_AUDIO_ISLITTLEENDIAN + * \sa SDL_AUDIO_ISSIGNED + * \sa SDL_AUDIO_ISUNSIGNED + */ +typedef enum SDL_AudioFormat +{ + SDL_AUDIO_UNKNOWN = 0x0000u, /**< Unspecified audio format */ + SDL_AUDIO_U8 = 0x0008u, /**< Unsigned 8-bit samples */ + /* SDL_DEFINE_AUDIO_FORMAT(0, 0, 0, 8), */ + SDL_AUDIO_S8 = 0x8008u, /**< Signed 8-bit samples */ + /* SDL_DEFINE_AUDIO_FORMAT(1, 0, 0, 8), */ + SDL_AUDIO_S16LE = 0x8010u, /**< Signed 16-bit samples */ + /* SDL_DEFINE_AUDIO_FORMAT(1, 0, 0, 16), */ + SDL_AUDIO_S16BE = 0x9010u, /**< As above, but big-endian byte order */ + /* SDL_DEFINE_AUDIO_FORMAT(1, 1, 0, 16), */ + SDL_AUDIO_S32LE = 0x8020u, /**< 32-bit integer samples */ + /* SDL_DEFINE_AUDIO_FORMAT(1, 0, 0, 32), */ + SDL_AUDIO_S32BE = 0x9020u, /**< As above, but big-endian byte order */ + /* SDL_DEFINE_AUDIO_FORMAT(1, 1, 0, 32), */ + SDL_AUDIO_F32LE = 0x8120u, /**< 32-bit floating point samples */ + /* SDL_DEFINE_AUDIO_FORMAT(1, 0, 1, 32), */ + SDL_AUDIO_F32BE = 0x9120u, /**< As above, but big-endian byte order */ + /* SDL_DEFINE_AUDIO_FORMAT(1, 1, 1, 32), */ + + /* These represent the current system's byteorder. */ + #if SDL_BYTEORDER == SDL_LIL_ENDIAN + SDL_AUDIO_S16 = SDL_AUDIO_S16LE, + SDL_AUDIO_S32 = SDL_AUDIO_S32LE, + SDL_AUDIO_F32 = SDL_AUDIO_F32LE + #else + SDL_AUDIO_S16 = SDL_AUDIO_S16BE, + SDL_AUDIO_S32 = SDL_AUDIO_S32BE, + SDL_AUDIO_F32 = SDL_AUDIO_F32BE + #endif +} SDL_AudioFormat; + + +/** + * Retrieve the size, in bits, from an SDL_AudioFormat. + * + * For example, `SDL_AUDIO_BITSIZE(SDL_AUDIO_S16)` returns 16. + * + * \param x an SDL_AudioFormat value. + * \returns data size in bits. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_BITSIZE(x) ((x) & SDL_AUDIO_MASK_BITSIZE) + +/** + * Retrieve the size, in bytes, from an SDL_AudioFormat. + * + * For example, `SDL_AUDIO_BYTESIZE(SDL_AUDIO_S16)` returns 2. + * + * \param x an SDL_AudioFormat value. + * \returns data size in bytes. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_BYTESIZE(x) (SDL_AUDIO_BITSIZE(x) / 8) + +/** + * Determine if an SDL_AudioFormat represents floating point data. + * + * For example, `SDL_AUDIO_ISFLOAT(SDL_AUDIO_S16)` returns 0. + * + * \param x an SDL_AudioFormat value. + * \returns non-zero if format is floating point, zero otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_ISFLOAT(x) ((x) & SDL_AUDIO_MASK_FLOAT) + +/** + * Determine if an SDL_AudioFormat represents bigendian data. + * + * For example, `SDL_AUDIO_ISBIGENDIAN(SDL_AUDIO_S16LE)` returns 0. + * + * \param x an SDL_AudioFormat value. + * \returns non-zero if format is bigendian, zero otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_ISBIGENDIAN(x) ((x) & SDL_AUDIO_MASK_BIG_ENDIAN) + +/** + * Determine if an SDL_AudioFormat represents littleendian data. + * + * For example, `SDL_AUDIO_ISLITTLEENDIAN(SDL_AUDIO_S16BE)` returns 0. + * + * \param x an SDL_AudioFormat value. + * \returns non-zero if format is littleendian, zero otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_ISLITTLEENDIAN(x) (!SDL_AUDIO_ISBIGENDIAN(x)) + +/** + * Determine if an SDL_AudioFormat represents signed data. + * + * For example, `SDL_AUDIO_ISSIGNED(SDL_AUDIO_U8)` returns 0. + * + * \param x an SDL_AudioFormat value. + * \returns non-zero if format is signed, zero otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_ISSIGNED(x) ((x) & SDL_AUDIO_MASK_SIGNED) + +/** + * Determine if an SDL_AudioFormat represents integer data. + * + * For example, `SDL_AUDIO_ISINT(SDL_AUDIO_F32)` returns 0. + * + * \param x an SDL_AudioFormat value. + * \returns non-zero if format is integer, zero otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_ISINT(x) (!SDL_AUDIO_ISFLOAT(x)) + +/** + * Determine if an SDL_AudioFormat represents unsigned data. + * + * For example, `SDL_AUDIO_ISUNSIGNED(SDL_AUDIO_S16)` returns 0. + * + * \param x an SDL_AudioFormat value. + * \returns non-zero if format is unsigned, zero otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_ISUNSIGNED(x) (!SDL_AUDIO_ISSIGNED(x)) + + +/** + * SDL Audio Device instance IDs. + * + * Zero is used to signify an invalid/null device. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_AudioDeviceID; + +/** + * A value used to request a default playback audio device. + * + * Several functions that require an SDL_AudioDeviceID will accept this value + * to signify the app just wants the system to choose a default device instead + * of the app providing a specific one. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK ((SDL_AudioDeviceID) 0xFFFFFFFFu) + +/** + * A value used to request a default recording audio device. + * + * Several functions that require an SDL_AudioDeviceID will accept this value + * to signify the app just wants the system to choose a default device instead + * of the app providing a specific one. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_DEVICE_DEFAULT_RECORDING ((SDL_AudioDeviceID) 0xFFFFFFFEu) + +/** + * Format specifier for audio data. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_AudioFormat + */ +typedef struct SDL_AudioSpec +{ + SDL_AudioFormat format; /**< Audio data format */ + int channels; /**< Number of channels: 1 mono, 2 stereo, etc */ + int freq; /**< sample rate: sample frames per second */ +} SDL_AudioSpec; + +/** + * Calculate the size of each audio frame (in bytes) from an SDL_AudioSpec. + * + * This reports on the size of an audio sample frame: stereo Sint16 data (2 + * channels of 2 bytes each) would be 4 bytes per frame, for example. + * + * \param x an SDL_AudioSpec to query. + * \returns the number of bytes used per sample frame. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_FRAMESIZE(x) (SDL_AUDIO_BYTESIZE((x).format) * (x).channels) + +/** + * The opaque handle that represents an audio stream. + * + * SDL_AudioStream is an audio conversion interface. + * + * - It can handle resampling data in chunks without generating artifacts, + * when it doesn't have the complete buffer available. + * - It can handle incoming data in any variable size. + * - It can handle input/output format changes on the fly. + * - It can remap audio channels between inputs and outputs. + * - You push data as you have it, and pull it when you need it + * - It can also function as a basic audio data queue even if you just have + * sound that needs to pass from one place to another. + * - You can hook callbacks up to them when more data is added or requested, + * to manage data on-the-fly. + * + * Audio streams are the core of the SDL3 audio interface. You create one or + * more of them, bind them to an opened audio device, and feed data to them + * (or for recording, consume data from them). + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateAudioStream + */ +typedef struct SDL_AudioStream SDL_AudioStream; + + +/* Function prototypes */ + +/** + * Use this function to get the number of built-in audio drivers. + * + * This function returns a hardcoded number. This never returns a negative + * value; if there are no drivers compiled into this build of SDL, this + * function returns zero. The presence of a driver in this list does not mean + * it will function, it just means SDL is capable of interacting with that + * interface. For example, a build of SDL might have esound support, but if + * there's no esound server available, SDL's esound driver would fail if used. + * + * By default, SDL tries all drivers, in its preferred order, until one is + * found to be usable. + * + * \returns the number of built-in audio drivers. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAudioDriver + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumAudioDrivers(void); + +/** + * Use this function to get the name of a built in audio driver. + * + * The list of audio drivers is given in the order that they are normally + * initialized by default; the drivers that seem more reasonable to choose + * first (as far as the SDL developers believe) are earlier in the list. + * + * The names of drivers are all simple, low-ASCII identifiers, like "alsa", + * "coreaudio" or "wasapi". These never have Unicode characters, and are not + * meant to be proper names. + * + * \param index the index of the audio driver; the value ranges from 0 to + * SDL_GetNumAudioDrivers() - 1. + * \returns the name of the audio driver at the requested index, or NULL if an + * invalid index was specified. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetNumAudioDrivers + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetAudioDriver(int index); + +/** + * Get the name of the current audio driver. + * + * The names of drivers are all simple, low-ASCII identifiers, like "alsa", + * "coreaudio" or "wasapi". These never have Unicode characters, and are not + * meant to be proper names. + * + * \returns the name of the current audio driver or NULL if no driver has been + * initialized. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetCurrentAudioDriver(void); + +/** + * Get a list of currently-connected audio playback devices. + * + * This returns of list of available devices that play sound, perhaps to + * speakers or headphones ("playback" devices). If you want devices that + * record audio, like a microphone ("recording" devices), use + * SDL_GetAudioRecordingDevices() instead. + * + * This only returns a list of physical devices; it will not have any device + * IDs returned by SDL_OpenAudioDevice(). + * + * If this function returns NULL, to signify an error, `*count` will be set to + * zero. + * + * \param count a pointer filled in with the number of devices returned, may + * be NULL. + * \returns a 0 terminated array of device instance IDs or NULL on error; call + * SDL_GetError() for more information. This should be freed with + * SDL_free() when it is no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenAudioDevice + * \sa SDL_GetAudioRecordingDevices + */ +extern SDL_DECLSPEC SDL_AudioDeviceID * SDLCALL SDL_GetAudioPlaybackDevices(int *count); + +/** + * Get a list of currently-connected audio recording devices. + * + * This returns of list of available devices that record audio, like a + * microphone ("recording" devices). If you want devices that play sound, + * perhaps to speakers or headphones ("playback" devices), use + * SDL_GetAudioPlaybackDevices() instead. + * + * This only returns a list of physical devices; it will not have any device + * IDs returned by SDL_OpenAudioDevice(). + * + * If this function returns NULL, to signify an error, `*count` will be set to + * zero. + * + * \param count a pointer filled in with the number of devices returned, may + * be NULL. + * \returns a 0 terminated array of device instance IDs, or NULL on failure; + * call SDL_GetError() for more information. This should be freed + * with SDL_free() when it is no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenAudioDevice + * \sa SDL_GetAudioPlaybackDevices + */ +extern SDL_DECLSPEC SDL_AudioDeviceID * SDLCALL SDL_GetAudioRecordingDevices(int *count); + +/** + * Get the human-readable name of a specific audio device. + * + * **WARNING**: this function will work with SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK + * and SDL_AUDIO_DEVICE_DEFAULT_RECORDING, returning the current default + * physical devices' names. However, as the default device may change at any + * time, it is likely better to show a generic name to the user, like "System + * default audio device" or perhaps "default [currently %s]". Do not store + * this name to disk to reidentify the device in a later run of the program, + * as the default might change in general, and the string will be the name of + * a specific device and not the abstract system default. + * + * \param devid the instance ID of the device to query. + * \returns the name of the audio device, or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAudioPlaybackDevices + * \sa SDL_GetAudioRecordingDevices + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetAudioDeviceName(SDL_AudioDeviceID devid); + +/** + * Get the current audio format of a specific audio device. + * + * For an opened device, this will report the format the device is currently + * using. If the device isn't yet opened, this will report the device's + * preferred format (or a reasonable default if this can't be determined). + * + * You may also specify SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK or + * SDL_AUDIO_DEVICE_DEFAULT_RECORDING here, which is useful for getting a + * reasonable recommendation before opening the system-recommended default + * device. + * + * You can also use this to request the current device buffer size. This is + * specified in sample frames and represents the amount of data SDL will feed + * to the physical hardware in each chunk. This can be converted to + * milliseconds of audio with the following equation: + * + * `ms = (int) ((((Sint64) frames) * 1000) / spec.freq);` + * + * Buffer size is only important if you need low-level control over the audio + * playback timing. Most apps do not need this. + * + * \param devid the instance ID of the device to query. + * \param spec on return, will be filled with device details. + * \param sample_frames pointer to store device buffer size, in sample frames. + * Can be NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetAudioDeviceFormat(SDL_AudioDeviceID devid, SDL_AudioSpec *spec, int *sample_frames); + +/** + * Get the current channel map of an audio device. + * + * Channel maps are optional; most things do not need them, instead passing + * data in the [order that SDL expects](CategoryAudio#channel-layouts). + * + * Audio devices usually have no remapping applied. This is represented by + * returning NULL, and does not signify an error. + * + * \param devid the instance ID of the device to query. + * \param count On output, set to number of channels in the map. Can be NULL. + * \returns an array of the current channel mapping, with as many elements as + * the current output spec's channels, or NULL if default. This + * should be freed with SDL_free() when it is no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAudioStreamInputChannelMap + */ +extern SDL_DECLSPEC int * SDLCALL SDL_GetAudioDeviceChannelMap(SDL_AudioDeviceID devid, int *count); + +/** + * Open a specific audio device. + * + * You can open both playback and recording devices through this function. + * Playback devices will take data from bound audio streams, mix it, and send + * it to the hardware. Recording devices will feed any bound audio streams + * with a copy of any incoming data. + * + * An opened audio device starts out with no audio streams bound. To start + * audio playing, bind a stream and supply audio data to it. Unlike SDL2, + * there is no audio callback; you only bind audio streams and make sure they + * have data flowing into them (however, you can simulate SDL2's semantics + * fairly closely by using SDL_OpenAudioDeviceStream instead of this + * function). + * + * If you don't care about opening a specific device, pass a `devid` of either + * `SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK` or + * `SDL_AUDIO_DEVICE_DEFAULT_RECORDING`. In this case, SDL will try to pick + * the most reasonable default, and may also switch between physical devices + * seamlessly later, if the most reasonable default changes during the + * lifetime of this opened device (user changed the default in the OS's system + * preferences, the default got unplugged so the system jumped to a new + * default, the user plugged in headphones on a mobile device, etc). Unless + * you have a good reason to choose a specific device, this is probably what + * you want. + * + * You may request a specific format for the audio device, but there is no + * promise the device will honor that request for several reasons. As such, + * it's only meant to be a hint as to what data your app will provide. Audio + * streams will accept data in whatever format you specify and manage + * conversion for you as appropriate. SDL_GetAudioDeviceFormat can tell you + * the preferred format for the device before opening and the actual format + * the device is using after opening. + * + * It's legal to open the same device ID more than once; each successful open + * will generate a new logical SDL_AudioDeviceID that is managed separately + * from others on the same physical device. This allows libraries to open a + * device separately from the main app and bind its own streams without + * conflicting. + * + * It is also legal to open a device ID returned by a previous call to this + * function; doing so just creates another logical device on the same physical + * device. This may be useful for making logical groupings of audio streams. + * + * This function returns the opened device ID on success. This is a new, + * unique SDL_AudioDeviceID that represents a logical device. + * + * Some backends might offer arbitrary devices (for example, a networked audio + * protocol that can connect to an arbitrary server). For these, as a change + * from SDL2, you should open a default device ID and use an SDL hint to + * specify the target if you care, or otherwise let the backend figure out a + * reasonable default. Most backends don't offer anything like this, and often + * this would be an end user setting an environment variable for their custom + * need, and not something an application should specifically manage. + * + * When done with an audio device, possibly at the end of the app's life, one + * should call SDL_CloseAudioDevice() on the returned device id. + * + * \param devid the device instance id to open, or + * SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK or + * SDL_AUDIO_DEVICE_DEFAULT_RECORDING for the most reasonable + * default device. + * \param spec the requested device configuration. Can be NULL to use + * reasonable defaults. + * \returns the device ID on success or 0 on failure; call SDL_GetError() for + * more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseAudioDevice + * \sa SDL_GetAudioDeviceFormat + */ +extern SDL_DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(SDL_AudioDeviceID devid, const SDL_AudioSpec *spec); + +/** + * Determine if an audio device is physical (instead of logical). + * + * An SDL_AudioDeviceID that represents physical hardware is a physical + * device; there is one for each piece of hardware that SDL can see. Logical + * devices are created by calling SDL_OpenAudioDevice or + * SDL_OpenAudioDeviceStream, and while each is associated with a physical + * device, there can be any number of logical devices on one physical device. + * + * For the most part, logical and physical IDs are interchangeable--if you try + * to open a logical device, SDL understands to assign that effort to the + * underlying physical device, etc. However, it might be useful to know if an + * arbitrary device ID is physical or logical. This function reports which. + * + * This function may return either true or false for invalid device IDs. + * + * \param devid the device ID to query. + * \returns true if devid is a physical device, false if it is logical. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_IsAudioDevicePhysical(SDL_AudioDeviceID devid); + +/** + * Determine if an audio device is a playback device (instead of recording). + * + * This function may return either true or false for invalid device IDs. + * + * \param devid the device ID to query. + * \returns true if devid is a playback device, false if it is recording. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_IsAudioDevicePlayback(SDL_AudioDeviceID devid); + +/** + * Use this function to pause audio playback on a specified device. + * + * This function pauses audio processing for a given device. Any bound audio + * streams will not progress, and no audio will be generated. Pausing one + * device does not prevent other unpaused devices from running. + * + * Unlike in SDL2, audio devices start in an _unpaused_ state, since an app + * has to bind a stream before any audio will flow. Pausing a paused device is + * a legal no-op. + * + * Pausing a device can be useful to halt all audio without unbinding all the + * audio streams. This might be useful while a game is paused, or a level is + * loading, etc. + * + * Physical devices can not be paused or unpaused, only logical devices + * created through SDL_OpenAudioDevice() can be. + * + * \param devid a device opened by SDL_OpenAudioDevice(). + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ResumeAudioDevice + * \sa SDL_AudioDevicePaused + */ +extern SDL_DECLSPEC bool SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID devid); + +/** + * Use this function to unpause audio playback on a specified device. + * + * This function unpauses audio processing for a given device that has + * previously been paused with SDL_PauseAudioDevice(). Once unpaused, any + * bound audio streams will begin to progress again, and audio can be + * generated. + * + * Unlike in SDL2, audio devices start in an _unpaused_ state, since an app + * has to bind a stream before any audio will flow. Unpausing an unpaused + * device is a legal no-op. + * + * Physical devices can not be paused or unpaused, only logical devices + * created through SDL_OpenAudioDevice() can be. + * + * \param devid a device opened by SDL_OpenAudioDevice(). + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AudioDevicePaused + * \sa SDL_PauseAudioDevice + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ResumeAudioDevice(SDL_AudioDeviceID devid); + +/** + * Use this function to query if an audio device is paused. + * + * Unlike in SDL2, audio devices start in an _unpaused_ state, since an app + * has to bind a stream before any audio will flow. + * + * Physical devices can not be paused or unpaused, only logical devices + * created through SDL_OpenAudioDevice() can be. Physical and invalid device + * IDs will report themselves as unpaused here. + * + * \param devid a device opened by SDL_OpenAudioDevice(). + * \returns true if device is valid and paused, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PauseAudioDevice + * \sa SDL_ResumeAudioDevice + */ +extern SDL_DECLSPEC bool SDLCALL SDL_AudioDevicePaused(SDL_AudioDeviceID devid); + +/** + * Get the gain of an audio device. + * + * The gain of a device is its volume; a larger gain means a louder output, + * with a gain of zero being silence. + * + * Audio devices default to a gain of 1.0f (no change in output). + * + * Physical devices may not have their gain changed, only logical devices, and + * this function will always return -1.0f when used on physical devices. + * + * \param devid the audio device to query. + * \returns the gain of the device or -1.0f on failure; call SDL_GetError() + * for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAudioDeviceGain + */ +extern SDL_DECLSPEC float SDLCALL SDL_GetAudioDeviceGain(SDL_AudioDeviceID devid); + +/** + * Change the gain of an audio device. + * + * The gain of a device is its volume; a larger gain means a louder output, + * with a gain of zero being silence. + * + * Audio devices default to a gain of 1.0f (no change in output). + * + * Physical devices may not have their gain changed, only logical devices, and + * this function will always return false when used on physical devices. While + * it might seem attractive to adjust several logical devices at once in this + * way, it would allow an app or library to interfere with another portion of + * the program's otherwise-isolated devices. + * + * This is applied, along with any per-audiostream gain, during playback to + * the hardware, and can be continuously changed to create various effects. On + * recording devices, this will adjust the gain before passing the data into + * an audiostream; that recording audiostream can then adjust its gain further + * when outputting the data elsewhere, if it likes, but that second gain is + * not applied until the data leaves the audiostream again. + * + * \param devid the audio device on which to change gain. + * \param gain the gain. 1.0f is no change, 0.0f is silence. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, as it holds + * a stream-specific mutex while running. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAudioDeviceGain + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioDeviceGain(SDL_AudioDeviceID devid, float gain); + +/** + * Close a previously-opened audio device. + * + * The application should close open audio devices once they are no longer + * needed. + * + * This function may block briefly while pending audio data is played by the + * hardware, so that applications don't drop the last buffer of data they + * supplied if terminating immediately afterwards. + * + * \param devid an audio device id previously returned by + * SDL_OpenAudioDevice(). + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenAudioDevice + */ +extern SDL_DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID devid); + +/** + * Bind a list of audio streams to an audio device. + * + * Audio data will flow through any bound streams. For a playback device, data + * for all bound streams will be mixed together and fed to the device. For a + * recording device, a copy of recorded data will be provided to each bound + * stream. + * + * Audio streams can only be bound to an open device. This operation is + * atomic--all streams bound in the same call will start processing at the + * same time, so they can stay in sync. Also: either all streams will be bound + * or none of them will be. + * + * It is an error to bind an already-bound stream; it must be explicitly + * unbound first. + * + * Binding a stream to a device will set its output format for playback + * devices, and its input format for recording devices, so they match the + * device's settings. The caller is welcome to change the other end of the + * stream's format at any time with SDL_SetAudioStreamFormat(). If the other + * end of the stream's format has never been set (the audio stream was created + * with a NULL audio spec), this function will set it to match the device + * end's format. + * + * \param devid an audio device to bind a stream to. + * \param streams an array of audio streams to bind. + * \param num_streams number streams listed in the `streams` array. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BindAudioStreams + * \sa SDL_UnbindAudioStream + * \sa SDL_GetAudioStreamDevice + */ +extern SDL_DECLSPEC bool SDLCALL SDL_BindAudioStreams(SDL_AudioDeviceID devid, SDL_AudioStream * const *streams, int num_streams); + +/** + * Bind a single audio stream to an audio device. + * + * This is a convenience function, equivalent to calling + * `SDL_BindAudioStreams(devid, &stream, 1)`. + * + * \param devid an audio device to bind a stream to. + * \param stream an audio stream to bind to a device. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BindAudioStreams + * \sa SDL_UnbindAudioStream + * \sa SDL_GetAudioStreamDevice + */ +extern SDL_DECLSPEC bool SDLCALL SDL_BindAudioStream(SDL_AudioDeviceID devid, SDL_AudioStream *stream); + +/** + * Unbind a list of audio streams from their audio devices. + * + * The streams being unbound do not all have to be on the same device. All + * streams on the same device will be unbound atomically (data will stop + * flowing through all unbound streams on the same device at the same time). + * + * Unbinding a stream that isn't bound to a device is a legal no-op. + * + * \param streams an array of audio streams to unbind. Can be NULL or contain + * NULL. + * \param num_streams number streams listed in the `streams` array. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BindAudioStreams + */ +extern SDL_DECLSPEC void SDLCALL SDL_UnbindAudioStreams(SDL_AudioStream * const *streams, int num_streams); + +/** + * Unbind a single audio stream from its audio device. + * + * This is a convenience function, equivalent to calling + * `SDL_UnbindAudioStreams(&stream, 1)`. + * + * \param stream an audio stream to unbind from a device. Can be NULL. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BindAudioStream + */ +extern SDL_DECLSPEC void SDLCALL SDL_UnbindAudioStream(SDL_AudioStream *stream); + +/** + * Query an audio stream for its currently-bound device. + * + * This reports the logical audio device that an audio stream is currently + * bound to. + * + * If not bound, or invalid, this returns zero, which is not a valid device + * ID. + * + * \param stream the audio stream to query. + * \returns the bound audio device, or 0 if not bound or invalid. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BindAudioStream + * \sa SDL_BindAudioStreams + */ +extern SDL_DECLSPEC SDL_AudioDeviceID SDLCALL SDL_GetAudioStreamDevice(SDL_AudioStream *stream); + +/** + * Create a new audio stream. + * + * \param src_spec the format details of the input audio. + * \param dst_spec the format details of the output audio. + * \returns a new audio stream on success or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PutAudioStreamData + * \sa SDL_GetAudioStreamData + * \sa SDL_GetAudioStreamAvailable + * \sa SDL_FlushAudioStream + * \sa SDL_ClearAudioStream + * \sa SDL_SetAudioStreamFormat + * \sa SDL_DestroyAudioStream + */ +extern SDL_DECLSPEC SDL_AudioStream * SDLCALL SDL_CreateAudioStream(const SDL_AudioSpec *src_spec, const SDL_AudioSpec *dst_spec); + +/** + * Get the properties associated with an audio stream. + * + * The application can hang any data it wants here, but the following + * properties are understood by SDL: + * + * - `SDL_PROP_AUDIOSTREAM_AUTO_CLEANUP_BOOLEAN`: if true (the default), the + * stream be automatically cleaned up when the audio subsystem quits. If set + * to false, the streams will persist beyond that. This property is ignored + * for streams created through SDL_OpenAudioDeviceStream(), and will always + * be cleaned up. Streams that are not cleaned up will still be unbound from + * devices when the audio subsystem quits. This property was added in SDL + * 3.4.0. + * + * \param stream the SDL_AudioStream to query. + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetAudioStreamProperties(SDL_AudioStream *stream); + +#define SDL_PROP_AUDIOSTREAM_AUTO_CLEANUP_BOOLEAN "SDL.audiostream.auto_cleanup" + + +/** + * Query the current format of an audio stream. + * + * \param stream the SDL_AudioStream to query. + * \param src_spec where to store the input audio format; ignored if NULL. + * \param dst_spec where to store the output audio format; ignored if NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, as it holds + * a stream-specific mutex while running. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAudioStreamFormat + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetAudioStreamFormat(SDL_AudioStream *stream, SDL_AudioSpec *src_spec, SDL_AudioSpec *dst_spec); + +/** + * Change the input and output formats of an audio stream. + * + * Future calls to and SDL_GetAudioStreamAvailable and SDL_GetAudioStreamData + * will reflect the new format, and future calls to SDL_PutAudioStreamData + * must provide data in the new input formats. + * + * Data that was previously queued in the stream will still be operated on in + * the format that was current when it was added, which is to say you can put + * the end of a sound file in one format to a stream, change formats for the + * next sound file, and start putting that new data while the previous sound + * file is still queued, and everything will still play back correctly. + * + * If a stream is bound to a device, then the format of the side of the stream + * bound to a device cannot be changed (src_spec for recording devices, + * dst_spec for playback devices). Attempts to make a change to this side will + * be ignored, but this will not report an error. The other side's format can + * be changed. + * + * \param stream the stream the format is being changed. + * \param src_spec the new format of the audio input; if NULL, it is not + * changed. + * \param dst_spec the new format of the audio output; if NULL, it is not + * changed. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, as it holds + * a stream-specific mutex while running. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAudioStreamFormat + * \sa SDL_SetAudioStreamFrequencyRatio + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamFormat(SDL_AudioStream *stream, const SDL_AudioSpec *src_spec, const SDL_AudioSpec *dst_spec); + +/** + * Get the frequency ratio of an audio stream. + * + * \param stream the SDL_AudioStream to query. + * \returns the frequency ratio of the stream or 0.0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread, as it holds + * a stream-specific mutex while running. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAudioStreamFrequencyRatio + */ +extern SDL_DECLSPEC float SDLCALL SDL_GetAudioStreamFrequencyRatio(SDL_AudioStream *stream); + +/** + * Change the frequency ratio of an audio stream. + * + * The frequency ratio is used to adjust the rate at which input data is + * consumed. Changing this effectively modifies the speed and pitch of the + * audio. A value greater than 1.0f will play the audio faster, and at a + * higher pitch. A value less than 1.0f will play the audio slower, and at a + * lower pitch. 1.0f means play at normal speed. + * + * This is applied during SDL_GetAudioStreamData, and can be continuously + * changed to create various effects. + * + * \param stream the stream on which the frequency ratio is being changed. + * \param ratio the frequency ratio. 1.0 is normal speed. Must be between 0.01 + * and 100. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, as it holds + * a stream-specific mutex while running. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAudioStreamFrequencyRatio + * \sa SDL_SetAudioStreamFormat + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamFrequencyRatio(SDL_AudioStream *stream, float ratio); + +/** + * Get the gain of an audio stream. + * + * The gain of a stream is its volume; a larger gain means a louder output, + * with a gain of zero being silence. + * + * Audio streams default to a gain of 1.0f (no change in output). + * + * \param stream the SDL_AudioStream to query. + * \returns the gain of the stream or -1.0f on failure; call SDL_GetError() + * for more information. + * + * \threadsafety It is safe to call this function from any thread, as it holds + * a stream-specific mutex while running. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAudioStreamGain + */ +extern SDL_DECLSPEC float SDLCALL SDL_GetAudioStreamGain(SDL_AudioStream *stream); + +/** + * Change the gain of an audio stream. + * + * The gain of a stream is its volume; a larger gain means a louder output, + * with a gain of zero being silence. + * + * Audio streams default to a gain of 1.0f (no change in output). + * + * This is applied during SDL_GetAudioStreamData, and can be continuously + * changed to create various effects. + * + * \param stream the stream on which the gain is being changed. + * \param gain the gain. 1.0f is no change, 0.0f is silence. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, as it holds + * a stream-specific mutex while running. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAudioStreamGain + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamGain(SDL_AudioStream *stream, float gain); + +/** + * Get the current input channel map of an audio stream. + * + * Channel maps are optional; most things do not need them, instead passing + * data in the [order that SDL expects](CategoryAudio#channel-layouts). + * + * Audio streams default to no remapping applied. This is represented by + * returning NULL, and does not signify an error. + * + * \param stream the SDL_AudioStream to query. + * \param count On output, set to number of channels in the map. Can be NULL. + * \returns an array of the current channel mapping, with as many elements as + * the current output spec's channels, or NULL if default. This + * should be freed with SDL_free() when it is no longer needed. + * + * \threadsafety It is safe to call this function from any thread, as it holds + * a stream-specific mutex while running. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAudioStreamInputChannelMap + */ +extern SDL_DECLSPEC int * SDLCALL SDL_GetAudioStreamInputChannelMap(SDL_AudioStream *stream, int *count); + +/** + * Get the current output channel map of an audio stream. + * + * Channel maps are optional; most things do not need them, instead passing + * data in the [order that SDL expects](CategoryAudio#channel-layouts). + * + * Audio streams default to no remapping applied. This is represented by + * returning NULL, and does not signify an error. + * + * \param stream the SDL_AudioStream to query. + * \param count On output, set to number of channels in the map. Can be NULL. + * \returns an array of the current channel mapping, with as many elements as + * the current output spec's channels, or NULL if default. This + * should be freed with SDL_free() when it is no longer needed. + * + * \threadsafety It is safe to call this function from any thread, as it holds + * a stream-specific mutex while running. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAudioStreamInputChannelMap + */ +extern SDL_DECLSPEC int * SDLCALL SDL_GetAudioStreamOutputChannelMap(SDL_AudioStream *stream, int *count); + +/** + * Set the current input channel map of an audio stream. + * + * Channel maps are optional; most things do not need them, instead passing + * data in the [order that SDL expects](CategoryAudio#channel-layouts). + * + * The input channel map reorders data that is added to a stream via + * SDL_PutAudioStreamData. Future calls to SDL_PutAudioStreamData must provide + * data in the new channel order. + * + * Each item in the array represents an input channel, and its value is the + * channel that it should be remapped to. To reverse a stereo signal's left + * and right values, you'd have an array of `{ 1, 0 }`. It is legal to remap + * multiple channels to the same thing, so `{ 1, 1 }` would duplicate the + * right channel to both channels of a stereo signal. An element in the + * channel map set to -1 instead of a valid channel will mute that channel, + * setting it to a silence value. + * + * You cannot change the number of channels through a channel map, just + * reorder/mute them. + * + * Data that was previously queued in the stream will still be operated on in + * the order that was current when it was added, which is to say you can put + * the end of a sound file in one order to a stream, change orders for the + * next sound file, and start putting that new data while the previous sound + * file is still queued, and everything will still play back correctly. + * + * Audio streams default to no remapping applied. Passing a NULL channel map + * is legal, and turns off remapping. + * + * SDL will copy the channel map; the caller does not have to save this array + * after this call. + * + * If `count` is not equal to the current number of channels in the audio + * stream's format, this will fail. This is a safety measure to make sure a + * race condition hasn't changed the format while this call is setting the + * channel map. + * + * Unlike attempting to change the stream's format, the input channel map on a + * stream bound to a recording device is permitted to change at any time; any + * data added to the stream from the device after this call will have the new + * mapping, but previously-added data will still have the prior mapping. + * + * \param stream the SDL_AudioStream to change. + * \param chmap the new channel map, NULL to reset to default. + * \param count The number of channels in the map. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, as it holds + * a stream-specific mutex while running. Don't change the + * stream's format to have a different number of channels from a + * different thread at the same time, though! + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAudioStreamInputChannelMap + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamInputChannelMap(SDL_AudioStream *stream, const int *chmap, int count); + +/** + * Set the current output channel map of an audio stream. + * + * Channel maps are optional; most things do not need them, instead passing + * data in the [order that SDL expects](CategoryAudio#channel-layouts). + * + * The output channel map reorders data that is leaving a stream via + * SDL_GetAudioStreamData. + * + * Each item in the array represents an input channel, and its value is the + * channel that it should be remapped to. To reverse a stereo signal's left + * and right values, you'd have an array of `{ 1, 0 }`. It is legal to remap + * multiple channels to the same thing, so `{ 1, 1 }` would duplicate the + * right channel to both channels of a stereo signal. An element in the + * channel map set to -1 instead of a valid channel will mute that channel, + * setting it to a silence value. + * + * You cannot change the number of channels through a channel map, just + * reorder/mute them. + * + * The output channel map can be changed at any time, as output remapping is + * applied during SDL_GetAudioStreamData. + * + * Audio streams default to no remapping applied. Passing a NULL channel map + * is legal, and turns off remapping. + * + * SDL will copy the channel map; the caller does not have to save this array + * after this call. + * + * If `count` is not equal to the current number of channels in the audio + * stream's format, this will fail. This is a safety measure to make sure a + * race condition hasn't changed the format while this call is setting the + * channel map. + * + * Unlike attempting to change the stream's format, the output channel map on + * a stream bound to a recording device is permitted to change at any time; + * any data added to the stream after this call will have the new mapping, but + * previously-added data will still have the prior mapping. When the channel + * map doesn't match the hardware's channel layout, SDL will convert the data + * before feeding it to the device for playback. + * + * \param stream the SDL_AudioStream to change. + * \param chmap the new channel map, NULL to reset to default. + * \param count The number of channels in the map. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, as it holds + * a stream-specific mutex while running. Don't change the + * stream's format to have a different number of channels from a + * a different thread at the same time, though! + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAudioStreamInputChannelMap + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamOutputChannelMap(SDL_AudioStream *stream, const int *chmap, int count); + +/** + * Add data to the stream. + * + * This data must match the format/channels/samplerate specified in the latest + * call to SDL_SetAudioStreamFormat, or the format specified when creating the + * stream if it hasn't been changed. + * + * Note that this call simply copies the unconverted data for later. This is + * different than SDL2, where data was converted during the Put call and the + * Get call would just dequeue the previously-converted data. + * + * \param stream the stream the audio data is being added to. + * \param buf a pointer to the audio data to add. + * \param len the number of bytes to write to the stream. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, but if the + * stream has a callback set, the caller might need to manage + * extra locking. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ClearAudioStream + * \sa SDL_FlushAudioStream + * \sa SDL_GetAudioStreamData + * \sa SDL_GetAudioStreamQueued + */ +extern SDL_DECLSPEC bool SDLCALL SDL_PutAudioStreamData(SDL_AudioStream *stream, const void *buf, int len); + +/** + * A callback that fires for completed SDL_PutAudioStreamDataNoCopy() data. + * + * When using SDL_PutAudioStreamDataNoCopy() to provide data to an + * SDL_AudioStream, it's not safe to dispose of the data until the stream has + * completely consumed it. Often times it's difficult to know exactly when + * this has happened. + * + * This callback fires once when the stream no longer needs the buffer, + * allowing the app to easily free or reuse it. + * + * \param userdata an opaque pointer provided by the app for their personal + * use. + * \param buf the pointer provided to SDL_PutAudioStreamDataNoCopy(). + * \param buflen the size of buffer, in bytes, provided to + * SDL_PutAudioStreamDataNoCopy(). + * + * \threadsafety This callbacks may run from any thread, so if you need to + * protect shared data, you should use SDL_LockAudioStream to + * serialize access; this lock will be held before your callback + * is called, so your callback does not need to manage the lock + * explicitly. + * + * \since This datatype is available since SDL 3.4.0. + * + * \sa SDL_SetAudioStreamGetCallback + * \sa SDL_SetAudioStreamPutCallback + */ +typedef void (SDLCALL *SDL_AudioStreamDataCompleteCallback)(void *userdata, const void *buf, int buflen); + +/** + * Add external data to an audio stream without copying it. + * + * Unlike SDL_PutAudioStreamData(), this function does not make a copy of the + * provided data, instead storing the provided pointer. This means that the + * put operation does not need to allocate and copy the data, but the original + * data must remain available until the stream is done with it, either by + * being read from the stream in its entirety, or a call to + * SDL_ClearAudioStream() or SDL_DestroyAudioStream(). + * + * The data must match the format/channels/samplerate specified in the latest + * call to SDL_SetAudioStreamFormat, or the format specified when creating the + * stream if it hasn't been changed. + * + * An optional callback may be provided, which is called when the stream no + * longer needs the data. Once this callback fires, the stream will not access + * the data again. This callback will fire for any reason the data is no + * longer needed, including clearing or destroying the stream. + * + * Note that there is still an allocation to store tracking information, so + * this function is more efficient for larger blocks of data. If you're + * planning to put a few samples at a time, it will be more efficient to use + * SDL_PutAudioStreamData(), which allocates and buffers in blocks. + * + * \param stream the stream the audio data is being added to. + * \param buf a pointer to the audio data to add. + * \param len the number of bytes to add to the stream. + * \param callback the callback function to call when the data is no longer + * needed by the stream. May be NULL. + * \param userdata an opaque pointer provided to the callback for its own + * personal use. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, but if the + * stream has a callback set, the caller might need to manage + * extra locking. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_ClearAudioStream + * \sa SDL_FlushAudioStream + * \sa SDL_GetAudioStreamData + * \sa SDL_GetAudioStreamQueued + */ +extern SDL_DECLSPEC bool SDLCALL SDL_PutAudioStreamDataNoCopy(SDL_AudioStream *stream, const void *buf, int len, SDL_AudioStreamDataCompleteCallback callback, void *userdata); + +/** + * Add data to the stream with each channel in a separate array. + * + * This data must match the format/channels/samplerate specified in the latest + * call to SDL_SetAudioStreamFormat, or the format specified when creating the + * stream if it hasn't been changed. + * + * The data will be interleaved and queued. Note that SDL_AudioStream only + * operates on interleaved data, so this is simply a convenience function for + * easily queueing data from sources that provide separate arrays. There is no + * equivalent function to retrieve planar data. + * + * The arrays in `channel_buffers` are ordered as they are to be interleaved; + * the first array will be the first sample in the interleaved data. Any + * individual array may be NULL; in this case, silence will be interleaved for + * that channel. + * + * `num_channels` specifies how many arrays are in `channel_buffers`. This can + * be used as a safety to prevent overflow, in case the stream format has + * changed elsewhere. If more channels are specified than the current input + * spec, they are ignored. If less channels are specified, the missing arrays + * are treated as if they are NULL (silence is written to those channels). If + * the count is -1, SDL will assume the array count matches the current input + * spec. + * + * Note that `num_samples` is the number of _samples per array_. This can also + * be thought of as the number of _sample frames_ to be queued. A value of 1 + * with stereo arrays will queue two samples to the stream. This is different + * than SDL_PutAudioStreamData, which wants the size of a single array in + * bytes. + * + * \param stream the stream the audio data is being added to. + * \param channel_buffers a pointer to an array of arrays, one array per + * channel. + * \param num_channels the number of arrays in `channel_buffers` or -1. + * \param num_samples the number of _samples_ per array to write to the + * stream. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, but if the + * stream has a callback set, the caller might need to manage + * extra locking. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_ClearAudioStream + * \sa SDL_FlushAudioStream + * \sa SDL_GetAudioStreamData + * \sa SDL_GetAudioStreamQueued + */ +extern SDL_DECLSPEC bool SDLCALL SDL_PutAudioStreamPlanarData(SDL_AudioStream *stream, const void * const *channel_buffers, int num_channels, int num_samples); + +/** + * Get converted/resampled data from the stream. + * + * The input/output data format/channels/samplerate is specified when creating + * the stream, and can be changed after creation by calling + * SDL_SetAudioStreamFormat. + * + * Note that any conversion and resampling necessary is done during this call, + * and SDL_PutAudioStreamData simply queues unconverted data for later. This + * is different than SDL2, where that work was done while inputting new data + * to the stream and requesting the output just copied the converted data. + * + * \param stream the stream the audio is being requested from. + * \param buf a buffer to fill with audio data. + * \param len the maximum number of bytes to fill. + * \returns the number of bytes read from the stream or -1 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread, but if the + * stream has a callback set, the caller might need to manage + * extra locking. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ClearAudioStream + * \sa SDL_GetAudioStreamAvailable + * \sa SDL_PutAudioStreamData + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetAudioStreamData(SDL_AudioStream *stream, void *buf, int len); + +/** + * Get the number of converted/resampled bytes available. + * + * The stream may be buffering data behind the scenes until it has enough to + * resample correctly, so this number might be lower than what you expect, or + * even be zero. Add more data or flush the stream if you need the data now. + * + * If the stream has so much data that it would overflow an int, the return + * value is clamped to a maximum value, but no queued data is lost; if there + * are gigabytes of data queued, the app might need to read some of it with + * SDL_GetAudioStreamData before this function's return value is no longer + * clamped. + * + * \param stream the audio stream to query. + * \returns the number of converted/resampled bytes available or -1 on + * failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAudioStreamData + * \sa SDL_PutAudioStreamData + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetAudioStreamAvailable(SDL_AudioStream *stream); + + +/** + * Get the number of bytes currently queued. + * + * This is the number of bytes put into a stream as input, not the number that + * can be retrieved as output. Because of several details, it's not possible + * to calculate one number directly from the other. If you need to know how + * much usable data can be retrieved right now, you should use + * SDL_GetAudioStreamAvailable() and not this function. + * + * Note that audio streams can change their input format at any time, even if + * there is still data queued in a different format, so the returned byte + * count will not necessarily match the number of _sample frames_ available. + * Users of this API should be aware of format changes they make when feeding + * a stream and plan accordingly. + * + * Queued data is not converted until it is consumed by + * SDL_GetAudioStreamData, so this value should be representative of the exact + * data that was put into the stream. + * + * If the stream has so much data that it would overflow an int, the return + * value is clamped to a maximum value, but no queued data is lost; if there + * are gigabytes of data queued, the app might need to read some of it with + * SDL_GetAudioStreamData before this function's return value is no longer + * clamped. + * + * \param stream the audio stream to query. + * \returns the number of bytes queued or -1 on failure; call SDL_GetError() + * for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PutAudioStreamData + * \sa SDL_ClearAudioStream + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetAudioStreamQueued(SDL_AudioStream *stream); + + +/** + * Tell the stream that you're done sending data, and anything being buffered + * should be converted/resampled and made available immediately. + * + * It is legal to add more data to a stream after flushing, but there may be + * audio gaps in the output. Generally this is intended to signal the end of + * input, so the complete output becomes available. + * + * \param stream the audio stream to flush. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PutAudioStreamData + */ +extern SDL_DECLSPEC bool SDLCALL SDL_FlushAudioStream(SDL_AudioStream *stream); + +/** + * Clear any pending data in the stream. + * + * This drops any queued data, so there will be nothing to read from the + * stream until more is added. + * + * \param stream the audio stream to clear. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAudioStreamAvailable + * \sa SDL_GetAudioStreamData + * \sa SDL_GetAudioStreamQueued + * \sa SDL_PutAudioStreamData + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ClearAudioStream(SDL_AudioStream *stream); + +/** + * Use this function to pause audio playback on the audio device associated + * with an audio stream. + * + * This function pauses audio processing for a given device. Any bound audio + * streams will not progress, and no audio will be generated. Pausing one + * device does not prevent other unpaused devices from running. + * + * Pausing a device can be useful to halt all audio without unbinding all the + * audio streams. This might be useful while a game is paused, or a level is + * loading, etc. + * + * \param stream the audio stream associated with the audio device to pause. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ResumeAudioStreamDevice + */ +extern SDL_DECLSPEC bool SDLCALL SDL_PauseAudioStreamDevice(SDL_AudioStream *stream); + +/** + * Use this function to unpause audio playback on the audio device associated + * with an audio stream. + * + * This function unpauses audio processing for a given device that has + * previously been paused. Once unpaused, any bound audio streams will begin + * to progress again, and audio can be generated. + * + * SDL_OpenAudioDeviceStream opens audio devices in a paused state, so this + * function call is required for audio playback to begin on such devices. + * + * \param stream the audio stream associated with the audio device to resume. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PauseAudioStreamDevice + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ResumeAudioStreamDevice(SDL_AudioStream *stream); + +/** + * Use this function to query if an audio device associated with a stream is + * paused. + * + * Unlike in SDL2, audio devices start in an _unpaused_ state, since an app + * has to bind a stream before any audio will flow. + * + * \param stream the audio stream associated with the audio device to query. + * \returns true if device is valid and paused, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PauseAudioStreamDevice + * \sa SDL_ResumeAudioStreamDevice + */ +extern SDL_DECLSPEC bool SDLCALL SDL_AudioStreamDevicePaused(SDL_AudioStream *stream); + + +/** + * Lock an audio stream for serialized access. + * + * Each SDL_AudioStream has an internal mutex it uses to protect its data + * structures from threading conflicts. This function allows an app to lock + * that mutex, which could be useful if registering callbacks on this stream. + * + * One does not need to lock a stream to use in it most cases, as the stream + * manages this lock internally. However, this lock is held during callbacks, + * which may run from arbitrary threads at any time, so if an app needs to + * protect shared data during those callbacks, locking the stream guarantees + * that the callback is not running while the lock is held. + * + * As this is just a wrapper over SDL_LockMutex for an internal lock; it has + * all the same attributes (recursive locks are allowed, etc). + * + * \param stream the audio stream to lock. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_UnlockAudioStream + */ +extern SDL_DECLSPEC bool SDLCALL SDL_LockAudioStream(SDL_AudioStream *stream); + + +/** + * Unlock an audio stream for serialized access. + * + * This unlocks an audio stream after a call to SDL_LockAudioStream. + * + * \param stream the audio stream to unlock. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety You should only call this from the same thread that + * previously called SDL_LockAudioStream. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockAudioStream + */ +extern SDL_DECLSPEC bool SDLCALL SDL_UnlockAudioStream(SDL_AudioStream *stream); + +/** + * A callback that fires when data passes through an SDL_AudioStream. + * + * Apps can (optionally) register a callback with an audio stream that is + * called when data is added with SDL_PutAudioStreamData, or requested with + * SDL_GetAudioStreamData. + * + * Two values are offered here: one is the amount of additional data needed to + * satisfy the immediate request (which might be zero if the stream already + * has enough data queued) and the other is the total amount being requested. + * In a Get call triggering a Put callback, these values can be different. In + * a Put call triggering a Get callback, these values are always the same. + * + * Byte counts might be slightly overestimated due to buffering or resampling, + * and may change from call to call. + * + * This callback is not required to do anything. Generally this is useful for + * adding/reading data on demand, and the app will often put/get data as + * appropriate, but the system goes on with the data currently available to it + * if this callback does nothing. + * + * \param stream the SDL audio stream associated with this callback. + * \param additional_amount the amount of data, in bytes, that is needed right + * now. + * \param total_amount the total amount of data requested, in bytes, that is + * requested or available. + * \param userdata an opaque pointer provided by the app for their personal + * use. + * + * \threadsafety This callbacks may run from any thread, so if you need to + * protect shared data, you should use SDL_LockAudioStream to + * serialize access; this lock will be held before your callback + * is called, so your callback does not need to manage the lock + * explicitly. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_SetAudioStreamGetCallback + * \sa SDL_SetAudioStreamPutCallback + */ +typedef void (SDLCALL *SDL_AudioStreamCallback)(void *userdata, SDL_AudioStream *stream, int additional_amount, int total_amount); + +/** + * Set a callback that runs when data is requested from an audio stream. + * + * This callback is called _before_ data is obtained from the stream, giving + * the callback the chance to add more on-demand. + * + * The callback can (optionally) call SDL_PutAudioStreamData() to add more + * audio to the stream during this call; if needed, the request that triggered + * this callback will obtain the new data immediately. + * + * The callback's `additional_amount` argument is roughly how many bytes of + * _unconverted_ data (in the stream's input format) is needed by the caller, + * although this may overestimate a little for safety. This takes into account + * how much is already in the stream and only asks for any extra necessary to + * resolve the request, which means the callback may be asked for zero bytes, + * and a different amount on each call. + * + * The callback is not required to supply exact amounts; it is allowed to + * supply too much or too little or none at all. The caller will get what's + * available, up to the amount they requested, regardless of this callback's + * outcome. + * + * Clearing or flushing an audio stream does not call this callback. + * + * This function obtains the stream's lock, which means any existing callback + * (get or put) in progress will finish running before setting the new + * callback. + * + * Setting a NULL function turns off the callback. + * + * \param stream the audio stream to set the new callback on. + * \param callback the new callback function to call when data is requested + * from the stream. + * \param userdata an opaque pointer provided to the callback for its own + * personal use. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. This only fails if `stream` is NULL. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAudioStreamPutCallback + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamGetCallback(SDL_AudioStream *stream, SDL_AudioStreamCallback callback, void *userdata); + +/** + * Set a callback that runs when data is added to an audio stream. + * + * This callback is called _after_ the data is added to the stream, giving the + * callback the chance to obtain it immediately. + * + * The callback can (optionally) call SDL_GetAudioStreamData() to obtain audio + * from the stream during this call. + * + * The callback's `additional_amount` argument is how many bytes of + * _converted_ data (in the stream's output format) was provided by the + * caller, although this may underestimate a little for safety. This value + * might be less than what is currently available in the stream, if data was + * already there, and might be less than the caller provided if the stream + * needs to keep a buffer to aid in resampling. Which means the callback may + * be provided with zero bytes, and a different amount on each call. + * + * The callback may call SDL_GetAudioStreamAvailable to see the total amount + * currently available to read from the stream, instead of the total provided + * by the current call. + * + * The callback is not required to obtain all data. It is allowed to read less + * or none at all. Anything not read now simply remains in the stream for + * later access. + * + * Clearing or flushing an audio stream does not call this callback. + * + * This function obtains the stream's lock, which means any existing callback + * (get or put) in progress will finish running before setting the new + * callback. + * + * Setting a NULL function turns off the callback. + * + * \param stream the audio stream to set the new callback on. + * \param callback the new callback function to call when data is added to the + * stream. + * \param userdata an opaque pointer provided to the callback for its own + * personal use. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. This only fails if `stream` is NULL. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAudioStreamGetCallback + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamPutCallback(SDL_AudioStream *stream, SDL_AudioStreamCallback callback, void *userdata); + + +/** + * Free an audio stream. + * + * This will release all allocated data, including any audio that is still + * queued. You do not need to manually clear the stream first. + * + * If this stream was bound to an audio device, it is unbound during this + * call. If this stream was created with SDL_OpenAudioDeviceStream, the audio + * device that was opened alongside this stream's creation will be closed, + * too. + * + * \param stream the audio stream to destroy. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateAudioStream + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyAudioStream(SDL_AudioStream *stream); + + +/** + * Convenience function for straightforward audio init for the common case. + * + * If all your app intends to do is provide a single source of PCM audio, this + * function allows you to do all your audio setup in a single call. + * + * This is also intended to be a clean means to migrate apps from SDL2. + * + * This function will open an audio device, create a stream and bind it. + * Unlike other methods of setup, the audio device will be closed when this + * stream is destroyed, so the app can treat the returned SDL_AudioStream as + * the only object needed to manage audio playback. + * + * Also unlike other functions, the audio device begins paused. This is to map + * more closely to SDL2-style behavior, since there is no extra step here to + * bind a stream to begin audio flowing. The audio device should be resumed + * with SDL_ResumeAudioStreamDevice(). + * + * This function works with both playback and recording devices. + * + * The `spec` parameter represents the app's side of the audio stream. That + * is, for recording audio, this will be the output format, and for playing + * audio, this will be the input format. If spec is NULL, the system will + * choose the format, and the app can use SDL_GetAudioStreamFormat() to obtain + * this information later. + * + * If you don't care about opening a specific audio device, you can (and + * probably _should_), use SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK for playback and + * SDL_AUDIO_DEVICE_DEFAULT_RECORDING for recording. + * + * One can optionally provide a callback function; if NULL, the app is + * expected to queue audio data for playback (or unqueue audio data if + * capturing). Otherwise, the callback will begin to fire once the device is + * unpaused. + * + * Destroying the returned stream with SDL_DestroyAudioStream will also close + * the audio device associated with this stream. + * + * \param devid an audio device to open, or SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK + * or SDL_AUDIO_DEVICE_DEFAULT_RECORDING. + * \param spec the audio stream's data format. Can be NULL. + * \param callback a callback where the app will provide new data for + * playback, or receive new data for recording. Can be NULL, + * in which case the app will need to call + * SDL_PutAudioStreamData or SDL_GetAudioStreamData as + * necessary. + * \param userdata app-controlled pointer passed to callback. Can be NULL. + * Ignored if callback is NULL. + * \returns an audio stream on success, ready to use, or NULL on failure; call + * SDL_GetError() for more information. When done with this stream, + * call SDL_DestroyAudioStream to free resources and close the + * device. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAudioStreamDevice + * \sa SDL_ResumeAudioStreamDevice + */ +extern SDL_DECLSPEC SDL_AudioStream * SDLCALL SDL_OpenAudioDeviceStream(SDL_AudioDeviceID devid, const SDL_AudioSpec *spec, SDL_AudioStreamCallback callback, void *userdata); + +/** + * A callback that fires when data is about to be fed to an audio device. + * + * This is useful for accessing the final mix, perhaps for writing a + * visualizer or applying a final effect to the audio data before playback. + * + * This callback should run as quickly as possible and not block for any + * significant time, as this callback delays submission of data to the audio + * device, which can cause audio playback problems. + * + * The postmix callback _must_ be able to handle any audio data format + * specified in `spec`, which can change between callbacks if the audio device + * changed. However, this only covers frequency and channel count; data is + * always provided here in SDL_AUDIO_F32 format. + * + * The postmix callback runs _after_ logical device gain and audiostream gain + * have been applied, which is to say you can make the output data louder at + * this point than the gain settings would suggest. + * + * \param userdata a pointer provided by the app through + * SDL_SetAudioPostmixCallback, for its own use. + * \param spec the current format of audio that is to be submitted to the + * audio device. + * \param buffer the buffer of audio samples to be submitted. The callback can + * inspect and/or modify this data. + * \param buflen the size of `buffer` in bytes. + * + * \threadsafety This will run from a background thread owned by SDL. The + * application is responsible for locking resources the callback + * touches that need to be protected. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_SetAudioPostmixCallback + */ +typedef void (SDLCALL *SDL_AudioPostmixCallback)(void *userdata, const SDL_AudioSpec *spec, float *buffer, int buflen); + +/** + * Set a callback that fires when data is about to be fed to an audio device. + * + * This is useful for accessing the final mix, perhaps for writing a + * visualizer or applying a final effect to the audio data before playback. + * + * The buffer is the final mix of all bound audio streams on an opened device; + * this callback will fire regularly for any device that is both opened and + * unpaused. If there is no new data to mix, either because no streams are + * bound to the device or all the streams are empty, this callback will still + * fire with the entire buffer set to silence. + * + * This callback is allowed to make changes to the data; the contents of the + * buffer after this call is what is ultimately passed along to the hardware. + * + * The callback is always provided the data in float format (values from -1.0f + * to 1.0f), but the number of channels or sample rate may be different than + * the format the app requested when opening the device; SDL might have had to + * manage a conversion behind the scenes, or the playback might have jumped to + * new physical hardware when a system default changed, etc. These details may + * change between calls. Accordingly, the size of the buffer might change + * between calls as well. + * + * This callback can run at any time, and from any thread; if you need to + * serialize access to your app's data, you should provide and use a mutex or + * other synchronization device. + * + * All of this to say: there are specific needs this callback can fulfill, but + * it is not the simplest interface. Apps should generally provide audio in + * their preferred format through an SDL_AudioStream and let SDL handle the + * difference. + * + * This function is extremely time-sensitive; the callback should do the least + * amount of work possible and return as quickly as it can. The longer the + * callback runs, the higher the risk of audio dropouts or other problems. + * + * This function will block until the audio device is in between iterations, + * so any existing callback that might be running will finish before this + * function sets the new callback and returns. + * + * Setting a NULL callback function disables any previously-set callback. + * + * \param devid the ID of an opened audio device. + * \param callback a callback function to be called. Can be NULL. + * \param userdata app-controlled pointer passed to callback. Can be NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioPostmixCallback(SDL_AudioDeviceID devid, SDL_AudioPostmixCallback callback, void *userdata); + + +/** + * Load the audio data of a WAVE file into memory. + * + * Loading a WAVE file requires `src`, `spec`, `audio_buf` and `audio_len` to + * be valid pointers. The entire data portion of the file is then loaded into + * memory and decoded if necessary. + * + * Supported formats are RIFF WAVE files with the formats PCM (8, 16, 24, and + * 32 bits), IEEE Float (32 bits), Microsoft ADPCM and IMA ADPCM (4 bits), and + * A-law and mu-law (8 bits). Other formats are currently unsupported and + * cause an error. + * + * If this function succeeds, the return value is zero and the pointer to the + * audio data allocated by the function is written to `audio_buf` and its + * length in bytes to `audio_len`. The SDL_AudioSpec members `freq`, + * `channels`, and `format` are set to the values of the audio data in the + * buffer. + * + * It's necessary to use SDL_free() to free the audio data returned in + * `audio_buf` when it is no longer used. + * + * Because of the underspecification of the .WAV format, there are many + * problematic files in the wild that cause issues with strict decoders. To + * provide compatibility with these files, this decoder is lenient in regards + * to the truncation of the file, the fact chunk, and the size of the RIFF + * chunk. The hints `SDL_HINT_WAVE_RIFF_CHUNK_SIZE`, + * `SDL_HINT_WAVE_TRUNCATION`, and `SDL_HINT_WAVE_FACT_CHUNK` can be used to + * tune the behavior of the loading process. + * + * Any file that is invalid (due to truncation, corruption, or wrong values in + * the headers), too big, or unsupported causes an error. Additionally, any + * critical I/O error from the data source will terminate the loading process + * with an error. The function returns NULL on error and in all cases (with + * the exception of `src` being NULL), an appropriate error message will be + * set. + * + * It is required that the data source supports seeking. + * + * Example: + * + * ```c + * SDL_LoadWAV_IO(SDL_IOFromFile("sample.wav", "rb"), true, &spec, &buf, &len); + * ``` + * + * Note that the SDL_LoadWAV function does this same thing for you, but in a + * less messy way: + * + * ```c + * SDL_LoadWAV("sample.wav", &spec, &buf, &len); + * ``` + * + * \param src the data source for the WAVE data. + * \param closeio if true, calls SDL_CloseIO() on `src` before returning, even + * in the case of an error. + * \param spec a pointer to an SDL_AudioSpec that will be set to the WAVE + * data's format details on successful return. + * \param audio_buf a pointer filled with the audio data, allocated by the + * function. + * \param audio_len a pointer filled with the length of the audio data buffer + * in bytes. + * \returns true on success. `audio_buf` will be filled with a pointer to an + * allocated buffer containing the audio data, and `audio_len` is + * filled with the length of that audio buffer in bytes. + * + * This function returns false if the .WAV file cannot be opened, + * uses an unknown data format, or is corrupt; call SDL_GetError() + * for more information. + * + * When the application is done with the data returned in + * `audio_buf`, it should call SDL_free() to dispose of it. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_free + * \sa SDL_LoadWAV + */ +extern SDL_DECLSPEC bool SDLCALL SDL_LoadWAV_IO(SDL_IOStream *src, bool closeio, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len); + +/** + * Loads a WAV from a file path. + * + * This is a convenience function that is effectively the same as: + * + * ```c + * SDL_LoadWAV_IO(SDL_IOFromFile(path, "rb"), true, spec, audio_buf, audio_len); + * ``` + * + * \param path the file path of the WAV file to open. + * \param spec a pointer to an SDL_AudioSpec that will be set to the WAVE + * data's format details on successful return. + * \param audio_buf a pointer filled with the audio data, allocated by the + * function. + * \param audio_len a pointer filled with the length of the audio data buffer + * in bytes. + * \returns true on success. `audio_buf` will be filled with a pointer to an + * allocated buffer containing the audio data, and `audio_len` is + * filled with the length of that audio buffer in bytes. + * + * This function returns false if the .WAV file cannot be opened, + * uses an unknown data format, or is corrupt; call SDL_GetError() + * for more information. + * + * When the application is done with the data returned in + * `audio_buf`, it should call SDL_free() to dispose of it. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_free + * \sa SDL_LoadWAV_IO + */ +extern SDL_DECLSPEC bool SDLCALL SDL_LoadWAV(const char *path, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len); + +/** + * Mix audio data in a specified format. + * + * This takes an audio buffer `src` of `len` bytes of `format` data and mixes + * it into `dst`, performing addition, volume adjustment, and overflow + * clipping. The buffer pointed to by `dst` must also be `len` bytes of + * `format` data. + * + * This is provided for convenience -- you can mix your own audio data. + * + * Do not use this function for mixing together more than two streams of + * sample data. The output from repeated application of this function may be + * distorted by clipping, because there is no accumulator with greater range + * than the input (not to mention this being an inefficient way of doing it). + * + * It is a common misconception that this function is required to write audio + * data to an output stream in an audio callback. While you can do that, + * SDL_MixAudio() is really only needed when you're mixing a single audio + * stream with a volume adjustment. + * + * \param dst the destination for the mixed audio. + * \param src the source audio buffer to be mixed. + * \param format the SDL_AudioFormat structure representing the desired audio + * format. + * \param len the length of the audio buffer in bytes. + * \param volume ranges from 0.0 - 1.0, and should be set to 1.0 for full + * audio volume. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_MixAudio(Uint8 *dst, const Uint8 *src, SDL_AudioFormat format, Uint32 len, float volume); + +/** + * Convert some audio data of one format to another format. + * + * Please note that this function is for convenience, but should not be used + * to resample audio in blocks, as it will introduce audio artifacts on the + * boundaries. You should only use this function if you are converting audio + * data in its entirety in one call. If you want to convert audio in smaller + * chunks, use an SDL_AudioStream, which is designed for this situation. + * + * Internally, this function creates and destroys an SDL_AudioStream on each + * use, so it's also less efficient than using one directly, if you need to + * convert multiple times. + * + * \param src_spec the format details of the input audio. + * \param src_data the audio data to be converted. + * \param src_len the len of src_data. + * \param dst_spec the format details of the output audio. + * \param dst_data will be filled with a pointer to converted audio data, + * which should be freed with SDL_free(). On error, it will be + * NULL. + * \param dst_len will be filled with the len of dst_data. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ConvertAudioSamples(const SDL_AudioSpec *src_spec, const Uint8 *src_data, int src_len, const SDL_AudioSpec *dst_spec, Uint8 **dst_data, int *dst_len); + +/** + * Get the human readable name of an audio format. + * + * \param format the audio format to query. + * \returns the human readable name of the specified audio format or + * "SDL_AUDIO_UNKNOWN" if the format isn't recognized. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetAudioFormatName(SDL_AudioFormat format); + +/** + * Get the appropriate memset value for silencing an audio format. + * + * The value returned by this function can be used as the second argument to + * memset (or SDL_memset) to set an audio buffer in a specific format to + * silence. + * + * \param format the audio data format to query. + * \returns a byte value that can be passed to memset. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetSilenceValueForFormat(SDL_AudioFormat format); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_audio_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_begin_code.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_begin_code.h new file mode 100644 index 0000000..675cd7f --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_begin_code.h @@ -0,0 +1,553 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: BeginCode */ + +/** + * # CategoryBeginCode + * + * `SDL_begin_code.h` sets things up for C dynamic library function + * definitions, static inlined functions, and structures aligned at 4-byte + * alignment. If you don't like ugly C preprocessor code, don't look at this + * file. :) + * + * SDL's headers use this; applications generally should not include this + * header directly. + */ + +/* This shouldn't be nested -- included it around code only. */ +#ifdef SDL_begin_code_h +#error Nested inclusion of SDL_begin_code.h +#endif +#define SDL_begin_code_h + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A macro to tag a symbol as deprecated. + * + * A function is marked deprecated by adding this macro to its declaration: + * + * ```c + * extern SDL_DEPRECATED int ThisFunctionWasABadIdea(void); + * ``` + * + * Compilers with deprecation support can give a warning when a deprecated + * function is used. This symbol may be used in SDL's headers, but apps are + * welcome to use it for their own interfaces as well. + * + * SDL, on occasion, might deprecate a function for various reasons. However, + * SDL never removes symbols before major versions, so deprecated interfaces + * in SDL3 will remain available until SDL4, where it would be expected an app + * would have to take steps to migrate anyhow. + * + * On compilers without a deprecation mechanism, this is defined to nothing, + * and using a deprecated function will not generate a warning. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_DEPRECATED __attribute__((deprecated)) + +/** + * A macro to tag a symbol as a public API. + * + * SDL uses this macro for all its public functions. On some targets, it is + * used to signal to the compiler that this function needs to be exported from + * a shared library, but it might have other side effects. + * + * This symbol is used in SDL's headers, but apps and other libraries are + * welcome to use it for their own interfaces as well. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_DECLSPEC __attribute__ ((visibility("default"))) + +/** + * A macro to set a function's calling conventions. + * + * SDL uses this macro for all its public functions, and any callbacks it + * defines. This macro guarantees that calling conventions match between SDL + * and the app, even if the two were built with different compilers or + * optimization settings. + * + * When writing a callback function, it is very important for it to be + * correctly tagged with SDLCALL, as mismatched calling conventions can cause + * strange behaviors and can be difficult to diagnose. Plus, on many + * platforms, SDLCALL is defined to nothing, so compilers won't be able to + * warn that the tag is missing. + * + * This symbol is used in SDL's headers, but apps and other libraries are + * welcome to use it for their own interfaces as well. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDLCALL __cdecl + +/** + * A macro to request a function be inlined. + * + * This is a hint to the compiler to inline a function. The compiler is free + * to ignore this request. On compilers without inline support, this is + * defined to nothing. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_INLINE __inline + +/** + * A macro to demand a function be inlined. + * + * This is a command to the compiler to inline a function. SDL uses this macro + * in its public headers for a handful of simple functions. On compilers + * without forceinline support, this is defined to `static SDL_INLINE`, which + * is often good enough. + * + * This symbol is used in SDL's headers, but apps and other libraries are + * welcome to use it for their own interfaces as well. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_FORCE_INLINE __forceinline + +/** + * A macro to tag a function as never-returning. + * + * This is a hint to the compiler that a function does not return. An example + * of a function like this is the C runtime's exit() function. + * + * This hint can lead to code optimizations, and help analyzers understand + * code flow better. On compilers without noreturn support, this is defined to + * nothing. + * + * This symbol is used in SDL's headers, but apps and other libraries are + * welcome to use it for their own interfaces as well. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_NORETURN __attribute__((noreturn)) + +/** + * A macro to tag a function as never-returning (for analysis purposes). + * + * This is almost identical to SDL_NORETURN, except functions marked with this + * _can_ actually return. The difference is that this isn't used for code + * generation, but rather static analyzers use this information to assume + * truths about program state and available code paths. Specifically, this tag + * is useful for writing an assertion mechanism. Indeed, SDL_assert uses this + * tag behind the scenes. Generally, apps that don't understand the specific + * use-case for this tag should avoid using it directly. + * + * On compilers without analyzer_noreturn support, this is defined to nothing. + * + * This symbol is used in SDL's headers, but apps and other libraries are + * welcome to use it for their own interfaces as well. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ANALYZER_NORETURN __attribute__((analyzer_noreturn)) + + +/** + * A macro to signal that a case statement without a `break` is intentional. + * + * C compilers have gotten more aggressive about warning when a switch's + * `case` block does not end with a `break` or other flow control statement, + * flowing into the next case's code, as this is a common accident that leads + * to strange bugs. But sometimes falling through to the next case is the + * correct and desired behavior. This symbol lets an app communicate this + * intention to the compiler, so it doesn't generate a warning. + * + * It is used like this: + * + * ```c + * switch (x) { + * case 1: + * DoSomethingOnlyForOne(); + * SDL_FALLTHROUGH; // tell the compiler this was intentional. + * case 2: + * DoSomethingForOneAndTwo(); + * break; + * } + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_FALLTHROUGH [[fallthrough]] + +/** + * A macro to tag a function's return value as critical. + * + * This is a hint to the compiler that a function's return value should not be + * ignored. + * + * If an NODISCARD function's return value is thrown away (the function is + * called as if it returns `void`), the compiler will issue a warning. + * + * While it's generally good practice to check return values for errors, often + * times legitimate programs do not for good reasons. Be careful about what + * functions are tagged as NODISCARD. It operates best when used on a function + * that's failure is surprising and catastrophic; a good example would be a + * program that checks the return values of all its file write function calls + * but not the call to close the file, which it assumes incorrectly never + * fails. + * + * Function callers that want to throw away a NODISCARD return value can call + * the function with a `(void)` cast, which informs the compiler the act is + * intentional. + * + * On compilers without nodiscard support, this is defined to nothing. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_NODISCARD [[nodiscard]] + +/** + * A macro to tag a function as an allocator. + * + * This is a hint to the compiler that a function is an allocator, like + * malloc(), with certain rules. A description of how GCC treats this hint is + * here: + * + * https://gcc.gnu.org/onlinedocs/gcc/Common-Function-Attributes.html#index-malloc-function-attribute + * + * On compilers without allocator tag support, this is defined to nothing. + * + * Most apps don't need to, and should not, use this directly. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_MALLOC __declspec(allocator) __desclspec(restrict) + +/** + * A macro to tag a function as returning a certain allocation. + * + * This is a hint to the compiler that a function allocates and returns a + * specific amount of memory based on one of its arguments. For example, the C + * runtime's malloc() function could use this macro with an argument of 1 + * (first argument to malloc is the size of the allocation). + * + * On compilers without alloc_size support, this is defined to nothing. + * + * Most apps don't need to, and should not, use this directly. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ALLOC_SIZE(p) __attribute__((alloc_size(p))) + +/** + * A macro to tag a pointer variable, to help with pointer aliasing. + * + * A good explanation of the restrict keyword is here: + * + * https://en.wikipedia.org/wiki/Restrict + * + * On compilers without restrict support, this is defined to nothing. + * + * \since This macro is available since SDL 3.4.0. + */ +#define SDL_RESTRICT __restrict + +/** + * Check if the compiler supports a given builtin functionality. + * + * This allows preprocessor checks for things that otherwise might fail to + * compile. + * + * Supported by virtually all clang versions and more-recent GCCs. Use this + * instead of checking the clang version if possible. + * + * On compilers without has_builtin support, this is defined to 0 (always + * false). + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_HAS_BUILTIN(x) __has_builtin(x) + +/** + * A macro to specify data alignment. + * + * This informs the compiler that a given datatype or variable must be aligned + * to a specific byte count. + * + * For example: + * + * ```c + * // make sure this is struct is aligned to 16 bytes for SIMD access. + * typedef struct { + * float x, y, z, w; + * } SDL_ALIGNED(16) MySIMDAlignedData; + * + * // make sure this one field in a struct is aligned to 16 bytes for SIMD access. + * typedef struct { + * SomeStuff stuff; + * float SDL_ALIGNED(16) position[4]; + * SomeOtherStuff other_stuff; + * } MyStruct; + * + * // make sure this variable is aligned to 32 bytes. + * int SDL_ALIGNED(32) myval = 0; + * ``` + * + * Alignment is only guaranteed for things the compiler places: local + * variables on the stack and global/static variables. To dynamically allocate + * something that respects this alignment, use SDL_aligned_alloc() or some + * other mechanism. + * + * On compilers without alignment support, this macro is defined to an invalid + * symbol, to make it clear that the current compiler is likely to generate + * incorrect code when it sees this macro. + * + * \param x the byte count to align to, so the data's address will be a + * multiple of this value. + * + * \since This macro is available since SDL 3.4.0. + */ +#define SDL_ALIGNED(x) __attribute__((aligned(x))) + +/* end of wiki documentation section. */ +#endif + +/* `restrict` is from C99, but __restrict works with both Visual Studio and GCC. */ +#ifndef SDL_RESTRICT +# if defined(restrict) || ((defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L))) +# define SDL_RESTRICT restrict +# elif defined(_MSC_VER) || defined(__GNUC__) || defined(__clang__) +# define SDL_RESTRICT __restrict +# else +# define SDL_RESTRICT +# endif +#endif + +#ifndef SDL_HAS_BUILTIN +#ifdef __has_builtin +#define SDL_HAS_BUILTIN(x) __has_builtin(x) +#else +#define SDL_HAS_BUILTIN(x) 0 +#endif +#endif + +#ifndef SDL_DEPRECATED +# if defined(__GNUC__) && (__GNUC__ >= 4) /* technically, this arrived in gcc 3.1, but oh well. */ +# define SDL_DEPRECATED __attribute__((deprecated)) +# elif defined(_MSC_VER) +# define SDL_DEPRECATED __declspec(deprecated) +# else +# define SDL_DEPRECATED +# endif +#endif + +#ifndef SDL_UNUSED +# ifdef __GNUC__ +# define SDL_UNUSED __attribute__((unused)) +# else +# define SDL_UNUSED +# endif +#endif + +/* Some compilers use a special export keyword */ +#ifndef SDL_DECLSPEC +# if defined(SDL_PLATFORM_WINDOWS) +# ifdef DLL_EXPORT +# define SDL_DECLSPEC __declspec(dllexport) +# else +# define SDL_DECLSPEC +# endif +# else +# if defined(__GNUC__) && __GNUC__ >= 4 +# define SDL_DECLSPEC __attribute__ ((visibility("default"))) +# else +# define SDL_DECLSPEC +# endif +# endif +#endif + +/* By default SDL uses the C calling convention */ +#ifndef SDLCALL +#if defined(SDL_PLATFORM_WINDOWS) && !defined(__GNUC__) +#define SDLCALL __cdecl +#else +#define SDLCALL +#endif +#endif /* SDLCALL */ + +/* Force structure packing at 4 byte alignment. + This is necessary if the header is included in code which has structure + packing set to an alternate value, say for loading structures from disk. + The packing is reset to the previous value in SDL_close_code.h + */ +#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__) +#ifdef _MSC_VER +#pragma warning(disable: 4103) +#endif +#ifdef __clang__ +#pragma clang diagnostic ignored "-Wpragma-pack" +#endif +#ifdef __BORLANDC__ +#pragma nopackwarning +#endif +#ifdef _WIN64 +/* Use 8-byte alignment on 64-bit architectures, so pointers are aligned */ +#pragma pack(push,8) +#else +#pragma pack(push,4) +#endif +#endif /* Compiler needs structure packing set */ + +#ifndef SDL_INLINE +#ifdef __GNUC__ +#define SDL_INLINE __inline__ +#elif defined(_MSC_VER) || defined(__BORLANDC__) || \ + defined(__DMC__) || defined(__SC__) || \ + defined(__WATCOMC__) || defined(__LCC__) || \ + defined(__DECC) || defined(__CC_ARM) +#define SDL_INLINE __inline +#ifndef __inline__ +#define __inline__ __inline +#endif +#else +#define SDL_INLINE inline +#ifndef __inline__ +#define __inline__ inline +#endif +#endif +#endif /* SDL_INLINE not defined */ + +#ifndef SDL_FORCE_INLINE +#if defined(_MSC_VER) && (_MSC_VER >= 1200) +#define SDL_FORCE_INLINE __forceinline +#elif ( (defined(__GNUC__) && (__GNUC__ >= 4)) || defined(__clang__) ) +#define SDL_FORCE_INLINE __attribute__((always_inline)) static __inline__ +#else +#define SDL_FORCE_INLINE static SDL_INLINE +#endif +#endif /* SDL_FORCE_INLINE not defined */ + +#ifndef SDL_NORETURN +#if defined(__GNUC__) +#define SDL_NORETURN __attribute__((noreturn)) +#elif defined(_MSC_VER) +#define SDL_NORETURN __declspec(noreturn) +#else +#define SDL_NORETURN +#endif +#endif /* SDL_NORETURN not defined */ + +#ifdef __clang__ +#if __has_feature(attribute_analyzer_noreturn) +#define SDL_ANALYZER_NORETURN __attribute__((analyzer_noreturn)) +#endif +#endif + +#ifndef SDL_ANALYZER_NORETURN +#define SDL_ANALYZER_NORETURN +#endif + +/* Apparently this is needed by several Windows compilers */ +#ifndef __MACH__ +#ifndef NULL +#ifdef __cplusplus +#define NULL 0 +#else +#define NULL ((void *)0) +#endif +#endif /* NULL */ +#endif /* ! macOS - breaks precompiled headers */ + +#ifndef SDL_FALLTHROUGH +#if (defined(__cplusplus) && __cplusplus >= 201703L) || \ + (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 202000L) +#define SDL_FALLTHROUGH [[fallthrough]] +#else +#if defined(__has_attribute) && !defined(__SUNPRO_C) && !defined(__SUNPRO_CC) +#define SDL_HAS_FALLTHROUGH __has_attribute(__fallthrough__) +#else +#define SDL_HAS_FALLTHROUGH 0 +#endif /* __has_attribute */ +#if SDL_HAS_FALLTHROUGH && \ + ((defined(__GNUC__) && __GNUC__ >= 7) || \ + (defined(__clang_major__) && __clang_major__ >= 10)) +#define SDL_FALLTHROUGH __attribute__((__fallthrough__)) +#else +#define SDL_FALLTHROUGH do {} while (0) /* fallthrough */ +#endif /* SDL_HAS_FALLTHROUGH */ +#undef SDL_HAS_FALLTHROUGH +#endif /* C++17 or C2x */ +#endif /* SDL_FALLTHROUGH not defined */ + +#ifndef SDL_NODISCARD +#if (defined(__cplusplus) && __cplusplus >= 201703L) || \ + (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 202311L) +#define SDL_NODISCARD [[nodiscard]] +#elif ( (defined(__GNUC__) && (__GNUC__ >= 4)) || defined(__clang__) ) +#define SDL_NODISCARD __attribute__((warn_unused_result)) +#elif defined(_MSC_VER) && (_MSC_VER >= 1700) +#define SDL_NODISCARD _Check_return_ +#else +#define SDL_NODISCARD +#endif /* C++17 or C23 */ +#endif /* SDL_NODISCARD not defined */ + +#ifndef SDL_MALLOC +#if defined(__GNUC__) && (__GNUC__ >= 3) +#define SDL_MALLOC __attribute__((malloc)) +/** FIXME +#elif defined(_MSC_VER) +#define SDL_MALLOC __declspec(allocator) __desclspec(restrict) +**/ +#else +#define SDL_MALLOC +#endif +#endif /* SDL_MALLOC not defined */ + +#ifndef SDL_ALLOC_SIZE +#if (defined(__clang__) && __clang_major__ >= 4) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3))) +#define SDL_ALLOC_SIZE(p) __attribute__((alloc_size(p))) +#elif defined(_MSC_VER) +#define SDL_ALLOC_SIZE(p) +#else +#define SDL_ALLOC_SIZE(p) +#endif +#endif /* SDL_ALLOC_SIZE not defined */ + +#ifndef SDL_ALLOC_SIZE2 +#if (defined(__clang__) && __clang_major__ >= 4) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3))) +#define SDL_ALLOC_SIZE2(p1, p2) __attribute__((alloc_size(p1, p2))) +#elif defined(_MSC_VER) +#define SDL_ALLOC_SIZE2(p1, p2) +#else +#define SDL_ALLOC_SIZE2(p1, p2) +#endif +#endif /* SDL_ALLOC_SIZE2 not defined */ + +#ifndef SDL_ALIGNED +#if defined(__clang__) || defined(__GNUC__) +#define SDL_ALIGNED(x) __attribute__((aligned(x))) +#elif defined(_MSC_VER) +#define SDL_ALIGNED(x) __declspec(align(x)) +#elif defined(__cplusplus) && (__cplusplus >= 201103L) +#define SDL_ALIGNED(x) alignas(x) +#elif defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201112L) +#define SDL_ALIGNED(x) _Alignas(x) +#else +#define SDL_ALIGNED(x) PLEASE_DEFINE_SDL_ALIGNED +#endif +#endif /* SDL_ALIGNED not defined */ + diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_bits.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_bits.h new file mode 100644 index 0000000..7435ce6 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_bits.h @@ -0,0 +1,147 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryBits + * + * Functions for fiddling with bits and bitmasks. + */ + +#ifndef SDL_bits_h_ +#define SDL_bits_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +#if defined(__WATCOMC__) && defined(__386__) +extern __inline int _SDL_bsr_watcom(Uint32); +#pragma aux _SDL_bsr_watcom = \ + "bsr eax, eax" \ + parm [eax] nomemory \ + value [eax] \ + modify exact [eax] nomemory; +#endif + +/** + * Get the index of the most significant (set) bit in a 32-bit number. + * + * Result is undefined when called with 0. This operation can also be stated + * as "count leading zeroes" and "log base 2". + * + * Note that this is a forced-inline function in a header, and not a public + * API function available in the SDL library (which is to say, the code is + * embedded in the calling program and the linker and dynamic loader will not + * be able to find this function inside SDL itself). + * + * \param x the 32-bit value to examine. + * \returns the index of the most significant bit, or -1 if the value is 0. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE int SDL_MostSignificantBitIndex32(Uint32 x) +{ +#if defined(__GNUC__) && (__GNUC__ >= 4 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 4)) + /* Count Leading Zeroes builtin in GCC. + * http://gcc.gnu.org/onlinedocs/gcc-4.3.4/gcc/Other-Builtins.html + */ + if (x == 0) { + return -1; + } + return 31 - __builtin_clz(x); +#elif defined(__WATCOMC__) && defined(__386__) + if (x == 0) { + return -1; + } + return _SDL_bsr_watcom(x); +#elif defined(_MSC_VER) && _MSC_VER >= 1400 + unsigned long index; + if (_BitScanReverse(&index, x)) { + return (int)index; + } + return -1; +#else + /* Based off of Bit Twiddling Hacks by Sean Eron Anderson + * , released in the public domain. + * http://graphics.stanford.edu/~seander/bithacks.html#IntegerLog + */ + const Uint32 b[] = {0x2, 0xC, 0xF0, 0xFF00, 0xFFFF0000}; + const int S[] = {1, 2, 4, 8, 16}; + + int msbIndex = 0; + int i; + + if (x == 0) { + return -1; + } + + for (i = 4; i >= 0; i--) + { + if (x & b[i]) + { + x >>= S[i]; + msbIndex |= S[i]; + } + } + + return msbIndex; +#endif +} + +/** + * Determine if a unsigned 32-bit value has exactly one bit set. + * + * If there are no bits set (`x` is zero), or more than one bit set, this + * returns false. If any one bit is exclusively set, this returns true. + * + * Note that this is a forced-inline function in a header, and not a public + * API function available in the SDL library (which is to say, the code is + * embedded in the calling program and the linker and dynamic loader will not + * be able to find this function inside SDL itself). + * + * \param x the 32-bit value to examine. + * \returns true if exactly one bit is set in `x`, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE bool SDL_HasExactlyOneBitSet32(Uint32 x) +{ + if (x && !(x & (x - 1))) { + return true; + } + return false; +} + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_bits_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_blendmode.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_blendmode.h new file mode 100644 index 0000000..8f00cbc --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_blendmode.h @@ -0,0 +1,202 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryBlendmode + * + * Blend modes decide how two colors will mix together. There are both + * standard modes for basic needs and a means to create custom modes, + * dictating what sort of math to do on what color components. + */ + +#ifndef SDL_blendmode_h_ +#define SDL_blendmode_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * A set of blend modes used in drawing operations. + * + * These predefined blend modes are supported everywhere. + * + * Additional values may be obtained from SDL_ComposeCustomBlendMode. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_ComposeCustomBlendMode + */ +typedef Uint32 SDL_BlendMode; + +#define SDL_BLENDMODE_NONE 0x00000000u /**< no blending: dstRGBA = srcRGBA */ +#define SDL_BLENDMODE_BLEND 0x00000001u /**< alpha blending: dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA)), dstA = srcA + (dstA * (1-srcA)) */ +#define SDL_BLENDMODE_BLEND_PREMULTIPLIED 0x00000010u /**< pre-multiplied alpha blending: dstRGBA = srcRGBA + (dstRGBA * (1-srcA)) */ +#define SDL_BLENDMODE_ADD 0x00000002u /**< additive blending: dstRGB = (srcRGB * srcA) + dstRGB, dstA = dstA */ +#define SDL_BLENDMODE_ADD_PREMULTIPLIED 0x00000020u /**< pre-multiplied additive blending: dstRGB = srcRGB + dstRGB, dstA = dstA */ +#define SDL_BLENDMODE_MOD 0x00000004u /**< color modulate: dstRGB = srcRGB * dstRGB, dstA = dstA */ +#define SDL_BLENDMODE_MUL 0x00000008u /**< color multiply: dstRGB = (srcRGB * dstRGB) + (dstRGB * (1-srcA)), dstA = dstA */ +#define SDL_BLENDMODE_INVALID 0x7FFFFFFFu + +/** + * The blend operation used when combining source and destination pixel + * components. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_BlendOperation +{ + SDL_BLENDOPERATION_ADD = 0x1, /**< dst + src: supported by all renderers */ + SDL_BLENDOPERATION_SUBTRACT = 0x2, /**< src - dst : supported by D3D, OpenGL, OpenGLES, and Vulkan */ + SDL_BLENDOPERATION_REV_SUBTRACT = 0x3, /**< dst - src : supported by D3D, OpenGL, OpenGLES, and Vulkan */ + SDL_BLENDOPERATION_MINIMUM = 0x4, /**< min(dst, src) : supported by D3D, OpenGL, OpenGLES, and Vulkan */ + SDL_BLENDOPERATION_MAXIMUM = 0x5 /**< max(dst, src) : supported by D3D, OpenGL, OpenGLES, and Vulkan */ +} SDL_BlendOperation; + +/** + * The normalized factor used to multiply pixel components. + * + * The blend factors are multiplied with the pixels from a drawing operation + * (src) and the pixels from the render target (dst) before the blend + * operation. The comma-separated factors listed above are always applied in + * the component order red, green, blue, and alpha. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_BlendFactor +{ + SDL_BLENDFACTOR_ZERO = 0x1, /**< 0, 0, 0, 0 */ + SDL_BLENDFACTOR_ONE = 0x2, /**< 1, 1, 1, 1 */ + SDL_BLENDFACTOR_SRC_COLOR = 0x3, /**< srcR, srcG, srcB, srcA */ + SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 0x4, /**< 1-srcR, 1-srcG, 1-srcB, 1-srcA */ + SDL_BLENDFACTOR_SRC_ALPHA = 0x5, /**< srcA, srcA, srcA, srcA */ + SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 0x6, /**< 1-srcA, 1-srcA, 1-srcA, 1-srcA */ + SDL_BLENDFACTOR_DST_COLOR = 0x7, /**< dstR, dstG, dstB, dstA */ + SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8, /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */ + SDL_BLENDFACTOR_DST_ALPHA = 0x9, /**< dstA, dstA, dstA, dstA */ + SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */ +} SDL_BlendFactor; + +/** + * Compose a custom blend mode for renderers. + * + * The functions SDL_SetRenderDrawBlendMode and SDL_SetTextureBlendMode accept + * the SDL_BlendMode returned by this function if the renderer supports it. + * + * A blend mode controls how the pixels from a drawing operation (source) get + * combined with the pixels from the render target (destination). First, the + * components of the source and destination pixels get multiplied with their + * blend factors. Then, the blend operation takes the two products and + * calculates the result that will get stored in the render target. + * + * Expressed in pseudocode, it would look like this: + * + * ```c + * dstRGB = colorOperation(srcRGB * srcColorFactor, dstRGB * dstColorFactor); + * dstA = alphaOperation(srcA * srcAlphaFactor, dstA * dstAlphaFactor); + * ``` + * + * Where the functions `colorOperation(src, dst)` and `alphaOperation(src, + * dst)` can return one of the following: + * + * - `src + dst` + * - `src - dst` + * - `dst - src` + * - `min(src, dst)` + * - `max(src, dst)` + * + * The red, green, and blue components are always multiplied with the first, + * second, and third components of the SDL_BlendFactor, respectively. The + * fourth component is not used. + * + * The alpha component is always multiplied with the fourth component of the + * SDL_BlendFactor. The other components are not used in the alpha + * calculation. + * + * Support for these blend modes varies for each renderer. To check if a + * specific SDL_BlendMode is supported, create a renderer and pass it to + * either SDL_SetRenderDrawBlendMode or SDL_SetTextureBlendMode. They will + * return with an error if the blend mode is not supported. + * + * This list describes the support of custom blend modes for each renderer. + * All renderers support the four blend modes listed in the SDL_BlendMode + * enumeration. + * + * - **direct3d**: Supports all operations with all factors. However, some + * factors produce unexpected results with `SDL_BLENDOPERATION_MINIMUM` and + * `SDL_BLENDOPERATION_MAXIMUM`. + * - **direct3d11**: Same as Direct3D 9. + * - **opengl**: Supports the `SDL_BLENDOPERATION_ADD` operation with all + * factors. OpenGL versions 1.1, 1.2, and 1.3 do not work correctly here. + * - **opengles2**: Supports the `SDL_BLENDOPERATION_ADD`, + * `SDL_BLENDOPERATION_SUBTRACT`, `SDL_BLENDOPERATION_REV_SUBTRACT` + * operations with all factors. + * - **psp**: No custom blend mode support. + * - **software**: No custom blend mode support. + * + * Some renderers do not provide an alpha component for the default render + * target. The `SDL_BLENDFACTOR_DST_ALPHA` and + * `SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA` factors do not have an effect in this + * case. + * + * \param srcColorFactor the SDL_BlendFactor applied to the red, green, and + * blue components of the source pixels. + * \param dstColorFactor the SDL_BlendFactor applied to the red, green, and + * blue components of the destination pixels. + * \param colorOperation the SDL_BlendOperation used to combine the red, + * green, and blue components of the source and + * destination pixels. + * \param srcAlphaFactor the SDL_BlendFactor applied to the alpha component of + * the source pixels. + * \param dstAlphaFactor the SDL_BlendFactor applied to the alpha component of + * the destination pixels. + * \param alphaOperation the SDL_BlendOperation used to combine the alpha + * component of the source and destination pixels. + * \returns an SDL_BlendMode that represents the chosen factors and + * operations. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetRenderDrawBlendMode + * \sa SDL_GetRenderDrawBlendMode + * \sa SDL_SetTextureBlendMode + * \sa SDL_GetTextureBlendMode + */ +extern SDL_DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor, + SDL_BlendFactor dstColorFactor, + SDL_BlendOperation colorOperation, + SDL_BlendFactor srcAlphaFactor, + SDL_BlendFactor dstAlphaFactor, + SDL_BlendOperation alphaOperation); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_blendmode_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_camera.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_camera.h new file mode 100644 index 0000000..59ce73f --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_camera.h @@ -0,0 +1,535 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryCamera + * + * Video capture for the SDL library. + * + * This API lets apps read input from video sources, like webcams. Camera + * devices can be enumerated, queried, and opened. Once opened, it will + * provide SDL_Surface objects as new frames of video come in. These surfaces + * can be uploaded to an SDL_Texture or processed as pixels in memory. + * + * Several platforms will alert the user if an app tries to access a camera, + * and some will present a UI asking the user if your application should be + * allowed to obtain images at all, which they can deny. A successfully opened + * camera will not provide images until permission is granted. Applications, + * after opening a camera device, can see if they were granted access by + * either polling with the SDL_GetCameraPermissionState() function, or waiting + * for an SDL_EVENT_CAMERA_DEVICE_APPROVED or SDL_EVENT_CAMERA_DEVICE_DENIED + * event. Platforms that don't have any user approval process will report + * approval immediately. + * + * Note that SDL cameras only provide video as individual frames; they will + * not provide full-motion video encoded in a movie file format, although an + * app is free to encode the acquired frames into any format it likes. It also + * does not provide audio from the camera hardware through this API; not only + * do many webcams not have microphones at all, many people--from streamers to + * people on Zoom calls--will want to use a separate microphone regardless of + * the camera. In any case, recorded audio will be available through SDL's + * audio API no matter what hardware provides the microphone. + * + * ## Camera gotchas + * + * Consumer-level camera hardware tends to take a little while to warm up, + * once the device has been opened. Generally most camera apps have some sort + * of UI to take a picture (a button to snap a pic while a preview is showing, + * some sort of multi-second countdown for the user to pose, like a photo + * booth), which puts control in the users' hands, or they are intended to + * stay on for long times (Pokemon Go, etc). + * + * It's not uncommon that a newly-opened camera will provide a couple of + * completely black frames, maybe followed by some under-exposed images. If + * taking a single frame automatically, or recording video from a camera's + * input without the user initiating it from a preview, it could be wise to + * drop the first several frames (if not the first several _seconds_ worth of + * frames!) before using images from a camera. + */ + +#ifndef SDL_camera_h_ +#define SDL_camera_h_ + +#include +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * This is a unique ID for a camera device for the time it is connected to the + * system, and is never reused for the lifetime of the application. + * + * If the device is disconnected and reconnected, it will get a new ID. + * + * The value 0 is an invalid ID. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_GetCameras + */ +typedef Uint32 SDL_CameraID; + +/** + * The opaque structure used to identify an opened SDL camera. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_Camera SDL_Camera; + +/** + * The details of an output format for a camera device. + * + * Cameras often support multiple formats; each one will be encapsulated in + * this struct. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GetCameraSupportedFormats + * \sa SDL_GetCameraFormat + */ +typedef struct SDL_CameraSpec +{ + SDL_PixelFormat format; /**< Frame format */ + SDL_Colorspace colorspace; /**< Frame colorspace */ + int width; /**< Frame width */ + int height; /**< Frame height */ + int framerate_numerator; /**< Frame rate numerator ((num / denom) == FPS, (denom / num) == duration in seconds) */ + int framerate_denominator; /**< Frame rate denominator ((num / denom) == FPS, (denom / num) == duration in seconds) */ +} SDL_CameraSpec; + +/** + * The position of camera in relation to system device. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_GetCameraPosition + */ +typedef enum SDL_CameraPosition +{ + SDL_CAMERA_POSITION_UNKNOWN, + SDL_CAMERA_POSITION_FRONT_FACING, + SDL_CAMERA_POSITION_BACK_FACING +} SDL_CameraPosition; + +/** + * The current state of a request for camera access. + * + * \since This enum is available since SDL 3.4.0. + * + * \sa SDL_GetCameraPermissionState + */ +typedef enum SDL_CameraPermissionState +{ + SDL_CAMERA_PERMISSION_STATE_DENIED = -1, + SDL_CAMERA_PERMISSION_STATE_PENDING, + SDL_CAMERA_PERMISSION_STATE_APPROVED, +} SDL_CameraPermissionState; + + +/** + * Use this function to get the number of built-in camera drivers. + * + * This function returns a hardcoded number. This never returns a negative + * value; if there are no drivers compiled into this build of SDL, this + * function returns zero. The presence of a driver in this list does not mean + * it will function, it just means SDL is capable of interacting with that + * interface. For example, a build of SDL might have v4l2 support, but if + * there's no kernel support available, SDL's v4l2 driver would fail if used. + * + * By default, SDL tries all drivers, in its preferred order, until one is + * found to be usable. + * + * \returns the number of built-in camera drivers. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetCameraDriver + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumCameraDrivers(void); + +/** + * Use this function to get the name of a built in camera driver. + * + * The list of camera drivers is given in the order that they are normally + * initialized by default; the drivers that seem more reasonable to choose + * first (as far as the SDL developers believe) are earlier in the list. + * + * The names of drivers are all simple, low-ASCII identifiers, like "v4l2", + * "coremedia" or "android". These never have Unicode characters, and are not + * meant to be proper names. + * + * \param index the index of the camera driver; the value ranges from 0 to + * SDL_GetNumCameraDrivers() - 1. + * \returns the name of the camera driver at the requested index, or NULL if + * an invalid index was specified. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetNumCameraDrivers + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetCameraDriver(int index); + +/** + * Get the name of the current camera driver. + * + * The names of drivers are all simple, low-ASCII identifiers, like "v4l2", + * "coremedia" or "android". These never have Unicode characters, and are not + * meant to be proper names. + * + * \returns the name of the current camera driver or NULL if no driver has + * been initialized. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetCurrentCameraDriver(void); + +/** + * Get a list of currently connected camera devices. + * + * \param count a pointer filled in with the number of cameras returned, may + * be NULL. + * \returns a 0 terminated array of camera instance IDs or NULL on failure; + * call SDL_GetError() for more information. This should be freed + * with SDL_free() when it is no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenCamera + */ +extern SDL_DECLSPEC SDL_CameraID * SDLCALL SDL_GetCameras(int *count); + +/** + * Get the list of native formats/sizes a camera supports. + * + * This returns a list of all formats and frame sizes that a specific camera + * can offer. This is useful if your app can accept a variety of image formats + * and sizes and so want to find the optimal spec that doesn't require + * conversion. + * + * This function isn't strictly required; if you call SDL_OpenCamera with a + * NULL spec, SDL will choose a native format for you, and if you instead + * specify a desired format, it will transparently convert to the requested + * format on your behalf. + * + * If `count` is not NULL, it will be filled with the number of elements in + * the returned array. + * + * Note that it's legal for a camera to supply an empty list. This is what + * will happen on Emscripten builds, since that platform won't tell _anything_ + * about available cameras until you've opened one, and won't even tell if + * there _is_ a camera until the user has given you permission to check + * through a scary warning popup. + * + * \param instance_id the camera device instance ID. + * \param count a pointer filled in with the number of elements in the list, + * may be NULL. + * \returns a NULL terminated array of pointers to SDL_CameraSpec or NULL on + * failure; call SDL_GetError() for more information. This is a + * single allocation that should be freed with SDL_free() when it is + * no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetCameras + * \sa SDL_OpenCamera + */ +extern SDL_DECLSPEC SDL_CameraSpec ** SDLCALL SDL_GetCameraSupportedFormats(SDL_CameraID instance_id, int *count); + +/** + * Get the human-readable device name for a camera. + * + * \param instance_id the camera device instance ID. + * \returns a human-readable device name or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetCameras + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetCameraName(SDL_CameraID instance_id); + +/** + * Get the position of the camera in relation to the system. + * + * Most platforms will report UNKNOWN, but mobile devices, like phones, can + * often make a distinction between cameras on the front of the device (that + * points towards the user, for taking "selfies") and cameras on the back (for + * filming in the direction the user is facing). + * + * \param instance_id the camera device instance ID. + * \returns the position of the camera on the system hardware. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetCameras + */ +extern SDL_DECLSPEC SDL_CameraPosition SDLCALL SDL_GetCameraPosition(SDL_CameraID instance_id); + +/** + * Open a video recording device (a "camera"). + * + * You can open the device with any reasonable spec, and if the hardware can't + * directly support it, it will convert data seamlessly to the requested + * format. This might incur overhead, including scaling of image data. + * + * If you would rather accept whatever format the device offers, you can pass + * a NULL spec here and it will choose one for you (and you can use + * SDL_Surface's conversion/scaling functions directly if necessary). + * + * You can call SDL_GetCameraFormat() to get the actual data format if passing + * a NULL spec here. You can see the exact specs a device can support without + * conversion with SDL_GetCameraSupportedFormats(). + * + * SDL will not attempt to emulate framerate; it will try to set the hardware + * to the rate closest to the requested speed, but it won't attempt to limit + * or duplicate frames artificially; call SDL_GetCameraFormat() to see the + * actual framerate of the opened the device, and check your timestamps if + * this is crucial to your app! + * + * Note that the camera is not usable until the user approves its use! On some + * platforms, the operating system will prompt the user to permit access to + * the camera, and they can choose Yes or No at that point. Until they do, the + * camera will not be usable. The app should either wait for an + * SDL_EVENT_CAMERA_DEVICE_APPROVED (or SDL_EVENT_CAMERA_DEVICE_DENIED) event, + * or poll SDL_GetCameraPermissionState() occasionally until it returns + * non-zero. On platforms that don't require explicit user approval (and + * perhaps in places where the user previously permitted access), the approval + * event might come immediately, but it might come seconds, minutes, or hours + * later! + * + * \param instance_id the camera device instance ID. + * \param spec the desired format for data the device will provide. Can be + * NULL. + * \returns an SDL_Camera object or NULL on failure; call SDL_GetError() for + * more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetCameras + * \sa SDL_GetCameraFormat + */ +extern SDL_DECLSPEC SDL_Camera * SDLCALL SDL_OpenCamera(SDL_CameraID instance_id, const SDL_CameraSpec *spec); + +/** + * Query if camera access has been approved by the user. + * + * Cameras will not function between when the device is opened by the app and + * when the user permits access to the hardware. On some platforms, this + * presents as a popup dialog where the user has to explicitly approve access; + * on others the approval might be implicit and not alert the user at all. + * + * This function can be used to check the status of that approval. It will + * return SDL_CAMERA_PERMISSION_STATE_PENDING if waiting for user response, + * SDL_CAMERA_PERMISSION_STATE_APPROVED if the camera is approved for use, and + * SDL_CAMERA_PERMISSION_STATE_DENIED if the user denied access. + * + * Instead of polling with this function, you can wait for a + * SDL_EVENT_CAMERA_DEVICE_APPROVED (or SDL_EVENT_CAMERA_DEVICE_DENIED) event + * in the standard SDL event loop, which is guaranteed to be sent once when + * permission to use the camera is decided. + * + * If a camera is declined, there's nothing to be done but call + * SDL_CloseCamera() to dispose of it. + * + * \param camera the opened camera device to query. + * \returns an SDL_CameraPermissionState value indicating if access is + * granted, or `SDL_CAMERA_PERMISSION_STATE_PENDING` if the decision + * is still pending. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenCamera + * \sa SDL_CloseCamera + */ +extern SDL_DECLSPEC SDL_CameraPermissionState SDLCALL SDL_GetCameraPermissionState(SDL_Camera *camera); + +/** + * Get the instance ID of an opened camera. + * + * \param camera an SDL_Camera to query. + * \returns the instance ID of the specified camera on success or 0 on + * failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenCamera + */ +extern SDL_DECLSPEC SDL_CameraID SDLCALL SDL_GetCameraID(SDL_Camera *camera); + +/** + * Get the properties associated with an opened camera. + * + * \param camera the SDL_Camera obtained from SDL_OpenCamera(). + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetCameraProperties(SDL_Camera *camera); + +/** + * Get the spec that a camera is using when generating images. + * + * Note that this might not be the native format of the hardware, as SDL might + * be converting to this format behind the scenes. + * + * If the system is waiting for the user to approve access to the camera, as + * some platforms require, this will return false, but this isn't necessarily + * a fatal error; you should either wait for an + * SDL_EVENT_CAMERA_DEVICE_APPROVED (or SDL_EVENT_CAMERA_DEVICE_DENIED) event, + * or poll SDL_GetCameraPermissionState() occasionally until it returns + * non-zero. + * + * \param camera opened camera device. + * \param spec the SDL_CameraSpec to be initialized by this function. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenCamera + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetCameraFormat(SDL_Camera *camera, SDL_CameraSpec *spec); + +/** + * Acquire a frame. + * + * The frame is a memory pointer to the image data, whose size and format are + * given by the spec requested when opening the device. + * + * This is a non blocking API. If there is a frame available, a non-NULL + * surface is returned, and timestampNS will be filled with a non-zero value. + * + * Note that an error case can also return NULL, but a NULL by itself is + * normal and just signifies that a new frame is not yet available. Note that + * even if a camera device fails outright (a USB camera is unplugged while in + * use, etc), SDL will send an event separately to notify the app, but + * continue to provide blank frames at ongoing intervals until + * SDL_CloseCamera() is called, so real failure here is almost always an out + * of memory condition. + * + * After use, the frame should be released with SDL_ReleaseCameraFrame(). If + * you don't do this, the system may stop providing more video! + * + * Do not call SDL_DestroySurface() on the returned surface! It must be given + * back to the camera subsystem with SDL_ReleaseCameraFrame! + * + * If the system is waiting for the user to approve access to the camera, as + * some platforms require, this will return NULL (no frames available); you + * should either wait for an SDL_EVENT_CAMERA_DEVICE_APPROVED (or + * SDL_EVENT_CAMERA_DEVICE_DENIED) event, or poll + * SDL_GetCameraPermissionState() occasionally until it returns non-zero. + * + * \param camera opened camera device. + * \param timestampNS a pointer filled in with the frame's timestamp, or 0 on + * error. Can be NULL. + * \returns a new frame of video on success, NULL if none is currently + * available. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ReleaseCameraFrame + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_AcquireCameraFrame(SDL_Camera *camera, Uint64 *timestampNS); + +/** + * Release a frame of video acquired from a camera. + * + * Let the back-end re-use the internal buffer for camera. + * + * This function _must_ be called only on surface objects returned by + * SDL_AcquireCameraFrame(). This function should be called as quickly as + * possible after acquisition, as SDL keeps a small FIFO queue of surfaces for + * video frames; if surfaces aren't released in a timely manner, SDL may drop + * upcoming video frames from the camera. + * + * If the app needs to keep the surface for a significant time, they should + * make a copy of it and release the original. + * + * The app should not use the surface again after calling this function; + * assume the surface is freed and the pointer is invalid. + * + * \param camera opened camera device. + * \param frame the video frame surface to release. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AcquireCameraFrame + */ +extern SDL_DECLSPEC void SDLCALL SDL_ReleaseCameraFrame(SDL_Camera *camera, SDL_Surface *frame); + +/** + * Use this function to shut down camera processing and close the camera + * device. + * + * \param camera opened camera device. + * + * \threadsafety It is safe to call this function from any thread, but no + * thread may reference `device` once this function is called. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenCamera + */ +extern SDL_DECLSPEC void SDLCALL SDL_CloseCamera(SDL_Camera *camera); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_camera_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_clipboard.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_clipboard.h new file mode 100644 index 0000000..7480eb2 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_clipboard.h @@ -0,0 +1,331 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryClipboard + * + * SDL provides access to the system clipboard, both for reading information + * from other processes and publishing information of its own. + * + * This is not just text! SDL apps can access and publish data by mimetype. + * + * ## Basic use (text) + * + * Obtaining and publishing simple text to the system clipboard is as easy as + * calling SDL_GetClipboardText() and SDL_SetClipboardText(), respectively. + * These deal with C strings in UTF-8 encoding. Data transmission and encoding + * conversion is completely managed by SDL. + * + * ## Clipboard callbacks (data other than text) + * + * Things get more complicated when the clipboard contains something other + * than text. Not only can the system clipboard contain data of any type, in + * some cases it can contain the same data in different formats! For example, + * an image painting app might let the user copy a graphic to the clipboard, + * and offers it in .BMP, .JPG, or .PNG format for other apps to consume. + * + * Obtaining clipboard data ("pasting") like this is a matter of calling + * SDL_GetClipboardData() and telling it the mimetype of the data you want. + * But how does one know if that format is available? SDL_HasClipboardData() + * can report if a specific mimetype is offered, and + * SDL_GetClipboardMimeTypes() can provide the entire list of mimetypes + * available, so the app can decide what to do with the data and what formats + * it can support. + * + * Setting the clipboard ("copying") to arbitrary data is done with + * SDL_SetClipboardData. The app does not provide the data in this call, but + * rather the mimetypes it is willing to provide and a callback function. + * During the callback, the app will generate the data. This allows massive + * data sets to be provided to the clipboard, without any data being copied + * before it is explicitly requested. More specifically, it allows an app to + * offer data in multiple formats without providing a copy of all of them + * upfront. If the app has an image that it could provide in PNG or JPG + * format, it doesn't have to encode it to either of those unless and until + * something tries to paste it. + * + * ## Primary Selection + * + * The X11 and Wayland video targets have a concept of the "primary selection" + * in addition to the usual clipboard. This is generally highlighted (but not + * explicitly copied) text from various apps. SDL offers APIs for this through + * SDL_GetPrimarySelectionText() and SDL_SetPrimarySelectionText(). SDL offers + * these APIs on platforms without this concept, too, but only so far that it + * will keep a copy of a string that the app sets for later retrieval; the + * operating system will not ever attempt to change the string externally if + * it doesn't support a primary selection. + */ + +#ifndef SDL_clipboard_h_ +#define SDL_clipboard_h_ + +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Function prototypes */ + +/** + * Put UTF-8 text into the clipboard. + * + * \param text the text to store in the clipboard. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetClipboardText + * \sa SDL_HasClipboardText + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetClipboardText(const char *text); + +/** + * Get UTF-8 text from the clipboard. + * + * This function returns an empty string if there is not enough memory left + * for a copy of the clipboard's content. + * + * \returns the clipboard text on success or an empty string on failure; call + * SDL_GetError() for more information. This should be freed with + * SDL_free() when it is no longer needed. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasClipboardText + * \sa SDL_SetClipboardText + */ +extern SDL_DECLSPEC char * SDLCALL SDL_GetClipboardText(void); + +/** + * Query whether the clipboard exists and contains a non-empty text string. + * + * \returns true if the clipboard has text, or false if it does not. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetClipboardText + * \sa SDL_SetClipboardText + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasClipboardText(void); + +/** + * Put UTF-8 text into the primary selection. + * + * \param text the text to store in the primary selection. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPrimarySelectionText + * \sa SDL_HasPrimarySelectionText + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetPrimarySelectionText(const char *text); + +/** + * Get UTF-8 text from the primary selection. + * + * This function returns an empty string if there is not enough memory left + * for a copy of the primary selection's content. + * + * \returns the primary selection text on success or an empty string on + * failure; call SDL_GetError() for more information. This should be + * freed with SDL_free() when it is no longer needed. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasPrimarySelectionText + * \sa SDL_SetPrimarySelectionText + */ +extern SDL_DECLSPEC char * SDLCALL SDL_GetPrimarySelectionText(void); + +/** + * Query whether the primary selection exists and contains a non-empty text + * string. + * + * \returns true if the primary selection has text, or false if it does not. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPrimarySelectionText + * \sa SDL_SetPrimarySelectionText + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasPrimarySelectionText(void); + +/** + * Callback function that will be called when data for the specified mime-type + * is requested by the OS. + * + * The callback function is called with NULL as the mime_type when the + * clipboard is cleared or new data is set. The clipboard is automatically + * cleared in SDL_Quit(). + * + * \param userdata a pointer to the provided user data. + * \param mime_type the requested mime-type. + * \param size a pointer filled in with the length of the returned data. + * \returns a pointer to the data for the provided mime-type. Returning NULL + * or setting the length to 0 will cause zero length data to be sent + * to the "receiver", which should be able to handle this. The + * returned data will not be freed, so it needs to be retained and + * dealt with internally. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetClipboardData + */ +typedef const void *(SDLCALL *SDL_ClipboardDataCallback)(void *userdata, const char *mime_type, size_t *size); + +/** + * Callback function that will be called when the clipboard is cleared, or + * when new data is set. + * + * \param userdata a pointer to the provided user data. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetClipboardData + */ +typedef void (SDLCALL *SDL_ClipboardCleanupCallback)(void *userdata); + +/** + * Offer clipboard data to the OS. + * + * Tell the operating system that the application is offering clipboard data + * for each of the provided mime-types. Once another application requests the + * data the callback function will be called, allowing it to generate and + * respond with the data for the requested mime-type. + * + * The size of text data does not include any terminator, and the text does + * not need to be null-terminated (e.g., you can directly copy a portion of a + * document). + * + * \param callback a function pointer to the function that provides the + * clipboard data. + * \param cleanup a function pointer to the function that cleans up the + * clipboard data. + * \param userdata an opaque pointer that will be forwarded to the callbacks. + * \param mime_types a list of mime-types that are being offered. SDL copies + * the given list. + * \param num_mime_types the number of mime-types in the mime_types list. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ClearClipboardData + * \sa SDL_GetClipboardData + * \sa SDL_HasClipboardData + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetClipboardData(SDL_ClipboardDataCallback callback, SDL_ClipboardCleanupCallback cleanup, void *userdata, const char **mime_types, size_t num_mime_types); + +/** + * Clear the clipboard data. + * + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetClipboardData + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ClearClipboardData(void); + +/** + * Get the data from the clipboard for a given mime type. + * + * The size of text data does not include the terminator, but the text is + * guaranteed to be null-terminated. + * + * \param mime_type the mime type to read from the clipboard. + * \param size a pointer filled in with the length of the returned data. + * \returns the retrieved data buffer or NULL on failure; call SDL_GetError() + * for more information. This should be freed with SDL_free() when it + * is no longer needed. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasClipboardData + * \sa SDL_SetClipboardData + */ +extern SDL_DECLSPEC void * SDLCALL SDL_GetClipboardData(const char *mime_type, size_t *size); + +/** + * Query whether there is data in the clipboard for the provided mime type. + * + * \param mime_type the mime type to check for data. + * \returns true if data exists in the clipboard for the provided mime type, + * false if it does not. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetClipboardData + * \sa SDL_GetClipboardData + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasClipboardData(const char *mime_type); + +/** + * Retrieve the list of mime types available in the clipboard. + * + * \param num_mime_types a pointer filled with the number of mime types, may + * be NULL. + * \returns a null-terminated array of strings with mime types, or NULL on + * failure; call SDL_GetError() for more information. This should be + * freed with SDL_free() when it is no longer needed. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetClipboardData + */ +extern SDL_DECLSPEC char ** SDLCALL SDL_GetClipboardMimeTypes(size_t *num_mime_types); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_clipboard_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_close_code.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_close_code.h new file mode 100644 index 0000000..da1dea7 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_close_code.h @@ -0,0 +1,41 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* + * This file reverses the effects of SDL_begin_code.h and should be included + * after you finish any function and structure declarations in your headers. + * + * SDL's headers use this; applications generally should not include this + * header directly. + */ + +#ifndef SDL_begin_code_h +#error SDL_close_code.h included without matching SDL_begin_code.h +#endif +#undef SDL_begin_code_h + +/* Reset structure packing at previous byte alignment */ +#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__) +#ifdef __BORLANDC__ +#pragma nopackwarning +#endif +#pragma pack(pop) +#endif /* Compiler needs structure packing set */ diff --git a/libs/SDL_mixer/src/codecs/music_wav.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_copying.h similarity index 81% rename from libs/SDL_mixer/src/codecs/music_wav.h rename to libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_copying.h index 6c7bd3b..747bd35 100644 --- a/libs/SDL_mixer/src/codecs/music_wav.h +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_copying.h @@ -1,5 +1,5 @@ /* - SDL_mixer: An audio mixer library based on the SDL library + Simple DirectMedia Layer Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied @@ -19,10 +19,4 @@ 3. This notice may not be removed or altered from any source distribution. */ -/* This file supports streaming WAV files */ - -#include "music.h" - -extern Mix_MusicInterface Mix_MusicInterface_WAV; - -/* vi: set ts=4 sw=4 expandtab: */ +/* Header file containing SDL's license. */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_cpuinfo.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_cpuinfo.h new file mode 100644 index 0000000..b1e125b --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_cpuinfo.h @@ -0,0 +1,374 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: CPUInfo */ + +/** + * # CategoryCPUInfo + * + * CPU feature detection for SDL. + * + * These functions are largely concerned with reporting if the system has + * access to various SIMD instruction sets, but also has other important info + * to share, such as system RAM size and number of logical CPU cores. + * + * CPU instruction set checks, like SDL_HasSSE() and SDL_HasNEON(), are + * available on all platforms, even if they don't make sense (an ARM processor + * will never have SSE and an x86 processor will never have NEON, for example, + * but these functions still exist and will simply return false in these + * cases). + */ + +#ifndef SDL_cpuinfo_h_ +#define SDL_cpuinfo_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * A guess for the cacheline size used for padding. + * + * Most x86 processors have a 64 byte cache line. The 64-bit PowerPC + * processors have a 128 byte cache line. We use the larger value to be + * generally safe. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_CACHELINE_SIZE 128 + +/** + * Get the number of logical CPU cores available. + * + * \returns the total number of logical CPU cores. On CPUs that include + * technologies such as hyperthreading, the number of logical cores + * may be more than the number of physical cores. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumLogicalCPUCores(void); + +/** + * Determine the L1 cache line size of the CPU. + * + * This is useful for determining multi-threaded structure padding or SIMD + * prefetch sizes. + * + * \returns the L1 cache line size of the CPU, in bytes. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetCPUCacheLineSize(void); + +/** + * Determine whether the CPU has AltiVec features. + * + * This always returns false on CPUs that aren't using PowerPC instruction + * sets. + * + * \returns true if the CPU has AltiVec features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasAltiVec(void); + +/** + * Determine whether the CPU has MMX features. + * + * This always returns false on CPUs that aren't using Intel instruction sets. + * + * \returns true if the CPU has MMX features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasMMX(void); + +/** + * Determine whether the CPU has SSE features. + * + * This always returns false on CPUs that aren't using Intel instruction sets. + * + * \returns true if the CPU has SSE features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasSSE2 + * \sa SDL_HasSSE3 + * \sa SDL_HasSSE41 + * \sa SDL_HasSSE42 + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasSSE(void); + +/** + * Determine whether the CPU has SSE2 features. + * + * This always returns false on CPUs that aren't using Intel instruction sets. + * + * \returns true if the CPU has SSE2 features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasSSE + * \sa SDL_HasSSE3 + * \sa SDL_HasSSE41 + * \sa SDL_HasSSE42 + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasSSE2(void); + +/** + * Determine whether the CPU has SSE3 features. + * + * This always returns false on CPUs that aren't using Intel instruction sets. + * + * \returns true if the CPU has SSE3 features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasSSE + * \sa SDL_HasSSE2 + * \sa SDL_HasSSE41 + * \sa SDL_HasSSE42 + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasSSE3(void); + +/** + * Determine whether the CPU has SSE4.1 features. + * + * This always returns false on CPUs that aren't using Intel instruction sets. + * + * \returns true if the CPU has SSE4.1 features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasSSE + * \sa SDL_HasSSE2 + * \sa SDL_HasSSE3 + * \sa SDL_HasSSE42 + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasSSE41(void); + +/** + * Determine whether the CPU has SSE4.2 features. + * + * This always returns false on CPUs that aren't using Intel instruction sets. + * + * \returns true if the CPU has SSE4.2 features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasSSE + * \sa SDL_HasSSE2 + * \sa SDL_HasSSE3 + * \sa SDL_HasSSE41 + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasSSE42(void); + +/** + * Determine whether the CPU has AVX features. + * + * This always returns false on CPUs that aren't using Intel instruction sets. + * + * \returns true if the CPU has AVX features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasAVX2 + * \sa SDL_HasAVX512F + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasAVX(void); + +/** + * Determine whether the CPU has AVX2 features. + * + * This always returns false on CPUs that aren't using Intel instruction sets. + * + * \returns true if the CPU has AVX2 features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasAVX + * \sa SDL_HasAVX512F + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasAVX2(void); + +/** + * Determine whether the CPU has AVX-512F (foundation) features. + * + * This always returns false on CPUs that aren't using Intel instruction sets. + * + * \returns true if the CPU has AVX-512F features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasAVX + * \sa SDL_HasAVX2 + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasAVX512F(void); + +/** + * Determine whether the CPU has ARM SIMD (ARMv6) features. + * + * This is different from ARM NEON, which is a different instruction set. + * + * This always returns false on CPUs that aren't using ARM instruction sets. + * + * \returns true if the CPU has ARM SIMD features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasNEON + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasARMSIMD(void); + +/** + * Determine whether the CPU has NEON (ARM SIMD) features. + * + * This always returns false on CPUs that aren't using ARM instruction sets. + * + * \returns true if the CPU has ARM NEON features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasNEON(void); + +/** + * Determine whether the CPU has LSX (LOONGARCH SIMD) features. + * + * This always returns false on CPUs that aren't using LOONGARCH instruction + * sets. + * + * \returns true if the CPU has LOONGARCH LSX features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasLSX(void); + +/** + * Determine whether the CPU has LASX (LOONGARCH SIMD) features. + * + * This always returns false on CPUs that aren't using LOONGARCH instruction + * sets. + * + * \returns true if the CPU has LOONGARCH LASX features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasLASX(void); + +/** + * Get the amount of RAM configured in the system. + * + * \returns the amount of RAM configured in the system in MiB. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetSystemRAM(void); + +/** + * Report the alignment this system needs for SIMD allocations. + * + * This will return the minimum number of bytes to which a pointer must be + * aligned to be compatible with SIMD instructions on the current machine. For + * example, if the machine supports SSE only, it will return 16, but if it + * supports AVX-512F, it'll return 64 (etc). This only reports values for + * instruction sets SDL knows about, so if your SDL build doesn't have + * SDL_HasAVX512F(), then it might return 16 for the SSE support it sees and + * not 64 for the AVX-512 instructions that exist but SDL doesn't know about. + * Plan accordingly. + * + * \returns the alignment in bytes needed for available, known SIMD + * instructions. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_aligned_alloc + * \sa SDL_aligned_free + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_GetSIMDAlignment(void); + +/** + * Report the size of a page of memory. + * + * Different platforms might have different memory page sizes. In current + * times, 4 kilobytes is not unusual, but newer systems are moving to larger + * page sizes, and esoteric platforms might have any unexpected size. + * + * Note that this function can return 0, which means SDL can't determine the + * page size on this platform. It will _not_ set an error string to be + * retrieved with SDL_GetError() in this case! In this case, defaulting to + * 4096 is often a reasonable option. + * + * \returns the size of a single page of memory, in bytes, or 0 if SDL can't + * determine this information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetSystemPageSize(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_cpuinfo_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_dialog.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_dialog.h new file mode 100644 index 0000000..395b7e8 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_dialog.h @@ -0,0 +1,343 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryDialog + * + * File dialog support. + * + * SDL offers file dialogs, to let users select files with native GUI + * interfaces. There are "open" dialogs, "save" dialogs, and folder selection + * dialogs. The app can control some details, such as filtering to specific + * files, or whether multiple files can be selected by the user. + * + * Note that launching a file dialog is a non-blocking operation; control + * returns to the app immediately, and a callback is called later (possibly in + * another thread) when the user makes a choice. + */ + +#ifndef SDL_dialog_h_ +#define SDL_dialog_h_ + +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * An entry for filters for file dialogs. + * + * `name` is a user-readable label for the filter (for example, "Office + * document"). + * + * `pattern` is a semicolon-separated list of file extensions (for example, + * "doc;docx"). File extensions may only contain alphanumeric characters, + * hyphens, underscores and periods. Alternatively, the whole string can be a + * single asterisk ("*"), which serves as an "All files" filter. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_DialogFileCallback + * \sa SDL_ShowOpenFileDialog + * \sa SDL_ShowSaveFileDialog + * \sa SDL_ShowOpenFolderDialog + * \sa SDL_ShowFileDialogWithProperties + */ +typedef struct SDL_DialogFileFilter +{ + const char *name; + const char *pattern; +} SDL_DialogFileFilter; + +/** + * Callback used by file dialog functions. + * + * The specific usage is described in each function. + * + * If `filelist` is: + * + * - NULL, an error occurred. Details can be obtained with SDL_GetError(). + * - A pointer to NULL, the user either didn't choose any file or canceled the + * dialog. + * - A pointer to non-`NULL`, the user chose one or more files. The argument + * is a null-terminated array of pointers to UTF-8 encoded strings, each + * containing a path. + * + * The filelist argument should not be freed; it will automatically be freed + * when the callback returns. + * + * The filter argument is the index of the filter that was selected, or -1 if + * no filter was selected or if the platform or method doesn't support + * fetching the selected filter. + * + * In Android, the `filelist` are `content://` URIs. They should be opened + * using SDL_IOFromFile() with appropriate modes. This applies both to open + * and save file dialog. + * + * \param userdata an app-provided pointer, for the callback's use. + * \param filelist the file(s) chosen by the user. + * \param filter index of the selected filter. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_DialogFileFilter + * \sa SDL_ShowOpenFileDialog + * \sa SDL_ShowSaveFileDialog + * \sa SDL_ShowOpenFolderDialog + * \sa SDL_ShowFileDialogWithProperties + */ +typedef void (SDLCALL *SDL_DialogFileCallback)(void *userdata, const char * const *filelist, int filter); + +/** + * Displays a dialog that lets the user select a file on their filesystem. + * + * This is an asynchronous function; it will return immediately, and the + * result will be passed to the callback. + * + * The callback will be invoked with a null-terminated list of files the user + * chose. The list will be empty if the user canceled the dialog, and it will + * be NULL if an error occurred. + * + * Note that the callback may be called from a different thread than the one + * the function was invoked on. + * + * Depending on the platform, the user may be allowed to input paths that + * don't yet exist. + * + * On Linux, dialogs may require XDG Portals, which requires DBus, which + * requires an event-handling loop. Apps that do not use SDL to handle events + * should add a call to SDL_PumpEvents in their main loop. + * + * \param callback a function pointer to be invoked when the user selects a + * file and accepts, or cancels the dialog, or an error + * occurs. + * \param userdata an optional pointer to pass extra data to the callback when + * it will be invoked. + * \param window the window that the dialog should be modal for, may be NULL. + * Not all platforms support this option. + * \param filters a list of filters, may be NULL. See the + * [`SDL_DialogFileFilter`](SDL_DialogFileFilter#code-examples) + * documentation for examples]. Not all platforms support this + * option, and platforms that do support it may allow the user + * to ignore the filters. If non-NULL, it must remain valid at + * least until the callback is invoked. + * \param nfilters the number of filters. Ignored if filters is NULL. + * \param default_location the default folder or file to start the dialog at, + * may be NULL. Not all platforms support this option. + * \param allow_many if non-zero, the user will be allowed to select multiple + * entries. Not all platforms support this option. + * + * \threadsafety This function should be called only from the main thread. The + * callback may be invoked from the same thread or from a + * different one, depending on the OS's constraints. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DialogFileCallback + * \sa SDL_DialogFileFilter + * \sa SDL_ShowSaveFileDialog + * \sa SDL_ShowOpenFolderDialog + * \sa SDL_ShowFileDialogWithProperties + */ +extern SDL_DECLSPEC void SDLCALL SDL_ShowOpenFileDialog(SDL_DialogFileCallback callback, void *userdata, SDL_Window *window, const SDL_DialogFileFilter *filters, int nfilters, const char *default_location, bool allow_many); + +/** + * Displays a dialog that lets the user choose a new or existing file on their + * filesystem. + * + * This is an asynchronous function; it will return immediately, and the + * result will be passed to the callback. + * + * The callback will be invoked with a null-terminated list of files the user + * chose. The list will be empty if the user canceled the dialog, and it will + * be NULL if an error occurred. + * + * Note that the callback may be called from a different thread than the one + * the function was invoked on. + * + * The chosen file may or may not already exist. + * + * On Linux, dialogs may require XDG Portals, which requires DBus, which + * requires an event-handling loop. Apps that do not use SDL to handle events + * should add a call to SDL_PumpEvents in their main loop. + * + * \param callback a function pointer to be invoked when the user selects a + * file and accepts, or cancels the dialog, or an error + * occurs. + * \param userdata an optional pointer to pass extra data to the callback when + * it will be invoked. + * \param window the window that the dialog should be modal for, may be NULL. + * Not all platforms support this option. + * \param filters a list of filters, may be NULL. Not all platforms support + * this option, and platforms that do support it may allow the + * user to ignore the filters. If non-NULL, it must remain + * valid at least until the callback is invoked. + * \param nfilters the number of filters. Ignored if filters is NULL. + * \param default_location the default folder or file to start the dialog at, + * may be NULL. Not all platforms support this option. + * + * \threadsafety This function should be called only from the main thread. The + * callback may be invoked from the same thread or from a + * different one, depending on the OS's constraints. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DialogFileCallback + * \sa SDL_DialogFileFilter + * \sa SDL_ShowOpenFileDialog + * \sa SDL_ShowOpenFolderDialog + * \sa SDL_ShowFileDialogWithProperties + */ +extern SDL_DECLSPEC void SDLCALL SDL_ShowSaveFileDialog(SDL_DialogFileCallback callback, void *userdata, SDL_Window *window, const SDL_DialogFileFilter *filters, int nfilters, const char *default_location); + +/** + * Displays a dialog that lets the user select a folder on their filesystem. + * + * This is an asynchronous function; it will return immediately, and the + * result will be passed to the callback. + * + * The callback will be invoked with a null-terminated list of files the user + * chose. The list will be empty if the user canceled the dialog, and it will + * be NULL if an error occurred. + * + * Note that the callback may be called from a different thread than the one + * the function was invoked on. + * + * Depending on the platform, the user may be allowed to input paths that + * don't yet exist. + * + * On Linux, dialogs may require XDG Portals, which requires DBus, which + * requires an event-handling loop. Apps that do not use SDL to handle events + * should add a call to SDL_PumpEvents in their main loop. + * + * \param callback a function pointer to be invoked when the user selects a + * file and accepts, or cancels the dialog, or an error + * occurs. + * \param userdata an optional pointer to pass extra data to the callback when + * it will be invoked. + * \param window the window that the dialog should be modal for, may be NULL. + * Not all platforms support this option. + * \param default_location the default folder or file to start the dialog at, + * may be NULL. Not all platforms support this option. + * \param allow_many if non-zero, the user will be allowed to select multiple + * entries. Not all platforms support this option. + * + * \threadsafety This function should be called only from the main thread. The + * callback may be invoked from the same thread or from a + * different one, depending on the OS's constraints. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DialogFileCallback + * \sa SDL_ShowOpenFileDialog + * \sa SDL_ShowSaveFileDialog + * \sa SDL_ShowFileDialogWithProperties + */ +extern SDL_DECLSPEC void SDLCALL SDL_ShowOpenFolderDialog(SDL_DialogFileCallback callback, void *userdata, SDL_Window *window, const char *default_location, bool allow_many); + +/** + * Various types of file dialogs. + * + * This is used by SDL_ShowFileDialogWithProperties() to decide what kind of + * dialog to present to the user. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_ShowFileDialogWithProperties + */ +typedef enum SDL_FileDialogType +{ + SDL_FILEDIALOG_OPENFILE, + SDL_FILEDIALOG_SAVEFILE, + SDL_FILEDIALOG_OPENFOLDER +} SDL_FileDialogType; + +/** + * Create and launch a file dialog with the specified properties. + * + * These are the supported properties: + * + * - `SDL_PROP_FILE_DIALOG_FILTERS_POINTER`: a pointer to a list of + * SDL_DialogFileFilter structs, which will be used as filters for + * file-based selections. Ignored if the dialog is an "Open Folder" dialog. + * If non-NULL, the array of filters must remain valid at least until the + * callback is invoked. + * - `SDL_PROP_FILE_DIALOG_NFILTERS_NUMBER`: the number of filters in the + * array of filters, if it exists. + * - `SDL_PROP_FILE_DIALOG_WINDOW_POINTER`: the window that the dialog should + * be modal for. + * - `SDL_PROP_FILE_DIALOG_LOCATION_STRING`: the default folder or file to + * start the dialog at. + * - `SDL_PROP_FILE_DIALOG_MANY_BOOLEAN`: true to allow the user to select + * more than one entry. + * - `SDL_PROP_FILE_DIALOG_TITLE_STRING`: the title for the dialog. + * - `SDL_PROP_FILE_DIALOG_ACCEPT_STRING`: the label that the accept button + * should have. + * - `SDL_PROP_FILE_DIALOG_CANCEL_STRING`: the label that the cancel button + * should have. + * + * Note that each platform may or may not support any of the properties. + * + * \param type the type of file dialog. + * \param callback a function pointer to be invoked when the user selects a + * file and accepts, or cancels the dialog, or an error + * occurs. + * \param userdata an optional pointer to pass extra data to the callback when + * it will be invoked. + * \param props the properties to use. + * + * \threadsafety This function should be called only from the main thread. The + * callback may be invoked from the same thread or from a + * different one, depending on the OS's constraints. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_FileDialogType + * \sa SDL_DialogFileCallback + * \sa SDL_DialogFileFilter + * \sa SDL_ShowOpenFileDialog + * \sa SDL_ShowSaveFileDialog + * \sa SDL_ShowOpenFolderDialog + */ +extern SDL_DECLSPEC void SDLCALL SDL_ShowFileDialogWithProperties(SDL_FileDialogType type, SDL_DialogFileCallback callback, void *userdata, SDL_PropertiesID props); + +#define SDL_PROP_FILE_DIALOG_FILTERS_POINTER "SDL.filedialog.filters" +#define SDL_PROP_FILE_DIALOG_NFILTERS_NUMBER "SDL.filedialog.nfilters" +#define SDL_PROP_FILE_DIALOG_WINDOW_POINTER "SDL.filedialog.window" +#define SDL_PROP_FILE_DIALOG_LOCATION_STRING "SDL.filedialog.location" +#define SDL_PROP_FILE_DIALOG_MANY_BOOLEAN "SDL.filedialog.many" +#define SDL_PROP_FILE_DIALOG_TITLE_STRING "SDL.filedialog.title" +#define SDL_PROP_FILE_DIALOG_ACCEPT_STRING "SDL.filedialog.accept" +#define SDL_PROP_FILE_DIALOG_CANCEL_STRING "SDL.filedialog.cancel" + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_dialog_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_dlopennote.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_dlopennote.h new file mode 100644 index 0000000..e866d2a --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_dlopennote.h @@ -0,0 +1,234 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: DlopenNotes */ + +/** + * # CategoryDlopenNotes + * + * This header allows you to annotate your code so external tools know about + * dynamic shared library dependencies. + * + * If you determine that your toolchain doesn't support dlopen notes, you can + * disable this feature by defining `SDL_DISABLE_DLOPEN_NOTES`. You can use + * this CMake snippet to check for support: + * + * ```cmake + * include(CheckCSourceCompiles) + * find_package(SDL3 REQUIRED CONFIG COMPONENTS Headers) + * list(APPEND CMAKE_REQUIRED_LIBRARIES SDL3::Headers) + * check_c_source_compiles([==[ + * #include + * SDL_ELF_NOTE_DLOPEN("sdl-video", + * "Support for video through SDL", + * SDL_ELF_NOTE_DLOPEN_PRIORITY_SUGGESTED, + * "libSDL-1.2.so.0", "libSDL-2.0.so.0", "libSDL3.so.0" + * ) + * int main(int argc, char *argv[]) { + * return argc + argv[0][1]; + * } + * ]==] COMPILER_SUPPORTS_SDL_ELF_NOTE_DLOPEN) + * if(NOT COMPILER_SUPPORTS_SDL_ELF_NOTE_DLOPEN) + * add_compile_definitions(-DSDL_DISABLE_DLOPEN_NOTE) + * endif() + * ``` + */ + +#ifndef SDL_dlopennote_h +#define SDL_dlopennote_h + +/** + * Use this macro with SDL_ELF_NOTE_DLOPEN() to note that a dynamic shared + * library dependency is optional. + * + * Optional functionality uses the dependency, the binary will work and the + * dependency is only needed for full-featured installations. + * + * \since This macro is available since SDL 3.4.0. + * + * \sa SDL_ELF_NOTE_DLOPEN + * \sa SDL_ELF_NOTE_DLOPEN_PRIORITY_RECOMMENDED + * \sa SDL_ELF_NOTE_DLOPEN_PRIORITY_REQUIRED + */ +#define SDL_ELF_NOTE_DLOPEN_PRIORITY_SUGGESTED "suggested" + +/** + * Use this macro with SDL_ELF_NOTE_DLOPEN() to note that a dynamic shared + * library dependency is recommended. + * + * Important functionality needs the dependency, the binary will work but in + * most cases the dependency should be provided. + * + * \since This macro is available since SDL 3.4.0. + * + * \sa SDL_ELF_NOTE_DLOPEN + * \sa SDL_ELF_NOTE_DLOPEN_PRIORITY_SUGGESTED + * \sa SDL_ELF_NOTE_DLOPEN_PRIORITY_REQUIRED + */ +#define SDL_ELF_NOTE_DLOPEN_PRIORITY_RECOMMENDED "recommended" + +/** + * Use this macro with SDL_ELF_NOTE_DLOPEN() to note that a dynamic shared + * library dependency is required. + * + * Core functionality needs the dependency, the binary will not work if it + * cannot be found. + * + * \since This macro is available since SDL 3.4.0. + * + * \sa SDL_ELF_NOTE_DLOPEN + * \sa SDL_ELF_NOTE_DLOPEN_PRIORITY_SUGGESTED + * \sa SDL_ELF_NOTE_DLOPEN_PRIORITY_RECOMMENDED + */ +#define SDL_ELF_NOTE_DLOPEN_PRIORITY_REQUIRED "required" + + +#if !defined(SDL_PLATFORM_UNIX) || defined(SDL_PLATFORM_ANDROID) +/* The dlopen note functionality isn't used on this platform */ +#ifndef SDL_DISABLE_DLOPEN_NOTES +#define SDL_DISABLE_DLOPEN_NOTES +#endif +#elif defined(__GNUC__) && (__GNUC__ < 3 || (__GNUC__ == 3 && __GNUC_MINOR__ < 1)) +/* gcc < 3.1 too old */ +#ifndef SDL_DISABLE_DLOPEN_NOTES +#define SDL_DISABLE_DLOPEN_NOTES +#endif +#endif /* SDL_PLATFORM_UNIX || SDL_PLATFORM_ANDROID */ + +#if defined(__ELF__) && !defined(SDL_DISABLE_DLOPEN_NOTES) + +#include + +#define SDL_ELF_NOTE_DLOPEN_VENDOR "FDO" +#define SDL_ELF_NOTE_DLOPEN_TYPE 0x407c0c0aU + +#define SDL_ELF_NOTE_INTERNAL2(json, variable_name) \ + __attribute__((aligned(4), used, section(".note.dlopen"))) \ + static const struct { \ + struct { \ + Uint32 n_namesz; \ + Uint32 n_descsz; \ + Uint32 n_type; \ + } nhdr; \ + char name[4]; \ + __attribute__((aligned(4))) char dlopen_json[sizeof(json)]; \ + } variable_name = { \ + { \ + sizeof(SDL_ELF_NOTE_DLOPEN_VENDOR), \ + sizeof(json), \ + SDL_ELF_NOTE_DLOPEN_TYPE \ + }, \ + SDL_ELF_NOTE_DLOPEN_VENDOR, \ + json \ + } + +#define SDL_ELF_NOTE_INTERNAL(json, variable_name) \ + SDL_ELF_NOTE_INTERNAL2(json, variable_name) + +#define SDL_DLNOTE_JSON_ARRAY1(N1) "[\"" N1 "\"]" +#define SDL_DLNOTE_JSON_ARRAY2(N1,N2) "[\"" N1 "\",\"" N2 "\"]" +#define SDL_DLNOTE_JSON_ARRAY3(N1,N2,N3) "[\"" N1 "\",\"" N2 "\",\"" N3 "\"]" +#define SDL_DLNOTE_JSON_ARRAY4(N1,N2,N3,N4) "[\"" N1 "\",\"" N2 "\",\"" N3 "\",\"" N4 "\"]" +#define SDL_DLNOTE_JSON_ARRAY5(N1,N2,N3,N4,N5) "[\"" N1 "\",\"" N2 "\",\"" N3 "\",\"" N4 "\",\"" N5 "\"]" +#define SDL_DLNOTE_JSON_ARRAY6(N1,N2,N3,N4,N5,N6) "[\"" N1 "\",\"" N2 "\",\"" N3 "\",\"" N4 "\",\"" N5 "\",\"" N6 "\"]" +#define SDL_DLNOTE_JSON_ARRAY7(N1,N2,N3,N4,N5,N6,N7) "[\"" N1 "\",\"" N2 "\",\"" N3 "\",\"" N4 "\",\"" N5 "\",\"" N6 "\",\"" N7 "\"]" +#define SDL_DLNOTE_JSON_ARRAY8(N1,N2,N3,N4,N5,N6,N7,N8) "[\"" N1 "\",\"" N2 "\",\"" N3 "\",\"" N4 "\",\"" N5 "\",\"" N6 "\",\"" N7 "\",\"" N8 "\"]" +#define SDL_DLNOTE_JSON_ARRAY_GET(N1,N2,N3,N4,N5,N6,N7,N8,NAME,...) NAME +#define SDL_DLNOTE_JSON_ARRAY(...) \ + SDL_DLNOTE_JSON_ARRAY_GET( \ + __VA_ARGS__, \ + SDL_DLNOTE_JSON_ARRAY8, \ + SDL_DLNOTE_JSON_ARRAY7, \ + SDL_DLNOTE_JSON_ARRAY6, \ + SDL_DLNOTE_JSON_ARRAY5, \ + SDL_DLNOTE_JSON_ARRAY4, \ + SDL_DLNOTE_JSON_ARRAY3, \ + SDL_DLNOTE_JSON_ARRAY2, \ + SDL_DLNOTE_JSON_ARRAY1 \ + )(__VA_ARGS__) + +/* Create "unique" variable name using __LINE__, + * so creating multiple elf notes on the same line is not supported + */ +#define SDL_DLNOTE_JOIN2(A,B) A##B +#define SDL_DLNOTE_JOIN(A,B) SDL_DLNOTE_JOIN2(A,B) +#define SDL_DLNOTE_UNIQUE_NAME SDL_DLNOTE_JOIN(s_SDL_dlopen_note_, __LINE__) + +/** + * Add a note that your application has dynamic shared library dependencies. + * + * You can do this by adding the following to the global scope: + * + * ```c + * SDL_ELF_NOTE_DLOPEN( + * "png", + * "Support for loading PNG images using libpng (required for APNG)", + * SDL_ELF_NOTE_DLOPEN_PRIORITY_RECOMMENDED, + * "libpng12.so.0" + * ) + * ``` + * + * A trailing semicolon is not needed. + * + * Or if you support multiple versions of a library, you can list them: + * + * ```c + * // Our app supports SDL1, SDL2, and SDL3 by dynamically loading them + * SDL_ELF_NOTE_DLOPEN( + * "SDL", + * "Create windows through SDL video backend", + * SDL_ELF_NOTE_DLOPEN_PRIORITY_REQUIRED + * "libSDL-1.2.so.0", "libSDL2-2.0.so.0", "libSDL3.so.0" + * ) + * ``` + * + * This macro is not available for compilers that do not support variadic + * macro's. + * + * \since This macro is available since SDL 3.4.0. + * + * \sa SDL_ELF_NOTE_DLOPEN_PRIORITY_SUGGESTED + * \sa SDL_ELF_NOTE_DLOPEN_PRIORITY_RECOMMENDED + * \sa SDL_ELF_NOTE_DLOPEN_PRIORITY_REQUIRED + */ +#define SDL_ELF_NOTE_DLOPEN(feature, description, priority, ...) \ + SDL_ELF_NOTE_INTERNAL( \ + "[{\"feature\":\"" feature \ + "\",\"description\":\"" description \ + "\",\"priority\":\"" priority \ + "\",\"soname\":" SDL_DLNOTE_JSON_ARRAY(__VA_ARGS__) "}]", \ + SDL_DLNOTE_UNIQUE_NAME); + +#elif defined(__GNUC__) && __GNUC__ < 3 + +#define SDL_ELF_NOTE_DLOPEN(args...) + +#elif defined(_MSC_VER) && _MSC_VER < 1400 + +/* Variadic macros are not supported */ + +#else + +#define SDL_ELF_NOTE_DLOPEN(...) + +#endif + +#endif /* SDL_dlopennote_h */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_egl.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_egl.h new file mode 100644 index 0000000..65d4e96 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_egl.h @@ -0,0 +1,2355 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* + * This is a simple file to encapsulate the EGL API headers. + */ + +#include + +#if !defined(_MSC_VER) && !defined(SDL_PLATFORM_ANDROID) && !defined(SDL_USE_BUILTIN_OPENGL_DEFINITIONS) + +#if defined(SDL_PLATFORM_VITA) +#include +#include +#include +#endif + +#include +#include + +#else /* _MSC_VER */ + +/* EGL headers for Visual Studio */ + +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. + * + * The master copy of khrplatform.h is maintained in the Khronos EGL + * Registry repository at https://github.com/KhronosGroup/EGL-Registry + * The last semantic modification to khrplatform.h was at commit ID: + * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 + * + * Adopters may modify this file to suit their platform. Adopters are + * encouraged to submit platform specific modifications to the Khronos + * group so that they can be included in future versions of this file. + * Please submit changes by filing pull requests or issues on + * the EGL Registry repository linked above. + * + * + * See the Implementer's Guidelines for information about where this file + * should be located on your system and for more details of its use: + * http://www.khronos.org/registry/implementers_guide.pdf + * + * This file should be included as + * #include + * by Khronos client API header files that use its types and defines. + * + * The types in khrplatform.h should only be used to define API-specific types. + * + * Types defined in khrplatform.h: + * khronos_int8_t signed 8 bit + * khronos_uint8_t unsigned 8 bit + * khronos_int16_t signed 16 bit + * khronos_uint16_t unsigned 16 bit + * khronos_int32_t signed 32 bit + * khronos_uint32_t unsigned 32 bit + * khronos_int64_t signed 64 bit + * khronos_uint64_t unsigned 64 bit + * khronos_intptr_t signed same number of bits as a pointer + * khronos_uintptr_t unsigned same number of bits as a pointer + * khronos_ssize_t signed size + * khronos_usize_t unsigned size + * khronos_float_t signed 32 bit floating point + * khronos_time_ns_t unsigned 64 bit time in nanoseconds + * khronos_utime_nanoseconds_t unsigned time interval or absolute time in + * nanoseconds + * khronos_stime_nanoseconds_t signed time interval in nanoseconds + * khronos_boolean_enum_t enumerated boolean type. This should + * only be used as a base type when a client API's boolean type is + * an enum. Client APIs which use an integer or other type for + * booleans cannot use this as the base type for their boolean. + * + * Tokens defined in khrplatform.h: + * + * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. + * + * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. + * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. + * + * Calling convention macros defined in this file: + * KHRONOS_APICALL + * KHRONOS_APIENTRY + * KHRONOS_APIATTRIBUTES + * + * These may be used in function prototypes as: + * + * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( + * int arg1, + * int arg2) KHRONOS_APIATTRIBUTES; + */ + +#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) +# define KHRONOS_STATIC 1 +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APICALL + *------------------------------------------------------------------------- + * This precedes the return type of the function in the function prototype. + */ +#if defined(KHRONOS_STATIC) + /* If the preprocessor constant KHRONOS_STATIC is defined, make the + * header compatible with static linking. */ +# define KHRONOS_APICALL +#elif defined(_WIN32) +# define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#elif defined(__ANDROID__) +# define KHRONOS_APICALL __attribute__((visibility("default"))) +#else +# define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIENTRY + *------------------------------------------------------------------------- + * This follows the return type of the function and precedes the function + * name in the function prototype. + */ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) + /* Win32 but not WinCE */ +# define KHRONOS_APIENTRY __stdcall +#else +# define KHRONOS_APIENTRY +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIATTRIBUTES + *------------------------------------------------------------------------- + * This follows the closing parenthesis of the function prototype arguments. + */ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- + * basic type definitions + *-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 +/* + * To support platform where unsigned long cannot be used interchangeably with + * inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t. + * Ideally, we could just use (u)intptr_t everywhere, but this could result in + * ABI breakage if khronos_uintptr_t is changed from unsigned long to + * unsigned long long or similar (this results in different C++ name mangling). + * To avoid changes for existing platforms, we restrict usage of intptr_t to + * platforms where the size of a pointer is larger than the size of long. + */ +#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__) +#if __SIZEOF_POINTER__ > __SIZEOF_LONG__ +#define KHRONOS_USE_INTPTR_T +#endif +#endif + +#elif defined(__VMS ) || defined(__sgi) + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* + * Win32 + */ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* + * Sun or Digital + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* + * Hypothetical platform with no float or int64 support + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* + * Generic fallback + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* + * Types that are (so far) the same on all platforms + */ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; + +/* + * Types that differ between LLP64 and LP64 architectures - in LLP64, + * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears + * to be the only LLP64 architecture in current use. + */ +#ifdef KHRONOS_USE_INTPTR_T +typedef intptr_t khronos_intptr_t; +typedef uintptr_t khronos_uintptr_t; +#elif defined(_WIN64) +typedef signed long long int khronos_intptr_t; +typedef unsigned long long int khronos_uintptr_t; +#else +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +#endif + +#if defined(_WIN64) +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; +#endif + +#if KHRONOS_SUPPORT_FLOAT +/* + * Float type + */ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types + * + * These types can be used to represent a time interval in nanoseconds or + * an absolute Unadjusted System Time. Unadjusted System Time is the number + * of nanoseconds since some arbitrary system event (e.g. since the last + * time the system booted). The Unadjusted System Time is an unsigned + * 64 bit value that wraps back to 0 every 584 years. Time intervals + * may be either signed or unsigned. + */ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* + * Dummy value used to pad enum types to 32 bits. + */ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* + * Enumerated boolean type + * + * Values other than zero should be considered to be true. Therefore + * comparisons should not be made against KHRONOS_TRUE. + */ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ + + +#ifndef __eglplatform_h_ +#define __eglplatform_h_ + +/* +** Copyright 2007-2020 The Khronos Group Inc. +** SPDX-License-Identifier: Apache-2.0 +*/ + +/* Platform-specific types and definitions for egl.h + * + * Adopters may modify khrplatform.h and this file to suit their platform. + * You are encouraged to submit all modifications to the Khronos group so that + * they can be included in future versions of this file. Please submit changes + * by filing an issue or pull request on the public Khronos EGL Registry, at + * https://www.github.com/KhronosGroup/EGL-Registry/ + */ + +/*#include */ + +/* Macros used in EGL function prototype declarations. + * + * EGL functions should be prototyped as: + * + * EGLAPI return-type EGLAPIENTRY eglFunction(arguments); + * typedef return-type (EXPAPIENTRYP PFNEGLFUNCTIONPROC) (arguments); + * + * KHRONOS_APICALL and KHRONOS_APIENTRY are defined in KHR/khrplatform.h + */ + +#ifndef EGLAPI +#define EGLAPI KHRONOS_APICALL +#endif + +#ifndef EGLAPIENTRY +#define EGLAPIENTRY KHRONOS_APIENTRY +#endif +#define EGLAPIENTRYP EGLAPIENTRY* + +/* The types NativeDisplayType, NativeWindowType, and NativePixmapType + * are aliases of window-system-dependent types, such as X Display * or + * Windows Device Context. They must be defined in platform-specific + * code below. The EGL-prefixed versions of Native*Type are the same + * types, renamed in EGL 1.3 so all types in the API start with "EGL". + * + * Khronos STRONGLY RECOMMENDS that you use the default definitions + * provided below, since these changes affect both binary and source + * portability of applications using EGL running on different EGL + * implementations. + */ + +#if defined(EGL_NO_PLATFORM_SPECIFIC_TYPES) + +typedef void *EGLNativeDisplayType; +typedef void *EGLNativePixmapType; +typedef void *EGLNativeWindowType; + +#elif defined(_WIN32) || defined(__VC32__) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) /* Win32 and WinCE */ +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#include + +typedef HDC EGLNativeDisplayType; +typedef HBITMAP EGLNativePixmapType; +typedef HWND EGLNativeWindowType; + +#elif defined(SDL_PLATFORM_EMSCRIPTEN) + +typedef int EGLNativeDisplayType; +typedef int EGLNativePixmapType; +typedef int EGLNativeWindowType; + +#elif defined(__WINSCW__) || defined(__SYMBIAN32__) /* Symbian */ + +typedef int EGLNativeDisplayType; +typedef void *EGLNativePixmapType; +typedef void *EGLNativeWindowType; + +#elif defined(WL_EGL_PLATFORM) + +typedef struct wl_display *EGLNativeDisplayType; +typedef struct wl_egl_pixmap *EGLNativePixmapType; +typedef struct wl_egl_window *EGLNativeWindowType; + +#elif defined(__GBM__) + +typedef struct gbm_device *EGLNativeDisplayType; +typedef struct gbm_bo *EGLNativePixmapType; +typedef void *EGLNativeWindowType; + +#elif defined(__ANDROID__) || defined(ANDROID) + +struct ANativeWindow; +struct egl_native_pixmap_t; + +typedef void* EGLNativeDisplayType; +typedef struct egl_native_pixmap_t* EGLNativePixmapType; +typedef struct ANativeWindow* EGLNativeWindowType; + +#elif defined(USE_OZONE) + +typedef intptr_t EGLNativeDisplayType; +typedef intptr_t EGLNativePixmapType; +typedef intptr_t EGLNativeWindowType; + +#elif defined(USE_X11) + +/* X11 (tentative) */ +#include +#include + +typedef Display *EGLNativeDisplayType; +typedef Pixmap EGLNativePixmapType; +typedef Window EGLNativeWindowType; + +#elif defined(__unix__) + +typedef void *EGLNativeDisplayType; +typedef khronos_uintptr_t EGLNativePixmapType; +typedef khronos_uintptr_t EGLNativeWindowType; + +#elif defined(__APPLE__) + +typedef int EGLNativeDisplayType; +typedef void *EGLNativePixmapType; +typedef void *EGLNativeWindowType; + +#elif defined(__HAIKU__) + +#include + +typedef void *EGLNativeDisplayType; +typedef khronos_uintptr_t EGLNativePixmapType; +typedef khronos_uintptr_t EGLNativeWindowType; + +#elif defined(__Fuchsia__) + +typedef void *EGLNativeDisplayType; +typedef khronos_uintptr_t EGLNativePixmapType; +typedef khronos_uintptr_t EGLNativeWindowType; + +#else +#error "Platform not recognized" +#endif + +/* EGL 1.2 types, renamed for consistency in EGL 1.3 */ +typedef EGLNativeDisplayType NativeDisplayType; +typedef EGLNativePixmapType NativePixmapType; +typedef EGLNativeWindowType NativeWindowType; + + +/* Define EGLint. This must be a signed integral type large enough to contain + * all legal attribute names and values passed into and out of EGL, whether + * their type is boolean, bitmask, enumerant (symbolic constant), integer, + * handle, or other. While in general a 32-bit integer will suffice, if + * handles are 64 bit types, then EGLint should be defined as a signed 64-bit + * integer type. + */ +typedef khronos_int32_t EGLint; + + +/* C++ / C typecast macros for special EGL handle values */ +#if defined(__cplusplus) +#define EGL_CAST(type, value) (static_cast(value)) +#else +#define EGL_CAST(type, value) ((type) (value)) +#endif + +#endif /* __eglplatform_h */ + + +#ifndef __egl_h_ +#define __egl_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright 2013-2020 The Khronos Group Inc. +** SPDX-License-Identifier: Apache-2.0 +** +** This header is generated from the Khronos EGL XML API Registry. +** The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** http://www.khronos.org/registry/egl +** +** Khronos $Git commit SHA1: 6fb1daea15 $ on $Git commit date: 2022-05-25 09:41:13 -0600 $ +*/ + +/*#include */ + +#ifndef EGL_EGL_PROTOTYPES +#define EGL_EGL_PROTOTYPES 1 +#endif + +/* Generated on date 20220525 */ + +/* Generated C header for: + * API: egl + * Versions considered: .* + * Versions emitted: .* + * Default extensions included: None + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef EGL_VERSION_1_0 +#define EGL_VERSION_1_0 1 +typedef unsigned int EGLBoolean; +typedef void *EGLDisplay; +/*#include */ +/*#include */ +typedef void *EGLConfig; +typedef void *EGLSurface; +typedef void *EGLContext; +typedef void (*__eglMustCastToProperFunctionPointerType)(void); +#define EGL_ALPHA_SIZE 0x3021 +#define EGL_BAD_ACCESS 0x3002 +#define EGL_BAD_ALLOC 0x3003 +#define EGL_BAD_ATTRIBUTE 0x3004 +#define EGL_BAD_CONFIG 0x3005 +#define EGL_BAD_CONTEXT 0x3006 +#define EGL_BAD_CURRENT_SURFACE 0x3007 +#define EGL_BAD_DISPLAY 0x3008 +#define EGL_BAD_MATCH 0x3009 +#define EGL_BAD_NATIVE_PIXMAP 0x300A +#define EGL_BAD_NATIVE_WINDOW 0x300B +#define EGL_BAD_PARAMETER 0x300C +#define EGL_BAD_SURFACE 0x300D +#define EGL_BLUE_SIZE 0x3022 +#define EGL_BUFFER_SIZE 0x3020 +#define EGL_CONFIG_CAVEAT 0x3027 +#define EGL_CONFIG_ID 0x3028 +#define EGL_CORE_NATIVE_ENGINE 0x305B +#define EGL_DEPTH_SIZE 0x3025 +#define EGL_DONT_CARE EGL_CAST(EGLint,-1) +#define EGL_DRAW 0x3059 +#define EGL_EXTENSIONS 0x3055 +#define EGL_FALSE 0 +#define EGL_GREEN_SIZE 0x3023 +#define EGL_HEIGHT 0x3056 +#define EGL_LARGEST_PBUFFER 0x3058 +#define EGL_LEVEL 0x3029 +#define EGL_MAX_PBUFFER_HEIGHT 0x302A +#define EGL_MAX_PBUFFER_PIXELS 0x302B +#define EGL_MAX_PBUFFER_WIDTH 0x302C +#define EGL_NATIVE_RENDERABLE 0x302D +#define EGL_NATIVE_VISUAL_ID 0x302E +#define EGL_NATIVE_VISUAL_TYPE 0x302F +#define EGL_NONE 0x3038 +#define EGL_NON_CONFORMANT_CONFIG 0x3051 +#define EGL_NOT_INITIALIZED 0x3001 +#define EGL_NO_CONTEXT EGL_CAST(EGLContext,0) +#define EGL_NO_DISPLAY EGL_CAST(EGLDisplay,0) +#define EGL_NO_SURFACE EGL_CAST(EGLSurface,0) +#define EGL_PBUFFER_BIT 0x0001 +#define EGL_PIXMAP_BIT 0x0002 +#define EGL_READ 0x305A +#define EGL_RED_SIZE 0x3024 +#define EGL_SAMPLES 0x3031 +#define EGL_SAMPLE_BUFFERS 0x3032 +#define EGL_SLOW_CONFIG 0x3050 +#define EGL_STENCIL_SIZE 0x3026 +#define EGL_SUCCESS 0x3000 +#define EGL_SURFACE_TYPE 0x3033 +#define EGL_TRANSPARENT_BLUE_VALUE 0x3035 +#define EGL_TRANSPARENT_GREEN_VALUE 0x3036 +#define EGL_TRANSPARENT_RED_VALUE 0x3037 +#define EGL_TRANSPARENT_RGB 0x3052 +#define EGL_TRANSPARENT_TYPE 0x3034 +#define EGL_TRUE 1 +#define EGL_VENDOR 0x3053 +#define EGL_VERSION 0x3054 +#define EGL_WIDTH 0x3057 +#define EGL_WINDOW_BIT 0x0004 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCHOOSECONFIGPROC) (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOPYBUFFERSPROC) (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target); +typedef EGLContext (EGLAPIENTRYP PFNEGLCREATECONTEXTPROC) (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPBUFFERSURFACEPROC) (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPIXMAPSURFACEPROC) (EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEWINDOWSURFACEPROC) (EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYCONTEXTPROC) (EGLDisplay dpy, EGLContext ctx); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSURFACEPROC) (EGLDisplay dpy, EGLSurface surface); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCONFIGATTRIBPROC) (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCONFIGSPROC) (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config); +typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETCURRENTDISPLAYPROC) (void); +typedef EGLSurface (EGLAPIENTRYP PFNEGLGETCURRENTSURFACEPROC) (EGLint readdraw); +typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETDISPLAYPROC) (EGLNativeDisplayType display_id); +typedef EGLint (EGLAPIENTRYP PFNEGLGETERRORPROC) (void); +typedef __eglMustCastToProperFunctionPointerType (EGLAPIENTRYP PFNEGLGETPROCADDRESSPROC) (const char *procname); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLINITIALIZEPROC) (EGLDisplay dpy, EGLint *major, EGLint *minor); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLMAKECURRENTPROC) (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYCONTEXTPROC) (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value); +typedef const char *(EGLAPIENTRYP PFNEGLQUERYSTRINGPROC) (EGLDisplay dpy, EGLint name); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSPROC) (EGLDisplay dpy, EGLSurface surface); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLTERMINATEPROC) (EGLDisplay dpy); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITGLPROC) (void); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITNATIVEPROC) (EGLint engine); +#if EGL_EGL_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglChooseConfig (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config); +EGLAPI EGLBoolean EGLAPIENTRY eglCopyBuffers (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target); +EGLAPI EGLContext EGLAPIENTRY eglCreateContext (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferSurface (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurface (EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreateWindowSurface (EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroyContext (EGLDisplay dpy, EGLContext ctx); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroySurface (EGLDisplay dpy, EGLSurface surface); +EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigAttrib (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value); +EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigs (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config); +EGLAPI EGLDisplay EGLAPIENTRY eglGetCurrentDisplay (void); +EGLAPI EGLSurface EGLAPIENTRY eglGetCurrentSurface (EGLint readdraw); +EGLAPI EGLDisplay EGLAPIENTRY eglGetDisplay (EGLNativeDisplayType display_id); +EGLAPI EGLint EGLAPIENTRY eglGetError (void); +EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress (const char *procname); +EGLAPI EGLBoolean EGLAPIENTRY eglInitialize (EGLDisplay dpy, EGLint *major, EGLint *minor); +EGLAPI EGLBoolean EGLAPIENTRY eglMakeCurrent (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryContext (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value); +EGLAPI const char *EGLAPIENTRY eglQueryString (EGLDisplay dpy, EGLint name); +EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value); +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffers (EGLDisplay dpy, EGLSurface surface); +EGLAPI EGLBoolean EGLAPIENTRY eglTerminate (EGLDisplay dpy); +EGLAPI EGLBoolean EGLAPIENTRY eglWaitGL (void); +EGLAPI EGLBoolean EGLAPIENTRY eglWaitNative (EGLint engine); +#endif +#endif /* EGL_VERSION_1_0 */ + +#ifndef EGL_VERSION_1_1 +#define EGL_VERSION_1_1 1 +#define EGL_BACK_BUFFER 0x3084 +#define EGL_BIND_TO_TEXTURE_RGB 0x3039 +#define EGL_BIND_TO_TEXTURE_RGBA 0x303A +#define EGL_CONTEXT_LOST 0x300E +#define EGL_MIN_SWAP_INTERVAL 0x303B +#define EGL_MAX_SWAP_INTERVAL 0x303C +#define EGL_MIPMAP_TEXTURE 0x3082 +#define EGL_MIPMAP_LEVEL 0x3083 +#define EGL_NO_TEXTURE 0x305C +#define EGL_TEXTURE_2D 0x305F +#define EGL_TEXTURE_FORMAT 0x3080 +#define EGL_TEXTURE_RGB 0x305D +#define EGL_TEXTURE_RGBA 0x305E +#define EGL_TEXTURE_TARGET 0x3081 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLBINDTEXIMAGEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint buffer); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLRELEASETEXIMAGEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint buffer); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSURFACEATTRIBPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPINTERVALPROC) (EGLDisplay dpy, EGLint interval); +#if EGL_EGL_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglBindTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer); +EGLAPI EGLBoolean EGLAPIENTRY eglReleaseTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer); +EGLAPI EGLBoolean EGLAPIENTRY eglSurfaceAttrib (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value); +EGLAPI EGLBoolean EGLAPIENTRY eglSwapInterval (EGLDisplay dpy, EGLint interval); +#endif +#endif /* EGL_VERSION_1_1 */ + +#ifndef EGL_VERSION_1_2 +#define EGL_VERSION_1_2 1 +typedef unsigned int EGLenum; +typedef void *EGLClientBuffer; +#define EGL_ALPHA_FORMAT 0x3088 +#define EGL_ALPHA_FORMAT_NONPRE 0x308B +#define EGL_ALPHA_FORMAT_PRE 0x308C +#define EGL_ALPHA_MASK_SIZE 0x303E +#define EGL_BUFFER_PRESERVED 0x3094 +#define EGL_BUFFER_DESTROYED 0x3095 +#define EGL_CLIENT_APIS 0x308D +#define EGL_COLORSPACE 0x3087 +#define EGL_COLORSPACE_sRGB 0x3089 +#define EGL_COLORSPACE_LINEAR 0x308A +#define EGL_COLOR_BUFFER_TYPE 0x303F +#define EGL_CONTEXT_CLIENT_TYPE 0x3097 +#define EGL_DISPLAY_SCALING 10000 +#define EGL_HORIZONTAL_RESOLUTION 0x3090 +#define EGL_LUMINANCE_BUFFER 0x308F +#define EGL_LUMINANCE_SIZE 0x303D +#define EGL_OPENGL_ES_BIT 0x0001 +#define EGL_OPENVG_BIT 0x0002 +#define EGL_OPENGL_ES_API 0x30A0 +#define EGL_OPENVG_API 0x30A1 +#define EGL_OPENVG_IMAGE 0x3096 +#define EGL_PIXEL_ASPECT_RATIO 0x3092 +#define EGL_RENDERABLE_TYPE 0x3040 +#define EGL_RENDER_BUFFER 0x3086 +#define EGL_RGB_BUFFER 0x308E +#define EGL_SINGLE_BUFFER 0x3085 +#define EGL_SWAP_BEHAVIOR 0x3093 +#define EGL_UNKNOWN EGL_CAST(EGLint,-1) +#define EGL_VERTICAL_RESOLUTION 0x3091 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLBINDAPIPROC) (EGLenum api); +typedef EGLenum (EGLAPIENTRYP PFNEGLQUERYAPIPROC) (void); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC) (EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLRELEASETHREADPROC) (void); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITCLIENTPROC) (void); +#if EGL_EGL_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglBindAPI (EGLenum api); +EGLAPI EGLenum EGLAPIENTRY eglQueryAPI (void); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer (EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglReleaseThread (void); +EGLAPI EGLBoolean EGLAPIENTRY eglWaitClient (void); +#endif +#endif /* EGL_VERSION_1_2 */ + +#ifndef EGL_VERSION_1_3 +#define EGL_VERSION_1_3 1 +#define EGL_CONFORMANT 0x3042 +#define EGL_CONTEXT_CLIENT_VERSION 0x3098 +#define EGL_MATCH_NATIVE_PIXMAP 0x3041 +#define EGL_OPENGL_ES2_BIT 0x0004 +#define EGL_VG_ALPHA_FORMAT 0x3088 +#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B +#define EGL_VG_ALPHA_FORMAT_PRE 0x308C +#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040 +#define EGL_VG_COLORSPACE 0x3087 +#define EGL_VG_COLORSPACE_sRGB 0x3089 +#define EGL_VG_COLORSPACE_LINEAR 0x308A +#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020 +#endif /* EGL_VERSION_1_3 */ + +#ifndef EGL_VERSION_1_4 +#define EGL_VERSION_1_4 1 +#define EGL_DEFAULT_DISPLAY EGL_CAST(EGLNativeDisplayType,0) +#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200 +#define EGL_MULTISAMPLE_RESOLVE 0x3099 +#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A +#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B +#define EGL_OPENGL_API 0x30A2 +#define EGL_OPENGL_BIT 0x0008 +#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400 +typedef EGLContext (EGLAPIENTRYP PFNEGLGETCURRENTCONTEXTPROC) (void); +#if EGL_EGL_PROTOTYPES +EGLAPI EGLContext EGLAPIENTRY eglGetCurrentContext (void); +#endif +#endif /* EGL_VERSION_1_4 */ + +#ifndef EGL_VERSION_1_5 +#define EGL_VERSION_1_5 1 +typedef void *EGLSync; +typedef intptr_t EGLAttrib; +typedef khronos_utime_nanoseconds_t EGLTime; +typedef void *EGLImage; +#define EGL_CONTEXT_MAJOR_VERSION 0x3098 +#define EGL_CONTEXT_MINOR_VERSION 0x30FB +#define EGL_CONTEXT_OPENGL_PROFILE_MASK 0x30FD +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY 0x31BD +#define EGL_NO_RESET_NOTIFICATION 0x31BE +#define EGL_LOSE_CONTEXT_ON_RESET 0x31BF +#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT 0x00000001 +#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define EGL_CONTEXT_OPENGL_DEBUG 0x31B0 +#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE 0x31B1 +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS 0x31B2 +#define EGL_OPENGL_ES3_BIT 0x00000040 +#define EGL_CL_EVENT_HANDLE 0x309C +#define EGL_SYNC_CL_EVENT 0x30FE +#define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE 0x30F0 +#define EGL_SYNC_TYPE 0x30F7 +#define EGL_SYNC_STATUS 0x30F1 +#define EGL_SYNC_CONDITION 0x30F8 +#define EGL_SIGNALED 0x30F2 +#define EGL_UNSIGNALED 0x30F3 +#define EGL_SYNC_FLUSH_COMMANDS_BIT 0x0001 +#define EGL_FOREVER 0xFFFFFFFFFFFFFFFFull +#define EGL_TIMEOUT_EXPIRED 0x30F5 +#define EGL_CONDITION_SATISFIED 0x30F6 +#define EGL_NO_SYNC EGL_CAST(EGLSync,0) +#define EGL_SYNC_FENCE 0x30F9 +#define EGL_GL_COLORSPACE 0x309D +#define EGL_GL_COLORSPACE_SRGB 0x3089 +#define EGL_GL_COLORSPACE_LINEAR 0x308A +#define EGL_GL_RENDERBUFFER 0x30B9 +#define EGL_GL_TEXTURE_2D 0x30B1 +#define EGL_GL_TEXTURE_LEVEL 0x30BC +#define EGL_GL_TEXTURE_3D 0x30B2 +#define EGL_GL_TEXTURE_ZOFFSET 0x30BD +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x30B3 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x30B4 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x30B5 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x30B6 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x30B7 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x30B8 +#define EGL_IMAGE_PRESERVED 0x30D2 +#define EGL_NO_IMAGE EGL_CAST(EGLImage,0) +typedef EGLSync (EGLAPIENTRYP PFNEGLCREATESYNCPROC) (EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCPROC) (EGLDisplay dpy, EGLSync sync); +typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCPROC) (EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBPROC) (EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value); +typedef EGLImage (EGLAPIENTRYP PFNEGLCREATEIMAGEPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEPROC) (EGLDisplay dpy, EGLImage image); +typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETPLATFORMDISPLAYPROC) (EGLenum platform, void *native_display, const EGLAttrib *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMWINDOWSURFACEPROC) (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC) (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITSYNCPROC) (EGLDisplay dpy, EGLSync sync, EGLint flags); +#if EGL_EGL_PROTOTYPES +EGLAPI EGLSync EGLAPIENTRY eglCreateSync (EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroySync (EGLDisplay dpy, EGLSync sync); +EGLAPI EGLint EGLAPIENTRY eglClientWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout); +EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttrib (EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value); +EGLAPI EGLImage EGLAPIENTRY eglCreateImage (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImage (EGLDisplay dpy, EGLImage image); +EGLAPI EGLDisplay EGLAPIENTRY eglGetPlatformDisplay (EGLenum platform, void *native_display, const EGLAttrib *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformWindowSurface (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformPixmapSurface (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags); +#endif +#endif /* EGL_VERSION_1_5 */ + +#ifdef __cplusplus +} +#endif + +#endif /* __egl_h_ */ + + +#ifndef __eglext_h_ +#define __eglext_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright 2013-2020 The Khronos Group Inc. +** SPDX-License-Identifier: Apache-2.0 +** +** This header is generated from the Khronos EGL XML API Registry. +** The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** http://www.khronos.org/registry/egl +** +** Khronos $Git commit SHA1: 6fb1daea15 $ on $Git commit date: 2022-05-25 09:41:13 -0600 $ +*/ + +/*#include */ + +#define EGL_EGLEXT_VERSION 20220525 + +/* Generated C header for: + * API: egl + * Versions considered: .* + * Versions emitted: _nomatch_^ + * Default extensions included: egl + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef EGL_KHR_cl_event +#define EGL_KHR_cl_event 1 +#define EGL_CL_EVENT_HANDLE_KHR 0x309C +#define EGL_SYNC_CL_EVENT_KHR 0x30FE +#define EGL_SYNC_CL_EVENT_COMPLETE_KHR 0x30FF +#endif /* EGL_KHR_cl_event */ + +#ifndef EGL_KHR_cl_event2 +#define EGL_KHR_cl_event2 1 +typedef void *EGLSyncKHR; +typedef intptr_t EGLAttribKHR; +typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNC64KHRPROC) (EGLDisplay dpy, EGLenum type, const EGLAttribKHR *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSync64KHR (EGLDisplay dpy, EGLenum type, const EGLAttribKHR *attrib_list); +#endif +#endif /* EGL_KHR_cl_event2 */ + +#ifndef EGL_KHR_client_get_all_proc_addresses +#define EGL_KHR_client_get_all_proc_addresses 1 +#endif /* EGL_KHR_client_get_all_proc_addresses */ + +#ifndef EGL_KHR_config_attribs +#define EGL_KHR_config_attribs 1 +#define EGL_CONFORMANT_KHR 0x3042 +#define EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020 +#define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040 +#endif /* EGL_KHR_config_attribs */ + +#ifndef EGL_KHR_context_flush_control +#define EGL_KHR_context_flush_control 1 +#define EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR 0 +#define EGL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x2097 +#define EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x2098 +#endif /* EGL_KHR_context_flush_control */ + +#ifndef EGL_KHR_create_context +#define EGL_KHR_create_context 1 +#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098 +#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB +#define EGL_CONTEXT_FLAGS_KHR 0x30FC +#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31BD +#define EGL_NO_RESET_NOTIFICATION_KHR 0x31BE +#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31BF +#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001 +#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002 +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004 +#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001 +#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002 +#define EGL_OPENGL_ES3_BIT_KHR 0x00000040 +#endif /* EGL_KHR_create_context */ + +#ifndef EGL_KHR_create_context_no_error +#define EGL_KHR_create_context_no_error 1 +#define EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31B3 +#endif /* EGL_KHR_create_context_no_error */ + +#ifndef EGL_KHR_debug +#define EGL_KHR_debug 1 +typedef void *EGLLabelKHR; +typedef void *EGLObjectKHR; +typedef void (EGLAPIENTRY *EGLDEBUGPROCKHR)(EGLenum error,const char *command,EGLint messageType,EGLLabelKHR threadLabel,EGLLabelKHR objectLabel,const char* message); +#define EGL_OBJECT_THREAD_KHR 0x33B0 +#define EGL_OBJECT_DISPLAY_KHR 0x33B1 +#define EGL_OBJECT_CONTEXT_KHR 0x33B2 +#define EGL_OBJECT_SURFACE_KHR 0x33B3 +#define EGL_OBJECT_IMAGE_KHR 0x33B4 +#define EGL_OBJECT_SYNC_KHR 0x33B5 +#define EGL_OBJECT_STREAM_KHR 0x33B6 +#define EGL_DEBUG_MSG_CRITICAL_KHR 0x33B9 +#define EGL_DEBUG_MSG_ERROR_KHR 0x33BA +#define EGL_DEBUG_MSG_WARN_KHR 0x33BB +#define EGL_DEBUG_MSG_INFO_KHR 0x33BC +#define EGL_DEBUG_CALLBACK_KHR 0x33B8 +typedef EGLint (EGLAPIENTRYP PFNEGLDEBUGMESSAGECONTROLKHRPROC) (EGLDEBUGPROCKHR callback, const EGLAttrib *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEBUGKHRPROC) (EGLint attribute, EGLAttrib *value); +typedef EGLint (EGLAPIENTRYP PFNEGLLABELOBJECTKHRPROC) (EGLDisplay display, EGLenum objectType, EGLObjectKHR object, EGLLabelKHR label); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLint EGLAPIENTRY eglDebugMessageControlKHR (EGLDEBUGPROCKHR callback, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDebugKHR (EGLint attribute, EGLAttrib *value); +EGLAPI EGLint EGLAPIENTRY eglLabelObjectKHR (EGLDisplay display, EGLenum objectType, EGLObjectKHR object, EGLLabelKHR label); +#endif +#endif /* EGL_KHR_debug */ + +#ifndef EGL_KHR_display_reference +#define EGL_KHR_display_reference 1 +#define EGL_TRACK_REFERENCES_KHR 0x3352 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBKHRPROC) (EGLDisplay dpy, EGLint name, EGLAttrib *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribKHR (EGLDisplay dpy, EGLint name, EGLAttrib *value); +#endif +#endif /* EGL_KHR_display_reference */ + +#ifndef EGL_KHR_fence_sync +#define EGL_KHR_fence_sync 1 +typedef khronos_utime_nanoseconds_t EGLTimeKHR; +#ifdef KHRONOS_SUPPORT_INT64 +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0 +#define EGL_SYNC_CONDITION_KHR 0x30F8 +#define EGL_SYNC_FENCE_KHR 0x30F9 +typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNCKHRPROC) (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync); +typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSyncKHR (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncKHR (EGLDisplay dpy, EGLSyncKHR sync); +EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout); +EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_KHR_fence_sync */ + +#ifndef EGL_KHR_get_all_proc_addresses +#define EGL_KHR_get_all_proc_addresses 1 +#endif /* EGL_KHR_get_all_proc_addresses */ + +#ifndef EGL_KHR_gl_colorspace +#define EGL_KHR_gl_colorspace 1 +#define EGL_GL_COLORSPACE_KHR 0x309D +#define EGL_GL_COLORSPACE_SRGB_KHR 0x3089 +#define EGL_GL_COLORSPACE_LINEAR_KHR 0x308A +#endif /* EGL_KHR_gl_colorspace */ + +#ifndef EGL_KHR_gl_renderbuffer_image +#define EGL_KHR_gl_renderbuffer_image 1 +#define EGL_GL_RENDERBUFFER_KHR 0x30B9 +#endif /* EGL_KHR_gl_renderbuffer_image */ + +#ifndef EGL_KHR_gl_texture_2D_image +#define EGL_KHR_gl_texture_2D_image 1 +#define EGL_GL_TEXTURE_2D_KHR 0x30B1 +#define EGL_GL_TEXTURE_LEVEL_KHR 0x30BC +#endif /* EGL_KHR_gl_texture_2D_image */ + +#ifndef EGL_KHR_gl_texture_3D_image +#define EGL_KHR_gl_texture_3D_image 1 +#define EGL_GL_TEXTURE_3D_KHR 0x30B2 +#define EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD +#endif /* EGL_KHR_gl_texture_3D_image */ + +#ifndef EGL_KHR_gl_texture_cubemap_image +#define EGL_KHR_gl_texture_cubemap_image 1 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8 +#endif /* EGL_KHR_gl_texture_cubemap_image */ + +#ifndef EGL_KHR_image +#define EGL_KHR_image 1 +typedef void *EGLImageKHR; +#define EGL_NATIVE_PIXMAP_KHR 0x30B0 +#define EGL_NO_IMAGE_KHR EGL_CAST(EGLImageKHR,0) +typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGLImageKHR image); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLImageKHR EGLAPIENTRY eglCreateImageKHR (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImageKHR (EGLDisplay dpy, EGLImageKHR image); +#endif +#endif /* EGL_KHR_image */ + +#ifndef EGL_KHR_image_base +#define EGL_KHR_image_base 1 +#define EGL_IMAGE_PRESERVED_KHR 0x30D2 +#endif /* EGL_KHR_image_base */ + +#ifndef EGL_KHR_image_pixmap +#define EGL_KHR_image_pixmap 1 +#endif /* EGL_KHR_image_pixmap */ + +#ifndef EGL_KHR_lock_surface +#define EGL_KHR_lock_surface 1 +#define EGL_READ_SURFACE_BIT_KHR 0x0001 +#define EGL_WRITE_SURFACE_BIT_KHR 0x0002 +#define EGL_LOCK_SURFACE_BIT_KHR 0x0080 +#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100 +#define EGL_MATCH_FORMAT_KHR 0x3043 +#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0 +#define EGL_FORMAT_RGB_565_KHR 0x30C1 +#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2 +#define EGL_FORMAT_RGBA_8888_KHR 0x30C3 +#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4 +#define EGL_LOCK_USAGE_HINT_KHR 0x30C5 +#define EGL_BITMAP_POINTER_KHR 0x30C6 +#define EGL_BITMAP_PITCH_KHR 0x30C7 +#define EGL_BITMAP_ORIGIN_KHR 0x30C8 +#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9 +#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA +#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB +#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC +#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD +#define EGL_LOWER_LEFT_KHR 0x30CE +#define EGL_UPPER_LEFT_KHR 0x30CF +typedef EGLBoolean (EGLAPIENTRYP PFNEGLLOCKSURFACEKHRPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNLOCKSURFACEKHRPROC) (EGLDisplay dpy, EGLSurface surface); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglLockSurfaceKHR (EGLDisplay dpy, EGLSurface surface, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglUnlockSurfaceKHR (EGLDisplay dpy, EGLSurface surface); +#endif +#endif /* EGL_KHR_lock_surface */ + +#ifndef EGL_KHR_lock_surface2 +#define EGL_KHR_lock_surface2 1 +#define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110 +#endif /* EGL_KHR_lock_surface2 */ + +#ifndef EGL_KHR_lock_surface3 +#define EGL_KHR_lock_surface3 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACE64KHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLAttribKHR *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface64KHR (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLAttribKHR *value); +#endif +#endif /* EGL_KHR_lock_surface3 */ + +#ifndef EGL_KHR_mutable_render_buffer +#define EGL_KHR_mutable_render_buffer 1 +#define EGL_MUTABLE_RENDER_BUFFER_BIT_KHR 0x1000 +#endif /* EGL_KHR_mutable_render_buffer */ + +#ifndef EGL_KHR_no_config_context +#define EGL_KHR_no_config_context 1 +#define EGL_NO_CONFIG_KHR EGL_CAST(EGLConfig,0) +#endif /* EGL_KHR_no_config_context */ + +#ifndef EGL_KHR_partial_update +#define EGL_KHR_partial_update 1 +#define EGL_BUFFER_AGE_KHR 0x313D +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSETDAMAGEREGIONKHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSetDamageRegionKHR (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects); +#endif +#endif /* EGL_KHR_partial_update */ + +#ifndef EGL_KHR_platform_android +#define EGL_KHR_platform_android 1 +#define EGL_PLATFORM_ANDROID_KHR 0x3141 +#endif /* EGL_KHR_platform_android */ + +#ifndef EGL_KHR_platform_gbm +#define EGL_KHR_platform_gbm 1 +#define EGL_PLATFORM_GBM_KHR 0x31D7 +#endif /* EGL_KHR_platform_gbm */ + +#ifndef EGL_KHR_platform_wayland +#define EGL_KHR_platform_wayland 1 +#define EGL_PLATFORM_WAYLAND_KHR 0x31D8 +#endif /* EGL_KHR_platform_wayland */ + +#ifndef EGL_KHR_platform_x11 +#define EGL_KHR_platform_x11 1 +#define EGL_PLATFORM_X11_KHR 0x31D5 +#define EGL_PLATFORM_X11_SCREEN_KHR 0x31D6 +#endif /* EGL_KHR_platform_x11 */ + +#ifndef EGL_KHR_reusable_sync +#define EGL_KHR_reusable_sync 1 +#ifdef KHRONOS_SUPPORT_INT64 +#define EGL_SYNC_STATUS_KHR 0x30F1 +#define EGL_SIGNALED_KHR 0x30F2 +#define EGL_UNSIGNALED_KHR 0x30F3 +#define EGL_TIMEOUT_EXPIRED_KHR 0x30F5 +#define EGL_CONDITION_SATISFIED_KHR 0x30F6 +#define EGL_SYNC_TYPE_KHR 0x30F7 +#define EGL_SYNC_REUSABLE_KHR 0x30FA +#define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001 +#define EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFFull +#define EGL_NO_SYNC_KHR EGL_CAST(EGLSyncKHR,0) +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_KHR_reusable_sync */ + +#ifndef EGL_KHR_stream +#define EGL_KHR_stream 1 +typedef void *EGLStreamKHR; +typedef khronos_uint64_t EGLuint64KHR; +#ifdef KHRONOS_SUPPORT_INT64 +#define EGL_NO_STREAM_KHR EGL_CAST(EGLStreamKHR,0) +#define EGL_CONSUMER_LATENCY_USEC_KHR 0x3210 +#define EGL_PRODUCER_FRAME_KHR 0x3212 +#define EGL_CONSUMER_FRAME_KHR 0x3213 +#define EGL_STREAM_STATE_KHR 0x3214 +#define EGL_STREAM_STATE_CREATED_KHR 0x3215 +#define EGL_STREAM_STATE_CONNECTING_KHR 0x3216 +#define EGL_STREAM_STATE_EMPTY_KHR 0x3217 +#define EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR 0x3218 +#define EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR 0x3219 +#define EGL_STREAM_STATE_DISCONNECTED_KHR 0x321A +#define EGL_BAD_STREAM_KHR 0x321B +#define EGL_BAD_STATE_KHR 0x321C +typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMKHRPROC) (EGLDisplay dpy, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMU64KHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamKHR (EGLDisplay dpy, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroyStreamKHR (EGLDisplay dpy, EGLStreamKHR stream); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamu64KHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_KHR_stream */ + +#ifndef EGL_KHR_stream_attrib +#define EGL_KHR_stream_attrib 1 +#ifdef KHRONOS_SUPPORT_INT64 +typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMATTRIBKHRPROC) (EGLDisplay dpy, const EGLAttrib *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSETSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib *value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERACQUIREATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERRELEASEATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamAttribKHR (EGLDisplay dpy, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglSetStreamAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib *value); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerAcquireAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerReleaseAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_KHR_stream_attrib */ + +#ifndef EGL_KHR_stream_consumer_gltexture +#define EGL_KHR_stream_consumer_gltexture 1 +#ifdef EGL_KHR_stream +#define EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR 0x321E +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERACQUIREKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERRELEASEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalKHR (EGLDisplay dpy, EGLStreamKHR stream); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerAcquireKHR (EGLDisplay dpy, EGLStreamKHR stream); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerReleaseKHR (EGLDisplay dpy, EGLStreamKHR stream); +#endif +#endif /* EGL_KHR_stream */ +#endif /* EGL_KHR_stream_consumer_gltexture */ + +#ifndef EGL_KHR_stream_cross_process_fd +#define EGL_KHR_stream_cross_process_fd 1 +typedef int EGLNativeFileDescriptorKHR; +#ifdef EGL_KHR_stream +#define EGL_NO_FILE_DESCRIPTOR_KHR EGL_CAST(EGLNativeFileDescriptorKHR,-1) +typedef EGLNativeFileDescriptorKHR (EGLAPIENTRYP PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLNativeFileDescriptorKHR EGLAPIENTRY eglGetStreamFileDescriptorKHR (EGLDisplay dpy, EGLStreamKHR stream); +EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamFromFileDescriptorKHR (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor); +#endif +#endif /* EGL_KHR_stream */ +#endif /* EGL_KHR_stream_cross_process_fd */ + +#ifndef EGL_KHR_stream_fifo +#define EGL_KHR_stream_fifo 1 +#ifdef EGL_KHR_stream +#define EGL_STREAM_FIFO_LENGTH_KHR 0x31FC +#define EGL_STREAM_TIME_NOW_KHR 0x31FD +#define EGL_STREAM_TIME_CONSUMER_KHR 0x31FE +#define EGL_STREAM_TIME_PRODUCER_KHR 0x31FF +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMTIMEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamTimeKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value); +#endif +#endif /* EGL_KHR_stream */ +#endif /* EGL_KHR_stream_fifo */ + +#ifndef EGL_KHR_stream_producer_aldatalocator +#define EGL_KHR_stream_producer_aldatalocator 1 +#ifdef EGL_KHR_stream +#endif /* EGL_KHR_stream */ +#endif /* EGL_KHR_stream_producer_aldatalocator */ + +#ifndef EGL_KHR_stream_producer_eglsurface +#define EGL_KHR_stream_producer_eglsurface 1 +#ifdef EGL_KHR_stream +#define EGL_STREAM_BIT_KHR 0x0800 +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC) (EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSurface EGLAPIENTRY eglCreateStreamProducerSurfaceKHR (EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list); +#endif +#endif /* EGL_KHR_stream */ +#endif /* EGL_KHR_stream_producer_eglsurface */ + +#ifndef EGL_KHR_surfaceless_context +#define EGL_KHR_surfaceless_context 1 +#endif /* EGL_KHR_surfaceless_context */ + +#ifndef EGL_KHR_swap_buffers_with_damage +#define EGL_KHR_swap_buffers_with_damage 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint *rects, EGLint n_rects); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithDamageKHR (EGLDisplay dpy, EGLSurface surface, const EGLint *rects, EGLint n_rects); +#endif +#endif /* EGL_KHR_swap_buffers_with_damage */ + +#ifndef EGL_KHR_vg_parent_image +#define EGL_KHR_vg_parent_image 1 +#define EGL_VG_PARENT_IMAGE_KHR 0x30BA +#endif /* EGL_KHR_vg_parent_image */ + +#ifndef EGL_KHR_wait_sync +#define EGL_KHR_wait_sync 1 +typedef EGLint (EGLAPIENTRYP PFNEGLWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLint EGLAPIENTRY eglWaitSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags); +#endif +#endif /* EGL_KHR_wait_sync */ + +#ifndef EGL_ANDROID_GLES_layers +#define EGL_ANDROID_GLES_layers 1 +#endif /* EGL_ANDROID_GLES_layers */ + +#ifndef EGL_ANDROID_blob_cache +#define EGL_ANDROID_blob_cache 1 +typedef khronos_ssize_t EGLsizeiANDROID; +typedef void (*EGLSetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize); +typedef EGLsizeiANDROID (*EGLGetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize); +typedef void (EGLAPIENTRYP PFNEGLSETBLOBCACHEFUNCSANDROIDPROC) (EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI void EGLAPIENTRY eglSetBlobCacheFuncsANDROID (EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get); +#endif +#endif /* EGL_ANDROID_blob_cache */ + +#ifndef EGL_ANDROID_create_native_client_buffer +#define EGL_ANDROID_create_native_client_buffer 1 +#define EGL_NATIVE_BUFFER_USAGE_ANDROID 0x3143 +#define EGL_NATIVE_BUFFER_USAGE_PROTECTED_BIT_ANDROID 0x00000001 +#define EGL_NATIVE_BUFFER_USAGE_RENDERBUFFER_BIT_ANDROID 0x00000002 +#define EGL_NATIVE_BUFFER_USAGE_TEXTURE_BIT_ANDROID 0x00000004 +typedef EGLClientBuffer (EGLAPIENTRYP PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC) (const EGLint *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLClientBuffer EGLAPIENTRY eglCreateNativeClientBufferANDROID (const EGLint *attrib_list); +#endif +#endif /* EGL_ANDROID_create_native_client_buffer */ + +#ifndef EGL_ANDROID_framebuffer_target +#define EGL_ANDROID_framebuffer_target 1 +#define EGL_FRAMEBUFFER_TARGET_ANDROID 0x3147 +#endif /* EGL_ANDROID_framebuffer_target */ + +#ifndef EGL_ANDROID_front_buffer_auto_refresh +#define EGL_ANDROID_front_buffer_auto_refresh 1 +#define EGL_FRONT_BUFFER_AUTO_REFRESH_ANDROID 0x314C +#endif /* EGL_ANDROID_front_buffer_auto_refresh */ + +#ifndef EGL_ANDROID_get_frame_timestamps +#define EGL_ANDROID_get_frame_timestamps 1 +typedef khronos_stime_nanoseconds_t EGLnsecsANDROID; +#define EGL_TIMESTAMP_PENDING_ANDROID EGL_CAST(EGLnsecsANDROID,-2) +#define EGL_TIMESTAMP_INVALID_ANDROID EGL_CAST(EGLnsecsANDROID,-1) +#define EGL_TIMESTAMPS_ANDROID 0x3430 +#define EGL_COMPOSITE_DEADLINE_ANDROID 0x3431 +#define EGL_COMPOSITE_INTERVAL_ANDROID 0x3432 +#define EGL_COMPOSITE_TO_PRESENT_LATENCY_ANDROID 0x3433 +#define EGL_REQUESTED_PRESENT_TIME_ANDROID 0x3434 +#define EGL_RENDERING_COMPLETE_TIME_ANDROID 0x3435 +#define EGL_COMPOSITION_LATCH_TIME_ANDROID 0x3436 +#define EGL_FIRST_COMPOSITION_START_TIME_ANDROID 0x3437 +#define EGL_LAST_COMPOSITION_START_TIME_ANDROID 0x3438 +#define EGL_FIRST_COMPOSITION_GPU_FINISHED_TIME_ANDROID 0x3439 +#define EGL_DISPLAY_PRESENT_TIME_ANDROID 0x343A +#define EGL_DEQUEUE_READY_TIME_ANDROID 0x343B +#define EGL_READS_DONE_TIME_ANDROID 0x343C +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCOMPOSITORTIMINGSUPPORTEDANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLint name); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCOMPOSITORTIMINGANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numTimestamps, const EGLint *names, EGLnsecsANDROID *values); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETNEXTFRAMEIDANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR *frameId); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETFRAMETIMESTAMPSUPPORTEDANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLint timestamp); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETFRAMETIMESTAMPSANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR frameId, EGLint numTimestamps, const EGLint *timestamps, EGLnsecsANDROID *values); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglGetCompositorTimingSupportedANDROID (EGLDisplay dpy, EGLSurface surface, EGLint name); +EGLAPI EGLBoolean EGLAPIENTRY eglGetCompositorTimingANDROID (EGLDisplay dpy, EGLSurface surface, EGLint numTimestamps, const EGLint *names, EGLnsecsANDROID *values); +EGLAPI EGLBoolean EGLAPIENTRY eglGetNextFrameIdANDROID (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR *frameId); +EGLAPI EGLBoolean EGLAPIENTRY eglGetFrameTimestampSupportedANDROID (EGLDisplay dpy, EGLSurface surface, EGLint timestamp); +EGLAPI EGLBoolean EGLAPIENTRY eglGetFrameTimestampsANDROID (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR frameId, EGLint numTimestamps, const EGLint *timestamps, EGLnsecsANDROID *values); +#endif +#endif /* EGL_ANDROID_get_frame_timestamps */ + +#ifndef EGL_ANDROID_get_native_client_buffer +#define EGL_ANDROID_get_native_client_buffer 1 +struct AHardwareBuffer; +typedef EGLClientBuffer (EGLAPIENTRYP PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC) (const struct AHardwareBuffer *buffer); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLClientBuffer EGLAPIENTRY eglGetNativeClientBufferANDROID (const struct AHardwareBuffer *buffer); +#endif +#endif /* EGL_ANDROID_get_native_client_buffer */ + +#ifndef EGL_ANDROID_image_native_buffer +#define EGL_ANDROID_image_native_buffer 1 +#define EGL_NATIVE_BUFFER_ANDROID 0x3140 +#endif /* EGL_ANDROID_image_native_buffer */ + +#ifndef EGL_ANDROID_native_fence_sync +#define EGL_ANDROID_native_fence_sync 1 +#define EGL_SYNC_NATIVE_FENCE_ANDROID 0x3144 +#define EGL_SYNC_NATIVE_FENCE_FD_ANDROID 0x3145 +#define EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146 +#define EGL_NO_NATIVE_FENCE_FD_ANDROID -1 +typedef EGLint (EGLAPIENTRYP PFNEGLDUPNATIVEFENCEFDANDROIDPROC) (EGLDisplay dpy, EGLSyncKHR sync); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLint EGLAPIENTRY eglDupNativeFenceFDANDROID (EGLDisplay dpy, EGLSyncKHR sync); +#endif +#endif /* EGL_ANDROID_native_fence_sync */ + +#ifndef EGL_ANDROID_presentation_time +#define EGL_ANDROID_presentation_time 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLPRESENTATIONTIMEANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLnsecsANDROID time); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglPresentationTimeANDROID (EGLDisplay dpy, EGLSurface surface, EGLnsecsANDROID time); +#endif +#endif /* EGL_ANDROID_presentation_time */ + +#ifndef EGL_ANDROID_recordable +#define EGL_ANDROID_recordable 1 +#define EGL_RECORDABLE_ANDROID 0x3142 +#endif /* EGL_ANDROID_recordable */ + +#ifndef EGL_ANGLE_d3d_share_handle_client_buffer +#define EGL_ANGLE_d3d_share_handle_client_buffer 1 +#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200 +#endif /* EGL_ANGLE_d3d_share_handle_client_buffer */ + +#ifndef EGL_ANGLE_device_d3d +#define EGL_ANGLE_device_d3d 1 +#define EGL_D3D9_DEVICE_ANGLE 0x33A0 +#define EGL_D3D11_DEVICE_ANGLE 0x33A1 +#endif /* EGL_ANGLE_device_d3d */ + +#ifndef EGL_ANGLE_query_surface_pointer +#define EGL_ANGLE_query_surface_pointer 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACEPOINTERANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurfacePointerANGLE (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value); +#endif +#endif /* EGL_ANGLE_query_surface_pointer */ + +#ifndef EGL_ANGLE_surface_d3d_texture_2d_share_handle +#define EGL_ANGLE_surface_d3d_texture_2d_share_handle 1 +#endif /* EGL_ANGLE_surface_d3d_texture_2d_share_handle */ + +#ifndef EGL_ANGLE_sync_control_rate +#define EGL_ANGLE_sync_control_rate 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETMSCRATEANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint *numerator, EGLint *denominator); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglGetMscRateANGLE (EGLDisplay dpy, EGLSurface surface, EGLint *numerator, EGLint *denominator); +#endif +#endif /* EGL_ANGLE_sync_control_rate */ + +#ifndef EGL_ANGLE_window_fixed_size +#define EGL_ANGLE_window_fixed_size 1 +#define EGL_FIXED_SIZE_ANGLE 0x3201 +#endif /* EGL_ANGLE_window_fixed_size */ + +#ifndef EGL_ARM_image_format +#define EGL_ARM_image_format 1 +#define EGL_COLOR_COMPONENT_TYPE_UNSIGNED_INTEGER_ARM 0x3287 +#define EGL_COLOR_COMPONENT_TYPE_INTEGER_ARM 0x3288 +#endif /* EGL_ARM_image_format */ + +#ifndef EGL_ARM_implicit_external_sync +#define EGL_ARM_implicit_external_sync 1 +#define EGL_SYNC_PRIOR_COMMANDS_IMPLICIT_EXTERNAL_ARM 0x328A +#endif /* EGL_ARM_implicit_external_sync */ + +#ifndef EGL_ARM_pixmap_multisample_discard +#define EGL_ARM_pixmap_multisample_discard 1 +#define EGL_DISCARD_SAMPLES_ARM 0x3286 +#endif /* EGL_ARM_pixmap_multisample_discard */ + +#ifndef EGL_EXT_bind_to_front +#define EGL_EXT_bind_to_front 1 +#define EGL_FRONT_BUFFER_EXT 0x3464 +#endif /* EGL_EXT_bind_to_front */ + +#ifndef EGL_EXT_buffer_age +#define EGL_EXT_buffer_age 1 +#define EGL_BUFFER_AGE_EXT 0x313D +#endif /* EGL_EXT_buffer_age */ + +#ifndef EGL_EXT_client_extensions +#define EGL_EXT_client_extensions 1 +#endif /* EGL_EXT_client_extensions */ + +#ifndef EGL_EXT_client_sync +#define EGL_EXT_client_sync 1 +#define EGL_SYNC_CLIENT_EXT 0x3364 +#define EGL_SYNC_CLIENT_SIGNAL_EXT 0x3365 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCLIENTSIGNALSYNCEXTPROC) (EGLDisplay dpy, EGLSync sync, const EGLAttrib *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglClientSignalSyncEXT (EGLDisplay dpy, EGLSync sync, const EGLAttrib *attrib_list); +#endif +#endif /* EGL_EXT_client_sync */ + +#ifndef EGL_EXT_compositor +#define EGL_EXT_compositor 1 +#define EGL_PRIMARY_COMPOSITOR_CONTEXT_EXT 0x3460 +#define EGL_EXTERNAL_REF_ID_EXT 0x3461 +#define EGL_COMPOSITOR_DROP_NEWEST_FRAME_EXT 0x3462 +#define EGL_COMPOSITOR_KEEP_NEWEST_FRAME_EXT 0x3463 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETCONTEXTLISTEXTPROC) (const EGLint *external_ref_ids, EGLint num_entries); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETCONTEXTATTRIBUTESEXTPROC) (EGLint external_ref_id, const EGLint *context_attributes, EGLint num_entries); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETWINDOWLISTEXTPROC) (EGLint external_ref_id, const EGLint *external_win_ids, EGLint num_entries); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETWINDOWATTRIBUTESEXTPROC) (EGLint external_win_id, const EGLint *window_attributes, EGLint num_entries); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORBINDTEXWINDOWEXTPROC) (EGLint external_win_id); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETSIZEEXTPROC) (EGLint external_win_id, EGLint width, EGLint height); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSWAPPOLICYEXTPROC) (EGLint external_win_id, EGLint policy); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetContextListEXT (const EGLint *external_ref_ids, EGLint num_entries); +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetContextAttributesEXT (EGLint external_ref_id, const EGLint *context_attributes, EGLint num_entries); +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetWindowListEXT (EGLint external_ref_id, const EGLint *external_win_ids, EGLint num_entries); +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetWindowAttributesEXT (EGLint external_win_id, const EGLint *window_attributes, EGLint num_entries); +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorBindTexWindowEXT (EGLint external_win_id); +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetSizeEXT (EGLint external_win_id, EGLint width, EGLint height); +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSwapPolicyEXT (EGLint external_win_id, EGLint policy); +#endif +#endif /* EGL_EXT_compositor */ + +#ifndef EGL_EXT_config_select_group +#define EGL_EXT_config_select_group 1 +#define EGL_CONFIG_SELECT_GROUP_EXT 0x34C0 +#endif /* EGL_EXT_config_select_group */ + +#ifndef EGL_EXT_create_context_robustness +#define EGL_EXT_create_context_robustness 1 +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT 0x30BF +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT 0x3138 +#define EGL_NO_RESET_NOTIFICATION_EXT 0x31BE +#define EGL_LOSE_CONTEXT_ON_RESET_EXT 0x31BF +#endif /* EGL_EXT_create_context_robustness */ + +#ifndef EGL_EXT_device_base +#define EGL_EXT_device_base 1 +typedef void *EGLDeviceEXT; +#define EGL_NO_DEVICE_EXT EGL_CAST(EGLDeviceEXT,0) +#define EGL_BAD_DEVICE_EXT 0x322B +#define EGL_DEVICE_EXT 0x322C +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEVICEATTRIBEXTPROC) (EGLDeviceEXT device, EGLint attribute, EGLAttrib *value); +typedef const char *(EGLAPIENTRYP PFNEGLQUERYDEVICESTRINGEXTPROC) (EGLDeviceEXT device, EGLint name); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEVICESEXTPROC) (EGLint max_devices, EGLDeviceEXT *devices, EGLint *num_devices); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBEXTPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDeviceAttribEXT (EGLDeviceEXT device, EGLint attribute, EGLAttrib *value); +EGLAPI const char *EGLAPIENTRY eglQueryDeviceStringEXT (EGLDeviceEXT device, EGLint name); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDevicesEXT (EGLint max_devices, EGLDeviceEXT *devices, EGLint *num_devices); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribEXT (EGLDisplay dpy, EGLint attribute, EGLAttrib *value); +#endif +#endif /* EGL_EXT_device_base */ + +#ifndef EGL_EXT_device_drm +#define EGL_EXT_device_drm 1 +#define EGL_DRM_DEVICE_FILE_EXT 0x3233 +#define EGL_DRM_MASTER_FD_EXT 0x333C +#endif /* EGL_EXT_device_drm */ + +#ifndef EGL_EXT_device_drm_render_node +#define EGL_EXT_device_drm_render_node 1 +#define EGL_DRM_RENDER_NODE_FILE_EXT 0x3377 +#endif /* EGL_EXT_device_drm_render_node */ + +#ifndef EGL_EXT_device_enumeration +#define EGL_EXT_device_enumeration 1 +#endif /* EGL_EXT_device_enumeration */ + +#ifndef EGL_EXT_device_openwf +#define EGL_EXT_device_openwf 1 +#define EGL_OPENWF_DEVICE_ID_EXT 0x3237 +#define EGL_OPENWF_DEVICE_EXT 0x333D +#endif /* EGL_EXT_device_openwf */ + +#ifndef EGL_EXT_device_persistent_id +#define EGL_EXT_device_persistent_id 1 +#define EGL_DEVICE_UUID_EXT 0x335C +#define EGL_DRIVER_UUID_EXT 0x335D +#define EGL_DRIVER_NAME_EXT 0x335E +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEVICEBINARYEXTPROC) (EGLDeviceEXT device, EGLint name, EGLint max_size, void *value, EGLint *size); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDeviceBinaryEXT (EGLDeviceEXT device, EGLint name, EGLint max_size, void *value, EGLint *size); +#endif +#endif /* EGL_EXT_device_persistent_id */ + +#ifndef EGL_EXT_device_query +#define EGL_EXT_device_query 1 +#endif /* EGL_EXT_device_query */ + +#ifndef EGL_EXT_device_query_name +#define EGL_EXT_device_query_name 1 +#define EGL_RENDERER_EXT 0x335F +#endif /* EGL_EXT_device_query_name */ + +#ifndef EGL_EXT_explicit_device +#define EGL_EXT_explicit_device 1 +#endif /* EGL_EXT_explicit_device */ + +#ifndef EGL_EXT_gl_colorspace_bt2020_linear +#define EGL_EXT_gl_colorspace_bt2020_linear 1 +#define EGL_GL_COLORSPACE_BT2020_LINEAR_EXT 0x333F +#endif /* EGL_EXT_gl_colorspace_bt2020_linear */ + +#ifndef EGL_EXT_gl_colorspace_bt2020_pq +#define EGL_EXT_gl_colorspace_bt2020_pq 1 +#define EGL_GL_COLORSPACE_BT2020_PQ_EXT 0x3340 +#endif /* EGL_EXT_gl_colorspace_bt2020_pq */ + +#ifndef EGL_EXT_gl_colorspace_display_p3 +#define EGL_EXT_gl_colorspace_display_p3 1 +#define EGL_GL_COLORSPACE_DISPLAY_P3_EXT 0x3363 +#endif /* EGL_EXT_gl_colorspace_display_p3 */ + +#ifndef EGL_EXT_gl_colorspace_display_p3_linear +#define EGL_EXT_gl_colorspace_display_p3_linear 1 +#define EGL_GL_COLORSPACE_DISPLAY_P3_LINEAR_EXT 0x3362 +#endif /* EGL_EXT_gl_colorspace_display_p3_linear */ + +#ifndef EGL_EXT_gl_colorspace_display_p3_passthrough +#define EGL_EXT_gl_colorspace_display_p3_passthrough 1 +#define EGL_GL_COLORSPACE_DISPLAY_P3_PASSTHROUGH_EXT 0x3490 +#endif /* EGL_EXT_gl_colorspace_display_p3_passthrough */ + +#ifndef EGL_EXT_gl_colorspace_scrgb +#define EGL_EXT_gl_colorspace_scrgb 1 +#define EGL_GL_COLORSPACE_SCRGB_EXT 0x3351 +#endif /* EGL_EXT_gl_colorspace_scrgb */ + +#ifndef EGL_EXT_gl_colorspace_scrgb_linear +#define EGL_EXT_gl_colorspace_scrgb_linear 1 +#define EGL_GL_COLORSPACE_SCRGB_LINEAR_EXT 0x3350 +#endif /* EGL_EXT_gl_colorspace_scrgb_linear */ + +#ifndef EGL_EXT_image_dma_buf_import +#define EGL_EXT_image_dma_buf_import 1 +#define EGL_LINUX_DMA_BUF_EXT 0x3270 +#define EGL_LINUX_DRM_FOURCC_EXT 0x3271 +#define EGL_DMA_BUF_PLANE0_FD_EXT 0x3272 +#define EGL_DMA_BUF_PLANE0_OFFSET_EXT 0x3273 +#define EGL_DMA_BUF_PLANE0_PITCH_EXT 0x3274 +#define EGL_DMA_BUF_PLANE1_FD_EXT 0x3275 +#define EGL_DMA_BUF_PLANE1_OFFSET_EXT 0x3276 +#define EGL_DMA_BUF_PLANE1_PITCH_EXT 0x3277 +#define EGL_DMA_BUF_PLANE2_FD_EXT 0x3278 +#define EGL_DMA_BUF_PLANE2_OFFSET_EXT 0x3279 +#define EGL_DMA_BUF_PLANE2_PITCH_EXT 0x327A +#define EGL_YUV_COLOR_SPACE_HINT_EXT 0x327B +#define EGL_SAMPLE_RANGE_HINT_EXT 0x327C +#define EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT 0x327D +#define EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT 0x327E +#define EGL_ITU_REC601_EXT 0x327F +#define EGL_ITU_REC709_EXT 0x3280 +#define EGL_ITU_REC2020_EXT 0x3281 +#define EGL_YUV_FULL_RANGE_EXT 0x3282 +#define EGL_YUV_NARROW_RANGE_EXT 0x3283 +#define EGL_YUV_CHROMA_SITING_0_EXT 0x3284 +#define EGL_YUV_CHROMA_SITING_0_5_EXT 0x3285 +#endif /* EGL_EXT_image_dma_buf_import */ + +#ifndef EGL_EXT_image_dma_buf_import_modifiers +#define EGL_EXT_image_dma_buf_import_modifiers 1 +#define EGL_DMA_BUF_PLANE3_FD_EXT 0x3440 +#define EGL_DMA_BUF_PLANE3_OFFSET_EXT 0x3441 +#define EGL_DMA_BUF_PLANE3_PITCH_EXT 0x3442 +#define EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT 0x3443 +#define EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT 0x3444 +#define EGL_DMA_BUF_PLANE1_MODIFIER_LO_EXT 0x3445 +#define EGL_DMA_BUF_PLANE1_MODIFIER_HI_EXT 0x3446 +#define EGL_DMA_BUF_PLANE2_MODIFIER_LO_EXT 0x3447 +#define EGL_DMA_BUF_PLANE2_MODIFIER_HI_EXT 0x3448 +#define EGL_DMA_BUF_PLANE3_MODIFIER_LO_EXT 0x3449 +#define EGL_DMA_BUF_PLANE3_MODIFIER_HI_EXT 0x344A +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDMABUFFORMATSEXTPROC) (EGLDisplay dpy, EGLint max_formats, EGLint *formats, EGLint *num_formats); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDMABUFMODIFIERSEXTPROC) (EGLDisplay dpy, EGLint format, EGLint max_modifiers, EGLuint64KHR *modifiers, EGLBoolean *external_only, EGLint *num_modifiers); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDmaBufFormatsEXT (EGLDisplay dpy, EGLint max_formats, EGLint *formats, EGLint *num_formats); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDmaBufModifiersEXT (EGLDisplay dpy, EGLint format, EGLint max_modifiers, EGLuint64KHR *modifiers, EGLBoolean *external_only, EGLint *num_modifiers); +#endif +#endif /* EGL_EXT_image_dma_buf_import_modifiers */ + +#ifndef EGL_EXT_image_gl_colorspace +#define EGL_EXT_image_gl_colorspace 1 +#define EGL_GL_COLORSPACE_DEFAULT_EXT 0x314D +#endif /* EGL_EXT_image_gl_colorspace */ + +#ifndef EGL_EXT_image_implicit_sync_control +#define EGL_EXT_image_implicit_sync_control 1 +#define EGL_IMPORT_SYNC_TYPE_EXT 0x3470 +#define EGL_IMPORT_IMPLICIT_SYNC_EXT 0x3471 +#define EGL_IMPORT_EXPLICIT_SYNC_EXT 0x3472 +#endif /* EGL_EXT_image_implicit_sync_control */ + +#ifndef EGL_EXT_multiview_window +#define EGL_EXT_multiview_window 1 +#define EGL_MULTIVIEW_VIEW_COUNT_EXT 0x3134 +#endif /* EGL_EXT_multiview_window */ + +#ifndef EGL_EXT_output_base +#define EGL_EXT_output_base 1 +typedef void *EGLOutputLayerEXT; +typedef void *EGLOutputPortEXT; +#define EGL_NO_OUTPUT_LAYER_EXT EGL_CAST(EGLOutputLayerEXT,0) +#define EGL_NO_OUTPUT_PORT_EXT EGL_CAST(EGLOutputPortEXT,0) +#define EGL_BAD_OUTPUT_LAYER_EXT 0x322D +#define EGL_BAD_OUTPUT_PORT_EXT 0x322E +#define EGL_SWAP_INTERVAL_EXT 0x322F +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETOUTPUTLAYERSEXTPROC) (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputLayerEXT *layers, EGLint max_layers, EGLint *num_layers); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETOUTPUTPORTSEXTPROC) (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputPortEXT *ports, EGLint max_ports, EGLint *num_ports); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib *value); +typedef const char *(EGLAPIENTRYP PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint name); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLOUTPUTPORTATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib *value); +typedef const char *(EGLAPIENTRYP PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint name); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglGetOutputLayersEXT (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputLayerEXT *layers, EGLint max_layers, EGLint *num_layers); +EGLAPI EGLBoolean EGLAPIENTRY eglGetOutputPortsEXT (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputPortEXT *ports, EGLint max_ports, EGLint *num_ports); +EGLAPI EGLBoolean EGLAPIENTRY eglOutputLayerAttribEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryOutputLayerAttribEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib *value); +EGLAPI const char *EGLAPIENTRY eglQueryOutputLayerStringEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint name); +EGLAPI EGLBoolean EGLAPIENTRY eglOutputPortAttribEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryOutputPortAttribEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib *value); +EGLAPI const char *EGLAPIENTRY eglQueryOutputPortStringEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint name); +#endif +#endif /* EGL_EXT_output_base */ + +#ifndef EGL_EXT_output_drm +#define EGL_EXT_output_drm 1 +#define EGL_DRM_CRTC_EXT 0x3234 +#define EGL_DRM_PLANE_EXT 0x3235 +#define EGL_DRM_CONNECTOR_EXT 0x3236 +#endif /* EGL_EXT_output_drm */ + +#ifndef EGL_EXT_output_openwf +#define EGL_EXT_output_openwf 1 +#define EGL_OPENWF_PIPELINE_ID_EXT 0x3238 +#define EGL_OPENWF_PORT_ID_EXT 0x3239 +#endif /* EGL_EXT_output_openwf */ + +#ifndef EGL_EXT_pixel_format_float +#define EGL_EXT_pixel_format_float 1 +#define EGL_COLOR_COMPONENT_TYPE_EXT 0x3339 +#define EGL_COLOR_COMPONENT_TYPE_FIXED_EXT 0x333A +#define EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT 0x333B +#endif /* EGL_EXT_pixel_format_float */ + +#ifndef EGL_EXT_platform_base +#define EGL_EXT_platform_base 1 +typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETPLATFORMDISPLAYEXTPROC) (EGLenum platform, void *native_display, const EGLint *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLint *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLint *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLDisplay EGLAPIENTRY eglGetPlatformDisplayEXT (EGLenum platform, void *native_display, const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformWindowSurfaceEXT (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformPixmapSurfaceEXT (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLint *attrib_list); +#endif +#endif /* EGL_EXT_platform_base */ + +#ifndef EGL_EXT_platform_device +#define EGL_EXT_platform_device 1 +#define EGL_PLATFORM_DEVICE_EXT 0x313F +#endif /* EGL_EXT_platform_device */ + +#ifndef EGL_EXT_platform_wayland +#define EGL_EXT_platform_wayland 1 +#define EGL_PLATFORM_WAYLAND_EXT 0x31D8 +#endif /* EGL_EXT_platform_wayland */ + +#ifndef EGL_EXT_platform_x11 +#define EGL_EXT_platform_x11 1 +#define EGL_PLATFORM_X11_EXT 0x31D5 +#define EGL_PLATFORM_X11_SCREEN_EXT 0x31D6 +#endif /* EGL_EXT_platform_x11 */ + +#ifndef EGL_EXT_platform_xcb +#define EGL_EXT_platform_xcb 1 +#define EGL_PLATFORM_XCB_EXT 0x31DC +#define EGL_PLATFORM_XCB_SCREEN_EXT 0x31DE +#endif /* EGL_EXT_platform_xcb */ + +#ifndef EGL_EXT_present_opaque +#define EGL_EXT_present_opaque 1 +#define EGL_PRESENT_OPAQUE_EXT 0x31DF +#endif /* EGL_EXT_present_opaque */ + +#ifndef EGL_EXT_protected_content +#define EGL_EXT_protected_content 1 +#define EGL_PROTECTED_CONTENT_EXT 0x32C0 +#endif /* EGL_EXT_protected_content */ + +#ifndef EGL_EXT_protected_surface +#define EGL_EXT_protected_surface 1 +#endif /* EGL_EXT_protected_surface */ + +#ifndef EGL_EXT_stream_consumer_egloutput +#define EGL_EXT_stream_consumer_egloutput 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMEROUTPUTEXTPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLOutputLayerEXT layer); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerOutputEXT (EGLDisplay dpy, EGLStreamKHR stream, EGLOutputLayerEXT layer); +#endif +#endif /* EGL_EXT_stream_consumer_egloutput */ + +#ifndef EGL_EXT_surface_CTA861_3_metadata +#define EGL_EXT_surface_CTA861_3_metadata 1 +#define EGL_CTA861_3_MAX_CONTENT_LIGHT_LEVEL_EXT 0x3360 +#define EGL_CTA861_3_MAX_FRAME_AVERAGE_LEVEL_EXT 0x3361 +#endif /* EGL_EXT_surface_CTA861_3_metadata */ + +#ifndef EGL_EXT_surface_SMPTE2086_metadata +#define EGL_EXT_surface_SMPTE2086_metadata 1 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_RX_EXT 0x3341 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_RY_EXT 0x3342 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_GX_EXT 0x3343 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_GY_EXT 0x3344 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_BX_EXT 0x3345 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_BY_EXT 0x3346 +#define EGL_SMPTE2086_WHITE_POINT_X_EXT 0x3347 +#define EGL_SMPTE2086_WHITE_POINT_Y_EXT 0x3348 +#define EGL_SMPTE2086_MAX_LUMINANCE_EXT 0x3349 +#define EGL_SMPTE2086_MIN_LUMINANCE_EXT 0x334A +#define EGL_METADATA_SCALING_EXT 50000 +#endif /* EGL_EXT_surface_SMPTE2086_metadata */ + +#ifndef EGL_EXT_surface_compression +#define EGL_EXT_surface_compression 1 +#define EGL_SURFACE_COMPRESSION_EXT 0x34B0 +#define EGL_SURFACE_COMPRESSION_PLANE1_EXT 0x328E +#define EGL_SURFACE_COMPRESSION_PLANE2_EXT 0x328F +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT 0x34B1 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT 0x34B2 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_1BPC_EXT 0x34B4 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_2BPC_EXT 0x34B5 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_3BPC_EXT 0x34B6 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_4BPC_EXT 0x34B7 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_5BPC_EXT 0x34B8 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_6BPC_EXT 0x34B9 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_7BPC_EXT 0x34BA +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_8BPC_EXT 0x34BB +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_9BPC_EXT 0x34BC +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_10BPC_EXT 0x34BD +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_11BPC_EXT 0x34BE +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_12BPC_EXT 0x34BF +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSUPPORTEDCOMPRESSIONRATESEXTPROC) (EGLDisplay dpy, EGLConfig config, const EGLAttrib *attrib_list, EGLint *rates, EGLint rate_size, EGLint *num_rates); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQuerySupportedCompressionRatesEXT (EGLDisplay dpy, EGLConfig config, const EGLAttrib *attrib_list, EGLint *rates, EGLint rate_size, EGLint *num_rates); +#endif +#endif /* EGL_EXT_surface_compression */ + +#ifndef EGL_EXT_swap_buffers_with_damage +#define EGL_EXT_swap_buffers_with_damage 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint *rects, EGLint n_rects); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithDamageEXT (EGLDisplay dpy, EGLSurface surface, const EGLint *rects, EGLint n_rects); +#endif +#endif /* EGL_EXT_swap_buffers_with_damage */ + +#ifndef EGL_EXT_sync_reuse +#define EGL_EXT_sync_reuse 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNSIGNALSYNCEXTPROC) (EGLDisplay dpy, EGLSync sync, const EGLAttrib *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglUnsignalSyncEXT (EGLDisplay dpy, EGLSync sync, const EGLAttrib *attrib_list); +#endif +#endif /* EGL_EXT_sync_reuse */ + +#ifndef EGL_EXT_yuv_surface +#define EGL_EXT_yuv_surface 1 +#define EGL_YUV_ORDER_EXT 0x3301 +#define EGL_YUV_NUMBER_OF_PLANES_EXT 0x3311 +#define EGL_YUV_SUBSAMPLE_EXT 0x3312 +#define EGL_YUV_DEPTH_RANGE_EXT 0x3317 +#define EGL_YUV_CSC_STANDARD_EXT 0x330A +#define EGL_YUV_PLANE_BPP_EXT 0x331A +#define EGL_YUV_BUFFER_EXT 0x3300 +#define EGL_YUV_ORDER_YUV_EXT 0x3302 +#define EGL_YUV_ORDER_YVU_EXT 0x3303 +#define EGL_YUV_ORDER_YUYV_EXT 0x3304 +#define EGL_YUV_ORDER_UYVY_EXT 0x3305 +#define EGL_YUV_ORDER_YVYU_EXT 0x3306 +#define EGL_YUV_ORDER_VYUY_EXT 0x3307 +#define EGL_YUV_ORDER_AYUV_EXT 0x3308 +#define EGL_YUV_SUBSAMPLE_4_2_0_EXT 0x3313 +#define EGL_YUV_SUBSAMPLE_4_2_2_EXT 0x3314 +#define EGL_YUV_SUBSAMPLE_4_4_4_EXT 0x3315 +#define EGL_YUV_DEPTH_RANGE_LIMITED_EXT 0x3318 +#define EGL_YUV_DEPTH_RANGE_FULL_EXT 0x3319 +#define EGL_YUV_CSC_STANDARD_601_EXT 0x330B +#define EGL_YUV_CSC_STANDARD_709_EXT 0x330C +#define EGL_YUV_CSC_STANDARD_2020_EXT 0x330D +#define EGL_YUV_PLANE_BPP_0_EXT 0x331B +#define EGL_YUV_PLANE_BPP_8_EXT 0x331C +#define EGL_YUV_PLANE_BPP_10_EXT 0x331D +#endif /* EGL_EXT_yuv_surface */ + +#ifndef EGL_HI_clientpixmap +#define EGL_HI_clientpixmap 1 +struct EGLClientPixmapHI { + void *pData; + EGLint iWidth; + EGLint iHeight; + EGLint iStride; +}; +#define EGL_CLIENT_PIXMAP_POINTER_HI 0x8F74 +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPIXMAPSURFACEHIPROC) (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI *pixmap); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurfaceHI (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI *pixmap); +#endif +#endif /* EGL_HI_clientpixmap */ + +#ifndef EGL_HI_colorformats +#define EGL_HI_colorformats 1 +#define EGL_COLOR_FORMAT_HI 0x8F70 +#define EGL_COLOR_RGB_HI 0x8F71 +#define EGL_COLOR_RGBA_HI 0x8F72 +#define EGL_COLOR_ARGB_HI 0x8F73 +#endif /* EGL_HI_colorformats */ + +#ifndef EGL_IMG_context_priority +#define EGL_IMG_context_priority 1 +#define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100 +#define EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101 +#define EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102 +#define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103 +#endif /* EGL_IMG_context_priority */ + +#ifndef EGL_IMG_image_plane_attribs +#define EGL_IMG_image_plane_attribs 1 +#define EGL_NATIVE_BUFFER_MULTIPLANE_SEPARATE_IMG 0x3105 +#define EGL_NATIVE_BUFFER_PLANE_OFFSET_IMG 0x3106 +#endif /* EGL_IMG_image_plane_attribs */ + +#ifndef EGL_MESA_drm_image +#define EGL_MESA_drm_image 1 +#define EGL_DRM_BUFFER_FORMAT_MESA 0x31D0 +#define EGL_DRM_BUFFER_USE_MESA 0x31D1 +#define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2 +#define EGL_DRM_BUFFER_MESA 0x31D3 +#define EGL_DRM_BUFFER_STRIDE_MESA 0x31D4 +#define EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x00000001 +#define EGL_DRM_BUFFER_USE_SHARE_MESA 0x00000002 +#define EGL_DRM_BUFFER_USE_CURSOR_MESA 0x00000004 +typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEDRMIMAGEMESAPROC) (EGLDisplay dpy, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDRMIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLImageKHR EGLAPIENTRY eglCreateDRMImageMESA (EGLDisplay dpy, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglExportDRMImageMESA (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride); +#endif +#endif /* EGL_MESA_drm_image */ + +#ifndef EGL_MESA_image_dma_buf_export +#define EGL_MESA_image_dma_buf_export 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC) (EGLDisplay dpy, EGLImageKHR image, int *fourcc, int *num_planes, EGLuint64KHR *modifiers); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDMABUFIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, int *fds, EGLint *strides, EGLint *offsets); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglExportDMABUFImageQueryMESA (EGLDisplay dpy, EGLImageKHR image, int *fourcc, int *num_planes, EGLuint64KHR *modifiers); +EGLAPI EGLBoolean EGLAPIENTRY eglExportDMABUFImageMESA (EGLDisplay dpy, EGLImageKHR image, int *fds, EGLint *strides, EGLint *offsets); +#endif +#endif /* EGL_MESA_image_dma_buf_export */ + +#ifndef EGL_MESA_platform_gbm +#define EGL_MESA_platform_gbm 1 +#define EGL_PLATFORM_GBM_MESA 0x31D7 +#endif /* EGL_MESA_platform_gbm */ + +#ifndef EGL_MESA_platform_surfaceless +#define EGL_MESA_platform_surfaceless 1 +#define EGL_PLATFORM_SURFACELESS_MESA 0x31DD +#endif /* EGL_MESA_platform_surfaceless */ + +#ifndef EGL_MESA_query_driver +#define EGL_MESA_query_driver 1 +typedef char *(EGLAPIENTRYP PFNEGLGETDISPLAYDRIVERCONFIGPROC) (EGLDisplay dpy); +typedef const char *(EGLAPIENTRYP PFNEGLGETDISPLAYDRIVERNAMEPROC) (EGLDisplay dpy); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI char *EGLAPIENTRY eglGetDisplayDriverConfig (EGLDisplay dpy); +EGLAPI const char *EGLAPIENTRY eglGetDisplayDriverName (EGLDisplay dpy); +#endif +#endif /* EGL_MESA_query_driver */ + +#ifndef EGL_NOK_swap_region +#define EGL_NOK_swap_region 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSREGIONNOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersRegionNOK (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); +#endif +#endif /* EGL_NOK_swap_region */ + +#ifndef EGL_NOK_swap_region2 +#define EGL_NOK_swap_region2 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSREGION2NOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersRegion2NOK (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); +#endif +#endif /* EGL_NOK_swap_region2 */ + +#ifndef EGL_NOK_texture_from_pixmap +#define EGL_NOK_texture_from_pixmap 1 +#define EGL_Y_INVERTED_NOK 0x307F +#endif /* EGL_NOK_texture_from_pixmap */ + +#ifndef EGL_NV_3dvision_surface +#define EGL_NV_3dvision_surface 1 +#define EGL_AUTO_STEREO_NV 0x3136 +#endif /* EGL_NV_3dvision_surface */ + +#ifndef EGL_NV_context_priority_realtime +#define EGL_NV_context_priority_realtime 1 +#define EGL_CONTEXT_PRIORITY_REALTIME_NV 0x3357 +#endif /* EGL_NV_context_priority_realtime */ + +#ifndef EGL_NV_coverage_sample +#define EGL_NV_coverage_sample 1 +#define EGL_COVERAGE_BUFFERS_NV 0x30E0 +#define EGL_COVERAGE_SAMPLES_NV 0x30E1 +#endif /* EGL_NV_coverage_sample */ + +#ifndef EGL_NV_coverage_sample_resolve +#define EGL_NV_coverage_sample_resolve 1 +#define EGL_COVERAGE_SAMPLE_RESOLVE_NV 0x3131 +#define EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV 0x3132 +#define EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV 0x3133 +#endif /* EGL_NV_coverage_sample_resolve */ + +#ifndef EGL_NV_cuda_event +#define EGL_NV_cuda_event 1 +#define EGL_CUDA_EVENT_HANDLE_NV 0x323B +#define EGL_SYNC_CUDA_EVENT_NV 0x323C +#define EGL_SYNC_CUDA_EVENT_COMPLETE_NV 0x323D +#endif /* EGL_NV_cuda_event */ + +#ifndef EGL_NV_depth_nonlinear +#define EGL_NV_depth_nonlinear 1 +#define EGL_DEPTH_ENCODING_NV 0x30E2 +#define EGL_DEPTH_ENCODING_NONE_NV 0 +#define EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3 +#endif /* EGL_NV_depth_nonlinear */ + +#ifndef EGL_NV_device_cuda +#define EGL_NV_device_cuda 1 +#define EGL_CUDA_DEVICE_NV 0x323A +#endif /* EGL_NV_device_cuda */ + +#ifndef EGL_NV_native_query +#define EGL_NV_native_query 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEDISPLAYNVPROC) (EGLDisplay dpy, EGLNativeDisplayType *display_id); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEWINDOWNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType *window); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEPIXMAPNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType *pixmap); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeDisplayNV (EGLDisplay dpy, EGLNativeDisplayType *display_id); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeWindowNV (EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType *window); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativePixmapNV (EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType *pixmap); +#endif +#endif /* EGL_NV_native_query */ + +#ifndef EGL_NV_post_convert_rounding +#define EGL_NV_post_convert_rounding 1 +#endif /* EGL_NV_post_convert_rounding */ + +#ifndef EGL_NV_post_sub_buffer +#define EGL_NV_post_sub_buffer 1 +#define EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30BE +typedef EGLBoolean (EGLAPIENTRYP PFNEGLPOSTSUBBUFFERNVPROC) (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglPostSubBufferNV (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height); +#endif +#endif /* EGL_NV_post_sub_buffer */ + +#ifndef EGL_NV_quadruple_buffer +#define EGL_NV_quadruple_buffer 1 +#define EGL_QUADRUPLE_BUFFER_NV 0x3231 +#endif /* EGL_NV_quadruple_buffer */ + +#ifndef EGL_NV_robustness_video_memory_purge +#define EGL_NV_robustness_video_memory_purge 1 +#define EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x334C +#endif /* EGL_NV_robustness_video_memory_purge */ + +#ifndef EGL_NV_stream_consumer_eglimage +#define EGL_NV_stream_consumer_eglimage 1 +#define EGL_STREAM_CONSUMER_IMAGE_NV 0x3373 +#define EGL_STREAM_IMAGE_ADD_NV 0x3374 +#define EGL_STREAM_IMAGE_REMOVE_NV 0x3375 +#define EGL_STREAM_IMAGE_AVAILABLE_NV 0x3376 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMIMAGECONSUMERCONNECTNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLint num_modifiers, const EGLuint64KHR *modifiers, const EGLAttrib *attrib_list); +typedef EGLint (EGLAPIENTRYP PFNEGLQUERYSTREAMCONSUMEREVENTNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLTime timeout, EGLenum *event, EGLAttrib *aux); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMACQUIREIMAGENVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLImage *pImage, EGLSync sync); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMRELEASEIMAGENVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLImage image, EGLSync sync); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglStreamImageConsumerConnectNV (EGLDisplay dpy, EGLStreamKHR stream, EGLint num_modifiers, const EGLuint64KHR *modifiers, const EGLAttrib *attrib_list); +EGLAPI EGLint EGLAPIENTRY eglQueryStreamConsumerEventNV (EGLDisplay dpy, EGLStreamKHR stream, EGLTime timeout, EGLenum *event, EGLAttrib *aux); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamAcquireImageNV (EGLDisplay dpy, EGLStreamKHR stream, EGLImage *pImage, EGLSync sync); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamReleaseImageNV (EGLDisplay dpy, EGLStreamKHR stream, EGLImage image, EGLSync sync); +#endif +#endif /* EGL_NV_stream_consumer_eglimage */ + +#ifndef EGL_NV_stream_consumer_gltexture_yuv +#define EGL_NV_stream_consumer_gltexture_yuv 1 +#define EGL_YUV_PLANE0_TEXTURE_UNIT_NV 0x332C +#define EGL_YUV_PLANE1_TEXTURE_UNIT_NV 0x332D +#define EGL_YUV_PLANE2_TEXTURE_UNIT_NV 0x332E +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalAttribsNV (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); +#endif +#endif /* EGL_NV_stream_consumer_gltexture_yuv */ + +#ifndef EGL_NV_stream_cross_display +#define EGL_NV_stream_cross_display 1 +#define EGL_STREAM_CROSS_DISPLAY_NV 0x334E +#endif /* EGL_NV_stream_cross_display */ + +#ifndef EGL_NV_stream_cross_object +#define EGL_NV_stream_cross_object 1 +#define EGL_STREAM_CROSS_OBJECT_NV 0x334D +#endif /* EGL_NV_stream_cross_object */ + +#ifndef EGL_NV_stream_cross_partition +#define EGL_NV_stream_cross_partition 1 +#define EGL_STREAM_CROSS_PARTITION_NV 0x323F +#endif /* EGL_NV_stream_cross_partition */ + +#ifndef EGL_NV_stream_cross_process +#define EGL_NV_stream_cross_process 1 +#define EGL_STREAM_CROSS_PROCESS_NV 0x3245 +#endif /* EGL_NV_stream_cross_process */ + +#ifndef EGL_NV_stream_cross_system +#define EGL_NV_stream_cross_system 1 +#define EGL_STREAM_CROSS_SYSTEM_NV 0x334F +#endif /* EGL_NV_stream_cross_system */ + +#ifndef EGL_NV_stream_dma +#define EGL_NV_stream_dma 1 +#define EGL_STREAM_DMA_NV 0x3371 +#define EGL_STREAM_DMA_SERVER_NV 0x3372 +#endif /* EGL_NV_stream_dma */ + +#ifndef EGL_NV_stream_fifo_next +#define EGL_NV_stream_fifo_next 1 +#define EGL_PENDING_FRAME_NV 0x3329 +#define EGL_STREAM_TIME_PENDING_NV 0x332A +#endif /* EGL_NV_stream_fifo_next */ + +#ifndef EGL_NV_stream_fifo_synchronous +#define EGL_NV_stream_fifo_synchronous 1 +#define EGL_STREAM_FIFO_SYNCHRONOUS_NV 0x3336 +#endif /* EGL_NV_stream_fifo_synchronous */ + +#ifndef EGL_NV_stream_flush +#define EGL_NV_stream_flush 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMFLUSHNVPROC) (EGLDisplay dpy, EGLStreamKHR stream); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglStreamFlushNV (EGLDisplay dpy, EGLStreamKHR stream); +#endif +#endif /* EGL_NV_stream_flush */ + +#ifndef EGL_NV_stream_frame_limits +#define EGL_NV_stream_frame_limits 1 +#define EGL_PRODUCER_MAX_FRAME_HINT_NV 0x3337 +#define EGL_CONSUMER_MAX_FRAME_HINT_NV 0x3338 +#endif /* EGL_NV_stream_frame_limits */ + +#ifndef EGL_NV_stream_metadata +#define EGL_NV_stream_metadata 1 +#define EGL_MAX_STREAM_METADATA_BLOCKS_NV 0x3250 +#define EGL_MAX_STREAM_METADATA_BLOCK_SIZE_NV 0x3251 +#define EGL_MAX_STREAM_METADATA_TOTAL_SIZE_NV 0x3252 +#define EGL_PRODUCER_METADATA_NV 0x3253 +#define EGL_CONSUMER_METADATA_NV 0x3254 +#define EGL_PENDING_METADATA_NV 0x3328 +#define EGL_METADATA0_SIZE_NV 0x3255 +#define EGL_METADATA1_SIZE_NV 0x3256 +#define EGL_METADATA2_SIZE_NV 0x3257 +#define EGL_METADATA3_SIZE_NV 0x3258 +#define EGL_METADATA0_TYPE_NV 0x3259 +#define EGL_METADATA1_TYPE_NV 0x325A +#define EGL_METADATA2_TYPE_NV 0x325B +#define EGL_METADATA3_TYPE_NV 0x325C +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBNVPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib *value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSETSTREAMMETADATANVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLint n, EGLint offset, EGLint size, const void *data); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMMETADATANVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum name, EGLint n, EGLint offset, EGLint size, void *data); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribNV (EGLDisplay dpy, EGLint attribute, EGLAttrib *value); +EGLAPI EGLBoolean EGLAPIENTRY eglSetStreamMetadataNV (EGLDisplay dpy, EGLStreamKHR stream, EGLint n, EGLint offset, EGLint size, const void *data); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamMetadataNV (EGLDisplay dpy, EGLStreamKHR stream, EGLenum name, EGLint n, EGLint offset, EGLint size, void *data); +#endif +#endif /* EGL_NV_stream_metadata */ + +#ifndef EGL_NV_stream_origin +#define EGL_NV_stream_origin 1 +#define EGL_STREAM_FRAME_ORIGIN_X_NV 0x3366 +#define EGL_STREAM_FRAME_ORIGIN_Y_NV 0x3367 +#define EGL_STREAM_FRAME_MAJOR_AXIS_NV 0x3368 +#define EGL_CONSUMER_AUTO_ORIENTATION_NV 0x3369 +#define EGL_PRODUCER_AUTO_ORIENTATION_NV 0x336A +#define EGL_LEFT_NV 0x336B +#define EGL_RIGHT_NV 0x336C +#define EGL_TOP_NV 0x336D +#define EGL_BOTTOM_NV 0x336E +#define EGL_X_AXIS_NV 0x336F +#define EGL_Y_AXIS_NV 0x3370 +#endif /* EGL_NV_stream_origin */ + +#ifndef EGL_NV_stream_remote +#define EGL_NV_stream_remote 1 +#define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 +#define EGL_STREAM_TYPE_NV 0x3241 +#define EGL_STREAM_PROTOCOL_NV 0x3242 +#define EGL_STREAM_ENDPOINT_NV 0x3243 +#define EGL_STREAM_LOCAL_NV 0x3244 +#define EGL_STREAM_PRODUCER_NV 0x3247 +#define EGL_STREAM_CONSUMER_NV 0x3248 +#define EGL_STREAM_PROTOCOL_FD_NV 0x3246 +#endif /* EGL_NV_stream_remote */ + +#ifndef EGL_NV_stream_reset +#define EGL_NV_stream_reset 1 +#define EGL_SUPPORT_RESET_NV 0x3334 +#define EGL_SUPPORT_REUSE_NV 0x3335 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLRESETSTREAMNVPROC) (EGLDisplay dpy, EGLStreamKHR stream); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglResetStreamNV (EGLDisplay dpy, EGLStreamKHR stream); +#endif +#endif /* EGL_NV_stream_reset */ + +#ifndef EGL_NV_stream_socket +#define EGL_NV_stream_socket 1 +#define EGL_STREAM_PROTOCOL_SOCKET_NV 0x324B +#define EGL_SOCKET_HANDLE_NV 0x324C +#define EGL_SOCKET_TYPE_NV 0x324D +#endif /* EGL_NV_stream_socket */ + +#ifndef EGL_NV_stream_socket_inet +#define EGL_NV_stream_socket_inet 1 +#define EGL_SOCKET_TYPE_INET_NV 0x324F +#endif /* EGL_NV_stream_socket_inet */ + +#ifndef EGL_NV_stream_socket_unix +#define EGL_NV_stream_socket_unix 1 +#define EGL_SOCKET_TYPE_UNIX_NV 0x324E +#endif /* EGL_NV_stream_socket_unix */ + +#ifndef EGL_NV_stream_sync +#define EGL_NV_stream_sync 1 +#define EGL_SYNC_NEW_FRAME_NV 0x321F +typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESTREAMSYNCNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum type, const EGLint *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateStreamSyncNV (EGLDisplay dpy, EGLStreamKHR stream, EGLenum type, const EGLint *attrib_list); +#endif +#endif /* EGL_NV_stream_sync */ + +#ifndef EGL_NV_sync +#define EGL_NV_sync 1 +typedef void *EGLSyncNV; +typedef khronos_utime_nanoseconds_t EGLTimeNV; +#ifdef KHRONOS_SUPPORT_INT64 +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30E6 +#define EGL_SYNC_STATUS_NV 0x30E7 +#define EGL_SIGNALED_NV 0x30E8 +#define EGL_UNSIGNALED_NV 0x30E9 +#define EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x0001 +#define EGL_FOREVER_NV 0xFFFFFFFFFFFFFFFFull +#define EGL_ALREADY_SIGNALED_NV 0x30EA +#define EGL_TIMEOUT_EXPIRED_NV 0x30EB +#define EGL_CONDITION_SATISFIED_NV 0x30EC +#define EGL_SYNC_TYPE_NV 0x30ED +#define EGL_SYNC_CONDITION_NV 0x30EE +#define EGL_SYNC_FENCE_NV 0x30EF +#define EGL_NO_SYNC_NV EGL_CAST(EGLSyncNV,0) +typedef EGLSyncNV (EGLAPIENTRYP PFNEGLCREATEFENCESYNCNVPROC) (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCNVPROC) (EGLSyncNV sync); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLFENCENVPROC) (EGLSyncNV sync); +typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCNVPROC) (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCNVPROC) (EGLSyncNV sync, EGLenum mode); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBNVPROC) (EGLSyncNV sync, EGLint attribute, EGLint *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSyncNV EGLAPIENTRY eglCreateFenceSyncNV (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncNV (EGLSyncNV sync); +EGLAPI EGLBoolean EGLAPIENTRY eglFenceNV (EGLSyncNV sync); +EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncNV (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout); +EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncNV (EGLSyncNV sync, EGLenum mode); +EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribNV (EGLSyncNV sync, EGLint attribute, EGLint *value); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_NV_sync */ + +#ifndef EGL_NV_system_time +#define EGL_NV_system_time 1 +typedef khronos_utime_nanoseconds_t EGLuint64NV; +#ifdef KHRONOS_SUPPORT_INT64 +typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC) (void); +typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMENVPROC) (void); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeFrequencyNV (void); +EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeNV (void); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_NV_system_time */ + +#ifndef EGL_NV_triple_buffer +#define EGL_NV_triple_buffer 1 +#define EGL_TRIPLE_BUFFER_NV 0x3230 +#endif /* EGL_NV_triple_buffer */ + +#ifndef EGL_TIZEN_image_native_buffer +#define EGL_TIZEN_image_native_buffer 1 +#define EGL_NATIVE_BUFFER_TIZEN 0x32A0 +#endif /* EGL_TIZEN_image_native_buffer */ + +#ifndef EGL_TIZEN_image_native_surface +#define EGL_TIZEN_image_native_surface 1 +#define EGL_NATIVE_SURFACE_TIZEN 0x32A1 +#endif /* EGL_TIZEN_image_native_surface */ + +#ifndef EGL_WL_bind_wayland_display +#define EGL_WL_bind_wayland_display 1 +#define PFNEGLBINDWAYLANDDISPLAYWL PFNEGLBINDWAYLANDDISPLAYWLPROC +#define PFNEGLUNBINDWAYLANDDISPLAYWL PFNEGLUNBINDWAYLANDDISPLAYWLPROC +#define PFNEGLQUERYWAYLANDBUFFERWL PFNEGLQUERYWAYLANDBUFFERWLPROC +struct wl_display; +struct wl_resource; +#define EGL_WAYLAND_BUFFER_WL 0x31D5 +#define EGL_WAYLAND_PLANE_WL 0x31D6 +#define EGL_TEXTURE_Y_U_V_WL 0x31D7 +#define EGL_TEXTURE_Y_UV_WL 0x31D8 +#define EGL_TEXTURE_Y_XUXV_WL 0x31D9 +#define EGL_TEXTURE_EXTERNAL_WL 0x31DA +#define EGL_WAYLAND_Y_INVERTED_WL 0x31DB +typedef EGLBoolean (EGLAPIENTRYP PFNEGLBINDWAYLANDDISPLAYWLPROC) (EGLDisplay dpy, struct wl_display *display); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNBINDWAYLANDDISPLAYWLPROC) (EGLDisplay dpy, struct wl_display *display); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYWAYLANDBUFFERWLPROC) (EGLDisplay dpy, struct wl_resource *buffer, EGLint attribute, EGLint *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglBindWaylandDisplayWL (EGLDisplay dpy, struct wl_display *display); +EGLAPI EGLBoolean EGLAPIENTRY eglUnbindWaylandDisplayWL (EGLDisplay dpy, struct wl_display *display); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryWaylandBufferWL (EGLDisplay dpy, struct wl_resource *buffer, EGLint attribute, EGLint *value); +#endif +#endif /* EGL_WL_bind_wayland_display */ + +#ifndef EGL_WL_create_wayland_buffer_from_image +#define EGL_WL_create_wayland_buffer_from_image 1 +#define PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWL PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWLPROC +struct wl_buffer; +typedef struct wl_buffer *(EGLAPIENTRYP PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWLPROC) (EGLDisplay dpy, EGLImageKHR image); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI struct wl_buffer *EGLAPIENTRY eglCreateWaylandBufferFromImageWL (EGLDisplay dpy, EGLImageKHR image); +#endif +#endif /* EGL_WL_create_wayland_buffer_from_image */ + +#ifdef __cplusplus +} +#endif + +#endif /* __eglext_h_ */ + +#endif /* _MSC_VER */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_endian.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_endian.h new file mode 100644 index 0000000..6b1b4cb --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_endian.h @@ -0,0 +1,645 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryEndian + * + * Functions converting endian-specific values to different byte orders. + * + * These functions either unconditionally swap byte order (SDL_Swap16, + * SDL_Swap32, SDL_Swap64, SDL_SwapFloat), or they swap to/from the system's + * native byte order (SDL_Swap16LE, SDL_Swap16BE, SDL_Swap32LE, SDL_Swap32BE, + * SDL_Swap32LE, SDL_Swap32BE, SDL_SwapFloatLE, SDL_SwapFloatBE). In the + * latter case, the functionality is provided by macros that become no-ops if + * a swap isn't necessary: on an x86 (littleendian) processor, SDL_Swap32LE + * does nothing, but SDL_Swap32BE reverses the bytes of the data. On a PowerPC + * processor (bigendian), the macros behavior is reversed. + * + * The swap routines are inline functions, and attempt to use compiler + * intrinsics, inline assembly, and other magic to make byteswapping + * efficient. + */ + +#ifndef SDL_endian_h_ +#define SDL_endian_h_ + +#include + +#if defined(_MSC_VER) && (_MSC_VER >= 1400) +/* As of Clang 11, '_m_prefetchw' is conflicting with the winnt.h's version, + so we define the needed '_m_prefetch' here as a pseudo-header, until the issue is fixed. */ +#if defined(__clang__) && !SDL_HAS_BUILTIN(_m_prefetch) +#ifndef __PRFCHWINTRIN_H +#define __PRFCHWINTRIN_H +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_m_prefetch(void *__P) +{ + __builtin_prefetch(__P, 0, 3 /* _MM_HINT_T0 */); +} +#endif /* __PRFCHWINTRIN_H */ +#endif /* __clang__ */ + +#include +#endif + +/** + * \name The two types of endianness + */ +/* @{ */ + + +/** + * A value to represent littleendian byteorder. + * + * This is used with the preprocessor macro SDL_BYTEORDER, to determine a + * platform's byte ordering: + * + * ```c + * #if SDL_BYTEORDER == SDL_LIL_ENDIAN + * SDL_Log("This system is littleendian."); + * #endif + * ``` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_BYTEORDER + * \sa SDL_BIG_ENDIAN + */ +#define SDL_LIL_ENDIAN 1234 + +/** + * A value to represent bigendian byteorder. + * + * This is used with the preprocessor macro SDL_BYTEORDER, to determine a + * platform's byte ordering: + * + * ```c + * #if SDL_BYTEORDER == SDL_BIG_ENDIAN + * SDL_Log("This system is bigendian."); + * #endif + * ``` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_BYTEORDER + * \sa SDL_LIL_ENDIAN + */ +#define SDL_BIG_ENDIAN 4321 + +/* @} */ + +#ifndef SDL_BYTEORDER +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A macro that reports the target system's byte order. + * + * This is set to either SDL_LIL_ENDIAN or SDL_BIG_ENDIAN (and maybe other + * values in the future, if something else becomes popular). This can be + * tested with the preprocessor, so decisions can be made at compile time. + * + * ```c + * #if SDL_BYTEORDER == SDL_BIG_ENDIAN + * SDL_Log("This system is bigendian."); + * #endif + * ``` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_LIL_ENDIAN + * \sa SDL_BIG_ENDIAN + */ +#define SDL_BYTEORDER SDL_LIL_ENDIAN___or_maybe___SDL_BIG_ENDIAN +#elif defined(SDL_PLATFORM_LINUX) || defined(__GLIBC__) +#include +#define SDL_BYTEORDER __BYTE_ORDER +#elif defined(SDL_PLATFORM_SOLARIS) +#include +#if defined(_LITTLE_ENDIAN) +#define SDL_BYTEORDER SDL_LIL_ENDIAN +#elif defined(_BIG_ENDIAN) +#define SDL_BYTEORDER SDL_BIG_ENDIAN +#else +#error Unsupported endianness +#endif +#elif defined(SDL_PLATFORM_OPENBSD) || defined(__DragonFly__) +#include +#define SDL_BYTEORDER BYTE_ORDER +#elif defined(SDL_PLATFORM_FREEBSD) || defined(SDL_PLATFORM_NETBSD) +#include +#define SDL_BYTEORDER BYTE_ORDER +/* predefs from newer gcc and clang versions: */ +#elif defined(__ORDER_LITTLE_ENDIAN__) && defined(__ORDER_BIG_ENDIAN__) && defined(__BYTE_ORDER__) +#if (__BYTE_ORDER__ == __ORDER_LITTLE_ENDIAN__) +#define SDL_BYTEORDER SDL_LIL_ENDIAN +#elif (__BYTE_ORDER__ == __ORDER_BIG_ENDIAN__) +#define SDL_BYTEORDER SDL_BIG_ENDIAN +#else +#error Unsupported endianness +#endif /**/ +#else +#if defined(__hppa__) || \ + defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \ + (defined(__MIPS__) && defined(__MIPSEB__)) || \ + defined(__ppc__) || defined(__POWERPC__) || defined(__powerpc__) || defined(__PPC__) || \ + defined(__sparc__) || defined(__sparc) +#define SDL_BYTEORDER SDL_BIG_ENDIAN +#else +#define SDL_BYTEORDER SDL_LIL_ENDIAN +#endif +#endif /* SDL_PLATFORM_LINUX */ +#endif /* !SDL_BYTEORDER */ + +#ifndef SDL_FLOATWORDORDER +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A macro that reports the target system's floating point word order. + * + * This is set to either SDL_LIL_ENDIAN or SDL_BIG_ENDIAN (and maybe other + * values in the future, if something else becomes popular). This can be + * tested with the preprocessor, so decisions can be made at compile time. + * + * ```c + * #if SDL_FLOATWORDORDER == SDL_BIG_ENDIAN + * SDL_Log("This system's floats are bigendian."); + * #endif + * ``` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_LIL_ENDIAN + * \sa SDL_BIG_ENDIAN + */ +#define SDL_FLOATWORDORDER SDL_LIL_ENDIAN___or_maybe___SDL_BIG_ENDIAN +/* predefs from newer gcc versions: */ +#elif defined(__ORDER_LITTLE_ENDIAN__) && defined(__ORDER_BIG_ENDIAN__) && defined(__FLOAT_WORD_ORDER__) +#if (__FLOAT_WORD_ORDER__ == __ORDER_LITTLE_ENDIAN__) +#define SDL_FLOATWORDORDER SDL_LIL_ENDIAN +#elif (__FLOAT_WORD_ORDER__ == __ORDER_BIG_ENDIAN__) +#define SDL_FLOATWORDORDER SDL_BIG_ENDIAN +#else +#error Unsupported endianness +#endif /**/ +#elif defined(__MAVERICK__) +/* For Maverick, float words are always little-endian. */ +#define SDL_FLOATWORDORDER SDL_LIL_ENDIAN +#elif (defined(__arm__) || defined(__thumb__)) && !defined(__VFP_FP__) && !defined(__ARM_EABI__) +/* For FPA, float words are always big-endian. */ +#define SDL_FLOATWORDORDER SDL_BIG_ENDIAN +#else +/* By default, assume that floats words follow the memory system mode. */ +#define SDL_FLOATWORDORDER SDL_BYTEORDER +#endif /* __FLOAT_WORD_ORDER__ */ +#endif /* !SDL_FLOATWORDORDER */ + + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* various modern compilers may have builtin swap */ +#if defined(__GNUC__) || defined(__clang__) +# define HAS_BUILTIN_BSWAP16 (SDL_HAS_BUILTIN(__builtin_bswap16)) || \ + (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8)) +# define HAS_BUILTIN_BSWAP32 (SDL_HAS_BUILTIN(__builtin_bswap32)) || \ + (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3)) +# define HAS_BUILTIN_BSWAP64 (SDL_HAS_BUILTIN(__builtin_bswap64)) || \ + (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3)) + + /* this one is broken */ +# define HAS_BROKEN_BSWAP (__GNUC__ == 2 && __GNUC_MINOR__ <= 95) +#else +# define HAS_BUILTIN_BSWAP16 0 +# define HAS_BUILTIN_BSWAP32 0 +# define HAS_BUILTIN_BSWAP64 0 +# define HAS_BROKEN_BSWAP 0 +#endif + +/* Byte swap 16-bit integer. */ +#ifndef SDL_WIKI_DOCUMENTATION_SECTION +#if HAS_BUILTIN_BSWAP16 +#define SDL_Swap16(x) __builtin_bswap16(x) +#elif (defined(_MSC_VER) && (_MSC_VER >= 1400)) && !defined(__ICL) +#pragma intrinsic(_byteswap_ushort) +#define SDL_Swap16(x) _byteswap_ushort(x) +#elif defined(__i386__) && !HAS_BROKEN_BSWAP +SDL_FORCE_INLINE Uint16 SDL_Swap16(Uint16 x) +{ + __asm__("xchgb %b0,%h0": "=q"(x):"0"(x)); + return x; +} +#elif defined(__x86_64__) +SDL_FORCE_INLINE Uint16 SDL_Swap16(Uint16 x) +{ + __asm__("xchgb %b0,%h0": "=abcd"(x):"0"(x)); + return x; +} +#elif (defined(__powerpc__) || defined(__ppc__)) +SDL_FORCE_INLINE Uint16 SDL_Swap16(Uint16 x) +{ + int result; + + __asm__("rlwimi %0,%2,8,16,23": "=&r"(result):"0"(x >> 8), "r"(x)); + return (Uint16)result; +} +#elif (defined(__m68k__) && !defined(__mcoldfire__)) +SDL_FORCE_INLINE Uint16 SDL_Swap16(Uint16 x) +{ + __asm__("rorw #8,%0": "=d"(x): "0"(x):"cc"); + return x; +} +#elif defined(__WATCOMC__) && defined(__386__) +extern __inline Uint16 SDL_Swap16(Uint16); +#pragma aux SDL_Swap16 = \ + "xchg al, ah" \ + parm [ax] \ + modify [ax]; +#else +SDL_FORCE_INLINE Uint16 SDL_Swap16(Uint16 x) +{ + return SDL_static_cast(Uint16, ((x << 8) | (x >> 8))); +} +#endif +#endif + +/* Byte swap 32-bit integer. */ +#ifndef SDL_WIKI_DOCUMENTATION_SECTION +#if HAS_BUILTIN_BSWAP32 +#define SDL_Swap32(x) __builtin_bswap32(x) +#elif (defined(_MSC_VER) && (_MSC_VER >= 1400)) && !defined(__ICL) +#pragma intrinsic(_byteswap_ulong) +#define SDL_Swap32(x) _byteswap_ulong(x) +#elif defined(__i386__) && !HAS_BROKEN_BSWAP +SDL_FORCE_INLINE Uint32 SDL_Swap32(Uint32 x) +{ + __asm__("bswap %0": "=r"(x):"0"(x)); + return x; +} +#elif defined(__x86_64__) +SDL_FORCE_INLINE Uint32 SDL_Swap32(Uint32 x) +{ + __asm__("bswapl %0": "=r"(x):"0"(x)); + return x; +} +#elif (defined(__powerpc__) || defined(__ppc__)) +SDL_FORCE_INLINE Uint32 SDL_Swap32(Uint32 x) +{ + Uint32 result; + + __asm__("rlwimi %0,%2,24,16,23": "=&r"(result): "0" (x>>24), "r"(x)); + __asm__("rlwimi %0,%2,8,8,15" : "=&r"(result): "0" (result), "r"(x)); + __asm__("rlwimi %0,%2,24,0,7" : "=&r"(result): "0" (result), "r"(x)); + return result; +} +#elif (defined(__m68k__) && !defined(__mcoldfire__)) +SDL_FORCE_INLINE Uint32 SDL_Swap32(Uint32 x) +{ + __asm__("rorw #8,%0\n\tswap %0\n\trorw #8,%0": "=d"(x): "0"(x):"cc"); + return x; +} +#elif defined(__WATCOMC__) && defined(__386__) +extern __inline Uint32 SDL_Swap32(Uint32); +#pragma aux SDL_Swap32 = \ + "bswap eax" \ + parm [eax] \ + modify [eax]; +#else +SDL_FORCE_INLINE Uint32 SDL_Swap32(Uint32 x) +{ + return SDL_static_cast(Uint32, ((x << 24) | ((x << 8) & 0x00FF0000) | + ((x >> 8) & 0x0000FF00) | (x >> 24))); +} +#endif +#endif + +/* Byte swap 64-bit integer. */ +#ifndef SDL_WIKI_DOCUMENTATION_SECTION +#if HAS_BUILTIN_BSWAP64 +#define SDL_Swap64(x) __builtin_bswap64(x) +#elif (defined(_MSC_VER) && (_MSC_VER >= 1400)) && !defined(__ICL) +#pragma intrinsic(_byteswap_uint64) +#define SDL_Swap64(x) _byteswap_uint64(x) +#elif defined(__i386__) && !HAS_BROKEN_BSWAP +SDL_FORCE_INLINE Uint64 SDL_Swap64(Uint64 x) +{ + union { + struct { + Uint32 a, b; + } s; + Uint64 u; + } v; + v.u = x; + __asm__("bswapl %0 ; bswapl %1 ; xchgl %0,%1" + : "=r"(v.s.a), "=r"(v.s.b) + : "0" (v.s.a), "1"(v.s.b)); + return v.u; +} +#elif defined(__x86_64__) +SDL_FORCE_INLINE Uint64 SDL_Swap64(Uint64 x) +{ + __asm__("bswapq %0": "=r"(x):"0"(x)); + return x; +} +#elif defined(__WATCOMC__) && defined(__386__) +extern __inline Uint64 SDL_Swap64(Uint64); +#pragma aux SDL_Swap64 = \ + "bswap eax" \ + "bswap edx" \ + "xchg eax,edx" \ + parm [eax edx] \ + modify [eax edx]; +#else +SDL_FORCE_INLINE Uint64 SDL_Swap64(Uint64 x) +{ + Uint32 hi, lo; + + /* Separate into high and low 32-bit values and swap them */ + lo = SDL_static_cast(Uint32, x & 0xFFFFFFFF); + x >>= 32; + hi = SDL_static_cast(Uint32, x & 0xFFFFFFFF); + x = SDL_Swap32(lo); + x <<= 32; + x |= SDL_Swap32(hi); + return (x); +} +#endif +#endif + +/** + * Byte-swap a floating point number. + * + * This will always byte-swap the value, whether it's currently in the native + * byteorder of the system or not. You should use SDL_SwapFloatLE or + * SDL_SwapFloatBE instead, in most cases. + * + * Note that this is a forced-inline function in a header, and not a public + * API function available in the SDL library (which is to say, the code is + * embedded in the calling program and the linker and dynamic loader will not + * be able to find this function inside SDL itself). + * + * \param x the value to byte-swap. + * \returns x, with its bytes in the opposite endian order. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE float SDL_SwapFloat(float x) +{ + union { + float f; + Uint32 ui32; + } swapper; + swapper.f = x; + swapper.ui32 = SDL_Swap32(swapper.ui32); + return swapper.f; +} + +/* remove extra macros */ +#undef HAS_BROKEN_BSWAP +#undef HAS_BUILTIN_BSWAP16 +#undef HAS_BUILTIN_BSWAP32 +#undef HAS_BUILTIN_BSWAP64 + + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * Byte-swap an unsigned 16-bit number. + * + * This will always byte-swap the value, whether it's currently in the native + * byteorder of the system or not. You should use SDL_Swap16LE or SDL_Swap16BE + * instead, in most cases. + * + * Note that this is a forced-inline function in a header, and not a public + * API function available in the SDL library (which is to say, the code is + * embedded in the calling program and the linker and dynamic loader will not + * be able to find this function inside SDL itself). + * + * \param x the value to byte-swap. + * \returns `x`, with its bytes in the opposite endian order. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE Uint16 SDL_Swap16(Uint16 x) { return x_but_byteswapped; } + +/** + * Byte-swap an unsigned 32-bit number. + * + * This will always byte-swap the value, whether it's currently in the native + * byteorder of the system or not. You should use SDL_Swap32LE or SDL_Swap32BE + * instead, in most cases. + * + * Note that this is a forced-inline function in a header, and not a public + * API function available in the SDL library (which is to say, the code is + * embedded in the calling program and the linker and dynamic loader will not + * be able to find this function inside SDL itself). + * + * \param x the value to byte-swap. + * \returns `x`, with its bytes in the opposite endian order. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE Uint32 SDL_Swap32(Uint32 x) { return x_but_byteswapped; } + +/** + * Byte-swap an unsigned 64-bit number. + * + * This will always byte-swap the value, whether it's currently in the native + * byteorder of the system or not. You should use SDL_Swap64LE or SDL_Swap64BE + * instead, in most cases. + * + * Note that this is a forced-inline function in a header, and not a public + * API function available in the SDL library (which is to say, the code is + * embedded in the calling program and the linker and dynamic loader will not + * be able to find this function inside SDL itself). + * + * \param x the value to byte-swap. + * \returns `x`, with its bytes in the opposite endian order. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE Uint64 SDL_Swap64(Uint64 x) { return x_but_byteswapped; } + +/** + * Swap a 16-bit value from littleendian to native byte order. + * + * If this is running on a littleendian system, `x` is returned unchanged. + * + * This macro never references `x` more than once, avoiding side effects. + * + * \param x the value to swap, in littleendian byte order. + * \returns `x` in native byte order. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_Swap16LE(x) SwapOnlyIfNecessary(x) + +/** + * Swap a 32-bit value from littleendian to native byte order. + * + * If this is running on a littleendian system, `x` is returned unchanged. + * + * This macro never references `x` more than once, avoiding side effects. + * + * \param x the value to swap, in littleendian byte order. + * \returns `x` in native byte order. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_Swap32LE(x) SwapOnlyIfNecessary(x) + +/** + * Swap a 64-bit value from littleendian to native byte order. + * + * If this is running on a littleendian system, `x` is returned unchanged. + * + * This macro never references `x` more than once, avoiding side effects. + * + * \param x the value to swap, in littleendian byte order. + * \returns `x` in native byte order. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_Swap64LE(x) SwapOnlyIfNecessary(x) + +/** + * Swap a floating point value from littleendian to native byte order. + * + * If this is running on a littleendian system, `x` is returned unchanged. + * + * This macro never references `x` more than once, avoiding side effects. + * + * \param x the value to swap, in littleendian byte order. + * \returns `x` in native byte order. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_SwapFloatLE(x) SwapOnlyIfNecessary(x) + +/** + * Swap a 16-bit value from bigendian to native byte order. + * + * If this is running on a bigendian system, `x` is returned unchanged. + * + * This macro never references `x` more than once, avoiding side effects. + * + * \param x the value to swap, in bigendian byte order. + * \returns `x` in native byte order. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_Swap16BE(x) SwapOnlyIfNecessary(x) + +/** + * Swap a 32-bit value from bigendian to native byte order. + * + * If this is running on a bigendian system, `x` is returned unchanged. + * + * This macro never references `x` more than once, avoiding side effects. + * + * \param x the value to swap, in bigendian byte order. + * \returns `x` in native byte order. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_Swap32BE(x) SwapOnlyIfNecessary(x) + +/** + * Swap a 64-bit value from bigendian to native byte order. + * + * If this is running on a bigendian system, `x` is returned unchanged. + * + * This macro never references `x` more than once, avoiding side effects. + * + * \param x the value to swap, in bigendian byte order. + * \returns `x` in native byte order. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_Swap64BE(x) SwapOnlyIfNecessary(x) + +/** + * Swap a floating point value from bigendian to native byte order. + * + * If this is running on a bigendian system, `x` is returned unchanged. + * + * This macro never references `x` more than once, avoiding side effects. + * + * \param x the value to swap, in bigendian byte order. + * \returns `x` in native byte order. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_SwapFloatBE(x) SwapOnlyIfNecessary(x) + +#elif SDL_BYTEORDER == SDL_LIL_ENDIAN +#define SDL_Swap16LE(x) (x) +#define SDL_Swap32LE(x) (x) +#define SDL_Swap64LE(x) (x) +#define SDL_SwapFloatLE(x) (x) +#define SDL_Swap16BE(x) SDL_Swap16(x) +#define SDL_Swap32BE(x) SDL_Swap32(x) +#define SDL_Swap64BE(x) SDL_Swap64(x) +#define SDL_SwapFloatBE(x) SDL_SwapFloat(x) +#else +#define SDL_Swap16LE(x) SDL_Swap16(x) +#define SDL_Swap32LE(x) SDL_Swap32(x) +#define SDL_Swap64LE(x) SDL_Swap64(x) +#define SDL_SwapFloatLE(x) SDL_SwapFloat(x) +#define SDL_Swap16BE(x) (x) +#define SDL_Swap32BE(x) (x) +#define SDL_Swap64BE(x) (x) +#define SDL_SwapFloatBE(x) (x) +#endif + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_endian_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_error.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_error.h new file mode 100644 index 0000000..934967c --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_error.h @@ -0,0 +1,226 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryError + * + * Simple error message routines for SDL. + * + * Most apps will interface with these APIs in exactly one function: when + * almost any SDL function call reports failure, you can get a human-readable + * string of the problem from SDL_GetError(). + * + * These strings are maintained per-thread, and apps are welcome to set their + * own errors, which is popular when building libraries on top of SDL for + * other apps to consume. These strings are set by calling SDL_SetError(). + * + * A common usage pattern is to have a function that returns true for success + * and false for failure, and do this when something fails: + * + * ```c + * if (something_went_wrong) { + * return SDL_SetError("The thing broke in this specific way: %d", errcode); + * } + * ``` + * + * It's also common to just return `false` in this case if the failing thing + * is known to call SDL_SetError(), so errors simply propagate through. + */ + +#ifndef SDL_error_h_ +#define SDL_error_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Public functions */ + + +/** + * Set the SDL error message for the current thread. + * + * Calling this function will replace any previous error message that was set. + * + * This function always returns false, since SDL frequently uses false to + * signify a failing result, leading to this idiom: + * + * ```c + * if (error_code) { + * return SDL_SetError("This operation has failed: %d", error_code); + * } + * ``` + * + * \param fmt a printf()-style message format string. + * \param ... additional parameters matching % tokens in the `fmt` string, if + * any. + * \returns false. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ClearError + * \sa SDL_GetError + * \sa SDL_SetErrorV + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1); + +/** + * Set the SDL error message for the current thread. + * + * Calling this function will replace any previous error message that was set. + * + * \param fmt a printf()-style message format string. + * \param ap a variable argument list. + * \returns false. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ClearError + * \sa SDL_GetError + * \sa SDL_SetError + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetErrorV(SDL_PRINTF_FORMAT_STRING const char *fmt, va_list ap) SDL_PRINTF_VARARG_FUNCV(1); + +/** + * Set an error indicating that memory allocation failed. + * + * This function does not do any memory allocation. + * + * \returns false. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_OutOfMemory(void); + +/** + * Retrieve a message about the last error that occurred on the current + * thread. + * + * It is possible for multiple errors to occur before calling SDL_GetError(). + * Only the last error is returned. + * + * The message is only applicable when an SDL function has signaled an error. + * You must check the return values of SDL function calls to determine when to + * appropriately call SDL_GetError(). You should *not* use the results of + * SDL_GetError() to decide if an error has occurred! Sometimes SDL will set + * an error string even when reporting success. + * + * SDL will *not* clear the error string for successful API calls. You *must* + * check return values for failure cases before you can assume the error + * string applies. + * + * Error strings are set per-thread, so an error set in a different thread + * will not interfere with the current thread's operation. + * + * The returned value is a thread-local string which will remain valid until + * the current thread's error string is changed. The caller should make a copy + * if the value is needed after the next SDL API call. + * + * \returns a message with information about the specific error that occurred, + * or an empty string if there hasn't been an error message set since + * the last call to SDL_ClearError(). + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ClearError + * \sa SDL_SetError + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetError(void); + +/** + * Clear any previous error message for this thread. + * + * \returns true. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetError + * \sa SDL_SetError + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ClearError(void); + +/** + * \name Internal error functions + * + * \internal + * Private error reporting function - used internally. + */ +/* @{ */ + +/** + * A macro to standardize error reporting on unsupported operations. + * + * This simply calls SDL_SetError() with a standardized error string, for + * convenience, consistency, and clarity. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_Unsupported() SDL_SetError("That operation is not supported") + +/** + * A macro to standardize error reporting on unsupported operations. + * + * This simply calls SDL_SetError() with a standardized error string, for + * convenience, consistency, and clarity. + * + * A common usage pattern inside SDL is this: + * + * ```c + * bool MyFunction(const char *str) { + * if (!str) { + * return SDL_InvalidParamError("str"); // returns false. + * } + * DoSomething(str); + * return true; + * } + * ``` + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_InvalidParamError(param) SDL_SetError("Parameter '%s' is invalid", (param)) + +/* @} *//* Internal error functions */ + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_error_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_events.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_events.h new file mode 100644 index 0000000..4c06e45 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_events.h @@ -0,0 +1,1647 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryEvents + * + * Event queue management. + * + * It's extremely common--often required--that an app deal with SDL's event + * queue. Almost all useful information about interactions with the real world + * flow through here: the user interacting with the computer and app, hardware + * coming and going, the system changing in some way, etc. + * + * An app generally takes a moment, perhaps at the start of a new frame, to + * examine any events that have occurred since the last time and process or + * ignore them. This is generally done by calling SDL_PollEvent() in a loop + * until it returns false (or, if using the main callbacks, events are + * provided one at a time in calls to SDL_AppEvent() before the next call to + * SDL_AppIterate(); in this scenario, the app does not call SDL_PollEvent() + * at all). + * + * There is other forms of control, too: SDL_PeepEvents() has more + * functionality at the cost of more complexity, and SDL_WaitEvent() can block + * the process until something interesting happens, which might be beneficial + * for certain types of programs on low-power hardware. One may also call + * SDL_AddEventWatch() to set a callback when new events arrive. + * + * The app is free to generate their own events, too: SDL_PushEvent allows the + * app to put events onto the queue for later retrieval; SDL_RegisterEvents + * can guarantee that these events have a type that isn't in use by other + * parts of the system. + */ + +#ifndef SDL_events_h_ +#define SDL_events_h_ + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* General keyboard/mouse/pen state definitions */ + +/** + * The types of events that can be delivered. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_EventType +{ + SDL_EVENT_FIRST = 0, /**< Unused (do not remove) */ + + /* Application events */ + SDL_EVENT_QUIT = 0x100, /**< User-requested quit */ + + /* These application events have special meaning on iOS and Android, see README-ios.md and README-android.md for details */ + SDL_EVENT_TERMINATING, /**< The application is being terminated by the OS. This event must be handled in a callback set with SDL_AddEventWatch(). + Called on iOS in applicationWillTerminate() + Called on Android in onDestroy() + */ + SDL_EVENT_LOW_MEMORY, /**< The application is low on memory, free memory if possible. This event must be handled in a callback set with SDL_AddEventWatch(). + Called on iOS in applicationDidReceiveMemoryWarning() + Called on Android in onTrimMemory() + */ + SDL_EVENT_WILL_ENTER_BACKGROUND, /**< The application is about to enter the background. This event must be handled in a callback set with SDL_AddEventWatch(). + Called on iOS in applicationWillResignActive() + Called on Android in onPause() + */ + SDL_EVENT_DID_ENTER_BACKGROUND, /**< The application did enter the background and may not get CPU for some time. This event must be handled in a callback set with SDL_AddEventWatch(). + Called on iOS in applicationDidEnterBackground() + Called on Android in onPause() + */ + SDL_EVENT_WILL_ENTER_FOREGROUND, /**< The application is about to enter the foreground. This event must be handled in a callback set with SDL_AddEventWatch(). + Called on iOS in applicationWillEnterForeground() + Called on Android in onResume() + */ + SDL_EVENT_DID_ENTER_FOREGROUND, /**< The application is now interactive. This event must be handled in a callback set with SDL_AddEventWatch(). + Called on iOS in applicationDidBecomeActive() + Called on Android in onResume() + */ + + SDL_EVENT_LOCALE_CHANGED, /**< The user's locale preferences have changed. */ + + SDL_EVENT_SYSTEM_THEME_CHANGED, /**< The system theme changed */ + + /* Display events */ + /* 0x150 was SDL_DISPLAYEVENT, reserve the number for sdl2-compat */ + SDL_EVENT_DISPLAY_ORIENTATION = 0x151, /**< Display orientation has changed to data1 */ + SDL_EVENT_DISPLAY_ADDED, /**< Display has been added to the system */ + SDL_EVENT_DISPLAY_REMOVED, /**< Display has been removed from the system */ + SDL_EVENT_DISPLAY_MOVED, /**< Display has changed position */ + SDL_EVENT_DISPLAY_DESKTOP_MODE_CHANGED, /**< Display has changed desktop mode */ + SDL_EVENT_DISPLAY_CURRENT_MODE_CHANGED, /**< Display has changed current mode */ + SDL_EVENT_DISPLAY_CONTENT_SCALE_CHANGED, /**< Display has changed content scale */ + SDL_EVENT_DISPLAY_USABLE_BOUNDS_CHANGED, /**< Display has changed usable bounds */ + SDL_EVENT_DISPLAY_FIRST = SDL_EVENT_DISPLAY_ORIENTATION, + SDL_EVENT_DISPLAY_LAST = SDL_EVENT_DISPLAY_USABLE_BOUNDS_CHANGED, + + /* Window events */ + /* 0x200 was SDL_WINDOWEVENT, reserve the number for sdl2-compat */ + /* 0x201 was SDL_SYSWMEVENT, reserve the number for sdl2-compat */ + SDL_EVENT_WINDOW_SHOWN = 0x202, /**< Window has been shown */ + SDL_EVENT_WINDOW_HIDDEN, /**< Window has been hidden */ + SDL_EVENT_WINDOW_EXPOSED, /**< Window has been exposed and should be redrawn, and can be redrawn directly from event watchers for this event. + data1 is 1 for live-resize expose events, 0 otherwise. */ + SDL_EVENT_WINDOW_MOVED, /**< Window has been moved to data1, data2 */ + SDL_EVENT_WINDOW_RESIZED, /**< Window has been resized to data1xdata2 */ + SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED,/**< The pixel size of the window has changed to data1xdata2 */ + SDL_EVENT_WINDOW_METAL_VIEW_RESIZED,/**< The pixel size of a Metal view associated with the window has changed */ + SDL_EVENT_WINDOW_MINIMIZED, /**< Window has been minimized */ + SDL_EVENT_WINDOW_MAXIMIZED, /**< Window has been maximized */ + SDL_EVENT_WINDOW_RESTORED, /**< Window has been restored to normal size and position */ + SDL_EVENT_WINDOW_MOUSE_ENTER, /**< Window has gained mouse focus */ + SDL_EVENT_WINDOW_MOUSE_LEAVE, /**< Window has lost mouse focus */ + SDL_EVENT_WINDOW_FOCUS_GAINED, /**< Window has gained keyboard focus */ + SDL_EVENT_WINDOW_FOCUS_LOST, /**< Window has lost keyboard focus */ + SDL_EVENT_WINDOW_CLOSE_REQUESTED, /**< The window manager requests that the window be closed */ + SDL_EVENT_WINDOW_HIT_TEST, /**< Window had a hit test that wasn't SDL_HITTEST_NORMAL */ + SDL_EVENT_WINDOW_ICCPROF_CHANGED, /**< The ICC profile of the window's display has changed */ + SDL_EVENT_WINDOW_DISPLAY_CHANGED, /**< Window has been moved to display data1 */ + SDL_EVENT_WINDOW_DISPLAY_SCALE_CHANGED, /**< Window display scale has been changed */ + SDL_EVENT_WINDOW_SAFE_AREA_CHANGED, /**< The window safe area has been changed */ + SDL_EVENT_WINDOW_OCCLUDED, /**< The window has been occluded */ + SDL_EVENT_WINDOW_ENTER_FULLSCREEN, /**< The window has entered fullscreen mode */ + SDL_EVENT_WINDOW_LEAVE_FULLSCREEN, /**< The window has left fullscreen mode */ + SDL_EVENT_WINDOW_DESTROYED, /**< The window with the associated ID is being or has been destroyed. If this message is being handled + in an event watcher, the window handle is still valid and can still be used to retrieve any properties + associated with the window. Otherwise, the handle has already been destroyed and all resources + associated with it are invalid */ + SDL_EVENT_WINDOW_HDR_STATE_CHANGED, /**< Window HDR properties have changed */ + SDL_EVENT_WINDOW_FIRST = SDL_EVENT_WINDOW_SHOWN, + SDL_EVENT_WINDOW_LAST = SDL_EVENT_WINDOW_HDR_STATE_CHANGED, + + /* Keyboard events */ + SDL_EVENT_KEY_DOWN = 0x300, /**< Key pressed */ + SDL_EVENT_KEY_UP, /**< Key released */ + SDL_EVENT_TEXT_EDITING, /**< Keyboard text editing (composition) */ + SDL_EVENT_TEXT_INPUT, /**< Keyboard text input */ + SDL_EVENT_KEYMAP_CHANGED, /**< Keymap changed due to a system event such as an + input language or keyboard layout change. */ + SDL_EVENT_KEYBOARD_ADDED, /**< A new keyboard has been inserted into the system */ + SDL_EVENT_KEYBOARD_REMOVED, /**< A keyboard has been removed */ + SDL_EVENT_TEXT_EDITING_CANDIDATES, /**< Keyboard text editing candidates */ + SDL_EVENT_SCREEN_KEYBOARD_SHOWN, /**< The on-screen keyboard has been shown */ + SDL_EVENT_SCREEN_KEYBOARD_HIDDEN, /**< The on-screen keyboard has been hidden */ + + /* Mouse events */ + SDL_EVENT_MOUSE_MOTION = 0x400, /**< Mouse moved */ + SDL_EVENT_MOUSE_BUTTON_DOWN, /**< Mouse button pressed */ + SDL_EVENT_MOUSE_BUTTON_UP, /**< Mouse button released */ + SDL_EVENT_MOUSE_WHEEL, /**< Mouse wheel motion */ + SDL_EVENT_MOUSE_ADDED, /**< A new mouse has been inserted into the system */ + SDL_EVENT_MOUSE_REMOVED, /**< A mouse has been removed */ + + /* Joystick events */ + SDL_EVENT_JOYSTICK_AXIS_MOTION = 0x600, /**< Joystick axis motion */ + SDL_EVENT_JOYSTICK_BALL_MOTION, /**< Joystick trackball motion */ + SDL_EVENT_JOYSTICK_HAT_MOTION, /**< Joystick hat position change */ + SDL_EVENT_JOYSTICK_BUTTON_DOWN, /**< Joystick button pressed */ + SDL_EVENT_JOYSTICK_BUTTON_UP, /**< Joystick button released */ + SDL_EVENT_JOYSTICK_ADDED, /**< A new joystick has been inserted into the system */ + SDL_EVENT_JOYSTICK_REMOVED, /**< An opened joystick has been removed */ + SDL_EVENT_JOYSTICK_BATTERY_UPDATED, /**< Joystick battery level change */ + SDL_EVENT_JOYSTICK_UPDATE_COMPLETE, /**< Joystick update is complete */ + + /* Gamepad events */ + SDL_EVENT_GAMEPAD_AXIS_MOTION = 0x650, /**< Gamepad axis motion */ + SDL_EVENT_GAMEPAD_BUTTON_DOWN, /**< Gamepad button pressed */ + SDL_EVENT_GAMEPAD_BUTTON_UP, /**< Gamepad button released */ + SDL_EVENT_GAMEPAD_ADDED, /**< A new gamepad has been inserted into the system */ + SDL_EVENT_GAMEPAD_REMOVED, /**< A gamepad has been removed */ + SDL_EVENT_GAMEPAD_REMAPPED, /**< The gamepad mapping was updated */ + SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN, /**< Gamepad touchpad was touched */ + SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION, /**< Gamepad touchpad finger was moved */ + SDL_EVENT_GAMEPAD_TOUCHPAD_UP, /**< Gamepad touchpad finger was lifted */ + SDL_EVENT_GAMEPAD_SENSOR_UPDATE, /**< Gamepad sensor was updated */ + SDL_EVENT_GAMEPAD_UPDATE_COMPLETE, /**< Gamepad update is complete */ + SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED, /**< Gamepad Steam handle has changed */ + + /* Touch events */ + SDL_EVENT_FINGER_DOWN = 0x700, + SDL_EVENT_FINGER_UP, + SDL_EVENT_FINGER_MOTION, + SDL_EVENT_FINGER_CANCELED, + + /* Pinch events */ + SDL_EVENT_PINCH_BEGIN = 0x710, /**< Pinch gesture started */ + SDL_EVENT_PINCH_UPDATE, /**< Pinch gesture updated */ + SDL_EVENT_PINCH_END, /**< Pinch gesture ended */ + + /* 0x800, 0x801, and 0x802 were the Gesture events from SDL2. Do not reuse these values! sdl2-compat needs them! */ + + /* Clipboard events */ + SDL_EVENT_CLIPBOARD_UPDATE = 0x900, /**< The clipboard changed */ + + /* Drag and drop events */ + SDL_EVENT_DROP_FILE = 0x1000, /**< The system requests a file open */ + SDL_EVENT_DROP_TEXT, /**< text/plain drag-and-drop event */ + SDL_EVENT_DROP_BEGIN, /**< A new set of drops is beginning (NULL filename) */ + SDL_EVENT_DROP_COMPLETE, /**< Current set of drops is now complete (NULL filename) */ + SDL_EVENT_DROP_POSITION, /**< Position while moving over the window */ + + /* Audio hotplug events */ + SDL_EVENT_AUDIO_DEVICE_ADDED = 0x1100, /**< A new audio device is available */ + SDL_EVENT_AUDIO_DEVICE_REMOVED, /**< An audio device has been removed. */ + SDL_EVENT_AUDIO_DEVICE_FORMAT_CHANGED, /**< An audio device's format has been changed by the system. */ + + /* Sensor events */ + SDL_EVENT_SENSOR_UPDATE = 0x1200, /**< A sensor was updated */ + + /* Pressure-sensitive pen events */ + SDL_EVENT_PEN_PROXIMITY_IN = 0x1300, /**< Pressure-sensitive pen has become available */ + SDL_EVENT_PEN_PROXIMITY_OUT, /**< Pressure-sensitive pen has become unavailable */ + SDL_EVENT_PEN_DOWN, /**< Pressure-sensitive pen touched drawing surface */ + SDL_EVENT_PEN_UP, /**< Pressure-sensitive pen stopped touching drawing surface */ + SDL_EVENT_PEN_BUTTON_DOWN, /**< Pressure-sensitive pen button pressed */ + SDL_EVENT_PEN_BUTTON_UP, /**< Pressure-sensitive pen button released */ + SDL_EVENT_PEN_MOTION, /**< Pressure-sensitive pen is moving on the tablet */ + SDL_EVENT_PEN_AXIS, /**< Pressure-sensitive pen angle/pressure/etc changed */ + + /* Camera hotplug events */ + SDL_EVENT_CAMERA_DEVICE_ADDED = 0x1400, /**< A new camera device is available */ + SDL_EVENT_CAMERA_DEVICE_REMOVED, /**< A camera device has been removed. */ + SDL_EVENT_CAMERA_DEVICE_APPROVED, /**< A camera device has been approved for use by the user. */ + SDL_EVENT_CAMERA_DEVICE_DENIED, /**< A camera device has been denied for use by the user. */ + + /* Render events */ + SDL_EVENT_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */ + SDL_EVENT_RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */ + SDL_EVENT_RENDER_DEVICE_LOST, /**< The device has been lost and can't be recovered. */ + + /* Reserved events for private platforms */ + SDL_EVENT_PRIVATE0 = 0x4000, + SDL_EVENT_PRIVATE1, + SDL_EVENT_PRIVATE2, + SDL_EVENT_PRIVATE3, + + /* Internal events */ + SDL_EVENT_POLL_SENTINEL = 0x7F00, /**< Signals the end of an event poll cycle */ + + /** Events SDL_EVENT_USER through SDL_EVENT_LAST are for your use, + * and should be allocated with SDL_RegisterEvents() + */ + SDL_EVENT_USER = 0x8000, + + /** + * This last event is only for bounding internal arrays + */ + SDL_EVENT_LAST = 0xFFFF, + + /* This just makes sure the enum is the size of Uint32 */ + SDL_EVENT_ENUM_PADDING = 0x7FFFFFFF + +} SDL_EventType; + +/** + * Fields shared by every event + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_CommonEvent +{ + Uint32 type; /**< Event type, shared with all events, Uint32 to cover user events which are not in the SDL_EventType enumeration */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ +} SDL_CommonEvent; + +/** + * Display state change event data (event.display.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_DisplayEvent +{ + SDL_EventType type; /**< SDL_EVENT_DISPLAY_* */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_DisplayID displayID;/**< The associated display */ + Sint32 data1; /**< event dependent data */ + Sint32 data2; /**< event dependent data */ +} SDL_DisplayEvent; + +/** + * Window state change event data (event.window.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_WindowEvent +{ + SDL_EventType type; /**< SDL_EVENT_WINDOW_* */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The associated window */ + Sint32 data1; /**< event dependent data */ + Sint32 data2; /**< event dependent data */ +} SDL_WindowEvent; + +/** + * Keyboard device event structure (event.kdevice.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_KeyboardDeviceEvent +{ + SDL_EventType type; /**< SDL_EVENT_KEYBOARD_ADDED or SDL_EVENT_KEYBOARD_REMOVED */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_KeyboardID which; /**< The keyboard instance id */ +} SDL_KeyboardDeviceEvent; + +/** + * Keyboard button event structure (event.key.*) + * + * The `key` is the base SDL_Keycode generated by pressing the `scancode` + * using the current keyboard layout, applying any options specified in + * SDL_HINT_KEYCODE_OPTIONS. You can get the SDL_Keycode corresponding to the + * event scancode and modifiers directly from the keyboard layout, bypassing + * SDL_HINT_KEYCODE_OPTIONS, by calling SDL_GetKeyFromScancode(). + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GetKeyFromScancode + * \sa SDL_HINT_KEYCODE_OPTIONS + */ +typedef struct SDL_KeyboardEvent +{ + SDL_EventType type; /**< SDL_EVENT_KEY_DOWN or SDL_EVENT_KEY_UP */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window with keyboard focus, if any */ + SDL_KeyboardID which; /**< The keyboard instance id, or 0 if unknown or virtual */ + SDL_Scancode scancode; /**< SDL physical key code */ + SDL_Keycode key; /**< SDL virtual key code */ + SDL_Keymod mod; /**< current key modifiers */ + Uint16 raw; /**< The platform dependent scancode for this event */ + bool down; /**< true if the key is pressed */ + bool repeat; /**< true if this is a key repeat */ +} SDL_KeyboardEvent; + +/** + * Keyboard text editing event structure (event.edit.*) + * + * The start cursor is the position, in UTF-8 characters, where new typing + * will be inserted into the editing text. The length is the number of UTF-8 + * characters that will be replaced by new typing. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_TextEditingEvent +{ + SDL_EventType type; /**< SDL_EVENT_TEXT_EDITING */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window with keyboard focus, if any */ + const char *text; /**< The editing text */ + Sint32 start; /**< The start cursor of selected editing text, or -1 if not set */ + Sint32 length; /**< The length of selected editing text, or -1 if not set */ +} SDL_TextEditingEvent; + +/** + * Keyboard IME candidates event structure (event.edit_candidates.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_TextEditingCandidatesEvent +{ + SDL_EventType type; /**< SDL_EVENT_TEXT_EDITING_CANDIDATES */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window with keyboard focus, if any */ + const char * const *candidates; /**< The list of candidates, or NULL if there are no candidates available */ + Sint32 num_candidates; /**< The number of strings in `candidates` */ + Sint32 selected_candidate; /**< The index of the selected candidate, or -1 if no candidate is selected */ + bool horizontal; /**< true if the list is horizontal, false if it's vertical */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; +} SDL_TextEditingCandidatesEvent; + +/** + * Keyboard text input event structure (event.text.*) + * + * This event will never be delivered unless text input is enabled by calling + * SDL_StartTextInput(). Text input is disabled by default! + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_StartTextInput + * \sa SDL_StopTextInput + */ +typedef struct SDL_TextInputEvent +{ + SDL_EventType type; /**< SDL_EVENT_TEXT_INPUT */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window with keyboard focus, if any */ + const char *text; /**< The input text, UTF-8 encoded */ +} SDL_TextInputEvent; + +/** + * Mouse device event structure (event.mdevice.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_MouseDeviceEvent +{ + SDL_EventType type; /**< SDL_EVENT_MOUSE_ADDED or SDL_EVENT_MOUSE_REMOVED */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_MouseID which; /**< The mouse instance id */ +} SDL_MouseDeviceEvent; + +/** + * Mouse motion event structure (event.motion.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_MouseMotionEvent +{ + SDL_EventType type; /**< SDL_EVENT_MOUSE_MOTION */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window with mouse focus, if any */ + SDL_MouseID which; /**< The mouse instance id in relative mode, SDL_TOUCH_MOUSEID for touch events, or 0 */ + SDL_MouseButtonFlags state; /**< The current button state */ + float x; /**< X coordinate, relative to window */ + float y; /**< Y coordinate, relative to window */ + float xrel; /**< The relative motion in the X direction */ + float yrel; /**< The relative motion in the Y direction */ +} SDL_MouseMotionEvent; + +/** + * Mouse button event structure (event.button.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_MouseButtonEvent +{ + SDL_EventType type; /**< SDL_EVENT_MOUSE_BUTTON_DOWN or SDL_EVENT_MOUSE_BUTTON_UP */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window with mouse focus, if any */ + SDL_MouseID which; /**< The mouse instance id in relative mode, SDL_TOUCH_MOUSEID for touch events, or 0 */ + Uint8 button; /**< The mouse button index */ + bool down; /**< true if the button is pressed */ + Uint8 clicks; /**< 1 for single-click, 2 for double-click, etc. */ + Uint8 padding; + float x; /**< X coordinate, relative to window */ + float y; /**< Y coordinate, relative to window */ +} SDL_MouseButtonEvent; + +/** + * Mouse wheel event structure (event.wheel.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_MouseWheelEvent +{ + SDL_EventType type; /**< SDL_EVENT_MOUSE_WHEEL */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window with mouse focus, if any */ + SDL_MouseID which; /**< The mouse instance id in relative mode or 0 */ + float x; /**< The amount scrolled horizontally, positive to the right and negative to the left */ + float y; /**< The amount scrolled vertically, positive away from the user and negative toward the user */ + SDL_MouseWheelDirection direction; /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */ + float mouse_x; /**< X coordinate, relative to window */ + float mouse_y; /**< Y coordinate, relative to window */ + Sint32 integer_x; /**< The amount scrolled horizontally, accumulated to whole scroll "ticks" (added in 3.2.12) */ + Sint32 integer_y; /**< The amount scrolled vertically, accumulated to whole scroll "ticks" (added in 3.2.12) */ +} SDL_MouseWheelEvent; + +/** + * Joystick axis motion event structure (event.jaxis.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_JoyAxisEvent +{ + SDL_EventType type; /**< SDL_EVENT_JOYSTICK_AXIS_MOTION */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_JoystickID which; /**< The joystick instance id */ + Uint8 axis; /**< The joystick axis index */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; + Sint16 value; /**< The axis value (range: -32768 to 32767) */ + Uint16 padding4; +} SDL_JoyAxisEvent; + +/** + * Joystick trackball motion event structure (event.jball.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_JoyBallEvent +{ + SDL_EventType type; /**< SDL_EVENT_JOYSTICK_BALL_MOTION */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_JoystickID which; /**< The joystick instance id */ + Uint8 ball; /**< The joystick trackball index */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; + Sint16 xrel; /**< The relative motion in the X direction */ + Sint16 yrel; /**< The relative motion in the Y direction */ +} SDL_JoyBallEvent; + +/** + * Joystick hat position change event structure (event.jhat.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_JoyHatEvent +{ + SDL_EventType type; /**< SDL_EVENT_JOYSTICK_HAT_MOTION */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_JoystickID which; /**< The joystick instance id */ + Uint8 hat; /**< The joystick hat index */ + Uint8 value; /**< The hat position value. + * \sa SDL_HAT_LEFTUP SDL_HAT_UP SDL_HAT_RIGHTUP + * \sa SDL_HAT_LEFT SDL_HAT_CENTERED SDL_HAT_RIGHT + * \sa SDL_HAT_LEFTDOWN SDL_HAT_DOWN SDL_HAT_RIGHTDOWN + * + * Note that zero means the POV is centered. + */ + Uint8 padding1; + Uint8 padding2; +} SDL_JoyHatEvent; + +/** + * Joystick button event structure (event.jbutton.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_JoyButtonEvent +{ + SDL_EventType type; /**< SDL_EVENT_JOYSTICK_BUTTON_DOWN or SDL_EVENT_JOYSTICK_BUTTON_UP */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_JoystickID which; /**< The joystick instance id */ + Uint8 button; /**< The joystick button index */ + bool down; /**< true if the button is pressed */ + Uint8 padding1; + Uint8 padding2; +} SDL_JoyButtonEvent; + +/** + * Joystick device event structure (event.jdevice.*) + * + * SDL will send JOYSTICK_ADDED events for devices that are already plugged in + * during SDL_Init. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GamepadDeviceEvent + */ +typedef struct SDL_JoyDeviceEvent +{ + SDL_EventType type; /**< SDL_EVENT_JOYSTICK_ADDED or SDL_EVENT_JOYSTICK_REMOVED or SDL_EVENT_JOYSTICK_UPDATE_COMPLETE */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_JoystickID which; /**< The joystick instance id */ +} SDL_JoyDeviceEvent; + +/** + * Joystick battery level change event structure (event.jbattery.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_JoyBatteryEvent +{ + SDL_EventType type; /**< SDL_EVENT_JOYSTICK_BATTERY_UPDATED */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_JoystickID which; /**< The joystick instance id */ + SDL_PowerState state; /**< The joystick battery state */ + int percent; /**< The joystick battery percent charge remaining */ +} SDL_JoyBatteryEvent; + +/** + * Gamepad axis motion event structure (event.gaxis.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_GamepadAxisEvent +{ + SDL_EventType type; /**< SDL_EVENT_GAMEPAD_AXIS_MOTION */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_JoystickID which; /**< The joystick instance id */ + Uint8 axis; /**< The gamepad axis (SDL_GamepadAxis) */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; + Sint16 value; /**< The axis value (range: -32768 to 32767) */ + Uint16 padding4; +} SDL_GamepadAxisEvent; + + +/** + * Gamepad button event structure (event.gbutton.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_GamepadButtonEvent +{ + SDL_EventType type; /**< SDL_EVENT_GAMEPAD_BUTTON_DOWN or SDL_EVENT_GAMEPAD_BUTTON_UP */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_JoystickID which; /**< The joystick instance id */ + Uint8 button; /**< The gamepad button (SDL_GamepadButton) */ + bool down; /**< true if the button is pressed */ + Uint8 padding1; + Uint8 padding2; +} SDL_GamepadButtonEvent; + + +/** + * Gamepad device event structure (event.gdevice.*) + * + * Joysticks that are supported gamepads receive both an SDL_JoyDeviceEvent + * and an SDL_GamepadDeviceEvent. + * + * SDL will send GAMEPAD_ADDED events for joysticks that are already plugged + * in during SDL_Init() and are recognized as gamepads. It will also send + * events for joysticks that get gamepad mappings at runtime. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_JoyDeviceEvent + */ +typedef struct SDL_GamepadDeviceEvent +{ + SDL_EventType type; /**< SDL_EVENT_GAMEPAD_ADDED, SDL_EVENT_GAMEPAD_REMOVED, or SDL_EVENT_GAMEPAD_REMAPPED, SDL_EVENT_GAMEPAD_UPDATE_COMPLETE or SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_JoystickID which; /**< The joystick instance id */ +} SDL_GamepadDeviceEvent; + +/** + * Gamepad touchpad event structure (event.gtouchpad.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_GamepadTouchpadEvent +{ + SDL_EventType type; /**< SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN or SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION or SDL_EVENT_GAMEPAD_TOUCHPAD_UP */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_JoystickID which; /**< The joystick instance id */ + Sint32 touchpad; /**< The index of the touchpad */ + Sint32 finger; /**< The index of the finger on the touchpad */ + float x; /**< Normalized in the range 0...1 with 0 being on the left */ + float y; /**< Normalized in the range 0...1 with 0 being at the top */ + float pressure; /**< Normalized in the range 0...1 */ +} SDL_GamepadTouchpadEvent; + +/** + * Gamepad sensor event structure (event.gsensor.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_GamepadSensorEvent +{ + SDL_EventType type; /**< SDL_EVENT_GAMEPAD_SENSOR_UPDATE */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_JoystickID which; /**< The joystick instance id */ + Sint32 sensor; /**< The type of the sensor, one of the values of SDL_SensorType */ + float data[3]; /**< Up to 3 values from the sensor, as defined in SDL_sensor.h */ + Uint64 sensor_timestamp; /**< The timestamp of the sensor reading in nanoseconds, not necessarily synchronized with the system clock */ +} SDL_GamepadSensorEvent; + +/** + * Audio device event structure (event.adevice.*) + * + * Note that SDL will send a SDL_EVENT_AUDIO_DEVICE_ADDED event for every + * device it discovers during initialization. After that, this event will only + * arrive when a device is hotplugged during the program's run. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_AudioDeviceEvent +{ + SDL_EventType type; /**< SDL_EVENT_AUDIO_DEVICE_ADDED, or SDL_EVENT_AUDIO_DEVICE_REMOVED, or SDL_EVENT_AUDIO_DEVICE_FORMAT_CHANGED */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_AudioDeviceID which; /**< SDL_AudioDeviceID for the device being added or removed or changing */ + bool recording; /**< false if a playback device, true if a recording device. */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; +} SDL_AudioDeviceEvent; + +/** + * Camera device event structure (event.cdevice.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_CameraDeviceEvent +{ + SDL_EventType type; /**< SDL_EVENT_CAMERA_DEVICE_ADDED, SDL_EVENT_CAMERA_DEVICE_REMOVED, SDL_EVENT_CAMERA_DEVICE_APPROVED, SDL_EVENT_CAMERA_DEVICE_DENIED */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_CameraID which; /**< SDL_CameraID for the device being added or removed or changing */ +} SDL_CameraDeviceEvent; + + +/** + * Renderer event structure (event.render.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_RenderEvent +{ + SDL_EventType type; /**< SDL_EVENT_RENDER_TARGETS_RESET, SDL_EVENT_RENDER_DEVICE_RESET, SDL_EVENT_RENDER_DEVICE_LOST */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window containing the renderer in question. */ +} SDL_RenderEvent; + + +/** + * Touch finger event structure (event.tfinger.*) + * + * Coordinates in this event are normalized. `x` and `y` are normalized to a + * range between 0.0f and 1.0f, relative to the window, so (0,0) is the top + * left and (1,1) is the bottom right. Delta coordinates `dx` and `dy` are + * normalized in the ranges of -1.0f (traversed all the way from the bottom or + * right to all the way up or left) to 1.0f (traversed all the way from the + * top or left to all the way down or right). + * + * Note that while the coordinates are _normalized_, they are not _clamped_, + * which means in some circumstances you can get a value outside of this + * range. For example, a renderer using logical presentation might give a + * negative value when the touch is in the letterboxing. Some platforms might + * report a touch outside of the window, which will also be outside of the + * range. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_TouchFingerEvent +{ + SDL_EventType type; /**< SDL_EVENT_FINGER_DOWN, SDL_EVENT_FINGER_UP, SDL_EVENT_FINGER_MOTION, or SDL_EVENT_FINGER_CANCELED */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_TouchID touchID; /**< The touch device id */ + SDL_FingerID fingerID; + float x; /**< Normalized in the range 0...1 */ + float y; /**< Normalized in the range 0...1 */ + float dx; /**< Normalized in the range -1...1 */ + float dy; /**< Normalized in the range -1...1 */ + float pressure; /**< Normalized in the range 0...1 */ + SDL_WindowID windowID; /**< The window underneath the finger, if any */ +} SDL_TouchFingerEvent; + +/** + * Pinch event structure (event.pinch.*) + */ +typedef struct SDL_PinchFingerEvent +{ + SDL_EventType type; /**< ::SDL_EVENT_PINCH_BEGIN or ::SDL_EVENT_PINCH_UPDATE or ::SDL_EVENT_PINCH_END */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + float scale; /**< The scale change since the last SDL_EVENT_PINCH_UPDATE. Scale < 1 is "zoom out". Scale > 1 is "zoom in". */ + SDL_WindowID windowID; /**< The window underneath the finger, if any */ +} SDL_PinchFingerEvent; + +/** + * Pressure-sensitive pen proximity event structure (event.pproximity.*) + * + * When a pen becomes visible to the system (it is close enough to a tablet, + * etc), SDL will send an SDL_EVENT_PEN_PROXIMITY_IN event with the new pen's + * ID. This ID is valid until the pen leaves proximity again (has been removed + * from the tablet's area, the tablet has been unplugged, etc). If the same + * pen reenters proximity again, it will be given a new ID. + * + * Note that "proximity" means "close enough for the tablet to know the tool + * is there." The pen touching and lifting off from the tablet while not + * leaving the area are handled by SDL_EVENT_PEN_DOWN and SDL_EVENT_PEN_UP. + * + * Not all platforms have a window associated with the pen during proximity + * events. Some wait until motion/button/etc events to offer this info. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_PenProximityEvent +{ + SDL_EventType type; /**< SDL_EVENT_PEN_PROXIMITY_IN or SDL_EVENT_PEN_PROXIMITY_OUT */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window with pen focus, if any */ + SDL_PenID which; /**< The pen instance id */ +} SDL_PenProximityEvent; + +/** + * Pressure-sensitive pen motion event structure (event.pmotion.*) + * + * Depending on the hardware, you may get motion events when the pen is not + * touching a tablet, for tracking a pen even when it isn't drawing. You + * should listen for SDL_EVENT_PEN_DOWN and SDL_EVENT_PEN_UP events, or check + * `pen_state & SDL_PEN_INPUT_DOWN` to decide if a pen is "drawing" when + * dealing with pen motion. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_PenMotionEvent +{ + SDL_EventType type; /**< SDL_EVENT_PEN_MOTION */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window with pen focus, if any */ + SDL_PenID which; /**< The pen instance id */ + SDL_PenInputFlags pen_state; /**< Complete pen input state at time of event */ + float x; /**< X coordinate, relative to window */ + float y; /**< Y coordinate, relative to window */ +} SDL_PenMotionEvent; + +/** + * Pressure-sensitive pen touched event structure (event.ptouch.*) + * + * These events come when a pen touches a surface (a tablet, etc), or lifts + * off from one. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_PenTouchEvent +{ + SDL_EventType type; /**< SDL_EVENT_PEN_DOWN or SDL_EVENT_PEN_UP */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window with pen focus, if any */ + SDL_PenID which; /**< The pen instance id */ + SDL_PenInputFlags pen_state; /**< Complete pen input state at time of event */ + float x; /**< X coordinate, relative to window */ + float y; /**< Y coordinate, relative to window */ + bool eraser; /**< true if eraser end is used (not all pens support this). */ + bool down; /**< true if the pen is touching or false if the pen is lifted off */ +} SDL_PenTouchEvent; + +/** + * Pressure-sensitive pen button event structure (event.pbutton.*) + * + * This is for buttons on the pen itself that the user might click. The pen + * itself pressing down to draw triggers a SDL_EVENT_PEN_DOWN event instead. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_PenButtonEvent +{ + SDL_EventType type; /**< SDL_EVENT_PEN_BUTTON_DOWN or SDL_EVENT_PEN_BUTTON_UP */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window with mouse focus, if any */ + SDL_PenID which; /**< The pen instance id */ + SDL_PenInputFlags pen_state; /**< Complete pen input state at time of event */ + float x; /**< X coordinate, relative to window */ + float y; /**< Y coordinate, relative to window */ + Uint8 button; /**< The pen button index (first button is 1). */ + bool down; /**< true if the button is pressed */ +} SDL_PenButtonEvent; + +/** + * Pressure-sensitive pen pressure / angle event structure (event.paxis.*) + * + * You might get some of these events even if the pen isn't touching the + * tablet. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_PenAxisEvent +{ + SDL_EventType type; /**< SDL_EVENT_PEN_AXIS */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window with pen focus, if any */ + SDL_PenID which; /**< The pen instance id */ + SDL_PenInputFlags pen_state; /**< Complete pen input state at time of event */ + float x; /**< X coordinate, relative to window */ + float y; /**< Y coordinate, relative to window */ + SDL_PenAxis axis; /**< Axis that has changed */ + float value; /**< New value of axis */ +} SDL_PenAxisEvent; + +/** + * An event used to drop text or request a file open by the system + * (event.drop.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_DropEvent +{ + SDL_EventType type; /**< SDL_EVENT_DROP_BEGIN or SDL_EVENT_DROP_FILE or SDL_EVENT_DROP_TEXT or SDL_EVENT_DROP_COMPLETE or SDL_EVENT_DROP_POSITION */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window that was dropped on, if any */ + float x; /**< X coordinate, relative to window (not on begin) */ + float y; /**< Y coordinate, relative to window (not on begin) */ + const char *source; /**< The source app that sent this drop event, or NULL if that isn't available */ + const char *data; /**< The text for SDL_EVENT_DROP_TEXT and the file name for SDL_EVENT_DROP_FILE, NULL for other events */ +} SDL_DropEvent; + +/** + * An event triggered when the clipboard contents have changed + * (event.clipboard.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_ClipboardEvent +{ + SDL_EventType type; /**< SDL_EVENT_CLIPBOARD_UPDATE */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + bool owner; /**< are we owning the clipboard (internal update) */ + Sint32 num_mime_types; /**< number of mime types */ + const char **mime_types; /**< current mime types */ +} SDL_ClipboardEvent; + +/** + * Sensor event structure (event.sensor.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_SensorEvent +{ + SDL_EventType type; /**< SDL_EVENT_SENSOR_UPDATE */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_SensorID which; /**< The instance ID of the sensor */ + float data[6]; /**< Up to 6 values from the sensor - additional values can be queried using SDL_GetSensorData() */ + Uint64 sensor_timestamp; /**< The timestamp of the sensor reading in nanoseconds, not necessarily synchronized with the system clock */ +} SDL_SensorEvent; + +/** + * The "quit requested" event + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_QuitEvent +{ + SDL_EventType type; /**< SDL_EVENT_QUIT */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ +} SDL_QuitEvent; + +/** + * A user-defined event type (event.user.*) + * + * This event is unique; it is never created by SDL, but only by the + * application. The event can be pushed onto the event queue using + * SDL_PushEvent(). The contents of the structure members are completely up to + * the programmer; the only requirement is that '''type''' is a value obtained + * from SDL_RegisterEvents(). + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_UserEvent +{ + Uint32 type; /**< SDL_EVENT_USER through SDL_EVENT_LAST, Uint32 because these are not in the SDL_EventType enumeration */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The associated window if any */ + Sint32 code; /**< User defined event code */ + void *data1; /**< User defined data pointer */ + void *data2; /**< User defined data pointer */ +} SDL_UserEvent; + + +/** + * The structure for all events in SDL. + * + * The SDL_Event structure is the core of all event handling in SDL. SDL_Event + * is a union of all event structures used in SDL. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef union SDL_Event +{ + Uint32 type; /**< Event type, shared with all events, Uint32 to cover user events which are not in the SDL_EventType enumeration */ + SDL_CommonEvent common; /**< Common event data */ + SDL_DisplayEvent display; /**< Display event data */ + SDL_WindowEvent window; /**< Window event data */ + SDL_KeyboardDeviceEvent kdevice; /**< Keyboard device change event data */ + SDL_KeyboardEvent key; /**< Keyboard event data */ + SDL_TextEditingEvent edit; /**< Text editing event data */ + SDL_TextEditingCandidatesEvent edit_candidates; /**< Text editing candidates event data */ + SDL_TextInputEvent text; /**< Text input event data */ + SDL_MouseDeviceEvent mdevice; /**< Mouse device change event data */ + SDL_MouseMotionEvent motion; /**< Mouse motion event data */ + SDL_MouseButtonEvent button; /**< Mouse button event data */ + SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */ + SDL_JoyDeviceEvent jdevice; /**< Joystick device change event data */ + SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */ + SDL_JoyBallEvent jball; /**< Joystick ball event data */ + SDL_JoyHatEvent jhat; /**< Joystick hat event data */ + SDL_JoyButtonEvent jbutton; /**< Joystick button event data */ + SDL_JoyBatteryEvent jbattery; /**< Joystick battery event data */ + SDL_GamepadDeviceEvent gdevice; /**< Gamepad device event data */ + SDL_GamepadAxisEvent gaxis; /**< Gamepad axis event data */ + SDL_GamepadButtonEvent gbutton; /**< Gamepad button event data */ + SDL_GamepadTouchpadEvent gtouchpad; /**< Gamepad touchpad event data */ + SDL_GamepadSensorEvent gsensor; /**< Gamepad sensor event data */ + SDL_AudioDeviceEvent adevice; /**< Audio device event data */ + SDL_CameraDeviceEvent cdevice; /**< Camera device event data */ + SDL_SensorEvent sensor; /**< Sensor event data */ + SDL_QuitEvent quit; /**< Quit request event data */ + SDL_UserEvent user; /**< Custom event data */ + SDL_TouchFingerEvent tfinger; /**< Touch finger event data */ + SDL_PinchFingerEvent pinch; /**< Pinch event data */ + SDL_PenProximityEvent pproximity; /**< Pen proximity event data */ + SDL_PenTouchEvent ptouch; /**< Pen tip touching event data */ + SDL_PenMotionEvent pmotion; /**< Pen motion event data */ + SDL_PenButtonEvent pbutton; /**< Pen button event data */ + SDL_PenAxisEvent paxis; /**< Pen axis event data */ + SDL_RenderEvent render; /**< Render event data */ + SDL_DropEvent drop; /**< Drag and drop event data */ + SDL_ClipboardEvent clipboard; /**< Clipboard event data */ + + /* This is necessary for ABI compatibility between Visual C++ and GCC. + Visual C++ will respect the push pack pragma and use 52 bytes (size of + SDL_TextEditingEvent, the largest structure for 32-bit and 64-bit + architectures) for this union, and GCC will use the alignment of the + largest datatype within the union, which is 8 bytes on 64-bit + architectures. + + So... we'll add padding to force the size to be the same for both. + + On architectures where pointers are 16 bytes, this needs rounding up to + the next multiple of 16, 64, and on architectures where pointers are + even larger the size of SDL_UserEvent will dominate as being 3 pointers. + */ + Uint8 padding[128]; +} SDL_Event; + +/* Make sure we haven't broken binary compatibility */ +SDL_COMPILE_TIME_ASSERT(SDL_Event, sizeof(SDL_Event) == sizeof((SDL_static_cast(SDL_Event *, NULL))->padding)); + + +/* Function prototypes */ + +/** + * Pump the event loop, gathering events from the input devices. + * + * This function updates the event queue and internal input device state. + * + * SDL_PumpEvents() gathers all the pending input information from devices and + * places it in the event queue. Without calls to SDL_PumpEvents() no events + * would ever be placed on the queue. Often the need for calls to + * SDL_PumpEvents() is hidden from the user since SDL_PollEvent() and + * SDL_WaitEvent() implicitly call SDL_PumpEvents(). However, if you are not + * polling or waiting for events (e.g. you are filtering them), then you must + * call SDL_PumpEvents() to force an event queue update. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PollEvent + * \sa SDL_WaitEvent + */ +extern SDL_DECLSPEC void SDLCALL SDL_PumpEvents(void); + +/* @{ */ + +/** + * The type of action to request from SDL_PeepEvents(). + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_EventAction +{ + SDL_ADDEVENT, /**< Add events to the back of the queue. */ + SDL_PEEKEVENT, /**< Check but don't remove events from the queue front. */ + SDL_GETEVENT /**< Retrieve/remove events from the front of the queue. */ +} SDL_EventAction; + +/** + * Check the event queue for messages and optionally return them. + * + * `action` may be any of the following: + * + * - `SDL_ADDEVENT`: up to `numevents` events will be added to the back of the + * event queue. + * - `SDL_PEEKEVENT`: `numevents` events at the front of the event queue, + * within the specified minimum and maximum type, will be returned to the + * caller and will _not_ be removed from the queue. If you pass NULL for + * `events`, then `numevents` is ignored and the total number of matching + * events will be returned. + * - `SDL_GETEVENT`: up to `numevents` events at the front of the event queue, + * within the specified minimum and maximum type, will be returned to the + * caller and will be removed from the queue. + * + * You may have to call SDL_PumpEvents() before calling this function. + * Otherwise, the events may not be ready to be filtered when you call + * SDL_PeepEvents(). + * + * \param events destination buffer for the retrieved events, may be NULL to + * leave the events in the queue and return the number of events + * that would have been stored. + * \param numevents if action is SDL_ADDEVENT, the number of events to add + * back to the event queue; if action is SDL_PEEKEVENT or + * SDL_GETEVENT, the maximum number of events to retrieve. + * \param action action to take; see [Remarks](#remarks) for details. + * \param minType minimum value of the event type to be considered; + * SDL_EVENT_FIRST is a safe choice. + * \param maxType maximum value of the event type to be considered; + * SDL_EVENT_LAST is a safe choice. + * \returns the number of events actually stored or -1 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PollEvent + * \sa SDL_PumpEvents + * \sa SDL_PushEvent + */ +extern SDL_DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents, SDL_EventAction action, Uint32 minType, Uint32 maxType); +/* @} */ + +/** + * Check for the existence of a certain event type in the event queue. + * + * If you need to check for a range of event types, use SDL_HasEvents() + * instead. + * + * \param type the type of event to be queried; see SDL_EventType for details. + * \returns true if events matching `type` are present, or false if events + * matching `type` are not present. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasEvents + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasEvent(Uint32 type); + + +/** + * Check for the existence of certain event types in the event queue. + * + * If you need to check for a single event type, use SDL_HasEvent() instead. + * + * \param minType the low end of event type to be queried, inclusive; see + * SDL_EventType for details. + * \param maxType the high end of event type to be queried, inclusive; see + * SDL_EventType for details. + * \returns true if events with type >= `minType` and <= `maxType` are + * present, or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasEvents + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType); + +/** + * Clear events of a specific type from the event queue. + * + * This will unconditionally remove any events from the queue that match + * `type`. If you need to remove a range of event types, use SDL_FlushEvents() + * instead. + * + * It's also normal to just ignore events you don't care about in your event + * loop without calling this function. + * + * This function only affects currently queued events. If you want to make + * sure that all pending OS events are flushed, you can call SDL_PumpEvents() + * on the main thread immediately before the flush call. + * + * If you have user events with custom data that needs to be freed, you should + * use SDL_PeepEvents() to remove and clean up those events before calling + * this function. + * + * \param type the type of event to be cleared; see SDL_EventType for details. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_FlushEvents + */ +extern SDL_DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type); + +/** + * Clear events of a range of types from the event queue. + * + * This will unconditionally remove any events from the queue that are in the + * range of `minType` to `maxType`, inclusive. If you need to remove a single + * event type, use SDL_FlushEvent() instead. + * + * It's also normal to just ignore events you don't care about in your event + * loop without calling this function. + * + * This function only affects currently queued events. If you want to make + * sure that all pending OS events are flushed, you can call SDL_PumpEvents() + * on the main thread immediately before the flush call. + * + * \param minType the low end of event type to be cleared, inclusive; see + * SDL_EventType for details. + * \param maxType the high end of event type to be cleared, inclusive; see + * SDL_EventType for details. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_FlushEvent + */ +extern SDL_DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType); + +/** + * Poll for currently pending events. + * + * If `event` is not NULL, the next event is removed from the queue and stored + * in the SDL_Event structure pointed to by `event`. The 1 returned refers to + * this event, immediately stored in the SDL Event structure -- not an event + * to follow. + * + * If `event` is NULL, it simply returns 1 if there is an event in the queue, + * but will not remove it from the queue. + * + * As this function may implicitly call SDL_PumpEvents(), you can only call + * this function in the thread that set the video mode. + * + * SDL_PollEvent() is the favored way of receiving system events since it can + * be done from the main loop and does not suspend the main loop while waiting + * on an event to be posted. + * + * The common practice is to fully process the event queue once every frame, + * usually as a first step before updating the game's state: + * + * ```c + * while (game_is_still_running) { + * SDL_Event event; + * while (SDL_PollEvent(&event)) { // poll until all events are handled! + * // decide what to do with this event. + * } + * + * // update game state, draw the current frame + * } + * ``` + * + * Note that Windows (and possibly other platforms) has a quirk about how it + * handles events while dragging/resizing a window, which can cause this + * function to block for significant amounts of time. Technical explanations + * and solutions are discussed on the wiki: + * + * https://wiki.libsdl.org/SDL3/AppFreezeDuringDrag + * + * \param event the SDL_Event structure to be filled with the next event from + * the queue, or NULL. + * \returns true if this got an event or false if there are none available. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PushEvent + * \sa SDL_WaitEvent + * \sa SDL_WaitEventTimeout + */ +extern SDL_DECLSPEC bool SDLCALL SDL_PollEvent(SDL_Event *event); + +/** + * Wait indefinitely for the next available event. + * + * If `event` is not NULL, the next event is removed from the queue and stored + * in the SDL_Event structure pointed to by `event`. + * + * As this function may implicitly call SDL_PumpEvents(), you can only call + * this function in the thread that initialized the video subsystem. + * + * \param event the SDL_Event structure to be filled in with the next event + * from the queue, or NULL. + * \returns true on success or false if there was an error while waiting for + * events; call SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PollEvent + * \sa SDL_PushEvent + * \sa SDL_WaitEventTimeout + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WaitEvent(SDL_Event *event); + +/** + * Wait until the specified timeout (in milliseconds) for the next available + * event. + * + * If `event` is not NULL, the next event is removed from the queue and stored + * in the SDL_Event structure pointed to by `event`. + * + * As this function may implicitly call SDL_PumpEvents(), you can only call + * this function in the thread that initialized the video subsystem. + * + * The timeout is not guaranteed, the actual wait time could be longer due to + * system scheduling. + * + * \param event the SDL_Event structure to be filled in with the next event + * from the queue, or NULL. + * \param timeoutMS the maximum number of milliseconds to wait for the next + * available event. + * \returns true if this got an event or false if the timeout elapsed without + * any events available. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PollEvent + * \sa SDL_PushEvent + * \sa SDL_WaitEvent + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WaitEventTimeout(SDL_Event *event, Sint32 timeoutMS); + +/** + * Add an event to the event queue. + * + * The event queue can actually be used as a two way communication channel. + * Not only can events be read from the queue, but the user can also push + * their own events onto it. `event` is a pointer to the event structure you + * wish to push onto the queue. The event is copied into the queue, and the + * caller may dispose of the memory pointed to after SDL_PushEvent() returns. + * + * Note: Pushing device input events onto the queue doesn't modify the state + * of the device within SDL. + * + * Note: Events pushed onto the queue with SDL_PushEvent() get passed through + * the event filter but events added with SDL_PeepEvents() do not. + * + * For pushing application-specific events, please use SDL_RegisterEvents() to + * get an event type that does not conflict with other code that also wants + * its own custom event types. + * + * \param event the SDL_Event to be added to the queue. + * \returns true on success, false if the event was filtered or on failure; + * call SDL_GetError() for more information. A common reason for + * error is the event queue being full. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PeepEvents + * \sa SDL_PollEvent + * \sa SDL_RegisterEvents + */ +extern SDL_DECLSPEC bool SDLCALL SDL_PushEvent(SDL_Event *event); + +/** + * A function pointer used for callbacks that watch the event queue. + * + * \param userdata what was passed as `userdata` to SDL_SetEventFilter() or + * SDL_AddEventWatch, etc. + * \param event the event that triggered the callback. + * \returns true to permit event to be added to the queue, and false to + * disallow it. When used with SDL_AddEventWatch, the return value is + * ignored. + * + * \threadsafety SDL may call this callback at any time from any thread; the + * application is responsible for locking resources the callback + * touches that need to be protected. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_SetEventFilter + * \sa SDL_AddEventWatch + */ +typedef bool (SDLCALL *SDL_EventFilter)(void *userdata, SDL_Event *event); + +/** + * Set up a filter to process all events before they are added to the internal + * event queue. + * + * If you just want to see events without modifying them or preventing them + * from being queued, you should use SDL_AddEventWatch() instead. + * + * If the filter function returns true when called, then the event will be + * added to the internal queue. If it returns false, then the event will be + * dropped from the queue, but the internal state will still be updated. This + * allows selective filtering of dynamically arriving events. + * + * **WARNING**: Be very careful of what you do in the event filter function, + * as it may run in a different thread! The exception is handling of + * SDL_EVENT_WINDOW_EXPOSED, which is guaranteed to be sent from the OS on the + * main thread and you are expected to redraw your window in response to this + * event. + * + * On platforms that support it, if the quit event is generated by an + * interrupt signal (e.g. pressing Ctrl-C), it will be delivered to the + * application at the next event poll. + * + * Note: Disabled events never make it to the event filter function; see + * SDL_SetEventEnabled(). + * + * Note: Events pushed onto the queue with SDL_PushEvent() get passed through + * the event filter, but events pushed onto the queue with SDL_PeepEvents() do + * not. + * + * \param filter a function to call when an event happens. + * \param userdata a pointer that is passed to `filter`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddEventWatch + * \sa SDL_SetEventEnabled + * \sa SDL_GetEventFilter + * \sa SDL_PeepEvents + * \sa SDL_PushEvent + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter, void *userdata); + +/** + * Query the current event filter. + * + * This function can be used to "chain" filters, by saving the existing filter + * before replacing it with a function that will call that saved filter. + * + * \param filter the current callback function will be stored here. + * \param userdata the pointer that is passed to the current event filter will + * be stored here. + * \returns true on success or false if there is no event filter set. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetEventFilter + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetEventFilter(SDL_EventFilter *filter, void **userdata); + +/** + * Add a callback to be triggered when an event is added to the event queue. + * + * `filter` will be called when an event happens, and its return value is + * ignored. + * + * **WARNING**: Be very careful of what you do in the event filter function, + * as it may run in a different thread! + * + * If the quit event is generated by a signal (e.g. SIGINT), it will bypass + * the internal queue and be delivered to the watch callback immediately, and + * arrive at the next event poll. + * + * Note: the callback is called for events posted by the user through + * SDL_PushEvent(), but not for disabled events, nor for events by a filter + * callback set with SDL_SetEventFilter(), nor for events posted by the user + * through SDL_PeepEvents(). + * + * \param filter an SDL_EventFilter function to call when an event happens. + * \param userdata a pointer that is passed to `filter`. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RemoveEventWatch + * \sa SDL_SetEventFilter + */ +extern SDL_DECLSPEC bool SDLCALL SDL_AddEventWatch(SDL_EventFilter filter, void *userdata); + +/** + * Remove an event watch callback added with SDL_AddEventWatch(). + * + * This function takes the same input as SDL_AddEventWatch() to identify and + * delete the corresponding callback. + * + * \param filter the function originally passed to SDL_AddEventWatch(). + * \param userdata the pointer originally passed to SDL_AddEventWatch(). + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddEventWatch + */ +extern SDL_DECLSPEC void SDLCALL SDL_RemoveEventWatch(SDL_EventFilter filter, void *userdata); + +/** + * Run a specific filter function on the current event queue, removing any + * events for which the filter returns false. + * + * See SDL_SetEventFilter() for more information. Unlike SDL_SetEventFilter(), + * this function does not change the filter permanently, it only uses the + * supplied filter until this function returns. + * + * \param filter the SDL_EventFilter function to call when an event happens. + * \param userdata a pointer that is passed to `filter`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetEventFilter + * \sa SDL_SetEventFilter + */ +extern SDL_DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter, void *userdata); + +/** + * Set the state of processing events by type. + * + * \param type the type of event; see SDL_EventType for details. + * \param enabled whether to process the event or not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_EventEnabled + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetEventEnabled(Uint32 type, bool enabled); + +/** + * Query the state of processing events by type. + * + * \param type the type of event; see SDL_EventType for details. + * \returns true if the event is being processed, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetEventEnabled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_EventEnabled(Uint32 type); + +/** + * Allocate a set of user-defined events, and return the beginning event + * number for that set of events. + * + * \param numevents the number of events to be allocated. + * \returns the beginning event number, or 0 if numevents is invalid or if + * there are not enough user-defined events left. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PushEvent + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents); + +/** + * Get window associated with an event. + * + * \param event an event containing a `windowID`. + * \returns the associated window on success or NULL if there is none. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PollEvent + * \sa SDL_WaitEvent + * \sa SDL_WaitEventTimeout + */ +extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromEvent(const SDL_Event *event); + +/** + * Generate an English description of an event. + * + * This will fill `buf` with a null-terminated string that might look + * something like this: + * + * ``` + * SDL_EVENT_MOUSE_MOTION (timestamp=1140256324 windowid=2 which=0 state=0 x=492.99 y=139.09 xrel=52 yrel=6) + * ``` + * + * The exact format of the string is not guaranteed; it is intended for + * logging purposes, to be read by a human, and not parsed by a computer. + * + * The returned value follows the same rules as SDL_snprintf(): `buf` will + * always be NULL-terminated (unless `buflen` is zero), and will be truncated + * if `buflen` is too small. The return code is the number of bytes needed for + * the complete string, not counting the NULL-terminator, whether the string + * was truncated or not. Unlike SDL_snprintf(), though, this function never + * returns -1. + * + * \param event an event to describe. May be NULL. + * \param buf the buffer to fill with the description string. May be NULL. + * \param buflen the maximum bytes that can be written to `buf`. + * \returns number of bytes needed for the full string, not counting the + * null-terminator byte. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetEventDescription(const SDL_Event *event, char *buf, int buflen); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_events_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_filesystem.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_filesystem.h new file mode 100644 index 0000000..67f6d7a --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_filesystem.h @@ -0,0 +1,534 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryFilesystem + * + * SDL offers an API for examining and manipulating the system's filesystem. + * This covers most things one would need to do with directories, except for + * actual file I/O (which is covered by [CategoryIOStream](CategoryIOStream) + * and [CategoryAsyncIO](CategoryAsyncIO) instead). + * + * There are functions to answer necessary path questions: + * + * - Where is my app's data? SDL_GetBasePath(). + * - Where can I safely write files? SDL_GetPrefPath(). + * - Where are paths like Downloads, Desktop, Music? SDL_GetUserFolder(). + * - What is this thing at this location? SDL_GetPathInfo(). + * - What items live in this folder? SDL_EnumerateDirectory(). + * - What items live in this folder by wildcard? SDL_GlobDirectory(). + * - What is my current working directory? SDL_GetCurrentDirectory(). + * + * SDL also offers functions to manipulate the directory tree: renaming, + * removing, copying files. + */ + +#ifndef SDL_filesystem_h_ +#define SDL_filesystem_h_ + +#include +#include + +#include + +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * Get the directory where the application was run from. + * + * SDL caches the result of this call internally, but the first call to this + * function is not necessarily fast, so plan accordingly. + * + * **macOS and iOS Specific Functionality**: If the application is in a ".app" + * bundle, this function returns the Resource directory (e.g. + * MyApp.app/Contents/Resources/). This behaviour can be overridden by adding + * a property to the Info.plist file. Adding a string key with the name + * SDL_FILESYSTEM_BASE_DIR_TYPE with a supported value will change the + * behaviour. + * + * Supported values for the SDL_FILESYSTEM_BASE_DIR_TYPE property (Given an + * application in /Applications/SDLApp/MyApp.app): + * + * - `resource`: bundle resource directory (the default). For example: + * `/Applications/SDLApp/MyApp.app/Contents/Resources` + * - `bundle`: the Bundle directory. For example: + * `/Applications/SDLApp/MyApp.app/` + * - `parent`: the containing directory of the bundle. For example: + * `/Applications/SDLApp/` + * + * **Android Specific Functionality**: This function returns "./", which + * allows filesystem operations to use internal storage and the asset system. + * + * **Nintendo 3DS Specific Functionality**: This function returns "romfs" + * directory of the application as it is uncommon to store resources outside + * the executable. As such it is not a writable directory. + * + * The returned path is guaranteed to end with a path separator ('\\' on + * Windows, '/' on most other platforms). + * + * \returns an absolute path in UTF-8 encoding to the application data + * directory. NULL will be returned on error or when the platform + * doesn't implement this functionality, call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPrefPath + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetBasePath(void); + +/** + * Get the user-and-app-specific path where files can be written. + * + * Get the "pref dir". This is meant to be where users can write personal + * files (preferences and save games, etc) that are specific to your + * application. This directory is unique per user, per application. + * + * This function will decide the appropriate location in the native + * filesystem, create the directory if necessary, and return a string of the + * absolute path to the directory in UTF-8 encoding. + * + * On Windows, the string might look like: + * + * `C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name\\` + * + * On Linux, the string might look like: + * + * `/home/bob/.local/share/My Program Name/` + * + * On macOS, the string might look like: + * + * `/Users/bob/Library/Application Support/My Program Name/` + * + * You should assume the path returned by this function is the only safe place + * to write files (and that SDL_GetBasePath(), while it might be writable, or + * even the parent of the returned path, isn't where you should be writing + * things). + * + * Both the org and app strings may become part of a directory name, so please + * follow these rules: + * + * - Try to use the same org string (_including case-sensitivity_) for all + * your applications that use this function. + * - Always use a unique app string for each one, and make sure it never + * changes for an app once you've decided on it. + * - Unicode characters are legal, as long as they are UTF-8 encoded, but... + * - ...only use letters, numbers, and spaces. Avoid punctuation like "Game + * Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient. + * + * Due to historical mistakes, `org` is allowed to be NULL or "". In such + * cases, SDL will omit the org subdirectory, including on platforms where it + * shouldn't, and including on platforms where this would make your app fail + * certification for an app store. New apps should definitely specify a real + * string for `org`. + * + * The returned path is guaranteed to end with a path separator ('\\' on + * Windows, '/' on most other platforms). + * + * \param org the name of your organization. + * \param app the name of your application. + * \returns a UTF-8 string of the user directory in platform-dependent + * notation. NULL if there's a problem (creating directory failed, + * etc.). This should be freed with SDL_free() when it is no longer + * needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetBasePath + */ +extern SDL_DECLSPEC char * SDLCALL SDL_GetPrefPath(const char *org, const char *app); + +/** + * The type of the OS-provided default folder for a specific purpose. + * + * Note that the Trash folder isn't included here, because trashing files + * usually involves extra OS-specific functionality to remember the file's + * original location. + * + * The folders supported per platform are: + * + * | | Windows | macOS/iOS | tvOS | Unix (XDG) | Haiku | Emscripten | + * | ----------- | ------- | --------- | ---- | ---------- | ----- | ---------- | + * | HOME | X | X | | X | X | X | + * | DESKTOP | X | X | | X | X | | + * | DOCUMENTS | X | X | | X | | | + * | DOWNLOADS | Vista+ | X | | X | | | + * | MUSIC | X | X | | X | | | + * | PICTURES | X | X | | X | | | + * | PUBLICSHARE | | X | | X | | | + * | SAVEDGAMES | Vista+ | | | | | | + * | SCREENSHOTS | Vista+ | | | | | | + * | TEMPLATES | X | X | | X | | | + * | VIDEOS | X | X* | | X | | | + * + * Note that on macOS/iOS, the Videos folder is called "Movies". + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_GetUserFolder + */ +typedef enum SDL_Folder +{ + SDL_FOLDER_HOME, /**< The folder which contains all of the current user's data, preferences, and documents. It usually contains most of the other folders. If a requested folder does not exist, the home folder can be considered a safe fallback to store a user's documents. */ + SDL_FOLDER_DESKTOP, /**< The folder of files that are displayed on the desktop. Note that the existence of a desktop folder does not guarantee that the system does show icons on its desktop; certain GNU/Linux distros with a graphical environment may not have desktop icons. */ + SDL_FOLDER_DOCUMENTS, /**< User document files, possibly application-specific. This is a good place to save a user's projects. */ + SDL_FOLDER_DOWNLOADS, /**< Standard folder for user files downloaded from the internet. */ + SDL_FOLDER_MUSIC, /**< Music files that can be played using a standard music player (mp3, ogg...). */ + SDL_FOLDER_PICTURES, /**< Image files that can be displayed using a standard viewer (png, jpg...). */ + SDL_FOLDER_PUBLICSHARE, /**< Files that are meant to be shared with other users on the same computer. */ + SDL_FOLDER_SAVEDGAMES, /**< Save files for games. */ + SDL_FOLDER_SCREENSHOTS, /**< Application screenshots. */ + SDL_FOLDER_TEMPLATES, /**< Template files to be used when the user requests the desktop environment to create a new file in a certain folder, such as "New Text File.txt". Any file in the Templates folder can be used as a starting point for a new file. */ + SDL_FOLDER_VIDEOS, /**< Video files that can be played using a standard video player (mp4, webm...). */ + SDL_FOLDER_COUNT /**< Total number of types in this enum, not a folder type by itself. */ +} SDL_Folder; + +/** + * Finds the most suitable user folder for a specific purpose. + * + * Many OSes provide certain standard folders for certain purposes, such as + * storing pictures, music or videos for a certain user. This function gives + * the path for many of those special locations. + * + * This function is specifically for _user_ folders, which are meant for the + * user to access and manage. For application-specific folders, meant to hold + * data for the application to manage, see SDL_GetBasePath() and + * SDL_GetPrefPath(). + * + * The returned path is guaranteed to end with a path separator ('\\' on + * Windows, '/' on most other platforms). + * + * If NULL is returned, the error may be obtained with SDL_GetError(). + * + * \param folder the type of folder to find. + * \returns either a null-terminated C string containing the full path to the + * folder, or NULL if an error happened. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetUserFolder(SDL_Folder folder); + + +/* Abstract filesystem interface */ + +/** + * Types of filesystem entries. + * + * Note that there may be other sorts of items on a filesystem: devices, + * symlinks, named pipes, etc. They are currently reported as + * SDL_PATHTYPE_OTHER. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_PathInfo + */ +typedef enum SDL_PathType +{ + SDL_PATHTYPE_NONE, /**< path does not exist */ + SDL_PATHTYPE_FILE, /**< a normal file */ + SDL_PATHTYPE_DIRECTORY, /**< a directory */ + SDL_PATHTYPE_OTHER /**< something completely different like a device node (not a symlink, those are always followed) */ +} SDL_PathType; + +/** + * Information about a path on the filesystem. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_GetPathInfo + * \sa SDL_GetStoragePathInfo + */ +typedef struct SDL_PathInfo +{ + SDL_PathType type; /**< the path type */ + Uint64 size; /**< the file size in bytes */ + SDL_Time create_time; /**< the time when the path was created */ + SDL_Time modify_time; /**< the last time the path was modified */ + SDL_Time access_time; /**< the last time the path was read */ +} SDL_PathInfo; + +/** + * Flags for path matching. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_GlobDirectory + * \sa SDL_GlobStorageDirectory + */ +typedef Uint32 SDL_GlobFlags; + +#define SDL_GLOB_CASEINSENSITIVE (1u << 0) + +/** + * Create a directory, and any missing parent directories. + * + * This reports success if `path` already exists as a directory. + * + * If parent directories are missing, it will also create them. Note that if + * this fails, it will not remove any parent directories it already made. + * + * \param path the path of the directory to create. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CreateDirectory(const char *path); + +/** + * Possible results from an enumeration callback. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_EnumerateDirectoryCallback + */ +typedef enum SDL_EnumerationResult +{ + SDL_ENUM_CONTINUE, /**< Value that requests that enumeration continue. */ + SDL_ENUM_SUCCESS, /**< Value that requests that enumeration stop, successfully. */ + SDL_ENUM_FAILURE /**< Value that requests that enumeration stop, as a failure. */ +} SDL_EnumerationResult; + +/** + * Callback for directory enumeration. + * + * Enumeration of directory entries will continue until either all entries + * have been provided to the callback, or the callback has requested a stop + * through its return value. + * + * Returning SDL_ENUM_CONTINUE will let enumeration proceed, calling the + * callback with further entries. SDL_ENUM_SUCCESS and SDL_ENUM_FAILURE will + * terminate the enumeration early, and dictate the return value of the + * enumeration function itself. + * + * `dirname` is guaranteed to end with a path separator ('\\' on Windows, '/' + * on most other platforms). + * + * \param userdata an app-controlled pointer that is passed to the callback. + * \param dirname the directory that is being enumerated. + * \param fname the next entry in the enumeration. + * \returns how the enumeration should proceed. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_EnumerateDirectory + */ +typedef SDL_EnumerationResult (SDLCALL *SDL_EnumerateDirectoryCallback)(void *userdata, const char *dirname, const char *fname); + +/** + * Enumerate a directory through a callback function. + * + * This function provides every directory entry through an app-provided + * callback, called once for each directory entry, until all results have been + * provided or the callback returns either SDL_ENUM_SUCCESS or + * SDL_ENUM_FAILURE. + * + * This will return false if there was a system problem in general, or if a + * callback returns SDL_ENUM_FAILURE. A successful return means a callback + * returned SDL_ENUM_SUCCESS to halt enumeration, or all directory entries + * were enumerated. + * + * \param path the path of the directory to enumerate. + * \param callback a function that is called for each entry in the directory. + * \param userdata a pointer that is passed to `callback`. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_EnumerateDirectory(const char *path, SDL_EnumerateDirectoryCallback callback, void *userdata); + +/** + * Remove a file or an empty directory. + * + * Directories that are not empty will fail; this function will not recursely + * delete directory trees. + * + * \param path the path to remove from the filesystem. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RemovePath(const char *path); + +/** + * Rename a file or directory. + * + * If the file at `newpath` already exists, it will be replaced. + * + * Note that this will not copy files across filesystems/drives/volumes, as + * that is a much more complicated (and possibly time-consuming) operation. + * + * Which is to say, if this function fails, SDL_CopyFile() to a temporary file + * in the same directory as `newpath`, then SDL_RenamePath() from the + * temporary file to `newpath` and SDL_RemovePath() on `oldpath` might work + * for files. Renaming a non-empty directory across filesystems is + * dramatically more complex, however. + * + * \param oldpath the old path. + * \param newpath the new path. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenamePath(const char *oldpath, const char *newpath); + +/** + * Copy a file. + * + * If the file at `newpath` already exists, it will be overwritten with the + * contents of the file at `oldpath`. + * + * This function will block until the copy is complete, which might be a + * significant time for large files on slow disks. On some platforms, the copy + * can be handed off to the OS itself, but on others SDL might just open both + * paths, and read from one and write to the other. + * + * Note that this is not an atomic operation! If something tries to read from + * `newpath` while the copy is in progress, it will see an incomplete copy of + * the data, and if the calling thread terminates (or the power goes out) + * during the copy, `newpath`'s previous contents will be gone, replaced with + * an incomplete copy of the data. To avoid this risk, it is recommended that + * the app copy to a temporary file in the same directory as `newpath`, and if + * the copy is successful, use SDL_RenamePath() to replace `newpath` with the + * temporary file. This will ensure that reads of `newpath` will either see a + * complete copy of the data, or it will see the pre-copy state of `newpath`. + * + * This function attempts to synchronize the newly-copied data to disk before + * returning, if the platform allows it, so that the renaming trick will not + * have a problem in a system crash or power failure, where the file could be + * renamed but the contents never made it from the system file cache to the + * physical disk. + * + * If the copy fails for any reason, the state of `newpath` is undefined. It + * might be half a copy, it might be the untouched data of what was already + * there, or it might be a zero-byte file, etc. + * + * \param oldpath the old path. + * \param newpath the new path. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, but this + * operation is not atomic, so the app might need to protect + * access to specific paths from other threads if appropriate. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CopyFile(const char *oldpath, const char *newpath); + +/** + * Get information about a filesystem path. + * + * \param path the path to query. + * \param info a pointer filled in with information about the path, or NULL to + * check for the existence of a file. + * \returns true on success or false if the file doesn't exist, or another + * failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetPathInfo(const char *path, SDL_PathInfo *info); + +/** + * Enumerate a directory tree, filtered by pattern, and return a list. + * + * Files are filtered out if they don't match the string in `pattern`, which + * may contain wildcard characters `*` (match everything) and `?` (match one + * character). If pattern is NULL, no filtering is done and all results are + * returned. Subdirectories are permitted, and are specified with a path + * separator of `/`. Wildcard characters `*` and `?` never match a path + * separator. + * + * `flags` may be set to SDL_GLOB_CASEINSENSITIVE to make the pattern matching + * case-insensitive. + * + * The returned array is always NULL-terminated, for your iterating + * convenience, but if `count` is non-NULL, on return it will contain the + * number of items in the array, not counting the NULL terminator. + * + * \param path the path of the directory to enumerate. + * \param pattern the pattern that files in the directory must match. Can be + * NULL. + * \param flags `SDL_GLOB_*` bitflags that affect this search. + * \param count on return, will be set to the number of items in the returned + * array. Can be NULL. + * \returns an array of strings on success or NULL on failure; call + * SDL_GetError() for more information. This is a single allocation + * that should be freed with SDL_free() when it is no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC char ** SDLCALL SDL_GlobDirectory(const char *path, const char *pattern, SDL_GlobFlags flags, int *count); + +/** + * Get what the system believes is the "current working directory." + * + * For systems without a concept of a current working directory, this will + * still attempt to provide something reasonable. + * + * SDL does not provide a means to _change_ the current working directory; for + * platforms without this concept, this would cause surprises with file access + * outside of SDL. + * + * The returned path is guaranteed to end with a path separator ('\\' on + * Windows, '/' on most other platforms). + * + * \returns a UTF-8 string of the current working directory in + * platform-dependent notation. NULL if there's a problem. This + * should be freed with SDL_free() when it is no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC char * SDLCALL SDL_GetCurrentDirectory(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_filesystem_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_gamepad.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_gamepad.h new file mode 100644 index 0000000..0102f15 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_gamepad.h @@ -0,0 +1,1656 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryGamepad + * + * SDL provides a low-level joystick API, which just treats joysticks as an + * arbitrary pile of buttons, axes, and hat switches. If you're planning to + * write your own control configuration screen, this can give you a lot of + * flexibility, but that's a lot of work, and most things that we consider + * "joysticks" now are actually console-style gamepads. So SDL provides the + * gamepad API on top of the lower-level joystick functionality. + * + * The difference between a joystick and a gamepad is that a gamepad tells you + * _where_ a button or axis is on the device. You don't speak to gamepads in + * terms of arbitrary numbers like "button 3" or "axis 2" but in standard + * locations: the d-pad, the shoulder buttons, triggers, A/B/X/Y (or + * X/O/Square/Triangle, if you will). + * + * One turns a joystick into a gamepad by providing a magic configuration + * string, which tells SDL the details of a specific device: when you see this + * specific hardware, if button 2 gets pressed, this is actually D-Pad Up, + * etc. + * + * SDL has many popular controllers configured out of the box, and users can + * add their own controller details through an environment variable if it's + * otherwise unknown to SDL. + * + * In order to use these functions, SDL_Init() must have been called with the + * SDL_INIT_GAMEPAD flag. This causes SDL to scan the system for gamepads, and + * load appropriate drivers. + * + * If you're using SDL gamepad support in a Steam game, you must call + * SteamAPI_InitEx() before calling SDL_Init(). + * + * If you would like to receive gamepad updates while the application is in + * the background, you should set the following hint before calling + * SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS + * + * Gamepads support various optional features such as rumble, color LEDs, + * touchpad, gyro, etc. The support for these features varies depending on the + * controller and OS support available. You can check for LED and rumble + * capabilities at runtime by calling SDL_GetGamepadProperties() and checking + * the various capability properties. You can check for touchpad by calling + * SDL_GetNumGamepadTouchpads() and check for gyro and accelerometer by + * calling SDL_GamepadHasSensor(). + * + * By default SDL will try to use the most capable driver available, but you + * can tune which OS drivers to use with the various joystick hints in + * SDL_hints.h. + * + * Your application should always support gamepad hotplugging. On some + * platforms like Xbox, Steam Deck, etc., this is a requirement for + * certification. On other platforms, like macOS and Windows when using + * Windows.Gaming.Input, controllers may not be available at startup and will + * come in at some point after you've started processing events. + */ + +#ifndef SDL_gamepad_h_ +#define SDL_gamepad_h_ + +#include +#include +#include +#include +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * The structure used to identify an SDL gamepad + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_Gamepad SDL_Gamepad; + +/** + * Standard gamepad types. + * + * This type does not necessarily map to first-party controllers from + * Microsoft/Sony/Nintendo; in many cases, third-party controllers can report + * as these, either because they were designed for a specific console, or they + * simply most closely match that console's controllers (does it have A/B/X/Y + * buttons or X/O/Square/Triangle? Does it have a touchpad? etc). + */ +typedef enum SDL_GamepadType +{ + SDL_GAMEPAD_TYPE_UNKNOWN = 0, + SDL_GAMEPAD_TYPE_STANDARD, + SDL_GAMEPAD_TYPE_XBOX360, + SDL_GAMEPAD_TYPE_XBOXONE, + SDL_GAMEPAD_TYPE_PS3, + SDL_GAMEPAD_TYPE_PS4, + SDL_GAMEPAD_TYPE_PS5, + SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO, + SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT, + SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT, + SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR, + SDL_GAMEPAD_TYPE_GAMECUBE, + SDL_GAMEPAD_TYPE_COUNT +} SDL_GamepadType; + +/** + * The list of buttons available on a gamepad + * + * For controllers that use a diamond pattern for the face buttons, the + * south/east/west/north buttons below correspond to the locations in the + * diamond pattern. For Xbox controllers, this would be A/B/X/Y, for Nintendo + * Switch controllers, this would be B/A/Y/X, for GameCube controllers this + * would be A/X/B/Y, for PlayStation controllers this would be + * Cross/Circle/Square/Triangle. + * + * For controllers that don't use a diamond pattern for the face buttons, the + * south/east/west/north buttons indicate the buttons labeled A, B, C, D, or + * 1, 2, 3, 4, or for controllers that aren't labeled, they are the primary, + * secondary, etc. buttons. + * + * The activate action is often the south button and the cancel action is + * often the east button, but in some regions this is reversed, so your game + * should allow remapping actions based on user preferences. + * + * You can query the labels for the face buttons using + * SDL_GetGamepadButtonLabel() + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_GamepadButton +{ + SDL_GAMEPAD_BUTTON_INVALID = -1, + SDL_GAMEPAD_BUTTON_SOUTH, /**< Bottom face button (e.g. Xbox A button) */ + SDL_GAMEPAD_BUTTON_EAST, /**< Right face button (e.g. Xbox B button) */ + SDL_GAMEPAD_BUTTON_WEST, /**< Left face button (e.g. Xbox X button) */ + SDL_GAMEPAD_BUTTON_NORTH, /**< Top face button (e.g. Xbox Y button) */ + SDL_GAMEPAD_BUTTON_BACK, + SDL_GAMEPAD_BUTTON_GUIDE, + SDL_GAMEPAD_BUTTON_START, + SDL_GAMEPAD_BUTTON_LEFT_STICK, + SDL_GAMEPAD_BUTTON_RIGHT_STICK, + SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, + SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, + SDL_GAMEPAD_BUTTON_DPAD_UP, + SDL_GAMEPAD_BUTTON_DPAD_DOWN, + SDL_GAMEPAD_BUTTON_DPAD_LEFT, + SDL_GAMEPAD_BUTTON_DPAD_RIGHT, + SDL_GAMEPAD_BUTTON_MISC1, /**< Additional button (e.g. Xbox Series X share button, PS5 microphone button, Nintendo Switch Pro capture button, Amazon Luna microphone button, Google Stadia capture button) */ + SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1, /**< Upper or primary paddle, under your right hand (e.g. Xbox Elite paddle P1, DualSense Edge RB button, Right Joy-Con SR button) */ + SDL_GAMEPAD_BUTTON_LEFT_PADDLE1, /**< Upper or primary paddle, under your left hand (e.g. Xbox Elite paddle P3, DualSense Edge LB button, Left Joy-Con SL button) */ + SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2, /**< Lower or secondary paddle, under your right hand (e.g. Xbox Elite paddle P2, DualSense Edge right Fn button, Right Joy-Con SL button) */ + SDL_GAMEPAD_BUTTON_LEFT_PADDLE2, /**< Lower or secondary paddle, under your left hand (e.g. Xbox Elite paddle P4, DualSense Edge left Fn button, Left Joy-Con SR button) */ + SDL_GAMEPAD_BUTTON_TOUCHPAD, /**< PS4/PS5 touchpad button */ + SDL_GAMEPAD_BUTTON_MISC2, /**< Additional button */ + SDL_GAMEPAD_BUTTON_MISC3, /**< Additional button (e.g. Nintendo GameCube left trigger click) */ + SDL_GAMEPAD_BUTTON_MISC4, /**< Additional button (e.g. Nintendo GameCube right trigger click) */ + SDL_GAMEPAD_BUTTON_MISC5, /**< Additional button */ + SDL_GAMEPAD_BUTTON_MISC6, /**< Additional button */ + SDL_GAMEPAD_BUTTON_COUNT +} SDL_GamepadButton; + +/** + * The set of gamepad button labels + * + * This isn't a complete set, just the face buttons to make it easy to show + * button prompts. + * + * For a complete set, you should look at the button and gamepad type and have + * a set of symbols that work well with your art style. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_GamepadButtonLabel +{ + SDL_GAMEPAD_BUTTON_LABEL_UNKNOWN, + SDL_GAMEPAD_BUTTON_LABEL_A, + SDL_GAMEPAD_BUTTON_LABEL_B, + SDL_GAMEPAD_BUTTON_LABEL_X, + SDL_GAMEPAD_BUTTON_LABEL_Y, + SDL_GAMEPAD_BUTTON_LABEL_CROSS, + SDL_GAMEPAD_BUTTON_LABEL_CIRCLE, + SDL_GAMEPAD_BUTTON_LABEL_SQUARE, + SDL_GAMEPAD_BUTTON_LABEL_TRIANGLE +} SDL_GamepadButtonLabel; + +/** + * The list of axes available on a gamepad + * + * Thumbstick axis values range from SDL_JOYSTICK_AXIS_MIN to + * SDL_JOYSTICK_AXIS_MAX, and are centered within ~8000 of zero, though + * advanced UI will allow users to set or autodetect the dead zone, which + * varies between gamepads. + * + * Trigger axis values range from 0 (released) to SDL_JOYSTICK_AXIS_MAX (fully + * pressed) when reported by SDL_GetGamepadAxis(). Note that this is not the + * same range that will be reported by the lower-level SDL_GetJoystickAxis(). + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_GamepadAxis +{ + SDL_GAMEPAD_AXIS_INVALID = -1, + SDL_GAMEPAD_AXIS_LEFTX, + SDL_GAMEPAD_AXIS_LEFTY, + SDL_GAMEPAD_AXIS_RIGHTX, + SDL_GAMEPAD_AXIS_RIGHTY, + SDL_GAMEPAD_AXIS_LEFT_TRIGGER, + SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, + SDL_GAMEPAD_AXIS_COUNT +} SDL_GamepadAxis; + +/** + * Types of gamepad control bindings. + * + * A gamepad is a collection of bindings that map arbitrary joystick buttons, + * axes and hat switches to specific positions on a generic console-style + * gamepad. This enum is used as part of SDL_GamepadBinding to specify those + * mappings. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_GamepadBindingType +{ + SDL_GAMEPAD_BINDTYPE_NONE = 0, + SDL_GAMEPAD_BINDTYPE_BUTTON, + SDL_GAMEPAD_BINDTYPE_AXIS, + SDL_GAMEPAD_BINDTYPE_HAT +} SDL_GamepadBindingType; + +/** + * A mapping between one joystick input to a gamepad control. + * + * A gamepad has a collection of several bindings, to say, for example, when + * joystick button number 5 is pressed, that should be treated like the + * gamepad's "start" button. + * + * SDL has these bindings built-in for many popular controllers, and can add + * more with a simple text string. Those strings are parsed into a collection + * of these structs to make it easier to operate on the data. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadBindings + */ +typedef struct SDL_GamepadBinding +{ + SDL_GamepadBindingType input_type; + union + { + int button; + + struct + { + int axis; + int axis_min; + int axis_max; + } axis; + + struct + { + int hat; + int hat_mask; + } hat; + + } input; + + SDL_GamepadBindingType output_type; + union + { + SDL_GamepadButton button; + + struct + { + SDL_GamepadAxis axis; + int axis_min; + int axis_max; + } axis; + + } output; +} SDL_GamepadBinding; + + +/** + * Add support for gamepads that SDL is unaware of or change the binding of an + * existing gamepad. + * + * The mapping string has the format "GUID,name,mapping", where GUID is the + * string value from SDL_GUIDToString(), name is the human readable string for + * the device and mappings are gamepad mappings to joystick ones. Under + * Windows there is a reserved GUID of "xinput" that covers all XInput + * devices. The mapping format for joystick is: + * + * - `bX`: a joystick button, index X + * - `hX.Y`: hat X with value Y + * - `aX`: axis X of the joystick + * + * Buttons can be used as a gamepad axes and vice versa. + * + * If a device with this GUID is already plugged in, SDL will generate an + * SDL_EVENT_GAMEPAD_ADDED event. + * + * This string shows an example of a valid mapping for a gamepad: + * + * ```c + * "341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7" + * ``` + * + * \param mapping the mapping string. + * \returns 1 if a new mapping is added, 0 if an existing mapping is updated, + * -1 on failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddGamepadMappingsFromFile + * \sa SDL_AddGamepadMappingsFromIO + * \sa SDL_GetGamepadMapping + * \sa SDL_GetGamepadMappingForGUID + * \sa SDL_HINT_GAMECONTROLLERCONFIG + * \sa SDL_HINT_GAMECONTROLLERCONFIG_FILE + * \sa SDL_EVENT_GAMEPAD_ADDED + */ +extern SDL_DECLSPEC int SDLCALL SDL_AddGamepadMapping(const char *mapping); + +/** + * Load a set of gamepad mappings from an SDL_IOStream. + * + * You can call this function several times, if needed, to load different + * database files. + * + * If a new mapping is loaded for an already known gamepad GUID, the later + * version will overwrite the one currently loaded. + * + * Any new mappings for already plugged in controllers will generate + * SDL_EVENT_GAMEPAD_ADDED events. + * + * Mappings not belonging to the current platform or with no platform field + * specified will be ignored (i.e. mappings for Linux will be ignored in + * Windows, etc). + * + * This function will load the text database entirely in memory before + * processing it, so take this into consideration if you are in a memory + * constrained environment. + * + * \param src the data stream for the mappings to be added. + * \param closeio if true, calls SDL_CloseIO() on `src` before returning, even + * in the case of an error. + * \returns the number of mappings added or -1 on failure; call SDL_GetError() + * for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddGamepadMapping + * \sa SDL_AddGamepadMappingsFromFile + * \sa SDL_GetGamepadMapping + * \sa SDL_GetGamepadMappingForGUID + * \sa SDL_HINT_GAMECONTROLLERCONFIG + * \sa SDL_HINT_GAMECONTROLLERCONFIG_FILE + * \sa SDL_EVENT_GAMEPAD_ADDED + */ +extern SDL_DECLSPEC int SDLCALL SDL_AddGamepadMappingsFromIO(SDL_IOStream *src, bool closeio); + +/** + * Load a set of gamepad mappings from a file. + * + * You can call this function several times, if needed, to load different + * database files. + * + * If a new mapping is loaded for an already known gamepad GUID, the later + * version will overwrite the one currently loaded. + * + * Any new mappings for already plugged in controllers will generate + * SDL_EVENT_GAMEPAD_ADDED events. + * + * Mappings not belonging to the current platform or with no platform field + * specified will be ignored (i.e. mappings for Linux will be ignored in + * Windows, etc). + * + * \param file the mappings file to load. + * \returns the number of mappings added or -1 on failure; call SDL_GetError() + * for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddGamepadMapping + * \sa SDL_AddGamepadMappingsFromIO + * \sa SDL_GetGamepadMapping + * \sa SDL_GetGamepadMappingForGUID + * \sa SDL_HINT_GAMECONTROLLERCONFIG + * \sa SDL_HINT_GAMECONTROLLERCONFIG_FILE + * \sa SDL_EVENT_GAMEPAD_ADDED + */ +extern SDL_DECLSPEC int SDLCALL SDL_AddGamepadMappingsFromFile(const char *file); + +/** + * Reinitialize the SDL mapping database to its initial state. + * + * This will generate gamepad events as needed if device mappings change. + * + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReloadGamepadMappings(void); + +/** + * Get the current gamepad mappings. + * + * \param count a pointer filled in with the number of mappings returned, can + * be NULL. + * \returns an array of the mapping strings, NULL-terminated, or NULL on + * failure; call SDL_GetError() for more information. This is a + * single allocation that should be freed with SDL_free() when it is + * no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC char ** SDLCALL SDL_GetGamepadMappings(int *count); + +/** + * Get the gamepad mapping string for a given GUID. + * + * \param guid a structure containing the GUID for which a mapping is desired. + * \returns a mapping string or NULL on failure; call SDL_GetError() for more + * information. This should be freed with SDL_free() when it is no + * longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickGUIDForID + * \sa SDL_GetJoystickGUID + */ +extern SDL_DECLSPEC char * SDLCALL SDL_GetGamepadMappingForGUID(SDL_GUID guid); + +/** + * Get the current mapping of a gamepad. + * + * Details about mappings are discussed with SDL_AddGamepadMapping(). + * + * \param gamepad the gamepad you want to get the current mapping for. + * \returns a string that has the gamepad's mapping or NULL if no mapping is + * available; call SDL_GetError() for more information. This should + * be freed with SDL_free() when it is no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddGamepadMapping + * \sa SDL_GetGamepadMappingForID + * \sa SDL_GetGamepadMappingForGUID + * \sa SDL_SetGamepadMapping + */ +extern SDL_DECLSPEC char * SDLCALL SDL_GetGamepadMapping(SDL_Gamepad *gamepad); + +/** + * Set the current mapping of a joystick or gamepad. + * + * Details about mappings are discussed with SDL_AddGamepadMapping(). + * + * \param instance_id the joystick instance ID. + * \param mapping the mapping to use for this device, or NULL to clear the + * mapping. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddGamepadMapping + * \sa SDL_GetGamepadMapping + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetGamepadMapping(SDL_JoystickID instance_id, const char *mapping); + +/** + * Return whether a gamepad is currently connected. + * + * \returns true if a gamepad is connected, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepads + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasGamepad(void); + +/** + * Get a list of currently connected gamepads. + * + * \param count a pointer filled in with the number of gamepads returned, may + * be NULL. + * \returns a 0 terminated array of joystick instance IDs or NULL on failure; + * call SDL_GetError() for more information. This should be freed + * with SDL_free() when it is no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasGamepad + * \sa SDL_OpenGamepad + */ +extern SDL_DECLSPEC SDL_JoystickID * SDLCALL SDL_GetGamepads(int *count); + +/** + * Check if the given joystick is supported by the gamepad interface. + * + * \param instance_id the joystick instance ID. + * \returns true if the given joystick is supported by the gamepad interface, + * false if it isn't or it's an invalid index. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoysticks + * \sa SDL_OpenGamepad + */ +extern SDL_DECLSPEC bool SDLCALL SDL_IsGamepad(SDL_JoystickID instance_id); + +/** + * Get the implementation dependent name of a gamepad. + * + * This can be called before any gamepads are opened. + * + * \param instance_id the joystick instance ID. + * \returns the name of the selected gamepad. If no name can be found, this + * function returns NULL; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadName + * \sa SDL_GetGamepads + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadNameForID(SDL_JoystickID instance_id); + +/** + * Get the implementation dependent path of a gamepad. + * + * This can be called before any gamepads are opened. + * + * \param instance_id the joystick instance ID. + * \returns the path of the selected gamepad. If no path can be found, this + * function returns NULL; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadPath + * \sa SDL_GetGamepads + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadPathForID(SDL_JoystickID instance_id); + +/** + * Get the player index of a gamepad. + * + * This can be called before any gamepads are opened. + * + * \param instance_id the joystick instance ID. + * \returns the player index of a gamepad, or -1 if it's not available. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadPlayerIndex + * \sa SDL_GetGamepads + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetGamepadPlayerIndexForID(SDL_JoystickID instance_id); + +/** + * Get the implementation-dependent GUID of a gamepad. + * + * This can be called before any gamepads are opened. + * + * \param instance_id the joystick instance ID. + * \returns the GUID of the selected gamepad. If called on an invalid index, + * this function returns a zero GUID. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GUIDToString + * \sa SDL_GetGamepads + */ +extern SDL_DECLSPEC SDL_GUID SDLCALL SDL_GetGamepadGUIDForID(SDL_JoystickID instance_id); + +/** + * Get the USB vendor ID of a gamepad, if available. + * + * This can be called before any gamepads are opened. If the vendor ID isn't + * available this function returns 0. + * + * \param instance_id the joystick instance ID. + * \returns the USB vendor ID of the selected gamepad. If called on an invalid + * index, this function returns zero. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadVendor + * \sa SDL_GetGamepads + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadVendorForID(SDL_JoystickID instance_id); + +/** + * Get the USB product ID of a gamepad, if available. + * + * This can be called before any gamepads are opened. If the product ID isn't + * available this function returns 0. + * + * \param instance_id the joystick instance ID. + * \returns the USB product ID of the selected gamepad. If called on an + * invalid index, this function returns zero. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadProduct + * \sa SDL_GetGamepads + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadProductForID(SDL_JoystickID instance_id); + +/** + * Get the product version of a gamepad, if available. + * + * This can be called before any gamepads are opened. If the product version + * isn't available this function returns 0. + * + * \param instance_id the joystick instance ID. + * \returns the product version of the selected gamepad. If called on an + * invalid index, this function returns zero. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadProductVersion + * \sa SDL_GetGamepads + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadProductVersionForID(SDL_JoystickID instance_id); + +/** + * Get the type of a gamepad. + * + * This can be called before any gamepads are opened. + * + * \param instance_id the joystick instance ID. + * \returns the gamepad type. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadType + * \sa SDL_GetGamepads + * \sa SDL_GetRealGamepadTypeForID + */ +extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetGamepadTypeForID(SDL_JoystickID instance_id); + +/** + * Get the type of a gamepad, ignoring any mapping override. + * + * This can be called before any gamepads are opened. + * + * \param instance_id the joystick instance ID. + * \returns the gamepad type. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadTypeForID + * \sa SDL_GetGamepads + * \sa SDL_GetRealGamepadType + */ +extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetRealGamepadTypeForID(SDL_JoystickID instance_id); + +/** + * Get the mapping of a gamepad. + * + * This can be called before any gamepads are opened. + * + * \param instance_id the joystick instance ID. + * \returns the mapping string. Returns NULL if no mapping is available. This + * should be freed with SDL_free() when it is no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepads + * \sa SDL_GetGamepadMapping + */ +extern SDL_DECLSPEC char * SDLCALL SDL_GetGamepadMappingForID(SDL_JoystickID instance_id); + +/** + * Open a gamepad for use. + * + * \param instance_id the joystick instance ID. + * \returns a gamepad identifier or NULL if an error occurred; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseGamepad + * \sa SDL_IsGamepad + */ +extern SDL_DECLSPEC SDL_Gamepad * SDLCALL SDL_OpenGamepad(SDL_JoystickID instance_id); + +/** + * Get the SDL_Gamepad associated with a joystick instance ID, if it has been + * opened. + * + * \param instance_id the joystick instance ID of the gamepad. + * \returns an SDL_Gamepad on success or NULL on failure or if it hasn't been + * opened yet; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Gamepad * SDLCALL SDL_GetGamepadFromID(SDL_JoystickID instance_id); + +/** + * Get the SDL_Gamepad associated with a player index. + * + * \param player_index the player index, which different from the instance ID. + * \returns the SDL_Gamepad associated with a player index. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadPlayerIndex + * \sa SDL_SetGamepadPlayerIndex + */ +extern SDL_DECLSPEC SDL_Gamepad * SDLCALL SDL_GetGamepadFromPlayerIndex(int player_index); + +/** + * Get the properties associated with an opened gamepad. + * + * These properties are shared with the underlying joystick object. + * + * The following read-only properties are provided by SDL: + * + * - `SDL_PROP_GAMEPAD_CAP_MONO_LED_BOOLEAN`: true if this gamepad has an LED + * that has adjustable brightness + * - `SDL_PROP_GAMEPAD_CAP_RGB_LED_BOOLEAN`: true if this gamepad has an LED + * that has adjustable color + * - `SDL_PROP_GAMEPAD_CAP_PLAYER_LED_BOOLEAN`: true if this gamepad has a + * player LED + * - `SDL_PROP_GAMEPAD_CAP_RUMBLE_BOOLEAN`: true if this gamepad has + * left/right rumble + * - `SDL_PROP_GAMEPAD_CAP_TRIGGER_RUMBLE_BOOLEAN`: true if this gamepad has + * simple trigger rumble + * + * \param gamepad a gamepad identifier previously returned by + * SDL_OpenGamepad(). + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetGamepadProperties(SDL_Gamepad *gamepad); + +#define SDL_PROP_GAMEPAD_CAP_MONO_LED_BOOLEAN SDL_PROP_JOYSTICK_CAP_MONO_LED_BOOLEAN +#define SDL_PROP_GAMEPAD_CAP_RGB_LED_BOOLEAN SDL_PROP_JOYSTICK_CAP_RGB_LED_BOOLEAN +#define SDL_PROP_GAMEPAD_CAP_PLAYER_LED_BOOLEAN SDL_PROP_JOYSTICK_CAP_PLAYER_LED_BOOLEAN +#define SDL_PROP_GAMEPAD_CAP_RUMBLE_BOOLEAN SDL_PROP_JOYSTICK_CAP_RUMBLE_BOOLEAN +#define SDL_PROP_GAMEPAD_CAP_TRIGGER_RUMBLE_BOOLEAN SDL_PROP_JOYSTICK_CAP_TRIGGER_RUMBLE_BOOLEAN + +/** + * Get the instance ID of an opened gamepad. + * + * \param gamepad a gamepad identifier previously returned by + * SDL_OpenGamepad(). + * \returns the instance ID of the specified gamepad on success or 0 on + * failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_JoystickID SDLCALL SDL_GetGamepadID(SDL_Gamepad *gamepad); + +/** + * Get the implementation-dependent name for an opened gamepad. + * + * \param gamepad a gamepad identifier previously returned by + * SDL_OpenGamepad(). + * \returns the implementation dependent name for the gamepad, or NULL if + * there is no name or the identifier passed is invalid. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadNameForID + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadName(SDL_Gamepad *gamepad); + +/** + * Get the implementation-dependent path for an opened gamepad. + * + * \param gamepad a gamepad identifier previously returned by + * SDL_OpenGamepad(). + * \returns the implementation dependent path for the gamepad, or NULL if + * there is no path or the identifier passed is invalid. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadPathForID + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadPath(SDL_Gamepad *gamepad); + +/** + * Get the type of an opened gamepad. + * + * \param gamepad the gamepad object to query. + * \returns the gamepad type, or SDL_GAMEPAD_TYPE_UNKNOWN if it's not + * available. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadTypeForID + */ +extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetGamepadType(SDL_Gamepad *gamepad); + +/** + * Get the type of an opened gamepad, ignoring any mapping override. + * + * \param gamepad the gamepad object to query. + * \returns the gamepad type, or SDL_GAMEPAD_TYPE_UNKNOWN if it's not + * available. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRealGamepadTypeForID + */ +extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetRealGamepadType(SDL_Gamepad *gamepad); + +/** + * Get the player index of an opened gamepad. + * + * For XInput gamepads this returns the XInput user index. + * + * \param gamepad the gamepad object to query. + * \returns the player index for gamepad, or -1 if it's not available. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetGamepadPlayerIndex + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetGamepadPlayerIndex(SDL_Gamepad *gamepad); + +/** + * Set the player index of an opened gamepad. + * + * \param gamepad the gamepad object to adjust. + * \param player_index player index to assign to this gamepad, or -1 to clear + * the player index and turn off player LEDs. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadPlayerIndex + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetGamepadPlayerIndex(SDL_Gamepad *gamepad, int player_index); + +/** + * Get the USB vendor ID of an opened gamepad, if available. + * + * If the vendor ID isn't available this function returns 0. + * + * \param gamepad the gamepad object to query. + * \returns the USB vendor ID, or zero if unavailable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadVendorForID + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadVendor(SDL_Gamepad *gamepad); + +/** + * Get the USB product ID of an opened gamepad, if available. + * + * If the product ID isn't available this function returns 0. + * + * \param gamepad the gamepad object to query. + * \returns the USB product ID, or zero if unavailable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadProductForID + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadProduct(SDL_Gamepad *gamepad); + +/** + * Get the product version of an opened gamepad, if available. + * + * If the product version isn't available this function returns 0. + * + * \param gamepad the gamepad object to query. + * \returns the USB product version, or zero if unavailable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadProductVersionForID + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadProductVersion(SDL_Gamepad *gamepad); + +/** + * Get the firmware version of an opened gamepad, if available. + * + * If the firmware version isn't available this function returns 0. + * + * \param gamepad the gamepad object to query. + * \returns the gamepad firmware version, or zero if unavailable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadFirmwareVersion(SDL_Gamepad *gamepad); + +/** + * Get the serial number of an opened gamepad, if available. + * + * Returns the serial number of the gamepad, or NULL if it is not available. + * + * \param gamepad the gamepad object to query. + * \returns the serial number, or NULL if unavailable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadSerial(SDL_Gamepad *gamepad); + +/** + * Get the Steam Input handle of an opened gamepad, if available. + * + * Returns an InputHandle_t for the gamepad that can be used with Steam Input + * API: https://partner.steamgames.com/doc/api/ISteamInput + * + * \param gamepad the gamepad object to query. + * \returns the gamepad handle, or 0 if unavailable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetGamepadSteamHandle(SDL_Gamepad *gamepad); + +/** + * Get the connection state of a gamepad. + * + * \param gamepad the gamepad object to query. + * \returns the connection state on success or + * `SDL_JOYSTICK_CONNECTION_INVALID` on failure; call SDL_GetError() + * for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_JoystickConnectionState SDLCALL SDL_GetGamepadConnectionState(SDL_Gamepad *gamepad); + +/** + * Get the battery state of a gamepad. + * + * You should never take a battery status as absolute truth. Batteries + * (especially failing batteries) are delicate hardware, and the values + * reported here are best estimates based on what that hardware reports. It's + * not uncommon for older batteries to lose stored power much faster than it + * reports, or completely drain when reporting it has 20 percent left, etc. + * + * \param gamepad the gamepad object to query. + * \param percent a pointer filled in with the percentage of battery life + * left, between 0 and 100, or NULL to ignore. This will be + * filled in with -1 we can't determine a value or there is no + * battery. + * \returns the current battery state. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PowerState SDLCALL SDL_GetGamepadPowerInfo(SDL_Gamepad *gamepad, int *percent); + +/** + * Check if a gamepad has been opened and is currently connected. + * + * \param gamepad a gamepad identifier previously returned by + * SDL_OpenGamepad(). + * \returns true if the gamepad has been opened and is currently connected, or + * false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GamepadConnected(SDL_Gamepad *gamepad); + +/** + * Get the underlying joystick from a gamepad. + * + * This function will give you a SDL_Joystick object, which allows you to use + * the SDL_Joystick functions with a SDL_Gamepad object. This would be useful + * for getting a joystick's position at any given time, even if it hasn't + * moved (moving it would produce an event, which would have the axis' value). + * + * The pointer returned is owned by the SDL_Gamepad. You should not call + * SDL_CloseJoystick() on it, for example, since doing so will likely cause + * SDL to crash. + * + * \param gamepad the gamepad object that you want to get a joystick from. + * \returns an SDL_Joystick object, or NULL on failure; call SDL_GetError() + * for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Joystick * SDLCALL SDL_GetGamepadJoystick(SDL_Gamepad *gamepad); + +/** + * Set the state of gamepad event processing. + * + * If gamepad events are disabled, you must call SDL_UpdateGamepads() yourself + * and check the state of the gamepad when you want gamepad information. + * + * \param enabled whether to process gamepad events or not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GamepadEventsEnabled + * \sa SDL_UpdateGamepads + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetGamepadEventsEnabled(bool enabled); + +/** + * Query the state of gamepad event processing. + * + * If gamepad events are disabled, you must call SDL_UpdateGamepads() yourself + * and check the state of the gamepad when you want gamepad information. + * + * \returns true if gamepad events are being processed, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetGamepadEventsEnabled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GamepadEventsEnabled(void); + +/** + * Get the SDL joystick layer bindings for a gamepad. + * + * \param gamepad a gamepad. + * \param count a pointer filled in with the number of bindings returned. + * \returns a NULL terminated array of pointers to bindings or NULL on + * failure; call SDL_GetError() for more information. This is a + * single allocation that should be freed with SDL_free() when it is + * no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_GamepadBinding ** SDLCALL SDL_GetGamepadBindings(SDL_Gamepad *gamepad, int *count); + +/** + * Manually pump gamepad updates if not using the loop. + * + * This function is called automatically by the event loop if events are + * enabled. Under such circumstances, it will not be necessary to call this + * function. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_UpdateGamepads(void); + +/** + * Convert a string into SDL_GamepadType enum. + * + * This function is called internally to translate SDL_Gamepad mapping strings + * for the underlying joystick device into the consistent SDL_Gamepad mapping. + * You do not normally need to call this function unless you are parsing + * SDL_Gamepad mappings in your own code. + * + * \param str string representing a SDL_GamepadType type. + * \returns the SDL_GamepadType enum corresponding to the input string, or + * `SDL_GAMEPAD_TYPE_UNKNOWN` if no match was found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadStringForType + */ +extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetGamepadTypeFromString(const char *str); + +/** + * Convert from an SDL_GamepadType enum to a string. + * + * \param type an enum value for a given SDL_GamepadType. + * \returns a string for the given type, or NULL if an invalid type is + * specified. The string returned is of the format used by + * SDL_Gamepad mapping strings. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadTypeFromString + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadStringForType(SDL_GamepadType type); + +/** + * Convert a string into SDL_GamepadAxis enum. + * + * This function is called internally to translate SDL_Gamepad mapping strings + * for the underlying joystick device into the consistent SDL_Gamepad mapping. + * You do not normally need to call this function unless you are parsing + * SDL_Gamepad mappings in your own code. + * + * Note specially that "righttrigger" and "lefttrigger" map to + * `SDL_GAMEPAD_AXIS_RIGHT_TRIGGER` and `SDL_GAMEPAD_AXIS_LEFT_TRIGGER`, + * respectively. + * + * \param str string representing a SDL_Gamepad axis. + * \returns the SDL_GamepadAxis enum corresponding to the input string, or + * `SDL_GAMEPAD_AXIS_INVALID` if no match was found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadStringForAxis + */ +extern SDL_DECLSPEC SDL_GamepadAxis SDLCALL SDL_GetGamepadAxisFromString(const char *str); + +/** + * Convert from an SDL_GamepadAxis enum to a string. + * + * \param axis an enum value for a given SDL_GamepadAxis. + * \returns a string for the given axis, or NULL if an invalid axis is + * specified. The string returned is of the format used by + * SDL_Gamepad mapping strings. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadAxisFromString + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadStringForAxis(SDL_GamepadAxis axis); + +/** + * Query whether a gamepad has a given axis. + * + * This merely reports whether the gamepad's mapping defined this axis, as + * that is all the information SDL has about the physical device. + * + * \param gamepad a gamepad. + * \param axis an axis enum value (an SDL_GamepadAxis value). + * \returns true if the gamepad has this axis, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GamepadHasButton + * \sa SDL_GetGamepadAxis + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GamepadHasAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis); + +/** + * Get the current state of an axis control on a gamepad. + * + * The axis indices start at index 0. + * + * For thumbsticks, the state is a value ranging from -32768 (up/left) to + * 32767 (down/right). + * + * Triggers range from 0 when released to 32767 when fully pressed, and never + * return a negative value. Note that this differs from the value reported by + * the lower-level SDL_GetJoystickAxis(), which normally uses the full range. + * + * Note that for invalid gamepads or axes, this will return 0. Zero is also a + * valid value in normal operation; usually it means a centered axis. + * + * \param gamepad a gamepad. + * \param axis an axis index (one of the SDL_GamepadAxis values). + * \returns axis state. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GamepadHasAxis + * \sa SDL_GetGamepadButton + */ +extern SDL_DECLSPEC Sint16 SDLCALL SDL_GetGamepadAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis); + +/** + * Convert a string into an SDL_GamepadButton enum. + * + * This function is called internally to translate SDL_Gamepad mapping strings + * for the underlying joystick device into the consistent SDL_Gamepad mapping. + * You do not normally need to call this function unless you are parsing + * SDL_Gamepad mappings in your own code. + * + * \param str string representing a SDL_Gamepad button. + * \returns the SDL_GamepadButton enum corresponding to the input string, or + * `SDL_GAMEPAD_BUTTON_INVALID` if no match was found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadStringForButton + */ +extern SDL_DECLSPEC SDL_GamepadButton SDLCALL SDL_GetGamepadButtonFromString(const char *str); + +/** + * Convert from an SDL_GamepadButton enum to a string. + * + * \param button an enum value for a given SDL_GamepadButton. + * \returns a string for the given button, or NULL if an invalid button is + * specified. The string returned is of the format used by + * SDL_Gamepad mapping strings. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadButtonFromString + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadStringForButton(SDL_GamepadButton button); + +/** + * Query whether a gamepad has a given button. + * + * This merely reports whether the gamepad's mapping defined this button, as + * that is all the information SDL has about the physical device. + * + * \param gamepad a gamepad. + * \param button a button enum value (an SDL_GamepadButton value). + * \returns true if the gamepad has this button, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GamepadHasAxis + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GamepadHasButton(SDL_Gamepad *gamepad, SDL_GamepadButton button); + +/** + * Get the current state of a button on a gamepad. + * + * \param gamepad a gamepad. + * \param button a button index (one of the SDL_GamepadButton values). + * \returns true if the button is pressed, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GamepadHasButton + * \sa SDL_GetGamepadAxis + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetGamepadButton(SDL_Gamepad *gamepad, SDL_GamepadButton button); + +/** + * Get the label of a button on a gamepad. + * + * \param type the type of gamepad to check. + * \param button a button index (one of the SDL_GamepadButton values). + * \returns the SDL_GamepadButtonLabel enum corresponding to the button label. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadButtonLabel + */ +extern SDL_DECLSPEC SDL_GamepadButtonLabel SDLCALL SDL_GetGamepadButtonLabelForType(SDL_GamepadType type, SDL_GamepadButton button); + +/** + * Get the label of a button on a gamepad. + * + * \param gamepad a gamepad. + * \param button a button index (one of the SDL_GamepadButton values). + * \returns the SDL_GamepadButtonLabel enum corresponding to the button label. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadButtonLabelForType + */ +extern SDL_DECLSPEC SDL_GamepadButtonLabel SDLCALL SDL_GetGamepadButtonLabel(SDL_Gamepad *gamepad, SDL_GamepadButton button); + +/** + * Get the number of touchpads on a gamepad. + * + * \param gamepad a gamepad. + * \returns number of touchpads. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetNumGamepadTouchpadFingers + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumGamepadTouchpads(SDL_Gamepad *gamepad); + +/** + * Get the number of supported simultaneous fingers on a touchpad on a game + * gamepad. + * + * \param gamepad a gamepad. + * \param touchpad a touchpad. + * \returns number of supported simultaneous fingers. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadTouchpadFinger + * \sa SDL_GetNumGamepadTouchpads + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumGamepadTouchpadFingers(SDL_Gamepad *gamepad, int touchpad); + +/** + * Get the current state of a finger on a touchpad on a gamepad. + * + * \param gamepad a gamepad. + * \param touchpad a touchpad. + * \param finger a finger. + * \param down a pointer filled with true if the finger is down, false + * otherwise, may be NULL. + * \param x a pointer filled with the x position, normalized 0 to 1, with the + * origin in the upper left, may be NULL. + * \param y a pointer filled with the y position, normalized 0 to 1, with the + * origin in the upper left, may be NULL. + * \param pressure a pointer filled with pressure value, may be NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetNumGamepadTouchpadFingers + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetGamepadTouchpadFinger(SDL_Gamepad *gamepad, int touchpad, int finger, bool *down, float *x, float *y, float *pressure); + +/** + * Return whether a gamepad has a particular sensor. + * + * \param gamepad the gamepad to query. + * \param type the type of sensor to query. + * \returns true if the sensor exists, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadSensorData + * \sa SDL_GetGamepadSensorDataRate + * \sa SDL_SetGamepadSensorEnabled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GamepadHasSensor(SDL_Gamepad *gamepad, SDL_SensorType type); + +/** + * Set whether data reporting for a gamepad sensor is enabled. + * + * \param gamepad the gamepad to update. + * \param type the type of sensor to enable/disable. + * \param enabled whether data reporting should be enabled. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GamepadHasSensor + * \sa SDL_GamepadSensorEnabled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetGamepadSensorEnabled(SDL_Gamepad *gamepad, SDL_SensorType type, bool enabled); + +/** + * Query whether sensor data reporting is enabled for a gamepad. + * + * \param gamepad the gamepad to query. + * \param type the type of sensor to query. + * \returns true if the sensor is enabled, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetGamepadSensorEnabled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GamepadSensorEnabled(SDL_Gamepad *gamepad, SDL_SensorType type); + +/** + * Get the data rate (number of events per second) of a gamepad sensor. + * + * \param gamepad the gamepad to query. + * \param type the type of sensor to query. + * \returns the data rate, or 0.0f if the data rate is not available. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC float SDLCALL SDL_GetGamepadSensorDataRate(SDL_Gamepad *gamepad, SDL_SensorType type); + +/** + * Get the current state of a gamepad sensor. + * + * The number of values and interpretation of the data is sensor dependent. + * See the remarks in SDL_SensorType for details for each type of sensor. + * + * \param gamepad the gamepad to query. + * \param type the type of sensor to query. + * \param data a pointer filled with the current sensor state. + * \param num_values the number of values to write to data. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetGamepadSensorData(SDL_Gamepad *gamepad, SDL_SensorType type, float *data, int num_values); + +/** + * Start a rumble effect on a gamepad. + * + * Each call to this function cancels any previous rumble effect, and calling + * it with 0 intensity stops any rumbling. + * + * This function requires you to process SDL events or call + * SDL_UpdateJoysticks() to update rumble state. + * + * \param gamepad the gamepad to vibrate. + * \param low_frequency_rumble the intensity of the low frequency (left) + * rumble motor, from 0 to 0xFFFF. + * \param high_frequency_rumble the intensity of the high frequency (right) + * rumble motor, from 0 to 0xFFFF. + * \param duration_ms the duration of the rumble effect, in milliseconds. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RumbleGamepad(SDL_Gamepad *gamepad, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); + +/** + * Start a rumble effect in the gamepad's triggers. + * + * Each call to this function cancels any previous trigger rumble effect, and + * calling it with 0 intensity stops any rumbling. + * + * Note that this is rumbling of the _triggers_ and not the gamepad as a + * whole. This is currently only supported on Xbox One gamepads. If you want + * the (more common) whole-gamepad rumble, use SDL_RumbleGamepad() instead. + * + * This function requires you to process SDL events or call + * SDL_UpdateJoysticks() to update rumble state. + * + * \param gamepad the gamepad to vibrate. + * \param left_rumble the intensity of the left trigger rumble motor, from 0 + * to 0xFFFF. + * \param right_rumble the intensity of the right trigger rumble motor, from 0 + * to 0xFFFF. + * \param duration_ms the duration of the rumble effect, in milliseconds. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RumbleGamepad + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RumbleGamepadTriggers(SDL_Gamepad *gamepad, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms); + +/** + * Update a gamepad's LED color. + * + * An example of a joystick LED is the light on the back of a PlayStation 4's + * DualShock 4 controller. + * + * For gamepads with a single color LED, the maximum of the RGB values will be + * used as the LED brightness. + * + * \param gamepad the gamepad to update. + * \param red the intensity of the red LED. + * \param green the intensity of the green LED. + * \param blue the intensity of the blue LED. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetGamepadLED(SDL_Gamepad *gamepad, Uint8 red, Uint8 green, Uint8 blue); + +/** + * Send a gamepad specific effect packet. + * + * \param gamepad the gamepad to affect. + * \param data the data to send to the gamepad. + * \param size the size of the data to send to the gamepad. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SendGamepadEffect(SDL_Gamepad *gamepad, const void *data, int size); + +/** + * Close a gamepad previously opened with SDL_OpenGamepad(). + * + * \param gamepad a gamepad identifier previously returned by + * SDL_OpenGamepad(). + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenGamepad + */ +extern SDL_DECLSPEC void SDLCALL SDL_CloseGamepad(SDL_Gamepad *gamepad); + +/** + * Return the sfSymbolsName for a given button on a gamepad on Apple + * platforms. + * + * \param gamepad the gamepad to query. + * \param button a button on the gamepad. + * \returns the sfSymbolsName or NULL if the name can't be found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadAppleSFSymbolsNameForAxis + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadAppleSFSymbolsNameForButton(SDL_Gamepad *gamepad, SDL_GamepadButton button); + +/** + * Return the sfSymbolsName for a given axis on a gamepad on Apple platforms. + * + * \param gamepad the gamepad to query. + * \param axis an axis on the gamepad. + * \returns the sfSymbolsName or NULL if the name can't be found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadAppleSFSymbolsNameForButton + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadAppleSFSymbolsNameForAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_gamepad_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_gpu.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_gpu.h new file mode 100644 index 0000000..d35104a --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_gpu.h @@ -0,0 +1,4578 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: GPU */ + +/** + * # CategoryGPU + * + * The GPU API offers a cross-platform way for apps to talk to modern graphics + * hardware. It offers both 3D graphics and compute support, in the style of + * Metal, Vulkan, and Direct3D 12. + * + * A basic workflow might be something like this: + * + * The app creates a GPU device with SDL_CreateGPUDevice(), and assigns it to + * a window with SDL_ClaimWindowForGPUDevice()--although strictly speaking you + * can render offscreen entirely, perhaps for image processing, and not use a + * window at all. + * + * Next, the app prepares static data (things that are created once and used + * over and over). For example: + * + * - Shaders (programs that run on the GPU): use SDL_CreateGPUShader(). + * - Vertex buffers (arrays of geometry data) and other rendering data: use + * SDL_CreateGPUBuffer() and SDL_UploadToGPUBuffer(). + * - Textures (images): use SDL_CreateGPUTexture() and + * SDL_UploadToGPUTexture(). + * - Samplers (how textures should be read from): use SDL_CreateGPUSampler(). + * - Render pipelines (precalculated rendering state): use + * SDL_CreateGPUGraphicsPipeline() + * + * To render, the app creates one or more command buffers, with + * SDL_AcquireGPUCommandBuffer(). Command buffers collect rendering + * instructions that will be submitted to the GPU in batch. Complex scenes can + * use multiple command buffers, maybe configured across multiple threads in + * parallel, as long as they are submitted in the correct order, but many apps + * will just need one command buffer per frame. + * + * Rendering can happen to a texture (what other APIs call a "render target") + * or it can happen to the swapchain texture (which is just a special texture + * that represents a window's contents). The app can use + * SDL_WaitAndAcquireGPUSwapchainTexture() to render to the window. + * + * Rendering actually happens in a Render Pass, which is encoded into a + * command buffer. One can encode multiple render passes (or alternate between + * render and compute passes) in a single command buffer, but many apps might + * simply need a single render pass in a single command buffer. Render Passes + * can render to up to four color textures and one depth texture + * simultaneously. If the set of textures being rendered to needs to change, + * the Render Pass must be ended and a new one must be begun. + * + * The app calls SDL_BeginGPURenderPass(). Then it sets states it needs for + * each draw: + * + * - SDL_BindGPUGraphicsPipeline() + * - SDL_SetGPUViewport() + * - SDL_BindGPUVertexBuffers() + * - SDL_BindGPUVertexSamplers() + * - etc + * + * Then, make the actual draw commands with these states: + * + * - SDL_DrawGPUPrimitives() + * - SDL_DrawGPUPrimitivesIndirect() + * - SDL_DrawGPUIndexedPrimitivesIndirect() + * - etc + * + * After all the drawing commands for a pass are complete, the app should call + * SDL_EndGPURenderPass(). Once a render pass ends all render-related state is + * reset. + * + * The app can begin new Render Passes and make new draws in the same command + * buffer until the entire scene is rendered. + * + * Once all of the render commands for the scene are complete, the app calls + * SDL_SubmitGPUCommandBuffer() to send it to the GPU for processing. + * + * If the app needs to read back data from texture or buffers, the API has an + * efficient way of doing this, provided that the app is willing to tolerate + * some latency. When the app uses SDL_DownloadFromGPUTexture() or + * SDL_DownloadFromGPUBuffer(), submitting the command buffer with + * SDL_SubmitGPUCommandBufferAndAcquireFence() will return a fence handle that + * the app can poll or wait on in a thread. Once the fence indicates that the + * command buffer is done processing, it is safe to read the downloaded data. + * Make sure to call SDL_ReleaseGPUFence() when done with the fence. + * + * The API also has "compute" support. The app calls SDL_BeginGPUComputePass() + * with compute-writeable textures and/or buffers, which can be written to in + * a compute shader. Then it sets states it needs for the compute dispatches: + * + * - SDL_BindGPUComputePipeline() + * - SDL_BindGPUComputeStorageBuffers() + * - SDL_BindGPUComputeStorageTextures() + * + * Then, dispatch compute work: + * + * - SDL_DispatchGPUCompute() + * + * For advanced users, this opens up powerful GPU-driven workflows. + * + * Graphics and compute pipelines require the use of shaders, which as + * mentioned above are small programs executed on the GPU. Each backend + * (Vulkan, Metal, D3D12) requires a different shader format. When the app + * creates the GPU device, the app lets the device know which shader formats + * the app can provide. It will then select the appropriate backend depending + * on the available shader formats and the backends available on the platform. + * When creating shaders, the app must provide the correct shader format for + * the selected backend. If you would like to learn more about why the API + * works this way, there is a detailed + * [blog post](https://moonside.games/posts/layers-all-the-way-down/) + * explaining this situation. + * + * It is optimal for apps to pre-compile the shader formats they might use, + * but for ease of use SDL provides a separate project, + * [SDL_shadercross](https://github.com/libsdl-org/SDL_shadercross) + * , for performing runtime shader cross-compilation. It also has a CLI + * interface for offline precompilation as well. + * + * This is an extremely quick overview that leaves out several important + * details. Already, though, one can see that GPU programming can be quite + * complex! If you just need simple 2D graphics, the + * [Render API](https://wiki.libsdl.org/SDL3/CategoryRender) + * is much easier to use but still hardware-accelerated. That said, even for + * 2D applications the performance benefits and expressiveness of the GPU API + * are significant. + * + * The GPU API targets a feature set with a wide range of hardware support and + * ease of portability. It is designed so that the app won't have to branch + * itself by querying feature support. If you need cutting-edge features with + * limited hardware support, this API is probably not for you. + * + * Examples demonstrating proper usage of this API can be found + * [here](https://github.com/TheSpydog/SDL_gpu_examples) + * . + * + * ## Performance considerations + * + * Here are some basic tips for maximizing your rendering performance. + * + * - Beginning a new render pass is relatively expensive. Use as few render + * passes as you can. + * - Minimize the amount of state changes. For example, binding a pipeline is + * relatively cheap, but doing it hundreds of times when you don't need to + * will slow the performance significantly. + * - Perform your data uploads as early as possible in the frame. + * - Don't churn resources. Creating and releasing resources is expensive. + * It's better to create what you need up front and cache it. + * - Don't use uniform buffers for large amounts of data (more than a matrix + * or so). Use a storage buffer instead. + * - Use cycling correctly. There is a detailed explanation of cycling further + * below. + * - Use culling techniques to minimize pixel writes. The less writing the GPU + * has to do the better. Culling can be a very advanced topic but even + * simple culling techniques can boost performance significantly. + * + * In general try to remember the golden rule of performance: doing things is + * more expensive than not doing things. Don't Touch The Driver! + * + * ## FAQ + * + * **Question: When are you adding more advanced features, like ray tracing or + * mesh shaders?** + * + * Answer: We don't have immediate plans to add more bleeding-edge features, + * but we certainly might in the future, when these features prove worthwhile, + * and reasonable to implement across several platforms and underlying APIs. + * So while these things are not in the "never" category, they are definitely + * not "near future" items either. + * + * **Question: Why is my shader not working?** + * + * Answer: A common oversight when using shaders is not properly laying out + * the shader resources/registers correctly. The GPU API is very strict with + * how it wants resources to be laid out and it's difficult for the API to + * automatically validate shaders to see if they have a compatible layout. See + * the documentation for SDL_CreateGPUShader() and + * SDL_CreateGPUComputePipeline() for information on the expected layout. + * + * Another common issue is not setting the correct number of samplers, + * textures, and buffers in SDL_GPUShaderCreateInfo. If possible use shader + * reflection to extract the required information from the shader + * automatically instead of manually filling in the struct's values. + * + * **Question: My application isn't performing very well. Is this the GPU + * API's fault?** + * + * Answer: No. Long answer: The GPU API is a relatively thin layer over the + * underlying graphics API. While it's possible that we have done something + * inefficiently, it's very unlikely especially if you are relatively + * inexperienced with GPU rendering. Please see the performance tips above and + * make sure you are following them. Additionally, tools like + * [RenderDoc](https://renderdoc.org/) + * can be very helpful for diagnosing incorrect behavior and performance + * issues. + * + * ## System Requirements + * + * ### Vulkan + * + * SDL driver name: "vulkan" (for use in SDL_CreateGPUDevice() and + * SDL_PROP_GPU_DEVICE_CREATE_NAME_STRING) + * + * Supported on Windows, Linux, Nintendo Switch, and certain Android devices. + * Requires Vulkan 1.0 with the following extensions and device features: + * + * - `VK_KHR_swapchain` + * - `VK_KHR_maintenance1` + * - `independentBlend` + * - `imageCubeArray` + * - `depthClamp` + * - `shaderClipDistance` + * - `drawIndirectFirstInstance` + * - `sampleRateShading` + * + * You can remove some of these requirements to increase compatibility with + * Android devices by using these properties when creating the GPU device with + * SDL_CreateGPUDeviceWithProperties(): + * + * - SDL_PROP_GPU_DEVICE_CREATE_FEATURE_CLIP_DISTANCE_BOOLEAN + * - SDL_PROP_GPU_DEVICE_CREATE_FEATURE_DEPTH_CLAMPING_BOOLEAN + * - SDL_PROP_GPU_DEVICE_CREATE_FEATURE_INDIRECT_DRAW_FIRST_INSTANCE_BOOLEAN + * - SDL_PROP_GPU_DEVICE_CREATE_FEATURE_ANISOTROPY_BOOLEAN + * + * ### D3D12 + * + * SDL driver name: "direct3d12" + * + * Supported on Windows 10 or newer, Xbox One (GDK), and Xbox Series X|S + * (GDK). Requires a GPU that supports DirectX 12 Feature Level 11_0 and + * Resource Binding Tier 2 or above. + * + * You can remove the Tier 2 resource binding requirement to support Intel + * Haswell and Broadwell GPUs by using this property when creating the GPU + * device with SDL_CreateGPUDeviceWithProperties(): + * + * - SDL_PROP_GPU_DEVICE_CREATE_D3D12_ALLOW_FEWER_RESOURCE_SLOTS_BOOLEAN + * + * ### Metal + * + * SDL driver name: "metal" + * + * Supported on macOS 10.14+ and iOS/tvOS 13.0+. Hardware requirements vary by + * operating system: + * + * - macOS requires an Apple Silicon or + * [Intel Mac2 family](https://developer.apple.com/documentation/metal/mtlfeatureset/mtlfeatureset_macos_gpufamily2_v1?language=objc) + * GPU + * - iOS/tvOS requires an A9 GPU or newer + * - iOS Simulator and tvOS Simulator are unsupported + * + * ## Coordinate System + * + * The GPU API uses a left-handed coordinate system, following the convention + * of D3D12 and Metal. Specifically: + * + * - **Normalized Device Coordinates:** The lower-left corner has an x,y + * coordinate of `(-1.0, -1.0)`. The upper-right corner is `(1.0, 1.0)`. Z + * values range from `[0.0, 1.0]` where 0 is the near plane. + * - **Viewport Coordinates:** The top-left corner has an x,y coordinate of + * `(0, 0)` and extends to the bottom-right corner at `(viewportWidth, + * viewportHeight)`. +Y is down. + * - **Texture Coordinates:** The top-left corner has an x,y coordinate of + * `(0, 0)` and extends to the bottom-right corner at `(1.0, 1.0)`. +Y is + * down. + * + * If the backend driver differs from this convention (e.g. Vulkan, which has + * an NDC that assumes +Y is down), SDL will automatically convert the + * coordinate system behind the scenes, so you don't need to perform any + * coordinate flipping logic in your shaders. + * + * ## Uniform Data + * + * Uniforms are for passing data to shaders. The uniform data will be constant + * across all executions of the shader. + * + * There are 4 available uniform slots per shader stage (where the stages are + * vertex, fragment, and compute). Uniform data pushed to a slot on a stage + * keeps its value throughout the command buffer until you call the relevant + * Push function on that slot again. + * + * For example, you could write your vertex shaders to read a camera matrix + * from uniform binding slot 0, push the camera matrix at the start of the + * command buffer, and that data will be used for every subsequent draw call. + * + * It is valid to push uniform data during a render or compute pass. + * + * Uniforms are best for pushing small amounts of data. If you are pushing + * more than a matrix or two per call you should consider using a storage + * buffer instead. + * + * ## A Note On Cycling + * + * When using a command buffer, operations do not occur immediately - they + * occur some time after the command buffer is submitted. + * + * When a resource is used in a pending or active command buffer, it is + * considered to be "bound". When a resource is no longer used in any pending + * or active command buffers, it is considered to be "unbound". + * + * If data resources are bound, it is unspecified when that data will be + * unbound unless you acquire a fence when submitting the command buffer and + * wait on it. However, this doesn't mean you need to track resource usage + * manually. + * + * All of the functions and structs that involve writing to a resource have a + * "cycle" bool. SDL_GPUTransferBuffer, SDL_GPUBuffer, and SDL_GPUTexture all + * effectively function as ring buffers on internal resources. When cycle is + * true, if the resource is bound, the cycle rotates to the next unbound + * internal resource, or if none are available, a new one is created. This + * means you don't have to worry about complex state tracking and + * synchronization as long as cycling is correctly employed. + * + * For example: you can call SDL_MapGPUTransferBuffer(), write texture data, + * SDL_UnmapGPUTransferBuffer(), and then SDL_UploadToGPUTexture(). The next + * time you write texture data to the transfer buffer, if you set the cycle + * param to true, you don't have to worry about overwriting any data that is + * not yet uploaded. + * + * Another example: If you are using a texture in a render pass every frame, + * this can cause a data dependency between frames. If you set cycle to true + * in the SDL_GPUColorTargetInfo struct, you can prevent this data dependency. + * + * Cycling will never undefine already bound data. When cycling, all data in + * the resource is considered to be undefined for subsequent commands until + * that data is written again. You must take care not to read undefined data. + * + * Note that when cycling a texture, the entire texture will be cycled, even + * if only part of the texture is used in the call, so you must consider the + * entire texture to contain undefined data after cycling. + * + * You must also take care not to overwrite a section of data that has been + * referenced in a command without cycling first. It is OK to overwrite + * unreferenced data in a bound resource without cycling, but overwriting a + * section of data that has already been referenced will produce unexpected + * results. + * + * ## Debugging + * + * At some point of your GPU journey, you will probably encounter issues that + * are not traceable with regular debugger - for example, your code compiles + * but you get an empty screen, or your shader fails in runtime. + * + * For debugging such cases, there are tools that allow visually inspecting + * the whole GPU frame, every drawcall, every bound resource, memory buffers, + * etc. They are the following, per platform: + * + * * For Windows/Linux, use + * [RenderDoc](https://renderdoc.org/) + * * For MacOS (Metal), use Xcode built-in debugger (Open XCode, go to Debug > + * Debug Executable..., select your application, set "GPU Frame Capture" to + * "Metal" in scheme "Options" window, run your app, and click the small + * Metal icon on the bottom to capture a frame) + * + * Aside from that, you may want to enable additional debug layers to receive + * more detailed error messages, based on your GPU backend: + * + * * For D3D12, the debug layer is an optional feature that can be installed + * via "Windows Settings -> System -> Optional features" and adding the + * "Graphics Tools" optional feature. + * * For Vulkan, you will need to install Vulkan SDK on Windows, and on Linux, + * you usually have some sort of `vulkan-validation-layers` system package + * that should be installed. + * * For Metal, it should be enough just to run the application from XCode to + * receive detailed errors or warnings in the output. + * + * Don't hesitate to use tools as RenderDoc when encountering runtime issues + * or unexpected output on screen, quick GPU frame inspection can usually help + * you fix the majority of such problems. + */ + +#ifndef SDL_gpu_h_ +#define SDL_gpu_h_ + +#include +#include +#include +#include +#include +#include + +#include +#ifdef __cplusplus +extern "C" { +#endif /* __cplusplus */ + +/* Type Declarations */ + +/** + * An opaque handle representing the SDL_GPU context. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_GPUDevice SDL_GPUDevice; + +/** + * An opaque handle representing a buffer. + * + * Used for vertices, indices, indirect draw commands, and general compute + * data. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUBuffer + * \sa SDL_UploadToGPUBuffer + * \sa SDL_DownloadFromGPUBuffer + * \sa SDL_CopyGPUBufferToBuffer + * \sa SDL_BindGPUVertexBuffers + * \sa SDL_BindGPUIndexBuffer + * \sa SDL_BindGPUVertexStorageBuffers + * \sa SDL_BindGPUFragmentStorageBuffers + * \sa SDL_DrawGPUPrimitivesIndirect + * \sa SDL_DrawGPUIndexedPrimitivesIndirect + * \sa SDL_BindGPUComputeStorageBuffers + * \sa SDL_DispatchGPUComputeIndirect + * \sa SDL_ReleaseGPUBuffer + */ +typedef struct SDL_GPUBuffer SDL_GPUBuffer; + +/** + * An opaque handle representing a transfer buffer. + * + * Used for transferring data to and from the device. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUTransferBuffer + * \sa SDL_MapGPUTransferBuffer + * \sa SDL_UnmapGPUTransferBuffer + * \sa SDL_UploadToGPUBuffer + * \sa SDL_UploadToGPUTexture + * \sa SDL_DownloadFromGPUBuffer + * \sa SDL_DownloadFromGPUTexture + * \sa SDL_ReleaseGPUTransferBuffer + */ +typedef struct SDL_GPUTransferBuffer SDL_GPUTransferBuffer; + +/** + * An opaque handle representing a texture. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUTexture + * \sa SDL_UploadToGPUTexture + * \sa SDL_DownloadFromGPUTexture + * \sa SDL_CopyGPUTextureToTexture + * \sa SDL_BindGPUVertexSamplers + * \sa SDL_BindGPUVertexStorageTextures + * \sa SDL_BindGPUFragmentSamplers + * \sa SDL_BindGPUFragmentStorageTextures + * \sa SDL_BindGPUComputeStorageTextures + * \sa SDL_GenerateMipmapsForGPUTexture + * \sa SDL_BlitGPUTexture + * \sa SDL_ReleaseGPUTexture + */ +typedef struct SDL_GPUTexture SDL_GPUTexture; + +/** + * An opaque handle representing a sampler. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUSampler + * \sa SDL_BindGPUVertexSamplers + * \sa SDL_BindGPUFragmentSamplers + * \sa SDL_ReleaseGPUSampler + */ +typedef struct SDL_GPUSampler SDL_GPUSampler; + +/** + * An opaque handle representing a compiled shader object. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUShader + * \sa SDL_CreateGPUGraphicsPipeline + * \sa SDL_ReleaseGPUShader + */ +typedef struct SDL_GPUShader SDL_GPUShader; + +/** + * An opaque handle representing a compute pipeline. + * + * Used during compute passes. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUComputePipeline + * \sa SDL_BindGPUComputePipeline + * \sa SDL_ReleaseGPUComputePipeline + */ +typedef struct SDL_GPUComputePipeline SDL_GPUComputePipeline; + +/** + * An opaque handle representing a graphics pipeline. + * + * Used during render passes. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + * \sa SDL_BindGPUGraphicsPipeline + * \sa SDL_ReleaseGPUGraphicsPipeline + */ +typedef struct SDL_GPUGraphicsPipeline SDL_GPUGraphicsPipeline; + +/** + * An opaque handle representing a command buffer. + * + * Most state is managed via command buffers. When setting state using a + * command buffer, that state is local to the command buffer. + * + * Commands only begin execution on the GPU once SDL_SubmitGPUCommandBuffer is + * called. Once the command buffer is submitted, it is no longer valid to use + * it. + * + * Command buffers are executed in submission order. If you submit command + * buffer A and then command buffer B all commands in A will begin executing + * before any command in B begins executing. + * + * In multi-threading scenarios, you should only access a command buffer on + * the thread you acquired it from. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_AcquireGPUCommandBuffer + * \sa SDL_SubmitGPUCommandBuffer + * \sa SDL_SubmitGPUCommandBufferAndAcquireFence + */ +typedef struct SDL_GPUCommandBuffer SDL_GPUCommandBuffer; + +/** + * An opaque handle representing a render pass. + * + * This handle is transient and should not be held or referenced after + * SDL_EndGPURenderPass is called. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_BeginGPURenderPass + * \sa SDL_EndGPURenderPass + */ +typedef struct SDL_GPURenderPass SDL_GPURenderPass; + +/** + * An opaque handle representing a compute pass. + * + * This handle is transient and should not be held or referenced after + * SDL_EndGPUComputePass is called. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_BeginGPUComputePass + * \sa SDL_EndGPUComputePass + */ +typedef struct SDL_GPUComputePass SDL_GPUComputePass; + +/** + * An opaque handle representing a copy pass. + * + * This handle is transient and should not be held or referenced after + * SDL_EndGPUCopyPass is called. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_BeginGPUCopyPass + * \sa SDL_EndGPUCopyPass + */ +typedef struct SDL_GPUCopyPass SDL_GPUCopyPass; + +/** + * An opaque handle representing a fence. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_SubmitGPUCommandBufferAndAcquireFence + * \sa SDL_QueryGPUFence + * \sa SDL_WaitForGPUFences + * \sa SDL_ReleaseGPUFence + */ +typedef struct SDL_GPUFence SDL_GPUFence; + +/** + * Specifies the primitive topology of a graphics pipeline. + * + * If you are using POINTLIST you must include a point size output in the + * vertex shader. + * + * - For HLSL compiling to SPIRV you must decorate a float output with + * [[vk::builtin("PointSize")]]. + * - For GLSL you must set the gl_PointSize builtin. + * - For MSL you must include a float output with the [[point_size]] + * decorator. + * + * Note that sized point topology is totally unsupported on D3D12. Any size + * other than 1 will be ignored. In general, you should avoid using point + * topology for both compatibility and performance reasons. You WILL regret + * using it. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + */ +typedef enum SDL_GPUPrimitiveType +{ + SDL_GPU_PRIMITIVETYPE_TRIANGLELIST, /**< A series of separate triangles. */ + SDL_GPU_PRIMITIVETYPE_TRIANGLESTRIP, /**< A series of connected triangles. */ + SDL_GPU_PRIMITIVETYPE_LINELIST, /**< A series of separate lines. */ + SDL_GPU_PRIMITIVETYPE_LINESTRIP, /**< A series of connected lines. */ + SDL_GPU_PRIMITIVETYPE_POINTLIST /**< A series of separate points. */ +} SDL_GPUPrimitiveType; + +/** + * Specifies how the contents of a texture attached to a render pass are + * treated at the beginning of the render pass. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_BeginGPURenderPass + */ +typedef enum SDL_GPULoadOp +{ + SDL_GPU_LOADOP_LOAD, /**< The previous contents of the texture will be preserved. */ + SDL_GPU_LOADOP_CLEAR, /**< The contents of the texture will be cleared to a color. */ + SDL_GPU_LOADOP_DONT_CARE /**< The previous contents of the texture need not be preserved. The contents will be undefined. */ +} SDL_GPULoadOp; + +/** + * Specifies how the contents of a texture attached to a render pass are + * treated at the end of the render pass. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_BeginGPURenderPass + */ +typedef enum SDL_GPUStoreOp +{ + SDL_GPU_STOREOP_STORE, /**< The contents generated during the render pass will be written to memory. */ + SDL_GPU_STOREOP_DONT_CARE, /**< The contents generated during the render pass are not needed and may be discarded. The contents will be undefined. */ + SDL_GPU_STOREOP_RESOLVE, /**< The multisample contents generated during the render pass will be resolved to a non-multisample texture. The contents in the multisample texture may then be discarded and will be undefined. */ + SDL_GPU_STOREOP_RESOLVE_AND_STORE /**< The multisample contents generated during the render pass will be resolved to a non-multisample texture. The contents in the multisample texture will be written to memory. */ +} SDL_GPUStoreOp; + +/** + * Specifies the size of elements in an index buffer. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + */ +typedef enum SDL_GPUIndexElementSize +{ + SDL_GPU_INDEXELEMENTSIZE_16BIT, /**< The index elements are 16-bit. */ + SDL_GPU_INDEXELEMENTSIZE_32BIT /**< The index elements are 32-bit. */ +} SDL_GPUIndexElementSize; + +/** + * Specifies the pixel format of a texture. + * + * Texture format support varies depending on driver, hardware, and usage + * flags. In general, you should use SDL_GPUTextureSupportsFormat to query if + * a format is supported before using it. However, there are a few guaranteed + * formats. + * + * FIXME: Check universal support for 32-bit component formats FIXME: Check + * universal support for SIMULTANEOUS_READ_WRITE + * + * For SAMPLER usage, the following formats are universally supported: + * + * - R8G8B8A8_UNORM + * - B8G8R8A8_UNORM + * - R8_UNORM + * - R8_SNORM + * - R8G8_UNORM + * - R8G8_SNORM + * - R8G8B8A8_SNORM + * - R16_FLOAT + * - R16G16_FLOAT + * - R16G16B16A16_FLOAT + * - R32_FLOAT + * - R32G32_FLOAT + * - R32G32B32A32_FLOAT + * - R11G11B10_UFLOAT + * - R8G8B8A8_UNORM_SRGB + * - B8G8R8A8_UNORM_SRGB + * - D16_UNORM + * + * For COLOR_TARGET usage, the following formats are universally supported: + * + * - R8G8B8A8_UNORM + * - B8G8R8A8_UNORM + * - R8_UNORM + * - R16_FLOAT + * - R16G16_FLOAT + * - R16G16B16A16_FLOAT + * - R32_FLOAT + * - R32G32_FLOAT + * - R32G32B32A32_FLOAT + * - R8_UINT + * - R8G8_UINT + * - R8G8B8A8_UINT + * - R16_UINT + * - R16G16_UINT + * - R16G16B16A16_UINT + * - R8_INT + * - R8G8_INT + * - R8G8B8A8_INT + * - R16_INT + * - R16G16_INT + * - R16G16B16A16_INT + * - R8G8B8A8_UNORM_SRGB + * - B8G8R8A8_UNORM_SRGB + * + * For STORAGE usages, the following formats are universally supported: + * + * - R8G8B8A8_UNORM + * - R8G8B8A8_SNORM + * - R16G16B16A16_FLOAT + * - R32_FLOAT + * - R32G32_FLOAT + * - R32G32B32A32_FLOAT + * - R8G8B8A8_UINT + * - R16G16B16A16_UINT + * - R8G8B8A8_INT + * - R16G16B16A16_INT + * + * For DEPTH_STENCIL_TARGET usage, the following formats are universally + * supported: + * + * - D16_UNORM + * - Either (but not necessarily both!) D24_UNORM or D32_FLOAT + * - Either (but not necessarily both!) D24_UNORM_S8_UINT or D32_FLOAT_S8_UINT + * + * Unless D16_UNORM is sufficient for your purposes, always check which of + * D24/D32 is supported before creating a depth-stencil texture! + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUTexture + * \sa SDL_GPUTextureSupportsFormat + */ +typedef enum SDL_GPUTextureFormat +{ + SDL_GPU_TEXTUREFORMAT_INVALID, + + /* Unsigned Normalized Float Color Formats */ + SDL_GPU_TEXTUREFORMAT_A8_UNORM, + SDL_GPU_TEXTUREFORMAT_R8_UNORM, + SDL_GPU_TEXTUREFORMAT_R8G8_UNORM, + SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM, + SDL_GPU_TEXTUREFORMAT_R16_UNORM, + SDL_GPU_TEXTUREFORMAT_R16G16_UNORM, + SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UNORM, + SDL_GPU_TEXTUREFORMAT_R10G10B10A2_UNORM, + SDL_GPU_TEXTUREFORMAT_B5G6R5_UNORM, + SDL_GPU_TEXTUREFORMAT_B5G5R5A1_UNORM, + SDL_GPU_TEXTUREFORMAT_B4G4R4A4_UNORM, + SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM, + /* Compressed Unsigned Normalized Float Color Formats */ + SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM, + SDL_GPU_TEXTUREFORMAT_BC2_RGBA_UNORM, + SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM, + SDL_GPU_TEXTUREFORMAT_BC4_R_UNORM, + SDL_GPU_TEXTUREFORMAT_BC5_RG_UNORM, + SDL_GPU_TEXTUREFORMAT_BC7_RGBA_UNORM, + /* Compressed Signed Float Color Formats */ + SDL_GPU_TEXTUREFORMAT_BC6H_RGB_FLOAT, + /* Compressed Unsigned Float Color Formats */ + SDL_GPU_TEXTUREFORMAT_BC6H_RGB_UFLOAT, + /* Signed Normalized Float Color Formats */ + SDL_GPU_TEXTUREFORMAT_R8_SNORM, + SDL_GPU_TEXTUREFORMAT_R8G8_SNORM, + SDL_GPU_TEXTUREFORMAT_R8G8B8A8_SNORM, + SDL_GPU_TEXTUREFORMAT_R16_SNORM, + SDL_GPU_TEXTUREFORMAT_R16G16_SNORM, + SDL_GPU_TEXTUREFORMAT_R16G16B16A16_SNORM, + /* Signed Float Color Formats */ + SDL_GPU_TEXTUREFORMAT_R16_FLOAT, + SDL_GPU_TEXTUREFORMAT_R16G16_FLOAT, + SDL_GPU_TEXTUREFORMAT_R16G16B16A16_FLOAT, + SDL_GPU_TEXTUREFORMAT_R32_FLOAT, + SDL_GPU_TEXTUREFORMAT_R32G32_FLOAT, + SDL_GPU_TEXTUREFORMAT_R32G32B32A32_FLOAT, + /* Unsigned Float Color Formats */ + SDL_GPU_TEXTUREFORMAT_R11G11B10_UFLOAT, + /* Unsigned Integer Color Formats */ + SDL_GPU_TEXTUREFORMAT_R8_UINT, + SDL_GPU_TEXTUREFORMAT_R8G8_UINT, + SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UINT, + SDL_GPU_TEXTUREFORMAT_R16_UINT, + SDL_GPU_TEXTUREFORMAT_R16G16_UINT, + SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UINT, + SDL_GPU_TEXTUREFORMAT_R32_UINT, + SDL_GPU_TEXTUREFORMAT_R32G32_UINT, + SDL_GPU_TEXTUREFORMAT_R32G32B32A32_UINT, + /* Signed Integer Color Formats */ + SDL_GPU_TEXTUREFORMAT_R8_INT, + SDL_GPU_TEXTUREFORMAT_R8G8_INT, + SDL_GPU_TEXTUREFORMAT_R8G8B8A8_INT, + SDL_GPU_TEXTUREFORMAT_R16_INT, + SDL_GPU_TEXTUREFORMAT_R16G16_INT, + SDL_GPU_TEXTUREFORMAT_R16G16B16A16_INT, + SDL_GPU_TEXTUREFORMAT_R32_INT, + SDL_GPU_TEXTUREFORMAT_R32G32_INT, + SDL_GPU_TEXTUREFORMAT_R32G32B32A32_INT, + /* SRGB Unsigned Normalized Color Formats */ + SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM_SRGB, + /* Compressed SRGB Unsigned Normalized Color Formats */ + SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_BC2_RGBA_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_BC7_RGBA_UNORM_SRGB, + /* Depth Formats */ + SDL_GPU_TEXTUREFORMAT_D16_UNORM, + SDL_GPU_TEXTUREFORMAT_D24_UNORM, + SDL_GPU_TEXTUREFORMAT_D32_FLOAT, + SDL_GPU_TEXTUREFORMAT_D24_UNORM_S8_UINT, + SDL_GPU_TEXTUREFORMAT_D32_FLOAT_S8_UINT, + /* Compressed ASTC Normalized Float Color Formats*/ + SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM, + SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM, + SDL_GPU_TEXTUREFORMAT_ASTC_5x5_UNORM, + SDL_GPU_TEXTUREFORMAT_ASTC_6x5_UNORM, + SDL_GPU_TEXTUREFORMAT_ASTC_6x6_UNORM, + SDL_GPU_TEXTUREFORMAT_ASTC_8x5_UNORM, + SDL_GPU_TEXTUREFORMAT_ASTC_8x6_UNORM, + SDL_GPU_TEXTUREFORMAT_ASTC_8x8_UNORM, + SDL_GPU_TEXTUREFORMAT_ASTC_10x5_UNORM, + SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM, + SDL_GPU_TEXTUREFORMAT_ASTC_10x8_UNORM, + SDL_GPU_TEXTUREFORMAT_ASTC_10x10_UNORM, + SDL_GPU_TEXTUREFORMAT_ASTC_12x10_UNORM, + SDL_GPU_TEXTUREFORMAT_ASTC_12x12_UNORM, + /* Compressed SRGB ASTC Normalized Float Color Formats*/ + SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_ASTC_5x5_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_ASTC_6x5_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_ASTC_6x6_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_ASTC_8x5_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_ASTC_8x6_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_ASTC_8x8_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_ASTC_10x5_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_ASTC_10x8_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_ASTC_10x10_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_ASTC_12x10_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_ASTC_12x12_UNORM_SRGB, + /* Compressed ASTC Signed Float Color Formats*/ + SDL_GPU_TEXTUREFORMAT_ASTC_4x4_FLOAT, + SDL_GPU_TEXTUREFORMAT_ASTC_5x4_FLOAT, + SDL_GPU_TEXTUREFORMAT_ASTC_5x5_FLOAT, + SDL_GPU_TEXTUREFORMAT_ASTC_6x5_FLOAT, + SDL_GPU_TEXTUREFORMAT_ASTC_6x6_FLOAT, + SDL_GPU_TEXTUREFORMAT_ASTC_8x5_FLOAT, + SDL_GPU_TEXTUREFORMAT_ASTC_8x6_FLOAT, + SDL_GPU_TEXTUREFORMAT_ASTC_8x8_FLOAT, + SDL_GPU_TEXTUREFORMAT_ASTC_10x5_FLOAT, + SDL_GPU_TEXTUREFORMAT_ASTC_10x6_FLOAT, + SDL_GPU_TEXTUREFORMAT_ASTC_10x8_FLOAT, + SDL_GPU_TEXTUREFORMAT_ASTC_10x10_FLOAT, + SDL_GPU_TEXTUREFORMAT_ASTC_12x10_FLOAT, + SDL_GPU_TEXTUREFORMAT_ASTC_12x12_FLOAT +} SDL_GPUTextureFormat; + +/** + * Specifies how a texture is intended to be used by the client. + * + * A texture must have at least one usage flag. Note that some usage flag + * combinations are invalid. + * + * With regards to compute storage usage, READ | WRITE means that you can have + * shader A that only writes into the texture and shader B that only reads + * from the texture and bind the same texture to either shader respectively. + * SIMULTANEOUS means that you can do reads and writes within the same shader + * or compute pass. It also implies that atomic ops can be used, since those + * are read-modify-write operations. If you use SIMULTANEOUS, you are + * responsible for avoiding data races, as there is no data synchronization + * within a compute pass. Note that SIMULTANEOUS usage is only supported by a + * limited number of texture formats. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUTexture + */ +typedef Uint32 SDL_GPUTextureUsageFlags; + +#define SDL_GPU_TEXTUREUSAGE_SAMPLER (1u << 0) /**< Texture supports sampling. */ +#define SDL_GPU_TEXTUREUSAGE_COLOR_TARGET (1u << 1) /**< Texture is a color render target. */ +#define SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET (1u << 2) /**< Texture is a depth stencil target. */ +#define SDL_GPU_TEXTUREUSAGE_GRAPHICS_STORAGE_READ (1u << 3) /**< Texture supports storage reads in graphics stages. */ +#define SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_READ (1u << 4) /**< Texture supports storage reads in the compute stage. */ +#define SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_WRITE (1u << 5) /**< Texture supports storage writes in the compute stage. */ +#define SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_SIMULTANEOUS_READ_WRITE (1u << 6) /**< Texture supports reads and writes in the same compute shader. This is NOT equivalent to READ | WRITE. */ + +/** + * Specifies the type of a texture. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUTexture + */ +typedef enum SDL_GPUTextureType +{ + SDL_GPU_TEXTURETYPE_2D, /**< The texture is a 2-dimensional image. */ + SDL_GPU_TEXTURETYPE_2D_ARRAY, /**< The texture is a 2-dimensional array image. */ + SDL_GPU_TEXTURETYPE_3D, /**< The texture is a 3-dimensional image. */ + SDL_GPU_TEXTURETYPE_CUBE, /**< The texture is a cube image. */ + SDL_GPU_TEXTURETYPE_CUBE_ARRAY /**< The texture is a cube array image. */ +} SDL_GPUTextureType; + +/** + * Specifies the sample count of a texture. + * + * Used in multisampling. Note that this value only applies when the texture + * is used as a render target. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUTexture + * \sa SDL_GPUTextureSupportsSampleCount + */ +typedef enum SDL_GPUSampleCount +{ + SDL_GPU_SAMPLECOUNT_1, /**< No multisampling. */ + SDL_GPU_SAMPLECOUNT_2, /**< MSAA 2x */ + SDL_GPU_SAMPLECOUNT_4, /**< MSAA 4x */ + SDL_GPU_SAMPLECOUNT_8 /**< MSAA 8x */ +} SDL_GPUSampleCount; + + +/** + * Specifies the face of a cube map. + * + * Can be passed in as the layer field in texture-related structs. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_GPUCubeMapFace +{ + SDL_GPU_CUBEMAPFACE_POSITIVEX, + SDL_GPU_CUBEMAPFACE_NEGATIVEX, + SDL_GPU_CUBEMAPFACE_POSITIVEY, + SDL_GPU_CUBEMAPFACE_NEGATIVEY, + SDL_GPU_CUBEMAPFACE_POSITIVEZ, + SDL_GPU_CUBEMAPFACE_NEGATIVEZ +} SDL_GPUCubeMapFace; + +/** + * Specifies how a buffer is intended to be used by the client. + * + * A buffer must have at least one usage flag. Note that some usage flag + * combinations are invalid. + * + * Unlike textures, READ | WRITE can be used for simultaneous read-write + * usage. The same data synchronization concerns as textures apply. + * + * If you use a STORAGE flag, the data in the buffer must respect std140 + * layout conventions. In practical terms this means you must ensure that vec3 + * and vec4 fields are 16-byte aligned. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUBuffer + */ +typedef Uint32 SDL_GPUBufferUsageFlags; + +#define SDL_GPU_BUFFERUSAGE_VERTEX (1u << 0) /**< Buffer is a vertex buffer. */ +#define SDL_GPU_BUFFERUSAGE_INDEX (1u << 1) /**< Buffer is an index buffer. */ +#define SDL_GPU_BUFFERUSAGE_INDIRECT (1u << 2) /**< Buffer is an indirect buffer. */ +#define SDL_GPU_BUFFERUSAGE_GRAPHICS_STORAGE_READ (1u << 3) /**< Buffer supports storage reads in graphics stages. */ +#define SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_READ (1u << 4) /**< Buffer supports storage reads in the compute stage. */ +#define SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_WRITE (1u << 5) /**< Buffer supports storage writes in the compute stage. */ + +/** + * Specifies how a transfer buffer is intended to be used by the client. + * + * Note that mapping and copying FROM an upload transfer buffer or TO a + * download transfer buffer is undefined behavior. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUTransferBuffer + */ +typedef enum SDL_GPUTransferBufferUsage +{ + SDL_GPU_TRANSFERBUFFERUSAGE_UPLOAD, + SDL_GPU_TRANSFERBUFFERUSAGE_DOWNLOAD +} SDL_GPUTransferBufferUsage; + +/** + * Specifies which stage a shader program corresponds to. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUShader + */ +typedef enum SDL_GPUShaderStage +{ + SDL_GPU_SHADERSTAGE_VERTEX, + SDL_GPU_SHADERSTAGE_FRAGMENT +} SDL_GPUShaderStage; + +/** + * Specifies the format of shader code. + * + * Each format corresponds to a specific backend that accepts it. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUShader + */ +typedef Uint32 SDL_GPUShaderFormat; + +#define SDL_GPU_SHADERFORMAT_INVALID 0 +#define SDL_GPU_SHADERFORMAT_PRIVATE (1u << 0) /**< Shaders for NDA'd platforms. */ +#define SDL_GPU_SHADERFORMAT_SPIRV (1u << 1) /**< SPIR-V shaders for Vulkan. */ +#define SDL_GPU_SHADERFORMAT_DXBC (1u << 2) /**< DXBC SM5_1 shaders for D3D12. */ +#define SDL_GPU_SHADERFORMAT_DXIL (1u << 3) /**< DXIL SM6_0 shaders for D3D12. */ +#define SDL_GPU_SHADERFORMAT_MSL (1u << 4) /**< MSL shaders for Metal. */ +#define SDL_GPU_SHADERFORMAT_METALLIB (1u << 5) /**< Precompiled metallib shaders for Metal. */ + +/** + * Specifies the format of a vertex attribute. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + */ +typedef enum SDL_GPUVertexElementFormat +{ + SDL_GPU_VERTEXELEMENTFORMAT_INVALID, + + /* 32-bit Signed Integers */ + SDL_GPU_VERTEXELEMENTFORMAT_INT, + SDL_GPU_VERTEXELEMENTFORMAT_INT2, + SDL_GPU_VERTEXELEMENTFORMAT_INT3, + SDL_GPU_VERTEXELEMENTFORMAT_INT4, + + /* 32-bit Unsigned Integers */ + SDL_GPU_VERTEXELEMENTFORMAT_UINT, + SDL_GPU_VERTEXELEMENTFORMAT_UINT2, + SDL_GPU_VERTEXELEMENTFORMAT_UINT3, + SDL_GPU_VERTEXELEMENTFORMAT_UINT4, + + /* 32-bit Floats */ + SDL_GPU_VERTEXELEMENTFORMAT_FLOAT, + SDL_GPU_VERTEXELEMENTFORMAT_FLOAT2, + SDL_GPU_VERTEXELEMENTFORMAT_FLOAT3, + SDL_GPU_VERTEXELEMENTFORMAT_FLOAT4, + + /* 8-bit Signed Integers */ + SDL_GPU_VERTEXELEMENTFORMAT_BYTE2, + SDL_GPU_VERTEXELEMENTFORMAT_BYTE4, + + /* 8-bit Unsigned Integers */ + SDL_GPU_VERTEXELEMENTFORMAT_UBYTE2, + SDL_GPU_VERTEXELEMENTFORMAT_UBYTE4, + + /* 8-bit Signed Normalized */ + SDL_GPU_VERTEXELEMENTFORMAT_BYTE2_NORM, + SDL_GPU_VERTEXELEMENTFORMAT_BYTE4_NORM, + + /* 8-bit Unsigned Normalized */ + SDL_GPU_VERTEXELEMENTFORMAT_UBYTE2_NORM, + SDL_GPU_VERTEXELEMENTFORMAT_UBYTE4_NORM, + + /* 16-bit Signed Integers */ + SDL_GPU_VERTEXELEMENTFORMAT_SHORT2, + SDL_GPU_VERTEXELEMENTFORMAT_SHORT4, + + /* 16-bit Unsigned Integers */ + SDL_GPU_VERTEXELEMENTFORMAT_USHORT2, + SDL_GPU_VERTEXELEMENTFORMAT_USHORT4, + + /* 16-bit Signed Normalized */ + SDL_GPU_VERTEXELEMENTFORMAT_SHORT2_NORM, + SDL_GPU_VERTEXELEMENTFORMAT_SHORT4_NORM, + + /* 16-bit Unsigned Normalized */ + SDL_GPU_VERTEXELEMENTFORMAT_USHORT2_NORM, + SDL_GPU_VERTEXELEMENTFORMAT_USHORT4_NORM, + + /* 16-bit Floats */ + SDL_GPU_VERTEXELEMENTFORMAT_HALF2, + SDL_GPU_VERTEXELEMENTFORMAT_HALF4 +} SDL_GPUVertexElementFormat; + +/** + * Specifies the rate at which vertex attributes are pulled from buffers. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + */ +typedef enum SDL_GPUVertexInputRate +{ + SDL_GPU_VERTEXINPUTRATE_VERTEX, /**< Attribute addressing is a function of the vertex index. */ + SDL_GPU_VERTEXINPUTRATE_INSTANCE /**< Attribute addressing is a function of the instance index. */ +} SDL_GPUVertexInputRate; + +/** + * Specifies the fill mode of the graphics pipeline. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + */ +typedef enum SDL_GPUFillMode +{ + SDL_GPU_FILLMODE_FILL, /**< Polygons will be rendered via rasterization. */ + SDL_GPU_FILLMODE_LINE /**< Polygon edges will be drawn as line segments. */ +} SDL_GPUFillMode; + +/** + * Specifies the facing direction in which triangle faces will be culled. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + */ +typedef enum SDL_GPUCullMode +{ + SDL_GPU_CULLMODE_NONE, /**< No triangles are culled. */ + SDL_GPU_CULLMODE_FRONT, /**< Front-facing triangles are culled. */ + SDL_GPU_CULLMODE_BACK /**< Back-facing triangles are culled. */ +} SDL_GPUCullMode; + +/** + * Specifies the vertex winding that will cause a triangle to be determined to + * be front-facing. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + */ +typedef enum SDL_GPUFrontFace +{ + SDL_GPU_FRONTFACE_COUNTER_CLOCKWISE, /**< A triangle with counter-clockwise vertex winding will be considered front-facing. */ + SDL_GPU_FRONTFACE_CLOCKWISE /**< A triangle with clockwise vertex winding will be considered front-facing. */ +} SDL_GPUFrontFace; + +/** + * Specifies a comparison operator for depth, stencil and sampler operations. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + */ +typedef enum SDL_GPUCompareOp +{ + SDL_GPU_COMPAREOP_INVALID, + SDL_GPU_COMPAREOP_NEVER, /**< The comparison always evaluates false. */ + SDL_GPU_COMPAREOP_LESS, /**< The comparison evaluates reference < test. */ + SDL_GPU_COMPAREOP_EQUAL, /**< The comparison evaluates reference == test. */ + SDL_GPU_COMPAREOP_LESS_OR_EQUAL, /**< The comparison evaluates reference <= test. */ + SDL_GPU_COMPAREOP_GREATER, /**< The comparison evaluates reference > test. */ + SDL_GPU_COMPAREOP_NOT_EQUAL, /**< The comparison evaluates reference != test. */ + SDL_GPU_COMPAREOP_GREATER_OR_EQUAL, /**< The comparison evaluates reference >= test. */ + SDL_GPU_COMPAREOP_ALWAYS /**< The comparison always evaluates true. */ +} SDL_GPUCompareOp; + +/** + * Specifies what happens to a stored stencil value if stencil tests fail or + * pass. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + */ +typedef enum SDL_GPUStencilOp +{ + SDL_GPU_STENCILOP_INVALID, + SDL_GPU_STENCILOP_KEEP, /**< Keeps the current value. */ + SDL_GPU_STENCILOP_ZERO, /**< Sets the value to 0. */ + SDL_GPU_STENCILOP_REPLACE, /**< Sets the value to reference. */ + SDL_GPU_STENCILOP_INCREMENT_AND_CLAMP, /**< Increments the current value and clamps to the maximum value. */ + SDL_GPU_STENCILOP_DECREMENT_AND_CLAMP, /**< Decrements the current value and clamps to 0. */ + SDL_GPU_STENCILOP_INVERT, /**< Bitwise-inverts the current value. */ + SDL_GPU_STENCILOP_INCREMENT_AND_WRAP, /**< Increments the current value and wraps back to 0. */ + SDL_GPU_STENCILOP_DECREMENT_AND_WRAP /**< Decrements the current value and wraps to the maximum value. */ +} SDL_GPUStencilOp; + +/** + * Specifies the operator to be used when pixels in a render target are + * blended with existing pixels in the texture. + * + * The source color is the value written by the fragment shader. The + * destination color is the value currently existing in the texture. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + */ +typedef enum SDL_GPUBlendOp +{ + SDL_GPU_BLENDOP_INVALID, + SDL_GPU_BLENDOP_ADD, /**< (source * source_factor) + (destination * destination_factor) */ + SDL_GPU_BLENDOP_SUBTRACT, /**< (source * source_factor) - (destination * destination_factor) */ + SDL_GPU_BLENDOP_REVERSE_SUBTRACT, /**< (destination * destination_factor) - (source * source_factor) */ + SDL_GPU_BLENDOP_MIN, /**< min(source, destination) */ + SDL_GPU_BLENDOP_MAX /**< max(source, destination) */ +} SDL_GPUBlendOp; + +/** + * Specifies a blending factor to be used when pixels in a render target are + * blended with existing pixels in the texture. + * + * The source color is the value written by the fragment shader. The + * destination color is the value currently existing in the texture. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + */ +typedef enum SDL_GPUBlendFactor +{ + SDL_GPU_BLENDFACTOR_INVALID, + SDL_GPU_BLENDFACTOR_ZERO, /**< 0 */ + SDL_GPU_BLENDFACTOR_ONE, /**< 1 */ + SDL_GPU_BLENDFACTOR_SRC_COLOR, /**< source color */ + SDL_GPU_BLENDFACTOR_ONE_MINUS_SRC_COLOR, /**< 1 - source color */ + SDL_GPU_BLENDFACTOR_DST_COLOR, /**< destination color */ + SDL_GPU_BLENDFACTOR_ONE_MINUS_DST_COLOR, /**< 1 - destination color */ + SDL_GPU_BLENDFACTOR_SRC_ALPHA, /**< source alpha */ + SDL_GPU_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, /**< 1 - source alpha */ + SDL_GPU_BLENDFACTOR_DST_ALPHA, /**< destination alpha */ + SDL_GPU_BLENDFACTOR_ONE_MINUS_DST_ALPHA, /**< 1 - destination alpha */ + SDL_GPU_BLENDFACTOR_CONSTANT_COLOR, /**< blend constant */ + SDL_GPU_BLENDFACTOR_ONE_MINUS_CONSTANT_COLOR, /**< 1 - blend constant */ + SDL_GPU_BLENDFACTOR_SRC_ALPHA_SATURATE /**< min(source alpha, 1 - destination alpha) */ +} SDL_GPUBlendFactor; + +/** + * Specifies which color components are written in a graphics pipeline. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + */ +typedef Uint8 SDL_GPUColorComponentFlags; + +#define SDL_GPU_COLORCOMPONENT_R (1u << 0) /**< the red component */ +#define SDL_GPU_COLORCOMPONENT_G (1u << 1) /**< the green component */ +#define SDL_GPU_COLORCOMPONENT_B (1u << 2) /**< the blue component */ +#define SDL_GPU_COLORCOMPONENT_A (1u << 3) /**< the alpha component */ + +/** + * Specifies a filter operation used by a sampler. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUSampler + */ +typedef enum SDL_GPUFilter +{ + SDL_GPU_FILTER_NEAREST, /**< Point filtering. */ + SDL_GPU_FILTER_LINEAR /**< Linear filtering. */ +} SDL_GPUFilter; + +/** + * Specifies a mipmap mode used by a sampler. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUSampler + */ +typedef enum SDL_GPUSamplerMipmapMode +{ + SDL_GPU_SAMPLERMIPMAPMODE_NEAREST, /**< Point filtering. */ + SDL_GPU_SAMPLERMIPMAPMODE_LINEAR /**< Linear filtering. */ +} SDL_GPUSamplerMipmapMode; + +/** + * Specifies behavior of texture sampling when the coordinates exceed the 0-1 + * range. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUSampler + */ +typedef enum SDL_GPUSamplerAddressMode +{ + SDL_GPU_SAMPLERADDRESSMODE_REPEAT, /**< Specifies that the coordinates will wrap around. */ + SDL_GPU_SAMPLERADDRESSMODE_MIRRORED_REPEAT, /**< Specifies that the coordinates will wrap around mirrored. */ + SDL_GPU_SAMPLERADDRESSMODE_CLAMP_TO_EDGE /**< Specifies that the coordinates will clamp to the 0-1 range. */ +} SDL_GPUSamplerAddressMode; + +/** + * Specifies the timing that will be used to present swapchain textures to the + * OS. + * + * VSYNC mode will always be supported. IMMEDIATE and MAILBOX modes may not be + * supported on certain systems. + * + * It is recommended to query SDL_WindowSupportsGPUPresentMode after claiming + * the window if you wish to change the present mode to IMMEDIATE or MAILBOX. + * + * - VSYNC: Waits for vblank before presenting. No tearing is possible. If + * there is a pending image to present, the new image is enqueued for + * presentation. Disallows tearing at the cost of visual latency. + * - IMMEDIATE: Immediately presents. Lowest latency option, but tearing may + * occur. + * - MAILBOX: Waits for vblank before presenting. No tearing is possible. If + * there is a pending image to present, the pending image is replaced by the + * new image. Similar to VSYNC, but with reduced visual latency. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_SetGPUSwapchainParameters + * \sa SDL_WindowSupportsGPUPresentMode + * \sa SDL_WaitAndAcquireGPUSwapchainTexture + */ +typedef enum SDL_GPUPresentMode +{ + SDL_GPU_PRESENTMODE_VSYNC, + SDL_GPU_PRESENTMODE_IMMEDIATE, + SDL_GPU_PRESENTMODE_MAILBOX +} SDL_GPUPresentMode; + +/** + * Specifies the texture format and colorspace of the swapchain textures. + * + * SDR will always be supported. Other compositions may not be supported on + * certain systems. + * + * It is recommended to query SDL_WindowSupportsGPUSwapchainComposition after + * claiming the window if you wish to change the swapchain composition from + * SDR. + * + * - SDR: B8G8R8A8 or R8G8B8A8 swapchain. Pixel values are in sRGB encoding. + * - SDR_LINEAR: B8G8R8A8_SRGB or R8G8B8A8_SRGB swapchain. Pixel values are + * stored in memory in sRGB encoding but accessed in shaders in "linear + * sRGB" encoding which is sRGB but with a linear transfer function. + * - HDR_EXTENDED_LINEAR: R16G16B16A16_FLOAT swapchain. Pixel values are in + * extended linear sRGB encoding and permits values outside of the [0, 1] + * range. + * - HDR10_ST2084: A2R10G10B10 or A2B10G10R10 swapchain. Pixel values are in + * BT.2020 ST2084 (PQ) encoding. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_SetGPUSwapchainParameters + * \sa SDL_WindowSupportsGPUSwapchainComposition + * \sa SDL_WaitAndAcquireGPUSwapchainTexture + */ +typedef enum SDL_GPUSwapchainComposition +{ + SDL_GPU_SWAPCHAINCOMPOSITION_SDR, + SDL_GPU_SWAPCHAINCOMPOSITION_SDR_LINEAR, + SDL_GPU_SWAPCHAINCOMPOSITION_HDR_EXTENDED_LINEAR, + SDL_GPU_SWAPCHAINCOMPOSITION_HDR10_ST2084 +} SDL_GPUSwapchainComposition; + +/* Structures */ + +/** + * A structure specifying a viewport. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_SetGPUViewport + */ +typedef struct SDL_GPUViewport +{ + float x; /**< The left offset of the viewport. */ + float y; /**< The top offset of the viewport. */ + float w; /**< The width of the viewport. */ + float h; /**< The height of the viewport. */ + float min_depth; /**< The minimum depth of the viewport. */ + float max_depth; /**< The maximum depth of the viewport. */ +} SDL_GPUViewport; + +/** + * A structure specifying parameters related to transferring data to or from a + * texture. + * + * If either of `pixels_per_row` or `rows_per_layer` is zero, then width and + * height of passed SDL_GPUTextureRegion to SDL_UploadToGPUTexture or + * SDL_DownloadFromGPUTexture are used as default values respectively and data + * is considered to be tightly packed. + * + * **WARNING**: Direct3D 12 requires texture data row pitch to be 256 byte + * aligned, and offsets to be aligned to 512 bytes. If they are not, SDL will + * make a temporary copy of the data that is properly aligned, but this adds + * overhead to the transfer process. Apps can avoid this by aligning their + * data appropriately, or using a different GPU backend than Direct3D 12. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_UploadToGPUTexture + * \sa SDL_DownloadFromGPUTexture + */ +typedef struct SDL_GPUTextureTransferInfo +{ + SDL_GPUTransferBuffer *transfer_buffer; /**< The transfer buffer used in the transfer operation. */ + Uint32 offset; /**< The starting byte of the image data in the transfer buffer. */ + Uint32 pixels_per_row; /**< The number of pixels from one row to the next. */ + Uint32 rows_per_layer; /**< The number of rows from one layer/depth-slice to the next. */ +} SDL_GPUTextureTransferInfo; + +/** + * A structure specifying a location in a transfer buffer. + * + * Used when transferring buffer data to or from a transfer buffer. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_UploadToGPUBuffer + * \sa SDL_DownloadFromGPUBuffer + */ +typedef struct SDL_GPUTransferBufferLocation +{ + SDL_GPUTransferBuffer *transfer_buffer; /**< The transfer buffer used in the transfer operation. */ + Uint32 offset; /**< The starting byte of the buffer data in the transfer buffer. */ +} SDL_GPUTransferBufferLocation; + +/** + * A structure specifying a location in a texture. + * + * Used when copying data from one texture to another. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CopyGPUTextureToTexture + */ +typedef struct SDL_GPUTextureLocation +{ + SDL_GPUTexture *texture; /**< The texture used in the copy operation. */ + Uint32 mip_level; /**< The mip level index of the location. */ + Uint32 layer; /**< The layer index of the location. */ + Uint32 x; /**< The left offset of the location. */ + Uint32 y; /**< The top offset of the location. */ + Uint32 z; /**< The front offset of the location. */ +} SDL_GPUTextureLocation; + +/** + * A structure specifying a region of a texture. + * + * Used when transferring data to or from a texture. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_UploadToGPUTexture + * \sa SDL_DownloadFromGPUTexture + * \sa SDL_CreateGPUTexture + */ +typedef struct SDL_GPUTextureRegion +{ + SDL_GPUTexture *texture; /**< The texture used in the copy operation. */ + Uint32 mip_level; /**< The mip level index to transfer. */ + Uint32 layer; /**< The layer index to transfer. */ + Uint32 x; /**< The left offset of the region. */ + Uint32 y; /**< The top offset of the region. */ + Uint32 z; /**< The front offset of the region. */ + Uint32 w; /**< The width of the region. */ + Uint32 h; /**< The height of the region. */ + Uint32 d; /**< The depth of the region. */ +} SDL_GPUTextureRegion; + +/** + * A structure specifying a region of a texture used in the blit operation. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_BlitGPUTexture + */ +typedef struct SDL_GPUBlitRegion +{ + SDL_GPUTexture *texture; /**< The texture. */ + Uint32 mip_level; /**< The mip level index of the region. */ + Uint32 layer_or_depth_plane; /**< The layer index or depth plane of the region. This value is treated as a layer index on 2D array and cube textures, and as a depth plane on 3D textures. */ + Uint32 x; /**< The left offset of the region. */ + Uint32 y; /**< The top offset of the region. */ + Uint32 w; /**< The width of the region. */ + Uint32 h; /**< The height of the region. */ +} SDL_GPUBlitRegion; + +/** + * A structure specifying a location in a buffer. + * + * Used when copying data between buffers. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CopyGPUBufferToBuffer + */ +typedef struct SDL_GPUBufferLocation +{ + SDL_GPUBuffer *buffer; /**< The buffer. */ + Uint32 offset; /**< The starting byte within the buffer. */ +} SDL_GPUBufferLocation; + +/** + * A structure specifying a region of a buffer. + * + * Used when transferring data to or from buffers. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_UploadToGPUBuffer + * \sa SDL_DownloadFromGPUBuffer + */ +typedef struct SDL_GPUBufferRegion +{ + SDL_GPUBuffer *buffer; /**< The buffer. */ + Uint32 offset; /**< The starting byte within the buffer. */ + Uint32 size; /**< The size in bytes of the region. */ +} SDL_GPUBufferRegion; + +/** + * A structure specifying the parameters of an indirect draw command. + * + * Note that the `first_vertex` and `first_instance` parameters are NOT + * compatible with built-in vertex/instance ID variables in shaders (for + * example, SV_VertexID); GPU APIs and shader languages do not define these + * built-in variables consistently, so if your shader depends on them, the + * only way to keep behavior consistent and portable is to always pass 0 for + * the correlating parameter in the draw calls. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_DrawGPUPrimitivesIndirect + */ +typedef struct SDL_GPUIndirectDrawCommand +{ + Uint32 num_vertices; /**< The number of vertices to draw. */ + Uint32 num_instances; /**< The number of instances to draw. */ + Uint32 first_vertex; /**< The index of the first vertex to draw. */ + Uint32 first_instance; /**< The ID of the first instance to draw. */ +} SDL_GPUIndirectDrawCommand; + +/** + * A structure specifying the parameters of an indexed indirect draw command. + * + * Note that the `first_vertex` and `first_instance` parameters are NOT + * compatible with built-in vertex/instance ID variables in shaders (for + * example, SV_VertexID); GPU APIs and shader languages do not define these + * built-in variables consistently, so if your shader depends on them, the + * only way to keep behavior consistent and portable is to always pass 0 for + * the correlating parameter in the draw calls. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_DrawGPUIndexedPrimitivesIndirect + */ +typedef struct SDL_GPUIndexedIndirectDrawCommand +{ + Uint32 num_indices; /**< The number of indices to draw per instance. */ + Uint32 num_instances; /**< The number of instances to draw. */ + Uint32 first_index; /**< The base index within the index buffer. */ + Sint32 vertex_offset; /**< The value added to the vertex index before indexing into the vertex buffer. */ + Uint32 first_instance; /**< The ID of the first instance to draw. */ +} SDL_GPUIndexedIndirectDrawCommand; + +/** + * A structure specifying the parameters of an indexed dispatch command. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_DispatchGPUComputeIndirect + */ +typedef struct SDL_GPUIndirectDispatchCommand +{ + Uint32 groupcount_x; /**< The number of local workgroups to dispatch in the X dimension. */ + Uint32 groupcount_y; /**< The number of local workgroups to dispatch in the Y dimension. */ + Uint32 groupcount_z; /**< The number of local workgroups to dispatch in the Z dimension. */ +} SDL_GPUIndirectDispatchCommand; + +/* State structures */ + +/** + * A structure specifying the parameters of a sampler. + * + * Note that mip_lod_bias is a no-op for the Metal driver. For Metal, LOD bias + * must be applied via shader instead. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUSampler + * \sa SDL_GPUFilter + * \sa SDL_GPUSamplerMipmapMode + * \sa SDL_GPUSamplerAddressMode + * \sa SDL_GPUCompareOp + */ +typedef struct SDL_GPUSamplerCreateInfo +{ + SDL_GPUFilter min_filter; /**< The minification filter to apply to lookups. */ + SDL_GPUFilter mag_filter; /**< The magnification filter to apply to lookups. */ + SDL_GPUSamplerMipmapMode mipmap_mode; /**< The mipmap filter to apply to lookups. */ + SDL_GPUSamplerAddressMode address_mode_u; /**< The addressing mode for U coordinates outside [0, 1). */ + SDL_GPUSamplerAddressMode address_mode_v; /**< The addressing mode for V coordinates outside [0, 1). */ + SDL_GPUSamplerAddressMode address_mode_w; /**< The addressing mode for W coordinates outside [0, 1). */ + float mip_lod_bias; /**< The bias to be added to mipmap LOD calculation. */ + float max_anisotropy; /**< The anisotropy value clamp used by the sampler. If enable_anisotropy is false, this is ignored. */ + SDL_GPUCompareOp compare_op; /**< The comparison operator to apply to fetched data before filtering. */ + float min_lod; /**< Clamps the minimum of the computed LOD value. */ + float max_lod; /**< Clamps the maximum of the computed LOD value. */ + bool enable_anisotropy; /**< true to enable anisotropic filtering. */ + bool enable_compare; /**< true to enable comparison against a reference value during lookups. */ + Uint8 padding1; + Uint8 padding2; + + SDL_PropertiesID props; /**< A properties ID for extensions. Should be 0 if no extensions are needed. */ +} SDL_GPUSamplerCreateInfo; + +/** + * A structure specifying the parameters of vertex buffers used in a graphics + * pipeline. + * + * When you call SDL_BindGPUVertexBuffers, you specify the binding slots of + * the vertex buffers. For example if you called SDL_BindGPUVertexBuffers with + * a first_slot of 2 and num_bindings of 3, the binding slots 2, 3, 4 would be + * used by the vertex buffers you pass in. + * + * Vertex attributes are linked to buffers via the buffer_slot field of + * SDL_GPUVertexAttribute. For example, if an attribute has a buffer_slot of + * 0, then that attribute belongs to the vertex buffer bound at slot 0. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GPUVertexAttribute + * \sa SDL_GPUVertexInputRate + */ +typedef struct SDL_GPUVertexBufferDescription +{ + Uint32 slot; /**< The binding slot of the vertex buffer. */ + Uint32 pitch; /**< The size of a single element + the offset between elements. */ + SDL_GPUVertexInputRate input_rate; /**< Whether attribute addressing is a function of the vertex index or instance index. */ + Uint32 instance_step_rate; /**< Reserved for future use. Must be set to 0. */ +} SDL_GPUVertexBufferDescription; + +/** + * A structure specifying a vertex attribute. + * + * All vertex attribute locations provided to an SDL_GPUVertexInputState must + * be unique. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GPUVertexBufferDescription + * \sa SDL_GPUVertexInputState + * \sa SDL_GPUVertexElementFormat + */ +typedef struct SDL_GPUVertexAttribute +{ + Uint32 location; /**< The shader input location index. */ + Uint32 buffer_slot; /**< The binding slot of the associated vertex buffer. */ + SDL_GPUVertexElementFormat format; /**< The size and type of the attribute data. */ + Uint32 offset; /**< The byte offset of this attribute relative to the start of the vertex element. */ +} SDL_GPUVertexAttribute; + +/** + * A structure specifying the parameters of a graphics pipeline vertex input + * state. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GPUGraphicsPipelineCreateInfo + * \sa SDL_GPUVertexBufferDescription + * \sa SDL_GPUVertexAttribute + */ +typedef struct SDL_GPUVertexInputState +{ + const SDL_GPUVertexBufferDescription *vertex_buffer_descriptions; /**< A pointer to an array of vertex buffer descriptions. */ + Uint32 num_vertex_buffers; /**< The number of vertex buffer descriptions in the above array. */ + const SDL_GPUVertexAttribute *vertex_attributes; /**< A pointer to an array of vertex attribute descriptions. */ + Uint32 num_vertex_attributes; /**< The number of vertex attribute descriptions in the above array. */ +} SDL_GPUVertexInputState; + +/** + * A structure specifying the stencil operation state of a graphics pipeline. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GPUDepthStencilState + */ +typedef struct SDL_GPUStencilOpState +{ + SDL_GPUStencilOp fail_op; /**< The action performed on samples that fail the stencil test. */ + SDL_GPUStencilOp pass_op; /**< The action performed on samples that pass the depth and stencil tests. */ + SDL_GPUStencilOp depth_fail_op; /**< The action performed on samples that pass the stencil test and fail the depth test. */ + SDL_GPUCompareOp compare_op; /**< The comparison operator used in the stencil test. */ +} SDL_GPUStencilOpState; + +/** + * A structure specifying the blend state of a color target. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GPUColorTargetDescription + * \sa SDL_GPUBlendFactor + * \sa SDL_GPUBlendOp + * \sa SDL_GPUColorComponentFlags + */ +typedef struct SDL_GPUColorTargetBlendState +{ + SDL_GPUBlendFactor src_color_blendfactor; /**< The value to be multiplied by the source RGB value. */ + SDL_GPUBlendFactor dst_color_blendfactor; /**< The value to be multiplied by the destination RGB value. */ + SDL_GPUBlendOp color_blend_op; /**< The blend operation for the RGB components. */ + SDL_GPUBlendFactor src_alpha_blendfactor; /**< The value to be multiplied by the source alpha. */ + SDL_GPUBlendFactor dst_alpha_blendfactor; /**< The value to be multiplied by the destination alpha. */ + SDL_GPUBlendOp alpha_blend_op; /**< The blend operation for the alpha component. */ + SDL_GPUColorComponentFlags color_write_mask; /**< A bitmask specifying which of the RGBA components are enabled for writing. Writes to all channels if enable_color_write_mask is false. */ + bool enable_blend; /**< Whether blending is enabled for the color target. */ + bool enable_color_write_mask; /**< Whether the color write mask is enabled. */ + Uint8 padding1; + Uint8 padding2; +} SDL_GPUColorTargetBlendState; + + +/** + * A structure specifying code and metadata for creating a shader object. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUShader + * \sa SDL_GPUShaderFormat + * \sa SDL_GPUShaderStage + */ +typedef struct SDL_GPUShaderCreateInfo +{ + size_t code_size; /**< The size in bytes of the code pointed to. */ + const Uint8 *code; /**< A pointer to shader code. */ + const char *entrypoint; /**< A pointer to a null-terminated UTF-8 string specifying the entry point function name for the shader. */ + SDL_GPUShaderFormat format; /**< The format of the shader code. */ + SDL_GPUShaderStage stage; /**< The stage the shader program corresponds to. */ + Uint32 num_samplers; /**< The number of samplers defined in the shader. */ + Uint32 num_storage_textures; /**< The number of storage textures defined in the shader. */ + Uint32 num_storage_buffers; /**< The number of storage buffers defined in the shader. */ + Uint32 num_uniform_buffers; /**< The number of uniform buffers defined in the shader. */ + + SDL_PropertiesID props; /**< A properties ID for extensions. Should be 0 if no extensions are needed. */ +} SDL_GPUShaderCreateInfo; + +/** + * A structure specifying the parameters of a texture. + * + * Usage flags can be bitwise OR'd together for combinations of usages. Note + * that certain usage combinations are invalid, for example SAMPLER and + * GRAPHICS_STORAGE. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUTexture + * \sa SDL_GPUTextureType + * \sa SDL_GPUTextureFormat + * \sa SDL_GPUTextureUsageFlags + * \sa SDL_GPUSampleCount + */ +typedef struct SDL_GPUTextureCreateInfo +{ + SDL_GPUTextureType type; /**< The base dimensionality of the texture. */ + SDL_GPUTextureFormat format; /**< The pixel format of the texture. */ + SDL_GPUTextureUsageFlags usage; /**< How the texture is intended to be used by the client. */ + Uint32 width; /**< The width of the texture. */ + Uint32 height; /**< The height of the texture. */ + Uint32 layer_count_or_depth; /**< The layer count or depth of the texture. This value is treated as a layer count on 2D array textures, and as a depth value on 3D textures. */ + Uint32 num_levels; /**< The number of mip levels in the texture. */ + SDL_GPUSampleCount sample_count; /**< The number of samples per texel. Only applies if the texture is used as a render target. */ + + SDL_PropertiesID props; /**< A properties ID for extensions. Should be 0 if no extensions are needed. */ +} SDL_GPUTextureCreateInfo; + +/** + * A structure specifying the parameters of a buffer. + * + * Usage flags can be bitwise OR'd together for combinations of usages. Note + * that certain combinations are invalid, for example VERTEX and INDEX. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUBuffer + * \sa SDL_GPUBufferUsageFlags + */ +typedef struct SDL_GPUBufferCreateInfo +{ + SDL_GPUBufferUsageFlags usage; /**< How the buffer is intended to be used by the client. */ + Uint32 size; /**< The size in bytes of the buffer. */ + + SDL_PropertiesID props; /**< A properties ID for extensions. Should be 0 if no extensions are needed. */ +} SDL_GPUBufferCreateInfo; + +/** + * A structure specifying the parameters of a transfer buffer. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUTransferBuffer + */ +typedef struct SDL_GPUTransferBufferCreateInfo +{ + SDL_GPUTransferBufferUsage usage; /**< How the transfer buffer is intended to be used by the client. */ + Uint32 size; /**< The size in bytes of the transfer buffer. */ + + SDL_PropertiesID props; /**< A properties ID for extensions. Should be 0 if no extensions are needed. */ +} SDL_GPUTransferBufferCreateInfo; + +/* Pipeline state structures */ + +/** + * A structure specifying the parameters of the graphics pipeline rasterizer + * state. + * + * Note that SDL_GPU_FILLMODE_LINE is not supported on many Android devices. + * For those devices, the fill mode will automatically fall back to FILL. + * + * Also note that the D3D12 driver will enable depth clamping even if + * enable_depth_clip is true. If you need this clamp+clip behavior, consider + * enabling depth clip and then manually clamping depth in your fragment + * shaders on Metal and Vulkan. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GPUGraphicsPipelineCreateInfo + */ +typedef struct SDL_GPURasterizerState +{ + SDL_GPUFillMode fill_mode; /**< Whether polygons will be filled in or drawn as lines. */ + SDL_GPUCullMode cull_mode; /**< The facing direction in which triangles will be culled. */ + SDL_GPUFrontFace front_face; /**< The vertex winding that will cause a triangle to be determined as front-facing. */ + float depth_bias_constant_factor; /**< A scalar factor controlling the depth value added to each fragment. */ + float depth_bias_clamp; /**< The maximum depth bias of a fragment. */ + float depth_bias_slope_factor; /**< A scalar factor applied to a fragment's slope in depth calculations. */ + bool enable_depth_bias; /**< true to bias fragment depth values. */ + bool enable_depth_clip; /**< true to enable depth clip, false to enable depth clamp. */ + Uint8 padding1; + Uint8 padding2; +} SDL_GPURasterizerState; + +/** + * A structure specifying the parameters of the graphics pipeline multisample + * state. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GPUGraphicsPipelineCreateInfo + */ +typedef struct SDL_GPUMultisampleState +{ + SDL_GPUSampleCount sample_count; /**< The number of samples to be used in rasterization. */ + Uint32 sample_mask; /**< Reserved for future use. Must be set to 0. */ + bool enable_mask; /**< Reserved for future use. Must be set to false. */ + bool enable_alpha_to_coverage; /**< true enables the alpha-to-coverage feature. */ + Uint8 padding2; + Uint8 padding3; +} SDL_GPUMultisampleState; + +/** + * A structure specifying the parameters of the graphics pipeline depth + * stencil state. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GPUGraphicsPipelineCreateInfo + */ +typedef struct SDL_GPUDepthStencilState +{ + SDL_GPUCompareOp compare_op; /**< The comparison operator used for depth testing. */ + SDL_GPUStencilOpState back_stencil_state; /**< The stencil op state for back-facing triangles. */ + SDL_GPUStencilOpState front_stencil_state; /**< The stencil op state for front-facing triangles. */ + Uint8 compare_mask; /**< Selects the bits of the stencil values participating in the stencil test. */ + Uint8 write_mask; /**< Selects the bits of the stencil values updated by the stencil test. */ + bool enable_depth_test; /**< true enables the depth test. */ + bool enable_depth_write; /**< true enables depth writes. Depth writes are always disabled when enable_depth_test is false. */ + bool enable_stencil_test; /**< true enables the stencil test. */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; +} SDL_GPUDepthStencilState; + +/** + * A structure specifying the parameters of color targets used in a graphics + * pipeline. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GPUGraphicsPipelineTargetInfo + */ +typedef struct SDL_GPUColorTargetDescription +{ + SDL_GPUTextureFormat format; /**< The pixel format of the texture to be used as a color target. */ + SDL_GPUColorTargetBlendState blend_state; /**< The blend state to be used for the color target. */ +} SDL_GPUColorTargetDescription; + +/** + * A structure specifying the descriptions of render targets used in a + * graphics pipeline. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GPUGraphicsPipelineCreateInfo + * \sa SDL_GPUColorTargetDescription + * \sa SDL_GPUTextureFormat + */ +typedef struct SDL_GPUGraphicsPipelineTargetInfo +{ + const SDL_GPUColorTargetDescription *color_target_descriptions; /**< A pointer to an array of color target descriptions. */ + Uint32 num_color_targets; /**< The number of color target descriptions in the above array. */ + SDL_GPUTextureFormat depth_stencil_format; /**< The pixel format of the depth-stencil target. Ignored if has_depth_stencil_target is false. */ + bool has_depth_stencil_target; /**< true specifies that the pipeline uses a depth-stencil target. */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; +} SDL_GPUGraphicsPipelineTargetInfo; + +/** + * A structure specifying the parameters of a graphics pipeline state. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + * \sa SDL_GPUShader + * \sa SDL_GPUVertexInputState + * \sa SDL_GPUPrimitiveType + * \sa SDL_GPURasterizerState + * \sa SDL_GPUMultisampleState + * \sa SDL_GPUDepthStencilState + * \sa SDL_GPUGraphicsPipelineTargetInfo + */ +typedef struct SDL_GPUGraphicsPipelineCreateInfo +{ + SDL_GPUShader *vertex_shader; /**< The vertex shader used by the graphics pipeline. */ + SDL_GPUShader *fragment_shader; /**< The fragment shader used by the graphics pipeline. */ + SDL_GPUVertexInputState vertex_input_state; /**< The vertex layout of the graphics pipeline. */ + SDL_GPUPrimitiveType primitive_type; /**< The primitive topology of the graphics pipeline. */ + SDL_GPURasterizerState rasterizer_state; /**< The rasterizer state of the graphics pipeline. */ + SDL_GPUMultisampleState multisample_state; /**< The multisample state of the graphics pipeline. */ + SDL_GPUDepthStencilState depth_stencil_state; /**< The depth-stencil state of the graphics pipeline. */ + SDL_GPUGraphicsPipelineTargetInfo target_info; /**< Formats and blend modes for the render targets of the graphics pipeline. */ + + SDL_PropertiesID props; /**< A properties ID for extensions. Should be 0 if no extensions are needed. */ +} SDL_GPUGraphicsPipelineCreateInfo; + +/** + * A structure specifying the parameters of a compute pipeline state. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUComputePipeline + * \sa SDL_GPUShaderFormat + */ +typedef struct SDL_GPUComputePipelineCreateInfo +{ + size_t code_size; /**< The size in bytes of the compute shader code pointed to. */ + const Uint8 *code; /**< A pointer to compute shader code. */ + const char *entrypoint; /**< A pointer to a null-terminated UTF-8 string specifying the entry point function name for the shader. */ + SDL_GPUShaderFormat format; /**< The format of the compute shader code. */ + Uint32 num_samplers; /**< The number of samplers defined in the shader. */ + Uint32 num_readonly_storage_textures; /**< The number of readonly storage textures defined in the shader. */ + Uint32 num_readonly_storage_buffers; /**< The number of readonly storage buffers defined in the shader. */ + Uint32 num_readwrite_storage_textures; /**< The number of read-write storage textures defined in the shader. */ + Uint32 num_readwrite_storage_buffers; /**< The number of read-write storage buffers defined in the shader. */ + Uint32 num_uniform_buffers; /**< The number of uniform buffers defined in the shader. */ + Uint32 threadcount_x; /**< The number of threads in the X dimension. This should match the value in the shader. */ + Uint32 threadcount_y; /**< The number of threads in the Y dimension. This should match the value in the shader. */ + Uint32 threadcount_z; /**< The number of threads in the Z dimension. This should match the value in the shader. */ + + SDL_PropertiesID props; /**< A properties ID for extensions. Should be 0 if no extensions are needed. */ +} SDL_GPUComputePipelineCreateInfo; + +/** + * A structure specifying the parameters of a color target used by a render + * pass. + * + * The load_op field determines what is done with the texture at the beginning + * of the render pass. + * + * - LOAD: Loads the data currently in the texture. Not recommended for + * multisample textures as it requires significant memory bandwidth. + * - CLEAR: Clears the texture to a single color. + * - DONT_CARE: The driver will do whatever it wants with the texture memory. + * This is a good option if you know that every single pixel will be touched + * in the render pass. + * + * The store_op field determines what is done with the color results of the + * render pass. + * + * - STORE: Stores the results of the render pass in the texture. Not + * recommended for multisample textures as it requires significant memory + * bandwidth. + * - DONT_CARE: The driver will do whatever it wants with the texture memory. + * This is often a good option for depth/stencil textures. + * - RESOLVE: Resolves a multisample texture into resolve_texture, which must + * have a sample count of 1. Then the driver may discard the multisample + * texture memory. This is the most performant method of resolving a + * multisample target. + * - RESOLVE_AND_STORE: Resolves a multisample texture into the + * resolve_texture, which must have a sample count of 1. Then the driver + * stores the multisample texture's contents. Not recommended as it requires + * significant memory bandwidth. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_BeginGPURenderPass + * \sa SDL_FColor + */ +typedef struct SDL_GPUColorTargetInfo +{ + SDL_GPUTexture *texture; /**< The texture that will be used as a color target by a render pass. */ + Uint32 mip_level; /**< The mip level to use as a color target. */ + Uint32 layer_or_depth_plane; /**< The layer index or depth plane to use as a color target. This value is treated as a layer index on 2D array and cube textures, and as a depth plane on 3D textures. */ + SDL_FColor clear_color; /**< The color to clear the color target to at the start of the render pass. Ignored if SDL_GPU_LOADOP_CLEAR is not used. */ + SDL_GPULoadOp load_op; /**< What is done with the contents of the color target at the beginning of the render pass. */ + SDL_GPUStoreOp store_op; /**< What is done with the results of the render pass. */ + SDL_GPUTexture *resolve_texture; /**< The texture that will receive the results of a multisample resolve operation. Ignored if a RESOLVE* store_op is not used. */ + Uint32 resolve_mip_level; /**< The mip level of the resolve texture to use for the resolve operation. Ignored if a RESOLVE* store_op is not used. */ + Uint32 resolve_layer; /**< The layer index of the resolve texture to use for the resolve operation. Ignored if a RESOLVE* store_op is not used. */ + bool cycle; /**< true cycles the texture if the texture is bound and load_op is not LOAD */ + bool cycle_resolve_texture; /**< true cycles the resolve texture if the resolve texture is bound. Ignored if a RESOLVE* store_op is not used. */ + Uint8 padding1; + Uint8 padding2; +} SDL_GPUColorTargetInfo; + +/** + * A structure specifying the parameters of a depth-stencil target used by a + * render pass. + * + * The load_op field determines what is done with the depth contents of the + * texture at the beginning of the render pass. + * + * - LOAD: Loads the depth values currently in the texture. + * - CLEAR: Clears the texture to a single depth. + * - DONT_CARE: The driver will do whatever it wants with the memory. This is + * a good option if you know that every single pixel will be touched in the + * render pass. + * + * The store_op field determines what is done with the depth results of the + * render pass. + * + * - STORE: Stores the depth results in the texture. + * - DONT_CARE: The driver will do whatever it wants with the depth results. + * This is often a good option for depth/stencil textures that don't need to + * be reused again. + * + * The stencil_load_op field determines what is done with the stencil contents + * of the texture at the beginning of the render pass. + * + * - LOAD: Loads the stencil values currently in the texture. + * - CLEAR: Clears the stencil values to a single value. + * - DONT_CARE: The driver will do whatever it wants with the memory. This is + * a good option if you know that every single pixel will be touched in the + * render pass. + * + * The stencil_store_op field determines what is done with the stencil results + * of the render pass. + * + * - STORE: Stores the stencil results in the texture. + * - DONT_CARE: The driver will do whatever it wants with the stencil results. + * This is often a good option for depth/stencil textures that don't need to + * be reused again. + * + * Note that depth/stencil targets do not support multisample resolves. + * + * Due to ABI limitations, depth textures with more than 255 layers are not + * supported. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_BeginGPURenderPass + */ +typedef struct SDL_GPUDepthStencilTargetInfo +{ + SDL_GPUTexture *texture; /**< The texture that will be used as the depth stencil target by the render pass. */ + float clear_depth; /**< The value to clear the depth component to at the beginning of the render pass. Ignored if SDL_GPU_LOADOP_CLEAR is not used. */ + SDL_GPULoadOp load_op; /**< What is done with the depth contents at the beginning of the render pass. */ + SDL_GPUStoreOp store_op; /**< What is done with the depth results of the render pass. */ + SDL_GPULoadOp stencil_load_op; /**< What is done with the stencil contents at the beginning of the render pass. */ + SDL_GPUStoreOp stencil_store_op; /**< What is done with the stencil results of the render pass. */ + bool cycle; /**< true cycles the texture if the texture is bound and any load ops are not LOAD */ + Uint8 clear_stencil; /**< The value to clear the stencil component to at the beginning of the render pass. Ignored if SDL_GPU_LOADOP_CLEAR is not used. */ + Uint8 mip_level; /**< The mip level to use as the depth stencil target. */ + Uint8 layer; /**< The layer index to use as the depth stencil target. */ +} SDL_GPUDepthStencilTargetInfo; + +/** + * A structure containing parameters for a blit command. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_BlitGPUTexture + */ +typedef struct SDL_GPUBlitInfo { + SDL_GPUBlitRegion source; /**< The source region for the blit. */ + SDL_GPUBlitRegion destination; /**< The destination region for the blit. */ + SDL_GPULoadOp load_op; /**< What is done with the contents of the destination before the blit. */ + SDL_FColor clear_color; /**< The color to clear the destination region to before the blit. Ignored if load_op is not SDL_GPU_LOADOP_CLEAR. */ + SDL_FlipMode flip_mode; /**< The flip mode for the source region. */ + SDL_GPUFilter filter; /**< The filter mode used when blitting. */ + bool cycle; /**< true cycles the destination texture if it is already bound. */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; +} SDL_GPUBlitInfo; + +/* Binding structs */ + +/** + * A structure specifying parameters in a buffer binding call. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_BindGPUVertexBuffers + * \sa SDL_BindGPUIndexBuffer + */ +typedef struct SDL_GPUBufferBinding +{ + SDL_GPUBuffer *buffer; /**< The buffer to bind. Must have been created with SDL_GPU_BUFFERUSAGE_VERTEX for SDL_BindGPUVertexBuffers, or SDL_GPU_BUFFERUSAGE_INDEX for SDL_BindGPUIndexBuffer. */ + Uint32 offset; /**< The starting byte of the data to bind in the buffer. */ +} SDL_GPUBufferBinding; + +/** + * A structure specifying parameters in a sampler binding call. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_BindGPUVertexSamplers + * \sa SDL_BindGPUFragmentSamplers + * \sa SDL_GPUTexture + * \sa SDL_GPUSampler + */ +typedef struct SDL_GPUTextureSamplerBinding +{ + SDL_GPUTexture *texture; /**< The texture to bind. Must have been created with SDL_GPU_TEXTUREUSAGE_SAMPLER. */ + SDL_GPUSampler *sampler; /**< The sampler to bind. */ +} SDL_GPUTextureSamplerBinding; + +/** + * A structure specifying parameters related to binding buffers in a compute + * pass. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_BeginGPUComputePass + */ +typedef struct SDL_GPUStorageBufferReadWriteBinding +{ + SDL_GPUBuffer *buffer; /**< The buffer to bind. Must have been created with SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_WRITE. */ + bool cycle; /**< true cycles the buffer if it is already bound. */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; +} SDL_GPUStorageBufferReadWriteBinding; + +/** + * A structure specifying parameters related to binding textures in a compute + * pass. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_BeginGPUComputePass + */ +typedef struct SDL_GPUStorageTextureReadWriteBinding +{ + SDL_GPUTexture *texture; /**< The texture to bind. Must have been created with SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_WRITE or SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_SIMULTANEOUS_READ_WRITE. */ + Uint32 mip_level; /**< The mip level index to bind. */ + Uint32 layer; /**< The layer index to bind. */ + bool cycle; /**< true cycles the texture if it is already bound. */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; +} SDL_GPUStorageTextureReadWriteBinding; + +/* Functions */ + +/* Device */ + +/** + * Checks for GPU runtime support. + * + * \param format_flags a bitflag indicating which shader formats the app is + * able to provide. + * \param name the preferred GPU driver, or NULL to let SDL pick the optimal + * driver. + * \returns true if supported, false otherwise. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUDevice + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GPUSupportsShaderFormats( + SDL_GPUShaderFormat format_flags, + const char *name); + +/** + * Checks for GPU runtime support. + * + * \param props the properties to use. + * \returns true if supported, false otherwise. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUDeviceWithProperties + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GPUSupportsProperties( + SDL_PropertiesID props); + +/** + * Creates a GPU context. + * + * The GPU driver name can be one of the following: + * + * - "vulkan": [Vulkan](CategoryGPU#vulkan) + * - "direct3d12": [D3D12](CategoryGPU#d3d12) + * - "metal": [Metal](CategoryGPU#metal) + * - NULL: let SDL pick the optimal driver + * + * \param format_flags a bitflag indicating which shader formats the app is + * able to provide. + * \param debug_mode enable debug mode properties and validations. + * \param name the preferred GPU driver, or NULL to let SDL pick the optimal + * driver. + * \returns a GPU context on success or NULL on failure; call SDL_GetError() + * for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUDeviceWithProperties + * \sa SDL_GetGPUShaderFormats + * \sa SDL_GetGPUDeviceDriver + * \sa SDL_DestroyGPUDevice + * \sa SDL_GPUSupportsShaderFormats + */ +extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_CreateGPUDevice( + SDL_GPUShaderFormat format_flags, + bool debug_mode, + const char *name); + +/** + * Creates a GPU context. + * + * These are the supported properties: + * + * - `SDL_PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOLEAN`: enable debug mode + * properties and validations, defaults to true. + * - `SDL_PROP_GPU_DEVICE_CREATE_PREFERLOWPOWER_BOOLEAN`: enable to prefer + * energy efficiency over maximum GPU performance, defaults to false. + * - `SDL_PROP_GPU_DEVICE_CREATE_VERBOSE_BOOLEAN`: enable to automatically log + * useful debug information on device creation, defaults to true. + * - `SDL_PROP_GPU_DEVICE_CREATE_NAME_STRING`: the name of the GPU driver to + * use, if a specific one is desired. + * - `SDL_PROP_GPU_DEVICE_CREATE_FEATURE_CLIP_DISTANCE_BOOLEAN`: Enable Vulkan + * device feature shaderClipDistance. If disabled, clip distances are not + * supported in shader code: gl_ClipDistance[] built-ins of GLSL, + * SV_ClipDistance0/1 semantics of HLSL and [[clip_distance]] attribute of + * Metal. Disabling optional features allows the application to run on some + * older Android devices. Defaults to true. + * - `SDL_PROP_GPU_DEVICE_CREATE_FEATURE_DEPTH_CLAMPING_BOOLEAN`: Enable + * Vulkan device feature depthClamp. If disabled, there is no depth clamp + * support and enable_depth_clip in SDL_GPURasterizerState must always be + * set to true. Disabling optional features allows the application to run on + * some older Android devices. Defaults to true. + * - `SDL_PROP_GPU_DEVICE_CREATE_FEATURE_INDIRECT_DRAW_FIRST_INSTANCE_BOOLEAN`: + * Enable Vulkan device feature drawIndirectFirstInstance. If disabled, the + * argument first_instance of SDL_GPUIndirectDrawCommand must be set to + * zero. Disabling optional features allows the application to run on some + * older Android devices. Defaults to true. + * - `SDL_PROP_GPU_DEVICE_CREATE_FEATURE_ANISOTROPY_BOOLEAN`: Enable Vulkan + * device feature samplerAnisotropy. If disabled, enable_anisotropy of + * SDL_GPUSamplerCreateInfo must be set to false. Disabling optional + * features allows the application to run on some older Android devices. + * Defaults to true. + * + * These are the current shader format properties: + * + * - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_PRIVATE_BOOLEAN`: The app is able to + * provide shaders for an NDA platform. + * - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SPIRV_BOOLEAN`: The app is able to + * provide SPIR-V shaders if applicable. + * - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXBC_BOOLEAN`: The app is able to + * provide DXBC shaders if applicable + * - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXIL_BOOLEAN`: The app is able to + * provide DXIL shaders if applicable. + * - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_MSL_BOOLEAN`: The app is able to + * provide MSL shaders if applicable. + * - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_METALLIB_BOOLEAN`: The app is able to + * provide Metal shader libraries if applicable. + * + * With the D3D12 backend: + * + * - `SDL_PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING`: the prefix to + * use for all vertex semantics, default is "TEXCOORD". + * - `SDL_PROP_GPU_DEVICE_CREATE_D3D12_ALLOW_FEWER_RESOURCE_SLOTS_BOOLEAN`: By + * default, Resourcing Binding Tier 2 is required for D3D12 support. + * However, an application can set this property to true to enable Tier 1 + * support, if (and only if) the application uses 8 or fewer storage + * resources across all shader stages. As of writing, this property is + * useful for targeting Intel Haswell and Broadwell GPUs; other hardware + * either supports Tier 2 Resource Binding or does not support D3D12 in any + * capacity. Defaults to false. + * + * With the Vulkan backend: + * + * - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION_BOOLEAN`: + * By default, Vulkan device enumeration includes drivers of all types, + * including software renderers (for example, the Lavapipe Mesa driver). + * This can be useful if your application _requires_ SDL_GPU, but if you can + * provide your own fallback renderer (for example, an OpenGL renderer) this + * property can be set to true. Defaults to false. + * - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_OPTIONS_POINTER`: a pointer to an + * SDL_GPUVulkanOptions structure to be processed during device creation. + * This allows configuring a variety of Vulkan-specific options such as + * increasing the API version and opting into extensions aside from the + * minimal set SDL requires. + * + * \param props the properties to use. + * \returns a GPU context on success or NULL on failure; call SDL_GetError() + * for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGPUShaderFormats + * \sa SDL_GetGPUDeviceDriver + * \sa SDL_DestroyGPUDevice + * \sa SDL_GPUSupportsProperties + */ +extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_CreateGPUDeviceWithProperties( + SDL_PropertiesID props); + +#define SDL_PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOLEAN "SDL.gpu.device.create.debugmode" +#define SDL_PROP_GPU_DEVICE_CREATE_PREFERLOWPOWER_BOOLEAN "SDL.gpu.device.create.preferlowpower" +#define SDL_PROP_GPU_DEVICE_CREATE_VERBOSE_BOOLEAN "SDL.gpu.device.create.verbose" +#define SDL_PROP_GPU_DEVICE_CREATE_NAME_STRING "SDL.gpu.device.create.name" +#define SDL_PROP_GPU_DEVICE_CREATE_FEATURE_CLIP_DISTANCE_BOOLEAN "SDL.gpu.device.create.feature.clip_distance" +#define SDL_PROP_GPU_DEVICE_CREATE_FEATURE_DEPTH_CLAMPING_BOOLEAN "SDL.gpu.device.create.feature.depth_clamping" +#define SDL_PROP_GPU_DEVICE_CREATE_FEATURE_INDIRECT_DRAW_FIRST_INSTANCE_BOOLEAN "SDL.gpu.device.create.feature.indirect_draw_first_instance" +#define SDL_PROP_GPU_DEVICE_CREATE_FEATURE_ANISOTROPY_BOOLEAN "SDL.gpu.device.create.feature.anisotropy" +#define SDL_PROP_GPU_DEVICE_CREATE_SHADERS_PRIVATE_BOOLEAN "SDL.gpu.device.create.shaders.private" +#define SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SPIRV_BOOLEAN "SDL.gpu.device.create.shaders.spirv" +#define SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXBC_BOOLEAN "SDL.gpu.device.create.shaders.dxbc" +#define SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXIL_BOOLEAN "SDL.gpu.device.create.shaders.dxil" +#define SDL_PROP_GPU_DEVICE_CREATE_SHADERS_MSL_BOOLEAN "SDL.gpu.device.create.shaders.msl" +#define SDL_PROP_GPU_DEVICE_CREATE_SHADERS_METALLIB_BOOLEAN "SDL.gpu.device.create.shaders.metallib" +#define SDL_PROP_GPU_DEVICE_CREATE_D3D12_ALLOW_FEWER_RESOURCE_SLOTS_BOOLEAN "SDL.gpu.device.create.d3d12.allowtier1resourcebinding" +#define SDL_PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING "SDL.gpu.device.create.d3d12.semantic" +#define SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION_BOOLEAN "SDL.gpu.device.create.vulkan.requirehardwareacceleration" +#define SDL_PROP_GPU_DEVICE_CREATE_VULKAN_OPTIONS_POINTER "SDL.gpu.device.create.vulkan.options" + + +/** + * A structure specifying additional options when using Vulkan. + * + * When no such structure is provided, SDL will use Vulkan API version 1.0 and + * a minimal set of features. The requested API version influences how the + * feature_list is processed by SDL. When requesting API version 1.0, the + * feature_list is ignored. Only the vulkan_10_physical_device_features and + * the extension lists are used. When requesting API version 1.1, the + * feature_list is scanned for feature structures introduced in Vulkan 1.1. + * When requesting Vulkan 1.2 or higher, the feature_list is additionally + * scanned for compound feature structs such as + * VkPhysicalDeviceVulkan11Features. The device and instance extension lists, + * as well as vulkan_10_physical_device_features, are always processed. + * + * \since This struct is available since SDL 3.4.0. + */ +typedef struct SDL_GPUVulkanOptions +{ + Uint32 vulkan_api_version; /**< The Vulkan API version to request for the instance. Use Vulkan's VK_MAKE_VERSION or VK_MAKE_API_VERSION. */ + void *feature_list; /**< Pointer to the first element of a chain of Vulkan feature structs. (Requires API version 1.1 or higher.)*/ + void *vulkan_10_physical_device_features; /**< Pointer to a VkPhysicalDeviceFeatures struct to enable additional Vulkan 1.0 features. */ + Uint32 device_extension_count; /**< Number of additional device extensions to require. */ + const char **device_extension_names; /**< Pointer to a list of additional device extensions to require. */ + Uint32 instance_extension_count; /**< Number of additional instance extensions to require. */ + const char **instance_extension_names; /**< Pointer to a list of additional instance extensions to require. */ +} SDL_GPUVulkanOptions; + +/** + * Destroys a GPU context previously returned by SDL_CreateGPUDevice. + * + * \param device a GPU Context to destroy. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUDevice + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyGPUDevice(SDL_GPUDevice *device); + +/** + * Get the number of GPU drivers compiled into SDL. + * + * \returns the number of built in GPU drivers. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGPUDriver + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumGPUDrivers(void); + +/** + * Get the name of a built in GPU driver. + * + * The GPU drivers are presented in the order in which they are normally + * checked during initialization. + * + * The names of drivers are all simple, low-ASCII identifiers, like "vulkan", + * "metal" or "direct3d12". These never have Unicode characters, and are not + * meant to be proper names. + * + * \param index the index of a GPU driver. + * \returns the name of the GPU driver with the given **index**. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetNumGPUDrivers + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetGPUDriver(int index); + +/** + * Returns the name of the backend used to create this GPU context. + * + * \param device a GPU context to query. + * \returns the name of the device's driver, or NULL on error. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetGPUDeviceDriver(SDL_GPUDevice *device); + +/** + * Returns the supported shader formats for this GPU context. + * + * \param device a GPU context to query. + * \returns a bitflag indicating which shader formats the driver is able to + * consume. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_GPUShaderFormat SDLCALL SDL_GetGPUShaderFormats(SDL_GPUDevice *device); + +/** + * Get the properties associated with a GPU device. + * + * All properties are optional and may differ between GPU backends and SDL + * versions. + * + * The following properties are provided by SDL: + * + * `SDL_PROP_GPU_DEVICE_NAME_STRING`: Contains the name of the underlying + * device as reported by the system driver. This string has no standardized + * format, is highly inconsistent between hardware devices and drivers, and is + * able to change at any time. Do not attempt to parse this string as it is + * bound to fail at some point in the future when system drivers are updated, + * new hardware devices are introduced, or when SDL adds new GPU backends or + * modifies existing ones. + * + * Strings that have been found in the wild include: + * + * - GTX 970 + * - GeForce GTX 970 + * - NVIDIA GeForce GTX 970 + * - Microsoft Direct3D12 (NVIDIA GeForce GTX 970) + * - NVIDIA Graphics Device + * - GeForce GPU + * - P106-100 + * - AMD 15D8:C9 + * - AMD Custom GPU 0405 + * - AMD Radeon (TM) Graphics + * - ASUS Radeon RX 470 Series + * - Intel(R) Arc(tm) A380 Graphics (DG2) + * - Virtio-GPU Venus (NVIDIA TITAN V) + * - SwiftShader Device (LLVM 16.0.0) + * - llvmpipe (LLVM 15.0.4, 256 bits) + * - Microsoft Basic Render Driver + * - unknown device + * + * The above list shows that the same device can have different formats, the + * vendor name may or may not appear in the string, the included vendor name + * may not be the vendor of the chipset on the device, some manufacturers + * include pseudo-legal marks while others don't, some devices may not use a + * marketing name in the string, the device string may be wrapped by the name + * of a translation interface, the device may be emulated in software, or the + * string may contain generic text that does not identify the device at all. + * + * `SDL_PROP_GPU_DEVICE_DRIVER_NAME_STRING`: Contains the self-reported name + * of the underlying system driver. + * + * Strings that have been found in the wild include: + * + * - Intel Corporation + * - Intel open-source Mesa driver + * - Qualcomm Technologies Inc. Adreno Vulkan Driver + * - MoltenVK + * - Mali-G715 + * - venus + * + * `SDL_PROP_GPU_DEVICE_DRIVER_VERSION_STRING`: Contains the self-reported + * version of the underlying system driver. This is a relatively short version + * string in an unspecified format. If SDL_PROP_GPU_DEVICE_DRIVER_INFO_STRING + * is available then that property should be preferred over this one as it may + * contain additional information that is useful for identifying the exact + * driver version used. + * + * Strings that have been found in the wild include: + * + * - 53.0.0 + * - 0.405.2463 + * - 32.0.15.6614 + * + * `SDL_PROP_GPU_DEVICE_DRIVER_INFO_STRING`: Contains the detailed version + * information of the underlying system driver as reported by the driver. This + * is an arbitrary string with no standardized format and it may contain + * newlines. This property should be preferred over + * SDL_PROP_GPU_DEVICE_DRIVER_VERSION_STRING if it is available as it usually + * contains the same information but in a format that is easier to read. + * + * Strings that have been found in the wild include: + * + * - 101.6559 + * - 1.2.11 + * - Mesa 21.2.2 (LLVM 12.0.1) + * - Mesa 22.2.0-devel (git-f226222 2022-04-14 impish-oibaf-ppa) + * - v1.r53p0-00eac0.824c4f31403fb1fbf8ee1042422c2129 + * + * This string has also been observed to be a multiline string (which has a + * trailing newline): + * + * ``` + * Driver Build: 85da404, I46ff5fc46f, 1606794520 + * Date: 11/30/20 + * Compiler Version: EV031.31.04.01 + * Driver Branch: promo490_3_Google + * ``` + * + * \param device a GPU context to query. + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetGPUDeviceProperties(SDL_GPUDevice *device); + +#define SDL_PROP_GPU_DEVICE_NAME_STRING "SDL.gpu.device.name" +#define SDL_PROP_GPU_DEVICE_DRIVER_NAME_STRING "SDL.gpu.device.driver_name" +#define SDL_PROP_GPU_DEVICE_DRIVER_VERSION_STRING "SDL.gpu.device.driver_version" +#define SDL_PROP_GPU_DEVICE_DRIVER_INFO_STRING "SDL.gpu.device.driver_info" + + +/* State Creation */ + +/** + * Creates a pipeline object to be used in a compute workflow. + * + * Shader resource bindings must be authored to follow a particular order + * depending on the shader format. + * + * For SPIR-V shaders, use the following resource sets: + * + * - 0: Sampled textures, followed by read-only storage textures, followed by + * read-only storage buffers + * - 1: Read-write storage textures, followed by read-write storage buffers + * - 2: Uniform buffers + * + * For DXBC and DXIL shaders, use the following register order: + * + * - (t[n], space0): Sampled textures, followed by read-only storage textures, + * followed by read-only storage buffers + * - (u[n], space1): Read-write storage textures, followed by read-write + * storage buffers + * - (b[n], space2): Uniform buffers + * + * For MSL/metallib, use the following order: + * + * - [[buffer]]: Uniform buffers, followed by read-only storage buffers, + * followed by read-write storage buffers + * - [[texture]]: Sampled textures, followed by read-only storage textures, + * followed by read-write storage textures + * + * There are optional properties that can be provided through `props`. These + * are the supported properties: + * + * - `SDL_PROP_GPU_COMPUTEPIPELINE_CREATE_NAME_STRING`: a name that can be + * displayed in debugging tools. + * + * \param device a GPU Context. + * \param createinfo a struct describing the state of the compute pipeline to + * create. + * \returns a compute pipeline object on success, or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BindGPUComputePipeline + * \sa SDL_ReleaseGPUComputePipeline + */ +extern SDL_DECLSPEC SDL_GPUComputePipeline * SDLCALL SDL_CreateGPUComputePipeline( + SDL_GPUDevice *device, + const SDL_GPUComputePipelineCreateInfo *createinfo); + +#define SDL_PROP_GPU_COMPUTEPIPELINE_CREATE_NAME_STRING "SDL.gpu.computepipeline.create.name" + +/** + * Creates a pipeline object to be used in a graphics workflow. + * + * There are optional properties that can be provided through `props`. These + * are the supported properties: + * + * - `SDL_PROP_GPU_GRAPHICSPIPELINE_CREATE_NAME_STRING`: a name that can be + * displayed in debugging tools. + * + * \param device a GPU Context. + * \param createinfo a struct describing the state of the graphics pipeline to + * create. + * \returns a graphics pipeline object on success, or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUShader + * \sa SDL_BindGPUGraphicsPipeline + * \sa SDL_ReleaseGPUGraphicsPipeline + */ +extern SDL_DECLSPEC SDL_GPUGraphicsPipeline * SDLCALL SDL_CreateGPUGraphicsPipeline( + SDL_GPUDevice *device, + const SDL_GPUGraphicsPipelineCreateInfo *createinfo); + +#define SDL_PROP_GPU_GRAPHICSPIPELINE_CREATE_NAME_STRING "SDL.gpu.graphicspipeline.create.name" + +/** + * Creates a sampler object to be used when binding textures in a graphics + * workflow. + * + * There are optional properties that can be provided through `props`. These + * are the supported properties: + * + * - `SDL_PROP_GPU_SAMPLER_CREATE_NAME_STRING`: a name that can be displayed + * in debugging tools. + * + * \param device a GPU Context. + * \param createinfo a struct describing the state of the sampler to create. + * \returns a sampler object on success, or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BindGPUVertexSamplers + * \sa SDL_BindGPUFragmentSamplers + * \sa SDL_ReleaseGPUSampler + */ +extern SDL_DECLSPEC SDL_GPUSampler * SDLCALL SDL_CreateGPUSampler( + SDL_GPUDevice *device, + const SDL_GPUSamplerCreateInfo *createinfo); + +#define SDL_PROP_GPU_SAMPLER_CREATE_NAME_STRING "SDL.gpu.sampler.create.name" + +/** + * Creates a shader to be used when creating a graphics pipeline. + * + * Shader resource bindings must be authored to follow a particular order + * depending on the shader format. + * + * For SPIR-V shaders, use the following resource sets: + * + * For vertex shaders: + * + * - 0: Sampled textures, followed by storage textures, followed by storage + * buffers + * - 1: Uniform buffers + * + * For fragment shaders: + * + * - 2: Sampled textures, followed by storage textures, followed by storage + * buffers + * - 3: Uniform buffers + * + * For DXBC and DXIL shaders, use the following register order: + * + * For vertex shaders: + * + * - (t[n], space0): Sampled textures, followed by storage textures, followed + * by storage buffers + * - (s[n], space0): Samplers with indices corresponding to the sampled + * textures + * - (b[n], space1): Uniform buffers + * + * For pixel shaders: + * + * - (t[n], space2): Sampled textures, followed by storage textures, followed + * by storage buffers + * - (s[n], space2): Samplers with indices corresponding to the sampled + * textures + * - (b[n], space3): Uniform buffers + * + * For MSL/metallib, use the following order: + * + * - [[texture]]: Sampled textures, followed by storage textures + * - [[sampler]]: Samplers with indices corresponding to the sampled textures + * - [[buffer]]: Uniform buffers, followed by storage buffers. Vertex buffer 0 + * is bound at [[buffer(14)]], vertex buffer 1 at [[buffer(15)]], and so on. + * Rather than manually authoring vertex buffer indices, use the + * [[stage_in]] attribute which will automatically use the vertex input + * information from the SDL_GPUGraphicsPipeline. + * + * Shader semantics other than system-value semantics do not matter in D3D12 + * and for ease of use the SDL implementation assumes that non system-value + * semantics will all be TEXCOORD. If you are using HLSL as the shader source + * language, your vertex semantics should start at TEXCOORD0 and increment + * like so: TEXCOORD1, TEXCOORD2, etc. If you wish to change the semantic + * prefix to something other than TEXCOORD you can use + * SDL_PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING with + * SDL_CreateGPUDeviceWithProperties(). + * + * There are optional properties that can be provided through `props`. These + * are the supported properties: + * + * - `SDL_PROP_GPU_SHADER_CREATE_NAME_STRING`: a name that can be displayed in + * debugging tools. + * + * \param device a GPU Context. + * \param createinfo a struct describing the state of the shader to create. + * \returns a shader object on success, or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + * \sa SDL_ReleaseGPUShader + */ +extern SDL_DECLSPEC SDL_GPUShader * SDLCALL SDL_CreateGPUShader( + SDL_GPUDevice *device, + const SDL_GPUShaderCreateInfo *createinfo); + +#define SDL_PROP_GPU_SHADER_CREATE_NAME_STRING "SDL.gpu.shader.create.name" + +/** + * Creates a texture object to be used in graphics or compute workflows. + * + * The contents of this texture are undefined until data is written to the + * texture, either via SDL_UploadToGPUTexture or by performing a render or + * compute pass with this texture as a target. + * + * Note that certain combinations of usage flags are invalid. For example, a + * texture cannot have both the SAMPLER and GRAPHICS_STORAGE_READ flags. + * + * If you request a sample count higher than the hardware supports, the + * implementation will automatically fall back to the highest available sample + * count. + * + * There are optional properties that can be provided through + * SDL_GPUTextureCreateInfo's `props`. These are the supported properties: + * + * - `SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_R_FLOAT`: (Direct3D 12 only) if + * the texture usage is SDL_GPU_TEXTUREUSAGE_COLOR_TARGET, clear the texture + * to a color with this red intensity. Defaults to zero. + * - `SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_G_FLOAT`: (Direct3D 12 only) if + * the texture usage is SDL_GPU_TEXTUREUSAGE_COLOR_TARGET, clear the texture + * to a color with this green intensity. Defaults to zero. + * - `SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_B_FLOAT`: (Direct3D 12 only) if + * the texture usage is SDL_GPU_TEXTUREUSAGE_COLOR_TARGET, clear the texture + * to a color with this blue intensity. Defaults to zero. + * - `SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_A_FLOAT`: (Direct3D 12 only) if + * the texture usage is SDL_GPU_TEXTUREUSAGE_COLOR_TARGET, clear the texture + * to a color with this alpha intensity. Defaults to zero. + * - `SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_DEPTH_FLOAT`: (Direct3D 12 only) + * if the texture usage is SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET, clear + * the texture to a depth of this value. Defaults to zero. + * - `SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_NUMBER`: (Direct3D 12 + * only) if the texture usage is SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET, + * clear the texture to a stencil of this Uint8 value. Defaults to zero. + * - `SDL_PROP_GPU_TEXTURE_CREATE_NAME_STRING`: a name that can be displayed + * in debugging tools. + * + * \param device a GPU Context. + * \param createinfo a struct describing the state of the texture to create. + * \returns a texture object on success, or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_UploadToGPUTexture + * \sa SDL_DownloadFromGPUTexture + * \sa SDL_BeginGPURenderPass + * \sa SDL_BeginGPUComputePass + * \sa SDL_BindGPUVertexSamplers + * \sa SDL_BindGPUVertexStorageTextures + * \sa SDL_BindGPUFragmentSamplers + * \sa SDL_BindGPUFragmentStorageTextures + * \sa SDL_BindGPUComputeStorageTextures + * \sa SDL_BlitGPUTexture + * \sa SDL_ReleaseGPUTexture + * \sa SDL_GPUTextureSupportsFormat + */ +extern SDL_DECLSPEC SDL_GPUTexture * SDLCALL SDL_CreateGPUTexture( + SDL_GPUDevice *device, + const SDL_GPUTextureCreateInfo *createinfo); + +#define SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_R_FLOAT "SDL.gpu.texture.create.d3d12.clear.r" +#define SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_G_FLOAT "SDL.gpu.texture.create.d3d12.clear.g" +#define SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_B_FLOAT "SDL.gpu.texture.create.d3d12.clear.b" +#define SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_A_FLOAT "SDL.gpu.texture.create.d3d12.clear.a" +#define SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_DEPTH_FLOAT "SDL.gpu.texture.create.d3d12.clear.depth" +#define SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_NUMBER "SDL.gpu.texture.create.d3d12.clear.stencil" +#define SDL_PROP_GPU_TEXTURE_CREATE_NAME_STRING "SDL.gpu.texture.create.name" + +/** + * Creates a buffer object to be used in graphics or compute workflows. + * + * The contents of this buffer are undefined until data is written to the + * buffer. + * + * Note that certain combinations of usage flags are invalid. For example, a + * buffer cannot have both the VERTEX and INDEX flags. + * + * If you use a STORAGE flag, the data in the buffer must respect std140 + * layout conventions. In practical terms this means you must ensure that vec3 + * and vec4 fields are 16-byte aligned. + * + * For better understanding of underlying concepts and memory management with + * SDL GPU API, you may refer + * [this blog post](https://moonside.games/posts/sdl-gpu-concepts-cycling/) + * . + * + * There are optional properties that can be provided through `props`. These + * are the supported properties: + * + * - `SDL_PROP_GPU_BUFFER_CREATE_NAME_STRING`: a name that can be displayed in + * debugging tools. + * + * \param device a GPU Context. + * \param createinfo a struct describing the state of the buffer to create. + * \returns a buffer object on success, or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_UploadToGPUBuffer + * \sa SDL_DownloadFromGPUBuffer + * \sa SDL_CopyGPUBufferToBuffer + * \sa SDL_BindGPUVertexBuffers + * \sa SDL_BindGPUIndexBuffer + * \sa SDL_BindGPUVertexStorageBuffers + * \sa SDL_BindGPUFragmentStorageBuffers + * \sa SDL_DrawGPUPrimitivesIndirect + * \sa SDL_DrawGPUIndexedPrimitivesIndirect + * \sa SDL_BindGPUComputeStorageBuffers + * \sa SDL_DispatchGPUComputeIndirect + * \sa SDL_ReleaseGPUBuffer + */ +extern SDL_DECLSPEC SDL_GPUBuffer * SDLCALL SDL_CreateGPUBuffer( + SDL_GPUDevice *device, + const SDL_GPUBufferCreateInfo *createinfo); + +#define SDL_PROP_GPU_BUFFER_CREATE_NAME_STRING "SDL.gpu.buffer.create.name" + +/** + * Creates a transfer buffer to be used when uploading to or downloading from + * graphics resources. + * + * Download buffers can be particularly expensive to create, so it is good + * practice to reuse them if data will be downloaded regularly. + * + * There are optional properties that can be provided through `props`. These + * are the supported properties: + * + * - `SDL_PROP_GPU_TRANSFERBUFFER_CREATE_NAME_STRING`: a name that can be + * displayed in debugging tools. + * + * \param device a GPU Context. + * \param createinfo a struct describing the state of the transfer buffer to + * create. + * \returns a transfer buffer on success, or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_UploadToGPUBuffer + * \sa SDL_DownloadFromGPUBuffer + * \sa SDL_UploadToGPUTexture + * \sa SDL_DownloadFromGPUTexture + * \sa SDL_ReleaseGPUTransferBuffer + */ +extern SDL_DECLSPEC SDL_GPUTransferBuffer * SDLCALL SDL_CreateGPUTransferBuffer( + SDL_GPUDevice *device, + const SDL_GPUTransferBufferCreateInfo *createinfo); + +#define SDL_PROP_GPU_TRANSFERBUFFER_CREATE_NAME_STRING "SDL.gpu.transferbuffer.create.name" + +/* Debug Naming */ + +/** + * Sets an arbitrary string constant to label a buffer. + * + * You should use SDL_PROP_GPU_BUFFER_CREATE_NAME_STRING with + * SDL_CreateGPUBuffer instead of this function to avoid thread safety issues. + * + * \param device a GPU Context. + * \param buffer a buffer to attach the name to. + * \param text a UTF-8 string constant to mark as the name of the buffer. + * + * \threadsafety This function is not thread safe, you must make sure the + * buffer is not simultaneously used by any other thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUBuffer + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetGPUBufferName( + SDL_GPUDevice *device, + SDL_GPUBuffer *buffer, + const char *text); + +/** + * Sets an arbitrary string constant to label a texture. + * + * You should use SDL_PROP_GPU_TEXTURE_CREATE_NAME_STRING with + * SDL_CreateGPUTexture instead of this function to avoid thread safety + * issues. + * + * \param device a GPU Context. + * \param texture a texture to attach the name to. + * \param text a UTF-8 string constant to mark as the name of the texture. + * + * \threadsafety This function is not thread safe, you must make sure the + * texture is not simultaneously used by any other thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUTexture + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetGPUTextureName( + SDL_GPUDevice *device, + SDL_GPUTexture *texture, + const char *text); + +/** + * Inserts an arbitrary string label into the command buffer callstream. + * + * Useful for debugging. + * + * On Direct3D 12, using SDL_InsertGPUDebugLabel requires + * WinPixEventRuntime.dll to be in your PATH or in the same directory as your + * executable. See + * [here](https://devblogs.microsoft.com/pix/winpixeventruntime/) + * for instructions on how to obtain it. + * + * \param command_buffer a command buffer. + * \param text a UTF-8 string constant to insert as the label. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_InsertGPUDebugLabel( + SDL_GPUCommandBuffer *command_buffer, + const char *text); + +/** + * Begins a debug group with an arbitrary name. + * + * Used for denoting groups of calls when viewing the command buffer + * callstream in a graphics debugging tool. + * + * Each call to SDL_PushGPUDebugGroup must have a corresponding call to + * SDL_PopGPUDebugGroup. + * + * On Direct3D 12, using SDL_PushGPUDebugGroup requires WinPixEventRuntime.dll + * to be in your PATH or in the same directory as your executable. See + * [here](https://devblogs.microsoft.com/pix/winpixeventruntime/) + * for instructions on how to obtain it. + * + * On some backends (e.g. Metal), pushing a debug group during a + * render/blit/compute pass will create a group that is scoped to the native + * pass rather than the command buffer. For best results, if you push a debug + * group during a pass, always pop it in the same pass. + * + * \param command_buffer a command buffer. + * \param name a UTF-8 string constant that names the group. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PopGPUDebugGroup + */ +extern SDL_DECLSPEC void SDLCALL SDL_PushGPUDebugGroup( + SDL_GPUCommandBuffer *command_buffer, + const char *name); + +/** + * Ends the most-recently pushed debug group. + * + * On Direct3D 12, using SDL_PopGPUDebugGroup requires WinPixEventRuntime.dll + * to be in your PATH or in the same directory as your executable. See + * [here](https://devblogs.microsoft.com/pix/winpixeventruntime/) + * for instructions on how to obtain it. + * + * \param command_buffer a command buffer. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PushGPUDebugGroup + */ +extern SDL_DECLSPEC void SDLCALL SDL_PopGPUDebugGroup( + SDL_GPUCommandBuffer *command_buffer); + +/* Disposal */ + +/** + * Frees the given texture as soon as it is safe to do so. + * + * You must not reference the texture after calling this function. + * + * \param device a GPU context. + * \param texture a texture to be destroyed. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUTexture( + SDL_GPUDevice *device, + SDL_GPUTexture *texture); + +/** + * Frees the given sampler as soon as it is safe to do so. + * + * You must not reference the sampler after calling this function. + * + * \param device a GPU context. + * \param sampler a sampler to be destroyed. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUSampler( + SDL_GPUDevice *device, + SDL_GPUSampler *sampler); + +/** + * Frees the given buffer as soon as it is safe to do so. + * + * You must not reference the buffer after calling this function. + * + * \param device a GPU context. + * \param buffer a buffer to be destroyed. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUBuffer( + SDL_GPUDevice *device, + SDL_GPUBuffer *buffer); + +/** + * Frees the given transfer buffer as soon as it is safe to do so. + * + * You must not reference the transfer buffer after calling this function. + * + * \param device a GPU context. + * \param transfer_buffer a transfer buffer to be destroyed. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUTransferBuffer( + SDL_GPUDevice *device, + SDL_GPUTransferBuffer *transfer_buffer); + +/** + * Frees the given compute pipeline as soon as it is safe to do so. + * + * You must not reference the compute pipeline after calling this function. + * + * \param device a GPU context. + * \param compute_pipeline a compute pipeline to be destroyed. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUComputePipeline( + SDL_GPUDevice *device, + SDL_GPUComputePipeline *compute_pipeline); + +/** + * Frees the given shader as soon as it is safe to do so. + * + * You must not reference the shader after calling this function. + * + * \param device a GPU context. + * \param shader a shader to be destroyed. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUShader( + SDL_GPUDevice *device, + SDL_GPUShader *shader); + +/** + * Frees the given graphics pipeline as soon as it is safe to do so. + * + * You must not reference the graphics pipeline after calling this function. + * + * \param device a GPU context. + * \param graphics_pipeline a graphics pipeline to be destroyed. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUGraphicsPipeline( + SDL_GPUDevice *device, + SDL_GPUGraphicsPipeline *graphics_pipeline); + +/** + * Acquire a command buffer. + * + * This command buffer is managed by the implementation and should not be + * freed by the user. The command buffer may only be used on the thread it was + * acquired on. The command buffer should be submitted on the thread it was + * acquired on. + * + * It is valid to acquire multiple command buffers on the same thread at once. + * In fact a common design pattern is to acquire two command buffers per frame + * where one is dedicated to render and compute passes and the other is + * dedicated to copy passes and other preparatory work such as generating + * mipmaps. Interleaving commands between the two command buffers reduces the + * total amount of passes overall which improves rendering performance. + * + * \param device a GPU context. + * \returns a command buffer, or NULL on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SubmitGPUCommandBuffer + * \sa SDL_SubmitGPUCommandBufferAndAcquireFence + */ +extern SDL_DECLSPEC SDL_GPUCommandBuffer * SDLCALL SDL_AcquireGPUCommandBuffer( + SDL_GPUDevice *device); + +/* Uniform Data */ + +/** + * Pushes data to a vertex uniform slot on the command buffer. + * + * Subsequent draw calls in this command buffer will use this uniform data. + * + * The data being pushed must respect std140 layout conventions. In practical + * terms this means you must ensure that vec3 and vec4 fields are 16-byte + * aligned. + * + * For detailed information about accessing uniform data from a shader, please + * refer to SDL_CreateGPUShader. + * + * \param command_buffer a command buffer. + * \param slot_index the vertex uniform slot to push data to. + * \param data client data to write. + * \param length the length of the data to write. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_PushGPUVertexUniformData( + SDL_GPUCommandBuffer *command_buffer, + Uint32 slot_index, + const void *data, + Uint32 length); + +/** + * Pushes data to a fragment uniform slot on the command buffer. + * + * Subsequent draw calls in this command buffer will use this uniform data. + * + * The data being pushed must respect std140 layout conventions. In practical + * terms this means you must ensure that vec3 and vec4 fields are 16-byte + * aligned. + * + * \param command_buffer a command buffer. + * \param slot_index the fragment uniform slot to push data to. + * \param data client data to write. + * \param length the length of the data to write. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_PushGPUFragmentUniformData( + SDL_GPUCommandBuffer *command_buffer, + Uint32 slot_index, + const void *data, + Uint32 length); + +/** + * Pushes data to a uniform slot on the command buffer. + * + * Subsequent draw calls in this command buffer will use this uniform data. + * + * The data being pushed must respect std140 layout conventions. In practical + * terms this means you must ensure that vec3 and vec4 fields are 16-byte + * aligned. + * + * \param command_buffer a command buffer. + * \param slot_index the uniform slot to push data to. + * \param data client data to write. + * \param length the length of the data to write. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_PushGPUComputeUniformData( + SDL_GPUCommandBuffer *command_buffer, + Uint32 slot_index, + const void *data, + Uint32 length); + +/* Graphics State */ + +/** + * Begins a render pass on a command buffer. + * + * A render pass consists of a set of texture subresources (or depth slices in + * the 3D texture case) which will be rendered to during the render pass, + * along with corresponding clear values and load/store operations. All + * operations related to graphics pipelines must take place inside of a render + * pass. A default viewport and scissor state are automatically set when this + * is called. You cannot begin another render pass, or begin a compute pass or + * copy pass until you have ended the render pass. + * + * Using SDL_GPU_LOADOP_LOAD before any contents have been written to the + * texture subresource will result in undefined behavior. SDL_GPU_LOADOP_CLEAR + * will set the contents of the texture subresource to a single value before + * any rendering is performed. It's fine to do an empty render pass using + * SDL_GPU_STOREOP_STORE to clear a texture, but in general it's better to + * think of clearing not as an independent operation but as something that's + * done as the beginning of a render pass. + * + * \param command_buffer a command buffer. + * \param color_target_infos an array of texture subresources with + * corresponding clear values and load/store ops. + * \param num_color_targets the number of color targets in the + * color_target_infos array. + * \param depth_stencil_target_info a texture subresource with corresponding + * clear value and load/store ops, may be + * NULL. + * \returns a render pass handle. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_EndGPURenderPass + */ +extern SDL_DECLSPEC SDL_GPURenderPass * SDLCALL SDL_BeginGPURenderPass( + SDL_GPUCommandBuffer *command_buffer, + const SDL_GPUColorTargetInfo *color_target_infos, + Uint32 num_color_targets, + const SDL_GPUDepthStencilTargetInfo *depth_stencil_target_info); + +/** + * Binds a graphics pipeline on a render pass to be used in rendering. + * + * A graphics pipeline must be bound before making any draw calls. + * + * \param render_pass a render pass handle. + * \param graphics_pipeline the graphics pipeline to bind. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_BindGPUGraphicsPipeline( + SDL_GPURenderPass *render_pass, + SDL_GPUGraphicsPipeline *graphics_pipeline); + +/** + * Sets the current viewport state on a command buffer. + * + * \param render_pass a render pass handle. + * \param viewport the viewport to set. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetGPUViewport( + SDL_GPURenderPass *render_pass, + const SDL_GPUViewport *viewport); + +/** + * Sets the current scissor state on a command buffer. + * + * \param render_pass a render pass handle. + * \param scissor the scissor area to set. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetGPUScissor( + SDL_GPURenderPass *render_pass, + const SDL_Rect *scissor); + +/** + * Sets the current blend constants on a command buffer. + * + * \param render_pass a render pass handle. + * \param blend_constants the blend constant color. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GPU_BLENDFACTOR_CONSTANT_COLOR + * \sa SDL_GPU_BLENDFACTOR_ONE_MINUS_CONSTANT_COLOR + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetGPUBlendConstants( + SDL_GPURenderPass *render_pass, + SDL_FColor blend_constants); + +/** + * Sets the current stencil reference value on a command buffer. + * + * \param render_pass a render pass handle. + * \param reference the stencil reference value to set. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetGPUStencilReference( + SDL_GPURenderPass *render_pass, + Uint8 reference); + +/** + * Binds vertex buffers on a command buffer for use with subsequent draw + * calls. + * + * \param render_pass a render pass handle. + * \param first_slot the vertex buffer slot to begin binding from. + * \param bindings an array of SDL_GPUBufferBinding structs containing vertex + * buffers and offset values. + * \param num_bindings the number of bindings in the bindings array. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_BindGPUVertexBuffers( + SDL_GPURenderPass *render_pass, + Uint32 first_slot, + const SDL_GPUBufferBinding *bindings, + Uint32 num_bindings); + +/** + * Binds an index buffer on a command buffer for use with subsequent draw + * calls. + * + * \param render_pass a render pass handle. + * \param binding a pointer to a struct containing an index buffer and offset. + * \param index_element_size whether the index values in the buffer are 16- or + * 32-bit. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_BindGPUIndexBuffer( + SDL_GPURenderPass *render_pass, + const SDL_GPUBufferBinding *binding, + SDL_GPUIndexElementSize index_element_size); + +/** + * Binds texture-sampler pairs for use on the vertex shader. + * + * The textures must have been created with SDL_GPU_TEXTUREUSAGE_SAMPLER. + * + * Be sure your shader is set up according to the requirements documented in + * SDL_CreateGPUShader(). + * + * \param render_pass a render pass handle. + * \param first_slot the vertex sampler slot to begin binding from. + * \param texture_sampler_bindings an array of texture-sampler binding + * structs. + * \param num_bindings the number of texture-sampler pairs to bind from the + * array. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUShader + */ +extern SDL_DECLSPEC void SDLCALL SDL_BindGPUVertexSamplers( + SDL_GPURenderPass *render_pass, + Uint32 first_slot, + const SDL_GPUTextureSamplerBinding *texture_sampler_bindings, + Uint32 num_bindings); + +/** + * Binds storage textures for use on the vertex shader. + * + * These textures must have been created with + * SDL_GPU_TEXTUREUSAGE_GRAPHICS_STORAGE_READ. + * + * Be sure your shader is set up according to the requirements documented in + * SDL_CreateGPUShader(). + * + * \param render_pass a render pass handle. + * \param first_slot the vertex storage texture slot to begin binding from. + * \param storage_textures an array of storage textures. + * \param num_bindings the number of storage texture to bind from the array. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUShader + */ +extern SDL_DECLSPEC void SDLCALL SDL_BindGPUVertexStorageTextures( + SDL_GPURenderPass *render_pass, + Uint32 first_slot, + SDL_GPUTexture *const *storage_textures, + Uint32 num_bindings); + +/** + * Binds storage buffers for use on the vertex shader. + * + * These buffers must have been created with + * SDL_GPU_BUFFERUSAGE_GRAPHICS_STORAGE_READ. + * + * Be sure your shader is set up according to the requirements documented in + * SDL_CreateGPUShader(). + * + * \param render_pass a render pass handle. + * \param first_slot the vertex storage buffer slot to begin binding from. + * \param storage_buffers an array of buffers. + * \param num_bindings the number of buffers to bind from the array. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUShader + */ +extern SDL_DECLSPEC void SDLCALL SDL_BindGPUVertexStorageBuffers( + SDL_GPURenderPass *render_pass, + Uint32 first_slot, + SDL_GPUBuffer *const *storage_buffers, + Uint32 num_bindings); + +/** + * Binds texture-sampler pairs for use on the fragment shader. + * + * The textures must have been created with SDL_GPU_TEXTUREUSAGE_SAMPLER. + * + * Be sure your shader is set up according to the requirements documented in + * SDL_CreateGPUShader(). + * + * \param render_pass a render pass handle. + * \param first_slot the fragment sampler slot to begin binding from. + * \param texture_sampler_bindings an array of texture-sampler binding + * structs. + * \param num_bindings the number of texture-sampler pairs to bind from the + * array. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUShader + */ +extern SDL_DECLSPEC void SDLCALL SDL_BindGPUFragmentSamplers( + SDL_GPURenderPass *render_pass, + Uint32 first_slot, + const SDL_GPUTextureSamplerBinding *texture_sampler_bindings, + Uint32 num_bindings); + +/** + * Binds storage textures for use on the fragment shader. + * + * These textures must have been created with + * SDL_GPU_TEXTUREUSAGE_GRAPHICS_STORAGE_READ. + * + * Be sure your shader is set up according to the requirements documented in + * SDL_CreateGPUShader(). + * + * \param render_pass a render pass handle. + * \param first_slot the fragment storage texture slot to begin binding from. + * \param storage_textures an array of storage textures. + * \param num_bindings the number of storage textures to bind from the array. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUShader + */ +extern SDL_DECLSPEC void SDLCALL SDL_BindGPUFragmentStorageTextures( + SDL_GPURenderPass *render_pass, + Uint32 first_slot, + SDL_GPUTexture *const *storage_textures, + Uint32 num_bindings); + +/** + * Binds storage buffers for use on the fragment shader. + * + * These buffers must have been created with + * SDL_GPU_BUFFERUSAGE_GRAPHICS_STORAGE_READ. + * + * Be sure your shader is set up according to the requirements documented in + * SDL_CreateGPUShader(). + * + * \param render_pass a render pass handle. + * \param first_slot the fragment storage buffer slot to begin binding from. + * \param storage_buffers an array of storage buffers. + * \param num_bindings the number of storage buffers to bind from the array. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUShader + */ +extern SDL_DECLSPEC void SDLCALL SDL_BindGPUFragmentStorageBuffers( + SDL_GPURenderPass *render_pass, + Uint32 first_slot, + SDL_GPUBuffer *const *storage_buffers, + Uint32 num_bindings); + +/* Drawing */ + +/** + * Draws data using bound graphics state with an index buffer and instancing + * enabled. + * + * You must not call this function before binding a graphics pipeline. + * + * Note that the `first_vertex` and `first_instance` parameters are NOT + * compatible with built-in vertex/instance ID variables in shaders (for + * example, SV_VertexID); GPU APIs and shader languages do not define these + * built-in variables consistently, so if your shader depends on them, the + * only way to keep behavior consistent and portable is to always pass 0 for + * the correlating parameter in the draw calls. + * + * \param render_pass a render pass handle. + * \param num_indices the number of indices to draw per instance. + * \param num_instances the number of instances to draw. + * \param first_index the starting index within the index buffer. + * \param vertex_offset value added to vertex index before indexing into the + * vertex buffer. + * \param first_instance the ID of the first instance to draw. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_DrawGPUIndexedPrimitives( + SDL_GPURenderPass *render_pass, + Uint32 num_indices, + Uint32 num_instances, + Uint32 first_index, + Sint32 vertex_offset, + Uint32 first_instance); + +/** + * Draws data using bound graphics state. + * + * You must not call this function before binding a graphics pipeline. + * + * Note that the `first_vertex` and `first_instance` parameters are NOT + * compatible with built-in vertex/instance ID variables in shaders (for + * example, SV_VertexID); GPU APIs and shader languages do not define these + * built-in variables consistently, so if your shader depends on them, the + * only way to keep behavior consistent and portable is to always pass 0 for + * the correlating parameter in the draw calls. + * + * \param render_pass a render pass handle. + * \param num_vertices the number of vertices to draw. + * \param num_instances the number of instances that will be drawn. + * \param first_vertex the index of the first vertex to draw. + * \param first_instance the ID of the first instance to draw. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_DrawGPUPrimitives( + SDL_GPURenderPass *render_pass, + Uint32 num_vertices, + Uint32 num_instances, + Uint32 first_vertex, + Uint32 first_instance); + +/** + * Draws data using bound graphics state and with draw parameters set from a + * buffer. + * + * The buffer must consist of tightly-packed draw parameter sets that each + * match the layout of SDL_GPUIndirectDrawCommand. You must not call this + * function before binding a graphics pipeline. + * + * \param render_pass a render pass handle. + * \param buffer a buffer containing draw parameters. + * \param offset the offset to start reading from the draw buffer. + * \param draw_count the number of draw parameter sets that should be read + * from the draw buffer. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_DrawGPUPrimitivesIndirect( + SDL_GPURenderPass *render_pass, + SDL_GPUBuffer *buffer, + Uint32 offset, + Uint32 draw_count); + +/** + * Draws data using bound graphics state with an index buffer enabled and with + * draw parameters set from a buffer. + * + * The buffer must consist of tightly-packed draw parameter sets that each + * match the layout of SDL_GPUIndexedIndirectDrawCommand. You must not call + * this function before binding a graphics pipeline. + * + * \param render_pass a render pass handle. + * \param buffer a buffer containing draw parameters. + * \param offset the offset to start reading from the draw buffer. + * \param draw_count the number of draw parameter sets that should be read + * from the draw buffer. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_DrawGPUIndexedPrimitivesIndirect( + SDL_GPURenderPass *render_pass, + SDL_GPUBuffer *buffer, + Uint32 offset, + Uint32 draw_count); + +/** + * Ends the given render pass. + * + * All bound graphics state on the render pass command buffer is unset. The + * render pass handle is now invalid. + * + * \param render_pass a render pass handle. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_EndGPURenderPass( + SDL_GPURenderPass *render_pass); + +/* Compute Pass */ + +/** + * Begins a compute pass on a command buffer. + * + * A compute pass is defined by a set of texture subresources and buffers that + * may be written to by compute pipelines. These textures and buffers must + * have been created with the COMPUTE_STORAGE_WRITE bit or the + * COMPUTE_STORAGE_SIMULTANEOUS_READ_WRITE bit. If you do not create a texture + * with COMPUTE_STORAGE_SIMULTANEOUS_READ_WRITE, you must not read from the + * texture in the compute pass. All operations related to compute pipelines + * must take place inside of a compute pass. You must not begin another + * compute pass, or a render pass or copy pass before ending the compute pass. + * + * A VERY IMPORTANT NOTE - Reads and writes in compute passes are NOT + * implicitly synchronized. This means you may cause data races by both + * reading and writing a resource region in a compute pass, or by writing + * multiple times to a resource region. If your compute work depends on + * reading the completed output from a previous dispatch, you MUST end the + * current compute pass and begin a new one before you can safely access the + * data. Otherwise you will receive unexpected results. Reading and writing a + * texture in the same compute pass is only supported by specific texture + * formats. Make sure you check the format support! + * + * \param command_buffer a command buffer. + * \param storage_texture_bindings an array of writeable storage texture + * binding structs. + * \param num_storage_texture_bindings the number of storage textures to bind + * from the array. + * \param storage_buffer_bindings an array of writeable storage buffer binding + * structs. + * \param num_storage_buffer_bindings the number of storage buffers to bind + * from the array. + * \returns a compute pass handle. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_EndGPUComputePass + */ +extern SDL_DECLSPEC SDL_GPUComputePass * SDLCALL SDL_BeginGPUComputePass( + SDL_GPUCommandBuffer *command_buffer, + const SDL_GPUStorageTextureReadWriteBinding *storage_texture_bindings, + Uint32 num_storage_texture_bindings, + const SDL_GPUStorageBufferReadWriteBinding *storage_buffer_bindings, + Uint32 num_storage_buffer_bindings); + +/** + * Binds a compute pipeline on a command buffer for use in compute dispatch. + * + * \param compute_pass a compute pass handle. + * \param compute_pipeline a compute pipeline to bind. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputePipeline( + SDL_GPUComputePass *compute_pass, + SDL_GPUComputePipeline *compute_pipeline); + +/** + * Binds texture-sampler pairs for use on the compute shader. + * + * The textures must have been created with SDL_GPU_TEXTUREUSAGE_SAMPLER. + * + * Be sure your shader is set up according to the requirements documented in + * SDL_CreateGPUComputePipeline(). + * + * \param compute_pass a compute pass handle. + * \param first_slot the compute sampler slot to begin binding from. + * \param texture_sampler_bindings an array of texture-sampler binding + * structs. + * \param num_bindings the number of texture-sampler bindings to bind from the + * array. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUComputePipeline + */ +extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputeSamplers( + SDL_GPUComputePass *compute_pass, + Uint32 first_slot, + const SDL_GPUTextureSamplerBinding *texture_sampler_bindings, + Uint32 num_bindings); + +/** + * Binds storage textures as readonly for use on the compute pipeline. + * + * These textures must have been created with + * SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_READ. + * + * Be sure your shader is set up according to the requirements documented in + * SDL_CreateGPUComputePipeline(). + * + * \param compute_pass a compute pass handle. + * \param first_slot the compute storage texture slot to begin binding from. + * \param storage_textures an array of storage textures. + * \param num_bindings the number of storage textures to bind from the array. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUComputePipeline + */ +extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputeStorageTextures( + SDL_GPUComputePass *compute_pass, + Uint32 first_slot, + SDL_GPUTexture *const *storage_textures, + Uint32 num_bindings); + +/** + * Binds storage buffers as readonly for use on the compute pipeline. + * + * These buffers must have been created with + * SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_READ. + * + * Be sure your shader is set up according to the requirements documented in + * SDL_CreateGPUComputePipeline(). + * + * \param compute_pass a compute pass handle. + * \param first_slot the compute storage buffer slot to begin binding from. + * \param storage_buffers an array of storage buffer binding structs. + * \param num_bindings the number of storage buffers to bind from the array. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUComputePipeline + */ +extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputeStorageBuffers( + SDL_GPUComputePass *compute_pass, + Uint32 first_slot, + SDL_GPUBuffer *const *storage_buffers, + Uint32 num_bindings); + +/** + * Dispatches compute work. + * + * You must not call this function before binding a compute pipeline. + * + * A VERY IMPORTANT NOTE If you dispatch multiple times in a compute pass, and + * the dispatches write to the same resource region as each other, there is no + * guarantee of which order the writes will occur. If the write order matters, + * you MUST end the compute pass and begin another one. + * + * \param compute_pass a compute pass handle. + * \param groupcount_x number of local workgroups to dispatch in the X + * dimension. + * \param groupcount_y number of local workgroups to dispatch in the Y + * dimension. + * \param groupcount_z number of local workgroups to dispatch in the Z + * dimension. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_DispatchGPUCompute( + SDL_GPUComputePass *compute_pass, + Uint32 groupcount_x, + Uint32 groupcount_y, + Uint32 groupcount_z); + +/** + * Dispatches compute work with parameters set from a buffer. + * + * The buffer layout should match the layout of + * SDL_GPUIndirectDispatchCommand. You must not call this function before + * binding a compute pipeline. + * + * A VERY IMPORTANT NOTE If you dispatch multiple times in a compute pass, and + * the dispatches write to the same resource region as each other, there is no + * guarantee of which order the writes will occur. If the write order matters, + * you MUST end the compute pass and begin another one. + * + * \param compute_pass a compute pass handle. + * \param buffer a buffer containing dispatch parameters. + * \param offset the offset to start reading from the dispatch buffer. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_DispatchGPUComputeIndirect( + SDL_GPUComputePass *compute_pass, + SDL_GPUBuffer *buffer, + Uint32 offset); + +/** + * Ends the current compute pass. + * + * All bound compute state on the command buffer is unset. The compute pass + * handle is now invalid. + * + * \param compute_pass a compute pass handle. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_EndGPUComputePass( + SDL_GPUComputePass *compute_pass); + +/* TransferBuffer Data */ + +/** + * Maps a transfer buffer into application address space. + * + * You must unmap the transfer buffer before encoding upload commands. The + * memory is owned by the graphics driver - do NOT call SDL_free() on the + * returned pointer. + * + * \param device a GPU context. + * \param transfer_buffer a transfer buffer. + * \param cycle if true, cycles the transfer buffer if it is already bound. + * \returns the address of the mapped transfer buffer memory, or NULL on + * failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void * SDLCALL SDL_MapGPUTransferBuffer( + SDL_GPUDevice *device, + SDL_GPUTransferBuffer *transfer_buffer, + bool cycle); + +/** + * Unmaps a previously mapped transfer buffer. + * + * \param device a GPU context. + * \param transfer_buffer a previously mapped transfer buffer. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_UnmapGPUTransferBuffer( + SDL_GPUDevice *device, + SDL_GPUTransferBuffer *transfer_buffer); + +/* Copy Pass */ + +/** + * Begins a copy pass on a command buffer. + * + * All operations related to copying to or from buffers or textures take place + * inside a copy pass. You must not begin another copy pass, or a render pass + * or compute pass before ending the copy pass. + * + * \param command_buffer a command buffer. + * \returns a copy pass handle. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_EndGPUCopyPass + */ +extern SDL_DECLSPEC SDL_GPUCopyPass * SDLCALL SDL_BeginGPUCopyPass( + SDL_GPUCommandBuffer *command_buffer); + +/** + * Uploads data from a transfer buffer to a texture. + * + * The upload occurs on the GPU timeline. You may assume that the upload has + * finished in subsequent commands. + * + * You must align the data in the transfer buffer to a multiple of the texel + * size of the texture format. + * + * \param copy_pass a copy pass handle. + * \param source the source transfer buffer with image layout information. + * \param destination the destination texture region. + * \param cycle if true, cycles the texture if the texture is bound, otherwise + * overwrites the data. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_UploadToGPUTexture( + SDL_GPUCopyPass *copy_pass, + const SDL_GPUTextureTransferInfo *source, + const SDL_GPUTextureRegion *destination, + bool cycle); + +/** + * Uploads data from a transfer buffer to a buffer. + * + * The upload occurs on the GPU timeline. You may assume that the upload has + * finished in subsequent commands. + * + * \param copy_pass a copy pass handle. + * \param source the source transfer buffer with offset. + * \param destination the destination buffer with offset and size. + * \param cycle if true, cycles the buffer if it is already bound, otherwise + * overwrites the data. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_UploadToGPUBuffer( + SDL_GPUCopyPass *copy_pass, + const SDL_GPUTransferBufferLocation *source, + const SDL_GPUBufferRegion *destination, + bool cycle); + +/** + * Performs a texture-to-texture copy. + * + * This copy occurs on the GPU timeline. You may assume the copy has finished + * in subsequent commands. + * + * This function does not support copying between depth and color textures. + * For those, copy the texture to a buffer and then to the destination + * texture. + * + * \param copy_pass a copy pass handle. + * \param source a source texture region. + * \param destination a destination texture region. + * \param w the width of the region to copy. + * \param h the height of the region to copy. + * \param d the depth of the region to copy. + * \param cycle if true, cycles the destination texture if the destination + * texture is bound, otherwise overwrites the data. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_CopyGPUTextureToTexture( + SDL_GPUCopyPass *copy_pass, + const SDL_GPUTextureLocation *source, + const SDL_GPUTextureLocation *destination, + Uint32 w, + Uint32 h, + Uint32 d, + bool cycle); + +/** + * Performs a buffer-to-buffer copy. + * + * This copy occurs on the GPU timeline. You may assume the copy has finished + * in subsequent commands. + * + * \param copy_pass a copy pass handle. + * \param source the buffer and offset to copy from. + * \param destination the buffer and offset to copy to. + * \param size the length of the buffer to copy. + * \param cycle if true, cycles the destination buffer if it is already bound, + * otherwise overwrites the data. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_CopyGPUBufferToBuffer( + SDL_GPUCopyPass *copy_pass, + const SDL_GPUBufferLocation *source, + const SDL_GPUBufferLocation *destination, + Uint32 size, + bool cycle); + +/** + * Copies data from a texture to a transfer buffer on the GPU timeline. + * + * This data is not guaranteed to be copied until the command buffer fence is + * signaled. + * + * \param copy_pass a copy pass handle. + * \param source the source texture region. + * \param destination the destination transfer buffer with image layout + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_DownloadFromGPUTexture( + SDL_GPUCopyPass *copy_pass, + const SDL_GPUTextureRegion *source, + const SDL_GPUTextureTransferInfo *destination); + +/** + * Copies data from a buffer to a transfer buffer on the GPU timeline. + * + * This data is not guaranteed to be copied until the command buffer fence is + * signaled. + * + * \param copy_pass a copy pass handle. + * \param source the source buffer with offset and size. + * \param destination the destination transfer buffer with offset. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_DownloadFromGPUBuffer( + SDL_GPUCopyPass *copy_pass, + const SDL_GPUBufferRegion *source, + const SDL_GPUTransferBufferLocation *destination); + +/** + * Ends the current copy pass. + * + * \param copy_pass a copy pass handle. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_EndGPUCopyPass( + SDL_GPUCopyPass *copy_pass); + +/** + * Generates mipmaps for the given texture. + * + * This function must not be called inside of any pass. + * + * \param command_buffer a command_buffer. + * \param texture a texture with more than 1 mip level. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_GenerateMipmapsForGPUTexture( + SDL_GPUCommandBuffer *command_buffer, + SDL_GPUTexture *texture); + +/** + * Blits from a source texture region to a destination texture region. + * + * This function must not be called inside of any pass. + * + * \param command_buffer a command buffer. + * \param info the blit info struct containing the blit parameters. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_BlitGPUTexture( + SDL_GPUCommandBuffer *command_buffer, + const SDL_GPUBlitInfo *info); + +/* Submission/Presentation */ + +/** + * Determines whether a swapchain composition is supported by the window. + * + * The window must be claimed before calling this function. + * + * \param device a GPU context. + * \param window an SDL_Window. + * \param swapchain_composition the swapchain composition to check. + * \returns true if supported, false if unsupported. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ClaimWindowForGPUDevice + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WindowSupportsGPUSwapchainComposition( + SDL_GPUDevice *device, + SDL_Window *window, + SDL_GPUSwapchainComposition swapchain_composition); + +/** + * Determines whether a presentation mode is supported by the window. + * + * The window must be claimed before calling this function. + * + * \param device a GPU context. + * \param window an SDL_Window. + * \param present_mode the presentation mode to check. + * \returns true if supported, false if unsupported. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ClaimWindowForGPUDevice + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WindowSupportsGPUPresentMode( + SDL_GPUDevice *device, + SDL_Window *window, + SDL_GPUPresentMode present_mode); + +/** + * Claims a window, creating a swapchain structure for it. + * + * This must be called before SDL_AcquireGPUSwapchainTexture is called using + * the window. You should only call this function from the thread that created + * the window. + * + * The swapchain will be created with SDL_GPU_SWAPCHAINCOMPOSITION_SDR and + * SDL_GPU_PRESENTMODE_VSYNC. If you want to have different swapchain + * parameters, you must call SDL_SetGPUSwapchainParameters after claiming the + * window. + * + * \param device a GPU context. + * \param window an SDL_Window. + * \returns true on success, or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called from the thread that + * created the window. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_WaitAndAcquireGPUSwapchainTexture + * \sa SDL_ReleaseWindowFromGPUDevice + * \sa SDL_WindowSupportsGPUPresentMode + * \sa SDL_WindowSupportsGPUSwapchainComposition + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ClaimWindowForGPUDevice( + SDL_GPUDevice *device, + SDL_Window *window); + +/** + * Unclaims a window, destroying its swapchain structure. + * + * \param device a GPU context. + * \param window an SDL_Window that has been claimed. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ClaimWindowForGPUDevice + */ +extern SDL_DECLSPEC void SDLCALL SDL_ReleaseWindowFromGPUDevice( + SDL_GPUDevice *device, + SDL_Window *window); + +/** + * Changes the swapchain parameters for the given claimed window. + * + * This function will fail if the requested present mode or swapchain + * composition are unsupported by the device. Check if the parameters are + * supported via SDL_WindowSupportsGPUPresentMode / + * SDL_WindowSupportsGPUSwapchainComposition prior to calling this function. + * + * SDL_GPU_PRESENTMODE_VSYNC with SDL_GPU_SWAPCHAINCOMPOSITION_SDR is always + * supported. + * + * \param device a GPU context. + * \param window an SDL_Window that has been claimed. + * \param swapchain_composition the desired composition of the swapchain. + * \param present_mode the desired present mode for the swapchain. + * \returns true if successful, false on error; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_WindowSupportsGPUPresentMode + * \sa SDL_WindowSupportsGPUSwapchainComposition + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetGPUSwapchainParameters( + SDL_GPUDevice *device, + SDL_Window *window, + SDL_GPUSwapchainComposition swapchain_composition, + SDL_GPUPresentMode present_mode); + +/** + * Configures the maximum allowed number of frames in flight. + * + * The default value when the device is created is 2. This means that after + * you have submitted 2 frames for presentation, if the GPU has not finished + * working on the first frame, SDL_AcquireGPUSwapchainTexture() will fill the + * swapchain texture pointer with NULL, and + * SDL_WaitAndAcquireGPUSwapchainTexture() will block. + * + * Higher values increase throughput at the expense of visual latency. Lower + * values decrease visual latency at the expense of throughput. + * + * Note that calling this function will stall and flush the command queue to + * prevent synchronization issues. + * + * The minimum value of allowed frames in flight is 1, and the maximum is 3. + * + * \param device a GPU context. + * \param allowed_frames_in_flight the maximum number of frames that can be + * pending on the GPU. + * \returns true if successful, false on error; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetGPUAllowedFramesInFlight( + SDL_GPUDevice *device, + Uint32 allowed_frames_in_flight); + +/** + * Obtains the texture format of the swapchain for the given window. + * + * Note that this format can change if the swapchain parameters change. + * + * \param device a GPU context. + * \param window an SDL_Window that has been claimed. + * \returns the texture format of the swapchain. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_GPUTextureFormat SDLCALL SDL_GetGPUSwapchainTextureFormat( + SDL_GPUDevice *device, + SDL_Window *window); + +/** + * Acquire a texture to use in presentation. + * + * When a swapchain texture is acquired on a command buffer, it will + * automatically be submitted for presentation when the command buffer is + * submitted. The swapchain texture should only be referenced by the command + * buffer used to acquire it. + * + * This function will fill the swapchain texture handle with NULL if too many + * frames are in flight. This is not an error. This NULL pointer should not be + * passed back into SDL. Instead, it should be considered as an indication to + * wait until the swapchain is available. + * + * If you use this function, it is possible to create a situation where many + * command buffers are allocated while the rendering context waits for the GPU + * to catch up, which will cause memory usage to grow. You should use + * SDL_WaitAndAcquireGPUSwapchainTexture() unless you know what you are doing + * with timing. + * + * The swapchain texture is managed by the implementation and must not be + * freed by the user. You MUST NOT call this function from any thread other + * than the one that created the window. + * + * \param command_buffer a command buffer. + * \param window a window that has been claimed. + * \param swapchain_texture a pointer filled in with a swapchain texture + * handle. + * \param swapchain_texture_width a pointer filled in with the swapchain + * texture width, may be NULL. + * \param swapchain_texture_height a pointer filled in with the swapchain + * texture height, may be NULL. + * \returns true on success, false on error; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called from the thread that + * created the window. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ClaimWindowForGPUDevice + * \sa SDL_SubmitGPUCommandBuffer + * \sa SDL_SubmitGPUCommandBufferAndAcquireFence + * \sa SDL_CancelGPUCommandBuffer + * \sa SDL_GetWindowSizeInPixels + * \sa SDL_WaitForGPUSwapchain + * \sa SDL_WaitAndAcquireGPUSwapchainTexture + * \sa SDL_SetGPUAllowedFramesInFlight + */ +extern SDL_DECLSPEC bool SDLCALL SDL_AcquireGPUSwapchainTexture( + SDL_GPUCommandBuffer *command_buffer, + SDL_Window *window, + SDL_GPUTexture **swapchain_texture, + Uint32 *swapchain_texture_width, + Uint32 *swapchain_texture_height); + +/** + * Blocks the thread until a swapchain texture is available to be acquired. + * + * \param device a GPU context. + * \param window a window that has been claimed. + * \returns true on success, false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called from the thread that + * created the window. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AcquireGPUSwapchainTexture + * \sa SDL_WaitAndAcquireGPUSwapchainTexture + * \sa SDL_SetGPUAllowedFramesInFlight + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WaitForGPUSwapchain( + SDL_GPUDevice *device, + SDL_Window *window); + +/** + * Blocks the thread until a swapchain texture is available to be acquired, + * and then acquires it. + * + * When a swapchain texture is acquired on a command buffer, it will + * automatically be submitted for presentation when the command buffer is + * submitted. The swapchain texture should only be referenced by the command + * buffer used to acquire it. It is an error to call + * SDL_CancelGPUCommandBuffer() after a swapchain texture is acquired. + * + * This function can fill the swapchain texture handle with NULL in certain + * cases, for example if the window is minimized. This is not an error. You + * should always make sure to check whether the pointer is NULL before + * actually using it. + * + * The swapchain texture is managed by the implementation and must not be + * freed by the user. You MUST NOT call this function from any thread other + * than the one that created the window. + * + * The swapchain texture is write-only and cannot be used as a sampler or for + * another reading operation. + * + * \param command_buffer a command buffer. + * \param window a window that has been claimed. + * \param swapchain_texture a pointer filled in with a swapchain texture + * handle. + * \param swapchain_texture_width a pointer filled in with the swapchain + * texture width, may be NULL. + * \param swapchain_texture_height a pointer filled in with the swapchain + * texture height, may be NULL. + * \returns true on success, false on error; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called from the thread that + * created the window. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SubmitGPUCommandBuffer + * \sa SDL_SubmitGPUCommandBufferAndAcquireFence + * \sa SDL_AcquireGPUSwapchainTexture + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WaitAndAcquireGPUSwapchainTexture( + SDL_GPUCommandBuffer *command_buffer, + SDL_Window *window, + SDL_GPUTexture **swapchain_texture, + Uint32 *swapchain_texture_width, + Uint32 *swapchain_texture_height); + +/** + * Submits a command buffer so its commands can be processed on the GPU. + * + * It is invalid to use the command buffer after this is called. + * + * This must be called from the thread the command buffer was acquired on. + * + * All commands in the submission are guaranteed to begin executing before any + * command in a subsequent submission begins executing. + * + * \param command_buffer a command buffer. + * \returns true on success, false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AcquireGPUCommandBuffer + * \sa SDL_WaitAndAcquireGPUSwapchainTexture + * \sa SDL_AcquireGPUSwapchainTexture + * \sa SDL_SubmitGPUCommandBufferAndAcquireFence + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SubmitGPUCommandBuffer( + SDL_GPUCommandBuffer *command_buffer); + +/** + * Submits a command buffer so its commands can be processed on the GPU, and + * acquires a fence associated with the command buffer. + * + * You must release this fence when it is no longer needed or it will cause a + * leak. It is invalid to use the command buffer after this is called. + * + * This must be called from the thread the command buffer was acquired on. + * + * All commands in the submission are guaranteed to begin executing before any + * command in a subsequent submission begins executing. + * + * \param command_buffer a command buffer. + * \returns a fence associated with the command buffer, or NULL on failure; + * call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AcquireGPUCommandBuffer + * \sa SDL_WaitAndAcquireGPUSwapchainTexture + * \sa SDL_AcquireGPUSwapchainTexture + * \sa SDL_SubmitGPUCommandBuffer + * \sa SDL_ReleaseGPUFence + */ +extern SDL_DECLSPEC SDL_GPUFence * SDLCALL SDL_SubmitGPUCommandBufferAndAcquireFence( + SDL_GPUCommandBuffer *command_buffer); + +/** + * Cancels a command buffer. + * + * None of the enqueued commands are executed. + * + * It is an error to call this function after a swapchain texture has been + * acquired. + * + * This must be called from the thread the command buffer was acquired on. + * + * You must not reference the command buffer after calling this function. + * + * \param command_buffer a command buffer. + * \returns true on success, false on error; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_WaitAndAcquireGPUSwapchainTexture + * \sa SDL_AcquireGPUCommandBuffer + * \sa SDL_AcquireGPUSwapchainTexture + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CancelGPUCommandBuffer( + SDL_GPUCommandBuffer *command_buffer); + +/** + * Blocks the thread until the GPU is completely idle. + * + * \param device a GPU context. + * \returns true on success, false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_WaitForGPUFences + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WaitForGPUIdle( + SDL_GPUDevice *device); + +/** + * Blocks the thread until the given fences are signaled. + * + * \param device a GPU context. + * \param wait_all if 0, wait for any fence to be signaled, if 1, wait for all + * fences to be signaled. + * \param fences an array of fences to wait on. + * \param num_fences the number of fences in the fences array. + * \returns true on success, false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SubmitGPUCommandBufferAndAcquireFence + * \sa SDL_WaitForGPUIdle + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WaitForGPUFences( + SDL_GPUDevice *device, + bool wait_all, + SDL_GPUFence *const *fences, + Uint32 num_fences); + +/** + * Checks the status of a fence. + * + * \param device a GPU context. + * \param fence a fence. + * \returns true if the fence is signaled, false if it is not. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SubmitGPUCommandBufferAndAcquireFence + */ +extern SDL_DECLSPEC bool SDLCALL SDL_QueryGPUFence( + SDL_GPUDevice *device, + SDL_GPUFence *fence); + +/** + * Releases a fence obtained from SDL_SubmitGPUCommandBufferAndAcquireFence. + * + * You must not reference the fence after calling this function. + * + * \param device a GPU context. + * \param fence a fence. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SubmitGPUCommandBufferAndAcquireFence + */ +extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUFence( + SDL_GPUDevice *device, + SDL_GPUFence *fence); + +/* Format Info */ + +/** + * Obtains the texel block size for a texture format. + * + * \param format the texture format you want to know the texel size of. + * \returns the texel block size of the texture format. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_UploadToGPUTexture + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_GPUTextureFormatTexelBlockSize( + SDL_GPUTextureFormat format); + +/** + * Determines whether a texture format is supported for a given type and + * usage. + * + * \param device a GPU context. + * \param format the texture format to check. + * \param type the type of texture (2D, 3D, Cube). + * \param usage a bitmask of all usage scenarios to check. + * \returns whether the texture format is supported for this type and usage. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GPUTextureSupportsFormat( + SDL_GPUDevice *device, + SDL_GPUTextureFormat format, + SDL_GPUTextureType type, + SDL_GPUTextureUsageFlags usage); + +/** + * Determines if a sample count for a texture format is supported. + * + * \param device a GPU context. + * \param format the texture format to check. + * \param sample_count the sample count to check. + * \returns whether the sample count is supported for this texture format. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GPUTextureSupportsSampleCount( + SDL_GPUDevice *device, + SDL_GPUTextureFormat format, + SDL_GPUSampleCount sample_count); + +/** + * Calculate the size in bytes of a texture format with dimensions. + * + * \param format a texture format. + * \param width width in pixels. + * \param height height in pixels. + * \param depth_or_layer_count depth for 3D textures or layer count otherwise. + * \returns the size of a texture with this format and dimensions. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_CalculateGPUTextureFormatSize( + SDL_GPUTextureFormat format, + Uint32 width, + Uint32 height, + Uint32 depth_or_layer_count); + +/** + * Get the SDL pixel format corresponding to a GPU texture format. + * + * \param format a texture format. + * \returns the corresponding pixel format, or SDL_PIXELFORMAT_UNKNOWN if + * there is no corresponding pixel format. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC SDL_PixelFormat SDLCALL SDL_GetPixelFormatFromGPUTextureFormat(SDL_GPUTextureFormat format); + +/** + * Get the GPU texture format corresponding to an SDL pixel format. + * + * \param format a pixel format. + * \returns the corresponding GPU texture format, or + * SDL_GPU_TEXTUREFORMAT_INVALID if there is no corresponding GPU + * texture format. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC SDL_GPUTextureFormat SDLCALL SDL_GetGPUTextureFormatFromPixelFormat(SDL_PixelFormat format); + +#ifdef SDL_PLATFORM_GDK + +/** + * Call this to suspend GPU operation on Xbox when you receive the + * SDL_EVENT_DID_ENTER_BACKGROUND event. + * + * Do NOT call any SDL_GPU functions after calling this function! This must + * also be called before calling SDL_GDKSuspendComplete. + * + * \param device a GPU context. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddEventWatch + */ +extern SDL_DECLSPEC void SDLCALL SDL_GDKSuspendGPU(SDL_GPUDevice *device); + +/** + * Call this to resume GPU operation on Xbox when you receive the + * SDL_EVENT_WILL_ENTER_FOREGROUND event. + * + * When resuming, this function MUST be called before calling any other + * SDL_GPU functions. + * + * \param device a GPU context. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddEventWatch + */ +extern SDL_DECLSPEC void SDLCALL SDL_GDKResumeGPU(SDL_GPUDevice *device); + +#endif /* SDL_PLATFORM_GDK */ + +#ifdef __cplusplus +} +#endif /* __cplusplus */ +#include + +#endif /* SDL_gpu_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_guid.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_guid.h new file mode 100644 index 0000000..312c42c --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_guid.h @@ -0,0 +1,106 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: GUID */ + +/** + * # CategoryGUID + * + * A GUID is a 128-bit value that represents something that is uniquely + * identifiable by this value: "globally unique." + * + * SDL provides functions to convert a GUID to/from a string. + */ + +#ifndef SDL_guid_h_ +#define SDL_guid_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * An SDL_GUID is a 128-bit identifier for an input device that identifies + * that device across runs of SDL programs on the same platform. + * + * If the device is detached and then re-attached to a different port, or if + * the base system is rebooted, the device should still report the same GUID. + * + * GUIDs are as precise as possible but are not guaranteed to distinguish + * physically distinct but equivalent devices. For example, two game + * controllers from the same vendor with the same product ID and revision may + * have the same GUID. + * + * GUIDs may be platform-dependent (i.e., the same device may report different + * GUIDs on different operating systems). + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_GUID { + Uint8 data[16]; +} SDL_GUID; + +/* Function prototypes */ + +/** + * Get an ASCII string representation for a given SDL_GUID. + * + * \param guid the SDL_GUID you wish to convert to string. + * \param pszGUID buffer in which to write the ASCII string. + * \param cbGUID the size of pszGUID, should be at least 33 bytes. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_StringToGUID + */ +extern SDL_DECLSPEC void SDLCALL SDL_GUIDToString(SDL_GUID guid, char *pszGUID, int cbGUID); + +/** + * Convert a GUID string into a SDL_GUID structure. + * + * Performs no error checking. If this function is given a string containing + * an invalid GUID, the function will silently succeed, but the GUID generated + * will not be useful. + * + * \param pchGUID string containing an ASCII representation of a GUID. + * \returns a SDL_GUID structure. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GUIDToString + */ +extern SDL_DECLSPEC SDL_GUID SDLCALL SDL_StringToGUID(const char *pchGUID); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_guid_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_haptic.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_haptic.h new file mode 100644 index 0000000..9a20396 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_haptic.h @@ -0,0 +1,1461 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryHaptic + * + * The SDL haptic subsystem manages haptic (force feedback) devices. + * + * The basic usage is as follows: + * + * - Initialize the subsystem (SDL_INIT_HAPTIC). + * - Open a haptic device. + * - SDL_OpenHaptic() to open from index. + * - SDL_OpenHapticFromJoystick() to open from an existing joystick. + * - Create an effect (SDL_HapticEffect). + * - Upload the effect with SDL_CreateHapticEffect(). + * - Run the effect with SDL_RunHapticEffect(). + * - (optional) Free the effect with SDL_DestroyHapticEffect(). + * - Close the haptic device with SDL_CloseHaptic(). + * + * Simple rumble example: + * + * ```c + * SDL_Haptic *haptic = NULL; + * + * // Open the device + * SDL_HapticID *haptics = SDL_GetHaptics(NULL); + * if (haptics) { + * haptic = SDL_OpenHaptic(haptics[0]); + * SDL_free(haptics); + * } + * if (haptic == NULL) + * return; + * + * // Initialize simple rumble + * if (!SDL_InitHapticRumble(haptic)) + * return; + * + * // Play effect at 50% strength for 2 seconds + * if (!SDL_PlayHapticRumble(haptic, 0.5, 2000)) + * return; + * SDL_Delay(2000); + * + * // Clean up + * SDL_CloseHaptic(haptic); + * ``` + * + * Complete example: + * + * ```c + * bool test_haptic(SDL_Joystick *joystick) + * { + * SDL_Haptic *haptic; + * SDL_HapticEffect effect; + * SDL_HapticEffectID effect_id; + * + * // Open the device + * haptic = SDL_OpenHapticFromJoystick(joystick); + * if (haptic == NULL) return false; // Most likely joystick isn't haptic + * + * // See if it can do sine waves + * if ((SDL_GetHapticFeatures(haptic) & SDL_HAPTIC_SINE)==0) { + * SDL_CloseHaptic(haptic); // No sine effect + * return false; + * } + * + * // Create the effect + * SDL_memset(&effect, 0, sizeof(SDL_HapticEffect)); // 0 is safe default + * effect.type = SDL_HAPTIC_SINE; + * effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates + * effect.periodic.direction.dir[0] = 18000; // Force comes from south + * effect.periodic.period = 1000; // 1000 ms + * effect.periodic.magnitude = 20000; // 20000/32767 strength + * effect.periodic.length = 5000; // 5 seconds long + * effect.periodic.attack_length = 1000; // Takes 1 second to get max strength + * effect.periodic.fade_length = 1000; // Takes 1 second to fade away + * + * // Upload the effect + * effect_id = SDL_CreateHapticEffect(haptic, &effect); + * + * // Test the effect + * SDL_RunHapticEffect(haptic, effect_id, 1); + * SDL_Delay(5000); // Wait for the effect to finish + * + * // We destroy the effect, although closing the device also does this + * SDL_DestroyHapticEffect(haptic, effect_id); + * + * // Close the device + * SDL_CloseHaptic(haptic); + * + * return true; // Success + * } + * ``` + * + * Note that the SDL haptic subsystem is not thread-safe. + */ + + +#ifndef SDL_haptic_h_ +#define SDL_haptic_h_ + +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif /* __cplusplus */ + +/* FIXME: + * + * At the moment the magnitude variables are mixed between signed/unsigned, and + * it is also not made clear that ALL of those variables expect a max of 0x7FFF. + * + * Some platforms may have higher precision than that (Linux FF, Windows XInput) + * so we should fix the inconsistency in favor of higher possible precision, + * adjusting for platforms that use different scales. + * -flibit + */ + +/** + * The haptic structure used to identify an SDL haptic. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_OpenHaptic + * \sa SDL_OpenHapticFromJoystick + * \sa SDL_CloseHaptic + */ +typedef struct SDL_Haptic SDL_Haptic; + +/* + * Misc defines. + */ + +/** + * Used to play a device an infinite number of times. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_RunHapticEffect + */ +#define SDL_HAPTIC_INFINITY 4294967295U + + +/** + * \name Haptic features + * + * Different haptic features a device can have. + */ +/* @{ */ + +/** + * \name Haptic effects + */ +/* @{ */ + +/** + * Type of haptic effect. + */ +typedef Uint16 SDL_HapticEffectType; + +/** + * Constant effect supported. + * + * Constant haptic effect. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticCondition + */ +#define SDL_HAPTIC_CONSTANT (1u<<0) + +/** + * Sine wave effect supported. + * + * Periodic haptic effect that simulates sine waves. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticPeriodic + */ +#define SDL_HAPTIC_SINE (1u<<1) + +/** + * Square wave effect supported. + * + * Periodic haptic effect that simulates square waves. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticPeriodic + */ +#define SDL_HAPTIC_SQUARE (1u<<2) + +/** + * Triangle wave effect supported. + * + * Periodic haptic effect that simulates triangular waves. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticPeriodic + */ +#define SDL_HAPTIC_TRIANGLE (1u<<3) + +/** + * Sawtoothup wave effect supported. + * + * Periodic haptic effect that simulates saw tooth up waves. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticPeriodic + */ +#define SDL_HAPTIC_SAWTOOTHUP (1u<<4) + +/** + * Sawtoothdown wave effect supported. + * + * Periodic haptic effect that simulates saw tooth down waves. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticPeriodic + */ +#define SDL_HAPTIC_SAWTOOTHDOWN (1u<<5) + +/** + * Ramp effect supported. + * + * Ramp haptic effect. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticRamp + */ +#define SDL_HAPTIC_RAMP (1u<<6) + +/** + * Spring effect supported - uses axes position. + * + * Condition haptic effect that simulates a spring. Effect is based on the + * axes position. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticCondition + */ +#define SDL_HAPTIC_SPRING (1u<<7) + +/** + * Damper effect supported - uses axes velocity. + * + * Condition haptic effect that simulates dampening. Effect is based on the + * axes velocity. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticCondition + */ +#define SDL_HAPTIC_DAMPER (1u<<8) + +/** + * Inertia effect supported - uses axes acceleration. + * + * Condition haptic effect that simulates inertia. Effect is based on the axes + * acceleration. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticCondition + */ +#define SDL_HAPTIC_INERTIA (1u<<9) + +/** + * Friction effect supported - uses axes movement. + * + * Condition haptic effect that simulates friction. Effect is based on the + * axes movement. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticCondition + */ +#define SDL_HAPTIC_FRICTION (1u<<10) + +/** + * Left/Right effect supported. + * + * Haptic effect for direct control over high/low frequency motors. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticLeftRight + */ +#define SDL_HAPTIC_LEFTRIGHT (1u<<11) + +/** + * Reserved for future use. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_HAPTIC_RESERVED1 (1u<<12) + +/** + * Reserved for future use. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_HAPTIC_RESERVED2 (1u<<13) + +/** + * Reserved for future use. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_HAPTIC_RESERVED3 (1u<<14) + +/** + * Custom effect is supported. + * + * User defined custom haptic effect. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_HAPTIC_CUSTOM (1u<<15) + +/* @} *//* Haptic effects */ + +/* These last few are features the device has, not effects */ + +/** + * Device can set global gain. + * + * Device supports setting the global gain. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SetHapticGain + */ +#define SDL_HAPTIC_GAIN (1u<<16) + +/** + * Device can set autocenter. + * + * Device supports setting autocenter. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SetHapticAutocenter + */ +#define SDL_HAPTIC_AUTOCENTER (1u<<17) + +/** + * Device can be queried for effect status. + * + * Device supports querying effect status. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_GetHapticEffectStatus + */ +#define SDL_HAPTIC_STATUS (1u<<18) + +/** + * Device can be paused. + * + * Devices supports being paused. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_PauseHaptic + * \sa SDL_ResumeHaptic + */ +#define SDL_HAPTIC_PAUSE (1u<<19) + + +/** + * \name Direction encodings + */ +/* @{ */ + +/** + * Type of coordinates used for haptic direction. + */ +typedef Uint8 SDL_HapticDirectionType; + +/** + * Uses polar coordinates for the direction. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticDirection + */ +#define SDL_HAPTIC_POLAR 0 + +/** + * Uses cartesian coordinates for the direction. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticDirection + */ +#define SDL_HAPTIC_CARTESIAN 1 + +/** + * Uses spherical coordinates for the direction. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticDirection + */ +#define SDL_HAPTIC_SPHERICAL 2 + +/** + * Use this value to play an effect on the steering wheel axis. + * + * This provides better compatibility across platforms and devices as SDL will + * guess the correct axis. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticDirection + */ +#define SDL_HAPTIC_STEERING_AXIS 3 + +/* @} *//* Direction encodings */ + +/* @} *//* Haptic features */ + + +/** + * ID for haptic effects. + * + * This is -1 if the ID is invalid. + * + * \sa SDL_CreateHapticEffect + */ +typedef int SDL_HapticEffectID; + + +/** + * Structure that represents a haptic direction. + * + * This is the direction where the force comes from, instead of the direction + * in which the force is exerted. + * + * Directions can be specified by: + * + * - SDL_HAPTIC_POLAR : Specified by polar coordinates. + * - SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates. + * - SDL_HAPTIC_SPHERICAL : Specified by spherical coordinates. + * + * Cardinal directions of the haptic device are relative to the positioning of + * the device. North is considered to be away from the user. + * + * The following diagram represents the cardinal directions: + * + * ``` + * .--. + * |__| .-------. + * |=.| |.-----.| + * |--| || || + * | | |'-----'| + * |__|~')_____(' + * [ COMPUTER ] + * + * + * North (0,-1) + * ^ + * | + * | + * (-1,0) West <----[ HAPTIC ]----> East (1,0) + * | + * | + * v + * South (0,1) + * + * + * [ USER ] + * \|||/ + * (o o) + * ---ooO-(_)-Ooo--- + * ``` + * + * If type is SDL_HAPTIC_POLAR, direction is encoded by hundredths of a degree + * starting north and turning clockwise. SDL_HAPTIC_POLAR only uses the first + * `dir` parameter. The cardinal directions would be: + * + * - North: 0 (0 degrees) + * - East: 9000 (90 degrees) + * - South: 18000 (180 degrees) + * - West: 27000 (270 degrees) + * + * If type is SDL_HAPTIC_CARTESIAN, direction is encoded by three positions (X + * axis, Y axis and Z axis (with 3 axes)). SDL_HAPTIC_CARTESIAN uses the first + * three `dir` parameters. The cardinal directions would be: + * + * - North: 0,-1, 0 + * - East: 1, 0, 0 + * - South: 0, 1, 0 + * - West: -1, 0, 0 + * + * The Z axis represents the height of the effect if supported, otherwise it's + * unused. In cartesian encoding (1, 2) would be the same as (2, 4), you can + * use any multiple you want, only the direction matters. + * + * If type is SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations. The + * first two `dir` parameters are used. The `dir` parameters are as follows + * (all values are in hundredths of degrees): + * + * - Degrees from (1, 0) rotated towards (0, 1). + * - Degrees towards (0, 0, 1) (device needs at least 3 axes). + * + * Example of force coming from the south with all encodings (force coming + * from the south means the user will have to pull the stick to counteract): + * + * ```c + * SDL_HapticDirection direction; + * + * // Cartesian directions + * direction.type = SDL_HAPTIC_CARTESIAN; // Using cartesian direction encoding. + * direction.dir[0] = 0; // X position + * direction.dir[1] = 1; // Y position + * // Assuming the device has 2 axes, we don't need to specify third parameter. + * + * // Polar directions + * direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding. + * direction.dir[0] = 18000; // Polar only uses first parameter + * + * // Spherical coordinates + * direction.type = SDL_HAPTIC_SPHERICAL; // Spherical encoding + * direction.dir[0] = 9000; // Since we only have two axes we don't need more parameters. + * ``` + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_HAPTIC_POLAR + * \sa SDL_HAPTIC_CARTESIAN + * \sa SDL_HAPTIC_SPHERICAL + * \sa SDL_HAPTIC_STEERING_AXIS + * \sa SDL_HapticEffect + * \sa SDL_GetNumHapticAxes + */ +typedef struct SDL_HapticDirection +{ + SDL_HapticDirectionType type; /**< The type of encoding. */ + Sint32 dir[3]; /**< The encoded direction. */ +} SDL_HapticDirection; + + +/** + * A structure containing a template for a Constant effect. + * + * This struct is exclusively for the SDL_HAPTIC_CONSTANT effect. + * + * A constant effect applies a constant force in the specified direction to + * the joystick. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_HAPTIC_CONSTANT + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticConstant +{ + /* Header */ + SDL_HapticEffectType type; /**< SDL_HAPTIC_CONSTANT */ + SDL_HapticDirection direction; /**< Direction of the effect. */ + + /* Replay */ + Uint32 length; /**< Duration of the effect. */ + Uint16 delay; /**< Delay before starting the effect. */ + + /* Trigger */ + Uint16 button; /**< Button that triggers the effect. */ + Uint16 interval; /**< How soon it can be triggered again after button. */ + + /* Constant */ + Sint16 level; /**< Strength of the constant effect. */ + + /* Envelope */ + Uint16 attack_length; /**< Duration of the attack. */ + Uint16 attack_level; /**< Level at the start of the attack. */ + Uint16 fade_length; /**< Duration of the fade. */ + Uint16 fade_level; /**< Level at the end of the fade. */ +} SDL_HapticConstant; + +/** + * A structure containing a template for a Periodic effect. + * + * The struct handles the following effects: + * + * - SDL_HAPTIC_SINE + * - SDL_HAPTIC_SQUARE + * - SDL_HAPTIC_TRIANGLE + * - SDL_HAPTIC_SAWTOOTHUP + * - SDL_HAPTIC_SAWTOOTHDOWN + * + * A periodic effect consists in a wave-shaped effect that repeats itself over + * time. The type determines the shape of the wave and the parameters + * determine the dimensions of the wave. + * + * Phase is given by hundredth of a degree meaning that giving the phase a + * value of 9000 will displace it 25% of its period. Here are sample values: + * + * - 0: No phase displacement. + * - 9000: Displaced 25% of its period. + * - 18000: Displaced 50% of its period. + * - 27000: Displaced 75% of its period. + * - 36000: Displaced 100% of its period, same as 0, but 0 is preferred. + * + * Examples: + * + * ``` + * SDL_HAPTIC_SINE + * __ __ __ __ + * / \ / \ / \ / + * / \__/ \__/ \__/ + * + * SDL_HAPTIC_SQUARE + * __ __ __ __ __ + * | | | | | | | | | | + * | |__| |__| |__| |__| | + * + * SDL_HAPTIC_TRIANGLE + * /\ /\ /\ /\ /\ + * / \ / \ / \ / \ / + * / \/ \/ \/ \/ + * + * SDL_HAPTIC_SAWTOOTHUP + * /| /| /| /| /| /| /| + * / | / | / | / | / | / | / | + * / |/ |/ |/ |/ |/ |/ | + * + * SDL_HAPTIC_SAWTOOTHDOWN + * \ |\ |\ |\ |\ |\ |\ | + * \ | \ | \ | \ | \ | \ | \ | + * \| \| \| \| \| \| \| + * ``` + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_HAPTIC_SINE + * \sa SDL_HAPTIC_SQUARE + * \sa SDL_HAPTIC_TRIANGLE + * \sa SDL_HAPTIC_SAWTOOTHUP + * \sa SDL_HAPTIC_SAWTOOTHDOWN + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticPeriodic +{ + /* Header */ + SDL_HapticEffectType type; /**< SDL_HAPTIC_SINE, SDL_HAPTIC_SQUARE + SDL_HAPTIC_TRIANGLE, SDL_HAPTIC_SAWTOOTHUP or + SDL_HAPTIC_SAWTOOTHDOWN */ + SDL_HapticDirection direction; /**< Direction of the effect. */ + + /* Replay */ + Uint32 length; /**< Duration of the effect. */ + Uint16 delay; /**< Delay before starting the effect. */ + + /* Trigger */ + Uint16 button; /**< Button that triggers the effect. */ + Uint16 interval; /**< How soon it can be triggered again after button. */ + + /* Periodic */ + Uint16 period; /**< Period of the wave. */ + Sint16 magnitude; /**< Peak value; if negative, equivalent to 180 degrees extra phase shift. */ + Sint16 offset; /**< Mean value of the wave. */ + Uint16 phase; /**< Positive phase shift given by hundredth of a degree. */ + + /* Envelope */ + Uint16 attack_length; /**< Duration of the attack. */ + Uint16 attack_level; /**< Level at the start of the attack. */ + Uint16 fade_length; /**< Duration of the fade. */ + Uint16 fade_level; /**< Level at the end of the fade. */ +} SDL_HapticPeriodic; + +/** + * A structure containing a template for a Condition effect. + * + * The struct handles the following effects: + * + * - SDL_HAPTIC_SPRING: Effect based on axes position. + * - SDL_HAPTIC_DAMPER: Effect based on axes velocity. + * - SDL_HAPTIC_INERTIA: Effect based on axes acceleration. + * - SDL_HAPTIC_FRICTION: Effect based on axes movement. + * + * Direction is handled by condition internals instead of a direction member. + * The condition effect specific members have three parameters. The first + * refers to the X axis, the second refers to the Y axis and the third refers + * to the Z axis. The right terms refer to the positive side of the axis and + * the left terms refer to the negative side of the axis. Please refer to the + * SDL_HapticDirection diagram for which side is positive and which is + * negative. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_HapticDirection + * \sa SDL_HAPTIC_SPRING + * \sa SDL_HAPTIC_DAMPER + * \sa SDL_HAPTIC_INERTIA + * \sa SDL_HAPTIC_FRICTION + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticCondition +{ + /* Header */ + SDL_HapticEffectType type; /**< SDL_HAPTIC_SPRING, SDL_HAPTIC_DAMPER, + SDL_HAPTIC_INERTIA or SDL_HAPTIC_FRICTION */ + SDL_HapticDirection direction; /**< Direction of the effect. */ + + /* Replay */ + Uint32 length; /**< Duration of the effect. */ + Uint16 delay; /**< Delay before starting the effect. */ + + /* Trigger */ + Uint16 button; /**< Button that triggers the effect. */ + Uint16 interval; /**< How soon it can be triggered again after button. */ + + /* Condition */ + Uint16 right_sat[3]; /**< Level when joystick is to the positive side; max 0xFFFF. */ + Uint16 left_sat[3]; /**< Level when joystick is to the negative side; max 0xFFFF. */ + Sint16 right_coeff[3]; /**< How fast to increase the force towards the positive side. */ + Sint16 left_coeff[3]; /**< How fast to increase the force towards the negative side. */ + Uint16 deadband[3]; /**< Size of the dead zone; max 0xFFFF: whole axis-range when 0-centered. */ + Sint16 center[3]; /**< Position of the dead zone. */ +} SDL_HapticCondition; + +/** + * A structure containing a template for a Ramp effect. + * + * This struct is exclusively for the SDL_HAPTIC_RAMP effect. + * + * The ramp effect starts at start strength and ends at end strength. It + * augments in linear fashion. If you use attack and fade with a ramp the + * effects get added to the ramp effect making the effect become quadratic + * instead of linear. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_HAPTIC_RAMP + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticRamp +{ + /* Header */ + SDL_HapticEffectType type; /**< SDL_HAPTIC_RAMP */ + SDL_HapticDirection direction; /**< Direction of the effect. */ + + /* Replay */ + Uint32 length; /**< Duration of the effect. */ + Uint16 delay; /**< Delay before starting the effect. */ + + /* Trigger */ + Uint16 button; /**< Button that triggers the effect. */ + Uint16 interval; /**< How soon it can be triggered again after button. */ + + /* Ramp */ + Sint16 start; /**< Beginning strength level. */ + Sint16 end; /**< Ending strength level. */ + + /* Envelope */ + Uint16 attack_length; /**< Duration of the attack. */ + Uint16 attack_level; /**< Level at the start of the attack. */ + Uint16 fade_length; /**< Duration of the fade. */ + Uint16 fade_level; /**< Level at the end of the fade. */ +} SDL_HapticRamp; + +/** + * A structure containing a template for a Left/Right effect. + * + * This struct is exclusively for the SDL_HAPTIC_LEFTRIGHT effect. + * + * The Left/Right effect is used to explicitly control the large and small + * motors, commonly found in modern game controllers. The small (right) motor + * is high frequency, and the large (left) motor is low frequency. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_HAPTIC_LEFTRIGHT + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticLeftRight +{ + /* Header */ + SDL_HapticEffectType type; /**< SDL_HAPTIC_LEFTRIGHT */ + + /* Replay */ + Uint32 length; /**< Duration of the effect in milliseconds. */ + + /* Rumble */ + Uint16 large_magnitude; /**< Control of the large controller motor. */ + Uint16 small_magnitude; /**< Control of the small controller motor. */ +} SDL_HapticLeftRight; + +/** + * A structure containing a template for the SDL_HAPTIC_CUSTOM effect. + * + * This struct is exclusively for the SDL_HAPTIC_CUSTOM effect. + * + * A custom force feedback effect is much like a periodic effect, where the + * application can define its exact shape. You will have to allocate the data + * yourself. Data should consist of channels * samples Uint16 samples. + * + * If channels is one, the effect is rotated using the defined direction. + * Otherwise it uses the samples in data for the different axes. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_HAPTIC_CUSTOM + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticCustom +{ + /* Header */ + SDL_HapticEffectType type; /**< SDL_HAPTIC_CUSTOM */ + SDL_HapticDirection direction; /**< Direction of the effect. */ + + /* Replay */ + Uint32 length; /**< Duration of the effect. */ + Uint16 delay; /**< Delay before starting the effect. */ + + /* Trigger */ + Uint16 button; /**< Button that triggers the effect. */ + Uint16 interval; /**< How soon it can be triggered again after button. */ + + /* Custom */ + Uint8 channels; /**< Axes to use, minimum of one. */ + Uint16 period; /**< Sample periods. */ + Uint16 samples; /**< Amount of samples. */ + Uint16 *data; /**< Should contain channels*samples items. */ + + /* Envelope */ + Uint16 attack_length; /**< Duration of the attack. */ + Uint16 attack_level; /**< Level at the start of the attack. */ + Uint16 fade_length; /**< Duration of the fade. */ + Uint16 fade_level; /**< Level at the end of the fade. */ +} SDL_HapticCustom; + +/** + * The generic template for any haptic effect. + * + * All values max at 32767 (0x7FFF). Signed values also can be negative. Time + * values unless specified otherwise are in milliseconds. + * + * You can also pass SDL_HAPTIC_INFINITY to length instead of a 0-32767 value. + * Neither delay, interval, attack_length nor fade_length support + * SDL_HAPTIC_INFINITY. Fade will also not be used since effect never ends. + * + * Additionally, the SDL_HAPTIC_RAMP effect does not support a duration of + * SDL_HAPTIC_INFINITY. + * + * Button triggers may not be supported on all devices, it is advised to not + * use them if possible. Buttons start at index 1 instead of index 0 like the + * joystick. + * + * If both attack_length and fade_level are 0, the envelope is not used, + * otherwise both values are used. + * + * Common parts: + * + * ```c + * // Replay - All effects have this + * Uint32 length; // Duration of effect (ms). + * Uint16 delay; // Delay before starting effect. + * + * // Trigger - All effects have this + * Uint16 button; // Button that triggers effect. + * Uint16 interval; // How soon before effect can be triggered again. + * + * // Envelope - All effects except condition effects have this + * Uint16 attack_length; // Duration of the attack (ms). + * Uint16 attack_level; // Level at the start of the attack. + * Uint16 fade_length; // Duration of the fade out (ms). + * Uint16 fade_level; // Level at the end of the fade. + * ``` + * + * Here we have an example of a constant effect evolution in time: + * + * ``` + * Strength + * ^ + * | + * | effect level --> _________________ + * | / \ + * | / \ + * | / \ + * | / \ + * | attack_level --> | \ + * | | | <--- fade_level + * | + * +--------------------------------------------------> Time + * [--] [---] + * attack_length fade_length + * + * [------------------][-----------------------] + * delay length + * ``` + * + * Note either the attack_level or the fade_level may be above the actual + * effect level. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_HapticConstant + * \sa SDL_HapticPeriodic + * \sa SDL_HapticCondition + * \sa SDL_HapticRamp + * \sa SDL_HapticLeftRight + * \sa SDL_HapticCustom + */ +typedef union SDL_HapticEffect +{ + /* Common for all force feedback effects */ + SDL_HapticEffectType type; /**< Effect type. */ + SDL_HapticConstant constant; /**< Constant effect. */ + SDL_HapticPeriodic periodic; /**< Periodic effect. */ + SDL_HapticCondition condition; /**< Condition effect. */ + SDL_HapticRamp ramp; /**< Ramp effect. */ + SDL_HapticLeftRight leftright; /**< Left/Right effect. */ + SDL_HapticCustom custom; /**< Custom effect. */ +} SDL_HapticEffect; + +/** + * This is a unique ID for a haptic device for the time it is connected to the + * system, and is never reused for the lifetime of the application. + * + * If the haptic device is disconnected and reconnected, it will get a new ID. + * + * The value 0 is an invalid ID. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_HapticID; + + +/* Function prototypes */ + +/** + * Get a list of currently connected haptic devices. + * + * \param count a pointer filled in with the number of haptic devices + * returned, may be NULL. + * \returns a 0 terminated array of haptic device instance IDs or NULL on + * failure; call SDL_GetError() for more information. This should be + * freed with SDL_free() when it is no longer needed. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenHaptic + */ +extern SDL_DECLSPEC SDL_HapticID * SDLCALL SDL_GetHaptics(int *count); + +/** + * Get the implementation dependent name of a haptic device. + * + * This can be called before any haptic devices are opened. + * + * \param instance_id the haptic device instance ID. + * \returns the name of the selected haptic device. If no name can be found, + * this function returns NULL; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetHapticName + * \sa SDL_OpenHaptic + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetHapticNameForID(SDL_HapticID instance_id); + +/** + * Open a haptic device for use. + * + * The index passed as an argument refers to the N'th haptic device on this + * system. + * + * When opening a haptic device, its gain will be set to maximum and + * autocenter will be disabled. To modify these values use SDL_SetHapticGain() + * and SDL_SetHapticAutocenter(). + * + * \param instance_id the haptic device instance ID. + * \returns the device identifier or NULL on failure; call SDL_GetError() for + * more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseHaptic + * \sa SDL_GetHaptics + * \sa SDL_OpenHapticFromJoystick + * \sa SDL_OpenHapticFromMouse + * \sa SDL_SetHapticAutocenter + * \sa SDL_SetHapticGain + */ +extern SDL_DECLSPEC SDL_Haptic * SDLCALL SDL_OpenHaptic(SDL_HapticID instance_id); + + +/** + * Get the SDL_Haptic associated with an instance ID, if it has been opened. + * + * \param instance_id the instance ID to get the SDL_Haptic for. + * \returns an SDL_Haptic on success or NULL on failure or if it hasn't been + * opened yet; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Haptic * SDLCALL SDL_GetHapticFromID(SDL_HapticID instance_id); + +/** + * Get the instance ID of an opened haptic device. + * + * \param haptic the SDL_Haptic device to query. + * \returns the instance ID of the specified haptic device on success or 0 on + * failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_HapticID SDLCALL SDL_GetHapticID(SDL_Haptic *haptic); + +/** + * Get the implementation dependent name of a haptic device. + * + * \param haptic the SDL_Haptic obtained from SDL_OpenJoystick(). + * \returns the name of the selected haptic device. If no name can be found, + * this function returns NULL; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetHapticNameForID + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetHapticName(SDL_Haptic *haptic); + +/** + * Query whether or not the current mouse has haptic capabilities. + * + * \returns true if the mouse is haptic or false if it isn't. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenHapticFromMouse + */ +extern SDL_DECLSPEC bool SDLCALL SDL_IsMouseHaptic(void); + +/** + * Try to open a haptic device from the current mouse. + * + * \returns the haptic device identifier or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseHaptic + * \sa SDL_IsMouseHaptic + */ +extern SDL_DECLSPEC SDL_Haptic * SDLCALL SDL_OpenHapticFromMouse(void); + +/** + * Query if a joystick has haptic features. + * + * \param joystick the SDL_Joystick to test for haptic capabilities. + * \returns true if the joystick is haptic or false if it isn't. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenHapticFromJoystick + */ +extern SDL_DECLSPEC bool SDLCALL SDL_IsJoystickHaptic(SDL_Joystick *joystick); + +/** + * Open a haptic device for use from a joystick device. + * + * You must still close the haptic device separately. It will not be closed + * with the joystick. + * + * When opened from a joystick you should first close the haptic device before + * closing the joystick device. If not, on some implementations the haptic + * device will also get unallocated and you'll be unable to use force feedback + * on that device. + * + * \param joystick the SDL_Joystick to create a haptic device from. + * \returns a valid haptic device identifier on success or NULL on failure; + * call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseHaptic + * \sa SDL_IsJoystickHaptic + */ +extern SDL_DECLSPEC SDL_Haptic * SDLCALL SDL_OpenHapticFromJoystick(SDL_Joystick *joystick); + +/** + * Close a haptic device previously opened with SDL_OpenHaptic(). + * + * \param haptic the SDL_Haptic device to close. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenHaptic + */ +extern SDL_DECLSPEC void SDLCALL SDL_CloseHaptic(SDL_Haptic *haptic); + +/** + * Get the number of effects a haptic device can store. + * + * On some platforms this isn't fully supported, and therefore is an + * approximation. Always check to see if your created effect was actually + * created and do not rely solely on SDL_GetMaxHapticEffects(). + * + * \param haptic the SDL_Haptic device to query. + * \returns the number of effects the haptic device can store or a negative + * error code on failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetMaxHapticEffectsPlaying + * \sa SDL_GetHapticFeatures + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetMaxHapticEffects(SDL_Haptic *haptic); + +/** + * Get the number of effects a haptic device can play at the same time. + * + * This is not supported on all platforms, but will always return a value. + * + * \param haptic the SDL_Haptic device to query maximum playing effects. + * \returns the number of effects the haptic device can play at the same time + * or -1 on failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetMaxHapticEffects + * \sa SDL_GetHapticFeatures + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetMaxHapticEffectsPlaying(SDL_Haptic *haptic); + +/** + * Get the haptic device's supported features in bitwise manner. + * + * \param haptic the SDL_Haptic device to query. + * \returns a list of supported haptic features in bitwise manner (OR'd), or 0 + * on failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HapticEffectSupported + * \sa SDL_GetMaxHapticEffects + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_GetHapticFeatures(SDL_Haptic *haptic); + +/** + * Get the number of haptic axes the device has. + * + * The number of haptic axes might be useful if working with the + * SDL_HapticDirection effect. + * + * \param haptic the SDL_Haptic device to query. + * \returns the number of axes on success or -1 on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumHapticAxes(SDL_Haptic *haptic); + +/** + * Check to see if an effect is supported by a haptic device. + * + * \param haptic the SDL_Haptic device to query. + * \param effect the desired effect to query. + * \returns true if the effect is supported or false if it isn't. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateHapticEffect + * \sa SDL_GetHapticFeatures + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HapticEffectSupported(SDL_Haptic *haptic, const SDL_HapticEffect *effect); + +/** + * Create a new haptic effect on a specified device. + * + * \param haptic an SDL_Haptic device to create the effect on. + * \param effect an SDL_HapticEffect structure containing the properties of + * the effect to create. + * \returns the ID of the effect on success or -1 on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroyHapticEffect + * \sa SDL_RunHapticEffect + * \sa SDL_UpdateHapticEffect + */ +extern SDL_DECLSPEC SDL_HapticEffectID SDLCALL SDL_CreateHapticEffect(SDL_Haptic *haptic, const SDL_HapticEffect *effect); + +/** + * Update the properties of an effect. + * + * Can be used dynamically, although behavior when dynamically changing + * direction may be strange. Specifically the effect may re-upload itself and + * start playing from the start. You also cannot change the type either when + * running SDL_UpdateHapticEffect(). + * + * \param haptic the SDL_Haptic device that has the effect. + * \param effect the identifier of the effect to update. + * \param data an SDL_HapticEffect structure containing the new effect + * properties to use. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateHapticEffect + * \sa SDL_RunHapticEffect + */ +extern SDL_DECLSPEC bool SDLCALL SDL_UpdateHapticEffect(SDL_Haptic *haptic, SDL_HapticEffectID effect, const SDL_HapticEffect *data); + +/** + * Run the haptic effect on its associated haptic device. + * + * To repeat the effect over and over indefinitely, set `iterations` to + * `SDL_HAPTIC_INFINITY`. (Repeats the envelope - attack and fade.) To make + * one instance of the effect last indefinitely (so the effect does not fade), + * set the effect's `length` in its structure/union to `SDL_HAPTIC_INFINITY` + * instead. + * + * \param haptic the SDL_Haptic device to run the effect on. + * \param effect the ID of the haptic effect to run. + * \param iterations the number of iterations to run the effect; use + * `SDL_HAPTIC_INFINITY` to repeat forever. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetHapticEffectStatus + * \sa SDL_StopHapticEffect + * \sa SDL_StopHapticEffects + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RunHapticEffect(SDL_Haptic *haptic, SDL_HapticEffectID effect, Uint32 iterations); + +/** + * Stop the haptic effect on its associated haptic device. + * + * \param haptic the SDL_Haptic device to stop the effect on. + * \param effect the ID of the haptic effect to stop. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RunHapticEffect + * \sa SDL_StopHapticEffects + */ +extern SDL_DECLSPEC bool SDLCALL SDL_StopHapticEffect(SDL_Haptic *haptic, SDL_HapticEffectID effect); + +/** + * Destroy a haptic effect on the device. + * + * This will stop the effect if it's running. Effects are automatically + * destroyed when the device is closed. + * + * \param haptic the SDL_Haptic device to destroy the effect on. + * \param effect the ID of the haptic effect to destroy. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateHapticEffect + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyHapticEffect(SDL_Haptic *haptic, SDL_HapticEffectID effect); + +/** + * Get the status of the current effect on the specified haptic device. + * + * Device must support the SDL_HAPTIC_STATUS feature. + * + * \param haptic the SDL_Haptic device to query for the effect status on. + * \param effect the ID of the haptic effect to query its status. + * \returns true if it is playing, false if it isn't playing or haptic status + * isn't supported. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetHapticFeatures + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetHapticEffectStatus(SDL_Haptic *haptic, SDL_HapticEffectID effect); + +/** + * Set the global gain of the specified haptic device. + * + * Device must support the SDL_HAPTIC_GAIN feature. + * + * The user may specify the maximum gain by setting the environment variable + * `SDL_HAPTIC_GAIN_MAX` which should be between 0 and 100. All calls to + * SDL_SetHapticGain() will scale linearly using `SDL_HAPTIC_GAIN_MAX` as the + * maximum. + * + * \param haptic the SDL_Haptic device to set the gain on. + * \param gain value to set the gain to, should be between 0 and 100 (0 - + * 100). + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetHapticFeatures + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetHapticGain(SDL_Haptic *haptic, int gain); + +/** + * Set the global autocenter of the device. + * + * Autocenter should be between 0 and 100. Setting it to 0 will disable + * autocentering. + * + * Device must support the SDL_HAPTIC_AUTOCENTER feature. + * + * \param haptic the SDL_Haptic device to set autocentering on. + * \param autocenter value to set autocenter to (0-100). + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetHapticFeatures + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetHapticAutocenter(SDL_Haptic *haptic, int autocenter); + +/** + * Pause a haptic device. + * + * Device must support the `SDL_HAPTIC_PAUSE` feature. Call SDL_ResumeHaptic() + * to resume playback. + * + * Do not modify the effects nor add new ones while the device is paused. That + * can cause all sorts of weird errors. + * + * \param haptic the SDL_Haptic device to pause. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ResumeHaptic + */ +extern SDL_DECLSPEC bool SDLCALL SDL_PauseHaptic(SDL_Haptic *haptic); + +/** + * Resume a haptic device. + * + * Call to unpause after SDL_PauseHaptic(). + * + * \param haptic the SDL_Haptic device to unpause. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PauseHaptic + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ResumeHaptic(SDL_Haptic *haptic); + +/** + * Stop all the currently playing effects on a haptic device. + * + * \param haptic the SDL_Haptic device to stop. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RunHapticEffect + * \sa SDL_StopHapticEffects + */ +extern SDL_DECLSPEC bool SDLCALL SDL_StopHapticEffects(SDL_Haptic *haptic); + +/** + * Check whether rumble is supported on a haptic device. + * + * \param haptic haptic device to check for rumble support. + * \returns true if the effect is supported or false if it isn't. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_InitHapticRumble + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HapticRumbleSupported(SDL_Haptic *haptic); + +/** + * Initialize a haptic device for simple rumble playback. + * + * \param haptic the haptic device to initialize for simple rumble playback. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PlayHapticRumble + * \sa SDL_StopHapticRumble + * \sa SDL_HapticRumbleSupported + */ +extern SDL_DECLSPEC bool SDLCALL SDL_InitHapticRumble(SDL_Haptic *haptic); + +/** + * Run a simple rumble effect on a haptic device. + * + * \param haptic the haptic device to play the rumble effect on. + * \param strength strength of the rumble to play as a 0-1 float value. + * \param length length of the rumble to play in milliseconds. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_InitHapticRumble + * \sa SDL_StopHapticRumble + */ +extern SDL_DECLSPEC bool SDLCALL SDL_PlayHapticRumble(SDL_Haptic *haptic, float strength, Uint32 length); + +/** + * Stop the simple rumble on a haptic device. + * + * \param haptic the haptic device to stop the rumble effect on. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PlayHapticRumble + */ +extern SDL_DECLSPEC bool SDLCALL SDL_StopHapticRumble(SDL_Haptic *haptic); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_haptic_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_hidapi.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_hidapi.h new file mode 100644 index 0000000..67e29c2 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_hidapi.h @@ -0,0 +1,571 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: HIDAPI */ + +/** + * # CategoryHIDAPI + * + * Header file for SDL HIDAPI functions. + * + * This is an adaptation of the original HIDAPI interface by Alan Ott, and + * includes source code licensed under the following license: + * + * ``` + * HIDAPI - Multi-Platform library for + * communication with HID devices. + * + * Copyright 2009, Alan Ott, Signal 11 Software. + * All Rights Reserved. + * + * This software may be used by anyone for any reason so + * long as the copyright notice in the source files + * remains intact. + * ``` + * + * (Note that this license is the same as item three of SDL's zlib license, so + * it adds no new requirements on the user.) + * + * If you would like a version of SDL without this code, you can build SDL + * with SDL_HIDAPI_DISABLED defined to 1. You might want to do this for + * example on iOS or tvOS to avoid a dependency on the CoreBluetooth + * framework. + */ + +#ifndef SDL_hidapi_h_ +#define SDL_hidapi_h_ + +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * An opaque handle representing an open HID device. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_hid_device SDL_hid_device; + +/** + * HID underlying bus types. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_hid_bus_type { + /** Unknown bus type */ + SDL_HID_API_BUS_UNKNOWN = 0x00, + + /** USB bus + Specifications: + https://usb.org/hid */ + SDL_HID_API_BUS_USB = 0x01, + + /** Bluetooth or Bluetooth LE bus + Specifications: + https://www.bluetooth.com/specifications/specs/human-interface-device-profile-1-1-1/ + https://www.bluetooth.com/specifications/specs/hid-service-1-0/ + https://www.bluetooth.com/specifications/specs/hid-over-gatt-profile-1-0/ */ + SDL_HID_API_BUS_BLUETOOTH = 0x02, + + /** I2C bus + Specifications: + https://docs.microsoft.com/previous-versions/windows/hardware/design/dn642101(v=vs.85) */ + SDL_HID_API_BUS_I2C = 0x03, + + /** SPI bus + Specifications: + https://www.microsoft.com/download/details.aspx?id=103325 */ + SDL_HID_API_BUS_SPI = 0x04 + +} SDL_hid_bus_type; + +/** hidapi info structure */ + +/** + * Information about a connected HID device + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_hid_device_info +{ + /** Platform-specific device path */ + char *path; + /** Device Vendor ID */ + unsigned short vendor_id; + /** Device Product ID */ + unsigned short product_id; + /** Serial Number */ + wchar_t *serial_number; + /** Device Release Number in binary-coded decimal, + also known as Device Version Number */ + unsigned short release_number; + /** Manufacturer String */ + wchar_t *manufacturer_string; + /** Product string */ + wchar_t *product_string; + /** Usage Page for this Device/Interface + (Windows/Mac/hidraw only) */ + unsigned short usage_page; + /** Usage for this Device/Interface + (Windows/Mac/hidraw only) */ + unsigned short usage; + /** The USB interface which this logical device + represents. + + Valid only if the device is a USB HID device. + Set to -1 in all other cases. + */ + int interface_number; + + /** Additional information about the USB interface. + Valid on libusb and Android implementations. */ + int interface_class; + int interface_subclass; + int interface_protocol; + + /** Underlying bus type */ + SDL_hid_bus_type bus_type; + + /** Pointer to the next device */ + struct SDL_hid_device_info *next; + +} SDL_hid_device_info; + + +/** + * Initialize the HIDAPI library. + * + * This function initializes the HIDAPI library. Calling it is not strictly + * necessary, as it will be called automatically by SDL_hid_enumerate() and + * any of the SDL_hid_open_*() functions if it is needed. This function should + * be called at the beginning of execution however, if there is a chance of + * HIDAPI handles being opened by different threads simultaneously. + * + * Each call to this function should have a matching call to SDL_hid_exit() + * + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_hid_exit + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_init(void); + +/** + * Finalize the HIDAPI library. + * + * This function frees all of the static data associated with HIDAPI. It + * should be called at the end of execution to avoid memory leaks. + * + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_hid_init + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_exit(void); + +/** + * Check to see if devices may have been added or removed. + * + * Enumerating the HID devices is an expensive operation, so you can call this + * to see if there have been any system device changes since the last call to + * this function. A change in the counter returned doesn't necessarily mean + * that anything has changed, but you can call SDL_hid_enumerate() to get an + * updated device list. + * + * Calling this function for the first time may cause a thread or other system + * resource to be allocated to track device change notifications. + * + * \returns a change counter that is incremented with each potential device + * change, or 0 if device change detection isn't available. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_hid_enumerate + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_hid_device_change_count(void); + +/** + * Enumerate the HID Devices. + * + * This function returns a linked list of all the HID devices attached to the + * system which match vendor_id and product_id. If `vendor_id` is set to 0 + * then any vendor matches. If `product_id` is set to 0 then any product + * matches. If `vendor_id` and `product_id` are both set to 0, then all HID + * devices will be returned. + * + * By default SDL will only enumerate controllers, to reduce risk of hanging + * or crashing on bad drivers, but SDL_HINT_HIDAPI_ENUMERATE_ONLY_CONTROLLERS + * can be set to "0" to enumerate all HID devices. + * + * \param vendor_id the Vendor ID (VID) of the types of device to open, or 0 + * to match any vendor. + * \param product_id the Product ID (PID) of the types of device to open, or 0 + * to match any product. + * \returns a pointer to a linked list of type SDL_hid_device_info, containing + * information about the HID devices attached to the system, or NULL + * in the case of failure. Free this linked list by calling + * SDL_hid_free_enumeration(). + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_hid_device_change_count + */ +extern SDL_DECLSPEC SDL_hid_device_info * SDLCALL SDL_hid_enumerate(unsigned short vendor_id, unsigned short product_id); + +/** + * Free an enumeration linked list. + * + * This function frees a linked list created by SDL_hid_enumerate(). + * + * \param devs pointer to a list of struct_device returned from + * SDL_hid_enumerate(). + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_hid_free_enumeration(SDL_hid_device_info *devs); + +/** + * Open a HID device using a Vendor ID (VID), Product ID (PID) and optionally + * a serial number. + * + * If `serial_number` is NULL, the first device with the specified VID and PID + * is opened. + * + * \param vendor_id the Vendor ID (VID) of the device to open. + * \param product_id the Product ID (PID) of the device to open. + * \param serial_number the Serial Number of the device to open (Optionally + * NULL). + * \returns a pointer to a SDL_hid_device object on success or NULL on + * failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_hid_device * SDLCALL SDL_hid_open(unsigned short vendor_id, unsigned short product_id, const wchar_t *serial_number); + +/** + * Open a HID device by its path name. + * + * The path name be determined by calling SDL_hid_enumerate(), or a + * platform-specific path name can be used (eg: /dev/hidraw0 on Linux). + * + * \param path the path name of the device to open. + * \returns a pointer to a SDL_hid_device object on success or NULL on + * failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_hid_device * SDLCALL SDL_hid_open_path(const char *path); + +/** + * Get the properties associated with an SDL_hid_device. + * + * The following read-only properties are provided by SDL: + * + * - `SDL_PROP_HIDAPI_LIBUSB_DEVICE_HANDLE_POINTER`: the libusb_device_handle + * associated with the device, if it was opened using libusb. + * + * \param dev a device handle returned from SDL_hid_open(). + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_hid_get_properties(SDL_hid_device *dev); + +#define SDL_PROP_HIDAPI_LIBUSB_DEVICE_HANDLE_POINTER "SDL.hidapi.libusb.device.handle" + +/** + * Write an Output report to a HID device. + * + * The first byte of `data` must contain the Report ID. For devices which only + * support a single report, this must be set to 0x0. The remaining bytes + * contain the report data. Since the Report ID is mandatory, calls to + * SDL_hid_write() will always contain one more byte than the report contains. + * For example, if a hid report is 16 bytes long, 17 bytes must be passed to + * SDL_hid_write(), the Report ID (or 0x0, for devices with a single report), + * followed by the report data (16 bytes). In this example, the length passed + * in would be 17. + * + * SDL_hid_write() will send the data on the first OUT endpoint, if one + * exists. If it does not, it will send the data through the Control Endpoint + * (Endpoint 0). + * + * \param dev a device handle returned from SDL_hid_open(). + * \param data the data to send, including the report number as the first + * byte. + * \param length the length in bytes of the data to send. + * \returns the actual number of bytes written and -1 on on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_write(SDL_hid_device *dev, const unsigned char *data, size_t length); + +/** + * Read an Input report from a HID device with timeout. + * + * Input reports are returned to the host through the INTERRUPT IN endpoint. + * The first byte will contain the Report number if the device uses numbered + * reports. + * + * \param dev a device handle returned from SDL_hid_open(). + * \param data a buffer to put the read data into. + * \param length the number of bytes to read. For devices with multiple + * reports, make sure to read an extra byte for the report + * number. + * \param milliseconds timeout in milliseconds or -1 for blocking wait. + * \returns the actual number of bytes read and -1 on on failure; call + * SDL_GetError() for more information. If no packet was available to + * be read within the timeout period, this function returns 0. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_read_timeout(SDL_hid_device *dev, unsigned char *data, size_t length, int milliseconds); + +/** + * Read an Input report from a HID device. + * + * Input reports are returned to the host through the INTERRUPT IN endpoint. + * The first byte will contain the Report number if the device uses numbered + * reports. + * + * \param dev a device handle returned from SDL_hid_open(). + * \param data a buffer to put the read data into. + * \param length the number of bytes to read. For devices with multiple + * reports, make sure to read an extra byte for the report + * number. + * \returns the actual number of bytes read and -1 on failure; call + * SDL_GetError() for more information. If no packet was available to + * be read and the handle is in non-blocking mode, this function + * returns 0. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_read(SDL_hid_device *dev, unsigned char *data, size_t length); + +/** + * Set the device handle to be non-blocking. + * + * In non-blocking mode calls to SDL_hid_read() will return immediately with a + * value of 0 if there is no data to be read. In blocking mode, SDL_hid_read() + * will wait (block) until there is data to read before returning. + * + * Nonblocking can be turned on and off at any time. + * + * \param dev a device handle returned from SDL_hid_open(). + * \param nonblock enable or not the nonblocking reads - 1 to enable + * nonblocking - 0 to disable nonblocking. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_set_nonblocking(SDL_hid_device *dev, int nonblock); + +/** + * Send a Feature report to the device. + * + * Feature reports are sent over the Control endpoint as a Set_Report + * transfer. The first byte of `data` must contain the Report ID. For devices + * which only support a single report, this must be set to 0x0. The remaining + * bytes contain the report data. Since the Report ID is mandatory, calls to + * SDL_hid_send_feature_report() will always contain one more byte than the + * report contains. For example, if a hid report is 16 bytes long, 17 bytes + * must be passed to SDL_hid_send_feature_report(): the Report ID (or 0x0, for + * devices which do not use numbered reports), followed by the report data (16 + * bytes). In this example, the length passed in would be 17. + * + * \param dev a device handle returned from SDL_hid_open(). + * \param data the data to send, including the report number as the first + * byte. + * \param length the length in bytes of the data to send, including the report + * number. + * \returns the actual number of bytes written and -1 on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_send_feature_report(SDL_hid_device *dev, const unsigned char *data, size_t length); + +/** + * Get a feature report from a HID device. + * + * Set the first byte of `data` to the Report ID of the report to be read. + * Make sure to allow space for this extra byte in `data`. Upon return, the + * first byte will still contain the Report ID, and the report data will start + * in data[1]. + * + * \param dev a device handle returned from SDL_hid_open(). + * \param data a buffer to put the read data into, including the Report ID. + * Set the first byte of `data` to the Report ID of the report to + * be read, or set it to zero if your device does not use numbered + * reports. + * \param length the number of bytes to read, including an extra byte for the + * report ID. The buffer can be longer than the actual report. + * \returns the number of bytes read plus one for the report ID (which is + * still in the first byte), or -1 on on failure; call SDL_GetError() + * for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_get_feature_report(SDL_hid_device *dev, unsigned char *data, size_t length); + +/** + * Get an input report from a HID device. + * + * Set the first byte of `data` to the Report ID of the report to be read. + * Make sure to allow space for this extra byte in `data`. Upon return, the + * first byte will still contain the Report ID, and the report data will start + * in data[1]. + * + * \param dev a device handle returned from SDL_hid_open(). + * \param data a buffer to put the read data into, including the Report ID. + * Set the first byte of `data` to the Report ID of the report to + * be read, or set it to zero if your device does not use numbered + * reports. + * \param length the number of bytes to read, including an extra byte for the + * report ID. The buffer can be longer than the actual report. + * \returns the number of bytes read plus one for the report ID (which is + * still in the first byte), or -1 on on failure; call SDL_GetError() + * for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_get_input_report(SDL_hid_device *dev, unsigned char *data, size_t length); + +/** + * Close a HID device. + * + * \param dev a device handle returned from SDL_hid_open(). + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_close(SDL_hid_device *dev); + +/** + * Get The Manufacturer String from a HID device. + * + * \param dev a device handle returned from SDL_hid_open(). + * \param string a wide string buffer to put the data into. + * \param maxlen the length of the buffer in multiples of wchar_t. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_get_manufacturer_string(SDL_hid_device *dev, wchar_t *string, size_t maxlen); + +/** + * Get The Product String from a HID device. + * + * \param dev a device handle returned from SDL_hid_open(). + * \param string a wide string buffer to put the data into. + * \param maxlen the length of the buffer in multiples of wchar_t. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_get_product_string(SDL_hid_device *dev, wchar_t *string, size_t maxlen); + +/** + * Get The Serial Number String from a HID device. + * + * \param dev a device handle returned from SDL_hid_open(). + * \param string a wide string buffer to put the data into. + * \param maxlen the length of the buffer in multiples of wchar_t. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_get_serial_number_string(SDL_hid_device *dev, wchar_t *string, size_t maxlen); + +/** + * Get a string from a HID device, based on its string index. + * + * \param dev a device handle returned from SDL_hid_open(). + * \param string_index the index of the string to get. + * \param string a wide string buffer to put the data into. + * \param maxlen the length of the buffer in multiples of wchar_t. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_get_indexed_string(SDL_hid_device *dev, int string_index, wchar_t *string, size_t maxlen); + +/** + * Get the device info from a HID device. + * + * \param dev a device handle returned from SDL_hid_open(). + * \returns a pointer to the SDL_hid_device_info for this hid_device or NULL + * on failure; call SDL_GetError() for more information. This struct + * is valid until the device is closed with SDL_hid_close(). + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_hid_device_info * SDLCALL SDL_hid_get_device_info(SDL_hid_device *dev); + +/** + * Get a report descriptor from a HID device. + * + * User has to provide a preallocated buffer where descriptor will be copied + * to. The recommended size for a preallocated buffer is 4096 bytes. + * + * \param dev a device handle returned from SDL_hid_open(). + * \param buf the buffer to copy descriptor into. + * \param buf_size the size of the buffer in bytes. + * \returns the number of bytes actually copied or -1 on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_get_report_descriptor(SDL_hid_device *dev, unsigned char *buf, size_t buf_size); + +/** + * Start or stop a BLE scan on iOS and tvOS to pair Steam Controllers. + * + * \param active true to start the scan, false to stop the scan. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_hid_ble_scan(bool active); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_hidapi_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_hints.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_hints.h new file mode 100644 index 0000000..474e97f --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_hints.h @@ -0,0 +1,4831 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryHints + * + * This file contains functions to set and get configuration hints, as well as + * listing each of them alphabetically. + * + * The convention for naming hints is SDL_HINT_X, where "SDL_X" is the + * environment variable that can be used to override the default. + * + * In general these hints are just that - they may or may not be supported or + * applicable on any given platform, but they provide a way for an application + * or user to give the library a hint as to how they would like the library to + * work. + */ + +#ifndef SDL_hints_h_ +#define SDL_hints_h_ + +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * Specify the behavior of Alt+Tab while the keyboard is grabbed. + * + * By default, SDL emulates Alt+Tab functionality while the keyboard is + * grabbed and your window is full-screen. This prevents the user from getting + * stuck in your application if you've enabled keyboard grab. + * + * The variable can be set to the following values: + * + * - "0": SDL will not handle Alt+Tab. Your application is responsible for + * handling Alt+Tab while the keyboard is grabbed. + * - "1": SDL will minimize your window when Alt+Tab is pressed (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED "SDL_ALLOW_ALT_TAB_WHILE_GRABBED" + +/** + * A variable to control whether the SDL activity is allowed to be re-created. + * + * If this hint is true, the activity can be recreated on demand by the OS, + * and Java static data and C++ static data remain with their current values. + * If this hint is false, then SDL will call exit() when you return from your + * main function and the application will be terminated and then started fresh + * each time. + * + * The variable can be set to the following values: + * + * - "0": The application starts fresh at each launch. (default) + * - "1": The application activity can be recreated by the OS. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_ANDROID_ALLOW_RECREATE_ACTIVITY "SDL_ANDROID_ALLOW_RECREATE_ACTIVITY" + +/** + * A variable to control whether the event loop will block itself when the app + * is paused. + * + * The variable can be set to the following values: + * + * - "0": Non blocking. + * - "1": Blocking. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_ANDROID_BLOCK_ON_PAUSE "SDL_ANDROID_BLOCK_ON_PAUSE" + +/** + * A variable to control whether low latency audio should be enabled. + * + * Some devices have poor quality output when this is enabled, but this is + * usually an improvement in audio latency. + * + * The variable can be set to the following values: + * + * - "0": Low latency audio is not enabled. + * - "1": Low latency audio is enabled. (default) + * + * This hint should be set before SDL audio is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_ANDROID_LOW_LATENCY_AUDIO "SDL_ANDROID_LOW_LATENCY_AUDIO" + +/** + * A variable to control whether we trap the Android back button to handle it + * manually. + * + * This is necessary for the right mouse button to work on some Android + * devices, or to be able to trap the back button for use in your code + * reliably. If this hint is true, the back button will show up as an + * SDL_EVENT_KEY_DOWN / SDL_EVENT_KEY_UP pair with a keycode of + * SDL_SCANCODE_AC_BACK. + * + * The variable can be set to the following values: + * + * - "0": Back button will be handled as usual for system. (default) + * - "1": Back button will be trapped, allowing you to handle the key press + * manually. (This will also let right mouse click work on systems where the + * right mouse button functions as back.) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_ANDROID_TRAP_BACK_BUTTON "SDL_ANDROID_TRAP_BACK_BUTTON" + +/** + * A variable setting the app ID string. + * + * This string is used by desktop compositors to identify and group windows + * together, as well as match applications with associated desktop settings + * and icons. + * + * This will override SDL_PROP_APP_METADATA_IDENTIFIER_STRING, if set by the + * application. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_APP_ID "SDL_APP_ID" + +/** + * A variable setting the application name. + * + * This hint lets you specify the application name sent to the OS when + * required. For example, this will often appear in volume control applets for + * audio streams, and in lists of applications which are inhibiting the + * screensaver. You should use a string that describes your program ("My Game + * 2: The Revenge") + * + * This will override SDL_PROP_APP_METADATA_NAME_STRING, if set by the + * application. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_APP_NAME "SDL_APP_NAME" + +/** + * A variable controlling whether controllers used with the Apple TV generate + * UI events. + * + * When UI events are generated by controller input, the app will be + * backgrounded when the Apple TV remote's menu button is pressed, and when + * the pause or B buttons on gamepads are pressed. + * + * More information about properly making use of controllers for the Apple TV + * can be found here: + * https://developer.apple.com/tvos/human-interface-guidelines/remote-and-controllers/ + * + * The variable can be set to the following values: + * + * - "0": Controller input does not generate UI events. (default) + * - "1": Controller input generates UI events. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS "SDL_APPLE_TV_CONTROLLER_UI_EVENTS" + +/** + * A variable controlling whether the Apple TV remote's joystick axes will + * automatically match the rotation of the remote. + * + * The variable can be set to the following values: + * + * - "0": Remote orientation does not affect joystick axes. (default) + * - "1": Joystick axes are based on the orientation of the remote. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION "SDL_APPLE_TV_REMOTE_ALLOW_ROTATION" + +/** + * Specify the default ALSA audio device name. + * + * This variable is a specific audio device to open when the "default" audio + * device is used. + * + * This hint will be ignored when opening the default playback device if + * SDL_HINT_AUDIO_ALSA_DEFAULT_PLAYBACK_DEVICE is set, or when opening the + * default recording device if SDL_HINT_AUDIO_ALSA_DEFAULT_RECORDING_DEVICE is + * set. + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + * + * \sa SDL_HINT_AUDIO_ALSA_DEFAULT_PLAYBACK_DEVICE + * \sa SDL_HINT_AUDIO_ALSA_DEFAULT_RECORDING_DEVICE + */ +#define SDL_HINT_AUDIO_ALSA_DEFAULT_DEVICE "SDL_AUDIO_ALSA_DEFAULT_DEVICE" + +/** + * Specify the default ALSA audio playback device name. + * + * This variable is a specific audio device to open for playback, when the + * "default" audio device is used. + * + * If this hint isn't set, SDL will check SDL_HINT_AUDIO_ALSA_DEFAULT_DEVICE + * before choosing a reasonable default. + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + * + * \sa SDL_HINT_AUDIO_ALSA_DEFAULT_RECORDING_DEVICE + * \sa SDL_HINT_AUDIO_ALSA_DEFAULT_DEVICE + */ +#define SDL_HINT_AUDIO_ALSA_DEFAULT_PLAYBACK_DEVICE "SDL_AUDIO_ALSA_DEFAULT_PLAYBACK_DEVICE" + +/** + * Specify the default ALSA audio recording device name. + * + * This variable is a specific audio device to open for recording, when the + * "default" audio device is used. + * + * If this hint isn't set, SDL will check SDL_HINT_AUDIO_ALSA_DEFAULT_DEVICE + * before choosing a reasonable default. + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + * + * \sa SDL_HINT_AUDIO_ALSA_DEFAULT_PLAYBACK_DEVICE + * \sa SDL_HINT_AUDIO_ALSA_DEFAULT_DEVICE + */ +#define SDL_HINT_AUDIO_ALSA_DEFAULT_RECORDING_DEVICE "SDL_AUDIO_ALSA_DEFAULT_RECORDING_DEVICE" + +/** + * A variable controlling the audio category on iOS and macOS. + * + * The variable can be set to the following values: + * + * - "ambient": Use the AVAudioSessionCategoryAmbient audio category, will be + * muted by the phone mute switch (default) + * - "playback": Use the AVAudioSessionCategoryPlayback category. + * + * For more information, see Apple's documentation: + * https://developer.apple.com/library/content/documentation/Audio/Conceptual/AudioSessionProgrammingGuide/AudioSessionCategoriesandModes/AudioSessionCategoriesandModes.html + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_CATEGORY "SDL_AUDIO_CATEGORY" + +/** + * A variable controlling the default audio channel count. + * + * If the application doesn't specify the audio channel count when opening the + * device, this hint can be used to specify a default channel count that will + * be used. This defaults to "1" for recording and "2" for playback devices. + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_CHANNELS "SDL_AUDIO_CHANNELS" + +/** + * Specify an application icon name for an audio device. + * + * Some audio backends (such as Pulseaudio and Pipewire) allow you to set an + * XDG icon name for your application. Among other things, this icon might + * show up in a system control panel that lets the user adjust the volume on + * specific audio streams instead of using one giant master volume slider. + * Note that this is unrelated to the icon used by the windowing system, which + * may be set with SDL_SetWindowIcon (or via desktop file on Wayland). + * + * Setting this to "" or leaving it unset will have SDL use a reasonable + * default, "applications-games", which is likely to be installed. See + * https://specifications.freedesktop.org/icon-theme-spec/icon-theme-spec-latest.html + * and + * https://specifications.freedesktop.org/icon-naming-spec/icon-naming-spec-latest.html + * for the relevant XDG icon specs. + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_DEVICE_APP_ICON_NAME "SDL_AUDIO_DEVICE_APP_ICON_NAME" + +/** + * A variable controlling device buffer size. + * + * This hint is an integer > 0, that represents the size of the device's + * buffer in sample frames (stereo audio data in 16-bit format is 4 bytes per + * sample frame, for example). + * + * SDL3 generally decides this value on behalf of the app, but if for some + * reason the app needs to dictate this (because they want either lower + * latency or higher throughput AND ARE WILLING TO DEAL WITH what that might + * require of the app), they can specify it. + * + * SDL will try to accommodate this value, but there is no promise you'll get + * the buffer size requested. Many platforms won't honor this request at all, + * or might adjust it. + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_DEVICE_SAMPLE_FRAMES "SDL_AUDIO_DEVICE_SAMPLE_FRAMES" + +/** + * Specify an audio stream name for an audio device. + * + * Some audio backends (such as PulseAudio) allow you to describe your audio + * stream. Among other things, this description might show up in a system + * control panel that lets the user adjust the volume on specific audio + * streams instead of using one giant master volume slider. + * + * This hints lets you transmit that information to the OS. The contents of + * this hint are used while opening an audio device. You should use a string + * that describes your what your program is playing ("audio stream" is + * probably sufficient in many cases, but this could be useful for something + * like "team chat" if you have a headset playing VoIP audio separately). + * + * Setting this to "" or leaving it unset will have SDL use a reasonable + * default: "audio stream" or something similar. + * + * Note that while this talks about audio streams, this is an OS-level + * concept, so it applies to a physical audio device in this case, and not an + * SDL_AudioStream, nor an SDL logical audio device. + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_DEVICE_STREAM_NAME "SDL_AUDIO_DEVICE_STREAM_NAME" + +/** + * Specify an application role for an audio device. + * + * Some audio backends (such as Pipewire) allow you to describe the role of + * your audio stream. Among other things, this description might show up in a + * system control panel or software for displaying and manipulating media + * playback/recording graphs. + * + * This hints lets you transmit that information to the OS. The contents of + * this hint are used while opening an audio device. You should use a string + * that describes your what your program is playing (Game, Music, Movie, + * etc...). + * + * Setting this to "" or leaving it unset will have SDL use a reasonable + * default: "Game" or something similar. + * + * Note that while this talks about audio streams, this is an OS-level + * concept, so it applies to a physical audio device in this case, and not an + * SDL_AudioStream, nor an SDL logical audio device. + * + * For Windows WASAPI audio, the following roles are supported, and map to + * `AUDIO_STREAM_CATEGORY`: + * + * - "Other" (default) + * - "Communications" - Real-time communications, such as VOIP or chat + * - "Game" - Game audio + * - "GameChat" - Game chat audio, similar to "Communications" except that + * this will not attenuate other audio streams + * - "Movie" - Music or sound with dialog + * - "Media" - Music or sound without dialog + * + * If your application applies its own echo cancellation, gain control, and + * noise reduction it should also set SDL_HINT_AUDIO_DEVICE_RAW_STREAM. + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_DEVICE_STREAM_ROLE "SDL_AUDIO_DEVICE_STREAM_ROLE" + +/** + * Specify whether this audio device should do audio processing. + * + * Some operating systems perform echo cancellation, gain control, and noise + * reduction as needed. If your application already handles these, you can set + * this hint to prevent the OS from doing additional audio processing. + * + * This corresponds to the WASAPI audio option `AUDCLNT_STREAMOPTIONS_RAW`. + * + * The variable can be set to the following values: + * + * - "0": audio processing can be done by the OS. (default) + * - "1": audio processing is done by the application. + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_AUDIO_DEVICE_RAW_STREAM "SDL_AUDIO_DEVICE_RAW_STREAM" + +/** + * Specify the input file when recording audio using the disk audio driver. + * + * This defaults to "sdlaudio-in.raw" + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_DISK_INPUT_FILE "SDL_AUDIO_DISK_INPUT_FILE" + +/** + * Specify the output file when playing audio using the disk audio driver. + * + * This defaults to "sdlaudio.raw" + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_DISK_OUTPUT_FILE "SDL_AUDIO_DISK_OUTPUT_FILE" + +/** + * A variable controlling the audio rate when using the disk audio driver. + * + * The disk audio driver normally simulates real-time for the audio rate that + * was specified, but you can use this variable to adjust this rate higher or + * lower down to 0. The default value is "1.0". + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_DISK_TIMESCALE "SDL_AUDIO_DISK_TIMESCALE" + +/** + * A variable that specifies an audio backend to use. + * + * By default, SDL will try all available audio backends in a reasonable order + * until it finds one that can work, but this hint allows the app or user to + * force a specific driver, such as "pipewire" if, say, you are on PulseAudio + * but want to try talking to the lower level instead. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_DRIVER "SDL_AUDIO_DRIVER" + +/** + * A variable controlling the audio rate when using the dummy audio driver. + * + * The dummy audio driver normally simulates real-time for the audio rate that + * was specified, but you can use this variable to adjust this rate higher or + * lower down to 0. The default value is "1.0". + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_DUMMY_TIMESCALE "SDL_AUDIO_DUMMY_TIMESCALE" + +/** + * A variable controlling the default audio format. + * + * If the application doesn't specify the audio format when opening the + * device, this hint can be used to specify a default format that will be + * used. + * + * The variable can be set to the following values: + * + * - "U8": Unsigned 8-bit audio + * - "S8": Signed 8-bit audio + * - "S16LE": Signed 16-bit little-endian audio + * - "S16BE": Signed 16-bit big-endian audio + * - "S16": Signed 16-bit native-endian audio (default) + * - "S32LE": Signed 32-bit little-endian audio + * - "S32BE": Signed 32-bit big-endian audio + * - "S32": Signed 32-bit native-endian audio + * - "F32LE": Floating point little-endian audio + * - "F32BE": Floating point big-endian audio + * - "F32": Floating point native-endian audio + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_FORMAT "SDL_AUDIO_FORMAT" + +/** + * A variable controlling the default audio frequency. + * + * If the application doesn't specify the audio frequency when opening the + * device, this hint can be used to specify a default frequency that will be + * used. This defaults to "44100". + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_FREQUENCY "SDL_AUDIO_FREQUENCY" + +/** + * A variable that causes SDL to not ignore audio "monitors". + * + * This is currently only used by the PulseAudio driver. + * + * By default, SDL ignores audio devices that aren't associated with physical + * hardware. Changing this hint to "1" will expose anything SDL sees that + * appears to be an audio source or sink. This will add "devices" to the list + * that the user probably doesn't want or need, but it can be useful in + * scenarios where you want to hook up SDL to some sort of virtual device, + * etc. + * + * The variable can be set to the following values: + * + * - "0": Audio monitor devices will be ignored. (default) + * - "1": Audio monitor devices will show up in the device list. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_INCLUDE_MONITORS "SDL_AUDIO_INCLUDE_MONITORS" + +/** + * A variable controlling whether SDL updates joystick state when getting + * input events. + * + * The variable can be set to the following values: + * + * - "0": You'll call SDL_UpdateJoysticks() manually. + * - "1": SDL will automatically call SDL_UpdateJoysticks(). (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUTO_UPDATE_JOYSTICKS "SDL_AUTO_UPDATE_JOYSTICKS" + +/** + * A variable controlling whether SDL updates sensor state when getting input + * events. + * + * The variable can be set to the following values: + * + * - "0": You'll call SDL_UpdateSensors() manually. + * - "1": SDL will automatically call SDL_UpdateSensors(). (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUTO_UPDATE_SENSORS "SDL_AUTO_UPDATE_SENSORS" + +/** + * Prevent SDL from using version 4 of the bitmap header when saving BMPs. + * + * The bitmap header version 4 is required for proper alpha channel support + * and SDL will use it when required. Should this not be desired, this hint + * can force the use of the 40 byte header version which is supported + * everywhere. + * + * The variable can be set to the following values: + * + * - "0": Surfaces with a colorkey or an alpha channel are saved to a 32-bit + * BMP file with an alpha mask. SDL will use the bitmap header version 4 and + * set the alpha mask accordingly. (default) + * - "1": Surfaces with a colorkey or an alpha channel are saved to a 32-bit + * BMP file without an alpha mask. The alpha channel data will be in the + * file, but applications are going to ignore it. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_BMP_SAVE_LEGACY_FORMAT "SDL_BMP_SAVE_LEGACY_FORMAT" + +/** + * A variable that decides what camera backend to use. + * + * By default, SDL will try all available camera backends in a reasonable + * order until it finds one that can work, but this hint allows the app or + * user to force a specific target, such as "directshow" if, say, you are on + * Windows Media Foundations but want to try DirectShow instead. + * + * The default value is unset, in which case SDL will try to figure out the + * best camera backend on your behalf. This hint needs to be set before + * SDL_Init() is called to be useful. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_CAMERA_DRIVER "SDL_CAMERA_DRIVER" + +/** + * A variable that limits what CPU features are available. + * + * By default, SDL marks all features the current CPU supports as available. + * This hint allows the enabled features to be limited to a subset. + * + * When the hint is unset, or empty, SDL will enable all detected CPU + * features. + * + * The variable can be set to a comma separated list containing the following + * items: + * + * - "all" + * - "altivec" + * - "sse" + * - "sse2" + * - "sse3" + * - "sse41" + * - "sse42" + * - "avx" + * - "avx2" + * - "avx512f" + * - "arm-simd" + * - "neon" + * - "lsx" + * - "lasx" + * + * The items can be prefixed by '+'/'-' to add/remove features. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_CPU_FEATURE_MASK "SDL_CPU_FEATURE_MASK" + +/** + * A variable controlling whether DirectInput should be used for controllers. + * + * The variable can be set to the following values: + * + * - "0": Disable DirectInput detection. + * - "1": Enable DirectInput detection. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_DIRECTINPUT "SDL_JOYSTICK_DIRECTINPUT" + +/** + * A variable that specifies a dialog backend to use. + * + * By default, SDL will try all available dialog backends in a reasonable + * order until it finds one that can work, but this hint allows the app or + * user to force a specific target. + * + * If the specified target does not exist or is not available, the + * dialog-related function calls will fail. + * + * This hint currently only applies to platforms using the generic "Unix" + * dialog implementation, but may be extended to more platforms in the future. + * Note that some Unix and Unix-like platforms have their own implementation, + * such as macOS and Haiku. + * + * The variable can be set to the following values: + * + * - NULL: Select automatically (default, all platforms) + * - "portal": Use XDG Portals through DBus (Unix only) + * - "zenity": Use the Zenity program (Unix only) + * + * More options may be added in the future. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_FILE_DIALOG_DRIVER "SDL_FILE_DIALOG_DRIVER" + +/** + * Override for SDL_GetDisplayUsableBounds(). + * + * If set, this hint will override the expected results for + * SDL_GetDisplayUsableBounds() for display index 0. Generally you don't want + * to do this, but this allows an embedded system to request that some of the + * screen be reserved for other uses when paired with a well-behaved + * application. + * + * The contents of this hint must be 4 comma-separated integers, the first is + * the bounds x, then y, width and height, in that order. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_DISPLAY_USABLE_BOUNDS "SDL_DISPLAY_USABLE_BOUNDS" + +/** + * Set the level of checking for invalid parameters passed to SDL functions. + * + * The variable can be set to the following values: + * + * - "1": Enable fast parameter error checking, e.g. quick NULL checks, etc. + * - "2": Enable full parameter error checking, e.g. validating objects are + * the correct type, etc. (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_INVALID_PARAM_CHECKS "SDL_INVALID_PARAM_CHECKS" + +/** + * Disable giving back control to the browser automatically when running with + * asyncify. + * + * With -s ASYNCIFY, SDL calls emscripten_sleep during operations such as + * refreshing the screen or polling events. + * + * This hint only applies to the emscripten platform. + * + * The variable can be set to the following values: + * + * - "0": Disable emscripten_sleep calls (if you give back browser control + * manually or use asyncify for other purposes). + * - "1": Enable emscripten_sleep calls. (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_EMSCRIPTEN_ASYNCIFY "SDL_EMSCRIPTEN_ASYNCIFY" + +/** + * Specify the CSS selector used for the "default" window/canvas. + * + * This hint only applies to the emscripten platform. + * + * This hint should be set before creating a window. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_EMSCRIPTEN_CANVAS_SELECTOR "SDL_EMSCRIPTEN_CANVAS_SELECTOR" + +/** + * Override the binding element for keyboard inputs for Emscripten builds. + * + * This hint only applies to the emscripten platform. + * + * The variable can be one of: + * + * - "#window": the javascript window object + * - "#document": the javascript document object + * - "#screen": the javascript window.screen object + * - "#canvas": the WebGL canvas element + * - "#none": Don't bind anything at all + * - any other string without a leading # sign applies to the element on the + * page with that ID. + * + * This hint should be set before creating a window. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT "SDL_EMSCRIPTEN_KEYBOARD_ELEMENT" + +/** + * A variable that controls whether the on-screen keyboard should be shown + * when text input is active. + * + * The variable can be set to the following values: + * + * - "auto": The on-screen keyboard will be shown if there is no physical + * keyboard attached. (default) + * - "0": Do not show the on-screen keyboard. + * - "1": Show the on-screen keyboard, if available. + * + * This hint must be set before SDL_StartTextInput() is called + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_ENABLE_SCREEN_KEYBOARD "SDL_ENABLE_SCREEN_KEYBOARD" + +/** + * A variable containing a list of evdev devices to use if udev is not + * available. + * + * The list of devices is in the form: + * + * deviceclass:path[,deviceclass:path[,...]] + * + * where device class is an integer representing the SDL_UDEV_deviceclass and + * path is the full path to the event device. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_EVDEV_DEVICES "SDL_EVDEV_DEVICES" + +/** + * A variable controlling verbosity of the logging of SDL events pushed onto + * the internal queue. + * + * The variable can be set to the following values, from least to most + * verbose: + * + * - "0": Don't log any events. (default) + * - "1": Log most events (other than the really spammy ones). + * - "2": Include mouse and finger motion events. + * + * This is generally meant to be used to debug SDL itself, but can be useful + * for application developers that need better visibility into what is going + * on in the event queue. Logged events are sent through SDL_Log(), which + * means by default they appear on stdout on most platforms or maybe + * OutputDebugString() on Windows, and can be funneled by the app with + * SDL_SetLogOutputFunction(), etc. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_EVENT_LOGGING "SDL_EVENT_LOGGING" + +/** + * A variable controlling whether raising the window should be done more + * forcefully. + * + * The variable can be set to the following values: + * + * - "0": Honor the OS policy for raising windows. (default) + * - "1": Force the window to be raised, overriding any OS policy. + * + * At present, this is only an issue under MS Windows, which makes it nearly + * impossible to programmatically move a window to the foreground, for + * "security" reasons. See http://stackoverflow.com/a/34414846 for a + * discussion. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_FORCE_RAISEWINDOW "SDL_FORCE_RAISEWINDOW" + +/** + * A variable controlling how 3D acceleration is used to accelerate the SDL + * screen surface. + * + * SDL can try to accelerate the SDL screen surface by using streaming + * textures with a 3D rendering engine. This variable controls whether and how + * this is done. + * + * The variable can be set to the following values: + * + * - "0": Disable 3D acceleration + * - "1": Enable 3D acceleration, using the default renderer. (default) + * - "X": Enable 3D acceleration, using X where X is one of the valid + * rendering drivers. (e.g. "direct3d", "opengl", etc.) + * + * This hint should be set before calling SDL_GetWindowSurface() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_FRAMEBUFFER_ACCELERATION "SDL_FRAMEBUFFER_ACCELERATION" + +/** + * A variable that lets you manually hint extra gamecontroller db entries. + * + * The variable should be newline delimited rows of gamecontroller config + * data, see SDL_gamepad.h + * + * You can update mappings after SDL is initialized with + * SDL_GetGamepadMappingForGUID() and SDL_AddGamepadMapping() + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG" + +/** + * A variable that lets you provide a file with extra gamecontroller db + * entries. + * + * The file should contain lines of gamecontroller config data, see + * SDL_gamepad.h + * + * You can update mappings after SDL is initialized with + * SDL_GetGamepadMappingForGUID() and SDL_AddGamepadMapping() + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_GAMECONTROLLERCONFIG_FILE "SDL_GAMECONTROLLERCONFIG_FILE" + +/** + * A variable that overrides the automatic controller type detection. + * + * The variable should be comma separated entries, in the form: VID/PID=type + * + * The VID and PID should be hexadecimal with exactly 4 digits, e.g. 0x00fd + * + * This hint affects what low level protocol is used with the HIDAPI driver. + * + * The variable can be set to the following values: + * + * - "Xbox360" + * - "XboxOne" + * - "PS3" + * - "PS4" + * - "PS5" + * - "SwitchPro" + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_GAMECONTROLLERTYPE "SDL_GAMECONTROLLERTYPE" + +/** + * A variable containing a list of devices to skip when scanning for game + * controllers. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * 0xAAAA/0xBBBB,0xCCCC/0xDDDD + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES "SDL_GAMECONTROLLER_IGNORE_DEVICES" + +/** + * If set, all devices will be skipped when scanning for game controllers + * except for the ones listed in this variable. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * 0xAAAA/0xBBBB,0xCCCC/0xDDDD + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT "SDL_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT" + +/** + * A variable that controls whether the device's built-in accelerometer and + * gyro should be used as sensors for gamepads. + * + * The variable can be set to the following values: + * + * - "0": Sensor fusion is disabled + * - "1": Sensor fusion is enabled for all controllers that lack sensors + * + * Or the variable can be a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * 0xAAAA/0xBBBB,0xCCCC/0xDDDD + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint should be set before a gamepad is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_GAMECONTROLLER_SENSOR_FUSION "SDL_GAMECONTROLLER_SENSOR_FUSION" + +/** + * This variable sets the default text of the TextInput window on GDK + * platforms. + * + * This hint is available only if SDL_GDK_TEXTINPUT defined. + * + * This hint should be set before calling SDL_StartTextInput() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT "SDL_GDK_TEXTINPUT_DEFAULT_TEXT" + +/** + * This variable sets the description of the TextInput window on GDK + * platforms. + * + * This hint is available only if SDL_GDK_TEXTINPUT defined. + * + * This hint should be set before calling SDL_StartTextInput() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_GDK_TEXTINPUT_DESCRIPTION "SDL_GDK_TEXTINPUT_DESCRIPTION" + +/** + * This variable sets the maximum input length of the TextInput window on GDK + * platforms. + * + * The value must be a stringified integer, for example "10" to allow for up + * to 10 characters of text input. + * + * This hint is available only if SDL_GDK_TEXTINPUT defined. + * + * This hint should be set before calling SDL_StartTextInput() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_GDK_TEXTINPUT_MAX_LENGTH "SDL_GDK_TEXTINPUT_MAX_LENGTH" + +/** + * This variable sets the input scope of the TextInput window on GDK + * platforms. + * + * Set this hint to change the XGameUiTextEntryInputScope value that will be + * passed to the window creation function. The value must be a stringified + * integer, for example "0" for XGameUiTextEntryInputScope::Default. + * + * This hint is available only if SDL_GDK_TEXTINPUT defined. + * + * This hint should be set before calling SDL_StartTextInput() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_GDK_TEXTINPUT_SCOPE "SDL_GDK_TEXTINPUT_SCOPE" + +/** + * This variable sets the title of the TextInput window on GDK platforms. + * + * This hint is available only if SDL_GDK_TEXTINPUT defined. + * + * This hint should be set before calling SDL_StartTextInput() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_GDK_TEXTINPUT_TITLE "SDL_GDK_TEXTINPUT_TITLE" + +/** + * A variable to control whether HIDAPI uses libusb for device access. + * + * By default libusb will only be used for a few devices that require direct + * USB access, and this can be controlled with + * SDL_HINT_HIDAPI_LIBUSB_WHITELIST. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI will not use libusb for device access. + * - "1": HIDAPI will use libusb for device access if available. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_HIDAPI_LIBUSB "SDL_HIDAPI_LIBUSB" + + +/** + * A variable to control whether HIDAPI uses libusb for GameCube adapters. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI will not use libusb for GameCube adapters. + * - "1": HIDAPI will use libusb for GameCube adapters if available. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_HIDAPI_LIBUSB_GAMECUBE "SDL_HIDAPI_LIBUSB_GAMECUBE" + +/** + * A variable to control whether HIDAPI uses libusb only for whitelisted + * devices. + * + * By default libusb will only be used for a few devices that require direct + * USB access. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI will use libusb for all device access. + * - "1": HIDAPI will use libusb only for whitelisted devices. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_HIDAPI_LIBUSB_WHITELIST "SDL_HIDAPI_LIBUSB_WHITELIST" + +/** + * A variable to control whether HIDAPI uses udev for device detection. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI will poll for device changes. + * - "1": HIDAPI will use udev for device detection. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_HIDAPI_UDEV "SDL_HIDAPI_UDEV" + +/** + * A variable that specifies a GPU backend to use. + * + * By default, SDL will try all available GPU backends in a reasonable order + * until it finds one that can work, but this hint allows the app or user to + * force a specific target, such as "direct3d12" if, say, your hardware + * supports Vulkan but you want to try using D3D12 instead. + * + * This hint should be set before any GPU functions are called. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_GPU_DRIVER "SDL_GPU_DRIVER" + +/** + * A variable to control whether SDL_hid_enumerate() enumerates all HID + * devices or only controllers. + * + * The variable can be set to the following values: + * + * - "0": SDL_hid_enumerate() will enumerate all HID devices. + * - "1": SDL_hid_enumerate() will only enumerate controllers. (default) + * + * By default SDL will only enumerate controllers, to reduce risk of hanging + * or crashing on devices with bad drivers and avoiding macOS keyboard capture + * permission prompts. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_HIDAPI_ENUMERATE_ONLY_CONTROLLERS "SDL_HIDAPI_ENUMERATE_ONLY_CONTROLLERS" + +/** + * A variable containing a list of devices to ignore in SDL_hid_enumerate(). + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * For example, to ignore the Shanwan DS3 controller and any Valve controller, + * you might use the string "0x2563/0x0523,0x28de/0x0000" + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_HIDAPI_IGNORE_DEVICES "SDL_HIDAPI_IGNORE_DEVICES" + +/** + * A variable describing what IME UI elements the application can display. + * + * By default IME UI is handled using native components by the OS where + * possible, however this can interfere with or not be visible when exclusive + * fullscreen mode is used. + * + * The variable can be set to a comma separated list containing the following + * items: + * + * - "none" or "0": The application can't render any IME elements, and native + * UI should be used. (default) + * - "composition": The application handles SDL_EVENT_TEXT_EDITING events and + * can render the composition text. + * - "candidates": The application handles SDL_EVENT_TEXT_EDITING_CANDIDATES + * and can render the candidate list. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_IME_IMPLEMENTED_UI "SDL_IME_IMPLEMENTED_UI" + +/** + * A variable controlling whether the home indicator bar on iPhone X and later + * should be hidden. + * + * The variable can be set to the following values: + * + * - "0": The indicator bar is not hidden. (default for windowed applications) + * - "1": The indicator bar is hidden and is shown when the screen is touched + * (useful for movie playback applications). + * - "2": The indicator bar is dim and the first swipe makes it visible and + * the second swipe performs the "home" action. (default for fullscreen + * applications) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_IOS_HIDE_HOME_INDICATOR "SDL_IOS_HIDE_HOME_INDICATOR" + +/** + * A variable that lets you enable joystick (and gamecontroller) events even + * when your app is in the background. + * + * The variable can be set to the following values: + * + * - "0": Disable joystick & gamecontroller input events when the application + * is in the background. (default) + * - "1": Enable joystick & gamecontroller input events when the application + * is in the background. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS" + +/** + * A variable containing a list of arcade stick style controllers. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_ARCADESTICK_DEVICES "SDL_JOYSTICK_ARCADESTICK_DEVICES" + +/** + * A variable containing a list of devices that are not arcade stick style + * controllers. + * + * This will override SDL_HINT_JOYSTICK_ARCADESTICK_DEVICES and the built in + * device list. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_ARCADESTICK_DEVICES_EXCLUDED "SDL_JOYSTICK_ARCADESTICK_DEVICES_EXCLUDED" + +/** + * A variable containing a list of devices that should not be considered + * joysticks. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_BLACKLIST_DEVICES "SDL_JOYSTICK_BLACKLIST_DEVICES" + +/** + * A variable containing a list of devices that should be considered + * joysticks. + * + * This will override SDL_HINT_JOYSTICK_BLACKLIST_DEVICES and the built in + * device list. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_BLACKLIST_DEVICES_EXCLUDED "SDL_JOYSTICK_BLACKLIST_DEVICES_EXCLUDED" + +/** + * A variable containing a comma separated list of devices to open as + * joysticks. + * + * This variable is currently only used by the Linux joystick driver. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_DEVICE "SDL_JOYSTICK_DEVICE" + +/** + * A variable controlling whether enhanced reports should be used for + * controllers when using the HIDAPI driver. + * + * Enhanced reports allow rumble and effects on Bluetooth PlayStation + * controllers and gyro on Nintendo Switch controllers, but break Windows + * DirectInput for other applications that don't use SDL. + * + * Once enhanced reports are enabled, they can't be disabled on PlayStation + * controllers without power cycling the controller. + * + * The variable can be set to the following values: + * + * - "0": enhanced reports are not enabled. + * - "1": enhanced reports are enabled. (default) + * - "auto": enhanced features are advertised to the application, but SDL + * doesn't change the controller report mode unless the application uses + * them. + * + * This hint can be enabled anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_ENHANCED_REPORTS "SDL_JOYSTICK_ENHANCED_REPORTS" + +/** + * A variable containing a list of flightstick style controllers. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of @file, in which case the named file + * will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_FLIGHTSTICK_DEVICES "SDL_JOYSTICK_FLIGHTSTICK_DEVICES" + +/** + * A variable containing a list of devices that are not flightstick style + * controllers. + * + * This will override SDL_HINT_JOYSTICK_FLIGHTSTICK_DEVICES and the built in + * device list. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_FLIGHTSTICK_DEVICES_EXCLUDED "SDL_JOYSTICK_FLIGHTSTICK_DEVICES_EXCLUDED" + +/** + * A variable controlling whether GameInput should be used for controller + * handling on Windows. + * + * The variable can be set to the following values: + * + * - "0": GameInput is not used. + * - "1": GameInput is used. + * + * The default is "1" on GDK platforms, and "0" otherwise. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_GAMEINPUT "SDL_JOYSTICK_GAMEINPUT" + +/** + * A variable containing a list of devices known to have a GameCube form + * factor. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_GAMECUBE_DEVICES "SDL_JOYSTICK_GAMECUBE_DEVICES" + +/** + * A variable containing a list of devices known not to have a GameCube form + * factor. + * + * This will override SDL_HINT_JOYSTICK_GAMECUBE_DEVICES and the built in + * device list. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_GAMECUBE_DEVICES_EXCLUDED "SDL_JOYSTICK_GAMECUBE_DEVICES_EXCLUDED" + +/** + * A variable controlling whether the HIDAPI joystick drivers should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI drivers are not used. + * - "1": HIDAPI drivers are used. (default) + * + * This variable is the default for all drivers, but can be overridden by the + * hints for specific drivers below. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI "SDL_JOYSTICK_HIDAPI" + +/** + * A variable controlling whether Nintendo Switch Joy-Con controllers will be + * combined into a single Pro-like controller when using the HIDAPI driver. + * + * The variable can be set to the following values: + * + * - "0": Left and right Joy-Con controllers will not be combined and each + * will be a mini-gamepad. + * - "1": Left and right Joy-Con controllers will be combined into a single + * controller. (default) + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS "SDL_JOYSTICK_HIDAPI_COMBINE_JOY_CONS" + +/** + * A variable controlling whether the HIDAPI driver for Nintendo GameCube + * controllers should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE "SDL_JOYSTICK_HIDAPI_GAMECUBE" + +/** + * A variable controlling whether rumble is used to implement the GameCube + * controller's 3 rumble modes, Stop(0), Rumble(1), and StopHard(2). + * + * This is useful for applications that need full compatibility for things + * like ADSR envelopes. - Stop is implemented by setting low_frequency_rumble + * to 0 and high_frequency_rumble >0 - Rumble is both at any arbitrary value - + * StopHard is implemented by setting both low_frequency_rumble and + * high_frequency_rumble to 0 + * + * The variable can be set to the following values: + * + * - "0": Normal rumble behavior is behavior is used. (default) + * - "1": Proper GameCube controller rumble behavior is used. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE "SDL_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE" + +/** + * A variable controlling whether the HIDAPI driver for Nintendo Switch + * Joy-Cons should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS "SDL_JOYSTICK_HIDAPI_JOY_CONS" + +/** + * A variable controlling whether the Home button LED should be turned on when + * a Nintendo Switch Joy-Con controller is opened. + * + * The variable can be set to the following values: + * + * - "0": home button LED is turned off + * - "1": home button LED is turned on + * + * By default the Home button LED state is not changed. This hint can also be + * set to a floating point value between 0.0 and 1.0 which controls the + * brightness of the Home button LED. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_JOYCON_HOME_LED "SDL_JOYSTICK_HIDAPI_JOYCON_HOME_LED" + +/** + * A variable controlling whether the HIDAPI driver for Amazon Luna + * controllers connected via Bluetooth should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_LUNA "SDL_JOYSTICK_HIDAPI_LUNA" + +/** + * A variable controlling whether the HIDAPI driver for Nintendo Online + * classic controllers should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_NINTENDO_CLASSIC "SDL_JOYSTICK_HIDAPI_NINTENDO_CLASSIC" + +/** + * A variable controlling whether the HIDAPI driver for PS3 controllers should + * be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI on macOS, and "0" on + * other platforms. + * + * For official Sony driver (sixaxis.sys) use + * SDL_HINT_JOYSTICK_HIDAPI_PS3_SIXAXIS_DRIVER. See + * https://github.com/ViGEm/DsHidMini for an alternative driver on Windows. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_PS3 "SDL_JOYSTICK_HIDAPI_PS3" + +/** + * A variable controlling whether the Sony driver (sixaxis.sys) for PS3 + * controllers (Sixaxis/DualShock 3) should be used. + * + * The variable can be set to the following values: + * + * - "0": Sony driver (sixaxis.sys) is not used. + * - "1": Sony driver (sixaxis.sys) is used. + * + * The default value is 0. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_PS3_SIXAXIS_DRIVER "SDL_JOYSTICK_HIDAPI_PS3_SIXAXIS_DRIVER" + +/** + * A variable controlling whether the HIDAPI driver for PS4 controllers should + * be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_PS4 "SDL_JOYSTICK_HIDAPI_PS4" + +/** + * A variable controlling the update rate of the PS4 controller over Bluetooth + * when using the HIDAPI driver. + * + * This defaults to 4 ms, to match the behavior over USB, and to be more + * friendly to other Bluetooth devices and older Bluetooth hardware on the + * computer. It can be set to "1" (1000Hz), "2" (500Hz) and "4" (250Hz) + * + * This hint can be set anytime, but only takes effect when extended input + * reports are enabled. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_PS4_REPORT_INTERVAL "SDL_JOYSTICK_HIDAPI_PS4_REPORT_INTERVAL" + +/** + * A variable controlling whether the HIDAPI driver for PS5 controllers should + * be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_PS5 "SDL_JOYSTICK_HIDAPI_PS5" + +/** + * A variable controlling whether the player LEDs should be lit to indicate + * which player is associated with a PS5 controller. + * + * The variable can be set to the following values: + * + * - "0": player LEDs are not enabled. + * - "1": player LEDs are enabled. (default) + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_PS5_PLAYER_LED "SDL_JOYSTICK_HIDAPI_PS5_PLAYER_LED" + +/** + * A variable controlling whether the HIDAPI driver for NVIDIA SHIELD + * controllers should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_SHIELD "SDL_JOYSTICK_HIDAPI_SHIELD" + +/** + * A variable controlling whether the HIDAPI driver for Google Stadia + * controllers should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_STADIA "SDL_JOYSTICK_HIDAPI_STADIA" + +/** + * A variable controlling whether the HIDAPI driver for Bluetooth Steam + * Controllers should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. (default) + * - "1": HIDAPI driver is used for Steam Controllers, which requires + * Bluetooth access and may prompt the user for permission on iOS and + * Android. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_STEAM "SDL_JOYSTICK_HIDAPI_STEAM" + +/** + * A variable controlling whether the Steam button LED should be turned on + * when a Steam controller is opened. + * + * The variable can be set to the following values: + * + * - "0": Steam button LED is turned off. + * - "1": Steam button LED is turned on. + * + * By default the Steam button LED state is not changed. This hint can also be + * set to a floating point value between 0.0 and 1.0 which controls the + * brightness of the Steam button LED. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_STEAM_HOME_LED "SDL_JOYSTICK_HIDAPI_STEAM_HOME_LED" + +/** + * A variable controlling whether the HIDAPI driver for the Steam Deck builtin + * controller should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_STEAMDECK "SDL_JOYSTICK_HIDAPI_STEAMDECK" + +/** + * A variable controlling whether the HIDAPI driver for HORI licensed Steam + * controllers should be used. + * + * This variable can be set to the following values: "0" - HIDAPI driver is + * not used "1" - HIDAPI driver is used + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_STEAM_HORI "SDL_JOYSTICK_HIDAPI_STEAM_HORI" + +/** + * A variable controlling whether the HIDAPI driver for some Logitech wheels + * should be used. + * + * This variable can be set to the following values: + * + * - "0": HIDAPI driver is not used + * - "1": HIDAPI driver is used + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_LG4FF "SDL_JOYSTICK_HIDAPI_LG4FF" + +/** + * A variable controlling whether the HIDAPI driver for 8BitDo controllers + * should be used. + * + * This variable can be set to the following values: + * + * "0" - HIDAPI driver is not used. "1" - HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_8BITDO "SDL_JOYSTICK_HIDAPI_8BITDO" + +/** + * A variable controlling whether the HIDAPI driver for SInput controllers + * should be used. + * + * More info - https://github.com/HandHeldLegend/SInput-HID + * + * This variable can be set to the following values: + * + * "0" - HIDAPI driver is not used. "1" - HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_SINPUT "SDL_JOYSTICK_HIDAPI_SINPUT" + +/** + * A variable controlling whether the HIDAPI driver for ZUIKI controllers + * should be used. + * + * This variable can be set to the following values: + * + * "0" - HIDAPI driver is not used. "1" - HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_ZUIKI "SDL_JOYSTICK_HIDAPI_ZUIKI" + +/** + * A variable controlling whether the HIDAPI driver for Flydigi controllers + * should be used. + * + * This variable can be set to the following values: + * + * "0" - HIDAPI driver is not used. "1" - HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_FLYDIGI "SDL_JOYSTICK_HIDAPI_FLYDIGI" + +/** + * A variable controlling whether the HIDAPI driver for Nintendo Switch + * controllers should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH "SDL_JOYSTICK_HIDAPI_SWITCH" + +/** + * A variable controlling whether the Home button LED should be turned on when + * a Nintendo Switch Pro controller is opened. + * + * The variable can be set to the following values: + * + * - "0": Home button LED is turned off. + * - "1": Home button LED is turned on. + * + * By default the Home button LED state is not changed. This hint can also be + * set to a floating point value between 0.0 and 1.0 which controls the + * brightness of the Home button LED. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED "SDL_JOYSTICK_HIDAPI_SWITCH_HOME_LED" + +/** + * A variable controlling whether the player LEDs should be lit to indicate + * which player is associated with a Nintendo Switch controller. + * + * The variable can be set to the following values: + * + * - "0": Player LEDs are not enabled. + * - "1": Player LEDs are enabled. (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED "SDL_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED" + +/** + * A variable controlling whether the HIDAPI driver for Nintendo Switch 2 + * controllers should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH2 "SDL_JOYSTICK_HIDAPI_SWITCH2" + +/** + * A variable controlling whether Nintendo Switch Joy-Con controllers will be + * in vertical mode when using the HIDAPI driver. + * + * The variable can be set to the following values: + * + * - "0": Left and right Joy-Con controllers will not be in vertical mode. + * (default) + * - "1": Left and right Joy-Con controllers will be in vertical mode. + * + * This hint should be set before opening a Joy-Con controller. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS "SDL_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS" + +/** + * A variable controlling whether the HIDAPI driver for Nintendo Wii and Wii U + * controllers should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * This driver doesn't work with the dolphinbar, so the default is false for + * now. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_WII "SDL_JOYSTICK_HIDAPI_WII" + +/** + * A variable controlling whether the player LEDs should be lit to indicate + * which player is associated with a Wii controller. + * + * The variable can be set to the following values: + * + * - "0": Player LEDs are not enabled. + * - "1": Player LEDs are enabled. (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_WII_PLAYER_LED "SDL_JOYSTICK_HIDAPI_WII_PLAYER_LED" + +/** + * A variable controlling whether the HIDAPI driver for XBox controllers + * should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is "0" on Windows, otherwise the value of + * SDL_HINT_JOYSTICK_HIDAPI + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_XBOX "SDL_JOYSTICK_HIDAPI_XBOX" + +/** + * A variable controlling whether the HIDAPI driver for XBox 360 controllers + * should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360 "SDL_JOYSTICK_HIDAPI_XBOX_360" + +/** + * A variable controlling whether the player LEDs should be lit to indicate + * which player is associated with an Xbox 360 controller. + * + * The variable can be set to the following values: + * + * - "0": Player LEDs are not enabled. + * - "1": Player LEDs are enabled. (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED "SDL_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED" + +/** + * A variable controlling whether the HIDAPI driver for XBox 360 wireless + * controllers should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX_360 + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_WIRELESS "SDL_JOYSTICK_HIDAPI_XBOX_360_WIRELESS" + +/** + * A variable controlling whether the HIDAPI driver for XBox One controllers + * should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE "SDL_JOYSTICK_HIDAPI_XBOX_ONE" + +/** + * A variable controlling whether the Home button LED should be turned on when + * an Xbox One controller is opened. + * + * The variable can be set to the following values: + * + * - "0": Home button LED is turned off. + * - "1": Home button LED is turned on. + * + * By default the Home button LED state is not changed. This hint can also be + * set to a floating point value between 0.0 and 1.0 which controls the + * brightness of the Home button LED. The default brightness is 0.4. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED "SDL_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED" + +/** + * A variable controlling whether the new HIDAPI driver for wired Xbox One + * (GIP) controllers should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_GIP "SDL_JOYSTICK_HIDAPI_GIP" + +/** + * A variable controlling whether the new HIDAPI driver for wired Xbox One + * (GIP) controllers should reset the controller if it can't get the metadata + * from the controller. + * + * The variable can be set to the following values: + * + * - "0": Assume this is a generic controller. + * - "1": Reset the controller to get metadata. + * + * By default the controller is not reset. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_GIP_RESET_FOR_METADATA "SDL_JOYSTICK_HIDAPI_GIP_RESET_FOR_METADATA" + +/** + * A variable controlling whether IOKit should be used for controller + * handling. + * + * The variable can be set to the following values: + * + * - "0": IOKit is not used. + * - "1": IOKit is used. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_IOKIT "SDL_JOYSTICK_IOKIT" + +/** + * A variable controlling whether to use the classic /dev/input/js* joystick + * interface or the newer /dev/input/event* joystick interface on Linux. + * + * The variable can be set to the following values: + * + * - "0": Use /dev/input/event* (default) + * - "1": Use /dev/input/js* + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_LINUX_CLASSIC "SDL_JOYSTICK_LINUX_CLASSIC" + +/** + * A variable controlling whether joysticks on Linux adhere to their + * HID-defined deadzones or return unfiltered values. + * + * The variable can be set to the following values: + * + * - "0": Return unfiltered joystick axis values. (default) + * - "1": Return axis values with deadzones taken into account. + * + * This hint should be set before a controller is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_LINUX_DEADZONES "SDL_JOYSTICK_LINUX_DEADZONES" + +/** + * A variable controlling whether joysticks on Linux will always treat 'hat' + * axis inputs (ABS_HAT0X - ABS_HAT3Y) as 8-way digital hats without checking + * whether they may be analog. + * + * The variable can be set to the following values: + * + * - "0": Only map hat axis inputs to digital hat outputs if the input axes + * appear to actually be digital. (default) + * - "1": Always handle the input axes numbered ABS_HAT0X to ABS_HAT3Y as + * digital hats. + * + * This hint should be set before a controller is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS "SDL_JOYSTICK_LINUX_DIGITAL_HATS" + +/** + * A variable controlling whether digital hats on Linux will apply deadzones + * to their underlying input axes or use unfiltered values. + * + * The variable can be set to the following values: + * + * - "0": Return digital hat values based on unfiltered input axis values. + * - "1": Return digital hat values with deadzones on the input axes taken + * into account. (default) + * + * This hint should be set before a controller is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES "SDL_JOYSTICK_LINUX_HAT_DEADZONES" + +/** + * A variable controlling whether GCController should be used for controller + * handling. + * + * The variable can be set to the following values: + * + * - "0": GCController is not used. + * - "1": GCController is used. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_MFI "SDL_JOYSTICK_MFI" + +/** + * A variable controlling whether the RAWINPUT joystick drivers should be used + * for better handling XInput-capable devices. + * + * The variable can be set to the following values: + * + * - "0": RAWINPUT drivers are not used. (default) + * - "1": RAWINPUT drivers are used. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_RAWINPUT "SDL_JOYSTICK_RAWINPUT" + +/** + * A variable controlling whether the RAWINPUT driver should pull correlated + * data from XInput. + * + * The variable can be set to the following values: + * + * - "0": RAWINPUT driver will only use data from raw input APIs. + * - "1": RAWINPUT driver will also pull data from XInput and + * Windows.Gaming.Input, providing better trigger axes, guide button + * presses, and rumble support for Xbox controllers. (default) + * + * This hint should be set before a gamepad is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT "SDL_JOYSTICK_RAWINPUT_CORRELATE_XINPUT" + +/** + * A variable controlling whether the ROG Chakram mice should show up as + * joysticks. + * + * The variable can be set to the following values: + * + * - "0": ROG Chakram mice do not show up as joysticks. (default) + * - "1": ROG Chakram mice show up as joysticks. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_ROG_CHAKRAM "SDL_JOYSTICK_ROG_CHAKRAM" + +/** + * A variable controlling whether a separate thread should be used for + * handling joystick detection and raw input messages on Windows. + * + * The variable can be set to the following values: + * + * - "0": A separate thread is not used. + * - "1": A separate thread is used for handling raw input messages. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_THREAD "SDL_JOYSTICK_THREAD" + +/** + * A variable containing a list of throttle style controllers. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_THROTTLE_DEVICES "SDL_JOYSTICK_THROTTLE_DEVICES" + +/** + * A variable containing a list of devices that are not throttle style + * controllers. + * + * This will override SDL_HINT_JOYSTICK_THROTTLE_DEVICES and the built in + * device list. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_THROTTLE_DEVICES_EXCLUDED "SDL_JOYSTICK_THROTTLE_DEVICES_EXCLUDED" + +/** + * A variable controlling whether Windows.Gaming.Input should be used for + * controller handling. + * + * The variable can be set to the following values: + * + * - "0": WGI is not used. (default) + * - "1": WGI is used. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_WGI "SDL_JOYSTICK_WGI" + +/** + * A variable containing a list of wheel style controllers. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_WHEEL_DEVICES "SDL_JOYSTICK_WHEEL_DEVICES" + +/** + * A variable containing a list of devices that are not wheel style + * controllers. + * + * This will override SDL_HINT_JOYSTICK_WHEEL_DEVICES and the built in device + * list. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_WHEEL_DEVICES_EXCLUDED "SDL_JOYSTICK_WHEEL_DEVICES_EXCLUDED" + +/** + * A variable containing a list of devices known to have all axes centered at + * zero. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint should be set before a controller is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_ZERO_CENTERED_DEVICES "SDL_JOYSTICK_ZERO_CENTERED_DEVICES" + +/** + * A variable containing a list of devices and their desired number of haptic + * (force feedback) enabled axis. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form plus the number of desired axes, e.g. + * + * `0xAAAA/0xBBBB/1,0xCCCC/0xDDDD/3` + * + * This hint supports a "wildcard" device that will set the number of haptic + * axes on all initialized haptic devices which were not defined explicitly in + * this hint. + * + * `0xFFFF/0xFFFF/1` + * + * This hint should be set before a controller is opened. The number of haptic + * axes won't exceed the number of real axes found on the device. + * + * \since This hint is available since SDL 3.2.5. + */ +#define SDL_HINT_JOYSTICK_HAPTIC_AXES "SDL_JOYSTICK_HAPTIC_AXES" + +/** + * A variable that controls keycode representation in keyboard events. + * + * This variable is a comma separated set of options for translating keycodes + * in events: + * + * - "none": Keycode options are cleared, this overrides other options. + * - "hide_numpad": The numpad keysyms will be translated into their + * non-numpad versions based on the current NumLock state. For example, + * SDLK_KP_4 would become SDLK_4 if SDL_KMOD_NUM is set in the event + * modifiers, and SDLK_LEFT if it is unset. + * - "french_numbers": The number row on French keyboards is inverted, so + * pressing the 1 key would yield the keycode SDLK_1, or '1', instead of + * SDLK_AMPERSAND, or '&' + * - "latin_letters": For keyboards using non-Latin letters, such as Russian + * or Thai, the letter keys generate keycodes as though it had an English + * QWERTY layout. e.g. pressing the key associated with SDL_SCANCODE_A on a + * Russian keyboard would yield 'a' instead of a Cyrillic letter. + * + * The default value for this hint is "french_numbers,latin_letters" + * + * Some platforms like Emscripten only provide modified keycodes and the + * options are not used. + * + * These options do not affect the return value of SDL_GetKeyFromScancode() or + * SDL_GetScancodeFromKey(), they just apply to the keycode included in key + * events. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_KEYCODE_OPTIONS "SDL_KEYCODE_OPTIONS" + +/** + * A variable that controls what KMSDRM device to use. + * + * SDL might open something like "/dev/dri/cardNN" to access KMSDRM + * functionality, where "NN" is a device index number. SDL makes a guess at + * the best index to use (usually zero), but the app or user can set this hint + * to a number between 0 and 99 to force selection. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_KMSDRM_DEVICE_INDEX "SDL_KMSDRM_DEVICE_INDEX" + +/** + * A variable that controls whether SDL requires DRM master access in order to + * initialize the KMSDRM video backend. + * + * The DRM subsystem has a concept of a "DRM master" which is a DRM client + * that has the ability to set planes, set cursor, etc. When SDL is DRM + * master, it can draw to the screen using the SDL rendering APIs. Without DRM + * master, SDL is still able to process input and query attributes of attached + * displays, but it cannot change display state or draw to the screen + * directly. + * + * In some cases, it can be useful to have the KMSDRM backend even if it + * cannot be used for rendering. An app may want to use SDL for input + * processing while using another rendering API (such as an MMAL overlay on + * Raspberry Pi) or using its own code to render to DRM overlays that SDL + * doesn't support. + * + * The variable can be set to the following values: + * + * - "0": SDL will allow usage of the KMSDRM backend without DRM master. + * - "1": SDL Will require DRM master to use the KMSDRM backend. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_KMSDRM_REQUIRE_DRM_MASTER "SDL_KMSDRM_REQUIRE_DRM_MASTER" + +/** + * A variable that controls whether KMSDRM will use "atomic" functionality. + * + * The KMSDRM backend can use atomic commits, if both DRM_CLIENT_CAP_ATOMIC + * and DRM_CLIENT_CAP_UNIVERSAL_PLANES is supported by the system. As of SDL + * 3.4.0, it will favor this functionality, but in case this doesn't work well + * on a given system or other surprises, this hint can be used to disable it. + * + * This hint can not enable the functionality if it isn't available. + * + * The variable can be set to the following values: + * + * - "0": SDL will not use the KMSDRM "atomic" functionality. + * - "1": SDL will allow usage of the KMSDRM "atomic" functionality. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_KMSDRM_ATOMIC "SDL_KMSDRM_ATOMIC" + +/** + * A variable controlling the default SDL log levels. + * + * This variable is a comma separated set of category=level tokens that define + * the default logging levels for SDL applications. + * + * The category can be a numeric category, one of "app", "error", "assert", + * "system", "audio", "video", "render", "input", "test", or `*` for any + * unspecified category. + * + * The level can be a numeric level, one of "verbose", "debug", "info", + * "warn", "error", "critical", or "quiet" to disable that category. + * + * You can omit the category if you want to set the logging level for all + * categories. + * + * If this hint isn't set, the default log levels are equivalent to: + * + * `app=info,assert=warn,test=verbose,*=error` + * + * If the `DEBUG_INVOCATION` environment variable is set to "1", the default + * log levels are equivalent to: + * + * `assert=warn,test=verbose,*=debug` + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_LOGGING "SDL_LOGGING" + +/** + * A variable controlling whether to force the application to become the + * foreground process when launched on macOS. + * + * The variable can be set to the following values: + * + * - "0": The application is brought to the foreground when launched. + * (default) + * - "1": The application may remain in the background when launched. + * + * This hint needs to be set before SDL_Init(). + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MAC_BACKGROUND_APP "SDL_MAC_BACKGROUND_APP" + +/** + * A variable that determines whether Ctrl+Click should generate a right-click + * event on macOS. + * + * The variable can be set to the following values: + * + * - "0": Ctrl+Click does not generate a right mouse button click event. + * (default) + * - "1": Ctrl+Click generated a right mouse button click event. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK "SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK" + +/** + * A variable controlling whether dispatching OpenGL context updates should + * block the dispatching thread until the main thread finishes processing on + * macOS. + * + * The variable can be set to the following values: + * + * - "0": Dispatching OpenGL context updates will block the dispatching thread + * until the main thread finishes processing. (default) + * - "1": Dispatching OpenGL context updates will allow the dispatching thread + * to continue execution. + * + * Generally you want the default, but if you have OpenGL code in a background + * thread on a Mac, and the main thread hangs because it's waiting for that + * background thread, but that background thread is also hanging because it's + * waiting for the main thread to do an update, this might fix your issue. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MAC_OPENGL_ASYNC_DISPATCH "SDL_MAC_OPENGL_ASYNC_DISPATCH" + +/** + * A variable controlling whether the Option key on macOS should be remapped + * to act as the Alt key. + * + * The variable can be set to the following values: + * + * - "none": The Option key is not remapped to Alt. (default) + * - "only_left": Only the left Option key is remapped to Alt. + * - "only_right": Only the right Option key is remapped to Alt. + * - "both": Both Option keys are remapped to Alt. + * + * This will prevent the triggering of key compositions that rely on the + * Option key, but will still send the Alt modifier for keyboard events. In + * the case that both Alt and Option are pressed, the Option key will be + * ignored. This is particularly useful for applications like terminal + * emulators and graphical user interfaces (GUIs) that rely on Alt key + * functionality for shortcuts or navigation. This does not apply to + * SDL_GetKeyFromScancode and only has an effect if IME is enabled. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MAC_OPTION_AS_ALT "SDL_MAC_OPTION_AS_ALT" + +/** + * A variable controlling whether SDL_EVENT_MOUSE_WHEEL event values will have + * momentum on macOS. + * + * The variable can be set to the following values: + * + * - "0": The mouse wheel events will have no momentum. (default) + * - "1": The mouse wheel events will have momentum. + * + * This hint needs to be set before SDL_Init(). + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MAC_SCROLL_MOMENTUM "SDL_MAC_SCROLL_MOMENTUM" + +/** + * A variable controlling whether holding down a key will repeat the pressed + * key or open the accents menu on macOS. + * + * The variable can be set to the following values: + * + * - "0": Holding a key will open the accents menu for that key. + * - "1": Holding a key will repeat the pressed key. (default) + * + * This hint needs to be set before SDL_Init(). + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_MAC_PRESS_AND_HOLD "SDL_MAC_PRESS_AND_HOLD" + +/** + * Request SDL_AppIterate() be called at a specific rate. + * + * If this is set to a number, it represents Hz, so "60" means try to iterate + * 60 times per second. "0" means to iterate as fast as possible. Negative + * values are illegal, but reserved, in case they are useful in a future + * revision of SDL. + * + * There are other strings that have special meaning. If set to "waitevent", + * SDL_AppIterate will not be called until new event(s) have arrived (and been + * processed by SDL_AppEvent). This can be useful for apps that are completely + * idle except in response to input. + * + * On some platforms, or if you are using SDL_main instead of SDL_AppIterate, + * this hint is ignored. When the hint can be used, it is allowed to be + * changed at any time. + * + * This defaults to 0, and specifying NULL for the hint's value will restore + * the default. + * + * This doesn't have to be an integer value. For example, "59.94" won't be + * rounded to an integer rate; the digits after the decimal are actually + * respected. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MAIN_CALLBACK_RATE "SDL_MAIN_CALLBACK_RATE" + +/** + * A variable controlling whether the mouse is captured while mouse buttons + * are pressed. + * + * The variable can be set to the following values: + * + * - "0": The mouse is not captured while mouse buttons are pressed. + * - "1": The mouse is captured while mouse buttons are pressed. + * + * By default the mouse is captured while mouse buttons are pressed so if the + * mouse is dragged outside the window, the application continues to receive + * mouse events until the button is released. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MOUSE_AUTO_CAPTURE "SDL_MOUSE_AUTO_CAPTURE" + +/** + * A variable setting the double click radius, in pixels. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS "SDL_MOUSE_DOUBLE_CLICK_RADIUS" + +/** + * A variable setting the double click time, in milliseconds. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MOUSE_DOUBLE_CLICK_TIME "SDL_MOUSE_DOUBLE_CLICK_TIME" + +/** + * A variable setting which system cursor to use as the default cursor. + * + * This should be an integer corresponding to the SDL_SystemCursor enum. The + * default value is zero (SDL_SYSTEM_CURSOR_DEFAULT). + * + * This hint needs to be set before SDL_Init(). + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MOUSE_DEFAULT_SYSTEM_CURSOR "SDL_MOUSE_DEFAULT_SYSTEM_CURSOR" + +/** + * A variable setting whether we should scale cursors by the current display + * scale. + * + * The variable can be set to the following values: + * + * - "0": Cursors will not change size based on the display content scale. + * (default) + * - "1": Cursors will automatically match the display content scale (e.g. a + * 2x sized cursor will be used when the window is on a monitor with 200% + * scale). This is currently implemented on Windows and Wayland. + * + * This hint needs to be set before creating cursors. + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_MOUSE_DPI_SCALE_CURSORS "SDL_MOUSE_DPI_SCALE_CURSORS" + +/** + * A variable controlling whether warping a hidden mouse cursor will activate + * relative mouse mode. + * + * When this hint is set, the mouse cursor is hidden, and multiple warps to + * the window center occur within a short time period, SDL will emulate mouse + * warps using relative mouse mode. This can provide smoother and more + * reliable mouse motion for some older games, which continuously calculate + * the distance traveled by the mouse pointer and warp it back to the center + * of the window, rather than using relative mouse motion. + * + * Note that relative mouse mode may have different mouse acceleration + * behavior than pointer warps. + * + * If your application needs to repeatedly warp the hidden mouse cursor at a + * high-frequency for other purposes, it should disable this hint. + * + * The variable can be set to the following values: + * + * - "0": Attempts to warp the mouse will always be made. + * - "1": Some mouse warps will be emulated by forcing relative mouse mode. + * (default) + * + * If not set, this is automatically enabled unless an application uses + * relative mouse mode directly. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MOUSE_EMULATE_WARP_WITH_RELATIVE "SDL_MOUSE_EMULATE_WARP_WITH_RELATIVE" + +/** + * Allow mouse click events when clicking to focus an SDL window. + * + * The variable can be set to the following values: + * + * - "0": Ignore mouse clicks that activate a window. (default) + * - "1": Generate events for mouse clicks that activate a window. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH "SDL_MOUSE_FOCUS_CLICKTHROUGH" + +/** + * A variable setting the speed scale for mouse motion, in floating point, + * when the mouse is not in relative mode. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MOUSE_NORMAL_SPEED_SCALE "SDL_MOUSE_NORMAL_SPEED_SCALE" + +/** + * A variable controlling whether relative mouse mode constrains the mouse to + * the center of the window. + * + * Constraining to the center of the window works better for FPS games and + * when the application is running over RDP. Constraining to the whole window + * works better for 2D games and increases the chance that the mouse will be + * in the correct position when using high DPI mice. + * + * The variable can be set to the following values: + * + * - "0": Relative mouse mode constrains the mouse to the window. + * - "1": Relative mouse mode constrains the mouse to the center of the + * window. (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MOUSE_RELATIVE_MODE_CENTER "SDL_MOUSE_RELATIVE_MODE_CENTER" + +/** + * A variable setting the scale for mouse motion, in floating point, when the + * mouse is in relative mode. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE "SDL_MOUSE_RELATIVE_SPEED_SCALE" + +/** + * A variable controlling whether the system mouse acceleration curve is used + * for relative mouse motion. + * + * The variable can be set to the following values: + * + * - "0": Relative mouse motion will be unscaled. (default) + * - "1": Relative mouse motion will be scaled using the system mouse + * acceleration curve. + * + * If SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE is set, that will be applied after + * system speed scale. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE "SDL_MOUSE_RELATIVE_SYSTEM_SCALE" + +/** + * A variable controlling whether a motion event should be generated for mouse + * warping in relative mode. + * + * The variable can be set to the following values: + * + * - "0": Warping the mouse will not generate a motion event in relative mode + * - "1": Warping the mouse will generate a motion event in relative mode + * + * By default warping the mouse will not generate motion events in relative + * mode. This avoids the application having to filter out large relative + * motion due to warping. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MOUSE_RELATIVE_WARP_MOTION "SDL_MOUSE_RELATIVE_WARP_MOTION" + +/** + * A variable controlling whether the hardware cursor stays visible when + * relative mode is active. + * + * This variable can be set to the following values: + * + * - "0": The cursor will be hidden while relative mode is active (default) + * - "1": The cursor will remain visible while relative mode is active + * + * Note that for systems without raw hardware inputs, relative mode is + * implemented using warping, so the hardware cursor will visibly warp between + * frames if this is enabled on those systems. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MOUSE_RELATIVE_CURSOR_VISIBLE "SDL_MOUSE_RELATIVE_CURSOR_VISIBLE" + +/** + * A variable controlling whether mouse events should generate synthetic touch + * events. + * + * The variable can be set to the following values: + * + * - "0": Mouse events will not generate touch events. (default for desktop + * platforms) + * - "1": Mouse events will generate touch events. (default for mobile + * platforms, such as Android and iOS) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MOUSE_TOUCH_EVENTS "SDL_MOUSE_TOUCH_EVENTS" + +/** + * A variable controlling whether the keyboard should be muted on the console. + * + * Normally the keyboard is muted while SDL applications are running so that + * keyboard input doesn't show up as key strokes on the console. This hint + * allows you to turn that off for debugging purposes. + * + * The variable can be set to the following values: + * + * - "0": Allow keystrokes to go through to the console. + * - "1": Mute keyboard input so it doesn't show up on the console. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MUTE_CONSOLE_KEYBOARD "SDL_MUTE_CONSOLE_KEYBOARD" + +/** + * Tell SDL not to catch the SIGINT or SIGTERM signals on POSIX platforms. + * + * The variable can be set to the following values: + * + * - "0": SDL will install a SIGINT and SIGTERM handler, and when it catches a + * signal, convert it into an SDL_EVENT_QUIT event. (default) + * - "1": SDL will not install a signal handler at all. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_NO_SIGNAL_HANDLERS "SDL_NO_SIGNAL_HANDLERS" + +/** + * Specify the OpenGL library to load. + * + * This hint should be set before creating an OpenGL window or creating an + * OpenGL context. If this hint isn't set, SDL will choose a reasonable + * default. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_OPENGL_LIBRARY "SDL_OPENGL_LIBRARY" + +/** + * Specify the EGL library to load. + * + * This hint should be set before creating an OpenGL window or creating an + * OpenGL context. This hint is only considered if SDL is using EGL to manage + * OpenGL contexts. If this hint isn't set, SDL will choose a reasonable + * default. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_EGL_LIBRARY "SDL_EGL_LIBRARY" + +/** + * A variable controlling what driver to use for OpenGL ES contexts. + * + * On some platforms, currently Windows and X11, OpenGL drivers may support + * creating contexts with an OpenGL ES profile. By default SDL uses these + * profiles, when available, otherwise it attempts to load an OpenGL ES + * library, e.g. that provided by the ANGLE project. This variable controls + * whether SDL follows this default behaviour or will always load an OpenGL ES + * library. + * + * Circumstances where this is useful include - Testing an app with a + * particular OpenGL ES implementation, e.g ANGLE, or emulator, e.g. those + * from ARM, Imagination or Qualcomm. - Resolving OpenGL ES function addresses + * at link time by linking with the OpenGL ES library instead of querying them + * at run time with SDL_GL_GetProcAddress(). + * + * Caution: for an application to work with the default behaviour across + * different OpenGL drivers it must query the OpenGL ES function addresses at + * run time using SDL_GL_GetProcAddress(). + * + * This variable is ignored on most platforms because OpenGL ES is native or + * not supported. + * + * The variable can be set to the following values: + * + * - "0": Use ES profile of OpenGL, if available. (default) + * - "1": Load OpenGL ES library using the default library names. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_OPENGL_ES_DRIVER "SDL_OPENGL_ES_DRIVER" + +/** + * Mechanism to specify openvr_api library location + * + * By default, when using the OpenVR driver, it will search for the API + * library in the current folder. But, if you wish to use a system API you can + * specify that by using this hint. This should be the full or relative path + * to a .dll on Windows or .so on Linux. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_OPENVR_LIBRARY "SDL_OPENVR_LIBRARY" + +/** + * A variable controlling which orientations are allowed on iOS/Android. + * + * In some circumstances it is necessary to be able to explicitly control + * which UI orientations are allowed. + * + * This variable is a space delimited list of the following values: + * + * - "LandscapeLeft" + * - "LandscapeRight" + * - "Portrait" + * - "PortraitUpsideDown" + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_ORIENTATIONS "SDL_ORIENTATIONS" + +/** + * A variable controlling the use of a sentinel event when polling the event + * queue. + * + * When polling for events, SDL_PumpEvents is used to gather new events from + * devices. If a device keeps producing new events between calls to + * SDL_PumpEvents, a poll loop will become stuck until the new events stop. + * This is most noticeable when moving a high frequency mouse. + * + * The variable can be set to the following values: + * + * - "0": Disable poll sentinels. + * - "1": Enable poll sentinels. (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_POLL_SENTINEL "SDL_POLL_SENTINEL" + +/** + * Override for SDL_GetPreferredLocales(). + * + * If set, this will be favored over anything the OS might report for the + * user's preferred locales. Changing this hint at runtime will not generate a + * SDL_EVENT_LOCALE_CHANGED event (but if you can change the hint, you can + * push your own event, if you want). + * + * The format of this hint is a comma-separated list of language and locale, + * combined with an underscore, as is a common format: "en_GB". Locale is + * optional: "en". So you might have a list like this: "en_GB,jp,es_PT" + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_PREFERRED_LOCALES "SDL_PREFERRED_LOCALES" + +/** + * A variable that decides whether to send SDL_EVENT_QUIT when closing the + * last window. + * + * The variable can be set to the following values: + * + * - "0": SDL will not send an SDL_EVENT_QUIT event when the last window is + * requesting to close. Note that in this case, there are still other + * legitimate reasons one might get an SDL_EVENT_QUIT event: choosing "Quit" + * from the macOS menu bar, sending a SIGINT (ctrl-c) on Unix, etc. + * - "1": SDL will send a quit event when the last window is requesting to + * close. (default) + * + * If there is at least one active system tray icon, SDL_EVENT_QUIT will + * instead be sent when both the last window will be closed and the last tray + * icon will be destroyed. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE "SDL_QUIT_ON_LAST_WINDOW_CLOSE" + +/** + * A variable controlling whether the Direct3D device is initialized for + * thread-safe operations. + * + * The variable can be set to the following values: + * + * - "0": Thread-safety is not enabled. (default) + * - "1": Thread-safety is enabled. + * + * This hint should be set before creating a renderer. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_RENDER_DIRECT3D_THREADSAFE "SDL_RENDER_DIRECT3D_THREADSAFE" + +/** + * A variable controlling whether to enable Direct3D 11+'s Debug Layer. + * + * This variable does not have any effect on the Direct3D 9 based renderer. + * + * The variable can be set to the following values: + * + * - "0": Disable Debug Layer use. (default) + * - "1": Enable Debug Layer use. + * + * This hint should be set before creating a renderer. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_RENDER_DIRECT3D11_DEBUG "SDL_RENDER_DIRECT3D11_DEBUG" + +/** + * A variable controlling whether to use the Direct3D 11 WARP software + * rasterizer. + * + * For more information, see: + * https://learn.microsoft.com/en-us/windows/win32/direct3darticles/directx-warp + * + * The variable can be set to the following values: + * + * - "0": Disable WARP rasterizer. (default) + * - "1": Enable WARP rasterizer. + * + * This hint should be set before creating a renderer. + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_RENDER_DIRECT3D11_WARP "SDL_RENDER_DIRECT3D11_WARP" + +/** + * A variable controlling whether to enable Vulkan Validation Layers. + * + * This variable can be set to the following values: + * + * - "0": Disable Validation Layer use + * - "1": Enable Validation Layer use + * + * By default, SDL does not use Vulkan Validation Layers. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_RENDER_VULKAN_DEBUG "SDL_RENDER_VULKAN_DEBUG" + +/** + * A variable controlling whether to create the GPU device in debug mode. + * + * This variable can be set to the following values: + * + * - "0": Disable debug mode use (default) + * - "1": Enable debug mode use + * + * This hint should be set before creating a renderer. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_RENDER_GPU_DEBUG "SDL_RENDER_GPU_DEBUG" + +/** + * A variable controlling whether to prefer a low-power GPU on multi-GPU + * systems. + * + * This variable can be set to the following values: + * + * - "0": Prefer high-performance GPU (default) + * - "1": Prefer low-power GPU + * + * This hint should be set before creating a renderer. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_RENDER_GPU_LOW_POWER "SDL_RENDER_GPU_LOW_POWER" + +/** + * A variable specifying which render driver to use. + * + * If the application doesn't pick a specific renderer to use, this variable + * specifies the name of the preferred renderer. If the preferred renderer + * can't be initialized, creating a renderer will fail. + * + * This variable is case insensitive and can be set to the following values: + * + * - "direct3d" + * - "direct3d11" + * - "direct3d12" + * - "opengl" + * - "opengles2" + * - "opengles" + * - "metal" + * - "vulkan" + * - "gpu" + * - "software" + * + * This hint accepts a comma-separated list of driver names, and each will be + * tried in the order listed when creating a renderer until one succeeds or + * all of them fail. + * + * The default varies by platform, but it's the first one in the list that is + * available on the current platform. + * + * This hint should be set before creating a renderer. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_RENDER_DRIVER "SDL_RENDER_DRIVER" + +/** + * A variable controlling how the 2D render API renders lines. + * + * The variable can be set to the following values: + * + * - "0": Use the default line drawing method (Bresenham's line algorithm) + * - "1": Use the driver point API using Bresenham's line algorithm (correct, + * draws many points) + * - "2": Use the driver line API (occasionally misses line endpoints based on + * hardware driver quirks + * - "3": Use the driver geometry API (correct, draws thicker diagonal lines) + * + * This hint should be set before creating a renderer. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_RENDER_LINE_METHOD "SDL_RENDER_LINE_METHOD" + +/** + * A variable controlling whether the Metal render driver select low power + * device over default one. + * + * The variable can be set to the following values: + * + * - "0": Use the preferred OS device. (default) + * - "1": Select a low power device. + * + * This hint should be set before creating a renderer. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_RENDER_METAL_PREFER_LOW_POWER_DEVICE "SDL_RENDER_METAL_PREFER_LOW_POWER_DEVICE" + +/** + * A variable controlling whether updates to the SDL screen surface should be + * synchronized with the vertical refresh, to avoid tearing. + * + * This hint overrides the application preference when creating a renderer. + * + * The variable can be set to the following values: + * + * - "0": Disable vsync. (default) + * - "1": Enable vsync. + * + * This hint should be set before creating a renderer. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_RENDER_VSYNC "SDL_RENDER_VSYNC" + +/** + * A variable to control whether the return key on the soft keyboard should + * hide the soft keyboard on Android and iOS. + * + * This hint sets the default value of SDL_PROP_TEXTINPUT_MULTILINE_BOOLEAN. + * + * The variable can be set to the following values: + * + * - "0": The return key will be handled as a key event. (default) + * - "1": The return key will hide the keyboard. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_RETURN_KEY_HIDES_IME "SDL_RETURN_KEY_HIDES_IME" + +/** + * A variable containing a list of ROG gamepad capable mice. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + * + * \sa SDL_HINT_ROG_GAMEPAD_MICE_EXCLUDED + */ +#define SDL_HINT_ROG_GAMEPAD_MICE "SDL_ROG_GAMEPAD_MICE" + +/** + * A variable containing a list of devices that are not ROG gamepad capable + * mice. + * + * This will override SDL_HINT_ROG_GAMEPAD_MICE and the built in device list. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_ROG_GAMEPAD_MICE_EXCLUDED "SDL_ROG_GAMEPAD_MICE_EXCLUDED" + +/** + * Variable controlling the width of the PS2's framebuffer in pixels + * + * By default, this variable is "640" + */ +#define SDL_HINT_PS2_GS_WIDTH "SDL_PS2_GS_WIDTH" + +/** + * Variable controlling the height of the PS2's framebuffer in pixels + * + * By default, this variable is "448" + */ +#define SDL_HINT_PS2_GS_HEIGHT "SDL_PS2_GS_HEIGHT" + +/** + * Variable controlling whether the signal is interlaced or progressive + * + * - "0": Image is interlaced. (default) + * - "1": Image is progressive + */ +#define SDL_HINT_PS2_GS_PROGRESSIVE "SDL_PS2_GS_PROGRESSIVE" + +/** + * Variable controlling the video mode of the console + * + * - "": Console-native. (default) + * - "NTSC": 60hz region + * - "PAL": 50hz region + */ +#define SDL_HINT_PS2_GS_MODE "SDL_PS2_GS_MODE" + +/** + * A variable controlling which Dispmanx layer to use on a Raspberry PI. + * + * Also known as Z-order. The variable can take a negative or positive value. + * The default is 10000. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_RPI_VIDEO_LAYER "SDL_RPI_VIDEO_LAYER" + +/** + * Specify an "activity name" for screensaver inhibition. + * + * Some platforms, notably Linux desktops, list the applications which are + * inhibiting the screensaver or other power-saving features. + * + * This hint lets you specify the "activity name" sent to the OS when + * SDL_DisableScreenSaver() is used (or the screensaver is automatically + * disabled). The contents of this hint are used when the screensaver is + * disabled. You should use a string that describes what your program is doing + * (and, therefore, why the screensaver is disabled). For example, "Playing a + * game" or "Watching a video". + * + * Setting this to "" or leaving it unset will have SDL use a reasonable + * default: "Playing a game" or something similar. + * + * This hint should be set before calling SDL_DisableScreenSaver() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME "SDL_SCREENSAVER_INHIBIT_ACTIVITY_NAME" + +/** + * A variable controlling whether SDL calls dbus_shutdown() on quit. + * + * This is useful as a debug tool to validate memory leaks, but shouldn't ever + * be set in production applications, as other libraries used by the + * application might use dbus under the hood and this can cause crashes if + * they continue after SDL_Quit(). + * + * The variable can be set to the following values: + * + * - "0": SDL will not call dbus_shutdown() on quit. (default) + * - "1": SDL will call dbus_shutdown() on quit. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_SHUTDOWN_DBUS_ON_QUIT "SDL_SHUTDOWN_DBUS_ON_QUIT" + +/** + * A variable that specifies a backend to use for title storage. + * + * By default, SDL will try all available storage backends in a reasonable + * order until it finds one that can work, but this hint allows the app or + * user to force a specific target, such as "pc" if, say, you are on Steam but + * want to avoid SteamRemoteStorage for title data. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_STORAGE_TITLE_DRIVER "SDL_STORAGE_TITLE_DRIVER" + +/** + * A variable that specifies a backend to use for user storage. + * + * By default, SDL will try all available storage backends in a reasonable + * order until it finds one that can work, but this hint allows the app or + * user to force a specific target, such as "pc" if, say, you are on Steam but + * want to avoid SteamRemoteStorage for user data. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_STORAGE_USER_DRIVER "SDL_STORAGE_USER_DRIVER" + +/** + * Specifies whether SDL_THREAD_PRIORITY_TIME_CRITICAL should be treated as + * realtime. + * + * On some platforms, like Linux, a realtime priority thread may be subject to + * restrictions that require special handling by the application. This hint + * exists to let SDL know that the app is prepared to handle said + * restrictions. + * + * On Linux, SDL will apply the following configuration to any thread that + * becomes realtime: + * + * - The SCHED_RESET_ON_FORK bit will be set on the scheduling policy, + * - An RLIMIT_RTTIME budget will be configured to the rtkit specified limit. + * - Exceeding this limit will result in the kernel sending SIGKILL to the + * app, refer to the man pages for more information. + * + * The variable can be set to the following values: + * + * - "0": default platform specific behaviour + * - "1": Force SDL_THREAD_PRIORITY_TIME_CRITICAL to a realtime scheduling + * policy + * + * This hint should be set before calling SDL_SetCurrentThreadPriority() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL "SDL_THREAD_FORCE_REALTIME_TIME_CRITICAL" + +/** + * A string specifying additional information to use with + * SDL_SetCurrentThreadPriority. + * + * By default SDL_SetCurrentThreadPriority will make appropriate system + * changes in order to apply a thread priority. For example on systems using + * pthreads the scheduler policy is changed automatically to a policy that + * works well with a given priority. Code which has specific requirements can + * override SDL's default behavior with this hint. + * + * pthread hint values are "current", "other", "fifo" and "rr". Currently no + * other platform hint values are defined but may be in the future. + * + * On Linux, the kernel may send SIGKILL to realtime tasks which exceed the + * distro configured execution budget for rtkit. This budget can be queried + * through RLIMIT_RTTIME after calling SDL_SetCurrentThreadPriority(). + * + * This hint should be set before calling SDL_SetCurrentThreadPriority() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_THREAD_PRIORITY_POLICY "SDL_THREAD_PRIORITY_POLICY" + +/** + * A variable that controls the timer resolution, in milliseconds. + * + * The higher resolution the timer, the more frequently the CPU services timer + * interrupts, and the more precise delays are, but this takes up power and + * CPU time. This hint is only used on Windows. + * + * See this blog post for more information: + * http://randomascii.wordpress.com/2013/07/08/windows-timer-resolution-megawatts-wasted/ + * + * The default value is "1". + * + * If this variable is set to "0", the system timer resolution is not set. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_TIMER_RESOLUTION "SDL_TIMER_RESOLUTION" + +/** + * A variable controlling whether touch events should generate synthetic mouse + * events. + * + * The variable can be set to the following values: + * + * - "0": Touch events will not generate mouse events. + * - "1": Touch events will generate mouse events. (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_TOUCH_MOUSE_EVENTS "SDL_TOUCH_MOUSE_EVENTS" + +/** + * A variable controlling whether trackpads should be treated as touch + * devices. + * + * On macOS (and possibly other platforms in the future), SDL will report + * touches on a trackpad as mouse input, which is generally what users expect + * from this device; however, these are often actually full multitouch-capable + * touch devices, so it might be preferable to some apps to treat them as + * such. + * + * The variable can be set to the following values: + * + * - "0": Trackpad will send mouse events. (default) + * - "1": Trackpad will send touch events. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_TRACKPAD_IS_TOUCH_ONLY "SDL_TRACKPAD_IS_TOUCH_ONLY" + +/** + * A variable controlling whether the Android / tvOS remotes should be listed + * as joystick devices, instead of sending keyboard events. + * + * The variable can be set to the following values: + * + * - "0": Remotes send enter/escape/arrow key events. + * - "1": Remotes are available as 2 axis, 2 button joysticks. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_TV_REMOTE_AS_JOYSTICK "SDL_TV_REMOTE_AS_JOYSTICK" + +/** + * A variable controlling whether the screensaver is enabled. + * + * The variable can be set to the following values: + * + * - "0": Disable screensaver. (default) + * - "1": Enable screensaver. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_ALLOW_SCREENSAVER "SDL_VIDEO_ALLOW_SCREENSAVER" + +/** + * A comma separated list containing the names of the displays that SDL should + * sort to the front of the display list. + * + * When this hint is set, displays with matching name strings will be + * prioritized in the list of displays, as exposed by calling + * SDL_GetDisplays(), with the first listed becoming the primary display. The + * naming convention can vary depending on the environment, but it is usually + * a connector name (e.g. 'DP-1', 'DP-2', 'HDMI-A-1', etc...). + * + * On Wayland desktops, the connector names associated with displays can be + * found in the `name` property of the info output from `wayland-info -i + * wl_output`. On X11 desktops, the `xrandr` utility can be used to retrieve + * the connector names associated with displays. + * + * This hint is currently supported on the following drivers: + * + * - KMSDRM (kmsdrm) + * - Wayland (wayland) + * - X11 (x11) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_DISPLAY_PRIORITY "SDL_VIDEO_DISPLAY_PRIORITY" + +/** + * Tell the video driver that we only want a double buffer. + * + * By default, most lowlevel 2D APIs will use a triple buffer scheme that + * wastes no CPU time on waiting for vsync after issuing a flip, but + * introduces a frame of latency. On the other hand, using a double buffer + * scheme instead is recommended for cases where low latency is an important + * factor because we save a whole frame of latency. + * + * We do so by waiting for vsync immediately after issuing a flip, usually + * just after eglSwapBuffers call in the backend's *_SwapWindow function. + * + * This hint is currently supported on the following drivers: + * + * - Raspberry Pi (raspberrypi) + * - Wayland (wayland) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_DOUBLE_BUFFER "SDL_VIDEO_DOUBLE_BUFFER" + +/** + * A variable that specifies a video backend to use. + * + * By default, SDL will try all available video backends in a reasonable order + * until it finds one that can work, but this hint allows the app or user to + * force a specific target, such as "x11" if, say, you are on Wayland but want + * to try talking to the X server instead. + * + * This hint accepts a comma-separated list of driver names, and each will be + * tried in the order listed during init, until one succeeds or all of them + * fail. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_DRIVER "SDL_VIDEO_DRIVER" + +/** + * A variable controlling whether the dummy video driver saves output frames. + * + * - "0": Video frames are not saved to disk. (default) + * - "1": Video frames are saved to files in the format "SDL_windowX-Y.bmp", + * where X is the window ID, and Y is the frame number. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_DUMMY_SAVE_FRAMES "SDL_VIDEO_DUMMY_SAVE_FRAMES" + +/** + * If eglGetPlatformDisplay fails, fall back to calling eglGetDisplay. + * + * The variable can be set to one of the following values: + * + * - "0": Do not fall back to eglGetDisplay. + * - "1": Fall back to eglGetDisplay if eglGetPlatformDisplay fails. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_EGL_ALLOW_GETDISPLAY_FALLBACK "SDL_VIDEO_EGL_ALLOW_GETDISPLAY_FALLBACK" + +/** + * A variable controlling whether the OpenGL context should be created with + * EGL. + * + * The variable can be set to the following values: + * + * - "0": Use platform-specific GL context creation API (GLX, WGL, CGL, etc). + * (default) + * - "1": Use EGL + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_FORCE_EGL "SDL_VIDEO_FORCE_EGL" + +/** + * A variable that specifies the policy for fullscreen Spaces on macOS. + * + * The variable can be set to the following values: + * + * - "0": Disable Spaces support (FULLSCREEN_DESKTOP won't use them and + * SDL_WINDOW_RESIZABLE windows won't offer the "fullscreen" button on their + * titlebars). + * - "1": Enable Spaces support (FULLSCREEN_DESKTOP will use them and + * SDL_WINDOW_RESIZABLE windows will offer the "fullscreen" button on their + * titlebars). (default) + * + * This hint should be set before creating a window. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES "SDL_VIDEO_MAC_FULLSCREEN_SPACES" + +/** + * A variable that specifies the menu visibility when a window is fullscreen + * in Spaces on macOS. + * + * The variable can be set to the following values: + * + * - "0": The menu will be hidden when the window is in a fullscreen space, + * and not accessible by moving the mouse to the top of the screen. + * - "1": The menu will be accessible when the window is in a fullscreen + * space. + * - "auto": The menu will be hidden if fullscreen mode was toggled on + * programmatically via `SDL_SetWindowFullscreen()`, and accessible if + * fullscreen was entered via the "fullscreen" button on the window title + * bar. (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_MAC_FULLSCREEN_MENU_VISIBILITY "SDL_VIDEO_MAC_FULLSCREEN_MENU_VISIBILITY" + +/** + * A variable indicating whether the metal layer drawable size should be + * updated for the SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event on macOS. + * + * The variable can be set to the following values: + * + * - "0": the metal layer drawable size will not be updated on the + * SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event. + * - "1": the metal layer drawable size will be updated on the + * SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event. (default) + * + * This hint should be set before SDL_Metal_CreateView called. + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_VIDEO_METAL_AUTO_RESIZE_DRAWABLE "SDL_VIDEO_METAL_AUTO_RESIZE_DRAWABLE" + +/** + * A variable controlling whether SDL will attempt to automatically set the + * destination display to a mode most closely matching that of the previous + * display if an exclusive fullscreen window is moved onto it. + * + * The variable can be set to the following values: + * + * - "0": SDL will not attempt to automatically set a matching mode on the + * destination display. If an exclusive fullscreen window is moved to a new + * display, the window will become fullscreen desktop. + * - "1": SDL will attempt to automatically set a mode on the destination + * display that most closely matches the mode of the display that the + * exclusive fullscreen window was previously on. (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_VIDEO_MATCH_EXCLUSIVE_MODE_ON_MOVE "SDL_VIDEO_MATCH_EXCLUSIVE_MODE_ON_MOVE" + +/** + * A variable controlling whether fullscreen windows are minimized when they + * lose focus. + * + * The variable can be set to the following values: + * + * - "0": Fullscreen windows will not be minimized when they lose focus. + * - "1": Fullscreen windows are minimized when they lose focus. + * - "auto": Fullscreen windows are minimized when they lose focus if they use + * exclusive fullscreen modes, so the desktop video mode is restored. + * (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS" + +/** + * A variable controlling whether the offscreen video driver saves output + * frames. + * + * This only saves frames that are generated using software rendering, not + * accelerated OpenGL rendering. + * + * - "0": Video frames are not saved to disk. (default) + * - "1": Video frames are saved to files in the format "SDL_windowX-Y.bmp", + * where X is the window ID, and Y is the frame number. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_OFFSCREEN_SAVE_FRAMES "SDL_VIDEO_OFFSCREEN_SAVE_FRAMES" + +/** + * A variable controlling whether all window operations will block until + * complete. + * + * Window systems that run asynchronously may not have the results of window + * operations that resize or move the window applied immediately upon the + * return of the requesting function. Setting this hint will cause such + * operations to block after every call until the pending operation has + * completed. Setting this to '1' is the equivalent of calling + * SDL_SyncWindow() after every function call. + * + * Be aware that amount of time spent blocking while waiting for window + * operations to complete can be quite lengthy, as animations may have to + * complete, which can take upwards of multiple seconds in some cases. + * + * The variable can be set to the following values: + * + * - "0": Window operations are non-blocking. (default) + * - "1": Window operations will block until completed. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_SYNC_WINDOW_OPERATIONS "SDL_VIDEO_SYNC_WINDOW_OPERATIONS" + +/** + * A variable controlling whether the libdecor Wayland backend is allowed to + * be used. + * + * libdecor is used over xdg-shell when xdg-decoration protocol is + * unavailable. + * + * The variable can be set to the following values: + * + * - "0": libdecor use is disabled. + * - "1": libdecor use is enabled. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_WAYLAND_ALLOW_LIBDECOR "SDL_VIDEO_WAYLAND_ALLOW_LIBDECOR" + +/** + * A variable controlling whether video mode emulation is enabled under + * Wayland. + * + * When this hint is set, a standard set of emulated CVT video modes will be + * exposed for use by the application. If it is disabled, the only modes + * exposed will be the logical desktop size and, in the case of a scaled + * desktop, the native display resolution. + * + * The variable can be set to the following values: + * + * - "0": Video mode emulation is disabled. + * - "1": Video mode emulation is enabled. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_WAYLAND_MODE_EMULATION "SDL_VIDEO_WAYLAND_MODE_EMULATION" + +/** + * A variable controlling how modes with a non-native aspect ratio are + * displayed under Wayland. + * + * When this hint is set, the requested scaling will be used when displaying + * fullscreen video modes that don't match the display's native aspect ratio. + * This is contingent on compositor viewport support. + * + * The variable can be set to the following values: + * + * - "aspect" - Video modes will be displayed scaled, in their proper aspect + * ratio, with black bars. + * - "stretch" - Video modes will be scaled to fill the entire display. + * (default) + * - "none" - Video modes will be displayed as 1:1 with no scaling. + * + * This hint should be set before creating a window. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_WAYLAND_MODE_SCALING "SDL_VIDEO_WAYLAND_MODE_SCALING" + +/** + * A variable controlling whether the libdecor Wayland backend is preferred + * over native decorations. + * + * When this hint is set, libdecor will be used to provide window decorations, + * even if xdg-decoration is available. (Note that, by default, libdecor will + * use xdg-decoration itself if available). + * + * The variable can be set to the following values: + * + * - "0": libdecor is enabled only if server-side decorations are unavailable. + * (default) + * - "1": libdecor is always enabled if available. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_WAYLAND_PREFER_LIBDECOR "SDL_VIDEO_WAYLAND_PREFER_LIBDECOR" + +/** + * A variable forcing non-DPI-aware Wayland windows to output at 1:1 scaling. + * + * This must be set before initializing the video subsystem. + * + * When this hint is set, Wayland windows that are not flagged as being + * DPI-aware will be output with scaling designed to force 1:1 pixel mapping. + * + * This is intended to allow legacy applications to be displayed without + * desktop scaling being applied, and has issues with certain display + * configurations, as this forces the window to behave in a way that Wayland + * desktops were not designed to accommodate: + * + * - Rounding errors can result with odd window sizes and/or desktop scales, + * which can cause the window contents to appear slightly blurry. + * - Positioning the window may be imprecise due to unit conversions and + * rounding. + * - The window may be unusably small on scaled desktops. + * - The window may jump in size when moving between displays of different + * scale factors. + * - Displays may appear to overlap when using a multi-monitor setup with + * scaling enabled. + * - Possible loss of cursor precision due to the logical size of the window + * being reduced. + * + * New applications should be designed with proper DPI awareness handling + * instead of enabling this. + * + * The variable can be set to the following values: + * + * - "0": Windows will be scaled normally. + * - "1": Windows will be forced to scale to achieve 1:1 output. + * + * This hint should be set before creating a window. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_WAYLAND_SCALE_TO_DISPLAY "SDL_VIDEO_WAYLAND_SCALE_TO_DISPLAY" + +/** + * A variable specifying which shader compiler to preload when using the + * Chrome ANGLE binaries. + * + * SDL has EGL and OpenGL ES2 support on Windows via the ANGLE project. It can + * use two different sets of binaries, those compiled by the user from source + * or those provided by the Chrome browser. In the later case, these binaries + * require that SDL loads a DLL providing the shader compiler. + * + * The variable can be set to the following values: + * + * - "d3dcompiler_46.dll" - best for Vista or later. (default) + * - "d3dcompiler_43.dll" - for XP support. + * - "none" - do not load any library, useful if you compiled ANGLE from + * source and included the compiler in your binaries. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_WIN_D3DCOMPILER "SDL_VIDEO_WIN_D3DCOMPILER" + +/** + * A variable controlling whether SDL should call XSelectInput() to enable + * input events on X11 windows wrapped by SDL windows. + * + * The variable can be set to the following values: + * + * - "0": Don't call XSelectInput(), assuming the native window code has done + * it already. + * - "1": Call XSelectInput() to enable input events. (default) + * + * This hint should be set before creating a window. + * + * \since This hint is available since SDL 3.2.10. + */ +#define SDL_HINT_VIDEO_X11_EXTERNAL_WINDOW_INPUT "SDL_VIDEO_X11_EXTERNAL_WINDOW_INPUT" + +/** + * A variable controlling whether the X11 _NET_WM_BYPASS_COMPOSITOR hint + * should be used. + * + * The variable can be set to the following values: + * + * - "0": Disable _NET_WM_BYPASS_COMPOSITOR. + * - "1": Enable _NET_WM_BYPASS_COMPOSITOR. (default) + * + * This hint should be set before creating a window. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR "SDL_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR" + +/** + * A variable controlling whether the X11 _NET_WM_PING protocol should be + * supported. + * + * By default SDL will use _NET_WM_PING, but for applications that know they + * will not always be able to respond to ping requests in a timely manner they + * can turn it off to avoid the window manager thinking the app is hung. + * + * The variable can be set to the following values: + * + * - "0": Disable _NET_WM_PING. + * - "1": Enable _NET_WM_PING. (default) + * + * This hint should be set before creating a window. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_X11_NET_WM_PING "SDL_VIDEO_X11_NET_WM_PING" + +/** + * A variable controlling whether SDL uses DirectColor visuals. + * + * The variable can be set to the following values: + * + * - "0": Disable DirectColor visuals. + * - "1": Enable DirectColor visuals. (default) + * + * This hint should be set before initializing the video subsystem. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_X11_NODIRECTCOLOR "SDL_VIDEO_X11_NODIRECTCOLOR" + +/** + * A variable forcing the content scaling factor for X11 displays. + * + * The variable can be set to a floating point value in the range 1.0-10.0f + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_X11_SCALING_FACTOR "SDL_VIDEO_X11_SCALING_FACTOR" + +/** + * A variable forcing the visual ID used for X11 display modes. + * + * This hint should be set before initializing the video subsystem. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_X11_VISUALID "SDL_VIDEO_X11_VISUALID" + +/** + * A variable forcing the visual ID chosen for new X11 windows. + * + * This hint should be set before creating a window. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_X11_WINDOW_VISUALID "SDL_VIDEO_X11_WINDOW_VISUALID" + +/** + * A variable controlling whether the X11 XRandR extension should be used. + * + * The variable can be set to the following values: + * + * - "0": Disable XRandR. + * - "1": Enable XRandR. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_X11_XRANDR "SDL_VIDEO_X11_XRANDR" + +/** + * A variable controlling whether touch should be enabled on the back panel of + * the PlayStation Vita. + * + * The variable can be set to the following values: + * + * - "0": Disable touch on the back panel. + * - "1": Enable touch on the back panel. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VITA_ENABLE_BACK_TOUCH "SDL_VITA_ENABLE_BACK_TOUCH" + +/** + * A variable controlling whether touch should be enabled on the front panel + * of the PlayStation Vita. + * + * The variable can be set to the following values: + * + * - "0": Disable touch on the front panel. + * - "1": Enable touch on the front panel. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VITA_ENABLE_FRONT_TOUCH "SDL_VITA_ENABLE_FRONT_TOUCH" + +/** + * A variable controlling the module path on the PlayStation Vita. + * + * This hint defaults to "app0:module" + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VITA_MODULE_PATH "SDL_VITA_MODULE_PATH" + +/** + * A variable controlling whether to perform PVR initialization on the + * PlayStation Vita. + * + * - "0": Skip PVR initialization. + * - "1": Perform the normal PVR initialization. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VITA_PVR_INIT "SDL_VITA_PVR_INIT" + +/** + * A variable overriding the resolution reported on the PlayStation Vita. + * + * The variable can be set to the following values: + * + * - "544": 544p (default) + * - "720": 725p for PSTV + * - "1080": 1088i for PSTV + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VITA_RESOLUTION "SDL_VITA_RESOLUTION" + +/** + * A variable controlling whether OpenGL should be used instead of OpenGL ES + * on the PlayStation Vita. + * + * The variable can be set to the following values: + * + * - "0": Use OpenGL ES. (default) + * - "1": Use OpenGL. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VITA_PVR_OPENGL "SDL_VITA_PVR_OPENGL" + +/** + * A variable controlling which touchpad should generate synthetic mouse + * events. + * + * The variable can be set to the following values: + * + * - "0": Only front touchpad should generate mouse events. (default) + * - "1": Only back touchpad should generate mouse events. + * - "2": Both touchpads should generate mouse events. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VITA_TOUCH_MOUSE_DEVICE "SDL_VITA_TOUCH_MOUSE_DEVICE" + +/** + * A variable overriding the display index used in SDL_Vulkan_CreateSurface() + * + * The display index starts at 0, which is the default. + * + * This hint should be set before calling SDL_Vulkan_CreateSurface() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VULKAN_DISPLAY "SDL_VULKAN_DISPLAY" + +/** + * Specify the Vulkan library to load. + * + * This hint should be set before creating a Vulkan window or calling + * SDL_Vulkan_LoadLibrary(). + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VULKAN_LIBRARY "SDL_VULKAN_LIBRARY" + +/** + * A variable controlling how the fact chunk affects the loading of a WAVE + * file. + * + * The fact chunk stores information about the number of samples of a WAVE + * file. The Standards Update from Microsoft notes that this value can be used + * to 'determine the length of the data in seconds'. This is especially useful + * for compressed formats (for which this is a mandatory chunk) if they + * produce multiple sample frames per block and truncating the block is not + * allowed. The fact chunk can exactly specify how many sample frames there + * should be in this case. + * + * Unfortunately, most application seem to ignore the fact chunk and so SDL + * ignores it by default as well. + * + * The variable can be set to the following values: + * + * - "truncate" - Use the number of samples to truncate the wave data if the + * fact chunk is present and valid. + * - "strict" - Like "truncate", but raise an error if the fact chunk is + * invalid, not present for non-PCM formats, or if the data chunk doesn't + * have that many samples. + * - "ignorezero" - Like "truncate", but ignore fact chunk if the number of + * samples is zero. + * - "ignore" - Ignore fact chunk entirely. (default) + * + * This hint should be set before calling SDL_LoadWAV() or SDL_LoadWAV_IO() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WAVE_FACT_CHUNK "SDL_WAVE_FACT_CHUNK" + +/** + * A variable controlling the maximum number of chunks in a WAVE file. + * + * This sets an upper bound on the number of chunks in a WAVE file to avoid + * wasting time on malformed or corrupt WAVE files. This defaults to "10000". + * + * This hint should be set before calling SDL_LoadWAV() or SDL_LoadWAV_IO() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WAVE_CHUNK_LIMIT "SDL_WAVE_CHUNK_LIMIT" + +/** + * A variable controlling how the size of the RIFF chunk affects the loading + * of a WAVE file. + * + * The size of the RIFF chunk (which includes all the sub-chunks of the WAVE + * file) is not always reliable. In case the size is wrong, it's possible to + * just ignore it and step through the chunks until a fixed limit is reached. + * + * Note that files that have trailing data unrelated to the WAVE file or + * corrupt files may slow down the loading process without a reliable + * boundary. By default, SDL stops after 10000 chunks to prevent wasting time. + * Use SDL_HINT_WAVE_CHUNK_LIMIT to adjust this value. + * + * The variable can be set to the following values: + * + * - "force" - Always use the RIFF chunk size as a boundary for the chunk + * search. + * - "ignorezero" - Like "force", but a zero size searches up to 4 GiB. + * (default) + * - "ignore" - Ignore the RIFF chunk size and always search up to 4 GiB. + * - "maximum" - Search for chunks until the end of file. (not recommended) + * + * This hint should be set before calling SDL_LoadWAV() or SDL_LoadWAV_IO() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WAVE_RIFF_CHUNK_SIZE "SDL_WAVE_RIFF_CHUNK_SIZE" + +/** + * A variable controlling how a truncated WAVE file is handled. + * + * A WAVE file is considered truncated if any of the chunks are incomplete or + * the data chunk size is not a multiple of the block size. By default, SDL + * decodes until the first incomplete block, as most applications seem to do. + * + * The variable can be set to the following values: + * + * - "verystrict" - Raise an error if the file is truncated. + * - "strict" - Like "verystrict", but the size of the RIFF chunk is ignored. + * - "dropframe" - Decode until the first incomplete sample frame. + * - "dropblock" - Decode until the first incomplete block. (default) + * + * This hint should be set before calling SDL_LoadWAV() or SDL_LoadWAV_IO() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WAVE_TRUNCATION "SDL_WAVE_TRUNCATION" + +/** + * A variable controlling whether the window is activated when the + * SDL_RaiseWindow function is called. + * + * The variable can be set to the following values: + * + * - "0": The window is not activated when the SDL_RaiseWindow function is + * called. + * - "1": The window is activated when the SDL_RaiseWindow function is called. + * (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOW_ACTIVATE_WHEN_RAISED "SDL_WINDOW_ACTIVATE_WHEN_RAISED" + +/** + * A variable controlling whether the window is activated when the + * SDL_ShowWindow function is called. + * + * The variable can be set to the following values: + * + * - "0": The window is not activated when the SDL_ShowWindow function is + * called. + * - "1": The window is activated when the SDL_ShowWindow function is called. + * (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN "SDL_WINDOW_ACTIVATE_WHEN_SHOWN" + +/** + * If set to "0" then never set the top-most flag on an SDL Window even if the + * application requests it. + * + * This is a debugging aid for developers and not expected to be used by end + * users. + * + * The variable can be set to the following values: + * + * - "0": don't allow topmost + * - "1": allow topmost (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOW_ALLOW_TOPMOST "SDL_WINDOW_ALLOW_TOPMOST" + +/** + * A variable controlling whether the window frame and title bar are + * interactive when the cursor is hidden. + * + * The variable can be set to the following values: + * + * - "0": The window frame is not interactive when the cursor is hidden (no + * move, resize, etc). + * - "1": The window frame is interactive when the cursor is hidden. (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN "SDL_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN" + +/** + * A variable controlling whether SDL generates window-close events for Alt+F4 + * on Windows. + * + * The variable can be set to the following values: + * + * - "0": SDL will only do normal key handling for Alt+F4. + * - "1": SDL will generate a window-close event when it sees Alt+F4. + * (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOWS_CLOSE_ON_ALT_F4 "SDL_WINDOWS_CLOSE_ON_ALT_F4" + +/** + * A variable controlling whether menus can be opened with their keyboard + * shortcut (Alt+mnemonic). + * + * If the mnemonics are enabled, then menus can be opened by pressing the Alt + * key and the corresponding mnemonic (for example, Alt+F opens the File + * menu). However, in case an invalid mnemonic is pressed, Windows makes an + * audible beep to convey that nothing happened. This is true even if the + * window has no menu at all! + * + * Because most SDL applications don't have menus, and some want to use the + * Alt key for other purposes, SDL disables mnemonics (and the beeping) by + * default. + * + * Note: This also affects keyboard events: with mnemonics enabled, when a + * menu is opened from the keyboard, you will not receive a KEYUP event for + * the mnemonic key, and *might* not receive one for Alt. + * + * The variable can be set to the following values: + * + * - "0": Alt+mnemonic does nothing, no beeping. (default) + * - "1": Alt+mnemonic opens menus, invalid mnemonics produce a beep. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOWS_ENABLE_MENU_MNEMONICS "SDL_WINDOWS_ENABLE_MENU_MNEMONICS" + +/** + * A variable controlling whether the windows message loop is processed by + * SDL. + * + * The variable can be set to the following values: + * + * - "0": The window message loop is not run. + * - "1": The window message loop is processed in SDL_PumpEvents(). (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP "SDL_WINDOWS_ENABLE_MESSAGELOOP" + +/** + * A variable controlling whether GameInput is used for raw keyboard and mouse + * on Windows. + * + * The variable can be set to the following values: + * + * - "0": GameInput is not used for raw keyboard and mouse events. (default) + * - "1": GameInput is used for raw keyboard and mouse events, if available. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOWS_GAMEINPUT "SDL_WINDOWS_GAMEINPUT" + +/** + * A variable controlling whether raw keyboard events are used on Windows. + * + * The variable can be set to the following values: + * + * - "0": The Windows message loop is used for keyboard events. (default) + * - "1": Low latency raw keyboard events are used. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOWS_RAW_KEYBOARD "SDL_WINDOWS_RAW_KEYBOARD" + +/** + * A variable controlling whether or not the RIDEV_NOHOTKEYS flag is set when + * enabling Windows raw keyboard events. + * + * This blocks any hotkeys that have been registered by applications from + * having any effect beyond generating raw WM_INPUT events. + * + * This flag does not affect system-hotkeys like ALT-TAB or CTRL-ALT-DEL, but + * does affect the Windows Logo key since it is a userland hotkey registered + * by explorer.exe. + * + * The variable can be set to the following values: + * + * - "0": Hotkeys are not excluded. (default) + * - "1": Hotkeys are excluded. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_WINDOWS_RAW_KEYBOARD_EXCLUDE_HOTKEYS "SDL_WINDOWS_RAW_KEYBOARD_EXCLUDE_HOTKEYS" + +/** + * A variable controlling whether SDL uses Kernel Semaphores on Windows. + * + * Kernel Semaphores are inter-process and require a context switch on every + * interaction. On Windows 8 and newer, the WaitOnAddress API is available. + * Using that and atomics to implement semaphores increases performance. SDL + * will fall back to Kernel Objects on older OS versions or if forced to by + * this hint. + * + * The variable can be set to the following values: + * + * - "0": Use Atomics and WaitOnAddress API when available, otherwise fall + * back to Kernel Objects. (default) + * - "1": Force the use of Kernel Objects in all cases. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOWS_FORCE_SEMAPHORE_KERNEL "SDL_WINDOWS_FORCE_SEMAPHORE_KERNEL" + +/** + * A variable to specify custom icon resource id from RC file on Windows + * platform. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOWS_INTRESOURCE_ICON "SDL_WINDOWS_INTRESOURCE_ICON" + +/** + * A variable to specify custom icon resource id from RC file on Windows + * platform. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL "SDL_WINDOWS_INTRESOURCE_ICON_SMALL" + +/** + * A variable controlling whether SDL uses the D3D9Ex API introduced in + * Windows Vista, instead of normal D3D9. + * + * Direct3D 9Ex contains changes to state management that can eliminate device + * loss errors during scenarios like Alt+Tab or UAC prompts. D3D9Ex may + * require some changes to your application to cope with the new behavior, so + * this is disabled by default. + * + * For more information on Direct3D 9Ex, see: + * + * - https://docs.microsoft.com/en-us/windows/win32/direct3darticles/graphics-apis-in-windows-vista#direct3d-9ex + * - https://docs.microsoft.com/en-us/windows/win32/direct3darticles/direct3d-9ex-improvements + * + * The variable can be set to the following values: + * + * - "0": Use the original Direct3D 9 API. (default) + * - "1": Use the Direct3D 9Ex API on Vista and later (and fall back if D3D9Ex + * is unavailable) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOWS_USE_D3D9EX "SDL_WINDOWS_USE_D3D9EX" + +/** + * A variable controlling whether SDL will clear the window contents when the + * WM_ERASEBKGND message is received. + * + * The variable can be set to the following values: + * + * - "0"/"never": Never clear the window. + * - "1"/"initial": Clear the window when the first WM_ERASEBKGND event fires. + * (default) + * - "2"/"always": Clear the window on every WM_ERASEBKGND event. + * + * This hint should be set before creating a window. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOWS_ERASE_BACKGROUND_MODE "SDL_WINDOWS_ERASE_BACKGROUND_MODE" + +/** + * A variable controlling whether X11 windows are marked as override-redirect. + * + * If set, this _might_ increase framerate at the expense of the desktop not + * working as expected. Override-redirect windows aren't noticed by the window + * manager at all. + * + * You should probably only use this for fullscreen windows, and you probably + * shouldn't even use it for that. But it's here if you want to try! + * + * The variable can be set to the following values: + * + * - "0": Do not mark the window as override-redirect. (default) + * - "1": Mark the window as override-redirect. + * + * This hint should be set before creating a window. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_X11_FORCE_OVERRIDE_REDIRECT "SDL_X11_FORCE_OVERRIDE_REDIRECT" + +/** + * A variable specifying the type of an X11 window. + * + * During SDL_CreateWindow, SDL uses the _NET_WM_WINDOW_TYPE X11 property to + * report to the window manager the type of window it wants to create. This + * might be set to various things if SDL_WINDOW_TOOLTIP or + * SDL_WINDOW_POPUP_MENU, etc, were specified. For "normal" windows that + * haven't set a specific type, this hint can be used to specify a custom + * type. For example, a dock window might set this to + * "_NET_WM_WINDOW_TYPE_DOCK". + * + * This hint should be set before creating a window. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_X11_WINDOW_TYPE "SDL_X11_WINDOW_TYPE" + +/** + * Specify the XCB library to load for the X11 driver. + * + * The default is platform-specific, often "libX11-xcb.so.1". + * + * This hint should be set before initializing the video subsystem. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_X11_XCB_LIBRARY "SDL_X11_XCB_LIBRARY" + +/** + * A variable controlling whether XInput should be used for controller + * handling. + * + * The variable can be set to the following values: + * + * - "0": XInput is not enabled. + * - "1": XInput is enabled. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED" + +/** + * A variable controlling response to SDL_assert failures. + * + * The variable can be set to the following case-sensitive values: + * + * - "abort": Program terminates immediately. + * - "break": Program triggers a debugger breakpoint. + * - "retry": Program reruns the SDL_assert's test again. + * - "ignore": Program continues on, ignoring this assertion failure this + * time. + * - "always_ignore": Program continues on, ignoring this assertion failure + * for the rest of the run. + * + * Note that SDL_SetAssertionHandler offers a programmatic means to deal with + * assertion failures through a callback, and this hint is largely intended to + * be used via environment variables by end users and automated tools. + * + * This hint should be set before an assertion failure is triggered and can be + * changed at any time. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_ASSERT "SDL_ASSERT" + +/** + * A variable controlling whether pen events should generate synthetic mouse + * events. + * + * The variable can be set to the following values: + * + * - "0": Pen events will not generate mouse events. + * - "1": Pen events will generate mouse events. (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_PEN_MOUSE_EVENTS "SDL_PEN_MOUSE_EVENTS" + +/** + * A variable controlling whether pen events should generate synthetic touch + * events. + * + * The variable can be set to the following values: + * + * - "0": Pen events will not generate touch events. + * - "1": Pen events will generate touch events. (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_PEN_TOUCH_EVENTS "SDL_PEN_TOUCH_EVENTS" + +/** + * An enumeration of hint priorities. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_HintPriority +{ + SDL_HINT_DEFAULT, + SDL_HINT_NORMAL, + SDL_HINT_OVERRIDE +} SDL_HintPriority; + +/** + * Set a hint with a specific priority. + * + * The priority controls the behavior when setting a hint that already has a + * value. Hints will replace existing hints of their priority and lower. + * Environment variables are considered to have override priority. + * + * \param name the hint to set. + * \param value the value of the hint variable. + * \param priority the SDL_HintPriority level for the hint. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetHint + * \sa SDL_ResetHint + * \sa SDL_SetHint + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetHintWithPriority(const char *name, const char *value, SDL_HintPriority priority); + +/** + * Set a hint with normal priority. + * + * Hints will not be set if there is an existing override hint or environment + * variable that takes precedence. You can use SDL_SetHintWithPriority() to + * set the hint with override priority instead. + * + * \param name the hint to set. + * \param value the value of the hint variable. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetHint + * \sa SDL_ResetHint + * \sa SDL_SetHintWithPriority + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetHint(const char *name, const char *value); + +/** + * Reset a hint to the default value. + * + * This will reset a hint to the value of the environment variable, or NULL if + * the environment isn't set. Callbacks will be called normally with this + * change. + * + * \param name the hint to set. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetHint + * \sa SDL_ResetHints + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ResetHint(const char *name); + +/** + * Reset all hints to the default values. + * + * This will reset all hints to the value of the associated environment + * variable, or NULL if the environment isn't set. Callbacks will be called + * normally with this change. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ResetHint + */ +extern SDL_DECLSPEC void SDLCALL SDL_ResetHints(void); + +/** + * Get the value of a hint. + * + * \param name the hint to query. + * \returns the string value of a hint or NULL if the hint isn't set. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetHint + * \sa SDL_SetHintWithPriority + */ +extern SDL_DECLSPEC const char *SDLCALL SDL_GetHint(const char *name); + +/** + * Get the boolean value of a hint variable. + * + * \param name the name of the hint to get the boolean value from. + * \param default_value the value to return if the hint does not exist. + * \returns the boolean value of a hint or the provided default value if the + * hint does not exist. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetHint + * \sa SDL_SetHint + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetHintBoolean(const char *name, bool default_value); + +/** + * A callback used to send notifications of hint value changes. + * + * This is called an initial time during SDL_AddHintCallback with the hint's + * current value, and then again each time the hint's value changes. + * + * \param userdata what was passed as `userdata` to SDL_AddHintCallback(). + * \param name what was passed as `name` to SDL_AddHintCallback(). + * \param oldValue the previous hint value. + * \param newValue the new value hint is to be set to. + * + * \threadsafety This callback is fired from whatever thread is setting a new + * hint value. SDL holds a lock on the hint subsystem when + * calling this callback. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_AddHintCallback + */ +typedef void(SDLCALL *SDL_HintCallback)(void *userdata, const char *name, const char *oldValue, const char *newValue); + +/** + * Add a function to watch a particular hint. + * + * The callback function is called _during_ this function, to provide it an + * initial value, and again each time the hint's value changes. + * + * \param name the hint to watch. + * \param callback An SDL_HintCallback function that will be called when the + * hint value changes. + * \param userdata a pointer to pass to the callback function. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RemoveHintCallback + */ +extern SDL_DECLSPEC bool SDLCALL SDL_AddHintCallback(const char *name, SDL_HintCallback callback, void *userdata); + +/** + * Remove a function watching a particular hint. + * + * \param name the hint being watched. + * \param callback an SDL_HintCallback function that will be called when the + * hint value changes. + * \param userdata a pointer being passed to the callback function. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddHintCallback + */ +extern SDL_DECLSPEC void SDLCALL SDL_RemoveHintCallback(const char *name, + SDL_HintCallback callback, + void *userdata); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_hints_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_init.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_init.h new file mode 100644 index 0000000..557f2b9 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_init.h @@ -0,0 +1,497 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryInit + * + * All SDL programs need to initialize the library before starting to work + * with it. + * + * Almost everything can simply call SDL_Init() near startup, with a handful + * of flags to specify subsystems to touch. These are here to make sure SDL + * does not even attempt to touch low-level pieces of the operating system + * that you don't intend to use. For example, you might be using SDL for video + * and input but chose an external library for audio, and in this case you + * would just need to leave off the `SDL_INIT_AUDIO` flag to make sure that + * external library has complete control. + * + * Most apps, when terminating, should call SDL_Quit(). This will clean up + * (nearly) everything that SDL might have allocated, and crucially, it'll + * make sure that the display's resolution is back to what the user expects if + * you had previously changed it for your game. + * + * SDL3 apps are strongly encouraged to call SDL_SetAppMetadata() at startup + * to fill in details about the program. This is completely optional, but it + * helps in small ways (we can provide an About dialog box for the macOS menu, + * we can name the app in the system's audio mixer, etc). Those that want to + * provide a _lot_ of information should look at the more-detailed + * SDL_SetAppMetadataProperty(). + */ + +#ifndef SDL_init_h_ +#define SDL_init_h_ + +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* As of version 0.5, SDL is loaded dynamically into the application */ + +/** + * Initialization flags for SDL_Init and/or SDL_InitSubSystem + * + * These are the flags which may be passed to SDL_Init(). You should specify + * the subsystems which you will be using in your application. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_Init + * \sa SDL_Quit + * \sa SDL_InitSubSystem + * \sa SDL_QuitSubSystem + * \sa SDL_WasInit + */ +typedef Uint32 SDL_InitFlags; + +#define SDL_INIT_AUDIO 0x00000010u /**< `SDL_INIT_AUDIO` implies `SDL_INIT_EVENTS` */ +#define SDL_INIT_VIDEO 0x00000020u /**< `SDL_INIT_VIDEO` implies `SDL_INIT_EVENTS`, should be initialized on the main thread */ +#define SDL_INIT_JOYSTICK 0x00000200u /**< `SDL_INIT_JOYSTICK` implies `SDL_INIT_EVENTS` */ +#define SDL_INIT_HAPTIC 0x00001000u +#define SDL_INIT_GAMEPAD 0x00002000u /**< `SDL_INIT_GAMEPAD` implies `SDL_INIT_JOYSTICK` */ +#define SDL_INIT_EVENTS 0x00004000u +#define SDL_INIT_SENSOR 0x00008000u /**< `SDL_INIT_SENSOR` implies `SDL_INIT_EVENTS` */ +#define SDL_INIT_CAMERA 0x00010000u /**< `SDL_INIT_CAMERA` implies `SDL_INIT_EVENTS` */ + +/** + * Return values for optional main callbacks. + * + * Returning SDL_APP_SUCCESS or SDL_APP_FAILURE from SDL_AppInit, + * SDL_AppEvent, or SDL_AppIterate will terminate the program and report + * success/failure to the operating system. What that means is + * platform-dependent. On Unix, for example, on success, the process error + * code will be zero, and on failure it will be 1. This interface doesn't + * allow you to return specific exit codes, just whether there was an error + * generally or not. + * + * Returning SDL_APP_CONTINUE from these functions will let the app continue + * to run. + * + * See + * [Main callbacks in SDL3](https://wiki.libsdl.org/SDL3/README-main-functions#main-callbacks-in-sdl3) + * for complete details. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_AppResult +{ + SDL_APP_CONTINUE, /**< Value that requests that the app continue from the main callbacks. */ + SDL_APP_SUCCESS, /**< Value that requests termination with success from the main callbacks. */ + SDL_APP_FAILURE /**< Value that requests termination with error from the main callbacks. */ +} SDL_AppResult; + +/** + * Function pointer typedef for SDL_AppInit. + * + * These are used by SDL_EnterAppMainCallbacks. This mechanism operates behind + * the scenes for apps using the optional main callbacks. Apps that want to + * use this should just implement SDL_AppInit directly. + * + * \param appstate a place where the app can optionally store a pointer for + * future use. + * \param argc the standard ANSI C main's argc; number of elements in `argv`. + * \param argv the standard ANSI C main's argv; array of command line + * arguments. + * \returns SDL_APP_FAILURE to terminate with an error, SDL_APP_SUCCESS to + * terminate with success, SDL_APP_CONTINUE to continue. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef SDL_AppResult (SDLCALL *SDL_AppInit_func)(void **appstate, int argc, char *argv[]); + +/** + * Function pointer typedef for SDL_AppIterate. + * + * These are used by SDL_EnterAppMainCallbacks. This mechanism operates behind + * the scenes for apps using the optional main callbacks. Apps that want to + * use this should just implement SDL_AppIterate directly. + * + * \param appstate an optional pointer, provided by the app in SDL_AppInit. + * \returns SDL_APP_FAILURE to terminate with an error, SDL_APP_SUCCESS to + * terminate with success, SDL_APP_CONTINUE to continue. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef SDL_AppResult (SDLCALL *SDL_AppIterate_func)(void *appstate); + +/** + * Function pointer typedef for SDL_AppEvent. + * + * These are used by SDL_EnterAppMainCallbacks. This mechanism operates behind + * the scenes for apps using the optional main callbacks. Apps that want to + * use this should just implement SDL_AppEvent directly. + * + * \param appstate an optional pointer, provided by the app in SDL_AppInit. + * \param event the new event for the app to examine. + * \returns SDL_APP_FAILURE to terminate with an error, SDL_APP_SUCCESS to + * terminate with success, SDL_APP_CONTINUE to continue. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef SDL_AppResult (SDLCALL *SDL_AppEvent_func)(void *appstate, SDL_Event *event); + +/** + * Function pointer typedef for SDL_AppQuit. + * + * These are used by SDL_EnterAppMainCallbacks. This mechanism operates behind + * the scenes for apps using the optional main callbacks. Apps that want to + * use this should just implement SDL_AppEvent directly. + * + * \param appstate an optional pointer, provided by the app in SDL_AppInit. + * \param result the result code that terminated the app (success or failure). + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef void (SDLCALL *SDL_AppQuit_func)(void *appstate, SDL_AppResult result); + + +/** + * Initialize the SDL library. + * + * SDL_Init() simply forwards to calling SDL_InitSubSystem(). Therefore, the + * two may be used interchangeably. Though for readability of your code + * SDL_InitSubSystem() might be preferred. + * + * The file I/O (for example: SDL_IOFromFile) and threading (SDL_CreateThread) + * subsystems are initialized by default. Message boxes + * (SDL_ShowSimpleMessageBox) also attempt to work without initializing the + * video subsystem, in hopes of being useful in showing an error dialog when + * SDL_Init fails. You must specifically initialize other subsystems if you + * use them in your application. + * + * Logging (such as SDL_Log) works without initialization, too. + * + * `flags` may be any of the following OR'd together: + * + * - `SDL_INIT_AUDIO`: audio subsystem; automatically initializes the events + * subsystem + * - `SDL_INIT_VIDEO`: video subsystem; automatically initializes the events + * subsystem, should be initialized on the main thread. + * - `SDL_INIT_JOYSTICK`: joystick subsystem; automatically initializes the + * events subsystem + * - `SDL_INIT_HAPTIC`: haptic (force feedback) subsystem + * - `SDL_INIT_GAMEPAD`: gamepad subsystem; automatically initializes the + * joystick subsystem + * - `SDL_INIT_EVENTS`: events subsystem + * - `SDL_INIT_SENSOR`: sensor subsystem; automatically initializes the events + * subsystem + * - `SDL_INIT_CAMERA`: camera subsystem; automatically initializes the events + * subsystem + * + * Subsystem initialization is ref-counted, you must call SDL_QuitSubSystem() + * for each SDL_InitSubSystem() to correctly shutdown a subsystem manually (or + * call SDL_Quit() to force shutdown). If a subsystem is already loaded then + * this call will increase the ref-count and return. + * + * Consider reporting some basic metadata about your application before + * calling SDL_Init, using either SDL_SetAppMetadata() or + * SDL_SetAppMetadataProperty(). + * + * \param flags subsystem initialization flags. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAppMetadata + * \sa SDL_SetAppMetadataProperty + * \sa SDL_InitSubSystem + * \sa SDL_Quit + * \sa SDL_SetMainReady + * \sa SDL_WasInit + */ +extern SDL_DECLSPEC bool SDLCALL SDL_Init(SDL_InitFlags flags); + +/** + * Compatibility function to initialize the SDL library. + * + * This function and SDL_Init() are interchangeable. + * + * \param flags any of the flags used by SDL_Init(); see SDL_Init for details. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Init + * \sa SDL_Quit + * \sa SDL_QuitSubSystem + */ +extern SDL_DECLSPEC bool SDLCALL SDL_InitSubSystem(SDL_InitFlags flags); + +/** + * Shut down specific SDL subsystems. + * + * You still need to call SDL_Quit() even if you close all open subsystems + * with SDL_QuitSubSystem(). + * + * \param flags any of the flags used by SDL_Init(); see SDL_Init for details. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_InitSubSystem + * \sa SDL_Quit + */ +extern SDL_DECLSPEC void SDLCALL SDL_QuitSubSystem(SDL_InitFlags flags); + +/** + * Get a mask of the specified subsystems which are currently initialized. + * + * \param flags any of the flags used by SDL_Init(); see SDL_Init for details. + * \returns a mask of all initialized subsystems if `flags` is 0, otherwise it + * returns the initialization status of the specified subsystems. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Init + * \sa SDL_InitSubSystem + */ +extern SDL_DECLSPEC SDL_InitFlags SDLCALL SDL_WasInit(SDL_InitFlags flags); + +/** + * Clean up all initialized subsystems. + * + * You should call this function even if you have already shutdown each + * initialized subsystem with SDL_QuitSubSystem(). It is safe to call this + * function even in the case of errors in initialization. + * + * You can use this function with atexit() to ensure that it is run when your + * application is shutdown, but it is not wise to do this from a library or + * other dynamically loaded code. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Init + * \sa SDL_QuitSubSystem + */ +extern SDL_DECLSPEC void SDLCALL SDL_Quit(void); + +/** + * Return whether this is the main thread. + * + * On Apple platforms, the main thread is the thread that runs your program's + * main() entry point. On other platforms, the main thread is the one that + * calls SDL_Init(SDL_INIT_VIDEO), which should usually be the one that runs + * your program's main() entry point. If you are using the main callbacks, + * SDL_AppInit(), SDL_AppIterate(), and SDL_AppQuit() are all called on the + * main thread. + * + * \returns true if this thread is the main thread, or false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RunOnMainThread + */ +extern SDL_DECLSPEC bool SDLCALL SDL_IsMainThread(void); + +/** + * Callback run on the main thread. + * + * \param userdata an app-controlled pointer that is passed to the callback. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_RunOnMainThread + */ +typedef void (SDLCALL *SDL_MainThreadCallback)(void *userdata); + +/** + * Call a function on the main thread during event processing. + * + * If this is called on the main thread, the callback is executed immediately. + * If this is called on another thread, this callback is queued for execution + * on the main thread during event processing. + * + * Be careful of deadlocks when using this functionality. You should not have + * the main thread wait for the current thread while this function is being + * called with `wait_complete` true. + * + * \param callback the callback to call on the main thread. + * \param userdata a pointer that is passed to `callback`. + * \param wait_complete true to wait for the callback to complete, false to + * return immediately. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_IsMainThread + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RunOnMainThread(SDL_MainThreadCallback callback, void *userdata, bool wait_complete); + +/** + * Specify basic metadata about your app. + * + * You can optionally provide metadata about your app to SDL. This is not + * required, but strongly encouraged. + * + * There are several locations where SDL can make use of metadata (an "About" + * box in the macOS menu bar, the name of the app can be shown on some audio + * mixers, etc). Any piece of metadata can be left as NULL, if a specific + * detail doesn't make sense for the app. + * + * This function should be called as early as possible, before SDL_Init. + * Multiple calls to this function are allowed, but various state might not + * change once it has been set up with a previous call to this function. + * + * Passing a NULL removes any previous metadata. + * + * This is a simplified interface for the most important information. You can + * supply significantly more detailed metadata with + * SDL_SetAppMetadataProperty(). + * + * \param appname The name of the application ("My Game 2: Bad Guy's + * Revenge!"). + * \param appversion The version of the application ("1.0.0beta5" or a git + * hash, or whatever makes sense). + * \param appidentifier A unique string in reverse-domain format that + * identifies this app ("com.example.mygame2"). + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAppMetadataProperty + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetAppMetadata(const char *appname, const char *appversion, const char *appidentifier); + +/** + * Specify metadata about your app through a set of properties. + * + * You can optionally provide metadata about your app to SDL. This is not + * required, but strongly encouraged. + * + * There are several locations where SDL can make use of metadata (an "About" + * box in the macOS menu bar, the name of the app can be shown on some audio + * mixers, etc). Any piece of metadata can be left out, if a specific detail + * doesn't make sense for the app. + * + * This function should be called as early as possible, before SDL_Init. + * Multiple calls to this function are allowed, but various state might not + * change once it has been set up with a previous call to this function. + * + * Once set, this metadata can be read using SDL_GetAppMetadataProperty(). + * + * These are the supported properties: + * + * - `SDL_PROP_APP_METADATA_NAME_STRING`: The human-readable name of the + * application, like "My Game 2: Bad Guy's Revenge!". This will show up + * anywhere the OS shows the name of the application separately from window + * titles, such as volume control applets, etc. This defaults to "SDL + * Application". + * - `SDL_PROP_APP_METADATA_VERSION_STRING`: The version of the app that is + * running; there are no rules on format, so "1.0.3beta2" and "April 22nd, + * 2024" and a git hash are all valid options. This has no default. + * - `SDL_PROP_APP_METADATA_IDENTIFIER_STRING`: A unique string that + * identifies this app. This must be in reverse-domain format, like + * "com.example.mygame2". This string is used by desktop compositors to + * identify and group windows together, as well as match applications with + * associated desktop settings and icons. If you plan to package your + * application in a container such as Flatpak, the app ID should match the + * name of your Flatpak container as well. This has no default. + * - `SDL_PROP_APP_METADATA_CREATOR_STRING`: The human-readable name of the + * creator/developer/maker of this app, like "MojoWorkshop, LLC" + * - `SDL_PROP_APP_METADATA_COPYRIGHT_STRING`: The human-readable copyright + * notice, like "Copyright (c) 2024 MojoWorkshop, LLC" or whatnot. Keep this + * to one line, don't paste a copy of a whole software license in here. This + * has no default. + * - `SDL_PROP_APP_METADATA_URL_STRING`: A URL to the app on the web. Maybe a + * product page, or a storefront, or even a GitHub repository, for user's + * further information This has no default. + * - `SDL_PROP_APP_METADATA_TYPE_STRING`: The type of application this is. + * Currently this string can be "game" for a video game, "mediaplayer" for a + * media player, or generically "application" if nothing else applies. + * Future versions of SDL might add new types. This defaults to + * "application". + * + * \param name the name of the metadata property to set. + * \param value the value of the property, or NULL to remove that property. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAppMetadataProperty + * \sa SDL_SetAppMetadata + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetAppMetadataProperty(const char *name, const char *value); + +#define SDL_PROP_APP_METADATA_NAME_STRING "SDL.app.metadata.name" +#define SDL_PROP_APP_METADATA_VERSION_STRING "SDL.app.metadata.version" +#define SDL_PROP_APP_METADATA_IDENTIFIER_STRING "SDL.app.metadata.identifier" +#define SDL_PROP_APP_METADATA_CREATOR_STRING "SDL.app.metadata.creator" +#define SDL_PROP_APP_METADATA_COPYRIGHT_STRING "SDL.app.metadata.copyright" +#define SDL_PROP_APP_METADATA_URL_STRING "SDL.app.metadata.url" +#define SDL_PROP_APP_METADATA_TYPE_STRING "SDL.app.metadata.type" + +/** + * Get metadata about your app. + * + * This returns metadata previously set using SDL_SetAppMetadata() or + * SDL_SetAppMetadataProperty(). See SDL_SetAppMetadataProperty() for the list + * of available properties and their meanings. + * + * \param name the name of the metadata property to get. + * \returns the current value of the metadata property, or the default if it + * is not set, NULL for properties with no default. + * + * \threadsafety It is safe to call this function from any thread, although + * the string returned is not protected and could potentially be + * freed if you call SDL_SetAppMetadataProperty() to set that + * property from another thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAppMetadata + * \sa SDL_SetAppMetadataProperty + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetAppMetadataProperty(const char *name); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_init_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_intrin.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_intrin.h new file mode 100644 index 0000000..802c195 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_intrin.h @@ -0,0 +1,410 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: Intrinsics */ + +/** + * # CategoryIntrinsics + * + * SDL does some preprocessor gymnastics to determine if any CPU-specific + * compiler intrinsics are available, as this is not necessarily an easy thing + * to calculate, and sometimes depends on quirks of a system, versions of + * build tools, and other external forces. + * + * Apps including SDL's headers will be able to check consistent preprocessor + * definitions to decide if it's safe to use compiler intrinsics for a + * specific CPU architecture. This check only tells you that the compiler is + * capable of using those intrinsics; at runtime, you should still check if + * they are available on the current system with the + * [CPU info functions](https://wiki.libsdl.org/SDL3/CategoryCPUInfo) + * , such as SDL_HasSSE() or SDL_HasNEON(). Otherwise, the process might crash + * for using an unsupported CPU instruction. + * + * SDL only sets preprocessor defines for CPU intrinsics if they are + * supported, so apps should check with `#ifdef` and not `#if`. + * + * SDL will also include the appropriate instruction-set-specific support + * headers, so if SDL decides to define SDL_SSE2_INTRINSICS, it will also + * `#include ` as well. + */ + +#ifndef SDL_intrin_h_ +#define SDL_intrin_h_ + +#include + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * Defined if (and only if) the compiler supports Loongarch LSX intrinsics. + * + * If this macro is defined, SDL will have already included `` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_LASX_INTRINSICS + */ +#define SDL_LSX_INTRINSICS 1 + +/** + * Defined if (and only if) the compiler supports Loongarch LSX intrinsics. + * + * If this macro is defined, SDL will have already included `` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_LASX_INTRINSICS + */ +#define SDL_LASX_INTRINSICS 1 + +/** + * Defined if (and only if) the compiler supports ARM NEON intrinsics. + * + * If this macro is defined, SDL will have already included `` + * ``, ``, and ``, as appropriate. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_NEON_INTRINSICS 1 + +/** + * Defined if (and only if) the compiler supports PowerPC Altivec intrinsics. + * + * If this macro is defined, SDL will have already included `` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ALTIVEC_INTRINSICS 1 + +/** + * Defined if (and only if) the compiler supports Intel MMX intrinsics. + * + * If this macro is defined, SDL will have already included `` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SSE_INTRINSICS + */ +#define SDL_MMX_INTRINSICS 1 + +/** + * Defined if (and only if) the compiler supports Intel SSE intrinsics. + * + * If this macro is defined, SDL will have already included `` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SSE2_INTRINSICS + * \sa SDL_SSE3_INTRINSICS + * \sa SDL_SSE4_1_INTRINSICS + * \sa SDL_SSE4_2_INTRINSICS + */ +#define SDL_SSE_INTRINSICS 1 + +/** + * Defined if (and only if) the compiler supports Intel SSE2 intrinsics. + * + * If this macro is defined, SDL will have already included `` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SSE_INTRINSICS + * \sa SDL_SSE3_INTRINSICS + * \sa SDL_SSE4_1_INTRINSICS + * \sa SDL_SSE4_2_INTRINSICS + */ +#define SDL_SSE2_INTRINSICS 1 + +/** + * Defined if (and only if) the compiler supports Intel SSE3 intrinsics. + * + * If this macro is defined, SDL will have already included `` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SSE_INTRINSICS + * \sa SDL_SSE2_INTRINSICS + * \sa SDL_SSE4_1_INTRINSICS + * \sa SDL_SSE4_2_INTRINSICS + */ +#define SDL_SSE3_INTRINSICS 1 + +/** + * Defined if (and only if) the compiler supports Intel SSE4.1 intrinsics. + * + * If this macro is defined, SDL will have already included `` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SSE_INTRINSICS + * \sa SDL_SSE2_INTRINSICS + * \sa SDL_SSE3_INTRINSICS + * \sa SDL_SSE4_2_INTRINSICS + */ +#define SDL_SSE4_1_INTRINSICS 1 + +/** + * Defined if (and only if) the compiler supports Intel SSE4.2 intrinsics. + * + * If this macro is defined, SDL will have already included `` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SSE_INTRINSICS + * \sa SDL_SSE2_INTRINSICS + * \sa SDL_SSE3_INTRINSICS + * \sa SDL_SSE4_1_INTRINSICS + */ +#define SDL_SSE4_2_INTRINSICS 1 + +/** + * Defined if (and only if) the compiler supports Intel AVX intrinsics. + * + * If this macro is defined, SDL will have already included `` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_AVX2_INTRINSICS + * \sa SDL_AVX512F_INTRINSICS + */ +#define SDL_AVX_INTRINSICS 1 + +/** + * Defined if (and only if) the compiler supports Intel AVX2 intrinsics. + * + * If this macro is defined, SDL will have already included `` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_AVX_INTRINSICS + * \sa SDL_AVX512F_INTRINSICS + */ +#define SDL_AVX2_INTRINSICS 1 + +/** + * Defined if (and only if) the compiler supports Intel AVX-512F intrinsics. + * + * AVX-512F is also sometimes referred to as "AVX-512 Foundation." + * + * If this macro is defined, SDL will have already included `` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_AVX_INTRINSICS + * \sa SDL_AVX2_INTRINSICS + */ +#define SDL_AVX512F_INTRINSICS 1 +#endif + +/* Need to do this here because intrin.h has C++ code in it */ +/* Visual Studio 2005 has a bug where intrin.h conflicts with winnt.h */ +#if defined(_MSC_VER) && (_MSC_VER >= 1500) && (defined(_M_IX86) || defined(_M_X64)) +#ifdef __clang__ +/* As of Clang 11, '_m_prefetchw' is conflicting with the winnt.h's version, + so we define the needed '_m_prefetch' here as a pseudo-header, until the issue is fixed. */ +#ifndef __PRFCHWINTRIN_H +#define __PRFCHWINTRIN_H +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_m_prefetch(void *__P) +{ + __builtin_prefetch (__P, 0, 3 /* _MM_HINT_T0 */); +} +#endif /* __PRFCHWINTRIN_H */ +#endif /* __clang__ */ +#include + +#elif defined(__MINGW64_VERSION_MAJOR) +#include +#if defined(__ARM_NEON) && !defined(SDL_DISABLE_NEON) +# define SDL_NEON_INTRINSICS 1 +# include +#endif + +#else +/* altivec.h redefining bool causes a number of problems, see bugs 3993 and 4392, so you need to explicitly define SDL_ENABLE_ALTIVEC to have it included. */ +#if defined(__ALTIVEC__) && defined(SDL_ENABLE_ALTIVEC) +#define SDL_ALTIVEC_INTRINSICS 1 +#include +#endif +#ifndef SDL_DISABLE_NEON +# ifdef __ARM_NEON +# define SDL_NEON_INTRINSICS 1 +# include +# elif defined(SDL_PLATFORM_WINDOWS) +/* Visual Studio doesn't define __ARM_ARCH, but _M_ARM (if set, always 7), and _M_ARM64 (if set, always 1). */ +# ifdef _M_ARM +# define SDL_NEON_INTRINSICS 1 +# include +# include +# define __ARM_NEON 1 /* Set __ARM_NEON so that it can be used elsewhere, at compile time */ +# endif +# if defined (_M_ARM64) +# define SDL_NEON_INTRINSICS 1 +# include +# include +# define __ARM_NEON 1 /* Set __ARM_NEON so that it can be used elsewhere, at compile time */ +# define __ARM_ARCH 8 +# endif +# endif +#endif +#endif /* compiler version */ + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A macro to decide if the compiler supports `__attribute__((target))`. + * + * Even though this is defined in SDL's public headers, it is generally not + * used directly by apps. Apps should probably just use SDL_TARGETING + * directly, instead. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_TARGETING + */ +#define SDL_HAS_TARGET_ATTRIBS +#elif defined(__loongarch64) && defined(__GNUC__) && (__GNUC__ >= 15) +/* LoongArch requires GCC 15+ for target attribute support */ +# define SDL_HAS_TARGET_ATTRIBS +#elif defined(__clang__) && defined(__has_attribute) +# if __has_attribute(target) +# define SDL_HAS_TARGET_ATTRIBS +# endif +#elif defined(__GNUC__) && !defined(__loongarch64) && (__GNUC__ + (__GNUC_MINOR__ >= 9) > 4) /* gcc >= 4.9 */ +# define SDL_HAS_TARGET_ATTRIBS +#elif defined(__ICC) && __ICC >= 1600 +# define SDL_HAS_TARGET_ATTRIBS +#endif + + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A macro to tag a function as targeting a specific CPU architecture. + * + * This is a hint to the compiler that a function should be built with support + * for a CPU instruction set that might be different than the rest of the + * program. + * + * The particulars of this are explained in the GCC documentation: + * + * https://gcc.gnu.org/onlinedocs/gcc/Common-Function-Attributes.html#index-target-function-attribute + * + * An example of using this feature is to turn on SSE2 support for a specific + * function, even if the rest of the source code is not compiled to use SSE2 + * code: + * + * ```c + * #ifdef SDL_SSE2_INTRINSICS + * static void SDL_TARGETING("sse2") DoSomethingWithSSE2(char *x) { + * ...use SSE2 intrinsic functions, etc... + * } + * #endif + * + * // later... + * #ifdef SDL_SSE2_INTRINSICS + * if (SDL_HasSSE2()) { + * DoSomethingWithSSE2(str); + * } + * #endif + * ``` + * + * The application is, on a whole, built without SSE2 instructions, so it will + * run on Intel machines that don't support SSE2. But then at runtime, it + * checks if the system supports the instructions, and then calls into a + * function that uses SSE2 opcodes. The ifdefs make sure that this code isn't + * used on platforms that don't have SSE2 at all. + * + * On compilers without target support, this is defined to nothing. + * + * This symbol is used by SDL internally, but apps and other libraries are + * welcome to use it for their own interfaces as well. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_TARGETING(x) __attribute__((target(x))) + +#elif defined(SDL_HAS_TARGET_ATTRIBS) +# define SDL_TARGETING(x) __attribute__((target(x))) +#else +# define SDL_TARGETING(x) +#endif + +#ifdef __loongarch64 +# ifndef SDL_DISABLE_LSX +# define SDL_LSX_INTRINSICS 1 +# include +# endif +# ifndef SDL_DISABLE_LASX +# define SDL_LASX_INTRINSICS 1 +# include +# endif +#endif + +#if defined(__x86_64__) || defined(_M_X64) || defined(__i386__) || defined(_M_IX86) +# if ((defined(_MSC_VER) && !defined(_M_X64)) || defined(__MMX__) || defined(SDL_HAS_TARGET_ATTRIBS)) && !defined(SDL_DISABLE_MMX) +# define SDL_MMX_INTRINSICS 1 +# include +# endif +# if (defined(_MSC_VER) || defined(__SSE__) || defined(SDL_HAS_TARGET_ATTRIBS)) && !defined(SDL_DISABLE_SSE) +# define SDL_SSE_INTRINSICS 1 +# include +# endif +# if (defined(_MSC_VER) || defined(__SSE2__) || defined(SDL_HAS_TARGET_ATTRIBS)) && !defined(SDL_DISABLE_SSE2) +# define SDL_SSE2_INTRINSICS 1 +# include +# endif +# if (defined(_MSC_VER) || defined(__SSE3__) || defined(SDL_HAS_TARGET_ATTRIBS)) && !defined(SDL_DISABLE_SSE3) +# define SDL_SSE3_INTRINSICS 1 +# include +# endif +# if (defined(_MSC_VER) || defined(__SSE4_1__) || defined(SDL_HAS_TARGET_ATTRIBS)) && !defined(SDL_DISABLE_SSE4_1) +# define SDL_SSE4_1_INTRINSICS 1 +# include +# endif +# if (defined(_MSC_VER) || defined(__SSE4_2__) || defined(SDL_HAS_TARGET_ATTRIBS)) && !defined(SDL_DISABLE_SSE4_2) +# define SDL_SSE4_2_INTRINSICS 1 +# include +# endif +# if defined(__clang__) && (defined(_MSC_VER) || defined(__SCE__)) && !defined(__AVX__) && !defined(SDL_DISABLE_AVX) +# define SDL_DISABLE_AVX /* see https://reviews.llvm.org/D20291 and https://reviews.llvm.org/D79194 */ +# endif +# if (defined(_MSC_VER) || defined(__AVX__) || defined(SDL_HAS_TARGET_ATTRIBS)) && !defined(_M_ARM64EC) && !defined(SDL_DISABLE_AVX) +# define SDL_AVX_INTRINSICS 1 +# include +# endif +# if defined(__clang__) && (defined(_MSC_VER) || defined(__SCE__)) && !defined(__AVX2__) && !defined(SDL_DISABLE_AVX2) +# define SDL_DISABLE_AVX2 /* see https://reviews.llvm.org/D20291 and https://reviews.llvm.org/D79194 */ +# endif +# if (defined(_MSC_VER) || defined(__AVX2__) || defined(SDL_HAS_TARGET_ATTRIBS)) && !defined(_M_ARM64EC) && !defined(SDL_DISABLE_AVX2) +# define SDL_AVX2_INTRINSICS 1 +# include +# endif +# if defined(__clang__) && (defined(_MSC_VER) || defined(__SCE__)) && !defined(__AVX512F__) && !defined(SDL_DISABLE_AVX512F) +# define SDL_DISABLE_AVX512F /* see https://reviews.llvm.org/D20291 and https://reviews.llvm.org/D79194 */ +# endif +# if (defined(_MSC_VER) || defined(__AVX512F__) || defined(SDL_HAS_TARGET_ATTRIBS)) && !defined(_M_ARM64EC) && !defined(SDL_DISABLE_AVX512F) +# define SDL_AVX512F_INTRINSICS 1 +# include +# endif +#endif /* defined(__x86_64__) || defined(_M_X64) || defined(__i386__) || defined(_M_IX86) */ + +#endif /* SDL_intrin_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_iostream.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_iostream.h new file mode 100644 index 0000000..dfe6f6a --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_iostream.h @@ -0,0 +1,1379 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: IOStream */ + +/** + * # CategoryIOStream + * + * SDL provides an abstract interface for reading and writing data streams. It + * offers implementations for files, memory, etc, and the app can provide + * their own implementations, too. + * + * SDL_IOStream is not related to the standard C++ iostream class, other than + * both are abstract interfaces to read/write data. + */ + +#ifndef SDL_iostream_h_ +#define SDL_iostream_h_ + +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * SDL_IOStream status, set by a read or write operation. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_IOStatus +{ + SDL_IO_STATUS_READY, /**< Everything is ready (no errors and not EOF). */ + SDL_IO_STATUS_ERROR, /**< Read or write I/O error */ + SDL_IO_STATUS_EOF, /**< End of file */ + SDL_IO_STATUS_NOT_READY, /**< Non blocking I/O, not ready */ + SDL_IO_STATUS_READONLY, /**< Tried to write a read-only buffer */ + SDL_IO_STATUS_WRITEONLY /**< Tried to read a write-only buffer */ +} SDL_IOStatus; + +/** + * Possible `whence` values for SDL_IOStream seeking. + * + * These map to the same "whence" concept that `fseek` or `lseek` use in the + * standard C runtime. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_IOWhence +{ + SDL_IO_SEEK_SET, /**< Seek from the beginning of data */ + SDL_IO_SEEK_CUR, /**< Seek relative to current read point */ + SDL_IO_SEEK_END /**< Seek relative to the end of data */ +} SDL_IOWhence; + +/** + * The function pointers that drive an SDL_IOStream. + * + * Applications can provide this struct to SDL_OpenIO() to create their own + * implementation of SDL_IOStream. This is not necessarily required, as SDL + * already offers several common types of I/O streams, via functions like + * SDL_IOFromFile() and SDL_IOFromMem(). + * + * This structure should be initialized using SDL_INIT_INTERFACE() + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_INIT_INTERFACE + */ +typedef struct SDL_IOStreamInterface +{ + /* The version of this interface */ + Uint32 version; + + /** + * Return the number of bytes in this SDL_IOStream + * + * \return the total size of the data stream, or -1 on error. + */ + Sint64 (SDLCALL *size)(void *userdata); + + /** + * Seek to `offset` relative to `whence`, one of stdio's whence values: + * SDL_IO_SEEK_SET, SDL_IO_SEEK_CUR, SDL_IO_SEEK_END + * + * \return the final offset in the data stream, or -1 on error. + */ + Sint64 (SDLCALL *seek)(void *userdata, Sint64 offset, SDL_IOWhence whence); + + /** + * Read up to `size` bytes from the data stream to the area pointed + * at by `ptr`. `size` will always be > 0. + * + * On an incomplete read, you should set `*status` to a value from the + * SDL_IOStatus enum. You do not have to explicitly set this on + * a complete, successful read. + * + * \return the number of bytes read + */ + size_t (SDLCALL *read)(void *userdata, void *ptr, size_t size, SDL_IOStatus *status); + + /** + * Write exactly `size` bytes from the area pointed at by `ptr` + * to data stream. `size` will always be > 0. + * + * On an incomplete write, you should set `*status` to a value from the + * SDL_IOStatus enum. You do not have to explicitly set this on + * a complete, successful write. + * + * \return the number of bytes written + */ + size_t (SDLCALL *write)(void *userdata, const void *ptr, size_t size, SDL_IOStatus *status); + + /** + * If the stream is buffering, make sure the data is written out. + * + * On failure, you should set `*status` to a value from the + * SDL_IOStatus enum. You do not have to explicitly set this on + * a successful flush. + * + * \return true if successful or false on write error when flushing data. + */ + bool (SDLCALL *flush)(void *userdata, SDL_IOStatus *status); + + /** + * Close and free any allocated resources. + * + * This does not guarantee file writes will sync to physical media; they + * can be in the system's file cache, waiting to go to disk. + * + * The SDL_IOStream is still destroyed even if this fails, so clean up anything + * even if flushing buffers, etc, returns an error. + * + * \return true if successful or false on write error when flushing data. + */ + bool (SDLCALL *close)(void *userdata); + +} SDL_IOStreamInterface; + +/* Check the size of SDL_IOStreamInterface + * + * If this assert fails, either the compiler is padding to an unexpected size, + * or the interface has been updated and this should be updated to match and + * the code using this interface should be updated to handle the old version. + */ +SDL_COMPILE_TIME_ASSERT(SDL_IOStreamInterface_SIZE, + (sizeof(void *) == 4 && sizeof(SDL_IOStreamInterface) == 28) || + (sizeof(void *) == 8 && sizeof(SDL_IOStreamInterface) == 56)); + +/** + * The read/write operation structure. + * + * This operates as an opaque handle. There are several APIs to create various + * types of I/O streams, or an app can supply an SDL_IOStreamInterface to + * SDL_OpenIO() to provide their own stream implementation behind this + * struct's abstract interface. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_IOStream SDL_IOStream; + + +/** + * \name IOFrom functions + * + * Functions to create SDL_IOStream structures from various data streams. + */ +/* @{ */ + +/** + * Use this function to create a new SDL_IOStream structure for reading from + * and/or writing to a named file. + * + * The `mode` string is treated roughly the same as in a call to the C + * library's fopen(), even if SDL doesn't happen to use fopen() behind the + * scenes. + * + * Available `mode` strings: + * + * - "r": Open a file for reading. The file must exist. + * - "w": Create an empty file for writing. If a file with the same name + * already exists its content is erased and the file is treated as a new + * empty file. + * - "wx": Create an empty file for writing. If a file with the same name + * already exists, the call fails. + * - "a": Append to a file. Writing operations append data at the end of the + * file. The file is created if it does not exist. + * - "r+": Open a file for update both reading and writing. The file must + * exist. + * - "w+": Create an empty file for both reading and writing. If a file with + * the same name already exists its content is erased and the file is + * treated as a new empty file. + * - "w+x": Create an empty file for both reading and writing. If a file with + * the same name already exists, the call fails. + * - "a+": Open a file for reading and appending. All writing operations are + * performed at the end of the file, protecting the previous content to be + * overwritten. You can reposition (fseek, rewind) the internal pointer to + * anywhere in the file for reading, but writing operations will move it + * back to the end of file. The file is created if it does not exist. + * + * **NOTE**: In order to open a file as a binary file, a "b" character has to + * be included in the `mode` string. This additional "b" character can either + * be appended at the end of the string (thus making the following compound + * modes: "rb", "wb", "ab", "r+b", "w+b", "a+b") or be inserted between the + * letter and the "+" sign for the mixed modes ("rb+", "wb+", "ab+"). + * Additional characters may follow the sequence, although they should have no + * effect. For example, "t" is sometimes appended to make explicit the file is + * a text file. + * + * This function supports Unicode filenames, but they must be encoded in UTF-8 + * format, regardless of the underlying operating system. + * + * In Android, SDL_IOFromFile() can be used to open content:// URIs. As a + * fallback, SDL_IOFromFile() will transparently open a matching filename in + * the app's `assets`. + * + * Closing the SDL_IOStream will close SDL's internal file handle. + * + * The following properties may be set at creation time by SDL: + * + * - `SDL_PROP_IOSTREAM_WINDOWS_HANDLE_POINTER`: a pointer, that can be cast + * to a win32 `HANDLE`, that this SDL_IOStream is using to access the + * filesystem. If the program isn't running on Windows, or SDL used some + * other method to access the filesystem, this property will not be set. + * - `SDL_PROP_IOSTREAM_STDIO_FILE_POINTER`: a pointer, that can be cast to a + * stdio `FILE *`, that this SDL_IOStream is using to access the filesystem. + * If SDL used some other method to access the filesystem, this property + * will not be set. PLEASE NOTE that if SDL is using a different C runtime + * than your app, trying to use this pointer will almost certainly result in + * a crash! This is mostly a problem on Windows; make sure you build SDL and + * your app with the same compiler and settings to avoid it. + * - `SDL_PROP_IOSTREAM_FILE_DESCRIPTOR_NUMBER`: a file descriptor that this + * SDL_IOStream is using to access the filesystem. + * - `SDL_PROP_IOSTREAM_ANDROID_AASSET_POINTER`: a pointer, that can be cast + * to an Android NDK `AAsset *`, that this SDL_IOStream is using to access + * the filesystem. If SDL used some other method to access the filesystem, + * this property will not be set. + * + * \param file a UTF-8 string representing the filename to open. + * \param mode an ASCII string representing the mode to be used for opening + * the file. + * \returns a pointer to the SDL_IOStream structure that is created or NULL on + * failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseIO + * \sa SDL_FlushIO + * \sa SDL_ReadIO + * \sa SDL_SeekIO + * \sa SDL_TellIO + * \sa SDL_WriteIO + */ +extern SDL_DECLSPEC SDL_IOStream * SDLCALL SDL_IOFromFile(const char *file, const char *mode); + +#define SDL_PROP_IOSTREAM_WINDOWS_HANDLE_POINTER "SDL.iostream.windows.handle" +#define SDL_PROP_IOSTREAM_STDIO_FILE_POINTER "SDL.iostream.stdio.file" +#define SDL_PROP_IOSTREAM_FILE_DESCRIPTOR_NUMBER "SDL.iostream.file_descriptor" +#define SDL_PROP_IOSTREAM_ANDROID_AASSET_POINTER "SDL.iostream.android.aasset" + +/** + * Use this function to prepare a read-write memory buffer for use with + * SDL_IOStream. + * + * This function sets up an SDL_IOStream struct based on a memory area of a + * certain size, for both read and write access. + * + * This memory buffer is not copied by the SDL_IOStream; the pointer you + * provide must remain valid until you close the stream. + * + * If you need to make sure the SDL_IOStream never writes to the memory + * buffer, you should use SDL_IOFromConstMem() with a read-only buffer of + * memory instead. + * + * The following properties will be set at creation time by SDL: + * + * - `SDL_PROP_IOSTREAM_MEMORY_POINTER`: this will be the `mem` parameter that + * was passed to this function. + * - `SDL_PROP_IOSTREAM_MEMORY_SIZE_NUMBER`: this will be the `size` parameter + * that was passed to this function. + * + * Additionally, the following properties are recognized: + * + * - `SDL_PROP_IOSTREAM_MEMORY_FREE_FUNC_POINTER`: if this property is set to + * a non-NULL value it will be interpreted as a function of SDL_free_func + * type and called with the passed `mem` pointer when closing the stream. By + * default it is unset, i.e., the memory will not be freed. + * + * \param mem a pointer to a buffer to feed an SDL_IOStream stream. + * \param size the buffer size, in bytes. + * \returns a pointer to a new SDL_IOStream structure or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_IOFromConstMem + * \sa SDL_CloseIO + * \sa SDL_FlushIO + * \sa SDL_ReadIO + * \sa SDL_SeekIO + * \sa SDL_TellIO + * \sa SDL_WriteIO + */ +extern SDL_DECLSPEC SDL_IOStream * SDLCALL SDL_IOFromMem(void *mem, size_t size); + +#define SDL_PROP_IOSTREAM_MEMORY_POINTER "SDL.iostream.memory.base" +#define SDL_PROP_IOSTREAM_MEMORY_SIZE_NUMBER "SDL.iostream.memory.size" +#define SDL_PROP_IOSTREAM_MEMORY_FREE_FUNC_POINTER "SDL.iostream.memory.free" + +/** + * Use this function to prepare a read-only memory buffer for use with + * SDL_IOStream. + * + * This function sets up an SDL_IOStream struct based on a memory area of a + * certain size. It assumes the memory area is not writable. + * + * Attempting to write to this SDL_IOStream stream will report an error + * without writing to the memory buffer. + * + * This memory buffer is not copied by the SDL_IOStream; the pointer you + * provide must remain valid until you close the stream. + * + * If you need to write to a memory buffer, you should use SDL_IOFromMem() + * with a writable buffer of memory instead. + * + * The following properties will be set at creation time by SDL: + * + * - `SDL_PROP_IOSTREAM_MEMORY_POINTER`: this will be the `mem` parameter that + * was passed to this function. + * - `SDL_PROP_IOSTREAM_MEMORY_SIZE_NUMBER`: this will be the `size` parameter + * that was passed to this function. + * + * Additionally, the following properties are recognized: + * + * - `SDL_PROP_IOSTREAM_MEMORY_FREE_FUNC_POINTER`: if this property is set to + * a non-NULL value it will be interpreted as a function of SDL_free_func + * type and called with the passed `mem` pointer when closing the stream. By + * default it is unset, i.e., the memory will not be freed. + * + * \param mem a pointer to a read-only buffer to feed an SDL_IOStream stream. + * \param size the buffer size, in bytes. + * \returns a pointer to a new SDL_IOStream structure or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_IOFromMem + * \sa SDL_CloseIO + * \sa SDL_ReadIO + * \sa SDL_SeekIO + * \sa SDL_TellIO + */ +extern SDL_DECLSPEC SDL_IOStream * SDLCALL SDL_IOFromConstMem(const void *mem, size_t size); + +/** + * Use this function to create an SDL_IOStream that is backed by dynamically + * allocated memory. + * + * This supports the following properties to provide access to the memory and + * control over allocations: + * + * - `SDL_PROP_IOSTREAM_DYNAMIC_MEMORY_POINTER`: a pointer to the internal + * memory of the stream. This can be set to NULL to transfer ownership of + * the memory to the application, which should free the memory with + * SDL_free(). If this is done, the next operation on the stream must be + * SDL_CloseIO(). + * - `SDL_PROP_IOSTREAM_DYNAMIC_CHUNKSIZE_NUMBER`: memory will be allocated in + * multiples of this size, defaulting to 1024. + * + * \returns a pointer to a new SDL_IOStream structure or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseIO + * \sa SDL_ReadIO + * \sa SDL_SeekIO + * \sa SDL_TellIO + * \sa SDL_WriteIO + */ +extern SDL_DECLSPEC SDL_IOStream * SDLCALL SDL_IOFromDynamicMem(void); + +#define SDL_PROP_IOSTREAM_DYNAMIC_MEMORY_POINTER "SDL.iostream.dynamic.memory" +#define SDL_PROP_IOSTREAM_DYNAMIC_CHUNKSIZE_NUMBER "SDL.iostream.dynamic.chunksize" + +/* @} *//* IOFrom functions */ + + +/** + * Create a custom SDL_IOStream. + * + * Applications do not need to use this function unless they are providing + * their own SDL_IOStream implementation. If you just need an SDL_IOStream to + * read/write a common data source, you should use the built-in + * implementations in SDL, like SDL_IOFromFile() or SDL_IOFromMem(), etc. + * + * This function makes a copy of `iface` and the caller does not need to keep + * it around after this call. + * + * \param iface the interface that implements this SDL_IOStream, initialized + * using SDL_INIT_INTERFACE(). + * \param userdata the pointer that will be passed to the interface functions. + * \returns a pointer to the allocated memory on success or NULL on failure; + * call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseIO + * \sa SDL_INIT_INTERFACE + * \sa SDL_IOFromConstMem + * \sa SDL_IOFromFile + * \sa SDL_IOFromMem + */ +extern SDL_DECLSPEC SDL_IOStream * SDLCALL SDL_OpenIO(const SDL_IOStreamInterface *iface, void *userdata); + +/** + * Close and free an allocated SDL_IOStream structure. + * + * SDL_CloseIO() closes and cleans up the SDL_IOStream stream. It releases any + * resources used by the stream and frees the SDL_IOStream itself. This + * returns true on success, or false if the stream failed to flush to its + * output (e.g. to disk). + * + * Note that if this fails to flush the stream for any reason, this function + * reports an error, but the SDL_IOStream is still invalid once this function + * returns. + * + * This call flushes any buffered writes to the operating system, but there + * are no guarantees that those writes have gone to physical media; they might + * be in the OS's file cache, waiting to go to disk later. If it's absolutely + * crucial that writes go to disk immediately, so they are definitely stored + * even if the power fails before the file cache would have caught up, one + * should call SDL_FlushIO() before closing. Note that flushing takes time and + * makes the system and your app operate less efficiently, so do so sparingly. + * + * \param context SDL_IOStream structure to close. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenIO + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CloseIO(SDL_IOStream *context); + +/** + * Get the properties associated with an SDL_IOStream. + * + * \param context a pointer to an SDL_IOStream structure. + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetIOProperties(SDL_IOStream *context); + +/** + * Query the stream status of an SDL_IOStream. + * + * This information can be useful to decide if a short read or write was due + * to an error, an EOF, or a non-blocking operation that isn't yet ready to + * complete. + * + * An SDL_IOStream's status is only expected to change after a SDL_ReadIO or + * SDL_WriteIO call; don't expect it to change if you just call this query + * function in a tight loop. + * + * \param context the SDL_IOStream to query. + * \returns an SDL_IOStatus enum with the current state. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_IOStatus SDLCALL SDL_GetIOStatus(SDL_IOStream *context); + +/** + * Use this function to get the size of the data stream in an SDL_IOStream. + * + * \param context the SDL_IOStream to get the size of the data stream from. + * \returns the size of the data stream in the SDL_IOStream on success or a + * negative error code on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC Sint64 SDLCALL SDL_GetIOSize(SDL_IOStream *context); + +/** + * Seek within an SDL_IOStream data stream. + * + * This function seeks to byte `offset`, relative to `whence`. + * + * `whence` may be any of the following values: + * + * - `SDL_IO_SEEK_SET`: seek from the beginning of data + * - `SDL_IO_SEEK_CUR`: seek relative to current read point + * - `SDL_IO_SEEK_END`: seek relative to the end of data + * + * If this stream can not seek, it will return -1. + * + * \param context a pointer to an SDL_IOStream structure. + * \param offset an offset in bytes, relative to `whence` location; can be + * negative. + * \param whence any of `SDL_IO_SEEK_SET`, `SDL_IO_SEEK_CUR`, + * `SDL_IO_SEEK_END`. + * \returns the final offset in the data stream after the seek or -1 on + * failure; call SDL_GetError() for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_TellIO + */ +extern SDL_DECLSPEC Sint64 SDLCALL SDL_SeekIO(SDL_IOStream *context, Sint64 offset, SDL_IOWhence whence); + +/** + * Determine the current read/write offset in an SDL_IOStream data stream. + * + * SDL_TellIO is actually a wrapper function that calls the SDL_IOStream's + * `seek` method, with an offset of 0 bytes from `SDL_IO_SEEK_CUR`, to + * simplify application development. + * + * \param context an SDL_IOStream data stream object from which to get the + * current offset. + * \returns the current offset in the stream, or -1 if the information can not + * be determined. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SeekIO + */ +extern SDL_DECLSPEC Sint64 SDLCALL SDL_TellIO(SDL_IOStream *context); + +/** + * Read from a data source. + * + * This function reads up `size` bytes from the data source to the area + * pointed at by `ptr`. This function may read less bytes than requested. + * + * This function will return zero when the data stream is completely read, and + * SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If zero is returned and + * the stream is not at EOF, SDL_GetIOStatus() will return a different error + * value and SDL_GetError() will offer a human-readable message. + * + * A request for zero bytes on a valid stream will return zero immediately + * without accessing the stream, so the stream status (EOF, err, etc) will not + * change. + * + * \param context a pointer to an SDL_IOStream structure. + * \param ptr a pointer to a buffer to read data into. + * \param size the number of bytes to read from the data source. + * \returns the number of bytes read, or 0 on end of file or other failure; + * call SDL_GetError() for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_WriteIO + * \sa SDL_GetIOStatus + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_ReadIO(SDL_IOStream *context, void *ptr, size_t size); + +/** + * Write to an SDL_IOStream data stream. + * + * This function writes exactly `size` bytes from the area pointed at by `ptr` + * to the stream. If this fails for any reason, it'll return less than `size` + * to demonstrate how far the write progressed. On success, it returns `size`. + * + * On error, this function still attempts to write as much as possible, so it + * might return a positive value less than the requested write size. + * + * The caller can use SDL_GetIOStatus() to determine if the problem is + * recoverable, such as a non-blocking write that can simply be retried later, + * or a fatal error. + * + * A request for zero bytes on a valid stream will return zero immediately + * without accessing the stream, so the stream status (EOF, err, etc) will not + * change. + * + * \param context a pointer to an SDL_IOStream structure. + * \param ptr a pointer to a buffer containing data to write. + * \param size the number of bytes to write. + * \returns the number of bytes written, which will be less than `size` on + * failure; call SDL_GetError() for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_IOprintf + * \sa SDL_ReadIO + * \sa SDL_SeekIO + * \sa SDL_FlushIO + * \sa SDL_GetIOStatus + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_WriteIO(SDL_IOStream *context, const void *ptr, size_t size); + +/** + * Print to an SDL_IOStream data stream. + * + * This function does formatted printing to the stream. + * + * \param context a pointer to an SDL_IOStream structure. + * \param fmt a printf() style format string. + * \param ... additional parameters matching % tokens in the `fmt` string, if + * any. + * \returns the number of bytes written or 0 on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_IOvprintf + * \sa SDL_WriteIO + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_IOprintf(SDL_IOStream *context, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * Print to an SDL_IOStream data stream. + * + * This function does formatted printing to the stream. + * + * \param context a pointer to an SDL_IOStream structure. + * \param fmt a printf() style format string. + * \param ap a variable argument list. + * \returns the number of bytes written or 0 on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_IOprintf + * \sa SDL_WriteIO + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_IOvprintf(SDL_IOStream *context, SDL_PRINTF_FORMAT_STRING const char *fmt, va_list ap) SDL_PRINTF_VARARG_FUNCV(2); + +/** + * Flush any buffered data in the stream. + * + * This function makes sure that any buffered data is written to the stream. + * Normally this isn't necessary but if the stream is a pipe or socket it + * guarantees that any pending data is sent. + * + * \param context SDL_IOStream structure to flush. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenIO + * \sa SDL_WriteIO + */ +extern SDL_DECLSPEC bool SDLCALL SDL_FlushIO(SDL_IOStream *context); + +/** + * Load all the data from an SDL data stream. + * + * The data is allocated with a zero byte at the end (null terminated) for + * convenience. This extra byte is not included in the value reported via + * `datasize`. + * + * The data should be freed with SDL_free(). + * + * \param src the SDL_IOStream to read all available data from. + * \param datasize a pointer filled in with the number of bytes read, may be + * NULL. + * \param closeio if true, calls SDL_CloseIO() on `src` before returning, even + * in the case of an error. + * \returns the data or NULL on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LoadFile + * \sa SDL_SaveFile_IO + */ +extern SDL_DECLSPEC void * SDLCALL SDL_LoadFile_IO(SDL_IOStream *src, size_t *datasize, bool closeio); + +/** + * Load all the data from a file path. + * + * The data is allocated with a zero byte at the end (null terminated) for + * convenience. This extra byte is not included in the value reported via + * `datasize`. + * + * The data should be freed with SDL_free(). + * + * \param file the path to read all available data from. + * \param datasize if not NULL, will store the number of bytes read. + * \returns the data or NULL on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LoadFile_IO + * \sa SDL_SaveFile + */ +extern SDL_DECLSPEC void * SDLCALL SDL_LoadFile(const char *file, size_t *datasize); + +/** + * Save all the data into an SDL data stream. + * + * \param src the SDL_IOStream to write all data to. + * \param data the data to be written. If datasize is 0, may be NULL or a + * invalid pointer. + * \param datasize the number of bytes to be written. + * \param closeio if true, calls SDL_CloseIO() on `src` before returning, even + * in the case of an error. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SaveFile + * \sa SDL_LoadFile_IO + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SaveFile_IO(SDL_IOStream *src, const void *data, size_t datasize, bool closeio); + +/** + * Save all the data into a file path. + * + * \param file the path to write all available data into. + * \param data the data to be written. If datasize is 0, may be NULL or a + * invalid pointer. + * \param datasize the number of bytes to be written. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SaveFile_IO + * \sa SDL_LoadFile + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SaveFile(const char *file, const void *data, size_t datasize); + +/** + * \name Read endian functions + * + * Read an item of the specified endianness and return in native format. + */ +/* @{ */ + +/** + * Use this function to read a byte from an SDL_IOStream. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the SDL_IOStream to read from. + * \param value a pointer filled in with the data read. + * \returns true on success or false on failure or EOF; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadU8(SDL_IOStream *src, Uint8 *value); + +/** + * Use this function to read a signed byte from an SDL_IOStream. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the SDL_IOStream to read from. + * \param value a pointer filled in with the data read. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadS8(SDL_IOStream *src, Sint8 *value); + +/** + * Use this function to read 16 bits of little-endian data from an + * SDL_IOStream and return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the stream from which to read data. + * \param value a pointer filled in with the data read. + * \returns true on successful read or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadU16LE(SDL_IOStream *src, Uint16 *value); + +/** + * Use this function to read 16 bits of little-endian data from an + * SDL_IOStream and return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the stream from which to read data. + * \param value a pointer filled in with the data read. + * \returns true on successful read or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadS16LE(SDL_IOStream *src, Sint16 *value); + +/** + * Use this function to read 16 bits of big-endian data from an SDL_IOStream + * and return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the stream from which to read data. + * \param value a pointer filled in with the data read. + * \returns true on successful read or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadU16BE(SDL_IOStream *src, Uint16 *value); + +/** + * Use this function to read 16 bits of big-endian data from an SDL_IOStream + * and return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the stream from which to read data. + * \param value a pointer filled in with the data read. + * \returns true on successful read or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadS16BE(SDL_IOStream *src, Sint16 *value); + +/** + * Use this function to read 32 bits of little-endian data from an + * SDL_IOStream and return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the stream from which to read data. + * \param value a pointer filled in with the data read. + * \returns true on successful read or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadU32LE(SDL_IOStream *src, Uint32 *value); + +/** + * Use this function to read 32 bits of little-endian data from an + * SDL_IOStream and return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the stream from which to read data. + * \param value a pointer filled in with the data read. + * \returns true on successful read or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadS32LE(SDL_IOStream *src, Sint32 *value); + +/** + * Use this function to read 32 bits of big-endian data from an SDL_IOStream + * and return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the stream from which to read data. + * \param value a pointer filled in with the data read. + * \returns true on successful read or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadU32BE(SDL_IOStream *src, Uint32 *value); + +/** + * Use this function to read 32 bits of big-endian data from an SDL_IOStream + * and return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the stream from which to read data. + * \param value a pointer filled in with the data read. + * \returns true on successful read or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadS32BE(SDL_IOStream *src, Sint32 *value); + +/** + * Use this function to read 64 bits of little-endian data from an + * SDL_IOStream and return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the stream from which to read data. + * \param value a pointer filled in with the data read. + * \returns true on successful read or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadU64LE(SDL_IOStream *src, Uint64 *value); + +/** + * Use this function to read 64 bits of little-endian data from an + * SDL_IOStream and return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the stream from which to read data. + * \param value a pointer filled in with the data read. + * \returns true on successful read or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadS64LE(SDL_IOStream *src, Sint64 *value); + +/** + * Use this function to read 64 bits of big-endian data from an SDL_IOStream + * and return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the stream from which to read data. + * \param value a pointer filled in with the data read. + * \returns true on successful read or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadU64BE(SDL_IOStream *src, Uint64 *value); + +/** + * Use this function to read 64 bits of big-endian data from an SDL_IOStream + * and return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the stream from which to read data. + * \param value a pointer filled in with the data read. + * \returns true on successful read or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadS64BE(SDL_IOStream *src, Sint64 *value); +/* @} *//* Read endian functions */ + +/** + * \name Write endian functions + * + * Write an item of native format to the specified endianness. + */ +/* @{ */ + +/** + * Use this function to write a byte to an SDL_IOStream. + * + * \param dst the SDL_IOStream to write to. + * \param value the byte value to write. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteU8(SDL_IOStream *dst, Uint8 value); + +/** + * Use this function to write a signed byte to an SDL_IOStream. + * + * \param dst the SDL_IOStream to write to. + * \param value the byte value to write. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteS8(SDL_IOStream *dst, Sint8 value); + +/** + * Use this function to write 16 bits in native format to an SDL_IOStream as + * little-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in little-endian + * format. + * + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteU16LE(SDL_IOStream *dst, Uint16 value); + +/** + * Use this function to write 16 bits in native format to an SDL_IOStream as + * little-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in little-endian + * format. + * + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteS16LE(SDL_IOStream *dst, Sint16 value); + +/** + * Use this function to write 16 bits in native format to an SDL_IOStream as + * big-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in big-endian format. + * + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteU16BE(SDL_IOStream *dst, Uint16 value); + +/** + * Use this function to write 16 bits in native format to an SDL_IOStream as + * big-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in big-endian format. + * + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteS16BE(SDL_IOStream *dst, Sint16 value); + +/** + * Use this function to write 32 bits in native format to an SDL_IOStream as + * little-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in little-endian + * format. + * + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteU32LE(SDL_IOStream *dst, Uint32 value); + +/** + * Use this function to write 32 bits in native format to an SDL_IOStream as + * little-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in little-endian + * format. + * + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteS32LE(SDL_IOStream *dst, Sint32 value); + +/** + * Use this function to write 32 bits in native format to an SDL_IOStream as + * big-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in big-endian format. + * + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteU32BE(SDL_IOStream *dst, Uint32 value); + +/** + * Use this function to write 32 bits in native format to an SDL_IOStream as + * big-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in big-endian format. + * + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteS32BE(SDL_IOStream *dst, Sint32 value); + +/** + * Use this function to write 64 bits in native format to an SDL_IOStream as + * little-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in little-endian + * format. + * + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteU64LE(SDL_IOStream *dst, Uint64 value); + +/** + * Use this function to write 64 bits in native format to an SDL_IOStream as + * little-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in little-endian + * format. + * + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteS64LE(SDL_IOStream *dst, Sint64 value); + +/** + * Use this function to write 64 bits in native format to an SDL_IOStream as + * big-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in big-endian format. + * + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteU64BE(SDL_IOStream *dst, Uint64 value); + +/** + * Use this function to write 64 bits in native format to an SDL_IOStream as + * big-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in big-endian format. + * + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteS64BE(SDL_IOStream *dst, Sint64 value); + +/* @} *//* Write endian functions */ + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_iostream_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_joystick.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_joystick.h new file mode 100644 index 0000000..af04f09 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_joystick.h @@ -0,0 +1,1385 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryJoystick + * + * SDL joystick support. + * + * This is the lower-level joystick handling. If you want the simpler option, + * where what each button does is well-defined, you should use the gamepad API + * instead. + * + * The term "instance_id" is the current instantiation of a joystick device in + * the system. If the joystick is removed and then re-inserted then it will + * get a new instance_id. instance_id's are monotonically increasing + * identifiers of a joystick plugged in. + * + * The term "player_index" is the number assigned to a player on a specific + * controller. For XInput controllers this returns the XInput user index. Many + * joysticks will not be able to supply this information. + * + * SDL_GUID is used as a stable 128-bit identifier for a joystick device that + * does not change over time. It identifies class of the device (a X360 wired + * controller for example). This identifier is platform dependent. + * + * In order to use these functions, SDL_Init() must have been called with the + * SDL_INIT_JOYSTICK flag. This causes SDL to scan the system for joysticks, + * and load appropriate drivers. + * + * If you would like to receive joystick updates while the application is in + * the background, you should set the following hint before calling + * SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS + * + * SDL can provide virtual joysticks as well: the app defines an imaginary + * controller with SDL_AttachVirtualJoystick(), and then can provide inputs + * for it via SDL_SetJoystickVirtualAxis(), SDL_SetJoystickVirtualButton(), + * etc. As this data is supplied, it will look like a normal joystick to SDL, + * just not backed by a hardware driver. This has been used to make unusual + * devices, like VR headset controllers, look like normal joysticks, or + * provide recording/playback of game inputs, etc. + */ + +#ifndef SDL_joystick_h_ +#define SDL_joystick_h_ + +#include +#include +#include +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +#ifdef SDL_THREAD_SAFETY_ANALYSIS +/* + * This is not an exported symbol from SDL, this is only in the headers to + * help Clang's thread safety analysis tools to function. Do not attempt + * to access this symbol from your app, it will not work! + */ +extern SDL_Mutex *SDL_joystick_lock; +#endif + +/** + * The joystick structure used to identify an SDL joystick. + * + * This is opaque data. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_Joystick SDL_Joystick; + +/** + * This is a unique ID for a joystick for the time it is connected to the + * system, and is never reused for the lifetime of the application. + * + * If the joystick is disconnected and reconnected, it will get a new ID. + * + * The value 0 is an invalid ID. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_JoystickID; + +/** + * An enum of some common joystick types. + * + * In some cases, SDL can identify a low-level joystick as being a certain + * type of device, and will report it through SDL_GetJoystickType (or + * SDL_GetJoystickTypeForID). + * + * This is by no means a complete list of everything that can be plugged into + * a computer. + * + * You may refer to + * [XInput Controller Types](https://learn.microsoft.com/en-us/windows/win32/xinput/xinput-and-controller-subtypes) + * table for a general understanding of each joystick type. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_JoystickType +{ + SDL_JOYSTICK_TYPE_UNKNOWN, + SDL_JOYSTICK_TYPE_GAMEPAD, + SDL_JOYSTICK_TYPE_WHEEL, + SDL_JOYSTICK_TYPE_ARCADE_STICK, + SDL_JOYSTICK_TYPE_FLIGHT_STICK, + SDL_JOYSTICK_TYPE_DANCE_PAD, + SDL_JOYSTICK_TYPE_GUITAR, + SDL_JOYSTICK_TYPE_DRUM_KIT, + SDL_JOYSTICK_TYPE_ARCADE_PAD, + SDL_JOYSTICK_TYPE_THROTTLE, + SDL_JOYSTICK_TYPE_COUNT +} SDL_JoystickType; + +/** + * Possible connection states for a joystick device. + * + * This is used by SDL_GetJoystickConnectionState to report how a device is + * connected to the system. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_JoystickConnectionState +{ + SDL_JOYSTICK_CONNECTION_INVALID = -1, + SDL_JOYSTICK_CONNECTION_UNKNOWN, + SDL_JOYSTICK_CONNECTION_WIRED, + SDL_JOYSTICK_CONNECTION_WIRELESS +} SDL_JoystickConnectionState; + +/** + * The largest value an SDL_Joystick's axis can report. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_JOYSTICK_AXIS_MIN + */ +#define SDL_JOYSTICK_AXIS_MAX 32767 + +/** + * The smallest value an SDL_Joystick's axis can report. + * + * This is a negative number! + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_JOYSTICK_AXIS_MAX + */ +#define SDL_JOYSTICK_AXIS_MIN -32768 + + +/* Function prototypes */ + +/** + * Locking for atomic access to the joystick API. + * + * The SDL joystick functions are thread-safe, however you can lock the + * joysticks while processing to guarantee that the joystick list won't change + * and joystick and gamepad events will not be delivered. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_LockJoysticks(void) SDL_ACQUIRE(SDL_joystick_lock); + +/** + * Unlocking for atomic access to the joystick API. + * + * \threadsafety This should be called from the same thread that called + * SDL_LockJoysticks(). + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_UnlockJoysticks(void) SDL_RELEASE(SDL_joystick_lock); + +/** + * Return whether a joystick is currently connected. + * + * \returns true if a joystick is connected, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoysticks + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasJoystick(void); + +/** + * Get a list of currently connected joysticks. + * + * \param count a pointer filled in with the number of joysticks returned, may + * be NULL. + * \returns a 0 terminated array of joystick instance IDs or NULL on failure; + * call SDL_GetError() for more information. This should be freed + * with SDL_free() when it is no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasJoystick + * \sa SDL_OpenJoystick + */ +extern SDL_DECLSPEC SDL_JoystickID * SDLCALL SDL_GetJoysticks(int *count); + +/** + * Get the implementation dependent name of a joystick. + * + * This can be called before any joysticks are opened. + * + * \param instance_id the joystick instance ID. + * \returns the name of the selected joystick. If no name can be found, this + * function returns NULL; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickName + * \sa SDL_GetJoysticks + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetJoystickNameForID(SDL_JoystickID instance_id); + +/** + * Get the implementation dependent path of a joystick. + * + * This can be called before any joysticks are opened. + * + * \param instance_id the joystick instance ID. + * \returns the path of the selected joystick. If no path can be found, this + * function returns NULL; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickPath + * \sa SDL_GetJoysticks + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetJoystickPathForID(SDL_JoystickID instance_id); + +/** + * Get the player index of a joystick. + * + * This can be called before any joysticks are opened. + * + * \param instance_id the joystick instance ID. + * \returns the player index of a joystick, or -1 if it's not available. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickPlayerIndex + * \sa SDL_GetJoysticks + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetJoystickPlayerIndexForID(SDL_JoystickID instance_id); + +/** + * Get the implementation-dependent GUID of a joystick. + * + * This can be called before any joysticks are opened. + * + * \param instance_id the joystick instance ID. + * \returns the GUID of the selected joystick. If called with an invalid + * instance_id, this function returns a zero GUID. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickGUID + * \sa SDL_GUIDToString + */ +extern SDL_DECLSPEC SDL_GUID SDLCALL SDL_GetJoystickGUIDForID(SDL_JoystickID instance_id); + +/** + * Get the USB vendor ID of a joystick, if available. + * + * This can be called before any joysticks are opened. If the vendor ID isn't + * available this function returns 0. + * + * \param instance_id the joystick instance ID. + * \returns the USB vendor ID of the selected joystick. If called with an + * invalid instance_id, this function returns 0. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickVendor + * \sa SDL_GetJoysticks + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickVendorForID(SDL_JoystickID instance_id); + +/** + * Get the USB product ID of a joystick, if available. + * + * This can be called before any joysticks are opened. If the product ID isn't + * available this function returns 0. + * + * \param instance_id the joystick instance ID. + * \returns the USB product ID of the selected joystick. If called with an + * invalid instance_id, this function returns 0. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickProduct + * \sa SDL_GetJoysticks + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickProductForID(SDL_JoystickID instance_id); + +/** + * Get the product version of a joystick, if available. + * + * This can be called before any joysticks are opened. If the product version + * isn't available this function returns 0. + * + * \param instance_id the joystick instance ID. + * \returns the product version of the selected joystick. If called with an + * invalid instance_id, this function returns 0. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickProductVersion + * \sa SDL_GetJoysticks + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickProductVersionForID(SDL_JoystickID instance_id); + +/** + * Get the type of a joystick, if available. + * + * This can be called before any joysticks are opened. + * + * \param instance_id the joystick instance ID. + * \returns the SDL_JoystickType of the selected joystick. If called with an + * invalid instance_id, this function returns + * `SDL_JOYSTICK_TYPE_UNKNOWN`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickType + * \sa SDL_GetJoysticks + */ +extern SDL_DECLSPEC SDL_JoystickType SDLCALL SDL_GetJoystickTypeForID(SDL_JoystickID instance_id); + +/** + * Open a joystick for use. + * + * The joystick subsystem must be initialized before a joystick can be opened + * for use. + * + * \param instance_id the joystick instance ID. + * \returns a joystick identifier or NULL on failure; call SDL_GetError() for + * more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseJoystick + */ +extern SDL_DECLSPEC SDL_Joystick * SDLCALL SDL_OpenJoystick(SDL_JoystickID instance_id); + +/** + * Get the SDL_Joystick associated with an instance ID, if it has been opened. + * + * \param instance_id the instance ID to get the SDL_Joystick for. + * \returns an SDL_Joystick on success or NULL on failure or if it hasn't been + * opened yet; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Joystick * SDLCALL SDL_GetJoystickFromID(SDL_JoystickID instance_id); + +/** + * Get the SDL_Joystick associated with a player index. + * + * \param player_index the player index to get the SDL_Joystick for. + * \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError() + * for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickPlayerIndex + * \sa SDL_SetJoystickPlayerIndex + */ +extern SDL_DECLSPEC SDL_Joystick * SDLCALL SDL_GetJoystickFromPlayerIndex(int player_index); + +/** + * The structure that describes a virtual joystick touchpad. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_VirtualJoystickDesc + */ +typedef struct SDL_VirtualJoystickTouchpadDesc +{ + Uint16 nfingers; /**< the number of simultaneous fingers on this touchpad */ + Uint16 padding[3]; +} SDL_VirtualJoystickTouchpadDesc; + +/** + * The structure that describes a virtual joystick sensor. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_VirtualJoystickDesc + */ +typedef struct SDL_VirtualJoystickSensorDesc +{ + SDL_SensorType type; /**< the type of this sensor */ + float rate; /**< the update frequency of this sensor, may be 0.0f */ +} SDL_VirtualJoystickSensorDesc; + +/** + * The structure that describes a virtual joystick. + * + * This structure should be initialized using SDL_INIT_INTERFACE(). All + * elements of this structure are optional. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_AttachVirtualJoystick + * \sa SDL_INIT_INTERFACE + * \sa SDL_VirtualJoystickSensorDesc + * \sa SDL_VirtualJoystickTouchpadDesc + */ +typedef struct SDL_VirtualJoystickDesc +{ + Uint32 version; /**< the version of this interface */ + Uint16 type; /**< `SDL_JoystickType` */ + Uint16 padding; /**< unused */ + Uint16 vendor_id; /**< the USB vendor ID of this joystick */ + Uint16 product_id; /**< the USB product ID of this joystick */ + Uint16 naxes; /**< the number of axes on this joystick */ + Uint16 nbuttons; /**< the number of buttons on this joystick */ + Uint16 nballs; /**< the number of balls on this joystick */ + Uint16 nhats; /**< the number of hats on this joystick */ + Uint16 ntouchpads; /**< the number of touchpads on this joystick, requires `touchpads` to point at valid descriptions */ + Uint16 nsensors; /**< the number of sensors on this joystick, requires `sensors` to point at valid descriptions */ + Uint16 padding2[2]; /**< unused */ + Uint32 button_mask; /**< A mask of which buttons are valid for this controller + e.g. (1 << SDL_GAMEPAD_BUTTON_SOUTH) */ + Uint32 axis_mask; /**< A mask of which axes are valid for this controller + e.g. (1 << SDL_GAMEPAD_AXIS_LEFTX) */ + const char *name; /**< the name of the joystick */ + const SDL_VirtualJoystickTouchpadDesc *touchpads; /**< A pointer to an array of touchpad descriptions, required if `ntouchpads` is > 0 */ + const SDL_VirtualJoystickSensorDesc *sensors; /**< A pointer to an array of sensor descriptions, required if `nsensors` is > 0 */ + + void *userdata; /**< User data pointer passed to callbacks */ + void (SDLCALL *Update)(void *userdata); /**< Called when the joystick state should be updated */ + void (SDLCALL *SetPlayerIndex)(void *userdata, int player_index); /**< Called when the player index is set */ + bool (SDLCALL *Rumble)(void *userdata, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble); /**< Implements SDL_RumbleJoystick() */ + bool (SDLCALL *RumbleTriggers)(void *userdata, Uint16 left_rumble, Uint16 right_rumble); /**< Implements SDL_RumbleJoystickTriggers() */ + bool (SDLCALL *SetLED)(void *userdata, Uint8 red, Uint8 green, Uint8 blue); /**< Implements SDL_SetJoystickLED() */ + bool (SDLCALL *SendEffect)(void *userdata, const void *data, int size); /**< Implements SDL_SendJoystickEffect() */ + bool (SDLCALL *SetSensorsEnabled)(void *userdata, bool enabled); /**< Implements SDL_SetGamepadSensorEnabled() */ + void (SDLCALL *Cleanup)(void *userdata); /**< Cleans up the userdata when the joystick is detached */ +} SDL_VirtualJoystickDesc; + +/* Check the size of SDL_VirtualJoystickDesc + * + * If this assert fails, either the compiler is padding to an unexpected size, + * or the interface has been updated and this should be updated to match and + * the code using this interface should be updated to handle the old version. + */ +SDL_COMPILE_TIME_ASSERT(SDL_VirtualJoystickDesc_SIZE, + (sizeof(void *) == 4 && sizeof(SDL_VirtualJoystickDesc) == 84) || + (sizeof(void *) == 8 && sizeof(SDL_VirtualJoystickDesc) == 136)); + +/** + * Attach a new virtual joystick. + * + * Apps can create virtual joysticks, that exist without hardware directly + * backing them, and have program-supplied inputs. Once attached, a virtual + * joystick looks like any other joystick that SDL can access. These can be + * used to make other things look like joysticks, or provide pre-recorded + * input, etc. + * + * Once attached, the app can send joystick inputs to the new virtual joystick + * using SDL_SetJoystickVirtualAxis(), etc. + * + * When no longer needed, the virtual joystick can be removed by calling + * SDL_DetachVirtualJoystick(). + * + * \param desc joystick description, initialized using SDL_INIT_INTERFACE(). + * \returns the joystick instance ID, or 0 on failure; call SDL_GetError() for + * more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DetachVirtualJoystick + * \sa SDL_SetJoystickVirtualAxis + * \sa SDL_SetJoystickVirtualButton + * \sa SDL_SetJoystickVirtualBall + * \sa SDL_SetJoystickVirtualHat + * \sa SDL_SetJoystickVirtualTouchpad + * \sa SDL_SetJoystickVirtualSensorData + */ +extern SDL_DECLSPEC SDL_JoystickID SDLCALL SDL_AttachVirtualJoystick(const SDL_VirtualJoystickDesc *desc); + +/** + * Detach a virtual joystick. + * + * \param instance_id the joystick instance ID, previously returned from + * SDL_AttachVirtualJoystick(). + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AttachVirtualJoystick + */ +extern SDL_DECLSPEC bool SDLCALL SDL_DetachVirtualJoystick(SDL_JoystickID instance_id); + +/** + * Query whether or not a joystick is virtual. + * + * \param instance_id the joystick instance ID. + * \returns true if the joystick is virtual, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_IsJoystickVirtual(SDL_JoystickID instance_id); + +/** + * Set the state of an axis on an opened virtual joystick. + * + * Please note that values set here will not be applied until the next call to + * SDL_UpdateJoysticks, which can either be called directly, or can be called + * indirectly through various other SDL APIs, including, but not limited to + * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, + * SDL_WaitEvent. + * + * Note that when sending trigger axes, you should scale the value to the full + * range of Sint16. For example, a trigger at rest would have the value of + * `SDL_JOYSTICK_AXIS_MIN`. + * + * \param joystick the virtual joystick on which to set state. + * \param axis the index of the axis on the virtual joystick to update. + * \param value the new value for the specified axis. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetJoystickVirtualButton + * \sa SDL_SetJoystickVirtualBall + * \sa SDL_SetJoystickVirtualHat + * \sa SDL_SetJoystickVirtualTouchpad + * \sa SDL_SetJoystickVirtualSensorData + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value); + +/** + * Generate ball motion on an opened virtual joystick. + * + * Please note that values set here will not be applied until the next call to + * SDL_UpdateJoysticks, which can either be called directly, or can be called + * indirectly through various other SDL APIs, including, but not limited to + * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, + * SDL_WaitEvent. + * + * \param joystick the virtual joystick on which to set state. + * \param ball the index of the ball on the virtual joystick to update. + * \param xrel the relative motion on the X axis. + * \param yrel the relative motion on the Y axis. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetJoystickVirtualAxis + * \sa SDL_SetJoystickVirtualButton + * \sa SDL_SetJoystickVirtualHat + * \sa SDL_SetJoystickVirtualTouchpad + * \sa SDL_SetJoystickVirtualSensorData + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickVirtualBall(SDL_Joystick *joystick, int ball, Sint16 xrel, Sint16 yrel); + +/** + * Set the state of a button on an opened virtual joystick. + * + * Please note that values set here will not be applied until the next call to + * SDL_UpdateJoysticks, which can either be called directly, or can be called + * indirectly through various other SDL APIs, including, but not limited to + * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, + * SDL_WaitEvent. + * + * \param joystick the virtual joystick on which to set state. + * \param button the index of the button on the virtual joystick to update. + * \param down true if the button is pressed, false otherwise. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetJoystickVirtualAxis + * \sa SDL_SetJoystickVirtualBall + * \sa SDL_SetJoystickVirtualHat + * \sa SDL_SetJoystickVirtualTouchpad + * \sa SDL_SetJoystickVirtualSensorData + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickVirtualButton(SDL_Joystick *joystick, int button, bool down); + +/** + * Set the state of a hat on an opened virtual joystick. + * + * Please note that values set here will not be applied until the next call to + * SDL_UpdateJoysticks, which can either be called directly, or can be called + * indirectly through various other SDL APIs, including, but not limited to + * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, + * SDL_WaitEvent. + * + * \param joystick the virtual joystick on which to set state. + * \param hat the index of the hat on the virtual joystick to update. + * \param value the new value for the specified hat. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetJoystickVirtualAxis + * \sa SDL_SetJoystickVirtualButton + * \sa SDL_SetJoystickVirtualBall + * \sa SDL_SetJoystickVirtualTouchpad + * \sa SDL_SetJoystickVirtualSensorData + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value); + +/** + * Set touchpad finger state on an opened virtual joystick. + * + * Please note that values set here will not be applied until the next call to + * SDL_UpdateJoysticks, which can either be called directly, or can be called + * indirectly through various other SDL APIs, including, but not limited to + * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, + * SDL_WaitEvent. + * + * \param joystick the virtual joystick on which to set state. + * \param touchpad the index of the touchpad on the virtual joystick to + * update. + * \param finger the index of the finger on the touchpad to set. + * \param down true if the finger is pressed, false if the finger is released. + * \param x the x coordinate of the finger on the touchpad, normalized 0 to 1, + * with the origin in the upper left. + * \param y the y coordinate of the finger on the touchpad, normalized 0 to 1, + * with the origin in the upper left. + * \param pressure the pressure of the finger. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetJoystickVirtualAxis + * \sa SDL_SetJoystickVirtualButton + * \sa SDL_SetJoystickVirtualBall + * \sa SDL_SetJoystickVirtualHat + * \sa SDL_SetJoystickVirtualSensorData + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickVirtualTouchpad(SDL_Joystick *joystick, int touchpad, int finger, bool down, float x, float y, float pressure); + +/** + * Send a sensor update for an opened virtual joystick. + * + * Please note that values set here will not be applied until the next call to + * SDL_UpdateJoysticks, which can either be called directly, or can be called + * indirectly through various other SDL APIs, including, but not limited to + * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, + * SDL_WaitEvent. + * + * \param joystick the virtual joystick on which to set state. + * \param type the type of the sensor on the virtual joystick to update. + * \param sensor_timestamp a 64-bit timestamp in nanoseconds associated with + * the sensor reading. + * \param data the data associated with the sensor reading. + * \param num_values the number of values pointed to by `data`. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetJoystickVirtualAxis + * \sa SDL_SetJoystickVirtualButton + * \sa SDL_SetJoystickVirtualBall + * \sa SDL_SetJoystickVirtualHat + * \sa SDL_SetJoystickVirtualTouchpad + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SendJoystickVirtualSensorData(SDL_Joystick *joystick, SDL_SensorType type, Uint64 sensor_timestamp, const float *data, int num_values); + +/** + * Get the properties associated with a joystick. + * + * The following read-only properties are provided by SDL: + * + * - `SDL_PROP_JOYSTICK_CAP_MONO_LED_BOOLEAN`: true if this joystick has an + * LED that has adjustable brightness + * - `SDL_PROP_JOYSTICK_CAP_RGB_LED_BOOLEAN`: true if this joystick has an LED + * that has adjustable color + * - `SDL_PROP_JOYSTICK_CAP_PLAYER_LED_BOOLEAN`: true if this joystick has a + * player LED + * - `SDL_PROP_JOYSTICK_CAP_RUMBLE_BOOLEAN`: true if this joystick has + * left/right rumble + * - `SDL_PROP_JOYSTICK_CAP_TRIGGER_RUMBLE_BOOLEAN`: true if this joystick has + * simple trigger rumble + * + * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetJoystickProperties(SDL_Joystick *joystick); + +#define SDL_PROP_JOYSTICK_CAP_MONO_LED_BOOLEAN "SDL.joystick.cap.mono_led" +#define SDL_PROP_JOYSTICK_CAP_RGB_LED_BOOLEAN "SDL.joystick.cap.rgb_led" +#define SDL_PROP_JOYSTICK_CAP_PLAYER_LED_BOOLEAN "SDL.joystick.cap.player_led" +#define SDL_PROP_JOYSTICK_CAP_RUMBLE_BOOLEAN "SDL.joystick.cap.rumble" +#define SDL_PROP_JOYSTICK_CAP_TRIGGER_RUMBLE_BOOLEAN "SDL.joystick.cap.trigger_rumble" + +/** + * Get the implementation dependent name of a joystick. + * + * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). + * \returns the name of the selected joystick. If no name can be found, this + * function returns NULL; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickNameForID + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetJoystickName(SDL_Joystick *joystick); + +/** + * Get the implementation dependent path of a joystick. + * + * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). + * \returns the path of the selected joystick. If no path can be found, this + * function returns NULL; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickPathForID + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetJoystickPath(SDL_Joystick *joystick); + +/** + * Get the player index of an opened joystick. + * + * For XInput controllers this returns the XInput user index. Many joysticks + * will not be able to supply this information. + * + * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). + * \returns the player index, or -1 if it's not available. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetJoystickPlayerIndex + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetJoystickPlayerIndex(SDL_Joystick *joystick); + +/** + * Set the player index of an opened joystick. + * + * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). + * \param player_index player index to assign to this joystick, or -1 to clear + * the player index and turn off player LEDs. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickPlayerIndex + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickPlayerIndex(SDL_Joystick *joystick, int player_index); + +/** + * Get the implementation-dependent GUID for the joystick. + * + * This function requires an open joystick. + * + * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). + * \returns the GUID of the given joystick. If called on an invalid index, + * this function returns a zero GUID; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickGUIDForID + * \sa SDL_GUIDToString + */ +extern SDL_DECLSPEC SDL_GUID SDLCALL SDL_GetJoystickGUID(SDL_Joystick *joystick); + +/** + * Get the USB vendor ID of an opened joystick, if available. + * + * If the vendor ID isn't available this function returns 0. + * + * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). + * \returns the USB vendor ID of the selected joystick, or 0 if unavailable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickVendorForID + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickVendor(SDL_Joystick *joystick); + +/** + * Get the USB product ID of an opened joystick, if available. + * + * If the product ID isn't available this function returns 0. + * + * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). + * \returns the USB product ID of the selected joystick, or 0 if unavailable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickProductForID + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickProduct(SDL_Joystick *joystick); + +/** + * Get the product version of an opened joystick, if available. + * + * If the product version isn't available this function returns 0. + * + * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). + * \returns the product version of the selected joystick, or 0 if unavailable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickProductVersionForID + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickProductVersion(SDL_Joystick *joystick); + +/** + * Get the firmware version of an opened joystick, if available. + * + * If the firmware version isn't available this function returns 0. + * + * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). + * \returns the firmware version of the selected joystick, or 0 if + * unavailable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickFirmwareVersion(SDL_Joystick *joystick); + +/** + * Get the serial number of an opened joystick, if available. + * + * Returns the serial number of the joystick, or NULL if it is not available. + * + * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). + * \returns the serial number of the selected joystick, or NULL if + * unavailable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetJoystickSerial(SDL_Joystick *joystick); + +/** + * Get the type of an opened joystick. + * + * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). + * \returns the SDL_JoystickType of the selected joystick. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickTypeForID + */ +extern SDL_DECLSPEC SDL_JoystickType SDLCALL SDL_GetJoystickType(SDL_Joystick *joystick); + +/** + * Get the device information encoded in a SDL_GUID structure. + * + * \param guid the SDL_GUID you wish to get info about. + * \param vendor a pointer filled in with the device VID, or 0 if not + * available. + * \param product a pointer filled in with the device PID, or 0 if not + * available. + * \param version a pointer filled in with the device version, or 0 if not + * available. + * \param crc16 a pointer filled in with a CRC used to distinguish different + * products with the same VID/PID, or 0 if not available. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickGUIDForID + */ +extern SDL_DECLSPEC void SDLCALL SDL_GetJoystickGUIDInfo(SDL_GUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version, Uint16 *crc16); + +/** + * Get the status of a specified joystick. + * + * \param joystick the joystick to query. + * \returns true if the joystick has been opened, false if it has not; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_JoystickConnected(SDL_Joystick *joystick); + +/** + * Get the instance ID of an opened joystick. + * + * \param joystick an SDL_Joystick structure containing joystick information. + * \returns the instance ID of the specified joystick on success or 0 on + * failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_JoystickID SDLCALL SDL_GetJoystickID(SDL_Joystick *joystick); + +/** + * Get the number of general axis controls on a joystick. + * + * Often, the directional pad on a game controller will either look like 4 + * separate buttons or a POV hat, and not axes, but all of this is up to the + * device and platform. + * + * \param joystick an SDL_Joystick structure containing joystick information. + * \returns the number of axis controls/number of axes on success or -1 on + * failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickAxis + * \sa SDL_GetNumJoystickBalls + * \sa SDL_GetNumJoystickButtons + * \sa SDL_GetNumJoystickHats + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumJoystickAxes(SDL_Joystick *joystick); + +/** + * Get the number of trackballs on a joystick. + * + * Joystick trackballs have only relative motion events associated with them + * and their state cannot be polled. + * + * Most joysticks do not have trackballs. + * + * \param joystick an SDL_Joystick structure containing joystick information. + * \returns the number of trackballs on success or -1 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickBall + * \sa SDL_GetNumJoystickAxes + * \sa SDL_GetNumJoystickButtons + * \sa SDL_GetNumJoystickHats + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumJoystickBalls(SDL_Joystick *joystick); + +/** + * Get the number of POV hats on a joystick. + * + * \param joystick an SDL_Joystick structure containing joystick information. + * \returns the number of POV hats on success or -1 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickHat + * \sa SDL_GetNumJoystickAxes + * \sa SDL_GetNumJoystickBalls + * \sa SDL_GetNumJoystickButtons + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumJoystickHats(SDL_Joystick *joystick); + +/** + * Get the number of buttons on a joystick. + * + * \param joystick an SDL_Joystick structure containing joystick information. + * \returns the number of buttons on success or -1 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickButton + * \sa SDL_GetNumJoystickAxes + * \sa SDL_GetNumJoystickBalls + * \sa SDL_GetNumJoystickHats + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumJoystickButtons(SDL_Joystick *joystick); + +/** + * Set the state of joystick event processing. + * + * If joystick events are disabled, you must call SDL_UpdateJoysticks() + * yourself and check the state of the joystick when you want joystick + * information. + * + * \param enabled whether to process joystick events or not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_JoystickEventsEnabled + * \sa SDL_UpdateJoysticks + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetJoystickEventsEnabled(bool enabled); + +/** + * Query the state of joystick event processing. + * + * If joystick events are disabled, you must call SDL_UpdateJoysticks() + * yourself and check the state of the joystick when you want joystick + * information. + * + * \returns true if joystick events are being processed, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetJoystickEventsEnabled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_JoystickEventsEnabled(void); + +/** + * Update the current state of the open joysticks. + * + * This is called automatically by the event loop if any joystick events are + * enabled. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_UpdateJoysticks(void); + +/** + * Get the current state of an axis control on a joystick. + * + * SDL makes no promises about what part of the joystick any given axis refers + * to. Your game should have some sort of configuration UI to let users + * specify what each axis should be bound to. Alternately, SDL's higher-level + * Game Controller API makes a great effort to apply order to this lower-level + * interface, so you know that a specific axis is the "left thumb stick," etc. + * + * The value returned by SDL_GetJoystickAxis() is a signed integer (-32768 to + * 32767) representing the current position of the axis. It may be necessary + * to impose certain tolerances on these values to account for jitter. + * + * \param joystick an SDL_Joystick structure containing joystick information. + * \param axis the axis to query; the axis indices start at index 0. + * \returns a 16-bit signed integer representing the current position of the + * axis or 0 on failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetNumJoystickAxes + */ +extern SDL_DECLSPEC Sint16 SDLCALL SDL_GetJoystickAxis(SDL_Joystick *joystick, int axis); + +/** + * Get the initial state of an axis control on a joystick. + * + * The state is a value ranging from -32768 to 32767. + * + * The axis indices start at index 0. + * + * \param joystick an SDL_Joystick structure containing joystick information. + * \param axis the axis to query; the axis indices start at index 0. + * \param state upon return, the initial value is supplied here. + * \returns true if this axis has any initial value, or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetJoystickAxisInitialState(SDL_Joystick *joystick, int axis, Sint16 *state); + +/** + * Get the ball axis change since the last poll. + * + * Trackballs can only return relative motion since the last call to + * SDL_GetJoystickBall(), these motion deltas are placed into `dx` and `dy`. + * + * Most joysticks do not have trackballs. + * + * \param joystick the SDL_Joystick to query. + * \param ball the ball index to query; ball indices start at index 0. + * \param dx stores the difference in the x axis position since the last poll. + * \param dy stores the difference in the y axis position since the last poll. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetNumJoystickBalls + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetJoystickBall(SDL_Joystick *joystick, int ball, int *dx, int *dy); + +/** + * Get the current state of a POV hat on a joystick. + * + * The returned value will be one of the `SDL_HAT_*` values. + * + * \param joystick an SDL_Joystick structure containing joystick information. + * \param hat the hat index to get the state from; indices start at index 0. + * \returns the current hat position. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetNumJoystickHats + */ +extern SDL_DECLSPEC Uint8 SDLCALL SDL_GetJoystickHat(SDL_Joystick *joystick, int hat); + +#define SDL_HAT_CENTERED 0x00u +#define SDL_HAT_UP 0x01u +#define SDL_HAT_RIGHT 0x02u +#define SDL_HAT_DOWN 0x04u +#define SDL_HAT_LEFT 0x08u +#define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP) +#define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN) +#define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP) +#define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) + +/** + * Get the current state of a button on a joystick. + * + * \param joystick an SDL_Joystick structure containing joystick information. + * \param button the button index to get the state from; indices start at + * index 0. + * \returns true if the button is pressed, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetNumJoystickButtons + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetJoystickButton(SDL_Joystick *joystick, int button); + +/** + * Start a rumble effect. + * + * Each call to this function cancels any previous rumble effect, and calling + * it with 0 intensity stops any rumbling. + * + * This function requires you to process SDL events or call + * SDL_UpdateJoysticks() to update rumble state. + * + * \param joystick the joystick to vibrate. + * \param low_frequency_rumble the intensity of the low frequency (left) + * rumble motor, from 0 to 0xFFFF. + * \param high_frequency_rumble the intensity of the high frequency (right) + * rumble motor, from 0 to 0xFFFF. + * \param duration_ms the duration of the rumble effect, in milliseconds. + * \returns true, or false if rumble isn't supported on this joystick. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RumbleJoystick(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); + +/** + * Start a rumble effect in the joystick's triggers. + * + * Each call to this function cancels any previous trigger rumble effect, and + * calling it with 0 intensity stops any rumbling. + * + * Note that this is rumbling of the _triggers_ and not the game controller as + * a whole. This is currently only supported on Xbox One controllers. If you + * want the (more common) whole-controller rumble, use SDL_RumbleJoystick() + * instead. + * + * This function requires you to process SDL events or call + * SDL_UpdateJoysticks() to update rumble state. + * + * \param joystick the joystick to vibrate. + * \param left_rumble the intensity of the left trigger rumble motor, from 0 + * to 0xFFFF. + * \param right_rumble the intensity of the right trigger rumble motor, from 0 + * to 0xFFFF. + * \param duration_ms the duration of the rumble effect, in milliseconds. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RumbleJoystick + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RumbleJoystickTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms); + +/** + * Update a joystick's LED color. + * + * An example of a joystick LED is the light on the back of a PlayStation 4's + * DualShock 4 controller. + * + * For joysticks with a single color LED, the maximum of the RGB values will + * be used as the LED brightness. + * + * \param joystick the joystick to update. + * \param red the intensity of the red LED. + * \param green the intensity of the green LED. + * \param blue the intensity of the blue LED. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue); + +/** + * Send a joystick specific effect packet. + * + * \param joystick the joystick to affect. + * \param data the data to send to the joystick. + * \param size the size of the data to send to the joystick. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SendJoystickEffect(SDL_Joystick *joystick, const void *data, int size); + +/** + * Close a joystick previously opened with SDL_OpenJoystick(). + * + * \param joystick the joystick device to close. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenJoystick + */ +extern SDL_DECLSPEC void SDLCALL SDL_CloseJoystick(SDL_Joystick *joystick); + +/** + * Get the connection state of a joystick. + * + * \param joystick the joystick to query. + * \returns the connection state on success or + * `SDL_JOYSTICK_CONNECTION_INVALID` on failure; call SDL_GetError() + * for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_JoystickConnectionState SDLCALL SDL_GetJoystickConnectionState(SDL_Joystick *joystick); + +/** + * Get the battery state of a joystick. + * + * You should never take a battery status as absolute truth. Batteries + * (especially failing batteries) are delicate hardware, and the values + * reported here are best estimates based on what that hardware reports. It's + * not uncommon for older batteries to lose stored power much faster than it + * reports, or completely drain when reporting it has 20 percent left, etc. + * + * \param joystick the joystick to query. + * \param percent a pointer filled in with the percentage of battery life + * left, between 0 and 100, or NULL to ignore. This will be + * filled in with -1 we can't determine a value or there is no + * battery. + * \returns the current battery state or `SDL_POWERSTATE_ERROR` on failure; + * call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PowerState SDLCALL SDL_GetJoystickPowerInfo(SDL_Joystick *joystick, int *percent); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_joystick_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_keyboard.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_keyboard.h new file mode 100644 index 0000000..eb984de --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_keyboard.h @@ -0,0 +1,608 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryKeyboard + * + * SDL keyboard management. + * + * Please refer to the Best Keyboard Practices document for details on how + * best to accept keyboard input in various types of programs: + * + * https://wiki.libsdl.org/SDL3/BestKeyboardPractices + */ + +#ifndef SDL_keyboard_h_ +#define SDL_keyboard_h_ + +#include +#include +#include +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * This is a unique ID for a keyboard for the time it is connected to the + * system, and is never reused for the lifetime of the application. + * + * If the keyboard is disconnected and reconnected, it will get a new ID. + * + * The value 0 is an invalid ID. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_KeyboardID; + +/* Function prototypes */ + +/** + * Return whether a keyboard is currently connected. + * + * \returns true if a keyboard is connected, false otherwise. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetKeyboards + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasKeyboard(void); + +/** + * Get a list of currently connected keyboards. + * + * Note that this will include any device or virtual driver that includes + * keyboard functionality, including some mice, KVM switches, motherboard + * power buttons, etc. You should wait for input from a device before you + * consider it actively in use. + * + * \param count a pointer filled in with the number of keyboards returned, may + * be NULL. + * \returns a 0 terminated array of keyboards instance IDs or NULL on failure; + * call SDL_GetError() for more information. This should be freed + * with SDL_free() when it is no longer needed. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetKeyboardNameForID + * \sa SDL_HasKeyboard + */ +extern SDL_DECLSPEC SDL_KeyboardID * SDLCALL SDL_GetKeyboards(int *count); + +/** + * Get the name of a keyboard. + * + * This function returns "" if the keyboard doesn't have a name. + * + * \param instance_id the keyboard instance ID. + * \returns the name of the selected keyboard or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetKeyboards + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetKeyboardNameForID(SDL_KeyboardID instance_id); + +/** + * Query the window which currently has keyboard focus. + * + * \returns the window with keyboard focus. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void); + +/** + * Get a snapshot of the current state of the keyboard. + * + * The pointer returned is a pointer to an internal SDL array. It will be + * valid for the whole lifetime of the application and should not be freed by + * the caller. + * + * A array element with a value of true means that the key is pressed and a + * value of false means that it is not. Indexes into this array are obtained + * by using SDL_Scancode values. + * + * Use SDL_PumpEvents() to update the state array. + * + * This function gives you the current state after all events have been + * processed, so if a key or button has been pressed and released before you + * process events, then the pressed state will never show up in the + * SDL_GetKeyboardState() calls. + * + * Note: This function doesn't take into account whether shift has been + * pressed or not. + * + * \param numkeys if non-NULL, receives the length of the returned array. + * \returns a pointer to an array of key states. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PumpEvents + * \sa SDL_ResetKeyboard + */ +extern SDL_DECLSPEC const bool * SDLCALL SDL_GetKeyboardState(int *numkeys); + +/** + * Clear the state of the keyboard. + * + * This function will generate key up events for all pressed keys. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetKeyboardState + */ +extern SDL_DECLSPEC void SDLCALL SDL_ResetKeyboard(void); + +/** + * Get the current key modifier state for the keyboard. + * + * \returns an OR'd combination of the modifier keys for the keyboard. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetKeyboardState + * \sa SDL_SetModState + */ +extern SDL_DECLSPEC SDL_Keymod SDLCALL SDL_GetModState(void); + +/** + * Set the current key modifier state for the keyboard. + * + * The inverse of SDL_GetModState(), SDL_SetModState() allows you to impose + * modifier key states on your application. Simply pass your desired modifier + * states into `modstate`. This value may be a bitwise, OR'd combination of + * SDL_Keymod values. + * + * This does not change the keyboard state, only the key modifier flags that + * SDL reports. + * + * \param modstate the desired SDL_Keymod for the keyboard. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetModState + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate); + +/** + * Get the key code corresponding to the given scancode according to the + * current keyboard layout. + * + * If you want to get the keycode as it would be delivered in key events, + * including options specified in SDL_HINT_KEYCODE_OPTIONS, then you should + * pass `key_event` as true. Otherwise this function simply translates the + * scancode based on the given modifier state. + * + * \param scancode the desired SDL_Scancode to query. + * \param modstate the modifier state to use when translating the scancode to + * a keycode. + * \param key_event true if the keycode will be used in key events. + * \returns the SDL_Keycode that corresponds to the given SDL_Scancode. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetKeyName + * \sa SDL_GetScancodeFromKey + */ +extern SDL_DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode, SDL_Keymod modstate, bool key_event); + +/** + * Get the scancode corresponding to the given key code according to the + * current keyboard layout. + * + * Note that there may be multiple scancode+modifier states that can generate + * this keycode, this will just return the first one found. + * + * \param key the desired SDL_Keycode to query. + * \param modstate a pointer to the modifier state that would be used when the + * scancode generates this key, may be NULL. + * \returns the SDL_Scancode that corresponds to the given SDL_Keycode. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetKeyFromScancode + * \sa SDL_GetScancodeName + */ +extern SDL_DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key, SDL_Keymod *modstate); + +/** + * Set a human-readable name for a scancode. + * + * \param scancode the desired SDL_Scancode. + * \param name the name to use for the scancode, encoded as UTF-8. The string + * is not copied, so the pointer given to this function must stay + * valid while SDL is being used. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetScancodeName + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetScancodeName(SDL_Scancode scancode, const char *name); + +/** + * Get a human-readable name for a scancode. + * + * **Warning**: The returned name is by design not stable across platforms, + * e.g. the name for `SDL_SCANCODE_LGUI` is "Left GUI" under Linux but "Left + * Windows" under Microsoft Windows, and some scancodes like + * `SDL_SCANCODE_NONUSBACKSLASH` don't have any name at all. There are even + * scancodes that share names, e.g. `SDL_SCANCODE_RETURN` and + * `SDL_SCANCODE_RETURN2` (both called "Return"). This function is therefore + * unsuitable for creating a stable cross-platform two-way mapping between + * strings and scancodes. + * + * \param scancode the desired SDL_Scancode to query. + * \returns a pointer to the name for the scancode. If the scancode doesn't + * have a name this function returns an empty string (""). + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetScancodeFromKey + * \sa SDL_GetScancodeFromName + * \sa SDL_SetScancodeName + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetScancodeName(SDL_Scancode scancode); + +/** + * Get a scancode from a human-readable name. + * + * \param name the human-readable scancode name. + * \returns the SDL_Scancode, or `SDL_SCANCODE_UNKNOWN` if the name wasn't + * recognized; call SDL_GetError() for more information. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetKeyFromName + * \sa SDL_GetScancodeFromKey + * \sa SDL_GetScancodeName + */ +extern SDL_DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromName(const char *name); + +/** + * Get a human-readable name for a key. + * + * If the key doesn't have a name, this function returns an empty string (""). + * + * Letters will be presented in their uppercase form, if applicable. + * + * \param key the desired SDL_Keycode to query. + * \returns a UTF-8 encoded string of the key name. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetKeyFromName + * \sa SDL_GetKeyFromScancode + * \sa SDL_GetScancodeFromKey + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetKeyName(SDL_Keycode key); + +/** + * Get a key code from a human-readable name. + * + * \param name the human-readable key name. + * \returns key code, or `SDLK_UNKNOWN` if the name wasn't recognized; call + * SDL_GetError() for more information. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetKeyFromScancode + * \sa SDL_GetKeyName + * \sa SDL_GetScancodeFromName + */ +extern SDL_DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name); + +/** + * Start accepting Unicode text input events in a window. + * + * This function will enable text input (SDL_EVENT_TEXT_INPUT and + * SDL_EVENT_TEXT_EDITING events) in the specified window. Please use this + * function paired with SDL_StopTextInput(). + * + * Text input events are not received by default. + * + * On some platforms using this function shows the screen keyboard and/or + * activates an IME, which can prevent some key press events from being passed + * through. + * + * \param window the window to enable text input. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetTextInputArea + * \sa SDL_StartTextInputWithProperties + * \sa SDL_StopTextInput + * \sa SDL_TextInputActive + */ +extern SDL_DECLSPEC bool SDLCALL SDL_StartTextInput(SDL_Window *window); + +/** + * Text input type. + * + * These are the valid values for SDL_PROP_TEXTINPUT_TYPE_NUMBER. Not every + * value is valid on every platform, but where a value isn't supported, a + * reasonable fallback will be used. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_StartTextInputWithProperties + */ +typedef enum SDL_TextInputType +{ + SDL_TEXTINPUT_TYPE_TEXT, /**< The input is text */ + SDL_TEXTINPUT_TYPE_TEXT_NAME, /**< The input is a person's name */ + SDL_TEXTINPUT_TYPE_TEXT_EMAIL, /**< The input is an e-mail address */ + SDL_TEXTINPUT_TYPE_TEXT_USERNAME, /**< The input is a username */ + SDL_TEXTINPUT_TYPE_TEXT_PASSWORD_HIDDEN, /**< The input is a secure password that is hidden */ + SDL_TEXTINPUT_TYPE_TEXT_PASSWORD_VISIBLE, /**< The input is a secure password that is visible */ + SDL_TEXTINPUT_TYPE_NUMBER, /**< The input is a number */ + SDL_TEXTINPUT_TYPE_NUMBER_PASSWORD_HIDDEN, /**< The input is a secure PIN that is hidden */ + SDL_TEXTINPUT_TYPE_NUMBER_PASSWORD_VISIBLE /**< The input is a secure PIN that is visible */ +} SDL_TextInputType; + +/** + * Auto capitalization type. + * + * These are the valid values for SDL_PROP_TEXTINPUT_CAPITALIZATION_NUMBER. + * Not every value is valid on every platform, but where a value isn't + * supported, a reasonable fallback will be used. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_StartTextInputWithProperties + */ +typedef enum SDL_Capitalization +{ + SDL_CAPITALIZE_NONE, /**< No auto-capitalization will be done */ + SDL_CAPITALIZE_SENTENCES, /**< The first letter of sentences will be capitalized */ + SDL_CAPITALIZE_WORDS, /**< The first letter of words will be capitalized */ + SDL_CAPITALIZE_LETTERS /**< All letters will be capitalized */ +} SDL_Capitalization; + +/** + * Start accepting Unicode text input events in a window, with properties + * describing the input. + * + * This function will enable text input (SDL_EVENT_TEXT_INPUT and + * SDL_EVENT_TEXT_EDITING events) in the specified window. Please use this + * function paired with SDL_StopTextInput(). + * + * Text input events are not received by default. + * + * On some platforms using this function shows the screen keyboard and/or + * activates an IME, which can prevent some key press events from being passed + * through. + * + * These are the supported properties: + * + * - `SDL_PROP_TEXTINPUT_TYPE_NUMBER` - an SDL_TextInputType value that + * describes text being input, defaults to SDL_TEXTINPUT_TYPE_TEXT. + * - `SDL_PROP_TEXTINPUT_CAPITALIZATION_NUMBER` - an SDL_Capitalization value + * that describes how text should be capitalized, defaults to + * SDL_CAPITALIZE_SENTENCES for normal text entry, SDL_CAPITALIZE_WORDS for + * SDL_TEXTINPUT_TYPE_TEXT_NAME, and SDL_CAPITALIZE_NONE for e-mail + * addresses, usernames, and passwords. + * - `SDL_PROP_TEXTINPUT_AUTOCORRECT_BOOLEAN` - true to enable auto completion + * and auto correction, defaults to true. + * - `SDL_PROP_TEXTINPUT_MULTILINE_BOOLEAN` - true if multiple lines of text + * are allowed. This defaults to true if SDL_HINT_RETURN_KEY_HIDES_IME is + * "0" or is not set, and defaults to false if SDL_HINT_RETURN_KEY_HIDES_IME + * is "1". + * + * On Android you can directly specify the input type: + * + * - `SDL_PROP_TEXTINPUT_ANDROID_INPUTTYPE_NUMBER` - the text input type to + * use, overriding other properties. This is documented at + * https://developer.android.com/reference/android/text/InputType + * + * \param window the window to enable text input. + * \param props the properties to use. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetTextInputArea + * \sa SDL_StartTextInput + * \sa SDL_StopTextInput + * \sa SDL_TextInputActive + */ +extern SDL_DECLSPEC bool SDLCALL SDL_StartTextInputWithProperties(SDL_Window *window, SDL_PropertiesID props); + +#define SDL_PROP_TEXTINPUT_TYPE_NUMBER "SDL.textinput.type" +#define SDL_PROP_TEXTINPUT_CAPITALIZATION_NUMBER "SDL.textinput.capitalization" +#define SDL_PROP_TEXTINPUT_AUTOCORRECT_BOOLEAN "SDL.textinput.autocorrect" +#define SDL_PROP_TEXTINPUT_MULTILINE_BOOLEAN "SDL.textinput.multiline" +#define SDL_PROP_TEXTINPUT_ANDROID_INPUTTYPE_NUMBER "SDL.textinput.android.inputtype" + +/** + * Check whether or not Unicode text input events are enabled for a window. + * + * \param window the window to check. + * \returns true if text input events are enabled else false. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_StartTextInput + */ +extern SDL_DECLSPEC bool SDLCALL SDL_TextInputActive(SDL_Window *window); + +/** + * Stop receiving any text input events in a window. + * + * If SDL_StartTextInput() showed the screen keyboard, this function will hide + * it. + * + * \param window the window to disable text input. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_StartTextInput + */ +extern SDL_DECLSPEC bool SDLCALL SDL_StopTextInput(SDL_Window *window); + +/** + * Dismiss the composition window/IME without disabling the subsystem. + * + * \param window the window to affect. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_StartTextInput + * \sa SDL_StopTextInput + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ClearComposition(SDL_Window *window); + +/** + * Set the area used to type Unicode text input. + * + * Native input methods may place a window with word suggestions near the + * cursor, without covering the text being entered. + * + * \param window the window for which to set the text input area. + * \param rect the SDL_Rect representing the text input area, in window + * coordinates, or NULL to clear it. + * \param cursor the offset of the current cursor location relative to + * `rect->x`, in window coordinates. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTextInputArea + * \sa SDL_StartTextInput + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetTextInputArea(SDL_Window *window, const SDL_Rect *rect, int cursor); + +/** + * Get the area used to type Unicode text input. + * + * This returns the values previously set by SDL_SetTextInputArea(). + * + * \param window the window for which to query the text input area. + * \param rect a pointer to an SDL_Rect filled in with the text input area, + * may be NULL. + * \param cursor a pointer to the offset of the current cursor location + * relative to `rect->x`, may be NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetTextInputArea + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetTextInputArea(SDL_Window *window, SDL_Rect *rect, int *cursor); + +/** + * Check whether the platform has screen keyboard support. + * + * \returns true if the platform has some screen keyboard support or false if + * not. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_StartTextInput + * \sa SDL_ScreenKeyboardShown + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasScreenKeyboardSupport(void); + +/** + * Check whether the screen keyboard is shown for given window. + * + * \param window the window for which screen keyboard should be queried. + * \returns true if screen keyboard is shown or false if not. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasScreenKeyboardSupport + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ScreenKeyboardShown(SDL_Window *window); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_keyboard_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_keycode.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_keycode.h new file mode 100644 index 0000000..c43660e --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_keycode.h @@ -0,0 +1,347 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryKeycode + * + * Defines constants which identify keyboard keys and modifiers. + * + * Please refer to the Best Keyboard Practices document for details on what + * this information means and how best to use it. + * + * https://wiki.libsdl.org/SDL3/BestKeyboardPractices + */ + +#ifndef SDL_keycode_h_ +#define SDL_keycode_h_ + +#include +#include + +/** + * The SDL virtual key representation. + * + * Values of this type are used to represent keyboard keys using the current + * layout of the keyboard. These values include Unicode values representing + * the unmodified character that would be generated by pressing the key, or an + * `SDLK_*` constant for those keys that do not generate characters. + * + * A special exception is the number keys at the top of the keyboard which map + * by default to SDLK_0...SDLK_9 on AZERTY layouts. + * + * Keys with the `SDLK_EXTENDED_MASK` bit set do not map to a scancode or + * Unicode code point. + * + * Many common keycodes are listed below, but this list is not exhaustive. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_HINT_KEYCODE_OPTIONS + */ +typedef Uint32 SDL_Keycode; + +#define SDLK_EXTENDED_MASK (1u << 29) +#define SDLK_SCANCODE_MASK (1u << 30) +#define SDL_SCANCODE_TO_KEYCODE(X) (X | SDLK_SCANCODE_MASK) +#define SDLK_UNKNOWN 0x00000000u /**< 0 */ +#define SDLK_RETURN 0x0000000du /**< '\r' */ +#define SDLK_ESCAPE 0x0000001bu /**< '\x1B' */ +#define SDLK_BACKSPACE 0x00000008u /**< '\b' */ +#define SDLK_TAB 0x00000009u /**< '\t' */ +#define SDLK_SPACE 0x00000020u /**< ' ' */ +#define SDLK_EXCLAIM 0x00000021u /**< '!' */ +#define SDLK_DBLAPOSTROPHE 0x00000022u /**< '"' */ +#define SDLK_HASH 0x00000023u /**< '#' */ +#define SDLK_DOLLAR 0x00000024u /**< '$' */ +#define SDLK_PERCENT 0x00000025u /**< '%' */ +#define SDLK_AMPERSAND 0x00000026u /**< '&' */ +#define SDLK_APOSTROPHE 0x00000027u /**< '\'' */ +#define SDLK_LEFTPAREN 0x00000028u /**< '(' */ +#define SDLK_RIGHTPAREN 0x00000029u /**< ')' */ +#define SDLK_ASTERISK 0x0000002au /**< '*' */ +#define SDLK_PLUS 0x0000002bu /**< '+' */ +#define SDLK_COMMA 0x0000002cu /**< ',' */ +#define SDLK_MINUS 0x0000002du /**< '-' */ +#define SDLK_PERIOD 0x0000002eu /**< '.' */ +#define SDLK_SLASH 0x0000002fu /**< '/' */ +#define SDLK_0 0x00000030u /**< '0' */ +#define SDLK_1 0x00000031u /**< '1' */ +#define SDLK_2 0x00000032u /**< '2' */ +#define SDLK_3 0x00000033u /**< '3' */ +#define SDLK_4 0x00000034u /**< '4' */ +#define SDLK_5 0x00000035u /**< '5' */ +#define SDLK_6 0x00000036u /**< '6' */ +#define SDLK_7 0x00000037u /**< '7' */ +#define SDLK_8 0x00000038u /**< '8' */ +#define SDLK_9 0x00000039u /**< '9' */ +#define SDLK_COLON 0x0000003au /**< ':' */ +#define SDLK_SEMICOLON 0x0000003bu /**< ';' */ +#define SDLK_LESS 0x0000003cu /**< '<' */ +#define SDLK_EQUALS 0x0000003du /**< '=' */ +#define SDLK_GREATER 0x0000003eu /**< '>' */ +#define SDLK_QUESTION 0x0000003fu /**< '?' */ +#define SDLK_AT 0x00000040u /**< '@' */ +#define SDLK_LEFTBRACKET 0x0000005bu /**< '[' */ +#define SDLK_BACKSLASH 0x0000005cu /**< '\\' */ +#define SDLK_RIGHTBRACKET 0x0000005du /**< ']' */ +#define SDLK_CARET 0x0000005eu /**< '^' */ +#define SDLK_UNDERSCORE 0x0000005fu /**< '_' */ +#define SDLK_GRAVE 0x00000060u /**< '`' */ +#define SDLK_A 0x00000061u /**< 'a' */ +#define SDLK_B 0x00000062u /**< 'b' */ +#define SDLK_C 0x00000063u /**< 'c' */ +#define SDLK_D 0x00000064u /**< 'd' */ +#define SDLK_E 0x00000065u /**< 'e' */ +#define SDLK_F 0x00000066u /**< 'f' */ +#define SDLK_G 0x00000067u /**< 'g' */ +#define SDLK_H 0x00000068u /**< 'h' */ +#define SDLK_I 0x00000069u /**< 'i' */ +#define SDLK_J 0x0000006au /**< 'j' */ +#define SDLK_K 0x0000006bu /**< 'k' */ +#define SDLK_L 0x0000006cu /**< 'l' */ +#define SDLK_M 0x0000006du /**< 'm' */ +#define SDLK_N 0x0000006eu /**< 'n' */ +#define SDLK_O 0x0000006fu /**< 'o' */ +#define SDLK_P 0x00000070u /**< 'p' */ +#define SDLK_Q 0x00000071u /**< 'q' */ +#define SDLK_R 0x00000072u /**< 'r' */ +#define SDLK_S 0x00000073u /**< 's' */ +#define SDLK_T 0x00000074u /**< 't' */ +#define SDLK_U 0x00000075u /**< 'u' */ +#define SDLK_V 0x00000076u /**< 'v' */ +#define SDLK_W 0x00000077u /**< 'w' */ +#define SDLK_X 0x00000078u /**< 'x' */ +#define SDLK_Y 0x00000079u /**< 'y' */ +#define SDLK_Z 0x0000007au /**< 'z' */ +#define SDLK_LEFTBRACE 0x0000007bu /**< '{' */ +#define SDLK_PIPE 0x0000007cu /**< '|' */ +#define SDLK_RIGHTBRACE 0x0000007du /**< '}' */ +#define SDLK_TILDE 0x0000007eu /**< '~' */ +#define SDLK_DELETE 0x0000007fu /**< '\x7F' */ +#define SDLK_PLUSMINUS 0x000000b1u /**< '\xB1' */ +#define SDLK_CAPSLOCK 0x40000039u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CAPSLOCK) */ +#define SDLK_F1 0x4000003au /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F1) */ +#define SDLK_F2 0x4000003bu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F2) */ +#define SDLK_F3 0x4000003cu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F3) */ +#define SDLK_F4 0x4000003du /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F4) */ +#define SDLK_F5 0x4000003eu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F5) */ +#define SDLK_F6 0x4000003fu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F6) */ +#define SDLK_F7 0x40000040u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F7) */ +#define SDLK_F8 0x40000041u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F8) */ +#define SDLK_F9 0x40000042u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F9) */ +#define SDLK_F10 0x40000043u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F10) */ +#define SDLK_F11 0x40000044u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F11) */ +#define SDLK_F12 0x40000045u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F12) */ +#define SDLK_PRINTSCREEN 0x40000046u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PRINTSCREEN) */ +#define SDLK_SCROLLLOCK 0x40000047u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SCROLLLOCK) */ +#define SDLK_PAUSE 0x40000048u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAUSE) */ +#define SDLK_INSERT 0x40000049u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_INSERT) */ +#define SDLK_HOME 0x4000004au /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_HOME) */ +#define SDLK_PAGEUP 0x4000004bu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAGEUP) */ +#define SDLK_END 0x4000004du /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_END) */ +#define SDLK_PAGEDOWN 0x4000004eu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAGEDOWN) */ +#define SDLK_RIGHT 0x4000004fu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RIGHT) */ +#define SDLK_LEFT 0x40000050u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LEFT) */ +#define SDLK_DOWN 0x40000051u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DOWN) */ +#define SDLK_UP 0x40000052u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_UP) */ +#define SDLK_NUMLOCKCLEAR 0x40000053u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_NUMLOCKCLEAR) */ +#define SDLK_KP_DIVIDE 0x40000054u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DIVIDE) */ +#define SDLK_KP_MULTIPLY 0x40000055u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MULTIPLY) */ +#define SDLK_KP_MINUS 0x40000056u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MINUS) */ +#define SDLK_KP_PLUS 0x40000057u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PLUS) */ +#define SDLK_KP_ENTER 0x40000058u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_ENTER) */ +#define SDLK_KP_1 0x40000059u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_1) */ +#define SDLK_KP_2 0x4000005au /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_2) */ +#define SDLK_KP_3 0x4000005bu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_3) */ +#define SDLK_KP_4 0x4000005cu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_4) */ +#define SDLK_KP_5 0x4000005du /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_5) */ +#define SDLK_KP_6 0x4000005eu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_6) */ +#define SDLK_KP_7 0x4000005fu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_7) */ +#define SDLK_KP_8 0x40000060u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_8) */ +#define SDLK_KP_9 0x40000061u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_9) */ +#define SDLK_KP_0 0x40000062u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_0) */ +#define SDLK_KP_PERIOD 0x40000063u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PERIOD) */ +#define SDLK_APPLICATION 0x40000065u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APPLICATION) */ +#define SDLK_POWER 0x40000066u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_POWER) */ +#define SDLK_KP_EQUALS 0x40000067u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EQUALS) */ +#define SDLK_F13 0x40000068u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F13) */ +#define SDLK_F14 0x40000069u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F14) */ +#define SDLK_F15 0x4000006au /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F15) */ +#define SDLK_F16 0x4000006bu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F16) */ +#define SDLK_F17 0x4000006cu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F17) */ +#define SDLK_F18 0x4000006du /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F18) */ +#define SDLK_F19 0x4000006eu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F19) */ +#define SDLK_F20 0x4000006fu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F20) */ +#define SDLK_F21 0x40000070u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F21) */ +#define SDLK_F22 0x40000071u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F22) */ +#define SDLK_F23 0x40000072u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F23) */ +#define SDLK_F24 0x40000073u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F24) */ +#define SDLK_EXECUTE 0x40000074u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EXECUTE) */ +#define SDLK_HELP 0x40000075u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_HELP) */ +#define SDLK_MENU 0x40000076u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MENU) */ +#define SDLK_SELECT 0x40000077u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SELECT) */ +#define SDLK_STOP 0x40000078u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_STOP) */ +#define SDLK_AGAIN 0x40000079u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AGAIN) */ +#define SDLK_UNDO 0x4000007au /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_UNDO) */ +#define SDLK_CUT 0x4000007bu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CUT) */ +#define SDLK_COPY 0x4000007cu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_COPY) */ +#define SDLK_PASTE 0x4000007du /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PASTE) */ +#define SDLK_FIND 0x4000007eu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_FIND) */ +#define SDLK_MUTE 0x4000007fu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MUTE) */ +#define SDLK_VOLUMEUP 0x40000080u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_VOLUMEUP) */ +#define SDLK_VOLUMEDOWN 0x40000081u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_VOLUMEDOWN) */ +#define SDLK_KP_COMMA 0x40000085u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_COMMA) */ +#define SDLK_KP_EQUALSAS400 0x40000086u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EQUALSAS400) */ +#define SDLK_ALTERASE 0x40000099u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_ALTERASE) */ +#define SDLK_SYSREQ 0x4000009au /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SYSREQ) */ +#define SDLK_CANCEL 0x4000009bu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CANCEL) */ +#define SDLK_CLEAR 0x4000009cu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CLEAR) */ +#define SDLK_PRIOR 0x4000009du /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PRIOR) */ +#define SDLK_RETURN2 0x4000009eu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RETURN2) */ +#define SDLK_SEPARATOR 0x4000009fu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SEPARATOR) */ +#define SDLK_OUT 0x400000a0u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_OUT) */ +#define SDLK_OPER 0x400000a1u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_OPER) */ +#define SDLK_CLEARAGAIN 0x400000a2u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CLEARAGAIN) */ +#define SDLK_CRSEL 0x400000a3u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CRSEL) */ +#define SDLK_EXSEL 0x400000a4u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EXSEL) */ +#define SDLK_KP_00 0x400000b0u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_00) */ +#define SDLK_KP_000 0x400000b1u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_000) */ +#define SDLK_THOUSANDSSEPARATOR 0x400000b2u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_THOUSANDSSEPARATOR) */ +#define SDLK_DECIMALSEPARATOR 0x400000b3u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DECIMALSEPARATOR) */ +#define SDLK_CURRENCYUNIT 0x400000b4u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CURRENCYUNIT) */ +#define SDLK_CURRENCYSUBUNIT 0x400000b5u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CURRENCYSUBUNIT) */ +#define SDLK_KP_LEFTPAREN 0x400000b6u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LEFTPAREN) */ +#define SDLK_KP_RIGHTPAREN 0x400000b7u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_RIGHTPAREN) */ +#define SDLK_KP_LEFTBRACE 0x400000b8u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LEFTBRACE) */ +#define SDLK_KP_RIGHTBRACE 0x400000b9u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_RIGHTBRACE) */ +#define SDLK_KP_TAB 0x400000bau /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_TAB) */ +#define SDLK_KP_BACKSPACE 0x400000bbu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_BACKSPACE) */ +#define SDLK_KP_A 0x400000bcu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_A) */ +#define SDLK_KP_B 0x400000bdu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_B) */ +#define SDLK_KP_C 0x400000beu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_C) */ +#define SDLK_KP_D 0x400000bfu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_D) */ +#define SDLK_KP_E 0x400000c0u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_E) */ +#define SDLK_KP_F 0x400000c1u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_F) */ +#define SDLK_KP_XOR 0x400000c2u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_XOR) */ +#define SDLK_KP_POWER 0x400000c3u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_POWER) */ +#define SDLK_KP_PERCENT 0x400000c4u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PERCENT) */ +#define SDLK_KP_LESS 0x400000c5u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LESS) */ +#define SDLK_KP_GREATER 0x400000c6u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_GREATER) */ +#define SDLK_KP_AMPERSAND 0x400000c7u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_AMPERSAND) */ +#define SDLK_KP_DBLAMPERSAND 0x400000c8u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DBLAMPERSAND) */ +#define SDLK_KP_VERTICALBAR 0x400000c9u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_VERTICALBAR) */ +#define SDLK_KP_DBLVERTICALBAR 0x400000cau /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DBLVERTICALBAR) */ +#define SDLK_KP_COLON 0x400000cbu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_COLON) */ +#define SDLK_KP_HASH 0x400000ccu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_HASH) */ +#define SDLK_KP_SPACE 0x400000cdu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_SPACE) */ +#define SDLK_KP_AT 0x400000ceu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_AT) */ +#define SDLK_KP_EXCLAM 0x400000cfu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EXCLAM) */ +#define SDLK_KP_MEMSTORE 0x400000d0u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMSTORE) */ +#define SDLK_KP_MEMRECALL 0x400000d1u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMRECALL) */ +#define SDLK_KP_MEMCLEAR 0x400000d2u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMCLEAR) */ +#define SDLK_KP_MEMADD 0x400000d3u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMADD) */ +#define SDLK_KP_MEMSUBTRACT 0x400000d4u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMSUBTRACT) */ +#define SDLK_KP_MEMMULTIPLY 0x400000d5u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMMULTIPLY) */ +#define SDLK_KP_MEMDIVIDE 0x400000d6u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMDIVIDE) */ +#define SDLK_KP_PLUSMINUS 0x400000d7u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PLUSMINUS) */ +#define SDLK_KP_CLEAR 0x400000d8u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_CLEAR) */ +#define SDLK_KP_CLEARENTRY 0x400000d9u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_CLEARENTRY) */ +#define SDLK_KP_BINARY 0x400000dau /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_BINARY) */ +#define SDLK_KP_OCTAL 0x400000dbu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_OCTAL) */ +#define SDLK_KP_DECIMAL 0x400000dcu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DECIMAL) */ +#define SDLK_KP_HEXADECIMAL 0x400000ddu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_HEXADECIMAL) */ +#define SDLK_LCTRL 0x400000e0u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LCTRL) */ +#define SDLK_LSHIFT 0x400000e1u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LSHIFT) */ +#define SDLK_LALT 0x400000e2u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LALT) */ +#define SDLK_LGUI 0x400000e3u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LGUI) */ +#define SDLK_RCTRL 0x400000e4u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RCTRL) */ +#define SDLK_RSHIFT 0x400000e5u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RSHIFT) */ +#define SDLK_RALT 0x400000e6u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RALT) */ +#define SDLK_RGUI 0x400000e7u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RGUI) */ +#define SDLK_MODE 0x40000101u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MODE) */ +#define SDLK_SLEEP 0x40000102u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SLEEP) */ +#define SDLK_WAKE 0x40000103u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_WAKE) */ +#define SDLK_CHANNEL_INCREMENT 0x40000104u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CHANNEL_INCREMENT) */ +#define SDLK_CHANNEL_DECREMENT 0x40000105u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CHANNEL_DECREMENT) */ +#define SDLK_MEDIA_PLAY 0x40000106u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIA_PLAY) */ +#define SDLK_MEDIA_PAUSE 0x40000107u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIA_PAUSE) */ +#define SDLK_MEDIA_RECORD 0x40000108u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIA_RECORD) */ +#define SDLK_MEDIA_FAST_FORWARD 0x40000109u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIA_FAST_FORWARD) */ +#define SDLK_MEDIA_REWIND 0x4000010au /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIA_REWIND) */ +#define SDLK_MEDIA_NEXT_TRACK 0x4000010bu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIA_NEXT_TRACK) */ +#define SDLK_MEDIA_PREVIOUS_TRACK 0x4000010cu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIA_PREVIOUS_TRACK) */ +#define SDLK_MEDIA_STOP 0x4000010du /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIA_STOP) */ +#define SDLK_MEDIA_EJECT 0x4000010eu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIA_EJECT) */ +#define SDLK_MEDIA_PLAY_PAUSE 0x4000010fu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIA_PLAY_PAUSE) */ +#define SDLK_MEDIA_SELECT 0x40000110u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIA_SELECT) */ +#define SDLK_AC_NEW 0x40000111u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_NEW) */ +#define SDLK_AC_OPEN 0x40000112u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_OPEN) */ +#define SDLK_AC_CLOSE 0x40000113u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_CLOSE) */ +#define SDLK_AC_EXIT 0x40000114u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_EXIT) */ +#define SDLK_AC_SAVE 0x40000115u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_SAVE) */ +#define SDLK_AC_PRINT 0x40000116u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_PRINT) */ +#define SDLK_AC_PROPERTIES 0x40000117u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_PROPERTIES) */ +#define SDLK_AC_SEARCH 0x40000118u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_SEARCH) */ +#define SDLK_AC_HOME 0x40000119u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_HOME) */ +#define SDLK_AC_BACK 0x4000011au /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_BACK) */ +#define SDLK_AC_FORWARD 0x4000011bu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_FORWARD) */ +#define SDLK_AC_STOP 0x4000011cu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_STOP) */ +#define SDLK_AC_REFRESH 0x4000011du /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_REFRESH) */ +#define SDLK_AC_BOOKMARKS 0x4000011eu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_BOOKMARKS) */ +#define SDLK_SOFTLEFT 0x4000011fu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SOFTLEFT) */ +#define SDLK_SOFTRIGHT 0x40000120u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SOFTRIGHT) */ +#define SDLK_CALL 0x40000121u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CALL) */ +#define SDLK_ENDCALL 0x40000122u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_ENDCALL) */ +#define SDLK_LEFT_TAB 0x20000001u /**< Extended key Left Tab */ +#define SDLK_LEVEL5_SHIFT 0x20000002u /**< Extended key Level 5 Shift */ +#define SDLK_MULTI_KEY_COMPOSE 0x20000003u /**< Extended key Multi-key Compose */ +#define SDLK_LMETA 0x20000004u /**< Extended key Left Meta */ +#define SDLK_RMETA 0x20000005u /**< Extended key Right Meta */ +#define SDLK_LHYPER 0x20000006u /**< Extended key Left Hyper */ +#define SDLK_RHYPER 0x20000007u /**< Extended key Right Hyper */ + +/** + * Valid key modifiers (possibly OR'd together). + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint16 SDL_Keymod; + +#define SDL_KMOD_NONE 0x0000u /**< no modifier is applicable. */ +#define SDL_KMOD_LSHIFT 0x0001u /**< the left Shift key is down. */ +#define SDL_KMOD_RSHIFT 0x0002u /**< the right Shift key is down. */ +#define SDL_KMOD_LEVEL5 0x0004u /**< the Level 5 Shift key is down. */ +#define SDL_KMOD_LCTRL 0x0040u /**< the left Ctrl (Control) key is down. */ +#define SDL_KMOD_RCTRL 0x0080u /**< the right Ctrl (Control) key is down. */ +#define SDL_KMOD_LALT 0x0100u /**< the left Alt key is down. */ +#define SDL_KMOD_RALT 0x0200u /**< the right Alt key is down. */ +#define SDL_KMOD_LGUI 0x0400u /**< the left GUI key (often the Windows key) is down. */ +#define SDL_KMOD_RGUI 0x0800u /**< the right GUI key (often the Windows key) is down. */ +#define SDL_KMOD_NUM 0x1000u /**< the Num Lock key (may be located on an extended keypad) is down. */ +#define SDL_KMOD_CAPS 0x2000u /**< the Caps Lock key is down. */ +#define SDL_KMOD_MODE 0x4000u /**< the !AltGr key is down. */ +#define SDL_KMOD_SCROLL 0x8000u /**< the Scroll Lock key is down. */ +#define SDL_KMOD_CTRL (SDL_KMOD_LCTRL | SDL_KMOD_RCTRL) /**< Any Ctrl key is down. */ +#define SDL_KMOD_SHIFT (SDL_KMOD_LSHIFT | SDL_KMOD_RSHIFT) /**< Any Shift key is down. */ +#define SDL_KMOD_ALT (SDL_KMOD_LALT | SDL_KMOD_RALT) /**< Any Alt key is down. */ +#define SDL_KMOD_GUI (SDL_KMOD_LGUI | SDL_KMOD_RGUI) /**< Any GUI key is down. */ + +#endif /* SDL_keycode_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_loadso.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_loadso.h new file mode 100644 index 0000000..f8649d7 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_loadso.h @@ -0,0 +1,145 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: SharedObject */ + +/** + * # CategorySharedObject + * + * System-dependent library loading routines. + * + * Shared objects are code that is programmatically loadable at runtime. + * Windows calls these "DLLs", Linux calls them "shared libraries", etc. + * + * To use them, build such a library, then call SDL_LoadObject() on it. Once + * loaded, you can use SDL_LoadFunction() on that object to find the address + * of its exported symbols. When done with the object, call SDL_UnloadObject() + * to dispose of it. + * + * Some things to keep in mind: + * + * - These functions only work on C function names. Other languages may have + * name mangling and intrinsic language support that varies from compiler to + * compiler. + * - Make sure you declare your function pointers with the same calling + * convention as the actual library function. Your code will crash + * mysteriously if you do not do this. + * - Avoid namespace collisions. If you load a symbol from the library, it is + * not defined whether or not it goes into the global symbol namespace for + * the application. If it does and it conflicts with symbols in your code or + * other shared libraries, you will not get the results you expect. :) + * - Once a library is unloaded, all pointers into it obtained through + * SDL_LoadFunction() become invalid, even if the library is later reloaded. + * Don't unload a library if you plan to use these pointers in the future. + * Notably: beware of giving one of these pointers to atexit(), since it may + * call that pointer after the library unloads. + */ + +#ifndef SDL_loadso_h_ +#define SDL_loadso_h_ + +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * An opaque datatype that represents a loaded shared object. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_LoadObject + * \sa SDL_LoadFunction + * \sa SDL_UnloadObject + */ +typedef struct SDL_SharedObject SDL_SharedObject; + +/** + * Dynamically load a shared object. + * + * \param sofile a system-dependent name of the object file. + * \returns an opaque pointer to the object handle or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LoadFunction + * \sa SDL_UnloadObject + */ +extern SDL_DECLSPEC SDL_SharedObject * SDLCALL SDL_LoadObject(const char *sofile); + +/** + * Look up the address of the named function in a shared object. + * + * This function pointer is no longer valid after calling SDL_UnloadObject(). + * + * This function can only look up C function names. Other languages may have + * name mangling and intrinsic language support that varies from compiler to + * compiler. + * + * Make sure you declare your function pointers with the same calling + * convention as the actual library function. Your code will crash + * mysteriously if you do not do this. + * + * If the requested function doesn't exist, NULL is returned. + * + * \param handle a valid shared object handle returned by SDL_LoadObject(). + * \param name the name of the function to look up. + * \returns a pointer to the function or NULL on failure; call SDL_GetError() + * for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LoadObject + */ +extern SDL_DECLSPEC SDL_FunctionPointer SDLCALL SDL_LoadFunction(SDL_SharedObject *handle, const char *name); + +/** + * Unload a shared object from memory. + * + * Note that any pointers from this object looked up through + * SDL_LoadFunction() will no longer be valid. + * + * \param handle a valid shared object handle returned by SDL_LoadObject(). + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LoadObject + */ +extern SDL_DECLSPEC void SDLCALL SDL_UnloadObject(SDL_SharedObject *handle); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_loadso_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_locale.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_locale.h new file mode 100644 index 0000000..902843e --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_locale.h @@ -0,0 +1,117 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryLocale + * + * SDL locale services. + * + * This provides a way to get a list of preferred locales (language plus + * country) for the user. There is exactly one function: + * SDL_GetPreferredLocales(), which handles all the heavy lifting, and offers + * documentation on all the strange ways humans might have configured their + * language settings. + */ + +#ifndef SDL_locale_h +#define SDL_locale_h + +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/** + * A struct to provide locale data. + * + * Locale data is split into a spoken language, like English, and an optional + * country, like Canada. The language will be in ISO-639 format (so English + * would be "en"), and the country, if not NULL, will be an ISO-3166 country + * code (so Canada would be "CA"). + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPreferredLocales + */ +typedef struct SDL_Locale +{ + const char *language; /**< A language name, like "en" for English. */ + const char *country; /**< A country, like "US" for America. Can be NULL. */ +} SDL_Locale; + +/** + * Report the user's preferred locale. + * + * Returned language strings are in the format xx, where 'xx' is an ISO-639 + * language specifier (such as "en" for English, "de" for German, etc). + * Country strings are in the format YY, where "YY" is an ISO-3166 country + * code (such as "US" for the United States, "CA" for Canada, etc). Country + * might be NULL if there's no specific guidance on them (so you might get { + * "en", "US" } for American English, but { "en", NULL } means "English + * language, generically"). Language strings are never NULL, except to + * terminate the array. + * + * Please note that not all of these strings are 2 characters; some are three + * or more. + * + * The returned list of locales are in the order of the user's preference. For + * example, a German citizen that is fluent in US English and knows enough + * Japanese to navigate around Tokyo might have a list like: { "de", "en_US", + * "jp", NULL }. Someone from England might prefer British English (where + * "color" is spelled "colour", etc), but will settle for anything like it: { + * "en_GB", "en", NULL }. + * + * This function returns NULL on error, including when the platform does not + * supply this information at all. + * + * This might be a "slow" call that has to query the operating system. It's + * best to ask for this once and save the results. However, this list can + * change, usually because the user has changed a system preference outside of + * your program; SDL will send an SDL_EVENT_LOCALE_CHANGED event in this case, + * if possible, and you can call this function again to get an updated copy of + * preferred locales. + * + * \param count a pointer filled in with the number of locales returned, may + * be NULL. + * \returns a NULL terminated array of locale pointers, or NULL on failure; + * call SDL_GetError() for more information. This is a single + * allocation that should be freed with SDL_free() when it is no + * longer needed. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Locale ** SDLCALL SDL_GetPreferredLocales(int *count); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include + +#endif /* SDL_locale_h */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_log.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_log.h new file mode 100644 index 0000000..aceaabe --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_log.h @@ -0,0 +1,540 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryLog + * + * Simple log messages with priorities and categories. A message's + * SDL_LogPriority signifies how important the message is. A message's + * SDL_LogCategory signifies from what domain it belongs to. Every category + * has a minimum priority specified: when a message belongs to that category, + * it will only be sent out if it has that minimum priority or higher. + * + * SDL's own logs are sent below the default priority threshold, so they are + * quiet by default. + * + * You can change the log verbosity programmatically using + * SDL_SetLogPriority() or with SDL_SetHint(SDL_HINT_LOGGING, ...), or with + * the "SDL_LOGGING" environment variable. This variable is a comma separated + * set of category=level tokens that define the default logging levels for SDL + * applications. + * + * The category can be a numeric category, one of "app", "error", "assert", + * "system", "audio", "video", "render", "input", "test", or `*` for any + * unspecified category. + * + * The level can be a numeric level, one of "trace", "verbose", "debug", + * "info", "warn", "error", "critical", or "quiet" to disable that category. + * + * You can omit the category if you want to set the logging level for all + * categories. + * + * If this hint isn't set, the default log levels are equivalent to: + * + * `app=info,assert=warn,test=verbose,*=error` + * + * Here's where the messages go on different platforms: + * + * - Windows: debug output stream + * - Android: log output + * - Others: standard error output (stderr) + * + * You don't need to have a newline (`\n`) on the end of messages, the + * functions will do that for you. For consistent behavior cross-platform, you + * shouldn't have any newlines in messages, such as to log multiple lines in + * one call; unusual platform-specific behavior can be observed in such usage. + * Do one log call per line instead, with no newlines in messages. + * + * Each log call is atomic, so you won't see log messages cut off one another + * when logging from multiple threads. + */ + +#ifndef SDL_log_h_ +#define SDL_log_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * The predefined log categories + * + * By default the application and gpu categories are enabled at the INFO + * level, the assert category is enabled at the WARN level, test is enabled at + * the VERBOSE level and all other categories are enabled at the ERROR level. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_LogCategory +{ + SDL_LOG_CATEGORY_APPLICATION, + SDL_LOG_CATEGORY_ERROR, + SDL_LOG_CATEGORY_ASSERT, + SDL_LOG_CATEGORY_SYSTEM, + SDL_LOG_CATEGORY_AUDIO, + SDL_LOG_CATEGORY_VIDEO, + SDL_LOG_CATEGORY_RENDER, + SDL_LOG_CATEGORY_INPUT, + SDL_LOG_CATEGORY_TEST, + SDL_LOG_CATEGORY_GPU, + + /* Reserved for future SDL library use */ + SDL_LOG_CATEGORY_RESERVED2, + SDL_LOG_CATEGORY_RESERVED3, + SDL_LOG_CATEGORY_RESERVED4, + SDL_LOG_CATEGORY_RESERVED5, + SDL_LOG_CATEGORY_RESERVED6, + SDL_LOG_CATEGORY_RESERVED7, + SDL_LOG_CATEGORY_RESERVED8, + SDL_LOG_CATEGORY_RESERVED9, + SDL_LOG_CATEGORY_RESERVED10, + + /* Beyond this point is reserved for application use, e.g. + enum { + MYAPP_CATEGORY_AWESOME1 = SDL_LOG_CATEGORY_CUSTOM, + MYAPP_CATEGORY_AWESOME2, + MYAPP_CATEGORY_AWESOME3, + ... + }; + */ + SDL_LOG_CATEGORY_CUSTOM +} SDL_LogCategory; + +/** + * The predefined log priorities + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_LogPriority +{ + SDL_LOG_PRIORITY_INVALID, + SDL_LOG_PRIORITY_TRACE, + SDL_LOG_PRIORITY_VERBOSE, + SDL_LOG_PRIORITY_DEBUG, + SDL_LOG_PRIORITY_INFO, + SDL_LOG_PRIORITY_WARN, + SDL_LOG_PRIORITY_ERROR, + SDL_LOG_PRIORITY_CRITICAL, + SDL_LOG_PRIORITY_COUNT +} SDL_LogPriority; + + +/** + * Set the priority of all log categories. + * + * \param priority the SDL_LogPriority to assign. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ResetLogPriorities + * \sa SDL_SetLogPriority + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetLogPriorities(SDL_LogPriority priority); + +/** + * Set the priority of a particular log category. + * + * \param category the category to assign a priority to. + * \param priority the SDL_LogPriority to assign. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetLogPriority + * \sa SDL_ResetLogPriorities + * \sa SDL_SetLogPriorities + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetLogPriority(int category, SDL_LogPriority priority); + +/** + * Get the priority of a particular log category. + * + * \param category the category to query. + * \returns the SDL_LogPriority for the requested category. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetLogPriority + */ +extern SDL_DECLSPEC SDL_LogPriority SDLCALL SDL_GetLogPriority(int category); + +/** + * Reset all priorities to default. + * + * This is called by SDL_Quit(). + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetLogPriorities + * \sa SDL_SetLogPriority + */ +extern SDL_DECLSPEC void SDLCALL SDL_ResetLogPriorities(void); + +/** + * Set the text prepended to log messages of a given priority. + * + * By default SDL_LOG_PRIORITY_INFO and below have no prefix, and + * SDL_LOG_PRIORITY_WARN and higher have a prefix showing their priority, e.g. + * "WARNING: ". + * + * This function makes a copy of its string argument, **prefix**, so it is not + * necessary to keep the value of **prefix** alive after the call returns. + * + * \param priority the SDL_LogPriority to modify. + * \param prefix the prefix to use for that log priority, or NULL to use no + * prefix. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetLogPriorities + * \sa SDL_SetLogPriority + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetLogPriorityPrefix(SDL_LogPriority priority, const char *prefix); + +/** + * Log a message with SDL_LOG_CATEGORY_APPLICATION and SDL_LOG_PRIORITY_INFO. + * + * \param fmt a printf() style message format string. + * \param ... additional parameters matching % tokens in the `fmt` string, if + * any. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LogCritical + * \sa SDL_LogDebug + * \sa SDL_LogError + * \sa SDL_LogInfo + * \sa SDL_LogMessage + * \sa SDL_LogMessageV + * \sa SDL_LogTrace + * \sa SDL_LogVerbose + * \sa SDL_LogWarn + */ +extern SDL_DECLSPEC void SDLCALL SDL_Log(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1); + +/** + * Log a message with SDL_LOG_PRIORITY_TRACE. + * + * \param category the category of the message. + * \param fmt a printf() style message format string. + * \param ... additional parameters matching % tokens in the **fmt** string, + * if any. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Log + * \sa SDL_LogCritical + * \sa SDL_LogDebug + * \sa SDL_LogError + * \sa SDL_LogInfo + * \sa SDL_LogMessage + * \sa SDL_LogMessageV + * \sa SDL_LogVerbose + * \sa SDL_LogWarn + */ +extern SDL_DECLSPEC void SDLCALL SDL_LogTrace(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * Log a message with SDL_LOG_PRIORITY_VERBOSE. + * + * \param category the category of the message. + * \param fmt a printf() style message format string. + * \param ... additional parameters matching % tokens in the **fmt** string, + * if any. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Log + * \sa SDL_LogCritical + * \sa SDL_LogDebug + * \sa SDL_LogError + * \sa SDL_LogInfo + * \sa SDL_LogMessage + * \sa SDL_LogMessageV + * \sa SDL_LogWarn + */ +extern SDL_DECLSPEC void SDLCALL SDL_LogVerbose(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * Log a message with SDL_LOG_PRIORITY_DEBUG. + * + * \param category the category of the message. + * \param fmt a printf() style message format string. + * \param ... additional parameters matching % tokens in the **fmt** string, + * if any. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Log + * \sa SDL_LogCritical + * \sa SDL_LogError + * \sa SDL_LogInfo + * \sa SDL_LogMessage + * \sa SDL_LogMessageV + * \sa SDL_LogTrace + * \sa SDL_LogVerbose + * \sa SDL_LogWarn + */ +extern SDL_DECLSPEC void SDLCALL SDL_LogDebug(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * Log a message with SDL_LOG_PRIORITY_INFO. + * + * \param category the category of the message. + * \param fmt a printf() style message format string. + * \param ... additional parameters matching % tokens in the **fmt** string, + * if any. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Log + * \sa SDL_LogCritical + * \sa SDL_LogDebug + * \sa SDL_LogError + * \sa SDL_LogMessage + * \sa SDL_LogMessageV + * \sa SDL_LogTrace + * \sa SDL_LogVerbose + * \sa SDL_LogWarn + */ +extern SDL_DECLSPEC void SDLCALL SDL_LogInfo(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * Log a message with SDL_LOG_PRIORITY_WARN. + * + * \param category the category of the message. + * \param fmt a printf() style message format string. + * \param ... additional parameters matching % tokens in the **fmt** string, + * if any. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Log + * \sa SDL_LogCritical + * \sa SDL_LogDebug + * \sa SDL_LogError + * \sa SDL_LogInfo + * \sa SDL_LogMessage + * \sa SDL_LogMessageV + * \sa SDL_LogTrace + * \sa SDL_LogVerbose + */ +extern SDL_DECLSPEC void SDLCALL SDL_LogWarn(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * Log a message with SDL_LOG_PRIORITY_ERROR. + * + * \param category the category of the message. + * \param fmt a printf() style message format string. + * \param ... additional parameters matching % tokens in the **fmt** string, + * if any. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Log + * \sa SDL_LogCritical + * \sa SDL_LogDebug + * \sa SDL_LogInfo + * \sa SDL_LogMessage + * \sa SDL_LogMessageV + * \sa SDL_LogTrace + * \sa SDL_LogVerbose + * \sa SDL_LogWarn + */ +extern SDL_DECLSPEC void SDLCALL SDL_LogError(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * Log a message with SDL_LOG_PRIORITY_CRITICAL. + * + * \param category the category of the message. + * \param fmt a printf() style message format string. + * \param ... additional parameters matching % tokens in the **fmt** string, + * if any. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Log + * \sa SDL_LogDebug + * \sa SDL_LogError + * \sa SDL_LogInfo + * \sa SDL_LogMessage + * \sa SDL_LogMessageV + * \sa SDL_LogTrace + * \sa SDL_LogVerbose + * \sa SDL_LogWarn + */ +extern SDL_DECLSPEC void SDLCALL SDL_LogCritical(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * Log a message with the specified category and priority. + * + * \param category the category of the message. + * \param priority the priority of the message. + * \param fmt a printf() style message format string. + * \param ... additional parameters matching % tokens in the **fmt** string, + * if any. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Log + * \sa SDL_LogCritical + * \sa SDL_LogDebug + * \sa SDL_LogError + * \sa SDL_LogInfo + * \sa SDL_LogMessageV + * \sa SDL_LogTrace + * \sa SDL_LogVerbose + * \sa SDL_LogWarn + */ +extern SDL_DECLSPEC void SDLCALL SDL_LogMessage(int category, + SDL_LogPriority priority, + SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(3); + +/** + * Log a message with the specified category and priority. + * + * \param category the category of the message. + * \param priority the priority of the message. + * \param fmt a printf() style message format string. + * \param ap a variable argument list. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Log + * \sa SDL_LogCritical + * \sa SDL_LogDebug + * \sa SDL_LogError + * \sa SDL_LogInfo + * \sa SDL_LogMessage + * \sa SDL_LogTrace + * \sa SDL_LogVerbose + * \sa SDL_LogWarn + */ +extern SDL_DECLSPEC void SDLCALL SDL_LogMessageV(int category, + SDL_LogPriority priority, + SDL_PRINTF_FORMAT_STRING const char *fmt, va_list ap) SDL_PRINTF_VARARG_FUNCV(3); + +/** + * The prototype for the log output callback function. + * + * This function is called by SDL when there is new text to be logged. A mutex + * is held so that this function is never called by more than one thread at + * once. + * + * \param userdata what was passed as `userdata` to + * SDL_SetLogOutputFunction(). + * \param category the category of the message. + * \param priority the priority of the message. + * \param message the message being output. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef void (SDLCALL *SDL_LogOutputFunction)(void *userdata, int category, SDL_LogPriority priority, const char *message); + +/** + * Get the default log output function. + * + * \returns the default log output callback. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetLogOutputFunction + * \sa SDL_GetLogOutputFunction + */ +extern SDL_DECLSPEC SDL_LogOutputFunction SDLCALL SDL_GetDefaultLogOutputFunction(void); + +/** + * Get the current log output function. + * + * \param callback an SDL_LogOutputFunction filled in with the current log + * callback. + * \param userdata a pointer filled in with the pointer that is passed to + * `callback`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDefaultLogOutputFunction + * \sa SDL_SetLogOutputFunction + */ +extern SDL_DECLSPEC void SDLCALL SDL_GetLogOutputFunction(SDL_LogOutputFunction *callback, void **userdata); + +/** + * Replace the default log output function with one of your own. + * + * \param callback an SDL_LogOutputFunction to call instead of the default. + * \param userdata a pointer that is passed to `callback`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDefaultLogOutputFunction + * \sa SDL_GetLogOutputFunction + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetLogOutputFunction(SDL_LogOutputFunction callback, void *userdata); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_log_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_main.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_main.h new file mode 100644 index 0000000..ff497a4 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_main.h @@ -0,0 +1,679 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryMain + * + * Redefine main() if necessary so that it is called by SDL. + * + * In order to make this consistent on all platforms, the application's main() + * should look like this: + * + * ```c + * #include + * #include + * + * int main(int argc, char *argv[]) + * { + * } + * ``` + * + * SDL will take care of platform specific details on how it gets called. + * + * This is also where an app can be configured to use the main callbacks, via + * the SDL_MAIN_USE_CALLBACKS macro. + * + * SDL_main.h is a "single-header library," which is to say that including + * this header inserts code into your program, and you should only include it + * once in most cases. SDL.h does not include this header automatically. + * + * For more information, see: + * + * https://wiki.libsdl.org/SDL3/README-main-functions + */ + +#ifndef SDL_main_h_ +#define SDL_main_h_ + +#include +#include +#include +#include + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * Inform SDL that the app is providing an entry point instead of SDL. + * + * SDL does not define this macro, but will check if it is defined when + * including `SDL_main.h`. If defined, SDL will expect the app to provide the + * proper entry point for the platform, and all the other magic details + * needed, like manually calling SDL_SetMainReady. + * + * Please see [README-main-functions](README-main-functions), (or + * docs/README-main-functions.md in the source tree) for a more detailed + * explanation. + * + * \since This macro is used by the headers since SDL 3.2.0. + */ +#define SDL_MAIN_HANDLED 1 + +/** + * Inform SDL to use the main callbacks instead of main. + * + * SDL does not define this macro, but will check if it is defined when + * including `SDL_main.h`. If defined, SDL will expect the app to provide + * several functions: SDL_AppInit, SDL_AppEvent, SDL_AppIterate, and + * SDL_AppQuit. The app should not provide a `main` function in this case, and + * doing so will likely cause the build to fail. + * + * Please see [README-main-functions](README-main-functions), (or + * docs/README-main-functions.md in the source tree) for a more detailed + * explanation. + * + * \since This macro is used by the headers since SDL 3.2.0. + * + * \sa SDL_AppInit + * \sa SDL_AppEvent + * \sa SDL_AppIterate + * \sa SDL_AppQuit + */ +#define SDL_MAIN_USE_CALLBACKS 1 + +/** + * Defined if the target platform offers a special mainline through SDL. + * + * This won't be defined otherwise. If defined, SDL's headers will redefine + * `main` to `SDL_main`. + * + * This macro is defined by `SDL_main.h`, which is not automatically included + * by `SDL.h`. + * + * Even if available, an app can define SDL_MAIN_HANDLED and provide their + * own, if they know what they're doing. + * + * This macro is used internally by SDL, and apps probably shouldn't rely on + * it. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_MAIN_AVAILABLE + +/** + * Defined if the target platform _requires_ a special mainline through SDL. + * + * This won't be defined otherwise. If defined, SDL's headers will redefine + * `main` to `SDL_main`. + * + * This macro is defined by `SDL_main.h`, which is not automatically included + * by `SDL.h`. + * + * Even if required, an app can define SDL_MAIN_HANDLED and provide their own, + * if they know what they're doing. + * + * This macro is used internally by SDL, and apps probably shouldn't rely on + * it. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_MAIN_NEEDED + +#endif + +#if defined(__has_include) + #if __has_include("SDL_main_private.h") && __has_include("SDL_main_impl_private.h") + #define SDL_PLATFORM_PRIVATE_MAIN + #endif +#endif + +#ifndef SDL_MAIN_HANDLED + #if defined(SDL_PLATFORM_PRIVATE_MAIN) + /* Private platforms may have their own ideas about entry points. */ + #include "SDL_main_private.h" + + #elif defined(SDL_PLATFORM_WIN32) + /* On Windows SDL provides WinMain(), which parses the command line and passes + the arguments to your main function. + + If you provide your own WinMain(), you may define SDL_MAIN_HANDLED + */ + #define SDL_MAIN_AVAILABLE + + #elif defined(SDL_PLATFORM_GDK) + /* On GDK, SDL provides a main function that initializes the game runtime. + + If you prefer to write your own WinMain-function instead of having SDL + provide one that calls your main() function, + #define SDL_MAIN_HANDLED before #include'ing SDL_main.h + and call the SDL_RunApp function from your entry point. + */ + #define SDL_MAIN_NEEDED + + #elif defined(SDL_PLATFORM_IOS) || defined(SDL_PLATFORM_TVOS) + /* On iOS and tvOS SDL provides a main function that creates an application delegate and starts the application run loop. + + To use it, just #include in the source file that contains your main() function. + + See src/video/uikit/SDL_uikitappdelegate.m for more details. + */ + #define SDL_MAIN_NEEDED + + #elif defined(SDL_PLATFORM_ANDROID) + /* On Android SDL provides a Java class in SDLActivity.java that is the + main activity entry point. + + See docs/README-android.md for more details on extending that class. + */ + #define SDL_MAIN_NEEDED + + /* As this is launched from Java, the real entry point (main() function) + is outside of the the binary built from this code. + This define makes sure that, unlike on other platforms, SDL_main.h + and SDL_main_impl.h export an `SDL_main()` function (to be called + from Java), but don't implement a native `int main(int argc, char* argv[])` + or similar. + */ + #define SDL_MAIN_EXPORTED + + #elif defined(SDL_PLATFORM_EMSCRIPTEN) + /* On Emscripten, SDL provides a main function that converts URL + parameters that start with "SDL_" to environment variables, so + they can be used as SDL hints, etc. + + This is 100% optional, so if you don't want this to happen, you may + define SDL_MAIN_HANDLED + */ + #define SDL_MAIN_AVAILABLE + + #elif defined(SDL_PLATFORM_PSP) + /* On PSP SDL provides a main function that sets the module info, + activates the GPU and starts the thread required to be able to exit + the software. + + If you provide this yourself, you may define SDL_MAIN_HANDLED + */ + #define SDL_MAIN_AVAILABLE + + #elif defined(SDL_PLATFORM_PS2) + #define SDL_MAIN_AVAILABLE + + #define SDL_PS2_SKIP_IOP_RESET() \ + void reset_IOP(); \ + void reset_IOP() {} + + #elif defined(SDL_PLATFORM_3DS) + /* + On N3DS, SDL provides a main function that sets up the screens + and storage. + + If you provide this yourself, you may define SDL_MAIN_HANDLED + */ + #define SDL_MAIN_AVAILABLE + + #endif +#endif /* SDL_MAIN_HANDLED */ + + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A macro to tag a main entry point function as exported. + * + * Most platforms don't need this, and the macro will be defined to nothing. + * Some, like Android, keep the entry points in a shared library and need to + * explicitly export the symbols. + * + * External code rarely needs this, and if it needs something, it's almost + * always SDL_DECLSPEC instead. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_DECLSPEC + */ +#define SDLMAIN_DECLSPEC + +#elif defined(SDL_MAIN_EXPORTED) +/* We need to export SDL_main so it can be launched from external code, + like SDLActivity.java on Android */ +#define SDLMAIN_DECLSPEC SDL_DECLSPEC +#else +/* usually this is empty */ +#define SDLMAIN_DECLSPEC +#endif /* SDL_MAIN_EXPORTED */ + +#if defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE) || defined(SDL_MAIN_USE_CALLBACKS) +#define main SDL_main +#endif + +#include +#include +#ifdef __cplusplus +extern "C" { +#endif + +/* + * You can (optionally!) define SDL_MAIN_USE_CALLBACKS before including + * SDL_main.h, and then your application will _not_ have a standard + * "main" entry point. Instead, it will operate as a collection of + * functions that are called as necessary by the system. On some + * platforms, this is just a layer where SDL drives your program + * instead of your program driving SDL, on other platforms this might + * hook into the OS to manage the lifecycle. Programs on most platforms + * can use whichever approach they prefer, but the decision boils down + * to: + * + * - Using a standard "main" function: this works like it always has for + * the past 50+ years in C programming, and your app is in control. + * - Using the callback functions: this might clean up some code, + * avoid some #ifdef blocks in your program for some platforms, be more + * resource-friendly to the system, and possibly be the primary way to + * access some future platforms (but none require this at the moment). + * + * This is up to the app; both approaches are considered valid and supported + * ways to write SDL apps. + * + * If using the callbacks, don't define a "main" function. Instead, implement + * the functions listed below in your program. + */ +#ifdef SDL_MAIN_USE_CALLBACKS + +/** + * App-implemented initial entry point for SDL_MAIN_USE_CALLBACKS apps. + * + * Apps implement this function when using SDL_MAIN_USE_CALLBACKS. If using a + * standard "main" function, you should not supply this. + * + * This function is called by SDL once, at startup. The function should + * initialize whatever is necessary, possibly create windows and open audio + * devices, etc. The `argc` and `argv` parameters work like they would with a + * standard "main" function. + * + * This function should not go into an infinite mainloop; it should do any + * one-time setup it requires and then return. + * + * The app may optionally assign a pointer to `*appstate`. This pointer will + * be provided on every future call to the other entry points, to allow + * application state to be preserved between functions without the app needing + * to use a global variable. If this isn't set, the pointer will be NULL in + * future entry points. + * + * If this function returns SDL_APP_CONTINUE, the app will proceed to normal + * operation, and will begin receiving repeated calls to SDL_AppIterate and + * SDL_AppEvent for the life of the program. If this function returns + * SDL_APP_FAILURE, SDL will call SDL_AppQuit and terminate the process with + * an exit code that reports an error to the platform. If it returns + * SDL_APP_SUCCESS, SDL calls SDL_AppQuit and terminates with an exit code + * that reports success to the platform. + * + * This function is called by SDL on the main thread. + * + * \param appstate a place where the app can optionally store a pointer for + * future use. + * \param argc the standard ANSI C main's argc; number of elements in `argv`. + * \param argv the standard ANSI C main's argv; array of command line + * arguments. + * \returns SDL_APP_FAILURE to terminate with an error, SDL_APP_SUCCESS to + * terminate with success, SDL_APP_CONTINUE to continue. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AppIterate + * \sa SDL_AppEvent + * \sa SDL_AppQuit + */ +extern SDLMAIN_DECLSPEC SDL_AppResult SDLCALL SDL_AppInit(void **appstate, int argc, char *argv[]); + +/** + * App-implemented iteration entry point for SDL_MAIN_USE_CALLBACKS apps. + * + * Apps implement this function when using SDL_MAIN_USE_CALLBACKS. If using a + * standard "main" function, you should not supply this. + * + * This function is called repeatedly by SDL after SDL_AppInit returns + * SDL_APP_CONTINUE. The function should operate as a single iteration the + * program's primary loop; it should update whatever state it needs and draw a + * new frame of video, usually. + * + * On some platforms, this function will be called at the refresh rate of the + * display (which might change during the life of your app!). There are no + * promises made about what frequency this function might run at. You should + * use SDL's timer functions if you need to see how much time has passed since + * the last iteration. + * + * There is no need to process the SDL event queue during this function; SDL + * will send events as they arrive in SDL_AppEvent, and in most cases the + * event queue will be empty when this function runs anyhow. + * + * This function should not go into an infinite mainloop; it should do one + * iteration of whatever the program does and return. + * + * The `appstate` parameter is an optional pointer provided by the app during + * SDL_AppInit(). If the app never provided a pointer, this will be NULL. + * + * If this function returns SDL_APP_CONTINUE, the app will continue normal + * operation, receiving repeated calls to SDL_AppIterate and SDL_AppEvent for + * the life of the program. If this function returns SDL_APP_FAILURE, SDL will + * call SDL_AppQuit and terminate the process with an exit code that reports + * an error to the platform. If it returns SDL_APP_SUCCESS, SDL calls + * SDL_AppQuit and terminates with an exit code that reports success to the + * platform. + * + * This function is called by SDL on the main thread. + * + * \param appstate an optional pointer, provided by the app in SDL_AppInit. + * \returns SDL_APP_FAILURE to terminate with an error, SDL_APP_SUCCESS to + * terminate with success, SDL_APP_CONTINUE to continue. + * + * \threadsafety This function may get called concurrently with SDL_AppEvent() + * for events not pushed on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AppInit + * \sa SDL_AppEvent + */ +extern SDLMAIN_DECLSPEC SDL_AppResult SDLCALL SDL_AppIterate(void *appstate); + +/** + * App-implemented event entry point for SDL_MAIN_USE_CALLBACKS apps. + * + * Apps implement this function when using SDL_MAIN_USE_CALLBACKS. If using a + * standard "main" function, you should not supply this. + * + * This function is called as needed by SDL after SDL_AppInit returns + * SDL_APP_CONTINUE. It is called once for each new event. + * + * There is (currently) no guarantee about what thread this will be called + * from; whatever thread pushes an event onto SDL's queue will trigger this + * function. SDL is responsible for pumping the event queue between each call + * to SDL_AppIterate, so in normal operation one should only get events in a + * serial fashion, but be careful if you have a thread that explicitly calls + * SDL_PushEvent. SDL itself will push events to the queue on the main thread. + * + * Events sent to this function are not owned by the app; if you need to save + * the data, you should copy it. + * + * This function should not go into an infinite mainloop; it should handle the + * provided event appropriately and return. + * + * The `appstate` parameter is an optional pointer provided by the app during + * SDL_AppInit(). If the app never provided a pointer, this will be NULL. + * + * If this function returns SDL_APP_CONTINUE, the app will continue normal + * operation, receiving repeated calls to SDL_AppIterate and SDL_AppEvent for + * the life of the program. If this function returns SDL_APP_FAILURE, SDL will + * call SDL_AppQuit and terminate the process with an exit code that reports + * an error to the platform. If it returns SDL_APP_SUCCESS, SDL calls + * SDL_AppQuit and terminates with an exit code that reports success to the + * platform. + * + * \param appstate an optional pointer, provided by the app in SDL_AppInit. + * \param event the new event for the app to examine. + * \returns SDL_APP_FAILURE to terminate with an error, SDL_APP_SUCCESS to + * terminate with success, SDL_APP_CONTINUE to continue. + * + * \threadsafety This function may get called concurrently with + * SDL_AppIterate() or SDL_AppQuit() for events not pushed from + * the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AppInit + * \sa SDL_AppIterate + */ +extern SDLMAIN_DECLSPEC SDL_AppResult SDLCALL SDL_AppEvent(void *appstate, SDL_Event *event); + +/** + * App-implemented deinit entry point for SDL_MAIN_USE_CALLBACKS apps. + * + * Apps implement this function when using SDL_MAIN_USE_CALLBACKS. If using a + * standard "main" function, you should not supply this. + * + * This function is called once by SDL before terminating the program. + * + * This function will be called in all cases, even if SDL_AppInit requests + * termination at startup. + * + * This function should not go into an infinite mainloop; it should + * deinitialize any resources necessary, perform whatever shutdown activities, + * and return. + * + * You do not need to call SDL_Quit() in this function, as SDL will call it + * after this function returns and before the process terminates, but it is + * safe to do so. + * + * The `appstate` parameter is an optional pointer provided by the app during + * SDL_AppInit(). If the app never provided a pointer, this will be NULL. This + * function call is the last time this pointer will be provided, so any + * resources to it should be cleaned up here. + * + * This function is called by SDL on the main thread. + * + * \param appstate an optional pointer, provided by the app in SDL_AppInit. + * \param result the result code that terminated the app (success or failure). + * + * \threadsafety SDL_AppEvent() may get called concurrently with this function + * if other threads that push events are still active. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AppInit + */ +extern SDLMAIN_DECLSPEC void SDLCALL SDL_AppQuit(void *appstate, SDL_AppResult result); + +#endif /* SDL_MAIN_USE_CALLBACKS */ + + +/** + * The prototype for the application's main() function + * + * \param argc an ANSI-C style main function's argc. + * \param argv an ANSI-C style main function's argv. + * \returns an ANSI-C main return code; generally 0 is considered successful + * program completion, and small non-zero values are considered + * errors. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef int (SDLCALL *SDL_main_func)(int argc, char *argv[]); + +/** + * An app-supplied function for program entry. + * + * Apps do not directly create this function; they should create a standard + * ANSI-C `main` function instead. If SDL needs to insert some startup code + * before `main` runs, or the platform doesn't actually _use_ a function + * called "main", SDL will do some macro magic to redefine `main` to + * `SDL_main` and provide its own `main`. + * + * Apps should include `SDL_main.h` in the same file as their `main` function, + * and they should not use that symbol for anything else in that file, as it + * might get redefined. + * + * This function is only provided by the app if it isn't using + * SDL_MAIN_USE_CALLBACKS. + * + * Program startup is a surprisingly complex topic. Please see + * [README-main-functions](README-main-functions), (or + * docs/README-main-functions.md in the source tree) for a more detailed + * explanation. + * + * \param argc an ANSI-C style main function's argc. + * \param argv an ANSI-C style main function's argv. + * \returns an ANSI-C main return code; generally 0 is considered successful + * program completion, and small non-zero values are considered + * errors. + * + * \threadsafety This is the program entry point. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDLMAIN_DECLSPEC int SDLCALL SDL_main(int argc, char *argv[]); + +/** + * Circumvent failure of SDL_Init() when not using SDL_main() as an entry + * point. + * + * This function is defined in SDL_main.h, along with the preprocessor rule to + * redefine main() as SDL_main(). Thus to ensure that your main() function + * will not be changed it is necessary to define SDL_MAIN_HANDLED before + * including SDL.h. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Init + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetMainReady(void); + +/** + * Initializes and launches an SDL application, by doing platform-specific + * initialization before calling your mainFunction and cleanups after it + * returns, if that is needed for a specific platform, otherwise it just calls + * mainFunction. + * + * You can use this if you want to use your own main() implementation without + * using SDL_main (like when using SDL_MAIN_HANDLED). When using this, you do + * *not* need SDL_SetMainReady(). + * + * If `argv` is NULL, SDL will provide command line arguments, either by + * querying the OS for them if possible, or supplying a filler array if not. + * + * \param argc the argc parameter from the application's main() function, or 0 + * if the platform's main-equivalent has no argc. + * \param argv the argv parameter from the application's main() function, or + * NULL if the platform's main-equivalent has no argv. + * \param mainFunction your SDL app's C-style main(). NOT the function you're + * calling this from! Its name doesn't matter; it doesn't + * literally have to be `main`. + * \param reserved should be NULL (reserved for future use, will probably be + * platform-specific then). + * \returns the return value from mainFunction: 0 on success, otherwise + * failure; SDL_GetError() might have more information on the + * failure. + * + * \threadsafety Generally this is called once, near startup, from the + * process's initial thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_RunApp(int argc, char *argv[], SDL_main_func mainFunction, void *reserved); + +/** + * An entry point for SDL's use in SDL_MAIN_USE_CALLBACKS. + * + * Generally, you should not call this function directly. This only exists to + * hand off work into SDL as soon as possible, where it has a lot more control + * and functionality available, and make the inline code in SDL_main.h as + * small as possible. + * + * Not all platforms use this, it's actual use is hidden in a magic + * header-only library, and you should not call this directly unless you + * _really_ know what you're doing. + * + * \param argc standard Unix main argc. + * \param argv standard Unix main argv. + * \param appinit the application's SDL_AppInit function. + * \param appiter the application's SDL_AppIterate function. + * \param appevent the application's SDL_AppEvent function. + * \param appquit the application's SDL_AppQuit function. + * \returns standard Unix main return value. + * + * \threadsafety It is not safe to call this anywhere except as the only + * function call in SDL_main. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_EnterAppMainCallbacks(int argc, char *argv[], SDL_AppInit_func appinit, SDL_AppIterate_func appiter, SDL_AppEvent_func appevent, SDL_AppQuit_func appquit); + + +#if defined(SDL_PLATFORM_WINDOWS) + +/** + * Register a win32 window class for SDL's use. + * + * This can be called to set the application window class at startup. It is + * safe to call this multiple times, as long as every call is eventually + * paired with a call to SDL_UnregisterApp, but a second registration attempt + * while a previous registration is still active will be ignored, other than + * to increment a counter. + * + * Most applications do not need to, and should not, call this directly; SDL + * will call it when initializing the video subsystem. + * + * If `name` is NULL, SDL currently uses `(CS_BYTEALIGNCLIENT | CS_OWNDC)` for + * the style, regardless of what is specified here. + * + * \param name the window class name, in UTF-8 encoding. If NULL, SDL + * currently uses "SDL_app" but this isn't guaranteed. + * \param style the value to use in WNDCLASSEX::style. + * \param hInst the HINSTANCE to use in WNDCLASSEX::hInstance. If zero, SDL + * will use `GetModuleHandle(NULL)` instead. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RegisterApp(const char *name, Uint32 style, void *hInst); + +/** + * Deregister the win32 window class from an SDL_RegisterApp call. + * + * This can be called to undo the effects of SDL_RegisterApp. + * + * Most applications do not need to, and should not, call this directly; SDL + * will call it when deinitializing the video subsystem. + * + * It is safe to call this multiple times, as long as every call is eventually + * paired with a prior call to SDL_RegisterApp. The window class will only be + * deregistered when the registration counter in SDL_RegisterApp decrements to + * zero through calls to this function. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_UnregisterApp(void); + +#endif /* defined(SDL_PLATFORM_WINDOWS) */ + +/** + * Callback from the application to let the suspend continue. + * + * This function is only needed for Xbox GDK support; all other platforms will + * do nothing and set an "unsupported" error message. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_GDKSuspendComplete(void); + +#ifdef __cplusplus +} +#endif + +#include + +#if !defined(SDL_MAIN_HANDLED) && !defined(SDL_MAIN_NOIMPL) + /* include header-only SDL_main implementations */ + #if defined(SDL_MAIN_USE_CALLBACKS) || defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE) + /* platforms which main (-equivalent) can be implemented in plain C */ + #include + #endif +#endif + +#endif /* SDL_main_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_main_impl.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_main_impl.h new file mode 100644 index 0000000..14ebb42 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_main_impl.h @@ -0,0 +1,151 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: Main */ + +#ifndef SDL_main_impl_h_ +#define SDL_main_impl_h_ + +#ifndef SDL_main_h_ +#error "This header should not be included directly, but only via SDL_main.h!" +#endif + +/* if someone wants to include SDL_main.h but doesn't want the main handing magic, + (maybe to call SDL_RegisterApp()) they can #define SDL_MAIN_HANDLED first. + SDL_MAIN_NOIMPL is for SDL-internal usage (only affects implementation, + not definition of SDL_MAIN_AVAILABLE etc in SDL_main.h) and if the user wants + to have the SDL_main implementation (from this header) in another source file + than their main() function, for example if SDL_main requires C++ + and main() is implemented in plain C */ +#if !defined(SDL_MAIN_HANDLED) && !defined(SDL_MAIN_NOIMPL) + + /* the implementations below must be able to use the implement real main(), nothing renamed + (the user's main() will be renamed to SDL_main so it can be called from here) */ + #ifdef main + #undef main + #endif + + #ifdef SDL_MAIN_USE_CALLBACKS + + #if 0 + /* currently there are no platforms that _need_ a magic entry point here + for callbacks, but if one shows up, implement it here. */ + + #else /* use a standard SDL_main, which the app SHOULD NOT ALSO SUPPLY. */ + + /* this define makes the normal SDL_main entry point stuff work...we just provide SDL_main() instead of the app. */ + #define SDL_MAIN_CALLBACK_STANDARD 1 + + int SDL_main(int argc, char **argv) + { + return SDL_EnterAppMainCallbacks(argc, argv, SDL_AppInit, SDL_AppIterate, SDL_AppEvent, SDL_AppQuit); + } + + #endif /* platform-specific tests */ + + #endif /* SDL_MAIN_USE_CALLBACKS */ + + + /* set up the usual SDL_main stuff if we're not using callbacks or if we are but need the normal entry point, + unless the real entry point needs to be somewhere else entirely, like Android where it's in Java code */ + #if (!defined(SDL_MAIN_USE_CALLBACKS) || defined(SDL_MAIN_CALLBACK_STANDARD)) && !defined(SDL_MAIN_EXPORTED) + + #if defined(SDL_PLATFORM_PRIVATE_MAIN) + /* Private platforms may have their own ideas about entry points. */ + #include "SDL_main_impl_private.h" + + #elif defined(SDL_PLATFORM_WINDOWS) + + /* these defines/typedefs are needed for the WinMain() definition */ + #ifndef WINAPI + #define WINAPI __stdcall + #endif + + typedef struct HINSTANCE__ * HINSTANCE; + typedef char *LPSTR; + typedef wchar_t *PWSTR; + + /* The VC++ compiler needs main/wmain defined, but not for GDK */ + #if defined(_MSC_VER) && !defined(SDL_PLATFORM_GDK) + + /* This is where execution begins [console apps] */ + #if defined(UNICODE) && UNICODE + int wmain(int argc, wchar_t *wargv[], wchar_t *wenvp) + { + (void)argc; + (void)wargv; + (void)wenvp; + return SDL_RunApp(0, NULL, SDL_main, NULL); + } + #else /* ANSI */ + int main(int argc, char *argv[]) + { + (void)argc; + (void)argv; + return SDL_RunApp(0, NULL, SDL_main, NULL); + } + #endif /* UNICODE */ + + #endif /* _MSC_VER && ! SDL_PLATFORM_GDK */ + + /* This is where execution begins [windowed apps and GDK] */ + + #ifdef __cplusplus + extern "C" { + #endif + + #if defined(UNICODE) && UNICODE + int WINAPI wWinMain(HINSTANCE hInst, HINSTANCE hPrev, PWSTR szCmdLine, int sw) + #else /* ANSI */ + int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR szCmdLine, int sw) + #endif + { + (void)hInst; + (void)hPrev; + (void)szCmdLine; + (void)sw; + return SDL_RunApp(0, NULL, SDL_main, NULL); + } + + #ifdef __cplusplus + } /* extern "C" */ + #endif + + /* end of SDL_PLATFORM_WINDOWS impls */ + + #else /* platforms that use a standard main() and just call SDL_RunApp(), like iOS and 3DS */ + int main(int argc, char *argv[]) + { + return SDL_RunApp(argc, argv, SDL_main, NULL); + } + + /* end of impls for standard-conforming platforms */ + + #endif /* SDL_PLATFORM_WIN32 etc */ + + #endif /* !defined(SDL_MAIN_USE_CALLBACKS) || defined(SDL_MAIN_CALLBACK_STANDARD) */ + + /* rename users main() function to SDL_main() so it can be called from the wrappers above */ + #define main SDL_main + +#endif /* SDL_MAIN_HANDLED */ + +#endif /* SDL_main_impl_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_messagebox.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_messagebox.h new file mode 100644 index 0000000..365ae36 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_messagebox.h @@ -0,0 +1,226 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryMessagebox + * + * SDL offers a simple message box API, which is useful for simple alerts, + * such as informing the user when something fatal happens at startup without + * the need to build a UI for it (or informing the user _before_ your UI is + * ready). + * + * These message boxes are native system dialogs where possible. + * + * There is both a customizable function (SDL_ShowMessageBox()) that offers + * lots of options for what to display and reports on what choice the user + * made, and also a much-simplified version (SDL_ShowSimpleMessageBox()), + * merely takes a text message and title, and waits until the user presses a + * single "OK" UI button. Often, this is all that is necessary. + */ + +#ifndef SDL_messagebox_h_ +#define SDL_messagebox_h_ + +#include +#include +#include /* For SDL_Window */ + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * Message box flags. + * + * If supported will display warning icon, etc. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_MessageBoxFlags; + +#define SDL_MESSAGEBOX_ERROR 0x00000010u /**< error dialog */ +#define SDL_MESSAGEBOX_WARNING 0x00000020u /**< warning dialog */ +#define SDL_MESSAGEBOX_INFORMATION 0x00000040u /**< informational dialog */ +#define SDL_MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT 0x00000080u /**< buttons placed left to right */ +#define SDL_MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT 0x00000100u /**< buttons placed right to left */ + +/** + * SDL_MessageBoxButtonData flags. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_MessageBoxButtonFlags; + +#define SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT 0x00000001u /**< Marks the default button when return is hit */ +#define SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT 0x00000002u /**< Marks the default button when escape is hit */ + +/** + * Individual button data. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_MessageBoxButtonData +{ + SDL_MessageBoxButtonFlags flags; + int buttonID; /**< User defined button id (value returned via SDL_ShowMessageBox) */ + const char *text; /**< The UTF-8 button text */ +} SDL_MessageBoxButtonData; + +/** + * RGB value used in a message box color scheme + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_MessageBoxColor +{ + Uint8 r, g, b; +} SDL_MessageBoxColor; + +/** + * An enumeration of indices inside the colors array of + * SDL_MessageBoxColorScheme. + */ +typedef enum SDL_MessageBoxColorType +{ + SDL_MESSAGEBOX_COLOR_BACKGROUND, + SDL_MESSAGEBOX_COLOR_TEXT, + SDL_MESSAGEBOX_COLOR_BUTTON_BORDER, + SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND, + SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED, + SDL_MESSAGEBOX_COLOR_COUNT /**< Size of the colors array of SDL_MessageBoxColorScheme. */ +} SDL_MessageBoxColorType; + +/** + * A set of colors to use for message box dialogs + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_MessageBoxColorScheme +{ + SDL_MessageBoxColor colors[SDL_MESSAGEBOX_COLOR_COUNT]; +} SDL_MessageBoxColorScheme; + +/** + * MessageBox structure containing title, text, window, etc. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_MessageBoxData +{ + SDL_MessageBoxFlags flags; + SDL_Window *window; /**< Parent window, can be NULL */ + const char *title; /**< UTF-8 title */ + const char *message; /**< UTF-8 message text */ + + int numbuttons; + const SDL_MessageBoxButtonData *buttons; + + const SDL_MessageBoxColorScheme *colorScheme; /**< SDL_MessageBoxColorScheme, can be NULL to use system settings */ +} SDL_MessageBoxData; + +/** + * Create a modal message box. + * + * If your needs aren't complex, it might be easier to use + * SDL_ShowSimpleMessageBox. + * + * This function should be called on the thread that created the parent + * window, or on the main thread if the messagebox has no parent. It will + * block execution of that thread until the user clicks a button or closes the + * messagebox. + * + * This function may be called at any time, even before SDL_Init(). This makes + * it useful for reporting errors like a failure to create a renderer or + * OpenGL context. + * + * On X11, SDL rolls its own dialog box with X11 primitives instead of a + * formal toolkit like GTK+ or Qt. + * + * Note that if SDL_Init() would fail because there isn't any available video + * target, this function is likely to fail for the same reasons. If this is a + * concern, check the return value from this function and fall back to writing + * to stderr if you can. + * + * \param messageboxdata the SDL_MessageBoxData structure with title, text and + * other options. + * \param buttonid the pointer to which user id of hit button should be + * copied. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ShowSimpleMessageBox + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid); + +/** + * Display a simple modal message box. + * + * If your needs aren't complex, this function is preferred over + * SDL_ShowMessageBox. + * + * `flags` may be any of the following: + * + * - `SDL_MESSAGEBOX_ERROR`: error dialog + * - `SDL_MESSAGEBOX_WARNING`: warning dialog + * - `SDL_MESSAGEBOX_INFORMATION`: informational dialog + * + * This function should be called on the thread that created the parent + * window, or on the main thread if the messagebox has no parent. It will + * block execution of that thread until the user clicks a button or closes the + * messagebox. + * + * This function may be called at any time, even before SDL_Init(). This makes + * it useful for reporting errors like a failure to create a renderer or + * OpenGL context. + * + * On X11, SDL rolls its own dialog box with X11 primitives instead of a + * formal toolkit like GTK+ or Qt. + * + * Note that if SDL_Init() would fail because there isn't any available video + * target, this function is likely to fail for the same reasons. If this is a + * concern, check the return value from this function and fall back to writing + * to stderr if you can. + * + * \param flags an SDL_MessageBoxFlags value. + * \param title UTF-8 title text. + * \param message UTF-8 message text. + * \param window the parent window, or NULL for no parent. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ShowMessageBox + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ShowSimpleMessageBox(SDL_MessageBoxFlags flags, const char *title, const char *message, SDL_Window *window); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_messagebox_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_metal.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_metal.h new file mode 100644 index 0000000..14b1bc8 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_metal.h @@ -0,0 +1,107 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryMetal + * + * Functions to creating Metal layers and views on SDL windows. + * + * This provides some platform-specific glue for Apple platforms. Most macOS + * and iOS apps can use SDL without these functions, but this API they can be + * useful for specific OS-level integration tasks. + */ + +#ifndef SDL_metal_h_ +#define SDL_metal_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * A handle to a CAMetalLayer-backed NSView (macOS) or UIView (iOS/tvOS). + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef void *SDL_MetalView; + +/** + * \name Metal support functions + */ +/* @{ */ + +/** + * Create a CAMetalLayer-backed NSView/UIView and attach it to the specified + * window. + * + * On macOS, this does *not* associate a MTLDevice with the CAMetalLayer on + * its own. It is up to user code to do that. + * + * The returned handle can be casted directly to a NSView or UIView. To access + * the backing CAMetalLayer, call SDL_Metal_GetLayer(). + * + * \param window the window. + * \returns handle NSView or UIView. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Metal_DestroyView + * \sa SDL_Metal_GetLayer + */ +extern SDL_DECLSPEC SDL_MetalView SDLCALL SDL_Metal_CreateView(SDL_Window *window); + +/** + * Destroy an existing SDL_MetalView object. + * + * This should be called before SDL_DestroyWindow, if SDL_Metal_CreateView was + * called after SDL_CreateWindow. + * + * \param view the SDL_MetalView object. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Metal_CreateView + */ +extern SDL_DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view); + +/** + * Get a pointer to the backing CAMetalLayer for the given view. + * + * \param view the SDL_MetalView object. + * \returns a pointer. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void * SDLCALL SDL_Metal_GetLayer(SDL_MetalView view); + +/* @} *//* Metal support functions */ + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_metal_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_misc.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_misc.h new file mode 100644 index 0000000..3dd6fcd --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_misc.h @@ -0,0 +1,78 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryMisc + * + * SDL API functions that don't fit elsewhere. + */ + +#ifndef SDL_misc_h_ +#define SDL_misc_h_ + +#include +#include + +#include + +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * Open a URL/URI in the browser or other appropriate external application. + * + * Open a URL in a separate, system-provided application. How this works will + * vary wildly depending on the platform. This will likely launch what makes + * sense to handle a specific URL's protocol (a web browser for `http://`, + * etc), but it might also be able to launch file managers for directories and + * other things. + * + * What happens when you open a URL varies wildly as well: your game window + * may lose focus (and may or may not lose focus if your game was fullscreen + * or grabbing input at the time). On mobile devices, your app will likely + * move to the background or your process might be paused. Any given platform + * may or may not handle a given URL. + * + * If this is unimplemented (or simply unavailable) for a platform, this will + * fail with an error. A successful result does not mean the URL loaded, just + * that we launched _something_ to handle it (or at least believe we did). + * + * All this to say: this function can be useful, but you should definitely + * test it on every platform you target. + * + * \param url a valid URL/URI to open. Use `file:///full/path/to/file` for + * local files, if supported. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_OpenURL(const char *url); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_misc_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_mouse.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_mouse.h new file mode 100644 index 0000000..d502005 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_mouse.h @@ -0,0 +1,813 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryMouse + * + * Any GUI application has to deal with the mouse, and SDL provides functions + * to manage mouse input and the displayed cursor. + * + * Most interactions with the mouse will come through the event subsystem. + * Moving a mouse generates an SDL_EVENT_MOUSE_MOTION event, pushing a button + * generates SDL_EVENT_MOUSE_BUTTON_DOWN, etc, but one can also query the + * current state of the mouse at any time with SDL_GetMouseState(). + * + * For certain games, it's useful to disassociate the mouse cursor from mouse + * input. An FPS, for example, would not want the player's motion to stop as + * the mouse hits the edge of the window. For these scenarios, use + * SDL_SetWindowRelativeMouseMode(), which hides the cursor, grabs mouse input + * to the window, and reads mouse input no matter how far it moves. + * + * Games that want the system to track the mouse but want to draw their own + * cursor can use SDL_HideCursor() and SDL_ShowCursor(). It might be more + * efficient to let the system manage the cursor, if possible, using + * SDL_SetCursor() with a custom image made through SDL_CreateColorCursor(), + * or perhaps just a specific system cursor from SDL_CreateSystemCursor(). + * + * SDL can, on many platforms, differentiate between multiple connected mice, + * allowing for interesting input scenarios and multiplayer games. They can be + * enumerated with SDL_GetMice(), and SDL will send SDL_EVENT_MOUSE_ADDED and + * SDL_EVENT_MOUSE_REMOVED events as they are connected and unplugged. + * + * Since many apps only care about basic mouse input, SDL offers a virtual + * mouse device for touch and pen input, which often can make a desktop + * application work on a touchscreen phone without any code changes. Apps that + * care about touch/pen separately from mouse input should filter out events + * with a `which` field of SDL_TOUCH_MOUSEID/SDL_PEN_MOUSEID. + */ + +#ifndef SDL_mouse_h_ +#define SDL_mouse_h_ + +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * This is a unique ID for a mouse for the time it is connected to the system, + * and is never reused for the lifetime of the application. + * + * If the mouse is disconnected and reconnected, it will get a new ID. + * + * The value 0 is an invalid ID. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_MouseID; + +/** + * The structure used to identify an SDL cursor. + * + * This is opaque data. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_Cursor SDL_Cursor; + +/** + * Cursor types for SDL_CreateSystemCursor(). + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_SystemCursor +{ + SDL_SYSTEM_CURSOR_DEFAULT, /**< Default cursor. Usually an arrow. */ + SDL_SYSTEM_CURSOR_TEXT, /**< Text selection. Usually an I-beam. */ + SDL_SYSTEM_CURSOR_WAIT, /**< Wait. Usually an hourglass or watch or spinning ball. */ + SDL_SYSTEM_CURSOR_CROSSHAIR, /**< Crosshair. */ + SDL_SYSTEM_CURSOR_PROGRESS, /**< Program is busy but still interactive. Usually it's WAIT with an arrow. */ + SDL_SYSTEM_CURSOR_NWSE_RESIZE, /**< Double arrow pointing northwest and southeast. */ + SDL_SYSTEM_CURSOR_NESW_RESIZE, /**< Double arrow pointing northeast and southwest. */ + SDL_SYSTEM_CURSOR_EW_RESIZE, /**< Double arrow pointing west and east. */ + SDL_SYSTEM_CURSOR_NS_RESIZE, /**< Double arrow pointing north and south. */ + SDL_SYSTEM_CURSOR_MOVE, /**< Four pointed arrow pointing north, south, east, and west. */ + SDL_SYSTEM_CURSOR_NOT_ALLOWED, /**< Not permitted. Usually a slashed circle or crossbones. */ + SDL_SYSTEM_CURSOR_POINTER, /**< Pointer that indicates a link. Usually a pointing hand. */ + SDL_SYSTEM_CURSOR_NW_RESIZE, /**< Window resize top-left. This may be a single arrow or a double arrow like NWSE_RESIZE. */ + SDL_SYSTEM_CURSOR_N_RESIZE, /**< Window resize top. May be NS_RESIZE. */ + SDL_SYSTEM_CURSOR_NE_RESIZE, /**< Window resize top-right. May be NESW_RESIZE. */ + SDL_SYSTEM_CURSOR_E_RESIZE, /**< Window resize right. May be EW_RESIZE. */ + SDL_SYSTEM_CURSOR_SE_RESIZE, /**< Window resize bottom-right. May be NWSE_RESIZE. */ + SDL_SYSTEM_CURSOR_S_RESIZE, /**< Window resize bottom. May be NS_RESIZE. */ + SDL_SYSTEM_CURSOR_SW_RESIZE, /**< Window resize bottom-left. May be NESW_RESIZE. */ + SDL_SYSTEM_CURSOR_W_RESIZE, /**< Window resize left. May be EW_RESIZE. */ + SDL_SYSTEM_CURSOR_COUNT +} SDL_SystemCursor; + +/** + * Scroll direction types for the Scroll event + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_MouseWheelDirection +{ + SDL_MOUSEWHEEL_NORMAL, /**< The scroll direction is normal */ + SDL_MOUSEWHEEL_FLIPPED /**< The scroll direction is flipped / natural */ +} SDL_MouseWheelDirection; + +/** + * Animated cursor frame info. + * + * \since This struct is available since SDL 3.4.0. + */ +typedef struct SDL_CursorFrameInfo +{ + SDL_Surface *surface; /**< The surface data for this frame */ + Uint32 duration; /**< The frame duration in milliseconds (a duration of 0 is infinite) */ +} SDL_CursorFrameInfo; + +/** + * A bitmask of pressed mouse buttons, as reported by SDL_GetMouseState, etc. + * + * - Button 1: Left mouse button + * - Button 2: Middle mouse button + * - Button 3: Right mouse button + * - Button 4: Side mouse button 1 + * - Button 5: Side mouse button 2 + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_GetMouseState + * \sa SDL_GetGlobalMouseState + * \sa SDL_GetRelativeMouseState + */ +typedef Uint32 SDL_MouseButtonFlags; + +#define SDL_BUTTON_LEFT 1 +#define SDL_BUTTON_MIDDLE 2 +#define SDL_BUTTON_RIGHT 3 +#define SDL_BUTTON_X1 4 +#define SDL_BUTTON_X2 5 + +#define SDL_BUTTON_MASK(X) (1u << ((X)-1)) +#define SDL_BUTTON_LMASK SDL_BUTTON_MASK(SDL_BUTTON_LEFT) +#define SDL_BUTTON_MMASK SDL_BUTTON_MASK(SDL_BUTTON_MIDDLE) +#define SDL_BUTTON_RMASK SDL_BUTTON_MASK(SDL_BUTTON_RIGHT) +#define SDL_BUTTON_X1MASK SDL_BUTTON_MASK(SDL_BUTTON_X1) +#define SDL_BUTTON_X2MASK SDL_BUTTON_MASK(SDL_BUTTON_X2) + +/** + * A callback used to transform mouse motion delta from raw values. + * + * This is called during SDL's handling of platform mouse events to scale the + * values of the resulting motion delta. + * + * \param userdata what was passed as `userdata` to + * SDL_SetRelativeMouseTransform(). + * \param timestamp the associated time at which this mouse motion event was + * received. + * \param window the associated window to which this mouse motion event was + * addressed. + * \param mouseID the associated mouse from which this mouse motion event was + * emitted. + * \param x pointer to a variable that will be treated as the resulting x-axis + * motion. + * \param y pointer to a variable that will be treated as the resulting y-axis + * motion. + * + * \threadsafety This callback is called by SDL's internal mouse input + * processing procedure, which may be a thread separate from the + * main event loop that is run at realtime priority. Stalling + * this thread with too much work in the callback can therefore + * potentially freeze the entire system. Care should be taken + * with proper synchronization practices when adding other side + * effects beyond mutation of the x and y values. + * + * \since This datatype is available since SDL 3.4.0. + * + * \sa SDL_SetRelativeMouseTransform + */ +typedef void (SDLCALL *SDL_MouseMotionTransformCallback)( + void *userdata, + Uint64 timestamp, + SDL_Window *window, + SDL_MouseID mouseID, + float *x, float *y +); + +/* Function prototypes */ + +/** + * Return whether a mouse is currently connected. + * + * \returns true if a mouse is connected, false otherwise. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetMice + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasMouse(void); + +/** + * Get a list of currently connected mice. + * + * Note that this will include any device or virtual driver that includes + * mouse functionality, including some game controllers, KVM switches, etc. + * You should wait for input from a device before you consider it actively in + * use. + * + * \param count a pointer filled in with the number of mice returned, may be + * NULL. + * \returns a 0 terminated array of mouse instance IDs or NULL on failure; + * call SDL_GetError() for more information. This should be freed + * with SDL_free() when it is no longer needed. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetMouseNameForID + * \sa SDL_HasMouse + */ +extern SDL_DECLSPEC SDL_MouseID * SDLCALL SDL_GetMice(int *count); + +/** + * Get the name of a mouse. + * + * This function returns "" if the mouse doesn't have a name. + * + * \param instance_id the mouse instance ID. + * \returns the name of the selected mouse, or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetMice + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetMouseNameForID(SDL_MouseID instance_id); + +/** + * Get the window which currently has mouse focus. + * + * \returns the window with mouse focus. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void); + +/** + * Query SDL's cache for the synchronous mouse button state and the + * window-relative SDL-cursor position. + * + * This function returns the cached synchronous state as SDL understands it + * from the last pump of the event queue. + * + * To query the platform for immediate asynchronous state, use + * SDL_GetGlobalMouseState. + * + * Passing non-NULL pointers to `x` or `y` will write the destination with + * respective x or y coordinates relative to the focused window. + * + * In Relative Mode, the SDL-cursor's position usually contradicts the + * platform-cursor's position as manually calculated from + * SDL_GetGlobalMouseState() and SDL_GetWindowPosition. + * + * \param x a pointer to receive the SDL-cursor's x-position from the focused + * window's top left corner, can be NULL if unused. + * \param y a pointer to receive the SDL-cursor's y-position from the focused + * window's top left corner, can be NULL if unused. + * \returns a 32-bit bitmask of the button state that can be bitwise-compared + * against the SDL_BUTTON_MASK(X) macro. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGlobalMouseState + * \sa SDL_GetRelativeMouseState + */ +extern SDL_DECLSPEC SDL_MouseButtonFlags SDLCALL SDL_GetMouseState(float *x, float *y); + +/** + * Query the platform for the asynchronous mouse button state and the + * desktop-relative platform-cursor position. + * + * This function immediately queries the platform for the most recent + * asynchronous state, more costly than retrieving SDL's cached state in + * SDL_GetMouseState(). + * + * Passing non-NULL pointers to `x` or `y` will write the destination with + * respective x or y coordinates relative to the desktop. + * + * In Relative Mode, the platform-cursor's position usually contradicts the + * SDL-cursor's position as manually calculated from SDL_GetMouseState() and + * SDL_GetWindowPosition. + * + * This function can be useful if you need to track the mouse outside of a + * specific window and SDL_CaptureMouse() doesn't fit your needs. For example, + * it could be useful if you need to track the mouse while dragging a window, + * where coordinates relative to a window might not be in sync at all times. + * + * \param x a pointer to receive the platform-cursor's x-position from the + * desktop's top left corner, can be NULL if unused. + * \param y a pointer to receive the platform-cursor's y-position from the + * desktop's top left corner, can be NULL if unused. + * \returns a 32-bit bitmask of the button state that can be bitwise-compared + * against the SDL_BUTTON_MASK(X) macro. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CaptureMouse + * \sa SDL_GetMouseState + * \sa SDL_GetGlobalMouseState + */ +extern SDL_DECLSPEC SDL_MouseButtonFlags SDLCALL SDL_GetGlobalMouseState(float *x, float *y); + +/** + * Query SDL's cache for the synchronous mouse button state and accumulated + * mouse delta since last call. + * + * This function returns the cached synchronous state as SDL understands it + * from the last pump of the event queue. + * + * To query the platform for immediate asynchronous state, use + * SDL_GetGlobalMouseState. + * + * Passing non-NULL pointers to `x` or `y` will write the destination with + * respective x or y deltas accumulated since the last call to this function + * (or since event initialization). + * + * This function is useful for reducing overhead by processing relative mouse + * inputs in one go per-frame instead of individually per-event, at the + * expense of losing the order between events within the frame (e.g. quickly + * pressing and releasing a button within the same frame). + * + * \param x a pointer to receive the x mouse delta accumulated since last + * call, can be NULL if unused. + * \param y a pointer to receive the y mouse delta accumulated since last + * call, can be NULL if unused. + * \returns a 32-bit bitmask of the button state that can be bitwise-compared + * against the SDL_BUTTON_MASK(X) macro. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetMouseState + * \sa SDL_GetGlobalMouseState + */ +extern SDL_DECLSPEC SDL_MouseButtonFlags SDLCALL SDL_GetRelativeMouseState(float *x, float *y); + +/** + * Move the mouse cursor to the given position within the window. + * + * This function generates a mouse motion event if relative mode is not + * enabled. If relative mode is enabled, you can force mouse events for the + * warp by setting the SDL_HINT_MOUSE_RELATIVE_WARP_MOTION hint. + * + * Note that this function will appear to succeed, but not actually move the + * mouse when used over Microsoft Remote Desktop. + * + * \param window the window to move the mouse into, or NULL for the current + * mouse focus. + * \param x the x coordinate within the window. + * \param y the y coordinate within the window. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_WarpMouseGlobal + */ +extern SDL_DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window *window, + float x, float y); + +/** + * Move the mouse to the given position in global screen space. + * + * This function generates a mouse motion event. + * + * A failure of this function usually means that it is unsupported by a + * platform. + * + * Note that this function will appear to succeed, but not actually move the + * mouse when used over Microsoft Remote Desktop. + * + * \param x the x coordinate. + * \param y the y coordinate. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_WarpMouseInWindow + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WarpMouseGlobal(float x, float y); + +/** + * Set a user-defined function by which to transform relative mouse inputs. + * + * This overrides the relative system scale and relative speed scale hints. + * Should be called prior to enabling relative mouse mode, fails otherwise. + * + * \param callback a callback used to transform relative mouse motion, or NULL + * for default behavior. + * \param userdata a pointer that will be passed to `callback`. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetRelativeMouseTransform(SDL_MouseMotionTransformCallback callback, void *userdata); + +/** + * Set relative mouse mode for a window. + * + * While the window has focus and relative mouse mode is enabled, the cursor + * is hidden, the mouse position is constrained to the window, and SDL will + * report continuous relative mouse motion even if the mouse is at the edge of + * the window. + * + * If you'd like to keep the mouse position fixed while in relative mode you + * can use SDL_SetWindowMouseRect(). If you'd like the cursor to be at a + * specific location when relative mode ends, you should use + * SDL_WarpMouseInWindow() before disabling relative mode. + * + * This function will flush any pending mouse motion for this window. + * + * \param window the window to change. + * \param enabled true to enable relative mode, false to disable. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowRelativeMouseMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowRelativeMouseMode(SDL_Window *window, bool enabled); + +/** + * Query whether relative mouse mode is enabled for a window. + * + * \param window the window to query. + * \returns true if relative mode is enabled for a window or false otherwise. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetWindowRelativeMouseMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowRelativeMouseMode(SDL_Window *window); + +/** + * Capture the mouse and to track input outside an SDL window. + * + * Capturing enables your app to obtain mouse events globally, instead of just + * within your window. Not all video targets support this function. When + * capturing is enabled, the current window will get all mouse events, but + * unlike relative mode, no change is made to the cursor and it is not + * restrained to your window. + * + * This function may also deny mouse input to other windows--both those in + * your application and others on the system--so you should use this function + * sparingly, and in small bursts. For example, you might want to track the + * mouse while the user is dragging something, until the user releases a mouse + * button. It is not recommended that you capture the mouse for long periods + * of time, such as the entire time your app is running. For that, you should + * probably use SDL_SetWindowRelativeMouseMode() or SDL_SetWindowMouseGrab(), + * depending on your goals. + * + * While captured, mouse events still report coordinates relative to the + * current (foreground) window, but those coordinates may be outside the + * bounds of the window (including negative values). Capturing is only allowed + * for the foreground window. If the window loses focus while capturing, the + * capture will be disabled automatically. + * + * While capturing is enabled, the current window will have the + * `SDL_WINDOW_MOUSE_CAPTURE` flag set. + * + * Please note that SDL will attempt to "auto capture" the mouse while the + * user is pressing a button; this is to try and make mouse behavior more + * consistent between platforms, and deal with the common case of a user + * dragging the mouse outside of the window. This means that if you are + * calling SDL_CaptureMouse() only to deal with this situation, you do not + * have to (although it is safe to do so). If this causes problems for your + * app, you can disable auto capture by setting the + * `SDL_HINT_MOUSE_AUTO_CAPTURE` hint to zero. + * + * \param enabled true to enable capturing, false to disable. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGlobalMouseState + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CaptureMouse(bool enabled); + +/** + * Create a cursor using the specified bitmap data and mask (in MSB format). + * + * `mask` has to be in MSB (Most Significant Bit) format. + * + * The cursor width (`w`) must be a multiple of 8 bits. + * + * The cursor is created in black and white according to the following: + * + * - data=0, mask=1: white + * - data=1, mask=1: black + * - data=0, mask=0: transparent + * - data=1, mask=0: inverted color if possible, black if not. + * + * Cursors created with this function must be freed with SDL_DestroyCursor(). + * + * If you want to have a color cursor, or create your cursor from an + * SDL_Surface, you should use SDL_CreateColorCursor(). Alternately, you can + * hide the cursor and draw your own as part of your game's rendering, but it + * will be bound to the framerate. + * + * Also, SDL_CreateSystemCursor() is available, which provides several + * readily-available system cursors to pick from. + * + * \param data the color value for each pixel of the cursor. + * \param mask the mask value for each pixel of the cursor. + * \param w the width of the cursor. + * \param h the height of the cursor. + * \param hot_x the x-axis offset from the left of the cursor image to the + * mouse x position, in the range of 0 to `w` - 1. + * \param hot_y the y-axis offset from the top of the cursor image to the + * mouse y position, in the range of 0 to `h` - 1. + * \returns a new cursor with the specified parameters on success or NULL on + * failure; call SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateAnimatedCursor + * \sa SDL_CreateColorCursor + * \sa SDL_CreateSystemCursor + * \sa SDL_DestroyCursor + * \sa SDL_SetCursor + */ +extern SDL_DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor(const Uint8 *data, + const Uint8 *mask, + int w, int h, int hot_x, + int hot_y); + +/** + * Create a color cursor. + * + * If this function is passed a surface with alternate representations added + * with SDL_AddSurfaceAlternateImage(), the surface will be interpreted as the + * content to be used for 100% display scale, and the alternate + * representations will be used for high DPI situations if + * SDL_HINT_MOUSE_DPI_SCALE_CURSORS is enabled. For example, if the original + * surface is 32x32, then on a 2x macOS display or 200% display scale on + * Windows, a 64x64 version of the image will be used, if available. If a + * matching version of the image isn't available, the closest larger size + * image will be downscaled to the appropriate size and be used instead, if + * available. Otherwise, the closest smaller image will be upscaled and be + * used instead. + * + * \param surface an SDL_Surface structure representing the cursor image. + * \param hot_x the x position of the cursor hot spot. + * \param hot_y the y position of the cursor hot spot. + * \returns the new cursor on success or NULL on failure; call SDL_GetError() + * for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddSurfaceAlternateImage + * \sa SDL_CreateAnimatedCursor + * \sa SDL_CreateCursor + * \sa SDL_CreateSystemCursor + * \sa SDL_DestroyCursor + * \sa SDL_SetCursor + */ +extern SDL_DECLSPEC SDL_Cursor * SDLCALL SDL_CreateColorCursor(SDL_Surface *surface, + int hot_x, + int hot_y); + +/** + * Create an animated color cursor. + * + * Animated cursors are composed of a sequential array of frames, specified as + * surfaces and durations in an array of SDL_CursorFrameInfo structs. The hot + * spot coordinates are universal to all frames, and all frames must have the + * same dimensions. + * + * Frame durations are specified in milliseconds. A duration of 0 implies an + * infinite frame time, and the animation will stop on that frame. To create a + * one-shot animation, set the duration of the last frame in the sequence to + * 0. + * + * If this function is passed surfaces with alternate representations added + * with SDL_AddSurfaceAlternateImage(), the surfaces will be interpreted as + * the content to be used for 100% display scale, and the alternate + * representations will be used for high DPI situations. For example, if the + * original surfaces are 32x32, then on a 2x macOS display or 200% display + * scale on Windows, a 64x64 version of the image will be used, if available. + * If a matching version of the image isn't available, the closest larger size + * image will be downscaled to the appropriate size and be used instead, if + * available. Otherwise, the closest smaller image will be upscaled and be + * used instead. + * + * If the underlying platform does not support animated cursors, this function + * will fall back to creating a static color cursor using the first frame in + * the sequence. + * + * \param frames an array of cursor images composing the animation. + * \param frame_count the number of frames in the sequence. + * \param hot_x the x position of the cursor hot spot. + * \param hot_y the y position of the cursor hot spot. + * \returns the new cursor on success or NULL on failure; call SDL_GetError() + * for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_AddSurfaceAlternateImage + * \sa SDL_CreateCursor + * \sa SDL_CreateColorCursor + * \sa SDL_CreateSystemCursor + * \sa SDL_DestroyCursor + * \sa SDL_SetCursor + */ +extern SDL_DECLSPEC SDL_Cursor *SDLCALL SDL_CreateAnimatedCursor(SDL_CursorFrameInfo *frames, + int frame_count, + int hot_x, + int hot_y); + +/** + * Create a system cursor. + * + * \param id an SDL_SystemCursor enum value. + * \returns a cursor on success or NULL on failure; call SDL_GetError() for + * more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroyCursor + */ +extern SDL_DECLSPEC SDL_Cursor * SDLCALL SDL_CreateSystemCursor(SDL_SystemCursor id); + +/** + * Set the active cursor. + * + * This function sets the currently active cursor to the specified one. If the + * cursor is currently visible, the change will be immediately represented on + * the display. SDL_SetCursor(NULL) can be used to force cursor redraw, if + * this is desired for any reason. + * + * \param cursor a cursor to make active. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetCursor + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetCursor(SDL_Cursor *cursor); + +/** + * Get the active cursor. + * + * This function returns a pointer to the current cursor which is owned by the + * library. It is not necessary to free the cursor with SDL_DestroyCursor(). + * + * \returns the active cursor or NULL if there is no mouse. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetCursor + */ +extern SDL_DECLSPEC SDL_Cursor * SDLCALL SDL_GetCursor(void); + +/** + * Get the default cursor. + * + * You do not have to call SDL_DestroyCursor() on the return value, but it is + * safe to do so. + * + * \returns the default cursor on success or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Cursor * SDLCALL SDL_GetDefaultCursor(void); + +/** + * Free a previously-created cursor. + * + * Use this function to free cursor resources created with SDL_CreateCursor(), + * SDL_CreateColorCursor() or SDL_CreateSystemCursor(). + * + * \param cursor the cursor to free. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateAnimatedCursor + * \sa SDL_CreateColorCursor + * \sa SDL_CreateCursor + * \sa SDL_CreateSystemCursor + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyCursor(SDL_Cursor *cursor); + +/** + * Show the cursor. + * + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CursorVisible + * \sa SDL_HideCursor + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ShowCursor(void); + +/** + * Hide the cursor. + * + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CursorVisible + * \sa SDL_ShowCursor + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HideCursor(void); + +/** + * Return whether the cursor is currently being shown. + * + * \returns `true` if the cursor is being shown, or `false` if the cursor is + * hidden. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HideCursor + * \sa SDL_ShowCursor + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CursorVisible(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_mouse_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_mutex.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_mutex.h new file mode 100644 index 0000000..024ce0b --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_mutex.h @@ -0,0 +1,1073 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_mutex_h_ +#define SDL_mutex_h_ + +/** + * # CategoryMutex + * + * SDL offers several thread synchronization primitives. This document can't + * cover the complicated topic of thread safety, but reading up on what each + * of these primitives are, why they are useful, and how to correctly use them + * is vital to writing correct and safe multithreaded programs. + * + * - Mutexes: SDL_CreateMutex() + * - Read/Write locks: SDL_CreateRWLock() + * - Semaphores: SDL_CreateSemaphore() + * - Condition variables: SDL_CreateCondition() + * + * SDL also offers a datatype, SDL_InitState, which can be used to make sure + * only one thread initializes/deinitializes some resource that several + * threads might try to use for the first time simultaneously. + */ + +#include +#include +#include +#include + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * Enable thread safety attributes, only with clang. + * + * The attributes can be safely erased when compiling with other compilers. + * + * To enable analysis, set these environment variables before running cmake: + * + * ```bash + * export CC=clang + * export CFLAGS="-DSDL_THREAD_SAFETY_ANALYSIS -Wthread-safety" + * ``` + */ +#define SDL_THREAD_ANNOTATION_ATTRIBUTE__(x) __attribute__((x)) + +#elif defined(SDL_THREAD_SAFETY_ANALYSIS) && defined(__clang__) && (!defined(SWIG)) +#define SDL_THREAD_ANNOTATION_ATTRIBUTE__(x) __attribute__((x)) +#else +#define SDL_THREAD_ANNOTATION_ATTRIBUTE__(x) /* no-op */ +#endif + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_CAPABILITY(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(capability(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_SCOPED_CAPABILITY \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(scoped_lockable) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_GUARDED_BY(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(guarded_by(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PT_GUARDED_BY(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(pt_guarded_by(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ACQUIRED_BEFORE(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(acquired_before(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ACQUIRED_AFTER(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(acquired_after(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_REQUIRES(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(requires_capability(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_REQUIRES_SHARED(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(requires_shared_capability(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ACQUIRE(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(acquire_capability(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ACQUIRE_SHARED(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(acquire_shared_capability(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_RELEASE(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(release_capability(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_RELEASE_SHARED(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(release_shared_capability(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_RELEASE_GENERIC(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(release_generic_capability(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_TRY_ACQUIRE(x, y) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(try_acquire_capability(x, y)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_TRY_ACQUIRE_SHARED(x, y) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(try_acquire_shared_capability(x, y)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_EXCLUDES(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(locks_excluded(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ASSERT_CAPABILITY(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(assert_capability(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ASSERT_SHARED_CAPABILITY(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(assert_shared_capability(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_RETURN_CAPABILITY(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(lock_returned(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_NO_THREAD_SAFETY_ANALYSIS \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(no_thread_safety_analysis) + +/******************************************************************************/ + + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \name Mutex functions + */ +/* @{ */ + +/** + * A means to serialize access to a resource between threads. + * + * Mutexes (short for "mutual exclusion") are a synchronization primitive that + * allows exactly one thread to proceed at a time. + * + * Wikipedia has a thorough explanation of the concept: + * + * https://en.wikipedia.org/wiki/Mutex + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_Mutex SDL_Mutex; + +/** + * Create a new mutex. + * + * All newly-created mutexes begin in the _unlocked_ state. + * + * Calls to SDL_LockMutex() will not return while the mutex is locked by + * another thread. See SDL_TryLockMutex() to attempt to lock without blocking. + * + * SDL mutexes are reentrant. + * + * \returns the initialized and unlocked mutex or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroyMutex + * \sa SDL_LockMutex + * \sa SDL_TryLockMutex + * \sa SDL_UnlockMutex + */ +extern SDL_DECLSPEC SDL_Mutex * SDLCALL SDL_CreateMutex(void); + +/** + * Lock the mutex. + * + * This will block until the mutex is available, which is to say it is in the + * unlocked state and the OS has chosen the caller as the next thread to lock + * it. Of all threads waiting to lock the mutex, only one may do so at a time. + * + * It is legal for the owning thread to lock an already-locked mutex. It must + * unlock it the same number of times before it is actually made available for + * other threads in the system (this is known as a "recursive mutex"). + * + * This function does not fail; if mutex is NULL, it will return immediately + * having locked nothing. If the mutex is valid, this function will always + * block until it can lock the mutex, and return with it locked. + * + * \param mutex the mutex to lock. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_TryLockMutex + * \sa SDL_UnlockMutex + */ +extern SDL_DECLSPEC void SDLCALL SDL_LockMutex(SDL_Mutex *mutex) SDL_ACQUIRE(mutex); + +/** + * Try to lock a mutex without blocking. + * + * This works just like SDL_LockMutex(), but if the mutex is not available, + * this function returns false immediately. + * + * This technique is useful if you need exclusive access to a resource but + * don't want to wait for it, and will return to it to try again later. + * + * This function returns true if passed a NULL mutex. + * + * \param mutex the mutex to try to lock. + * \returns true on success, false if the mutex would block. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockMutex + * \sa SDL_UnlockMutex + */ +extern SDL_DECLSPEC bool SDLCALL SDL_TryLockMutex(SDL_Mutex *mutex) SDL_TRY_ACQUIRE(true, mutex); + +/** + * Unlock the mutex. + * + * It is legal for the owning thread to lock an already-locked mutex. It must + * unlock it the same number of times before it is actually made available for + * other threads in the system (this is known as a "recursive mutex"). + * + * It is illegal to unlock a mutex that has not been locked by the current + * thread, and doing so results in undefined behavior. + * + * \param mutex the mutex to unlock. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockMutex + * \sa SDL_TryLockMutex + */ +extern SDL_DECLSPEC void SDLCALL SDL_UnlockMutex(SDL_Mutex *mutex) SDL_RELEASE(mutex); + +/** + * Destroy a mutex created with SDL_CreateMutex(). + * + * This function must be called on any mutex that is no longer needed. Failure + * to destroy a mutex will result in a system memory or resource leak. While + * it is safe to destroy a mutex that is _unlocked_, it is not safe to attempt + * to destroy a locked mutex, and may result in undefined behavior depending + * on the platform. + * + * \param mutex the mutex to destroy. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateMutex + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_Mutex *mutex); + +/* @} *//* Mutex functions */ + + +/** + * \name Read/write lock functions + */ +/* @{ */ + +/** + * A mutex that allows read-only threads to run in parallel. + * + * A rwlock is roughly the same concept as SDL_Mutex, but allows threads that + * request read-only access to all hold the lock at the same time. If a thread + * requests write access, it will block until all read-only threads have + * released the lock, and no one else can hold the thread (for reading or + * writing) at the same time as the writing thread. + * + * This can be more efficient in cases where several threads need to access + * data frequently, but changes to that data are rare. + * + * There are other rules that apply to rwlocks that don't apply to mutexes, + * about how threads are scheduled and when they can be recursively locked. + * These are documented in the other rwlock functions. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_RWLock SDL_RWLock; + +/** + * Create a new read/write lock. + * + * A read/write lock is useful for situations where you have multiple threads + * trying to access a resource that is rarely updated. All threads requesting + * a read-only lock will be allowed to run in parallel; if a thread requests a + * write lock, it will be provided exclusive access. This makes it safe for + * multiple threads to use a resource at the same time if they promise not to + * change it, and when it has to be changed, the rwlock will serve as a + * gateway to make sure those changes can be made safely. + * + * In the right situation, a rwlock can be more efficient than a mutex, which + * only lets a single thread proceed at a time, even if it won't be modifying + * the data. + * + * All newly-created read/write locks begin in the _unlocked_ state. + * + * Calls to SDL_LockRWLockForReading() and SDL_LockRWLockForWriting will not + * return while the rwlock is locked _for writing_ by another thread. See + * SDL_TryLockRWLockForReading() and SDL_TryLockRWLockForWriting() to attempt + * to lock without blocking. + * + * SDL read/write locks are only recursive for read-only locks! They are not + * guaranteed to be fair, or provide access in a FIFO manner! They are not + * guaranteed to favor writers. You may not lock a rwlock for both read-only + * and write access at the same time from the same thread (so you can't + * promote your read-only lock to a write lock without unlocking first). + * + * \returns the initialized and unlocked read/write lock or NULL on failure; + * call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroyRWLock + * \sa SDL_LockRWLockForReading + * \sa SDL_LockRWLockForWriting + * \sa SDL_TryLockRWLockForReading + * \sa SDL_TryLockRWLockForWriting + * \sa SDL_UnlockRWLock + */ +extern SDL_DECLSPEC SDL_RWLock * SDLCALL SDL_CreateRWLock(void); + +/** + * Lock the read/write lock for _read only_ operations. + * + * This will block until the rwlock is available, which is to say it is not + * locked for writing by any other thread. Of all threads waiting to lock the + * rwlock, all may do so at the same time as long as they are requesting + * read-only access; if a thread wants to lock for writing, only one may do so + * at a time, and no other threads, read-only or not, may hold the lock at the + * same time. + * + * It is legal for the owning thread to lock an already-locked rwlock for + * reading. It must unlock it the same number of times before it is actually + * made available for other threads in the system (this is known as a + * "recursive rwlock"). + * + * Note that locking for writing is not recursive (this is only available to + * read-only locks). + * + * It is illegal to request a read-only lock from a thread that already holds + * the write lock. Doing so results in undefined behavior. Unlock the write + * lock before requesting a read-only lock. (But, of course, if you have the + * write lock, you don't need further locks to read in any case.) + * + * This function does not fail; if rwlock is NULL, it will return immediately + * having locked nothing. If the rwlock is valid, this function will always + * block until it can lock the mutex, and return with it locked. + * + * \param rwlock the read/write lock to lock. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockRWLockForWriting + * \sa SDL_TryLockRWLockForReading + * \sa SDL_UnlockRWLock + */ +extern SDL_DECLSPEC void SDLCALL SDL_LockRWLockForReading(SDL_RWLock *rwlock) SDL_ACQUIRE_SHARED(rwlock); + +/** + * Lock the read/write lock for _write_ operations. + * + * This will block until the rwlock is available, which is to say it is not + * locked for reading or writing by any other thread. Only one thread may hold + * the lock when it requests write access; all other threads, whether they + * also want to write or only want read-only access, must wait until the + * writer thread has released the lock. + * + * It is illegal for the owning thread to lock an already-locked rwlock for + * writing (read-only may be locked recursively, writing can not). Doing so + * results in undefined behavior. + * + * It is illegal to request a write lock from a thread that already holds a + * read-only lock. Doing so results in undefined behavior. Unlock the + * read-only lock before requesting a write lock. + * + * This function does not fail; if rwlock is NULL, it will return immediately + * having locked nothing. If the rwlock is valid, this function will always + * block until it can lock the mutex, and return with it locked. + * + * \param rwlock the read/write lock to lock. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockRWLockForReading + * \sa SDL_TryLockRWLockForWriting + * \sa SDL_UnlockRWLock + */ +extern SDL_DECLSPEC void SDLCALL SDL_LockRWLockForWriting(SDL_RWLock *rwlock) SDL_ACQUIRE(rwlock); + +/** + * Try to lock a read/write lock _for reading_ without blocking. + * + * This works just like SDL_LockRWLockForReading(), but if the rwlock is not + * available, then this function returns false immediately. + * + * This technique is useful if you need access to a resource but don't want to + * wait for it, and will return to it to try again later. + * + * Trying to lock for read-only access can succeed if other threads are + * holding read-only locks, as this won't prevent access. + * + * This function returns true if passed a NULL rwlock. + * + * \param rwlock the rwlock to try to lock. + * \returns true on success, false if the lock would block. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockRWLockForReading + * \sa SDL_TryLockRWLockForWriting + * \sa SDL_UnlockRWLock + */ +extern SDL_DECLSPEC bool SDLCALL SDL_TryLockRWLockForReading(SDL_RWLock *rwlock) SDL_TRY_ACQUIRE_SHARED(true, rwlock); + +/** + * Try to lock a read/write lock _for writing_ without blocking. + * + * This works just like SDL_LockRWLockForWriting(), but if the rwlock is not + * available, then this function returns false immediately. + * + * This technique is useful if you need exclusive access to a resource but + * don't want to wait for it, and will return to it to try again later. + * + * It is illegal for the owning thread to lock an already-locked rwlock for + * writing (read-only may be locked recursively, writing can not). Doing so + * results in undefined behavior. + * + * It is illegal to request a write lock from a thread that already holds a + * read-only lock. Doing so results in undefined behavior. Unlock the + * read-only lock before requesting a write lock. + * + * This function returns true if passed a NULL rwlock. + * + * \param rwlock the rwlock to try to lock. + * \returns true on success, false if the lock would block. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockRWLockForWriting + * \sa SDL_TryLockRWLockForReading + * \sa SDL_UnlockRWLock + */ +extern SDL_DECLSPEC bool SDLCALL SDL_TryLockRWLockForWriting(SDL_RWLock *rwlock) SDL_TRY_ACQUIRE(true, rwlock); + +/** + * Unlock the read/write lock. + * + * Use this function to unlock the rwlock, whether it was locked for read-only + * or write operations. + * + * It is legal for the owning thread to lock an already-locked read-only lock. + * It must unlock it the same number of times before it is actually made + * available for other threads in the system (this is known as a "recursive + * rwlock"). + * + * It is illegal to unlock a rwlock that has not been locked by the current + * thread, and doing so results in undefined behavior. + * + * \param rwlock the rwlock to unlock. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockRWLockForReading + * \sa SDL_LockRWLockForWriting + * \sa SDL_TryLockRWLockForReading + * \sa SDL_TryLockRWLockForWriting + */ +extern SDL_DECLSPEC void SDLCALL SDL_UnlockRWLock(SDL_RWLock *rwlock) SDL_RELEASE_GENERIC(rwlock); + +/** + * Destroy a read/write lock created with SDL_CreateRWLock(). + * + * This function must be called on any read/write lock that is no longer + * needed. Failure to destroy a rwlock will result in a system memory or + * resource leak. While it is safe to destroy a rwlock that is _unlocked_, it + * is not safe to attempt to destroy a locked rwlock, and may result in + * undefined behavior depending on the platform. + * + * \param rwlock the rwlock to destroy. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateRWLock + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyRWLock(SDL_RWLock *rwlock); + +/* @} *//* Read/write lock functions */ + + +/** + * \name Semaphore functions + */ +/* @{ */ + +/** + * A means to manage access to a resource, by count, between threads. + * + * Semaphores (specifically, "counting semaphores"), let X number of threads + * request access at the same time, each thread granted access decrementing a + * counter. When the counter reaches zero, future requests block until a prior + * thread releases their request, incrementing the counter again. + * + * Wikipedia has a thorough explanation of the concept: + * + * https://en.wikipedia.org/wiki/Semaphore_(programming) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_Semaphore SDL_Semaphore; + +/** + * Create a semaphore. + * + * This function creates a new semaphore and initializes it with the value + * `initial_value`. Each wait operation on the semaphore will atomically + * decrement the semaphore value and potentially block if the semaphore value + * is 0. Each post operation will atomically increment the semaphore value and + * wake waiting threads and allow them to retry the wait operation. + * + * \param initial_value the starting value of the semaphore. + * \returns a new semaphore or NULL on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroySemaphore + * \sa SDL_SignalSemaphore + * \sa SDL_TryWaitSemaphore + * \sa SDL_GetSemaphoreValue + * \sa SDL_WaitSemaphore + * \sa SDL_WaitSemaphoreTimeout + */ +extern SDL_DECLSPEC SDL_Semaphore * SDLCALL SDL_CreateSemaphore(Uint32 initial_value); + +/** + * Destroy a semaphore. + * + * It is not safe to destroy a semaphore if there are threads currently + * waiting on it. + * + * \param sem the semaphore to destroy. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateSemaphore + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_Semaphore *sem); + +/** + * Wait until a semaphore has a positive value and then decrements it. + * + * This function suspends the calling thread until the semaphore pointed to by + * `sem` has a positive value, and then atomically decrement the semaphore + * value. + * + * This function is the equivalent of calling SDL_WaitSemaphoreTimeout() with + * a time length of -1. + * + * \param sem the semaphore wait on. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SignalSemaphore + * \sa SDL_TryWaitSemaphore + * \sa SDL_WaitSemaphoreTimeout + */ +extern SDL_DECLSPEC void SDLCALL SDL_WaitSemaphore(SDL_Semaphore *sem); + +/** + * See if a semaphore has a positive value and decrement it if it does. + * + * This function checks to see if the semaphore pointed to by `sem` has a + * positive value and atomically decrements the semaphore value if it does. If + * the semaphore doesn't have a positive value, the function immediately + * returns false. + * + * \param sem the semaphore to wait on. + * \returns true if the wait succeeds, false if the wait would block. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SignalSemaphore + * \sa SDL_WaitSemaphore + * \sa SDL_WaitSemaphoreTimeout + */ +extern SDL_DECLSPEC bool SDLCALL SDL_TryWaitSemaphore(SDL_Semaphore *sem); + +/** + * Wait until a semaphore has a positive value and then decrements it. + * + * This function suspends the calling thread until either the semaphore + * pointed to by `sem` has a positive value or the specified time has elapsed. + * If the call is successful it will atomically decrement the semaphore value. + * + * \param sem the semaphore to wait on. + * \param timeoutMS the length of the timeout, in milliseconds, or -1 to wait + * indefinitely. + * \returns true if the wait succeeds or false if the wait times out. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SignalSemaphore + * \sa SDL_TryWaitSemaphore + * \sa SDL_WaitSemaphore + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WaitSemaphoreTimeout(SDL_Semaphore *sem, Sint32 timeoutMS); + +/** + * Atomically increment a semaphore's value and wake waiting threads. + * + * \param sem the semaphore to increment. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_TryWaitSemaphore + * \sa SDL_WaitSemaphore + * \sa SDL_WaitSemaphoreTimeout + */ +extern SDL_DECLSPEC void SDLCALL SDL_SignalSemaphore(SDL_Semaphore *sem); + +/** + * Get the current value of a semaphore. + * + * \param sem the semaphore to query. + * \returns the current value of the semaphore. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_GetSemaphoreValue(SDL_Semaphore *sem); + +/* @} *//* Semaphore functions */ + + +/** + * \name Condition variable functions + */ +/* @{ */ + +/** + * A means to block multiple threads until a condition is satisfied. + * + * Condition variables, paired with an SDL_Mutex, let an app halt multiple + * threads until a condition has occurred, at which time the app can release + * one or all waiting threads. + * + * Wikipedia has a thorough explanation of the concept: + * + * https://en.wikipedia.org/wiki/Condition_variable + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_Condition SDL_Condition; + +/** + * Create a condition variable. + * + * \returns a new condition variable or NULL on failure; call SDL_GetError() + * for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BroadcastCondition + * \sa SDL_SignalCondition + * \sa SDL_WaitCondition + * \sa SDL_WaitConditionTimeout + * \sa SDL_DestroyCondition + */ +extern SDL_DECLSPEC SDL_Condition * SDLCALL SDL_CreateCondition(void); + +/** + * Destroy a condition variable. + * + * \param cond the condition variable to destroy. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateCondition + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyCondition(SDL_Condition *cond); + +/** + * Restart one of the threads that are waiting on the condition variable. + * + * \param cond the condition variable to signal. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BroadcastCondition + * \sa SDL_WaitCondition + * \sa SDL_WaitConditionTimeout + */ +extern SDL_DECLSPEC void SDLCALL SDL_SignalCondition(SDL_Condition *cond); + +/** + * Restart all threads that are waiting on the condition variable. + * + * \param cond the condition variable to signal. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SignalCondition + * \sa SDL_WaitCondition + * \sa SDL_WaitConditionTimeout + */ +extern SDL_DECLSPEC void SDLCALL SDL_BroadcastCondition(SDL_Condition *cond); + +/** + * Wait until a condition variable is signaled. + * + * This function unlocks the specified `mutex` and waits for another thread to + * call SDL_SignalCondition() or SDL_BroadcastCondition() on the condition + * variable `cond`. Once the condition variable is signaled, the mutex is + * re-locked and the function returns. + * + * The mutex must be locked before calling this function. Locking the mutex + * recursively (more than once) is not supported and leads to undefined + * behavior. + * + * This function is the equivalent of calling SDL_WaitConditionTimeout() with + * a time length of -1. + * + * \param cond the condition variable to wait on. + * \param mutex the mutex used to coordinate thread access. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BroadcastCondition + * \sa SDL_SignalCondition + * \sa SDL_WaitConditionTimeout + */ +extern SDL_DECLSPEC void SDLCALL SDL_WaitCondition(SDL_Condition *cond, SDL_Mutex *mutex); + +/** + * Wait until a condition variable is signaled or a certain time has passed. + * + * This function unlocks the specified `mutex` and waits for another thread to + * call SDL_SignalCondition() or SDL_BroadcastCondition() on the condition + * variable `cond`, or for the specified time to elapse. Once the condition + * variable is signaled or the time elapsed, the mutex is re-locked and the + * function returns. + * + * The mutex must be locked before calling this function. Locking the mutex + * recursively (more than once) is not supported and leads to undefined + * behavior. + * + * \param cond the condition variable to wait on. + * \param mutex the mutex used to coordinate thread access. + * \param timeoutMS the maximum time to wait, in milliseconds, or -1 to wait + * indefinitely. + * \returns true if the condition variable is signaled, false if the condition + * is not signaled in the allotted time. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BroadcastCondition + * \sa SDL_SignalCondition + * \sa SDL_WaitCondition + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WaitConditionTimeout(SDL_Condition *cond, + SDL_Mutex *mutex, Sint32 timeoutMS); + +/* @} *//* Condition variable functions */ + +/** + * \name Thread-safe initialization state functions + */ +/* @{ */ + +/** + * The current status of an SDL_InitState structure. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_InitStatus +{ + SDL_INIT_STATUS_UNINITIALIZED, + SDL_INIT_STATUS_INITIALIZING, + SDL_INIT_STATUS_INITIALIZED, + SDL_INIT_STATUS_UNINITIALIZING +} SDL_InitStatus; + +/** + * A structure used for thread-safe initialization and shutdown. + * + * Here is an example of using this: + * + * ```c + * static SDL_InitState init; + * + * bool InitSystem(void) + * { + * if (!SDL_ShouldInit(&init)) { + * // The system is initialized + * return true; + * } + * + * // At this point, you should not leave this function without calling SDL_SetInitialized() + * + * bool initialized = DoInitTasks(); + * SDL_SetInitialized(&init, initialized); + * return initialized; + * } + * + * bool UseSubsystem(void) + * { + * if (SDL_ShouldInit(&init)) { + * // Error, the subsystem isn't initialized + * SDL_SetInitialized(&init, false); + * return false; + * } + * + * // Do work using the initialized subsystem + * + * return true; + * } + * + * void QuitSystem(void) + * { + * if (!SDL_ShouldQuit(&init)) { + * // The system is not initialized + * return; + * } + * + * // At this point, you should not leave this function without calling SDL_SetInitialized() + * + * DoQuitTasks(); + * SDL_SetInitialized(&init, false); + * } + * ``` + * + * Note that this doesn't protect any resources created during initialization, + * or guarantee that nobody is using those resources during cleanup. You + * should use other mechanisms to protect those, if that's a concern for your + * code. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_InitState +{ + SDL_AtomicInt status; + SDL_ThreadID thread; + void *reserved; +} SDL_InitState; + +/** + * Return whether initialization should be done. + * + * This function checks the passed in state and if initialization should be + * done, sets the status to `SDL_INIT_STATUS_INITIALIZING` and returns true. + * If another thread is already modifying this state, it will wait until + * that's done before returning. + * + * If this function returns true, the calling code must call + * SDL_SetInitialized() to complete the initialization. + * + * \param state the initialization state to check. + * \returns true if initialization needs to be done, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetInitialized + * \sa SDL_ShouldQuit + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ShouldInit(SDL_InitState *state); + +/** + * Return whether cleanup should be done. + * + * This function checks the passed in state and if cleanup should be done, + * sets the status to `SDL_INIT_STATUS_UNINITIALIZING` and returns true. + * + * If this function returns true, the calling code must call + * SDL_SetInitialized() to complete the cleanup. + * + * \param state the initialization state to check. + * \returns true if cleanup needs to be done, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetInitialized + * \sa SDL_ShouldInit + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ShouldQuit(SDL_InitState *state); + +/** + * Finish an initialization state transition. + * + * This function sets the status of the passed in state to + * `SDL_INIT_STATUS_INITIALIZED` or `SDL_INIT_STATUS_UNINITIALIZED` and allows + * any threads waiting for the status to proceed. + * + * \param state the initialization state to check. + * \param initialized the new initialization state. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ShouldInit + * \sa SDL_ShouldQuit + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetInitialized(SDL_InitState *state, bool initialized); + +/* @} *//* Thread-safe initialization state functions */ + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_mutex_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_oldnames.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_oldnames.h new file mode 100644 index 0000000..c93607e --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_oldnames.h @@ -0,0 +1,1327 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* + * Definitions to ease transition from SDL2 code + */ + +#ifndef SDL_oldnames_h_ +#define SDL_oldnames_h_ + +#include + +/* The new function names are recommended, but if you want to have the + * old names available while you are in the process of migrating code + * to SDL3, you can define `SDL_ENABLE_OLD_NAMES` in your project. + * + * You can use https://github.com/libsdl-org/SDL/blob/main/build-scripts/rename_symbols.py to mass rename the symbols defined here in your codebase: + * rename_symbols.py --all-symbols source_code_path + */ +#ifdef SDL_ENABLE_OLD_NAMES + +/* ##SDL_atomic.h */ +#define SDL_AtomicAdd SDL_AddAtomicInt +#define SDL_AtomicCAS SDL_CompareAndSwapAtomicInt +#define SDL_AtomicCASPtr SDL_CompareAndSwapAtomicPointer +#define SDL_AtomicGet SDL_GetAtomicInt +#define SDL_AtomicGetPtr SDL_GetAtomicPointer +#define SDL_AtomicLock SDL_LockSpinlock +#define SDL_AtomicSet SDL_SetAtomicInt +#define SDL_AtomicSetPtr SDL_SetAtomicPointer +#define SDL_AtomicTryLock SDL_TryLockSpinlock +#define SDL_AtomicUnlock SDL_UnlockSpinlock +#define SDL_atomic_t SDL_AtomicInt + +/* ##SDL_audio.h */ +#define AUDIO_F32 SDL_AUDIO_F32LE +#define AUDIO_F32LSB SDL_AUDIO_F32LE +#define AUDIO_F32MSB SDL_AUDIO_F32BE +#define AUDIO_F32SYS SDL_AUDIO_F32 +#define AUDIO_S16 SDL_AUDIO_S16LE +#define AUDIO_S16LSB SDL_AUDIO_S16LE +#define AUDIO_S16MSB SDL_AUDIO_S16BE +#define AUDIO_S16SYS SDL_AUDIO_S16 +#define AUDIO_S32 SDL_AUDIO_S32LE +#define AUDIO_S32LSB SDL_AUDIO_S32LE +#define AUDIO_S32MSB SDL_AUDIO_S32BE +#define AUDIO_S32SYS SDL_AUDIO_S32 +#define AUDIO_S8 SDL_AUDIO_S8 +#define AUDIO_U8 SDL_AUDIO_U8 +#define SDL_AudioStreamAvailable SDL_GetAudioStreamAvailable +#define SDL_AudioStreamClear SDL_ClearAudioStream +#define SDL_AudioStreamFlush SDL_FlushAudioStream +#define SDL_AudioStreamGet SDL_GetAudioStreamData +#define SDL_AudioStreamPut SDL_PutAudioStreamData +#define SDL_FreeAudioStream SDL_DestroyAudioStream +#define SDL_FreeWAV SDL_free +#define SDL_LoadWAV_RW SDL_LoadWAV_IO +#define SDL_MixAudioFormat SDL_MixAudio +#define SDL_NewAudioStream SDL_CreateAudioStream + +/* ##SDL_cpuinfo.h */ +#define SDL_GetCPUCount SDL_GetNumLogicalCPUCores +#define SDL_SIMDGetAlignment SDL_GetSIMDAlignment + +/* ##SDL_endian.h */ +#define SDL_SwapBE16 SDL_Swap16BE +#define SDL_SwapBE32 SDL_Swap32BE +#define SDL_SwapBE64 SDL_Swap64BE +#define SDL_SwapLE16 SDL_Swap16LE +#define SDL_SwapLE32 SDL_Swap32LE +#define SDL_SwapLE64 SDL_Swap64LE + +/* ##SDL_events.h */ +#define SDL_APP_DIDENTERBACKGROUND SDL_EVENT_DID_ENTER_BACKGROUND +#define SDL_APP_DIDENTERFOREGROUND SDL_EVENT_DID_ENTER_FOREGROUND +#define SDL_APP_LOWMEMORY SDL_EVENT_LOW_MEMORY +#define SDL_APP_TERMINATING SDL_EVENT_TERMINATING +#define SDL_APP_WILLENTERBACKGROUND SDL_EVENT_WILL_ENTER_BACKGROUND +#define SDL_APP_WILLENTERFOREGROUND SDL_EVENT_WILL_ENTER_FOREGROUND +#define SDL_AUDIODEVICEADDED SDL_EVENT_AUDIO_DEVICE_ADDED +#define SDL_AUDIODEVICEREMOVED SDL_EVENT_AUDIO_DEVICE_REMOVED +#define SDL_CLIPBOARDUPDATE SDL_EVENT_CLIPBOARD_UPDATE +#define SDL_CONTROLLERAXISMOTION SDL_EVENT_GAMEPAD_AXIS_MOTION +#define SDL_CONTROLLERBUTTONDOWN SDL_EVENT_GAMEPAD_BUTTON_DOWN +#define SDL_CONTROLLERBUTTONUP SDL_EVENT_GAMEPAD_BUTTON_UP +#define SDL_CONTROLLERDEVICEADDED SDL_EVENT_GAMEPAD_ADDED +#define SDL_CONTROLLERDEVICEREMAPPED SDL_EVENT_GAMEPAD_REMAPPED +#define SDL_CONTROLLERDEVICEREMOVED SDL_EVENT_GAMEPAD_REMOVED +#define SDL_CONTROLLERSENSORUPDATE SDL_EVENT_GAMEPAD_SENSOR_UPDATE +#define SDL_CONTROLLERSTEAMHANDLEUPDATED SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED +#define SDL_CONTROLLERTOUCHPADDOWN SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN +#define SDL_CONTROLLERTOUCHPADMOTION SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION +#define SDL_CONTROLLERTOUCHPADUP SDL_EVENT_GAMEPAD_TOUCHPAD_UP +#define SDL_ControllerAxisEvent SDL_GamepadAxisEvent +#define SDL_ControllerButtonEvent SDL_GamepadButtonEvent +#define SDL_ControllerDeviceEvent SDL_GamepadDeviceEvent +#define SDL_ControllerSensorEvent SDL_GamepadSensorEvent +#define SDL_ControllerTouchpadEvent SDL_GamepadTouchpadEvent +#define SDL_DISPLAYEVENT_CONNECTED SDL_EVENT_DISPLAY_ADDED +#define SDL_DISPLAYEVENT_DISCONNECTED SDL_EVENT_DISPLAY_REMOVED +#define SDL_DISPLAYEVENT_MOVED SDL_EVENT_DISPLAY_MOVED +#define SDL_DISPLAYEVENT_ORIENTATION SDL_EVENT_DISPLAY_ORIENTATION +#define SDL_DROPBEGIN SDL_EVENT_DROP_BEGIN +#define SDL_DROPCOMPLETE SDL_EVENT_DROP_COMPLETE +#define SDL_DROPFILE SDL_EVENT_DROP_FILE +#define SDL_DROPTEXT SDL_EVENT_DROP_TEXT +#define SDL_DelEventWatch SDL_RemoveEventWatch +#define SDL_FINGERDOWN SDL_EVENT_FINGER_DOWN +#define SDL_FINGERMOTION SDL_EVENT_FINGER_MOTION +#define SDL_FINGERUP SDL_EVENT_FINGER_UP +#define SDL_FIRSTEVENT SDL_EVENT_FIRST +#define SDL_JOYAXISMOTION SDL_EVENT_JOYSTICK_AXIS_MOTION +#define SDL_JOYBATTERYUPDATED SDL_EVENT_JOYSTICK_BATTERY_UPDATED +#define SDL_JOYBUTTONDOWN SDL_EVENT_JOYSTICK_BUTTON_DOWN +#define SDL_JOYBUTTONUP SDL_EVENT_JOYSTICK_BUTTON_UP +#define SDL_JOYDEVICEADDED SDL_EVENT_JOYSTICK_ADDED +#define SDL_JOYDEVICEREMOVED SDL_EVENT_JOYSTICK_REMOVED +#define SDL_JOYBALLMOTION SDL_EVENT_JOYSTICK_BALL_MOTION +#define SDL_JOYHATMOTION SDL_EVENT_JOYSTICK_HAT_MOTION +#define SDL_KEYDOWN SDL_EVENT_KEY_DOWN +#define SDL_KEYMAPCHANGED SDL_EVENT_KEYMAP_CHANGED +#define SDL_KEYUP SDL_EVENT_KEY_UP +#define SDL_LASTEVENT SDL_EVENT_LAST +#define SDL_LOCALECHANGED SDL_EVENT_LOCALE_CHANGED +#define SDL_MOUSEBUTTONDOWN SDL_EVENT_MOUSE_BUTTON_DOWN +#define SDL_MOUSEBUTTONUP SDL_EVENT_MOUSE_BUTTON_UP +#define SDL_MOUSEMOTION SDL_EVENT_MOUSE_MOTION +#define SDL_MOUSEWHEEL SDL_EVENT_MOUSE_WHEEL +#define SDL_POLLSENTINEL SDL_EVENT_POLL_SENTINEL +#define SDL_QUIT SDL_EVENT_QUIT +#define SDL_RENDER_DEVICE_RESET SDL_EVENT_RENDER_DEVICE_RESET +#define SDL_RENDER_TARGETS_RESET SDL_EVENT_RENDER_TARGETS_RESET +#define SDL_SENSORUPDATE SDL_EVENT_SENSOR_UPDATE +#define SDL_TEXTEDITING SDL_EVENT_TEXT_EDITING +#define SDL_TEXTEDITING_EXT SDL_EVENT_TEXT_EDITING_EXT +#define SDL_TEXTINPUT SDL_EVENT_TEXT_INPUT +#define SDL_USEREVENT SDL_EVENT_USER +#define SDL_WINDOWEVENT_CLOSE SDL_EVENT_WINDOW_CLOSE_REQUESTED +#define SDL_WINDOWEVENT_DISPLAY_CHANGED SDL_EVENT_WINDOW_DISPLAY_CHANGED +#define SDL_WINDOWEVENT_ENTER SDL_EVENT_WINDOW_MOUSE_ENTER +#define SDL_WINDOWEVENT_EXPOSED SDL_EVENT_WINDOW_EXPOSED +#define SDL_WINDOWEVENT_FOCUS_GAINED SDL_EVENT_WINDOW_FOCUS_GAINED +#define SDL_WINDOWEVENT_FOCUS_LOST SDL_EVENT_WINDOW_FOCUS_LOST +#define SDL_WINDOWEVENT_HIDDEN SDL_EVENT_WINDOW_HIDDEN +#define SDL_WINDOWEVENT_HIT_TEST SDL_EVENT_WINDOW_HIT_TEST +#define SDL_WINDOWEVENT_ICCPROF_CHANGED SDL_EVENT_WINDOW_ICCPROF_CHANGED +#define SDL_WINDOWEVENT_LEAVE SDL_EVENT_WINDOW_MOUSE_LEAVE +#define SDL_WINDOWEVENT_MAXIMIZED SDL_EVENT_WINDOW_MAXIMIZED +#define SDL_WINDOWEVENT_MINIMIZED SDL_EVENT_WINDOW_MINIMIZED +#define SDL_WINDOWEVENT_MOVED SDL_EVENT_WINDOW_MOVED +#define SDL_WINDOWEVENT_RESIZED SDL_EVENT_WINDOW_RESIZED +#define SDL_WINDOWEVENT_RESTORED SDL_EVENT_WINDOW_RESTORED +#define SDL_WINDOWEVENT_SHOWN SDL_EVENT_WINDOW_SHOWN +#define SDL_WINDOWEVENT_SIZE_CHANGED SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED +#define SDL_eventaction SDL_EventAction + +/* ##SDL_gamecontroller.h */ +#define SDL_CONTROLLER_AXIS_INVALID SDL_GAMEPAD_AXIS_INVALID +#define SDL_CONTROLLER_AXIS_LEFTX SDL_GAMEPAD_AXIS_LEFTX +#define SDL_CONTROLLER_AXIS_LEFTY SDL_GAMEPAD_AXIS_LEFTY +#define SDL_CONTROLLER_AXIS_MAX SDL_GAMEPAD_AXIS_COUNT +#define SDL_CONTROLLER_AXIS_RIGHTX SDL_GAMEPAD_AXIS_RIGHTX +#define SDL_CONTROLLER_AXIS_RIGHTY SDL_GAMEPAD_AXIS_RIGHTY +#define SDL_CONTROLLER_AXIS_TRIGGERLEFT SDL_GAMEPAD_AXIS_LEFT_TRIGGER +#define SDL_CONTROLLER_AXIS_TRIGGERRIGHT SDL_GAMEPAD_AXIS_RIGHT_TRIGGER +#define SDL_CONTROLLER_BINDTYPE_AXIS SDL_GAMEPAD_BINDTYPE_AXIS +#define SDL_CONTROLLER_BINDTYPE_BUTTON SDL_GAMEPAD_BINDTYPE_BUTTON +#define SDL_CONTROLLER_BINDTYPE_HAT SDL_GAMEPAD_BINDTYPE_HAT +#define SDL_CONTROLLER_BINDTYPE_NONE SDL_GAMEPAD_BINDTYPE_NONE +#define SDL_CONTROLLER_BUTTON_A SDL_GAMEPAD_BUTTON_SOUTH +#define SDL_CONTROLLER_BUTTON_B SDL_GAMEPAD_BUTTON_EAST +#define SDL_CONTROLLER_BUTTON_BACK SDL_GAMEPAD_BUTTON_BACK +#define SDL_CONTROLLER_BUTTON_DPAD_DOWN SDL_GAMEPAD_BUTTON_DPAD_DOWN +#define SDL_CONTROLLER_BUTTON_DPAD_LEFT SDL_GAMEPAD_BUTTON_DPAD_LEFT +#define SDL_CONTROLLER_BUTTON_DPAD_RIGHT SDL_GAMEPAD_BUTTON_DPAD_RIGHT +#define SDL_CONTROLLER_BUTTON_DPAD_UP SDL_GAMEPAD_BUTTON_DPAD_UP +#define SDL_CONTROLLER_BUTTON_GUIDE SDL_GAMEPAD_BUTTON_GUIDE +#define SDL_CONTROLLER_BUTTON_INVALID SDL_GAMEPAD_BUTTON_INVALID +#define SDL_CONTROLLER_BUTTON_LEFTSHOULDER SDL_GAMEPAD_BUTTON_LEFT_SHOULDER +#define SDL_CONTROLLER_BUTTON_LEFTSTICK SDL_GAMEPAD_BUTTON_LEFT_STICK +#define SDL_CONTROLLER_BUTTON_MAX SDL_GAMEPAD_BUTTON_COUNT +#define SDL_CONTROLLER_BUTTON_MISC1 SDL_GAMEPAD_BUTTON_MISC1 +#define SDL_CONTROLLER_BUTTON_PADDLE1 SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1 +#define SDL_CONTROLLER_BUTTON_PADDLE2 SDL_GAMEPAD_BUTTON_LEFT_PADDLE1 +#define SDL_CONTROLLER_BUTTON_PADDLE3 SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2 +#define SDL_CONTROLLER_BUTTON_PADDLE4 SDL_GAMEPAD_BUTTON_LEFT_PADDLE2 +#define SDL_CONTROLLER_BUTTON_RIGHTSHOULDER SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER +#define SDL_CONTROLLER_BUTTON_RIGHTSTICK SDL_GAMEPAD_BUTTON_RIGHT_STICK +#define SDL_CONTROLLER_BUTTON_START SDL_GAMEPAD_BUTTON_START +#define SDL_CONTROLLER_BUTTON_TOUCHPAD SDL_GAMEPAD_BUTTON_TOUCHPAD +#define SDL_CONTROLLER_BUTTON_X SDL_GAMEPAD_BUTTON_WEST +#define SDL_CONTROLLER_BUTTON_Y SDL_GAMEPAD_BUTTON_NORTH +#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT +#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR +#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT +#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO +#define SDL_CONTROLLER_TYPE_PS3 SDL_GAMEPAD_TYPE_PS3 +#define SDL_CONTROLLER_TYPE_PS4 SDL_GAMEPAD_TYPE_PS4 +#define SDL_CONTROLLER_TYPE_PS5 SDL_GAMEPAD_TYPE_PS5 +#define SDL_CONTROLLER_TYPE_UNKNOWN SDL_GAMEPAD_TYPE_STANDARD +#define SDL_CONTROLLER_TYPE_VIRTUAL SDL_GAMEPAD_TYPE_VIRTUAL +#define SDL_CONTROLLER_TYPE_XBOX360 SDL_GAMEPAD_TYPE_XBOX360 +#define SDL_CONTROLLER_TYPE_XBOXONE SDL_GAMEPAD_TYPE_XBOXONE +#define SDL_GameController SDL_Gamepad +#define SDL_GameControllerAddMapping SDL_AddGamepadMapping +#define SDL_GameControllerAddMappingsFromFile SDL_AddGamepadMappingsFromFile +#define SDL_GameControllerAddMappingsFromRW SDL_AddGamepadMappingsFromIO +#define SDL_GameControllerAxis SDL_GamepadAxis +#define SDL_GameControllerBindType SDL_GamepadBindingType +#define SDL_GameControllerButton SDL_GamepadButton +#define SDL_GameControllerClose SDL_CloseGamepad +#define SDL_GameControllerFromInstanceID SDL_GetGamepadFromID +#define SDL_GameControllerFromPlayerIndex SDL_GetGamepadFromPlayerIndex +#define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GetGamepadAppleSFSymbolsNameForAxis +#define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GetGamepadAppleSFSymbolsNameForButton +#define SDL_GameControllerGetAttached SDL_GamepadConnected +#define SDL_GameControllerGetAxis SDL_GetGamepadAxis +#define SDL_GameControllerGetAxisFromString SDL_GetGamepadAxisFromString +#define SDL_GameControllerGetButton SDL_GetGamepadButton +#define SDL_GameControllerGetButtonFromString SDL_GetGamepadButtonFromString +#define SDL_GameControllerGetFirmwareVersion SDL_GetGamepadFirmwareVersion +#define SDL_GameControllerGetJoystick SDL_GetGamepadJoystick +#define SDL_GameControllerGetNumTouchpadFingers SDL_GetNumGamepadTouchpadFingers +#define SDL_GameControllerGetNumTouchpads SDL_GetNumGamepadTouchpads +#define SDL_GameControllerGetPlayerIndex SDL_GetGamepadPlayerIndex +#define SDL_GameControllerGetProduct SDL_GetGamepadProduct +#define SDL_GameControllerGetProductVersion SDL_GetGamepadProductVersion +#define SDL_GameControllerGetSensorData SDL_GetGamepadSensorData +#define SDL_GameControllerGetSensorDataRate SDL_GetGamepadSensorDataRate +#define SDL_GameControllerGetSerial SDL_GetGamepadSerial +#define SDL_GameControllerGetSteamHandle SDL_GetGamepadSteamHandle +#define SDL_GameControllerGetStringForAxis SDL_GetGamepadStringForAxis +#define SDL_GameControllerGetStringForButton SDL_GetGamepadStringForButton +#define SDL_GameControllerGetTouchpadFinger SDL_GetGamepadTouchpadFinger +#define SDL_GameControllerGetType SDL_GetGamepadType +#define SDL_GameControllerGetVendor SDL_GetGamepadVendor +#define SDL_GameControllerHasAxis SDL_GamepadHasAxis +#define SDL_GameControllerHasButton SDL_GamepadHasButton +#define SDL_GameControllerHasSensor SDL_GamepadHasSensor +#define SDL_GameControllerIsSensorEnabled SDL_GamepadSensorEnabled +#define SDL_GameControllerMapping SDL_GetGamepadMapping +#define SDL_GameControllerMappingForGUID SDL_GetGamepadMappingForGUID +#define SDL_GameControllerName SDL_GetGamepadName +#define SDL_GameControllerOpen SDL_OpenGamepad +#define SDL_GameControllerPath SDL_GetGamepadPath +#define SDL_GameControllerRumble SDL_RumbleGamepad +#define SDL_GameControllerRumbleTriggers SDL_RumbleGamepadTriggers +#define SDL_GameControllerSendEffect SDL_SendGamepadEffect +#define SDL_GameControllerSetLED SDL_SetGamepadLED +#define SDL_GameControllerSetPlayerIndex SDL_SetGamepadPlayerIndex +#define SDL_GameControllerSetSensorEnabled SDL_SetGamepadSensorEnabled +#define SDL_GameControllerType SDL_GamepadType +#define SDL_GameControllerUpdate SDL_UpdateGamepads +#define SDL_INIT_GAMECONTROLLER SDL_INIT_GAMEPAD +#define SDL_IsGameController SDL_IsGamepad + +/* ##SDL_guid.h */ +#define SDL_GUIDFromString SDL_StringToGUID + +/* ##SDL_haptic.h */ +#define SDL_HapticClose SDL_CloseHaptic +#define SDL_HapticDestroyEffect SDL_DestroyHapticEffect +#define SDL_HapticGetEffectStatus SDL_GetHapticEffectStatus +#define SDL_HapticNewEffect SDL_CreateHapticEffect +#define SDL_HapticNumAxes SDL_GetNumHapticAxes +#define SDL_HapticNumEffects SDL_GetMaxHapticEffects +#define SDL_HapticNumEffectsPlaying SDL_GetMaxHapticEffectsPlaying +#define SDL_HapticOpen SDL_OpenHaptic +#define SDL_HapticOpenFromJoystick SDL_OpenHapticFromJoystick +#define SDL_HapticOpenFromMouse SDL_OpenHapticFromMouse +#define SDL_HapticPause SDL_PauseHaptic +#define SDL_HapticQuery SDL_GetHapticFeatures +#define SDL_HapticRumbleInit SDL_InitHapticRumble +#define SDL_HapticRumblePlay SDL_PlayHapticRumble +#define SDL_HapticRumbleStop SDL_StopHapticRumble +#define SDL_HapticRunEffect SDL_RunHapticEffect +#define SDL_HapticSetAutocenter SDL_SetHapticAutocenter +#define SDL_HapticSetGain SDL_SetHapticGain +#define SDL_HapticStopAll SDL_StopHapticEffects +#define SDL_HapticStopEffect SDL_StopHapticEffect +#define SDL_HapticUnpause SDL_ResumeHaptic +#define SDL_HapticUpdateEffect SDL_UpdateHapticEffect +#define SDL_JoystickIsHaptic SDL_IsJoystickHaptic +#define SDL_MouseIsHaptic SDL_IsMouseHaptic + +/* ##SDL_hints.h */ +#define SDL_DelHintCallback SDL_RemoveHintCallback +#define SDL_HINT_ALLOW_TOPMOST SDL_HINT_WINDOW_ALLOW_TOPMOST +#define SDL_HINT_DIRECTINPUT_ENABLED SDL_HINT_JOYSTICK_DIRECTINPUT +#define SDL_HINT_GDK_TEXTINPUT_DEFAULT SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT +#define SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE +#define SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE SDL_HINT_JOYSTICK_ENHANCED_REPORTS +#define SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE SDL_HINT_JOYSTICK_ENHANCED_REPORTS +#define SDL_HINT_LINUX_DIGITAL_HATS SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS +#define SDL_HINT_LINUX_HAT_DEADZONES SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES +#define SDL_HINT_LINUX_JOYSTICK_CLASSIC SDL_HINT_JOYSTICK_LINUX_CLASSIC +#define SDL_HINT_LINUX_JOYSTICK_DEADZONES SDL_HINT_JOYSTICK_LINUX_DEADZONES + +/* ##SDL_joystick.h */ +#define SDL_JOYSTICK_TYPE_GAMECONTROLLER SDL_JOYSTICK_TYPE_GAMEPAD +#define SDL_JoystickAttachVirtualEx SDL_AttachVirtualJoystick +#define SDL_JoystickClose SDL_CloseJoystick +#define SDL_JoystickDetachVirtual SDL_DetachVirtualJoystick +#define SDL_JoystickFromInstanceID SDL_GetJoystickFromID +#define SDL_JoystickFromPlayerIndex SDL_GetJoystickFromPlayerIndex +#define SDL_JoystickGUID SDL_GUID +#define SDL_JoystickGetAttached SDL_JoystickConnected +#define SDL_JoystickGetAxis SDL_GetJoystickAxis +#define SDL_JoystickGetAxisInitialState SDL_GetJoystickAxisInitialState +#define SDL_JoystickGetBall SDL_GetJoystickBall +#define SDL_JoystickGetButton SDL_GetJoystickButton +#define SDL_JoystickGetFirmwareVersion SDL_GetJoystickFirmwareVersion +#define SDL_JoystickGetGUID SDL_GetJoystickGUID +#define SDL_JoystickGetGUIDFromString SDL_StringToGUID +#define SDL_JoystickGetHat SDL_GetJoystickHat +#define SDL_JoystickGetPlayerIndex SDL_GetJoystickPlayerIndex +#define SDL_JoystickGetProduct SDL_GetJoystickProduct +#define SDL_JoystickGetProductVersion SDL_GetJoystickProductVersion +#define SDL_JoystickGetSerial SDL_GetJoystickSerial +#define SDL_JoystickGetType SDL_GetJoystickType +#define SDL_JoystickGetVendor SDL_GetJoystickVendor +#define SDL_JoystickInstanceID SDL_GetJoystickID +#define SDL_JoystickIsVirtual SDL_IsJoystickVirtual +#define SDL_JoystickName SDL_GetJoystickName +#define SDL_JoystickNumAxes SDL_GetNumJoystickAxes +#define SDL_JoystickNumBalls SDL_GetNumJoystickBalls +#define SDL_JoystickNumButtons SDL_GetNumJoystickButtons +#define SDL_JoystickNumHats SDL_GetNumJoystickHats +#define SDL_JoystickOpen SDL_OpenJoystick +#define SDL_JoystickPath SDL_GetJoystickPath +#define SDL_JoystickRumble SDL_RumbleJoystick +#define SDL_JoystickRumbleTriggers SDL_RumbleJoystickTriggers +#define SDL_JoystickSendEffect SDL_SendJoystickEffect +#define SDL_JoystickSetLED SDL_SetJoystickLED +#define SDL_JoystickSetPlayerIndex SDL_SetJoystickPlayerIndex +#define SDL_JoystickSetVirtualAxis SDL_SetJoystickVirtualAxis +#define SDL_JoystickSetVirtualButton SDL_SetJoystickVirtualButton +#define SDL_JoystickSetVirtualHat SDL_SetJoystickVirtualHat +#define SDL_JoystickUpdate SDL_UpdateJoysticks + +/* ##SDL_keyboard.h */ +#define SDL_IsScreenKeyboardShown SDL_ScreenKeyboardShown +#define SDL_IsTextInputActive SDL_TextInputActive + +/* ##SDL_keycode.h */ +#define KMOD_ALT SDL_KMOD_ALT +#define KMOD_CAPS SDL_KMOD_CAPS +#define KMOD_CTRL SDL_KMOD_CTRL +#define KMOD_GUI SDL_KMOD_GUI +#define KMOD_LALT SDL_KMOD_LALT +#define KMOD_LCTRL SDL_KMOD_LCTRL +#define KMOD_LGUI SDL_KMOD_LGUI +#define KMOD_LSHIFT SDL_KMOD_LSHIFT +#define KMOD_MODE SDL_KMOD_MODE +#define KMOD_NONE SDL_KMOD_NONE +#define KMOD_NUM SDL_KMOD_NUM +#define KMOD_RALT SDL_KMOD_RALT +#define KMOD_RCTRL SDL_KMOD_RCTRL +#define KMOD_RGUI SDL_KMOD_RGUI +#define KMOD_RSHIFT SDL_KMOD_RSHIFT +#define KMOD_SCROLL SDL_KMOD_SCROLL +#define KMOD_SHIFT SDL_KMOD_SHIFT +#define SDLK_AUDIOFASTFORWARD SDLK_MEDIA_FAST_FORWARD +#define SDLK_AUDIOMUTE SDLK_MUTE +#define SDLK_AUDIONEXT SDLK_MEDIA_NEXT_TRACK +#define SDLK_AUDIOPLAY SDLK_MEDIA_PLAY +#define SDLK_AUDIOPREV SDLK_MEDIA_PREVIOUS_TRACK +#define SDLK_AUDIOREWIND SDLK_MEDIA_REWIND +#define SDLK_AUDIOSTOP SDLK_MEDIA_STOP +#define SDLK_BACKQUOTE SDLK_GRAVE +#define SDLK_EJECT SDLK_MEDIA_EJECT +#define SDLK_MEDIASELECT SDLK_MEDIA_SELECT +#define SDLK_QUOTE SDLK_APOSTROPHE +#define SDLK_QUOTEDBL SDLK_DBLAPOSTROPHE +#define SDLK_a SDLK_A +#define SDLK_b SDLK_B +#define SDLK_c SDLK_C +#define SDLK_d SDLK_D +#define SDLK_e SDLK_E +#define SDLK_f SDLK_F +#define SDLK_g SDLK_G +#define SDLK_h SDLK_H +#define SDLK_i SDLK_I +#define SDLK_j SDLK_J +#define SDLK_k SDLK_K +#define SDLK_l SDLK_L +#define SDLK_m SDLK_M +#define SDLK_n SDLK_N +#define SDLK_o SDLK_O +#define SDLK_p SDLK_P +#define SDLK_q SDLK_Q +#define SDLK_r SDLK_R +#define SDLK_s SDLK_S +#define SDLK_t SDLK_T +#define SDLK_u SDLK_U +#define SDLK_v SDLK_V +#define SDLK_w SDLK_W +#define SDLK_x SDLK_X +#define SDLK_y SDLK_Y +#define SDLK_z SDLK_Z + +/* ##SDL_log.h */ +#define SDL_LogGetOutputFunction SDL_GetLogOutputFunction +#define SDL_LogGetPriority SDL_GetLogPriority +#define SDL_LogResetPriorities SDL_ResetLogPriorities +#define SDL_LogSetAllPriority SDL_SetLogPriorities +#define SDL_LogSetOutputFunction SDL_SetLogOutputFunction +#define SDL_LogSetPriority SDL_SetLogPriority +#define SDL_NUM_LOG_PRIORITIES SDL_LOG_PRIORITY_COUNT + +/* ##SDL_messagebox.h */ +#define SDL_MESSAGEBOX_COLOR_MAX SDL_MESSAGEBOX_COLOR_COUNT + +/* ##SDL_mouse.h */ +#define SDL_BUTTON SDL_BUTTON_MASK +#define SDL_FreeCursor SDL_DestroyCursor +#define SDL_NUM_SYSTEM_CURSORS SDL_SYSTEM_CURSOR_COUNT +#define SDL_SYSTEM_CURSOR_ARROW SDL_SYSTEM_CURSOR_DEFAULT +#define SDL_SYSTEM_CURSOR_HAND SDL_SYSTEM_CURSOR_POINTER +#define SDL_SYSTEM_CURSOR_IBEAM SDL_SYSTEM_CURSOR_TEXT +#define SDL_SYSTEM_CURSOR_NO SDL_SYSTEM_CURSOR_NOT_ALLOWED +#define SDL_SYSTEM_CURSOR_SIZEALL SDL_SYSTEM_CURSOR_MOVE +#define SDL_SYSTEM_CURSOR_SIZENESW SDL_SYSTEM_CURSOR_NESW_RESIZE +#define SDL_SYSTEM_CURSOR_SIZENS SDL_SYSTEM_CURSOR_NS_RESIZE +#define SDL_SYSTEM_CURSOR_SIZENWSE SDL_SYSTEM_CURSOR_NWSE_RESIZE +#define SDL_SYSTEM_CURSOR_SIZEWE SDL_SYSTEM_CURSOR_EW_RESIZE +#define SDL_SYSTEM_CURSOR_WAITARROW SDL_SYSTEM_CURSOR_PROGRESS +#define SDL_SYSTEM_CURSOR_WINDOW_BOTTOM SDL_SYSTEM_CURSOR_S_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_BOTTOMLEFT SDL_SYSTEM_CURSOR_SW_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_BOTTOMRIGHT SDL_SYSTEM_CURSOR_SE_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_LEFT SDL_SYSTEM_CURSOR_W_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_RIGHT SDL_SYSTEM_CURSOR_E_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_TOP SDL_SYSTEM_CURSOR_N_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_TOPLEFT SDL_SYSTEM_CURSOR_NW_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_TOPRIGHT SDL_SYSTEM_CURSOR_NE_RESIZE + +/* ##SDL_mutex.h */ +#define SDL_CondBroadcast SDL_BroadcastCondition +#define SDL_CondSignal SDL_SignalCondition +#define SDL_CondWait SDL_WaitCondition +#define SDL_CondWaitTimeout SDL_WaitConditionTimeout +#define SDL_CreateCond SDL_CreateCondition +#define SDL_DestroyCond SDL_DestroyCondition +#define SDL_SemPost SDL_SignalSemaphore +#define SDL_SemTryWait SDL_TryWaitSemaphore +#define SDL_SemValue SDL_GetSemaphoreValue +#define SDL_SemWait SDL_WaitSemaphore +#define SDL_SemWaitTimeout SDL_WaitSemaphoreTimeout + +/* ##SDL_mutex.h */ +#define SDL_cond SDL_Condition +#define SDL_mutex SDL_Mutex +#define SDL_sem SDL_Semaphore + +/* ##SDL_pixels.h */ +#define SDL_AllocFormat SDL_GetPixelFormatDetails +#define SDL_AllocPalette SDL_CreatePalette +#define SDL_Colour SDL_Color +#define SDL_FreePalette SDL_DestroyPalette +#define SDL_MasksToPixelFormatEnum SDL_GetPixelFormatForMasks +#define SDL_PIXELFORMAT_BGR444 SDL_PIXELFORMAT_XBGR4444 +#define SDL_PIXELFORMAT_BGR555 SDL_PIXELFORMAT_XBGR1555 +#define SDL_PIXELFORMAT_BGR888 SDL_PIXELFORMAT_XBGR8888 +#define SDL_PIXELFORMAT_RGB444 SDL_PIXELFORMAT_XRGB4444 +#define SDL_PIXELFORMAT_RGB555 SDL_PIXELFORMAT_XRGB1555 +#define SDL_PIXELFORMAT_RGB888 SDL_PIXELFORMAT_XRGB8888 +#define SDL_PixelFormatEnumToMasks SDL_GetMasksForPixelFormat + +/* ##SDL_rect.h */ +#define SDL_EncloseFPoints SDL_GetRectEnclosingPointsFloat +#define SDL_EnclosePoints SDL_GetRectEnclosingPoints +#define SDL_FRectEmpty SDL_RectEmptyFloat +#define SDL_FRectEquals SDL_RectsEqualFloat +#define SDL_FRectEqualsEpsilon SDL_RectsEqualEpsilon +#define SDL_HasIntersection SDL_HasRectIntersection +#define SDL_HasIntersectionF SDL_HasRectIntersectionFloat +#define SDL_IntersectFRect SDL_GetRectIntersectionFloat +#define SDL_IntersectFRectAndLine SDL_GetRectAndLineIntersectionFloat +#define SDL_IntersectRect SDL_GetRectIntersection +#define SDL_IntersectRectAndLine SDL_GetRectAndLineIntersection +#define SDL_PointInFRect SDL_PointInRectFloat +#define SDL_RectEquals SDL_RectsEqual +#define SDL_UnionFRect SDL_GetRectUnionFloat +#define SDL_UnionRect SDL_GetRectUnion + +/* ##SDL_render.h */ +#define SDL_GetRendererOutputSize SDL_GetCurrentRenderOutputSize +#define SDL_RenderCopy SDL_RenderTexture +#define SDL_RenderCopyEx SDL_RenderTextureRotated +#define SDL_RenderCopyExF SDL_RenderTextureRotated +#define SDL_RenderCopyF SDL_RenderTexture +#define SDL_RenderDrawLine SDL_RenderLine +#define SDL_RenderDrawLineF SDL_RenderLine +#define SDL_RenderDrawLines SDL_RenderLines +#define SDL_RenderDrawLinesF SDL_RenderLines +#define SDL_RenderDrawPoint SDL_RenderPoint +#define SDL_RenderDrawPointF SDL_RenderPoint +#define SDL_RenderDrawPoints SDL_RenderPoints +#define SDL_RenderDrawPointsF SDL_RenderPoints +#define SDL_RenderDrawRect SDL_RenderRect +#define SDL_RenderDrawRectF SDL_RenderRect +#define SDL_RenderDrawRects SDL_RenderRects +#define SDL_RenderDrawRectsF SDL_RenderRects +#define SDL_RenderFillRectF SDL_RenderFillRect +#define SDL_RenderFillRectsF SDL_RenderFillRects +#define SDL_RendererFlip SDL_FlipMode +#define SDL_RenderFlush SDL_FlushRenderer +#define SDL_RenderGetClipRect SDL_GetRenderClipRect +#define SDL_RenderGetLogicalSize SDL_GetRenderLogicalPresentation +#define SDL_RenderGetMetalCommandEncoder SDL_GetRenderMetalCommandEncoder +#define SDL_RenderGetMetalLayer SDL_GetRenderMetalLayer +#define SDL_RenderGetScale SDL_GetRenderScale +#define SDL_RenderGetViewport SDL_GetRenderViewport +#define SDL_RenderGetWindow SDL_GetRenderWindow +#define SDL_RenderIsClipEnabled SDL_RenderClipEnabled +#define SDL_RenderLogicalToWindow SDL_RenderCoordinatesToWindow +#define SDL_RenderSetClipRect SDL_SetRenderClipRect +#define SDL_RenderSetLogicalSize SDL_SetRenderLogicalPresentation +#define SDL_RenderSetScale SDL_SetRenderScale +#define SDL_RenderSetVSync SDL_SetRenderVSync +#define SDL_RenderSetViewport SDL_SetRenderViewport +#define SDL_RenderWindowToLogical SDL_RenderCoordinatesFromWindow +#define SDL_ScaleModeLinear SDL_SCALEMODE_LINEAR +#define SDL_ScaleModeNearest SDL_SCALEMODE_NEAREST + +/* ##SDL_rwops.h */ +#define RW_SEEK_CUR SDL_IO_SEEK_CUR +#define RW_SEEK_END SDL_IO_SEEK_END +#define RW_SEEK_SET SDL_IO_SEEK_SET +#define SDL_RWFromConstMem SDL_IOFromConstMem +#define SDL_RWFromFile SDL_IOFromFile +#define SDL_RWFromMem SDL_IOFromMem +#define SDL_RWclose SDL_CloseIO +#define SDL_RWops SDL_IOStream +#define SDL_RWread SDL_ReadIO +#define SDL_RWseek SDL_SeekIO +#define SDL_RWsize SDL_GetIOSize +#define SDL_RWtell SDL_TellIO +#define SDL_RWwrite SDL_WriteIO +#define SDL_ReadBE16 SDL_ReadU16BE +#define SDL_ReadBE32 SDL_ReadU32BE +#define SDL_ReadBE64 SDL_ReadU64BE +#define SDL_ReadLE16 SDL_ReadU16LE +#define SDL_ReadLE32 SDL_ReadU32LE +#define SDL_ReadLE64 SDL_ReadU64LE +#define SDL_WriteBE16 SDL_WriteU16BE +#define SDL_WriteBE32 SDL_WriteU32BE +#define SDL_WriteBE64 SDL_WriteU64BE +#define SDL_WriteLE16 SDL_WriteU16LE +#define SDL_WriteLE32 SDL_WriteU32LE +#define SDL_WriteLE64 SDL_WriteU64LE + +/* ##SDL_scancode.h */ +#define SDL_NUM_SCANCODES SDL_SCANCODE_COUNT +#define SDL_SCANCODE_AUDIOFASTFORWARD SDL_SCANCODE_MEDIA_FAST_FORWARD +#define SDL_SCANCODE_AUDIOMUTE SDL_SCANCODE_MUTE +#define SDL_SCANCODE_AUDIONEXT SDL_SCANCODE_MEDIA_NEXT_TRACK +#define SDL_SCANCODE_AUDIOPLAY SDL_SCANCODE_MEDIA_PLAY +#define SDL_SCANCODE_AUDIOPREV SDL_SCANCODE_MEDIA_PREVIOUS_TRACK +#define SDL_SCANCODE_AUDIOREWIND SDL_SCANCODE_MEDIA_REWIND +#define SDL_SCANCODE_AUDIOSTOP SDL_SCANCODE_MEDIA_STOP +#define SDL_SCANCODE_EJECT SDL_SCANCODE_MEDIA_EJECT +#define SDL_SCANCODE_MEDIASELECT SDL_SCANCODE_MEDIA_SELECT + +/* ##SDL_sensor.h */ +#define SDL_SensorClose SDL_CloseSensor +#define SDL_SensorFromInstanceID SDL_GetSensorFromID +#define SDL_SensorGetData SDL_GetSensorData +#define SDL_SensorGetInstanceID SDL_GetSensorID +#define SDL_SensorGetName SDL_GetSensorName +#define SDL_SensorGetNonPortableType SDL_GetSensorNonPortableType +#define SDL_SensorGetType SDL_GetSensorType +#define SDL_SensorOpen SDL_OpenSensor +#define SDL_SensorUpdate SDL_UpdateSensors + +/* ##SDL_stdinc.h */ +#define SDL_FALSE false +#define SDL_TABLESIZE SDL_arraysize +#define SDL_TRUE true +#define SDL_bool bool +#define SDL_size_add_overflow SDL_size_add_check_overflow +#define SDL_size_mul_overflow SDL_size_mul_check_overflow +#define SDL_strtokr SDL_strtok_r + +/* ##SDL_surface.h */ +#define SDL_BlitScaled SDL_BlitSurfaceScaled +#define SDL_ConvertSurfaceFormat SDL_ConvertSurface +#define SDL_FillRect SDL_FillSurfaceRect +#define SDL_FillRects SDL_FillSurfaceRects +#define SDL_FreeSurface SDL_DestroySurface +#define SDL_GetClipRect SDL_GetSurfaceClipRect +#define SDL_GetColorKey SDL_GetSurfaceColorKey +#define SDL_HasColorKey SDL_SurfaceHasColorKey +#define SDL_HasSurfaceRLE SDL_SurfaceHasRLE +#define SDL_LoadBMP_RW SDL_LoadBMP_IO +#define SDL_LowerBlit SDL_BlitSurfaceUnchecked +#define SDL_LowerBlitScaled SDL_BlitSurfaceUncheckedScaled +#define SDL_PREALLOC SDL_SURFACE_PREALLOCATED +#define SDL_SIMD_ALIGNED SDL_SURFACE_SIMD_ALIGNED +#define SDL_SaveBMP_RW SDL_SaveBMP_IO +#define SDL_SetClipRect SDL_SetSurfaceClipRect +#define SDL_SetColorKey SDL_SetSurfaceColorKey +#define SDL_UpperBlit SDL_BlitSurface +#define SDL_UpperBlitScaled SDL_BlitSurfaceScaled + +/* ##SDL_system.h */ +#define SDL_AndroidBackButton SDL_SendAndroidBackButton +#define SDL_AndroidGetActivity SDL_GetAndroidActivity +#define SDL_AndroidGetExternalStoragePath SDL_GetAndroidExternalStoragePath +#define SDL_AndroidGetExternalStorageState SDL_GetAndroidExternalStorageState +#define SDL_AndroidGetInternalStoragePath SDL_GetAndroidInternalStoragePath +#define SDL_AndroidGetJNIEnv SDL_GetAndroidJNIEnv +#define SDL_AndroidRequestPermission SDL_RequestAndroidPermission +#define SDL_AndroidRequestPermissionCallback SDL_RequestAndroidPermissionCallback +#define SDL_AndroidSendMessage SDL_SendAndroidMessage +#define SDL_AndroidShowToast SDL_ShowAndroidToast +#define SDL_DXGIGetOutputInfo SDL_GetDXGIOutputInfo +#define SDL_Direct3D9GetAdapterIndex SDL_GetDirect3D9AdapterIndex +#define SDL_GDKGetDefaultUser SDL_GetGDKDefaultUser +#define SDL_GDKGetTaskQueue SDL_GetGDKTaskQueue +#define SDL_LinuxSetThreadPriority SDL_SetLinuxThreadPriority +#define SDL_LinuxSetThreadPriorityAndPolicy SDL_SetLinuxThreadPriorityAndPolicy +#define SDL_OnApplicationDidBecomeActive SDL_OnApplicationDidEnterForeground +#define SDL_OnApplicationWillResignActive SDL_OnApplicationWillEnterBackground +#define SDL_iOSSetAnimationCallback SDL_SetiOSAnimationCallback +#define SDL_iOSSetEventPump SDL_SetiOSEventPump +#define SDL_iPhoneSetAnimationCallback SDL_SetiOSAnimationCallback +#define SDL_iPhoneSetEventPump SDL_SetiOSEventPump + +/* ##SDL_thread.h */ +#define SDL_SetThreadPriority SDL_SetCurrentThreadPriority +#define SDL_TLSCleanup SDL_CleanupTLS +#define SDL_TLSGet SDL_GetTLS +#define SDL_TLSSet SDL_SetTLS +#define SDL_threadID SDL_ThreadID + +/* ##SDL_timer.h */ +#define SDL_GetTicks64 SDL_GetTicks + +/* ##SDL_version.h */ +#define SDL_COMPILEDVERSION SDL_VERSION +#define SDL_PATCHLEVEL SDL_MICRO_VERSION + +/* ##SDL_video.h */ +#define SDL_GL_DeleteContext SDL_GL_DestroyContext +#define SDL_GLattr SDL_GLAttr +#define SDL_GLcontextFlag SDL_GLContextFlag +#define SDL_GLcontextReleaseFlag SDL_GLContextReleaseFlag +#define SDL_GLprofile SDL_GLProfile +#define SDL_GetClosestDisplayMode SDL_GetClosestFullscreenDisplayMode +#define SDL_GetDisplayOrientation SDL_GetCurrentDisplayOrientation +#define SDL_GetPointDisplayIndex SDL_GetDisplayForPoint +#define SDL_GetRectDisplayIndex SDL_GetDisplayForRect +#define SDL_GetWindowDisplayIndex SDL_GetDisplayForWindow +#define SDL_GetWindowDisplayMode SDL_GetWindowFullscreenMode +#define SDL_HasWindowSurface SDL_WindowHasSurface +#define SDL_IsScreenSaverEnabled SDL_ScreenSaverEnabled +#define SDL_SetWindowDisplayMode SDL_SetWindowFullscreenMode +#define SDL_WINDOW_ALLOW_HIGHDPI SDL_WINDOW_HIGH_PIXEL_DENSITY +#define SDL_WINDOW_INPUT_GRABBED SDL_WINDOW_MOUSE_GRABBED +#define SDL_WINDOW_SKIP_TASKBAR SDL_WINDOW_UTILITY + +#elif !defined(SDL_DISABLE_OLD_NAMES) + +/* ##SDL_atomic.h */ +#define SDL_AtomicAdd SDL_AtomicAdd_renamed_SDL_AddAtomicInt +#define SDL_AtomicCAS SDL_AtomicCAS_renamed_SDL_CompareAndSwapAtomicInt +#define SDL_AtomicCASPtr SDL_AtomicCASPtr_renamed_SDL_CompareAndSwapAtomicPointer +#define SDL_AtomicGet SDL_AtomicGet_renamed_SDL_GetAtomicInt +#define SDL_AtomicGetPtr SDL_AtomicGetPtr_renamed_SDL_GetAtomicPointer +#define SDL_AtomicLock SDL_AtomicLock_renamed_SDL_LockSpinlock +#define SDL_AtomicSet SDL_AtomicSet_renamed_SDL_SetAtomicInt +#define SDL_AtomicSetPtr SDL_AtomicSetPtr_renamed_SDL_SetAtomicPointer +#define SDL_AtomicTryLock SDL_AtomicTryLock_renamed_SDL_TryLockSpinlock +#define SDL_AtomicUnlock SDL_AtomicUnlock_renamed_SDL_UnlockSpinlock +#define SDL_atomic_t SDL_atomic_t_renamed_SDL_AtomicInt + +/* ##SDL_audio.h */ +#define AUDIO_F32 AUDIO_F32_renamed_SDL_AUDIO_F32LE +#define AUDIO_F32LSB AUDIO_F32LSB_renamed_SDL_AUDIO_F32LE +#define AUDIO_F32MSB AUDIO_F32MSB_renamed_SDL_AUDIO_F32BE +#define AUDIO_F32SYS AUDIO_F32SYS_renamed_SDL_AUDIO_F32 +#define AUDIO_S16 AUDIO_S16_renamed_SDL_AUDIO_S16LE +#define AUDIO_S16LSB AUDIO_S16LSB_renamed_SDL_AUDIO_S16LE +#define AUDIO_S16MSB AUDIO_S16MSB_renamed_SDL_AUDIO_S16BE +#define AUDIO_S16SYS AUDIO_S16SYS_renamed_SDL_AUDIO_S16 +#define AUDIO_S32 AUDIO_S32_renamed_SDL_AUDIO_S32LE +#define AUDIO_S32LSB AUDIO_S32LSB_renamed_SDL_AUDIO_S32LE +#define AUDIO_S32MSB AUDIO_S32MSB_renamed_SDL_AUDIO_S32BE +#define AUDIO_S32SYS AUDIO_S32SYS_renamed_SDL_AUDIO_S32 +#define AUDIO_S8 AUDIO_S8_renamed_SDL_AUDIO_S8 +#define AUDIO_U8 AUDIO_U8_renamed_SDL_AUDIO_U8 +#define SDL_AudioStreamAvailable SDL_AudioStreamAvailable_renamed_SDL_GetAudioStreamAvailable +#define SDL_AudioStreamClear SDL_AudioStreamClear_renamed_SDL_ClearAudioStream +#define SDL_AudioStreamFlush SDL_AudioStreamFlush_renamed_SDL_FlushAudioStream +#define SDL_AudioStreamGet SDL_AudioStreamGet_renamed_SDL_GetAudioStreamData +#define SDL_AudioStreamPut SDL_AudioStreamPut_renamed_SDL_PutAudioStreamData +#define SDL_FreeAudioStream SDL_FreeAudioStream_renamed_SDL_DestroyAudioStream +#define SDL_FreeWAV SDL_FreeWAV_renamed_SDL_free +#define SDL_LoadWAV_RW SDL_LoadWAV_RW_renamed_SDL_LoadWAV_IO +#define SDL_MixAudioFormat SDL_MixAudioFormat_renamed_SDL_MixAudio +#define SDL_NewAudioStream SDL_NewAudioStream_renamed_SDL_CreateAudioStream + +/* ##SDL_cpuinfo.h */ +#define SDL_GetCPUCount SDL_GetCPUCount_renamed_SDL_GetNumLogicalCPUCores +#define SDL_SIMDGetAlignment SDL_SIMDGetAlignment_renamed_SDL_GetSIMDAlignment + +/* ##SDL_endian.h */ +#define SDL_SwapBE16 SDL_SwapBE16_renamed_SDL_Swap16BE +#define SDL_SwapBE32 SDL_SwapBE32_renamed_SDL_Swap32BE +#define SDL_SwapBE64 SDL_SwapBE64_renamed_SDL_Swap64BE +#define SDL_SwapLE16 SDL_SwapLE16_renamed_SDL_Swap16LE +#define SDL_SwapLE32 SDL_SwapLE32_renamed_SDL_Swap32LE +#define SDL_SwapLE64 SDL_SwapLE64_renamed_SDL_Swap64LE + +/* ##SDL_events.h */ +#define SDL_APP_DIDENTERBACKGROUND SDL_APP_DIDENTERBACKGROUND_renamed_SDL_EVENT_DID_ENTER_BACKGROUND +#define SDL_APP_DIDENTERFOREGROUND SDL_APP_DIDENTERFOREGROUND_renamed_SDL_EVENT_DID_ENTER_FOREGROUND +#define SDL_APP_LOWMEMORY SDL_APP_LOWMEMORY_renamed_SDL_EVENT_LOW_MEMORY +#define SDL_APP_TERMINATING SDL_APP_TERMINATING_renamed_SDL_EVENT_TERMINATING +#define SDL_APP_WILLENTERBACKGROUND SDL_APP_WILLENTERBACKGROUND_renamed_SDL_EVENT_WILL_ENTER_BACKGROUND +#define SDL_APP_WILLENTERFOREGROUND SDL_APP_WILLENTERFOREGROUND_renamed_SDL_EVENT_WILL_ENTER_FOREGROUND +#define SDL_AUDIODEVICEADDED SDL_AUDIODEVICEADDED_renamed_SDL_EVENT_AUDIO_DEVICE_ADDED +#define SDL_AUDIODEVICEREMOVED SDL_AUDIODEVICEREMOVED_renamed_SDL_EVENT_AUDIO_DEVICE_REMOVED +#define SDL_CLIPBOARDUPDATE SDL_CLIPBOARDUPDATE_renamed_SDL_EVENT_CLIPBOARD_UPDATE +#define SDL_CONTROLLERAXISMOTION SDL_CONTROLLERAXISMOTION_renamed_SDL_EVENT_GAMEPAD_AXIS_MOTION +#define SDL_CONTROLLERBUTTONDOWN SDL_CONTROLLERBUTTONDOWN_renamed_SDL_EVENT_GAMEPAD_BUTTON_DOWN +#define SDL_CONTROLLERBUTTONUP SDL_CONTROLLERBUTTONUP_renamed_SDL_EVENT_GAMEPAD_BUTTON_UP +#define SDL_CONTROLLERDEVICEADDED SDL_CONTROLLERDEVICEADDED_renamed_SDL_EVENT_GAMEPAD_ADDED +#define SDL_CONTROLLERDEVICEREMAPPED SDL_CONTROLLERDEVICEREMAPPED_renamed_SDL_EVENT_GAMEPAD_REMAPPED +#define SDL_CONTROLLERDEVICEREMOVED SDL_CONTROLLERDEVICEREMOVED_renamed_SDL_EVENT_GAMEPAD_REMOVED +#define SDL_CONTROLLERSENSORUPDATE SDL_CONTROLLERSENSORUPDATE_renamed_SDL_EVENT_GAMEPAD_SENSOR_UPDATE +#define SDL_CONTROLLERSTEAMHANDLEUPDATED SDL_CONTROLLERSTEAMHANDLEUPDATED_renamed_SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED +#define SDL_CONTROLLERTOUCHPADDOWN SDL_CONTROLLERTOUCHPADDOWN_renamed_SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN +#define SDL_CONTROLLERTOUCHPADMOTION SDL_CONTROLLERTOUCHPADMOTION_renamed_SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION +#define SDL_CONTROLLERTOUCHPADUP SDL_CONTROLLERTOUCHPADUP_renamed_SDL_EVENT_GAMEPAD_TOUCHPAD_UP +#define SDL_ControllerAxisEvent SDL_ControllerAxisEvent_renamed_SDL_GamepadAxisEvent +#define SDL_ControllerButtonEvent SDL_ControllerButtonEvent_renamed_SDL_GamepadButtonEvent +#define SDL_ControllerDeviceEvent SDL_ControllerDeviceEvent_renamed_SDL_GamepadDeviceEvent +#define SDL_ControllerSensorEvent SDL_ControllerSensorEvent_renamed_SDL_GamepadSensorEvent +#define SDL_ControllerTouchpadEvent SDL_ControllerTouchpadEvent_renamed_SDL_GamepadTouchpadEvent +#define SDL_DISPLAYEVENT_CONNECTED SDL_DISPLAYEVENT_CONNECTED_renamed_SDL_EVENT_DISPLAY_ADDED +#define SDL_DISPLAYEVENT_DISCONNECTED SDL_DISPLAYEVENT_DISCONNECTED_renamed_SDL_EVENT_DISPLAY_REMOVED +#define SDL_DISPLAYEVENT_MOVED SDL_DISPLAYEVENT_MOVED_renamed_SDL_EVENT_DISPLAY_MOVED +#define SDL_DISPLAYEVENT_ORIENTATION SDL_DISPLAYEVENT_ORIENTATION_renamed_SDL_EVENT_DISPLAY_ORIENTATION +#define SDL_DROPBEGIN SDL_DROPBEGIN_renamed_SDL_EVENT_DROP_BEGIN +#define SDL_DROPCOMPLETE SDL_DROPCOMPLETE_renamed_SDL_EVENT_DROP_COMPLETE +#define SDL_DROPFILE SDL_DROPFILE_renamed_SDL_EVENT_DROP_FILE +#define SDL_DROPTEXT SDL_DROPTEXT_renamed_SDL_EVENT_DROP_TEXT +#define SDL_DelEventWatch SDL_DelEventWatch_renamed_SDL_RemoveEventWatch +#define SDL_FINGERDOWN SDL_FINGERDOWN_renamed_SDL_EVENT_FINGER_DOWN +#define SDL_FINGERMOTION SDL_FINGERMOTION_renamed_SDL_EVENT_FINGER_MOTION +#define SDL_FINGERUP SDL_FINGERUP_renamed_SDL_EVENT_FINGER_UP +#define SDL_FIRSTEVENT SDL_FIRSTEVENT_renamed_SDL_EVENT_FIRST +#define SDL_JOYAXISMOTION SDL_JOYAXISMOTION_renamed_SDL_EVENT_JOYSTICK_AXIS_MOTION +#define SDL_JOYBATTERYUPDATED SDL_JOYBATTERYUPDATED_renamed_SDL_EVENT_JOYSTICK_BATTERY_UPDATED +#define SDL_JOYBUTTONDOWN SDL_JOYBUTTONDOWN_renamed_SDL_EVENT_JOYSTICK_BUTTON_DOWN +#define SDL_JOYBUTTONUP SDL_JOYBUTTONUP_renamed_SDL_EVENT_JOYSTICK_BUTTON_UP +#define SDL_JOYDEVICEADDED SDL_JOYDEVICEADDED_renamed_SDL_EVENT_JOYSTICK_ADDED +#define SDL_JOYDEVICEREMOVED SDL_JOYDEVICEREMOVED_renamed_SDL_EVENT_JOYSTICK_REMOVED +#define SDL_JOYBALLMOTION SDL_JOYBALLMOTION_renamed_SDL_EVENT_JOYSTICK_BALL_MOTION +#define SDL_JOYHATMOTION SDL_JOYHATMOTION_renamed_SDL_EVENT_JOYSTICK_HAT_MOTION +#define SDL_KEYDOWN SDL_KEYDOWN_renamed_SDL_EVENT_KEY_DOWN +#define SDL_KEYMAPCHANGED SDL_KEYMAPCHANGED_renamed_SDL_EVENT_KEYMAP_CHANGED +#define SDL_KEYUP SDL_KEYUP_renamed_SDL_EVENT_KEY_UP +#define SDL_LASTEVENT SDL_LASTEVENT_renamed_SDL_EVENT_LAST +#define SDL_LOCALECHANGED SDL_LOCALECHANGED_renamed_SDL_EVENT_LOCALE_CHANGED +#define SDL_MOUSEBUTTONDOWN SDL_MOUSEBUTTONDOWN_renamed_SDL_EVENT_MOUSE_BUTTON_DOWN +#define SDL_MOUSEBUTTONUP SDL_MOUSEBUTTONUP_renamed_SDL_EVENT_MOUSE_BUTTON_UP +#define SDL_MOUSEMOTION SDL_MOUSEMOTION_renamed_SDL_EVENT_MOUSE_MOTION +#define SDL_MOUSEWHEEL SDL_MOUSEWHEEL_renamed_SDL_EVENT_MOUSE_WHEEL +#define SDL_POLLSENTINEL SDL_POLLSENTINEL_renamed_SDL_EVENT_POLL_SENTINEL +#define SDL_QUIT SDL_QUIT_renamed_SDL_EVENT_QUIT +#define SDL_RENDER_DEVICE_RESET SDL_RENDER_DEVICE_RESET_renamed_SDL_EVENT_RENDER_DEVICE_RESET +#define SDL_RENDER_TARGETS_RESET SDL_RENDER_TARGETS_RESET_renamed_SDL_EVENT_RENDER_TARGETS_RESET +#define SDL_SENSORUPDATE SDL_SENSORUPDATE_renamed_SDL_EVENT_SENSOR_UPDATE +#define SDL_TEXTEDITING SDL_TEXTEDITING_renamed_SDL_EVENT_TEXT_EDITING +#define SDL_TEXTEDITING_EXT SDL_TEXTEDITING_EXT_renamed_SDL_EVENT_TEXT_EDITING_EXT +#define SDL_TEXTINPUT SDL_TEXTINPUT_renamed_SDL_EVENT_TEXT_INPUT +#define SDL_USEREVENT SDL_USEREVENT_renamed_SDL_EVENT_USER +#define SDL_WINDOWEVENT_CLOSE SDL_WINDOWEVENT_CLOSE_renamed_SDL_EVENT_WINDOW_CLOSE_REQUESTED +#define SDL_WINDOWEVENT_DISPLAY_CHANGED SDL_WINDOWEVENT_DISPLAY_CHANGED_renamed_SDL_EVENT_WINDOW_DISPLAY_CHANGED +#define SDL_WINDOWEVENT_ENTER SDL_WINDOWEVENT_ENTER_renamed_SDL_EVENT_WINDOW_MOUSE_ENTER +#define SDL_WINDOWEVENT_EXPOSED SDL_WINDOWEVENT_EXPOSED_renamed_SDL_EVENT_WINDOW_EXPOSED +#define SDL_WINDOWEVENT_FOCUS_GAINED SDL_WINDOWEVENT_FOCUS_GAINED_renamed_SDL_EVENT_WINDOW_FOCUS_GAINED +#define SDL_WINDOWEVENT_FOCUS_LOST SDL_WINDOWEVENT_FOCUS_LOST_renamed_SDL_EVENT_WINDOW_FOCUS_LOST +#define SDL_WINDOWEVENT_HIDDEN SDL_WINDOWEVENT_HIDDEN_renamed_SDL_EVENT_WINDOW_HIDDEN +#define SDL_WINDOWEVENT_HIT_TEST SDL_WINDOWEVENT_HIT_TEST_renamed_SDL_EVENT_WINDOW_HIT_TEST +#define SDL_WINDOWEVENT_ICCPROF_CHANGED SDL_WINDOWEVENT_ICCPROF_CHANGED_renamed_SDL_EVENT_WINDOW_ICCPROF_CHANGED +#define SDL_WINDOWEVENT_LEAVE SDL_WINDOWEVENT_LEAVE_renamed_SDL_EVENT_WINDOW_MOUSE_LEAVE +#define SDL_WINDOWEVENT_MAXIMIZED SDL_WINDOWEVENT_MAXIMIZED_renamed_SDL_EVENT_WINDOW_MAXIMIZED +#define SDL_WINDOWEVENT_MINIMIZED SDL_WINDOWEVENT_MINIMIZED_renamed_SDL_EVENT_WINDOW_MINIMIZED +#define SDL_WINDOWEVENT_MOVED SDL_WINDOWEVENT_MOVED_renamed_SDL_EVENT_WINDOW_MOVED +#define SDL_WINDOWEVENT_RESIZED SDL_WINDOWEVENT_RESIZED_renamed_SDL_EVENT_WINDOW_RESIZED +#define SDL_WINDOWEVENT_RESTORED SDL_WINDOWEVENT_RESTORED_renamed_SDL_EVENT_WINDOW_RESTORED +#define SDL_WINDOWEVENT_SHOWN SDL_WINDOWEVENT_SHOWN_renamed_SDL_EVENT_WINDOW_SHOWN +#define SDL_WINDOWEVENT_SIZE_CHANGED SDL_WINDOWEVENT_SIZE_CHANGED_renamed_SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED +#define SDL_eventaction SDL_eventaction_renamed_SDL_EventAction + +/* ##SDL_gamecontroller.h */ +#define SDL_CONTROLLER_AXIS_INVALID SDL_CONTROLLER_AXIS_INVALID_renamed_SDL_GAMEPAD_AXIS_INVALID +#define SDL_CONTROLLER_AXIS_LEFTX SDL_CONTROLLER_AXIS_LEFTX_renamed_SDL_GAMEPAD_AXIS_LEFTX +#define SDL_CONTROLLER_AXIS_LEFTY SDL_CONTROLLER_AXIS_LEFTY_renamed_SDL_GAMEPAD_AXIS_LEFTY +#define SDL_CONTROLLER_AXIS_MAX SDL_CONTROLLER_AXIS_MAX_renamed_SDL_GAMEPAD_AXIS_COUNT +#define SDL_CONTROLLER_AXIS_RIGHTX SDL_CONTROLLER_AXIS_RIGHTX_renamed_SDL_GAMEPAD_AXIS_RIGHTX +#define SDL_CONTROLLER_AXIS_RIGHTY SDL_CONTROLLER_AXIS_RIGHTY_renamed_SDL_GAMEPAD_AXIS_RIGHTY +#define SDL_CONTROLLER_AXIS_TRIGGERLEFT SDL_CONTROLLER_AXIS_TRIGGERLEFT_renamed_SDL_GAMEPAD_AXIS_LEFT_TRIGGER +#define SDL_CONTROLLER_AXIS_TRIGGERRIGHT SDL_CONTROLLER_AXIS_TRIGGERRIGHT_renamed_SDL_GAMEPAD_AXIS_RIGHT_TRIGGER +#define SDL_CONTROLLER_BINDTYPE_AXIS SDL_CONTROLLER_BINDTYPE_AXIS_renamed_SDL_GAMEPAD_BINDTYPE_AXIS +#define SDL_CONTROLLER_BINDTYPE_BUTTON SDL_CONTROLLER_BINDTYPE_BUTTON_renamed_SDL_GAMEPAD_BINDTYPE_BUTTON +#define SDL_CONTROLLER_BINDTYPE_HAT SDL_CONTROLLER_BINDTYPE_HAT_renamed_SDL_GAMEPAD_BINDTYPE_HAT +#define SDL_CONTROLLER_BINDTYPE_NONE SDL_CONTROLLER_BINDTYPE_NONE_renamed_SDL_GAMEPAD_BINDTYPE_NONE +#define SDL_CONTROLLER_BUTTON_A SDL_CONTROLLER_BUTTON_A_renamed_SDL_GAMEPAD_BUTTON_SOUTH +#define SDL_CONTROLLER_BUTTON_B SDL_CONTROLLER_BUTTON_B_renamed_SDL_GAMEPAD_BUTTON_EAST +#define SDL_CONTROLLER_BUTTON_BACK SDL_CONTROLLER_BUTTON_BACK_renamed_SDL_GAMEPAD_BUTTON_BACK +#define SDL_CONTROLLER_BUTTON_DPAD_DOWN SDL_CONTROLLER_BUTTON_DPAD_DOWN_renamed_SDL_GAMEPAD_BUTTON_DPAD_DOWN +#define SDL_CONTROLLER_BUTTON_DPAD_LEFT SDL_CONTROLLER_BUTTON_DPAD_LEFT_renamed_SDL_GAMEPAD_BUTTON_DPAD_LEFT +#define SDL_CONTROLLER_BUTTON_DPAD_RIGHT SDL_CONTROLLER_BUTTON_DPAD_RIGHT_renamed_SDL_GAMEPAD_BUTTON_DPAD_RIGHT +#define SDL_CONTROLLER_BUTTON_DPAD_UP SDL_CONTROLLER_BUTTON_DPAD_UP_renamed_SDL_GAMEPAD_BUTTON_DPAD_UP +#define SDL_CONTROLLER_BUTTON_GUIDE SDL_CONTROLLER_BUTTON_GUIDE_renamed_SDL_GAMEPAD_BUTTON_GUIDE +#define SDL_CONTROLLER_BUTTON_INVALID SDL_CONTROLLER_BUTTON_INVALID_renamed_SDL_GAMEPAD_BUTTON_INVALID +#define SDL_CONTROLLER_BUTTON_LEFTSHOULDER SDL_CONTROLLER_BUTTON_LEFTSHOULDER_renamed_SDL_GAMEPAD_BUTTON_LEFT_SHOULDER +#define SDL_CONTROLLER_BUTTON_LEFTSTICK SDL_CONTROLLER_BUTTON_LEFTSTICK_renamed_SDL_GAMEPAD_BUTTON_LEFT_STICK +#define SDL_CONTROLLER_BUTTON_MAX SDL_CONTROLLER_BUTTON_MAX_renamed_SDL_GAMEPAD_BUTTON_COUNT +#define SDL_CONTROLLER_BUTTON_MISC1 SDL_CONTROLLER_BUTTON_MISC1_renamed_SDL_GAMEPAD_BUTTON_MISC1 +#define SDL_CONTROLLER_BUTTON_PADDLE1 SDL_CONTROLLER_BUTTON_PADDLE1_renamed_SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1 +#define SDL_CONTROLLER_BUTTON_PADDLE2 SDL_CONTROLLER_BUTTON_PADDLE2_renamed_SDL_GAMEPAD_BUTTON_LEFT_PADDLE1 +#define SDL_CONTROLLER_BUTTON_PADDLE3 SDL_CONTROLLER_BUTTON_PADDLE3_renamed_SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2 +#define SDL_CONTROLLER_BUTTON_PADDLE4 SDL_CONTROLLER_BUTTON_PADDLE4_renamed_SDL_GAMEPAD_BUTTON_LEFT_PADDLE2 +#define SDL_CONTROLLER_BUTTON_RIGHTSHOULDER SDL_CONTROLLER_BUTTON_RIGHTSHOULDER_renamed_SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER +#define SDL_CONTROLLER_BUTTON_RIGHTSTICK SDL_CONTROLLER_BUTTON_RIGHTSTICK_renamed_SDL_GAMEPAD_BUTTON_RIGHT_STICK +#define SDL_CONTROLLER_BUTTON_START SDL_CONTROLLER_BUTTON_START_renamed_SDL_GAMEPAD_BUTTON_START +#define SDL_CONTROLLER_BUTTON_TOUCHPAD SDL_CONTROLLER_BUTTON_TOUCHPAD_renamed_SDL_GAMEPAD_BUTTON_TOUCHPAD +#define SDL_CONTROLLER_BUTTON_X SDL_CONTROLLER_BUTTON_X_renamed_SDL_GAMEPAD_BUTTON_WEST +#define SDL_CONTROLLER_BUTTON_Y SDL_CONTROLLER_BUTTON_Y_renamed_SDL_GAMEPAD_BUTTON_NORTH +#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT +#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR +#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT +#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO +#define SDL_CONTROLLER_TYPE_PS3 SDL_CONTROLLER_TYPE_PS3_renamed_SDL_GAMEPAD_TYPE_PS3 +#define SDL_CONTROLLER_TYPE_PS4 SDL_CONTROLLER_TYPE_PS4_renamed_SDL_GAMEPAD_TYPE_PS4 +#define SDL_CONTROLLER_TYPE_PS5 SDL_CONTROLLER_TYPE_PS5_renamed_SDL_GAMEPAD_TYPE_PS5 +#define SDL_CONTROLLER_TYPE_UNKNOWN SDL_CONTROLLER_TYPE_UNKNOWN_renamed_SDL_GAMEPAD_TYPE_STANDARD +#define SDL_CONTROLLER_TYPE_VIRTUAL SDL_CONTROLLER_TYPE_VIRTUAL_renamed_SDL_GAMEPAD_TYPE_VIRTUAL +#define SDL_CONTROLLER_TYPE_XBOX360 SDL_CONTROLLER_TYPE_XBOX360_renamed_SDL_GAMEPAD_TYPE_XBOX360 +#define SDL_CONTROLLER_TYPE_XBOXONE SDL_CONTROLLER_TYPE_XBOXONE_renamed_SDL_GAMEPAD_TYPE_XBOXONE +#define SDL_GameController SDL_GameController_renamed_SDL_Gamepad +#define SDL_GameControllerAddMapping SDL_GameControllerAddMapping_renamed_SDL_AddGamepadMapping +#define SDL_GameControllerAddMappingsFromFile SDL_GameControllerAddMappingsFromFile_renamed_SDL_AddGamepadMappingsFromFile +#define SDL_GameControllerAddMappingsFromRW SDL_GameControllerAddMappingsFromRW_renamed_SDL_AddGamepadMappingsFromIO +#define SDL_GameControllerAxis SDL_GameControllerAxis_renamed_SDL_GamepadAxis +#define SDL_GameControllerBindType SDL_GameControllerBindType_renamed_SDL_GamepadBindingType +#define SDL_GameControllerButton SDL_GameControllerButton_renamed_SDL_GamepadButton +#define SDL_GameControllerClose SDL_GameControllerClose_renamed_SDL_CloseGamepad +#define SDL_GameControllerFromInstanceID SDL_GameControllerFromInstanceID_renamed_SDL_GetGamepadFromID +#define SDL_GameControllerFromPlayerIndex SDL_GameControllerFromPlayerIndex_renamed_SDL_GetGamepadFromPlayerIndex +#define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GameControllerGetAppleSFSymbolsNameForAxis_renamed_SDL_GetGamepadAppleSFSymbolsNameForAxis +#define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GameControllerGetAppleSFSymbolsNameForButton_renamed_SDL_GetGamepadAppleSFSymbolsNameForButton +#define SDL_GameControllerGetAttached SDL_GameControllerGetAttached_renamed_SDL_GamepadConnected +#define SDL_GameControllerGetAxis SDL_GameControllerGetAxis_renamed_SDL_GetGamepadAxis +#define SDL_GameControllerGetAxisFromString SDL_GameControllerGetAxisFromString_renamed_SDL_GetGamepadAxisFromString +#define SDL_GameControllerGetButton SDL_GameControllerGetButton_renamed_SDL_GetGamepadButton +#define SDL_GameControllerGetButtonFromString SDL_GameControllerGetButtonFromString_renamed_SDL_GetGamepadButtonFromString +#define SDL_GameControllerGetFirmwareVersion SDL_GameControllerGetFirmwareVersion_renamed_SDL_GetGamepadFirmwareVersion +#define SDL_GameControllerGetJoystick SDL_GameControllerGetJoystick_renamed_SDL_GetGamepadJoystick +#define SDL_GameControllerGetNumTouchpadFingers SDL_GameControllerGetNumTouchpadFingers_renamed_SDL_GetNumGamepadTouchpadFingers +#define SDL_GameControllerGetNumTouchpads SDL_GameControllerGetNumTouchpads_renamed_SDL_GetNumGamepadTouchpads +#define SDL_GameControllerGetPlayerIndex SDL_GameControllerGetPlayerIndex_renamed_SDL_GetGamepadPlayerIndex +#define SDL_GameControllerGetProduct SDL_GameControllerGetProduct_renamed_SDL_GetGamepadProduct +#define SDL_GameControllerGetProductVersion SDL_GameControllerGetProductVersion_renamed_SDL_GetGamepadProductVersion +#define SDL_GameControllerGetSensorData SDL_GameControllerGetSensorData_renamed_SDL_GetGamepadSensorData +#define SDL_GameControllerGetSensorDataRate SDL_GameControllerGetSensorDataRate_renamed_SDL_GetGamepadSensorDataRate +#define SDL_GameControllerGetSerial SDL_GameControllerGetSerial_renamed_SDL_GetGamepadSerial +#define SDL_GameControllerGetSteamHandle SDL_GameControllerGetSteamHandle_renamed_SDL_GetGamepadSteamHandle +#define SDL_GameControllerGetStringForAxis SDL_GameControllerGetStringForAxis_renamed_SDL_GetGamepadStringForAxis +#define SDL_GameControllerGetStringForButton SDL_GameControllerGetStringForButton_renamed_SDL_GetGamepadStringForButton +#define SDL_GameControllerGetTouchpadFinger SDL_GameControllerGetTouchpadFinger_renamed_SDL_GetGamepadTouchpadFinger +#define SDL_GameControllerGetType SDL_GameControllerGetType_renamed_SDL_GetGamepadType +#define SDL_GameControllerGetVendor SDL_GameControllerGetVendor_renamed_SDL_GetGamepadVendor +#define SDL_GameControllerHasAxis SDL_GameControllerHasAxis_renamed_SDL_GamepadHasAxis +#define SDL_GameControllerHasButton SDL_GameControllerHasButton_renamed_SDL_GamepadHasButton +#define SDL_GameControllerHasSensor SDL_GameControllerHasSensor_renamed_SDL_GamepadHasSensor +#define SDL_GameControllerIsSensorEnabled SDL_GameControllerIsSensorEnabled_renamed_SDL_GamepadSensorEnabled +#define SDL_GameControllerMapping SDL_GameControllerMapping_renamed_SDL_GetGamepadMapping +#define SDL_GameControllerMappingForDeviceIndex SDL_GameControllerMappingForDeviceIndex_renamed_SDL_GetGamepadMappingForDeviceIndex +#define SDL_GameControllerMappingForGUID SDL_GameControllerMappingForGUID_renamed_SDL_GetGamepadMappingForGUID +#define SDL_GameControllerName SDL_GameControllerName_renamed_SDL_GetGamepadName +#define SDL_GameControllerOpen SDL_GameControllerOpen_renamed_SDL_OpenGamepad +#define SDL_GameControllerPath SDL_GameControllerPath_renamed_SDL_GetGamepadPath +#define SDL_GameControllerRumble SDL_GameControllerRumble_renamed_SDL_RumbleGamepad +#define SDL_GameControllerRumbleTriggers SDL_GameControllerRumbleTriggers_renamed_SDL_RumbleGamepadTriggers +#define SDL_GameControllerSendEffect SDL_GameControllerSendEffect_renamed_SDL_SendGamepadEffect +#define SDL_GameControllerSetLED SDL_GameControllerSetLED_renamed_SDL_SetGamepadLED +#define SDL_GameControllerSetPlayerIndex SDL_GameControllerSetPlayerIndex_renamed_SDL_SetGamepadPlayerIndex +#define SDL_GameControllerSetSensorEnabled SDL_GameControllerSetSensorEnabled_renamed_SDL_SetGamepadSensorEnabled +#define SDL_GameControllerType SDL_GameControllerType_renamed_SDL_GamepadType +#define SDL_GameControllerUpdate SDL_GameControllerUpdate_renamed_SDL_UpdateGamepads +#define SDL_INIT_GAMECONTROLLER SDL_INIT_GAMECONTROLLER_renamed_SDL_INIT_GAMEPAD +#define SDL_IsGameController SDL_IsGameController_renamed_SDL_IsGamepad + +/* ##SDL_guid.h */ +#define SDL_GUIDFromString SDL_GUIDFromString_renamed_SDL_StringToGUID + +/* ##SDL_haptic.h */ +#define SDL_HapticClose SDL_HapticClose_renamed_SDL_CloseHaptic +#define SDL_HapticDestroyEffect SDL_HapticDestroyEffect_renamed_SDL_DestroyHapticEffect +#define SDL_HapticGetEffectStatus SDL_HapticGetEffectStatus_renamed_SDL_GetHapticEffectStatus +#define SDL_HapticNewEffect SDL_HapticNewEffect_renamed_SDL_CreateHapticEffect +#define SDL_HapticNumAxes SDL_HapticNumAxes_renamed_SDL_GetNumHapticAxes +#define SDL_HapticNumEffects SDL_HapticNumEffects_renamed_SDL_GetMaxHapticEffects +#define SDL_HapticNumEffectsPlaying SDL_HapticNumEffectsPlaying_renamed_SDL_GetMaxHapticEffectsPlaying +#define SDL_HapticOpen SDL_HapticOpen_renamed_SDL_OpenHaptic +#define SDL_HapticOpenFromJoystick SDL_HapticOpenFromJoystick_renamed_SDL_OpenHapticFromJoystick +#define SDL_HapticOpenFromMouse SDL_HapticOpenFromMouse_renamed_SDL_OpenHapticFromMouse +#define SDL_HapticPause SDL_HapticPause_renamed_SDL_PauseHaptic +#define SDL_HapticQuery SDL_HapticQuery_renamed_SDL_GetHapticFeatures +#define SDL_HapticRumbleInit SDL_HapticRumbleInit_renamed_SDL_InitHapticRumble +#define SDL_HapticRumblePlay SDL_HapticRumblePlay_renamed_SDL_PlayHapticRumble +#define SDL_HapticRumbleStop SDL_HapticRumbleStop_renamed_SDL_StopHapticRumble +#define SDL_HapticRunEffect SDL_HapticRunEffect_renamed_SDL_RunHapticEffect +#define SDL_HapticSetAutocenter SDL_HapticSetAutocenter_renamed_SDL_SetHapticAutocenter +#define SDL_HapticSetGain SDL_HapticSetGain_renamed_SDL_SetHapticGain +#define SDL_HapticStopAll SDL_HapticStopAll_renamed_SDL_StopHapticEffects +#define SDL_HapticStopEffect SDL_HapticStopEffect_renamed_SDL_StopHapticEffect +#define SDL_HapticUnpause SDL_HapticUnpause_renamed_SDL_ResumeHaptic +#define SDL_HapticUpdateEffect SDL_HapticUpdateEffect_renamed_SDL_UpdateHapticEffect +#define SDL_JoystickIsHaptic SDL_JoystickIsHaptic_renamed_SDL_IsJoystickHaptic +#define SDL_MouseIsHaptic SDL_MouseIsHaptic_renamed_SDL_IsMouseHaptic + +/* ##SDL_hints.h */ +#define SDL_DelHintCallback SDL_DelHintCallback_renamed_SDL_RemoveHintCallback +#define SDL_HINT_ALLOW_TOPMOST SDL_HINT_ALLOW_TOPMOST_renamed_SDL_HINT_WINDOW_ALLOW_TOPMOST +#define SDL_HINT_DIRECTINPUT_ENABLED SDL_HINT_DIRECTINPUT_ENABLED_renamed_SDL_HINT_JOYSTICK_DIRECTINPUT +#define SDL_HINT_GDK_TEXTINPUT_DEFAULT SDL_HINT_GDK_TEXTINPUT_DEFAULT_renamed_SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT +#define SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE_renamed_SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE +#define SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE_renamed_SDL_HINT_JOYSTICK_ENHANCED_REPORTS +#define SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE_renamed_SDL_HINT_JOYSTICK_ENHANCED_REPORTS +#define SDL_HINT_LINUX_DIGITAL_HATS SDL_HINT_LINUX_DIGITAL_HATS_renamed_SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS +#define SDL_HINT_LINUX_HAT_DEADZONES SDL_HINT_LINUX_HAT_DEADZONES_renamed_SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES +#define SDL_HINT_LINUX_JOYSTICK_CLASSIC SDL_HINT_LINUX_JOYSTICK_CLASSIC_renamed_SDL_HINT_JOYSTICK_LINUX_CLASSIC +#define SDL_HINT_LINUX_JOYSTICK_DEADZONES SDL_HINT_LINUX_JOYSTICK_DEADZONES_renamed_SDL_HINT_JOYSTICK_LINUX_DEADZONES + +/* ##SDL_joystick.h */ +#define SDL_JOYSTICK_TYPE_GAMECONTROLLER SDL_JOYSTICK_TYPE_GAMECONTROLLER_renamed_SDL_JOYSTICK_TYPE_GAMEPAD +#define SDL_JoystickAttachVirtualEx SDL_JoystickAttachVirtualEx_renamed_SDL_AttachVirtualJoystick +#define SDL_JoystickClose SDL_JoystickClose_renamed_SDL_CloseJoystick +#define SDL_JoystickDetachVirtual SDL_JoystickDetachVirtual_renamed_SDL_DetachVirtualJoystick +#define SDL_JoystickFromInstanceID SDL_JoystickFromInstanceID_renamed_SDL_GetJoystickFromID +#define SDL_JoystickFromPlayerIndex SDL_JoystickFromPlayerIndex_renamed_SDL_GetJoystickFromPlayerIndex +#define SDL_JoystickGUID SDL_JoystickGUID_renamed_SDL_GUID +#define SDL_JoystickGetAttached SDL_JoystickGetAttached_renamed_SDL_JoystickConnected +#define SDL_JoystickGetAxis SDL_JoystickGetAxis_renamed_SDL_GetJoystickAxis +#define SDL_JoystickGetAxisInitialState SDL_JoystickGetAxisInitialState_renamed_SDL_GetJoystickAxisInitialState +#define SDL_JoystickGetBall SDL_JoystickGetBall_renamed_SDL_GetJoystickBall +#define SDL_JoystickGetButton SDL_JoystickGetButton_renamed_SDL_GetJoystickButton +#define SDL_JoystickGetFirmwareVersion SDL_JoystickGetFirmwareVersion_renamed_SDL_GetJoystickFirmwareVersion +#define SDL_JoystickGetGUID SDL_JoystickGetGUID_renamed_SDL_GetJoystickGUID +#define SDL_JoystickGetGUIDFromString SDL_JoystickGetGUIDFromString_renamed_SDL_GUIDFromString +#define SDL_JoystickGetHat SDL_JoystickGetHat_renamed_SDL_GetJoystickHat +#define SDL_JoystickGetPlayerIndex SDL_JoystickGetPlayerIndex_renamed_SDL_GetJoystickPlayerIndex +#define SDL_JoystickGetProduct SDL_JoystickGetProduct_renamed_SDL_GetJoystickProduct +#define SDL_JoystickGetProductVersion SDL_JoystickGetProductVersion_renamed_SDL_GetJoystickProductVersion +#define SDL_JoystickGetSerial SDL_JoystickGetSerial_renamed_SDL_GetJoystickSerial +#define SDL_JoystickGetType SDL_JoystickGetType_renamed_SDL_GetJoystickType +#define SDL_JoystickGetVendor SDL_JoystickGetVendor_renamed_SDL_GetJoystickVendor +#define SDL_JoystickInstanceID SDL_JoystickInstanceID_renamed_SDL_GetJoystickID +#define SDL_JoystickIsVirtual SDL_JoystickIsVirtual_renamed_SDL_IsJoystickVirtual +#define SDL_JoystickName SDL_JoystickName_renamed_SDL_GetJoystickName +#define SDL_JoystickNumAxes SDL_JoystickNumAxes_renamed_SDL_GetNumJoystickAxes +#define SDL_JoystickNumBalls SDL_JoystickNumBalls_renamed_SDL_GetNumJoystickBalls +#define SDL_JoystickNumButtons SDL_JoystickNumButtons_renamed_SDL_GetNumJoystickButtons +#define SDL_JoystickNumHats SDL_JoystickNumHats_renamed_SDL_GetNumJoystickHats +#define SDL_JoystickOpen SDL_JoystickOpen_renamed_SDL_OpenJoystick +#define SDL_JoystickPath SDL_JoystickPath_renamed_SDL_GetJoystickPath +#define SDL_JoystickRumble SDL_JoystickRumble_renamed_SDL_RumbleJoystick +#define SDL_JoystickRumbleTriggers SDL_JoystickRumbleTriggers_renamed_SDL_RumbleJoystickTriggers +#define SDL_JoystickSendEffect SDL_JoystickSendEffect_renamed_SDL_SendJoystickEffect +#define SDL_JoystickSetLED SDL_JoystickSetLED_renamed_SDL_SetJoystickLED +#define SDL_JoystickSetPlayerIndex SDL_JoystickSetPlayerIndex_renamed_SDL_SetJoystickPlayerIndex +#define SDL_JoystickSetVirtualAxis SDL_JoystickSetVirtualAxis_renamed_SDL_SetJoystickVirtualAxis +#define SDL_JoystickSetVirtualButton SDL_JoystickSetVirtualButton_renamed_SDL_SetJoystickVirtualButton +#define SDL_JoystickSetVirtualHat SDL_JoystickSetVirtualHat_renamed_SDL_SetJoystickVirtualHat +#define SDL_JoystickUpdate SDL_JoystickUpdate_renamed_SDL_UpdateJoysticks + +/* ##SDL_keyboard.h */ +#define SDL_IsScreenKeyboardShown SDL_IsScreenKeyboardShown_renamed_SDL_ScreenKeyboardShown +#define SDL_IsTextInputActive SDL_IsTextInputActive_renamed_SDL_TextInputActive + +/* ##SDL_keycode.h */ +#define KMOD_ALT KMOD_ALT_renamed_SDL_KMOD_ALT +#define KMOD_CAPS KMOD_CAPS_renamed_SDL_KMOD_CAPS +#define KMOD_CTRL KMOD_CTRL_renamed_SDL_KMOD_CTRL +#define KMOD_GUI KMOD_GUI_renamed_SDL_KMOD_GUI +#define KMOD_LALT KMOD_LALT_renamed_SDL_KMOD_LALT +#define KMOD_LCTRL KMOD_LCTRL_renamed_SDL_KMOD_LCTRL +#define KMOD_LGUI KMOD_LGUI_renamed_SDL_KMOD_LGUI +#define KMOD_LSHIFT KMOD_LSHIFT_renamed_SDL_KMOD_LSHIFT +#define KMOD_MODE KMOD_MODE_renamed_SDL_KMOD_MODE +#define KMOD_NONE KMOD_NONE_renamed_SDL_KMOD_NONE +#define KMOD_NUM KMOD_NUM_renamed_SDL_KMOD_NUM +#define KMOD_RALT KMOD_RALT_renamed_SDL_KMOD_RALT +#define KMOD_RCTRL KMOD_RCTRL_renamed_SDL_KMOD_RCTRL +#define KMOD_RGUI KMOD_RGUI_renamed_SDL_KMOD_RGUI +#define KMOD_RSHIFT KMOD_RSHIFT_renamed_SDL_KMOD_RSHIFT +#define KMOD_SCROLL KMOD_SCROLL_renamed_SDL_KMOD_SCROLL +#define KMOD_SHIFT KMOD_SHIFT_renamed_SDL_KMOD_SHIFT +#define SDLK_AUDIOFASTFORWARD SDLK_AUDIOFASTFORWARD_renamed_SDLK_MEDIA_FAST_FORWARD +#define SDLK_AUDIOMUTE SDLK_AUDIOMUTE_renamed_SDLK_MUTE +#define SDLK_AUDIONEXT SDLK_AUDIONEXT_renamed_SDLK_MEDIA_NEXT_TRACK +#define SDLK_AUDIOPLAY SDLK_AUDIOPLAY_renamed_SDLK_MEDIA_PLAY +#define SDLK_AUDIOPREV SDLK_AUDIOPREV_renamed_SDLK_MEDIA_PREVIOUS_TRACK +#define SDLK_AUDIOREWIND SDLK_AUDIOREWIND_renamed_SDLK_MEDIA_REWIND +#define SDLK_AUDIOSTOP SDLK_AUDIOSTOP_renamed_SDLK_MEDIA_STOP +#define SDLK_BACKQUOTE SDLK_BACKQUOTE_renamed_SDLK_GRAVE +#define SDLK_EJECT SDLK_EJECT_renamed_SDLK_MEDIA_EJECT +#define SDLK_MEDIASELECT SDLK_MEDIASELECT_renamed_SDLK_MEDIA_SELECT +#define SDLK_QUOTE SDLK_QUOTE_renamed_SDLK_APOSTROPHE +#define SDLK_QUOTEDBL SDLK_QUOTEDBL_renamed_SDLK_DBLAPOSTROPHE +#define SDLK_a SDLK_a_renamed_SDLK_A +#define SDLK_b SDLK_b_renamed_SDLK_B +#define SDLK_c SDLK_c_renamed_SDLK_C +#define SDLK_d SDLK_d_renamed_SDLK_D +#define SDLK_e SDLK_e_renamed_SDLK_E +#define SDLK_f SDLK_f_renamed_SDLK_F +#define SDLK_g SDLK_g_renamed_SDLK_G +#define SDLK_h SDLK_h_renamed_SDLK_H +#define SDLK_i SDLK_i_renamed_SDLK_I +#define SDLK_j SDLK_j_renamed_SDLK_J +#define SDLK_k SDLK_k_renamed_SDLK_K +#define SDLK_l SDLK_l_renamed_SDLK_L +#define SDLK_m SDLK_m_renamed_SDLK_M +#define SDLK_n SDLK_n_renamed_SDLK_N +#define SDLK_o SDLK_o_renamed_SDLK_O +#define SDLK_p SDLK_p_renamed_SDLK_P +#define SDLK_q SDLK_q_renamed_SDLK_Q +#define SDLK_r SDLK_r_renamed_SDLK_R +#define SDLK_s SDLK_s_renamed_SDLK_S +#define SDLK_t SDLK_t_renamed_SDLK_T +#define SDLK_u SDLK_u_renamed_SDLK_U +#define SDLK_v SDLK_v_renamed_SDLK_V +#define SDLK_w SDLK_w_renamed_SDLK_W +#define SDLK_x SDLK_x_renamed_SDLK_X +#define SDLK_y SDLK_y_renamed_SDLK_Y +#define SDLK_z SDLK_z_renamed_SDLK_Z + +/* ##SDL_log.h */ +#define SDL_LogGetOutputFunction SDL_LogGetOutputFunction_renamed_SDL_GetLogOutputFunction +#define SDL_LogGetPriority SDL_LogGetPriority_renamed_SDL_GetLogPriority +#define SDL_LogResetPriorities SDL_LogResetPriorities_renamed_SDL_ResetLogPriorities +#define SDL_LogSetAllPriority SDL_LogSetAllPriority_renamed_SDL_SetLogPriorities +#define SDL_LogSetOutputFunction SDL_LogSetOutputFunction_renamed_SDL_SetLogOutputFunction +#define SDL_LogSetPriority SDL_LogSetPriority_renamed_SDL_SetLogPriority +#define SDL_NUM_LOG_PRIORITIES SDL_NUM_LOG_PRIORITIES_renamed_SDL_LOG_PRIORITY_COUNT + +/* ##SDL_messagebox.h */ +#define SDL_MESSAGEBOX_COLOR_MAX SDL_MESSAGEBOX_COLOR_MAX_renamed_SDL_MESSAGEBOX_COLOR_COUNT + +/* ##SDL_mouse.h */ +#define SDL_BUTTON SDL_BUTTON_renamed_SDL_BUTTON_MASK +#define SDL_FreeCursor SDL_FreeCursor_renamed_SDL_DestroyCursor +#define SDL_NUM_SYSTEM_CURSORS SDL_NUM_SYSTEM_CURSORS_renamed_SDL_SYSTEM_CURSOR_COUNT +#define SDL_SYSTEM_CURSOR_ARROW SDL_SYSTEM_CURSOR_ARROW_renamed_SDL_SYSTEM_CURSOR_DEFAULT +#define SDL_SYSTEM_CURSOR_HAND SDL_SYSTEM_CURSOR_HAND_renamed_SDL_SYSTEM_CURSOR_POINTER +#define SDL_SYSTEM_CURSOR_IBEAM SDL_SYSTEM_CURSOR_IBEAM_renamed_SDL_SYSTEM_CURSOR_TEXT +#define SDL_SYSTEM_CURSOR_NO SDL_SYSTEM_CURSOR_NO_renamed_SDL_SYSTEM_CURSOR_NOT_ALLOWED +#define SDL_SYSTEM_CURSOR_SIZEALL SDL_SYSTEM_CURSOR_SIZEALL_renamed_SDL_SYSTEM_CURSOR_MOVE +#define SDL_SYSTEM_CURSOR_SIZENESW SDL_SYSTEM_CURSOR_SIZENESW_renamed_SDL_SYSTEM_CURSOR_NESW_RESIZE +#define SDL_SYSTEM_CURSOR_SIZENS SDL_SYSTEM_CURSOR_SIZENS_renamed_SDL_SYSTEM_CURSOR_NS_RESIZE +#define SDL_SYSTEM_CURSOR_SIZENWSE SDL_SYSTEM_CURSOR_SIZENWSE_renamed_SDL_SYSTEM_CURSOR_NWSE_RESIZE +#define SDL_SYSTEM_CURSOR_SIZEWE SDL_SYSTEM_CURSOR_SIZEWE_renamed_SDL_SYSTEM_CURSOR_EW_RESIZE +#define SDL_SYSTEM_CURSOR_WAITARROW SDL_SYSTEM_CURSOR_WAITARROW_renamed_SDL_SYSTEM_CURSOR_PROGRESS +#define SDL_SYSTEM_CURSOR_WINDOW_BOTTOM SDL_SYSTEM_CURSOR_WINDOW_BOTTOM_renamed_SDL_SYSTEM_CURSOR_S_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_BOTTOMLEFT SDL_SYSTEM_CURSOR_WINDOW_BOTTOMLEFT_renamed_SDL_SYSTEM_CURSOR_SW_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_BOTTOMRIGHT SDL_SYSTEM_CURSOR_WINDOW_BOTTOMRIGHT_renamed_SDL_SYSTEM_CURSOR_SE_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_LEFT SDL_SYSTEM_CURSOR_WINDOW_LEFT_renamed_SDL_SYSTEM_CURSOR_W_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_RIGHT SDL_SYSTEM_CURSOR_WINDOW_RIGHT_renamed_SDL_SYSTEM_CURSOR_E_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_TOP SDL_SYSTEM_CURSOR_WINDOW_TOP_renamed_SDL_SYSTEM_CURSOR_N_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_TOPLEFT SDL_SYSTEM_CURSOR_WINDOW_TOPLEFT_renamed_SDL_SYSTEM_CURSOR_NW_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_TOPRIGHT SDL_SYSTEM_CURSOR_WINDOW_TOPRIGHT_renamed_SDL_SYSTEM_CURSOR_NE_RESIZE + +/* ##SDL_mutex.h */ +#define SDL_CondBroadcast SDL_CondBroadcast_renamed_SDL_BroadcastCondition +#define SDL_CondSignal SDL_CondSignal_renamed_SDL_SignalCondition +#define SDL_CondWait SDL_CondWait_renamed_SDL_WaitCondition +#define SDL_CondWaitTimeout SDL_CondWaitTimeout_renamed_SDL_WaitConditionTimeout +#define SDL_CreateCond SDL_CreateCond_renamed_SDL_CreateCondition +#define SDL_DestroyCond SDL_DestroyCond_renamed_SDL_DestroyCondition +#define SDL_SemPost SDL_SemPost_renamed_SDL_SignalSemaphore +#define SDL_SemTryWait SDL_SemTryWait_renamed_SDL_TryWaitSemaphore +#define SDL_SemValue SDL_SemValue_renamed_SDL_GetSemaphoreValue +#define SDL_SemWait SDL_SemWait_renamed_SDL_WaitSemaphore +#define SDL_SemWaitTimeout SDL_SemWaitTimeout_renamed_SDL_WaitSemaphoreTimeout + +/* ##SDL_mutex.h */ +#define SDL_cond SDL_cond_renamed_SDL_Condition +#define SDL_mutex SDL_mutex_renamed_SDL_Mutex +#define SDL_sem SDL_sem_renamed_SDL_Semaphore + +/* ##SDL_pixels.h */ +#define SDL_AllocFormat SDL_AllocFormat_renamed_SDL_GetPixelFormatDetails +#define SDL_AllocPalette SDL_AllocPalette_renamed_SDL_CreatePalette +#define SDL_Colour SDL_Colour_renamed_SDL_Color +#define SDL_FreePalette SDL_FreePalette_renamed_SDL_DestroyPalette +#define SDL_MasksToPixelFormatEnum SDL_MasksToPixelFormatEnum_renamed_SDL_GetPixelFormatForMasks +#define SDL_PIXELFORMAT_BGR444 SDL_PIXELFORMAT_BGR444_renamed_SDL_PIXELFORMAT_XBGR4444 +#define SDL_PIXELFORMAT_BGR555 SDL_PIXELFORMAT_BGR555_renamed_SDL_PIXELFORMAT_XBGR1555 +#define SDL_PIXELFORMAT_BGR888 SDL_PIXELFORMAT_BGR888_renamed_SDL_PIXELFORMAT_XBGR8888 +#define SDL_PIXELFORMAT_RGB444 SDL_PIXELFORMAT_RGB444_renamed_SDL_PIXELFORMAT_XRGB4444 +#define SDL_PIXELFORMAT_RGB555 SDL_PIXELFORMAT_RGB555_renamed_SDL_PIXELFORMAT_XRGB1555 +#define SDL_PIXELFORMAT_RGB888 SDL_PIXELFORMAT_RGB888_renamed_SDL_PIXELFORMAT_XRGB8888 +#define SDL_PixelFormatEnumToMasks SDL_PixelFormatEnumToMasks_renamed_SDL_GetMasksForPixelFormat + +/* ##SDL_rect.h */ +#define SDL_EncloseFPoints SDL_EncloseFPoints_renamed_SDL_GetRectEnclosingPointsFloat +#define SDL_EnclosePoints SDL_EnclosePoints_renamed_SDL_GetRectEnclosingPoints +#define SDL_FRectEmpty SDL_FRectEmpty_renamed_SDL_RectEmptyFloat +#define SDL_FRectEquals SDL_FRectEquals_renamed_SDL_RectsEqualFloat +#define SDL_FRectEqualsEpsilon SDL_FRectEqualsEpsilon_renamed_SDL_RectsEqualEpsilon +#define SDL_HasIntersection SDL_HasIntersection_renamed_SDL_HasRectIntersection +#define SDL_HasIntersectionF SDL_HasIntersectionF_renamed_SDL_HasRectIntersectionFloat +#define SDL_IntersectFRect SDL_IntersectFRect_renamed_SDL_GetRectIntersectionFloat +#define SDL_IntersectFRectAndLine SDL_IntersectFRectAndLine_renamed_SDL_GetRectAndLineIntersectionFloat +#define SDL_IntersectRect SDL_IntersectRect_renamed_SDL_GetRectIntersection +#define SDL_IntersectRectAndLine SDL_IntersectRectAndLine_renamed_SDL_GetRectAndLineIntersection +#define SDL_PointInFRect SDL_PointInFRect_renamed_SDL_PointInRectFloat +#define SDL_RectEquals SDL_RectEquals_renamed_SDL_RectsEqual +#define SDL_UnionFRect SDL_UnionFRect_renamed_SDL_GetRectUnionFloat +#define SDL_UnionRect SDL_UnionRect_renamed_SDL_GetRectUnion + +/* ##SDL_render.h */ +#define SDL_GetRendererOutputSize SDL_GetRendererOutputSize_renamed_SDL_GetCurrentRenderOutputSize +#define SDL_RenderCopy SDL_RenderCopy_renamed_SDL_RenderTexture +#define SDL_RenderCopyEx SDL_RenderCopyEx_renamed_SDL_RenderTextureRotated +#define SDL_RenderCopyExF SDL_RenderCopyExF_renamed_SDL_RenderTextureRotated +#define SDL_RenderCopyF SDL_RenderCopyF_renamed_SDL_RenderTexture +#define SDL_RenderDrawLine SDL_RenderDrawLine_renamed_SDL_RenderLine +#define SDL_RenderDrawLineF SDL_RenderDrawLineF_renamed_SDL_RenderLine +#define SDL_RenderDrawLines SDL_RenderDrawLines_renamed_SDL_RenderLines +#define SDL_RenderDrawLinesF SDL_RenderDrawLinesF_renamed_SDL_RenderLines +#define SDL_RenderDrawPoint SDL_RenderDrawPoint_renamed_SDL_RenderPoint +#define SDL_RenderDrawPointF SDL_RenderDrawPointF_renamed_SDL_RenderPoint +#define SDL_RenderDrawPoints SDL_RenderDrawPoints_renamed_SDL_RenderPoints +#define SDL_RenderDrawPointsF SDL_RenderDrawPointsF_renamed_SDL_RenderPoints +#define SDL_RenderDrawRect SDL_RenderDrawRect_renamed_SDL_RenderRect +#define SDL_RenderDrawRectF SDL_RenderDrawRectF_renamed_SDL_RenderRect +#define SDL_RenderDrawRects SDL_RenderDrawRects_renamed_SDL_RenderRects +#define SDL_RenderDrawRectsF SDL_RenderDrawRectsF_renamed_SDL_RenderRects +#define SDL_RenderFillRectF SDL_RenderFillRectF_renamed_SDL_RenderFillRect +#define SDL_RenderFillRectsF SDL_RenderFillRectsF_renamed_SDL_RenderFillRects +#define SDL_RendererFlip SDL_RendererFlip_renamed_SDL_FlipMode +#define SDL_RenderFlush SDL_RenderFlush_renamed_SDL_FlushRenderer +#define SDL_RenderGetClipRect SDL_RenderGetClipRect_renamed_SDL_GetRenderClipRect +#define SDL_RenderGetLogicalSize SDL_RenderGetLogicalSize_renamed_SDL_GetRenderLogicalPresentation +#define SDL_RenderGetMetalCommandEncoder SDL_RenderGetMetalCommandEncoder_renamed_SDL_GetRenderMetalCommandEncoder +#define SDL_RenderGetMetalLayer SDL_RenderGetMetalLayer_renamed_SDL_GetRenderMetalLayer +#define SDL_RenderGetScale SDL_RenderGetScale_renamed_SDL_GetRenderScale +#define SDL_RenderGetViewport SDL_RenderGetViewport_renamed_SDL_GetRenderViewport +#define SDL_RenderGetWindow SDL_RenderGetWindow_renamed_SDL_GetRenderWindow +#define SDL_RenderIsClipEnabled SDL_RenderIsClipEnabled_renamed_SDL_RenderClipEnabled +#define SDL_RenderLogicalToWindow SDL_RenderLogicalToWindow_renamed_SDL_RenderCoordinatesToWindow +#define SDL_RenderSetClipRect SDL_RenderSetClipRect_renamed_SDL_SetRenderClipRect +#define SDL_RenderSetLogicalSize SDL_RenderSetLogicalSize_renamed_SDL_SetRenderLogicalPresentation +#define SDL_RenderSetScale SDL_RenderSetScale_renamed_SDL_SetRenderScale +#define SDL_RenderSetVSync SDL_RenderSetVSync_renamed_SDL_SetRenderVSync +#define SDL_RenderSetViewport SDL_RenderSetViewport_renamed_SDL_SetRenderViewport +#define SDL_RenderWindowToLogical SDL_RenderWindowToLogical_renamed_SDL_RenderCoordinatesFromWindow +#define SDL_ScaleModeLinear SDL_ScaleModeLinear_renamed_SDL_SCALEMODE_LINEAR +#define SDL_ScaleModeNearest SDL_ScaleModeNearest_renamed_SDL_SCALEMODE_NEAREST + +/* ##SDL_rwops.h */ +#define RW_SEEK_CUR RW_SEEK_CUR_renamed_SDL_IO_SEEK_CUR +#define RW_SEEK_END RW_SEEK_END_renamed_SDL_IO_SEEK_END +#define RW_SEEK_SET RW_SEEK_SET_renamed_SDL_IO_SEEK_SET +#define SDL_RWFromConstMem SDL_RWFromConstMem_renamed_SDL_IOFromConstMem +#define SDL_RWFromFile SDL_RWFromFile_renamed_SDL_IOFromFile +#define SDL_RWFromMem SDL_RWFromMem_renamed_SDL_IOFromMem +#define SDL_RWclose SDL_RWclose_renamed_SDL_CloseIO +#define SDL_RWops SDL_RWops_renamed_SDL_IOStream +#define SDL_RWread SDL_RWread_renamed_SDL_ReadIO +#define SDL_RWseek SDL_RWseek_renamed_SDL_SeekIO +#define SDL_RWsize SDL_RWsize_renamed_SDL_GetIOSize +#define SDL_RWtell SDL_RWtell_renamed_SDL_TellIO +#define SDL_RWwrite SDL_RWwrite_renamed_SDL_WriteIO +#define SDL_ReadBE16 SDL_ReadBE16_renamed_SDL_ReadU16BE +#define SDL_ReadBE32 SDL_ReadBE32_renamed_SDL_ReadU32BE +#define SDL_ReadBE64 SDL_ReadBE64_renamed_SDL_ReadU64BE +#define SDL_ReadLE16 SDL_ReadLE16_renamed_SDL_ReadU16LE +#define SDL_ReadLE32 SDL_ReadLE32_renamed_SDL_ReadU32LE +#define SDL_ReadLE64 SDL_ReadLE64_renamed_SDL_ReadU64LE +#define SDL_WriteBE16 SDL_WriteBE16_renamed_SDL_WriteU16BE +#define SDL_WriteBE32 SDL_WriteBE32_renamed_SDL_WriteU32BE +#define SDL_WriteBE64 SDL_WriteBE64_renamed_SDL_WriteU64BE +#define SDL_WriteLE16 SDL_WriteLE16_renamed_SDL_WriteU16LE +#define SDL_WriteLE32 SDL_WriteLE32_renamed_SDL_WriteU32LE +#define SDL_WriteLE64 SDL_WriteLE64_renamed_SDL_WriteU64LE + +/* ##SDL_scancode.h */ +#define SDL_NUM_SCANCODES SDL_NUM_SCANCODES_renamed_SDL_SCANCODE_COUNT +#define SDL_SCANCODE_AUDIOFASTFORWARD SDL_SCANCODE_AUDIOFASTFORWARD_renamed_SDL_SCANCODE_MEDIA_FAST_FORWARD +#define SDL_SCANCODE_AUDIOMUTE SDL_SCANCODE_AUDIOMUTE_renamed_SDL_SCANCODE_MUTE +#define SDL_SCANCODE_AUDIONEXT SDL_SCANCODE_AUDIONEXT_renamed_SDL_SCANCODE_MEDIA_NEXT_TRACK +#define SDL_SCANCODE_AUDIOPLAY SDL_SCANCODE_AUDIOPLAY_renamed_SDL_SCANCODE_MEDIA_PLAY +#define SDL_SCANCODE_AUDIOPREV SDL_SCANCODE_AUDIOPREV_renamed_SDL_SCANCODE_MEDIA_PREVIOUS_TRACK +#define SDL_SCANCODE_AUDIOREWIND SDL_SCANCODE_AUDIOREWIND_renamed_SDL_SCANCODE_MEDIA_REWIND +#define SDL_SCANCODE_AUDIOSTOP SDL_SCANCODE_AUDIOSTOP_renamed_SDL_SCANCODE_MEDIA_STOP +#define SDL_SCANCODE_EJECT SDL_SCANCODE_EJECT_renamed_SDL_SCANCODE_MEDIA_EJECT +#define SDL_SCANCODE_MEDIASELECT SDL_SCANCODE_MEDIASELECT_renamed_SDL_SCANCODE_MEDIA_SELECT + +/* ##SDL_sensor.h */ +#define SDL_SensorClose SDL_SensorClose_renamed_SDL_CloseSensor +#define SDL_SensorFromInstanceID SDL_SensorFromInstanceID_renamed_SDL_GetSensorFromID +#define SDL_SensorGetData SDL_SensorGetData_renamed_SDL_GetSensorData +#define SDL_SensorGetInstanceID SDL_SensorGetInstanceID_renamed_SDL_GetSensorID +#define SDL_SensorGetName SDL_SensorGetName_renamed_SDL_GetSensorName +#define SDL_SensorGetNonPortableType SDL_SensorGetNonPortableType_renamed_SDL_GetSensorNonPortableType +#define SDL_SensorGetType SDL_SensorGetType_renamed_SDL_GetSensorType +#define SDL_SensorOpen SDL_SensorOpen_renamed_SDL_OpenSensor +#define SDL_SensorUpdate SDL_SensorUpdate_renamed_SDL_UpdateSensors + +/* ##SDL_stdinc.h */ +#define SDL_FALSE SDL_FALSE_renamed_false +#define SDL_TABLESIZE SDL_TABLESIZE_renamed_SDL_arraysize +#define SDL_TRUE SDL_TRUE_renamed_true +#define SDL_bool SDL_bool_renamed_bool +#define SDL_size_add_overflow SDL_size_add_overflow_renamed_SDL_size_add_check_overflow +#define SDL_size_mul_overflow SDL_size_mul_overflow_renamed_SDL_size_mul_check_overflow +#define SDL_strtokr SDL_strtokr_renamed_SDL_strtok_r + +/* ##SDL_surface.h */ +#define SDL_BlitScaled SDL_BlitScaled_renamed_SDL_BlitSurfaceScaled +#define SDL_ConvertSurfaceFormat SDL_ConvertSurfaceFormat_renamed_SDL_ConvertSurface +#define SDL_FillRect SDL_FillRect_renamed_SDL_FillSurfaceRect +#define SDL_FillRects SDL_FillRects_renamed_SDL_FillSurfaceRects +#define SDL_FreeSurface SDL_FreeSurface_renamed_SDL_DestroySurface +#define SDL_GetClipRect SDL_GetClipRect_renamed_SDL_GetSurfaceClipRect +#define SDL_GetColorKey SDL_GetColorKey_renamed_SDL_GetSurfaceColorKey +#define SDL_HasColorKey SDL_HasColorKey_renamed_SDL_SurfaceHasColorKey +#define SDL_HasSurfaceRLE SDL_HasSurfaceRLE_renamed_SDL_SurfaceHasRLE +#define SDL_LoadBMP_RW SDL_LoadBMP_RW_renamed_SDL_LoadBMP_IO +#define SDL_LowerBlit SDL_LowerBlit_renamed_SDL_BlitSurfaceUnchecked +#define SDL_LowerBlitScaled SDL_LowerBlitScaled_renamed_SDL_BlitSurfaceUncheckedScaled +#define SDL_PREALLOC SDL_PREALLOC_renamed_SDL_SURFACE_PREALLOCATED +#define SDL_SIMD_ALIGNED SDL_SIMD_ALIGNED_renamed_SDL_SURFACE_SIMD_ALIGNED +#define SDL_SaveBMP_RW SDL_SaveBMP_RW_renamed_SDL_SaveBMP_IO +#define SDL_SetClipRect SDL_SetClipRect_renamed_SDL_SetSurfaceClipRect +#define SDL_SetColorKey SDL_SetColorKey_renamed_SDL_SetSurfaceColorKey +#define SDL_UpperBlit SDL_UpperBlit_renamed_SDL_BlitSurface +#define SDL_UpperBlitScaled SDL_UpperBlitScaled_renamed_SDL_BlitSurfaceScaled + +/* ##SDL_system.h */ +#define SDL_AndroidBackButton SDL_AndroidBackButton_renamed_SDL_SendAndroidBackButton +#define SDL_AndroidGetActivity SDL_AndroidGetActivity_renamed_SDL_GetAndroidActivity +#define SDL_AndroidGetExternalStoragePath SDL_AndroidGetExternalStoragePath_renamed_SDL_GetAndroidExternalStoragePath +#define SDL_AndroidGetExternalStorageState SDL_AndroidGetExternalStorageState_renamed_SDL_GetAndroidExternalStorageState +#define SDL_AndroidGetInternalStoragePath SDL_AndroidGetInternalStoragePath_renamed_SDL_GetAndroidInternalStoragePath +#define SDL_AndroidGetJNIEnv SDL_AndroidGetJNIEnv_renamed_SDL_GetAndroidJNIEnv +#define SDL_AndroidRequestPermission SDL_AndroidRequestPermission_renamed_SDL_RequestAndroidPermission +#define SDL_AndroidRequestPermissionCallback SDL_AndroidRequestPermissionCallback_renamed_SDL_RequestAndroidPermissionCallback +#define SDL_AndroidSendMessage SDL_AndroidSendMessage_renamed_SDL_SendAndroidMessage +#define SDL_AndroidShowToast SDL_AndroidShowToast_renamed_SDL_ShowAndroidToast +#define SDL_DXGIGetOutputInfo SDL_DXGIGetOutputInfo_renamed_SDL_GetDXGIOutputInfo +#define SDL_Direct3D9GetAdapterIndex SDL_Direct3D9GetAdapterIndex_renamed_SDL_GetDirect3D9AdapterIndex +#define SDL_GDKGetDefaultUser SDL_GDKGetDefaultUser_renamed_SDL_GetGDKDefaultUser +#define SDL_GDKGetTaskQueue SDL_GDKGetTaskQueue_renamed_SDL_GetGDKTaskQueue +#define SDL_LinuxSetThreadPriority SDL_LinuxSetThreadPriority_renamed_SDL_SetLinuxThreadPriority +#define SDL_LinuxSetThreadPriorityAndPolicy SDL_LinuxSetThreadPriorityAndPolicy_renamed_SDL_SetLinuxThreadPriorityAndPolicy +#define SDL_OnApplicationDidBecomeActive SDL_OnApplicationDidBecomeActive_renamed_SDL_OnApplicationDidEnterForeground +#define SDL_OnApplicationWillResignActive SDL_OnApplicationWillResignActive_renamed_SDL_OnApplicationWillEnterBackground +#define SDL_iOSSetAnimationCallback SDL_iOSSetAnimationCallback_renamed_SDL_SetiOSAnimationCallback +#define SDL_iOSSetEventPump SDL_iOSSetEventPump_renamed_SDL_SetiOSEventPump +#define SDL_iPhoneSetAnimationCallback SDL_iPhoneSetAnimationCallback_renamed_SDL_iOSSetAnimationCallback +#define SDL_iPhoneSetEventPump SDL_iPhoneSetEventPump_renamed_SDL_iOSSetEventPump + +/* ##SDL_thread.h */ +#define SDL_SetThreadPriority SDL_SetThreadPriority_renamed_SDL_SetCurrentThreadPriority +#define SDL_TLSCleanup SDL_TLSCleanup_renamed_SDL_CleanupTLS +#define SDL_TLSGet SDL_TLSGet_renamed_SDL_GetTLS +#define SDL_TLSSet SDL_TLSSet_renamed_SDL_SetTLS +#define SDL_threadID SDL_threadID_renamed_SDL_ThreadID + +/* ##SDL_timer.h */ +#define SDL_GetTicks64 SDL_GetTicks64_renamed_SDL_GetTicks + +/* ##SDL_version.h */ +#define SDL_COMPILEDVERSION SDL_COMPILEDVERSION_renamed_SDL_VERSION +#define SDL_PATCHLEVEL SDL_PATCHLEVEL_renamed_SDL_MICRO_VERSION + +/* ##SDL_video.h */ +#define SDL_GL_DeleteContext SDL_GL_DeleteContext_renamed_SDL_GL_DestroyContext +#define SDL_GLattr SDL_GLattr_renamed_SDL_GLAttr +#define SDL_GLcontextFlag SDL_GLcontextFlag_renamed_SDL_GLContextFlag +#define SDL_GLcontextReleaseFlag SDL_GLcontextReleaseFlag_renamed_SDL_GLContextReleaseFlag +#define SDL_GLprofile SDL_GLprofile_renamed_SDL_GLProfile +#define SDL_GetClosestDisplayMode SDL_GetClosestDisplayMode_renamed_SDL_GetClosestFullscreenDisplayMode +#define SDL_GetDisplayOrientation SDL_GetDisplayOrientation_renamed_SDL_GetCurrentDisplayOrientation +#define SDL_GetPointDisplayIndex SDL_GetPointDisplayIndex_renamed_SDL_GetDisplayForPoint +#define SDL_GetRectDisplayIndex SDL_GetRectDisplayIndex_renamed_SDL_GetDisplayForRect +#define SDL_GetWindowDisplayIndex SDL_GetWindowDisplayIndex_renamed_SDL_GetDisplayForWindow +#define SDL_GetWindowDisplayMode SDL_GetWindowDisplayMode_renamed_SDL_GetWindowFullscreenMode +#define SDL_HasWindowSurface SDL_HasWindowSurface_renamed_SDL_WindowHasSurface +#define SDL_IsScreenSaverEnabled SDL_IsScreenSaverEnabled_renamed_SDL_ScreenSaverEnabled +#define SDL_SetWindowDisplayMode SDL_SetWindowDisplayMode_renamed_SDL_SetWindowFullscreenMode +#define SDL_WINDOW_ALLOW_HIGHDPI SDL_WINDOW_ALLOW_HIGHDPI_renamed_SDL_WINDOW_HIGH_PIXEL_DENSITY +#define SDL_WINDOW_INPUT_GRABBED SDL_WINDOW_INPUT_GRABBED_renamed_SDL_WINDOW_MOUSE_GRABBED +#define SDL_WINDOW_SKIP_TASKBAR SDL_WINDOW_SKIP_TASKBAR_renamed_SDL_WINDOW_UTILITY + +#endif /* SDL_ENABLE_OLD_NAMES */ + +#endif /* SDL_oldnames_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_opengl.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_opengl.h new file mode 100644 index 0000000..d1b8b02 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_opengl.h @@ -0,0 +1,3101 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* + * This is a simple file to encapsulate the OpenGL API headers. + * + * Define NO_SDL_GLEXT if you have your own version of glext.h and want + * to disable the version included in SDL_opengl.h. + */ + +#ifndef SDL_opengl_h_ +#define SDL_opengl_h_ + +#include + +#ifndef SDL_PLATFORM_IOS /* No OpenGL on iOS. */ + +/* + * Mesa 3-D graphics library + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef __gl_h_ +#define __gl_h_ + +#ifdef USE_MGL_NAMESPACE +#include +#endif + + +/********************************************************************** + * Begin system-specific stuff. + */ + +#if defined(_WIN32) && !defined(__CYGWIN__) +# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */ +# define GLAPI __declspec(dllexport) +# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */ +# define GLAPI __declspec(dllimport) +# else /* for use with static link lib build of Win32 edition only */ +# define GLAPI extern +# endif /* _STATIC_MESA support */ +# if defined(__MINGW32__) && defined(GL_NO_STDCALL) || defined(UNDER_CE) /* The generated DLLs by MingW with STDCALL are not compatible with the ones done by Microsoft's compilers */ +# define GLAPIENTRY +# else +# define GLAPIENTRY __stdcall +# endif +#elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */ +# define GLAPI extern +# define GLAPIENTRY __stdcall +#elif (defined(__GNUC__) && __GNUC__ >= 4) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) +# define GLAPI __attribute__((visibility("default"))) +# define GLAPIENTRY +#endif /* WIN32 && !CYGWIN */ + +/* + * WINDOWS: Include windows.h here to define APIENTRY. + * It is also useful when applications include this file by + * including only glut.h, since glut.h depends on windows.h. + * Applications needing to include windows.h with parms other + * than "WIN32_LEAN_AND_MEAN" may include windows.h before + * glut.h or gl.h. + */ +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#ifndef NOMINMAX /* don't define min() and max(). */ +#define NOMINMAX +#endif +#include +#endif + +#ifndef GLAPI +#define GLAPI extern +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY +#endif + +#ifndef APIENTRY +#define APIENTRY GLAPIENTRY +#endif + +/* "P" suffix to be used for a pointer to a function */ +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif + +#ifndef GLAPIENTRYP +#define GLAPIENTRYP GLAPIENTRY * +#endif + +#if defined(PRAGMA_EXPORT_SUPPORTED) +#pragma export on +#endif + +/* + * End system-specific stuff. + **********************************************************************/ + + + +#ifdef __cplusplus +extern "C" { +#endif + + + +#define GL_VERSION_1_1 1 +#define GL_VERSION_1_2 1 +#define GL_VERSION_1_3 1 +#define GL_ARB_imaging 1 + + +/* + * Datatypes + */ +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef void GLvoid; +typedef signed char GLbyte; /* 1-byte signed */ +typedef short GLshort; /* 2-byte signed */ +typedef int GLint; /* 4-byte signed */ +typedef unsigned char GLubyte; /* 1-byte unsigned */ +typedef unsigned short GLushort; /* 2-byte unsigned */ +typedef unsigned int GLuint; /* 4-byte unsigned */ +typedef int GLsizei; /* 4-byte signed */ +typedef float GLfloat; /* single precision float */ +typedef float GLclampf; /* single precision float in [0,1] */ +typedef double GLdouble; /* double precision float */ +typedef double GLclampd; /* double precision float in [0,1] */ + + + +/* + * Constants + */ + +/* Boolean values */ +#define GL_FALSE 0 +#define GL_TRUE 1 + +/* Data types */ +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_2_BYTES 0x1407 +#define GL_3_BYTES 0x1408 +#define GL_4_BYTES 0x1409 +#define GL_DOUBLE 0x140A + +/* Primitives */ +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_QUADS 0x0007 +#define GL_QUAD_STRIP 0x0008 +#define GL_POLYGON 0x0009 + +/* Vertex Arrays */ +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_INDEX_ARRAY 0x8077 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_C3F_V3F 0x2A24 +#define GL_N3F_V3F 0x2A25 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_V4F 0x2A28 +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T4F_C4F_N3F_V4F 0x2A2D + +/* Matrix Mode */ +#define GL_MATRIX_MODE 0x0BA0 +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE 0x1702 + +/* Points */ +#define GL_POINT_SMOOTH 0x0B10 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_POINT_SIZE_RANGE 0x0B12 + +/* Lines */ +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_WIDTH_RANGE 0x0B22 + +/* Polygons */ +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_EDGE_FLAG 0x0B43 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_FILL 0x8037 + +/* Display Lists */ +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_INDEX 0x0B33 +#define GL_LIST_MODE 0x0B30 + +/* Depth buffer */ +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_BITS 0x0D56 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_COMPONENT 0x1902 + +/* Lighting */ +#define GL_LIGHTING 0x0B50 +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_SHININESS 0x1601 +#define GL_EMISSION 0x1600 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_COLOR_INDEXES 0x1603 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_SHADE_MODEL 0x0B54 +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_NORMALIZE 0x0BA1 + +/* User clipping planes */ +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 + +/* Accumulation buffer */ +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_ACCUM 0x0100 +#define GL_ADD 0x0104 +#define GL_LOAD 0x0101 +#define GL_MULT 0x0103 +#define GL_RETURN 0x0102 + +/* Alpha testing */ +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_ALPHA_TEST_FUNC 0x0BC1 + +/* Blending */ +#define GL_BLEND 0x0BE2 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND_DST 0x0BE0 +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 + +/* Render Mode */ +#define GL_FEEDBACK 0x1C01 +#define GL_RENDER 0x1C00 +#define GL_SELECT 0x1C02 + +/* Feedback */ +#define GL_2D 0x0600 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_POINT_TOKEN 0x0701 +#define GL_LINE_TOKEN 0x0702 +#define GL_LINE_RESET_TOKEN 0x0707 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 + +/* Selection */ +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 + +/* Fog */ +#define GL_FOG 0x0B60 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_COLOR 0x0B66 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_LINEAR 0x2601 +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 + +/* Logic Ops */ +#define GL_LOGIC_OP 0x0BF1 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_CLEAR 0x1500 +#define GL_SET 0x150F +#define GL_COPY 0x1503 +#define GL_COPY_INVERTED 0x150C +#define GL_NOOP 0x1505 +#define GL_INVERT 0x150A +#define GL_AND 0x1501 +#define GL_NAND 0x150E +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_XOR 0x1506 +#define GL_EQUIV 0x1509 +#define GL_AND_REVERSE 0x1502 +#define GL_AND_INVERTED 0x1504 +#define GL_OR_REVERSE 0x150B +#define GL_OR_INVERTED 0x150D + +/* Stencil */ +#define GL_STENCIL_BITS 0x0D57 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STENCIL_INDEX 0x1901 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 + +/* Buffers, Pixel Drawing/Reading */ +#define GL_NONE 0 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +/*GL_FRONT 0x0404 */ +/*GL_BACK 0x0405 */ +/*GL_FRONT_AND_BACK 0x0408 */ +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_COLOR_INDEX 0x1900 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_ALPHA_BITS 0x0D55 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_INDEX_BITS 0x0D51 +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_AUX_BUFFERS 0x0C00 +#define GL_READ_BUFFER 0x0C02 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_BITMAP 0x1A00 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_DITHER 0x0BD0 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 + +/* Implementation limits */ +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B + +/* Gets */ +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_MODE 0x0C30 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_RENDER_MODE 0x0C40 +#define GL_RGBA_MODE 0x0C31 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_VIEWPORT 0x0BA2 + +/* Evaluators */ +#define GL_AUTO_NORMAL 0x0D80 +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_COEFF 0x0A00 +#define GL_ORDER 0x0A01 +#define GL_DOMAIN 0x0A02 + +/* Hints */ +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_FOG_HINT 0x0C54 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 + +/* Scissor box */ +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 + +/* Pixel Mode / Transfer */ +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_STENCIL 0x0D11 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_RED_SCALE 0x0D14 +#define GL_RED_BIAS 0x0D15 +#define GL_GREEN_SCALE 0x0D18 +#define GL_GREEN_BIAS 0x0D19 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BLUE_BIAS 0x0D1B +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_BIAS 0x0D1F +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 + +/* Texture mapping */ +#define GL_TEXTURE_ENV 0x2300 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_Q 0x0C63 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_BORDER 0x1005 +#define GL_TEXTURE_COMPONENTS 0x1003 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_OBJECT_PLANE 0x2501 +#define GL_EYE_LINEAR 0x2400 +#define GL_EYE_PLANE 0x2502 +#define GL_SPHERE_MAP 0x2402 +#define GL_DECAL 0x2101 +#define GL_MODULATE 0x2100 +#define GL_NEAREST 0x2600 +#define GL_REPEAT 0x2901 +#define GL_CLAMP 0x2900 +#define GL_S 0x2000 +#define GL_T 0x2001 +#define GL_R 0x2002 +#define GL_Q 0x2003 + +/* Utility */ +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 + +/* Errors */ +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_OUT_OF_MEMORY 0x0505 + +/* glPush/PopAttrib bits */ +#define GL_CURRENT_BIT 0x00000001 +#define GL_POINT_BIT 0x00000002 +#define GL_LINE_BIT 0x00000004 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_FOG_BIT 0x00000080 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_ENABLE_BIT 0x00002000 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_HINT_BIT 0x00008000 +#define GL_EVAL_BIT 0x00010000 +#define GL_LIST_BIT 0x00020000 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_ALL_ATTRIB_BITS 0x000FFFFF + + +/* OpenGL 1.1 */ +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_R3_G3_B2 0x2A10 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF +#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF + + + +/* + * Miscellaneous + */ + +#ifndef SDL_OPENGL_1_NO_PROTOTYPES +GLAPI void GLAPIENTRY glClearIndex( GLfloat c ); + +GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); + +GLAPI void GLAPIENTRY glClear( GLbitfield mask ); + +GLAPI void GLAPIENTRY glIndexMask( GLuint mask ); + +GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ); + +GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref ); + +GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor ); + +GLAPI void GLAPIENTRY glLogicOp( GLenum opcode ); + +GLAPI void GLAPIENTRY glCullFace( GLenum mode ); + +GLAPI void GLAPIENTRY glFrontFace( GLenum mode ); + +GLAPI void GLAPIENTRY glPointSize( GLfloat size ); + +GLAPI void GLAPIENTRY glLineWidth( GLfloat width ); + +GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern ); + +GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode ); + +GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units ); + +GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask ); + +GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask ); + +GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag ); + +GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag ); + +GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height); + +GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation ); + +GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation ); + +GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode ); + +GLAPI void GLAPIENTRY glReadBuffer( GLenum mode ); + +GLAPI void GLAPIENTRY glEnable( GLenum cap ); + +GLAPI void GLAPIENTRY glDisable( GLenum cap ); + +GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap ); + + +GLAPI void GLAPIENTRY glEnableClientState( GLenum cap ); /* 1.1 */ + +GLAPI void GLAPIENTRY glDisableClientState( GLenum cap ); /* 1.1 */ + + +GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params ); + +GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params ); + +GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params ); + +GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask ); + +GLAPI void GLAPIENTRY glPopAttrib( void ); + + +GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask ); /* 1.1 */ + +GLAPI void GLAPIENTRY glPopClientAttrib( void ); /* 1.1 */ + + +GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode ); + +GLAPI GLenum GLAPIENTRY glGetError( void ); + +GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name ); + +GLAPI void GLAPIENTRY glFinish( void ); + +GLAPI void GLAPIENTRY glFlush( void ); + +GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode ); + + +/* + * Depth Buffer + */ + +GLAPI void GLAPIENTRY glClearDepth( GLclampd depth ); + +GLAPI void GLAPIENTRY glDepthFunc( GLenum func ); + +GLAPI void GLAPIENTRY glDepthMask( GLboolean flag ); + +GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val ); + + +/* + * Accumulation Buffer + */ + +GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); + +GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value ); + + +/* + * Transformation + */ + +GLAPI void GLAPIENTRY glMatrixMode( GLenum mode ); + +GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, + GLdouble near_val, GLdouble far_val ); + +GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, + GLdouble near_val, GLdouble far_val ); + +GLAPI void GLAPIENTRY glViewport( GLint x, GLint y, + GLsizei width, GLsizei height ); + +GLAPI void GLAPIENTRY glPushMatrix( void ); + +GLAPI void GLAPIENTRY glPopMatrix( void ); + +GLAPI void GLAPIENTRY glLoadIdentity( void ); + +GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m ); +GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m ); + +GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m ); +GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m ); + +GLAPI void GLAPIENTRY glRotated( GLdouble angle, + GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glRotatef( GLfloat angle, + GLfloat x, GLfloat y, GLfloat z ); + +GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z ); + +GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z ); + + +/* + * Display Lists + */ + +GLAPI GLboolean GLAPIENTRY glIsList( GLuint list ); + +GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range ); + +GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range ); + +GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode ); + +GLAPI void GLAPIENTRY glEndList( void ); + +GLAPI void GLAPIENTRY glCallList( GLuint list ); + +GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type, + const GLvoid *lists ); + +GLAPI void GLAPIENTRY glListBase( GLuint base ); + + +/* + * Drawing Functions + */ + +GLAPI void GLAPIENTRY glBegin( GLenum mode ); + +GLAPI void GLAPIENTRY glEnd( void ); + + +GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y ); +GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y ); +GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y ); +GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y ); + +GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z ); +GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z ); +GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z ); + +GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); +GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); +GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w ); +GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ); + +GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glVertex2iv( const GLint *v ); +GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glVertex3iv( const GLint *v ); +GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glVertex4iv( const GLint *v ); +GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz ); +GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz ); +GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz ); +GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz ); +GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz ); + +GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v ); +GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glNormal3iv( const GLint *v ); +GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glIndexd( GLdouble c ); +GLAPI void GLAPIENTRY glIndexf( GLfloat c ); +GLAPI void GLAPIENTRY glIndexi( GLint c ); +GLAPI void GLAPIENTRY glIndexs( GLshort c ); +GLAPI void GLAPIENTRY glIndexub( GLubyte c ); /* 1.1 */ + +GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c ); +GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c ); +GLAPI void GLAPIENTRY glIndexiv( const GLint *c ); +GLAPI void GLAPIENTRY glIndexsv( const GLshort *c ); +GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c ); /* 1.1 */ + +GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue ); +GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue ); +GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue ); +GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue ); +GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue ); +GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue ); +GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue ); +GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue ); + +GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green, + GLbyte blue, GLbyte alpha ); +GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green, + GLdouble blue, GLdouble alpha ); +GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green, + GLfloat blue, GLfloat alpha ); +GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green, + GLint blue, GLint alpha ); +GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green, + GLshort blue, GLshort alpha ); +GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green, + GLubyte blue, GLubyte alpha ); +GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green, + GLuint blue, GLuint alpha ); +GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green, + GLushort blue, GLushort alpha ); + + +GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v ); +GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glColor3iv( const GLint *v ); +GLAPI void GLAPIENTRY glColor3sv( const GLshort *v ); +GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v ); +GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v ); +GLAPI void GLAPIENTRY glColor3usv( const GLushort *v ); + +GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v ); +GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glColor4iv( const GLint *v ); +GLAPI void GLAPIENTRY glColor4sv( const GLshort *v ); +GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v ); +GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v ); +GLAPI void GLAPIENTRY glColor4usv( const GLushort *v ); + + +GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s ); +GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s ); +GLAPI void GLAPIENTRY glTexCoord1i( GLint s ); +GLAPI void GLAPIENTRY glTexCoord1s( GLshort s ); + +GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t ); +GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t ); +GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t ); +GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t ); + +GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r ); +GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r ); +GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r ); +GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r ); + +GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); +GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ); +GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q ); +GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ); + +GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y ); +GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y ); +GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y ); +GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y ); + +GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z ); +GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z ); +GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z ); + +GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); +GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); +GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w ); +GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w ); + +GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v ); +GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v ); +GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v ); +GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ); +GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ); +GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 ); +GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ); + + +GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 ); +GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 ); +GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 ); +GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 ); + + +/* + * Vertex Arrays (1.1) + */ + +GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride, + const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride, + const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params ); + +GLAPI void GLAPIENTRY glArrayElement( GLint i ); + +GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count ); + +GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count, + GLenum type, const GLvoid *indices ); + +GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride, + const GLvoid *pointer ); + +/* + * Lighting + */ + +GLAPI void GLAPIENTRY glShadeModel( GLenum mode ); + +GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param ); +GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname, + const GLfloat *params ); +GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname, + const GLint *params ); + +GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname, + GLfloat *params ); +GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param ); +GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param ); +GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params ); + +GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode ); + + +/* + * Raster functions + */ + +GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor ); + +GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize, + const GLfloat *values ); +GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize, + const GLuint *values ); +GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize, + const GLushort *values ); + +GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values ); +GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values ); +GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values ); + +GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height, + GLfloat xorig, GLfloat yorig, + GLfloat xmove, GLfloat ymove, + const GLubyte *bitmap ); + +GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + GLvoid *pixels ); + +GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum type ); + +/* + * Stenciling + */ + +GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask ); + +GLAPI void GLAPIENTRY glStencilMask( GLuint mask ); + +GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass ); + +GLAPI void GLAPIENTRY glClearStencil( GLint s ); + + + +/* + * Texture mapping + */ + +GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param ); +GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params ); +GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params ); +GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname, + const GLfloat *params ); +GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname, + const GLint *params ); + +GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target, + GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target, + GLenum pname, GLint *params ); + +GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level, + GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level, + GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLsizei height, + GLint border, GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level, + GLenum format, GLenum type, + GLvoid *pixels ); + + +/* 1.1 functions */ + +GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures ); + +GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures); + +GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture ); + +GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n, + const GLuint *textures, + const GLclampf *priorities ); + +GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n, + const GLuint *textures, + GLboolean *residences ); + +GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture ); + + +GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level, + GLint xoffset, + GLsizei width, GLenum format, + GLenum type, const GLvoid *pixels ); + + +GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels ); + + +GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level, + GLenum internalformat, + GLint x, GLint y, + GLsizei width, GLint border ); + + +GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level, + GLenum internalformat, + GLint x, GLint y, + GLsizei width, GLsizei height, + GLint border ); + + +GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level, + GLint xoffset, GLint x, GLint y, + GLsizei width ); + + +GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint x, GLint y, + GLsizei width, GLsizei height ); + + +/* + * Evaluators + */ + +GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2, + GLint stride, + GLint order, const GLdouble *points ); +GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2, + GLint stride, + GLint order, const GLfloat *points ); + +GLAPI void GLAPIENTRY glMap2d( GLenum target, + GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, + GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, + const GLdouble *points ); +GLAPI void GLAPIENTRY glMap2f( GLenum target, + GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, + GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, + const GLfloat *points ); + +GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v ); +GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v ); +GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v ); + +GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u ); +GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u ); + +GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u ); +GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u ); + +GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v ); +GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v ); + +GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u ); +GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u ); + +GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 ); +GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 ); + +GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, + GLint vn, GLdouble v1, GLdouble v2 ); +GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, + GLint vn, GLfloat v1, GLfloat v2 ); + +GLAPI void GLAPIENTRY glEvalPoint1( GLint i ); + +GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j ); + +GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 ); + +GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); + + +/* + * Fog + */ + +GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param ); + +GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params ); + +GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params ); + + +/* + * Selection and Feedback + */ + +GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ); + +GLAPI void GLAPIENTRY glPassThrough( GLfloat token ); + +GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer ); + +GLAPI void GLAPIENTRY glInitNames( void ); + +GLAPI void GLAPIENTRY glLoadName( GLuint name ); + +GLAPI void GLAPIENTRY glPushName( GLuint name ); + +GLAPI void GLAPIENTRY glPopName( void ); + +#endif +#ifdef SDL_OPENGL_1_FUNCTION_TYPEDEFS + +typedef void (APIENTRYP PFNGLCLEARINDEXPROC) ( GLfloat c ); + +typedef void (APIENTRYP PFNGLCLEARCOLORPROC) ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); + +typedef void (APIENTRYP PFNGLCLEARPROC) ( GLbitfield mask ); + +typedef void (APIENTRYP PFNGLINDEXMASKPROC) ( GLuint mask ); + +typedef void (APIENTRYP PFNGLCOLORMASKPROC) ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ); + +typedef void (APIENTRYP PFNGLALPHAFUNCPROC) ( GLenum func, GLclampf ref ); + +typedef void (APIENTRYP PFNGLBLENDFUNCPROC) ( GLenum sfactor, GLenum dfactor ); + +typedef void (APIENTRYP PFNGLLOGICOPPROC) ( GLenum opcode ); + +typedef void (APIENTRYP PFNGLCULLFACEPROC) ( GLenum mode ); + +typedef void (APIENTRYP PFNGLFRONTFACEPROC) ( GLenum mode ); + +typedef void (APIENTRYP PFNGLPOINTSIZEPROC) ( GLfloat size ); + +typedef void (APIENTRYP PFNGLLINEWIDTHPROC) ( GLfloat width ); + +typedef void (APIENTRYP PFNGLLINESTIPPLEPROC) ( GLint factor, GLushort pattern ); + +typedef void (APIENTRYP PFNGLPOLYGONMODEPROC) ( GLenum face, GLenum mode ); + +typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC) ( GLfloat factor, GLfloat units ); + +typedef void (APIENTRYP PFNGLPOLYGONSTIPPLEPROC) ( const GLubyte *mask ); + +typedef void (APIENTRYP PFNGLGETPOLYGONSTIPPLEPROC) ( GLubyte *mask ); + +typedef void (APIENTRYP PFNGLEDGEFLAGPROC) ( GLboolean flag ); + +typedef void (APIENTRYP PFNGLEDGEFLAGVPROC) ( const GLboolean *flag ); + +typedef void (APIENTRYP PFNGLSCISSORPROC) ( GLint x, GLint y, GLsizei width, GLsizei height); + +typedef void (APIENTRYP PFNGLCLIPPLANEPROC) ( GLenum plane, const GLdouble *equation ); + +typedef void (APIENTRYP PFNGLGETCLIPPLANEPROC) ( GLenum plane, GLdouble *equation ); + +typedef void (APIENTRYP PFNGLDRAWBUFFERPROC) ( GLenum mode ); + +typedef void (APIENTRYP PFNGLREADBUFFERPROC) ( GLenum mode ); + +typedef void (APIENTRYP PFNGLENABLEPROC) ( GLenum cap ); + +typedef void (APIENTRYP PFNGLDISABLEPROC) ( GLenum cap ); + +typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC) ( GLenum cap ); + + +typedef void (APIENTRYP PFNGLENABLECLIENTSTATEPROC) ( GLenum cap ); /* 1.1 */ + +typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEPROC) ( GLenum cap ); /* 1.1 */ + + +typedef void (APIENTRYP PFNGLGETBOOLEANVPROC) ( GLenum pname, GLboolean *params ); + +typedef void (APIENTRYP PFNGLGETDOUBLEVPROC) ( GLenum pname, GLdouble *params ); + +typedef void (APIENTRYP PFNGLGETFLOATVPROC) ( GLenum pname, GLfloat *params ); + +typedef void (APIENTRYP PFNGLGETINTEGERVPROC) ( GLenum pname, GLint *params ); + + +typedef void (APIENTRYP PFNGLPUSHATTRIBPROC) ( GLbitfield mask ); + +typedef void (APIENTRYP PFNGLPOPATTRIBPROC) ( void ); + + +typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBPROC) ( GLbitfield mask ); /* 1.1 */ + +typedef void (APIENTRYP PFNGLPOPCLIENTATTRIBPROC) ( void ); /* 1.1 */ + + +typedef GLint (APIENTRYP PFNGLRENDERMODEPROC) ( GLenum mode ); + +typedef GLenum (APIENTRYP PFNGLGETERRORPROC) ( void ); + +typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC) ( GLenum name ); + +typedef void (APIENTRYP PFNGLFINISHPROC) ( void ); + +typedef void (APIENTRYP PFNGLFLUSHPROC) ( void ); + +typedef void (APIENTRYP PFNGLHINTPROC) ( GLenum target, GLenum mode ); + + +/* + * Depth Buffer + */ + +typedef void (APIENTRYP PFNGLCLEARDEPTHPROC) ( GLclampd depth ); + +typedef void (APIENTRYP PFNGLDEPTHFUNCPROC) ( GLenum func ); + +typedef void (APIENTRYP PFNGLDEPTHMASKPROC) ( GLboolean flag ); + +typedef void (APIENTRYP PFNGLDEPTHRANGEPROC) ( GLclampd near_val, GLclampd far_val ); + + +/* + * Accumulation Buffer + */ + +typedef void (APIENTRYP PFNGLCLEARACCUMPROC) ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); + +typedef void (APIENTRYP PFNGLACCUMPROC) ( GLenum op, GLfloat value ); + + +/* + * Transformation + */ + +typedef void (APIENTRYP PFNGLMATRIXMODEPROC) ( GLenum mode ); + +typedef void (APIENTRYP PFNGLORTHOPROC) ( GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, + GLdouble near_val, GLdouble far_val ); + +typedef void (APIENTRYP PFNGLFRUSTUMPROC) ( GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, + GLdouble near_val, GLdouble far_val ); + +typedef void (APIENTRYP PFNGLVIEWPORTPROC) ( GLint x, GLint y, + GLsizei width, GLsizei height ); + +typedef void (APIENTRYP PFNGLPUSHMATRIXPROC) ( void ); + +typedef void (APIENTRYP PFNGLPOPMATRIXPROC) ( void ); + +typedef void (APIENTRYP PFNGLLOADIDENTITYPROC) ( void ); + +typedef void (APIENTRYP PFNGLLOADMATRIXDPROC) ( const GLdouble *m ); +typedef void (APIENTRYP PFNGLLOADMATRIXFPROC) ( const GLfloat *m ); + +typedef void (APIENTRYP PFNGLMULTMATRIXDPROC) ( const GLdouble *m ); +typedef void (APIENTRYP PFNGLMULTMATRIXFPROC) ( const GLfloat *m ); + +typedef void (APIENTRYP PFNGLROTATEDPROC) ( GLdouble angle, + GLdouble x, GLdouble y, GLdouble z ); +typedef void (APIENTRYP PFNGLROTATEFPROC) ( GLfloat angle, + GLfloat x, GLfloat y, GLfloat z ); + +typedef void (APIENTRYP PFNGLSCALEDPROC) ( GLdouble x, GLdouble y, GLdouble z ); +typedef void (APIENTRYP PFNGLSCALEFPROC) ( GLfloat x, GLfloat y, GLfloat z ); + +typedef void (APIENTRYP PFNGLTRANSLATEDPROC) ( GLdouble x, GLdouble y, GLdouble z ); +typedef void (APIENTRYP PFNGLTRANSLATEFPROC) ( GLfloat x, GLfloat y, GLfloat z ); + + +/* + * Display Lists + */ + +typedef GLboolean (APIENTRYP PFNGLISLISTPROC) ( GLuint list ); + +typedef void (APIENTRYP PFNGLDELETELISTSPROC) ( GLuint list, GLsizei range ); + +typedef GLuint (APIENTRYP PFNGLGENLISTSPROC) ( GLsizei range ); + +typedef void (APIENTRYP PFNGLNEWLISTPROC) ( GLuint list, GLenum mode ); + +typedef void (APIENTRYP PFNGLENDLISTPROC) ( void ); + +typedef void (APIENTRYP PFNGLCALLLISTPROC) ( GLuint list ); + +typedef void (APIENTRYP PFNGLCALLLISTSPROC) ( GLsizei n, GLenum type, + const GLvoid *lists ); + +typedef void (APIENTRYP PFNGLLISTBASEPROC) ( GLuint base ); + + +/* + * Drawing Functions + */ + +typedef void (APIENTRYP PFNGLBEGINPROC) ( GLenum mode ); + +typedef void (APIENTRYP PFNGLENDPROC) ( void ); + + +typedef void (APIENTRYP PFNGLVERTEX2DPROC) ( GLdouble x, GLdouble y ); +typedef void (APIENTRYP PFNGLVERTEX2FPROC) ( GLfloat x, GLfloat y ); +typedef void (APIENTRYP PFNGLVERTEX2IPROC) ( GLint x, GLint y ); +typedef void (APIENTRYP PFNGLVERTEX2SPROC) ( GLshort x, GLshort y ); + +typedef void (APIENTRYP PFNGLVERTEX3DPROC) ( GLdouble x, GLdouble y, GLdouble z ); +typedef void (APIENTRYP PFNGLVERTEX3FPROC) ( GLfloat x, GLfloat y, GLfloat z ); +typedef void (APIENTRYP PFNGLVERTEX3IPROC) ( GLint x, GLint y, GLint z ); +typedef void (APIENTRYP PFNGLVERTEX3SPROC) ( GLshort x, GLshort y, GLshort z ); + +typedef void (APIENTRYP PFNGLVERTEX4DPROC) ( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); +typedef void (APIENTRYP PFNGLVERTEX4FPROC) ( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); +typedef void (APIENTRYP PFNGLVERTEX4IPROC) ( GLint x, GLint y, GLint z, GLint w ); +typedef void (APIENTRYP PFNGLVERTEX4SPROC) ( GLshort x, GLshort y, GLshort z, GLshort w ); + +typedef void (APIENTRYP PFNGLVERTEX2DVPROC) ( const GLdouble *v ); +typedef void (APIENTRYP PFNGLVERTEX2FVPROC) ( const GLfloat *v ); +typedef void (APIENTRYP PFNGLVERTEX2IVPROC) ( const GLint *v ); +typedef void (APIENTRYP PFNGLVERTEX2SVPROC) ( const GLshort *v ); + +typedef void (APIENTRYP PFNGLVERTEX3DVPROC) ( const GLdouble *v ); +typedef void (APIENTRYP PFNGLVERTEX3FVPROC) ( const GLfloat *v ); +typedef void (APIENTRYP PFNGLVERTEX3IVPROC) ( const GLint *v ); +typedef void (APIENTRYP PFNGLVERTEX3SVPROC) ( const GLshort *v ); + +typedef void (APIENTRYP PFNGLVERTEX4DVPROC) ( const GLdouble *v ); +typedef void (APIENTRYP PFNGLVERTEX4FVPROC) ( const GLfloat *v ); +typedef void (APIENTRYP PFNGLVERTEX4IVPROC) ( const GLint *v ); +typedef void (APIENTRYP PFNGLVERTEX4SVPROC) ( const GLshort *v ); + + +typedef void (APIENTRYP PFNGLNORMAL3BPROC) ( GLbyte nx, GLbyte ny, GLbyte nz ); +typedef void (APIENTRYP PFNGLNORMAL3DPROC) ( GLdouble nx, GLdouble ny, GLdouble nz ); +typedef void (APIENTRYP PFNGLNORMAL3FPROC) ( GLfloat nx, GLfloat ny, GLfloat nz ); +typedef void (APIENTRYP PFNGLNORMAL3IPROC) ( GLint nx, GLint ny, GLint nz ); +typedef void (APIENTRYP PFNGLNORMAL3SPROC) ( GLshort nx, GLshort ny, GLshort nz ); + +typedef void (APIENTRYP PFNGLNORMAL3BVPROC) ( const GLbyte *v ); +typedef void (APIENTRYP PFNGLNORMAL3DVPROC) ( const GLdouble *v ); +typedef void (APIENTRYP PFNGLNORMAL3FVPROC) ( const GLfloat *v ); +typedef void (APIENTRYP PFNGLNORMAL3IVPROC) ( const GLint *v ); +typedef void (APIENTRYP PFNGLNORMAL3SVPROC) ( const GLshort *v ); + + +typedef void (APIENTRYP PFNGLINDEXDPROC) ( GLdouble c ); +typedef void (APIENTRYP PFNGLINDEXFPROC) ( GLfloat c ); +typedef void (APIENTRYP PFNGLINDEXIPROC) ( GLint c ); +typedef void (APIENTRYP PFNGLINDEXSPROC) ( GLshort c ); +typedef void (APIENTRYP PFNGLINDEXUBPROC) ( GLubyte c ); /* 1.1 */ + +typedef void (APIENTRYP PFNGLINDEXDVPROC) ( const GLdouble *c ); +typedef void (APIENTRYP PFNGLINDEXFVPROC) ( const GLfloat *c ); +typedef void (APIENTRYP PFNGLINDEXIVPROC) ( const GLint *c ); +typedef void (APIENTRYP PFNGLINDEXSVPROC) ( const GLshort *c ); +typedef void (APIENTRYP PFNGLINDEXUBVPROC) ( const GLubyte *c ); /* 1.1 */ + +typedef void (APIENTRYP PFNGLCOLOR3BPROC) ( GLbyte red, GLbyte green, GLbyte blue ); +typedef void (APIENTRYP PFNGLCOLOR3DPROC) ( GLdouble red, GLdouble green, GLdouble blue ); +typedef void (APIENTRYP PFNGLCOLOR3FPROC) ( GLfloat red, GLfloat green, GLfloat blue ); +typedef void (APIENTRYP PFNGLCOLOR3IPROC) ( GLint red, GLint green, GLint blue ); +typedef void (APIENTRYP PFNGLCOLOR3SPROC) ( GLshort red, GLshort green, GLshort blue ); +typedef void (APIENTRYP PFNGLCOLOR3UBPROC) ( GLubyte red, GLubyte green, GLubyte blue ); +typedef void (APIENTRYP PFNGLCOLOR3UIPROC) ( GLuint red, GLuint green, GLuint blue ); +typedef void (APIENTRYP PFNGLCOLOR3USPROC) ( GLushort red, GLushort green, GLushort blue ); + +typedef void (APIENTRYP PFNGLCOLOR4BPROC) ( GLbyte red, GLbyte green, + GLbyte blue, GLbyte alpha ); +typedef void (APIENTRYP PFNGLCOLOR4DPROC) ( GLdouble red, GLdouble green, + GLdouble blue, GLdouble alpha ); +typedef void (APIENTRYP PFNGLCOLOR4FPROC) ( GLfloat red, GLfloat green, + GLfloat blue, GLfloat alpha ); +typedef void (APIENTRYP PFNGLCOLOR4IPROC) ( GLint red, GLint green, + GLint blue, GLint alpha ); +typedef void (APIENTRYP PFNGLCOLOR4SPROC) ( GLshort red, GLshort green, + GLshort blue, GLshort alpha ); +typedef void (APIENTRYP PFNGLCOLOR4UBPROC) ( GLubyte red, GLubyte green, + GLubyte blue, GLubyte alpha ); +typedef void (APIENTRYP PFNGLCOLOR4UIPROC) ( GLuint red, GLuint green, + GLuint blue, GLuint alpha ); +typedef void (APIENTRYP PFNGLCOLOR4USPROC) ( GLushort red, GLushort green, + GLushort blue, GLushort alpha ); + + +typedef void (APIENTRYP PFNGLCOLOR3BVPROC) ( const GLbyte *v ); +typedef void (APIENTRYP PFNGLCOLOR3DVPROC) ( const GLdouble *v ); +typedef void (APIENTRYP PFNGLCOLOR3FVPROC) ( const GLfloat *v ); +typedef void (APIENTRYP PFNGLCOLOR3IVPROC) ( const GLint *v ); +typedef void (APIENTRYP PFNGLCOLOR3SVPROC) ( const GLshort *v ); +typedef void (APIENTRYP PFNGLCOLOR3UBVPROC) ( const GLubyte *v ); +typedef void (APIENTRYP PFNGLCOLOR3UIVPROC) ( const GLuint *v ); +typedef void (APIENTRYP PFNGLCOLOR3USVPROC) ( const GLushort *v ); + +typedef void (APIENTRYP PFNGLCOLOR4BVPROC) ( const GLbyte *v ); +typedef void (APIENTRYP PFNGLCOLOR4DVPROC) ( const GLdouble *v ); +typedef void (APIENTRYP PFNGLCOLOR4FVPROC) ( const GLfloat *v ); +typedef void (APIENTRYP PFNGLCOLOR4IVPROC) ( const GLint *v ); +typedef void (APIENTRYP PFNGLCOLOR4SVPROC) ( const GLshort *v ); +typedef void (APIENTRYP PFNGLCOLOR4UBVPROC) ( const GLubyte *v ); +typedef void (APIENTRYP PFNGLCOLOR4UIVPROC) ( const GLuint *v ); +typedef void (APIENTRYP PFNGLCOLOR4USVPROC) ( const GLushort *v ); + + +typedef void (APIENTRYP PFNGLTEXCOORD1DPROC) ( GLdouble s ); +typedef void (APIENTRYP PFNGLTEXCOORD1FPROC) ( GLfloat s ); +typedef void (APIENTRYP PFNGLTEXCOORD1IPROC) ( GLint s ); +typedef void (APIENTRYP PFNGLTEXCOORD1SPROC) ( GLshort s ); + +typedef void (APIENTRYP PFNGLTEXCOORD2DPROC) ( GLdouble s, GLdouble t ); +typedef void (APIENTRYP PFNGLTEXCOORD2FPROC) ( GLfloat s, GLfloat t ); +typedef void (APIENTRYP PFNGLTEXCOORD2IPROC) ( GLint s, GLint t ); +typedef void (APIENTRYP PFNGLTEXCOORD2SPROC) ( GLshort s, GLshort t ); + +typedef void (APIENTRYP PFNGLTEXCOORD3DPROC) ( GLdouble s, GLdouble t, GLdouble r ); +typedef void (APIENTRYP PFNGLTEXCOORD3FPROC) ( GLfloat s, GLfloat t, GLfloat r ); +typedef void (APIENTRYP PFNGLTEXCOORD3IPROC) ( GLint s, GLint t, GLint r ); +typedef void (APIENTRYP PFNGLTEXCOORD3SPROC) ( GLshort s, GLshort t, GLshort r ); + +typedef void (APIENTRYP PFNGLTEXCOORD4DPROC) ( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); +typedef void (APIENTRYP PFNGLTEXCOORD4FPROC) ( GLfloat s, GLfloat t, GLfloat r, GLfloat q ); +typedef void (APIENTRYP PFNGLTEXCOORD4IPROC) ( GLint s, GLint t, GLint r, GLint q ); +typedef void (APIENTRYP PFNGLTEXCOORD4SPROC) ( GLshort s, GLshort t, GLshort r, GLshort q ); + +typedef void (APIENTRYP PFNGLTEXCOORD1DVPROC) ( const GLdouble *v ); +typedef void (APIENTRYP PFNGLTEXCOORD1FVPROC) ( const GLfloat *v ); +typedef void (APIENTRYP PFNGLTEXCOORD1IVPROC) ( const GLint *v ); +typedef void (APIENTRYP PFNGLTEXCOORD1SVPROC) ( const GLshort *v ); + +typedef void (APIENTRYP PFNGLTEXCOORD2DVPROC) ( const GLdouble *v ); +typedef void (APIENTRYP PFNGLTEXCOORD2FVPROC) ( const GLfloat *v ); +typedef void (APIENTRYP PFNGLTEXCOORD2IVPROC) ( const GLint *v ); +typedef void (APIENTRYP PFNGLTEXCOORD2SVPROC) ( const GLshort *v ); + +typedef void (APIENTRYP PFNGLTEXCOORD3DVPROC) ( const GLdouble *v ); +typedef void (APIENTRYP PFNGLTEXCOORD3FVPROC) ( const GLfloat *v ); +typedef void (APIENTRYP PFNGLTEXCOORD3IVPROC) ( const GLint *v ); +typedef void (APIENTRYP PFNGLTEXCOORD3SVPROC) ( const GLshort *v ); + +typedef void (APIENTRYP PFNGLTEXCOORD4DVPROC) ( const GLdouble *v ); +typedef void (APIENTRYP PFNGLTEXCOORD4FVPROC) ( const GLfloat *v ); +typedef void (APIENTRYP PFNGLTEXCOORD4IVPROC) ( const GLint *v ); +typedef void (APIENTRYP PFNGLTEXCOORD4SVPROC) ( const GLshort *v ); + + +typedef void (APIENTRYP PFNGLRASTERPOS2DPROC) ( GLdouble x, GLdouble y ); +typedef void (APIENTRYP PFNGLRASTERPOS2FPROC) ( GLfloat x, GLfloat y ); +typedef void (APIENTRYP PFNGLRASTERPOS2IPROC) ( GLint x, GLint y ); +typedef void (APIENTRYP PFNGLRASTERPOS2SPROC) ( GLshort x, GLshort y ); + +typedef void (APIENTRYP PFNGLRASTERPOS3DPROC) ( GLdouble x, GLdouble y, GLdouble z ); +typedef void (APIENTRYP PFNGLRASTERPOS3FPROC) ( GLfloat x, GLfloat y, GLfloat z ); +typedef void (APIENTRYP PFNGLRASTERPOS3IPROC) ( GLint x, GLint y, GLint z ); +typedef void (APIENTRYP PFNGLRASTERPOS3SPROC) ( GLshort x, GLshort y, GLshort z ); + +typedef void (APIENTRYP PFNGLRASTERPOS4DPROC) ( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); +typedef void (APIENTRYP PFNGLRASTERPOS4FPROC) ( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); +typedef void (APIENTRYP PFNGLRASTERPOS4IPROC) ( GLint x, GLint y, GLint z, GLint w ); +typedef void (APIENTRYP PFNGLRASTERPOS4SPROC) ( GLshort x, GLshort y, GLshort z, GLshort w ); + +typedef void (APIENTRYP PFNGLRASTERPOS2DVPROC) ( const GLdouble *v ); +typedef void (APIENTRYP PFNGLRASTERPOS2FVPROC) ( const GLfloat *v ); +typedef void (APIENTRYP PFNGLRASTERPOS2IVPROC) ( const GLint *v ); +typedef void (APIENTRYP PFNGLRASTERPOS2SVPROC) ( const GLshort *v ); + +typedef void (APIENTRYP PFNGLRASTERPOS3DVPROC) ( const GLdouble *v ); +typedef void (APIENTRYP PFNGLRASTERPOS3FVPROC) ( const GLfloat *v ); +typedef void (APIENTRYP PFNGLRASTERPOS3IVPROC) ( const GLint *v ); +typedef void (APIENTRYP PFNGLRASTERPOS3SVPROC) ( const GLshort *v ); + +typedef void (APIENTRYP PFNGLRASTERPOS4DVPROC) ( const GLdouble *v ); +typedef void (APIENTRYP PFNGLRASTERPOS4FVPROC) ( const GLfloat *v ); +typedef void (APIENTRYP PFNGLRASTERPOS4IVPROC) ( const GLint *v ); +typedef void (APIENTRYP PFNGLRASTERPOS4SVPROC) ( const GLshort *v ); + + +typedef void (APIENTRYP PFNGLRECTDPROC) ( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ); +typedef void (APIENTRYP PFNGLRECTFPROC) ( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ); +typedef void (APIENTRYP PFNGLRECTIPROC) ( GLint x1, GLint y1, GLint x2, GLint y2 ); +typedef void (APIENTRYP PFNGLRECTSPROC) ( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ); + + +typedef void (APIENTRYP PFNGLRECTDVPROC) ( const GLdouble *v1, const GLdouble *v2 ); +typedef void (APIENTRYP PFNGLRECTFVPROC) ( const GLfloat *v1, const GLfloat *v2 ); +typedef void (APIENTRYP PFNGLRECTIVPROC) ( const GLint *v1, const GLint *v2 ); +typedef void (APIENTRYP PFNGLRECTSVPROC) ( const GLshort *v1, const GLshort *v2 ); + + +/* + * Vertex Arrays (1.1) + */ + +typedef void (APIENTRYP PFNGLVERTEXPOINTERPROC) ( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +typedef void (APIENTRYP PFNGLNORMALPOINTERPROC) ( GLenum type, GLsizei stride, + const GLvoid *ptr ); + +typedef void (APIENTRYP PFNGLCOLORPOINTERPROC) ( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +typedef void (APIENTRYP PFNGLINDEXPOINTERPROC) ( GLenum type, GLsizei stride, + const GLvoid *ptr ); + +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERPROC) ( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERPROC) ( GLsizei stride, const GLvoid *ptr ); + +typedef void (APIENTRYP PFNGLGETPOINTERVPROC) ( GLenum pname, GLvoid **params ); + +typedef void (APIENTRYP PFNGLARRAYELEMENTPROC) ( GLint i ); + +typedef void (APIENTRYP PFNGLDRAWARRAYSPROC) ( GLenum mode, GLint first, GLsizei count ); + +typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC) ( GLenum mode, GLsizei count, + GLenum type, const GLvoid *indices ); + +typedef void (APIENTRYP PFNGLINTERLEAVEDARRAYSPROC) ( GLenum format, GLsizei stride, + const GLvoid *pointer ); + +/* + * Lighting + */ + +typedef void (APIENTRYP PFNGLSHADEMODELPROC) ( GLenum mode ); + +typedef void (APIENTRYP PFNGLLIGHTFPROC) ( GLenum light, GLenum pname, GLfloat param ); +typedef void (APIENTRYP PFNGLLIGHTIPROC) ( GLenum light, GLenum pname, GLint param ); +typedef void (APIENTRYP PFNGLLIGHTFVPROC) ( GLenum light, GLenum pname, + const GLfloat *params ); +typedef void (APIENTRYP PFNGLLIGHTIVPROC) ( GLenum light, GLenum pname, + const GLint *params ); + +typedef void (APIENTRYP PFNGLGETLIGHTFVPROC) ( GLenum light, GLenum pname, + GLfloat *params ); +typedef void (APIENTRYP PFNGLGETLIGHTIVPROC) ( GLenum light, GLenum pname, + GLint *params ); + +typedef void (APIENTRYP PFNGLLIGHTMODELFPROC) ( GLenum pname, GLfloat param ); +typedef void (APIENTRYP PFNGLLIGHTMODELIPROC) ( GLenum pname, GLint param ); +typedef void (APIENTRYP PFNGLLIGHTMODELFVPROC) ( GLenum pname, const GLfloat *params ); +typedef void (APIENTRYP PFNGLLIGHTMODELIVPROC) ( GLenum pname, const GLint *params ); + +typedef void (APIENTRYP PFNGLMATERIALFPROC) ( GLenum face, GLenum pname, GLfloat param ); +typedef void (APIENTRYP PFNGLMATERIALIPROC) ( GLenum face, GLenum pname, GLint param ); +typedef void (APIENTRYP PFNGLMATERIALFVPROC) ( GLenum face, GLenum pname, const GLfloat *params ); +typedef void (APIENTRYP PFNGLMATERIALIVPROC) ( GLenum face, GLenum pname, const GLint *params ); + +typedef void (APIENTRYP PFNGLGETMATERIALFVPROC) ( GLenum face, GLenum pname, GLfloat *params ); +typedef void (APIENTRYP PFNGLGETMATERIALIVPROC) ( GLenum face, GLenum pname, GLint *params ); + +typedef void (APIENTRYP PFNGLCOLORMATERIALPROC) ( GLenum face, GLenum mode ); + + +/* + * Raster functions + */ + +typedef void (APIENTRYP PFNGLPIXELZOOMPROC) ( GLfloat xfactor, GLfloat yfactor ); + +typedef void (APIENTRYP PFNGLPIXELSTOREFPROC) ( GLenum pname, GLfloat param ); +typedef void (APIENTRYP PFNGLPIXELSTOREIPROC) ( GLenum pname, GLint param ); + +typedef void (APIENTRYP PFNGLPIXELTRANSFERFPROC) ( GLenum pname, GLfloat param ); +typedef void (APIENTRYP PFNGLPIXELTRANSFERIPROC) ( GLenum pname, GLint param ); + +typedef void (APIENTRYP PFNGLPIXELMAPFVPROC) ( GLenum map, GLsizei mapsize, + const GLfloat *values ); +typedef void (APIENTRYP PFNGLPIXELMAPUIVPROC) ( GLenum map, GLsizei mapsize, + const GLuint *values ); +typedef void (APIENTRYP PFNGLPIXELMAPUSVPROC) ( GLenum map, GLsizei mapsize, + const GLushort *values ); + +typedef void (APIENTRYP PFNGLGETPIXELMAPFVPROC) ( GLenum map, GLfloat *values ); +typedef void (APIENTRYP PFNGLGETPIXELMAPUIVPROC) ( GLenum map, GLuint *values ); +typedef void (APIENTRYP PFNGLGETPIXELMAPUSVPROC) ( GLenum map, GLushort *values ); + +typedef void (APIENTRYP PFNGLBITMAPPROC) ( GLsizei width, GLsizei height, + GLfloat xorig, GLfloat yorig, + GLfloat xmove, GLfloat ymove, + const GLubyte *bitmap ); + +typedef void (APIENTRYP PFNGLREADPIXELSPROC) ( GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + GLvoid *pixels ); + +typedef void (APIENTRYP PFNGLDRAWPIXELSPROC) ( GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels ); + +typedef void (APIENTRYP PFNGLCOPYPIXELSPROC) ( GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum type ); + +/* + * Stenciling + */ + +typedef void (APIENTRYP PFNGLSTENCILFUNCPROC) ( GLenum func, GLint ref, GLuint mask ); + +typedef void (APIENTRYP PFNGLSTENCILMASKPROC) ( GLuint mask ); + +typedef void (APIENTRYP PFNGLSTENCILOPPROC) ( GLenum fail, GLenum zfail, GLenum zpass ); + +typedef void (APIENTRYP PFNGLCLEARSTENCILPROC) ( GLint s ); + + + +/* + * Texture mapping + */ + +typedef void (APIENTRYP PFNGLTEXGENDPROC) ( GLenum coord, GLenum pname, GLdouble param ); +typedef void (APIENTRYP PFNGLTEXGENFPROC) ( GLenum coord, GLenum pname, GLfloat param ); +typedef void (APIENTRYP PFNGLTEXGENIPROC) ( GLenum coord, GLenum pname, GLint param ); + +typedef void (APIENTRYP PFNGLTEXGENDVPROC) ( GLenum coord, GLenum pname, const GLdouble *params ); +typedef void (APIENTRYP PFNGLTEXGENFVPROC) ( GLenum coord, GLenum pname, const GLfloat *params ); +typedef void (APIENTRYP PFNGLTEXGENIVPROC) ( GLenum coord, GLenum pname, const GLint *params ); + +typedef void (APIENTRYP PFNGLGETTEXGENDVPROC) ( GLenum coord, GLenum pname, GLdouble *params ); +typedef void (APIENTRYP PFNGLGETTEXGENFVPROC) ( GLenum coord, GLenum pname, GLfloat *params ); +typedef void (APIENTRYP PFNGLGETTEXGENIVPROC) ( GLenum coord, GLenum pname, GLint *params ); + + +typedef void (APIENTRYP PFNGLTEXENVFPROC) ( GLenum target, GLenum pname, GLfloat param ); +typedef void (APIENTRYP PFNGLTEXENVIPROC) ( GLenum target, GLenum pname, GLint param ); + +typedef void (APIENTRYP PFNGLTEXENVFVPROC) ( GLenum target, GLenum pname, const GLfloat *params ); +typedef void (APIENTRYP PFNGLTEXENVIVPROC) ( GLenum target, GLenum pname, const GLint *params ); + +typedef void (APIENTRYP PFNGLGETTEXENVFVPROC) ( GLenum target, GLenum pname, GLfloat *params ); +typedef void (APIENTRYP PFNGLGETTEXENVIVPROC) ( GLenum target, GLenum pname, GLint *params ); + + +typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC) ( GLenum target, GLenum pname, GLfloat param ); +typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC) ( GLenum target, GLenum pname, GLint param ); + +typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC) ( GLenum target, GLenum pname, + const GLfloat *params ); +typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC) ( GLenum target, GLenum pname, + const GLint *params ); + +typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC) ( GLenum target, + GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC) ( GLenum target, + GLenum pname, GLint *params ); + +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC) ( GLenum target, GLint level, + GLenum pname, GLfloat *params ); +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC) ( GLenum target, GLint level, + GLenum pname, GLint *params ); + + +typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC) ( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ); + +typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC) ( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLsizei height, + GLint border, GLenum format, GLenum type, + const GLvoid *pixels ); + +typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC) ( GLenum target, GLint level, + GLenum format, GLenum type, + GLvoid *pixels ); + + +/* 1.1 functions */ + +typedef void (APIENTRYP PFNGLGENTEXTURESPROC) ( GLsizei n, GLuint *textures ); + +typedef void (APIENTRYP PFNGLDELETETEXTURESPROC) ( GLsizei n, const GLuint *textures); + +typedef void (APIENTRYP PFNGLBINDTEXTUREPROC) ( GLenum target, GLuint texture ); + +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESPROC) ( GLsizei n, + const GLuint *textures, + const GLclampf *priorities ); + +typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTPROC) ( GLsizei n, + const GLuint *textures, + GLboolean *residences ); + +typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC) ( GLuint texture ); + + +typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC) ( GLenum target, GLint level, + GLint xoffset, + GLsizei width, GLenum format, + GLenum type, const GLvoid *pixels ); + + +typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC) ( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels ); + + +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC) ( GLenum target, GLint level, + GLenum internalformat, + GLint x, GLint y, + GLsizei width, GLint border ); + + +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) ( GLenum target, GLint level, + GLenum internalformat, + GLint x, GLint y, + GLsizei width, GLsizei height, + GLint border ); + + +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC) ( GLenum target, GLint level, + GLint xoffset, GLint x, GLint y, + GLsizei width ); + + +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) ( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint x, GLint y, + GLsizei width, GLsizei height ); + + +/* + * Evaluators + */ + +typedef void (APIENTRYP PFNGLMAP1DPROC) ( GLenum target, GLdouble u1, GLdouble u2, + GLint stride, + GLint order, const GLdouble *points ); +typedef void (APIENTRYP PFNGLMAP1FPROC) ( GLenum target, GLfloat u1, GLfloat u2, + GLint stride, + GLint order, const GLfloat *points ); + +typedef void (APIENTRYP PFNGLMAP2DPROC) ( GLenum target, + GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, + GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, + const GLdouble *points ); +typedef void (APIENTRYP PFNGLMAP2FPROC) ( GLenum target, + GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, + GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, + const GLfloat *points ); + +typedef void (APIENTRYP PFNGLGETMAPDVPROC) ( GLenum target, GLenum query, GLdouble *v ); +typedef void (APIENTRYP PFNGLGETMAPFVPROC) ( GLenum target, GLenum query, GLfloat *v ); +typedef void (APIENTRYP PFNGLGETMAPIVPROC) ( GLenum target, GLenum query, GLint *v ); + +typedef void (APIENTRYP PFNGLEVALCOORD1DPROC) ( GLdouble u ); +typedef void (APIENTRYP PFNGLEVALCOORD1FPROC) ( GLfloat u ); + +typedef void (APIENTRYP PFNGLEVALCOORD1DVPROC) ( const GLdouble *u ); +typedef void (APIENTRYP PFNGLEVALCOORD1FVPROC) ( const GLfloat *u ); + +typedef void (APIENTRYP PFNGLEVALCOORD2DPROC) ( GLdouble u, GLdouble v ); +typedef void (APIENTRYP PFNGLEVALCOORD2FPROC) ( GLfloat u, GLfloat v ); + +typedef void (APIENTRYP PFNGLEVALCOORD2DVPROC) ( const GLdouble *u ); +typedef void (APIENTRYP PFNGLEVALCOORD2FVPROC) ( const GLfloat *u ); + +typedef void (APIENTRYP PFNGLMAPGRID1DPROC) ( GLint un, GLdouble u1, GLdouble u2 ); +typedef void (APIENTRYP PFNGLMAPGRID1FPROC) ( GLint un, GLfloat u1, GLfloat u2 ); + +typedef void (APIENTRYP PFNGLMAPGRID2DPROC) ( GLint un, GLdouble u1, GLdouble u2, + GLint vn, GLdouble v1, GLdouble v2 ); +typedef void (APIENTRYP PFNGLMAPGRID2FPROC) ( GLint un, GLfloat u1, GLfloat u2, + GLint vn, GLfloat v1, GLfloat v2 ); + +typedef void (APIENTRYP PFNGLEVALPOINT1PROC) ( GLint i ); + +typedef void (APIENTRYP PFNGLEVALPOINT2PROC) ( GLint i, GLint j ); + +typedef void (APIENTRYP PFNGLEVALMESH1PROC) ( GLenum mode, GLint i1, GLint i2 ); + +typedef void (APIENTRYP PFNGLEVALMESH2PROC) ( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); + + +/* + * Fog + */ + +typedef void (APIENTRYP PFNGLFOGFPROC) ( GLenum pname, GLfloat param ); + +typedef void (APIENTRYP PFNGLFOGIPROC) ( GLenum pname, GLint param ); + +typedef void (APIENTRYP PFNGLFOGFVPROC) ( GLenum pname, const GLfloat *params ); + +typedef void (APIENTRYP PFNGLFOGIVPROC) ( GLenum pname, const GLint *params ); + + +/* + * Selection and Feedback + */ + +typedef void (APIENTRYP PFNGLFEEDBACKBUFFERPROC) ( GLsizei size, GLenum type, GLfloat *buffer ); + +typedef void (APIENTRYP PFNGLPASSTHROUGHPROC) ( GLfloat token ); + +typedef void (APIENTRYP PFNGLSELECTBUFFERPROC) ( GLsizei size, GLuint *buffer ); + +typedef void (APIENTRYP PFNGLINITNAMESPROC) ( void ); + +typedef void (APIENTRYP PFNGLLOADNAMEPROC) ( GLuint name ); + +typedef void (APIENTRYP PFNGLPUSHNAMEPROC) ( GLuint name ); + +typedef void (APIENTRYP PFNGLPOPNAMEPROC) ( void ); +#endif + + +/* + * OpenGL 1.2 + */ + +#define GL_RESCALE_NORMAL 0x803A +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_TEXTURE_BINDING_3D 0x806A + +#ifndef SDL_OPENGL_1_NO_PROTOTYPES + +GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start, + GLuint end, GLsizei count, GLenum type, const GLvoid *indices ); + +GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLsizei height, + GLsizei depth, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLsizei width, + GLsizei height, GLsizei depth, + GLenum format, + GLenum type, const GLvoid *pixels); + +GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLint x, + GLint y, GLsizei width, + GLsizei height ); + +#endif +#ifdef SDL_OPENGL_1_FUNCTION_TYPEDEFS + +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) ( GLenum mode, GLuint start, + GLuint end, GLsizei count, GLenum type, const GLvoid *indices ); + +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) ( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLsizei height, + GLsizei depth, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ); + +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) ( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLsizei width, + GLsizei height, GLsizei depth, + GLenum format, + GLenum type, const GLvoid *pixels); + +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) ( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLint x, + GLint y, GLsizei width, + GLsizei height ); + +#endif + +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); + + +/* + * GL_ARB_imaging + */ + +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_CONSTANT_BORDER 0x8151 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_BLEND_EQUATION 0x8009 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_BLEND_COLOR 0x8005 + + +#ifndef SDL_OPENGL_1_NO_PROTOTYPES + +GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat, + GLsizei width, GLenum format, + GLenum type, const GLvoid *table ); + +GLAPI void GLAPIENTRY glColorSubTable( GLenum target, + GLsizei start, GLsizei count, + GLenum format, GLenum type, + const GLvoid *data ); + +GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname, + const GLint *params); + +GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname, + const GLfloat *params); + +GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start, + GLint x, GLint y, GLsizei width ); + +GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat, + GLint x, GLint y, GLsizei width ); + +GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format, + GLenum type, GLvoid *table ); + +GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glBlendEquation( GLenum mode ); + +GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green, + GLclampf blue, GLclampf alpha ); + +GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width, + GLenum internalformat, GLboolean sink ); + +GLAPI void GLAPIENTRY glResetHistogram( GLenum target ); + +GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset, + GLenum format, GLenum type, + GLvoid *values ); + +GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat, + GLboolean sink ); + +GLAPI void GLAPIENTRY glResetMinmax( GLenum target ); + +GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset, + GLenum format, GLenum types, + GLvoid *values ); + +GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target, + GLenum internalformat, GLsizei width, GLenum format, GLenum type, + const GLvoid *image ); + +GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target, + GLenum internalformat, GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *image ); + +GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname, + GLfloat params ); + +GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname, + const GLfloat *params ); + +GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname, + GLint params ); + +GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname, + const GLint *params ); + +GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target, + GLenum internalformat, GLint x, GLint y, GLsizei width ); + +GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target, + GLenum internalformat, GLint x, GLint y, GLsizei width, + GLsizei height); + +GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format, + GLenum type, GLvoid *image ); + +GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target, + GLenum internalformat, GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *row, const GLvoid *column ); + +GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format, + GLenum type, GLvoid *row, GLvoid *column, GLvoid *span ); + +#endif +#ifdef SDL_OPENGL_1_FUNCTION_TYPEDEFS + +typedef void (APIENTRYP PFNGLCOLORTABLEPROC) ( GLenum target, GLenum internalformat, + GLsizei width, GLenum format, + GLenum type, const GLvoid *table ); + +typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) ( GLenum target, + GLsizei start, GLsizei count, + GLenum format, GLenum type, + const GLvoid *data ); + +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, + const GLint *params); + +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, + const GLfloat *params); + +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) ( GLenum target, GLsizei start, + GLint x, GLint y, GLsizei width ); + +typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) ( GLenum target, GLenum internalformat, + GLint x, GLint y, GLsizei width ); + +typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) ( GLenum target, GLenum format, + GLenum type, GLvoid *table ); + +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) ( GLenum target, GLenum pname, + GLfloat *params ); + +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) ( GLenum target, GLenum pname, + GLint *params ); + +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) ( GLenum mode ); + +typedef void (APIENTRYP PFNGLBLENDCOLORPROC) ( GLclampf red, GLclampf green, + GLclampf blue, GLclampf alpha ); + +typedef void (APIENTRYP PFNGLHISTOGRAMPROC) ( GLenum target, GLsizei width, + GLenum internalformat, GLboolean sink ); + +typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) ( GLenum target ); + +typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) ( GLenum target, GLboolean reset, + GLenum format, GLenum type, + GLvoid *values ); + +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) ( GLenum target, GLenum pname, + GLfloat *params ); + +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) ( GLenum target, GLenum pname, + GLint *params ); + +typedef void (APIENTRYP PFNGLMINMAXPROC) ( GLenum target, GLenum internalformat, + GLboolean sink ); + +typedef void (APIENTRYP PFNGLRESETMINMAXPROC) ( GLenum target ); + +typedef void (APIENTRYP PFNGLGETMINMAXPROC) ( GLenum target, GLboolean reset, + GLenum format, GLenum types, + GLvoid *values ); + +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) ( GLenum target, GLenum pname, + GLfloat *params ); + +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) ( GLenum target, GLenum pname, + GLint *params ); + +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) ( GLenum target, + GLenum internalformat, GLsizei width, GLenum format, GLenum type, + const GLvoid *image ); + +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) ( GLenum target, + GLenum internalformat, GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *image ); + +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) ( GLenum target, GLenum pname, + GLfloat params ); + +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) ( GLenum target, GLenum pname, + const GLfloat *params ); + +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) ( GLenum target, GLenum pname, + GLint params ); + +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) ( GLenum target, GLenum pname, + const GLint *params ); + +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) ( GLenum target, + GLenum internalformat, GLint x, GLint y, GLsizei width ); + +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) ( GLenum target, + GLenum internalformat, GLint x, GLint y, GLsizei width, + GLsizei height); + +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) ( GLenum target, GLenum format, + GLenum type, GLvoid *image ); + +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) ( GLenum target, GLenum pname, + GLfloat *params ); + +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) ( GLenum target, GLenum pname, + GLint *params ); + +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) ( GLenum target, + GLenum internalformat, GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *row, const GLvoid *column ); + +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) ( GLenum target, GLenum format, + GLenum type, GLvoid *row, GLvoid *column, GLvoid *span ); + +#endif + + + + +/* + * OpenGL 1.3 + */ + +/* multitexture */ +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +/* texture_cube_map */ +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +/* texture_compression */ +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +/* multisample */ +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_MULTISAMPLE_BIT 0x20000000 +/* transpose_matrix */ +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +/* texture_env_combine */ +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_SUBTRACT 0x84E7 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +/* texture_env_dot3 */ +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +/* texture_border_clamp */ +#define GL_CLAMP_TO_BORDER 0x812D + +#ifndef SDL_OPENGL_1_NO_PROTOTYPES + +GLAPI void GLAPIENTRY glActiveTexture( GLenum texture ); + +GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture ); + +GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img ); + +GLAPI void GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v ); + + +GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] ); + +GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] ); + +GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] ); + +GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] ); + +GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert ); + +#endif +#ifdef SDL_OPENGL_1_FUNCTION_TYPEDEFS + +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) ( GLenum texture ); + +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) ( GLenum texture ); + +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data ); + +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ); + +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data ); + +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) ( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data ); + +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data ); + +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data ); + +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) ( GLenum target, GLint lod, GLvoid *img ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) ( GLenum target, GLdouble s ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) ( GLenum target, const GLdouble *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) ( GLenum target, GLfloat s ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) ( GLenum target, const GLfloat *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) ( GLenum target, GLint s ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) ( GLenum target, const GLint *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) ( GLenum target, GLshort s ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) ( GLenum target, const GLshort *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) ( GLenum target, GLdouble s, GLdouble t ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) ( GLenum target, const GLdouble *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) ( GLenum target, GLfloat s, GLfloat t ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) ( GLenum target, const GLfloat *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) ( GLenum target, GLint s, GLint t ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) ( GLenum target, const GLint *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) ( GLenum target, GLshort s, GLshort t ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) ( GLenum target, const GLshort *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) ( GLenum target, GLdouble s, GLdouble t, GLdouble r ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) ( GLenum target, const GLdouble *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) ( GLenum target, GLfloat s, GLfloat t, GLfloat r ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) ( GLenum target, const GLfloat *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) ( GLenum target, GLint s, GLint t, GLint r ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) ( GLenum target, const GLint *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) ( GLenum target, GLshort s, GLshort t, GLshort r ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) ( GLenum target, const GLshort *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) ( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) ( GLenum target, const GLdouble *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) ( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) ( GLenum target, const GLfloat *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) ( GLenum target, GLint s, GLint t, GLint r, GLint q ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) ( GLenum target, const GLint *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) ( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) ( GLenum target, const GLshort *v ); + + +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) ( const GLdouble m[16] ); + +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) ( const GLfloat m[16] ); + +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) ( const GLdouble m[16] ); + +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) ( const GLfloat m[16] ); + +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) ( GLclampf value, GLboolean invert ); + +#endif + + +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img); + + + +/* + * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1) + */ +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 + +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 + +#ifndef SDL_OPENGL_1_NO_PROTOTYPES + +GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture); +GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture); +GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s); +GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s); +GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s); +GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s); +GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v); +GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t); +GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t); +GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t); +GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t); +GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v); +GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r); +GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v); +GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v); + +#endif +#ifdef SDL_OPENGL_1_FUNCTION_TYPEDEFS + +typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); + +#endif + +typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); + +#endif /* GL_ARB_multitexture */ + + + +/* + * Define this token if you want "old-style" header file behaviour (extensions + * defined in gl.h). Otherwise, extensions will be included from glext.h. + */ +#if !defined(NO_SDL_GLEXT) && !defined(GL_GLEXT_LEGACY) +#include +#endif /* GL_GLEXT_LEGACY */ + + + +/********************************************************************** + * Begin system-specific stuff + */ +#if defined(PRAGMA_EXPORT_SUPPORTED) +#pragma export off +#endif + +/* + * End system-specific stuff + **********************************************************************/ + + +#ifdef __cplusplus +} +#endif + +#endif /* __gl_h_ */ + +#endif /* !SDL_PLATFORM_IOS */ + +#endif /* SDL_opengl_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_opengl_glext.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_opengl_glext.h new file mode 100644 index 0000000..fa0f6c2 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_opengl_glext.h @@ -0,0 +1,13213 @@ +/* SDL modified the include guard to be compatible with Mesa and Apple include guards: + * - Mesa uses: __gl_glext_h_ + * - Apple uses: __glext_h_ */ +#if !defined(__glext_h_) && !defined(__gl_glext_h_) +#define __glext_h_ 1 +#define __gl_glext_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright 2013-2020 The Khronos Group Inc. +** SPDX-License-Identifier: MIT +** +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** https://github.com/KhronosGroup/OpenGL-Registry +*/ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#include +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif +#ifndef GLAPI +#define GLAPI extern +#endif + +#define GL_GLEXT_VERSION 20220530 + +/*#include */ +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. + * + * The master copy of khrplatform.h is maintained in the Khronos EGL + * Registry repository at https://github.com/KhronosGroup/EGL-Registry + * The last semantic modification to khrplatform.h was at commit ID: + * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 + * + * Adopters may modify this file to suit their platform. Adopters are + * encouraged to submit platform specific modifications to the Khronos + * group so that they can be included in future versions of this file. + * Please submit changes by filing pull requests or issues on + * the EGL Registry repository linked above. + * + * + * See the Implementer's Guidelines for information about where this file + * should be located on your system and for more details of its use: + * http://www.khronos.org/registry/implementers_guide.pdf + * + * This file should be included as + * #include + * by Khronos client API header files that use its types and defines. + * + * The types in khrplatform.h should only be used to define API-specific types. + * + * Types defined in khrplatform.h: + * khronos_int8_t signed 8 bit + * khronos_uint8_t unsigned 8 bit + * khronos_int16_t signed 16 bit + * khronos_uint16_t unsigned 16 bit + * khronos_int32_t signed 32 bit + * khronos_uint32_t unsigned 32 bit + * khronos_int64_t signed 64 bit + * khronos_uint64_t unsigned 64 bit + * khronos_intptr_t signed same number of bits as a pointer + * khronos_uintptr_t unsigned same number of bits as a pointer + * khronos_ssize_t signed size + * khronos_usize_t unsigned size + * khronos_float_t signed 32 bit floating point + * khronos_time_ns_t unsigned 64 bit time in nanoseconds + * khronos_utime_nanoseconds_t unsigned time interval or absolute time in + * nanoseconds + * khronos_stime_nanoseconds_t signed time interval in nanoseconds + * khronos_boolean_enum_t enumerated boolean type. This should + * only be used as a base type when a client API's boolean type is + * an enum. Client APIs which use an integer or other type for + * booleans cannot use this as the base type for their boolean. + * + * Tokens defined in khrplatform.h: + * + * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. + * + * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. + * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. + * + * Calling convention macros defined in this file: + * KHRONOS_APICALL + * KHRONOS_APIENTRY + * KHRONOS_APIATTRIBUTES + * + * These may be used in function prototypes as: + * + * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( + * int arg1, + * int arg2) KHRONOS_APIATTRIBUTES; + */ + +#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) +# define KHRONOS_STATIC 1 +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APICALL + *------------------------------------------------------------------------- + * This precedes the return type of the function in the function prototype. + */ +#if defined(KHRONOS_STATIC) + /* If the preprocessor constant KHRONOS_STATIC is defined, make the + * header compatible with static linking. */ +# define KHRONOS_APICALL +#elif defined(_WIN32) +# define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#elif defined(__ANDROID__) +# define KHRONOS_APICALL __attribute__((visibility("default"))) +#else +# define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIENTRY + *------------------------------------------------------------------------- + * This follows the return type of the function and precedes the function + * name in the function prototype. + */ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) + /* Win32 but not WinCE */ +# define KHRONOS_APIENTRY __stdcall +#else +# define KHRONOS_APIENTRY +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIATTRIBUTES + *------------------------------------------------------------------------- + * This follows the closing parenthesis of the function prototype arguments. + */ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- + * basic type definitions + *-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 +/* + * To support platform where unsigned long cannot be used interchangeably with + * inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t. + * Ideally, we could just use (u)intptr_t everywhere, but this could result in + * ABI breakage if khronos_uintptr_t is changed from unsigned long to + * unsigned long long or similar (this results in different C++ name mangling). + * To avoid changes for existing platforms, we restrict usage of intptr_t to + * platforms where the size of a pointer is larger than the size of long. + */ +#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__) +#if __SIZEOF_POINTER__ > __SIZEOF_LONG__ +#define KHRONOS_USE_INTPTR_T +#endif +#endif + +#elif defined(__VMS ) || defined(__sgi) + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* + * Win32 + */ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* + * Sun or Digital + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* + * Hypothetical platform with no float or int64 support + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* + * Generic fallback + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* + * Types that are (so far) the same on all platforms + */ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; + +/* + * Types that differ between LLP64 and LP64 architectures - in LLP64, + * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears + * to be the only LLP64 architecture in current use. + */ +#ifdef KHRONOS_USE_INTPTR_T +typedef intptr_t khronos_intptr_t; +typedef uintptr_t khronos_uintptr_t; +#elif defined(_WIN64) +typedef signed long long int khronos_intptr_t; +typedef unsigned long long int khronos_uintptr_t; +#else +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +#endif + +#if defined(_WIN64) +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; +#endif + +#if KHRONOS_SUPPORT_FLOAT +/* + * Float type + */ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types + * + * These types can be used to represent a time interval in nanoseconds or + * an absolute Unadjusted System Time. Unadjusted System Time is the number + * of nanoseconds since some arbitrary system event (e.g. since the last + * time the system booted). The Unadjusted System Time is an unsigned + * 64 bit value that wraps back to 0 every 584 years. Time intervals + * may be either signed or unsigned. + */ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* + * Dummy value used to pad enum types to 32 bits. + */ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* + * Enumerated boolean type + * + * Values other than zero should be considered to be true. Therefore + * comparisons should not be made against KHRONOS_TRUE. + */ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ + +/* Generated C header for: + * API: gl + * Profile: compatibility + * Versions considered: .* + * Versions emitted: 1\.[2-9]|[234]\.[0-9] + * Default extensions included: gl + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_RESCALE_NORMAL 0x803A +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +GLAPI void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_VERSION_1_2 */ + +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_MULTISAMPLE_BIT 0x20000000 +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_SUBTRACT 0x84E7 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTexture (GLenum texture); +GLAPI void APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); +GLAPI void APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glGetCompressedTexImage (GLenum target, GLint level, void *img); +GLAPI void APIENTRY glClientActiveTexture (GLenum texture); +GLAPI void APIENTRY glMultiTexCoord1d (GLenum target, GLdouble s); +GLAPI void APIENTRY glMultiTexCoord1dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord1f (GLenum target, GLfloat s); +GLAPI void APIENTRY glMultiTexCoord1fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord1i (GLenum target, GLint s); +GLAPI void APIENTRY glMultiTexCoord1iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord1s (GLenum target, GLshort s); +GLAPI void APIENTRY glMultiTexCoord1sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t); +GLAPI void APIENTRY glMultiTexCoord2dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t); +GLAPI void APIENTRY glMultiTexCoord2fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord2i (GLenum target, GLint s, GLint t); +GLAPI void APIENTRY glMultiTexCoord2iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord2s (GLenum target, GLshort s, GLshort t); +GLAPI void APIENTRY glMultiTexCoord2sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void APIENTRY glMultiTexCoord3dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void APIENTRY glMultiTexCoord3fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r); +GLAPI void APIENTRY glMultiTexCoord3iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void APIENTRY glMultiTexCoord3sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void APIENTRY glMultiTexCoord4dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void APIENTRY glMultiTexCoord4fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord4i (GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void APIENTRY glMultiTexCoord4iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void APIENTRY glMultiTexCoord4sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *m); +GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *m); +GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *m); +GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *m); +#endif +#endif /* GL_VERSION_1_3 */ + +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_COLOR_SUM 0x8458 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_COMPARE_R_TO_TEXTURE 0x884E +#define GL_BLEND_COLOR 0x8005 +#define GL_BLEND_EQUATION 0x8009 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_FUNC_SUBTRACT 0x800A +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); +GLAPI void APIENTRY glPointParameterf (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glPointParameteri (GLenum pname, GLint param); +GLAPI void APIENTRY glPointParameteriv (GLenum pname, const GLint *params); +GLAPI void APIENTRY glFogCoordf (GLfloat coord); +GLAPI void APIENTRY glFogCoordfv (const GLfloat *coord); +GLAPI void APIENTRY glFogCoordd (GLdouble coord); +GLAPI void APIENTRY glFogCoorddv (const GLdouble *coord); +GLAPI void APIENTRY glFogCoordPointer (GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *v); +GLAPI void APIENTRY glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *v); +GLAPI void APIENTRY glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *v); +GLAPI void APIENTRY glSecondaryColor3i (GLint red, GLint green, GLint blue); +GLAPI void APIENTRY glSecondaryColor3iv (const GLint *v); +GLAPI void APIENTRY glSecondaryColor3s (GLshort red, GLshort green, GLshort blue); +GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *v); +GLAPI void APIENTRY glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *v); +GLAPI void APIENTRY glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue); +GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *v); +GLAPI void APIENTRY glSecondaryColor3us (GLushort red, GLushort green, GLushort blue); +GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *v); +GLAPI void APIENTRY glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glWindowPos2d (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dv (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2f (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fv (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2i (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2iv (const GLint *v); +GLAPI void APIENTRY glWindowPos2s (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2sv (const GLshort *v); +GLAPI void APIENTRY glWindowPos3d (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dv (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3f (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fv (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3i (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3iv (const GLint *v); +GLAPI void APIENTRY glWindowPos3s (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3sv (const GLshort *v); +GLAPI void APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void APIENTRY glBlendEquation (GLenum mode); +#endif +#endif /* GL_VERSION_1_4 */ + +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 +typedef khronos_ssize_t GLsizeiptr; +typedef khronos_intptr_t GLintptr; +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 +#define GL_SRC1_ALPHA 0x8589 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_FOG_COORD_SRC 0x8450 +#define GL_FOG_COORD 0x8451 +#define GL_CURRENT_FOG_COORD 0x8453 +#define GL_FOG_COORD_ARRAY_TYPE 0x8454 +#define GL_FOG_COORD_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORD_ARRAY_POINTER 0x8456 +#define GL_FOG_COORD_ARRAY 0x8457 +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D +#define GL_SRC0_RGB 0x8580 +#define GL_SRC1_RGB 0x8581 +#define GL_SRC2_RGB 0x8582 +#define GL_SRC0_ALPHA 0x8588 +#define GL_SRC2_ALPHA 0x858A +typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, void *data); +typedef void *(APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueries (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsQuery (GLuint id); +GLAPI void APIENTRY glBeginQuery (GLenum target, GLuint id); +GLAPI void APIENTRY glEndQuery (GLenum target); +GLAPI void APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); +GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); +GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); +GLAPI GLboolean APIENTRY glIsBuffer (GLuint buffer); +GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void APIENTRY glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, void *data); +GLAPI void *APIENTRY glMapBuffer (GLenum target, GLenum access); +GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum target); +GLAPI void APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_VERSION_1_5 */ + +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 +typedef char GLchar; +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_POINT_SPRITE 0x8861 +#define GL_COORD_REPLACE 0x8862 +#define GL_MAX_TEXTURE_COORDS 0x8871 +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI void APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); +GLAPI void APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); +GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader); +GLAPI void APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); +GLAPI void APIENTRY glCompileShader (GLuint shader); +GLAPI GLuint APIENTRY glCreateProgram (void); +GLAPI GLuint APIENTRY glCreateShader (GLenum type); +GLAPI void APIENTRY glDeleteProgram (GLuint program); +GLAPI void APIENTRY glDeleteShader (GLuint shader); +GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader); +GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index); +GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index); +GLAPI void APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); +GLAPI void APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); +GLAPI void APIENTRY glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); +GLAPI GLboolean APIENTRY glIsProgram (GLuint program); +GLAPI GLboolean APIENTRY glIsShader (GLuint shader); +GLAPI void APIENTRY glLinkProgram (GLuint program); +GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +GLAPI void APIENTRY glUseProgram (GLuint program); +GLAPI void APIENTRY glUniform1f (GLint location, GLfloat v0); +GLAPI void APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glUniform1i (GLint location, GLint v0); +GLAPI void APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glValidateProgram (GLuint program); +GLAPI void APIENTRY glVertexAttrib1d (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1s (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2s (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4Niv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttrib4bv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4usv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +#endif +#endif /* GL_VERSION_2_0 */ + +#ifndef GL_VERSION_2_1 +#define GL_VERSION_2_1 1 +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F +#define GL_SLUMINANCE_ALPHA 0x8C44 +#define GL_SLUMINANCE8_ALPHA8 0x8C45 +#define GL_SLUMINANCE 0x8C46 +#define GL_SLUMINANCE8 0x8C47 +#define GL_COMPRESSED_SLUMINANCE 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#endif +#endif /* GL_VERSION_2_1 */ + +#ifndef GL_VERSION_3_0 +#define GL_VERSION_3_0 1 +typedef khronos_uint16_t GLhalf; +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_CLIP_DISTANCE0 0x3000 +#define GL_CLIP_DISTANCE1 0x3001 +#define GL_CLIP_DISTANCE2 0x3002 +#define GL_CLIP_DISTANCE3 0x3003 +#define GL_CLIP_DISTANCE4 0x3004 +#define GL_CLIP_DISTANCE5 0x3005 +#define GL_CLIP_DISTANCE6 0x3006 +#define GL_CLIP_DISTANCE7 0x3007 +#define GL_MAX_CLIP_DISTANCES 0x0D32 +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_CONTEXT_FLAGS 0x821E +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RG 0x8226 +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_FIXED_ONLY 0x891D +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_BGR_INTEGER 0x8D9A +#define GL_BGRA_INTEGER 0x8D9B +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_COLOR_ATTACHMENT16 0x8CF0 +#define GL_COLOR_ATTACHMENT17 0x8CF1 +#define GL_COLOR_ATTACHMENT18 0x8CF2 +#define GL_COLOR_ATTACHMENT19 0x8CF3 +#define GL_COLOR_ATTACHMENT20 0x8CF4 +#define GL_COLOR_ATTACHMENT21 0x8CF5 +#define GL_COLOR_ATTACHMENT22 0x8CF6 +#define GL_COLOR_ATTACHMENT23 0x8CF7 +#define GL_COLOR_ATTACHMENT24 0x8CF8 +#define GL_COLOR_ATTACHMENT25 0x8CF9 +#define GL_COLOR_ATTACHMENT26 0x8CFA +#define GL_COLOR_ATTACHMENT27 0x8CFB +#define GL_COLOR_ATTACHMENT28 0x8CFC +#define GL_COLOR_ATTACHMENT29 0x8CFD +#define GL_COLOR_ATTACHMENT30 0x8CFE +#define GL_COLOR_ATTACHMENT31 0x8CFF +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_INDEX 0x8222 +#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 +#define GL_FRAMEBUFFER_SRGB 0x8DB9 +#define GL_HALF_FLOAT 0x140B +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822A +#define GL_RG8 0x822B +#define GL_RG16 0x822C +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_CLAMP_VERTEX_COLOR 0x891A +#define GL_CLAMP_FRAGMENT_COLOR 0x891B +#define GL_ALPHA_INTEGER 0x8D97 +typedef void (APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); +typedef void (APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp); +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void *(APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GLAPI void APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data); +GLAPI void APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); +GLAPI void APIENTRY glEnablei (GLenum target, GLuint index); +GLAPI void APIENTRY glDisablei (GLenum target, GLuint index); +GLAPI GLboolean APIENTRY glIsEnabledi (GLenum target, GLuint index); +GLAPI void APIENTRY glBeginTransformFeedback (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedback (void); +GLAPI void APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glClampColor (GLenum target, GLenum clamp); +GLAPI void APIENTRY glBeginConditionalRender (GLuint id, GLenum mode); +GLAPI void APIENTRY glEndConditionalRender (void); +GLAPI void APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); +GLAPI void APIENTRY glVertexAttribI1i (GLuint index, GLint x); +GLAPI void APIENTRY glVertexAttribI2i (GLuint index, GLint x, GLint y); +GLAPI void APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexAttribI1ui (GLuint index, GLuint x); +GLAPI void APIENTRY glVertexAttribI2ui (GLuint index, GLuint x, GLuint y); +GLAPI void APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI void APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glVertexAttribI1iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI2iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI3iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI1uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI2uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI3uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4bv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttribI4sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttribI4ubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribI4usv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); +GLAPI void APIENTRY glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glUniform1ui (GLint location, GLuint v0); +GLAPI void APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); +GLAPI void APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); +GLAPI void APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); +GLAPI void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GLAPI const GLubyte *APIENTRY glGetStringi (GLenum name, GLuint index); +GLAPI GLboolean APIENTRY glIsRenderbuffer (GLuint renderbuffer); +GLAPI void APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); +GLAPI void APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY glIsFramebuffer (GLuint framebuffer); +GLAPI void APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); +GLAPI void APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); +GLAPI void APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); +GLAPI GLenum APIENTRY glCheckFramebufferStatus (GLenum target); +GLAPI void APIENTRY glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateMipmap (GLenum target); +GLAPI void APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI void APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void *APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI void APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glBindVertexArray (GLuint array); +GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); +GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); +GLAPI GLboolean APIENTRY glIsVertexArray (GLuint array); +#endif +#endif /* GL_VERSION_3_0 */ + +#ifndef GL_VERSION_3_1 +#define GL_VERSION_3_1 1 +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFFu +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +typedef void (APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index); +typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +GLAPI void APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint index); +GLAPI void APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +GLAPI void APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +GLAPI GLuint APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); +GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +GLAPI void APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +#endif +#endif /* GL_VERSION_3_1 */ + +#ifndef GL_VERSION_3_2 +#define GL_VERSION_3_2 1 +typedef struct __GLsync *GLsync; +typedef khronos_uint64_t GLuint64; +typedef khronos_int64_t GLint64; +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_CONTEXT_PROFILE_MASK 0x9126 +#define GL_DEPTH_CLAMP 0x864F +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 +typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC) (GLenum mode); +typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); +typedef GLboolean (APIENTRYP PFNGLISSYNCPROC) (GLsync sync); +typedef void (APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); +typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data); +typedef void (APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val); +typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint maskNumber, GLbitfield mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI void APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI void APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +GLAPI void APIENTRY glProvokingVertex (GLenum mode); +GLAPI GLsync APIENTRY glFenceSync (GLenum condition, GLbitfield flags); +GLAPI GLboolean APIENTRY glIsSync (GLsync sync); +GLAPI void APIENTRY glDeleteSync (GLsync sync); +GLAPI GLenum APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI void APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI void APIENTRY glGetInteger64v (GLenum pname, GLint64 *data); +GLAPI void APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +GLAPI void APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); +GLAPI void APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glTexImage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTexImage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val); +GLAPI void APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask); +#endif +#endif /* GL_VERSION_3_2 */ + +#ifndef GL_VERSION_3_3 +#define GL_VERSION_3_3 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_SRC1_COLOR 0x88F9 +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_SAMPLER_BINDING 0x8919 +#define GL_RGB10_A2UI 0x906F +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 +#define GL_TIME_ELAPSED 0x88BF +#define GL_TIMESTAMP 0x8E28 +#define GL_INT_2_10_10_10_REV 0x8D9F +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); +typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); +typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); +typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64 *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint *color); +typedef void (APIENTRYP PFNGLCOLORP4UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint *color); +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint *color); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataIndex (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); +GLAPI void APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); +GLAPI GLboolean APIENTRY glIsSampler (GLuint sampler); +GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler); +GLAPI void APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); +GLAPI void APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); +GLAPI void APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); +GLAPI void APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param); +GLAPI void APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param); +GLAPI void APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params); +GLAPI void APIENTRY glQueryCounter (GLuint id, GLenum target); +GLAPI void APIENTRY glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64 *params); +GLAPI void APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); +GLAPI void APIENTRY glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexP2ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP2uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glVertexP3ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP3uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glVertexP4ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP4uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glTexCoordP1ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP1uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP2ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP2uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP3ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP3uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP4ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP4uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP1ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP1uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP2ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP2uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP3ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP3uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP4ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP4uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glNormalP3ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glNormalP3uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glColorP3ui (GLenum type, GLuint color); +GLAPI void APIENTRY glColorP3uiv (GLenum type, const GLuint *color); +GLAPI void APIENTRY glColorP4ui (GLenum type, GLuint color); +GLAPI void APIENTRY glColorP4uiv (GLenum type, const GLuint *color); +GLAPI void APIENTRY glSecondaryColorP3ui (GLenum type, GLuint color); +GLAPI void APIENTRY glSecondaryColorP3uiv (GLenum type, const GLuint *color); +#endif +#endif /* GL_VERSION_3_3 */ + +#ifndef GL_VERSION_4_0 +#define GL_VERSION_4_0 1 +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_MAX_VERTEX_STREAMS 0x8E71 +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_DOUBLE_VEC4 0x8FFE +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_DOUBLE_MAT2x3 0x8F49 +#define GL_DOUBLE_MAT2x4 0x8F4A +#define GL_DOUBLE_MAT3x2 0x8F4B +#define GL_DOUBLE_MAT3x4 0x8F4C +#define GL_DOUBLE_MAT4x2 0x8F4D +#define GL_DOUBLE_MAT4x3 0x8F4E +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B +#define GL_PATCHES 0x000E +#define GL_PATCH_VERTICES 0x8E72 +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_ISOLINES 0x8E7A +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLfloat value); +typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect); +typedef void (APIENTRYP PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); +typedef void (APIENTRYP PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble *params); +typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar *name); +typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint *indices); +typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint *values); +typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat *values); +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); +typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMinSampleShading (GLfloat value); +GLAPI void APIENTRY glBlendEquationi (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GLAPI void APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect); +GLAPI void APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect); +GLAPI void APIENTRY glUniform1d (GLint location, GLdouble x); +GLAPI void APIENTRY glUniform2d (GLint location, GLdouble x, GLdouble y); +GLAPI void APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glUniform1dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform2dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform3dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform4dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glGetUniformdv (GLuint program, GLint location, GLdouble *params); +GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name); +GLAPI GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name); +GLAPI void APIENTRY glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices); +GLAPI void APIENTRY glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params); +GLAPI void APIENTRY glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values); +GLAPI void APIENTRY glPatchParameteri (GLenum pname, GLint value); +GLAPI void APIENTRY glPatchParameterfv (GLenum pname, const GLfloat *values); +GLAPI void APIENTRY glBindTransformFeedback (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); +GLAPI void APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); +GLAPI GLboolean APIENTRY glIsTransformFeedback (GLuint id); +GLAPI void APIENTRY glPauseTransformFeedback (void); +GLAPI void APIENTRY glResumeTransformFeedback (void); +GLAPI void APIENTRY glDrawTransformFeedback (GLenum mode, GLuint id); +GLAPI void APIENTRY glDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream); +GLAPI void APIENTRY glBeginQueryIndexed (GLenum target, GLuint index, GLuint id); +GLAPI void APIENTRY glEndQueryIndexed (GLenum target, GLuint index); +GLAPI void APIENTRY glGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint *params); +#endif +#endif /* GL_VERSION_4_0 */ + +#ifndef GL_VERSION_4_1 +#define GL_VERSION_4_1 1 +#define GL_FIXED 0x140C +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_RGB565 0x8D62 +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_ALL_SHADER_BITS 0xFFFFFFFF +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_MAX_VIEWPORTS 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE 0x825D +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F +#define GL_UNDEFINED_VERTEX 0x8260 +typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); +typedef void (APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); +typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); +typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); +typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const*strings); +typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines); +typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint *v); +typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLdouble n, GLdouble f); +typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReleaseShaderCompiler (void); +GLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); +GLAPI void APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +GLAPI void APIENTRY glDepthRangef (GLfloat n, GLfloat f); +GLAPI void APIENTRY glClearDepthf (GLfloat d); +GLAPI void APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +GLAPI void APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +GLAPI void APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); +GLAPI void APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program); +GLAPI void APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program); +GLAPI GLuint APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings); +GLAPI void APIENTRY glBindProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines); +GLAPI void APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines); +GLAPI GLboolean APIENTRY glIsProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params); +GLAPI void APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0); +GLAPI void APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0); +GLAPI void APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform1d (GLuint program, GLint location, GLdouble v0); +GLAPI void APIENTRY glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0); +GLAPI void APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform2d (GLuint program, GLint location, GLdouble v0, GLdouble v1); +GLAPI void APIENTRY glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform3d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +GLAPI void APIENTRY glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform4d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +GLAPI void APIENTRY glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glValidateProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glVertexAttribL1d (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttribL2d (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttribL1dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL2dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL3dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL4dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glViewportArrayv (GLuint first, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glViewportIndexedf (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +GLAPI void APIENTRY glViewportIndexedfv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glScissorArrayv (GLuint first, GLsizei count, const GLint *v); +GLAPI void APIENTRY glScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +GLAPI void APIENTRY glScissorIndexedv (GLuint index, const GLint *v); +GLAPI void APIENTRY glDepthRangeArrayv (GLuint first, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glDepthRangeIndexed (GLuint index, GLdouble n, GLdouble f); +GLAPI void APIENTRY glGetFloati_v (GLenum target, GLuint index, GLfloat *data); +GLAPI void APIENTRY glGetDoublei_v (GLenum target, GLuint index, GLdouble *data); +#endif +#endif /* GL_VERSION_4_1 */ + +#ifndef GL_VERSION_4_2 +#define GL_VERSION_4_2 1 +#define GL_COPY_READ_BUFFER_BINDING 0x8F36 +#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 +#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 +#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 +#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 +#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A +#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B +#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C +#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D +#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_1D 0x904C +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_2D_RECT 0x904F +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_BUFFER 0x9051 +#define GL_IMAGE_1D_ARRAY 0x9052 +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 +#define GL_INT_IMAGE_1D 0x9057 +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_2D_RECT 0x905A +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_INT_IMAGE_1D_ARRAY 0x905D +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C +#define GL_MAX_IMAGE_SAMPLES 0x906D +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); +typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei instancecount); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +GLAPI void APIENTRY glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +GLAPI void APIENTRY glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +GLAPI void APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params); +GLAPI void APIENTRY glGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +GLAPI void APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +GLAPI void APIENTRY glMemoryBarrier (GLbitfield barriers); +GLAPI void APIENTRY glTexStorage1D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei instancecount); +GLAPI void APIENTRY glDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); +#endif +#endif /* GL_VERSION_4_2 */ + +#ifndef GL_VERSION_4_3 +#define GL_VERSION_4_3 1 +typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 +#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_BUFFER 0x82E0 +#define GL_SHADER 0x82E1 +#define GL_PROGRAM 0x82E2 +#define GL_QUERY 0x82E3 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_SAMPLER 0x82E6 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_DEBUG_OUTPUT 0x92E0 +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_MAX_UNIFORM_LOCATIONS 0x826E +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 +#define GL_INTERNALFORMAT_SUPPORTED 0x826F +#define GL_INTERNALFORMAT_PREFERRED 0x8270 +#define GL_INTERNALFORMAT_RED_SIZE 0x8271 +#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 +#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 +#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 +#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 +#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 +#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 +#define GL_INTERNALFORMAT_RED_TYPE 0x8278 +#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 +#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A +#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B +#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C +#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D +#define GL_MAX_WIDTH 0x827E +#define GL_MAX_HEIGHT 0x827F +#define GL_MAX_DEPTH 0x8280 +#define GL_MAX_LAYERS 0x8281 +#define GL_MAX_COMBINED_DIMENSIONS 0x8282 +#define GL_COLOR_COMPONENTS 0x8283 +#define GL_DEPTH_COMPONENTS 0x8284 +#define GL_STENCIL_COMPONENTS 0x8285 +#define GL_COLOR_RENDERABLE 0x8286 +#define GL_DEPTH_RENDERABLE 0x8287 +#define GL_STENCIL_RENDERABLE 0x8288 +#define GL_FRAMEBUFFER_RENDERABLE 0x8289 +#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A +#define GL_FRAMEBUFFER_BLEND 0x828B +#define GL_READ_PIXELS 0x828C +#define GL_READ_PIXELS_FORMAT 0x828D +#define GL_READ_PIXELS_TYPE 0x828E +#define GL_TEXTURE_IMAGE_FORMAT 0x828F +#define GL_TEXTURE_IMAGE_TYPE 0x8290 +#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 +#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 +#define GL_MIPMAP 0x8293 +#define GL_MANUAL_GENERATE_MIPMAP 0x8294 +#define GL_AUTO_GENERATE_MIPMAP 0x8295 +#define GL_COLOR_ENCODING 0x8296 +#define GL_SRGB_READ 0x8297 +#define GL_SRGB_WRITE 0x8298 +#define GL_FILTER 0x829A +#define GL_VERTEX_TEXTURE 0x829B +#define GL_TESS_CONTROL_TEXTURE 0x829C +#define GL_TESS_EVALUATION_TEXTURE 0x829D +#define GL_GEOMETRY_TEXTURE 0x829E +#define GL_FRAGMENT_TEXTURE 0x829F +#define GL_COMPUTE_TEXTURE 0x82A0 +#define GL_TEXTURE_SHADOW 0x82A1 +#define GL_TEXTURE_GATHER 0x82A2 +#define GL_TEXTURE_GATHER_SHADOW 0x82A3 +#define GL_SHADER_IMAGE_LOAD 0x82A4 +#define GL_SHADER_IMAGE_STORE 0x82A5 +#define GL_SHADER_IMAGE_ATOMIC 0x82A6 +#define GL_IMAGE_TEXEL_SIZE 0x82A7 +#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 +#define GL_IMAGE_PIXEL_FORMAT 0x82A9 +#define GL_IMAGE_PIXEL_TYPE 0x82AA +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF +#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 +#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 +#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 +#define GL_CLEAR_BUFFER 0x82B4 +#define GL_TEXTURE_VIEW 0x82B5 +#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 +#define GL_FULL_SUPPORT 0x82B7 +#define GL_CAVEAT_SUPPORT 0x82B8 +#define GL_IMAGE_CLASS_4_X_32 0x82B9 +#define GL_IMAGE_CLASS_2_X_32 0x82BA +#define GL_IMAGE_CLASS_1_X_32 0x82BB +#define GL_IMAGE_CLASS_4_X_16 0x82BC +#define GL_IMAGE_CLASS_2_X_16 0x82BD +#define GL_IMAGE_CLASS_1_X_16 0x82BE +#define GL_IMAGE_CLASS_4_X_8 0x82BF +#define GL_IMAGE_CLASS_2_X_8 0x82C0 +#define GL_IMAGE_CLASS_1_X_8 0x82C1 +#define GL_IMAGE_CLASS_11_11_10 0x82C2 +#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 +#define GL_VIEW_CLASS_128_BITS 0x82C4 +#define GL_VIEW_CLASS_96_BITS 0x82C5 +#define GL_VIEW_CLASS_64_BITS 0x82C6 +#define GL_VIEW_CLASS_48_BITS 0x82C7 +#define GL_VIEW_CLASS_32_BITS 0x82C8 +#define GL_VIEW_CLASS_24_BITS 0x82C9 +#define GL_VIEW_CLASS_16_BITS 0x82CA +#define GL_VIEW_CLASS_8_BITS 0x82CB +#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC +#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD +#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE +#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF +#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 +#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 +#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 +#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_VERTEX_SUBROUTINE 0x92E8 +#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 +#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA +#define GL_GEOMETRY_SUBROUTINE 0x92EB +#define GL_FRAGMENT_SUBROUTINE 0x92EC +#define GL_COMPUTE_SUBROUTINE 0x92ED +#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE +#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF +#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 +#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 +#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 +#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 +#define GL_NAME_LENGTH 0x92F9 +#define GL_TYPE 0x92FA +#define GL_ARRAY_SIZE 0x92FB +#define GL_OFFSET 0x92FC +#define GL_BLOCK_INDEX 0x92FD +#define GL_ARRAY_STRIDE 0x92FE +#define GL_MATRIX_STRIDE 0x92FF +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_LOCATION 0x930E +#define GL_LOCATION_INDEX 0x930F +#define GL_IS_PER_PATCH 0x92E7 +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF +#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA +#define GL_TEXTURE_BUFFER_OFFSET 0x919D +#define GL_TEXTURE_BUFFER_SIZE 0x919E +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F +#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA +#define GL_VERTEX_BINDING_BUFFER 0x8F4F +#define GL_DISPLAY_LIST 0x82E7 +typedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); +typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 *params); +typedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); +typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params); +typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLint *params); +typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +typedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); +typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); +typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void); +typedef void (APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClearBufferData (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearBufferSubData (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +GLAPI void APIENTRY glDispatchComputeIndirect (GLintptr indirect); +GLAPI void APIENTRY glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +GLAPI void APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetInternalformati64v (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 *params); +GLAPI void APIENTRY glInvalidateTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glInvalidateTexImage (GLuint texture, GLint level); +GLAPI void APIENTRY glInvalidateBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glInvalidateBufferData (GLuint buffer); +GLAPI void APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); +GLAPI void APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glMultiDrawArraysIndirect (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +GLAPI void APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params); +GLAPI GLuint APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI void APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLint *params); +GLAPI GLint APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI GLint APIENTRY glGetProgramResourceLocationIndex (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI void APIENTRY glShaderStorageBlockBinding (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +GLAPI void APIENTRY glTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureView (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +GLAPI void APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI void APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribLFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex); +GLAPI void APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor); +GLAPI void APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +GLAPI void APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message); +GLAPI void APIENTRY glPopDebugGroup (void); +GLAPI void APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +GLAPI void APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +#endif +#endif /* GL_VERSION_4_3 */ + +#ifndef GL_VERSION_4_4 +#define GL_VERSION_4_4 1 +#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_TEXTURE_BUFFER_BINDING 0x8C2A +#define GL_MAP_PERSISTENT_BIT 0x0040 +#define GL_MAP_COHERENT_BIT 0x0080 +#define GL_DYNAMIC_STORAGE_BIT 0x0100 +#define GL_CLIENT_STORAGE_BIT 0x0200 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 +#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F +#define GL_BUFFER_STORAGE_FLAGS 0x8220 +#define GL_CLEAR_TEXTURE 0x9365 +#define GL_LOCATION_COMPONENT 0x934A +#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B +#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C +#define GL_QUERY_BUFFER 0x9192 +#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 +#define GL_QUERY_BUFFER_BINDING 0x9193 +#define GL_QUERY_RESULT_NO_WAIT 0x9194 +#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 +typedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (APIENTRYP PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); +typedef void (APIENTRYP PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +typedef void (APIENTRYP PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); +typedef void (APIENTRYP PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint *samplers); +typedef void (APIENTRYP PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); +typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferStorage (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI void APIENTRY glClearTexImage (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glBindBuffersBase (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); +GLAPI void APIENTRY glBindBuffersRange (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +GLAPI void APIENTRY glBindTextures (GLuint first, GLsizei count, const GLuint *textures); +GLAPI void APIENTRY glBindSamplers (GLuint first, GLsizei count, const GLuint *samplers); +GLAPI void APIENTRY glBindImageTextures (GLuint first, GLsizei count, const GLuint *textures); +GLAPI void APIENTRY glBindVertexBuffers (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +#endif +#endif /* GL_VERSION_4_4 */ + +#ifndef GL_VERSION_4_5 +#define GL_VERSION_4_5 1 +#define GL_CONTEXT_LOST 0x0507 +#define GL_NEGATIVE_ONE_TO_ONE 0x935E +#define GL_ZERO_TO_ONE 0x935F +#define GL_CLIP_ORIGIN 0x935C +#define GL_CLIP_DEPTH_MODE 0x935D +#define GL_QUERY_WAIT_INVERTED 0x8E17 +#define GL_QUERY_NO_WAIT_INVERTED 0x8E18 +#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 +#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A +#define GL_MAX_CULL_DISTANCES 0x82F9 +#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA +#define GL_TEXTURE_TARGET 0x1006 +#define GL_QUERY_TARGET 0x82EA +#define GL_GUILTY_CONTEXT_RESET 0x8253 +#define GL_INNOCENT_CONTEXT_RESET 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY 0x8256 +#define GL_LOSE_CONTEXT_ON_RESET 0x8252 +#define GL_NO_RESET_NOTIFICATION 0x8261 +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_MINMAX 0x802E +#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB +#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC +typedef void (APIENTRYP PFNGLCLIPCONTROLPROC) (GLenum origin, GLenum depth); +typedef void (APIENTRYP PFNGLCREATETRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) (GLuint xfb, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKIVPROC) (GLuint xfb, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint *param); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64 *param); +typedef void (APIENTRYP PFNGLCREATEBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (APIENTRYP PFNGLCOPYNAMEDBUFFERSUBDATAPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERPROC) (GLuint buffer, GLenum access); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFERPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) (GLuint buffer, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVPROC) (GLuint buffer, GLenum pname, void **params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +typedef void (APIENTRYP PFNGLCREATEFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) (GLuint framebuffer, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) (GLuint framebuffer, GLenum buf); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) (GLuint framebuffer, GLenum src); +typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); +typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef void (APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC) (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) (GLuint framebuffer, GLenum target); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) (GLuint framebuffer, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCREATERENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) (GLuint renderbuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCREATETEXTURESPROC) (GLenum target, GLsizei n, GLuint *textures); +typedef void (APIENTRYP PFNGLTEXTUREBUFFERPROC) (GLuint texture, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEPROC) (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFPROC) (GLuint texture, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIPROC) (GLuint texture, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLBINDTEXTUREUNITPROC) (GLuint unit, GLuint texture); +typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVPROC) (GLuint texture, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVPROC) (GLuint texture, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCREATEVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLVERTEXARRAYELEMENTBUFFERPROC) (GLuint vaobj, GLuint buffer); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERSPROC) (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBBINDINGPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBIFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBLFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYBINDINGDIVISORPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYIVPROC) (GLuint vaobj, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXEDIVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXED64IVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); +typedef void (APIENTRYP PFNGLCREATESAMPLERSPROC) (GLsizei n, GLuint *samplers); +typedef void (APIENTRYP PFNGLCREATEPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); +typedef void (APIENTRYP PFNGLCREATEQUERIESPROC) (GLenum target, GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers); +typedef void (APIENTRYP PFNGLGETTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); +typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC) (void); +typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETNTEXIMAGEPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETNUNIFORMDVPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMFVPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMUIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +typedef void (APIENTRYP PFNGLREADNPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (APIENTRYP PFNGLGETNMAPDVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +typedef void (APIENTRYP PFNGLGETNMAPFVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +typedef void (APIENTRYP PFNGLGETNMAPIVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +typedef void (APIENTRYP PFNGLGETNPIXELMAPFVPROC) (GLenum map, GLsizei bufSize, GLfloat *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVPROC) (GLenum map, GLsizei bufSize, GLuint *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVPROC) (GLenum map, GLsizei bufSize, GLushort *values); +typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEPROC) (GLsizei bufSize, GLubyte *pattern); +typedef void (APIENTRYP PFNGLGETNCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +typedef void (APIENTRYP PFNGLGETNHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +typedef void (APIENTRYP PFNGLGETNMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +typedef void (APIENTRYP PFNGLTEXTUREBARRIERPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClipControl (GLenum origin, GLenum depth); +GLAPI void APIENTRY glCreateTransformFeedbacks (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glTransformFeedbackBufferBase (GLuint xfb, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackBufferRange (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glGetTransformFeedbackiv (GLuint xfb, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetTransformFeedbacki_v (GLuint xfb, GLenum pname, GLuint index, GLint *param); +GLAPI void APIENTRY glGetTransformFeedbacki64_v (GLuint xfb, GLenum pname, GLuint index, GLint64 *param); +GLAPI void APIENTRY glCreateBuffers (GLsizei n, GLuint *buffers); +GLAPI void APIENTRY glNamedBufferStorage (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI void APIENTRY glNamedBufferData (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +GLAPI void APIENTRY glNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void APIENTRY glCopyNamedBufferSubData (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glClearNamedBufferData (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearNamedBufferSubData (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +GLAPI void *APIENTRY glMapNamedBuffer (GLuint buffer, GLenum access); +GLAPI void *APIENTRY glMapNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI GLboolean APIENTRY glUnmapNamedBuffer (GLuint buffer); +GLAPI void APIENTRY glFlushMappedNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glGetNamedBufferParameteriv (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedBufferParameteri64v (GLuint buffer, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetNamedBufferPointerv (GLuint buffer, GLenum pname, void **params); +GLAPI void APIENTRY glGetNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +GLAPI void APIENTRY glCreateFramebuffers (GLsizei n, GLuint *framebuffers); +GLAPI void APIENTRY glNamedFramebufferRenderbuffer (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glNamedFramebufferParameteri (GLuint framebuffer, GLenum pname, GLint param); +GLAPI void APIENTRY glNamedFramebufferTexture (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTextureLayer (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glNamedFramebufferDrawBuffer (GLuint framebuffer, GLenum buf); +GLAPI void APIENTRY glNamedFramebufferDrawBuffers (GLuint framebuffer, GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glNamedFramebufferReadBuffer (GLuint framebuffer, GLenum src); +GLAPI void APIENTRY glInvalidateNamedFramebufferData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); +GLAPI void APIENTRY glInvalidateNamedFramebufferSubData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glClearNamedFramebufferiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); +GLAPI void APIENTRY glClearNamedFramebufferuiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); +GLAPI void APIENTRY glClearNamedFramebufferfv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); +GLAPI void APIENTRY glClearNamedFramebufferfi (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GLAPI void APIENTRY glBlitNamedFramebuffer (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI GLenum APIENTRY glCheckNamedFramebufferStatus (GLuint framebuffer, GLenum target); +GLAPI void APIENTRY glGetNamedFramebufferParameteriv (GLuint framebuffer, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameteriv (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glCreateRenderbuffers (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glNamedRenderbufferStorage (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisample (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetNamedRenderbufferParameteriv (GLuint renderbuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glCreateTextures (GLenum target, GLsizei n, GLuint *textures); +GLAPI void APIENTRY glTextureBuffer (GLuint texture, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glTextureBufferRange (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glTextureStorage1D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTextureStorage2D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTextureStorage3D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glTextureStorage2DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureStorage3DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCompressedTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCopyTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glCopyTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTextureParameterf (GLuint texture, GLenum pname, GLfloat param); +GLAPI void APIENTRY glTextureParameterfv (GLuint texture, GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glTextureParameteri (GLuint texture, GLenum pname, GLint param); +GLAPI void APIENTRY glTextureParameterIiv (GLuint texture, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureParameterIuiv (GLuint texture, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glTextureParameteriv (GLuint texture, GLenum pname, const GLint *param); +GLAPI void APIENTRY glGenerateTextureMipmap (GLuint texture); +GLAPI void APIENTRY glBindTextureUnit (GLuint unit, GLuint texture); +GLAPI void APIENTRY glGetTextureImage (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetCompressedTextureImage (GLuint texture, GLint level, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetTextureLevelParameterfv (GLuint texture, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureLevelParameteriv (GLuint texture, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureParameterfv (GLuint texture, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureParameterIiv (GLuint texture, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureParameterIuiv (GLuint texture, GLenum pname, GLuint *params); +GLAPI void APIENTRY glGetTextureParameteriv (GLuint texture, GLenum pname, GLint *params); +GLAPI void APIENTRY glCreateVertexArrays (GLsizei n, GLuint *arrays); +GLAPI void APIENTRY glDisableVertexArrayAttrib (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glEnableVertexArrayAttrib (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glVertexArrayElementBuffer (GLuint vaobj, GLuint buffer); +GLAPI void APIENTRY glVertexArrayVertexBuffer (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI void APIENTRY glVertexArrayVertexBuffers (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +GLAPI void APIENTRY glVertexArrayAttribBinding (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +GLAPI void APIENTRY glVertexArrayAttribFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayAttribIFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayAttribLFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayBindingDivisor (GLuint vaobj, GLuint bindingindex, GLuint divisor); +GLAPI void APIENTRY glGetVertexArrayiv (GLuint vaobj, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayIndexediv (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayIndexed64iv (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); +GLAPI void APIENTRY glCreateSamplers (GLsizei n, GLuint *samplers); +GLAPI void APIENTRY glCreateProgramPipelines (GLsizei n, GLuint *pipelines); +GLAPI void APIENTRY glCreateQueries (GLenum target, GLsizei n, GLuint *ids); +GLAPI void APIENTRY glGetQueryBufferObjecti64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glGetQueryBufferObjectiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glGetQueryBufferObjectui64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glGetQueryBufferObjectuiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glMemoryBarrierByRegion (GLbitfield barriers); +GLAPI void APIENTRY glGetTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetCompressedTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); +GLAPI GLenum APIENTRY glGetGraphicsResetStatus (void); +GLAPI void APIENTRY glGetnCompressedTexImage (GLenum target, GLint lod, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetnTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetnUniformdv (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +GLAPI void APIENTRY glGetnUniformfv (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GLAPI void APIENTRY glGetnUniformiv (GLuint program, GLint location, GLsizei bufSize, GLint *params); +GLAPI void APIENTRY glGetnUniformuiv (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +GLAPI void APIENTRY glReadnPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GLAPI void APIENTRY glGetnMapdv (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +GLAPI void APIENTRY glGetnMapfv (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +GLAPI void APIENTRY glGetnMapiv (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +GLAPI void APIENTRY glGetnPixelMapfv (GLenum map, GLsizei bufSize, GLfloat *values); +GLAPI void APIENTRY glGetnPixelMapuiv (GLenum map, GLsizei bufSize, GLuint *values); +GLAPI void APIENTRY glGetnPixelMapusv (GLenum map, GLsizei bufSize, GLushort *values); +GLAPI void APIENTRY glGetnPolygonStipple (GLsizei bufSize, GLubyte *pattern); +GLAPI void APIENTRY glGetnColorTable (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +GLAPI void APIENTRY glGetnConvolutionFilter (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +GLAPI void APIENTRY glGetnSeparableFilter (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +GLAPI void APIENTRY glGetnHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +GLAPI void APIENTRY glGetnMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +GLAPI void APIENTRY glTextureBarrier (void); +#endif +#endif /* GL_VERSION_4_5 */ + +#ifndef GL_VERSION_4_6 +#define GL_VERSION_4_6 1 +#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551 +#define GL_SPIR_V_BINARY 0x9552 +#define GL_PARAMETER_BUFFER 0x80EE +#define GL_PARAMETER_BUFFER_BINDING 0x80EF +#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008 +#define GL_VERTICES_SUBMITTED 0x82EE +#define GL_PRIMITIVES_SUBMITTED 0x82EF +#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0 +#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1 +#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2 +#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3 +#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4 +#define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5 +#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6 +#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7 +#define GL_POLYGON_OFFSET_CLAMP 0x8E1B +#define GL_SPIR_V_EXTENSIONS 0x9553 +#define GL_NUM_SPIR_V_EXTENSIONS 0x9554 +#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF +#define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC +#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED +typedef void (APIENTRYP PFNGLSPECIALIZESHADERPROC) (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPPROC) (GLfloat factor, GLfloat units, GLfloat clamp); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSpecializeShader (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); +GLAPI void APIENTRY glMultiDrawArraysIndirectCount (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirectCount (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +GLAPI void APIENTRY glPolygonOffsetClamp (GLfloat factor, GLfloat units, GLfloat clamp); +#endif +#endif /* GL_VERSION_4_6 */ + +#ifndef GL_ARB_ES2_compatibility +#define GL_ARB_ES2_compatibility 1 +#endif /* GL_ARB_ES2_compatibility */ + +#ifndef GL_ARB_ES3_1_compatibility +#define GL_ARB_ES3_1_compatibility 1 +#endif /* GL_ARB_ES3_1_compatibility */ + +#ifndef GL_ARB_ES3_2_compatibility +#define GL_ARB_ES3_2_compatibility 1 +#define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE +#define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381 +#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382 +typedef void (APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXARBPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPrimitiveBoundingBoxARB (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +#endif +#endif /* GL_ARB_ES3_2_compatibility */ + +#ifndef GL_ARB_ES3_compatibility +#define GL_ARB_ES3_compatibility 1 +#endif /* GL_ARB_ES3_compatibility */ + +#ifndef GL_ARB_arrays_of_arrays +#define GL_ARB_arrays_of_arrays 1 +#endif /* GL_ARB_arrays_of_arrays */ + +#ifndef GL_ARB_base_instance +#define GL_ARB_base_instance 1 +#endif /* GL_ARB_base_instance */ + +#ifndef GL_ARB_bindless_texture +#define GL_ARB_bindless_texture 1 +typedef khronos_uint64_t GLuint64EXT; +#define GL_UNSIGNED_INT64_ARB 0x140F +typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture); +typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint64 APIENTRY glGetTextureHandleARB (GLuint texture); +GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleARB (GLuint texture, GLuint sampler); +GLAPI void APIENTRY glMakeTextureHandleResidentARB (GLuint64 handle); +GLAPI void APIENTRY glMakeTextureHandleNonResidentARB (GLuint64 handle); +GLAPI GLuint64 APIENTRY glGetImageHandleARB (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +GLAPI void APIENTRY glMakeImageHandleResidentARB (GLuint64 handle, GLenum access); +GLAPI void APIENTRY glMakeImageHandleNonResidentARB (GLuint64 handle); +GLAPI void APIENTRY glUniformHandleui64ARB (GLint location, GLuint64 value); +GLAPI void APIENTRY glUniformHandleui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniformHandleui64ARB (GLuint program, GLint location, GLuint64 value); +GLAPI void APIENTRY glProgramUniformHandleui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +GLAPI GLboolean APIENTRY glIsTextureHandleResidentARB (GLuint64 handle); +GLAPI GLboolean APIENTRY glIsImageHandleResidentARB (GLuint64 handle); +GLAPI void APIENTRY glVertexAttribL1ui64ARB (GLuint index, GLuint64EXT x); +GLAPI void APIENTRY glVertexAttribL1ui64vARB (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glGetVertexAttribLui64vARB (GLuint index, GLenum pname, GLuint64EXT *params); +#endif +#endif /* GL_ARB_bindless_texture */ + +#ifndef GL_ARB_blend_func_extended +#define GL_ARB_blend_func_extended 1 +#endif /* GL_ARB_blend_func_extended */ + +#ifndef GL_ARB_buffer_storage +#define GL_ARB_buffer_storage 1 +#endif /* GL_ARB_buffer_storage */ + +#ifndef GL_ARB_cl_event +#define GL_ARB_cl_event 1 +struct _cl_context; +struct _cl_event; +#define GL_SYNC_CL_EVENT_ARB 0x8240 +#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 +typedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC) (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLsync APIENTRY glCreateSyncFromCLeventARB (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); +#endif +#endif /* GL_ARB_cl_event */ + +#ifndef GL_ARB_clear_buffer_object +#define GL_ARB_clear_buffer_object 1 +#endif /* GL_ARB_clear_buffer_object */ + +#ifndef GL_ARB_clear_texture +#define GL_ARB_clear_texture 1 +#endif /* GL_ARB_clear_texture */ + +#ifndef GL_ARB_clip_control +#define GL_ARB_clip_control 1 +#endif /* GL_ARB_clip_control */ + +#ifndef GL_ARB_color_buffer_float +#define GL_ARB_color_buffer_float 1 +#define GL_RGBA_FLOAT_MODE_ARB 0x8820 +#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A +#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B +#define GL_CLAMP_READ_COLOR_ARB 0x891C +#define GL_FIXED_ONLY_ARB 0x891D +typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClampColorARB (GLenum target, GLenum clamp); +#endif +#endif /* GL_ARB_color_buffer_float */ + +#ifndef GL_ARB_compatibility +#define GL_ARB_compatibility 1 +#endif /* GL_ARB_compatibility */ + +#ifndef GL_ARB_compressed_texture_pixel_storage +#define GL_ARB_compressed_texture_pixel_storage 1 +#endif /* GL_ARB_compressed_texture_pixel_storage */ + +#ifndef GL_ARB_compute_shader +#define GL_ARB_compute_shader 1 +#endif /* GL_ARB_compute_shader */ + +#ifndef GL_ARB_compute_variable_group_size +#define GL_ARB_compute_variable_group_size 1 +#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 +#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB +#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 +#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDispatchComputeGroupSizeARB (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); +#endif +#endif /* GL_ARB_compute_variable_group_size */ + +#ifndef GL_ARB_conditional_render_inverted +#define GL_ARB_conditional_render_inverted 1 +#endif /* GL_ARB_conditional_render_inverted */ + +#ifndef GL_ARB_conservative_depth +#define GL_ARB_conservative_depth 1 +#endif /* GL_ARB_conservative_depth */ + +#ifndef GL_ARB_copy_buffer +#define GL_ARB_copy_buffer 1 +#endif /* GL_ARB_copy_buffer */ + +#ifndef GL_ARB_copy_image +#define GL_ARB_copy_image 1 +#endif /* GL_ARB_copy_image */ + +#ifndef GL_ARB_cull_distance +#define GL_ARB_cull_distance 1 +#endif /* GL_ARB_cull_distance */ + +#ifndef GL_ARB_debug_output +#define GL_ARB_debug_output 1 +typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 +#define GL_DEBUG_SOURCE_API_ARB 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A +#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B +#define GL_DEBUG_TYPE_ERROR_ARB 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E +#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 +#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 +#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDebugMessageControlARB (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsertARB (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallbackARB (GLDEBUGPROCARB callback, const void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLogARB (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +#endif +#endif /* GL_ARB_debug_output */ + +#ifndef GL_ARB_depth_buffer_float +#define GL_ARB_depth_buffer_float 1 +#endif /* GL_ARB_depth_buffer_float */ + +#ifndef GL_ARB_depth_clamp +#define GL_ARB_depth_clamp 1 +#endif /* GL_ARB_depth_clamp */ + +#ifndef GL_ARB_depth_texture +#define GL_ARB_depth_texture 1 +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B +#endif /* GL_ARB_depth_texture */ + +#ifndef GL_ARB_derivative_control +#define GL_ARB_derivative_control 1 +#endif /* GL_ARB_derivative_control */ + +#ifndef GL_ARB_direct_state_access +#define GL_ARB_direct_state_access 1 +#endif /* GL_ARB_direct_state_access */ + +#ifndef GL_ARB_draw_buffers +#define GL_ARB_draw_buffers 1 +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +#define GL_DRAW_BUFFER0_ARB 0x8825 +#define GL_DRAW_BUFFER1_ARB 0x8826 +#define GL_DRAW_BUFFER2_ARB 0x8827 +#define GL_DRAW_BUFFER3_ARB 0x8828 +#define GL_DRAW_BUFFER4_ARB 0x8829 +#define GL_DRAW_BUFFER5_ARB 0x882A +#define GL_DRAW_BUFFER6_ARB 0x882B +#define GL_DRAW_BUFFER7_ARB 0x882C +#define GL_DRAW_BUFFER8_ARB 0x882D +#define GL_DRAW_BUFFER9_ARB 0x882E +#define GL_DRAW_BUFFER10_ARB 0x882F +#define GL_DRAW_BUFFER11_ARB 0x8830 +#define GL_DRAW_BUFFER12_ARB 0x8831 +#define GL_DRAW_BUFFER13_ARB 0x8832 +#define GL_DRAW_BUFFER14_ARB 0x8833 +#define GL_DRAW_BUFFER15_ARB 0x8834 +typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersARB (GLsizei n, const GLenum *bufs); +#endif +#endif /* GL_ARB_draw_buffers */ + +#ifndef GL_ARB_draw_buffers_blend +#define GL_ARB_draw_buffers_blend 1 +typedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationiARB (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparateiARB (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glBlendFunciARB (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparateiARB (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#endif +#endif /* GL_ARB_draw_buffers_blend */ + +#ifndef GL_ARB_draw_elements_base_vertex +#define GL_ARB_draw_elements_base_vertex 1 +#endif /* GL_ARB_draw_elements_base_vertex */ + +#ifndef GL_ARB_draw_indirect +#define GL_ARB_draw_indirect 1 +#endif /* GL_ARB_draw_indirect */ + +#ifndef GL_ARB_draw_instanced +#define GL_ARB_draw_instanced 1 +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedARB (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +GLAPI void APIENTRY glDrawElementsInstancedARB (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#endif +#endif /* GL_ARB_draw_instanced */ + +#ifndef GL_ARB_enhanced_layouts +#define GL_ARB_enhanced_layouts 1 +#endif /* GL_ARB_enhanced_layouts */ + +#ifndef GL_ARB_explicit_attrib_location +#define GL_ARB_explicit_attrib_location 1 +#endif /* GL_ARB_explicit_attrib_location */ + +#ifndef GL_ARB_explicit_uniform_location +#define GL_ARB_explicit_uniform_location 1 +#endif /* GL_ARB_explicit_uniform_location */ + +#ifndef GL_ARB_fragment_coord_conventions +#define GL_ARB_fragment_coord_conventions 1 +#endif /* GL_ARB_fragment_coord_conventions */ + +#ifndef GL_ARB_fragment_layer_viewport +#define GL_ARB_fragment_layer_viewport 1 +#endif /* GL_ARB_fragment_layer_viewport */ + +#ifndef GL_ARB_fragment_program +#define GL_ARB_fragment_program 1 +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF +typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void *string); +typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void *string); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramStringARB (GLenum target, GLenum format, GLsizei len, const void *string); +GLAPI void APIENTRY glBindProgramARB (GLenum target, GLuint program); +GLAPI void APIENTRY glDeleteProgramsARB (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glGenProgramsARB (GLsizei n, GLuint *programs); +GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetProgramivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramStringARB (GLenum target, GLenum pname, void *string); +GLAPI GLboolean APIENTRY glIsProgramARB (GLuint program); +#endif +#endif /* GL_ARB_fragment_program */ + +#ifndef GL_ARB_fragment_program_shadow +#define GL_ARB_fragment_program_shadow 1 +#endif /* GL_ARB_fragment_program_shadow */ + +#ifndef GL_ARB_fragment_shader +#define GL_ARB_fragment_shader 1 +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B +#endif /* GL_ARB_fragment_shader */ + +#ifndef GL_ARB_fragment_shader_interlock +#define GL_ARB_fragment_shader_interlock 1 +#endif /* GL_ARB_fragment_shader_interlock */ + +#ifndef GL_ARB_framebuffer_no_attachments +#define GL_ARB_framebuffer_no_attachments 1 +#endif /* GL_ARB_framebuffer_no_attachments */ + +#ifndef GL_ARB_framebuffer_object +#define GL_ARB_framebuffer_object 1 +#endif /* GL_ARB_framebuffer_object */ + +#ifndef GL_ARB_framebuffer_sRGB +#define GL_ARB_framebuffer_sRGB 1 +#endif /* GL_ARB_framebuffer_sRGB */ + +#ifndef GL_ARB_geometry_shader4 +#define GL_ARB_geometry_shader4 1 +#define GL_LINES_ADJACENCY_ARB 0x000A +#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B +#define GL_TRIANGLES_ADJACENCY_ARB 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D +#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 +#define GL_GEOMETRY_SHADER_ARB 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramParameteriARB (GLuint program, GLenum pname, GLint value); +GLAPI void APIENTRY glFramebufferTextureARB (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTextureLayerARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glFramebufferTextureFaceARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#endif +#endif /* GL_ARB_geometry_shader4 */ + +#ifndef GL_ARB_get_program_binary +#define GL_ARB_get_program_binary 1 +#endif /* GL_ARB_get_program_binary */ + +#ifndef GL_ARB_get_texture_sub_image +#define GL_ARB_get_texture_sub_image 1 +#endif /* GL_ARB_get_texture_sub_image */ + +#ifndef GL_ARB_gl_spirv +#define GL_ARB_gl_spirv 1 +#define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551 +#define GL_SPIR_V_BINARY_ARB 0x9552 +typedef void (APIENTRYP PFNGLSPECIALIZESHADERARBPROC) (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSpecializeShaderARB (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); +#endif +#endif /* GL_ARB_gl_spirv */ + +#ifndef GL_ARB_gpu_shader5 +#define GL_ARB_gpu_shader5 1 +#endif /* GL_ARB_gpu_shader5 */ + +#ifndef GL_ARB_gpu_shader_fp64 +#define GL_ARB_gpu_shader_fp64 1 +#endif /* GL_ARB_gpu_shader_fp64 */ + +#ifndef GL_ARB_gpu_shader_int64 +#define GL_ARB_gpu_shader_int64 1 +#define GL_INT64_ARB 0x140E +#define GL_INT64_VEC2_ARB 0x8FE9 +#define GL_INT64_VEC3_ARB 0x8FEA +#define GL_INT64_VEC4_ARB 0x8FEB +#define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7 +typedef void (APIENTRYP PFNGLUNIFORM1I64ARBPROC) (GLint location, GLint64 x); +typedef void (APIENTRYP PFNGLUNIFORM2I64ARBPROC) (GLint location, GLint64 x, GLint64 y); +typedef void (APIENTRYP PFNGLUNIFORM3I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z); +typedef void (APIENTRYP PFNGLUNIFORM4I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +typedef void (APIENTRYP PFNGLUNIFORM1I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM2I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM3I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM4I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM1UI64ARBPROC) (GLint location, GLuint64 x); +typedef void (APIENTRYP PFNGLUNIFORM2UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y); +typedef void (APIENTRYP PFNGLUNIFORM3UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +typedef void (APIENTRYP PFNGLUNIFORM4UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +typedef void (APIENTRYP PFNGLUNIFORM1UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM2UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM3UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM4UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLGETUNIFORMI64VARBPROC) (GLuint program, GLint location, GLint64 *params); +typedef void (APIENTRYP PFNGLGETUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLuint64 *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint64 *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint64 *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64ARBPROC) (GLuint program, GLint location, GLint64 x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64ARBPROC) (GLuint program, GLint location, GLuint64 x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniform1i64ARB (GLint location, GLint64 x); +GLAPI void APIENTRY glUniform2i64ARB (GLint location, GLint64 x, GLint64 y); +GLAPI void APIENTRY glUniform3i64ARB (GLint location, GLint64 x, GLint64 y, GLint64 z); +GLAPI void APIENTRY glUniform4i64ARB (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +GLAPI void APIENTRY glUniform1i64vARB (GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glUniform2i64vARB (GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glUniform3i64vARB (GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glUniform4i64vARB (GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glUniform1ui64ARB (GLint location, GLuint64 x); +GLAPI void APIENTRY glUniform2ui64ARB (GLint location, GLuint64 x, GLuint64 y); +GLAPI void APIENTRY glUniform3ui64ARB (GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +GLAPI void APIENTRY glUniform4ui64ARB (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +GLAPI void APIENTRY glUniform1ui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glUniform2ui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glUniform3ui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glUniform4ui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glGetUniformi64vARB (GLuint program, GLint location, GLint64 *params); +GLAPI void APIENTRY glGetUniformui64vARB (GLuint program, GLint location, GLuint64 *params); +GLAPI void APIENTRY glGetnUniformi64vARB (GLuint program, GLint location, GLsizei bufSize, GLint64 *params); +GLAPI void APIENTRY glGetnUniformui64vARB (GLuint program, GLint location, GLsizei bufSize, GLuint64 *params); +GLAPI void APIENTRY glProgramUniform1i64ARB (GLuint program, GLint location, GLint64 x); +GLAPI void APIENTRY glProgramUniform2i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y); +GLAPI void APIENTRY glProgramUniform3i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z); +GLAPI void APIENTRY glProgramUniform4i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +GLAPI void APIENTRY glProgramUniform1i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glProgramUniform2i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glProgramUniform3i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glProgramUniform4i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glProgramUniform1ui64ARB (GLuint program, GLint location, GLuint64 x); +GLAPI void APIENTRY glProgramUniform2ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y); +GLAPI void APIENTRY glProgramUniform3ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +GLAPI void APIENTRY glProgramUniform4ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +GLAPI void APIENTRY glProgramUniform1ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniform2ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniform3ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniform4ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +#endif +#endif /* GL_ARB_gpu_shader_int64 */ + +#ifndef GL_ARB_half_float_pixel +#define GL_ARB_half_float_pixel 1 +typedef khronos_uint16_t GLhalfARB; +#define GL_HALF_FLOAT_ARB 0x140B +#endif /* GL_ARB_half_float_pixel */ + +#ifndef GL_ARB_half_float_vertex +#define GL_ARB_half_float_vertex 1 +#endif /* GL_ARB_half_float_vertex */ + +#ifndef GL_ARB_imaging +#define GL_ARB_imaging 1 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_CONSTANT_BORDER 0x8151 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, void *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, void *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +GLAPI void APIENTRY glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glGetColorTable (GLenum target, GLenum format, GLenum type, void *table); +GLAPI void APIENTRY glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params); +GLAPI void APIENTRY glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glConvolutionParameteri (GLenum target, GLenum pname, GLint params); +GLAPI void APIENTRY glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, void *image); +GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSeparableFilter (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +GLAPI void APIENTRY glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +GLAPI void APIENTRY glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glMinmax (GLenum target, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glResetHistogram (GLenum target); +GLAPI void APIENTRY glResetMinmax (GLenum target); +#endif +#endif /* GL_ARB_imaging */ + +#ifndef GL_ARB_indirect_parameters +#define GL_ARB_indirect_parameters 1 +#define GL_PARAMETER_BUFFER_ARB 0x80EE +#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectCountARB (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirectCountARB (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#endif +#endif /* GL_ARB_indirect_parameters */ + +#ifndef GL_ARB_instanced_arrays +#define GL_ARB_instanced_arrays 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribDivisorARB (GLuint index, GLuint divisor); +#endif +#endif /* GL_ARB_instanced_arrays */ + +#ifndef GL_ARB_internalformat_query +#define GL_ARB_internalformat_query 1 +#endif /* GL_ARB_internalformat_query */ + +#ifndef GL_ARB_internalformat_query2 +#define GL_ARB_internalformat_query2 1 +#define GL_SRGB_DECODE_ARB 0x8299 +#define GL_VIEW_CLASS_EAC_R11 0x9383 +#define GL_VIEW_CLASS_EAC_RG11 0x9384 +#define GL_VIEW_CLASS_ETC2_RGB 0x9385 +#define GL_VIEW_CLASS_ETC2_RGBA 0x9386 +#define GL_VIEW_CLASS_ETC2_EAC_RGBA 0x9387 +#define GL_VIEW_CLASS_ASTC_4x4_RGBA 0x9388 +#define GL_VIEW_CLASS_ASTC_5x4_RGBA 0x9389 +#define GL_VIEW_CLASS_ASTC_5x5_RGBA 0x938A +#define GL_VIEW_CLASS_ASTC_6x5_RGBA 0x938B +#define GL_VIEW_CLASS_ASTC_6x6_RGBA 0x938C +#define GL_VIEW_CLASS_ASTC_8x5_RGBA 0x938D +#define GL_VIEW_CLASS_ASTC_8x6_RGBA 0x938E +#define GL_VIEW_CLASS_ASTC_8x8_RGBA 0x938F +#define GL_VIEW_CLASS_ASTC_10x5_RGBA 0x9390 +#define GL_VIEW_CLASS_ASTC_10x6_RGBA 0x9391 +#define GL_VIEW_CLASS_ASTC_10x8_RGBA 0x9392 +#define GL_VIEW_CLASS_ASTC_10x10_RGBA 0x9393 +#define GL_VIEW_CLASS_ASTC_12x10_RGBA 0x9394 +#define GL_VIEW_CLASS_ASTC_12x12_RGBA 0x9395 +#endif /* GL_ARB_internalformat_query2 */ + +#ifndef GL_ARB_invalidate_subdata +#define GL_ARB_invalidate_subdata 1 +#endif /* GL_ARB_invalidate_subdata */ + +#ifndef GL_ARB_map_buffer_alignment +#define GL_ARB_map_buffer_alignment 1 +#endif /* GL_ARB_map_buffer_alignment */ + +#ifndef GL_ARB_map_buffer_range +#define GL_ARB_map_buffer_range 1 +#endif /* GL_ARB_map_buffer_range */ + +#ifndef GL_ARB_matrix_palette +#define GL_ARB_matrix_palette 1 +#define GL_MATRIX_PALETTE_ARB 0x8840 +#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 +#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 +#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 +#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 +#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 +#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 +#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 +#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 +typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); +typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint index); +GLAPI void APIENTRY glMatrixIndexubvARB (GLint size, const GLubyte *indices); +GLAPI void APIENTRY glMatrixIndexusvARB (GLint size, const GLushort *indices); +GLAPI void APIENTRY glMatrixIndexuivARB (GLint size, const GLuint *indices); +GLAPI void APIENTRY glMatrixIndexPointerARB (GLint size, GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_ARB_matrix_palette */ + +#ifndef GL_ARB_multi_bind +#define GL_ARB_multi_bind 1 +#endif /* GL_ARB_multi_bind */ + +#ifndef GL_ARB_multi_draw_indirect +#define GL_ARB_multi_draw_indirect 1 +#endif /* GL_ARB_multi_draw_indirect */ + +#ifndef GL_ARB_multisample +#define GL_ARB_multisample 1 +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLES_ARB 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLfloat value, GLboolean invert); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleCoverageARB (GLfloat value, GLboolean invert); +#endif +#endif /* GL_ARB_multisample */ + +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 +typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTextureARB (GLenum texture); +GLAPI void APIENTRY glClientActiveTextureARB (GLenum texture); +GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum target, GLdouble s); +GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum target, GLfloat s); +GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum target, GLint s); +GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum target, GLshort s); +GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum target, GLdouble s, GLdouble t); +GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum target, GLfloat s, GLfloat t); +GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum target, GLint s, GLint t); +GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum target, GLshort s, GLshort t); +GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum target, GLint s, GLint t, GLint r); +GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum target, const GLshort *v); +#endif +#endif /* GL_ARB_multitexture */ + +#ifndef GL_ARB_occlusion_query +#define GL_ARB_occlusion_query 1 +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 +#define GL_CURRENT_QUERY_ARB 0x8865 +#define GL_QUERY_RESULT_ARB 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +#define GL_SAMPLES_PASSED_ARB 0x8914 +typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueriesARB (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteQueriesARB (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsQueryARB (GLuint id); +GLAPI void APIENTRY glBeginQueryARB (GLenum target, GLuint id); +GLAPI void APIENTRY glEndQueryARB (GLenum target); +GLAPI void APIENTRY glGetQueryivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectivARB (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint id, GLenum pname, GLuint *params); +#endif +#endif /* GL_ARB_occlusion_query */ + +#ifndef GL_ARB_occlusion_query2 +#define GL_ARB_occlusion_query2 1 +#endif /* GL_ARB_occlusion_query2 */ + +#ifndef GL_ARB_parallel_shader_compile +#define GL_ARB_parallel_shader_compile 1 +#define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0 +#define GL_COMPLETION_STATUS_ARB 0x91B1 +typedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSARBPROC) (GLuint count); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMaxShaderCompilerThreadsARB (GLuint count); +#endif +#endif /* GL_ARB_parallel_shader_compile */ + +#ifndef GL_ARB_pipeline_statistics_query +#define GL_ARB_pipeline_statistics_query 1 +#define GL_VERTICES_SUBMITTED_ARB 0x82EE +#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF +#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0 +#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1 +#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2 +#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3 +#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4 +#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5 +#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6 +#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7 +#endif /* GL_ARB_pipeline_statistics_query */ + +#ifndef GL_ARB_pixel_buffer_object +#define GL_ARB_pixel_buffer_object 1 +#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF +#endif /* GL_ARB_pixel_buffer_object */ + +#ifndef GL_ARB_point_parameters +#define GL_ARB_point_parameters 1 +#define GL_POINT_SIZE_MIN_ARB 0x8126 +#define GL_POINT_SIZE_MAX_ARB 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 +typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfARB (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvARB (GLenum pname, const GLfloat *params); +#endif +#endif /* GL_ARB_point_parameters */ + +#ifndef GL_ARB_point_sprite +#define GL_ARB_point_sprite 1 +#define GL_POINT_SPRITE_ARB 0x8861 +#define GL_COORD_REPLACE_ARB 0x8862 +#endif /* GL_ARB_point_sprite */ + +#ifndef GL_ARB_polygon_offset_clamp +#define GL_ARB_polygon_offset_clamp 1 +#endif /* GL_ARB_polygon_offset_clamp */ + +#ifndef GL_ARB_post_depth_coverage +#define GL_ARB_post_depth_coverage 1 +#endif /* GL_ARB_post_depth_coverage */ + +#ifndef GL_ARB_program_interface_query +#define GL_ARB_program_interface_query 1 +#endif /* GL_ARB_program_interface_query */ + +#ifndef GL_ARB_provoking_vertex +#define GL_ARB_provoking_vertex 1 +#endif /* GL_ARB_provoking_vertex */ + +#ifndef GL_ARB_query_buffer_object +#define GL_ARB_query_buffer_object 1 +#endif /* GL_ARB_query_buffer_object */ + +#ifndef GL_ARB_robust_buffer_access_behavior +#define GL_ARB_robust_buffer_access_behavior 1 +#endif /* GL_ARB_robust_buffer_access_behavior */ + +#ifndef GL_ARB_robustness +#define GL_ARB_robustness 1 +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 +typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); +typedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); +typedef void (APIENTRYP PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void *img); +typedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +typedef void (APIENTRYP PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +typedef void (APIENTRYP PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +typedef void (APIENTRYP PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +typedef void (APIENTRYP PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort *values); +typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte *pattern); +typedef void (APIENTRYP PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +typedef void (APIENTRYP PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +typedef void (APIENTRYP PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLenum APIENTRY glGetGraphicsResetStatusARB (void); +GLAPI void APIENTRY glGetnTexImageARB (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); +GLAPI void APIENTRY glReadnPixelsARB (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GLAPI void APIENTRY glGetnCompressedTexImageARB (GLenum target, GLint lod, GLsizei bufSize, void *img); +GLAPI void APIENTRY glGetnUniformfvARB (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GLAPI void APIENTRY glGetnUniformivARB (GLuint program, GLint location, GLsizei bufSize, GLint *params); +GLAPI void APIENTRY glGetnUniformuivARB (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +GLAPI void APIENTRY glGetnUniformdvARB (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +GLAPI void APIENTRY glGetnMapdvARB (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +GLAPI void APIENTRY glGetnMapfvARB (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +GLAPI void APIENTRY glGetnMapivARB (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +GLAPI void APIENTRY glGetnPixelMapfvARB (GLenum map, GLsizei bufSize, GLfloat *values); +GLAPI void APIENTRY glGetnPixelMapuivARB (GLenum map, GLsizei bufSize, GLuint *values); +GLAPI void APIENTRY glGetnPixelMapusvARB (GLenum map, GLsizei bufSize, GLushort *values); +GLAPI void APIENTRY glGetnPolygonStippleARB (GLsizei bufSize, GLubyte *pattern); +GLAPI void APIENTRY glGetnColorTableARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +GLAPI void APIENTRY glGetnConvolutionFilterARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +GLAPI void APIENTRY glGetnSeparableFilterARB (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +GLAPI void APIENTRY glGetnHistogramARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +GLAPI void APIENTRY glGetnMinmaxARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +#endif +#endif /* GL_ARB_robustness */ + +#ifndef GL_ARB_robustness_isolation +#define GL_ARB_robustness_isolation 1 +#endif /* GL_ARB_robustness_isolation */ + +#ifndef GL_ARB_sample_locations +#define GL_ARB_sample_locations 1 +#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D +#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E +#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340 +#define GL_SAMPLE_LOCATION_ARB 0x8E50 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341 +#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342 +#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343 +typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLEVALUATEDEPTHVALUESARBPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferSampleLocationsfvARB (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glNamedFramebufferSampleLocationsfvARB (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glEvaluateDepthValuesARB (void); +#endif +#endif /* GL_ARB_sample_locations */ + +#ifndef GL_ARB_sample_shading +#define GL_ARB_sample_shading 1 +#define GL_SAMPLE_SHADING_ARB 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC) (GLfloat value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMinSampleShadingARB (GLfloat value); +#endif +#endif /* GL_ARB_sample_shading */ + +#ifndef GL_ARB_sampler_objects +#define GL_ARB_sampler_objects 1 +#endif /* GL_ARB_sampler_objects */ + +#ifndef GL_ARB_seamless_cube_map +#define GL_ARB_seamless_cube_map 1 +#endif /* GL_ARB_seamless_cube_map */ + +#ifndef GL_ARB_seamless_cubemap_per_texture +#define GL_ARB_seamless_cubemap_per_texture 1 +#endif /* GL_ARB_seamless_cubemap_per_texture */ + +#ifndef GL_ARB_separate_shader_objects +#define GL_ARB_separate_shader_objects 1 +#endif /* GL_ARB_separate_shader_objects */ + +#ifndef GL_ARB_shader_atomic_counter_ops +#define GL_ARB_shader_atomic_counter_ops 1 +#endif /* GL_ARB_shader_atomic_counter_ops */ + +#ifndef GL_ARB_shader_atomic_counters +#define GL_ARB_shader_atomic_counters 1 +#endif /* GL_ARB_shader_atomic_counters */ + +#ifndef GL_ARB_shader_ballot +#define GL_ARB_shader_ballot 1 +#endif /* GL_ARB_shader_ballot */ + +#ifndef GL_ARB_shader_bit_encoding +#define GL_ARB_shader_bit_encoding 1 +#endif /* GL_ARB_shader_bit_encoding */ + +#ifndef GL_ARB_shader_clock +#define GL_ARB_shader_clock 1 +#endif /* GL_ARB_shader_clock */ + +#ifndef GL_ARB_shader_draw_parameters +#define GL_ARB_shader_draw_parameters 1 +#endif /* GL_ARB_shader_draw_parameters */ + +#ifndef GL_ARB_shader_group_vote +#define GL_ARB_shader_group_vote 1 +#endif /* GL_ARB_shader_group_vote */ + +#ifndef GL_ARB_shader_image_load_store +#define GL_ARB_shader_image_load_store 1 +#endif /* GL_ARB_shader_image_load_store */ + +#ifndef GL_ARB_shader_image_size +#define GL_ARB_shader_image_size 1 +#endif /* GL_ARB_shader_image_size */ + +#ifndef GL_ARB_shader_objects +#define GL_ARB_shader_objects 1 +#ifdef __APPLE__ +typedef void *GLhandleARB; +#else +typedef unsigned int GLhandleARB; +#endif +typedef char GLcharARB; +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 +typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); +typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); +typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); +typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void); +typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); +typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB obj); +GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum pname); +GLAPI void APIENTRY glDetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj); +GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum shaderType); +GLAPI void APIENTRY glShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); +GLAPI void APIENTRY glCompileShaderARB (GLhandleARB shaderObj); +GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void); +GLAPI void APIENTRY glAttachObjectARB (GLhandleARB containerObj, GLhandleARB obj); +GLAPI void APIENTRY glLinkProgramARB (GLhandleARB programObj); +GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB programObj); +GLAPI void APIENTRY glValidateProgramARB (GLhandleARB programObj); +GLAPI void APIENTRY glUniform1fARB (GLint location, GLfloat v0); +GLAPI void APIENTRY glUniform2fARB (GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glUniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glUniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glUniform1iARB (GLint location, GLint v0); +GLAPI void APIENTRY glUniform2iARB (GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glUniform3iARB (GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glUniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glUniform1fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform2fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform3fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform4fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform1ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform2ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform3ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform4ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB programObj, const GLcharARB *name); +GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat *params); +GLAPI void APIENTRY glGetUniformivARB (GLhandleARB programObj, GLint location, GLint *params); +GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +#endif +#endif /* GL_ARB_shader_objects */ + +#ifndef GL_ARB_shader_precision +#define GL_ARB_shader_precision 1 +#endif /* GL_ARB_shader_precision */ + +#ifndef GL_ARB_shader_stencil_export +#define GL_ARB_shader_stencil_export 1 +#endif /* GL_ARB_shader_stencil_export */ + +#ifndef GL_ARB_shader_storage_buffer_object +#define GL_ARB_shader_storage_buffer_object 1 +#endif /* GL_ARB_shader_storage_buffer_object */ + +#ifndef GL_ARB_shader_subroutine +#define GL_ARB_shader_subroutine 1 +#endif /* GL_ARB_shader_subroutine */ + +#ifndef GL_ARB_shader_texture_image_samples +#define GL_ARB_shader_texture_image_samples 1 +#endif /* GL_ARB_shader_texture_image_samples */ + +#ifndef GL_ARB_shader_texture_lod +#define GL_ARB_shader_texture_lod 1 +#endif /* GL_ARB_shader_texture_lod */ + +#ifndef GL_ARB_shader_viewport_layer_array +#define GL_ARB_shader_viewport_layer_array 1 +#endif /* GL_ARB_shader_viewport_layer_array */ + +#ifndef GL_ARB_shading_language_100 +#define GL_ARB_shading_language_100 1 +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C +#endif /* GL_ARB_shading_language_100 */ + +#ifndef GL_ARB_shading_language_420pack +#define GL_ARB_shading_language_420pack 1 +#endif /* GL_ARB_shading_language_420pack */ + +#ifndef GL_ARB_shading_language_include +#define GL_ARB_shading_language_include 1 +#define GL_SHADER_INCLUDE_ARB 0x8DAE +#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 +#define GL_NAMED_STRING_TYPE_ARB 0x8DEA +typedef void (APIENTRYP PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); +typedef void (APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); +typedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); +typedef void (APIENTRYP PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); +typedef void (APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar *name, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glNamedStringARB (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); +GLAPI void APIENTRY glDeleteNamedStringARB (GLint namelen, const GLchar *name); +GLAPI void APIENTRY glCompileShaderIncludeARB (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); +GLAPI GLboolean APIENTRY glIsNamedStringARB (GLint namelen, const GLchar *name); +GLAPI void APIENTRY glGetNamedStringARB (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); +GLAPI void APIENTRY glGetNamedStringivARB (GLint namelen, const GLchar *name, GLenum pname, GLint *params); +#endif +#endif /* GL_ARB_shading_language_include */ + +#ifndef GL_ARB_shading_language_packing +#define GL_ARB_shading_language_packing 1 +#endif /* GL_ARB_shading_language_packing */ + +#ifndef GL_ARB_shadow +#define GL_ARB_shadow 1 +#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C +#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D +#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E +#endif /* GL_ARB_shadow */ + +#ifndef GL_ARB_shadow_ambient +#define GL_ARB_shadow_ambient 1 +#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF +#endif /* GL_ARB_shadow_ambient */ + +#ifndef GL_ARB_sparse_buffer +#define GL_ARB_sparse_buffer 1 +#define GL_SPARSE_STORAGE_BIT_ARB 0x0400 +#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8 +typedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTARBPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); +typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferPageCommitmentARB (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); +GLAPI void APIENTRY glNamedBufferPageCommitmentEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +GLAPI void APIENTRY glNamedBufferPageCommitmentARB (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +#endif +#endif /* GL_ARB_sparse_buffer */ + +#ifndef GL_ARB_sparse_texture +#define GL_ARB_sparse_texture 1 +#define GL_TEXTURE_SPARSE_ARB 0x91A6 +#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 +#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA +#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 +#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A +#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 +typedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexPageCommitmentARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +#endif +#endif /* GL_ARB_sparse_texture */ + +#ifndef GL_ARB_sparse_texture2 +#define GL_ARB_sparse_texture2 1 +#endif /* GL_ARB_sparse_texture2 */ + +#ifndef GL_ARB_sparse_texture_clamp +#define GL_ARB_sparse_texture_clamp 1 +#endif /* GL_ARB_sparse_texture_clamp */ + +#ifndef GL_ARB_spirv_extensions +#define GL_ARB_spirv_extensions 1 +#endif /* GL_ARB_spirv_extensions */ + +#ifndef GL_ARB_stencil_texturing +#define GL_ARB_stencil_texturing 1 +#endif /* GL_ARB_stencil_texturing */ + +#ifndef GL_ARB_sync +#define GL_ARB_sync 1 +#endif /* GL_ARB_sync */ + +#ifndef GL_ARB_tessellation_shader +#define GL_ARB_tessellation_shader 1 +#endif /* GL_ARB_tessellation_shader */ + +#ifndef GL_ARB_texture_barrier +#define GL_ARB_texture_barrier 1 +#endif /* GL_ARB_texture_barrier */ + +#ifndef GL_ARB_texture_border_clamp +#define GL_ARB_texture_border_clamp 1 +#define GL_CLAMP_TO_BORDER_ARB 0x812D +#endif /* GL_ARB_texture_border_clamp */ + +#ifndef GL_ARB_texture_buffer_object +#define GL_ARB_texture_buffer_object 1 +#define GL_TEXTURE_BUFFER_ARB 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E +typedef void (APIENTRYP PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBufferARB (GLenum target, GLenum internalformat, GLuint buffer); +#endif +#endif /* GL_ARB_texture_buffer_object */ + +#ifndef GL_ARB_texture_buffer_object_rgb32 +#define GL_ARB_texture_buffer_object_rgb32 1 +#endif /* GL_ARB_texture_buffer_object_rgb32 */ + +#ifndef GL_ARB_texture_buffer_range +#define GL_ARB_texture_buffer_range 1 +#endif /* GL_ARB_texture_buffer_range */ + +#ifndef GL_ARB_texture_compression +#define GL_ARB_texture_compression 1 +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, void *img); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum target, GLint level, void *img); +#endif +#endif /* GL_ARB_texture_compression */ + +#ifndef GL_ARB_texture_compression_bptc +#define GL_ARB_texture_compression_bptc 1 +#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F +#endif /* GL_ARB_texture_compression_bptc */ + +#ifndef GL_ARB_texture_compression_rgtc +#define GL_ARB_texture_compression_rgtc 1 +#endif /* GL_ARB_texture_compression_rgtc */ + +#ifndef GL_ARB_texture_cube_map +#define GL_ARB_texture_cube_map 1 +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C +#endif /* GL_ARB_texture_cube_map */ + +#ifndef GL_ARB_texture_cube_map_array +#define GL_ARB_texture_cube_map_array 1 +#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F +#endif /* GL_ARB_texture_cube_map_array */ + +#ifndef GL_ARB_texture_env_add +#define GL_ARB_texture_env_add 1 +#endif /* GL_ARB_texture_env_add */ + +#ifndef GL_ARB_texture_env_combine +#define GL_ARB_texture_env_combine 1 +#define GL_COMBINE_ARB 0x8570 +#define GL_COMBINE_RGB_ARB 0x8571 +#define GL_COMBINE_ALPHA_ARB 0x8572 +#define GL_SOURCE0_RGB_ARB 0x8580 +#define GL_SOURCE1_RGB_ARB 0x8581 +#define GL_SOURCE2_RGB_ARB 0x8582 +#define GL_SOURCE0_ALPHA_ARB 0x8588 +#define GL_SOURCE1_ALPHA_ARB 0x8589 +#define GL_SOURCE2_ALPHA_ARB 0x858A +#define GL_OPERAND0_RGB_ARB 0x8590 +#define GL_OPERAND1_RGB_ARB 0x8591 +#define GL_OPERAND2_RGB_ARB 0x8592 +#define GL_OPERAND0_ALPHA_ARB 0x8598 +#define GL_OPERAND1_ALPHA_ARB 0x8599 +#define GL_OPERAND2_ALPHA_ARB 0x859A +#define GL_RGB_SCALE_ARB 0x8573 +#define GL_ADD_SIGNED_ARB 0x8574 +#define GL_INTERPOLATE_ARB 0x8575 +#define GL_SUBTRACT_ARB 0x84E7 +#define GL_CONSTANT_ARB 0x8576 +#define GL_PRIMARY_COLOR_ARB 0x8577 +#define GL_PREVIOUS_ARB 0x8578 +#endif /* GL_ARB_texture_env_combine */ + +#ifndef GL_ARB_texture_env_crossbar +#define GL_ARB_texture_env_crossbar 1 +#endif /* GL_ARB_texture_env_crossbar */ + +#ifndef GL_ARB_texture_env_dot3 +#define GL_ARB_texture_env_dot3 1 +#define GL_DOT3_RGB_ARB 0x86AE +#define GL_DOT3_RGBA_ARB 0x86AF +#endif /* GL_ARB_texture_env_dot3 */ + +#ifndef GL_ARB_texture_filter_anisotropic +#define GL_ARB_texture_filter_anisotropic 1 +#endif /* GL_ARB_texture_filter_anisotropic */ + +#ifndef GL_ARB_texture_filter_minmax +#define GL_ARB_texture_filter_minmax 1 +#define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366 +#define GL_WEIGHTED_AVERAGE_ARB 0x9367 +#endif /* GL_ARB_texture_filter_minmax */ + +#ifndef GL_ARB_texture_float +#define GL_ARB_texture_float 1 +#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 +#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 +#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 +#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 +#define GL_RGBA32F_ARB 0x8814 +#define GL_RGB32F_ARB 0x8815 +#define GL_ALPHA32F_ARB 0x8816 +#define GL_INTENSITY32F_ARB 0x8817 +#define GL_LUMINANCE32F_ARB 0x8818 +#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 +#define GL_RGBA16F_ARB 0x881A +#define GL_RGB16F_ARB 0x881B +#define GL_ALPHA16F_ARB 0x881C +#define GL_INTENSITY16F_ARB 0x881D +#define GL_LUMINANCE16F_ARB 0x881E +#define GL_LUMINANCE_ALPHA16F_ARB 0x881F +#endif /* GL_ARB_texture_float */ + +#ifndef GL_ARB_texture_gather +#define GL_ARB_texture_gather 1 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F +#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F +#endif /* GL_ARB_texture_gather */ + +#ifndef GL_ARB_texture_mirror_clamp_to_edge +#define GL_ARB_texture_mirror_clamp_to_edge 1 +#endif /* GL_ARB_texture_mirror_clamp_to_edge */ + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_ARB_texture_mirrored_repeat 1 +#define GL_MIRRORED_REPEAT_ARB 0x8370 +#endif /* GL_ARB_texture_mirrored_repeat */ + +#ifndef GL_ARB_texture_multisample +#define GL_ARB_texture_multisample 1 +#endif /* GL_ARB_texture_multisample */ + +#ifndef GL_ARB_texture_non_power_of_two +#define GL_ARB_texture_non_power_of_two 1 +#endif /* GL_ARB_texture_non_power_of_two */ + +#ifndef GL_ARB_texture_query_levels +#define GL_ARB_texture_query_levels 1 +#endif /* GL_ARB_texture_query_levels */ + +#ifndef GL_ARB_texture_query_lod +#define GL_ARB_texture_query_lod 1 +#endif /* GL_ARB_texture_query_lod */ + +#ifndef GL_ARB_texture_rectangle +#define GL_ARB_texture_rectangle 1 +#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 +#endif /* GL_ARB_texture_rectangle */ + +#ifndef GL_ARB_texture_rg +#define GL_ARB_texture_rg 1 +#endif /* GL_ARB_texture_rg */ + +#ifndef GL_ARB_texture_rgb10_a2ui +#define GL_ARB_texture_rgb10_a2ui 1 +#endif /* GL_ARB_texture_rgb10_a2ui */ + +#ifndef GL_ARB_texture_stencil8 +#define GL_ARB_texture_stencil8 1 +#endif /* GL_ARB_texture_stencil8 */ + +#ifndef GL_ARB_texture_storage +#define GL_ARB_texture_storage 1 +#endif /* GL_ARB_texture_storage */ + +#ifndef GL_ARB_texture_storage_multisample +#define GL_ARB_texture_storage_multisample 1 +#endif /* GL_ARB_texture_storage_multisample */ + +#ifndef GL_ARB_texture_swizzle +#define GL_ARB_texture_swizzle 1 +#endif /* GL_ARB_texture_swizzle */ + +#ifndef GL_ARB_texture_view +#define GL_ARB_texture_view 1 +#endif /* GL_ARB_texture_view */ + +#ifndef GL_ARB_timer_query +#define GL_ARB_timer_query 1 +#endif /* GL_ARB_timer_query */ + +#ifndef GL_ARB_transform_feedback2 +#define GL_ARB_transform_feedback2 1 +#endif /* GL_ARB_transform_feedback2 */ + +#ifndef GL_ARB_transform_feedback3 +#define GL_ARB_transform_feedback3 1 +#endif /* GL_ARB_transform_feedback3 */ + +#ifndef GL_ARB_transform_feedback_instanced +#define GL_ARB_transform_feedback_instanced 1 +#endif /* GL_ARB_transform_feedback_instanced */ + +#ifndef GL_ARB_transform_feedback_overflow_query +#define GL_ARB_transform_feedback_overflow_query 1 +#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC +#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED +#endif /* GL_ARB_transform_feedback_overflow_query */ + +#ifndef GL_ARB_transpose_matrix +#define GL_ARB_transpose_matrix 1 +#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *m); +GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *m); +GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *m); +GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *m); +#endif +#endif /* GL_ARB_transpose_matrix */ + +#ifndef GL_ARB_uniform_buffer_object +#define GL_ARB_uniform_buffer_object 1 +#endif /* GL_ARB_uniform_buffer_object */ + +#ifndef GL_ARB_vertex_array_bgra +#define GL_ARB_vertex_array_bgra 1 +#endif /* GL_ARB_vertex_array_bgra */ + +#ifndef GL_ARB_vertex_array_object +#define GL_ARB_vertex_array_object 1 +#endif /* GL_ARB_vertex_array_object */ + +#ifndef GL_ARB_vertex_attrib_64bit +#define GL_ARB_vertex_attrib_64bit 1 +#endif /* GL_ARB_vertex_attrib_64bit */ + +#ifndef GL_ARB_vertex_attrib_binding +#define GL_ARB_vertex_attrib_binding 1 +#endif /* GL_ARB_vertex_attrib_binding */ + +#ifndef GL_ARB_vertex_blend +#define GL_ARB_vertex_blend 1 +#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 +#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 +#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 +#define GL_VERTEX_BLEND_ARB 0x86A7 +#define GL_CURRENT_WEIGHT_ARB 0x86A8 +#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA +#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB +#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC +#define GL_WEIGHT_ARRAY_ARB 0x86AD +#define GL_MODELVIEW0_ARB 0x1700 +#define GL_MODELVIEW1_ARB 0x850A +#define GL_MODELVIEW2_ARB 0x8722 +#define GL_MODELVIEW3_ARB 0x8723 +#define GL_MODELVIEW4_ARB 0x8724 +#define GL_MODELVIEW5_ARB 0x8725 +#define GL_MODELVIEW6_ARB 0x8726 +#define GL_MODELVIEW7_ARB 0x8727 +#define GL_MODELVIEW8_ARB 0x8728 +#define GL_MODELVIEW9_ARB 0x8729 +#define GL_MODELVIEW10_ARB 0x872A +#define GL_MODELVIEW11_ARB 0x872B +#define GL_MODELVIEW12_ARB 0x872C +#define GL_MODELVIEW13_ARB 0x872D +#define GL_MODELVIEW14_ARB 0x872E +#define GL_MODELVIEW15_ARB 0x872F +#define GL_MODELVIEW16_ARB 0x8730 +#define GL_MODELVIEW17_ARB 0x8731 +#define GL_MODELVIEW18_ARB 0x8732 +#define GL_MODELVIEW19_ARB 0x8733 +#define GL_MODELVIEW20_ARB 0x8734 +#define GL_MODELVIEW21_ARB 0x8735 +#define GL_MODELVIEW22_ARB 0x8736 +#define GL_MODELVIEW23_ARB 0x8737 +#define GL_MODELVIEW24_ARB 0x8738 +#define GL_MODELVIEW25_ARB 0x8739 +#define GL_MODELVIEW26_ARB 0x873A +#define GL_MODELVIEW27_ARB 0x873B +#define GL_MODELVIEW28_ARB 0x873C +#define GL_MODELVIEW29_ARB 0x873D +#define GL_MODELVIEW30_ARB 0x873E +#define GL_MODELVIEW31_ARB 0x873F +typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights); +typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights); +typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights); +typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights); +typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights); +typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights); +typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWeightbvARB (GLint size, const GLbyte *weights); +GLAPI void APIENTRY glWeightsvARB (GLint size, const GLshort *weights); +GLAPI void APIENTRY glWeightivARB (GLint size, const GLint *weights); +GLAPI void APIENTRY glWeightfvARB (GLint size, const GLfloat *weights); +GLAPI void APIENTRY glWeightdvARB (GLint size, const GLdouble *weights); +GLAPI void APIENTRY glWeightubvARB (GLint size, const GLubyte *weights); +GLAPI void APIENTRY glWeightusvARB (GLint size, const GLushort *weights); +GLAPI void APIENTRY glWeightuivARB (GLint size, const GLuint *weights); +GLAPI void APIENTRY glWeightPointerARB (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glVertexBlendARB (GLint count); +#endif +#endif /* GL_ARB_vertex_blend */ + +#ifndef GL_ARB_vertex_buffer_object +#define GL_ARB_vertex_buffer_object 1 +typedef khronos_ssize_t GLsizeiptrARB; +typedef khronos_intptr_t GLintptrARB; +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_WRITE_ONLY_ARB 0x88B9 +#define GL_READ_WRITE_ARB 0x88BA +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_DYNAMIC_COPY_ARB 0x88EA +typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); +typedef void *(APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindBufferARB (GLenum target, GLuint buffer); +GLAPI void APIENTRY glDeleteBuffersARB (GLsizei n, const GLuint *buffers); +GLAPI void APIENTRY glGenBuffersARB (GLsizei n, GLuint *buffers); +GLAPI GLboolean APIENTRY glIsBufferARB (GLuint buffer); +GLAPI void APIENTRY glBufferDataARB (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); +GLAPI void APIENTRY glBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); +GLAPI void APIENTRY glGetBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); +GLAPI void *APIENTRY glMapBufferARB (GLenum target, GLenum access); +GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum target); +GLAPI void APIENTRY glGetBufferParameterivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetBufferPointervARB (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_ARB_vertex_buffer_object */ + +#ifndef GL_ARB_vertex_program +#define GL_ARB_vertex_program 1 +#define GL_COLOR_SUM_ARB 0x8458 +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, void **pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttrib1dARB (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1fARB (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1sARB (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2dARB (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2fARB (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2sARB (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3sARB (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4sARB (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribPointerARB (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint index); +GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint index); +GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribivARB (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint index, GLenum pname, void **pointer); +#endif +#endif /* GL_ARB_vertex_program */ + +#ifndef GL_ARB_vertex_shader +#define GL_ARB_vertex_shader 1 +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB programObj, GLuint index, const GLcharARB *name); +GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB programObj, const GLcharARB *name); +#endif +#endif /* GL_ARB_vertex_shader */ + +#ifndef GL_ARB_vertex_type_10f_11f_11f_rev +#define GL_ARB_vertex_type_10f_11f_11f_rev 1 +#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ + +#ifndef GL_ARB_vertex_type_2_10_10_10_rev +#define GL_ARB_vertex_type_2_10_10_10_rev 1 +#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ + +#ifndef GL_ARB_viewport_array +#define GL_ARB_viewport_array 1 +typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYDVNVPROC) (GLuint first, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDDNVPROC) (GLuint index, GLdouble n, GLdouble f); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthRangeArraydvNV (GLuint first, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glDepthRangeIndexeddNV (GLuint index, GLdouble n, GLdouble f); +#endif +#endif /* GL_ARB_viewport_array */ + +#ifndef GL_ARB_window_pos +#define GL_ARB_window_pos 1 +typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dARB (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2fARB (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2iARB (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2ivARB (const GLint *v); +GLAPI void APIENTRY glWindowPos2sARB (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2svARB (const GLshort *v); +GLAPI void APIENTRY glWindowPos3dARB (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3fARB (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3iARB (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3ivARB (const GLint *v); +GLAPI void APIENTRY glWindowPos3sARB (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3svARB (const GLshort *v); +#endif +#endif /* GL_ARB_window_pos */ + +#ifndef GL_KHR_blend_equation_advanced +#define GL_KHR_blend_equation_advanced 1 +#define GL_MULTIPLY_KHR 0x9294 +#define GL_SCREEN_KHR 0x9295 +#define GL_OVERLAY_KHR 0x9296 +#define GL_DARKEN_KHR 0x9297 +#define GL_LIGHTEN_KHR 0x9298 +#define GL_COLORDODGE_KHR 0x9299 +#define GL_COLORBURN_KHR 0x929A +#define GL_HARDLIGHT_KHR 0x929B +#define GL_SOFTLIGHT_KHR 0x929C +#define GL_DIFFERENCE_KHR 0x929E +#define GL_EXCLUSION_KHR 0x92A0 +#define GL_HSL_HUE_KHR 0x92AD +#define GL_HSL_SATURATION_KHR 0x92AE +#define GL_HSL_COLOR_KHR 0x92AF +#define GL_HSL_LUMINOSITY_KHR 0x92B0 +typedef void (APIENTRYP PFNGLBLENDBARRIERKHRPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendBarrierKHR (void); +#endif +#endif /* GL_KHR_blend_equation_advanced */ + +#ifndef GL_KHR_blend_equation_advanced_coherent +#define GL_KHR_blend_equation_advanced_coherent 1 +#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 +#endif /* GL_KHR_blend_equation_advanced_coherent */ + +#ifndef GL_KHR_context_flush_control +#define GL_KHR_context_flush_control 1 +#endif /* GL_KHR_context_flush_control */ + +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 +#endif /* GL_KHR_debug */ + +#ifndef GL_KHR_no_error +#define GL_KHR_no_error 1 +#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 +#endif /* GL_KHR_no_error */ + +#ifndef GL_KHR_parallel_shader_compile +#define GL_KHR_parallel_shader_compile 1 +#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0 +#define GL_COMPLETION_STATUS_KHR 0x91B1 +typedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSKHRPROC) (GLuint count); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMaxShaderCompilerThreadsKHR (GLuint count); +#endif +#endif /* GL_KHR_parallel_shader_compile */ + +#ifndef GL_KHR_robust_buffer_access_behavior +#define GL_KHR_robust_buffer_access_behavior 1 +#endif /* GL_KHR_robust_buffer_access_behavior */ + +#ifndef GL_KHR_robustness +#define GL_KHR_robustness 1 +#define GL_CONTEXT_ROBUST_ACCESS 0x90F3 +#endif /* GL_KHR_robustness */ + +#ifndef GL_KHR_shader_subgroup +#define GL_KHR_shader_subgroup 1 +#define GL_SUBGROUP_SIZE_KHR 0x9532 +#define GL_SUBGROUP_SUPPORTED_STAGES_KHR 0x9533 +#define GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534 +#define GL_SUBGROUP_QUAD_ALL_STAGES_KHR 0x9535 +#define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001 +#define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002 +#define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004 +#define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008 +#define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010 +#define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020 +#define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040 +#define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080 +#endif /* GL_KHR_shader_subgroup */ + +#ifndef GL_KHR_texture_compression_astc_hdr +#define GL_KHR_texture_compression_astc_hdr 1 +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD +#endif /* GL_KHR_texture_compression_astc_hdr */ + +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_KHR_texture_compression_astc_ldr 1 +#endif /* GL_KHR_texture_compression_astc_ldr */ + +#ifndef GL_KHR_texture_compression_astc_sliced_3d +#define GL_KHR_texture_compression_astc_sliced_3d 1 +#endif /* GL_KHR_texture_compression_astc_sliced_3d */ + +#ifndef GL_OES_byte_coordinates +#define GL_OES_byte_coordinates 1 +typedef void (APIENTRYP PFNGLMULTITEXCOORD1BOESPROC) (GLenum texture, GLbyte s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2BOESPROC) (GLenum texture, GLbyte s, GLbyte t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3BOESPROC) (GLenum texture, GLbyte s, GLbyte t, GLbyte r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4BOESPROC) (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD1BOESPROC) (GLbyte s); +typedef void (APIENTRYP PFNGLTEXCOORD1BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD2BOESPROC) (GLbyte s, GLbyte t); +typedef void (APIENTRYP PFNGLTEXCOORD2BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD3BOESPROC) (GLbyte s, GLbyte t, GLbyte r); +typedef void (APIENTRYP PFNGLTEXCOORD3BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD4BOESPROC) (GLbyte s, GLbyte t, GLbyte r, GLbyte q); +typedef void (APIENTRYP PFNGLTEXCOORD4BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLVERTEX2BOESPROC) (GLbyte x, GLbyte y); +typedef void (APIENTRYP PFNGLVERTEX2BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLVERTEX3BOESPROC) (GLbyte x, GLbyte y, GLbyte z); +typedef void (APIENTRYP PFNGLVERTEX3BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLVERTEX4BOESPROC) (GLbyte x, GLbyte y, GLbyte z, GLbyte w); +typedef void (APIENTRYP PFNGLVERTEX4BVOESPROC) (const GLbyte *coords); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiTexCoord1bOES (GLenum texture, GLbyte s); +GLAPI void APIENTRY glMultiTexCoord1bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glMultiTexCoord2bOES (GLenum texture, GLbyte s, GLbyte t); +GLAPI void APIENTRY glMultiTexCoord2bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glMultiTexCoord3bOES (GLenum texture, GLbyte s, GLbyte t, GLbyte r); +GLAPI void APIENTRY glMultiTexCoord3bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glMultiTexCoord4bOES (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); +GLAPI void APIENTRY glMultiTexCoord4bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glTexCoord1bOES (GLbyte s); +GLAPI void APIENTRY glTexCoord1bvOES (const GLbyte *coords); +GLAPI void APIENTRY glTexCoord2bOES (GLbyte s, GLbyte t); +GLAPI void APIENTRY glTexCoord2bvOES (const GLbyte *coords); +GLAPI void APIENTRY glTexCoord3bOES (GLbyte s, GLbyte t, GLbyte r); +GLAPI void APIENTRY glTexCoord3bvOES (const GLbyte *coords); +GLAPI void APIENTRY glTexCoord4bOES (GLbyte s, GLbyte t, GLbyte r, GLbyte q); +GLAPI void APIENTRY glTexCoord4bvOES (const GLbyte *coords); +GLAPI void APIENTRY glVertex2bOES (GLbyte x, GLbyte y); +GLAPI void APIENTRY glVertex2bvOES (const GLbyte *coords); +GLAPI void APIENTRY glVertex3bOES (GLbyte x, GLbyte y, GLbyte z); +GLAPI void APIENTRY glVertex3bvOES (const GLbyte *coords); +GLAPI void APIENTRY glVertex4bOES (GLbyte x, GLbyte y, GLbyte z, GLbyte w); +GLAPI void APIENTRY glVertex4bvOES (const GLbyte *coords); +#endif +#endif /* GL_OES_byte_coordinates */ + +#ifndef GL_OES_compressed_paletted_texture +#define GL_OES_compressed_paletted_texture 1 +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 +#endif /* GL_OES_compressed_paletted_texture */ + +#ifndef GL_OES_fixed_point +#define GL_OES_fixed_point 1 +typedef khronos_int32_t GLfixed; +#define GL_FIXED_OES 0x140C +typedef void (APIENTRYP PFNGLALPHAFUNCXOESPROC) (GLenum func, GLfixed ref); +typedef void (APIENTRYP PFNGLCLEARCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLCLEARDEPTHXOESPROC) (GLfixed depth); +typedef void (APIENTRYP PFNGLCLIPPLANEXOESPROC) (GLenum plane, const GLfixed *equation); +typedef void (APIENTRYP PFNGLCOLOR4XOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLDEPTHRANGEXOESPROC) (GLfixed n, GLfixed f); +typedef void (APIENTRYP PFNGLFOGXOESPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLFOGXVOESPROC) (GLenum pname, const GLfixed *param); +typedef void (APIENTRYP PFNGLFRUSTUMXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +typedef void (APIENTRYP PFNGLGETCLIPPLANEXOESPROC) (GLenum plane, GLfixed *equation); +typedef void (APIENTRYP PFNGLGETFIXEDVOESPROC) (GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETTEXENVXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLLIGHTMODELXOESPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLLIGHTMODELXVOESPROC) (GLenum pname, const GLfixed *param); +typedef void (APIENTRYP PFNGLLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLLIGHTXVOESPROC) (GLenum light, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLLINEWIDTHXOESPROC) (GLfixed width); +typedef void (APIENTRYP PFNGLLOADMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLMATERIALXVOESPROC) (GLenum face, GLenum pname, const GLfixed *param); +typedef void (APIENTRYP PFNGLMULTMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (APIENTRYP PFNGLNORMAL3XOESPROC) (GLfixed nx, GLfixed ny, GLfixed nz); +typedef void (APIENTRYP PFNGLORTHOXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +typedef void (APIENTRYP PFNGLPOINTPARAMETERXVOESPROC) (GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLPOINTSIZEXOESPROC) (GLfixed size); +typedef void (APIENTRYP PFNGLPOLYGONOFFSETXOESPROC) (GLfixed factor, GLfixed units); +typedef void (APIENTRYP PFNGLROTATEXOESPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLSCALEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLTEXENVXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLTEXENVXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLTRANSLATEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLACCUMXOESPROC) (GLenum op, GLfixed value); +typedef void (APIENTRYP PFNGLBITMAPXOESPROC) (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap); +typedef void (APIENTRYP PFNGLBLENDCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLCLEARACCUMXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLCOLOR3XOESPROC) (GLfixed red, GLfixed green, GLfixed blue); +typedef void (APIENTRYP PFNGLCOLOR3XVOESPROC) (const GLfixed *components); +typedef void (APIENTRYP PFNGLCOLOR4XVOESPROC) (const GLfixed *components); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLEVALCOORD1XOESPROC) (GLfixed u); +typedef void (APIENTRYP PFNGLEVALCOORD1XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLEVALCOORD2XOESPROC) (GLfixed u, GLfixed v); +typedef void (APIENTRYP PFNGLEVALCOORD2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLFEEDBACKBUFFERXOESPROC) (GLsizei n, GLenum type, const GLfixed *buffer); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETMAPXVOESPROC) (GLenum target, GLenum query, GLfixed *v); +typedef void (APIENTRYP PFNGLGETMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLGETPIXELMAPXVPROC) (GLenum map, GLint size, GLfixed *values); +typedef void (APIENTRYP PFNGLGETTEXGENXVOESPROC) (GLenum coord, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERXVOESPROC) (GLenum target, GLint level, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLINDEXXOESPROC) (GLfixed component); +typedef void (APIENTRYP PFNGLINDEXXVOESPROC) (const GLfixed *component); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMAP1XOESPROC) (GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points); +typedef void (APIENTRYP PFNGLMAP2XOESPROC) (GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points); +typedef void (APIENTRYP PFNGLMAPGRID1XOESPROC) (GLint n, GLfixed u1, GLfixed u2); +typedef void (APIENTRYP PFNGLMAPGRID2XOESPROC) (GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1XOESPROC) (GLenum texture, GLfixed s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2XOESPROC) (GLenum texture, GLfixed s, GLfixed t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLNORMAL3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLPASSTHROUGHXOESPROC) (GLfixed token); +typedef void (APIENTRYP PFNGLPIXELMAPXPROC) (GLenum map, GLint size, const GLfixed *values); +typedef void (APIENTRYP PFNGLPIXELSTOREXPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLPIXELTRANSFERXOESPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLPIXELZOOMXOESPROC) (GLfixed xfactor, GLfixed yfactor); +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESXOESPROC) (GLsizei n, const GLuint *textures, const GLfixed *priorities); +typedef void (APIENTRYP PFNGLRASTERPOS2XOESPROC) (GLfixed x, GLfixed y); +typedef void (APIENTRYP PFNGLRASTERPOS2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLRASTERPOS3XOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLRASTERPOS3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLRASTERPOS4XOESPROC) (GLfixed x, GLfixed y, GLfixed z, GLfixed w); +typedef void (APIENTRYP PFNGLRASTERPOS4XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLRECTXOESPROC) (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2); +typedef void (APIENTRYP PFNGLRECTXVOESPROC) (const GLfixed *v1, const GLfixed *v2); +typedef void (APIENTRYP PFNGLTEXCOORD1XOESPROC) (GLfixed s); +typedef void (APIENTRYP PFNGLTEXCOORD1XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXCOORD2XOESPROC) (GLfixed s, GLfixed t); +typedef void (APIENTRYP PFNGLTEXCOORD2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXCOORD3XOESPROC) (GLfixed s, GLfixed t, GLfixed r); +typedef void (APIENTRYP PFNGLTEXCOORD3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXCOORD4XOESPROC) (GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (APIENTRYP PFNGLTEXCOORD4XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXGENXOESPROC) (GLenum coord, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLTEXGENXVOESPROC) (GLenum coord, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLVERTEX2XOESPROC) (GLfixed x); +typedef void (APIENTRYP PFNGLVERTEX2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLVERTEX3XOESPROC) (GLfixed x, GLfixed y); +typedef void (APIENTRYP PFNGLVERTEX3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLVERTEX4XOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLVERTEX4XVOESPROC) (const GLfixed *coords); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glAlphaFuncxOES (GLenum func, GLfixed ref); +GLAPI void APIENTRY glClearColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glClearDepthxOES (GLfixed depth); +GLAPI void APIENTRY glClipPlanexOES (GLenum plane, const GLfixed *equation); +GLAPI void APIENTRY glColor4xOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glDepthRangexOES (GLfixed n, GLfixed f); +GLAPI void APIENTRY glFogxOES (GLenum pname, GLfixed param); +GLAPI void APIENTRY glFogxvOES (GLenum pname, const GLfixed *param); +GLAPI void APIENTRY glFrustumxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +GLAPI void APIENTRY glGetClipPlanexOES (GLenum plane, GLfixed *equation); +GLAPI void APIENTRY glGetFixedvOES (GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetTexEnvxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetTexParameterxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glLightModelxOES (GLenum pname, GLfixed param); +GLAPI void APIENTRY glLightModelxvOES (GLenum pname, const GLfixed *param); +GLAPI void APIENTRY glLightxOES (GLenum light, GLenum pname, GLfixed param); +GLAPI void APIENTRY glLightxvOES (GLenum light, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glLineWidthxOES (GLfixed width); +GLAPI void APIENTRY glLoadMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMaterialxOES (GLenum face, GLenum pname, GLfixed param); +GLAPI void APIENTRY glMaterialxvOES (GLenum face, GLenum pname, const GLfixed *param); +GLAPI void APIENTRY glMultMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMultiTexCoord4xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +GLAPI void APIENTRY glNormal3xOES (GLfixed nx, GLfixed ny, GLfixed nz); +GLAPI void APIENTRY glOrthoxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +GLAPI void APIENTRY glPointParameterxvOES (GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glPointSizexOES (GLfixed size); +GLAPI void APIENTRY glPolygonOffsetxOES (GLfixed factor, GLfixed units); +GLAPI void APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glScalexOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glTexEnvxOES (GLenum target, GLenum pname, GLfixed param); +GLAPI void APIENTRY glTexEnvxvOES (GLenum target, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glTexParameterxOES (GLenum target, GLenum pname, GLfixed param); +GLAPI void APIENTRY glTexParameterxvOES (GLenum target, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glTranslatexOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glAccumxOES (GLenum op, GLfixed value); +GLAPI void APIENTRY glBitmapxOES (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap); +GLAPI void APIENTRY glBlendColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glClearAccumxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glColor3xOES (GLfixed red, GLfixed green, GLfixed blue); +GLAPI void APIENTRY glColor3xvOES (const GLfixed *components); +GLAPI void APIENTRY glColor4xvOES (const GLfixed *components); +GLAPI void APIENTRY glConvolutionParameterxOES (GLenum target, GLenum pname, GLfixed param); +GLAPI void APIENTRY glConvolutionParameterxvOES (GLenum target, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glEvalCoord1xOES (GLfixed u); +GLAPI void APIENTRY glEvalCoord1xvOES (const GLfixed *coords); +GLAPI void APIENTRY glEvalCoord2xOES (GLfixed u, GLfixed v); +GLAPI void APIENTRY glEvalCoord2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glFeedbackBufferxOES (GLsizei n, GLenum type, const GLfixed *buffer); +GLAPI void APIENTRY glGetConvolutionParameterxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetHistogramParameterxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetLightxOES (GLenum light, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetMapxvOES (GLenum target, GLenum query, GLfixed *v); +GLAPI void APIENTRY glGetMaterialxOES (GLenum face, GLenum pname, GLfixed param); +GLAPI void APIENTRY glGetPixelMapxv (GLenum map, GLint size, GLfixed *values); +GLAPI void APIENTRY glGetTexGenxvOES (GLenum coord, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetTexLevelParameterxvOES (GLenum target, GLint level, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glIndexxOES (GLfixed component); +GLAPI void APIENTRY glIndexxvOES (const GLfixed *component); +GLAPI void APIENTRY glLoadTransposeMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMap1xOES (GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points); +GLAPI void APIENTRY glMap2xOES (GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points); +GLAPI void APIENTRY glMapGrid1xOES (GLint n, GLfixed u1, GLfixed u2); +GLAPI void APIENTRY glMapGrid2xOES (GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2); +GLAPI void APIENTRY glMultTransposeMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMultiTexCoord1xOES (GLenum texture, GLfixed s); +GLAPI void APIENTRY glMultiTexCoord1xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glMultiTexCoord2xOES (GLenum texture, GLfixed s, GLfixed t); +GLAPI void APIENTRY glMultiTexCoord2xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glMultiTexCoord3xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r); +GLAPI void APIENTRY glMultiTexCoord3xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glMultiTexCoord4xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glNormal3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glPassThroughxOES (GLfixed token); +GLAPI void APIENTRY glPixelMapx (GLenum map, GLint size, const GLfixed *values); +GLAPI void APIENTRY glPixelStorex (GLenum pname, GLfixed param); +GLAPI void APIENTRY glPixelTransferxOES (GLenum pname, GLfixed param); +GLAPI void APIENTRY glPixelZoomxOES (GLfixed xfactor, GLfixed yfactor); +GLAPI void APIENTRY glPrioritizeTexturesxOES (GLsizei n, const GLuint *textures, const GLfixed *priorities); +GLAPI void APIENTRY glRasterPos2xOES (GLfixed x, GLfixed y); +GLAPI void APIENTRY glRasterPos2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glRasterPos3xOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glRasterPos3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glRasterPos4xOES (GLfixed x, GLfixed y, GLfixed z, GLfixed w); +GLAPI void APIENTRY glRasterPos4xvOES (const GLfixed *coords); +GLAPI void APIENTRY glRectxOES (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2); +GLAPI void APIENTRY glRectxvOES (const GLfixed *v1, const GLfixed *v2); +GLAPI void APIENTRY glTexCoord1xOES (GLfixed s); +GLAPI void APIENTRY glTexCoord1xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexCoord2xOES (GLfixed s, GLfixed t); +GLAPI void APIENTRY glTexCoord2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexCoord3xOES (GLfixed s, GLfixed t, GLfixed r); +GLAPI void APIENTRY glTexCoord3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexCoord4xOES (GLfixed s, GLfixed t, GLfixed r, GLfixed q); +GLAPI void APIENTRY glTexCoord4xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexGenxOES (GLenum coord, GLenum pname, GLfixed param); +GLAPI void APIENTRY glTexGenxvOES (GLenum coord, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glVertex2xOES (GLfixed x); +GLAPI void APIENTRY glVertex2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glVertex3xOES (GLfixed x, GLfixed y); +GLAPI void APIENTRY glVertex3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glVertex4xOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glVertex4xvOES (const GLfixed *coords); +#endif +#endif /* GL_OES_fixed_point */ + +#ifndef GL_OES_query_matrix +#define GL_OES_query_matrix 1 +typedef GLbitfield (APIENTRYP PFNGLQUERYMATRIXXOESPROC) (GLfixed *mantissa, GLint *exponent); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLbitfield APIENTRY glQueryMatrixxOES (GLfixed *mantissa, GLint *exponent); +#endif +#endif /* GL_OES_query_matrix */ + +#ifndef GL_OES_read_format +#define GL_OES_read_format 1 +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B +#endif /* GL_OES_read_format */ + +#ifndef GL_OES_single_precision +#define GL_OES_single_precision 1 +typedef void (APIENTRYP PFNGLCLEARDEPTHFOESPROC) (GLclampf depth); +typedef void (APIENTRYP PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat *equation); +typedef void (APIENTRYP PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f); +typedef void (APIENTRYP PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +typedef void (APIENTRYP PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat *equation); +typedef void (APIENTRYP PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClearDepthfOES (GLclampf depth); +GLAPI void APIENTRY glClipPlanefOES (GLenum plane, const GLfloat *equation); +GLAPI void APIENTRY glDepthRangefOES (GLclampf n, GLclampf f); +GLAPI void APIENTRY glFrustumfOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +GLAPI void APIENTRY glGetClipPlanefOES (GLenum plane, GLfloat *equation); +GLAPI void APIENTRY glOrthofOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +#endif +#endif /* GL_OES_single_precision */ + +#ifndef GL_3DFX_multisample +#define GL_3DFX_multisample 1 +#define GL_MULTISAMPLE_3DFX 0x86B2 +#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 +#define GL_SAMPLES_3DFX 0x86B4 +#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 +#endif /* GL_3DFX_multisample */ + +#ifndef GL_3DFX_tbuffer +#define GL_3DFX_tbuffer 1 +typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTbufferMask3DFX (GLuint mask); +#endif +#endif /* GL_3DFX_tbuffer */ + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_3DFX_texture_compression_FXT1 1 +#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 +#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 +#endif /* GL_3DFX_texture_compression_FXT1 */ + +#ifndef GL_AMD_blend_minmax_factor +#define GL_AMD_blend_minmax_factor 1 +#define GL_FACTOR_MIN_AMD 0x901C +#define GL_FACTOR_MAX_AMD 0x901D +#endif /* GL_AMD_blend_minmax_factor */ + +#ifndef GL_AMD_conservative_depth +#define GL_AMD_conservative_depth 1 +#endif /* GL_AMD_conservative_depth */ + +#ifndef GL_AMD_debug_output +#define GL_AMD_debug_output 1 +typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); +#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 +#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 +#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 +#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A +#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B +#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C +#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D +#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E +#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F +#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 +typedef void (APIENTRYP PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufSize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDebugMessageEnableAMD (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsertAMD (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallbackAMD (GLDEBUGPROCAMD callback, void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLogAMD (GLuint count, GLsizei bufSize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); +#endif +#endif /* GL_AMD_debug_output */ + +#ifndef GL_AMD_depth_clamp_separate +#define GL_AMD_depth_clamp_separate 1 +#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E +#define GL_DEPTH_CLAMP_FAR_AMD 0x901F +#endif /* GL_AMD_depth_clamp_separate */ + +#ifndef GL_AMD_draw_buffers_blend +#define GL_AMD_draw_buffers_blend 1 +typedef void (APIENTRYP PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncIndexedAMD (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparateIndexedAMD (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GLAPI void APIENTRY glBlendEquationIndexedAMD (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparateIndexedAMD (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +#endif +#endif /* GL_AMD_draw_buffers_blend */ + +#ifndef GL_AMD_framebuffer_multisample_advanced +#define GL_AMD_framebuffer_multisample_advanced 1 +#define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2 +#define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3 +#define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4 +#define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5 +#define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6 +#define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7 +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderbufferStorageMultisampleAdvancedAMD (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleAdvancedAMD (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_AMD_framebuffer_multisample_advanced */ + +#ifndef GL_AMD_framebuffer_sample_positions +#define GL_AMD_framebuffer_sample_positions 1 +#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F +#define GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD 0x91AE +#define GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD 0x91AF +#define GL_ALL_PIXELS_AMD 0xFFFFFFFF +typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC) (GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat *values); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC) (GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat *values); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC) (GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC) (GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferSamplePositionsfvAMD (GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat *values); +GLAPI void APIENTRY glNamedFramebufferSamplePositionsfvAMD (GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat *values); +GLAPI void APIENTRY glGetFramebufferParameterfvAMD (GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values); +GLAPI void APIENTRY glGetNamedFramebufferParameterfvAMD (GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values); +#endif +#endif /* GL_AMD_framebuffer_sample_positions */ + +#ifndef GL_AMD_gcn_shader +#define GL_AMD_gcn_shader 1 +#endif /* GL_AMD_gcn_shader */ + +#ifndef GL_AMD_gpu_shader_half_float +#define GL_AMD_gpu_shader_half_float 1 +#define GL_FLOAT16_NV 0x8FF8 +#define GL_FLOAT16_VEC2_NV 0x8FF9 +#define GL_FLOAT16_VEC3_NV 0x8FFA +#define GL_FLOAT16_VEC4_NV 0x8FFB +#define GL_FLOAT16_MAT2_AMD 0x91C5 +#define GL_FLOAT16_MAT3_AMD 0x91C6 +#define GL_FLOAT16_MAT4_AMD 0x91C7 +#define GL_FLOAT16_MAT2x3_AMD 0x91C8 +#define GL_FLOAT16_MAT2x4_AMD 0x91C9 +#define GL_FLOAT16_MAT3x2_AMD 0x91CA +#define GL_FLOAT16_MAT3x4_AMD 0x91CB +#define GL_FLOAT16_MAT4x2_AMD 0x91CC +#define GL_FLOAT16_MAT4x3_AMD 0x91CD +#endif /* GL_AMD_gpu_shader_half_float */ + +#ifndef GL_AMD_gpu_shader_int16 +#define GL_AMD_gpu_shader_int16 1 +#endif /* GL_AMD_gpu_shader_int16 */ + +#ifndef GL_AMD_gpu_shader_int64 +#define GL_AMD_gpu_shader_int64 1 +typedef khronos_int64_t GLint64EXT; +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F +#define GL_INT8_NV 0x8FE0 +#define GL_INT8_VEC2_NV 0x8FE1 +#define GL_INT8_VEC3_NV 0x8FE2 +#define GL_INT8_VEC4_NV 0x8FE3 +#define GL_INT16_NV 0x8FE4 +#define GL_INT16_VEC2_NV 0x8FE5 +#define GL_INT16_VEC3_NV 0x8FE6 +#define GL_INT16_VEC4_NV 0x8FE7 +#define GL_INT64_VEC2_NV 0x8FE9 +#define GL_INT64_VEC3_NV 0x8FEA +#define GL_INT64_VEC4_NV 0x8FEB +#define GL_UNSIGNED_INT8_NV 0x8FEC +#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED +#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE +#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF +#define GL_UNSIGNED_INT16_NV 0x8FF0 +#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 +#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 +#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 +#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 +typedef void (APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); +typedef void (APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); +typedef void (APIENTRYP PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniform1i64NV (GLint location, GLint64EXT x); +GLAPI void APIENTRY glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x); +GLAPI void APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params); +GLAPI void APIENTRY glGetUniformui64vNV (GLuint program, GLint location, GLuint64EXT *params); +GLAPI void APIENTRY glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x); +GLAPI void APIENTRY glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x); +GLAPI void APIENTRY glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif +#endif /* GL_AMD_gpu_shader_int64 */ + +#ifndef GL_AMD_interleaved_elements +#define GL_AMD_interleaved_elements 1 +#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4 +#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5 +typedef void (APIENTRYP PFNGLVERTEXATTRIBPARAMETERIAMDPROC) (GLuint index, GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribParameteriAMD (GLuint index, GLenum pname, GLint param); +#endif +#endif /* GL_AMD_interleaved_elements */ + +#ifndef GL_AMD_multi_draw_indirect +#define GL_AMD_multi_draw_indirect 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectAMD (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirectAMD (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); +#endif +#endif /* GL_AMD_multi_draw_indirect */ + +#ifndef GL_AMD_name_gen_delete +#define GL_AMD_name_gen_delete 1 +#define GL_DATA_BUFFER_AMD 0x9151 +#define GL_PERFORMANCE_MONITOR_AMD 0x9152 +#define GL_QUERY_OBJECT_AMD 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 +#define GL_SAMPLER_OBJECT_AMD 0x9155 +typedef void (APIENTRYP PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint *names); +typedef void (APIENTRYP PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint *names); +typedef GLboolean (APIENTRYP PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenNamesAMD (GLenum identifier, GLuint num, GLuint *names); +GLAPI void APIENTRY glDeleteNamesAMD (GLenum identifier, GLuint num, const GLuint *names); +GLAPI GLboolean APIENTRY glIsNameAMD (GLenum identifier, GLuint name); +#endif +#endif /* GL_AMD_name_gen_delete */ + +#ifndef GL_AMD_occlusion_query_event +#define GL_AMD_occlusion_query_event 1 +#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F +#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001 +#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002 +#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004 +#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008 +#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF +typedef void (APIENTRYP PFNGLQUERYOBJECTPARAMETERUIAMDPROC) (GLenum target, GLuint id, GLenum pname, GLuint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glQueryObjectParameteruiAMD (GLenum target, GLuint id, GLenum pname, GLuint param); +#endif +#endif /* GL_AMD_occlusion_query_event */ + +#ifndef GL_AMD_performance_monitor +#define GL_AMD_performance_monitor 1 +#define GL_COUNTER_TYPE_AMD 0x8BC0 +#define GL_COUNTER_RANGE_AMD 0x8BC1 +#define GL_UNSIGNED_INT64_AMD 0x8BC2 +#define GL_PERCENTAGE_AMD 0x8BC3 +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 +#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 +#define GL_PERFMON_RESULT_AMD 0x8BC6 +typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data); +typedef void (APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +typedef void (APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); +typedef void (APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +GLAPI void APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +GLAPI void APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +GLAPI void APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +GLAPI void APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data); +GLAPI void APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); +GLAPI void APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); +GLAPI void APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +GLAPI void APIENTRY glBeginPerfMonitorAMD (GLuint monitor); +GLAPI void APIENTRY glEndPerfMonitorAMD (GLuint monitor); +GLAPI void APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#endif +#endif /* GL_AMD_performance_monitor */ + +#ifndef GL_AMD_pinned_memory +#define GL_AMD_pinned_memory 1 +#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 +#endif /* GL_AMD_pinned_memory */ + +#ifndef GL_AMD_query_buffer_object +#define GL_AMD_query_buffer_object 1 +#define GL_QUERY_BUFFER_AMD 0x9192 +#define GL_QUERY_BUFFER_BINDING_AMD 0x9193 +#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 +#endif /* GL_AMD_query_buffer_object */ + +#ifndef GL_AMD_sample_positions +#define GL_AMD_sample_positions 1 +typedef void (APIENTRYP PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat *val); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSetMultisamplefvAMD (GLenum pname, GLuint index, const GLfloat *val); +#endif +#endif /* GL_AMD_sample_positions */ + +#ifndef GL_AMD_seamless_cubemap_per_texture +#define GL_AMD_seamless_cubemap_per_texture 1 +#endif /* GL_AMD_seamless_cubemap_per_texture */ + +#ifndef GL_AMD_shader_atomic_counter_ops +#define GL_AMD_shader_atomic_counter_ops 1 +#endif /* GL_AMD_shader_atomic_counter_ops */ + +#ifndef GL_AMD_shader_ballot +#define GL_AMD_shader_ballot 1 +#endif /* GL_AMD_shader_ballot */ + +#ifndef GL_AMD_shader_explicit_vertex_parameter +#define GL_AMD_shader_explicit_vertex_parameter 1 +#endif /* GL_AMD_shader_explicit_vertex_parameter */ + +#ifndef GL_AMD_shader_gpu_shader_half_float_fetch +#define GL_AMD_shader_gpu_shader_half_float_fetch 1 +#endif /* GL_AMD_shader_gpu_shader_half_float_fetch */ + +#ifndef GL_AMD_shader_image_load_store_lod +#define GL_AMD_shader_image_load_store_lod 1 +#endif /* GL_AMD_shader_image_load_store_lod */ + +#ifndef GL_AMD_shader_stencil_export +#define GL_AMD_shader_stencil_export 1 +#endif /* GL_AMD_shader_stencil_export */ + +#ifndef GL_AMD_shader_trinary_minmax +#define GL_AMD_shader_trinary_minmax 1 +#endif /* GL_AMD_shader_trinary_minmax */ + +#ifndef GL_AMD_sparse_texture +#define GL_AMD_sparse_texture 1 +#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A +#define GL_MIN_SPARSE_LEVEL_AMD 0x919B +#define GL_MIN_LOD_WARNING_AMD 0x919C +#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 +typedef void (APIENTRYP PFNGLTEXSTORAGESPARSEAMDPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +typedef void (APIENTRYP PFNGLTEXTURESTORAGESPARSEAMDPROC) (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexStorageSparseAMD (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +GLAPI void APIENTRY glTextureStorageSparseAMD (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +#endif +#endif /* GL_AMD_sparse_texture */ + +#ifndef GL_AMD_stencil_operation_extended +#define GL_AMD_stencil_operation_extended 1 +#define GL_SET_AMD 0x874A +#define GL_REPLACE_VALUE_AMD 0x874B +#define GL_STENCIL_OP_VALUE_AMD 0x874C +#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D +typedef void (APIENTRYP PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilOpValueAMD (GLenum face, GLuint value); +#endif +#endif /* GL_AMD_stencil_operation_extended */ + +#ifndef GL_AMD_texture_gather_bias_lod +#define GL_AMD_texture_gather_bias_lod 1 +#endif /* GL_AMD_texture_gather_bias_lod */ + +#ifndef GL_AMD_texture_texture4 +#define GL_AMD_texture_texture4 1 +#endif /* GL_AMD_texture_texture4 */ + +#ifndef GL_AMD_transform_feedback3_lines_triangles +#define GL_AMD_transform_feedback3_lines_triangles 1 +#endif /* GL_AMD_transform_feedback3_lines_triangles */ + +#ifndef GL_AMD_transform_feedback4 +#define GL_AMD_transform_feedback4 1 +#define GL_STREAM_RASTERIZATION_AMD 0x91A0 +#endif /* GL_AMD_transform_feedback4 */ + +#ifndef GL_AMD_vertex_shader_layer +#define GL_AMD_vertex_shader_layer 1 +#endif /* GL_AMD_vertex_shader_layer */ + +#ifndef GL_AMD_vertex_shader_tessellator +#define GL_AMD_vertex_shader_tessellator 1 +#define GL_SAMPLER_BUFFER_AMD 0x9001 +#define GL_INT_SAMPLER_BUFFER_AMD 0x9002 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 +#define GL_TESSELLATION_MODE_AMD 0x9004 +#define GL_TESSELLATION_FACTOR_AMD 0x9005 +#define GL_DISCRETE_AMD 0x9006 +#define GL_CONTINUOUS_AMD 0x9007 +typedef void (APIENTRYP PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor); +typedef void (APIENTRYP PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTessellationFactorAMD (GLfloat factor); +GLAPI void APIENTRY glTessellationModeAMD (GLenum mode); +#endif +#endif /* GL_AMD_vertex_shader_tessellator */ + +#ifndef GL_AMD_vertex_shader_viewport_index +#define GL_AMD_vertex_shader_viewport_index 1 +#endif /* GL_AMD_vertex_shader_viewport_index */ + +#ifndef GL_APPLE_aux_depth_stencil +#define GL_APPLE_aux_depth_stencil 1 +#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 +#endif /* GL_APPLE_aux_depth_stencil */ + +#ifndef GL_APPLE_client_storage +#define GL_APPLE_client_storage 1 +#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 +#endif /* GL_APPLE_client_storage */ + +#ifndef GL_APPLE_element_array +#define GL_APPLE_element_array 1 +#define GL_ELEMENT_ARRAY_APPLE 0x8A0C +#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D +#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E +typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerAPPLE (GLenum type, const void *pointer); +GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum mode, GLint first, GLsizei count); +GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); +#endif +#endif /* GL_APPLE_element_array */ + +#ifndef GL_APPLE_fence +#define GL_APPLE_fence 1 +#define GL_DRAW_PIXELS_APPLE 0x8A0A +#define GL_FENCE_APPLE 0x8A0B +typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences); +typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); +typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenFencesAPPLE (GLsizei n, GLuint *fences); +GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei n, const GLuint *fences); +GLAPI void APIENTRY glSetFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint fence); +GLAPI void APIENTRY glFinishFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum object, GLuint name); +GLAPI void APIENTRY glFinishObjectAPPLE (GLenum object, GLint name); +#endif +#endif /* GL_APPLE_fence */ + +#ifndef GL_APPLE_float_pixels +#define GL_APPLE_float_pixels 1 +#define GL_HALF_APPLE 0x140B +#define GL_RGBA_FLOAT32_APPLE 0x8814 +#define GL_RGB_FLOAT32_APPLE 0x8815 +#define GL_ALPHA_FLOAT32_APPLE 0x8816 +#define GL_INTENSITY_FLOAT32_APPLE 0x8817 +#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 +#define GL_RGBA_FLOAT16_APPLE 0x881A +#define GL_RGB_FLOAT16_APPLE 0x881B +#define GL_ALPHA_FLOAT16_APPLE 0x881C +#define GL_INTENSITY_FLOAT16_APPLE 0x881D +#define GL_LUMINANCE_FLOAT16_APPLE 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F +#define GL_COLOR_FLOAT_APPLE 0x8A0F +#endif /* GL_APPLE_float_pixels */ + +#ifndef GL_APPLE_flush_buffer_range +#define GL_APPLE_flush_buffer_range 1 +#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 +#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 +typedef void (APIENTRYP PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferParameteriAPPLE (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glFlushMappedBufferRangeAPPLE (GLenum target, GLintptr offset, GLsizeiptr size); +#endif +#endif /* GL_APPLE_flush_buffer_range */ + +#ifndef GL_APPLE_object_purgeable +#define GL_APPLE_object_purgeable 1 +#define GL_BUFFER_OBJECT_APPLE 0x85B3 +#define GL_RELEASED_APPLE 0x8A19 +#define GL_VOLATILE_APPLE 0x8A1A +#define GL_RETAINED_APPLE 0x8A1B +#define GL_UNDEFINED_APPLE 0x8A1C +#define GL_PURGEABLE_APPLE 0x8A1D +typedef GLenum (APIENTRYP PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); +typedef GLenum (APIENTRYP PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLenum APIENTRY glObjectPurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); +GLAPI GLenum APIENTRY glObjectUnpurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); +GLAPI void APIENTRY glGetObjectParameterivAPPLE (GLenum objectType, GLuint name, GLenum pname, GLint *params); +#endif +#endif /* GL_APPLE_object_purgeable */ + +#ifndef GL_APPLE_rgb_422 +#define GL_APPLE_rgb_422 1 +#define GL_RGB_422_APPLE 0x8A1F +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#define GL_RGB_RAW_422_APPLE 0x8A51 +#endif /* GL_APPLE_rgb_422 */ + +#ifndef GL_APPLE_row_bytes +#define GL_APPLE_row_bytes 1 +#define GL_PACK_ROW_BYTES_APPLE 0x8A15 +#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 +#endif /* GL_APPLE_row_bytes */ + +#ifndef GL_APPLE_specular_vector +#define GL_APPLE_specular_vector 1 +#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 +#endif /* GL_APPLE_specular_vector */ + +#ifndef GL_APPLE_texture_range +#define GL_APPLE_texture_range 1 +#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 +#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 +#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC +#define GL_STORAGE_PRIVATE_APPLE 0x85BD +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF +typedef void (APIENTRYP PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, const void *pointer); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureRangeAPPLE (GLenum target, GLsizei length, const void *pointer); +GLAPI void APIENTRY glGetTexParameterPointervAPPLE (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_APPLE_texture_range */ + +#ifndef GL_APPLE_transform_hint +#define GL_APPLE_transform_hint 1 +#define GL_TRANSFORM_HINT_APPLE 0x85B1 +#endif /* GL_APPLE_transform_hint */ + +#ifndef GL_APPLE_vertex_array_object +#define GL_APPLE_vertex_array_object 1 +#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays); +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint array); +GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei n, const GLuint *arrays); +GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei n, GLuint *arrays); +GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint array); +#endif +#endif /* GL_APPLE_vertex_array_object */ + +#ifndef GL_APPLE_vertex_array_range +#define GL_APPLE_vertex_array_range 1 +#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E +#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F +#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 +#define GL_STORAGE_CLIENT_APPLE 0x85B4 +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); +typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei length, void *pointer); +GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei length, void *pointer); +GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum pname, GLint param); +#endif +#endif /* GL_APPLE_vertex_array_range */ + +#ifndef GL_APPLE_vertex_program_evaluators +#define GL_APPLE_vertex_program_evaluators 1 +#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 +#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 +#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 +#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 +#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 +#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 +#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 +#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 +#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 +#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef GLboolean (APIENTRYP PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glEnableVertexAttribAPPLE (GLuint index, GLenum pname); +GLAPI void APIENTRY glDisableVertexAttribAPPLE (GLuint index, GLenum pname); +GLAPI GLboolean APIENTRY glIsVertexAttribEnabledAPPLE (GLuint index, GLenum pname); +GLAPI void APIENTRY glMapVertexAttrib1dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +GLAPI void APIENTRY glMapVertexAttrib1fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +GLAPI void APIENTRY glMapVertexAttrib2dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +GLAPI void APIENTRY glMapVertexAttrib2fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +#endif +#endif /* GL_APPLE_vertex_program_evaluators */ + +#ifndef GL_APPLE_ycbcr_422 +#define GL_APPLE_ycbcr_422 1 +#define GL_YCBCR_422_APPLE 0x85B9 +#endif /* GL_APPLE_ycbcr_422 */ + +#ifndef GL_ATI_draw_buffers +#define GL_ATI_draw_buffers 1 +#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 +#define GL_DRAW_BUFFER0_ATI 0x8825 +#define GL_DRAW_BUFFER1_ATI 0x8826 +#define GL_DRAW_BUFFER2_ATI 0x8827 +#define GL_DRAW_BUFFER3_ATI 0x8828 +#define GL_DRAW_BUFFER4_ATI 0x8829 +#define GL_DRAW_BUFFER5_ATI 0x882A +#define GL_DRAW_BUFFER6_ATI 0x882B +#define GL_DRAW_BUFFER7_ATI 0x882C +#define GL_DRAW_BUFFER8_ATI 0x882D +#define GL_DRAW_BUFFER9_ATI 0x882E +#define GL_DRAW_BUFFER10_ATI 0x882F +#define GL_DRAW_BUFFER11_ATI 0x8830 +#define GL_DRAW_BUFFER12_ATI 0x8831 +#define GL_DRAW_BUFFER13_ATI 0x8832 +#define GL_DRAW_BUFFER14_ATI 0x8833 +#define GL_DRAW_BUFFER15_ATI 0x8834 +typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersATI (GLsizei n, const GLenum *bufs); +#endif +#endif /* GL_ATI_draw_buffers */ + +#ifndef GL_ATI_element_array +#define GL_ATI_element_array 1 +#define GL_ELEMENT_ARRAY_ATI 0x8768 +#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A +typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerATI (GLenum type, const void *pointer); +GLAPI void APIENTRY glDrawElementArrayATI (GLenum mode, GLsizei count); +GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum mode, GLuint start, GLuint end, GLsizei count); +#endif +#endif /* GL_ATI_element_array */ + +#ifndef GL_ATI_envmap_bumpmap +#define GL_ATI_envmap_bumpmap 1 +#define GL_BUMP_ROT_MATRIX_ATI 0x8775 +#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 +#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 +#define GL_BUMP_TEX_UNITS_ATI 0x8778 +#define GL_DUDV_ATI 0x8779 +#define GL_DU8DV8_ATI 0x877A +#define GL_BUMP_ENVMAP_ATI 0x877B +#define GL_BUMP_TARGET_ATI 0x877C +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBumpParameterivATI (GLenum pname, const GLint *param); +GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum pname, GLint *param); +GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum pname, GLfloat *param); +#endif +#endif /* GL_ATI_envmap_bumpmap */ + +#ifndef GL_ATI_fragment_shader +#define GL_ATI_fragment_shader 1 +#define GL_FRAGMENT_SHADER_ATI 0x8920 +#define GL_REG_0_ATI 0x8921 +#define GL_REG_1_ATI 0x8922 +#define GL_REG_2_ATI 0x8923 +#define GL_REG_3_ATI 0x8924 +#define GL_REG_4_ATI 0x8925 +#define GL_REG_5_ATI 0x8926 +#define GL_REG_6_ATI 0x8927 +#define GL_REG_7_ATI 0x8928 +#define GL_REG_8_ATI 0x8929 +#define GL_REG_9_ATI 0x892A +#define GL_REG_10_ATI 0x892B +#define GL_REG_11_ATI 0x892C +#define GL_REG_12_ATI 0x892D +#define GL_REG_13_ATI 0x892E +#define GL_REG_14_ATI 0x892F +#define GL_REG_15_ATI 0x8930 +#define GL_REG_16_ATI 0x8931 +#define GL_REG_17_ATI 0x8932 +#define GL_REG_18_ATI 0x8933 +#define GL_REG_19_ATI 0x8934 +#define GL_REG_20_ATI 0x8935 +#define GL_REG_21_ATI 0x8936 +#define GL_REG_22_ATI 0x8937 +#define GL_REG_23_ATI 0x8938 +#define GL_REG_24_ATI 0x8939 +#define GL_REG_25_ATI 0x893A +#define GL_REG_26_ATI 0x893B +#define GL_REG_27_ATI 0x893C +#define GL_REG_28_ATI 0x893D +#define GL_REG_29_ATI 0x893E +#define GL_REG_30_ATI 0x893F +#define GL_REG_31_ATI 0x8940 +#define GL_CON_0_ATI 0x8941 +#define GL_CON_1_ATI 0x8942 +#define GL_CON_2_ATI 0x8943 +#define GL_CON_3_ATI 0x8944 +#define GL_CON_4_ATI 0x8945 +#define GL_CON_5_ATI 0x8946 +#define GL_CON_6_ATI 0x8947 +#define GL_CON_7_ATI 0x8948 +#define GL_CON_8_ATI 0x8949 +#define GL_CON_9_ATI 0x894A +#define GL_CON_10_ATI 0x894B +#define GL_CON_11_ATI 0x894C +#define GL_CON_12_ATI 0x894D +#define GL_CON_13_ATI 0x894E +#define GL_CON_14_ATI 0x894F +#define GL_CON_15_ATI 0x8950 +#define GL_CON_16_ATI 0x8951 +#define GL_CON_17_ATI 0x8952 +#define GL_CON_18_ATI 0x8953 +#define GL_CON_19_ATI 0x8954 +#define GL_CON_20_ATI 0x8955 +#define GL_CON_21_ATI 0x8956 +#define GL_CON_22_ATI 0x8957 +#define GL_CON_23_ATI 0x8958 +#define GL_CON_24_ATI 0x8959 +#define GL_CON_25_ATI 0x895A +#define GL_CON_26_ATI 0x895B +#define GL_CON_27_ATI 0x895C +#define GL_CON_28_ATI 0x895D +#define GL_CON_29_ATI 0x895E +#define GL_CON_30_ATI 0x895F +#define GL_CON_31_ATI 0x8960 +#define GL_MOV_ATI 0x8961 +#define GL_ADD_ATI 0x8963 +#define GL_MUL_ATI 0x8964 +#define GL_SUB_ATI 0x8965 +#define GL_DOT3_ATI 0x8966 +#define GL_DOT4_ATI 0x8967 +#define GL_MAD_ATI 0x8968 +#define GL_LERP_ATI 0x8969 +#define GL_CND_ATI 0x896A +#define GL_CND0_ATI 0x896B +#define GL_DOT2_ADD_ATI 0x896C +#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D +#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E +#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F +#define GL_NUM_PASSES_ATI 0x8970 +#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 +#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 +#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 +#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 +#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 +#define GL_SWIZZLE_STR_ATI 0x8976 +#define GL_SWIZZLE_STQ_ATI 0x8977 +#define GL_SWIZZLE_STR_DR_ATI 0x8978 +#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 +#define GL_SWIZZLE_STRQ_ATI 0x897A +#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B +#define GL_RED_BIT_ATI 0x00000001 +#define GL_GREEN_BIT_ATI 0x00000002 +#define GL_BLUE_BIT_ATI 0x00000004 +#define GL_2X_BIT_ATI 0x00000001 +#define GL_4X_BIT_ATI 0x00000002 +#define GL_8X_BIT_ATI 0x00000004 +#define GL_HALF_BIT_ATI 0x00000008 +#define GL_QUARTER_BIT_ATI 0x00000010 +#define GL_EIGHTH_BIT_ATI 0x00000020 +#define GL_SATURATE_BIT_ATI 0x00000040 +#define GL_COMP_BIT_ATI 0x00000002 +#define GL_NEGATE_BIT_ATI 0x00000004 +#define GL_BIAS_BIT_ATI 0x00000008 +typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); +typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); +typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint range); +GLAPI void APIENTRY glBindFragmentShaderATI (GLuint id); +GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint id); +GLAPI void APIENTRY glBeginFragmentShaderATI (void); +GLAPI void APIENTRY glEndFragmentShaderATI (void); +GLAPI void APIENTRY glPassTexCoordATI (GLuint dst, GLuint coord, GLenum swizzle); +GLAPI void APIENTRY glSampleMapATI (GLuint dst, GLuint interp, GLenum swizzle); +GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint dst, const GLfloat *value); +#endif +#endif /* GL_ATI_fragment_shader */ + +#ifndef GL_ATI_map_object_buffer +#define GL_ATI_map_object_buffer 1 +typedef void *(APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void *APIENTRY glMapObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint buffer); +#endif +#endif /* GL_ATI_map_object_buffer */ + +#ifndef GL_ATI_meminfo +#define GL_ATI_meminfo 1 +#define GL_VBO_FREE_MEMORY_ATI 0x87FB +#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC +#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD +#endif /* GL_ATI_meminfo */ + +#ifndef GL_ATI_pixel_format_float +#define GL_ATI_pixel_format_float 1 +#define GL_RGBA_FLOAT_MODE_ATI 0x8820 +#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 +#endif /* GL_ATI_pixel_format_float */ + +#ifndef GL_ATI_pn_triangles +#define GL_ATI_pn_triangles 1 +#define GL_PN_TRIANGLES_ATI 0x87F0 +#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 +#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 +#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 +#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 +#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 +#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 +#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 +#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 +typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPNTrianglesiATI (GLenum pname, GLint param); +GLAPI void APIENTRY glPNTrianglesfATI (GLenum pname, GLfloat param); +#endif +#endif /* GL_ATI_pn_triangles */ + +#ifndef GL_ATI_separate_stencil +#define GL_ATI_separate_stencil 1 +#define GL_STENCIL_BACK_FUNC_ATI 0x8800 +#define GL_STENCIL_BACK_FAIL_ATI 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilOpSeparateATI (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +#endif +#endif /* GL_ATI_separate_stencil */ + +#ifndef GL_ATI_text_fragment_shader +#define GL_ATI_text_fragment_shader 1 +#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 +#endif /* GL_ATI_text_fragment_shader */ + +#ifndef GL_ATI_texture_env_combine3 +#define GL_ATI_texture_env_combine3 1 +#define GL_MODULATE_ADD_ATI 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 +#define GL_MODULATE_SUBTRACT_ATI 0x8746 +#endif /* GL_ATI_texture_env_combine3 */ + +#ifndef GL_ATI_texture_float +#define GL_ATI_texture_float 1 +#define GL_RGBA_FLOAT32_ATI 0x8814 +#define GL_RGB_FLOAT32_ATI 0x8815 +#define GL_ALPHA_FLOAT32_ATI 0x8816 +#define GL_INTENSITY_FLOAT32_ATI 0x8817 +#define GL_LUMINANCE_FLOAT32_ATI 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 +#define GL_RGBA_FLOAT16_ATI 0x881A +#define GL_RGB_FLOAT16_ATI 0x881B +#define GL_ALPHA_FLOAT16_ATI 0x881C +#define GL_INTENSITY_FLOAT16_ATI 0x881D +#define GL_LUMINANCE_FLOAT16_ATI 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F +#endif /* GL_ATI_texture_float */ + +#ifndef GL_ATI_texture_mirror_once +#define GL_ATI_texture_mirror_once 1 +#define GL_MIRROR_CLAMP_ATI 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 +#endif /* GL_ATI_texture_mirror_once */ + +#ifndef GL_ATI_vertex_array_object +#define GL_ATI_vertex_array_object 1 +#define GL_STATIC_ATI 0x8760 +#define GL_DYNAMIC_ATI 0x8761 +#define GL_PRESERVE_ATI 0x8762 +#define GL_DISCARD_ATI 0x8763 +#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 +#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 +#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 +#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 +typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void *pointer, GLenum usage); +typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei size, const void *pointer, GLenum usage); +GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); +GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint buffer, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetObjectBufferivATI (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glFreeObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glArrayObjectATI (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum array, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetArrayObjectivATI (GLenum array, GLenum pname, GLint *params); +GLAPI void APIENTRY glVariantArrayObjectATI (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint id, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint id, GLenum pname, GLint *params); +#endif +#endif /* GL_ATI_vertex_array_object */ + +#ifndef GL_ATI_vertex_attrib_array_object +#define GL_ATI_vertex_attrib_array_object 1 +typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint index, GLenum pname, GLint *params); +#endif +#endif /* GL_ATI_vertex_attrib_array_object */ + +#ifndef GL_ATI_vertex_streams +#define GL_ATI_vertex_streams 1 +#define GL_MAX_VERTEX_STREAMS_ATI 0x876B +#define GL_VERTEX_STREAM0_ATI 0x876C +#define GL_VERTEX_STREAM1_ATI 0x876D +#define GL_VERTEX_STREAM2_ATI 0x876E +#define GL_VERTEX_STREAM3_ATI 0x876F +#define GL_VERTEX_STREAM4_ATI 0x8770 +#define GL_VERTEX_STREAM5_ATI 0x8771 +#define GL_VERTEX_STREAM6_ATI 0x8772 +#define GL_VERTEX_STREAM7_ATI 0x8773 +#define GL_VERTEX_SOURCE_ATI 0x8774 +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexStream1sATI (GLenum stream, GLshort x); +GLAPI void APIENTRY glVertexStream1svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream1iATI (GLenum stream, GLint x); +GLAPI void APIENTRY glVertexStream1ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream1fATI (GLenum stream, GLfloat x); +GLAPI void APIENTRY glVertexStream1fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream1dATI (GLenum stream, GLdouble x); +GLAPI void APIENTRY glVertexStream1dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream2sATI (GLenum stream, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexStream2svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream2iATI (GLenum stream, GLint x, GLint y); +GLAPI void APIENTRY glVertexStream2ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream2fATI (GLenum stream, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexStream2fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream2dATI (GLenum stream, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexStream2dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexStream3svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream3iATI (GLenum stream, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexStream3ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexStream3fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexStream3dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream4sATI (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexStream4svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream4iATI (GLenum stream, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexStream4ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream4fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexStream4fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream4dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexStream4dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glNormalStream3bATI (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); +GLAPI void APIENTRY glNormalStream3bvATI (GLenum stream, const GLbyte *coords); +GLAPI void APIENTRY glNormalStream3sATI (GLenum stream, GLshort nx, GLshort ny, GLshort nz); +GLAPI void APIENTRY glNormalStream3svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glNormalStream3iATI (GLenum stream, GLint nx, GLint ny, GLint nz); +GLAPI void APIENTRY glNormalStream3ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glNormalStream3fATI (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); +GLAPI void APIENTRY glNormalStream3fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glNormalStream3dATI (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); +GLAPI void APIENTRY glNormalStream3dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum stream); +GLAPI void APIENTRY glVertexBlendEnviATI (GLenum pname, GLint param); +GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum pname, GLfloat param); +#endif +#endif /* GL_ATI_vertex_streams */ + +#ifndef GL_EXT_422_pixels +#define GL_EXT_422_pixels 1 +#define GL_422_EXT 0x80CC +#define GL_422_REV_EXT 0x80CD +#define GL_422_AVERAGE_EXT 0x80CE +#define GL_422_REV_AVERAGE_EXT 0x80CF +#endif /* GL_EXT_422_pixels */ + +#ifndef GL_EXT_EGL_image_storage +#define GL_EXT_EGL_image_storage 1 +typedef void *GLeglImageOES; +typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC) (GLenum target, GLeglImageOES image, const GLint* attrib_list); +typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC) (GLuint texture, GLeglImageOES image, const GLint* attrib_list); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glEGLImageTargetTexStorageEXT (GLenum target, GLeglImageOES image, const GLint* attrib_list); +GLAPI void APIENTRY glEGLImageTargetTextureStorageEXT (GLuint texture, GLeglImageOES image, const GLint* attrib_list); +#endif +#endif /* GL_EXT_EGL_image_storage */ + +#ifndef GL_EXT_EGL_sync +#define GL_EXT_EGL_sync 1 +#endif /* GL_EXT_EGL_sync */ + +#ifndef GL_EXT_abgr +#define GL_EXT_abgr 1 +#define GL_ABGR_EXT 0x8000 +#endif /* GL_EXT_abgr */ + +#ifndef GL_EXT_bgra +#define GL_EXT_bgra 1 +#define GL_BGR_EXT 0x80E0 +#define GL_BGRA_EXT 0x80E1 +#endif /* GL_EXT_bgra */ + +#ifndef GL_EXT_bindable_uniform +#define GL_EXT_bindable_uniform 1 +#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 +#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 +#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 +#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED +#define GL_UNIFORM_BUFFER_EXT 0x8DEE +#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF +typedef void (APIENTRYP PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer); +typedef GLint (APIENTRYP PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location); +typedef GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniformBufferEXT (GLuint program, GLint location, GLuint buffer); +GLAPI GLint APIENTRY glGetUniformBufferSizeEXT (GLuint program, GLint location); +GLAPI GLintptr APIENTRY glGetUniformOffsetEXT (GLuint program, GLint location); +#endif +#endif /* GL_EXT_bindable_uniform */ + +#ifndef GL_EXT_blend_color +#define GL_EXT_blend_color 1 +#define GL_CONSTANT_COLOR_EXT 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +#define GL_CONSTANT_ALPHA_EXT 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +#define GL_BLEND_COLOR_EXT 0x8005 +typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendColorEXT (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +#endif +#endif /* GL_EXT_blend_color */ + +#ifndef GL_EXT_blend_equation_separate +#define GL_EXT_blend_equation_separate 1 +#define GL_BLEND_EQUATION_RGB_EXT 0x8009 +#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum modeRGB, GLenum modeAlpha); +#endif +#endif /* GL_EXT_blend_equation_separate */ + +#ifndef GL_EXT_blend_func_separate +#define GL_EXT_blend_func_separate 1 +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_SRC_RGB_EXT 0x80C9 +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif +#endif /* GL_EXT_blend_func_separate */ + +#ifndef GL_EXT_blend_logic_op +#define GL_EXT_blend_logic_op 1 +#endif /* GL_EXT_blend_logic_op */ + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_BLEND_EQUATION_EXT 0x8009 +typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationEXT (GLenum mode); +#endif +#endif /* GL_EXT_blend_minmax */ + +#ifndef GL_EXT_blend_subtract +#define GL_EXT_blend_subtract 1 +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B +#endif /* GL_EXT_blend_subtract */ + +#ifndef GL_EXT_clip_volume_hint +#define GL_EXT_clip_volume_hint 1 +#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 +#endif /* GL_EXT_clip_volume_hint */ + +#ifndef GL_EXT_cmyka +#define GL_EXT_cmyka 1 +#define GL_CMYK_EXT 0x800C +#define GL_CMYKA_EXT 0x800D +#define GL_PACK_CMYK_HINT_EXT 0x800E +#define GL_UNPACK_CMYK_HINT_EXT 0x800F +#endif /* GL_EXT_cmyka */ + +#ifndef GL_EXT_color_subtable +#define GL_EXT_color_subtable 1 +typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorSubTableEXT (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +#endif +#endif /* GL_EXT_color_subtable */ + +#ifndef GL_EXT_compiled_vertex_array +#define GL_EXT_compiled_vertex_array 1 +#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 +#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 +typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLockArraysEXT (GLint first, GLsizei count); +GLAPI void APIENTRY glUnlockArraysEXT (void); +#endif +#endif /* GL_EXT_compiled_vertex_array */ + +#ifndef GL_EXT_convolution +#define GL_EXT_convolution 1 +#define GL_CONVOLUTION_1D_EXT 0x8010 +#define GL_CONVOLUTION_2D_EXT 0x8011 +#define GL_SEPARABLE_2D_EXT 0x8012 +#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 +#define GL_REDUCE_EXT 0x8016 +#define GL_CONVOLUTION_FORMAT_EXT 0x8017 +#define GL_CONVOLUTION_WIDTH_EXT 0x8018 +#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum target, GLenum pname, GLfloat params); +GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum target, GLenum pname, GLint params); +GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum target, GLenum format, GLenum type, void *image); +GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +#endif +#endif /* GL_EXT_convolution */ + +#ifndef GL_EXT_coordinate_frame +#define GL_EXT_coordinate_frame 1 +#define GL_TANGENT_ARRAY_EXT 0x8439 +#define GL_BINORMAL_ARRAY_EXT 0x843A +#define GL_CURRENT_TANGENT_EXT 0x843B +#define GL_CURRENT_BINORMAL_EXT 0x843C +#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E +#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F +#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 +#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 +#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 +#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 +#define GL_MAP1_TANGENT_EXT 0x8444 +#define GL_MAP2_TANGENT_EXT 0x8445 +#define GL_MAP1_BINORMAL_EXT 0x8446 +#define GL_MAP2_BINORMAL_EXT 0x8447 +typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz); +typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz); +typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz); +typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz); +typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz); +typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz); +typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz); +typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz); +typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz); +typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz); +typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTangent3bEXT (GLbyte tx, GLbyte ty, GLbyte tz); +GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glTangent3dEXT (GLdouble tx, GLdouble ty, GLdouble tz); +GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glTangent3fEXT (GLfloat tx, GLfloat ty, GLfloat tz); +GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glTangent3iEXT (GLint tx, GLint ty, GLint tz); +GLAPI void APIENTRY glTangent3ivEXT (const GLint *v); +GLAPI void APIENTRY glTangent3sEXT (GLshort tx, GLshort ty, GLshort tz); +GLAPI void APIENTRY glTangent3svEXT (const GLshort *v); +GLAPI void APIENTRY glBinormal3bEXT (GLbyte bx, GLbyte by, GLbyte bz); +GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glBinormal3dEXT (GLdouble bx, GLdouble by, GLdouble bz); +GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glBinormal3fEXT (GLfloat bx, GLfloat by, GLfloat bz); +GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glBinormal3iEXT (GLint bx, GLint by, GLint bz); +GLAPI void APIENTRY glBinormal3ivEXT (const GLint *v); +GLAPI void APIENTRY glBinormal3sEXT (GLshort bx, GLshort by, GLshort bz); +GLAPI void APIENTRY glBinormal3svEXT (const GLshort *v); +GLAPI void APIENTRY glTangentPointerEXT (GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glBinormalPointerEXT (GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_coordinate_frame */ + +#ifndef GL_EXT_copy_texture +#define GL_EXT_copy_texture 1 +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_EXT_copy_texture */ + +#ifndef GL_EXT_cull_vertex +#define GL_EXT_cull_vertex 1 +#define GL_CULL_VERTEX_EXT 0x81AA +#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB +#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC +typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCullParameterdvEXT (GLenum pname, GLdouble *params); +GLAPI void APIENTRY glCullParameterfvEXT (GLenum pname, GLfloat *params); +#endif +#endif /* GL_EXT_cull_vertex */ + +#ifndef GL_EXT_debug_label +#define GL_EXT_debug_label 1 +#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F +#define GL_PROGRAM_OBJECT_EXT 0x8B40 +#define GL_SHADER_OBJECT_EXT 0x8B48 +#define GL_BUFFER_OBJECT_EXT 0x9151 +#define GL_QUERY_OBJECT_EXT 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 +typedef void (APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#endif +#endif /* GL_EXT_debug_label */ + +#ifndef GL_EXT_debug_marker +#define GL_EXT_debug_marker 1 +typedef void (APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker); +GLAPI void APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker); +GLAPI void APIENTRY glPopGroupMarkerEXT (void); +#endif +#endif /* GL_EXT_debug_marker */ + +#ifndef GL_EXT_depth_bounds_test +#define GL_EXT_depth_bounds_test 1 +#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 +#define GL_DEPTH_BOUNDS_EXT 0x8891 +typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthBoundsEXT (GLclampd zmin, GLclampd zmax); +#endif +#endif /* GL_EXT_depth_bounds_test */ + +#ifndef GL_EXT_direct_state_access +#define GL_EXT_direct_state_access 1 +#define GL_PROGRAM_MATRIX_EXT 0x8E2D +#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E +#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F +typedef void (APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +typedef void (APIENTRYP PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); +typedef void (APIENTRYP PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (APIENTRYP PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble *data); +typedef void (APIENTRYP PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, void **data); +typedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLint *data); +typedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint lod, void *img); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint lod, void *img); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void **params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint *params); +typedef void (APIENTRYP PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void **params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void *string); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); +typedef void (APIENTRYP PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (APIENTRYP PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, void **param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void **param); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DEXTPROC) (GLuint program, GLint location, GLdouble x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) (GLuint vaobj, GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixLoadIdentityEXT (GLenum mode); +GLAPI void APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glMatrixPopEXT (GLenum mode); +GLAPI void APIENTRY glMatrixPushEXT (GLenum mode); +GLAPI void APIENTRY glClientAttribDefaultEXT (GLbitfield mask); +GLAPI void APIENTRY glPushClientAttribDefaultEXT (GLbitfield mask); +GLAPI void APIENTRY glTextureParameterfEXT (GLuint texture, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glTextureParameteriEXT (GLuint texture, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetTextureImageEXT (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI void APIENTRY glGetTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureLevelParameterfvEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureLevelParameterivEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glBindMultiTextureEXT (GLenum texunit, GLenum target, GLuint texture); +GLAPI void APIENTRY glMultiTexCoordPointerEXT (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glMultiTexEnvfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexEnviEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexGendEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +GLAPI void APIENTRY glMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); +GLAPI void APIENTRY glMultiTexGenfEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexGeniEXT (GLenum texunit, GLenum coord, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, GLint *params); +GLAPI void APIENTRY glMultiTexParameteriEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexParameterfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetMultiTexImageEXT (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI void APIENTRY glGetMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexLevelParameterfvEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexLevelParameterivEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glEnableClientStateIndexedEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glDisableClientStateIndexedEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glGetFloatIndexedvEXT (GLenum target, GLuint index, GLfloat *data); +GLAPI void APIENTRY glGetDoubleIndexedvEXT (GLenum target, GLuint index, GLdouble *data); +GLAPI void APIENTRY glGetPointerIndexedvEXT (GLenum target, GLuint index, void **data); +GLAPI void APIENTRY glEnableIndexedEXT (GLenum target, GLuint index); +GLAPI void APIENTRY glDisableIndexedEXT (GLenum target, GLuint index); +GLAPI GLboolean APIENTRY glIsEnabledIndexedEXT (GLenum target, GLuint index); +GLAPI void APIENTRY glGetIntegerIndexedvEXT (GLenum target, GLuint index, GLint *data); +GLAPI void APIENTRY glGetBooleanIndexedvEXT (GLenum target, GLuint index, GLboolean *data); +GLAPI void APIENTRY glCompressedTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glGetCompressedTextureImageEXT (GLuint texture, GLenum target, GLint lod, void *img); +GLAPI void APIENTRY glCompressedMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glGetCompressedMultiTexImageEXT (GLenum texunit, GLenum target, GLint lod, void *img); +GLAPI void APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glNamedBufferDataEXT (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +GLAPI void APIENTRY glNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void *APIENTRY glMapNamedBufferEXT (GLuint buffer, GLenum access); +GLAPI GLboolean APIENTRY glUnmapNamedBufferEXT (GLuint buffer); +GLAPI void APIENTRY glGetNamedBufferParameterivEXT (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedBufferPointervEXT (GLuint buffer, GLenum pname, void **params); +GLAPI void APIENTRY glGetNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +GLAPI void APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0); +GLAPI void APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0); +GLAPI void APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glTextureBufferEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glMultiTexBufferEXT (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0); +GLAPI void APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glNamedProgramLocalParameters4fvEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glNamedProgramLocalParameterI4iEXT (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glNamedProgramLocalParameterI4ivEXT (GLuint program, GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glNamedProgramLocalParametersI4ivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glNamedProgramLocalParameterI4uiEXT (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glNamedProgramLocalParameterI4uivEXT (GLuint program, GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glNamedProgramLocalParametersI4uivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterIivEXT (GLuint program, GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterIuivEXT (GLuint program, GLenum target, GLuint index, GLuint *params); +GLAPI void APIENTRY glEnableClientStateiEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glDisableClientStateiEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glGetFloati_vEXT (GLenum pname, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetDoublei_vEXT (GLenum pname, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetPointeri_vEXT (GLenum pname, GLuint index, void **params); +GLAPI void APIENTRY glNamedProgramStringEXT (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); +GLAPI void APIENTRY glNamedProgramLocalParameter4dEXT (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glNamedProgramLocalParameter4dvEXT (GLuint program, GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glNamedProgramLocalParameter4fEXT (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glNamedProgramLocalParameter4fvEXT (GLuint program, GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterdvEXT (GLuint program, GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterfvEXT (GLuint program, GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetNamedProgramivEXT (GLuint program, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedProgramStringEXT (GLuint program, GLenum target, GLenum pname, void *string); +GLAPI void APIENTRY glNamedRenderbufferStorageEXT (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetNamedRenderbufferParameterivEXT (GLuint renderbuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleEXT (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleCoverageEXT (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI GLenum APIENTRY glCheckNamedFramebufferStatusEXT (GLuint framebuffer, GLenum target); +GLAPI void APIENTRY glNamedFramebufferTexture1DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTexture2DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTexture3DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glNamedFramebufferRenderbufferEXT (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameterivEXT (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateTextureMipmapEXT (GLuint texture, GLenum target); +GLAPI void APIENTRY glGenerateMultiTexMipmapEXT (GLenum texunit, GLenum target); +GLAPI void APIENTRY glFramebufferDrawBufferEXT (GLuint framebuffer, GLenum mode); +GLAPI void APIENTRY glFramebufferDrawBuffersEXT (GLuint framebuffer, GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glFramebufferReadBufferEXT (GLuint framebuffer, GLenum mode); +GLAPI void APIENTRY glGetFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glNamedCopyBufferSubDataEXT (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glNamedFramebufferTextureEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTextureLayerEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glNamedFramebufferTextureFaceEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +GLAPI void APIENTRY glTextureRenderbufferEXT (GLuint texture, GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glMultiTexRenderbufferEXT (GLenum texunit, GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glVertexArrayVertexOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayEdgeFlagOffsetEXT (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayIndexOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayNormalOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayMultiTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayFogCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArraySecondaryColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayVertexAttribOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayVertexAttribIOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glEnableVertexArrayEXT (GLuint vaobj, GLenum array); +GLAPI void APIENTRY glDisableVertexArrayEXT (GLuint vaobj, GLenum array); +GLAPI void APIENTRY glEnableVertexArrayAttribEXT (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glDisableVertexArrayAttribEXT (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glGetVertexArrayIntegervEXT (GLuint vaobj, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayPointervEXT (GLuint vaobj, GLenum pname, void **param); +GLAPI void APIENTRY glGetVertexArrayIntegeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayPointeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, void **param); +GLAPI void *APIENTRY glMapNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI void APIENTRY glFlushMappedNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glNamedBufferStorageEXT (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI void APIENTRY glClearNamedBufferDataEXT (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearNamedBufferSubDataEXT (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glNamedFramebufferParameteriEXT (GLuint framebuffer, GLenum pname, GLint param); +GLAPI void APIENTRY glGetNamedFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glProgramUniform1dEXT (GLuint program, GLint location, GLdouble x); +GLAPI void APIENTRY glProgramUniform2dEXT (GLuint program, GLint location, GLdouble x, GLdouble y); +GLAPI void APIENTRY glProgramUniform3dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glProgramUniform4dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramUniform1dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform2dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform3dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform4dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glTextureBufferRangeEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glTextureStorage2DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureStorage3DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glVertexArrayBindVertexBufferEXT (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI void APIENTRY glVertexArrayVertexAttribFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayVertexAttribIFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayVertexAttribLFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayVertexAttribBindingEXT (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +GLAPI void APIENTRY glVertexArrayVertexBindingDivisorEXT (GLuint vaobj, GLuint bindingindex, GLuint divisor); +GLAPI void APIENTRY glVertexArrayVertexAttribLOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glTexturePageCommitmentEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +GLAPI void APIENTRY glVertexArrayVertexAttribDivisorEXT (GLuint vaobj, GLuint index, GLuint divisor); +#endif +#endif /* GL_EXT_direct_state_access */ + +#ifndef GL_EXT_draw_buffers2 +#define GL_EXT_draw_buffers2 1 +typedef void (APIENTRYP PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorMaskIndexedEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +#endif +#endif /* GL_EXT_draw_buffers2 */ + +#ifndef GL_EXT_draw_instanced +#define GL_EXT_draw_instanced 1 +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +GLAPI void APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#endif +#endif /* GL_EXT_draw_instanced */ + +#ifndef GL_EXT_draw_range_elements +#define GL_EXT_draw_range_elements 1 +#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 +#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +#endif +#endif /* GL_EXT_draw_range_elements */ + +#ifndef GL_EXT_external_buffer +#define GL_EXT_external_buffer 1 +typedef void *GLeglClientBufferEXT; +typedef void (APIENTRYP PFNGLBUFFERSTORAGEEXTERNALEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferStorageExternalEXT (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +GLAPI void APIENTRY glNamedBufferStorageExternalEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +#endif +#endif /* GL_EXT_external_buffer */ + +#ifndef GL_EXT_fog_coord +#define GL_EXT_fog_coord 1 +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +#define GL_FOG_COORDINATE_EXT 0x8451 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 +typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogCoordfEXT (GLfloat coord); +GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *coord); +GLAPI void APIENTRY glFogCoorddEXT (GLdouble coord); +GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *coord); +GLAPI void APIENTRY glFogCoordPointerEXT (GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_fog_coord */ + +#ifndef GL_EXT_framebuffer_blit +#define GL_EXT_framebuffer_blit 1 +#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlitFramebufferEXT (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif +#endif /* GL_EXT_framebuffer_blit */ + +#ifndef GL_EXT_framebuffer_multisample +#define GL_EXT_framebuffer_multisample 1 +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_EXT_framebuffer_multisample */ + +#ifndef GL_EXT_framebuffer_multisample_blit_scaled +#define GL_EXT_framebuffer_multisample_blit_scaled 1 +#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA +#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB +#endif /* GL_EXT_framebuffer_multisample_blit_scaled */ + +#ifndef GL_EXT_framebuffer_object +#define GL_EXT_framebuffer_object 1 +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); +typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers); +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint renderbuffer); +GLAPI void APIENTRY glBindRenderbufferEXT (GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei n, const GLuint *renderbuffers); +GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint framebuffer); +GLAPI void APIENTRY glBindFramebufferEXT (GLenum target, GLuint framebuffer); +GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei n, const GLuint *framebuffers); +GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei n, GLuint *framebuffers); +GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum target); +GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateMipmapEXT (GLenum target); +#endif +#endif /* GL_EXT_framebuffer_object */ + +#ifndef GL_EXT_framebuffer_sRGB +#define GL_EXT_framebuffer_sRGB 1 +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA +#endif /* GL_EXT_framebuffer_sRGB */ + +#ifndef GL_EXT_geometry_shader4 +#define GL_EXT_geometry_shader4 1 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE +#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 +#define GL_LINES_ADJACENCY_EXT 0x000A +#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B +#define GL_TRIANGLES_ADJACENCY_EXT 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 +#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value); +#endif +#endif /* GL_EXT_geometry_shader4 */ + +#ifndef GL_EXT_gpu_program_parameters +#define GL_EXT_gpu_program_parameters 1 +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramEnvParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glProgramLocalParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +#endif +#endif /* GL_EXT_gpu_program_parameters */ + +#ifndef GL_EXT_gpu_shader4 +#define GL_EXT_gpu_shader4 1 +#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 +#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 +#define GL_SAMPLER_BUFFER_EXT 0x8DC2 +#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 +#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 +#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 +#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 +#define GL_INT_SAMPLER_1D_EXT 0x8DC9 +#define GL_INT_SAMPLER_2D_EXT 0x8DCA +#define GL_INT_SAMPLER_3D_EXT 0x8DCB +#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC +#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD +#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF +#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 +#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD +typedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetUniformuivEXT (GLuint program, GLint location, GLuint *params); +GLAPI void APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataLocationEXT (GLuint program, const GLchar *name); +GLAPI void APIENTRY glUniform1uiEXT (GLint location, GLuint v0); +GLAPI void APIENTRY glUniform2uiEXT (GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glUniform3uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glUniform4uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glUniform1uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform2uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform3uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform4uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glVertexAttribI1iEXT (GLuint index, GLint x); +GLAPI void APIENTRY glVertexAttribI2iEXT (GLuint index, GLint x, GLint y); +GLAPI void APIENTRY glVertexAttribI3iEXT (GLuint index, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexAttribI4iEXT (GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexAttribI1uiEXT (GLuint index, GLuint x); +GLAPI void APIENTRY glVertexAttribI2uiEXT (GLuint index, GLuint x, GLuint y); +GLAPI void APIENTRY glVertexAttribI3uiEXT (GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI void APIENTRY glVertexAttribI4uiEXT (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glVertexAttribI1ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI2ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI3ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI4ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI1uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI2uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI3uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4bvEXT (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttribI4svEXT (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttribI4ubvEXT (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribI4usvEXT (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribIPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribIivEXT (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribIuivEXT (GLuint index, GLenum pname, GLuint *params); +#endif +#endif /* GL_EXT_gpu_shader4 */ + +#ifndef GL_EXT_histogram +#define GL_EXT_histogram 1 +#define GL_HISTOGRAM_EXT 0x8024 +#define GL_PROXY_HISTOGRAM_EXT 0x8025 +#define GL_HISTOGRAM_WIDTH_EXT 0x8026 +#define GL_HISTOGRAM_FORMAT_EXT 0x8027 +#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C +#define GL_HISTOGRAM_SINK_EXT 0x802D +#define GL_MINMAX_EXT 0x802E +#define GL_MINMAX_FORMAT_EXT 0x802F +#define GL_MINMAX_SINK_EXT 0x8030 +#define GL_TABLE_TOO_LARGE_EXT 0x8031 +typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetHistogramEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMinmaxEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glHistogramEXT (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glMinmaxEXT (GLenum target, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glResetHistogramEXT (GLenum target); +GLAPI void APIENTRY glResetMinmaxEXT (GLenum target); +#endif +#endif /* GL_EXT_histogram */ + +#ifndef GL_EXT_index_array_formats +#define GL_EXT_index_array_formats 1 +#define GL_IUI_V2F_EXT 0x81AD +#define GL_IUI_V3F_EXT 0x81AE +#define GL_IUI_N3F_V2F_EXT 0x81AF +#define GL_IUI_N3F_V3F_EXT 0x81B0 +#define GL_T2F_IUI_V2F_EXT 0x81B1 +#define GL_T2F_IUI_V3F_EXT 0x81B2 +#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 +#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 +#endif /* GL_EXT_index_array_formats */ + +#ifndef GL_EXT_index_func +#define GL_EXT_index_func 1 +#define GL_INDEX_TEST_EXT 0x81B5 +#define GL_INDEX_TEST_FUNC_EXT 0x81B6 +#define GL_INDEX_TEST_REF_EXT 0x81B7 +typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexFuncEXT (GLenum func, GLclampf ref); +#endif +#endif /* GL_EXT_index_func */ + +#ifndef GL_EXT_index_material +#define GL_EXT_index_material 1 +#define GL_INDEX_MATERIAL_EXT 0x81B8 +#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 +#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA +typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexMaterialEXT (GLenum face, GLenum mode); +#endif +#endif /* GL_EXT_index_material */ + +#ifndef GL_EXT_index_texture +#define GL_EXT_index_texture 1 +#endif /* GL_EXT_index_texture */ + +#ifndef GL_EXT_light_texture +#define GL_EXT_light_texture 1 +#define GL_FRAGMENT_MATERIAL_EXT 0x8349 +#define GL_FRAGMENT_NORMAL_EXT 0x834A +#define GL_FRAGMENT_COLOR_EXT 0x834C +#define GL_ATTENUATION_EXT 0x834D +#define GL_SHADOW_ATTENUATION_EXT 0x834E +#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F +#define GL_TEXTURE_LIGHT_EXT 0x8350 +#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 +#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 +typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glApplyTextureEXT (GLenum mode); +GLAPI void APIENTRY glTextureLightEXT (GLenum pname); +GLAPI void APIENTRY glTextureMaterialEXT (GLenum face, GLenum mode); +#endif +#endif /* GL_EXT_light_texture */ + +#ifndef GL_EXT_memory_object +#define GL_EXT_memory_object 1 +#define GL_TEXTURE_TILING_EXT 0x9580 +#define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581 +#define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B +#define GL_NUM_TILING_TYPES_EXT 0x9582 +#define GL_TILING_TYPES_EXT 0x9583 +#define GL_OPTIMAL_TILING_EXT 0x9584 +#define GL_LINEAR_TILING_EXT 0x9585 +#define GL_NUM_DEVICE_UUIDS_EXT 0x9596 +#define GL_DEVICE_UUID_EXT 0x9597 +#define GL_DRIVER_UUID_EXT 0x9598 +#define GL_UUID_SIZE_EXT 16 +typedef void (APIENTRYP PFNGLGETUNSIGNEDBYTEVEXTPROC) (GLenum pname, GLubyte *data); +typedef void (APIENTRYP PFNGLGETUNSIGNEDBYTEI_VEXTPROC) (GLenum target, GLuint index, GLubyte *data); +typedef void (APIENTRYP PFNGLDELETEMEMORYOBJECTSEXTPROC) (GLsizei n, const GLuint *memoryObjects); +typedef GLboolean (APIENTRYP PFNGLISMEMORYOBJECTEXTPROC) (GLuint memoryObject); +typedef void (APIENTRYP PFNGLCREATEMEMORYOBJECTSEXTPROC) (GLsizei n, GLuint *memoryObjects); +typedef void (APIENTRYP PFNGLMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLTEXSTORAGEMEM2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXSTORAGEMEM3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLBUFFERSTORAGEMEMEXTPROC) (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM2DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM3DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC) (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXSTORAGEMEM1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM1DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetUnsignedBytevEXT (GLenum pname, GLubyte *data); +GLAPI void APIENTRY glGetUnsignedBytei_vEXT (GLenum target, GLuint index, GLubyte *data); +GLAPI void APIENTRY glDeleteMemoryObjectsEXT (GLsizei n, const GLuint *memoryObjects); +GLAPI GLboolean APIENTRY glIsMemoryObjectEXT (GLuint memoryObject); +GLAPI void APIENTRY glCreateMemoryObjectsEXT (GLsizei n, GLuint *memoryObjects); +GLAPI void APIENTRY glMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, GLint *params); +GLAPI void APIENTRY glTexStorageMem2DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTexStorageMem2DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTexStorageMem3DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTexStorageMem3DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glBufferStorageMemEXT (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureStorageMem2DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureStorageMem2DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureStorageMem3DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureStorageMem3DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glNamedBufferStorageMemEXT (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTexStorageMem1DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureStorageMem1DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); +#endif +#endif /* GL_EXT_memory_object */ + +#ifndef GL_EXT_memory_object_fd +#define GL_EXT_memory_object_fd 1 +#define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586 +typedef void (APIENTRYP PFNGLIMPORTMEMORYFDEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, GLint fd); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImportMemoryFdEXT (GLuint memory, GLuint64 size, GLenum handleType, GLint fd); +#endif +#endif /* GL_EXT_memory_object_fd */ + +#ifndef GL_EXT_memory_object_win32 +#define GL_EXT_memory_object_win32 1 +#define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587 +#define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588 +#define GL_DEVICE_LUID_EXT 0x9599 +#define GL_DEVICE_NODE_MASK_EXT 0x959A +#define GL_LUID_SIZE_EXT 8 +#define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589 +#define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A +#define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B +#define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C +typedef void (APIENTRYP PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, void *handle); +typedef void (APIENTRYP PFNGLIMPORTMEMORYWIN32NAMEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, const void *name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImportMemoryWin32HandleEXT (GLuint memory, GLuint64 size, GLenum handleType, void *handle); +GLAPI void APIENTRY glImportMemoryWin32NameEXT (GLuint memory, GLuint64 size, GLenum handleType, const void *name); +#endif +#endif /* GL_EXT_memory_object_win32 */ + +#ifndef GL_EXT_misc_attribute +#define GL_EXT_misc_attribute 1 +#endif /* GL_EXT_misc_attribute */ + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); +#endif +#endif /* GL_EXT_multi_draw_arrays */ + +#ifndef GL_EXT_multisample +#define GL_EXT_multisample 1 +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#define GL_SAMPLE_MASK_EXT 0x80A0 +#define GL_1PASS_EXT 0x80A1 +#define GL_2PASS_0_EXT 0x80A2 +#define GL_2PASS_1_EXT 0x80A3 +#define GL_4PASS_0_EXT 0x80A4 +#define GL_4PASS_1_EXT 0x80A5 +#define GL_4PASS_2_EXT 0x80A6 +#define GL_4PASS_3_EXT 0x80A7 +#define GL_SAMPLE_BUFFERS_EXT 0x80A8 +#define GL_SAMPLES_EXT 0x80A9 +#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA +#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB +#define GL_SAMPLE_PATTERN_EXT 0x80AC +#define GL_MULTISAMPLE_BIT_EXT 0x20000000 +typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskEXT (GLclampf value, GLboolean invert); +GLAPI void APIENTRY glSamplePatternEXT (GLenum pattern); +#endif +#endif /* GL_EXT_multisample */ + +#ifndef GL_EXT_multiview_tessellation_geometry_shader +#define GL_EXT_multiview_tessellation_geometry_shader 1 +#endif /* GL_EXT_multiview_tessellation_geometry_shader */ + +#ifndef GL_EXT_multiview_texture_multisample +#define GL_EXT_multiview_texture_multisample 1 +#endif /* GL_EXT_multiview_texture_multisample */ + +#ifndef GL_EXT_multiview_timer_query +#define GL_EXT_multiview_timer_query 1 +#endif /* GL_EXT_multiview_timer_query */ + +#ifndef GL_EXT_packed_depth_stencil +#define GL_EXT_packed_depth_stencil 1 +#define GL_DEPTH_STENCIL_EXT 0x84F9 +#define GL_UNSIGNED_INT_24_8_EXT 0x84FA +#define GL_DEPTH24_STENCIL8_EXT 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 +#endif /* GL_EXT_packed_depth_stencil */ + +#ifndef GL_EXT_packed_float +#define GL_EXT_packed_float 1 +#define GL_R11F_G11F_B10F_EXT 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B +#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C +#endif /* GL_EXT_packed_float */ + +#ifndef GL_EXT_packed_pixels +#define GL_EXT_packed_pixels 1 +#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 +#endif /* GL_EXT_packed_pixels */ + +#ifndef GL_EXT_paletted_texture +#define GL_EXT_paletted_texture 1 +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED +typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void *data); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableEXT (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table); +GLAPI void APIENTRY glGetColorTableEXT (GLenum target, GLenum format, GLenum type, void *data); +GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +#endif +#endif /* GL_EXT_paletted_texture */ + +#ifndef GL_EXT_pixel_buffer_object +#define GL_EXT_pixel_buffer_object 1 +#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF +#endif /* GL_EXT_pixel_buffer_object */ + +#ifndef GL_EXT_pixel_transform +#define GL_EXT_pixel_transform 1 +#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 +#define GL_PIXEL_MAG_FILTER_EXT 0x8331 +#define GL_PIXEL_MIN_FILTER_EXT 0x8332 +#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 +#define GL_CUBIC_EXT 0x8334 +#define GL_AVERAGE_EXT 0x8335 +#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 +#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 +#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetPixelTransformParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetPixelTransformParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +#endif +#endif /* GL_EXT_pixel_transform */ + +#ifndef GL_EXT_pixel_transform_color_table +#define GL_EXT_pixel_transform_color_table 1 +#endif /* GL_EXT_pixel_transform_color_table */ + +#ifndef GL_EXT_point_parameters +#define GL_EXT_point_parameters 1 +#define GL_POINT_SIZE_MIN_EXT 0x8126 +#define GL_POINT_SIZE_MAX_EXT 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 +typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfEXT (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvEXT (GLenum pname, const GLfloat *params); +#endif +#endif /* GL_EXT_point_parameters */ + +#ifndef GL_EXT_polygon_offset +#define GL_EXT_polygon_offset 1 +#define GL_POLYGON_OFFSET_EXT 0x8037 +#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 +#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 +typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat factor, GLfloat bias); +#endif +#endif /* GL_EXT_polygon_offset */ + +#ifndef GL_EXT_polygon_offset_clamp +#define GL_EXT_polygon_offset_clamp 1 +#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B +typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPolygonOffsetClampEXT (GLfloat factor, GLfloat units, GLfloat clamp); +#endif +#endif /* GL_EXT_polygon_offset_clamp */ + +#ifndef GL_EXT_post_depth_coverage +#define GL_EXT_post_depth_coverage 1 +#endif /* GL_EXT_post_depth_coverage */ + +#ifndef GL_EXT_provoking_vertex +#define GL_EXT_provoking_vertex 1 +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_PROVOKING_VERTEX_EXT 0x8E4F +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProvokingVertexEXT (GLenum mode); +#endif +#endif /* GL_EXT_provoking_vertex */ + +#ifndef GL_EXT_raster_multisample +#define GL_EXT_raster_multisample 1 +#define GL_RASTER_MULTISAMPLE_EXT 0x9327 +#define GL_RASTER_SAMPLES_EXT 0x9328 +#define GL_MAX_RASTER_SAMPLES_EXT 0x9329 +#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A +#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B +#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C +typedef void (APIENTRYP PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRasterSamplesEXT (GLuint samples, GLboolean fixedsamplelocations); +#endif +#endif /* GL_EXT_raster_multisample */ + +#ifndef GL_EXT_rescale_normal +#define GL_EXT_rescale_normal 1 +#define GL_RESCALE_NORMAL_EXT 0x803A +#endif /* GL_EXT_rescale_normal */ + +#ifndef GL_EXT_secondary_color +#define GL_EXT_secondary_color 1 +#define GL_COLOR_SUM_EXT 0x8458 +#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D +#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glSecondaryColor3iEXT (GLint red, GLint green, GLint blue); +GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *v); +GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort red, GLshort green, GLshort blue); +GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *v); +GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *v); +GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint red, GLuint green, GLuint blue); +GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *v); +GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort red, GLushort green, GLushort blue); +GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *v); +GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_secondary_color */ + +#ifndef GL_EXT_semaphore +#define GL_EXT_semaphore 1 +#define GL_LAYOUT_GENERAL_EXT 0x958D +#define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E +#define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F +#define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590 +#define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591 +#define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592 +#define GL_LAYOUT_TRANSFER_DST_EXT 0x9593 +#define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530 +#define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531 +typedef void (APIENTRYP PFNGLGENSEMAPHORESEXTPROC) (GLsizei n, GLuint *semaphores); +typedef void (APIENTRYP PFNGLDELETESEMAPHORESEXTPROC) (GLsizei n, const GLuint *semaphores); +typedef GLboolean (APIENTRYP PFNGLISSEMAPHOREEXTPROC) (GLuint semaphore); +typedef void (APIENTRYP PFNGLSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, const GLuint64 *params); +typedef void (APIENTRYP PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, GLuint64 *params); +typedef void (APIENTRYP PFNGLWAITSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); +typedef void (APIENTRYP PFNGLSIGNALSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenSemaphoresEXT (GLsizei n, GLuint *semaphores); +GLAPI void APIENTRY glDeleteSemaphoresEXT (GLsizei n, const GLuint *semaphores); +GLAPI GLboolean APIENTRY glIsSemaphoreEXT (GLuint semaphore); +GLAPI void APIENTRY glSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, const GLuint64 *params); +GLAPI void APIENTRY glGetSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, GLuint64 *params); +GLAPI void APIENTRY glWaitSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); +GLAPI void APIENTRY glSignalSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); +#endif +#endif /* GL_EXT_semaphore */ + +#ifndef GL_EXT_semaphore_fd +#define GL_EXT_semaphore_fd 1 +typedef void (APIENTRYP PFNGLIMPORTSEMAPHOREFDEXTPROC) (GLuint semaphore, GLenum handleType, GLint fd); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImportSemaphoreFdEXT (GLuint semaphore, GLenum handleType, GLint fd); +#endif +#endif /* GL_EXT_semaphore_fd */ + +#ifndef GL_EXT_semaphore_win32 +#define GL_EXT_semaphore_win32 1 +#define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594 +#define GL_D3D12_FENCE_VALUE_EXT 0x9595 +typedef void (APIENTRYP PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC) (GLuint semaphore, GLenum handleType, void *handle); +typedef void (APIENTRYP PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC) (GLuint semaphore, GLenum handleType, const void *name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImportSemaphoreWin32HandleEXT (GLuint semaphore, GLenum handleType, void *handle); +GLAPI void APIENTRY glImportSemaphoreWin32NameEXT (GLuint semaphore, GLenum handleType, const void *name); +#endif +#endif /* GL_EXT_semaphore_win32 */ + +#ifndef GL_EXT_separate_shader_objects +#define GL_EXT_separate_shader_objects 1 +#define GL_ACTIVE_PROGRAM_EXT 0x8B8D +typedef void (APIENTRYP PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program); +typedef void (APIENTRYP PFNGLACTIVEPROGRAMEXTPROC) (GLuint program); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar *string); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUseShaderProgramEXT (GLenum type, GLuint program); +GLAPI void APIENTRY glActiveProgramEXT (GLuint program); +GLAPI GLuint APIENTRY glCreateShaderProgramEXT (GLenum type, const GLchar *string); +#endif +#endif /* GL_EXT_separate_shader_objects */ + +#ifndef GL_EXT_separate_specular_color +#define GL_EXT_separate_specular_color 1 +#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 +#define GL_SINGLE_COLOR_EXT 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA +#endif /* GL_EXT_separate_specular_color */ + +#ifndef GL_EXT_shader_framebuffer_fetch +#define GL_EXT_shader_framebuffer_fetch 1 +#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 +#endif /* GL_EXT_shader_framebuffer_fetch */ + +#ifndef GL_EXT_shader_framebuffer_fetch_non_coherent +#define GL_EXT_shader_framebuffer_fetch_non_coherent 1 +typedef void (APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferFetchBarrierEXT (void); +#endif +#endif /* GL_EXT_shader_framebuffer_fetch_non_coherent */ + +#ifndef GL_EXT_shader_image_load_formatted +#define GL_EXT_shader_image_load_formatted 1 +#endif /* GL_EXT_shader_image_load_formatted */ + +#ifndef GL_EXT_shader_image_load_store +#define GL_EXT_shader_image_load_store 1 +#define GL_MAX_IMAGE_UNITS_EXT 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 +#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A +#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B +#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C +#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D +#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E +#define GL_IMAGE_1D_EXT 0x904C +#define GL_IMAGE_2D_EXT 0x904D +#define GL_IMAGE_3D_EXT 0x904E +#define GL_IMAGE_2D_RECT_EXT 0x904F +#define GL_IMAGE_CUBE_EXT 0x9050 +#define GL_IMAGE_BUFFER_EXT 0x9051 +#define GL_IMAGE_1D_ARRAY_EXT 0x9052 +#define GL_IMAGE_2D_ARRAY_EXT 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 +#define GL_INT_IMAGE_1D_EXT 0x9057 +#define GL_INT_IMAGE_2D_EXT 0x9058 +#define GL_INT_IMAGE_3D_EXT 0x9059 +#define GL_INT_IMAGE_2D_RECT_EXT 0x905A +#define GL_INT_IMAGE_CUBE_EXT 0x905B +#define GL_INT_IMAGE_BUFFER_EXT 0x905C +#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D +#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C +#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D +#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 +#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 +#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF +typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +typedef void (APIENTRYP PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindImageTextureEXT (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +GLAPI void APIENTRY glMemoryBarrierEXT (GLbitfield barriers); +#endif +#endif /* GL_EXT_shader_image_load_store */ + +#ifndef GL_EXT_shader_integer_mix +#define GL_EXT_shader_integer_mix 1 +#endif /* GL_EXT_shader_integer_mix */ + +#ifndef GL_EXT_shader_samples_identical +#define GL_EXT_shader_samples_identical 1 +#endif /* GL_EXT_shader_samples_identical */ + +#ifndef GL_EXT_shadow_funcs +#define GL_EXT_shadow_funcs 1 +#endif /* GL_EXT_shadow_funcs */ + +#ifndef GL_EXT_shared_texture_palette +#define GL_EXT_shared_texture_palette 1 +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB +#endif /* GL_EXT_shared_texture_palette */ + +#ifndef GL_EXT_sparse_texture2 +#define GL_EXT_sparse_texture2 1 +#endif /* GL_EXT_sparse_texture2 */ + +#ifndef GL_EXT_stencil_clear_tag +#define GL_EXT_stencil_clear_tag 1 +#define GL_STENCIL_TAG_BITS_EXT 0x88F2 +#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 +typedef void (APIENTRYP PFNGLSTENCILCLEARTAGEXTPROC) (GLsizei stencilTagBits, GLuint stencilClearTag); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilClearTagEXT (GLsizei stencilTagBits, GLuint stencilClearTag); +#endif +#endif /* GL_EXT_stencil_clear_tag */ + +#ifndef GL_EXT_stencil_two_side +#define GL_EXT_stencil_two_side 1 +#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 +#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 +typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum face); +#endif +#endif /* GL_EXT_stencil_two_side */ + +#ifndef GL_EXT_stencil_wrap +#define GL_EXT_stencil_wrap 1 +#define GL_INCR_WRAP_EXT 0x8507 +#define GL_DECR_WRAP_EXT 0x8508 +#endif /* GL_EXT_stencil_wrap */ + +#ifndef GL_EXT_subtexture +#define GL_EXT_subtexture 1 +typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +#endif +#endif /* GL_EXT_subtexture */ + +#ifndef GL_EXT_texture +#define GL_EXT_texture 1 +#define GL_ALPHA4_EXT 0x803B +#define GL_ALPHA8_EXT 0x803C +#define GL_ALPHA12_EXT 0x803D +#define GL_ALPHA16_EXT 0x803E +#define GL_LUMINANCE4_EXT 0x803F +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE12_EXT 0x8041 +#define GL_LUMINANCE16_EXT 0x8042 +#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 +#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 +#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 +#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 +#define GL_INTENSITY_EXT 0x8049 +#define GL_INTENSITY4_EXT 0x804A +#define GL_INTENSITY8_EXT 0x804B +#define GL_INTENSITY12_EXT 0x804C +#define GL_INTENSITY16_EXT 0x804D +#define GL_RGB2_EXT 0x804E +#define GL_RGB4_EXT 0x804F +#define GL_RGB5_EXT 0x8050 +#define GL_RGB8_EXT 0x8051 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB12_EXT 0x8053 +#define GL_RGB16_EXT 0x8054 +#define GL_RGBA2_EXT 0x8055 +#define GL_RGBA4_EXT 0x8056 +#define GL_RGB5_A1_EXT 0x8057 +#define GL_RGBA8_EXT 0x8058 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGBA12_EXT 0x805A +#define GL_RGBA16_EXT 0x805B +#define GL_TEXTURE_RED_SIZE_EXT 0x805C +#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D +#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E +#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 +#define GL_REPLACE_EXT 0x8062 +#define GL_PROXY_TEXTURE_1D_EXT 0x8063 +#define GL_PROXY_TEXTURE_2D_EXT 0x8064 +#define GL_TEXTURE_TOO_LARGE_EXT 0x8065 +#endif /* GL_EXT_texture */ + +#ifndef GL_EXT_texture3D +#define GL_EXT_texture3D 1 +#define GL_PACK_SKIP_IMAGES_EXT 0x806B +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_TEXTURE_DEPTH_EXT 0x8071 +#define GL_TEXTURE_WRAP_R_EXT 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 +typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage3DEXT (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +#endif +#endif /* GL_EXT_texture3D */ + +#ifndef GL_EXT_texture_array +#define GL_EXT_texture_array 1 +#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 +#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D +#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF +#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferTextureLayerEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +#endif +#endif /* GL_EXT_texture_array */ + +#ifndef GL_EXT_texture_buffer_object +#define GL_EXT_texture_buffer_object 1 +#define GL_TEXTURE_BUFFER_EXT 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E +typedef void (APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer); +#endif +#endif /* GL_EXT_texture_buffer_object */ + +#ifndef GL_EXT_texture_compression_latc +#define GL_EXT_texture_compression_latc 1 +#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 +#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 +#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 +#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 +#endif /* GL_EXT_texture_compression_latc */ + +#ifndef GL_EXT_texture_compression_rgtc +#define GL_EXT_texture_compression_rgtc 1 +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE +#endif /* GL_EXT_texture_compression_rgtc */ + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_EXT_texture_compression_s3tc 1 +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#endif /* GL_EXT_texture_compression_s3tc */ + +#ifndef GL_EXT_texture_cube_map +#define GL_EXT_texture_cube_map 1 +#define GL_NORMAL_MAP_EXT 0x8511 +#define GL_REFLECTION_MAP_EXT 0x8512 +#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C +#endif /* GL_EXT_texture_cube_map */ + +#ifndef GL_EXT_texture_env_add +#define GL_EXT_texture_env_add 1 +#endif /* GL_EXT_texture_env_add */ + +#ifndef GL_EXT_texture_env_combine +#define GL_EXT_texture_env_combine 1 +#define GL_COMBINE_EXT 0x8570 +#define GL_COMBINE_RGB_EXT 0x8571 +#define GL_COMBINE_ALPHA_EXT 0x8572 +#define GL_RGB_SCALE_EXT 0x8573 +#define GL_ADD_SIGNED_EXT 0x8574 +#define GL_INTERPOLATE_EXT 0x8575 +#define GL_CONSTANT_EXT 0x8576 +#define GL_PRIMARY_COLOR_EXT 0x8577 +#define GL_PREVIOUS_EXT 0x8578 +#define GL_SOURCE0_RGB_EXT 0x8580 +#define GL_SOURCE1_RGB_EXT 0x8581 +#define GL_SOURCE2_RGB_EXT 0x8582 +#define GL_SOURCE0_ALPHA_EXT 0x8588 +#define GL_SOURCE1_ALPHA_EXT 0x8589 +#define GL_SOURCE2_ALPHA_EXT 0x858A +#define GL_OPERAND0_RGB_EXT 0x8590 +#define GL_OPERAND1_RGB_EXT 0x8591 +#define GL_OPERAND2_RGB_EXT 0x8592 +#define GL_OPERAND0_ALPHA_EXT 0x8598 +#define GL_OPERAND1_ALPHA_EXT 0x8599 +#define GL_OPERAND2_ALPHA_EXT 0x859A +#endif /* GL_EXT_texture_env_combine */ + +#ifndef GL_EXT_texture_env_dot3 +#define GL_EXT_texture_env_dot3 1 +#define GL_DOT3_RGB_EXT 0x8740 +#define GL_DOT3_RGBA_EXT 0x8741 +#endif /* GL_EXT_texture_env_dot3 */ + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif /* GL_EXT_texture_filter_anisotropic */ + +#ifndef GL_EXT_texture_filter_minmax +#define GL_EXT_texture_filter_minmax 1 +#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366 +#define GL_WEIGHTED_AVERAGE_EXT 0x9367 +#endif /* GL_EXT_texture_filter_minmax */ + +#ifndef GL_EXT_texture_integer +#define GL_EXT_texture_integer 1 +#define GL_RGBA32UI_EXT 0x8D70 +#define GL_RGB32UI_EXT 0x8D71 +#define GL_ALPHA32UI_EXT 0x8D72 +#define GL_INTENSITY32UI_EXT 0x8D73 +#define GL_LUMINANCE32UI_EXT 0x8D74 +#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 +#define GL_RGBA16UI_EXT 0x8D76 +#define GL_RGB16UI_EXT 0x8D77 +#define GL_ALPHA16UI_EXT 0x8D78 +#define GL_INTENSITY16UI_EXT 0x8D79 +#define GL_LUMINANCE16UI_EXT 0x8D7A +#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B +#define GL_RGBA8UI_EXT 0x8D7C +#define GL_RGB8UI_EXT 0x8D7D +#define GL_ALPHA8UI_EXT 0x8D7E +#define GL_INTENSITY8UI_EXT 0x8D7F +#define GL_LUMINANCE8UI_EXT 0x8D80 +#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 +#define GL_RGBA32I_EXT 0x8D82 +#define GL_RGB32I_EXT 0x8D83 +#define GL_ALPHA32I_EXT 0x8D84 +#define GL_INTENSITY32I_EXT 0x8D85 +#define GL_LUMINANCE32I_EXT 0x8D86 +#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 +#define GL_RGBA16I_EXT 0x8D88 +#define GL_RGB16I_EXT 0x8D89 +#define GL_ALPHA16I_EXT 0x8D8A +#define GL_INTENSITY16I_EXT 0x8D8B +#define GL_LUMINANCE16I_EXT 0x8D8C +#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D +#define GL_RGBA8I_EXT 0x8D8E +#define GL_RGB8I_EXT 0x8D8F +#define GL_ALPHA8I_EXT 0x8D90 +#define GL_INTENSITY8I_EXT 0x8D91 +#define GL_LUMINANCE8I_EXT 0x8D92 +#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 +#define GL_RED_INTEGER_EXT 0x8D94 +#define GL_GREEN_INTEGER_EXT 0x8D95 +#define GL_BLUE_INTEGER_EXT 0x8D96 +#define GL_ALPHA_INTEGER_EXT 0x8D97 +#define GL_RGB_INTEGER_EXT 0x8D98 +#define GL_RGBA_INTEGER_EXT 0x8D99 +#define GL_BGR_INTEGER_EXT 0x8D9A +#define GL_BGRA_INTEGER_EXT 0x8D9B +#define GL_LUMINANCE_INTEGER_EXT 0x8D9C +#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D +#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha); +typedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glClearColorIiEXT (GLint red, GLint green, GLint blue, GLint alpha); +GLAPI void APIENTRY glClearColorIuiEXT (GLuint red, GLuint green, GLuint blue, GLuint alpha); +#endif +#endif /* GL_EXT_texture_integer */ + +#ifndef GL_EXT_texture_lod_bias +#define GL_EXT_texture_lod_bias 1 +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 +#endif /* GL_EXT_texture_lod_bias */ + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_EXT_texture_mirror_clamp 1 +#define GL_MIRROR_CLAMP_EXT 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 +#endif /* GL_EXT_texture_mirror_clamp */ + +#ifndef GL_EXT_texture_object +#define GL_EXT_texture_object 1 +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 +#define GL_TEXTURE_3D_BINDING_EXT 0x806A +typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures); +typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei n, const GLuint *textures, GLboolean *residences); +GLAPI void APIENTRY glBindTextureEXT (GLenum target, GLuint texture); +GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei n, const GLuint *textures); +GLAPI void APIENTRY glGenTexturesEXT (GLsizei n, GLuint *textures); +GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint texture); +GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei n, const GLuint *textures, const GLclampf *priorities); +#endif +#endif /* GL_EXT_texture_object */ + +#ifndef GL_EXT_texture_perturb_normal +#define GL_EXT_texture_perturb_normal 1 +#define GL_PERTURB_EXT 0x85AE +#define GL_TEXTURE_NORMAL_EXT 0x85AF +typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureNormalEXT (GLenum mode); +#endif +#endif /* GL_EXT_texture_perturb_normal */ + +#ifndef GL_EXT_texture_sRGB +#define GL_EXT_texture_sRGB 1 +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB8_EXT 0x8C41 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 +#define GL_SLUMINANCE_EXT 0x8C46 +#define GL_SLUMINANCE8_EXT 0x8C47 +#define GL_COMPRESSED_SRGB_EXT 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F +#endif /* GL_EXT_texture_sRGB */ + +#ifndef GL_EXT_texture_sRGB_R8 +#define GL_EXT_texture_sRGB_R8 1 +#define GL_SR8_EXT 0x8FBD +#endif /* GL_EXT_texture_sRGB_R8 */ + +#ifndef GL_EXT_texture_sRGB_RG8 +#define GL_EXT_texture_sRGB_RG8 1 +#define GL_SRG8_EXT 0x8FBE +#endif /* GL_EXT_texture_sRGB_RG8 */ + +#ifndef GL_EXT_texture_sRGB_decode +#define GL_EXT_texture_sRGB_decode 1 +#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 +#define GL_DECODE_EXT 0x8A49 +#define GL_SKIP_DECODE_EXT 0x8A4A +#endif /* GL_EXT_texture_sRGB_decode */ + +#ifndef GL_EXT_texture_shadow_lod +#define GL_EXT_texture_shadow_lod 1 +#endif /* GL_EXT_texture_shadow_lod */ + +#ifndef GL_EXT_texture_shared_exponent +#define GL_EXT_texture_shared_exponent 1 +#define GL_RGB9_E5_EXT 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E +#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F +#endif /* GL_EXT_texture_shared_exponent */ + +#ifndef GL_EXT_texture_snorm +#define GL_EXT_texture_snorm 1 +#define GL_ALPHA_SNORM 0x9010 +#define GL_LUMINANCE_SNORM 0x9011 +#define GL_LUMINANCE_ALPHA_SNORM 0x9012 +#define GL_INTENSITY_SNORM 0x9013 +#define GL_ALPHA8_SNORM 0x9014 +#define GL_LUMINANCE8_SNORM 0x9015 +#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 +#define GL_INTENSITY8_SNORM 0x9017 +#define GL_ALPHA16_SNORM 0x9018 +#define GL_LUMINANCE16_SNORM 0x9019 +#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A +#define GL_INTENSITY16_SNORM 0x901B +#define GL_RED_SNORM 0x8F90 +#define GL_RG_SNORM 0x8F91 +#define GL_RGB_SNORM 0x8F92 +#define GL_RGBA_SNORM 0x8F93 +#endif /* GL_EXT_texture_snorm */ + +#ifndef GL_EXT_texture_storage +#define GL_EXT_texture_storage 1 +#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F +#define GL_RGBA32F_EXT 0x8814 +#define GL_RGB32F_EXT 0x8815 +#define GL_ALPHA32F_EXT 0x8816 +#define GL_LUMINANCE32F_EXT 0x8818 +#define GL_LUMINANCE_ALPHA32F_EXT 0x8819 +#define GL_RGBA16F_EXT 0x881A +#define GL_RGB16F_EXT 0x881B +#define GL_ALPHA16F_EXT 0x881C +#define GL_LUMINANCE16F_EXT 0x881E +#define GL_LUMINANCE_ALPHA16F_EXT 0x881F +#define GL_BGRA8_EXT 0x93A1 +#define GL_R8_EXT 0x8229 +#define GL_RG8_EXT 0x822B +#define GL_R32F_EXT 0x822E +#define GL_RG32F_EXT 0x8230 +#define GL_R16F_EXT 0x822D +#define GL_RG16F_EXT 0x822F +typedef void (APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#endif +#endif /* GL_EXT_texture_storage */ + +#ifndef GL_EXT_texture_swizzle +#define GL_EXT_texture_swizzle 1 +#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 +#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 +#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 +#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 +#endif /* GL_EXT_texture_swizzle */ + +#ifndef GL_EXT_timer_query +#define GL_EXT_timer_query 1 +#define GL_TIME_ELAPSED_EXT 0x88BF +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params); +#endif +#endif /* GL_EXT_timer_query */ + +#ifndef GL_EXT_transform_feedback +#define GL_EXT_transform_feedback 1 +#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F +#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C +#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 +#define GL_RASTERIZER_DISCARD_EXT 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (APIENTRYP PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginTransformFeedbackEXT (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedbackEXT (void); +GLAPI void APIENTRY glBindBufferRangeEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferOffsetEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +GLAPI void APIENTRY glBindBufferBaseEXT (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryingsEXT (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +GLAPI void APIENTRY glGetTransformFeedbackVaryingEXT (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +#endif +#endif /* GL_EXT_transform_feedback */ + +#ifndef GL_EXT_vertex_array +#define GL_EXT_vertex_array 1 +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 +typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i); +typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer); +typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, void **params); +typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glArrayElementEXT (GLint i); +GLAPI void APIENTRY glColorPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glDrawArraysEXT (GLenum mode, GLint first, GLsizei count); +GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei stride, GLsizei count, const GLboolean *pointer); +GLAPI void APIENTRY glGetPointervEXT (GLenum pname, void **params); +GLAPI void APIENTRY glIndexPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glNormalPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glTexCoordPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glVertexPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +#endif +#endif /* GL_EXT_vertex_array */ + +#ifndef GL_EXT_vertex_array_bgra +#define GL_EXT_vertex_array_bgra 1 +#endif /* GL_EXT_vertex_array_bgra */ + +#ifndef GL_EXT_vertex_attrib_64bit +#define GL_EXT_vertex_attrib_64bit 1 +#define GL_DOUBLE_VEC2_EXT 0x8FFC +#define GL_DOUBLE_VEC3_EXT 0x8FFD +#define GL_DOUBLE_VEC4_EXT 0x8FFE +#define GL_DOUBLE_MAT2_EXT 0x8F46 +#define GL_DOUBLE_MAT3_EXT 0x8F47 +#define GL_DOUBLE_MAT4_EXT 0x8F48 +#define GL_DOUBLE_MAT2x3_EXT 0x8F49 +#define GL_DOUBLE_MAT2x4_EXT 0x8F4A +#define GL_DOUBLE_MAT3x2_EXT 0x8F4B +#define GL_DOUBLE_MAT3x4_EXT 0x8F4C +#define GL_DOUBLE_MAT4x2_EXT 0x8F4D +#define GL_DOUBLE_MAT4x3_EXT 0x8F4E +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribL1dEXT (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttribL2dEXT (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttribL3dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttribL4dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttribL1dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL2dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL3dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL4dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribLPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribLdvEXT (GLuint index, GLenum pname, GLdouble *params); +#endif +#endif /* GL_EXT_vertex_attrib_64bit */ + +#ifndef GL_EXT_vertex_shader +#define GL_EXT_vertex_shader 1 +#define GL_VERTEX_SHADER_EXT 0x8780 +#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 +#define GL_OP_INDEX_EXT 0x8782 +#define GL_OP_NEGATE_EXT 0x8783 +#define GL_OP_DOT3_EXT 0x8784 +#define GL_OP_DOT4_EXT 0x8785 +#define GL_OP_MUL_EXT 0x8786 +#define GL_OP_ADD_EXT 0x8787 +#define GL_OP_MADD_EXT 0x8788 +#define GL_OP_FRAC_EXT 0x8789 +#define GL_OP_MAX_EXT 0x878A +#define GL_OP_MIN_EXT 0x878B +#define GL_OP_SET_GE_EXT 0x878C +#define GL_OP_SET_LT_EXT 0x878D +#define GL_OP_CLAMP_EXT 0x878E +#define GL_OP_FLOOR_EXT 0x878F +#define GL_OP_ROUND_EXT 0x8790 +#define GL_OP_EXP_BASE_2_EXT 0x8791 +#define GL_OP_LOG_BASE_2_EXT 0x8792 +#define GL_OP_POWER_EXT 0x8793 +#define GL_OP_RECIP_EXT 0x8794 +#define GL_OP_RECIP_SQRT_EXT 0x8795 +#define GL_OP_SUB_EXT 0x8796 +#define GL_OP_CROSS_PRODUCT_EXT 0x8797 +#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 +#define GL_OP_MOV_EXT 0x8799 +#define GL_OUTPUT_VERTEX_EXT 0x879A +#define GL_OUTPUT_COLOR0_EXT 0x879B +#define GL_OUTPUT_COLOR1_EXT 0x879C +#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D +#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E +#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F +#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 +#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 +#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 +#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 +#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 +#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 +#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 +#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 +#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 +#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 +#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA +#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB +#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC +#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD +#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE +#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF +#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 +#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 +#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 +#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 +#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 +#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 +#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 +#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 +#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 +#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 +#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA +#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB +#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC +#define GL_OUTPUT_FOG_EXT 0x87BD +#define GL_SCALAR_EXT 0x87BE +#define GL_VECTOR_EXT 0x87BF +#define GL_MATRIX_EXT 0x87C0 +#define GL_VARIANT_EXT 0x87C1 +#define GL_INVARIANT_EXT 0x87C2 +#define GL_LOCAL_CONSTANT_EXT 0x87C3 +#define GL_LOCAL_EXT 0x87C4 +#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 +#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 +#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 +#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 +#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE +#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF +#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 +#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 +#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 +#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 +#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 +#define GL_X_EXT 0x87D5 +#define GL_Y_EXT 0x87D6 +#define GL_Z_EXT 0x87D7 +#define GL_W_EXT 0x87D8 +#define GL_NEGATIVE_X_EXT 0x87D9 +#define GL_NEGATIVE_Y_EXT 0x87DA +#define GL_NEGATIVE_Z_EXT 0x87DB +#define GL_NEGATIVE_W_EXT 0x87DC +#define GL_ZERO_EXT 0x87DD +#define GL_ONE_EXT 0x87DE +#define GL_NEGATIVE_ONE_EXT 0x87DF +#define GL_NORMALIZED_RANGE_EXT 0x87E0 +#define GL_FULL_RANGE_EXT 0x87E1 +#define GL_CURRENT_VERTEX_EXT 0x87E2 +#define GL_MVP_MATRIX_EXT 0x87E3 +#define GL_VARIANT_VALUE_EXT 0x87E4 +#define GL_VARIANT_DATATYPE_EXT 0x87E5 +#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 +#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 +#define GL_VARIANT_ARRAY_EXT 0x87E8 +#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 +#define GL_INVARIANT_VALUE_EXT 0x87EA +#define GL_INVARIANT_DATATYPE_EXT 0x87EB +#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC +#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED +typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); +typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); +typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const void *addr); +typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const void *addr); +typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr); +typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr); +typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr); +typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr); +typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr); +typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr); +typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr); +typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr); +typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const void *addr); +typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value); +typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); +typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, void **data); +typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginVertexShaderEXT (void); +GLAPI void APIENTRY glEndVertexShaderEXT (void); +GLAPI void APIENTRY glBindVertexShaderEXT (GLuint id); +GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint range); +GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint id); +GLAPI void APIENTRY glShaderOp1EXT (GLenum op, GLuint res, GLuint arg1); +GLAPI void APIENTRY glShaderOp2EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +GLAPI void APIENTRY glShaderOp3EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +GLAPI void APIENTRY glSwizzleEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +GLAPI void APIENTRY glWriteMaskEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +GLAPI void APIENTRY glInsertComponentEXT (GLuint res, GLuint src, GLuint num); +GLAPI void APIENTRY glExtractComponentEXT (GLuint res, GLuint src, GLuint num); +GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +GLAPI void APIENTRY glSetInvariantEXT (GLuint id, GLenum type, const void *addr); +GLAPI void APIENTRY glSetLocalConstantEXT (GLuint id, GLenum type, const void *addr); +GLAPI void APIENTRY glVariantbvEXT (GLuint id, const GLbyte *addr); +GLAPI void APIENTRY glVariantsvEXT (GLuint id, const GLshort *addr); +GLAPI void APIENTRY glVariantivEXT (GLuint id, const GLint *addr); +GLAPI void APIENTRY glVariantfvEXT (GLuint id, const GLfloat *addr); +GLAPI void APIENTRY glVariantdvEXT (GLuint id, const GLdouble *addr); +GLAPI void APIENTRY glVariantubvEXT (GLuint id, const GLubyte *addr); +GLAPI void APIENTRY glVariantusvEXT (GLuint id, const GLushort *addr); +GLAPI void APIENTRY glVariantuivEXT (GLuint id, const GLuint *addr); +GLAPI void APIENTRY glVariantPointerEXT (GLuint id, GLenum type, GLuint stride, const void *addr); +GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint id); +GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint id); +GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum light, GLenum value); +GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum face, GLenum value); +GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum unit, GLenum coord, GLenum value); +GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum unit, GLenum value); +GLAPI GLuint APIENTRY glBindParameterEXT (GLenum value); +GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint id, GLenum cap); +GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +GLAPI void APIENTRY glGetVariantPointervEXT (GLuint id, GLenum value, void **data); +GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +#endif +#endif /* GL_EXT_vertex_shader */ + +#ifndef GL_EXT_vertex_weighting +#define GL_EXT_vertex_weighting 1 +#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 +#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 +#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 +#define GL_MODELVIEW1_MATRIX_EXT 0x8506 +#define GL_VERTEX_WEIGHTING_EXT 0x8509 +#define GL_MODELVIEW0_EXT 0x1700 +#define GL_MODELVIEW1_EXT 0x850A +#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B +#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C +#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D +#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E +#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F +#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexWeightfEXT (GLfloat weight); +GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *weight); +GLAPI void APIENTRY glVertexWeightPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_vertex_weighting */ + +#ifndef GL_EXT_win32_keyed_mutex +#define GL_EXT_win32_keyed_mutex 1 +typedef GLboolean (APIENTRYP PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key, GLuint timeout); +typedef GLboolean (APIENTRYP PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAcquireKeyedMutexWin32EXT (GLuint memory, GLuint64 key, GLuint timeout); +GLAPI GLboolean APIENTRY glReleaseKeyedMutexWin32EXT (GLuint memory, GLuint64 key); +#endif +#endif /* GL_EXT_win32_keyed_mutex */ + +#ifndef GL_EXT_window_rectangles +#define GL_EXT_window_rectangles 1 +#define GL_INCLUSIVE_EXT 0x8F10 +#define GL_EXCLUSIVE_EXT 0x8F11 +#define GL_WINDOW_RECTANGLE_EXT 0x8F12 +#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13 +#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14 +#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15 +typedef void (APIENTRYP PFNGLWINDOWRECTANGLESEXTPROC) (GLenum mode, GLsizei count, const GLint *box); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowRectanglesEXT (GLenum mode, GLsizei count, const GLint *box); +#endif +#endif /* GL_EXT_window_rectangles */ + +#ifndef GL_EXT_x11_sync_object +#define GL_EXT_x11_sync_object 1 +#define GL_SYNC_X11_FENCE_EXT 0x90E1 +typedef GLsync (APIENTRYP PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLsync APIENTRY glImportSyncEXT (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); +#endif +#endif /* GL_EXT_x11_sync_object */ + +#ifndef GL_GREMEDY_frame_terminator +#define GL_GREMEDY_frame_terminator 1 +typedef void (APIENTRYP PFNGLFRAMETERMINATORGREMEDYPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFrameTerminatorGREMEDY (void); +#endif +#endif /* GL_GREMEDY_frame_terminator */ + +#ifndef GL_GREMEDY_string_marker +#define GL_GREMEDY_string_marker 1 +typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void *string); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei len, const void *string); +#endif +#endif /* GL_GREMEDY_string_marker */ + +#ifndef GL_HP_convolution_border_modes +#define GL_HP_convolution_border_modes 1 +#define GL_IGNORE_BORDER_HP 0x8150 +#define GL_CONSTANT_BORDER_HP 0x8151 +#define GL_REPLICATE_BORDER_HP 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 +#endif /* GL_HP_convolution_border_modes */ + +#ifndef GL_HP_image_transform +#define GL_HP_image_transform 1 +#define GL_IMAGE_SCALE_X_HP 0x8155 +#define GL_IMAGE_SCALE_Y_HP 0x8156 +#define GL_IMAGE_TRANSLATE_X_HP 0x8157 +#define GL_IMAGE_TRANSLATE_Y_HP 0x8158 +#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 +#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A +#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B +#define GL_IMAGE_MAG_FILTER_HP 0x815C +#define GL_IMAGE_MIN_FILTER_HP 0x815D +#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E +#define GL_CUBIC_HP 0x815F +#define GL_AVERAGE_HP 0x8160 +#define GL_IMAGE_TRANSFORM_2D_HP 0x8161 +#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 +#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImageTransformParameteriHP (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glImageTransformParameterfHP (GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glImageTransformParameterivHP (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum target, GLenum pname, GLfloat *params); +#endif +#endif /* GL_HP_image_transform */ + +#ifndef GL_HP_occlusion_test +#define GL_HP_occlusion_test 1 +#define GL_OCCLUSION_TEST_HP 0x8165 +#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 +#endif /* GL_HP_occlusion_test */ + +#ifndef GL_HP_texture_lighting +#define GL_HP_texture_lighting 1 +#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 +#define GL_TEXTURE_POST_SPECULAR_HP 0x8168 +#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 +#endif /* GL_HP_texture_lighting */ + +#ifndef GL_IBM_cull_vertex +#define GL_IBM_cull_vertex 1 +#define GL_CULL_VERTEX_IBM 103050 +#endif /* GL_IBM_cull_vertex */ + +#ifndef GL_IBM_multimode_draw_arrays +#define GL_IBM_multimode_draw_arrays 1 +typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride); +#endif +#endif /* GL_IBM_multimode_draw_arrays */ + +#ifndef GL_IBM_rasterpos_clip +#define GL_IBM_rasterpos_clip 1 +#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 +#endif /* GL_IBM_rasterpos_clip */ + +#ifndef GL_IBM_static_data +#define GL_IBM_static_data 1 +#define GL_ALL_STATIC_DATA_IBM 103060 +#define GL_STATIC_VERTEX_ARRAY_IBM 103061 +typedef void (APIENTRYP PFNGLFLUSHSTATICDATAIBMPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushStaticDataIBM (GLenum target); +#endif +#endif /* GL_IBM_static_data */ + +#ifndef GL_IBM_texture_mirrored_repeat +#define GL_IBM_texture_mirrored_repeat 1 +#define GL_MIRRORED_REPEAT_IBM 0x8370 +#endif /* GL_IBM_texture_mirrored_repeat */ + +#ifndef GL_IBM_vertex_array_lists +#define GL_IBM_vertex_array_lists 1 +#define GL_VERTEX_ARRAY_LIST_IBM 103070 +#define GL_NORMAL_ARRAY_LIST_IBM 103071 +#define GL_COLOR_ARRAY_LIST_IBM 103072 +#define GL_INDEX_ARRAY_LIST_IBM 103073 +#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 +#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 +#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 +#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 +#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 +#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 +#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 +#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 +#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 +#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 +#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 +#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 +typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint stride, const GLboolean **pointer, GLint ptrstride); +GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glIndexPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glNormalPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glTexCoordPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glVertexPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +#endif +#endif /* GL_IBM_vertex_array_lists */ + +#ifndef GL_INGR_blend_func_separate +#define GL_INGR_blend_func_separate 1 +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif +#endif /* GL_INGR_blend_func_separate */ + +#ifndef GL_INGR_color_clamp +#define GL_INGR_color_clamp 1 +#define GL_RED_MIN_CLAMP_INGR 0x8560 +#define GL_GREEN_MIN_CLAMP_INGR 0x8561 +#define GL_BLUE_MIN_CLAMP_INGR 0x8562 +#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 +#define GL_RED_MAX_CLAMP_INGR 0x8564 +#define GL_GREEN_MAX_CLAMP_INGR 0x8565 +#define GL_BLUE_MAX_CLAMP_INGR 0x8566 +#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 +#endif /* GL_INGR_color_clamp */ + +#ifndef GL_INGR_interlace_read +#define GL_INGR_interlace_read 1 +#define GL_INTERLACE_READ_INGR 0x8568 +#endif /* GL_INGR_interlace_read */ + +#ifndef GL_INTEL_blackhole_render +#define GL_INTEL_blackhole_render 1 +#define GL_BLACKHOLE_RENDER_INTEL 0x83FC +#endif /* GL_INTEL_blackhole_render */ + +#ifndef GL_INTEL_conservative_rasterization +#define GL_INTEL_conservative_rasterization 1 +#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE +#endif /* GL_INTEL_conservative_rasterization */ + +#ifndef GL_INTEL_fragment_shader_ordering +#define GL_INTEL_fragment_shader_ordering 1 +#endif /* GL_INTEL_fragment_shader_ordering */ + +#ifndef GL_INTEL_framebuffer_CMAA +#define GL_INTEL_framebuffer_CMAA 1 +typedef void (APIENTRYP PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glApplyFramebufferAttachmentCMAAINTEL (void); +#endif +#endif /* GL_INTEL_framebuffer_CMAA */ + +#ifndef GL_INTEL_map_texture +#define GL_INTEL_map_texture 1 +#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF +#define GL_LAYOUT_DEFAULT_INTEL 0 +#define GL_LAYOUT_LINEAR_INTEL 1 +#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2 +typedef void (APIENTRYP PFNGLSYNCTEXTUREINTELPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLUNMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level); +typedef void *(APIENTRYP PFNGLMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSyncTextureINTEL (GLuint texture); +GLAPI void APIENTRY glUnmapTexture2DINTEL (GLuint texture, GLint level); +GLAPI void *APIENTRY glMapTexture2DINTEL (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout); +#endif +#endif /* GL_INTEL_map_texture */ + +#ifndef GL_INTEL_parallel_arrays +#define GL_INTEL_parallel_arrays 1 +#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 +#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 +#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 +#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 +#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 +typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void **pointer); +typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexPointervINTEL (GLint size, GLenum type, const void **pointer); +GLAPI void APIENTRY glNormalPointervINTEL (GLenum type, const void **pointer); +GLAPI void APIENTRY glColorPointervINTEL (GLint size, GLenum type, const void **pointer); +GLAPI void APIENTRY glTexCoordPointervINTEL (GLint size, GLenum type, const void **pointer); +#endif +#endif /* GL_INTEL_parallel_arrays */ + +#ifndef GL_INTEL_performance_query +#define GL_INTEL_performance_query 1 +#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000 +#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001 +#define GL_PERFQUERY_WAIT_INTEL 0x83FB +#define GL_PERFQUERY_FLUSH_INTEL 0x83FA +#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 +#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 +#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 +#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 +#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 +#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 +#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 +#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 +#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 +#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA +#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB +#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC +#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD +#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE +#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF +#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 +typedef void (APIENTRYP PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (APIENTRYP PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint *queryHandle); +typedef void (APIENTRYP PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (APIENTRYP PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint *queryId); +typedef void (APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint *nextQueryId); +typedef void (APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +typedef void (APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); +typedef void (APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar *queryName, GLuint *queryId); +typedef void (APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginPerfQueryINTEL (GLuint queryHandle); +GLAPI void APIENTRY glCreatePerfQueryINTEL (GLuint queryId, GLuint *queryHandle); +GLAPI void APIENTRY glDeletePerfQueryINTEL (GLuint queryHandle); +GLAPI void APIENTRY glEndPerfQueryINTEL (GLuint queryHandle); +GLAPI void APIENTRY glGetFirstPerfQueryIdINTEL (GLuint *queryId); +GLAPI void APIENTRY glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint *nextQueryId); +GLAPI void APIENTRY glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +GLAPI void APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); +GLAPI void APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName, GLuint *queryId); +GLAPI void APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); +#endif +#endif /* GL_INTEL_performance_query */ + +#ifndef GL_MESAX_texture_stack +#define GL_MESAX_texture_stack 1 +#define GL_TEXTURE_1D_STACK_MESAX 0x8759 +#define GL_TEXTURE_2D_STACK_MESAX 0x875A +#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B +#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C +#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D +#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E +#endif /* GL_MESAX_texture_stack */ + +#ifndef GL_MESA_framebuffer_flip_x +#define GL_MESA_framebuffer_flip_x 1 +#define GL_FRAMEBUFFER_FLIP_X_MESA 0x8BBC +#endif /* GL_MESA_framebuffer_flip_x */ + +#ifndef GL_MESA_framebuffer_flip_y +#define GL_MESA_framebuffer_flip_y 1 +#define GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB +typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIMESAPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC) (GLenum target, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferParameteriMESA (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glGetFramebufferParameterivMESA (GLenum target, GLenum pname, GLint *params); +#endif +#endif /* GL_MESA_framebuffer_flip_y */ + +#ifndef GL_MESA_framebuffer_swap_xy +#define GL_MESA_framebuffer_swap_xy 1 +#define GL_FRAMEBUFFER_SWAP_XY_MESA 0x8BBD +#endif /* GL_MESA_framebuffer_swap_xy */ + +#ifndef GL_MESA_pack_invert +#define GL_MESA_pack_invert 1 +#define GL_PACK_INVERT_MESA 0x8758 +#endif /* GL_MESA_pack_invert */ + +#ifndef GL_MESA_program_binary_formats +#define GL_MESA_program_binary_formats 1 +#define GL_PROGRAM_BINARY_FORMAT_MESA 0x875F +#endif /* GL_MESA_program_binary_formats */ + +#ifndef GL_MESA_resize_buffers +#define GL_MESA_resize_buffers 1 +typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glResizeBuffersMESA (void); +#endif +#endif /* GL_MESA_resize_buffers */ + +#ifndef GL_MESA_shader_integer_functions +#define GL_MESA_shader_integer_functions 1 +#endif /* GL_MESA_shader_integer_functions */ + +#ifndef GL_MESA_tile_raster_order +#define GL_MESA_tile_raster_order 1 +#define GL_TILE_RASTER_ORDER_FIXED_MESA 0x8BB8 +#define GL_TILE_RASTER_ORDER_INCREASING_X_MESA 0x8BB9 +#define GL_TILE_RASTER_ORDER_INCREASING_Y_MESA 0x8BBA +#endif /* GL_MESA_tile_raster_order */ + +#ifndef GL_MESA_window_pos +#define GL_MESA_window_pos 1 +typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dMESA (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2fMESA (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2iMESA (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos2sMESA (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *v); +GLAPI void APIENTRY glWindowPos3dMESA (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3fMESA (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3iMESA (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos3sMESA (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *v); +GLAPI void APIENTRY glWindowPos4dMESA (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos4fMESA (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos4iMESA (GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos4sMESA (GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *v); +#endif +#endif /* GL_MESA_window_pos */ + +#ifndef GL_MESA_ycbcr_texture +#define GL_MESA_ycbcr_texture 1 +#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB +#define GL_YCBCR_MESA 0x8757 +#endif /* GL_MESA_ycbcr_texture */ + +#ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers +#define GL_NVX_blend_equation_advanced_multi_draw_buffers 1 +#endif /* GL_NVX_blend_equation_advanced_multi_draw_buffers */ + +#ifndef GL_NVX_conditional_render +#define GL_NVX_conditional_render 1 +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginConditionalRenderNVX (GLuint id); +GLAPI void APIENTRY glEndConditionalRenderNVX (void); +#endif +#endif /* GL_NVX_conditional_render */ + +#ifndef GL_NVX_gpu_memory_info +#define GL_NVX_gpu_memory_info 1 +#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 +#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 +#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 +#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A +#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B +#endif /* GL_NVX_gpu_memory_info */ + +#ifndef GL_NVX_gpu_multicast2 +#define GL_NVX_gpu_multicast2 1 +#define GL_UPLOAD_GPU_MASK_NVX 0x954A +typedef void (APIENTRYP PFNGLUPLOADGPUMASKNVXPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLMULTICASTVIEWPORTARRAYVNVXPROC) (GLuint gpu, GLuint first, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC) (GLuint gpu, GLuint index, GLfloat xcoeff, GLfloat ycoeff); +typedef void (APIENTRYP PFNGLMULTICASTSCISSORARRAYVNVXPROC) (GLuint gpu, GLuint first, GLsizei count, const GLint *v); +typedef GLuint (APIENTRYP PFNGLASYNCCOPYBUFFERSUBDATANVXPROC) (GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *fenceValueArray, GLuint readGPU, GLbitfield writeGPUMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray); +typedef GLuint (APIENTRYP PFNGLASYNCCOPYIMAGESUBDATANVXPROC) (GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *waitValueArray, GLuint srcGPU, GLbitfield dstGPUMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUploadGPUMaskNVX (GLbitfield mask); +GLAPI void APIENTRY glMulticastViewportArrayvNVX (GLuint gpu, GLuint first, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glMulticastViewportPositionWScaleNVX (GLuint gpu, GLuint index, GLfloat xcoeff, GLfloat ycoeff); +GLAPI void APIENTRY glMulticastScissorArrayvNVX (GLuint gpu, GLuint first, GLsizei count, const GLint *v); +GLAPI GLuint APIENTRY glAsyncCopyBufferSubDataNVX (GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *fenceValueArray, GLuint readGPU, GLbitfield writeGPUMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray); +GLAPI GLuint APIENTRY glAsyncCopyImageSubDataNVX (GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *waitValueArray, GLuint srcGPU, GLbitfield dstGPUMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray); +#endif +#endif /* GL_NVX_gpu_multicast2 */ + +#ifndef GL_NVX_linked_gpu_multicast +#define GL_NVX_linked_gpu_multicast 1 +#define GL_LGPU_SEPARATE_STORAGE_BIT_NVX 0x0800 +#define GL_MAX_LGPU_GPUS_NVX 0x92BA +typedef void (APIENTRYP PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC) (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (APIENTRYP PFNGLLGPUCOPYIMAGESUBDATANVXPROC) (GLuint sourceGPU, GLbitfield destinationGPUMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLLGPUINTERLOCKNVXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLGPUNamedBufferSubDataNVX (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void APIENTRY glLGPUCopyImageSubDataNVX (GLuint sourceGPU, GLbitfield destinationGPUMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glLGPUInterlockNVX (void); +#endif +#endif /* GL_NVX_linked_gpu_multicast */ + +#ifndef GL_NVX_progress_fence +#define GL_NVX_progress_fence 1 +typedef GLuint (APIENTRYP PFNGLCREATEPROGRESSFENCENVXPROC) (void); +typedef void (APIENTRYP PFNGLSIGNALSEMAPHOREUI64NVXPROC) (GLuint signalGPU, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); +typedef void (APIENTRYP PFNGLWAITSEMAPHOREUI64NVXPROC) (GLuint waitGPU, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); +typedef void (APIENTRYP PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC) (GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glCreateProgressFenceNVX (void); +GLAPI void APIENTRY glSignalSemaphoreui64NVX (GLuint signalGPU, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); +GLAPI void APIENTRY glWaitSemaphoreui64NVX (GLuint waitGPU, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); +GLAPI void APIENTRY glClientWaitSemaphoreui64NVX (GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); +#endif +#endif /* GL_NVX_progress_fence */ + +#ifndef GL_NV_alpha_to_coverage_dither_control +#define GL_NV_alpha_to_coverage_dither_control 1 +#define GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV 0x934D +#define GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV 0x934E +#define GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV 0x934F +#define GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV 0x92BF +typedef void (APIENTRYP PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glAlphaToCoverageDitherControlNV (GLenum mode); +#endif +#endif /* GL_NV_alpha_to_coverage_dither_control */ + +#ifndef GL_NV_bindless_multi_draw_indirect +#define GL_NV_bindless_multi_draw_indirect 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +#endif +#endif /* GL_NV_bindless_multi_draw_indirect */ + +#ifndef GL_NV_bindless_multi_draw_indirect_count +#define GL_NV_bindless_multi_draw_indirect_count 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessCountNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessCountNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +#endif +#endif /* GL_NV_bindless_multi_draw_indirect_count */ + +#ifndef GL_NV_bindless_texture +#define GL_NV_bindless_texture 1 +typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); +typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint64 APIENTRY glGetTextureHandleNV (GLuint texture); +GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleNV (GLuint texture, GLuint sampler); +GLAPI void APIENTRY glMakeTextureHandleResidentNV (GLuint64 handle); +GLAPI void APIENTRY glMakeTextureHandleNonResidentNV (GLuint64 handle); +GLAPI GLuint64 APIENTRY glGetImageHandleNV (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +GLAPI void APIENTRY glMakeImageHandleResidentNV (GLuint64 handle, GLenum access); +GLAPI void APIENTRY glMakeImageHandleNonResidentNV (GLuint64 handle); +GLAPI void APIENTRY glUniformHandleui64NV (GLint location, GLuint64 value); +GLAPI void APIENTRY glUniformHandleui64vNV (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniformHandleui64NV (GLuint program, GLint location, GLuint64 value); +GLAPI void APIENTRY glProgramUniformHandleui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +GLAPI GLboolean APIENTRY glIsTextureHandleResidentNV (GLuint64 handle); +GLAPI GLboolean APIENTRY glIsImageHandleResidentNV (GLuint64 handle); +#endif +#endif /* GL_NV_bindless_texture */ + +#ifndef GL_NV_blend_equation_advanced +#define GL_NV_blend_equation_advanced 1 +#define GL_BLEND_OVERLAP_NV 0x9281 +#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 +#define GL_BLUE_NV 0x1905 +#define GL_COLORBURN_NV 0x929A +#define GL_COLORDODGE_NV 0x9299 +#define GL_CONJOINT_NV 0x9284 +#define GL_CONTRAST_NV 0x92A1 +#define GL_DARKEN_NV 0x9297 +#define GL_DIFFERENCE_NV 0x929E +#define GL_DISJOINT_NV 0x9283 +#define GL_DST_ATOP_NV 0x928F +#define GL_DST_IN_NV 0x928B +#define GL_DST_NV 0x9287 +#define GL_DST_OUT_NV 0x928D +#define GL_DST_OVER_NV 0x9289 +#define GL_EXCLUSION_NV 0x92A0 +#define GL_GREEN_NV 0x1904 +#define GL_HARDLIGHT_NV 0x929B +#define GL_HARDMIX_NV 0x92A9 +#define GL_HSL_COLOR_NV 0x92AF +#define GL_HSL_HUE_NV 0x92AD +#define GL_HSL_LUMINOSITY_NV 0x92B0 +#define GL_HSL_SATURATION_NV 0x92AE +#define GL_INVERT_OVG_NV 0x92B4 +#define GL_INVERT_RGB_NV 0x92A3 +#define GL_LIGHTEN_NV 0x9298 +#define GL_LINEARBURN_NV 0x92A5 +#define GL_LINEARDODGE_NV 0x92A4 +#define GL_LINEARLIGHT_NV 0x92A7 +#define GL_MINUS_CLAMPED_NV 0x92B3 +#define GL_MINUS_NV 0x929F +#define GL_MULTIPLY_NV 0x9294 +#define GL_OVERLAY_NV 0x9296 +#define GL_PINLIGHT_NV 0x92A8 +#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 +#define GL_PLUS_CLAMPED_NV 0x92B1 +#define GL_PLUS_DARKER_NV 0x9292 +#define GL_PLUS_NV 0x9291 +#define GL_RED_NV 0x1903 +#define GL_SCREEN_NV 0x9295 +#define GL_SOFTLIGHT_NV 0x929C +#define GL_SRC_ATOP_NV 0x928E +#define GL_SRC_IN_NV 0x928A +#define GL_SRC_NV 0x9286 +#define GL_SRC_OUT_NV 0x928C +#define GL_SRC_OVER_NV 0x9288 +#define GL_UNCORRELATED_NV 0x9282 +#define GL_VIVIDLIGHT_NV 0x92A6 +#define GL_XOR_NV 0x1506 +typedef void (APIENTRYP PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLBLENDBARRIERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendParameteriNV (GLenum pname, GLint value); +GLAPI void APIENTRY glBlendBarrierNV (void); +#endif +#endif /* GL_NV_blend_equation_advanced */ + +#ifndef GL_NV_blend_equation_advanced_coherent +#define GL_NV_blend_equation_advanced_coherent 1 +#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 +#endif /* GL_NV_blend_equation_advanced_coherent */ + +#ifndef GL_NV_blend_minmax_factor +#define GL_NV_blend_minmax_factor 1 +#endif /* GL_NV_blend_minmax_factor */ + +#ifndef GL_NV_blend_square +#define GL_NV_blend_square 1 +#endif /* GL_NV_blend_square */ + +#ifndef GL_NV_clip_space_w_scaling +#define GL_NV_clip_space_w_scaling 1 +#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C +#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D +#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E +typedef void (APIENTRYP PFNGLVIEWPORTPOSITIONWSCALENVPROC) (GLuint index, GLfloat xcoeff, GLfloat ycoeff); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glViewportPositionWScaleNV (GLuint index, GLfloat xcoeff, GLfloat ycoeff); +#endif +#endif /* GL_NV_clip_space_w_scaling */ + +#ifndef GL_NV_command_list +#define GL_NV_command_list 1 +#define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000 +#define GL_NOP_COMMAND_NV 0x0001 +#define GL_DRAW_ELEMENTS_COMMAND_NV 0x0002 +#define GL_DRAW_ARRAYS_COMMAND_NV 0x0003 +#define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004 +#define GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005 +#define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006 +#define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007 +#define GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008 +#define GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009 +#define GL_UNIFORM_ADDRESS_COMMAND_NV 0x000A +#define GL_BLEND_COLOR_COMMAND_NV 0x000B +#define GL_STENCIL_REF_COMMAND_NV 0x000C +#define GL_LINE_WIDTH_COMMAND_NV 0x000D +#define GL_POLYGON_OFFSET_COMMAND_NV 0x000E +#define GL_ALPHA_REF_COMMAND_NV 0x000F +#define GL_VIEWPORT_COMMAND_NV 0x0010 +#define GL_SCISSOR_COMMAND_NV 0x0011 +#define GL_FRONT_FACE_COMMAND_NV 0x0012 +typedef void (APIENTRYP PFNGLCREATESTATESNVPROC) (GLsizei n, GLuint *states); +typedef void (APIENTRYP PFNGLDELETESTATESNVPROC) (GLsizei n, const GLuint *states); +typedef GLboolean (APIENTRYP PFNGLISSTATENVPROC) (GLuint state); +typedef void (APIENTRYP PFNGLSTATECAPTURENVPROC) (GLuint state, GLenum mode); +typedef GLuint (APIENTRYP PFNGLGETCOMMANDHEADERNVPROC) (GLenum tokenID, GLuint size); +typedef GLushort (APIENTRYP PFNGLGETSTAGEINDEXNVPROC) (GLenum shadertype); +typedef void (APIENTRYP PFNGLDRAWCOMMANDSNVPROC) (GLenum primitiveMode, GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, GLuint count); +typedef void (APIENTRYP PFNGLDRAWCOMMANDSADDRESSNVPROC) (GLenum primitiveMode, const GLuint64 *indirects, const GLsizei *sizes, GLuint count); +typedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESNVPROC) (GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +typedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC) (const GLuint64 *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +typedef void (APIENTRYP PFNGLCREATECOMMANDLISTSNVPROC) (GLsizei n, GLuint *lists); +typedef void (APIENTRYP PFNGLDELETECOMMANDLISTSNVPROC) (GLsizei n, const GLuint *lists); +typedef GLboolean (APIENTRYP PFNGLISCOMMANDLISTNVPROC) (GLuint list); +typedef void (APIENTRYP PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC) (GLuint list, GLuint segment, const void **indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +typedef void (APIENTRYP PFNGLCOMMANDLISTSEGMENTSNVPROC) (GLuint list, GLuint segments); +typedef void (APIENTRYP PFNGLCOMPILECOMMANDLISTNVPROC) (GLuint list); +typedef void (APIENTRYP PFNGLCALLCOMMANDLISTNVPROC) (GLuint list); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCreateStatesNV (GLsizei n, GLuint *states); +GLAPI void APIENTRY glDeleteStatesNV (GLsizei n, const GLuint *states); +GLAPI GLboolean APIENTRY glIsStateNV (GLuint state); +GLAPI void APIENTRY glStateCaptureNV (GLuint state, GLenum mode); +GLAPI GLuint APIENTRY glGetCommandHeaderNV (GLenum tokenID, GLuint size); +GLAPI GLushort APIENTRY glGetStageIndexNV (GLenum shadertype); +GLAPI void APIENTRY glDrawCommandsNV (GLenum primitiveMode, GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, GLuint count); +GLAPI void APIENTRY glDrawCommandsAddressNV (GLenum primitiveMode, const GLuint64 *indirects, const GLsizei *sizes, GLuint count); +GLAPI void APIENTRY glDrawCommandsStatesNV (GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +GLAPI void APIENTRY glDrawCommandsStatesAddressNV (const GLuint64 *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +GLAPI void APIENTRY glCreateCommandListsNV (GLsizei n, GLuint *lists); +GLAPI void APIENTRY glDeleteCommandListsNV (GLsizei n, const GLuint *lists); +GLAPI GLboolean APIENTRY glIsCommandListNV (GLuint list); +GLAPI void APIENTRY glListDrawCommandsStatesClientNV (GLuint list, GLuint segment, const void **indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +GLAPI void APIENTRY glCommandListSegmentsNV (GLuint list, GLuint segments); +GLAPI void APIENTRY glCompileCommandListNV (GLuint list); +GLAPI void APIENTRY glCallCommandListNV (GLuint list); +#endif +#endif /* GL_NV_command_list */ + +#ifndef GL_NV_compute_program5 +#define GL_NV_compute_program5 1 +#define GL_COMPUTE_PROGRAM_NV 0x90FB +#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC +#endif /* GL_NV_compute_program5 */ + +#ifndef GL_NV_compute_shader_derivatives +#define GL_NV_compute_shader_derivatives 1 +#endif /* GL_NV_compute_shader_derivatives */ + +#ifndef GL_NV_conditional_render +#define GL_NV_conditional_render 1 +#define GL_QUERY_WAIT_NV 0x8E13 +#define GL_QUERY_NO_WAIT_NV 0x8E14 +#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode); +GLAPI void APIENTRY glEndConditionalRenderNV (void); +#endif +#endif /* GL_NV_conditional_render */ + +#ifndef GL_NV_conservative_raster +#define GL_NV_conservative_raster 1 +#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346 +#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347 +#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348 +#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349 +typedef void (APIENTRYP PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSubpixelPrecisionBiasNV (GLuint xbits, GLuint ybits); +#endif +#endif /* GL_NV_conservative_raster */ + +#ifndef GL_NV_conservative_raster_dilate +#define GL_NV_conservative_raster_dilate 1 +#define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379 +#define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A +#define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B +typedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERFNVPROC) (GLenum pname, GLfloat value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glConservativeRasterParameterfNV (GLenum pname, GLfloat value); +#endif +#endif /* GL_NV_conservative_raster_dilate */ + +#ifndef GL_NV_conservative_raster_pre_snap +#define GL_NV_conservative_raster_pre_snap 1 +#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550 +#endif /* GL_NV_conservative_raster_pre_snap */ + +#ifndef GL_NV_conservative_raster_pre_snap_triangles +#define GL_NV_conservative_raster_pre_snap_triangles 1 +#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D +#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E +#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F +typedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERINVPROC) (GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glConservativeRasterParameteriNV (GLenum pname, GLint param); +#endif +#endif /* GL_NV_conservative_raster_pre_snap_triangles */ + +#ifndef GL_NV_conservative_raster_underestimation +#define GL_NV_conservative_raster_underestimation 1 +#endif /* GL_NV_conservative_raster_underestimation */ + +#ifndef GL_NV_copy_depth_to_color +#define GL_NV_copy_depth_to_color 1 +#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E +#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F +#endif /* GL_NV_copy_depth_to_color */ + +#ifndef GL_NV_copy_image +#define GL_NV_copy_image 1 +typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCopyImageSubDataNV (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#endif +#endif /* GL_NV_copy_image */ + +#ifndef GL_NV_deep_texture3D +#define GL_NV_deep_texture3D 1 +#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 +#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 +#endif /* GL_NV_deep_texture3D */ + +#ifndef GL_NV_depth_buffer_float +#define GL_NV_depth_buffer_float 1 +#define GL_DEPTH_COMPONENT32F_NV 0x8DAB +#define GL_DEPTH32F_STENCIL8_NV 0x8DAC +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD +#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF +typedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); +typedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthRangedNV (GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glClearDepthdNV (GLdouble depth); +GLAPI void APIENTRY glDepthBoundsdNV (GLdouble zmin, GLdouble zmax); +#endif +#endif /* GL_NV_depth_buffer_float */ + +#ifndef GL_NV_depth_clamp +#define GL_NV_depth_clamp 1 +#define GL_DEPTH_CLAMP_NV 0x864F +#endif /* GL_NV_depth_clamp */ + +#ifndef GL_NV_draw_texture +#define GL_NV_draw_texture 1 +typedef void (APIENTRYP PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawTextureNV (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +#endif +#endif /* GL_NV_draw_texture */ + +#ifndef GL_NV_draw_vulkan_image +#define GL_NV_draw_vulkan_image 1 +typedef void (APIENTRY *GLVULKANPROCNV)(void); +typedef void (APIENTRYP PFNGLDRAWVKIMAGENVPROC) (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +typedef GLVULKANPROCNV (APIENTRYP PFNGLGETVKPROCADDRNVPROC) (const GLchar *name); +typedef void (APIENTRYP PFNGLWAITVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); +typedef void (APIENTRYP PFNGLSIGNALVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); +typedef void (APIENTRYP PFNGLSIGNALVKFENCENVPROC) (GLuint64 vkFence); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawVkImageNV (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +GLAPI GLVULKANPROCNV APIENTRY glGetVkProcAddrNV (const GLchar *name); +GLAPI void APIENTRY glWaitVkSemaphoreNV (GLuint64 vkSemaphore); +GLAPI void APIENTRY glSignalVkSemaphoreNV (GLuint64 vkSemaphore); +GLAPI void APIENTRY glSignalVkFenceNV (GLuint64 vkFence); +#endif +#endif /* GL_NV_draw_vulkan_image */ + +#ifndef GL_NV_evaluators +#define GL_NV_evaluators 1 +#define GL_EVAL_2D_NV 0x86C0 +#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 +#define GL_MAP_TESSELLATION_NV 0x86C2 +#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 +#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 +#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 +#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 +#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 +#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 +#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 +#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA +#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB +#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC +#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD +#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE +#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF +#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 +#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 +#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 +#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 +#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 +#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 +#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 +#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 +typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); +typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); +GLAPI void APIENTRY glMapParameterivNV (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMapParameterfvNV (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); +GLAPI void APIENTRY glGetMapParameterivNV (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMapParameterfvNV (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum target, GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glEvalMapsNV (GLenum target, GLenum mode); +#endif +#endif /* GL_NV_evaluators */ + +#ifndef GL_NV_explicit_multisample +#define GL_NV_explicit_multisample 1 +#define GL_SAMPLE_POSITION_NV 0x8E50 +#define GL_SAMPLE_MASK_NV 0x8E51 +#define GL_SAMPLE_MASK_VALUE_NV 0x8E52 +#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 +#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 +#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 +#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 +#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 +#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 +#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat *val); +typedef void (APIENTRYP PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask); +typedef void (APIENTRYP PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetMultisamplefvNV (GLenum pname, GLuint index, GLfloat *val); +GLAPI void APIENTRY glSampleMaskIndexedNV (GLuint index, GLbitfield mask); +GLAPI void APIENTRY glTexRenderbufferNV (GLenum target, GLuint renderbuffer); +#endif +#endif /* GL_NV_explicit_multisample */ + +#ifndef GL_NV_fence +#define GL_NV_fence 1 +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 +typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); +typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences); +GLAPI void APIENTRY glGenFencesNV (GLsizei n, GLuint *fences); +GLAPI GLboolean APIENTRY glIsFenceNV (GLuint fence); +GLAPI GLboolean APIENTRY glTestFenceNV (GLuint fence); +GLAPI void APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params); +GLAPI void APIENTRY glFinishFenceNV (GLuint fence); +GLAPI void APIENTRY glSetFenceNV (GLuint fence, GLenum condition); +#endif +#endif /* GL_NV_fence */ + +#ifndef GL_NV_fill_rectangle +#define GL_NV_fill_rectangle 1 +#define GL_FILL_RECTANGLE_NV 0x933C +#endif /* GL_NV_fill_rectangle */ + +#ifndef GL_NV_float_buffer +#define GL_NV_float_buffer 1 +#define GL_FLOAT_R_NV 0x8880 +#define GL_FLOAT_RG_NV 0x8881 +#define GL_FLOAT_RGB_NV 0x8882 +#define GL_FLOAT_RGBA_NV 0x8883 +#define GL_FLOAT_R16_NV 0x8884 +#define GL_FLOAT_R32_NV 0x8885 +#define GL_FLOAT_RG16_NV 0x8886 +#define GL_FLOAT_RG32_NV 0x8887 +#define GL_FLOAT_RGB16_NV 0x8888 +#define GL_FLOAT_RGB32_NV 0x8889 +#define GL_FLOAT_RGBA16_NV 0x888A +#define GL_FLOAT_RGBA32_NV 0x888B +#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C +#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D +#define GL_FLOAT_RGBA_MODE_NV 0x888E +#endif /* GL_NV_float_buffer */ + +#ifndef GL_NV_fog_distance +#define GL_NV_fog_distance 1 +#define GL_FOG_DISTANCE_MODE_NV 0x855A +#define GL_EYE_RADIAL_NV 0x855B +#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C +#endif /* GL_NV_fog_distance */ + +#ifndef GL_NV_fragment_coverage_to_color +#define GL_NV_fragment_coverage_to_color 1 +#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD +#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE +typedef void (APIENTRYP PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFragmentCoverageColorNV (GLuint color); +#endif +#endif /* GL_NV_fragment_coverage_to_color */ + +#ifndef GL_NV_fragment_program +#define GL_NV_fragment_program 1 +#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 +#define GL_FRAGMENT_PROGRAM_NV 0x8870 +#define GL_MAX_TEXTURE_COORDS_NV 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 +#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 +#define GL_PROGRAM_ERROR_STRING_NV 0x8874 +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +#endif +#endif /* GL_NV_fragment_program */ + +#ifndef GL_NV_fragment_program2 +#define GL_NV_fragment_program2 1 +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 +#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 +#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 +#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 +#endif /* GL_NV_fragment_program2 */ + +#ifndef GL_NV_fragment_program4 +#define GL_NV_fragment_program4 1 +#endif /* GL_NV_fragment_program4 */ + +#ifndef GL_NV_fragment_program_option +#define GL_NV_fragment_program_option 1 +#endif /* GL_NV_fragment_program_option */ + +#ifndef GL_NV_fragment_shader_barycentric +#define GL_NV_fragment_shader_barycentric 1 +#endif /* GL_NV_fragment_shader_barycentric */ + +#ifndef GL_NV_fragment_shader_interlock +#define GL_NV_fragment_shader_interlock 1 +#endif /* GL_NV_fragment_shader_interlock */ + +#ifndef GL_NV_framebuffer_mixed_samples +#define GL_NV_framebuffer_mixed_samples 1 +#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 +#define GL_COLOR_SAMPLES_NV 0x8E20 +#define GL_DEPTH_SAMPLES_NV 0x932D +#define GL_STENCIL_SAMPLES_NV 0x932E +#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F +#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 +#define GL_COVERAGE_MODULATION_NV 0x9332 +#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 +typedef void (APIENTRYP PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat *v); +typedef void (APIENTRYP PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufSize, GLfloat *v); +typedef void (APIENTRYP PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCoverageModulationTableNV (GLsizei n, const GLfloat *v); +GLAPI void APIENTRY glGetCoverageModulationTableNV (GLsizei bufSize, GLfloat *v); +GLAPI void APIENTRY glCoverageModulationNV (GLenum components); +#endif +#endif /* GL_NV_framebuffer_mixed_samples */ + +#ifndef GL_NV_framebuffer_multisample_coverage +#define GL_NV_framebuffer_multisample_coverage 1 +#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB +#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 +#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 +#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderbufferStorageMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_NV_framebuffer_multisample_coverage */ + +#ifndef GL_NV_geometry_program4 +#define GL_NV_geometry_program4 1 +#define GL_GEOMETRY_PROGRAM_NV 0x8C26 +#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 +#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 +typedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramVertexLimitNV (GLenum target, GLint limit); +GLAPI void APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTextureFaceEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#endif +#endif /* GL_NV_geometry_program4 */ + +#ifndef GL_NV_geometry_shader4 +#define GL_NV_geometry_shader4 1 +#endif /* GL_NV_geometry_shader4 */ + +#ifndef GL_NV_geometry_shader_passthrough +#define GL_NV_geometry_shader_passthrough 1 +#endif /* GL_NV_geometry_shader_passthrough */ + +#ifndef GL_NV_gpu_multicast +#define GL_NV_gpu_multicast 1 +#define GL_PER_GPU_STORAGE_BIT_NV 0x0800 +#define GL_MULTICAST_GPUS_NV 0x92BA +#define GL_RENDER_GPU_MASK_NV 0x9558 +#define GL_PER_GPU_STORAGE_NV 0x9548 +#define GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9549 +typedef void (APIENTRYP PFNGLRENDERGPUMASKNVPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLMULTICASTBUFFERSUBDATANVPROC) (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (APIENTRYP PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC) (GLuint readGPU, GLbitfield writeGPUMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLMULTICASTCOPYIMAGESUBDATANVPROC) (GLuint srcGPU, GLbitfield dstGPUMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +typedef void (APIENTRYP PFNGLMULTICASTBLITFRAMEBUFFERNVPROC) (GLuint srcGPU, GLuint dstGPU, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (APIENTRYP PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTICASTBARRIERNVPROC) (void); +typedef void (APIENTRYP PFNGLMULTICASTWAITSYNCNVPROC) (GLuint signalGPU, GLbitfield waitGPUMask); +typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTIVNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLuint64 *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderGPUMaskNV (GLbitfield mask); +GLAPI void APIENTRY glMulticastBufferSubDataNV (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void APIENTRY glMulticastCopyBufferSubDataNV (GLuint readGPU, GLbitfield writeGPUMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glMulticastCopyImageSubDataNV (GLuint srcGPU, GLbitfield dstGPUMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +GLAPI void APIENTRY glMulticastBlitFramebufferNV (GLuint srcGPU, GLuint dstGPU, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI void APIENTRY glMulticastFramebufferSampleLocationsfvNV (GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glMulticastBarrierNV (void); +GLAPI void APIENTRY glMulticastWaitSyncNV (GLuint signalGPU, GLbitfield waitGPUMask); +GLAPI void APIENTRY glMulticastGetQueryObjectivNV (GLuint gpu, GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glMulticastGetQueryObjectuivNV (GLuint gpu, GLuint id, GLenum pname, GLuint *params); +GLAPI void APIENTRY glMulticastGetQueryObjecti64vNV (GLuint gpu, GLuint id, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glMulticastGetQueryObjectui64vNV (GLuint gpu, GLuint id, GLenum pname, GLuint64 *params); +#endif +#endif /* GL_NV_gpu_multicast */ + +#ifndef GL_NV_gpu_program4 +#define GL_NV_gpu_program4 1 +#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 +#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 +#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 +#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 +#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 +#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 +#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramLocalParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glProgramLocalParameterI4ivNV (GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glProgramLocalParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramLocalParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glProgramLocalParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glProgramLocalParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glProgramEnvParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glProgramEnvParameterI4ivNV (GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glProgramEnvParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramEnvParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glProgramEnvParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glProgramEnvParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetProgramLocalParameterIivNV (GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetProgramLocalParameterIuivNV (GLenum target, GLuint index, GLuint *params); +GLAPI void APIENTRY glGetProgramEnvParameterIivNV (GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetProgramEnvParameterIuivNV (GLenum target, GLuint index, GLuint *params); +#endif +#endif /* GL_NV_gpu_program4 */ + +#ifndef GL_NV_gpu_program5 +#define GL_NV_gpu_program5 1 +#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C +#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F +#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44 +#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45 +typedef void (APIENTRYP PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC) (GLenum target, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC) (GLenum target, GLuint index, GLuint *param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramSubroutineParametersuivNV (GLenum target, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetProgramSubroutineParameteruivNV (GLenum target, GLuint index, GLuint *param); +#endif +#endif /* GL_NV_gpu_program5 */ + +#ifndef GL_NV_gpu_program5_mem_extended +#define GL_NV_gpu_program5_mem_extended 1 +#endif /* GL_NV_gpu_program5_mem_extended */ + +#ifndef GL_NV_gpu_shader5 +#define GL_NV_gpu_shader5 1 +#endif /* GL_NV_gpu_shader5 */ + +#ifndef GL_NV_half_float +#define GL_NV_half_float 1 +typedef unsigned short GLhalfNV; +#define GL_HALF_FLOAT_NV 0x140B +typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s); +typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog); +typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertex2hNV (GLhalfNV x, GLhalfNV y); +GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertex3hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z); +GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertex4hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glNormal3hNV (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glColor4hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV s); +GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV s, GLhalfNV t); +GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r); +GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum target, GLhalfNV s); +GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum target, GLhalfNV s, GLhalfNV t); +GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glFogCoordhNV (GLhalfNV fog); +GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *fog); +GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV weight); +GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *weight); +GLAPI void APIENTRY glVertexAttrib1hNV (GLuint index, GLhalfNV x); +GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib2hNV (GLuint index, GLhalfNV x, GLhalfNV y); +GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib3hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib4hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +#endif +#endif /* GL_NV_half_float */ + +#ifndef GL_NV_internalformat_sample_query +#define GL_NV_internalformat_sample_query 1 +#define GL_MULTISAMPLES_NV 0x9371 +#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372 +#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373 +#define GL_CONFORMANT_NV 0x9374 +typedef void (APIENTRYP PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetInternalformatSampleivNV (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params); +#endif +#endif /* GL_NV_internalformat_sample_query */ + +#ifndef GL_NV_light_max_exponent +#define GL_NV_light_max_exponent 1 +#define GL_MAX_SHININESS_NV 0x8504 +#define GL_MAX_SPOT_EXPONENT_NV 0x8505 +#endif /* GL_NV_light_max_exponent */ + +#ifndef GL_NV_memory_attachment +#define GL_NV_memory_attachment 1 +#define GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4 +#define GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5 +#define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6 +#define GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7 +#define GL_MEMORY_ATTACHABLE_NV 0x95A8 +#define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9 +#define GL_DETACHED_TEXTURES_NV 0x95AA +#define GL_DETACHED_BUFFERS_NV 0x95AB +#define GL_MAX_DETACHED_TEXTURES_NV 0x95AC +#define GL_MAX_DETACHED_BUFFERS_NV 0x95AD +typedef void (APIENTRYP PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC) (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params); +typedef void (APIENTRYP PFNGLRESETMEMORYOBJECTPARAMETERNVPROC) (GLuint memory, GLenum pname); +typedef void (APIENTRYP PFNGLTEXATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLBUFFERATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTUREATTACHMEMORYNVPROC) (GLuint texture, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLNAMEDBUFFERATTACHMEMORYNVPROC) (GLuint buffer, GLuint memory, GLuint64 offset); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetMemoryObjectDetachedResourcesuivNV (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params); +GLAPI void APIENTRY glResetMemoryObjectParameterNV (GLuint memory, GLenum pname); +GLAPI void APIENTRY glTexAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glBufferAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureAttachMemoryNV (GLuint texture, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glNamedBufferAttachMemoryNV (GLuint buffer, GLuint memory, GLuint64 offset); +#endif +#endif /* GL_NV_memory_attachment */ + +#ifndef GL_NV_memory_object_sparse +#define GL_NV_memory_object_sparse 1 +typedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTMEMNVPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +typedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTMEMNVPROC) (GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +typedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC) (GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferPageCommitmentMemNV (GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +GLAPI void APIENTRY glTexPageCommitmentMemNV (GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +GLAPI void APIENTRY glNamedBufferPageCommitmentMemNV (GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +GLAPI void APIENTRY glTexturePageCommitmentMemNV (GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +#endif +#endif /* GL_NV_memory_object_sparse */ + +#ifndef GL_NV_mesh_shader +#define GL_NV_mesh_shader 1 +#define GL_MESH_SHADER_NV 0x9559 +#define GL_TASK_SHADER_NV 0x955A +#define GL_MAX_MESH_UNIFORM_BLOCKS_NV 0x8E60 +#define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61 +#define GL_MAX_MESH_IMAGE_UNIFORMS_NV 0x8E62 +#define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63 +#define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64 +#define GL_MAX_MESH_ATOMIC_COUNTERS_NV 0x8E65 +#define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66 +#define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67 +#define GL_MAX_TASK_UNIFORM_BLOCKS_NV 0x8E68 +#define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69 +#define GL_MAX_TASK_IMAGE_UNIFORMS_NV 0x8E6A +#define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B +#define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C +#define GL_MAX_TASK_ATOMIC_COUNTERS_NV 0x8E6D +#define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E +#define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F +#define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2 +#define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3 +#define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 0x9536 +#define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 0x9537 +#define GL_MAX_MESH_OUTPUT_VERTICES_NV 0x9538 +#define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 0x9539 +#define GL_MAX_TASK_OUTPUT_COUNT_NV 0x953A +#define GL_MAX_DRAW_MESH_TASKS_COUNT_NV 0x953D +#define GL_MAX_MESH_VIEWS_NV 0x9557 +#define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF +#define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543 +#define GL_MAX_MESH_WORK_GROUP_SIZE_NV 0x953B +#define GL_MAX_TASK_WORK_GROUP_SIZE_NV 0x953C +#define GL_MESH_WORK_GROUP_SIZE_NV 0x953E +#define GL_TASK_WORK_GROUP_SIZE_NV 0x953F +#define GL_MESH_VERTICES_OUT_NV 0x9579 +#define GL_MESH_PRIMITIVES_OUT_NV 0x957A +#define GL_MESH_OUTPUT_TYPE_NV 0x957B +#define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D +#define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0 +#define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1 +#define GL_MESH_SHADER_BIT_NV 0x00000040 +#define GL_TASK_SHADER_BIT_NV 0x00000080 +#define GL_MESH_SUBROUTINE_NV 0x957C +#define GL_TASK_SUBROUTINE_NV 0x957D +#define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E +#define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F +typedef void (APIENTRYP PFNGLDRAWMESHTASKSNVPROC) (GLuint first, GLuint count); +typedef void (APIENTRYP PFNGLDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect); +typedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect, GLsizei drawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC) (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawMeshTasksNV (GLuint first, GLuint count); +GLAPI void APIENTRY glDrawMeshTasksIndirectNV (GLintptr indirect); +GLAPI void APIENTRY glMultiDrawMeshTasksIndirectNV (GLintptr indirect, GLsizei drawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawMeshTasksIndirectCountNV (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#endif +#endif /* GL_NV_mesh_shader */ + +#ifndef GL_NV_multisample_coverage +#define GL_NV_multisample_coverage 1 +#endif /* GL_NV_multisample_coverage */ + +#ifndef GL_NV_multisample_filter_hint +#define GL_NV_multisample_filter_hint 1 +#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 +#endif /* GL_NV_multisample_filter_hint */ + +#ifndef GL_NV_occlusion_query +#define GL_NV_occlusion_query 1 +#define GL_PIXEL_COUNTER_BITS_NV 0x8864 +#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 +#define GL_PIXEL_COUNT_NV 0x8866 +#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 +typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint id); +GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint id); +GLAPI void APIENTRY glEndOcclusionQueryNV (void); +GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint id, GLenum pname, GLuint *params); +#endif +#endif /* GL_NV_occlusion_query */ + +#ifndef GL_NV_packed_depth_stencil +#define GL_NV_packed_depth_stencil 1 +#define GL_DEPTH_STENCIL_NV 0x84F9 +#define GL_UNSIGNED_INT_24_8_NV 0x84FA +#endif /* GL_NV_packed_depth_stencil */ + +#ifndef GL_NV_parameter_buffer_object +#define GL_NV_parameter_buffer_object 1 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 +#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 +#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 +#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramBufferParametersfvNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glProgramBufferParametersIivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramBufferParametersIuivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params); +#endif +#endif /* GL_NV_parameter_buffer_object */ + +#ifndef GL_NV_parameter_buffer_object2 +#define GL_NV_parameter_buffer_object2 1 +#endif /* GL_NV_parameter_buffer_object2 */ + +#ifndef GL_NV_path_rendering +#define GL_NV_path_rendering 1 +#define GL_PATH_FORMAT_SVG_NV 0x9070 +#define GL_PATH_FORMAT_PS_NV 0x9071 +#define GL_STANDARD_FONT_NAME_NV 0x9072 +#define GL_SYSTEM_FONT_NAME_NV 0x9073 +#define GL_FILE_NAME_NV 0x9074 +#define GL_PATH_STROKE_WIDTH_NV 0x9075 +#define GL_PATH_END_CAPS_NV 0x9076 +#define GL_PATH_INITIAL_END_CAP_NV 0x9077 +#define GL_PATH_TERMINAL_END_CAP_NV 0x9078 +#define GL_PATH_JOIN_STYLE_NV 0x9079 +#define GL_PATH_MITER_LIMIT_NV 0x907A +#define GL_PATH_DASH_CAPS_NV 0x907B +#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C +#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D +#define GL_PATH_DASH_OFFSET_NV 0x907E +#define GL_PATH_CLIENT_LENGTH_NV 0x907F +#define GL_PATH_FILL_MODE_NV 0x9080 +#define GL_PATH_FILL_MASK_NV 0x9081 +#define GL_PATH_FILL_COVER_MODE_NV 0x9082 +#define GL_PATH_STROKE_COVER_MODE_NV 0x9083 +#define GL_PATH_STROKE_MASK_NV 0x9084 +#define GL_COUNT_UP_NV 0x9088 +#define GL_COUNT_DOWN_NV 0x9089 +#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A +#define GL_CONVEX_HULL_NV 0x908B +#define GL_BOUNDING_BOX_NV 0x908D +#define GL_TRANSLATE_X_NV 0x908E +#define GL_TRANSLATE_Y_NV 0x908F +#define GL_TRANSLATE_2D_NV 0x9090 +#define GL_TRANSLATE_3D_NV 0x9091 +#define GL_AFFINE_2D_NV 0x9092 +#define GL_AFFINE_3D_NV 0x9094 +#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 +#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 +#define GL_UTF8_NV 0x909A +#define GL_UTF16_NV 0x909B +#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C +#define GL_PATH_COMMAND_COUNT_NV 0x909D +#define GL_PATH_COORD_COUNT_NV 0x909E +#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F +#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 +#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 +#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 +#define GL_SQUARE_NV 0x90A3 +#define GL_ROUND_NV 0x90A4 +#define GL_TRIANGULAR_NV 0x90A5 +#define GL_BEVEL_NV 0x90A6 +#define GL_MITER_REVERT_NV 0x90A7 +#define GL_MITER_TRUNCATE_NV 0x90A8 +#define GL_SKIP_MISSING_GLYPH_NV 0x90A9 +#define GL_USE_MISSING_GLYPH_NV 0x90AA +#define GL_PATH_ERROR_POSITION_NV 0x90AB +#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD +#define GL_ADJACENT_PAIRS_NV 0x90AE +#define GL_FIRST_TO_REST_NV 0x90AF +#define GL_PATH_GEN_MODE_NV 0x90B0 +#define GL_PATH_GEN_COEFF_NV 0x90B1 +#define GL_PATH_GEN_COMPONENTS_NV 0x90B3 +#define GL_PATH_STENCIL_FUNC_NV 0x90B7 +#define GL_PATH_STENCIL_REF_NV 0x90B8 +#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 +#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD +#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE +#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF +#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 +#define GL_MOVE_TO_RESETS_NV 0x90B5 +#define GL_MOVE_TO_CONTINUES_NV 0x90B6 +#define GL_CLOSE_PATH_NV 0x00 +#define GL_MOVE_TO_NV 0x02 +#define GL_RELATIVE_MOVE_TO_NV 0x03 +#define GL_LINE_TO_NV 0x04 +#define GL_RELATIVE_LINE_TO_NV 0x05 +#define GL_HORIZONTAL_LINE_TO_NV 0x06 +#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 +#define GL_VERTICAL_LINE_TO_NV 0x08 +#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 +#define GL_QUADRATIC_CURVE_TO_NV 0x0A +#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B +#define GL_CUBIC_CURVE_TO_NV 0x0C +#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D +#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E +#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F +#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 +#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 +#define GL_SMALL_CCW_ARC_TO_NV 0x12 +#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 +#define GL_SMALL_CW_ARC_TO_NV 0x14 +#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 +#define GL_LARGE_CCW_ARC_TO_NV 0x16 +#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 +#define GL_LARGE_CW_ARC_TO_NV 0x18 +#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 +#define GL_RESTART_PATH_NV 0xF0 +#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 +#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 +#define GL_RECT_NV 0xF6 +#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 +#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA +#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC +#define GL_ARC_TO_NV 0xFE +#define GL_RELATIVE_ARC_TO_NV 0xFF +#define GL_BOLD_BIT_NV 0x01 +#define GL_ITALIC_BIT_NV 0x02 +#define GL_GLYPH_WIDTH_BIT_NV 0x01 +#define GL_GLYPH_HEIGHT_BIT_NV 0x02 +#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 +#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 +#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 +#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 +#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 +#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 +#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 +#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 +#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 +#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 +#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 +#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 +#define GL_FONT_ASCENDER_BIT_NV 0x00200000 +#define GL_FONT_DESCENDER_BIT_NV 0x00400000 +#define GL_FONT_HEIGHT_BIT_NV 0x00800000 +#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 +#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 +#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 +#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 +#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 +#define GL_ROUNDED_RECT_NV 0xE8 +#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9 +#define GL_ROUNDED_RECT2_NV 0xEA +#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB +#define GL_ROUNDED_RECT4_NV 0xEC +#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED +#define GL_ROUNDED_RECT8_NV 0xEE +#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF +#define GL_RELATIVE_RECT_NV 0xF7 +#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 +#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369 +#define GL_FONT_UNAVAILABLE_NV 0x936A +#define GL_FONT_UNINTELLIGIBLE_NV 0x936B +#define GL_CONIC_CURVE_TO_NV 0x1A +#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B +#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000 +#define GL_STANDARD_FONT_FORMAT_NV 0x936C +#define GL_2_BYTES_NV 0x1407 +#define GL_3_BYTES_NV 0x1408 +#define GL_4_BYTES_NV 0x1409 +#define GL_EYE_LINEAR_NV 0x2400 +#define GL_OBJECT_LINEAR_NV 0x2401 +#define GL_CONSTANT_NV 0x8576 +#define GL_PATH_FOG_GEN_MODE_NV 0x90AC +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 +#define GL_PATH_PROJECTION_NV 0x1701 +#define GL_PATH_MODELVIEW_NV 0x1700 +#define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3 +#define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6 +#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36 +#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3 +#define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4 +#define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7 +#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38 +#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4 +#define GL_FRAGMENT_INPUT_NV 0x936D +typedef GLuint (APIENTRYP PFNGLGENPATHSNVPROC) (GLsizei range); +typedef void (APIENTRYP PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); +typedef GLboolean (APIENTRYP PFNGLISPATHNVPROC) (GLuint path); +typedef void (APIENTRYP PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString); +typedef void (APIENTRYP PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (APIENTRYP PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (APIENTRYP PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +typedef void (APIENTRYP PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); +typedef void (APIENTRYP PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +typedef void (APIENTRYP PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint *value); +typedef void (APIENTRYP PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat *value); +typedef void (APIENTRYP PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); +typedef void (APIENTRYP PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat *dashArray); +typedef void (APIENTRYP PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); +typedef void (APIENTRYP PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum func); +typedef void (APIENTRYP PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (APIENTRYP PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint *value); +typedef void (APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat *value); +typedef void (APIENTRYP PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte *commands); +typedef void (APIENTRYP PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat *coords); +typedef void (APIENTRYP PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat *dashArray); +typedef void (APIENTRYP PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +typedef void (APIENTRYP PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +typedef void (APIENTRYP PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +typedef GLboolean (APIENTRYP PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); +typedef GLboolean (APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); +typedef GLfloat (APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); +typedef GLboolean (APIENTRYP PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +typedef void (APIENTRYP PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode); +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint *baseAndCount); +typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef GLenum (APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params); +typedef void (APIENTRYP PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); +typedef void (APIENTRYP PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); +typedef void (APIENTRYP PFNGLPATHFOGGENNVPROC) (GLenum genMode); +typedef void (APIENTRYP PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint *value); +typedef void (APIENTRYP PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat *value); +typedef void (APIENTRYP PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint *value); +typedef void (APIENTRYP PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glGenPathsNV (GLsizei range); +GLAPI void APIENTRY glDeletePathsNV (GLuint path, GLsizei range); +GLAPI GLboolean APIENTRY glIsPathNV (GLuint path); +GLAPI void APIENTRY glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathStringNV (GLuint path, GLenum format, GLsizei length, const void *pathString); +GLAPI void APIENTRY glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI void APIENTRY glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI void APIENTRY glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +GLAPI void APIENTRY glCopyPathNV (GLuint resultPath, GLuint srcPath); +GLAPI void APIENTRY glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +GLAPI void APIENTRY glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glPathParameterivNV (GLuint path, GLenum pname, const GLint *value); +GLAPI void APIENTRY glPathParameteriNV (GLuint path, GLenum pname, GLint value); +GLAPI void APIENTRY glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat *value); +GLAPI void APIENTRY glPathParameterfNV (GLuint path, GLenum pname, GLfloat value); +GLAPI void APIENTRY glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat *dashArray); +GLAPI void APIENTRY glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask); +GLAPI void APIENTRY glPathStencilDepthOffsetNV (GLfloat factor, GLfloat units); +GLAPI void APIENTRY glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask); +GLAPI void APIENTRY glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask); +GLAPI void APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glPathCoverDepthFuncNV (GLenum func); +GLAPI void APIENTRY glCoverFillPathNV (GLuint path, GLenum coverMode); +GLAPI void APIENTRY glCoverStrokePathNV (GLuint path, GLenum coverMode); +GLAPI void APIENTRY glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glGetPathParameterivNV (GLuint path, GLenum pname, GLint *value); +GLAPI void APIENTRY glGetPathParameterfvNV (GLuint path, GLenum pname, GLfloat *value); +GLAPI void APIENTRY glGetPathCommandsNV (GLuint path, GLubyte *commands); +GLAPI void APIENTRY glGetPathCoordsNV (GLuint path, GLfloat *coords); +GLAPI void APIENTRY glGetPathDashArrayNV (GLuint path, GLfloat *dashArray); +GLAPI void APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +GLAPI void APIENTRY glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +GLAPI void APIENTRY glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +GLAPI GLboolean APIENTRY glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y); +GLAPI GLboolean APIENTRY glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y); +GLAPI GLfloat APIENTRY glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments); +GLAPI GLboolean APIENTRY glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +GLAPI void APIENTRY glMatrixLoad3x2fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoad3x3fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoadTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMult3x2fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMult3x3fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glStencilThenCoverFillPathNV (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); +GLAPI void APIENTRY glStencilThenCoverStrokePathNV (GLuint path, GLint reference, GLuint mask, GLenum coverMode); +GLAPI void APIENTRY glStencilThenCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glStencilThenCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI GLenum APIENTRY glPathGlyphIndexRangeNV (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint *baseAndCount); +GLAPI GLenum APIENTRY glPathGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI GLenum APIENTRY glPathMemoryGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI void APIENTRY glProgramPathFragmentInputGenNV (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); +GLAPI void APIENTRY glGetProgramResourcefvNV (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params); +GLAPI void APIENTRY glPathColorGenNV (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); +GLAPI void APIENTRY glPathTexGenNV (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); +GLAPI void APIENTRY glPathFogGenNV (GLenum genMode); +GLAPI void APIENTRY glGetPathColorGenivNV (GLenum color, GLenum pname, GLint *value); +GLAPI void APIENTRY glGetPathColorGenfvNV (GLenum color, GLenum pname, GLfloat *value); +GLAPI void APIENTRY glGetPathTexGenivNV (GLenum texCoordSet, GLenum pname, GLint *value); +GLAPI void APIENTRY glGetPathTexGenfvNV (GLenum texCoordSet, GLenum pname, GLfloat *value); +#endif +#endif /* GL_NV_path_rendering */ + +#ifndef GL_NV_path_rendering_shared_edge +#define GL_NV_path_rendering_shared_edge 1 +#define GL_SHARED_EDGE_NV 0xC0 +#endif /* GL_NV_path_rendering_shared_edge */ + +#ifndef GL_NV_pixel_data_range +#define GL_NV_pixel_data_range 1 +#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 +#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 +#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A +#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B +#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C +#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D +typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, const void *pointer); +typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelDataRangeNV (GLenum target, GLsizei length, const void *pointer); +GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum target); +#endif +#endif /* GL_NV_pixel_data_range */ + +#ifndef GL_NV_point_sprite +#define GL_NV_point_sprite 1 +#define GL_POINT_SPRITE_NV 0x8861 +#define GL_COORD_REPLACE_NV 0x8862 +#define GL_POINT_SPRITE_R_MODE_NV 0x8863 +typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameteriNV (GLenum pname, GLint param); +GLAPI void APIENTRY glPointParameterivNV (GLenum pname, const GLint *params); +#endif +#endif /* GL_NV_point_sprite */ + +#ifndef GL_NV_present_video +#define GL_NV_present_video 1 +#define GL_FRAME_NV 0x8E26 +#define GL_FIELDS_NV 0x8E27 +#define GL_CURRENT_TIME_NV 0x8E28 +#define GL_NUM_FILL_STREAMS_NV 0x8E29 +#define GL_PRESENT_TIME_NV 0x8E2A +#define GL_PRESENT_DURATION_NV 0x8E2B +typedef void (APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); +typedef void (APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +typedef void (APIENTRYP PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPresentFrameKeyedNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); +GLAPI void APIENTRY glPresentFrameDualFillNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +GLAPI void APIENTRY glGetVideoivNV (GLuint video_slot, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideouivNV (GLuint video_slot, GLenum pname, GLuint *params); +GLAPI void APIENTRY glGetVideoi64vNV (GLuint video_slot, GLenum pname, GLint64EXT *params); +GLAPI void APIENTRY glGetVideoui64vNV (GLuint video_slot, GLenum pname, GLuint64EXT *params); +#endif +#endif /* GL_NV_present_video */ + +#ifndef GL_NV_primitive_restart +#define GL_NV_primitive_restart 1 +#define GL_PRIMITIVE_RESTART_NV 0x8558 +#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void); +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPrimitiveRestartNV (void); +GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint index); +#endif +#endif /* GL_NV_primitive_restart */ + +#ifndef GL_NV_primitive_shading_rate +#define GL_NV_primitive_shading_rate 1 +#define GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV 0x95B1 +#define GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV 0x95B2 +#endif /* GL_NV_primitive_shading_rate */ + +#ifndef GL_NV_query_resource +#define GL_NV_query_resource 1 +#define GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV 0x9540 +#define GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV 0x9542 +#define GL_QUERY_RESOURCE_SYS_RESERVED_NV 0x9544 +#define GL_QUERY_RESOURCE_TEXTURE_NV 0x9545 +#define GL_QUERY_RESOURCE_RENDERBUFFER_NV 0x9546 +#define GL_QUERY_RESOURCE_BUFFEROBJECT_NV 0x9547 +typedef GLint (APIENTRYP PFNGLQUERYRESOURCENVPROC) (GLenum queryType, GLint tagId, GLuint count, GLint *buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLint APIENTRY glQueryResourceNV (GLenum queryType, GLint tagId, GLuint count, GLint *buffer); +#endif +#endif /* GL_NV_query_resource */ + +#ifndef GL_NV_query_resource_tag +#define GL_NV_query_resource_tag 1 +typedef void (APIENTRYP PFNGLGENQUERYRESOURCETAGNVPROC) (GLsizei n, GLint *tagIds); +typedef void (APIENTRYP PFNGLDELETEQUERYRESOURCETAGNVPROC) (GLsizei n, const GLint *tagIds); +typedef void (APIENTRYP PFNGLQUERYRESOURCETAGNVPROC) (GLint tagId, const GLchar *tagString); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueryResourceTagNV (GLsizei n, GLint *tagIds); +GLAPI void APIENTRY glDeleteQueryResourceTagNV (GLsizei n, const GLint *tagIds); +GLAPI void APIENTRY glQueryResourceTagNV (GLint tagId, const GLchar *tagString); +#endif +#endif /* GL_NV_query_resource_tag */ + +#ifndef GL_NV_register_combiners +#define GL_NV_register_combiners 1 +#define GL_REGISTER_COMBINERS_NV 0x8522 +#define GL_VARIABLE_A_NV 0x8523 +#define GL_VARIABLE_B_NV 0x8524 +#define GL_VARIABLE_C_NV 0x8525 +#define GL_VARIABLE_D_NV 0x8526 +#define GL_VARIABLE_E_NV 0x8527 +#define GL_VARIABLE_F_NV 0x8528 +#define GL_VARIABLE_G_NV 0x8529 +#define GL_CONSTANT_COLOR0_NV 0x852A +#define GL_CONSTANT_COLOR1_NV 0x852B +#define GL_SPARE0_NV 0x852E +#define GL_SPARE1_NV 0x852F +#define GL_DISCARD_NV 0x8530 +#define GL_E_TIMES_F_NV 0x8531 +#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 +#define GL_UNSIGNED_IDENTITY_NV 0x8536 +#define GL_UNSIGNED_INVERT_NV 0x8537 +#define GL_EXPAND_NORMAL_NV 0x8538 +#define GL_EXPAND_NEGATE_NV 0x8539 +#define GL_HALF_BIAS_NORMAL_NV 0x853A +#define GL_HALF_BIAS_NEGATE_NV 0x853B +#define GL_SIGNED_IDENTITY_NV 0x853C +#define GL_SIGNED_NEGATE_NV 0x853D +#define GL_SCALE_BY_TWO_NV 0x853E +#define GL_SCALE_BY_FOUR_NV 0x853F +#define GL_SCALE_BY_ONE_HALF_NV 0x8540 +#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 +#define GL_COMBINER_INPUT_NV 0x8542 +#define GL_COMBINER_MAPPING_NV 0x8543 +#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 +#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 +#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 +#define GL_COMBINER_MUX_SUM_NV 0x8547 +#define GL_COMBINER_SCALE_NV 0x8548 +#define GL_COMBINER_BIAS_NV 0x8549 +#define GL_COMBINER_AB_OUTPUT_NV 0x854A +#define GL_COMBINER_CD_OUTPUT_NV 0x854B +#define GL_COMBINER_SUM_OUTPUT_NV 0x854C +#define GL_MAX_GENERAL_COMBINERS_NV 0x854D +#define GL_NUM_GENERAL_COMBINERS_NV 0x854E +#define GL_COLOR_SUM_CLAMP_NV 0x854F +#define GL_COMBINER0_NV 0x8550 +#define GL_COMBINER1_NV 0x8551 +#define GL_COMBINER2_NV 0x8552 +#define GL_COMBINER3_NV 0x8553 +#define GL_COMBINER4_NV 0x8554 +#define GL_COMBINER5_NV 0x8555 +#define GL_COMBINER6_NV 0x8556 +#define GL_COMBINER7_NV 0x8557 +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerParameterfvNV (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glCombinerParameterfNV (GLenum pname, GLfloat param); +GLAPI void APIENTRY glCombinerParameterivNV (GLenum pname, const GLint *params); +GLAPI void APIENTRY glCombinerParameteriNV (GLenum pname, GLint param); +GLAPI void APIENTRY glCombinerInputNV (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +GLAPI void APIENTRY glCombinerOutputNV (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +GLAPI void APIENTRY glFinalCombinerInputNV (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum stage, GLenum portion, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum variable, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum variable, GLenum pname, GLint *params); +#endif +#endif /* GL_NV_register_combiners */ + +#ifndef GL_NV_register_combiners2 +#define GL_NV_register_combiners2 1 +#define GL_PER_STAGE_CONSTANTS_NV 0x8535 +typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum stage, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum stage, GLenum pname, GLfloat *params); +#endif +#endif /* GL_NV_register_combiners2 */ + +#ifndef GL_NV_representative_fragment_test +#define GL_NV_representative_fragment_test 1 +#define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F +#endif /* GL_NV_representative_fragment_test */ + +#ifndef GL_NV_robustness_video_memory_purge +#define GL_NV_robustness_video_memory_purge 1 +#define GL_PURGED_CONTEXT_RESET_NV 0x92BB +#endif /* GL_NV_robustness_video_memory_purge */ + +#ifndef GL_NV_sample_locations +#define GL_NV_sample_locations 1 +#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D +#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E +#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 +#define GL_SAMPLE_LOCATION_NV 0x8E50 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 +#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 +#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 +typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLRESOLVEDEPTHVALUESNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferSampleLocationsfvNV (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glNamedFramebufferSampleLocationsfvNV (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glResolveDepthValuesNV (void); +#endif +#endif /* GL_NV_sample_locations */ + +#ifndef GL_NV_sample_mask_override_coverage +#define GL_NV_sample_mask_override_coverage 1 +#endif /* GL_NV_sample_mask_override_coverage */ + +#ifndef GL_NV_scissor_exclusive +#define GL_NV_scissor_exclusive 1 +#define GL_SCISSOR_TEST_EXCLUSIVE_NV 0x9555 +#define GL_SCISSOR_BOX_EXCLUSIVE_NV 0x9556 +typedef void (APIENTRYP PFNGLSCISSOREXCLUSIVENVPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLSCISSOREXCLUSIVEARRAYVNVPROC) (GLuint first, GLsizei count, const GLint *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glScissorExclusiveNV (GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glScissorExclusiveArrayvNV (GLuint first, GLsizei count, const GLint *v); +#endif +#endif /* GL_NV_scissor_exclusive */ + +#ifndef GL_NV_shader_atomic_counters +#define GL_NV_shader_atomic_counters 1 +#endif /* GL_NV_shader_atomic_counters */ + +#ifndef GL_NV_shader_atomic_float +#define GL_NV_shader_atomic_float 1 +#endif /* GL_NV_shader_atomic_float */ + +#ifndef GL_NV_shader_atomic_float64 +#define GL_NV_shader_atomic_float64 1 +#endif /* GL_NV_shader_atomic_float64 */ + +#ifndef GL_NV_shader_atomic_fp16_vector +#define GL_NV_shader_atomic_fp16_vector 1 +#endif /* GL_NV_shader_atomic_fp16_vector */ + +#ifndef GL_NV_shader_atomic_int64 +#define GL_NV_shader_atomic_int64 1 +#endif /* GL_NV_shader_atomic_int64 */ + +#ifndef GL_NV_shader_buffer_load +#define GL_NV_shader_buffer_load 1 +#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D +#define GL_GPU_ADDRESS_NV 0x8F34 +#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 +typedef void (APIENTRYP PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access); +typedef void (APIENTRYP PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target); +typedef GLboolean (APIENTRYP PFNGLISBUFFERRESIDENTNVPROC) (GLenum target); +typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access); +typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer); +typedef GLboolean (APIENTRYP PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT *result); +typedef void (APIENTRYP PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value); +typedef void (APIENTRYP PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMakeBufferResidentNV (GLenum target, GLenum access); +GLAPI void APIENTRY glMakeBufferNonResidentNV (GLenum target); +GLAPI GLboolean APIENTRY glIsBufferResidentNV (GLenum target); +GLAPI void APIENTRY glMakeNamedBufferResidentNV (GLuint buffer, GLenum access); +GLAPI void APIENTRY glMakeNamedBufferNonResidentNV (GLuint buffer); +GLAPI GLboolean APIENTRY glIsNamedBufferResidentNV (GLuint buffer); +GLAPI void APIENTRY glGetBufferParameterui64vNV (GLenum target, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glGetNamedBufferParameterui64vNV (GLuint buffer, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glGetIntegerui64vNV (GLenum value, GLuint64EXT *result); +GLAPI void APIENTRY glUniformui64NV (GLint location, GLuint64EXT value); +GLAPI void APIENTRY glUniformui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniformui64NV (GLuint program, GLint location, GLuint64EXT value); +GLAPI void APIENTRY glProgramUniformui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif +#endif /* GL_NV_shader_buffer_load */ + +#ifndef GL_NV_shader_buffer_store +#define GL_NV_shader_buffer_store 1 +#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010 +#endif /* GL_NV_shader_buffer_store */ + +#ifndef GL_NV_shader_storage_buffer_object +#define GL_NV_shader_storage_buffer_object 1 +#endif /* GL_NV_shader_storage_buffer_object */ + +#ifndef GL_NV_shader_subgroup_partitioned +#define GL_NV_shader_subgroup_partitioned 1 +#define GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV 0x00000100 +#endif /* GL_NV_shader_subgroup_partitioned */ + +#ifndef GL_NV_shader_texture_footprint +#define GL_NV_shader_texture_footprint 1 +#endif /* GL_NV_shader_texture_footprint */ + +#ifndef GL_NV_shader_thread_group +#define GL_NV_shader_thread_group 1 +#define GL_WARP_SIZE_NV 0x9339 +#define GL_WARPS_PER_SM_NV 0x933A +#define GL_SM_COUNT_NV 0x933B +#endif /* GL_NV_shader_thread_group */ + +#ifndef GL_NV_shader_thread_shuffle +#define GL_NV_shader_thread_shuffle 1 +#endif /* GL_NV_shader_thread_shuffle */ + +#ifndef GL_NV_shading_rate_image +#define GL_NV_shading_rate_image 1 +#define GL_SHADING_RATE_IMAGE_NV 0x9563 +#define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564 +#define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565 +#define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569 +#define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A +#define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B +#define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C +#define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D +#define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E +#define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F +#define GL_SHADING_RATE_IMAGE_BINDING_NV 0x955B +#define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C +#define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D +#define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E +#define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F +#define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE +#define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF +#define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0 +typedef void (APIENTRYP PFNGLBINDSHADINGRATEIMAGENVPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLGETSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint entry, GLenum *rate); +typedef void (APIENTRYP PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC) (GLenum rate, GLuint samples, GLuint index, GLint *location); +typedef void (APIENTRYP PFNGLSHADINGRATEIMAGEBARRIERNVPROC) (GLboolean synchronize); +typedef void (APIENTRYP PFNGLSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates); +typedef void (APIENTRYP PFNGLSHADINGRATESAMPLEORDERNVPROC) (GLenum order); +typedef void (APIENTRYP PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC) (GLenum rate, GLuint samples, const GLint *locations); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindShadingRateImageNV (GLuint texture); +GLAPI void APIENTRY glGetShadingRateImagePaletteNV (GLuint viewport, GLuint entry, GLenum *rate); +GLAPI void APIENTRY glGetShadingRateSampleLocationivNV (GLenum rate, GLuint samples, GLuint index, GLint *location); +GLAPI void APIENTRY glShadingRateImageBarrierNV (GLboolean synchronize); +GLAPI void APIENTRY glShadingRateImagePaletteNV (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates); +GLAPI void APIENTRY glShadingRateSampleOrderNV (GLenum order); +GLAPI void APIENTRY glShadingRateSampleOrderCustomNV (GLenum rate, GLuint samples, const GLint *locations); +#endif +#endif /* GL_NV_shading_rate_image */ + +#ifndef GL_NV_stereo_view_rendering +#define GL_NV_stereo_view_rendering 1 +#endif /* GL_NV_stereo_view_rendering */ + +#ifndef GL_NV_tessellation_program5 +#define GL_NV_tessellation_program5 1 +#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 +#define GL_TESS_CONTROL_PROGRAM_NV 0x891E +#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F +#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 +#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 +#endif /* GL_NV_tessellation_program5 */ + +#ifndef GL_NV_texgen_emboss +#define GL_NV_texgen_emboss 1 +#define GL_EMBOSS_LIGHT_NV 0x855D +#define GL_EMBOSS_CONSTANT_NV 0x855E +#define GL_EMBOSS_MAP_NV 0x855F +#endif /* GL_NV_texgen_emboss */ + +#ifndef GL_NV_texgen_reflection +#define GL_NV_texgen_reflection 1 +#define GL_NORMAL_MAP_NV 0x8511 +#define GL_REFLECTION_MAP_NV 0x8512 +#endif /* GL_NV_texgen_reflection */ + +#ifndef GL_NV_texture_barrier +#define GL_NV_texture_barrier 1 +typedef void (APIENTRYP PFNGLTEXTUREBARRIERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureBarrierNV (void); +#endif +#endif /* GL_NV_texture_barrier */ + +#ifndef GL_NV_texture_compression_vtc +#define GL_NV_texture_compression_vtc 1 +#endif /* GL_NV_texture_compression_vtc */ + +#ifndef GL_NV_texture_env_combine4 +#define GL_NV_texture_env_combine4 1 +#define GL_COMBINE4_NV 0x8503 +#define GL_SOURCE3_RGB_NV 0x8583 +#define GL_SOURCE3_ALPHA_NV 0x858B +#define GL_OPERAND3_RGB_NV 0x8593 +#define GL_OPERAND3_ALPHA_NV 0x859B +#endif /* GL_NV_texture_env_combine4 */ + +#ifndef GL_NV_texture_expand_normal +#define GL_NV_texture_expand_normal 1 +#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F +#endif /* GL_NV_texture_expand_normal */ + +#ifndef GL_NV_texture_multisample +#define GL_NV_texture_multisample 1 +#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 +#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 +typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage2DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTexImage3DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage2DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage3DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage2DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage3DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +#endif +#endif /* GL_NV_texture_multisample */ + +#ifndef GL_NV_texture_rectangle +#define GL_NV_texture_rectangle 1 +#define GL_TEXTURE_RECTANGLE_NV 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 +#endif /* GL_NV_texture_rectangle */ + +#ifndef GL_NV_texture_rectangle_compressed +#define GL_NV_texture_rectangle_compressed 1 +#endif /* GL_NV_texture_rectangle_compressed */ + +#ifndef GL_NV_texture_shader +#define GL_NV_texture_shader 1 +#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C +#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D +#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E +#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_SHADER_CONSISTENT_NV 0x86DD +#define GL_TEXTURE_SHADER_NV 0x86DE +#define GL_SHADER_OPERATION_NV 0x86DF +#define GL_CULL_MODES_NV 0x86E0 +#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 +#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 +#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 +#define GL_CONST_EYE_NV 0x86E5 +#define GL_PASS_THROUGH_NV 0x86E6 +#define GL_CULL_FRAGMENT_NV 0x86E7 +#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 +#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 +#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA +#define GL_DOT_PRODUCT_NV 0x86EC +#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED +#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE +#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 +#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 +#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 +#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D +#define GL_HI_SCALE_NV 0x870E +#define GL_LO_SCALE_NV 0x870F +#define GL_DS_SCALE_NV 0x8710 +#define GL_DT_SCALE_NV 0x8711 +#define GL_MAGNITUDE_SCALE_NV 0x8712 +#define GL_VIBRANCE_SCALE_NV 0x8713 +#define GL_HI_BIAS_NV 0x8714 +#define GL_LO_BIAS_NV 0x8715 +#define GL_DS_BIAS_NV 0x8716 +#define GL_DT_BIAS_NV 0x8717 +#define GL_MAGNITUDE_BIAS_NV 0x8718 +#define GL_VIBRANCE_BIAS_NV 0x8719 +#define GL_TEXTURE_BORDER_VALUES_NV 0x871A +#define GL_TEXTURE_HI_SIZE_NV 0x871B +#define GL_TEXTURE_LO_SIZE_NV 0x871C +#define GL_TEXTURE_DS_SIZE_NV 0x871D +#define GL_TEXTURE_DT_SIZE_NV 0x871E +#define GL_TEXTURE_MAG_SIZE_NV 0x871F +#endif /* GL_NV_texture_shader */ + +#ifndef GL_NV_texture_shader2 +#define GL_NV_texture_shader2 1 +#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF +#endif /* GL_NV_texture_shader2 */ + +#ifndef GL_NV_texture_shader3 +#define GL_NV_texture_shader3 1 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 +#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 +#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 +#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 +#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 +#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A +#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B +#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C +#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D +#define GL_HILO8_NV 0x885E +#define GL_SIGNED_HILO8_NV 0x885F +#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 +#endif /* GL_NV_texture_shader3 */ + +#ifndef GL_NV_timeline_semaphore +#define GL_NV_timeline_semaphore 1 +#define GL_TIMELINE_SEMAPHORE_VALUE_NV 0x9595 +#define GL_SEMAPHORE_TYPE_NV 0x95B3 +#define GL_SEMAPHORE_TYPE_BINARY_NV 0x95B4 +#define GL_SEMAPHORE_TYPE_TIMELINE_NV 0x95B5 +#define GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV 0x95B6 +typedef void (APIENTRYP PFNGLCREATESEMAPHORESNVPROC) (GLsizei n, GLuint *semaphores); +typedef void (APIENTRYP PFNGLSEMAPHOREPARAMETERIVNVPROC) (GLuint semaphore, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETSEMAPHOREPARAMETERIVNVPROC) (GLuint semaphore, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCreateSemaphoresNV (GLsizei n, GLuint *semaphores); +GLAPI void APIENTRY glSemaphoreParameterivNV (GLuint semaphore, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetSemaphoreParameterivNV (GLuint semaphore, GLenum pname, GLint *params); +#endif +#endif /* GL_NV_timeline_semaphore */ + +#ifndef GL_NV_transform_feedback +#define GL_NV_transform_feedback 1 +#define GL_BACK_PRIMARY_COLOR_NV 0x8C77 +#define GL_BACK_SECONDARY_COLOR_NV 0x8C78 +#define GL_TEXTURE_COORD_NV 0x8C79 +#define GL_CLIP_DISTANCE_NV 0x8C7A +#define GL_VERTEX_ID_NV 0x8C7B +#define GL_PRIMITIVE_ID_NV 0x8C7C +#define GL_GENERIC_ATTRIB_NV 0x8C7D +#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 +#define GL_ACTIVE_VARYINGS_NV 0x8C81 +#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 +#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 +#define GL_PRIMITIVES_GENERATED_NV 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 +#define GL_RASTERIZER_DISCARD_NV 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B +#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C +#define GL_SEPARATE_ATTRIBS_NV 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F +#define GL_LAYER_NV 0x8DAA +#define GL_NEXT_BUFFER_NV -2 +#define GL_SKIP_COMPONENTS4_NV -3 +#define GL_SKIP_COMPONENTS3_NV -4 +#define GL_SKIP_COMPONENTS2_NV -5 +#define GL_SKIP_COMPONENTS1_NV -6 +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLsizei count, const GLint *attribs, GLenum bufferMode); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); +typedef void (APIENTRYP PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC) (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginTransformFeedbackNV (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedbackNV (void); +GLAPI void APIENTRY glTransformFeedbackAttribsNV (GLsizei count, const GLint *attribs, GLenum bufferMode); +GLAPI void APIENTRY glBindBufferRangeNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferOffsetNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +GLAPI void APIENTRY glBindBufferBaseNV (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryingsNV (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); +GLAPI void APIENTRY glActiveVaryingNV (GLuint program, const GLchar *name); +GLAPI GLint APIENTRY glGetVaryingLocationNV (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetActiveVaryingNV (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetTransformFeedbackVaryingNV (GLuint program, GLuint index, GLint *location); +GLAPI void APIENTRY glTransformFeedbackStreamAttribsNV (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); +#endif +#endif /* GL_NV_transform_feedback */ + +#ifndef GL_NV_transform_feedback2 +#define GL_NV_transform_feedback2 1 +#define GL_TRANSFORM_FEEDBACK_NV 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint *ids); +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindTransformFeedbackNV (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteTransformFeedbacksNV (GLsizei n, const GLuint *ids); +GLAPI void APIENTRY glGenTransformFeedbacksNV (GLsizei n, GLuint *ids); +GLAPI GLboolean APIENTRY glIsTransformFeedbackNV (GLuint id); +GLAPI void APIENTRY glPauseTransformFeedbackNV (void); +GLAPI void APIENTRY glResumeTransformFeedbackNV (void); +GLAPI void APIENTRY glDrawTransformFeedbackNV (GLenum mode, GLuint id); +#endif +#endif /* GL_NV_transform_feedback2 */ + +#ifndef GL_NV_uniform_buffer_unified_memory +#define GL_NV_uniform_buffer_unified_memory 1 +#define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E +#define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F +#define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370 +#endif /* GL_NV_uniform_buffer_unified_memory */ + +#ifndef GL_NV_vdpau_interop +#define GL_NV_vdpau_interop 1 +typedef GLintptr GLvdpauSurfaceNV; +#define GL_SURFACE_STATE_NV 0x86EB +#define GL_SURFACE_REGISTERED_NV 0x86FD +#define GL_SURFACE_MAPPED_NV 0x8700 +#define GL_WRITE_DISCARD_NV 0x88BE +typedef void (APIENTRYP PFNGLVDPAUINITNVPROC) (const void *vdpDevice, const void *getProcAddress); +typedef void (APIENTRYP PFNGLVDPAUFININVPROC) (void); +typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef GLboolean (APIENTRYP PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface); +typedef void (APIENTRYP PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface); +typedef void (APIENTRYP PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +typedef void (APIENTRYP PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access); +typedef void (APIENTRYP PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); +typedef void (APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVDPAUInitNV (const void *vdpDevice, const void *getProcAddress); +GLAPI void APIENTRY glVDPAUFiniNV (void); +GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterVideoSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterOutputSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +GLAPI GLboolean APIENTRY glVDPAUIsSurfaceNV (GLvdpauSurfaceNV surface); +GLAPI void APIENTRY glVDPAUUnregisterSurfaceNV (GLvdpauSurfaceNV surface); +GLAPI void APIENTRY glVDPAUGetSurfaceivNV (GLvdpauSurfaceNV surface, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +GLAPI void APIENTRY glVDPAUSurfaceAccessNV (GLvdpauSurfaceNV surface, GLenum access); +GLAPI void APIENTRY glVDPAUMapSurfacesNV (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); +GLAPI void APIENTRY glVDPAUUnmapSurfacesNV (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); +#endif +#endif /* GL_NV_vdpau_interop */ + +#ifndef GL_NV_vdpau_interop2 +#define GL_NV_vdpau_interop2 1 +typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames, GLboolean isFrameStructure); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterVideoSurfaceWithPictureStructureNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames, GLboolean isFrameStructure); +#endif +#endif /* GL_NV_vdpau_interop2 */ + +#ifndef GL_NV_vertex_array_range +#define GL_NV_vertex_array_range 1 +#define GL_VERTEX_ARRAY_RANGE_NV 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E +#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushVertexArrayRangeNV (void); +GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei length, const void *pointer); +#endif +#endif /* GL_NV_vertex_array_range */ + +#ifndef GL_NV_vertex_array_range2 +#define GL_NV_vertex_array_range2 1 +#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 +#endif /* GL_NV_vertex_array_range2 */ + +#ifndef GL_NV_vertex_attrib_integer_64bit +#define GL_NV_vertex_attrib_integer_64bit 1 +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribL1i64NV (GLuint index, GLint64EXT x); +GLAPI void APIENTRY glVertexAttribL2i64NV (GLuint index, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glVertexAttribL3i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glVertexAttribL4i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glVertexAttribL1i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL2i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL3i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL4i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL1ui64NV (GLuint index, GLuint64EXT x); +GLAPI void APIENTRY glVertexAttribL2ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glVertexAttribL3ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glVertexAttribL4ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glVertexAttribL1ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL2ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL3ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL4ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glGetVertexAttribLi64vNV (GLuint index, GLenum pname, GLint64EXT *params); +GLAPI void APIENTRY glGetVertexAttribLui64vNV (GLuint index, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glVertexAttribLFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); +#endif +#endif /* GL_NV_vertex_attrib_integer_64bit */ + +#ifndef GL_NV_vertex_buffer_unified_memory +#define GL_NV_vertex_buffer_unified_memory 1 +#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E +#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F +#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 +#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 +#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 +#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 +#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 +#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 +#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 +#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 +#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 +#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 +#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A +#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B +#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C +#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D +#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E +#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F +#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 +#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 +#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 +#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 +#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 +#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 +#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 +typedef void (APIENTRYP PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +typedef void (APIENTRYP PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride); +typedef void (APIENTRYP PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT *result); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferAddressRangeNV (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +GLAPI void APIENTRY glVertexFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glNormalFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glColorFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glIndexFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glTexCoordFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glEdgeFlagFormatNV (GLsizei stride); +GLAPI void APIENTRY glSecondaryColorFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glFogCoordFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glVertexAttribFormatNV (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +GLAPI void APIENTRY glVertexAttribIFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glGetIntegerui64i_vNV (GLenum value, GLuint index, GLuint64EXT *result); +#endif +#endif /* GL_NV_vertex_buffer_unified_memory */ + +#ifndef GL_NV_vertex_program +#define GL_NV_vertex_program 1 +#define GL_VERTEX_PROGRAM_NV 0x8620 +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +#define GL_CURRENT_ATTRIB_NV 0x8626 +#define GL_PROGRAM_LENGTH_NV 0x8627 +#define GL_PROGRAM_STRING_NV 0x8628 +#define GL_MODELVIEW_PROJECTION_NV 0x8629 +#define GL_IDENTITY_NV 0x862A +#define GL_INVERSE_NV 0x862B +#define GL_TRANSPOSE_NV 0x862C +#define GL_INVERSE_TRANSPOSE_NV 0x862D +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +#define GL_MAX_TRACK_MATRICES_NV 0x862F +#define GL_MATRIX0_NV 0x8630 +#define GL_MATRIX1_NV 0x8631 +#define GL_MATRIX2_NV 0x8632 +#define GL_MATRIX3_NV 0x8633 +#define GL_MATRIX4_NV 0x8634 +#define GL_MATRIX5_NV 0x8635 +#define GL_MATRIX6_NV 0x8636 +#define GL_MATRIX7_NV 0x8637 +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +#define GL_CURRENT_MATRIX_NV 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +#define GL_PROGRAM_PARAMETER_NV 0x8644 +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +#define GL_PROGRAM_TARGET_NV 0x8646 +#define GL_PROGRAM_RESIDENT_NV 0x8647 +#define GL_TRACK_MATRIX_NV 0x8648 +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +#define GL_PROGRAM_ERROR_POSITION_NV 0x864B +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F +typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params); +typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program); +typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, void **pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei n, const GLuint *programs, GLboolean *residences); +GLAPI void APIENTRY glBindProgramNV (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteProgramsNV (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glExecuteProgramNV (GLenum target, GLuint id, const GLfloat *params); +GLAPI void APIENTRY glGenProgramsNV (GLsizei n, GLuint *programs); +GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum target, GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetProgramivNV (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramStringNV (GLuint id, GLenum pname, GLubyte *program); +GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum target, GLuint address, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribivNV (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint index, GLenum pname, void **pointer); +GLAPI GLboolean APIENTRY glIsProgramNV (GLuint id); +GLAPI void APIENTRY glLoadProgramNV (GLenum target, GLuint id, GLsizei len, const GLubyte *program); +GLAPI void APIENTRY glProgramParameter4dNV (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramParameter4dvNV (GLenum target, GLuint index, const GLdouble *v); +GLAPI void APIENTRY glProgramParameter4fNV (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramParameter4fvNV (GLenum target, GLuint index, const GLfloat *v); +GLAPI void APIENTRY glProgramParameters4dvNV (GLenum target, GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glProgramParameters4fvNV (GLenum target, GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glTrackMatrixNV (GLenum target, GLuint address, GLenum matrix, GLenum transform); +GLAPI void APIENTRY glVertexAttribPointerNV (GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glVertexAttrib1dNV (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1fNV (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1sNV (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2dNV (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2fNV (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2sNV (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3sNV (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4sNV (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs1svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs2svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs3svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs4svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint index, GLsizei count, const GLubyte *v); +#endif +#endif /* GL_NV_vertex_program */ + +#ifndef GL_NV_vertex_program1_1 +#define GL_NV_vertex_program1_1 1 +#endif /* GL_NV_vertex_program1_1 */ + +#ifndef GL_NV_vertex_program2 +#define GL_NV_vertex_program2 1 +#endif /* GL_NV_vertex_program2 */ + +#ifndef GL_NV_vertex_program2_option +#define GL_NV_vertex_program2_option 1 +#endif /* GL_NV_vertex_program2_option */ + +#ifndef GL_NV_vertex_program3 +#define GL_NV_vertex_program3 1 +#endif /* GL_NV_vertex_program3 */ + +#ifndef GL_NV_vertex_program4 +#define GL_NV_vertex_program4 1 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD +#endif /* GL_NV_vertex_program4 */ + +#ifndef GL_NV_video_capture +#define GL_NV_video_capture 1 +#define GL_VIDEO_BUFFER_NV 0x9020 +#define GL_VIDEO_BUFFER_BINDING_NV 0x9021 +#define GL_FIELD_UPPER_NV 0x9022 +#define GL_FIELD_LOWER_NV 0x9023 +#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 +#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 +#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 +#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 +#define GL_VIDEO_BUFFER_PITCH_NV 0x9028 +#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 +#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A +#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B +#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C +#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D +#define GL_PARTIAL_SUCCESS_NV 0x902E +#define GL_SUCCESS_NV 0x902F +#define GL_FAILURE_NV 0x9030 +#define GL_YCBYCR8_422_NV 0x9031 +#define GL_YCBAYCR8A_4224_NV 0x9032 +#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 +#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 +#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 +#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 +#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 +#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 +#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 +#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A +#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B +#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C +typedef void (APIENTRYP PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); +typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); +typedef GLenum (APIENTRYP PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginVideoCaptureNV (GLuint video_capture_slot); +GLAPI void APIENTRY glBindVideoCaptureStreamBufferNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); +GLAPI void APIENTRY glBindVideoCaptureStreamTextureNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +GLAPI void APIENTRY glEndVideoCaptureNV (GLuint video_capture_slot); +GLAPI void APIENTRY glGetVideoCaptureivNV (GLuint video_capture_slot, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideoCaptureStreamivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideoCaptureStreamfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVideoCaptureStreamdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); +GLAPI GLenum APIENTRY glVideoCaptureNV (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); +GLAPI void APIENTRY glVideoCaptureStreamParameterivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); +GLAPI void APIENTRY glVideoCaptureStreamParameterfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glVideoCaptureStreamParameterdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); +#endif +#endif /* GL_NV_video_capture */ + +#ifndef GL_NV_viewport_array2 +#define GL_NV_viewport_array2 1 +#endif /* GL_NV_viewport_array2 */ + +#ifndef GL_NV_viewport_swizzle +#define GL_NV_viewport_swizzle 1 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357 +#define GL_VIEWPORT_SWIZZLE_X_NV 0x9358 +#define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359 +#define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A +#define GL_VIEWPORT_SWIZZLE_W_NV 0x935B +typedef void (APIENTRYP PFNGLVIEWPORTSWIZZLENVPROC) (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glViewportSwizzleNV (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); +#endif +#endif /* GL_NV_viewport_swizzle */ + +#ifndef GL_OML_interlace +#define GL_OML_interlace 1 +#define GL_INTERLACE_OML 0x8980 +#define GL_INTERLACE_READ_OML 0x8981 +#endif /* GL_OML_interlace */ + +#ifndef GL_OML_resample +#define GL_OML_resample 1 +#define GL_PACK_RESAMPLE_OML 0x8984 +#define GL_UNPACK_RESAMPLE_OML 0x8985 +#define GL_RESAMPLE_REPLICATE_OML 0x8986 +#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 +#define GL_RESAMPLE_AVERAGE_OML 0x8988 +#define GL_RESAMPLE_DECIMATE_OML 0x8989 +#endif /* GL_OML_resample */ + +#ifndef GL_OML_subsample +#define GL_OML_subsample 1 +#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 +#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 +#endif /* GL_OML_subsample */ + +#ifndef GL_OVR_multiview +#define GL_OVR_multiview 1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632 +#define GL_MAX_VIEWS_OVR 0x9631 +#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633 +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferTextureMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); +#endif +#endif /* GL_OVR_multiview */ + +#ifndef GL_OVR_multiview2 +#define GL_OVR_multiview2 1 +#endif /* GL_OVR_multiview2 */ + +#ifndef GL_PGI_misc_hints +#define GL_PGI_misc_hints 1 +#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 +#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD +#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE +#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 +#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 +#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 +#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C +#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D +#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E +#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F +#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 +#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 +#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 +#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 +#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 +#define GL_FULL_STIPPLE_HINT_PGI 0x1A219 +#define GL_CLIP_NEAR_HINT_PGI 0x1A220 +#define GL_CLIP_FAR_HINT_PGI 0x1A221 +#define GL_WIDE_LINE_HINT_PGI 0x1A222 +#define GL_BACK_NORMALS_HINT_PGI 0x1A223 +typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glHintPGI (GLenum target, GLint mode); +#endif +#endif /* GL_PGI_misc_hints */ + +#ifndef GL_PGI_vertex_hints +#define GL_PGI_vertex_hints 1 +#define GL_VERTEX_DATA_HINT_PGI 0x1A22A +#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B +#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C +#define GL_MAX_VERTEX_HINT_PGI 0x1A22D +#define GL_COLOR3_BIT_PGI 0x00010000 +#define GL_COLOR4_BIT_PGI 0x00020000 +#define GL_EDGEFLAG_BIT_PGI 0x00040000 +#define GL_INDEX_BIT_PGI 0x00080000 +#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 +#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 +#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 +#define GL_MAT_EMISSION_BIT_PGI 0x00800000 +#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 +#define GL_MAT_SHININESS_BIT_PGI 0x02000000 +#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 +#define GL_NORMAL_BIT_PGI 0x08000000 +#define GL_TEXCOORD1_BIT_PGI 0x10000000 +#define GL_TEXCOORD2_BIT_PGI 0x20000000 +#define GL_TEXCOORD3_BIT_PGI 0x40000000 +#define GL_TEXCOORD4_BIT_PGI 0x80000000 +#define GL_VERTEX23_BIT_PGI 0x00000004 +#define GL_VERTEX4_BIT_PGI 0x00000008 +#endif /* GL_PGI_vertex_hints */ + +#ifndef GL_REND_screen_coordinates +#define GL_REND_screen_coordinates 1 +#define GL_SCREEN_COORDINATES_REND 0x8490 +#define GL_INVERTED_SCREEN_W_REND 0x8491 +#endif /* GL_REND_screen_coordinates */ + +#ifndef GL_S3_s3tc +#define GL_S3_s3tc 1 +#define GL_RGB_S3TC 0x83A0 +#define GL_RGB4_S3TC 0x83A1 +#define GL_RGBA_S3TC 0x83A2 +#define GL_RGBA4_S3TC 0x83A3 +#define GL_RGBA_DXT5_S3TC 0x83A4 +#define GL_RGBA4_DXT5_S3TC 0x83A5 +#endif /* GL_S3_s3tc */ + +#ifndef GL_SGIS_detail_texture +#define GL_SGIS_detail_texture 1 +#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 +#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 +#define GL_LINEAR_DETAIL_SGIS 0x8097 +#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 +#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 +#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A +#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B +#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C +typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum target, GLfloat *points); +#endif +#endif /* GL_SGIS_detail_texture */ + +#ifndef GL_SGIS_fog_function +#define GL_SGIS_fog_function 1 +#define GL_FOG_FUNC_SGIS 0x812A +#define GL_FOG_FUNC_POINTS_SGIS 0x812B +#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C +typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogFuncSGIS (GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *points); +#endif +#endif /* GL_SGIS_fog_function */ + +#ifndef GL_SGIS_generate_mipmap +#define GL_SGIS_generate_mipmap 1 +#define GL_GENERATE_MIPMAP_SGIS 0x8191 +#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 +#endif /* GL_SGIS_generate_mipmap */ + +#ifndef GL_SGIS_multisample +#define GL_SGIS_multisample 1 +#define GL_MULTISAMPLE_SGIS 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F +#define GL_SAMPLE_MASK_SGIS 0x80A0 +#define GL_1PASS_SGIS 0x80A1 +#define GL_2PASS_0_SGIS 0x80A2 +#define GL_2PASS_1_SGIS 0x80A3 +#define GL_4PASS_0_SGIS 0x80A4 +#define GL_4PASS_1_SGIS 0x80A5 +#define GL_4PASS_2_SGIS 0x80A6 +#define GL_4PASS_3_SGIS 0x80A7 +#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 +#define GL_SAMPLES_SGIS 0x80A9 +#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA +#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB +#define GL_SAMPLE_PATTERN_SGIS 0x80AC +typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskSGIS (GLclampf value, GLboolean invert); +GLAPI void APIENTRY glSamplePatternSGIS (GLenum pattern); +#endif +#endif /* GL_SGIS_multisample */ + +#ifndef GL_SGIS_pixel_texture +#define GL_SGIS_pixel_texture 1 +#define GL_PIXEL_TEXTURE_SGIS 0x8353 +#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 +#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 +#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum pname, GLint param); +GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum pname, const GLint *params); +GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum pname, GLint *params); +GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum pname, GLfloat *params); +#endif +#endif /* GL_SGIS_pixel_texture */ + +#ifndef GL_SGIS_point_line_texgen +#define GL_SGIS_point_line_texgen 1 +#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 +#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 +#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 +#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 +#define GL_EYE_POINT_SGIS 0x81F4 +#define GL_OBJECT_POINT_SGIS 0x81F5 +#define GL_EYE_LINE_SGIS 0x81F6 +#define GL_OBJECT_LINE_SGIS 0x81F7 +#endif /* GL_SGIS_point_line_texgen */ + +#ifndef GL_SGIS_point_parameters +#define GL_SGIS_point_parameters 1 +#define GL_POINT_SIZE_MIN_SGIS 0x8126 +#define GL_POINT_SIZE_MAX_SGIS 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 +#define GL_DISTANCE_ATTENUATION_SGIS 0x8129 +typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfSGIS (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvSGIS (GLenum pname, const GLfloat *params); +#endif +#endif /* GL_SGIS_point_parameters */ + +#ifndef GL_SGIS_sharpen_texture +#define GL_SGIS_sharpen_texture 1 +#define GL_LINEAR_SHARPEN_SGIS 0x80AD +#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE +#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF +#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 +typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum target, GLfloat *points); +#endif +#endif /* GL_SGIS_sharpen_texture */ + +#ifndef GL_SGIS_texture4D +#define GL_SGIS_texture4D 1 +#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 +#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 +#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 +#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 +#define GL_TEXTURE_4D_SGIS 0x8134 +#define GL_PROXY_TEXTURE_4D_SGIS 0x8135 +#define GL_TEXTURE_4DSIZE_SGIS 0x8136 +#define GL_TEXTURE_WRAP_Q_SGIS 0x8137 +#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 +#define GL_TEXTURE_4D_BINDING_SGIS 0x814F +typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage4DSGIS (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels); +#endif +#endif /* GL_SGIS_texture4D */ + +#ifndef GL_SGIS_texture_border_clamp +#define GL_SGIS_texture_border_clamp 1 +#define GL_CLAMP_TO_BORDER_SGIS 0x812D +#endif /* GL_SGIS_texture_border_clamp */ + +#ifndef GL_SGIS_texture_color_mask +#define GL_SGIS_texture_color_mask 1 +#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF +typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +#endif +#endif /* GL_SGIS_texture_color_mask */ + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_SGIS_texture_edge_clamp 1 +#define GL_CLAMP_TO_EDGE_SGIS 0x812F +#endif /* GL_SGIS_texture_edge_clamp */ + +#ifndef GL_SGIS_texture_filter4 +#define GL_SGIS_texture_filter4 1 +#define GL_FILTER4_SGIS 0x8146 +#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 +typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights); +typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum target, GLenum filter, GLfloat *weights); +GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); +#endif +#endif /* GL_SGIS_texture_filter4 */ + +#ifndef GL_SGIS_texture_lod +#define GL_SGIS_texture_lod 1 +#define GL_TEXTURE_MIN_LOD_SGIS 0x813A +#define GL_TEXTURE_MAX_LOD_SGIS 0x813B +#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C +#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D +#endif /* GL_SGIS_texture_lod */ + +#ifndef GL_SGIS_texture_select +#define GL_SGIS_texture_select 1 +#define GL_DUAL_ALPHA4_SGIS 0x8110 +#define GL_DUAL_ALPHA8_SGIS 0x8111 +#define GL_DUAL_ALPHA12_SGIS 0x8112 +#define GL_DUAL_ALPHA16_SGIS 0x8113 +#define GL_DUAL_LUMINANCE4_SGIS 0x8114 +#define GL_DUAL_LUMINANCE8_SGIS 0x8115 +#define GL_DUAL_LUMINANCE12_SGIS 0x8116 +#define GL_DUAL_LUMINANCE16_SGIS 0x8117 +#define GL_DUAL_INTENSITY4_SGIS 0x8118 +#define GL_DUAL_INTENSITY8_SGIS 0x8119 +#define GL_DUAL_INTENSITY12_SGIS 0x811A +#define GL_DUAL_INTENSITY16_SGIS 0x811B +#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C +#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D +#define GL_QUAD_ALPHA4_SGIS 0x811E +#define GL_QUAD_ALPHA8_SGIS 0x811F +#define GL_QUAD_LUMINANCE4_SGIS 0x8120 +#define GL_QUAD_LUMINANCE8_SGIS 0x8121 +#define GL_QUAD_INTENSITY4_SGIS 0x8122 +#define GL_QUAD_INTENSITY8_SGIS 0x8123 +#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 +#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 +#endif /* GL_SGIS_texture_select */ + +#ifndef GL_SGIX_async +#define GL_SGIX_async 1 +#define GL_ASYNC_MARKER_SGIX 0x8329 +typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker); +typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp); +typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp); +typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); +typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); +typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint marker); +GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *markerp); +GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *markerp); +GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei range); +GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint marker, GLsizei range); +GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint marker); +#endif +#endif /* GL_SGIX_async */ + +#ifndef GL_SGIX_async_histogram +#define GL_SGIX_async_histogram 1 +#define GL_ASYNC_HISTOGRAM_SGIX 0x832C +#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D +#endif /* GL_SGIX_async_histogram */ + +#ifndef GL_SGIX_async_pixel +#define GL_SGIX_async_pixel 1 +#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C +#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D +#define GL_ASYNC_READ_PIXELS_SGIX 0x835E +#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F +#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 +#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 +#endif /* GL_SGIX_async_pixel */ + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_SGIX_blend_alpha_minmax 1 +#define GL_ALPHA_MIN_SGIX 0x8320 +#define GL_ALPHA_MAX_SGIX 0x8321 +#endif /* GL_SGIX_blend_alpha_minmax */ + +#ifndef GL_SGIX_calligraphic_fragment +#define GL_SGIX_calligraphic_fragment 1 +#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 +#endif /* GL_SGIX_calligraphic_fragment */ + +#ifndef GL_SGIX_clipmap +#define GL_SGIX_clipmap 1 +#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 +#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 +#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 +#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 +#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 +#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 +#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 +#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 +#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 +#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D +#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E +#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F +#endif /* GL_SGIX_clipmap */ + +#ifndef GL_SGIX_convolution_accuracy +#define GL_SGIX_convolution_accuracy 1 +#define GL_CONVOLUTION_HINT_SGIX 0x8316 +#endif /* GL_SGIX_convolution_accuracy */ + +#ifndef GL_SGIX_depth_pass_instrument +#define GL_SGIX_depth_pass_instrument 1 +#endif /* GL_SGIX_depth_pass_instrument */ + +#ifndef GL_SGIX_depth_texture +#define GL_SGIX_depth_texture 1 +#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 +#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 +#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 +#endif /* GL_SGIX_depth_texture */ + +#ifndef GL_SGIX_flush_raster +#define GL_SGIX_flush_raster 1 +typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushRasterSGIX (void); +#endif +#endif /* GL_SGIX_flush_raster */ + +#ifndef GL_SGIX_fog_offset +#define GL_SGIX_fog_offset 1 +#define GL_FOG_OFFSET_SGIX 0x8198 +#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 +#endif /* GL_SGIX_fog_offset */ + +#ifndef GL_SGIX_fragment_lighting +#define GL_SGIX_fragment_lighting 1 +#define GL_FRAGMENT_LIGHTING_SGIX 0x8400 +#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 +#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 +#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 +#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 +#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 +#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 +#define GL_LIGHT_ENV_MODE_SGIX 0x8407 +#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 +#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 +#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A +#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B +#define GL_FRAGMENT_LIGHT0_SGIX 0x840C +#define GL_FRAGMENT_LIGHT1_SGIX 0x840D +#define GL_FRAGMENT_LIGHT2_SGIX 0x840E +#define GL_FRAGMENT_LIGHT3_SGIX 0x840F +#define GL_FRAGMENT_LIGHT4_SGIX 0x8410 +#define GL_FRAGMENT_LIGHT5_SGIX 0x8411 +#define GL_FRAGMENT_LIGHT6_SGIX 0x8412 +#define GL_FRAGMENT_LIGHT7_SGIX 0x8413 +typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum face, GLenum mode); +GLAPI void APIENTRY glFragmentLightfSGIX (GLenum light, GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum light, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentLightiSGIX (GLenum light, GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentLightivSGIX (GLenum light, GLenum pname, const GLint *params); +GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum pname, const GLint *params); +GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum face, GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum face, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum face, GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum face, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum light, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum light, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum face, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum face, GLenum pname, GLint *params); +GLAPI void APIENTRY glLightEnviSGIX (GLenum pname, GLint param); +#endif +#endif /* GL_SGIX_fragment_lighting */ + +#ifndef GL_SGIX_framezoom +#define GL_SGIX_framezoom 1 +#define GL_FRAMEZOOM_SGIX 0x818B +#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C +#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D +typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFrameZoomSGIX (GLint factor); +#endif +#endif /* GL_SGIX_framezoom */ + +#ifndef GL_SGIX_igloo_interface +#define GL_SGIX_igloo_interface 1 +typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const void *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum pname, const void *params); +#endif +#endif /* GL_SGIX_igloo_interface */ + +#ifndef GL_SGIX_instruments +#define GL_SGIX_instruments 1 +#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 +#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 +typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer); +typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p); +typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker); +typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLint APIENTRY glGetInstrumentsSGIX (void); +GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei size, GLint *buffer); +GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *marker_p); +GLAPI void APIENTRY glReadInstrumentsSGIX (GLint marker); +GLAPI void APIENTRY glStartInstrumentsSGIX (void); +GLAPI void APIENTRY glStopInstrumentsSGIX (GLint marker); +#endif +#endif /* GL_SGIX_instruments */ + +#ifndef GL_SGIX_interlace +#define GL_SGIX_interlace 1 +#define GL_INTERLACE_SGIX 0x8094 +#endif /* GL_SGIX_interlace */ + +#ifndef GL_SGIX_ir_instrument1 +#define GL_SGIX_ir_instrument1 1 +#define GL_IR_INSTRUMENT1_SGIX 0x817F +#endif /* GL_SGIX_ir_instrument1 */ + +#ifndef GL_SGIX_list_priority +#define GL_SGIX_list_priority 1 +#define GL_LIST_PRIORITY_SGIX 0x8182 +typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint list, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetListParameterivSGIX (GLuint list, GLenum pname, GLint *params); +GLAPI void APIENTRY glListParameterfSGIX (GLuint list, GLenum pname, GLfloat param); +GLAPI void APIENTRY glListParameterfvSGIX (GLuint list, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glListParameteriSGIX (GLuint list, GLenum pname, GLint param); +GLAPI void APIENTRY glListParameterivSGIX (GLuint list, GLenum pname, const GLint *params); +#endif +#endif /* GL_SGIX_list_priority */ + +#ifndef GL_SGIX_pixel_texture +#define GL_SGIX_pixel_texture 1 +#define GL_PIXEL_TEX_GEN_SGIX 0x8139 +#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B +typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenSGIX (GLenum mode); +#endif +#endif /* GL_SGIX_pixel_texture */ + +#ifndef GL_SGIX_pixel_tiles +#define GL_SGIX_pixel_tiles 1 +#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E +#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F +#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 +#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 +#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 +#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 +#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 +#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 +#endif /* GL_SGIX_pixel_tiles */ + +#ifndef GL_SGIX_polynomial_ffd +#define GL_SGIX_polynomial_ffd 1 +#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 +#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 +#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 +#define GL_TEXTURE_DEFORMATION_SGIX 0x8195 +#define GL_DEFORMATIONS_MASK_SGIX 0x8196 +#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); +typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); +GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); +GLAPI void APIENTRY glDeformSGIX (GLbitfield mask); +GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield mask); +#endif +#endif /* GL_SGIX_polynomial_ffd */ + +#ifndef GL_SGIX_reference_plane +#define GL_SGIX_reference_plane 1 +#define GL_REFERENCE_PLANE_SGIX 0x817D +#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E +typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *equation); +#endif +#endif /* GL_SGIX_reference_plane */ + +#ifndef GL_SGIX_resample +#define GL_SGIX_resample 1 +#define GL_PACK_RESAMPLE_SGIX 0x842E +#define GL_UNPACK_RESAMPLE_SGIX 0x842F +#define GL_RESAMPLE_REPLICATE_SGIX 0x8433 +#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 +#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 +#endif /* GL_SGIX_resample */ + +#ifndef GL_SGIX_scalebias_hint +#define GL_SGIX_scalebias_hint 1 +#define GL_SCALEBIAS_HINT_SGIX 0x8322 +#endif /* GL_SGIX_scalebias_hint */ + +#ifndef GL_SGIX_shadow +#define GL_SGIX_shadow 1 +#define GL_TEXTURE_COMPARE_SGIX 0x819A +#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B +#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C +#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D +#endif /* GL_SGIX_shadow */ + +#ifndef GL_SGIX_shadow_ambient +#define GL_SGIX_shadow_ambient 1 +#define GL_SHADOW_AMBIENT_SGIX 0x80BF +#endif /* GL_SGIX_shadow_ambient */ + +#ifndef GL_SGIX_sprite +#define GL_SGIX_sprite 1 +#define GL_SPRITE_SGIX 0x8148 +#define GL_SPRITE_MODE_SGIX 0x8149 +#define GL_SPRITE_AXIS_SGIX 0x814A +#define GL_SPRITE_TRANSLATION_SGIX 0x814B +#define GL_SPRITE_AXIAL_SGIX 0x814C +#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D +#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum pname, GLfloat param); +GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum pname, GLint param); +GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum pname, const GLint *params); +#endif +#endif /* GL_SGIX_sprite */ + +#ifndef GL_SGIX_subsample +#define GL_SGIX_subsample 1 +#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 +#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 +#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 +#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 +#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 +#endif /* GL_SGIX_subsample */ + +#ifndef GL_SGIX_tag_sample_buffer +#define GL_SGIX_tag_sample_buffer 1 +typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTagSampleBufferSGIX (void); +#endif +#endif /* GL_SGIX_tag_sample_buffer */ + +#ifndef GL_SGIX_texture_add_env +#define GL_SGIX_texture_add_env 1 +#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE +#endif /* GL_SGIX_texture_add_env */ + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_SGIX_texture_coordinate_clamp 1 +#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 +#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A +#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B +#endif /* GL_SGIX_texture_coordinate_clamp */ + +#ifndef GL_SGIX_texture_lod_bias +#define GL_SGIX_texture_lod_bias 1 +#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E +#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F +#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 +#endif /* GL_SGIX_texture_lod_bias */ + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_SGIX_texture_multi_buffer 1 +#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E +#endif /* GL_SGIX_texture_multi_buffer */ + +#ifndef GL_SGIX_texture_scale_bias +#define GL_SGIX_texture_scale_bias 1 +#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 +#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A +#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B +#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C +#endif /* GL_SGIX_texture_scale_bias */ + +#ifndef GL_SGIX_vertex_preclip +#define GL_SGIX_vertex_preclip 1 +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF +#endif /* GL_SGIX_vertex_preclip */ + +#ifndef GL_SGIX_ycrcb +#define GL_SGIX_ycrcb 1 +#define GL_YCRCB_422_SGIX 0x81BB +#define GL_YCRCB_444_SGIX 0x81BC +#endif /* GL_SGIX_ycrcb */ + +#ifndef GL_SGIX_ycrcb_subsample +#define GL_SGIX_ycrcb_subsample 1 +#endif /* GL_SGIX_ycrcb_subsample */ + +#ifndef GL_SGIX_ycrcba +#define GL_SGIX_ycrcba 1 +#define GL_YCRCB_SGIX 0x8318 +#define GL_YCRCBA_SGIX 0x8319 +#endif /* GL_SGIX_ycrcba */ + +#ifndef GL_SGI_color_matrix +#define GL_SGI_color_matrix 1 +#define GL_COLOR_MATRIX_SGI 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB +#endif /* GL_SGI_color_matrix */ + +#ifndef GL_SGI_color_table +#define GL_SGI_color_table 1 +#define GL_COLOR_TABLE_SGI 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 +#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 +#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 +#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 +#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 +#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF +typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableSGI (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glColorTableParameterivSGI (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyColorTableSGI (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glGetColorTableSGI (GLenum target, GLenum format, GLenum type, void *table); +GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum target, GLenum pname, GLint *params); +#endif +#endif /* GL_SGI_color_table */ + +#ifndef GL_SGI_texture_color_table +#define GL_SGI_texture_color_table 1 +#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC +#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD +#endif /* GL_SGI_texture_color_table */ + +#ifndef GL_SUNX_constant_data +#define GL_SUNX_constant_data 1 +#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 +#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 +typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFinishTextureSUNX (void); +#endif +#endif /* GL_SUNX_constant_data */ + +#ifndef GL_SUN_convolution_border_modes +#define GL_SUN_convolution_border_modes 1 +#define GL_WRAP_BORDER_SUN 0x81D4 +#endif /* GL_SUN_convolution_border_modes */ + +#ifndef GL_SUN_global_alpha +#define GL_SUN_global_alpha 1 +#define GL_GLOBAL_ALPHA_SUN 0x81D9 +#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte factor); +GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort factor); +GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint factor); +GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat factor); +GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble factor); +GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte factor); +GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort factor); +GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint factor); +#endif +#endif /* GL_SUN_global_alpha */ + +#ifndef GL_SUN_mesh_array +#define GL_SUN_mesh_array 1 +#define GL_QUAD_MESH_SUN 0x8614 +#define GL_TRIANGLE_MESH_SUN 0x8615 +typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum mode, GLint first, GLsizei count, GLsizei width); +#endif +#endif /* GL_SUN_mesh_array */ + +#ifndef GL_SUN_slice_accum +#define GL_SUN_slice_accum 1 +#define GL_SLICE_ACCUM_SUN 0x85CC +#endif /* GL_SUN_slice_accum */ + +#ifndef GL_SUN_triangle_list +#define GL_SUN_triangle_list 1 +#define GL_RESTART_SUN 0x0001 +#define GL_REPLACE_MIDDLE_SUN 0x0002 +#define GL_REPLACE_OLDEST_SUN 0x0003 +#define GL_TRIANGLE_LIST_SUN 0x81D7 +#define GL_REPLACEMENT_CODE_SUN 0x81D8 +#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 +#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 +#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 +#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 +#define GL_R1UI_V3F_SUN 0x85C4 +#define GL_R1UI_C4UB_V3F_SUN 0x85C5 +#define GL_R1UI_C3F_V3F_SUN 0x85C6 +#define GL_R1UI_N3F_V3F_SUN 0x85C7 +#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 +#define GL_R1UI_T2F_V3F_SUN 0x85C9 +#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA +#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void **pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint code); +GLAPI void APIENTRY glReplacementCodeusSUN (GLushort code); +GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte code); +GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *code); +GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *code); +GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *code); +GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum type, GLsizei stride, const void **pointer); +#endif +#endif /* GL_SUN_triangle_list */ + +#ifndef GL_SUN_vertex +#define GL_SUN_vertex 1 +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *tc, const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *rc, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *rc, const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +#endif +#endif /* GL_SUN_vertex */ + +#ifndef GL_WIN_phong_shading +#define GL_WIN_phong_shading 1 +#define GL_PHONG_WIN 0x80EA +#define GL_PHONG_HINT_WIN 0x80EB +#endif /* GL_WIN_phong_shading */ + +#ifndef GL_WIN_specular_fog +#define GL_WIN_specular_fog 1 +#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC +#endif /* GL_WIN_specular_fog */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/libs/SDL_mixer/src/codecs/music_drflac.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_opengles.h similarity index 73% rename from libs/SDL_mixer/src/codecs/music_drflac.h rename to libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_opengles.h index deb2676..4fb9a4b 100644 --- a/libs/SDL_mixer/src/codecs/music_drflac.h +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_opengles.h @@ -1,5 +1,5 @@ /* - SDL_mixer: An audio mixer library based on the SDL library + Simple DirectMedia Layer Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied @@ -19,10 +19,20 @@ 3. This notice may not be removed or altered from any source distribution. */ -/* This file supports playing FLAC files with dr_flac */ +/* + * This is a simple file to encapsulate the OpenGL ES 1.X API headers. + */ -#include "music.h" +#include -extern Mix_MusicInterface Mix_MusicInterface_DRFLAC; +#ifdef SDL_PLATFORM_IOS +#include +#include +#else +#include +#include +#endif -/* vi: set ts=4 sw=4 expandtab: */ +#ifndef APIENTRY +#define APIENTRY +#endif diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_opengles2.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_opengles2.h new file mode 100644 index 0000000..365898a --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_opengles2.h @@ -0,0 +1,51 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* + * This is a simple file to encapsulate the OpenGL ES 2.0 API headers. + */ + +#include + +#if !defined(_MSC_VER) && !defined(SDL_USE_BUILTIN_OPENGL_DEFINITIONS) + +#ifdef SDL_PLATFORM_IOS +#include +#include +#else +#include +#include +#include +#endif + +#else /* _MSC_VER */ + +/* OpenGL ES2 headers for Visual Studio */ +#include +#include +#include +#include + +#endif /* _MSC_VER */ + +#ifndef APIENTRY +#define APIENTRY GL_APIENTRY +#endif diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_opengles2_gl2.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_opengles2_gl2.h new file mode 100644 index 0000000..d13622a --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_opengles2_gl2.h @@ -0,0 +1,656 @@ +#ifndef __gles2_gl2_h_ +#define __gles2_gl2_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright 2013-2020 The Khronos Group Inc. +** SPDX-License-Identifier: MIT +** +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** https://github.com/KhronosGroup/OpenGL-Registry +*/ + +/*#include */ + +#ifndef GL_APIENTRYP +#define GL_APIENTRYP GL_APIENTRY* +#endif + +#ifndef GL_GLES_PROTOTYPES +#define GL_GLES_PROTOTYPES 1 +#endif + +/* Generated on date 20220530 */ + +/* Generated C header for: + * API: gles2 + * Profile: common + * Versions considered: 2\.[0-9] + * Versions emitted: .* + * Default extensions included: None + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef GL_ES_VERSION_2_0 +#define GL_ES_VERSION_2_0 1 +/*#include */ +typedef khronos_int8_t GLbyte; +typedef khronos_float_t GLclampf; +typedef khronos_int32_t GLfixed; +typedef khronos_int16_t GLshort; +typedef khronos_uint16_t GLushort; +typedef void GLvoid; +typedef struct __GLsync *GLsync; +typedef khronos_int64_t GLint64; +typedef khronos_uint64_t GLuint64; +typedef unsigned int GLenum; +typedef unsigned int GLuint; +typedef char GLchar; +typedef khronos_float_t GLfloat; +typedef khronos_ssize_t GLsizeiptr; +typedef khronos_intptr_t GLintptr; +typedef unsigned int GLbitfield; +typedef int GLint; +typedef unsigned char GLboolean; +typedef int GLsizei; +typedef khronos_uint8_t GLubyte; +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_FALSE 0 +#define GL_TRUE 1 +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_FUNC_ADD 0x8006 +#define GL_BLEND_EQUATION 0x8009 +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_STREAM_DRAW 0x88E0 +#define GL_STATIC_DRAW 0x88E4 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_CULL_FACE 0x0B44 +#define GL_BLEND 0x0BE2 +#define GL_DITHER 0x0BD0 +#define GL_STENCIL_TEST 0x0B90 +#define GL_DEPTH_TEST 0x0B71 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_LINE_WIDTH 0x0B21 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_VIEWPORT 0x0BA2 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_FIXED 0x140C +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_SHADER_TYPE 0x8B4F +#define GL_DELETE_STATUS 0x8B80 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_INVERT 0x150A +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TEXTURE 0x1702 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_REPEAT 0x2901 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_COMPILE_STATUS 0x8B81 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGB565 0x8D62 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_NONE 0 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); +typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask); +typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); +typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s); +typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); +typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); +typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); +typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func); +typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); +typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap); +typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices); +typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap); +typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void); +typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); +typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data); +typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void); +typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data); +typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); +typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); +typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode); +typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); +typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap); +typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader); +typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture); +typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width); +typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units); +typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); +typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); +typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); +typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +#if GL_GLES_PROTOTYPES +GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); +GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); +GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); +GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); +GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); +GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); +GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); +GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); +GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); +GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); +GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); +GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d); +GL_APICALL void GL_APIENTRY glClearStencil (GLint s); +GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); +GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); +GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); +GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); +GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); +GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); +GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); +GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); +GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); +GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); +GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); +GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); +GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); +GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); +GL_APICALL void GL_APIENTRY glDisable (GLenum cap); +GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); +GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); +GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); +GL_APICALL void GL_APIENTRY glEnable (GLenum cap); +GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); +GL_APICALL void GL_APIENTRY glFinish (void); +GL_APICALL void GL_APIENTRY glFlush (void); +GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); +GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); +GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); +GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); +GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); +GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); +GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); +GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); +GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL GLenum GL_APIENTRY glGetError (void); +GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); +GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); +GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name); +GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); +GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); +GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); +GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); +GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); +GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); +GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); +GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); +GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); +GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); +GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); +GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); +GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); +GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); +GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); +GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); +GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); +GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); +GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); +GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); +GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0); +GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0); +GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); +GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); +GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); +GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); +GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); +GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); +GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); +GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_ES_VERSION_2_0 */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_opengles2_gl2ext.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_opengles2_gl2ext.h new file mode 100644 index 0000000..9448ce0 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_opengles2_gl2ext.h @@ -0,0 +1,4033 @@ +#ifndef __gles2_gl2ext_h_ +#define __gles2_gl2ext_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright 2013-2020 The Khronos Group Inc. +** SPDX-License-Identifier: MIT +** +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** https://github.com/KhronosGroup/OpenGL-Registry +*/ + +#ifndef GL_APIENTRYP +#define GL_APIENTRYP GL_APIENTRY* +#endif + +/* Generated on date 20220530 */ + +/* Generated C header for: + * API: gles2 + * Profile: common + * Versions considered: 2\.[0-9] + * Versions emitted: _nomatch_^ + * Default extensions included: gles2 + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef GL_KHR_blend_equation_advanced +#define GL_KHR_blend_equation_advanced 1 +#define GL_MULTIPLY_KHR 0x9294 +#define GL_SCREEN_KHR 0x9295 +#define GL_OVERLAY_KHR 0x9296 +#define GL_DARKEN_KHR 0x9297 +#define GL_LIGHTEN_KHR 0x9298 +#define GL_COLORDODGE_KHR 0x9299 +#define GL_COLORBURN_KHR 0x929A +#define GL_HARDLIGHT_KHR 0x929B +#define GL_SOFTLIGHT_KHR 0x929C +#define GL_DIFFERENCE_KHR 0x929E +#define GL_EXCLUSION_KHR 0x92A0 +#define GL_HSL_HUE_KHR 0x92AD +#define GL_HSL_SATURATION_KHR 0x92AE +#define GL_HSL_COLOR_KHR 0x92AF +#define GL_HSL_LUMINOSITY_KHR 0x92B0 +typedef void (GL_APIENTRYP PFNGLBLENDBARRIERKHRPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); +#endif +#endif /* GL_KHR_blend_equation_advanced */ + +#ifndef GL_KHR_blend_equation_advanced_coherent +#define GL_KHR_blend_equation_advanced_coherent 1 +#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 +#endif /* GL_KHR_blend_equation_advanced_coherent */ + +#ifndef GL_KHR_context_flush_control +#define GL_KHR_context_flush_control 1 +#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB +#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC +#endif /* GL_KHR_context_flush_control */ + +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 +typedef void (GL_APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#define GL_SAMPLER 0x82E6 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245 +#define GL_DEBUG_SOURCE_API_KHR 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A +#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B +#define GL_DEBUG_TYPE_ERROR_KHR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250 +#define GL_DEBUG_TYPE_OTHER_KHR 0x8251 +#define GL_DEBUG_TYPE_MARKER_KHR 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D +#define GL_BUFFER_KHR 0x82E0 +#define GL_SHADER_KHR 0x82E1 +#define GL_PROGRAM_KHR 0x82E2 +#define GL_VERTEX_ARRAY_KHR 0x8074 +#define GL_QUERY_KHR 0x82E3 +#define GL_PROGRAM_PIPELINE_KHR 0x82E4 +#define GL_SAMPLER_KHR 0x82E6 +#define GL_MAX_LABEL_LENGTH_KHR 0x82E8 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147 +#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148 +#define GL_DEBUG_OUTPUT_KHR 0x92E0 +#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002 +#define GL_STACK_OVERFLOW_KHR 0x0503 +#define GL_STACK_UNDERFLOW_KHR 0x0504 +typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKKHRPROC) (GLDEBUGPROCKHR callback, const void *userParam); +typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); +typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPKHRPROC) (void); +typedef void (GL_APIENTRYP PFNGLOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei length, const GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETPOINTERVKHRPROC) (GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDebugMessageControlKHR (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GL_APICALL void GL_APIENTRY glDebugMessageInsertKHR (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GL_APICALL void GL_APIENTRY glDebugMessageCallbackKHR (GLDEBUGPROCKHR callback, const void *userParam); +GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLogKHR (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +GL_APICALL void GL_APIENTRY glPushDebugGroupKHR (GLenum source, GLuint id, GLsizei length, const GLchar *message); +GL_APICALL void GL_APIENTRY glPopDebugGroupKHR (void); +GL_APICALL void GL_APIENTRY glObjectLabelKHR (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +GL_APICALL void GL_APIENTRY glGetObjectLabelKHR (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +GL_APICALL void GL_APIENTRY glObjectPtrLabelKHR (const void *ptr, GLsizei length, const GLchar *label); +GL_APICALL void GL_APIENTRY glGetObjectPtrLabelKHR (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +GL_APICALL void GL_APIENTRY glGetPointervKHR (GLenum pname, void **params); +#endif +#endif /* GL_KHR_debug */ + +#ifndef GL_KHR_no_error +#define GL_KHR_no_error 1 +#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 +#endif /* GL_KHR_no_error */ + +#ifndef GL_KHR_parallel_shader_compile +#define GL_KHR_parallel_shader_compile 1 +#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0 +#define GL_COMPLETION_STATUS_KHR 0x91B1 +typedef void (GL_APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSKHRPROC) (GLuint count); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glMaxShaderCompilerThreadsKHR (GLuint count); +#endif +#endif /* GL_KHR_parallel_shader_compile */ + +#ifndef GL_KHR_robust_buffer_access_behavior +#define GL_KHR_robust_buffer_access_behavior 1 +#endif /* GL_KHR_robust_buffer_access_behavior */ + +#ifndef GL_KHR_robustness +#define GL_KHR_robustness 1 +#define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3 +#define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252 +#define GL_GUILTY_CONTEXT_RESET_KHR 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256 +#define GL_NO_RESET_NOTIFICATION_KHR 0x8261 +#define GL_CONTEXT_LOST_KHR 0x0507 +typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSKHRPROC) (void); +typedef void (GL_APIENTRYP PFNGLREADNPIXELSKHRPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVKHRPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVKHRPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMUIVKHRPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusKHR (void); +GL_APICALL void GL_APIENTRY glReadnPixelsKHR (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GL_APICALL void GL_APIENTRY glGetnUniformfvKHR (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetnUniformivKHR (GLuint program, GLint location, GLsizei bufSize, GLint *params); +GL_APICALL void GL_APIENTRY glGetnUniformuivKHR (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +#endif +#endif /* GL_KHR_robustness */ + +#ifndef GL_KHR_shader_subgroup +#define GL_KHR_shader_subgroup 1 +#define GL_SUBGROUP_SIZE_KHR 0x9532 +#define GL_SUBGROUP_SUPPORTED_STAGES_KHR 0x9533 +#define GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534 +#define GL_SUBGROUP_QUAD_ALL_STAGES_KHR 0x9535 +#define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001 +#define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002 +#define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004 +#define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008 +#define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010 +#define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020 +#define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040 +#define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080 +#endif /* GL_KHR_shader_subgroup */ + +#ifndef GL_KHR_texture_compression_astc_hdr +#define GL_KHR_texture_compression_astc_hdr 1 +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD +#endif /* GL_KHR_texture_compression_astc_hdr */ + +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_KHR_texture_compression_astc_ldr 1 +#endif /* GL_KHR_texture_compression_astc_ldr */ + +#ifndef GL_KHR_texture_compression_astc_sliced_3d +#define GL_KHR_texture_compression_astc_sliced_3d 1 +#endif /* GL_KHR_texture_compression_astc_sliced_3d */ + +#ifndef GL_OES_EGL_image +#define GL_OES_EGL_image 1 +typedef void *GLeglImageOES; +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image); +GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image); +#endif +#endif /* GL_OES_EGL_image */ + +#ifndef GL_OES_EGL_image_external +#define GL_OES_EGL_image_external 1 +#define GL_TEXTURE_EXTERNAL_OES 0x8D65 +#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 +#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 +#define GL_SAMPLER_EXTERNAL_OES 0x8D66 +#endif /* GL_OES_EGL_image_external */ + +#ifndef GL_OES_EGL_image_external_essl3 +#define GL_OES_EGL_image_external_essl3 1 +#endif /* GL_OES_EGL_image_external_essl3 */ + +#ifndef GL_OES_compressed_ETC1_RGB8_sub_texture +#define GL_OES_compressed_ETC1_RGB8_sub_texture 1 +#endif /* GL_OES_compressed_ETC1_RGB8_sub_texture */ + +#ifndef GL_OES_compressed_ETC1_RGB8_texture +#define GL_OES_compressed_ETC1_RGB8_texture 1 +#define GL_ETC1_RGB8_OES 0x8D64 +#endif /* GL_OES_compressed_ETC1_RGB8_texture */ + +#ifndef GL_OES_compressed_paletted_texture +#define GL_OES_compressed_paletted_texture 1 +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 +#endif /* GL_OES_compressed_paletted_texture */ + +#ifndef GL_OES_copy_image +#define GL_OES_copy_image 1 +typedef void (GL_APIENTRYP PFNGLCOPYIMAGESUBDATAOESPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCopyImageSubDataOES (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +#endif +#endif /* GL_OES_copy_image */ + +#ifndef GL_OES_depth24 +#define GL_OES_depth24 1 +#define GL_DEPTH_COMPONENT24_OES 0x81A6 +#endif /* GL_OES_depth24 */ + +#ifndef GL_OES_depth32 +#define GL_OES_depth32 1 +#define GL_DEPTH_COMPONENT32_OES 0x81A7 +#endif /* GL_OES_depth32 */ + +#ifndef GL_OES_depth_texture +#define GL_OES_depth_texture 1 +#endif /* GL_OES_depth_texture */ + +#ifndef GL_OES_draw_buffers_indexed +#define GL_OES_draw_buffers_indexed 1 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +typedef void (GL_APIENTRYP PFNGLENABLEIOESPROC) (GLenum target, GLuint index); +typedef void (GL_APIENTRYP PFNGLDISABLEIOESPROC) (GLenum target, GLuint index); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONIOESPROC) (GLuint buf, GLenum mode); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEIOESPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCIOESPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEIOESPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GL_APIENTRYP PFNGLCOLORMASKIOESPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDIOESPROC) (GLenum target, GLuint index); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glEnableiOES (GLenum target, GLuint index); +GL_APICALL void GL_APIENTRY glDisableiOES (GLenum target, GLuint index); +GL_APICALL void GL_APIENTRY glBlendEquationiOES (GLuint buf, GLenum mode); +GL_APICALL void GL_APIENTRY glBlendEquationSeparateiOES (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GL_APICALL void GL_APIENTRY glBlendFunciOES (GLuint buf, GLenum src, GLenum dst); +GL_APICALL void GL_APIENTRY glBlendFuncSeparateiOES (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GL_APICALL void GL_APIENTRY glColorMaskiOES (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GL_APICALL GLboolean GL_APIENTRY glIsEnablediOES (GLenum target, GLuint index); +#endif +#endif /* GL_OES_draw_buffers_indexed */ + +#ifndef GL_OES_draw_elements_base_vertex +#define GL_OES_draw_elements_base_vertex 1 +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXOESPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawElementsBaseVertexOES (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GL_APICALL void GL_APIENTRY glDrawRangeElementsBaseVertexOES (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexOES (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +GL_APICALL void GL_APIENTRY glMultiDrawElementsBaseVertexEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +#endif +#endif /* GL_OES_draw_elements_base_vertex */ + +#ifndef GL_OES_element_index_uint +#define GL_OES_element_index_uint 1 +#endif /* GL_OES_element_index_uint */ + +#ifndef GL_OES_fbo_render_mipmap +#define GL_OES_fbo_render_mipmap 1 +#endif /* GL_OES_fbo_render_mipmap */ + +#ifndef GL_OES_fragment_precision_high +#define GL_OES_fragment_precision_high 1 +#endif /* GL_OES_fragment_precision_high */ + +#ifndef GL_OES_geometry_point_size +#define GL_OES_geometry_point_size 1 +#endif /* GL_OES_geometry_point_size */ + +#ifndef GL_OES_geometry_shader +#define GL_OES_geometry_shader 1 +#define GL_GEOMETRY_SHADER_OES 0x8DD9 +#define GL_GEOMETRY_SHADER_BIT_OES 0x00000004 +#define GL_GEOMETRY_LINKED_VERTICES_OUT_OES 0x8916 +#define GL_GEOMETRY_LINKED_INPUT_TYPE_OES 0x8917 +#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES 0x8918 +#define GL_GEOMETRY_SHADER_INVOCATIONS_OES 0x887F +#define GL_LAYER_PROVOKING_VERTEX_OES 0x825E +#define GL_LINES_ADJACENCY_OES 0x000A +#define GL_LINE_STRIP_ADJACENCY_OES 0x000B +#define GL_TRIANGLES_ADJACENCY_OES 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_OES 0x000D +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8DDF +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES 0x8A2C +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8A32 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES 0x9124 +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES 0x8DE1 +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES 0x8E5A +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES 0x8C29 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES 0x92CF +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES 0x92D5 +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES 0x90CD +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES 0x90D7 +#define GL_FIRST_VERTEX_CONVENTION_OES 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_OES 0x8E4E +#define GL_UNDEFINED_VERTEX_OES 0x8260 +#define GL_PRIMITIVES_GENERATED_OES 0x8C87 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS_OES 0x9312 +#define GL_MAX_FRAMEBUFFER_LAYERS_OES 0x9317 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES 0x8DA8 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES 0x8DA7 +#define GL_REFERENCED_BY_GEOMETRY_SHADER_OES 0x9309 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREOESPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferTextureOES (GLenum target, GLenum attachment, GLuint texture, GLint level); +#endif +#endif /* GL_OES_geometry_shader */ + +#ifndef GL_OES_get_program_binary +#define GL_OES_get_program_binary 1 +#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE +#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF +typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLint length); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const void *binary, GLint length); +#endif +#endif /* GL_OES_get_program_binary */ + +#ifndef GL_OES_gpu_shader5 +#define GL_OES_gpu_shader5 1 +#endif /* GL_OES_gpu_shader5 */ + +#ifndef GL_OES_mapbuffer +#define GL_OES_mapbuffer 1 +#define GL_WRITE_ONLY_OES 0x88B9 +#define GL_BUFFER_ACCESS_OES 0x88BB +#define GL_BUFFER_MAPPED_OES 0x88BC +#define GL_BUFFER_MAP_POINTER_OES 0x88BD +typedef void *(GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access); +typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void *GL_APIENTRY glMapBufferOES (GLenum target, GLenum access); +GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target); +GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_OES_mapbuffer */ + +#ifndef GL_OES_packed_depth_stencil +#define GL_OES_packed_depth_stencil 1 +#define GL_DEPTH_STENCIL_OES 0x84F9 +#define GL_UNSIGNED_INT_24_8_OES 0x84FA +#define GL_DEPTH24_STENCIL8_OES 0x88F0 +#endif /* GL_OES_packed_depth_stencil */ + +#ifndef GL_OES_primitive_bounding_box +#define GL_OES_primitive_bounding_box 1 +#define GL_PRIMITIVE_BOUNDING_BOX_OES 0x92BE +typedef void (GL_APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXOESPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glPrimitiveBoundingBoxOES (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +#endif +#endif /* GL_OES_primitive_bounding_box */ + +#ifndef GL_OES_required_internalformat +#define GL_OES_required_internalformat 1 +#define GL_ALPHA8_OES 0x803C +#define GL_DEPTH_COMPONENT16_OES 0x81A5 +#define GL_LUMINANCE4_ALPHA4_OES 0x8043 +#define GL_LUMINANCE8_ALPHA8_OES 0x8045 +#define GL_LUMINANCE8_OES 0x8040 +#define GL_RGBA4_OES 0x8056 +#define GL_RGB5_A1_OES 0x8057 +#define GL_RGB565_OES 0x8D62 +#define GL_RGB8_OES 0x8051 +#define GL_RGBA8_OES 0x8058 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB10_A2_EXT 0x8059 +#endif /* GL_OES_required_internalformat */ + +#ifndef GL_OES_rgb8_rgba8 +#define GL_OES_rgb8_rgba8 1 +#endif /* GL_OES_rgb8_rgba8 */ + +#ifndef GL_OES_sample_shading +#define GL_OES_sample_shading 1 +#define GL_SAMPLE_SHADING_OES 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE_OES 0x8C37 +typedef void (GL_APIENTRYP PFNGLMINSAMPLESHADINGOESPROC) (GLfloat value); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glMinSampleShadingOES (GLfloat value); +#endif +#endif /* GL_OES_sample_shading */ + +#ifndef GL_OES_sample_variables +#define GL_OES_sample_variables 1 +#endif /* GL_OES_sample_variables */ + +#ifndef GL_OES_shader_image_atomic +#define GL_OES_shader_image_atomic 1 +#endif /* GL_OES_shader_image_atomic */ + +#ifndef GL_OES_shader_io_blocks +#define GL_OES_shader_io_blocks 1 +#endif /* GL_OES_shader_io_blocks */ + +#ifndef GL_OES_shader_multisample_interpolation +#define GL_OES_shader_multisample_interpolation 1 +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES 0x8E5D +#endif /* GL_OES_shader_multisample_interpolation */ + +#ifndef GL_OES_standard_derivatives +#define GL_OES_standard_derivatives 1 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B +#endif /* GL_OES_standard_derivatives */ + +#ifndef GL_OES_stencil1 +#define GL_OES_stencil1 1 +#define GL_STENCIL_INDEX1_OES 0x8D46 +#endif /* GL_OES_stencil1 */ + +#ifndef GL_OES_stencil4 +#define GL_OES_stencil4 1 +#define GL_STENCIL_INDEX4_OES 0x8D47 +#endif /* GL_OES_stencil4 */ + +#ifndef GL_OES_surfaceless_context +#define GL_OES_surfaceless_context 1 +#define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219 +#endif /* GL_OES_surfaceless_context */ + +#ifndef GL_OES_tessellation_point_size +#define GL_OES_tessellation_point_size 1 +#endif /* GL_OES_tessellation_point_size */ + +#ifndef GL_OES_tessellation_shader +#define GL_OES_tessellation_shader 1 +#define GL_PATCHES_OES 0x000E +#define GL_PATCH_VERTICES_OES 0x8E72 +#define GL_TESS_CONTROL_OUTPUT_VERTICES_OES 0x8E75 +#define GL_TESS_GEN_MODE_OES 0x8E76 +#define GL_TESS_GEN_SPACING_OES 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER_OES 0x8E78 +#define GL_TESS_GEN_POINT_MODE_OES 0x8E79 +#define GL_ISOLINES_OES 0x8E7A +#define GL_QUADS_OES 0x0007 +#define GL_FRACTIONAL_ODD_OES 0x8E7B +#define GL_FRACTIONAL_EVEN_OES 0x8E7C +#define GL_MAX_PATCH_VERTICES_OES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL_OES 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS_OES 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES 0x8E86 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES 0x8E8A +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E1F +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES 0x92CE +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES 0x92D4 +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES 0x90CC +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES 0x90D9 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES 0x8221 +#define GL_IS_PER_PATCH_OES 0x92E7 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES 0x9308 +#define GL_TESS_CONTROL_SHADER_OES 0x8E88 +#define GL_TESS_EVALUATION_SHADER_OES 0x8E87 +#define GL_TESS_CONTROL_SHADER_BIT_OES 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT_OES 0x00000010 +typedef void (GL_APIENTRYP PFNGLPATCHPARAMETERIOESPROC) (GLenum pname, GLint value); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glPatchParameteriOES (GLenum pname, GLint value); +#endif +#endif /* GL_OES_tessellation_shader */ + +#ifndef GL_OES_texture_3D +#define GL_OES_texture_3D 1 +#define GL_TEXTURE_WRAP_R_OES 0x8072 +#define GL_TEXTURE_3D_OES 0x806F +#define GL_TEXTURE_BINDING_3D_OES 0x806A +#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073 +#define GL_SAMPLER_3D_OES 0x8B5F +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4 +typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +#endif +#endif /* GL_OES_texture_3D */ + +#ifndef GL_OES_texture_border_clamp +#define GL_OES_texture_border_clamp 1 +#define GL_TEXTURE_BORDER_COLOR_OES 0x1004 +#define GL_CLAMP_TO_BORDER_OES 0x812D +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVOESPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVOESPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVOESPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVOESPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVOESPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVOESPROC) (GLuint sampler, GLenum pname, const GLuint *param); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVOESPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVOESPROC) (GLuint sampler, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexParameterIivOES (GLenum target, GLenum pname, const GLint *params); +GL_APICALL void GL_APIENTRY glTexParameterIuivOES (GLenum target, GLenum pname, const GLuint *params); +GL_APICALL void GL_APIENTRY glGetTexParameterIivOES (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetTexParameterIuivOES (GLenum target, GLenum pname, GLuint *params); +GL_APICALL void GL_APIENTRY glSamplerParameterIivOES (GLuint sampler, GLenum pname, const GLint *param); +GL_APICALL void GL_APIENTRY glSamplerParameterIuivOES (GLuint sampler, GLenum pname, const GLuint *param); +GL_APICALL void GL_APIENTRY glGetSamplerParameterIivOES (GLuint sampler, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetSamplerParameterIuivOES (GLuint sampler, GLenum pname, GLuint *params); +#endif +#endif /* GL_OES_texture_border_clamp */ + +#ifndef GL_OES_texture_buffer +#define GL_OES_texture_buffer 1 +#define GL_TEXTURE_BUFFER_OES 0x8C2A +#define GL_TEXTURE_BUFFER_BINDING_OES 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_OES 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_OES 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES 0x8C2D +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES 0x919F +#define GL_SAMPLER_BUFFER_OES 0x8DC2 +#define GL_INT_SAMPLER_BUFFER_OES 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_OES 0x8DD8 +#define GL_IMAGE_BUFFER_OES 0x9051 +#define GL_INT_IMAGE_BUFFER_OES 0x905C +#define GL_UNSIGNED_INT_IMAGE_BUFFER_OES 0x9067 +#define GL_TEXTURE_BUFFER_OFFSET_OES 0x919D +#define GL_TEXTURE_BUFFER_SIZE_OES 0x919E +typedef void (GL_APIENTRYP PFNGLTEXBUFFEROESPROC) (GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GL_APIENTRYP PFNGLTEXBUFFERRANGEOESPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexBufferOES (GLenum target, GLenum internalformat, GLuint buffer); +GL_APICALL void GL_APIENTRY glTexBufferRangeOES (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +#endif +#endif /* GL_OES_texture_buffer */ + +#ifndef GL_OES_texture_compression_astc +#define GL_OES_texture_compression_astc 1 +#define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0 +#define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1 +#define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2 +#define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3 +#define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4 +#define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5 +#define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6 +#define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7 +#define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8 +#define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9 +#endif /* GL_OES_texture_compression_astc */ + +#ifndef GL_OES_texture_cube_map_array +#define GL_OES_texture_cube_map_array 1 +#define GL_TEXTURE_CUBE_MAP_ARRAY_OES 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES 0x900A +#define GL_SAMPLER_CUBE_MAP_ARRAY_OES 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900F +#define GL_IMAGE_CUBE_MAP_ARRAY_OES 0x9054 +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x905F +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x906A +#endif /* GL_OES_texture_cube_map_array */ + +#ifndef GL_OES_texture_float +#define GL_OES_texture_float 1 +#endif /* GL_OES_texture_float */ + +#ifndef GL_OES_texture_float_linear +#define GL_OES_texture_float_linear 1 +#endif /* GL_OES_texture_float_linear */ + +#ifndef GL_OES_texture_half_float +#define GL_OES_texture_half_float 1 +#define GL_HALF_FLOAT_OES 0x8D61 +#endif /* GL_OES_texture_half_float */ + +#ifndef GL_OES_texture_half_float_linear +#define GL_OES_texture_half_float_linear 1 +#endif /* GL_OES_texture_half_float_linear */ + +#ifndef GL_OES_texture_npot +#define GL_OES_texture_npot 1 +#endif /* GL_OES_texture_npot */ + +#ifndef GL_OES_texture_stencil8 +#define GL_OES_texture_stencil8 1 +#define GL_STENCIL_INDEX_OES 0x1901 +#define GL_STENCIL_INDEX8_OES 0x8D48 +#endif /* GL_OES_texture_stencil8 */ + +#ifndef GL_OES_texture_storage_multisample_2d_array +#define GL_OES_texture_storage_multisample_2d_array 1 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES 0x9102 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES 0x9105 +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910D +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexStorage3DMultisampleOES (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +#endif +#endif /* GL_OES_texture_storage_multisample_2d_array */ + +#ifndef GL_OES_texture_view +#define GL_OES_texture_view 1 +#define GL_TEXTURE_VIEW_MIN_LEVEL_OES 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS_OES 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER_OES 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS_OES 0x82DE +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +typedef void (GL_APIENTRYP PFNGLTEXTUREVIEWOESPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTextureViewOES (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +#endif +#endif /* GL_OES_texture_view */ + +#ifndef GL_OES_vertex_array_object +#define GL_OES_vertex_array_object 1 +#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5 +typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array); +typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays); +typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array); +GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays); +GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays); +GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array); +#endif +#endif /* GL_OES_vertex_array_object */ + +#ifndef GL_OES_vertex_half_float +#define GL_OES_vertex_half_float 1 +#endif /* GL_OES_vertex_half_float */ + +#ifndef GL_OES_vertex_type_10_10_10_2 +#define GL_OES_vertex_type_10_10_10_2 1 +#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6 +#define GL_INT_10_10_10_2_OES 0x8DF7 +#endif /* GL_OES_vertex_type_10_10_10_2 */ + +#ifndef GL_OES_viewport_array +#define GL_OES_viewport_array 1 +#define GL_MAX_VIEWPORTS_OES 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS_OES 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE_OES 0x825D +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES 0x825F +typedef void (GL_APIENTRYP PFNGLVIEWPORTARRAYVOESPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFOESPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFVOESPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLSCISSORARRAYVOESPROC) (GLuint first, GLsizei count, const GLint *v); +typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDOESPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDVOESPROC) (GLuint index, const GLint *v); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEARRAYFVOESPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEINDEXEDFOESPROC) (GLuint index, GLfloat n, GLfloat f); +typedef void (GL_APIENTRYP PFNGLGETFLOATI_VOESPROC) (GLenum target, GLuint index, GLfloat *data); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glViewportArrayvOES (GLuint first, GLsizei count, const GLfloat *v); +GL_APICALL void GL_APIENTRY glViewportIndexedfOES (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +GL_APICALL void GL_APIENTRY glViewportIndexedfvOES (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glScissorArrayvOES (GLuint first, GLsizei count, const GLint *v); +GL_APICALL void GL_APIENTRY glScissorIndexedOES (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glScissorIndexedvOES (GLuint index, const GLint *v); +GL_APICALL void GL_APIENTRY glDepthRangeArrayfvOES (GLuint first, GLsizei count, const GLfloat *v); +GL_APICALL void GL_APIENTRY glDepthRangeIndexedfOES (GLuint index, GLfloat n, GLfloat f); +GL_APICALL void GL_APIENTRY glGetFloati_vOES (GLenum target, GLuint index, GLfloat *data); +#endif +#endif /* GL_OES_viewport_array */ + +#ifndef GL_AMD_compressed_3DC_texture +#define GL_AMD_compressed_3DC_texture 1 +#define GL_3DC_X_AMD 0x87F9 +#define GL_3DC_XY_AMD 0x87FA +#endif /* GL_AMD_compressed_3DC_texture */ + +#ifndef GL_AMD_compressed_ATC_texture +#define GL_AMD_compressed_ATC_texture 1 +#define GL_ATC_RGB_AMD 0x8C92 +#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 +#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE +#endif /* GL_AMD_compressed_ATC_texture */ + +#ifndef GL_AMD_framebuffer_multisample_advanced +#define GL_AMD_framebuffer_multisample_advanced 1 +#define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2 +#define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3 +#define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4 +#define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5 +#define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6 +#define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7 +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAdvancedAMD (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glNamedRenderbufferStorageMultisampleAdvancedAMD (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_AMD_framebuffer_multisample_advanced */ + +#ifndef GL_AMD_performance_monitor +#define GL_AMD_performance_monitor 1 +#define GL_COUNTER_TYPE_AMD 0x8BC0 +#define GL_COUNTER_RANGE_AMD 0x8BC1 +#define GL_UNSIGNED_INT64_AMD 0x8BC2 +#define GL_PERCENTAGE_AMD 0x8BC3 +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 +#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 +#define GL_PERFMON_RESULT_AMD 0x8BC6 +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data); +typedef void (GL_APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (GL_APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +typedef void (GL_APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); +typedef void (GL_APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +GL_APICALL void GL_APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data); +GL_APICALL void GL_APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); +GL_APICALL void GL_APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); +GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +GL_APICALL void GL_APIENTRY glBeginPerfMonitorAMD (GLuint monitor); +GL_APICALL void GL_APIENTRY glEndPerfMonitorAMD (GLuint monitor); +GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#endif +#endif /* GL_AMD_performance_monitor */ + +#ifndef GL_AMD_program_binary_Z400 +#define GL_AMD_program_binary_Z400 1 +#define GL_Z400_BINARY_AMD 0x8740 +#endif /* GL_AMD_program_binary_Z400 */ + +#ifndef GL_ANDROID_extension_pack_es31a +#define GL_ANDROID_extension_pack_es31a 1 +#endif /* GL_ANDROID_extension_pack_es31a */ + +#ifndef GL_ANGLE_depth_texture +#define GL_ANGLE_depth_texture 1 +#endif /* GL_ANGLE_depth_texture */ + +#ifndef GL_ANGLE_framebuffer_blit +#define GL_ANGLE_framebuffer_blit 1 +#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA +typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBlitFramebufferANGLE (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif +#endif /* GL_ANGLE_framebuffer_blit */ + +#ifndef GL_ANGLE_framebuffer_multisample +#define GL_ANGLE_framebuffer_multisample 1 +#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56 +#define GL_MAX_SAMPLES_ANGLE 0x8D57 +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_ANGLE_framebuffer_multisample */ + +#ifndef GL_ANGLE_instanced_arrays +#define GL_ANGLE_instanced_arrays 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GLuint divisor); +#endif +#endif /* GL_ANGLE_instanced_arrays */ + +#ifndef GL_ANGLE_pack_reverse_row_order +#define GL_ANGLE_pack_reverse_row_order 1 +#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 +#endif /* GL_ANGLE_pack_reverse_row_order */ + +#ifndef GL_ANGLE_program_binary +#define GL_ANGLE_program_binary 1 +#define GL_PROGRAM_BINARY_ANGLE 0x93A6 +#endif /* GL_ANGLE_program_binary */ + +#ifndef GL_ANGLE_texture_compression_dxt3 +#define GL_ANGLE_texture_compression_dxt3 1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 +#endif /* GL_ANGLE_texture_compression_dxt3 */ + +#ifndef GL_ANGLE_texture_compression_dxt5 +#define GL_ANGLE_texture_compression_dxt5 1 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 +#endif /* GL_ANGLE_texture_compression_dxt5 */ + +#ifndef GL_ANGLE_texture_usage +#define GL_ANGLE_texture_usage 1 +#define GL_TEXTURE_USAGE_ANGLE 0x93A2 +#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3 +#endif /* GL_ANGLE_texture_usage */ + +#ifndef GL_ANGLE_translated_shader_source +#define GL_ANGLE_translated_shader_source 1 +#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 +typedef void (GL_APIENTRYP PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +#endif +#endif /* GL_ANGLE_translated_shader_source */ + +#ifndef GL_APPLE_clip_distance +#define GL_APPLE_clip_distance 1 +#define GL_MAX_CLIP_DISTANCES_APPLE 0x0D32 +#define GL_CLIP_DISTANCE0_APPLE 0x3000 +#define GL_CLIP_DISTANCE1_APPLE 0x3001 +#define GL_CLIP_DISTANCE2_APPLE 0x3002 +#define GL_CLIP_DISTANCE3_APPLE 0x3003 +#define GL_CLIP_DISTANCE4_APPLE 0x3004 +#define GL_CLIP_DISTANCE5_APPLE 0x3005 +#define GL_CLIP_DISTANCE6_APPLE 0x3006 +#define GL_CLIP_DISTANCE7_APPLE 0x3007 +#endif /* GL_APPLE_clip_distance */ + +#ifndef GL_APPLE_color_buffer_packed_float +#define GL_APPLE_color_buffer_packed_float 1 +#endif /* GL_APPLE_color_buffer_packed_float */ + +#ifndef GL_APPLE_copy_texture_levels +#define GL_APPLE_copy_texture_levels 1 +typedef void (GL_APIENTRYP PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCopyTextureLevelsAPPLE (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); +#endif +#endif /* GL_APPLE_copy_texture_levels */ + +#ifndef GL_APPLE_framebuffer_multisample +#define GL_APPLE_framebuffer_multisample 1 +#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56 +#define GL_MAX_SAMPLES_APPLE 0x8D57 +#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void); +#endif +#endif /* GL_APPLE_framebuffer_multisample */ + +#ifndef GL_APPLE_rgb_422 +#define GL_APPLE_rgb_422 1 +#define GL_RGB_422_APPLE 0x8A1F +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#define GL_RGB_RAW_422_APPLE 0x8A51 +#endif /* GL_APPLE_rgb_422 */ + +#ifndef GL_APPLE_sync +#define GL_APPLE_sync 1 +#define GL_SYNC_OBJECT_APPLE 0x8A53 +#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111 +#define GL_OBJECT_TYPE_APPLE 0x9112 +#define GL_SYNC_CONDITION_APPLE 0x9113 +#define GL_SYNC_STATUS_APPLE 0x9114 +#define GL_SYNC_FLAGS_APPLE 0x9115 +#define GL_SYNC_FENCE_APPLE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117 +#define GL_UNSIGNALED_APPLE 0x9118 +#define GL_SIGNALED_APPLE 0x9119 +#define GL_ALREADY_SIGNALED_APPLE 0x911A +#define GL_TIMEOUT_EXPIRED_APPLE 0x911B +#define GL_CONDITION_SATISFIED_APPLE 0x911C +#define GL_WAIT_FAILED_APPLE 0x911D +#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001 +#define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull +typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags); +typedef GLboolean (GL_APIENTRYP PFNGLISSYNCAPPLEPROC) (GLsync sync); +typedef void (GL_APIENTRYP PFNGLDELETESYNCAPPLEPROC) (GLsync sync); +typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GL_APIENTRYP PFNGLWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GL_APIENTRYP PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64 *params); +typedef void (GL_APIENTRYP PFNGLGETSYNCIVAPPLEPROC) (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLsync GL_APIENTRY glFenceSyncAPPLE (GLenum condition, GLbitfield flags); +GL_APICALL GLboolean GL_APIENTRY glIsSyncAPPLE (GLsync sync); +GL_APICALL void GL_APIENTRY glDeleteSyncAPPLE (GLsync sync); +GL_APICALL GLenum GL_APIENTRY glClientWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout); +GL_APICALL void GL_APIENTRY glWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout); +GL_APICALL void GL_APIENTRY glGetInteger64vAPPLE (GLenum pname, GLint64 *params); +GL_APICALL void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +#endif +#endif /* GL_APPLE_sync */ + +#ifndef GL_APPLE_texture_format_BGRA8888 +#define GL_APPLE_texture_format_BGRA8888 1 +#define GL_BGRA_EXT 0x80E1 +#define GL_BGRA8_EXT 0x93A1 +#endif /* GL_APPLE_texture_format_BGRA8888 */ + +#ifndef GL_APPLE_texture_max_level +#define GL_APPLE_texture_max_level 1 +#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D +#endif /* GL_APPLE_texture_max_level */ + +#ifndef GL_APPLE_texture_packed_float +#define GL_APPLE_texture_packed_float 1 +#define GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE 0x8C3B +#define GL_UNSIGNED_INT_5_9_9_9_REV_APPLE 0x8C3E +#define GL_R11F_G11F_B10F_APPLE 0x8C3A +#define GL_RGB9_E5_APPLE 0x8C3D +#endif /* GL_APPLE_texture_packed_float */ + +#ifndef GL_ARM_mali_program_binary +#define GL_ARM_mali_program_binary 1 +#define GL_MALI_PROGRAM_BINARY_ARM 0x8F61 +#endif /* GL_ARM_mali_program_binary */ + +#ifndef GL_ARM_mali_shader_binary +#define GL_ARM_mali_shader_binary 1 +#define GL_MALI_SHADER_BINARY_ARM 0x8F60 +#endif /* GL_ARM_mali_shader_binary */ + +#ifndef GL_ARM_rgba8 +#define GL_ARM_rgba8 1 +#endif /* GL_ARM_rgba8 */ + +#ifndef GL_ARM_shader_framebuffer_fetch +#define GL_ARM_shader_framebuffer_fetch 1 +#define GL_FETCH_PER_SAMPLE_ARM 0x8F65 +#define GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM 0x8F66 +#endif /* GL_ARM_shader_framebuffer_fetch */ + +#ifndef GL_ARM_shader_framebuffer_fetch_depth_stencil +#define GL_ARM_shader_framebuffer_fetch_depth_stencil 1 +#endif /* GL_ARM_shader_framebuffer_fetch_depth_stencil */ + +#ifndef GL_ARM_texture_unnormalized_coordinates +#define GL_ARM_texture_unnormalized_coordinates 1 +#define GL_TEXTURE_UNNORMALIZED_COORDINATES_ARM 0x8F6A +#endif /* GL_ARM_texture_unnormalized_coordinates */ + +#ifndef GL_DMP_program_binary +#define GL_DMP_program_binary 1 +#define GL_SMAPHS30_PROGRAM_BINARY_DMP 0x9251 +#define GL_SMAPHS_PROGRAM_BINARY_DMP 0x9252 +#define GL_DMP_PROGRAM_BINARY_DMP 0x9253 +#endif /* GL_DMP_program_binary */ + +#ifndef GL_DMP_shader_binary +#define GL_DMP_shader_binary 1 +#define GL_SHADER_BINARY_DMP 0x9250 +#endif /* GL_DMP_shader_binary */ + +#ifndef GL_EXT_EGL_image_array +#define GL_EXT_EGL_image_array 1 +#endif /* GL_EXT_EGL_image_array */ + +#ifndef GL_EXT_EGL_image_storage +#define GL_EXT_EGL_image_storage 1 +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC) (GLenum target, GLeglImageOES image, const GLint* attrib_list); +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC) (GLuint texture, GLeglImageOES image, const GLint* attrib_list); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glEGLImageTargetTexStorageEXT (GLenum target, GLeglImageOES image, const GLint* attrib_list); +GL_APICALL void GL_APIENTRY glEGLImageTargetTextureStorageEXT (GLuint texture, GLeglImageOES image, const GLint* attrib_list); +#endif +#endif /* GL_EXT_EGL_image_storage */ + +#ifndef GL_EXT_EGL_image_storage_compression +#define GL_EXT_EGL_image_storage_compression 1 +#define GL_SURFACE_COMPRESSION_EXT 0x96C0 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT 0x96C1 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT 0x96C2 +#endif /* GL_EXT_EGL_image_storage_compression */ + +#ifndef GL_EXT_YUV_target +#define GL_EXT_YUV_target 1 +#define GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT 0x8BE7 +#endif /* GL_EXT_YUV_target */ + +#ifndef GL_EXT_base_instance +#define GL_EXT_base_instance 1 +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawArraysInstancedBaseInstanceEXT (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseInstanceEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexBaseInstanceEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +#endif +#endif /* GL_EXT_base_instance */ + +#ifndef GL_EXT_blend_func_extended +#define GL_EXT_blend_func_extended 1 +#define GL_SRC1_COLOR_EXT 0x88F9 +#define GL_SRC1_ALPHA_EXT 0x8589 +#define GL_ONE_MINUS_SRC1_COLOR_EXT 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA_EXT 0x88FB +#define GL_SRC_ALPHA_SATURATE_EXT 0x0308 +#define GL_LOCATION_INDEX_EXT 0x930F +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT 0x88FC +typedef void (GL_APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATAINDEXEXTPROC) (GLuint program, const GLchar *name); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBindFragDataLocationIndexedEXT (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +GL_APICALL void GL_APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name); +GL_APICALL GLint GL_APIENTRY glGetProgramResourceLocationIndexEXT (GLuint program, GLenum programInterface, const GLchar *name); +GL_APICALL GLint GL_APIENTRY glGetFragDataIndexEXT (GLuint program, const GLchar *name); +#endif +#endif /* GL_EXT_blend_func_extended */ + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#endif /* GL_EXT_blend_minmax */ + +#ifndef GL_EXT_buffer_storage +#define GL_EXT_buffer_storage 1 +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_PERSISTENT_BIT_EXT 0x0040 +#define GL_MAP_COHERENT_BIT_EXT 0x0080 +#define GL_DYNAMIC_STORAGE_BIT_EXT 0x0100 +#define GL_CLIENT_STORAGE_BIT_EXT 0x0200 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT 0x00004000 +#define GL_BUFFER_IMMUTABLE_STORAGE_EXT 0x821F +#define GL_BUFFER_STORAGE_FLAGS_EXT 0x8220 +typedef void (GL_APIENTRYP PFNGLBUFFERSTORAGEEXTPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBufferStorageEXT (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +#endif +#endif /* GL_EXT_buffer_storage */ + +#ifndef GL_EXT_clear_texture +#define GL_EXT_clear_texture 1 +typedef void (GL_APIENTRYP PFNGLCLEARTEXIMAGEEXTPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +typedef void (GL_APIENTRYP PFNGLCLEARTEXSUBIMAGEEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glClearTexImageEXT (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +GL_APICALL void GL_APIENTRY glClearTexSubImageEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +#endif +#endif /* GL_EXT_clear_texture */ + +#ifndef GL_EXT_clip_control +#define GL_EXT_clip_control 1 +#define GL_LOWER_LEFT_EXT 0x8CA1 +#define GL_UPPER_LEFT_EXT 0x8CA2 +#define GL_NEGATIVE_ONE_TO_ONE_EXT 0x935E +#define GL_ZERO_TO_ONE_EXT 0x935F +#define GL_CLIP_ORIGIN_EXT 0x935C +#define GL_CLIP_DEPTH_MODE_EXT 0x935D +typedef void (GL_APIENTRYP PFNGLCLIPCONTROLEXTPROC) (GLenum origin, GLenum depth); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glClipControlEXT (GLenum origin, GLenum depth); +#endif +#endif /* GL_EXT_clip_control */ + +#ifndef GL_EXT_clip_cull_distance +#define GL_EXT_clip_cull_distance 1 +#define GL_MAX_CLIP_DISTANCES_EXT 0x0D32 +#define GL_MAX_CULL_DISTANCES_EXT 0x82F9 +#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT 0x82FA +#define GL_CLIP_DISTANCE0_EXT 0x3000 +#define GL_CLIP_DISTANCE1_EXT 0x3001 +#define GL_CLIP_DISTANCE2_EXT 0x3002 +#define GL_CLIP_DISTANCE3_EXT 0x3003 +#define GL_CLIP_DISTANCE4_EXT 0x3004 +#define GL_CLIP_DISTANCE5_EXT 0x3005 +#define GL_CLIP_DISTANCE6_EXT 0x3006 +#define GL_CLIP_DISTANCE7_EXT 0x3007 +#endif /* GL_EXT_clip_cull_distance */ + +#ifndef GL_EXT_color_buffer_float +#define GL_EXT_color_buffer_float 1 +#endif /* GL_EXT_color_buffer_float */ + +#ifndef GL_EXT_color_buffer_half_float +#define GL_EXT_color_buffer_half_float 1 +#define GL_RGBA16F_EXT 0x881A +#define GL_RGB16F_EXT 0x881B +#define GL_RG16F_EXT 0x822F +#define GL_R16F_EXT 0x822D +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211 +#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17 +#endif /* GL_EXT_color_buffer_half_float */ + +#ifndef GL_EXT_conservative_depth +#define GL_EXT_conservative_depth 1 +#endif /* GL_EXT_conservative_depth */ + +#ifndef GL_EXT_copy_image +#define GL_EXT_copy_image 1 +typedef void (GL_APIENTRYP PFNGLCOPYIMAGESUBDATAEXTPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCopyImageSubDataEXT (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +#endif +#endif /* GL_EXT_copy_image */ + +#ifndef GL_EXT_debug_label +#define GL_EXT_debug_label 1 +#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F +#define GL_PROGRAM_OBJECT_EXT 0x8B40 +#define GL_SHADER_OBJECT_EXT 0x8B48 +#define GL_BUFFER_OBJECT_EXT 0x9151 +#define GL_QUERY_OBJECT_EXT 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 +#define GL_TRANSFORM_FEEDBACK 0x8E22 +typedef void (GL_APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label); +GL_APICALL void GL_APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#endif +#endif /* GL_EXT_debug_label */ + +#ifndef GL_EXT_debug_marker +#define GL_EXT_debug_marker 1 +typedef void (GL_APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (GL_APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (GL_APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker); +GL_APICALL void GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker); +GL_APICALL void GL_APIENTRY glPopGroupMarkerEXT (void); +#endif +#endif /* GL_EXT_debug_marker */ + +#ifndef GL_EXT_depth_clamp +#define GL_EXT_depth_clamp 1 +#define GL_DEPTH_CLAMP_EXT 0x864F +#endif /* GL_EXT_depth_clamp */ + +#ifndef GL_EXT_discard_framebuffer +#define GL_EXT_discard_framebuffer 1 +#define GL_COLOR_EXT 0x1800 +#define GL_DEPTH_EXT 0x1801 +#define GL_STENCIL_EXT 0x1802 +typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments); +#endif +#endif /* GL_EXT_discard_framebuffer */ + +#ifndef GL_EXT_disjoint_timer_query +#define GL_EXT_disjoint_timer_query 1 +#define GL_QUERY_COUNTER_BITS_EXT 0x8864 +#define GL_CURRENT_QUERY_EXT 0x8865 +#define GL_QUERY_RESULT_EXT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 +#define GL_TIME_ELAPSED_EXT 0x88BF +#define GL_TIMESTAMP_EXT 0x8E28 +#define GL_GPU_DISJOINT_EXT 0x8FBB +typedef void (GL_APIENTRYP PFNGLGENQUERIESEXTPROC) (GLsizei n, GLuint *ids); +typedef void (GL_APIENTRYP PFNGLDELETEQUERIESEXTPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (GL_APIENTRYP PFNGLISQUERYEXTPROC) (GLuint id); +typedef void (GL_APIENTRYP PFNGLBEGINQUERYEXTPROC) (GLenum target, GLuint id); +typedef void (GL_APIENTRYP PFNGLENDQUERYEXTPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLQUERYCOUNTEREXTPROC) (GLuint id, GLenum target); +typedef void (GL_APIENTRYP PFNGLGETQUERYIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTIVEXTPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVEXTPROC) (GLuint id, GLenum pname, GLuint *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params); +typedef void (GL_APIENTRYP PFNGLGETINTEGER64VEXTPROC) (GLenum pname, GLint64 *data); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizei n, GLuint *ids); +GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizei n, const GLuint *ids); +GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLuint id); +GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenum target, GLuint id); +GL_APICALL void GL_APIENTRY glEndQueryEXT (GLenum target); +GL_APICALL void GL_APIENTRY glQueryCounterEXT (GLuint id, GLenum target); +GL_APICALL void GL_APIENTRY glGetQueryivEXT (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetQueryObjectivEXT (GLuint id, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT (GLuint id, GLenum pname, GLuint *params); +GL_APICALL void GL_APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params); +GL_APICALL void GL_APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params); +GL_APICALL void GL_APIENTRY glGetInteger64vEXT (GLenum pname, GLint64 *data); +#endif +#endif /* GL_EXT_disjoint_timer_query */ + +#ifndef GL_EXT_draw_buffers +#define GL_EXT_draw_buffers 1 +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_MAX_DRAW_BUFFERS_EXT 0x8824 +#define GL_DRAW_BUFFER0_EXT 0x8825 +#define GL_DRAW_BUFFER1_EXT 0x8826 +#define GL_DRAW_BUFFER2_EXT 0x8827 +#define GL_DRAW_BUFFER3_EXT 0x8828 +#define GL_DRAW_BUFFER4_EXT 0x8829 +#define GL_DRAW_BUFFER5_EXT 0x882A +#define GL_DRAW_BUFFER6_EXT 0x882B +#define GL_DRAW_BUFFER7_EXT 0x882C +#define GL_DRAW_BUFFER8_EXT 0x882D +#define GL_DRAW_BUFFER9_EXT 0x882E +#define GL_DRAW_BUFFER10_EXT 0x882F +#define GL_DRAW_BUFFER11_EXT 0x8830 +#define GL_DRAW_BUFFER12_EXT 0x8831 +#define GL_DRAW_BUFFER13_EXT 0x8832 +#define GL_DRAW_BUFFER14_EXT 0x8833 +#define GL_DRAW_BUFFER15_EXT 0x8834 +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSEXTPROC) (GLsizei n, const GLenum *bufs); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei n, const GLenum *bufs); +#endif +#endif /* GL_EXT_draw_buffers */ + +#ifndef GL_EXT_draw_buffers_indexed +#define GL_EXT_draw_buffers_indexed 1 +typedef void (GL_APIENTRYP PFNGLENABLEIEXTPROC) (GLenum target, GLuint index); +typedef void (GL_APIENTRYP PFNGLDISABLEIEXTPROC) (GLenum target, GLuint index); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONIEXTPROC) (GLuint buf, GLenum mode); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEIEXTPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCIEXTPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEIEXTPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GL_APIENTRYP PFNGLCOLORMASKIEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDIEXTPROC) (GLenum target, GLuint index); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glEnableiEXT (GLenum target, GLuint index); +GL_APICALL void GL_APIENTRY glDisableiEXT (GLenum target, GLuint index); +GL_APICALL void GL_APIENTRY glBlendEquationiEXT (GLuint buf, GLenum mode); +GL_APICALL void GL_APIENTRY glBlendEquationSeparateiEXT (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GL_APICALL void GL_APIENTRY glBlendFunciEXT (GLuint buf, GLenum src, GLenum dst); +GL_APICALL void GL_APIENTRY glBlendFuncSeparateiEXT (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GL_APICALL void GL_APIENTRY glColorMaskiEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GL_APICALL GLboolean GL_APIENTRY glIsEnablediEXT (GLenum target, GLuint index); +#endif +#endif /* GL_EXT_draw_buffers_indexed */ + +#ifndef GL_EXT_draw_elements_base_vertex +#define GL_EXT_draw_elements_base_vertex 1 +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawElementsBaseVertexEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GL_APICALL void GL_APIENTRY glDrawRangeElementsBaseVertexEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +#endif +#endif /* GL_EXT_draw_elements_base_vertex */ + +#ifndef GL_EXT_draw_instanced +#define GL_EXT_draw_instanced 1 +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#endif +#endif /* GL_EXT_draw_instanced */ + +#ifndef GL_EXT_draw_transform_feedback +#define GL_EXT_draw_transform_feedback 1 +typedef void (GL_APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKEXTPROC) (GLenum mode, GLuint id); +typedef void (GL_APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC) (GLenum mode, GLuint id, GLsizei instancecount); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawTransformFeedbackEXT (GLenum mode, GLuint id); +GL_APICALL void GL_APIENTRY glDrawTransformFeedbackInstancedEXT (GLenum mode, GLuint id, GLsizei instancecount); +#endif +#endif /* GL_EXT_draw_transform_feedback */ + +#ifndef GL_EXT_external_buffer +#define GL_EXT_external_buffer 1 +typedef void *GLeglClientBufferEXT; +typedef void (GL_APIENTRYP PFNGLBUFFERSTORAGEEXTERNALEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +typedef void (GL_APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBufferStorageExternalEXT (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +GL_APICALL void GL_APIENTRY glNamedBufferStorageExternalEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +#endif +#endif /* GL_EXT_external_buffer */ + +#ifndef GL_EXT_float_blend +#define GL_EXT_float_blend 1 +#endif /* GL_EXT_float_blend */ + +#ifndef GL_EXT_fragment_shading_rate +#define GL_EXT_fragment_shading_rate 1 +#define GL_SHADING_RATE_1X1_PIXELS_EXT 0x96A6 +#define GL_SHADING_RATE_1X2_PIXELS_EXT 0x96A7 +#define GL_SHADING_RATE_2X1_PIXELS_EXT 0x96A8 +#define GL_SHADING_RATE_2X2_PIXELS_EXT 0x96A9 +#define GL_SHADING_RATE_1X4_PIXELS_EXT 0x96AA +#define GL_SHADING_RATE_4X1_PIXELS_EXT 0x96AB +#define GL_SHADING_RATE_4X2_PIXELS_EXT 0x96AC +#define GL_SHADING_RATE_2X4_PIXELS_EXT 0x96AD +#define GL_SHADING_RATE_4X4_PIXELS_EXT 0x96AE +#define GL_SHADING_RATE_EXT 0x96D0 +#define GL_SHADING_RATE_ATTACHMENT_EXT 0x96D1 +#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_EXT 0x96D2 +#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_EXT 0x96D3 +#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_EXT 0x96D4 +#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_EXT 0x96D5 +#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_EXT 0x96D6 +#define GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT 0x96D7 +#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT 0x96D8 +#define GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT 0x96D9 +#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT 0x96DA +#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_ASPECT_RATIO_EXT 0x96DB +#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_LAYERS_EXT 0x96DC +#define GL_FRAGMENT_SHADING_RATE_WITH_SHADER_DEPTH_STENCIL_WRITES_SUPPORTED_EXT 0x96DD +#define GL_FRAGMENT_SHADING_RATE_WITH_SAMPLE_MASK_SUPPORTED_EXT 0x96DE +#define GL_FRAGMENT_SHADING_RATE_ATTACHMENT_WITH_DEFAULT_FRAMEBUFFER_SUPPORTED_EXT 0x96DF +#define GL_FRAGMENT_SHADING_RATE_NON_TRIVIAL_COMBINERS_SUPPORTED_EXT 0x8F6F +typedef void (GL_APIENTRYP PFNGLGETFRAGMENTSHADINGRATESEXTPROC) (GLsizei samples, GLsizei maxCount, GLsizei *count, GLenum *shadingRates); +typedef void (GL_APIENTRYP PFNGLSHADINGRATEEXTPROC) (GLenum rate); +typedef void (GL_APIENTRYP PFNGLSHADINGRATECOMBINEROPSEXTPROC) (GLenum combinerOp0, GLenum combinerOp1); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERSHADINGRATEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint baseLayer, GLsizei numLayers, GLsizei texelWidth, GLsizei texelHeight); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetFragmentShadingRatesEXT (GLsizei samples, GLsizei maxCount, GLsizei *count, GLenum *shadingRates); +GL_APICALL void GL_APIENTRY glShadingRateEXT (GLenum rate); +GL_APICALL void GL_APIENTRY glShadingRateCombinerOpsEXT (GLenum combinerOp0, GLenum combinerOp1); +GL_APICALL void GL_APIENTRY glFramebufferShadingRateEXT (GLenum target, GLenum attachment, GLuint texture, GLint baseLayer, GLsizei numLayers, GLsizei texelWidth, GLsizei texelHeight); +#endif +#endif /* GL_EXT_fragment_shading_rate */ + +#ifndef GL_EXT_geometry_point_size +#define GL_EXT_geometry_point_size 1 +#endif /* GL_EXT_geometry_point_size */ + +#ifndef GL_EXT_geometry_shader +#define GL_EXT_geometry_shader 1 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_GEOMETRY_SHADER_BIT_EXT 0x00000004 +#define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916 +#define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917 +#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918 +#define GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F +#define GL_LAYER_PROVOKING_VERTEX_EXT 0x825E +#define GL_LINES_ADJACENCY_EXT 0x000A +#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B +#define GL_TRIANGLES_ADJACENCY_EXT 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124 +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5 +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7 +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_UNDEFINED_VERTEX_EXT 0x8260 +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312 +#define GL_MAX_FRAMEBUFFER_LAYERS_EXT 0x9317 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level); +#endif +#endif /* GL_EXT_geometry_shader */ + +#ifndef GL_EXT_gpu_shader5 +#define GL_EXT_gpu_shader5 1 +#endif /* GL_EXT_gpu_shader5 */ + +#ifndef GL_EXT_instanced_arrays +#define GL_EXT_instanced_arrays 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT 0x88FE +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISOREXTPROC) (GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glVertexAttribDivisorEXT (GLuint index, GLuint divisor); +#endif +#endif /* GL_EXT_instanced_arrays */ + +#ifndef GL_EXT_map_buffer_range +#define GL_EXT_map_buffer_range 1 +#define GL_MAP_READ_BIT_EXT 0x0001 +#define GL_MAP_WRITE_BIT_EXT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020 +typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void *GL_APIENTRY glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GL_APICALL void GL_APIENTRY glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length); +#endif +#endif /* GL_EXT_map_buffer_range */ + +#ifndef GL_EXT_memory_object +#define GL_EXT_memory_object 1 +#define GL_TEXTURE_TILING_EXT 0x9580 +#define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581 +#define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B +#define GL_NUM_TILING_TYPES_EXT 0x9582 +#define GL_TILING_TYPES_EXT 0x9583 +#define GL_OPTIMAL_TILING_EXT 0x9584 +#define GL_LINEAR_TILING_EXT 0x9585 +#define GL_NUM_DEVICE_UUIDS_EXT 0x9596 +#define GL_DEVICE_UUID_EXT 0x9597 +#define GL_DRIVER_UUID_EXT 0x9598 +#define GL_UUID_SIZE_EXT 16 +typedef void (GL_APIENTRYP PFNGLGETUNSIGNEDBYTEVEXTPROC) (GLenum pname, GLubyte *data); +typedef void (GL_APIENTRYP PFNGLGETUNSIGNEDBYTEI_VEXTPROC) (GLenum target, GLuint index, GLubyte *data); +typedef void (GL_APIENTRYP PFNGLDELETEMEMORYOBJECTSEXTPROC) (GLsizei n, const GLuint *memoryObjects); +typedef GLboolean (GL_APIENTRYP PFNGLISMEMORYOBJECTEXTPROC) (GLuint memoryObject); +typedef void (GL_APIENTRYP PFNGLCREATEMEMORYOBJECTSEXTPROC) (GLsizei n, GLuint *memoryObjects); +typedef void (GL_APIENTRYP PFNGLMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLBUFFERSTORAGEMEMEXTPROC) (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM2DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM3DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC) (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetUnsignedBytevEXT (GLenum pname, GLubyte *data); +GL_APICALL void GL_APIENTRY glGetUnsignedBytei_vEXT (GLenum target, GLuint index, GLubyte *data); +GL_APICALL void GL_APIENTRY glDeleteMemoryObjectsEXT (GLsizei n, const GLuint *memoryObjects); +GL_APICALL GLboolean GL_APIENTRY glIsMemoryObjectEXT (GLuint memoryObject); +GL_APICALL void GL_APIENTRY glCreateMemoryObjectsEXT (GLsizei n, GLuint *memoryObjects); +GL_APICALL void GL_APIENTRY glMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, const GLint *params); +GL_APICALL void GL_APIENTRY glGetMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glTexStorageMem2DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTexStorageMem2DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTexStorageMem3DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTexStorageMem3DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glBufferStorageMemEXT (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTextureStorageMem2DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTextureStorageMem2DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTextureStorageMem3DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTextureStorageMem3DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glNamedBufferStorageMemEXT (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); +#endif +#endif /* GL_EXT_memory_object */ + +#ifndef GL_EXT_memory_object_fd +#define GL_EXT_memory_object_fd 1 +#define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586 +typedef void (GL_APIENTRYP PFNGLIMPORTMEMORYFDEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, GLint fd); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glImportMemoryFdEXT (GLuint memory, GLuint64 size, GLenum handleType, GLint fd); +#endif +#endif /* GL_EXT_memory_object_fd */ + +#ifndef GL_EXT_memory_object_win32 +#define GL_EXT_memory_object_win32 1 +#define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587 +#define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588 +#define GL_DEVICE_LUID_EXT 0x9599 +#define GL_DEVICE_NODE_MASK_EXT 0x959A +#define GL_LUID_SIZE_EXT 8 +#define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589 +#define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A +#define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B +#define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C +typedef void (GL_APIENTRYP PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, void *handle); +typedef void (GL_APIENTRYP PFNGLIMPORTMEMORYWIN32NAMEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, const void *name); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glImportMemoryWin32HandleEXT (GLuint memory, GLuint64 size, GLenum handleType, void *handle); +GL_APICALL void GL_APIENTRY glImportMemoryWin32NameEXT (GLuint memory, GLuint64 size, GLenum handleType, const void *name); +#endif +#endif /* GL_EXT_memory_object_win32 */ + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 +typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GL_APICALL void GL_APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); +#endif +#endif /* GL_EXT_multi_draw_arrays */ + +#ifndef GL_EXT_multi_draw_indirect +#define GL_EXT_multi_draw_indirect 1 +typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glMultiDrawArraysIndirectEXT (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +GL_APICALL void GL_APIENTRY glMultiDrawElementsIndirectEXT (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +#endif +#endif /* GL_EXT_multi_draw_indirect */ + +#ifndef GL_EXT_multisampled_compatibility +#define GL_EXT_multisampled_compatibility 1 +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#endif /* GL_EXT_multisampled_compatibility */ + +#ifndef GL_EXT_multisampled_render_to_texture +#define GL_EXT_multisampled_render_to_texture 1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#endif +#endif /* GL_EXT_multisampled_render_to_texture */ + +#ifndef GL_EXT_multisampled_render_to_texture2 +#define GL_EXT_multisampled_render_to_texture2 1 +#endif /* GL_EXT_multisampled_render_to_texture2 */ + +#ifndef GL_EXT_multiview_draw_buffers +#define GL_EXT_multiview_draw_buffers 1 +#define GL_COLOR_ATTACHMENT_EXT 0x90F0 +#define GL_MULTIVIEW_EXT 0x90F1 +#define GL_DRAW_BUFFER_EXT 0x0C01 +#define GL_READ_BUFFER_EXT 0x0C02 +#define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2 +typedef void (GL_APIENTRYP PFNGLREADBUFFERINDEXEDEXTPROC) (GLenum src, GLint index); +typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSINDEXEDEXTPROC) (GLint n, const GLenum *location, const GLint *indices); +typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VEXTPROC) (GLenum target, GLuint index, GLint *data); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glReadBufferIndexedEXT (GLenum src, GLint index); +GL_APICALL void GL_APIENTRY glDrawBuffersIndexedEXT (GLint n, const GLenum *location, const GLint *indices); +GL_APICALL void GL_APIENTRY glGetIntegeri_vEXT (GLenum target, GLuint index, GLint *data); +#endif +#endif /* GL_EXT_multiview_draw_buffers */ + +#ifndef GL_EXT_multiview_tessellation_geometry_shader +#define GL_EXT_multiview_tessellation_geometry_shader 1 +#endif /* GL_EXT_multiview_tessellation_geometry_shader */ + +#ifndef GL_EXT_multiview_texture_multisample +#define GL_EXT_multiview_texture_multisample 1 +#endif /* GL_EXT_multiview_texture_multisample */ + +#ifndef GL_EXT_multiview_timer_query +#define GL_EXT_multiview_timer_query 1 +#endif /* GL_EXT_multiview_timer_query */ + +#ifndef GL_EXT_occlusion_query_boolean +#define GL_EXT_occlusion_query_boolean 1 +#define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A +#endif /* GL_EXT_occlusion_query_boolean */ + +#ifndef GL_EXT_polygon_offset_clamp +#define GL_EXT_polygon_offset_clamp 1 +#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B +typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glPolygonOffsetClampEXT (GLfloat factor, GLfloat units, GLfloat clamp); +#endif +#endif /* GL_EXT_polygon_offset_clamp */ + +#ifndef GL_EXT_post_depth_coverage +#define GL_EXT_post_depth_coverage 1 +#endif /* GL_EXT_post_depth_coverage */ + +#ifndef GL_EXT_primitive_bounding_box +#define GL_EXT_primitive_bounding_box 1 +#define GL_PRIMITIVE_BOUNDING_BOX_EXT 0x92BE +typedef void (GL_APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXEXTPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glPrimitiveBoundingBoxEXT (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +#endif +#endif /* GL_EXT_primitive_bounding_box */ + +#ifndef GL_EXT_protected_textures +#define GL_EXT_protected_textures 1 +#define GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT 0x00000010 +#define GL_TEXTURE_PROTECTED_EXT 0x8BFA +#endif /* GL_EXT_protected_textures */ + +#ifndef GL_EXT_pvrtc_sRGB +#define GL_EXT_pvrtc_sRGB 1 +#define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54 +#define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55 +#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56 +#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57 +#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG 0x93F0 +#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG 0x93F1 +#endif /* GL_EXT_pvrtc_sRGB */ + +#ifndef GL_EXT_raster_multisample +#define GL_EXT_raster_multisample 1 +#define GL_RASTER_MULTISAMPLE_EXT 0x9327 +#define GL_RASTER_SAMPLES_EXT 0x9328 +#define GL_MAX_RASTER_SAMPLES_EXT 0x9329 +#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A +#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B +#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C +typedef void (GL_APIENTRYP PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRasterSamplesEXT (GLuint samples, GLboolean fixedsamplelocations); +#endif +#endif /* GL_EXT_raster_multisample */ + +#ifndef GL_EXT_read_format_bgra +#define GL_EXT_read_format_bgra 1 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 +#endif /* GL_EXT_read_format_bgra */ + +#ifndef GL_EXT_render_snorm +#define GL_EXT_render_snorm 1 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM_EXT 0x8F98 +#define GL_RG16_SNORM_EXT 0x8F99 +#define GL_RGBA16_SNORM_EXT 0x8F9B +#endif /* GL_EXT_render_snorm */ + +#ifndef GL_EXT_robustness +#define GL_EXT_robustness 1 +#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255 +#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3 +#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256 +#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252 +#define GL_NO_RESET_NOTIFICATION_EXT 0x8261 +typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (void); +typedef void (GL_APIENTRYP PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusEXT (void); +GL_APICALL void GL_APIENTRY glReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GL_APICALL void GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GLint *params); +#endif +#endif /* GL_EXT_robustness */ + +#ifndef GL_EXT_sRGB +#define GL_EXT_sRGB 1 +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 +#endif /* GL_EXT_sRGB */ + +#ifndef GL_EXT_sRGB_write_control +#define GL_EXT_sRGB_write_control 1 +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#endif /* GL_EXT_sRGB_write_control */ + +#ifndef GL_EXT_semaphore +#define GL_EXT_semaphore 1 +#define GL_LAYOUT_GENERAL_EXT 0x958D +#define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E +#define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F +#define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590 +#define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591 +#define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592 +#define GL_LAYOUT_TRANSFER_DST_EXT 0x9593 +#define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530 +#define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531 +typedef void (GL_APIENTRYP PFNGLGENSEMAPHORESEXTPROC) (GLsizei n, GLuint *semaphores); +typedef void (GL_APIENTRYP PFNGLDELETESEMAPHORESEXTPROC) (GLsizei n, const GLuint *semaphores); +typedef GLboolean (GL_APIENTRYP PFNGLISSEMAPHOREEXTPROC) (GLuint semaphore); +typedef void (GL_APIENTRYP PFNGLSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, const GLuint64 *params); +typedef void (GL_APIENTRYP PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, GLuint64 *params); +typedef void (GL_APIENTRYP PFNGLWAITSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); +typedef void (GL_APIENTRYP PFNGLSIGNALSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGenSemaphoresEXT (GLsizei n, GLuint *semaphores); +GL_APICALL void GL_APIENTRY glDeleteSemaphoresEXT (GLsizei n, const GLuint *semaphores); +GL_APICALL GLboolean GL_APIENTRY glIsSemaphoreEXT (GLuint semaphore); +GL_APICALL void GL_APIENTRY glSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, const GLuint64 *params); +GL_APICALL void GL_APIENTRY glGetSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, GLuint64 *params); +GL_APICALL void GL_APIENTRY glWaitSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); +GL_APICALL void GL_APIENTRY glSignalSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); +#endif +#endif /* GL_EXT_semaphore */ + +#ifndef GL_EXT_semaphore_fd +#define GL_EXT_semaphore_fd 1 +typedef void (GL_APIENTRYP PFNGLIMPORTSEMAPHOREFDEXTPROC) (GLuint semaphore, GLenum handleType, GLint fd); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glImportSemaphoreFdEXT (GLuint semaphore, GLenum handleType, GLint fd); +#endif +#endif /* GL_EXT_semaphore_fd */ + +#ifndef GL_EXT_semaphore_win32 +#define GL_EXT_semaphore_win32 1 +#define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594 +#define GL_D3D12_FENCE_VALUE_EXT 0x9595 +typedef void (GL_APIENTRYP PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC) (GLuint semaphore, GLenum handleType, void *handle); +typedef void (GL_APIENTRYP PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC) (GLuint semaphore, GLenum handleType, const void *name); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glImportSemaphoreWin32HandleEXT (GLuint semaphore, GLenum handleType, void *handle); +GL_APICALL void GL_APIENTRY glImportSemaphoreWin32NameEXT (GLuint semaphore, GLenum handleType, const void *name); +#endif +#endif /* GL_EXT_semaphore_win32 */ + +#ifndef GL_EXT_separate_depth_stencil +#define GL_EXT_separate_depth_stencil 1 +#endif /* GL_EXT_separate_depth_stencil */ + +#ifndef GL_EXT_separate_shader_objects +#define GL_EXT_separate_shader_objects 1 +#define GL_ACTIVE_PROGRAM_EXT 0x8259 +#define GL_VERTEX_SHADER_BIT_EXT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002 +#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF +#define GL_PROGRAM_SEPARABLE_EXT 0x8258 +#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A +typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC) (GLuint pipeline, GLuint program); +typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC) (GLuint pipeline); +typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC) (GLenum type, GLsizei count, const GLchar **strings); +typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC) (GLsizei n, const GLuint *pipelines); +typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC) (GLsizei n, GLuint *pipelines); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC) (GLuint pipeline, GLenum pname, GLint *params); +typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC) (GLuint pipeline); +typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) (GLuint pipeline); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glActiveShaderProgramEXT (GLuint pipeline, GLuint program); +GL_APICALL void GL_APIENTRY glBindProgramPipelineEXT (GLuint pipeline); +GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramvEXT (GLenum type, GLsizei count, const GLchar **strings); +GL_APICALL void GL_APIENTRY glDeleteProgramPipelinesEXT (GLsizei n, const GLuint *pipelines); +GL_APICALL void GL_APIENTRY glGenProgramPipelinesEXT (GLsizei n, GLuint *pipelines); +GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLogEXT (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GL_APICALL void GL_APIENTRY glGetProgramPipelineivEXT (GLuint pipeline, GLenum pname, GLint *params); +GL_APICALL GLboolean GL_APIENTRY glIsProgramPipelineEXT (GLuint pipeline); +GL_APICALL void GL_APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value); +GL_APICALL void GL_APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0); +GL_APICALL void GL_APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0); +GL_APICALL void GL_APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GL_APICALL void GL_APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1); +GL_APICALL void GL_APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GL_APICALL void GL_APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GL_APICALL void GL_APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GL_APICALL void GL_APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GL_APICALL void GL_APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUseProgramStagesEXT (GLuint pipeline, GLbitfield stages, GLuint program); +GL_APICALL void GL_APIENTRY glValidateProgramPipelineEXT (GLuint pipeline); +GL_APICALL void GL_APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0); +GL_APICALL void GL_APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1); +GL_APICALL void GL_APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GL_APICALL void GL_APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GL_APICALL void GL_APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#endif +#endif /* GL_EXT_separate_shader_objects */ + +#ifndef GL_EXT_shader_framebuffer_fetch +#define GL_EXT_shader_framebuffer_fetch 1 +#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 +#endif /* GL_EXT_shader_framebuffer_fetch */ + +#ifndef GL_EXT_shader_framebuffer_fetch_non_coherent +#define GL_EXT_shader_framebuffer_fetch_non_coherent 1 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferFetchBarrierEXT (void); +#endif +#endif /* GL_EXT_shader_framebuffer_fetch_non_coherent */ + +#ifndef GL_EXT_shader_group_vote +#define GL_EXT_shader_group_vote 1 +#endif /* GL_EXT_shader_group_vote */ + +#ifndef GL_EXT_shader_implicit_conversions +#define GL_EXT_shader_implicit_conversions 1 +#endif /* GL_EXT_shader_implicit_conversions */ + +#ifndef GL_EXT_shader_integer_mix +#define GL_EXT_shader_integer_mix 1 +#endif /* GL_EXT_shader_integer_mix */ + +#ifndef GL_EXT_shader_io_blocks +#define GL_EXT_shader_io_blocks 1 +#endif /* GL_EXT_shader_io_blocks */ + +#ifndef GL_EXT_shader_non_constant_global_initializers +#define GL_EXT_shader_non_constant_global_initializers 1 +#endif /* GL_EXT_shader_non_constant_global_initializers */ + +#ifndef GL_EXT_shader_pixel_local_storage +#define GL_EXT_shader_pixel_local_storage 1 +#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT 0x8F63 +#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT 0x8F67 +#define GL_SHADER_PIXEL_LOCAL_STORAGE_EXT 0x8F64 +#endif /* GL_EXT_shader_pixel_local_storage */ + +#ifndef GL_EXT_shader_pixel_local_storage2 +#define GL_EXT_shader_pixel_local_storage2 1 +#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT 0x9650 +#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT 0x9651 +#define GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT 0x9652 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) (GLuint target, GLsizei size); +typedef GLsizei (GL_APIENTRYP PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) (GLuint target); +typedef void (GL_APIENTRYP PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC) (GLsizei offset, GLsizei n, const GLuint *values); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferPixelLocalStorageSizeEXT (GLuint target, GLsizei size); +GL_APICALL GLsizei GL_APIENTRY glGetFramebufferPixelLocalStorageSizeEXT (GLuint target); +GL_APICALL void GL_APIENTRY glClearPixelLocalStorageuiEXT (GLsizei offset, GLsizei n, const GLuint *values); +#endif +#endif /* GL_EXT_shader_pixel_local_storage2 */ + +#ifndef GL_EXT_shader_samples_identical +#define GL_EXT_shader_samples_identical 1 +#endif /* GL_EXT_shader_samples_identical */ + +#ifndef GL_EXT_shader_texture_lod +#define GL_EXT_shader_texture_lod 1 +#endif /* GL_EXT_shader_texture_lod */ + +#ifndef GL_EXT_shadow_samplers +#define GL_EXT_shadow_samplers 1 +#define GL_TEXTURE_COMPARE_MODE_EXT 0x884C +#define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D +#define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E +#define GL_SAMPLER_2D_SHADOW_EXT 0x8B62 +#endif /* GL_EXT_shadow_samplers */ + +#ifndef GL_EXT_sparse_texture +#define GL_EXT_sparse_texture 1 +#define GL_TEXTURE_SPARSE_EXT 0x91A6 +#define GL_VIRTUAL_PAGE_SIZE_INDEX_EXT 0x91A7 +#define GL_NUM_SPARSE_LEVELS_EXT 0x91AA +#define GL_NUM_VIRTUAL_PAGE_SIZES_EXT 0x91A8 +#define GL_VIRTUAL_PAGE_SIZE_X_EXT 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_EXT 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_EXT 0x9197 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_TEXTURE_3D 0x806F +#define GL_MAX_SPARSE_TEXTURE_SIZE_EXT 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT 0x919A +#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT 0x91A9 +typedef void (GL_APIENTRYP PFNGLTEXPAGECOMMITMENTEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexPageCommitmentEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +#endif +#endif /* GL_EXT_sparse_texture */ + +#ifndef GL_EXT_sparse_texture2 +#define GL_EXT_sparse_texture2 1 +#endif /* GL_EXT_sparse_texture2 */ + +#ifndef GL_EXT_tessellation_point_size +#define GL_EXT_tessellation_point_size 1 +#endif /* GL_EXT_tessellation_point_size */ + +#ifndef GL_EXT_tessellation_shader +#define GL_EXT_tessellation_shader 1 +#define GL_PATCHES_EXT 0x000E +#define GL_PATCH_VERTICES_EXT 0x8E72 +#define GL_TESS_CONTROL_OUTPUT_VERTICES_EXT 0x8E75 +#define GL_TESS_GEN_MODE_EXT 0x8E76 +#define GL_TESS_GEN_SPACING_EXT 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER_EXT 0x8E78 +#define GL_TESS_GEN_POINT_MODE_EXT 0x8E79 +#define GL_ISOLINES_EXT 0x8E7A +#define GL_QUADS_EXT 0x0007 +#define GL_FRACTIONAL_ODD_EXT 0x8E7B +#define GL_FRACTIONAL_EVEN_EXT 0x8E7C +#define GL_MAX_PATCH_VERTICES_EXT 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL_EXT 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS_EXT 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT 0x8E86 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT 0x8E8A +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E1F +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT 0x92CE +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT 0x92D4 +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT 0x90CC +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT 0x90D9 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_IS_PER_PATCH_EXT 0x92E7 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT 0x9308 +#define GL_TESS_CONTROL_SHADER_EXT 0x8E88 +#define GL_TESS_EVALUATION_SHADER_EXT 0x8E87 +#define GL_TESS_CONTROL_SHADER_BIT_EXT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT_EXT 0x00000010 +typedef void (GL_APIENTRYP PFNGLPATCHPARAMETERIEXTPROC) (GLenum pname, GLint value); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glPatchParameteriEXT (GLenum pname, GLint value); +#endif +#endif /* GL_EXT_tessellation_shader */ + +#ifndef GL_EXT_texture_border_clamp +#define GL_EXT_texture_border_clamp 1 +#define GL_TEXTURE_BORDER_COLOR_EXT 0x1004 +#define GL_CLAMP_TO_BORDER_EXT 0x812D +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVEXTPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVEXTPROC) (GLuint sampler, GLenum pname, const GLuint *param); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVEXTPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVEXTPROC) (GLuint sampler, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params); +GL_APICALL void GL_APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params); +GL_APICALL void GL_APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params); +GL_APICALL void GL_APIENTRY glSamplerParameterIivEXT (GLuint sampler, GLenum pname, const GLint *param); +GL_APICALL void GL_APIENTRY glSamplerParameterIuivEXT (GLuint sampler, GLenum pname, const GLuint *param); +GL_APICALL void GL_APIENTRY glGetSamplerParameterIivEXT (GLuint sampler, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetSamplerParameterIuivEXT (GLuint sampler, GLenum pname, GLuint *params); +#endif +#endif /* GL_EXT_texture_border_clamp */ + +#ifndef GL_EXT_texture_buffer +#define GL_EXT_texture_buffer 1 +#define GL_TEXTURE_BUFFER_EXT 0x8C2A +#define GL_TEXTURE_BUFFER_BINDING_EXT 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT 0x919F +#define GL_SAMPLER_BUFFER_EXT 0x8DC2 +#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 +#define GL_IMAGE_BUFFER_EXT 0x9051 +#define GL_INT_IMAGE_BUFFER_EXT 0x905C +#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 +#define GL_TEXTURE_BUFFER_OFFSET_EXT 0x919D +#define GL_TEXTURE_BUFFER_SIZE_EXT 0x919E +typedef void (GL_APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GL_APIENTRYP PFNGLTEXBUFFERRANGEEXTPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer); +GL_APICALL void GL_APIENTRY glTexBufferRangeEXT (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +#endif +#endif /* GL_EXT_texture_buffer */ + +#ifndef GL_EXT_texture_compression_astc_decode_mode +#define GL_EXT_texture_compression_astc_decode_mode 1 +#define GL_TEXTURE_ASTC_DECODE_PRECISION_EXT 0x8F69 +#endif /* GL_EXT_texture_compression_astc_decode_mode */ + +#ifndef GL_EXT_texture_compression_bptc +#define GL_EXT_texture_compression_bptc 1 +#define GL_COMPRESSED_RGBA_BPTC_UNORM_EXT 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT 0x8E8F +#endif /* GL_EXT_texture_compression_bptc */ + +#ifndef GL_EXT_texture_compression_dxt1 +#define GL_EXT_texture_compression_dxt1 1 +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#endif /* GL_EXT_texture_compression_dxt1 */ + +#ifndef GL_EXT_texture_compression_rgtc +#define GL_EXT_texture_compression_rgtc 1 +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE +#endif /* GL_EXT_texture_compression_rgtc */ + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_EXT_texture_compression_s3tc 1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#endif /* GL_EXT_texture_compression_s3tc */ + +#ifndef GL_EXT_texture_compression_s3tc_srgb +#define GL_EXT_texture_compression_s3tc_srgb 1 +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F +#endif /* GL_EXT_texture_compression_s3tc_srgb */ + +#ifndef GL_EXT_texture_cube_map_array +#define GL_EXT_texture_cube_map_array 1 +#define GL_TEXTURE_CUBE_MAP_ARRAY_EXT 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT 0x900A +#define GL_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900F +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A +#endif /* GL_EXT_texture_cube_map_array */ + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif /* GL_EXT_texture_filter_anisotropic */ + +#ifndef GL_EXT_texture_filter_minmax +#define GL_EXT_texture_filter_minmax 1 +#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366 +#define GL_WEIGHTED_AVERAGE_EXT 0x9367 +#endif /* GL_EXT_texture_filter_minmax */ + +#ifndef GL_EXT_texture_format_BGRA8888 +#define GL_EXT_texture_format_BGRA8888 1 +#endif /* GL_EXT_texture_format_BGRA8888 */ + +#ifndef GL_EXT_texture_format_sRGB_override +#define GL_EXT_texture_format_sRGB_override 1 +#define GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT 0x8FBF +#endif /* GL_EXT_texture_format_sRGB_override */ + +#ifndef GL_EXT_texture_mirror_clamp_to_edge +#define GL_EXT_texture_mirror_clamp_to_edge 1 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#endif /* GL_EXT_texture_mirror_clamp_to_edge */ + +#ifndef GL_EXT_texture_norm16 +#define GL_EXT_texture_norm16 1 +#define GL_R16_EXT 0x822A +#define GL_RG16_EXT 0x822C +#define GL_RGBA16_EXT 0x805B +#define GL_RGB16_EXT 0x8054 +#define GL_RGB16_SNORM_EXT 0x8F9A +#endif /* GL_EXT_texture_norm16 */ + +#ifndef GL_EXT_texture_query_lod +#define GL_EXT_texture_query_lod 1 +#endif /* GL_EXT_texture_query_lod */ + +#ifndef GL_EXT_texture_rg +#define GL_EXT_texture_rg 1 +#define GL_RED_EXT 0x1903 +#define GL_RG_EXT 0x8227 +#define GL_R8_EXT 0x8229 +#define GL_RG8_EXT 0x822B +#endif /* GL_EXT_texture_rg */ + +#ifndef GL_EXT_texture_sRGB_R8 +#define GL_EXT_texture_sRGB_R8 1 +#define GL_SR8_EXT 0x8FBD +#endif /* GL_EXT_texture_sRGB_R8 */ + +#ifndef GL_EXT_texture_sRGB_RG8 +#define GL_EXT_texture_sRGB_RG8 1 +#define GL_SRG8_EXT 0x8FBE +#endif /* GL_EXT_texture_sRGB_RG8 */ + +#ifndef GL_EXT_texture_sRGB_decode +#define GL_EXT_texture_sRGB_decode 1 +#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 +#define GL_DECODE_EXT 0x8A49 +#define GL_SKIP_DECODE_EXT 0x8A4A +#endif /* GL_EXT_texture_sRGB_decode */ + +#ifndef GL_EXT_texture_shadow_lod +#define GL_EXT_texture_shadow_lod 1 +#endif /* GL_EXT_texture_shadow_lod */ + +#ifndef GL_EXT_texture_storage +#define GL_EXT_texture_storage 1 +#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F +#define GL_ALPHA8_EXT 0x803C +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_RGBA32F_EXT 0x8814 +#define GL_RGB32F_EXT 0x8815 +#define GL_ALPHA32F_EXT 0x8816 +#define GL_LUMINANCE32F_EXT 0x8818 +#define GL_LUMINANCE_ALPHA32F_EXT 0x8819 +#define GL_ALPHA16F_EXT 0x881C +#define GL_LUMINANCE16F_EXT 0x881E +#define GL_LUMINANCE_ALPHA16F_EXT 0x881F +#define GL_R32F_EXT 0x822E +#define GL_RG32F_EXT 0x8230 +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GL_APICALL void GL_APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GL_APICALL void GL_APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#endif +#endif /* GL_EXT_texture_storage */ + +#ifndef GL_EXT_texture_storage_compression +#define GL_EXT_texture_storage_compression 1 +#define GL_NUM_SURFACE_COMPRESSION_FIXED_RATES_EXT 0x8F6E +#define GL_SURFACE_COMPRESSION_FIXED_RATE_1BPC_EXT 0x96C4 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_2BPC_EXT 0x96C5 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_3BPC_EXT 0x96C6 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_4BPC_EXT 0x96C7 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_5BPC_EXT 0x96C8 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_6BPC_EXT 0x96C9 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_7BPC_EXT 0x96CA +#define GL_SURFACE_COMPRESSION_FIXED_RATE_8BPC_EXT 0x96CB +#define GL_SURFACE_COMPRESSION_FIXED_RATE_9BPC_EXT 0x96CC +#define GL_SURFACE_COMPRESSION_FIXED_RATE_10BPC_EXT 0x96CD +#define GL_SURFACE_COMPRESSION_FIXED_RATE_11BPC_EXT 0x96CE +#define GL_SURFACE_COMPRESSION_FIXED_RATE_12BPC_EXT 0x96CF +typedef void (GL_APIENTRYP PFNGLTEXSTORAGEATTRIBS2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, const GLint* attrib_list); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGEATTRIBS3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, const GLint* attrib_list); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexStorageAttribs2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, const GLint* attrib_list); +GL_APICALL void GL_APIENTRY glTexStorageAttribs3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, const GLint* attrib_list); +#endif +#endif /* GL_EXT_texture_storage_compression */ + +#ifndef GL_EXT_texture_type_2_10_10_10_REV +#define GL_EXT_texture_type_2_10_10_10_REV 1 +#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368 +#endif /* GL_EXT_texture_type_2_10_10_10_REV */ + +#ifndef GL_EXT_texture_view +#define GL_EXT_texture_view 1 +#define GL_TEXTURE_VIEW_MIN_LEVEL_EXT 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS_EXT 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER_EXT 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS_EXT 0x82DE +typedef void (GL_APIENTRYP PFNGLTEXTUREVIEWEXTPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTextureViewEXT (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +#endif +#endif /* GL_EXT_texture_view */ + +#ifndef GL_EXT_unpack_subimage +#define GL_EXT_unpack_subimage 1 +#define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2 +#define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4 +#endif /* GL_EXT_unpack_subimage */ + +#ifndef GL_EXT_win32_keyed_mutex +#define GL_EXT_win32_keyed_mutex 1 +typedef GLboolean (GL_APIENTRYP PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key, GLuint timeout); +typedef GLboolean (GL_APIENTRYP PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLboolean GL_APIENTRY glAcquireKeyedMutexWin32EXT (GLuint memory, GLuint64 key, GLuint timeout); +GL_APICALL GLboolean GL_APIENTRY glReleaseKeyedMutexWin32EXT (GLuint memory, GLuint64 key); +#endif +#endif /* GL_EXT_win32_keyed_mutex */ + +#ifndef GL_EXT_window_rectangles +#define GL_EXT_window_rectangles 1 +#define GL_INCLUSIVE_EXT 0x8F10 +#define GL_EXCLUSIVE_EXT 0x8F11 +#define GL_WINDOW_RECTANGLE_EXT 0x8F12 +#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13 +#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14 +#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15 +typedef void (GL_APIENTRYP PFNGLWINDOWRECTANGLESEXTPROC) (GLenum mode, GLsizei count, const GLint *box); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glWindowRectanglesEXT (GLenum mode, GLsizei count, const GLint *box); +#endif +#endif /* GL_EXT_window_rectangles */ + +#ifndef GL_FJ_shader_binary_GCCSO +#define GL_FJ_shader_binary_GCCSO 1 +#define GL_GCCSO_SHADER_BINARY_FJ 0x9260 +#endif /* GL_FJ_shader_binary_GCCSO */ + +#ifndef GL_IMG_bindless_texture +#define GL_IMG_bindless_texture 1 +typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTUREHANDLEIMGPROC) (GLuint texture); +typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEIMGPROC) (GLuint texture, GLuint sampler); +typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64IMGPROC) (GLint location, GLuint64 value); +typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64VIMGPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64IMGPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VIMGPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLuint64 GL_APIENTRY glGetTextureHandleIMG (GLuint texture); +GL_APICALL GLuint64 GL_APIENTRY glGetTextureSamplerHandleIMG (GLuint texture, GLuint sampler); +GL_APICALL void GL_APIENTRY glUniformHandleui64IMG (GLint location, GLuint64 value); +GL_APICALL void GL_APIENTRY glUniformHandleui64vIMG (GLint location, GLsizei count, const GLuint64 *value); +GL_APICALL void GL_APIENTRY glProgramUniformHandleui64IMG (GLuint program, GLint location, GLuint64 value); +GL_APICALL void GL_APIENTRY glProgramUniformHandleui64vIMG (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +#endif +#endif /* GL_IMG_bindless_texture */ + +#ifndef GL_IMG_framebuffer_downsample +#define GL_IMG_framebuffer_downsample 1 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG 0x913C +#define GL_NUM_DOWNSAMPLE_SCALES_IMG 0x913D +#define GL_DOWNSAMPLE_SCALES_IMG 0x913E +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG 0x913F +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint xscale, GLint yscale); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMGPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer, GLint xscale, GLint yscale); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferTexture2DDownsampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint xscale, GLint yscale); +GL_APICALL void GL_APIENTRY glFramebufferTextureLayerDownsampleIMG (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer, GLint xscale, GLint yscale); +#endif +#endif /* GL_IMG_framebuffer_downsample */ + +#ifndef GL_IMG_multisampled_render_to_texture +#define GL_IMG_multisampled_render_to_texture 1 +#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134 +#define GL_MAX_SAMPLES_IMG 0x9135 +#define GL_TEXTURE_SAMPLES_IMG 0x9136 +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#endif +#endif /* GL_IMG_multisampled_render_to_texture */ + +#ifndef GL_IMG_program_binary +#define GL_IMG_program_binary 1 +#define GL_SGX_PROGRAM_BINARY_IMG 0x9130 +#endif /* GL_IMG_program_binary */ + +#ifndef GL_IMG_read_format +#define GL_IMG_read_format 1 +#define GL_BGRA_IMG 0x80E1 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365 +#endif /* GL_IMG_read_format */ + +#ifndef GL_IMG_shader_binary +#define GL_IMG_shader_binary 1 +#define GL_SGX_BINARY_IMG 0x8C0A +#endif /* GL_IMG_shader_binary */ + +#ifndef GL_IMG_texture_compression_pvrtc +#define GL_IMG_texture_compression_pvrtc 1 +#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 +#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 +#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 +#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 +#endif /* GL_IMG_texture_compression_pvrtc */ + +#ifndef GL_IMG_texture_compression_pvrtc2 +#define GL_IMG_texture_compression_pvrtc2 1 +#define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137 +#define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138 +#endif /* GL_IMG_texture_compression_pvrtc2 */ + +#ifndef GL_IMG_texture_filter_cubic +#define GL_IMG_texture_filter_cubic 1 +#define GL_CUBIC_IMG 0x9139 +#define GL_CUBIC_MIPMAP_NEAREST_IMG 0x913A +#define GL_CUBIC_MIPMAP_LINEAR_IMG 0x913B +#endif /* GL_IMG_texture_filter_cubic */ + +#ifndef GL_INTEL_blackhole_render +#define GL_INTEL_blackhole_render 1 +#define GL_BLACKHOLE_RENDER_INTEL 0x83FC +#endif /* GL_INTEL_blackhole_render */ + +#ifndef GL_INTEL_conservative_rasterization +#define GL_INTEL_conservative_rasterization 1 +#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE +#endif /* GL_INTEL_conservative_rasterization */ + +#ifndef GL_INTEL_framebuffer_CMAA +#define GL_INTEL_framebuffer_CMAA 1 +typedef void (GL_APIENTRYP PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glApplyFramebufferAttachmentCMAAINTEL (void); +#endif +#endif /* GL_INTEL_framebuffer_CMAA */ + +#ifndef GL_INTEL_performance_query +#define GL_INTEL_performance_query 1 +#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000 +#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001 +#define GL_PERFQUERY_WAIT_INTEL 0x83FB +#define GL_PERFQUERY_FLUSH_INTEL 0x83FA +#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 +#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 +#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 +#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 +#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 +#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 +#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 +#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 +#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 +#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA +#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB +#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC +#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD +#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE +#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF +#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 +typedef void (GL_APIENTRYP PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (GL_APIENTRYP PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint *queryHandle); +typedef void (GL_APIENTRYP PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (GL_APIENTRYP PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (GL_APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint *queryId); +typedef void (GL_APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint *nextQueryId); +typedef void (GL_APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +typedef void (GL_APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); +typedef void (GL_APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar *queryName, GLuint *queryId); +typedef void (GL_APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBeginPerfQueryINTEL (GLuint queryHandle); +GL_APICALL void GL_APIENTRY glCreatePerfQueryINTEL (GLuint queryId, GLuint *queryHandle); +GL_APICALL void GL_APIENTRY glDeletePerfQueryINTEL (GLuint queryHandle); +GL_APICALL void GL_APIENTRY glEndPerfQueryINTEL (GLuint queryHandle); +GL_APICALL void GL_APIENTRY glGetFirstPerfQueryIdINTEL (GLuint *queryId); +GL_APICALL void GL_APIENTRY glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint *nextQueryId); +GL_APICALL void GL_APIENTRY glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +GL_APICALL void GL_APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); +GL_APICALL void GL_APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName, GLuint *queryId); +GL_APICALL void GL_APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); +#endif +#endif /* GL_INTEL_performance_query */ + +#ifndef GL_MESA_bgra +#define GL_MESA_bgra 1 +#define GL_BGR_EXT 0x80E0 +#endif /* GL_MESA_bgra */ + +#ifndef GL_MESA_framebuffer_flip_x +#define GL_MESA_framebuffer_flip_x 1 +#define GL_FRAMEBUFFER_FLIP_X_MESA 0x8BBC +#endif /* GL_MESA_framebuffer_flip_x */ + +#ifndef GL_MESA_framebuffer_flip_y +#define GL_MESA_framebuffer_flip_y 1 +#define GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPARAMETERIMESAPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC) (GLenum target, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferParameteriMESA (GLenum target, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glGetFramebufferParameterivMESA (GLenum target, GLenum pname, GLint *params); +#endif +#endif /* GL_MESA_framebuffer_flip_y */ + +#ifndef GL_MESA_framebuffer_swap_xy +#define GL_MESA_framebuffer_swap_xy 1 +#define GL_FRAMEBUFFER_SWAP_XY_MESA 0x8BBD +#endif /* GL_MESA_framebuffer_swap_xy */ + +#ifndef GL_MESA_program_binary_formats +#define GL_MESA_program_binary_formats 1 +#define GL_PROGRAM_BINARY_FORMAT_MESA 0x875F +#endif /* GL_MESA_program_binary_formats */ + +#ifndef GL_MESA_shader_integer_functions +#define GL_MESA_shader_integer_functions 1 +#endif /* GL_MESA_shader_integer_functions */ + +#ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers +#define GL_NVX_blend_equation_advanced_multi_draw_buffers 1 +#endif /* GL_NVX_blend_equation_advanced_multi_draw_buffers */ + +#ifndef GL_NV_bindless_texture +#define GL_NV_bindless_texture 1 +typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); +typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); +typedef void (GL_APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef void (GL_APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef GLuint64 (GL_APIENTRYP PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef void (GL_APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); +typedef void (GL_APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); +typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef GLboolean (GL_APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLuint64 GL_APIENTRY glGetTextureHandleNV (GLuint texture); +GL_APICALL GLuint64 GL_APIENTRY glGetTextureSamplerHandleNV (GLuint texture, GLuint sampler); +GL_APICALL void GL_APIENTRY glMakeTextureHandleResidentNV (GLuint64 handle); +GL_APICALL void GL_APIENTRY glMakeTextureHandleNonResidentNV (GLuint64 handle); +GL_APICALL GLuint64 GL_APIENTRY glGetImageHandleNV (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +GL_APICALL void GL_APIENTRY glMakeImageHandleResidentNV (GLuint64 handle, GLenum access); +GL_APICALL void GL_APIENTRY glMakeImageHandleNonResidentNV (GLuint64 handle); +GL_APICALL void GL_APIENTRY glUniformHandleui64NV (GLint location, GLuint64 value); +GL_APICALL void GL_APIENTRY glUniformHandleui64vNV (GLint location, GLsizei count, const GLuint64 *value); +GL_APICALL void GL_APIENTRY glProgramUniformHandleui64NV (GLuint program, GLint location, GLuint64 value); +GL_APICALL void GL_APIENTRY glProgramUniformHandleui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +GL_APICALL GLboolean GL_APIENTRY glIsTextureHandleResidentNV (GLuint64 handle); +GL_APICALL GLboolean GL_APIENTRY glIsImageHandleResidentNV (GLuint64 handle); +#endif +#endif /* GL_NV_bindless_texture */ + +#ifndef GL_NV_blend_equation_advanced +#define GL_NV_blend_equation_advanced 1 +#define GL_BLEND_OVERLAP_NV 0x9281 +#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 +#define GL_BLUE_NV 0x1905 +#define GL_COLORBURN_NV 0x929A +#define GL_COLORDODGE_NV 0x9299 +#define GL_CONJOINT_NV 0x9284 +#define GL_CONTRAST_NV 0x92A1 +#define GL_DARKEN_NV 0x9297 +#define GL_DIFFERENCE_NV 0x929E +#define GL_DISJOINT_NV 0x9283 +#define GL_DST_ATOP_NV 0x928F +#define GL_DST_IN_NV 0x928B +#define GL_DST_NV 0x9287 +#define GL_DST_OUT_NV 0x928D +#define GL_DST_OVER_NV 0x9289 +#define GL_EXCLUSION_NV 0x92A0 +#define GL_GREEN_NV 0x1904 +#define GL_HARDLIGHT_NV 0x929B +#define GL_HARDMIX_NV 0x92A9 +#define GL_HSL_COLOR_NV 0x92AF +#define GL_HSL_HUE_NV 0x92AD +#define GL_HSL_LUMINOSITY_NV 0x92B0 +#define GL_HSL_SATURATION_NV 0x92AE +#define GL_INVERT_OVG_NV 0x92B4 +#define GL_INVERT_RGB_NV 0x92A3 +#define GL_LIGHTEN_NV 0x9298 +#define GL_LINEARBURN_NV 0x92A5 +#define GL_LINEARDODGE_NV 0x92A4 +#define GL_LINEARLIGHT_NV 0x92A7 +#define GL_MINUS_CLAMPED_NV 0x92B3 +#define GL_MINUS_NV 0x929F +#define GL_MULTIPLY_NV 0x9294 +#define GL_OVERLAY_NV 0x9296 +#define GL_PINLIGHT_NV 0x92A8 +#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 +#define GL_PLUS_CLAMPED_NV 0x92B1 +#define GL_PLUS_DARKER_NV 0x9292 +#define GL_PLUS_NV 0x9291 +#define GL_RED_NV 0x1903 +#define GL_SCREEN_NV 0x9295 +#define GL_SOFTLIGHT_NV 0x929C +#define GL_SRC_ATOP_NV 0x928E +#define GL_SRC_IN_NV 0x928A +#define GL_SRC_NV 0x9286 +#define GL_SRC_OUT_NV 0x928C +#define GL_SRC_OVER_NV 0x9288 +#define GL_UNCORRELATED_NV 0x9282 +#define GL_VIVIDLIGHT_NV 0x92A6 +#define GL_XOR_NV 0x1506 +typedef void (GL_APIENTRYP PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value); +typedef void (GL_APIENTRYP PFNGLBLENDBARRIERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBlendParameteriNV (GLenum pname, GLint value); +GL_APICALL void GL_APIENTRY glBlendBarrierNV (void); +#endif +#endif /* GL_NV_blend_equation_advanced */ + +#ifndef GL_NV_blend_equation_advanced_coherent +#define GL_NV_blend_equation_advanced_coherent 1 +#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 +#endif /* GL_NV_blend_equation_advanced_coherent */ + +#ifndef GL_NV_blend_minmax_factor +#define GL_NV_blend_minmax_factor 1 +#define GL_FACTOR_MIN_AMD 0x901C +#define GL_FACTOR_MAX_AMD 0x901D +#endif /* GL_NV_blend_minmax_factor */ + +#ifndef GL_NV_clip_space_w_scaling +#define GL_NV_clip_space_w_scaling 1 +#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C +#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D +#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E +typedef void (GL_APIENTRYP PFNGLVIEWPORTPOSITIONWSCALENVPROC) (GLuint index, GLfloat xcoeff, GLfloat ycoeff); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glViewportPositionWScaleNV (GLuint index, GLfloat xcoeff, GLfloat ycoeff); +#endif +#endif /* GL_NV_clip_space_w_scaling */ + +#ifndef GL_NV_compute_shader_derivatives +#define GL_NV_compute_shader_derivatives 1 +#endif /* GL_NV_compute_shader_derivatives */ + +#ifndef GL_NV_conditional_render +#define GL_NV_conditional_render 1 +#define GL_QUERY_WAIT_NV 0x8E13 +#define GL_QUERY_NO_WAIT_NV 0x8E14 +#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 +typedef void (GL_APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); +typedef void (GL_APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode); +GL_APICALL void GL_APIENTRY glEndConditionalRenderNV (void); +#endif +#endif /* GL_NV_conditional_render */ + +#ifndef GL_NV_conservative_raster +#define GL_NV_conservative_raster 1 +#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346 +#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347 +#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348 +#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349 +typedef void (GL_APIENTRYP PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glSubpixelPrecisionBiasNV (GLuint xbits, GLuint ybits); +#endif +#endif /* GL_NV_conservative_raster */ + +#ifndef GL_NV_conservative_raster_pre_snap +#define GL_NV_conservative_raster_pre_snap 1 +#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550 +#endif /* GL_NV_conservative_raster_pre_snap */ + +#ifndef GL_NV_conservative_raster_pre_snap_triangles +#define GL_NV_conservative_raster_pre_snap_triangles 1 +#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D +#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E +#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F +typedef void (GL_APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERINVPROC) (GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glConservativeRasterParameteriNV (GLenum pname, GLint param); +#endif +#endif /* GL_NV_conservative_raster_pre_snap_triangles */ + +#ifndef GL_NV_copy_buffer +#define GL_NV_copy_buffer 1 +#define GL_COPY_READ_BUFFER_NV 0x8F36 +#define GL_COPY_WRITE_BUFFER_NV 0x8F37 +typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATANVPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCopyBufferSubDataNV (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +#endif +#endif /* GL_NV_copy_buffer */ + +#ifndef GL_NV_coverage_sample +#define GL_NV_coverage_sample 1 +#define GL_COVERAGE_COMPONENT_NV 0x8ED0 +#define GL_COVERAGE_COMPONENT4_NV 0x8ED1 +#define GL_COVERAGE_ATTACHMENT_NV 0x8ED2 +#define GL_COVERAGE_BUFFERS_NV 0x8ED3 +#define GL_COVERAGE_SAMPLES_NV 0x8ED4 +#define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5 +#define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6 +#define GL_COVERAGE_AUTOMATIC_NV 0x8ED7 +#define GL_COVERAGE_BUFFER_BIT_NV 0x00008000 +typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask); +typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCoverageMaskNV (GLboolean mask); +GL_APICALL void GL_APIENTRY glCoverageOperationNV (GLenum operation); +#endif +#endif /* GL_NV_coverage_sample */ + +#ifndef GL_NV_depth_nonlinear +#define GL_NV_depth_nonlinear 1 +#define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C +#endif /* GL_NV_depth_nonlinear */ + +#ifndef GL_NV_draw_buffers +#define GL_NV_draw_buffers 1 +#define GL_MAX_DRAW_BUFFERS_NV 0x8824 +#define GL_DRAW_BUFFER0_NV 0x8825 +#define GL_DRAW_BUFFER1_NV 0x8826 +#define GL_DRAW_BUFFER2_NV 0x8827 +#define GL_DRAW_BUFFER3_NV 0x8828 +#define GL_DRAW_BUFFER4_NV 0x8829 +#define GL_DRAW_BUFFER5_NV 0x882A +#define GL_DRAW_BUFFER6_NV 0x882B +#define GL_DRAW_BUFFER7_NV 0x882C +#define GL_DRAW_BUFFER8_NV 0x882D +#define GL_DRAW_BUFFER9_NV 0x882E +#define GL_DRAW_BUFFER10_NV 0x882F +#define GL_DRAW_BUFFER11_NV 0x8830 +#define GL_DRAW_BUFFER12_NV 0x8831 +#define GL_DRAW_BUFFER13_NV 0x8832 +#define GL_DRAW_BUFFER14_NV 0x8833 +#define GL_DRAW_BUFFER15_NV 0x8834 +#define GL_COLOR_ATTACHMENT0_NV 0x8CE0 +#define GL_COLOR_ATTACHMENT1_NV 0x8CE1 +#define GL_COLOR_ATTACHMENT2_NV 0x8CE2 +#define GL_COLOR_ATTACHMENT3_NV 0x8CE3 +#define GL_COLOR_ATTACHMENT4_NV 0x8CE4 +#define GL_COLOR_ATTACHMENT5_NV 0x8CE5 +#define GL_COLOR_ATTACHMENT6_NV 0x8CE6 +#define GL_COLOR_ATTACHMENT7_NV 0x8CE7 +#define GL_COLOR_ATTACHMENT8_NV 0x8CE8 +#define GL_COLOR_ATTACHMENT9_NV 0x8CE9 +#define GL_COLOR_ATTACHMENT10_NV 0x8CEA +#define GL_COLOR_ATTACHMENT11_NV 0x8CEB +#define GL_COLOR_ATTACHMENT12_NV 0x8CEC +#define GL_COLOR_ATTACHMENT13_NV 0x8CED +#define GL_COLOR_ATTACHMENT14_NV 0x8CEE +#define GL_COLOR_ATTACHMENT15_NV 0x8CEF +typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum *bufs); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawBuffersNV (GLsizei n, const GLenum *bufs); +#endif +#endif /* GL_NV_draw_buffers */ + +#ifndef GL_NV_draw_instanced +#define GL_NV_draw_instanced 1 +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDNVPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDNVPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawArraysInstancedNV (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedNV (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#endif +#endif /* GL_NV_draw_instanced */ + +#ifndef GL_NV_draw_vulkan_image +#define GL_NV_draw_vulkan_image 1 +typedef void (GL_APIENTRY *GLVULKANPROCNV)(void); +typedef void (GL_APIENTRYP PFNGLDRAWVKIMAGENVPROC) (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +typedef GLVULKANPROCNV (GL_APIENTRYP PFNGLGETVKPROCADDRNVPROC) (const GLchar *name); +typedef void (GL_APIENTRYP PFNGLWAITVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); +typedef void (GL_APIENTRYP PFNGLSIGNALVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); +typedef void (GL_APIENTRYP PFNGLSIGNALVKFENCENVPROC) (GLuint64 vkFence); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawVkImageNV (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +GL_APICALL GLVULKANPROCNV GL_APIENTRY glGetVkProcAddrNV (const GLchar *name); +GL_APICALL void GL_APIENTRY glWaitVkSemaphoreNV (GLuint64 vkSemaphore); +GL_APICALL void GL_APIENTRY glSignalVkSemaphoreNV (GLuint64 vkSemaphore); +GL_APICALL void GL_APIENTRY glSignalVkFenceNV (GLuint64 vkFence); +#endif +#endif /* GL_NV_draw_vulkan_image */ + +#ifndef GL_NV_explicit_attrib_location +#define GL_NV_explicit_attrib_location 1 +#endif /* GL_NV_explicit_attrib_location */ + +#ifndef GL_NV_fbo_color_attachments +#define GL_NV_fbo_color_attachments 1 +#define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF +#endif /* GL_NV_fbo_color_attachments */ + +#ifndef GL_NV_fence +#define GL_NV_fence 1 +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 +typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); +typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); +typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); +typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); +typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences); +GL_APICALL void GL_APIENTRY glGenFencesNV (GLsizei n, GLuint *fences); +GL_APICALL GLboolean GL_APIENTRY glIsFenceNV (GLuint fence); +GL_APICALL GLboolean GL_APIENTRY glTestFenceNV (GLuint fence); +GL_APICALL void GL_APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glFinishFenceNV (GLuint fence); +GL_APICALL void GL_APIENTRY glSetFenceNV (GLuint fence, GLenum condition); +#endif +#endif /* GL_NV_fence */ + +#ifndef GL_NV_fill_rectangle +#define GL_NV_fill_rectangle 1 +#define GL_FILL_RECTANGLE_NV 0x933C +#endif /* GL_NV_fill_rectangle */ + +#ifndef GL_NV_fragment_coverage_to_color +#define GL_NV_fragment_coverage_to_color 1 +#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD +#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE +typedef void (GL_APIENTRYP PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFragmentCoverageColorNV (GLuint color); +#endif +#endif /* GL_NV_fragment_coverage_to_color */ + +#ifndef GL_NV_fragment_shader_barycentric +#define GL_NV_fragment_shader_barycentric 1 +#endif /* GL_NV_fragment_shader_barycentric */ + +#ifndef GL_NV_fragment_shader_interlock +#define GL_NV_fragment_shader_interlock 1 +#endif /* GL_NV_fragment_shader_interlock */ + +#ifndef GL_NV_framebuffer_blit +#define GL_NV_framebuffer_blit 1 +#define GL_READ_FRAMEBUFFER_NV 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_NV 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA +typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERNVPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBlitFramebufferNV (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif +#endif /* GL_NV_framebuffer_blit */ + +#ifndef GL_NV_framebuffer_mixed_samples +#define GL_NV_framebuffer_mixed_samples 1 +#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 +#define GL_COLOR_SAMPLES_NV 0x8E20 +#define GL_DEPTH_SAMPLES_NV 0x932D +#define GL_STENCIL_SAMPLES_NV 0x932E +#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F +#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 +#define GL_COVERAGE_MODULATION_NV 0x9332 +#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 +typedef void (GL_APIENTRYP PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufSize, GLfloat *v); +typedef void (GL_APIENTRYP PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCoverageModulationTableNV (GLsizei n, const GLfloat *v); +GL_APICALL void GL_APIENTRY glGetCoverageModulationTableNV (GLsizei bufSize, GLfloat *v); +GL_APICALL void GL_APIENTRY glCoverageModulationNV (GLenum components); +#endif +#endif /* GL_NV_framebuffer_mixed_samples */ + +#ifndef GL_NV_framebuffer_multisample +#define GL_NV_framebuffer_multisample 1 +#define GL_RENDERBUFFER_SAMPLES_NV 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56 +#define GL_MAX_SAMPLES_NV 0x8D57 +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleNV (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_NV_framebuffer_multisample */ + +#ifndef GL_NV_generate_mipmap_sRGB +#define GL_NV_generate_mipmap_sRGB 1 +#endif /* GL_NV_generate_mipmap_sRGB */ + +#ifndef GL_NV_geometry_shader_passthrough +#define GL_NV_geometry_shader_passthrough 1 +#endif /* GL_NV_geometry_shader_passthrough */ + +#ifndef GL_NV_gpu_shader5 +#define GL_NV_gpu_shader5 1 +typedef khronos_int64_t GLint64EXT; +typedef khronos_uint64_t GLuint64EXT; +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F +#define GL_INT8_NV 0x8FE0 +#define GL_INT8_VEC2_NV 0x8FE1 +#define GL_INT8_VEC3_NV 0x8FE2 +#define GL_INT8_VEC4_NV 0x8FE3 +#define GL_INT16_NV 0x8FE4 +#define GL_INT16_VEC2_NV 0x8FE5 +#define GL_INT16_VEC3_NV 0x8FE6 +#define GL_INT16_VEC4_NV 0x8FE7 +#define GL_INT64_VEC2_NV 0x8FE9 +#define GL_INT64_VEC3_NV 0x8FEA +#define GL_INT64_VEC4_NV 0x8FEB +#define GL_UNSIGNED_INT8_NV 0x8FEC +#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED +#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE +#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF +#define GL_UNSIGNED_INT16_NV 0x8FF0 +#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 +#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 +#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 +#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 +#define GL_FLOAT16_NV 0x8FF8 +#define GL_FLOAT16_VEC2_NV 0x8FF9 +#define GL_FLOAT16_VEC3_NV 0x8FFA +#define GL_FLOAT16_VEC4_NV 0x8FFB +#define GL_PATCHES 0x000E +typedef void (GL_APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); +typedef void (GL_APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); +typedef void (GL_APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GL_APIENTRYP PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GL_APIENTRYP PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); +typedef void (GL_APIENTRYP PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (GL_APIENTRYP PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GL_APIENTRYP PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GL_APIENTRYP PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT *params); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glUniform1i64NV (GLint location, GLint64EXT x); +GL_APICALL void GL_APIENTRY glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y); +GL_APICALL void GL_APIENTRY glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GL_APICALL void GL_APIENTRY glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GL_APICALL void GL_APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x); +GL_APICALL void GL_APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y); +GL_APICALL void GL_APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GL_APICALL void GL_APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GL_APICALL void GL_APIENTRY glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params); +GL_APICALL void GL_APIENTRY glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x); +GL_APICALL void GL_APIENTRY glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +GL_APICALL void GL_APIENTRY glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GL_APICALL void GL_APIENTRY glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GL_APICALL void GL_APIENTRY glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x); +GL_APICALL void GL_APIENTRY glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +GL_APICALL void GL_APIENTRY glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GL_APICALL void GL_APIENTRY glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GL_APICALL void GL_APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif +#endif /* GL_NV_gpu_shader5 */ + +#ifndef GL_NV_image_formats +#define GL_NV_image_formats 1 +#endif /* GL_NV_image_formats */ + +#ifndef GL_NV_instanced_arrays +#define GL_NV_instanced_arrays 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORNVPROC) (GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glVertexAttribDivisorNV (GLuint index, GLuint divisor); +#endif +#endif /* GL_NV_instanced_arrays */ + +#ifndef GL_NV_internalformat_sample_query +#define GL_NV_internalformat_sample_query 1 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_MULTISAMPLES_NV 0x9371 +#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372 +#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373 +#define GL_CONFORMANT_NV 0x9374 +typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetInternalformatSampleivNV (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params); +#endif +#endif /* GL_NV_internalformat_sample_query */ + +#ifndef GL_NV_memory_attachment +#define GL_NV_memory_attachment 1 +#define GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4 +#define GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5 +#define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6 +#define GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7 +#define GL_MEMORY_ATTACHABLE_NV 0x95A8 +#define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9 +#define GL_DETACHED_TEXTURES_NV 0x95AA +#define GL_DETACHED_BUFFERS_NV 0x95AB +#define GL_MAX_DETACHED_TEXTURES_NV 0x95AC +#define GL_MAX_DETACHED_BUFFERS_NV 0x95AD +typedef void (GL_APIENTRYP PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC) (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params); +typedef void (GL_APIENTRYP PFNGLRESETMEMORYOBJECTPARAMETERNVPROC) (GLuint memory, GLenum pname); +typedef void (GL_APIENTRYP PFNGLTEXATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLBUFFERATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXTUREATTACHMEMORYNVPROC) (GLuint texture, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLNAMEDBUFFERATTACHMEMORYNVPROC) (GLuint buffer, GLuint memory, GLuint64 offset); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetMemoryObjectDetachedResourcesuivNV (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params); +GL_APICALL void GL_APIENTRY glResetMemoryObjectParameterNV (GLuint memory, GLenum pname); +GL_APICALL void GL_APIENTRY glTexAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glBufferAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTextureAttachMemoryNV (GLuint texture, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glNamedBufferAttachMemoryNV (GLuint buffer, GLuint memory, GLuint64 offset); +#endif +#endif /* GL_NV_memory_attachment */ + +#ifndef GL_NV_memory_object_sparse +#define GL_NV_memory_object_sparse 1 +typedef void (GL_APIENTRYP PFNGLBUFFERPAGECOMMITMENTMEMNVPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +typedef void (GL_APIENTRYP PFNGLTEXPAGECOMMITMENTMEMNVPROC) (GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +typedef void (GL_APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +typedef void (GL_APIENTRYP PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC) (GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBufferPageCommitmentMemNV (GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +GL_APICALL void GL_APIENTRY glTexPageCommitmentMemNV (GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +GL_APICALL void GL_APIENTRY glNamedBufferPageCommitmentMemNV (GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +GL_APICALL void GL_APIENTRY glTexturePageCommitmentMemNV (GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +#endif +#endif /* GL_NV_memory_object_sparse */ + +#ifndef GL_NV_mesh_shader +#define GL_NV_mesh_shader 1 +#define GL_MESH_SHADER_NV 0x9559 +#define GL_TASK_SHADER_NV 0x955A +#define GL_MAX_MESH_UNIFORM_BLOCKS_NV 0x8E60 +#define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61 +#define GL_MAX_MESH_IMAGE_UNIFORMS_NV 0x8E62 +#define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63 +#define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64 +#define GL_MAX_MESH_ATOMIC_COUNTERS_NV 0x8E65 +#define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66 +#define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67 +#define GL_MAX_TASK_UNIFORM_BLOCKS_NV 0x8E68 +#define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69 +#define GL_MAX_TASK_IMAGE_UNIFORMS_NV 0x8E6A +#define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B +#define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C +#define GL_MAX_TASK_ATOMIC_COUNTERS_NV 0x8E6D +#define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E +#define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F +#define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2 +#define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3 +#define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 0x9536 +#define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 0x9537 +#define GL_MAX_MESH_OUTPUT_VERTICES_NV 0x9538 +#define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 0x9539 +#define GL_MAX_TASK_OUTPUT_COUNT_NV 0x953A +#define GL_MAX_DRAW_MESH_TASKS_COUNT_NV 0x953D +#define GL_MAX_MESH_VIEWS_NV 0x9557 +#define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF +#define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543 +#define GL_MAX_MESH_WORK_GROUP_SIZE_NV 0x953B +#define GL_MAX_TASK_WORK_GROUP_SIZE_NV 0x953C +#define GL_MESH_WORK_GROUP_SIZE_NV 0x953E +#define GL_TASK_WORK_GROUP_SIZE_NV 0x953F +#define GL_MESH_VERTICES_OUT_NV 0x9579 +#define GL_MESH_PRIMITIVES_OUT_NV 0x957A +#define GL_MESH_OUTPUT_TYPE_NV 0x957B +#define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D +#define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0 +#define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1 +#define GL_MESH_SHADER_BIT_NV 0x00000040 +#define GL_TASK_SHADER_BIT_NV 0x00000080 +#define GL_MESH_SUBROUTINE_NV 0x957C +#define GL_TASK_SUBROUTINE_NV 0x957D +#define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E +#define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F +typedef void (GL_APIENTRYP PFNGLDRAWMESHTASKSNVPROC) (GLuint first, GLuint count); +typedef void (GL_APIENTRYP PFNGLDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect); +typedef void (GL_APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect, GLsizei drawcount, GLsizei stride); +typedef void (GL_APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC) (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawMeshTasksNV (GLuint first, GLuint count); +GL_APICALL void GL_APIENTRY glDrawMeshTasksIndirectNV (GLintptr indirect); +GL_APICALL void GL_APIENTRY glMultiDrawMeshTasksIndirectNV (GLintptr indirect, GLsizei drawcount, GLsizei stride); +GL_APICALL void GL_APIENTRY glMultiDrawMeshTasksIndirectCountNV (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#endif +#endif /* GL_NV_mesh_shader */ + +#ifndef GL_NV_non_square_matrices +#define GL_NV_non_square_matrices 1 +#define GL_FLOAT_MAT2x3_NV 0x8B65 +#define GL_FLOAT_MAT2x4_NV 0x8B66 +#define GL_FLOAT_MAT3x2_NV 0x8B67 +#define GL_FLOAT_MAT3x4_NV 0x8B68 +#define GL_FLOAT_MAT4x2_NV 0x8B69 +#define GL_FLOAT_MAT4x3_NV 0x8B6A +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glUniformMatrix2x3fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix3x2fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix2x4fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix4x2fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix3x4fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix4x3fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#endif +#endif /* GL_NV_non_square_matrices */ + +#ifndef GL_NV_path_rendering +#define GL_NV_path_rendering 1 +typedef double GLdouble; +#define GL_PATH_FORMAT_SVG_NV 0x9070 +#define GL_PATH_FORMAT_PS_NV 0x9071 +#define GL_STANDARD_FONT_NAME_NV 0x9072 +#define GL_SYSTEM_FONT_NAME_NV 0x9073 +#define GL_FILE_NAME_NV 0x9074 +#define GL_PATH_STROKE_WIDTH_NV 0x9075 +#define GL_PATH_END_CAPS_NV 0x9076 +#define GL_PATH_INITIAL_END_CAP_NV 0x9077 +#define GL_PATH_TERMINAL_END_CAP_NV 0x9078 +#define GL_PATH_JOIN_STYLE_NV 0x9079 +#define GL_PATH_MITER_LIMIT_NV 0x907A +#define GL_PATH_DASH_CAPS_NV 0x907B +#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C +#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D +#define GL_PATH_DASH_OFFSET_NV 0x907E +#define GL_PATH_CLIENT_LENGTH_NV 0x907F +#define GL_PATH_FILL_MODE_NV 0x9080 +#define GL_PATH_FILL_MASK_NV 0x9081 +#define GL_PATH_FILL_COVER_MODE_NV 0x9082 +#define GL_PATH_STROKE_COVER_MODE_NV 0x9083 +#define GL_PATH_STROKE_MASK_NV 0x9084 +#define GL_COUNT_UP_NV 0x9088 +#define GL_COUNT_DOWN_NV 0x9089 +#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A +#define GL_CONVEX_HULL_NV 0x908B +#define GL_BOUNDING_BOX_NV 0x908D +#define GL_TRANSLATE_X_NV 0x908E +#define GL_TRANSLATE_Y_NV 0x908F +#define GL_TRANSLATE_2D_NV 0x9090 +#define GL_TRANSLATE_3D_NV 0x9091 +#define GL_AFFINE_2D_NV 0x9092 +#define GL_AFFINE_3D_NV 0x9094 +#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 +#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 +#define GL_UTF8_NV 0x909A +#define GL_UTF16_NV 0x909B +#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C +#define GL_PATH_COMMAND_COUNT_NV 0x909D +#define GL_PATH_COORD_COUNT_NV 0x909E +#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F +#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 +#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 +#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 +#define GL_SQUARE_NV 0x90A3 +#define GL_ROUND_NV 0x90A4 +#define GL_TRIANGULAR_NV 0x90A5 +#define GL_BEVEL_NV 0x90A6 +#define GL_MITER_REVERT_NV 0x90A7 +#define GL_MITER_TRUNCATE_NV 0x90A8 +#define GL_SKIP_MISSING_GLYPH_NV 0x90A9 +#define GL_USE_MISSING_GLYPH_NV 0x90AA +#define GL_PATH_ERROR_POSITION_NV 0x90AB +#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD +#define GL_ADJACENT_PAIRS_NV 0x90AE +#define GL_FIRST_TO_REST_NV 0x90AF +#define GL_PATH_GEN_MODE_NV 0x90B0 +#define GL_PATH_GEN_COEFF_NV 0x90B1 +#define GL_PATH_GEN_COMPONENTS_NV 0x90B3 +#define GL_PATH_STENCIL_FUNC_NV 0x90B7 +#define GL_PATH_STENCIL_REF_NV 0x90B8 +#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 +#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD +#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE +#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF +#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 +#define GL_MOVE_TO_RESETS_NV 0x90B5 +#define GL_MOVE_TO_CONTINUES_NV 0x90B6 +#define GL_CLOSE_PATH_NV 0x00 +#define GL_MOVE_TO_NV 0x02 +#define GL_RELATIVE_MOVE_TO_NV 0x03 +#define GL_LINE_TO_NV 0x04 +#define GL_RELATIVE_LINE_TO_NV 0x05 +#define GL_HORIZONTAL_LINE_TO_NV 0x06 +#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 +#define GL_VERTICAL_LINE_TO_NV 0x08 +#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 +#define GL_QUADRATIC_CURVE_TO_NV 0x0A +#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B +#define GL_CUBIC_CURVE_TO_NV 0x0C +#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D +#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E +#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F +#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 +#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 +#define GL_SMALL_CCW_ARC_TO_NV 0x12 +#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 +#define GL_SMALL_CW_ARC_TO_NV 0x14 +#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 +#define GL_LARGE_CCW_ARC_TO_NV 0x16 +#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 +#define GL_LARGE_CW_ARC_TO_NV 0x18 +#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 +#define GL_RESTART_PATH_NV 0xF0 +#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 +#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 +#define GL_RECT_NV 0xF6 +#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 +#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA +#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC +#define GL_ARC_TO_NV 0xFE +#define GL_RELATIVE_ARC_TO_NV 0xFF +#define GL_BOLD_BIT_NV 0x01 +#define GL_ITALIC_BIT_NV 0x02 +#define GL_GLYPH_WIDTH_BIT_NV 0x01 +#define GL_GLYPH_HEIGHT_BIT_NV 0x02 +#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 +#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 +#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 +#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 +#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 +#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 +#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 +#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 +#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 +#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 +#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 +#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 +#define GL_FONT_ASCENDER_BIT_NV 0x00200000 +#define GL_FONT_DESCENDER_BIT_NV 0x00400000 +#define GL_FONT_HEIGHT_BIT_NV 0x00800000 +#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 +#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 +#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 +#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 +#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 +#define GL_ROUNDED_RECT_NV 0xE8 +#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9 +#define GL_ROUNDED_RECT2_NV 0xEA +#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB +#define GL_ROUNDED_RECT4_NV 0xEC +#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED +#define GL_ROUNDED_RECT8_NV 0xEE +#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF +#define GL_RELATIVE_RECT_NV 0xF7 +#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 +#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369 +#define GL_FONT_UNAVAILABLE_NV 0x936A +#define GL_FONT_UNINTELLIGIBLE_NV 0x936B +#define GL_CONIC_CURVE_TO_NV 0x1A +#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B +#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000 +#define GL_STANDARD_FONT_FORMAT_NV 0x936C +#define GL_PATH_PROJECTION_NV 0x1701 +#define GL_PATH_MODELVIEW_NV 0x1700 +#define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3 +#define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6 +#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36 +#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3 +#define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4 +#define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7 +#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38 +#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4 +#define GL_FRAGMENT_INPUT_NV 0x936D +typedef GLuint (GL_APIENTRYP PFNGLGENPATHSNVPROC) (GLsizei range); +typedef void (GL_APIENTRYP PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); +typedef GLboolean (GL_APIENTRYP PFNGLISPATHNVPROC) (GLuint path); +typedef void (GL_APIENTRYP PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (GL_APIENTRYP PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (GL_APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (GL_APIENTRYP PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (GL_APIENTRYP PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString); +typedef void (GL_APIENTRYP PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (GL_APIENTRYP PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (GL_APIENTRYP PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +typedef void (GL_APIENTRYP PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); +typedef void (GL_APIENTRYP PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +typedef void (GL_APIENTRYP PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +typedef void (GL_APIENTRYP PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); +typedef void (GL_APIENTRYP PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); +typedef void (GL_APIENTRYP PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat *dashArray); +typedef void (GL_APIENTRYP PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (GL_APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); +typedef void (GL_APIENTRYP PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (GL_APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (GL_APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum func); +typedef void (GL_APIENTRYP PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (GL_APIENTRYP PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (GL_APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GL_APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GL_APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint *value); +typedef void (GL_APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat *value); +typedef void (GL_APIENTRYP PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte *commands); +typedef void (GL_APIENTRYP PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat *coords); +typedef void (GL_APIENTRYP PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat *dashArray); +typedef void (GL_APIENTRYP PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +typedef void (GL_APIENTRYP PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +typedef void (GL_APIENTRYP PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +typedef GLboolean (GL_APIENTRYP PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); +typedef GLboolean (GL_APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); +typedef GLfloat (GL_APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); +typedef GLboolean (GL_APIENTRYP PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +typedef void (GL_APIENTRYP PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); +typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode); +typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef GLenum (GL_APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint *baseAndCount); +typedef GLenum (GL_APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef GLenum (GL_APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (GL_APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (GL_APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (GL_APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (GL_APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (GL_APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (GL_APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (GL_APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (GL_APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (GL_APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (GL_APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLuint GL_APIENTRY glGenPathsNV (GLsizei range); +GL_APICALL void GL_APIENTRY glDeletePathsNV (GLuint path, GLsizei range); +GL_APICALL GLboolean GL_APIENTRY glIsPathNV (GLuint path); +GL_APICALL void GL_APIENTRY glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +GL_APICALL void GL_APIENTRY glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +GL_APICALL void GL_APIENTRY glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +GL_APICALL void GL_APIENTRY glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +GL_APICALL void GL_APIENTRY glPathStringNV (GLuint path, GLenum format, GLsizei length, const void *pathString); +GL_APICALL void GL_APIENTRY glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GL_APICALL void GL_APIENTRY glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GL_APICALL void GL_APIENTRY glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +GL_APICALL void GL_APIENTRY glCopyPathNV (GLuint resultPath, GLuint srcPath); +GL_APICALL void GL_APIENTRY glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +GL_APICALL void GL_APIENTRY glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +GL_APICALL void GL_APIENTRY glPathParameterivNV (GLuint path, GLenum pname, const GLint *value); +GL_APICALL void GL_APIENTRY glPathParameteriNV (GLuint path, GLenum pname, GLint value); +GL_APICALL void GL_APIENTRY glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat *value); +GL_APICALL void GL_APIENTRY glPathParameterfNV (GLuint path, GLenum pname, GLfloat value); +GL_APICALL void GL_APIENTRY glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat *dashArray); +GL_APICALL void GL_APIENTRY glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glPathStencilDepthOffsetNV (GLfloat factor, GLfloat units); +GL_APICALL void GL_APIENTRY glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +GL_APICALL void GL_APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +GL_APICALL void GL_APIENTRY glPathCoverDepthFuncNV (GLenum func); +GL_APICALL void GL_APIENTRY glCoverFillPathNV (GLuint path, GLenum coverMode); +GL_APICALL void GL_APIENTRY glCoverStrokePathNV (GLuint path, GLenum coverMode); +GL_APICALL void GL_APIENTRY glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GL_APICALL void GL_APIENTRY glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GL_APICALL void GL_APIENTRY glGetPathParameterivNV (GLuint path, GLenum pname, GLint *value); +GL_APICALL void GL_APIENTRY glGetPathParameterfvNV (GLuint path, GLenum pname, GLfloat *value); +GL_APICALL void GL_APIENTRY glGetPathCommandsNV (GLuint path, GLubyte *commands); +GL_APICALL void GL_APIENTRY glGetPathCoordsNV (GLuint path, GLfloat *coords); +GL_APICALL void GL_APIENTRY glGetPathDashArrayNV (GLuint path, GLfloat *dashArray); +GL_APICALL void GL_APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +GL_APICALL void GL_APIENTRY glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +GL_APICALL void GL_APIENTRY glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +GL_APICALL GLboolean GL_APIENTRY glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y); +GL_APICALL GLboolean GL_APIENTRY glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y); +GL_APICALL GLfloat GL_APIENTRY glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments); +GL_APICALL GLboolean GL_APIENTRY glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +GL_APICALL void GL_APIENTRY glMatrixLoad3x2fNV (GLenum matrixMode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixLoad3x3fNV (GLenum matrixMode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixLoadTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixMult3x2fNV (GLenum matrixMode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixMult3x3fNV (GLenum matrixMode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixMultTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glStencilThenCoverFillPathNV (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); +GL_APICALL void GL_APIENTRY glStencilThenCoverStrokePathNV (GLuint path, GLint reference, GLuint mask, GLenum coverMode); +GL_APICALL void GL_APIENTRY glStencilThenCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GL_APICALL void GL_APIENTRY glStencilThenCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GL_APICALL GLenum GL_APIENTRY glPathGlyphIndexRangeNV (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint *baseAndCount); +GL_APICALL GLenum GL_APIENTRY glPathGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GL_APICALL GLenum GL_APIENTRY glPathMemoryGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GL_APICALL void GL_APIENTRY glProgramPathFragmentInputGenNV (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); +GL_APICALL void GL_APIENTRY glGetProgramResourcefvNV (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params); +GL_APICALL void GL_APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GL_APICALL void GL_APIENTRY glMatrixLoadIdentityEXT (GLenum mode); +GL_APICALL void GL_APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m); +GL_APICALL void GL_APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m); +GL_APICALL void GL_APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m); +GL_APICALL void GL_APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m); +GL_APICALL void GL_APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GL_APICALL void GL_APIENTRY glMatrixPopEXT (GLenum mode); +GL_APICALL void GL_APIENTRY glMatrixPushEXT (GLenum mode); +GL_APICALL void GL_APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +GL_APICALL void GL_APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +GL_APICALL void GL_APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +#endif +#endif /* GL_NV_path_rendering */ + +#ifndef GL_NV_path_rendering_shared_edge +#define GL_NV_path_rendering_shared_edge 1 +#define GL_SHARED_EDGE_NV 0xC0 +#endif /* GL_NV_path_rendering_shared_edge */ + +#ifndef GL_NV_pixel_buffer_object +#define GL_NV_pixel_buffer_object 1 +#define GL_PIXEL_PACK_BUFFER_NV 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_NV 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_NV 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_NV 0x88EF +#endif /* GL_NV_pixel_buffer_object */ + +#ifndef GL_NV_polygon_mode +#define GL_NV_polygon_mode 1 +#define GL_POLYGON_MODE_NV 0x0B40 +#define GL_POLYGON_OFFSET_POINT_NV 0x2A01 +#define GL_POLYGON_OFFSET_LINE_NV 0x2A02 +#define GL_POINT_NV 0x1B00 +#define GL_LINE_NV 0x1B01 +#define GL_FILL_NV 0x1B02 +typedef void (GL_APIENTRYP PFNGLPOLYGONMODENVPROC) (GLenum face, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glPolygonModeNV (GLenum face, GLenum mode); +#endif +#endif /* GL_NV_polygon_mode */ + +#ifndef GL_NV_primitive_shading_rate +#define GL_NV_primitive_shading_rate 1 +#define GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV 0x95B1 +#define GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV 0x95B2 +#endif /* GL_NV_primitive_shading_rate */ + +#ifndef GL_NV_read_buffer +#define GL_NV_read_buffer 1 +#define GL_READ_BUFFER_NV 0x0C02 +typedef void (GL_APIENTRYP PFNGLREADBUFFERNVPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glReadBufferNV (GLenum mode); +#endif +#endif /* GL_NV_read_buffer */ + +#ifndef GL_NV_read_buffer_front +#define GL_NV_read_buffer_front 1 +#endif /* GL_NV_read_buffer_front */ + +#ifndef GL_NV_read_depth +#define GL_NV_read_depth 1 +#endif /* GL_NV_read_depth */ + +#ifndef GL_NV_read_depth_stencil +#define GL_NV_read_depth_stencil 1 +#endif /* GL_NV_read_depth_stencil */ + +#ifndef GL_NV_read_stencil +#define GL_NV_read_stencil 1 +#endif /* GL_NV_read_stencil */ + +#ifndef GL_NV_representative_fragment_test +#define GL_NV_representative_fragment_test 1 +#define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F +#endif /* GL_NV_representative_fragment_test */ + +#ifndef GL_NV_sRGB_formats +#define GL_NV_sRGB_formats 1 +#define GL_SLUMINANCE_NV 0x8C46 +#define GL_SLUMINANCE_ALPHA_NV 0x8C44 +#define GL_SRGB8_NV 0x8C41 +#define GL_SLUMINANCE8_NV 0x8C47 +#define GL_SLUMINANCE8_ALPHA8_NV 0x8C45 +#define GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F +#define GL_ETC1_SRGB8_NV 0x88EE +#endif /* GL_NV_sRGB_formats */ + +#ifndef GL_NV_sample_locations +#define GL_NV_sample_locations 1 +#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D +#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E +#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 +#define GL_SAMPLE_LOCATION_NV 0x8E50 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 +#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 +#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLRESOLVEDEPTHVALUESNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferSampleLocationsfvNV (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +GL_APICALL void GL_APIENTRY glNamedFramebufferSampleLocationsfvNV (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +GL_APICALL void GL_APIENTRY glResolveDepthValuesNV (void); +#endif +#endif /* GL_NV_sample_locations */ + +#ifndef GL_NV_sample_mask_override_coverage +#define GL_NV_sample_mask_override_coverage 1 +#endif /* GL_NV_sample_mask_override_coverage */ + +#ifndef GL_NV_scissor_exclusive +#define GL_NV_scissor_exclusive 1 +#define GL_SCISSOR_TEST_EXCLUSIVE_NV 0x9555 +#define GL_SCISSOR_BOX_EXCLUSIVE_NV 0x9556 +typedef void (GL_APIENTRYP PFNGLSCISSOREXCLUSIVENVPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSCISSOREXCLUSIVEARRAYVNVPROC) (GLuint first, GLsizei count, const GLint *v); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glScissorExclusiveNV (GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glScissorExclusiveArrayvNV (GLuint first, GLsizei count, const GLint *v); +#endif +#endif /* GL_NV_scissor_exclusive */ + +#ifndef GL_NV_shader_atomic_fp16_vector +#define GL_NV_shader_atomic_fp16_vector 1 +#endif /* GL_NV_shader_atomic_fp16_vector */ + +#ifndef GL_NV_shader_noperspective_interpolation +#define GL_NV_shader_noperspective_interpolation 1 +#endif /* GL_NV_shader_noperspective_interpolation */ + +#ifndef GL_NV_shader_subgroup_partitioned +#define GL_NV_shader_subgroup_partitioned 1 +#define GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV 0x00000100 +#endif /* GL_NV_shader_subgroup_partitioned */ + +#ifndef GL_NV_shader_texture_footprint +#define GL_NV_shader_texture_footprint 1 +#endif /* GL_NV_shader_texture_footprint */ + +#ifndef GL_NV_shading_rate_image +#define GL_NV_shading_rate_image 1 +#define GL_SHADING_RATE_IMAGE_NV 0x9563 +#define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564 +#define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565 +#define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569 +#define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A +#define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B +#define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C +#define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D +#define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E +#define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F +#define GL_SHADING_RATE_IMAGE_BINDING_NV 0x955B +#define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C +#define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D +#define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E +#define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F +#define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE +#define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF +#define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0 +typedef void (GL_APIENTRYP PFNGLBINDSHADINGRATEIMAGENVPROC) (GLuint texture); +typedef void (GL_APIENTRYP PFNGLGETSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint entry, GLenum *rate); +typedef void (GL_APIENTRYP PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC) (GLenum rate, GLuint samples, GLuint index, GLint *location); +typedef void (GL_APIENTRYP PFNGLSHADINGRATEIMAGEBARRIERNVPROC) (GLboolean synchronize); +typedef void (GL_APIENTRYP PFNGLSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates); +typedef void (GL_APIENTRYP PFNGLSHADINGRATESAMPLEORDERNVPROC) (GLenum order); +typedef void (GL_APIENTRYP PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC) (GLenum rate, GLuint samples, const GLint *locations); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBindShadingRateImageNV (GLuint texture); +GL_APICALL void GL_APIENTRY glGetShadingRateImagePaletteNV (GLuint viewport, GLuint entry, GLenum *rate); +GL_APICALL void GL_APIENTRY glGetShadingRateSampleLocationivNV (GLenum rate, GLuint samples, GLuint index, GLint *location); +GL_APICALL void GL_APIENTRY glShadingRateImageBarrierNV (GLboolean synchronize); +GL_APICALL void GL_APIENTRY glShadingRateImagePaletteNV (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates); +GL_APICALL void GL_APIENTRY glShadingRateSampleOrderNV (GLenum order); +GL_APICALL void GL_APIENTRY glShadingRateSampleOrderCustomNV (GLenum rate, GLuint samples, const GLint *locations); +#endif +#endif /* GL_NV_shading_rate_image */ + +#ifndef GL_NV_shadow_samplers_array +#define GL_NV_shadow_samplers_array 1 +#define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4 +#endif /* GL_NV_shadow_samplers_array */ + +#ifndef GL_NV_shadow_samplers_cube +#define GL_NV_shadow_samplers_cube 1 +#define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5 +#endif /* GL_NV_shadow_samplers_cube */ + +#ifndef GL_NV_stereo_view_rendering +#define GL_NV_stereo_view_rendering 1 +#endif /* GL_NV_stereo_view_rendering */ + +#ifndef GL_NV_texture_border_clamp +#define GL_NV_texture_border_clamp 1 +#define GL_TEXTURE_BORDER_COLOR_NV 0x1004 +#define GL_CLAMP_TO_BORDER_NV 0x812D +#endif /* GL_NV_texture_border_clamp */ + +#ifndef GL_NV_texture_compression_s3tc_update +#define GL_NV_texture_compression_s3tc_update 1 +#endif /* GL_NV_texture_compression_s3tc_update */ + +#ifndef GL_NV_texture_npot_2D_mipmap +#define GL_NV_texture_npot_2D_mipmap 1 +#endif /* GL_NV_texture_npot_2D_mipmap */ + +#ifndef GL_NV_timeline_semaphore +#define GL_NV_timeline_semaphore 1 +#define GL_TIMELINE_SEMAPHORE_VALUE_NV 0x9595 +#define GL_SEMAPHORE_TYPE_NV 0x95B3 +#define GL_SEMAPHORE_TYPE_BINARY_NV 0x95B4 +#define GL_SEMAPHORE_TYPE_TIMELINE_NV 0x95B5 +#define GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV 0x95B6 +typedef void (GL_APIENTRYP PFNGLCREATESEMAPHORESNVPROC) (GLsizei n, GLuint *semaphores); +typedef void (GL_APIENTRYP PFNGLSEMAPHOREPARAMETERIVNVPROC) (GLuint semaphore, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSEMAPHOREPARAMETERIVNVPROC) (GLuint semaphore, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCreateSemaphoresNV (GLsizei n, GLuint *semaphores); +GL_APICALL void GL_APIENTRY glSemaphoreParameterivNV (GLuint semaphore, GLenum pname, const GLint *params); +GL_APICALL void GL_APIENTRY glGetSemaphoreParameterivNV (GLuint semaphore, GLenum pname, GLint *params); +#endif +#endif /* GL_NV_timeline_semaphore */ + +#ifndef GL_NV_viewport_array +#define GL_NV_viewport_array 1 +#define GL_MAX_VIEWPORTS_NV 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS_NV 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE_NV 0x825D +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV 0x825F +typedef void (GL_APIENTRYP PFNGLVIEWPORTARRAYVNVPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFVNVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLSCISSORARRAYVNVPROC) (GLuint first, GLsizei count, const GLint *v); +typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDNVPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDVNVPROC) (GLuint index, const GLint *v); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEARRAYFVNVPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEINDEXEDFNVPROC) (GLuint index, GLfloat n, GLfloat f); +typedef void (GL_APIENTRYP PFNGLGETFLOATI_VNVPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (GL_APIENTRYP PFNGLENABLEINVPROC) (GLenum target, GLuint index); +typedef void (GL_APIENTRYP PFNGLDISABLEINVPROC) (GLenum target, GLuint index); +typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDINVPROC) (GLenum target, GLuint index); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glViewportArrayvNV (GLuint first, GLsizei count, const GLfloat *v); +GL_APICALL void GL_APIENTRY glViewportIndexedfNV (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +GL_APICALL void GL_APIENTRY glViewportIndexedfvNV (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glScissorArrayvNV (GLuint first, GLsizei count, const GLint *v); +GL_APICALL void GL_APIENTRY glScissorIndexedNV (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glScissorIndexedvNV (GLuint index, const GLint *v); +GL_APICALL void GL_APIENTRY glDepthRangeArrayfvNV (GLuint first, GLsizei count, const GLfloat *v); +GL_APICALL void GL_APIENTRY glDepthRangeIndexedfNV (GLuint index, GLfloat n, GLfloat f); +GL_APICALL void GL_APIENTRY glGetFloati_vNV (GLenum target, GLuint index, GLfloat *data); +GL_APICALL void GL_APIENTRY glEnableiNV (GLenum target, GLuint index); +GL_APICALL void GL_APIENTRY glDisableiNV (GLenum target, GLuint index); +GL_APICALL GLboolean GL_APIENTRY glIsEnablediNV (GLenum target, GLuint index); +#endif +#endif /* GL_NV_viewport_array */ + +#ifndef GL_NV_viewport_array2 +#define GL_NV_viewport_array2 1 +#endif /* GL_NV_viewport_array2 */ + +#ifndef GL_NV_viewport_swizzle +#define GL_NV_viewport_swizzle 1 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357 +#define GL_VIEWPORT_SWIZZLE_X_NV 0x9358 +#define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359 +#define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A +#define GL_VIEWPORT_SWIZZLE_W_NV 0x935B +typedef void (GL_APIENTRYP PFNGLVIEWPORTSWIZZLENVPROC) (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glViewportSwizzleNV (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); +#endif +#endif /* GL_NV_viewport_swizzle */ + +#ifndef GL_OVR_multiview +#define GL_OVR_multiview 1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632 +#define GL_MAX_VIEWS_OVR 0x9631 +#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferTextureMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); +#endif +#endif /* GL_OVR_multiview */ + +#ifndef GL_OVR_multiview2 +#define GL_OVR_multiview2 1 +#endif /* GL_OVR_multiview2 */ + +#ifndef GL_OVR_multiview_multisampled_render_to_texture +#define GL_OVR_multiview_multisampled_render_to_texture 1 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferTextureMultisampleMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews); +#endif +#endif /* GL_OVR_multiview_multisampled_render_to_texture */ + +#ifndef GL_QCOM_YUV_texture_gather +#define GL_QCOM_YUV_texture_gather 1 +#endif /* GL_QCOM_YUV_texture_gather */ + +#ifndef GL_QCOM_alpha_test +#define GL_QCOM_alpha_test 1 +#define GL_ALPHA_TEST_QCOM 0x0BC0 +#define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1 +#define GL_ALPHA_TEST_REF_QCOM 0x0BC2 +typedef void (GL_APIENTRYP PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glAlphaFuncQCOM (GLenum func, GLclampf ref); +#endif +#endif /* GL_QCOM_alpha_test */ + +#ifndef GL_QCOM_binning_control +#define GL_QCOM_binning_control 1 +#define GL_BINNING_CONTROL_HINT_QCOM 0x8FB0 +#define GL_CPU_OPTIMIZED_QCOM 0x8FB1 +#define GL_GPU_OPTIMIZED_QCOM 0x8FB2 +#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3 +#endif /* GL_QCOM_binning_control */ + +#ifndef GL_QCOM_driver_control +#define GL_QCOM_driver_control 1 +typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls); +typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); +typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); +typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls); +GL_APICALL void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); +GL_APICALL void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl); +GL_APICALL void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl); +#endif +#endif /* GL_QCOM_driver_control */ + +#ifndef GL_QCOM_extended_get +#define GL_QCOM_extended_get 1 +#define GL_TEXTURE_WIDTH_QCOM 0x8BD2 +#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3 +#define GL_TEXTURE_DEPTH_QCOM 0x8BD4 +#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5 +#define GL_TEXTURE_FORMAT_QCOM 0x8BD6 +#define GL_TEXTURE_TYPE_QCOM 0x8BD7 +#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8 +#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9 +#define GL_TEXTURE_TARGET_QCOM 0x8BDA +#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB +#define GL_STATE_RESTORE 0x8BDC +typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures); +typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); +typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); +typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); +typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels); +typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures); +GL_APICALL void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); +GL_APICALL void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); +GL_APICALL void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); +GL_APICALL void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels); +GL_APICALL void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, void **params); +#endif +#endif /* GL_QCOM_extended_get */ + +#ifndef GL_QCOM_extended_get2 +#define GL_QCOM_extended_get2 1 +typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders); +typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms); +typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders); +GL_APICALL void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms); +GL_APICALL GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program); +GL_APICALL void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length); +#endif +#endif /* GL_QCOM_extended_get2 */ + +#ifndef GL_QCOM_frame_extrapolation +#define GL_QCOM_frame_extrapolation 1 +typedef void (GL_APIENTRYP PFNGLEXTRAPOLATETEX2DQCOMPROC) (GLuint src1, GLuint src2, GLuint output, GLfloat scaleFactor); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glExtrapolateTex2DQCOM (GLuint src1, GLuint src2, GLuint output, GLfloat scaleFactor); +#endif +#endif /* GL_QCOM_frame_extrapolation */ + +#ifndef GL_QCOM_framebuffer_foveated +#define GL_QCOM_framebuffer_foveated 1 +#define GL_FOVEATION_ENABLE_BIT_QCOM 0x00000001 +#define GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM 0x00000002 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC) (GLuint framebuffer, GLuint numLayers, GLuint focalPointsPerLayer, GLuint requestedFeatures, GLuint *providedFeatures); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC) (GLuint framebuffer, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferFoveationConfigQCOM (GLuint framebuffer, GLuint numLayers, GLuint focalPointsPerLayer, GLuint requestedFeatures, GLuint *providedFeatures); +GL_APICALL void GL_APIENTRY glFramebufferFoveationParametersQCOM (GLuint framebuffer, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); +#endif +#endif /* GL_QCOM_framebuffer_foveated */ + +#ifndef GL_QCOM_motion_estimation +#define GL_QCOM_motion_estimation 1 +#define GL_MOTION_ESTIMATION_SEARCH_BLOCK_X_QCOM 0x8C90 +#define GL_MOTION_ESTIMATION_SEARCH_BLOCK_Y_QCOM 0x8C91 +typedef void (GL_APIENTRYP PFNGLTEXESTIMATEMOTIONQCOMPROC) (GLuint ref, GLuint target, GLuint output); +typedef void (GL_APIENTRYP PFNGLTEXESTIMATEMOTIONREGIONSQCOMPROC) (GLuint ref, GLuint target, GLuint output, GLuint mask); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexEstimateMotionQCOM (GLuint ref, GLuint target, GLuint output); +GL_APICALL void GL_APIENTRY glTexEstimateMotionRegionsQCOM (GLuint ref, GLuint target, GLuint output, GLuint mask); +#endif +#endif /* GL_QCOM_motion_estimation */ + +#ifndef GL_QCOM_perfmon_global_mode +#define GL_QCOM_perfmon_global_mode 1 +#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0 +#endif /* GL_QCOM_perfmon_global_mode */ + +#ifndef GL_QCOM_render_shared_exponent +#define GL_QCOM_render_shared_exponent 1 +#endif /* GL_QCOM_render_shared_exponent */ + +#ifndef GL_QCOM_shader_framebuffer_fetch_noncoherent +#define GL_QCOM_shader_framebuffer_fetch_noncoherent 1 +#define GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM 0x96A2 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferFetchBarrierQCOM (void); +#endif +#endif /* GL_QCOM_shader_framebuffer_fetch_noncoherent */ + +#ifndef GL_QCOM_shader_framebuffer_fetch_rate +#define GL_QCOM_shader_framebuffer_fetch_rate 1 +#endif /* GL_QCOM_shader_framebuffer_fetch_rate */ + +#ifndef GL_QCOM_shading_rate +#define GL_QCOM_shading_rate 1 +#define GL_SHADING_RATE_QCOM 0x96A4 +#define GL_SHADING_RATE_PRESERVE_ASPECT_RATIO_QCOM 0x96A5 +#define GL_SHADING_RATE_1X1_PIXELS_QCOM 0x96A6 +#define GL_SHADING_RATE_1X2_PIXELS_QCOM 0x96A7 +#define GL_SHADING_RATE_2X1_PIXELS_QCOM 0x96A8 +#define GL_SHADING_RATE_2X2_PIXELS_QCOM 0x96A9 +#define GL_SHADING_RATE_4X2_PIXELS_QCOM 0x96AC +#define GL_SHADING_RATE_4X4_PIXELS_QCOM 0x96AE +typedef void (GL_APIENTRYP PFNGLSHADINGRATEQCOMPROC) (GLenum rate); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glShadingRateQCOM (GLenum rate); +#endif +#endif /* GL_QCOM_shading_rate */ + +#ifndef GL_QCOM_texture_foveated +#define GL_QCOM_texture_foveated 1 +#define GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM 0x8BFB +#define GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM 0x8BFC +#define GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM 0x8BFD +#define GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM 0x8BFE +#define GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM 0x8BFF +typedef void (GL_APIENTRYP PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC) (GLuint texture, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTextureFoveationParametersQCOM (GLuint texture, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); +#endif +#endif /* GL_QCOM_texture_foveated */ + +#ifndef GL_QCOM_texture_foveated2 +#define GL_QCOM_texture_foveated2 1 +#define GL_TEXTURE_FOVEATED_CUTOFF_DENSITY_QCOM 0x96A0 +#endif /* GL_QCOM_texture_foveated2 */ + +#ifndef GL_QCOM_texture_foveated_subsampled_layout +#define GL_QCOM_texture_foveated_subsampled_layout 1 +#define GL_FOVEATION_SUBSAMPLED_LAYOUT_METHOD_BIT_QCOM 0x00000004 +#define GL_MAX_SHADER_SUBSAMPLED_IMAGE_UNITS_QCOM 0x8FA1 +#endif /* GL_QCOM_texture_foveated_subsampled_layout */ + +#ifndef GL_QCOM_tiled_rendering +#define GL_QCOM_tiled_rendering 1 +#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001 +#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002 +#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004 +#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008 +#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010 +#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020 +#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040 +#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080 +#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100 +#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200 +#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400 +#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800 +#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000 +#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000 +#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000 +#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000 +#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000 +#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000 +#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000 +#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000 +#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000 +#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000 +#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000 +#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000 +#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000 +#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000 +#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000 +#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000 +#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000 +#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000 +#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000 +#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000 +typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); +typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); +GL_APICALL void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask); +#endif +#endif /* GL_QCOM_tiled_rendering */ + +#ifndef GL_QCOM_writeonly_rendering +#define GL_QCOM_writeonly_rendering 1 +#define GL_WRITEONLY_RENDERING_QCOM 0x8823 +#endif /* GL_QCOM_writeonly_rendering */ + +#ifndef GL_VIV_shader_binary +#define GL_VIV_shader_binary 1 +#define GL_SHADER_BINARY_VIV 0x8FC4 +#endif /* GL_VIV_shader_binary */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_opengles2_gl2platform.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_opengles2_gl2platform.h new file mode 100644 index 0000000..426796e --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_opengles2_gl2platform.h @@ -0,0 +1,27 @@ +#ifndef __gl2platform_h_ +#define __gl2platform_h_ + +/* +** Copyright 2017-2020 The Khronos Group Inc. +** SPDX-License-Identifier: Apache-2.0 +*/ + +/* Platform-specific types and definitions for OpenGL ES 2.X gl2.h + * + * Adopters may modify khrplatform.h and this file to suit their platform. + * Please contribute modifications back to Khronos as pull requests on the + * public github repository: + * https://github.com/KhronosGroup/OpenGL-Registry + */ + +/*#include */ + +#ifndef GL_APICALL +#define GL_APICALL KHRONOS_APICALL +#endif + +#ifndef GL_APIENTRY +#define GL_APIENTRY KHRONOS_APIENTRY +#endif + +#endif /* __gl2platform_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_opengles2_khrplatform.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_opengles2_khrplatform.h new file mode 100644 index 0000000..0164644 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_opengles2_khrplatform.h @@ -0,0 +1,311 @@ +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. + * + * The master copy of khrplatform.h is maintained in the Khronos EGL + * Registry repository at https://github.com/KhronosGroup/EGL-Registry + * The last semantic modification to khrplatform.h was at commit ID: + * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 + * + * Adopters may modify this file to suit their platform. Adopters are + * encouraged to submit platform specific modifications to the Khronos + * group so that they can be included in future versions of this file. + * Please submit changes by filing pull requests or issues on + * the EGL Registry repository linked above. + * + * + * See the Implementer's Guidelines for information about where this file + * should be located on your system and for more details of its use: + * http://www.khronos.org/registry/implementers_guide.pdf + * + * This file should be included as + * #include + * by Khronos client API header files that use its types and defines. + * + * The types in khrplatform.h should only be used to define API-specific types. + * + * Types defined in khrplatform.h: + * khronos_int8_t signed 8 bit + * khronos_uint8_t unsigned 8 bit + * khronos_int16_t signed 16 bit + * khronos_uint16_t unsigned 16 bit + * khronos_int32_t signed 32 bit + * khronos_uint32_t unsigned 32 bit + * khronos_int64_t signed 64 bit + * khronos_uint64_t unsigned 64 bit + * khronos_intptr_t signed same number of bits as a pointer + * khronos_uintptr_t unsigned same number of bits as a pointer + * khronos_ssize_t signed size + * khronos_usize_t unsigned size + * khronos_float_t signed 32 bit floating point + * khronos_time_ns_t unsigned 64 bit time in nanoseconds + * khronos_utime_nanoseconds_t unsigned time interval or absolute time in + * nanoseconds + * khronos_stime_nanoseconds_t signed time interval in nanoseconds + * khronos_boolean_enum_t enumerated boolean type. This should + * only be used as a base type when a client API's boolean type is + * an enum. Client APIs which use an integer or other type for + * booleans cannot use this as the base type for their boolean. + * + * Tokens defined in khrplatform.h: + * + * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. + * + * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. + * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. + * + * Calling convention macros defined in this file: + * KHRONOS_APICALL + * KHRONOS_APIENTRY + * KHRONOS_APIATTRIBUTES + * + * These may be used in function prototypes as: + * + * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( + * int arg1, + * int arg2) KHRONOS_APIATTRIBUTES; + */ + +#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) +# define KHRONOS_STATIC 1 +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APICALL + *------------------------------------------------------------------------- + * This precedes the return type of the function in the function prototype. + */ +#if defined(KHRONOS_STATIC) + /* If the preprocessor constant KHRONOS_STATIC is defined, make the + * header compatible with static linking. */ +# define KHRONOS_APICALL +#elif defined(_WIN32) +# define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#elif defined(__ANDROID__) +# define KHRONOS_APICALL __attribute__((visibility("default"))) +#else +# define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIENTRY + *------------------------------------------------------------------------- + * This follows the return type of the function and precedes the function + * name in the function prototype. + */ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) + /* Win32 but not WinCE */ +# define KHRONOS_APIENTRY __stdcall +#else +# define KHRONOS_APIENTRY +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIATTRIBUTES + *------------------------------------------------------------------------- + * This follows the closing parenthesis of the function prototype arguments. + */ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- + * basic type definitions + *-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 +/* + * To support platform where unsigned long cannot be used interchangeably with + * inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t. + * Ideally, we could just use (u)intptr_t everywhere, but this could result in + * ABI breakage if khronos_uintptr_t is changed from unsigned long to + * unsigned long long or similar (this results in different C++ name mangling). + * To avoid changes for existing platforms, we restrict usage of intptr_t to + * platforms where the size of a pointer is larger than the size of long. + */ +#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__) +#if __SIZEOF_POINTER__ > __SIZEOF_LONG__ +#define KHRONOS_USE_INTPTR_T +#endif +#endif + +#elif defined(__VMS ) || defined(__sgi) + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* + * Win32 + */ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* + * Sun or Digital + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* + * Hypothetical platform with no float or int64 support + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* + * Generic fallback + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* + * Types that are (so far) the same on all platforms + */ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; + +/* + * Types that differ between LLP64 and LP64 architectures - in LLP64, + * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears + * to be the only LLP64 architecture in current use. + */ +#ifdef KHRONOS_USE_INTPTR_T +typedef intptr_t khronos_intptr_t; +typedef uintptr_t khronos_uintptr_t; +#elif defined(_WIN64) +typedef signed long long int khronos_intptr_t; +typedef unsigned long long int khronos_uintptr_t; +#else +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +#endif + +#if defined(_WIN64) +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; +#endif + +#if KHRONOS_SUPPORT_FLOAT +/* + * Float type + */ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types + * + * These types can be used to represent a time interval in nanoseconds or + * an absolute Unadjusted System Time. Unadjusted System Time is the number + * of nanoseconds since some arbitrary system event (e.g. since the last + * time the system booted). The Unadjusted System Time is an unsigned + * 64 bit value that wraps back to 0 every 584 years. Time intervals + * may be either signed or unsigned. + */ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* + * Dummy value used to pad enum types to 32 bits. + */ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* + * Enumerated boolean type + * + * Values other than zero should be considered to be true. Therefore + * comparisons should not be made against KHRONOS_TRUE. + */ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_pen.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_pen.h new file mode 100644 index 0000000..97c22e5 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_pen.h @@ -0,0 +1,198 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryPen + * + * SDL pen event handling. + * + * SDL provides an API for pressure-sensitive pen (stylus and/or eraser) + * handling, e.g., for input and drawing tablets or suitably equipped mobile / + * tablet devices. + * + * To get started with pens, simply handle pen events: + * + * - SDL_EVENT_PEN_PROXIMITY_IN, SDL_EVENT_PEN_PROXIMITY_OUT + * (SDL_PenProximityEvent) + * - SDL_EVENT_PEN_DOWN, SDL_EVENT_PEN_UP (SDL_PenTouchEvent) + * - SDL_EVENT_PEN_MOTION (SDL_PenMotionEvent) + * - SDL_EVENT_PEN_BUTTON_DOWN, SDL_EVENT_PEN_BUTTON_UP (SDL_PenButtonEvent) + * - SDL_EVENT_PEN_AXIS (SDL_PenAxisEvent) + * + * Pens may provide more than simple touch input; they might have other axes, + * such as pressure, tilt, rotation, etc. + * + * When a pen starts providing input, SDL will assign it a unique SDL_PenID, + * which will remain for the life of the process, as long as the pen stays + * connected. A pen leaving proximity (being taken far enough away from the + * digitizer tablet that it no longer reponds) and then coming back should + * fire proximity events, but the SDL_PenID should remain consistent. + * Unplugging the digitizer and reconnecting may cause future input to have a + * new SDL_PenID, as SDL may not know that this is the same hardware. + * + * Please note that various platforms vary wildly in how (and how well) they + * support pen input. If your pen supports some piece of functionality but SDL + * doesn't seem to, it might actually be the operating system's fault. For + * example, some platforms can manage multiple devices at the same time, but + * others will make any connected pens look like a single logical device, much + * how all USB mice connected to a computer will move the same system cursor. + * cursor. Other platforms might not support pen buttons, or the distance + * axis, etc. Very few platforms can even report _what_ functionality the pen + * supports in the first place, so best practices is to either build UI to let + * the user configure their pens, or be prepared to handle new functionality + * for a pen the first time an event is reported. + */ + +#ifndef SDL_pen_h_ +#define SDL_pen_h_ + +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * SDL pen instance IDs. + * + * Zero is used to signify an invalid/null device. + * + * These show up in pen events when SDL sees input from them. They remain + * consistent as long as SDL can recognize a tool to be the same pen; but if a + * pen's digitizer table is physically detached from the computer, it might + * get a new ID when reconnected, as SDL won't know it's the same device. + * + * These IDs are only stable within a single run of a program; the next time a + * program is run, the pen's ID will likely be different, even if the hardware + * hasn't been disconnected, etc. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_PenID; + +/** + * The SDL_MouseID for mouse events simulated with pen input. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PEN_MOUSEID ((SDL_MouseID)-2) + +/** + * The SDL_TouchID for touch events simulated with pen input. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PEN_TOUCHID ((SDL_TouchID)-2) + +/** + * Pen input flags, as reported by various pen events' `pen_state` field. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_PenInputFlags; + +#define SDL_PEN_INPUT_DOWN (1u << 0) /**< pen is pressed down */ +#define SDL_PEN_INPUT_BUTTON_1 (1u << 1) /**< button 1 is pressed */ +#define SDL_PEN_INPUT_BUTTON_2 (1u << 2) /**< button 2 is pressed */ +#define SDL_PEN_INPUT_BUTTON_3 (1u << 3) /**< button 3 is pressed */ +#define SDL_PEN_INPUT_BUTTON_4 (1u << 4) /**< button 4 is pressed */ +#define SDL_PEN_INPUT_BUTTON_5 (1u << 5) /**< button 5 is pressed */ +#define SDL_PEN_INPUT_ERASER_TIP (1u << 30) /**< eraser tip is used */ +#define SDL_PEN_INPUT_IN_PROXIMITY (1u << 31) /**< pen is in proximity (since SDL 3.4.0) */ + +/** + * Pen axis indices. + * + * These are the valid values for the `axis` field in SDL_PenAxisEvent. All + * axes are either normalised to 0..1 or report a (positive or negative) angle + * in degrees, with 0.0 representing the centre. Not all pens/backends support + * all axes: unsupported axes are always zero. + * + * To convert angles for tilt and rotation into vector representation, use + * SDL_sinf on the XTILT, YTILT, or ROTATION component, for example: + * + * `SDL_sinf(xtilt * SDL_PI_F / 180.0)`. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_PenAxis +{ + SDL_PEN_AXIS_PRESSURE, /**< Pen pressure. Unidirectional: 0 to 1.0 */ + SDL_PEN_AXIS_XTILT, /**< Pen horizontal tilt angle. Bidirectional: -90.0 to 90.0 (left-to-right). */ + SDL_PEN_AXIS_YTILT, /**< Pen vertical tilt angle. Bidirectional: -90.0 to 90.0 (top-to-down). */ + SDL_PEN_AXIS_DISTANCE, /**< Pen distance to drawing surface. Unidirectional: 0.0 to 1.0 */ + SDL_PEN_AXIS_ROTATION, /**< Pen barrel rotation. Bidirectional: -180 to 179.9 (clockwise, 0 is facing up, -180.0 is facing down). */ + SDL_PEN_AXIS_SLIDER, /**< Pen finger wheel or slider (e.g., Airbrush Pen). Unidirectional: 0 to 1.0 */ + SDL_PEN_AXIS_TANGENTIAL_PRESSURE, /**< Pressure from squeezing the pen ("barrel pressure"). */ + SDL_PEN_AXIS_COUNT /**< Total known pen axis types in this version of SDL. This number may grow in future releases! */ +} SDL_PenAxis; + +/** + * An enum that describes the type of a pen device. + * + * A "direct" device is a pen that touches a graphic display (like an Apple + * Pencil on an iPad's screen). "Indirect" devices touch an external tablet + * surface that is connected to the machine but is not a display (like a + * lower-end Wacom tablet connected over USB). + * + * Apps may use this information to decide if they should draw a cursor; if + * the pen is touching the screen directly, a cursor doesn't make sense and + * can be in the way, but becomes necessary for indirect devices to know where + * on the display they are interacting. + * + * \since This enum is available since SDL 3.4.0. + */ +typedef enum SDL_PenDeviceType +{ + SDL_PEN_DEVICE_TYPE_INVALID = -1, /**< Not a valid pen device. */ + SDL_PEN_DEVICE_TYPE_UNKNOWN, /**< Don't know specifics of this pen. */ + SDL_PEN_DEVICE_TYPE_DIRECT, /**< Pen touches display. */ + SDL_PEN_DEVICE_TYPE_INDIRECT /**< Pen touches something that isn't the display. */ +} SDL_PenDeviceType; + +/** + * Get the device type of the given pen. + * + * Many platforms do not supply this information, so an app must always be + * prepared to get an SDL_PEN_DEVICE_TYPE_UNKNOWN result. + * + * \param instance_id the pen instance ID. + * \returns the device type of the given pen, or SDL_PEN_DEVICE_TYPE_INVALID + * on failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC SDL_PenDeviceType SDLCALL SDL_GetPenDeviceType(SDL_PenID instance_id); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_pen_h_ */ + diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_pixels.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_pixels.h new file mode 100644 index 0000000..54ef954 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_pixels.h @@ -0,0 +1,1441 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryPixels + * + * SDL offers facilities for pixel management. + * + * Largely these facilities deal with pixel _format_: what does this set of + * bits represent? + * + * If you mostly want to think of a pixel as some combination of red, green, + * blue, and maybe alpha intensities, this is all pretty straightforward, and + * in many cases, is enough information to build a perfectly fine game. + * + * However, the actual definition of a pixel is more complex than that: + * + * Pixels are a representation of a color in a particular color space. + * + * The first characteristic of a color space is the color type. SDL + * understands two different color types, RGB and YCbCr, or in SDL also + * referred to as YUV. + * + * RGB colors consist of red, green, and blue channels of color that are added + * together to represent the colors we see on the screen. + * + * https://en.wikipedia.org/wiki/RGB_color_model + * + * YCbCr colors represent colors as a Y luma brightness component and red and + * blue chroma color offsets. This color representation takes advantage of the + * fact that the human eye is more sensitive to brightness than the color in + * an image. The Cb and Cr components are often compressed and have lower + * resolution than the luma component. + * + * https://en.wikipedia.org/wiki/YCbCr + * + * When the color information in YCbCr is compressed, the Y pixels are left at + * full resolution and each Cr and Cb pixel represents an average of the color + * information in a block of Y pixels. The chroma location determines where in + * that block of pixels the color information is coming from. + * + * The color range defines how much of the pixel to use when converting a + * pixel into a color on the display. When the full color range is used, the + * entire numeric range of the pixel bits is significant. When narrow color + * range is used, for historical reasons, the pixel uses only a portion of the + * numeric range to represent colors. + * + * The color primaries and white point are a definition of the colors in the + * color space relative to the standard XYZ color space. + * + * https://en.wikipedia.org/wiki/CIE_1931_color_space + * + * The transfer characteristic, or opto-electrical transfer function (OETF), + * is the way a color is converted from mathematically linear space into a + * non-linear output signals. + * + * https://en.wikipedia.org/wiki/Rec._709#Transfer_characteristics + * + * The matrix coefficients are used to convert between YCbCr and RGB colors. + */ + +#ifndef SDL_pixels_h_ +#define SDL_pixels_h_ + +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * A fully opaque 8-bit alpha value. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_ALPHA_TRANSPARENT + */ +#define SDL_ALPHA_OPAQUE 255 + +/** + * A fully opaque floating point alpha value. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_ALPHA_TRANSPARENT_FLOAT + */ +#define SDL_ALPHA_OPAQUE_FLOAT 1.0f + +/** + * A fully transparent 8-bit alpha value. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_ALPHA_OPAQUE + */ +#define SDL_ALPHA_TRANSPARENT 0 + +/** + * A fully transparent floating point alpha value. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_ALPHA_OPAQUE_FLOAT + */ +#define SDL_ALPHA_TRANSPARENT_FLOAT 0.0f + +/** + * Pixel type. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_PixelType +{ + SDL_PIXELTYPE_UNKNOWN, + SDL_PIXELTYPE_INDEX1, + SDL_PIXELTYPE_INDEX4, + SDL_PIXELTYPE_INDEX8, + SDL_PIXELTYPE_PACKED8, + SDL_PIXELTYPE_PACKED16, + SDL_PIXELTYPE_PACKED32, + SDL_PIXELTYPE_ARRAYU8, + SDL_PIXELTYPE_ARRAYU16, + SDL_PIXELTYPE_ARRAYU32, + SDL_PIXELTYPE_ARRAYF16, + SDL_PIXELTYPE_ARRAYF32, + /* appended at the end for compatibility with sdl2-compat: */ + SDL_PIXELTYPE_INDEX2 +} SDL_PixelType; + +/** + * Bitmap pixel order, high bit -> low bit. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_BitmapOrder +{ + SDL_BITMAPORDER_NONE, + SDL_BITMAPORDER_4321, + SDL_BITMAPORDER_1234 +} SDL_BitmapOrder; + +/** + * Packed component order, high bit -> low bit. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_PackedOrder +{ + SDL_PACKEDORDER_NONE, + SDL_PACKEDORDER_XRGB, + SDL_PACKEDORDER_RGBX, + SDL_PACKEDORDER_ARGB, + SDL_PACKEDORDER_RGBA, + SDL_PACKEDORDER_XBGR, + SDL_PACKEDORDER_BGRX, + SDL_PACKEDORDER_ABGR, + SDL_PACKEDORDER_BGRA +} SDL_PackedOrder; + +/** + * Array component order, low byte -> high byte. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_ArrayOrder +{ + SDL_ARRAYORDER_NONE, + SDL_ARRAYORDER_RGB, + SDL_ARRAYORDER_RGBA, + SDL_ARRAYORDER_ARGB, + SDL_ARRAYORDER_BGR, + SDL_ARRAYORDER_BGRA, + SDL_ARRAYORDER_ABGR +} SDL_ArrayOrder; + +/** + * Packed component layout. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_PackedLayout +{ + SDL_PACKEDLAYOUT_NONE, + SDL_PACKEDLAYOUT_332, + SDL_PACKEDLAYOUT_4444, + SDL_PACKEDLAYOUT_1555, + SDL_PACKEDLAYOUT_5551, + SDL_PACKEDLAYOUT_565, + SDL_PACKEDLAYOUT_8888, + SDL_PACKEDLAYOUT_2101010, + SDL_PACKEDLAYOUT_1010102 +} SDL_PackedLayout; + +/** + * A macro for defining custom FourCC pixel formats. + * + * For example, defining SDL_PIXELFORMAT_YV12 looks like this: + * + * ```c + * SDL_DEFINE_PIXELFOURCC('Y', 'V', '1', '2') + * ``` + * + * \param A the first character of the FourCC code. + * \param B the second character of the FourCC code. + * \param C the third character of the FourCC code. + * \param D the fourth character of the FourCC code. + * \returns a format value in the style of SDL_PixelFormat. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_DEFINE_PIXELFOURCC(A, B, C, D) SDL_FOURCC(A, B, C, D) + +/** + * A macro for defining custom non-FourCC pixel formats. + * + * For example, defining SDL_PIXELFORMAT_RGBA8888 looks like this: + * + * ```c + * SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBA, SDL_PACKEDLAYOUT_8888, 32, 4) + * ``` + * + * \param type the type of the new format, probably a SDL_PixelType value. + * \param order the order of the new format, probably a SDL_BitmapOrder, + * SDL_PackedOrder, or SDL_ArrayOrder value. + * \param layout the layout of the new format, probably an SDL_PackedLayout + * value or zero. + * \param bits the number of bits per pixel of the new format. + * \param bytes the number of bytes per pixel of the new format. + * \returns a format value in the style of SDL_PixelFormat. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_DEFINE_PIXELFORMAT(type, order, layout, bits, bytes) \ + ((1 << 28) | ((type) << 24) | ((order) << 20) | ((layout) << 16) | \ + ((bits) << 8) | ((bytes) << 0)) + +/** + * A macro to retrieve the flags of an SDL_PixelFormat. + * + * This macro is generally not needed directly by an app, which should use + * specific tests, like SDL_ISPIXELFORMAT_FOURCC, instead. + * + * \param format an SDL_PixelFormat to check. + * \returns the flags of `format`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PIXELFLAG(format) (((format) >> 28) & 0x0F) + +/** + * A macro to retrieve the type of an SDL_PixelFormat. + * + * This is usually a value from the SDL_PixelType enumeration. + * + * \param format an SDL_PixelFormat to check. + * \returns the type of `format`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PIXELTYPE(format) (((format) >> 24) & 0x0F) + +/** + * A macro to retrieve the order of an SDL_PixelFormat. + * + * This is usually a value from the SDL_BitmapOrder, SDL_PackedOrder, or + * SDL_ArrayOrder enumerations, depending on the format type. + * + * \param format an SDL_PixelFormat to check. + * \returns the order of `format`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PIXELORDER(format) (((format) >> 20) & 0x0F) + +/** + * A macro to retrieve the layout of an SDL_PixelFormat. + * + * This is usually a value from the SDL_PackedLayout enumeration, or zero if a + * layout doesn't make sense for the format type. + * + * \param format an SDL_PixelFormat to check. + * \returns the layout of `format`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PIXELLAYOUT(format) (((format) >> 16) & 0x0F) + +/** + * A macro to determine an SDL_PixelFormat's bits per pixel. + * + * Note that this macro double-evaluates its parameter, so do not use + * expressions with side-effects here. + * + * FourCC formats will report zero here, as it rarely makes sense to measure + * them per-pixel. + * + * \param format an SDL_PixelFormat to check. + * \returns the bits-per-pixel of `format`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_BYTESPERPIXEL + */ +#define SDL_BITSPERPIXEL(format) \ + (SDL_ISPIXELFORMAT_FOURCC(format) ? 0 : (((format) >> 8) & 0xFF)) + +/** + * A macro to determine an SDL_PixelFormat's bytes per pixel. + * + * Note that this macro double-evaluates its parameter, so do not use + * expressions with side-effects here. + * + * FourCC formats do their best here, but many of them don't have a meaningful + * measurement of bytes per pixel. + * + * \param format an SDL_PixelFormat to check. + * \returns the bytes-per-pixel of `format`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_BITSPERPIXEL + */ +#define SDL_BYTESPERPIXEL(format) \ + (SDL_ISPIXELFORMAT_FOURCC(format) ? \ + ((((format) == SDL_PIXELFORMAT_YUY2) || \ + ((format) == SDL_PIXELFORMAT_UYVY) || \ + ((format) == SDL_PIXELFORMAT_YVYU) || \ + ((format) == SDL_PIXELFORMAT_P010)) ? 2 : 1) : (((format) >> 0) & 0xFF)) + + +/** + * A macro to determine if an SDL_PixelFormat is an indexed format. + * + * Note that this macro double-evaluates its parameter, so do not use + * expressions with side-effects here. + * + * \param format an SDL_PixelFormat to check. + * \returns true if the format is indexed, false otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ISPIXELFORMAT_INDEXED(format) \ + (!SDL_ISPIXELFORMAT_FOURCC(format) && \ + ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX1) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX2) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX4) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX8))) + +/** + * A macro to determine if an SDL_PixelFormat is a packed format. + * + * Note that this macro double-evaluates its parameter, so do not use + * expressions with side-effects here. + * + * \param format an SDL_PixelFormat to check. + * \returns true if the format is packed, false otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ISPIXELFORMAT_PACKED(format) \ + (!SDL_ISPIXELFORMAT_FOURCC(format) && \ + ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED8) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED16) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED32))) + +/** + * A macro to determine if an SDL_PixelFormat is an array format. + * + * Note that this macro double-evaluates its parameter, so do not use + * expressions with side-effects here. + * + * \param format an SDL_PixelFormat to check. + * \returns true if the format is an array, false otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ISPIXELFORMAT_ARRAY(format) \ + (!SDL_ISPIXELFORMAT_FOURCC(format) && \ + ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU8) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU16) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU32) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF16) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF32))) + +/** + * A macro to determine if an SDL_PixelFormat is a 10-bit format. + * + * Note that this macro double-evaluates its parameter, so do not use + * expressions with side-effects here. + * + * \param format an SDL_PixelFormat to check. + * \returns true if the format is 10-bit, false otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ISPIXELFORMAT_10BIT(format) \ + (!SDL_ISPIXELFORMAT_FOURCC(format) && \ + ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED32) && \ + (SDL_PIXELLAYOUT(format) == SDL_PACKEDLAYOUT_2101010))) + +/** + * A macro to determine if an SDL_PixelFormat is a floating point format. + * + * Note that this macro double-evaluates its parameter, so do not use + * expressions with side-effects here. + * + * \param format an SDL_PixelFormat to check. + * \returns true if the format is a floating point, false otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ISPIXELFORMAT_FLOAT(format) \ + (!SDL_ISPIXELFORMAT_FOURCC(format) && \ + ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF16) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF32))) + +/** + * A macro to determine if an SDL_PixelFormat has an alpha channel. + * + * Note that this macro double-evaluates its parameter, so do not use + * expressions with side-effects here. + * + * \param format an SDL_PixelFormat to check. + * \returns true if the format has alpha, false otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ISPIXELFORMAT_ALPHA(format) \ + ((SDL_ISPIXELFORMAT_PACKED(format) && \ + ((SDL_PIXELORDER(format) == SDL_PACKEDORDER_ARGB) || \ + (SDL_PIXELORDER(format) == SDL_PACKEDORDER_RGBA) || \ + (SDL_PIXELORDER(format) == SDL_PACKEDORDER_ABGR) || \ + (SDL_PIXELORDER(format) == SDL_PACKEDORDER_BGRA))) || \ + (SDL_ISPIXELFORMAT_ARRAY(format) && \ + ((SDL_PIXELORDER(format) == SDL_ARRAYORDER_ARGB) || \ + (SDL_PIXELORDER(format) == SDL_ARRAYORDER_RGBA) || \ + (SDL_PIXELORDER(format) == SDL_ARRAYORDER_ABGR) || \ + (SDL_PIXELORDER(format) == SDL_ARRAYORDER_BGRA)))) + + +/** + * A macro to determine if an SDL_PixelFormat is a "FourCC" format. + * + * This covers custom and other unusual formats. + * + * Note that this macro double-evaluates its parameter, so do not use + * expressions with side-effects here. + * + * \param format an SDL_PixelFormat to check. + * \returns true if the format has alpha, false otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ISPIXELFORMAT_FOURCC(format) /* The flag is set to 1 because 0x1? is not in the printable ASCII range */ \ + ((format) && (SDL_PIXELFLAG(format) != 1)) + +/* Note: If you modify this enum, update SDL_GetPixelFormatName() */ + +/** + * Pixel format. + * + * SDL's pixel formats have the following naming convention: + * + * - Names with a list of components and a single bit count, such as RGB24 and + * ABGR32, define a platform-independent encoding into bytes in the order + * specified. For example, in RGB24 data, each pixel is encoded in 3 bytes + * (red, green, blue) in that order, and in ABGR32 data, each pixel is + * encoded in 4 bytes (alpha, blue, green, red) in that order. Use these + * names if the property of a format that is important to you is the order + * of the bytes in memory or on disk. + * - Names with a bit count per component, such as ARGB8888 and XRGB1555, are + * "packed" into an appropriately-sized integer in the platform's native + * endianness. For example, ARGB8888 is a sequence of 32-bit integers; in + * each integer, the most significant bits are alpha, and the least + * significant bits are blue. On a little-endian CPU such as x86, the least + * significant bits of each integer are arranged first in memory, but on a + * big-endian CPU such as s390x, the most significant bits are arranged + * first. Use these names if the property of a format that is important to + * you is the meaning of each bit position within a native-endianness + * integer. + * - In indexed formats such as INDEX4LSB, each pixel is represented by + * encoding an index into the palette into the indicated number of bits, + * with multiple pixels packed into each byte if appropriate. In LSB + * formats, the first (leftmost) pixel is stored in the least-significant + * bits of the byte; in MSB formats, it's stored in the most-significant + * bits. INDEX8 does not need LSB/MSB variants, because each pixel exactly + * fills one byte. + * + * The 32-bit byte-array encodings such as RGBA32 are aliases for the + * appropriate 8888 encoding for the current platform. For example, RGBA32 is + * an alias for ABGR8888 on little-endian CPUs like x86, or an alias for + * RGBA8888 on big-endian CPUs. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_PixelFormat +{ + SDL_PIXELFORMAT_UNKNOWN = 0, + SDL_PIXELFORMAT_INDEX1LSB = 0x11100100u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_4321, 0, 1, 0), */ + SDL_PIXELFORMAT_INDEX1MSB = 0x11200100u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_1234, 0, 1, 0), */ + SDL_PIXELFORMAT_INDEX2LSB = 0x1c100200u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX2, SDL_BITMAPORDER_4321, 0, 2, 0), */ + SDL_PIXELFORMAT_INDEX2MSB = 0x1c200200u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX2, SDL_BITMAPORDER_1234, 0, 2, 0), */ + SDL_PIXELFORMAT_INDEX4LSB = 0x12100400u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_4321, 0, 4, 0), */ + SDL_PIXELFORMAT_INDEX4MSB = 0x12200400u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_1234, 0, 4, 0), */ + SDL_PIXELFORMAT_INDEX8 = 0x13000801u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX8, 0, 0, 8, 1), */ + SDL_PIXELFORMAT_RGB332 = 0x14110801u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED8, SDL_PACKEDORDER_XRGB, SDL_PACKEDLAYOUT_332, 8, 1), */ + SDL_PIXELFORMAT_XRGB4444 = 0x15120c02u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, SDL_PACKEDLAYOUT_4444, 12, 2), */ + SDL_PIXELFORMAT_XBGR4444 = 0x15520c02u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR, SDL_PACKEDLAYOUT_4444, 12, 2), */ + SDL_PIXELFORMAT_XRGB1555 = 0x15130f02u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, SDL_PACKEDLAYOUT_1555, 15, 2), */ + SDL_PIXELFORMAT_XBGR1555 = 0x15530f02u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR, SDL_PACKEDLAYOUT_1555, 15, 2), */ + SDL_PIXELFORMAT_ARGB4444 = 0x15321002u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB, SDL_PACKEDLAYOUT_4444, 16, 2), */ + SDL_PIXELFORMAT_RGBA4444 = 0x15421002u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA, SDL_PACKEDLAYOUT_4444, 16, 2), */ + SDL_PIXELFORMAT_ABGR4444 = 0x15721002u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR, SDL_PACKEDLAYOUT_4444, 16, 2), */ + SDL_PIXELFORMAT_BGRA4444 = 0x15821002u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA, SDL_PACKEDLAYOUT_4444, 16, 2), */ + SDL_PIXELFORMAT_ARGB1555 = 0x15331002u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB, SDL_PACKEDLAYOUT_1555, 16, 2), */ + SDL_PIXELFORMAT_RGBA5551 = 0x15441002u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA, SDL_PACKEDLAYOUT_5551, 16, 2), */ + SDL_PIXELFORMAT_ABGR1555 = 0x15731002u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR, SDL_PACKEDLAYOUT_1555, 16, 2), */ + SDL_PIXELFORMAT_BGRA5551 = 0x15841002u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA, SDL_PACKEDLAYOUT_5551, 16, 2), */ + SDL_PIXELFORMAT_RGB565 = 0x15151002u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, SDL_PACKEDLAYOUT_565, 16, 2), */ + SDL_PIXELFORMAT_BGR565 = 0x15551002u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR, SDL_PACKEDLAYOUT_565, 16, 2), */ + SDL_PIXELFORMAT_RGB24 = 0x17101803u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_RGB, 0, 24, 3), */ + SDL_PIXELFORMAT_BGR24 = 0x17401803u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_BGR, 0, 24, 3), */ + SDL_PIXELFORMAT_XRGB8888 = 0x16161804u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XRGB, SDL_PACKEDLAYOUT_8888, 24, 4), */ + SDL_PIXELFORMAT_RGBX8888 = 0x16261804u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBX, SDL_PACKEDLAYOUT_8888, 24, 4), */ + SDL_PIXELFORMAT_XBGR8888 = 0x16561804u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XBGR, SDL_PACKEDLAYOUT_8888, 24, 4), */ + SDL_PIXELFORMAT_BGRX8888 = 0x16661804u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRX, SDL_PACKEDLAYOUT_8888, 24, 4), */ + SDL_PIXELFORMAT_ARGB8888 = 0x16362004u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB, SDL_PACKEDLAYOUT_8888, 32, 4), */ + SDL_PIXELFORMAT_RGBA8888 = 0x16462004u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBA, SDL_PACKEDLAYOUT_8888, 32, 4), */ + SDL_PIXELFORMAT_ABGR8888 = 0x16762004u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ABGR, SDL_PACKEDLAYOUT_8888, 32, 4), */ + SDL_PIXELFORMAT_BGRA8888 = 0x16862004u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRA, SDL_PACKEDLAYOUT_8888, 32, 4), */ + SDL_PIXELFORMAT_XRGB2101010 = 0x16172004u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XRGB, SDL_PACKEDLAYOUT_2101010, 32, 4), */ + SDL_PIXELFORMAT_XBGR2101010 = 0x16572004u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XBGR, SDL_PACKEDLAYOUT_2101010, 32, 4), */ + SDL_PIXELFORMAT_ARGB2101010 = 0x16372004u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB, SDL_PACKEDLAYOUT_2101010, 32, 4), */ + SDL_PIXELFORMAT_ABGR2101010 = 0x16772004u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ABGR, SDL_PACKEDLAYOUT_2101010, 32, 4), */ + SDL_PIXELFORMAT_RGB48 = 0x18103006u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU16, SDL_ARRAYORDER_RGB, 0, 48, 6), */ + SDL_PIXELFORMAT_BGR48 = 0x18403006u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU16, SDL_ARRAYORDER_BGR, 0, 48, 6), */ + SDL_PIXELFORMAT_RGBA64 = 0x18204008u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU16, SDL_ARRAYORDER_RGBA, 0, 64, 8), */ + SDL_PIXELFORMAT_ARGB64 = 0x18304008u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU16, SDL_ARRAYORDER_ARGB, 0, 64, 8), */ + SDL_PIXELFORMAT_BGRA64 = 0x18504008u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU16, SDL_ARRAYORDER_BGRA, 0, 64, 8), */ + SDL_PIXELFORMAT_ABGR64 = 0x18604008u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU16, SDL_ARRAYORDER_ABGR, 0, 64, 8), */ + SDL_PIXELFORMAT_RGB48_FLOAT = 0x1a103006u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF16, SDL_ARRAYORDER_RGB, 0, 48, 6), */ + SDL_PIXELFORMAT_BGR48_FLOAT = 0x1a403006u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF16, SDL_ARRAYORDER_BGR, 0, 48, 6), */ + SDL_PIXELFORMAT_RGBA64_FLOAT = 0x1a204008u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF16, SDL_ARRAYORDER_RGBA, 0, 64, 8), */ + SDL_PIXELFORMAT_ARGB64_FLOAT = 0x1a304008u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF16, SDL_ARRAYORDER_ARGB, 0, 64, 8), */ + SDL_PIXELFORMAT_BGRA64_FLOAT = 0x1a504008u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF16, SDL_ARRAYORDER_BGRA, 0, 64, 8), */ + SDL_PIXELFORMAT_ABGR64_FLOAT = 0x1a604008u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF16, SDL_ARRAYORDER_ABGR, 0, 64, 8), */ + SDL_PIXELFORMAT_RGB96_FLOAT = 0x1b10600cu, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF32, SDL_ARRAYORDER_RGB, 0, 96, 12), */ + SDL_PIXELFORMAT_BGR96_FLOAT = 0x1b40600cu, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF32, SDL_ARRAYORDER_BGR, 0, 96, 12), */ + SDL_PIXELFORMAT_RGBA128_FLOAT = 0x1b208010u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF32, SDL_ARRAYORDER_RGBA, 0, 128, 16), */ + SDL_PIXELFORMAT_ARGB128_FLOAT = 0x1b308010u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF32, SDL_ARRAYORDER_ARGB, 0, 128, 16), */ + SDL_PIXELFORMAT_BGRA128_FLOAT = 0x1b508010u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF32, SDL_ARRAYORDER_BGRA, 0, 128, 16), */ + SDL_PIXELFORMAT_ABGR128_FLOAT = 0x1b608010u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF32, SDL_ARRAYORDER_ABGR, 0, 128, 16), */ + + SDL_PIXELFORMAT_YV12 = 0x32315659u, /**< Planar mode: Y + V + U (3 planes) */ + /* SDL_DEFINE_PIXELFOURCC('Y', 'V', '1', '2'), */ + SDL_PIXELFORMAT_IYUV = 0x56555949u, /**< Planar mode: Y + U + V (3 planes) */ + /* SDL_DEFINE_PIXELFOURCC('I', 'Y', 'U', 'V'), */ + SDL_PIXELFORMAT_YUY2 = 0x32595559u, /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */ + /* SDL_DEFINE_PIXELFOURCC('Y', 'U', 'Y', '2'), */ + SDL_PIXELFORMAT_UYVY = 0x59565955u, /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */ + /* SDL_DEFINE_PIXELFOURCC('U', 'Y', 'V', 'Y'), */ + SDL_PIXELFORMAT_YVYU = 0x55595659u, /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */ + /* SDL_DEFINE_PIXELFOURCC('Y', 'V', 'Y', 'U'), */ + SDL_PIXELFORMAT_NV12 = 0x3231564eu, /**< Planar mode: Y + U/V interleaved (2 planes) */ + /* SDL_DEFINE_PIXELFOURCC('N', 'V', '1', '2'), */ + SDL_PIXELFORMAT_NV21 = 0x3132564eu, /**< Planar mode: Y + V/U interleaved (2 planes) */ + /* SDL_DEFINE_PIXELFOURCC('N', 'V', '2', '1'), */ + SDL_PIXELFORMAT_P010 = 0x30313050u, /**< Planar mode: Y + U/V interleaved (2 planes) */ + /* SDL_DEFINE_PIXELFOURCC('P', '0', '1', '0'), */ + SDL_PIXELFORMAT_EXTERNAL_OES = 0x2053454fu, /**< Android video texture format */ + /* SDL_DEFINE_PIXELFOURCC('O', 'E', 'S', ' ') */ + + SDL_PIXELFORMAT_MJPG = 0x47504a4du, /**< Motion JPEG */ + /* SDL_DEFINE_PIXELFOURCC('M', 'J', 'P', 'G') */ + + /* Aliases for RGBA byte arrays of color data, for the current platform */ + #if SDL_BYTEORDER == SDL_BIG_ENDIAN + SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_RGBA8888, + SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_ARGB8888, + SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_BGRA8888, + SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_ABGR8888, + SDL_PIXELFORMAT_RGBX32 = SDL_PIXELFORMAT_RGBX8888, + SDL_PIXELFORMAT_XRGB32 = SDL_PIXELFORMAT_XRGB8888, + SDL_PIXELFORMAT_BGRX32 = SDL_PIXELFORMAT_BGRX8888, + SDL_PIXELFORMAT_XBGR32 = SDL_PIXELFORMAT_XBGR8888 + #else + SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_ABGR8888, + SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_BGRA8888, + SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_ARGB8888, + SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_RGBA8888, + SDL_PIXELFORMAT_RGBX32 = SDL_PIXELFORMAT_XBGR8888, + SDL_PIXELFORMAT_XRGB32 = SDL_PIXELFORMAT_BGRX8888, + SDL_PIXELFORMAT_BGRX32 = SDL_PIXELFORMAT_XRGB8888, + SDL_PIXELFORMAT_XBGR32 = SDL_PIXELFORMAT_RGBX8888 + #endif +} SDL_PixelFormat; + +/** + * Colorspace color type. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_ColorType +{ + SDL_COLOR_TYPE_UNKNOWN = 0, + SDL_COLOR_TYPE_RGB = 1, + SDL_COLOR_TYPE_YCBCR = 2 +} SDL_ColorType; + +/** + * Colorspace color range, as described by + * https://www.itu.int/rec/R-REC-BT.2100-2-201807-I/en + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_ColorRange +{ + SDL_COLOR_RANGE_UNKNOWN = 0, + SDL_COLOR_RANGE_LIMITED = 1, /**< Narrow range, e.g. 16-235 for 8-bit RGB and luma, and 16-240 for 8-bit chroma */ + SDL_COLOR_RANGE_FULL = 2 /**< Full range, e.g. 0-255 for 8-bit RGB and luma, and 1-255 for 8-bit chroma */ +} SDL_ColorRange; + +/** + * Colorspace color primaries, as described by + * https://www.itu.int/rec/T-REC-H.273-201612-S/en + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_ColorPrimaries +{ + SDL_COLOR_PRIMARIES_UNKNOWN = 0, + SDL_COLOR_PRIMARIES_BT709 = 1, /**< ITU-R BT.709-6 */ + SDL_COLOR_PRIMARIES_UNSPECIFIED = 2, + SDL_COLOR_PRIMARIES_BT470M = 4, /**< ITU-R BT.470-6 System M */ + SDL_COLOR_PRIMARIES_BT470BG = 5, /**< ITU-R BT.470-6 System B, G / ITU-R BT.601-7 625 */ + SDL_COLOR_PRIMARIES_BT601 = 6, /**< ITU-R BT.601-7 525, SMPTE 170M */ + SDL_COLOR_PRIMARIES_SMPTE240 = 7, /**< SMPTE 240M, functionally the same as SDL_COLOR_PRIMARIES_BT601 */ + SDL_COLOR_PRIMARIES_GENERIC_FILM = 8, /**< Generic film (color filters using Illuminant C) */ + SDL_COLOR_PRIMARIES_BT2020 = 9, /**< ITU-R BT.2020-2 / ITU-R BT.2100-0 */ + SDL_COLOR_PRIMARIES_XYZ = 10, /**< SMPTE ST 428-1 */ + SDL_COLOR_PRIMARIES_SMPTE431 = 11, /**< SMPTE RP 431-2 */ + SDL_COLOR_PRIMARIES_SMPTE432 = 12, /**< SMPTE EG 432-1 / DCI P3 */ + SDL_COLOR_PRIMARIES_EBU3213 = 22, /**< EBU Tech. 3213-E */ + SDL_COLOR_PRIMARIES_CUSTOM = 31 +} SDL_ColorPrimaries; + +/** + * Colorspace transfer characteristics. + * + * These are as described by https://www.itu.int/rec/T-REC-H.273-201612-S/en + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_TransferCharacteristics +{ + SDL_TRANSFER_CHARACTERISTICS_UNKNOWN = 0, + SDL_TRANSFER_CHARACTERISTICS_BT709 = 1, /**< Rec. ITU-R BT.709-6 / ITU-R BT1361 */ + SDL_TRANSFER_CHARACTERISTICS_UNSPECIFIED = 2, + SDL_TRANSFER_CHARACTERISTICS_GAMMA22 = 4, /**< ITU-R BT.470-6 System M / ITU-R BT1700 625 PAL & SECAM */ + SDL_TRANSFER_CHARACTERISTICS_GAMMA28 = 5, /**< ITU-R BT.470-6 System B, G */ + SDL_TRANSFER_CHARACTERISTICS_BT601 = 6, /**< SMPTE ST 170M / ITU-R BT.601-7 525 or 625 */ + SDL_TRANSFER_CHARACTERISTICS_SMPTE240 = 7, /**< SMPTE ST 240M */ + SDL_TRANSFER_CHARACTERISTICS_LINEAR = 8, + SDL_TRANSFER_CHARACTERISTICS_LOG100 = 9, + SDL_TRANSFER_CHARACTERISTICS_LOG100_SQRT10 = 10, + SDL_TRANSFER_CHARACTERISTICS_IEC61966 = 11, /**< IEC 61966-2-4 */ + SDL_TRANSFER_CHARACTERISTICS_BT1361 = 12, /**< ITU-R BT1361 Extended Colour Gamut */ + SDL_TRANSFER_CHARACTERISTICS_SRGB = 13, /**< IEC 61966-2-1 (sRGB or sYCC) */ + SDL_TRANSFER_CHARACTERISTICS_BT2020_10BIT = 14, /**< ITU-R BT2020 for 10-bit system */ + SDL_TRANSFER_CHARACTERISTICS_BT2020_12BIT = 15, /**< ITU-R BT2020 for 12-bit system */ + SDL_TRANSFER_CHARACTERISTICS_PQ = 16, /**< SMPTE ST 2084 for 10-, 12-, 14- and 16-bit systems */ + SDL_TRANSFER_CHARACTERISTICS_SMPTE428 = 17, /**< SMPTE ST 428-1 */ + SDL_TRANSFER_CHARACTERISTICS_HLG = 18, /**< ARIB STD-B67, known as "hybrid log-gamma" (HLG) */ + SDL_TRANSFER_CHARACTERISTICS_CUSTOM = 31 +} SDL_TransferCharacteristics; + +/** + * Colorspace matrix coefficients. + * + * These are as described by https://www.itu.int/rec/T-REC-H.273-201612-S/en + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_MatrixCoefficients +{ + SDL_MATRIX_COEFFICIENTS_IDENTITY = 0, + SDL_MATRIX_COEFFICIENTS_BT709 = 1, /**< ITU-R BT.709-6 */ + SDL_MATRIX_COEFFICIENTS_UNSPECIFIED = 2, + SDL_MATRIX_COEFFICIENTS_FCC = 4, /**< US FCC Title 47 */ + SDL_MATRIX_COEFFICIENTS_BT470BG = 5, /**< ITU-R BT.470-6 System B, G / ITU-R BT.601-7 625, functionally the same as SDL_MATRIX_COEFFICIENTS_BT601 */ + SDL_MATRIX_COEFFICIENTS_BT601 = 6, /**< ITU-R BT.601-7 525 */ + SDL_MATRIX_COEFFICIENTS_SMPTE240 = 7, /**< SMPTE 240M */ + SDL_MATRIX_COEFFICIENTS_YCGCO = 8, + SDL_MATRIX_COEFFICIENTS_BT2020_NCL = 9, /**< ITU-R BT.2020-2 non-constant luminance */ + SDL_MATRIX_COEFFICIENTS_BT2020_CL = 10, /**< ITU-R BT.2020-2 constant luminance */ + SDL_MATRIX_COEFFICIENTS_SMPTE2085 = 11, /**< SMPTE ST 2085 */ + SDL_MATRIX_COEFFICIENTS_CHROMA_DERIVED_NCL = 12, + SDL_MATRIX_COEFFICIENTS_CHROMA_DERIVED_CL = 13, + SDL_MATRIX_COEFFICIENTS_ICTCP = 14, /**< ITU-R BT.2100-0 ICTCP */ + SDL_MATRIX_COEFFICIENTS_CUSTOM = 31 +} SDL_MatrixCoefficients; + +/** + * Colorspace chroma sample location. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_ChromaLocation +{ + SDL_CHROMA_LOCATION_NONE = 0, /**< RGB, no chroma sampling */ + SDL_CHROMA_LOCATION_LEFT = 1, /**< In MPEG-2, MPEG-4, and AVC, Cb and Cr are taken on midpoint of the left-edge of the 2x2 square. In other words, they have the same horizontal location as the top-left pixel, but is shifted one-half pixel down vertically. */ + SDL_CHROMA_LOCATION_CENTER = 2, /**< In JPEG/JFIF, H.261, and MPEG-1, Cb and Cr are taken at the center of the 2x2 square. In other words, they are offset one-half pixel to the right and one-half pixel down compared to the top-left pixel. */ + SDL_CHROMA_LOCATION_TOPLEFT = 3 /**< In HEVC for BT.2020 and BT.2100 content (in particular on Blu-rays), Cb and Cr are sampled at the same location as the group's top-left Y pixel ("co-sited", "co-located"). */ +} SDL_ChromaLocation; + + +/* Colorspace definition */ + +/** + * A macro for defining custom SDL_Colorspace formats. + * + * For example, defining SDL_COLORSPACE_SRGB looks like this: + * + * ```c + * SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_RGB, + * SDL_COLOR_RANGE_FULL, + * SDL_COLOR_PRIMARIES_BT709, + * SDL_TRANSFER_CHARACTERISTICS_SRGB, + * SDL_MATRIX_COEFFICIENTS_IDENTITY, + * SDL_CHROMA_LOCATION_NONE) + * ``` + * + * \param type the type of the new format, probably an SDL_ColorType value. + * \param range the range of the new format, probably a SDL_ColorRange value. + * \param primaries the primaries of the new format, probably an + * SDL_ColorPrimaries value. + * \param transfer the transfer characteristics of the new format, probably an + * SDL_TransferCharacteristics value. + * \param matrix the matrix coefficients of the new format, probably an + * SDL_MatrixCoefficients value. + * \param chroma the chroma sample location of the new format, probably an + * SDL_ChromaLocation value. + * \returns a format value in the style of SDL_Colorspace. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_DEFINE_COLORSPACE(type, range, primaries, transfer, matrix, chroma) \ + (((Uint32)(type) << 28) | ((Uint32)(range) << 24) | ((Uint32)(chroma) << 20) | \ + ((Uint32)(primaries) << 10) | ((Uint32)(transfer) << 5) | ((Uint32)(matrix) << 0)) + +/** + * A macro to retrieve the type of an SDL_Colorspace. + * + * \param cspace an SDL_Colorspace to check. + * \returns the SDL_ColorType for `cspace`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_COLORSPACETYPE(cspace) (SDL_ColorType)(((cspace) >> 28) & 0x0F) + +/** + * A macro to retrieve the range of an SDL_Colorspace. + * + * \param cspace an SDL_Colorspace to check. + * \returns the SDL_ColorRange of `cspace`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_COLORSPACERANGE(cspace) (SDL_ColorRange)(((cspace) >> 24) & 0x0F) + +/** + * A macro to retrieve the chroma sample location of an SDL_Colorspace. + * + * \param cspace an SDL_Colorspace to check. + * \returns the SDL_ChromaLocation of `cspace`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_COLORSPACECHROMA(cspace) (SDL_ChromaLocation)(((cspace) >> 20) & 0x0F) + +/** + * A macro to retrieve the primaries of an SDL_Colorspace. + * + * \param cspace an SDL_Colorspace to check. + * \returns the SDL_ColorPrimaries of `cspace`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_COLORSPACEPRIMARIES(cspace) (SDL_ColorPrimaries)(((cspace) >> 10) & 0x1F) + +/** + * A macro to retrieve the transfer characteristics of an SDL_Colorspace. + * + * \param cspace an SDL_Colorspace to check. + * \returns the SDL_TransferCharacteristics of `cspace`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_COLORSPACETRANSFER(cspace) (SDL_TransferCharacteristics)(((cspace) >> 5) & 0x1F) + +/** + * A macro to retrieve the matrix coefficients of an SDL_Colorspace. + * + * \param cspace an SDL_Colorspace to check. + * \returns the SDL_MatrixCoefficients of `cspace`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_COLORSPACEMATRIX(cspace) (SDL_MatrixCoefficients)((cspace) & 0x1F) + +/** + * A macro to determine if an SDL_Colorspace uses BT601 (or BT470BG) matrix + * coefficients. + * + * Note that this macro double-evaluates its parameter, so do not use + * expressions with side-effects here. + * + * \param cspace an SDL_Colorspace to check. + * \returns true if BT601 or BT470BG, false otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ISCOLORSPACE_MATRIX_BT601(cspace) (SDL_COLORSPACEMATRIX(cspace) == SDL_MATRIX_COEFFICIENTS_BT601 || SDL_COLORSPACEMATRIX(cspace) == SDL_MATRIX_COEFFICIENTS_BT470BG) + +/** + * A macro to determine if an SDL_Colorspace uses BT709 matrix coefficients. + * + * \param cspace an SDL_Colorspace to check. + * \returns true if BT709, false otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ISCOLORSPACE_MATRIX_BT709(cspace) (SDL_COLORSPACEMATRIX(cspace) == SDL_MATRIX_COEFFICIENTS_BT709) + +/** + * A macro to determine if an SDL_Colorspace uses BT2020_NCL matrix + * coefficients. + * + * \param cspace an SDL_Colorspace to check. + * \returns true if BT2020_NCL, false otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ISCOLORSPACE_MATRIX_BT2020_NCL(cspace) (SDL_COLORSPACEMATRIX(cspace) == SDL_MATRIX_COEFFICIENTS_BT2020_NCL) + +/** + * A macro to determine if an SDL_Colorspace has a limited range. + * + * \param cspace an SDL_Colorspace to check. + * \returns true if limited range, false otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ISCOLORSPACE_LIMITED_RANGE(cspace) (SDL_COLORSPACERANGE(cspace) != SDL_COLOR_RANGE_FULL) + +/** + * A macro to determine if an SDL_Colorspace has a full range. + * + * \param cspace an SDL_Colorspace to check. + * \returns true if full range, false otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ISCOLORSPACE_FULL_RANGE(cspace) (SDL_COLORSPACERANGE(cspace) == SDL_COLOR_RANGE_FULL) + +/** + * Colorspace definitions. + * + * Since similar colorspaces may vary in their details (matrix, transfer + * function, etc.), this is not an exhaustive list, but rather a + * representative sample of the kinds of colorspaces supported in SDL. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_ColorPrimaries + * \sa SDL_ColorRange + * \sa SDL_ColorType + * \sa SDL_MatrixCoefficients + * \sa SDL_TransferCharacteristics + */ +typedef enum SDL_Colorspace +{ + SDL_COLORSPACE_UNKNOWN = 0, + + /* sRGB is a gamma corrected colorspace, and the default colorspace for SDL rendering and 8-bit RGB surfaces */ + SDL_COLORSPACE_SRGB = 0x120005a0u, /**< Equivalent to DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709 */ + /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_RGB, + SDL_COLOR_RANGE_FULL, + SDL_COLOR_PRIMARIES_BT709, + SDL_TRANSFER_CHARACTERISTICS_SRGB, + SDL_MATRIX_COEFFICIENTS_IDENTITY, + SDL_CHROMA_LOCATION_NONE), */ + + /* This is a linear colorspace and the default colorspace for floating point surfaces. On Windows this is the scRGB colorspace, and on Apple platforms this is kCGColorSpaceExtendedLinearSRGB for EDR content */ + SDL_COLORSPACE_SRGB_LINEAR = 0x12000500u, /**< Equivalent to DXGI_COLOR_SPACE_RGB_FULL_G10_NONE_P709 */ + /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_RGB, + SDL_COLOR_RANGE_FULL, + SDL_COLOR_PRIMARIES_BT709, + SDL_TRANSFER_CHARACTERISTICS_LINEAR, + SDL_MATRIX_COEFFICIENTS_IDENTITY, + SDL_CHROMA_LOCATION_NONE), */ + + /* HDR10 is a non-linear HDR colorspace and the default colorspace for 10-bit surfaces */ + SDL_COLORSPACE_HDR10 = 0x12002600u, /**< Equivalent to DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020 */ + /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_RGB, + SDL_COLOR_RANGE_FULL, + SDL_COLOR_PRIMARIES_BT2020, + SDL_TRANSFER_CHARACTERISTICS_PQ, + SDL_MATRIX_COEFFICIENTS_IDENTITY, + SDL_CHROMA_LOCATION_NONE), */ + + SDL_COLORSPACE_JPEG = 0x220004c6u, /**< Equivalent to DXGI_COLOR_SPACE_YCBCR_FULL_G22_NONE_P709_X601 */ + /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_YCBCR, + SDL_COLOR_RANGE_FULL, + SDL_COLOR_PRIMARIES_BT709, + SDL_TRANSFER_CHARACTERISTICS_BT601, + SDL_MATRIX_COEFFICIENTS_BT601, + SDL_CHROMA_LOCATION_NONE), */ + + SDL_COLORSPACE_BT601_LIMITED = 0x211018c6u, /**< Equivalent to DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P601 */ + /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_YCBCR, + SDL_COLOR_RANGE_LIMITED, + SDL_COLOR_PRIMARIES_BT601, + SDL_TRANSFER_CHARACTERISTICS_BT601, + SDL_MATRIX_COEFFICIENTS_BT601, + SDL_CHROMA_LOCATION_LEFT), */ + + SDL_COLORSPACE_BT601_FULL = 0x221018c6u, /**< Equivalent to DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P601 */ + /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_YCBCR, + SDL_COLOR_RANGE_FULL, + SDL_COLOR_PRIMARIES_BT601, + SDL_TRANSFER_CHARACTERISTICS_BT601, + SDL_MATRIX_COEFFICIENTS_BT601, + SDL_CHROMA_LOCATION_LEFT), */ + + SDL_COLORSPACE_BT709_LIMITED = 0x21100421u, /**< Equivalent to DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P709 */ + /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_YCBCR, + SDL_COLOR_RANGE_LIMITED, + SDL_COLOR_PRIMARIES_BT709, + SDL_TRANSFER_CHARACTERISTICS_BT709, + SDL_MATRIX_COEFFICIENTS_BT709, + SDL_CHROMA_LOCATION_LEFT), */ + + SDL_COLORSPACE_BT709_FULL = 0x22100421u, /**< Equivalent to DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P709 */ + /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_YCBCR, + SDL_COLOR_RANGE_FULL, + SDL_COLOR_PRIMARIES_BT709, + SDL_TRANSFER_CHARACTERISTICS_BT709, + SDL_MATRIX_COEFFICIENTS_BT709, + SDL_CHROMA_LOCATION_LEFT), */ + + SDL_COLORSPACE_BT2020_LIMITED = 0x21102609u, /**< Equivalent to DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P2020 */ + /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_YCBCR, + SDL_COLOR_RANGE_LIMITED, + SDL_COLOR_PRIMARIES_BT2020, + SDL_TRANSFER_CHARACTERISTICS_PQ, + SDL_MATRIX_COEFFICIENTS_BT2020_NCL, + SDL_CHROMA_LOCATION_LEFT), */ + + SDL_COLORSPACE_BT2020_FULL = 0x22102609u, /**< Equivalent to DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P2020 */ + /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_YCBCR, + SDL_COLOR_RANGE_FULL, + SDL_COLOR_PRIMARIES_BT2020, + SDL_TRANSFER_CHARACTERISTICS_PQ, + SDL_MATRIX_COEFFICIENTS_BT2020_NCL, + SDL_CHROMA_LOCATION_LEFT), */ + + SDL_COLORSPACE_RGB_DEFAULT = SDL_COLORSPACE_SRGB, /**< The default colorspace for RGB surfaces if no colorspace is specified */ + SDL_COLORSPACE_YUV_DEFAULT = SDL_COLORSPACE_BT601_LIMITED /**< The default colorspace for YUV surfaces if no colorspace is specified */ +} SDL_Colorspace; + +/** + * A structure that represents a color as RGBA components. + * + * The bits of this structure can be directly reinterpreted as an + * integer-packed color which uses the SDL_PIXELFORMAT_RGBA32 format + * (SDL_PIXELFORMAT_ABGR8888 on little-endian systems and + * SDL_PIXELFORMAT_RGBA8888 on big-endian systems). + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_Color +{ + Uint8 r; + Uint8 g; + Uint8 b; + Uint8 a; +} SDL_Color; + +/** + * The bits of this structure can be directly reinterpreted as a float-packed + * color which uses the SDL_PIXELFORMAT_RGBA128_FLOAT format + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_FColor +{ + float r; + float g; + float b; + float a; +} SDL_FColor; + +/** + * A set of indexed colors representing a palette. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_SetPaletteColors + */ +typedef struct SDL_Palette +{ + int ncolors; /**< number of elements in `colors`. */ + SDL_Color *colors; /**< an array of colors, `ncolors` long. */ + Uint32 version; /**< internal use only, do not touch. */ + int refcount; /**< internal use only, do not touch. */ +} SDL_Palette; + +/** + * Details about the format of a pixel. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_PixelFormatDetails +{ + SDL_PixelFormat format; + Uint8 bits_per_pixel; + Uint8 bytes_per_pixel; + Uint8 padding[2]; + Uint32 Rmask; + Uint32 Gmask; + Uint32 Bmask; + Uint32 Amask; + Uint8 Rbits; + Uint8 Gbits; + Uint8 Bbits; + Uint8 Abits; + Uint8 Rshift; + Uint8 Gshift; + Uint8 Bshift; + Uint8 Ashift; +} SDL_PixelFormatDetails; + +/** + * Get the human readable name of a pixel format. + * + * \param format the pixel format to query. + * \returns the human readable name of the specified pixel format or + * "SDL_PIXELFORMAT_UNKNOWN" if the format isn't recognized. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetPixelFormatName(SDL_PixelFormat format); + +/** + * Convert one of the enumerated pixel formats to a bpp value and RGBA masks. + * + * \param format one of the SDL_PixelFormat values. + * \param bpp a bits per pixel value; usually 15, 16, or 32. + * \param Rmask a pointer filled in with the red mask for the format. + * \param Gmask a pointer filled in with the green mask for the format. + * \param Bmask a pointer filled in with the blue mask for the format. + * \param Amask a pointer filled in with the alpha mask for the format. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPixelFormatForMasks + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetMasksForPixelFormat(SDL_PixelFormat format, int *bpp, Uint32 *Rmask, Uint32 *Gmask, Uint32 *Bmask, Uint32 *Amask); + +/** + * Convert a bpp value and RGBA masks to an enumerated pixel format. + * + * This will return `SDL_PIXELFORMAT_UNKNOWN` if the conversion wasn't + * possible. + * + * \param bpp a bits per pixel value; usually 15, 16, or 32. + * \param Rmask the red mask for the format. + * \param Gmask the green mask for the format. + * \param Bmask the blue mask for the format. + * \param Amask the alpha mask for the format. + * \returns the SDL_PixelFormat value corresponding to the format masks, or + * SDL_PIXELFORMAT_UNKNOWN if there isn't a match. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetMasksForPixelFormat + */ +extern SDL_DECLSPEC SDL_PixelFormat SDLCALL SDL_GetPixelFormatForMasks(int bpp, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); + +/** + * Create an SDL_PixelFormatDetails structure corresponding to a pixel format. + * + * Returned structure may come from a shared global cache (i.e. not newly + * allocated), and hence should not be modified, especially the palette. Weird + * errors such as `Blit combination not supported` may occur. + * + * \param format one of the SDL_PixelFormat values. + * \returns a pointer to a SDL_PixelFormatDetails structure or NULL on + * failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const SDL_PixelFormatDetails * SDLCALL SDL_GetPixelFormatDetails(SDL_PixelFormat format); + +/** + * Create a palette structure with the specified number of color entries. + * + * The palette entries are initialized to white. + * + * \param ncolors represents the number of color entries in the color palette. + * \returns a new SDL_Palette structure on success or NULL on failure (e.g. if + * there wasn't enough memory); call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroyPalette + * \sa SDL_SetPaletteColors + * \sa SDL_SetSurfacePalette + */ +extern SDL_DECLSPEC SDL_Palette * SDLCALL SDL_CreatePalette(int ncolors); + +/** + * Set a range of colors in a palette. + * + * \param palette the SDL_Palette structure to modify. + * \param colors an array of SDL_Color structures to copy into the palette. + * \param firstcolor the index of the first palette entry to modify. + * \param ncolors the number of entries to modify. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, as long as + * the palette is not modified or destroyed in another thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetPaletteColors(SDL_Palette *palette, const SDL_Color *colors, int firstcolor, int ncolors); + +/** + * Free a palette created with SDL_CreatePalette(). + * + * \param palette the SDL_Palette structure to be freed. + * + * \threadsafety It is safe to call this function from any thread, as long as + * the palette is not modified or destroyed in another thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreatePalette + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyPalette(SDL_Palette *palette); + +/** + * Map an RGB triple to an opaque pixel value for a given pixel format. + * + * This function maps the RGB color value to the specified pixel format and + * returns the pixel value best approximating the given RGB color value for + * the given pixel format. + * + * If the format has a palette (8-bit) the index of the closest matching color + * in the palette will be returned. + * + * If the specified pixel format has an alpha component it will be returned as + * all 1 bits (fully opaque). + * + * If the pixel format bpp (color depth) is less than 32-bpp then the unused + * upper bits of the return value can safely be ignored (e.g., with a 16-bpp + * format the return value can be assigned to a Uint16, and similarly a Uint8 + * for an 8-bpp format). + * + * \param format a pointer to SDL_PixelFormatDetails describing the pixel + * format. + * \param palette an optional palette for indexed formats, may be NULL. + * \param r the red component of the pixel in the range 0-255. + * \param g the green component of the pixel in the range 0-255. + * \param b the blue component of the pixel in the range 0-255. + * \returns a pixel value. + * + * \threadsafety It is safe to call this function from any thread, as long as + * the palette is not modified. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPixelFormatDetails + * \sa SDL_GetRGB + * \sa SDL_MapRGBA + * \sa SDL_MapSurfaceRGB + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_MapRGB(const SDL_PixelFormatDetails *format, const SDL_Palette *palette, Uint8 r, Uint8 g, Uint8 b); + +/** + * Map an RGBA quadruple to a pixel value for a given pixel format. + * + * This function maps the RGBA color value to the specified pixel format and + * returns the pixel value best approximating the given RGBA color value for + * the given pixel format. + * + * If the specified pixel format has no alpha component the alpha value will + * be ignored (as it will be in formats with a palette). + * + * If the format has a palette (8-bit) the index of the closest matching color + * in the palette will be returned. + * + * If the pixel format bpp (color depth) is less than 32-bpp then the unused + * upper bits of the return value can safely be ignored (e.g., with a 16-bpp + * format the return value can be assigned to a Uint16, and similarly a Uint8 + * for an 8-bpp format). + * + * \param format a pointer to SDL_PixelFormatDetails describing the pixel + * format. + * \param palette an optional palette for indexed formats, may be NULL. + * \param r the red component of the pixel in the range 0-255. + * \param g the green component of the pixel in the range 0-255. + * \param b the blue component of the pixel in the range 0-255. + * \param a the alpha component of the pixel in the range 0-255. + * \returns a pixel value. + * + * \threadsafety It is safe to call this function from any thread, as long as + * the palette is not modified. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPixelFormatDetails + * \sa SDL_GetRGBA + * \sa SDL_MapRGB + * \sa SDL_MapSurfaceRGBA + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_MapRGBA(const SDL_PixelFormatDetails *format, const SDL_Palette *palette, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + +/** + * Get RGB values from a pixel in the specified format. + * + * This function uses the entire 8-bit [0..255] range when converting color + * components from pixel formats with less than 8-bits per RGB component + * (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff, + * 0xff, 0xff] not [0xf8, 0xfc, 0xf8]). + * + * \param pixelvalue a pixel value. + * \param format a pointer to SDL_PixelFormatDetails describing the pixel + * format. + * \param palette an optional palette for indexed formats, may be NULL. + * \param r a pointer filled in with the red component, may be NULL. + * \param g a pointer filled in with the green component, may be NULL. + * \param b a pointer filled in with the blue component, may be NULL. + * + * \threadsafety It is safe to call this function from any thread, as long as + * the palette is not modified. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPixelFormatDetails + * \sa SDL_GetRGBA + * \sa SDL_MapRGB + * \sa SDL_MapRGBA + */ +extern SDL_DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixelvalue, const SDL_PixelFormatDetails *format, const SDL_Palette *palette, Uint8 *r, Uint8 *g, Uint8 *b); + +/** + * Get RGBA values from a pixel in the specified format. + * + * This function uses the entire 8-bit [0..255] range when converting color + * components from pixel formats with less than 8-bits per RGB component + * (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff, + * 0xff, 0xff] not [0xf8, 0xfc, 0xf8]). + * + * If the surface has no alpha component, the alpha will be returned as 0xff + * (100% opaque). + * + * \param pixelvalue a pixel value. + * \param format a pointer to SDL_PixelFormatDetails describing the pixel + * format. + * \param palette an optional palette for indexed formats, may be NULL. + * \param r a pointer filled in with the red component, may be NULL. + * \param g a pointer filled in with the green component, may be NULL. + * \param b a pointer filled in with the blue component, may be NULL. + * \param a a pointer filled in with the alpha component, may be NULL. + * + * \threadsafety It is safe to call this function from any thread, as long as + * the palette is not modified. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPixelFormatDetails + * \sa SDL_GetRGB + * \sa SDL_MapRGB + * \sa SDL_MapRGBA + */ +extern SDL_DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixelvalue, const SDL_PixelFormatDetails *format, const SDL_Palette *palette, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_pixels_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_platform.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_platform.h new file mode 100644 index 0000000..e40f009 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_platform.h @@ -0,0 +1,64 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryPlatform + * + * SDL provides a means to identify the app's platform, both at compile time + * and runtime. + */ + +#ifndef SDL_platform_h_ +#define SDL_platform_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * Get the name of the platform. + * + * Here are the names returned for some (but not all) supported platforms: + * + * - "Windows" + * - "macOS" + * - "Linux" + * - "iOS" + * - "Android" + * + * \returns the name of the platform. If the correct platform name is not + * available, returns a string beginning with the text "Unknown". + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetPlatform(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_platform_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_platform_defines.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_platform_defines.h new file mode 100644 index 0000000..7de110e --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_platform_defines.h @@ -0,0 +1,497 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: Platform */ + +/* + * SDL_platform_defines.h tries to get a standard set of platform defines. + */ + +#ifndef SDL_platform_defines_h_ +#define SDL_platform_defines_h_ + +#ifdef _AIX + +/** + * A preprocessor macro that is only defined if compiling for AIX. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_AIX 1 +#endif + +#ifdef __HAIKU__ + +/** + * A preprocessor macro that is only defined if compiling for Haiku OS. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_HAIKU 1 +#endif + +#if defined(bsdi) || defined(__bsdi) || defined(__bsdi__) + +/** + * A preprocessor macro that is only defined if compiling for BSDi + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_BSDI 1 +#endif + +#if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__) + +/** + * A preprocessor macro that is only defined if compiling for FreeBSD. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_FREEBSD 1 +#endif + +#if defined(hpux) || defined(__hpux) || defined(__hpux__) + +/** + * A preprocessor macro that is only defined if compiling for HP-UX. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_HPUX 1 +#endif + +#if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE) + +/** + * A preprocessor macro that is only defined if compiling for IRIX. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_IRIX 1 +#endif + +#if (defined(linux) || defined(__linux) || defined(__linux__)) + +/** + * A preprocessor macro that is only defined if compiling for Linux. + * + * Note that Android, although ostensibly a Linux-based system, will not + * define this. It defines SDL_PLATFORM_ANDROID instead. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_LINUX 1 +#endif + +#if defined(ANDROID) || defined(__ANDROID__) + +/** + * A preprocessor macro that is only defined if compiling for Android. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_ANDROID 1 +#undef SDL_PLATFORM_LINUX +#endif + +#if defined(__unix__) || defined(__unix) || defined(unix) + +/** + * A preprocessor macro that is only defined if compiling for a Unix-like + * system. + * + * Other platforms, like Linux, might define this in addition to their primary + * define. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_UNIX 1 +#endif + +#ifdef __APPLE__ + +/** + * A preprocessor macro that is only defined if compiling for Apple platforms. + * + * iOS, macOS, etc will additionally define a more specific platform macro. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_PLATFORM_MACOS + * \sa SDL_PLATFORM_IOS + * \sa SDL_PLATFORM_TVOS + * \sa SDL_PLATFORM_VISIONOS + */ +#define SDL_PLATFORM_APPLE 1 + +/* lets us know what version of macOS we're compiling on */ +#include +#ifndef __has_extension /* Older compilers don't support this */ + #define __has_extension(x) 0 + #include + #undef __has_extension +#else + #include +#endif + +/* Fix building with older SDKs that don't define these + See this for more information: + https://stackoverflow.com/questions/12132933/preprocessor-macro-for-os-x-targets +*/ +#ifndef TARGET_OS_MACCATALYST + #define TARGET_OS_MACCATALYST 0 +#endif +#ifndef TARGET_OS_IOS + #define TARGET_OS_IOS 0 +#endif +#ifndef TARGET_OS_IPHONE + #define TARGET_OS_IPHONE 0 +#endif +#ifndef TARGET_OS_TV + #define TARGET_OS_TV 0 +#endif +#ifndef TARGET_OS_SIMULATOR + #define TARGET_OS_SIMULATOR 0 +#endif +#ifndef TARGET_OS_VISION + #define TARGET_OS_VISION 0 +#endif + +#if TARGET_OS_TV + +/** + * A preprocessor macro that is only defined if compiling for tvOS. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_PLATFORM_APPLE + */ +#define SDL_PLATFORM_TVOS 1 +#endif + +#if TARGET_OS_VISION + +/** + * A preprocessor macro that is only defined if compiling for visionOS. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_PLATFORM_APPLE + */ +#define SDL_PLATFORM_VISIONOS 1 +#endif + +#if TARGET_OS_IPHONE + +/** + * A preprocessor macro that is only defined if compiling for iOS or visionOS. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_PLATFORM_APPLE + */ +#define SDL_PLATFORM_IOS 1 + +#else + +/** + * A preprocessor macro that is only defined if compiling for macOS. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_PLATFORM_APPLE + */ +#define SDL_PLATFORM_MACOS 1 + +#if MAC_OS_X_VERSION_MIN_REQUIRED < 1070 + #error SDL for macOS only supports deploying on 10.7 and above. +#endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1070 */ +#endif /* TARGET_OS_IPHONE */ +#endif /* defined(__APPLE__) */ + +#ifdef __EMSCRIPTEN__ + +/** + * A preprocessor macro that is only defined if compiling for Emscripten. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_EMSCRIPTEN 1 +#endif + +#ifdef __NetBSD__ + +/** + * A preprocessor macro that is only defined if compiling for NetBSD. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_NETBSD 1 +#endif + +#ifdef __OpenBSD__ + +/** + * A preprocessor macro that is only defined if compiling for OpenBSD. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_OPENBSD 1 +#endif + +#if defined(__OS2__) || defined(__EMX__) + +/** + * A preprocessor macro that is only defined if compiling for OS/2. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_OS2 1 +#endif + +#if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE) + +/** + * A preprocessor macro that is only defined if compiling for Tru64 (OSF/1). + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_OSF 1 +#endif + +#ifdef __QNXNTO__ + +/** + * A preprocessor macro that is only defined if compiling for QNX Neutrino. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_QNXNTO 1 +#endif + +#if defined(riscos) || defined(__riscos) || defined(__riscos__) + +/** + * A preprocessor macro that is only defined if compiling for RISC OS. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_RISCOS 1 +#endif + +#if defined(__sun) && defined(__SVR4) + +/** + * A preprocessor macro that is only defined if compiling for SunOS/Solaris. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_SOLARIS 1 +#endif + +#if defined(__CYGWIN__) + +/** + * A preprocessor macro that is only defined if compiling for Cygwin. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_CYGWIN 1 +#endif + +#if (defined(_WIN32) || defined(SDL_PLATFORM_CYGWIN)) && !defined(__NGAGE__) + +/** + * A preprocessor macro that is only defined if compiling for Windows. + * + * This also covers several other platforms, like Microsoft GDK, Xbox, WinRT, + * etc. Each will have their own more-specific platform macros, too. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_PLATFORM_WIN32 + * \sa SDL_PLATFORM_XBOXONE + * \sa SDL_PLATFORM_XBOXSERIES + * \sa SDL_PLATFORM_WINGDK + * \sa SDL_PLATFORM_GDK + */ +#define SDL_PLATFORM_WINDOWS 1 + +/* Try to find out if we're compiling for WinRT, GDK or non-WinRT/GDK */ +#if defined(_MSC_VER) && defined(__has_include) + #if __has_include() + #define HAVE_WINAPIFAMILY_H 1 + #else + #define HAVE_WINAPIFAMILY_H 0 + #endif + + /* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */ +#elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_) /* _MSC_VER == 1700 for Visual Studio 2012 */ + #define HAVE_WINAPIFAMILY_H 1 +#else + #define HAVE_WINAPIFAMILY_H 0 +#endif + +#if HAVE_WINAPIFAMILY_H + #include + #define WINAPI_FAMILY_WINRT (!WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)) +#else + #define WINAPI_FAMILY_WINRT 0 +#endif /* HAVE_WINAPIFAMILY_H */ + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A preprocessor macro that defined to 1 if compiling for Windows Phone. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_WINAPI_FAMILY_PHONE (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) + +#elif defined(HAVE_WINAPIFAMILY_H) && HAVE_WINAPIFAMILY_H + #define SDL_WINAPI_FAMILY_PHONE (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) +#else + #define SDL_WINAPI_FAMILY_PHONE 0 +#endif + +#if WINAPI_FAMILY_WINRT +#error Windows RT/UWP is no longer supported in SDL + +#elif defined(_GAMING_DESKTOP) /* GDK project configuration always defines _GAMING_XXX */ + +/** + * A preprocessor macro that is only defined if compiling for Microsoft GDK + * for Windows. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_WINGDK 1 + +#elif defined(_GAMING_XBOX_XBOXONE) + +/** + * A preprocessor macro that is only defined if compiling for Xbox One. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_XBOXONE 1 + +#elif defined(_GAMING_XBOX_SCARLETT) + +/** + * A preprocessor macro that is only defined if compiling for Xbox Series. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_XBOXSERIES 1 + +#else + +/** + * A preprocessor macro that is only defined if compiling for desktop Windows. + * + * Despite the "32", this also covers 64-bit Windows; as an informal + * convention, its system layer tends to still be referred to as "the Win32 + * API." + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_WIN32 1 + +#endif +#endif /* defined(_WIN32) || defined(SDL_PLATFORM_CYGWIN) */ + + +/* This is to support generic "any GDK" separate from a platform-specific GDK */ +#if defined(SDL_PLATFORM_WINGDK) || defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES) + +/** + * A preprocessor macro that is only defined if compiling for Microsoft GDK on + * any platform. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_GDK 1 +#endif + +#if defined(__PSP__) || defined(__psp__) + +/** + * A preprocessor macro that is only defined if compiling for Sony PSP. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_PSP 1 +#endif + +#if defined(__PS2__) || defined(PS2) + +/** + * A preprocessor macro that is only defined if compiling for Sony PlayStation + * 2. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_PS2 1 +#endif + +#if defined(__vita__) || defined(__psp2__) + +/** + * A preprocessor macro that is only defined if compiling for Sony Vita. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_VITA 1 +#endif + +#ifdef __3DS__ + +/** + * A preprocessor macro that is only defined if compiling for Nintendo 3DS. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_3DS 1 +#endif + +#ifdef __NGAGE__ + +/** + * A preprocessor macro that is only defined if compiling for the Nokia + * N-Gage. + * + * \since This macro is available since SDL 3.4.0. + */ +#define SDL_PLATFORM_NGAGE 1 +#endif + +#ifdef __GNU__ + +/** + * A preprocessor macro that is only defined if compiling for GNU/Hurd. + * + * \since This macro is available since SDL 3.4.0. + */ +#define SDL_PLATFORM_HURD 1 +#endif + +#endif /* SDL_platform_defines_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_power.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_power.h new file mode 100644 index 0000000..bc2d9d5 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_power.h @@ -0,0 +1,106 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_power_h_ +#define SDL_power_h_ + +/** + * # CategoryPower + * + * SDL power management routines. + * + * There is a single function in this category: SDL_GetPowerInfo(). + * + * This function is useful for games on the go. This allows an app to know if + * it's running on a draining battery, which can be useful if the app wants to + * reduce processing, or perhaps framerate, to extend the duration of the + * battery's charge. Perhaps the app just wants to show a battery meter when + * fullscreen, or alert the user when the power is getting extremely low, so + * they can save their game. + */ + +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * The basic state for the system's power supply. + * + * These are results returned by SDL_GetPowerInfo(). + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_PowerState +{ + SDL_POWERSTATE_ERROR = -1, /**< error determining power status */ + SDL_POWERSTATE_UNKNOWN, /**< cannot determine power status */ + SDL_POWERSTATE_ON_BATTERY, /**< Not plugged in, running on the battery */ + SDL_POWERSTATE_NO_BATTERY, /**< Plugged in, no battery available */ + SDL_POWERSTATE_CHARGING, /**< Plugged in, charging battery */ + SDL_POWERSTATE_CHARGED /**< Plugged in, battery charged */ +} SDL_PowerState; + +/** + * Get the current power supply details. + * + * You should never take a battery status as absolute truth. Batteries + * (especially failing batteries) are delicate hardware, and the values + * reported here are best estimates based on what that hardware reports. It's + * not uncommon for older batteries to lose stored power much faster than it + * reports, or completely drain when reporting it has 20 percent left, etc. + * + * Battery status can change at any time; if you are concerned with power + * state, you should call this function frequently, and perhaps ignore changes + * until they seem to be stable for a few seconds. + * + * It's possible a platform can only report battery percentage or time left + * but not both. + * + * On some platforms, retrieving power supply details might be expensive. If + * you want to display continuous status you could call this function every + * minute or so. + * + * \param seconds a pointer filled in with the seconds of battery life left, + * or NULL to ignore. This will be filled in with -1 if we + * can't determine a value or there is no battery. + * \param percent a pointer filled in with the percentage of battery life + * left, between 0 and 100, or NULL to ignore. This will be + * filled in with -1 when we can't determine a value or there + * is no battery. + * \returns the current battery state or `SDL_POWERSTATE_ERROR` on failure; + * call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PowerState SDLCALL SDL_GetPowerInfo(int *seconds, int *percent); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_power_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_process.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_process.h new file mode 100644 index 0000000..57e3afd --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_process.h @@ -0,0 +1,441 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryProcess + * + * Process control support. + * + * These functions provide a cross-platform way to spawn and manage OS-level + * processes. + * + * You can create a new subprocess with SDL_CreateProcess() and optionally + * read and write to it using SDL_ReadProcess() or SDL_GetProcessInput() and + * SDL_GetProcessOutput(). If more advanced functionality like chaining input + * between processes is necessary, you can use + * SDL_CreateProcessWithProperties(). + * + * You can get the status of a created process with SDL_WaitProcess(), or + * terminate the process with SDL_KillProcess(). + * + * Don't forget to call SDL_DestroyProcess() to clean up, whether the process + * process was killed, terminated on its own, or is still running! + */ + +#ifndef SDL_process_h_ +#define SDL_process_h_ + +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * An opaque handle representing a system process. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_CreateProcess + */ +typedef struct SDL_Process SDL_Process; + +/** + * Create a new process. + * + * The path to the executable is supplied in args[0]. args[1..N] are + * additional arguments passed on the command line of the new process, and the + * argument list should be terminated with a NULL, e.g.: + * + * ```c + * const char *args[] = { "myprogram", "argument", NULL }; + * ``` + * + * Setting pipe_stdio to true is equivalent to setting + * `SDL_PROP_PROCESS_CREATE_STDIN_NUMBER` and + * `SDL_PROP_PROCESS_CREATE_STDOUT_NUMBER` to `SDL_PROCESS_STDIO_APP`, and + * will allow the use of SDL_ReadProcess() or SDL_GetProcessInput() and + * SDL_GetProcessOutput(). + * + * See SDL_CreateProcessWithProperties() for more details. + * + * \param args the path and arguments for the new process. + * \param pipe_stdio true to create pipes to the process's standard input and + * from the process's standard output, false for the process + * to have no input and inherit the application's standard + * output. + * \returns the newly created and running process, or NULL if the process + * couldn't be created. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateProcessWithProperties + * \sa SDL_GetProcessProperties + * \sa SDL_ReadProcess + * \sa SDL_GetProcessInput + * \sa SDL_GetProcessOutput + * \sa SDL_KillProcess + * \sa SDL_WaitProcess + * \sa SDL_DestroyProcess + */ +extern SDL_DECLSPEC SDL_Process * SDLCALL SDL_CreateProcess(const char * const *args, bool pipe_stdio); + +/** + * Description of where standard I/O should be directed when creating a + * process. + * + * If a standard I/O stream is set to SDL_PROCESS_STDIO_INHERITED, it will go + * to the same place as the application's I/O stream. This is the default for + * standard output and standard error. + * + * If a standard I/O stream is set to SDL_PROCESS_STDIO_NULL, it is connected + * to `NUL:` on Windows and `/dev/null` on POSIX systems. This is the default + * for standard input. + * + * If a standard I/O stream is set to SDL_PROCESS_STDIO_APP, it is connected + * to a new SDL_IOStream that is available to the application. Standard input + * will be available as `SDL_PROP_PROCESS_STDIN_POINTER` and allows + * SDL_GetProcessInput(), standard output will be available as + * `SDL_PROP_PROCESS_STDOUT_POINTER` and allows SDL_ReadProcess() and + * SDL_GetProcessOutput(), and standard error will be available as + * `SDL_PROP_PROCESS_STDERR_POINTER` in the properties for the created + * process. + * + * If a standard I/O stream is set to SDL_PROCESS_STDIO_REDIRECT, it is + * connected to an existing SDL_IOStream provided by the application. Standard + * input is provided using `SDL_PROP_PROCESS_CREATE_STDIN_POINTER`, standard + * output is provided using `SDL_PROP_PROCESS_CREATE_STDOUT_POINTER`, and + * standard error is provided using `SDL_PROP_PROCESS_CREATE_STDERR_POINTER` + * in the creation properties. These existing streams should be closed by the + * application once the new process is created. + * + * In order to use an SDL_IOStream with SDL_PROCESS_STDIO_REDIRECT, it must + * have `SDL_PROP_IOSTREAM_WINDOWS_HANDLE_POINTER` or + * `SDL_PROP_IOSTREAM_FILE_DESCRIPTOR_NUMBER` set. This is true for streams + * representing files and process I/O. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateProcessWithProperties + * \sa SDL_GetProcessProperties + * \sa SDL_ReadProcess + * \sa SDL_GetProcessInput + * \sa SDL_GetProcessOutput + */ +typedef enum SDL_ProcessIO +{ + SDL_PROCESS_STDIO_INHERITED, /**< The I/O stream is inherited from the application. */ + SDL_PROCESS_STDIO_NULL, /**< The I/O stream is ignored. */ + SDL_PROCESS_STDIO_APP, /**< The I/O stream is connected to a new SDL_IOStream that the application can read or write */ + SDL_PROCESS_STDIO_REDIRECT /**< The I/O stream is redirected to an existing SDL_IOStream. */ +} SDL_ProcessIO; + +/** + * Create a new process with the specified properties. + * + * These are the supported properties: + * + * - `SDL_PROP_PROCESS_CREATE_ARGS_POINTER`: an array of strings containing + * the program to run, any arguments, and a NULL pointer, e.g. const char + * *args[] = { "myprogram", "argument", NULL }. This is a required property. + * - `SDL_PROP_PROCESS_CREATE_ENVIRONMENT_POINTER`: an SDL_Environment + * pointer. If this property is set, it will be the entire environment for + * the process, otherwise the current environment is used. + * - `SDL_PROP_PROCESS_CREATE_WORKING_DIRECTORY_STRING`: a UTF-8 encoded + * string representing the working directory for the process, defaults to + * the current working directory. + * - `SDL_PROP_PROCESS_CREATE_STDIN_NUMBER`: an SDL_ProcessIO value describing + * where standard input for the process comes from, defaults to + * `SDL_PROCESS_STDIO_NULL`. + * - `SDL_PROP_PROCESS_CREATE_STDIN_POINTER`: an SDL_IOStream pointer used for + * standard input when `SDL_PROP_PROCESS_CREATE_STDIN_NUMBER` is set to + * `SDL_PROCESS_STDIO_REDIRECT`. + * - `SDL_PROP_PROCESS_CREATE_STDOUT_NUMBER`: an SDL_ProcessIO value + * describing where standard output for the process goes to, defaults to + * `SDL_PROCESS_STDIO_INHERITED`. + * - `SDL_PROP_PROCESS_CREATE_STDOUT_POINTER`: an SDL_IOStream pointer used + * for standard output when `SDL_PROP_PROCESS_CREATE_STDOUT_NUMBER` is set + * to `SDL_PROCESS_STDIO_REDIRECT`. + * - `SDL_PROP_PROCESS_CREATE_STDERR_NUMBER`: an SDL_ProcessIO value + * describing where standard error for the process goes to, defaults to + * `SDL_PROCESS_STDIO_INHERITED`. + * - `SDL_PROP_PROCESS_CREATE_STDERR_POINTER`: an SDL_IOStream pointer used + * for standard error when `SDL_PROP_PROCESS_CREATE_STDERR_NUMBER` is set to + * `SDL_PROCESS_STDIO_REDIRECT`. + * - `SDL_PROP_PROCESS_CREATE_STDERR_TO_STDOUT_BOOLEAN`: true if the error + * output of the process should be redirected into the standard output of + * the process. This property has no effect if + * `SDL_PROP_PROCESS_CREATE_STDERR_NUMBER` is set. + * - `SDL_PROP_PROCESS_CREATE_BACKGROUND_BOOLEAN`: true if the process should + * run in the background. In this case the default input and output is + * `SDL_PROCESS_STDIO_NULL` and the exitcode of the process is not + * available, and will always be 0. + * - `SDL_PROP_PROCESS_CREATE_CMDLINE_STRING`: a string containing the program + * to run and any parameters. This string is passed directly to + * `CreateProcess` on Windows, and does nothing on other platforms. This + * property is only important if you want to start programs that does + * non-standard command-line processing, and in most cases using + * `SDL_PROP_PROCESS_CREATE_ARGS_POINTER` is sufficient. + * + * On POSIX platforms, wait() and waitpid(-1, ...) should not be called, and + * SIGCHLD should not be ignored or handled because those would prevent SDL + * from properly tracking the lifetime of the underlying process. You should + * use SDL_WaitProcess() instead. + * + * \param props the properties to use. + * \returns the newly created and running process, or NULL if the process + * couldn't be created. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateProcess + * \sa SDL_GetProcessProperties + * \sa SDL_ReadProcess + * \sa SDL_GetProcessInput + * \sa SDL_GetProcessOutput + * \sa SDL_KillProcess + * \sa SDL_WaitProcess + * \sa SDL_DestroyProcess + */ +extern SDL_DECLSPEC SDL_Process * SDLCALL SDL_CreateProcessWithProperties(SDL_PropertiesID props); + +#define SDL_PROP_PROCESS_CREATE_ARGS_POINTER "SDL.process.create.args" +#define SDL_PROP_PROCESS_CREATE_ENVIRONMENT_POINTER "SDL.process.create.environment" +#define SDL_PROP_PROCESS_CREATE_WORKING_DIRECTORY_STRING "SDL.process.create.working_directory" +#define SDL_PROP_PROCESS_CREATE_STDIN_NUMBER "SDL.process.create.stdin_option" +#define SDL_PROP_PROCESS_CREATE_STDIN_POINTER "SDL.process.create.stdin_source" +#define SDL_PROP_PROCESS_CREATE_STDOUT_NUMBER "SDL.process.create.stdout_option" +#define SDL_PROP_PROCESS_CREATE_STDOUT_POINTER "SDL.process.create.stdout_source" +#define SDL_PROP_PROCESS_CREATE_STDERR_NUMBER "SDL.process.create.stderr_option" +#define SDL_PROP_PROCESS_CREATE_STDERR_POINTER "SDL.process.create.stderr_source" +#define SDL_PROP_PROCESS_CREATE_STDERR_TO_STDOUT_BOOLEAN "SDL.process.create.stderr_to_stdout" +#define SDL_PROP_PROCESS_CREATE_BACKGROUND_BOOLEAN "SDL.process.create.background" +#define SDL_PROP_PROCESS_CREATE_CMDLINE_STRING "SDL.process.create.cmdline" + +/** + * Get the properties associated with a process. + * + * The following read-only properties are provided by SDL: + * + * - `SDL_PROP_PROCESS_PID_NUMBER`: the process ID of the process. + * - `SDL_PROP_PROCESS_STDIN_POINTER`: an SDL_IOStream that can be used to + * write input to the process, if it was created with + * `SDL_PROP_PROCESS_CREATE_STDIN_NUMBER` set to `SDL_PROCESS_STDIO_APP`. + * - `SDL_PROP_PROCESS_STDOUT_POINTER`: a non-blocking SDL_IOStream that can + * be used to read output from the process, if it was created with + * `SDL_PROP_PROCESS_CREATE_STDOUT_NUMBER` set to `SDL_PROCESS_STDIO_APP`. + * - `SDL_PROP_PROCESS_STDERR_POINTER`: a non-blocking SDL_IOStream that can + * be used to read error output from the process, if it was created with + * `SDL_PROP_PROCESS_CREATE_STDERR_NUMBER` set to `SDL_PROCESS_STDIO_APP`. + * - `SDL_PROP_PROCESS_BACKGROUND_BOOLEAN`: true if the process is running in + * the background. + * + * \param process the process to query. + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateProcess + * \sa SDL_CreateProcessWithProperties + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetProcessProperties(SDL_Process *process); + +#define SDL_PROP_PROCESS_PID_NUMBER "SDL.process.pid" +#define SDL_PROP_PROCESS_STDIN_POINTER "SDL.process.stdin" +#define SDL_PROP_PROCESS_STDOUT_POINTER "SDL.process.stdout" +#define SDL_PROP_PROCESS_STDERR_POINTER "SDL.process.stderr" +#define SDL_PROP_PROCESS_BACKGROUND_BOOLEAN "SDL.process.background" + +/** + * Read all the output from a process. + * + * If a process was created with I/O enabled, you can use this function to + * read the output. This function blocks until the process is complete, + * capturing all output, and providing the process exit code. + * + * The data is allocated with a zero byte at the end (null terminated) for + * convenience. This extra byte is not included in the value reported via + * `datasize`. + * + * The data should be freed with SDL_free(). + * + * \param process The process to read. + * \param datasize a pointer filled in with the number of bytes read, may be + * NULL. + * \param exitcode a pointer filled in with the process exit code if the + * process has exited, may be NULL. + * \returns the data or NULL on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateProcess + * \sa SDL_CreateProcessWithProperties + * \sa SDL_DestroyProcess + */ +extern SDL_DECLSPEC void * SDLCALL SDL_ReadProcess(SDL_Process *process, size_t *datasize, int *exitcode); + +/** + * Get the SDL_IOStream associated with process standard input. + * + * The process must have been created with SDL_CreateProcess() and pipe_stdio + * set to true, or with SDL_CreateProcessWithProperties() and + * `SDL_PROP_PROCESS_CREATE_STDIN_NUMBER` set to `SDL_PROCESS_STDIO_APP`. + * + * Writing to this stream can return less data than expected if the process + * hasn't read its input. It may be blocked waiting for its output to be read, + * if so you may need to call SDL_GetProcessOutput() and read the output in + * parallel with writing input. + * + * \param process The process to get the input stream for. + * \returns the input stream or NULL on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateProcess + * \sa SDL_CreateProcessWithProperties + * \sa SDL_GetProcessOutput + */ +extern SDL_DECLSPEC SDL_IOStream * SDLCALL SDL_GetProcessInput(SDL_Process *process); + +/** + * Get the SDL_IOStream associated with process standard output. + * + * The process must have been created with SDL_CreateProcess() and pipe_stdio + * set to true, or with SDL_CreateProcessWithProperties() and + * `SDL_PROP_PROCESS_CREATE_STDOUT_NUMBER` set to `SDL_PROCESS_STDIO_APP`. + * + * Reading from this stream can return 0 with SDL_GetIOStatus() returning + * SDL_IO_STATUS_NOT_READY if no output is available yet. + * + * \param process The process to get the output stream for. + * \returns the output stream or NULL on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateProcess + * \sa SDL_CreateProcessWithProperties + * \sa SDL_GetProcessInput + */ +extern SDL_DECLSPEC SDL_IOStream * SDLCALL SDL_GetProcessOutput(SDL_Process *process); + +/** + * Stop a process. + * + * \param process The process to stop. + * \param force true to terminate the process immediately, false to try to + * stop the process gracefully. In general you should try to stop + * the process gracefully first as terminating a process may + * leave it with half-written data or in some other unstable + * state. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateProcess + * \sa SDL_CreateProcessWithProperties + * \sa SDL_WaitProcess + * \sa SDL_DestroyProcess + */ +extern SDL_DECLSPEC bool SDLCALL SDL_KillProcess(SDL_Process *process, bool force); + +/** + * Wait for a process to finish. + * + * This can be called multiple times to get the status of a process. + * + * The exit code will be the exit code of the process if it terminates + * normally, a negative signal if it terminated due to a signal, or -255 + * otherwise. It will not be changed if the process is still running. + * + * If you create a process with standard output piped to the application + * (`pipe_stdio` being true) then you should read all of the process output + * before calling SDL_WaitProcess(). If you don't do this the process might be + * blocked indefinitely waiting for output to be read and SDL_WaitProcess() + * will never return true; + * + * \param process The process to wait for. + * \param block If true, block until the process finishes; otherwise, report + * on the process' status. + * \param exitcode a pointer filled in with the process exit code if the + * process has exited, may be NULL. + * \returns true if the process exited, false otherwise. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateProcess + * \sa SDL_CreateProcessWithProperties + * \sa SDL_KillProcess + * \sa SDL_DestroyProcess + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WaitProcess(SDL_Process *process, bool block, int *exitcode); + +/** + * Destroy a previously created process object. + * + * Note that this does not stop the process, just destroys the SDL object used + * to track it. If you want to stop the process you should use + * SDL_KillProcess(). + * + * \param process The process object to destroy. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateProcess + * \sa SDL_CreateProcessWithProperties + * \sa SDL_KillProcess + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyProcess(SDL_Process *process); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_process_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_properties.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_properties.h new file mode 100644 index 0000000..8e87dfc --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_properties.h @@ -0,0 +1,570 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryProperties + * + * A property is a variable that can be created and retrieved by name at + * runtime. + * + * All properties are part of a property group (SDL_PropertiesID). A property + * group can be created with the SDL_CreateProperties function and destroyed + * with the SDL_DestroyProperties function. + * + * Properties can be added to and retrieved from a property group through the + * following functions: + * + * - SDL_SetPointerProperty and SDL_GetPointerProperty operate on `void*` + * pointer types. + * - SDL_SetStringProperty and SDL_GetStringProperty operate on string types. + * - SDL_SetNumberProperty and SDL_GetNumberProperty operate on signed 64-bit + * integer types. + * - SDL_SetFloatProperty and SDL_GetFloatProperty operate on floating point + * types. + * - SDL_SetBooleanProperty and SDL_GetBooleanProperty operate on boolean + * types. + * + * Properties can be removed from a group by using SDL_ClearProperty. + */ + + +#ifndef SDL_properties_h_ +#define SDL_properties_h_ + +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * An ID that represents a properties set. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_PropertiesID; + +/** + * SDL property type + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_PropertyType +{ + SDL_PROPERTY_TYPE_INVALID, + SDL_PROPERTY_TYPE_POINTER, + SDL_PROPERTY_TYPE_STRING, + SDL_PROPERTY_TYPE_NUMBER, + SDL_PROPERTY_TYPE_FLOAT, + SDL_PROPERTY_TYPE_BOOLEAN +} SDL_PropertyType; + +/** + * A generic property for naming things. + * + * This property is intended to be added to any SDL_PropertiesID that needs a + * generic name associated with the property set. It is not guaranteed that + * any property set will include this key, but it is convenient to have a + * standard key that any piece of code could reasonably agree to use. + * + * For example, the properties associated with an SDL_Texture might have a + * name string of "player sprites", or an SDL_AudioStream might have + * "background music", etc. This might also be useful for an SDL_IOStream to + * list the path to its asset. + * + * There is no format for the value set with this key; it is expected to be + * human-readable and informational in nature, possibly for logging or + * debugging purposes. + * + * SDL does not currently set this property on any objects it creates, but + * this may change in later versions; it is currently expected that apps and + * external libraries will take advantage of it, when appropriate. + * + * \since This macro is available since SDL 3.4.0. + */ +#define SDL_PROP_NAME_STRING "SDL.name" + +/** + * Get the global SDL properties. + * + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetGlobalProperties(void); + +/** + * Create a group of properties. + * + * All properties are automatically destroyed when SDL_Quit() is called. + * + * \returns an ID for a new group of properties, or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroyProperties + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_CreateProperties(void); + +/** + * Copy a group of properties. + * + * Copy all the properties from one group of properties to another, with the + * exception of properties requiring cleanup (set using + * SDL_SetPointerPropertyWithCleanup()), which will not be copied. Any + * property that already exists on `dst` will be overwritten. + * + * \param src the properties to copy. + * \param dst the destination properties. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. This + * function acquires simultaneous mutex locks on both the source + * and destination property sets. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CopyProperties(SDL_PropertiesID src, SDL_PropertiesID dst); + +/** + * Lock a group of properties. + * + * Obtain a multi-threaded lock for these properties. Other threads will wait + * while trying to lock these properties until they are unlocked. Properties + * must be unlocked before they are destroyed. + * + * The lock is automatically taken when setting individual properties, this + * function is only needed when you want to set several properties atomically + * or want to guarantee that properties being queried aren't freed in another + * thread. + * + * \param props the properties to lock. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_UnlockProperties + */ +extern SDL_DECLSPEC bool SDLCALL SDL_LockProperties(SDL_PropertiesID props); + +/** + * Unlock a group of properties. + * + * \param props the properties to unlock. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockProperties + */ +extern SDL_DECLSPEC void SDLCALL SDL_UnlockProperties(SDL_PropertiesID props); + +/** + * A callback used to free resources when a property is deleted. + * + * This should release any resources associated with `value` that are no + * longer needed. + * + * This callback is set per-property. Different properties in the same group + * can have different cleanup callbacks. + * + * This callback will be called _during_ SDL_SetPointerPropertyWithCleanup if + * the function fails for any reason. + * + * \param userdata an app-defined pointer passed to the callback. + * \param value the pointer assigned to the property to clean up. + * + * \threadsafety This callback may fire without any locks held; if this is a + * concern, the app should provide its own locking. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_SetPointerPropertyWithCleanup + */ +typedef void (SDLCALL *SDL_CleanupPropertyCallback)(void *userdata, void *value); + +/** + * Set a pointer property in a group of properties with a cleanup function + * that is called when the property is deleted. + * + * The cleanup function is also called if setting the property fails for any + * reason. + * + * For simply setting basic data types, like numbers, bools, or strings, use + * SDL_SetNumberProperty, SDL_SetBooleanProperty, or SDL_SetStringProperty + * instead, as those functions will handle cleanup on your behalf. This + * function is only for more complex, custom data. + * + * \param props the properties to modify. + * \param name the name of the property to modify. + * \param value the new value of the property, or NULL to delete the property. + * \param cleanup the function to call when this property is deleted, or NULL + * if no cleanup is necessary. + * \param userdata a pointer that is passed to the cleanup function. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPointerProperty + * \sa SDL_SetPointerProperty + * \sa SDL_CleanupPropertyCallback + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetPointerPropertyWithCleanup(SDL_PropertiesID props, const char *name, void *value, SDL_CleanupPropertyCallback cleanup, void *userdata); + +/** + * Set a pointer property in a group of properties. + * + * \param props the properties to modify. + * \param name the name of the property to modify. + * \param value the new value of the property, or NULL to delete the property. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPointerProperty + * \sa SDL_HasProperty + * \sa SDL_SetBooleanProperty + * \sa SDL_SetFloatProperty + * \sa SDL_SetNumberProperty + * \sa SDL_SetPointerPropertyWithCleanup + * \sa SDL_SetStringProperty + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetPointerProperty(SDL_PropertiesID props, const char *name, void *value); + +/** + * Set a string property in a group of properties. + * + * This function makes a copy of the string; the caller does not have to + * preserve the data after this call completes. + * + * \param props the properties to modify. + * \param name the name of the property to modify. + * \param value the new value of the property, or NULL to delete the property. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetStringProperty + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetStringProperty(SDL_PropertiesID props, const char *name, const char *value); + +/** + * Set an integer property in a group of properties. + * + * \param props the properties to modify. + * \param name the name of the property to modify. + * \param value the new value of the property. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetNumberProperty + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetNumberProperty(SDL_PropertiesID props, const char *name, Sint64 value); + +/** + * Set a floating point property in a group of properties. + * + * \param props the properties to modify. + * \param name the name of the property to modify. + * \param value the new value of the property. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetFloatProperty + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetFloatProperty(SDL_PropertiesID props, const char *name, float value); + +/** + * Set a boolean property in a group of properties. + * + * \param props the properties to modify. + * \param name the name of the property to modify. + * \param value the new value of the property. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetBooleanProperty + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetBooleanProperty(SDL_PropertiesID props, const char *name, bool value); + +/** + * Return whether a property exists in a group of properties. + * + * \param props the properties to query. + * \param name the name of the property to query. + * \returns true if the property exists, or false if it doesn't. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPropertyType + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasProperty(SDL_PropertiesID props, const char *name); + +/** + * Get the type of a property in a group of properties. + * + * \param props the properties to query. + * \param name the name of the property to query. + * \returns the type of the property, or SDL_PROPERTY_TYPE_INVALID if it is + * not set. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasProperty + */ +extern SDL_DECLSPEC SDL_PropertyType SDLCALL SDL_GetPropertyType(SDL_PropertiesID props, const char *name); + +/** + * Get a pointer property from a group of properties. + * + * By convention, the names of properties that SDL exposes on objects will + * start with "SDL.", and properties that SDL uses internally will start with + * "SDL.internal.". These should be considered read-only and should not be + * modified by applications. + * + * \param props the properties to query. + * \param name the name of the property to query. + * \param default_value the default value of the property. + * \returns the value of the property, or `default_value` if it is not set or + * not a pointer property. + * + * \threadsafety It is safe to call this function from any thread, although + * the data returned is not protected and could potentially be + * freed if you call SDL_SetPointerProperty() or + * SDL_ClearProperty() on these properties from another thread. + * If you need to avoid this, use SDL_LockProperties() and + * SDL_UnlockProperties(). + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetBooleanProperty + * \sa SDL_GetFloatProperty + * \sa SDL_GetNumberProperty + * \sa SDL_GetPropertyType + * \sa SDL_GetStringProperty + * \sa SDL_HasProperty + * \sa SDL_SetPointerProperty + */ +extern SDL_DECLSPEC void * SDLCALL SDL_GetPointerProperty(SDL_PropertiesID props, const char *name, void *default_value); + +/** + * Get a string property from a group of properties. + * + * \param props the properties to query. + * \param name the name of the property to query. + * \param default_value the default value of the property. + * \returns the value of the property, or `default_value` if it is not set or + * not a string property. + * + * \threadsafety It is safe to call this function from any thread, although + * the data returned is not protected and could potentially be + * freed if you call SDL_SetStringProperty() or + * SDL_ClearProperty() on these properties from another thread. + * If you need to avoid this, use SDL_LockProperties() and + * SDL_UnlockProperties(). + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPropertyType + * \sa SDL_HasProperty + * \sa SDL_SetStringProperty + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetStringProperty(SDL_PropertiesID props, const char *name, const char *default_value); + +/** + * Get a number property from a group of properties. + * + * You can use SDL_GetPropertyType() to query whether the property exists and + * is a number property. + * + * \param props the properties to query. + * \param name the name of the property to query. + * \param default_value the default value of the property. + * \returns the value of the property, or `default_value` if it is not set or + * not a number property. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPropertyType + * \sa SDL_HasProperty + * \sa SDL_SetNumberProperty + */ +extern SDL_DECLSPEC Sint64 SDLCALL SDL_GetNumberProperty(SDL_PropertiesID props, const char *name, Sint64 default_value); + +/** + * Get a floating point property from a group of properties. + * + * You can use SDL_GetPropertyType() to query whether the property exists and + * is a floating point property. + * + * \param props the properties to query. + * \param name the name of the property to query. + * \param default_value the default value of the property. + * \returns the value of the property, or `default_value` if it is not set or + * not a float property. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPropertyType + * \sa SDL_HasProperty + * \sa SDL_SetFloatProperty + */ +extern SDL_DECLSPEC float SDLCALL SDL_GetFloatProperty(SDL_PropertiesID props, const char *name, float default_value); + +/** + * Get a boolean property from a group of properties. + * + * You can use SDL_GetPropertyType() to query whether the property exists and + * is a boolean property. + * + * \param props the properties to query. + * \param name the name of the property to query. + * \param default_value the default value of the property. + * \returns the value of the property, or `default_value` if it is not set or + * not a boolean property. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPropertyType + * \sa SDL_HasProperty + * \sa SDL_SetBooleanProperty + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetBooleanProperty(SDL_PropertiesID props, const char *name, bool default_value); + +/** + * Clear a property from a group of properties. + * + * \param props the properties to modify. + * \param name the name of the property to clear. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ClearProperty(SDL_PropertiesID props, const char *name); + +/** + * A callback used to enumerate all the properties in a group of properties. + * + * This callback is called from SDL_EnumerateProperties(), and is called once + * per property in the set. + * + * \param userdata an app-defined pointer passed to the callback. + * \param props the SDL_PropertiesID that is being enumerated. + * \param name the next property name in the enumeration. + * + * \threadsafety SDL_EnumerateProperties holds a lock on `props` during this + * callback. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_EnumerateProperties + */ +typedef void (SDLCALL *SDL_EnumeratePropertiesCallback)(void *userdata, SDL_PropertiesID props, const char *name); + +/** + * Enumerate the properties contained in a group of properties. + * + * The callback function is called for each property in the group of + * properties. The properties are locked during enumeration. + * + * \param props the properties to query. + * \param callback the function to call for each property. + * \param userdata a pointer that is passed to `callback`. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_EnumerateProperties(SDL_PropertiesID props, SDL_EnumeratePropertiesCallback callback, void *userdata); + +/** + * Destroy a group of properties. + * + * All properties are deleted and their cleanup functions will be called, if + * any. + * + * \param props the properties to destroy. + * + * \threadsafety This function should not be called while these properties are + * locked or other threads might be setting or getting values + * from these properties. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateProperties + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyProperties(SDL_PropertiesID props); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_properties_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_rect.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_rect.h new file mode 100644 index 0000000..56eb6ff --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_rect.h @@ -0,0 +1,510 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryRect + * + * Some helper functions for managing rectangles and 2D points, in both + * integer and floating point versions. + */ + +#ifndef SDL_rect_h_ +#define SDL_rect_h_ + +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * The structure that defines a point (using integers). + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GetRectEnclosingPoints + * \sa SDL_PointInRect + */ +typedef struct SDL_Point +{ + int x; + int y; +} SDL_Point; + +/** + * The structure that defines a point (using floating point values). + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GetRectEnclosingPointsFloat + * \sa SDL_PointInRectFloat + */ +typedef struct SDL_FPoint +{ + float x; + float y; +} SDL_FPoint; + + +/** + * A rectangle, with the origin at the upper left (using integers). + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_RectEmpty + * \sa SDL_RectsEqual + * \sa SDL_HasRectIntersection + * \sa SDL_GetRectIntersection + * \sa SDL_GetRectAndLineIntersection + * \sa SDL_GetRectUnion + * \sa SDL_GetRectEnclosingPoints + */ +typedef struct SDL_Rect +{ + int x, y; + int w, h; +} SDL_Rect; + + +/** + * A rectangle stored using floating point values. + * + * The origin of the coordinate space is in the top-left, with increasing + * values moving down and right. The properties `x` and `y` represent the + * coordinates of the top-left corner of the rectangle. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_RectEmptyFloat + * \sa SDL_RectsEqualFloat + * \sa SDL_RectsEqualEpsilon + * \sa SDL_HasRectIntersectionFloat + * \sa SDL_GetRectIntersectionFloat + * \sa SDL_GetRectAndLineIntersectionFloat + * \sa SDL_GetRectUnionFloat + * \sa SDL_GetRectEnclosingPointsFloat + * \sa SDL_PointInRectFloat + */ +typedef struct SDL_FRect +{ + float x; + float y; + float w; + float h; +} SDL_FRect; + + +/** + * Convert an SDL_Rect to SDL_FRect + * + * \param rect a pointer to an SDL_Rect. + * \param frect a pointer filled in with the floating point representation of + * `rect`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE void SDL_RectToFRect(const SDL_Rect *rect, SDL_FRect *frect) +{ + frect->x = SDL_static_cast(float, rect->x); + frect->y = SDL_static_cast(float, rect->y); + frect->w = SDL_static_cast(float, rect->w); + frect->h = SDL_static_cast(float, rect->h); +} + +/** + * Determine whether a point resides inside a rectangle. + * + * A point is considered part of a rectangle if both `p` and `r` are not NULL, + * and `p`'s x and y coordinates are >= to the rectangle's top left corner, + * and < the rectangle's x+w and y+h. So a 1x1 rectangle considers point (0,0) + * as "inside" and (0,1) as not. + * + * Note that this is a forced-inline function in a header, and not a public + * API function available in the SDL library (which is to say, the code is + * embedded in the calling program and the linker and dynamic loader will not + * be able to find this function inside SDL itself). + * + * \param p the point to test. + * \param r the rectangle to test. + * \returns true if `p` is contained by `r`, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r) +{ + return ( p && r && (p->x >= r->x) && (p->x < (r->x + r->w)) && + (p->y >= r->y) && (p->y < (r->y + r->h)) ) ? true : false; +} + +/** + * Determine whether a rectangle has no area. + * + * A rectangle is considered "empty" for this function if `r` is NULL, or if + * `r`'s width and/or height are <= 0. + * + * Note that this is a forced-inline function in a header, and not a public + * API function available in the SDL library (which is to say, the code is + * embedded in the calling program and the linker and dynamic loader will not + * be able to find this function inside SDL itself). + * + * \param r the rectangle to test. + * \returns true if the rectangle is "empty", false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE bool SDL_RectEmpty(const SDL_Rect *r) +{ + return ((!r) || (r->w <= 0) || (r->h <= 0)) ? true : false; +} + +/** + * Determine whether two rectangles are equal. + * + * Rectangles are considered equal if both are not NULL and each of their x, + * y, width and height match. + * + * Note that this is a forced-inline function in a header, and not a public + * API function available in the SDL library (which is to say, the code is + * embedded in the calling program and the linker and dynamic loader will not + * be able to find this function inside SDL itself). + * + * \param a the first rectangle to test. + * \param b the second rectangle to test. + * \returns true if the rectangles are equal, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE bool SDL_RectsEqual(const SDL_Rect *a, const SDL_Rect *b) +{ + return (a && b && (a->x == b->x) && (a->y == b->y) && + (a->w == b->w) && (a->h == b->h)) ? true : false; +} + +/** + * Determine whether two rectangles intersect. + * + * If either pointer is NULL the function will return false. + * + * \param A an SDL_Rect structure representing the first rectangle. + * \param B an SDL_Rect structure representing the second rectangle. + * \returns true if there is an intersection, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRectIntersection + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasRectIntersection(const SDL_Rect *A, const SDL_Rect *B); + +/** + * Calculate the intersection of two rectangles. + * + * If `result` is NULL then this function will return false. + * + * \param A an SDL_Rect structure representing the first rectangle. + * \param B an SDL_Rect structure representing the second rectangle. + * \param result an SDL_Rect structure filled in with the intersection of + * rectangles `A` and `B`. + * \returns true if there is an intersection, false otherwise. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasRectIntersection + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRectIntersection(const SDL_Rect *A, const SDL_Rect *B, SDL_Rect *result); + +/** + * Calculate the union of two rectangles. + * + * \param A an SDL_Rect structure representing the first rectangle. + * \param B an SDL_Rect structure representing the second rectangle. + * \param result an SDL_Rect structure filled in with the union of rectangles + * `A` and `B`. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRectUnion(const SDL_Rect *A, const SDL_Rect *B, SDL_Rect *result); + +/** + * Calculate a minimal rectangle enclosing a set of points. + * + * If `clip` is not NULL then only points inside of the clipping rectangle are + * considered. + * + * \param points an array of SDL_Point structures representing points to be + * enclosed. + * \param count the number of structures in the `points` array. + * \param clip an SDL_Rect used for clipping or NULL to enclose all points. + * \param result an SDL_Rect structure filled in with the minimal enclosing + * rectangle. + * \returns true if any points were enclosed or false if all the points were + * outside of the clipping rectangle. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRectEnclosingPoints(const SDL_Point *points, int count, const SDL_Rect *clip, SDL_Rect *result); + +/** + * Calculate the intersection of a rectangle and line segment. + * + * This function is used to clip a line segment to a rectangle. A line segment + * contained entirely within the rectangle or that does not intersect will + * remain unchanged. A line segment that crosses the rectangle at either or + * both ends will be clipped to the boundary of the rectangle and the new + * coordinates saved in `X1`, `Y1`, `X2`, and/or `Y2` as necessary. + * + * \param rect an SDL_Rect structure representing the rectangle to intersect. + * \param X1 a pointer to the starting X-coordinate of the line. + * \param Y1 a pointer to the starting Y-coordinate of the line. + * \param X2 a pointer to the ending X-coordinate of the line. + * \param Y2 a pointer to the ending Y-coordinate of the line. + * \returns true if there is an intersection, false otherwise. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRectAndLineIntersection(const SDL_Rect *rect, int *X1, int *Y1, int *X2, int *Y2); + + +/* SDL_FRect versions... */ + +/** + * Determine whether a point resides inside a floating point rectangle. + * + * A point is considered part of a rectangle if both `p` and `r` are not NULL, + * and `p`'s x and y coordinates are >= to the rectangle's top left corner, + * and <= the rectangle's x+w and y+h. So a 1x1 rectangle considers point + * (0,0) and (0,1) as "inside" and (0,2) as not. + * + * Note that this is a forced-inline function in a header, and not a public + * API function available in the SDL library (which is to say, the code is + * embedded in the calling program and the linker and dynamic loader will not + * be able to find this function inside SDL itself). + * + * \param p the point to test. + * \param r the rectangle to test. + * \returns true if `p` is contained by `r`, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE bool SDL_PointInRectFloat(const SDL_FPoint *p, const SDL_FRect *r) +{ + return ( p && r && (p->x >= r->x) && (p->x <= (r->x + r->w)) && + (p->y >= r->y) && (p->y <= (r->y + r->h)) ) ? true : false; +} + +/** + * Determine whether a floating point rectangle takes no space. + * + * A rectangle is considered "empty" for this function if `r` is NULL, or if + * `r`'s width and/or height are < 0.0f. + * + * Note that this is a forced-inline function in a header, and not a public + * API function available in the SDL library (which is to say, the code is + * embedded in the calling program and the linker and dynamic loader will not + * be able to find this function inside SDL itself). + * + * \param r the rectangle to test. + * \returns true if the rectangle is "empty", false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE bool SDL_RectEmptyFloat(const SDL_FRect *r) +{ + return ((!r) || (r->w < 0.0f) || (r->h < 0.0f)) ? true : false; +} + +/** + * Determine whether two floating point rectangles are equal, within some + * given epsilon. + * + * Rectangles are considered equal if both are not NULL and each of their x, + * y, width and height are within `epsilon` of each other. If you don't know + * what value to use for `epsilon`, you should call the SDL_RectsEqualFloat + * function instead. + * + * Note that this is a forced-inline function in a header, and not a public + * API function available in the SDL library (which is to say, the code is + * embedded in the calling program and the linker and dynamic loader will not + * be able to find this function inside SDL itself). + * + * \param a the first rectangle to test. + * \param b the second rectangle to test. + * \param epsilon the epsilon value for comparison. + * \returns true if the rectangles are equal, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RectsEqualFloat + */ +SDL_FORCE_INLINE bool SDL_RectsEqualEpsilon(const SDL_FRect *a, const SDL_FRect *b, float epsilon) +{ + return (a && b && ((a == b) || + ((SDL_fabsf(a->x - b->x) <= epsilon) && + (SDL_fabsf(a->y - b->y) <= epsilon) && + (SDL_fabsf(a->w - b->w) <= epsilon) && + (SDL_fabsf(a->h - b->h) <= epsilon)))) + ? true : false; +} + +/** + * Determine whether two floating point rectangles are equal, within a default + * epsilon. + * + * Rectangles are considered equal if both are not NULL and each of their x, + * y, width and height are within SDL_FLT_EPSILON of each other. This is often + * a reasonable way to compare two floating point rectangles and deal with the + * slight precision variations in floating point calculations that tend to pop + * up. + * + * Note that this is a forced-inline function in a header, and not a public + * API function available in the SDL library (which is to say, the code is + * embedded in the calling program and the linker and dynamic loader will not + * be able to find this function inside SDL itself). + * + * \param a the first rectangle to test. + * \param b the second rectangle to test. + * \returns true if the rectangles are equal, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RectsEqualEpsilon + */ +SDL_FORCE_INLINE bool SDL_RectsEqualFloat(const SDL_FRect *a, const SDL_FRect *b) +{ + return SDL_RectsEqualEpsilon(a, b, SDL_FLT_EPSILON); +} + +/** + * Determine whether two rectangles intersect with float precision. + * + * If either pointer is NULL the function will return false. + * + * \param A an SDL_FRect structure representing the first rectangle. + * \param B an SDL_FRect structure representing the second rectangle. + * \returns true if there is an intersection, false otherwise. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRectIntersection + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasRectIntersectionFloat(const SDL_FRect *A, const SDL_FRect *B); + +/** + * Calculate the intersection of two rectangles with float precision. + * + * If `result` is NULL then this function will return false. + * + * \param A an SDL_FRect structure representing the first rectangle. + * \param B an SDL_FRect structure representing the second rectangle. + * \param result an SDL_FRect structure filled in with the intersection of + * rectangles `A` and `B`. + * \returns true if there is an intersection, false otherwise. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasRectIntersectionFloat + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRectIntersectionFloat(const SDL_FRect *A, const SDL_FRect *B, SDL_FRect *result); + +/** + * Calculate the union of two rectangles with float precision. + * + * \param A an SDL_FRect structure representing the first rectangle. + * \param B an SDL_FRect structure representing the second rectangle. + * \param result an SDL_FRect structure filled in with the union of rectangles + * `A` and `B`. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRectUnionFloat(const SDL_FRect *A, const SDL_FRect *B, SDL_FRect *result); + +/** + * Calculate a minimal rectangle enclosing a set of points with float + * precision. + * + * If `clip` is not NULL then only points inside of the clipping rectangle are + * considered. + * + * \param points an array of SDL_FPoint structures representing points to be + * enclosed. + * \param count the number of structures in the `points` array. + * \param clip an SDL_FRect used for clipping or NULL to enclose all points. + * \param result an SDL_FRect structure filled in with the minimal enclosing + * rectangle. + * \returns true if any points were enclosed or false if all the points were + * outside of the clipping rectangle. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRectEnclosingPointsFloat(const SDL_FPoint *points, int count, const SDL_FRect *clip, SDL_FRect *result); + +/** + * Calculate the intersection of a rectangle and line segment with float + * precision. + * + * This function is used to clip a line segment to a rectangle. A line segment + * contained entirely within the rectangle or that does not intersect will + * remain unchanged. A line segment that crosses the rectangle at either or + * both ends will be clipped to the boundary of the rectangle and the new + * coordinates saved in `X1`, `Y1`, `X2`, and/or `Y2` as necessary. + * + * \param rect an SDL_FRect structure representing the rectangle to intersect. + * \param X1 a pointer to the starting X-coordinate of the line. + * \param Y1 a pointer to the starting Y-coordinate of the line. + * \param X2 a pointer to the ending X-coordinate of the line. + * \param Y2 a pointer to the ending Y-coordinate of the line. + * \returns true if there is an intersection, false otherwise. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRectAndLineIntersectionFloat(const SDL_FRect *rect, float *X1, float *Y1, float *X2, float *Y2); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_rect_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_render.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_render.h new file mode 100644 index 0000000..3d5139f --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_render.h @@ -0,0 +1,3026 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryRender + * + * Header file for SDL 2D rendering functions. + * + * This API supports the following features: + * + * - single pixel points + * - single pixel lines + * - filled rectangles + * - texture images + * - 2D polygons + * + * The primitives may be drawn in opaque, blended, or additive modes. + * + * The texture images may be drawn in opaque, blended, or additive modes. They + * can have an additional color tint or alpha modulation applied to them, and + * may also be stretched with linear interpolation. + * + * This API is designed to accelerate simple 2D operations. You may want more + * functionality such as 3D polygons and particle effects, and in that case + * you should use SDL's OpenGL/Direct3D support, the SDL3 GPU API, or one of + * the many good 3D engines. + * + * These functions must be called from the main thread. See this bug for + * details: https://github.com/libsdl-org/SDL/issues/986 + */ + +#ifndef SDL_render_h_ +#define SDL_render_h_ + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * The name of the software renderer. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_SOFTWARE_RENDERER "software" + +/** + * The name of the GPU renderer. + * + * \since This macro is available since SDL 3.4.0. + */ +#define SDL_GPU_RENDERER "gpu" + +/** + * Vertex structure. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_Vertex +{ + SDL_FPoint position; /**< Vertex position, in SDL_Renderer coordinates */ + SDL_FColor color; /**< Vertex color */ + SDL_FPoint tex_coord; /**< Normalized texture coordinates, if needed */ +} SDL_Vertex; + +/** + * The access pattern allowed for a texture. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_TextureAccess +{ + SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ + SDL_TEXTUREACCESS_STREAMING, /**< Changes frequently, lockable */ + SDL_TEXTUREACCESS_TARGET /**< Texture can be used as a render target */ +} SDL_TextureAccess; + +/** + * The addressing mode for a texture when used in SDL_RenderGeometry(). + * + * This affects how texture coordinates are interpreted outside of [0, 1] + * + * Texture wrapping is always supported for power of two texture sizes, and is + * supported for other texture sizes if + * SDL_PROP_RENDERER_TEXTURE_WRAPPING_BOOLEAN is set to true. + * + * \since This enum is available since SDL 3.4.0. + */ +typedef enum SDL_TextureAddressMode +{ + SDL_TEXTURE_ADDRESS_INVALID = -1, + SDL_TEXTURE_ADDRESS_AUTO, /**< Wrapping is enabled if texture coordinates are outside [0, 1], this is the default */ + SDL_TEXTURE_ADDRESS_CLAMP, /**< Texture coordinates are clamped to the [0, 1] range */ + SDL_TEXTURE_ADDRESS_WRAP /**< The texture is repeated (tiled) */ +} SDL_TextureAddressMode; + +/** + * How the logical size is mapped to the output. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_RendererLogicalPresentation +{ + SDL_LOGICAL_PRESENTATION_DISABLED, /**< There is no logical size in effect */ + SDL_LOGICAL_PRESENTATION_STRETCH, /**< The rendered content is stretched to the output resolution */ + SDL_LOGICAL_PRESENTATION_LETTERBOX, /**< The rendered content is fit to the largest dimension and the other dimension is letterboxed with the clear color */ + SDL_LOGICAL_PRESENTATION_OVERSCAN, /**< The rendered content is fit to the smallest dimension and the other dimension extends beyond the output bounds */ + SDL_LOGICAL_PRESENTATION_INTEGER_SCALE /**< The rendered content is scaled up by integer multiples to fit the output resolution */ +} SDL_RendererLogicalPresentation; + +/** + * A structure representing rendering state + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_Renderer SDL_Renderer; + +#ifndef SDL_INTERNAL + +/** + * An efficient driver-specific representation of pixel data + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateTexture + * \sa SDL_CreateTextureFromSurface + * \sa SDL_CreateTextureWithProperties + * \sa SDL_DestroyTexture + */ +struct SDL_Texture +{ + SDL_PixelFormat format; /**< The format of the texture, read-only */ + int w; /**< The width of the texture, read-only. */ + int h; /**< The height of the texture, read-only. */ + + int refcount; /**< Application reference count, used when freeing texture */ +}; +#endif /* !SDL_INTERNAL */ + +typedef struct SDL_Texture SDL_Texture; + +/* Function prototypes */ + +/** + * Get the number of 2D rendering drivers available for the current display. + * + * A render driver is a set of code that handles rendering and texture + * management on a particular display. Normally there is only one, but some + * drivers may have several available with different capabilities. + * + * There may be none if SDL was compiled without render support. + * + * \returns the number of built in render drivers. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateRenderer + * \sa SDL_GetRenderDriver + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void); + +/** + * Use this function to get the name of a built in 2D rendering driver. + * + * The list of rendering drivers is given in the order that they are normally + * initialized by default; the drivers that seem more reasonable to choose + * first (as far as the SDL developers believe) are earlier in the list. + * + * The names of drivers are all simple, low-ASCII identifiers, like "opengl", + * "direct3d12" or "metal". These never have Unicode characters, and are not + * meant to be proper names. + * + * \param index the index of the rendering driver; the value ranges from 0 to + * SDL_GetNumRenderDrivers() - 1. + * \returns the name of the rendering driver at the requested index, or NULL + * if an invalid index was specified. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetNumRenderDrivers + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetRenderDriver(int index); + +/** + * Create a window and default renderer. + * + * \param title the title of the window, in UTF-8 encoding. + * \param width the width of the window. + * \param height the height of the window. + * \param window_flags the flags used to create the window (see + * SDL_CreateWindow()). + * \param window a pointer filled with the window, or NULL on error. + * \param renderer a pointer filled with the renderer, or NULL on error. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateRenderer + * \sa SDL_CreateWindow + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CreateWindowAndRenderer(const char *title, int width, int height, SDL_WindowFlags window_flags, SDL_Window **window, SDL_Renderer **renderer); + +/** + * Create a 2D rendering context for a window. + * + * If you want a specific renderer, you can specify its name here. A list of + * available renderers can be obtained by calling SDL_GetRenderDriver() + * multiple times, with indices from 0 to SDL_GetNumRenderDrivers()-1. If you + * don't need a specific renderer, specify NULL and SDL will attempt to choose + * the best option for you, based on what is available on the user's system. + * + * If `name` is a comma-separated list, SDL will try each name, in the order + * listed, until one succeeds or all of them fail. + * + * By default the rendering size matches the window size in pixels, but you + * can call SDL_SetRenderLogicalPresentation() to change the content size and + * scaling options. + * + * \param window the window where rendering is displayed. + * \param name the name of the rendering driver to initialize, or NULL to let + * SDL choose one. + * \returns a valid rendering context or NULL if there was an error; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateRendererWithProperties + * \sa SDL_CreateSoftwareRenderer + * \sa SDL_DestroyRenderer + * \sa SDL_GetNumRenderDrivers + * \sa SDL_GetRenderDriver + * \sa SDL_GetRendererName + */ +extern SDL_DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window *window, const char *name); + +/** + * Create a 2D rendering context for a window, with the specified properties. + * + * These are the supported properties: + * + * - `SDL_PROP_RENDERER_CREATE_NAME_STRING`: the name of the rendering driver + * to use, if a specific one is desired + * - `SDL_PROP_RENDERER_CREATE_WINDOW_POINTER`: the window where rendering is + * displayed, required if this isn't a software renderer using a surface + * - `SDL_PROP_RENDERER_CREATE_SURFACE_POINTER`: the surface where rendering + * is displayed, if you want a software renderer without a window + * - `SDL_PROP_RENDERER_CREATE_OUTPUT_COLORSPACE_NUMBER`: an SDL_Colorspace + * value describing the colorspace for output to the display, defaults to + * SDL_COLORSPACE_SRGB. The direct3d11, direct3d12, and metal renderers + * support SDL_COLORSPACE_SRGB_LINEAR, which is a linear color space and + * supports HDR output. If you select SDL_COLORSPACE_SRGB_LINEAR, drawing + * still uses the sRGB colorspace, but values can go beyond 1.0 and float + * (linear) format textures can be used for HDR content. + * - `SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER`: non-zero if you want + * present synchronized with the refresh rate. This property can take any + * value that is supported by SDL_SetRenderVSync() for the renderer. + * + * With the SDL GPU renderer (since SDL 3.4.0): + * + * - `SDL_PROP_RENDERER_CREATE_GPU_DEVICE_POINTER`: the device to use with the + * renderer, optional. + * - `SDL_PROP_RENDERER_CREATE_GPU_SHADERS_SPIRV_BOOLEAN`: the app is able to + * provide SPIR-V shaders to SDL_GPURenderState, optional. + * - `SDL_PROP_RENDERER_CREATE_GPU_SHADERS_DXIL_BOOLEAN`: the app is able to + * provide DXIL shaders to SDL_GPURenderState, optional. + * - `SDL_PROP_RENDERER_CREATE_GPU_SHADERS_MSL_BOOLEAN`: the app is able to + * provide MSL shaders to SDL_GPURenderState, optional. + * + * With the vulkan renderer: + * + * - `SDL_PROP_RENDERER_CREATE_VULKAN_INSTANCE_POINTER`: the VkInstance to use + * with the renderer, optional. + * - `SDL_PROP_RENDERER_CREATE_VULKAN_SURFACE_NUMBER`: the VkSurfaceKHR to use + * with the renderer, optional. + * - `SDL_PROP_RENDERER_CREATE_VULKAN_PHYSICAL_DEVICE_POINTER`: the + * VkPhysicalDevice to use with the renderer, optional. + * - `SDL_PROP_RENDERER_CREATE_VULKAN_DEVICE_POINTER`: the VkDevice to use + * with the renderer, optional. + * - `SDL_PROP_RENDERER_CREATE_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER`: the + * queue family index used for rendering. + * - `SDL_PROP_RENDERER_CREATE_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER`: the + * queue family index used for presentation. + * + * \param props the properties to use. + * \returns a valid rendering context or NULL if there was an error; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateProperties + * \sa SDL_CreateRenderer + * \sa SDL_CreateSoftwareRenderer + * \sa SDL_DestroyRenderer + * \sa SDL_GetRendererName + */ +extern SDL_DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRendererWithProperties(SDL_PropertiesID props); + +#define SDL_PROP_RENDERER_CREATE_NAME_STRING "SDL.renderer.create.name" +#define SDL_PROP_RENDERER_CREATE_WINDOW_POINTER "SDL.renderer.create.window" +#define SDL_PROP_RENDERER_CREATE_SURFACE_POINTER "SDL.renderer.create.surface" +#define SDL_PROP_RENDERER_CREATE_OUTPUT_COLORSPACE_NUMBER "SDL.renderer.create.output_colorspace" +#define SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER "SDL.renderer.create.present_vsync" +#define SDL_PROP_RENDERER_CREATE_GPU_DEVICE_POINTER "SDL.renderer.create.gpu.device" +#define SDL_PROP_RENDERER_CREATE_GPU_SHADERS_SPIRV_BOOLEAN "SDL.renderer.create.gpu.shaders_spirv" +#define SDL_PROP_RENDERER_CREATE_GPU_SHADERS_DXIL_BOOLEAN "SDL.renderer.create.gpu.shaders_dxil" +#define SDL_PROP_RENDERER_CREATE_GPU_SHADERS_MSL_BOOLEAN "SDL.renderer.create.gpu.shaders_msl" +#define SDL_PROP_RENDERER_CREATE_VULKAN_INSTANCE_POINTER "SDL.renderer.create.vulkan.instance" +#define SDL_PROP_RENDERER_CREATE_VULKAN_SURFACE_NUMBER "SDL.renderer.create.vulkan.surface" +#define SDL_PROP_RENDERER_CREATE_VULKAN_PHYSICAL_DEVICE_POINTER "SDL.renderer.create.vulkan.physical_device" +#define SDL_PROP_RENDERER_CREATE_VULKAN_DEVICE_POINTER "SDL.renderer.create.vulkan.device" +#define SDL_PROP_RENDERER_CREATE_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER "SDL.renderer.create.vulkan.graphics_queue_family_index" +#define SDL_PROP_RENDERER_CREATE_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER "SDL.renderer.create.vulkan.present_queue_family_index" + +/** + * Create a 2D GPU rendering context. + * + * The GPU device to use is passed in as a parameter. If this is NULL, then a + * device will be created normally and can be retrieved using + * SDL_GetGPURendererDevice(). + * + * The window to use is passed in as a parameter. If this is NULL, then this + * will become an offscreen renderer. In that case, you should call + * SDL_SetRenderTarget() to setup rendering to a texture, and then call + * SDL_RenderPresent() normally to complete drawing a frame. + * + * \param device the GPU device to use with the renderer, or NULL to create a + * device. + * \param window the window where rendering is displayed, or NULL to create an + * offscreen renderer. + * \returns a valid rendering context or NULL if there was an error; call + * SDL_GetError() for more information. + * + * \threadsafety If this function is called with a valid GPU device, it should + * be called on the thread that created the device. If this + * function is called with a valid window, it should be called + * on the thread that created the window. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_CreateRendererWithProperties + * \sa SDL_GetGPURendererDevice + * \sa SDL_CreateGPUShader + * \sa SDL_CreateGPURenderState + * \sa SDL_SetGPURenderState + */ +extern SDL_DECLSPEC SDL_Renderer * SDLCALL SDL_CreateGPURenderer(SDL_GPUDevice *device, SDL_Window *window); + +/** + * Return the GPU device used by a renderer. + * + * \param renderer the rendering context. + * \returns the GPU device used by the renderer, or NULL if the renderer is + * not a GPU renderer; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_GetGPURendererDevice(SDL_Renderer *renderer); + +/** + * Create a 2D software rendering context for a surface. + * + * Two other API which can be used to create SDL_Renderer: + * SDL_CreateRenderer() and SDL_CreateWindowAndRenderer(). These can _also_ + * create a software renderer, but they are intended to be used with an + * SDL_Window as the final destination and not an SDL_Surface. + * + * \param surface the SDL_Surface structure representing the surface where + * rendering is done. + * \returns a valid rendering context or NULL if there was an error; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroyRenderer + */ +extern SDL_DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface *surface); + +/** + * Get the renderer associated with a window. + * + * \param window the window to query. + * \returns the rendering context on success or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window *window); + +/** + * Get the window associated with a renderer. + * + * \param renderer the renderer to query. + * \returns the window on success or NULL on failure; call SDL_GetError() for + * more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetRenderWindow(SDL_Renderer *renderer); + +/** + * Get the name of a renderer. + * + * \param renderer the rendering context. + * \returns the name of the selected renderer, or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateRenderer + * \sa SDL_CreateRendererWithProperties + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetRendererName(SDL_Renderer *renderer); + +/** + * Get the properties associated with a renderer. + * + * The following read-only properties are provided by SDL: + * + * - `SDL_PROP_RENDERER_NAME_STRING`: the name of the rendering driver + * - `SDL_PROP_RENDERER_WINDOW_POINTER`: the window where rendering is + * displayed, if any + * - `SDL_PROP_RENDERER_SURFACE_POINTER`: the surface where rendering is + * displayed, if this is a software renderer without a window + * - `SDL_PROP_RENDERER_VSYNC_NUMBER`: the current vsync setting + * - `SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER`: the maximum texture width + * and height + * - `SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER`: a (const SDL_PixelFormat *) + * array of pixel formats, terminated with SDL_PIXELFORMAT_UNKNOWN, + * representing the available texture formats for this renderer. + * - `SDL_PROP_RENDERER_TEXTURE_WRAPPING_BOOLEAN`: true if the renderer + * supports SDL_TEXTURE_ADDRESS_WRAP on non-power-of-two textures. + * - `SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER`: an SDL_Colorspace value + * describing the colorspace for output to the display, defaults to + * SDL_COLORSPACE_SRGB. + * - `SDL_PROP_RENDERER_HDR_ENABLED_BOOLEAN`: true if the output colorspace is + * SDL_COLORSPACE_SRGB_LINEAR and the renderer is showing on a display with + * HDR enabled. This property can change dynamically when + * SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent. + * - `SDL_PROP_RENDERER_SDR_WHITE_POINT_FLOAT`: the value of SDR white in the + * SDL_COLORSPACE_SRGB_LINEAR colorspace. When HDR is enabled, this value is + * automatically multiplied into the color scale. This property can change + * dynamically when SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent. + * - `SDL_PROP_RENDERER_HDR_HEADROOM_FLOAT`: the additional high dynamic range + * that can be displayed, in terms of the SDR white point. When HDR is not + * enabled, this will be 1.0. This property can change dynamically when + * SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent. + * + * With the direct3d renderer: + * + * - `SDL_PROP_RENDERER_D3D9_DEVICE_POINTER`: the IDirect3DDevice9 associated + * with the renderer + * + * With the direct3d11 renderer: + * + * - `SDL_PROP_RENDERER_D3D11_DEVICE_POINTER`: the ID3D11Device associated + * with the renderer + * - `SDL_PROP_RENDERER_D3D11_SWAPCHAIN_POINTER`: the IDXGISwapChain1 + * associated with the renderer. This may change when the window is resized. + * + * With the direct3d12 renderer: + * + * - `SDL_PROP_RENDERER_D3D12_DEVICE_POINTER`: the ID3D12Device associated + * with the renderer + * - `SDL_PROP_RENDERER_D3D12_SWAPCHAIN_POINTER`: the IDXGISwapChain4 + * associated with the renderer. + * - `SDL_PROP_RENDERER_D3D12_COMMAND_QUEUE_POINTER`: the ID3D12CommandQueue + * associated with the renderer + * + * With the vulkan renderer: + * + * - `SDL_PROP_RENDERER_VULKAN_INSTANCE_POINTER`: the VkInstance associated + * with the renderer + * - `SDL_PROP_RENDERER_VULKAN_SURFACE_NUMBER`: the VkSurfaceKHR associated + * with the renderer + * - `SDL_PROP_RENDERER_VULKAN_PHYSICAL_DEVICE_POINTER`: the VkPhysicalDevice + * associated with the renderer + * - `SDL_PROP_RENDERER_VULKAN_DEVICE_POINTER`: the VkDevice associated with + * the renderer + * - `SDL_PROP_RENDERER_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER`: the queue + * family index used for rendering + * - `SDL_PROP_RENDERER_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER`: the queue + * family index used for presentation + * - `SDL_PROP_RENDERER_VULKAN_SWAPCHAIN_IMAGE_COUNT_NUMBER`: the number of + * swapchain images, or potential frames in flight, used by the Vulkan + * renderer + * + * With the gpu renderer: + * + * - `SDL_PROP_RENDERER_GPU_DEVICE_POINTER`: the SDL_GPUDevice associated with + * the renderer + * + * \param renderer the rendering context. + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetRendererProperties(SDL_Renderer *renderer); + +#define SDL_PROP_RENDERER_NAME_STRING "SDL.renderer.name" +#define SDL_PROP_RENDERER_WINDOW_POINTER "SDL.renderer.window" +#define SDL_PROP_RENDERER_SURFACE_POINTER "SDL.renderer.surface" +#define SDL_PROP_RENDERER_VSYNC_NUMBER "SDL.renderer.vsync" +#define SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER "SDL.renderer.max_texture_size" +#define SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER "SDL.renderer.texture_formats" +#define SDL_PROP_RENDERER_TEXTURE_WRAPPING_BOOLEAN "SDL.renderer.texture_wrapping" +#define SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER "SDL.renderer.output_colorspace" +#define SDL_PROP_RENDERER_HDR_ENABLED_BOOLEAN "SDL.renderer.HDR_enabled" +#define SDL_PROP_RENDERER_SDR_WHITE_POINT_FLOAT "SDL.renderer.SDR_white_point" +#define SDL_PROP_RENDERER_HDR_HEADROOM_FLOAT "SDL.renderer.HDR_headroom" +#define SDL_PROP_RENDERER_D3D9_DEVICE_POINTER "SDL.renderer.d3d9.device" +#define SDL_PROP_RENDERER_D3D11_DEVICE_POINTER "SDL.renderer.d3d11.device" +#define SDL_PROP_RENDERER_D3D11_SWAPCHAIN_POINTER "SDL.renderer.d3d11.swap_chain" +#define SDL_PROP_RENDERER_D3D12_DEVICE_POINTER "SDL.renderer.d3d12.device" +#define SDL_PROP_RENDERER_D3D12_SWAPCHAIN_POINTER "SDL.renderer.d3d12.swap_chain" +#define SDL_PROP_RENDERER_D3D12_COMMAND_QUEUE_POINTER "SDL.renderer.d3d12.command_queue" +#define SDL_PROP_RENDERER_VULKAN_INSTANCE_POINTER "SDL.renderer.vulkan.instance" +#define SDL_PROP_RENDERER_VULKAN_SURFACE_NUMBER "SDL.renderer.vulkan.surface" +#define SDL_PROP_RENDERER_VULKAN_PHYSICAL_DEVICE_POINTER "SDL.renderer.vulkan.physical_device" +#define SDL_PROP_RENDERER_VULKAN_DEVICE_POINTER "SDL.renderer.vulkan.device" +#define SDL_PROP_RENDERER_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER "SDL.renderer.vulkan.graphics_queue_family_index" +#define SDL_PROP_RENDERER_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER "SDL.renderer.vulkan.present_queue_family_index" +#define SDL_PROP_RENDERER_VULKAN_SWAPCHAIN_IMAGE_COUNT_NUMBER "SDL.renderer.vulkan.swapchain_image_count" +#define SDL_PROP_RENDERER_GPU_DEVICE_POINTER "SDL.renderer.gpu.device" + +/** + * Get the output size in pixels of a rendering context. + * + * This returns the true output size in pixels, ignoring any render targets or + * logical size and presentation. + * + * For the output size of the current rendering target, with logical size + * adjustments, use SDL_GetCurrentRenderOutputSize() instead. + * + * \param renderer the rendering context. + * \param w a pointer filled in with the width in pixels. + * \param h a pointer filled in with the height in pixels. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetCurrentRenderOutputSize + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderOutputSize(SDL_Renderer *renderer, int *w, int *h); + +/** + * Get the current output size in pixels of a rendering context. + * + * If a rendering target is active, this will return the size of the rendering + * target in pixels, otherwise return the value of SDL_GetRenderOutputSize(). + * + * Rendering target or not, the output will be adjusted by the current logical + * presentation state, dictated by SDL_SetRenderLogicalPresentation(). + * + * \param renderer the rendering context. + * \param w a pointer filled in with the current width. + * \param h a pointer filled in with the current height. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderOutputSize + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetCurrentRenderOutputSize(SDL_Renderer *renderer, int *w, int *h); + +/** + * Create a texture for a rendering context. + * + * The contents of a texture when first created are not defined. + * + * \param renderer the rendering context. + * \param format one of the enumerated values in SDL_PixelFormat. + * \param access one of the enumerated values in SDL_TextureAccess. + * \param w the width of the texture in pixels. + * \param h the height of the texture in pixels. + * \returns the created texture or NULL on failure; call SDL_GetError() for + * more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateTextureFromSurface + * \sa SDL_CreateTextureWithProperties + * \sa SDL_DestroyTexture + * \sa SDL_GetTextureSize + * \sa SDL_UpdateTexture + */ +extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer *renderer, SDL_PixelFormat format, SDL_TextureAccess access, int w, int h); + +/** + * Create a texture from an existing surface. + * + * The surface is not modified or freed by this function. + * + * The SDL_TextureAccess hint for the created texture is + * `SDL_TEXTUREACCESS_STATIC`. + * + * The pixel format of the created texture may be different from the pixel + * format of the surface, and can be queried using the + * SDL_PROP_TEXTURE_FORMAT_NUMBER property. + * + * \param renderer the rendering context. + * \param surface the SDL_Surface structure containing pixel data used to fill + * the texture. + * \returns the created texture or NULL on failure; call SDL_GetError() for + * more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateTexture + * \sa SDL_CreateTextureWithProperties + * \sa SDL_DestroyTexture + */ +extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL_Surface *surface); + +/** + * Create a texture for a rendering context with the specified properties. + * + * These are the supported properties: + * + * - `SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER`: an SDL_Colorspace value + * describing the texture colorspace, defaults to SDL_COLORSPACE_SRGB_LINEAR + * for floating point textures, SDL_COLORSPACE_HDR10 for 10-bit textures, + * SDL_COLORSPACE_SRGB for other RGB textures and SDL_COLORSPACE_JPEG for + * YUV textures. + * - `SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER`: one of the enumerated values in + * SDL_PixelFormat, defaults to the best RGBA format for the renderer + * - `SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER`: one of the enumerated values in + * SDL_TextureAccess, defaults to SDL_TEXTUREACCESS_STATIC + * - `SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER`: the width of the texture in + * pixels, required + * - `SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER`: the height of the texture in + * pixels, required + * - `SDL_PROP_TEXTURE_CREATE_PALETTE_POINTER`: an SDL_Palette to use with + * palettized texture formats. This can be set later with + * SDL_SetTexturePalette() + * - `SDL_PROP_TEXTURE_CREATE_SDR_WHITE_POINT_FLOAT`: for HDR10 and floating + * point textures, this defines the value of 100% diffuse white, with higher + * values being displayed in the High Dynamic Range headroom. This defaults + * to 100 for HDR10 textures and 1.0 for floating point textures. + * - `SDL_PROP_TEXTURE_CREATE_HDR_HEADROOM_FLOAT`: for HDR10 and floating + * point textures, this defines the maximum dynamic range used by the + * content, in terms of the SDR white point. This would be equivalent to + * maxCLL / SDL_PROP_TEXTURE_CREATE_SDR_WHITE_POINT_FLOAT for HDR10 content. + * If this is defined, any values outside the range supported by the display + * will be scaled into the available HDR headroom, otherwise they are + * clipped. + * + * With the direct3d11 renderer: + * + * - `SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_POINTER`: the ID3D11Texture2D + * associated with the texture, if you want to wrap an existing texture. + * - `SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_U_POINTER`: the ID3D11Texture2D + * associated with the U plane of a YUV texture, if you want to wrap an + * existing texture. + * - `SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_V_POINTER`: the ID3D11Texture2D + * associated with the V plane of a YUV texture, if you want to wrap an + * existing texture. + * + * With the direct3d12 renderer: + * + * - `SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_POINTER`: the ID3D12Resource + * associated with the texture, if you want to wrap an existing texture. + * - `SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_U_POINTER`: the ID3D12Resource + * associated with the U plane of a YUV texture, if you want to wrap an + * existing texture. + * - `SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_V_POINTER`: the ID3D12Resource + * associated with the V plane of a YUV texture, if you want to wrap an + * existing texture. + * + * With the metal renderer: + * + * - `SDL_PROP_TEXTURE_CREATE_METAL_PIXELBUFFER_POINTER`: the CVPixelBufferRef + * associated with the texture, if you want to create a texture from an + * existing pixel buffer. + * + * With the opengl renderer: + * + * - `SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_NUMBER`: the GLuint texture + * associated with the texture, if you want to wrap an existing texture. + * - `SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_UV_NUMBER`: the GLuint texture + * associated with the UV plane of an NV12 texture, if you want to wrap an + * existing texture. + * - `SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_U_NUMBER`: the GLuint texture + * associated with the U plane of a YUV texture, if you want to wrap an + * existing texture. + * - `SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_V_NUMBER`: the GLuint texture + * associated with the V plane of a YUV texture, if you want to wrap an + * existing texture. + * + * With the opengles2 renderer: + * + * - `SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER`: the GLuint texture + * associated with the texture, if you want to wrap an existing texture. + * - `SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER`: the GLuint texture + * associated with the texture, if you want to wrap an existing texture. + * - `SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_UV_NUMBER`: the GLuint texture + * associated with the UV plane of an NV12 texture, if you want to wrap an + * existing texture. + * - `SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_U_NUMBER`: the GLuint texture + * associated with the U plane of a YUV texture, if you want to wrap an + * existing texture. + * - `SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_V_NUMBER`: the GLuint texture + * associated with the V plane of a YUV texture, if you want to wrap an + * existing texture. + * + * With the vulkan renderer: + * + * - `SDL_PROP_TEXTURE_CREATE_VULKAN_TEXTURE_NUMBER`: the VkImage associated + * with the texture, if you want to wrap an existing texture. + * - `SDL_PROP_TEXTURE_CREATE_VULKAN_LAYOUT_NUMBER`: the VkImageLayout for the + * VkImage, defaults to VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL. + * + * With the GPU renderer: + * + * - `SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_POINTER`: the SDL_GPUTexture + * associated with the texture, if you want to wrap an existing texture. + * - `SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_UV_NUMBER`: the SDL_GPUTexture + * associated with the UV plane of an NV12 texture, if you want to wrap an + * existing texture. + * - `SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_U_NUMBER`: the SDL_GPUTexture + * associated with the U plane of a YUV texture, if you want to wrap an + * existing texture. + * - `SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_V_NUMBER`: the SDL_GPUTexture + * associated with the V plane of a YUV texture, if you want to wrap an + * existing texture. + * + * \param renderer the rendering context. + * \param props the properties to use. + * \returns the created texture or NULL on failure; call SDL_GetError() for + * more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateProperties + * \sa SDL_CreateTexture + * \sa SDL_CreateTextureFromSurface + * \sa SDL_DestroyTexture + * \sa SDL_GetTextureSize + * \sa SDL_UpdateTexture + */ +extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureWithProperties(SDL_Renderer *renderer, SDL_PropertiesID props); + +#define SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER "SDL.texture.create.colorspace" +#define SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER "SDL.texture.create.format" +#define SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER "SDL.texture.create.access" +#define SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER "SDL.texture.create.width" +#define SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER "SDL.texture.create.height" +#define SDL_PROP_TEXTURE_CREATE_PALETTE_POINTER "SDL.texture.create.palette" +#define SDL_PROP_TEXTURE_CREATE_SDR_WHITE_POINT_FLOAT "SDL.texture.create.SDR_white_point" +#define SDL_PROP_TEXTURE_CREATE_HDR_HEADROOM_FLOAT "SDL.texture.create.HDR_headroom" +#define SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_POINTER "SDL.texture.create.d3d11.texture" +#define SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_U_POINTER "SDL.texture.create.d3d11.texture_u" +#define SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_V_POINTER "SDL.texture.create.d3d11.texture_v" +#define SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_POINTER "SDL.texture.create.d3d12.texture" +#define SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_U_POINTER "SDL.texture.create.d3d12.texture_u" +#define SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_V_POINTER "SDL.texture.create.d3d12.texture_v" +#define SDL_PROP_TEXTURE_CREATE_METAL_PIXELBUFFER_POINTER "SDL.texture.create.metal.pixelbuffer" +#define SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_NUMBER "SDL.texture.create.opengl.texture" +#define SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_UV_NUMBER "SDL.texture.create.opengl.texture_uv" +#define SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_U_NUMBER "SDL.texture.create.opengl.texture_u" +#define SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_V_NUMBER "SDL.texture.create.opengl.texture_v" +#define SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER "SDL.texture.create.opengles2.texture" +#define SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_UV_NUMBER "SDL.texture.create.opengles2.texture_uv" +#define SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_U_NUMBER "SDL.texture.create.opengles2.texture_u" +#define SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_V_NUMBER "SDL.texture.create.opengles2.texture_v" +#define SDL_PROP_TEXTURE_CREATE_VULKAN_TEXTURE_NUMBER "SDL.texture.create.vulkan.texture" +#define SDL_PROP_TEXTURE_CREATE_VULKAN_LAYOUT_NUMBER "SDL.texture.create.vulkan.layout" +#define SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_POINTER "SDL.texture.create.gpu.texture" +#define SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_UV_POINTER "SDL.texture.create.gpu.texture_uv" +#define SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_U_POINTER "SDL.texture.create.gpu.texture_u" +#define SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_V_POINTER "SDL.texture.create.gpu.texture_v" + +/** + * Get the properties associated with a texture. + * + * The following read-only properties are provided by SDL: + * + * - `SDL_PROP_TEXTURE_COLORSPACE_NUMBER`: an SDL_Colorspace value describing + * the texture colorspace. + * - `SDL_PROP_TEXTURE_FORMAT_NUMBER`: one of the enumerated values in + * SDL_PixelFormat. + * - `SDL_PROP_TEXTURE_ACCESS_NUMBER`: one of the enumerated values in + * SDL_TextureAccess. + * - `SDL_PROP_TEXTURE_WIDTH_NUMBER`: the width of the texture in pixels. + * - `SDL_PROP_TEXTURE_HEIGHT_NUMBER`: the height of the texture in pixels. + * - `SDL_PROP_TEXTURE_SDR_WHITE_POINT_FLOAT`: for HDR10 and floating point + * textures, this defines the value of 100% diffuse white, with higher + * values being displayed in the High Dynamic Range headroom. This defaults + * to 100 for HDR10 textures and 1.0 for other textures. + * - `SDL_PROP_TEXTURE_HDR_HEADROOM_FLOAT`: for HDR10 and floating point + * textures, this defines the maximum dynamic range used by the content, in + * terms of the SDR white point. If this is defined, any values outside the + * range supported by the display will be scaled into the available HDR + * headroom, otherwise they are clipped. This defaults to 1.0 for SDR + * textures, 4.0 for HDR10 textures, and no default for floating point + * textures. + * + * With the direct3d11 renderer: + * + * - `SDL_PROP_TEXTURE_D3D11_TEXTURE_POINTER`: the ID3D11Texture2D associated + * with the texture + * - `SDL_PROP_TEXTURE_D3D11_TEXTURE_U_POINTER`: the ID3D11Texture2D + * associated with the U plane of a YUV texture + * - `SDL_PROP_TEXTURE_D3D11_TEXTURE_V_POINTER`: the ID3D11Texture2D + * associated with the V plane of a YUV texture + * + * With the direct3d12 renderer: + * + * - `SDL_PROP_TEXTURE_D3D12_TEXTURE_POINTER`: the ID3D12Resource associated + * with the texture + * - `SDL_PROP_TEXTURE_D3D12_TEXTURE_U_POINTER`: the ID3D12Resource associated + * with the U plane of a YUV texture + * - `SDL_PROP_TEXTURE_D3D12_TEXTURE_V_POINTER`: the ID3D12Resource associated + * with the V plane of a YUV texture + * + * With the vulkan renderer: + * + * - `SDL_PROP_TEXTURE_VULKAN_TEXTURE_NUMBER`: the VkImage associated with the + * texture + * + * With the opengl renderer: + * + * - `SDL_PROP_TEXTURE_OPENGL_TEXTURE_NUMBER`: the GLuint texture associated + * with the texture + * - `SDL_PROP_TEXTURE_OPENGL_TEXTURE_UV_NUMBER`: the GLuint texture + * associated with the UV plane of an NV12 texture + * - `SDL_PROP_TEXTURE_OPENGL_TEXTURE_U_NUMBER`: the GLuint texture associated + * with the U plane of a YUV texture + * - `SDL_PROP_TEXTURE_OPENGL_TEXTURE_V_NUMBER`: the GLuint texture associated + * with the V plane of a YUV texture + * - `SDL_PROP_TEXTURE_OPENGL_TEXTURE_TARGET_NUMBER`: the GLenum for the + * texture target (`GL_TEXTURE_2D`, `GL_TEXTURE_RECTANGLE_ARB`, etc) + * - `SDL_PROP_TEXTURE_OPENGL_TEX_W_FLOAT`: the texture coordinate width of + * the texture (0.0 - 1.0) + * - `SDL_PROP_TEXTURE_OPENGL_TEX_H_FLOAT`: the texture coordinate height of + * the texture (0.0 - 1.0) + * + * With the opengles2 renderer: + * + * - `SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_NUMBER`: the GLuint texture + * associated with the texture + * - `SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER`: the GLuint texture + * associated with the UV plane of an NV12 texture + * - `SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_U_NUMBER`: the GLuint texture + * associated with the U plane of a YUV texture + * - `SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER`: the GLuint texture + * associated with the V plane of a YUV texture + * - `SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_TARGET_NUMBER`: the GLenum for the + * texture target (`GL_TEXTURE_2D`, `GL_TEXTURE_EXTERNAL_OES`, etc) + * + * With the gpu renderer: + * + * - `SDL_PROP_TEXTURE_GPU_TEXTURE_POINTER`: the SDL_GPUTexture associated + * with the texture + * - `SDL_PROP_TEXTURE_GPU_TEXTURE_UV_POINTER`: the SDL_GPUTexture associated + * with the UV plane of an NV12 texture + * - `SDL_PROP_TEXTURE_GPU_TEXTURE_U_POINTER`: the SDL_GPUTexture associated + * with the U plane of a YUV texture + * - `SDL_PROP_TEXTURE_GPU_TEXTURE_V_POINTER`: the SDL_GPUTexture associated + * with the V plane of a YUV texture + * + * \param texture the texture to query. + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetTextureProperties(SDL_Texture *texture); + +#define SDL_PROP_TEXTURE_COLORSPACE_NUMBER "SDL.texture.colorspace" +#define SDL_PROP_TEXTURE_FORMAT_NUMBER "SDL.texture.format" +#define SDL_PROP_TEXTURE_ACCESS_NUMBER "SDL.texture.access" +#define SDL_PROP_TEXTURE_WIDTH_NUMBER "SDL.texture.width" +#define SDL_PROP_TEXTURE_HEIGHT_NUMBER "SDL.texture.height" +#define SDL_PROP_TEXTURE_SDR_WHITE_POINT_FLOAT "SDL.texture.SDR_white_point" +#define SDL_PROP_TEXTURE_HDR_HEADROOM_FLOAT "SDL.texture.HDR_headroom" +#define SDL_PROP_TEXTURE_D3D11_TEXTURE_POINTER "SDL.texture.d3d11.texture" +#define SDL_PROP_TEXTURE_D3D11_TEXTURE_U_POINTER "SDL.texture.d3d11.texture_u" +#define SDL_PROP_TEXTURE_D3D11_TEXTURE_V_POINTER "SDL.texture.d3d11.texture_v" +#define SDL_PROP_TEXTURE_D3D12_TEXTURE_POINTER "SDL.texture.d3d12.texture" +#define SDL_PROP_TEXTURE_D3D12_TEXTURE_U_POINTER "SDL.texture.d3d12.texture_u" +#define SDL_PROP_TEXTURE_D3D12_TEXTURE_V_POINTER "SDL.texture.d3d12.texture_v" +#define SDL_PROP_TEXTURE_OPENGL_TEXTURE_NUMBER "SDL.texture.opengl.texture" +#define SDL_PROP_TEXTURE_OPENGL_TEXTURE_UV_NUMBER "SDL.texture.opengl.texture_uv" +#define SDL_PROP_TEXTURE_OPENGL_TEXTURE_U_NUMBER "SDL.texture.opengl.texture_u" +#define SDL_PROP_TEXTURE_OPENGL_TEXTURE_V_NUMBER "SDL.texture.opengl.texture_v" +#define SDL_PROP_TEXTURE_OPENGL_TEXTURE_TARGET_NUMBER "SDL.texture.opengl.target" +#define SDL_PROP_TEXTURE_OPENGL_TEX_W_FLOAT "SDL.texture.opengl.tex_w" +#define SDL_PROP_TEXTURE_OPENGL_TEX_H_FLOAT "SDL.texture.opengl.tex_h" +#define SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_NUMBER "SDL.texture.opengles2.texture" +#define SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER "SDL.texture.opengles2.texture_uv" +#define SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_U_NUMBER "SDL.texture.opengles2.texture_u" +#define SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER "SDL.texture.opengles2.texture_v" +#define SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_TARGET_NUMBER "SDL.texture.opengles2.target" +#define SDL_PROP_TEXTURE_VULKAN_TEXTURE_NUMBER "SDL.texture.vulkan.texture" +#define SDL_PROP_TEXTURE_GPU_TEXTURE_POINTER "SDL.texture.gpu.texture" +#define SDL_PROP_TEXTURE_GPU_TEXTURE_UV_POINTER "SDL.texture.gpu.texture_uv" +#define SDL_PROP_TEXTURE_GPU_TEXTURE_U_POINTER "SDL.texture.gpu.texture_u" +#define SDL_PROP_TEXTURE_GPU_TEXTURE_V_POINTER "SDL.texture.gpu.texture_v" + +/** + * Get the renderer that created an SDL_Texture. + * + * \param texture the texture to query. + * \returns a pointer to the SDL_Renderer that created the texture, or NULL on + * failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Renderer * SDLCALL SDL_GetRendererFromTexture(SDL_Texture *texture); + +/** + * Get the size of a texture, as floating point values. + * + * \param texture the texture to query. + * \param w a pointer filled in with the width of the texture in pixels. This + * argument can be NULL if you don't need this information. + * \param h a pointer filled in with the height of the texture in pixels. This + * argument can be NULL if you don't need this information. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureSize(SDL_Texture *texture, float *w, float *h); + +/** + * Set the palette used by a texture. + * + * Setting the palette keeps an internal reference to the palette, which can + * be safely destroyed afterwards. + * + * A single palette can be shared with many textures. + * + * \param texture the texture to update. + * \param palette the SDL_Palette structure to use. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_CreatePalette + * \sa SDL_GetTexturePalette + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetTexturePalette(SDL_Texture *texture, SDL_Palette *palette); + +/** + * Get the palette used by a texture. + * + * \param texture the texture to query. + * \returns a pointer to the palette used by the texture, or NULL if there is + * no palette used. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_SetTexturePalette + */ +extern SDL_DECLSPEC SDL_Palette * SDLCALL SDL_GetTexturePalette(SDL_Texture *texture); + +/** + * Set an additional color value multiplied into render copy operations. + * + * When this texture is rendered, during the copy operation each source color + * channel is modulated by the appropriate color value according to the + * following formula: + * + * `srcC = srcC * (color / 255)` + * + * Color modulation is not always supported by the renderer; it will return + * false if color modulation is not supported. + * + * \param texture the texture to update. + * \param r the red color value multiplied into copy operations. + * \param g the green color value multiplied into copy operations. + * \param b the blue color value multiplied into copy operations. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTextureColorMod + * \sa SDL_SetTextureAlphaMod + * \sa SDL_SetTextureColorModFloat + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetTextureColorMod(SDL_Texture *texture, Uint8 r, Uint8 g, Uint8 b); + + +/** + * Set an additional color value multiplied into render copy operations. + * + * When this texture is rendered, during the copy operation each source color + * channel is modulated by the appropriate color value according to the + * following formula: + * + * `srcC = srcC * color` + * + * Color modulation is not always supported by the renderer; it will return + * false if color modulation is not supported. + * + * \param texture the texture to update. + * \param r the red color value multiplied into copy operations. + * \param g the green color value multiplied into copy operations. + * \param b the blue color value multiplied into copy operations. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTextureColorModFloat + * \sa SDL_SetTextureAlphaModFloat + * \sa SDL_SetTextureColorMod + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetTextureColorModFloat(SDL_Texture *texture, float r, float g, float b); + + +/** + * Get the additional color value multiplied into render copy operations. + * + * \param texture the texture to query. + * \param r a pointer filled in with the current red color value. + * \param g a pointer filled in with the current green color value. + * \param b a pointer filled in with the current blue color value. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTextureAlphaMod + * \sa SDL_GetTextureColorModFloat + * \sa SDL_SetTextureColorMod + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureColorMod(SDL_Texture *texture, Uint8 *r, Uint8 *g, Uint8 *b); + +/** + * Get the additional color value multiplied into render copy operations. + * + * \param texture the texture to query. + * \param r a pointer filled in with the current red color value. + * \param g a pointer filled in with the current green color value. + * \param b a pointer filled in with the current blue color value. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTextureAlphaModFloat + * \sa SDL_GetTextureColorMod + * \sa SDL_SetTextureColorModFloat + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureColorModFloat(SDL_Texture *texture, float *r, float *g, float *b); + +/** + * Set an additional alpha value multiplied into render copy operations. + * + * When this texture is rendered, during the copy operation the source alpha + * value is modulated by this alpha value according to the following formula: + * + * `srcA = srcA * (alpha / 255)` + * + * Alpha modulation is not always supported by the renderer; it will return + * false if alpha modulation is not supported. + * + * \param texture the texture to update. + * \param alpha the source alpha value multiplied into copy operations. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTextureAlphaMod + * \sa SDL_SetTextureAlphaModFloat + * \sa SDL_SetTextureColorMod + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetTextureAlphaMod(SDL_Texture *texture, Uint8 alpha); + +/** + * Set an additional alpha value multiplied into render copy operations. + * + * When this texture is rendered, during the copy operation the source alpha + * value is modulated by this alpha value according to the following formula: + * + * `srcA = srcA * alpha` + * + * Alpha modulation is not always supported by the renderer; it will return + * false if alpha modulation is not supported. + * + * \param texture the texture to update. + * \param alpha the source alpha value multiplied into copy operations. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTextureAlphaModFloat + * \sa SDL_SetTextureAlphaMod + * \sa SDL_SetTextureColorModFloat + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetTextureAlphaModFloat(SDL_Texture *texture, float alpha); + +/** + * Get the additional alpha value multiplied into render copy operations. + * + * \param texture the texture to query. + * \param alpha a pointer filled in with the current alpha value. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTextureAlphaModFloat + * \sa SDL_GetTextureColorMod + * \sa SDL_SetTextureAlphaMod + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureAlphaMod(SDL_Texture *texture, Uint8 *alpha); + +/** + * Get the additional alpha value multiplied into render copy operations. + * + * \param texture the texture to query. + * \param alpha a pointer filled in with the current alpha value. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTextureAlphaMod + * \sa SDL_GetTextureColorModFloat + * \sa SDL_SetTextureAlphaModFloat + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureAlphaModFloat(SDL_Texture *texture, float *alpha); + +/** + * Set the blend mode for a texture, used by SDL_RenderTexture(). + * + * If the blend mode is not supported, the closest supported mode is chosen + * and this function returns false. + * + * \param texture the texture to update. + * \param blendMode the SDL_BlendMode to use for texture blending. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTextureBlendMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode blendMode); + +/** + * Get the blend mode used for texture copy operations. + * + * \param texture the texture to query. + * \param blendMode a pointer filled in with the current SDL_BlendMode. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetTextureBlendMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode *blendMode); + +/** + * Set the scale mode used for texture scale operations. + * + * The default texture scale mode is SDL_SCALEMODE_LINEAR. + * + * If the scale mode is not supported, the closest supported mode is chosen. + * + * \param texture the texture to update. + * \param scaleMode the SDL_ScaleMode to use for texture scaling. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTextureScaleMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetTextureScaleMode(SDL_Texture *texture, SDL_ScaleMode scaleMode); + +/** + * Get the scale mode used for texture scale operations. + * + * \param texture the texture to query. + * \param scaleMode a pointer filled in with the current scale mode. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetTextureScaleMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureScaleMode(SDL_Texture *texture, SDL_ScaleMode *scaleMode); + +/** + * Update the given texture rectangle with new pixel data. + * + * The pixel data must be in the pixel format of the texture, which can be + * queried using the SDL_PROP_TEXTURE_FORMAT_NUMBER property. + * + * This is a fairly slow function, intended for use with static textures that + * do not change often. + * + * If the texture is intended to be updated often, it is preferred to create + * the texture as streaming and use the locking functions referenced below. + * While this function will work with streaming textures, for optimization + * reasons you may not get the pixels back if you lock the texture afterward. + * + * \param texture the texture to update. + * \param rect an SDL_Rect structure representing the area to update, or NULL + * to update the entire texture. + * \param pixels the raw pixel data in the format of the texture. + * \param pitch the number of bytes in a row of pixel data, including padding + * between lines. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockTexture + * \sa SDL_UnlockTexture + * \sa SDL_UpdateNVTexture + * \sa SDL_UpdateYUVTexture + */ +extern SDL_DECLSPEC bool SDLCALL SDL_UpdateTexture(SDL_Texture *texture, const SDL_Rect *rect, const void *pixels, int pitch); + +/** + * Update a rectangle within a planar YV12 or IYUV texture with new pixel + * data. + * + * You can use SDL_UpdateTexture() as long as your pixel data is a contiguous + * block of Y and U/V planes in the proper order, but this function is + * available if your pixel data is not contiguous. + * + * \param texture the texture to update. + * \param rect a pointer to the rectangle of pixels to update, or NULL to + * update the entire texture. + * \param Yplane the raw pixel data for the Y plane. + * \param Ypitch the number of bytes between rows of pixel data for the Y + * plane. + * \param Uplane the raw pixel data for the U plane. + * \param Upitch the number of bytes between rows of pixel data for the U + * plane. + * \param Vplane the raw pixel data for the V plane. + * \param Vpitch the number of bytes between rows of pixel data for the V + * plane. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_UpdateNVTexture + * \sa SDL_UpdateTexture + */ +extern SDL_DECLSPEC bool SDLCALL SDL_UpdateYUVTexture(SDL_Texture *texture, + const SDL_Rect *rect, + const Uint8 *Yplane, int Ypitch, + const Uint8 *Uplane, int Upitch, + const Uint8 *Vplane, int Vpitch); + +/** + * Update a rectangle within a planar NV12 or NV21 texture with new pixels. + * + * You can use SDL_UpdateTexture() as long as your pixel data is a contiguous + * block of NV12/21 planes in the proper order, but this function is available + * if your pixel data is not contiguous. + * + * \param texture the texture to update. + * \param rect a pointer to the rectangle of pixels to update, or NULL to + * update the entire texture. + * \param Yplane the raw pixel data for the Y plane. + * \param Ypitch the number of bytes between rows of pixel data for the Y + * plane. + * \param UVplane the raw pixel data for the UV plane. + * \param UVpitch the number of bytes between rows of pixel data for the UV + * plane. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_UpdateTexture + * \sa SDL_UpdateYUVTexture + */ +extern SDL_DECLSPEC bool SDLCALL SDL_UpdateNVTexture(SDL_Texture *texture, + const SDL_Rect *rect, + const Uint8 *Yplane, int Ypitch, + const Uint8 *UVplane, int UVpitch); + +/** + * Lock a portion of the texture for **write-only** pixel access. + * + * As an optimization, the pixels made available for editing don't necessarily + * contain the old texture data. This is a write-only operation, and if you + * need to keep a copy of the texture data you should do that at the + * application level. + * + * You must use SDL_UnlockTexture() to unlock the pixels and apply any + * changes. + * + * \param texture the texture to lock for access, which was created with + * `SDL_TEXTUREACCESS_STREAMING`. + * \param rect an SDL_Rect structure representing the area to lock for access; + * NULL to lock the entire texture. + * \param pixels this is filled in with a pointer to the locked pixels, + * appropriately offset by the locked area. + * \param pitch this is filled in with the pitch of the locked pixels; the + * pitch is the length of one row in bytes. + * \returns true on success or false if the texture is not valid or was not + * created with `SDL_TEXTUREACCESS_STREAMING`; call SDL_GetError() + * for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockTextureToSurface + * \sa SDL_UnlockTexture + */ +extern SDL_DECLSPEC bool SDLCALL SDL_LockTexture(SDL_Texture *texture, + const SDL_Rect *rect, + void **pixels, int *pitch); + +/** + * Lock a portion of the texture for **write-only** pixel access, and expose + * it as a SDL surface. + * + * Besides providing an SDL_Surface instead of raw pixel data, this function + * operates like SDL_LockTexture. + * + * As an optimization, the pixels made available for editing don't necessarily + * contain the old texture data. This is a write-only operation, and if you + * need to keep a copy of the texture data you should do that at the + * application level. + * + * You must use SDL_UnlockTexture() to unlock the pixels and apply any + * changes. + * + * The returned surface is freed internally after calling SDL_UnlockTexture() + * or SDL_DestroyTexture(). The caller should not free it. + * + * \param texture the texture to lock for access, which must be created with + * `SDL_TEXTUREACCESS_STREAMING`. + * \param rect a pointer to the rectangle to lock for access. If the rect is + * NULL, the entire texture will be locked. + * \param surface a pointer to an SDL surface of size **rect**. Don't assume + * any specific pixel content. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockTexture + * \sa SDL_UnlockTexture + */ +extern SDL_DECLSPEC bool SDLCALL SDL_LockTextureToSurface(SDL_Texture *texture, const SDL_Rect *rect, SDL_Surface **surface); + +/** + * Unlock a texture, uploading the changes to video memory, if needed. + * + * **Warning**: Please note that SDL_LockTexture() is intended to be + * write-only; it will not guarantee the previous contents of the texture will + * be provided. You must fully initialize any area of a texture that you lock + * before unlocking it, as the pixels might otherwise be uninitialized memory. + * + * Which is to say: locking and immediately unlocking a texture can result in + * corrupted textures, depending on the renderer in use. + * + * \param texture a texture locked by SDL_LockTexture(). + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockTexture + */ +extern SDL_DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture *texture); + +/** + * Set a texture as the current rendering target. + * + * The default render target is the window for which the renderer was created. + * To stop rendering to a texture and render to the window again, call this + * function with a NULL `texture`. + * + * Viewport, cliprect, scale, and logical presentation are unique to each + * render target. Get and set functions for these states apply to the current + * render target set by this function, and those states persist on each target + * when the current render target changes. + * + * \param renderer the rendering context. + * \param texture the targeted texture, which must be created with the + * `SDL_TEXTUREACCESS_TARGET` flag, or NULL to render to the + * window instead of a texture. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderTarget + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture); + +/** + * Get the current render target. + * + * The default render target is the window for which the renderer was created, + * and is reported a NULL here. + * + * \param renderer the rendering context. + * \returns the current render target or NULL for the default render target. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetRenderTarget + */ +extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_GetRenderTarget(SDL_Renderer *renderer); + +/** + * Set a device-independent resolution and presentation mode for rendering. + * + * This function sets the width and height of the logical rendering output. + * The renderer will act as if the current render target is always the + * requested dimensions, scaling to the actual resolution as necessary. + * + * This can be useful for games that expect a fixed size, but would like to + * scale the output to whatever is available, regardless of how a user resizes + * a window, or if the display is high DPI. + * + * Logical presentation can be used with both render target textures and the + * renderer's window; the state is unique to each render target, and this + * function sets the state for the current render target. It might be useful + * to draw to a texture that matches the window dimensions with logical + * presentation enabled, and then draw that texture across the entire window + * with logical presentation disabled. Be careful not to render both with + * logical presentation enabled, however, as this could produce + * double-letterboxing, etc. + * + * You can disable logical coordinates by setting the mode to + * SDL_LOGICAL_PRESENTATION_DISABLED, and in that case you get the full pixel + * resolution of the render target; it is safe to toggle logical presentation + * during the rendering of a frame: perhaps most of the rendering is done to + * specific dimensions but to make fonts look sharp, the app turns off logical + * presentation while drawing text, for example. + * + * You can convert coordinates in an event into rendering coordinates using + * SDL_ConvertEventToRenderCoordinates(). + * + * \param renderer the rendering context. + * \param w the width of the logical resolution. + * \param h the height of the logical resolution. + * \param mode the presentation mode used. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ConvertEventToRenderCoordinates + * \sa SDL_GetRenderLogicalPresentation + * \sa SDL_GetRenderLogicalPresentationRect + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderLogicalPresentation(SDL_Renderer *renderer, int w, int h, SDL_RendererLogicalPresentation mode); + +/** + * Get device independent resolution and presentation mode for rendering. + * + * This function gets the width and height of the logical rendering output, or + * 0 if a logical resolution is not enabled. + * + * Each render target has its own logical presentation state. This function + * gets the state for the current render target. + * + * \param renderer the rendering context. + * \param w an int filled with the logical presentation width. + * \param h an int filled with the logical presentation height. + * \param mode a variable filled with the logical presentation mode being + * used. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetRenderLogicalPresentation + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderLogicalPresentation(SDL_Renderer *renderer, int *w, int *h, SDL_RendererLogicalPresentation *mode); + +/** + * Get the final presentation rectangle for rendering. + * + * This function returns the calculated rectangle used for logical + * presentation, based on the presentation mode and output size. If logical + * presentation is disabled, it will fill the rectangle with the output size, + * in pixels. + * + * Each render target has its own logical presentation state. This function + * gets the rectangle for the current render target. + * + * \param renderer the rendering context. + * \param rect a pointer filled in with the final presentation rectangle, may + * be NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetRenderLogicalPresentation + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderLogicalPresentationRect(SDL_Renderer *renderer, SDL_FRect *rect); + +/** + * Get a point in render coordinates when given a point in window coordinates. + * + * This takes into account several states: + * + * - The window dimensions. + * - The logical presentation settings (SDL_SetRenderLogicalPresentation) + * - The scale (SDL_SetRenderScale) + * - The viewport (SDL_SetRenderViewport) + * + * \param renderer the rendering context. + * \param window_x the x coordinate in window coordinates. + * \param window_y the y coordinate in window coordinates. + * \param x a pointer filled with the x coordinate in render coordinates. + * \param y a pointer filled with the y coordinate in render coordinates. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetRenderLogicalPresentation + * \sa SDL_SetRenderScale + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderCoordinatesFromWindow(SDL_Renderer *renderer, float window_x, float window_y, float *x, float *y); + +/** + * Get a point in window coordinates when given a point in render coordinates. + * + * This takes into account several states: + * + * - The window dimensions. + * - The logical presentation settings (SDL_SetRenderLogicalPresentation) + * - The scale (SDL_SetRenderScale) + * - The viewport (SDL_SetRenderViewport) + * + * \param renderer the rendering context. + * \param x the x coordinate in render coordinates. + * \param y the y coordinate in render coordinates. + * \param window_x a pointer filled with the x coordinate in window + * coordinates. + * \param window_y a pointer filled with the y coordinate in window + * coordinates. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetRenderLogicalPresentation + * \sa SDL_SetRenderScale + * \sa SDL_SetRenderViewport + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderCoordinatesToWindow(SDL_Renderer *renderer, float x, float y, float *window_x, float *window_y); + +/** + * Convert the coordinates in an event to render coordinates. + * + * This takes into account several states: + * + * - The window dimensions. + * - The logical presentation settings (SDL_SetRenderLogicalPresentation) + * - The scale (SDL_SetRenderScale) + * - The viewport (SDL_SetRenderViewport) + * + * Various event types are converted with this function: mouse, touch, pen, + * etc. + * + * Touch coordinates are converted from normalized coordinates in the window + * to non-normalized rendering coordinates. + * + * Relative mouse coordinates (xrel and yrel event fields) are _also_ + * converted. Applications that do not want these fields converted should use + * SDL_RenderCoordinatesFromWindow() on the specific event fields instead of + * converting the entire event structure. + * + * Once converted, coordinates may be outside the rendering area. + * + * \param renderer the rendering context. + * \param event the event to modify. + * \returns true if the event is converted or doesn't need conversion, or + * false on failure; call SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderCoordinatesFromWindow + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ConvertEventToRenderCoordinates(SDL_Renderer *renderer, SDL_Event *event); + +/** + * Set the drawing area for rendering on the current target. + * + * Drawing will clip to this area (separately from any clipping done with + * SDL_SetRenderClipRect), and the top left of the area will become coordinate + * (0, 0) for future drawing commands. + * + * The area's width and height must be >= 0. + * + * Each render target has its own viewport. This function sets the viewport + * for the current render target. + * + * \param renderer the rendering context. + * \param rect the SDL_Rect structure representing the drawing area, or NULL + * to set the viewport to the entire target. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderViewport + * \sa SDL_RenderViewportSet + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderViewport(SDL_Renderer *renderer, const SDL_Rect *rect); + +/** + * Get the drawing area for the current target. + * + * Each render target has its own viewport. This function gets the viewport + * for the current render target. + * + * \param renderer the rendering context. + * \param rect an SDL_Rect structure filled in with the current drawing area. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderViewportSet + * \sa SDL_SetRenderViewport + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderViewport(SDL_Renderer *renderer, SDL_Rect *rect); + +/** + * Return whether an explicit rectangle was set as the viewport. + * + * This is useful if you're saving and restoring the viewport and want to know + * whether you should restore a specific rectangle or NULL. + * + * Each render target has its own viewport. This function checks the viewport + * for the current render target. + * + * \param renderer the rendering context. + * \returns true if the viewport was set to a specific rectangle, or false if + * it was set to NULL (the entire target). + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderViewport + * \sa SDL_SetRenderViewport + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderViewportSet(SDL_Renderer *renderer); + +/** + * Get the safe area for rendering within the current viewport. + * + * Some devices have portions of the screen which are partially obscured or + * not interactive, possibly due to on-screen controls, curved edges, camera + * notches, TV overscan, etc. This function provides the area of the current + * viewport which is safe to have interactible content. You should continue + * rendering into the rest of the render target, but it should not contain + * visually important or interactible content. + * + * \param renderer the rendering context. + * \param rect a pointer filled in with the area that is safe for interactive + * content. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderSafeArea(SDL_Renderer *renderer, SDL_Rect *rect); + +/** + * Set the clip rectangle for rendering on the specified target. + * + * Each render target has its own clip rectangle. This function sets the + * cliprect for the current render target. + * + * \param renderer the rendering context. + * \param rect an SDL_Rect structure representing the clip area, relative to + * the viewport, or NULL to disable clipping. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderClipRect + * \sa SDL_RenderClipEnabled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderClipRect(SDL_Renderer *renderer, const SDL_Rect *rect); + +/** + * Get the clip rectangle for the current target. + * + * Each render target has its own clip rectangle. This function gets the + * cliprect for the current render target. + * + * \param renderer the rendering context. + * \param rect an SDL_Rect structure filled in with the current clipping area + * or an empty rectangle if clipping is disabled. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderClipEnabled + * \sa SDL_SetRenderClipRect + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderClipRect(SDL_Renderer *renderer, SDL_Rect *rect); + +/** + * Get whether clipping is enabled on the given render target. + * + * Each render target has its own clip rectangle. This function checks the + * cliprect for the current render target. + * + * \param renderer the rendering context. + * \returns true if clipping is enabled or false if not; call SDL_GetError() + * for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderClipRect + * \sa SDL_SetRenderClipRect + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderClipEnabled(SDL_Renderer *renderer); + +/** + * Set the drawing scale for rendering on the current target. + * + * The drawing coordinates are scaled by the x/y scaling factors before they + * are used by the renderer. This allows resolution independent drawing with a + * single coordinate system. + * + * If this results in scaling or subpixel drawing by the rendering backend, it + * will be handled using the appropriate quality hints. For best results use + * integer scaling factors. + * + * Each render target has its own scale. This function sets the scale for the + * current render target. + * + * \param renderer the rendering context. + * \param scaleX the horizontal scaling factor. + * \param scaleY the vertical scaling factor. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderScale + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderScale(SDL_Renderer *renderer, float scaleX, float scaleY); + +/** + * Get the drawing scale for the current target. + * + * Each render target has its own scale. This function gets the scale for the + * current render target. + * + * \param renderer the rendering context. + * \param scaleX a pointer filled in with the horizontal scaling factor. + * \param scaleY a pointer filled in with the vertical scaling factor. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetRenderScale + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderScale(SDL_Renderer *renderer, float *scaleX, float *scaleY); + +/** + * Set the color used for drawing operations. + * + * Set the color for drawing or filling rectangles, lines, and points, and for + * SDL_RenderClear(). + * + * \param renderer the rendering context. + * \param r the red value used to draw on the rendering target. + * \param g the green value used to draw on the rendering target. + * \param b the blue value used to draw on the rendering target. + * \param a the alpha value used to draw on the rendering target; usually + * `SDL_ALPHA_OPAQUE` (255). Use SDL_SetRenderDrawBlendMode to + * specify how the alpha channel is used. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderDrawColor + * \sa SDL_SetRenderDrawColorFloat + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderDrawColor(SDL_Renderer *renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + +/** + * Set the color used for drawing operations (Rect, Line and Clear). + * + * Set the color for drawing or filling rectangles, lines, and points, and for + * SDL_RenderClear(). + * + * \param renderer the rendering context. + * \param r the red value used to draw on the rendering target. + * \param g the green value used to draw on the rendering target. + * \param b the blue value used to draw on the rendering target. + * \param a the alpha value used to draw on the rendering target. Use + * SDL_SetRenderDrawBlendMode to specify how the alpha channel is + * used. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderDrawColorFloat + * \sa SDL_SetRenderDrawColor + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderDrawColorFloat(SDL_Renderer *renderer, float r, float g, float b, float a); + +/** + * Get the color used for drawing operations (Rect, Line and Clear). + * + * \param renderer the rendering context. + * \param r a pointer filled in with the red value used to draw on the + * rendering target. + * \param g a pointer filled in with the green value used to draw on the + * rendering target. + * \param b a pointer filled in with the blue value used to draw on the + * rendering target. + * \param a a pointer filled in with the alpha value used to draw on the + * rendering target; usually `SDL_ALPHA_OPAQUE` (255). + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderDrawColorFloat + * \sa SDL_SetRenderDrawColor + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderDrawColor(SDL_Renderer *renderer, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a); + +/** + * Get the color used for drawing operations (Rect, Line and Clear). + * + * \param renderer the rendering context. + * \param r a pointer filled in with the red value used to draw on the + * rendering target. + * \param g a pointer filled in with the green value used to draw on the + * rendering target. + * \param b a pointer filled in with the blue value used to draw on the + * rendering target. + * \param a a pointer filled in with the alpha value used to draw on the + * rendering target. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetRenderDrawColorFloat + * \sa SDL_GetRenderDrawColor + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderDrawColorFloat(SDL_Renderer *renderer, float *r, float *g, float *b, float *a); + +/** + * Set the color scale used for render operations. + * + * The color scale is an additional scale multiplied into the pixel color + * value while rendering. This can be used to adjust the brightness of colors + * during HDR rendering, or changing HDR video brightness when playing on an + * SDR display. + * + * The color scale does not affect the alpha channel, only the color + * brightness. + * + * \param renderer the rendering context. + * \param scale the color scale value. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderColorScale + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderColorScale(SDL_Renderer *renderer, float scale); + +/** + * Get the color scale used for render operations. + * + * \param renderer the rendering context. + * \param scale a pointer filled in with the current color scale value. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetRenderColorScale + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderColorScale(SDL_Renderer *renderer, float *scale); + +/** + * Set the blend mode used for drawing operations (Fill and Line). + * + * If the blend mode is not supported, the closest supported mode is chosen. + * + * \param renderer the rendering context. + * \param blendMode the SDL_BlendMode to use for blending. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderDrawBlendMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer *renderer, SDL_BlendMode blendMode); + +/** + * Get the blend mode used for drawing operations. + * + * \param renderer the rendering context. + * \param blendMode a pointer filled in with the current SDL_BlendMode. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetRenderDrawBlendMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer *renderer, SDL_BlendMode *blendMode); + +/** + * Clear the current rendering target with the drawing color. + * + * This function clears the entire rendering target, ignoring the viewport and + * the clip rectangle. Note, that clearing will also set/fill all pixels of + * the rendering target to current renderer draw color, so make sure to invoke + * SDL_SetRenderDrawColor() when needed. + * + * \param renderer the rendering context. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetRenderDrawColor + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderClear(SDL_Renderer *renderer); + +/** + * Draw a point on the current rendering target at subpixel precision. + * + * \param renderer the renderer which should draw a point. + * \param x the x coordinate of the point. + * \param y the y coordinate of the point. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderPoints + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderPoint(SDL_Renderer *renderer, float x, float y); + +/** + * Draw multiple points on the current rendering target at subpixel precision. + * + * \param renderer the renderer which should draw multiple points. + * \param points the points to draw. + * \param count the number of points to draw. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderPoint + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderPoints(SDL_Renderer *renderer, const SDL_FPoint *points, int count); + +/** + * Draw a line on the current rendering target at subpixel precision. + * + * \param renderer the renderer which should draw a line. + * \param x1 the x coordinate of the start point. + * \param y1 the y coordinate of the start point. + * \param x2 the x coordinate of the end point. + * \param y2 the y coordinate of the end point. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderLines + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderLine(SDL_Renderer *renderer, float x1, float y1, float x2, float y2); + +/** + * Draw a series of connected lines on the current rendering target at + * subpixel precision. + * + * \param renderer the renderer which should draw multiple lines. + * \param points the points along the lines. + * \param count the number of points, drawing count-1 lines. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderLine + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderLines(SDL_Renderer *renderer, const SDL_FPoint *points, int count); + +/** + * Draw a rectangle on the current rendering target at subpixel precision. + * + * \param renderer the renderer which should draw a rectangle. + * \param rect a pointer to the destination rectangle, or NULL to outline the + * entire rendering target. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderRects + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderRect(SDL_Renderer *renderer, const SDL_FRect *rect); + +/** + * Draw some number of rectangles on the current rendering target at subpixel + * precision. + * + * \param renderer the renderer which should draw multiple rectangles. + * \param rects a pointer to an array of destination rectangles. + * \param count the number of rectangles. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderRect + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderRects(SDL_Renderer *renderer, const SDL_FRect *rects, int count); + +/** + * Fill a rectangle on the current rendering target with the drawing color at + * subpixel precision. + * + * \param renderer the renderer which should fill a rectangle. + * \param rect a pointer to the destination rectangle, or NULL for the entire + * rendering target. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderFillRects + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderFillRect(SDL_Renderer *renderer, const SDL_FRect *rect); + +/** + * Fill some number of rectangles on the current rendering target with the + * drawing color at subpixel precision. + * + * \param renderer the renderer which should fill multiple rectangles. + * \param rects a pointer to an array of destination rectangles. + * \param count the number of rectangles. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderFillRect + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderFillRects(SDL_Renderer *renderer, const SDL_FRect *rects, int count); + +/** + * Copy a portion of the texture to the current rendering target at subpixel + * precision. + * + * \param renderer the renderer which should copy parts of a texture. + * \param texture the source texture. + * \param srcrect a pointer to the source rectangle, or NULL for the entire + * texture. + * \param dstrect a pointer to the destination rectangle, or NULL for the + * entire rendering target. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderTextureRotated + * \sa SDL_RenderTextureTiled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, const SDL_FRect *dstrect); + +/** + * Copy a portion of the source texture to the current rendering target, with + * rotation and flipping, at subpixel precision. + * + * \param renderer the renderer which should copy parts of a texture. + * \param texture the source texture. + * \param srcrect a pointer to the source rectangle, or NULL for the entire + * texture. + * \param dstrect a pointer to the destination rectangle, or NULL for the + * entire rendering target. + * \param angle an angle in degrees that indicates the rotation that will be + * applied to dstrect, rotating it in a clockwise direction. + * \param center a pointer to a point indicating the point around which + * dstrect will be rotated (if NULL, rotation will be done + * around dstrect.w/2, dstrect.h/2). + * \param flip an SDL_FlipMode value stating which flipping actions should be + * performed on the texture. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderTexture + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderTextureRotated(SDL_Renderer *renderer, SDL_Texture *texture, + const SDL_FRect *srcrect, const SDL_FRect *dstrect, + double angle, const SDL_FPoint *center, + SDL_FlipMode flip); + +/** + * Copy a portion of the source texture to the current rendering target, with + * affine transform, at subpixel precision. + * + * \param renderer the renderer which should copy parts of a texture. + * \param texture the source texture. + * \param srcrect a pointer to the source rectangle, or NULL for the entire + * texture. + * \param origin a pointer to a point indicating where the top-left corner of + * srcrect should be mapped to, or NULL for the rendering + * target's origin. + * \param right a pointer to a point indicating where the top-right corner of + * srcrect should be mapped to, or NULL for the rendering + * target's top-right corner. + * \param down a pointer to a point indicating where the bottom-left corner of + * srcrect should be mapped to, or NULL for the rendering target's + * bottom-left corner. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety You may only call this function from the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderTexture + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderTextureAffine(SDL_Renderer *renderer, SDL_Texture *texture, + const SDL_FRect *srcrect, const SDL_FPoint *origin, + const SDL_FPoint *right, const SDL_FPoint *down); + +/** + * Tile a portion of the texture to the current rendering target at subpixel + * precision. + * + * The pixels in `srcrect` will be repeated as many times as needed to + * completely fill `dstrect`. + * + * \param renderer the renderer which should copy parts of a texture. + * \param texture the source texture. + * \param srcrect a pointer to the source rectangle, or NULL for the entire + * texture. + * \param scale the scale used to transform srcrect into the destination + * rectangle, e.g. a 32x32 texture with a scale of 2 would fill + * 64x64 tiles. + * \param dstrect a pointer to the destination rectangle, or NULL for the + * entire rendering target. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderTexture + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderTextureTiled(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float scale, const SDL_FRect *dstrect); + +/** + * Perform a scaled copy using the 9-grid algorithm to the current rendering + * target at subpixel precision. + * + * The pixels in the texture are split into a 3x3 grid, using the different + * corner sizes for each corner, and the sides and center making up the + * remaining pixels. The corners are then scaled using `scale` and fit into + * the corners of the destination rectangle. The sides and center are then + * stretched into place to cover the remaining destination rectangle. + * + * \param renderer the renderer which should copy parts of a texture. + * \param texture the source texture. + * \param srcrect the SDL_Rect structure representing the rectangle to be used + * for the 9-grid, or NULL to use the entire texture. + * \param left_width the width, in pixels, of the left corners in `srcrect`. + * \param right_width the width, in pixels, of the right corners in `srcrect`. + * \param top_height the height, in pixels, of the top corners in `srcrect`. + * \param bottom_height the height, in pixels, of the bottom corners in + * `srcrect`. + * \param scale the scale used to transform the corner of `srcrect` into the + * corner of `dstrect`, or 0.0f for an unscaled copy. + * \param dstrect a pointer to the destination rectangle, or NULL for the + * entire rendering target. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderTexture + * \sa SDL_RenderTexture9GridTiled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderTexture9Grid(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float left_width, float right_width, float top_height, float bottom_height, float scale, const SDL_FRect *dstrect); + +/** + * Perform a scaled copy using the 9-grid algorithm to the current rendering + * target at subpixel precision. + * + * The pixels in the texture are split into a 3x3 grid, using the different + * corner sizes for each corner, and the sides and center making up the + * remaining pixels. The corners are then scaled using `scale` and fit into + * the corners of the destination rectangle. The sides and center are then + * tiled into place to cover the remaining destination rectangle. + * + * \param renderer the renderer which should copy parts of a texture. + * \param texture the source texture. + * \param srcrect the SDL_Rect structure representing the rectangle to be used + * for the 9-grid, or NULL to use the entire texture. + * \param left_width the width, in pixels, of the left corners in `srcrect`. + * \param right_width the width, in pixels, of the right corners in `srcrect`. + * \param top_height the height, in pixels, of the top corners in `srcrect`. + * \param bottom_height the height, in pixels, of the bottom corners in + * `srcrect`. + * \param scale the scale used to transform the corner of `srcrect` into the + * corner of `dstrect`, or 0.0f for an unscaled copy. + * \param dstrect a pointer to the destination rectangle, or NULL for the + * entire rendering target. + * \param tileScale the scale used to transform the borders and center of + * `srcrect` into the borders and middle of `dstrect`, or + * 1.0f for an unscaled copy. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_RenderTexture + * \sa SDL_RenderTexture9Grid + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderTexture9GridTiled(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float left_width, float right_width, float top_height, float bottom_height, float scale, const SDL_FRect *dstrect, float tileScale); + +/** + * Render a list of triangles, optionally using a texture and indices into the + * vertex array Color and alpha modulation is done per vertex + * (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored). + * + * \param renderer the rendering context. + * \param texture (optional) The SDL texture to use. + * \param vertices vertices. + * \param num_vertices number of vertices. + * \param indices (optional) An array of integer indices into the 'vertices' + * array, if NULL all vertices will be rendered in sequential + * order. + * \param num_indices number of indices. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderGeometryRaw + * \sa SDL_SetRenderTextureAddressMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderGeometry(SDL_Renderer *renderer, + SDL_Texture *texture, + const SDL_Vertex *vertices, int num_vertices, + const int *indices, int num_indices); + +/** + * Render a list of triangles, optionally using a texture and indices into the + * vertex arrays Color and alpha modulation is done per vertex + * (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored). + * + * \param renderer the rendering context. + * \param texture (optional) The SDL texture to use. + * \param xy vertex positions. + * \param xy_stride byte size to move from one element to the next element. + * \param color vertex colors (as SDL_FColor). + * \param color_stride byte size to move from one element to the next element. + * \param uv vertex normalized texture coordinates. + * \param uv_stride byte size to move from one element to the next element. + * \param num_vertices number of vertices. + * \param indices (optional) An array of indices into the 'vertices' arrays, + * if NULL all vertices will be rendered in sequential order. + * \param num_indices number of indices. + * \param size_indices index size: 1 (byte), 2 (short), 4 (int). + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderGeometry + * \sa SDL_SetRenderTextureAddressMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderGeometryRaw(SDL_Renderer *renderer, + SDL_Texture *texture, + const float *xy, int xy_stride, + const SDL_FColor *color, int color_stride, + const float *uv, int uv_stride, + int num_vertices, + const void *indices, int num_indices, int size_indices); + +/** + * Set the texture addressing mode used in SDL_RenderGeometry(). + * + * \param renderer the rendering context. + * \param u_mode the SDL_TextureAddressMode to use for horizontal texture + * coordinates in SDL_RenderGeometry(). + * \param v_mode the SDL_TextureAddressMode to use for vertical texture + * coordinates in SDL_RenderGeometry(). + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_RenderGeometry + * \sa SDL_RenderGeometryRaw + * \sa SDL_GetRenderTextureAddressMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderTextureAddressMode(SDL_Renderer *renderer, SDL_TextureAddressMode u_mode, SDL_TextureAddressMode v_mode); + +/** + * Get the texture addressing mode used in SDL_RenderGeometry(). + * + * \param renderer the rendering context. + * \param u_mode a pointer filled in with the SDL_TextureAddressMode to use + * for horizontal texture coordinates in SDL_RenderGeometry(), + * may be NULL. + * \param v_mode a pointer filled in with the SDL_TextureAddressMode to use + * for vertical texture coordinates in SDL_RenderGeometry(), may + * be NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_SetRenderTextureAddressMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderTextureAddressMode(SDL_Renderer *renderer, SDL_TextureAddressMode *u_mode, SDL_TextureAddressMode *v_mode); + +/** + * Read pixels from the current rendering target. + * + * The returned surface contains pixels inside the desired area clipped to the + * current viewport, and should be freed with SDL_DestroySurface(). + * + * Note that this returns the actual pixels on the screen, so if you are using + * logical presentation you should use SDL_GetRenderLogicalPresentationRect() + * to get the area containing your content. + * + * **WARNING**: This is a very slow operation, and should not be used + * frequently. If you're using this on the main rendering target, it should be + * called after rendering and before SDL_RenderPresent(). + * + * \param renderer the rendering context. + * \param rect an SDL_Rect structure representing the area to read, which will + * be clipped to the current viewport, or NULL for the entire + * viewport. + * \returns a new SDL_Surface on success or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect); + +/** + * Update the screen with any rendering performed since the previous call. + * + * SDL's rendering functions operate on a backbuffer; that is, calling a + * rendering function such as SDL_RenderLine() does not directly put a line on + * the screen, but rather updates the backbuffer. As such, you compose your + * entire scene and *present* the composed backbuffer to the screen as a + * complete picture. + * + * Therefore, when using SDL's rendering API, one does all drawing intended + * for the frame, and then calls this function once per frame to present the + * final drawing to the user. + * + * The backbuffer should be considered invalidated after each present; do not + * assume that previous contents will exist between frames. You are strongly + * encouraged to call SDL_RenderClear() to initialize the backbuffer before + * starting each new frame's drawing, even if you plan to overwrite every + * pixel. + * + * Please note, that in case of rendering to a texture - there is **no need** + * to call `SDL_RenderPresent` after drawing needed objects to a texture, and + * should not be done; you are only required to change back the rendering + * target to default via `SDL_SetRenderTarget(renderer, NULL)` afterwards, as + * textures by themselves do not have a concept of backbuffers. Calling + * SDL_RenderPresent while rendering to a texture will fail. + * + * \param renderer the rendering context. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateRenderer + * \sa SDL_RenderClear + * \sa SDL_RenderFillRect + * \sa SDL_RenderFillRects + * \sa SDL_RenderLine + * \sa SDL_RenderLines + * \sa SDL_RenderPoint + * \sa SDL_RenderPoints + * \sa SDL_RenderRect + * \sa SDL_RenderRects + * \sa SDL_SetRenderDrawBlendMode + * \sa SDL_SetRenderDrawColor + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderPresent(SDL_Renderer *renderer); + +/** + * Destroy the specified texture. + * + * Passing NULL or an otherwise invalid texture will set the SDL error message + * to "Invalid texture". + * + * \param texture the texture to destroy. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateTexture + * \sa SDL_CreateTextureFromSurface + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture *texture); + +/** + * Destroy the rendering context for a window and free all associated + * textures. + * + * This should be called before destroying the associated window. + * + * \param renderer the rendering context. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateRenderer + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer *renderer); + +/** + * Force the rendering context to flush any pending commands and state. + * + * You do not need to (and in fact, shouldn't) call this function unless you + * are planning to call into OpenGL/Direct3D/Metal/whatever directly, in + * addition to using an SDL_Renderer. + * + * This is for a very-specific case: if you are using SDL's render API, and + * you plan to make OpenGL/D3D/whatever calls in addition to SDL render API + * calls. If this applies, you should call this function between calls to + * SDL's render API and the low-level API you're using in cooperation. + * + * In all other cases, you can ignore this function. + * + * This call makes SDL flush any pending rendering work it was queueing up to + * do later in a single batch, and marks any internal cached state as invalid, + * so it'll prepare all its state again later, from scratch. + * + * This means you do not need to save state in your rendering code to protect + * the SDL renderer. However, there lots of arbitrary pieces of Direct3D and + * OpenGL state that can confuse things; you should use your best judgment and + * be prepared to make changes if specific state needs to be protected. + * + * \param renderer the rendering context. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_FlushRenderer(SDL_Renderer *renderer); + +/** + * Get the CAMetalLayer associated with the given Metal renderer. + * + * This function returns `void *`, so SDL doesn't have to include Metal's + * headers, but it can be safely cast to a `CAMetalLayer *`. + * + * \param renderer the renderer to query. + * \returns a `CAMetalLayer *` on success, or NULL if the renderer isn't a + * Metal renderer. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderMetalCommandEncoder + */ +extern SDL_DECLSPEC void * SDLCALL SDL_GetRenderMetalLayer(SDL_Renderer *renderer); + +/** + * Get the Metal command encoder for the current frame. + * + * This function returns `void *`, so SDL doesn't have to include Metal's + * headers, but it can be safely cast to an `id`. + * + * This will return NULL if Metal refuses to give SDL a drawable to render to, + * which might happen if the window is hidden/minimized/offscreen. This + * doesn't apply to command encoders for render targets, just the window's + * backbuffer. Check your return values! + * + * \param renderer the renderer to query. + * \returns an `id` on success, or NULL if the + * renderer isn't a Metal renderer or there was an error. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderMetalLayer + */ +extern SDL_DECLSPEC void * SDLCALL SDL_GetRenderMetalCommandEncoder(SDL_Renderer *renderer); + + +/** + * Add a set of synchronization semaphores for the current frame. + * + * The Vulkan renderer will wait for `wait_semaphore` before submitting + * rendering commands and signal `signal_semaphore` after rendering commands + * are complete for this frame. + * + * This should be called each frame that you want semaphore synchronization. + * The Vulkan renderer may have multiple frames in flight on the GPU, so you + * should have multiple semaphores that are used for synchronization. Querying + * SDL_PROP_RENDERER_VULKAN_SWAPCHAIN_IMAGE_COUNT_NUMBER will give you the + * maximum number of semaphores you'll need. + * + * \param renderer the rendering context. + * \param wait_stage_mask the VkPipelineStageFlags for the wait. + * \param wait_semaphore a VkSempahore to wait on before rendering the current + * frame, or 0 if not needed. + * \param signal_semaphore a VkSempahore that SDL will signal when rendering + * for the current frame is complete, or 0 if not + * needed. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is **NOT** safe to call this function from two threads at + * once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_AddVulkanRenderSemaphores(SDL_Renderer *renderer, Uint32 wait_stage_mask, Sint64 wait_semaphore, Sint64 signal_semaphore); + +/** + * Toggle VSync of the given renderer. + * + * When a renderer is created, vsync defaults to SDL_RENDERER_VSYNC_DISABLED. + * + * The `vsync` parameter can be 1 to synchronize present with every vertical + * refresh, 2 to synchronize present with every second vertical refresh, etc., + * SDL_RENDERER_VSYNC_ADAPTIVE for late swap tearing (adaptive vsync), or + * SDL_RENDERER_VSYNC_DISABLED to disable. Not every value is supported by + * every driver, so you should check the return value to see whether the + * requested setting is supported. + * + * \param renderer the renderer to toggle. + * \param vsync the vertical refresh sync interval. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderVSync + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderVSync(SDL_Renderer *renderer, int vsync); + +#define SDL_RENDERER_VSYNC_DISABLED 0 +#define SDL_RENDERER_VSYNC_ADAPTIVE (-1) + +/** + * Get VSync of the given renderer. + * + * \param renderer the renderer to toggle. + * \param vsync an int filled with the current vertical refresh sync interval. + * See SDL_SetRenderVSync() for the meaning of the value. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetRenderVSync + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderVSync(SDL_Renderer *renderer, int *vsync); + +/** + * The size, in pixels, of a single SDL_RenderDebugText() character. + * + * The font is monospaced and square, so this applies to all characters. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_RenderDebugText + */ +#define SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE 8 + +/** + * Draw debug text to an SDL_Renderer. + * + * This function will render a string of text to an SDL_Renderer. Note that + * this is a convenience function for debugging, with severe limitations, and + * not intended to be used for production apps and games. + * + * Among these limitations: + * + * - It accepts UTF-8 strings, but will only renders ASCII characters. + * - It has a single, tiny size (8x8 pixels). You can use logical presentation + * or SDL_SetRenderScale() to adjust it. + * - It uses a simple, hardcoded bitmap font. It does not allow different font + * selections and it does not support truetype, for proper scaling. + * - It does no word-wrapping and does not treat newline characters as a line + * break. If the text goes out of the window, it's gone. + * + * For serious text rendering, there are several good options, such as + * SDL_ttf, stb_truetype, or other external libraries. + * + * On first use, this will create an internal texture for rendering glyphs. + * This texture will live until the renderer is destroyed. + * + * The text is drawn in the color specified by SDL_SetRenderDrawColor(). + * + * \param renderer the renderer which should draw a line of text. + * \param x the x coordinate where the top-left corner of the text will draw. + * \param y the y coordinate where the top-left corner of the text will draw. + * \param str the string to render. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderDebugTextFormat + * \sa SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderDebugText(SDL_Renderer *renderer, float x, float y, const char *str); + +/** + * Draw debug text to an SDL_Renderer. + * + * This function will render a printf()-style format string to a renderer. + * Note that this is a convenience function for debugging, with severe + * limitations, and is not intended to be used for production apps and games. + * + * For the full list of limitations and other useful information, see + * SDL_RenderDebugText. + * + * \param renderer the renderer which should draw the text. + * \param x the x coordinate where the top-left corner of the text will draw. + * \param y the y coordinate where the top-left corner of the text will draw. + * \param fmt the format string to draw. + * \param ... additional parameters matching % tokens in the `fmt` string, if + * any. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderDebugText + * \sa SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderDebugTextFormat(SDL_Renderer *renderer, float x, float y, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(4); + +/** + * Set default scale mode for new textures for given renderer. + * + * When a renderer is created, scale_mode defaults to SDL_SCALEMODE_LINEAR. + * + * \param renderer the renderer to update. + * \param scale_mode the scale mode to change to for new textures. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_GetDefaultTextureScaleMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetDefaultTextureScaleMode(SDL_Renderer *renderer, SDL_ScaleMode scale_mode); + +/** + * Get default texture scale mode of the given renderer. + * + * \param renderer the renderer to get data from. + * \param scale_mode a SDL_ScaleMode filled with current default scale mode. + * See SDL_SetDefaultTextureScaleMode() for the meaning of + * the value. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_SetDefaultTextureScaleMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetDefaultTextureScaleMode(SDL_Renderer *renderer, SDL_ScaleMode *scale_mode); + +/** + * A structure specifying the parameters of a GPU render state. + * + * \since This struct is available since SDL 3.4.0. + * + * \sa SDL_CreateGPURenderState + */ +typedef struct SDL_GPURenderStateCreateInfo +{ + SDL_GPUShader *fragment_shader; /**< The fragment shader to use when this render state is active */ + + Sint32 num_sampler_bindings; /**< The number of additional fragment samplers to bind when this render state is active */ + const SDL_GPUTextureSamplerBinding *sampler_bindings; /**< Additional fragment samplers to bind when this render state is active */ + + Sint32 num_storage_textures; /**< The number of storage textures to bind when this render state is active */ + SDL_GPUTexture *const *storage_textures; /**< Storage textures to bind when this render state is active */ + + Sint32 num_storage_buffers; /**< The number of storage buffers to bind when this render state is active */ + SDL_GPUBuffer *const *storage_buffers; /**< Storage buffers to bind when this render state is active */ + + SDL_PropertiesID props; /**< A properties ID for extensions. Should be 0 if no extensions are needed. */ +} SDL_GPURenderStateCreateInfo; + +/** + * A custom GPU render state. + * + * \since This struct is available since SDL 3.4.0. + * + * \sa SDL_CreateGPURenderState + * \sa SDL_SetGPURenderStateFragmentUniforms + * \sa SDL_SetGPURenderState + * \sa SDL_DestroyGPURenderState + */ +typedef struct SDL_GPURenderState SDL_GPURenderState; + +/** + * Create custom GPU render state. + * + * \param renderer the renderer to use. + * \param createinfo a struct describing the GPU render state to create. + * \returns a custom GPU render state or NULL on failure; call SDL_GetError() + * for more information. + * + * \threadsafety This function should be called on the thread that created the + * renderer. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_SetGPURenderStateFragmentUniforms + * \sa SDL_SetGPURenderState + * \sa SDL_DestroyGPURenderState + */ +extern SDL_DECLSPEC SDL_GPURenderState * SDLCALL SDL_CreateGPURenderState(SDL_Renderer *renderer, SDL_GPURenderStateCreateInfo *createinfo); + +/** + * Set fragment shader uniform variables in a custom GPU render state. + * + * The data is copied and will be pushed using + * SDL_PushGPUFragmentUniformData() during draw call execution. + * + * \param state the state to modify. + * \param slot_index the fragment uniform slot to push data to. + * \param data client data to write. + * \param length the length of the data to write. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should be called on the thread that created the + * renderer. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetGPURenderStateFragmentUniforms(SDL_GPURenderState *state, Uint32 slot_index, const void *data, Uint32 length); + +/** + * Set custom GPU render state. + * + * This function sets custom GPU render state for subsequent draw calls. This + * allows using custom shaders with the GPU renderer. + * + * \param renderer the renderer to use. + * \param state the state to to use, or NULL to clear custom GPU render state. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should be called on the thread that created the + * renderer. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetGPURenderState(SDL_Renderer *renderer, SDL_GPURenderState *state); + +/** + * Destroy custom GPU render state. + * + * \param state the state to destroy. + * + * \threadsafety This function should be called on the thread that created the + * renderer. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_CreateGPURenderState + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyGPURenderState(SDL_GPURenderState *state); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_render_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_revision.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_revision.h new file mode 100644 index 0000000..d4e850e --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_revision.h @@ -0,0 +1,59 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: Version */ + +/* + * SDL_revision.h contains the SDL revision, which might be defined on the + * compiler command line, or generated right into the header itself by the + * build system. + */ + +#ifndef SDL_revision_h_ +#define SDL_revision_h_ + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * This macro is a string describing the source at a particular point in + * development. + * + * This string is often generated from revision control's state at build time. + * + * This string can be quite complex and does not follow any standard. For + * example, it might be something like "SDL-prerelease-3.1.1-47-gf687e0732". + * It might also be user-defined at build time, so it's best to treat it as a + * clue in debugging forensics and not something the app will parse in any + * way. + * + * SDL_revision.h must be included in your program explicitly if you want + * access to the SDL_REVISION constant. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_REVISION "Some arbitrary string decided at SDL build time" +#elif defined(SDL_VENDOR_INFO) +#define SDL_REVISION SDL_VENDOR_INFO +#else +#define SDL_REVISION "" +#endif + +#endif /* SDL_revision_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_scancode.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_scancode.h new file mode 100644 index 0000000..6e9be47 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_scancode.h @@ -0,0 +1,429 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryScancode + * + * Defines keyboard scancodes. + * + * Please refer to the Best Keyboard Practices document for details on what + * this information means and how best to use it. + * + * https://wiki.libsdl.org/SDL3/BestKeyboardPractices + */ + +#ifndef SDL_scancode_h_ +#define SDL_scancode_h_ + +#include + +/** + * The SDL keyboard scancode representation. + * + * An SDL scancode is the physical representation of a key on the keyboard, + * independent of language and keyboard mapping. + * + * Values of this type are used to represent keyboard keys, among other places + * in the `scancode` field of the SDL_KeyboardEvent structure. + * + * The values in this enumeration are based on the USB usage page standard: + * https://usb.org/sites/default/files/hut1_5.pdf + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_Scancode +{ + SDL_SCANCODE_UNKNOWN = 0, + + /** + * \name Usage page 0x07 + * + * These values are from usage page 0x07 (USB keyboard page). + */ + /* @{ */ + + SDL_SCANCODE_A = 4, + SDL_SCANCODE_B = 5, + SDL_SCANCODE_C = 6, + SDL_SCANCODE_D = 7, + SDL_SCANCODE_E = 8, + SDL_SCANCODE_F = 9, + SDL_SCANCODE_G = 10, + SDL_SCANCODE_H = 11, + SDL_SCANCODE_I = 12, + SDL_SCANCODE_J = 13, + SDL_SCANCODE_K = 14, + SDL_SCANCODE_L = 15, + SDL_SCANCODE_M = 16, + SDL_SCANCODE_N = 17, + SDL_SCANCODE_O = 18, + SDL_SCANCODE_P = 19, + SDL_SCANCODE_Q = 20, + SDL_SCANCODE_R = 21, + SDL_SCANCODE_S = 22, + SDL_SCANCODE_T = 23, + SDL_SCANCODE_U = 24, + SDL_SCANCODE_V = 25, + SDL_SCANCODE_W = 26, + SDL_SCANCODE_X = 27, + SDL_SCANCODE_Y = 28, + SDL_SCANCODE_Z = 29, + + SDL_SCANCODE_1 = 30, + SDL_SCANCODE_2 = 31, + SDL_SCANCODE_3 = 32, + SDL_SCANCODE_4 = 33, + SDL_SCANCODE_5 = 34, + SDL_SCANCODE_6 = 35, + SDL_SCANCODE_7 = 36, + SDL_SCANCODE_8 = 37, + SDL_SCANCODE_9 = 38, + SDL_SCANCODE_0 = 39, + + SDL_SCANCODE_RETURN = 40, + SDL_SCANCODE_ESCAPE = 41, + SDL_SCANCODE_BACKSPACE = 42, + SDL_SCANCODE_TAB = 43, + SDL_SCANCODE_SPACE = 44, + + SDL_SCANCODE_MINUS = 45, + SDL_SCANCODE_EQUALS = 46, + SDL_SCANCODE_LEFTBRACKET = 47, + SDL_SCANCODE_RIGHTBRACKET = 48, + SDL_SCANCODE_BACKSLASH = 49, /**< Located at the lower left of the return + * key on ISO keyboards and at the right end + * of the QWERTY row on ANSI keyboards. + * Produces REVERSE SOLIDUS (backslash) and + * VERTICAL LINE in a US layout, REVERSE + * SOLIDUS and VERTICAL LINE in a UK Mac + * layout, NUMBER SIGN and TILDE in a UK + * Windows layout, DOLLAR SIGN and POUND SIGN + * in a Swiss German layout, NUMBER SIGN and + * APOSTROPHE in a German layout, GRAVE + * ACCENT and POUND SIGN in a French Mac + * layout, and ASTERISK and MICRO SIGN in a + * French Windows layout. + */ + SDL_SCANCODE_NONUSHASH = 50, /**< ISO USB keyboards actually use this code + * instead of 49 for the same key, but all + * OSes I've seen treat the two codes + * identically. So, as an implementor, unless + * your keyboard generates both of those + * codes and your OS treats them differently, + * you should generate SDL_SCANCODE_BACKSLASH + * instead of this code. As a user, you + * should not rely on this code because SDL + * will never generate it with most (all?) + * keyboards. + */ + SDL_SCANCODE_SEMICOLON = 51, + SDL_SCANCODE_APOSTROPHE = 52, + SDL_SCANCODE_GRAVE = 53, /**< Located in the top left corner (on both ANSI + * and ISO keyboards). Produces GRAVE ACCENT and + * TILDE in a US Windows layout and in US and UK + * Mac layouts on ANSI keyboards, GRAVE ACCENT + * and NOT SIGN in a UK Windows layout, SECTION + * SIGN and PLUS-MINUS SIGN in US and UK Mac + * layouts on ISO keyboards, SECTION SIGN and + * DEGREE SIGN in a Swiss German layout (Mac: + * only on ISO keyboards), CIRCUMFLEX ACCENT and + * DEGREE SIGN in a German layout (Mac: only on + * ISO keyboards), SUPERSCRIPT TWO and TILDE in a + * French Windows layout, COMMERCIAL AT and + * NUMBER SIGN in a French Mac layout on ISO + * keyboards, and LESS-THAN SIGN and GREATER-THAN + * SIGN in a Swiss German, German, or French Mac + * layout on ANSI keyboards. + */ + SDL_SCANCODE_COMMA = 54, + SDL_SCANCODE_PERIOD = 55, + SDL_SCANCODE_SLASH = 56, + + SDL_SCANCODE_CAPSLOCK = 57, + + SDL_SCANCODE_F1 = 58, + SDL_SCANCODE_F2 = 59, + SDL_SCANCODE_F3 = 60, + SDL_SCANCODE_F4 = 61, + SDL_SCANCODE_F5 = 62, + SDL_SCANCODE_F6 = 63, + SDL_SCANCODE_F7 = 64, + SDL_SCANCODE_F8 = 65, + SDL_SCANCODE_F9 = 66, + SDL_SCANCODE_F10 = 67, + SDL_SCANCODE_F11 = 68, + SDL_SCANCODE_F12 = 69, + + SDL_SCANCODE_PRINTSCREEN = 70, + SDL_SCANCODE_SCROLLLOCK = 71, + SDL_SCANCODE_PAUSE = 72, + SDL_SCANCODE_INSERT = 73, /**< insert on PC, help on some Mac keyboards (but + does send code 73, not 117) */ + SDL_SCANCODE_HOME = 74, + SDL_SCANCODE_PAGEUP = 75, + SDL_SCANCODE_DELETE = 76, + SDL_SCANCODE_END = 77, + SDL_SCANCODE_PAGEDOWN = 78, + SDL_SCANCODE_RIGHT = 79, + SDL_SCANCODE_LEFT = 80, + SDL_SCANCODE_DOWN = 81, + SDL_SCANCODE_UP = 82, + + SDL_SCANCODE_NUMLOCKCLEAR = 83, /**< num lock on PC, clear on Mac keyboards + */ + SDL_SCANCODE_KP_DIVIDE = 84, + SDL_SCANCODE_KP_MULTIPLY = 85, + SDL_SCANCODE_KP_MINUS = 86, + SDL_SCANCODE_KP_PLUS = 87, + SDL_SCANCODE_KP_ENTER = 88, + SDL_SCANCODE_KP_1 = 89, + SDL_SCANCODE_KP_2 = 90, + SDL_SCANCODE_KP_3 = 91, + SDL_SCANCODE_KP_4 = 92, + SDL_SCANCODE_KP_5 = 93, + SDL_SCANCODE_KP_6 = 94, + SDL_SCANCODE_KP_7 = 95, + SDL_SCANCODE_KP_8 = 96, + SDL_SCANCODE_KP_9 = 97, + SDL_SCANCODE_KP_0 = 98, + SDL_SCANCODE_KP_PERIOD = 99, + + SDL_SCANCODE_NONUSBACKSLASH = 100, /**< This is the additional key that ISO + * keyboards have over ANSI ones, + * located between left shift and Z. + * Produces GRAVE ACCENT and TILDE in a + * US or UK Mac layout, REVERSE SOLIDUS + * (backslash) and VERTICAL LINE in a + * US or UK Windows layout, and + * LESS-THAN SIGN and GREATER-THAN SIGN + * in a Swiss German, German, or French + * layout. */ + SDL_SCANCODE_APPLICATION = 101, /**< windows contextual menu, compose */ + SDL_SCANCODE_POWER = 102, /**< The USB document says this is a status flag, + * not a physical key - but some Mac keyboards + * do have a power key. */ + SDL_SCANCODE_KP_EQUALS = 103, + SDL_SCANCODE_F13 = 104, + SDL_SCANCODE_F14 = 105, + SDL_SCANCODE_F15 = 106, + SDL_SCANCODE_F16 = 107, + SDL_SCANCODE_F17 = 108, + SDL_SCANCODE_F18 = 109, + SDL_SCANCODE_F19 = 110, + SDL_SCANCODE_F20 = 111, + SDL_SCANCODE_F21 = 112, + SDL_SCANCODE_F22 = 113, + SDL_SCANCODE_F23 = 114, + SDL_SCANCODE_F24 = 115, + SDL_SCANCODE_EXECUTE = 116, + SDL_SCANCODE_HELP = 117, /**< AL Integrated Help Center */ + SDL_SCANCODE_MENU = 118, /**< Menu (show menu) */ + SDL_SCANCODE_SELECT = 119, + SDL_SCANCODE_STOP = 120, /**< AC Stop */ + SDL_SCANCODE_AGAIN = 121, /**< AC Redo/Repeat */ + SDL_SCANCODE_UNDO = 122, /**< AC Undo */ + SDL_SCANCODE_CUT = 123, /**< AC Cut */ + SDL_SCANCODE_COPY = 124, /**< AC Copy */ + SDL_SCANCODE_PASTE = 125, /**< AC Paste */ + SDL_SCANCODE_FIND = 126, /**< AC Find */ + SDL_SCANCODE_MUTE = 127, + SDL_SCANCODE_VOLUMEUP = 128, + SDL_SCANCODE_VOLUMEDOWN = 129, +/* not sure whether there's a reason to enable these */ +/* SDL_SCANCODE_LOCKINGCAPSLOCK = 130, */ +/* SDL_SCANCODE_LOCKINGNUMLOCK = 131, */ +/* SDL_SCANCODE_LOCKINGSCROLLLOCK = 132, */ + SDL_SCANCODE_KP_COMMA = 133, + SDL_SCANCODE_KP_EQUALSAS400 = 134, + + SDL_SCANCODE_INTERNATIONAL1 = 135, /**< used on Asian keyboards, see + footnotes in USB doc */ + SDL_SCANCODE_INTERNATIONAL2 = 136, + SDL_SCANCODE_INTERNATIONAL3 = 137, /**< Yen */ + SDL_SCANCODE_INTERNATIONAL4 = 138, + SDL_SCANCODE_INTERNATIONAL5 = 139, + SDL_SCANCODE_INTERNATIONAL6 = 140, + SDL_SCANCODE_INTERNATIONAL7 = 141, + SDL_SCANCODE_INTERNATIONAL8 = 142, + SDL_SCANCODE_INTERNATIONAL9 = 143, + SDL_SCANCODE_LANG1 = 144, /**< Hangul/English toggle */ + SDL_SCANCODE_LANG2 = 145, /**< Hanja conversion */ + SDL_SCANCODE_LANG3 = 146, /**< Katakana */ + SDL_SCANCODE_LANG4 = 147, /**< Hiragana */ + SDL_SCANCODE_LANG5 = 148, /**< Zenkaku/Hankaku */ + SDL_SCANCODE_LANG6 = 149, /**< reserved */ + SDL_SCANCODE_LANG7 = 150, /**< reserved */ + SDL_SCANCODE_LANG8 = 151, /**< reserved */ + SDL_SCANCODE_LANG9 = 152, /**< reserved */ + + SDL_SCANCODE_ALTERASE = 153, /**< Erase-Eaze */ + SDL_SCANCODE_SYSREQ = 154, + SDL_SCANCODE_CANCEL = 155, /**< AC Cancel */ + SDL_SCANCODE_CLEAR = 156, + SDL_SCANCODE_PRIOR = 157, + SDL_SCANCODE_RETURN2 = 158, + SDL_SCANCODE_SEPARATOR = 159, + SDL_SCANCODE_OUT = 160, + SDL_SCANCODE_OPER = 161, + SDL_SCANCODE_CLEARAGAIN = 162, + SDL_SCANCODE_CRSEL = 163, + SDL_SCANCODE_EXSEL = 164, + + SDL_SCANCODE_KP_00 = 176, + SDL_SCANCODE_KP_000 = 177, + SDL_SCANCODE_THOUSANDSSEPARATOR = 178, + SDL_SCANCODE_DECIMALSEPARATOR = 179, + SDL_SCANCODE_CURRENCYUNIT = 180, + SDL_SCANCODE_CURRENCYSUBUNIT = 181, + SDL_SCANCODE_KP_LEFTPAREN = 182, + SDL_SCANCODE_KP_RIGHTPAREN = 183, + SDL_SCANCODE_KP_LEFTBRACE = 184, + SDL_SCANCODE_KP_RIGHTBRACE = 185, + SDL_SCANCODE_KP_TAB = 186, + SDL_SCANCODE_KP_BACKSPACE = 187, + SDL_SCANCODE_KP_A = 188, + SDL_SCANCODE_KP_B = 189, + SDL_SCANCODE_KP_C = 190, + SDL_SCANCODE_KP_D = 191, + SDL_SCANCODE_KP_E = 192, + SDL_SCANCODE_KP_F = 193, + SDL_SCANCODE_KP_XOR = 194, + SDL_SCANCODE_KP_POWER = 195, + SDL_SCANCODE_KP_PERCENT = 196, + SDL_SCANCODE_KP_LESS = 197, + SDL_SCANCODE_KP_GREATER = 198, + SDL_SCANCODE_KP_AMPERSAND = 199, + SDL_SCANCODE_KP_DBLAMPERSAND = 200, + SDL_SCANCODE_KP_VERTICALBAR = 201, + SDL_SCANCODE_KP_DBLVERTICALBAR = 202, + SDL_SCANCODE_KP_COLON = 203, + SDL_SCANCODE_KP_HASH = 204, + SDL_SCANCODE_KP_SPACE = 205, + SDL_SCANCODE_KP_AT = 206, + SDL_SCANCODE_KP_EXCLAM = 207, + SDL_SCANCODE_KP_MEMSTORE = 208, + SDL_SCANCODE_KP_MEMRECALL = 209, + SDL_SCANCODE_KP_MEMCLEAR = 210, + SDL_SCANCODE_KP_MEMADD = 211, + SDL_SCANCODE_KP_MEMSUBTRACT = 212, + SDL_SCANCODE_KP_MEMMULTIPLY = 213, + SDL_SCANCODE_KP_MEMDIVIDE = 214, + SDL_SCANCODE_KP_PLUSMINUS = 215, + SDL_SCANCODE_KP_CLEAR = 216, + SDL_SCANCODE_KP_CLEARENTRY = 217, + SDL_SCANCODE_KP_BINARY = 218, + SDL_SCANCODE_KP_OCTAL = 219, + SDL_SCANCODE_KP_DECIMAL = 220, + SDL_SCANCODE_KP_HEXADECIMAL = 221, + + SDL_SCANCODE_LCTRL = 224, + SDL_SCANCODE_LSHIFT = 225, + SDL_SCANCODE_LALT = 226, /**< alt, option */ + SDL_SCANCODE_LGUI = 227, /**< windows, command (apple), meta */ + SDL_SCANCODE_RCTRL = 228, + SDL_SCANCODE_RSHIFT = 229, + SDL_SCANCODE_RALT = 230, /**< alt gr, option */ + SDL_SCANCODE_RGUI = 231, /**< windows, command (apple), meta */ + + SDL_SCANCODE_MODE = 257, /**< I'm not sure if this is really not covered + * by any of the above, but since there's a + * special SDL_KMOD_MODE for it I'm adding it here + */ + + /* @} *//* Usage page 0x07 */ + + /** + * \name Usage page 0x0C + * + * These values are mapped from usage page 0x0C (USB consumer page). + * + * There are way more keys in the spec than we can represent in the + * current scancode range, so pick the ones that commonly come up in + * real world usage. + */ + /* @{ */ + + SDL_SCANCODE_SLEEP = 258, /**< Sleep */ + SDL_SCANCODE_WAKE = 259, /**< Wake */ + + SDL_SCANCODE_CHANNEL_INCREMENT = 260, /**< Channel Increment */ + SDL_SCANCODE_CHANNEL_DECREMENT = 261, /**< Channel Decrement */ + + SDL_SCANCODE_MEDIA_PLAY = 262, /**< Play */ + SDL_SCANCODE_MEDIA_PAUSE = 263, /**< Pause */ + SDL_SCANCODE_MEDIA_RECORD = 264, /**< Record */ + SDL_SCANCODE_MEDIA_FAST_FORWARD = 265, /**< Fast Forward */ + SDL_SCANCODE_MEDIA_REWIND = 266, /**< Rewind */ + SDL_SCANCODE_MEDIA_NEXT_TRACK = 267, /**< Next Track */ + SDL_SCANCODE_MEDIA_PREVIOUS_TRACK = 268, /**< Previous Track */ + SDL_SCANCODE_MEDIA_STOP = 269, /**< Stop */ + SDL_SCANCODE_MEDIA_EJECT = 270, /**< Eject */ + SDL_SCANCODE_MEDIA_PLAY_PAUSE = 271, /**< Play / Pause */ + SDL_SCANCODE_MEDIA_SELECT = 272, /* Media Select */ + + SDL_SCANCODE_AC_NEW = 273, /**< AC New */ + SDL_SCANCODE_AC_OPEN = 274, /**< AC Open */ + SDL_SCANCODE_AC_CLOSE = 275, /**< AC Close */ + SDL_SCANCODE_AC_EXIT = 276, /**< AC Exit */ + SDL_SCANCODE_AC_SAVE = 277, /**< AC Save */ + SDL_SCANCODE_AC_PRINT = 278, /**< AC Print */ + SDL_SCANCODE_AC_PROPERTIES = 279, /**< AC Properties */ + + SDL_SCANCODE_AC_SEARCH = 280, /**< AC Search */ + SDL_SCANCODE_AC_HOME = 281, /**< AC Home */ + SDL_SCANCODE_AC_BACK = 282, /**< AC Back */ + SDL_SCANCODE_AC_FORWARD = 283, /**< AC Forward */ + SDL_SCANCODE_AC_STOP = 284, /**< AC Stop */ + SDL_SCANCODE_AC_REFRESH = 285, /**< AC Refresh */ + SDL_SCANCODE_AC_BOOKMARKS = 286, /**< AC Bookmarks */ + + /* @} *//* Usage page 0x0C */ + + + /** + * \name Mobile keys + * + * These are values that are often used on mobile phones. + */ + /* @{ */ + + SDL_SCANCODE_SOFTLEFT = 287, /**< Usually situated below the display on phones and + used as a multi-function feature key for selecting + a software defined function shown on the bottom left + of the display. */ + SDL_SCANCODE_SOFTRIGHT = 288, /**< Usually situated below the display on phones and + used as a multi-function feature key for selecting + a software defined function shown on the bottom right + of the display. */ + SDL_SCANCODE_CALL = 289, /**< Used for accepting phone calls. */ + SDL_SCANCODE_ENDCALL = 290, /**< Used for rejecting phone calls. */ + + /* @} *//* Mobile keys */ + + /* Add any other keys here. */ + + SDL_SCANCODE_RESERVED = 400, /**< 400-500 reserved for dynamic keycodes */ + + SDL_SCANCODE_COUNT = 512 /**< not a key, just marks the number of scancodes for array bounds */ + +} SDL_Scancode; + +#endif /* SDL_scancode_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_sensor.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_sensor.h new file mode 100644 index 0000000..43366f1 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_sensor.h @@ -0,0 +1,321 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategorySensor + * + * SDL sensor management. + * + * These APIs grant access to gyros and accelerometers on various platforms. + * + * In order to use these functions, SDL_Init() must have been called with the + * SDL_INIT_SENSOR flag. This causes SDL to scan the system for sensors, and + * load appropriate drivers. + */ + +#ifndef SDL_sensor_h_ +#define SDL_sensor_h_ + +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/** + * The opaque structure used to identify an opened SDL sensor. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_Sensor SDL_Sensor; + +/** + * This is a unique ID for a sensor for the time it is connected to the + * system, and is never reused for the lifetime of the application. + * + * The value 0 is an invalid ID. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_SensorID; + +/** + * A constant to represent standard gravity for accelerometer sensors. + * + * The accelerometer returns the current acceleration in SI meters per second + * squared. This measurement includes the force of gravity, so a device at + * rest will have an value of SDL_STANDARD_GRAVITY away from the center of the + * earth, which is a positive Y value. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_STANDARD_GRAVITY 9.80665f + +/** + * The different sensors defined by SDL. + * + * Additional sensors may be available, using platform dependent semantics. + * + * Here are the additional Android sensors: + * + * https://developer.android.com/reference/android/hardware/SensorEvent.html#values + * + * Accelerometer sensor notes: + * + * The accelerometer returns the current acceleration in SI meters per second + * squared. This measurement includes the force of gravity, so a device at + * rest will have an value of SDL_STANDARD_GRAVITY away from the center of the + * earth, which is a positive Y value. + * + * - `values[0]`: Acceleration on the x axis + * - `values[1]`: Acceleration on the y axis + * - `values[2]`: Acceleration on the z axis + * + * For phones and tablets held in natural orientation and game controllers + * held in front of you, the axes are defined as follows: + * + * - -X ... +X : left ... right + * - -Y ... +Y : bottom ... top + * - -Z ... +Z : farther ... closer + * + * The accelerometer axis data is not changed when the device is rotated. + * + * Gyroscope sensor notes: + * + * The gyroscope returns the current rate of rotation in radians per second. + * The rotation is positive in the counter-clockwise direction. That is, an + * observer looking from a positive location on one of the axes would see + * positive rotation on that axis when it appeared to be rotating + * counter-clockwise. + * + * - `values[0]`: Angular speed around the x axis (pitch) + * - `values[1]`: Angular speed around the y axis (yaw) + * - `values[2]`: Angular speed around the z axis (roll) + * + * For phones and tablets held in natural orientation and game controllers + * held in front of you, the axes are defined as follows: + * + * - -X ... +X : left ... right + * - -Y ... +Y : bottom ... top + * - -Z ... +Z : farther ... closer + * + * The gyroscope axis data is not changed when the device is rotated. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_GetCurrentDisplayOrientation + */ +typedef enum SDL_SensorType +{ + SDL_SENSOR_INVALID = -1, /**< Returned for an invalid sensor */ + SDL_SENSOR_UNKNOWN, /**< Unknown sensor type */ + SDL_SENSOR_ACCEL, /**< Accelerometer */ + SDL_SENSOR_GYRO, /**< Gyroscope */ + SDL_SENSOR_ACCEL_L, /**< Accelerometer for left Joy-Con controller and Wii nunchuk */ + SDL_SENSOR_GYRO_L, /**< Gyroscope for left Joy-Con controller */ + SDL_SENSOR_ACCEL_R, /**< Accelerometer for right Joy-Con controller */ + SDL_SENSOR_GYRO_R, /**< Gyroscope for right Joy-Con controller */ + SDL_SENSOR_COUNT +} SDL_SensorType; + + +/* Function prototypes */ + +/** + * Get a list of currently connected sensors. + * + * \param count a pointer filled in with the number of sensors returned, may + * be NULL. + * \returns a 0 terminated array of sensor instance IDs or NULL on failure; + * call SDL_GetError() for more information. This should be freed + * with SDL_free() when it is no longer needed. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_SensorID * SDLCALL SDL_GetSensors(int *count); + +/** + * Get the implementation dependent name of a sensor. + * + * This can be called before any sensors are opened. + * + * \param instance_id the sensor instance ID. + * \returns the sensor name, or NULL if `instance_id` is not valid. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetSensorNameForID(SDL_SensorID instance_id); + +/** + * Get the type of a sensor. + * + * This can be called before any sensors are opened. + * + * \param instance_id the sensor instance ID. + * \returns the SDL_SensorType, or `SDL_SENSOR_INVALID` if `instance_id` is + * not valid. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_SensorType SDLCALL SDL_GetSensorTypeForID(SDL_SensorID instance_id); + +/** + * Get the platform dependent type of a sensor. + * + * This can be called before any sensors are opened. + * + * \param instance_id the sensor instance ID. + * \returns the sensor platform dependent type, or -1 if `instance_id` is not + * valid. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetSensorNonPortableTypeForID(SDL_SensorID instance_id); + +/** + * Open a sensor for use. + * + * \param instance_id the sensor instance ID. + * \returns an SDL_Sensor object or NULL on failure; call SDL_GetError() for + * more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Sensor * SDLCALL SDL_OpenSensor(SDL_SensorID instance_id); + +/** + * Return the SDL_Sensor associated with an instance ID. + * + * \param instance_id the sensor instance ID. + * \returns an SDL_Sensor object or NULL on failure; call SDL_GetError() for + * more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Sensor * SDLCALL SDL_GetSensorFromID(SDL_SensorID instance_id); + +/** + * Get the properties associated with a sensor. + * + * \param sensor the SDL_Sensor object. + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetSensorProperties(SDL_Sensor *sensor); + +/** + * Get the implementation dependent name of a sensor. + * + * \param sensor the SDL_Sensor object. + * \returns the sensor name or NULL on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetSensorName(SDL_Sensor *sensor); + +/** + * Get the type of a sensor. + * + * \param sensor the SDL_Sensor object to inspect. + * \returns the SDL_SensorType type, or `SDL_SENSOR_INVALID` if `sensor` is + * NULL. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_SensorType SDLCALL SDL_GetSensorType(SDL_Sensor *sensor); + +/** + * Get the platform dependent type of a sensor. + * + * \param sensor the SDL_Sensor object to inspect. + * \returns the sensor platform dependent type, or -1 if `sensor` is NULL. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetSensorNonPortableType(SDL_Sensor *sensor); + +/** + * Get the instance ID of a sensor. + * + * \param sensor the SDL_Sensor object to inspect. + * \returns the sensor instance ID, or 0 on failure; call SDL_GetError() for + * more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_SensorID SDLCALL SDL_GetSensorID(SDL_Sensor *sensor); + +/** + * Get the current state of an opened sensor. + * + * The number of values and interpretation of the data is sensor dependent. + * + * \param sensor the SDL_Sensor object to query. + * \param data a pointer filled with the current sensor state. + * \param num_values the number of values to write to data. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetSensorData(SDL_Sensor *sensor, float *data, int num_values); + +/** + * Close a sensor previously opened with SDL_OpenSensor(). + * + * \param sensor the SDL_Sensor object to close. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_CloseSensor(SDL_Sensor *sensor); + +/** + * Update the current state of the open sensors. + * + * This is called automatically by the event loop if sensor events are + * enabled. + * + * This needs to be called from the thread that initialized the sensor + * subsystem. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_UpdateSensors(void); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include + +#endif /* SDL_sensor_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_stdinc.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_stdinc.h new file mode 100644 index 0000000..f15ab72 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_stdinc.h @@ -0,0 +1,6168 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryStdinc + * + * SDL provides its own implementation of some of the most important C runtime + * functions. + * + * Using these functions allows an app to have access to common C + * functionality without depending on a specific C runtime (or a C runtime at + * all). More importantly, the SDL implementations work identically across + * platforms, so apps can avoid surprises like snprintf() behaving differently + * between Windows and Linux builds, or itoa() only existing on some + * platforms. + * + * For many of the most common functions, like SDL_memcpy, SDL might just call + * through to the usual C runtime behind the scenes, if it makes sense to do + * so (if it's faster and always available/reliable on a given platform), + * reducing library size and offering the most optimized option. + * + * SDL also offers other C-runtime-adjacent functionality in this header that + * either isn't, strictly speaking, part of any C runtime standards, like + * SDL_crc32() and SDL_reinterpret_cast, etc. It also offers a few better + * options, like SDL_strlcpy(), which functions as a safer form of strcpy(). + */ + +#ifndef SDL_stdinc_h_ +#define SDL_stdinc_h_ + +#include + +#include +#include +#include + +/* Most everything except Visual Studio 2008 and earlier has stdint.h now */ +#if defined(_MSC_VER) && (_MSC_VER < 1600) +typedef signed __int8 int8_t; +typedef unsigned __int8 uint8_t; +typedef signed __int16 int16_t; +typedef unsigned __int16 uint16_t; +typedef signed __int32 int32_t; +typedef unsigned __int32 uint32_t; +typedef signed __int64 int64_t; +typedef unsigned __int64 uint64_t; +#ifndef _INTPTR_T_DEFINED +#ifdef _WIN64 +typedef __int64 intptr_t; +#else +typedef int intptr_t; +#endif +#endif +#ifndef _UINTPTR_T_DEFINED +#ifdef _WIN64 +typedef unsigned __int64 uintptr_t; +#else +typedef unsigned int uintptr_t; +#endif +#endif +#else +#include +#endif + +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || \ + defined(SDL_INCLUDE_INTTYPES_H) +#include +#endif + +#ifndef __cplusplus +#if defined(__has_include) && !defined(SDL_INCLUDE_STDBOOL_H) +#if __has_include() +#define SDL_INCLUDE_STDBOOL_H +#endif +#endif +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || \ + (defined(_MSC_VER) && (_MSC_VER >= 1910 /* Visual Studio 2017 */)) || \ + defined(SDL_INCLUDE_STDBOOL_H) +#include +#elif !defined(__bool_true_false_are_defined) && !defined(bool) +#define bool unsigned char +#define false 0 +#define true 1 +#define __bool_true_false_are_defined 1 +#endif +#endif /* !__cplusplus */ + +#ifndef SDL_DISABLE_ALLOCA +# ifndef alloca +# ifdef HAVE_ALLOCA_H +# include +# elif defined(SDL_PLATFORM_NETBSD) +# if defined(__STRICT_ANSI__) +# define SDL_DISABLE_ALLOCA +# else +# include +# endif +# elif defined(__GNUC__) +# define alloca __builtin_alloca +# elif defined(_MSC_VER) +# include +# define alloca _alloca +# elif defined(__WATCOMC__) +# include +# elif defined(__BORLANDC__) +# include +# elif defined(__DMC__) +# include +# elif defined(SDL_PLATFORM_AIX) +# pragma alloca +# elif defined(__MRC__) +void *alloca(unsigned); +# else +void *alloca(size_t); +# endif +# endif +#endif + + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * Don't let SDL use "long long" C types. + * + * SDL will define this if it believes the compiler doesn't understand the + * "long long" syntax for C datatypes. This can happen on older compilers. + * + * If _your_ compiler doesn't support "long long" but SDL doesn't know it, it + * is safe to define this yourself to build against the SDL headers. + * + * If this is defined, it will remove access to some C runtime support + * functions, like SDL_ulltoa and SDL_strtoll that refer to this datatype + * explicitly. The rest of SDL will still be available. + * + * SDL's own source code cannot be built with a compiler that has this + * defined, for various technical reasons. + */ +#define SDL_NOLONGLONG 1 + +#elif defined(_MSC_VER) && (_MSC_VER < 1310) /* long long introduced in Visual Studio.NET 2003 */ +# define SDL_NOLONGLONG 1 +#endif + + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * The largest value that a `size_t` can hold for the target platform. + * + * `size_t` is generally the same size as a pointer in modern times, but this + * can get weird on very old and very esoteric machines. For example, on a + * 16-bit Intel 286, you might have a 32-bit "far" pointer (16-bit segment + * plus 16-bit offset), but `size_t` is 16 bits, because it can only deal with + * the offset into an individual segment. + * + * In modern times, it's generally expected to cover an entire linear address + * space. But be careful! + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_SIZE_MAX SIZE_MAX + +#elif defined(SIZE_MAX) +# define SDL_SIZE_MAX SIZE_MAX +#else +# define SDL_SIZE_MAX ((size_t) -1) +#endif + +#ifndef SDL_COMPILE_TIME_ASSERT +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A compile-time assertion. + * + * This can check constant values _known to the compiler at build time_ for + * correctness, and end the compile with the error if they fail. + * + * Often times these are used to verify basic truths, like the size of a + * datatype is what is expected: + * + * ```c + * SDL_COMPILE_TIME_ASSERT(uint32_size, sizeof(Uint32) == 4); + * ``` + * + * The `name` parameter must be a valid C symbol, and must be unique across + * all compile-time asserts in the same compilation unit (one run of the + * compiler), or the build might fail with cryptic errors on some targets. + * This is used with a C language trick that works on older compilers that + * don't support better assertion techniques. + * + * If you need an assertion that operates at runtime, on variable data, you + * should try SDL_assert instead. + * + * \param name a unique identifier for this assertion. + * \param x the value to test. Must be a boolean value. + * + * \threadsafety This macro doesn't generate any code to run. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_assert + */ +#define SDL_COMPILE_TIME_ASSERT(name, x) FailToCompileIf_x_IsFalse(x) +#elif defined(__cplusplus) +/* Keep C++ case alone: Some versions of gcc will define __STDC_VERSION__ even when compiling in C++ mode. */ +#if (__cplusplus >= 201103L) +#define SDL_COMPILE_TIME_ASSERT(name, x) static_assert(x, #x) +#endif +#elif defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 202311L) +#define SDL_COMPILE_TIME_ASSERT(name, x) static_assert(x, #x) +#elif defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201112L) +#define SDL_COMPILE_TIME_ASSERT(name, x) _Static_assert(x, #x) +#endif +#endif /* !SDL_COMPILE_TIME_ASSERT */ + +#ifndef SDL_COMPILE_TIME_ASSERT +/* universal, but may trigger -Wunused-local-typedefs */ +#define SDL_COMPILE_TIME_ASSERT(name, x) \ + typedef int SDL_compile_time_assert_ ## name[(x) * 2 - 1] +#endif + +/** + * The number of elements in a static array. + * + * This will compile but return incorrect results for a pointer to an array; + * it has to be an array the compiler knows the size of. + * + * This macro looks like it double-evaluates the argument, but it does so + * inside of `sizeof`, so there are no side-effects here, as expressions do + * not actually run any code in these cases. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_arraysize(array) (sizeof(array)/sizeof(array[0])) + +/** + * Macro useful for building other macros with strings in them. + * + * For example: + * + * ```c + * #define LOG_ERROR(X) OutputDebugString(SDL_STRINGIFY_ARG(__FUNCTION__) ": " X "\n")` + * ``` + * + * \param arg the text to turn into a string literal. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_STRINGIFY_ARG(arg) #arg + +/** + * \name Cast operators + * + * Use proper C++ casts when compiled as C++ to be compatible with the option + * -Wold-style-cast of GCC (and -Werror=old-style-cast in GCC 4.2 and above). + */ +/* @{ */ + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * Handle a Reinterpret Cast properly whether using C or C++. + * + * If compiled as C++, this macro offers a proper C++ reinterpret_cast<>. + * + * If compiled as C, this macro does a normal C-style cast. + * + * This is helpful to avoid compiler warnings in C++. + * + * \param type the type to cast the expression to. + * \param expression the expression to cast to a different type. + * \returns `expression`, cast to `type`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_static_cast + * \sa SDL_const_cast + */ +#define SDL_reinterpret_cast(type, expression) reinterpret_cast(expression) /* or `((type)(expression))` in C */ + +/** + * Handle a Static Cast properly whether using C or C++. + * + * If compiled as C++, this macro offers a proper C++ static_cast<>. + * + * If compiled as C, this macro does a normal C-style cast. + * + * This is helpful to avoid compiler warnings in C++. + * + * \param type the type to cast the expression to. + * \param expression the expression to cast to a different type. + * \returns `expression`, cast to `type`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_reinterpret_cast + * \sa SDL_const_cast + */ +#define SDL_static_cast(type, expression) static_cast(expression) /* or `((type)(expression))` in C */ + +/** + * Handle a Const Cast properly whether using C or C++. + * + * If compiled as C++, this macro offers a proper C++ const_cast<>. + * + * If compiled as C, this macro does a normal C-style cast. + * + * This is helpful to avoid compiler warnings in C++. + * + * \param type the type to cast the expression to. + * \param expression the expression to cast to a different type. + * \returns `expression`, cast to `type`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_reinterpret_cast + * \sa SDL_static_cast + */ +#define SDL_const_cast(type, expression) const_cast(expression) /* or `((type)(expression))` in C */ + +#elif defined(__cplusplus) +#define SDL_reinterpret_cast(type, expression) reinterpret_cast(expression) +#define SDL_static_cast(type, expression) static_cast(expression) +#define SDL_const_cast(type, expression) const_cast(expression) +#else +#define SDL_reinterpret_cast(type, expression) ((type)(expression)) +#define SDL_static_cast(type, expression) ((type)(expression)) +#define SDL_const_cast(type, expression) ((type)(expression)) +#endif + +/* @} *//* Cast operators */ + +/** + * Define a four character code as a Uint32. + * + * \param A the first ASCII character. + * \param B the second ASCII character. + * \param C the third ASCII character. + * \param D the fourth ASCII character. + * \returns the four characters converted into a Uint32, one character + * per-byte. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_FOURCC(A, B, C, D) \ + ((SDL_static_cast(Uint32, SDL_static_cast(Uint8, (A))) << 0) | \ + (SDL_static_cast(Uint32, SDL_static_cast(Uint8, (B))) << 8) | \ + (SDL_static_cast(Uint32, SDL_static_cast(Uint8, (C))) << 16) | \ + (SDL_static_cast(Uint32, SDL_static_cast(Uint8, (D))) << 24)) + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * Append the 64 bit integer suffix to a signed integer literal. + * + * This helps compilers that might believe a integer literal larger than + * 0xFFFFFFFF is overflowing a 32-bit value. Use `SDL_SINT64_C(0xFFFFFFFF1)` + * instead of `0xFFFFFFFF1` by itself. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_UINT64_C + */ +#define SDL_SINT64_C(c) c ## LL /* or whatever the current compiler uses. */ + +/** + * Append the 64 bit integer suffix to an unsigned integer literal. + * + * This helps compilers that might believe a integer literal larger than + * 0xFFFFFFFF is overflowing a 32-bit value. Use `SDL_UINT64_C(0xFFFFFFFF1)` + * instead of `0xFFFFFFFF1` by itself. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SINT64_C + */ +#define SDL_UINT64_C(c) c ## ULL /* or whatever the current compiler uses. */ + +#else /* !SDL_WIKI_DOCUMENTATION_SECTION */ + +#ifndef SDL_SINT64_C +#if defined(INT64_C) +#define SDL_SINT64_C(c) INT64_C(c) +#elif defined(_MSC_VER) +#define SDL_SINT64_C(c) c ## i64 +#elif defined(__LP64__) || defined(_LP64) +#define SDL_SINT64_C(c) c ## L +#else +#define SDL_SINT64_C(c) c ## LL +#endif +#endif /* !SDL_SINT64_C */ + +#ifndef SDL_UINT64_C +#if defined(UINT64_C) +#define SDL_UINT64_C(c) UINT64_C(c) +#elif defined(_MSC_VER) +#define SDL_UINT64_C(c) c ## ui64 +#elif defined(__LP64__) || defined(_LP64) +#define SDL_UINT64_C(c) c ## UL +#else +#define SDL_UINT64_C(c) c ## ULL +#endif +#endif /* !SDL_UINT64_C */ + +#endif /* !SDL_WIKI_DOCUMENTATION_SECTION */ + +/** + * \name Basic data types + */ +/* @{ */ + +/** + * A signed 8-bit integer type. + * + * \since This macro is available since SDL 3.2.0. + */ +typedef int8_t Sint8; +#define SDL_MAX_SINT8 ((Sint8)0x7F) /* 127 */ +#define SDL_MIN_SINT8 ((Sint8)(~0x7F)) /* -128 */ + +/** + * An unsigned 8-bit integer type. + * + * \since This macro is available since SDL 3.2.0. + */ +typedef uint8_t Uint8; +#define SDL_MAX_UINT8 ((Uint8)0xFF) /* 255 */ +#define SDL_MIN_UINT8 ((Uint8)0x00) /* 0 */ + +/** + * A signed 16-bit integer type. + * + * \since This macro is available since SDL 3.2.0. + */ +typedef int16_t Sint16; +#define SDL_MAX_SINT16 ((Sint16)0x7FFF) /* 32767 */ +#define SDL_MIN_SINT16 ((Sint16)(~0x7FFF)) /* -32768 */ + +/** + * An unsigned 16-bit integer type. + * + * \since This macro is available since SDL 3.2.0. + */ +typedef uint16_t Uint16; +#define SDL_MAX_UINT16 ((Uint16)0xFFFF) /* 65535 */ +#define SDL_MIN_UINT16 ((Uint16)0x0000) /* 0 */ + +/** + * A signed 32-bit integer type. + * + * \since This macro is available since SDL 3.2.0. + */ +typedef int32_t Sint32; +#define SDL_MAX_SINT32 ((Sint32)0x7FFFFFFF) /* 2147483647 */ +#define SDL_MIN_SINT32 ((Sint32)(~0x7FFFFFFF)) /* -2147483648 */ + +/** + * An unsigned 32-bit integer type. + * + * \since This macro is available since SDL 3.2.0. + */ +typedef uint32_t Uint32; +#define SDL_MAX_UINT32 ((Uint32)0xFFFFFFFFu) /* 4294967295 */ +#define SDL_MIN_UINT32 ((Uint32)0x00000000) /* 0 */ + +/** + * A signed 64-bit integer type. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SINT64_C + */ +typedef int64_t Sint64; +#define SDL_MAX_SINT64 SDL_SINT64_C(0x7FFFFFFFFFFFFFFF) /* 9223372036854775807 */ +#define SDL_MIN_SINT64 ~SDL_SINT64_C(0x7FFFFFFFFFFFFFFF) /* -9223372036854775808 */ + +/** + * An unsigned 64-bit integer type. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_UINT64_C + */ +typedef uint64_t Uint64; +#define SDL_MAX_UINT64 SDL_UINT64_C(0xFFFFFFFFFFFFFFFF) /* 18446744073709551615 */ +#define SDL_MIN_UINT64 SDL_UINT64_C(0x0000000000000000) /* 0 */ + +/** + * SDL times are signed, 64-bit integers representing nanoseconds since the + * Unix epoch (Jan 1, 1970). + * + * They can be converted between POSIX time_t values with SDL_NS_TO_SECONDS() + * and SDL_SECONDS_TO_NS(), and between Windows FILETIME values with + * SDL_TimeToWindows() and SDL_TimeFromWindows(). + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_MAX_SINT64 + * \sa SDL_MIN_SINT64 + */ +typedef Sint64 SDL_Time; +#define SDL_MAX_TIME SDL_MAX_SINT64 +#define SDL_MIN_TIME SDL_MIN_SINT64 + +/* @} *//* Basic data types */ + +/** + * \name Floating-point constants + */ +/* @{ */ + +#ifdef FLT_EPSILON +#define SDL_FLT_EPSILON FLT_EPSILON +#else + +/** + * Epsilon constant, used for comparing floating-point numbers. + * + * Equals by default to platform-defined `FLT_EPSILON`, or + * `1.1920928955078125e-07F` if that's not available. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_FLT_EPSILON 1.1920928955078125e-07F /* 0x0.000002p0 */ +#endif + +/* @} *//* Floating-point constants */ + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A printf-formatting string for an Sint64 value. + * + * Use it like this: + * + * ```c + * SDL_Log("There are %" SDL_PRIs64 " bottles of beer on the wall.", bottles); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRIs64 "lld" + +/** + * A printf-formatting string for a Uint64 value. + * + * Use it like this: + * + * ```c + * SDL_Log("There are %" SDL_PRIu64 " bottles of beer on the wall.", bottles); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRIu64 "llu" + +/** + * A printf-formatting string for a Uint64 value as lower-case hexadecimal. + * + * Use it like this: + * + * ```c + * SDL_Log("There are %" SDL_PRIx64 " bottles of beer on the wall.", bottles); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRIx64 "llx" + +/** + * A printf-formatting string for a Uint64 value as upper-case hexadecimal. + * + * Use it like this: + * + * ```c + * SDL_Log("There are %" SDL_PRIX64 " bottles of beer on the wall.", bottles); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRIX64 "llX" + +/** + * A printf-formatting string for an Sint32 value. + * + * Use it like this: + * + * ```c + * SDL_Log("There are %" SDL_PRIs32 " bottles of beer on the wall.", bottles); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRIs32 "d" + +/** + * A printf-formatting string for a Uint32 value. + * + * Use it like this: + * + * ```c + * SDL_Log("There are %" SDL_PRIu32 " bottles of beer on the wall.", bottles); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRIu32 "u" + +/** + * A printf-formatting string for a Uint32 value as lower-case hexadecimal. + * + * Use it like this: + * + * ```c + * SDL_Log("There are %" SDL_PRIx32 " bottles of beer on the wall.", bottles); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRIx32 "x" + +/** + * A printf-formatting string for a Uint32 value as upper-case hexadecimal. + * + * Use it like this: + * + * ```c + * SDL_Log("There are %" SDL_PRIX32 " bottles of beer on the wall.", bottles); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRIX32 "X" + +/** + * A printf-formatting string prefix for a `long long` value. + * + * This is just the prefix! You probably actually want SDL_PRILLd, SDL_PRILLu, + * SDL_PRILLx, or SDL_PRILLX instead. + * + * Use it like this: + * + * ```c + * SDL_Log("There are %" SDL_PRILL_PREFIX "d bottles of beer on the wall.", bottles); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRILL_PREFIX "ll" + +/** + * A printf-formatting string for a `long long` value. + * + * Use it like this: + * + * ```c + * SDL_Log("There are %" SDL_PRILLd " bottles of beer on the wall.", bottles); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRILLd SDL_PRILL_PREFIX "d" + +/** + * A printf-formatting string for a `unsigned long long` value. + * + * Use it like this: + * + * ```c + * SDL_Log("There are %" SDL_PRILLu " bottles of beer on the wall.", bottles); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRILLu SDL_PRILL_PREFIX "u" + +/** + * A printf-formatting string for an `unsigned long long` value as lower-case + * hexadecimal. + * + * Use it like this: + * + * ```c + * SDL_Log("There are %" SDL_PRILLx " bottles of beer on the wall.", bottles); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRILLx SDL_PRILL_PREFIX "x" + +/** + * A printf-formatting string for an `unsigned long long` value as upper-case + * hexadecimal. + * + * Use it like this: + * + * ```c + * SDL_Log("There are %" SDL_PRILLX " bottles of beer on the wall.", bottles); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRILLX SDL_PRILL_PREFIX "X" +#endif /* SDL_WIKI_DOCUMENTATION_SECTION */ + +/* Make sure we have macros for printing width-based integers. + * should define these but this is not true all platforms. + * (for example win32) */ +#ifndef SDL_PRIs64 +#if defined(SDL_PLATFORM_WINDOWS) +#define SDL_PRIs64 "I64d" +#elif defined(PRId64) +#define SDL_PRIs64 PRId64 +#elif defined(__LP64__) && !defined(SDL_PLATFORM_APPLE) && !defined(__EMSCRIPTEN__) +#define SDL_PRIs64 "ld" +#else +#define SDL_PRIs64 "lld" +#endif +#endif +#ifndef SDL_PRIu64 +#if defined(SDL_PLATFORM_WINDOWS) +#define SDL_PRIu64 "I64u" +#elif defined(PRIu64) +#define SDL_PRIu64 PRIu64 +#elif defined(__LP64__) && !defined(SDL_PLATFORM_APPLE) && !defined(__EMSCRIPTEN__) +#define SDL_PRIu64 "lu" +#else +#define SDL_PRIu64 "llu" +#endif +#endif +#ifndef SDL_PRIx64 +#if defined(SDL_PLATFORM_WINDOWS) +#define SDL_PRIx64 "I64x" +#elif defined(PRIx64) +#define SDL_PRIx64 PRIx64 +#elif defined(__LP64__) && !defined(SDL_PLATFORM_APPLE) +#define SDL_PRIx64 "lx" +#else +#define SDL_PRIx64 "llx" +#endif +#endif +#ifndef SDL_PRIX64 +#if defined(SDL_PLATFORM_WINDOWS) +#define SDL_PRIX64 "I64X" +#elif defined(PRIX64) +#define SDL_PRIX64 PRIX64 +#elif defined(__LP64__) && !defined(SDL_PLATFORM_APPLE) +#define SDL_PRIX64 "lX" +#else +#define SDL_PRIX64 "llX" +#endif +#endif +#ifndef SDL_PRIs32 +#ifdef PRId32 +#define SDL_PRIs32 PRId32 +#else +#define SDL_PRIs32 "d" +#endif +#endif +#ifndef SDL_PRIu32 +#ifdef PRIu32 +#define SDL_PRIu32 PRIu32 +#else +#define SDL_PRIu32 "u" +#endif +#endif +#ifndef SDL_PRIx32 +#ifdef PRIx32 +#define SDL_PRIx32 PRIx32 +#else +#define SDL_PRIx32 "x" +#endif +#endif +#ifndef SDL_PRIX32 +#ifdef PRIX32 +#define SDL_PRIX32 PRIX32 +#else +#define SDL_PRIX32 "X" +#endif +#endif +/* Specifically for the `long long` -- SDL-specific. */ +#ifdef SDL_PLATFORM_WINDOWS +#ifndef SDL_NOLONGLONG +SDL_COMPILE_TIME_ASSERT(longlong_size64, sizeof(long long) == 8); /* using I64 for windows - make sure `long long` is 64 bits. */ +#endif +#define SDL_PRILL_PREFIX "I64" +#else +#define SDL_PRILL_PREFIX "ll" +#endif +#ifndef SDL_PRILLd +#define SDL_PRILLd SDL_PRILL_PREFIX "d" +#endif +#ifndef SDL_PRILLu +#define SDL_PRILLu SDL_PRILL_PREFIX "u" +#endif +#ifndef SDL_PRILLx +#define SDL_PRILLx SDL_PRILL_PREFIX "x" +#endif +#ifndef SDL_PRILLX +#define SDL_PRILLX SDL_PRILL_PREFIX "X" +#endif + +/* Annotations to help code analysis tools */ +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * Macro that annotates function params with input buffer size. + * + * If we were to annotate `memcpy`: + * + * ```c + * void *memcpy(void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len); + * ``` + * + * This notes that `src` should be `len` bytes in size and is only read by the + * function. The compiler or other analysis tools can warn when this doesn't + * appear to be the case. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_IN_BYTECAP(x) _In_bytecount_(x) + +/** + * Macro that annotates function params with input/output string buffer size. + * + * If we were to annotate `strlcat`: + * + * ```c + * size_t strlcat(SDL_INOUT_Z_CAP(maxlen) char *dst, const char *src, size_t maxlen); + * ``` + * + * This notes that `dst` is a null-terminated C string, should be `maxlen` + * bytes in size, and is both read from and written to by the function. The + * compiler or other analysis tools can warn when this doesn't appear to be + * the case. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_INOUT_Z_CAP(x) _Inout_z_cap_(x) + +/** + * Macro that annotates function params with output string buffer size. + * + * If we were to annotate `snprintf`: + * + * ```c + * int snprintf(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, const char *fmt, ...); + * ``` + * + * This notes that `text` is a null-terminated C string, should be `maxlen` + * bytes in size, and is only written to by the function. The compiler or + * other analysis tools can warn when this doesn't appear to be the case. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_OUT_Z_CAP(x) _Out_z_cap_(x) + +/** + * Macro that annotates function params with output buffer size. + * + * If we were to annotate `wcsncpy`: + * + * ```c + * char *wcscpy(SDL_OUT_CAP(bufsize) wchar_t *dst, const wchar_t *src, size_t bufsize); + * ``` + * + * This notes that `dst` should have a capacity of `bufsize` wchar_t in size, + * and is only written to by the function. The compiler or other analysis + * tools can warn when this doesn't appear to be the case. + * + * This operates on counts of objects, not bytes. Use SDL_OUT_BYTECAP for + * bytes. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_OUT_CAP(x) _Out_cap_(x) + +/** + * Macro that annotates function params with output buffer size. + * + * If we were to annotate `memcpy`: + * + * ```c + * void *memcpy(SDL_OUT_BYTECAP(bufsize) void *dst, const void *src, size_t bufsize); + * ``` + * + * This notes that `dst` should have a capacity of `bufsize` bytes in size, + * and is only written to by the function. The compiler or other analysis + * tools can warn when this doesn't appear to be the case. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_OUT_BYTECAP(x) _Out_bytecap_(x) + +/** + * Macro that annotates function params with output buffer string size. + * + * If we were to annotate `strcpy`: + * + * ```c + * char *strcpy(SDL_OUT_Z_BYTECAP(bufsize) char *dst, const char *src, size_t bufsize); + * ``` + * + * This notes that `dst` should have a capacity of `bufsize` bytes in size, + * and a zero-terminated string is written to it by the function. The compiler + * or other analysis tools can warn when this doesn't appear to be the case. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_OUT_Z_BYTECAP(x) _Out_z_bytecap_(x) + +/** + * Macro that annotates function params as printf-style format strings. + * + * If we were to annotate `fprintf`: + * + * ```c + * int fprintf(FILE *f, SDL_PRINTF_FORMAT_STRING const char *fmt, ...); + * ``` + * + * This notes that `fmt` should be a printf-style format string. The compiler + * or other analysis tools can warn when this doesn't appear to be the case. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRINTF_FORMAT_STRING _Printf_format_string_ + +/** + * Macro that annotates function params as scanf-style format strings. + * + * If we were to annotate `fscanf`: + * + * ```c + * int fscanf(FILE *f, SDL_SCANF_FORMAT_STRING const char *fmt, ...); + * ``` + * + * This notes that `fmt` should be a scanf-style format string. The compiler + * or other analysis tools can warn when this doesn't appear to be the case. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_SCANF_FORMAT_STRING _Scanf_format_string_impl_ + +/** + * Macro that annotates a vararg function that operates like printf. + * + * If we were to annotate `fprintf`: + * + * ```c + * int fprintf(FILE *f, const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + * ``` + * + * This notes that the second parameter should be a printf-style format + * string, followed by `...`. The compiler or other analysis tools can warn + * when this doesn't appear to be the case. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * This can (and should) be used with SDL_PRINTF_FORMAT_STRING as well, which + * between them will cover at least Visual Studio, GCC, and Clang. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRINTF_VARARG_FUNC( fmtargnumber ) __attribute__ (( format( __printf__, fmtargnumber, fmtargnumber+1 ))) + +/** + * Macro that annotates a va_list function that operates like printf. + * + * If we were to annotate `vfprintf`: + * + * ```c + * int vfprintf(FILE *f, const char *fmt, va_list ap) SDL_PRINTF_VARARG_FUNCV(2); + * ``` + * + * This notes that the second parameter should be a printf-style format + * string, followed by a va_list. The compiler or other analysis tools can + * warn when this doesn't appear to be the case. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * This can (and should) be used with SDL_PRINTF_FORMAT_STRING as well, which + * between them will cover at least Visual Studio, GCC, and Clang. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRINTF_VARARG_FUNCV( fmtargnumber ) __attribute__(( format( __printf__, fmtargnumber, 0 ))) + +/** + * Macro that annotates a vararg function that operates like scanf. + * + * If we were to annotate `fscanf`: + * + * ```c + * int fscanf(FILE *f, const char *fmt, ...) SDL_PRINTF_VARARG_FUNCV(2); + * ``` + * + * This notes that the second parameter should be a scanf-style format string, + * followed by `...`. The compiler or other analysis tools can warn when this + * doesn't appear to be the case. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * This can (and should) be used with SDL_SCANF_FORMAT_STRING as well, which + * between them will cover at least Visual Studio, GCC, and Clang. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_SCANF_VARARG_FUNC( fmtargnumber ) __attribute__ (( format( __scanf__, fmtargnumber, fmtargnumber+1 ))) + +/** + * Macro that annotates a va_list function that operates like scanf. + * + * If we were to annotate `vfscanf`: + * + * ```c + * int vfscanf(FILE *f, const char *fmt, va_list ap) SDL_PRINTF_VARARG_FUNCV(2); + * ``` + * + * This notes that the second parameter should be a scanf-style format string, + * followed by a va_list. The compiler or other analysis tools can warn when + * this doesn't appear to be the case. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * This can (and should) be used with SDL_SCANF_FORMAT_STRING as well, which + * between them will cover at least Visual Studio, GCC, and Clang. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_SCANF_VARARG_FUNCV( fmtargnumber ) __attribute__(( format( __scanf__, fmtargnumber, 0 ))) + +/** + * Macro that annotates a vararg function that operates like wprintf. + * + * If we were to annotate `fwprintf`: + * + * ```c + * int fwprintf(FILE *f, const wchar_t *fmt, ...) SDL_WPRINTF_VARARG_FUNC(2); + * ``` + * + * This notes that the second parameter should be a wprintf-style format wide + * string, followed by `...`. The compiler or other analysis tools can warn + * when this doesn't appear to be the case. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * This can (and should) be used with SDL_PRINTF_FORMAT_STRING as well, which + * between them will cover at least Visual Studio, GCC, and Clang. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_WPRINTF_VARARG_FUNC( fmtargnumber ) /* __attribute__ (( format( __wprintf__, fmtargnumber, fmtargnumber+1 ))) */ + +/** + * Macro that annotates a va_list function that operates like wprintf. + * + * If we were to annotate `vfwprintf`: + * + * ```c + * int vfwprintf(FILE *f, const wchar_t *fmt, va_list ap) SDL_WPRINTF_VARARG_FUNC(2); + * ``` + * + * This notes that the second parameter should be a wprintf-style format wide + * string, followed by a va_list. The compiler or other analysis tools can + * warn when this doesn't appear to be the case. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * This can (and should) be used with SDL_PRINTF_FORMAT_STRING as well, which + * between them will cover at least Visual Studio, GCC, and Clang. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_WPRINTF_VARARG_FUNCV( fmtargnumber ) /* __attribute__ (( format( __wprintf__, fmtargnumber, 0 ))) */ + +#elif defined(SDL_DISABLE_ANALYZE_MACROS) +#define SDL_IN_BYTECAP(x) +#define SDL_INOUT_Z_CAP(x) +#define SDL_OUT_Z_CAP(x) +#define SDL_OUT_CAP(x) +#define SDL_OUT_BYTECAP(x) +#define SDL_OUT_Z_BYTECAP(x) +#define SDL_PRINTF_FORMAT_STRING +#define SDL_SCANF_FORMAT_STRING +#define SDL_PRINTF_VARARG_FUNC( fmtargnumber ) +#define SDL_PRINTF_VARARG_FUNCV( fmtargnumber ) +#define SDL_SCANF_VARARG_FUNC( fmtargnumber ) +#define SDL_SCANF_VARARG_FUNCV( fmtargnumber ) +#define SDL_WPRINTF_VARARG_FUNC( fmtargnumber ) +#define SDL_WPRINTF_VARARG_FUNCV( fmtargnumber ) +#else +#if defined(_MSC_VER) && (_MSC_VER >= 1600) /* VS 2010 and above */ +#include + +#define SDL_IN_BYTECAP(x) _In_bytecount_(x) +#define SDL_INOUT_Z_CAP(x) _Inout_z_cap_(x) +#define SDL_OUT_Z_CAP(x) _Out_z_cap_(x) +#define SDL_OUT_CAP(x) _Out_cap_(x) +#define SDL_OUT_BYTECAP(x) _Out_bytecap_(x) +#define SDL_OUT_Z_BYTECAP(x) _Out_z_bytecap_(x) + +#define SDL_PRINTF_FORMAT_STRING _Printf_format_string_ +#define SDL_SCANF_FORMAT_STRING _Scanf_format_string_impl_ +#else +#define SDL_IN_BYTECAP(x) +#define SDL_INOUT_Z_CAP(x) +#define SDL_OUT_Z_CAP(x) +#define SDL_OUT_CAP(x) +#define SDL_OUT_BYTECAP(x) +#define SDL_OUT_Z_BYTECAP(x) +#define SDL_PRINTF_FORMAT_STRING +#define SDL_SCANF_FORMAT_STRING +#endif +#if defined(__GNUC__) || defined(__clang__) +#define SDL_PRINTF_VARARG_FUNC( fmtargnumber ) __attribute__ (( format( __printf__, fmtargnumber, fmtargnumber+1 ))) +#define SDL_PRINTF_VARARG_FUNCV( fmtargnumber ) __attribute__(( format( __printf__, fmtargnumber, 0 ))) +#define SDL_SCANF_VARARG_FUNC( fmtargnumber ) __attribute__ (( format( __scanf__, fmtargnumber, fmtargnumber+1 ))) +#define SDL_SCANF_VARARG_FUNCV( fmtargnumber ) __attribute__(( format( __scanf__, fmtargnumber, 0 ))) +#define SDL_WPRINTF_VARARG_FUNC( fmtargnumber ) /* __attribute__ (( format( __wprintf__, fmtargnumber, fmtargnumber+1 ))) */ +#define SDL_WPRINTF_VARARG_FUNCV( fmtargnumber ) /* __attribute__ (( format( __wprintf__, fmtargnumber, 0 ))) */ +#else +#define SDL_PRINTF_VARARG_FUNC( fmtargnumber ) +#define SDL_PRINTF_VARARG_FUNCV( fmtargnumber ) +#define SDL_SCANF_VARARG_FUNC( fmtargnumber ) +#define SDL_SCANF_VARARG_FUNCV( fmtargnumber ) +#define SDL_WPRINTF_VARARG_FUNC( fmtargnumber ) +#define SDL_WPRINTF_VARARG_FUNCV( fmtargnumber ) +#endif +#endif /* SDL_DISABLE_ANALYZE_MACROS */ + +/** \cond */ +#ifndef DOXYGEN_SHOULD_IGNORE_THIS +SDL_COMPILE_TIME_ASSERT(bool_size, sizeof(bool) == 1); +SDL_COMPILE_TIME_ASSERT(uint8_size, sizeof(Uint8) == 1); +SDL_COMPILE_TIME_ASSERT(sint8_size, sizeof(Sint8) == 1); +SDL_COMPILE_TIME_ASSERT(uint16_size, sizeof(Uint16) == 2); +SDL_COMPILE_TIME_ASSERT(sint16_size, sizeof(Sint16) == 2); +SDL_COMPILE_TIME_ASSERT(uint32_size, sizeof(Uint32) == 4); +SDL_COMPILE_TIME_ASSERT(sint32_size, sizeof(Sint32) == 4); +SDL_COMPILE_TIME_ASSERT(uint64_size, sizeof(Uint64) == 8); +SDL_COMPILE_TIME_ASSERT(sint64_size, sizeof(Sint64) == 8); +#ifndef SDL_NOLONGLONG +SDL_COMPILE_TIME_ASSERT(uint64_longlong, sizeof(Uint64) <= sizeof(unsigned long long)); +SDL_COMPILE_TIME_ASSERT(size_t_longlong, sizeof(size_t) <= sizeof(unsigned long long)); +#endif +typedef struct SDL_alignment_test +{ + Uint8 a; + void *b; +} SDL_alignment_test; +SDL_COMPILE_TIME_ASSERT(struct_alignment, sizeof(SDL_alignment_test) == (2 * sizeof(void *))); +SDL_COMPILE_TIME_ASSERT(two_s_complement, SDL_static_cast(int, ~SDL_static_cast(int, 0)) == SDL_static_cast(int, -1)); +#endif /* DOXYGEN_SHOULD_IGNORE_THIS */ +/** \endcond */ + +/* Check to make sure enums are the size of ints, for structure packing. + For both Watcom C/C++ and Borland C/C++ the compiler option that makes + enums having the size of an int must be enabled. + This is "-b" for Borland C/C++ and "-ei" for Watcom C/C++ (v11). +*/ + +/** \cond */ +#ifndef DOXYGEN_SHOULD_IGNORE_THIS +#if !defined(SDL_PLATFORM_VITA) && !defined(SDL_PLATFORM_3DS) +/* TODO: include/SDL_stdinc.h:390: error: size of array 'SDL_dummy_enum' is negative */ +typedef enum SDL_DUMMY_ENUM +{ + DUMMY_ENUM_VALUE +} SDL_DUMMY_ENUM; + +SDL_COMPILE_TIME_ASSERT(enum, sizeof(SDL_DUMMY_ENUM) == sizeof(int)); +#endif +#endif /* DOXYGEN_SHOULD_IGNORE_THIS */ +/** \endcond */ + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * A macro to initialize an SDL interface. + * + * This macro will initialize an SDL interface structure and should be called + * before you fill out the fields with your implementation. + * + * You can use it like this: + * + * ```c + * SDL_IOStreamInterface iface; + * + * SDL_INIT_INTERFACE(&iface); + * + * // Fill in the interface function pointers with your implementation + * iface.seek = ... + * + * stream = SDL_OpenIO(&iface, NULL); + * ``` + * + * If you are using designated initializers, you can use the size of the + * interface as the version, e.g. + * + * ```c + * SDL_IOStreamInterface iface = { + * .version = sizeof(iface), + * .seek = ... + * }; + * stream = SDL_OpenIO(&iface, NULL); + * ``` + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_IOStreamInterface + * \sa SDL_StorageInterface + * \sa SDL_VirtualJoystickDesc + */ +#define SDL_INIT_INTERFACE(iface) \ + do { \ + SDL_zerop(iface); \ + (iface)->version = sizeof(*(iface)); \ + } while (0) + + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * Allocate memory on the stack (maybe). + * + * If SDL knows how to access alloca() on the current platform, it will use it + * to stack-allocate memory here. If it doesn't, it will use SDL_malloc() to + * heap-allocate memory. + * + * Since this might not be stack memory at all, it's important that you check + * the returned pointer for NULL, and that you call SDL_stack_free on the + * memory when done with it. Since this might be stack memory, it's important + * that you don't allocate large amounts of it, or allocate in a loop without + * returning from the function, so the stack doesn't overflow. + * + * \param type the datatype of the memory to allocate. + * \param count the number of `type` objects to allocate. + * \returns newly-allocated memory, or NULL on failure. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_stack_free + */ +#define SDL_stack_alloc(type, count) (type*)alloca(sizeof(type)*(count)) + +/** + * Free memory previously allocated with SDL_stack_alloc. + * + * If SDL used alloca() to allocate this memory, this macro does nothing and + * the allocated memory will be automatically released when the function that + * called SDL_stack_alloc() returns. If SDL used SDL_malloc(), it will + * SDL_free the memory immediately. + * + * \param data the pointer, from SDL_stack_alloc(), to free. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_stack_alloc + */ +#define SDL_stack_free(data) +#elif !defined(SDL_DISABLE_ALLOCA) +#define SDL_stack_alloc(type, count) (type*)alloca(sizeof(type)*(count)) +#define SDL_stack_free(data) +#else +#define SDL_stack_alloc(type, count) (type*)SDL_malloc(sizeof(type)*(count)) +#define SDL_stack_free(data) SDL_free(data) +#endif + +/** + * Allocate uninitialized memory. + * + * The allocated memory returned by this function must be freed with + * SDL_free(). + * + * If `size` is 0, it will be set to 1. + * + * If the allocation is successful, the returned pointer is guaranteed to be + * aligned to either the *fundamental alignment* (`alignof(max_align_t)` in + * C11 and later) or `2 * sizeof(void *)`, whichever is smaller. Use + * SDL_aligned_alloc() if you need to allocate memory aligned to an alignment + * greater than this guarantee. + * + * \param size the size to allocate. + * \returns a pointer to the allocated memory, or NULL if allocation failed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_free + * \sa SDL_calloc + * \sa SDL_realloc + * \sa SDL_aligned_alloc + */ +extern SDL_DECLSPEC SDL_MALLOC void * SDLCALL SDL_malloc(size_t size); + +/** + * Allocate a zero-initialized array. + * + * The memory returned by this function must be freed with SDL_free(). + * + * If either of `nmemb` or `size` is 0, they will both be set to 1. + * + * If the allocation is successful, the returned pointer is guaranteed to be + * aligned to either the *fundamental alignment* (`alignof(max_align_t)` in + * C11 and later) or `2 * sizeof(void *)`, whichever is smaller. + * + * \param nmemb the number of elements in the array. + * \param size the size of each element of the array. + * \returns a pointer to the allocated array, or NULL if allocation failed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_free + * \sa SDL_malloc + * \sa SDL_realloc + */ +extern SDL_DECLSPEC SDL_MALLOC SDL_ALLOC_SIZE2(1, 2) void * SDLCALL SDL_calloc(size_t nmemb, size_t size); + +/** + * Change the size of allocated memory. + * + * The memory returned by this function must be freed with SDL_free(). + * + * If `size` is 0, it will be set to 1. Note that this is unlike some other C + * runtime `realloc` implementations, which may treat `realloc(mem, 0)` the + * same way as `free(mem)`. + * + * If `mem` is NULL, the behavior of this function is equivalent to + * SDL_malloc(). Otherwise, the function can have one of three possible + * outcomes: + * + * - If it returns the same pointer as `mem`, it means that `mem` was resized + * in place without freeing. + * - If it returns a different non-NULL pointer, it means that `mem` was freed + * and cannot be dereferenced anymore. + * - If it returns NULL (indicating failure), then `mem` will remain valid and + * must still be freed with SDL_free(). + * + * If the allocation is successfully resized, the returned pointer is + * guaranteed to be aligned to either the *fundamental alignment* + * (`alignof(max_align_t)` in C11 and later) or `2 * sizeof(void *)`, + * whichever is smaller. + * + * \param mem a pointer to allocated memory to reallocate, or NULL. + * \param size the new size of the memory. + * \returns a pointer to the newly allocated memory, or NULL if allocation + * failed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_free + * \sa SDL_malloc + * \sa SDL_calloc + */ +extern SDL_DECLSPEC SDL_ALLOC_SIZE(2) void * SDLCALL SDL_realloc(void *mem, size_t size); + +/** + * Free allocated memory. + * + * The pointer is no longer valid after this call and cannot be dereferenced + * anymore. + * + * If `mem` is NULL, this function does nothing. + * + * \param mem a pointer to allocated memory, or NULL. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_malloc + * \sa SDL_calloc + * \sa SDL_realloc + */ +extern SDL_DECLSPEC void SDLCALL SDL_free(void *mem); + +/** + * A callback used to implement SDL_malloc(). + * + * SDL will always ensure that the passed `size` is greater than 0. + * + * \param size the size to allocate. + * \returns a pointer to the allocated memory, or NULL if allocation failed. + * + * \threadsafety It should be safe to call this callback from any thread. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_malloc + * \sa SDL_GetOriginalMemoryFunctions + * \sa SDL_GetMemoryFunctions + * \sa SDL_SetMemoryFunctions + */ +typedef void *(SDLCALL *SDL_malloc_func)(size_t size); + +/** + * A callback used to implement SDL_calloc(). + * + * SDL will always ensure that the passed `nmemb` and `size` are both greater + * than 0. + * + * \param nmemb the number of elements in the array. + * \param size the size of each element of the array. + * \returns a pointer to the allocated array, or NULL if allocation failed. + * + * \threadsafety It should be safe to call this callback from any thread. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_calloc + * \sa SDL_GetOriginalMemoryFunctions + * \sa SDL_GetMemoryFunctions + * \sa SDL_SetMemoryFunctions + */ +typedef void *(SDLCALL *SDL_calloc_func)(size_t nmemb, size_t size); + +/** + * A callback used to implement SDL_realloc(). + * + * SDL will always ensure that the passed `size` is greater than 0. + * + * \param mem a pointer to allocated memory to reallocate, or NULL. + * \param size the new size of the memory. + * \returns a pointer to the newly allocated memory, or NULL if allocation + * failed. + * + * \threadsafety It should be safe to call this callback from any thread. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_realloc + * \sa SDL_GetOriginalMemoryFunctions + * \sa SDL_GetMemoryFunctions + * \sa SDL_SetMemoryFunctions + */ +typedef void *(SDLCALL *SDL_realloc_func)(void *mem, size_t size); + +/** + * A callback used to implement SDL_free(). + * + * SDL will always ensure that the passed `mem` is a non-NULL pointer. + * + * \param mem a pointer to allocated memory. + * + * \threadsafety It should be safe to call this callback from any thread. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_free + * \sa SDL_GetOriginalMemoryFunctions + * \sa SDL_GetMemoryFunctions + * \sa SDL_SetMemoryFunctions + */ +typedef void (SDLCALL *SDL_free_func)(void *mem); + +/** + * Get the original set of SDL memory functions. + * + * This is what SDL_malloc and friends will use by default, if there has been + * no call to SDL_SetMemoryFunctions. This is not necessarily using the C + * runtime's `malloc` functions behind the scenes! Different platforms and + * build configurations might do any number of unexpected things. + * + * \param malloc_func filled with malloc function. + * \param calloc_func filled with calloc function. + * \param realloc_func filled with realloc function. + * \param free_func filled with free function. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_GetOriginalMemoryFunctions(SDL_malloc_func *malloc_func, + SDL_calloc_func *calloc_func, + SDL_realloc_func *realloc_func, + SDL_free_func *free_func); + +/** + * Get the current set of SDL memory functions. + * + * \param malloc_func filled with malloc function. + * \param calloc_func filled with calloc function. + * \param realloc_func filled with realloc function. + * \param free_func filled with free function. + * + * \threadsafety This does not hold a lock, so do not call this in the + * unlikely event of a background thread calling + * SDL_SetMemoryFunctions simultaneously. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetMemoryFunctions + * \sa SDL_GetOriginalMemoryFunctions + */ +extern SDL_DECLSPEC void SDLCALL SDL_GetMemoryFunctions(SDL_malloc_func *malloc_func, + SDL_calloc_func *calloc_func, + SDL_realloc_func *realloc_func, + SDL_free_func *free_func); + +/** + * Replace SDL's memory allocation functions with a custom set. + * + * It is not safe to call this function once any allocations have been made, + * as future calls to SDL_free will use the new allocator, even if they came + * from an SDL_malloc made with the old one! + * + * If used, usually this needs to be the first call made into the SDL library, + * if not the very first thing done at program startup time. + * + * \param malloc_func custom malloc function. + * \param calloc_func custom calloc function. + * \param realloc_func custom realloc function. + * \param free_func custom free function. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, but one + * should not replace the memory functions once any allocations + * are made! + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetMemoryFunctions + * \sa SDL_GetOriginalMemoryFunctions + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetMemoryFunctions(SDL_malloc_func malloc_func, + SDL_calloc_func calloc_func, + SDL_realloc_func realloc_func, + SDL_free_func free_func); + +/** + * Allocate memory aligned to a specific alignment. + * + * The memory returned by this function must be freed with SDL_aligned_free(), + * _not_ SDL_free(). + * + * If `alignment` is less than the size of `void *`, it will be increased to + * match that. + * + * The returned memory address will be a multiple of the alignment value, and + * the size of the memory allocated will be a multiple of the alignment value. + * + * \param alignment the alignment of the memory. + * \param size the size to allocate. + * \returns a pointer to the aligned memory, or NULL if allocation failed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_aligned_free + */ +extern SDL_DECLSPEC SDL_MALLOC void * SDLCALL SDL_aligned_alloc(size_t alignment, size_t size); + +/** + * Free memory allocated by SDL_aligned_alloc(). + * + * The pointer is no longer valid after this call and cannot be dereferenced + * anymore. + * + * If `mem` is NULL, this function does nothing. + * + * \param mem a pointer previously returned by SDL_aligned_alloc(), or NULL. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_aligned_alloc + */ +extern SDL_DECLSPEC void SDLCALL SDL_aligned_free(void *mem); + +/** + * Get the number of outstanding (unfreed) allocations. + * + * \returns the number of allocations or -1 if allocation counting is + * disabled. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumAllocations(void); + +/** + * A thread-safe set of environment variables + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GetEnvironment + * \sa SDL_CreateEnvironment + * \sa SDL_GetEnvironmentVariable + * \sa SDL_GetEnvironmentVariables + * \sa SDL_SetEnvironmentVariable + * \sa SDL_UnsetEnvironmentVariable + * \sa SDL_DestroyEnvironment + */ +typedef struct SDL_Environment SDL_Environment; + +/** + * Get the process environment. + * + * This is initialized at application start and is not affected by setenv() + * and unsetenv() calls after that point. Use SDL_SetEnvironmentVariable() and + * SDL_UnsetEnvironmentVariable() if you want to modify this environment, or + * SDL_setenv_unsafe() or SDL_unsetenv_unsafe() if you want changes to persist + * in the C runtime environment after SDL_Quit(). + * + * \returns a pointer to the environment for the process or NULL on failure; + * call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetEnvironmentVariable + * \sa SDL_GetEnvironmentVariables + * \sa SDL_SetEnvironmentVariable + * \sa SDL_UnsetEnvironmentVariable + */ +extern SDL_DECLSPEC SDL_Environment * SDLCALL SDL_GetEnvironment(void); + +/** + * Create a set of environment variables + * + * \param populated true to initialize it from the C runtime environment, + * false to create an empty environment. + * \returns a pointer to the new environment or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety If `populated` is false, it is safe to call this function + * from any thread, otherwise it is safe if no other threads are + * calling setenv() or unsetenv() + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetEnvironmentVariable + * \sa SDL_GetEnvironmentVariables + * \sa SDL_SetEnvironmentVariable + * \sa SDL_UnsetEnvironmentVariable + * \sa SDL_DestroyEnvironment + */ +extern SDL_DECLSPEC SDL_Environment * SDLCALL SDL_CreateEnvironment(bool populated); + +/** + * Get the value of a variable in the environment. + * + * \param env the environment to query. + * \param name the name of the variable to get. + * \returns a pointer to the value of the variable or NULL if it can't be + * found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetEnvironment + * \sa SDL_CreateEnvironment + * \sa SDL_GetEnvironmentVariables + * \sa SDL_SetEnvironmentVariable + * \sa SDL_UnsetEnvironmentVariable + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetEnvironmentVariable(SDL_Environment *env, const char *name); + +/** + * Get all variables in the environment. + * + * \param env the environment to query. + * \returns a NULL terminated array of pointers to environment variables in + * the form "variable=value" or NULL on failure; call SDL_GetError() + * for more information. This is a single allocation that should be + * freed with SDL_free() when it is no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetEnvironment + * \sa SDL_CreateEnvironment + * \sa SDL_GetEnvironmentVariables + * \sa SDL_SetEnvironmentVariable + * \sa SDL_UnsetEnvironmentVariable + */ +extern SDL_DECLSPEC char ** SDLCALL SDL_GetEnvironmentVariables(SDL_Environment *env); + +/** + * Set the value of a variable in the environment. + * + * \param env the environment to modify. + * \param name the name of the variable to set. + * \param value the value of the variable to set. + * \param overwrite true to overwrite the variable if it exists, false to + * return success without setting the variable if it already + * exists. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetEnvironment + * \sa SDL_CreateEnvironment + * \sa SDL_GetEnvironmentVariable + * \sa SDL_GetEnvironmentVariables + * \sa SDL_UnsetEnvironmentVariable + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetEnvironmentVariable(SDL_Environment *env, const char *name, const char *value, bool overwrite); + +/** + * Clear a variable from the environment. + * + * \param env the environment to modify. + * \param name the name of the variable to unset. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetEnvironment + * \sa SDL_CreateEnvironment + * \sa SDL_GetEnvironmentVariable + * \sa SDL_GetEnvironmentVariables + * \sa SDL_SetEnvironmentVariable + * \sa SDL_UnsetEnvironmentVariable + */ +extern SDL_DECLSPEC bool SDLCALL SDL_UnsetEnvironmentVariable(SDL_Environment *env, const char *name); + +/** + * Destroy a set of environment variables. + * + * \param env the environment to destroy. + * + * \threadsafety It is safe to call this function from any thread, as long as + * the environment is no longer in use. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateEnvironment + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyEnvironment(SDL_Environment *env); + +/** + * Get the value of a variable in the environment. + * + * This function uses SDL's cached copy of the environment and is thread-safe. + * + * \param name the name of the variable to get. + * \returns a pointer to the value of the variable or NULL if it can't be + * found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_getenv(const char *name); + +/** + * Get the value of a variable in the environment. + * + * This function bypasses SDL's cached copy of the environment and is not + * thread-safe. + * + * \param name the name of the variable to get. + * \returns a pointer to the value of the variable or NULL if it can't be + * found. + * + * \threadsafety This function is not thread safe, consider using SDL_getenv() + * instead. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_getenv + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_getenv_unsafe(const char *name); + +/** + * Set the value of a variable in the environment. + * + * \param name the name of the variable to set. + * \param value the value of the variable to set. + * \param overwrite 1 to overwrite the variable if it exists, 0 to return + * success without setting the variable if it already exists. + * \returns 0 on success, -1 on error. + * + * \threadsafety This function is not thread safe, consider using + * SDL_SetEnvironmentVariable() instead. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetEnvironmentVariable + */ +extern SDL_DECLSPEC int SDLCALL SDL_setenv_unsafe(const char *name, const char *value, int overwrite); + +/** + * Clear a variable from the environment. + * + * \param name the name of the variable to unset. + * \returns 0 on success, -1 on error. + * + * \threadsafety This function is not thread safe, consider using + * SDL_UnsetEnvironmentVariable() instead. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_UnsetEnvironmentVariable + */ +extern SDL_DECLSPEC int SDLCALL SDL_unsetenv_unsafe(const char *name); + +/** + * A callback used with SDL sorting and binary search functions. + * + * \param a a pointer to the first element being compared. + * \param b a pointer to the second element being compared. + * \returns -1 if `a` should be sorted before `b`, 1 if `b` should be sorted + * before `a`, 0 if they are equal. If two elements are equal, their + * order in the sorted array is undefined. + * + * \since This callback is available since SDL 3.2.0. + * + * \sa SDL_bsearch + * \sa SDL_qsort + */ +typedef int (SDLCALL *SDL_CompareCallback)(const void *a, const void *b); + +/** + * Sort an array. + * + * For example: + * + * ```c + * typedef struct { + * int key; + * const char *string; + * } data; + * + * int SDLCALL compare(const void *a, const void *b) + * { + * const data *A = (const data *)a; + * const data *B = (const data *)b; + * + * if (A->n < B->n) { + * return -1; + * } else if (B->n < A->n) { + * return 1; + * } else { + * return 0; + * } + * } + * + * data values[] = { + * { 3, "third" }, { 1, "first" }, { 2, "second" } + * }; + * + * SDL_qsort(values, SDL_arraysize(values), sizeof(values[0]), compare); + * ``` + * + * \param base a pointer to the start of the array. + * \param nmemb the number of elements in the array. + * \param size the size of the elements in the array. + * \param compare a function used to compare elements in the array. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_bsearch + * \sa SDL_qsort_r + */ +extern SDL_DECLSPEC void SDLCALL SDL_qsort(void *base, size_t nmemb, size_t size, SDL_CompareCallback compare); + +/** + * Perform a binary search on a previously sorted array. + * + * For example: + * + * ```c + * typedef struct { + * int key; + * const char *string; + * } data; + * + * int SDLCALL compare(const void *a, const void *b) + * { + * const data *A = (const data *)a; + * const data *B = (const data *)b; + * + * if (A->n < B->n) { + * return -1; + * } else if (B->n < A->n) { + * return 1; + * } else { + * return 0; + * } + * } + * + * data values[] = { + * { 1, "first" }, { 2, "second" }, { 3, "third" } + * }; + * data key = { 2, NULL }; + * + * data *result = SDL_bsearch(&key, values, SDL_arraysize(values), sizeof(values[0]), compare); + * ``` + * + * \param key a pointer to a key equal to the element being searched for. + * \param base a pointer to the start of the array. + * \param nmemb the number of elements in the array. + * \param size the size of the elements in the array. + * \param compare a function used to compare elements in the array. + * \returns a pointer to the matching element in the array, or NULL if not + * found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_bsearch_r + * \sa SDL_qsort + */ +extern SDL_DECLSPEC void * SDLCALL SDL_bsearch(const void *key, const void *base, size_t nmemb, size_t size, SDL_CompareCallback compare); + +/** + * A callback used with SDL sorting and binary search functions. + * + * \param userdata the `userdata` pointer passed to the sort function. + * \param a a pointer to the first element being compared. + * \param b a pointer to the second element being compared. + * \returns -1 if `a` should be sorted before `b`, 1 if `b` should be sorted + * before `a`, 0 if they are equal. If two elements are equal, their + * order in the sorted array is undefined. + * + * \since This callback is available since SDL 3.2.0. + * + * \sa SDL_qsort_r + * \sa SDL_bsearch_r + */ +typedef int (SDLCALL *SDL_CompareCallback_r)(void *userdata, const void *a, const void *b); + +/** + * Sort an array, passing a userdata pointer to the compare function. + * + * For example: + * + * ```c + * typedef enum { + * sort_increasing, + * sort_decreasing, + * } sort_method; + * + * typedef struct { + * int key; + * const char *string; + * } data; + * + * int SDLCALL compare(const void *userdata, const void *a, const void *b) + * { + * sort_method method = (sort_method)(uintptr_t)userdata; + * const data *A = (const data *)a; + * const data *B = (const data *)b; + * + * if (A->key < B->key) { + * return (method == sort_increasing) ? -1 : 1; + * } else if (B->key < A->key) { + * return (method == sort_increasing) ? 1 : -1; + * } else { + * return 0; + * } + * } + * + * data values[] = { + * { 3, "third" }, { 1, "first" }, { 2, "second" } + * }; + * + * SDL_qsort_r(values, SDL_arraysize(values), sizeof(values[0]), compare, (const void *)(uintptr_t)sort_increasing); + * ``` + * + * \param base a pointer to the start of the array. + * \param nmemb the number of elements in the array. + * \param size the size of the elements in the array. + * \param compare a function used to compare elements in the array. + * \param userdata a pointer to pass to the compare function. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_bsearch_r + * \sa SDL_qsort + */ +extern SDL_DECLSPEC void SDLCALL SDL_qsort_r(void *base, size_t nmemb, size_t size, SDL_CompareCallback_r compare, void *userdata); + +/** + * Perform a binary search on a previously sorted array, passing a userdata + * pointer to the compare function. + * + * For example: + * + * ```c + * typedef enum { + * sort_increasing, + * sort_decreasing, + * } sort_method; + * + * typedef struct { + * int key; + * const char *string; + * } data; + * + * int SDLCALL compare(const void *userdata, const void *a, const void *b) + * { + * sort_method method = (sort_method)(uintptr_t)userdata; + * const data *A = (const data *)a; + * const data *B = (const data *)b; + * + * if (A->key < B->key) { + * return (method == sort_increasing) ? -1 : 1; + * } else if (B->key < A->key) { + * return (method == sort_increasing) ? 1 : -1; + * } else { + * return 0; + * } + * } + * + * data values[] = { + * { 1, "first" }, { 2, "second" }, { 3, "third" } + * }; + * data key = { 2, NULL }; + * + * data *result = SDL_bsearch_r(&key, values, SDL_arraysize(values), sizeof(values[0]), compare, (const void *)(uintptr_t)sort_increasing); + * ``` + * + * \param key a pointer to a key equal to the element being searched for. + * \param base a pointer to the start of the array. + * \param nmemb the number of elements in the array. + * \param size the size of the elements in the array. + * \param compare a function used to compare elements in the array. + * \param userdata a pointer to pass to the compare function. + * \returns a pointer to the matching element in the array, or NULL if not + * found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_bsearch + * \sa SDL_qsort_r + */ +extern SDL_DECLSPEC void * SDLCALL SDL_bsearch_r(const void *key, const void *base, size_t nmemb, size_t size, SDL_CompareCallback_r compare, void *userdata); + +/** + * Compute the absolute value of `x`. + * + * \param x an integer value. + * \returns the absolute value of x. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_abs(int x); + +/** + * Return the lesser of two values. + * + * This is a helper macro that might be more clear than writing out the + * comparisons directly, and works with any type that can be compared with the + * `<` operator. However, it double-evaluates both its parameters, so do not + * use expressions with side-effects here. + * + * \param x the first value to compare. + * \param y the second value to compare. + * \returns the lesser of `x` and `y`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_min(x, y) (((x) < (y)) ? (x) : (y)) + +/** + * Return the greater of two values. + * + * This is a helper macro that might be more clear than writing out the + * comparisons directly, and works with any type that can be compared with the + * `>` operator. However, it double-evaluates both its parameters, so do not + * use expressions with side-effects here. + * + * \param x the first value to compare. + * \param y the second value to compare. + * \returns the greater of `x` and `y`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_max(x, y) (((x) > (y)) ? (x) : (y)) + +/** + * Return a value clamped to a range. + * + * If `x` is outside the range a values between `a` and `b`, the returned + * value will be `a` or `b` as appropriate. Otherwise, `x` is returned. + * + * This macro will produce incorrect results if `b` is less than `a`. + * + * This is a helper macro that might be more clear than writing out the + * comparisons directly, and works with any type that can be compared with the + * `<` and `>` operators. However, it double-evaluates all its parameters, so + * do not use expressions with side-effects here. + * + * \param x the value to compare. + * \param a the low end value. + * \param b the high end value. + * \returns x, clamped between a and b. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_clamp(x, a, b) (((x) < (a)) ? (a) : (((x) > (b)) ? (b) : (x))) + +/** + * Query if a character is alphabetic (a letter). + * + * **WARNING**: Regardless of system locale, this will only treat ASCII values + * for English 'a-z' and 'A-Z' as true. + * + * \param x character value to check. + * \returns non-zero if x falls within the character class, zero otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_isalpha(int x); + +/** + * Query if a character is alphabetic (a letter) or a number. + * + * **WARNING**: Regardless of system locale, this will only treat ASCII values + * for English 'a-z', 'A-Z', and '0-9' as true. + * + * \param x character value to check. + * \returns non-zero if x falls within the character class, zero otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_isalnum(int x); + +/** + * Report if a character is blank (a space or tab). + * + * **WARNING**: Regardless of system locale, this will only treat ASCII values + * 0x20 (space) or 0x9 (tab) as true. + * + * \param x character value to check. + * \returns non-zero if x falls within the character class, zero otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_isblank(int x); + +/** + * Report if a character is a control character. + * + * **WARNING**: Regardless of system locale, this will only treat ASCII values + * 0 through 0x1F, and 0x7F, as true. + * + * \param x character value to check. + * \returns non-zero if x falls within the character class, zero otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_iscntrl(int x); + +/** + * Report if a character is a numeric digit. + * + * **WARNING**: Regardless of system locale, this will only treat ASCII values + * '0' (0x30) through '9' (0x39), as true. + * + * \param x character value to check. + * \returns non-zero if x falls within the character class, zero otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_isdigit(int x); + +/** + * Report if a character is a hexadecimal digit. + * + * **WARNING**: Regardless of system locale, this will only treat ASCII values + * 'A' through 'F', 'a' through 'f', and '0' through '9', as true. + * + * \param x character value to check. + * \returns non-zero if x falls within the character class, zero otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_isxdigit(int x); + +/** + * Report if a character is a punctuation mark. + * + * **WARNING**: Regardless of system locale, this is equivalent to + * `((SDL_isgraph(x)) && (!SDL_isalnum(x)))`. + * + * \param x character value to check. + * \returns non-zero if x falls within the character class, zero otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_isgraph + * \sa SDL_isalnum + */ +extern SDL_DECLSPEC int SDLCALL SDL_ispunct(int x); + +/** + * Report if a character is whitespace. + * + * **WARNING**: Regardless of system locale, this will only treat the + * following ASCII values as true: + * + * - space (0x20) + * - tab (0x09) + * - newline (0x0A) + * - vertical tab (0x0B) + * - form feed (0x0C) + * - return (0x0D) + * + * \param x character value to check. + * \returns non-zero if x falls within the character class, zero otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_isspace(int x); + +/** + * Report if a character is upper case. + * + * **WARNING**: Regardless of system locale, this will only treat ASCII values + * 'A' through 'Z' as true. + * + * \param x character value to check. + * \returns non-zero if x falls within the character class, zero otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_isupper(int x); + +/** + * Report if a character is lower case. + * + * **WARNING**: Regardless of system locale, this will only treat ASCII values + * 'a' through 'z' as true. + * + * \param x character value to check. + * \returns non-zero if x falls within the character class, zero otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_islower(int x); + +/** + * Report if a character is "printable". + * + * Be advised that "printable" has a definition that goes back to text + * terminals from the dawn of computing, making this a sort of special case + * function that is not suitable for Unicode (or most any) text management. + * + * **WARNING**: Regardless of system locale, this will only treat ASCII values + * ' ' (0x20) through '~' (0x7E) as true. + * + * \param x character value to check. + * \returns non-zero if x falls within the character class, zero otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_isprint(int x); + +/** + * Report if a character is any "printable" except space. + * + * Be advised that "printable" has a definition that goes back to text + * terminals from the dawn of computing, making this a sort of special case + * function that is not suitable for Unicode (or most any) text management. + * + * **WARNING**: Regardless of system locale, this is equivalent to + * `(SDL_isprint(x)) && ((x) != ' ')`. + * + * \param x character value to check. + * \returns non-zero if x falls within the character class, zero otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_isprint + */ +extern SDL_DECLSPEC int SDLCALL SDL_isgraph(int x); + +/** + * Convert low-ASCII English letters to uppercase. + * + * **WARNING**: Regardless of system locale, this will only convert ASCII + * values 'a' through 'z' to uppercase. + * + * This function returns the uppercase equivalent of `x`. If a character + * cannot be converted, or is already uppercase, this function returns `x`. + * + * \param x character value to check. + * \returns capitalized version of x, or x if no conversion available. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_toupper(int x); + +/** + * Convert low-ASCII English letters to lowercase. + * + * **WARNING**: Regardless of system locale, this will only convert ASCII + * values 'A' through 'Z' to lowercase. + * + * This function returns the lowercase equivalent of `x`. If a character + * cannot be converted, or is already lowercase, this function returns `x`. + * + * \param x character value to check. + * \returns lowercase version of x, or x if no conversion available. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_tolower(int x); + +/** + * Calculate a CRC-16 value. + * + * https://en.wikipedia.org/wiki/Cyclic_redundancy_check + * + * This function can be called multiple times, to stream data to be + * checksummed in blocks. Each call must provide the previous CRC-16 return + * value to be updated with the next block. The first call to this function + * for a set of blocks should pass in a zero CRC value. + * + * \param crc the current checksum for this data set, or 0 for a new data set. + * \param data a new block of data to add to the checksum. + * \param len the size, in bytes, of the new block of data. + * \returns a CRC-16 checksum value of all blocks in the data set. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_crc16(Uint16 crc, const void *data, size_t len); + +/** + * Calculate a CRC-32 value. + * + * https://en.wikipedia.org/wiki/Cyclic_redundancy_check + * + * This function can be called multiple times, to stream data to be + * checksummed in blocks. Each call must provide the previous CRC-32 return + * value to be updated with the next block. The first call to this function + * for a set of blocks should pass in a zero CRC value. + * + * \param crc the current checksum for this data set, or 0 for a new data set. + * \param data a new block of data to add to the checksum. + * \param len the size, in bytes, of the new block of data. + * \returns a CRC-32 checksum value of all blocks in the data set. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_crc32(Uint32 crc, const void *data, size_t len); + +/** + * Calculate a 32-bit MurmurHash3 value for a block of data. + * + * https://en.wikipedia.org/wiki/MurmurHash + * + * A seed may be specified, which changes the final results consistently, but + * this does not work like SDL_crc16 and SDL_crc32: you can't feed a previous + * result from this function back into itself as the next seed value to + * calculate a hash in chunks; it won't produce the same hash as it would if + * the same data was provided in a single call. + * + * If you aren't sure what to provide for a seed, zero is fine. Murmur3 is not + * cryptographically secure, so it shouldn't be used for hashing top-secret + * data. + * + * \param data the data to be hashed. + * \param len the size of data, in bytes. + * \param seed a value that alters the final hash value. + * \returns a Murmur3 32-bit hash value. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_murmur3_32(const void *data, size_t len, Uint32 seed); + +/** + * Copy non-overlapping memory. + * + * The memory regions must not overlap. If they do, use SDL_memmove() instead. + * + * \param dst The destination memory region. Must not be NULL, and must not + * overlap with `src`. + * \param src The source memory region. Must not be NULL, and must not overlap + * with `dst`. + * \param len The length in bytes of both `dst` and `src`. + * \returns `dst`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_memmove + */ +extern SDL_DECLSPEC void * SDLCALL SDL_memcpy(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len); + +/* Take advantage of compiler optimizations for memcpy */ +#ifndef SDL_SLOW_MEMCPY +#ifdef SDL_memcpy +#undef SDL_memcpy +#endif +#define SDL_memcpy memcpy +#endif + + +/** + * A macro to copy memory between objects, with basic type checking. + * + * SDL_memcpy and SDL_memmove do not care where you copy memory to and from, + * which can lead to bugs. This macro aims to avoid most of those bugs by + * making sure that the source and destination are both pointers to objects + * that are the same size. It does not check that the objects are the same + * _type_, just that the copy will not overflow either object. + * + * The size check happens at compile time, and the compiler will throw an + * error if the objects are different sizes. + * + * Generally this is intended to copy a single object, not an array. + * + * This macro looks like it double-evaluates its parameters, but the extras + * them are in `sizeof` sections, which generate no code nor side-effects. + * + * \param dst a pointer to the destination object. Must not be NULL. + * \param src a pointer to the source object. Must not be NULL. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +#define SDL_copyp(dst, src) \ + { SDL_COMPILE_TIME_ASSERT(SDL_copyp, sizeof (*(dst)) == sizeof (*(src))); } \ + SDL_memcpy((dst), (src), sizeof(*(src))) + +/** + * Copy memory ranges that might overlap. + * + * It is okay for the memory regions to overlap. If you are confident that the + * regions never overlap, using SDL_memcpy() may improve performance. + * + * \param dst The destination memory region. Must not be NULL. + * \param src The source memory region. Must not be NULL. + * \param len The length in bytes of both `dst` and `src`. + * \returns `dst`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_memcpy + */ +extern SDL_DECLSPEC void * SDLCALL SDL_memmove(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len); + +/* Take advantage of compiler optimizations for memmove */ +#ifndef SDL_SLOW_MEMMOVE +#ifdef SDL_memmove +#undef SDL_memmove +#endif +#define SDL_memmove memmove +#endif + +/** + * Initialize all bytes of buffer of memory to a specific value. + * + * This function will set `len` bytes, pointed to by `dst`, to the value + * specified in `c`. + * + * Despite `c` being an `int` instead of a `char`, this only operates on + * bytes; `c` must be a value between 0 and 255, inclusive. + * + * \param dst the destination memory region. Must not be NULL. + * \param c the byte value to set. + * \param len the length, in bytes, to set in `dst`. + * \returns `dst`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void * SDLCALL SDL_memset(SDL_OUT_BYTECAP(len) void *dst, int c, size_t len); + +/** + * Initialize all 32-bit words of buffer of memory to a specific value. + * + * This function will set a buffer of `dwords` Uint32 values, pointed to by + * `dst`, to the value specified in `val`. + * + * Unlike SDL_memset, this sets 32-bit values, not bytes, so it's not limited + * to a range of 0-255. + * + * \param dst the destination memory region. Must not be NULL. + * \param val the Uint32 value to set. + * \param dwords the number of Uint32 values to set in `dst`. + * \returns `dst`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void * SDLCALL SDL_memset4(void *dst, Uint32 val, size_t dwords); + +/* Take advantage of compiler optimizations for memset */ +#ifndef SDL_SLOW_MEMSET +#ifdef SDL_memset +#undef SDL_memset +#endif +#define SDL_memset memset +#endif + +/** + * Clear an object's memory to zero. + * + * This is wrapper over SDL_memset that handles calculating the object size, + * so there's no chance of copy/paste errors, and the code is cleaner. + * + * This requires an object, not a pointer to an object, nor an array. + * + * \param x the object to clear. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_zerop + * \sa SDL_zeroa + */ +#define SDL_zero(x) SDL_memset(&(x), 0, sizeof((x))) + +/** + * Clear an object's memory to zero, using a pointer. + * + * This is wrapper over SDL_memset that handles calculating the object size, + * so there's no chance of copy/paste errors, and the code is cleaner. + * + * This requires a pointer to an object, not an object itself, nor an array. + * + * \param x a pointer to the object to clear. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_zero + * \sa SDL_zeroa + */ +#define SDL_zerop(x) SDL_memset((x), 0, sizeof(*(x))) + +/** + * Clear an array's memory to zero. + * + * This is wrapper over SDL_memset that handles calculating the array size, so + * there's no chance of copy/paste errors, and the code is cleaner. + * + * This requires an array, not an object, nor a pointer to an object. + * + * \param x an array to clear. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_zero + * \sa SDL_zerop + */ +#define SDL_zeroa(x) SDL_memset((x), 0, sizeof((x))) + + +/** + * Compare two buffers of memory. + * + * \param s1 the first buffer to compare. NULL is not permitted! + * \param s2 the second buffer to compare. NULL is not permitted! + * \param len the number of bytes to compare between the buffers. + * \returns less than zero if s1 is "less than" s2, greater than zero if s1 is + * "greater than" s2, and zero if the buffers match exactly for `len` + * bytes. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_memcmp(const void *s1, const void *s2, size_t len); + +/** + * This works exactly like wcslen() but doesn't require access to a C runtime. + * + * Counts the number of wchar_t values in `wstr`, excluding the null + * terminator. + * + * Like SDL_strlen only counts bytes and not codepoints in a UTF-8 string, + * this counts wchar_t values in a string, even if the string's encoding is of + * variable width, like UTF-16. + * + * Also be aware that wchar_t is different sizes on different platforms (4 + * bytes on Linux, 2 on Windows, etc). + * + * \param wstr The null-terminated wide string to read. Must not be NULL. + * \returns the length (in wchar_t values, excluding the null terminator) of + * `wstr`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_wcsnlen + * \sa SDL_utf8strlen + * \sa SDL_utf8strnlen + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_wcslen(const wchar_t *wstr); + +/** + * This works exactly like wcsnlen() but doesn't require access to a C + * runtime. + * + * Counts up to a maximum of `maxlen` wchar_t values in `wstr`, excluding the + * null terminator. + * + * Like SDL_strnlen only counts bytes and not codepoints in a UTF-8 string, + * this counts wchar_t values in a string, even if the string's encoding is of + * variable width, like UTF-16. + * + * Also be aware that wchar_t is different sizes on different platforms (4 + * bytes on Linux, 2 on Windows, etc). + * + * Also, `maxlen` is a count of wide characters, not bytes! + * + * \param wstr The null-terminated wide string to read. Must not be NULL. + * \param maxlen The maximum amount of wide characters to count. + * \returns the length (in wide characters, excluding the null terminator) of + * `wstr` but never more than `maxlen`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_wcslen + * \sa SDL_utf8strlen + * \sa SDL_utf8strnlen + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_wcsnlen(const wchar_t *wstr, size_t maxlen); + +/** + * Copy a wide string. + * + * This function copies `maxlen` - 1 wide characters from `src` to `dst`, then + * appends a null terminator. + * + * `src` and `dst` must not overlap. + * + * If `maxlen` is 0, no wide characters are copied and no null terminator is + * written. + * + * \param dst The destination buffer. Must not be NULL, and must not overlap + * with `src`. + * \param src The null-terminated wide string to copy. Must not be NULL, and + * must not overlap with `dst`. + * \param maxlen The length (in wide characters) of the destination buffer. + * \returns the length (in wide characters, excluding the null terminator) of + * `src`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_wcslcat + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_wcslcpy(SDL_OUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen); + +/** + * Concatenate wide strings. + * + * This function appends up to `maxlen` - SDL_wcslen(dst) - 1 wide characters + * from `src` to the end of the wide string in `dst`, then appends a null + * terminator. + * + * `src` and `dst` must not overlap. + * + * If `maxlen` - SDL_wcslen(dst) - 1 is less than or equal to 0, then `dst` is + * unmodified. + * + * \param dst The destination buffer already containing the first + * null-terminated wide string. Must not be NULL and must not + * overlap with `src`. + * \param src The second null-terminated wide string. Must not be NULL, and + * must not overlap with `dst`. + * \param maxlen The length (in wide characters) of the destination buffer. + * \returns the length (in wide characters, excluding the null terminator) of + * the string in `dst` plus the length of `src`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_wcslcpy + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_wcslcat(SDL_INOUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen); + +/** + * Allocate a copy of a wide string. + * + * This allocates enough space for a null-terminated copy of `wstr`, using + * SDL_malloc, and then makes a copy of the string into this space. + * + * The returned string is owned by the caller, and should be passed to + * SDL_free when no longer needed. + * + * \param wstr the string to copy. + * \returns a pointer to the newly-allocated wide string. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC wchar_t * SDLCALL SDL_wcsdup(const wchar_t *wstr); + +/** + * Search a wide string for the first instance of a specific substring. + * + * The search ends once it finds the requested substring, or a null terminator + * byte to end the string. + * + * Note that this looks for strings of _wide characters_, not _codepoints_, so + * it's legal to search for malformed and incomplete UTF-16 sequences. + * + * \param haystack the wide string to search. Must not be NULL. + * \param needle the wide string to search for. Must not be NULL. + * \returns a pointer to the first instance of `needle` in the string, or NULL + * if not found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC wchar_t * SDLCALL SDL_wcsstr(const wchar_t *haystack, const wchar_t *needle); + +/** + * Search a wide string, up to n wide chars, for the first instance of a + * specific substring. + * + * The search ends once it finds the requested substring, or a null terminator + * value to end the string, or `maxlen` wide character have been examined. It + * is possible to use this function on a wide string without a null + * terminator. + * + * Note that this looks for strings of _wide characters_, not _codepoints_, so + * it's legal to search for malformed and incomplete UTF-16 sequences. + * + * \param haystack the wide string to search. Must not be NULL. + * \param needle the wide string to search for. Must not be NULL. + * \param maxlen the maximum number of wide characters to search in + * `haystack`. + * \returns a pointer to the first instance of `needle` in the string, or NULL + * if not found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC wchar_t * SDLCALL SDL_wcsnstr(const wchar_t *haystack, const wchar_t *needle, size_t maxlen); + +/** + * Compare two null-terminated wide strings. + * + * This only compares wchar_t values until it hits a null-terminating + * character; it does not care if the string is well-formed UTF-16 (or UTF-32, + * depending on your platform's wchar_t size), or uses valid Unicode values. + * + * \param str1 the first string to compare. NULL is not permitted! + * \param str2 the second string to compare. NULL is not permitted! + * \returns less than zero if str1 is "less than" str2, greater than zero if + * str1 is "greater than" str2, and zero if the strings match + * exactly. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_wcscmp(const wchar_t *str1, const wchar_t *str2); + +/** + * Compare two wide strings up to a number of wchar_t values. + * + * This only compares wchar_t values; it does not care if the string is + * well-formed UTF-16 (or UTF-32, depending on your platform's wchar_t size), + * or uses valid Unicode values. + * + * Note that while this function is intended to be used with UTF-16 (or + * UTF-32, depending on your platform's definition of wchar_t), it is + * comparing raw wchar_t values and not Unicode codepoints: `maxlen` specifies + * a wchar_t limit! If the limit lands in the middle of a multi-wchar UTF-16 + * sequence, it will only compare a portion of the final character. + * + * `maxlen` specifies a maximum number of wchar_t to compare; if the strings + * match to this number of wide chars (or both have matched to a + * null-terminator character before this count), they will be considered + * equal. + * + * \param str1 the first string to compare. NULL is not permitted! + * \param str2 the second string to compare. NULL is not permitted! + * \param maxlen the maximum number of wchar_t to compare. + * \returns less than zero if str1 is "less than" str2, greater than zero if + * str1 is "greater than" str2, and zero if the strings match + * exactly. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_wcsncmp(const wchar_t *str1, const wchar_t *str2, size_t maxlen); + +/** + * Compare two null-terminated wide strings, case-insensitively. + * + * This will work with Unicode strings, using a technique called + * "case-folding" to handle the vast majority of case-sensitive human + * languages regardless of system locale. It can deal with expanding values: a + * German Eszett character can compare against two ASCII 's' chars and be + * considered a match, for example. A notable exception: it does not handle + * the Turkish 'i' character; human language is complicated! + * + * Depending on your platform, "wchar_t" might be 2 bytes, and expected to be + * UTF-16 encoded (like Windows), or 4 bytes in UTF-32 format. Since this + * handles Unicode, it expects the string to be well-formed and not a + * null-terminated string of arbitrary bytes. Characters that are not valid + * UTF-16 (or UTF-32) are treated as Unicode character U+FFFD (REPLACEMENT + * CHARACTER), which is to say two strings of random bits may turn out to + * match if they convert to the same amount of replacement characters. + * + * \param str1 the first string to compare. NULL is not permitted! + * \param str2 the second string to compare. NULL is not permitted! + * \returns less than zero if str1 is "less than" str2, greater than zero if + * str1 is "greater than" str2, and zero if the strings match + * exactly. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_wcscasecmp(const wchar_t *str1, const wchar_t *str2); + +/** + * Compare two wide strings, case-insensitively, up to a number of wchar_t. + * + * This will work with Unicode strings, using a technique called + * "case-folding" to handle the vast majority of case-sensitive human + * languages regardless of system locale. It can deal with expanding values: a + * German Eszett character can compare against two ASCII 's' chars and be + * considered a match, for example. A notable exception: it does not handle + * the Turkish 'i' character; human language is complicated! + * + * Depending on your platform, "wchar_t" might be 2 bytes, and expected to be + * UTF-16 encoded (like Windows), or 4 bytes in UTF-32 format. Since this + * handles Unicode, it expects the string to be well-formed and not a + * null-terminated string of arbitrary bytes. Characters that are not valid + * UTF-16 (or UTF-32) are treated as Unicode character U+FFFD (REPLACEMENT + * CHARACTER), which is to say two strings of random bits may turn out to + * match if they convert to the same amount of replacement characters. + * + * Note that while this function might deal with variable-sized characters, + * `maxlen` specifies a _wchar_ limit! If the limit lands in the middle of a + * multi-byte UTF-16 sequence, it may convert a portion of the final character + * to one or more Unicode character U+FFFD (REPLACEMENT CHARACTER) so as not + * to overflow a buffer. + * + * `maxlen` specifies a maximum number of wchar_t values to compare; if the + * strings match to this number of wchar_t (or both have matched to a + * null-terminator character before this number of bytes), they will be + * considered equal. + * + * \param str1 the first string to compare. NULL is not permitted! + * \param str2 the second string to compare. NULL is not permitted! + * \param maxlen the maximum number of wchar_t values to compare. + * \returns less than zero if str1 is "less than" str2, greater than zero if + * str1 is "greater than" str2, and zero if the strings match + * exactly. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_wcsncasecmp(const wchar_t *str1, const wchar_t *str2, size_t maxlen); + +/** + * Parse a `long` from a wide string. + * + * If `str` starts with whitespace, then those whitespace characters are + * skipped before attempting to parse the number. + * + * If the parsed number does not fit inside a `long`, the result is clamped to + * the minimum and maximum representable `long` values. + * + * \param str The null-terminated wide string to read. Must not be NULL. + * \param endp If not NULL, the address of the first invalid wide character + * (i.e. the next character after the parsed number) will be + * written to this pointer. + * \param base The base of the integer to read. Supported values are 0 and 2 + * to 36 inclusive. If 0, the base will be inferred from the + * number's prefix (0x for hexadecimal, 0 for octal, decimal + * otherwise). + * \returns the parsed `long`, or 0 if no number could be parsed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_strtol + */ +extern SDL_DECLSPEC long SDLCALL SDL_wcstol(const wchar_t *str, wchar_t **endp, int base); + +/** + * This works exactly like strlen() but doesn't require access to a C runtime. + * + * Counts the bytes in `str`, excluding the null terminator. + * + * If you need the length of a UTF-8 string, consider using SDL_utf8strlen(). + * + * \param str The null-terminated string to read. Must not be NULL. + * \returns the length (in bytes, excluding the null terminator) of `src`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_strnlen + * \sa SDL_utf8strlen + * \sa SDL_utf8strnlen + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_strlen(const char *str); + +/** + * This works exactly like strnlen() but doesn't require access to a C + * runtime. + * + * Counts up to a maximum of `maxlen` bytes in `str`, excluding the null + * terminator. + * + * If you need the length of a UTF-8 string, consider using SDL_utf8strnlen(). + * + * \param str The null-terminated string to read. Must not be NULL. + * \param maxlen The maximum amount of bytes to count. + * \returns the length (in bytes, excluding the null terminator) of `src` but + * never more than `maxlen`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_strlen + * \sa SDL_utf8strlen + * \sa SDL_utf8strnlen + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_strnlen(const char *str, size_t maxlen); + +/** + * Copy a string. + * + * This function copies up to `maxlen` - 1 characters from `src` to `dst`, + * then appends a null terminator. + * + * If `maxlen` is 0, no characters are copied and no null terminator is + * written. + * + * If you want to copy an UTF-8 string but need to ensure that multi-byte + * sequences are not truncated, consider using SDL_utf8strlcpy(). + * + * \param dst The destination buffer. Must not be NULL, and must not overlap + * with `src`. + * \param src The null-terminated string to copy. Must not be NULL, and must + * not overlap with `dst`. + * \param maxlen The length (in characters) of the destination buffer. + * \returns the length (in characters, excluding the null terminator) of + * `src`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_strlcat + * \sa SDL_utf8strlcpy + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_strlcpy(SDL_OUT_Z_CAP(maxlen) char *dst, const char *src, size_t maxlen); + +/** + * Copy an UTF-8 string. + * + * This function copies up to `dst_bytes` - 1 bytes from `src` to `dst` while + * also ensuring that the string written to `dst` does not end in a truncated + * multi-byte sequence. Finally, it appends a null terminator. + * + * `src` and `dst` must not overlap. + * + * Note that unlike SDL_strlcpy(), this function returns the number of bytes + * written, not the length of `src`. + * + * \param dst The destination buffer. Must not be NULL, and must not overlap + * with `src`. + * \param src The null-terminated UTF-8 string to copy. Must not be NULL, and + * must not overlap with `dst`. + * \param dst_bytes The length (in bytes) of the destination buffer. Must not + * be 0. + * \returns the number of bytes written, excluding the null terminator. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_strlcpy + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_utf8strlcpy(SDL_OUT_Z_CAP(dst_bytes) char *dst, const char *src, size_t dst_bytes); + +/** + * Concatenate strings. + * + * This function appends up to `maxlen` - SDL_strlen(dst) - 1 characters from + * `src` to the end of the string in `dst`, then appends a null terminator. + * + * `src` and `dst` must not overlap. + * + * If `maxlen` - SDL_strlen(dst) - 1 is less than or equal to 0, then `dst` is + * unmodified. + * + * \param dst The destination buffer already containing the first + * null-terminated string. Must not be NULL and must not overlap + * with `src`. + * \param src The second null-terminated string. Must not be NULL, and must + * not overlap with `dst`. + * \param maxlen The length (in characters) of the destination buffer. + * \returns the length (in characters, excluding the null terminator) of the + * string in `dst` plus the length of `src`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_strlcpy + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_strlcat(SDL_INOUT_Z_CAP(maxlen) char *dst, const char *src, size_t maxlen); + +/** + * Allocate a copy of a string. + * + * This allocates enough space for a null-terminated copy of `str`, using + * SDL_malloc, and then makes a copy of the string into this space. + * + * The returned string is owned by the caller, and should be passed to + * SDL_free when no longer needed. + * + * \param str the string to copy. + * \returns a pointer to the newly-allocated string. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_MALLOC char * SDLCALL SDL_strdup(const char *str); + +/** + * Allocate a copy of a string, up to n characters. + * + * This allocates enough space for a null-terminated copy of `str`, up to + * `maxlen` bytes, using SDL_malloc, and then makes a copy of the string into + * this space. + * + * If the string is longer than `maxlen` bytes, the returned string will be + * `maxlen` bytes long, plus a null-terminator character that isn't included + * in the count. + * + * The returned string is owned by the caller, and should be passed to + * SDL_free when no longer needed. + * + * \param str the string to copy. + * \param maxlen the maximum length of the copied string, not counting the + * null-terminator character. + * \returns a pointer to the newly-allocated string. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_MALLOC char * SDLCALL SDL_strndup(const char *str, size_t maxlen); + +/** + * Reverse a string's contents. + * + * This reverses a null-terminated string in-place. Only the content of the + * string is reversed; the null-terminator character remains at the end of the + * reversed string. + * + * **WARNING**: This function reverses the _bytes_ of the string, not the + * codepoints. If `str` is a UTF-8 string with Unicode codepoints > 127, this + * will ruin the string data. You should only use this function on strings + * that are completely comprised of low ASCII characters. + * + * \param str the string to reverse. + * \returns `str`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC char * SDLCALL SDL_strrev(char *str); + +/** + * Convert a string to uppercase. + * + * **WARNING**: Regardless of system locale, this will only convert ASCII + * values 'A' through 'Z' to uppercase. + * + * This function operates on a null-terminated string of bytes--even if it is + * malformed UTF-8!--and converts ASCII characters 'a' through 'z' to their + * uppercase equivalents in-place, returning the original `str` pointer. + * + * \param str the string to convert in-place. Can not be NULL. + * \returns the `str` pointer passed into this function. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_strlwr + */ +extern SDL_DECLSPEC char * SDLCALL SDL_strupr(char *str); + +/** + * Convert a string to lowercase. + * + * **WARNING**: Regardless of system locale, this will only convert ASCII + * values 'A' through 'Z' to lowercase. + * + * This function operates on a null-terminated string of bytes--even if it is + * malformed UTF-8!--and converts ASCII characters 'A' through 'Z' to their + * lowercase equivalents in-place, returning the original `str` pointer. + * + * \param str the string to convert in-place. Can not be NULL. + * \returns the `str` pointer passed into this function. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_strupr + */ +extern SDL_DECLSPEC char * SDLCALL SDL_strlwr(char *str); + +/** + * Search a string for the first instance of a specific byte. + * + * The search ends once it finds the requested byte value, or a null + * terminator byte to end the string. + * + * Note that this looks for _bytes_, not _characters_, so you cannot match + * against a Unicode codepoint > 255, regardless of character encoding. + * + * \param str the string to search. Must not be NULL. + * \param c the byte value to search for. + * \returns a pointer to the first instance of `c` in the string, or NULL if + * not found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC char * SDLCALL SDL_strchr(const char *str, int c); + +/** + * Search a string for the last instance of a specific byte. + * + * The search must go until it finds a null terminator byte to end the string. + * + * Note that this looks for _bytes_, not _characters_, so you cannot match + * against a Unicode codepoint > 255, regardless of character encoding. + * + * \param str the string to search. Must not be NULL. + * \param c the byte value to search for. + * \returns a pointer to the last instance of `c` in the string, or NULL if + * not found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC char * SDLCALL SDL_strrchr(const char *str, int c); + +/** + * Search a string for the first instance of a specific substring. + * + * The search ends once it finds the requested substring, or a null terminator + * byte to end the string. + * + * Note that this looks for strings of _bytes_, not _characters_, so it's + * legal to search for malformed and incomplete UTF-8 sequences. + * + * \param haystack the string to search. Must not be NULL. + * \param needle the string to search for. Must not be NULL. + * \returns a pointer to the first instance of `needle` in the string, or NULL + * if not found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC char * SDLCALL SDL_strstr(const char *haystack, const char *needle); + +/** + * Search a string, up to n bytes, for the first instance of a specific + * substring. + * + * The search ends once it finds the requested substring, or a null terminator + * byte to end the string, or `maxlen` bytes have been examined. It is + * possible to use this function on a string without a null terminator. + * + * Note that this looks for strings of _bytes_, not _characters_, so it's + * legal to search for malformed and incomplete UTF-8 sequences. + * + * \param haystack the string to search. Must not be NULL. + * \param needle the string to search for. Must not be NULL. + * \param maxlen the maximum number of bytes to search in `haystack`. + * \returns a pointer to the first instance of `needle` in the string, or NULL + * if not found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC char * SDLCALL SDL_strnstr(const char *haystack, const char *needle, size_t maxlen); + +/** + * Search a UTF-8 string for the first instance of a specific substring, + * case-insensitively. + * + * This will work with Unicode strings, using a technique called + * "case-folding" to handle the vast majority of case-sensitive human + * languages regardless of system locale. It can deal with expanding values: a + * German Eszett character can compare against two ASCII 's' chars and be + * considered a match, for example. A notable exception: it does not handle + * the Turkish 'i' character; human language is complicated! + * + * Since this handles Unicode, it expects the strings to be well-formed UTF-8 + * and not a null-terminated string of arbitrary bytes. Bytes that are not + * valid UTF-8 are treated as Unicode character U+FFFD (REPLACEMENT + * CHARACTER), which is to say two strings of random bits may turn out to + * match if they convert to the same amount of replacement characters. + * + * \param haystack the string to search. Must not be NULL. + * \param needle the string to search for. Must not be NULL. + * \returns a pointer to the first instance of `needle` in the string, or NULL + * if not found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC char * SDLCALL SDL_strcasestr(const char *haystack, const char *needle); + +/** + * This works exactly like strtok_r() but doesn't require access to a C + * runtime. + * + * Break a string up into a series of tokens. + * + * To start tokenizing a new string, `str` should be the non-NULL address of + * the string to start tokenizing. Future calls to get the next token from the + * same string should specify a NULL. + * + * Note that this function will overwrite pieces of `str` with null chars to + * split it into tokens. This function cannot be used with const/read-only + * strings! + * + * `saveptr` just needs to point to a `char *` that can be overwritten; SDL + * will use this to save tokenizing state between calls. It is initialized if + * `str` is non-NULL, and used to resume tokenizing when `str` is NULL. + * + * \param str the string to tokenize, or NULL to continue tokenizing. + * \param delim the delimiter string that separates tokens. + * \param saveptr pointer to a char *, used for ongoing state. + * \returns A pointer to the next token, or NULL if no tokens remain. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC char * SDLCALL SDL_strtok_r(char *str, const char *delim, char **saveptr); + +/** + * Count the number of codepoints in a UTF-8 string. + * + * Counts the _codepoints_, not _bytes_, in `str`, excluding the null + * terminator. + * + * If you need to count the bytes in a string instead, consider using + * SDL_strlen(). + * + * Since this handles Unicode, it expects the strings to be well-formed UTF-8 + * and not a null-terminated string of arbitrary bytes. Bytes that are not + * valid UTF-8 are treated as Unicode character U+FFFD (REPLACEMENT + * CHARACTER), so a malformed or incomplete UTF-8 sequence might increase the + * count by several replacement characters. + * + * \param str The null-terminated UTF-8 string to read. Must not be NULL. + * \returns The length (in codepoints, excluding the null terminator) of + * `src`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_utf8strnlen + * \sa SDL_strlen + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_utf8strlen(const char *str); + +/** + * Count the number of codepoints in a UTF-8 string, up to n bytes. + * + * Counts the _codepoints_, not _bytes_, in `str`, excluding the null + * terminator. + * + * If you need to count the bytes in a string instead, consider using + * SDL_strnlen(). + * + * The counting stops at `bytes` bytes (not codepoints!). This seems + * counterintuitive, but makes it easy to express the total size of the + * string's buffer. + * + * Since this handles Unicode, it expects the strings to be well-formed UTF-8 + * and not a null-terminated string of arbitrary bytes. Bytes that are not + * valid UTF-8 are treated as Unicode character U+FFFD (REPLACEMENT + * CHARACTER), so a malformed or incomplete UTF-8 sequence might increase the + * count by several replacement characters. + * + * \param str The null-terminated UTF-8 string to read. Must not be NULL. + * \param bytes The maximum amount of bytes to count. + * \returns The length (in codepoints, excluding the null terminator) of `src` + * but never more than `maxlen`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_utf8strlen + * \sa SDL_strnlen + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_utf8strnlen(const char *str, size_t bytes); + +/** + * Convert an integer into a string. + * + * This requires a radix to specified for string format. Specifying 10 + * produces a decimal number, 16 hexadecimal, etc. Must be in the range of 2 + * to 36. + * + * Note that this function will overflow a buffer if `str` is not large enough + * to hold the output! It may be safer to use SDL_snprintf to clamp output, or + * SDL_asprintf to allocate a buffer. Otherwise, it doesn't hurt to allocate + * much more space than you expect to use (and don't forget possible negative + * signs, null terminator bytes, etc). + * + * \param value the integer to convert. + * \param str the buffer to write the string into. + * \param radix the radix to use for string generation. + * \returns `str`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_uitoa + * \sa SDL_ltoa + * \sa SDL_lltoa + */ +extern SDL_DECLSPEC char * SDLCALL SDL_itoa(int value, char *str, int radix); + +/** + * Convert an unsigned integer into a string. + * + * This requires a radix to specified for string format. Specifying 10 + * produces a decimal number, 16 hexadecimal, etc. Must be in the range of 2 + * to 36. + * + * Note that this function will overflow a buffer if `str` is not large enough + * to hold the output! It may be safer to use SDL_snprintf to clamp output, or + * SDL_asprintf to allocate a buffer. Otherwise, it doesn't hurt to allocate + * much more space than you expect to use (and don't forget null terminator + * bytes, etc). + * + * \param value the unsigned integer to convert. + * \param str the buffer to write the string into. + * \param radix the radix to use for string generation. + * \returns `str`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_itoa + * \sa SDL_ultoa + * \sa SDL_ulltoa + */ +extern SDL_DECLSPEC char * SDLCALL SDL_uitoa(unsigned int value, char *str, int radix); + +/** + * Convert a long integer into a string. + * + * This requires a radix to specified for string format. Specifying 10 + * produces a decimal number, 16 hexadecimal, etc. Must be in the range of 2 + * to 36. + * + * Note that this function will overflow a buffer if `str` is not large enough + * to hold the output! It may be safer to use SDL_snprintf to clamp output, or + * SDL_asprintf to allocate a buffer. Otherwise, it doesn't hurt to allocate + * much more space than you expect to use (and don't forget possible negative + * signs, null terminator bytes, etc). + * + * \param value the long integer to convert. + * \param str the buffer to write the string into. + * \param radix the radix to use for string generation. + * \returns `str`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ultoa + * \sa SDL_itoa + * \sa SDL_lltoa + */ +extern SDL_DECLSPEC char * SDLCALL SDL_ltoa(long value, char *str, int radix); + +/** + * Convert an unsigned long integer into a string. + * + * This requires a radix to specified for string format. Specifying 10 + * produces a decimal number, 16 hexadecimal, etc. Must be in the range of 2 + * to 36. + * + * Note that this function will overflow a buffer if `str` is not large enough + * to hold the output! It may be safer to use SDL_snprintf to clamp output, or + * SDL_asprintf to allocate a buffer. Otherwise, it doesn't hurt to allocate + * much more space than you expect to use (and don't forget null terminator + * bytes, etc). + * + * \param value the unsigned long integer to convert. + * \param str the buffer to write the string into. + * \param radix the radix to use for string generation. + * \returns `str`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ltoa + * \sa SDL_uitoa + * \sa SDL_ulltoa + */ +extern SDL_DECLSPEC char * SDLCALL SDL_ultoa(unsigned long value, char *str, int radix); + +#ifndef SDL_NOLONGLONG + +/** + * Convert a long long integer into a string. + * + * This requires a radix to specified for string format. Specifying 10 + * produces a decimal number, 16 hexadecimal, etc. Must be in the range of 2 + * to 36. + * + * Note that this function will overflow a buffer if `str` is not large enough + * to hold the output! It may be safer to use SDL_snprintf to clamp output, or + * SDL_asprintf to allocate a buffer. Otherwise, it doesn't hurt to allocate + * much more space than you expect to use (and don't forget possible negative + * signs, null terminator bytes, etc). + * + * \param value the long long integer to convert. + * \param str the buffer to write the string into. + * \param radix the radix to use for string generation. + * \returns `str`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ulltoa + * \sa SDL_itoa + * \sa SDL_ltoa + */ +extern SDL_DECLSPEC char * SDLCALL SDL_lltoa(long long value, char *str, int radix); + +/** + * Convert an unsigned long long integer into a string. + * + * This requires a radix to specified for string format. Specifying 10 + * produces a decimal number, 16 hexadecimal, etc. Must be in the range of 2 + * to 36. + * + * Note that this function will overflow a buffer if `str` is not large enough + * to hold the output! It may be safer to use SDL_snprintf to clamp output, or + * SDL_asprintf to allocate a buffer. Otherwise, it doesn't hurt to allocate + * much more space than you expect to use (and don't forget null terminator + * bytes, etc). + * + * \param value the unsigned long long integer to convert. + * \param str the buffer to write the string into. + * \param radix the radix to use for string generation. + * \returns `str`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_lltoa + * \sa SDL_uitoa + * \sa SDL_ultoa + */ +extern SDL_DECLSPEC char * SDLCALL SDL_ulltoa(unsigned long long value, char *str, int radix); +#endif + +/** + * Parse an `int` from a string. + * + * The result of calling `SDL_atoi(str)` is equivalent to + * `(int)SDL_strtol(str, NULL, 10)`. + * + * \param str The null-terminated string to read. Must not be NULL. + * \returns the parsed `int`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_atof + * \sa SDL_strtol + * \sa SDL_strtoul + * \sa SDL_strtoll + * \sa SDL_strtoull + * \sa SDL_strtod + * \sa SDL_itoa + */ +extern SDL_DECLSPEC int SDLCALL SDL_atoi(const char *str); + +/** + * Parse a `double` from a string. + * + * The result of calling `SDL_atof(str)` is equivalent to `SDL_strtod(str, + * NULL)`. + * + * \param str The null-terminated string to read. Must not be NULL. + * \returns the parsed `double`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_atoi + * \sa SDL_strtol + * \sa SDL_strtoul + * \sa SDL_strtoll + * \sa SDL_strtoull + * \sa SDL_strtod + */ +extern SDL_DECLSPEC double SDLCALL SDL_atof(const char *str); + +/** + * Parse a `long` from a string. + * + * If `str` starts with whitespace, then those whitespace characters are + * skipped before attempting to parse the number. + * + * If the parsed number does not fit inside a `long`, the result is clamped to + * the minimum and maximum representable `long` values. + * + * \param str The null-terminated string to read. Must not be NULL. + * \param endp If not NULL, the address of the first invalid character (i.e. + * the next character after the parsed number) will be written to + * this pointer. + * \param base The base of the integer to read. Supported values are 0 and 2 + * to 36 inclusive. If 0, the base will be inferred from the + * number's prefix (0x for hexadecimal, 0 for octal, decimal + * otherwise). + * \returns the parsed `long`, or 0 if no number could be parsed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_atoi + * \sa SDL_atof + * \sa SDL_strtoul + * \sa SDL_strtoll + * \sa SDL_strtoull + * \sa SDL_strtod + * \sa SDL_ltoa + * \sa SDL_wcstol + */ +extern SDL_DECLSPEC long SDLCALL SDL_strtol(const char *str, char **endp, int base); + +/** + * Parse an `unsigned long` from a string. + * + * If `str` starts with whitespace, then those whitespace characters are + * skipped before attempting to parse the number. + * + * If the parsed number does not fit inside an `unsigned long`, the result is + * clamped to the maximum representable `unsigned long` value. + * + * \param str The null-terminated string to read. Must not be NULL. + * \param endp If not NULL, the address of the first invalid character (i.e. + * the next character after the parsed number) will be written to + * this pointer. + * \param base The base of the integer to read. Supported values are 0 and 2 + * to 36 inclusive. If 0, the base will be inferred from the + * number's prefix (0x for hexadecimal, 0 for octal, decimal + * otherwise). + * \returns the parsed `unsigned long`, or 0 if no number could be parsed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_atoi + * \sa SDL_atof + * \sa SDL_strtol + * \sa SDL_strtoll + * \sa SDL_strtoull + * \sa SDL_strtod + * \sa SDL_ultoa + */ +extern SDL_DECLSPEC unsigned long SDLCALL SDL_strtoul(const char *str, char **endp, int base); + +#ifndef SDL_NOLONGLONG + +/** + * Parse a `long long` from a string. + * + * If `str` starts with whitespace, then those whitespace characters are + * skipped before attempting to parse the number. + * + * If the parsed number does not fit inside a `long long`, the result is + * clamped to the minimum and maximum representable `long long` values. + * + * \param str The null-terminated string to read. Must not be NULL. + * \param endp If not NULL, the address of the first invalid character (i.e. + * the next character after the parsed number) will be written to + * this pointer. + * \param base The base of the integer to read. Supported values are 0 and 2 + * to 36 inclusive. If 0, the base will be inferred from the + * number's prefix (0x for hexadecimal, 0 for octal, decimal + * otherwise). + * \returns the parsed `long long`, or 0 if no number could be parsed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_atoi + * \sa SDL_atof + * \sa SDL_strtol + * \sa SDL_strtoul + * \sa SDL_strtoull + * \sa SDL_strtod + * \sa SDL_lltoa + */ +extern SDL_DECLSPEC long long SDLCALL SDL_strtoll(const char *str, char **endp, int base); + +/** + * Parse an `unsigned long long` from a string. + * + * If `str` starts with whitespace, then those whitespace characters are + * skipped before attempting to parse the number. + * + * If the parsed number does not fit inside an `unsigned long long`, the + * result is clamped to the maximum representable `unsigned long long` value. + * + * \param str The null-terminated string to read. Must not be NULL. + * \param endp If not NULL, the address of the first invalid character (i.e. + * the next character after the parsed number) will be written to + * this pointer. + * \param base The base of the integer to read. Supported values are 0 and 2 + * to 36 inclusive. If 0, the base will be inferred from the + * number's prefix (0x for hexadecimal, 0 for octal, decimal + * otherwise). + * \returns the parsed `unsigned long long`, or 0 if no number could be + * parsed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_atoi + * \sa SDL_atof + * \sa SDL_strtol + * \sa SDL_strtoll + * \sa SDL_strtoul + * \sa SDL_strtod + * \sa SDL_ulltoa + */ +extern SDL_DECLSPEC unsigned long long SDLCALL SDL_strtoull(const char *str, char **endp, int base); +#endif + +/** + * Parse a `double` from a string. + * + * This function makes fewer guarantees than the C runtime `strtod`: + * + * - Only decimal notation is guaranteed to be supported. The handling of + * scientific and hexadecimal notation is unspecified. + * - Whether or not INF and NAN can be parsed is unspecified. + * - The precision of the result is unspecified. + * + * \param str the null-terminated string to read. Must not be NULL. + * \param endp if not NULL, the address of the first invalid character (i.e. + * the next character after the parsed number) will be written to + * this pointer. + * \returns the parsed `double`, or 0 if no number could be parsed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_atoi + * \sa SDL_atof + * \sa SDL_strtol + * \sa SDL_strtoll + * \sa SDL_strtoul + * \sa SDL_strtoull + */ +extern SDL_DECLSPEC double SDLCALL SDL_strtod(const char *str, char **endp); + +/** + * Compare two null-terminated UTF-8 strings. + * + * Due to the nature of UTF-8 encoding, this will work with Unicode strings, + * since effectively this function just compares bytes until it hits a + * null-terminating character. Also due to the nature of UTF-8, this can be + * used with SDL_qsort() to put strings in (roughly) alphabetical order. + * + * \param str1 the first string to compare. NULL is not permitted! + * \param str2 the second string to compare. NULL is not permitted! + * \returns less than zero if str1 is "less than" str2, greater than zero if + * str1 is "greater than" str2, and zero if the strings match + * exactly. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_strcmp(const char *str1, const char *str2); + +/** + * Compare two UTF-8 strings up to a number of bytes. + * + * Due to the nature of UTF-8 encoding, this will work with Unicode strings, + * since effectively this function just compares bytes until it hits a + * null-terminating character. Also due to the nature of UTF-8, this can be + * used with SDL_qsort() to put strings in (roughly) alphabetical order. + * + * Note that while this function is intended to be used with UTF-8, it is + * doing a bytewise comparison, and `maxlen` specifies a _byte_ limit! If the + * limit lands in the middle of a multi-byte UTF-8 sequence, it will only + * compare a portion of the final character. + * + * `maxlen` specifies a maximum number of bytes to compare; if the strings + * match to this number of bytes (or both have matched to a null-terminator + * character before this number of bytes), they will be considered equal. + * + * \param str1 the first string to compare. NULL is not permitted! + * \param str2 the second string to compare. NULL is not permitted! + * \param maxlen the maximum number of _bytes_ to compare. + * \returns less than zero if str1 is "less than" str2, greater than zero if + * str1 is "greater than" str2, and zero if the strings match + * exactly. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_strncmp(const char *str1, const char *str2, size_t maxlen); + +/** + * Compare two null-terminated UTF-8 strings, case-insensitively. + * + * This will work with Unicode strings, using a technique called + * "case-folding" to handle the vast majority of case-sensitive human + * languages regardless of system locale. It can deal with expanding values: a + * German Eszett character can compare against two ASCII 's' chars and be + * considered a match, for example. A notable exception: it does not handle + * the Turkish 'i' character; human language is complicated! + * + * Since this handles Unicode, it expects the string to be well-formed UTF-8 + * and not a null-terminated string of arbitrary bytes. Bytes that are not + * valid UTF-8 are treated as Unicode character U+FFFD (REPLACEMENT + * CHARACTER), which is to say two strings of random bits may turn out to + * match if they convert to the same amount of replacement characters. + * + * \param str1 the first string to compare. NULL is not permitted! + * \param str2 the second string to compare. NULL is not permitted! + * \returns less than zero if str1 is "less than" str2, greater than zero if + * str1 is "greater than" str2, and zero if the strings match + * exactly. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_strcasecmp(const char *str1, const char *str2); + + +/** + * Compare two UTF-8 strings, case-insensitively, up to a number of bytes. + * + * This will work with Unicode strings, using a technique called + * "case-folding" to handle the vast majority of case-sensitive human + * languages regardless of system locale. It can deal with expanding values: a + * German Eszett character can compare against two ASCII 's' chars and be + * considered a match, for example. A notable exception: it does not handle + * the Turkish 'i' character; human language is complicated! + * + * Since this handles Unicode, it expects the string to be well-formed UTF-8 + * and not a null-terminated string of arbitrary bytes. Bytes that are not + * valid UTF-8 are treated as Unicode character U+FFFD (REPLACEMENT + * CHARACTER), which is to say two strings of random bits may turn out to + * match if they convert to the same amount of replacement characters. + * + * Note that while this function is intended to be used with UTF-8, `maxlen` + * specifies a _byte_ limit! If the limit lands in the middle of a multi-byte + * UTF-8 sequence, it may convert a portion of the final character to one or + * more Unicode character U+FFFD (REPLACEMENT CHARACTER) so as not to overflow + * a buffer. + * + * `maxlen` specifies a maximum number of bytes to compare; if the strings + * match to this number of bytes (or both have matched to a null-terminator + * character before this number of bytes), they will be considered equal. + * + * \param str1 the first string to compare. NULL is not permitted! + * \param str2 the second string to compare. NULL is not permitted! + * \param maxlen the maximum number of bytes to compare. + * \returns less than zero if str1 is "less than" str2, greater than zero if + * str1 is "greater than" str2, and zero if the strings match + * exactly. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_strncasecmp(const char *str1, const char *str2, size_t maxlen); + +/** + * Searches a string for the first occurrence of any character contained in a + * breakset, and returns a pointer from the string to that character. + * + * \param str The null-terminated string to be searched. Must not be NULL, and + * must not overlap with `breakset`. + * \param breakset A null-terminated string containing the list of characters + * to look for. Must not be NULL, and must not overlap with + * `str`. + * \returns A pointer to the location, in str, of the first occurrence of a + * character present in the breakset, or NULL if none is found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC char * SDLCALL SDL_strpbrk(const char *str, const char *breakset); + +/** + * The Unicode REPLACEMENT CHARACTER codepoint. + * + * SDL_StepUTF8() and SDL_StepBackUTF8() report this codepoint when they + * encounter a UTF-8 string with encoding errors. + * + * This tends to render as something like a question mark in most places. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_StepBackUTF8 + * \sa SDL_StepUTF8 + */ +#define SDL_INVALID_UNICODE_CODEPOINT 0xFFFD + +/** + * Decode a UTF-8 string, one Unicode codepoint at a time. + * + * This will return the first Unicode codepoint in the UTF-8 encoded string in + * `*pstr`, and then advance `*pstr` past any consumed bytes before returning. + * + * It will not access more than `*pslen` bytes from the string. `*pslen` will + * be adjusted, as well, subtracting the number of bytes consumed. + * + * `pslen` is allowed to be NULL, in which case the string _must_ be + * NULL-terminated, as the function will blindly read until it sees the NULL + * char. + * + * if `*pslen` is zero, it assumes the end of string is reached and returns a + * zero codepoint regardless of the contents of the string buffer. + * + * If the resulting codepoint is zero (a NULL terminator), or `*pslen` is + * zero, it will not advance `*pstr` or `*pslen` at all. + * + * Generally this function is called in a loop until it returns zero, + * adjusting its parameters each iteration. + * + * If an invalid UTF-8 sequence is encountered, this function returns + * SDL_INVALID_UNICODE_CODEPOINT and advances the string/length by one byte + * (which is to say, a multibyte sequence might produce several + * SDL_INVALID_UNICODE_CODEPOINT returns before it syncs to the next valid + * UTF-8 sequence). + * + * Several things can generate invalid UTF-8 sequences, including overlong + * encodings, the use of UTF-16 surrogate values, and truncated data. Please + * refer to + * [RFC3629](https://www.ietf.org/rfc/rfc3629.txt) + * for details. + * + * \param pstr a pointer to a UTF-8 string pointer to be read and adjusted. + * \param pslen a pointer to the number of bytes in the string, to be read and + * adjusted. NULL is allowed. + * \returns the first Unicode codepoint in the string. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_StepUTF8(const char **pstr, size_t *pslen); + +/** + * Decode a UTF-8 string in reverse, one Unicode codepoint at a time. + * + * This will go to the start of the previous Unicode codepoint in the string, + * move `*pstr` to that location and return that codepoint. + * + * If `*pstr` is already at the start of the string), it will not advance + * `*pstr` at all. + * + * Generally this function is called in a loop until it returns zero, + * adjusting its parameter each iteration. + * + * If an invalid UTF-8 sequence is encountered, this function returns + * SDL_INVALID_UNICODE_CODEPOINT. + * + * Several things can generate invalid UTF-8 sequences, including overlong + * encodings, the use of UTF-16 surrogate values, and truncated data. Please + * refer to + * [RFC3629](https://www.ietf.org/rfc/rfc3629.txt) + * for details. + * + * \param start a pointer to the beginning of the UTF-8 string. + * \param pstr a pointer to a UTF-8 string pointer to be read and adjusted. + * \returns the previous Unicode codepoint in the string. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_StepBackUTF8(const char *start, const char **pstr); + +/** + * Convert a single Unicode codepoint to UTF-8. + * + * The buffer pointed to by `dst` must be at least 4 bytes long, as this + * function may generate between 1 and 4 bytes of output. + * + * This function returns the first byte _after_ the newly-written UTF-8 + * sequence, which is useful for encoding multiple codepoints in a loop, or + * knowing where to write a NULL-terminator character to end the string (in + * either case, plan to have a buffer of _more_ than 4 bytes!). + * + * If `codepoint` is an invalid value (outside the Unicode range, or a UTF-16 + * surrogate value, etc), this will use U+FFFD (REPLACEMENT CHARACTER) for the + * codepoint instead, and not set an error. + * + * If `dst` is NULL, this returns NULL immediately without writing to the + * pointer and without setting an error. + * + * \param codepoint a Unicode codepoint to convert to UTF-8. + * \param dst the location to write the encoded UTF-8. Must point to at least + * 4 bytes! + * \returns the first byte past the newly-written UTF-8 sequence. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC char * SDLCALL SDL_UCS4ToUTF8(Uint32 codepoint, char *dst); + +/** + * This works exactly like sscanf() but doesn't require access to a C runtime. + * + * Scan a string, matching a format string, converting each '%' item and + * storing it to pointers provided through variable arguments. + * + * \param text the string to scan. Must not be NULL. + * \param fmt a printf-style format string. Must not be NULL. + * \param ... a list of pointers to values to be filled in with scanned items. + * \returns the number of items that matched the format string. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_sscanf(const char *text, SDL_SCANF_FORMAT_STRING const char *fmt, ...) SDL_SCANF_VARARG_FUNC(2); + +/** + * This works exactly like vsscanf() but doesn't require access to a C + * runtime. + * + * Functions identically to SDL_sscanf(), except it takes a `va_list` instead + * of using `...` variable arguments. + * + * \param text the string to scan. Must not be NULL. + * \param fmt a printf-style format string. Must not be NULL. + * \param ap a `va_list` of pointers to values to be filled in with scanned + * items. + * \returns the number of items that matched the format string. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_vsscanf(const char *text, SDL_SCANF_FORMAT_STRING const char *fmt, va_list ap) SDL_SCANF_VARARG_FUNCV(2); + +/** + * This works exactly like snprintf() but doesn't require access to a C + * runtime. + * + * Format a string of up to `maxlen`-1 bytes, converting each '%' item with + * values provided through variable arguments. + * + * While some C runtimes differ on how to deal with too-large strings, this + * function null-terminates the output, by treating the null-terminator as + * part of the `maxlen` count. Note that if `maxlen` is zero, however, no + * bytes will be written at all. + * + * This function returns the number of _bytes_ (not _characters_) that should + * be written, excluding the null-terminator character. If this returns a + * number >= `maxlen`, it means the output string was truncated. A negative + * return value means an error occurred. + * + * Referencing the output string's pointer with a format item is undefined + * behavior. + * + * \param text the buffer to write the string into. Must not be NULL. + * \param maxlen the maximum bytes to write, including the null-terminator. + * \param fmt a printf-style format string. Must not be NULL. + * \param ... a list of values to be used with the format string. + * \returns the number of bytes that should be written, not counting the + * null-terminator char, or a negative value on error. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_snprintf(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(3); + +/** + * This works exactly like swprintf() but doesn't require access to a C + * runtime. + * + * Format a wide string of up to `maxlen`-1 wchar_t values, converting each + * '%' item with values provided through variable arguments. + * + * While some C runtimes differ on how to deal with too-large strings, this + * function null-terminates the output, by treating the null-terminator as + * part of the `maxlen` count. Note that if `maxlen` is zero, however, no wide + * characters will be written at all. + * + * This function returns the number of _wide characters_ (not _codepoints_) + * that should be written, excluding the null-terminator character. If this + * returns a number >= `maxlen`, it means the output string was truncated. A + * negative return value means an error occurred. + * + * Referencing the output string's pointer with a format item is undefined + * behavior. + * + * \param text the buffer to write the wide string into. Must not be NULL. + * \param maxlen the maximum wchar_t values to write, including the + * null-terminator. + * \param fmt a printf-style format string. Must not be NULL. + * \param ... a list of values to be used with the format string. + * \returns the number of wide characters that should be written, not counting + * the null-terminator char, or a negative value on error. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_swprintf(SDL_OUT_Z_CAP(maxlen) wchar_t *text, size_t maxlen, SDL_PRINTF_FORMAT_STRING const wchar_t *fmt, ...) SDL_WPRINTF_VARARG_FUNC(3); + +/** + * This works exactly like vsnprintf() but doesn't require access to a C + * runtime. + * + * Functions identically to SDL_snprintf(), except it takes a `va_list` + * instead of using `...` variable arguments. + * + * \param text the buffer to write the string into. Must not be NULL. + * \param maxlen the maximum bytes to write, including the null-terminator. + * \param fmt a printf-style format string. Must not be NULL. + * \param ap a `va_list` values to be used with the format string. + * \returns the number of bytes that should be written, not counting the + * null-terminator char, or a negative value on error. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_vsnprintf(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, SDL_PRINTF_FORMAT_STRING const char *fmt, va_list ap) SDL_PRINTF_VARARG_FUNCV(3); + +/** + * This works exactly like vswprintf() but doesn't require access to a C + * runtime. + * + * Functions identically to SDL_swprintf(), except it takes a `va_list` + * instead of using `...` variable arguments. + * + * \param text the buffer to write the string into. Must not be NULL. + * \param maxlen the maximum wide characters to write, including the + * null-terminator. + * \param fmt a printf-style format wide string. Must not be NULL. + * \param ap a `va_list` values to be used with the format string. + * \returns the number of wide characters that should be written, not counting + * the null-terminator char, or a negative value on error. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_vswprintf(SDL_OUT_Z_CAP(maxlen) wchar_t *text, size_t maxlen, SDL_PRINTF_FORMAT_STRING const wchar_t *fmt, va_list ap) SDL_WPRINTF_VARARG_FUNCV(3); + +/** + * This works exactly like asprintf() but doesn't require access to a C + * runtime. + * + * Functions identically to SDL_snprintf(), except it allocates a buffer large + * enough to hold the output string on behalf of the caller. + * + * On success, this function returns the number of bytes (not characters) + * comprising the output string, not counting the null-terminator character, + * and sets `*strp` to the newly-allocated string. + * + * On error, this function returns a negative number, and the value of `*strp` + * is undefined. + * + * The returned string is owned by the caller, and should be passed to + * SDL_free when no longer needed. + * + * \param strp on output, is set to the new string. Must not be NULL. + * \param fmt a printf-style format string. Must not be NULL. + * \param ... a list of values to be used with the format string. + * \returns the number of bytes in the newly-allocated string, not counting + * the null-terminator char, or a negative value on error. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_asprintf(char **strp, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * This works exactly like vasprintf() but doesn't require access to a C + * runtime. + * + * Functions identically to SDL_asprintf(), except it takes a `va_list` + * instead of using `...` variable arguments. + * + * \param strp on output, is set to the new string. Must not be NULL. + * \param fmt a printf-style format string. Must not be NULL. + * \param ap a `va_list` values to be used with the format string. + * \returns the number of bytes in the newly-allocated string, not counting + * the null-terminator char, or a negative value on error. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_vasprintf(char **strp, SDL_PRINTF_FORMAT_STRING const char *fmt, va_list ap) SDL_PRINTF_VARARG_FUNCV(2); + +/** + * Seeds the pseudo-random number generator. + * + * Reusing the seed number will cause SDL_rand() to repeat the same stream of + * 'random' numbers. + * + * \param seed the value to use as a random number seed, or 0 to use + * SDL_GetPerformanceCounter(). + * + * \threadsafety This should be called on the same thread that calls + * SDL_rand() + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_rand + * \sa SDL_rand_bits + * \sa SDL_randf + */ +extern SDL_DECLSPEC void SDLCALL SDL_srand(Uint64 seed); + +/** + * Generate a pseudo-random number less than n for positive n + * + * The method used is faster and of better quality than `rand() % n`. Odds are + * roughly 99.9% even for n = 1 million. Evenness is better for smaller n, and + * much worse as n gets bigger. + * + * Example: to simulate a d6 use `SDL_rand(6) + 1` The +1 converts 0..5 to + * 1..6 + * + * If you want to generate a pseudo-random number in the full range of Sint32, + * you should use: (Sint32)SDL_rand_bits() + * + * If you want reproducible output, be sure to initialize with SDL_srand() + * first. + * + * There are no guarantees as to the quality of the random sequence produced, + * and this should not be used for security (cryptography, passwords) or where + * money is on the line (loot-boxes, casinos). There are many random number + * libraries available with different characteristics and you should pick one + * of those to meet any serious needs. + * + * \param n the number of possible outcomes. n must be positive. + * \returns a random value in the range of [0 .. n-1]. + * + * \threadsafety All calls should be made from a single thread + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_srand + * \sa SDL_randf + */ +extern SDL_DECLSPEC Sint32 SDLCALL SDL_rand(Sint32 n); + +/** + * Generate a uniform pseudo-random floating point number less than 1.0 + * + * If you want reproducible output, be sure to initialize with SDL_srand() + * first. + * + * There are no guarantees as to the quality of the random sequence produced, + * and this should not be used for security (cryptography, passwords) or where + * money is on the line (loot-boxes, casinos). There are many random number + * libraries available with different characteristics and you should pick one + * of those to meet any serious needs. + * + * \returns a random value in the range of [0.0, 1.0). + * + * \threadsafety All calls should be made from a single thread + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_srand + * \sa SDL_rand + */ +extern SDL_DECLSPEC float SDLCALL SDL_randf(void); + +/** + * Generate 32 pseudo-random bits. + * + * You likely want to use SDL_rand() to get a psuedo-random number instead. + * + * There are no guarantees as to the quality of the random sequence produced, + * and this should not be used for security (cryptography, passwords) or where + * money is on the line (loot-boxes, casinos). There are many random number + * libraries available with different characteristics and you should pick one + * of those to meet any serious needs. + * + * \returns a random value in the range of [0-SDL_MAX_UINT32]. + * + * \threadsafety All calls should be made from a single thread + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_rand + * \sa SDL_randf + * \sa SDL_srand + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_rand_bits(void); + +/** + * Generate a pseudo-random number less than n for positive n + * + * The method used is faster and of better quality than `rand() % n`. Odds are + * roughly 99.9% even for n = 1 million. Evenness is better for smaller n, and + * much worse as n gets bigger. + * + * Example: to simulate a d6 use `SDL_rand_r(state, 6) + 1` The +1 converts + * 0..5 to 1..6 + * + * If you want to generate a pseudo-random number in the full range of Sint32, + * you should use: (Sint32)SDL_rand_bits_r(state) + * + * There are no guarantees as to the quality of the random sequence produced, + * and this should not be used for security (cryptography, passwords) or where + * money is on the line (loot-boxes, casinos). There are many random number + * libraries available with different characteristics and you should pick one + * of those to meet any serious needs. + * + * \param state a pointer to the current random number state, this may not be + * NULL. + * \param n the number of possible outcomes. n must be positive. + * \returns a random value in the range of [0 .. n-1]. + * + * \threadsafety This function is thread-safe, as long as the state pointer + * isn't shared between threads. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_rand + * \sa SDL_rand_bits_r + * \sa SDL_randf_r + */ +extern SDL_DECLSPEC Sint32 SDLCALL SDL_rand_r(Uint64 *state, Sint32 n); + +/** + * Generate a uniform pseudo-random floating point number less than 1.0 + * + * If you want reproducible output, be sure to initialize with SDL_srand() + * first. + * + * There are no guarantees as to the quality of the random sequence produced, + * and this should not be used for security (cryptography, passwords) or where + * money is on the line (loot-boxes, casinos). There are many random number + * libraries available with different characteristics and you should pick one + * of those to meet any serious needs. + * + * \param state a pointer to the current random number state, this may not be + * NULL. + * \returns a random value in the range of [0.0, 1.0). + * + * \threadsafety This function is thread-safe, as long as the state pointer + * isn't shared between threads. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_rand_bits_r + * \sa SDL_rand_r + * \sa SDL_randf + */ +extern SDL_DECLSPEC float SDLCALL SDL_randf_r(Uint64 *state); + +/** + * Generate 32 pseudo-random bits. + * + * You likely want to use SDL_rand_r() to get a psuedo-random number instead. + * + * There are no guarantees as to the quality of the random sequence produced, + * and this should not be used for security (cryptography, passwords) or where + * money is on the line (loot-boxes, casinos). There are many random number + * libraries available with different characteristics and you should pick one + * of those to meet any serious needs. + * + * \param state a pointer to the current random number state, this may not be + * NULL. + * \returns a random value in the range of [0-SDL_MAX_UINT32]. + * + * \threadsafety This function is thread-safe, as long as the state pointer + * isn't shared between threads. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_rand_r + * \sa SDL_randf_r + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_rand_bits_r(Uint64 *state); + +#ifndef SDL_PI_D + +/** + * The value of Pi, as a double-precision floating point literal. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_PI_F + */ +#define SDL_PI_D 3.141592653589793238462643383279502884 /**< pi (double) */ +#endif + +#ifndef SDL_PI_F + +/** + * The value of Pi, as a single-precision floating point literal. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_PI_D + */ +#define SDL_PI_F 3.141592653589793238462643383279502884F /**< pi (float) */ +#endif + +/** + * Compute the arc cosine of `x`. + * + * The definition of `y = acos(x)` is `x = cos(y)`. + * + * Domain: `-1 <= x <= 1` + * + * Range: `0 <= y <= Pi` + * + * This function operates on double-precision floating point values, use + * SDL_acosf for single-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. + * \returns arc cosine of `x`, in radians. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_acosf + * \sa SDL_asin + * \sa SDL_cos + */ +extern SDL_DECLSPEC double SDLCALL SDL_acos(double x); + +/** + * Compute the arc cosine of `x`. + * + * The definition of `y = acos(x)` is `x = cos(y)`. + * + * Domain: `-1 <= x <= 1` + * + * Range: `0 <= y <= Pi` + * + * This function operates on single-precision floating point values, use + * SDL_acos for double-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. + * \returns arc cosine of `x`, in radians. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_acos + * \sa SDL_asinf + * \sa SDL_cosf + */ +extern SDL_DECLSPEC float SDLCALL SDL_acosf(float x); + +/** + * Compute the arc sine of `x`. + * + * The definition of `y = asin(x)` is `x = sin(y)`. + * + * Domain: `-1 <= x <= 1` + * + * Range: `-Pi/2 <= y <= Pi/2` + * + * This function operates on double-precision floating point values, use + * SDL_asinf for single-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. + * \returns arc sine of `x`, in radians. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_asinf + * \sa SDL_acos + * \sa SDL_sin + */ +extern SDL_DECLSPEC double SDLCALL SDL_asin(double x); + +/** + * Compute the arc sine of `x`. + * + * The definition of `y = asin(x)` is `x = sin(y)`. + * + * Domain: `-1 <= x <= 1` + * + * Range: `-Pi/2 <= y <= Pi/2` + * + * This function operates on single-precision floating point values, use + * SDL_asin for double-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. + * \returns arc sine of `x`, in radians. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_asin + * \sa SDL_acosf + * \sa SDL_sinf + */ +extern SDL_DECLSPEC float SDLCALL SDL_asinf(float x); + +/** + * Compute the arc tangent of `x`. + * + * The definition of `y = atan(x)` is `x = tan(y)`. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-Pi/2 <= y <= Pi/2` + * + * This function operates on double-precision floating point values, use + * SDL_atanf for single-precision floats. + * + * To calculate the arc tangent of y / x, use SDL_atan2. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. + * \returns arc tangent of of `x` in radians, or 0 if `x = 0`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_atanf + * \sa SDL_atan2 + * \sa SDL_tan + */ +extern SDL_DECLSPEC double SDLCALL SDL_atan(double x); + +/** + * Compute the arc tangent of `x`. + * + * The definition of `y = atan(x)` is `x = tan(y)`. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-Pi/2 <= y <= Pi/2` + * + * This function operates on single-precision floating point values, use + * SDL_atan for dboule-precision floats. + * + * To calculate the arc tangent of y / x, use SDL_atan2f. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. + * \returns arc tangent of of `x` in radians, or 0 if `x = 0`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_atan + * \sa SDL_atan2f + * \sa SDL_tanf + */ +extern SDL_DECLSPEC float SDLCALL SDL_atanf(float x); + +/** + * Compute the arc tangent of `y / x`, using the signs of x and y to adjust + * the result's quadrant. + * + * The definition of `z = atan2(x, y)` is `y = x tan(z)`, where the quadrant + * of z is determined based on the signs of x and y. + * + * Domain: `-INF <= x <= INF`, `-INF <= y <= INF` + * + * Range: `-Pi <= y <= Pi` + * + * This function operates on double-precision floating point values, use + * SDL_atan2f for single-precision floats. + * + * To calculate the arc tangent of a single value, use SDL_atan. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param y floating point value of the numerator (y coordinate). + * \param x floating point value of the denominator (x coordinate). + * \returns arc tangent of of `y / x` in radians, or, if `x = 0`, either + * `-Pi/2`, `0`, or `Pi/2`, depending on the value of `y`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_atan2f + * \sa SDL_atan + * \sa SDL_tan + */ +extern SDL_DECLSPEC double SDLCALL SDL_atan2(double y, double x); + +/** + * Compute the arc tangent of `y / x`, using the signs of x and y to adjust + * the result's quadrant. + * + * The definition of `z = atan2(x, y)` is `y = x tan(z)`, where the quadrant + * of z is determined based on the signs of x and y. + * + * Domain: `-INF <= x <= INF`, `-INF <= y <= INF` + * + * Range: `-Pi <= y <= Pi` + * + * This function operates on single-precision floating point values, use + * SDL_atan2 for double-precision floats. + * + * To calculate the arc tangent of a single value, use SDL_atanf. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param y floating point value of the numerator (y coordinate). + * \param x floating point value of the denominator (x coordinate). + * \returns arc tangent of of `y / x` in radians, or, if `x = 0`, either + * `-Pi/2`, `0`, or `Pi/2`, depending on the value of `y`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_atan2 + * \sa SDL_atan + * \sa SDL_tan + */ +extern SDL_DECLSPEC float SDLCALL SDL_atan2f(float y, float x); + +/** + * Compute the ceiling of `x`. + * + * The ceiling of `x` is the smallest integer `y` such that `y >= x`, i.e `x` + * rounded up to the nearest integer. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-INF <= y <= INF`, y integer + * + * This function operates on double-precision floating point values, use + * SDL_ceilf for single-precision floats. + * + * \param x floating point value. + * \returns the ceiling of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ceilf + * \sa SDL_floor + * \sa SDL_trunc + * \sa SDL_round + * \sa SDL_lround + */ +extern SDL_DECLSPEC double SDLCALL SDL_ceil(double x); + +/** + * Compute the ceiling of `x`. + * + * The ceiling of `x` is the smallest integer `y` such that `y >= x`, i.e `x` + * rounded up to the nearest integer. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-INF <= y <= INF`, y integer + * + * This function operates on single-precision floating point values, use + * SDL_ceil for double-precision floats. + * + * \param x floating point value. + * \returns the ceiling of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ceil + * \sa SDL_floorf + * \sa SDL_truncf + * \sa SDL_roundf + * \sa SDL_lroundf + */ +extern SDL_DECLSPEC float SDLCALL SDL_ceilf(float x); + +/** + * Copy the sign of one floating-point value to another. + * + * The definition of copysign is that ``copysign(x, y) = abs(x) * sign(y)``. + * + * Domain: `-INF <= x <= INF`, ``-INF <= y <= f`` + * + * Range: `-INF <= z <= INF` + * + * This function operates on double-precision floating point values, use + * SDL_copysignf for single-precision floats. + * + * \param x floating point value to use as the magnitude. + * \param y floating point value to use as the sign. + * \returns the floating point value with the sign of y and the magnitude of + * x. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_copysignf + * \sa SDL_fabs + */ +extern SDL_DECLSPEC double SDLCALL SDL_copysign(double x, double y); + +/** + * Copy the sign of one floating-point value to another. + * + * The definition of copysign is that ``copysign(x, y) = abs(x) * sign(y)``. + * + * Domain: `-INF <= x <= INF`, ``-INF <= y <= f`` + * + * Range: `-INF <= z <= INF` + * + * This function operates on single-precision floating point values, use + * SDL_copysign for double-precision floats. + * + * \param x floating point value to use as the magnitude. + * \param y floating point value to use as the sign. + * \returns the floating point value with the sign of y and the magnitude of + * x. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_copysign + * \sa SDL_fabsf + */ +extern SDL_DECLSPEC float SDLCALL SDL_copysignf(float x, float y); + +/** + * Compute the cosine of `x`. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-1 <= y <= 1` + * + * This function operates on double-precision floating point values, use + * SDL_cosf for single-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value, in radians. + * \returns cosine of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_cosf + * \sa SDL_acos + * \sa SDL_sin + */ +extern SDL_DECLSPEC double SDLCALL SDL_cos(double x); + +/** + * Compute the cosine of `x`. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-1 <= y <= 1` + * + * This function operates on single-precision floating point values, use + * SDL_cos for double-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value, in radians. + * \returns cosine of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_cos + * \sa SDL_acosf + * \sa SDL_sinf + */ +extern SDL_DECLSPEC float SDLCALL SDL_cosf(float x); + +/** + * Compute the exponential of `x`. + * + * The definition of `y = exp(x)` is `y = e^x`, where `e` is the base of the + * natural logarithm. The inverse is the natural logarithm, SDL_log. + * + * Domain: `-INF <= x <= INF` + * + * Range: `0 <= y <= INF` + * + * The output will overflow if `exp(x)` is too large to be represented. + * + * This function operates on double-precision floating point values, use + * SDL_expf for single-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. + * \returns value of `e^x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_expf + * \sa SDL_log + */ +extern SDL_DECLSPEC double SDLCALL SDL_exp(double x); + +/** + * Compute the exponential of `x`. + * + * The definition of `y = exp(x)` is `y = e^x`, where `e` is the base of the + * natural logarithm. The inverse is the natural logarithm, SDL_logf. + * + * Domain: `-INF <= x <= INF` + * + * Range: `0 <= y <= INF` + * + * The output will overflow if `exp(x)` is too large to be represented. + * + * This function operates on single-precision floating point values, use + * SDL_exp for double-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. + * \returns value of `e^x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_exp + * \sa SDL_logf + */ +extern SDL_DECLSPEC float SDLCALL SDL_expf(float x); + +/** + * Compute the absolute value of `x` + * + * Domain: `-INF <= x <= INF` + * + * Range: `0 <= y <= INF` + * + * This function operates on double-precision floating point values, use + * SDL_fabsf for single-precision floats. + * + * \param x floating point value to use as the magnitude. + * \returns the absolute value of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_fabsf + */ +extern SDL_DECLSPEC double SDLCALL SDL_fabs(double x); + +/** + * Compute the absolute value of `x` + * + * Domain: `-INF <= x <= INF` + * + * Range: `0 <= y <= INF` + * + * This function operates on single-precision floating point values, use + * SDL_fabs for double-precision floats. + * + * \param x floating point value to use as the magnitude. + * \returns the absolute value of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_fabs + */ +extern SDL_DECLSPEC float SDLCALL SDL_fabsf(float x); + +/** + * Compute the floor of `x`. + * + * The floor of `x` is the largest integer `y` such that `y <= x`, i.e `x` + * rounded down to the nearest integer. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-INF <= y <= INF`, y integer + * + * This function operates on double-precision floating point values, use + * SDL_floorf for single-precision floats. + * + * \param x floating point value. + * \returns the floor of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_floorf + * \sa SDL_ceil + * \sa SDL_trunc + * \sa SDL_round + * \sa SDL_lround + */ +extern SDL_DECLSPEC double SDLCALL SDL_floor(double x); + +/** + * Compute the floor of `x`. + * + * The floor of `x` is the largest integer `y` such that `y <= x`, i.e `x` + * rounded down to the nearest integer. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-INF <= y <= INF`, y integer + * + * This function operates on single-precision floating point values, use + * SDL_floor for double-precision floats. + * + * \param x floating point value. + * \returns the floor of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_floor + * \sa SDL_ceilf + * \sa SDL_truncf + * \sa SDL_roundf + * \sa SDL_lroundf + */ +extern SDL_DECLSPEC float SDLCALL SDL_floorf(float x); + +/** + * Truncate `x` to an integer. + * + * Rounds `x` to the next closest integer to 0. This is equivalent to removing + * the fractional part of `x`, leaving only the integer part. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-INF <= y <= INF`, y integer + * + * This function operates on double-precision floating point values, use + * SDL_truncf for single-precision floats. + * + * \param x floating point value. + * \returns `x` truncated to an integer. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_truncf + * \sa SDL_fmod + * \sa SDL_ceil + * \sa SDL_floor + * \sa SDL_round + * \sa SDL_lround + */ +extern SDL_DECLSPEC double SDLCALL SDL_trunc(double x); + +/** + * Truncate `x` to an integer. + * + * Rounds `x` to the next closest integer to 0. This is equivalent to removing + * the fractional part of `x`, leaving only the integer part. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-INF <= y <= INF`, y integer + * + * This function operates on single-precision floating point values, use + * SDL_trunc for double-precision floats. + * + * \param x floating point value. + * \returns `x` truncated to an integer. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_trunc + * \sa SDL_fmodf + * \sa SDL_ceilf + * \sa SDL_floorf + * \sa SDL_roundf + * \sa SDL_lroundf + */ +extern SDL_DECLSPEC float SDLCALL SDL_truncf(float x); + +/** + * Return the floating-point remainder of `x / y` + * + * Divides `x` by `y`, and returns the remainder. + * + * Domain: `-INF <= x <= INF`, `-INF <= y <= INF`, `y != 0` + * + * Range: `-y <= z <= y` + * + * This function operates on double-precision floating point values, use + * SDL_fmodf for single-precision floats. + * + * \param x the numerator. + * \param y the denominator. Must not be 0. + * \returns the remainder of `x / y`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_fmodf + * \sa SDL_modf + * \sa SDL_trunc + * \sa SDL_ceil + * \sa SDL_floor + * \sa SDL_round + * \sa SDL_lround + */ +extern SDL_DECLSPEC double SDLCALL SDL_fmod(double x, double y); + +/** + * Return the floating-point remainder of `x / y` + * + * Divides `x` by `y`, and returns the remainder. + * + * Domain: `-INF <= x <= INF`, `-INF <= y <= INF`, `y != 0` + * + * Range: `-y <= z <= y` + * + * This function operates on single-precision floating point values, use + * SDL_fmod for double-precision floats. + * + * \param x the numerator. + * \param y the denominator. Must not be 0. + * \returns the remainder of `x / y`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_fmod + * \sa SDL_truncf + * \sa SDL_modff + * \sa SDL_ceilf + * \sa SDL_floorf + * \sa SDL_roundf + * \sa SDL_lroundf + */ +extern SDL_DECLSPEC float SDLCALL SDL_fmodf(float x, float y); + +/** + * Return whether the value is infinity. + * + * \param x double-precision floating point value. + * \returns non-zero if the value is infinity, 0 otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_isinff + */ +extern SDL_DECLSPEC int SDLCALL SDL_isinf(double x); + +/** + * Return whether the value is infinity. + * + * \param x floating point value. + * \returns non-zero if the value is infinity, 0 otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_isinf + */ +extern SDL_DECLSPEC int SDLCALL SDL_isinff(float x); + +/** + * Return whether the value is NaN. + * + * \param x double-precision floating point value. + * \returns non-zero if the value is NaN, 0 otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_isnanf + */ +extern SDL_DECLSPEC int SDLCALL SDL_isnan(double x); + +/** + * Return whether the value is NaN. + * + * \param x floating point value. + * \returns non-zero if the value is NaN, 0 otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_isnan + */ +extern SDL_DECLSPEC int SDLCALL SDL_isnanf(float x); + +/** + * Compute the natural logarithm of `x`. + * + * Domain: `0 < x <= INF` + * + * Range: `-INF <= y <= INF` + * + * It is an error for `x` to be less than or equal to 0. + * + * This function operates on double-precision floating point values, use + * SDL_logf for single-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. Must be greater than 0. + * \returns the natural logarithm of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_logf + * \sa SDL_log10 + * \sa SDL_exp + */ +extern SDL_DECLSPEC double SDLCALL SDL_log(double x); + +/** + * Compute the natural logarithm of `x`. + * + * Domain: `0 < x <= INF` + * + * Range: `-INF <= y <= INF` + * + * It is an error for `x` to be less than or equal to 0. + * + * This function operates on single-precision floating point values, use + * SDL_log for double-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. Must be greater than 0. + * \returns the natural logarithm of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_log + * \sa SDL_expf + */ +extern SDL_DECLSPEC float SDLCALL SDL_logf(float x); + +/** + * Compute the base-10 logarithm of `x`. + * + * Domain: `0 < x <= INF` + * + * Range: `-INF <= y <= INF` + * + * It is an error for `x` to be less than or equal to 0. + * + * This function operates on double-precision floating point values, use + * SDL_log10f for single-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. Must be greater than 0. + * \returns the logarithm of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_log10f + * \sa SDL_log + * \sa SDL_pow + */ +extern SDL_DECLSPEC double SDLCALL SDL_log10(double x); + +/** + * Compute the base-10 logarithm of `x`. + * + * Domain: `0 < x <= INF` + * + * Range: `-INF <= y <= INF` + * + * It is an error for `x` to be less than or equal to 0. + * + * This function operates on single-precision floating point values, use + * SDL_log10 for double-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. Must be greater than 0. + * \returns the logarithm of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_log10 + * \sa SDL_logf + * \sa SDL_powf + */ +extern SDL_DECLSPEC float SDLCALL SDL_log10f(float x); + +/** + * Split `x` into integer and fractional parts + * + * This function operates on double-precision floating point values, use + * SDL_modff for single-precision floats. + * + * \param x floating point value. + * \param y output pointer to store the integer part of `x`. + * \returns the fractional part of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_modff + * \sa SDL_trunc + * \sa SDL_fmod + */ +extern SDL_DECLSPEC double SDLCALL SDL_modf(double x, double *y); + +/** + * Split `x` into integer and fractional parts + * + * This function operates on single-precision floating point values, use + * SDL_modf for double-precision floats. + * + * \param x floating point value. + * \param y output pointer to store the integer part of `x`. + * \returns the fractional part of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_modf + * \sa SDL_truncf + * \sa SDL_fmodf + */ +extern SDL_DECLSPEC float SDLCALL SDL_modff(float x, float *y); + +/** + * Raise `x` to the power `y` + * + * Domain: `-INF <= x <= INF`, `-INF <= y <= INF` + * + * Range: `-INF <= z <= INF` + * + * If `y` is the base of the natural logarithm (e), consider using SDL_exp + * instead. + * + * This function operates on double-precision floating point values, use + * SDL_powf for single-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x the base. + * \param y the exponent. + * \returns `x` raised to the power `y`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_powf + * \sa SDL_exp + * \sa SDL_log + */ +extern SDL_DECLSPEC double SDLCALL SDL_pow(double x, double y); + +/** + * Raise `x` to the power `y` + * + * Domain: `-INF <= x <= INF`, `-INF <= y <= INF` + * + * Range: `-INF <= z <= INF` + * + * If `y` is the base of the natural logarithm (e), consider using SDL_exp + * instead. + * + * This function operates on single-precision floating point values, use + * SDL_pow for double-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x the base. + * \param y the exponent. + * \returns `x` raised to the power `y`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_pow + * \sa SDL_expf + * \sa SDL_logf + */ +extern SDL_DECLSPEC float SDLCALL SDL_powf(float x, float y); + +/** + * Round `x` to the nearest integer. + * + * Rounds `x` to the nearest integer. Values halfway between integers will be + * rounded away from zero. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-INF <= y <= INF`, y integer + * + * This function operates on double-precision floating point values, use + * SDL_roundf for single-precision floats. To get the result as an integer + * type, use SDL_lround. + * + * \param x floating point value. + * \returns the nearest integer to `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_roundf + * \sa SDL_lround + * \sa SDL_floor + * \sa SDL_ceil + * \sa SDL_trunc + */ +extern SDL_DECLSPEC double SDLCALL SDL_round(double x); + +/** + * Round `x` to the nearest integer. + * + * Rounds `x` to the nearest integer. Values halfway between integers will be + * rounded away from zero. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-INF <= y <= INF`, y integer + * + * This function operates on single-precision floating point values, use + * SDL_round for double-precision floats. To get the result as an integer + * type, use SDL_lroundf. + * + * \param x floating point value. + * \returns the nearest integer to `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_round + * \sa SDL_lroundf + * \sa SDL_floorf + * \sa SDL_ceilf + * \sa SDL_truncf + */ +extern SDL_DECLSPEC float SDLCALL SDL_roundf(float x); + +/** + * Round `x` to the nearest integer representable as a long + * + * Rounds `x` to the nearest integer. Values halfway between integers will be + * rounded away from zero. + * + * Domain: `-INF <= x <= INF` + * + * Range: `MIN_LONG <= y <= MAX_LONG` + * + * This function operates on double-precision floating point values, use + * SDL_lroundf for single-precision floats. To get the result as a + * floating-point type, use SDL_round. + * + * \param x floating point value. + * \returns the nearest integer to `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_lroundf + * \sa SDL_round + * \sa SDL_floor + * \sa SDL_ceil + * \sa SDL_trunc + */ +extern SDL_DECLSPEC long SDLCALL SDL_lround(double x); + +/** + * Round `x` to the nearest integer representable as a long + * + * Rounds `x` to the nearest integer. Values halfway between integers will be + * rounded away from zero. + * + * Domain: `-INF <= x <= INF` + * + * Range: `MIN_LONG <= y <= MAX_LONG` + * + * This function operates on single-precision floating point values, use + * SDL_lround for double-precision floats. To get the result as a + * floating-point type, use SDL_roundf. + * + * \param x floating point value. + * \returns the nearest integer to `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_lround + * \sa SDL_roundf + * \sa SDL_floorf + * \sa SDL_ceilf + * \sa SDL_truncf + */ +extern SDL_DECLSPEC long SDLCALL SDL_lroundf(float x); + +/** + * Scale `x` by an integer power of two. + * + * Multiplies `x` by the `n`th power of the floating point radix (always 2). + * + * Domain: `-INF <= x <= INF`, `n` integer + * + * Range: `-INF <= y <= INF` + * + * This function operates on double-precision floating point values, use + * SDL_scalbnf for single-precision floats. + * + * \param x floating point value to be scaled. + * \param n integer exponent. + * \returns `x * 2^n`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_scalbnf + * \sa SDL_pow + */ +extern SDL_DECLSPEC double SDLCALL SDL_scalbn(double x, int n); + +/** + * Scale `x` by an integer power of two. + * + * Multiplies `x` by the `n`th power of the floating point radix (always 2). + * + * Domain: `-INF <= x <= INF`, `n` integer + * + * Range: `-INF <= y <= INF` + * + * This function operates on single-precision floating point values, use + * SDL_scalbn for double-precision floats. + * + * \param x floating point value to be scaled. + * \param n integer exponent. + * \returns `x * 2^n`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_scalbn + * \sa SDL_powf + */ +extern SDL_DECLSPEC float SDLCALL SDL_scalbnf(float x, int n); + +/** + * Compute the sine of `x`. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-1 <= y <= 1` + * + * This function operates on double-precision floating point values, use + * SDL_sinf for single-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value, in radians. + * \returns sine of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_sinf + * \sa SDL_asin + * \sa SDL_cos + */ +extern SDL_DECLSPEC double SDLCALL SDL_sin(double x); + +/** + * Compute the sine of `x`. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-1 <= y <= 1` + * + * This function operates on single-precision floating point values, use + * SDL_sin for double-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value, in radians. + * \returns sine of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_sin + * \sa SDL_asinf + * \sa SDL_cosf + */ +extern SDL_DECLSPEC float SDLCALL SDL_sinf(float x); + +/** + * Compute the square root of `x`. + * + * Domain: `0 <= x <= INF` + * + * Range: `0 <= y <= INF` + * + * This function operates on double-precision floating point values, use + * SDL_sqrtf for single-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. Must be greater than or equal to 0. + * \returns square root of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_sqrtf + */ +extern SDL_DECLSPEC double SDLCALL SDL_sqrt(double x); + +/** + * Compute the square root of `x`. + * + * Domain: `0 <= x <= INF` + * + * Range: `0 <= y <= INF` + * + * This function operates on single-precision floating point values, use + * SDL_sqrt for double-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. Must be greater than or equal to 0. + * \returns square root of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_sqrt + */ +extern SDL_DECLSPEC float SDLCALL SDL_sqrtf(float x); + +/** + * Compute the tangent of `x`. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-INF <= y <= INF` + * + * This function operates on double-precision floating point values, use + * SDL_tanf for single-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value, in radians. + * \returns tangent of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_tanf + * \sa SDL_sin + * \sa SDL_cos + * \sa SDL_atan + * \sa SDL_atan2 + */ +extern SDL_DECLSPEC double SDLCALL SDL_tan(double x); + +/** + * Compute the tangent of `x`. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-INF <= y <= INF` + * + * This function operates on single-precision floating point values, use + * SDL_tan for double-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value, in radians. + * \returns tangent of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_tan + * \sa SDL_sinf + * \sa SDL_cosf + * \sa SDL_atanf + * \sa SDL_atan2f + */ +extern SDL_DECLSPEC float SDLCALL SDL_tanf(float x); + +/** + * An opaque handle representing string encoding conversion state. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_iconv_open + */ +typedef struct SDL_iconv_data_t *SDL_iconv_t; + +/** + * This function allocates a context for the specified character set + * conversion. + * + * \param tocode The target character encoding, must not be NULL. + * \param fromcode The source character encoding, must not be NULL. + * \returns a handle that must be freed with SDL_iconv_close, or + * SDL_ICONV_ERROR on failure. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_iconv + * \sa SDL_iconv_close + * \sa SDL_iconv_string + */ +extern SDL_DECLSPEC SDL_iconv_t SDLCALL SDL_iconv_open(const char *tocode, + const char *fromcode); + +/** + * This function frees a context used for character set conversion. + * + * \param cd The character set conversion handle. + * \returns 0 on success, or -1 on failure. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_iconv + * \sa SDL_iconv_open + * \sa SDL_iconv_string + */ +extern SDL_DECLSPEC int SDLCALL SDL_iconv_close(SDL_iconv_t cd); + +/** + * This function converts text between encodings, reading from and writing to + * a buffer. + * + * It returns the number of successful conversions on success. On error, + * SDL_ICONV_E2BIG is returned when the output buffer is too small, or + * SDL_ICONV_EILSEQ is returned when an invalid input sequence is encountered, + * or SDL_ICONV_EINVAL is returned when an incomplete input sequence is + * encountered. + * + * On exit: + * + * - inbuf will point to the beginning of the next multibyte sequence. On + * error, this is the location of the problematic input sequence. On + * success, this is the end of the input sequence. + * - inbytesleft will be set to the number of bytes left to convert, which + * will be 0 on success. + * - outbuf will point to the location where to store the next output byte. + * - outbytesleft will be set to the number of bytes left in the output + * buffer. + * + * \param cd The character set conversion context, created in + * SDL_iconv_open(). + * \param inbuf Address of variable that points to the first character of the + * input sequence. + * \param inbytesleft The number of bytes in the input buffer. + * \param outbuf Address of variable that points to the output buffer. + * \param outbytesleft The number of bytes in the output buffer. + * \returns the number of conversions on success, or a negative error code. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_iconv_open + * \sa SDL_iconv_close + * \sa SDL_iconv_string + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_iconv(SDL_iconv_t cd, const char **inbuf, + size_t *inbytesleft, char **outbuf, + size_t *outbytesleft); + +#define SDL_ICONV_ERROR (size_t)-1 /**< Generic error. Check SDL_GetError()? */ +#define SDL_ICONV_E2BIG (size_t)-2 /**< Output buffer was too small. */ +#define SDL_ICONV_EILSEQ (size_t)-3 /**< Invalid input sequence was encountered. */ +#define SDL_ICONV_EINVAL (size_t)-4 /**< Incomplete input sequence was encountered. */ + + +/** + * Helper function to convert a string's encoding in one call. + * + * This function converts a buffer or string between encodings in one pass. + * + * The string does not need to be NULL-terminated; this function operates on + * the number of bytes specified in `inbytesleft` whether there is a NULL + * character anywhere in the buffer. + * + * The returned string is owned by the caller, and should be passed to + * SDL_free when no longer needed. + * + * \param tocode the character encoding of the output string. Examples are + * "UTF-8", "UCS-4", etc. + * \param fromcode the character encoding of data in `inbuf`. + * \param inbuf the string to convert to a different encoding. + * \param inbytesleft the size of the input string _in bytes_. + * \returns a new string, converted to the new encoding, or NULL on error. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_iconv_open + * \sa SDL_iconv_close + * \sa SDL_iconv + */ +extern SDL_DECLSPEC char * SDLCALL SDL_iconv_string(const char *tocode, + const char *fromcode, + const char *inbuf, + size_t inbytesleft); + +/* Some helper macros for common SDL_iconv_string cases... */ + +/** + * Convert a UTF-8 string to the current locale's character encoding. + * + * This is a helper macro that might be more clear than calling + * SDL_iconv_string directly. However, it double-evaluates its parameter, so + * do not use an expression with side-effects here. + * + * \param S the string to convert. + * \returns a new string, converted to the new encoding, or NULL on error. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_iconv_utf8_locale(S) SDL_iconv_string("", "UTF-8", S, SDL_strlen(S)+1) + +/** + * Convert a UTF-8 string to UCS-2. + * + * This is a helper macro that might be more clear than calling + * SDL_iconv_string directly. However, it double-evaluates its parameter, so + * do not use an expression with side-effects here. + * + * \param S the string to convert. + * \returns a new string, converted to the new encoding, or NULL on error. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_iconv_utf8_ucs2(S) SDL_reinterpret_cast(Uint16 *, SDL_iconv_string("UCS-2", "UTF-8", S, SDL_strlen(S)+1)) + +/** + * Convert a UTF-8 string to UCS-4. + * + * This is a helper macro that might be more clear than calling + * SDL_iconv_string directly. However, it double-evaluates its parameter, so + * do not use an expression with side-effects here. + * + * \param S the string to convert. + * \returns a new string, converted to the new encoding, or NULL on error. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_iconv_utf8_ucs4(S) SDL_reinterpret_cast(Uint32 *, SDL_iconv_string("UCS-4", "UTF-8", S, SDL_strlen(S)+1)) + +/** + * Convert a wchar_t string to UTF-8. + * + * This is a helper macro that might be more clear than calling + * SDL_iconv_string directly. However, it double-evaluates its parameter, so + * do not use an expression with side-effects here. + * + * \param S the string to convert. + * \returns a new string, converted to the new encoding, or NULL on error. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_iconv_wchar_utf8(S) SDL_iconv_string("UTF-8", "WCHAR_T", SDL_reinterpret_cast(const char *, S), (SDL_wcslen(S)+1)*sizeof(wchar_t)) + + +/* force builds using Clang's static analysis tools to use literal C runtime + here, since there are possibly tests that are ineffective otherwise. */ +#if defined(__clang_analyzer__) && !defined(SDL_DISABLE_ANALYZE_MACROS) + +/* The analyzer knows about strlcpy even when the system doesn't provide it */ +#if !defined(HAVE_STRLCPY) && !defined(strlcpy) +size_t strlcpy(char *dst, const char *src, size_t size); +#endif + +/* The analyzer knows about strlcat even when the system doesn't provide it */ +#if !defined(HAVE_STRLCAT) && !defined(strlcat) +size_t strlcat(char *dst, const char *src, size_t size); +#endif + +#if !defined(HAVE_WCSLCPY) && !defined(wcslcpy) +size_t wcslcpy(wchar_t *dst, const wchar_t *src, size_t size); +#endif + +#if !defined(HAVE_WCSLCAT) && !defined(wcslcat) +size_t wcslcat(wchar_t *dst, const wchar_t *src, size_t size); +#endif + +#if !defined(HAVE_STRTOK_R) && !defined(strtok_r) +char *strtok_r(char *str, const char *delim, char **saveptr); +#endif + +#ifndef _WIN32 +/* strdup is not ANSI but POSIX, and its prototype might be hidden... */ +/* not for windows: might conflict with string.h where strdup may have + * dllimport attribute: https://github.com/libsdl-org/SDL/issues/12948 */ +char *strdup(const char *str); +#endif + +/* Starting LLVM 16, the analyser errors out if these functions do not have + their prototype defined (clang-diagnostic-implicit-function-declaration) */ +#include +#include + +#define SDL_malloc malloc +#define SDL_calloc calloc +#define SDL_realloc realloc +#define SDL_free free +#ifndef SDL_memcpy +#define SDL_memcpy memcpy +#endif +#ifndef SDL_memmove +#define SDL_memmove memmove +#endif +#ifndef SDL_memset +#define SDL_memset memset +#endif +#define SDL_memcmp memcmp +#define SDL_strlcpy strlcpy +#define SDL_strlcat strlcat +#define SDL_strlen strlen +#define SDL_wcslen wcslen +#define SDL_wcslcpy wcslcpy +#define SDL_wcslcat wcslcat +#define SDL_strdup strdup +#define SDL_wcsdup wcsdup +#define SDL_strchr strchr +#define SDL_strrchr strrchr +#define SDL_strstr strstr +#define SDL_wcsstr wcsstr +#define SDL_strtok_r strtok_r +#define SDL_strcmp strcmp +#define SDL_wcscmp wcscmp +#define SDL_strncmp strncmp +#define SDL_wcsncmp wcsncmp +#define SDL_strcasecmp strcasecmp +#define SDL_strncasecmp strncasecmp +#define SDL_strpbrk strpbrk +#define SDL_sscanf sscanf +#define SDL_vsscanf vsscanf +#define SDL_snprintf snprintf +#define SDL_vsnprintf vsnprintf +#endif + +/** + * Multiply two integers, checking for overflow. + * + * If `a * b` would overflow, return false. + * + * Otherwise store `a * b` via ret and return true. + * + * \param a the multiplicand. + * \param b the multiplier. + * \param ret on non-overflow output, stores the multiplication result, may + * not be NULL. + * \returns false on overflow, true if result is multiplied without overflow. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE bool SDL_size_mul_check_overflow(size_t a, size_t b, size_t *ret) +{ + if (a != 0 && b > SDL_SIZE_MAX / a) { + return false; + } + *ret = a * b; + return true; +} + +#ifndef SDL_WIKI_DOCUMENTATION_SECTION +#if SDL_HAS_BUILTIN(__builtin_mul_overflow) +/* This needs to be wrapped in an inline rather than being a direct #define, + * because __builtin_mul_overflow() is type-generic, but we want to be + * consistent about interpreting a and b as size_t. */ +SDL_FORCE_INLINE bool SDL_size_mul_check_overflow_builtin(size_t a, size_t b, size_t *ret) +{ + return (__builtin_mul_overflow(a, b, ret) == 0); +} +#define SDL_size_mul_check_overflow(a, b, ret) SDL_size_mul_check_overflow_builtin(a, b, ret) +#endif +#endif + +/** + * Add two integers, checking for overflow. + * + * If `a + b` would overflow, return false. + * + * Otherwise store `a + b` via ret and return true. + * + * \param a the first addend. + * \param b the second addend. + * \param ret on non-overflow output, stores the addition result, may not be + * NULL. + * \returns false on overflow, true if result is added without overflow. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE bool SDL_size_add_check_overflow(size_t a, size_t b, size_t *ret) +{ + if (b > SDL_SIZE_MAX - a) { + return false; + } + *ret = a + b; + return true; +} + +#ifndef SDL_WIKI_DOCUMENTATION_SECTION +#if SDL_HAS_BUILTIN(__builtin_add_overflow) +/* This needs to be wrapped in an inline rather than being a direct #define, + * the same as the call to __builtin_mul_overflow() above. */ +SDL_FORCE_INLINE bool SDL_size_add_check_overflow_builtin(size_t a, size_t b, size_t *ret) +{ + return (__builtin_add_overflow(a, b, ret) == 0); +} +#define SDL_size_add_check_overflow(a, b, ret) SDL_size_add_check_overflow_builtin(a, b, ret) +#endif +#endif + +/* This is a generic function pointer which should be cast to the type you expect */ +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A generic function pointer. + * + * In theory, generic function pointers should use this, instead of `void *`, + * since some platforms could treat code addresses differently than data + * addresses. Although in current times no popular platforms make this + * distinction, it is more correct and portable to use the correct type for a + * generic pointer. + * + * If for some reason you need to force this typedef to be an actual `void *`, + * perhaps to work around a compiler or existing code, you can define + * `SDL_FUNCTION_POINTER_IS_VOID_POINTER` before including any SDL headers. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef void (*SDL_FunctionPointer)(void); +#elif defined(SDL_FUNCTION_POINTER_IS_VOID_POINTER) +typedef void *SDL_FunctionPointer; +#else +typedef void (*SDL_FunctionPointer)(void); +#endif + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_stdinc_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_storage.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_storage.h new file mode 100644 index 0000000..1b20b34 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_storage.h @@ -0,0 +1,686 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryStorage + * + * The storage API is a high-level API designed to abstract away the + * portability issues that come up when using something lower-level (in SDL's + * case, this sits on top of the [Filesystem](CategoryFilesystem) and + * [IOStream](CategoryIOStream) subsystems). It is significantly more + * restrictive than a typical filesystem API, for a number of reasons: + * + * 1. **What to Access:** A common pitfall with existing filesystem APIs is + * the assumption that all storage is monolithic. However, many other + * platforms (game consoles in particular) are more strict about what _type_ + * of filesystem is being accessed; for example, game content and user data + * are usually two separate storage devices with entirely different + * characteristics (and possibly different low-level APIs altogether!). + * + * 2. **How to Access:** Another common mistake is applications assuming that + * all storage is universally writeable - again, many platforms treat game + * content and user data as two separate storage devices, and only user data + * is writeable while game content is read-only. + * + * 3. **When to Access:** The most common portability issue with filesystem + * access is _timing_ - you cannot always assume that the storage device is + * always accessible all of the time, nor can you assume that there are no + * limits to how long you have access to a particular device. + * + * Consider the following example: + * + * ```c + * void ReadGameData(void) + * { + * extern char** fileNames; + * extern size_t numFiles; + * for (size_t i = 0; i < numFiles; i += 1) { + * FILE *data = fopen(fileNames[i], "rwb"); + * if (data == NULL) { + * // Something bad happened! + * } else { + * // A bunch of stuff happens here + * fclose(data); + * } + * } + * } + * + * void ReadSave(void) + * { + * FILE *save = fopen("saves/save0.sav", "rb"); + * if (save == NULL) { + * // Something bad happened! + * } else { + * // A bunch of stuff happens here + * fclose(save); + * } + * } + * + * void WriteSave(void) + * { + * FILE *save = fopen("saves/save0.sav", "wb"); + * if (save == NULL) { + * // Something bad happened! + * } else { + * // A bunch of stuff happens here + * fclose(save); + * } + * } + * ``` + * + * Going over the bullet points again: + * + * 1. **What to Access:** This code accesses a global filesystem; game data + * and saves are all presumed to be in the current working directory (which + * may or may not be the game's installation folder!). + * + * 2. **How to Access:** This code assumes that content paths are writeable, + * and that save data is also writeable despite being in the same location as + * the game data. + * + * 3. **When to Access:** This code assumes that they can be called at any + * time, since the filesystem is always accessible and has no limits on how + * long the filesystem is being accessed. + * + * Due to these assumptions, the filesystem code is not portable and will fail + * under these common scenarios: + * + * - The game is installed on a device that is read-only, both content loading + * and game saves will fail or crash outright + * - Game/User storage is not implicitly mounted, so no files will be found + * for either scenario when a platform requires explicitly mounting + * filesystems + * - Save data may not be safe since the I/O is not being flushed or + * validated, so an error occurring elsewhere in the program may result in + * missing/corrupted save data + * + * When using SDL_Storage, these types of problems are virtually impossible to + * trip over: + * + * ```c + * void ReadGameData(void) + * { + * extern char** fileNames; + * extern size_t numFiles; + * + * SDL_Storage *title = SDL_OpenTitleStorage(NULL, 0); + * if (title == NULL) { + * // Something bad happened! + * } + * while (!SDL_StorageReady(title)) { + * SDL_Delay(1); + * } + * + * for (size_t i = 0; i < numFiles; i += 1) { + * void* dst; + * Uint64 dstLen = 0; + * + * if (SDL_GetStorageFileSize(title, fileNames[i], &dstLen) && dstLen > 0) { + * dst = SDL_malloc(dstLen); + * if (SDL_ReadStorageFile(title, fileNames[i], dst, dstLen)) { + * // A bunch of stuff happens here + * } else { + * // Something bad happened! + * } + * SDL_free(dst); + * } else { + * // Something bad happened! + * } + * } + * + * SDL_CloseStorage(title); + * } + * + * void ReadSave(void) + * { + * SDL_Storage *user = SDL_OpenUserStorage("libsdl", "Storage Example", 0); + * if (user == NULL) { + * // Something bad happened! + * } + * while (!SDL_StorageReady(user)) { + * SDL_Delay(1); + * } + * + * Uint64 saveLen = 0; + * if (SDL_GetStorageFileSize(user, "save0.sav", &saveLen) && saveLen > 0) { + * void* dst = SDL_malloc(saveLen); + * if (SDL_ReadStorageFile(user, "save0.sav", dst, saveLen)) { + * // A bunch of stuff happens here + * } else { + * // Something bad happened! + * } + * SDL_free(dst); + * } else { + * // Something bad happened! + * } + * + * SDL_CloseStorage(user); + * } + * + * void WriteSave(void) + * { + * SDL_Storage *user = SDL_OpenUserStorage("libsdl", "Storage Example", 0); + * if (user == NULL) { + * // Something bad happened! + * } + * while (!SDL_StorageReady(user)) { + * SDL_Delay(1); + * } + * + * extern void *saveData; // A bunch of stuff happened here... + * extern Uint64 saveLen; + * if (!SDL_WriteStorageFile(user, "save0.sav", saveData, saveLen)) { + * // Something bad happened! + * } + * + * SDL_CloseStorage(user); + * } + * ``` + * + * Note the improvements that SDL_Storage makes: + * + * 1. **What to Access:** This code explicitly reads from a title or user + * storage device based on the context of the function. + * + * 2. **How to Access:** This code explicitly uses either a read or write + * function based on the context of the function. + * + * 3. **When to Access:** This code explicitly opens the device when it needs + * to, and closes it when it is finished working with the filesystem. + * + * The result is an application that is significantly more robust against the + * increasing demands of platforms and their filesystems! + * + * A publicly available example of an SDL_Storage backend is the + * [Steam Cloud](https://partner.steamgames.com/doc/features/cloud) + * backend - you can initialize Steamworks when starting the program, and then + * SDL will recognize that Steamworks is initialized and automatically use + * ISteamRemoteStorage when the application opens user storage. More + * importantly, when you _open_ storage it knows to begin a "batch" of + * filesystem operations, and when you _close_ storage it knows to end and + * flush the batch. This is used by Steam to support + * [Dynamic Cloud Sync](https://steamcommunity.com/groups/steamworks/announcements/detail/3142949576401813670) + * ; users can save data on one PC, put the device to sleep, and then continue + * playing on another PC (and vice versa) with the save data fully + * synchronized across all devices, allowing for a seamless experience without + * having to do full restarts of the program. + * + * ## Notes on valid paths + * + * All paths in the Storage API use Unix-style path separators ('/'). Using a + * different path separator will not work, even if the underlying platform + * would otherwise accept it. This is to keep code using the Storage API + * portable between platforms and Storage implementations and simplify app + * code. + * + * Paths with relative directories ("." and "..") are forbidden by the Storage + * API. + * + * All valid UTF-8 strings (discounting the NULL terminator character and the + * '/' path separator) are usable for filenames, however, an underlying + * Storage implementation may not support particularly strange sequences and + * refuse to create files with those names, etc. + */ + +#ifndef SDL_storage_h_ +#define SDL_storage_h_ + +#include +#include +#include +#include + +#include + +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * Function interface for SDL_Storage. + * + * Apps that want to supply a custom implementation of SDL_Storage will fill + * in all the functions in this struct, and then pass it to SDL_OpenStorage to + * create a custom SDL_Storage object. + * + * It is not usually necessary to do this; SDL provides standard + * implementations for many things you might expect to do with an SDL_Storage. + * + * This structure should be initialized using SDL_INIT_INTERFACE() + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_INIT_INTERFACE + */ +typedef struct SDL_StorageInterface +{ + /* The version of this interface */ + Uint32 version; + + /* Called when the storage is closed */ + bool (SDLCALL *close)(void *userdata); + + /* Optional, returns whether the storage is currently ready for access */ + bool (SDLCALL *ready)(void *userdata); + + /* Enumerate a directory, optional for write-only storage */ + bool (SDLCALL *enumerate)(void *userdata, const char *path, SDL_EnumerateDirectoryCallback callback, void *callback_userdata); + + /* Get path information, optional for write-only storage */ + bool (SDLCALL *info)(void *userdata, const char *path, SDL_PathInfo *info); + + /* Read a file from storage, optional for write-only storage */ + bool (SDLCALL *read_file)(void *userdata, const char *path, void *destination, Uint64 length); + + /* Write a file to storage, optional for read-only storage */ + bool (SDLCALL *write_file)(void *userdata, const char *path, const void *source, Uint64 length); + + /* Create a directory, optional for read-only storage */ + bool (SDLCALL *mkdir)(void *userdata, const char *path); + + /* Remove a file or empty directory, optional for read-only storage */ + bool (SDLCALL *remove)(void *userdata, const char *path); + + /* Rename a path, optional for read-only storage */ + bool (SDLCALL *rename)(void *userdata, const char *oldpath, const char *newpath); + + /* Copy a file, optional for read-only storage */ + bool (SDLCALL *copy)(void *userdata, const char *oldpath, const char *newpath); + + /* Get the space remaining, optional for read-only storage */ + Uint64 (SDLCALL *space_remaining)(void *userdata); +} SDL_StorageInterface; + +/* Check the size of SDL_StorageInterface + * + * If this assert fails, either the compiler is padding to an unexpected size, + * or the interface has been updated and this should be updated to match and + * the code using this interface should be updated to handle the old version. + */ +SDL_COMPILE_TIME_ASSERT(SDL_StorageInterface_SIZE, + (sizeof(void *) == 4 && sizeof(SDL_StorageInterface) == 48) || + (sizeof(void *) == 8 && sizeof(SDL_StorageInterface) == 96)); + +/** + * An abstract interface for filesystem access. + * + * This is an opaque datatype. One can create this object using standard SDL + * functions like SDL_OpenTitleStorage or SDL_OpenUserStorage, etc, or create + * an object with a custom implementation using SDL_OpenStorage. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_Storage SDL_Storage; + +/** + * Opens up a read-only container for the application's filesystem. + * + * By default, SDL_OpenTitleStorage uses the generic storage implementation. + * When the path override is not provided, the generic implementation will use + * the output of SDL_GetBasePath as the base path. + * + * \param override a path to override the backend's default title root. + * \param props a property list that may contain backend-specific information. + * \returns a title storage container on success or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseStorage + * \sa SDL_GetStorageFileSize + * \sa SDL_OpenUserStorage + * \sa SDL_ReadStorageFile + */ +extern SDL_DECLSPEC SDL_Storage * SDLCALL SDL_OpenTitleStorage(const char *override, SDL_PropertiesID props); + +/** + * Opens up a container for a user's unique read/write filesystem. + * + * While title storage can generally be kept open throughout runtime, user + * storage should only be opened when the client is ready to read/write files. + * This allows the backend to properly batch file operations and flush them + * when the container has been closed; ensuring safe and optimal save I/O. + * + * \param org the name of your organization. + * \param app the name of your application. + * \param props a property list that may contain backend-specific information. + * \returns a user storage container on success or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseStorage + * \sa SDL_GetStorageFileSize + * \sa SDL_GetStorageSpaceRemaining + * \sa SDL_OpenTitleStorage + * \sa SDL_ReadStorageFile + * \sa SDL_StorageReady + * \sa SDL_WriteStorageFile + */ +extern SDL_DECLSPEC SDL_Storage * SDLCALL SDL_OpenUserStorage(const char *org, const char *app, SDL_PropertiesID props); + +/** + * Opens up a container for local filesystem storage. + * + * This is provided for development and tools. Portable applications should + * use SDL_OpenTitleStorage() for access to game data and + * SDL_OpenUserStorage() for access to user data. + * + * \param path the base path prepended to all storage paths, or NULL for no + * base path. + * \returns a filesystem storage container on success or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseStorage + * \sa SDL_GetStorageFileSize + * \sa SDL_GetStorageSpaceRemaining + * \sa SDL_OpenTitleStorage + * \sa SDL_OpenUserStorage + * \sa SDL_ReadStorageFile + * \sa SDL_WriteStorageFile + */ +extern SDL_DECLSPEC SDL_Storage * SDLCALL SDL_OpenFileStorage(const char *path); + +/** + * Opens up a container using a client-provided storage interface. + * + * Applications do not need to use this function unless they are providing + * their own SDL_Storage implementation. If you just need an SDL_Storage, you + * should use the built-in implementations in SDL, like SDL_OpenTitleStorage() + * or SDL_OpenUserStorage(). + * + * This function makes a copy of `iface` and the caller does not need to keep + * it around after this call. + * + * \param iface the interface that implements this storage, initialized using + * SDL_INIT_INTERFACE(). + * \param userdata the pointer that will be passed to the interface functions. + * \returns a storage container on success or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseStorage + * \sa SDL_GetStorageFileSize + * \sa SDL_GetStorageSpaceRemaining + * \sa SDL_INIT_INTERFACE + * \sa SDL_ReadStorageFile + * \sa SDL_StorageReady + * \sa SDL_WriteStorageFile + */ +extern SDL_DECLSPEC SDL_Storage * SDLCALL SDL_OpenStorage(const SDL_StorageInterface *iface, void *userdata); + +/** + * Closes and frees a storage container. + * + * \param storage a storage container to close. + * \returns true if the container was freed with no errors, false otherwise; + * call SDL_GetError() for more information. Even if the function + * returns an error, the container data will be freed; the error is + * only for informational purposes. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenFileStorage + * \sa SDL_OpenStorage + * \sa SDL_OpenTitleStorage + * \sa SDL_OpenUserStorage + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CloseStorage(SDL_Storage *storage); + +/** + * Checks if the storage container is ready to use. + * + * This function should be called in regular intervals until it returns true - + * however, it is not recommended to spinwait on this call, as the backend may + * depend on a synchronous message loop. You might instead poll this in your + * game's main loop while processing events and drawing a loading screen. + * + * \param storage a storage container to query. + * \returns true if the container is ready, false otherwise. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_StorageReady(SDL_Storage *storage); + +/** + * Query the size of a file within a storage container. + * + * \param storage a storage container to query. + * \param path the relative path of the file to query. + * \param length a pointer to be filled with the file's length. + * \returns true if the file could be queried or false on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ReadStorageFile + * \sa SDL_StorageReady + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetStorageFileSize(SDL_Storage *storage, const char *path, Uint64 *length); + +/** + * Synchronously read a file from a storage container into a client-provided + * buffer. + * + * The value of `length` must match the length of the file exactly; call + * SDL_GetStorageFileSize() to get this value. This behavior may be relaxed in + * a future release. + * + * \param storage a storage container to read from. + * \param path the relative path of the file to read. + * \param destination a client-provided buffer to read the file into. + * \param length the length of the destination buffer. + * \returns true if the file was read or false on failure; call SDL_GetError() + * for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetStorageFileSize + * \sa SDL_StorageReady + * \sa SDL_WriteStorageFile + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadStorageFile(SDL_Storage *storage, const char *path, void *destination, Uint64 length); + +/** + * Synchronously write a file from client memory into a storage container. + * + * \param storage a storage container to write to. + * \param path the relative path of the file to write. + * \param source a client-provided buffer to write from. + * \param length the length of the source buffer. + * \returns true if the file was written or false on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetStorageSpaceRemaining + * \sa SDL_ReadStorageFile + * \sa SDL_StorageReady + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteStorageFile(SDL_Storage *storage, const char *path, const void *source, Uint64 length); + +/** + * Create a directory in a writable storage container. + * + * \param storage a storage container. + * \param path the path of the directory to create. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_StorageReady + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CreateStorageDirectory(SDL_Storage *storage, const char *path); + +/** + * Enumerate a directory in a storage container through a callback function. + * + * This function provides every directory entry through an app-provided + * callback, called once for each directory entry, until all results have been + * provided or the callback returns either SDL_ENUM_SUCCESS or + * SDL_ENUM_FAILURE. + * + * This will return false if there was a system problem in general, or if a + * callback returns SDL_ENUM_FAILURE. A successful return means a callback + * returned SDL_ENUM_SUCCESS to halt enumeration, or all directory entries + * were enumerated. + * + * If `path` is NULL, this is treated as a request to enumerate the root of + * the storage container's tree. An empty string also works for this. + * + * \param storage a storage container. + * \param path the path of the directory to enumerate, or NULL for the root. + * \param callback a function that is called for each entry in the directory. + * \param userdata a pointer that is passed to `callback`. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_StorageReady + */ +extern SDL_DECLSPEC bool SDLCALL SDL_EnumerateStorageDirectory(SDL_Storage *storage, const char *path, SDL_EnumerateDirectoryCallback callback, void *userdata); + +/** + * Remove a file or an empty directory in a writable storage container. + * + * \param storage a storage container. + * \param path the path of the directory to enumerate. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_StorageReady + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RemoveStoragePath(SDL_Storage *storage, const char *path); + +/** + * Rename a file or directory in a writable storage container. + * + * \param storage a storage container. + * \param oldpath the old path. + * \param newpath the new path. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_StorageReady + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenameStoragePath(SDL_Storage *storage, const char *oldpath, const char *newpath); + +/** + * Copy a file in a writable storage container. + * + * \param storage a storage container. + * \param oldpath the old path. + * \param newpath the new path. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_StorageReady + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CopyStorageFile(SDL_Storage *storage, const char *oldpath, const char *newpath); + +/** + * Get information about a filesystem path in a storage container. + * + * \param storage a storage container. + * \param path the path to query. + * \param info a pointer filled in with information about the path, or NULL to + * check for the existence of a file. + * \returns true on success or false if the file doesn't exist, or another + * failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_StorageReady + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetStoragePathInfo(SDL_Storage *storage, const char *path, SDL_PathInfo *info); + +/** + * Queries the remaining space in a storage container. + * + * \param storage a storage container to query. + * \returns the amount of remaining space, in bytes. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_StorageReady + * \sa SDL_WriteStorageFile + */ +extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetStorageSpaceRemaining(SDL_Storage *storage); + +/** + * Enumerate a directory tree, filtered by pattern, and return a list. + * + * Files are filtered out if they don't match the string in `pattern`, which + * may contain wildcard characters `*` (match everything) and `?` (match one + * character). If pattern is NULL, no filtering is done and all results are + * returned. Subdirectories are permitted, and are specified with a path + * separator of '/'. Wildcard characters `*` and `?` never match a path + * separator. + * + * `flags` may be set to SDL_GLOB_CASEINSENSITIVE to make the pattern matching + * case-insensitive. + * + * The returned array is always NULL-terminated, for your iterating + * convenience, but if `count` is non-NULL, on return it will contain the + * number of items in the array, not counting the NULL terminator. + * + * If `path` is NULL, this is treated as a request to enumerate the root of + * the storage container's tree. An empty string also works for this. + * + * \param storage a storage container. + * \param path the path of the directory to enumerate, or NULL for the root. + * \param pattern the pattern that files in the directory must match. Can be + * NULL. + * \param flags `SDL_GLOB_*` bitflags that affect this search. + * \param count on return, will be set to the number of items in the returned + * array. Can be NULL. + * \returns an array of strings on success or NULL on failure; call + * SDL_GetError() for more information. The caller should pass the + * returned pointer to SDL_free when done with it. This is a single + * allocation that should be freed with SDL_free() when it is no + * longer needed. + * + * \threadsafety It is safe to call this function from any thread, assuming + * the `storage` object is thread-safe. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC char ** SDLCALL SDL_GlobStorageDirectory(SDL_Storage *storage, const char *path, const char *pattern, SDL_GlobFlags flags, int *count); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_storage_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_surface.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_surface.h new file mode 100644 index 0000000..717aeb8 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_surface.h @@ -0,0 +1,1769 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategorySurface + * + * SDL surfaces are buffers of pixels in system RAM. These are useful for + * passing around and manipulating images that are not stored in GPU memory. + * + * SDL_Surface makes serious efforts to manage images in various formats, and + * provides a reasonable toolbox for transforming the data, including copying + * between surfaces, filling rectangles in the image data, etc. + * + * There is also a simple .bmp loader, SDL_LoadBMP(), and a simple .png + * loader, SDL_LoadPNG(). SDL itself does not provide loaders for other file + * formats, but there are several excellent external libraries that do, + * including its own satellite library, + * [SDL_image](https://wiki.libsdl.org/SDL3_image) + * . + * + * In general these functions are thread-safe in that they can be called on + * different threads with different surfaces. You should not try to modify any + * surface from two threads simultaneously. + */ + +#ifndef SDL_surface_h_ +#define SDL_surface_h_ + +#include +#include +#include +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * The flags on an SDL_Surface. + * + * These are generally considered read-only. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_SurfaceFlags; + +#define SDL_SURFACE_PREALLOCATED 0x00000001u /**< Surface uses preallocated pixel memory */ +#define SDL_SURFACE_LOCK_NEEDED 0x00000002u /**< Surface needs to be locked to access pixels */ +#define SDL_SURFACE_LOCKED 0x00000004u /**< Surface is currently locked */ +#define SDL_SURFACE_SIMD_ALIGNED 0x00000008u /**< Surface uses pixel memory allocated with SDL_aligned_alloc() */ + +/** + * Evaluates to true if the surface needs to be locked before access. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_MUSTLOCK(S) (((S)->flags & SDL_SURFACE_LOCK_NEEDED) == SDL_SURFACE_LOCK_NEEDED) + +/** + * The scaling mode. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_ScaleMode +{ + SDL_SCALEMODE_INVALID = -1, + SDL_SCALEMODE_NEAREST, /**< nearest pixel sampling */ + SDL_SCALEMODE_LINEAR, /**< linear filtering */ + SDL_SCALEMODE_PIXELART /**< nearest pixel sampling with improved scaling for pixel art, available since SDL 3.4.0 */ +} SDL_ScaleMode; + +/** + * The flip mode. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_FlipMode +{ + SDL_FLIP_NONE, /**< Do not flip */ + SDL_FLIP_HORIZONTAL, /**< flip horizontally */ + SDL_FLIP_VERTICAL, /**< flip vertically */ + SDL_FLIP_HORIZONTAL_AND_VERTICAL = (SDL_FLIP_HORIZONTAL | SDL_FLIP_VERTICAL) /**< flip horizontally and vertically (not a diagonal flip) */ +} SDL_FlipMode; + +#ifndef SDL_INTERNAL + +/** + * A collection of pixels used in software blitting. + * + * Pixels are arranged in memory in rows, with the top row first. Each row + * occupies an amount of memory given by the pitch (sometimes known as the row + * stride in non-SDL APIs). + * + * Within each row, pixels are arranged from left to right until the width is + * reached. Each pixel occupies a number of bits appropriate for its format, + * with most formats representing each pixel as one or more whole bytes (in + * some indexed formats, instead multiple pixels are packed into each byte), + * and a byte order given by the format. After encoding all pixels, any + * remaining bytes to reach the pitch are used as padding to reach a desired + * alignment, and have undefined contents. + * + * When a surface holds YUV format data, the planes are assumed to be + * contiguous without padding between them, e.g. a 32x32 surface in NV12 + * format with a pitch of 32 would consist of 32x32 bytes of Y plane followed + * by 32x16 bytes of UV plane. + * + * When a surface holds MJPG format data, pixels points at the compressed JPEG + * image and pitch is the length of that data. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateSurface + * \sa SDL_DestroySurface + */ +struct SDL_Surface +{ + SDL_SurfaceFlags flags; /**< The flags of the surface, read-only */ + SDL_PixelFormat format; /**< The format of the surface, read-only */ + int w; /**< The width of the surface, read-only. */ + int h; /**< The height of the surface, read-only. */ + int pitch; /**< The distance in bytes between rows of pixels, read-only */ + void *pixels; /**< A pointer to the pixels of the surface, the pixels are writeable if non-NULL */ + + int refcount; /**< Application reference count, used when freeing surface */ + + void *reserved; /**< Reserved for internal use */ +}; +#endif /* !SDL_INTERNAL */ + +typedef struct SDL_Surface SDL_Surface; + +/** + * Allocate a new surface with a specific pixel format. + * + * The pixels of the new surface are initialized to zero. + * + * \param width the width of the surface. + * \param height the height of the surface. + * \param format the SDL_PixelFormat for the new surface's pixel format. + * \returns the new SDL_Surface structure that is created or NULL on failure; + * call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateSurfaceFrom + * \sa SDL_DestroySurface + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_CreateSurface(int width, int height, SDL_PixelFormat format); + +/** + * Allocate a new surface with a specific pixel format and existing pixel + * data. + * + * No copy is made of the pixel data. Pixel data is not managed automatically; + * you must free the surface before you free the pixel data. + * + * Pitch is the offset in bytes from one row of pixels to the next, e.g. + * `width*4` for `SDL_PIXELFORMAT_RGBA8888`. + * + * You may pass NULL for pixels and 0 for pitch to create a surface that you + * will fill in with valid values later. + * + * \param width the width of the surface. + * \param height the height of the surface. + * \param format the SDL_PixelFormat for the new surface's pixel format. + * \param pixels a pointer to existing pixel data. + * \param pitch the number of bytes between each row, including padding. + * \returns the new SDL_Surface structure that is created or NULL on failure; + * call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateSurface + * \sa SDL_DestroySurface + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_CreateSurfaceFrom(int width, int height, SDL_PixelFormat format, void *pixels, int pitch); + +/** + * Free a surface. + * + * It is safe to pass NULL to this function. + * + * \param surface the SDL_Surface to free. + * + * \threadsafety No other thread should be using the surface when it is freed. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateSurface + * \sa SDL_CreateSurfaceFrom + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroySurface(SDL_Surface *surface); + +/** + * Get the properties associated with a surface. + * + * The following properties are understood by SDL: + * + * - `SDL_PROP_SURFACE_SDR_WHITE_POINT_FLOAT`: for HDR10 and floating point + * surfaces, this defines the value of 100% diffuse white, with higher + * values being displayed in the High Dynamic Range headroom. This defaults + * to 203 for HDR10 surfaces and 1.0 for floating point surfaces. + * - `SDL_PROP_SURFACE_HDR_HEADROOM_FLOAT`: for HDR10 and floating point + * surfaces, this defines the maximum dynamic range used by the content, in + * terms of the SDR white point. This defaults to 0.0, which disables tone + * mapping. + * - `SDL_PROP_SURFACE_TONEMAP_OPERATOR_STRING`: the tone mapping operator + * used when compressing from a surface with high dynamic range to another + * with lower dynamic range. Currently this supports "chrome", which uses + * the same tone mapping that Chrome uses for HDR content, the form "*=N", + * where N is a floating point scale factor applied in linear space, and + * "none", which disables tone mapping. This defaults to "chrome". + * - `SDL_PROP_SURFACE_HOTSPOT_X_NUMBER`: the hotspot pixel offset from the + * left edge of the image, if this surface is being used as a cursor. + * - `SDL_PROP_SURFACE_HOTSPOT_Y_NUMBER`: the hotspot pixel offset from the + * top edge of the image, if this surface is being used as a cursor. + * - `SDL_PROP_SURFACE_ROTATION_FLOAT`: the number of degrees a surface's data + * is meant to be rotated clockwise to make the image right-side up. Default + * 0. This is used by the camera API, if a mobile device is oriented + * differently than what its camera provides (i.e. - the camera always + * provides portrait images but the phone is being held in landscape + * orientation). Since SDL 3.4.0. + * + * \param surface the SDL_Surface structure to query. + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetSurfaceProperties(SDL_Surface *surface); + +#define SDL_PROP_SURFACE_SDR_WHITE_POINT_FLOAT "SDL.surface.SDR_white_point" +#define SDL_PROP_SURFACE_HDR_HEADROOM_FLOAT "SDL.surface.HDR_headroom" +#define SDL_PROP_SURFACE_TONEMAP_OPERATOR_STRING "SDL.surface.tonemap" +#define SDL_PROP_SURFACE_HOTSPOT_X_NUMBER "SDL.surface.hotspot.x" +#define SDL_PROP_SURFACE_HOTSPOT_Y_NUMBER "SDL.surface.hotspot.y" +#define SDL_PROP_SURFACE_ROTATION_FLOAT "SDL.surface.rotation" + +/** + * Set the colorspace used by a surface. + * + * Setting the colorspace doesn't change the pixels, only how they are + * interpreted in color operations. + * + * \param surface the SDL_Surface structure to update. + * \param colorspace an SDL_Colorspace value describing the surface + * colorspace. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetSurfaceColorspace + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceColorspace(SDL_Surface *surface, SDL_Colorspace colorspace); + +/** + * Get the colorspace used by a surface. + * + * The colorspace defaults to SDL_COLORSPACE_SRGB_LINEAR for floating point + * formats, SDL_COLORSPACE_HDR10 for 10-bit formats, SDL_COLORSPACE_SRGB for + * other RGB surfaces and SDL_COLORSPACE_BT709_FULL for YUV textures. + * + * \param surface the SDL_Surface structure to query. + * \returns the colorspace used by the surface, or SDL_COLORSPACE_UNKNOWN if + * the surface is NULL. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetSurfaceColorspace + */ +extern SDL_DECLSPEC SDL_Colorspace SDLCALL SDL_GetSurfaceColorspace(SDL_Surface *surface); + +/** + * Create a palette and associate it with a surface. + * + * This function creates a palette compatible with the provided surface. The + * palette is then returned for you to modify, and the surface will + * automatically use the new palette in future operations. You do not need to + * destroy the returned palette, it will be freed when the reference count + * reaches 0, usually when the surface is destroyed. + * + * Bitmap surfaces (with format SDL_PIXELFORMAT_INDEX1LSB or + * SDL_PIXELFORMAT_INDEX1MSB) will have the palette initialized with 0 as + * white and 1 as black. Other surfaces will get a palette initialized with + * white in every entry. + * + * If this function is called for a surface that already has a palette, a new + * palette will be created to replace it. + * + * \param surface the SDL_Surface structure to update. + * \returns a new SDL_Palette structure on success or NULL on failure (e.g. if + * the surface didn't have an index format); call SDL_GetError() for + * more information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetPaletteColors + */ +extern SDL_DECLSPEC SDL_Palette * SDLCALL SDL_CreateSurfacePalette(SDL_Surface *surface); + +/** + * Set the palette used by a surface. + * + * Setting the palette keeps an internal reference to the palette, which can + * be safely destroyed afterwards. + * + * A single palette can be shared with many surfaces. + * + * \param surface the SDL_Surface structure to update. + * \param palette the SDL_Palette structure to use. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreatePalette + * \sa SDL_GetSurfacePalette + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfacePalette(SDL_Surface *surface, SDL_Palette *palette); + +/** + * Get the palette used by a surface. + * + * \param surface the SDL_Surface structure to query. + * \returns a pointer to the palette used by the surface, or NULL if there is + * no palette used. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetSurfacePalette + */ +extern SDL_DECLSPEC SDL_Palette * SDLCALL SDL_GetSurfacePalette(SDL_Surface *surface); + +/** + * Add an alternate version of a surface. + * + * This function adds an alternate version of this surface, usually used for + * content with high DPI representations like cursors or icons. The size, + * format, and content do not need to match the original surface, and these + * alternate versions will not be updated when the original surface changes. + * + * This function adds a reference to the alternate version, so you should call + * SDL_DestroySurface() on the image after this call. + * + * \param surface the SDL_Surface structure to update. + * \param image a pointer to an alternate SDL_Surface to associate with this + * surface. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RemoveSurfaceAlternateImages + * \sa SDL_GetSurfaceImages + * \sa SDL_SurfaceHasAlternateImages + */ +extern SDL_DECLSPEC bool SDLCALL SDL_AddSurfaceAlternateImage(SDL_Surface *surface, SDL_Surface *image); + +/** + * Return whether a surface has alternate versions available. + * + * \param surface the SDL_Surface structure to query. + * \returns true if alternate versions are available or false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddSurfaceAlternateImage + * \sa SDL_RemoveSurfaceAlternateImages + * \sa SDL_GetSurfaceImages + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SurfaceHasAlternateImages(SDL_Surface *surface); + +/** + * Get an array including all versions of a surface. + * + * This returns all versions of a surface, with the surface being queried as + * the first element in the returned array. + * + * Freeing the array of surfaces does not affect the surfaces in the array. + * They are still referenced by the surface being queried and will be cleaned + * up normally. + * + * \param surface the SDL_Surface structure to query. + * \param count a pointer filled in with the number of surface pointers + * returned, may be NULL. + * \returns a NULL terminated array of SDL_Surface pointers or NULL on + * failure; call SDL_GetError() for more information. This should be + * freed with SDL_free() when it is no longer needed. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddSurfaceAlternateImage + * \sa SDL_RemoveSurfaceAlternateImages + * \sa SDL_SurfaceHasAlternateImages + */ +extern SDL_DECLSPEC SDL_Surface ** SDLCALL SDL_GetSurfaceImages(SDL_Surface *surface, int *count); + +/** + * Remove all alternate versions of a surface. + * + * This function removes a reference from all the alternative versions, + * destroying them if this is the last reference to them. + * + * \param surface the SDL_Surface structure to update. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddSurfaceAlternateImage + * \sa SDL_GetSurfaceImages + * \sa SDL_SurfaceHasAlternateImages + */ +extern SDL_DECLSPEC void SDLCALL SDL_RemoveSurfaceAlternateImages(SDL_Surface *surface); + +/** + * Set up a surface for directly accessing the pixels. + * + * Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write to + * and read from `surface->pixels`, using the pixel format stored in + * `surface->format`. Once you are done accessing the surface, you should use + * SDL_UnlockSurface() to release it. + * + * Not all surfaces require locking. If `SDL_MUSTLOCK(surface)` evaluates to + * 0, then you can read and write to the surface at any time, and the pixel + * format of the surface will not change. + * + * \param surface the SDL_Surface structure to be locked. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. The locking referred to by this function + * is making the pixels available for direct access, not + * thread-safe locking. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_MUSTLOCK + * \sa SDL_UnlockSurface + */ +extern SDL_DECLSPEC bool SDLCALL SDL_LockSurface(SDL_Surface *surface); + +/** + * Release a surface after directly accessing the pixels. + * + * \param surface the SDL_Surface structure to be unlocked. + * + * \threadsafety This function is not thread safe. The locking referred to by + * this function is making the pixels available for direct + * access, not thread-safe locking. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockSurface + */ +extern SDL_DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface); + +/** + * Load a BMP or PNG image from a seekable SDL data stream. + * + * The new surface should be freed with SDL_DestroySurface(). Not doing so + * will result in a memory leak. + * + * \param src the data stream for the surface. + * \param closeio if true, calls SDL_CloseIO() on `src` before returning, even + * in the case of an error. + * \returns a pointer to a new SDL_Surface structure or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_DestroySurface + * \sa SDL_LoadSurface + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_LoadSurface_IO(SDL_IOStream *src, bool closeio); + +/** + * Load a BMP or PNG image from a file. + * + * The new surface should be freed with SDL_DestroySurface(). Not doing so + * will result in a memory leak. + * + * \param file the file to load. + * \returns a pointer to a new SDL_Surface structure or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_DestroySurface + * \sa SDL_LoadSurface_IO + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_LoadSurface(const char *file); + +/** + * Load a BMP image from a seekable SDL data stream. + * + * The new surface should be freed with SDL_DestroySurface(). Not doing so + * will result in a memory leak. + * + * \param src the data stream for the surface. + * \param closeio if true, calls SDL_CloseIO() on `src` before returning, even + * in the case of an error. + * \returns a pointer to a new SDL_Surface structure or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroySurface + * \sa SDL_LoadBMP + * \sa SDL_SaveBMP_IO + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP_IO(SDL_IOStream *src, bool closeio); + +/** + * Load a BMP image from a file. + * + * The new surface should be freed with SDL_DestroySurface(). Not doing so + * will result in a memory leak. + * + * \param file the BMP file to load. + * \returns a pointer to a new SDL_Surface structure or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroySurface + * \sa SDL_LoadBMP_IO + * \sa SDL_SaveBMP + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP(const char *file); + +/** + * Save a surface to a seekable SDL data stream in BMP format. + * + * Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the + * BMP directly. Other RGB formats with 8-bit or higher get converted to a + * 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit + * surface before they are saved. YUV and paletted 1-bit and 4-bit formats are + * not supported. + * + * \param surface the SDL_Surface structure containing the image to be saved. + * \param dst a data stream to save to. + * \param closeio if true, calls SDL_CloseIO() on `dst` before returning, even + * in the case of an error. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LoadBMP_IO + * \sa SDL_SaveBMP + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SaveBMP_IO(SDL_Surface *surface, SDL_IOStream *dst, bool closeio); + +/** + * Save a surface to a file in BMP format. + * + * Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the + * BMP directly. Other RGB formats with 8-bit or higher get converted to a + * 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit + * surface before they are saved. YUV and paletted 1-bit and 4-bit formats are + * not supported. + * + * \param surface the SDL_Surface structure containing the image to be saved. + * \param file a file to save to. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LoadBMP + * \sa SDL_SaveBMP_IO + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SaveBMP(SDL_Surface *surface, const char *file); + +/** + * Load a PNG image from a seekable SDL data stream. + * + * This is intended as a convenience function for loading images from trusted + * sources. If you want to load arbitrary images you should use libpng or + * another image loading library designed with security in mind. + * + * The new surface should be freed with SDL_DestroySurface(). Not doing so + * will result in a memory leak. + * + * \param src the data stream for the surface. + * \param closeio if true, calls SDL_CloseIO() on `src` before returning, even + * in the case of an error. + * \returns a pointer to a new SDL_Surface structure or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_DestroySurface + * \sa SDL_LoadPNG + * \sa SDL_SavePNG_IO + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_LoadPNG_IO(SDL_IOStream *src, bool closeio); + +/** + * Load a PNG image from a file. + * + * This is intended as a convenience function for loading images from trusted + * sources. If you want to load arbitrary images you should use libpng or + * another image loading library designed with security in mind. + * + * The new surface should be freed with SDL_DestroySurface(). Not doing so + * will result in a memory leak. + * + * \param file the PNG file to load. + * \returns a pointer to a new SDL_Surface structure or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_DestroySurface + * \sa SDL_LoadPNG_IO + * \sa SDL_SavePNG + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_LoadPNG(const char *file); + +/** + * Save a surface to a seekable SDL data stream in PNG format. + * + * \param surface the SDL_Surface structure containing the image to be saved. + * \param dst a data stream to save to. + * \param closeio if true, calls SDL_CloseIO() on `dst` before returning, even + * in the case of an error. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_LoadPNG_IO + * \sa SDL_SavePNG + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SavePNG_IO(SDL_Surface *surface, SDL_IOStream *dst, bool closeio); + +/** + * Save a surface to a file in PNG format. + * + * \param surface the SDL_Surface structure containing the image to be saved. + * \param file a file to save to. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_LoadPNG + * \sa SDL_SavePNG_IO + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SavePNG(SDL_Surface *surface, const char *file); + +/** + * Set the RLE acceleration hint for a surface. + * + * If RLE is enabled, color key and alpha blending blits are much faster, but + * the surface must be locked before directly accessing the pixels. + * + * \param surface the SDL_Surface structure to optimize. + * \param enabled true to enable RLE acceleration, false to disable it. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BlitSurface + * \sa SDL_LockSurface + * \sa SDL_UnlockSurface + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceRLE(SDL_Surface *surface, bool enabled); + +/** + * Returns whether the surface is RLE enabled. + * + * It is safe to pass a NULL `surface` here; it will return false. + * + * \param surface the SDL_Surface structure to query. + * \returns true if the surface is RLE enabled, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetSurfaceRLE + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SurfaceHasRLE(SDL_Surface *surface); + +/** + * Set the color key (transparent pixel) in a surface. + * + * The color key defines a pixel value that will be treated as transparent in + * a blit. For example, one can use this to specify that cyan pixels should be + * considered transparent, and therefore not rendered. + * + * It is a pixel of the format used by the surface, as generated by + * SDL_MapRGB(). + * + * \param surface the SDL_Surface structure to update. + * \param enabled true to enable color key, false to disable color key. + * \param key the transparent pixel. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetSurfaceColorKey + * \sa SDL_SetSurfaceRLE + * \sa SDL_SurfaceHasColorKey + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceColorKey(SDL_Surface *surface, bool enabled, Uint32 key); + +/** + * Returns whether the surface has a color key. + * + * It is safe to pass a NULL `surface` here; it will return false. + * + * \param surface the SDL_Surface structure to query. + * \returns true if the surface has a color key, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetSurfaceColorKey + * \sa SDL_GetSurfaceColorKey + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SurfaceHasColorKey(SDL_Surface *surface); + +/** + * Get the color key (transparent pixel) for a surface. + * + * The color key is a pixel of the format used by the surface, as generated by + * SDL_MapRGB(). + * + * If the surface doesn't have color key enabled this function returns false. + * + * \param surface the SDL_Surface structure to query. + * \param key a pointer filled in with the transparent pixel. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetSurfaceColorKey + * \sa SDL_SurfaceHasColorKey + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceColorKey(SDL_Surface *surface, Uint32 *key); + +/** + * Set an additional color value multiplied into blit operations. + * + * When this surface is blitted, during the blit operation each source color + * channel is modulated by the appropriate color value according to the + * following formula: + * + * `srcC = srcC * (color / 255)` + * + * \param surface the SDL_Surface structure to update. + * \param r the red color value multiplied into blit operations. + * \param g the green color value multiplied into blit operations. + * \param b the blue color value multiplied into blit operations. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetSurfaceColorMod + * \sa SDL_SetSurfaceAlphaMod + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceColorMod(SDL_Surface *surface, Uint8 r, Uint8 g, Uint8 b); + + +/** + * Get the additional color value multiplied into blit operations. + * + * \param surface the SDL_Surface structure to query. + * \param r a pointer filled in with the current red color value. + * \param g a pointer filled in with the current green color value. + * \param b a pointer filled in with the current blue color value. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetSurfaceAlphaMod + * \sa SDL_SetSurfaceColorMod + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceColorMod(SDL_Surface *surface, Uint8 *r, Uint8 *g, Uint8 *b); + +/** + * Set an additional alpha value used in blit operations. + * + * When this surface is blitted, during the blit operation the source alpha + * value is modulated by this alpha value according to the following formula: + * + * `srcA = srcA * (alpha / 255)` + * + * \param surface the SDL_Surface structure to update. + * \param alpha the alpha value multiplied into blit operations. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetSurfaceAlphaMod + * \sa SDL_SetSurfaceColorMod + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface *surface, Uint8 alpha); + +/** + * Get the additional alpha value used in blit operations. + * + * \param surface the SDL_Surface structure to query. + * \param alpha a pointer filled in with the current alpha value. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetSurfaceColorMod + * \sa SDL_SetSurfaceAlphaMod + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface *surface, Uint8 *alpha); + +/** + * Set the blend mode used for blit operations. + * + * To copy a surface to another surface (or texture) without blending with the + * existing data, the blendmode of the SOURCE surface should be set to + * `SDL_BLENDMODE_NONE`. + * + * \param surface the SDL_Surface structure to update. + * \param blendMode the SDL_BlendMode to use for blit blending. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetSurfaceBlendMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface *surface, SDL_BlendMode blendMode); + +/** + * Get the blend mode used for blit operations. + * + * \param surface the SDL_Surface structure to query. + * \param blendMode a pointer filled in with the current SDL_BlendMode. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetSurfaceBlendMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface *surface, SDL_BlendMode *blendMode); + +/** + * Set the clipping rectangle for a surface. + * + * When `surface` is the destination of a blit, only the area within the clip + * rectangle is drawn into. + * + * Note that blits are automatically clipped to the edges of the source and + * destination surfaces. + * + * \param surface the SDL_Surface structure to be clipped. + * \param rect the SDL_Rect structure representing the clipping rectangle, or + * NULL to disable clipping. + * \returns true if the rectangle intersects the surface, otherwise false and + * blits will be completely clipped. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetSurfaceClipRect + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceClipRect(SDL_Surface *surface, const SDL_Rect *rect); + +/** + * Get the clipping rectangle for a surface. + * + * When `surface` is the destination of a blit, only the area within the clip + * rectangle is drawn into. + * + * \param surface the SDL_Surface structure representing the surface to be + * clipped. + * \param rect an SDL_Rect structure filled in with the clipping rectangle for + * the surface. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetSurfaceClipRect + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceClipRect(SDL_Surface *surface, SDL_Rect *rect); + +/** + * Flip a surface vertically or horizontally. + * + * \param surface the surface to flip. + * \param flip the direction to flip. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_FlipSurface(SDL_Surface *surface, SDL_FlipMode flip); + +/** + * Return a copy of a surface rotated clockwise a number of degrees. + * + * The angle of rotation can be negative for counter-clockwise rotation. + * + * When the rotation isn't a multiple of 90 degrees, the resulting surface is + * larger than the original, with the background filled in with the colorkey, + * if available, or RGBA 255/255/255/0 if not. + * + * If `surface` has the SDL_PROP_SURFACE_ROTATION_FLOAT property set on it, + * the new copy will have the adjusted value set: if the rotation property is + * 90 and `angle` was 30, the new surface will have a property value of 60 + * (that is: to be upright vs gravity, this surface needs to rotate 60 more + * degrees). However, note that further rotations on the new surface in this + * example will produce unexpected results, since the image will have resized + * and padded to accommodate the not-90 degree angle. + * + * \param surface the surface to rotate. + * \param angle the rotation angle, in degrees. + * \returns a rotated copy of the surface or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_RotateSurface(SDL_Surface *surface, float angle); + +/** + * Creates a new surface identical to the existing surface. + * + * If the original surface has alternate images, the new surface will have a + * reference to them as well. + * + * The returned surface should be freed with SDL_DestroySurface(). + * + * \param surface the surface to duplicate. + * \returns a copy of the surface or NULL on failure; call SDL_GetError() for + * more information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroySurface + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_DuplicateSurface(SDL_Surface *surface); + +/** + * Creates a new surface identical to the existing surface, scaled to the + * desired size. + * + * The returned surface should be freed with SDL_DestroySurface(). + * + * \param surface the surface to duplicate and scale. + * \param width the width of the new surface. + * \param height the height of the new surface. + * \param scaleMode the SDL_ScaleMode to be used. + * \returns a copy of the surface or NULL on failure; call SDL_GetError() for + * more information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroySurface + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_ScaleSurface(SDL_Surface *surface, int width, int height, SDL_ScaleMode scaleMode); + +/** + * Copy an existing surface to a new surface of the specified format. + * + * This function is used to optimize images for faster *repeat* blitting. This + * is accomplished by converting the original and storing the result as a new + * surface. The new, optimized surface can then be used as the source for + * future blits, making them faster. + * + * If you are converting to an indexed surface and want to map colors to a + * palette, you can use SDL_ConvertSurfaceAndColorspace() instead. + * + * If the original surface has alternate images, the new surface will have a + * reference to them as well. + * + * \param surface the existing SDL_Surface structure to convert. + * \param format the new pixel format. + * \returns the new SDL_Surface structure that is created or NULL on failure; + * call SDL_GetError() for more information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ConvertSurfaceAndColorspace + * \sa SDL_DestroySurface + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurface(SDL_Surface *surface, SDL_PixelFormat format); + +/** + * Copy an existing surface to a new surface of the specified format and + * colorspace. + * + * This function converts an existing surface to a new format and colorspace + * and returns the new surface. This will perform any pixel format and + * colorspace conversion needed. + * + * If the original surface has alternate images, the new surface will have a + * reference to them as well. + * + * \param surface the existing SDL_Surface structure to convert. + * \param format the new pixel format. + * \param palette an optional palette to use for indexed formats, may be NULL. + * \param colorspace the new colorspace. + * \param props an SDL_PropertiesID with additional color properties, or 0. + * \returns the new SDL_Surface structure that is created or NULL on failure; + * call SDL_GetError() for more information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ConvertSurface + * \sa SDL_DestroySurface + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurfaceAndColorspace(SDL_Surface *surface, SDL_PixelFormat format, SDL_Palette *palette, SDL_Colorspace colorspace, SDL_PropertiesID props); + +/** + * Copy a block of pixels of one format to another format. + * + * \param width the width of the block to copy, in pixels. + * \param height the height of the block to copy, in pixels. + * \param src_format an SDL_PixelFormat value of the `src` pixels format. + * \param src a pointer to the source pixels. + * \param src_pitch the pitch of the source pixels, in bytes. + * \param dst_format an SDL_PixelFormat value of the `dst` pixels format. + * \param dst a pointer to be filled in with new pixel data. + * \param dst_pitch the pitch of the destination pixels, in bytes. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety The same destination pixels should not be used from two + * threads at once. It is safe to use the same source pixels + * from multiple threads. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ConvertPixelsAndColorspace + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ConvertPixels(int width, int height, SDL_PixelFormat src_format, const void *src, int src_pitch, SDL_PixelFormat dst_format, void *dst, int dst_pitch); + +/** + * Copy a block of pixels of one format and colorspace to another format and + * colorspace. + * + * \param width the width of the block to copy, in pixels. + * \param height the height of the block to copy, in pixels. + * \param src_format an SDL_PixelFormat value of the `src` pixels format. + * \param src_colorspace an SDL_Colorspace value describing the colorspace of + * the `src` pixels. + * \param src_properties an SDL_PropertiesID with additional source color + * properties, or 0. + * \param src a pointer to the source pixels. + * \param src_pitch the pitch of the source pixels, in bytes. + * \param dst_format an SDL_PixelFormat value of the `dst` pixels format. + * \param dst_colorspace an SDL_Colorspace value describing the colorspace of + * the `dst` pixels. + * \param dst_properties an SDL_PropertiesID with additional destination color + * properties, or 0. + * \param dst a pointer to be filled in with new pixel data. + * \param dst_pitch the pitch of the destination pixels, in bytes. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety The same destination pixels should not be used from two + * threads at once. It is safe to use the same source pixels + * from multiple threads. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ConvertPixels + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ConvertPixelsAndColorspace(int width, int height, SDL_PixelFormat src_format, SDL_Colorspace src_colorspace, SDL_PropertiesID src_properties, const void *src, int src_pitch, SDL_PixelFormat dst_format, SDL_Colorspace dst_colorspace, SDL_PropertiesID dst_properties, void *dst, int dst_pitch); + +/** + * Premultiply the alpha on a block of pixels. + * + * This is safe to use with src == dst, but not for other overlapping areas. + * + * \param width the width of the block to convert, in pixels. + * \param height the height of the block to convert, in pixels. + * \param src_format an SDL_PixelFormat value of the `src` pixels format. + * \param src a pointer to the source pixels. + * \param src_pitch the pitch of the source pixels, in bytes. + * \param dst_format an SDL_PixelFormat value of the `dst` pixels format. + * \param dst a pointer to be filled in with premultiplied pixel data. + * \param dst_pitch the pitch of the destination pixels, in bytes. + * \param linear true to convert from sRGB to linear space for the alpha + * multiplication, false to do multiplication in sRGB space. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety The same destination pixels should not be used from two + * threads at once. It is safe to use the same source pixels + * from multiple threads. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_PremultiplyAlpha(int width, int height, SDL_PixelFormat src_format, const void *src, int src_pitch, SDL_PixelFormat dst_format, void *dst, int dst_pitch, bool linear); + +/** + * Premultiply the alpha in a surface. + * + * This is safe to use with src == dst, but not for other overlapping areas. + * + * \param surface the surface to modify. + * \param linear true to convert from sRGB to linear space for the alpha + * multiplication, false to do multiplication in sRGB space. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_PremultiplySurfaceAlpha(SDL_Surface *surface, bool linear); + +/** + * Clear a surface with a specific color, with floating point precision. + * + * This function handles all surface formats, and ignores any clip rectangle. + * + * If the surface is YUV, the color is assumed to be in the sRGB colorspace, + * otherwise the color is assumed to be in the colorspace of the surface. + * + * \param surface the SDL_Surface to clear. + * \param r the red component of the pixel, normally in the range 0-1. + * \param g the green component of the pixel, normally in the range 0-1. + * \param b the blue component of the pixel, normally in the range 0-1. + * \param a the alpha component of the pixel, normally in the range 0-1. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ClearSurface(SDL_Surface *surface, float r, float g, float b, float a); + +/** + * Perform a fast fill of a rectangle with a specific color. + * + * `color` should be a pixel of the format used by the surface, and can be + * generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an + * alpha component then the destination is simply filled with that alpha + * information, no blending takes place. + * + * If there is a clip rectangle set on the destination (set via + * SDL_SetSurfaceClipRect()), then this function will fill based on the + * intersection of the clip rectangle and `rect`. + * + * \param dst the SDL_Surface structure that is the drawing target. + * \param rect the SDL_Rect structure representing the rectangle to fill, or + * NULL to fill the entire surface. + * \param color the color to fill with. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_FillSurfaceRects + */ +extern SDL_DECLSPEC bool SDLCALL SDL_FillSurfaceRect(SDL_Surface *dst, const SDL_Rect *rect, Uint32 color); + +/** + * Perform a fast fill of a set of rectangles with a specific color. + * + * `color` should be a pixel of the format used by the surface, and can be + * generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an + * alpha component then the destination is simply filled with that alpha + * information, no blending takes place. + * + * If there is a clip rectangle set on the destination (set via + * SDL_SetSurfaceClipRect()), then this function will fill based on the + * intersection of the clip rectangle and `rect`. + * + * \param dst the SDL_Surface structure that is the drawing target. + * \param rects an array of SDL_Rects representing the rectangles to fill. + * \param count the number of rectangles in the array. + * \param color the color to fill with. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_FillSurfaceRect + */ +extern SDL_DECLSPEC bool SDLCALL SDL_FillSurfaceRects(SDL_Surface *dst, const SDL_Rect *rects, int count, Uint32 color); + +/** + * Performs a fast blit from the source surface to the destination surface + * with clipping. + * + * If either `srcrect` or `dstrect` are NULL, the entire surface (`src` or + * `dst`) is copied while ensuring clipping to `dst->clip_rect`. + * + * The blit function should not be called on a locked surface. + * + * The blit semantics for surfaces with and without blending and colorkey are + * defined as follows: + * + * ``` + * RGBA->RGB: + * Source surface blend mode set to SDL_BLENDMODE_BLEND: + * alpha-blend (using the source alpha-channel and per-surface alpha) + * SDL_SRCCOLORKEY ignored. + * Source surface blend mode set to SDL_BLENDMODE_NONE: + * copy RGB. + * if SDL_SRCCOLORKEY set, only copy the pixels that do not match the + * RGB values of the source color key, ignoring alpha in the + * comparison. + * + * RGB->RGBA: + * Source surface blend mode set to SDL_BLENDMODE_BLEND: + * alpha-blend (using the source per-surface alpha) + * Source surface blend mode set to SDL_BLENDMODE_NONE: + * copy RGB, set destination alpha to source per-surface alpha value. + * both: + * if SDL_SRCCOLORKEY set, only copy the pixels that do not match the + * source color key. + * + * RGBA->RGBA: + * Source surface blend mode set to SDL_BLENDMODE_BLEND: + * alpha-blend (using the source alpha-channel and per-surface alpha) + * SDL_SRCCOLORKEY ignored. + * Source surface blend mode set to SDL_BLENDMODE_NONE: + * copy all of RGBA to the destination. + * if SDL_SRCCOLORKEY set, only copy the pixels that do not match the + * RGB values of the source color key, ignoring alpha in the + * comparison. + * + * RGB->RGB: + * Source surface blend mode set to SDL_BLENDMODE_BLEND: + * alpha-blend (using the source per-surface alpha) + * Source surface blend mode set to SDL_BLENDMODE_NONE: + * copy RGB. + * both: + * if SDL_SRCCOLORKEY set, only copy the pixels that do not match the + * source color key. + * ``` + * + * \param src the SDL_Surface structure to be copied from. + * \param srcrect the SDL_Rect structure representing the rectangle to be + * copied, or NULL to copy the entire surface. + * \param dst the SDL_Surface structure that is the blit target. + * \param dstrect the SDL_Rect structure representing the x and y position in + * the destination surface, or NULL for (0,0). The width and + * height are ignored, and are copied from `srcrect`. If you + * want a specific width and height, you should use + * SDL_BlitSurfaceScaled(). + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Only one thread should be using the `src` and `dst` surfaces + * at any given time. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BlitSurfaceScaled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurface(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect); + +/** + * Perform low-level surface blitting only. + * + * This is a semi-private blit function and it performs low-level surface + * blitting, assuming the input rectangles have already been clipped. + * + * \param src the SDL_Surface structure to be copied from. + * \param srcrect the SDL_Rect structure representing the rectangle to be + * copied, may not be NULL. + * \param dst the SDL_Surface structure that is the blit target. + * \param dstrect the SDL_Rect structure representing the target rectangle in + * the destination surface, may not be NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Only one thread should be using the `src` and `dst` surfaces + * at any given time. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BlitSurface + */ +extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceUnchecked(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect); + +/** + * Perform a scaled blit to a destination surface, which may be of a different + * format. + * + * \param src the SDL_Surface structure to be copied from. + * \param srcrect the SDL_Rect structure representing the rectangle to be + * copied, or NULL to copy the entire surface. + * \param dst the SDL_Surface structure that is the blit target. + * \param dstrect the SDL_Rect structure representing the target rectangle in + * the destination surface, or NULL to fill the entire + * destination surface. + * \param scaleMode the SDL_ScaleMode to be used. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Only one thread should be using the `src` and `dst` surfaces + * at any given time. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BlitSurface + */ +extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceScaled(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect, SDL_ScaleMode scaleMode); + +/** + * Perform low-level surface scaled blitting only. + * + * This is a semi-private function and it performs low-level surface blitting, + * assuming the input rectangles have already been clipped. + * + * \param src the SDL_Surface structure to be copied from. + * \param srcrect the SDL_Rect structure representing the rectangle to be + * copied, may not be NULL. + * \param dst the SDL_Surface structure that is the blit target. + * \param dstrect the SDL_Rect structure representing the target rectangle in + * the destination surface, may not be NULL. + * \param scaleMode the SDL_ScaleMode to be used. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Only one thread should be using the `src` and `dst` surfaces + * at any given time. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BlitSurfaceScaled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceUncheckedScaled(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect, SDL_ScaleMode scaleMode); + +/** + * Perform a stretched pixel copy from one surface to another. + * + * \param src the SDL_Surface structure to be copied from. + * \param srcrect the SDL_Rect structure representing the rectangle to be + * copied, or NULL to copy the entire surface. + * \param dst the SDL_Surface structure that is the blit target. + * \param dstrect the SDL_Rect structure representing the target rectangle in + * the destination surface, or NULL to fill the entire + * destination surface. + * \param scaleMode the SDL_ScaleMode to be used. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Only one thread should be using the `src` and `dst` surfaces + * at any given time. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_BlitSurfaceScaled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_StretchSurface(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect, SDL_ScaleMode scaleMode); + +/** + * Perform a tiled blit to a destination surface, which may be of a different + * format. + * + * The pixels in `srcrect` will be repeated as many times as needed to + * completely fill `dstrect`. + * + * \param src the SDL_Surface structure to be copied from. + * \param srcrect the SDL_Rect structure representing the rectangle to be + * copied, or NULL to copy the entire surface. + * \param dst the SDL_Surface structure that is the blit target. + * \param dstrect the SDL_Rect structure representing the target rectangle in + * the destination surface, or NULL to fill the entire surface. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Only one thread should be using the `src` and `dst` surfaces + * at any given time. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BlitSurface + */ +extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceTiled(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect); + +/** + * Perform a scaled and tiled blit to a destination surface, which may be of a + * different format. + * + * The pixels in `srcrect` will be scaled and repeated as many times as needed + * to completely fill `dstrect`. + * + * \param src the SDL_Surface structure to be copied from. + * \param srcrect the SDL_Rect structure representing the rectangle to be + * copied, or NULL to copy the entire surface. + * \param scale the scale used to transform srcrect into the destination + * rectangle, e.g. a 32x32 texture with a scale of 2 would fill + * 64x64 tiles. + * \param scaleMode scale algorithm to be used. + * \param dst the SDL_Surface structure that is the blit target. + * \param dstrect the SDL_Rect structure representing the target rectangle in + * the destination surface, or NULL to fill the entire surface. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Only one thread should be using the `src` and `dst` surfaces + * at any given time. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BlitSurface + */ +extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceTiledWithScale(SDL_Surface *src, const SDL_Rect *srcrect, float scale, SDL_ScaleMode scaleMode, SDL_Surface *dst, const SDL_Rect *dstrect); + +/** + * Perform a scaled blit using the 9-grid algorithm to a destination surface, + * which may be of a different format. + * + * The pixels in the source surface are split into a 3x3 grid, using the + * different corner sizes for each corner, and the sides and center making up + * the remaining pixels. The corners are then scaled using `scale` and fit + * into the corners of the destination rectangle. The sides and center are + * then stretched into place to cover the remaining destination rectangle. + * + * \param src the SDL_Surface structure to be copied from. + * \param srcrect the SDL_Rect structure representing the rectangle to be used + * for the 9-grid, or NULL to use the entire surface. + * \param left_width the width, in pixels, of the left corners in `srcrect`. + * \param right_width the width, in pixels, of the right corners in `srcrect`. + * \param top_height the height, in pixels, of the top corners in `srcrect`. + * \param bottom_height the height, in pixels, of the bottom corners in + * `srcrect`. + * \param scale the scale used to transform the corner of `srcrect` into the + * corner of `dstrect`, or 0.0f for an unscaled blit. + * \param scaleMode scale algorithm to be used. + * \param dst the SDL_Surface structure that is the blit target. + * \param dstrect the SDL_Rect structure representing the target rectangle in + * the destination surface, or NULL to fill the entire surface. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Only one thread should be using the `src` and `dst` surfaces + * at any given time. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BlitSurface + */ +extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurface9Grid(SDL_Surface *src, const SDL_Rect *srcrect, int left_width, int right_width, int top_height, int bottom_height, float scale, SDL_ScaleMode scaleMode, SDL_Surface *dst, const SDL_Rect *dstrect); + +/** + * Map an RGB triple to an opaque pixel value for a surface. + * + * This function maps the RGB color value to the specified pixel format and + * returns the pixel value best approximating the given RGB color value for + * the given pixel format. + * + * If the surface has a palette, the index of the closest matching color in + * the palette will be returned. + * + * If the surface pixel format has an alpha component it will be returned as + * all 1 bits (fully opaque). + * + * If the pixel format bpp (color depth) is less than 32-bpp then the unused + * upper bits of the return value can safely be ignored (e.g., with a 16-bpp + * format the return value can be assigned to a Uint16, and similarly a Uint8 + * for an 8-bpp format). + * + * \param surface the surface to use for the pixel format and palette. + * \param r the red component of the pixel in the range 0-255. + * \param g the green component of the pixel in the range 0-255. + * \param b the blue component of the pixel in the range 0-255. + * \returns a pixel value. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_MapSurfaceRGBA + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_MapSurfaceRGB(SDL_Surface *surface, Uint8 r, Uint8 g, Uint8 b); + +/** + * Map an RGBA quadruple to a pixel value for a surface. + * + * This function maps the RGBA color value to the specified pixel format and + * returns the pixel value best approximating the given RGBA color value for + * the given pixel format. + * + * If the surface pixel format has no alpha component the alpha value will be + * ignored (as it will be in formats with a palette). + * + * If the surface has a palette, the index of the closest matching color in + * the palette will be returned. + * + * If the pixel format bpp (color depth) is less than 32-bpp then the unused + * upper bits of the return value can safely be ignored (e.g., with a 16-bpp + * format the return value can be assigned to a Uint16, and similarly a Uint8 + * for an 8-bpp format). + * + * \param surface the surface to use for the pixel format and palette. + * \param r the red component of the pixel in the range 0-255. + * \param g the green component of the pixel in the range 0-255. + * \param b the blue component of the pixel in the range 0-255. + * \param a the alpha component of the pixel in the range 0-255. + * \returns a pixel value. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_MapSurfaceRGB + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_MapSurfaceRGBA(SDL_Surface *surface, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + +/** + * Retrieves a single pixel from a surface. + * + * This function prioritizes correctness over speed: it is suitable for unit + * tests, but is not intended for use in a game engine. + * + * Like SDL_GetRGBA, this uses the entire 0..255 range when converting color + * components from pixel formats with less than 8 bits per RGB component. + * + * \param surface the surface to read. + * \param x the horizontal coordinate, 0 <= x < width. + * \param y the vertical coordinate, 0 <= y < height. + * \param r a pointer filled in with the red channel, 0-255, or NULL to ignore + * this channel. + * \param g a pointer filled in with the green channel, 0-255, or NULL to + * ignore this channel. + * \param b a pointer filled in with the blue channel, 0-255, or NULL to + * ignore this channel. + * \param a a pointer filled in with the alpha channel, 0-255, or NULL to + * ignore this channel. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadSurfacePixel(SDL_Surface *surface, int x, int y, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a); + +/** + * Retrieves a single pixel from a surface. + * + * This function prioritizes correctness over speed: it is suitable for unit + * tests, but is not intended for use in a game engine. + * + * \param surface the surface to read. + * \param x the horizontal coordinate, 0 <= x < width. + * \param y the vertical coordinate, 0 <= y < height. + * \param r a pointer filled in with the red channel, normally in the range + * 0-1, or NULL to ignore this channel. + * \param g a pointer filled in with the green channel, normally in the range + * 0-1, or NULL to ignore this channel. + * \param b a pointer filled in with the blue channel, normally in the range + * 0-1, or NULL to ignore this channel. + * \param a a pointer filled in with the alpha channel, normally in the range + * 0-1, or NULL to ignore this channel. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadSurfacePixelFloat(SDL_Surface *surface, int x, int y, float *r, float *g, float *b, float *a); + +/** + * Writes a single pixel to a surface. + * + * This function prioritizes correctness over speed: it is suitable for unit + * tests, but is not intended for use in a game engine. + * + * Like SDL_MapRGBA, this uses the entire 0..255 range when converting color + * components from pixel formats with less than 8 bits per RGB component. + * + * \param surface the surface to write. + * \param x the horizontal coordinate, 0 <= x < width. + * \param y the vertical coordinate, 0 <= y < height. + * \param r the red channel value, 0-255. + * \param g the green channel value, 0-255. + * \param b the blue channel value, 0-255. + * \param a the alpha channel value, 0-255. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteSurfacePixel(SDL_Surface *surface, int x, int y, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + +/** + * Writes a single pixel to a surface. + * + * This function prioritizes correctness over speed: it is suitable for unit + * tests, but is not intended for use in a game engine. + * + * \param surface the surface to write. + * \param x the horizontal coordinate, 0 <= x < width. + * \param y the vertical coordinate, 0 <= y < height. + * \param r the red channel value, normally in the range 0-1. + * \param g the green channel value, normally in the range 0-1. + * \param b the blue channel value, normally in the range 0-1. + * \param a the alpha channel value, normally in the range 0-1. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteSurfacePixelFloat(SDL_Surface *surface, int x, int y, float r, float g, float b, float a); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_surface_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_system.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_system.h new file mode 100644 index 0000000..625db18 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_system.h @@ -0,0 +1,818 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategorySystem + * + * Platform-specific SDL API functions. These are functions that deal with + * needs of specific operating systems, that didn't make sense to offer as + * platform-independent, generic APIs. + * + * Most apps can make do without these functions, but they can be useful for + * integrating with other parts of a specific system, adding platform-specific + * polish to an app, or solving problems that only affect one target. + */ + +#ifndef SDL_system_h_ +#define SDL_system_h_ + +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + + +/* + * Platform specific functions for Windows + */ +#if defined(SDL_PLATFORM_WINDOWS) + +typedef struct tagMSG MSG; + +/** + * A callback to be used with SDL_SetWindowsMessageHook. + * + * This callback may modify the message, and should return true if the message + * should continue to be processed, or false to prevent further processing. + * + * As this is processing a message directly from the Windows event loop, this + * callback should do the minimum required work and return quickly. + * + * \param userdata the app-defined pointer provided to + * SDL_SetWindowsMessageHook. + * \param msg a pointer to a Win32 event structure to process. + * \returns true to let event continue on, false to drop it. + * + * \threadsafety This may only be called (by SDL) from the thread handling the + * Windows event loop. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_SetWindowsMessageHook + * \sa SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP + */ +typedef bool (SDLCALL *SDL_WindowsMessageHook)(void *userdata, MSG *msg); + +/** + * Set a callback for every Windows message, run before TranslateMessage(). + * + * The callback may modify the message, and should return true if the message + * should continue to be processed, or false to prevent further processing. + * + * \param callback the SDL_WindowsMessageHook function to call. + * \param userdata a pointer to pass to every iteration of `callback`. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_WindowsMessageHook + * \sa SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata); + +#endif /* defined(SDL_PLATFORM_WINDOWS) */ + +#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK) + +/** + * Get the D3D9 adapter index that matches the specified display. + * + * The returned adapter index can be passed to `IDirect3D9::CreateDevice` and + * controls on which monitor a full screen application will appear. + * + * \param displayID the instance of the display to query. + * \returns the D3D9 adapter index on success or -1 on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetDirect3D9AdapterIndex(SDL_DisplayID displayID); + +/** + * Get the DXGI Adapter and Output indices for the specified display. + * + * The DXGI Adapter and Output indices can be passed to `EnumAdapters` and + * `EnumOutputs` respectively to get the objects required to create a DX10 or + * DX11 device and swap chain. + * + * \param displayID the instance of the display to query. + * \param adapterIndex a pointer to be filled in with the adapter index. + * \param outputIndex a pointer to be filled in with the output index. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetDXGIOutputInfo(SDL_DisplayID displayID, int *adapterIndex, int *outputIndex); + +#endif /* defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK) */ + + +/* + * Platform specific functions for UNIX + */ + +/* this is defined in Xlib's headers, just need a simple declaration here. */ +typedef union _XEvent XEvent; + +/** + * A callback to be used with SDL_SetX11EventHook. + * + * This callback may modify the event, and should return true if the event + * should continue to be processed, or false to prevent further processing. + * + * As this is processing an event directly from the X11 event loop, this + * callback should do the minimum required work and return quickly. + * + * \param userdata the app-defined pointer provided to SDL_SetX11EventHook. + * \param xevent a pointer to an Xlib XEvent union to process. + * \returns true to let event continue on, false to drop it. + * + * \threadsafety This may only be called (by SDL) from the thread handling the + * X11 event loop. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_SetX11EventHook + */ +typedef bool (SDLCALL *SDL_X11EventHook)(void *userdata, XEvent *xevent); + +/** + * Set a callback for every X11 event. + * + * The callback may modify the event, and should return true if the event + * should continue to be processed, or false to prevent further processing. + * + * \param callback the SDL_X11EventHook function to call. + * \param userdata a pointer to pass to every iteration of `callback`. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetX11EventHook(SDL_X11EventHook callback, void *userdata); + +/* Platform specific functions for Linux*/ +#ifdef SDL_PLATFORM_LINUX + +/** + * Sets the UNIX nice value for a thread. + * + * This uses setpriority() if possible, and RealtimeKit if available. + * + * \param threadID the Unix thread ID to change priority of. + * \param priority the new, Unix-specific, priority value. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetLinuxThreadPriority(Sint64 threadID, int priority); + +/** + * Sets the priority (not nice level) and scheduling policy for a thread. + * + * This uses setpriority() if possible, and RealtimeKit if available. + * + * \param threadID the Unix thread ID to change priority of. + * \param sdlPriority the new SDL_ThreadPriority value. + * \param schedPolicy the new scheduling policy (SCHED_FIFO, SCHED_RR, + * SCHED_OTHER, etc...). + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetLinuxThreadPriorityAndPolicy(Sint64 threadID, int sdlPriority, int schedPolicy); + +#endif /* SDL_PLATFORM_LINUX */ + +/* + * Platform specific functions for iOS + */ +#ifdef SDL_PLATFORM_IOS + +/** + * The prototype for an Apple iOS animation callback. + * + * This datatype is only useful on Apple iOS. + * + * After passing a function pointer of this type to + * SDL_SetiOSAnimationCallback, the system will call that function pointer at + * a regular interval. + * + * \param userdata what was passed as `callbackParam` to + * SDL_SetiOSAnimationCallback as `callbackParam`. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_SetiOSAnimationCallback + */ +typedef void (SDLCALL *SDL_iOSAnimationCallback)(void *userdata); + +/** + * Use this function to set the animation callback on Apple iOS. + * + * The function prototype for `callback` is: + * + * ```c + * void callback(void *callbackParam); + * ``` + * + * Where its parameter, `callbackParam`, is what was passed as `callbackParam` + * to SDL_SetiOSAnimationCallback(). + * + * This function is only available on Apple iOS. + * + * For more information see: + * + * https://wiki.libsdl.org/SDL3/README-ios + * + * Note that if you use the "main callbacks" instead of a standard C `main` + * function, you don't have to use this API, as SDL will manage this for you. + * + * Details on main callbacks are here: + * + * https://wiki.libsdl.org/SDL3/README-main-functions + * + * \param window the window for which the animation callback should be set. + * \param interval the number of frames after which **callback** will be + * called. + * \param callback the function to call for every frame. + * \param callbackParam a pointer that is passed to `callback`. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetiOSEventPump + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetiOSAnimationCallback(SDL_Window *window, int interval, SDL_iOSAnimationCallback callback, void *callbackParam); + +/** + * Use this function to enable or disable the SDL event pump on Apple iOS. + * + * This function is only available on Apple iOS. + * + * \param enabled true to enable the event pump, false to disable it. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetiOSAnimationCallback + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetiOSEventPump(bool enabled); + +#endif /* SDL_PLATFORM_IOS */ + + +/* + * Platform specific functions for Android + */ +#ifdef SDL_PLATFORM_ANDROID + +/** + * Get the Android Java Native Interface Environment of the current thread. + * + * This is the JNIEnv one needs to access the Java virtual machine from native + * code, and is needed for many Android APIs to be usable from C. + * + * The prototype of the function in SDL's code actually declare a void* return + * type, even if the implementation returns a pointer to a JNIEnv. The + * rationale being that the SDL headers can avoid including jni.h. + * + * \returns a pointer to Java native interface object (JNIEnv) to which the + * current thread is attached, or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAndroidActivity + */ +extern SDL_DECLSPEC void * SDLCALL SDL_GetAndroidJNIEnv(void); + +/** + * Retrieve the Java instance of the Android activity class. + * + * The prototype of the function in SDL's code actually declares a void* + * return type, even if the implementation returns a jobject. The rationale + * being that the SDL headers can avoid including jni.h. + * + * The jobject returned by the function is a local reference and must be + * released by the caller. See the PushLocalFrame() and PopLocalFrame() or + * DeleteLocalRef() functions of the Java native interface: + * + * https://docs.oracle.com/javase/1.5.0/docs/guide/jni/spec/functions.html + * + * \returns the jobject representing the instance of the Activity class of the + * Android application, or NULL on failure; call SDL_GetError() for + * more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAndroidJNIEnv + */ +extern SDL_DECLSPEC void * SDLCALL SDL_GetAndroidActivity(void); + +/** + * Query Android API level of the current device. + * + * - API level 35: Android 15 (VANILLA_ICE_CREAM) + * - API level 34: Android 14 (UPSIDE_DOWN_CAKE) + * - API level 33: Android 13 (TIRAMISU) + * - API level 32: Android 12L (S_V2) + * - API level 31: Android 12 (S) + * - API level 30: Android 11 (R) + * - API level 29: Android 10 (Q) + * - API level 28: Android 9 (P) + * - API level 27: Android 8.1 (O_MR1) + * - API level 26: Android 8.0 (O) + * - API level 25: Android 7.1 (N_MR1) + * - API level 24: Android 7.0 (N) + * - API level 23: Android 6.0 (M) + * - API level 22: Android 5.1 (LOLLIPOP_MR1) + * - API level 21: Android 5.0 (LOLLIPOP, L) + * - API level 20: Android 4.4W (KITKAT_WATCH) + * - API level 19: Android 4.4 (KITKAT) + * - API level 18: Android 4.3 (JELLY_BEAN_MR2) + * - API level 17: Android 4.2 (JELLY_BEAN_MR1) + * - API level 16: Android 4.1 (JELLY_BEAN) + * - API level 15: Android 4.0.3 (ICE_CREAM_SANDWICH_MR1) + * - API level 14: Android 4.0 (ICE_CREAM_SANDWICH) + * - API level 13: Android 3.2 (HONEYCOMB_MR2) + * - API level 12: Android 3.1 (HONEYCOMB_MR1) + * - API level 11: Android 3.0 (HONEYCOMB) + * - API level 10: Android 2.3.3 (GINGERBREAD_MR1) + * + * \returns the Android API level. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetAndroidSDKVersion(void); + +/** + * Query if the application is running on a Chromebook. + * + * \returns true if this is a Chromebook, false otherwise. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_IsChromebook(void); + +/** + * Query if the application is running on a Samsung DeX docking station. + * + * \returns true if this is a DeX docking station, false otherwise. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_IsDeXMode(void); + +/** + * Trigger the Android system back button behavior. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_SendAndroidBackButton(void); + +/** + * See the official Android developer guide for more information: + * http://developer.android.com/guide/topics/data/data-storage.html + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01 + +/** + * See the official Android developer guide for more information: + * http://developer.android.com/guide/topics/data/data-storage.html + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02 + +/** + * Get the path used for internal storage for this Android application. + * + * This path is unique to your application and cannot be written to by other + * applications. + * + * Your internal storage path is typically: + * `/data/data/your.app.package/files`. + * + * This is a C wrapper over `android.content.Context.getFilesDir()`: + * + * https://developer.android.com/reference/android/content/Context#getFilesDir() + * + * \returns the path used for internal storage or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAndroidExternalStoragePath + * \sa SDL_GetAndroidCachePath + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetAndroidInternalStoragePath(void); + +/** + * Get the current state of external storage for this Android application. + * + * The current state of external storage, a bitmask of these values: + * `SDL_ANDROID_EXTERNAL_STORAGE_READ`, `SDL_ANDROID_EXTERNAL_STORAGE_WRITE`. + * + * If external storage is currently unavailable, this will return 0. + * + * \returns the current state of external storage, or 0 if external storage is + * currently unavailable. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAndroidExternalStoragePath + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_GetAndroidExternalStorageState(void); + +/** + * Get the path used for external storage for this Android application. + * + * This path is unique to your application, but is public and can be written + * to by other applications. + * + * Your external storage path is typically: + * `/storage/sdcard0/Android/data/your.app.package/files`. + * + * This is a C wrapper over `android.content.Context.getExternalFilesDir()`: + * + * https://developer.android.com/reference/android/content/Context#getExternalFilesDir() + * + * \returns the path used for external storage for this application on success + * or NULL on failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAndroidExternalStorageState + * \sa SDL_GetAndroidInternalStoragePath + * \sa SDL_GetAndroidCachePath + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetAndroidExternalStoragePath(void); + +/** + * Get the path used for caching data for this Android application. + * + * This path is unique to your application, but is public and can be written + * to by other applications. + * + * Your cache path is typically: `/data/data/your.app.package/cache/`. + * + * This is a C wrapper over `android.content.Context.getCacheDir()`: + * + * https://developer.android.com/reference/android/content/Context#getCacheDir() + * + * \returns the path used for caches for this application on success or NULL + * on failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAndroidInternalStoragePath + * \sa SDL_GetAndroidExternalStoragePath + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetAndroidCachePath(void); + +/** + * Callback that presents a response from a SDL_RequestAndroidPermission call. + * + * \param userdata an app-controlled pointer that is passed to the callback. + * \param permission the Android-specific permission name that was requested. + * \param granted true if permission is granted, false if denied. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_RequestAndroidPermission + */ +typedef void (SDLCALL *SDL_RequestAndroidPermissionCallback)(void *userdata, const char *permission, bool granted); + +/** + * Request permissions at runtime, asynchronously. + * + * You do not need to call this for built-in functionality of SDL; recording + * from a microphone or reading images from a camera, using standard SDL APIs, + * will manage permission requests for you. + * + * This function never blocks. Instead, the app-supplied callback will be + * called when a decision has been made. This callback may happen on a + * different thread, and possibly much later, as it might wait on a user to + * respond to a system dialog. If permission has already been granted for a + * specific entitlement, the callback will still fire, probably on the current + * thread and before this function returns. + * + * If the request submission fails, this function returns -1 and the callback + * will NOT be called, but this should only happen in catastrophic conditions, + * like memory running out. Normally there will be a yes or no to the request + * through the callback. + * + * For the `permission` parameter, choose a value from here: + * + * https://developer.android.com/reference/android/Manifest.permission + * + * \param permission the permission to request. + * \param cb the callback to trigger when the request has a response. + * \param userdata an app-controlled pointer that is passed to the callback. + * \returns true if the request was submitted, false if there was an error + * submitting. The result of the request is only ever reported + * through the callback, not this return value. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RequestAndroidPermission(const char *permission, SDL_RequestAndroidPermissionCallback cb, void *userdata); + +/** + * Shows an Android toast notification. + * + * Toasts are a sort of lightweight notification that are unique to Android. + * + * https://developer.android.com/guide/topics/ui/notifiers/toasts + * + * Shows toast in UI thread. + * + * For the `gravity` parameter, choose a value from here, or -1 if you don't + * have a preference: + * + * https://developer.android.com/reference/android/view/Gravity + * + * \param message text message to be shown. + * \param duration 0=short, 1=long. + * \param gravity where the notification should appear on the screen. + * \param xoffset set this parameter only when gravity >=0. + * \param yoffset set this parameter only when gravity >=0. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ShowAndroidToast(const char *message, int duration, int gravity, int xoffset, int yoffset); + +/** + * Send a user command to SDLActivity. + * + * Override "boolean onUnhandledMessage(Message msg)" to handle the message. + * + * \param command user command that must be greater or equal to 0x8000. + * \param param user parameter. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SendAndroidMessage(Uint32 command, int param); + +#endif /* SDL_PLATFORM_ANDROID */ + +/** + * Query if the current device is a tablet. + * + * If SDL can't determine this, it will return false. + * + * \returns true if the device is a tablet, false otherwise. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_IsTablet(void); + +/** + * Query if the current device is a TV. + * + * If SDL can't determine this, it will return false. + * + * \returns true if the device is a TV, false otherwise. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_IsTV(void); + +/** + * Application sandbox environment. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_Sandbox +{ + SDL_SANDBOX_NONE = 0, + SDL_SANDBOX_UNKNOWN_CONTAINER, + SDL_SANDBOX_FLATPAK, + SDL_SANDBOX_SNAP, + SDL_SANDBOX_MACOS +} SDL_Sandbox; + +/** + * Get the application sandbox environment, if any. + * + * \returns the application sandbox environment or SDL_SANDBOX_NONE if the + * application is not running in a sandbox environment. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Sandbox SDLCALL SDL_GetSandbox(void); + + +/* Functions used by iOS app delegates to notify SDL about state changes. */ + +/** + * Let iOS apps with external event handling report + * onApplicationWillTerminate. + * + * This functions allows iOS apps that have their own event handling to hook + * into SDL to generate SDL events. This maps directly to an iOS-specific + * event, but since it doesn't do anything iOS-specific internally, it is + * available on all platforms, in case it might be useful for some specific + * paradigm. Most apps do not need to use this directly; SDL's internal event + * code will handle all this for windows created by SDL_CreateWindow! + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationWillTerminate(void); + +/** + * Let iOS apps with external event handling report + * onApplicationDidReceiveMemoryWarning. + * + * This functions allows iOS apps that have their own event handling to hook + * into SDL to generate SDL events. This maps directly to an iOS-specific + * event, but since it doesn't do anything iOS-specific internally, it is + * available on all platforms, in case it might be useful for some specific + * paradigm. Most apps do not need to use this directly; SDL's internal event + * code will handle all this for windows created by SDL_CreateWindow! + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationDidReceiveMemoryWarning(void); + +/** + * Let iOS apps with external event handling report + * onApplicationWillResignActive. + * + * This functions allows iOS apps that have their own event handling to hook + * into SDL to generate SDL events. This maps directly to an iOS-specific + * event, but since it doesn't do anything iOS-specific internally, it is + * available on all platforms, in case it might be useful for some specific + * paradigm. Most apps do not need to use this directly; SDL's internal event + * code will handle all this for windows created by SDL_CreateWindow! + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationWillEnterBackground(void); + +/** + * Let iOS apps with external event handling report + * onApplicationDidEnterBackground. + * + * This functions allows iOS apps that have their own event handling to hook + * into SDL to generate SDL events. This maps directly to an iOS-specific + * event, but since it doesn't do anything iOS-specific internally, it is + * available on all platforms, in case it might be useful for some specific + * paradigm. Most apps do not need to use this directly; SDL's internal event + * code will handle all this for windows created by SDL_CreateWindow! + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationDidEnterBackground(void); + +/** + * Let iOS apps with external event handling report + * onApplicationWillEnterForeground. + * + * This functions allows iOS apps that have their own event handling to hook + * into SDL to generate SDL events. This maps directly to an iOS-specific + * event, but since it doesn't do anything iOS-specific internally, it is + * available on all platforms, in case it might be useful for some specific + * paradigm. Most apps do not need to use this directly; SDL's internal event + * code will handle all this for windows created by SDL_CreateWindow! + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationWillEnterForeground(void); + +/** + * Let iOS apps with external event handling report + * onApplicationDidBecomeActive. + * + * This functions allows iOS apps that have their own event handling to hook + * into SDL to generate SDL events. This maps directly to an iOS-specific + * event, but since it doesn't do anything iOS-specific internally, it is + * available on all platforms, in case it might be useful for some specific + * paradigm. Most apps do not need to use this directly; SDL's internal event + * code will handle all this for windows created by SDL_CreateWindow! + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationDidEnterForeground(void); + +#ifdef SDL_PLATFORM_IOS + +/** + * Let iOS apps with external event handling report + * onApplicationDidChangeStatusBarOrientation. + * + * This functions allows iOS apps that have their own event handling to hook + * into SDL to generate SDL events. This maps directly to an iOS-specific + * event, but since it doesn't do anything iOS-specific internally, it is + * available on all platforms, in case it might be useful for some specific + * paradigm. Most apps do not need to use this directly; SDL's internal event + * code will handle all this for windows created by SDL_CreateWindow! + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationDidChangeStatusBarOrientation(void); +#endif + +/* + * Functions used only by GDK + */ +#ifdef SDL_PLATFORM_GDK +typedef struct XTaskQueueObject *XTaskQueueHandle; +typedef struct XUser *XUserHandle; + +/** + * Gets a reference to the global async task queue handle for GDK, + * initializing if needed. + * + * Once you are done with the task queue, you should call + * XTaskQueueCloseHandle to reduce the reference count to avoid a resource + * leak. + * + * \param outTaskQueue a pointer to be filled in with task queue handle. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetGDKTaskQueue(XTaskQueueHandle *outTaskQueue); + +/** + * Gets a reference to the default user handle for GDK. + * + * This is effectively a synchronous version of XUserAddAsync, which always + * prefers the default user and allows a sign-in UI. + * + * \param outUserHandle a pointer to be filled in with the default user + * handle. + * \returns true if success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetGDKDefaultUser(XUserHandle *outUserHandle); + +#endif + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_system_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_thread.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_thread.h new file mode 100644 index 0000000..bde1bbc --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_thread.h @@ -0,0 +1,579 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_thread_h_ +#define SDL_thread_h_ + +/** + * # CategoryThread + * + * SDL offers cross-platform thread management functions. These are mostly + * concerned with starting threads, setting their priority, and dealing with + * their termination. + * + * In addition, there is support for Thread Local Storage (data that is unique + * to each thread, but accessed from a single key). + * + * On platforms without thread support (such as Emscripten when built without + * pthreads), these functions still exist, but things like SDL_CreateThread() + * will report failure without doing anything. + * + * If you're going to work with threads, you almost certainly need to have a + * good understanding of thread safety measures: locking and synchronization + * mechanisms are handled by the functions in SDL_mutex.h. + */ + +#include +#include +#include + +/* Thread synchronization primitives */ +#include + +#if defined(SDL_PLATFORM_WINDOWS) +#include /* _beginthreadex() and _endthreadex() */ +#endif + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * The SDL thread object. + * + * These are opaque data. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_CreateThread + * \sa SDL_WaitThread + */ +typedef struct SDL_Thread SDL_Thread; + +/** + * A unique numeric ID that identifies a thread. + * + * These are different from SDL_Thread objects, which are generally what an + * application will operate on, but having a way to uniquely identify a thread + * can be useful at times. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_GetThreadID + * \sa SDL_GetCurrentThreadID + */ +typedef Uint64 SDL_ThreadID; + +/** + * Thread local storage ID. + * + * 0 is the invalid ID. An app can create these and then set data for these + * IDs that is unique to each thread. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_GetTLS + * \sa SDL_SetTLS + */ +typedef SDL_AtomicInt SDL_TLSID; + +/** + * The SDL thread priority. + * + * SDL will make system changes as necessary in order to apply the thread + * priority. Code which attempts to control thread state related to priority + * should be aware that calling SDL_SetCurrentThreadPriority may alter such + * state. SDL_HINT_THREAD_PRIORITY_POLICY can be used to control aspects of + * this behavior. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_ThreadPriority { + SDL_THREAD_PRIORITY_LOW, + SDL_THREAD_PRIORITY_NORMAL, + SDL_THREAD_PRIORITY_HIGH, + SDL_THREAD_PRIORITY_TIME_CRITICAL +} SDL_ThreadPriority; + +/** + * The SDL thread state. + * + * The current state of a thread can be checked by calling SDL_GetThreadState. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_GetThreadState + */ +typedef enum SDL_ThreadState +{ + SDL_THREAD_UNKNOWN, /**< The thread is not valid */ + SDL_THREAD_ALIVE, /**< The thread is currently running */ + SDL_THREAD_DETACHED, /**< The thread is detached and can't be waited on */ + SDL_THREAD_COMPLETE /**< The thread has finished and should be cleaned up with SDL_WaitThread() */ +} SDL_ThreadState; + +/** + * The function passed to SDL_CreateThread() as the new thread's entry point. + * + * \param data what was passed as `data` to SDL_CreateThread(). + * \returns a value that can be reported through SDL_WaitThread(). + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef int (SDLCALL *SDL_ThreadFunction) (void *data); + + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/* + * Note that these aren't the correct function signatures in this block, but + * this is what the API reference manual should look like for all intents and + * purposes. + * + * Technical details, not for the wiki (hello, header readers!)... + * + * On Windows (and maybe other platforms), a program might use a different + * C runtime than its libraries. Or, in SDL's case, it might use a C runtime + * while SDL uses none at all. + * + * C runtimes expect to initialize thread-specific details when a new thread + * is created, but to do this in SDL_CreateThread would require SDL to know + * intimate details about the caller's C runtime, which is not possible. + * + * So SDL_CreateThread has two extra parameters, which are + * hidden at compile time by macros: the C runtime's `_beginthreadex` and + * `_endthreadex` entry points. If these are not NULL, they are used to spin + * and terminate the new thread; otherwise the standard Win32 `CreateThread` + * function is used. When `SDL_CreateThread` is called from a compiler that + * needs this C runtime thread init function, macros insert the appropriate + * function pointers for SDL_CreateThread's caller (which might be a different + * compiler with a different runtime in different calls to SDL_CreateThread!). + * + * SDL_BeginThreadFunction defaults to `_beginthreadex` on Windows (and NULL + * everywhere else), but apps that have extremely specific special needs can + * define this to something else and the SDL headers will use it, passing the + * app-defined value to SDL_CreateThread calls. Redefine this with caution! + * + * Platforms that don't need _beginthread stuff (most everything) will fail + * SDL_CreateThread with an error if these pointers _aren't_ NULL. + * + * Unless you are doing something extremely complicated, like perhaps a + * language binding, **you should never deal with this directly**. Let SDL's + * macros handle this platform-specific detail transparently! + */ + +/** + * Create a new thread with a default stack size. + * + * This is a convenience function, equivalent to calling + * SDL_CreateThreadWithProperties with the following properties set: + * + * - `SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER`: `fn` + * - `SDL_PROP_THREAD_CREATE_NAME_STRING`: `name` + * - `SDL_PROP_THREAD_CREATE_USERDATA_POINTER`: `data` + * + * Note that this "function" is actually a macro that calls an internal + * function with two extra parameters not listed here; they are hidden through + * preprocessor macros and are needed to support various C runtimes at the + * point of the function call. Language bindings that aren't using the C + * headers will need to deal with this. + * + * Usually, apps should just call this function the same way on every platform + * and let the macros hide the details. + * + * \param fn the SDL_ThreadFunction function to call in the new thread. + * \param name the name of the thread. + * \param data a pointer that is passed to `fn`. + * \returns an opaque pointer to the new thread object on success, NULL if the + * new thread could not be created; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateThreadWithProperties + * \sa SDL_WaitThread + */ +extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data); + +/** + * Create a new thread with with the specified properties. + * + * These are the supported properties: + * + * - `SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER`: an SDL_ThreadFunction + * value that will be called at the start of the new thread's life. + * Required. + * - `SDL_PROP_THREAD_CREATE_NAME_STRING`: the name of the new thread, which + * might be available to debuggers. Optional, defaults to NULL. + * - `SDL_PROP_THREAD_CREATE_USERDATA_POINTER`: an arbitrary app-defined + * pointer, which is passed to the entry function on the new thread, as its + * only parameter. Optional, defaults to NULL. + * - `SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER`: the size, in bytes, of the new + * thread's stack. Optional, defaults to 0 (system-defined default). + * + * SDL makes an attempt to report `SDL_PROP_THREAD_CREATE_NAME_STRING` to the + * system, so that debuggers can display it. Not all platforms support this. + * + * Thread naming is a little complicated: Most systems have very small limits + * for the string length (Haiku has 32 bytes, Linux currently has 16, Visual + * C++ 6.0 has _nine_!), and possibly other arbitrary rules. You'll have to + * see what happens with your system's debugger. The name should be UTF-8 (but + * using the naming limits of C identifiers is a better bet). There are no + * requirements for thread naming conventions, so long as the string is + * null-terminated UTF-8, but these guidelines are helpful in choosing a name: + * + * https://stackoverflow.com/questions/149932/naming-conventions-for-threads + * + * If a system imposes requirements, SDL will try to munge the string for it + * (truncate, etc), but the original string contents will be available from + * SDL_GetThreadName(). + * + * The size (in bytes) of the new stack can be specified with + * `SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER`. Zero means "use the system + * default" which might be wildly different between platforms. x86 Linux + * generally defaults to eight megabytes, an embedded device might be a few + * kilobytes instead. You generally need to specify a stack that is a multiple + * of the system's page size (in many cases, this is 4 kilobytes, but check + * your system documentation). + * + * Note that this "function" is actually a macro that calls an internal + * function with two extra parameters not listed here; they are hidden through + * preprocessor macros and are needed to support various C runtimes at the + * point of the function call. Language bindings that aren't using the C + * headers will need to deal with this. + * + * The actual symbol in SDL is `SDL_CreateThreadWithPropertiesRuntime`, so + * there is no symbol clash, but trying to load an SDL shared library and look + * for "SDL_CreateThreadWithProperties" will fail. + * + * Usually, apps should just call this function the same way on every platform + * and let the macros hide the details. + * + * \param props the properties to use. + * \returns an opaque pointer to the new thread object on success, NULL if the + * new thread could not be created; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateThread + * \sa SDL_WaitThread + */ +extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThreadWithProperties(SDL_PropertiesID props); + +#define SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER "SDL.thread.create.entry_function" +#define SDL_PROP_THREAD_CREATE_NAME_STRING "SDL.thread.create.name" +#define SDL_PROP_THREAD_CREATE_USERDATA_POINTER "SDL.thread.create.userdata" +#define SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER "SDL.thread.create.stacksize" + +/* end wiki documentation for macros that are meant to look like functions. */ +#endif + + +/* The real implementation, hidden from the wiki, so it can show this as real functions that don't have macro magic. */ +#ifndef SDL_WIKI_DOCUMENTATION_SECTION +# if defined(SDL_PLATFORM_WINDOWS) +# ifndef SDL_BeginThreadFunction +# define SDL_BeginThreadFunction _beginthreadex +# endif +# ifndef SDL_EndThreadFunction +# define SDL_EndThreadFunction _endthreadex +# endif +# endif +#endif + +/* currently no other platforms than Windows use _beginthreadex/_endthreadex things. */ +#ifndef SDL_WIKI_DOCUMENTATION_SECTION +# ifndef SDL_BeginThreadFunction +# define SDL_BeginThreadFunction NULL +# endif +#endif + +#ifndef SDL_WIKI_DOCUMENTATION_SECTION +# ifndef SDL_EndThreadFunction +# define SDL_EndThreadFunction NULL +# endif +#endif + +#ifndef SDL_WIKI_DOCUMENTATION_SECTION +/* These are the actual functions exported from SDL! Don't use them directly! Use the SDL_CreateThread and SDL_CreateThreadWithProperties macros! */ +/** + * The actual entry point for SDL_CreateThread. + * + * \param fn the SDL_ThreadFunction function to call in the new thread + * \param name the name of the thread + * \param data a pointer that is passed to `fn` + * \param pfnBeginThread the C runtime's _beginthreadex (or whatnot). Can be NULL. + * \param pfnEndThread the C runtime's _endthreadex (or whatnot). Can be NULL. + * \returns an opaque pointer to the new thread object on success, NULL if the + * new thread could not be created; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThreadRuntime(SDL_ThreadFunction fn, const char *name, void *data, SDL_FunctionPointer pfnBeginThread, SDL_FunctionPointer pfnEndThread); + +/** + * The actual entry point for SDL_CreateThreadWithProperties. + * + * \param props the properties to use + * \param pfnBeginThread the C runtime's _beginthreadex (or whatnot). Can be NULL. + * \param pfnEndThread the C runtime's _endthreadex (or whatnot). Can be NULL. + * \returns an opaque pointer to the new thread object on success, NULL if the + * new thread could not be created; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThreadWithPropertiesRuntime(SDL_PropertiesID props, SDL_FunctionPointer pfnBeginThread, SDL_FunctionPointer pfnEndThread); + +#define SDL_CreateThread(fn, name, data) SDL_CreateThreadRuntime((fn), (name), (data), (SDL_FunctionPointer) (SDL_BeginThreadFunction), (SDL_FunctionPointer) (SDL_EndThreadFunction)) +#define SDL_CreateThreadWithProperties(props) SDL_CreateThreadWithPropertiesRuntime((props), (SDL_FunctionPointer) (SDL_BeginThreadFunction), (SDL_FunctionPointer) (SDL_EndThreadFunction)) +#define SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER "SDL.thread.create.entry_function" +#define SDL_PROP_THREAD_CREATE_NAME_STRING "SDL.thread.create.name" +#define SDL_PROP_THREAD_CREATE_USERDATA_POINTER "SDL.thread.create.userdata" +#define SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER "SDL.thread.create.stacksize" +#endif + + +/** + * Get the thread name as it was specified in SDL_CreateThread(). + * + * \param thread the thread to query. + * \returns a pointer to a UTF-8 string that names the specified thread, or + * NULL if it doesn't have a name. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetThreadName(SDL_Thread *thread); + +/** + * Get the thread identifier for the current thread. + * + * This thread identifier is as reported by the underlying operating system. + * If SDL is running on a platform that does not support threads the return + * value will always be zero. + * + * This function also returns a valid thread ID when called from the main + * thread. + * + * \returns the ID of the current thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetThreadID + */ +extern SDL_DECLSPEC SDL_ThreadID SDLCALL SDL_GetCurrentThreadID(void); + +/** + * Get the thread identifier for the specified thread. + * + * This thread identifier is as reported by the underlying operating system. + * If SDL is running on a platform that does not support threads the return + * value will always be zero. + * + * \param thread the thread to query. + * \returns the ID of the specified thread, or the ID of the current thread if + * `thread` is NULL. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetCurrentThreadID + */ +extern SDL_DECLSPEC SDL_ThreadID SDLCALL SDL_GetThreadID(SDL_Thread *thread); + +/** + * Set the priority for the current thread. + * + * Note that some platforms will not let you alter the priority (or at least, + * promote the thread to a higher priority) at all, and some require you to be + * an administrator account. Be prepared for this to fail. + * + * \param priority the SDL_ThreadPriority to set. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetCurrentThreadPriority(SDL_ThreadPriority priority); + +/** + * Wait for a thread to finish. + * + * Threads that haven't been detached will remain until this function cleans + * them up. Not doing so is a resource leak. + * + * Once a thread has been cleaned up through this function, the SDL_Thread + * that references it becomes invalid and should not be referenced again. As + * such, only one thread may call SDL_WaitThread() on another. + * + * The return code from the thread function is placed in the area pointed to + * by `status`, if `status` is not NULL. + * + * You may not wait on a thread that has been used in a call to + * SDL_DetachThread(). Use either that function or this one, but not both, or + * behavior is undefined. + * + * It is safe to pass a NULL thread to this function; it is a no-op. + * + * Note that the thread pointer is freed by this function and is not valid + * afterward. + * + * \param thread the SDL_Thread pointer that was returned from the + * SDL_CreateThread() call that started this thread. + * \param status a pointer filled in with the value returned from the thread + * function by its 'return', or -1 if the thread has been + * detached or isn't valid, may be NULL. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateThread + * \sa SDL_DetachThread + */ +extern SDL_DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread *thread, int *status); + +/** + * Get the current state of a thread. + * + * \param thread the thread to query. + * \returns the current state of a thread, or SDL_THREAD_UNKNOWN if the thread + * isn't valid. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ThreadState + */ +extern SDL_DECLSPEC SDL_ThreadState SDLCALL SDL_GetThreadState(SDL_Thread *thread); + +/** + * Let a thread clean up on exit without intervention. + * + * A thread may be "detached" to signify that it should not remain until + * another thread has called SDL_WaitThread() on it. Detaching a thread is + * useful for long-running threads that nothing needs to synchronize with or + * further manage. When a detached thread is done, it simply goes away. + * + * There is no way to recover the return code of a detached thread. If you + * need this, don't detach the thread and instead use SDL_WaitThread(). + * + * Once a thread is detached, you should usually assume the SDL_Thread isn't + * safe to reference again, as it will become invalid immediately upon the + * detached thread's exit, instead of remaining until someone has called + * SDL_WaitThread() to finally clean it up. As such, don't detach the same + * thread more than once. + * + * If a thread has already exited when passed to SDL_DetachThread(), it will + * stop waiting for a call to SDL_WaitThread() and clean up immediately. It is + * not safe to detach a thread that might be used with SDL_WaitThread(). + * + * You may not call SDL_WaitThread() on a thread that has been detached. Use + * either that function or this one, but not both, or behavior is undefined. + * + * It is safe to pass NULL to this function; it is a no-op. + * + * \param thread the SDL_Thread pointer that was returned from the + * SDL_CreateThread() call that started this thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateThread + * \sa SDL_WaitThread + */ +extern SDL_DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread *thread); + +/** + * Get the current thread's value associated with a thread local storage ID. + * + * \param id a pointer to the thread local storage ID, may not be NULL. + * \returns the value associated with the ID for the current thread or NULL if + * no value has been set; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetTLS + */ +extern SDL_DECLSPEC void * SDLCALL SDL_GetTLS(SDL_TLSID *id); + +/** + * The callback used to cleanup data passed to SDL_SetTLS. + * + * This is called when a thread exits, to allow an app to free any resources. + * + * \param value a pointer previously handed to SDL_SetTLS. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_SetTLS + */ +typedef void (SDLCALL *SDL_TLSDestructorCallback)(void *value); + +/** + * Set the current thread's value associated with a thread local storage ID. + * + * If the thread local storage ID is not initialized (the value is 0), a new + * ID will be created in a thread-safe way, so all calls using a pointer to + * the same ID will refer to the same local storage. + * + * Note that replacing a value from a previous call to this function on the + * same thread does _not_ call the previous value's destructor! + * + * `destructor` can be NULL; it is assumed that `value` does not need to be + * cleaned up if so. + * + * \param id a pointer to the thread local storage ID, may not be NULL. + * \param value the value to associate with the ID for the current thread. + * \param destructor a function called when the thread exits, to free the + * value, may be NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTLS + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetTLS(SDL_TLSID *id, const void *value, SDL_TLSDestructorCallback destructor); + +/** + * Cleanup all TLS data for this thread. + * + * If you are creating your threads outside of SDL and then calling SDL + * functions, you should call this function before your thread exits, to + * properly clean up SDL memory. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_CleanupTLS(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_thread_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_time.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_time.h new file mode 100644 index 0000000..b6d3f6d --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_time.h @@ -0,0 +1,231 @@ +/* +Simple DirectMedia Layer +Copyright (C) 1997-2025 Sam Lantinga + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_time_h_ +#define SDL_time_h_ + +/** + * # CategoryTime + * + * SDL realtime clock and date/time routines. + * + * There are two data types that are used in this category: SDL_Time, which + * represents the nanoseconds since a specific moment (an "epoch"), and + * SDL_DateTime, which breaks time down into human-understandable components: + * years, months, days, hours, etc. + * + * Much of the functionality is involved in converting those two types to + * other useful forms. + */ + +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * A structure holding a calendar date and time broken down into its + * components. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_DateTime +{ + int year; /**< Year */ + int month; /**< Month [01-12] */ + int day; /**< Day of the month [01-31] */ + int hour; /**< Hour [0-23] */ + int minute; /**< Minute [0-59] */ + int second; /**< Seconds [0-60] */ + int nanosecond; /**< Nanoseconds [0-999999999] */ + int day_of_week; /**< Day of the week [0-6] (0 being Sunday) */ + int utc_offset; /**< Seconds east of UTC */ +} SDL_DateTime; + +/** + * The preferred date format of the current system locale. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_GetDateTimeLocalePreferences + */ +typedef enum SDL_DateFormat +{ + SDL_DATE_FORMAT_YYYYMMDD = 0, /**< Year/Month/Day */ + SDL_DATE_FORMAT_DDMMYYYY = 1, /**< Day/Month/Year */ + SDL_DATE_FORMAT_MMDDYYYY = 2 /**< Month/Day/Year */ +} SDL_DateFormat; + +/** + * The preferred time format of the current system locale. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_GetDateTimeLocalePreferences + */ +typedef enum SDL_TimeFormat +{ + SDL_TIME_FORMAT_24HR = 0, /**< 24 hour time */ + SDL_TIME_FORMAT_12HR = 1 /**< 12 hour time */ +} SDL_TimeFormat; + +/** + * Gets the current preferred date and time format for the system locale. + * + * This might be a "slow" call that has to query the operating system. It's + * best to ask for this once and save the results. However, the preferred + * formats can change, usually because the user has changed a system + * preference outside of your program. + * + * \param dateFormat a pointer to the SDL_DateFormat to hold the returned date + * format, may be NULL. + * \param timeFormat a pointer to the SDL_TimeFormat to hold the returned time + * format, may be NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetDateTimeLocalePreferences(SDL_DateFormat *dateFormat, SDL_TimeFormat *timeFormat); + +/** + * Gets the current value of the system realtime clock in nanoseconds since + * Jan 1, 1970 in Universal Coordinated Time (UTC). + * + * \param ticks the SDL_Time to hold the returned tick count. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetCurrentTime(SDL_Time *ticks); + +/** + * Converts an SDL_Time in nanoseconds since the epoch to a calendar time in + * the SDL_DateTime format. + * + * \param ticks the SDL_Time to be converted. + * \param dt the resulting SDL_DateTime. + * \param localTime the resulting SDL_DateTime will be expressed in local time + * if true, otherwise it will be in Universal Coordinated + * Time (UTC). + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_TimeToDateTime(SDL_Time ticks, SDL_DateTime *dt, bool localTime); + +/** + * Converts a calendar time to an SDL_Time in nanoseconds since the epoch. + * + * This function ignores the day_of_week member of the SDL_DateTime struct, so + * it may remain unset. + * + * \param dt the source SDL_DateTime. + * \param ticks the resulting SDL_Time. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_DateTimeToTime(const SDL_DateTime *dt, SDL_Time *ticks); + +/** + * Converts an SDL time into a Windows FILETIME (100-nanosecond intervals + * since January 1, 1601). + * + * This function fills in the two 32-bit values of the FILETIME structure. + * + * \param ticks the time to convert. + * \param dwLowDateTime a pointer filled in with the low portion of the + * Windows FILETIME value. + * \param dwHighDateTime a pointer filled in with the high portion of the + * Windows FILETIME value. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_TimeToWindows(SDL_Time ticks, Uint32 *dwLowDateTime, Uint32 *dwHighDateTime); + +/** + * Converts a Windows FILETIME (100-nanosecond intervals since January 1, + * 1601) to an SDL time. + * + * This function takes the two 32-bit values of the FILETIME structure as + * parameters. + * + * \param dwLowDateTime the low portion of the Windows FILETIME value. + * \param dwHighDateTime the high portion of the Windows FILETIME value. + * \returns the converted SDL time. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Time SDLCALL SDL_TimeFromWindows(Uint32 dwLowDateTime, Uint32 dwHighDateTime); + +/** + * Get the number of days in a month for a given year. + * + * \param year the year. + * \param month the month [1-12]. + * \returns the number of days in the requested month or -1 on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetDaysInMonth(int year, int month); + +/** + * Get the day of year for a calendar date. + * + * \param year the year component of the date. + * \param month the month component of the date. + * \param day the day component of the date. + * \returns the day of year [0-365] if the date is valid or -1 on failure; + * call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetDayOfYear(int year, int month, int day); + +/** + * Get the day of week for a calendar date. + * + * \param year the year component of the date. + * \param month the month component of the date. + * \param day the day component of the date. + * \returns a value between 0 and 6 (0 being Sunday) if the date is valid or + * -1 on failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetDayOfWeek(int year, int month, int day); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_time_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_timer.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_timer.h new file mode 100644 index 0000000..490d135 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_timer.h @@ -0,0 +1,454 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_timer_h_ +#define SDL_timer_h_ + +/** + * # CategoryTimer + * + * SDL provides time management functionality. It is useful for dealing with + * (usually) small durations of time. + * + * This is not to be confused with _calendar time_ management, which is + * provided by [CategoryTime](CategoryTime). + * + * This category covers measuring time elapsed (SDL_GetTicks(), + * SDL_GetPerformanceCounter()), putting a thread to sleep for a certain + * amount of time (SDL_Delay(), SDL_DelayNS(), SDL_DelayPrecise()), and firing + * a callback function after a certain amount of time has elapsed + * (SDL_AddTimer(), etc). + * + * There are also useful macros to convert between time units, like + * SDL_SECONDS_TO_NS() and such. + */ + +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* SDL time constants */ + +/** + * Number of milliseconds in a second. + * + * This is always 1000. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_MS_PER_SECOND 1000 + +/** + * Number of microseconds in a second. + * + * This is always 1000000. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_US_PER_SECOND 1000000 + +/** + * Number of nanoseconds in a second. + * + * This is always 1000000000. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_NS_PER_SECOND 1000000000LL + +/** + * Number of nanoseconds in a millisecond. + * + * This is always 1000000. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_NS_PER_MS 1000000 + +/** + * Number of nanoseconds in a microsecond. + * + * This is always 1000. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_NS_PER_US 1000 + +/** + * Convert seconds to nanoseconds. + * + * This only converts whole numbers, not fractional seconds. + * + * \param S the number of seconds to convert. + * \returns S, expressed in nanoseconds. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_SECONDS_TO_NS(S) (((Uint64)(S)) * SDL_NS_PER_SECOND) + +/** + * Convert nanoseconds to seconds. + * + * This performs a division, so the results can be dramatically different if + * `NS` is an integer or floating point value. + * + * \param NS the number of nanoseconds to convert. + * \returns NS, expressed in seconds. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_NS_TO_SECONDS(NS) ((NS) / SDL_NS_PER_SECOND) + +/** + * Convert milliseconds to nanoseconds. + * + * This only converts whole numbers, not fractional milliseconds. + * + * \param MS the number of milliseconds to convert. + * \returns MS, expressed in nanoseconds. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_MS_TO_NS(MS) (((Uint64)(MS)) * SDL_NS_PER_MS) + +/** + * Convert nanoseconds to milliseconds. + * + * This performs a division, so the results can be dramatically different if + * `NS` is an integer or floating point value. + * + * \param NS the number of nanoseconds to convert. + * \returns NS, expressed in milliseconds. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_NS_TO_MS(NS) ((NS) / SDL_NS_PER_MS) + +/** + * Convert microseconds to nanoseconds. + * + * This only converts whole numbers, not fractional microseconds. + * + * \param US the number of microseconds to convert. + * \returns US, expressed in nanoseconds. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_US_TO_NS(US) (((Uint64)(US)) * SDL_NS_PER_US) + +/** + * Convert nanoseconds to microseconds. + * + * This performs a division, so the results can be dramatically different if + * `NS` is an integer or floating point value. + * + * \param NS the number of nanoseconds to convert. + * \returns NS, expressed in microseconds. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_NS_TO_US(NS) ((NS) / SDL_NS_PER_US) + +/** + * Get the number of milliseconds that have elapsed since the SDL library + * initialization. + * + * \returns an unsigned 64‑bit integer that represents the number of + * milliseconds that have elapsed since the SDL library was + * initialized (typically via a call to SDL_Init). + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTicksNS + */ +extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetTicks(void); + +/** + * Get the number of nanoseconds since SDL library initialization. + * + * \returns an unsigned 64-bit value representing the number of nanoseconds + * since the SDL library initialized. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetTicksNS(void); + +/** + * Get the current value of the high resolution counter. + * + * This function is typically used for profiling. + * + * The counter values are only meaningful relative to each other. Differences + * between values can be converted to times by using + * SDL_GetPerformanceFrequency(). + * + * \returns the current counter value. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPerformanceFrequency + */ +extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetPerformanceCounter(void); + +/** + * Get the count per second of the high resolution counter. + * + * \returns a platform-specific count per second. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPerformanceCounter + */ +extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetPerformanceFrequency(void); + +/** + * Wait a specified number of milliseconds before returning. + * + * This function waits a specified number of milliseconds before returning. It + * waits at least the specified time, but possibly longer due to OS + * scheduling. + * + * \param ms the number of milliseconds to delay. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DelayNS + * \sa SDL_DelayPrecise + */ +extern SDL_DECLSPEC void SDLCALL SDL_Delay(Uint32 ms); + +/** + * Wait a specified number of nanoseconds before returning. + * + * This function waits a specified number of nanoseconds before returning. It + * waits at least the specified time, but possibly longer due to OS + * scheduling. + * + * \param ns the number of nanoseconds to delay. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Delay + * \sa SDL_DelayPrecise + */ +extern SDL_DECLSPEC void SDLCALL SDL_DelayNS(Uint64 ns); + +/** + * Wait a specified number of nanoseconds before returning. + * + * This function waits a specified number of nanoseconds before returning. It + * will attempt to wait as close to the requested time as possible, busy + * waiting if necessary, but could return later due to OS scheduling. + * + * \param ns the number of nanoseconds to delay. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Delay + * \sa SDL_DelayNS + */ +extern SDL_DECLSPEC void SDLCALL SDL_DelayPrecise(Uint64 ns); + +/** + * Definition of the timer ID type. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_TimerID; + +/** + * Function prototype for the millisecond timer callback function. + * + * The callback function is passed the current timer interval and returns the + * next timer interval, in milliseconds. If the returned value is the same as + * the one passed in, the periodic alarm continues, otherwise a new alarm is + * scheduled. If the callback returns 0, the periodic alarm is canceled and + * will be removed. + * + * \param userdata an arbitrary pointer provided by the app through + * SDL_AddTimer, for its own use. + * \param timerID the current timer being processed. + * \param interval the current callback time interval. + * \returns the new callback time interval, or 0 to disable further runs of + * the callback. + * + * \threadsafety SDL may call this callback at any time from a background + * thread; the application is responsible for locking resources + * the callback touches that need to be protected. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_AddTimer + */ +typedef Uint32 (SDLCALL *SDL_TimerCallback)(void *userdata, SDL_TimerID timerID, Uint32 interval); + +/** + * Call a callback function at a future time. + * + * The callback function is passed the current timer interval and the user + * supplied parameter from the SDL_AddTimer() call and should return the next + * timer interval. If the value returned from the callback is 0, the timer is + * canceled and will be removed. + * + * The callback is run on a separate thread, and for short timeouts can + * potentially be called before this function returns. + * + * Timers take into account the amount of time it took to execute the + * callback. For example, if the callback took 250 ms to execute and returned + * 1000 (ms), the timer would only wait another 750 ms before its next + * iteration. + * + * Timing may be inexact due to OS scheduling. Be sure to note the current + * time with SDL_GetTicksNS() or SDL_GetPerformanceCounter() in case your + * callback needs to adjust for variances. + * + * \param interval the timer delay, in milliseconds, passed to `callback`. + * \param callback the SDL_TimerCallback function to call when the specified + * `interval` elapses. + * \param userdata a pointer that is passed to `callback`. + * \returns a timer ID or 0 on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddTimerNS + * \sa SDL_RemoveTimer + */ +extern SDL_DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, SDL_TimerCallback callback, void *userdata); + +/** + * Function prototype for the nanosecond timer callback function. + * + * The callback function is passed the current timer interval and returns the + * next timer interval, in nanoseconds. If the returned value is the same as + * the one passed in, the periodic alarm continues, otherwise a new alarm is + * scheduled. If the callback returns 0, the periodic alarm is canceled and + * will be removed. + * + * \param userdata an arbitrary pointer provided by the app through + * SDL_AddTimer, for its own use. + * \param timerID the current timer being processed. + * \param interval the current callback time interval. + * \returns the new callback time interval, or 0 to disable further runs of + * the callback. + * + * \threadsafety SDL may call this callback at any time from a background + * thread; the application is responsible for locking resources + * the callback touches that need to be protected. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_AddTimerNS + */ +typedef Uint64 (SDLCALL *SDL_NSTimerCallback)(void *userdata, SDL_TimerID timerID, Uint64 interval); + +/** + * Call a callback function at a future time. + * + * The callback function is passed the current timer interval and the user + * supplied parameter from the SDL_AddTimerNS() call and should return the + * next timer interval. If the value returned from the callback is 0, the + * timer is canceled and will be removed. + * + * The callback is run on a separate thread, and for short timeouts can + * potentially be called before this function returns. + * + * Timers take into account the amount of time it took to execute the + * callback. For example, if the callback took 250 ns to execute and returned + * 1000 (ns), the timer would only wait another 750 ns before its next + * iteration. + * + * Timing may be inexact due to OS scheduling. Be sure to note the current + * time with SDL_GetTicksNS() or SDL_GetPerformanceCounter() in case your + * callback needs to adjust for variances. + * + * \param interval the timer delay, in nanoseconds, passed to `callback`. + * \param callback the SDL_TimerCallback function to call when the specified + * `interval` elapses. + * \param userdata a pointer that is passed to `callback`. + * \returns a timer ID or 0 on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddTimer + * \sa SDL_RemoveTimer + */ +extern SDL_DECLSPEC SDL_TimerID SDLCALL SDL_AddTimerNS(Uint64 interval, SDL_NSTimerCallback callback, void *userdata); + +/** + * Remove a timer created with SDL_AddTimer(). + * + * \param id the ID of the timer to remove. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddTimer + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RemoveTimer(SDL_TimerID id); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_timer_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_touch.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_touch.h new file mode 100644 index 0000000..64845a1 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_touch.h @@ -0,0 +1,184 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryTouch + * + * SDL offers touch input, on platforms that support it. It can manage + * multiple touch devices and track multiple fingers on those devices. + * + * Touches are mostly dealt with through the event system, in the + * SDL_EVENT_FINGER_DOWN, SDL_EVENT_FINGER_MOTION, and SDL_EVENT_FINGER_UP + * events, but there are also functions to query for hardware details, etc. + * + * The touch system, by default, will also send virtual mouse events; this can + * be useful for making a some desktop apps work on a phone without + * significant changes. For apps that care about mouse and touch input + * separately, they should ignore mouse events that have a `which` field of + * SDL_TOUCH_MOUSEID. + */ + +#ifndef SDL_touch_h_ +#define SDL_touch_h_ + +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * A unique ID for a touch device. + * + * This ID is valid for the time the device is connected to the system, and is + * never reused for the lifetime of the application. + * + * The value 0 is an invalid ID. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint64 SDL_TouchID; + +/** + * A unique ID for a single finger on a touch device. + * + * This ID is valid for the time the finger (stylus, etc) is touching and will + * be unique for all fingers currently in contact, so this ID tracks the + * lifetime of a single continuous touch. This value may represent an index, a + * pointer, or some other unique ID, depending on the platform. + * + * The value 0 is an invalid ID. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint64 SDL_FingerID; + +/** + * An enum that describes the type of a touch device. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_TouchDeviceType +{ + SDL_TOUCH_DEVICE_INVALID = -1, + SDL_TOUCH_DEVICE_DIRECT, /**< touch screen with window-relative coordinates */ + SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE, /**< trackpad with absolute device coordinates */ + SDL_TOUCH_DEVICE_INDIRECT_RELATIVE /**< trackpad with screen cursor-relative coordinates */ +} SDL_TouchDeviceType; + +/** + * Data about a single finger in a multitouch event. + * + * Each touch event is a collection of fingers that are simultaneously in + * contact with the touch device (so a "touch" can be a "multitouch," in + * reality), and this struct reports details of the specific fingers. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GetTouchFingers + */ +typedef struct SDL_Finger +{ + SDL_FingerID id; /**< the finger ID */ + float x; /**< the x-axis location of the touch event, normalized (0...1) */ + float y; /**< the y-axis location of the touch event, normalized (0...1) */ + float pressure; /**< the quantity of pressure applied, normalized (0...1) */ +} SDL_Finger; + +/** + * The SDL_MouseID for mouse events simulated with touch input. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_TOUCH_MOUSEID ((SDL_MouseID)-1) + +/** + * The SDL_TouchID for touch events simulated with mouse input. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_MOUSE_TOUCHID ((SDL_TouchID)-1) + + +/** + * Get a list of registered touch devices. + * + * On some platforms SDL first sees the touch device if it was actually used. + * Therefore the returned list might be empty, although devices are available. + * After using all devices at least once the number will be correct. + * + * \param count a pointer filled in with the number of devices returned, may + * be NULL. + * \returns a 0 terminated array of touch device IDs or NULL on failure; call + * SDL_GetError() for more information. This should be freed with + * SDL_free() when it is no longer needed. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_TouchID * SDLCALL SDL_GetTouchDevices(int *count); + +/** + * Get the touch device name as reported from the driver. + * + * \param touchID the touch device instance ID. + * \returns touch device name, or NULL on failure; call SDL_GetError() for + * more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetTouchDeviceName(SDL_TouchID touchID); + +/** + * Get the type of the given touch device. + * + * \param touchID the ID of a touch device. + * \returns touch device type. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_TouchDeviceType SDLCALL SDL_GetTouchDeviceType(SDL_TouchID touchID); + +/** + * Get a list of active fingers for a given touch device. + * + * \param touchID the ID of a touch device. + * \param count a pointer filled in with the number of fingers returned, can + * be NULL. + * \returns a NULL terminated array of SDL_Finger pointers or NULL on failure; + * call SDL_GetError() for more information. This is a single + * allocation that should be freed with SDL_free() when it is no + * longer needed. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Finger ** SDLCALL SDL_GetTouchFingers(SDL_TouchID touchID, int *count); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_touch_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_tray.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_tray.h new file mode 100644 index 0000000..1780b0b --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_tray.h @@ -0,0 +1,544 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryTray + * + * SDL offers a way to add items to the "system tray" (more correctly called + * the "notification area" on Windows). On platforms that offer this concept, + * an SDL app can add a tray icon, submenus, checkboxes, and clickable + * entries, and register a callback that is fired when the user clicks on + * these pieces. + */ + +#ifndef SDL_tray_h_ +#define SDL_tray_h_ + +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * An opaque handle representing a toplevel system tray object. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_Tray SDL_Tray; + +/** + * An opaque handle representing a menu/submenu on a system tray object. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_TrayMenu SDL_TrayMenu; + +/** + * An opaque handle representing an entry on a system tray object. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_TrayEntry SDL_TrayEntry; + +/** + * Flags that control the creation of system tray entries. + * + * Some of these flags are required; exactly one of them must be specified at + * the time a tray entry is created. Other flags are optional; zero or more of + * those can be OR'ed together with the required flag. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_InsertTrayEntryAt + */ +typedef Uint32 SDL_TrayEntryFlags; + +#define SDL_TRAYENTRY_BUTTON 0x00000001u /**< Make the entry a simple button. Required. */ +#define SDL_TRAYENTRY_CHECKBOX 0x00000002u /**< Make the entry a checkbox. Required. */ +#define SDL_TRAYENTRY_SUBMENU 0x00000004u /**< Prepare the entry to have a submenu. Required */ +#define SDL_TRAYENTRY_DISABLED 0x80000000u /**< Make the entry disabled. Optional. */ +#define SDL_TRAYENTRY_CHECKED 0x40000000u /**< Make the entry checked. This is valid only for checkboxes. Optional. */ + +/** + * A callback that is invoked when a tray entry is selected. + * + * \param userdata an optional pointer to pass extra data to the callback when + * it will be invoked. + * \param entry the tray entry that was selected. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_SetTrayEntryCallback + */ +typedef void (SDLCALL *SDL_TrayCallback)(void *userdata, SDL_TrayEntry *entry); + +/** + * Create an icon to be placed in the operating system's tray, or equivalent. + * + * Many platforms advise not using a system tray unless persistence is a + * necessary feature. Avoid needlessly creating a tray icon, as the user may + * feel like it clutters their interface. + * + * Using tray icons require the video subsystem. + * + * \param icon a surface to be used as icon. May be NULL. + * \param tooltip a tooltip to be displayed when the mouse hovers the icon in + * UTF-8 encoding. Not supported on all platforms. May be NULL. + * \returns The newly created system tray icon. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateTrayMenu + * \sa SDL_GetTrayMenu + * \sa SDL_DestroyTray + */ +extern SDL_DECLSPEC SDL_Tray * SDLCALL SDL_CreateTray(SDL_Surface *icon, const char *tooltip); + +/** + * Updates the system tray icon's icon. + * + * \param tray the tray icon to be updated. + * \param icon the new icon. May be NULL. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateTray + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetTrayIcon(SDL_Tray *tray, SDL_Surface *icon); + +/** + * Updates the system tray icon's tooltip. + * + * \param tray the tray icon to be updated. + * \param tooltip the new tooltip in UTF-8 encoding. May be NULL. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateTray + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetTrayTooltip(SDL_Tray *tray, const char *tooltip); + +/** + * Create a menu for a system tray. + * + * This should be called at most once per tray icon. + * + * This function does the same thing as SDL_CreateTraySubmenu(), except that + * it takes a SDL_Tray instead of a SDL_TrayEntry. + * + * A menu does not need to be destroyed; it will be destroyed with the tray. + * + * \param tray the tray to bind the menu to. + * \returns the newly created menu. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateTray + * \sa SDL_GetTrayMenu + * \sa SDL_GetTrayMenuParentTray + */ +extern SDL_DECLSPEC SDL_TrayMenu * SDLCALL SDL_CreateTrayMenu(SDL_Tray *tray); + +/** + * Create a submenu for a system tray entry. + * + * This should be called at most once per tray entry. + * + * This function does the same thing as SDL_CreateTrayMenu, except that it + * takes a SDL_TrayEntry instead of a SDL_Tray. + * + * A menu does not need to be destroyed; it will be destroyed with the tray. + * + * \param entry the tray entry to bind the menu to. + * \returns the newly created menu. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_InsertTrayEntryAt + * \sa SDL_GetTraySubmenu + * \sa SDL_GetTrayMenuParentEntry + */ +extern SDL_DECLSPEC SDL_TrayMenu * SDLCALL SDL_CreateTraySubmenu(SDL_TrayEntry *entry); + +/** + * Gets a previously created tray menu. + * + * You should have called SDL_CreateTrayMenu() on the tray object. This + * function allows you to fetch it again later. + * + * This function does the same thing as SDL_GetTraySubmenu(), except that it + * takes a SDL_Tray instead of a SDL_TrayEntry. + * + * A menu does not need to be destroyed; it will be destroyed with the tray. + * + * \param tray the tray entry to bind the menu to. + * \returns the newly created menu. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateTray + * \sa SDL_CreateTrayMenu + */ +extern SDL_DECLSPEC SDL_TrayMenu * SDLCALL SDL_GetTrayMenu(SDL_Tray *tray); + +/** + * Gets a previously created tray entry submenu. + * + * You should have called SDL_CreateTraySubmenu() on the entry object. This + * function allows you to fetch it again later. + * + * This function does the same thing as SDL_GetTrayMenu(), except that it + * takes a SDL_TrayEntry instead of a SDL_Tray. + * + * A menu does not need to be destroyed; it will be destroyed with the tray. + * + * \param entry the tray entry to bind the menu to. + * \returns the newly created menu. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_InsertTrayEntryAt + * \sa SDL_CreateTraySubmenu + */ +extern SDL_DECLSPEC SDL_TrayMenu * SDLCALL SDL_GetTraySubmenu(SDL_TrayEntry *entry); + +/** + * Returns a list of entries in the menu, in order. + * + * \param menu The menu to get entries from. + * \param count An optional pointer to obtain the number of entries in the + * menu. + * \returns a NULL-terminated list of entries within the given menu. The + * pointer becomes invalid when any function that inserts or deletes + * entries in the menu is called. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RemoveTrayEntry + * \sa SDL_InsertTrayEntryAt + */ +extern SDL_DECLSPEC const SDL_TrayEntry ** SDLCALL SDL_GetTrayEntries(SDL_TrayMenu *menu, int *count); + +/** + * Removes a tray entry. + * + * \param entry The entry to be deleted. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTrayEntries + * \sa SDL_InsertTrayEntryAt + */ +extern SDL_DECLSPEC void SDLCALL SDL_RemoveTrayEntry(SDL_TrayEntry *entry); + +/** + * Insert a tray entry at a given position. + * + * If label is NULL, the entry will be a separator. Many functions won't work + * for an entry that is a separator. + * + * An entry does not need to be destroyed; it will be destroyed with the tray. + * + * \param menu the menu to append the entry to. + * \param pos the desired position for the new entry. Entries at or following + * this place will be moved. If pos is -1, the entry is appended. + * \param label the text to be displayed on the entry, in UTF-8 encoding, or + * NULL for a separator. + * \param flags a combination of flags, some of which are mandatory. + * \returns the newly created entry, or NULL if pos is out of bounds. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_TrayEntryFlags + * \sa SDL_GetTrayEntries + * \sa SDL_RemoveTrayEntry + * \sa SDL_GetTrayEntryParent + */ +extern SDL_DECLSPEC SDL_TrayEntry * SDLCALL SDL_InsertTrayEntryAt(SDL_TrayMenu *menu, int pos, const char *label, SDL_TrayEntryFlags flags); + +/** + * Sets the label of an entry. + * + * An entry cannot change between a separator and an ordinary entry; that is, + * it is not possible to set a non-NULL label on an entry that has a NULL + * label (separators), or to set a NULL label to an entry that has a non-NULL + * label. The function will silently fail if that happens. + * + * \param entry the entry to be updated. + * \param label the new label for the entry in UTF-8 encoding. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTrayEntries + * \sa SDL_InsertTrayEntryAt + * \sa SDL_GetTrayEntryLabel + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetTrayEntryLabel(SDL_TrayEntry *entry, const char *label); + +/** + * Gets the label of an entry. + * + * If the returned value is NULL, the entry is a separator. + * + * \param entry the entry to be read. + * \returns the label of the entry in UTF-8 encoding. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTrayEntries + * \sa SDL_InsertTrayEntryAt + * \sa SDL_SetTrayEntryLabel + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetTrayEntryLabel(SDL_TrayEntry *entry); + +/** + * Sets whether or not an entry is checked. + * + * The entry must have been created with the SDL_TRAYENTRY_CHECKBOX flag. + * + * \param entry the entry to be updated. + * \param checked true if the entry should be checked; false otherwise. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTrayEntries + * \sa SDL_InsertTrayEntryAt + * \sa SDL_GetTrayEntryChecked + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetTrayEntryChecked(SDL_TrayEntry *entry, bool checked); + +/** + * Gets whether or not an entry is checked. + * + * The entry must have been created with the SDL_TRAYENTRY_CHECKBOX flag. + * + * \param entry the entry to be read. + * \returns true if the entry is checked; false otherwise. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTrayEntries + * \sa SDL_InsertTrayEntryAt + * \sa SDL_SetTrayEntryChecked + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetTrayEntryChecked(SDL_TrayEntry *entry); + +/** + * Sets whether or not an entry is enabled. + * + * \param entry the entry to be updated. + * \param enabled true if the entry should be enabled; false otherwise. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTrayEntries + * \sa SDL_InsertTrayEntryAt + * \sa SDL_GetTrayEntryEnabled + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetTrayEntryEnabled(SDL_TrayEntry *entry, bool enabled); + +/** + * Gets whether or not an entry is enabled. + * + * \param entry the entry to be read. + * \returns true if the entry is enabled; false otherwise. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTrayEntries + * \sa SDL_InsertTrayEntryAt + * \sa SDL_SetTrayEntryEnabled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetTrayEntryEnabled(SDL_TrayEntry *entry); + +/** + * Sets a callback to be invoked when the entry is selected. + * + * \param entry the entry to be updated. + * \param callback a callback to be invoked when the entry is selected. + * \param userdata an optional pointer to pass extra data to the callback when + * it will be invoked. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTrayEntries + * \sa SDL_InsertTrayEntryAt + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetTrayEntryCallback(SDL_TrayEntry *entry, SDL_TrayCallback callback, void *userdata); + +/** + * Simulate a click on a tray entry. + * + * \param entry The entry to activate. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_ClickTrayEntry(SDL_TrayEntry *entry); + +/** + * Destroys a tray object. + * + * This also destroys all associated menus and entries. + * + * \param tray the tray icon to be destroyed. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateTray + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyTray(SDL_Tray *tray); + +/** + * Gets the menu containing a certain tray entry. + * + * \param entry the entry for which to get the parent menu. + * \returns the parent menu. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_InsertTrayEntryAt + */ +extern SDL_DECLSPEC SDL_TrayMenu * SDLCALL SDL_GetTrayEntryParent(SDL_TrayEntry *entry); + +/** + * Gets the entry for which the menu is a submenu, if the current menu is a + * submenu. + * + * Either this function or SDL_GetTrayMenuParentTray() will return non-NULL + * for any given menu. + * + * \param menu the menu for which to get the parent entry. + * \returns the parent entry, or NULL if this menu is not a submenu. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateTraySubmenu + * \sa SDL_GetTrayMenuParentTray + */ +extern SDL_DECLSPEC SDL_TrayEntry * SDLCALL SDL_GetTrayMenuParentEntry(SDL_TrayMenu *menu); + +/** + * Gets the tray for which this menu is the first-level menu, if the current + * menu isn't a submenu. + * + * Either this function or SDL_GetTrayMenuParentEntry() will return non-NULL + * for any given menu. + * + * \param menu the menu for which to get the parent enttrayry. + * \returns the parent tray, or NULL if this menu is a submenu. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateTrayMenu + * \sa SDL_GetTrayMenuParentEntry + */ +extern SDL_DECLSPEC SDL_Tray * SDLCALL SDL_GetTrayMenuParentTray(SDL_TrayMenu *menu); + +/** + * Update the trays. + * + * This is called automatically by the event loop and is only needed if you're + * using trays but aren't handling SDL events. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_UpdateTrays(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_tray_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_version.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_version.h new file mode 100644 index 0000000..3aa1605 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_version.h @@ -0,0 +1,184 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryVersion + * + * Functionality to query the current SDL version, both as headers the app was + * compiled against, and a library the app is linked to. + */ + +#ifndef SDL_version_h_ +#define SDL_version_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * The current major version of SDL headers. + * + * If this were SDL version 3.2.1, this value would be 3. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_MAJOR_VERSION 3 + +/** + * The current minor version of the SDL headers. + * + * If this were SDL version 3.2.1, this value would be 2. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_MINOR_VERSION 4 + +/** + * The current micro (or patchlevel) version of the SDL headers. + * + * If this were SDL version 3.2.1, this value would be 1. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_MICRO_VERSION 0 + +/** + * This macro turns the version numbers into a numeric value. + * + * (1,2,3) becomes 1002003. + * + * \param major the major version number. + * \param minor the minorversion number. + * \param patch the patch version number. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_VERSIONNUM(major, minor, patch) \ + ((major) * 1000000 + (minor) * 1000 + (patch)) + +/** + * This macro extracts the major version from a version number + * + * 1002003 becomes 1. + * + * \param version the version number. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_VERSIONNUM_MAJOR(version) ((version) / 1000000) + +/** + * This macro extracts the minor version from a version number + * + * 1002003 becomes 2. + * + * \param version the version number. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_VERSIONNUM_MINOR(version) (((version) / 1000) % 1000) + +/** + * This macro extracts the micro version from a version number + * + * 1002003 becomes 3. + * + * \param version the version number. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_VERSIONNUM_MICRO(version) ((version) % 1000) + +/** + * This is the version number macro for the current SDL version. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_GetVersion + */ +#define SDL_VERSION \ + SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_MICRO_VERSION) + +/** + * This macro will evaluate to true if compiled with SDL at least X.Y.Z. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_VERSION_ATLEAST(X, Y, Z) \ + (SDL_VERSION >= SDL_VERSIONNUM(X, Y, Z)) + +/** + * Get the version of SDL that is linked against your program. + * + * If you are linking to SDL dynamically, then it is possible that the current + * version will be different than the version you compiled against. This + * function returns the current version, while SDL_VERSION is the version you + * compiled with. + * + * This function may be called safely at any time, even before SDL_Init(). + * + * \returns the version of the linked library. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRevision + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetVersion(void); + +/** + * Get the code revision of the SDL library that is linked against your + * program. + * + * This value is the revision of the code you are linking against and may be + * different from the code you are compiling with, which is found in the + * constant SDL_REVISION if you explicitly include SDL_revision.h + * + * The revision is an arbitrary string (a hash value) uniquely identifying the + * exact revision of the SDL library in use, and is only useful in comparing + * against other revisions. It is NOT an incrementing number. + * + * If SDL wasn't built from a git repository with the appropriate tools, this + * will return an empty string. + * + * You shouldn't use this function for anything but logging it for debugging + * purposes. The string is not intended to be reliable in any way. + * + * \returns an arbitrary string, uniquely identifying the exact revision of + * the SDL library in use. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetVersion + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetRevision(void); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_version_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_video.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_video.h new file mode 100644 index 0000000..31dac5f --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_video.h @@ -0,0 +1,3497 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryVideo + * + * SDL's video subsystem is largely interested in abstracting window + * management from the underlying operating system. You can create windows, + * manage them in various ways, set them fullscreen, and get events when + * interesting things happen with them, such as the mouse or keyboard + * interacting with a window. + * + * The video subsystem is also interested in abstracting away some + * platform-specific differences in OpenGL: context creation, swapping + * buffers, etc. This may be crucial to your app, but also you are not + * required to use OpenGL at all. In fact, SDL can provide rendering to those + * windows as well, either with an easy-to-use + * [2D API](https://wiki.libsdl.org/SDL3/CategoryRender) + * or with a more-powerful + * [GPU API](https://wiki.libsdl.org/SDL3/CategoryGPU) + * . Of course, it can simply get out of your way and give you the window + * handles you need to use Vulkan, Direct3D, Metal, or whatever else you like + * directly, too. + * + * The video subsystem covers a lot of functionality, out of necessity, so it + * is worth perusing the list of functions just to see what's available, but + * most apps can get by with simply creating a window and listening for + * events, so start with SDL_CreateWindow() and SDL_PollEvent(). + */ + +#ifndef SDL_video_h_ +#define SDL_video_h_ + +#include +#include +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * This is a unique ID for a display for the time it is connected to the + * system, and is never reused for the lifetime of the application. + * + * If the display is disconnected and reconnected, it will get a new ID. + * + * The value 0 is an invalid ID. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_DisplayID; + +/** + * This is a unique ID for a window. + * + * The value 0 is an invalid ID. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_WindowID; + +/* Global video properties... */ + +/** + * The pointer to the global `wl_display` object used by the Wayland video + * backend. + * + * Can be set before the video subsystem is initialized to import an external + * `wl_display` object from an application or toolkit for use in SDL, or read + * after initialization to export the `wl_display` used by the Wayland video + * backend. Setting this property after the video subsystem has been + * initialized has no effect, and reading it when the video subsystem is + * uninitialized will either return the user provided value, if one was set + * prior to initialization, or NULL. See docs/README-wayland.md for more + * information. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PROP_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER "SDL.video.wayland.wl_display" + +/** + * System theme. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_SystemTheme +{ + SDL_SYSTEM_THEME_UNKNOWN, /**< Unknown system theme */ + SDL_SYSTEM_THEME_LIGHT, /**< Light colored system theme */ + SDL_SYSTEM_THEME_DARK /**< Dark colored system theme */ +} SDL_SystemTheme; + +/** + * Internal display mode data. + * + * This lives as a field in SDL_DisplayMode, as opaque data. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_DisplayMode + */ +typedef struct SDL_DisplayModeData SDL_DisplayModeData; + +/** + * The structure that defines a display mode. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GetFullscreenDisplayModes + * \sa SDL_GetDesktopDisplayMode + * \sa SDL_GetCurrentDisplayMode + * \sa SDL_SetWindowFullscreenMode + * \sa SDL_GetWindowFullscreenMode + */ +typedef struct SDL_DisplayMode +{ + SDL_DisplayID displayID; /**< the display this mode is associated with */ + SDL_PixelFormat format; /**< pixel format */ + int w; /**< width */ + int h; /**< height */ + float pixel_density; /**< scale converting size to pixels (e.g. a 1920x1080 mode with 2.0 scale would have 3840x2160 pixels) */ + float refresh_rate; /**< refresh rate (or 0.0f for unspecified) */ + int refresh_rate_numerator; /**< precise refresh rate numerator (or 0 for unspecified) */ + int refresh_rate_denominator; /**< precise refresh rate denominator */ + + SDL_DisplayModeData *internal; /**< Private */ + +} SDL_DisplayMode; + +/** + * Display orientation values; the way a display is rotated. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_DisplayOrientation +{ + SDL_ORIENTATION_UNKNOWN, /**< The display orientation can't be determined */ + SDL_ORIENTATION_LANDSCAPE, /**< The display is in landscape mode, with the right side up, relative to portrait mode */ + SDL_ORIENTATION_LANDSCAPE_FLIPPED, /**< The display is in landscape mode, with the left side up, relative to portrait mode */ + SDL_ORIENTATION_PORTRAIT, /**< The display is in portrait mode */ + SDL_ORIENTATION_PORTRAIT_FLIPPED /**< The display is in portrait mode, upside down */ +} SDL_DisplayOrientation; + +/** + * The struct used as an opaque handle to a window. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateWindow + */ +typedef struct SDL_Window SDL_Window; + +/** + * The flags on a window. + * + * These cover a lot of true/false, or on/off, window state. Some of it is + * immutable after being set through SDL_CreateWindow(), some of it can be + * changed on existing windows by the app, and some of it might be altered by + * the user or system outside of the app's control. + * + * When creating windows with `SDL_WINDOW_RESIZABLE`, SDL will constrain + * resizable windows to the dimensions recommended by the compositor to fit it + * within the usable desktop space, although some compositors will do this + * automatically without intervention as well. Use `SDL_SetWindowResizable` + * after creation instead if you wish to create a window with a specific size. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_GetWindowFlags + */ +typedef Uint64 SDL_WindowFlags; + +#define SDL_WINDOW_FULLSCREEN SDL_UINT64_C(0x0000000000000001) /**< window is in fullscreen mode */ +#define SDL_WINDOW_OPENGL SDL_UINT64_C(0x0000000000000002) /**< window usable with OpenGL context */ +#define SDL_WINDOW_OCCLUDED SDL_UINT64_C(0x0000000000000004) /**< window is occluded */ +#define SDL_WINDOW_HIDDEN SDL_UINT64_C(0x0000000000000008) /**< window is neither mapped onto the desktop nor shown in the taskbar/dock/window list; SDL_ShowWindow() is required for it to become visible */ +#define SDL_WINDOW_BORDERLESS SDL_UINT64_C(0x0000000000000010) /**< no window decoration */ +#define SDL_WINDOW_RESIZABLE SDL_UINT64_C(0x0000000000000020) /**< window can be resized */ +#define SDL_WINDOW_MINIMIZED SDL_UINT64_C(0x0000000000000040) /**< window is minimized */ +#define SDL_WINDOW_MAXIMIZED SDL_UINT64_C(0x0000000000000080) /**< window is maximized */ +#define SDL_WINDOW_MOUSE_GRABBED SDL_UINT64_C(0x0000000000000100) /**< window has grabbed mouse input */ +#define SDL_WINDOW_INPUT_FOCUS SDL_UINT64_C(0x0000000000000200) /**< window has input focus */ +#define SDL_WINDOW_MOUSE_FOCUS SDL_UINT64_C(0x0000000000000400) /**< window has mouse focus */ +#define SDL_WINDOW_EXTERNAL SDL_UINT64_C(0x0000000000000800) /**< window not created by SDL */ +#define SDL_WINDOW_MODAL SDL_UINT64_C(0x0000000000001000) /**< window is modal */ +#define SDL_WINDOW_HIGH_PIXEL_DENSITY SDL_UINT64_C(0x0000000000002000) /**< window uses high pixel density back buffer if possible */ +#define SDL_WINDOW_MOUSE_CAPTURE SDL_UINT64_C(0x0000000000004000) /**< window has mouse captured (unrelated to MOUSE_GRABBED) */ +#define SDL_WINDOW_MOUSE_RELATIVE_MODE SDL_UINT64_C(0x0000000000008000) /**< window has relative mode enabled */ +#define SDL_WINDOW_ALWAYS_ON_TOP SDL_UINT64_C(0x0000000000010000) /**< window should always be above others */ +#define SDL_WINDOW_UTILITY SDL_UINT64_C(0x0000000000020000) /**< window should be treated as a utility window, not showing in the task bar and window list */ +#define SDL_WINDOW_TOOLTIP SDL_UINT64_C(0x0000000000040000) /**< window should be treated as a tooltip and does not get mouse or keyboard focus, requires a parent window */ +#define SDL_WINDOW_POPUP_MENU SDL_UINT64_C(0x0000000000080000) /**< window should be treated as a popup menu, requires a parent window */ +#define SDL_WINDOW_KEYBOARD_GRABBED SDL_UINT64_C(0x0000000000100000) /**< window has grabbed keyboard input */ +#define SDL_WINDOW_FILL_DOCUMENT SDL_UINT64_C(0x0000000000200000) /**< window is in fill-document mode (Emscripten only), since SDL 3.4.0 */ +#define SDL_WINDOW_VULKAN SDL_UINT64_C(0x0000000010000000) /**< window usable for Vulkan surface */ +#define SDL_WINDOW_METAL SDL_UINT64_C(0x0000000020000000) /**< window usable for Metal view */ +#define SDL_WINDOW_TRANSPARENT SDL_UINT64_C(0x0000000040000000) /**< window with transparent buffer */ +#define SDL_WINDOW_NOT_FOCUSABLE SDL_UINT64_C(0x0000000080000000) /**< window should not be focusable */ + + +/** + * A magic value used with SDL_WINDOWPOS_UNDEFINED. + * + * Generally this macro isn't used directly, but rather through + * SDL_WINDOWPOS_UNDEFINED or SDL_WINDOWPOS_UNDEFINED_DISPLAY. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SetWindowPosition + */ +#define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000u + +/** + * Used to indicate that you don't care what the window position is. + * + * If you _really_ don't care, SDL_WINDOWPOS_UNDEFINED is the same, but always + * uses the primary display instead of specifying one. + * + * \param X the SDL_DisplayID of the display to use. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SetWindowPosition + */ +#define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X)) + +/** + * Used to indicate that you don't care what the window position/display is. + * + * This always uses the primary display. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SetWindowPosition + */ +#define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0) + +/** + * A macro to test if the window position is marked as "undefined." + * + * \param X the window position value. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SetWindowPosition + */ +#define SDL_WINDOWPOS_ISUNDEFINED(X) (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK) + +/** + * A magic value used with SDL_WINDOWPOS_CENTERED. + * + * Generally this macro isn't used directly, but rather through + * SDL_WINDOWPOS_CENTERED or SDL_WINDOWPOS_CENTERED_DISPLAY. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SetWindowPosition + */ +#define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000u + +/** + * Used to indicate that the window position should be centered. + * + * SDL_WINDOWPOS_CENTERED is the same, but always uses the primary display + * instead of specifying one. + * + * \param X the SDL_DisplayID of the display to use. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SetWindowPosition + */ +#define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X)) + +/** + * Used to indicate that the window position should be centered. + * + * This always uses the primary display. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SetWindowPosition + */ +#define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0) + +/** + * A macro to test if the window position is marked as "centered." + * + * \param X the window position value. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_GetWindowPosition + */ +#define SDL_WINDOWPOS_ISCENTERED(X) \ + (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK) + + +/** + * Window flash operation. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_FlashOperation +{ + SDL_FLASH_CANCEL, /**< Cancel any window flash state */ + SDL_FLASH_BRIEFLY, /**< Flash the window briefly to get attention */ + SDL_FLASH_UNTIL_FOCUSED /**< Flash the window until it gets focus */ +} SDL_FlashOperation; + +/** + * Window progress state + * + * \since This enum is available since SDL 3.2.8. + */ +typedef enum SDL_ProgressState +{ + SDL_PROGRESS_STATE_INVALID = -1, /**< An invalid progress state indicating an error; check SDL_GetError() */ + SDL_PROGRESS_STATE_NONE, /**< No progress bar is shown */ + SDL_PROGRESS_STATE_INDETERMINATE, /**< The progress bar is shown in a indeterminate state */ + SDL_PROGRESS_STATE_NORMAL, /**< The progress bar is shown in a normal state */ + SDL_PROGRESS_STATE_PAUSED, /**< The progress bar is shown in a paused state */ + SDL_PROGRESS_STATE_ERROR /**< The progress bar is shown in a state indicating the application had an error */ +} SDL_ProgressState; + +/** + * An opaque handle to an OpenGL context. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_GL_CreateContext + * \sa SDL_GL_SetAttribute + * \sa SDL_GL_MakeCurrent + * \sa SDL_GL_DestroyContext + */ +typedef struct SDL_GLContextState *SDL_GLContext; + +/** + * Opaque type for an EGL display. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef void *SDL_EGLDisplay; + +/** + * Opaque type for an EGL config. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef void *SDL_EGLConfig; + +/** + * Opaque type for an EGL surface. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef void *SDL_EGLSurface; + +/** + * An EGL attribute, used when creating an EGL context. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef intptr_t SDL_EGLAttrib; + +/** + * An EGL integer attribute, used when creating an EGL surface. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef int SDL_EGLint; + +/** + * EGL platform attribute initialization callback. + * + * This is called when SDL is attempting to create an EGL context, to let the + * app add extra attributes to its eglGetPlatformDisplay() call. + * + * The callback should return a pointer to an EGL attribute array terminated + * with `EGL_NONE`. If this function returns NULL, the SDL_CreateWindow + * process will fail gracefully. + * + * The returned pointer should be allocated with SDL_malloc() and will be + * passed to SDL_free(). + * + * The arrays returned by each callback will be appended to the existing + * attribute arrays defined by SDL. + * + * \param userdata an app-controlled pointer that is passed to the callback. + * \returns a newly-allocated array of attributes, terminated with `EGL_NONE`. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_EGL_SetAttributeCallbacks + */ +typedef SDL_EGLAttrib *(SDLCALL *SDL_EGLAttribArrayCallback)(void *userdata); + +/** + * EGL surface/context attribute initialization callback types. + * + * This is called when SDL is attempting to create an EGL surface, to let the + * app add extra attributes to its eglCreateWindowSurface() or + * eglCreateContext calls. + * + * For convenience, the EGLDisplay and EGLConfig to use are provided to the + * callback. + * + * The callback should return a pointer to an EGL attribute array terminated + * with `EGL_NONE`. If this function returns NULL, the SDL_CreateWindow + * process will fail gracefully. + * + * The returned pointer should be allocated with SDL_malloc() and will be + * passed to SDL_free(). + * + * The arrays returned by each callback will be appended to the existing + * attribute arrays defined by SDL. + * + * \param userdata an app-controlled pointer that is passed to the callback. + * \param display the EGL display to be used. + * \param config the EGL config to be used. + * \returns a newly-allocated array of attributes, terminated with `EGL_NONE`. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_EGL_SetAttributeCallbacks + */ +typedef SDL_EGLint *(SDLCALL *SDL_EGLIntArrayCallback)(void *userdata, SDL_EGLDisplay display, SDL_EGLConfig config); + +/** + * An enumeration of OpenGL configuration attributes. + * + * While you can set most OpenGL attributes normally, the attributes listed + * above must be known before SDL creates the window that will be used with + * the OpenGL context. These attributes are set and read with + * SDL_GL_SetAttribute() and SDL_GL_GetAttribute(). + * + * In some cases, these attributes are minimum requests; the GL does not + * promise to give you exactly what you asked for. It's possible to ask for a + * 16-bit depth buffer and get a 24-bit one instead, for example, or to ask + * for no stencil buffer and still have one available. Context creation should + * fail if the GL can't provide your requested attributes at a minimum, but + * you should check to see exactly what you got. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_GLAttr +{ + SDL_GL_RED_SIZE, /**< the minimum number of bits for the red channel of the color buffer; defaults to 8. */ + SDL_GL_GREEN_SIZE, /**< the minimum number of bits for the green channel of the color buffer; defaults to 8. */ + SDL_GL_BLUE_SIZE, /**< the minimum number of bits for the blue channel of the color buffer; defaults to 8. */ + SDL_GL_ALPHA_SIZE, /**< the minimum number of bits for the alpha channel of the color buffer; defaults to 8. */ + SDL_GL_BUFFER_SIZE, /**< the minimum number of bits for frame buffer size; defaults to 0. */ + SDL_GL_DOUBLEBUFFER, /**< whether the output is single or double buffered; defaults to double buffering on. */ + SDL_GL_DEPTH_SIZE, /**< the minimum number of bits in the depth buffer; defaults to 16. */ + SDL_GL_STENCIL_SIZE, /**< the minimum number of bits in the stencil buffer; defaults to 0. */ + SDL_GL_ACCUM_RED_SIZE, /**< the minimum number of bits for the red channel of the accumulation buffer; defaults to 0. */ + SDL_GL_ACCUM_GREEN_SIZE, /**< the minimum number of bits for the green channel of the accumulation buffer; defaults to 0. */ + SDL_GL_ACCUM_BLUE_SIZE, /**< the minimum number of bits for the blue channel of the accumulation buffer; defaults to 0. */ + SDL_GL_ACCUM_ALPHA_SIZE, /**< the minimum number of bits for the alpha channel of the accumulation buffer; defaults to 0. */ + SDL_GL_STEREO, /**< whether the output is stereo 3D; defaults to off. */ + SDL_GL_MULTISAMPLEBUFFERS, /**< the number of buffers used for multisample anti-aliasing; defaults to 0. */ + SDL_GL_MULTISAMPLESAMPLES, /**< the number of samples used around the current pixel used for multisample anti-aliasing. */ + SDL_GL_ACCELERATED_VISUAL, /**< set to 1 to require hardware acceleration, set to 0 to force software rendering; defaults to allow either. */ + SDL_GL_RETAINED_BACKING, /**< not used (deprecated). */ + SDL_GL_CONTEXT_MAJOR_VERSION, /**< OpenGL context major version. */ + SDL_GL_CONTEXT_MINOR_VERSION, /**< OpenGL context minor version. */ + SDL_GL_CONTEXT_FLAGS, /**< some combination of 0 or more of elements of the SDL_GLContextFlag enumeration; defaults to 0. */ + SDL_GL_CONTEXT_PROFILE_MASK, /**< type of GL context (Core, Compatibility, ES). See SDL_GLProfile; default value depends on platform. */ + SDL_GL_SHARE_WITH_CURRENT_CONTEXT, /**< OpenGL context sharing; defaults to 0. */ + SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, /**< requests sRGB-capable visual if 1. Defaults to -1 ("don't care"). This is a request; GL drivers might not comply! */ + SDL_GL_CONTEXT_RELEASE_BEHAVIOR, /**< sets context the release behavior. See SDL_GLContextReleaseFlag; defaults to FLUSH. */ + SDL_GL_CONTEXT_RESET_NOTIFICATION, /**< set context reset notification. See SDL_GLContextResetNotification; defaults to NO_NOTIFICATION. */ + SDL_GL_CONTEXT_NO_ERROR, + SDL_GL_FLOATBUFFERS, + SDL_GL_EGL_PLATFORM +} SDL_GLAttr; + +/** + * Possible values to be set for the SDL_GL_CONTEXT_PROFILE_MASK attribute. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_GLProfile; + +#define SDL_GL_CONTEXT_PROFILE_CORE 0x0001 /**< OpenGL Core Profile context */ +#define SDL_GL_CONTEXT_PROFILE_COMPATIBILITY 0x0002 /**< OpenGL Compatibility Profile context */ +#define SDL_GL_CONTEXT_PROFILE_ES 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */ + + +/** + * Possible flags to be set for the SDL_GL_CONTEXT_FLAGS attribute. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_GLContextFlag; + +#define SDL_GL_CONTEXT_DEBUG_FLAG 0x0001 +#define SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG 0x0002 +#define SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG 0x0004 +#define SDL_GL_CONTEXT_RESET_ISOLATION_FLAG 0x0008 + + +/** + * Possible values to be set for the SDL_GL_CONTEXT_RELEASE_BEHAVIOR + * attribute. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_GLContextReleaseFlag; + +#define SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE 0x0000 +#define SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x0001 + + +/** + * Possible values to be set SDL_GL_CONTEXT_RESET_NOTIFICATION attribute. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_GLContextResetNotification; + +#define SDL_GL_CONTEXT_RESET_NO_NOTIFICATION 0x0000 +#define SDL_GL_CONTEXT_RESET_LOSE_CONTEXT 0x0001 + + +/* Function prototypes */ + +/** + * Get the number of video drivers compiled into SDL. + * + * \returns the number of built in video drivers. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetVideoDriver + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void); + +/** + * Get the name of a built in video driver. + * + * The video drivers are presented in the order in which they are normally + * checked during initialization. + * + * The names of drivers are all simple, low-ASCII identifiers, like "cocoa", + * "x11" or "windows". These never have Unicode characters, and are not meant + * to be proper names. + * + * \param index the index of a video driver. + * \returns the name of the video driver with the given **index**, or NULL if + * index is out of bounds. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetNumVideoDrivers + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetVideoDriver(int index); + +/** + * Get the name of the currently initialized video driver. + * + * The names of drivers are all simple, low-ASCII identifiers, like "cocoa", + * "x11" or "windows". These never have Unicode characters, and are not meant + * to be proper names. + * + * \returns the name of the current video driver or NULL if no driver has been + * initialized. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetNumVideoDrivers + * \sa SDL_GetVideoDriver + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetCurrentVideoDriver(void); + +/** + * Get the current system theme. + * + * \returns the current system theme, light, dark, or unknown. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_SystemTheme SDLCALL SDL_GetSystemTheme(void); + +/** + * Get a list of currently connected displays. + * + * \param count a pointer filled in with the number of displays returned, may + * be NULL. + * \returns a 0 terminated array of display instance IDs or NULL on failure; + * call SDL_GetError() for more information. This should be freed + * with SDL_free() when it is no longer needed. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_DisplayID * SDLCALL SDL_GetDisplays(int *count); + +/** + * Return the primary display. + * + * \returns the instance ID of the primary display on success or 0 on failure; + * call SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDisplays + */ +extern SDL_DECLSPEC SDL_DisplayID SDLCALL SDL_GetPrimaryDisplay(void); + +/** + * Get the properties associated with a display. + * + * The following read-only properties are provided by SDL: + * + * - `SDL_PROP_DISPLAY_HDR_ENABLED_BOOLEAN`: true if the display has HDR + * headroom above the SDR white point. This is for informational and + * diagnostic purposes only, as not all platforms provide this information + * at the display level. + * + * On KMS/DRM: + * + * - `SDL_PROP_DISPLAY_KMSDRM_PANEL_ORIENTATION_NUMBER`: the "panel + * orientation" property for the display in degrees of clockwise rotation. + * Note that this is provided only as a hint, and the application is + * responsible for any coordinate transformations needed to conform to the + * requested display orientation. + * + * On Wayland: + * + * - `SDL_PROP_DISPLAY_WAYLAND_WL_OUTPUT_POINTER`: the wl_output associated + * with the display + * + * On Windows: + * + * - `SDL_PROP_DISPLAY_WINDOWS_HMONITOR_POINTER`: the monitor handle + * (HMONITOR) associated with the display + * + * \param displayID the instance ID of the display to query. + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetDisplayProperties(SDL_DisplayID displayID); + +#define SDL_PROP_DISPLAY_HDR_ENABLED_BOOLEAN "SDL.display.HDR_enabled" +#define SDL_PROP_DISPLAY_KMSDRM_PANEL_ORIENTATION_NUMBER "SDL.display.KMSDRM.panel_orientation" +#define SDL_PROP_DISPLAY_WAYLAND_WL_OUTPUT_POINTER "SDL.display.wayland.wl_output" +#define SDL_PROP_DISPLAY_WINDOWS_HMONITOR_POINTER "SDL.display.windows.hmonitor" + +/** + * Get the name of a display in UTF-8 encoding. + * + * \param displayID the instance ID of the display to query. + * \returns the name of a display or NULL on failure; call SDL_GetError() for + * more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDisplays + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetDisplayName(SDL_DisplayID displayID); + +/** + * Get the desktop area represented by a display. + * + * The primary display is often located at (0,0), but may be placed at a + * different location depending on monitor layout. + * + * \param displayID the instance ID of the display to query. + * \param rect the SDL_Rect structure filled in with the display bounds. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDisplayUsableBounds + * \sa SDL_GetDisplays + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetDisplayBounds(SDL_DisplayID displayID, SDL_Rect *rect); + +/** + * Get the usable desktop area represented by a display, in screen + * coordinates. + * + * This is the same area as SDL_GetDisplayBounds() reports, but with portions + * reserved by the system removed. For example, on Apple's macOS, this + * subtracts the area occupied by the menu bar and dock. + * + * Setting a window to be fullscreen generally bypasses these unusable areas, + * so these are good guidelines for the maximum space available to a + * non-fullscreen window. + * + * \param displayID the instance ID of the display to query. + * \param rect the SDL_Rect structure filled in with the display bounds. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDisplayBounds + * \sa SDL_GetDisplays + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetDisplayUsableBounds(SDL_DisplayID displayID, SDL_Rect *rect); + +/** + * Get the orientation of a display when it is unrotated. + * + * \param displayID the instance ID of the display to query. + * \returns the SDL_DisplayOrientation enum value of the display, or + * `SDL_ORIENTATION_UNKNOWN` if it isn't available. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDisplays + */ +extern SDL_DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetNaturalDisplayOrientation(SDL_DisplayID displayID); + +/** + * Get the orientation of a display. + * + * \param displayID the instance ID of the display to query. + * \returns the SDL_DisplayOrientation enum value of the display, or + * `SDL_ORIENTATION_UNKNOWN` if it isn't available. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDisplays + */ +extern SDL_DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetCurrentDisplayOrientation(SDL_DisplayID displayID); + +/** + * Get the content scale of a display. + * + * The content scale is the expected scale for content based on the DPI + * settings of the display. For example, a 4K display might have a 2.0 (200%) + * display scale, which means that the user expects UI elements to be twice as + * big on this display, to aid in readability. + * + * After window creation, SDL_GetWindowDisplayScale() should be used to query + * the content scale factor for individual windows instead of querying the + * display for a window and calling this function, as the per-window content + * scale factor may differ from the base value of the display it is on, + * particularly on high-DPI and/or multi-monitor desktop configurations. + * + * \param displayID the instance ID of the display to query. + * \returns the content scale of the display, or 0.0f on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowDisplayScale + * \sa SDL_GetDisplays + */ +extern SDL_DECLSPEC float SDLCALL SDL_GetDisplayContentScale(SDL_DisplayID displayID); + +/** + * Get a list of fullscreen display modes available on a display. + * + * The display modes are sorted in this priority: + * + * - w -> largest to smallest + * - h -> largest to smallest + * - bits per pixel -> more colors to fewer colors + * - packed pixel layout -> largest to smallest + * - refresh rate -> highest to lowest + * - pixel density -> lowest to highest + * + * \param displayID the instance ID of the display to query. + * \param count a pointer filled in with the number of display modes returned, + * may be NULL. + * \returns a NULL terminated array of display mode pointers or NULL on + * failure; call SDL_GetError() for more information. This is a + * single allocation that should be freed with SDL_free() when it is + * no longer needed. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDisplays + */ +extern SDL_DECLSPEC SDL_DisplayMode ** SDLCALL SDL_GetFullscreenDisplayModes(SDL_DisplayID displayID, int *count); + +/** + * Get the closest match to the requested display mode. + * + * The available display modes are scanned and `closest` is filled in with the + * closest mode matching the requested mode and returned. The mode format and + * refresh rate default to the desktop mode if they are set to 0. The modes + * are scanned with size being first priority, format being second priority, + * and finally checking the refresh rate. If all the available modes are too + * small, then false is returned. + * + * \param displayID the instance ID of the display to query. + * \param w the width in pixels of the desired display mode. + * \param h the height in pixels of the desired display mode. + * \param refresh_rate the refresh rate of the desired display mode, or 0.0f + * for the desktop refresh rate. + * \param include_high_density_modes boolean to include high density modes in + * the search. + * \param closest a pointer filled in with the closest display mode equal to + * or larger than the desired mode. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDisplays + * \sa SDL_GetFullscreenDisplayModes + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetClosestFullscreenDisplayMode(SDL_DisplayID displayID, int w, int h, float refresh_rate, bool include_high_density_modes, SDL_DisplayMode *closest); + +/** + * Get information about the desktop's display mode. + * + * There's a difference between this function and SDL_GetCurrentDisplayMode() + * when SDL runs fullscreen and has changed the resolution. In that case this + * function will return the previous native display mode, and not the current + * display mode. + * + * \param displayID the instance ID of the display to query. + * \returns a pointer to the desktop display mode or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetCurrentDisplayMode + * \sa SDL_GetDisplays + */ +extern SDL_DECLSPEC const SDL_DisplayMode * SDLCALL SDL_GetDesktopDisplayMode(SDL_DisplayID displayID); + +/** + * Get information about the current display mode. + * + * There's a difference between this function and SDL_GetDesktopDisplayMode() + * when SDL runs fullscreen and has changed the resolution. In that case this + * function will return the current display mode, and not the previous native + * display mode. + * + * \param displayID the instance ID of the display to query. + * \returns a pointer to the desktop display mode or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDesktopDisplayMode + * \sa SDL_GetDisplays + */ +extern SDL_DECLSPEC const SDL_DisplayMode * SDLCALL SDL_GetCurrentDisplayMode(SDL_DisplayID displayID); + +/** + * Get the display containing a point. + * + * \param point the point to query. + * \returns the instance ID of the display containing the point or 0 on + * failure; call SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDisplayBounds + * \sa SDL_GetDisplays + */ +extern SDL_DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForPoint(const SDL_Point *point); + +/** + * Get the display primarily containing a rect. + * + * \param rect the rect to query. + * \returns the instance ID of the display entirely containing the rect or + * closest to the center of the rect on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDisplayBounds + * \sa SDL_GetDisplays + */ +extern SDL_DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForRect(const SDL_Rect *rect); + +/** + * Get the display associated with a window. + * + * \param window the window to query. + * \returns the instance ID of the display containing the center of the window + * on success or 0 on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDisplayBounds + * \sa SDL_GetDisplays + */ +extern SDL_DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForWindow(SDL_Window *window); + +/** + * Get the pixel density of a window. + * + * This is a ratio of pixel size to window size. For example, if the window is + * 1920x1080 and it has a high density back buffer of 3840x2160 pixels, it + * would have a pixel density of 2.0. + * + * \param window the window to query. + * \returns the pixel density or 0.0f on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowDisplayScale + */ +extern SDL_DECLSPEC float SDLCALL SDL_GetWindowPixelDensity(SDL_Window *window); + +/** + * Get the content display scale relative to a window's pixel size. + * + * This is a combination of the window pixel density and the display content + * scale, and is the expected scale for displaying content in this window. For + * example, if a 3840x2160 window had a display scale of 2.0, the user expects + * the content to take twice as many pixels and be the same physical size as + * if it were being displayed in a 1920x1080 window with a display scale of + * 1.0. + * + * Conceptually this value corresponds to the scale display setting, and is + * updated when that setting is changed, or the window moves to a display with + * a different scale setting. + * + * \param window the window to query. + * \returns the display scale, or 0.0f on failure; call SDL_GetError() for + * more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC float SDLCALL SDL_GetWindowDisplayScale(SDL_Window *window); + +/** + * Set the display mode to use when a window is visible and fullscreen. + * + * This only affects the display mode used when the window is fullscreen. To + * change the window size when the window is not fullscreen, use + * SDL_SetWindowSize(). + * + * If the window is currently in the fullscreen state, this request is + * asynchronous on some windowing systems and the new mode dimensions may not + * be applied immediately upon the return of this function. If an immediate + * change is required, call SDL_SyncWindow() to block until the changes have + * taken effect. + * + * When the new mode takes effect, an SDL_EVENT_WINDOW_RESIZED and/or an + * SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event will be emitted with the new mode + * dimensions. + * + * \param window the window to affect. + * \param mode a pointer to the display mode to use, which can be NULL for + * borderless fullscreen desktop mode, or one of the fullscreen + * modes returned by SDL_GetFullscreenDisplayModes() to set an + * exclusive fullscreen mode. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowFullscreenMode + * \sa SDL_SetWindowFullscreen + * \sa SDL_SyncWindow + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowFullscreenMode(SDL_Window *window, const SDL_DisplayMode *mode); + +/** + * Query the display mode to use when a window is visible at fullscreen. + * + * \param window the window to query. + * \returns a pointer to the exclusive fullscreen mode to use or NULL for + * borderless fullscreen desktop mode. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetWindowFullscreenMode + * \sa SDL_SetWindowFullscreen + */ +extern SDL_DECLSPEC const SDL_DisplayMode * SDLCALL SDL_GetWindowFullscreenMode(SDL_Window *window); + +/** + * Get the raw ICC profile data for the screen the window is currently on. + * + * \param window the window to query. + * \param size the size of the ICC profile. + * \returns the raw ICC profile data on success or NULL on failure; call + * SDL_GetError() for more information. This should be freed with + * SDL_free() when it is no longer needed. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void * SDLCALL SDL_GetWindowICCProfile(SDL_Window *window, size_t *size); + +/** + * Get the pixel format associated with the window. + * + * \param window the window to query. + * \returns the pixel format of the window on success or + * SDL_PIXELFORMAT_UNKNOWN on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PixelFormat SDLCALL SDL_GetWindowPixelFormat(SDL_Window *window); + +/** + * Get a list of valid windows. + * + * \param count a pointer filled in with the number of windows returned, may + * be NULL. + * \returns a NULL terminated array of SDL_Window pointers or NULL on failure; + * call SDL_GetError() for more information. This is a single + * allocation that should be freed with SDL_free() when it is no + * longer needed. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Window ** SDLCALL SDL_GetWindows(int *count); + +/** + * Create a window with the specified dimensions and flags. + * + * The window size is a request and may be different than expected based on + * the desktop layout and window manager policies. Your application should be + * prepared to handle a window of any size. + * + * `flags` may be any of the following OR'd together: + * + * - `SDL_WINDOW_FULLSCREEN`: fullscreen window at desktop resolution + * - `SDL_WINDOW_OPENGL`: window usable with an OpenGL context + * - `SDL_WINDOW_HIDDEN`: window is not visible + * - `SDL_WINDOW_BORDERLESS`: no window decoration + * - `SDL_WINDOW_RESIZABLE`: window can be resized + * - `SDL_WINDOW_MINIMIZED`: window is minimized + * - `SDL_WINDOW_MAXIMIZED`: window is maximized + * - `SDL_WINDOW_MOUSE_GRABBED`: window has grabbed mouse focus + * - `SDL_WINDOW_INPUT_FOCUS`: window has input focus + * - `SDL_WINDOW_MOUSE_FOCUS`: window has mouse focus + * - `SDL_WINDOW_EXTERNAL`: window not created by SDL + * - `SDL_WINDOW_MODAL`: window is modal + * - `SDL_WINDOW_HIGH_PIXEL_DENSITY`: window uses high pixel density back + * buffer if possible + * - `SDL_WINDOW_MOUSE_CAPTURE`: window has mouse captured (unrelated to + * MOUSE_GRABBED) + * - `SDL_WINDOW_ALWAYS_ON_TOP`: window should always be above others + * - `SDL_WINDOW_UTILITY`: window should be treated as a utility window, not + * showing in the task bar and window list + * - `SDL_WINDOW_TOOLTIP`: window should be treated as a tooltip and does not + * get mouse or keyboard focus, requires a parent window + * - `SDL_WINDOW_POPUP_MENU`: window should be treated as a popup menu, + * requires a parent window + * - `SDL_WINDOW_KEYBOARD_GRABBED`: window has grabbed keyboard input + * - `SDL_WINDOW_VULKAN`: window usable with a Vulkan instance + * - `SDL_WINDOW_METAL`: window usable with a Metal instance + * - `SDL_WINDOW_TRANSPARENT`: window with transparent buffer + * - `SDL_WINDOW_NOT_FOCUSABLE`: window should not be focusable + * + * The SDL_Window will be shown if SDL_WINDOW_HIDDEN is not set. If hidden at + * creation time, SDL_ShowWindow() can be used to show it later. + * + * On Apple's macOS, you **must** set the NSHighResolutionCapable Info.plist + * property to YES, otherwise you will not receive a High-DPI OpenGL canvas. + * + * The window pixel size may differ from its window coordinate size if the + * window is on a high pixel density display. Use SDL_GetWindowSize() to query + * the client area's size in window coordinates, and + * SDL_GetWindowSizeInPixels() or SDL_GetRenderOutputSize() to query the + * drawable size in pixels. Note that the drawable size can vary after the + * window is created and should be queried again if you get an + * SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event. + * + * If the window is created with any of the SDL_WINDOW_OPENGL or + * SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function + * (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the + * corresponding UnloadLibrary function is called by SDL_DestroyWindow(). + * + * If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver, + * SDL_CreateWindow() will fail, because SDL_Vulkan_LoadLibrary() will fail. + * + * If SDL_WINDOW_METAL is specified on an OS that does not support Metal, + * SDL_CreateWindow() will fail. + * + * If you intend to use this window with an SDL_Renderer, you should use + * SDL_CreateWindowAndRenderer() instead of this function, to avoid window + * flicker. + * + * On non-Apple devices, SDL requires you to either not link to the Vulkan + * loader or link to a dynamic library version. This limitation may be removed + * in a future version of SDL. + * + * \param title the title of the window, in UTF-8 encoding. + * \param w the width of the window. + * \param h the height of the window. + * \param flags 0, or one or more SDL_WindowFlags OR'd together. + * \returns the window that was created or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateWindowAndRenderer + * \sa SDL_CreatePopupWindow + * \sa SDL_CreateWindowWithProperties + * \sa SDL_DestroyWindow + */ +extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title, int w, int h, SDL_WindowFlags flags); + +/** + * Create a child popup window of the specified parent window. + * + * The window size is a request and may be different than expected based on + * the desktop layout and window manager policies. Your application should be + * prepared to handle a window of any size. + * + * The flags parameter **must** contain at least one of the following: + * + * - `SDL_WINDOW_TOOLTIP`: The popup window is a tooltip and will not pass any + * input events. + * - `SDL_WINDOW_POPUP_MENU`: The popup window is a popup menu. The topmost + * popup menu will implicitly gain the keyboard focus. + * + * The following flags are not relevant to popup window creation and will be + * ignored: + * + * - `SDL_WINDOW_MINIMIZED` + * - `SDL_WINDOW_MAXIMIZED` + * - `SDL_WINDOW_FULLSCREEN` + * - `SDL_WINDOW_BORDERLESS` + * + * The following flags are incompatible with popup window creation and will + * cause it to fail: + * + * - `SDL_WINDOW_UTILITY` + * - `SDL_WINDOW_MODAL` + * + * The parent parameter **must** be non-null and a valid window. The parent of + * a popup window can be either a regular, toplevel window, or another popup + * window. + * + * Popup windows cannot be minimized, maximized, made fullscreen, raised, + * flash, be made a modal window, be the parent of a toplevel window, or grab + * the mouse and/or keyboard. Attempts to do so will fail. + * + * Popup windows implicitly do not have a border/decorations and do not appear + * on the taskbar/dock or in lists of windows such as alt-tab menus. + * + * By default, popup window positions will automatically be constrained to + * keep the entire window within display bounds. This can be overridden with + * the `SDL_PROP_WINDOW_CREATE_CONSTRAIN_POPUP_BOOLEAN` property. + * + * By default, popup menus will automatically grab keyboard focus from the + * parent when shown. This behavior can be overridden by setting the + * `SDL_WINDOW_NOT_FOCUSABLE` flag, setting the + * `SDL_PROP_WINDOW_CREATE_FOCUSABLE_BOOLEAN` property to false, or toggling + * it after creation via the `SDL_SetWindowFocusable()` function. + * + * If a parent window is hidden or destroyed, any child popup windows will be + * recursively hidden or destroyed as well. Child popup windows not explicitly + * hidden will be restored when the parent is shown. + * + * \param parent the parent of the window, must not be NULL. + * \param offset_x the x position of the popup window relative to the origin + * of the parent. + * \param offset_y the y position of the popup window relative to the origin + * of the parent window. + * \param w the width of the window. + * \param h the height of the window. + * \param flags SDL_WINDOW_TOOLTIP or SDL_WINDOW_POPUP_MENU, and zero or more + * additional SDL_WindowFlags OR'd together. + * \returns the window that was created or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateWindow + * \sa SDL_CreateWindowWithProperties + * \sa SDL_DestroyWindow + * \sa SDL_GetWindowParent + */ +extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreatePopupWindow(SDL_Window *parent, int offset_x, int offset_y, int w, int h, SDL_WindowFlags flags); + +/** + * Create a window with the specified properties. + * + * The window size is a request and may be different than expected based on + * the desktop layout and window manager policies. Your application should be + * prepared to handle a window of any size. + * + * These are the supported properties: + * + * - `SDL_PROP_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN`: true if the window should + * be always on top + * - `SDL_PROP_WINDOW_CREATE_BORDERLESS_BOOLEAN`: true if the window has no + * window decoration + * - `SDL_PROP_WINDOW_CREATE_CONSTRAIN_POPUP_BOOLEAN`: true if the "tooltip" + * and "menu" window types should be automatically constrained to be + * entirely within display bounds (default), false if no constraints on the + * position are desired. + * - `SDL_PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT_BOOLEAN`: true if the + * window will be used with an externally managed graphics context. + * - `SDL_PROP_WINDOW_CREATE_FOCUSABLE_BOOLEAN`: true if the window should + * accept keyboard input (defaults true) + * - `SDL_PROP_WINDOW_CREATE_FULLSCREEN_BOOLEAN`: true if the window should + * start in fullscreen mode at desktop resolution + * - `SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER`: the height of the window + * - `SDL_PROP_WINDOW_CREATE_HIDDEN_BOOLEAN`: true if the window should start + * hidden + * - `SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN`: true if the window + * uses a high pixel density buffer if possible + * - `SDL_PROP_WINDOW_CREATE_MAXIMIZED_BOOLEAN`: true if the window should + * start maximized + * - `SDL_PROP_WINDOW_CREATE_MENU_BOOLEAN`: true if the window is a popup menu + * - `SDL_PROP_WINDOW_CREATE_METAL_BOOLEAN`: true if the window will be used + * with Metal rendering + * - `SDL_PROP_WINDOW_CREATE_MINIMIZED_BOOLEAN`: true if the window should + * start minimized + * - `SDL_PROP_WINDOW_CREATE_MODAL_BOOLEAN`: true if the window is modal to + * its parent + * - `SDL_PROP_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN`: true if the window starts + * with grabbed mouse focus + * - `SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN`: true if the window will be used + * with OpenGL rendering + * - `SDL_PROP_WINDOW_CREATE_PARENT_POINTER`: an SDL_Window that will be the + * parent of this window, required for windows with the "tooltip", "menu", + * and "modal" properties + * - `SDL_PROP_WINDOW_CREATE_RESIZABLE_BOOLEAN`: true if the window should be + * resizable + * - `SDL_PROP_WINDOW_CREATE_TITLE_STRING`: the title of the window, in UTF-8 + * encoding + * - `SDL_PROP_WINDOW_CREATE_TRANSPARENT_BOOLEAN`: true if the window show + * transparent in the areas with alpha of 0 + * - `SDL_PROP_WINDOW_CREATE_TOOLTIP_BOOLEAN`: true if the window is a tooltip + * - `SDL_PROP_WINDOW_CREATE_UTILITY_BOOLEAN`: true if the window is a utility + * window, not showing in the task bar and window list + * - `SDL_PROP_WINDOW_CREATE_VULKAN_BOOLEAN`: true if the window will be used + * with Vulkan rendering + * - `SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER`: the width of the window + * - `SDL_PROP_WINDOW_CREATE_X_NUMBER`: the x position of the window, or + * `SDL_WINDOWPOS_CENTERED`, defaults to `SDL_WINDOWPOS_UNDEFINED`. This is + * relative to the parent for windows with the "tooltip" or "menu" property + * set. + * - `SDL_PROP_WINDOW_CREATE_Y_NUMBER`: the y position of the window, or + * `SDL_WINDOWPOS_CENTERED`, defaults to `SDL_WINDOWPOS_UNDEFINED`. This is + * relative to the parent for windows with the "tooltip" or "menu" property + * set. + * + * These are additional supported properties on macOS: + * + * - `SDL_PROP_WINDOW_CREATE_COCOA_WINDOW_POINTER`: the + * `(__unsafe_unretained)` NSWindow associated with the window, if you want + * to wrap an existing window. + * - `SDL_PROP_WINDOW_CREATE_COCOA_VIEW_POINTER`: the `(__unsafe_unretained)` + * NSView associated with the window, defaults to `[window contentView]` + * + * These are additional supported properties on iOS, tvOS, and visionOS: + * + * - `SDL_PROP_WINDOW_CREATE_WINDOWSCENE_POINTER`: the `(__unsafe_unretained)` + * UIWindowScene associated with the window, defaults to the active window + * scene. + * + * These are additional supported properties on Wayland: + * + * - `SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN` - true if + * the application wants to use the Wayland surface for a custom role and + * does not want it attached to an XDG toplevel window. See + * [README-wayland](README-wayland) for more information on using custom + * surfaces. + * - `SDL_PROP_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN` - true if the + * application wants an associated `wl_egl_window` object to be created and + * attached to the window, even if the window does not have the OpenGL + * property or `SDL_WINDOW_OPENGL` flag set. + * - `SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER` - the wl_surface + * associated with the window, if you want to wrap an existing window. See + * [README-wayland](README-wayland) for more information. + * + * These are additional supported properties on Windows: + * + * - `SDL_PROP_WINDOW_CREATE_WIN32_HWND_POINTER`: the HWND associated with the + * window, if you want to wrap an existing window. + * - `SDL_PROP_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER`: optional, + * another window to share pixel format with, useful for OpenGL windows + * + * These are additional supported properties with X11: + * + * - `SDL_PROP_WINDOW_CREATE_X11_WINDOW_NUMBER`: the X11 Window associated + * with the window, if you want to wrap an existing window. + * + * The window is implicitly shown if the "hidden" property is not set. + * + * These are additional supported properties with Emscripten: + * + * - `SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID_STRING`: the id given to the + * canvas element. This should start with a '#' sign + * - `SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING`: override the + * binding element for keyboard inputs for this canvas. The variable can be + * one of: + * - "#window": the javascript window object (default) + * - "#document": the javascript document object + * - "#screen": the javascript window.screen object + * - "#canvas": the WebGL canvas element + * - "#none": Don't bind anything at all + * - any other string without a leading # sign applies to the element on the + * page with that ID. Windows with the "tooltip" and "menu" properties are + * popup windows and have the behaviors and guidelines outlined in + * SDL_CreatePopupWindow(). + * + * If this window is being created to be used with an SDL_Renderer, you should + * not add a graphics API specific property + * (`SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN`, etc), as SDL will handle that + * internally when it chooses a renderer. However, SDL might need to recreate + * your window at that point, which may cause the window to appear briefly, + * and then flicker as it is recreated. The correct approach to this is to + * create the window with the `SDL_PROP_WINDOW_CREATE_HIDDEN_BOOLEAN` property + * set to true, then create the renderer, then show the window with + * SDL_ShowWindow(). + * + * \param props the properties to use. + * \returns the window that was created or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateProperties + * \sa SDL_CreateWindow + * \sa SDL_DestroyWindow + */ +extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowWithProperties(SDL_PropertiesID props); + +#define SDL_PROP_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN "SDL.window.create.always_on_top" +#define SDL_PROP_WINDOW_CREATE_BORDERLESS_BOOLEAN "SDL.window.create.borderless" +#define SDL_PROP_WINDOW_CREATE_CONSTRAIN_POPUP_BOOLEAN "SDL.window.create.constrain_popup" +#define SDL_PROP_WINDOW_CREATE_FOCUSABLE_BOOLEAN "SDL.window.create.focusable" +#define SDL_PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT_BOOLEAN "SDL.window.create.external_graphics_context" +#define SDL_PROP_WINDOW_CREATE_FLAGS_NUMBER "SDL.window.create.flags" +#define SDL_PROP_WINDOW_CREATE_FULLSCREEN_BOOLEAN "SDL.window.create.fullscreen" +#define SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER "SDL.window.create.height" +#define SDL_PROP_WINDOW_CREATE_HIDDEN_BOOLEAN "SDL.window.create.hidden" +#define SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN "SDL.window.create.high_pixel_density" +#define SDL_PROP_WINDOW_CREATE_MAXIMIZED_BOOLEAN "SDL.window.create.maximized" +#define SDL_PROP_WINDOW_CREATE_MENU_BOOLEAN "SDL.window.create.menu" +#define SDL_PROP_WINDOW_CREATE_METAL_BOOLEAN "SDL.window.create.metal" +#define SDL_PROP_WINDOW_CREATE_MINIMIZED_BOOLEAN "SDL.window.create.minimized" +#define SDL_PROP_WINDOW_CREATE_MODAL_BOOLEAN "SDL.window.create.modal" +#define SDL_PROP_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN "SDL.window.create.mouse_grabbed" +#define SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN "SDL.window.create.opengl" +#define SDL_PROP_WINDOW_CREATE_PARENT_POINTER "SDL.window.create.parent" +#define SDL_PROP_WINDOW_CREATE_RESIZABLE_BOOLEAN "SDL.window.create.resizable" +#define SDL_PROP_WINDOW_CREATE_TITLE_STRING "SDL.window.create.title" +#define SDL_PROP_WINDOW_CREATE_TRANSPARENT_BOOLEAN "SDL.window.create.transparent" +#define SDL_PROP_WINDOW_CREATE_TOOLTIP_BOOLEAN "SDL.window.create.tooltip" +#define SDL_PROP_WINDOW_CREATE_UTILITY_BOOLEAN "SDL.window.create.utility" +#define SDL_PROP_WINDOW_CREATE_VULKAN_BOOLEAN "SDL.window.create.vulkan" +#define SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER "SDL.window.create.width" +#define SDL_PROP_WINDOW_CREATE_X_NUMBER "SDL.window.create.x" +#define SDL_PROP_WINDOW_CREATE_Y_NUMBER "SDL.window.create.y" +#define SDL_PROP_WINDOW_CREATE_COCOA_WINDOW_POINTER "SDL.window.create.cocoa.window" +#define SDL_PROP_WINDOW_CREATE_COCOA_VIEW_POINTER "SDL.window.create.cocoa.view" +#define SDL_PROP_WINDOW_CREATE_WINDOWSCENE_POINTER "SDL.window.create.uikit.windowscene" +#define SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN "SDL.window.create.wayland.surface_role_custom" +#define SDL_PROP_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN "SDL.window.create.wayland.create_egl_window" +#define SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER "SDL.window.create.wayland.wl_surface" +#define SDL_PROP_WINDOW_CREATE_WIN32_HWND_POINTER "SDL.window.create.win32.hwnd" +#define SDL_PROP_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER "SDL.window.create.win32.pixel_format_hwnd" +#define SDL_PROP_WINDOW_CREATE_X11_WINDOW_NUMBER "SDL.window.create.x11.window" +#define SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID_STRING "SDL.window.create.emscripten.canvas_id" +#define SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING "SDL.window.create.emscripten.keyboard_element" + +/** + * Get the numeric ID of a window. + * + * The numeric ID is what SDL_WindowEvent references, and is necessary to map + * these events to specific SDL_Window objects. + * + * \param window the window to query. + * \returns the ID of the window on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowFromID + */ +extern SDL_DECLSPEC SDL_WindowID SDLCALL SDL_GetWindowID(SDL_Window *window); + +/** + * Get a window from a stored ID. + * + * The numeric ID is what SDL_WindowEvent references, and is necessary to map + * these events to specific SDL_Window objects. + * + * \param id the ID of the window. + * \returns the window associated with `id` or NULL if it doesn't exist; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowID + */ +extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(SDL_WindowID id); + +/** + * Get parent of a window. + * + * \param window the window to query. + * \returns the parent of the window on success or NULL if the window has no + * parent. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreatePopupWindow + */ +extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetWindowParent(SDL_Window *window); + +/** + * Get the properties associated with a window. + * + * The following read-only properties are provided by SDL: + * + * - `SDL_PROP_WINDOW_SHAPE_POINTER`: the surface associated with a shaped + * window + * - `SDL_PROP_WINDOW_HDR_ENABLED_BOOLEAN`: true if the window has HDR + * headroom above the SDR white point. This property can change dynamically + * when SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent. + * - `SDL_PROP_WINDOW_SDR_WHITE_LEVEL_FLOAT`: the value of SDR white in the + * SDL_COLORSPACE_SRGB_LINEAR colorspace. On Windows this corresponds to the + * SDR white level in scRGB colorspace, and on Apple platforms this is + * always 1.0 for EDR content. This property can change dynamically when + * SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent. + * - `SDL_PROP_WINDOW_HDR_HEADROOM_FLOAT`: the additional high dynamic range + * that can be displayed, in terms of the SDR white point. When HDR is not + * enabled, this will be 1.0. This property can change dynamically when + * SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent. + * + * On Android: + * + * - `SDL_PROP_WINDOW_ANDROID_WINDOW_POINTER`: the ANativeWindow associated + * with the window + * - `SDL_PROP_WINDOW_ANDROID_SURFACE_POINTER`: the EGLSurface associated with + * the window + * + * On iOS: + * + * - `SDL_PROP_WINDOW_UIKIT_WINDOW_POINTER`: the `(__unsafe_unretained)` + * UIWindow associated with the window + * - `SDL_PROP_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER`: the NSInteger tag + * associated with metal views on the window + * - `SDL_PROP_WINDOW_UIKIT_OPENGL_FRAMEBUFFER_NUMBER`: the OpenGL view's + * framebuffer object. It must be bound when rendering to the screen using + * OpenGL. + * - `SDL_PROP_WINDOW_UIKIT_OPENGL_RENDERBUFFER_NUMBER`: the OpenGL view's + * renderbuffer object. It must be bound when SDL_GL_SwapWindow is called. + * - `SDL_PROP_WINDOW_UIKIT_OPENGL_RESOLVE_FRAMEBUFFER_NUMBER`: the OpenGL + * view's resolve framebuffer, when MSAA is used. + * + * On KMS/DRM: + * + * - `SDL_PROP_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER`: the device index associated + * with the window (e.g. the X in /dev/dri/cardX) + * - `SDL_PROP_WINDOW_KMSDRM_DRM_FD_NUMBER`: the DRM FD associated with the + * window + * - `SDL_PROP_WINDOW_KMSDRM_GBM_DEVICE_POINTER`: the GBM device associated + * with the window + * + * On macOS: + * + * - `SDL_PROP_WINDOW_COCOA_WINDOW_POINTER`: the `(__unsafe_unretained)` + * NSWindow associated with the window + * - `SDL_PROP_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER`: the NSInteger tag + * associated with metal views on the window + * + * On OpenVR: + * + * - `SDL_PROP_WINDOW_OPENVR_OVERLAY_ID_NUMBER`: the OpenVR Overlay Handle ID + * for the associated overlay window. + * + * On Vivante: + * + * - `SDL_PROP_WINDOW_VIVANTE_DISPLAY_POINTER`: the EGLNativeDisplayType + * associated with the window + * - `SDL_PROP_WINDOW_VIVANTE_WINDOW_POINTER`: the EGLNativeWindowType + * associated with the window + * - `SDL_PROP_WINDOW_VIVANTE_SURFACE_POINTER`: the EGLSurface associated with + * the window + * + * On Windows: + * + * - `SDL_PROP_WINDOW_WIN32_HWND_POINTER`: the HWND associated with the window + * - `SDL_PROP_WINDOW_WIN32_HDC_POINTER`: the HDC associated with the window + * - `SDL_PROP_WINDOW_WIN32_INSTANCE_POINTER`: the HINSTANCE associated with + * the window + * + * On Wayland: + * + * Note: The `xdg_*` window objects do not internally persist across window + * show/hide calls. They will be null if the window is hidden and must be + * queried each time it is shown. + * + * - `SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER`: the wl_display associated with + * the window + * - `SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER`: the wl_surface associated with + * the window + * - `SDL_PROP_WINDOW_WAYLAND_VIEWPORT_POINTER`: the wp_viewport associated + * with the window + * - `SDL_PROP_WINDOW_WAYLAND_EGL_WINDOW_POINTER`: the wl_egl_window + * associated with the window + * - `SDL_PROP_WINDOW_WAYLAND_XDG_SURFACE_POINTER`: the xdg_surface associated + * with the window + * - `SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER`: the xdg_toplevel role + * associated with the window + * - 'SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_EXPORT_HANDLE_STRING': the export + * handle associated with the window + * - `SDL_PROP_WINDOW_WAYLAND_XDG_POPUP_POINTER`: the xdg_popup role + * associated with the window + * - `SDL_PROP_WINDOW_WAYLAND_XDG_POSITIONER_POINTER`: the xdg_positioner + * associated with the window, in popup mode + * + * On X11: + * + * - `SDL_PROP_WINDOW_X11_DISPLAY_POINTER`: the X11 Display associated with + * the window + * - `SDL_PROP_WINDOW_X11_SCREEN_NUMBER`: the screen number associated with + * the window + * - `SDL_PROP_WINDOW_X11_WINDOW_NUMBER`: the X11 Window associated with the + * window + * + * On Emscripten: + * + * - `SDL_PROP_WINDOW_EMSCRIPTEN_CANVAS_ID_STRING`: the id the canvas element + * will have + * - `SDL_PROP_WINDOW_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING`: the keyboard + * element that associates keyboard events to this window + * + * \param window the window to query. + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetWindowProperties(SDL_Window *window); + +#define SDL_PROP_WINDOW_SHAPE_POINTER "SDL.window.shape" +#define SDL_PROP_WINDOW_HDR_ENABLED_BOOLEAN "SDL.window.HDR_enabled" +#define SDL_PROP_WINDOW_SDR_WHITE_LEVEL_FLOAT "SDL.window.SDR_white_level" +#define SDL_PROP_WINDOW_HDR_HEADROOM_FLOAT "SDL.window.HDR_headroom" +#define SDL_PROP_WINDOW_ANDROID_WINDOW_POINTER "SDL.window.android.window" +#define SDL_PROP_WINDOW_ANDROID_SURFACE_POINTER "SDL.window.android.surface" +#define SDL_PROP_WINDOW_UIKIT_WINDOW_POINTER "SDL.window.uikit.window" +#define SDL_PROP_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER "SDL.window.uikit.metal_view_tag" +#define SDL_PROP_WINDOW_UIKIT_OPENGL_FRAMEBUFFER_NUMBER "SDL.window.uikit.opengl.framebuffer" +#define SDL_PROP_WINDOW_UIKIT_OPENGL_RENDERBUFFER_NUMBER "SDL.window.uikit.opengl.renderbuffer" +#define SDL_PROP_WINDOW_UIKIT_OPENGL_RESOLVE_FRAMEBUFFER_NUMBER "SDL.window.uikit.opengl.resolve_framebuffer" +#define SDL_PROP_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER "SDL.window.kmsdrm.dev_index" +#define SDL_PROP_WINDOW_KMSDRM_DRM_FD_NUMBER "SDL.window.kmsdrm.drm_fd" +#define SDL_PROP_WINDOW_KMSDRM_GBM_DEVICE_POINTER "SDL.window.kmsdrm.gbm_dev" +#define SDL_PROP_WINDOW_COCOA_WINDOW_POINTER "SDL.window.cocoa.window" +#define SDL_PROP_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER "SDL.window.cocoa.metal_view_tag" +#define SDL_PROP_WINDOW_OPENVR_OVERLAY_ID_NUMBER "SDL.window.openvr.overlay_id" +#define SDL_PROP_WINDOW_VIVANTE_DISPLAY_POINTER "SDL.window.vivante.display" +#define SDL_PROP_WINDOW_VIVANTE_WINDOW_POINTER "SDL.window.vivante.window" +#define SDL_PROP_WINDOW_VIVANTE_SURFACE_POINTER "SDL.window.vivante.surface" +#define SDL_PROP_WINDOW_WIN32_HWND_POINTER "SDL.window.win32.hwnd" +#define SDL_PROP_WINDOW_WIN32_HDC_POINTER "SDL.window.win32.hdc" +#define SDL_PROP_WINDOW_WIN32_INSTANCE_POINTER "SDL.window.win32.instance" +#define SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER "SDL.window.wayland.display" +#define SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER "SDL.window.wayland.surface" +#define SDL_PROP_WINDOW_WAYLAND_VIEWPORT_POINTER "SDL.window.wayland.viewport" +#define SDL_PROP_WINDOW_WAYLAND_EGL_WINDOW_POINTER "SDL.window.wayland.egl_window" +#define SDL_PROP_WINDOW_WAYLAND_XDG_SURFACE_POINTER "SDL.window.wayland.xdg_surface" +#define SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER "SDL.window.wayland.xdg_toplevel" +#define SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_EXPORT_HANDLE_STRING "SDL.window.wayland.xdg_toplevel_export_handle" +#define SDL_PROP_WINDOW_WAYLAND_XDG_POPUP_POINTER "SDL.window.wayland.xdg_popup" +#define SDL_PROP_WINDOW_WAYLAND_XDG_POSITIONER_POINTER "SDL.window.wayland.xdg_positioner" +#define SDL_PROP_WINDOW_X11_DISPLAY_POINTER "SDL.window.x11.display" +#define SDL_PROP_WINDOW_X11_SCREEN_NUMBER "SDL.window.x11.screen" +#define SDL_PROP_WINDOW_X11_WINDOW_NUMBER "SDL.window.x11.window" +#define SDL_PROP_WINDOW_EMSCRIPTEN_CANVAS_ID_STRING "SDL.window.emscripten.canvas_id" +#define SDL_PROP_WINDOW_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING "SDL.window.emscripten.keyboard_element" + +/** + * Get the window flags. + * + * \param window the window to query. + * \returns a mask of the SDL_WindowFlags associated with `window`. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateWindow + * \sa SDL_HideWindow + * \sa SDL_MaximizeWindow + * \sa SDL_MinimizeWindow + * \sa SDL_SetWindowFullscreen + * \sa SDL_SetWindowMouseGrab + * \sa SDL_SetWindowFillDocument + * \sa SDL_ShowWindow + */ +extern SDL_DECLSPEC SDL_WindowFlags SDLCALL SDL_GetWindowFlags(SDL_Window *window); + +/** + * Set the title of a window. + * + * This string is expected to be in UTF-8 encoding. + * + * \param window the window to change. + * \param title the desired window title in UTF-8 format. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowTitle + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowTitle(SDL_Window *window, const char *title); + +/** + * Get the title of a window. + * + * \param window the window to query. + * \returns the title of the window in UTF-8 format or "" if there is no + * title. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetWindowTitle + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetWindowTitle(SDL_Window *window); + +/** + * Set the icon for a window. + * + * If this function is passed a surface with alternate representations added + * using SDL_AddSurfaceAlternateImage(), the surface will be interpreted as + * the content to be used for 100% display scale, and the alternate + * representations will be used for high DPI situations. For example, if the + * original surface is 32x32, then on a 2x macOS display or 200% display scale + * on Windows, a 64x64 version of the image will be used, if available. If a + * matching version of the image isn't available, the closest larger size + * image will be downscaled to the appropriate size and be used instead, if + * available. Otherwise, the closest smaller image will be upscaled and be + * used instead. + * + * \param window the window to change. + * \param icon an SDL_Surface structure containing the icon for the window. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddSurfaceAlternateImage + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowIcon(SDL_Window *window, SDL_Surface *icon); + +/** + * Request that the window's position be set. + * + * If the window is in an exclusive fullscreen or maximized state, this + * request has no effect. + * + * This can be used to reposition fullscreen-desktop windows onto a different + * display, however, as exclusive fullscreen windows are locked to a specific + * display, they can only be repositioned programmatically via + * SDL_SetWindowFullscreenMode(). + * + * On some windowing systems this request is asynchronous and the new + * coordinates may not have have been applied immediately upon the return of + * this function. If an immediate change is required, call SDL_SyncWindow() to + * block until the changes have taken effect. + * + * When the window position changes, an SDL_EVENT_WINDOW_MOVED event will be + * emitted with the window's new coordinates. Note that the new coordinates + * may not match the exact coordinates requested, as some windowing systems + * can restrict the position of the window in certain scenarios (e.g. + * constraining the position so the window is always within desktop bounds). + * Additionally, as this is just a request, it can be denied by the windowing + * system. + * + * \param window the window to reposition. + * \param x the x coordinate of the window, or `SDL_WINDOWPOS_CENTERED` or + * `SDL_WINDOWPOS_UNDEFINED`. + * \param y the y coordinate of the window, or `SDL_WINDOWPOS_CENTERED` or + * `SDL_WINDOWPOS_UNDEFINED`. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowPosition + * \sa SDL_SyncWindow + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowPosition(SDL_Window *window, int x, int y); + +/** + * Get the position of a window. + * + * This is the current position of the window as last reported by the + * windowing system. + * + * If you do not need the value for one of the positions a NULL may be passed + * in the `x` or `y` parameter. + * + * \param window the window to query. + * \param x a pointer filled in with the x position of the window, may be + * NULL. + * \param y a pointer filled in with the y position of the window, may be + * NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetWindowPosition + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowPosition(SDL_Window *window, int *x, int *y); + +/** + * Request that the size of a window's client area be set. + * + * If the window is in a fullscreen or maximized state, this request has no + * effect. + * + * To change the exclusive fullscreen mode of a window, use + * SDL_SetWindowFullscreenMode(). + * + * On some windowing systems, this request is asynchronous and the new window + * size may not have have been applied immediately upon the return of this + * function. If an immediate change is required, call SDL_SyncWindow() to + * block until the changes have taken effect. + * + * When the window size changes, an SDL_EVENT_WINDOW_RESIZED event will be + * emitted with the new window dimensions. Note that the new dimensions may + * not match the exact size requested, as some windowing systems can restrict + * the window size in certain scenarios (e.g. constraining the size of the + * content area to remain within the usable desktop bounds). Additionally, as + * this is just a request, it can be denied by the windowing system. + * + * \param window the window to change. + * \param w the width of the window, must be > 0. + * \param h the height of the window, must be > 0. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowSize + * \sa SDL_SetWindowFullscreenMode + * \sa SDL_SyncWindow + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowSize(SDL_Window *window, int w, int h); + +/** + * Get the size of a window's client area. + * + * The window pixel size may differ from its window coordinate size if the + * window is on a high pixel density display. Use SDL_GetWindowSizeInPixels() + * or SDL_GetRenderOutputSize() to get the real client area size in pixels. + * + * \param window the window to query the width and height from. + * \param w a pointer filled in with the width of the window, may be NULL. + * \param h a pointer filled in with the height of the window, may be NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderOutputSize + * \sa SDL_GetWindowSizeInPixels + * \sa SDL_SetWindowSize + * \sa SDL_EVENT_WINDOW_RESIZED + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSize(SDL_Window *window, int *w, int *h); + +/** + * Get the safe area for this window. + * + * Some devices have portions of the screen which are partially obscured or + * not interactive, possibly due to on-screen controls, curved edges, camera + * notches, TV overscan, etc. This function provides the area of the window + * which is safe to have interactable content. You should continue rendering + * into the rest of the window, but it should not contain visually important + * or interactable content. + * + * \param window the window to query. + * \param rect a pointer filled in with the client area that is safe for + * interactive content. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSafeArea(SDL_Window *window, SDL_Rect *rect); + +/** + * Request that the aspect ratio of a window's client area be set. + * + * The aspect ratio is the ratio of width divided by height, e.g. 2560x1600 + * would be 1.6. Larger aspect ratios are wider and smaller aspect ratios are + * narrower. + * + * If, at the time of this request, the window in a fixed-size state, such as + * maximized or fullscreen, the request will be deferred until the window + * exits this state and becomes resizable again. + * + * On some windowing systems, this request is asynchronous and the new window + * aspect ratio may not have have been applied immediately upon the return of + * this function. If an immediate change is required, call SDL_SyncWindow() to + * block until the changes have taken effect. + * + * When the window size changes, an SDL_EVENT_WINDOW_RESIZED event will be + * emitted with the new window dimensions. Note that the new dimensions may + * not match the exact aspect ratio requested, as some windowing systems can + * restrict the window size in certain scenarios (e.g. constraining the size + * of the content area to remain within the usable desktop bounds). + * Additionally, as this is just a request, it can be denied by the windowing + * system. + * + * \param window the window to change. + * \param min_aspect the minimum aspect ratio of the window, or 0.0f for no + * limit. + * \param max_aspect the maximum aspect ratio of the window, or 0.0f for no + * limit. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowAspectRatio + * \sa SDL_SyncWindow + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowAspectRatio(SDL_Window *window, float min_aspect, float max_aspect); + +/** + * Get the aspect ratio of a window's client area. + * + * \param window the window to query the width and height from. + * \param min_aspect a pointer filled in with the minimum aspect ratio of the + * window, may be NULL. + * \param max_aspect a pointer filled in with the maximum aspect ratio of the + * window, may be NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetWindowAspectRatio + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowAspectRatio(SDL_Window *window, float *min_aspect, float *max_aspect); + +/** + * Get the size of a window's borders (decorations) around the client area. + * + * Note: If this function fails (returns false), the size values will be + * initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as if the + * window in question was borderless. + * + * Note: This function may fail on systems where the window has not yet been + * decorated by the display server (for example, immediately after calling + * SDL_CreateWindow). It is recommended that you wait at least until the + * window has been presented and composited, so that the window system has a + * chance to decorate the window and provide the border dimensions to SDL. + * + * This function also returns false if getting the information is not + * supported. + * + * \param window the window to query the size values of the border + * (decorations) from. + * \param top pointer to variable for storing the size of the top border; NULL + * is permitted. + * \param left pointer to variable for storing the size of the left border; + * NULL is permitted. + * \param bottom pointer to variable for storing the size of the bottom + * border; NULL is permitted. + * \param right pointer to variable for storing the size of the right border; + * NULL is permitted. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowSize + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowBordersSize(SDL_Window *window, int *top, int *left, int *bottom, int *right); + +/** + * Get the size of a window's client area, in pixels. + * + * \param window the window from which the drawable size should be queried. + * \param w a pointer to variable for storing the width in pixels, may be + * NULL. + * \param h a pointer to variable for storing the height in pixels, may be + * NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateWindow + * \sa SDL_GetWindowSize + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSizeInPixels(SDL_Window *window, int *w, int *h); + +/** + * Set the minimum size of a window's client area. + * + * \param window the window to change. + * \param min_w the minimum width of the window, or 0 for no limit. + * \param min_h the minimum height of the window, or 0 for no limit. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowMinimumSize + * \sa SDL_SetWindowMaximumSize + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowMinimumSize(SDL_Window *window, int min_w, int min_h); + +/** + * Get the minimum size of a window's client area. + * + * \param window the window to query. + * \param w a pointer filled in with the minimum width of the window, may be + * NULL. + * \param h a pointer filled in with the minimum height of the window, may be + * NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowMaximumSize + * \sa SDL_SetWindowMinimumSize + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowMinimumSize(SDL_Window *window, int *w, int *h); + +/** + * Set the maximum size of a window's client area. + * + * \param window the window to change. + * \param max_w the maximum width of the window, or 0 for no limit. + * \param max_h the maximum height of the window, or 0 for no limit. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowMaximumSize + * \sa SDL_SetWindowMinimumSize + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowMaximumSize(SDL_Window *window, int max_w, int max_h); + +/** + * Get the maximum size of a window's client area. + * + * \param window the window to query. + * \param w a pointer filled in with the maximum width of the window, may be + * NULL. + * \param h a pointer filled in with the maximum height of the window, may be + * NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowMinimumSize + * \sa SDL_SetWindowMaximumSize + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowMaximumSize(SDL_Window *window, int *w, int *h); + +/** + * Set the border state of a window. + * + * This will add or remove the window's `SDL_WINDOW_BORDERLESS` flag and add + * or remove the border from the actual window. This is a no-op if the + * window's border already matches the requested state. + * + * You can't change the border state of a fullscreen window. + * + * \param window the window of which to change the border state. + * \param bordered false to remove border, true to add border. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowFlags + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowBordered(SDL_Window *window, bool bordered); + +/** + * Set the user-resizable state of a window. + * + * This will add or remove the window's `SDL_WINDOW_RESIZABLE` flag and + * allow/disallow user resizing of the window. This is a no-op if the window's + * resizable state already matches the requested state. + * + * You can't change the resizable state of a fullscreen window. + * + * \param window the window of which to change the resizable state. + * \param resizable true to allow resizing, false to disallow. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowFlags + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowResizable(SDL_Window *window, bool resizable); + +/** + * Set the window to always be above the others. + * + * This will add or remove the window's `SDL_WINDOW_ALWAYS_ON_TOP` flag. This + * will bring the window to the front and keep the window above the rest. + * + * \param window the window of which to change the always on top state. + * \param on_top true to set the window always on top, false to disable. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowFlags + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowAlwaysOnTop(SDL_Window *window, bool on_top); + +/** + * Set the window to fill the current document space (Emscripten only). + * + * This will add or remove the window's `SDL_WINDOW_FILL_DOCUMENT` flag. + * + * Currently this flag only applies to the Emscripten target. + * + * When enabled, the canvas element fills the entire document. Resize events + * will be generated as the browser window is resized, as that will adjust the + * canvas size as well. The canvas will cover anything else on the page, + * including any controls provided by Emscripten in its generated HTML file + * (in fact, any elements on the page that aren't the canvas will be moved + * into a hidden `div` element). + * + * Often times this is desirable for a browser-based game, but it means + * several things that we expect of an SDL window on other platforms might not + * work as expected, such as minimum window sizes and aspect ratios. + * + * \param window the window of which to change the fill-document state. + * \param fill true to set the window to fill the document, false to disable. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_GetWindowFlags + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowFillDocument(SDL_Window *window, bool fill); + +/** + * Show a window. + * + * \param window the window to show. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HideWindow + * \sa SDL_RaiseWindow + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ShowWindow(SDL_Window *window); + +/** + * Hide a window. + * + * \param window the window to hide. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ShowWindow + * \sa SDL_WINDOW_HIDDEN + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HideWindow(SDL_Window *window); + +/** + * Request that a window be raised above other windows and gain the input + * focus. + * + * The result of this request is subject to desktop window manager policy, + * particularly if raising the requested window would result in stealing focus + * from another application. If the window is successfully raised and gains + * input focus, an SDL_EVENT_WINDOW_FOCUS_GAINED event will be emitted, and + * the window will have the SDL_WINDOW_INPUT_FOCUS flag set. + * + * \param window the window to raise. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RaiseWindow(SDL_Window *window); + +/** + * Request that the window be made as large as possible. + * + * Non-resizable windows can't be maximized. The window must have the + * SDL_WINDOW_RESIZABLE flag set, or this will have no effect. + * + * On some windowing systems this request is asynchronous and the new window + * state may not have have been applied immediately upon the return of this + * function. If an immediate change is required, call SDL_SyncWindow() to + * block until the changes have taken effect. + * + * When the window state changes, an SDL_EVENT_WINDOW_MAXIMIZED event will be + * emitted. Note that, as this is just a request, the windowing system can + * deny the state change. + * + * When maximizing a window, whether the constraints set via + * SDL_SetWindowMaximumSize() are honored depends on the policy of the window + * manager. Win32 and macOS enforce the constraints when maximizing, while X11 + * and Wayland window managers may vary. + * + * \param window the window to maximize. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_MinimizeWindow + * \sa SDL_RestoreWindow + * \sa SDL_SyncWindow + */ +extern SDL_DECLSPEC bool SDLCALL SDL_MaximizeWindow(SDL_Window *window); + +/** + * Request that the window be minimized to an iconic representation. + * + * If the window is in a fullscreen state, this request has no direct effect. + * It may alter the state the window is returned to when leaving fullscreen. + * + * On some windowing systems this request is asynchronous and the new window + * state may not have been applied immediately upon the return of this + * function. If an immediate change is required, call SDL_SyncWindow() to + * block until the changes have taken effect. + * + * When the window state changes, an SDL_EVENT_WINDOW_MINIMIZED event will be + * emitted. Note that, as this is just a request, the windowing system can + * deny the state change. + * + * \param window the window to minimize. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_MaximizeWindow + * \sa SDL_RestoreWindow + * \sa SDL_SyncWindow + */ +extern SDL_DECLSPEC bool SDLCALL SDL_MinimizeWindow(SDL_Window *window); + +/** + * Request that the size and position of a minimized or maximized window be + * restored. + * + * If the window is in a fullscreen state, this request has no direct effect. + * It may alter the state the window is returned to when leaving fullscreen. + * + * On some windowing systems this request is asynchronous and the new window + * state may not have have been applied immediately upon the return of this + * function. If an immediate change is required, call SDL_SyncWindow() to + * block until the changes have taken effect. + * + * When the window state changes, an SDL_EVENT_WINDOW_RESTORED event will be + * emitted. Note that, as this is just a request, the windowing system can + * deny the state change. + * + * \param window the window to restore. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_MaximizeWindow + * \sa SDL_MinimizeWindow + * \sa SDL_SyncWindow + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RestoreWindow(SDL_Window *window); + +/** + * Request that the window's fullscreen state be changed. + * + * By default a window in fullscreen state uses borderless fullscreen desktop + * mode, but a specific exclusive display mode can be set using + * SDL_SetWindowFullscreenMode(). + * + * On some windowing systems this request is asynchronous and the new + * fullscreen state may not have have been applied immediately upon the return + * of this function. If an immediate change is required, call SDL_SyncWindow() + * to block until the changes have taken effect. + * + * When the window state changes, an SDL_EVENT_WINDOW_ENTER_FULLSCREEN or + * SDL_EVENT_WINDOW_LEAVE_FULLSCREEN event will be emitted. Note that, as this + * is just a request, it can be denied by the windowing system. + * + * \param window the window to change. + * \param fullscreen true for fullscreen mode, false for windowed mode. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowFullscreenMode + * \sa SDL_SetWindowFullscreenMode + * \sa SDL_SyncWindow + * \sa SDL_WINDOW_FULLSCREEN + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowFullscreen(SDL_Window *window, bool fullscreen); + +/** + * Block until any pending window state is finalized. + * + * On asynchronous windowing systems, this acts as a synchronization barrier + * for pending window state. It will attempt to wait until any pending window + * state has been applied and is guaranteed to return within finite time. Note + * that for how long it can potentially block depends on the underlying window + * system, as window state changes may involve somewhat lengthy animations + * that must complete before the window is in its final requested state. + * + * On windowing systems where changes are immediate, this does nothing. + * + * \param window the window for which to wait for the pending state to be + * applied. + * \returns true on success or false if the operation timed out before the + * window was in the requested state. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetWindowSize + * \sa SDL_SetWindowPosition + * \sa SDL_SetWindowFullscreen + * \sa SDL_MinimizeWindow + * \sa SDL_MaximizeWindow + * \sa SDL_RestoreWindow + * \sa SDL_HINT_VIDEO_SYNC_WINDOW_OPERATIONS + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SyncWindow(SDL_Window *window); + +/** + * Return whether the window has a surface associated with it. + * + * \param window the window to query. + * \returns true if there is a surface associated with the window, or false + * otherwise. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowSurface + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WindowHasSurface(SDL_Window *window); + +/** + * Get the SDL surface associated with the window. + * + * A new surface will be created with the optimal format for the window, if + * necessary. This surface will be freed when the window is destroyed. Do not + * free this surface. + * + * This surface will be invalidated if the window is resized. After resizing a + * window this function must be called again to return a valid surface. + * + * You may not combine this with 3D or the rendering API on this window. + * + * This function is affected by `SDL_HINT_FRAMEBUFFER_ACCELERATION`. + * + * \param window the window to query. + * \returns the surface associated with the window, or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroyWindowSurface + * \sa SDL_WindowHasSurface + * \sa SDL_UpdateWindowSurface + * \sa SDL_UpdateWindowSurfaceRects + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window *window); + +/** + * Toggle VSync for the window surface. + * + * When a window surface is created, vsync defaults to + * SDL_WINDOW_SURFACE_VSYNC_DISABLED. + * + * The `vsync` parameter can be 1 to synchronize present with every vertical + * refresh, 2 to synchronize present with every second vertical refresh, etc., + * SDL_WINDOW_SURFACE_VSYNC_ADAPTIVE for late swap tearing (adaptive vsync), + * or SDL_WINDOW_SURFACE_VSYNC_DISABLED to disable. Not every value is + * supported by every driver, so you should check the return value to see + * whether the requested setting is supported. + * + * \param window the window. + * \param vsync the vertical refresh sync interval. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowSurfaceVSync + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowSurfaceVSync(SDL_Window *window, int vsync); + +#define SDL_WINDOW_SURFACE_VSYNC_DISABLED 0 +#define SDL_WINDOW_SURFACE_VSYNC_ADAPTIVE (-1) + +/** + * Get VSync for the window surface. + * + * \param window the window to query. + * \param vsync an int filled with the current vertical refresh sync interval. + * See SDL_SetWindowSurfaceVSync() for the meaning of the value. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetWindowSurfaceVSync + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSurfaceVSync(SDL_Window *window, int *vsync); + +/** + * Copy the window surface to the screen. + * + * This is the function you use to reflect any changes to the surface on the + * screen. + * + * This function is equivalent to the SDL 1.2 API SDL_Flip(). + * + * \param window the window to update. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowSurface + * \sa SDL_UpdateWindowSurfaceRects + */ +extern SDL_DECLSPEC bool SDLCALL SDL_UpdateWindowSurface(SDL_Window *window); + +/** + * Copy areas of the window surface to the screen. + * + * This is the function you use to reflect changes to portions of the surface + * on the screen. + * + * This function is equivalent to the SDL 1.2 API SDL_UpdateRects(). + * + * Note that this function will update _at least_ the rectangles specified, + * but this is only intended as an optimization; in practice, this might + * update more of the screen (or all of the screen!), depending on what method + * SDL uses to send pixels to the system. + * + * \param window the window to update. + * \param rects an array of SDL_Rect structures representing areas of the + * surface to copy, in pixels. + * \param numrects the number of rectangles. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowSurface + * \sa SDL_UpdateWindowSurface + */ +extern SDL_DECLSPEC bool SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window *window, const SDL_Rect *rects, int numrects); + +/** + * Destroy the surface associated with the window. + * + * \param window the window to update. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowSurface + * \sa SDL_WindowHasSurface + */ +extern SDL_DECLSPEC bool SDLCALL SDL_DestroyWindowSurface(SDL_Window *window); + +/** + * Set a window's keyboard grab mode. + * + * Keyboard grab enables capture of system keyboard shortcuts like Alt+Tab or + * the Meta/Super key. Note that not all system keyboard shortcuts can be + * captured by applications (one example is Ctrl+Alt+Del on Windows). + * + * This is primarily intended for specialized applications such as VNC clients + * or VM frontends. Normal games should not use keyboard grab. + * + * When keyboard grab is enabled, SDL will continue to handle Alt+Tab when the + * window is full-screen to ensure the user is not trapped in your + * application. If you have a custom keyboard shortcut to exit fullscreen + * mode, you may suppress this behavior with + * `SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED`. + * + * If the caller enables a grab while another window is currently grabbed, the + * other window loses its grab in favor of the caller's window. + * + * \param window the window for which the keyboard grab mode should be set. + * \param grabbed this is true to grab keyboard, and false to release. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowKeyboardGrab + * \sa SDL_SetWindowMouseGrab + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window *window, bool grabbed); + +/** + * Set a window's mouse grab mode. + * + * Mouse grab confines the mouse cursor to the window. + * + * \param window the window for which the mouse grab mode should be set. + * \param grabbed this is true to grab mouse, and false to release. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowMouseRect + * \sa SDL_SetWindowMouseRect + * \sa SDL_SetWindowKeyboardGrab + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowMouseGrab(SDL_Window *window, bool grabbed); + +/** + * Get a window's keyboard grab mode. + * + * \param window the window to query. + * \returns true if keyboard is grabbed, and false otherwise. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetWindowKeyboardGrab + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowKeyboardGrab(SDL_Window *window); + +/** + * Get a window's mouse grab mode. + * + * \param window the window to query. + * \returns true if mouse is grabbed, and false otherwise. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowMouseRect + * \sa SDL_SetWindowMouseRect + * \sa SDL_SetWindowMouseGrab + * \sa SDL_SetWindowKeyboardGrab + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowMouseGrab(SDL_Window *window); + +/** + * Get the window that currently has an input grab enabled. + * + * \returns the window if input is grabbed or NULL otherwise. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetWindowMouseGrab + * \sa SDL_SetWindowKeyboardGrab + */ +extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void); + +/** + * Confines the cursor to the specified area of a window. + * + * Note that this does NOT grab the cursor, it only defines the area a cursor + * is restricted to when the window has mouse focus. + * + * \param window the window that will be associated with the barrier. + * \param rect a rectangle area in window-relative coordinates. If NULL the + * barrier for the specified window will be destroyed. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowMouseRect + * \sa SDL_GetWindowMouseGrab + * \sa SDL_SetWindowMouseGrab + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowMouseRect(SDL_Window *window, const SDL_Rect *rect); + +/** + * Get the mouse confinement rectangle of a window. + * + * \param window the window to query. + * \returns a pointer to the mouse confinement rectangle of a window, or NULL + * if there isn't one. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetWindowMouseRect + * \sa SDL_GetWindowMouseGrab + * \sa SDL_SetWindowMouseGrab + */ +extern SDL_DECLSPEC const SDL_Rect * SDLCALL SDL_GetWindowMouseRect(SDL_Window *window); + +/** + * Set the opacity for a window. + * + * The parameter `opacity` will be clamped internally between 0.0f + * (transparent) and 1.0f (opaque). + * + * This function also returns false if setting the opacity isn't supported. + * + * \param window the window which will be made transparent or opaque. + * \param opacity the opacity value (0.0f - transparent, 1.0f - opaque). + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowOpacity + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowOpacity(SDL_Window *window, float opacity); + +/** + * Get the opacity of a window. + * + * If transparency isn't supported on this platform, opacity will be returned + * as 1.0f without error. + * + * \param window the window to get the current opacity value from. + * \returns the opacity, (0.0f - transparent, 1.0f - opaque), or -1.0f on + * failure; call SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetWindowOpacity + */ +extern SDL_DECLSPEC float SDLCALL SDL_GetWindowOpacity(SDL_Window *window); + +/** + * Set the window as a child of a parent window. + * + * If the window is already the child of an existing window, it will be + * reparented to the new owner. Setting the parent window to NULL unparents + * the window and removes child window status. + * + * If a parent window is hidden or destroyed, the operation will be + * recursively applied to child windows. Child windows hidden with the parent + * that did not have their hidden status explicitly set will be restored when + * the parent is shown. + * + * Attempting to set the parent of a window that is currently in the modal + * state will fail. Use SDL_SetWindowModal() to cancel the modal status before + * attempting to change the parent. + * + * Popup windows cannot change parents and attempts to do so will fail. + * + * Setting a parent window that is currently the sibling or descendent of the + * child window results in undefined behavior. + * + * \param window the window that should become the child of a parent. + * \param parent the new parent window for the child window. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetWindowModal + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowParent(SDL_Window *window, SDL_Window *parent); + +/** + * Toggle the state of the window as modal. + * + * To enable modal status on a window, the window must currently be the child + * window of a parent, or toggling modal status on will fail. + * + * \param window the window on which to set the modal state. + * \param modal true to toggle modal status on, false to toggle it off. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetWindowParent + * \sa SDL_WINDOW_MODAL + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowModal(SDL_Window *window, bool modal); + +/** + * Set whether the window may have input focus. + * + * \param window the window to set focusable state. + * \param focusable true to allow input focus, false to not allow input focus. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowFocusable(SDL_Window *window, bool focusable); + + +/** + * Display the system-level window menu. + * + * This default window menu is provided by the system and on some platforms + * provides functionality for setting or changing privileged state on the + * window, such as moving it between workspaces or displays, or toggling the + * always-on-top property. + * + * On platforms or desktops where this is unsupported, this function does + * nothing. + * + * \param window the window for which the menu will be displayed. + * \param x the x coordinate of the menu, relative to the origin (top-left) of + * the client area. + * \param y the y coordinate of the menu, relative to the origin (top-left) of + * the client area. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ShowWindowSystemMenu(SDL_Window *window, int x, int y); + +/** + * Possible return values from the SDL_HitTest callback. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_HitTest + */ +typedef enum SDL_HitTestResult +{ + SDL_HITTEST_NORMAL, /**< Region is normal. No special properties. */ + SDL_HITTEST_DRAGGABLE, /**< Region can drag entire window. */ + SDL_HITTEST_RESIZE_TOPLEFT, /**< Region is the resizable top-left corner border. */ + SDL_HITTEST_RESIZE_TOP, /**< Region is the resizable top border. */ + SDL_HITTEST_RESIZE_TOPRIGHT, /**< Region is the resizable top-right corner border. */ + SDL_HITTEST_RESIZE_RIGHT, /**< Region is the resizable right border. */ + SDL_HITTEST_RESIZE_BOTTOMRIGHT, /**< Region is the resizable bottom-right corner border. */ + SDL_HITTEST_RESIZE_BOTTOM, /**< Region is the resizable bottom border. */ + SDL_HITTEST_RESIZE_BOTTOMLEFT, /**< Region is the resizable bottom-left corner border. */ + SDL_HITTEST_RESIZE_LEFT /**< Region is the resizable left border. */ +} SDL_HitTestResult; + +/** + * Callback used for hit-testing. + * + * \param win the SDL_Window where hit-testing was set on. + * \param area an SDL_Point which should be hit-tested. + * \param data what was passed as `callback_data` to SDL_SetWindowHitTest(). + * \returns an SDL_HitTestResult value. + * + * \sa SDL_SetWindowHitTest + */ +typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win, + const SDL_Point *area, + void *data); + +/** + * Provide a callback that decides if a window region has special properties. + * + * Normally windows are dragged and resized by decorations provided by the + * system window manager (a title bar, borders, etc), but for some apps, it + * makes sense to drag them from somewhere else inside the window itself; for + * example, one might have a borderless window that wants to be draggable from + * any part, or simulate its own title bar, etc. + * + * This function lets the app provide a callback that designates pieces of a + * given window as special. This callback is run during event processing if we + * need to tell the OS to treat a region of the window specially; the use of + * this callback is known as "hit testing." + * + * Mouse input may not be delivered to your application if it is within a + * special area; the OS will often apply that input to moving the window or + * resizing the window and not deliver it to the application. + * + * Specifying NULL for a callback disables hit-testing. Hit-testing is + * disabled by default. + * + * Platforms that don't support this functionality will return false + * unconditionally, even if you're attempting to disable hit-testing. + * + * Your callback may fire at any time, and its firing does not indicate any + * specific behavior (for example, on Windows, this certainly might fire when + * the OS is deciding whether to drag your window, but it fires for lots of + * other reasons, too, some unrelated to anything you probably care about _and + * when the mouse isn't actually at the location it is testing_). Since this + * can fire at any time, you should try to keep your callback efficient, + * devoid of allocations, etc. + * + * \param window the window to set hit-testing on. + * \param callback the function to call when doing a hit-test. + * \param callback_data an app-defined void pointer passed to **callback**. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowHitTest(SDL_Window *window, SDL_HitTest callback, void *callback_data); + +/** + * Set the shape of a transparent window. + * + * This sets the alpha channel of a transparent window and any fully + * transparent areas are also transparent to mouse clicks. If you are using + * something besides the SDL render API, then you are responsible for drawing + * the alpha channel of the window to match the shape alpha channel to get + * consistent cross-platform results. + * + * The shape is copied inside this function, so you can free it afterwards. If + * your shape surface changes, you should call SDL_SetWindowShape() again to + * update the window. This is an expensive operation, so should be done + * sparingly. + * + * The window must have been created with the SDL_WINDOW_TRANSPARENT flag. + * + * \param window the window. + * \param shape the surface representing the shape of the window, or NULL to + * remove any current shape. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowShape(SDL_Window *window, SDL_Surface *shape); + +/** + * Request a window to demand attention from the user. + * + * \param window the window to be flashed. + * \param operation the operation to perform. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_FlashWindow(SDL_Window *window, SDL_FlashOperation operation); + +/** + * Sets the state of the progress bar for the given window’s taskbar icon. + * + * \param window the window whose progress state is to be modified. + * \param state the progress state. `SDL_PROGRESS_STATE_NONE` stops displaying + * the progress bar. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowProgressState(SDL_Window *window, SDL_ProgressState state); + +/** + * Get the state of the progress bar for the given window’s taskbar icon. + * + * \param window the window to get the current progress state from. + * \returns the progress state, or `SDL_PROGRESS_STATE_INVALID` on failure; + * call SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC SDL_ProgressState SDLCALL SDL_GetWindowProgressState(SDL_Window *window); + +/** + * Sets the value of the progress bar for the given window’s taskbar icon. + * + * \param window the window whose progress value is to be modified. + * \param value the progress value in the range of [0.0f - 1.0f]. If the value + * is outside the valid range, it gets clamped. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowProgressValue(SDL_Window *window, float value); + +/** + * Get the value of the progress bar for the given window’s taskbar icon. + * + * \param window the window to get the current progress value from. + * \returns the progress value in the range of [0.0f - 1.0f], or -1.0f on + * failure; call SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC float SDLCALL SDL_GetWindowProgressValue(SDL_Window *window); + +/** + * Destroy a window. + * + * Any child windows owned by the window will be recursively destroyed as + * well. + * + * Note that on some platforms, the visible window may not actually be removed + * from the screen until the SDL event loop is pumped again, even though the + * SDL_Window is no longer valid after this call. + * + * \param window the window to destroy. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreatePopupWindow + * \sa SDL_CreateWindow + * \sa SDL_CreateWindowWithProperties + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window *window); + + +/** + * Check whether the screensaver is currently enabled. + * + * The screensaver is disabled by default. + * + * The default can also be changed using `SDL_HINT_VIDEO_ALLOW_SCREENSAVER`. + * + * \returns true if the screensaver is enabled, false if it is disabled. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DisableScreenSaver + * \sa SDL_EnableScreenSaver + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ScreenSaverEnabled(void); + +/** + * Allow the screen to be blanked by a screen saver. + * + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DisableScreenSaver + * \sa SDL_ScreenSaverEnabled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_EnableScreenSaver(void); + +/** + * Prevent the screen from being blanked by a screen saver. + * + * If you disable the screensaver, it is automatically re-enabled when SDL + * quits. + * + * The screensaver is disabled by default, but this may by changed by + * SDL_HINT_VIDEO_ALLOW_SCREENSAVER. + * + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_EnableScreenSaver + * \sa SDL_ScreenSaverEnabled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_DisableScreenSaver(void); + + +/** + * \name OpenGL support functions + */ +/* @{ */ + +/** + * Dynamically load an OpenGL library. + * + * This should be done after initializing the video driver, but before + * creating any OpenGL windows. If no OpenGL library is loaded, the default + * library will be loaded upon creation of the first OpenGL window. + * + * If you do this, you need to retrieve all of the GL functions used in your + * program from the dynamic library using SDL_GL_GetProcAddress(). + * + * \param path the platform dependent OpenGL library name, or NULL to open the + * default OpenGL library. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GL_GetProcAddress + * \sa SDL_GL_UnloadLibrary + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GL_LoadLibrary(const char *path); + +/** + * Get an OpenGL function by name. + * + * If the GL library is loaded at runtime with SDL_GL_LoadLibrary(), then all + * GL functions must be retrieved this way. Usually this is used to retrieve + * function pointers to OpenGL extensions. + * + * There are some quirks to looking up OpenGL functions that require some + * extra care from the application. If you code carefully, you can handle + * these quirks without any platform-specific code, though: + * + * - On Windows, function pointers are specific to the current GL context; + * this means you need to have created a GL context and made it current + * before calling SDL_GL_GetProcAddress(). If you recreate your context or + * create a second context, you should assume that any existing function + * pointers aren't valid to use with it. This is (currently) a + * Windows-specific limitation, and in practice lots of drivers don't suffer + * this limitation, but it is still the way the wgl API is documented to + * work and you should expect crashes if you don't respect it. Store a copy + * of the function pointers that comes and goes with context lifespan. + * - On X11, function pointers returned by this function are valid for any + * context, and can even be looked up before a context is created at all. + * This means that, for at least some common OpenGL implementations, if you + * look up a function that doesn't exist, you'll get a non-NULL result that + * is _NOT_ safe to call. You must always make sure the function is actually + * available for a given GL context before calling it, by checking for the + * existence of the appropriate extension with SDL_GL_ExtensionSupported(), + * or verifying that the version of OpenGL you're using offers the function + * as core functionality. + * - Some OpenGL drivers, on all platforms, *will* return NULL if a function + * isn't supported, but you can't count on this behavior. Check for + * extensions you use, and if you get a NULL anyway, act as if that + * extension wasn't available. This is probably a bug in the driver, but you + * can code defensively for this scenario anyhow. + * - Just because you're on Linux/Unix, don't assume you'll be using X11. + * Next-gen display servers are waiting to replace it, and may or may not + * make the same promises about function pointers. + * - OpenGL function pointers must be declared `APIENTRY` as in the example + * code. This will ensure the proper calling convention is followed on + * platforms where this matters (Win32) thereby avoiding stack corruption. + * + * \param proc the name of an OpenGL function. + * \returns a pointer to the named OpenGL function. The returned pointer + * should be cast to the appropriate function signature. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GL_ExtensionSupported + * \sa SDL_GL_LoadLibrary + * \sa SDL_GL_UnloadLibrary + */ +extern SDL_DECLSPEC SDL_FunctionPointer SDLCALL SDL_GL_GetProcAddress(const char *proc); + +/** + * Get an EGL library function by name. + * + * If an EGL library is loaded, this function allows applications to get entry + * points for EGL functions. This is useful to provide to an EGL API and + * extension loader. + * + * \param proc the name of an EGL function. + * \returns a pointer to the named EGL function. The returned pointer should + * be cast to the appropriate function signature. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_EGL_GetCurrentDisplay + */ +extern SDL_DECLSPEC SDL_FunctionPointer SDLCALL SDL_EGL_GetProcAddress(const char *proc); + +/** + * Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary(). + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GL_LoadLibrary + */ +extern SDL_DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void); + +/** + * Check if an OpenGL extension is supported for the current context. + * + * This function operates on the current GL context; you must have created a + * context and it must be current before calling this function. Do not assume + * that all contexts you create will have the same set of extensions + * available, or that recreating an existing context will offer the same + * extensions again. + * + * While it's probably not a massive overhead, this function is not an O(1) + * operation. Check the extensions you care about after creating the GL + * context and save that information somewhere instead of calling the function + * every time you need to know. + * + * \param extension the name of the extension to check. + * \returns true if the extension is supported, false otherwise. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GL_ExtensionSupported(const char *extension); + +/** + * Reset all previously set OpenGL context attributes to their default values. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GL_GetAttribute + * \sa SDL_GL_SetAttribute + */ +extern SDL_DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void); + +/** + * Set an OpenGL window attribute before window creation. + * + * This function sets the OpenGL attribute `attr` to `value`. The requested + * attributes should be set before creating an OpenGL window. You should use + * SDL_GL_GetAttribute() to check the values after creating the OpenGL + * context, since the values obtained can differ from the requested ones. + * + * \param attr an enum value specifying the OpenGL attribute to set. + * \param value the desired value for the attribute. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GL_CreateContext + * \sa SDL_GL_GetAttribute + * \sa SDL_GL_ResetAttributes + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GL_SetAttribute(SDL_GLAttr attr, int value); + +/** + * Get the actual value for an attribute from the current context. + * + * \param attr an SDL_GLAttr enum value specifying the OpenGL attribute to + * get. + * \param value a pointer filled in with the current value of `attr`. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GL_ResetAttributes + * \sa SDL_GL_SetAttribute + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GL_GetAttribute(SDL_GLAttr attr, int *value); + +/** + * Create an OpenGL context for an OpenGL window, and make it current. + * + * The OpenGL context will be created with the current states set through + * SDL_GL_SetAttribute(). + * + * The SDL_Window specified must have been created with the SDL_WINDOW_OPENGL + * flag, or context creation will fail. + * + * Windows users new to OpenGL should note that, for historical reasons, GL + * functions added after OpenGL version 1.1 are not available by default. + * Those functions must be loaded at run-time, either with an OpenGL + * extension-handling library or with SDL_GL_GetProcAddress() and its related + * functions. + * + * SDL_GLContext is opaque to the application. + * + * \param window the window to associate with the context. + * \returns the OpenGL context associated with `window` or NULL on failure; + * call SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GL_DestroyContext + * \sa SDL_GL_MakeCurrent + */ +extern SDL_DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *window); + +/** + * Set up an OpenGL context for rendering into an OpenGL window. + * + * The context must have been created with a compatible window. + * + * \param window the window to associate with the context. + * \param context the OpenGL context to associate with the window. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GL_CreateContext + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GL_MakeCurrent(SDL_Window *window, SDL_GLContext context); + +/** + * Get the currently active OpenGL window. + * + * \returns the currently active OpenGL window on success or NULL on failure; + * call SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GL_GetCurrentWindow(void); + +/** + * Get the currently active OpenGL context. + * + * \returns the currently active OpenGL context or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GL_MakeCurrent + */ +extern SDL_DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void); + +/** + * Get the currently active EGL display. + * + * \returns the currently active EGL display or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_EGLDisplay SDLCALL SDL_EGL_GetCurrentDisplay(void); + +/** + * Get the currently active EGL config. + * + * \returns the currently active EGL config or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_EGLConfig SDLCALL SDL_EGL_GetCurrentConfig(void); + +/** + * Get the EGL surface associated with the window. + * + * \param window the window to query. + * \returns the EGLSurface pointer associated with the window, or NULL on + * failure. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_EGLSurface SDLCALL SDL_EGL_GetWindowSurface(SDL_Window *window); + +/** + * Sets the callbacks for defining custom EGLAttrib arrays for EGL + * initialization. + * + * Callbacks that aren't needed can be set to NULL. + * + * NOTE: These callback pointers will be reset after SDL_GL_ResetAttributes. + * + * \param platformAttribCallback callback for attributes to pass to + * eglGetPlatformDisplay. May be NULL. + * \param surfaceAttribCallback callback for attributes to pass to + * eglCreateSurface. May be NULL. + * \param contextAttribCallback callback for attributes to pass to + * eglCreateContext. May be NULL. + * \param userdata a pointer that is passed to the callbacks. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_EGL_SetAttributeCallbacks(SDL_EGLAttribArrayCallback platformAttribCallback, + SDL_EGLIntArrayCallback surfaceAttribCallback, + SDL_EGLIntArrayCallback contextAttribCallback, void *userdata); + +/** + * Set the swap interval for the current OpenGL context. + * + * Some systems allow specifying -1 for the interval, to enable adaptive + * vsync. Adaptive vsync works the same as vsync, but if you've already missed + * the vertical retrace for a given frame, it swaps buffers immediately, which + * might be less jarring for the user during occasional framerate drops. If an + * application requests adaptive vsync and the system does not support it, + * this function will fail and return false. In such a case, you should + * probably retry the call with 1 for the interval. + * + * Adaptive vsync is implemented for some glX drivers with + * GLX_EXT_swap_control_tear, and for some Windows drivers with + * WGL_EXT_swap_control_tear. + * + * Read more on the Khronos wiki: + * https://www.khronos.org/opengl/wiki/Swap_Interval#Adaptive_Vsync + * + * \param interval 0 for immediate updates, 1 for updates synchronized with + * the vertical retrace, -1 for adaptive vsync. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GL_GetSwapInterval + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GL_SetSwapInterval(int interval); + +/** + * Get the swap interval for the current OpenGL context. + * + * If the system can't determine the swap interval, or there isn't a valid + * current context, this function will set *interval to 0 as a safe default. + * + * \param interval output interval value. 0 if there is no vertical retrace + * synchronization, 1 if the buffer swap is synchronized with + * the vertical retrace, and -1 if late swaps happen + * immediately instead of waiting for the next retrace. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GL_SetSwapInterval + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GL_GetSwapInterval(int *interval); + +/** + * Update a window with OpenGL rendering. + * + * This is used with double-buffered OpenGL contexts, which are the default. + * + * On macOS, make sure you bind 0 to the draw framebuffer before swapping the + * window, otherwise nothing will happen. If you aren't using + * glBindFramebuffer(), this is the default and you won't have to do anything + * extra. + * + * \param window the window to change. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GL_SwapWindow(SDL_Window *window); + +/** + * Delete an OpenGL context. + * + * \param context the OpenGL context to be deleted. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GL_CreateContext + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GL_DestroyContext(SDL_GLContext context); + +/* @} *//* OpenGL support functions */ + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_video_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_vulkan.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_vulkan.h new file mode 100644 index 0000000..e91e148 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Headers/SDL_vulkan.h @@ -0,0 +1,287 @@ +/* + Simple DirectMedia Layer + Copyright (C) 2017, Mark Callow + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryVulkan + * + * Functions for creating Vulkan surfaces on SDL windows. + * + * For the most part, Vulkan operates independent of SDL, but it benefits from + * a little support during setup. + * + * Use SDL_Vulkan_GetInstanceExtensions() to get platform-specific bits for + * creating a VkInstance, then SDL_Vulkan_GetVkGetInstanceProcAddr() to get + * the appropriate function for querying Vulkan entry points. Then + * SDL_Vulkan_CreateSurface() will get you the final pieces you need to + * prepare for rendering into an SDL_Window with Vulkan. + * + * Unlike OpenGL, most of the details of "context" creation and window buffer + * swapping are handled by the Vulkan API directly, so SDL doesn't provide + * Vulkan equivalents of SDL_GL_SwapWindow(), etc; they aren't necessary. + */ + +#ifndef SDL_vulkan_h_ +#define SDL_vulkan_h_ + +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Avoid including vulkan_core.h, don't define VkInstance if it's already included */ +#ifdef VULKAN_CORE_H_ +#define NO_SDL_VULKAN_TYPEDEFS +#endif +#ifndef NO_SDL_VULKAN_TYPEDEFS +#define VK_DEFINE_HANDLE(object) typedef struct object##_T* object; + +#if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__)) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__) || (defined(__riscv) && __riscv_xlen == 64) +#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object; +#else +#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object; +#endif + +VK_DEFINE_HANDLE(VkInstance) +VK_DEFINE_HANDLE(VkPhysicalDevice) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSurfaceKHR) +struct VkAllocationCallbacks; + +/* Make sure to undef to avoid issues in case of later vulkan include */ +#undef VK_DEFINE_HANDLE +#undef VK_DEFINE_NON_DISPATCHABLE_HANDLE + +#endif /* !NO_SDL_VULKAN_TYPEDEFS */ + +/** + * \name Vulkan support functions + */ +/* @{ */ + +/** + * Dynamically load the Vulkan loader library. + * + * This should be called after initializing the video driver, but before + * creating any Vulkan windows. If no Vulkan loader library is loaded, the + * default library will be loaded upon creation of the first Vulkan window. + * + * SDL keeps a counter of how many times this function has been successfully + * called, so it is safe to call this function multiple times, so long as it + * is eventually paired with an equivalent number of calls to + * SDL_Vulkan_UnloadLibrary. The `path` argument is ignored unless there is no + * library currently loaded, and and the library isn't actually unloaded until + * there have been an equivalent number of calls to SDL_Vulkan_UnloadLibrary. + * + * It is fairly common for Vulkan applications to link with libvulkan instead + * of explicitly loading it at run time. This will work with SDL provided the + * application links to a dynamic library and both it and SDL use the same + * search path. + * + * If you specify a non-NULL `path`, an application should retrieve all of the + * Vulkan functions it uses from the dynamic library using + * SDL_Vulkan_GetVkGetInstanceProcAddr unless you can guarantee `path` points + * to the same vulkan loader library the application linked to. + * + * On Apple devices, if `path` is NULL, SDL will attempt to find the + * `vkGetInstanceProcAddr` address within all the Mach-O images of the current + * process. This is because it is fairly common for Vulkan applications to + * link with libvulkan (and historically MoltenVK was provided as a static + * library). If it is not found, on macOS, SDL will attempt to load + * `vulkan.framework/vulkan`, `libvulkan.1.dylib`, + * `MoltenVK.framework/MoltenVK`, and `libMoltenVK.dylib`, in that order. On + * iOS, SDL will attempt to load `libMoltenVK.dylib`. Applications using a + * dynamic framework or .dylib must ensure it is included in its application + * bundle. + * + * On non-Apple devices, application linking with a static libvulkan is not + * supported. Either do not link to the Vulkan loader or link to a dynamic + * library version. + * + * \param path the platform dependent Vulkan loader library name or NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Vulkan_GetVkGetInstanceProcAddr + * \sa SDL_Vulkan_UnloadLibrary + */ +extern SDL_DECLSPEC bool SDLCALL SDL_Vulkan_LoadLibrary(const char *path); + +/** + * Get the address of the `vkGetInstanceProcAddr` function. + * + * This should be called after either calling SDL_Vulkan_LoadLibrary() or + * creating an SDL_Window with the `SDL_WINDOW_VULKAN` flag. + * + * The actual type of the returned function pointer is + * PFN_vkGetInstanceProcAddr, but that isn't available because the Vulkan + * headers are not included here. You should cast the return value of this + * function to that type, e.g. + * + * `vkGetInstanceProcAddr = + * (PFN_vkGetInstanceProcAddr)SDL_Vulkan_GetVkGetInstanceProcAddr();` + * + * \returns the function pointer for `vkGetInstanceProcAddr` or NULL on + * failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_FunctionPointer SDLCALL SDL_Vulkan_GetVkGetInstanceProcAddr(void); + +/** + * Unload the Vulkan library previously loaded by SDL_Vulkan_LoadLibrary(). + * + * SDL keeps a counter of how many times this function has been called, so it + * is safe to call this function multiple times, so long as it is paired with + * an equivalent number of calls to SDL_Vulkan_LoadLibrary. The library isn't + * actually unloaded until there have been an equivalent number of calls to + * SDL_Vulkan_UnloadLibrary. + * + * Once the library has actually been unloaded, if any Vulkan instances + * remain, they will likely crash the program. Clean up any existing Vulkan + * resources, and destroy appropriate windows, renderers and GPU devices + * before calling this function. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Vulkan_LoadLibrary + */ +extern SDL_DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void); + +/** + * Get the Vulkan instance extensions needed for vkCreateInstance. + * + * This should be called after either calling SDL_Vulkan_LoadLibrary() or + * creating an SDL_Window with the `SDL_WINDOW_VULKAN` flag. + * + * On return, the variable pointed to by `count` will be set to the number of + * elements returned, suitable for using with + * VkInstanceCreateInfo::enabledExtensionCount, and the returned array can be + * used with VkInstanceCreateInfo::ppEnabledExtensionNames, for calling + * Vulkan's vkCreateInstance API. + * + * You should not free the returned array; it is owned by SDL. + * + * \param count a pointer filled in with the number of extensions returned. + * \returns an array of extension name strings on success, NULL on failure; + * call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Vulkan_CreateSurface + */ +extern SDL_DECLSPEC char const * const * SDLCALL SDL_Vulkan_GetInstanceExtensions(Uint32 *count); + +/** + * Create a Vulkan rendering surface for a window. + * + * The `window` must have been created with the `SDL_WINDOW_VULKAN` flag and + * `instance` must have been created with extensions returned by + * SDL_Vulkan_GetInstanceExtensions() enabled. + * + * If `allocator` is NULL, Vulkan will use the system default allocator. This + * argument is passed directly to Vulkan and isn't used by SDL itself. + * + * \param window the window to which to attach the Vulkan surface. + * \param instance the Vulkan instance handle. + * \param allocator a VkAllocationCallbacks struct, which lets the app set the + * allocator that creates the surface. Can be NULL. + * \param surface a pointer to a VkSurfaceKHR handle to output the newly + * created surface. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Vulkan_GetInstanceExtensions + * \sa SDL_Vulkan_DestroySurface + */ +extern SDL_DECLSPEC bool SDLCALL SDL_Vulkan_CreateSurface(SDL_Window *window, + VkInstance instance, + const struct VkAllocationCallbacks *allocator, + VkSurfaceKHR *surface); + +/** + * Destroy the Vulkan rendering surface of a window. + * + * This should be called before SDL_DestroyWindow, if SDL_Vulkan_CreateSurface + * was called after SDL_CreateWindow. + * + * The `instance` must have been created with extensions returned by + * SDL_Vulkan_GetInstanceExtensions() enabled and `surface` must have been + * created successfully by an SDL_Vulkan_CreateSurface() call. + * + * If `allocator` is NULL, Vulkan will use the system default allocator. This + * argument is passed directly to Vulkan and isn't used by SDL itself. + * + * \param instance the Vulkan instance handle. + * \param surface vkSurfaceKHR handle to destroy. + * \param allocator a VkAllocationCallbacks struct, which lets the app set the + * allocator that destroys the surface. Can be NULL. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Vulkan_GetInstanceExtensions + * \sa SDL_Vulkan_CreateSurface + */ +extern SDL_DECLSPEC void SDLCALL SDL_Vulkan_DestroySurface(VkInstance instance, + VkSurfaceKHR surface, + const struct VkAllocationCallbacks *allocator); + +/** + * Query support for presentation via a given physical device and queue + * family. + * + * The `instance` must have been created with extensions returned by + * SDL_Vulkan_GetInstanceExtensions() enabled. + * + * \param instance the Vulkan instance handle. + * \param physicalDevice a valid Vulkan physical device handle. + * \param queueFamilyIndex a valid queue family index for the given physical + * device. + * \returns true if supported, false if unsupported or an error occurred. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Vulkan_GetInstanceExtensions + */ +extern SDL_DECLSPEC bool SDLCALL SDL_Vulkan_GetPresentationSupport(VkInstance instance, + VkPhysicalDevice physicalDevice, + Uint32 queueFamilyIndex); + +/* @} *//* Vulkan support functions */ + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_vulkan_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Resources/Info.plist b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Resources/Info.plist new file mode 100644 index 0000000..3352ce3 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Resources/Info.plist @@ -0,0 +1,28 @@ + + + + + CFBundleDevelopmentRegion + English + CFBundleExecutable + SDL3 + CFBundleIconFile + + CFBundleIdentifier + org.libsdl.SDL3 + CFBundleInfoDictionaryVersion + 6.0 + CFBundleName + + CFBundlePackageType + FMWK + CFBundleSignature + ???? + CFBundleVersion + + CFBundleShortVersionString + + CSResourcesFileMapped + + + diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Resources/LICENSE.txt b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Resources/LICENSE.txt new file mode 100644 index 0000000..23abb73 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Resources/LICENSE.txt @@ -0,0 +1,18 @@ +Copyright (C) 1997-2025 Sam Lantinga + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. + diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Resources/README.md b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Resources/README.md new file mode 100644 index 0000000..68b0923 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/Resources/README.md @@ -0,0 +1,17 @@ + +Simple DirectMedia Layer (SDL for short) is a cross-platform library +designed to make it easy to write multi-media software, such as games +and emulators. + +You can find the latest release and additional information at: +https://www.libsdl.org/ + +Installation instructions and a quick introduction is available in +[INSTALL.md](INSTALL.md) + +This library is distributed under the terms of the zlib license, +available in [LICENSE.txt](LICENSE.txt). + +Enjoy! + +Sam Lantinga (slouken@libsdl.org) diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/SDL3.tbd b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/SDL3.tbd new file mode 100644 index 0000000..c4be1ec --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/A/SDL3.tbd @@ -0,0 +1,1314 @@ +{ + "main_library": { + "compatibility_versions": [ + { + "version": "201" + } + ], + "current_versions": [ + { + "version": "201" + } + ], + "exported_symbols": [ + { + "text": { + "global": [ + "_SDL_AcquireCameraFrame", + "_SDL_AcquireGPUCommandBuffer", + "_SDL_AcquireGPUSwapchainTexture", + "_SDL_AddAtomicInt", + "_SDL_AddAtomicU32", + "_SDL_AddEventWatch", + "_SDL_AddGamepadMapping", + "_SDL_AddGamepadMappingsFromFile", + "_SDL_AddGamepadMappingsFromIO", + "_SDL_AddHintCallback", + "_SDL_AddSurfaceAlternateImage", + "_SDL_AddTimer", + "_SDL_AddTimerNS", + "_SDL_AddVulkanRenderSemaphores", + "_SDL_AsyncIOFromFile", + "_SDL_AttachVirtualJoystick", + "_SDL_AudioDevicePaused", + "_SDL_AudioStreamDevicePaused", + "_SDL_BeginGPUComputePass", + "_SDL_BeginGPUCopyPass", + "_SDL_BeginGPURenderPass", + "_SDL_BindAudioStream", + "_SDL_BindAudioStreams", + "_SDL_BindGPUComputePipeline", + "_SDL_BindGPUComputeSamplers", + "_SDL_BindGPUComputeStorageBuffers", + "_SDL_BindGPUComputeStorageTextures", + "_SDL_BindGPUFragmentSamplers", + "_SDL_BindGPUFragmentStorageBuffers", + "_SDL_BindGPUFragmentStorageTextures", + "_SDL_BindGPUGraphicsPipeline", + "_SDL_BindGPUIndexBuffer", + "_SDL_BindGPUVertexBuffers", + "_SDL_BindGPUVertexSamplers", + "_SDL_BindGPUVertexStorageBuffers", + "_SDL_BindGPUVertexStorageTextures", + "_SDL_BlitGPUTexture", + "_SDL_BlitSurface", + "_SDL_BlitSurface9Grid", + "_SDL_BlitSurfaceScaled", + "_SDL_BlitSurfaceTiled", + "_SDL_BlitSurfaceTiledWithScale", + "_SDL_BlitSurfaceUnchecked", + "_SDL_BlitSurfaceUncheckedScaled", + "_SDL_BroadcastCondition", + "_SDL_CalculateGPUTextureFormatSize", + "_SDL_CancelGPUCommandBuffer", + "_SDL_CaptureMouse", + "_SDL_ClaimWindowForGPUDevice", + "_SDL_CleanupTLS", + "_SDL_ClearAudioStream", + "_SDL_ClearClipboardData", + "_SDL_ClearComposition", + "_SDL_ClearError", + "_SDL_ClearProperty", + "_SDL_ClearSurface", + "_SDL_ClickTrayEntry", + "_SDL_CloseAsyncIO", + "_SDL_CloseAudioDevice", + "_SDL_CloseCamera", + "_SDL_CloseGamepad", + "_SDL_CloseHaptic", + "_SDL_CloseIO", + "_SDL_CloseJoystick", + "_SDL_CloseSensor", + "_SDL_CloseStorage", + "_SDL_CompareAndSwapAtomicInt", + "_SDL_CompareAndSwapAtomicPointer", + "_SDL_CompareAndSwapAtomicU32", + "_SDL_ComposeCustomBlendMode", + "_SDL_ConvertAudioSamples", + "_SDL_ConvertEventToRenderCoordinates", + "_SDL_ConvertPixels", + "_SDL_ConvertPixelsAndColorspace", + "_SDL_ConvertSurface", + "_SDL_ConvertSurfaceAndColorspace", + "_SDL_CopyFile", + "_SDL_CopyGPUBufferToBuffer", + "_SDL_CopyGPUTextureToTexture", + "_SDL_CopyProperties", + "_SDL_CopyStorageFile", + "_SDL_CreateAnimatedCursor", + "_SDL_CreateAsyncIOQueue", + "_SDL_CreateAudioStream", + "_SDL_CreateColorCursor", + "_SDL_CreateCondition", + "_SDL_CreateCursor", + "_SDL_CreateDirectory", + "_SDL_CreateEnvironment", + "_SDL_CreateGPUBuffer", + "_SDL_CreateGPUComputePipeline", + "_SDL_CreateGPUDevice", + "_SDL_CreateGPUDeviceWithProperties", + "_SDL_CreateGPUGraphicsPipeline", + "_SDL_CreateGPURenderState", + "_SDL_CreateGPURenderer", + "_SDL_CreateGPUSampler", + "_SDL_CreateGPUShader", + "_SDL_CreateGPUTexture", + "_SDL_CreateGPUTransferBuffer", + "_SDL_CreateHapticEffect", + "_SDL_CreateMutex", + "_SDL_CreatePalette", + "_SDL_CreatePopupWindow", + "_SDL_CreateProcess", + "_SDL_CreateProcessWithProperties", + "_SDL_CreateProperties", + "_SDL_CreateRWLock", + "_SDL_CreateRenderer", + "_SDL_CreateRendererWithProperties", + "_SDL_CreateSemaphore", + "_SDL_CreateSoftwareRenderer", + "_SDL_CreateStorageDirectory", + "_SDL_CreateSurface", + "_SDL_CreateSurfaceFrom", + "_SDL_CreateSurfacePalette", + "_SDL_CreateSystemCursor", + "_SDL_CreateTexture", + "_SDL_CreateTextureFromSurface", + "_SDL_CreateTextureWithProperties", + "_SDL_CreateThreadRuntime", + "_SDL_CreateThreadWithPropertiesRuntime", + "_SDL_CreateTray", + "_SDL_CreateTrayMenu", + "_SDL_CreateTraySubmenu", + "_SDL_CreateWindow", + "_SDL_CreateWindowAndRenderer", + "_SDL_CreateWindowWithProperties", + "_SDL_CursorVisible", + "_SDL_DateTimeToTime", + "_SDL_Delay", + "_SDL_DelayNS", + "_SDL_DelayPrecise", + "_SDL_DestroyAsyncIOQueue", + "_SDL_DestroyAudioStream", + "_SDL_DestroyCondition", + "_SDL_DestroyCursor", + "_SDL_DestroyEnvironment", + "_SDL_DestroyGPUDevice", + "_SDL_DestroyGPURenderState", + "_SDL_DestroyHapticEffect", + "_SDL_DestroyMutex", + "_SDL_DestroyPalette", + "_SDL_DestroyProcess", + "_SDL_DestroyProperties", + "_SDL_DestroyRWLock", + "_SDL_DestroyRenderer", + "_SDL_DestroySemaphore", + "_SDL_DestroySurface", + "_SDL_DestroyTexture", + "_SDL_DestroyTray", + "_SDL_DestroyWindow", + "_SDL_DestroyWindowSurface", + "_SDL_DetachThread", + "_SDL_DetachVirtualJoystick", + "_SDL_DisableScreenSaver", + "_SDL_DispatchGPUCompute", + "_SDL_DispatchGPUComputeIndirect", + "_SDL_DownloadFromGPUBuffer", + "_SDL_DownloadFromGPUTexture", + "_SDL_DrawGPUIndexedPrimitives", + "_SDL_DrawGPUIndexedPrimitivesIndirect", + "_SDL_DrawGPUPrimitives", + "_SDL_DrawGPUPrimitivesIndirect", + "_SDL_DuplicateSurface", + "_SDL_EGL_GetCurrentConfig", + "_SDL_EGL_GetCurrentDisplay", + "_SDL_EGL_GetProcAddress", + "_SDL_EGL_GetWindowSurface", + "_SDL_EGL_SetAttributeCallbacks", + "_SDL_EnableScreenSaver", + "_SDL_EndGPUComputePass", + "_SDL_EndGPUCopyPass", + "_SDL_EndGPURenderPass", + "_SDL_EnterAppMainCallbacks", + "_SDL_EnumerateDirectory", + "_SDL_EnumerateProperties", + "_SDL_EnumerateStorageDirectory", + "_SDL_EventEnabled", + "_SDL_FillSurfaceRect", + "_SDL_FillSurfaceRects", + "_SDL_FilterEvents", + "_SDL_FlashWindow", + "_SDL_FlipSurface", + "_SDL_FlushAudioStream", + "_SDL_FlushEvent", + "_SDL_FlushEvents", + "_SDL_FlushIO", + "_SDL_FlushRenderer", + "_SDL_GDKResumeGPU", + "_SDL_GDKSuspendComplete", + "_SDL_GDKSuspendGPU", + "_SDL_GL_CreateContext", + "_SDL_GL_DestroyContext", + "_SDL_GL_ExtensionSupported", + "_SDL_GL_GetAttribute", + "_SDL_GL_GetCurrentContext", + "_SDL_GL_GetCurrentWindow", + "_SDL_GL_GetProcAddress", + "_SDL_GL_GetSwapInterval", + "_SDL_GL_LoadLibrary", + "_SDL_GL_MakeCurrent", + "_SDL_GL_ResetAttributes", + "_SDL_GL_SetAttribute", + "_SDL_GL_SetSwapInterval", + "_SDL_GL_SwapWindow", + "_SDL_GL_UnloadLibrary", + "_SDL_GPUSupportsProperties", + "_SDL_GPUSupportsShaderFormats", + "_SDL_GPUTextureFormatTexelBlockSize", + "_SDL_GPUTextureSupportsFormat", + "_SDL_GPUTextureSupportsSampleCount", + "_SDL_GUIDToString", + "_SDL_GamepadConnected", + "_SDL_GamepadEventsEnabled", + "_SDL_GamepadHasAxis", + "_SDL_GamepadHasButton", + "_SDL_GamepadHasSensor", + "_SDL_GamepadSensorEnabled", + "_SDL_GenerateMipmapsForGPUTexture", + "_SDL_GetAndroidActivity", + "_SDL_GetAndroidCachePath", + "_SDL_GetAndroidExternalStoragePath", + "_SDL_GetAndroidExternalStorageState", + "_SDL_GetAndroidInternalStoragePath", + "_SDL_GetAndroidJNIEnv", + "_SDL_GetAndroidSDKVersion", + "_SDL_GetAppMetadataProperty", + "_SDL_GetAssertionHandler", + "_SDL_GetAssertionReport", + "_SDL_GetAsyncIOResult", + "_SDL_GetAsyncIOSize", + "_SDL_GetAtomicInt", + "_SDL_GetAtomicPointer", + "_SDL_GetAtomicU32", + "_SDL_GetAudioDeviceChannelMap", + "_SDL_GetAudioDeviceFormat", + "_SDL_GetAudioDeviceGain", + "_SDL_GetAudioDeviceName", + "_SDL_GetAudioDriver", + "_SDL_GetAudioFormatName", + "_SDL_GetAudioPlaybackDevices", + "_SDL_GetAudioRecordingDevices", + "_SDL_GetAudioStreamAvailable", + "_SDL_GetAudioStreamData", + "_SDL_GetAudioStreamDevice", + "_SDL_GetAudioStreamFormat", + "_SDL_GetAudioStreamFrequencyRatio", + "_SDL_GetAudioStreamGain", + "_SDL_GetAudioStreamInputChannelMap", + "_SDL_GetAudioStreamOutputChannelMap", + "_SDL_GetAudioStreamProperties", + "_SDL_GetAudioStreamQueued", + "_SDL_GetBasePath", + "_SDL_GetBooleanProperty", + "_SDL_GetCPUCacheLineSize", + "_SDL_GetCameraDriver", + "_SDL_GetCameraFormat", + "_SDL_GetCameraID", + "_SDL_GetCameraName", + "_SDL_GetCameraPermissionState", + "_SDL_GetCameraPosition", + "_SDL_GetCameraProperties", + "_SDL_GetCameraSupportedFormats", + "_SDL_GetCameras", + "_SDL_GetClipboardData", + "_SDL_GetClipboardMimeTypes", + "_SDL_GetClipboardText", + "_SDL_GetClosestFullscreenDisplayMode", + "_SDL_GetCurrentAudioDriver", + "_SDL_GetCurrentCameraDriver", + "_SDL_GetCurrentDirectory", + "_SDL_GetCurrentDisplayMode", + "_SDL_GetCurrentDisplayOrientation", + "_SDL_GetCurrentRenderOutputSize", + "_SDL_GetCurrentThreadID", + "_SDL_GetCurrentTime", + "_SDL_GetCurrentVideoDriver", + "_SDL_GetCursor", + "_SDL_GetDXGIOutputInfo", + "_SDL_GetDateTimeLocalePreferences", + "_SDL_GetDayOfWeek", + "_SDL_GetDayOfYear", + "_SDL_GetDaysInMonth", + "_SDL_GetDefaultAssertionHandler", + "_SDL_GetDefaultCursor", + "_SDL_GetDefaultLogOutputFunction", + "_SDL_GetDefaultTextureScaleMode", + "_SDL_GetDesktopDisplayMode", + "_SDL_GetDirect3D9AdapterIndex", + "_SDL_GetDisplayBounds", + "_SDL_GetDisplayContentScale", + "_SDL_GetDisplayForPoint", + "_SDL_GetDisplayForRect", + "_SDL_GetDisplayForWindow", + "_SDL_GetDisplayName", + "_SDL_GetDisplayProperties", + "_SDL_GetDisplayUsableBounds", + "_SDL_GetDisplays", + "_SDL_GetEnvironment", + "_SDL_GetEnvironmentVariable", + "_SDL_GetEnvironmentVariables", + "_SDL_GetError", + "_SDL_GetEventDescription", + "_SDL_GetEventFilter", + "_SDL_GetFloatProperty", + "_SDL_GetFullscreenDisplayModes", + "_SDL_GetGDKDefaultUser", + "_SDL_GetGDKTaskQueue", + "_SDL_GetGPUDeviceDriver", + "_SDL_GetGPUDeviceProperties", + "_SDL_GetGPUDriver", + "_SDL_GetGPURendererDevice", + "_SDL_GetGPUShaderFormats", + "_SDL_GetGPUSwapchainTextureFormat", + "_SDL_GetGPUTextureFormatFromPixelFormat", + "_SDL_GetGamepadAppleSFSymbolsNameForAxis", + "_SDL_GetGamepadAppleSFSymbolsNameForButton", + "_SDL_GetGamepadAxis", + "_SDL_GetGamepadAxisFromString", + "_SDL_GetGamepadBindings", + "_SDL_GetGamepadButton", + "_SDL_GetGamepadButtonFromString", + "_SDL_GetGamepadButtonLabel", + "_SDL_GetGamepadButtonLabelForType", + "_SDL_GetGamepadConnectionState", + "_SDL_GetGamepadFirmwareVersion", + "_SDL_GetGamepadFromID", + "_SDL_GetGamepadFromPlayerIndex", + "_SDL_GetGamepadGUIDForID", + "_SDL_GetGamepadID", + "_SDL_GetGamepadJoystick", + "_SDL_GetGamepadMapping", + "_SDL_GetGamepadMappingForGUID", + "_SDL_GetGamepadMappingForID", + "_SDL_GetGamepadMappings", + "_SDL_GetGamepadName", + "_SDL_GetGamepadNameForID", + "_SDL_GetGamepadPath", + "_SDL_GetGamepadPathForID", + "_SDL_GetGamepadPlayerIndex", + "_SDL_GetGamepadPlayerIndexForID", + "_SDL_GetGamepadPowerInfo", + "_SDL_GetGamepadProduct", + "_SDL_GetGamepadProductForID", + "_SDL_GetGamepadProductVersion", + "_SDL_GetGamepadProductVersionForID", + "_SDL_GetGamepadProperties", + "_SDL_GetGamepadSensorData", + "_SDL_GetGamepadSensorDataRate", + "_SDL_GetGamepadSerial", + "_SDL_GetGamepadSteamHandle", + "_SDL_GetGamepadStringForAxis", + "_SDL_GetGamepadStringForButton", + "_SDL_GetGamepadStringForType", + "_SDL_GetGamepadTouchpadFinger", + "_SDL_GetGamepadType", + "_SDL_GetGamepadTypeForID", + "_SDL_GetGamepadTypeFromString", + "_SDL_GetGamepadVendor", + "_SDL_GetGamepadVendorForID", + "_SDL_GetGamepads", + "_SDL_GetGlobalMouseState", + "_SDL_GetGlobalProperties", + "_SDL_GetGrabbedWindow", + "_SDL_GetHapticEffectStatus", + "_SDL_GetHapticFeatures", + "_SDL_GetHapticFromID", + "_SDL_GetHapticID", + "_SDL_GetHapticName", + "_SDL_GetHapticNameForID", + "_SDL_GetHaptics", + "_SDL_GetHint", + "_SDL_GetHintBoolean", + "_SDL_GetIOProperties", + "_SDL_GetIOSize", + "_SDL_GetIOStatus", + "_SDL_GetJoystickAxis", + "_SDL_GetJoystickAxisInitialState", + "_SDL_GetJoystickBall", + "_SDL_GetJoystickButton", + "_SDL_GetJoystickConnectionState", + "_SDL_GetJoystickFirmwareVersion", + "_SDL_GetJoystickFromID", + "_SDL_GetJoystickFromPlayerIndex", + "_SDL_GetJoystickGUID", + "_SDL_GetJoystickGUIDForID", + "_SDL_GetJoystickGUIDInfo", + "_SDL_GetJoystickHat", + "_SDL_GetJoystickID", + "_SDL_GetJoystickName", + "_SDL_GetJoystickNameForID", + "_SDL_GetJoystickPath", + "_SDL_GetJoystickPathForID", + "_SDL_GetJoystickPlayerIndex", + "_SDL_GetJoystickPlayerIndexForID", + "_SDL_GetJoystickPowerInfo", + "_SDL_GetJoystickProduct", + "_SDL_GetJoystickProductForID", + "_SDL_GetJoystickProductVersion", + "_SDL_GetJoystickProductVersionForID", + "_SDL_GetJoystickProperties", + "_SDL_GetJoystickSerial", + "_SDL_GetJoystickType", + "_SDL_GetJoystickTypeForID", + "_SDL_GetJoystickVendor", + "_SDL_GetJoystickVendorForID", + "_SDL_GetJoysticks", + "_SDL_GetKeyFromName", + "_SDL_GetKeyFromScancode", + "_SDL_GetKeyName", + "_SDL_GetKeyboardFocus", + "_SDL_GetKeyboardNameForID", + "_SDL_GetKeyboardState", + "_SDL_GetKeyboards", + "_SDL_GetLogOutputFunction", + "_SDL_GetLogPriority", + "_SDL_GetMasksForPixelFormat", + "_SDL_GetMaxHapticEffects", + "_SDL_GetMaxHapticEffectsPlaying", + "_SDL_GetMemoryFunctions", + "_SDL_GetMice", + "_SDL_GetModState", + "_SDL_GetMouseFocus", + "_SDL_GetMouseNameForID", + "_SDL_GetMouseState", + "_SDL_GetNaturalDisplayOrientation", + "_SDL_GetNumAllocations", + "_SDL_GetNumAudioDrivers", + "_SDL_GetNumCameraDrivers", + "_SDL_GetNumGPUDrivers", + "_SDL_GetNumGamepadTouchpadFingers", + "_SDL_GetNumGamepadTouchpads", + "_SDL_GetNumHapticAxes", + "_SDL_GetNumJoystickAxes", + "_SDL_GetNumJoystickBalls", + "_SDL_GetNumJoystickButtons", + "_SDL_GetNumJoystickHats", + "_SDL_GetNumLogicalCPUCores", + "_SDL_GetNumRenderDrivers", + "_SDL_GetNumVideoDrivers", + "_SDL_GetNumberProperty", + "_SDL_GetOriginalMemoryFunctions", + "_SDL_GetPathInfo", + "_SDL_GetPenDeviceType", + "_SDL_GetPerformanceCounter", + "_SDL_GetPerformanceFrequency", + "_SDL_GetPixelFormatDetails", + "_SDL_GetPixelFormatForMasks", + "_SDL_GetPixelFormatFromGPUTextureFormat", + "_SDL_GetPixelFormatName", + "_SDL_GetPlatform", + "_SDL_GetPointerProperty", + "_SDL_GetPowerInfo", + "_SDL_GetPrefPath", + "_SDL_GetPreferredLocales", + "_SDL_GetPrimaryDisplay", + "_SDL_GetPrimarySelectionText", + "_SDL_GetProcessInput", + "_SDL_GetProcessOutput", + "_SDL_GetProcessProperties", + "_SDL_GetPropertyType", + "_SDL_GetRGB", + "_SDL_GetRGBA", + "_SDL_GetRealGamepadType", + "_SDL_GetRealGamepadTypeForID", + "_SDL_GetRectAndLineIntersection", + "_SDL_GetRectAndLineIntersectionFloat", + "_SDL_GetRectEnclosingPoints", + "_SDL_GetRectEnclosingPointsFloat", + "_SDL_GetRectIntersection", + "_SDL_GetRectIntersectionFloat", + "_SDL_GetRectUnion", + "_SDL_GetRectUnionFloat", + "_SDL_GetRelativeMouseState", + "_SDL_GetRenderClipRect", + "_SDL_GetRenderColorScale", + "_SDL_GetRenderDrawBlendMode", + "_SDL_GetRenderDrawColor", + "_SDL_GetRenderDrawColorFloat", + "_SDL_GetRenderDriver", + "_SDL_GetRenderLogicalPresentation", + "_SDL_GetRenderLogicalPresentationRect", + "_SDL_GetRenderMetalCommandEncoder", + "_SDL_GetRenderMetalLayer", + "_SDL_GetRenderOutputSize", + "_SDL_GetRenderSafeArea", + "_SDL_GetRenderScale", + "_SDL_GetRenderTarget", + "_SDL_GetRenderTextureAddressMode", + "_SDL_GetRenderVSync", + "_SDL_GetRenderViewport", + "_SDL_GetRenderWindow", + "_SDL_GetRenderer", + "_SDL_GetRendererFromTexture", + "_SDL_GetRendererName", + "_SDL_GetRendererProperties", + "_SDL_GetRevision", + "_SDL_GetSIMDAlignment", + "_SDL_GetSandbox", + "_SDL_GetScancodeFromKey", + "_SDL_GetScancodeFromName", + "_SDL_GetScancodeName", + "_SDL_GetSemaphoreValue", + "_SDL_GetSensorData", + "_SDL_GetSensorFromID", + "_SDL_GetSensorID", + "_SDL_GetSensorName", + "_SDL_GetSensorNameForID", + "_SDL_GetSensorNonPortableType", + "_SDL_GetSensorNonPortableTypeForID", + "_SDL_GetSensorProperties", + "_SDL_GetSensorType", + "_SDL_GetSensorTypeForID", + "_SDL_GetSensors", + "_SDL_GetSilenceValueForFormat", + "_SDL_GetStorageFileSize", + "_SDL_GetStoragePathInfo", + "_SDL_GetStorageSpaceRemaining", + "_SDL_GetStringProperty", + "_SDL_GetSurfaceAlphaMod", + "_SDL_GetSurfaceBlendMode", + "_SDL_GetSurfaceClipRect", + "_SDL_GetSurfaceColorKey", + "_SDL_GetSurfaceColorMod", + "_SDL_GetSurfaceColorspace", + "_SDL_GetSurfaceImages", + "_SDL_GetSurfacePalette", + "_SDL_GetSurfaceProperties", + "_SDL_GetSystemPageSize", + "_SDL_GetSystemRAM", + "_SDL_GetSystemTheme", + "_SDL_GetTLS", + "_SDL_GetTextInputArea", + "_SDL_GetTextureAlphaMod", + "_SDL_GetTextureAlphaModFloat", + "_SDL_GetTextureBlendMode", + "_SDL_GetTextureColorMod", + "_SDL_GetTextureColorModFloat", + "_SDL_GetTexturePalette", + "_SDL_GetTextureProperties", + "_SDL_GetTextureScaleMode", + "_SDL_GetTextureSize", + "_SDL_GetThreadID", + "_SDL_GetThreadName", + "_SDL_GetThreadState", + "_SDL_GetTicks", + "_SDL_GetTicksNS", + "_SDL_GetTouchDeviceName", + "_SDL_GetTouchDeviceType", + "_SDL_GetTouchDevices", + "_SDL_GetTouchFingers", + "_SDL_GetTrayEntries", + "_SDL_GetTrayEntryChecked", + "_SDL_GetTrayEntryEnabled", + "_SDL_GetTrayEntryLabel", + "_SDL_GetTrayEntryParent", + "_SDL_GetTrayMenu", + "_SDL_GetTrayMenuParentEntry", + "_SDL_GetTrayMenuParentTray", + "_SDL_GetTraySubmenu", + "_SDL_GetUserFolder", + "_SDL_GetVersion", + "_SDL_GetVideoDriver", + "_SDL_GetWindowAspectRatio", + "_SDL_GetWindowBordersSize", + "_SDL_GetWindowDisplayScale", + "_SDL_GetWindowFlags", + "_SDL_GetWindowFromEvent", + "_SDL_GetWindowFromID", + "_SDL_GetWindowFullscreenMode", + "_SDL_GetWindowICCProfile", + "_SDL_GetWindowID", + "_SDL_GetWindowKeyboardGrab", + "_SDL_GetWindowMaximumSize", + "_SDL_GetWindowMinimumSize", + "_SDL_GetWindowMouseGrab", + "_SDL_GetWindowMouseRect", + "_SDL_GetWindowOpacity", + "_SDL_GetWindowParent", + "_SDL_GetWindowPixelDensity", + "_SDL_GetWindowPixelFormat", + "_SDL_GetWindowPosition", + "_SDL_GetWindowProgressState", + "_SDL_GetWindowProgressValue", + "_SDL_GetWindowProperties", + "_SDL_GetWindowRelativeMouseMode", + "_SDL_GetWindowSafeArea", + "_SDL_GetWindowSize", + "_SDL_GetWindowSizeInPixels", + "_SDL_GetWindowSurface", + "_SDL_GetWindowSurfaceVSync", + "_SDL_GetWindowTitle", + "_SDL_GetWindows", + "_SDL_GlobDirectory", + "_SDL_GlobStorageDirectory", + "_SDL_HapticEffectSupported", + "_SDL_HapticRumbleSupported", + "_SDL_HasARMSIMD", + "_SDL_HasAVX", + "_SDL_HasAVX2", + "_SDL_HasAVX512F", + "_SDL_HasAltiVec", + "_SDL_HasClipboardData", + "_SDL_HasClipboardText", + "_SDL_HasEvent", + "_SDL_HasEvents", + "_SDL_HasGamepad", + "_SDL_HasJoystick", + "_SDL_HasKeyboard", + "_SDL_HasLASX", + "_SDL_HasLSX", + "_SDL_HasMMX", + "_SDL_HasMouse", + "_SDL_HasNEON", + "_SDL_HasPrimarySelectionText", + "_SDL_HasProperty", + "_SDL_HasRectIntersection", + "_SDL_HasRectIntersectionFloat", + "_SDL_HasSSE", + "_SDL_HasSSE2", + "_SDL_HasSSE3", + "_SDL_HasSSE41", + "_SDL_HasSSE42", + "_SDL_HasScreenKeyboardSupport", + "_SDL_HideCursor", + "_SDL_HideWindow", + "_SDL_IOFromConstMem", + "_SDL_IOFromDynamicMem", + "_SDL_IOFromFile", + "_SDL_IOFromMem", + "_SDL_IOprintf", + "_SDL_IOvprintf", + "_SDL_Init", + "_SDL_InitHapticRumble", + "_SDL_InitSubSystem", + "_SDL_InsertGPUDebugLabel", + "_SDL_InsertTrayEntryAt", + "_SDL_IsAudioDevicePhysical", + "_SDL_IsAudioDevicePlayback", + "_SDL_IsChromebook", + "_SDL_IsDeXMode", + "_SDL_IsGamepad", + "_SDL_IsJoystickHaptic", + "_SDL_IsJoystickVirtual", + "_SDL_IsMainThread", + "_SDL_IsMouseHaptic", + "_SDL_IsTV", + "_SDL_IsTablet", + "_SDL_JoystickConnected", + "_SDL_JoystickEventsEnabled", + "_SDL_KillProcess", + "_SDL_LoadBMP", + "_SDL_LoadBMP_IO", + "_SDL_LoadFile", + "_SDL_LoadFileAsync", + "_SDL_LoadFile_IO", + "_SDL_LoadFunction", + "_SDL_LoadObject", + "_SDL_LoadPNG", + "_SDL_LoadPNG_IO", + "_SDL_LoadSurface", + "_SDL_LoadSurface_IO", + "_SDL_LoadWAV", + "_SDL_LoadWAV_IO", + "_SDL_LockAudioStream", + "_SDL_LockJoysticks", + "_SDL_LockMutex", + "_SDL_LockProperties", + "_SDL_LockRWLockForReading", + "_SDL_LockRWLockForWriting", + "_SDL_LockSpinlock", + "_SDL_LockSurface", + "_SDL_LockTexture", + "_SDL_LockTextureToSurface", + "_SDL_Log", + "_SDL_LogCritical", + "_SDL_LogDebug", + "_SDL_LogError", + "_SDL_LogInfo", + "_SDL_LogMessage", + "_SDL_LogMessageV", + "_SDL_LogTrace", + "_SDL_LogVerbose", + "_SDL_LogWarn", + "_SDL_MapGPUTransferBuffer", + "_SDL_MapRGB", + "_SDL_MapRGBA", + "_SDL_MapSurfaceRGB", + "_SDL_MapSurfaceRGBA", + "_SDL_MaximizeWindow", + "_SDL_MemoryBarrierAcquireFunction", + "_SDL_MemoryBarrierReleaseFunction", + "_SDL_Metal_CreateView", + "_SDL_Metal_DestroyView", + "_SDL_Metal_GetLayer", + "_SDL_MinimizeWindow", + "_SDL_MixAudio", + "_SDL_OnApplicationDidChangeStatusBarOrientation", + "_SDL_OnApplicationDidEnterBackground", + "_SDL_OnApplicationDidEnterForeground", + "_SDL_OnApplicationDidReceiveMemoryWarning", + "_SDL_OnApplicationWillEnterBackground", + "_SDL_OnApplicationWillEnterForeground", + "_SDL_OnApplicationWillTerminate", + "_SDL_OpenAudioDevice", + "_SDL_OpenAudioDeviceStream", + "_SDL_OpenCamera", + "_SDL_OpenFileStorage", + "_SDL_OpenGamepad", + "_SDL_OpenHaptic", + "_SDL_OpenHapticFromJoystick", + "_SDL_OpenHapticFromMouse", + "_SDL_OpenIO", + "_SDL_OpenJoystick", + "_SDL_OpenSensor", + "_SDL_OpenStorage", + "_SDL_OpenTitleStorage", + "_SDL_OpenURL", + "_SDL_OpenUserStorage", + "_SDL_OutOfMemory", + "_SDL_PauseAudioDevice", + "_SDL_PauseAudioStreamDevice", + "_SDL_PauseHaptic", + "_SDL_PeepEvents", + "_SDL_PlayHapticRumble", + "_SDL_PollEvent", + "_SDL_PopGPUDebugGroup", + "_SDL_PremultiplyAlpha", + "_SDL_PremultiplySurfaceAlpha", + "_SDL_PumpEvents", + "_SDL_PushEvent", + "_SDL_PushGPUComputeUniformData", + "_SDL_PushGPUDebugGroup", + "_SDL_PushGPUFragmentUniformData", + "_SDL_PushGPUVertexUniformData", + "_SDL_PutAudioStreamData", + "_SDL_PutAudioStreamDataNoCopy", + "_SDL_PutAudioStreamPlanarData", + "_SDL_QueryGPUFence", + "_SDL_Quit", + "_SDL_QuitSubSystem", + "_SDL_RaiseWindow", + "_SDL_ReadAsyncIO", + "_SDL_ReadIO", + "_SDL_ReadProcess", + "_SDL_ReadS16BE", + "_SDL_ReadS16LE", + "_SDL_ReadS32BE", + "_SDL_ReadS32LE", + "_SDL_ReadS64BE", + "_SDL_ReadS64LE", + "_SDL_ReadS8", + "_SDL_ReadStorageFile", + "_SDL_ReadSurfacePixel", + "_SDL_ReadSurfacePixelFloat", + "_SDL_ReadU16BE", + "_SDL_ReadU16LE", + "_SDL_ReadU32BE", + "_SDL_ReadU32LE", + "_SDL_ReadU64BE", + "_SDL_ReadU64LE", + "_SDL_ReadU8", + "_SDL_RegisterApp", + "_SDL_RegisterEvents", + "_SDL_ReleaseCameraFrame", + "_SDL_ReleaseGPUBuffer", + "_SDL_ReleaseGPUComputePipeline", + "_SDL_ReleaseGPUFence", + "_SDL_ReleaseGPUGraphicsPipeline", + "_SDL_ReleaseGPUSampler", + "_SDL_ReleaseGPUShader", + "_SDL_ReleaseGPUTexture", + "_SDL_ReleaseGPUTransferBuffer", + "_SDL_ReleaseWindowFromGPUDevice", + "_SDL_ReloadGamepadMappings", + "_SDL_RemoveEventWatch", + "_SDL_RemoveHintCallback", + "_SDL_RemovePath", + "_SDL_RemoveStoragePath", + "_SDL_RemoveSurfaceAlternateImages", + "_SDL_RemoveTimer", + "_SDL_RemoveTrayEntry", + "_SDL_RenamePath", + "_SDL_RenameStoragePath", + "_SDL_RenderClear", + "_SDL_RenderClipEnabled", + "_SDL_RenderCoordinatesFromWindow", + "_SDL_RenderCoordinatesToWindow", + "_SDL_RenderDebugText", + "_SDL_RenderDebugTextFormat", + "_SDL_RenderFillRect", + "_SDL_RenderFillRects", + "_SDL_RenderGeometry", + "_SDL_RenderGeometryRaw", + "_SDL_RenderLine", + "_SDL_RenderLines", + "_SDL_RenderPoint", + "_SDL_RenderPoints", + "_SDL_RenderPresent", + "_SDL_RenderReadPixels", + "_SDL_RenderRect", + "_SDL_RenderRects", + "_SDL_RenderTexture", + "_SDL_RenderTexture9Grid", + "_SDL_RenderTexture9GridTiled", + "_SDL_RenderTextureAffine", + "_SDL_RenderTextureRotated", + "_SDL_RenderTextureTiled", + "_SDL_RenderViewportSet", + "_SDL_ReportAssertion", + "_SDL_RequestAndroidPermission", + "_SDL_ResetAssertionReport", + "_SDL_ResetHint", + "_SDL_ResetHints", + "_SDL_ResetKeyboard", + "_SDL_ResetLogPriorities", + "_SDL_RestoreWindow", + "_SDL_ResumeAudioDevice", + "_SDL_ResumeAudioStreamDevice", + "_SDL_ResumeHaptic", + "_SDL_RotateSurface", + "_SDL_RumbleGamepad", + "_SDL_RumbleGamepadTriggers", + "_SDL_RumbleJoystick", + "_SDL_RumbleJoystickTriggers", + "_SDL_RunApp", + "_SDL_RunHapticEffect", + "_SDL_RunOnMainThread", + "_SDL_SaveBMP", + "_SDL_SaveBMP_IO", + "_SDL_SaveFile", + "_SDL_SaveFile_IO", + "_SDL_SavePNG", + "_SDL_SavePNG_IO", + "_SDL_ScaleSurface", + "_SDL_ScreenKeyboardShown", + "_SDL_ScreenSaverEnabled", + "_SDL_SeekIO", + "_SDL_SendAndroidBackButton", + "_SDL_SendAndroidMessage", + "_SDL_SendGamepadEffect", + "_SDL_SendJoystickEffect", + "_SDL_SendJoystickVirtualSensorData", + "_SDL_SetAppMetadata", + "_SDL_SetAppMetadataProperty", + "_SDL_SetAssertionHandler", + "_SDL_SetAtomicInt", + "_SDL_SetAtomicPointer", + "_SDL_SetAtomicU32", + "_SDL_SetAudioDeviceGain", + "_SDL_SetAudioPostmixCallback", + "_SDL_SetAudioStreamFormat", + "_SDL_SetAudioStreamFrequencyRatio", + "_SDL_SetAudioStreamGain", + "_SDL_SetAudioStreamGetCallback", + "_SDL_SetAudioStreamInputChannelMap", + "_SDL_SetAudioStreamOutputChannelMap", + "_SDL_SetAudioStreamPutCallback", + "_SDL_SetBooleanProperty", + "_SDL_SetClipboardData", + "_SDL_SetClipboardText", + "_SDL_SetCurrentThreadPriority", + "_SDL_SetCursor", + "_SDL_SetDefaultTextureScaleMode", + "_SDL_SetEnvironmentVariable", + "_SDL_SetError", + "_SDL_SetErrorV", + "_SDL_SetEventEnabled", + "_SDL_SetEventFilter", + "_SDL_SetFloatProperty", + "_SDL_SetGPUAllowedFramesInFlight", + "_SDL_SetGPUBlendConstants", + "_SDL_SetGPUBufferName", + "_SDL_SetGPURenderState", + "_SDL_SetGPURenderStateFragmentUniforms", + "_SDL_SetGPUScissor", + "_SDL_SetGPUStencilReference", + "_SDL_SetGPUSwapchainParameters", + "_SDL_SetGPUTextureName", + "_SDL_SetGPUViewport", + "_SDL_SetGamepadEventsEnabled", + "_SDL_SetGamepadLED", + "_SDL_SetGamepadMapping", + "_SDL_SetGamepadPlayerIndex", + "_SDL_SetGamepadSensorEnabled", + "_SDL_SetHapticAutocenter", + "_SDL_SetHapticGain", + "_SDL_SetHint", + "_SDL_SetHintWithPriority", + "_SDL_SetInitialized", + "_SDL_SetJoystickEventsEnabled", + "_SDL_SetJoystickLED", + "_SDL_SetJoystickPlayerIndex", + "_SDL_SetJoystickVirtualAxis", + "_SDL_SetJoystickVirtualBall", + "_SDL_SetJoystickVirtualButton", + "_SDL_SetJoystickVirtualHat", + "_SDL_SetJoystickVirtualTouchpad", + "_SDL_SetLinuxThreadPriority", + "_SDL_SetLinuxThreadPriorityAndPolicy", + "_SDL_SetLogOutputFunction", + "_SDL_SetLogPriorities", + "_SDL_SetLogPriority", + "_SDL_SetLogPriorityPrefix", + "_SDL_SetMainReady", + "_SDL_SetMemoryFunctions", + "_SDL_SetModState", + "_SDL_SetNumberProperty", + "_SDL_SetPaletteColors", + "_SDL_SetPointerProperty", + "_SDL_SetPointerPropertyWithCleanup", + "_SDL_SetPrimarySelectionText", + "_SDL_SetRelativeMouseTransform", + "_SDL_SetRenderClipRect", + "_SDL_SetRenderColorScale", + "_SDL_SetRenderDrawBlendMode", + "_SDL_SetRenderDrawColor", + "_SDL_SetRenderDrawColorFloat", + "_SDL_SetRenderLogicalPresentation", + "_SDL_SetRenderScale", + "_SDL_SetRenderTarget", + "_SDL_SetRenderTextureAddressMode", + "_SDL_SetRenderVSync", + "_SDL_SetRenderViewport", + "_SDL_SetScancodeName", + "_SDL_SetStringProperty", + "_SDL_SetSurfaceAlphaMod", + "_SDL_SetSurfaceBlendMode", + "_SDL_SetSurfaceClipRect", + "_SDL_SetSurfaceColorKey", + "_SDL_SetSurfaceColorMod", + "_SDL_SetSurfaceColorspace", + "_SDL_SetSurfacePalette", + "_SDL_SetSurfaceRLE", + "_SDL_SetTLS", + "_SDL_SetTextInputArea", + "_SDL_SetTextureAlphaMod", + "_SDL_SetTextureAlphaModFloat", + "_SDL_SetTextureBlendMode", + "_SDL_SetTextureColorMod", + "_SDL_SetTextureColorModFloat", + "_SDL_SetTexturePalette", + "_SDL_SetTextureScaleMode", + "_SDL_SetTrayEntryCallback", + "_SDL_SetTrayEntryChecked", + "_SDL_SetTrayEntryEnabled", + "_SDL_SetTrayEntryLabel", + "_SDL_SetTrayIcon", + "_SDL_SetTrayTooltip", + "_SDL_SetWindowAlwaysOnTop", + "_SDL_SetWindowAspectRatio", + "_SDL_SetWindowBordered", + "_SDL_SetWindowFillDocument", + "_SDL_SetWindowFocusable", + "_SDL_SetWindowFullscreen", + "_SDL_SetWindowFullscreenMode", + "_SDL_SetWindowHitTest", + "_SDL_SetWindowIcon", + "_SDL_SetWindowKeyboardGrab", + "_SDL_SetWindowMaximumSize", + "_SDL_SetWindowMinimumSize", + "_SDL_SetWindowModal", + "_SDL_SetWindowMouseGrab", + "_SDL_SetWindowMouseRect", + "_SDL_SetWindowOpacity", + "_SDL_SetWindowParent", + "_SDL_SetWindowPosition", + "_SDL_SetWindowProgressState", + "_SDL_SetWindowProgressValue", + "_SDL_SetWindowRelativeMouseMode", + "_SDL_SetWindowResizable", + "_SDL_SetWindowShape", + "_SDL_SetWindowSize", + "_SDL_SetWindowSurfaceVSync", + "_SDL_SetWindowTitle", + "_SDL_SetWindowsMessageHook", + "_SDL_SetX11EventHook", + "_SDL_SetiOSAnimationCallback", + "_SDL_SetiOSEventPump", + "_SDL_ShouldInit", + "_SDL_ShouldQuit", + "_SDL_ShowAndroidToast", + "_SDL_ShowCursor", + "_SDL_ShowFileDialogWithProperties", + "_SDL_ShowMessageBox", + "_SDL_ShowOpenFileDialog", + "_SDL_ShowOpenFolderDialog", + "_SDL_ShowSaveFileDialog", + "_SDL_ShowSimpleMessageBox", + "_SDL_ShowWindow", + "_SDL_ShowWindowSystemMenu", + "_SDL_SignalAsyncIOQueue", + "_SDL_SignalCondition", + "_SDL_SignalSemaphore", + "_SDL_StartTextInput", + "_SDL_StartTextInputWithProperties", + "_SDL_StepBackUTF8", + "_SDL_StepUTF8", + "_SDL_StopHapticEffect", + "_SDL_StopHapticEffects", + "_SDL_StopHapticRumble", + "_SDL_StopTextInput", + "_SDL_StorageReady", + "_SDL_StretchSurface", + "_SDL_StringToGUID", + "_SDL_SubmitGPUCommandBuffer", + "_SDL_SubmitGPUCommandBufferAndAcquireFence", + "_SDL_SurfaceHasAlternateImages", + "_SDL_SurfaceHasColorKey", + "_SDL_SurfaceHasRLE", + "_SDL_SyncWindow", + "_SDL_TellIO", + "_SDL_TextInputActive", + "_SDL_TimeFromWindows", + "_SDL_TimeToDateTime", + "_SDL_TimeToWindows", + "_SDL_TryLockMutex", + "_SDL_TryLockRWLockForReading", + "_SDL_TryLockRWLockForWriting", + "_SDL_TryLockSpinlock", + "_SDL_TryWaitSemaphore", + "_SDL_UCS4ToUTF8", + "_SDL_UnbindAudioStream", + "_SDL_UnbindAudioStreams", + "_SDL_UnloadObject", + "_SDL_UnlockAudioStream", + "_SDL_UnlockJoysticks", + "_SDL_UnlockMutex", + "_SDL_UnlockProperties", + "_SDL_UnlockRWLock", + "_SDL_UnlockSpinlock", + "_SDL_UnlockSurface", + "_SDL_UnlockTexture", + "_SDL_UnmapGPUTransferBuffer", + "_SDL_UnregisterApp", + "_SDL_UnsetEnvironmentVariable", + "_SDL_UpdateGamepads", + "_SDL_UpdateHapticEffect", + "_SDL_UpdateJoysticks", + "_SDL_UpdateNVTexture", + "_SDL_UpdateSensors", + "_SDL_UpdateTexture", + "_SDL_UpdateTrays", + "_SDL_UpdateWindowSurface", + "_SDL_UpdateWindowSurfaceRects", + "_SDL_UpdateYUVTexture", + "_SDL_UploadToGPUBuffer", + "_SDL_UploadToGPUTexture", + "_SDL_Vulkan_CreateSurface", + "_SDL_Vulkan_DestroySurface", + "_SDL_Vulkan_GetInstanceExtensions", + "_SDL_Vulkan_GetPresentationSupport", + "_SDL_Vulkan_GetVkGetInstanceProcAddr", + "_SDL_Vulkan_LoadLibrary", + "_SDL_Vulkan_UnloadLibrary", + "_SDL_WaitAndAcquireGPUSwapchainTexture", + "_SDL_WaitAsyncIOResult", + "_SDL_WaitCondition", + "_SDL_WaitConditionTimeout", + "_SDL_WaitEvent", + "_SDL_WaitEventTimeout", + "_SDL_WaitForGPUFences", + "_SDL_WaitForGPUIdle", + "_SDL_WaitForGPUSwapchain", + "_SDL_WaitProcess", + "_SDL_WaitSemaphore", + "_SDL_WaitSemaphoreTimeout", + "_SDL_WaitThread", + "_SDL_WarpMouseGlobal", + "_SDL_WarpMouseInWindow", + "_SDL_WasInit", + "_SDL_WindowHasSurface", + "_SDL_WindowSupportsGPUPresentMode", + "_SDL_WindowSupportsGPUSwapchainComposition", + "_SDL_WriteAsyncIO", + "_SDL_WriteIO", + "_SDL_WriteS16BE", + "_SDL_WriteS16LE", + "_SDL_WriteS32BE", + "_SDL_WriteS32LE", + "_SDL_WriteS64BE", + "_SDL_WriteS64LE", + "_SDL_WriteS8", + "_SDL_WriteStorageFile", + "_SDL_WriteSurfacePixel", + "_SDL_WriteSurfacePixelFloat", + "_SDL_WriteU16BE", + "_SDL_WriteU16LE", + "_SDL_WriteU32BE", + "_SDL_WriteU32LE", + "_SDL_WriteU64BE", + "_SDL_WriteU64LE", + "_SDL_WriteU8", + "_SDL_abs", + "_SDL_acos", + "_SDL_acosf", + "_SDL_aligned_alloc", + "_SDL_aligned_free", + "_SDL_asin", + "_SDL_asinf", + "_SDL_asprintf", + "_SDL_atan", + "_SDL_atan2", + "_SDL_atan2f", + "_SDL_atanf", + "_SDL_atof", + "_SDL_atoi", + "_SDL_bsearch", + "_SDL_bsearch_r", + "_SDL_calloc", + "_SDL_ceil", + "_SDL_ceilf", + "_SDL_copysign", + "_SDL_copysignf", + "_SDL_cos", + "_SDL_cosf", + "_SDL_crc16", + "_SDL_crc32", + "_SDL_exp", + "_SDL_expf", + "_SDL_fabs", + "_SDL_fabsf", + "_SDL_floor", + "_SDL_floorf", + "_SDL_fmod", + "_SDL_fmodf", + "_SDL_free", + "_SDL_getenv", + "_SDL_getenv_unsafe", + "_SDL_hid_ble_scan", + "_SDL_hid_close", + "_SDL_hid_device_change_count", + "_SDL_hid_enumerate", + "_SDL_hid_exit", + "_SDL_hid_free_enumeration", + "_SDL_hid_get_device_info", + "_SDL_hid_get_feature_report", + "_SDL_hid_get_indexed_string", + "_SDL_hid_get_input_report", + "_SDL_hid_get_manufacturer_string", + "_SDL_hid_get_product_string", + "_SDL_hid_get_properties", + "_SDL_hid_get_report_descriptor", + "_SDL_hid_get_serial_number_string", + "_SDL_hid_init", + "_SDL_hid_open", + "_SDL_hid_open_path", + "_SDL_hid_read", + "_SDL_hid_read_timeout", + "_SDL_hid_send_feature_report", + "_SDL_hid_set_nonblocking", + "_SDL_hid_write", + "_SDL_iconv", + "_SDL_iconv_close", + "_SDL_iconv_open", + "_SDL_iconv_string", + "_SDL_isalnum", + "_SDL_isalpha", + "_SDL_isblank", + "_SDL_iscntrl", + "_SDL_isdigit", + "_SDL_isgraph", + "_SDL_isinf", + "_SDL_isinff", + "_SDL_islower", + "_SDL_isnan", + "_SDL_isnanf", + "_SDL_isprint", + "_SDL_ispunct", + "_SDL_isspace", + "_SDL_isupper", + "_SDL_isxdigit", + "_SDL_itoa", + "_SDL_lltoa", + "_SDL_log", + "_SDL_log10", + "_SDL_log10f", + "_SDL_logf", + "_SDL_lround", + "_SDL_lroundf", + "_SDL_ltoa", + "_SDL_malloc", + "_SDL_memcmp", + "_SDL_memcpy", + "_SDL_memmove", + "_SDL_memset", + "_SDL_memset4", + "_SDL_modf", + "_SDL_modff", + "_SDL_murmur3_32", + "_SDL_pow", + "_SDL_powf", + "_SDL_qsort", + "_SDL_qsort_r", + "_SDL_rand", + "_SDL_rand_bits", + "_SDL_rand_bits_r", + "_SDL_rand_r", + "_SDL_randf", + "_SDL_randf_r", + "_SDL_realloc", + "_SDL_round", + "_SDL_roundf", + "_SDL_scalbn", + "_SDL_scalbnf", + "_SDL_setenv_unsafe", + "_SDL_sin", + "_SDL_sinf", + "_SDL_snprintf", + "_SDL_sqrt", + "_SDL_sqrtf", + "_SDL_srand", + "_SDL_sscanf", + "_SDL_strcasecmp", + "_SDL_strcasestr", + "_SDL_strchr", + "_SDL_strcmp", + "_SDL_strdup", + "_SDL_strlcat", + "_SDL_strlcpy", + "_SDL_strlen", + "_SDL_strlwr", + "_SDL_strncasecmp", + "_SDL_strncmp", + "_SDL_strndup", + "_SDL_strnlen", + "_SDL_strnstr", + "_SDL_strpbrk", + "_SDL_strrchr", + "_SDL_strrev", + "_SDL_strstr", + "_SDL_strtod", + "_SDL_strtok_r", + "_SDL_strtol", + "_SDL_strtoll", + "_SDL_strtoul", + "_SDL_strtoull", + "_SDL_strupr", + "_SDL_swprintf", + "_SDL_tan", + "_SDL_tanf", + "_SDL_tolower", + "_SDL_toupper", + "_SDL_trunc", + "_SDL_truncf", + "_SDL_uitoa", + "_SDL_ulltoa", + "_SDL_ultoa", + "_SDL_unsetenv_unsafe", + "_SDL_utf8strlcpy", + "_SDL_utf8strlen", + "_SDL_utf8strnlen", + "_SDL_vasprintf", + "_SDL_vsnprintf", + "_SDL_vsscanf", + "_SDL_vswprintf", + "_SDL_wcscasecmp", + "_SDL_wcscmp", + "_SDL_wcsdup", + "_SDL_wcslcat", + "_SDL_wcslcpy", + "_SDL_wcslen", + "_SDL_wcsncasecmp", + "_SDL_wcsncmp", + "_SDL_wcsnlen", + "_SDL_wcsnstr", + "_SDL_wcsstr", + "_SDL_wcstol" + ] + } + } + ], + "flags": [ + { + "attributes": [ + "not_app_extension_safe" + ] + } + ], + "install_names": [ + { + "name": "@rpath/SDL3.framework/Versions/A/SDL3" + } + ], + "target_info": [ + { + "min_deployment": "10.13", + "target": "arm64-macos" + }, + { + "min_deployment": "10.13", + "target": "x86_64-macos" + } + ] + }, + "tapi_tbd_version": 5 +} diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL.h new file mode 100644 index 0000000..04a05d2 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL.h @@ -0,0 +1,91 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * Main include header for the SDL library, version 3.4.0 + * + * It is almost always best to include just this one header instead of + * picking out individual headers included here. There are exceptions to + * this rule--SDL_main.h is special and not included here--but usually + * letting SDL.h include the kitchen sink for you is the correct approach. + */ + +#ifndef SDL_h_ +#define SDL_h_ + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#endif /* SDL_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_assert.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_assert.h new file mode 100644 index 0000000..f0c4637 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_assert.h @@ -0,0 +1,695 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryAssert + * + * A helpful assertion macro! + * + * SDL assertions operate like your usual `assert` macro, but with some added + * features: + * + * - It uses a trick with the `sizeof` operator, so disabled assertions + * vaporize out of the compiled code, but variables only referenced in the + * assertion won't trigger compiler warnings about being unused. + * - It is safe to use with a dangling-else: `if (x) SDL_assert(y); else + * do_something();` + * - It works the same everywhere, instead of counting on various platforms' + * compiler and C runtime to behave. + * - It provides multiple levels of assertion (SDL_assert, SDL_assert_release, + * SDL_assert_paranoid) instead of a single all-or-nothing option. + * - It offers a variety of responses when an assertion fails (retry, trigger + * the debugger, abort the program, ignore the failure once, ignore it for + * the rest of the program's run). + * - It tries to show the user a dialog by default, if possible, but the app + * can provide a callback to handle assertion failures however they like. + * - It lets failed assertions be retried. Perhaps you had a network failure + * and just want to retry the test after plugging your network cable back + * in? You can. + * - It lets the user ignore an assertion failure, if there's a harmless + * problem that one can continue past. + * - It lets the user mark an assertion as ignored for the rest of the + * program's run; if there's a harmless problem that keeps popping up. + * - It provides statistics and data on all failed assertions to the app. + * - It allows the default assertion handler to be controlled with environment + * variables, in case an automated script needs to control it. + * - It can be used as an aid to Clang's static analysis; it will treat SDL + * assertions as universally true (under the assumption that you are serious + * about the asserted claims and that your debug builds will detect when + * these claims were wrong). This can help the analyzer avoid false + * positives. + * + * To use it: compile a debug build and just sprinkle around tests to check + * your code! + */ + +#ifndef SDL_assert_h_ +#define SDL_assert_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * The level of assertion aggressiveness. + * + * This value changes depending on compiler options and other preprocessor + * defines. + * + * It is currently one of the following values, but future SDL releases might + * add more: + * + * - 0: All SDL assertion macros are disabled. + * - 1: Release settings: SDL_assert disabled, SDL_assert_release enabled. + * - 2: Debug settings: SDL_assert and SDL_assert_release enabled. + * - 3: Paranoid settings: All SDL assertion macros enabled, including + * SDL_assert_paranoid. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ASSERT_LEVEL SomeNumberBasedOnVariousFactors + +#elif !defined(SDL_ASSERT_LEVEL) +#ifdef SDL_DEFAULT_ASSERT_LEVEL +#define SDL_ASSERT_LEVEL SDL_DEFAULT_ASSERT_LEVEL +#elif defined(_DEBUG) || defined(DEBUG) || \ + (defined(__GNUC__) && !defined(__OPTIMIZE__)) +#define SDL_ASSERT_LEVEL 2 +#else +#define SDL_ASSERT_LEVEL 1 +#endif +#endif + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * Attempt to tell an attached debugger to pause. + * + * This allows an app to programmatically halt ("break") the debugger as if it + * had hit a breakpoint, allowing the developer to examine program state, etc. + * + * This is a macro--not a function--so that the debugger breaks on the source + * code line that used SDL_TriggerBreakpoint and not in some random guts of + * SDL. SDL_assert uses this macro for the same reason. + * + * If the program is not running under a debugger, SDL_TriggerBreakpoint will + * likely terminate the app, possibly without warning. If the current platform + * isn't supported, this macro is left undefined. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_TriggerBreakpoint() TriggerABreakpointInAPlatformSpecificManner + +#elif defined(__MINGW32__) || (defined(_MSC_VER) && _MSC_VER >= 1310) + /* Don't include intrin.h here because it contains C++ code */ + extern void __cdecl __debugbreak(void); + #define SDL_TriggerBreakpoint() __debugbreak() +#elif defined(_MSC_VER) && defined(_M_IX86) + #define SDL_TriggerBreakpoint() { _asm { int 0x03 } } +#elif SDL_HAS_BUILTIN(__builtin_debugtrap) + #define SDL_TriggerBreakpoint() __builtin_debugtrap() +#elif SDL_HAS_BUILTIN(__builtin_trap) + #define SDL_TriggerBreakpoint() __builtin_trap() +#elif (defined(__GNUC__) || defined(__clang__) || defined(__TINYC__)) && (defined(__i386__) || defined(__x86_64__)) + #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" ) +#elif (defined(__GNUC__) || defined(__clang__)) && defined(__riscv) + #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "ebreak\n\t" ) +#elif ( defined(SDL_PLATFORM_APPLE) && (defined(__arm64__) || defined(__aarch64__)) ) /* this might work on other ARM targets, but this is a known quantity... */ + #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "brk #22\n\t" ) +#elif defined(SDL_PLATFORM_APPLE) && defined(__arm__) + #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "bkpt #22\n\t" ) +#elif defined(_WIN32) && ((defined(__GNUC__) || defined(__clang__)) && (defined(__arm64__) || defined(__aarch64__)) ) + #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "brk #0xF000\n\t" ) +#elif defined(__GNUC__) || defined(__clang__) + #define SDL_TriggerBreakpoint() __builtin_trap() /* older gcc may not support SDL_HAS_BUILTIN(__builtin_trap) above */ +#elif defined(__386__) && defined(__WATCOMC__) + #define SDL_TriggerBreakpoint() { _asm { int 0x03 } } +#elif defined(HAVE_SIGNAL_H) && !defined(__WATCOMC__) + #include + #define SDL_TriggerBreakpoint() raise(SIGTRAP) +#else + /* SDL_TriggerBreakpoint is intentionally left undefined on unknown platforms. */ +#endif + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A macro that reports the current function being compiled. + * + * If SDL can't figure how the compiler reports this, it will use "???". + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_FUNCTION __FUNCTION__ + +#elif defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) /* C99 supports __func__ as a standard. */ +# define SDL_FUNCTION __func__ +#elif ((defined(__GNUC__) && (__GNUC__ >= 2)) || defined(_MSC_VER) || defined (__WATCOMC__)) +# define SDL_FUNCTION __FUNCTION__ +#else +# define SDL_FUNCTION "???" +#endif + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A macro that reports the current file being compiled. + * + * This macro is only defined if it isn't already defined, so to override it + * (perhaps with something that doesn't provide path information at all, so + * build machine information doesn't leak into public binaries), apps can + * define this macro before including SDL.h or SDL_assert.h. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_FILE __FILE_NAME__ + +#elif !defined(SDL_FILE) +#ifdef __FILE_NAME__ +#define SDL_FILE __FILE_NAME__ +#else +#define SDL_FILE __FILE__ +#endif +#endif + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A macro that reports the current file being compiled, for use in + * assertions. + * + * This macro is only defined if it isn't already defined, so to override it + * (perhaps with something that doesn't provide path information at all, so + * build machine information doesn't leak into public binaries), apps can + * define this macro before including SDL_assert.h. For example, defining this + * to `""` will make sure no source path information is included in asserts. + * + * \since This macro is available since SDL 3.4.0. + */ +#define SDL_ASSERT_FILE SDL_FILE + +#elif !defined(SDL_ASSERT_FILE) +#define SDL_ASSERT_FILE SDL_FILE +#endif + + +/** + * A macro that reports the current line number of the file being compiled. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_LINE __LINE__ + +/* +sizeof (x) makes the compiler still parse the expression even without +assertions enabled, so the code is always checked at compile time, but +doesn't actually generate code for it, so there are no side effects or +expensive checks at run time, just the constant size of what x WOULD be, +which presumably gets optimized out as unused. +This also solves the problem of... + + int somevalue = blah(); + SDL_assert(somevalue == 1); + +...which would cause compiles to complain that somevalue is unused if we +disable assertions. +*/ + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A macro for wrapping code in `do {} while (0);` without compiler warnings. + * + * Visual Studio with really aggressive warnings enabled needs this to avoid + * compiler complaints. + * + * the `do {} while (0);` trick is useful for wrapping code in a macro that + * may or may not be a single statement, to avoid various C language + * accidents. + * + * To use: + * + * ```c + * do { SomethingOnce(); } while (SDL_NULL_WHILE_LOOP_CONDITION (0)); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_NULL_WHILE_LOOP_CONDITION (0) + +#elif defined(_MSC_VER) /* Avoid /W4 warnings. */ +/* "while (0,0)" fools Microsoft's compiler's /W4 warning level into thinking + this condition isn't constant. And looks like an owl's face! */ +#define SDL_NULL_WHILE_LOOP_CONDITION (0,0) +#else +#define SDL_NULL_WHILE_LOOP_CONDITION (0) +#endif + +/** + * The macro used when an assertion is disabled. + * + * This isn't for direct use by apps, but this is the code that is inserted + * when an SDL_assert is disabled (perhaps in a release build). + * + * The code does nothing, but wraps `condition` in a sizeof operator, which + * generates no code and has no side effects, but avoid compiler warnings + * about unused variables. + * + * \param condition the condition to assert (but not actually run here). + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_disabled_assert(condition) \ + do { (void) sizeof ((condition)); } while (SDL_NULL_WHILE_LOOP_CONDITION) + +/** + * Possible outcomes from a triggered assertion. + * + * When an enabled assertion triggers, it may call the assertion handler + * (possibly one provided by the app via SDL_SetAssertionHandler), which will + * return one of these values, possibly after asking the user. + * + * Then SDL will respond based on this outcome (loop around to retry the + * condition, try to break in a debugger, kill the program, or ignore the + * problem). + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_AssertState +{ + SDL_ASSERTION_RETRY, /**< Retry the assert immediately. */ + SDL_ASSERTION_BREAK, /**< Make the debugger trigger a breakpoint. */ + SDL_ASSERTION_ABORT, /**< Terminate the program. */ + SDL_ASSERTION_IGNORE, /**< Ignore the assert. */ + SDL_ASSERTION_ALWAYS_IGNORE /**< Ignore the assert from now on. */ +} SDL_AssertState; + +/** + * Information about an assertion failure. + * + * This structure is filled in with information about a triggered assertion, + * used by the assertion handler, then added to the assertion report. This is + * returned as a linked list from SDL_GetAssertionReport(). + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_AssertData +{ + bool always_ignore; /**< true if app should always continue when assertion is triggered. */ + unsigned int trigger_count; /**< Number of times this assertion has been triggered. */ + const char *condition; /**< A string of this assert's test code. */ + const char *filename; /**< The source file where this assert lives. */ + int linenum; /**< The line in `filename` where this assert lives. */ + const char *function; /**< The name of the function where this assert lives. */ + const struct SDL_AssertData *next; /**< next item in the linked list. */ +} SDL_AssertData; + +/** + * Never call this directly. + * + * Use the SDL_assert macros instead. + * + * \param data assert data structure. + * \param func function name. + * \param file file name. + * \param line line number. + * \returns assert state. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *data, + const char *func, + const char *file, int line) SDL_ANALYZER_NORETURN; + + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * The macro used when an assertion triggers a breakpoint. + * + * This isn't for direct use by apps; use SDL_assert or SDL_TriggerBreakpoint + * instead. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AssertBreakpoint() SDL_TriggerBreakpoint() + +#elif !defined(SDL_AssertBreakpoint) +# if defined(ANDROID) && defined(assert) + /* Define this as empty in case assert() is defined as SDL_assert */ +# define SDL_AssertBreakpoint() +# else +# define SDL_AssertBreakpoint() SDL_TriggerBreakpoint() +# endif +#endif /* !SDL_AssertBreakpoint */ + +/** + * The macro used when an assertion is enabled. + * + * This isn't for direct use by apps, but this is the code that is inserted + * when an SDL_assert is enabled. + * + * The `do {} while(0)` avoids dangling else problems: + * + * ```c + * if (x) SDL_assert(y); else blah(); + * ``` + * + * ... without the do/while, the "else" could attach to this macro's "if". We + * try to handle just the minimum we need here in a macro...the loop, the + * static vars, and break points. The heavy lifting is handled in + * SDL_ReportAssertion(). + * + * \param condition the condition to assert. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_enabled_assert(condition) \ + do { \ + while ( !(condition) ) { \ + static struct SDL_AssertData sdl_assert_data = { false, 0, #condition, NULL, 0, NULL, NULL }; \ + const SDL_AssertState sdl_assert_state = SDL_ReportAssertion(&sdl_assert_data, SDL_FUNCTION, SDL_ASSERT_FILE, SDL_LINE); \ + if (sdl_assert_state == SDL_ASSERTION_RETRY) { \ + continue; /* go again. */ \ + } else if (sdl_assert_state == SDL_ASSERTION_BREAK) { \ + SDL_AssertBreakpoint(); \ + } \ + break; /* not retrying. */ \ + } \ + } while (SDL_NULL_WHILE_LOOP_CONDITION) + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * An assertion test that is normally performed only in debug builds. + * + * This macro is enabled when the SDL_ASSERT_LEVEL is >= 2, otherwise it is + * disabled. This is meant to only do these tests in debug builds, so they can + * tend to be more expensive, and they are meant to bring everything to a halt + * when they fail, with the programmer there to assess the problem. + * + * In short: you can sprinkle these around liberally and assume they will + * evaporate out of the build when building for end-users. + * + * When assertions are disabled, this wraps `condition` in a `sizeof` + * operator, which means any function calls and side effects will not run, but + * the compiler will not complain about any otherwise-unused variables that + * are only referenced in the assertion. + * + * One can set the environment variable "SDL_ASSERT" to one of several strings + * ("abort", "break", "retry", "ignore", "always_ignore") to force a default + * behavior, which may be desirable for automation purposes. If your platform + * requires GUI interfaces to happen on the main thread but you're debugging + * an assertion in a background thread, it might be desirable to set this to + * "break" so that your debugger takes control as soon as assert is triggered, + * instead of risking a bad UI interaction (deadlock, etc) in the application. + * + * \param condition boolean value to test. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_assert(condition) if (assertion_enabled && (condition)) { trigger_assertion; } + +/** + * An assertion test that is performed even in release builds. + * + * This macro is enabled when the SDL_ASSERT_LEVEL is >= 1, otherwise it is + * disabled. This is meant to be for tests that are cheap to make and + * extremely unlikely to fail; generally it is frowned upon to have an + * assertion failure in a release build, so these assertions generally need to + * be of more than life-and-death importance if there's a chance they might + * trigger. You should almost always consider handling these cases more + * gracefully than an assert allows. + * + * When assertions are disabled, this wraps `condition` in a `sizeof` + * operator, which means any function calls and side effects will not run, but + * the compiler will not complain about any otherwise-unused variables that + * are only referenced in the assertion. + * + * One can set the environment variable "SDL_ASSERT" to one of several strings + * ("abort", "break", "retry", "ignore", "always_ignore") to force a default + * behavior, which may be desirable for automation purposes. If your platform + * requires GUI interfaces to happen on the main thread but you're debugging + * an assertion in a background thread, it might be desirable to set this to + * "break" so that your debugger takes control as soon as assert is triggered, + * instead of risking a bad UI interaction (deadlock, etc) in the application. + * * + * + * \param condition boolean value to test. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_assert_release(condition) SDL_disabled_assert(condition) + +/** + * An assertion test that is performed only when built with paranoid settings. + * + * This macro is enabled when the SDL_ASSERT_LEVEL is >= 3, otherwise it is + * disabled. This is a higher level than both release and debug, so these + * tests are meant to be expensive and only run when specifically looking for + * extremely unexpected failure cases in a special build. + * + * When assertions are disabled, this wraps `condition` in a `sizeof` + * operator, which means any function calls and side effects will not run, but + * the compiler will not complain about any otherwise-unused variables that + * are only referenced in the assertion. + * + * One can set the environment variable "SDL_ASSERT" to one of several strings + * ("abort", "break", "retry", "ignore", "always_ignore") to force a default + * behavior, which may be desirable for automation purposes. If your platform + * requires GUI interfaces to happen on the main thread but you're debugging + * an assertion in a background thread, it might be desirable to set this to + * "break" so that your debugger takes control as soon as assert is triggered, + * instead of risking a bad UI interaction (deadlock, etc) in the application. + * + * \param condition boolean value to test. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_assert_paranoid(condition) SDL_disabled_assert(condition) + +/* Enable various levels of assertions. */ +#elif SDL_ASSERT_LEVEL == 0 /* assertions disabled */ +# define SDL_assert(condition) SDL_disabled_assert(condition) +# define SDL_assert_release(condition) SDL_disabled_assert(condition) +# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition) +#elif SDL_ASSERT_LEVEL == 1 /* release settings. */ +# define SDL_assert(condition) SDL_disabled_assert(condition) +# define SDL_assert_release(condition) SDL_enabled_assert(condition) +# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition) +#elif SDL_ASSERT_LEVEL == 2 /* debug settings. */ +# define SDL_assert(condition) SDL_enabled_assert(condition) +# define SDL_assert_release(condition) SDL_enabled_assert(condition) +# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition) +#elif SDL_ASSERT_LEVEL == 3 /* paranoid settings. */ +# define SDL_assert(condition) SDL_enabled_assert(condition) +# define SDL_assert_release(condition) SDL_enabled_assert(condition) +# define SDL_assert_paranoid(condition) SDL_enabled_assert(condition) +#else +# error Unknown assertion level. +#endif + +/** + * An assertion test that is always performed. + * + * This macro is always enabled no matter what SDL_ASSERT_LEVEL is set to. You + * almost never want to use this, as it could trigger on an end-user's system, + * crashing your program. + * + * One can set the environment variable "SDL_ASSERT" to one of several strings + * ("abort", "break", "retry", "ignore", "always_ignore") to force a default + * behavior, which may be desirable for automation purposes. If your platform + * requires GUI interfaces to happen on the main thread but you're debugging + * an assertion in a background thread, it might be desirable to set this to + * "break" so that your debugger takes control as soon as assert is triggered, + * instead of risking a bad UI interaction (deadlock, etc) in the application. + * + * \param condition boolean value to test. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_assert_always(condition) SDL_enabled_assert(condition) + + +/** + * A callback that fires when an SDL assertion fails. + * + * \param data a pointer to the SDL_AssertData structure corresponding to the + * current assertion. + * \param userdata what was passed as `userdata` to SDL_SetAssertionHandler(). + * \returns an SDL_AssertState value indicating how to handle the failure. + * + * \threadsafety This callback may be called from any thread that triggers an + * assert at any time. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef SDL_AssertState (SDLCALL *SDL_AssertionHandler)( + const SDL_AssertData *data, void *userdata); + +/** + * Set an application-defined assertion handler. + * + * This function allows an application to show its own assertion UI and/or + * force the response to an assertion failure. If the application doesn't + * provide this, SDL will try to do the right thing, popping up a + * system-specific GUI dialog, and probably minimizing any fullscreen windows. + * + * This callback may fire from any thread, but it runs wrapped in a mutex, so + * it will only fire from one thread at a time. + * + * This callback is NOT reset to SDL's internal handler upon SDL_Quit()! + * + * \param handler the SDL_AssertionHandler function to call when an assertion + * fails or NULL for the default handler. + * \param userdata a pointer that is passed to `handler`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAssertionHandler + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetAssertionHandler( + SDL_AssertionHandler handler, + void *userdata); + +/** + * Get the default assertion handler. + * + * This returns the function pointer that is called by default when an + * assertion is triggered. This is an internal function provided by SDL, that + * is used for assertions when SDL_SetAssertionHandler() hasn't been used to + * provide a different function. + * + * \returns the default SDL_AssertionHandler that is called when an assert + * triggers. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAssertionHandler + */ +extern SDL_DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler(void); + +/** + * Get the current assertion handler. + * + * This returns the function pointer that is called when an assertion is + * triggered. This is either the value last passed to + * SDL_SetAssertionHandler(), or if no application-specified function is set, + * is equivalent to calling SDL_GetDefaultAssertionHandler(). + * + * The parameter `puserdata` is a pointer to a void*, which will store the + * "userdata" pointer that was passed to SDL_SetAssertionHandler(). This value + * will always be NULL for the default handler. If you don't care about this + * data, it is safe to pass a NULL pointer to this function to ignore it. + * + * \param puserdata pointer which is filled with the "userdata" pointer that + * was passed to SDL_SetAssertionHandler(). + * \returns the SDL_AssertionHandler that is called when an assert triggers. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAssertionHandler + */ +extern SDL_DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puserdata); + +/** + * Get a list of all assertion failures. + * + * This function gets all assertions triggered since the last call to + * SDL_ResetAssertionReport(), or the start of the program. + * + * The proper way to examine this data looks something like this: + * + * ```c + * const SDL_AssertData *item = SDL_GetAssertionReport(); + * while (item) { + * printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\\n", + * item->condition, item->function, item->filename, + * item->linenum, item->trigger_count, + * item->always_ignore ? "yes" : "no"); + * item = item->next; + * } + * ``` + * + * \returns a list of all failed assertions or NULL if the list is empty. This + * memory should not be modified or freed by the application. This + * pointer remains valid until the next call to SDL_Quit() or + * SDL_ResetAssertionReport(). + * + * \threadsafety This function is not thread safe. Other threads calling + * SDL_ResetAssertionReport() simultaneously, may render the + * returned pointer invalid. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ResetAssertionReport + */ +extern SDL_DECLSPEC const SDL_AssertData * SDLCALL SDL_GetAssertionReport(void); + +/** + * Clear the list of all assertion failures. + * + * This function will clear the list of all assertions triggered up to that + * point. Immediately following this call, SDL_GetAssertionReport will return + * no items. In addition, any previously-triggered assertions will be reset to + * a trigger_count of zero, and their always_ignore state will be false. + * + * \threadsafety This function is not thread safe. Other threads triggering an + * assertion, or simultaneously calling this function may cause + * memory leaks or crashes. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAssertionReport + */ +extern SDL_DECLSPEC void SDLCALL SDL_ResetAssertionReport(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_assert_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_asyncio.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_asyncio.h new file mode 100644 index 0000000..b36cb07 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_asyncio.h @@ -0,0 +1,546 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: AsyncIO */ + +/** + * # CategoryAsyncIO + * + * SDL offers a way to perform I/O asynchronously. This allows an app to read + * or write files without waiting for data to actually transfer; the functions + * that request I/O never block while the request is fulfilled. + * + * Instead, the data moves in the background and the app can check for results + * at their leisure. + * + * This is more complicated than just reading and writing files in a + * synchronous way, but it can allow for more efficiency, and never having + * framerate drops as the hard drive catches up, etc. + * + * The general usage pattern for async I/O is: + * + * - Create one or more SDL_AsyncIOQueue objects. + * - Open files with SDL_AsyncIOFromFile. + * - Start I/O tasks to the files with SDL_ReadAsyncIO or SDL_WriteAsyncIO, + * putting those tasks into one of the queues. + * - Later on, use SDL_GetAsyncIOResult on a queue to see if any task is + * finished without blocking. Tasks might finish in any order with success + * or failure. + * - When all your tasks are done, close the file with SDL_CloseAsyncIO. This + * also generates a task, since it might flush data to disk! + * + * This all works, without blocking, in a single thread, but one can also wait + * on a queue in a background thread, sleeping until new results have arrived: + * + * - Call SDL_WaitAsyncIOResult from one or more threads to efficiently block + * until new tasks complete. + * - When shutting down, call SDL_SignalAsyncIOQueue to unblock any sleeping + * threads despite there being no new tasks completed. + * + * And, of course, to match the synchronous SDL_LoadFile, we offer + * SDL_LoadFileAsync as a convenience function. This will handle allocating a + * buffer, slurping in the file data, and null-terminating it; you still check + * for results later. + * + * Behind the scenes, SDL will use newer, efficient APIs on platforms that + * support them: Linux's io_uring and Windows 11's IoRing, for example. If + * those technologies aren't available, SDL will offload the work to a thread + * pool that will manage otherwise-synchronous loads without blocking the app. + * + * ## Best Practices + * + * Simple non-blocking I/O--for an app that just wants to pick up data + * whenever it's ready without losing framerate waiting on disks to spin--can + * use whatever pattern works well for the program. In this case, simply call + * SDL_ReadAsyncIO, or maybe SDL_LoadFileAsync, as needed. Once a frame, call + * SDL_GetAsyncIOResult to check for any completed tasks and deal with the + * data as it arrives. + * + * If two separate pieces of the same program need their own I/O, it is legal + * for each to create their own queue. This will prevent either piece from + * accidentally consuming the other's completed tasks. Each queue does require + * some amount of resources, but it is not an overwhelming cost. Do not make a + * queue for each task, however. It is better to put many tasks into a single + * queue. They will be reported in order of completion, not in the order they + * were submitted, so it doesn't generally matter what order tasks are + * started. + * + * One async I/O queue can be shared by multiple threads, or one thread can + * have more than one queue, but the most efficient way--if ruthless + * efficiency is the goal--is to have one queue per thread, with multiple + * threads working in parallel, and attempt to keep each queue loaded with + * tasks that are both started by and consumed by the same thread. On modern + * platforms that can use newer interfaces, this can keep data flowing as + * efficiently as possible all the way from storage hardware to the app, with + * no contention between threads for access to the same queue. + * + * Written data is not guaranteed to make it to physical media by the time a + * closing task is completed, unless SDL_CloseAsyncIO is called with its + * `flush` parameter set to true, which is to say that a successful result + * here can still result in lost data during an unfortunately-timed power + * outage if not flushed. However, flushing will take longer and may be + * unnecessary, depending on the app's needs. + */ + +#ifndef SDL_asyncio_h_ +#define SDL_asyncio_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * The asynchronous I/O operation structure. + * + * This operates as an opaque handle. One can then request read or write + * operations on it. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_AsyncIOFromFile + */ +typedef struct SDL_AsyncIO SDL_AsyncIO; + +/** + * Types of asynchronous I/O tasks. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_AsyncIOTaskType +{ + SDL_ASYNCIO_TASK_READ, /**< A read operation. */ + SDL_ASYNCIO_TASK_WRITE, /**< A write operation. */ + SDL_ASYNCIO_TASK_CLOSE /**< A close operation. */ +} SDL_AsyncIOTaskType; + +/** + * Possible outcomes of an asynchronous I/O task. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_AsyncIOResult +{ + SDL_ASYNCIO_COMPLETE, /**< request was completed without error */ + SDL_ASYNCIO_FAILURE, /**< request failed for some reason; check SDL_GetError()! */ + SDL_ASYNCIO_CANCELED /**< request was canceled before completing. */ +} SDL_AsyncIOResult; + +/** + * Information about a completed asynchronous I/O request. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_AsyncIOOutcome +{ + SDL_AsyncIO *asyncio; /**< what generated this task. This pointer will be invalid if it was closed! */ + SDL_AsyncIOTaskType type; /**< What sort of task was this? Read, write, etc? */ + SDL_AsyncIOResult result; /**< the result of the work (success, failure, cancellation). */ + void *buffer; /**< buffer where data was read/written. */ + Uint64 offset; /**< offset in the SDL_AsyncIO where data was read/written. */ + Uint64 bytes_requested; /**< number of bytes the task was to read/write. */ + Uint64 bytes_transferred; /**< actual number of bytes that were read/written. */ + void *userdata; /**< pointer provided by the app when starting the task */ +} SDL_AsyncIOOutcome; + +/** + * A queue of completed asynchronous I/O tasks. + * + * When starting an asynchronous operation, you specify a queue for the new + * task. A queue can be asked later if any tasks in it have completed, + * allowing an app to manage multiple pending tasks in one place, in whatever + * order they complete. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateAsyncIOQueue + * \sa SDL_ReadAsyncIO + * \sa SDL_WriteAsyncIO + * \sa SDL_GetAsyncIOResult + * \sa SDL_WaitAsyncIOResult + */ +typedef struct SDL_AsyncIOQueue SDL_AsyncIOQueue; + +/** + * Use this function to create a new SDL_AsyncIO object for reading from + * and/or writing to a named file. + * + * The `mode` string understands the following values: + * + * - "r": Open a file for reading only. It must exist. + * - "w": Open a file for writing only. It will create missing files or + * truncate existing ones. + * - "r+": Open a file for update both reading and writing. The file must + * exist. + * - "w+": Create an empty file for both reading and writing. If a file with + * the same name already exists its content is erased and the file is + * treated as a new empty file. + * + * There is no "b" mode, as there is only "binary" style I/O, and no "a" mode + * for appending, since you specify the position when starting a task. + * + * This function supports Unicode filenames, but they must be encoded in UTF-8 + * format, regardless of the underlying operating system. + * + * This call is _not_ asynchronous; it will open the file before returning, + * under the assumption that doing so is generally a fast operation. Future + * reads and writes to the opened file will be async, however. + * + * \param file a UTF-8 string representing the filename to open. + * \param mode an ASCII string representing the mode to be used for opening + * the file. + * \returns a pointer to the SDL_AsyncIO structure that is created or NULL on + * failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseAsyncIO + * \sa SDL_ReadAsyncIO + * \sa SDL_WriteAsyncIO + */ +extern SDL_DECLSPEC SDL_AsyncIO * SDLCALL SDL_AsyncIOFromFile(const char *file, const char *mode); + +/** + * Use this function to get the size of the data stream in an SDL_AsyncIO. + * + * This call is _not_ asynchronous; it assumes that obtaining this info is a + * non-blocking operation in most reasonable cases. + * + * \param asyncio the SDL_AsyncIO to get the size of the data stream from. + * \returns the size of the data stream in the SDL_IOStream on success or a + * negative error code on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC Sint64 SDLCALL SDL_GetAsyncIOSize(SDL_AsyncIO *asyncio); + +/** + * Start an async read. + * + * This function reads up to `size` bytes from `offset` position in the data + * source to the area pointed at by `ptr`. This function may read less bytes + * than requested. + * + * This function returns as quickly as possible; it does not wait for the read + * to complete. On a successful return, this work will continue in the + * background. If the work begins, even failure is asynchronous: a failing + * return value from this function only means the work couldn't start at all. + * + * `ptr` must remain available until the work is done, and may be accessed by + * the system at any time until then. Do not allocate it on the stack, as this + * might take longer than the life of the calling function to complete! + * + * An SDL_AsyncIOQueue must be specified. The newly-created task will be added + * to it when it completes its work. + * + * \param asyncio a pointer to an SDL_AsyncIO structure. + * \param ptr a pointer to a buffer to read data into. + * \param offset the position to start reading in the data source. + * \param size the number of bytes to read from the data source. + * \param queue a queue to add the new SDL_AsyncIO to. + * \param userdata an app-defined pointer that will be provided with the task + * results. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_WriteAsyncIO + * \sa SDL_CreateAsyncIOQueue + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadAsyncIO(SDL_AsyncIO *asyncio, void *ptr, Uint64 offset, Uint64 size, SDL_AsyncIOQueue *queue, void *userdata); + +/** + * Start an async write. + * + * This function writes `size` bytes from `offset` position in the data source + * to the area pointed at by `ptr`. + * + * This function returns as quickly as possible; it does not wait for the + * write to complete. On a successful return, this work will continue in the + * background. If the work begins, even failure is asynchronous: a failing + * return value from this function only means the work couldn't start at all. + * + * `ptr` must remain available until the work is done, and may be accessed by + * the system at any time until then. Do not allocate it on the stack, as this + * might take longer than the life of the calling function to complete! + * + * An SDL_AsyncIOQueue must be specified. The newly-created task will be added + * to it when it completes its work. + * + * \param asyncio a pointer to an SDL_AsyncIO structure. + * \param ptr a pointer to a buffer to write data from. + * \param offset the position to start writing to the data source. + * \param size the number of bytes to write to the data source. + * \param queue a queue to add the new SDL_AsyncIO to. + * \param userdata an app-defined pointer that will be provided with the task + * results. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ReadAsyncIO + * \sa SDL_CreateAsyncIOQueue + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteAsyncIO(SDL_AsyncIO *asyncio, void *ptr, Uint64 offset, Uint64 size, SDL_AsyncIOQueue *queue, void *userdata); + +/** + * Close and free any allocated resources for an async I/O object. + * + * Closing a file is _also_ an asynchronous task! If a write failure were to + * happen during the closing process, for example, the task results will + * report it as usual. + * + * Closing a file that has been written to does not guarantee the data has + * made it to physical media; it may remain in the operating system's file + * cache, for later writing to disk. This means that a successfully-closed + * file can be lost if the system crashes or loses power in this small window. + * To prevent this, call this function with the `flush` parameter set to true. + * This will make the operation take longer, and perhaps increase system load + * in general, but a successful result guarantees that the data has made it to + * physical storage. Don't use this for temporary files, caches, and + * unimportant data, and definitely use it for crucial irreplaceable files, + * like game saves. + * + * This function guarantees that the close will happen after any other pending + * tasks to `asyncio`, so it's safe to open a file, start several operations, + * close the file immediately, then check for all results later. This function + * will not block until the tasks have completed. + * + * Once this function returns true, `asyncio` is no longer valid, regardless + * of any future outcomes. Any completed tasks might still contain this + * pointer in their SDL_AsyncIOOutcome data, in case the app was using this + * value to track information, but it should not be used again. + * + * If this function returns false, the close wasn't started at all, and it's + * safe to attempt to close again later. + * + * An SDL_AsyncIOQueue must be specified. The newly-created task will be added + * to it when it completes its work. + * + * \param asyncio a pointer to an SDL_AsyncIO structure to close. + * \param flush true if data should sync to disk before the task completes. + * \param queue a queue to add the new SDL_AsyncIO to. + * \param userdata an app-defined pointer that will be provided with the task + * results. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, but two + * threads should not attempt to close the same object. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CloseAsyncIO(SDL_AsyncIO *asyncio, bool flush, SDL_AsyncIOQueue *queue, void *userdata); + +/** + * Create a task queue for tracking multiple I/O operations. + * + * Async I/O operations are assigned to a queue when started. The queue can be + * checked for completed tasks thereafter. + * + * \returns a new task queue object or NULL if there was an error; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroyAsyncIOQueue + * \sa SDL_GetAsyncIOResult + * \sa SDL_WaitAsyncIOResult + */ +extern SDL_DECLSPEC SDL_AsyncIOQueue * SDLCALL SDL_CreateAsyncIOQueue(void); + +/** + * Destroy a previously-created async I/O task queue. + * + * If there are still tasks pending for this queue, this call will block until + * those tasks are finished. All those tasks will be deallocated. Their + * results will be lost to the app. + * + * Any pending reads from SDL_LoadFileAsync() that are still in this queue + * will have their buffers deallocated by this function, to prevent a memory + * leak. + * + * Once this function is called, the queue is no longer valid and should not + * be used, including by other threads that might access it while destruction + * is blocking on pending tasks. + * + * Do not destroy a queue that still has threads waiting on it through + * SDL_WaitAsyncIOResult(). You can call SDL_SignalAsyncIOQueue() first to + * unblock those threads, and take measures (such as SDL_WaitThread()) to make + * sure they have finished their wait and won't wait on the queue again. + * + * \param queue the task queue to destroy. + * + * \threadsafety It is safe to call this function from any thread, so long as + * no other thread is waiting on the queue with + * SDL_WaitAsyncIOResult. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyAsyncIOQueue(SDL_AsyncIOQueue *queue); + +/** + * Query an async I/O task queue for completed tasks. + * + * If a task assigned to this queue has finished, this will return true and + * fill in `outcome` with the details of the task. If no task in the queue has + * finished, this function will return false. This function does not block. + * + * If a task has completed, this function will free its resources and the task + * pointer will no longer be valid. The task will be removed from the queue. + * + * It is safe for multiple threads to call this function on the same queue at + * once; a completed task will only go to one of the threads. + * + * \param queue the async I/O task queue to query. + * \param outcome details of a finished task will be written here. May not be + * NULL. + * \returns true if a task has completed, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_WaitAsyncIOResult + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetAsyncIOResult(SDL_AsyncIOQueue *queue, SDL_AsyncIOOutcome *outcome); + +/** + * Block until an async I/O task queue has a completed task. + * + * This function puts the calling thread to sleep until there a task assigned + * to the queue that has finished. + * + * If a task assigned to the queue has finished, this will return true and + * fill in `outcome` with the details of the task. If no task in the queue has + * finished, this function will return false. + * + * If a task has completed, this function will free its resources and the task + * pointer will no longer be valid. The task will be removed from the queue. + * + * It is safe for multiple threads to call this function on the same queue at + * once; a completed task will only go to one of the threads. + * + * Note that by the nature of various platforms, more than one waiting thread + * may wake to handle a single task, but only one will obtain it, so + * `timeoutMS` is a _maximum_ wait time, and this function may return false + * sooner. + * + * This function may return false if there was a system error, the OS + * inadvertently awoke multiple threads, or if SDL_SignalAsyncIOQueue() was + * called to wake up all waiting threads without a finished task. + * + * A timeout can be used to specify a maximum wait time, but rather than + * polling, it is possible to have a timeout of -1 to wait forever, and use + * SDL_SignalAsyncIOQueue() to wake up the waiting threads later. + * + * \param queue the async I/O task queue to wait on. + * \param outcome details of a finished task will be written here. May not be + * NULL. + * \param timeoutMS the maximum time to wait, in milliseconds, or -1 to wait + * indefinitely. + * \returns true if task has completed, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SignalAsyncIOQueue + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WaitAsyncIOResult(SDL_AsyncIOQueue *queue, SDL_AsyncIOOutcome *outcome, Sint32 timeoutMS); + +/** + * Wake up any threads that are blocking in SDL_WaitAsyncIOResult(). + * + * This will unblock any threads that are sleeping in a call to + * SDL_WaitAsyncIOResult for the specified queue, and cause them to return + * from that function. + * + * This can be useful when destroying a queue to make sure nothing is touching + * it indefinitely. In this case, once this call completes, the caller should + * take measures to make sure any previously-blocked threads have returned + * from their wait and will not touch the queue again (perhaps by setting a + * flag to tell the threads to terminate and then using SDL_WaitThread() to + * make sure they've done so). + * + * \param queue the async I/O task queue to signal. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_WaitAsyncIOResult + */ +extern SDL_DECLSPEC void SDLCALL SDL_SignalAsyncIOQueue(SDL_AsyncIOQueue *queue); + +/** + * Load all the data from a file path, asynchronously. + * + * This function returns as quickly as possible; it does not wait for the read + * to complete. On a successful return, this work will continue in the + * background. If the work begins, even failure is asynchronous: a failing + * return value from this function only means the work couldn't start at all. + * + * The data is allocated with a zero byte at the end (null terminated) for + * convenience. This extra byte is not included in SDL_AsyncIOOutcome's + * bytes_transferred value. + * + * This function will allocate the buffer to contain the file. It must be + * deallocated by calling SDL_free() on SDL_AsyncIOOutcome's buffer field + * after completion. + * + * An SDL_AsyncIOQueue must be specified. The newly-created task will be added + * to it when it completes its work. + * + * \param file the path to read all available data from. + * \param queue a queue to add the new SDL_AsyncIO to. + * \param userdata an app-defined pointer that will be provided with the task + * results. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LoadFile_IO + */ +extern SDL_DECLSPEC bool SDLCALL SDL_LoadFileAsync(const char *file, SDL_AsyncIOQueue *queue, void *userdata); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_asyncio_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_atomic.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_atomic.h new file mode 100644 index 0000000..bfcf81e --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_atomic.h @@ -0,0 +1,682 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryAtomic + * + * Atomic operations. + * + * IMPORTANT: If you are not an expert in concurrent lockless programming, you + * should not be using any functions in this file. You should be protecting + * your data structures with full mutexes instead. + * + * ***Seriously, here be dragons!*** + * + * You can find out a little more about lockless programming and the subtle + * issues that can arise here: + * https://learn.microsoft.com/en-us/windows/win32/dxtecharts/lockless-programming + * + * There's also lots of good information here: + * + * - https://www.1024cores.net/home/lock-free-algorithms + * - https://preshing.com/ + * + * These operations may or may not actually be implemented using processor + * specific atomic operations. When possible they are implemented as true + * processor specific atomic operations. When that is not possible the are + * implemented using locks that *do* use the available atomic operations. + * + * All of the atomic operations that modify memory are full memory barriers. + */ + +#ifndef SDL_atomic_h_ +#define SDL_atomic_h_ + +#include +#include + +#include + +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * An atomic spinlock. + * + * The atomic locks are efficient spinlocks using CPU instructions, but are + * vulnerable to starvation and can spin forever if a thread holding a lock + * has been terminated. For this reason you should minimize the code executed + * inside an atomic lock and never do expensive things like API or system + * calls while holding them. + * + * They are also vulnerable to starvation if the thread holding the lock is + * lower priority than other threads and doesn't get scheduled. In general you + * should use mutexes instead, since they have better performance and + * contention behavior. + * + * The atomic locks are not safe to lock recursively. + * + * Porting Note: The spin lock functions and type are required and can not be + * emulated because they are used in the atomic emulation code. + */ +typedef int SDL_SpinLock; + +/** + * Try to lock a spin lock by setting it to a non-zero value. + * + * ***Please note that spinlocks are dangerous if you don't know what you're + * doing. Please be careful using any sort of spinlock!*** + * + * \param lock a pointer to a lock variable. + * \returns true if the lock succeeded, false if the lock is already held. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockSpinlock + * \sa SDL_UnlockSpinlock + */ +extern SDL_DECLSPEC bool SDLCALL SDL_TryLockSpinlock(SDL_SpinLock *lock); + +/** + * Lock a spin lock by setting it to a non-zero value. + * + * ***Please note that spinlocks are dangerous if you don't know what you're + * doing. Please be careful using any sort of spinlock!*** + * + * \param lock a pointer to a lock variable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_TryLockSpinlock + * \sa SDL_UnlockSpinlock + */ +extern SDL_DECLSPEC void SDLCALL SDL_LockSpinlock(SDL_SpinLock *lock); + +/** + * Unlock a spin lock by setting it to 0. + * + * Always returns immediately. + * + * ***Please note that spinlocks are dangerous if you don't know what you're + * doing. Please be careful using any sort of spinlock!*** + * + * \param lock a pointer to a lock variable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockSpinlock + * \sa SDL_TryLockSpinlock + */ +extern SDL_DECLSPEC void SDLCALL SDL_UnlockSpinlock(SDL_SpinLock *lock); + + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * Mark a compiler barrier. + * + * A compiler barrier prevents the compiler from reordering reads and writes + * to globally visible variables across the call. + * + * This macro only prevents the compiler from reordering reads and writes, it + * does not prevent the CPU from reordering reads and writes. However, all of + * the atomic operations that modify memory are full memory barriers. + * + * \threadsafety Obviously this macro is safe to use from any thread at any + * time, but if you find yourself needing this, you are probably + * dealing with some very sensitive code; be careful! + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_CompilerBarrier() DoCompilerSpecificReadWriteBarrier() + +#elif defined(_MSC_VER) && (_MSC_VER > 1200) && !defined(__clang__) +void _ReadWriteBarrier(void); +#pragma intrinsic(_ReadWriteBarrier) +#define SDL_CompilerBarrier() _ReadWriteBarrier() +#elif (defined(__GNUC__) && !defined(SDL_PLATFORM_EMSCRIPTEN)) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120)) +/* This is correct for all CPUs when using GCC or Solaris Studio 12.1+. */ +#define SDL_CompilerBarrier() __asm__ __volatile__ ("" : : : "memory") +#elif defined(__WATCOMC__) +extern __inline void SDL_CompilerBarrier(void); +#pragma aux SDL_CompilerBarrier = "" parm [] modify exact []; +#else +#define SDL_CompilerBarrier() \ +{ SDL_SpinLock _tmp = 0; SDL_LockSpinlock(&_tmp); SDL_UnlockSpinlock(&_tmp); } +#endif + +/** + * Insert a memory release barrier (function version). + * + * Please refer to SDL_MemoryBarrierRelease for details. This is a function + * version, which might be useful if you need to use this functionality from a + * scripting language, etc. Also, some of the macro versions call this + * function behind the scenes, where more heavy lifting can happen inside of + * SDL. Generally, though, an app written in C/C++/etc should use the macro + * version, as it will be more efficient. + * + * \threadsafety Obviously this function is safe to use from any thread at any + * time, but if you find yourself needing this, you are probably + * dealing with some very sensitive code; be careful! + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_MemoryBarrierRelease + */ +extern SDL_DECLSPEC void SDLCALL SDL_MemoryBarrierReleaseFunction(void); + +/** + * Insert a memory acquire barrier (function version). + * + * Please refer to SDL_MemoryBarrierRelease for details. This is a function + * version, which might be useful if you need to use this functionality from a + * scripting language, etc. Also, some of the macro versions call this + * function behind the scenes, where more heavy lifting can happen inside of + * SDL. Generally, though, an app written in C/C++/etc should use the macro + * version, as it will be more efficient. + * + * \threadsafety Obviously this function is safe to use from any thread at any + * time, but if you find yourself needing this, you are probably + * dealing with some very sensitive code; be careful! + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_MemoryBarrierAcquire + */ +extern SDL_DECLSPEC void SDLCALL SDL_MemoryBarrierAcquireFunction(void); + + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * Insert a memory release barrier (macro version). + * + * Memory barriers are designed to prevent reads and writes from being + * reordered by the compiler and being seen out of order on multi-core CPUs. + * + * A typical pattern would be for thread A to write some data and a flag, and + * for thread B to read the flag and get the data. In this case you would + * insert a release barrier between writing the data and the flag, + * guaranteeing that the data write completes no later than the flag is + * written, and you would insert an acquire barrier between reading the flag + * and reading the data, to ensure that all the reads associated with the flag + * have completed. + * + * In this pattern you should always see a release barrier paired with an + * acquire barrier and you should gate the data reads/writes with a single + * flag variable. + * + * For more information on these semantics, take a look at the blog post: + * http://preshing.com/20120913/acquire-and-release-semantics + * + * This is the macro version of this functionality; if possible, SDL will use + * compiler intrinsics or inline assembly, but some platforms might need to + * call the function version of this, SDL_MemoryBarrierReleaseFunction to do + * the heavy lifting. Apps that can use the macro should favor it over the + * function. + * + * \threadsafety Obviously this macro is safe to use from any thread at any + * time, but if you find yourself needing this, you are probably + * dealing with some very sensitive code; be careful! + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_MemoryBarrierAcquire + * \sa SDL_MemoryBarrierReleaseFunction + */ +#define SDL_MemoryBarrierRelease() SDL_MemoryBarrierReleaseFunction() + +/** + * Insert a memory acquire barrier (macro version). + * + * Please see SDL_MemoryBarrierRelease for the details on what memory barriers + * are and when to use them. + * + * This is the macro version of this functionality; if possible, SDL will use + * compiler intrinsics or inline assembly, but some platforms might need to + * call the function version of this, SDL_MemoryBarrierAcquireFunction, to do + * the heavy lifting. Apps that can use the macro should favor it over the + * function. + * + * \threadsafety Obviously this macro is safe to use from any thread at any + * time, but if you find yourself needing this, you are probably + * dealing with some very sensitive code; be careful! + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_MemoryBarrierRelease + * \sa SDL_MemoryBarrierAcquireFunction + */ +#define SDL_MemoryBarrierAcquire() SDL_MemoryBarrierAcquireFunction() + +#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__)) +#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("lwsync" : : : "memory") +#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("lwsync" : : : "memory") +#elif defined(__GNUC__) && defined(__aarch64__) +#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory") +#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory") +#elif defined(__GNUC__) && defined(__arm__) +#if 0 /* defined(SDL_PLATFORM_LINUX) || defined(SDL_PLATFORM_ANDROID) */ +/* Information from: + https://chromium.googlesource.com/chromium/chromium/+/trunk/base/atomicops_internals_arm_gcc.h#19 + + The Linux kernel provides a helper function which provides the right code for a memory barrier, + hard-coded at address 0xffff0fa0 +*/ +typedef void (*SDL_KernelMemoryBarrierFunc)(); +#define SDL_MemoryBarrierRelease() ((SDL_KernelMemoryBarrierFunc)0xffff0fa0)() +#define SDL_MemoryBarrierAcquire() ((SDL_KernelMemoryBarrierFunc)0xffff0fa0)() +#else +#if defined(__ARM_ARCH_7__) || defined(__ARM_ARCH_7A__) || defined(__ARM_ARCH_7EM__) || defined(__ARM_ARCH_7R__) || defined(__ARM_ARCH_7M__) || defined(__ARM_ARCH_7S__) || defined(__ARM_ARCH_8A__) +#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory") +#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory") +#elif defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__) +#ifdef __thumb__ +/* The mcr instruction isn't available in thumb mode, use real functions */ +#define SDL_MEMORY_BARRIER_USES_FUNCTION +#define SDL_MemoryBarrierRelease() SDL_MemoryBarrierReleaseFunction() +#define SDL_MemoryBarrierAcquire() SDL_MemoryBarrierAcquireFunction() +#else +#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory") +#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory") +#endif /* __thumb__ */ +#else +#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("" : : : "memory") +#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("" : : : "memory") +#endif /* SDL_PLATFORM_LINUX || SDL_PLATFORM_ANDROID */ +#endif /* __GNUC__ && __arm__ */ +#else +#if (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120)) +/* This is correct for all CPUs on Solaris when using Solaris Studio 12.1+. */ +#include +#define SDL_MemoryBarrierRelease() __machine_rel_barrier() +#define SDL_MemoryBarrierAcquire() __machine_acq_barrier() +#else +/* This is correct for the x86 and x64 CPUs, and we'll expand this over time. */ +#define SDL_MemoryBarrierRelease() SDL_CompilerBarrier() +#define SDL_MemoryBarrierAcquire() SDL_CompilerBarrier() +#endif +#endif + +/* "REP NOP" is PAUSE, coded for tools that don't know it by that name. */ +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A macro to insert a CPU-specific "pause" instruction into the program. + * + * This can be useful in busy-wait loops, as it serves as a hint to the CPU as + * to the program's intent; some CPUs can use this to do more efficient + * processing. On some platforms, this doesn't do anything, so using this + * macro might just be a harmless no-op. + * + * Note that if you are busy-waiting, there are often more-efficient + * approaches with other synchronization primitives: mutexes, semaphores, + * condition variables, etc. + * + * \threadsafety This macro is safe to use from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_CPUPauseInstruction() DoACPUPauseInACompilerAndArchitectureSpecificWay + +#elif (defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__)) + #define SDL_CPUPauseInstruction() __asm__ __volatile__("pause\n") /* Some assemblers can't do REP NOP, so go with PAUSE. */ +#elif (defined(__arm__) && defined(__ARM_ARCH) && __ARM_ARCH >= 7) || defined(__aarch64__) + #define SDL_CPUPauseInstruction() __asm__ __volatile__("yield" ::: "memory") +#elif (defined(__powerpc__) || defined(__powerpc64__)) + #define SDL_CPUPauseInstruction() __asm__ __volatile__("or 27,27,27"); +#elif (defined(__riscv) && __riscv_xlen == 64) + #define SDL_CPUPauseInstruction() __asm__ __volatile__(".insn i 0x0F, 0, x0, x0, 0x010"); +#elif defined(_MSC_VER) && (defined(_M_IX86) || defined(_M_X64)) + #define SDL_CPUPauseInstruction() _mm_pause() /* this is actually "rep nop" and not a SIMD instruction. No inline asm in MSVC x86-64! */ +#elif defined(_MSC_VER) && (defined(_M_ARM) || defined(_M_ARM64)) + #define SDL_CPUPauseInstruction() __yield() +#elif defined(__WATCOMC__) && defined(__386__) + extern __inline void SDL_CPUPauseInstruction(void); + #pragma aux SDL_CPUPauseInstruction = ".686p" ".xmm2" "pause" +#else + #define SDL_CPUPauseInstruction() +#endif + + +/** + * A type representing an atomic integer value. + * + * This can be used to manage a value that is synchronized across multiple + * CPUs without a race condition; when an app sets a value with + * SDL_SetAtomicInt all other threads, regardless of the CPU it is running on, + * will see that value when retrieved with SDL_GetAtomicInt, regardless of CPU + * caches, etc. + * + * This is also useful for atomic compare-and-swap operations: a thread can + * change the value as long as its current value matches expectations. When + * done in a loop, one can guarantee data consistency across threads without a + * lock (but the usual warnings apply: if you don't know what you're doing, or + * you don't do it carefully, you can confidently cause any number of + * disasters with this, so in most cases, you _should_ use a mutex instead of + * this!). + * + * This is a struct so people don't accidentally use numeric operations on it + * directly. You have to use SDL atomic functions. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CompareAndSwapAtomicInt + * \sa SDL_GetAtomicInt + * \sa SDL_SetAtomicInt + * \sa SDL_AddAtomicInt + */ +typedef struct SDL_AtomicInt { int value; } SDL_AtomicInt; + +/** + * Set an atomic variable to a new value if it is currently an old value. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to an SDL_AtomicInt variable to be modified. + * \param oldval the old value. + * \param newval the new value. + * \returns true if the atomic variable was set, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAtomicInt + * \sa SDL_SetAtomicInt + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CompareAndSwapAtomicInt(SDL_AtomicInt *a, int oldval, int newval); + +/** + * Set an atomic variable to a value. + * + * This function also acts as a full memory barrier. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to an SDL_AtomicInt variable to be modified. + * \param v the desired value. + * \returns the previous value of the atomic variable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAtomicInt + */ +extern SDL_DECLSPEC int SDLCALL SDL_SetAtomicInt(SDL_AtomicInt *a, int v); + +/** + * Get the value of an atomic variable. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to an SDL_AtomicInt variable. + * \returns the current value of an atomic variable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAtomicInt + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetAtomicInt(SDL_AtomicInt *a); + +/** + * Add to an atomic variable. + * + * This function also acts as a full memory barrier. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to an SDL_AtomicInt variable to be modified. + * \param v the desired value to add. + * \returns the previous value of the atomic variable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AtomicDecRef + * \sa SDL_AtomicIncRef + */ +extern SDL_DECLSPEC int SDLCALL SDL_AddAtomicInt(SDL_AtomicInt *a, int v); + +#ifndef SDL_AtomicIncRef + +/** + * Increment an atomic variable used as a reference count. + * + * ***Note: If you don't know what this macro is for, you shouldn't use it!*** + * + * \param a a pointer to an SDL_AtomicInt to increment. + * \returns the previous value of the atomic variable. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_AtomicDecRef + */ +#define SDL_AtomicIncRef(a) SDL_AddAtomicInt(a, 1) +#endif + +#ifndef SDL_AtomicDecRef + +/** + * Decrement an atomic variable used as a reference count. + * + * ***Note: If you don't know what this macro is for, you shouldn't use it!*** + * + * \param a a pointer to an SDL_AtomicInt to decrement. + * \returns true if the variable reached zero after decrementing, false + * otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_AtomicIncRef + */ +#define SDL_AtomicDecRef(a) (SDL_AddAtomicInt(a, -1) == 1) +#endif + +/** + * A type representing an atomic unsigned 32-bit value. + * + * This can be used to manage a value that is synchronized across multiple + * CPUs without a race condition; when an app sets a value with + * SDL_SetAtomicU32 all other threads, regardless of the CPU it is running on, + * will see that value when retrieved with SDL_GetAtomicU32, regardless of CPU + * caches, etc. + * + * This is also useful for atomic compare-and-swap operations: a thread can + * change the value as long as its current value matches expectations. When + * done in a loop, one can guarantee data consistency across threads without a + * lock (but the usual warnings apply: if you don't know what you're doing, or + * you don't do it carefully, you can confidently cause any number of + * disasters with this, so in most cases, you _should_ use a mutex instead of + * this!). + * + * This is a struct so people don't accidentally use numeric operations on it + * directly. You have to use SDL atomic functions. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CompareAndSwapAtomicU32 + * \sa SDL_GetAtomicU32 + * \sa SDL_SetAtomicU32 + */ +typedef struct SDL_AtomicU32 { Uint32 value; } SDL_AtomicU32; + +/** + * Set an atomic variable to a new value if it is currently an old value. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to an SDL_AtomicU32 variable to be modified. + * \param oldval the old value. + * \param newval the new value. + * \returns true if the atomic variable was set, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAtomicU32 + * \sa SDL_SetAtomicU32 + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CompareAndSwapAtomicU32(SDL_AtomicU32 *a, Uint32 oldval, Uint32 newval); + +/** + * Set an atomic variable to a value. + * + * This function also acts as a full memory barrier. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to an SDL_AtomicU32 variable to be modified. + * \param v the desired value. + * \returns the previous value of the atomic variable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAtomicU32 + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_SetAtomicU32(SDL_AtomicU32 *a, Uint32 v); + +/** + * Get the value of an atomic variable. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to an SDL_AtomicU32 variable. + * \returns the current value of an atomic variable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAtomicU32 + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_GetAtomicU32(SDL_AtomicU32 *a); + +/** + * Add to an atomic variable. + * + * This function also acts as a full memory barrier. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to an SDL_AtomicU32 variable to be modified. + * \param v the desired value to add or subtract. + * \returns the previous value of the atomic variable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_AddAtomicU32(SDL_AtomicU32 *a, int v); + +/** + * Set a pointer to a new value if it is currently an old value. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to a pointer. + * \param oldval the old pointer value. + * \param newval the new pointer value. + * \returns true if the pointer was set, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CompareAndSwapAtomicInt + * \sa SDL_GetAtomicPointer + * \sa SDL_SetAtomicPointer + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CompareAndSwapAtomicPointer(void **a, void *oldval, void *newval); + +/** + * Set a pointer to a value atomically. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to a pointer. + * \param v the desired pointer value. + * \returns the previous value of the pointer. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CompareAndSwapAtomicPointer + * \sa SDL_GetAtomicPointer + */ +extern SDL_DECLSPEC void * SDLCALL SDL_SetAtomicPointer(void **a, void *v); + +/** + * Get the value of a pointer atomically. + * + * ***Note: If you don't know what this function is for, you shouldn't use + * it!*** + * + * \param a a pointer to a pointer. + * \returns the current value of a pointer. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CompareAndSwapAtomicPointer + * \sa SDL_SetAtomicPointer + */ +extern SDL_DECLSPEC void * SDLCALL SDL_GetAtomicPointer(void **a); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif + +#include + +#endif /* SDL_atomic_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_audio.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_audio.h new file mode 100644 index 0000000..4c362e7 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_audio.h @@ -0,0 +1,2357 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryAudio + * + * Audio functionality for the SDL library. + * + * All audio in SDL3 revolves around SDL_AudioStream. Whether you want to play + * or record audio, convert it, stream it, buffer it, or mix it, you're going + * to be passing it through an audio stream. + * + * Audio streams are quite flexible; they can accept any amount of data at a + * time, in any supported format, and output it as needed in any other format, + * even if the data format changes on either side halfway through. + * + * An app opens an audio device and binds any number of audio streams to it, + * feeding more data to the streams as available. When the device needs more + * data, it will pull it from all bound streams and mix them together for + * playback. + * + * Audio streams can also use an app-provided callback to supply data + * on-demand, which maps pretty closely to the SDL2 audio model. + * + * SDL also provides a simple .WAV loader in SDL_LoadWAV (and SDL_LoadWAV_IO + * if you aren't reading from a file) as a basic means to load sound data into + * your program. + * + * ## Logical audio devices + * + * In SDL3, opening a physical device (like a SoundBlaster 16 Pro) gives you a + * logical device ID that you can bind audio streams to. In almost all cases, + * logical devices can be used anywhere in the API that a physical device is + * normally used. However, since each device opening generates a new logical + * device, different parts of the program (say, a VoIP library, or + * text-to-speech framework, or maybe some other sort of mixer on top of SDL) + * can have their own device opens that do not interfere with each other; each + * logical device will mix its separate audio down to a single buffer, fed to + * the physical device, behind the scenes. As many logical devices as you like + * can come and go; SDL will only have to open the physical device at the OS + * level once, and will manage all the logical devices on top of it + * internally. + * + * One other benefit of logical devices: if you don't open a specific physical + * device, instead opting for the default, SDL can automatically migrate those + * logical devices to different hardware as circumstances change: a user + * plugged in headphones? The system default changed? SDL can transparently + * migrate the logical devices to the correct physical device seamlessly and + * keep playing; the app doesn't even have to know it happened if it doesn't + * want to. + * + * ## Simplified audio + * + * As a simplified model for when a single source of audio is all that's + * needed, an app can use SDL_OpenAudioDeviceStream, which is a single + * function to open an audio device, create an audio stream, bind that stream + * to the newly-opened device, and (optionally) provide a callback for + * obtaining audio data. When using this function, the primary interface is + * the SDL_AudioStream and the device handle is mostly hidden away; destroying + * a stream created through this function will also close the device, stream + * bindings cannot be changed, etc. One other quirk of this is that the device + * is started in a _paused_ state and must be explicitly resumed; this is + * partially to offer a clean migration for SDL2 apps and partially because + * the app might have to do more setup before playback begins; in the + * non-simplified form, nothing will play until a stream is bound to a device, + * so they start _unpaused_. + * + * ## Channel layouts + * + * Audio data passing through SDL is uncompressed PCM data, interleaved. One + * can provide their own decompression through an MP3, etc, decoder, but SDL + * does not provide this directly. Each interleaved channel of data is meant + * to be in a specific order. + * + * Abbreviations: + * + * - FRONT = single mono speaker + * - FL = front left speaker + * - FR = front right speaker + * - FC = front center speaker + * - BL = back left speaker + * - BR = back right speaker + * - SR = surround right speaker + * - SL = surround left speaker + * - BC = back center speaker + * - LFE = low-frequency speaker + * + * These are listed in the order they are laid out in memory, so "FL, FR" + * means "the front left speaker is laid out in memory first, then the front + * right, then it repeats for the next audio frame". + * + * - 1 channel (mono) layout: FRONT + * - 2 channels (stereo) layout: FL, FR + * - 3 channels (2.1) layout: FL, FR, LFE + * - 4 channels (quad) layout: FL, FR, BL, BR + * - 5 channels (4.1) layout: FL, FR, LFE, BL, BR + * - 6 channels (5.1) layout: FL, FR, FC, LFE, BL, BR (last two can also be + * SL, SR) + * - 7 channels (6.1) layout: FL, FR, FC, LFE, BC, SL, SR + * - 8 channels (7.1) layout: FL, FR, FC, LFE, BL, BR, SL, SR + * + * This is the same order as DirectSound expects, but applied to all + * platforms; SDL will swizzle the channels as necessary if a platform expects + * something different. + * + * SDL_AudioStream can also be provided channel maps to change this ordering + * to whatever is necessary, in other audio processing scenarios. + */ + +#ifndef SDL_audio_h_ +#define SDL_audio_h_ + +#include +#include +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * Mask of bits in an SDL_AudioFormat that contains the format bit size. + * + * Generally one should use SDL_AUDIO_BITSIZE instead of this macro directly. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_MASK_BITSIZE (0xFFu) + +/** + * Mask of bits in an SDL_AudioFormat that contain the floating point flag. + * + * Generally one should use SDL_AUDIO_ISFLOAT instead of this macro directly. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_MASK_FLOAT (1u<<8) + +/** + * Mask of bits in an SDL_AudioFormat that contain the bigendian flag. + * + * Generally one should use SDL_AUDIO_ISBIGENDIAN or SDL_AUDIO_ISLITTLEENDIAN + * instead of this macro directly. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_MASK_BIG_ENDIAN (1u<<12) + +/** + * Mask of bits in an SDL_AudioFormat that contain the signed data flag. + * + * Generally one should use SDL_AUDIO_ISSIGNED instead of this macro directly. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_MASK_SIGNED (1u<<15) + +/** + * Define an SDL_AudioFormat value. + * + * SDL does not support custom audio formats, so this macro is not of much use + * externally, but it can be illustrative as to what the various bits of an + * SDL_AudioFormat mean. + * + * For example, SDL_AUDIO_S32LE looks like this: + * + * ```c + * SDL_DEFINE_AUDIO_FORMAT(1, 0, 0, 32) + * ``` + * + * \param signed 1 for signed data, 0 for unsigned data. + * \param bigendian 1 for bigendian data, 0 for littleendian data. + * \param flt 1 for floating point data, 0 for integer data. + * \param size number of bits per sample. + * \returns a format value in the style of SDL_AudioFormat. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_DEFINE_AUDIO_FORMAT(signed, bigendian, flt, size) \ + (((Uint16)(signed) << 15) | ((Uint16)(bigendian) << 12) | ((Uint16)(flt) << 8) | ((size) & SDL_AUDIO_MASK_BITSIZE)) + +/** + * Audio format. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_AUDIO_BITSIZE + * \sa SDL_AUDIO_BYTESIZE + * \sa SDL_AUDIO_ISINT + * \sa SDL_AUDIO_ISFLOAT + * \sa SDL_AUDIO_ISBIGENDIAN + * \sa SDL_AUDIO_ISLITTLEENDIAN + * \sa SDL_AUDIO_ISSIGNED + * \sa SDL_AUDIO_ISUNSIGNED + */ +typedef enum SDL_AudioFormat +{ + SDL_AUDIO_UNKNOWN = 0x0000u, /**< Unspecified audio format */ + SDL_AUDIO_U8 = 0x0008u, /**< Unsigned 8-bit samples */ + /* SDL_DEFINE_AUDIO_FORMAT(0, 0, 0, 8), */ + SDL_AUDIO_S8 = 0x8008u, /**< Signed 8-bit samples */ + /* SDL_DEFINE_AUDIO_FORMAT(1, 0, 0, 8), */ + SDL_AUDIO_S16LE = 0x8010u, /**< Signed 16-bit samples */ + /* SDL_DEFINE_AUDIO_FORMAT(1, 0, 0, 16), */ + SDL_AUDIO_S16BE = 0x9010u, /**< As above, but big-endian byte order */ + /* SDL_DEFINE_AUDIO_FORMAT(1, 1, 0, 16), */ + SDL_AUDIO_S32LE = 0x8020u, /**< 32-bit integer samples */ + /* SDL_DEFINE_AUDIO_FORMAT(1, 0, 0, 32), */ + SDL_AUDIO_S32BE = 0x9020u, /**< As above, but big-endian byte order */ + /* SDL_DEFINE_AUDIO_FORMAT(1, 1, 0, 32), */ + SDL_AUDIO_F32LE = 0x8120u, /**< 32-bit floating point samples */ + /* SDL_DEFINE_AUDIO_FORMAT(1, 0, 1, 32), */ + SDL_AUDIO_F32BE = 0x9120u, /**< As above, but big-endian byte order */ + /* SDL_DEFINE_AUDIO_FORMAT(1, 1, 1, 32), */ + + /* These represent the current system's byteorder. */ + #if SDL_BYTEORDER == SDL_LIL_ENDIAN + SDL_AUDIO_S16 = SDL_AUDIO_S16LE, + SDL_AUDIO_S32 = SDL_AUDIO_S32LE, + SDL_AUDIO_F32 = SDL_AUDIO_F32LE + #else + SDL_AUDIO_S16 = SDL_AUDIO_S16BE, + SDL_AUDIO_S32 = SDL_AUDIO_S32BE, + SDL_AUDIO_F32 = SDL_AUDIO_F32BE + #endif +} SDL_AudioFormat; + + +/** + * Retrieve the size, in bits, from an SDL_AudioFormat. + * + * For example, `SDL_AUDIO_BITSIZE(SDL_AUDIO_S16)` returns 16. + * + * \param x an SDL_AudioFormat value. + * \returns data size in bits. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_BITSIZE(x) ((x) & SDL_AUDIO_MASK_BITSIZE) + +/** + * Retrieve the size, in bytes, from an SDL_AudioFormat. + * + * For example, `SDL_AUDIO_BYTESIZE(SDL_AUDIO_S16)` returns 2. + * + * \param x an SDL_AudioFormat value. + * \returns data size in bytes. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_BYTESIZE(x) (SDL_AUDIO_BITSIZE(x) / 8) + +/** + * Determine if an SDL_AudioFormat represents floating point data. + * + * For example, `SDL_AUDIO_ISFLOAT(SDL_AUDIO_S16)` returns 0. + * + * \param x an SDL_AudioFormat value. + * \returns non-zero if format is floating point, zero otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_ISFLOAT(x) ((x) & SDL_AUDIO_MASK_FLOAT) + +/** + * Determine if an SDL_AudioFormat represents bigendian data. + * + * For example, `SDL_AUDIO_ISBIGENDIAN(SDL_AUDIO_S16LE)` returns 0. + * + * \param x an SDL_AudioFormat value. + * \returns non-zero if format is bigendian, zero otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_ISBIGENDIAN(x) ((x) & SDL_AUDIO_MASK_BIG_ENDIAN) + +/** + * Determine if an SDL_AudioFormat represents littleendian data. + * + * For example, `SDL_AUDIO_ISLITTLEENDIAN(SDL_AUDIO_S16BE)` returns 0. + * + * \param x an SDL_AudioFormat value. + * \returns non-zero if format is littleendian, zero otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_ISLITTLEENDIAN(x) (!SDL_AUDIO_ISBIGENDIAN(x)) + +/** + * Determine if an SDL_AudioFormat represents signed data. + * + * For example, `SDL_AUDIO_ISSIGNED(SDL_AUDIO_U8)` returns 0. + * + * \param x an SDL_AudioFormat value. + * \returns non-zero if format is signed, zero otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_ISSIGNED(x) ((x) & SDL_AUDIO_MASK_SIGNED) + +/** + * Determine if an SDL_AudioFormat represents integer data. + * + * For example, `SDL_AUDIO_ISINT(SDL_AUDIO_F32)` returns 0. + * + * \param x an SDL_AudioFormat value. + * \returns non-zero if format is integer, zero otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_ISINT(x) (!SDL_AUDIO_ISFLOAT(x)) + +/** + * Determine if an SDL_AudioFormat represents unsigned data. + * + * For example, `SDL_AUDIO_ISUNSIGNED(SDL_AUDIO_S16)` returns 0. + * + * \param x an SDL_AudioFormat value. + * \returns non-zero if format is unsigned, zero otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_ISUNSIGNED(x) (!SDL_AUDIO_ISSIGNED(x)) + + +/** + * SDL Audio Device instance IDs. + * + * Zero is used to signify an invalid/null device. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_AudioDeviceID; + +/** + * A value used to request a default playback audio device. + * + * Several functions that require an SDL_AudioDeviceID will accept this value + * to signify the app just wants the system to choose a default device instead + * of the app providing a specific one. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK ((SDL_AudioDeviceID) 0xFFFFFFFFu) + +/** + * A value used to request a default recording audio device. + * + * Several functions that require an SDL_AudioDeviceID will accept this value + * to signify the app just wants the system to choose a default device instead + * of the app providing a specific one. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_DEVICE_DEFAULT_RECORDING ((SDL_AudioDeviceID) 0xFFFFFFFEu) + +/** + * Format specifier for audio data. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_AudioFormat + */ +typedef struct SDL_AudioSpec +{ + SDL_AudioFormat format; /**< Audio data format */ + int channels; /**< Number of channels: 1 mono, 2 stereo, etc */ + int freq; /**< sample rate: sample frames per second */ +} SDL_AudioSpec; + +/** + * Calculate the size of each audio frame (in bytes) from an SDL_AudioSpec. + * + * This reports on the size of an audio sample frame: stereo Sint16 data (2 + * channels of 2 bytes each) would be 4 bytes per frame, for example. + * + * \param x an SDL_AudioSpec to query. + * \returns the number of bytes used per sample frame. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_AUDIO_FRAMESIZE(x) (SDL_AUDIO_BYTESIZE((x).format) * (x).channels) + +/** + * The opaque handle that represents an audio stream. + * + * SDL_AudioStream is an audio conversion interface. + * + * - It can handle resampling data in chunks without generating artifacts, + * when it doesn't have the complete buffer available. + * - It can handle incoming data in any variable size. + * - It can handle input/output format changes on the fly. + * - It can remap audio channels between inputs and outputs. + * - You push data as you have it, and pull it when you need it + * - It can also function as a basic audio data queue even if you just have + * sound that needs to pass from one place to another. + * - You can hook callbacks up to them when more data is added or requested, + * to manage data on-the-fly. + * + * Audio streams are the core of the SDL3 audio interface. You create one or + * more of them, bind them to an opened audio device, and feed data to them + * (or for recording, consume data from them). + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateAudioStream + */ +typedef struct SDL_AudioStream SDL_AudioStream; + + +/* Function prototypes */ + +/** + * Use this function to get the number of built-in audio drivers. + * + * This function returns a hardcoded number. This never returns a negative + * value; if there are no drivers compiled into this build of SDL, this + * function returns zero. The presence of a driver in this list does not mean + * it will function, it just means SDL is capable of interacting with that + * interface. For example, a build of SDL might have esound support, but if + * there's no esound server available, SDL's esound driver would fail if used. + * + * By default, SDL tries all drivers, in its preferred order, until one is + * found to be usable. + * + * \returns the number of built-in audio drivers. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAudioDriver + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumAudioDrivers(void); + +/** + * Use this function to get the name of a built in audio driver. + * + * The list of audio drivers is given in the order that they are normally + * initialized by default; the drivers that seem more reasonable to choose + * first (as far as the SDL developers believe) are earlier in the list. + * + * The names of drivers are all simple, low-ASCII identifiers, like "alsa", + * "coreaudio" or "wasapi". These never have Unicode characters, and are not + * meant to be proper names. + * + * \param index the index of the audio driver; the value ranges from 0 to + * SDL_GetNumAudioDrivers() - 1. + * \returns the name of the audio driver at the requested index, or NULL if an + * invalid index was specified. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetNumAudioDrivers + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetAudioDriver(int index); + +/** + * Get the name of the current audio driver. + * + * The names of drivers are all simple, low-ASCII identifiers, like "alsa", + * "coreaudio" or "wasapi". These never have Unicode characters, and are not + * meant to be proper names. + * + * \returns the name of the current audio driver or NULL if no driver has been + * initialized. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetCurrentAudioDriver(void); + +/** + * Get a list of currently-connected audio playback devices. + * + * This returns of list of available devices that play sound, perhaps to + * speakers or headphones ("playback" devices). If you want devices that + * record audio, like a microphone ("recording" devices), use + * SDL_GetAudioRecordingDevices() instead. + * + * This only returns a list of physical devices; it will not have any device + * IDs returned by SDL_OpenAudioDevice(). + * + * If this function returns NULL, to signify an error, `*count` will be set to + * zero. + * + * \param count a pointer filled in with the number of devices returned, may + * be NULL. + * \returns a 0 terminated array of device instance IDs or NULL on error; call + * SDL_GetError() for more information. This should be freed with + * SDL_free() when it is no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenAudioDevice + * \sa SDL_GetAudioRecordingDevices + */ +extern SDL_DECLSPEC SDL_AudioDeviceID * SDLCALL SDL_GetAudioPlaybackDevices(int *count); + +/** + * Get a list of currently-connected audio recording devices. + * + * This returns of list of available devices that record audio, like a + * microphone ("recording" devices). If you want devices that play sound, + * perhaps to speakers or headphones ("playback" devices), use + * SDL_GetAudioPlaybackDevices() instead. + * + * This only returns a list of physical devices; it will not have any device + * IDs returned by SDL_OpenAudioDevice(). + * + * If this function returns NULL, to signify an error, `*count` will be set to + * zero. + * + * \param count a pointer filled in with the number of devices returned, may + * be NULL. + * \returns a 0 terminated array of device instance IDs, or NULL on failure; + * call SDL_GetError() for more information. This should be freed + * with SDL_free() when it is no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenAudioDevice + * \sa SDL_GetAudioPlaybackDevices + */ +extern SDL_DECLSPEC SDL_AudioDeviceID * SDLCALL SDL_GetAudioRecordingDevices(int *count); + +/** + * Get the human-readable name of a specific audio device. + * + * **WARNING**: this function will work with SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK + * and SDL_AUDIO_DEVICE_DEFAULT_RECORDING, returning the current default + * physical devices' names. However, as the default device may change at any + * time, it is likely better to show a generic name to the user, like "System + * default audio device" or perhaps "default [currently %s]". Do not store + * this name to disk to reidentify the device in a later run of the program, + * as the default might change in general, and the string will be the name of + * a specific device and not the abstract system default. + * + * \param devid the instance ID of the device to query. + * \returns the name of the audio device, or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAudioPlaybackDevices + * \sa SDL_GetAudioRecordingDevices + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetAudioDeviceName(SDL_AudioDeviceID devid); + +/** + * Get the current audio format of a specific audio device. + * + * For an opened device, this will report the format the device is currently + * using. If the device isn't yet opened, this will report the device's + * preferred format (or a reasonable default if this can't be determined). + * + * You may also specify SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK or + * SDL_AUDIO_DEVICE_DEFAULT_RECORDING here, which is useful for getting a + * reasonable recommendation before opening the system-recommended default + * device. + * + * You can also use this to request the current device buffer size. This is + * specified in sample frames and represents the amount of data SDL will feed + * to the physical hardware in each chunk. This can be converted to + * milliseconds of audio with the following equation: + * + * `ms = (int) ((((Sint64) frames) * 1000) / spec.freq);` + * + * Buffer size is only important if you need low-level control over the audio + * playback timing. Most apps do not need this. + * + * \param devid the instance ID of the device to query. + * \param spec on return, will be filled with device details. + * \param sample_frames pointer to store device buffer size, in sample frames. + * Can be NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetAudioDeviceFormat(SDL_AudioDeviceID devid, SDL_AudioSpec *spec, int *sample_frames); + +/** + * Get the current channel map of an audio device. + * + * Channel maps are optional; most things do not need them, instead passing + * data in the [order that SDL expects](CategoryAudio#channel-layouts). + * + * Audio devices usually have no remapping applied. This is represented by + * returning NULL, and does not signify an error. + * + * \param devid the instance ID of the device to query. + * \param count On output, set to number of channels in the map. Can be NULL. + * \returns an array of the current channel mapping, with as many elements as + * the current output spec's channels, or NULL if default. This + * should be freed with SDL_free() when it is no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAudioStreamInputChannelMap + */ +extern SDL_DECLSPEC int * SDLCALL SDL_GetAudioDeviceChannelMap(SDL_AudioDeviceID devid, int *count); + +/** + * Open a specific audio device. + * + * You can open both playback and recording devices through this function. + * Playback devices will take data from bound audio streams, mix it, and send + * it to the hardware. Recording devices will feed any bound audio streams + * with a copy of any incoming data. + * + * An opened audio device starts out with no audio streams bound. To start + * audio playing, bind a stream and supply audio data to it. Unlike SDL2, + * there is no audio callback; you only bind audio streams and make sure they + * have data flowing into them (however, you can simulate SDL2's semantics + * fairly closely by using SDL_OpenAudioDeviceStream instead of this + * function). + * + * If you don't care about opening a specific device, pass a `devid` of either + * `SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK` or + * `SDL_AUDIO_DEVICE_DEFAULT_RECORDING`. In this case, SDL will try to pick + * the most reasonable default, and may also switch between physical devices + * seamlessly later, if the most reasonable default changes during the + * lifetime of this opened device (user changed the default in the OS's system + * preferences, the default got unplugged so the system jumped to a new + * default, the user plugged in headphones on a mobile device, etc). Unless + * you have a good reason to choose a specific device, this is probably what + * you want. + * + * You may request a specific format for the audio device, but there is no + * promise the device will honor that request for several reasons. As such, + * it's only meant to be a hint as to what data your app will provide. Audio + * streams will accept data in whatever format you specify and manage + * conversion for you as appropriate. SDL_GetAudioDeviceFormat can tell you + * the preferred format for the device before opening and the actual format + * the device is using after opening. + * + * It's legal to open the same device ID more than once; each successful open + * will generate a new logical SDL_AudioDeviceID that is managed separately + * from others on the same physical device. This allows libraries to open a + * device separately from the main app and bind its own streams without + * conflicting. + * + * It is also legal to open a device ID returned by a previous call to this + * function; doing so just creates another logical device on the same physical + * device. This may be useful for making logical groupings of audio streams. + * + * This function returns the opened device ID on success. This is a new, + * unique SDL_AudioDeviceID that represents a logical device. + * + * Some backends might offer arbitrary devices (for example, a networked audio + * protocol that can connect to an arbitrary server). For these, as a change + * from SDL2, you should open a default device ID and use an SDL hint to + * specify the target if you care, or otherwise let the backend figure out a + * reasonable default. Most backends don't offer anything like this, and often + * this would be an end user setting an environment variable for their custom + * need, and not something an application should specifically manage. + * + * When done with an audio device, possibly at the end of the app's life, one + * should call SDL_CloseAudioDevice() on the returned device id. + * + * \param devid the device instance id to open, or + * SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK or + * SDL_AUDIO_DEVICE_DEFAULT_RECORDING for the most reasonable + * default device. + * \param spec the requested device configuration. Can be NULL to use + * reasonable defaults. + * \returns the device ID on success or 0 on failure; call SDL_GetError() for + * more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseAudioDevice + * \sa SDL_GetAudioDeviceFormat + */ +extern SDL_DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(SDL_AudioDeviceID devid, const SDL_AudioSpec *spec); + +/** + * Determine if an audio device is physical (instead of logical). + * + * An SDL_AudioDeviceID that represents physical hardware is a physical + * device; there is one for each piece of hardware that SDL can see. Logical + * devices are created by calling SDL_OpenAudioDevice or + * SDL_OpenAudioDeviceStream, and while each is associated with a physical + * device, there can be any number of logical devices on one physical device. + * + * For the most part, logical and physical IDs are interchangeable--if you try + * to open a logical device, SDL understands to assign that effort to the + * underlying physical device, etc. However, it might be useful to know if an + * arbitrary device ID is physical or logical. This function reports which. + * + * This function may return either true or false for invalid device IDs. + * + * \param devid the device ID to query. + * \returns true if devid is a physical device, false if it is logical. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_IsAudioDevicePhysical(SDL_AudioDeviceID devid); + +/** + * Determine if an audio device is a playback device (instead of recording). + * + * This function may return either true or false for invalid device IDs. + * + * \param devid the device ID to query. + * \returns true if devid is a playback device, false if it is recording. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_IsAudioDevicePlayback(SDL_AudioDeviceID devid); + +/** + * Use this function to pause audio playback on a specified device. + * + * This function pauses audio processing for a given device. Any bound audio + * streams will not progress, and no audio will be generated. Pausing one + * device does not prevent other unpaused devices from running. + * + * Unlike in SDL2, audio devices start in an _unpaused_ state, since an app + * has to bind a stream before any audio will flow. Pausing a paused device is + * a legal no-op. + * + * Pausing a device can be useful to halt all audio without unbinding all the + * audio streams. This might be useful while a game is paused, or a level is + * loading, etc. + * + * Physical devices can not be paused or unpaused, only logical devices + * created through SDL_OpenAudioDevice() can be. + * + * \param devid a device opened by SDL_OpenAudioDevice(). + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ResumeAudioDevice + * \sa SDL_AudioDevicePaused + */ +extern SDL_DECLSPEC bool SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID devid); + +/** + * Use this function to unpause audio playback on a specified device. + * + * This function unpauses audio processing for a given device that has + * previously been paused with SDL_PauseAudioDevice(). Once unpaused, any + * bound audio streams will begin to progress again, and audio can be + * generated. + * + * Unlike in SDL2, audio devices start in an _unpaused_ state, since an app + * has to bind a stream before any audio will flow. Unpausing an unpaused + * device is a legal no-op. + * + * Physical devices can not be paused or unpaused, only logical devices + * created through SDL_OpenAudioDevice() can be. + * + * \param devid a device opened by SDL_OpenAudioDevice(). + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AudioDevicePaused + * \sa SDL_PauseAudioDevice + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ResumeAudioDevice(SDL_AudioDeviceID devid); + +/** + * Use this function to query if an audio device is paused. + * + * Unlike in SDL2, audio devices start in an _unpaused_ state, since an app + * has to bind a stream before any audio will flow. + * + * Physical devices can not be paused or unpaused, only logical devices + * created through SDL_OpenAudioDevice() can be. Physical and invalid device + * IDs will report themselves as unpaused here. + * + * \param devid a device opened by SDL_OpenAudioDevice(). + * \returns true if device is valid and paused, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PauseAudioDevice + * \sa SDL_ResumeAudioDevice + */ +extern SDL_DECLSPEC bool SDLCALL SDL_AudioDevicePaused(SDL_AudioDeviceID devid); + +/** + * Get the gain of an audio device. + * + * The gain of a device is its volume; a larger gain means a louder output, + * with a gain of zero being silence. + * + * Audio devices default to a gain of 1.0f (no change in output). + * + * Physical devices may not have their gain changed, only logical devices, and + * this function will always return -1.0f when used on physical devices. + * + * \param devid the audio device to query. + * \returns the gain of the device or -1.0f on failure; call SDL_GetError() + * for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAudioDeviceGain + */ +extern SDL_DECLSPEC float SDLCALL SDL_GetAudioDeviceGain(SDL_AudioDeviceID devid); + +/** + * Change the gain of an audio device. + * + * The gain of a device is its volume; a larger gain means a louder output, + * with a gain of zero being silence. + * + * Audio devices default to a gain of 1.0f (no change in output). + * + * Physical devices may not have their gain changed, only logical devices, and + * this function will always return false when used on physical devices. While + * it might seem attractive to adjust several logical devices at once in this + * way, it would allow an app or library to interfere with another portion of + * the program's otherwise-isolated devices. + * + * This is applied, along with any per-audiostream gain, during playback to + * the hardware, and can be continuously changed to create various effects. On + * recording devices, this will adjust the gain before passing the data into + * an audiostream; that recording audiostream can then adjust its gain further + * when outputting the data elsewhere, if it likes, but that second gain is + * not applied until the data leaves the audiostream again. + * + * \param devid the audio device on which to change gain. + * \param gain the gain. 1.0f is no change, 0.0f is silence. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, as it holds + * a stream-specific mutex while running. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAudioDeviceGain + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioDeviceGain(SDL_AudioDeviceID devid, float gain); + +/** + * Close a previously-opened audio device. + * + * The application should close open audio devices once they are no longer + * needed. + * + * This function may block briefly while pending audio data is played by the + * hardware, so that applications don't drop the last buffer of data they + * supplied if terminating immediately afterwards. + * + * \param devid an audio device id previously returned by + * SDL_OpenAudioDevice(). + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenAudioDevice + */ +extern SDL_DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID devid); + +/** + * Bind a list of audio streams to an audio device. + * + * Audio data will flow through any bound streams. For a playback device, data + * for all bound streams will be mixed together and fed to the device. For a + * recording device, a copy of recorded data will be provided to each bound + * stream. + * + * Audio streams can only be bound to an open device. This operation is + * atomic--all streams bound in the same call will start processing at the + * same time, so they can stay in sync. Also: either all streams will be bound + * or none of them will be. + * + * It is an error to bind an already-bound stream; it must be explicitly + * unbound first. + * + * Binding a stream to a device will set its output format for playback + * devices, and its input format for recording devices, so they match the + * device's settings. The caller is welcome to change the other end of the + * stream's format at any time with SDL_SetAudioStreamFormat(). If the other + * end of the stream's format has never been set (the audio stream was created + * with a NULL audio spec), this function will set it to match the device + * end's format. + * + * \param devid an audio device to bind a stream to. + * \param streams an array of audio streams to bind. + * \param num_streams number streams listed in the `streams` array. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BindAudioStreams + * \sa SDL_UnbindAudioStream + * \sa SDL_GetAudioStreamDevice + */ +extern SDL_DECLSPEC bool SDLCALL SDL_BindAudioStreams(SDL_AudioDeviceID devid, SDL_AudioStream * const *streams, int num_streams); + +/** + * Bind a single audio stream to an audio device. + * + * This is a convenience function, equivalent to calling + * `SDL_BindAudioStreams(devid, &stream, 1)`. + * + * \param devid an audio device to bind a stream to. + * \param stream an audio stream to bind to a device. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BindAudioStreams + * \sa SDL_UnbindAudioStream + * \sa SDL_GetAudioStreamDevice + */ +extern SDL_DECLSPEC bool SDLCALL SDL_BindAudioStream(SDL_AudioDeviceID devid, SDL_AudioStream *stream); + +/** + * Unbind a list of audio streams from their audio devices. + * + * The streams being unbound do not all have to be on the same device. All + * streams on the same device will be unbound atomically (data will stop + * flowing through all unbound streams on the same device at the same time). + * + * Unbinding a stream that isn't bound to a device is a legal no-op. + * + * \param streams an array of audio streams to unbind. Can be NULL or contain + * NULL. + * \param num_streams number streams listed in the `streams` array. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BindAudioStreams + */ +extern SDL_DECLSPEC void SDLCALL SDL_UnbindAudioStreams(SDL_AudioStream * const *streams, int num_streams); + +/** + * Unbind a single audio stream from its audio device. + * + * This is a convenience function, equivalent to calling + * `SDL_UnbindAudioStreams(&stream, 1)`. + * + * \param stream an audio stream to unbind from a device. Can be NULL. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BindAudioStream + */ +extern SDL_DECLSPEC void SDLCALL SDL_UnbindAudioStream(SDL_AudioStream *stream); + +/** + * Query an audio stream for its currently-bound device. + * + * This reports the logical audio device that an audio stream is currently + * bound to. + * + * If not bound, or invalid, this returns zero, which is not a valid device + * ID. + * + * \param stream the audio stream to query. + * \returns the bound audio device, or 0 if not bound or invalid. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BindAudioStream + * \sa SDL_BindAudioStreams + */ +extern SDL_DECLSPEC SDL_AudioDeviceID SDLCALL SDL_GetAudioStreamDevice(SDL_AudioStream *stream); + +/** + * Create a new audio stream. + * + * \param src_spec the format details of the input audio. + * \param dst_spec the format details of the output audio. + * \returns a new audio stream on success or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PutAudioStreamData + * \sa SDL_GetAudioStreamData + * \sa SDL_GetAudioStreamAvailable + * \sa SDL_FlushAudioStream + * \sa SDL_ClearAudioStream + * \sa SDL_SetAudioStreamFormat + * \sa SDL_DestroyAudioStream + */ +extern SDL_DECLSPEC SDL_AudioStream * SDLCALL SDL_CreateAudioStream(const SDL_AudioSpec *src_spec, const SDL_AudioSpec *dst_spec); + +/** + * Get the properties associated with an audio stream. + * + * The application can hang any data it wants here, but the following + * properties are understood by SDL: + * + * - `SDL_PROP_AUDIOSTREAM_AUTO_CLEANUP_BOOLEAN`: if true (the default), the + * stream be automatically cleaned up when the audio subsystem quits. If set + * to false, the streams will persist beyond that. This property is ignored + * for streams created through SDL_OpenAudioDeviceStream(), and will always + * be cleaned up. Streams that are not cleaned up will still be unbound from + * devices when the audio subsystem quits. This property was added in SDL + * 3.4.0. + * + * \param stream the SDL_AudioStream to query. + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetAudioStreamProperties(SDL_AudioStream *stream); + +#define SDL_PROP_AUDIOSTREAM_AUTO_CLEANUP_BOOLEAN "SDL.audiostream.auto_cleanup" + + +/** + * Query the current format of an audio stream. + * + * \param stream the SDL_AudioStream to query. + * \param src_spec where to store the input audio format; ignored if NULL. + * \param dst_spec where to store the output audio format; ignored if NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, as it holds + * a stream-specific mutex while running. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAudioStreamFormat + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetAudioStreamFormat(SDL_AudioStream *stream, SDL_AudioSpec *src_spec, SDL_AudioSpec *dst_spec); + +/** + * Change the input and output formats of an audio stream. + * + * Future calls to and SDL_GetAudioStreamAvailable and SDL_GetAudioStreamData + * will reflect the new format, and future calls to SDL_PutAudioStreamData + * must provide data in the new input formats. + * + * Data that was previously queued in the stream will still be operated on in + * the format that was current when it was added, which is to say you can put + * the end of a sound file in one format to a stream, change formats for the + * next sound file, and start putting that new data while the previous sound + * file is still queued, and everything will still play back correctly. + * + * If a stream is bound to a device, then the format of the side of the stream + * bound to a device cannot be changed (src_spec for recording devices, + * dst_spec for playback devices). Attempts to make a change to this side will + * be ignored, but this will not report an error. The other side's format can + * be changed. + * + * \param stream the stream the format is being changed. + * \param src_spec the new format of the audio input; if NULL, it is not + * changed. + * \param dst_spec the new format of the audio output; if NULL, it is not + * changed. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, as it holds + * a stream-specific mutex while running. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAudioStreamFormat + * \sa SDL_SetAudioStreamFrequencyRatio + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamFormat(SDL_AudioStream *stream, const SDL_AudioSpec *src_spec, const SDL_AudioSpec *dst_spec); + +/** + * Get the frequency ratio of an audio stream. + * + * \param stream the SDL_AudioStream to query. + * \returns the frequency ratio of the stream or 0.0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread, as it holds + * a stream-specific mutex while running. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAudioStreamFrequencyRatio + */ +extern SDL_DECLSPEC float SDLCALL SDL_GetAudioStreamFrequencyRatio(SDL_AudioStream *stream); + +/** + * Change the frequency ratio of an audio stream. + * + * The frequency ratio is used to adjust the rate at which input data is + * consumed. Changing this effectively modifies the speed and pitch of the + * audio. A value greater than 1.0f will play the audio faster, and at a + * higher pitch. A value less than 1.0f will play the audio slower, and at a + * lower pitch. 1.0f means play at normal speed. + * + * This is applied during SDL_GetAudioStreamData, and can be continuously + * changed to create various effects. + * + * \param stream the stream on which the frequency ratio is being changed. + * \param ratio the frequency ratio. 1.0 is normal speed. Must be between 0.01 + * and 100. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, as it holds + * a stream-specific mutex while running. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAudioStreamFrequencyRatio + * \sa SDL_SetAudioStreamFormat + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamFrequencyRatio(SDL_AudioStream *stream, float ratio); + +/** + * Get the gain of an audio stream. + * + * The gain of a stream is its volume; a larger gain means a louder output, + * with a gain of zero being silence. + * + * Audio streams default to a gain of 1.0f (no change in output). + * + * \param stream the SDL_AudioStream to query. + * \returns the gain of the stream or -1.0f on failure; call SDL_GetError() + * for more information. + * + * \threadsafety It is safe to call this function from any thread, as it holds + * a stream-specific mutex while running. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAudioStreamGain + */ +extern SDL_DECLSPEC float SDLCALL SDL_GetAudioStreamGain(SDL_AudioStream *stream); + +/** + * Change the gain of an audio stream. + * + * The gain of a stream is its volume; a larger gain means a louder output, + * with a gain of zero being silence. + * + * Audio streams default to a gain of 1.0f (no change in output). + * + * This is applied during SDL_GetAudioStreamData, and can be continuously + * changed to create various effects. + * + * \param stream the stream on which the gain is being changed. + * \param gain the gain. 1.0f is no change, 0.0f is silence. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, as it holds + * a stream-specific mutex while running. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAudioStreamGain + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamGain(SDL_AudioStream *stream, float gain); + +/** + * Get the current input channel map of an audio stream. + * + * Channel maps are optional; most things do not need them, instead passing + * data in the [order that SDL expects](CategoryAudio#channel-layouts). + * + * Audio streams default to no remapping applied. This is represented by + * returning NULL, and does not signify an error. + * + * \param stream the SDL_AudioStream to query. + * \param count On output, set to number of channels in the map. Can be NULL. + * \returns an array of the current channel mapping, with as many elements as + * the current output spec's channels, or NULL if default. This + * should be freed with SDL_free() when it is no longer needed. + * + * \threadsafety It is safe to call this function from any thread, as it holds + * a stream-specific mutex while running. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAudioStreamInputChannelMap + */ +extern SDL_DECLSPEC int * SDLCALL SDL_GetAudioStreamInputChannelMap(SDL_AudioStream *stream, int *count); + +/** + * Get the current output channel map of an audio stream. + * + * Channel maps are optional; most things do not need them, instead passing + * data in the [order that SDL expects](CategoryAudio#channel-layouts). + * + * Audio streams default to no remapping applied. This is represented by + * returning NULL, and does not signify an error. + * + * \param stream the SDL_AudioStream to query. + * \param count On output, set to number of channels in the map. Can be NULL. + * \returns an array of the current channel mapping, with as many elements as + * the current output spec's channels, or NULL if default. This + * should be freed with SDL_free() when it is no longer needed. + * + * \threadsafety It is safe to call this function from any thread, as it holds + * a stream-specific mutex while running. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAudioStreamInputChannelMap + */ +extern SDL_DECLSPEC int * SDLCALL SDL_GetAudioStreamOutputChannelMap(SDL_AudioStream *stream, int *count); + +/** + * Set the current input channel map of an audio stream. + * + * Channel maps are optional; most things do not need them, instead passing + * data in the [order that SDL expects](CategoryAudio#channel-layouts). + * + * The input channel map reorders data that is added to a stream via + * SDL_PutAudioStreamData. Future calls to SDL_PutAudioStreamData must provide + * data in the new channel order. + * + * Each item in the array represents an input channel, and its value is the + * channel that it should be remapped to. To reverse a stereo signal's left + * and right values, you'd have an array of `{ 1, 0 }`. It is legal to remap + * multiple channels to the same thing, so `{ 1, 1 }` would duplicate the + * right channel to both channels of a stereo signal. An element in the + * channel map set to -1 instead of a valid channel will mute that channel, + * setting it to a silence value. + * + * You cannot change the number of channels through a channel map, just + * reorder/mute them. + * + * Data that was previously queued in the stream will still be operated on in + * the order that was current when it was added, which is to say you can put + * the end of a sound file in one order to a stream, change orders for the + * next sound file, and start putting that new data while the previous sound + * file is still queued, and everything will still play back correctly. + * + * Audio streams default to no remapping applied. Passing a NULL channel map + * is legal, and turns off remapping. + * + * SDL will copy the channel map; the caller does not have to save this array + * after this call. + * + * If `count` is not equal to the current number of channels in the audio + * stream's format, this will fail. This is a safety measure to make sure a + * race condition hasn't changed the format while this call is setting the + * channel map. + * + * Unlike attempting to change the stream's format, the input channel map on a + * stream bound to a recording device is permitted to change at any time; any + * data added to the stream from the device after this call will have the new + * mapping, but previously-added data will still have the prior mapping. + * + * \param stream the SDL_AudioStream to change. + * \param chmap the new channel map, NULL to reset to default. + * \param count The number of channels in the map. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, as it holds + * a stream-specific mutex while running. Don't change the + * stream's format to have a different number of channels from a + * different thread at the same time, though! + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAudioStreamInputChannelMap + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamInputChannelMap(SDL_AudioStream *stream, const int *chmap, int count); + +/** + * Set the current output channel map of an audio stream. + * + * Channel maps are optional; most things do not need them, instead passing + * data in the [order that SDL expects](CategoryAudio#channel-layouts). + * + * The output channel map reorders data that is leaving a stream via + * SDL_GetAudioStreamData. + * + * Each item in the array represents an input channel, and its value is the + * channel that it should be remapped to. To reverse a stereo signal's left + * and right values, you'd have an array of `{ 1, 0 }`. It is legal to remap + * multiple channels to the same thing, so `{ 1, 1 }` would duplicate the + * right channel to both channels of a stereo signal. An element in the + * channel map set to -1 instead of a valid channel will mute that channel, + * setting it to a silence value. + * + * You cannot change the number of channels through a channel map, just + * reorder/mute them. + * + * The output channel map can be changed at any time, as output remapping is + * applied during SDL_GetAudioStreamData. + * + * Audio streams default to no remapping applied. Passing a NULL channel map + * is legal, and turns off remapping. + * + * SDL will copy the channel map; the caller does not have to save this array + * after this call. + * + * If `count` is not equal to the current number of channels in the audio + * stream's format, this will fail. This is a safety measure to make sure a + * race condition hasn't changed the format while this call is setting the + * channel map. + * + * Unlike attempting to change the stream's format, the output channel map on + * a stream bound to a recording device is permitted to change at any time; + * any data added to the stream after this call will have the new mapping, but + * previously-added data will still have the prior mapping. When the channel + * map doesn't match the hardware's channel layout, SDL will convert the data + * before feeding it to the device for playback. + * + * \param stream the SDL_AudioStream to change. + * \param chmap the new channel map, NULL to reset to default. + * \param count The number of channels in the map. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, as it holds + * a stream-specific mutex while running. Don't change the + * stream's format to have a different number of channels from a + * a different thread at the same time, though! + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAudioStreamInputChannelMap + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamOutputChannelMap(SDL_AudioStream *stream, const int *chmap, int count); + +/** + * Add data to the stream. + * + * This data must match the format/channels/samplerate specified in the latest + * call to SDL_SetAudioStreamFormat, or the format specified when creating the + * stream if it hasn't been changed. + * + * Note that this call simply copies the unconverted data for later. This is + * different than SDL2, where data was converted during the Put call and the + * Get call would just dequeue the previously-converted data. + * + * \param stream the stream the audio data is being added to. + * \param buf a pointer to the audio data to add. + * \param len the number of bytes to write to the stream. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, but if the + * stream has a callback set, the caller might need to manage + * extra locking. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ClearAudioStream + * \sa SDL_FlushAudioStream + * \sa SDL_GetAudioStreamData + * \sa SDL_GetAudioStreamQueued + */ +extern SDL_DECLSPEC bool SDLCALL SDL_PutAudioStreamData(SDL_AudioStream *stream, const void *buf, int len); + +/** + * A callback that fires for completed SDL_PutAudioStreamDataNoCopy() data. + * + * When using SDL_PutAudioStreamDataNoCopy() to provide data to an + * SDL_AudioStream, it's not safe to dispose of the data until the stream has + * completely consumed it. Often times it's difficult to know exactly when + * this has happened. + * + * This callback fires once when the stream no longer needs the buffer, + * allowing the app to easily free or reuse it. + * + * \param userdata an opaque pointer provided by the app for their personal + * use. + * \param buf the pointer provided to SDL_PutAudioStreamDataNoCopy(). + * \param buflen the size of buffer, in bytes, provided to + * SDL_PutAudioStreamDataNoCopy(). + * + * \threadsafety This callbacks may run from any thread, so if you need to + * protect shared data, you should use SDL_LockAudioStream to + * serialize access; this lock will be held before your callback + * is called, so your callback does not need to manage the lock + * explicitly. + * + * \since This datatype is available since SDL 3.4.0. + * + * \sa SDL_SetAudioStreamGetCallback + * \sa SDL_SetAudioStreamPutCallback + */ +typedef void (SDLCALL *SDL_AudioStreamDataCompleteCallback)(void *userdata, const void *buf, int buflen); + +/** + * Add external data to an audio stream without copying it. + * + * Unlike SDL_PutAudioStreamData(), this function does not make a copy of the + * provided data, instead storing the provided pointer. This means that the + * put operation does not need to allocate and copy the data, but the original + * data must remain available until the stream is done with it, either by + * being read from the stream in its entirety, or a call to + * SDL_ClearAudioStream() or SDL_DestroyAudioStream(). + * + * The data must match the format/channels/samplerate specified in the latest + * call to SDL_SetAudioStreamFormat, or the format specified when creating the + * stream if it hasn't been changed. + * + * An optional callback may be provided, which is called when the stream no + * longer needs the data. Once this callback fires, the stream will not access + * the data again. This callback will fire for any reason the data is no + * longer needed, including clearing or destroying the stream. + * + * Note that there is still an allocation to store tracking information, so + * this function is more efficient for larger blocks of data. If you're + * planning to put a few samples at a time, it will be more efficient to use + * SDL_PutAudioStreamData(), which allocates and buffers in blocks. + * + * \param stream the stream the audio data is being added to. + * \param buf a pointer to the audio data to add. + * \param len the number of bytes to add to the stream. + * \param callback the callback function to call when the data is no longer + * needed by the stream. May be NULL. + * \param userdata an opaque pointer provided to the callback for its own + * personal use. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, but if the + * stream has a callback set, the caller might need to manage + * extra locking. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_ClearAudioStream + * \sa SDL_FlushAudioStream + * \sa SDL_GetAudioStreamData + * \sa SDL_GetAudioStreamQueued + */ +extern SDL_DECLSPEC bool SDLCALL SDL_PutAudioStreamDataNoCopy(SDL_AudioStream *stream, const void *buf, int len, SDL_AudioStreamDataCompleteCallback callback, void *userdata); + +/** + * Add data to the stream with each channel in a separate array. + * + * This data must match the format/channels/samplerate specified in the latest + * call to SDL_SetAudioStreamFormat, or the format specified when creating the + * stream if it hasn't been changed. + * + * The data will be interleaved and queued. Note that SDL_AudioStream only + * operates on interleaved data, so this is simply a convenience function for + * easily queueing data from sources that provide separate arrays. There is no + * equivalent function to retrieve planar data. + * + * The arrays in `channel_buffers` are ordered as they are to be interleaved; + * the first array will be the first sample in the interleaved data. Any + * individual array may be NULL; in this case, silence will be interleaved for + * that channel. + * + * `num_channels` specifies how many arrays are in `channel_buffers`. This can + * be used as a safety to prevent overflow, in case the stream format has + * changed elsewhere. If more channels are specified than the current input + * spec, they are ignored. If less channels are specified, the missing arrays + * are treated as if they are NULL (silence is written to those channels). If + * the count is -1, SDL will assume the array count matches the current input + * spec. + * + * Note that `num_samples` is the number of _samples per array_. This can also + * be thought of as the number of _sample frames_ to be queued. A value of 1 + * with stereo arrays will queue two samples to the stream. This is different + * than SDL_PutAudioStreamData, which wants the size of a single array in + * bytes. + * + * \param stream the stream the audio data is being added to. + * \param channel_buffers a pointer to an array of arrays, one array per + * channel. + * \param num_channels the number of arrays in `channel_buffers` or -1. + * \param num_samples the number of _samples_ per array to write to the + * stream. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, but if the + * stream has a callback set, the caller might need to manage + * extra locking. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_ClearAudioStream + * \sa SDL_FlushAudioStream + * \sa SDL_GetAudioStreamData + * \sa SDL_GetAudioStreamQueued + */ +extern SDL_DECLSPEC bool SDLCALL SDL_PutAudioStreamPlanarData(SDL_AudioStream *stream, const void * const *channel_buffers, int num_channels, int num_samples); + +/** + * Get converted/resampled data from the stream. + * + * The input/output data format/channels/samplerate is specified when creating + * the stream, and can be changed after creation by calling + * SDL_SetAudioStreamFormat. + * + * Note that any conversion and resampling necessary is done during this call, + * and SDL_PutAudioStreamData simply queues unconverted data for later. This + * is different than SDL2, where that work was done while inputting new data + * to the stream and requesting the output just copied the converted data. + * + * \param stream the stream the audio is being requested from. + * \param buf a buffer to fill with audio data. + * \param len the maximum number of bytes to fill. + * \returns the number of bytes read from the stream or -1 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread, but if the + * stream has a callback set, the caller might need to manage + * extra locking. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ClearAudioStream + * \sa SDL_GetAudioStreamAvailable + * \sa SDL_PutAudioStreamData + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetAudioStreamData(SDL_AudioStream *stream, void *buf, int len); + +/** + * Get the number of converted/resampled bytes available. + * + * The stream may be buffering data behind the scenes until it has enough to + * resample correctly, so this number might be lower than what you expect, or + * even be zero. Add more data or flush the stream if you need the data now. + * + * If the stream has so much data that it would overflow an int, the return + * value is clamped to a maximum value, but no queued data is lost; if there + * are gigabytes of data queued, the app might need to read some of it with + * SDL_GetAudioStreamData before this function's return value is no longer + * clamped. + * + * \param stream the audio stream to query. + * \returns the number of converted/resampled bytes available or -1 on + * failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAudioStreamData + * \sa SDL_PutAudioStreamData + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetAudioStreamAvailable(SDL_AudioStream *stream); + + +/** + * Get the number of bytes currently queued. + * + * This is the number of bytes put into a stream as input, not the number that + * can be retrieved as output. Because of several details, it's not possible + * to calculate one number directly from the other. If you need to know how + * much usable data can be retrieved right now, you should use + * SDL_GetAudioStreamAvailable() and not this function. + * + * Note that audio streams can change their input format at any time, even if + * there is still data queued in a different format, so the returned byte + * count will not necessarily match the number of _sample frames_ available. + * Users of this API should be aware of format changes they make when feeding + * a stream and plan accordingly. + * + * Queued data is not converted until it is consumed by + * SDL_GetAudioStreamData, so this value should be representative of the exact + * data that was put into the stream. + * + * If the stream has so much data that it would overflow an int, the return + * value is clamped to a maximum value, but no queued data is lost; if there + * are gigabytes of data queued, the app might need to read some of it with + * SDL_GetAudioStreamData before this function's return value is no longer + * clamped. + * + * \param stream the audio stream to query. + * \returns the number of bytes queued or -1 on failure; call SDL_GetError() + * for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PutAudioStreamData + * \sa SDL_ClearAudioStream + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetAudioStreamQueued(SDL_AudioStream *stream); + + +/** + * Tell the stream that you're done sending data, and anything being buffered + * should be converted/resampled and made available immediately. + * + * It is legal to add more data to a stream after flushing, but there may be + * audio gaps in the output. Generally this is intended to signal the end of + * input, so the complete output becomes available. + * + * \param stream the audio stream to flush. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PutAudioStreamData + */ +extern SDL_DECLSPEC bool SDLCALL SDL_FlushAudioStream(SDL_AudioStream *stream); + +/** + * Clear any pending data in the stream. + * + * This drops any queued data, so there will be nothing to read from the + * stream until more is added. + * + * \param stream the audio stream to clear. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAudioStreamAvailable + * \sa SDL_GetAudioStreamData + * \sa SDL_GetAudioStreamQueued + * \sa SDL_PutAudioStreamData + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ClearAudioStream(SDL_AudioStream *stream); + +/** + * Use this function to pause audio playback on the audio device associated + * with an audio stream. + * + * This function pauses audio processing for a given device. Any bound audio + * streams will not progress, and no audio will be generated. Pausing one + * device does not prevent other unpaused devices from running. + * + * Pausing a device can be useful to halt all audio without unbinding all the + * audio streams. This might be useful while a game is paused, or a level is + * loading, etc. + * + * \param stream the audio stream associated with the audio device to pause. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ResumeAudioStreamDevice + */ +extern SDL_DECLSPEC bool SDLCALL SDL_PauseAudioStreamDevice(SDL_AudioStream *stream); + +/** + * Use this function to unpause audio playback on the audio device associated + * with an audio stream. + * + * This function unpauses audio processing for a given device that has + * previously been paused. Once unpaused, any bound audio streams will begin + * to progress again, and audio can be generated. + * + * SDL_OpenAudioDeviceStream opens audio devices in a paused state, so this + * function call is required for audio playback to begin on such devices. + * + * \param stream the audio stream associated with the audio device to resume. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PauseAudioStreamDevice + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ResumeAudioStreamDevice(SDL_AudioStream *stream); + +/** + * Use this function to query if an audio device associated with a stream is + * paused. + * + * Unlike in SDL2, audio devices start in an _unpaused_ state, since an app + * has to bind a stream before any audio will flow. + * + * \param stream the audio stream associated with the audio device to query. + * \returns true if device is valid and paused, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PauseAudioStreamDevice + * \sa SDL_ResumeAudioStreamDevice + */ +extern SDL_DECLSPEC bool SDLCALL SDL_AudioStreamDevicePaused(SDL_AudioStream *stream); + + +/** + * Lock an audio stream for serialized access. + * + * Each SDL_AudioStream has an internal mutex it uses to protect its data + * structures from threading conflicts. This function allows an app to lock + * that mutex, which could be useful if registering callbacks on this stream. + * + * One does not need to lock a stream to use in it most cases, as the stream + * manages this lock internally. However, this lock is held during callbacks, + * which may run from arbitrary threads at any time, so if an app needs to + * protect shared data during those callbacks, locking the stream guarantees + * that the callback is not running while the lock is held. + * + * As this is just a wrapper over SDL_LockMutex for an internal lock; it has + * all the same attributes (recursive locks are allowed, etc). + * + * \param stream the audio stream to lock. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_UnlockAudioStream + */ +extern SDL_DECLSPEC bool SDLCALL SDL_LockAudioStream(SDL_AudioStream *stream); + + +/** + * Unlock an audio stream for serialized access. + * + * This unlocks an audio stream after a call to SDL_LockAudioStream. + * + * \param stream the audio stream to unlock. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety You should only call this from the same thread that + * previously called SDL_LockAudioStream. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockAudioStream + */ +extern SDL_DECLSPEC bool SDLCALL SDL_UnlockAudioStream(SDL_AudioStream *stream); + +/** + * A callback that fires when data passes through an SDL_AudioStream. + * + * Apps can (optionally) register a callback with an audio stream that is + * called when data is added with SDL_PutAudioStreamData, or requested with + * SDL_GetAudioStreamData. + * + * Two values are offered here: one is the amount of additional data needed to + * satisfy the immediate request (which might be zero if the stream already + * has enough data queued) and the other is the total amount being requested. + * In a Get call triggering a Put callback, these values can be different. In + * a Put call triggering a Get callback, these values are always the same. + * + * Byte counts might be slightly overestimated due to buffering or resampling, + * and may change from call to call. + * + * This callback is not required to do anything. Generally this is useful for + * adding/reading data on demand, and the app will often put/get data as + * appropriate, but the system goes on with the data currently available to it + * if this callback does nothing. + * + * \param stream the SDL audio stream associated with this callback. + * \param additional_amount the amount of data, in bytes, that is needed right + * now. + * \param total_amount the total amount of data requested, in bytes, that is + * requested or available. + * \param userdata an opaque pointer provided by the app for their personal + * use. + * + * \threadsafety This callbacks may run from any thread, so if you need to + * protect shared data, you should use SDL_LockAudioStream to + * serialize access; this lock will be held before your callback + * is called, so your callback does not need to manage the lock + * explicitly. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_SetAudioStreamGetCallback + * \sa SDL_SetAudioStreamPutCallback + */ +typedef void (SDLCALL *SDL_AudioStreamCallback)(void *userdata, SDL_AudioStream *stream, int additional_amount, int total_amount); + +/** + * Set a callback that runs when data is requested from an audio stream. + * + * This callback is called _before_ data is obtained from the stream, giving + * the callback the chance to add more on-demand. + * + * The callback can (optionally) call SDL_PutAudioStreamData() to add more + * audio to the stream during this call; if needed, the request that triggered + * this callback will obtain the new data immediately. + * + * The callback's `additional_amount` argument is roughly how many bytes of + * _unconverted_ data (in the stream's input format) is needed by the caller, + * although this may overestimate a little for safety. This takes into account + * how much is already in the stream and only asks for any extra necessary to + * resolve the request, which means the callback may be asked for zero bytes, + * and a different amount on each call. + * + * The callback is not required to supply exact amounts; it is allowed to + * supply too much or too little or none at all. The caller will get what's + * available, up to the amount they requested, regardless of this callback's + * outcome. + * + * Clearing or flushing an audio stream does not call this callback. + * + * This function obtains the stream's lock, which means any existing callback + * (get or put) in progress will finish running before setting the new + * callback. + * + * Setting a NULL function turns off the callback. + * + * \param stream the audio stream to set the new callback on. + * \param callback the new callback function to call when data is requested + * from the stream. + * \param userdata an opaque pointer provided to the callback for its own + * personal use. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. This only fails if `stream` is NULL. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAudioStreamPutCallback + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamGetCallback(SDL_AudioStream *stream, SDL_AudioStreamCallback callback, void *userdata); + +/** + * Set a callback that runs when data is added to an audio stream. + * + * This callback is called _after_ the data is added to the stream, giving the + * callback the chance to obtain it immediately. + * + * The callback can (optionally) call SDL_GetAudioStreamData() to obtain audio + * from the stream during this call. + * + * The callback's `additional_amount` argument is how many bytes of + * _converted_ data (in the stream's output format) was provided by the + * caller, although this may underestimate a little for safety. This value + * might be less than what is currently available in the stream, if data was + * already there, and might be less than the caller provided if the stream + * needs to keep a buffer to aid in resampling. Which means the callback may + * be provided with zero bytes, and a different amount on each call. + * + * The callback may call SDL_GetAudioStreamAvailable to see the total amount + * currently available to read from the stream, instead of the total provided + * by the current call. + * + * The callback is not required to obtain all data. It is allowed to read less + * or none at all. Anything not read now simply remains in the stream for + * later access. + * + * Clearing or flushing an audio stream does not call this callback. + * + * This function obtains the stream's lock, which means any existing callback + * (get or put) in progress will finish running before setting the new + * callback. + * + * Setting a NULL function turns off the callback. + * + * \param stream the audio stream to set the new callback on. + * \param callback the new callback function to call when data is added to the + * stream. + * \param userdata an opaque pointer provided to the callback for its own + * personal use. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. This only fails if `stream` is NULL. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAudioStreamGetCallback + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamPutCallback(SDL_AudioStream *stream, SDL_AudioStreamCallback callback, void *userdata); + + +/** + * Free an audio stream. + * + * This will release all allocated data, including any audio that is still + * queued. You do not need to manually clear the stream first. + * + * If this stream was bound to an audio device, it is unbound during this + * call. If this stream was created with SDL_OpenAudioDeviceStream, the audio + * device that was opened alongside this stream's creation will be closed, + * too. + * + * \param stream the audio stream to destroy. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateAudioStream + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyAudioStream(SDL_AudioStream *stream); + + +/** + * Convenience function for straightforward audio init for the common case. + * + * If all your app intends to do is provide a single source of PCM audio, this + * function allows you to do all your audio setup in a single call. + * + * This is also intended to be a clean means to migrate apps from SDL2. + * + * This function will open an audio device, create a stream and bind it. + * Unlike other methods of setup, the audio device will be closed when this + * stream is destroyed, so the app can treat the returned SDL_AudioStream as + * the only object needed to manage audio playback. + * + * Also unlike other functions, the audio device begins paused. This is to map + * more closely to SDL2-style behavior, since there is no extra step here to + * bind a stream to begin audio flowing. The audio device should be resumed + * with SDL_ResumeAudioStreamDevice(). + * + * This function works with both playback and recording devices. + * + * The `spec` parameter represents the app's side of the audio stream. That + * is, for recording audio, this will be the output format, and for playing + * audio, this will be the input format. If spec is NULL, the system will + * choose the format, and the app can use SDL_GetAudioStreamFormat() to obtain + * this information later. + * + * If you don't care about opening a specific audio device, you can (and + * probably _should_), use SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK for playback and + * SDL_AUDIO_DEVICE_DEFAULT_RECORDING for recording. + * + * One can optionally provide a callback function; if NULL, the app is + * expected to queue audio data for playback (or unqueue audio data if + * capturing). Otherwise, the callback will begin to fire once the device is + * unpaused. + * + * Destroying the returned stream with SDL_DestroyAudioStream will also close + * the audio device associated with this stream. + * + * \param devid an audio device to open, or SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK + * or SDL_AUDIO_DEVICE_DEFAULT_RECORDING. + * \param spec the audio stream's data format. Can be NULL. + * \param callback a callback where the app will provide new data for + * playback, or receive new data for recording. Can be NULL, + * in which case the app will need to call + * SDL_PutAudioStreamData or SDL_GetAudioStreamData as + * necessary. + * \param userdata app-controlled pointer passed to callback. Can be NULL. + * Ignored if callback is NULL. + * \returns an audio stream on success, ready to use, or NULL on failure; call + * SDL_GetError() for more information. When done with this stream, + * call SDL_DestroyAudioStream to free resources and close the + * device. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAudioStreamDevice + * \sa SDL_ResumeAudioStreamDevice + */ +extern SDL_DECLSPEC SDL_AudioStream * SDLCALL SDL_OpenAudioDeviceStream(SDL_AudioDeviceID devid, const SDL_AudioSpec *spec, SDL_AudioStreamCallback callback, void *userdata); + +/** + * A callback that fires when data is about to be fed to an audio device. + * + * This is useful for accessing the final mix, perhaps for writing a + * visualizer or applying a final effect to the audio data before playback. + * + * This callback should run as quickly as possible and not block for any + * significant time, as this callback delays submission of data to the audio + * device, which can cause audio playback problems. + * + * The postmix callback _must_ be able to handle any audio data format + * specified in `spec`, which can change between callbacks if the audio device + * changed. However, this only covers frequency and channel count; data is + * always provided here in SDL_AUDIO_F32 format. + * + * The postmix callback runs _after_ logical device gain and audiostream gain + * have been applied, which is to say you can make the output data louder at + * this point than the gain settings would suggest. + * + * \param userdata a pointer provided by the app through + * SDL_SetAudioPostmixCallback, for its own use. + * \param spec the current format of audio that is to be submitted to the + * audio device. + * \param buffer the buffer of audio samples to be submitted. The callback can + * inspect and/or modify this data. + * \param buflen the size of `buffer` in bytes. + * + * \threadsafety This will run from a background thread owned by SDL. The + * application is responsible for locking resources the callback + * touches that need to be protected. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_SetAudioPostmixCallback + */ +typedef void (SDLCALL *SDL_AudioPostmixCallback)(void *userdata, const SDL_AudioSpec *spec, float *buffer, int buflen); + +/** + * Set a callback that fires when data is about to be fed to an audio device. + * + * This is useful for accessing the final mix, perhaps for writing a + * visualizer or applying a final effect to the audio data before playback. + * + * The buffer is the final mix of all bound audio streams on an opened device; + * this callback will fire regularly for any device that is both opened and + * unpaused. If there is no new data to mix, either because no streams are + * bound to the device or all the streams are empty, this callback will still + * fire with the entire buffer set to silence. + * + * This callback is allowed to make changes to the data; the contents of the + * buffer after this call is what is ultimately passed along to the hardware. + * + * The callback is always provided the data in float format (values from -1.0f + * to 1.0f), but the number of channels or sample rate may be different than + * the format the app requested when opening the device; SDL might have had to + * manage a conversion behind the scenes, or the playback might have jumped to + * new physical hardware when a system default changed, etc. These details may + * change between calls. Accordingly, the size of the buffer might change + * between calls as well. + * + * This callback can run at any time, and from any thread; if you need to + * serialize access to your app's data, you should provide and use a mutex or + * other synchronization device. + * + * All of this to say: there are specific needs this callback can fulfill, but + * it is not the simplest interface. Apps should generally provide audio in + * their preferred format through an SDL_AudioStream and let SDL handle the + * difference. + * + * This function is extremely time-sensitive; the callback should do the least + * amount of work possible and return as quickly as it can. The longer the + * callback runs, the higher the risk of audio dropouts or other problems. + * + * This function will block until the audio device is in between iterations, + * so any existing callback that might be running will finish before this + * function sets the new callback and returns. + * + * Setting a NULL callback function disables any previously-set callback. + * + * \param devid the ID of an opened audio device. + * \param callback a callback function to be called. Can be NULL. + * \param userdata app-controlled pointer passed to callback. Can be NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioPostmixCallback(SDL_AudioDeviceID devid, SDL_AudioPostmixCallback callback, void *userdata); + + +/** + * Load the audio data of a WAVE file into memory. + * + * Loading a WAVE file requires `src`, `spec`, `audio_buf` and `audio_len` to + * be valid pointers. The entire data portion of the file is then loaded into + * memory and decoded if necessary. + * + * Supported formats are RIFF WAVE files with the formats PCM (8, 16, 24, and + * 32 bits), IEEE Float (32 bits), Microsoft ADPCM and IMA ADPCM (4 bits), and + * A-law and mu-law (8 bits). Other formats are currently unsupported and + * cause an error. + * + * If this function succeeds, the return value is zero and the pointer to the + * audio data allocated by the function is written to `audio_buf` and its + * length in bytes to `audio_len`. The SDL_AudioSpec members `freq`, + * `channels`, and `format` are set to the values of the audio data in the + * buffer. + * + * It's necessary to use SDL_free() to free the audio data returned in + * `audio_buf` when it is no longer used. + * + * Because of the underspecification of the .WAV format, there are many + * problematic files in the wild that cause issues with strict decoders. To + * provide compatibility with these files, this decoder is lenient in regards + * to the truncation of the file, the fact chunk, and the size of the RIFF + * chunk. The hints `SDL_HINT_WAVE_RIFF_CHUNK_SIZE`, + * `SDL_HINT_WAVE_TRUNCATION`, and `SDL_HINT_WAVE_FACT_CHUNK` can be used to + * tune the behavior of the loading process. + * + * Any file that is invalid (due to truncation, corruption, or wrong values in + * the headers), too big, or unsupported causes an error. Additionally, any + * critical I/O error from the data source will terminate the loading process + * with an error. The function returns NULL on error and in all cases (with + * the exception of `src` being NULL), an appropriate error message will be + * set. + * + * It is required that the data source supports seeking. + * + * Example: + * + * ```c + * SDL_LoadWAV_IO(SDL_IOFromFile("sample.wav", "rb"), true, &spec, &buf, &len); + * ``` + * + * Note that the SDL_LoadWAV function does this same thing for you, but in a + * less messy way: + * + * ```c + * SDL_LoadWAV("sample.wav", &spec, &buf, &len); + * ``` + * + * \param src the data source for the WAVE data. + * \param closeio if true, calls SDL_CloseIO() on `src` before returning, even + * in the case of an error. + * \param spec a pointer to an SDL_AudioSpec that will be set to the WAVE + * data's format details on successful return. + * \param audio_buf a pointer filled with the audio data, allocated by the + * function. + * \param audio_len a pointer filled with the length of the audio data buffer + * in bytes. + * \returns true on success. `audio_buf` will be filled with a pointer to an + * allocated buffer containing the audio data, and `audio_len` is + * filled with the length of that audio buffer in bytes. + * + * This function returns false if the .WAV file cannot be opened, + * uses an unknown data format, or is corrupt; call SDL_GetError() + * for more information. + * + * When the application is done with the data returned in + * `audio_buf`, it should call SDL_free() to dispose of it. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_free + * \sa SDL_LoadWAV + */ +extern SDL_DECLSPEC bool SDLCALL SDL_LoadWAV_IO(SDL_IOStream *src, bool closeio, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len); + +/** + * Loads a WAV from a file path. + * + * This is a convenience function that is effectively the same as: + * + * ```c + * SDL_LoadWAV_IO(SDL_IOFromFile(path, "rb"), true, spec, audio_buf, audio_len); + * ``` + * + * \param path the file path of the WAV file to open. + * \param spec a pointer to an SDL_AudioSpec that will be set to the WAVE + * data's format details on successful return. + * \param audio_buf a pointer filled with the audio data, allocated by the + * function. + * \param audio_len a pointer filled with the length of the audio data buffer + * in bytes. + * \returns true on success. `audio_buf` will be filled with a pointer to an + * allocated buffer containing the audio data, and `audio_len` is + * filled with the length of that audio buffer in bytes. + * + * This function returns false if the .WAV file cannot be opened, + * uses an unknown data format, or is corrupt; call SDL_GetError() + * for more information. + * + * When the application is done with the data returned in + * `audio_buf`, it should call SDL_free() to dispose of it. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_free + * \sa SDL_LoadWAV_IO + */ +extern SDL_DECLSPEC bool SDLCALL SDL_LoadWAV(const char *path, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len); + +/** + * Mix audio data in a specified format. + * + * This takes an audio buffer `src` of `len` bytes of `format` data and mixes + * it into `dst`, performing addition, volume adjustment, and overflow + * clipping. The buffer pointed to by `dst` must also be `len` bytes of + * `format` data. + * + * This is provided for convenience -- you can mix your own audio data. + * + * Do not use this function for mixing together more than two streams of + * sample data. The output from repeated application of this function may be + * distorted by clipping, because there is no accumulator with greater range + * than the input (not to mention this being an inefficient way of doing it). + * + * It is a common misconception that this function is required to write audio + * data to an output stream in an audio callback. While you can do that, + * SDL_MixAudio() is really only needed when you're mixing a single audio + * stream with a volume adjustment. + * + * \param dst the destination for the mixed audio. + * \param src the source audio buffer to be mixed. + * \param format the SDL_AudioFormat structure representing the desired audio + * format. + * \param len the length of the audio buffer in bytes. + * \param volume ranges from 0.0 - 1.0, and should be set to 1.0 for full + * audio volume. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_MixAudio(Uint8 *dst, const Uint8 *src, SDL_AudioFormat format, Uint32 len, float volume); + +/** + * Convert some audio data of one format to another format. + * + * Please note that this function is for convenience, but should not be used + * to resample audio in blocks, as it will introduce audio artifacts on the + * boundaries. You should only use this function if you are converting audio + * data in its entirety in one call. If you want to convert audio in smaller + * chunks, use an SDL_AudioStream, which is designed for this situation. + * + * Internally, this function creates and destroys an SDL_AudioStream on each + * use, so it's also less efficient than using one directly, if you need to + * convert multiple times. + * + * \param src_spec the format details of the input audio. + * \param src_data the audio data to be converted. + * \param src_len the len of src_data. + * \param dst_spec the format details of the output audio. + * \param dst_data will be filled with a pointer to converted audio data, + * which should be freed with SDL_free(). On error, it will be + * NULL. + * \param dst_len will be filled with the len of dst_data. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ConvertAudioSamples(const SDL_AudioSpec *src_spec, const Uint8 *src_data, int src_len, const SDL_AudioSpec *dst_spec, Uint8 **dst_data, int *dst_len); + +/** + * Get the human readable name of an audio format. + * + * \param format the audio format to query. + * \returns the human readable name of the specified audio format or + * "SDL_AUDIO_UNKNOWN" if the format isn't recognized. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetAudioFormatName(SDL_AudioFormat format); + +/** + * Get the appropriate memset value for silencing an audio format. + * + * The value returned by this function can be used as the second argument to + * memset (or SDL_memset) to set an audio buffer in a specific format to + * silence. + * + * \param format the audio data format to query. + * \returns a byte value that can be passed to memset. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetSilenceValueForFormat(SDL_AudioFormat format); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_audio_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_begin_code.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_begin_code.h new file mode 100644 index 0000000..675cd7f --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_begin_code.h @@ -0,0 +1,553 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: BeginCode */ + +/** + * # CategoryBeginCode + * + * `SDL_begin_code.h` sets things up for C dynamic library function + * definitions, static inlined functions, and structures aligned at 4-byte + * alignment. If you don't like ugly C preprocessor code, don't look at this + * file. :) + * + * SDL's headers use this; applications generally should not include this + * header directly. + */ + +/* This shouldn't be nested -- included it around code only. */ +#ifdef SDL_begin_code_h +#error Nested inclusion of SDL_begin_code.h +#endif +#define SDL_begin_code_h + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A macro to tag a symbol as deprecated. + * + * A function is marked deprecated by adding this macro to its declaration: + * + * ```c + * extern SDL_DEPRECATED int ThisFunctionWasABadIdea(void); + * ``` + * + * Compilers with deprecation support can give a warning when a deprecated + * function is used. This symbol may be used in SDL's headers, but apps are + * welcome to use it for their own interfaces as well. + * + * SDL, on occasion, might deprecate a function for various reasons. However, + * SDL never removes symbols before major versions, so deprecated interfaces + * in SDL3 will remain available until SDL4, where it would be expected an app + * would have to take steps to migrate anyhow. + * + * On compilers without a deprecation mechanism, this is defined to nothing, + * and using a deprecated function will not generate a warning. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_DEPRECATED __attribute__((deprecated)) + +/** + * A macro to tag a symbol as a public API. + * + * SDL uses this macro for all its public functions. On some targets, it is + * used to signal to the compiler that this function needs to be exported from + * a shared library, but it might have other side effects. + * + * This symbol is used in SDL's headers, but apps and other libraries are + * welcome to use it for their own interfaces as well. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_DECLSPEC __attribute__ ((visibility("default"))) + +/** + * A macro to set a function's calling conventions. + * + * SDL uses this macro for all its public functions, and any callbacks it + * defines. This macro guarantees that calling conventions match between SDL + * and the app, even if the two were built with different compilers or + * optimization settings. + * + * When writing a callback function, it is very important for it to be + * correctly tagged with SDLCALL, as mismatched calling conventions can cause + * strange behaviors and can be difficult to diagnose. Plus, on many + * platforms, SDLCALL is defined to nothing, so compilers won't be able to + * warn that the tag is missing. + * + * This symbol is used in SDL's headers, but apps and other libraries are + * welcome to use it for their own interfaces as well. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDLCALL __cdecl + +/** + * A macro to request a function be inlined. + * + * This is a hint to the compiler to inline a function. The compiler is free + * to ignore this request. On compilers without inline support, this is + * defined to nothing. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_INLINE __inline + +/** + * A macro to demand a function be inlined. + * + * This is a command to the compiler to inline a function. SDL uses this macro + * in its public headers for a handful of simple functions. On compilers + * without forceinline support, this is defined to `static SDL_INLINE`, which + * is often good enough. + * + * This symbol is used in SDL's headers, but apps and other libraries are + * welcome to use it for their own interfaces as well. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_FORCE_INLINE __forceinline + +/** + * A macro to tag a function as never-returning. + * + * This is a hint to the compiler that a function does not return. An example + * of a function like this is the C runtime's exit() function. + * + * This hint can lead to code optimizations, and help analyzers understand + * code flow better. On compilers without noreturn support, this is defined to + * nothing. + * + * This symbol is used in SDL's headers, but apps and other libraries are + * welcome to use it for their own interfaces as well. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_NORETURN __attribute__((noreturn)) + +/** + * A macro to tag a function as never-returning (for analysis purposes). + * + * This is almost identical to SDL_NORETURN, except functions marked with this + * _can_ actually return. The difference is that this isn't used for code + * generation, but rather static analyzers use this information to assume + * truths about program state and available code paths. Specifically, this tag + * is useful for writing an assertion mechanism. Indeed, SDL_assert uses this + * tag behind the scenes. Generally, apps that don't understand the specific + * use-case for this tag should avoid using it directly. + * + * On compilers without analyzer_noreturn support, this is defined to nothing. + * + * This symbol is used in SDL's headers, but apps and other libraries are + * welcome to use it for their own interfaces as well. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ANALYZER_NORETURN __attribute__((analyzer_noreturn)) + + +/** + * A macro to signal that a case statement without a `break` is intentional. + * + * C compilers have gotten more aggressive about warning when a switch's + * `case` block does not end with a `break` or other flow control statement, + * flowing into the next case's code, as this is a common accident that leads + * to strange bugs. But sometimes falling through to the next case is the + * correct and desired behavior. This symbol lets an app communicate this + * intention to the compiler, so it doesn't generate a warning. + * + * It is used like this: + * + * ```c + * switch (x) { + * case 1: + * DoSomethingOnlyForOne(); + * SDL_FALLTHROUGH; // tell the compiler this was intentional. + * case 2: + * DoSomethingForOneAndTwo(); + * break; + * } + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_FALLTHROUGH [[fallthrough]] + +/** + * A macro to tag a function's return value as critical. + * + * This is a hint to the compiler that a function's return value should not be + * ignored. + * + * If an NODISCARD function's return value is thrown away (the function is + * called as if it returns `void`), the compiler will issue a warning. + * + * While it's generally good practice to check return values for errors, often + * times legitimate programs do not for good reasons. Be careful about what + * functions are tagged as NODISCARD. It operates best when used on a function + * that's failure is surprising and catastrophic; a good example would be a + * program that checks the return values of all its file write function calls + * but not the call to close the file, which it assumes incorrectly never + * fails. + * + * Function callers that want to throw away a NODISCARD return value can call + * the function with a `(void)` cast, which informs the compiler the act is + * intentional. + * + * On compilers without nodiscard support, this is defined to nothing. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_NODISCARD [[nodiscard]] + +/** + * A macro to tag a function as an allocator. + * + * This is a hint to the compiler that a function is an allocator, like + * malloc(), with certain rules. A description of how GCC treats this hint is + * here: + * + * https://gcc.gnu.org/onlinedocs/gcc/Common-Function-Attributes.html#index-malloc-function-attribute + * + * On compilers without allocator tag support, this is defined to nothing. + * + * Most apps don't need to, and should not, use this directly. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_MALLOC __declspec(allocator) __desclspec(restrict) + +/** + * A macro to tag a function as returning a certain allocation. + * + * This is a hint to the compiler that a function allocates and returns a + * specific amount of memory based on one of its arguments. For example, the C + * runtime's malloc() function could use this macro with an argument of 1 + * (first argument to malloc is the size of the allocation). + * + * On compilers without alloc_size support, this is defined to nothing. + * + * Most apps don't need to, and should not, use this directly. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ALLOC_SIZE(p) __attribute__((alloc_size(p))) + +/** + * A macro to tag a pointer variable, to help with pointer aliasing. + * + * A good explanation of the restrict keyword is here: + * + * https://en.wikipedia.org/wiki/Restrict + * + * On compilers without restrict support, this is defined to nothing. + * + * \since This macro is available since SDL 3.4.0. + */ +#define SDL_RESTRICT __restrict + +/** + * Check if the compiler supports a given builtin functionality. + * + * This allows preprocessor checks for things that otherwise might fail to + * compile. + * + * Supported by virtually all clang versions and more-recent GCCs. Use this + * instead of checking the clang version if possible. + * + * On compilers without has_builtin support, this is defined to 0 (always + * false). + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_HAS_BUILTIN(x) __has_builtin(x) + +/** + * A macro to specify data alignment. + * + * This informs the compiler that a given datatype or variable must be aligned + * to a specific byte count. + * + * For example: + * + * ```c + * // make sure this is struct is aligned to 16 bytes for SIMD access. + * typedef struct { + * float x, y, z, w; + * } SDL_ALIGNED(16) MySIMDAlignedData; + * + * // make sure this one field in a struct is aligned to 16 bytes for SIMD access. + * typedef struct { + * SomeStuff stuff; + * float SDL_ALIGNED(16) position[4]; + * SomeOtherStuff other_stuff; + * } MyStruct; + * + * // make sure this variable is aligned to 32 bytes. + * int SDL_ALIGNED(32) myval = 0; + * ``` + * + * Alignment is only guaranteed for things the compiler places: local + * variables on the stack and global/static variables. To dynamically allocate + * something that respects this alignment, use SDL_aligned_alloc() or some + * other mechanism. + * + * On compilers without alignment support, this macro is defined to an invalid + * symbol, to make it clear that the current compiler is likely to generate + * incorrect code when it sees this macro. + * + * \param x the byte count to align to, so the data's address will be a + * multiple of this value. + * + * \since This macro is available since SDL 3.4.0. + */ +#define SDL_ALIGNED(x) __attribute__((aligned(x))) + +/* end of wiki documentation section. */ +#endif + +/* `restrict` is from C99, but __restrict works with both Visual Studio and GCC. */ +#ifndef SDL_RESTRICT +# if defined(restrict) || ((defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L))) +# define SDL_RESTRICT restrict +# elif defined(_MSC_VER) || defined(__GNUC__) || defined(__clang__) +# define SDL_RESTRICT __restrict +# else +# define SDL_RESTRICT +# endif +#endif + +#ifndef SDL_HAS_BUILTIN +#ifdef __has_builtin +#define SDL_HAS_BUILTIN(x) __has_builtin(x) +#else +#define SDL_HAS_BUILTIN(x) 0 +#endif +#endif + +#ifndef SDL_DEPRECATED +# if defined(__GNUC__) && (__GNUC__ >= 4) /* technically, this arrived in gcc 3.1, but oh well. */ +# define SDL_DEPRECATED __attribute__((deprecated)) +# elif defined(_MSC_VER) +# define SDL_DEPRECATED __declspec(deprecated) +# else +# define SDL_DEPRECATED +# endif +#endif + +#ifndef SDL_UNUSED +# ifdef __GNUC__ +# define SDL_UNUSED __attribute__((unused)) +# else +# define SDL_UNUSED +# endif +#endif + +/* Some compilers use a special export keyword */ +#ifndef SDL_DECLSPEC +# if defined(SDL_PLATFORM_WINDOWS) +# ifdef DLL_EXPORT +# define SDL_DECLSPEC __declspec(dllexport) +# else +# define SDL_DECLSPEC +# endif +# else +# if defined(__GNUC__) && __GNUC__ >= 4 +# define SDL_DECLSPEC __attribute__ ((visibility("default"))) +# else +# define SDL_DECLSPEC +# endif +# endif +#endif + +/* By default SDL uses the C calling convention */ +#ifndef SDLCALL +#if defined(SDL_PLATFORM_WINDOWS) && !defined(__GNUC__) +#define SDLCALL __cdecl +#else +#define SDLCALL +#endif +#endif /* SDLCALL */ + +/* Force structure packing at 4 byte alignment. + This is necessary if the header is included in code which has structure + packing set to an alternate value, say for loading structures from disk. + The packing is reset to the previous value in SDL_close_code.h + */ +#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__) +#ifdef _MSC_VER +#pragma warning(disable: 4103) +#endif +#ifdef __clang__ +#pragma clang diagnostic ignored "-Wpragma-pack" +#endif +#ifdef __BORLANDC__ +#pragma nopackwarning +#endif +#ifdef _WIN64 +/* Use 8-byte alignment on 64-bit architectures, so pointers are aligned */ +#pragma pack(push,8) +#else +#pragma pack(push,4) +#endif +#endif /* Compiler needs structure packing set */ + +#ifndef SDL_INLINE +#ifdef __GNUC__ +#define SDL_INLINE __inline__ +#elif defined(_MSC_VER) || defined(__BORLANDC__) || \ + defined(__DMC__) || defined(__SC__) || \ + defined(__WATCOMC__) || defined(__LCC__) || \ + defined(__DECC) || defined(__CC_ARM) +#define SDL_INLINE __inline +#ifndef __inline__ +#define __inline__ __inline +#endif +#else +#define SDL_INLINE inline +#ifndef __inline__ +#define __inline__ inline +#endif +#endif +#endif /* SDL_INLINE not defined */ + +#ifndef SDL_FORCE_INLINE +#if defined(_MSC_VER) && (_MSC_VER >= 1200) +#define SDL_FORCE_INLINE __forceinline +#elif ( (defined(__GNUC__) && (__GNUC__ >= 4)) || defined(__clang__) ) +#define SDL_FORCE_INLINE __attribute__((always_inline)) static __inline__ +#else +#define SDL_FORCE_INLINE static SDL_INLINE +#endif +#endif /* SDL_FORCE_INLINE not defined */ + +#ifndef SDL_NORETURN +#if defined(__GNUC__) +#define SDL_NORETURN __attribute__((noreturn)) +#elif defined(_MSC_VER) +#define SDL_NORETURN __declspec(noreturn) +#else +#define SDL_NORETURN +#endif +#endif /* SDL_NORETURN not defined */ + +#ifdef __clang__ +#if __has_feature(attribute_analyzer_noreturn) +#define SDL_ANALYZER_NORETURN __attribute__((analyzer_noreturn)) +#endif +#endif + +#ifndef SDL_ANALYZER_NORETURN +#define SDL_ANALYZER_NORETURN +#endif + +/* Apparently this is needed by several Windows compilers */ +#ifndef __MACH__ +#ifndef NULL +#ifdef __cplusplus +#define NULL 0 +#else +#define NULL ((void *)0) +#endif +#endif /* NULL */ +#endif /* ! macOS - breaks precompiled headers */ + +#ifndef SDL_FALLTHROUGH +#if (defined(__cplusplus) && __cplusplus >= 201703L) || \ + (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 202000L) +#define SDL_FALLTHROUGH [[fallthrough]] +#else +#if defined(__has_attribute) && !defined(__SUNPRO_C) && !defined(__SUNPRO_CC) +#define SDL_HAS_FALLTHROUGH __has_attribute(__fallthrough__) +#else +#define SDL_HAS_FALLTHROUGH 0 +#endif /* __has_attribute */ +#if SDL_HAS_FALLTHROUGH && \ + ((defined(__GNUC__) && __GNUC__ >= 7) || \ + (defined(__clang_major__) && __clang_major__ >= 10)) +#define SDL_FALLTHROUGH __attribute__((__fallthrough__)) +#else +#define SDL_FALLTHROUGH do {} while (0) /* fallthrough */ +#endif /* SDL_HAS_FALLTHROUGH */ +#undef SDL_HAS_FALLTHROUGH +#endif /* C++17 or C2x */ +#endif /* SDL_FALLTHROUGH not defined */ + +#ifndef SDL_NODISCARD +#if (defined(__cplusplus) && __cplusplus >= 201703L) || \ + (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 202311L) +#define SDL_NODISCARD [[nodiscard]] +#elif ( (defined(__GNUC__) && (__GNUC__ >= 4)) || defined(__clang__) ) +#define SDL_NODISCARD __attribute__((warn_unused_result)) +#elif defined(_MSC_VER) && (_MSC_VER >= 1700) +#define SDL_NODISCARD _Check_return_ +#else +#define SDL_NODISCARD +#endif /* C++17 or C23 */ +#endif /* SDL_NODISCARD not defined */ + +#ifndef SDL_MALLOC +#if defined(__GNUC__) && (__GNUC__ >= 3) +#define SDL_MALLOC __attribute__((malloc)) +/** FIXME +#elif defined(_MSC_VER) +#define SDL_MALLOC __declspec(allocator) __desclspec(restrict) +**/ +#else +#define SDL_MALLOC +#endif +#endif /* SDL_MALLOC not defined */ + +#ifndef SDL_ALLOC_SIZE +#if (defined(__clang__) && __clang_major__ >= 4) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3))) +#define SDL_ALLOC_SIZE(p) __attribute__((alloc_size(p))) +#elif defined(_MSC_VER) +#define SDL_ALLOC_SIZE(p) +#else +#define SDL_ALLOC_SIZE(p) +#endif +#endif /* SDL_ALLOC_SIZE not defined */ + +#ifndef SDL_ALLOC_SIZE2 +#if (defined(__clang__) && __clang_major__ >= 4) || (defined(__GNUC__) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3))) +#define SDL_ALLOC_SIZE2(p1, p2) __attribute__((alloc_size(p1, p2))) +#elif defined(_MSC_VER) +#define SDL_ALLOC_SIZE2(p1, p2) +#else +#define SDL_ALLOC_SIZE2(p1, p2) +#endif +#endif /* SDL_ALLOC_SIZE2 not defined */ + +#ifndef SDL_ALIGNED +#if defined(__clang__) || defined(__GNUC__) +#define SDL_ALIGNED(x) __attribute__((aligned(x))) +#elif defined(_MSC_VER) +#define SDL_ALIGNED(x) __declspec(align(x)) +#elif defined(__cplusplus) && (__cplusplus >= 201103L) +#define SDL_ALIGNED(x) alignas(x) +#elif defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201112L) +#define SDL_ALIGNED(x) _Alignas(x) +#else +#define SDL_ALIGNED(x) PLEASE_DEFINE_SDL_ALIGNED +#endif +#endif /* SDL_ALIGNED not defined */ + diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_bits.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_bits.h new file mode 100644 index 0000000..7435ce6 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_bits.h @@ -0,0 +1,147 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryBits + * + * Functions for fiddling with bits and bitmasks. + */ + +#ifndef SDL_bits_h_ +#define SDL_bits_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +#if defined(__WATCOMC__) && defined(__386__) +extern __inline int _SDL_bsr_watcom(Uint32); +#pragma aux _SDL_bsr_watcom = \ + "bsr eax, eax" \ + parm [eax] nomemory \ + value [eax] \ + modify exact [eax] nomemory; +#endif + +/** + * Get the index of the most significant (set) bit in a 32-bit number. + * + * Result is undefined when called with 0. This operation can also be stated + * as "count leading zeroes" and "log base 2". + * + * Note that this is a forced-inline function in a header, and not a public + * API function available in the SDL library (which is to say, the code is + * embedded in the calling program and the linker and dynamic loader will not + * be able to find this function inside SDL itself). + * + * \param x the 32-bit value to examine. + * \returns the index of the most significant bit, or -1 if the value is 0. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE int SDL_MostSignificantBitIndex32(Uint32 x) +{ +#if defined(__GNUC__) && (__GNUC__ >= 4 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 4)) + /* Count Leading Zeroes builtin in GCC. + * http://gcc.gnu.org/onlinedocs/gcc-4.3.4/gcc/Other-Builtins.html + */ + if (x == 0) { + return -1; + } + return 31 - __builtin_clz(x); +#elif defined(__WATCOMC__) && defined(__386__) + if (x == 0) { + return -1; + } + return _SDL_bsr_watcom(x); +#elif defined(_MSC_VER) && _MSC_VER >= 1400 + unsigned long index; + if (_BitScanReverse(&index, x)) { + return (int)index; + } + return -1; +#else + /* Based off of Bit Twiddling Hacks by Sean Eron Anderson + * , released in the public domain. + * http://graphics.stanford.edu/~seander/bithacks.html#IntegerLog + */ + const Uint32 b[] = {0x2, 0xC, 0xF0, 0xFF00, 0xFFFF0000}; + const int S[] = {1, 2, 4, 8, 16}; + + int msbIndex = 0; + int i; + + if (x == 0) { + return -1; + } + + for (i = 4; i >= 0; i--) + { + if (x & b[i]) + { + x >>= S[i]; + msbIndex |= S[i]; + } + } + + return msbIndex; +#endif +} + +/** + * Determine if a unsigned 32-bit value has exactly one bit set. + * + * If there are no bits set (`x` is zero), or more than one bit set, this + * returns false. If any one bit is exclusively set, this returns true. + * + * Note that this is a forced-inline function in a header, and not a public + * API function available in the SDL library (which is to say, the code is + * embedded in the calling program and the linker and dynamic loader will not + * be able to find this function inside SDL itself). + * + * \param x the 32-bit value to examine. + * \returns true if exactly one bit is set in `x`, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE bool SDL_HasExactlyOneBitSet32(Uint32 x) +{ + if (x && !(x & (x - 1))) { + return true; + } + return false; +} + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_bits_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_blendmode.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_blendmode.h new file mode 100644 index 0000000..8f00cbc --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_blendmode.h @@ -0,0 +1,202 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryBlendmode + * + * Blend modes decide how two colors will mix together. There are both + * standard modes for basic needs and a means to create custom modes, + * dictating what sort of math to do on what color components. + */ + +#ifndef SDL_blendmode_h_ +#define SDL_blendmode_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * A set of blend modes used in drawing operations. + * + * These predefined blend modes are supported everywhere. + * + * Additional values may be obtained from SDL_ComposeCustomBlendMode. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_ComposeCustomBlendMode + */ +typedef Uint32 SDL_BlendMode; + +#define SDL_BLENDMODE_NONE 0x00000000u /**< no blending: dstRGBA = srcRGBA */ +#define SDL_BLENDMODE_BLEND 0x00000001u /**< alpha blending: dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA)), dstA = srcA + (dstA * (1-srcA)) */ +#define SDL_BLENDMODE_BLEND_PREMULTIPLIED 0x00000010u /**< pre-multiplied alpha blending: dstRGBA = srcRGBA + (dstRGBA * (1-srcA)) */ +#define SDL_BLENDMODE_ADD 0x00000002u /**< additive blending: dstRGB = (srcRGB * srcA) + dstRGB, dstA = dstA */ +#define SDL_BLENDMODE_ADD_PREMULTIPLIED 0x00000020u /**< pre-multiplied additive blending: dstRGB = srcRGB + dstRGB, dstA = dstA */ +#define SDL_BLENDMODE_MOD 0x00000004u /**< color modulate: dstRGB = srcRGB * dstRGB, dstA = dstA */ +#define SDL_BLENDMODE_MUL 0x00000008u /**< color multiply: dstRGB = (srcRGB * dstRGB) + (dstRGB * (1-srcA)), dstA = dstA */ +#define SDL_BLENDMODE_INVALID 0x7FFFFFFFu + +/** + * The blend operation used when combining source and destination pixel + * components. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_BlendOperation +{ + SDL_BLENDOPERATION_ADD = 0x1, /**< dst + src: supported by all renderers */ + SDL_BLENDOPERATION_SUBTRACT = 0x2, /**< src - dst : supported by D3D, OpenGL, OpenGLES, and Vulkan */ + SDL_BLENDOPERATION_REV_SUBTRACT = 0x3, /**< dst - src : supported by D3D, OpenGL, OpenGLES, and Vulkan */ + SDL_BLENDOPERATION_MINIMUM = 0x4, /**< min(dst, src) : supported by D3D, OpenGL, OpenGLES, and Vulkan */ + SDL_BLENDOPERATION_MAXIMUM = 0x5 /**< max(dst, src) : supported by D3D, OpenGL, OpenGLES, and Vulkan */ +} SDL_BlendOperation; + +/** + * The normalized factor used to multiply pixel components. + * + * The blend factors are multiplied with the pixels from a drawing operation + * (src) and the pixels from the render target (dst) before the blend + * operation. The comma-separated factors listed above are always applied in + * the component order red, green, blue, and alpha. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_BlendFactor +{ + SDL_BLENDFACTOR_ZERO = 0x1, /**< 0, 0, 0, 0 */ + SDL_BLENDFACTOR_ONE = 0x2, /**< 1, 1, 1, 1 */ + SDL_BLENDFACTOR_SRC_COLOR = 0x3, /**< srcR, srcG, srcB, srcA */ + SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 0x4, /**< 1-srcR, 1-srcG, 1-srcB, 1-srcA */ + SDL_BLENDFACTOR_SRC_ALPHA = 0x5, /**< srcA, srcA, srcA, srcA */ + SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 0x6, /**< 1-srcA, 1-srcA, 1-srcA, 1-srcA */ + SDL_BLENDFACTOR_DST_COLOR = 0x7, /**< dstR, dstG, dstB, dstA */ + SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8, /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */ + SDL_BLENDFACTOR_DST_ALPHA = 0x9, /**< dstA, dstA, dstA, dstA */ + SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */ +} SDL_BlendFactor; + +/** + * Compose a custom blend mode for renderers. + * + * The functions SDL_SetRenderDrawBlendMode and SDL_SetTextureBlendMode accept + * the SDL_BlendMode returned by this function if the renderer supports it. + * + * A blend mode controls how the pixels from a drawing operation (source) get + * combined with the pixels from the render target (destination). First, the + * components of the source and destination pixels get multiplied with their + * blend factors. Then, the blend operation takes the two products and + * calculates the result that will get stored in the render target. + * + * Expressed in pseudocode, it would look like this: + * + * ```c + * dstRGB = colorOperation(srcRGB * srcColorFactor, dstRGB * dstColorFactor); + * dstA = alphaOperation(srcA * srcAlphaFactor, dstA * dstAlphaFactor); + * ``` + * + * Where the functions `colorOperation(src, dst)` and `alphaOperation(src, + * dst)` can return one of the following: + * + * - `src + dst` + * - `src - dst` + * - `dst - src` + * - `min(src, dst)` + * - `max(src, dst)` + * + * The red, green, and blue components are always multiplied with the first, + * second, and third components of the SDL_BlendFactor, respectively. The + * fourth component is not used. + * + * The alpha component is always multiplied with the fourth component of the + * SDL_BlendFactor. The other components are not used in the alpha + * calculation. + * + * Support for these blend modes varies for each renderer. To check if a + * specific SDL_BlendMode is supported, create a renderer and pass it to + * either SDL_SetRenderDrawBlendMode or SDL_SetTextureBlendMode. They will + * return with an error if the blend mode is not supported. + * + * This list describes the support of custom blend modes for each renderer. + * All renderers support the four blend modes listed in the SDL_BlendMode + * enumeration. + * + * - **direct3d**: Supports all operations with all factors. However, some + * factors produce unexpected results with `SDL_BLENDOPERATION_MINIMUM` and + * `SDL_BLENDOPERATION_MAXIMUM`. + * - **direct3d11**: Same as Direct3D 9. + * - **opengl**: Supports the `SDL_BLENDOPERATION_ADD` operation with all + * factors. OpenGL versions 1.1, 1.2, and 1.3 do not work correctly here. + * - **opengles2**: Supports the `SDL_BLENDOPERATION_ADD`, + * `SDL_BLENDOPERATION_SUBTRACT`, `SDL_BLENDOPERATION_REV_SUBTRACT` + * operations with all factors. + * - **psp**: No custom blend mode support. + * - **software**: No custom blend mode support. + * + * Some renderers do not provide an alpha component for the default render + * target. The `SDL_BLENDFACTOR_DST_ALPHA` and + * `SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA` factors do not have an effect in this + * case. + * + * \param srcColorFactor the SDL_BlendFactor applied to the red, green, and + * blue components of the source pixels. + * \param dstColorFactor the SDL_BlendFactor applied to the red, green, and + * blue components of the destination pixels. + * \param colorOperation the SDL_BlendOperation used to combine the red, + * green, and blue components of the source and + * destination pixels. + * \param srcAlphaFactor the SDL_BlendFactor applied to the alpha component of + * the source pixels. + * \param dstAlphaFactor the SDL_BlendFactor applied to the alpha component of + * the destination pixels. + * \param alphaOperation the SDL_BlendOperation used to combine the alpha + * component of the source and destination pixels. + * \returns an SDL_BlendMode that represents the chosen factors and + * operations. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetRenderDrawBlendMode + * \sa SDL_GetRenderDrawBlendMode + * \sa SDL_SetTextureBlendMode + * \sa SDL_GetTextureBlendMode + */ +extern SDL_DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor, + SDL_BlendFactor dstColorFactor, + SDL_BlendOperation colorOperation, + SDL_BlendFactor srcAlphaFactor, + SDL_BlendFactor dstAlphaFactor, + SDL_BlendOperation alphaOperation); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_blendmode_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_camera.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_camera.h new file mode 100644 index 0000000..59ce73f --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_camera.h @@ -0,0 +1,535 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryCamera + * + * Video capture for the SDL library. + * + * This API lets apps read input from video sources, like webcams. Camera + * devices can be enumerated, queried, and opened. Once opened, it will + * provide SDL_Surface objects as new frames of video come in. These surfaces + * can be uploaded to an SDL_Texture or processed as pixels in memory. + * + * Several platforms will alert the user if an app tries to access a camera, + * and some will present a UI asking the user if your application should be + * allowed to obtain images at all, which they can deny. A successfully opened + * camera will not provide images until permission is granted. Applications, + * after opening a camera device, can see if they were granted access by + * either polling with the SDL_GetCameraPermissionState() function, or waiting + * for an SDL_EVENT_CAMERA_DEVICE_APPROVED or SDL_EVENT_CAMERA_DEVICE_DENIED + * event. Platforms that don't have any user approval process will report + * approval immediately. + * + * Note that SDL cameras only provide video as individual frames; they will + * not provide full-motion video encoded in a movie file format, although an + * app is free to encode the acquired frames into any format it likes. It also + * does not provide audio from the camera hardware through this API; not only + * do many webcams not have microphones at all, many people--from streamers to + * people on Zoom calls--will want to use a separate microphone regardless of + * the camera. In any case, recorded audio will be available through SDL's + * audio API no matter what hardware provides the microphone. + * + * ## Camera gotchas + * + * Consumer-level camera hardware tends to take a little while to warm up, + * once the device has been opened. Generally most camera apps have some sort + * of UI to take a picture (a button to snap a pic while a preview is showing, + * some sort of multi-second countdown for the user to pose, like a photo + * booth), which puts control in the users' hands, or they are intended to + * stay on for long times (Pokemon Go, etc). + * + * It's not uncommon that a newly-opened camera will provide a couple of + * completely black frames, maybe followed by some under-exposed images. If + * taking a single frame automatically, or recording video from a camera's + * input without the user initiating it from a preview, it could be wise to + * drop the first several frames (if not the first several _seconds_ worth of + * frames!) before using images from a camera. + */ + +#ifndef SDL_camera_h_ +#define SDL_camera_h_ + +#include +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * This is a unique ID for a camera device for the time it is connected to the + * system, and is never reused for the lifetime of the application. + * + * If the device is disconnected and reconnected, it will get a new ID. + * + * The value 0 is an invalid ID. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_GetCameras + */ +typedef Uint32 SDL_CameraID; + +/** + * The opaque structure used to identify an opened SDL camera. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_Camera SDL_Camera; + +/** + * The details of an output format for a camera device. + * + * Cameras often support multiple formats; each one will be encapsulated in + * this struct. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GetCameraSupportedFormats + * \sa SDL_GetCameraFormat + */ +typedef struct SDL_CameraSpec +{ + SDL_PixelFormat format; /**< Frame format */ + SDL_Colorspace colorspace; /**< Frame colorspace */ + int width; /**< Frame width */ + int height; /**< Frame height */ + int framerate_numerator; /**< Frame rate numerator ((num / denom) == FPS, (denom / num) == duration in seconds) */ + int framerate_denominator; /**< Frame rate denominator ((num / denom) == FPS, (denom / num) == duration in seconds) */ +} SDL_CameraSpec; + +/** + * The position of camera in relation to system device. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_GetCameraPosition + */ +typedef enum SDL_CameraPosition +{ + SDL_CAMERA_POSITION_UNKNOWN, + SDL_CAMERA_POSITION_FRONT_FACING, + SDL_CAMERA_POSITION_BACK_FACING +} SDL_CameraPosition; + +/** + * The current state of a request for camera access. + * + * \since This enum is available since SDL 3.4.0. + * + * \sa SDL_GetCameraPermissionState + */ +typedef enum SDL_CameraPermissionState +{ + SDL_CAMERA_PERMISSION_STATE_DENIED = -1, + SDL_CAMERA_PERMISSION_STATE_PENDING, + SDL_CAMERA_PERMISSION_STATE_APPROVED, +} SDL_CameraPermissionState; + + +/** + * Use this function to get the number of built-in camera drivers. + * + * This function returns a hardcoded number. This never returns a negative + * value; if there are no drivers compiled into this build of SDL, this + * function returns zero. The presence of a driver in this list does not mean + * it will function, it just means SDL is capable of interacting with that + * interface. For example, a build of SDL might have v4l2 support, but if + * there's no kernel support available, SDL's v4l2 driver would fail if used. + * + * By default, SDL tries all drivers, in its preferred order, until one is + * found to be usable. + * + * \returns the number of built-in camera drivers. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetCameraDriver + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumCameraDrivers(void); + +/** + * Use this function to get the name of a built in camera driver. + * + * The list of camera drivers is given in the order that they are normally + * initialized by default; the drivers that seem more reasonable to choose + * first (as far as the SDL developers believe) are earlier in the list. + * + * The names of drivers are all simple, low-ASCII identifiers, like "v4l2", + * "coremedia" or "android". These never have Unicode characters, and are not + * meant to be proper names. + * + * \param index the index of the camera driver; the value ranges from 0 to + * SDL_GetNumCameraDrivers() - 1. + * \returns the name of the camera driver at the requested index, or NULL if + * an invalid index was specified. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetNumCameraDrivers + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetCameraDriver(int index); + +/** + * Get the name of the current camera driver. + * + * The names of drivers are all simple, low-ASCII identifiers, like "v4l2", + * "coremedia" or "android". These never have Unicode characters, and are not + * meant to be proper names. + * + * \returns the name of the current camera driver or NULL if no driver has + * been initialized. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetCurrentCameraDriver(void); + +/** + * Get a list of currently connected camera devices. + * + * \param count a pointer filled in with the number of cameras returned, may + * be NULL. + * \returns a 0 terminated array of camera instance IDs or NULL on failure; + * call SDL_GetError() for more information. This should be freed + * with SDL_free() when it is no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenCamera + */ +extern SDL_DECLSPEC SDL_CameraID * SDLCALL SDL_GetCameras(int *count); + +/** + * Get the list of native formats/sizes a camera supports. + * + * This returns a list of all formats and frame sizes that a specific camera + * can offer. This is useful if your app can accept a variety of image formats + * and sizes and so want to find the optimal spec that doesn't require + * conversion. + * + * This function isn't strictly required; if you call SDL_OpenCamera with a + * NULL spec, SDL will choose a native format for you, and if you instead + * specify a desired format, it will transparently convert to the requested + * format on your behalf. + * + * If `count` is not NULL, it will be filled with the number of elements in + * the returned array. + * + * Note that it's legal for a camera to supply an empty list. This is what + * will happen on Emscripten builds, since that platform won't tell _anything_ + * about available cameras until you've opened one, and won't even tell if + * there _is_ a camera until the user has given you permission to check + * through a scary warning popup. + * + * \param instance_id the camera device instance ID. + * \param count a pointer filled in with the number of elements in the list, + * may be NULL. + * \returns a NULL terminated array of pointers to SDL_CameraSpec or NULL on + * failure; call SDL_GetError() for more information. This is a + * single allocation that should be freed with SDL_free() when it is + * no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetCameras + * \sa SDL_OpenCamera + */ +extern SDL_DECLSPEC SDL_CameraSpec ** SDLCALL SDL_GetCameraSupportedFormats(SDL_CameraID instance_id, int *count); + +/** + * Get the human-readable device name for a camera. + * + * \param instance_id the camera device instance ID. + * \returns a human-readable device name or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetCameras + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetCameraName(SDL_CameraID instance_id); + +/** + * Get the position of the camera in relation to the system. + * + * Most platforms will report UNKNOWN, but mobile devices, like phones, can + * often make a distinction between cameras on the front of the device (that + * points towards the user, for taking "selfies") and cameras on the back (for + * filming in the direction the user is facing). + * + * \param instance_id the camera device instance ID. + * \returns the position of the camera on the system hardware. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetCameras + */ +extern SDL_DECLSPEC SDL_CameraPosition SDLCALL SDL_GetCameraPosition(SDL_CameraID instance_id); + +/** + * Open a video recording device (a "camera"). + * + * You can open the device with any reasonable spec, and if the hardware can't + * directly support it, it will convert data seamlessly to the requested + * format. This might incur overhead, including scaling of image data. + * + * If you would rather accept whatever format the device offers, you can pass + * a NULL spec here and it will choose one for you (and you can use + * SDL_Surface's conversion/scaling functions directly if necessary). + * + * You can call SDL_GetCameraFormat() to get the actual data format if passing + * a NULL spec here. You can see the exact specs a device can support without + * conversion with SDL_GetCameraSupportedFormats(). + * + * SDL will not attempt to emulate framerate; it will try to set the hardware + * to the rate closest to the requested speed, but it won't attempt to limit + * or duplicate frames artificially; call SDL_GetCameraFormat() to see the + * actual framerate of the opened the device, and check your timestamps if + * this is crucial to your app! + * + * Note that the camera is not usable until the user approves its use! On some + * platforms, the operating system will prompt the user to permit access to + * the camera, and they can choose Yes or No at that point. Until they do, the + * camera will not be usable. The app should either wait for an + * SDL_EVENT_CAMERA_DEVICE_APPROVED (or SDL_EVENT_CAMERA_DEVICE_DENIED) event, + * or poll SDL_GetCameraPermissionState() occasionally until it returns + * non-zero. On platforms that don't require explicit user approval (and + * perhaps in places where the user previously permitted access), the approval + * event might come immediately, but it might come seconds, minutes, or hours + * later! + * + * \param instance_id the camera device instance ID. + * \param spec the desired format for data the device will provide. Can be + * NULL. + * \returns an SDL_Camera object or NULL on failure; call SDL_GetError() for + * more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetCameras + * \sa SDL_GetCameraFormat + */ +extern SDL_DECLSPEC SDL_Camera * SDLCALL SDL_OpenCamera(SDL_CameraID instance_id, const SDL_CameraSpec *spec); + +/** + * Query if camera access has been approved by the user. + * + * Cameras will not function between when the device is opened by the app and + * when the user permits access to the hardware. On some platforms, this + * presents as a popup dialog where the user has to explicitly approve access; + * on others the approval might be implicit and not alert the user at all. + * + * This function can be used to check the status of that approval. It will + * return SDL_CAMERA_PERMISSION_STATE_PENDING if waiting for user response, + * SDL_CAMERA_PERMISSION_STATE_APPROVED if the camera is approved for use, and + * SDL_CAMERA_PERMISSION_STATE_DENIED if the user denied access. + * + * Instead of polling with this function, you can wait for a + * SDL_EVENT_CAMERA_DEVICE_APPROVED (or SDL_EVENT_CAMERA_DEVICE_DENIED) event + * in the standard SDL event loop, which is guaranteed to be sent once when + * permission to use the camera is decided. + * + * If a camera is declined, there's nothing to be done but call + * SDL_CloseCamera() to dispose of it. + * + * \param camera the opened camera device to query. + * \returns an SDL_CameraPermissionState value indicating if access is + * granted, or `SDL_CAMERA_PERMISSION_STATE_PENDING` if the decision + * is still pending. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenCamera + * \sa SDL_CloseCamera + */ +extern SDL_DECLSPEC SDL_CameraPermissionState SDLCALL SDL_GetCameraPermissionState(SDL_Camera *camera); + +/** + * Get the instance ID of an opened camera. + * + * \param camera an SDL_Camera to query. + * \returns the instance ID of the specified camera on success or 0 on + * failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenCamera + */ +extern SDL_DECLSPEC SDL_CameraID SDLCALL SDL_GetCameraID(SDL_Camera *camera); + +/** + * Get the properties associated with an opened camera. + * + * \param camera the SDL_Camera obtained from SDL_OpenCamera(). + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetCameraProperties(SDL_Camera *camera); + +/** + * Get the spec that a camera is using when generating images. + * + * Note that this might not be the native format of the hardware, as SDL might + * be converting to this format behind the scenes. + * + * If the system is waiting for the user to approve access to the camera, as + * some platforms require, this will return false, but this isn't necessarily + * a fatal error; you should either wait for an + * SDL_EVENT_CAMERA_DEVICE_APPROVED (or SDL_EVENT_CAMERA_DEVICE_DENIED) event, + * or poll SDL_GetCameraPermissionState() occasionally until it returns + * non-zero. + * + * \param camera opened camera device. + * \param spec the SDL_CameraSpec to be initialized by this function. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenCamera + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetCameraFormat(SDL_Camera *camera, SDL_CameraSpec *spec); + +/** + * Acquire a frame. + * + * The frame is a memory pointer to the image data, whose size and format are + * given by the spec requested when opening the device. + * + * This is a non blocking API. If there is a frame available, a non-NULL + * surface is returned, and timestampNS will be filled with a non-zero value. + * + * Note that an error case can also return NULL, but a NULL by itself is + * normal and just signifies that a new frame is not yet available. Note that + * even if a camera device fails outright (a USB camera is unplugged while in + * use, etc), SDL will send an event separately to notify the app, but + * continue to provide blank frames at ongoing intervals until + * SDL_CloseCamera() is called, so real failure here is almost always an out + * of memory condition. + * + * After use, the frame should be released with SDL_ReleaseCameraFrame(). If + * you don't do this, the system may stop providing more video! + * + * Do not call SDL_DestroySurface() on the returned surface! It must be given + * back to the camera subsystem with SDL_ReleaseCameraFrame! + * + * If the system is waiting for the user to approve access to the camera, as + * some platforms require, this will return NULL (no frames available); you + * should either wait for an SDL_EVENT_CAMERA_DEVICE_APPROVED (or + * SDL_EVENT_CAMERA_DEVICE_DENIED) event, or poll + * SDL_GetCameraPermissionState() occasionally until it returns non-zero. + * + * \param camera opened camera device. + * \param timestampNS a pointer filled in with the frame's timestamp, or 0 on + * error. Can be NULL. + * \returns a new frame of video on success, NULL if none is currently + * available. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ReleaseCameraFrame + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_AcquireCameraFrame(SDL_Camera *camera, Uint64 *timestampNS); + +/** + * Release a frame of video acquired from a camera. + * + * Let the back-end re-use the internal buffer for camera. + * + * This function _must_ be called only on surface objects returned by + * SDL_AcquireCameraFrame(). This function should be called as quickly as + * possible after acquisition, as SDL keeps a small FIFO queue of surfaces for + * video frames; if surfaces aren't released in a timely manner, SDL may drop + * upcoming video frames from the camera. + * + * If the app needs to keep the surface for a significant time, they should + * make a copy of it and release the original. + * + * The app should not use the surface again after calling this function; + * assume the surface is freed and the pointer is invalid. + * + * \param camera opened camera device. + * \param frame the video frame surface to release. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AcquireCameraFrame + */ +extern SDL_DECLSPEC void SDLCALL SDL_ReleaseCameraFrame(SDL_Camera *camera, SDL_Surface *frame); + +/** + * Use this function to shut down camera processing and close the camera + * device. + * + * \param camera opened camera device. + * + * \threadsafety It is safe to call this function from any thread, but no + * thread may reference `device` once this function is called. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenCamera + */ +extern SDL_DECLSPEC void SDLCALL SDL_CloseCamera(SDL_Camera *camera); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_camera_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_clipboard.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_clipboard.h new file mode 100644 index 0000000..7480eb2 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_clipboard.h @@ -0,0 +1,331 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryClipboard + * + * SDL provides access to the system clipboard, both for reading information + * from other processes and publishing information of its own. + * + * This is not just text! SDL apps can access and publish data by mimetype. + * + * ## Basic use (text) + * + * Obtaining and publishing simple text to the system clipboard is as easy as + * calling SDL_GetClipboardText() and SDL_SetClipboardText(), respectively. + * These deal with C strings in UTF-8 encoding. Data transmission and encoding + * conversion is completely managed by SDL. + * + * ## Clipboard callbacks (data other than text) + * + * Things get more complicated when the clipboard contains something other + * than text. Not only can the system clipboard contain data of any type, in + * some cases it can contain the same data in different formats! For example, + * an image painting app might let the user copy a graphic to the clipboard, + * and offers it in .BMP, .JPG, or .PNG format for other apps to consume. + * + * Obtaining clipboard data ("pasting") like this is a matter of calling + * SDL_GetClipboardData() and telling it the mimetype of the data you want. + * But how does one know if that format is available? SDL_HasClipboardData() + * can report if a specific mimetype is offered, and + * SDL_GetClipboardMimeTypes() can provide the entire list of mimetypes + * available, so the app can decide what to do with the data and what formats + * it can support. + * + * Setting the clipboard ("copying") to arbitrary data is done with + * SDL_SetClipboardData. The app does not provide the data in this call, but + * rather the mimetypes it is willing to provide and a callback function. + * During the callback, the app will generate the data. This allows massive + * data sets to be provided to the clipboard, without any data being copied + * before it is explicitly requested. More specifically, it allows an app to + * offer data in multiple formats without providing a copy of all of them + * upfront. If the app has an image that it could provide in PNG or JPG + * format, it doesn't have to encode it to either of those unless and until + * something tries to paste it. + * + * ## Primary Selection + * + * The X11 and Wayland video targets have a concept of the "primary selection" + * in addition to the usual clipboard. This is generally highlighted (but not + * explicitly copied) text from various apps. SDL offers APIs for this through + * SDL_GetPrimarySelectionText() and SDL_SetPrimarySelectionText(). SDL offers + * these APIs on platforms without this concept, too, but only so far that it + * will keep a copy of a string that the app sets for later retrieval; the + * operating system will not ever attempt to change the string externally if + * it doesn't support a primary selection. + */ + +#ifndef SDL_clipboard_h_ +#define SDL_clipboard_h_ + +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Function prototypes */ + +/** + * Put UTF-8 text into the clipboard. + * + * \param text the text to store in the clipboard. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetClipboardText + * \sa SDL_HasClipboardText + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetClipboardText(const char *text); + +/** + * Get UTF-8 text from the clipboard. + * + * This function returns an empty string if there is not enough memory left + * for a copy of the clipboard's content. + * + * \returns the clipboard text on success or an empty string on failure; call + * SDL_GetError() for more information. This should be freed with + * SDL_free() when it is no longer needed. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasClipboardText + * \sa SDL_SetClipboardText + */ +extern SDL_DECLSPEC char * SDLCALL SDL_GetClipboardText(void); + +/** + * Query whether the clipboard exists and contains a non-empty text string. + * + * \returns true if the clipboard has text, or false if it does not. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetClipboardText + * \sa SDL_SetClipboardText + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasClipboardText(void); + +/** + * Put UTF-8 text into the primary selection. + * + * \param text the text to store in the primary selection. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPrimarySelectionText + * \sa SDL_HasPrimarySelectionText + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetPrimarySelectionText(const char *text); + +/** + * Get UTF-8 text from the primary selection. + * + * This function returns an empty string if there is not enough memory left + * for a copy of the primary selection's content. + * + * \returns the primary selection text on success or an empty string on + * failure; call SDL_GetError() for more information. This should be + * freed with SDL_free() when it is no longer needed. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasPrimarySelectionText + * \sa SDL_SetPrimarySelectionText + */ +extern SDL_DECLSPEC char * SDLCALL SDL_GetPrimarySelectionText(void); + +/** + * Query whether the primary selection exists and contains a non-empty text + * string. + * + * \returns true if the primary selection has text, or false if it does not. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPrimarySelectionText + * \sa SDL_SetPrimarySelectionText + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasPrimarySelectionText(void); + +/** + * Callback function that will be called when data for the specified mime-type + * is requested by the OS. + * + * The callback function is called with NULL as the mime_type when the + * clipboard is cleared or new data is set. The clipboard is automatically + * cleared in SDL_Quit(). + * + * \param userdata a pointer to the provided user data. + * \param mime_type the requested mime-type. + * \param size a pointer filled in with the length of the returned data. + * \returns a pointer to the data for the provided mime-type. Returning NULL + * or setting the length to 0 will cause zero length data to be sent + * to the "receiver", which should be able to handle this. The + * returned data will not be freed, so it needs to be retained and + * dealt with internally. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetClipboardData + */ +typedef const void *(SDLCALL *SDL_ClipboardDataCallback)(void *userdata, const char *mime_type, size_t *size); + +/** + * Callback function that will be called when the clipboard is cleared, or + * when new data is set. + * + * \param userdata a pointer to the provided user data. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetClipboardData + */ +typedef void (SDLCALL *SDL_ClipboardCleanupCallback)(void *userdata); + +/** + * Offer clipboard data to the OS. + * + * Tell the operating system that the application is offering clipboard data + * for each of the provided mime-types. Once another application requests the + * data the callback function will be called, allowing it to generate and + * respond with the data for the requested mime-type. + * + * The size of text data does not include any terminator, and the text does + * not need to be null-terminated (e.g., you can directly copy a portion of a + * document). + * + * \param callback a function pointer to the function that provides the + * clipboard data. + * \param cleanup a function pointer to the function that cleans up the + * clipboard data. + * \param userdata an opaque pointer that will be forwarded to the callbacks. + * \param mime_types a list of mime-types that are being offered. SDL copies + * the given list. + * \param num_mime_types the number of mime-types in the mime_types list. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ClearClipboardData + * \sa SDL_GetClipboardData + * \sa SDL_HasClipboardData + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetClipboardData(SDL_ClipboardDataCallback callback, SDL_ClipboardCleanupCallback cleanup, void *userdata, const char **mime_types, size_t num_mime_types); + +/** + * Clear the clipboard data. + * + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetClipboardData + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ClearClipboardData(void); + +/** + * Get the data from the clipboard for a given mime type. + * + * The size of text data does not include the terminator, but the text is + * guaranteed to be null-terminated. + * + * \param mime_type the mime type to read from the clipboard. + * \param size a pointer filled in with the length of the returned data. + * \returns the retrieved data buffer or NULL on failure; call SDL_GetError() + * for more information. This should be freed with SDL_free() when it + * is no longer needed. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasClipboardData + * \sa SDL_SetClipboardData + */ +extern SDL_DECLSPEC void * SDLCALL SDL_GetClipboardData(const char *mime_type, size_t *size); + +/** + * Query whether there is data in the clipboard for the provided mime type. + * + * \param mime_type the mime type to check for data. + * \returns true if data exists in the clipboard for the provided mime type, + * false if it does not. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetClipboardData + * \sa SDL_GetClipboardData + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasClipboardData(const char *mime_type); + +/** + * Retrieve the list of mime types available in the clipboard. + * + * \param num_mime_types a pointer filled with the number of mime types, may + * be NULL. + * \returns a null-terminated array of strings with mime types, or NULL on + * failure; call SDL_GetError() for more information. This should be + * freed with SDL_free() when it is no longer needed. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetClipboardData + */ +extern SDL_DECLSPEC char ** SDLCALL SDL_GetClipboardMimeTypes(size_t *num_mime_types); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_clipboard_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_close_code.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_close_code.h new file mode 100644 index 0000000..da1dea7 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_close_code.h @@ -0,0 +1,41 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* + * This file reverses the effects of SDL_begin_code.h and should be included + * after you finish any function and structure declarations in your headers. + * + * SDL's headers use this; applications generally should not include this + * header directly. + */ + +#ifndef SDL_begin_code_h +#error SDL_close_code.h included without matching SDL_begin_code.h +#endif +#undef SDL_begin_code_h + +/* Reset structure packing at previous byte alignment */ +#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__) +#ifdef __BORLANDC__ +#pragma nopackwarning +#endif +#pragma pack(pop) +#endif /* Compiler needs structure packing set */ diff --git a/libs/SDL_mixer/src/codecs/music_opus.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_copying.h similarity index 80% rename from libs/SDL_mixer/src/codecs/music_opus.h rename to libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_copying.h index 8948edc..747bd35 100644 --- a/libs/SDL_mixer/src/codecs/music_opus.h +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_copying.h @@ -1,5 +1,5 @@ /* - SDL_mixer: An audio mixer library based on the SDL library + Simple DirectMedia Layer Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied @@ -19,10 +19,4 @@ 3. This notice may not be removed or altered from any source distribution. */ -/* This file supports Ogg Opus music streams */ - -#include "music.h" - -extern Mix_MusicInterface Mix_MusicInterface_Opus; - -/* vi: set ts=4 sw=4 expandtab: */ +/* Header file containing SDL's license. */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_cpuinfo.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_cpuinfo.h new file mode 100644 index 0000000..b1e125b --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_cpuinfo.h @@ -0,0 +1,374 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: CPUInfo */ + +/** + * # CategoryCPUInfo + * + * CPU feature detection for SDL. + * + * These functions are largely concerned with reporting if the system has + * access to various SIMD instruction sets, but also has other important info + * to share, such as system RAM size and number of logical CPU cores. + * + * CPU instruction set checks, like SDL_HasSSE() and SDL_HasNEON(), are + * available on all platforms, even if they don't make sense (an ARM processor + * will never have SSE and an x86 processor will never have NEON, for example, + * but these functions still exist and will simply return false in these + * cases). + */ + +#ifndef SDL_cpuinfo_h_ +#define SDL_cpuinfo_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * A guess for the cacheline size used for padding. + * + * Most x86 processors have a 64 byte cache line. The 64-bit PowerPC + * processors have a 128 byte cache line. We use the larger value to be + * generally safe. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_CACHELINE_SIZE 128 + +/** + * Get the number of logical CPU cores available. + * + * \returns the total number of logical CPU cores. On CPUs that include + * technologies such as hyperthreading, the number of logical cores + * may be more than the number of physical cores. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumLogicalCPUCores(void); + +/** + * Determine the L1 cache line size of the CPU. + * + * This is useful for determining multi-threaded structure padding or SIMD + * prefetch sizes. + * + * \returns the L1 cache line size of the CPU, in bytes. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetCPUCacheLineSize(void); + +/** + * Determine whether the CPU has AltiVec features. + * + * This always returns false on CPUs that aren't using PowerPC instruction + * sets. + * + * \returns true if the CPU has AltiVec features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasAltiVec(void); + +/** + * Determine whether the CPU has MMX features. + * + * This always returns false on CPUs that aren't using Intel instruction sets. + * + * \returns true if the CPU has MMX features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasMMX(void); + +/** + * Determine whether the CPU has SSE features. + * + * This always returns false on CPUs that aren't using Intel instruction sets. + * + * \returns true if the CPU has SSE features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasSSE2 + * \sa SDL_HasSSE3 + * \sa SDL_HasSSE41 + * \sa SDL_HasSSE42 + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasSSE(void); + +/** + * Determine whether the CPU has SSE2 features. + * + * This always returns false on CPUs that aren't using Intel instruction sets. + * + * \returns true if the CPU has SSE2 features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasSSE + * \sa SDL_HasSSE3 + * \sa SDL_HasSSE41 + * \sa SDL_HasSSE42 + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasSSE2(void); + +/** + * Determine whether the CPU has SSE3 features. + * + * This always returns false on CPUs that aren't using Intel instruction sets. + * + * \returns true if the CPU has SSE3 features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasSSE + * \sa SDL_HasSSE2 + * \sa SDL_HasSSE41 + * \sa SDL_HasSSE42 + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasSSE3(void); + +/** + * Determine whether the CPU has SSE4.1 features. + * + * This always returns false on CPUs that aren't using Intel instruction sets. + * + * \returns true if the CPU has SSE4.1 features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasSSE + * \sa SDL_HasSSE2 + * \sa SDL_HasSSE3 + * \sa SDL_HasSSE42 + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasSSE41(void); + +/** + * Determine whether the CPU has SSE4.2 features. + * + * This always returns false on CPUs that aren't using Intel instruction sets. + * + * \returns true if the CPU has SSE4.2 features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasSSE + * \sa SDL_HasSSE2 + * \sa SDL_HasSSE3 + * \sa SDL_HasSSE41 + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasSSE42(void); + +/** + * Determine whether the CPU has AVX features. + * + * This always returns false on CPUs that aren't using Intel instruction sets. + * + * \returns true if the CPU has AVX features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasAVX2 + * \sa SDL_HasAVX512F + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasAVX(void); + +/** + * Determine whether the CPU has AVX2 features. + * + * This always returns false on CPUs that aren't using Intel instruction sets. + * + * \returns true if the CPU has AVX2 features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasAVX + * \sa SDL_HasAVX512F + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasAVX2(void); + +/** + * Determine whether the CPU has AVX-512F (foundation) features. + * + * This always returns false on CPUs that aren't using Intel instruction sets. + * + * \returns true if the CPU has AVX-512F features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasAVX + * \sa SDL_HasAVX2 + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasAVX512F(void); + +/** + * Determine whether the CPU has ARM SIMD (ARMv6) features. + * + * This is different from ARM NEON, which is a different instruction set. + * + * This always returns false on CPUs that aren't using ARM instruction sets. + * + * \returns true if the CPU has ARM SIMD features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasNEON + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasARMSIMD(void); + +/** + * Determine whether the CPU has NEON (ARM SIMD) features. + * + * This always returns false on CPUs that aren't using ARM instruction sets. + * + * \returns true if the CPU has ARM NEON features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasNEON(void); + +/** + * Determine whether the CPU has LSX (LOONGARCH SIMD) features. + * + * This always returns false on CPUs that aren't using LOONGARCH instruction + * sets. + * + * \returns true if the CPU has LOONGARCH LSX features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasLSX(void); + +/** + * Determine whether the CPU has LASX (LOONGARCH SIMD) features. + * + * This always returns false on CPUs that aren't using LOONGARCH instruction + * sets. + * + * \returns true if the CPU has LOONGARCH LASX features or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasLASX(void); + +/** + * Get the amount of RAM configured in the system. + * + * \returns the amount of RAM configured in the system in MiB. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetSystemRAM(void); + +/** + * Report the alignment this system needs for SIMD allocations. + * + * This will return the minimum number of bytes to which a pointer must be + * aligned to be compatible with SIMD instructions on the current machine. For + * example, if the machine supports SSE only, it will return 16, but if it + * supports AVX-512F, it'll return 64 (etc). This only reports values for + * instruction sets SDL knows about, so if your SDL build doesn't have + * SDL_HasAVX512F(), then it might return 16 for the SSE support it sees and + * not 64 for the AVX-512 instructions that exist but SDL doesn't know about. + * Plan accordingly. + * + * \returns the alignment in bytes needed for available, known SIMD + * instructions. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_aligned_alloc + * \sa SDL_aligned_free + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_GetSIMDAlignment(void); + +/** + * Report the size of a page of memory. + * + * Different platforms might have different memory page sizes. In current + * times, 4 kilobytes is not unusual, but newer systems are moving to larger + * page sizes, and esoteric platforms might have any unexpected size. + * + * Note that this function can return 0, which means SDL can't determine the + * page size on this platform. It will _not_ set an error string to be + * retrieved with SDL_GetError() in this case! In this case, defaulting to + * 4096 is often a reasonable option. + * + * \returns the size of a single page of memory, in bytes, or 0 if SDL can't + * determine this information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetSystemPageSize(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_cpuinfo_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_dialog.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_dialog.h new file mode 100644 index 0000000..395b7e8 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_dialog.h @@ -0,0 +1,343 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryDialog + * + * File dialog support. + * + * SDL offers file dialogs, to let users select files with native GUI + * interfaces. There are "open" dialogs, "save" dialogs, and folder selection + * dialogs. The app can control some details, such as filtering to specific + * files, or whether multiple files can be selected by the user. + * + * Note that launching a file dialog is a non-blocking operation; control + * returns to the app immediately, and a callback is called later (possibly in + * another thread) when the user makes a choice. + */ + +#ifndef SDL_dialog_h_ +#define SDL_dialog_h_ + +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * An entry for filters for file dialogs. + * + * `name` is a user-readable label for the filter (for example, "Office + * document"). + * + * `pattern` is a semicolon-separated list of file extensions (for example, + * "doc;docx"). File extensions may only contain alphanumeric characters, + * hyphens, underscores and periods. Alternatively, the whole string can be a + * single asterisk ("*"), which serves as an "All files" filter. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_DialogFileCallback + * \sa SDL_ShowOpenFileDialog + * \sa SDL_ShowSaveFileDialog + * \sa SDL_ShowOpenFolderDialog + * \sa SDL_ShowFileDialogWithProperties + */ +typedef struct SDL_DialogFileFilter +{ + const char *name; + const char *pattern; +} SDL_DialogFileFilter; + +/** + * Callback used by file dialog functions. + * + * The specific usage is described in each function. + * + * If `filelist` is: + * + * - NULL, an error occurred. Details can be obtained with SDL_GetError(). + * - A pointer to NULL, the user either didn't choose any file or canceled the + * dialog. + * - A pointer to non-`NULL`, the user chose one or more files. The argument + * is a null-terminated array of pointers to UTF-8 encoded strings, each + * containing a path. + * + * The filelist argument should not be freed; it will automatically be freed + * when the callback returns. + * + * The filter argument is the index of the filter that was selected, or -1 if + * no filter was selected or if the platform or method doesn't support + * fetching the selected filter. + * + * In Android, the `filelist` are `content://` URIs. They should be opened + * using SDL_IOFromFile() with appropriate modes. This applies both to open + * and save file dialog. + * + * \param userdata an app-provided pointer, for the callback's use. + * \param filelist the file(s) chosen by the user. + * \param filter index of the selected filter. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_DialogFileFilter + * \sa SDL_ShowOpenFileDialog + * \sa SDL_ShowSaveFileDialog + * \sa SDL_ShowOpenFolderDialog + * \sa SDL_ShowFileDialogWithProperties + */ +typedef void (SDLCALL *SDL_DialogFileCallback)(void *userdata, const char * const *filelist, int filter); + +/** + * Displays a dialog that lets the user select a file on their filesystem. + * + * This is an asynchronous function; it will return immediately, and the + * result will be passed to the callback. + * + * The callback will be invoked with a null-terminated list of files the user + * chose. The list will be empty if the user canceled the dialog, and it will + * be NULL if an error occurred. + * + * Note that the callback may be called from a different thread than the one + * the function was invoked on. + * + * Depending on the platform, the user may be allowed to input paths that + * don't yet exist. + * + * On Linux, dialogs may require XDG Portals, which requires DBus, which + * requires an event-handling loop. Apps that do not use SDL to handle events + * should add a call to SDL_PumpEvents in their main loop. + * + * \param callback a function pointer to be invoked when the user selects a + * file and accepts, or cancels the dialog, or an error + * occurs. + * \param userdata an optional pointer to pass extra data to the callback when + * it will be invoked. + * \param window the window that the dialog should be modal for, may be NULL. + * Not all platforms support this option. + * \param filters a list of filters, may be NULL. See the + * [`SDL_DialogFileFilter`](SDL_DialogFileFilter#code-examples) + * documentation for examples]. Not all platforms support this + * option, and platforms that do support it may allow the user + * to ignore the filters. If non-NULL, it must remain valid at + * least until the callback is invoked. + * \param nfilters the number of filters. Ignored if filters is NULL. + * \param default_location the default folder or file to start the dialog at, + * may be NULL. Not all platforms support this option. + * \param allow_many if non-zero, the user will be allowed to select multiple + * entries. Not all platforms support this option. + * + * \threadsafety This function should be called only from the main thread. The + * callback may be invoked from the same thread or from a + * different one, depending on the OS's constraints. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DialogFileCallback + * \sa SDL_DialogFileFilter + * \sa SDL_ShowSaveFileDialog + * \sa SDL_ShowOpenFolderDialog + * \sa SDL_ShowFileDialogWithProperties + */ +extern SDL_DECLSPEC void SDLCALL SDL_ShowOpenFileDialog(SDL_DialogFileCallback callback, void *userdata, SDL_Window *window, const SDL_DialogFileFilter *filters, int nfilters, const char *default_location, bool allow_many); + +/** + * Displays a dialog that lets the user choose a new or existing file on their + * filesystem. + * + * This is an asynchronous function; it will return immediately, and the + * result will be passed to the callback. + * + * The callback will be invoked with a null-terminated list of files the user + * chose. The list will be empty if the user canceled the dialog, and it will + * be NULL if an error occurred. + * + * Note that the callback may be called from a different thread than the one + * the function was invoked on. + * + * The chosen file may or may not already exist. + * + * On Linux, dialogs may require XDG Portals, which requires DBus, which + * requires an event-handling loop. Apps that do not use SDL to handle events + * should add a call to SDL_PumpEvents in their main loop. + * + * \param callback a function pointer to be invoked when the user selects a + * file and accepts, or cancels the dialog, or an error + * occurs. + * \param userdata an optional pointer to pass extra data to the callback when + * it will be invoked. + * \param window the window that the dialog should be modal for, may be NULL. + * Not all platforms support this option. + * \param filters a list of filters, may be NULL. Not all platforms support + * this option, and platforms that do support it may allow the + * user to ignore the filters. If non-NULL, it must remain + * valid at least until the callback is invoked. + * \param nfilters the number of filters. Ignored if filters is NULL. + * \param default_location the default folder or file to start the dialog at, + * may be NULL. Not all platforms support this option. + * + * \threadsafety This function should be called only from the main thread. The + * callback may be invoked from the same thread or from a + * different one, depending on the OS's constraints. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DialogFileCallback + * \sa SDL_DialogFileFilter + * \sa SDL_ShowOpenFileDialog + * \sa SDL_ShowOpenFolderDialog + * \sa SDL_ShowFileDialogWithProperties + */ +extern SDL_DECLSPEC void SDLCALL SDL_ShowSaveFileDialog(SDL_DialogFileCallback callback, void *userdata, SDL_Window *window, const SDL_DialogFileFilter *filters, int nfilters, const char *default_location); + +/** + * Displays a dialog that lets the user select a folder on their filesystem. + * + * This is an asynchronous function; it will return immediately, and the + * result will be passed to the callback. + * + * The callback will be invoked with a null-terminated list of files the user + * chose. The list will be empty if the user canceled the dialog, and it will + * be NULL if an error occurred. + * + * Note that the callback may be called from a different thread than the one + * the function was invoked on. + * + * Depending on the platform, the user may be allowed to input paths that + * don't yet exist. + * + * On Linux, dialogs may require XDG Portals, which requires DBus, which + * requires an event-handling loop. Apps that do not use SDL to handle events + * should add a call to SDL_PumpEvents in their main loop. + * + * \param callback a function pointer to be invoked when the user selects a + * file and accepts, or cancels the dialog, or an error + * occurs. + * \param userdata an optional pointer to pass extra data to the callback when + * it will be invoked. + * \param window the window that the dialog should be modal for, may be NULL. + * Not all platforms support this option. + * \param default_location the default folder or file to start the dialog at, + * may be NULL. Not all platforms support this option. + * \param allow_many if non-zero, the user will be allowed to select multiple + * entries. Not all platforms support this option. + * + * \threadsafety This function should be called only from the main thread. The + * callback may be invoked from the same thread or from a + * different one, depending on the OS's constraints. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DialogFileCallback + * \sa SDL_ShowOpenFileDialog + * \sa SDL_ShowSaveFileDialog + * \sa SDL_ShowFileDialogWithProperties + */ +extern SDL_DECLSPEC void SDLCALL SDL_ShowOpenFolderDialog(SDL_DialogFileCallback callback, void *userdata, SDL_Window *window, const char *default_location, bool allow_many); + +/** + * Various types of file dialogs. + * + * This is used by SDL_ShowFileDialogWithProperties() to decide what kind of + * dialog to present to the user. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_ShowFileDialogWithProperties + */ +typedef enum SDL_FileDialogType +{ + SDL_FILEDIALOG_OPENFILE, + SDL_FILEDIALOG_SAVEFILE, + SDL_FILEDIALOG_OPENFOLDER +} SDL_FileDialogType; + +/** + * Create and launch a file dialog with the specified properties. + * + * These are the supported properties: + * + * - `SDL_PROP_FILE_DIALOG_FILTERS_POINTER`: a pointer to a list of + * SDL_DialogFileFilter structs, which will be used as filters for + * file-based selections. Ignored if the dialog is an "Open Folder" dialog. + * If non-NULL, the array of filters must remain valid at least until the + * callback is invoked. + * - `SDL_PROP_FILE_DIALOG_NFILTERS_NUMBER`: the number of filters in the + * array of filters, if it exists. + * - `SDL_PROP_FILE_DIALOG_WINDOW_POINTER`: the window that the dialog should + * be modal for. + * - `SDL_PROP_FILE_DIALOG_LOCATION_STRING`: the default folder or file to + * start the dialog at. + * - `SDL_PROP_FILE_DIALOG_MANY_BOOLEAN`: true to allow the user to select + * more than one entry. + * - `SDL_PROP_FILE_DIALOG_TITLE_STRING`: the title for the dialog. + * - `SDL_PROP_FILE_DIALOG_ACCEPT_STRING`: the label that the accept button + * should have. + * - `SDL_PROP_FILE_DIALOG_CANCEL_STRING`: the label that the cancel button + * should have. + * + * Note that each platform may or may not support any of the properties. + * + * \param type the type of file dialog. + * \param callback a function pointer to be invoked when the user selects a + * file and accepts, or cancels the dialog, or an error + * occurs. + * \param userdata an optional pointer to pass extra data to the callback when + * it will be invoked. + * \param props the properties to use. + * + * \threadsafety This function should be called only from the main thread. The + * callback may be invoked from the same thread or from a + * different one, depending on the OS's constraints. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_FileDialogType + * \sa SDL_DialogFileCallback + * \sa SDL_DialogFileFilter + * \sa SDL_ShowOpenFileDialog + * \sa SDL_ShowSaveFileDialog + * \sa SDL_ShowOpenFolderDialog + */ +extern SDL_DECLSPEC void SDLCALL SDL_ShowFileDialogWithProperties(SDL_FileDialogType type, SDL_DialogFileCallback callback, void *userdata, SDL_PropertiesID props); + +#define SDL_PROP_FILE_DIALOG_FILTERS_POINTER "SDL.filedialog.filters" +#define SDL_PROP_FILE_DIALOG_NFILTERS_NUMBER "SDL.filedialog.nfilters" +#define SDL_PROP_FILE_DIALOG_WINDOW_POINTER "SDL.filedialog.window" +#define SDL_PROP_FILE_DIALOG_LOCATION_STRING "SDL.filedialog.location" +#define SDL_PROP_FILE_DIALOG_MANY_BOOLEAN "SDL.filedialog.many" +#define SDL_PROP_FILE_DIALOG_TITLE_STRING "SDL.filedialog.title" +#define SDL_PROP_FILE_DIALOG_ACCEPT_STRING "SDL.filedialog.accept" +#define SDL_PROP_FILE_DIALOG_CANCEL_STRING "SDL.filedialog.cancel" + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_dialog_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_dlopennote.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_dlopennote.h new file mode 100644 index 0000000..e866d2a --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_dlopennote.h @@ -0,0 +1,234 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: DlopenNotes */ + +/** + * # CategoryDlopenNotes + * + * This header allows you to annotate your code so external tools know about + * dynamic shared library dependencies. + * + * If you determine that your toolchain doesn't support dlopen notes, you can + * disable this feature by defining `SDL_DISABLE_DLOPEN_NOTES`. You can use + * this CMake snippet to check for support: + * + * ```cmake + * include(CheckCSourceCompiles) + * find_package(SDL3 REQUIRED CONFIG COMPONENTS Headers) + * list(APPEND CMAKE_REQUIRED_LIBRARIES SDL3::Headers) + * check_c_source_compiles([==[ + * #include + * SDL_ELF_NOTE_DLOPEN("sdl-video", + * "Support for video through SDL", + * SDL_ELF_NOTE_DLOPEN_PRIORITY_SUGGESTED, + * "libSDL-1.2.so.0", "libSDL-2.0.so.0", "libSDL3.so.0" + * ) + * int main(int argc, char *argv[]) { + * return argc + argv[0][1]; + * } + * ]==] COMPILER_SUPPORTS_SDL_ELF_NOTE_DLOPEN) + * if(NOT COMPILER_SUPPORTS_SDL_ELF_NOTE_DLOPEN) + * add_compile_definitions(-DSDL_DISABLE_DLOPEN_NOTE) + * endif() + * ``` + */ + +#ifndef SDL_dlopennote_h +#define SDL_dlopennote_h + +/** + * Use this macro with SDL_ELF_NOTE_DLOPEN() to note that a dynamic shared + * library dependency is optional. + * + * Optional functionality uses the dependency, the binary will work and the + * dependency is only needed for full-featured installations. + * + * \since This macro is available since SDL 3.4.0. + * + * \sa SDL_ELF_NOTE_DLOPEN + * \sa SDL_ELF_NOTE_DLOPEN_PRIORITY_RECOMMENDED + * \sa SDL_ELF_NOTE_DLOPEN_PRIORITY_REQUIRED + */ +#define SDL_ELF_NOTE_DLOPEN_PRIORITY_SUGGESTED "suggested" + +/** + * Use this macro with SDL_ELF_NOTE_DLOPEN() to note that a dynamic shared + * library dependency is recommended. + * + * Important functionality needs the dependency, the binary will work but in + * most cases the dependency should be provided. + * + * \since This macro is available since SDL 3.4.0. + * + * \sa SDL_ELF_NOTE_DLOPEN + * \sa SDL_ELF_NOTE_DLOPEN_PRIORITY_SUGGESTED + * \sa SDL_ELF_NOTE_DLOPEN_PRIORITY_REQUIRED + */ +#define SDL_ELF_NOTE_DLOPEN_PRIORITY_RECOMMENDED "recommended" + +/** + * Use this macro with SDL_ELF_NOTE_DLOPEN() to note that a dynamic shared + * library dependency is required. + * + * Core functionality needs the dependency, the binary will not work if it + * cannot be found. + * + * \since This macro is available since SDL 3.4.0. + * + * \sa SDL_ELF_NOTE_DLOPEN + * \sa SDL_ELF_NOTE_DLOPEN_PRIORITY_SUGGESTED + * \sa SDL_ELF_NOTE_DLOPEN_PRIORITY_RECOMMENDED + */ +#define SDL_ELF_NOTE_DLOPEN_PRIORITY_REQUIRED "required" + + +#if !defined(SDL_PLATFORM_UNIX) || defined(SDL_PLATFORM_ANDROID) +/* The dlopen note functionality isn't used on this platform */ +#ifndef SDL_DISABLE_DLOPEN_NOTES +#define SDL_DISABLE_DLOPEN_NOTES +#endif +#elif defined(__GNUC__) && (__GNUC__ < 3 || (__GNUC__ == 3 && __GNUC_MINOR__ < 1)) +/* gcc < 3.1 too old */ +#ifndef SDL_DISABLE_DLOPEN_NOTES +#define SDL_DISABLE_DLOPEN_NOTES +#endif +#endif /* SDL_PLATFORM_UNIX || SDL_PLATFORM_ANDROID */ + +#if defined(__ELF__) && !defined(SDL_DISABLE_DLOPEN_NOTES) + +#include + +#define SDL_ELF_NOTE_DLOPEN_VENDOR "FDO" +#define SDL_ELF_NOTE_DLOPEN_TYPE 0x407c0c0aU + +#define SDL_ELF_NOTE_INTERNAL2(json, variable_name) \ + __attribute__((aligned(4), used, section(".note.dlopen"))) \ + static const struct { \ + struct { \ + Uint32 n_namesz; \ + Uint32 n_descsz; \ + Uint32 n_type; \ + } nhdr; \ + char name[4]; \ + __attribute__((aligned(4))) char dlopen_json[sizeof(json)]; \ + } variable_name = { \ + { \ + sizeof(SDL_ELF_NOTE_DLOPEN_VENDOR), \ + sizeof(json), \ + SDL_ELF_NOTE_DLOPEN_TYPE \ + }, \ + SDL_ELF_NOTE_DLOPEN_VENDOR, \ + json \ + } + +#define SDL_ELF_NOTE_INTERNAL(json, variable_name) \ + SDL_ELF_NOTE_INTERNAL2(json, variable_name) + +#define SDL_DLNOTE_JSON_ARRAY1(N1) "[\"" N1 "\"]" +#define SDL_DLNOTE_JSON_ARRAY2(N1,N2) "[\"" N1 "\",\"" N2 "\"]" +#define SDL_DLNOTE_JSON_ARRAY3(N1,N2,N3) "[\"" N1 "\",\"" N2 "\",\"" N3 "\"]" +#define SDL_DLNOTE_JSON_ARRAY4(N1,N2,N3,N4) "[\"" N1 "\",\"" N2 "\",\"" N3 "\",\"" N4 "\"]" +#define SDL_DLNOTE_JSON_ARRAY5(N1,N2,N3,N4,N5) "[\"" N1 "\",\"" N2 "\",\"" N3 "\",\"" N4 "\",\"" N5 "\"]" +#define SDL_DLNOTE_JSON_ARRAY6(N1,N2,N3,N4,N5,N6) "[\"" N1 "\",\"" N2 "\",\"" N3 "\",\"" N4 "\",\"" N5 "\",\"" N6 "\"]" +#define SDL_DLNOTE_JSON_ARRAY7(N1,N2,N3,N4,N5,N6,N7) "[\"" N1 "\",\"" N2 "\",\"" N3 "\",\"" N4 "\",\"" N5 "\",\"" N6 "\",\"" N7 "\"]" +#define SDL_DLNOTE_JSON_ARRAY8(N1,N2,N3,N4,N5,N6,N7,N8) "[\"" N1 "\",\"" N2 "\",\"" N3 "\",\"" N4 "\",\"" N5 "\",\"" N6 "\",\"" N7 "\",\"" N8 "\"]" +#define SDL_DLNOTE_JSON_ARRAY_GET(N1,N2,N3,N4,N5,N6,N7,N8,NAME,...) NAME +#define SDL_DLNOTE_JSON_ARRAY(...) \ + SDL_DLNOTE_JSON_ARRAY_GET( \ + __VA_ARGS__, \ + SDL_DLNOTE_JSON_ARRAY8, \ + SDL_DLNOTE_JSON_ARRAY7, \ + SDL_DLNOTE_JSON_ARRAY6, \ + SDL_DLNOTE_JSON_ARRAY5, \ + SDL_DLNOTE_JSON_ARRAY4, \ + SDL_DLNOTE_JSON_ARRAY3, \ + SDL_DLNOTE_JSON_ARRAY2, \ + SDL_DLNOTE_JSON_ARRAY1 \ + )(__VA_ARGS__) + +/* Create "unique" variable name using __LINE__, + * so creating multiple elf notes on the same line is not supported + */ +#define SDL_DLNOTE_JOIN2(A,B) A##B +#define SDL_DLNOTE_JOIN(A,B) SDL_DLNOTE_JOIN2(A,B) +#define SDL_DLNOTE_UNIQUE_NAME SDL_DLNOTE_JOIN(s_SDL_dlopen_note_, __LINE__) + +/** + * Add a note that your application has dynamic shared library dependencies. + * + * You can do this by adding the following to the global scope: + * + * ```c + * SDL_ELF_NOTE_DLOPEN( + * "png", + * "Support for loading PNG images using libpng (required for APNG)", + * SDL_ELF_NOTE_DLOPEN_PRIORITY_RECOMMENDED, + * "libpng12.so.0" + * ) + * ``` + * + * A trailing semicolon is not needed. + * + * Or if you support multiple versions of a library, you can list them: + * + * ```c + * // Our app supports SDL1, SDL2, and SDL3 by dynamically loading them + * SDL_ELF_NOTE_DLOPEN( + * "SDL", + * "Create windows through SDL video backend", + * SDL_ELF_NOTE_DLOPEN_PRIORITY_REQUIRED + * "libSDL-1.2.so.0", "libSDL2-2.0.so.0", "libSDL3.so.0" + * ) + * ``` + * + * This macro is not available for compilers that do not support variadic + * macro's. + * + * \since This macro is available since SDL 3.4.0. + * + * \sa SDL_ELF_NOTE_DLOPEN_PRIORITY_SUGGESTED + * \sa SDL_ELF_NOTE_DLOPEN_PRIORITY_RECOMMENDED + * \sa SDL_ELF_NOTE_DLOPEN_PRIORITY_REQUIRED + */ +#define SDL_ELF_NOTE_DLOPEN(feature, description, priority, ...) \ + SDL_ELF_NOTE_INTERNAL( \ + "[{\"feature\":\"" feature \ + "\",\"description\":\"" description \ + "\",\"priority\":\"" priority \ + "\",\"soname\":" SDL_DLNOTE_JSON_ARRAY(__VA_ARGS__) "}]", \ + SDL_DLNOTE_UNIQUE_NAME); + +#elif defined(__GNUC__) && __GNUC__ < 3 + +#define SDL_ELF_NOTE_DLOPEN(args...) + +#elif defined(_MSC_VER) && _MSC_VER < 1400 + +/* Variadic macros are not supported */ + +#else + +#define SDL_ELF_NOTE_DLOPEN(...) + +#endif + +#endif /* SDL_dlopennote_h */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_egl.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_egl.h new file mode 100644 index 0000000..65d4e96 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_egl.h @@ -0,0 +1,2355 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* + * This is a simple file to encapsulate the EGL API headers. + */ + +#include + +#if !defined(_MSC_VER) && !defined(SDL_PLATFORM_ANDROID) && !defined(SDL_USE_BUILTIN_OPENGL_DEFINITIONS) + +#if defined(SDL_PLATFORM_VITA) +#include +#include +#include +#endif + +#include +#include + +#else /* _MSC_VER */ + +/* EGL headers for Visual Studio */ + +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. + * + * The master copy of khrplatform.h is maintained in the Khronos EGL + * Registry repository at https://github.com/KhronosGroup/EGL-Registry + * The last semantic modification to khrplatform.h was at commit ID: + * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 + * + * Adopters may modify this file to suit their platform. Adopters are + * encouraged to submit platform specific modifications to the Khronos + * group so that they can be included in future versions of this file. + * Please submit changes by filing pull requests or issues on + * the EGL Registry repository linked above. + * + * + * See the Implementer's Guidelines for information about where this file + * should be located on your system and for more details of its use: + * http://www.khronos.org/registry/implementers_guide.pdf + * + * This file should be included as + * #include + * by Khronos client API header files that use its types and defines. + * + * The types in khrplatform.h should only be used to define API-specific types. + * + * Types defined in khrplatform.h: + * khronos_int8_t signed 8 bit + * khronos_uint8_t unsigned 8 bit + * khronos_int16_t signed 16 bit + * khronos_uint16_t unsigned 16 bit + * khronos_int32_t signed 32 bit + * khronos_uint32_t unsigned 32 bit + * khronos_int64_t signed 64 bit + * khronos_uint64_t unsigned 64 bit + * khronos_intptr_t signed same number of bits as a pointer + * khronos_uintptr_t unsigned same number of bits as a pointer + * khronos_ssize_t signed size + * khronos_usize_t unsigned size + * khronos_float_t signed 32 bit floating point + * khronos_time_ns_t unsigned 64 bit time in nanoseconds + * khronos_utime_nanoseconds_t unsigned time interval or absolute time in + * nanoseconds + * khronos_stime_nanoseconds_t signed time interval in nanoseconds + * khronos_boolean_enum_t enumerated boolean type. This should + * only be used as a base type when a client API's boolean type is + * an enum. Client APIs which use an integer or other type for + * booleans cannot use this as the base type for their boolean. + * + * Tokens defined in khrplatform.h: + * + * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. + * + * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. + * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. + * + * Calling convention macros defined in this file: + * KHRONOS_APICALL + * KHRONOS_APIENTRY + * KHRONOS_APIATTRIBUTES + * + * These may be used in function prototypes as: + * + * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( + * int arg1, + * int arg2) KHRONOS_APIATTRIBUTES; + */ + +#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) +# define KHRONOS_STATIC 1 +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APICALL + *------------------------------------------------------------------------- + * This precedes the return type of the function in the function prototype. + */ +#if defined(KHRONOS_STATIC) + /* If the preprocessor constant KHRONOS_STATIC is defined, make the + * header compatible with static linking. */ +# define KHRONOS_APICALL +#elif defined(_WIN32) +# define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#elif defined(__ANDROID__) +# define KHRONOS_APICALL __attribute__((visibility("default"))) +#else +# define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIENTRY + *------------------------------------------------------------------------- + * This follows the return type of the function and precedes the function + * name in the function prototype. + */ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) + /* Win32 but not WinCE */ +# define KHRONOS_APIENTRY __stdcall +#else +# define KHRONOS_APIENTRY +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIATTRIBUTES + *------------------------------------------------------------------------- + * This follows the closing parenthesis of the function prototype arguments. + */ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- + * basic type definitions + *-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 +/* + * To support platform where unsigned long cannot be used interchangeably with + * inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t. + * Ideally, we could just use (u)intptr_t everywhere, but this could result in + * ABI breakage if khronos_uintptr_t is changed from unsigned long to + * unsigned long long or similar (this results in different C++ name mangling). + * To avoid changes for existing platforms, we restrict usage of intptr_t to + * platforms where the size of a pointer is larger than the size of long. + */ +#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__) +#if __SIZEOF_POINTER__ > __SIZEOF_LONG__ +#define KHRONOS_USE_INTPTR_T +#endif +#endif + +#elif defined(__VMS ) || defined(__sgi) + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* + * Win32 + */ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* + * Sun or Digital + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* + * Hypothetical platform with no float or int64 support + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* + * Generic fallback + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* + * Types that are (so far) the same on all platforms + */ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; + +/* + * Types that differ between LLP64 and LP64 architectures - in LLP64, + * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears + * to be the only LLP64 architecture in current use. + */ +#ifdef KHRONOS_USE_INTPTR_T +typedef intptr_t khronos_intptr_t; +typedef uintptr_t khronos_uintptr_t; +#elif defined(_WIN64) +typedef signed long long int khronos_intptr_t; +typedef unsigned long long int khronos_uintptr_t; +#else +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +#endif + +#if defined(_WIN64) +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; +#endif + +#if KHRONOS_SUPPORT_FLOAT +/* + * Float type + */ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types + * + * These types can be used to represent a time interval in nanoseconds or + * an absolute Unadjusted System Time. Unadjusted System Time is the number + * of nanoseconds since some arbitrary system event (e.g. since the last + * time the system booted). The Unadjusted System Time is an unsigned + * 64 bit value that wraps back to 0 every 584 years. Time intervals + * may be either signed or unsigned. + */ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* + * Dummy value used to pad enum types to 32 bits. + */ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* + * Enumerated boolean type + * + * Values other than zero should be considered to be true. Therefore + * comparisons should not be made against KHRONOS_TRUE. + */ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ + + +#ifndef __eglplatform_h_ +#define __eglplatform_h_ + +/* +** Copyright 2007-2020 The Khronos Group Inc. +** SPDX-License-Identifier: Apache-2.0 +*/ + +/* Platform-specific types and definitions for egl.h + * + * Adopters may modify khrplatform.h and this file to suit their platform. + * You are encouraged to submit all modifications to the Khronos group so that + * they can be included in future versions of this file. Please submit changes + * by filing an issue or pull request on the public Khronos EGL Registry, at + * https://www.github.com/KhronosGroup/EGL-Registry/ + */ + +/*#include */ + +/* Macros used in EGL function prototype declarations. + * + * EGL functions should be prototyped as: + * + * EGLAPI return-type EGLAPIENTRY eglFunction(arguments); + * typedef return-type (EXPAPIENTRYP PFNEGLFUNCTIONPROC) (arguments); + * + * KHRONOS_APICALL and KHRONOS_APIENTRY are defined in KHR/khrplatform.h + */ + +#ifndef EGLAPI +#define EGLAPI KHRONOS_APICALL +#endif + +#ifndef EGLAPIENTRY +#define EGLAPIENTRY KHRONOS_APIENTRY +#endif +#define EGLAPIENTRYP EGLAPIENTRY* + +/* The types NativeDisplayType, NativeWindowType, and NativePixmapType + * are aliases of window-system-dependent types, such as X Display * or + * Windows Device Context. They must be defined in platform-specific + * code below. The EGL-prefixed versions of Native*Type are the same + * types, renamed in EGL 1.3 so all types in the API start with "EGL". + * + * Khronos STRONGLY RECOMMENDS that you use the default definitions + * provided below, since these changes affect both binary and source + * portability of applications using EGL running on different EGL + * implementations. + */ + +#if defined(EGL_NO_PLATFORM_SPECIFIC_TYPES) + +typedef void *EGLNativeDisplayType; +typedef void *EGLNativePixmapType; +typedef void *EGLNativeWindowType; + +#elif defined(_WIN32) || defined(__VC32__) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) /* Win32 and WinCE */ +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#include + +typedef HDC EGLNativeDisplayType; +typedef HBITMAP EGLNativePixmapType; +typedef HWND EGLNativeWindowType; + +#elif defined(SDL_PLATFORM_EMSCRIPTEN) + +typedef int EGLNativeDisplayType; +typedef int EGLNativePixmapType; +typedef int EGLNativeWindowType; + +#elif defined(__WINSCW__) || defined(__SYMBIAN32__) /* Symbian */ + +typedef int EGLNativeDisplayType; +typedef void *EGLNativePixmapType; +typedef void *EGLNativeWindowType; + +#elif defined(WL_EGL_PLATFORM) + +typedef struct wl_display *EGLNativeDisplayType; +typedef struct wl_egl_pixmap *EGLNativePixmapType; +typedef struct wl_egl_window *EGLNativeWindowType; + +#elif defined(__GBM__) + +typedef struct gbm_device *EGLNativeDisplayType; +typedef struct gbm_bo *EGLNativePixmapType; +typedef void *EGLNativeWindowType; + +#elif defined(__ANDROID__) || defined(ANDROID) + +struct ANativeWindow; +struct egl_native_pixmap_t; + +typedef void* EGLNativeDisplayType; +typedef struct egl_native_pixmap_t* EGLNativePixmapType; +typedef struct ANativeWindow* EGLNativeWindowType; + +#elif defined(USE_OZONE) + +typedef intptr_t EGLNativeDisplayType; +typedef intptr_t EGLNativePixmapType; +typedef intptr_t EGLNativeWindowType; + +#elif defined(USE_X11) + +/* X11 (tentative) */ +#include +#include + +typedef Display *EGLNativeDisplayType; +typedef Pixmap EGLNativePixmapType; +typedef Window EGLNativeWindowType; + +#elif defined(__unix__) + +typedef void *EGLNativeDisplayType; +typedef khronos_uintptr_t EGLNativePixmapType; +typedef khronos_uintptr_t EGLNativeWindowType; + +#elif defined(__APPLE__) + +typedef int EGLNativeDisplayType; +typedef void *EGLNativePixmapType; +typedef void *EGLNativeWindowType; + +#elif defined(__HAIKU__) + +#include + +typedef void *EGLNativeDisplayType; +typedef khronos_uintptr_t EGLNativePixmapType; +typedef khronos_uintptr_t EGLNativeWindowType; + +#elif defined(__Fuchsia__) + +typedef void *EGLNativeDisplayType; +typedef khronos_uintptr_t EGLNativePixmapType; +typedef khronos_uintptr_t EGLNativeWindowType; + +#else +#error "Platform not recognized" +#endif + +/* EGL 1.2 types, renamed for consistency in EGL 1.3 */ +typedef EGLNativeDisplayType NativeDisplayType; +typedef EGLNativePixmapType NativePixmapType; +typedef EGLNativeWindowType NativeWindowType; + + +/* Define EGLint. This must be a signed integral type large enough to contain + * all legal attribute names and values passed into and out of EGL, whether + * their type is boolean, bitmask, enumerant (symbolic constant), integer, + * handle, or other. While in general a 32-bit integer will suffice, if + * handles are 64 bit types, then EGLint should be defined as a signed 64-bit + * integer type. + */ +typedef khronos_int32_t EGLint; + + +/* C++ / C typecast macros for special EGL handle values */ +#if defined(__cplusplus) +#define EGL_CAST(type, value) (static_cast(value)) +#else +#define EGL_CAST(type, value) ((type) (value)) +#endif + +#endif /* __eglplatform_h */ + + +#ifndef __egl_h_ +#define __egl_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright 2013-2020 The Khronos Group Inc. +** SPDX-License-Identifier: Apache-2.0 +** +** This header is generated from the Khronos EGL XML API Registry. +** The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** http://www.khronos.org/registry/egl +** +** Khronos $Git commit SHA1: 6fb1daea15 $ on $Git commit date: 2022-05-25 09:41:13 -0600 $ +*/ + +/*#include */ + +#ifndef EGL_EGL_PROTOTYPES +#define EGL_EGL_PROTOTYPES 1 +#endif + +/* Generated on date 20220525 */ + +/* Generated C header for: + * API: egl + * Versions considered: .* + * Versions emitted: .* + * Default extensions included: None + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef EGL_VERSION_1_0 +#define EGL_VERSION_1_0 1 +typedef unsigned int EGLBoolean; +typedef void *EGLDisplay; +/*#include */ +/*#include */ +typedef void *EGLConfig; +typedef void *EGLSurface; +typedef void *EGLContext; +typedef void (*__eglMustCastToProperFunctionPointerType)(void); +#define EGL_ALPHA_SIZE 0x3021 +#define EGL_BAD_ACCESS 0x3002 +#define EGL_BAD_ALLOC 0x3003 +#define EGL_BAD_ATTRIBUTE 0x3004 +#define EGL_BAD_CONFIG 0x3005 +#define EGL_BAD_CONTEXT 0x3006 +#define EGL_BAD_CURRENT_SURFACE 0x3007 +#define EGL_BAD_DISPLAY 0x3008 +#define EGL_BAD_MATCH 0x3009 +#define EGL_BAD_NATIVE_PIXMAP 0x300A +#define EGL_BAD_NATIVE_WINDOW 0x300B +#define EGL_BAD_PARAMETER 0x300C +#define EGL_BAD_SURFACE 0x300D +#define EGL_BLUE_SIZE 0x3022 +#define EGL_BUFFER_SIZE 0x3020 +#define EGL_CONFIG_CAVEAT 0x3027 +#define EGL_CONFIG_ID 0x3028 +#define EGL_CORE_NATIVE_ENGINE 0x305B +#define EGL_DEPTH_SIZE 0x3025 +#define EGL_DONT_CARE EGL_CAST(EGLint,-1) +#define EGL_DRAW 0x3059 +#define EGL_EXTENSIONS 0x3055 +#define EGL_FALSE 0 +#define EGL_GREEN_SIZE 0x3023 +#define EGL_HEIGHT 0x3056 +#define EGL_LARGEST_PBUFFER 0x3058 +#define EGL_LEVEL 0x3029 +#define EGL_MAX_PBUFFER_HEIGHT 0x302A +#define EGL_MAX_PBUFFER_PIXELS 0x302B +#define EGL_MAX_PBUFFER_WIDTH 0x302C +#define EGL_NATIVE_RENDERABLE 0x302D +#define EGL_NATIVE_VISUAL_ID 0x302E +#define EGL_NATIVE_VISUAL_TYPE 0x302F +#define EGL_NONE 0x3038 +#define EGL_NON_CONFORMANT_CONFIG 0x3051 +#define EGL_NOT_INITIALIZED 0x3001 +#define EGL_NO_CONTEXT EGL_CAST(EGLContext,0) +#define EGL_NO_DISPLAY EGL_CAST(EGLDisplay,0) +#define EGL_NO_SURFACE EGL_CAST(EGLSurface,0) +#define EGL_PBUFFER_BIT 0x0001 +#define EGL_PIXMAP_BIT 0x0002 +#define EGL_READ 0x305A +#define EGL_RED_SIZE 0x3024 +#define EGL_SAMPLES 0x3031 +#define EGL_SAMPLE_BUFFERS 0x3032 +#define EGL_SLOW_CONFIG 0x3050 +#define EGL_STENCIL_SIZE 0x3026 +#define EGL_SUCCESS 0x3000 +#define EGL_SURFACE_TYPE 0x3033 +#define EGL_TRANSPARENT_BLUE_VALUE 0x3035 +#define EGL_TRANSPARENT_GREEN_VALUE 0x3036 +#define EGL_TRANSPARENT_RED_VALUE 0x3037 +#define EGL_TRANSPARENT_RGB 0x3052 +#define EGL_TRANSPARENT_TYPE 0x3034 +#define EGL_TRUE 1 +#define EGL_VENDOR 0x3053 +#define EGL_VERSION 0x3054 +#define EGL_WIDTH 0x3057 +#define EGL_WINDOW_BIT 0x0004 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCHOOSECONFIGPROC) (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOPYBUFFERSPROC) (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target); +typedef EGLContext (EGLAPIENTRYP PFNEGLCREATECONTEXTPROC) (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPBUFFERSURFACEPROC) (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPIXMAPSURFACEPROC) (EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEWINDOWSURFACEPROC) (EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYCONTEXTPROC) (EGLDisplay dpy, EGLContext ctx); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSURFACEPROC) (EGLDisplay dpy, EGLSurface surface); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCONFIGATTRIBPROC) (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCONFIGSPROC) (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config); +typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETCURRENTDISPLAYPROC) (void); +typedef EGLSurface (EGLAPIENTRYP PFNEGLGETCURRENTSURFACEPROC) (EGLint readdraw); +typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETDISPLAYPROC) (EGLNativeDisplayType display_id); +typedef EGLint (EGLAPIENTRYP PFNEGLGETERRORPROC) (void); +typedef __eglMustCastToProperFunctionPointerType (EGLAPIENTRYP PFNEGLGETPROCADDRESSPROC) (const char *procname); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLINITIALIZEPROC) (EGLDisplay dpy, EGLint *major, EGLint *minor); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLMAKECURRENTPROC) (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYCONTEXTPROC) (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value); +typedef const char *(EGLAPIENTRYP PFNEGLQUERYSTRINGPROC) (EGLDisplay dpy, EGLint name); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSPROC) (EGLDisplay dpy, EGLSurface surface); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLTERMINATEPROC) (EGLDisplay dpy); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITGLPROC) (void); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITNATIVEPROC) (EGLint engine); +#if EGL_EGL_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglChooseConfig (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config); +EGLAPI EGLBoolean EGLAPIENTRY eglCopyBuffers (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target); +EGLAPI EGLContext EGLAPIENTRY eglCreateContext (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferSurface (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurface (EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreateWindowSurface (EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroyContext (EGLDisplay dpy, EGLContext ctx); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroySurface (EGLDisplay dpy, EGLSurface surface); +EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigAttrib (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value); +EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigs (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config); +EGLAPI EGLDisplay EGLAPIENTRY eglGetCurrentDisplay (void); +EGLAPI EGLSurface EGLAPIENTRY eglGetCurrentSurface (EGLint readdraw); +EGLAPI EGLDisplay EGLAPIENTRY eglGetDisplay (EGLNativeDisplayType display_id); +EGLAPI EGLint EGLAPIENTRY eglGetError (void); +EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress (const char *procname); +EGLAPI EGLBoolean EGLAPIENTRY eglInitialize (EGLDisplay dpy, EGLint *major, EGLint *minor); +EGLAPI EGLBoolean EGLAPIENTRY eglMakeCurrent (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryContext (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value); +EGLAPI const char *EGLAPIENTRY eglQueryString (EGLDisplay dpy, EGLint name); +EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value); +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffers (EGLDisplay dpy, EGLSurface surface); +EGLAPI EGLBoolean EGLAPIENTRY eglTerminate (EGLDisplay dpy); +EGLAPI EGLBoolean EGLAPIENTRY eglWaitGL (void); +EGLAPI EGLBoolean EGLAPIENTRY eglWaitNative (EGLint engine); +#endif +#endif /* EGL_VERSION_1_0 */ + +#ifndef EGL_VERSION_1_1 +#define EGL_VERSION_1_1 1 +#define EGL_BACK_BUFFER 0x3084 +#define EGL_BIND_TO_TEXTURE_RGB 0x3039 +#define EGL_BIND_TO_TEXTURE_RGBA 0x303A +#define EGL_CONTEXT_LOST 0x300E +#define EGL_MIN_SWAP_INTERVAL 0x303B +#define EGL_MAX_SWAP_INTERVAL 0x303C +#define EGL_MIPMAP_TEXTURE 0x3082 +#define EGL_MIPMAP_LEVEL 0x3083 +#define EGL_NO_TEXTURE 0x305C +#define EGL_TEXTURE_2D 0x305F +#define EGL_TEXTURE_FORMAT 0x3080 +#define EGL_TEXTURE_RGB 0x305D +#define EGL_TEXTURE_RGBA 0x305E +#define EGL_TEXTURE_TARGET 0x3081 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLBINDTEXIMAGEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint buffer); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLRELEASETEXIMAGEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint buffer); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSURFACEATTRIBPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPINTERVALPROC) (EGLDisplay dpy, EGLint interval); +#if EGL_EGL_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglBindTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer); +EGLAPI EGLBoolean EGLAPIENTRY eglReleaseTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer); +EGLAPI EGLBoolean EGLAPIENTRY eglSurfaceAttrib (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value); +EGLAPI EGLBoolean EGLAPIENTRY eglSwapInterval (EGLDisplay dpy, EGLint interval); +#endif +#endif /* EGL_VERSION_1_1 */ + +#ifndef EGL_VERSION_1_2 +#define EGL_VERSION_1_2 1 +typedef unsigned int EGLenum; +typedef void *EGLClientBuffer; +#define EGL_ALPHA_FORMAT 0x3088 +#define EGL_ALPHA_FORMAT_NONPRE 0x308B +#define EGL_ALPHA_FORMAT_PRE 0x308C +#define EGL_ALPHA_MASK_SIZE 0x303E +#define EGL_BUFFER_PRESERVED 0x3094 +#define EGL_BUFFER_DESTROYED 0x3095 +#define EGL_CLIENT_APIS 0x308D +#define EGL_COLORSPACE 0x3087 +#define EGL_COLORSPACE_sRGB 0x3089 +#define EGL_COLORSPACE_LINEAR 0x308A +#define EGL_COLOR_BUFFER_TYPE 0x303F +#define EGL_CONTEXT_CLIENT_TYPE 0x3097 +#define EGL_DISPLAY_SCALING 10000 +#define EGL_HORIZONTAL_RESOLUTION 0x3090 +#define EGL_LUMINANCE_BUFFER 0x308F +#define EGL_LUMINANCE_SIZE 0x303D +#define EGL_OPENGL_ES_BIT 0x0001 +#define EGL_OPENVG_BIT 0x0002 +#define EGL_OPENGL_ES_API 0x30A0 +#define EGL_OPENVG_API 0x30A1 +#define EGL_OPENVG_IMAGE 0x3096 +#define EGL_PIXEL_ASPECT_RATIO 0x3092 +#define EGL_RENDERABLE_TYPE 0x3040 +#define EGL_RENDER_BUFFER 0x3086 +#define EGL_RGB_BUFFER 0x308E +#define EGL_SINGLE_BUFFER 0x3085 +#define EGL_SWAP_BEHAVIOR 0x3093 +#define EGL_UNKNOWN EGL_CAST(EGLint,-1) +#define EGL_VERTICAL_RESOLUTION 0x3091 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLBINDAPIPROC) (EGLenum api); +typedef EGLenum (EGLAPIENTRYP PFNEGLQUERYAPIPROC) (void); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC) (EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLRELEASETHREADPROC) (void); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITCLIENTPROC) (void); +#if EGL_EGL_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglBindAPI (EGLenum api); +EGLAPI EGLenum EGLAPIENTRY eglQueryAPI (void); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer (EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglReleaseThread (void); +EGLAPI EGLBoolean EGLAPIENTRY eglWaitClient (void); +#endif +#endif /* EGL_VERSION_1_2 */ + +#ifndef EGL_VERSION_1_3 +#define EGL_VERSION_1_3 1 +#define EGL_CONFORMANT 0x3042 +#define EGL_CONTEXT_CLIENT_VERSION 0x3098 +#define EGL_MATCH_NATIVE_PIXMAP 0x3041 +#define EGL_OPENGL_ES2_BIT 0x0004 +#define EGL_VG_ALPHA_FORMAT 0x3088 +#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B +#define EGL_VG_ALPHA_FORMAT_PRE 0x308C +#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040 +#define EGL_VG_COLORSPACE 0x3087 +#define EGL_VG_COLORSPACE_sRGB 0x3089 +#define EGL_VG_COLORSPACE_LINEAR 0x308A +#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020 +#endif /* EGL_VERSION_1_3 */ + +#ifndef EGL_VERSION_1_4 +#define EGL_VERSION_1_4 1 +#define EGL_DEFAULT_DISPLAY EGL_CAST(EGLNativeDisplayType,0) +#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200 +#define EGL_MULTISAMPLE_RESOLVE 0x3099 +#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A +#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B +#define EGL_OPENGL_API 0x30A2 +#define EGL_OPENGL_BIT 0x0008 +#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400 +typedef EGLContext (EGLAPIENTRYP PFNEGLGETCURRENTCONTEXTPROC) (void); +#if EGL_EGL_PROTOTYPES +EGLAPI EGLContext EGLAPIENTRY eglGetCurrentContext (void); +#endif +#endif /* EGL_VERSION_1_4 */ + +#ifndef EGL_VERSION_1_5 +#define EGL_VERSION_1_5 1 +typedef void *EGLSync; +typedef intptr_t EGLAttrib; +typedef khronos_utime_nanoseconds_t EGLTime; +typedef void *EGLImage; +#define EGL_CONTEXT_MAJOR_VERSION 0x3098 +#define EGL_CONTEXT_MINOR_VERSION 0x30FB +#define EGL_CONTEXT_OPENGL_PROFILE_MASK 0x30FD +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY 0x31BD +#define EGL_NO_RESET_NOTIFICATION 0x31BE +#define EGL_LOSE_CONTEXT_ON_RESET 0x31BF +#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT 0x00000001 +#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define EGL_CONTEXT_OPENGL_DEBUG 0x31B0 +#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE 0x31B1 +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS 0x31B2 +#define EGL_OPENGL_ES3_BIT 0x00000040 +#define EGL_CL_EVENT_HANDLE 0x309C +#define EGL_SYNC_CL_EVENT 0x30FE +#define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE 0x30F0 +#define EGL_SYNC_TYPE 0x30F7 +#define EGL_SYNC_STATUS 0x30F1 +#define EGL_SYNC_CONDITION 0x30F8 +#define EGL_SIGNALED 0x30F2 +#define EGL_UNSIGNALED 0x30F3 +#define EGL_SYNC_FLUSH_COMMANDS_BIT 0x0001 +#define EGL_FOREVER 0xFFFFFFFFFFFFFFFFull +#define EGL_TIMEOUT_EXPIRED 0x30F5 +#define EGL_CONDITION_SATISFIED 0x30F6 +#define EGL_NO_SYNC EGL_CAST(EGLSync,0) +#define EGL_SYNC_FENCE 0x30F9 +#define EGL_GL_COLORSPACE 0x309D +#define EGL_GL_COLORSPACE_SRGB 0x3089 +#define EGL_GL_COLORSPACE_LINEAR 0x308A +#define EGL_GL_RENDERBUFFER 0x30B9 +#define EGL_GL_TEXTURE_2D 0x30B1 +#define EGL_GL_TEXTURE_LEVEL 0x30BC +#define EGL_GL_TEXTURE_3D 0x30B2 +#define EGL_GL_TEXTURE_ZOFFSET 0x30BD +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x30B3 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x30B4 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x30B5 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x30B6 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x30B7 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x30B8 +#define EGL_IMAGE_PRESERVED 0x30D2 +#define EGL_NO_IMAGE EGL_CAST(EGLImage,0) +typedef EGLSync (EGLAPIENTRYP PFNEGLCREATESYNCPROC) (EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCPROC) (EGLDisplay dpy, EGLSync sync); +typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCPROC) (EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBPROC) (EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value); +typedef EGLImage (EGLAPIENTRYP PFNEGLCREATEIMAGEPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEPROC) (EGLDisplay dpy, EGLImage image); +typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETPLATFORMDISPLAYPROC) (EGLenum platform, void *native_display, const EGLAttrib *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMWINDOWSURFACEPROC) (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC) (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLWAITSYNCPROC) (EGLDisplay dpy, EGLSync sync, EGLint flags); +#if EGL_EGL_PROTOTYPES +EGLAPI EGLSync EGLAPIENTRY eglCreateSync (EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroySync (EGLDisplay dpy, EGLSync sync); +EGLAPI EGLint EGLAPIENTRY eglClientWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout); +EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttrib (EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value); +EGLAPI EGLImage EGLAPIENTRY eglCreateImage (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImage (EGLDisplay dpy, EGLImage image); +EGLAPI EGLDisplay EGLAPIENTRY eglGetPlatformDisplay (EGLenum platform, void *native_display, const EGLAttrib *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformWindowSurface (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformPixmapSurface (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags); +#endif +#endif /* EGL_VERSION_1_5 */ + +#ifdef __cplusplus +} +#endif + +#endif /* __egl_h_ */ + + +#ifndef __eglext_h_ +#define __eglext_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright 2013-2020 The Khronos Group Inc. +** SPDX-License-Identifier: Apache-2.0 +** +** This header is generated from the Khronos EGL XML API Registry. +** The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** http://www.khronos.org/registry/egl +** +** Khronos $Git commit SHA1: 6fb1daea15 $ on $Git commit date: 2022-05-25 09:41:13 -0600 $ +*/ + +/*#include */ + +#define EGL_EGLEXT_VERSION 20220525 + +/* Generated C header for: + * API: egl + * Versions considered: .* + * Versions emitted: _nomatch_^ + * Default extensions included: egl + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef EGL_KHR_cl_event +#define EGL_KHR_cl_event 1 +#define EGL_CL_EVENT_HANDLE_KHR 0x309C +#define EGL_SYNC_CL_EVENT_KHR 0x30FE +#define EGL_SYNC_CL_EVENT_COMPLETE_KHR 0x30FF +#endif /* EGL_KHR_cl_event */ + +#ifndef EGL_KHR_cl_event2 +#define EGL_KHR_cl_event2 1 +typedef void *EGLSyncKHR; +typedef intptr_t EGLAttribKHR; +typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNC64KHRPROC) (EGLDisplay dpy, EGLenum type, const EGLAttribKHR *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSync64KHR (EGLDisplay dpy, EGLenum type, const EGLAttribKHR *attrib_list); +#endif +#endif /* EGL_KHR_cl_event2 */ + +#ifndef EGL_KHR_client_get_all_proc_addresses +#define EGL_KHR_client_get_all_proc_addresses 1 +#endif /* EGL_KHR_client_get_all_proc_addresses */ + +#ifndef EGL_KHR_config_attribs +#define EGL_KHR_config_attribs 1 +#define EGL_CONFORMANT_KHR 0x3042 +#define EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020 +#define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040 +#endif /* EGL_KHR_config_attribs */ + +#ifndef EGL_KHR_context_flush_control +#define EGL_KHR_context_flush_control 1 +#define EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR 0 +#define EGL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x2097 +#define EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x2098 +#endif /* EGL_KHR_context_flush_control */ + +#ifndef EGL_KHR_create_context +#define EGL_KHR_create_context 1 +#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098 +#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB +#define EGL_CONTEXT_FLAGS_KHR 0x30FC +#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31BD +#define EGL_NO_RESET_NOTIFICATION_KHR 0x31BE +#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31BF +#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001 +#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002 +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004 +#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001 +#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002 +#define EGL_OPENGL_ES3_BIT_KHR 0x00000040 +#endif /* EGL_KHR_create_context */ + +#ifndef EGL_KHR_create_context_no_error +#define EGL_KHR_create_context_no_error 1 +#define EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31B3 +#endif /* EGL_KHR_create_context_no_error */ + +#ifndef EGL_KHR_debug +#define EGL_KHR_debug 1 +typedef void *EGLLabelKHR; +typedef void *EGLObjectKHR; +typedef void (EGLAPIENTRY *EGLDEBUGPROCKHR)(EGLenum error,const char *command,EGLint messageType,EGLLabelKHR threadLabel,EGLLabelKHR objectLabel,const char* message); +#define EGL_OBJECT_THREAD_KHR 0x33B0 +#define EGL_OBJECT_DISPLAY_KHR 0x33B1 +#define EGL_OBJECT_CONTEXT_KHR 0x33B2 +#define EGL_OBJECT_SURFACE_KHR 0x33B3 +#define EGL_OBJECT_IMAGE_KHR 0x33B4 +#define EGL_OBJECT_SYNC_KHR 0x33B5 +#define EGL_OBJECT_STREAM_KHR 0x33B6 +#define EGL_DEBUG_MSG_CRITICAL_KHR 0x33B9 +#define EGL_DEBUG_MSG_ERROR_KHR 0x33BA +#define EGL_DEBUG_MSG_WARN_KHR 0x33BB +#define EGL_DEBUG_MSG_INFO_KHR 0x33BC +#define EGL_DEBUG_CALLBACK_KHR 0x33B8 +typedef EGLint (EGLAPIENTRYP PFNEGLDEBUGMESSAGECONTROLKHRPROC) (EGLDEBUGPROCKHR callback, const EGLAttrib *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEBUGKHRPROC) (EGLint attribute, EGLAttrib *value); +typedef EGLint (EGLAPIENTRYP PFNEGLLABELOBJECTKHRPROC) (EGLDisplay display, EGLenum objectType, EGLObjectKHR object, EGLLabelKHR label); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLint EGLAPIENTRY eglDebugMessageControlKHR (EGLDEBUGPROCKHR callback, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDebugKHR (EGLint attribute, EGLAttrib *value); +EGLAPI EGLint EGLAPIENTRY eglLabelObjectKHR (EGLDisplay display, EGLenum objectType, EGLObjectKHR object, EGLLabelKHR label); +#endif +#endif /* EGL_KHR_debug */ + +#ifndef EGL_KHR_display_reference +#define EGL_KHR_display_reference 1 +#define EGL_TRACK_REFERENCES_KHR 0x3352 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBKHRPROC) (EGLDisplay dpy, EGLint name, EGLAttrib *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribKHR (EGLDisplay dpy, EGLint name, EGLAttrib *value); +#endif +#endif /* EGL_KHR_display_reference */ + +#ifndef EGL_KHR_fence_sync +#define EGL_KHR_fence_sync 1 +typedef khronos_utime_nanoseconds_t EGLTimeKHR; +#ifdef KHRONOS_SUPPORT_INT64 +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0 +#define EGL_SYNC_CONDITION_KHR 0x30F8 +#define EGL_SYNC_FENCE_KHR 0x30F9 +typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNCKHRPROC) (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync); +typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSyncKHR (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncKHR (EGLDisplay dpy, EGLSyncKHR sync); +EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout); +EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_KHR_fence_sync */ + +#ifndef EGL_KHR_get_all_proc_addresses +#define EGL_KHR_get_all_proc_addresses 1 +#endif /* EGL_KHR_get_all_proc_addresses */ + +#ifndef EGL_KHR_gl_colorspace +#define EGL_KHR_gl_colorspace 1 +#define EGL_GL_COLORSPACE_KHR 0x309D +#define EGL_GL_COLORSPACE_SRGB_KHR 0x3089 +#define EGL_GL_COLORSPACE_LINEAR_KHR 0x308A +#endif /* EGL_KHR_gl_colorspace */ + +#ifndef EGL_KHR_gl_renderbuffer_image +#define EGL_KHR_gl_renderbuffer_image 1 +#define EGL_GL_RENDERBUFFER_KHR 0x30B9 +#endif /* EGL_KHR_gl_renderbuffer_image */ + +#ifndef EGL_KHR_gl_texture_2D_image +#define EGL_KHR_gl_texture_2D_image 1 +#define EGL_GL_TEXTURE_2D_KHR 0x30B1 +#define EGL_GL_TEXTURE_LEVEL_KHR 0x30BC +#endif /* EGL_KHR_gl_texture_2D_image */ + +#ifndef EGL_KHR_gl_texture_3D_image +#define EGL_KHR_gl_texture_3D_image 1 +#define EGL_GL_TEXTURE_3D_KHR 0x30B2 +#define EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD +#endif /* EGL_KHR_gl_texture_3D_image */ + +#ifndef EGL_KHR_gl_texture_cubemap_image +#define EGL_KHR_gl_texture_cubemap_image 1 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8 +#endif /* EGL_KHR_gl_texture_cubemap_image */ + +#ifndef EGL_KHR_image +#define EGL_KHR_image 1 +typedef void *EGLImageKHR; +#define EGL_NATIVE_PIXMAP_KHR 0x30B0 +#define EGL_NO_IMAGE_KHR EGL_CAST(EGLImageKHR,0) +typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGLImageKHR image); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLImageKHR EGLAPIENTRY eglCreateImageKHR (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImageKHR (EGLDisplay dpy, EGLImageKHR image); +#endif +#endif /* EGL_KHR_image */ + +#ifndef EGL_KHR_image_base +#define EGL_KHR_image_base 1 +#define EGL_IMAGE_PRESERVED_KHR 0x30D2 +#endif /* EGL_KHR_image_base */ + +#ifndef EGL_KHR_image_pixmap +#define EGL_KHR_image_pixmap 1 +#endif /* EGL_KHR_image_pixmap */ + +#ifndef EGL_KHR_lock_surface +#define EGL_KHR_lock_surface 1 +#define EGL_READ_SURFACE_BIT_KHR 0x0001 +#define EGL_WRITE_SURFACE_BIT_KHR 0x0002 +#define EGL_LOCK_SURFACE_BIT_KHR 0x0080 +#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100 +#define EGL_MATCH_FORMAT_KHR 0x3043 +#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0 +#define EGL_FORMAT_RGB_565_KHR 0x30C1 +#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2 +#define EGL_FORMAT_RGBA_8888_KHR 0x30C3 +#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4 +#define EGL_LOCK_USAGE_HINT_KHR 0x30C5 +#define EGL_BITMAP_POINTER_KHR 0x30C6 +#define EGL_BITMAP_PITCH_KHR 0x30C7 +#define EGL_BITMAP_ORIGIN_KHR 0x30C8 +#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9 +#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA +#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB +#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC +#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD +#define EGL_LOWER_LEFT_KHR 0x30CE +#define EGL_UPPER_LEFT_KHR 0x30CF +typedef EGLBoolean (EGLAPIENTRYP PFNEGLLOCKSURFACEKHRPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNLOCKSURFACEKHRPROC) (EGLDisplay dpy, EGLSurface surface); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglLockSurfaceKHR (EGLDisplay dpy, EGLSurface surface, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglUnlockSurfaceKHR (EGLDisplay dpy, EGLSurface surface); +#endif +#endif /* EGL_KHR_lock_surface */ + +#ifndef EGL_KHR_lock_surface2 +#define EGL_KHR_lock_surface2 1 +#define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110 +#endif /* EGL_KHR_lock_surface2 */ + +#ifndef EGL_KHR_lock_surface3 +#define EGL_KHR_lock_surface3 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACE64KHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLAttribKHR *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface64KHR (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLAttribKHR *value); +#endif +#endif /* EGL_KHR_lock_surface3 */ + +#ifndef EGL_KHR_mutable_render_buffer +#define EGL_KHR_mutable_render_buffer 1 +#define EGL_MUTABLE_RENDER_BUFFER_BIT_KHR 0x1000 +#endif /* EGL_KHR_mutable_render_buffer */ + +#ifndef EGL_KHR_no_config_context +#define EGL_KHR_no_config_context 1 +#define EGL_NO_CONFIG_KHR EGL_CAST(EGLConfig,0) +#endif /* EGL_KHR_no_config_context */ + +#ifndef EGL_KHR_partial_update +#define EGL_KHR_partial_update 1 +#define EGL_BUFFER_AGE_KHR 0x313D +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSETDAMAGEREGIONKHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSetDamageRegionKHR (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects); +#endif +#endif /* EGL_KHR_partial_update */ + +#ifndef EGL_KHR_platform_android +#define EGL_KHR_platform_android 1 +#define EGL_PLATFORM_ANDROID_KHR 0x3141 +#endif /* EGL_KHR_platform_android */ + +#ifndef EGL_KHR_platform_gbm +#define EGL_KHR_platform_gbm 1 +#define EGL_PLATFORM_GBM_KHR 0x31D7 +#endif /* EGL_KHR_platform_gbm */ + +#ifndef EGL_KHR_platform_wayland +#define EGL_KHR_platform_wayland 1 +#define EGL_PLATFORM_WAYLAND_KHR 0x31D8 +#endif /* EGL_KHR_platform_wayland */ + +#ifndef EGL_KHR_platform_x11 +#define EGL_KHR_platform_x11 1 +#define EGL_PLATFORM_X11_KHR 0x31D5 +#define EGL_PLATFORM_X11_SCREEN_KHR 0x31D6 +#endif /* EGL_KHR_platform_x11 */ + +#ifndef EGL_KHR_reusable_sync +#define EGL_KHR_reusable_sync 1 +#ifdef KHRONOS_SUPPORT_INT64 +#define EGL_SYNC_STATUS_KHR 0x30F1 +#define EGL_SIGNALED_KHR 0x30F2 +#define EGL_UNSIGNALED_KHR 0x30F3 +#define EGL_TIMEOUT_EXPIRED_KHR 0x30F5 +#define EGL_CONDITION_SATISFIED_KHR 0x30F6 +#define EGL_SYNC_TYPE_KHR 0x30F7 +#define EGL_SYNC_REUSABLE_KHR 0x30FA +#define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001 +#define EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFFull +#define EGL_NO_SYNC_KHR EGL_CAST(EGLSyncKHR,0) +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_KHR_reusable_sync */ + +#ifndef EGL_KHR_stream +#define EGL_KHR_stream 1 +typedef void *EGLStreamKHR; +typedef khronos_uint64_t EGLuint64KHR; +#ifdef KHRONOS_SUPPORT_INT64 +#define EGL_NO_STREAM_KHR EGL_CAST(EGLStreamKHR,0) +#define EGL_CONSUMER_LATENCY_USEC_KHR 0x3210 +#define EGL_PRODUCER_FRAME_KHR 0x3212 +#define EGL_CONSUMER_FRAME_KHR 0x3213 +#define EGL_STREAM_STATE_KHR 0x3214 +#define EGL_STREAM_STATE_CREATED_KHR 0x3215 +#define EGL_STREAM_STATE_CONNECTING_KHR 0x3216 +#define EGL_STREAM_STATE_EMPTY_KHR 0x3217 +#define EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR 0x3218 +#define EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR 0x3219 +#define EGL_STREAM_STATE_DISCONNECTED_KHR 0x321A +#define EGL_BAD_STREAM_KHR 0x321B +#define EGL_BAD_STATE_KHR 0x321C +typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMKHRPROC) (EGLDisplay dpy, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMU64KHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamKHR (EGLDisplay dpy, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroyStreamKHR (EGLDisplay dpy, EGLStreamKHR stream); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamu64KHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_KHR_stream */ + +#ifndef EGL_KHR_stream_attrib +#define EGL_KHR_stream_attrib 1 +#ifdef KHRONOS_SUPPORT_INT64 +typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMATTRIBKHRPROC) (EGLDisplay dpy, const EGLAttrib *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSETSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib *value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERACQUIREATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERRELEASEATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamAttribKHR (EGLDisplay dpy, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglSetStreamAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib *value); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerAcquireAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerReleaseAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_KHR_stream_attrib */ + +#ifndef EGL_KHR_stream_consumer_gltexture +#define EGL_KHR_stream_consumer_gltexture 1 +#ifdef EGL_KHR_stream +#define EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR 0x321E +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERACQUIREKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERRELEASEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalKHR (EGLDisplay dpy, EGLStreamKHR stream); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerAcquireKHR (EGLDisplay dpy, EGLStreamKHR stream); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerReleaseKHR (EGLDisplay dpy, EGLStreamKHR stream); +#endif +#endif /* EGL_KHR_stream */ +#endif /* EGL_KHR_stream_consumer_gltexture */ + +#ifndef EGL_KHR_stream_cross_process_fd +#define EGL_KHR_stream_cross_process_fd 1 +typedef int EGLNativeFileDescriptorKHR; +#ifdef EGL_KHR_stream +#define EGL_NO_FILE_DESCRIPTOR_KHR EGL_CAST(EGLNativeFileDescriptorKHR,-1) +typedef EGLNativeFileDescriptorKHR (EGLAPIENTRYP PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLNativeFileDescriptorKHR EGLAPIENTRY eglGetStreamFileDescriptorKHR (EGLDisplay dpy, EGLStreamKHR stream); +EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamFromFileDescriptorKHR (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor); +#endif +#endif /* EGL_KHR_stream */ +#endif /* EGL_KHR_stream_cross_process_fd */ + +#ifndef EGL_KHR_stream_fifo +#define EGL_KHR_stream_fifo 1 +#ifdef EGL_KHR_stream +#define EGL_STREAM_FIFO_LENGTH_KHR 0x31FC +#define EGL_STREAM_TIME_NOW_KHR 0x31FD +#define EGL_STREAM_TIME_CONSUMER_KHR 0x31FE +#define EGL_STREAM_TIME_PRODUCER_KHR 0x31FF +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMTIMEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamTimeKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value); +#endif +#endif /* EGL_KHR_stream */ +#endif /* EGL_KHR_stream_fifo */ + +#ifndef EGL_KHR_stream_producer_aldatalocator +#define EGL_KHR_stream_producer_aldatalocator 1 +#ifdef EGL_KHR_stream +#endif /* EGL_KHR_stream */ +#endif /* EGL_KHR_stream_producer_aldatalocator */ + +#ifndef EGL_KHR_stream_producer_eglsurface +#define EGL_KHR_stream_producer_eglsurface 1 +#ifdef EGL_KHR_stream +#define EGL_STREAM_BIT_KHR 0x0800 +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC) (EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSurface EGLAPIENTRY eglCreateStreamProducerSurfaceKHR (EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list); +#endif +#endif /* EGL_KHR_stream */ +#endif /* EGL_KHR_stream_producer_eglsurface */ + +#ifndef EGL_KHR_surfaceless_context +#define EGL_KHR_surfaceless_context 1 +#endif /* EGL_KHR_surfaceless_context */ + +#ifndef EGL_KHR_swap_buffers_with_damage +#define EGL_KHR_swap_buffers_with_damage 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint *rects, EGLint n_rects); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithDamageKHR (EGLDisplay dpy, EGLSurface surface, const EGLint *rects, EGLint n_rects); +#endif +#endif /* EGL_KHR_swap_buffers_with_damage */ + +#ifndef EGL_KHR_vg_parent_image +#define EGL_KHR_vg_parent_image 1 +#define EGL_VG_PARENT_IMAGE_KHR 0x30BA +#endif /* EGL_KHR_vg_parent_image */ + +#ifndef EGL_KHR_wait_sync +#define EGL_KHR_wait_sync 1 +typedef EGLint (EGLAPIENTRYP PFNEGLWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLint EGLAPIENTRY eglWaitSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags); +#endif +#endif /* EGL_KHR_wait_sync */ + +#ifndef EGL_ANDROID_GLES_layers +#define EGL_ANDROID_GLES_layers 1 +#endif /* EGL_ANDROID_GLES_layers */ + +#ifndef EGL_ANDROID_blob_cache +#define EGL_ANDROID_blob_cache 1 +typedef khronos_ssize_t EGLsizeiANDROID; +typedef void (*EGLSetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize); +typedef EGLsizeiANDROID (*EGLGetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize); +typedef void (EGLAPIENTRYP PFNEGLSETBLOBCACHEFUNCSANDROIDPROC) (EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI void EGLAPIENTRY eglSetBlobCacheFuncsANDROID (EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get); +#endif +#endif /* EGL_ANDROID_blob_cache */ + +#ifndef EGL_ANDROID_create_native_client_buffer +#define EGL_ANDROID_create_native_client_buffer 1 +#define EGL_NATIVE_BUFFER_USAGE_ANDROID 0x3143 +#define EGL_NATIVE_BUFFER_USAGE_PROTECTED_BIT_ANDROID 0x00000001 +#define EGL_NATIVE_BUFFER_USAGE_RENDERBUFFER_BIT_ANDROID 0x00000002 +#define EGL_NATIVE_BUFFER_USAGE_TEXTURE_BIT_ANDROID 0x00000004 +typedef EGLClientBuffer (EGLAPIENTRYP PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC) (const EGLint *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLClientBuffer EGLAPIENTRY eglCreateNativeClientBufferANDROID (const EGLint *attrib_list); +#endif +#endif /* EGL_ANDROID_create_native_client_buffer */ + +#ifndef EGL_ANDROID_framebuffer_target +#define EGL_ANDROID_framebuffer_target 1 +#define EGL_FRAMEBUFFER_TARGET_ANDROID 0x3147 +#endif /* EGL_ANDROID_framebuffer_target */ + +#ifndef EGL_ANDROID_front_buffer_auto_refresh +#define EGL_ANDROID_front_buffer_auto_refresh 1 +#define EGL_FRONT_BUFFER_AUTO_REFRESH_ANDROID 0x314C +#endif /* EGL_ANDROID_front_buffer_auto_refresh */ + +#ifndef EGL_ANDROID_get_frame_timestamps +#define EGL_ANDROID_get_frame_timestamps 1 +typedef khronos_stime_nanoseconds_t EGLnsecsANDROID; +#define EGL_TIMESTAMP_PENDING_ANDROID EGL_CAST(EGLnsecsANDROID,-2) +#define EGL_TIMESTAMP_INVALID_ANDROID EGL_CAST(EGLnsecsANDROID,-1) +#define EGL_TIMESTAMPS_ANDROID 0x3430 +#define EGL_COMPOSITE_DEADLINE_ANDROID 0x3431 +#define EGL_COMPOSITE_INTERVAL_ANDROID 0x3432 +#define EGL_COMPOSITE_TO_PRESENT_LATENCY_ANDROID 0x3433 +#define EGL_REQUESTED_PRESENT_TIME_ANDROID 0x3434 +#define EGL_RENDERING_COMPLETE_TIME_ANDROID 0x3435 +#define EGL_COMPOSITION_LATCH_TIME_ANDROID 0x3436 +#define EGL_FIRST_COMPOSITION_START_TIME_ANDROID 0x3437 +#define EGL_LAST_COMPOSITION_START_TIME_ANDROID 0x3438 +#define EGL_FIRST_COMPOSITION_GPU_FINISHED_TIME_ANDROID 0x3439 +#define EGL_DISPLAY_PRESENT_TIME_ANDROID 0x343A +#define EGL_DEQUEUE_READY_TIME_ANDROID 0x343B +#define EGL_READS_DONE_TIME_ANDROID 0x343C +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCOMPOSITORTIMINGSUPPORTEDANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLint name); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETCOMPOSITORTIMINGANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numTimestamps, const EGLint *names, EGLnsecsANDROID *values); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETNEXTFRAMEIDANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR *frameId); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETFRAMETIMESTAMPSUPPORTEDANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLint timestamp); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETFRAMETIMESTAMPSANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR frameId, EGLint numTimestamps, const EGLint *timestamps, EGLnsecsANDROID *values); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglGetCompositorTimingSupportedANDROID (EGLDisplay dpy, EGLSurface surface, EGLint name); +EGLAPI EGLBoolean EGLAPIENTRY eglGetCompositorTimingANDROID (EGLDisplay dpy, EGLSurface surface, EGLint numTimestamps, const EGLint *names, EGLnsecsANDROID *values); +EGLAPI EGLBoolean EGLAPIENTRY eglGetNextFrameIdANDROID (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR *frameId); +EGLAPI EGLBoolean EGLAPIENTRY eglGetFrameTimestampSupportedANDROID (EGLDisplay dpy, EGLSurface surface, EGLint timestamp); +EGLAPI EGLBoolean EGLAPIENTRY eglGetFrameTimestampsANDROID (EGLDisplay dpy, EGLSurface surface, EGLuint64KHR frameId, EGLint numTimestamps, const EGLint *timestamps, EGLnsecsANDROID *values); +#endif +#endif /* EGL_ANDROID_get_frame_timestamps */ + +#ifndef EGL_ANDROID_get_native_client_buffer +#define EGL_ANDROID_get_native_client_buffer 1 +struct AHardwareBuffer; +typedef EGLClientBuffer (EGLAPIENTRYP PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC) (const struct AHardwareBuffer *buffer); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLClientBuffer EGLAPIENTRY eglGetNativeClientBufferANDROID (const struct AHardwareBuffer *buffer); +#endif +#endif /* EGL_ANDROID_get_native_client_buffer */ + +#ifndef EGL_ANDROID_image_native_buffer +#define EGL_ANDROID_image_native_buffer 1 +#define EGL_NATIVE_BUFFER_ANDROID 0x3140 +#endif /* EGL_ANDROID_image_native_buffer */ + +#ifndef EGL_ANDROID_native_fence_sync +#define EGL_ANDROID_native_fence_sync 1 +#define EGL_SYNC_NATIVE_FENCE_ANDROID 0x3144 +#define EGL_SYNC_NATIVE_FENCE_FD_ANDROID 0x3145 +#define EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146 +#define EGL_NO_NATIVE_FENCE_FD_ANDROID -1 +typedef EGLint (EGLAPIENTRYP PFNEGLDUPNATIVEFENCEFDANDROIDPROC) (EGLDisplay dpy, EGLSyncKHR sync); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLint EGLAPIENTRY eglDupNativeFenceFDANDROID (EGLDisplay dpy, EGLSyncKHR sync); +#endif +#endif /* EGL_ANDROID_native_fence_sync */ + +#ifndef EGL_ANDROID_presentation_time +#define EGL_ANDROID_presentation_time 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLPRESENTATIONTIMEANDROIDPROC) (EGLDisplay dpy, EGLSurface surface, EGLnsecsANDROID time); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglPresentationTimeANDROID (EGLDisplay dpy, EGLSurface surface, EGLnsecsANDROID time); +#endif +#endif /* EGL_ANDROID_presentation_time */ + +#ifndef EGL_ANDROID_recordable +#define EGL_ANDROID_recordable 1 +#define EGL_RECORDABLE_ANDROID 0x3142 +#endif /* EGL_ANDROID_recordable */ + +#ifndef EGL_ANGLE_d3d_share_handle_client_buffer +#define EGL_ANGLE_d3d_share_handle_client_buffer 1 +#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200 +#endif /* EGL_ANGLE_d3d_share_handle_client_buffer */ + +#ifndef EGL_ANGLE_device_d3d +#define EGL_ANGLE_device_d3d 1 +#define EGL_D3D9_DEVICE_ANGLE 0x33A0 +#define EGL_D3D11_DEVICE_ANGLE 0x33A1 +#endif /* EGL_ANGLE_device_d3d */ + +#ifndef EGL_ANGLE_query_surface_pointer +#define EGL_ANGLE_query_surface_pointer 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACEPOINTERANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurfacePointerANGLE (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value); +#endif +#endif /* EGL_ANGLE_query_surface_pointer */ + +#ifndef EGL_ANGLE_surface_d3d_texture_2d_share_handle +#define EGL_ANGLE_surface_d3d_texture_2d_share_handle 1 +#endif /* EGL_ANGLE_surface_d3d_texture_2d_share_handle */ + +#ifndef EGL_ANGLE_sync_control_rate +#define EGL_ANGLE_sync_control_rate 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETMSCRATEANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint *numerator, EGLint *denominator); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglGetMscRateANGLE (EGLDisplay dpy, EGLSurface surface, EGLint *numerator, EGLint *denominator); +#endif +#endif /* EGL_ANGLE_sync_control_rate */ + +#ifndef EGL_ANGLE_window_fixed_size +#define EGL_ANGLE_window_fixed_size 1 +#define EGL_FIXED_SIZE_ANGLE 0x3201 +#endif /* EGL_ANGLE_window_fixed_size */ + +#ifndef EGL_ARM_image_format +#define EGL_ARM_image_format 1 +#define EGL_COLOR_COMPONENT_TYPE_UNSIGNED_INTEGER_ARM 0x3287 +#define EGL_COLOR_COMPONENT_TYPE_INTEGER_ARM 0x3288 +#endif /* EGL_ARM_image_format */ + +#ifndef EGL_ARM_implicit_external_sync +#define EGL_ARM_implicit_external_sync 1 +#define EGL_SYNC_PRIOR_COMMANDS_IMPLICIT_EXTERNAL_ARM 0x328A +#endif /* EGL_ARM_implicit_external_sync */ + +#ifndef EGL_ARM_pixmap_multisample_discard +#define EGL_ARM_pixmap_multisample_discard 1 +#define EGL_DISCARD_SAMPLES_ARM 0x3286 +#endif /* EGL_ARM_pixmap_multisample_discard */ + +#ifndef EGL_EXT_bind_to_front +#define EGL_EXT_bind_to_front 1 +#define EGL_FRONT_BUFFER_EXT 0x3464 +#endif /* EGL_EXT_bind_to_front */ + +#ifndef EGL_EXT_buffer_age +#define EGL_EXT_buffer_age 1 +#define EGL_BUFFER_AGE_EXT 0x313D +#endif /* EGL_EXT_buffer_age */ + +#ifndef EGL_EXT_client_extensions +#define EGL_EXT_client_extensions 1 +#endif /* EGL_EXT_client_extensions */ + +#ifndef EGL_EXT_client_sync +#define EGL_EXT_client_sync 1 +#define EGL_SYNC_CLIENT_EXT 0x3364 +#define EGL_SYNC_CLIENT_SIGNAL_EXT 0x3365 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCLIENTSIGNALSYNCEXTPROC) (EGLDisplay dpy, EGLSync sync, const EGLAttrib *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglClientSignalSyncEXT (EGLDisplay dpy, EGLSync sync, const EGLAttrib *attrib_list); +#endif +#endif /* EGL_EXT_client_sync */ + +#ifndef EGL_EXT_compositor +#define EGL_EXT_compositor 1 +#define EGL_PRIMARY_COMPOSITOR_CONTEXT_EXT 0x3460 +#define EGL_EXTERNAL_REF_ID_EXT 0x3461 +#define EGL_COMPOSITOR_DROP_NEWEST_FRAME_EXT 0x3462 +#define EGL_COMPOSITOR_KEEP_NEWEST_FRAME_EXT 0x3463 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETCONTEXTLISTEXTPROC) (const EGLint *external_ref_ids, EGLint num_entries); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETCONTEXTATTRIBUTESEXTPROC) (EGLint external_ref_id, const EGLint *context_attributes, EGLint num_entries); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETWINDOWLISTEXTPROC) (EGLint external_ref_id, const EGLint *external_win_ids, EGLint num_entries); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETWINDOWATTRIBUTESEXTPROC) (EGLint external_win_id, const EGLint *window_attributes, EGLint num_entries); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORBINDTEXWINDOWEXTPROC) (EGLint external_win_id); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSETSIZEEXTPROC) (EGLint external_win_id, EGLint width, EGLint height); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOMPOSITORSWAPPOLICYEXTPROC) (EGLint external_win_id, EGLint policy); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetContextListEXT (const EGLint *external_ref_ids, EGLint num_entries); +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetContextAttributesEXT (EGLint external_ref_id, const EGLint *context_attributes, EGLint num_entries); +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetWindowListEXT (EGLint external_ref_id, const EGLint *external_win_ids, EGLint num_entries); +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetWindowAttributesEXT (EGLint external_win_id, const EGLint *window_attributes, EGLint num_entries); +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorBindTexWindowEXT (EGLint external_win_id); +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSetSizeEXT (EGLint external_win_id, EGLint width, EGLint height); +EGLAPI EGLBoolean EGLAPIENTRY eglCompositorSwapPolicyEXT (EGLint external_win_id, EGLint policy); +#endif +#endif /* EGL_EXT_compositor */ + +#ifndef EGL_EXT_config_select_group +#define EGL_EXT_config_select_group 1 +#define EGL_CONFIG_SELECT_GROUP_EXT 0x34C0 +#endif /* EGL_EXT_config_select_group */ + +#ifndef EGL_EXT_create_context_robustness +#define EGL_EXT_create_context_robustness 1 +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT 0x30BF +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT 0x3138 +#define EGL_NO_RESET_NOTIFICATION_EXT 0x31BE +#define EGL_LOSE_CONTEXT_ON_RESET_EXT 0x31BF +#endif /* EGL_EXT_create_context_robustness */ + +#ifndef EGL_EXT_device_base +#define EGL_EXT_device_base 1 +typedef void *EGLDeviceEXT; +#define EGL_NO_DEVICE_EXT EGL_CAST(EGLDeviceEXT,0) +#define EGL_BAD_DEVICE_EXT 0x322B +#define EGL_DEVICE_EXT 0x322C +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEVICEATTRIBEXTPROC) (EGLDeviceEXT device, EGLint attribute, EGLAttrib *value); +typedef const char *(EGLAPIENTRYP PFNEGLQUERYDEVICESTRINGEXTPROC) (EGLDeviceEXT device, EGLint name); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEVICESEXTPROC) (EGLint max_devices, EGLDeviceEXT *devices, EGLint *num_devices); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBEXTPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDeviceAttribEXT (EGLDeviceEXT device, EGLint attribute, EGLAttrib *value); +EGLAPI const char *EGLAPIENTRY eglQueryDeviceStringEXT (EGLDeviceEXT device, EGLint name); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDevicesEXT (EGLint max_devices, EGLDeviceEXT *devices, EGLint *num_devices); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribEXT (EGLDisplay dpy, EGLint attribute, EGLAttrib *value); +#endif +#endif /* EGL_EXT_device_base */ + +#ifndef EGL_EXT_device_drm +#define EGL_EXT_device_drm 1 +#define EGL_DRM_DEVICE_FILE_EXT 0x3233 +#define EGL_DRM_MASTER_FD_EXT 0x333C +#endif /* EGL_EXT_device_drm */ + +#ifndef EGL_EXT_device_drm_render_node +#define EGL_EXT_device_drm_render_node 1 +#define EGL_DRM_RENDER_NODE_FILE_EXT 0x3377 +#endif /* EGL_EXT_device_drm_render_node */ + +#ifndef EGL_EXT_device_enumeration +#define EGL_EXT_device_enumeration 1 +#endif /* EGL_EXT_device_enumeration */ + +#ifndef EGL_EXT_device_openwf +#define EGL_EXT_device_openwf 1 +#define EGL_OPENWF_DEVICE_ID_EXT 0x3237 +#define EGL_OPENWF_DEVICE_EXT 0x333D +#endif /* EGL_EXT_device_openwf */ + +#ifndef EGL_EXT_device_persistent_id +#define EGL_EXT_device_persistent_id 1 +#define EGL_DEVICE_UUID_EXT 0x335C +#define EGL_DRIVER_UUID_EXT 0x335D +#define EGL_DRIVER_NAME_EXT 0x335E +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEVICEBINARYEXTPROC) (EGLDeviceEXT device, EGLint name, EGLint max_size, void *value, EGLint *size); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDeviceBinaryEXT (EGLDeviceEXT device, EGLint name, EGLint max_size, void *value, EGLint *size); +#endif +#endif /* EGL_EXT_device_persistent_id */ + +#ifndef EGL_EXT_device_query +#define EGL_EXT_device_query 1 +#endif /* EGL_EXT_device_query */ + +#ifndef EGL_EXT_device_query_name +#define EGL_EXT_device_query_name 1 +#define EGL_RENDERER_EXT 0x335F +#endif /* EGL_EXT_device_query_name */ + +#ifndef EGL_EXT_explicit_device +#define EGL_EXT_explicit_device 1 +#endif /* EGL_EXT_explicit_device */ + +#ifndef EGL_EXT_gl_colorspace_bt2020_linear +#define EGL_EXT_gl_colorspace_bt2020_linear 1 +#define EGL_GL_COLORSPACE_BT2020_LINEAR_EXT 0x333F +#endif /* EGL_EXT_gl_colorspace_bt2020_linear */ + +#ifndef EGL_EXT_gl_colorspace_bt2020_pq +#define EGL_EXT_gl_colorspace_bt2020_pq 1 +#define EGL_GL_COLORSPACE_BT2020_PQ_EXT 0x3340 +#endif /* EGL_EXT_gl_colorspace_bt2020_pq */ + +#ifndef EGL_EXT_gl_colorspace_display_p3 +#define EGL_EXT_gl_colorspace_display_p3 1 +#define EGL_GL_COLORSPACE_DISPLAY_P3_EXT 0x3363 +#endif /* EGL_EXT_gl_colorspace_display_p3 */ + +#ifndef EGL_EXT_gl_colorspace_display_p3_linear +#define EGL_EXT_gl_colorspace_display_p3_linear 1 +#define EGL_GL_COLORSPACE_DISPLAY_P3_LINEAR_EXT 0x3362 +#endif /* EGL_EXT_gl_colorspace_display_p3_linear */ + +#ifndef EGL_EXT_gl_colorspace_display_p3_passthrough +#define EGL_EXT_gl_colorspace_display_p3_passthrough 1 +#define EGL_GL_COLORSPACE_DISPLAY_P3_PASSTHROUGH_EXT 0x3490 +#endif /* EGL_EXT_gl_colorspace_display_p3_passthrough */ + +#ifndef EGL_EXT_gl_colorspace_scrgb +#define EGL_EXT_gl_colorspace_scrgb 1 +#define EGL_GL_COLORSPACE_SCRGB_EXT 0x3351 +#endif /* EGL_EXT_gl_colorspace_scrgb */ + +#ifndef EGL_EXT_gl_colorspace_scrgb_linear +#define EGL_EXT_gl_colorspace_scrgb_linear 1 +#define EGL_GL_COLORSPACE_SCRGB_LINEAR_EXT 0x3350 +#endif /* EGL_EXT_gl_colorspace_scrgb_linear */ + +#ifndef EGL_EXT_image_dma_buf_import +#define EGL_EXT_image_dma_buf_import 1 +#define EGL_LINUX_DMA_BUF_EXT 0x3270 +#define EGL_LINUX_DRM_FOURCC_EXT 0x3271 +#define EGL_DMA_BUF_PLANE0_FD_EXT 0x3272 +#define EGL_DMA_BUF_PLANE0_OFFSET_EXT 0x3273 +#define EGL_DMA_BUF_PLANE0_PITCH_EXT 0x3274 +#define EGL_DMA_BUF_PLANE1_FD_EXT 0x3275 +#define EGL_DMA_BUF_PLANE1_OFFSET_EXT 0x3276 +#define EGL_DMA_BUF_PLANE1_PITCH_EXT 0x3277 +#define EGL_DMA_BUF_PLANE2_FD_EXT 0x3278 +#define EGL_DMA_BUF_PLANE2_OFFSET_EXT 0x3279 +#define EGL_DMA_BUF_PLANE2_PITCH_EXT 0x327A +#define EGL_YUV_COLOR_SPACE_HINT_EXT 0x327B +#define EGL_SAMPLE_RANGE_HINT_EXT 0x327C +#define EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT 0x327D +#define EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT 0x327E +#define EGL_ITU_REC601_EXT 0x327F +#define EGL_ITU_REC709_EXT 0x3280 +#define EGL_ITU_REC2020_EXT 0x3281 +#define EGL_YUV_FULL_RANGE_EXT 0x3282 +#define EGL_YUV_NARROW_RANGE_EXT 0x3283 +#define EGL_YUV_CHROMA_SITING_0_EXT 0x3284 +#define EGL_YUV_CHROMA_SITING_0_5_EXT 0x3285 +#endif /* EGL_EXT_image_dma_buf_import */ + +#ifndef EGL_EXT_image_dma_buf_import_modifiers +#define EGL_EXT_image_dma_buf_import_modifiers 1 +#define EGL_DMA_BUF_PLANE3_FD_EXT 0x3440 +#define EGL_DMA_BUF_PLANE3_OFFSET_EXT 0x3441 +#define EGL_DMA_BUF_PLANE3_PITCH_EXT 0x3442 +#define EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT 0x3443 +#define EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT 0x3444 +#define EGL_DMA_BUF_PLANE1_MODIFIER_LO_EXT 0x3445 +#define EGL_DMA_BUF_PLANE1_MODIFIER_HI_EXT 0x3446 +#define EGL_DMA_BUF_PLANE2_MODIFIER_LO_EXT 0x3447 +#define EGL_DMA_BUF_PLANE2_MODIFIER_HI_EXT 0x3448 +#define EGL_DMA_BUF_PLANE3_MODIFIER_LO_EXT 0x3449 +#define EGL_DMA_BUF_PLANE3_MODIFIER_HI_EXT 0x344A +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDMABUFFORMATSEXTPROC) (EGLDisplay dpy, EGLint max_formats, EGLint *formats, EGLint *num_formats); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDMABUFMODIFIERSEXTPROC) (EGLDisplay dpy, EGLint format, EGLint max_modifiers, EGLuint64KHR *modifiers, EGLBoolean *external_only, EGLint *num_modifiers); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDmaBufFormatsEXT (EGLDisplay dpy, EGLint max_formats, EGLint *formats, EGLint *num_formats); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDmaBufModifiersEXT (EGLDisplay dpy, EGLint format, EGLint max_modifiers, EGLuint64KHR *modifiers, EGLBoolean *external_only, EGLint *num_modifiers); +#endif +#endif /* EGL_EXT_image_dma_buf_import_modifiers */ + +#ifndef EGL_EXT_image_gl_colorspace +#define EGL_EXT_image_gl_colorspace 1 +#define EGL_GL_COLORSPACE_DEFAULT_EXT 0x314D +#endif /* EGL_EXT_image_gl_colorspace */ + +#ifndef EGL_EXT_image_implicit_sync_control +#define EGL_EXT_image_implicit_sync_control 1 +#define EGL_IMPORT_SYNC_TYPE_EXT 0x3470 +#define EGL_IMPORT_IMPLICIT_SYNC_EXT 0x3471 +#define EGL_IMPORT_EXPLICIT_SYNC_EXT 0x3472 +#endif /* EGL_EXT_image_implicit_sync_control */ + +#ifndef EGL_EXT_multiview_window +#define EGL_EXT_multiview_window 1 +#define EGL_MULTIVIEW_VIEW_COUNT_EXT 0x3134 +#endif /* EGL_EXT_multiview_window */ + +#ifndef EGL_EXT_output_base +#define EGL_EXT_output_base 1 +typedef void *EGLOutputLayerEXT; +typedef void *EGLOutputPortEXT; +#define EGL_NO_OUTPUT_LAYER_EXT EGL_CAST(EGLOutputLayerEXT,0) +#define EGL_NO_OUTPUT_PORT_EXT EGL_CAST(EGLOutputPortEXT,0) +#define EGL_BAD_OUTPUT_LAYER_EXT 0x322D +#define EGL_BAD_OUTPUT_PORT_EXT 0x322E +#define EGL_SWAP_INTERVAL_EXT 0x322F +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETOUTPUTLAYERSEXTPROC) (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputLayerEXT *layers, EGLint max_layers, EGLint *num_layers); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETOUTPUTPORTSEXTPROC) (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputPortEXT *ports, EGLint max_ports, EGLint *num_ports); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib *value); +typedef const char *(EGLAPIENTRYP PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint name); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLOUTPUTPORTATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib *value); +typedef const char *(EGLAPIENTRYP PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint name); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglGetOutputLayersEXT (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputLayerEXT *layers, EGLint max_layers, EGLint *num_layers); +EGLAPI EGLBoolean EGLAPIENTRY eglGetOutputPortsEXT (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputPortEXT *ports, EGLint max_ports, EGLint *num_ports); +EGLAPI EGLBoolean EGLAPIENTRY eglOutputLayerAttribEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryOutputLayerAttribEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib *value); +EGLAPI const char *EGLAPIENTRY eglQueryOutputLayerStringEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint name); +EGLAPI EGLBoolean EGLAPIENTRY eglOutputPortAttribEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryOutputPortAttribEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib *value); +EGLAPI const char *EGLAPIENTRY eglQueryOutputPortStringEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint name); +#endif +#endif /* EGL_EXT_output_base */ + +#ifndef EGL_EXT_output_drm +#define EGL_EXT_output_drm 1 +#define EGL_DRM_CRTC_EXT 0x3234 +#define EGL_DRM_PLANE_EXT 0x3235 +#define EGL_DRM_CONNECTOR_EXT 0x3236 +#endif /* EGL_EXT_output_drm */ + +#ifndef EGL_EXT_output_openwf +#define EGL_EXT_output_openwf 1 +#define EGL_OPENWF_PIPELINE_ID_EXT 0x3238 +#define EGL_OPENWF_PORT_ID_EXT 0x3239 +#endif /* EGL_EXT_output_openwf */ + +#ifndef EGL_EXT_pixel_format_float +#define EGL_EXT_pixel_format_float 1 +#define EGL_COLOR_COMPONENT_TYPE_EXT 0x3339 +#define EGL_COLOR_COMPONENT_TYPE_FIXED_EXT 0x333A +#define EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT 0x333B +#endif /* EGL_EXT_pixel_format_float */ + +#ifndef EGL_EXT_platform_base +#define EGL_EXT_platform_base 1 +typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETPLATFORMDISPLAYEXTPROC) (EGLenum platform, void *native_display, const EGLint *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLint *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLint *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLDisplay EGLAPIENTRY eglGetPlatformDisplayEXT (EGLenum platform, void *native_display, const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformWindowSurfaceEXT (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformPixmapSurfaceEXT (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLint *attrib_list); +#endif +#endif /* EGL_EXT_platform_base */ + +#ifndef EGL_EXT_platform_device +#define EGL_EXT_platform_device 1 +#define EGL_PLATFORM_DEVICE_EXT 0x313F +#endif /* EGL_EXT_platform_device */ + +#ifndef EGL_EXT_platform_wayland +#define EGL_EXT_platform_wayland 1 +#define EGL_PLATFORM_WAYLAND_EXT 0x31D8 +#endif /* EGL_EXT_platform_wayland */ + +#ifndef EGL_EXT_platform_x11 +#define EGL_EXT_platform_x11 1 +#define EGL_PLATFORM_X11_EXT 0x31D5 +#define EGL_PLATFORM_X11_SCREEN_EXT 0x31D6 +#endif /* EGL_EXT_platform_x11 */ + +#ifndef EGL_EXT_platform_xcb +#define EGL_EXT_platform_xcb 1 +#define EGL_PLATFORM_XCB_EXT 0x31DC +#define EGL_PLATFORM_XCB_SCREEN_EXT 0x31DE +#endif /* EGL_EXT_platform_xcb */ + +#ifndef EGL_EXT_present_opaque +#define EGL_EXT_present_opaque 1 +#define EGL_PRESENT_OPAQUE_EXT 0x31DF +#endif /* EGL_EXT_present_opaque */ + +#ifndef EGL_EXT_protected_content +#define EGL_EXT_protected_content 1 +#define EGL_PROTECTED_CONTENT_EXT 0x32C0 +#endif /* EGL_EXT_protected_content */ + +#ifndef EGL_EXT_protected_surface +#define EGL_EXT_protected_surface 1 +#endif /* EGL_EXT_protected_surface */ + +#ifndef EGL_EXT_stream_consumer_egloutput +#define EGL_EXT_stream_consumer_egloutput 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMEROUTPUTEXTPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLOutputLayerEXT layer); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerOutputEXT (EGLDisplay dpy, EGLStreamKHR stream, EGLOutputLayerEXT layer); +#endif +#endif /* EGL_EXT_stream_consumer_egloutput */ + +#ifndef EGL_EXT_surface_CTA861_3_metadata +#define EGL_EXT_surface_CTA861_3_metadata 1 +#define EGL_CTA861_3_MAX_CONTENT_LIGHT_LEVEL_EXT 0x3360 +#define EGL_CTA861_3_MAX_FRAME_AVERAGE_LEVEL_EXT 0x3361 +#endif /* EGL_EXT_surface_CTA861_3_metadata */ + +#ifndef EGL_EXT_surface_SMPTE2086_metadata +#define EGL_EXT_surface_SMPTE2086_metadata 1 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_RX_EXT 0x3341 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_RY_EXT 0x3342 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_GX_EXT 0x3343 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_GY_EXT 0x3344 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_BX_EXT 0x3345 +#define EGL_SMPTE2086_DISPLAY_PRIMARY_BY_EXT 0x3346 +#define EGL_SMPTE2086_WHITE_POINT_X_EXT 0x3347 +#define EGL_SMPTE2086_WHITE_POINT_Y_EXT 0x3348 +#define EGL_SMPTE2086_MAX_LUMINANCE_EXT 0x3349 +#define EGL_SMPTE2086_MIN_LUMINANCE_EXT 0x334A +#define EGL_METADATA_SCALING_EXT 50000 +#endif /* EGL_EXT_surface_SMPTE2086_metadata */ + +#ifndef EGL_EXT_surface_compression +#define EGL_EXT_surface_compression 1 +#define EGL_SURFACE_COMPRESSION_EXT 0x34B0 +#define EGL_SURFACE_COMPRESSION_PLANE1_EXT 0x328E +#define EGL_SURFACE_COMPRESSION_PLANE2_EXT 0x328F +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT 0x34B1 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT 0x34B2 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_1BPC_EXT 0x34B4 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_2BPC_EXT 0x34B5 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_3BPC_EXT 0x34B6 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_4BPC_EXT 0x34B7 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_5BPC_EXT 0x34B8 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_6BPC_EXT 0x34B9 +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_7BPC_EXT 0x34BA +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_8BPC_EXT 0x34BB +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_9BPC_EXT 0x34BC +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_10BPC_EXT 0x34BD +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_11BPC_EXT 0x34BE +#define EGL_SURFACE_COMPRESSION_FIXED_RATE_12BPC_EXT 0x34BF +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSUPPORTEDCOMPRESSIONRATESEXTPROC) (EGLDisplay dpy, EGLConfig config, const EGLAttrib *attrib_list, EGLint *rates, EGLint rate_size, EGLint *num_rates); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQuerySupportedCompressionRatesEXT (EGLDisplay dpy, EGLConfig config, const EGLAttrib *attrib_list, EGLint *rates, EGLint rate_size, EGLint *num_rates); +#endif +#endif /* EGL_EXT_surface_compression */ + +#ifndef EGL_EXT_swap_buffers_with_damage +#define EGL_EXT_swap_buffers_with_damage 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint *rects, EGLint n_rects); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithDamageEXT (EGLDisplay dpy, EGLSurface surface, const EGLint *rects, EGLint n_rects); +#endif +#endif /* EGL_EXT_swap_buffers_with_damage */ + +#ifndef EGL_EXT_sync_reuse +#define EGL_EXT_sync_reuse 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNSIGNALSYNCEXTPROC) (EGLDisplay dpy, EGLSync sync, const EGLAttrib *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglUnsignalSyncEXT (EGLDisplay dpy, EGLSync sync, const EGLAttrib *attrib_list); +#endif +#endif /* EGL_EXT_sync_reuse */ + +#ifndef EGL_EXT_yuv_surface +#define EGL_EXT_yuv_surface 1 +#define EGL_YUV_ORDER_EXT 0x3301 +#define EGL_YUV_NUMBER_OF_PLANES_EXT 0x3311 +#define EGL_YUV_SUBSAMPLE_EXT 0x3312 +#define EGL_YUV_DEPTH_RANGE_EXT 0x3317 +#define EGL_YUV_CSC_STANDARD_EXT 0x330A +#define EGL_YUV_PLANE_BPP_EXT 0x331A +#define EGL_YUV_BUFFER_EXT 0x3300 +#define EGL_YUV_ORDER_YUV_EXT 0x3302 +#define EGL_YUV_ORDER_YVU_EXT 0x3303 +#define EGL_YUV_ORDER_YUYV_EXT 0x3304 +#define EGL_YUV_ORDER_UYVY_EXT 0x3305 +#define EGL_YUV_ORDER_YVYU_EXT 0x3306 +#define EGL_YUV_ORDER_VYUY_EXT 0x3307 +#define EGL_YUV_ORDER_AYUV_EXT 0x3308 +#define EGL_YUV_SUBSAMPLE_4_2_0_EXT 0x3313 +#define EGL_YUV_SUBSAMPLE_4_2_2_EXT 0x3314 +#define EGL_YUV_SUBSAMPLE_4_4_4_EXT 0x3315 +#define EGL_YUV_DEPTH_RANGE_LIMITED_EXT 0x3318 +#define EGL_YUV_DEPTH_RANGE_FULL_EXT 0x3319 +#define EGL_YUV_CSC_STANDARD_601_EXT 0x330B +#define EGL_YUV_CSC_STANDARD_709_EXT 0x330C +#define EGL_YUV_CSC_STANDARD_2020_EXT 0x330D +#define EGL_YUV_PLANE_BPP_0_EXT 0x331B +#define EGL_YUV_PLANE_BPP_8_EXT 0x331C +#define EGL_YUV_PLANE_BPP_10_EXT 0x331D +#endif /* EGL_EXT_yuv_surface */ + +#ifndef EGL_HI_clientpixmap +#define EGL_HI_clientpixmap 1 +struct EGLClientPixmapHI { + void *pData; + EGLint iWidth; + EGLint iHeight; + EGLint iStride; +}; +#define EGL_CLIENT_PIXMAP_POINTER_HI 0x8F74 +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPIXMAPSURFACEHIPROC) (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI *pixmap); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurfaceHI (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI *pixmap); +#endif +#endif /* EGL_HI_clientpixmap */ + +#ifndef EGL_HI_colorformats +#define EGL_HI_colorformats 1 +#define EGL_COLOR_FORMAT_HI 0x8F70 +#define EGL_COLOR_RGB_HI 0x8F71 +#define EGL_COLOR_RGBA_HI 0x8F72 +#define EGL_COLOR_ARGB_HI 0x8F73 +#endif /* EGL_HI_colorformats */ + +#ifndef EGL_IMG_context_priority +#define EGL_IMG_context_priority 1 +#define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100 +#define EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101 +#define EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102 +#define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103 +#endif /* EGL_IMG_context_priority */ + +#ifndef EGL_IMG_image_plane_attribs +#define EGL_IMG_image_plane_attribs 1 +#define EGL_NATIVE_BUFFER_MULTIPLANE_SEPARATE_IMG 0x3105 +#define EGL_NATIVE_BUFFER_PLANE_OFFSET_IMG 0x3106 +#endif /* EGL_IMG_image_plane_attribs */ + +#ifndef EGL_MESA_drm_image +#define EGL_MESA_drm_image 1 +#define EGL_DRM_BUFFER_FORMAT_MESA 0x31D0 +#define EGL_DRM_BUFFER_USE_MESA 0x31D1 +#define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2 +#define EGL_DRM_BUFFER_MESA 0x31D3 +#define EGL_DRM_BUFFER_STRIDE_MESA 0x31D4 +#define EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x00000001 +#define EGL_DRM_BUFFER_USE_SHARE_MESA 0x00000002 +#define EGL_DRM_BUFFER_USE_CURSOR_MESA 0x00000004 +typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEDRMIMAGEMESAPROC) (EGLDisplay dpy, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDRMIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLImageKHR EGLAPIENTRY eglCreateDRMImageMESA (EGLDisplay dpy, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglExportDRMImageMESA (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride); +#endif +#endif /* EGL_MESA_drm_image */ + +#ifndef EGL_MESA_image_dma_buf_export +#define EGL_MESA_image_dma_buf_export 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC) (EGLDisplay dpy, EGLImageKHR image, int *fourcc, int *num_planes, EGLuint64KHR *modifiers); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDMABUFIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, int *fds, EGLint *strides, EGLint *offsets); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglExportDMABUFImageQueryMESA (EGLDisplay dpy, EGLImageKHR image, int *fourcc, int *num_planes, EGLuint64KHR *modifiers); +EGLAPI EGLBoolean EGLAPIENTRY eglExportDMABUFImageMESA (EGLDisplay dpy, EGLImageKHR image, int *fds, EGLint *strides, EGLint *offsets); +#endif +#endif /* EGL_MESA_image_dma_buf_export */ + +#ifndef EGL_MESA_platform_gbm +#define EGL_MESA_platform_gbm 1 +#define EGL_PLATFORM_GBM_MESA 0x31D7 +#endif /* EGL_MESA_platform_gbm */ + +#ifndef EGL_MESA_platform_surfaceless +#define EGL_MESA_platform_surfaceless 1 +#define EGL_PLATFORM_SURFACELESS_MESA 0x31DD +#endif /* EGL_MESA_platform_surfaceless */ + +#ifndef EGL_MESA_query_driver +#define EGL_MESA_query_driver 1 +typedef char *(EGLAPIENTRYP PFNEGLGETDISPLAYDRIVERCONFIGPROC) (EGLDisplay dpy); +typedef const char *(EGLAPIENTRYP PFNEGLGETDISPLAYDRIVERNAMEPROC) (EGLDisplay dpy); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI char *EGLAPIENTRY eglGetDisplayDriverConfig (EGLDisplay dpy); +EGLAPI const char *EGLAPIENTRY eglGetDisplayDriverName (EGLDisplay dpy); +#endif +#endif /* EGL_MESA_query_driver */ + +#ifndef EGL_NOK_swap_region +#define EGL_NOK_swap_region 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSREGIONNOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersRegionNOK (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); +#endif +#endif /* EGL_NOK_swap_region */ + +#ifndef EGL_NOK_swap_region2 +#define EGL_NOK_swap_region2 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSREGION2NOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersRegion2NOK (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); +#endif +#endif /* EGL_NOK_swap_region2 */ + +#ifndef EGL_NOK_texture_from_pixmap +#define EGL_NOK_texture_from_pixmap 1 +#define EGL_Y_INVERTED_NOK 0x307F +#endif /* EGL_NOK_texture_from_pixmap */ + +#ifndef EGL_NV_3dvision_surface +#define EGL_NV_3dvision_surface 1 +#define EGL_AUTO_STEREO_NV 0x3136 +#endif /* EGL_NV_3dvision_surface */ + +#ifndef EGL_NV_context_priority_realtime +#define EGL_NV_context_priority_realtime 1 +#define EGL_CONTEXT_PRIORITY_REALTIME_NV 0x3357 +#endif /* EGL_NV_context_priority_realtime */ + +#ifndef EGL_NV_coverage_sample +#define EGL_NV_coverage_sample 1 +#define EGL_COVERAGE_BUFFERS_NV 0x30E0 +#define EGL_COVERAGE_SAMPLES_NV 0x30E1 +#endif /* EGL_NV_coverage_sample */ + +#ifndef EGL_NV_coverage_sample_resolve +#define EGL_NV_coverage_sample_resolve 1 +#define EGL_COVERAGE_SAMPLE_RESOLVE_NV 0x3131 +#define EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV 0x3132 +#define EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV 0x3133 +#endif /* EGL_NV_coverage_sample_resolve */ + +#ifndef EGL_NV_cuda_event +#define EGL_NV_cuda_event 1 +#define EGL_CUDA_EVENT_HANDLE_NV 0x323B +#define EGL_SYNC_CUDA_EVENT_NV 0x323C +#define EGL_SYNC_CUDA_EVENT_COMPLETE_NV 0x323D +#endif /* EGL_NV_cuda_event */ + +#ifndef EGL_NV_depth_nonlinear +#define EGL_NV_depth_nonlinear 1 +#define EGL_DEPTH_ENCODING_NV 0x30E2 +#define EGL_DEPTH_ENCODING_NONE_NV 0 +#define EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3 +#endif /* EGL_NV_depth_nonlinear */ + +#ifndef EGL_NV_device_cuda +#define EGL_NV_device_cuda 1 +#define EGL_CUDA_DEVICE_NV 0x323A +#endif /* EGL_NV_device_cuda */ + +#ifndef EGL_NV_native_query +#define EGL_NV_native_query 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEDISPLAYNVPROC) (EGLDisplay dpy, EGLNativeDisplayType *display_id); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEWINDOWNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType *window); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEPIXMAPNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType *pixmap); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeDisplayNV (EGLDisplay dpy, EGLNativeDisplayType *display_id); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeWindowNV (EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType *window); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativePixmapNV (EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType *pixmap); +#endif +#endif /* EGL_NV_native_query */ + +#ifndef EGL_NV_post_convert_rounding +#define EGL_NV_post_convert_rounding 1 +#endif /* EGL_NV_post_convert_rounding */ + +#ifndef EGL_NV_post_sub_buffer +#define EGL_NV_post_sub_buffer 1 +#define EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30BE +typedef EGLBoolean (EGLAPIENTRYP PFNEGLPOSTSUBBUFFERNVPROC) (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglPostSubBufferNV (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height); +#endif +#endif /* EGL_NV_post_sub_buffer */ + +#ifndef EGL_NV_quadruple_buffer +#define EGL_NV_quadruple_buffer 1 +#define EGL_QUADRUPLE_BUFFER_NV 0x3231 +#endif /* EGL_NV_quadruple_buffer */ + +#ifndef EGL_NV_robustness_video_memory_purge +#define EGL_NV_robustness_video_memory_purge 1 +#define EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x334C +#endif /* EGL_NV_robustness_video_memory_purge */ + +#ifndef EGL_NV_stream_consumer_eglimage +#define EGL_NV_stream_consumer_eglimage 1 +#define EGL_STREAM_CONSUMER_IMAGE_NV 0x3373 +#define EGL_STREAM_IMAGE_ADD_NV 0x3374 +#define EGL_STREAM_IMAGE_REMOVE_NV 0x3375 +#define EGL_STREAM_IMAGE_AVAILABLE_NV 0x3376 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMIMAGECONSUMERCONNECTNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLint num_modifiers, const EGLuint64KHR *modifiers, const EGLAttrib *attrib_list); +typedef EGLint (EGLAPIENTRYP PFNEGLQUERYSTREAMCONSUMEREVENTNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLTime timeout, EGLenum *event, EGLAttrib *aux); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMACQUIREIMAGENVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLImage *pImage, EGLSync sync); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMRELEASEIMAGENVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLImage image, EGLSync sync); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglStreamImageConsumerConnectNV (EGLDisplay dpy, EGLStreamKHR stream, EGLint num_modifiers, const EGLuint64KHR *modifiers, const EGLAttrib *attrib_list); +EGLAPI EGLint EGLAPIENTRY eglQueryStreamConsumerEventNV (EGLDisplay dpy, EGLStreamKHR stream, EGLTime timeout, EGLenum *event, EGLAttrib *aux); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamAcquireImageNV (EGLDisplay dpy, EGLStreamKHR stream, EGLImage *pImage, EGLSync sync); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamReleaseImageNV (EGLDisplay dpy, EGLStreamKHR stream, EGLImage image, EGLSync sync); +#endif +#endif /* EGL_NV_stream_consumer_eglimage */ + +#ifndef EGL_NV_stream_consumer_gltexture_yuv +#define EGL_NV_stream_consumer_gltexture_yuv 1 +#define EGL_YUV_PLANE0_TEXTURE_UNIT_NV 0x332C +#define EGL_YUV_PLANE1_TEXTURE_UNIT_NV 0x332D +#define EGL_YUV_PLANE2_TEXTURE_UNIT_NV 0x332E +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalAttribsNV (EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list); +#endif +#endif /* EGL_NV_stream_consumer_gltexture_yuv */ + +#ifndef EGL_NV_stream_cross_display +#define EGL_NV_stream_cross_display 1 +#define EGL_STREAM_CROSS_DISPLAY_NV 0x334E +#endif /* EGL_NV_stream_cross_display */ + +#ifndef EGL_NV_stream_cross_object +#define EGL_NV_stream_cross_object 1 +#define EGL_STREAM_CROSS_OBJECT_NV 0x334D +#endif /* EGL_NV_stream_cross_object */ + +#ifndef EGL_NV_stream_cross_partition +#define EGL_NV_stream_cross_partition 1 +#define EGL_STREAM_CROSS_PARTITION_NV 0x323F +#endif /* EGL_NV_stream_cross_partition */ + +#ifndef EGL_NV_stream_cross_process +#define EGL_NV_stream_cross_process 1 +#define EGL_STREAM_CROSS_PROCESS_NV 0x3245 +#endif /* EGL_NV_stream_cross_process */ + +#ifndef EGL_NV_stream_cross_system +#define EGL_NV_stream_cross_system 1 +#define EGL_STREAM_CROSS_SYSTEM_NV 0x334F +#endif /* EGL_NV_stream_cross_system */ + +#ifndef EGL_NV_stream_dma +#define EGL_NV_stream_dma 1 +#define EGL_STREAM_DMA_NV 0x3371 +#define EGL_STREAM_DMA_SERVER_NV 0x3372 +#endif /* EGL_NV_stream_dma */ + +#ifndef EGL_NV_stream_fifo_next +#define EGL_NV_stream_fifo_next 1 +#define EGL_PENDING_FRAME_NV 0x3329 +#define EGL_STREAM_TIME_PENDING_NV 0x332A +#endif /* EGL_NV_stream_fifo_next */ + +#ifndef EGL_NV_stream_fifo_synchronous +#define EGL_NV_stream_fifo_synchronous 1 +#define EGL_STREAM_FIFO_SYNCHRONOUS_NV 0x3336 +#endif /* EGL_NV_stream_fifo_synchronous */ + +#ifndef EGL_NV_stream_flush +#define EGL_NV_stream_flush 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMFLUSHNVPROC) (EGLDisplay dpy, EGLStreamKHR stream); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglStreamFlushNV (EGLDisplay dpy, EGLStreamKHR stream); +#endif +#endif /* EGL_NV_stream_flush */ + +#ifndef EGL_NV_stream_frame_limits +#define EGL_NV_stream_frame_limits 1 +#define EGL_PRODUCER_MAX_FRAME_HINT_NV 0x3337 +#define EGL_CONSUMER_MAX_FRAME_HINT_NV 0x3338 +#endif /* EGL_NV_stream_frame_limits */ + +#ifndef EGL_NV_stream_metadata +#define EGL_NV_stream_metadata 1 +#define EGL_MAX_STREAM_METADATA_BLOCKS_NV 0x3250 +#define EGL_MAX_STREAM_METADATA_BLOCK_SIZE_NV 0x3251 +#define EGL_MAX_STREAM_METADATA_TOTAL_SIZE_NV 0x3252 +#define EGL_PRODUCER_METADATA_NV 0x3253 +#define EGL_CONSUMER_METADATA_NV 0x3254 +#define EGL_PENDING_METADATA_NV 0x3328 +#define EGL_METADATA0_SIZE_NV 0x3255 +#define EGL_METADATA1_SIZE_NV 0x3256 +#define EGL_METADATA2_SIZE_NV 0x3257 +#define EGL_METADATA3_SIZE_NV 0x3258 +#define EGL_METADATA0_TYPE_NV 0x3259 +#define EGL_METADATA1_TYPE_NV 0x325A +#define EGL_METADATA2_TYPE_NV 0x325B +#define EGL_METADATA3_TYPE_NV 0x325C +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBNVPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib *value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSETSTREAMMETADATANVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLint n, EGLint offset, EGLint size, const void *data); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMMETADATANVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum name, EGLint n, EGLint offset, EGLint size, void *data); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribNV (EGLDisplay dpy, EGLint attribute, EGLAttrib *value); +EGLAPI EGLBoolean EGLAPIENTRY eglSetStreamMetadataNV (EGLDisplay dpy, EGLStreamKHR stream, EGLint n, EGLint offset, EGLint size, const void *data); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamMetadataNV (EGLDisplay dpy, EGLStreamKHR stream, EGLenum name, EGLint n, EGLint offset, EGLint size, void *data); +#endif +#endif /* EGL_NV_stream_metadata */ + +#ifndef EGL_NV_stream_origin +#define EGL_NV_stream_origin 1 +#define EGL_STREAM_FRAME_ORIGIN_X_NV 0x3366 +#define EGL_STREAM_FRAME_ORIGIN_Y_NV 0x3367 +#define EGL_STREAM_FRAME_MAJOR_AXIS_NV 0x3368 +#define EGL_CONSUMER_AUTO_ORIENTATION_NV 0x3369 +#define EGL_PRODUCER_AUTO_ORIENTATION_NV 0x336A +#define EGL_LEFT_NV 0x336B +#define EGL_RIGHT_NV 0x336C +#define EGL_TOP_NV 0x336D +#define EGL_BOTTOM_NV 0x336E +#define EGL_X_AXIS_NV 0x336F +#define EGL_Y_AXIS_NV 0x3370 +#endif /* EGL_NV_stream_origin */ + +#ifndef EGL_NV_stream_remote +#define EGL_NV_stream_remote 1 +#define EGL_STREAM_STATE_INITIALIZING_NV 0x3240 +#define EGL_STREAM_TYPE_NV 0x3241 +#define EGL_STREAM_PROTOCOL_NV 0x3242 +#define EGL_STREAM_ENDPOINT_NV 0x3243 +#define EGL_STREAM_LOCAL_NV 0x3244 +#define EGL_STREAM_PRODUCER_NV 0x3247 +#define EGL_STREAM_CONSUMER_NV 0x3248 +#define EGL_STREAM_PROTOCOL_FD_NV 0x3246 +#endif /* EGL_NV_stream_remote */ + +#ifndef EGL_NV_stream_reset +#define EGL_NV_stream_reset 1 +#define EGL_SUPPORT_RESET_NV 0x3334 +#define EGL_SUPPORT_REUSE_NV 0x3335 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLRESETSTREAMNVPROC) (EGLDisplay dpy, EGLStreamKHR stream); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglResetStreamNV (EGLDisplay dpy, EGLStreamKHR stream); +#endif +#endif /* EGL_NV_stream_reset */ + +#ifndef EGL_NV_stream_socket +#define EGL_NV_stream_socket 1 +#define EGL_STREAM_PROTOCOL_SOCKET_NV 0x324B +#define EGL_SOCKET_HANDLE_NV 0x324C +#define EGL_SOCKET_TYPE_NV 0x324D +#endif /* EGL_NV_stream_socket */ + +#ifndef EGL_NV_stream_socket_inet +#define EGL_NV_stream_socket_inet 1 +#define EGL_SOCKET_TYPE_INET_NV 0x324F +#endif /* EGL_NV_stream_socket_inet */ + +#ifndef EGL_NV_stream_socket_unix +#define EGL_NV_stream_socket_unix 1 +#define EGL_SOCKET_TYPE_UNIX_NV 0x324E +#endif /* EGL_NV_stream_socket_unix */ + +#ifndef EGL_NV_stream_sync +#define EGL_NV_stream_sync 1 +#define EGL_SYNC_NEW_FRAME_NV 0x321F +typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESTREAMSYNCNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum type, const EGLint *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateStreamSyncNV (EGLDisplay dpy, EGLStreamKHR stream, EGLenum type, const EGLint *attrib_list); +#endif +#endif /* EGL_NV_stream_sync */ + +#ifndef EGL_NV_sync +#define EGL_NV_sync 1 +typedef void *EGLSyncNV; +typedef khronos_utime_nanoseconds_t EGLTimeNV; +#ifdef KHRONOS_SUPPORT_INT64 +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30E6 +#define EGL_SYNC_STATUS_NV 0x30E7 +#define EGL_SIGNALED_NV 0x30E8 +#define EGL_UNSIGNALED_NV 0x30E9 +#define EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x0001 +#define EGL_FOREVER_NV 0xFFFFFFFFFFFFFFFFull +#define EGL_ALREADY_SIGNALED_NV 0x30EA +#define EGL_TIMEOUT_EXPIRED_NV 0x30EB +#define EGL_CONDITION_SATISFIED_NV 0x30EC +#define EGL_SYNC_TYPE_NV 0x30ED +#define EGL_SYNC_CONDITION_NV 0x30EE +#define EGL_SYNC_FENCE_NV 0x30EF +#define EGL_NO_SYNC_NV EGL_CAST(EGLSyncNV,0) +typedef EGLSyncNV (EGLAPIENTRYP PFNEGLCREATEFENCESYNCNVPROC) (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCNVPROC) (EGLSyncNV sync); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLFENCENVPROC) (EGLSyncNV sync); +typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCNVPROC) (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCNVPROC) (EGLSyncNV sync, EGLenum mode); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBNVPROC) (EGLSyncNV sync, EGLint attribute, EGLint *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSyncNV EGLAPIENTRY eglCreateFenceSyncNV (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncNV (EGLSyncNV sync); +EGLAPI EGLBoolean EGLAPIENTRY eglFenceNV (EGLSyncNV sync); +EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncNV (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout); +EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncNV (EGLSyncNV sync, EGLenum mode); +EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribNV (EGLSyncNV sync, EGLint attribute, EGLint *value); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_NV_sync */ + +#ifndef EGL_NV_system_time +#define EGL_NV_system_time 1 +typedef khronos_utime_nanoseconds_t EGLuint64NV; +#ifdef KHRONOS_SUPPORT_INT64 +typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC) (void); +typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMENVPROC) (void); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeFrequencyNV (void); +EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeNV (void); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_NV_system_time */ + +#ifndef EGL_NV_triple_buffer +#define EGL_NV_triple_buffer 1 +#define EGL_TRIPLE_BUFFER_NV 0x3230 +#endif /* EGL_NV_triple_buffer */ + +#ifndef EGL_TIZEN_image_native_buffer +#define EGL_TIZEN_image_native_buffer 1 +#define EGL_NATIVE_BUFFER_TIZEN 0x32A0 +#endif /* EGL_TIZEN_image_native_buffer */ + +#ifndef EGL_TIZEN_image_native_surface +#define EGL_TIZEN_image_native_surface 1 +#define EGL_NATIVE_SURFACE_TIZEN 0x32A1 +#endif /* EGL_TIZEN_image_native_surface */ + +#ifndef EGL_WL_bind_wayland_display +#define EGL_WL_bind_wayland_display 1 +#define PFNEGLBINDWAYLANDDISPLAYWL PFNEGLBINDWAYLANDDISPLAYWLPROC +#define PFNEGLUNBINDWAYLANDDISPLAYWL PFNEGLUNBINDWAYLANDDISPLAYWLPROC +#define PFNEGLQUERYWAYLANDBUFFERWL PFNEGLQUERYWAYLANDBUFFERWLPROC +struct wl_display; +struct wl_resource; +#define EGL_WAYLAND_BUFFER_WL 0x31D5 +#define EGL_WAYLAND_PLANE_WL 0x31D6 +#define EGL_TEXTURE_Y_U_V_WL 0x31D7 +#define EGL_TEXTURE_Y_UV_WL 0x31D8 +#define EGL_TEXTURE_Y_XUXV_WL 0x31D9 +#define EGL_TEXTURE_EXTERNAL_WL 0x31DA +#define EGL_WAYLAND_Y_INVERTED_WL 0x31DB +typedef EGLBoolean (EGLAPIENTRYP PFNEGLBINDWAYLANDDISPLAYWLPROC) (EGLDisplay dpy, struct wl_display *display); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNBINDWAYLANDDISPLAYWLPROC) (EGLDisplay dpy, struct wl_display *display); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYWAYLANDBUFFERWLPROC) (EGLDisplay dpy, struct wl_resource *buffer, EGLint attribute, EGLint *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglBindWaylandDisplayWL (EGLDisplay dpy, struct wl_display *display); +EGLAPI EGLBoolean EGLAPIENTRY eglUnbindWaylandDisplayWL (EGLDisplay dpy, struct wl_display *display); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryWaylandBufferWL (EGLDisplay dpy, struct wl_resource *buffer, EGLint attribute, EGLint *value); +#endif +#endif /* EGL_WL_bind_wayland_display */ + +#ifndef EGL_WL_create_wayland_buffer_from_image +#define EGL_WL_create_wayland_buffer_from_image 1 +#define PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWL PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWLPROC +struct wl_buffer; +typedef struct wl_buffer *(EGLAPIENTRYP PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWLPROC) (EGLDisplay dpy, EGLImageKHR image); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI struct wl_buffer *EGLAPIENTRY eglCreateWaylandBufferFromImageWL (EGLDisplay dpy, EGLImageKHR image); +#endif +#endif /* EGL_WL_create_wayland_buffer_from_image */ + +#ifdef __cplusplus +} +#endif + +#endif /* __eglext_h_ */ + +#endif /* _MSC_VER */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_endian.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_endian.h new file mode 100644 index 0000000..6b1b4cb --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_endian.h @@ -0,0 +1,645 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryEndian + * + * Functions converting endian-specific values to different byte orders. + * + * These functions either unconditionally swap byte order (SDL_Swap16, + * SDL_Swap32, SDL_Swap64, SDL_SwapFloat), or they swap to/from the system's + * native byte order (SDL_Swap16LE, SDL_Swap16BE, SDL_Swap32LE, SDL_Swap32BE, + * SDL_Swap32LE, SDL_Swap32BE, SDL_SwapFloatLE, SDL_SwapFloatBE). In the + * latter case, the functionality is provided by macros that become no-ops if + * a swap isn't necessary: on an x86 (littleendian) processor, SDL_Swap32LE + * does nothing, but SDL_Swap32BE reverses the bytes of the data. On a PowerPC + * processor (bigendian), the macros behavior is reversed. + * + * The swap routines are inline functions, and attempt to use compiler + * intrinsics, inline assembly, and other magic to make byteswapping + * efficient. + */ + +#ifndef SDL_endian_h_ +#define SDL_endian_h_ + +#include + +#if defined(_MSC_VER) && (_MSC_VER >= 1400) +/* As of Clang 11, '_m_prefetchw' is conflicting with the winnt.h's version, + so we define the needed '_m_prefetch' here as a pseudo-header, until the issue is fixed. */ +#if defined(__clang__) && !SDL_HAS_BUILTIN(_m_prefetch) +#ifndef __PRFCHWINTRIN_H +#define __PRFCHWINTRIN_H +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_m_prefetch(void *__P) +{ + __builtin_prefetch(__P, 0, 3 /* _MM_HINT_T0 */); +} +#endif /* __PRFCHWINTRIN_H */ +#endif /* __clang__ */ + +#include +#endif + +/** + * \name The two types of endianness + */ +/* @{ */ + + +/** + * A value to represent littleendian byteorder. + * + * This is used with the preprocessor macro SDL_BYTEORDER, to determine a + * platform's byte ordering: + * + * ```c + * #if SDL_BYTEORDER == SDL_LIL_ENDIAN + * SDL_Log("This system is littleendian."); + * #endif + * ``` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_BYTEORDER + * \sa SDL_BIG_ENDIAN + */ +#define SDL_LIL_ENDIAN 1234 + +/** + * A value to represent bigendian byteorder. + * + * This is used with the preprocessor macro SDL_BYTEORDER, to determine a + * platform's byte ordering: + * + * ```c + * #if SDL_BYTEORDER == SDL_BIG_ENDIAN + * SDL_Log("This system is bigendian."); + * #endif + * ``` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_BYTEORDER + * \sa SDL_LIL_ENDIAN + */ +#define SDL_BIG_ENDIAN 4321 + +/* @} */ + +#ifndef SDL_BYTEORDER +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A macro that reports the target system's byte order. + * + * This is set to either SDL_LIL_ENDIAN or SDL_BIG_ENDIAN (and maybe other + * values in the future, if something else becomes popular). This can be + * tested with the preprocessor, so decisions can be made at compile time. + * + * ```c + * #if SDL_BYTEORDER == SDL_BIG_ENDIAN + * SDL_Log("This system is bigendian."); + * #endif + * ``` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_LIL_ENDIAN + * \sa SDL_BIG_ENDIAN + */ +#define SDL_BYTEORDER SDL_LIL_ENDIAN___or_maybe___SDL_BIG_ENDIAN +#elif defined(SDL_PLATFORM_LINUX) || defined(__GLIBC__) +#include +#define SDL_BYTEORDER __BYTE_ORDER +#elif defined(SDL_PLATFORM_SOLARIS) +#include +#if defined(_LITTLE_ENDIAN) +#define SDL_BYTEORDER SDL_LIL_ENDIAN +#elif defined(_BIG_ENDIAN) +#define SDL_BYTEORDER SDL_BIG_ENDIAN +#else +#error Unsupported endianness +#endif +#elif defined(SDL_PLATFORM_OPENBSD) || defined(__DragonFly__) +#include +#define SDL_BYTEORDER BYTE_ORDER +#elif defined(SDL_PLATFORM_FREEBSD) || defined(SDL_PLATFORM_NETBSD) +#include +#define SDL_BYTEORDER BYTE_ORDER +/* predefs from newer gcc and clang versions: */ +#elif defined(__ORDER_LITTLE_ENDIAN__) && defined(__ORDER_BIG_ENDIAN__) && defined(__BYTE_ORDER__) +#if (__BYTE_ORDER__ == __ORDER_LITTLE_ENDIAN__) +#define SDL_BYTEORDER SDL_LIL_ENDIAN +#elif (__BYTE_ORDER__ == __ORDER_BIG_ENDIAN__) +#define SDL_BYTEORDER SDL_BIG_ENDIAN +#else +#error Unsupported endianness +#endif /**/ +#else +#if defined(__hppa__) || \ + defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \ + (defined(__MIPS__) && defined(__MIPSEB__)) || \ + defined(__ppc__) || defined(__POWERPC__) || defined(__powerpc__) || defined(__PPC__) || \ + defined(__sparc__) || defined(__sparc) +#define SDL_BYTEORDER SDL_BIG_ENDIAN +#else +#define SDL_BYTEORDER SDL_LIL_ENDIAN +#endif +#endif /* SDL_PLATFORM_LINUX */ +#endif /* !SDL_BYTEORDER */ + +#ifndef SDL_FLOATWORDORDER +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A macro that reports the target system's floating point word order. + * + * This is set to either SDL_LIL_ENDIAN or SDL_BIG_ENDIAN (and maybe other + * values in the future, if something else becomes popular). This can be + * tested with the preprocessor, so decisions can be made at compile time. + * + * ```c + * #if SDL_FLOATWORDORDER == SDL_BIG_ENDIAN + * SDL_Log("This system's floats are bigendian."); + * #endif + * ``` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_LIL_ENDIAN + * \sa SDL_BIG_ENDIAN + */ +#define SDL_FLOATWORDORDER SDL_LIL_ENDIAN___or_maybe___SDL_BIG_ENDIAN +/* predefs from newer gcc versions: */ +#elif defined(__ORDER_LITTLE_ENDIAN__) && defined(__ORDER_BIG_ENDIAN__) && defined(__FLOAT_WORD_ORDER__) +#if (__FLOAT_WORD_ORDER__ == __ORDER_LITTLE_ENDIAN__) +#define SDL_FLOATWORDORDER SDL_LIL_ENDIAN +#elif (__FLOAT_WORD_ORDER__ == __ORDER_BIG_ENDIAN__) +#define SDL_FLOATWORDORDER SDL_BIG_ENDIAN +#else +#error Unsupported endianness +#endif /**/ +#elif defined(__MAVERICK__) +/* For Maverick, float words are always little-endian. */ +#define SDL_FLOATWORDORDER SDL_LIL_ENDIAN +#elif (defined(__arm__) || defined(__thumb__)) && !defined(__VFP_FP__) && !defined(__ARM_EABI__) +/* For FPA, float words are always big-endian. */ +#define SDL_FLOATWORDORDER SDL_BIG_ENDIAN +#else +/* By default, assume that floats words follow the memory system mode. */ +#define SDL_FLOATWORDORDER SDL_BYTEORDER +#endif /* __FLOAT_WORD_ORDER__ */ +#endif /* !SDL_FLOATWORDORDER */ + + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* various modern compilers may have builtin swap */ +#if defined(__GNUC__) || defined(__clang__) +# define HAS_BUILTIN_BSWAP16 (SDL_HAS_BUILTIN(__builtin_bswap16)) || \ + (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 8)) +# define HAS_BUILTIN_BSWAP32 (SDL_HAS_BUILTIN(__builtin_bswap32)) || \ + (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3)) +# define HAS_BUILTIN_BSWAP64 (SDL_HAS_BUILTIN(__builtin_bswap64)) || \ + (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3)) + + /* this one is broken */ +# define HAS_BROKEN_BSWAP (__GNUC__ == 2 && __GNUC_MINOR__ <= 95) +#else +# define HAS_BUILTIN_BSWAP16 0 +# define HAS_BUILTIN_BSWAP32 0 +# define HAS_BUILTIN_BSWAP64 0 +# define HAS_BROKEN_BSWAP 0 +#endif + +/* Byte swap 16-bit integer. */ +#ifndef SDL_WIKI_DOCUMENTATION_SECTION +#if HAS_BUILTIN_BSWAP16 +#define SDL_Swap16(x) __builtin_bswap16(x) +#elif (defined(_MSC_VER) && (_MSC_VER >= 1400)) && !defined(__ICL) +#pragma intrinsic(_byteswap_ushort) +#define SDL_Swap16(x) _byteswap_ushort(x) +#elif defined(__i386__) && !HAS_BROKEN_BSWAP +SDL_FORCE_INLINE Uint16 SDL_Swap16(Uint16 x) +{ + __asm__("xchgb %b0,%h0": "=q"(x):"0"(x)); + return x; +} +#elif defined(__x86_64__) +SDL_FORCE_INLINE Uint16 SDL_Swap16(Uint16 x) +{ + __asm__("xchgb %b0,%h0": "=abcd"(x):"0"(x)); + return x; +} +#elif (defined(__powerpc__) || defined(__ppc__)) +SDL_FORCE_INLINE Uint16 SDL_Swap16(Uint16 x) +{ + int result; + + __asm__("rlwimi %0,%2,8,16,23": "=&r"(result):"0"(x >> 8), "r"(x)); + return (Uint16)result; +} +#elif (defined(__m68k__) && !defined(__mcoldfire__)) +SDL_FORCE_INLINE Uint16 SDL_Swap16(Uint16 x) +{ + __asm__("rorw #8,%0": "=d"(x): "0"(x):"cc"); + return x; +} +#elif defined(__WATCOMC__) && defined(__386__) +extern __inline Uint16 SDL_Swap16(Uint16); +#pragma aux SDL_Swap16 = \ + "xchg al, ah" \ + parm [ax] \ + modify [ax]; +#else +SDL_FORCE_INLINE Uint16 SDL_Swap16(Uint16 x) +{ + return SDL_static_cast(Uint16, ((x << 8) | (x >> 8))); +} +#endif +#endif + +/* Byte swap 32-bit integer. */ +#ifndef SDL_WIKI_DOCUMENTATION_SECTION +#if HAS_BUILTIN_BSWAP32 +#define SDL_Swap32(x) __builtin_bswap32(x) +#elif (defined(_MSC_VER) && (_MSC_VER >= 1400)) && !defined(__ICL) +#pragma intrinsic(_byteswap_ulong) +#define SDL_Swap32(x) _byteswap_ulong(x) +#elif defined(__i386__) && !HAS_BROKEN_BSWAP +SDL_FORCE_INLINE Uint32 SDL_Swap32(Uint32 x) +{ + __asm__("bswap %0": "=r"(x):"0"(x)); + return x; +} +#elif defined(__x86_64__) +SDL_FORCE_INLINE Uint32 SDL_Swap32(Uint32 x) +{ + __asm__("bswapl %0": "=r"(x):"0"(x)); + return x; +} +#elif (defined(__powerpc__) || defined(__ppc__)) +SDL_FORCE_INLINE Uint32 SDL_Swap32(Uint32 x) +{ + Uint32 result; + + __asm__("rlwimi %0,%2,24,16,23": "=&r"(result): "0" (x>>24), "r"(x)); + __asm__("rlwimi %0,%2,8,8,15" : "=&r"(result): "0" (result), "r"(x)); + __asm__("rlwimi %0,%2,24,0,7" : "=&r"(result): "0" (result), "r"(x)); + return result; +} +#elif (defined(__m68k__) && !defined(__mcoldfire__)) +SDL_FORCE_INLINE Uint32 SDL_Swap32(Uint32 x) +{ + __asm__("rorw #8,%0\n\tswap %0\n\trorw #8,%0": "=d"(x): "0"(x):"cc"); + return x; +} +#elif defined(__WATCOMC__) && defined(__386__) +extern __inline Uint32 SDL_Swap32(Uint32); +#pragma aux SDL_Swap32 = \ + "bswap eax" \ + parm [eax] \ + modify [eax]; +#else +SDL_FORCE_INLINE Uint32 SDL_Swap32(Uint32 x) +{ + return SDL_static_cast(Uint32, ((x << 24) | ((x << 8) & 0x00FF0000) | + ((x >> 8) & 0x0000FF00) | (x >> 24))); +} +#endif +#endif + +/* Byte swap 64-bit integer. */ +#ifndef SDL_WIKI_DOCUMENTATION_SECTION +#if HAS_BUILTIN_BSWAP64 +#define SDL_Swap64(x) __builtin_bswap64(x) +#elif (defined(_MSC_VER) && (_MSC_VER >= 1400)) && !defined(__ICL) +#pragma intrinsic(_byteswap_uint64) +#define SDL_Swap64(x) _byteswap_uint64(x) +#elif defined(__i386__) && !HAS_BROKEN_BSWAP +SDL_FORCE_INLINE Uint64 SDL_Swap64(Uint64 x) +{ + union { + struct { + Uint32 a, b; + } s; + Uint64 u; + } v; + v.u = x; + __asm__("bswapl %0 ; bswapl %1 ; xchgl %0,%1" + : "=r"(v.s.a), "=r"(v.s.b) + : "0" (v.s.a), "1"(v.s.b)); + return v.u; +} +#elif defined(__x86_64__) +SDL_FORCE_INLINE Uint64 SDL_Swap64(Uint64 x) +{ + __asm__("bswapq %0": "=r"(x):"0"(x)); + return x; +} +#elif defined(__WATCOMC__) && defined(__386__) +extern __inline Uint64 SDL_Swap64(Uint64); +#pragma aux SDL_Swap64 = \ + "bswap eax" \ + "bswap edx" \ + "xchg eax,edx" \ + parm [eax edx] \ + modify [eax edx]; +#else +SDL_FORCE_INLINE Uint64 SDL_Swap64(Uint64 x) +{ + Uint32 hi, lo; + + /* Separate into high and low 32-bit values and swap them */ + lo = SDL_static_cast(Uint32, x & 0xFFFFFFFF); + x >>= 32; + hi = SDL_static_cast(Uint32, x & 0xFFFFFFFF); + x = SDL_Swap32(lo); + x <<= 32; + x |= SDL_Swap32(hi); + return (x); +} +#endif +#endif + +/** + * Byte-swap a floating point number. + * + * This will always byte-swap the value, whether it's currently in the native + * byteorder of the system or not. You should use SDL_SwapFloatLE or + * SDL_SwapFloatBE instead, in most cases. + * + * Note that this is a forced-inline function in a header, and not a public + * API function available in the SDL library (which is to say, the code is + * embedded in the calling program and the linker and dynamic loader will not + * be able to find this function inside SDL itself). + * + * \param x the value to byte-swap. + * \returns x, with its bytes in the opposite endian order. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE float SDL_SwapFloat(float x) +{ + union { + float f; + Uint32 ui32; + } swapper; + swapper.f = x; + swapper.ui32 = SDL_Swap32(swapper.ui32); + return swapper.f; +} + +/* remove extra macros */ +#undef HAS_BROKEN_BSWAP +#undef HAS_BUILTIN_BSWAP16 +#undef HAS_BUILTIN_BSWAP32 +#undef HAS_BUILTIN_BSWAP64 + + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * Byte-swap an unsigned 16-bit number. + * + * This will always byte-swap the value, whether it's currently in the native + * byteorder of the system or not. You should use SDL_Swap16LE or SDL_Swap16BE + * instead, in most cases. + * + * Note that this is a forced-inline function in a header, and not a public + * API function available in the SDL library (which is to say, the code is + * embedded in the calling program and the linker and dynamic loader will not + * be able to find this function inside SDL itself). + * + * \param x the value to byte-swap. + * \returns `x`, with its bytes in the opposite endian order. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE Uint16 SDL_Swap16(Uint16 x) { return x_but_byteswapped; } + +/** + * Byte-swap an unsigned 32-bit number. + * + * This will always byte-swap the value, whether it's currently in the native + * byteorder of the system or not. You should use SDL_Swap32LE or SDL_Swap32BE + * instead, in most cases. + * + * Note that this is a forced-inline function in a header, and not a public + * API function available in the SDL library (which is to say, the code is + * embedded in the calling program and the linker and dynamic loader will not + * be able to find this function inside SDL itself). + * + * \param x the value to byte-swap. + * \returns `x`, with its bytes in the opposite endian order. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE Uint32 SDL_Swap32(Uint32 x) { return x_but_byteswapped; } + +/** + * Byte-swap an unsigned 64-bit number. + * + * This will always byte-swap the value, whether it's currently in the native + * byteorder of the system or not. You should use SDL_Swap64LE or SDL_Swap64BE + * instead, in most cases. + * + * Note that this is a forced-inline function in a header, and not a public + * API function available in the SDL library (which is to say, the code is + * embedded in the calling program and the linker and dynamic loader will not + * be able to find this function inside SDL itself). + * + * \param x the value to byte-swap. + * \returns `x`, with its bytes in the opposite endian order. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE Uint64 SDL_Swap64(Uint64 x) { return x_but_byteswapped; } + +/** + * Swap a 16-bit value from littleendian to native byte order. + * + * If this is running on a littleendian system, `x` is returned unchanged. + * + * This macro never references `x` more than once, avoiding side effects. + * + * \param x the value to swap, in littleendian byte order. + * \returns `x` in native byte order. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_Swap16LE(x) SwapOnlyIfNecessary(x) + +/** + * Swap a 32-bit value from littleendian to native byte order. + * + * If this is running on a littleendian system, `x` is returned unchanged. + * + * This macro never references `x` more than once, avoiding side effects. + * + * \param x the value to swap, in littleendian byte order. + * \returns `x` in native byte order. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_Swap32LE(x) SwapOnlyIfNecessary(x) + +/** + * Swap a 64-bit value from littleendian to native byte order. + * + * If this is running on a littleendian system, `x` is returned unchanged. + * + * This macro never references `x` more than once, avoiding side effects. + * + * \param x the value to swap, in littleendian byte order. + * \returns `x` in native byte order. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_Swap64LE(x) SwapOnlyIfNecessary(x) + +/** + * Swap a floating point value from littleendian to native byte order. + * + * If this is running on a littleendian system, `x` is returned unchanged. + * + * This macro never references `x` more than once, avoiding side effects. + * + * \param x the value to swap, in littleendian byte order. + * \returns `x` in native byte order. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_SwapFloatLE(x) SwapOnlyIfNecessary(x) + +/** + * Swap a 16-bit value from bigendian to native byte order. + * + * If this is running on a bigendian system, `x` is returned unchanged. + * + * This macro never references `x` more than once, avoiding side effects. + * + * \param x the value to swap, in bigendian byte order. + * \returns `x` in native byte order. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_Swap16BE(x) SwapOnlyIfNecessary(x) + +/** + * Swap a 32-bit value from bigendian to native byte order. + * + * If this is running on a bigendian system, `x` is returned unchanged. + * + * This macro never references `x` more than once, avoiding side effects. + * + * \param x the value to swap, in bigendian byte order. + * \returns `x` in native byte order. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_Swap32BE(x) SwapOnlyIfNecessary(x) + +/** + * Swap a 64-bit value from bigendian to native byte order. + * + * If this is running on a bigendian system, `x` is returned unchanged. + * + * This macro never references `x` more than once, avoiding side effects. + * + * \param x the value to swap, in bigendian byte order. + * \returns `x` in native byte order. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_Swap64BE(x) SwapOnlyIfNecessary(x) + +/** + * Swap a floating point value from bigendian to native byte order. + * + * If this is running on a bigendian system, `x` is returned unchanged. + * + * This macro never references `x` more than once, avoiding side effects. + * + * \param x the value to swap, in bigendian byte order. + * \returns `x` in native byte order. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_SwapFloatBE(x) SwapOnlyIfNecessary(x) + +#elif SDL_BYTEORDER == SDL_LIL_ENDIAN +#define SDL_Swap16LE(x) (x) +#define SDL_Swap32LE(x) (x) +#define SDL_Swap64LE(x) (x) +#define SDL_SwapFloatLE(x) (x) +#define SDL_Swap16BE(x) SDL_Swap16(x) +#define SDL_Swap32BE(x) SDL_Swap32(x) +#define SDL_Swap64BE(x) SDL_Swap64(x) +#define SDL_SwapFloatBE(x) SDL_SwapFloat(x) +#else +#define SDL_Swap16LE(x) SDL_Swap16(x) +#define SDL_Swap32LE(x) SDL_Swap32(x) +#define SDL_Swap64LE(x) SDL_Swap64(x) +#define SDL_SwapFloatLE(x) SDL_SwapFloat(x) +#define SDL_Swap16BE(x) (x) +#define SDL_Swap32BE(x) (x) +#define SDL_Swap64BE(x) (x) +#define SDL_SwapFloatBE(x) (x) +#endif + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_endian_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_error.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_error.h new file mode 100644 index 0000000..934967c --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_error.h @@ -0,0 +1,226 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryError + * + * Simple error message routines for SDL. + * + * Most apps will interface with these APIs in exactly one function: when + * almost any SDL function call reports failure, you can get a human-readable + * string of the problem from SDL_GetError(). + * + * These strings are maintained per-thread, and apps are welcome to set their + * own errors, which is popular when building libraries on top of SDL for + * other apps to consume. These strings are set by calling SDL_SetError(). + * + * A common usage pattern is to have a function that returns true for success + * and false for failure, and do this when something fails: + * + * ```c + * if (something_went_wrong) { + * return SDL_SetError("The thing broke in this specific way: %d", errcode); + * } + * ``` + * + * It's also common to just return `false` in this case if the failing thing + * is known to call SDL_SetError(), so errors simply propagate through. + */ + +#ifndef SDL_error_h_ +#define SDL_error_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Public functions */ + + +/** + * Set the SDL error message for the current thread. + * + * Calling this function will replace any previous error message that was set. + * + * This function always returns false, since SDL frequently uses false to + * signify a failing result, leading to this idiom: + * + * ```c + * if (error_code) { + * return SDL_SetError("This operation has failed: %d", error_code); + * } + * ``` + * + * \param fmt a printf()-style message format string. + * \param ... additional parameters matching % tokens in the `fmt` string, if + * any. + * \returns false. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ClearError + * \sa SDL_GetError + * \sa SDL_SetErrorV + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1); + +/** + * Set the SDL error message for the current thread. + * + * Calling this function will replace any previous error message that was set. + * + * \param fmt a printf()-style message format string. + * \param ap a variable argument list. + * \returns false. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ClearError + * \sa SDL_GetError + * \sa SDL_SetError + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetErrorV(SDL_PRINTF_FORMAT_STRING const char *fmt, va_list ap) SDL_PRINTF_VARARG_FUNCV(1); + +/** + * Set an error indicating that memory allocation failed. + * + * This function does not do any memory allocation. + * + * \returns false. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_OutOfMemory(void); + +/** + * Retrieve a message about the last error that occurred on the current + * thread. + * + * It is possible for multiple errors to occur before calling SDL_GetError(). + * Only the last error is returned. + * + * The message is only applicable when an SDL function has signaled an error. + * You must check the return values of SDL function calls to determine when to + * appropriately call SDL_GetError(). You should *not* use the results of + * SDL_GetError() to decide if an error has occurred! Sometimes SDL will set + * an error string even when reporting success. + * + * SDL will *not* clear the error string for successful API calls. You *must* + * check return values for failure cases before you can assume the error + * string applies. + * + * Error strings are set per-thread, so an error set in a different thread + * will not interfere with the current thread's operation. + * + * The returned value is a thread-local string which will remain valid until + * the current thread's error string is changed. The caller should make a copy + * if the value is needed after the next SDL API call. + * + * \returns a message with information about the specific error that occurred, + * or an empty string if there hasn't been an error message set since + * the last call to SDL_ClearError(). + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ClearError + * \sa SDL_SetError + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetError(void); + +/** + * Clear any previous error message for this thread. + * + * \returns true. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetError + * \sa SDL_SetError + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ClearError(void); + +/** + * \name Internal error functions + * + * \internal + * Private error reporting function - used internally. + */ +/* @{ */ + +/** + * A macro to standardize error reporting on unsupported operations. + * + * This simply calls SDL_SetError() with a standardized error string, for + * convenience, consistency, and clarity. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_Unsupported() SDL_SetError("That operation is not supported") + +/** + * A macro to standardize error reporting on unsupported operations. + * + * This simply calls SDL_SetError() with a standardized error string, for + * convenience, consistency, and clarity. + * + * A common usage pattern inside SDL is this: + * + * ```c + * bool MyFunction(const char *str) { + * if (!str) { + * return SDL_InvalidParamError("str"); // returns false. + * } + * DoSomething(str); + * return true; + * } + * ``` + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_InvalidParamError(param) SDL_SetError("Parameter '%s' is invalid", (param)) + +/* @} *//* Internal error functions */ + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_error_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_events.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_events.h new file mode 100644 index 0000000..4c06e45 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_events.h @@ -0,0 +1,1647 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryEvents + * + * Event queue management. + * + * It's extremely common--often required--that an app deal with SDL's event + * queue. Almost all useful information about interactions with the real world + * flow through here: the user interacting with the computer and app, hardware + * coming and going, the system changing in some way, etc. + * + * An app generally takes a moment, perhaps at the start of a new frame, to + * examine any events that have occurred since the last time and process or + * ignore them. This is generally done by calling SDL_PollEvent() in a loop + * until it returns false (or, if using the main callbacks, events are + * provided one at a time in calls to SDL_AppEvent() before the next call to + * SDL_AppIterate(); in this scenario, the app does not call SDL_PollEvent() + * at all). + * + * There is other forms of control, too: SDL_PeepEvents() has more + * functionality at the cost of more complexity, and SDL_WaitEvent() can block + * the process until something interesting happens, which might be beneficial + * for certain types of programs on low-power hardware. One may also call + * SDL_AddEventWatch() to set a callback when new events arrive. + * + * The app is free to generate their own events, too: SDL_PushEvent allows the + * app to put events onto the queue for later retrieval; SDL_RegisterEvents + * can guarantee that these events have a type that isn't in use by other + * parts of the system. + */ + +#ifndef SDL_events_h_ +#define SDL_events_h_ + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* General keyboard/mouse/pen state definitions */ + +/** + * The types of events that can be delivered. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_EventType +{ + SDL_EVENT_FIRST = 0, /**< Unused (do not remove) */ + + /* Application events */ + SDL_EVENT_QUIT = 0x100, /**< User-requested quit */ + + /* These application events have special meaning on iOS and Android, see README-ios.md and README-android.md for details */ + SDL_EVENT_TERMINATING, /**< The application is being terminated by the OS. This event must be handled in a callback set with SDL_AddEventWatch(). + Called on iOS in applicationWillTerminate() + Called on Android in onDestroy() + */ + SDL_EVENT_LOW_MEMORY, /**< The application is low on memory, free memory if possible. This event must be handled in a callback set with SDL_AddEventWatch(). + Called on iOS in applicationDidReceiveMemoryWarning() + Called on Android in onTrimMemory() + */ + SDL_EVENT_WILL_ENTER_BACKGROUND, /**< The application is about to enter the background. This event must be handled in a callback set with SDL_AddEventWatch(). + Called on iOS in applicationWillResignActive() + Called on Android in onPause() + */ + SDL_EVENT_DID_ENTER_BACKGROUND, /**< The application did enter the background and may not get CPU for some time. This event must be handled in a callback set with SDL_AddEventWatch(). + Called on iOS in applicationDidEnterBackground() + Called on Android in onPause() + */ + SDL_EVENT_WILL_ENTER_FOREGROUND, /**< The application is about to enter the foreground. This event must be handled in a callback set with SDL_AddEventWatch(). + Called on iOS in applicationWillEnterForeground() + Called on Android in onResume() + */ + SDL_EVENT_DID_ENTER_FOREGROUND, /**< The application is now interactive. This event must be handled in a callback set with SDL_AddEventWatch(). + Called on iOS in applicationDidBecomeActive() + Called on Android in onResume() + */ + + SDL_EVENT_LOCALE_CHANGED, /**< The user's locale preferences have changed. */ + + SDL_EVENT_SYSTEM_THEME_CHANGED, /**< The system theme changed */ + + /* Display events */ + /* 0x150 was SDL_DISPLAYEVENT, reserve the number for sdl2-compat */ + SDL_EVENT_DISPLAY_ORIENTATION = 0x151, /**< Display orientation has changed to data1 */ + SDL_EVENT_DISPLAY_ADDED, /**< Display has been added to the system */ + SDL_EVENT_DISPLAY_REMOVED, /**< Display has been removed from the system */ + SDL_EVENT_DISPLAY_MOVED, /**< Display has changed position */ + SDL_EVENT_DISPLAY_DESKTOP_MODE_CHANGED, /**< Display has changed desktop mode */ + SDL_EVENT_DISPLAY_CURRENT_MODE_CHANGED, /**< Display has changed current mode */ + SDL_EVENT_DISPLAY_CONTENT_SCALE_CHANGED, /**< Display has changed content scale */ + SDL_EVENT_DISPLAY_USABLE_BOUNDS_CHANGED, /**< Display has changed usable bounds */ + SDL_EVENT_DISPLAY_FIRST = SDL_EVENT_DISPLAY_ORIENTATION, + SDL_EVENT_DISPLAY_LAST = SDL_EVENT_DISPLAY_USABLE_BOUNDS_CHANGED, + + /* Window events */ + /* 0x200 was SDL_WINDOWEVENT, reserve the number for sdl2-compat */ + /* 0x201 was SDL_SYSWMEVENT, reserve the number for sdl2-compat */ + SDL_EVENT_WINDOW_SHOWN = 0x202, /**< Window has been shown */ + SDL_EVENT_WINDOW_HIDDEN, /**< Window has been hidden */ + SDL_EVENT_WINDOW_EXPOSED, /**< Window has been exposed and should be redrawn, and can be redrawn directly from event watchers for this event. + data1 is 1 for live-resize expose events, 0 otherwise. */ + SDL_EVENT_WINDOW_MOVED, /**< Window has been moved to data1, data2 */ + SDL_EVENT_WINDOW_RESIZED, /**< Window has been resized to data1xdata2 */ + SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED,/**< The pixel size of the window has changed to data1xdata2 */ + SDL_EVENT_WINDOW_METAL_VIEW_RESIZED,/**< The pixel size of a Metal view associated with the window has changed */ + SDL_EVENT_WINDOW_MINIMIZED, /**< Window has been minimized */ + SDL_EVENT_WINDOW_MAXIMIZED, /**< Window has been maximized */ + SDL_EVENT_WINDOW_RESTORED, /**< Window has been restored to normal size and position */ + SDL_EVENT_WINDOW_MOUSE_ENTER, /**< Window has gained mouse focus */ + SDL_EVENT_WINDOW_MOUSE_LEAVE, /**< Window has lost mouse focus */ + SDL_EVENT_WINDOW_FOCUS_GAINED, /**< Window has gained keyboard focus */ + SDL_EVENT_WINDOW_FOCUS_LOST, /**< Window has lost keyboard focus */ + SDL_EVENT_WINDOW_CLOSE_REQUESTED, /**< The window manager requests that the window be closed */ + SDL_EVENT_WINDOW_HIT_TEST, /**< Window had a hit test that wasn't SDL_HITTEST_NORMAL */ + SDL_EVENT_WINDOW_ICCPROF_CHANGED, /**< The ICC profile of the window's display has changed */ + SDL_EVENT_WINDOW_DISPLAY_CHANGED, /**< Window has been moved to display data1 */ + SDL_EVENT_WINDOW_DISPLAY_SCALE_CHANGED, /**< Window display scale has been changed */ + SDL_EVENT_WINDOW_SAFE_AREA_CHANGED, /**< The window safe area has been changed */ + SDL_EVENT_WINDOW_OCCLUDED, /**< The window has been occluded */ + SDL_EVENT_WINDOW_ENTER_FULLSCREEN, /**< The window has entered fullscreen mode */ + SDL_EVENT_WINDOW_LEAVE_FULLSCREEN, /**< The window has left fullscreen mode */ + SDL_EVENT_WINDOW_DESTROYED, /**< The window with the associated ID is being or has been destroyed. If this message is being handled + in an event watcher, the window handle is still valid and can still be used to retrieve any properties + associated with the window. Otherwise, the handle has already been destroyed and all resources + associated with it are invalid */ + SDL_EVENT_WINDOW_HDR_STATE_CHANGED, /**< Window HDR properties have changed */ + SDL_EVENT_WINDOW_FIRST = SDL_EVENT_WINDOW_SHOWN, + SDL_EVENT_WINDOW_LAST = SDL_EVENT_WINDOW_HDR_STATE_CHANGED, + + /* Keyboard events */ + SDL_EVENT_KEY_DOWN = 0x300, /**< Key pressed */ + SDL_EVENT_KEY_UP, /**< Key released */ + SDL_EVENT_TEXT_EDITING, /**< Keyboard text editing (composition) */ + SDL_EVENT_TEXT_INPUT, /**< Keyboard text input */ + SDL_EVENT_KEYMAP_CHANGED, /**< Keymap changed due to a system event such as an + input language or keyboard layout change. */ + SDL_EVENT_KEYBOARD_ADDED, /**< A new keyboard has been inserted into the system */ + SDL_EVENT_KEYBOARD_REMOVED, /**< A keyboard has been removed */ + SDL_EVENT_TEXT_EDITING_CANDIDATES, /**< Keyboard text editing candidates */ + SDL_EVENT_SCREEN_KEYBOARD_SHOWN, /**< The on-screen keyboard has been shown */ + SDL_EVENT_SCREEN_KEYBOARD_HIDDEN, /**< The on-screen keyboard has been hidden */ + + /* Mouse events */ + SDL_EVENT_MOUSE_MOTION = 0x400, /**< Mouse moved */ + SDL_EVENT_MOUSE_BUTTON_DOWN, /**< Mouse button pressed */ + SDL_EVENT_MOUSE_BUTTON_UP, /**< Mouse button released */ + SDL_EVENT_MOUSE_WHEEL, /**< Mouse wheel motion */ + SDL_EVENT_MOUSE_ADDED, /**< A new mouse has been inserted into the system */ + SDL_EVENT_MOUSE_REMOVED, /**< A mouse has been removed */ + + /* Joystick events */ + SDL_EVENT_JOYSTICK_AXIS_MOTION = 0x600, /**< Joystick axis motion */ + SDL_EVENT_JOYSTICK_BALL_MOTION, /**< Joystick trackball motion */ + SDL_EVENT_JOYSTICK_HAT_MOTION, /**< Joystick hat position change */ + SDL_EVENT_JOYSTICK_BUTTON_DOWN, /**< Joystick button pressed */ + SDL_EVENT_JOYSTICK_BUTTON_UP, /**< Joystick button released */ + SDL_EVENT_JOYSTICK_ADDED, /**< A new joystick has been inserted into the system */ + SDL_EVENT_JOYSTICK_REMOVED, /**< An opened joystick has been removed */ + SDL_EVENT_JOYSTICK_BATTERY_UPDATED, /**< Joystick battery level change */ + SDL_EVENT_JOYSTICK_UPDATE_COMPLETE, /**< Joystick update is complete */ + + /* Gamepad events */ + SDL_EVENT_GAMEPAD_AXIS_MOTION = 0x650, /**< Gamepad axis motion */ + SDL_EVENT_GAMEPAD_BUTTON_DOWN, /**< Gamepad button pressed */ + SDL_EVENT_GAMEPAD_BUTTON_UP, /**< Gamepad button released */ + SDL_EVENT_GAMEPAD_ADDED, /**< A new gamepad has been inserted into the system */ + SDL_EVENT_GAMEPAD_REMOVED, /**< A gamepad has been removed */ + SDL_EVENT_GAMEPAD_REMAPPED, /**< The gamepad mapping was updated */ + SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN, /**< Gamepad touchpad was touched */ + SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION, /**< Gamepad touchpad finger was moved */ + SDL_EVENT_GAMEPAD_TOUCHPAD_UP, /**< Gamepad touchpad finger was lifted */ + SDL_EVENT_GAMEPAD_SENSOR_UPDATE, /**< Gamepad sensor was updated */ + SDL_EVENT_GAMEPAD_UPDATE_COMPLETE, /**< Gamepad update is complete */ + SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED, /**< Gamepad Steam handle has changed */ + + /* Touch events */ + SDL_EVENT_FINGER_DOWN = 0x700, + SDL_EVENT_FINGER_UP, + SDL_EVENT_FINGER_MOTION, + SDL_EVENT_FINGER_CANCELED, + + /* Pinch events */ + SDL_EVENT_PINCH_BEGIN = 0x710, /**< Pinch gesture started */ + SDL_EVENT_PINCH_UPDATE, /**< Pinch gesture updated */ + SDL_EVENT_PINCH_END, /**< Pinch gesture ended */ + + /* 0x800, 0x801, and 0x802 were the Gesture events from SDL2. Do not reuse these values! sdl2-compat needs them! */ + + /* Clipboard events */ + SDL_EVENT_CLIPBOARD_UPDATE = 0x900, /**< The clipboard changed */ + + /* Drag and drop events */ + SDL_EVENT_DROP_FILE = 0x1000, /**< The system requests a file open */ + SDL_EVENT_DROP_TEXT, /**< text/plain drag-and-drop event */ + SDL_EVENT_DROP_BEGIN, /**< A new set of drops is beginning (NULL filename) */ + SDL_EVENT_DROP_COMPLETE, /**< Current set of drops is now complete (NULL filename) */ + SDL_EVENT_DROP_POSITION, /**< Position while moving over the window */ + + /* Audio hotplug events */ + SDL_EVENT_AUDIO_DEVICE_ADDED = 0x1100, /**< A new audio device is available */ + SDL_EVENT_AUDIO_DEVICE_REMOVED, /**< An audio device has been removed. */ + SDL_EVENT_AUDIO_DEVICE_FORMAT_CHANGED, /**< An audio device's format has been changed by the system. */ + + /* Sensor events */ + SDL_EVENT_SENSOR_UPDATE = 0x1200, /**< A sensor was updated */ + + /* Pressure-sensitive pen events */ + SDL_EVENT_PEN_PROXIMITY_IN = 0x1300, /**< Pressure-sensitive pen has become available */ + SDL_EVENT_PEN_PROXIMITY_OUT, /**< Pressure-sensitive pen has become unavailable */ + SDL_EVENT_PEN_DOWN, /**< Pressure-sensitive pen touched drawing surface */ + SDL_EVENT_PEN_UP, /**< Pressure-sensitive pen stopped touching drawing surface */ + SDL_EVENT_PEN_BUTTON_DOWN, /**< Pressure-sensitive pen button pressed */ + SDL_EVENT_PEN_BUTTON_UP, /**< Pressure-sensitive pen button released */ + SDL_EVENT_PEN_MOTION, /**< Pressure-sensitive pen is moving on the tablet */ + SDL_EVENT_PEN_AXIS, /**< Pressure-sensitive pen angle/pressure/etc changed */ + + /* Camera hotplug events */ + SDL_EVENT_CAMERA_DEVICE_ADDED = 0x1400, /**< A new camera device is available */ + SDL_EVENT_CAMERA_DEVICE_REMOVED, /**< A camera device has been removed. */ + SDL_EVENT_CAMERA_DEVICE_APPROVED, /**< A camera device has been approved for use by the user. */ + SDL_EVENT_CAMERA_DEVICE_DENIED, /**< A camera device has been denied for use by the user. */ + + /* Render events */ + SDL_EVENT_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */ + SDL_EVENT_RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */ + SDL_EVENT_RENDER_DEVICE_LOST, /**< The device has been lost and can't be recovered. */ + + /* Reserved events for private platforms */ + SDL_EVENT_PRIVATE0 = 0x4000, + SDL_EVENT_PRIVATE1, + SDL_EVENT_PRIVATE2, + SDL_EVENT_PRIVATE3, + + /* Internal events */ + SDL_EVENT_POLL_SENTINEL = 0x7F00, /**< Signals the end of an event poll cycle */ + + /** Events SDL_EVENT_USER through SDL_EVENT_LAST are for your use, + * and should be allocated with SDL_RegisterEvents() + */ + SDL_EVENT_USER = 0x8000, + + /** + * This last event is only for bounding internal arrays + */ + SDL_EVENT_LAST = 0xFFFF, + + /* This just makes sure the enum is the size of Uint32 */ + SDL_EVENT_ENUM_PADDING = 0x7FFFFFFF + +} SDL_EventType; + +/** + * Fields shared by every event + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_CommonEvent +{ + Uint32 type; /**< Event type, shared with all events, Uint32 to cover user events which are not in the SDL_EventType enumeration */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ +} SDL_CommonEvent; + +/** + * Display state change event data (event.display.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_DisplayEvent +{ + SDL_EventType type; /**< SDL_EVENT_DISPLAY_* */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_DisplayID displayID;/**< The associated display */ + Sint32 data1; /**< event dependent data */ + Sint32 data2; /**< event dependent data */ +} SDL_DisplayEvent; + +/** + * Window state change event data (event.window.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_WindowEvent +{ + SDL_EventType type; /**< SDL_EVENT_WINDOW_* */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The associated window */ + Sint32 data1; /**< event dependent data */ + Sint32 data2; /**< event dependent data */ +} SDL_WindowEvent; + +/** + * Keyboard device event structure (event.kdevice.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_KeyboardDeviceEvent +{ + SDL_EventType type; /**< SDL_EVENT_KEYBOARD_ADDED or SDL_EVENT_KEYBOARD_REMOVED */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_KeyboardID which; /**< The keyboard instance id */ +} SDL_KeyboardDeviceEvent; + +/** + * Keyboard button event structure (event.key.*) + * + * The `key` is the base SDL_Keycode generated by pressing the `scancode` + * using the current keyboard layout, applying any options specified in + * SDL_HINT_KEYCODE_OPTIONS. You can get the SDL_Keycode corresponding to the + * event scancode and modifiers directly from the keyboard layout, bypassing + * SDL_HINT_KEYCODE_OPTIONS, by calling SDL_GetKeyFromScancode(). + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GetKeyFromScancode + * \sa SDL_HINT_KEYCODE_OPTIONS + */ +typedef struct SDL_KeyboardEvent +{ + SDL_EventType type; /**< SDL_EVENT_KEY_DOWN or SDL_EVENT_KEY_UP */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window with keyboard focus, if any */ + SDL_KeyboardID which; /**< The keyboard instance id, or 0 if unknown or virtual */ + SDL_Scancode scancode; /**< SDL physical key code */ + SDL_Keycode key; /**< SDL virtual key code */ + SDL_Keymod mod; /**< current key modifiers */ + Uint16 raw; /**< The platform dependent scancode for this event */ + bool down; /**< true if the key is pressed */ + bool repeat; /**< true if this is a key repeat */ +} SDL_KeyboardEvent; + +/** + * Keyboard text editing event structure (event.edit.*) + * + * The start cursor is the position, in UTF-8 characters, where new typing + * will be inserted into the editing text. The length is the number of UTF-8 + * characters that will be replaced by new typing. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_TextEditingEvent +{ + SDL_EventType type; /**< SDL_EVENT_TEXT_EDITING */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window with keyboard focus, if any */ + const char *text; /**< The editing text */ + Sint32 start; /**< The start cursor of selected editing text, or -1 if not set */ + Sint32 length; /**< The length of selected editing text, or -1 if not set */ +} SDL_TextEditingEvent; + +/** + * Keyboard IME candidates event structure (event.edit_candidates.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_TextEditingCandidatesEvent +{ + SDL_EventType type; /**< SDL_EVENT_TEXT_EDITING_CANDIDATES */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window with keyboard focus, if any */ + const char * const *candidates; /**< The list of candidates, or NULL if there are no candidates available */ + Sint32 num_candidates; /**< The number of strings in `candidates` */ + Sint32 selected_candidate; /**< The index of the selected candidate, or -1 if no candidate is selected */ + bool horizontal; /**< true if the list is horizontal, false if it's vertical */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; +} SDL_TextEditingCandidatesEvent; + +/** + * Keyboard text input event structure (event.text.*) + * + * This event will never be delivered unless text input is enabled by calling + * SDL_StartTextInput(). Text input is disabled by default! + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_StartTextInput + * \sa SDL_StopTextInput + */ +typedef struct SDL_TextInputEvent +{ + SDL_EventType type; /**< SDL_EVENT_TEXT_INPUT */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window with keyboard focus, if any */ + const char *text; /**< The input text, UTF-8 encoded */ +} SDL_TextInputEvent; + +/** + * Mouse device event structure (event.mdevice.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_MouseDeviceEvent +{ + SDL_EventType type; /**< SDL_EVENT_MOUSE_ADDED or SDL_EVENT_MOUSE_REMOVED */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_MouseID which; /**< The mouse instance id */ +} SDL_MouseDeviceEvent; + +/** + * Mouse motion event structure (event.motion.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_MouseMotionEvent +{ + SDL_EventType type; /**< SDL_EVENT_MOUSE_MOTION */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window with mouse focus, if any */ + SDL_MouseID which; /**< The mouse instance id in relative mode, SDL_TOUCH_MOUSEID for touch events, or 0 */ + SDL_MouseButtonFlags state; /**< The current button state */ + float x; /**< X coordinate, relative to window */ + float y; /**< Y coordinate, relative to window */ + float xrel; /**< The relative motion in the X direction */ + float yrel; /**< The relative motion in the Y direction */ +} SDL_MouseMotionEvent; + +/** + * Mouse button event structure (event.button.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_MouseButtonEvent +{ + SDL_EventType type; /**< SDL_EVENT_MOUSE_BUTTON_DOWN or SDL_EVENT_MOUSE_BUTTON_UP */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window with mouse focus, if any */ + SDL_MouseID which; /**< The mouse instance id in relative mode, SDL_TOUCH_MOUSEID for touch events, or 0 */ + Uint8 button; /**< The mouse button index */ + bool down; /**< true if the button is pressed */ + Uint8 clicks; /**< 1 for single-click, 2 for double-click, etc. */ + Uint8 padding; + float x; /**< X coordinate, relative to window */ + float y; /**< Y coordinate, relative to window */ +} SDL_MouseButtonEvent; + +/** + * Mouse wheel event structure (event.wheel.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_MouseWheelEvent +{ + SDL_EventType type; /**< SDL_EVENT_MOUSE_WHEEL */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window with mouse focus, if any */ + SDL_MouseID which; /**< The mouse instance id in relative mode or 0 */ + float x; /**< The amount scrolled horizontally, positive to the right and negative to the left */ + float y; /**< The amount scrolled vertically, positive away from the user and negative toward the user */ + SDL_MouseWheelDirection direction; /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */ + float mouse_x; /**< X coordinate, relative to window */ + float mouse_y; /**< Y coordinate, relative to window */ + Sint32 integer_x; /**< The amount scrolled horizontally, accumulated to whole scroll "ticks" (added in 3.2.12) */ + Sint32 integer_y; /**< The amount scrolled vertically, accumulated to whole scroll "ticks" (added in 3.2.12) */ +} SDL_MouseWheelEvent; + +/** + * Joystick axis motion event structure (event.jaxis.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_JoyAxisEvent +{ + SDL_EventType type; /**< SDL_EVENT_JOYSTICK_AXIS_MOTION */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_JoystickID which; /**< The joystick instance id */ + Uint8 axis; /**< The joystick axis index */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; + Sint16 value; /**< The axis value (range: -32768 to 32767) */ + Uint16 padding4; +} SDL_JoyAxisEvent; + +/** + * Joystick trackball motion event structure (event.jball.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_JoyBallEvent +{ + SDL_EventType type; /**< SDL_EVENT_JOYSTICK_BALL_MOTION */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_JoystickID which; /**< The joystick instance id */ + Uint8 ball; /**< The joystick trackball index */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; + Sint16 xrel; /**< The relative motion in the X direction */ + Sint16 yrel; /**< The relative motion in the Y direction */ +} SDL_JoyBallEvent; + +/** + * Joystick hat position change event structure (event.jhat.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_JoyHatEvent +{ + SDL_EventType type; /**< SDL_EVENT_JOYSTICK_HAT_MOTION */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_JoystickID which; /**< The joystick instance id */ + Uint8 hat; /**< The joystick hat index */ + Uint8 value; /**< The hat position value. + * \sa SDL_HAT_LEFTUP SDL_HAT_UP SDL_HAT_RIGHTUP + * \sa SDL_HAT_LEFT SDL_HAT_CENTERED SDL_HAT_RIGHT + * \sa SDL_HAT_LEFTDOWN SDL_HAT_DOWN SDL_HAT_RIGHTDOWN + * + * Note that zero means the POV is centered. + */ + Uint8 padding1; + Uint8 padding2; +} SDL_JoyHatEvent; + +/** + * Joystick button event structure (event.jbutton.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_JoyButtonEvent +{ + SDL_EventType type; /**< SDL_EVENT_JOYSTICK_BUTTON_DOWN or SDL_EVENT_JOYSTICK_BUTTON_UP */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_JoystickID which; /**< The joystick instance id */ + Uint8 button; /**< The joystick button index */ + bool down; /**< true if the button is pressed */ + Uint8 padding1; + Uint8 padding2; +} SDL_JoyButtonEvent; + +/** + * Joystick device event structure (event.jdevice.*) + * + * SDL will send JOYSTICK_ADDED events for devices that are already plugged in + * during SDL_Init. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GamepadDeviceEvent + */ +typedef struct SDL_JoyDeviceEvent +{ + SDL_EventType type; /**< SDL_EVENT_JOYSTICK_ADDED or SDL_EVENT_JOYSTICK_REMOVED or SDL_EVENT_JOYSTICK_UPDATE_COMPLETE */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_JoystickID which; /**< The joystick instance id */ +} SDL_JoyDeviceEvent; + +/** + * Joystick battery level change event structure (event.jbattery.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_JoyBatteryEvent +{ + SDL_EventType type; /**< SDL_EVENT_JOYSTICK_BATTERY_UPDATED */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_JoystickID which; /**< The joystick instance id */ + SDL_PowerState state; /**< The joystick battery state */ + int percent; /**< The joystick battery percent charge remaining */ +} SDL_JoyBatteryEvent; + +/** + * Gamepad axis motion event structure (event.gaxis.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_GamepadAxisEvent +{ + SDL_EventType type; /**< SDL_EVENT_GAMEPAD_AXIS_MOTION */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_JoystickID which; /**< The joystick instance id */ + Uint8 axis; /**< The gamepad axis (SDL_GamepadAxis) */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; + Sint16 value; /**< The axis value (range: -32768 to 32767) */ + Uint16 padding4; +} SDL_GamepadAxisEvent; + + +/** + * Gamepad button event structure (event.gbutton.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_GamepadButtonEvent +{ + SDL_EventType type; /**< SDL_EVENT_GAMEPAD_BUTTON_DOWN or SDL_EVENT_GAMEPAD_BUTTON_UP */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_JoystickID which; /**< The joystick instance id */ + Uint8 button; /**< The gamepad button (SDL_GamepadButton) */ + bool down; /**< true if the button is pressed */ + Uint8 padding1; + Uint8 padding2; +} SDL_GamepadButtonEvent; + + +/** + * Gamepad device event structure (event.gdevice.*) + * + * Joysticks that are supported gamepads receive both an SDL_JoyDeviceEvent + * and an SDL_GamepadDeviceEvent. + * + * SDL will send GAMEPAD_ADDED events for joysticks that are already plugged + * in during SDL_Init() and are recognized as gamepads. It will also send + * events for joysticks that get gamepad mappings at runtime. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_JoyDeviceEvent + */ +typedef struct SDL_GamepadDeviceEvent +{ + SDL_EventType type; /**< SDL_EVENT_GAMEPAD_ADDED, SDL_EVENT_GAMEPAD_REMOVED, or SDL_EVENT_GAMEPAD_REMAPPED, SDL_EVENT_GAMEPAD_UPDATE_COMPLETE or SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_JoystickID which; /**< The joystick instance id */ +} SDL_GamepadDeviceEvent; + +/** + * Gamepad touchpad event structure (event.gtouchpad.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_GamepadTouchpadEvent +{ + SDL_EventType type; /**< SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN or SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION or SDL_EVENT_GAMEPAD_TOUCHPAD_UP */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_JoystickID which; /**< The joystick instance id */ + Sint32 touchpad; /**< The index of the touchpad */ + Sint32 finger; /**< The index of the finger on the touchpad */ + float x; /**< Normalized in the range 0...1 with 0 being on the left */ + float y; /**< Normalized in the range 0...1 with 0 being at the top */ + float pressure; /**< Normalized in the range 0...1 */ +} SDL_GamepadTouchpadEvent; + +/** + * Gamepad sensor event structure (event.gsensor.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_GamepadSensorEvent +{ + SDL_EventType type; /**< SDL_EVENT_GAMEPAD_SENSOR_UPDATE */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_JoystickID which; /**< The joystick instance id */ + Sint32 sensor; /**< The type of the sensor, one of the values of SDL_SensorType */ + float data[3]; /**< Up to 3 values from the sensor, as defined in SDL_sensor.h */ + Uint64 sensor_timestamp; /**< The timestamp of the sensor reading in nanoseconds, not necessarily synchronized with the system clock */ +} SDL_GamepadSensorEvent; + +/** + * Audio device event structure (event.adevice.*) + * + * Note that SDL will send a SDL_EVENT_AUDIO_DEVICE_ADDED event for every + * device it discovers during initialization. After that, this event will only + * arrive when a device is hotplugged during the program's run. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_AudioDeviceEvent +{ + SDL_EventType type; /**< SDL_EVENT_AUDIO_DEVICE_ADDED, or SDL_EVENT_AUDIO_DEVICE_REMOVED, or SDL_EVENT_AUDIO_DEVICE_FORMAT_CHANGED */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_AudioDeviceID which; /**< SDL_AudioDeviceID for the device being added or removed or changing */ + bool recording; /**< false if a playback device, true if a recording device. */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; +} SDL_AudioDeviceEvent; + +/** + * Camera device event structure (event.cdevice.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_CameraDeviceEvent +{ + SDL_EventType type; /**< SDL_EVENT_CAMERA_DEVICE_ADDED, SDL_EVENT_CAMERA_DEVICE_REMOVED, SDL_EVENT_CAMERA_DEVICE_APPROVED, SDL_EVENT_CAMERA_DEVICE_DENIED */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_CameraID which; /**< SDL_CameraID for the device being added or removed or changing */ +} SDL_CameraDeviceEvent; + + +/** + * Renderer event structure (event.render.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_RenderEvent +{ + SDL_EventType type; /**< SDL_EVENT_RENDER_TARGETS_RESET, SDL_EVENT_RENDER_DEVICE_RESET, SDL_EVENT_RENDER_DEVICE_LOST */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window containing the renderer in question. */ +} SDL_RenderEvent; + + +/** + * Touch finger event structure (event.tfinger.*) + * + * Coordinates in this event are normalized. `x` and `y` are normalized to a + * range between 0.0f and 1.0f, relative to the window, so (0,0) is the top + * left and (1,1) is the bottom right. Delta coordinates `dx` and `dy` are + * normalized in the ranges of -1.0f (traversed all the way from the bottom or + * right to all the way up or left) to 1.0f (traversed all the way from the + * top or left to all the way down or right). + * + * Note that while the coordinates are _normalized_, they are not _clamped_, + * which means in some circumstances you can get a value outside of this + * range. For example, a renderer using logical presentation might give a + * negative value when the touch is in the letterboxing. Some platforms might + * report a touch outside of the window, which will also be outside of the + * range. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_TouchFingerEvent +{ + SDL_EventType type; /**< SDL_EVENT_FINGER_DOWN, SDL_EVENT_FINGER_UP, SDL_EVENT_FINGER_MOTION, or SDL_EVENT_FINGER_CANCELED */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_TouchID touchID; /**< The touch device id */ + SDL_FingerID fingerID; + float x; /**< Normalized in the range 0...1 */ + float y; /**< Normalized in the range 0...1 */ + float dx; /**< Normalized in the range -1...1 */ + float dy; /**< Normalized in the range -1...1 */ + float pressure; /**< Normalized in the range 0...1 */ + SDL_WindowID windowID; /**< The window underneath the finger, if any */ +} SDL_TouchFingerEvent; + +/** + * Pinch event structure (event.pinch.*) + */ +typedef struct SDL_PinchFingerEvent +{ + SDL_EventType type; /**< ::SDL_EVENT_PINCH_BEGIN or ::SDL_EVENT_PINCH_UPDATE or ::SDL_EVENT_PINCH_END */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + float scale; /**< The scale change since the last SDL_EVENT_PINCH_UPDATE. Scale < 1 is "zoom out". Scale > 1 is "zoom in". */ + SDL_WindowID windowID; /**< The window underneath the finger, if any */ +} SDL_PinchFingerEvent; + +/** + * Pressure-sensitive pen proximity event structure (event.pproximity.*) + * + * When a pen becomes visible to the system (it is close enough to a tablet, + * etc), SDL will send an SDL_EVENT_PEN_PROXIMITY_IN event with the new pen's + * ID. This ID is valid until the pen leaves proximity again (has been removed + * from the tablet's area, the tablet has been unplugged, etc). If the same + * pen reenters proximity again, it will be given a new ID. + * + * Note that "proximity" means "close enough for the tablet to know the tool + * is there." The pen touching and lifting off from the tablet while not + * leaving the area are handled by SDL_EVENT_PEN_DOWN and SDL_EVENT_PEN_UP. + * + * Not all platforms have a window associated with the pen during proximity + * events. Some wait until motion/button/etc events to offer this info. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_PenProximityEvent +{ + SDL_EventType type; /**< SDL_EVENT_PEN_PROXIMITY_IN or SDL_EVENT_PEN_PROXIMITY_OUT */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window with pen focus, if any */ + SDL_PenID which; /**< The pen instance id */ +} SDL_PenProximityEvent; + +/** + * Pressure-sensitive pen motion event structure (event.pmotion.*) + * + * Depending on the hardware, you may get motion events when the pen is not + * touching a tablet, for tracking a pen even when it isn't drawing. You + * should listen for SDL_EVENT_PEN_DOWN and SDL_EVENT_PEN_UP events, or check + * `pen_state & SDL_PEN_INPUT_DOWN` to decide if a pen is "drawing" when + * dealing with pen motion. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_PenMotionEvent +{ + SDL_EventType type; /**< SDL_EVENT_PEN_MOTION */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window with pen focus, if any */ + SDL_PenID which; /**< The pen instance id */ + SDL_PenInputFlags pen_state; /**< Complete pen input state at time of event */ + float x; /**< X coordinate, relative to window */ + float y; /**< Y coordinate, relative to window */ +} SDL_PenMotionEvent; + +/** + * Pressure-sensitive pen touched event structure (event.ptouch.*) + * + * These events come when a pen touches a surface (a tablet, etc), or lifts + * off from one. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_PenTouchEvent +{ + SDL_EventType type; /**< SDL_EVENT_PEN_DOWN or SDL_EVENT_PEN_UP */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window with pen focus, if any */ + SDL_PenID which; /**< The pen instance id */ + SDL_PenInputFlags pen_state; /**< Complete pen input state at time of event */ + float x; /**< X coordinate, relative to window */ + float y; /**< Y coordinate, relative to window */ + bool eraser; /**< true if eraser end is used (not all pens support this). */ + bool down; /**< true if the pen is touching or false if the pen is lifted off */ +} SDL_PenTouchEvent; + +/** + * Pressure-sensitive pen button event structure (event.pbutton.*) + * + * This is for buttons on the pen itself that the user might click. The pen + * itself pressing down to draw triggers a SDL_EVENT_PEN_DOWN event instead. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_PenButtonEvent +{ + SDL_EventType type; /**< SDL_EVENT_PEN_BUTTON_DOWN or SDL_EVENT_PEN_BUTTON_UP */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window with mouse focus, if any */ + SDL_PenID which; /**< The pen instance id */ + SDL_PenInputFlags pen_state; /**< Complete pen input state at time of event */ + float x; /**< X coordinate, relative to window */ + float y; /**< Y coordinate, relative to window */ + Uint8 button; /**< The pen button index (first button is 1). */ + bool down; /**< true if the button is pressed */ +} SDL_PenButtonEvent; + +/** + * Pressure-sensitive pen pressure / angle event structure (event.paxis.*) + * + * You might get some of these events even if the pen isn't touching the + * tablet. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_PenAxisEvent +{ + SDL_EventType type; /**< SDL_EVENT_PEN_AXIS */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window with pen focus, if any */ + SDL_PenID which; /**< The pen instance id */ + SDL_PenInputFlags pen_state; /**< Complete pen input state at time of event */ + float x; /**< X coordinate, relative to window */ + float y; /**< Y coordinate, relative to window */ + SDL_PenAxis axis; /**< Axis that has changed */ + float value; /**< New value of axis */ +} SDL_PenAxisEvent; + +/** + * An event used to drop text or request a file open by the system + * (event.drop.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_DropEvent +{ + SDL_EventType type; /**< SDL_EVENT_DROP_BEGIN or SDL_EVENT_DROP_FILE or SDL_EVENT_DROP_TEXT or SDL_EVENT_DROP_COMPLETE or SDL_EVENT_DROP_POSITION */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The window that was dropped on, if any */ + float x; /**< X coordinate, relative to window (not on begin) */ + float y; /**< Y coordinate, relative to window (not on begin) */ + const char *source; /**< The source app that sent this drop event, or NULL if that isn't available */ + const char *data; /**< The text for SDL_EVENT_DROP_TEXT and the file name for SDL_EVENT_DROP_FILE, NULL for other events */ +} SDL_DropEvent; + +/** + * An event triggered when the clipboard contents have changed + * (event.clipboard.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_ClipboardEvent +{ + SDL_EventType type; /**< SDL_EVENT_CLIPBOARD_UPDATE */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + bool owner; /**< are we owning the clipboard (internal update) */ + Sint32 num_mime_types; /**< number of mime types */ + const char **mime_types; /**< current mime types */ +} SDL_ClipboardEvent; + +/** + * Sensor event structure (event.sensor.*) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_SensorEvent +{ + SDL_EventType type; /**< SDL_EVENT_SENSOR_UPDATE */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_SensorID which; /**< The instance ID of the sensor */ + float data[6]; /**< Up to 6 values from the sensor - additional values can be queried using SDL_GetSensorData() */ + Uint64 sensor_timestamp; /**< The timestamp of the sensor reading in nanoseconds, not necessarily synchronized with the system clock */ +} SDL_SensorEvent; + +/** + * The "quit requested" event + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_QuitEvent +{ + SDL_EventType type; /**< SDL_EVENT_QUIT */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ +} SDL_QuitEvent; + +/** + * A user-defined event type (event.user.*) + * + * This event is unique; it is never created by SDL, but only by the + * application. The event can be pushed onto the event queue using + * SDL_PushEvent(). The contents of the structure members are completely up to + * the programmer; the only requirement is that '''type''' is a value obtained + * from SDL_RegisterEvents(). + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_UserEvent +{ + Uint32 type; /**< SDL_EVENT_USER through SDL_EVENT_LAST, Uint32 because these are not in the SDL_EventType enumeration */ + Uint32 reserved; + Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */ + SDL_WindowID windowID; /**< The associated window if any */ + Sint32 code; /**< User defined event code */ + void *data1; /**< User defined data pointer */ + void *data2; /**< User defined data pointer */ +} SDL_UserEvent; + + +/** + * The structure for all events in SDL. + * + * The SDL_Event structure is the core of all event handling in SDL. SDL_Event + * is a union of all event structures used in SDL. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef union SDL_Event +{ + Uint32 type; /**< Event type, shared with all events, Uint32 to cover user events which are not in the SDL_EventType enumeration */ + SDL_CommonEvent common; /**< Common event data */ + SDL_DisplayEvent display; /**< Display event data */ + SDL_WindowEvent window; /**< Window event data */ + SDL_KeyboardDeviceEvent kdevice; /**< Keyboard device change event data */ + SDL_KeyboardEvent key; /**< Keyboard event data */ + SDL_TextEditingEvent edit; /**< Text editing event data */ + SDL_TextEditingCandidatesEvent edit_candidates; /**< Text editing candidates event data */ + SDL_TextInputEvent text; /**< Text input event data */ + SDL_MouseDeviceEvent mdevice; /**< Mouse device change event data */ + SDL_MouseMotionEvent motion; /**< Mouse motion event data */ + SDL_MouseButtonEvent button; /**< Mouse button event data */ + SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */ + SDL_JoyDeviceEvent jdevice; /**< Joystick device change event data */ + SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */ + SDL_JoyBallEvent jball; /**< Joystick ball event data */ + SDL_JoyHatEvent jhat; /**< Joystick hat event data */ + SDL_JoyButtonEvent jbutton; /**< Joystick button event data */ + SDL_JoyBatteryEvent jbattery; /**< Joystick battery event data */ + SDL_GamepadDeviceEvent gdevice; /**< Gamepad device event data */ + SDL_GamepadAxisEvent gaxis; /**< Gamepad axis event data */ + SDL_GamepadButtonEvent gbutton; /**< Gamepad button event data */ + SDL_GamepadTouchpadEvent gtouchpad; /**< Gamepad touchpad event data */ + SDL_GamepadSensorEvent gsensor; /**< Gamepad sensor event data */ + SDL_AudioDeviceEvent adevice; /**< Audio device event data */ + SDL_CameraDeviceEvent cdevice; /**< Camera device event data */ + SDL_SensorEvent sensor; /**< Sensor event data */ + SDL_QuitEvent quit; /**< Quit request event data */ + SDL_UserEvent user; /**< Custom event data */ + SDL_TouchFingerEvent tfinger; /**< Touch finger event data */ + SDL_PinchFingerEvent pinch; /**< Pinch event data */ + SDL_PenProximityEvent pproximity; /**< Pen proximity event data */ + SDL_PenTouchEvent ptouch; /**< Pen tip touching event data */ + SDL_PenMotionEvent pmotion; /**< Pen motion event data */ + SDL_PenButtonEvent pbutton; /**< Pen button event data */ + SDL_PenAxisEvent paxis; /**< Pen axis event data */ + SDL_RenderEvent render; /**< Render event data */ + SDL_DropEvent drop; /**< Drag and drop event data */ + SDL_ClipboardEvent clipboard; /**< Clipboard event data */ + + /* This is necessary for ABI compatibility between Visual C++ and GCC. + Visual C++ will respect the push pack pragma and use 52 bytes (size of + SDL_TextEditingEvent, the largest structure for 32-bit and 64-bit + architectures) for this union, and GCC will use the alignment of the + largest datatype within the union, which is 8 bytes on 64-bit + architectures. + + So... we'll add padding to force the size to be the same for both. + + On architectures where pointers are 16 bytes, this needs rounding up to + the next multiple of 16, 64, and on architectures where pointers are + even larger the size of SDL_UserEvent will dominate as being 3 pointers. + */ + Uint8 padding[128]; +} SDL_Event; + +/* Make sure we haven't broken binary compatibility */ +SDL_COMPILE_TIME_ASSERT(SDL_Event, sizeof(SDL_Event) == sizeof((SDL_static_cast(SDL_Event *, NULL))->padding)); + + +/* Function prototypes */ + +/** + * Pump the event loop, gathering events from the input devices. + * + * This function updates the event queue and internal input device state. + * + * SDL_PumpEvents() gathers all the pending input information from devices and + * places it in the event queue. Without calls to SDL_PumpEvents() no events + * would ever be placed on the queue. Often the need for calls to + * SDL_PumpEvents() is hidden from the user since SDL_PollEvent() and + * SDL_WaitEvent() implicitly call SDL_PumpEvents(). However, if you are not + * polling or waiting for events (e.g. you are filtering them), then you must + * call SDL_PumpEvents() to force an event queue update. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PollEvent + * \sa SDL_WaitEvent + */ +extern SDL_DECLSPEC void SDLCALL SDL_PumpEvents(void); + +/* @{ */ + +/** + * The type of action to request from SDL_PeepEvents(). + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_EventAction +{ + SDL_ADDEVENT, /**< Add events to the back of the queue. */ + SDL_PEEKEVENT, /**< Check but don't remove events from the queue front. */ + SDL_GETEVENT /**< Retrieve/remove events from the front of the queue. */ +} SDL_EventAction; + +/** + * Check the event queue for messages and optionally return them. + * + * `action` may be any of the following: + * + * - `SDL_ADDEVENT`: up to `numevents` events will be added to the back of the + * event queue. + * - `SDL_PEEKEVENT`: `numevents` events at the front of the event queue, + * within the specified minimum and maximum type, will be returned to the + * caller and will _not_ be removed from the queue. If you pass NULL for + * `events`, then `numevents` is ignored and the total number of matching + * events will be returned. + * - `SDL_GETEVENT`: up to `numevents` events at the front of the event queue, + * within the specified minimum and maximum type, will be returned to the + * caller and will be removed from the queue. + * + * You may have to call SDL_PumpEvents() before calling this function. + * Otherwise, the events may not be ready to be filtered when you call + * SDL_PeepEvents(). + * + * \param events destination buffer for the retrieved events, may be NULL to + * leave the events in the queue and return the number of events + * that would have been stored. + * \param numevents if action is SDL_ADDEVENT, the number of events to add + * back to the event queue; if action is SDL_PEEKEVENT or + * SDL_GETEVENT, the maximum number of events to retrieve. + * \param action action to take; see [Remarks](#remarks) for details. + * \param minType minimum value of the event type to be considered; + * SDL_EVENT_FIRST is a safe choice. + * \param maxType maximum value of the event type to be considered; + * SDL_EVENT_LAST is a safe choice. + * \returns the number of events actually stored or -1 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PollEvent + * \sa SDL_PumpEvents + * \sa SDL_PushEvent + */ +extern SDL_DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents, SDL_EventAction action, Uint32 minType, Uint32 maxType); +/* @} */ + +/** + * Check for the existence of a certain event type in the event queue. + * + * If you need to check for a range of event types, use SDL_HasEvents() + * instead. + * + * \param type the type of event to be queried; see SDL_EventType for details. + * \returns true if events matching `type` are present, or false if events + * matching `type` are not present. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasEvents + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasEvent(Uint32 type); + + +/** + * Check for the existence of certain event types in the event queue. + * + * If you need to check for a single event type, use SDL_HasEvent() instead. + * + * \param minType the low end of event type to be queried, inclusive; see + * SDL_EventType for details. + * \param maxType the high end of event type to be queried, inclusive; see + * SDL_EventType for details. + * \returns true if events with type >= `minType` and <= `maxType` are + * present, or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasEvents + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType); + +/** + * Clear events of a specific type from the event queue. + * + * This will unconditionally remove any events from the queue that match + * `type`. If you need to remove a range of event types, use SDL_FlushEvents() + * instead. + * + * It's also normal to just ignore events you don't care about in your event + * loop without calling this function. + * + * This function only affects currently queued events. If you want to make + * sure that all pending OS events are flushed, you can call SDL_PumpEvents() + * on the main thread immediately before the flush call. + * + * If you have user events with custom data that needs to be freed, you should + * use SDL_PeepEvents() to remove and clean up those events before calling + * this function. + * + * \param type the type of event to be cleared; see SDL_EventType for details. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_FlushEvents + */ +extern SDL_DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type); + +/** + * Clear events of a range of types from the event queue. + * + * This will unconditionally remove any events from the queue that are in the + * range of `minType` to `maxType`, inclusive. If you need to remove a single + * event type, use SDL_FlushEvent() instead. + * + * It's also normal to just ignore events you don't care about in your event + * loop without calling this function. + * + * This function only affects currently queued events. If you want to make + * sure that all pending OS events are flushed, you can call SDL_PumpEvents() + * on the main thread immediately before the flush call. + * + * \param minType the low end of event type to be cleared, inclusive; see + * SDL_EventType for details. + * \param maxType the high end of event type to be cleared, inclusive; see + * SDL_EventType for details. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_FlushEvent + */ +extern SDL_DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType); + +/** + * Poll for currently pending events. + * + * If `event` is not NULL, the next event is removed from the queue and stored + * in the SDL_Event structure pointed to by `event`. The 1 returned refers to + * this event, immediately stored in the SDL Event structure -- not an event + * to follow. + * + * If `event` is NULL, it simply returns 1 if there is an event in the queue, + * but will not remove it from the queue. + * + * As this function may implicitly call SDL_PumpEvents(), you can only call + * this function in the thread that set the video mode. + * + * SDL_PollEvent() is the favored way of receiving system events since it can + * be done from the main loop and does not suspend the main loop while waiting + * on an event to be posted. + * + * The common practice is to fully process the event queue once every frame, + * usually as a first step before updating the game's state: + * + * ```c + * while (game_is_still_running) { + * SDL_Event event; + * while (SDL_PollEvent(&event)) { // poll until all events are handled! + * // decide what to do with this event. + * } + * + * // update game state, draw the current frame + * } + * ``` + * + * Note that Windows (and possibly other platforms) has a quirk about how it + * handles events while dragging/resizing a window, which can cause this + * function to block for significant amounts of time. Technical explanations + * and solutions are discussed on the wiki: + * + * https://wiki.libsdl.org/SDL3/AppFreezeDuringDrag + * + * \param event the SDL_Event structure to be filled with the next event from + * the queue, or NULL. + * \returns true if this got an event or false if there are none available. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PushEvent + * \sa SDL_WaitEvent + * \sa SDL_WaitEventTimeout + */ +extern SDL_DECLSPEC bool SDLCALL SDL_PollEvent(SDL_Event *event); + +/** + * Wait indefinitely for the next available event. + * + * If `event` is not NULL, the next event is removed from the queue and stored + * in the SDL_Event structure pointed to by `event`. + * + * As this function may implicitly call SDL_PumpEvents(), you can only call + * this function in the thread that initialized the video subsystem. + * + * \param event the SDL_Event structure to be filled in with the next event + * from the queue, or NULL. + * \returns true on success or false if there was an error while waiting for + * events; call SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PollEvent + * \sa SDL_PushEvent + * \sa SDL_WaitEventTimeout + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WaitEvent(SDL_Event *event); + +/** + * Wait until the specified timeout (in milliseconds) for the next available + * event. + * + * If `event` is not NULL, the next event is removed from the queue and stored + * in the SDL_Event structure pointed to by `event`. + * + * As this function may implicitly call SDL_PumpEvents(), you can only call + * this function in the thread that initialized the video subsystem. + * + * The timeout is not guaranteed, the actual wait time could be longer due to + * system scheduling. + * + * \param event the SDL_Event structure to be filled in with the next event + * from the queue, or NULL. + * \param timeoutMS the maximum number of milliseconds to wait for the next + * available event. + * \returns true if this got an event or false if the timeout elapsed without + * any events available. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PollEvent + * \sa SDL_PushEvent + * \sa SDL_WaitEvent + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WaitEventTimeout(SDL_Event *event, Sint32 timeoutMS); + +/** + * Add an event to the event queue. + * + * The event queue can actually be used as a two way communication channel. + * Not only can events be read from the queue, but the user can also push + * their own events onto it. `event` is a pointer to the event structure you + * wish to push onto the queue. The event is copied into the queue, and the + * caller may dispose of the memory pointed to after SDL_PushEvent() returns. + * + * Note: Pushing device input events onto the queue doesn't modify the state + * of the device within SDL. + * + * Note: Events pushed onto the queue with SDL_PushEvent() get passed through + * the event filter but events added with SDL_PeepEvents() do not. + * + * For pushing application-specific events, please use SDL_RegisterEvents() to + * get an event type that does not conflict with other code that also wants + * its own custom event types. + * + * \param event the SDL_Event to be added to the queue. + * \returns true on success, false if the event was filtered or on failure; + * call SDL_GetError() for more information. A common reason for + * error is the event queue being full. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PeepEvents + * \sa SDL_PollEvent + * \sa SDL_RegisterEvents + */ +extern SDL_DECLSPEC bool SDLCALL SDL_PushEvent(SDL_Event *event); + +/** + * A function pointer used for callbacks that watch the event queue. + * + * \param userdata what was passed as `userdata` to SDL_SetEventFilter() or + * SDL_AddEventWatch, etc. + * \param event the event that triggered the callback. + * \returns true to permit event to be added to the queue, and false to + * disallow it. When used with SDL_AddEventWatch, the return value is + * ignored. + * + * \threadsafety SDL may call this callback at any time from any thread; the + * application is responsible for locking resources the callback + * touches that need to be protected. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_SetEventFilter + * \sa SDL_AddEventWatch + */ +typedef bool (SDLCALL *SDL_EventFilter)(void *userdata, SDL_Event *event); + +/** + * Set up a filter to process all events before they are added to the internal + * event queue. + * + * If you just want to see events without modifying them or preventing them + * from being queued, you should use SDL_AddEventWatch() instead. + * + * If the filter function returns true when called, then the event will be + * added to the internal queue. If it returns false, then the event will be + * dropped from the queue, but the internal state will still be updated. This + * allows selective filtering of dynamically arriving events. + * + * **WARNING**: Be very careful of what you do in the event filter function, + * as it may run in a different thread! The exception is handling of + * SDL_EVENT_WINDOW_EXPOSED, which is guaranteed to be sent from the OS on the + * main thread and you are expected to redraw your window in response to this + * event. + * + * On platforms that support it, if the quit event is generated by an + * interrupt signal (e.g. pressing Ctrl-C), it will be delivered to the + * application at the next event poll. + * + * Note: Disabled events never make it to the event filter function; see + * SDL_SetEventEnabled(). + * + * Note: Events pushed onto the queue with SDL_PushEvent() get passed through + * the event filter, but events pushed onto the queue with SDL_PeepEvents() do + * not. + * + * \param filter a function to call when an event happens. + * \param userdata a pointer that is passed to `filter`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddEventWatch + * \sa SDL_SetEventEnabled + * \sa SDL_GetEventFilter + * \sa SDL_PeepEvents + * \sa SDL_PushEvent + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter, void *userdata); + +/** + * Query the current event filter. + * + * This function can be used to "chain" filters, by saving the existing filter + * before replacing it with a function that will call that saved filter. + * + * \param filter the current callback function will be stored here. + * \param userdata the pointer that is passed to the current event filter will + * be stored here. + * \returns true on success or false if there is no event filter set. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetEventFilter + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetEventFilter(SDL_EventFilter *filter, void **userdata); + +/** + * Add a callback to be triggered when an event is added to the event queue. + * + * `filter` will be called when an event happens, and its return value is + * ignored. + * + * **WARNING**: Be very careful of what you do in the event filter function, + * as it may run in a different thread! + * + * If the quit event is generated by a signal (e.g. SIGINT), it will bypass + * the internal queue and be delivered to the watch callback immediately, and + * arrive at the next event poll. + * + * Note: the callback is called for events posted by the user through + * SDL_PushEvent(), but not for disabled events, nor for events by a filter + * callback set with SDL_SetEventFilter(), nor for events posted by the user + * through SDL_PeepEvents(). + * + * \param filter an SDL_EventFilter function to call when an event happens. + * \param userdata a pointer that is passed to `filter`. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RemoveEventWatch + * \sa SDL_SetEventFilter + */ +extern SDL_DECLSPEC bool SDLCALL SDL_AddEventWatch(SDL_EventFilter filter, void *userdata); + +/** + * Remove an event watch callback added with SDL_AddEventWatch(). + * + * This function takes the same input as SDL_AddEventWatch() to identify and + * delete the corresponding callback. + * + * \param filter the function originally passed to SDL_AddEventWatch(). + * \param userdata the pointer originally passed to SDL_AddEventWatch(). + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddEventWatch + */ +extern SDL_DECLSPEC void SDLCALL SDL_RemoveEventWatch(SDL_EventFilter filter, void *userdata); + +/** + * Run a specific filter function on the current event queue, removing any + * events for which the filter returns false. + * + * See SDL_SetEventFilter() for more information. Unlike SDL_SetEventFilter(), + * this function does not change the filter permanently, it only uses the + * supplied filter until this function returns. + * + * \param filter the SDL_EventFilter function to call when an event happens. + * \param userdata a pointer that is passed to `filter`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetEventFilter + * \sa SDL_SetEventFilter + */ +extern SDL_DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter, void *userdata); + +/** + * Set the state of processing events by type. + * + * \param type the type of event; see SDL_EventType for details. + * \param enabled whether to process the event or not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_EventEnabled + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetEventEnabled(Uint32 type, bool enabled); + +/** + * Query the state of processing events by type. + * + * \param type the type of event; see SDL_EventType for details. + * \returns true if the event is being processed, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetEventEnabled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_EventEnabled(Uint32 type); + +/** + * Allocate a set of user-defined events, and return the beginning event + * number for that set of events. + * + * \param numevents the number of events to be allocated. + * \returns the beginning event number, or 0 if numevents is invalid or if + * there are not enough user-defined events left. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PushEvent + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents); + +/** + * Get window associated with an event. + * + * \param event an event containing a `windowID`. + * \returns the associated window on success or NULL if there is none. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PollEvent + * \sa SDL_WaitEvent + * \sa SDL_WaitEventTimeout + */ +extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromEvent(const SDL_Event *event); + +/** + * Generate an English description of an event. + * + * This will fill `buf` with a null-terminated string that might look + * something like this: + * + * ``` + * SDL_EVENT_MOUSE_MOTION (timestamp=1140256324 windowid=2 which=0 state=0 x=492.99 y=139.09 xrel=52 yrel=6) + * ``` + * + * The exact format of the string is not guaranteed; it is intended for + * logging purposes, to be read by a human, and not parsed by a computer. + * + * The returned value follows the same rules as SDL_snprintf(): `buf` will + * always be NULL-terminated (unless `buflen` is zero), and will be truncated + * if `buflen` is too small. The return code is the number of bytes needed for + * the complete string, not counting the NULL-terminator, whether the string + * was truncated or not. Unlike SDL_snprintf(), though, this function never + * returns -1. + * + * \param event an event to describe. May be NULL. + * \param buf the buffer to fill with the description string. May be NULL. + * \param buflen the maximum bytes that can be written to `buf`. + * \returns number of bytes needed for the full string, not counting the + * null-terminator byte. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetEventDescription(const SDL_Event *event, char *buf, int buflen); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_events_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_filesystem.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_filesystem.h new file mode 100644 index 0000000..67f6d7a --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_filesystem.h @@ -0,0 +1,534 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryFilesystem + * + * SDL offers an API for examining and manipulating the system's filesystem. + * This covers most things one would need to do with directories, except for + * actual file I/O (which is covered by [CategoryIOStream](CategoryIOStream) + * and [CategoryAsyncIO](CategoryAsyncIO) instead). + * + * There are functions to answer necessary path questions: + * + * - Where is my app's data? SDL_GetBasePath(). + * - Where can I safely write files? SDL_GetPrefPath(). + * - Where are paths like Downloads, Desktop, Music? SDL_GetUserFolder(). + * - What is this thing at this location? SDL_GetPathInfo(). + * - What items live in this folder? SDL_EnumerateDirectory(). + * - What items live in this folder by wildcard? SDL_GlobDirectory(). + * - What is my current working directory? SDL_GetCurrentDirectory(). + * + * SDL also offers functions to manipulate the directory tree: renaming, + * removing, copying files. + */ + +#ifndef SDL_filesystem_h_ +#define SDL_filesystem_h_ + +#include +#include + +#include + +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * Get the directory where the application was run from. + * + * SDL caches the result of this call internally, but the first call to this + * function is not necessarily fast, so plan accordingly. + * + * **macOS and iOS Specific Functionality**: If the application is in a ".app" + * bundle, this function returns the Resource directory (e.g. + * MyApp.app/Contents/Resources/). This behaviour can be overridden by adding + * a property to the Info.plist file. Adding a string key with the name + * SDL_FILESYSTEM_BASE_DIR_TYPE with a supported value will change the + * behaviour. + * + * Supported values for the SDL_FILESYSTEM_BASE_DIR_TYPE property (Given an + * application in /Applications/SDLApp/MyApp.app): + * + * - `resource`: bundle resource directory (the default). For example: + * `/Applications/SDLApp/MyApp.app/Contents/Resources` + * - `bundle`: the Bundle directory. For example: + * `/Applications/SDLApp/MyApp.app/` + * - `parent`: the containing directory of the bundle. For example: + * `/Applications/SDLApp/` + * + * **Android Specific Functionality**: This function returns "./", which + * allows filesystem operations to use internal storage and the asset system. + * + * **Nintendo 3DS Specific Functionality**: This function returns "romfs" + * directory of the application as it is uncommon to store resources outside + * the executable. As such it is not a writable directory. + * + * The returned path is guaranteed to end with a path separator ('\\' on + * Windows, '/' on most other platforms). + * + * \returns an absolute path in UTF-8 encoding to the application data + * directory. NULL will be returned on error or when the platform + * doesn't implement this functionality, call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPrefPath + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetBasePath(void); + +/** + * Get the user-and-app-specific path where files can be written. + * + * Get the "pref dir". This is meant to be where users can write personal + * files (preferences and save games, etc) that are specific to your + * application. This directory is unique per user, per application. + * + * This function will decide the appropriate location in the native + * filesystem, create the directory if necessary, and return a string of the + * absolute path to the directory in UTF-8 encoding. + * + * On Windows, the string might look like: + * + * `C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name\\` + * + * On Linux, the string might look like: + * + * `/home/bob/.local/share/My Program Name/` + * + * On macOS, the string might look like: + * + * `/Users/bob/Library/Application Support/My Program Name/` + * + * You should assume the path returned by this function is the only safe place + * to write files (and that SDL_GetBasePath(), while it might be writable, or + * even the parent of the returned path, isn't where you should be writing + * things). + * + * Both the org and app strings may become part of a directory name, so please + * follow these rules: + * + * - Try to use the same org string (_including case-sensitivity_) for all + * your applications that use this function. + * - Always use a unique app string for each one, and make sure it never + * changes for an app once you've decided on it. + * - Unicode characters are legal, as long as they are UTF-8 encoded, but... + * - ...only use letters, numbers, and spaces. Avoid punctuation like "Game + * Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient. + * + * Due to historical mistakes, `org` is allowed to be NULL or "". In such + * cases, SDL will omit the org subdirectory, including on platforms where it + * shouldn't, and including on platforms where this would make your app fail + * certification for an app store. New apps should definitely specify a real + * string for `org`. + * + * The returned path is guaranteed to end with a path separator ('\\' on + * Windows, '/' on most other platforms). + * + * \param org the name of your organization. + * \param app the name of your application. + * \returns a UTF-8 string of the user directory in platform-dependent + * notation. NULL if there's a problem (creating directory failed, + * etc.). This should be freed with SDL_free() when it is no longer + * needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetBasePath + */ +extern SDL_DECLSPEC char * SDLCALL SDL_GetPrefPath(const char *org, const char *app); + +/** + * The type of the OS-provided default folder for a specific purpose. + * + * Note that the Trash folder isn't included here, because trashing files + * usually involves extra OS-specific functionality to remember the file's + * original location. + * + * The folders supported per platform are: + * + * | | Windows | macOS/iOS | tvOS | Unix (XDG) | Haiku | Emscripten | + * | ----------- | ------- | --------- | ---- | ---------- | ----- | ---------- | + * | HOME | X | X | | X | X | X | + * | DESKTOP | X | X | | X | X | | + * | DOCUMENTS | X | X | | X | | | + * | DOWNLOADS | Vista+ | X | | X | | | + * | MUSIC | X | X | | X | | | + * | PICTURES | X | X | | X | | | + * | PUBLICSHARE | | X | | X | | | + * | SAVEDGAMES | Vista+ | | | | | | + * | SCREENSHOTS | Vista+ | | | | | | + * | TEMPLATES | X | X | | X | | | + * | VIDEOS | X | X* | | X | | | + * + * Note that on macOS/iOS, the Videos folder is called "Movies". + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_GetUserFolder + */ +typedef enum SDL_Folder +{ + SDL_FOLDER_HOME, /**< The folder which contains all of the current user's data, preferences, and documents. It usually contains most of the other folders. If a requested folder does not exist, the home folder can be considered a safe fallback to store a user's documents. */ + SDL_FOLDER_DESKTOP, /**< The folder of files that are displayed on the desktop. Note that the existence of a desktop folder does not guarantee that the system does show icons on its desktop; certain GNU/Linux distros with a graphical environment may not have desktop icons. */ + SDL_FOLDER_DOCUMENTS, /**< User document files, possibly application-specific. This is a good place to save a user's projects. */ + SDL_FOLDER_DOWNLOADS, /**< Standard folder for user files downloaded from the internet. */ + SDL_FOLDER_MUSIC, /**< Music files that can be played using a standard music player (mp3, ogg...). */ + SDL_FOLDER_PICTURES, /**< Image files that can be displayed using a standard viewer (png, jpg...). */ + SDL_FOLDER_PUBLICSHARE, /**< Files that are meant to be shared with other users on the same computer. */ + SDL_FOLDER_SAVEDGAMES, /**< Save files for games. */ + SDL_FOLDER_SCREENSHOTS, /**< Application screenshots. */ + SDL_FOLDER_TEMPLATES, /**< Template files to be used when the user requests the desktop environment to create a new file in a certain folder, such as "New Text File.txt". Any file in the Templates folder can be used as a starting point for a new file. */ + SDL_FOLDER_VIDEOS, /**< Video files that can be played using a standard video player (mp4, webm...). */ + SDL_FOLDER_COUNT /**< Total number of types in this enum, not a folder type by itself. */ +} SDL_Folder; + +/** + * Finds the most suitable user folder for a specific purpose. + * + * Many OSes provide certain standard folders for certain purposes, such as + * storing pictures, music or videos for a certain user. This function gives + * the path for many of those special locations. + * + * This function is specifically for _user_ folders, which are meant for the + * user to access and manage. For application-specific folders, meant to hold + * data for the application to manage, see SDL_GetBasePath() and + * SDL_GetPrefPath(). + * + * The returned path is guaranteed to end with a path separator ('\\' on + * Windows, '/' on most other platforms). + * + * If NULL is returned, the error may be obtained with SDL_GetError(). + * + * \param folder the type of folder to find. + * \returns either a null-terminated C string containing the full path to the + * folder, or NULL if an error happened. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetUserFolder(SDL_Folder folder); + + +/* Abstract filesystem interface */ + +/** + * Types of filesystem entries. + * + * Note that there may be other sorts of items on a filesystem: devices, + * symlinks, named pipes, etc. They are currently reported as + * SDL_PATHTYPE_OTHER. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_PathInfo + */ +typedef enum SDL_PathType +{ + SDL_PATHTYPE_NONE, /**< path does not exist */ + SDL_PATHTYPE_FILE, /**< a normal file */ + SDL_PATHTYPE_DIRECTORY, /**< a directory */ + SDL_PATHTYPE_OTHER /**< something completely different like a device node (not a symlink, those are always followed) */ +} SDL_PathType; + +/** + * Information about a path on the filesystem. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_GetPathInfo + * \sa SDL_GetStoragePathInfo + */ +typedef struct SDL_PathInfo +{ + SDL_PathType type; /**< the path type */ + Uint64 size; /**< the file size in bytes */ + SDL_Time create_time; /**< the time when the path was created */ + SDL_Time modify_time; /**< the last time the path was modified */ + SDL_Time access_time; /**< the last time the path was read */ +} SDL_PathInfo; + +/** + * Flags for path matching. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_GlobDirectory + * \sa SDL_GlobStorageDirectory + */ +typedef Uint32 SDL_GlobFlags; + +#define SDL_GLOB_CASEINSENSITIVE (1u << 0) + +/** + * Create a directory, and any missing parent directories. + * + * This reports success if `path` already exists as a directory. + * + * If parent directories are missing, it will also create them. Note that if + * this fails, it will not remove any parent directories it already made. + * + * \param path the path of the directory to create. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CreateDirectory(const char *path); + +/** + * Possible results from an enumeration callback. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_EnumerateDirectoryCallback + */ +typedef enum SDL_EnumerationResult +{ + SDL_ENUM_CONTINUE, /**< Value that requests that enumeration continue. */ + SDL_ENUM_SUCCESS, /**< Value that requests that enumeration stop, successfully. */ + SDL_ENUM_FAILURE /**< Value that requests that enumeration stop, as a failure. */ +} SDL_EnumerationResult; + +/** + * Callback for directory enumeration. + * + * Enumeration of directory entries will continue until either all entries + * have been provided to the callback, or the callback has requested a stop + * through its return value. + * + * Returning SDL_ENUM_CONTINUE will let enumeration proceed, calling the + * callback with further entries. SDL_ENUM_SUCCESS and SDL_ENUM_FAILURE will + * terminate the enumeration early, and dictate the return value of the + * enumeration function itself. + * + * `dirname` is guaranteed to end with a path separator ('\\' on Windows, '/' + * on most other platforms). + * + * \param userdata an app-controlled pointer that is passed to the callback. + * \param dirname the directory that is being enumerated. + * \param fname the next entry in the enumeration. + * \returns how the enumeration should proceed. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_EnumerateDirectory + */ +typedef SDL_EnumerationResult (SDLCALL *SDL_EnumerateDirectoryCallback)(void *userdata, const char *dirname, const char *fname); + +/** + * Enumerate a directory through a callback function. + * + * This function provides every directory entry through an app-provided + * callback, called once for each directory entry, until all results have been + * provided or the callback returns either SDL_ENUM_SUCCESS or + * SDL_ENUM_FAILURE. + * + * This will return false if there was a system problem in general, or if a + * callback returns SDL_ENUM_FAILURE. A successful return means a callback + * returned SDL_ENUM_SUCCESS to halt enumeration, or all directory entries + * were enumerated. + * + * \param path the path of the directory to enumerate. + * \param callback a function that is called for each entry in the directory. + * \param userdata a pointer that is passed to `callback`. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_EnumerateDirectory(const char *path, SDL_EnumerateDirectoryCallback callback, void *userdata); + +/** + * Remove a file or an empty directory. + * + * Directories that are not empty will fail; this function will not recursely + * delete directory trees. + * + * \param path the path to remove from the filesystem. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RemovePath(const char *path); + +/** + * Rename a file or directory. + * + * If the file at `newpath` already exists, it will be replaced. + * + * Note that this will not copy files across filesystems/drives/volumes, as + * that is a much more complicated (and possibly time-consuming) operation. + * + * Which is to say, if this function fails, SDL_CopyFile() to a temporary file + * in the same directory as `newpath`, then SDL_RenamePath() from the + * temporary file to `newpath` and SDL_RemovePath() on `oldpath` might work + * for files. Renaming a non-empty directory across filesystems is + * dramatically more complex, however. + * + * \param oldpath the old path. + * \param newpath the new path. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenamePath(const char *oldpath, const char *newpath); + +/** + * Copy a file. + * + * If the file at `newpath` already exists, it will be overwritten with the + * contents of the file at `oldpath`. + * + * This function will block until the copy is complete, which might be a + * significant time for large files on slow disks. On some platforms, the copy + * can be handed off to the OS itself, but on others SDL might just open both + * paths, and read from one and write to the other. + * + * Note that this is not an atomic operation! If something tries to read from + * `newpath` while the copy is in progress, it will see an incomplete copy of + * the data, and if the calling thread terminates (or the power goes out) + * during the copy, `newpath`'s previous contents will be gone, replaced with + * an incomplete copy of the data. To avoid this risk, it is recommended that + * the app copy to a temporary file in the same directory as `newpath`, and if + * the copy is successful, use SDL_RenamePath() to replace `newpath` with the + * temporary file. This will ensure that reads of `newpath` will either see a + * complete copy of the data, or it will see the pre-copy state of `newpath`. + * + * This function attempts to synchronize the newly-copied data to disk before + * returning, if the platform allows it, so that the renaming trick will not + * have a problem in a system crash or power failure, where the file could be + * renamed but the contents never made it from the system file cache to the + * physical disk. + * + * If the copy fails for any reason, the state of `newpath` is undefined. It + * might be half a copy, it might be the untouched data of what was already + * there, or it might be a zero-byte file, etc. + * + * \param oldpath the old path. + * \param newpath the new path. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, but this + * operation is not atomic, so the app might need to protect + * access to specific paths from other threads if appropriate. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CopyFile(const char *oldpath, const char *newpath); + +/** + * Get information about a filesystem path. + * + * \param path the path to query. + * \param info a pointer filled in with information about the path, or NULL to + * check for the existence of a file. + * \returns true on success or false if the file doesn't exist, or another + * failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetPathInfo(const char *path, SDL_PathInfo *info); + +/** + * Enumerate a directory tree, filtered by pattern, and return a list. + * + * Files are filtered out if they don't match the string in `pattern`, which + * may contain wildcard characters `*` (match everything) and `?` (match one + * character). If pattern is NULL, no filtering is done and all results are + * returned. Subdirectories are permitted, and are specified with a path + * separator of `/`. Wildcard characters `*` and `?` never match a path + * separator. + * + * `flags` may be set to SDL_GLOB_CASEINSENSITIVE to make the pattern matching + * case-insensitive. + * + * The returned array is always NULL-terminated, for your iterating + * convenience, but if `count` is non-NULL, on return it will contain the + * number of items in the array, not counting the NULL terminator. + * + * \param path the path of the directory to enumerate. + * \param pattern the pattern that files in the directory must match. Can be + * NULL. + * \param flags `SDL_GLOB_*` bitflags that affect this search. + * \param count on return, will be set to the number of items in the returned + * array. Can be NULL. + * \returns an array of strings on success or NULL on failure; call + * SDL_GetError() for more information. This is a single allocation + * that should be freed with SDL_free() when it is no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC char ** SDLCALL SDL_GlobDirectory(const char *path, const char *pattern, SDL_GlobFlags flags, int *count); + +/** + * Get what the system believes is the "current working directory." + * + * For systems without a concept of a current working directory, this will + * still attempt to provide something reasonable. + * + * SDL does not provide a means to _change_ the current working directory; for + * platforms without this concept, this would cause surprises with file access + * outside of SDL. + * + * The returned path is guaranteed to end with a path separator ('\\' on + * Windows, '/' on most other platforms). + * + * \returns a UTF-8 string of the current working directory in + * platform-dependent notation. NULL if there's a problem. This + * should be freed with SDL_free() when it is no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC char * SDLCALL SDL_GetCurrentDirectory(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_filesystem_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_gamepad.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_gamepad.h new file mode 100644 index 0000000..0102f15 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_gamepad.h @@ -0,0 +1,1656 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryGamepad + * + * SDL provides a low-level joystick API, which just treats joysticks as an + * arbitrary pile of buttons, axes, and hat switches. If you're planning to + * write your own control configuration screen, this can give you a lot of + * flexibility, but that's a lot of work, and most things that we consider + * "joysticks" now are actually console-style gamepads. So SDL provides the + * gamepad API on top of the lower-level joystick functionality. + * + * The difference between a joystick and a gamepad is that a gamepad tells you + * _where_ a button or axis is on the device. You don't speak to gamepads in + * terms of arbitrary numbers like "button 3" or "axis 2" but in standard + * locations: the d-pad, the shoulder buttons, triggers, A/B/X/Y (or + * X/O/Square/Triangle, if you will). + * + * One turns a joystick into a gamepad by providing a magic configuration + * string, which tells SDL the details of a specific device: when you see this + * specific hardware, if button 2 gets pressed, this is actually D-Pad Up, + * etc. + * + * SDL has many popular controllers configured out of the box, and users can + * add their own controller details through an environment variable if it's + * otherwise unknown to SDL. + * + * In order to use these functions, SDL_Init() must have been called with the + * SDL_INIT_GAMEPAD flag. This causes SDL to scan the system for gamepads, and + * load appropriate drivers. + * + * If you're using SDL gamepad support in a Steam game, you must call + * SteamAPI_InitEx() before calling SDL_Init(). + * + * If you would like to receive gamepad updates while the application is in + * the background, you should set the following hint before calling + * SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS + * + * Gamepads support various optional features such as rumble, color LEDs, + * touchpad, gyro, etc. The support for these features varies depending on the + * controller and OS support available. You can check for LED and rumble + * capabilities at runtime by calling SDL_GetGamepadProperties() and checking + * the various capability properties. You can check for touchpad by calling + * SDL_GetNumGamepadTouchpads() and check for gyro and accelerometer by + * calling SDL_GamepadHasSensor(). + * + * By default SDL will try to use the most capable driver available, but you + * can tune which OS drivers to use with the various joystick hints in + * SDL_hints.h. + * + * Your application should always support gamepad hotplugging. On some + * platforms like Xbox, Steam Deck, etc., this is a requirement for + * certification. On other platforms, like macOS and Windows when using + * Windows.Gaming.Input, controllers may not be available at startup and will + * come in at some point after you've started processing events. + */ + +#ifndef SDL_gamepad_h_ +#define SDL_gamepad_h_ + +#include +#include +#include +#include +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * The structure used to identify an SDL gamepad + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_Gamepad SDL_Gamepad; + +/** + * Standard gamepad types. + * + * This type does not necessarily map to first-party controllers from + * Microsoft/Sony/Nintendo; in many cases, third-party controllers can report + * as these, either because they were designed for a specific console, or they + * simply most closely match that console's controllers (does it have A/B/X/Y + * buttons or X/O/Square/Triangle? Does it have a touchpad? etc). + */ +typedef enum SDL_GamepadType +{ + SDL_GAMEPAD_TYPE_UNKNOWN = 0, + SDL_GAMEPAD_TYPE_STANDARD, + SDL_GAMEPAD_TYPE_XBOX360, + SDL_GAMEPAD_TYPE_XBOXONE, + SDL_GAMEPAD_TYPE_PS3, + SDL_GAMEPAD_TYPE_PS4, + SDL_GAMEPAD_TYPE_PS5, + SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO, + SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT, + SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT, + SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR, + SDL_GAMEPAD_TYPE_GAMECUBE, + SDL_GAMEPAD_TYPE_COUNT +} SDL_GamepadType; + +/** + * The list of buttons available on a gamepad + * + * For controllers that use a diamond pattern for the face buttons, the + * south/east/west/north buttons below correspond to the locations in the + * diamond pattern. For Xbox controllers, this would be A/B/X/Y, for Nintendo + * Switch controllers, this would be B/A/Y/X, for GameCube controllers this + * would be A/X/B/Y, for PlayStation controllers this would be + * Cross/Circle/Square/Triangle. + * + * For controllers that don't use a diamond pattern for the face buttons, the + * south/east/west/north buttons indicate the buttons labeled A, B, C, D, or + * 1, 2, 3, 4, or for controllers that aren't labeled, they are the primary, + * secondary, etc. buttons. + * + * The activate action is often the south button and the cancel action is + * often the east button, but in some regions this is reversed, so your game + * should allow remapping actions based on user preferences. + * + * You can query the labels for the face buttons using + * SDL_GetGamepadButtonLabel() + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_GamepadButton +{ + SDL_GAMEPAD_BUTTON_INVALID = -1, + SDL_GAMEPAD_BUTTON_SOUTH, /**< Bottom face button (e.g. Xbox A button) */ + SDL_GAMEPAD_BUTTON_EAST, /**< Right face button (e.g. Xbox B button) */ + SDL_GAMEPAD_BUTTON_WEST, /**< Left face button (e.g. Xbox X button) */ + SDL_GAMEPAD_BUTTON_NORTH, /**< Top face button (e.g. Xbox Y button) */ + SDL_GAMEPAD_BUTTON_BACK, + SDL_GAMEPAD_BUTTON_GUIDE, + SDL_GAMEPAD_BUTTON_START, + SDL_GAMEPAD_BUTTON_LEFT_STICK, + SDL_GAMEPAD_BUTTON_RIGHT_STICK, + SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, + SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, + SDL_GAMEPAD_BUTTON_DPAD_UP, + SDL_GAMEPAD_BUTTON_DPAD_DOWN, + SDL_GAMEPAD_BUTTON_DPAD_LEFT, + SDL_GAMEPAD_BUTTON_DPAD_RIGHT, + SDL_GAMEPAD_BUTTON_MISC1, /**< Additional button (e.g. Xbox Series X share button, PS5 microphone button, Nintendo Switch Pro capture button, Amazon Luna microphone button, Google Stadia capture button) */ + SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1, /**< Upper or primary paddle, under your right hand (e.g. Xbox Elite paddle P1, DualSense Edge RB button, Right Joy-Con SR button) */ + SDL_GAMEPAD_BUTTON_LEFT_PADDLE1, /**< Upper or primary paddle, under your left hand (e.g. Xbox Elite paddle P3, DualSense Edge LB button, Left Joy-Con SL button) */ + SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2, /**< Lower or secondary paddle, under your right hand (e.g. Xbox Elite paddle P2, DualSense Edge right Fn button, Right Joy-Con SL button) */ + SDL_GAMEPAD_BUTTON_LEFT_PADDLE2, /**< Lower or secondary paddle, under your left hand (e.g. Xbox Elite paddle P4, DualSense Edge left Fn button, Left Joy-Con SR button) */ + SDL_GAMEPAD_BUTTON_TOUCHPAD, /**< PS4/PS5 touchpad button */ + SDL_GAMEPAD_BUTTON_MISC2, /**< Additional button */ + SDL_GAMEPAD_BUTTON_MISC3, /**< Additional button (e.g. Nintendo GameCube left trigger click) */ + SDL_GAMEPAD_BUTTON_MISC4, /**< Additional button (e.g. Nintendo GameCube right trigger click) */ + SDL_GAMEPAD_BUTTON_MISC5, /**< Additional button */ + SDL_GAMEPAD_BUTTON_MISC6, /**< Additional button */ + SDL_GAMEPAD_BUTTON_COUNT +} SDL_GamepadButton; + +/** + * The set of gamepad button labels + * + * This isn't a complete set, just the face buttons to make it easy to show + * button prompts. + * + * For a complete set, you should look at the button and gamepad type and have + * a set of symbols that work well with your art style. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_GamepadButtonLabel +{ + SDL_GAMEPAD_BUTTON_LABEL_UNKNOWN, + SDL_GAMEPAD_BUTTON_LABEL_A, + SDL_GAMEPAD_BUTTON_LABEL_B, + SDL_GAMEPAD_BUTTON_LABEL_X, + SDL_GAMEPAD_BUTTON_LABEL_Y, + SDL_GAMEPAD_BUTTON_LABEL_CROSS, + SDL_GAMEPAD_BUTTON_LABEL_CIRCLE, + SDL_GAMEPAD_BUTTON_LABEL_SQUARE, + SDL_GAMEPAD_BUTTON_LABEL_TRIANGLE +} SDL_GamepadButtonLabel; + +/** + * The list of axes available on a gamepad + * + * Thumbstick axis values range from SDL_JOYSTICK_AXIS_MIN to + * SDL_JOYSTICK_AXIS_MAX, and are centered within ~8000 of zero, though + * advanced UI will allow users to set or autodetect the dead zone, which + * varies between gamepads. + * + * Trigger axis values range from 0 (released) to SDL_JOYSTICK_AXIS_MAX (fully + * pressed) when reported by SDL_GetGamepadAxis(). Note that this is not the + * same range that will be reported by the lower-level SDL_GetJoystickAxis(). + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_GamepadAxis +{ + SDL_GAMEPAD_AXIS_INVALID = -1, + SDL_GAMEPAD_AXIS_LEFTX, + SDL_GAMEPAD_AXIS_LEFTY, + SDL_GAMEPAD_AXIS_RIGHTX, + SDL_GAMEPAD_AXIS_RIGHTY, + SDL_GAMEPAD_AXIS_LEFT_TRIGGER, + SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, + SDL_GAMEPAD_AXIS_COUNT +} SDL_GamepadAxis; + +/** + * Types of gamepad control bindings. + * + * A gamepad is a collection of bindings that map arbitrary joystick buttons, + * axes and hat switches to specific positions on a generic console-style + * gamepad. This enum is used as part of SDL_GamepadBinding to specify those + * mappings. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_GamepadBindingType +{ + SDL_GAMEPAD_BINDTYPE_NONE = 0, + SDL_GAMEPAD_BINDTYPE_BUTTON, + SDL_GAMEPAD_BINDTYPE_AXIS, + SDL_GAMEPAD_BINDTYPE_HAT +} SDL_GamepadBindingType; + +/** + * A mapping between one joystick input to a gamepad control. + * + * A gamepad has a collection of several bindings, to say, for example, when + * joystick button number 5 is pressed, that should be treated like the + * gamepad's "start" button. + * + * SDL has these bindings built-in for many popular controllers, and can add + * more with a simple text string. Those strings are parsed into a collection + * of these structs to make it easier to operate on the data. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadBindings + */ +typedef struct SDL_GamepadBinding +{ + SDL_GamepadBindingType input_type; + union + { + int button; + + struct + { + int axis; + int axis_min; + int axis_max; + } axis; + + struct + { + int hat; + int hat_mask; + } hat; + + } input; + + SDL_GamepadBindingType output_type; + union + { + SDL_GamepadButton button; + + struct + { + SDL_GamepadAxis axis; + int axis_min; + int axis_max; + } axis; + + } output; +} SDL_GamepadBinding; + + +/** + * Add support for gamepads that SDL is unaware of or change the binding of an + * existing gamepad. + * + * The mapping string has the format "GUID,name,mapping", where GUID is the + * string value from SDL_GUIDToString(), name is the human readable string for + * the device and mappings are gamepad mappings to joystick ones. Under + * Windows there is a reserved GUID of "xinput" that covers all XInput + * devices. The mapping format for joystick is: + * + * - `bX`: a joystick button, index X + * - `hX.Y`: hat X with value Y + * - `aX`: axis X of the joystick + * + * Buttons can be used as a gamepad axes and vice versa. + * + * If a device with this GUID is already plugged in, SDL will generate an + * SDL_EVENT_GAMEPAD_ADDED event. + * + * This string shows an example of a valid mapping for a gamepad: + * + * ```c + * "341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7" + * ``` + * + * \param mapping the mapping string. + * \returns 1 if a new mapping is added, 0 if an existing mapping is updated, + * -1 on failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddGamepadMappingsFromFile + * \sa SDL_AddGamepadMappingsFromIO + * \sa SDL_GetGamepadMapping + * \sa SDL_GetGamepadMappingForGUID + * \sa SDL_HINT_GAMECONTROLLERCONFIG + * \sa SDL_HINT_GAMECONTROLLERCONFIG_FILE + * \sa SDL_EVENT_GAMEPAD_ADDED + */ +extern SDL_DECLSPEC int SDLCALL SDL_AddGamepadMapping(const char *mapping); + +/** + * Load a set of gamepad mappings from an SDL_IOStream. + * + * You can call this function several times, if needed, to load different + * database files. + * + * If a new mapping is loaded for an already known gamepad GUID, the later + * version will overwrite the one currently loaded. + * + * Any new mappings for already plugged in controllers will generate + * SDL_EVENT_GAMEPAD_ADDED events. + * + * Mappings not belonging to the current platform or with no platform field + * specified will be ignored (i.e. mappings for Linux will be ignored in + * Windows, etc). + * + * This function will load the text database entirely in memory before + * processing it, so take this into consideration if you are in a memory + * constrained environment. + * + * \param src the data stream for the mappings to be added. + * \param closeio if true, calls SDL_CloseIO() on `src` before returning, even + * in the case of an error. + * \returns the number of mappings added or -1 on failure; call SDL_GetError() + * for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddGamepadMapping + * \sa SDL_AddGamepadMappingsFromFile + * \sa SDL_GetGamepadMapping + * \sa SDL_GetGamepadMappingForGUID + * \sa SDL_HINT_GAMECONTROLLERCONFIG + * \sa SDL_HINT_GAMECONTROLLERCONFIG_FILE + * \sa SDL_EVENT_GAMEPAD_ADDED + */ +extern SDL_DECLSPEC int SDLCALL SDL_AddGamepadMappingsFromIO(SDL_IOStream *src, bool closeio); + +/** + * Load a set of gamepad mappings from a file. + * + * You can call this function several times, if needed, to load different + * database files. + * + * If a new mapping is loaded for an already known gamepad GUID, the later + * version will overwrite the one currently loaded. + * + * Any new mappings for already plugged in controllers will generate + * SDL_EVENT_GAMEPAD_ADDED events. + * + * Mappings not belonging to the current platform or with no platform field + * specified will be ignored (i.e. mappings for Linux will be ignored in + * Windows, etc). + * + * \param file the mappings file to load. + * \returns the number of mappings added or -1 on failure; call SDL_GetError() + * for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddGamepadMapping + * \sa SDL_AddGamepadMappingsFromIO + * \sa SDL_GetGamepadMapping + * \sa SDL_GetGamepadMappingForGUID + * \sa SDL_HINT_GAMECONTROLLERCONFIG + * \sa SDL_HINT_GAMECONTROLLERCONFIG_FILE + * \sa SDL_EVENT_GAMEPAD_ADDED + */ +extern SDL_DECLSPEC int SDLCALL SDL_AddGamepadMappingsFromFile(const char *file); + +/** + * Reinitialize the SDL mapping database to its initial state. + * + * This will generate gamepad events as needed if device mappings change. + * + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReloadGamepadMappings(void); + +/** + * Get the current gamepad mappings. + * + * \param count a pointer filled in with the number of mappings returned, can + * be NULL. + * \returns an array of the mapping strings, NULL-terminated, or NULL on + * failure; call SDL_GetError() for more information. This is a + * single allocation that should be freed with SDL_free() when it is + * no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC char ** SDLCALL SDL_GetGamepadMappings(int *count); + +/** + * Get the gamepad mapping string for a given GUID. + * + * \param guid a structure containing the GUID for which a mapping is desired. + * \returns a mapping string or NULL on failure; call SDL_GetError() for more + * information. This should be freed with SDL_free() when it is no + * longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickGUIDForID + * \sa SDL_GetJoystickGUID + */ +extern SDL_DECLSPEC char * SDLCALL SDL_GetGamepadMappingForGUID(SDL_GUID guid); + +/** + * Get the current mapping of a gamepad. + * + * Details about mappings are discussed with SDL_AddGamepadMapping(). + * + * \param gamepad the gamepad you want to get the current mapping for. + * \returns a string that has the gamepad's mapping or NULL if no mapping is + * available; call SDL_GetError() for more information. This should + * be freed with SDL_free() when it is no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddGamepadMapping + * \sa SDL_GetGamepadMappingForID + * \sa SDL_GetGamepadMappingForGUID + * \sa SDL_SetGamepadMapping + */ +extern SDL_DECLSPEC char * SDLCALL SDL_GetGamepadMapping(SDL_Gamepad *gamepad); + +/** + * Set the current mapping of a joystick or gamepad. + * + * Details about mappings are discussed with SDL_AddGamepadMapping(). + * + * \param instance_id the joystick instance ID. + * \param mapping the mapping to use for this device, or NULL to clear the + * mapping. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddGamepadMapping + * \sa SDL_GetGamepadMapping + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetGamepadMapping(SDL_JoystickID instance_id, const char *mapping); + +/** + * Return whether a gamepad is currently connected. + * + * \returns true if a gamepad is connected, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepads + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasGamepad(void); + +/** + * Get a list of currently connected gamepads. + * + * \param count a pointer filled in with the number of gamepads returned, may + * be NULL. + * \returns a 0 terminated array of joystick instance IDs or NULL on failure; + * call SDL_GetError() for more information. This should be freed + * with SDL_free() when it is no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasGamepad + * \sa SDL_OpenGamepad + */ +extern SDL_DECLSPEC SDL_JoystickID * SDLCALL SDL_GetGamepads(int *count); + +/** + * Check if the given joystick is supported by the gamepad interface. + * + * \param instance_id the joystick instance ID. + * \returns true if the given joystick is supported by the gamepad interface, + * false if it isn't or it's an invalid index. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoysticks + * \sa SDL_OpenGamepad + */ +extern SDL_DECLSPEC bool SDLCALL SDL_IsGamepad(SDL_JoystickID instance_id); + +/** + * Get the implementation dependent name of a gamepad. + * + * This can be called before any gamepads are opened. + * + * \param instance_id the joystick instance ID. + * \returns the name of the selected gamepad. If no name can be found, this + * function returns NULL; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadName + * \sa SDL_GetGamepads + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadNameForID(SDL_JoystickID instance_id); + +/** + * Get the implementation dependent path of a gamepad. + * + * This can be called before any gamepads are opened. + * + * \param instance_id the joystick instance ID. + * \returns the path of the selected gamepad. If no path can be found, this + * function returns NULL; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadPath + * \sa SDL_GetGamepads + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadPathForID(SDL_JoystickID instance_id); + +/** + * Get the player index of a gamepad. + * + * This can be called before any gamepads are opened. + * + * \param instance_id the joystick instance ID. + * \returns the player index of a gamepad, or -1 if it's not available. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadPlayerIndex + * \sa SDL_GetGamepads + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetGamepadPlayerIndexForID(SDL_JoystickID instance_id); + +/** + * Get the implementation-dependent GUID of a gamepad. + * + * This can be called before any gamepads are opened. + * + * \param instance_id the joystick instance ID. + * \returns the GUID of the selected gamepad. If called on an invalid index, + * this function returns a zero GUID. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GUIDToString + * \sa SDL_GetGamepads + */ +extern SDL_DECLSPEC SDL_GUID SDLCALL SDL_GetGamepadGUIDForID(SDL_JoystickID instance_id); + +/** + * Get the USB vendor ID of a gamepad, if available. + * + * This can be called before any gamepads are opened. If the vendor ID isn't + * available this function returns 0. + * + * \param instance_id the joystick instance ID. + * \returns the USB vendor ID of the selected gamepad. If called on an invalid + * index, this function returns zero. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadVendor + * \sa SDL_GetGamepads + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadVendorForID(SDL_JoystickID instance_id); + +/** + * Get the USB product ID of a gamepad, if available. + * + * This can be called before any gamepads are opened. If the product ID isn't + * available this function returns 0. + * + * \param instance_id the joystick instance ID. + * \returns the USB product ID of the selected gamepad. If called on an + * invalid index, this function returns zero. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadProduct + * \sa SDL_GetGamepads + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadProductForID(SDL_JoystickID instance_id); + +/** + * Get the product version of a gamepad, if available. + * + * This can be called before any gamepads are opened. If the product version + * isn't available this function returns 0. + * + * \param instance_id the joystick instance ID. + * \returns the product version of the selected gamepad. If called on an + * invalid index, this function returns zero. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadProductVersion + * \sa SDL_GetGamepads + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadProductVersionForID(SDL_JoystickID instance_id); + +/** + * Get the type of a gamepad. + * + * This can be called before any gamepads are opened. + * + * \param instance_id the joystick instance ID. + * \returns the gamepad type. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadType + * \sa SDL_GetGamepads + * \sa SDL_GetRealGamepadTypeForID + */ +extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetGamepadTypeForID(SDL_JoystickID instance_id); + +/** + * Get the type of a gamepad, ignoring any mapping override. + * + * This can be called before any gamepads are opened. + * + * \param instance_id the joystick instance ID. + * \returns the gamepad type. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadTypeForID + * \sa SDL_GetGamepads + * \sa SDL_GetRealGamepadType + */ +extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetRealGamepadTypeForID(SDL_JoystickID instance_id); + +/** + * Get the mapping of a gamepad. + * + * This can be called before any gamepads are opened. + * + * \param instance_id the joystick instance ID. + * \returns the mapping string. Returns NULL if no mapping is available. This + * should be freed with SDL_free() when it is no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepads + * \sa SDL_GetGamepadMapping + */ +extern SDL_DECLSPEC char * SDLCALL SDL_GetGamepadMappingForID(SDL_JoystickID instance_id); + +/** + * Open a gamepad for use. + * + * \param instance_id the joystick instance ID. + * \returns a gamepad identifier or NULL if an error occurred; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseGamepad + * \sa SDL_IsGamepad + */ +extern SDL_DECLSPEC SDL_Gamepad * SDLCALL SDL_OpenGamepad(SDL_JoystickID instance_id); + +/** + * Get the SDL_Gamepad associated with a joystick instance ID, if it has been + * opened. + * + * \param instance_id the joystick instance ID of the gamepad. + * \returns an SDL_Gamepad on success or NULL on failure or if it hasn't been + * opened yet; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Gamepad * SDLCALL SDL_GetGamepadFromID(SDL_JoystickID instance_id); + +/** + * Get the SDL_Gamepad associated with a player index. + * + * \param player_index the player index, which different from the instance ID. + * \returns the SDL_Gamepad associated with a player index. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadPlayerIndex + * \sa SDL_SetGamepadPlayerIndex + */ +extern SDL_DECLSPEC SDL_Gamepad * SDLCALL SDL_GetGamepadFromPlayerIndex(int player_index); + +/** + * Get the properties associated with an opened gamepad. + * + * These properties are shared with the underlying joystick object. + * + * The following read-only properties are provided by SDL: + * + * - `SDL_PROP_GAMEPAD_CAP_MONO_LED_BOOLEAN`: true if this gamepad has an LED + * that has adjustable brightness + * - `SDL_PROP_GAMEPAD_CAP_RGB_LED_BOOLEAN`: true if this gamepad has an LED + * that has adjustable color + * - `SDL_PROP_GAMEPAD_CAP_PLAYER_LED_BOOLEAN`: true if this gamepad has a + * player LED + * - `SDL_PROP_GAMEPAD_CAP_RUMBLE_BOOLEAN`: true if this gamepad has + * left/right rumble + * - `SDL_PROP_GAMEPAD_CAP_TRIGGER_RUMBLE_BOOLEAN`: true if this gamepad has + * simple trigger rumble + * + * \param gamepad a gamepad identifier previously returned by + * SDL_OpenGamepad(). + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetGamepadProperties(SDL_Gamepad *gamepad); + +#define SDL_PROP_GAMEPAD_CAP_MONO_LED_BOOLEAN SDL_PROP_JOYSTICK_CAP_MONO_LED_BOOLEAN +#define SDL_PROP_GAMEPAD_CAP_RGB_LED_BOOLEAN SDL_PROP_JOYSTICK_CAP_RGB_LED_BOOLEAN +#define SDL_PROP_GAMEPAD_CAP_PLAYER_LED_BOOLEAN SDL_PROP_JOYSTICK_CAP_PLAYER_LED_BOOLEAN +#define SDL_PROP_GAMEPAD_CAP_RUMBLE_BOOLEAN SDL_PROP_JOYSTICK_CAP_RUMBLE_BOOLEAN +#define SDL_PROP_GAMEPAD_CAP_TRIGGER_RUMBLE_BOOLEAN SDL_PROP_JOYSTICK_CAP_TRIGGER_RUMBLE_BOOLEAN + +/** + * Get the instance ID of an opened gamepad. + * + * \param gamepad a gamepad identifier previously returned by + * SDL_OpenGamepad(). + * \returns the instance ID of the specified gamepad on success or 0 on + * failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_JoystickID SDLCALL SDL_GetGamepadID(SDL_Gamepad *gamepad); + +/** + * Get the implementation-dependent name for an opened gamepad. + * + * \param gamepad a gamepad identifier previously returned by + * SDL_OpenGamepad(). + * \returns the implementation dependent name for the gamepad, or NULL if + * there is no name or the identifier passed is invalid. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadNameForID + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadName(SDL_Gamepad *gamepad); + +/** + * Get the implementation-dependent path for an opened gamepad. + * + * \param gamepad a gamepad identifier previously returned by + * SDL_OpenGamepad(). + * \returns the implementation dependent path for the gamepad, or NULL if + * there is no path or the identifier passed is invalid. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadPathForID + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadPath(SDL_Gamepad *gamepad); + +/** + * Get the type of an opened gamepad. + * + * \param gamepad the gamepad object to query. + * \returns the gamepad type, or SDL_GAMEPAD_TYPE_UNKNOWN if it's not + * available. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadTypeForID + */ +extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetGamepadType(SDL_Gamepad *gamepad); + +/** + * Get the type of an opened gamepad, ignoring any mapping override. + * + * \param gamepad the gamepad object to query. + * \returns the gamepad type, or SDL_GAMEPAD_TYPE_UNKNOWN if it's not + * available. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRealGamepadTypeForID + */ +extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetRealGamepadType(SDL_Gamepad *gamepad); + +/** + * Get the player index of an opened gamepad. + * + * For XInput gamepads this returns the XInput user index. + * + * \param gamepad the gamepad object to query. + * \returns the player index for gamepad, or -1 if it's not available. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetGamepadPlayerIndex + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetGamepadPlayerIndex(SDL_Gamepad *gamepad); + +/** + * Set the player index of an opened gamepad. + * + * \param gamepad the gamepad object to adjust. + * \param player_index player index to assign to this gamepad, or -1 to clear + * the player index and turn off player LEDs. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadPlayerIndex + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetGamepadPlayerIndex(SDL_Gamepad *gamepad, int player_index); + +/** + * Get the USB vendor ID of an opened gamepad, if available. + * + * If the vendor ID isn't available this function returns 0. + * + * \param gamepad the gamepad object to query. + * \returns the USB vendor ID, or zero if unavailable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadVendorForID + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadVendor(SDL_Gamepad *gamepad); + +/** + * Get the USB product ID of an opened gamepad, if available. + * + * If the product ID isn't available this function returns 0. + * + * \param gamepad the gamepad object to query. + * \returns the USB product ID, or zero if unavailable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadProductForID + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadProduct(SDL_Gamepad *gamepad); + +/** + * Get the product version of an opened gamepad, if available. + * + * If the product version isn't available this function returns 0. + * + * \param gamepad the gamepad object to query. + * \returns the USB product version, or zero if unavailable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadProductVersionForID + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadProductVersion(SDL_Gamepad *gamepad); + +/** + * Get the firmware version of an opened gamepad, if available. + * + * If the firmware version isn't available this function returns 0. + * + * \param gamepad the gamepad object to query. + * \returns the gamepad firmware version, or zero if unavailable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetGamepadFirmwareVersion(SDL_Gamepad *gamepad); + +/** + * Get the serial number of an opened gamepad, if available. + * + * Returns the serial number of the gamepad, or NULL if it is not available. + * + * \param gamepad the gamepad object to query. + * \returns the serial number, or NULL if unavailable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadSerial(SDL_Gamepad *gamepad); + +/** + * Get the Steam Input handle of an opened gamepad, if available. + * + * Returns an InputHandle_t for the gamepad that can be used with Steam Input + * API: https://partner.steamgames.com/doc/api/ISteamInput + * + * \param gamepad the gamepad object to query. + * \returns the gamepad handle, or 0 if unavailable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetGamepadSteamHandle(SDL_Gamepad *gamepad); + +/** + * Get the connection state of a gamepad. + * + * \param gamepad the gamepad object to query. + * \returns the connection state on success or + * `SDL_JOYSTICK_CONNECTION_INVALID` on failure; call SDL_GetError() + * for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_JoystickConnectionState SDLCALL SDL_GetGamepadConnectionState(SDL_Gamepad *gamepad); + +/** + * Get the battery state of a gamepad. + * + * You should never take a battery status as absolute truth. Batteries + * (especially failing batteries) are delicate hardware, and the values + * reported here are best estimates based on what that hardware reports. It's + * not uncommon for older batteries to lose stored power much faster than it + * reports, or completely drain when reporting it has 20 percent left, etc. + * + * \param gamepad the gamepad object to query. + * \param percent a pointer filled in with the percentage of battery life + * left, between 0 and 100, or NULL to ignore. This will be + * filled in with -1 we can't determine a value or there is no + * battery. + * \returns the current battery state. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PowerState SDLCALL SDL_GetGamepadPowerInfo(SDL_Gamepad *gamepad, int *percent); + +/** + * Check if a gamepad has been opened and is currently connected. + * + * \param gamepad a gamepad identifier previously returned by + * SDL_OpenGamepad(). + * \returns true if the gamepad has been opened and is currently connected, or + * false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GamepadConnected(SDL_Gamepad *gamepad); + +/** + * Get the underlying joystick from a gamepad. + * + * This function will give you a SDL_Joystick object, which allows you to use + * the SDL_Joystick functions with a SDL_Gamepad object. This would be useful + * for getting a joystick's position at any given time, even if it hasn't + * moved (moving it would produce an event, which would have the axis' value). + * + * The pointer returned is owned by the SDL_Gamepad. You should not call + * SDL_CloseJoystick() on it, for example, since doing so will likely cause + * SDL to crash. + * + * \param gamepad the gamepad object that you want to get a joystick from. + * \returns an SDL_Joystick object, or NULL on failure; call SDL_GetError() + * for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Joystick * SDLCALL SDL_GetGamepadJoystick(SDL_Gamepad *gamepad); + +/** + * Set the state of gamepad event processing. + * + * If gamepad events are disabled, you must call SDL_UpdateGamepads() yourself + * and check the state of the gamepad when you want gamepad information. + * + * \param enabled whether to process gamepad events or not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GamepadEventsEnabled + * \sa SDL_UpdateGamepads + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetGamepadEventsEnabled(bool enabled); + +/** + * Query the state of gamepad event processing. + * + * If gamepad events are disabled, you must call SDL_UpdateGamepads() yourself + * and check the state of the gamepad when you want gamepad information. + * + * \returns true if gamepad events are being processed, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetGamepadEventsEnabled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GamepadEventsEnabled(void); + +/** + * Get the SDL joystick layer bindings for a gamepad. + * + * \param gamepad a gamepad. + * \param count a pointer filled in with the number of bindings returned. + * \returns a NULL terminated array of pointers to bindings or NULL on + * failure; call SDL_GetError() for more information. This is a + * single allocation that should be freed with SDL_free() when it is + * no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_GamepadBinding ** SDLCALL SDL_GetGamepadBindings(SDL_Gamepad *gamepad, int *count); + +/** + * Manually pump gamepad updates if not using the loop. + * + * This function is called automatically by the event loop if events are + * enabled. Under such circumstances, it will not be necessary to call this + * function. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_UpdateGamepads(void); + +/** + * Convert a string into SDL_GamepadType enum. + * + * This function is called internally to translate SDL_Gamepad mapping strings + * for the underlying joystick device into the consistent SDL_Gamepad mapping. + * You do not normally need to call this function unless you are parsing + * SDL_Gamepad mappings in your own code. + * + * \param str string representing a SDL_GamepadType type. + * \returns the SDL_GamepadType enum corresponding to the input string, or + * `SDL_GAMEPAD_TYPE_UNKNOWN` if no match was found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadStringForType + */ +extern SDL_DECLSPEC SDL_GamepadType SDLCALL SDL_GetGamepadTypeFromString(const char *str); + +/** + * Convert from an SDL_GamepadType enum to a string. + * + * \param type an enum value for a given SDL_GamepadType. + * \returns a string for the given type, or NULL if an invalid type is + * specified. The string returned is of the format used by + * SDL_Gamepad mapping strings. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadTypeFromString + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadStringForType(SDL_GamepadType type); + +/** + * Convert a string into SDL_GamepadAxis enum. + * + * This function is called internally to translate SDL_Gamepad mapping strings + * for the underlying joystick device into the consistent SDL_Gamepad mapping. + * You do not normally need to call this function unless you are parsing + * SDL_Gamepad mappings in your own code. + * + * Note specially that "righttrigger" and "lefttrigger" map to + * `SDL_GAMEPAD_AXIS_RIGHT_TRIGGER` and `SDL_GAMEPAD_AXIS_LEFT_TRIGGER`, + * respectively. + * + * \param str string representing a SDL_Gamepad axis. + * \returns the SDL_GamepadAxis enum corresponding to the input string, or + * `SDL_GAMEPAD_AXIS_INVALID` if no match was found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadStringForAxis + */ +extern SDL_DECLSPEC SDL_GamepadAxis SDLCALL SDL_GetGamepadAxisFromString(const char *str); + +/** + * Convert from an SDL_GamepadAxis enum to a string. + * + * \param axis an enum value for a given SDL_GamepadAxis. + * \returns a string for the given axis, or NULL if an invalid axis is + * specified. The string returned is of the format used by + * SDL_Gamepad mapping strings. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadAxisFromString + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadStringForAxis(SDL_GamepadAxis axis); + +/** + * Query whether a gamepad has a given axis. + * + * This merely reports whether the gamepad's mapping defined this axis, as + * that is all the information SDL has about the physical device. + * + * \param gamepad a gamepad. + * \param axis an axis enum value (an SDL_GamepadAxis value). + * \returns true if the gamepad has this axis, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GamepadHasButton + * \sa SDL_GetGamepadAxis + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GamepadHasAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis); + +/** + * Get the current state of an axis control on a gamepad. + * + * The axis indices start at index 0. + * + * For thumbsticks, the state is a value ranging from -32768 (up/left) to + * 32767 (down/right). + * + * Triggers range from 0 when released to 32767 when fully pressed, and never + * return a negative value. Note that this differs from the value reported by + * the lower-level SDL_GetJoystickAxis(), which normally uses the full range. + * + * Note that for invalid gamepads or axes, this will return 0. Zero is also a + * valid value in normal operation; usually it means a centered axis. + * + * \param gamepad a gamepad. + * \param axis an axis index (one of the SDL_GamepadAxis values). + * \returns axis state. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GamepadHasAxis + * \sa SDL_GetGamepadButton + */ +extern SDL_DECLSPEC Sint16 SDLCALL SDL_GetGamepadAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis); + +/** + * Convert a string into an SDL_GamepadButton enum. + * + * This function is called internally to translate SDL_Gamepad mapping strings + * for the underlying joystick device into the consistent SDL_Gamepad mapping. + * You do not normally need to call this function unless you are parsing + * SDL_Gamepad mappings in your own code. + * + * \param str string representing a SDL_Gamepad button. + * \returns the SDL_GamepadButton enum corresponding to the input string, or + * `SDL_GAMEPAD_BUTTON_INVALID` if no match was found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadStringForButton + */ +extern SDL_DECLSPEC SDL_GamepadButton SDLCALL SDL_GetGamepadButtonFromString(const char *str); + +/** + * Convert from an SDL_GamepadButton enum to a string. + * + * \param button an enum value for a given SDL_GamepadButton. + * \returns a string for the given button, or NULL if an invalid button is + * specified. The string returned is of the format used by + * SDL_Gamepad mapping strings. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadButtonFromString + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadStringForButton(SDL_GamepadButton button); + +/** + * Query whether a gamepad has a given button. + * + * This merely reports whether the gamepad's mapping defined this button, as + * that is all the information SDL has about the physical device. + * + * \param gamepad a gamepad. + * \param button a button enum value (an SDL_GamepadButton value). + * \returns true if the gamepad has this button, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GamepadHasAxis + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GamepadHasButton(SDL_Gamepad *gamepad, SDL_GamepadButton button); + +/** + * Get the current state of a button on a gamepad. + * + * \param gamepad a gamepad. + * \param button a button index (one of the SDL_GamepadButton values). + * \returns true if the button is pressed, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GamepadHasButton + * \sa SDL_GetGamepadAxis + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetGamepadButton(SDL_Gamepad *gamepad, SDL_GamepadButton button); + +/** + * Get the label of a button on a gamepad. + * + * \param type the type of gamepad to check. + * \param button a button index (one of the SDL_GamepadButton values). + * \returns the SDL_GamepadButtonLabel enum corresponding to the button label. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadButtonLabel + */ +extern SDL_DECLSPEC SDL_GamepadButtonLabel SDLCALL SDL_GetGamepadButtonLabelForType(SDL_GamepadType type, SDL_GamepadButton button); + +/** + * Get the label of a button on a gamepad. + * + * \param gamepad a gamepad. + * \param button a button index (one of the SDL_GamepadButton values). + * \returns the SDL_GamepadButtonLabel enum corresponding to the button label. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadButtonLabelForType + */ +extern SDL_DECLSPEC SDL_GamepadButtonLabel SDLCALL SDL_GetGamepadButtonLabel(SDL_Gamepad *gamepad, SDL_GamepadButton button); + +/** + * Get the number of touchpads on a gamepad. + * + * \param gamepad a gamepad. + * \returns number of touchpads. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetNumGamepadTouchpadFingers + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumGamepadTouchpads(SDL_Gamepad *gamepad); + +/** + * Get the number of supported simultaneous fingers on a touchpad on a game + * gamepad. + * + * \param gamepad a gamepad. + * \param touchpad a touchpad. + * \returns number of supported simultaneous fingers. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadTouchpadFinger + * \sa SDL_GetNumGamepadTouchpads + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumGamepadTouchpadFingers(SDL_Gamepad *gamepad, int touchpad); + +/** + * Get the current state of a finger on a touchpad on a gamepad. + * + * \param gamepad a gamepad. + * \param touchpad a touchpad. + * \param finger a finger. + * \param down a pointer filled with true if the finger is down, false + * otherwise, may be NULL. + * \param x a pointer filled with the x position, normalized 0 to 1, with the + * origin in the upper left, may be NULL. + * \param y a pointer filled with the y position, normalized 0 to 1, with the + * origin in the upper left, may be NULL. + * \param pressure a pointer filled with pressure value, may be NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetNumGamepadTouchpadFingers + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetGamepadTouchpadFinger(SDL_Gamepad *gamepad, int touchpad, int finger, bool *down, float *x, float *y, float *pressure); + +/** + * Return whether a gamepad has a particular sensor. + * + * \param gamepad the gamepad to query. + * \param type the type of sensor to query. + * \returns true if the sensor exists, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadSensorData + * \sa SDL_GetGamepadSensorDataRate + * \sa SDL_SetGamepadSensorEnabled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GamepadHasSensor(SDL_Gamepad *gamepad, SDL_SensorType type); + +/** + * Set whether data reporting for a gamepad sensor is enabled. + * + * \param gamepad the gamepad to update. + * \param type the type of sensor to enable/disable. + * \param enabled whether data reporting should be enabled. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GamepadHasSensor + * \sa SDL_GamepadSensorEnabled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetGamepadSensorEnabled(SDL_Gamepad *gamepad, SDL_SensorType type, bool enabled); + +/** + * Query whether sensor data reporting is enabled for a gamepad. + * + * \param gamepad the gamepad to query. + * \param type the type of sensor to query. + * \returns true if the sensor is enabled, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetGamepadSensorEnabled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GamepadSensorEnabled(SDL_Gamepad *gamepad, SDL_SensorType type); + +/** + * Get the data rate (number of events per second) of a gamepad sensor. + * + * \param gamepad the gamepad to query. + * \param type the type of sensor to query. + * \returns the data rate, or 0.0f if the data rate is not available. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC float SDLCALL SDL_GetGamepadSensorDataRate(SDL_Gamepad *gamepad, SDL_SensorType type); + +/** + * Get the current state of a gamepad sensor. + * + * The number of values and interpretation of the data is sensor dependent. + * See the remarks in SDL_SensorType for details for each type of sensor. + * + * \param gamepad the gamepad to query. + * \param type the type of sensor to query. + * \param data a pointer filled with the current sensor state. + * \param num_values the number of values to write to data. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetGamepadSensorData(SDL_Gamepad *gamepad, SDL_SensorType type, float *data, int num_values); + +/** + * Start a rumble effect on a gamepad. + * + * Each call to this function cancels any previous rumble effect, and calling + * it with 0 intensity stops any rumbling. + * + * This function requires you to process SDL events or call + * SDL_UpdateJoysticks() to update rumble state. + * + * \param gamepad the gamepad to vibrate. + * \param low_frequency_rumble the intensity of the low frequency (left) + * rumble motor, from 0 to 0xFFFF. + * \param high_frequency_rumble the intensity of the high frequency (right) + * rumble motor, from 0 to 0xFFFF. + * \param duration_ms the duration of the rumble effect, in milliseconds. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RumbleGamepad(SDL_Gamepad *gamepad, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); + +/** + * Start a rumble effect in the gamepad's triggers. + * + * Each call to this function cancels any previous trigger rumble effect, and + * calling it with 0 intensity stops any rumbling. + * + * Note that this is rumbling of the _triggers_ and not the gamepad as a + * whole. This is currently only supported on Xbox One gamepads. If you want + * the (more common) whole-gamepad rumble, use SDL_RumbleGamepad() instead. + * + * This function requires you to process SDL events or call + * SDL_UpdateJoysticks() to update rumble state. + * + * \param gamepad the gamepad to vibrate. + * \param left_rumble the intensity of the left trigger rumble motor, from 0 + * to 0xFFFF. + * \param right_rumble the intensity of the right trigger rumble motor, from 0 + * to 0xFFFF. + * \param duration_ms the duration of the rumble effect, in milliseconds. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RumbleGamepad + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RumbleGamepadTriggers(SDL_Gamepad *gamepad, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms); + +/** + * Update a gamepad's LED color. + * + * An example of a joystick LED is the light on the back of a PlayStation 4's + * DualShock 4 controller. + * + * For gamepads with a single color LED, the maximum of the RGB values will be + * used as the LED brightness. + * + * \param gamepad the gamepad to update. + * \param red the intensity of the red LED. + * \param green the intensity of the green LED. + * \param blue the intensity of the blue LED. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetGamepadLED(SDL_Gamepad *gamepad, Uint8 red, Uint8 green, Uint8 blue); + +/** + * Send a gamepad specific effect packet. + * + * \param gamepad the gamepad to affect. + * \param data the data to send to the gamepad. + * \param size the size of the data to send to the gamepad. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SendGamepadEffect(SDL_Gamepad *gamepad, const void *data, int size); + +/** + * Close a gamepad previously opened with SDL_OpenGamepad(). + * + * \param gamepad a gamepad identifier previously returned by + * SDL_OpenGamepad(). + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenGamepad + */ +extern SDL_DECLSPEC void SDLCALL SDL_CloseGamepad(SDL_Gamepad *gamepad); + +/** + * Return the sfSymbolsName for a given button on a gamepad on Apple + * platforms. + * + * \param gamepad the gamepad to query. + * \param button a button on the gamepad. + * \returns the sfSymbolsName or NULL if the name can't be found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadAppleSFSymbolsNameForAxis + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadAppleSFSymbolsNameForButton(SDL_Gamepad *gamepad, SDL_GamepadButton button); + +/** + * Return the sfSymbolsName for a given axis on a gamepad on Apple platforms. + * + * \param gamepad the gamepad to query. + * \param axis an axis on the gamepad. + * \returns the sfSymbolsName or NULL if the name can't be found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGamepadAppleSFSymbolsNameForButton + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadAppleSFSymbolsNameForAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_gamepad_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_gpu.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_gpu.h new file mode 100644 index 0000000..d35104a --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_gpu.h @@ -0,0 +1,4578 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: GPU */ + +/** + * # CategoryGPU + * + * The GPU API offers a cross-platform way for apps to talk to modern graphics + * hardware. It offers both 3D graphics and compute support, in the style of + * Metal, Vulkan, and Direct3D 12. + * + * A basic workflow might be something like this: + * + * The app creates a GPU device with SDL_CreateGPUDevice(), and assigns it to + * a window with SDL_ClaimWindowForGPUDevice()--although strictly speaking you + * can render offscreen entirely, perhaps for image processing, and not use a + * window at all. + * + * Next, the app prepares static data (things that are created once and used + * over and over). For example: + * + * - Shaders (programs that run on the GPU): use SDL_CreateGPUShader(). + * - Vertex buffers (arrays of geometry data) and other rendering data: use + * SDL_CreateGPUBuffer() and SDL_UploadToGPUBuffer(). + * - Textures (images): use SDL_CreateGPUTexture() and + * SDL_UploadToGPUTexture(). + * - Samplers (how textures should be read from): use SDL_CreateGPUSampler(). + * - Render pipelines (precalculated rendering state): use + * SDL_CreateGPUGraphicsPipeline() + * + * To render, the app creates one or more command buffers, with + * SDL_AcquireGPUCommandBuffer(). Command buffers collect rendering + * instructions that will be submitted to the GPU in batch. Complex scenes can + * use multiple command buffers, maybe configured across multiple threads in + * parallel, as long as they are submitted in the correct order, but many apps + * will just need one command buffer per frame. + * + * Rendering can happen to a texture (what other APIs call a "render target") + * or it can happen to the swapchain texture (which is just a special texture + * that represents a window's contents). The app can use + * SDL_WaitAndAcquireGPUSwapchainTexture() to render to the window. + * + * Rendering actually happens in a Render Pass, which is encoded into a + * command buffer. One can encode multiple render passes (or alternate between + * render and compute passes) in a single command buffer, but many apps might + * simply need a single render pass in a single command buffer. Render Passes + * can render to up to four color textures and one depth texture + * simultaneously. If the set of textures being rendered to needs to change, + * the Render Pass must be ended and a new one must be begun. + * + * The app calls SDL_BeginGPURenderPass(). Then it sets states it needs for + * each draw: + * + * - SDL_BindGPUGraphicsPipeline() + * - SDL_SetGPUViewport() + * - SDL_BindGPUVertexBuffers() + * - SDL_BindGPUVertexSamplers() + * - etc + * + * Then, make the actual draw commands with these states: + * + * - SDL_DrawGPUPrimitives() + * - SDL_DrawGPUPrimitivesIndirect() + * - SDL_DrawGPUIndexedPrimitivesIndirect() + * - etc + * + * After all the drawing commands for a pass are complete, the app should call + * SDL_EndGPURenderPass(). Once a render pass ends all render-related state is + * reset. + * + * The app can begin new Render Passes and make new draws in the same command + * buffer until the entire scene is rendered. + * + * Once all of the render commands for the scene are complete, the app calls + * SDL_SubmitGPUCommandBuffer() to send it to the GPU for processing. + * + * If the app needs to read back data from texture or buffers, the API has an + * efficient way of doing this, provided that the app is willing to tolerate + * some latency. When the app uses SDL_DownloadFromGPUTexture() or + * SDL_DownloadFromGPUBuffer(), submitting the command buffer with + * SDL_SubmitGPUCommandBufferAndAcquireFence() will return a fence handle that + * the app can poll or wait on in a thread. Once the fence indicates that the + * command buffer is done processing, it is safe to read the downloaded data. + * Make sure to call SDL_ReleaseGPUFence() when done with the fence. + * + * The API also has "compute" support. The app calls SDL_BeginGPUComputePass() + * with compute-writeable textures and/or buffers, which can be written to in + * a compute shader. Then it sets states it needs for the compute dispatches: + * + * - SDL_BindGPUComputePipeline() + * - SDL_BindGPUComputeStorageBuffers() + * - SDL_BindGPUComputeStorageTextures() + * + * Then, dispatch compute work: + * + * - SDL_DispatchGPUCompute() + * + * For advanced users, this opens up powerful GPU-driven workflows. + * + * Graphics and compute pipelines require the use of shaders, which as + * mentioned above are small programs executed on the GPU. Each backend + * (Vulkan, Metal, D3D12) requires a different shader format. When the app + * creates the GPU device, the app lets the device know which shader formats + * the app can provide. It will then select the appropriate backend depending + * on the available shader formats and the backends available on the platform. + * When creating shaders, the app must provide the correct shader format for + * the selected backend. If you would like to learn more about why the API + * works this way, there is a detailed + * [blog post](https://moonside.games/posts/layers-all-the-way-down/) + * explaining this situation. + * + * It is optimal for apps to pre-compile the shader formats they might use, + * but for ease of use SDL provides a separate project, + * [SDL_shadercross](https://github.com/libsdl-org/SDL_shadercross) + * , for performing runtime shader cross-compilation. It also has a CLI + * interface for offline precompilation as well. + * + * This is an extremely quick overview that leaves out several important + * details. Already, though, one can see that GPU programming can be quite + * complex! If you just need simple 2D graphics, the + * [Render API](https://wiki.libsdl.org/SDL3/CategoryRender) + * is much easier to use but still hardware-accelerated. That said, even for + * 2D applications the performance benefits and expressiveness of the GPU API + * are significant. + * + * The GPU API targets a feature set with a wide range of hardware support and + * ease of portability. It is designed so that the app won't have to branch + * itself by querying feature support. If you need cutting-edge features with + * limited hardware support, this API is probably not for you. + * + * Examples demonstrating proper usage of this API can be found + * [here](https://github.com/TheSpydog/SDL_gpu_examples) + * . + * + * ## Performance considerations + * + * Here are some basic tips for maximizing your rendering performance. + * + * - Beginning a new render pass is relatively expensive. Use as few render + * passes as you can. + * - Minimize the amount of state changes. For example, binding a pipeline is + * relatively cheap, but doing it hundreds of times when you don't need to + * will slow the performance significantly. + * - Perform your data uploads as early as possible in the frame. + * - Don't churn resources. Creating and releasing resources is expensive. + * It's better to create what you need up front and cache it. + * - Don't use uniform buffers for large amounts of data (more than a matrix + * or so). Use a storage buffer instead. + * - Use cycling correctly. There is a detailed explanation of cycling further + * below. + * - Use culling techniques to minimize pixel writes. The less writing the GPU + * has to do the better. Culling can be a very advanced topic but even + * simple culling techniques can boost performance significantly. + * + * In general try to remember the golden rule of performance: doing things is + * more expensive than not doing things. Don't Touch The Driver! + * + * ## FAQ + * + * **Question: When are you adding more advanced features, like ray tracing or + * mesh shaders?** + * + * Answer: We don't have immediate plans to add more bleeding-edge features, + * but we certainly might in the future, when these features prove worthwhile, + * and reasonable to implement across several platforms and underlying APIs. + * So while these things are not in the "never" category, they are definitely + * not "near future" items either. + * + * **Question: Why is my shader not working?** + * + * Answer: A common oversight when using shaders is not properly laying out + * the shader resources/registers correctly. The GPU API is very strict with + * how it wants resources to be laid out and it's difficult for the API to + * automatically validate shaders to see if they have a compatible layout. See + * the documentation for SDL_CreateGPUShader() and + * SDL_CreateGPUComputePipeline() for information on the expected layout. + * + * Another common issue is not setting the correct number of samplers, + * textures, and buffers in SDL_GPUShaderCreateInfo. If possible use shader + * reflection to extract the required information from the shader + * automatically instead of manually filling in the struct's values. + * + * **Question: My application isn't performing very well. Is this the GPU + * API's fault?** + * + * Answer: No. Long answer: The GPU API is a relatively thin layer over the + * underlying graphics API. While it's possible that we have done something + * inefficiently, it's very unlikely especially if you are relatively + * inexperienced with GPU rendering. Please see the performance tips above and + * make sure you are following them. Additionally, tools like + * [RenderDoc](https://renderdoc.org/) + * can be very helpful for diagnosing incorrect behavior and performance + * issues. + * + * ## System Requirements + * + * ### Vulkan + * + * SDL driver name: "vulkan" (for use in SDL_CreateGPUDevice() and + * SDL_PROP_GPU_DEVICE_CREATE_NAME_STRING) + * + * Supported on Windows, Linux, Nintendo Switch, and certain Android devices. + * Requires Vulkan 1.0 with the following extensions and device features: + * + * - `VK_KHR_swapchain` + * - `VK_KHR_maintenance1` + * - `independentBlend` + * - `imageCubeArray` + * - `depthClamp` + * - `shaderClipDistance` + * - `drawIndirectFirstInstance` + * - `sampleRateShading` + * + * You can remove some of these requirements to increase compatibility with + * Android devices by using these properties when creating the GPU device with + * SDL_CreateGPUDeviceWithProperties(): + * + * - SDL_PROP_GPU_DEVICE_CREATE_FEATURE_CLIP_DISTANCE_BOOLEAN + * - SDL_PROP_GPU_DEVICE_CREATE_FEATURE_DEPTH_CLAMPING_BOOLEAN + * - SDL_PROP_GPU_DEVICE_CREATE_FEATURE_INDIRECT_DRAW_FIRST_INSTANCE_BOOLEAN + * - SDL_PROP_GPU_DEVICE_CREATE_FEATURE_ANISOTROPY_BOOLEAN + * + * ### D3D12 + * + * SDL driver name: "direct3d12" + * + * Supported on Windows 10 or newer, Xbox One (GDK), and Xbox Series X|S + * (GDK). Requires a GPU that supports DirectX 12 Feature Level 11_0 and + * Resource Binding Tier 2 or above. + * + * You can remove the Tier 2 resource binding requirement to support Intel + * Haswell and Broadwell GPUs by using this property when creating the GPU + * device with SDL_CreateGPUDeviceWithProperties(): + * + * - SDL_PROP_GPU_DEVICE_CREATE_D3D12_ALLOW_FEWER_RESOURCE_SLOTS_BOOLEAN + * + * ### Metal + * + * SDL driver name: "metal" + * + * Supported on macOS 10.14+ and iOS/tvOS 13.0+. Hardware requirements vary by + * operating system: + * + * - macOS requires an Apple Silicon or + * [Intel Mac2 family](https://developer.apple.com/documentation/metal/mtlfeatureset/mtlfeatureset_macos_gpufamily2_v1?language=objc) + * GPU + * - iOS/tvOS requires an A9 GPU or newer + * - iOS Simulator and tvOS Simulator are unsupported + * + * ## Coordinate System + * + * The GPU API uses a left-handed coordinate system, following the convention + * of D3D12 and Metal. Specifically: + * + * - **Normalized Device Coordinates:** The lower-left corner has an x,y + * coordinate of `(-1.0, -1.0)`. The upper-right corner is `(1.0, 1.0)`. Z + * values range from `[0.0, 1.0]` where 0 is the near plane. + * - **Viewport Coordinates:** The top-left corner has an x,y coordinate of + * `(0, 0)` and extends to the bottom-right corner at `(viewportWidth, + * viewportHeight)`. +Y is down. + * - **Texture Coordinates:** The top-left corner has an x,y coordinate of + * `(0, 0)` and extends to the bottom-right corner at `(1.0, 1.0)`. +Y is + * down. + * + * If the backend driver differs from this convention (e.g. Vulkan, which has + * an NDC that assumes +Y is down), SDL will automatically convert the + * coordinate system behind the scenes, so you don't need to perform any + * coordinate flipping logic in your shaders. + * + * ## Uniform Data + * + * Uniforms are for passing data to shaders. The uniform data will be constant + * across all executions of the shader. + * + * There are 4 available uniform slots per shader stage (where the stages are + * vertex, fragment, and compute). Uniform data pushed to a slot on a stage + * keeps its value throughout the command buffer until you call the relevant + * Push function on that slot again. + * + * For example, you could write your vertex shaders to read a camera matrix + * from uniform binding slot 0, push the camera matrix at the start of the + * command buffer, and that data will be used for every subsequent draw call. + * + * It is valid to push uniform data during a render or compute pass. + * + * Uniforms are best for pushing small amounts of data. If you are pushing + * more than a matrix or two per call you should consider using a storage + * buffer instead. + * + * ## A Note On Cycling + * + * When using a command buffer, operations do not occur immediately - they + * occur some time after the command buffer is submitted. + * + * When a resource is used in a pending or active command buffer, it is + * considered to be "bound". When a resource is no longer used in any pending + * or active command buffers, it is considered to be "unbound". + * + * If data resources are bound, it is unspecified when that data will be + * unbound unless you acquire a fence when submitting the command buffer and + * wait on it. However, this doesn't mean you need to track resource usage + * manually. + * + * All of the functions and structs that involve writing to a resource have a + * "cycle" bool. SDL_GPUTransferBuffer, SDL_GPUBuffer, and SDL_GPUTexture all + * effectively function as ring buffers on internal resources. When cycle is + * true, if the resource is bound, the cycle rotates to the next unbound + * internal resource, or if none are available, a new one is created. This + * means you don't have to worry about complex state tracking and + * synchronization as long as cycling is correctly employed. + * + * For example: you can call SDL_MapGPUTransferBuffer(), write texture data, + * SDL_UnmapGPUTransferBuffer(), and then SDL_UploadToGPUTexture(). The next + * time you write texture data to the transfer buffer, if you set the cycle + * param to true, you don't have to worry about overwriting any data that is + * not yet uploaded. + * + * Another example: If you are using a texture in a render pass every frame, + * this can cause a data dependency between frames. If you set cycle to true + * in the SDL_GPUColorTargetInfo struct, you can prevent this data dependency. + * + * Cycling will never undefine already bound data. When cycling, all data in + * the resource is considered to be undefined for subsequent commands until + * that data is written again. You must take care not to read undefined data. + * + * Note that when cycling a texture, the entire texture will be cycled, even + * if only part of the texture is used in the call, so you must consider the + * entire texture to contain undefined data after cycling. + * + * You must also take care not to overwrite a section of data that has been + * referenced in a command without cycling first. It is OK to overwrite + * unreferenced data in a bound resource without cycling, but overwriting a + * section of data that has already been referenced will produce unexpected + * results. + * + * ## Debugging + * + * At some point of your GPU journey, you will probably encounter issues that + * are not traceable with regular debugger - for example, your code compiles + * but you get an empty screen, or your shader fails in runtime. + * + * For debugging such cases, there are tools that allow visually inspecting + * the whole GPU frame, every drawcall, every bound resource, memory buffers, + * etc. They are the following, per platform: + * + * * For Windows/Linux, use + * [RenderDoc](https://renderdoc.org/) + * * For MacOS (Metal), use Xcode built-in debugger (Open XCode, go to Debug > + * Debug Executable..., select your application, set "GPU Frame Capture" to + * "Metal" in scheme "Options" window, run your app, and click the small + * Metal icon on the bottom to capture a frame) + * + * Aside from that, you may want to enable additional debug layers to receive + * more detailed error messages, based on your GPU backend: + * + * * For D3D12, the debug layer is an optional feature that can be installed + * via "Windows Settings -> System -> Optional features" and adding the + * "Graphics Tools" optional feature. + * * For Vulkan, you will need to install Vulkan SDK on Windows, and on Linux, + * you usually have some sort of `vulkan-validation-layers` system package + * that should be installed. + * * For Metal, it should be enough just to run the application from XCode to + * receive detailed errors or warnings in the output. + * + * Don't hesitate to use tools as RenderDoc when encountering runtime issues + * or unexpected output on screen, quick GPU frame inspection can usually help + * you fix the majority of such problems. + */ + +#ifndef SDL_gpu_h_ +#define SDL_gpu_h_ + +#include +#include +#include +#include +#include +#include + +#include +#ifdef __cplusplus +extern "C" { +#endif /* __cplusplus */ + +/* Type Declarations */ + +/** + * An opaque handle representing the SDL_GPU context. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_GPUDevice SDL_GPUDevice; + +/** + * An opaque handle representing a buffer. + * + * Used for vertices, indices, indirect draw commands, and general compute + * data. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUBuffer + * \sa SDL_UploadToGPUBuffer + * \sa SDL_DownloadFromGPUBuffer + * \sa SDL_CopyGPUBufferToBuffer + * \sa SDL_BindGPUVertexBuffers + * \sa SDL_BindGPUIndexBuffer + * \sa SDL_BindGPUVertexStorageBuffers + * \sa SDL_BindGPUFragmentStorageBuffers + * \sa SDL_DrawGPUPrimitivesIndirect + * \sa SDL_DrawGPUIndexedPrimitivesIndirect + * \sa SDL_BindGPUComputeStorageBuffers + * \sa SDL_DispatchGPUComputeIndirect + * \sa SDL_ReleaseGPUBuffer + */ +typedef struct SDL_GPUBuffer SDL_GPUBuffer; + +/** + * An opaque handle representing a transfer buffer. + * + * Used for transferring data to and from the device. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUTransferBuffer + * \sa SDL_MapGPUTransferBuffer + * \sa SDL_UnmapGPUTransferBuffer + * \sa SDL_UploadToGPUBuffer + * \sa SDL_UploadToGPUTexture + * \sa SDL_DownloadFromGPUBuffer + * \sa SDL_DownloadFromGPUTexture + * \sa SDL_ReleaseGPUTransferBuffer + */ +typedef struct SDL_GPUTransferBuffer SDL_GPUTransferBuffer; + +/** + * An opaque handle representing a texture. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUTexture + * \sa SDL_UploadToGPUTexture + * \sa SDL_DownloadFromGPUTexture + * \sa SDL_CopyGPUTextureToTexture + * \sa SDL_BindGPUVertexSamplers + * \sa SDL_BindGPUVertexStorageTextures + * \sa SDL_BindGPUFragmentSamplers + * \sa SDL_BindGPUFragmentStorageTextures + * \sa SDL_BindGPUComputeStorageTextures + * \sa SDL_GenerateMipmapsForGPUTexture + * \sa SDL_BlitGPUTexture + * \sa SDL_ReleaseGPUTexture + */ +typedef struct SDL_GPUTexture SDL_GPUTexture; + +/** + * An opaque handle representing a sampler. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUSampler + * \sa SDL_BindGPUVertexSamplers + * \sa SDL_BindGPUFragmentSamplers + * \sa SDL_ReleaseGPUSampler + */ +typedef struct SDL_GPUSampler SDL_GPUSampler; + +/** + * An opaque handle representing a compiled shader object. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUShader + * \sa SDL_CreateGPUGraphicsPipeline + * \sa SDL_ReleaseGPUShader + */ +typedef struct SDL_GPUShader SDL_GPUShader; + +/** + * An opaque handle representing a compute pipeline. + * + * Used during compute passes. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUComputePipeline + * \sa SDL_BindGPUComputePipeline + * \sa SDL_ReleaseGPUComputePipeline + */ +typedef struct SDL_GPUComputePipeline SDL_GPUComputePipeline; + +/** + * An opaque handle representing a graphics pipeline. + * + * Used during render passes. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + * \sa SDL_BindGPUGraphicsPipeline + * \sa SDL_ReleaseGPUGraphicsPipeline + */ +typedef struct SDL_GPUGraphicsPipeline SDL_GPUGraphicsPipeline; + +/** + * An opaque handle representing a command buffer. + * + * Most state is managed via command buffers. When setting state using a + * command buffer, that state is local to the command buffer. + * + * Commands only begin execution on the GPU once SDL_SubmitGPUCommandBuffer is + * called. Once the command buffer is submitted, it is no longer valid to use + * it. + * + * Command buffers are executed in submission order. If you submit command + * buffer A and then command buffer B all commands in A will begin executing + * before any command in B begins executing. + * + * In multi-threading scenarios, you should only access a command buffer on + * the thread you acquired it from. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_AcquireGPUCommandBuffer + * \sa SDL_SubmitGPUCommandBuffer + * \sa SDL_SubmitGPUCommandBufferAndAcquireFence + */ +typedef struct SDL_GPUCommandBuffer SDL_GPUCommandBuffer; + +/** + * An opaque handle representing a render pass. + * + * This handle is transient and should not be held or referenced after + * SDL_EndGPURenderPass is called. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_BeginGPURenderPass + * \sa SDL_EndGPURenderPass + */ +typedef struct SDL_GPURenderPass SDL_GPURenderPass; + +/** + * An opaque handle representing a compute pass. + * + * This handle is transient and should not be held or referenced after + * SDL_EndGPUComputePass is called. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_BeginGPUComputePass + * \sa SDL_EndGPUComputePass + */ +typedef struct SDL_GPUComputePass SDL_GPUComputePass; + +/** + * An opaque handle representing a copy pass. + * + * This handle is transient and should not be held or referenced after + * SDL_EndGPUCopyPass is called. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_BeginGPUCopyPass + * \sa SDL_EndGPUCopyPass + */ +typedef struct SDL_GPUCopyPass SDL_GPUCopyPass; + +/** + * An opaque handle representing a fence. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_SubmitGPUCommandBufferAndAcquireFence + * \sa SDL_QueryGPUFence + * \sa SDL_WaitForGPUFences + * \sa SDL_ReleaseGPUFence + */ +typedef struct SDL_GPUFence SDL_GPUFence; + +/** + * Specifies the primitive topology of a graphics pipeline. + * + * If you are using POINTLIST you must include a point size output in the + * vertex shader. + * + * - For HLSL compiling to SPIRV you must decorate a float output with + * [[vk::builtin("PointSize")]]. + * - For GLSL you must set the gl_PointSize builtin. + * - For MSL you must include a float output with the [[point_size]] + * decorator. + * + * Note that sized point topology is totally unsupported on D3D12. Any size + * other than 1 will be ignored. In general, you should avoid using point + * topology for both compatibility and performance reasons. You WILL regret + * using it. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + */ +typedef enum SDL_GPUPrimitiveType +{ + SDL_GPU_PRIMITIVETYPE_TRIANGLELIST, /**< A series of separate triangles. */ + SDL_GPU_PRIMITIVETYPE_TRIANGLESTRIP, /**< A series of connected triangles. */ + SDL_GPU_PRIMITIVETYPE_LINELIST, /**< A series of separate lines. */ + SDL_GPU_PRIMITIVETYPE_LINESTRIP, /**< A series of connected lines. */ + SDL_GPU_PRIMITIVETYPE_POINTLIST /**< A series of separate points. */ +} SDL_GPUPrimitiveType; + +/** + * Specifies how the contents of a texture attached to a render pass are + * treated at the beginning of the render pass. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_BeginGPURenderPass + */ +typedef enum SDL_GPULoadOp +{ + SDL_GPU_LOADOP_LOAD, /**< The previous contents of the texture will be preserved. */ + SDL_GPU_LOADOP_CLEAR, /**< The contents of the texture will be cleared to a color. */ + SDL_GPU_LOADOP_DONT_CARE /**< The previous contents of the texture need not be preserved. The contents will be undefined. */ +} SDL_GPULoadOp; + +/** + * Specifies how the contents of a texture attached to a render pass are + * treated at the end of the render pass. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_BeginGPURenderPass + */ +typedef enum SDL_GPUStoreOp +{ + SDL_GPU_STOREOP_STORE, /**< The contents generated during the render pass will be written to memory. */ + SDL_GPU_STOREOP_DONT_CARE, /**< The contents generated during the render pass are not needed and may be discarded. The contents will be undefined. */ + SDL_GPU_STOREOP_RESOLVE, /**< The multisample contents generated during the render pass will be resolved to a non-multisample texture. The contents in the multisample texture may then be discarded and will be undefined. */ + SDL_GPU_STOREOP_RESOLVE_AND_STORE /**< The multisample contents generated during the render pass will be resolved to a non-multisample texture. The contents in the multisample texture will be written to memory. */ +} SDL_GPUStoreOp; + +/** + * Specifies the size of elements in an index buffer. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + */ +typedef enum SDL_GPUIndexElementSize +{ + SDL_GPU_INDEXELEMENTSIZE_16BIT, /**< The index elements are 16-bit. */ + SDL_GPU_INDEXELEMENTSIZE_32BIT /**< The index elements are 32-bit. */ +} SDL_GPUIndexElementSize; + +/** + * Specifies the pixel format of a texture. + * + * Texture format support varies depending on driver, hardware, and usage + * flags. In general, you should use SDL_GPUTextureSupportsFormat to query if + * a format is supported before using it. However, there are a few guaranteed + * formats. + * + * FIXME: Check universal support for 32-bit component formats FIXME: Check + * universal support for SIMULTANEOUS_READ_WRITE + * + * For SAMPLER usage, the following formats are universally supported: + * + * - R8G8B8A8_UNORM + * - B8G8R8A8_UNORM + * - R8_UNORM + * - R8_SNORM + * - R8G8_UNORM + * - R8G8_SNORM + * - R8G8B8A8_SNORM + * - R16_FLOAT + * - R16G16_FLOAT + * - R16G16B16A16_FLOAT + * - R32_FLOAT + * - R32G32_FLOAT + * - R32G32B32A32_FLOAT + * - R11G11B10_UFLOAT + * - R8G8B8A8_UNORM_SRGB + * - B8G8R8A8_UNORM_SRGB + * - D16_UNORM + * + * For COLOR_TARGET usage, the following formats are universally supported: + * + * - R8G8B8A8_UNORM + * - B8G8R8A8_UNORM + * - R8_UNORM + * - R16_FLOAT + * - R16G16_FLOAT + * - R16G16B16A16_FLOAT + * - R32_FLOAT + * - R32G32_FLOAT + * - R32G32B32A32_FLOAT + * - R8_UINT + * - R8G8_UINT + * - R8G8B8A8_UINT + * - R16_UINT + * - R16G16_UINT + * - R16G16B16A16_UINT + * - R8_INT + * - R8G8_INT + * - R8G8B8A8_INT + * - R16_INT + * - R16G16_INT + * - R16G16B16A16_INT + * - R8G8B8A8_UNORM_SRGB + * - B8G8R8A8_UNORM_SRGB + * + * For STORAGE usages, the following formats are universally supported: + * + * - R8G8B8A8_UNORM + * - R8G8B8A8_SNORM + * - R16G16B16A16_FLOAT + * - R32_FLOAT + * - R32G32_FLOAT + * - R32G32B32A32_FLOAT + * - R8G8B8A8_UINT + * - R16G16B16A16_UINT + * - R8G8B8A8_INT + * - R16G16B16A16_INT + * + * For DEPTH_STENCIL_TARGET usage, the following formats are universally + * supported: + * + * - D16_UNORM + * - Either (but not necessarily both!) D24_UNORM or D32_FLOAT + * - Either (but not necessarily both!) D24_UNORM_S8_UINT or D32_FLOAT_S8_UINT + * + * Unless D16_UNORM is sufficient for your purposes, always check which of + * D24/D32 is supported before creating a depth-stencil texture! + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUTexture + * \sa SDL_GPUTextureSupportsFormat + */ +typedef enum SDL_GPUTextureFormat +{ + SDL_GPU_TEXTUREFORMAT_INVALID, + + /* Unsigned Normalized Float Color Formats */ + SDL_GPU_TEXTUREFORMAT_A8_UNORM, + SDL_GPU_TEXTUREFORMAT_R8_UNORM, + SDL_GPU_TEXTUREFORMAT_R8G8_UNORM, + SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM, + SDL_GPU_TEXTUREFORMAT_R16_UNORM, + SDL_GPU_TEXTUREFORMAT_R16G16_UNORM, + SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UNORM, + SDL_GPU_TEXTUREFORMAT_R10G10B10A2_UNORM, + SDL_GPU_TEXTUREFORMAT_B5G6R5_UNORM, + SDL_GPU_TEXTUREFORMAT_B5G5R5A1_UNORM, + SDL_GPU_TEXTUREFORMAT_B4G4R4A4_UNORM, + SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM, + /* Compressed Unsigned Normalized Float Color Formats */ + SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM, + SDL_GPU_TEXTUREFORMAT_BC2_RGBA_UNORM, + SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM, + SDL_GPU_TEXTUREFORMAT_BC4_R_UNORM, + SDL_GPU_TEXTUREFORMAT_BC5_RG_UNORM, + SDL_GPU_TEXTUREFORMAT_BC7_RGBA_UNORM, + /* Compressed Signed Float Color Formats */ + SDL_GPU_TEXTUREFORMAT_BC6H_RGB_FLOAT, + /* Compressed Unsigned Float Color Formats */ + SDL_GPU_TEXTUREFORMAT_BC6H_RGB_UFLOAT, + /* Signed Normalized Float Color Formats */ + SDL_GPU_TEXTUREFORMAT_R8_SNORM, + SDL_GPU_TEXTUREFORMAT_R8G8_SNORM, + SDL_GPU_TEXTUREFORMAT_R8G8B8A8_SNORM, + SDL_GPU_TEXTUREFORMAT_R16_SNORM, + SDL_GPU_TEXTUREFORMAT_R16G16_SNORM, + SDL_GPU_TEXTUREFORMAT_R16G16B16A16_SNORM, + /* Signed Float Color Formats */ + SDL_GPU_TEXTUREFORMAT_R16_FLOAT, + SDL_GPU_TEXTUREFORMAT_R16G16_FLOAT, + SDL_GPU_TEXTUREFORMAT_R16G16B16A16_FLOAT, + SDL_GPU_TEXTUREFORMAT_R32_FLOAT, + SDL_GPU_TEXTUREFORMAT_R32G32_FLOAT, + SDL_GPU_TEXTUREFORMAT_R32G32B32A32_FLOAT, + /* Unsigned Float Color Formats */ + SDL_GPU_TEXTUREFORMAT_R11G11B10_UFLOAT, + /* Unsigned Integer Color Formats */ + SDL_GPU_TEXTUREFORMAT_R8_UINT, + SDL_GPU_TEXTUREFORMAT_R8G8_UINT, + SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UINT, + SDL_GPU_TEXTUREFORMAT_R16_UINT, + SDL_GPU_TEXTUREFORMAT_R16G16_UINT, + SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UINT, + SDL_GPU_TEXTUREFORMAT_R32_UINT, + SDL_GPU_TEXTUREFORMAT_R32G32_UINT, + SDL_GPU_TEXTUREFORMAT_R32G32B32A32_UINT, + /* Signed Integer Color Formats */ + SDL_GPU_TEXTUREFORMAT_R8_INT, + SDL_GPU_TEXTUREFORMAT_R8G8_INT, + SDL_GPU_TEXTUREFORMAT_R8G8B8A8_INT, + SDL_GPU_TEXTUREFORMAT_R16_INT, + SDL_GPU_TEXTUREFORMAT_R16G16_INT, + SDL_GPU_TEXTUREFORMAT_R16G16B16A16_INT, + SDL_GPU_TEXTUREFORMAT_R32_INT, + SDL_GPU_TEXTUREFORMAT_R32G32_INT, + SDL_GPU_TEXTUREFORMAT_R32G32B32A32_INT, + /* SRGB Unsigned Normalized Color Formats */ + SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM_SRGB, + /* Compressed SRGB Unsigned Normalized Color Formats */ + SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_BC2_RGBA_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_BC7_RGBA_UNORM_SRGB, + /* Depth Formats */ + SDL_GPU_TEXTUREFORMAT_D16_UNORM, + SDL_GPU_TEXTUREFORMAT_D24_UNORM, + SDL_GPU_TEXTUREFORMAT_D32_FLOAT, + SDL_GPU_TEXTUREFORMAT_D24_UNORM_S8_UINT, + SDL_GPU_TEXTUREFORMAT_D32_FLOAT_S8_UINT, + /* Compressed ASTC Normalized Float Color Formats*/ + SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM, + SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM, + SDL_GPU_TEXTUREFORMAT_ASTC_5x5_UNORM, + SDL_GPU_TEXTUREFORMAT_ASTC_6x5_UNORM, + SDL_GPU_TEXTUREFORMAT_ASTC_6x6_UNORM, + SDL_GPU_TEXTUREFORMAT_ASTC_8x5_UNORM, + SDL_GPU_TEXTUREFORMAT_ASTC_8x6_UNORM, + SDL_GPU_TEXTUREFORMAT_ASTC_8x8_UNORM, + SDL_GPU_TEXTUREFORMAT_ASTC_10x5_UNORM, + SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM, + SDL_GPU_TEXTUREFORMAT_ASTC_10x8_UNORM, + SDL_GPU_TEXTUREFORMAT_ASTC_10x10_UNORM, + SDL_GPU_TEXTUREFORMAT_ASTC_12x10_UNORM, + SDL_GPU_TEXTUREFORMAT_ASTC_12x12_UNORM, + /* Compressed SRGB ASTC Normalized Float Color Formats*/ + SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_ASTC_5x5_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_ASTC_6x5_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_ASTC_6x6_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_ASTC_8x5_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_ASTC_8x6_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_ASTC_8x8_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_ASTC_10x5_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_ASTC_10x8_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_ASTC_10x10_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_ASTC_12x10_UNORM_SRGB, + SDL_GPU_TEXTUREFORMAT_ASTC_12x12_UNORM_SRGB, + /* Compressed ASTC Signed Float Color Formats*/ + SDL_GPU_TEXTUREFORMAT_ASTC_4x4_FLOAT, + SDL_GPU_TEXTUREFORMAT_ASTC_5x4_FLOAT, + SDL_GPU_TEXTUREFORMAT_ASTC_5x5_FLOAT, + SDL_GPU_TEXTUREFORMAT_ASTC_6x5_FLOAT, + SDL_GPU_TEXTUREFORMAT_ASTC_6x6_FLOAT, + SDL_GPU_TEXTUREFORMAT_ASTC_8x5_FLOAT, + SDL_GPU_TEXTUREFORMAT_ASTC_8x6_FLOAT, + SDL_GPU_TEXTUREFORMAT_ASTC_8x8_FLOAT, + SDL_GPU_TEXTUREFORMAT_ASTC_10x5_FLOAT, + SDL_GPU_TEXTUREFORMAT_ASTC_10x6_FLOAT, + SDL_GPU_TEXTUREFORMAT_ASTC_10x8_FLOAT, + SDL_GPU_TEXTUREFORMAT_ASTC_10x10_FLOAT, + SDL_GPU_TEXTUREFORMAT_ASTC_12x10_FLOAT, + SDL_GPU_TEXTUREFORMAT_ASTC_12x12_FLOAT +} SDL_GPUTextureFormat; + +/** + * Specifies how a texture is intended to be used by the client. + * + * A texture must have at least one usage flag. Note that some usage flag + * combinations are invalid. + * + * With regards to compute storage usage, READ | WRITE means that you can have + * shader A that only writes into the texture and shader B that only reads + * from the texture and bind the same texture to either shader respectively. + * SIMULTANEOUS means that you can do reads and writes within the same shader + * or compute pass. It also implies that atomic ops can be used, since those + * are read-modify-write operations. If you use SIMULTANEOUS, you are + * responsible for avoiding data races, as there is no data synchronization + * within a compute pass. Note that SIMULTANEOUS usage is only supported by a + * limited number of texture formats. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUTexture + */ +typedef Uint32 SDL_GPUTextureUsageFlags; + +#define SDL_GPU_TEXTUREUSAGE_SAMPLER (1u << 0) /**< Texture supports sampling. */ +#define SDL_GPU_TEXTUREUSAGE_COLOR_TARGET (1u << 1) /**< Texture is a color render target. */ +#define SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET (1u << 2) /**< Texture is a depth stencil target. */ +#define SDL_GPU_TEXTUREUSAGE_GRAPHICS_STORAGE_READ (1u << 3) /**< Texture supports storage reads in graphics stages. */ +#define SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_READ (1u << 4) /**< Texture supports storage reads in the compute stage. */ +#define SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_WRITE (1u << 5) /**< Texture supports storage writes in the compute stage. */ +#define SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_SIMULTANEOUS_READ_WRITE (1u << 6) /**< Texture supports reads and writes in the same compute shader. This is NOT equivalent to READ | WRITE. */ + +/** + * Specifies the type of a texture. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUTexture + */ +typedef enum SDL_GPUTextureType +{ + SDL_GPU_TEXTURETYPE_2D, /**< The texture is a 2-dimensional image. */ + SDL_GPU_TEXTURETYPE_2D_ARRAY, /**< The texture is a 2-dimensional array image. */ + SDL_GPU_TEXTURETYPE_3D, /**< The texture is a 3-dimensional image. */ + SDL_GPU_TEXTURETYPE_CUBE, /**< The texture is a cube image. */ + SDL_GPU_TEXTURETYPE_CUBE_ARRAY /**< The texture is a cube array image. */ +} SDL_GPUTextureType; + +/** + * Specifies the sample count of a texture. + * + * Used in multisampling. Note that this value only applies when the texture + * is used as a render target. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUTexture + * \sa SDL_GPUTextureSupportsSampleCount + */ +typedef enum SDL_GPUSampleCount +{ + SDL_GPU_SAMPLECOUNT_1, /**< No multisampling. */ + SDL_GPU_SAMPLECOUNT_2, /**< MSAA 2x */ + SDL_GPU_SAMPLECOUNT_4, /**< MSAA 4x */ + SDL_GPU_SAMPLECOUNT_8 /**< MSAA 8x */ +} SDL_GPUSampleCount; + + +/** + * Specifies the face of a cube map. + * + * Can be passed in as the layer field in texture-related structs. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_GPUCubeMapFace +{ + SDL_GPU_CUBEMAPFACE_POSITIVEX, + SDL_GPU_CUBEMAPFACE_NEGATIVEX, + SDL_GPU_CUBEMAPFACE_POSITIVEY, + SDL_GPU_CUBEMAPFACE_NEGATIVEY, + SDL_GPU_CUBEMAPFACE_POSITIVEZ, + SDL_GPU_CUBEMAPFACE_NEGATIVEZ +} SDL_GPUCubeMapFace; + +/** + * Specifies how a buffer is intended to be used by the client. + * + * A buffer must have at least one usage flag. Note that some usage flag + * combinations are invalid. + * + * Unlike textures, READ | WRITE can be used for simultaneous read-write + * usage. The same data synchronization concerns as textures apply. + * + * If you use a STORAGE flag, the data in the buffer must respect std140 + * layout conventions. In practical terms this means you must ensure that vec3 + * and vec4 fields are 16-byte aligned. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUBuffer + */ +typedef Uint32 SDL_GPUBufferUsageFlags; + +#define SDL_GPU_BUFFERUSAGE_VERTEX (1u << 0) /**< Buffer is a vertex buffer. */ +#define SDL_GPU_BUFFERUSAGE_INDEX (1u << 1) /**< Buffer is an index buffer. */ +#define SDL_GPU_BUFFERUSAGE_INDIRECT (1u << 2) /**< Buffer is an indirect buffer. */ +#define SDL_GPU_BUFFERUSAGE_GRAPHICS_STORAGE_READ (1u << 3) /**< Buffer supports storage reads in graphics stages. */ +#define SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_READ (1u << 4) /**< Buffer supports storage reads in the compute stage. */ +#define SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_WRITE (1u << 5) /**< Buffer supports storage writes in the compute stage. */ + +/** + * Specifies how a transfer buffer is intended to be used by the client. + * + * Note that mapping and copying FROM an upload transfer buffer or TO a + * download transfer buffer is undefined behavior. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUTransferBuffer + */ +typedef enum SDL_GPUTransferBufferUsage +{ + SDL_GPU_TRANSFERBUFFERUSAGE_UPLOAD, + SDL_GPU_TRANSFERBUFFERUSAGE_DOWNLOAD +} SDL_GPUTransferBufferUsage; + +/** + * Specifies which stage a shader program corresponds to. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUShader + */ +typedef enum SDL_GPUShaderStage +{ + SDL_GPU_SHADERSTAGE_VERTEX, + SDL_GPU_SHADERSTAGE_FRAGMENT +} SDL_GPUShaderStage; + +/** + * Specifies the format of shader code. + * + * Each format corresponds to a specific backend that accepts it. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUShader + */ +typedef Uint32 SDL_GPUShaderFormat; + +#define SDL_GPU_SHADERFORMAT_INVALID 0 +#define SDL_GPU_SHADERFORMAT_PRIVATE (1u << 0) /**< Shaders for NDA'd platforms. */ +#define SDL_GPU_SHADERFORMAT_SPIRV (1u << 1) /**< SPIR-V shaders for Vulkan. */ +#define SDL_GPU_SHADERFORMAT_DXBC (1u << 2) /**< DXBC SM5_1 shaders for D3D12. */ +#define SDL_GPU_SHADERFORMAT_DXIL (1u << 3) /**< DXIL SM6_0 shaders for D3D12. */ +#define SDL_GPU_SHADERFORMAT_MSL (1u << 4) /**< MSL shaders for Metal. */ +#define SDL_GPU_SHADERFORMAT_METALLIB (1u << 5) /**< Precompiled metallib shaders for Metal. */ + +/** + * Specifies the format of a vertex attribute. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + */ +typedef enum SDL_GPUVertexElementFormat +{ + SDL_GPU_VERTEXELEMENTFORMAT_INVALID, + + /* 32-bit Signed Integers */ + SDL_GPU_VERTEXELEMENTFORMAT_INT, + SDL_GPU_VERTEXELEMENTFORMAT_INT2, + SDL_GPU_VERTEXELEMENTFORMAT_INT3, + SDL_GPU_VERTEXELEMENTFORMAT_INT4, + + /* 32-bit Unsigned Integers */ + SDL_GPU_VERTEXELEMENTFORMAT_UINT, + SDL_GPU_VERTEXELEMENTFORMAT_UINT2, + SDL_GPU_VERTEXELEMENTFORMAT_UINT3, + SDL_GPU_VERTEXELEMENTFORMAT_UINT4, + + /* 32-bit Floats */ + SDL_GPU_VERTEXELEMENTFORMAT_FLOAT, + SDL_GPU_VERTEXELEMENTFORMAT_FLOAT2, + SDL_GPU_VERTEXELEMENTFORMAT_FLOAT3, + SDL_GPU_VERTEXELEMENTFORMAT_FLOAT4, + + /* 8-bit Signed Integers */ + SDL_GPU_VERTEXELEMENTFORMAT_BYTE2, + SDL_GPU_VERTEXELEMENTFORMAT_BYTE4, + + /* 8-bit Unsigned Integers */ + SDL_GPU_VERTEXELEMENTFORMAT_UBYTE2, + SDL_GPU_VERTEXELEMENTFORMAT_UBYTE4, + + /* 8-bit Signed Normalized */ + SDL_GPU_VERTEXELEMENTFORMAT_BYTE2_NORM, + SDL_GPU_VERTEXELEMENTFORMAT_BYTE4_NORM, + + /* 8-bit Unsigned Normalized */ + SDL_GPU_VERTEXELEMENTFORMAT_UBYTE2_NORM, + SDL_GPU_VERTEXELEMENTFORMAT_UBYTE4_NORM, + + /* 16-bit Signed Integers */ + SDL_GPU_VERTEXELEMENTFORMAT_SHORT2, + SDL_GPU_VERTEXELEMENTFORMAT_SHORT4, + + /* 16-bit Unsigned Integers */ + SDL_GPU_VERTEXELEMENTFORMAT_USHORT2, + SDL_GPU_VERTEXELEMENTFORMAT_USHORT4, + + /* 16-bit Signed Normalized */ + SDL_GPU_VERTEXELEMENTFORMAT_SHORT2_NORM, + SDL_GPU_VERTEXELEMENTFORMAT_SHORT4_NORM, + + /* 16-bit Unsigned Normalized */ + SDL_GPU_VERTEXELEMENTFORMAT_USHORT2_NORM, + SDL_GPU_VERTEXELEMENTFORMAT_USHORT4_NORM, + + /* 16-bit Floats */ + SDL_GPU_VERTEXELEMENTFORMAT_HALF2, + SDL_GPU_VERTEXELEMENTFORMAT_HALF4 +} SDL_GPUVertexElementFormat; + +/** + * Specifies the rate at which vertex attributes are pulled from buffers. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + */ +typedef enum SDL_GPUVertexInputRate +{ + SDL_GPU_VERTEXINPUTRATE_VERTEX, /**< Attribute addressing is a function of the vertex index. */ + SDL_GPU_VERTEXINPUTRATE_INSTANCE /**< Attribute addressing is a function of the instance index. */ +} SDL_GPUVertexInputRate; + +/** + * Specifies the fill mode of the graphics pipeline. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + */ +typedef enum SDL_GPUFillMode +{ + SDL_GPU_FILLMODE_FILL, /**< Polygons will be rendered via rasterization. */ + SDL_GPU_FILLMODE_LINE /**< Polygon edges will be drawn as line segments. */ +} SDL_GPUFillMode; + +/** + * Specifies the facing direction in which triangle faces will be culled. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + */ +typedef enum SDL_GPUCullMode +{ + SDL_GPU_CULLMODE_NONE, /**< No triangles are culled. */ + SDL_GPU_CULLMODE_FRONT, /**< Front-facing triangles are culled. */ + SDL_GPU_CULLMODE_BACK /**< Back-facing triangles are culled. */ +} SDL_GPUCullMode; + +/** + * Specifies the vertex winding that will cause a triangle to be determined to + * be front-facing. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + */ +typedef enum SDL_GPUFrontFace +{ + SDL_GPU_FRONTFACE_COUNTER_CLOCKWISE, /**< A triangle with counter-clockwise vertex winding will be considered front-facing. */ + SDL_GPU_FRONTFACE_CLOCKWISE /**< A triangle with clockwise vertex winding will be considered front-facing. */ +} SDL_GPUFrontFace; + +/** + * Specifies a comparison operator for depth, stencil and sampler operations. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + */ +typedef enum SDL_GPUCompareOp +{ + SDL_GPU_COMPAREOP_INVALID, + SDL_GPU_COMPAREOP_NEVER, /**< The comparison always evaluates false. */ + SDL_GPU_COMPAREOP_LESS, /**< The comparison evaluates reference < test. */ + SDL_GPU_COMPAREOP_EQUAL, /**< The comparison evaluates reference == test. */ + SDL_GPU_COMPAREOP_LESS_OR_EQUAL, /**< The comparison evaluates reference <= test. */ + SDL_GPU_COMPAREOP_GREATER, /**< The comparison evaluates reference > test. */ + SDL_GPU_COMPAREOP_NOT_EQUAL, /**< The comparison evaluates reference != test. */ + SDL_GPU_COMPAREOP_GREATER_OR_EQUAL, /**< The comparison evaluates reference >= test. */ + SDL_GPU_COMPAREOP_ALWAYS /**< The comparison always evaluates true. */ +} SDL_GPUCompareOp; + +/** + * Specifies what happens to a stored stencil value if stencil tests fail or + * pass. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + */ +typedef enum SDL_GPUStencilOp +{ + SDL_GPU_STENCILOP_INVALID, + SDL_GPU_STENCILOP_KEEP, /**< Keeps the current value. */ + SDL_GPU_STENCILOP_ZERO, /**< Sets the value to 0. */ + SDL_GPU_STENCILOP_REPLACE, /**< Sets the value to reference. */ + SDL_GPU_STENCILOP_INCREMENT_AND_CLAMP, /**< Increments the current value and clamps to the maximum value. */ + SDL_GPU_STENCILOP_DECREMENT_AND_CLAMP, /**< Decrements the current value and clamps to 0. */ + SDL_GPU_STENCILOP_INVERT, /**< Bitwise-inverts the current value. */ + SDL_GPU_STENCILOP_INCREMENT_AND_WRAP, /**< Increments the current value and wraps back to 0. */ + SDL_GPU_STENCILOP_DECREMENT_AND_WRAP /**< Decrements the current value and wraps to the maximum value. */ +} SDL_GPUStencilOp; + +/** + * Specifies the operator to be used when pixels in a render target are + * blended with existing pixels in the texture. + * + * The source color is the value written by the fragment shader. The + * destination color is the value currently existing in the texture. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + */ +typedef enum SDL_GPUBlendOp +{ + SDL_GPU_BLENDOP_INVALID, + SDL_GPU_BLENDOP_ADD, /**< (source * source_factor) + (destination * destination_factor) */ + SDL_GPU_BLENDOP_SUBTRACT, /**< (source * source_factor) - (destination * destination_factor) */ + SDL_GPU_BLENDOP_REVERSE_SUBTRACT, /**< (destination * destination_factor) - (source * source_factor) */ + SDL_GPU_BLENDOP_MIN, /**< min(source, destination) */ + SDL_GPU_BLENDOP_MAX /**< max(source, destination) */ +} SDL_GPUBlendOp; + +/** + * Specifies a blending factor to be used when pixels in a render target are + * blended with existing pixels in the texture. + * + * The source color is the value written by the fragment shader. The + * destination color is the value currently existing in the texture. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + */ +typedef enum SDL_GPUBlendFactor +{ + SDL_GPU_BLENDFACTOR_INVALID, + SDL_GPU_BLENDFACTOR_ZERO, /**< 0 */ + SDL_GPU_BLENDFACTOR_ONE, /**< 1 */ + SDL_GPU_BLENDFACTOR_SRC_COLOR, /**< source color */ + SDL_GPU_BLENDFACTOR_ONE_MINUS_SRC_COLOR, /**< 1 - source color */ + SDL_GPU_BLENDFACTOR_DST_COLOR, /**< destination color */ + SDL_GPU_BLENDFACTOR_ONE_MINUS_DST_COLOR, /**< 1 - destination color */ + SDL_GPU_BLENDFACTOR_SRC_ALPHA, /**< source alpha */ + SDL_GPU_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, /**< 1 - source alpha */ + SDL_GPU_BLENDFACTOR_DST_ALPHA, /**< destination alpha */ + SDL_GPU_BLENDFACTOR_ONE_MINUS_DST_ALPHA, /**< 1 - destination alpha */ + SDL_GPU_BLENDFACTOR_CONSTANT_COLOR, /**< blend constant */ + SDL_GPU_BLENDFACTOR_ONE_MINUS_CONSTANT_COLOR, /**< 1 - blend constant */ + SDL_GPU_BLENDFACTOR_SRC_ALPHA_SATURATE /**< min(source alpha, 1 - destination alpha) */ +} SDL_GPUBlendFactor; + +/** + * Specifies which color components are written in a graphics pipeline. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + */ +typedef Uint8 SDL_GPUColorComponentFlags; + +#define SDL_GPU_COLORCOMPONENT_R (1u << 0) /**< the red component */ +#define SDL_GPU_COLORCOMPONENT_G (1u << 1) /**< the green component */ +#define SDL_GPU_COLORCOMPONENT_B (1u << 2) /**< the blue component */ +#define SDL_GPU_COLORCOMPONENT_A (1u << 3) /**< the alpha component */ + +/** + * Specifies a filter operation used by a sampler. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUSampler + */ +typedef enum SDL_GPUFilter +{ + SDL_GPU_FILTER_NEAREST, /**< Point filtering. */ + SDL_GPU_FILTER_LINEAR /**< Linear filtering. */ +} SDL_GPUFilter; + +/** + * Specifies a mipmap mode used by a sampler. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUSampler + */ +typedef enum SDL_GPUSamplerMipmapMode +{ + SDL_GPU_SAMPLERMIPMAPMODE_NEAREST, /**< Point filtering. */ + SDL_GPU_SAMPLERMIPMAPMODE_LINEAR /**< Linear filtering. */ +} SDL_GPUSamplerMipmapMode; + +/** + * Specifies behavior of texture sampling when the coordinates exceed the 0-1 + * range. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUSampler + */ +typedef enum SDL_GPUSamplerAddressMode +{ + SDL_GPU_SAMPLERADDRESSMODE_REPEAT, /**< Specifies that the coordinates will wrap around. */ + SDL_GPU_SAMPLERADDRESSMODE_MIRRORED_REPEAT, /**< Specifies that the coordinates will wrap around mirrored. */ + SDL_GPU_SAMPLERADDRESSMODE_CLAMP_TO_EDGE /**< Specifies that the coordinates will clamp to the 0-1 range. */ +} SDL_GPUSamplerAddressMode; + +/** + * Specifies the timing that will be used to present swapchain textures to the + * OS. + * + * VSYNC mode will always be supported. IMMEDIATE and MAILBOX modes may not be + * supported on certain systems. + * + * It is recommended to query SDL_WindowSupportsGPUPresentMode after claiming + * the window if you wish to change the present mode to IMMEDIATE or MAILBOX. + * + * - VSYNC: Waits for vblank before presenting. No tearing is possible. If + * there is a pending image to present, the new image is enqueued for + * presentation. Disallows tearing at the cost of visual latency. + * - IMMEDIATE: Immediately presents. Lowest latency option, but tearing may + * occur. + * - MAILBOX: Waits for vblank before presenting. No tearing is possible. If + * there is a pending image to present, the pending image is replaced by the + * new image. Similar to VSYNC, but with reduced visual latency. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_SetGPUSwapchainParameters + * \sa SDL_WindowSupportsGPUPresentMode + * \sa SDL_WaitAndAcquireGPUSwapchainTexture + */ +typedef enum SDL_GPUPresentMode +{ + SDL_GPU_PRESENTMODE_VSYNC, + SDL_GPU_PRESENTMODE_IMMEDIATE, + SDL_GPU_PRESENTMODE_MAILBOX +} SDL_GPUPresentMode; + +/** + * Specifies the texture format and colorspace of the swapchain textures. + * + * SDR will always be supported. Other compositions may not be supported on + * certain systems. + * + * It is recommended to query SDL_WindowSupportsGPUSwapchainComposition after + * claiming the window if you wish to change the swapchain composition from + * SDR. + * + * - SDR: B8G8R8A8 or R8G8B8A8 swapchain. Pixel values are in sRGB encoding. + * - SDR_LINEAR: B8G8R8A8_SRGB or R8G8B8A8_SRGB swapchain. Pixel values are + * stored in memory in sRGB encoding but accessed in shaders in "linear + * sRGB" encoding which is sRGB but with a linear transfer function. + * - HDR_EXTENDED_LINEAR: R16G16B16A16_FLOAT swapchain. Pixel values are in + * extended linear sRGB encoding and permits values outside of the [0, 1] + * range. + * - HDR10_ST2084: A2R10G10B10 or A2B10G10R10 swapchain. Pixel values are in + * BT.2020 ST2084 (PQ) encoding. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_SetGPUSwapchainParameters + * \sa SDL_WindowSupportsGPUSwapchainComposition + * \sa SDL_WaitAndAcquireGPUSwapchainTexture + */ +typedef enum SDL_GPUSwapchainComposition +{ + SDL_GPU_SWAPCHAINCOMPOSITION_SDR, + SDL_GPU_SWAPCHAINCOMPOSITION_SDR_LINEAR, + SDL_GPU_SWAPCHAINCOMPOSITION_HDR_EXTENDED_LINEAR, + SDL_GPU_SWAPCHAINCOMPOSITION_HDR10_ST2084 +} SDL_GPUSwapchainComposition; + +/* Structures */ + +/** + * A structure specifying a viewport. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_SetGPUViewport + */ +typedef struct SDL_GPUViewport +{ + float x; /**< The left offset of the viewport. */ + float y; /**< The top offset of the viewport. */ + float w; /**< The width of the viewport. */ + float h; /**< The height of the viewport. */ + float min_depth; /**< The minimum depth of the viewport. */ + float max_depth; /**< The maximum depth of the viewport. */ +} SDL_GPUViewport; + +/** + * A structure specifying parameters related to transferring data to or from a + * texture. + * + * If either of `pixels_per_row` or `rows_per_layer` is zero, then width and + * height of passed SDL_GPUTextureRegion to SDL_UploadToGPUTexture or + * SDL_DownloadFromGPUTexture are used as default values respectively and data + * is considered to be tightly packed. + * + * **WARNING**: Direct3D 12 requires texture data row pitch to be 256 byte + * aligned, and offsets to be aligned to 512 bytes. If they are not, SDL will + * make a temporary copy of the data that is properly aligned, but this adds + * overhead to the transfer process. Apps can avoid this by aligning their + * data appropriately, or using a different GPU backend than Direct3D 12. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_UploadToGPUTexture + * \sa SDL_DownloadFromGPUTexture + */ +typedef struct SDL_GPUTextureTransferInfo +{ + SDL_GPUTransferBuffer *transfer_buffer; /**< The transfer buffer used in the transfer operation. */ + Uint32 offset; /**< The starting byte of the image data in the transfer buffer. */ + Uint32 pixels_per_row; /**< The number of pixels from one row to the next. */ + Uint32 rows_per_layer; /**< The number of rows from one layer/depth-slice to the next. */ +} SDL_GPUTextureTransferInfo; + +/** + * A structure specifying a location in a transfer buffer. + * + * Used when transferring buffer data to or from a transfer buffer. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_UploadToGPUBuffer + * \sa SDL_DownloadFromGPUBuffer + */ +typedef struct SDL_GPUTransferBufferLocation +{ + SDL_GPUTransferBuffer *transfer_buffer; /**< The transfer buffer used in the transfer operation. */ + Uint32 offset; /**< The starting byte of the buffer data in the transfer buffer. */ +} SDL_GPUTransferBufferLocation; + +/** + * A structure specifying a location in a texture. + * + * Used when copying data from one texture to another. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CopyGPUTextureToTexture + */ +typedef struct SDL_GPUTextureLocation +{ + SDL_GPUTexture *texture; /**< The texture used in the copy operation. */ + Uint32 mip_level; /**< The mip level index of the location. */ + Uint32 layer; /**< The layer index of the location. */ + Uint32 x; /**< The left offset of the location. */ + Uint32 y; /**< The top offset of the location. */ + Uint32 z; /**< The front offset of the location. */ +} SDL_GPUTextureLocation; + +/** + * A structure specifying a region of a texture. + * + * Used when transferring data to or from a texture. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_UploadToGPUTexture + * \sa SDL_DownloadFromGPUTexture + * \sa SDL_CreateGPUTexture + */ +typedef struct SDL_GPUTextureRegion +{ + SDL_GPUTexture *texture; /**< The texture used in the copy operation. */ + Uint32 mip_level; /**< The mip level index to transfer. */ + Uint32 layer; /**< The layer index to transfer. */ + Uint32 x; /**< The left offset of the region. */ + Uint32 y; /**< The top offset of the region. */ + Uint32 z; /**< The front offset of the region. */ + Uint32 w; /**< The width of the region. */ + Uint32 h; /**< The height of the region. */ + Uint32 d; /**< The depth of the region. */ +} SDL_GPUTextureRegion; + +/** + * A structure specifying a region of a texture used in the blit operation. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_BlitGPUTexture + */ +typedef struct SDL_GPUBlitRegion +{ + SDL_GPUTexture *texture; /**< The texture. */ + Uint32 mip_level; /**< The mip level index of the region. */ + Uint32 layer_or_depth_plane; /**< The layer index or depth plane of the region. This value is treated as a layer index on 2D array and cube textures, and as a depth plane on 3D textures. */ + Uint32 x; /**< The left offset of the region. */ + Uint32 y; /**< The top offset of the region. */ + Uint32 w; /**< The width of the region. */ + Uint32 h; /**< The height of the region. */ +} SDL_GPUBlitRegion; + +/** + * A structure specifying a location in a buffer. + * + * Used when copying data between buffers. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CopyGPUBufferToBuffer + */ +typedef struct SDL_GPUBufferLocation +{ + SDL_GPUBuffer *buffer; /**< The buffer. */ + Uint32 offset; /**< The starting byte within the buffer. */ +} SDL_GPUBufferLocation; + +/** + * A structure specifying a region of a buffer. + * + * Used when transferring data to or from buffers. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_UploadToGPUBuffer + * \sa SDL_DownloadFromGPUBuffer + */ +typedef struct SDL_GPUBufferRegion +{ + SDL_GPUBuffer *buffer; /**< The buffer. */ + Uint32 offset; /**< The starting byte within the buffer. */ + Uint32 size; /**< The size in bytes of the region. */ +} SDL_GPUBufferRegion; + +/** + * A structure specifying the parameters of an indirect draw command. + * + * Note that the `first_vertex` and `first_instance` parameters are NOT + * compatible with built-in vertex/instance ID variables in shaders (for + * example, SV_VertexID); GPU APIs and shader languages do not define these + * built-in variables consistently, so if your shader depends on them, the + * only way to keep behavior consistent and portable is to always pass 0 for + * the correlating parameter in the draw calls. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_DrawGPUPrimitivesIndirect + */ +typedef struct SDL_GPUIndirectDrawCommand +{ + Uint32 num_vertices; /**< The number of vertices to draw. */ + Uint32 num_instances; /**< The number of instances to draw. */ + Uint32 first_vertex; /**< The index of the first vertex to draw. */ + Uint32 first_instance; /**< The ID of the first instance to draw. */ +} SDL_GPUIndirectDrawCommand; + +/** + * A structure specifying the parameters of an indexed indirect draw command. + * + * Note that the `first_vertex` and `first_instance` parameters are NOT + * compatible with built-in vertex/instance ID variables in shaders (for + * example, SV_VertexID); GPU APIs and shader languages do not define these + * built-in variables consistently, so if your shader depends on them, the + * only way to keep behavior consistent and portable is to always pass 0 for + * the correlating parameter in the draw calls. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_DrawGPUIndexedPrimitivesIndirect + */ +typedef struct SDL_GPUIndexedIndirectDrawCommand +{ + Uint32 num_indices; /**< The number of indices to draw per instance. */ + Uint32 num_instances; /**< The number of instances to draw. */ + Uint32 first_index; /**< The base index within the index buffer. */ + Sint32 vertex_offset; /**< The value added to the vertex index before indexing into the vertex buffer. */ + Uint32 first_instance; /**< The ID of the first instance to draw. */ +} SDL_GPUIndexedIndirectDrawCommand; + +/** + * A structure specifying the parameters of an indexed dispatch command. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_DispatchGPUComputeIndirect + */ +typedef struct SDL_GPUIndirectDispatchCommand +{ + Uint32 groupcount_x; /**< The number of local workgroups to dispatch in the X dimension. */ + Uint32 groupcount_y; /**< The number of local workgroups to dispatch in the Y dimension. */ + Uint32 groupcount_z; /**< The number of local workgroups to dispatch in the Z dimension. */ +} SDL_GPUIndirectDispatchCommand; + +/* State structures */ + +/** + * A structure specifying the parameters of a sampler. + * + * Note that mip_lod_bias is a no-op for the Metal driver. For Metal, LOD bias + * must be applied via shader instead. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUSampler + * \sa SDL_GPUFilter + * \sa SDL_GPUSamplerMipmapMode + * \sa SDL_GPUSamplerAddressMode + * \sa SDL_GPUCompareOp + */ +typedef struct SDL_GPUSamplerCreateInfo +{ + SDL_GPUFilter min_filter; /**< The minification filter to apply to lookups. */ + SDL_GPUFilter mag_filter; /**< The magnification filter to apply to lookups. */ + SDL_GPUSamplerMipmapMode mipmap_mode; /**< The mipmap filter to apply to lookups. */ + SDL_GPUSamplerAddressMode address_mode_u; /**< The addressing mode for U coordinates outside [0, 1). */ + SDL_GPUSamplerAddressMode address_mode_v; /**< The addressing mode for V coordinates outside [0, 1). */ + SDL_GPUSamplerAddressMode address_mode_w; /**< The addressing mode for W coordinates outside [0, 1). */ + float mip_lod_bias; /**< The bias to be added to mipmap LOD calculation. */ + float max_anisotropy; /**< The anisotropy value clamp used by the sampler. If enable_anisotropy is false, this is ignored. */ + SDL_GPUCompareOp compare_op; /**< The comparison operator to apply to fetched data before filtering. */ + float min_lod; /**< Clamps the minimum of the computed LOD value. */ + float max_lod; /**< Clamps the maximum of the computed LOD value. */ + bool enable_anisotropy; /**< true to enable anisotropic filtering. */ + bool enable_compare; /**< true to enable comparison against a reference value during lookups. */ + Uint8 padding1; + Uint8 padding2; + + SDL_PropertiesID props; /**< A properties ID for extensions. Should be 0 if no extensions are needed. */ +} SDL_GPUSamplerCreateInfo; + +/** + * A structure specifying the parameters of vertex buffers used in a graphics + * pipeline. + * + * When you call SDL_BindGPUVertexBuffers, you specify the binding slots of + * the vertex buffers. For example if you called SDL_BindGPUVertexBuffers with + * a first_slot of 2 and num_bindings of 3, the binding slots 2, 3, 4 would be + * used by the vertex buffers you pass in. + * + * Vertex attributes are linked to buffers via the buffer_slot field of + * SDL_GPUVertexAttribute. For example, if an attribute has a buffer_slot of + * 0, then that attribute belongs to the vertex buffer bound at slot 0. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GPUVertexAttribute + * \sa SDL_GPUVertexInputRate + */ +typedef struct SDL_GPUVertexBufferDescription +{ + Uint32 slot; /**< The binding slot of the vertex buffer. */ + Uint32 pitch; /**< The size of a single element + the offset between elements. */ + SDL_GPUVertexInputRate input_rate; /**< Whether attribute addressing is a function of the vertex index or instance index. */ + Uint32 instance_step_rate; /**< Reserved for future use. Must be set to 0. */ +} SDL_GPUVertexBufferDescription; + +/** + * A structure specifying a vertex attribute. + * + * All vertex attribute locations provided to an SDL_GPUVertexInputState must + * be unique. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GPUVertexBufferDescription + * \sa SDL_GPUVertexInputState + * \sa SDL_GPUVertexElementFormat + */ +typedef struct SDL_GPUVertexAttribute +{ + Uint32 location; /**< The shader input location index. */ + Uint32 buffer_slot; /**< The binding slot of the associated vertex buffer. */ + SDL_GPUVertexElementFormat format; /**< The size and type of the attribute data. */ + Uint32 offset; /**< The byte offset of this attribute relative to the start of the vertex element. */ +} SDL_GPUVertexAttribute; + +/** + * A structure specifying the parameters of a graphics pipeline vertex input + * state. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GPUGraphicsPipelineCreateInfo + * \sa SDL_GPUVertexBufferDescription + * \sa SDL_GPUVertexAttribute + */ +typedef struct SDL_GPUVertexInputState +{ + const SDL_GPUVertexBufferDescription *vertex_buffer_descriptions; /**< A pointer to an array of vertex buffer descriptions. */ + Uint32 num_vertex_buffers; /**< The number of vertex buffer descriptions in the above array. */ + const SDL_GPUVertexAttribute *vertex_attributes; /**< A pointer to an array of vertex attribute descriptions. */ + Uint32 num_vertex_attributes; /**< The number of vertex attribute descriptions in the above array. */ +} SDL_GPUVertexInputState; + +/** + * A structure specifying the stencil operation state of a graphics pipeline. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GPUDepthStencilState + */ +typedef struct SDL_GPUStencilOpState +{ + SDL_GPUStencilOp fail_op; /**< The action performed on samples that fail the stencil test. */ + SDL_GPUStencilOp pass_op; /**< The action performed on samples that pass the depth and stencil tests. */ + SDL_GPUStencilOp depth_fail_op; /**< The action performed on samples that pass the stencil test and fail the depth test. */ + SDL_GPUCompareOp compare_op; /**< The comparison operator used in the stencil test. */ +} SDL_GPUStencilOpState; + +/** + * A structure specifying the blend state of a color target. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GPUColorTargetDescription + * \sa SDL_GPUBlendFactor + * \sa SDL_GPUBlendOp + * \sa SDL_GPUColorComponentFlags + */ +typedef struct SDL_GPUColorTargetBlendState +{ + SDL_GPUBlendFactor src_color_blendfactor; /**< The value to be multiplied by the source RGB value. */ + SDL_GPUBlendFactor dst_color_blendfactor; /**< The value to be multiplied by the destination RGB value. */ + SDL_GPUBlendOp color_blend_op; /**< The blend operation for the RGB components. */ + SDL_GPUBlendFactor src_alpha_blendfactor; /**< The value to be multiplied by the source alpha. */ + SDL_GPUBlendFactor dst_alpha_blendfactor; /**< The value to be multiplied by the destination alpha. */ + SDL_GPUBlendOp alpha_blend_op; /**< The blend operation for the alpha component. */ + SDL_GPUColorComponentFlags color_write_mask; /**< A bitmask specifying which of the RGBA components are enabled for writing. Writes to all channels if enable_color_write_mask is false. */ + bool enable_blend; /**< Whether blending is enabled for the color target. */ + bool enable_color_write_mask; /**< Whether the color write mask is enabled. */ + Uint8 padding1; + Uint8 padding2; +} SDL_GPUColorTargetBlendState; + + +/** + * A structure specifying code and metadata for creating a shader object. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUShader + * \sa SDL_GPUShaderFormat + * \sa SDL_GPUShaderStage + */ +typedef struct SDL_GPUShaderCreateInfo +{ + size_t code_size; /**< The size in bytes of the code pointed to. */ + const Uint8 *code; /**< A pointer to shader code. */ + const char *entrypoint; /**< A pointer to a null-terminated UTF-8 string specifying the entry point function name for the shader. */ + SDL_GPUShaderFormat format; /**< The format of the shader code. */ + SDL_GPUShaderStage stage; /**< The stage the shader program corresponds to. */ + Uint32 num_samplers; /**< The number of samplers defined in the shader. */ + Uint32 num_storage_textures; /**< The number of storage textures defined in the shader. */ + Uint32 num_storage_buffers; /**< The number of storage buffers defined in the shader. */ + Uint32 num_uniform_buffers; /**< The number of uniform buffers defined in the shader. */ + + SDL_PropertiesID props; /**< A properties ID for extensions. Should be 0 if no extensions are needed. */ +} SDL_GPUShaderCreateInfo; + +/** + * A structure specifying the parameters of a texture. + * + * Usage flags can be bitwise OR'd together for combinations of usages. Note + * that certain usage combinations are invalid, for example SAMPLER and + * GRAPHICS_STORAGE. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUTexture + * \sa SDL_GPUTextureType + * \sa SDL_GPUTextureFormat + * \sa SDL_GPUTextureUsageFlags + * \sa SDL_GPUSampleCount + */ +typedef struct SDL_GPUTextureCreateInfo +{ + SDL_GPUTextureType type; /**< The base dimensionality of the texture. */ + SDL_GPUTextureFormat format; /**< The pixel format of the texture. */ + SDL_GPUTextureUsageFlags usage; /**< How the texture is intended to be used by the client. */ + Uint32 width; /**< The width of the texture. */ + Uint32 height; /**< The height of the texture. */ + Uint32 layer_count_or_depth; /**< The layer count or depth of the texture. This value is treated as a layer count on 2D array textures, and as a depth value on 3D textures. */ + Uint32 num_levels; /**< The number of mip levels in the texture. */ + SDL_GPUSampleCount sample_count; /**< The number of samples per texel. Only applies if the texture is used as a render target. */ + + SDL_PropertiesID props; /**< A properties ID for extensions. Should be 0 if no extensions are needed. */ +} SDL_GPUTextureCreateInfo; + +/** + * A structure specifying the parameters of a buffer. + * + * Usage flags can be bitwise OR'd together for combinations of usages. Note + * that certain combinations are invalid, for example VERTEX and INDEX. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUBuffer + * \sa SDL_GPUBufferUsageFlags + */ +typedef struct SDL_GPUBufferCreateInfo +{ + SDL_GPUBufferUsageFlags usage; /**< How the buffer is intended to be used by the client. */ + Uint32 size; /**< The size in bytes of the buffer. */ + + SDL_PropertiesID props; /**< A properties ID for extensions. Should be 0 if no extensions are needed. */ +} SDL_GPUBufferCreateInfo; + +/** + * A structure specifying the parameters of a transfer buffer. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUTransferBuffer + */ +typedef struct SDL_GPUTransferBufferCreateInfo +{ + SDL_GPUTransferBufferUsage usage; /**< How the transfer buffer is intended to be used by the client. */ + Uint32 size; /**< The size in bytes of the transfer buffer. */ + + SDL_PropertiesID props; /**< A properties ID for extensions. Should be 0 if no extensions are needed. */ +} SDL_GPUTransferBufferCreateInfo; + +/* Pipeline state structures */ + +/** + * A structure specifying the parameters of the graphics pipeline rasterizer + * state. + * + * Note that SDL_GPU_FILLMODE_LINE is not supported on many Android devices. + * For those devices, the fill mode will automatically fall back to FILL. + * + * Also note that the D3D12 driver will enable depth clamping even if + * enable_depth_clip is true. If you need this clamp+clip behavior, consider + * enabling depth clip and then manually clamping depth in your fragment + * shaders on Metal and Vulkan. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GPUGraphicsPipelineCreateInfo + */ +typedef struct SDL_GPURasterizerState +{ + SDL_GPUFillMode fill_mode; /**< Whether polygons will be filled in or drawn as lines. */ + SDL_GPUCullMode cull_mode; /**< The facing direction in which triangles will be culled. */ + SDL_GPUFrontFace front_face; /**< The vertex winding that will cause a triangle to be determined as front-facing. */ + float depth_bias_constant_factor; /**< A scalar factor controlling the depth value added to each fragment. */ + float depth_bias_clamp; /**< The maximum depth bias of a fragment. */ + float depth_bias_slope_factor; /**< A scalar factor applied to a fragment's slope in depth calculations. */ + bool enable_depth_bias; /**< true to bias fragment depth values. */ + bool enable_depth_clip; /**< true to enable depth clip, false to enable depth clamp. */ + Uint8 padding1; + Uint8 padding2; +} SDL_GPURasterizerState; + +/** + * A structure specifying the parameters of the graphics pipeline multisample + * state. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GPUGraphicsPipelineCreateInfo + */ +typedef struct SDL_GPUMultisampleState +{ + SDL_GPUSampleCount sample_count; /**< The number of samples to be used in rasterization. */ + Uint32 sample_mask; /**< Reserved for future use. Must be set to 0. */ + bool enable_mask; /**< Reserved for future use. Must be set to false. */ + bool enable_alpha_to_coverage; /**< true enables the alpha-to-coverage feature. */ + Uint8 padding2; + Uint8 padding3; +} SDL_GPUMultisampleState; + +/** + * A structure specifying the parameters of the graphics pipeline depth + * stencil state. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GPUGraphicsPipelineCreateInfo + */ +typedef struct SDL_GPUDepthStencilState +{ + SDL_GPUCompareOp compare_op; /**< The comparison operator used for depth testing. */ + SDL_GPUStencilOpState back_stencil_state; /**< The stencil op state for back-facing triangles. */ + SDL_GPUStencilOpState front_stencil_state; /**< The stencil op state for front-facing triangles. */ + Uint8 compare_mask; /**< Selects the bits of the stencil values participating in the stencil test. */ + Uint8 write_mask; /**< Selects the bits of the stencil values updated by the stencil test. */ + bool enable_depth_test; /**< true enables the depth test. */ + bool enable_depth_write; /**< true enables depth writes. Depth writes are always disabled when enable_depth_test is false. */ + bool enable_stencil_test; /**< true enables the stencil test. */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; +} SDL_GPUDepthStencilState; + +/** + * A structure specifying the parameters of color targets used in a graphics + * pipeline. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GPUGraphicsPipelineTargetInfo + */ +typedef struct SDL_GPUColorTargetDescription +{ + SDL_GPUTextureFormat format; /**< The pixel format of the texture to be used as a color target. */ + SDL_GPUColorTargetBlendState blend_state; /**< The blend state to be used for the color target. */ +} SDL_GPUColorTargetDescription; + +/** + * A structure specifying the descriptions of render targets used in a + * graphics pipeline. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GPUGraphicsPipelineCreateInfo + * \sa SDL_GPUColorTargetDescription + * \sa SDL_GPUTextureFormat + */ +typedef struct SDL_GPUGraphicsPipelineTargetInfo +{ + const SDL_GPUColorTargetDescription *color_target_descriptions; /**< A pointer to an array of color target descriptions. */ + Uint32 num_color_targets; /**< The number of color target descriptions in the above array. */ + SDL_GPUTextureFormat depth_stencil_format; /**< The pixel format of the depth-stencil target. Ignored if has_depth_stencil_target is false. */ + bool has_depth_stencil_target; /**< true specifies that the pipeline uses a depth-stencil target. */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; +} SDL_GPUGraphicsPipelineTargetInfo; + +/** + * A structure specifying the parameters of a graphics pipeline state. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + * \sa SDL_GPUShader + * \sa SDL_GPUVertexInputState + * \sa SDL_GPUPrimitiveType + * \sa SDL_GPURasterizerState + * \sa SDL_GPUMultisampleState + * \sa SDL_GPUDepthStencilState + * \sa SDL_GPUGraphicsPipelineTargetInfo + */ +typedef struct SDL_GPUGraphicsPipelineCreateInfo +{ + SDL_GPUShader *vertex_shader; /**< The vertex shader used by the graphics pipeline. */ + SDL_GPUShader *fragment_shader; /**< The fragment shader used by the graphics pipeline. */ + SDL_GPUVertexInputState vertex_input_state; /**< The vertex layout of the graphics pipeline. */ + SDL_GPUPrimitiveType primitive_type; /**< The primitive topology of the graphics pipeline. */ + SDL_GPURasterizerState rasterizer_state; /**< The rasterizer state of the graphics pipeline. */ + SDL_GPUMultisampleState multisample_state; /**< The multisample state of the graphics pipeline. */ + SDL_GPUDepthStencilState depth_stencil_state; /**< The depth-stencil state of the graphics pipeline. */ + SDL_GPUGraphicsPipelineTargetInfo target_info; /**< Formats and blend modes for the render targets of the graphics pipeline. */ + + SDL_PropertiesID props; /**< A properties ID for extensions. Should be 0 if no extensions are needed. */ +} SDL_GPUGraphicsPipelineCreateInfo; + +/** + * A structure specifying the parameters of a compute pipeline state. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUComputePipeline + * \sa SDL_GPUShaderFormat + */ +typedef struct SDL_GPUComputePipelineCreateInfo +{ + size_t code_size; /**< The size in bytes of the compute shader code pointed to. */ + const Uint8 *code; /**< A pointer to compute shader code. */ + const char *entrypoint; /**< A pointer to a null-terminated UTF-8 string specifying the entry point function name for the shader. */ + SDL_GPUShaderFormat format; /**< The format of the compute shader code. */ + Uint32 num_samplers; /**< The number of samplers defined in the shader. */ + Uint32 num_readonly_storage_textures; /**< The number of readonly storage textures defined in the shader. */ + Uint32 num_readonly_storage_buffers; /**< The number of readonly storage buffers defined in the shader. */ + Uint32 num_readwrite_storage_textures; /**< The number of read-write storage textures defined in the shader. */ + Uint32 num_readwrite_storage_buffers; /**< The number of read-write storage buffers defined in the shader. */ + Uint32 num_uniform_buffers; /**< The number of uniform buffers defined in the shader. */ + Uint32 threadcount_x; /**< The number of threads in the X dimension. This should match the value in the shader. */ + Uint32 threadcount_y; /**< The number of threads in the Y dimension. This should match the value in the shader. */ + Uint32 threadcount_z; /**< The number of threads in the Z dimension. This should match the value in the shader. */ + + SDL_PropertiesID props; /**< A properties ID for extensions. Should be 0 if no extensions are needed. */ +} SDL_GPUComputePipelineCreateInfo; + +/** + * A structure specifying the parameters of a color target used by a render + * pass. + * + * The load_op field determines what is done with the texture at the beginning + * of the render pass. + * + * - LOAD: Loads the data currently in the texture. Not recommended for + * multisample textures as it requires significant memory bandwidth. + * - CLEAR: Clears the texture to a single color. + * - DONT_CARE: The driver will do whatever it wants with the texture memory. + * This is a good option if you know that every single pixel will be touched + * in the render pass. + * + * The store_op field determines what is done with the color results of the + * render pass. + * + * - STORE: Stores the results of the render pass in the texture. Not + * recommended for multisample textures as it requires significant memory + * bandwidth. + * - DONT_CARE: The driver will do whatever it wants with the texture memory. + * This is often a good option for depth/stencil textures. + * - RESOLVE: Resolves a multisample texture into resolve_texture, which must + * have a sample count of 1. Then the driver may discard the multisample + * texture memory. This is the most performant method of resolving a + * multisample target. + * - RESOLVE_AND_STORE: Resolves a multisample texture into the + * resolve_texture, which must have a sample count of 1. Then the driver + * stores the multisample texture's contents. Not recommended as it requires + * significant memory bandwidth. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_BeginGPURenderPass + * \sa SDL_FColor + */ +typedef struct SDL_GPUColorTargetInfo +{ + SDL_GPUTexture *texture; /**< The texture that will be used as a color target by a render pass. */ + Uint32 mip_level; /**< The mip level to use as a color target. */ + Uint32 layer_or_depth_plane; /**< The layer index or depth plane to use as a color target. This value is treated as a layer index on 2D array and cube textures, and as a depth plane on 3D textures. */ + SDL_FColor clear_color; /**< The color to clear the color target to at the start of the render pass. Ignored if SDL_GPU_LOADOP_CLEAR is not used. */ + SDL_GPULoadOp load_op; /**< What is done with the contents of the color target at the beginning of the render pass. */ + SDL_GPUStoreOp store_op; /**< What is done with the results of the render pass. */ + SDL_GPUTexture *resolve_texture; /**< The texture that will receive the results of a multisample resolve operation. Ignored if a RESOLVE* store_op is not used. */ + Uint32 resolve_mip_level; /**< The mip level of the resolve texture to use for the resolve operation. Ignored if a RESOLVE* store_op is not used. */ + Uint32 resolve_layer; /**< The layer index of the resolve texture to use for the resolve operation. Ignored if a RESOLVE* store_op is not used. */ + bool cycle; /**< true cycles the texture if the texture is bound and load_op is not LOAD */ + bool cycle_resolve_texture; /**< true cycles the resolve texture if the resolve texture is bound. Ignored if a RESOLVE* store_op is not used. */ + Uint8 padding1; + Uint8 padding2; +} SDL_GPUColorTargetInfo; + +/** + * A structure specifying the parameters of a depth-stencil target used by a + * render pass. + * + * The load_op field determines what is done with the depth contents of the + * texture at the beginning of the render pass. + * + * - LOAD: Loads the depth values currently in the texture. + * - CLEAR: Clears the texture to a single depth. + * - DONT_CARE: The driver will do whatever it wants with the memory. This is + * a good option if you know that every single pixel will be touched in the + * render pass. + * + * The store_op field determines what is done with the depth results of the + * render pass. + * + * - STORE: Stores the depth results in the texture. + * - DONT_CARE: The driver will do whatever it wants with the depth results. + * This is often a good option for depth/stencil textures that don't need to + * be reused again. + * + * The stencil_load_op field determines what is done with the stencil contents + * of the texture at the beginning of the render pass. + * + * - LOAD: Loads the stencil values currently in the texture. + * - CLEAR: Clears the stencil values to a single value. + * - DONT_CARE: The driver will do whatever it wants with the memory. This is + * a good option if you know that every single pixel will be touched in the + * render pass. + * + * The stencil_store_op field determines what is done with the stencil results + * of the render pass. + * + * - STORE: Stores the stencil results in the texture. + * - DONT_CARE: The driver will do whatever it wants with the stencil results. + * This is often a good option for depth/stencil textures that don't need to + * be reused again. + * + * Note that depth/stencil targets do not support multisample resolves. + * + * Due to ABI limitations, depth textures with more than 255 layers are not + * supported. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_BeginGPURenderPass + */ +typedef struct SDL_GPUDepthStencilTargetInfo +{ + SDL_GPUTexture *texture; /**< The texture that will be used as the depth stencil target by the render pass. */ + float clear_depth; /**< The value to clear the depth component to at the beginning of the render pass. Ignored if SDL_GPU_LOADOP_CLEAR is not used. */ + SDL_GPULoadOp load_op; /**< What is done with the depth contents at the beginning of the render pass. */ + SDL_GPUStoreOp store_op; /**< What is done with the depth results of the render pass. */ + SDL_GPULoadOp stencil_load_op; /**< What is done with the stencil contents at the beginning of the render pass. */ + SDL_GPUStoreOp stencil_store_op; /**< What is done with the stencil results of the render pass. */ + bool cycle; /**< true cycles the texture if the texture is bound and any load ops are not LOAD */ + Uint8 clear_stencil; /**< The value to clear the stencil component to at the beginning of the render pass. Ignored if SDL_GPU_LOADOP_CLEAR is not used. */ + Uint8 mip_level; /**< The mip level to use as the depth stencil target. */ + Uint8 layer; /**< The layer index to use as the depth stencil target. */ +} SDL_GPUDepthStencilTargetInfo; + +/** + * A structure containing parameters for a blit command. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_BlitGPUTexture + */ +typedef struct SDL_GPUBlitInfo { + SDL_GPUBlitRegion source; /**< The source region for the blit. */ + SDL_GPUBlitRegion destination; /**< The destination region for the blit. */ + SDL_GPULoadOp load_op; /**< What is done with the contents of the destination before the blit. */ + SDL_FColor clear_color; /**< The color to clear the destination region to before the blit. Ignored if load_op is not SDL_GPU_LOADOP_CLEAR. */ + SDL_FlipMode flip_mode; /**< The flip mode for the source region. */ + SDL_GPUFilter filter; /**< The filter mode used when blitting. */ + bool cycle; /**< true cycles the destination texture if it is already bound. */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; +} SDL_GPUBlitInfo; + +/* Binding structs */ + +/** + * A structure specifying parameters in a buffer binding call. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_BindGPUVertexBuffers + * \sa SDL_BindGPUIndexBuffer + */ +typedef struct SDL_GPUBufferBinding +{ + SDL_GPUBuffer *buffer; /**< The buffer to bind. Must have been created with SDL_GPU_BUFFERUSAGE_VERTEX for SDL_BindGPUVertexBuffers, or SDL_GPU_BUFFERUSAGE_INDEX for SDL_BindGPUIndexBuffer. */ + Uint32 offset; /**< The starting byte of the data to bind in the buffer. */ +} SDL_GPUBufferBinding; + +/** + * A structure specifying parameters in a sampler binding call. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_BindGPUVertexSamplers + * \sa SDL_BindGPUFragmentSamplers + * \sa SDL_GPUTexture + * \sa SDL_GPUSampler + */ +typedef struct SDL_GPUTextureSamplerBinding +{ + SDL_GPUTexture *texture; /**< The texture to bind. Must have been created with SDL_GPU_TEXTUREUSAGE_SAMPLER. */ + SDL_GPUSampler *sampler; /**< The sampler to bind. */ +} SDL_GPUTextureSamplerBinding; + +/** + * A structure specifying parameters related to binding buffers in a compute + * pass. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_BeginGPUComputePass + */ +typedef struct SDL_GPUStorageBufferReadWriteBinding +{ + SDL_GPUBuffer *buffer; /**< The buffer to bind. Must have been created with SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_WRITE. */ + bool cycle; /**< true cycles the buffer if it is already bound. */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; +} SDL_GPUStorageBufferReadWriteBinding; + +/** + * A structure specifying parameters related to binding textures in a compute + * pass. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_BeginGPUComputePass + */ +typedef struct SDL_GPUStorageTextureReadWriteBinding +{ + SDL_GPUTexture *texture; /**< The texture to bind. Must have been created with SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_WRITE or SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_SIMULTANEOUS_READ_WRITE. */ + Uint32 mip_level; /**< The mip level index to bind. */ + Uint32 layer; /**< The layer index to bind. */ + bool cycle; /**< true cycles the texture if it is already bound. */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; +} SDL_GPUStorageTextureReadWriteBinding; + +/* Functions */ + +/* Device */ + +/** + * Checks for GPU runtime support. + * + * \param format_flags a bitflag indicating which shader formats the app is + * able to provide. + * \param name the preferred GPU driver, or NULL to let SDL pick the optimal + * driver. + * \returns true if supported, false otherwise. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUDevice + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GPUSupportsShaderFormats( + SDL_GPUShaderFormat format_flags, + const char *name); + +/** + * Checks for GPU runtime support. + * + * \param props the properties to use. + * \returns true if supported, false otherwise. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUDeviceWithProperties + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GPUSupportsProperties( + SDL_PropertiesID props); + +/** + * Creates a GPU context. + * + * The GPU driver name can be one of the following: + * + * - "vulkan": [Vulkan](CategoryGPU#vulkan) + * - "direct3d12": [D3D12](CategoryGPU#d3d12) + * - "metal": [Metal](CategoryGPU#metal) + * - NULL: let SDL pick the optimal driver + * + * \param format_flags a bitflag indicating which shader formats the app is + * able to provide. + * \param debug_mode enable debug mode properties and validations. + * \param name the preferred GPU driver, or NULL to let SDL pick the optimal + * driver. + * \returns a GPU context on success or NULL on failure; call SDL_GetError() + * for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUDeviceWithProperties + * \sa SDL_GetGPUShaderFormats + * \sa SDL_GetGPUDeviceDriver + * \sa SDL_DestroyGPUDevice + * \sa SDL_GPUSupportsShaderFormats + */ +extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_CreateGPUDevice( + SDL_GPUShaderFormat format_flags, + bool debug_mode, + const char *name); + +/** + * Creates a GPU context. + * + * These are the supported properties: + * + * - `SDL_PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOLEAN`: enable debug mode + * properties and validations, defaults to true. + * - `SDL_PROP_GPU_DEVICE_CREATE_PREFERLOWPOWER_BOOLEAN`: enable to prefer + * energy efficiency over maximum GPU performance, defaults to false. + * - `SDL_PROP_GPU_DEVICE_CREATE_VERBOSE_BOOLEAN`: enable to automatically log + * useful debug information on device creation, defaults to true. + * - `SDL_PROP_GPU_DEVICE_CREATE_NAME_STRING`: the name of the GPU driver to + * use, if a specific one is desired. + * - `SDL_PROP_GPU_DEVICE_CREATE_FEATURE_CLIP_DISTANCE_BOOLEAN`: Enable Vulkan + * device feature shaderClipDistance. If disabled, clip distances are not + * supported in shader code: gl_ClipDistance[] built-ins of GLSL, + * SV_ClipDistance0/1 semantics of HLSL and [[clip_distance]] attribute of + * Metal. Disabling optional features allows the application to run on some + * older Android devices. Defaults to true. + * - `SDL_PROP_GPU_DEVICE_CREATE_FEATURE_DEPTH_CLAMPING_BOOLEAN`: Enable + * Vulkan device feature depthClamp. If disabled, there is no depth clamp + * support and enable_depth_clip in SDL_GPURasterizerState must always be + * set to true. Disabling optional features allows the application to run on + * some older Android devices. Defaults to true. + * - `SDL_PROP_GPU_DEVICE_CREATE_FEATURE_INDIRECT_DRAW_FIRST_INSTANCE_BOOLEAN`: + * Enable Vulkan device feature drawIndirectFirstInstance. If disabled, the + * argument first_instance of SDL_GPUIndirectDrawCommand must be set to + * zero. Disabling optional features allows the application to run on some + * older Android devices. Defaults to true. + * - `SDL_PROP_GPU_DEVICE_CREATE_FEATURE_ANISOTROPY_BOOLEAN`: Enable Vulkan + * device feature samplerAnisotropy. If disabled, enable_anisotropy of + * SDL_GPUSamplerCreateInfo must be set to false. Disabling optional + * features allows the application to run on some older Android devices. + * Defaults to true. + * + * These are the current shader format properties: + * + * - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_PRIVATE_BOOLEAN`: The app is able to + * provide shaders for an NDA platform. + * - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SPIRV_BOOLEAN`: The app is able to + * provide SPIR-V shaders if applicable. + * - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXBC_BOOLEAN`: The app is able to + * provide DXBC shaders if applicable + * - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXIL_BOOLEAN`: The app is able to + * provide DXIL shaders if applicable. + * - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_MSL_BOOLEAN`: The app is able to + * provide MSL shaders if applicable. + * - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_METALLIB_BOOLEAN`: The app is able to + * provide Metal shader libraries if applicable. + * + * With the D3D12 backend: + * + * - `SDL_PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING`: the prefix to + * use for all vertex semantics, default is "TEXCOORD". + * - `SDL_PROP_GPU_DEVICE_CREATE_D3D12_ALLOW_FEWER_RESOURCE_SLOTS_BOOLEAN`: By + * default, Resourcing Binding Tier 2 is required for D3D12 support. + * However, an application can set this property to true to enable Tier 1 + * support, if (and only if) the application uses 8 or fewer storage + * resources across all shader stages. As of writing, this property is + * useful for targeting Intel Haswell and Broadwell GPUs; other hardware + * either supports Tier 2 Resource Binding or does not support D3D12 in any + * capacity. Defaults to false. + * + * With the Vulkan backend: + * + * - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION_BOOLEAN`: + * By default, Vulkan device enumeration includes drivers of all types, + * including software renderers (for example, the Lavapipe Mesa driver). + * This can be useful if your application _requires_ SDL_GPU, but if you can + * provide your own fallback renderer (for example, an OpenGL renderer) this + * property can be set to true. Defaults to false. + * - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_OPTIONS_POINTER`: a pointer to an + * SDL_GPUVulkanOptions structure to be processed during device creation. + * This allows configuring a variety of Vulkan-specific options such as + * increasing the API version and opting into extensions aside from the + * minimal set SDL requires. + * + * \param props the properties to use. + * \returns a GPU context on success or NULL on failure; call SDL_GetError() + * for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGPUShaderFormats + * \sa SDL_GetGPUDeviceDriver + * \sa SDL_DestroyGPUDevice + * \sa SDL_GPUSupportsProperties + */ +extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_CreateGPUDeviceWithProperties( + SDL_PropertiesID props); + +#define SDL_PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOLEAN "SDL.gpu.device.create.debugmode" +#define SDL_PROP_GPU_DEVICE_CREATE_PREFERLOWPOWER_BOOLEAN "SDL.gpu.device.create.preferlowpower" +#define SDL_PROP_GPU_DEVICE_CREATE_VERBOSE_BOOLEAN "SDL.gpu.device.create.verbose" +#define SDL_PROP_GPU_DEVICE_CREATE_NAME_STRING "SDL.gpu.device.create.name" +#define SDL_PROP_GPU_DEVICE_CREATE_FEATURE_CLIP_DISTANCE_BOOLEAN "SDL.gpu.device.create.feature.clip_distance" +#define SDL_PROP_GPU_DEVICE_CREATE_FEATURE_DEPTH_CLAMPING_BOOLEAN "SDL.gpu.device.create.feature.depth_clamping" +#define SDL_PROP_GPU_DEVICE_CREATE_FEATURE_INDIRECT_DRAW_FIRST_INSTANCE_BOOLEAN "SDL.gpu.device.create.feature.indirect_draw_first_instance" +#define SDL_PROP_GPU_DEVICE_CREATE_FEATURE_ANISOTROPY_BOOLEAN "SDL.gpu.device.create.feature.anisotropy" +#define SDL_PROP_GPU_DEVICE_CREATE_SHADERS_PRIVATE_BOOLEAN "SDL.gpu.device.create.shaders.private" +#define SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SPIRV_BOOLEAN "SDL.gpu.device.create.shaders.spirv" +#define SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXBC_BOOLEAN "SDL.gpu.device.create.shaders.dxbc" +#define SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXIL_BOOLEAN "SDL.gpu.device.create.shaders.dxil" +#define SDL_PROP_GPU_DEVICE_CREATE_SHADERS_MSL_BOOLEAN "SDL.gpu.device.create.shaders.msl" +#define SDL_PROP_GPU_DEVICE_CREATE_SHADERS_METALLIB_BOOLEAN "SDL.gpu.device.create.shaders.metallib" +#define SDL_PROP_GPU_DEVICE_CREATE_D3D12_ALLOW_FEWER_RESOURCE_SLOTS_BOOLEAN "SDL.gpu.device.create.d3d12.allowtier1resourcebinding" +#define SDL_PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING "SDL.gpu.device.create.d3d12.semantic" +#define SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION_BOOLEAN "SDL.gpu.device.create.vulkan.requirehardwareacceleration" +#define SDL_PROP_GPU_DEVICE_CREATE_VULKAN_OPTIONS_POINTER "SDL.gpu.device.create.vulkan.options" + + +/** + * A structure specifying additional options when using Vulkan. + * + * When no such structure is provided, SDL will use Vulkan API version 1.0 and + * a minimal set of features. The requested API version influences how the + * feature_list is processed by SDL. When requesting API version 1.0, the + * feature_list is ignored. Only the vulkan_10_physical_device_features and + * the extension lists are used. When requesting API version 1.1, the + * feature_list is scanned for feature structures introduced in Vulkan 1.1. + * When requesting Vulkan 1.2 or higher, the feature_list is additionally + * scanned for compound feature structs such as + * VkPhysicalDeviceVulkan11Features. The device and instance extension lists, + * as well as vulkan_10_physical_device_features, are always processed. + * + * \since This struct is available since SDL 3.4.0. + */ +typedef struct SDL_GPUVulkanOptions +{ + Uint32 vulkan_api_version; /**< The Vulkan API version to request for the instance. Use Vulkan's VK_MAKE_VERSION or VK_MAKE_API_VERSION. */ + void *feature_list; /**< Pointer to the first element of a chain of Vulkan feature structs. (Requires API version 1.1 or higher.)*/ + void *vulkan_10_physical_device_features; /**< Pointer to a VkPhysicalDeviceFeatures struct to enable additional Vulkan 1.0 features. */ + Uint32 device_extension_count; /**< Number of additional device extensions to require. */ + const char **device_extension_names; /**< Pointer to a list of additional device extensions to require. */ + Uint32 instance_extension_count; /**< Number of additional instance extensions to require. */ + const char **instance_extension_names; /**< Pointer to a list of additional instance extensions to require. */ +} SDL_GPUVulkanOptions; + +/** + * Destroys a GPU context previously returned by SDL_CreateGPUDevice. + * + * \param device a GPU Context to destroy. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUDevice + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyGPUDevice(SDL_GPUDevice *device); + +/** + * Get the number of GPU drivers compiled into SDL. + * + * \returns the number of built in GPU drivers. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGPUDriver + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumGPUDrivers(void); + +/** + * Get the name of a built in GPU driver. + * + * The GPU drivers are presented in the order in which they are normally + * checked during initialization. + * + * The names of drivers are all simple, low-ASCII identifiers, like "vulkan", + * "metal" or "direct3d12". These never have Unicode characters, and are not + * meant to be proper names. + * + * \param index the index of a GPU driver. + * \returns the name of the GPU driver with the given **index**. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetNumGPUDrivers + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetGPUDriver(int index); + +/** + * Returns the name of the backend used to create this GPU context. + * + * \param device a GPU context to query. + * \returns the name of the device's driver, or NULL on error. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetGPUDeviceDriver(SDL_GPUDevice *device); + +/** + * Returns the supported shader formats for this GPU context. + * + * \param device a GPU context to query. + * \returns a bitflag indicating which shader formats the driver is able to + * consume. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_GPUShaderFormat SDLCALL SDL_GetGPUShaderFormats(SDL_GPUDevice *device); + +/** + * Get the properties associated with a GPU device. + * + * All properties are optional and may differ between GPU backends and SDL + * versions. + * + * The following properties are provided by SDL: + * + * `SDL_PROP_GPU_DEVICE_NAME_STRING`: Contains the name of the underlying + * device as reported by the system driver. This string has no standardized + * format, is highly inconsistent between hardware devices and drivers, and is + * able to change at any time. Do not attempt to parse this string as it is + * bound to fail at some point in the future when system drivers are updated, + * new hardware devices are introduced, or when SDL adds new GPU backends or + * modifies existing ones. + * + * Strings that have been found in the wild include: + * + * - GTX 970 + * - GeForce GTX 970 + * - NVIDIA GeForce GTX 970 + * - Microsoft Direct3D12 (NVIDIA GeForce GTX 970) + * - NVIDIA Graphics Device + * - GeForce GPU + * - P106-100 + * - AMD 15D8:C9 + * - AMD Custom GPU 0405 + * - AMD Radeon (TM) Graphics + * - ASUS Radeon RX 470 Series + * - Intel(R) Arc(tm) A380 Graphics (DG2) + * - Virtio-GPU Venus (NVIDIA TITAN V) + * - SwiftShader Device (LLVM 16.0.0) + * - llvmpipe (LLVM 15.0.4, 256 bits) + * - Microsoft Basic Render Driver + * - unknown device + * + * The above list shows that the same device can have different formats, the + * vendor name may or may not appear in the string, the included vendor name + * may not be the vendor of the chipset on the device, some manufacturers + * include pseudo-legal marks while others don't, some devices may not use a + * marketing name in the string, the device string may be wrapped by the name + * of a translation interface, the device may be emulated in software, or the + * string may contain generic text that does not identify the device at all. + * + * `SDL_PROP_GPU_DEVICE_DRIVER_NAME_STRING`: Contains the self-reported name + * of the underlying system driver. + * + * Strings that have been found in the wild include: + * + * - Intel Corporation + * - Intel open-source Mesa driver + * - Qualcomm Technologies Inc. Adreno Vulkan Driver + * - MoltenVK + * - Mali-G715 + * - venus + * + * `SDL_PROP_GPU_DEVICE_DRIVER_VERSION_STRING`: Contains the self-reported + * version of the underlying system driver. This is a relatively short version + * string in an unspecified format. If SDL_PROP_GPU_DEVICE_DRIVER_INFO_STRING + * is available then that property should be preferred over this one as it may + * contain additional information that is useful for identifying the exact + * driver version used. + * + * Strings that have been found in the wild include: + * + * - 53.0.0 + * - 0.405.2463 + * - 32.0.15.6614 + * + * `SDL_PROP_GPU_DEVICE_DRIVER_INFO_STRING`: Contains the detailed version + * information of the underlying system driver as reported by the driver. This + * is an arbitrary string with no standardized format and it may contain + * newlines. This property should be preferred over + * SDL_PROP_GPU_DEVICE_DRIVER_VERSION_STRING if it is available as it usually + * contains the same information but in a format that is easier to read. + * + * Strings that have been found in the wild include: + * + * - 101.6559 + * - 1.2.11 + * - Mesa 21.2.2 (LLVM 12.0.1) + * - Mesa 22.2.0-devel (git-f226222 2022-04-14 impish-oibaf-ppa) + * - v1.r53p0-00eac0.824c4f31403fb1fbf8ee1042422c2129 + * + * This string has also been observed to be a multiline string (which has a + * trailing newline): + * + * ``` + * Driver Build: 85da404, I46ff5fc46f, 1606794520 + * Date: 11/30/20 + * Compiler Version: EV031.31.04.01 + * Driver Branch: promo490_3_Google + * ``` + * + * \param device a GPU context to query. + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetGPUDeviceProperties(SDL_GPUDevice *device); + +#define SDL_PROP_GPU_DEVICE_NAME_STRING "SDL.gpu.device.name" +#define SDL_PROP_GPU_DEVICE_DRIVER_NAME_STRING "SDL.gpu.device.driver_name" +#define SDL_PROP_GPU_DEVICE_DRIVER_VERSION_STRING "SDL.gpu.device.driver_version" +#define SDL_PROP_GPU_DEVICE_DRIVER_INFO_STRING "SDL.gpu.device.driver_info" + + +/* State Creation */ + +/** + * Creates a pipeline object to be used in a compute workflow. + * + * Shader resource bindings must be authored to follow a particular order + * depending on the shader format. + * + * For SPIR-V shaders, use the following resource sets: + * + * - 0: Sampled textures, followed by read-only storage textures, followed by + * read-only storage buffers + * - 1: Read-write storage textures, followed by read-write storage buffers + * - 2: Uniform buffers + * + * For DXBC and DXIL shaders, use the following register order: + * + * - (t[n], space0): Sampled textures, followed by read-only storage textures, + * followed by read-only storage buffers + * - (u[n], space1): Read-write storage textures, followed by read-write + * storage buffers + * - (b[n], space2): Uniform buffers + * + * For MSL/metallib, use the following order: + * + * - [[buffer]]: Uniform buffers, followed by read-only storage buffers, + * followed by read-write storage buffers + * - [[texture]]: Sampled textures, followed by read-only storage textures, + * followed by read-write storage textures + * + * There are optional properties that can be provided through `props`. These + * are the supported properties: + * + * - `SDL_PROP_GPU_COMPUTEPIPELINE_CREATE_NAME_STRING`: a name that can be + * displayed in debugging tools. + * + * \param device a GPU Context. + * \param createinfo a struct describing the state of the compute pipeline to + * create. + * \returns a compute pipeline object on success, or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BindGPUComputePipeline + * \sa SDL_ReleaseGPUComputePipeline + */ +extern SDL_DECLSPEC SDL_GPUComputePipeline * SDLCALL SDL_CreateGPUComputePipeline( + SDL_GPUDevice *device, + const SDL_GPUComputePipelineCreateInfo *createinfo); + +#define SDL_PROP_GPU_COMPUTEPIPELINE_CREATE_NAME_STRING "SDL.gpu.computepipeline.create.name" + +/** + * Creates a pipeline object to be used in a graphics workflow. + * + * There are optional properties that can be provided through `props`. These + * are the supported properties: + * + * - `SDL_PROP_GPU_GRAPHICSPIPELINE_CREATE_NAME_STRING`: a name that can be + * displayed in debugging tools. + * + * \param device a GPU Context. + * \param createinfo a struct describing the state of the graphics pipeline to + * create. + * \returns a graphics pipeline object on success, or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUShader + * \sa SDL_BindGPUGraphicsPipeline + * \sa SDL_ReleaseGPUGraphicsPipeline + */ +extern SDL_DECLSPEC SDL_GPUGraphicsPipeline * SDLCALL SDL_CreateGPUGraphicsPipeline( + SDL_GPUDevice *device, + const SDL_GPUGraphicsPipelineCreateInfo *createinfo); + +#define SDL_PROP_GPU_GRAPHICSPIPELINE_CREATE_NAME_STRING "SDL.gpu.graphicspipeline.create.name" + +/** + * Creates a sampler object to be used when binding textures in a graphics + * workflow. + * + * There are optional properties that can be provided through `props`. These + * are the supported properties: + * + * - `SDL_PROP_GPU_SAMPLER_CREATE_NAME_STRING`: a name that can be displayed + * in debugging tools. + * + * \param device a GPU Context. + * \param createinfo a struct describing the state of the sampler to create. + * \returns a sampler object on success, or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BindGPUVertexSamplers + * \sa SDL_BindGPUFragmentSamplers + * \sa SDL_ReleaseGPUSampler + */ +extern SDL_DECLSPEC SDL_GPUSampler * SDLCALL SDL_CreateGPUSampler( + SDL_GPUDevice *device, + const SDL_GPUSamplerCreateInfo *createinfo); + +#define SDL_PROP_GPU_SAMPLER_CREATE_NAME_STRING "SDL.gpu.sampler.create.name" + +/** + * Creates a shader to be used when creating a graphics pipeline. + * + * Shader resource bindings must be authored to follow a particular order + * depending on the shader format. + * + * For SPIR-V shaders, use the following resource sets: + * + * For vertex shaders: + * + * - 0: Sampled textures, followed by storage textures, followed by storage + * buffers + * - 1: Uniform buffers + * + * For fragment shaders: + * + * - 2: Sampled textures, followed by storage textures, followed by storage + * buffers + * - 3: Uniform buffers + * + * For DXBC and DXIL shaders, use the following register order: + * + * For vertex shaders: + * + * - (t[n], space0): Sampled textures, followed by storage textures, followed + * by storage buffers + * - (s[n], space0): Samplers with indices corresponding to the sampled + * textures + * - (b[n], space1): Uniform buffers + * + * For pixel shaders: + * + * - (t[n], space2): Sampled textures, followed by storage textures, followed + * by storage buffers + * - (s[n], space2): Samplers with indices corresponding to the sampled + * textures + * - (b[n], space3): Uniform buffers + * + * For MSL/metallib, use the following order: + * + * - [[texture]]: Sampled textures, followed by storage textures + * - [[sampler]]: Samplers with indices corresponding to the sampled textures + * - [[buffer]]: Uniform buffers, followed by storage buffers. Vertex buffer 0 + * is bound at [[buffer(14)]], vertex buffer 1 at [[buffer(15)]], and so on. + * Rather than manually authoring vertex buffer indices, use the + * [[stage_in]] attribute which will automatically use the vertex input + * information from the SDL_GPUGraphicsPipeline. + * + * Shader semantics other than system-value semantics do not matter in D3D12 + * and for ease of use the SDL implementation assumes that non system-value + * semantics will all be TEXCOORD. If you are using HLSL as the shader source + * language, your vertex semantics should start at TEXCOORD0 and increment + * like so: TEXCOORD1, TEXCOORD2, etc. If you wish to change the semantic + * prefix to something other than TEXCOORD you can use + * SDL_PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING with + * SDL_CreateGPUDeviceWithProperties(). + * + * There are optional properties that can be provided through `props`. These + * are the supported properties: + * + * - `SDL_PROP_GPU_SHADER_CREATE_NAME_STRING`: a name that can be displayed in + * debugging tools. + * + * \param device a GPU Context. + * \param createinfo a struct describing the state of the shader to create. + * \returns a shader object on success, or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUGraphicsPipeline + * \sa SDL_ReleaseGPUShader + */ +extern SDL_DECLSPEC SDL_GPUShader * SDLCALL SDL_CreateGPUShader( + SDL_GPUDevice *device, + const SDL_GPUShaderCreateInfo *createinfo); + +#define SDL_PROP_GPU_SHADER_CREATE_NAME_STRING "SDL.gpu.shader.create.name" + +/** + * Creates a texture object to be used in graphics or compute workflows. + * + * The contents of this texture are undefined until data is written to the + * texture, either via SDL_UploadToGPUTexture or by performing a render or + * compute pass with this texture as a target. + * + * Note that certain combinations of usage flags are invalid. For example, a + * texture cannot have both the SAMPLER and GRAPHICS_STORAGE_READ flags. + * + * If you request a sample count higher than the hardware supports, the + * implementation will automatically fall back to the highest available sample + * count. + * + * There are optional properties that can be provided through + * SDL_GPUTextureCreateInfo's `props`. These are the supported properties: + * + * - `SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_R_FLOAT`: (Direct3D 12 only) if + * the texture usage is SDL_GPU_TEXTUREUSAGE_COLOR_TARGET, clear the texture + * to a color with this red intensity. Defaults to zero. + * - `SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_G_FLOAT`: (Direct3D 12 only) if + * the texture usage is SDL_GPU_TEXTUREUSAGE_COLOR_TARGET, clear the texture + * to a color with this green intensity. Defaults to zero. + * - `SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_B_FLOAT`: (Direct3D 12 only) if + * the texture usage is SDL_GPU_TEXTUREUSAGE_COLOR_TARGET, clear the texture + * to a color with this blue intensity. Defaults to zero. + * - `SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_A_FLOAT`: (Direct3D 12 only) if + * the texture usage is SDL_GPU_TEXTUREUSAGE_COLOR_TARGET, clear the texture + * to a color with this alpha intensity. Defaults to zero. + * - `SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_DEPTH_FLOAT`: (Direct3D 12 only) + * if the texture usage is SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET, clear + * the texture to a depth of this value. Defaults to zero. + * - `SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_NUMBER`: (Direct3D 12 + * only) if the texture usage is SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET, + * clear the texture to a stencil of this Uint8 value. Defaults to zero. + * - `SDL_PROP_GPU_TEXTURE_CREATE_NAME_STRING`: a name that can be displayed + * in debugging tools. + * + * \param device a GPU Context. + * \param createinfo a struct describing the state of the texture to create. + * \returns a texture object on success, or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_UploadToGPUTexture + * \sa SDL_DownloadFromGPUTexture + * \sa SDL_BeginGPURenderPass + * \sa SDL_BeginGPUComputePass + * \sa SDL_BindGPUVertexSamplers + * \sa SDL_BindGPUVertexStorageTextures + * \sa SDL_BindGPUFragmentSamplers + * \sa SDL_BindGPUFragmentStorageTextures + * \sa SDL_BindGPUComputeStorageTextures + * \sa SDL_BlitGPUTexture + * \sa SDL_ReleaseGPUTexture + * \sa SDL_GPUTextureSupportsFormat + */ +extern SDL_DECLSPEC SDL_GPUTexture * SDLCALL SDL_CreateGPUTexture( + SDL_GPUDevice *device, + const SDL_GPUTextureCreateInfo *createinfo); + +#define SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_R_FLOAT "SDL.gpu.texture.create.d3d12.clear.r" +#define SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_G_FLOAT "SDL.gpu.texture.create.d3d12.clear.g" +#define SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_B_FLOAT "SDL.gpu.texture.create.d3d12.clear.b" +#define SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_A_FLOAT "SDL.gpu.texture.create.d3d12.clear.a" +#define SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_DEPTH_FLOAT "SDL.gpu.texture.create.d3d12.clear.depth" +#define SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_NUMBER "SDL.gpu.texture.create.d3d12.clear.stencil" +#define SDL_PROP_GPU_TEXTURE_CREATE_NAME_STRING "SDL.gpu.texture.create.name" + +/** + * Creates a buffer object to be used in graphics or compute workflows. + * + * The contents of this buffer are undefined until data is written to the + * buffer. + * + * Note that certain combinations of usage flags are invalid. For example, a + * buffer cannot have both the VERTEX and INDEX flags. + * + * If you use a STORAGE flag, the data in the buffer must respect std140 + * layout conventions. In practical terms this means you must ensure that vec3 + * and vec4 fields are 16-byte aligned. + * + * For better understanding of underlying concepts and memory management with + * SDL GPU API, you may refer + * [this blog post](https://moonside.games/posts/sdl-gpu-concepts-cycling/) + * . + * + * There are optional properties that can be provided through `props`. These + * are the supported properties: + * + * - `SDL_PROP_GPU_BUFFER_CREATE_NAME_STRING`: a name that can be displayed in + * debugging tools. + * + * \param device a GPU Context. + * \param createinfo a struct describing the state of the buffer to create. + * \returns a buffer object on success, or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_UploadToGPUBuffer + * \sa SDL_DownloadFromGPUBuffer + * \sa SDL_CopyGPUBufferToBuffer + * \sa SDL_BindGPUVertexBuffers + * \sa SDL_BindGPUIndexBuffer + * \sa SDL_BindGPUVertexStorageBuffers + * \sa SDL_BindGPUFragmentStorageBuffers + * \sa SDL_DrawGPUPrimitivesIndirect + * \sa SDL_DrawGPUIndexedPrimitivesIndirect + * \sa SDL_BindGPUComputeStorageBuffers + * \sa SDL_DispatchGPUComputeIndirect + * \sa SDL_ReleaseGPUBuffer + */ +extern SDL_DECLSPEC SDL_GPUBuffer * SDLCALL SDL_CreateGPUBuffer( + SDL_GPUDevice *device, + const SDL_GPUBufferCreateInfo *createinfo); + +#define SDL_PROP_GPU_BUFFER_CREATE_NAME_STRING "SDL.gpu.buffer.create.name" + +/** + * Creates a transfer buffer to be used when uploading to or downloading from + * graphics resources. + * + * Download buffers can be particularly expensive to create, so it is good + * practice to reuse them if data will be downloaded regularly. + * + * There are optional properties that can be provided through `props`. These + * are the supported properties: + * + * - `SDL_PROP_GPU_TRANSFERBUFFER_CREATE_NAME_STRING`: a name that can be + * displayed in debugging tools. + * + * \param device a GPU Context. + * \param createinfo a struct describing the state of the transfer buffer to + * create. + * \returns a transfer buffer on success, or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_UploadToGPUBuffer + * \sa SDL_DownloadFromGPUBuffer + * \sa SDL_UploadToGPUTexture + * \sa SDL_DownloadFromGPUTexture + * \sa SDL_ReleaseGPUTransferBuffer + */ +extern SDL_DECLSPEC SDL_GPUTransferBuffer * SDLCALL SDL_CreateGPUTransferBuffer( + SDL_GPUDevice *device, + const SDL_GPUTransferBufferCreateInfo *createinfo); + +#define SDL_PROP_GPU_TRANSFERBUFFER_CREATE_NAME_STRING "SDL.gpu.transferbuffer.create.name" + +/* Debug Naming */ + +/** + * Sets an arbitrary string constant to label a buffer. + * + * You should use SDL_PROP_GPU_BUFFER_CREATE_NAME_STRING with + * SDL_CreateGPUBuffer instead of this function to avoid thread safety issues. + * + * \param device a GPU Context. + * \param buffer a buffer to attach the name to. + * \param text a UTF-8 string constant to mark as the name of the buffer. + * + * \threadsafety This function is not thread safe, you must make sure the + * buffer is not simultaneously used by any other thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUBuffer + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetGPUBufferName( + SDL_GPUDevice *device, + SDL_GPUBuffer *buffer, + const char *text); + +/** + * Sets an arbitrary string constant to label a texture. + * + * You should use SDL_PROP_GPU_TEXTURE_CREATE_NAME_STRING with + * SDL_CreateGPUTexture instead of this function to avoid thread safety + * issues. + * + * \param device a GPU Context. + * \param texture a texture to attach the name to. + * \param text a UTF-8 string constant to mark as the name of the texture. + * + * \threadsafety This function is not thread safe, you must make sure the + * texture is not simultaneously used by any other thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUTexture + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetGPUTextureName( + SDL_GPUDevice *device, + SDL_GPUTexture *texture, + const char *text); + +/** + * Inserts an arbitrary string label into the command buffer callstream. + * + * Useful for debugging. + * + * On Direct3D 12, using SDL_InsertGPUDebugLabel requires + * WinPixEventRuntime.dll to be in your PATH or in the same directory as your + * executable. See + * [here](https://devblogs.microsoft.com/pix/winpixeventruntime/) + * for instructions on how to obtain it. + * + * \param command_buffer a command buffer. + * \param text a UTF-8 string constant to insert as the label. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_InsertGPUDebugLabel( + SDL_GPUCommandBuffer *command_buffer, + const char *text); + +/** + * Begins a debug group with an arbitrary name. + * + * Used for denoting groups of calls when viewing the command buffer + * callstream in a graphics debugging tool. + * + * Each call to SDL_PushGPUDebugGroup must have a corresponding call to + * SDL_PopGPUDebugGroup. + * + * On Direct3D 12, using SDL_PushGPUDebugGroup requires WinPixEventRuntime.dll + * to be in your PATH or in the same directory as your executable. See + * [here](https://devblogs.microsoft.com/pix/winpixeventruntime/) + * for instructions on how to obtain it. + * + * On some backends (e.g. Metal), pushing a debug group during a + * render/blit/compute pass will create a group that is scoped to the native + * pass rather than the command buffer. For best results, if you push a debug + * group during a pass, always pop it in the same pass. + * + * \param command_buffer a command buffer. + * \param name a UTF-8 string constant that names the group. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PopGPUDebugGroup + */ +extern SDL_DECLSPEC void SDLCALL SDL_PushGPUDebugGroup( + SDL_GPUCommandBuffer *command_buffer, + const char *name); + +/** + * Ends the most-recently pushed debug group. + * + * On Direct3D 12, using SDL_PopGPUDebugGroup requires WinPixEventRuntime.dll + * to be in your PATH or in the same directory as your executable. See + * [here](https://devblogs.microsoft.com/pix/winpixeventruntime/) + * for instructions on how to obtain it. + * + * \param command_buffer a command buffer. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PushGPUDebugGroup + */ +extern SDL_DECLSPEC void SDLCALL SDL_PopGPUDebugGroup( + SDL_GPUCommandBuffer *command_buffer); + +/* Disposal */ + +/** + * Frees the given texture as soon as it is safe to do so. + * + * You must not reference the texture after calling this function. + * + * \param device a GPU context. + * \param texture a texture to be destroyed. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUTexture( + SDL_GPUDevice *device, + SDL_GPUTexture *texture); + +/** + * Frees the given sampler as soon as it is safe to do so. + * + * You must not reference the sampler after calling this function. + * + * \param device a GPU context. + * \param sampler a sampler to be destroyed. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUSampler( + SDL_GPUDevice *device, + SDL_GPUSampler *sampler); + +/** + * Frees the given buffer as soon as it is safe to do so. + * + * You must not reference the buffer after calling this function. + * + * \param device a GPU context. + * \param buffer a buffer to be destroyed. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUBuffer( + SDL_GPUDevice *device, + SDL_GPUBuffer *buffer); + +/** + * Frees the given transfer buffer as soon as it is safe to do so. + * + * You must not reference the transfer buffer after calling this function. + * + * \param device a GPU context. + * \param transfer_buffer a transfer buffer to be destroyed. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUTransferBuffer( + SDL_GPUDevice *device, + SDL_GPUTransferBuffer *transfer_buffer); + +/** + * Frees the given compute pipeline as soon as it is safe to do so. + * + * You must not reference the compute pipeline after calling this function. + * + * \param device a GPU context. + * \param compute_pipeline a compute pipeline to be destroyed. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUComputePipeline( + SDL_GPUDevice *device, + SDL_GPUComputePipeline *compute_pipeline); + +/** + * Frees the given shader as soon as it is safe to do so. + * + * You must not reference the shader after calling this function. + * + * \param device a GPU context. + * \param shader a shader to be destroyed. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUShader( + SDL_GPUDevice *device, + SDL_GPUShader *shader); + +/** + * Frees the given graphics pipeline as soon as it is safe to do so. + * + * You must not reference the graphics pipeline after calling this function. + * + * \param device a GPU context. + * \param graphics_pipeline a graphics pipeline to be destroyed. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUGraphicsPipeline( + SDL_GPUDevice *device, + SDL_GPUGraphicsPipeline *graphics_pipeline); + +/** + * Acquire a command buffer. + * + * This command buffer is managed by the implementation and should not be + * freed by the user. The command buffer may only be used on the thread it was + * acquired on. The command buffer should be submitted on the thread it was + * acquired on. + * + * It is valid to acquire multiple command buffers on the same thread at once. + * In fact a common design pattern is to acquire two command buffers per frame + * where one is dedicated to render and compute passes and the other is + * dedicated to copy passes and other preparatory work such as generating + * mipmaps. Interleaving commands between the two command buffers reduces the + * total amount of passes overall which improves rendering performance. + * + * \param device a GPU context. + * \returns a command buffer, or NULL on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SubmitGPUCommandBuffer + * \sa SDL_SubmitGPUCommandBufferAndAcquireFence + */ +extern SDL_DECLSPEC SDL_GPUCommandBuffer * SDLCALL SDL_AcquireGPUCommandBuffer( + SDL_GPUDevice *device); + +/* Uniform Data */ + +/** + * Pushes data to a vertex uniform slot on the command buffer. + * + * Subsequent draw calls in this command buffer will use this uniform data. + * + * The data being pushed must respect std140 layout conventions. In practical + * terms this means you must ensure that vec3 and vec4 fields are 16-byte + * aligned. + * + * For detailed information about accessing uniform data from a shader, please + * refer to SDL_CreateGPUShader. + * + * \param command_buffer a command buffer. + * \param slot_index the vertex uniform slot to push data to. + * \param data client data to write. + * \param length the length of the data to write. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_PushGPUVertexUniformData( + SDL_GPUCommandBuffer *command_buffer, + Uint32 slot_index, + const void *data, + Uint32 length); + +/** + * Pushes data to a fragment uniform slot on the command buffer. + * + * Subsequent draw calls in this command buffer will use this uniform data. + * + * The data being pushed must respect std140 layout conventions. In practical + * terms this means you must ensure that vec3 and vec4 fields are 16-byte + * aligned. + * + * \param command_buffer a command buffer. + * \param slot_index the fragment uniform slot to push data to. + * \param data client data to write. + * \param length the length of the data to write. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_PushGPUFragmentUniformData( + SDL_GPUCommandBuffer *command_buffer, + Uint32 slot_index, + const void *data, + Uint32 length); + +/** + * Pushes data to a uniform slot on the command buffer. + * + * Subsequent draw calls in this command buffer will use this uniform data. + * + * The data being pushed must respect std140 layout conventions. In practical + * terms this means you must ensure that vec3 and vec4 fields are 16-byte + * aligned. + * + * \param command_buffer a command buffer. + * \param slot_index the uniform slot to push data to. + * \param data client data to write. + * \param length the length of the data to write. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_PushGPUComputeUniformData( + SDL_GPUCommandBuffer *command_buffer, + Uint32 slot_index, + const void *data, + Uint32 length); + +/* Graphics State */ + +/** + * Begins a render pass on a command buffer. + * + * A render pass consists of a set of texture subresources (or depth slices in + * the 3D texture case) which will be rendered to during the render pass, + * along with corresponding clear values and load/store operations. All + * operations related to graphics pipelines must take place inside of a render + * pass. A default viewport and scissor state are automatically set when this + * is called. You cannot begin another render pass, or begin a compute pass or + * copy pass until you have ended the render pass. + * + * Using SDL_GPU_LOADOP_LOAD before any contents have been written to the + * texture subresource will result in undefined behavior. SDL_GPU_LOADOP_CLEAR + * will set the contents of the texture subresource to a single value before + * any rendering is performed. It's fine to do an empty render pass using + * SDL_GPU_STOREOP_STORE to clear a texture, but in general it's better to + * think of clearing not as an independent operation but as something that's + * done as the beginning of a render pass. + * + * \param command_buffer a command buffer. + * \param color_target_infos an array of texture subresources with + * corresponding clear values and load/store ops. + * \param num_color_targets the number of color targets in the + * color_target_infos array. + * \param depth_stencil_target_info a texture subresource with corresponding + * clear value and load/store ops, may be + * NULL. + * \returns a render pass handle. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_EndGPURenderPass + */ +extern SDL_DECLSPEC SDL_GPURenderPass * SDLCALL SDL_BeginGPURenderPass( + SDL_GPUCommandBuffer *command_buffer, + const SDL_GPUColorTargetInfo *color_target_infos, + Uint32 num_color_targets, + const SDL_GPUDepthStencilTargetInfo *depth_stencil_target_info); + +/** + * Binds a graphics pipeline on a render pass to be used in rendering. + * + * A graphics pipeline must be bound before making any draw calls. + * + * \param render_pass a render pass handle. + * \param graphics_pipeline the graphics pipeline to bind. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_BindGPUGraphicsPipeline( + SDL_GPURenderPass *render_pass, + SDL_GPUGraphicsPipeline *graphics_pipeline); + +/** + * Sets the current viewport state on a command buffer. + * + * \param render_pass a render pass handle. + * \param viewport the viewport to set. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetGPUViewport( + SDL_GPURenderPass *render_pass, + const SDL_GPUViewport *viewport); + +/** + * Sets the current scissor state on a command buffer. + * + * \param render_pass a render pass handle. + * \param scissor the scissor area to set. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetGPUScissor( + SDL_GPURenderPass *render_pass, + const SDL_Rect *scissor); + +/** + * Sets the current blend constants on a command buffer. + * + * \param render_pass a render pass handle. + * \param blend_constants the blend constant color. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GPU_BLENDFACTOR_CONSTANT_COLOR + * \sa SDL_GPU_BLENDFACTOR_ONE_MINUS_CONSTANT_COLOR + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetGPUBlendConstants( + SDL_GPURenderPass *render_pass, + SDL_FColor blend_constants); + +/** + * Sets the current stencil reference value on a command buffer. + * + * \param render_pass a render pass handle. + * \param reference the stencil reference value to set. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetGPUStencilReference( + SDL_GPURenderPass *render_pass, + Uint8 reference); + +/** + * Binds vertex buffers on a command buffer for use with subsequent draw + * calls. + * + * \param render_pass a render pass handle. + * \param first_slot the vertex buffer slot to begin binding from. + * \param bindings an array of SDL_GPUBufferBinding structs containing vertex + * buffers and offset values. + * \param num_bindings the number of bindings in the bindings array. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_BindGPUVertexBuffers( + SDL_GPURenderPass *render_pass, + Uint32 first_slot, + const SDL_GPUBufferBinding *bindings, + Uint32 num_bindings); + +/** + * Binds an index buffer on a command buffer for use with subsequent draw + * calls. + * + * \param render_pass a render pass handle. + * \param binding a pointer to a struct containing an index buffer and offset. + * \param index_element_size whether the index values in the buffer are 16- or + * 32-bit. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_BindGPUIndexBuffer( + SDL_GPURenderPass *render_pass, + const SDL_GPUBufferBinding *binding, + SDL_GPUIndexElementSize index_element_size); + +/** + * Binds texture-sampler pairs for use on the vertex shader. + * + * The textures must have been created with SDL_GPU_TEXTUREUSAGE_SAMPLER. + * + * Be sure your shader is set up according to the requirements documented in + * SDL_CreateGPUShader(). + * + * \param render_pass a render pass handle. + * \param first_slot the vertex sampler slot to begin binding from. + * \param texture_sampler_bindings an array of texture-sampler binding + * structs. + * \param num_bindings the number of texture-sampler pairs to bind from the + * array. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUShader + */ +extern SDL_DECLSPEC void SDLCALL SDL_BindGPUVertexSamplers( + SDL_GPURenderPass *render_pass, + Uint32 first_slot, + const SDL_GPUTextureSamplerBinding *texture_sampler_bindings, + Uint32 num_bindings); + +/** + * Binds storage textures for use on the vertex shader. + * + * These textures must have been created with + * SDL_GPU_TEXTUREUSAGE_GRAPHICS_STORAGE_READ. + * + * Be sure your shader is set up according to the requirements documented in + * SDL_CreateGPUShader(). + * + * \param render_pass a render pass handle. + * \param first_slot the vertex storage texture slot to begin binding from. + * \param storage_textures an array of storage textures. + * \param num_bindings the number of storage texture to bind from the array. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUShader + */ +extern SDL_DECLSPEC void SDLCALL SDL_BindGPUVertexStorageTextures( + SDL_GPURenderPass *render_pass, + Uint32 first_slot, + SDL_GPUTexture *const *storage_textures, + Uint32 num_bindings); + +/** + * Binds storage buffers for use on the vertex shader. + * + * These buffers must have been created with + * SDL_GPU_BUFFERUSAGE_GRAPHICS_STORAGE_READ. + * + * Be sure your shader is set up according to the requirements documented in + * SDL_CreateGPUShader(). + * + * \param render_pass a render pass handle. + * \param first_slot the vertex storage buffer slot to begin binding from. + * \param storage_buffers an array of buffers. + * \param num_bindings the number of buffers to bind from the array. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUShader + */ +extern SDL_DECLSPEC void SDLCALL SDL_BindGPUVertexStorageBuffers( + SDL_GPURenderPass *render_pass, + Uint32 first_slot, + SDL_GPUBuffer *const *storage_buffers, + Uint32 num_bindings); + +/** + * Binds texture-sampler pairs for use on the fragment shader. + * + * The textures must have been created with SDL_GPU_TEXTUREUSAGE_SAMPLER. + * + * Be sure your shader is set up according to the requirements documented in + * SDL_CreateGPUShader(). + * + * \param render_pass a render pass handle. + * \param first_slot the fragment sampler slot to begin binding from. + * \param texture_sampler_bindings an array of texture-sampler binding + * structs. + * \param num_bindings the number of texture-sampler pairs to bind from the + * array. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUShader + */ +extern SDL_DECLSPEC void SDLCALL SDL_BindGPUFragmentSamplers( + SDL_GPURenderPass *render_pass, + Uint32 first_slot, + const SDL_GPUTextureSamplerBinding *texture_sampler_bindings, + Uint32 num_bindings); + +/** + * Binds storage textures for use on the fragment shader. + * + * These textures must have been created with + * SDL_GPU_TEXTUREUSAGE_GRAPHICS_STORAGE_READ. + * + * Be sure your shader is set up according to the requirements documented in + * SDL_CreateGPUShader(). + * + * \param render_pass a render pass handle. + * \param first_slot the fragment storage texture slot to begin binding from. + * \param storage_textures an array of storage textures. + * \param num_bindings the number of storage textures to bind from the array. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUShader + */ +extern SDL_DECLSPEC void SDLCALL SDL_BindGPUFragmentStorageTextures( + SDL_GPURenderPass *render_pass, + Uint32 first_slot, + SDL_GPUTexture *const *storage_textures, + Uint32 num_bindings); + +/** + * Binds storage buffers for use on the fragment shader. + * + * These buffers must have been created with + * SDL_GPU_BUFFERUSAGE_GRAPHICS_STORAGE_READ. + * + * Be sure your shader is set up according to the requirements documented in + * SDL_CreateGPUShader(). + * + * \param render_pass a render pass handle. + * \param first_slot the fragment storage buffer slot to begin binding from. + * \param storage_buffers an array of storage buffers. + * \param num_bindings the number of storage buffers to bind from the array. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUShader + */ +extern SDL_DECLSPEC void SDLCALL SDL_BindGPUFragmentStorageBuffers( + SDL_GPURenderPass *render_pass, + Uint32 first_slot, + SDL_GPUBuffer *const *storage_buffers, + Uint32 num_bindings); + +/* Drawing */ + +/** + * Draws data using bound graphics state with an index buffer and instancing + * enabled. + * + * You must not call this function before binding a graphics pipeline. + * + * Note that the `first_vertex` and `first_instance` parameters are NOT + * compatible with built-in vertex/instance ID variables in shaders (for + * example, SV_VertexID); GPU APIs and shader languages do not define these + * built-in variables consistently, so if your shader depends on them, the + * only way to keep behavior consistent and portable is to always pass 0 for + * the correlating parameter in the draw calls. + * + * \param render_pass a render pass handle. + * \param num_indices the number of indices to draw per instance. + * \param num_instances the number of instances to draw. + * \param first_index the starting index within the index buffer. + * \param vertex_offset value added to vertex index before indexing into the + * vertex buffer. + * \param first_instance the ID of the first instance to draw. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_DrawGPUIndexedPrimitives( + SDL_GPURenderPass *render_pass, + Uint32 num_indices, + Uint32 num_instances, + Uint32 first_index, + Sint32 vertex_offset, + Uint32 first_instance); + +/** + * Draws data using bound graphics state. + * + * You must not call this function before binding a graphics pipeline. + * + * Note that the `first_vertex` and `first_instance` parameters are NOT + * compatible with built-in vertex/instance ID variables in shaders (for + * example, SV_VertexID); GPU APIs and shader languages do not define these + * built-in variables consistently, so if your shader depends on them, the + * only way to keep behavior consistent and portable is to always pass 0 for + * the correlating parameter in the draw calls. + * + * \param render_pass a render pass handle. + * \param num_vertices the number of vertices to draw. + * \param num_instances the number of instances that will be drawn. + * \param first_vertex the index of the first vertex to draw. + * \param first_instance the ID of the first instance to draw. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_DrawGPUPrimitives( + SDL_GPURenderPass *render_pass, + Uint32 num_vertices, + Uint32 num_instances, + Uint32 first_vertex, + Uint32 first_instance); + +/** + * Draws data using bound graphics state and with draw parameters set from a + * buffer. + * + * The buffer must consist of tightly-packed draw parameter sets that each + * match the layout of SDL_GPUIndirectDrawCommand. You must not call this + * function before binding a graphics pipeline. + * + * \param render_pass a render pass handle. + * \param buffer a buffer containing draw parameters. + * \param offset the offset to start reading from the draw buffer. + * \param draw_count the number of draw parameter sets that should be read + * from the draw buffer. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_DrawGPUPrimitivesIndirect( + SDL_GPURenderPass *render_pass, + SDL_GPUBuffer *buffer, + Uint32 offset, + Uint32 draw_count); + +/** + * Draws data using bound graphics state with an index buffer enabled and with + * draw parameters set from a buffer. + * + * The buffer must consist of tightly-packed draw parameter sets that each + * match the layout of SDL_GPUIndexedIndirectDrawCommand. You must not call + * this function before binding a graphics pipeline. + * + * \param render_pass a render pass handle. + * \param buffer a buffer containing draw parameters. + * \param offset the offset to start reading from the draw buffer. + * \param draw_count the number of draw parameter sets that should be read + * from the draw buffer. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_DrawGPUIndexedPrimitivesIndirect( + SDL_GPURenderPass *render_pass, + SDL_GPUBuffer *buffer, + Uint32 offset, + Uint32 draw_count); + +/** + * Ends the given render pass. + * + * All bound graphics state on the render pass command buffer is unset. The + * render pass handle is now invalid. + * + * \param render_pass a render pass handle. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_EndGPURenderPass( + SDL_GPURenderPass *render_pass); + +/* Compute Pass */ + +/** + * Begins a compute pass on a command buffer. + * + * A compute pass is defined by a set of texture subresources and buffers that + * may be written to by compute pipelines. These textures and buffers must + * have been created with the COMPUTE_STORAGE_WRITE bit or the + * COMPUTE_STORAGE_SIMULTANEOUS_READ_WRITE bit. If you do not create a texture + * with COMPUTE_STORAGE_SIMULTANEOUS_READ_WRITE, you must not read from the + * texture in the compute pass. All operations related to compute pipelines + * must take place inside of a compute pass. You must not begin another + * compute pass, or a render pass or copy pass before ending the compute pass. + * + * A VERY IMPORTANT NOTE - Reads and writes in compute passes are NOT + * implicitly synchronized. This means you may cause data races by both + * reading and writing a resource region in a compute pass, or by writing + * multiple times to a resource region. If your compute work depends on + * reading the completed output from a previous dispatch, you MUST end the + * current compute pass and begin a new one before you can safely access the + * data. Otherwise you will receive unexpected results. Reading and writing a + * texture in the same compute pass is only supported by specific texture + * formats. Make sure you check the format support! + * + * \param command_buffer a command buffer. + * \param storage_texture_bindings an array of writeable storage texture + * binding structs. + * \param num_storage_texture_bindings the number of storage textures to bind + * from the array. + * \param storage_buffer_bindings an array of writeable storage buffer binding + * structs. + * \param num_storage_buffer_bindings the number of storage buffers to bind + * from the array. + * \returns a compute pass handle. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_EndGPUComputePass + */ +extern SDL_DECLSPEC SDL_GPUComputePass * SDLCALL SDL_BeginGPUComputePass( + SDL_GPUCommandBuffer *command_buffer, + const SDL_GPUStorageTextureReadWriteBinding *storage_texture_bindings, + Uint32 num_storage_texture_bindings, + const SDL_GPUStorageBufferReadWriteBinding *storage_buffer_bindings, + Uint32 num_storage_buffer_bindings); + +/** + * Binds a compute pipeline on a command buffer for use in compute dispatch. + * + * \param compute_pass a compute pass handle. + * \param compute_pipeline a compute pipeline to bind. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputePipeline( + SDL_GPUComputePass *compute_pass, + SDL_GPUComputePipeline *compute_pipeline); + +/** + * Binds texture-sampler pairs for use on the compute shader. + * + * The textures must have been created with SDL_GPU_TEXTUREUSAGE_SAMPLER. + * + * Be sure your shader is set up according to the requirements documented in + * SDL_CreateGPUComputePipeline(). + * + * \param compute_pass a compute pass handle. + * \param first_slot the compute sampler slot to begin binding from. + * \param texture_sampler_bindings an array of texture-sampler binding + * structs. + * \param num_bindings the number of texture-sampler bindings to bind from the + * array. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUComputePipeline + */ +extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputeSamplers( + SDL_GPUComputePass *compute_pass, + Uint32 first_slot, + const SDL_GPUTextureSamplerBinding *texture_sampler_bindings, + Uint32 num_bindings); + +/** + * Binds storage textures as readonly for use on the compute pipeline. + * + * These textures must have been created with + * SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_READ. + * + * Be sure your shader is set up according to the requirements documented in + * SDL_CreateGPUComputePipeline(). + * + * \param compute_pass a compute pass handle. + * \param first_slot the compute storage texture slot to begin binding from. + * \param storage_textures an array of storage textures. + * \param num_bindings the number of storage textures to bind from the array. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUComputePipeline + */ +extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputeStorageTextures( + SDL_GPUComputePass *compute_pass, + Uint32 first_slot, + SDL_GPUTexture *const *storage_textures, + Uint32 num_bindings); + +/** + * Binds storage buffers as readonly for use on the compute pipeline. + * + * These buffers must have been created with + * SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_READ. + * + * Be sure your shader is set up according to the requirements documented in + * SDL_CreateGPUComputePipeline(). + * + * \param compute_pass a compute pass handle. + * \param first_slot the compute storage buffer slot to begin binding from. + * \param storage_buffers an array of storage buffer binding structs. + * \param num_bindings the number of storage buffers to bind from the array. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateGPUComputePipeline + */ +extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputeStorageBuffers( + SDL_GPUComputePass *compute_pass, + Uint32 first_slot, + SDL_GPUBuffer *const *storage_buffers, + Uint32 num_bindings); + +/** + * Dispatches compute work. + * + * You must not call this function before binding a compute pipeline. + * + * A VERY IMPORTANT NOTE If you dispatch multiple times in a compute pass, and + * the dispatches write to the same resource region as each other, there is no + * guarantee of which order the writes will occur. If the write order matters, + * you MUST end the compute pass and begin another one. + * + * \param compute_pass a compute pass handle. + * \param groupcount_x number of local workgroups to dispatch in the X + * dimension. + * \param groupcount_y number of local workgroups to dispatch in the Y + * dimension. + * \param groupcount_z number of local workgroups to dispatch in the Z + * dimension. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_DispatchGPUCompute( + SDL_GPUComputePass *compute_pass, + Uint32 groupcount_x, + Uint32 groupcount_y, + Uint32 groupcount_z); + +/** + * Dispatches compute work with parameters set from a buffer. + * + * The buffer layout should match the layout of + * SDL_GPUIndirectDispatchCommand. You must not call this function before + * binding a compute pipeline. + * + * A VERY IMPORTANT NOTE If you dispatch multiple times in a compute pass, and + * the dispatches write to the same resource region as each other, there is no + * guarantee of which order the writes will occur. If the write order matters, + * you MUST end the compute pass and begin another one. + * + * \param compute_pass a compute pass handle. + * \param buffer a buffer containing dispatch parameters. + * \param offset the offset to start reading from the dispatch buffer. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_DispatchGPUComputeIndirect( + SDL_GPUComputePass *compute_pass, + SDL_GPUBuffer *buffer, + Uint32 offset); + +/** + * Ends the current compute pass. + * + * All bound compute state on the command buffer is unset. The compute pass + * handle is now invalid. + * + * \param compute_pass a compute pass handle. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_EndGPUComputePass( + SDL_GPUComputePass *compute_pass); + +/* TransferBuffer Data */ + +/** + * Maps a transfer buffer into application address space. + * + * You must unmap the transfer buffer before encoding upload commands. The + * memory is owned by the graphics driver - do NOT call SDL_free() on the + * returned pointer. + * + * \param device a GPU context. + * \param transfer_buffer a transfer buffer. + * \param cycle if true, cycles the transfer buffer if it is already bound. + * \returns the address of the mapped transfer buffer memory, or NULL on + * failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void * SDLCALL SDL_MapGPUTransferBuffer( + SDL_GPUDevice *device, + SDL_GPUTransferBuffer *transfer_buffer, + bool cycle); + +/** + * Unmaps a previously mapped transfer buffer. + * + * \param device a GPU context. + * \param transfer_buffer a previously mapped transfer buffer. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_UnmapGPUTransferBuffer( + SDL_GPUDevice *device, + SDL_GPUTransferBuffer *transfer_buffer); + +/* Copy Pass */ + +/** + * Begins a copy pass on a command buffer. + * + * All operations related to copying to or from buffers or textures take place + * inside a copy pass. You must not begin another copy pass, or a render pass + * or compute pass before ending the copy pass. + * + * \param command_buffer a command buffer. + * \returns a copy pass handle. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_EndGPUCopyPass + */ +extern SDL_DECLSPEC SDL_GPUCopyPass * SDLCALL SDL_BeginGPUCopyPass( + SDL_GPUCommandBuffer *command_buffer); + +/** + * Uploads data from a transfer buffer to a texture. + * + * The upload occurs on the GPU timeline. You may assume that the upload has + * finished in subsequent commands. + * + * You must align the data in the transfer buffer to a multiple of the texel + * size of the texture format. + * + * \param copy_pass a copy pass handle. + * \param source the source transfer buffer with image layout information. + * \param destination the destination texture region. + * \param cycle if true, cycles the texture if the texture is bound, otherwise + * overwrites the data. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_UploadToGPUTexture( + SDL_GPUCopyPass *copy_pass, + const SDL_GPUTextureTransferInfo *source, + const SDL_GPUTextureRegion *destination, + bool cycle); + +/** + * Uploads data from a transfer buffer to a buffer. + * + * The upload occurs on the GPU timeline. You may assume that the upload has + * finished in subsequent commands. + * + * \param copy_pass a copy pass handle. + * \param source the source transfer buffer with offset. + * \param destination the destination buffer with offset and size. + * \param cycle if true, cycles the buffer if it is already bound, otherwise + * overwrites the data. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_UploadToGPUBuffer( + SDL_GPUCopyPass *copy_pass, + const SDL_GPUTransferBufferLocation *source, + const SDL_GPUBufferRegion *destination, + bool cycle); + +/** + * Performs a texture-to-texture copy. + * + * This copy occurs on the GPU timeline. You may assume the copy has finished + * in subsequent commands. + * + * This function does not support copying between depth and color textures. + * For those, copy the texture to a buffer and then to the destination + * texture. + * + * \param copy_pass a copy pass handle. + * \param source a source texture region. + * \param destination a destination texture region. + * \param w the width of the region to copy. + * \param h the height of the region to copy. + * \param d the depth of the region to copy. + * \param cycle if true, cycles the destination texture if the destination + * texture is bound, otherwise overwrites the data. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_CopyGPUTextureToTexture( + SDL_GPUCopyPass *copy_pass, + const SDL_GPUTextureLocation *source, + const SDL_GPUTextureLocation *destination, + Uint32 w, + Uint32 h, + Uint32 d, + bool cycle); + +/** + * Performs a buffer-to-buffer copy. + * + * This copy occurs on the GPU timeline. You may assume the copy has finished + * in subsequent commands. + * + * \param copy_pass a copy pass handle. + * \param source the buffer and offset to copy from. + * \param destination the buffer and offset to copy to. + * \param size the length of the buffer to copy. + * \param cycle if true, cycles the destination buffer if it is already bound, + * otherwise overwrites the data. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_CopyGPUBufferToBuffer( + SDL_GPUCopyPass *copy_pass, + const SDL_GPUBufferLocation *source, + const SDL_GPUBufferLocation *destination, + Uint32 size, + bool cycle); + +/** + * Copies data from a texture to a transfer buffer on the GPU timeline. + * + * This data is not guaranteed to be copied until the command buffer fence is + * signaled. + * + * \param copy_pass a copy pass handle. + * \param source the source texture region. + * \param destination the destination transfer buffer with image layout + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_DownloadFromGPUTexture( + SDL_GPUCopyPass *copy_pass, + const SDL_GPUTextureRegion *source, + const SDL_GPUTextureTransferInfo *destination); + +/** + * Copies data from a buffer to a transfer buffer on the GPU timeline. + * + * This data is not guaranteed to be copied until the command buffer fence is + * signaled. + * + * \param copy_pass a copy pass handle. + * \param source the source buffer with offset and size. + * \param destination the destination transfer buffer with offset. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_DownloadFromGPUBuffer( + SDL_GPUCopyPass *copy_pass, + const SDL_GPUBufferRegion *source, + const SDL_GPUTransferBufferLocation *destination); + +/** + * Ends the current copy pass. + * + * \param copy_pass a copy pass handle. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_EndGPUCopyPass( + SDL_GPUCopyPass *copy_pass); + +/** + * Generates mipmaps for the given texture. + * + * This function must not be called inside of any pass. + * + * \param command_buffer a command_buffer. + * \param texture a texture with more than 1 mip level. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_GenerateMipmapsForGPUTexture( + SDL_GPUCommandBuffer *command_buffer, + SDL_GPUTexture *texture); + +/** + * Blits from a source texture region to a destination texture region. + * + * This function must not be called inside of any pass. + * + * \param command_buffer a command buffer. + * \param info the blit info struct containing the blit parameters. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_BlitGPUTexture( + SDL_GPUCommandBuffer *command_buffer, + const SDL_GPUBlitInfo *info); + +/* Submission/Presentation */ + +/** + * Determines whether a swapchain composition is supported by the window. + * + * The window must be claimed before calling this function. + * + * \param device a GPU context. + * \param window an SDL_Window. + * \param swapchain_composition the swapchain composition to check. + * \returns true if supported, false if unsupported. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ClaimWindowForGPUDevice + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WindowSupportsGPUSwapchainComposition( + SDL_GPUDevice *device, + SDL_Window *window, + SDL_GPUSwapchainComposition swapchain_composition); + +/** + * Determines whether a presentation mode is supported by the window. + * + * The window must be claimed before calling this function. + * + * \param device a GPU context. + * \param window an SDL_Window. + * \param present_mode the presentation mode to check. + * \returns true if supported, false if unsupported. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ClaimWindowForGPUDevice + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WindowSupportsGPUPresentMode( + SDL_GPUDevice *device, + SDL_Window *window, + SDL_GPUPresentMode present_mode); + +/** + * Claims a window, creating a swapchain structure for it. + * + * This must be called before SDL_AcquireGPUSwapchainTexture is called using + * the window. You should only call this function from the thread that created + * the window. + * + * The swapchain will be created with SDL_GPU_SWAPCHAINCOMPOSITION_SDR and + * SDL_GPU_PRESENTMODE_VSYNC. If you want to have different swapchain + * parameters, you must call SDL_SetGPUSwapchainParameters after claiming the + * window. + * + * \param device a GPU context. + * \param window an SDL_Window. + * \returns true on success, or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called from the thread that + * created the window. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_WaitAndAcquireGPUSwapchainTexture + * \sa SDL_ReleaseWindowFromGPUDevice + * \sa SDL_WindowSupportsGPUPresentMode + * \sa SDL_WindowSupportsGPUSwapchainComposition + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ClaimWindowForGPUDevice( + SDL_GPUDevice *device, + SDL_Window *window); + +/** + * Unclaims a window, destroying its swapchain structure. + * + * \param device a GPU context. + * \param window an SDL_Window that has been claimed. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ClaimWindowForGPUDevice + */ +extern SDL_DECLSPEC void SDLCALL SDL_ReleaseWindowFromGPUDevice( + SDL_GPUDevice *device, + SDL_Window *window); + +/** + * Changes the swapchain parameters for the given claimed window. + * + * This function will fail if the requested present mode or swapchain + * composition are unsupported by the device. Check if the parameters are + * supported via SDL_WindowSupportsGPUPresentMode / + * SDL_WindowSupportsGPUSwapchainComposition prior to calling this function. + * + * SDL_GPU_PRESENTMODE_VSYNC with SDL_GPU_SWAPCHAINCOMPOSITION_SDR is always + * supported. + * + * \param device a GPU context. + * \param window an SDL_Window that has been claimed. + * \param swapchain_composition the desired composition of the swapchain. + * \param present_mode the desired present mode for the swapchain. + * \returns true if successful, false on error; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_WindowSupportsGPUPresentMode + * \sa SDL_WindowSupportsGPUSwapchainComposition + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetGPUSwapchainParameters( + SDL_GPUDevice *device, + SDL_Window *window, + SDL_GPUSwapchainComposition swapchain_composition, + SDL_GPUPresentMode present_mode); + +/** + * Configures the maximum allowed number of frames in flight. + * + * The default value when the device is created is 2. This means that after + * you have submitted 2 frames for presentation, if the GPU has not finished + * working on the first frame, SDL_AcquireGPUSwapchainTexture() will fill the + * swapchain texture pointer with NULL, and + * SDL_WaitAndAcquireGPUSwapchainTexture() will block. + * + * Higher values increase throughput at the expense of visual latency. Lower + * values decrease visual latency at the expense of throughput. + * + * Note that calling this function will stall and flush the command queue to + * prevent synchronization issues. + * + * The minimum value of allowed frames in flight is 1, and the maximum is 3. + * + * \param device a GPU context. + * \param allowed_frames_in_flight the maximum number of frames that can be + * pending on the GPU. + * \returns true if successful, false on error; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetGPUAllowedFramesInFlight( + SDL_GPUDevice *device, + Uint32 allowed_frames_in_flight); + +/** + * Obtains the texture format of the swapchain for the given window. + * + * Note that this format can change if the swapchain parameters change. + * + * \param device a GPU context. + * \param window an SDL_Window that has been claimed. + * \returns the texture format of the swapchain. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_GPUTextureFormat SDLCALL SDL_GetGPUSwapchainTextureFormat( + SDL_GPUDevice *device, + SDL_Window *window); + +/** + * Acquire a texture to use in presentation. + * + * When a swapchain texture is acquired on a command buffer, it will + * automatically be submitted for presentation when the command buffer is + * submitted. The swapchain texture should only be referenced by the command + * buffer used to acquire it. + * + * This function will fill the swapchain texture handle with NULL if too many + * frames are in flight. This is not an error. This NULL pointer should not be + * passed back into SDL. Instead, it should be considered as an indication to + * wait until the swapchain is available. + * + * If you use this function, it is possible to create a situation where many + * command buffers are allocated while the rendering context waits for the GPU + * to catch up, which will cause memory usage to grow. You should use + * SDL_WaitAndAcquireGPUSwapchainTexture() unless you know what you are doing + * with timing. + * + * The swapchain texture is managed by the implementation and must not be + * freed by the user. You MUST NOT call this function from any thread other + * than the one that created the window. + * + * \param command_buffer a command buffer. + * \param window a window that has been claimed. + * \param swapchain_texture a pointer filled in with a swapchain texture + * handle. + * \param swapchain_texture_width a pointer filled in with the swapchain + * texture width, may be NULL. + * \param swapchain_texture_height a pointer filled in with the swapchain + * texture height, may be NULL. + * \returns true on success, false on error; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called from the thread that + * created the window. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ClaimWindowForGPUDevice + * \sa SDL_SubmitGPUCommandBuffer + * \sa SDL_SubmitGPUCommandBufferAndAcquireFence + * \sa SDL_CancelGPUCommandBuffer + * \sa SDL_GetWindowSizeInPixels + * \sa SDL_WaitForGPUSwapchain + * \sa SDL_WaitAndAcquireGPUSwapchainTexture + * \sa SDL_SetGPUAllowedFramesInFlight + */ +extern SDL_DECLSPEC bool SDLCALL SDL_AcquireGPUSwapchainTexture( + SDL_GPUCommandBuffer *command_buffer, + SDL_Window *window, + SDL_GPUTexture **swapchain_texture, + Uint32 *swapchain_texture_width, + Uint32 *swapchain_texture_height); + +/** + * Blocks the thread until a swapchain texture is available to be acquired. + * + * \param device a GPU context. + * \param window a window that has been claimed. + * \returns true on success, false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called from the thread that + * created the window. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AcquireGPUSwapchainTexture + * \sa SDL_WaitAndAcquireGPUSwapchainTexture + * \sa SDL_SetGPUAllowedFramesInFlight + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WaitForGPUSwapchain( + SDL_GPUDevice *device, + SDL_Window *window); + +/** + * Blocks the thread until a swapchain texture is available to be acquired, + * and then acquires it. + * + * When a swapchain texture is acquired on a command buffer, it will + * automatically be submitted for presentation when the command buffer is + * submitted. The swapchain texture should only be referenced by the command + * buffer used to acquire it. It is an error to call + * SDL_CancelGPUCommandBuffer() after a swapchain texture is acquired. + * + * This function can fill the swapchain texture handle with NULL in certain + * cases, for example if the window is minimized. This is not an error. You + * should always make sure to check whether the pointer is NULL before + * actually using it. + * + * The swapchain texture is managed by the implementation and must not be + * freed by the user. You MUST NOT call this function from any thread other + * than the one that created the window. + * + * The swapchain texture is write-only and cannot be used as a sampler or for + * another reading operation. + * + * \param command_buffer a command buffer. + * \param window a window that has been claimed. + * \param swapchain_texture a pointer filled in with a swapchain texture + * handle. + * \param swapchain_texture_width a pointer filled in with the swapchain + * texture width, may be NULL. + * \param swapchain_texture_height a pointer filled in with the swapchain + * texture height, may be NULL. + * \returns true on success, false on error; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called from the thread that + * created the window. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SubmitGPUCommandBuffer + * \sa SDL_SubmitGPUCommandBufferAndAcquireFence + * \sa SDL_AcquireGPUSwapchainTexture + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WaitAndAcquireGPUSwapchainTexture( + SDL_GPUCommandBuffer *command_buffer, + SDL_Window *window, + SDL_GPUTexture **swapchain_texture, + Uint32 *swapchain_texture_width, + Uint32 *swapchain_texture_height); + +/** + * Submits a command buffer so its commands can be processed on the GPU. + * + * It is invalid to use the command buffer after this is called. + * + * This must be called from the thread the command buffer was acquired on. + * + * All commands in the submission are guaranteed to begin executing before any + * command in a subsequent submission begins executing. + * + * \param command_buffer a command buffer. + * \returns true on success, false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AcquireGPUCommandBuffer + * \sa SDL_WaitAndAcquireGPUSwapchainTexture + * \sa SDL_AcquireGPUSwapchainTexture + * \sa SDL_SubmitGPUCommandBufferAndAcquireFence + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SubmitGPUCommandBuffer( + SDL_GPUCommandBuffer *command_buffer); + +/** + * Submits a command buffer so its commands can be processed on the GPU, and + * acquires a fence associated with the command buffer. + * + * You must release this fence when it is no longer needed or it will cause a + * leak. It is invalid to use the command buffer after this is called. + * + * This must be called from the thread the command buffer was acquired on. + * + * All commands in the submission are guaranteed to begin executing before any + * command in a subsequent submission begins executing. + * + * \param command_buffer a command buffer. + * \returns a fence associated with the command buffer, or NULL on failure; + * call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AcquireGPUCommandBuffer + * \sa SDL_WaitAndAcquireGPUSwapchainTexture + * \sa SDL_AcquireGPUSwapchainTexture + * \sa SDL_SubmitGPUCommandBuffer + * \sa SDL_ReleaseGPUFence + */ +extern SDL_DECLSPEC SDL_GPUFence * SDLCALL SDL_SubmitGPUCommandBufferAndAcquireFence( + SDL_GPUCommandBuffer *command_buffer); + +/** + * Cancels a command buffer. + * + * None of the enqueued commands are executed. + * + * It is an error to call this function after a swapchain texture has been + * acquired. + * + * This must be called from the thread the command buffer was acquired on. + * + * You must not reference the command buffer after calling this function. + * + * \param command_buffer a command buffer. + * \returns true on success, false on error; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_WaitAndAcquireGPUSwapchainTexture + * \sa SDL_AcquireGPUCommandBuffer + * \sa SDL_AcquireGPUSwapchainTexture + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CancelGPUCommandBuffer( + SDL_GPUCommandBuffer *command_buffer); + +/** + * Blocks the thread until the GPU is completely idle. + * + * \param device a GPU context. + * \returns true on success, false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_WaitForGPUFences + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WaitForGPUIdle( + SDL_GPUDevice *device); + +/** + * Blocks the thread until the given fences are signaled. + * + * \param device a GPU context. + * \param wait_all if 0, wait for any fence to be signaled, if 1, wait for all + * fences to be signaled. + * \param fences an array of fences to wait on. + * \param num_fences the number of fences in the fences array. + * \returns true on success, false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SubmitGPUCommandBufferAndAcquireFence + * \sa SDL_WaitForGPUIdle + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WaitForGPUFences( + SDL_GPUDevice *device, + bool wait_all, + SDL_GPUFence *const *fences, + Uint32 num_fences); + +/** + * Checks the status of a fence. + * + * \param device a GPU context. + * \param fence a fence. + * \returns true if the fence is signaled, false if it is not. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SubmitGPUCommandBufferAndAcquireFence + */ +extern SDL_DECLSPEC bool SDLCALL SDL_QueryGPUFence( + SDL_GPUDevice *device, + SDL_GPUFence *fence); + +/** + * Releases a fence obtained from SDL_SubmitGPUCommandBufferAndAcquireFence. + * + * You must not reference the fence after calling this function. + * + * \param device a GPU context. + * \param fence a fence. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SubmitGPUCommandBufferAndAcquireFence + */ +extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUFence( + SDL_GPUDevice *device, + SDL_GPUFence *fence); + +/* Format Info */ + +/** + * Obtains the texel block size for a texture format. + * + * \param format the texture format you want to know the texel size of. + * \returns the texel block size of the texture format. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_UploadToGPUTexture + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_GPUTextureFormatTexelBlockSize( + SDL_GPUTextureFormat format); + +/** + * Determines whether a texture format is supported for a given type and + * usage. + * + * \param device a GPU context. + * \param format the texture format to check. + * \param type the type of texture (2D, 3D, Cube). + * \param usage a bitmask of all usage scenarios to check. + * \returns whether the texture format is supported for this type and usage. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GPUTextureSupportsFormat( + SDL_GPUDevice *device, + SDL_GPUTextureFormat format, + SDL_GPUTextureType type, + SDL_GPUTextureUsageFlags usage); + +/** + * Determines if a sample count for a texture format is supported. + * + * \param device a GPU context. + * \param format the texture format to check. + * \param sample_count the sample count to check. + * \returns whether the sample count is supported for this texture format. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GPUTextureSupportsSampleCount( + SDL_GPUDevice *device, + SDL_GPUTextureFormat format, + SDL_GPUSampleCount sample_count); + +/** + * Calculate the size in bytes of a texture format with dimensions. + * + * \param format a texture format. + * \param width width in pixels. + * \param height height in pixels. + * \param depth_or_layer_count depth for 3D textures or layer count otherwise. + * \returns the size of a texture with this format and dimensions. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_CalculateGPUTextureFormatSize( + SDL_GPUTextureFormat format, + Uint32 width, + Uint32 height, + Uint32 depth_or_layer_count); + +/** + * Get the SDL pixel format corresponding to a GPU texture format. + * + * \param format a texture format. + * \returns the corresponding pixel format, or SDL_PIXELFORMAT_UNKNOWN if + * there is no corresponding pixel format. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC SDL_PixelFormat SDLCALL SDL_GetPixelFormatFromGPUTextureFormat(SDL_GPUTextureFormat format); + +/** + * Get the GPU texture format corresponding to an SDL pixel format. + * + * \param format a pixel format. + * \returns the corresponding GPU texture format, or + * SDL_GPU_TEXTUREFORMAT_INVALID if there is no corresponding GPU + * texture format. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC SDL_GPUTextureFormat SDLCALL SDL_GetGPUTextureFormatFromPixelFormat(SDL_PixelFormat format); + +#ifdef SDL_PLATFORM_GDK + +/** + * Call this to suspend GPU operation on Xbox when you receive the + * SDL_EVENT_DID_ENTER_BACKGROUND event. + * + * Do NOT call any SDL_GPU functions after calling this function! This must + * also be called before calling SDL_GDKSuspendComplete. + * + * \param device a GPU context. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddEventWatch + */ +extern SDL_DECLSPEC void SDLCALL SDL_GDKSuspendGPU(SDL_GPUDevice *device); + +/** + * Call this to resume GPU operation on Xbox when you receive the + * SDL_EVENT_WILL_ENTER_FOREGROUND event. + * + * When resuming, this function MUST be called before calling any other + * SDL_GPU functions. + * + * \param device a GPU context. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddEventWatch + */ +extern SDL_DECLSPEC void SDLCALL SDL_GDKResumeGPU(SDL_GPUDevice *device); + +#endif /* SDL_PLATFORM_GDK */ + +#ifdef __cplusplus +} +#endif /* __cplusplus */ +#include + +#endif /* SDL_gpu_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_guid.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_guid.h new file mode 100644 index 0000000..312c42c --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_guid.h @@ -0,0 +1,106 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: GUID */ + +/** + * # CategoryGUID + * + * A GUID is a 128-bit value that represents something that is uniquely + * identifiable by this value: "globally unique." + * + * SDL provides functions to convert a GUID to/from a string. + */ + +#ifndef SDL_guid_h_ +#define SDL_guid_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * An SDL_GUID is a 128-bit identifier for an input device that identifies + * that device across runs of SDL programs on the same platform. + * + * If the device is detached and then re-attached to a different port, or if + * the base system is rebooted, the device should still report the same GUID. + * + * GUIDs are as precise as possible but are not guaranteed to distinguish + * physically distinct but equivalent devices. For example, two game + * controllers from the same vendor with the same product ID and revision may + * have the same GUID. + * + * GUIDs may be platform-dependent (i.e., the same device may report different + * GUIDs on different operating systems). + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_GUID { + Uint8 data[16]; +} SDL_GUID; + +/* Function prototypes */ + +/** + * Get an ASCII string representation for a given SDL_GUID. + * + * \param guid the SDL_GUID you wish to convert to string. + * \param pszGUID buffer in which to write the ASCII string. + * \param cbGUID the size of pszGUID, should be at least 33 bytes. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_StringToGUID + */ +extern SDL_DECLSPEC void SDLCALL SDL_GUIDToString(SDL_GUID guid, char *pszGUID, int cbGUID); + +/** + * Convert a GUID string into a SDL_GUID structure. + * + * Performs no error checking. If this function is given a string containing + * an invalid GUID, the function will silently succeed, but the GUID generated + * will not be useful. + * + * \param pchGUID string containing an ASCII representation of a GUID. + * \returns a SDL_GUID structure. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GUIDToString + */ +extern SDL_DECLSPEC SDL_GUID SDLCALL SDL_StringToGUID(const char *pchGUID); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_guid_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_haptic.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_haptic.h new file mode 100644 index 0000000..9a20396 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_haptic.h @@ -0,0 +1,1461 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryHaptic + * + * The SDL haptic subsystem manages haptic (force feedback) devices. + * + * The basic usage is as follows: + * + * - Initialize the subsystem (SDL_INIT_HAPTIC). + * - Open a haptic device. + * - SDL_OpenHaptic() to open from index. + * - SDL_OpenHapticFromJoystick() to open from an existing joystick. + * - Create an effect (SDL_HapticEffect). + * - Upload the effect with SDL_CreateHapticEffect(). + * - Run the effect with SDL_RunHapticEffect(). + * - (optional) Free the effect with SDL_DestroyHapticEffect(). + * - Close the haptic device with SDL_CloseHaptic(). + * + * Simple rumble example: + * + * ```c + * SDL_Haptic *haptic = NULL; + * + * // Open the device + * SDL_HapticID *haptics = SDL_GetHaptics(NULL); + * if (haptics) { + * haptic = SDL_OpenHaptic(haptics[0]); + * SDL_free(haptics); + * } + * if (haptic == NULL) + * return; + * + * // Initialize simple rumble + * if (!SDL_InitHapticRumble(haptic)) + * return; + * + * // Play effect at 50% strength for 2 seconds + * if (!SDL_PlayHapticRumble(haptic, 0.5, 2000)) + * return; + * SDL_Delay(2000); + * + * // Clean up + * SDL_CloseHaptic(haptic); + * ``` + * + * Complete example: + * + * ```c + * bool test_haptic(SDL_Joystick *joystick) + * { + * SDL_Haptic *haptic; + * SDL_HapticEffect effect; + * SDL_HapticEffectID effect_id; + * + * // Open the device + * haptic = SDL_OpenHapticFromJoystick(joystick); + * if (haptic == NULL) return false; // Most likely joystick isn't haptic + * + * // See if it can do sine waves + * if ((SDL_GetHapticFeatures(haptic) & SDL_HAPTIC_SINE)==0) { + * SDL_CloseHaptic(haptic); // No sine effect + * return false; + * } + * + * // Create the effect + * SDL_memset(&effect, 0, sizeof(SDL_HapticEffect)); // 0 is safe default + * effect.type = SDL_HAPTIC_SINE; + * effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates + * effect.periodic.direction.dir[0] = 18000; // Force comes from south + * effect.periodic.period = 1000; // 1000 ms + * effect.periodic.magnitude = 20000; // 20000/32767 strength + * effect.periodic.length = 5000; // 5 seconds long + * effect.periodic.attack_length = 1000; // Takes 1 second to get max strength + * effect.periodic.fade_length = 1000; // Takes 1 second to fade away + * + * // Upload the effect + * effect_id = SDL_CreateHapticEffect(haptic, &effect); + * + * // Test the effect + * SDL_RunHapticEffect(haptic, effect_id, 1); + * SDL_Delay(5000); // Wait for the effect to finish + * + * // We destroy the effect, although closing the device also does this + * SDL_DestroyHapticEffect(haptic, effect_id); + * + * // Close the device + * SDL_CloseHaptic(haptic); + * + * return true; // Success + * } + * ``` + * + * Note that the SDL haptic subsystem is not thread-safe. + */ + + +#ifndef SDL_haptic_h_ +#define SDL_haptic_h_ + +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif /* __cplusplus */ + +/* FIXME: + * + * At the moment the magnitude variables are mixed between signed/unsigned, and + * it is also not made clear that ALL of those variables expect a max of 0x7FFF. + * + * Some platforms may have higher precision than that (Linux FF, Windows XInput) + * so we should fix the inconsistency in favor of higher possible precision, + * adjusting for platforms that use different scales. + * -flibit + */ + +/** + * The haptic structure used to identify an SDL haptic. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_OpenHaptic + * \sa SDL_OpenHapticFromJoystick + * \sa SDL_CloseHaptic + */ +typedef struct SDL_Haptic SDL_Haptic; + +/* + * Misc defines. + */ + +/** + * Used to play a device an infinite number of times. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_RunHapticEffect + */ +#define SDL_HAPTIC_INFINITY 4294967295U + + +/** + * \name Haptic features + * + * Different haptic features a device can have. + */ +/* @{ */ + +/** + * \name Haptic effects + */ +/* @{ */ + +/** + * Type of haptic effect. + */ +typedef Uint16 SDL_HapticEffectType; + +/** + * Constant effect supported. + * + * Constant haptic effect. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticCondition + */ +#define SDL_HAPTIC_CONSTANT (1u<<0) + +/** + * Sine wave effect supported. + * + * Periodic haptic effect that simulates sine waves. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticPeriodic + */ +#define SDL_HAPTIC_SINE (1u<<1) + +/** + * Square wave effect supported. + * + * Periodic haptic effect that simulates square waves. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticPeriodic + */ +#define SDL_HAPTIC_SQUARE (1u<<2) + +/** + * Triangle wave effect supported. + * + * Periodic haptic effect that simulates triangular waves. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticPeriodic + */ +#define SDL_HAPTIC_TRIANGLE (1u<<3) + +/** + * Sawtoothup wave effect supported. + * + * Periodic haptic effect that simulates saw tooth up waves. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticPeriodic + */ +#define SDL_HAPTIC_SAWTOOTHUP (1u<<4) + +/** + * Sawtoothdown wave effect supported. + * + * Periodic haptic effect that simulates saw tooth down waves. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticPeriodic + */ +#define SDL_HAPTIC_SAWTOOTHDOWN (1u<<5) + +/** + * Ramp effect supported. + * + * Ramp haptic effect. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticRamp + */ +#define SDL_HAPTIC_RAMP (1u<<6) + +/** + * Spring effect supported - uses axes position. + * + * Condition haptic effect that simulates a spring. Effect is based on the + * axes position. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticCondition + */ +#define SDL_HAPTIC_SPRING (1u<<7) + +/** + * Damper effect supported - uses axes velocity. + * + * Condition haptic effect that simulates dampening. Effect is based on the + * axes velocity. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticCondition + */ +#define SDL_HAPTIC_DAMPER (1u<<8) + +/** + * Inertia effect supported - uses axes acceleration. + * + * Condition haptic effect that simulates inertia. Effect is based on the axes + * acceleration. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticCondition + */ +#define SDL_HAPTIC_INERTIA (1u<<9) + +/** + * Friction effect supported - uses axes movement. + * + * Condition haptic effect that simulates friction. Effect is based on the + * axes movement. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticCondition + */ +#define SDL_HAPTIC_FRICTION (1u<<10) + +/** + * Left/Right effect supported. + * + * Haptic effect for direct control over high/low frequency motors. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticLeftRight + */ +#define SDL_HAPTIC_LEFTRIGHT (1u<<11) + +/** + * Reserved for future use. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_HAPTIC_RESERVED1 (1u<<12) + +/** + * Reserved for future use. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_HAPTIC_RESERVED2 (1u<<13) + +/** + * Reserved for future use. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_HAPTIC_RESERVED3 (1u<<14) + +/** + * Custom effect is supported. + * + * User defined custom haptic effect. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_HAPTIC_CUSTOM (1u<<15) + +/* @} *//* Haptic effects */ + +/* These last few are features the device has, not effects */ + +/** + * Device can set global gain. + * + * Device supports setting the global gain. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SetHapticGain + */ +#define SDL_HAPTIC_GAIN (1u<<16) + +/** + * Device can set autocenter. + * + * Device supports setting autocenter. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SetHapticAutocenter + */ +#define SDL_HAPTIC_AUTOCENTER (1u<<17) + +/** + * Device can be queried for effect status. + * + * Device supports querying effect status. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_GetHapticEffectStatus + */ +#define SDL_HAPTIC_STATUS (1u<<18) + +/** + * Device can be paused. + * + * Devices supports being paused. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_PauseHaptic + * \sa SDL_ResumeHaptic + */ +#define SDL_HAPTIC_PAUSE (1u<<19) + + +/** + * \name Direction encodings + */ +/* @{ */ + +/** + * Type of coordinates used for haptic direction. + */ +typedef Uint8 SDL_HapticDirectionType; + +/** + * Uses polar coordinates for the direction. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticDirection + */ +#define SDL_HAPTIC_POLAR 0 + +/** + * Uses cartesian coordinates for the direction. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticDirection + */ +#define SDL_HAPTIC_CARTESIAN 1 + +/** + * Uses spherical coordinates for the direction. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticDirection + */ +#define SDL_HAPTIC_SPHERICAL 2 + +/** + * Use this value to play an effect on the steering wheel axis. + * + * This provides better compatibility across platforms and devices as SDL will + * guess the correct axis. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_HapticDirection + */ +#define SDL_HAPTIC_STEERING_AXIS 3 + +/* @} *//* Direction encodings */ + +/* @} *//* Haptic features */ + + +/** + * ID for haptic effects. + * + * This is -1 if the ID is invalid. + * + * \sa SDL_CreateHapticEffect + */ +typedef int SDL_HapticEffectID; + + +/** + * Structure that represents a haptic direction. + * + * This is the direction where the force comes from, instead of the direction + * in which the force is exerted. + * + * Directions can be specified by: + * + * - SDL_HAPTIC_POLAR : Specified by polar coordinates. + * - SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates. + * - SDL_HAPTIC_SPHERICAL : Specified by spherical coordinates. + * + * Cardinal directions of the haptic device are relative to the positioning of + * the device. North is considered to be away from the user. + * + * The following diagram represents the cardinal directions: + * + * ``` + * .--. + * |__| .-------. + * |=.| |.-----.| + * |--| || || + * | | |'-----'| + * |__|~')_____(' + * [ COMPUTER ] + * + * + * North (0,-1) + * ^ + * | + * | + * (-1,0) West <----[ HAPTIC ]----> East (1,0) + * | + * | + * v + * South (0,1) + * + * + * [ USER ] + * \|||/ + * (o o) + * ---ooO-(_)-Ooo--- + * ``` + * + * If type is SDL_HAPTIC_POLAR, direction is encoded by hundredths of a degree + * starting north and turning clockwise. SDL_HAPTIC_POLAR only uses the first + * `dir` parameter. The cardinal directions would be: + * + * - North: 0 (0 degrees) + * - East: 9000 (90 degrees) + * - South: 18000 (180 degrees) + * - West: 27000 (270 degrees) + * + * If type is SDL_HAPTIC_CARTESIAN, direction is encoded by three positions (X + * axis, Y axis and Z axis (with 3 axes)). SDL_HAPTIC_CARTESIAN uses the first + * three `dir` parameters. The cardinal directions would be: + * + * - North: 0,-1, 0 + * - East: 1, 0, 0 + * - South: 0, 1, 0 + * - West: -1, 0, 0 + * + * The Z axis represents the height of the effect if supported, otherwise it's + * unused. In cartesian encoding (1, 2) would be the same as (2, 4), you can + * use any multiple you want, only the direction matters. + * + * If type is SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations. The + * first two `dir` parameters are used. The `dir` parameters are as follows + * (all values are in hundredths of degrees): + * + * - Degrees from (1, 0) rotated towards (0, 1). + * - Degrees towards (0, 0, 1) (device needs at least 3 axes). + * + * Example of force coming from the south with all encodings (force coming + * from the south means the user will have to pull the stick to counteract): + * + * ```c + * SDL_HapticDirection direction; + * + * // Cartesian directions + * direction.type = SDL_HAPTIC_CARTESIAN; // Using cartesian direction encoding. + * direction.dir[0] = 0; // X position + * direction.dir[1] = 1; // Y position + * // Assuming the device has 2 axes, we don't need to specify third parameter. + * + * // Polar directions + * direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding. + * direction.dir[0] = 18000; // Polar only uses first parameter + * + * // Spherical coordinates + * direction.type = SDL_HAPTIC_SPHERICAL; // Spherical encoding + * direction.dir[0] = 9000; // Since we only have two axes we don't need more parameters. + * ``` + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_HAPTIC_POLAR + * \sa SDL_HAPTIC_CARTESIAN + * \sa SDL_HAPTIC_SPHERICAL + * \sa SDL_HAPTIC_STEERING_AXIS + * \sa SDL_HapticEffect + * \sa SDL_GetNumHapticAxes + */ +typedef struct SDL_HapticDirection +{ + SDL_HapticDirectionType type; /**< The type of encoding. */ + Sint32 dir[3]; /**< The encoded direction. */ +} SDL_HapticDirection; + + +/** + * A structure containing a template for a Constant effect. + * + * This struct is exclusively for the SDL_HAPTIC_CONSTANT effect. + * + * A constant effect applies a constant force in the specified direction to + * the joystick. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_HAPTIC_CONSTANT + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticConstant +{ + /* Header */ + SDL_HapticEffectType type; /**< SDL_HAPTIC_CONSTANT */ + SDL_HapticDirection direction; /**< Direction of the effect. */ + + /* Replay */ + Uint32 length; /**< Duration of the effect. */ + Uint16 delay; /**< Delay before starting the effect. */ + + /* Trigger */ + Uint16 button; /**< Button that triggers the effect. */ + Uint16 interval; /**< How soon it can be triggered again after button. */ + + /* Constant */ + Sint16 level; /**< Strength of the constant effect. */ + + /* Envelope */ + Uint16 attack_length; /**< Duration of the attack. */ + Uint16 attack_level; /**< Level at the start of the attack. */ + Uint16 fade_length; /**< Duration of the fade. */ + Uint16 fade_level; /**< Level at the end of the fade. */ +} SDL_HapticConstant; + +/** + * A structure containing a template for a Periodic effect. + * + * The struct handles the following effects: + * + * - SDL_HAPTIC_SINE + * - SDL_HAPTIC_SQUARE + * - SDL_HAPTIC_TRIANGLE + * - SDL_HAPTIC_SAWTOOTHUP + * - SDL_HAPTIC_SAWTOOTHDOWN + * + * A periodic effect consists in a wave-shaped effect that repeats itself over + * time. The type determines the shape of the wave and the parameters + * determine the dimensions of the wave. + * + * Phase is given by hundredth of a degree meaning that giving the phase a + * value of 9000 will displace it 25% of its period. Here are sample values: + * + * - 0: No phase displacement. + * - 9000: Displaced 25% of its period. + * - 18000: Displaced 50% of its period. + * - 27000: Displaced 75% of its period. + * - 36000: Displaced 100% of its period, same as 0, but 0 is preferred. + * + * Examples: + * + * ``` + * SDL_HAPTIC_SINE + * __ __ __ __ + * / \ / \ / \ / + * / \__/ \__/ \__/ + * + * SDL_HAPTIC_SQUARE + * __ __ __ __ __ + * | | | | | | | | | | + * | |__| |__| |__| |__| | + * + * SDL_HAPTIC_TRIANGLE + * /\ /\ /\ /\ /\ + * / \ / \ / \ / \ / + * / \/ \/ \/ \/ + * + * SDL_HAPTIC_SAWTOOTHUP + * /| /| /| /| /| /| /| + * / | / | / | / | / | / | / | + * / |/ |/ |/ |/ |/ |/ | + * + * SDL_HAPTIC_SAWTOOTHDOWN + * \ |\ |\ |\ |\ |\ |\ | + * \ | \ | \ | \ | \ | \ | \ | + * \| \| \| \| \| \| \| + * ``` + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_HAPTIC_SINE + * \sa SDL_HAPTIC_SQUARE + * \sa SDL_HAPTIC_TRIANGLE + * \sa SDL_HAPTIC_SAWTOOTHUP + * \sa SDL_HAPTIC_SAWTOOTHDOWN + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticPeriodic +{ + /* Header */ + SDL_HapticEffectType type; /**< SDL_HAPTIC_SINE, SDL_HAPTIC_SQUARE + SDL_HAPTIC_TRIANGLE, SDL_HAPTIC_SAWTOOTHUP or + SDL_HAPTIC_SAWTOOTHDOWN */ + SDL_HapticDirection direction; /**< Direction of the effect. */ + + /* Replay */ + Uint32 length; /**< Duration of the effect. */ + Uint16 delay; /**< Delay before starting the effect. */ + + /* Trigger */ + Uint16 button; /**< Button that triggers the effect. */ + Uint16 interval; /**< How soon it can be triggered again after button. */ + + /* Periodic */ + Uint16 period; /**< Period of the wave. */ + Sint16 magnitude; /**< Peak value; if negative, equivalent to 180 degrees extra phase shift. */ + Sint16 offset; /**< Mean value of the wave. */ + Uint16 phase; /**< Positive phase shift given by hundredth of a degree. */ + + /* Envelope */ + Uint16 attack_length; /**< Duration of the attack. */ + Uint16 attack_level; /**< Level at the start of the attack. */ + Uint16 fade_length; /**< Duration of the fade. */ + Uint16 fade_level; /**< Level at the end of the fade. */ +} SDL_HapticPeriodic; + +/** + * A structure containing a template for a Condition effect. + * + * The struct handles the following effects: + * + * - SDL_HAPTIC_SPRING: Effect based on axes position. + * - SDL_HAPTIC_DAMPER: Effect based on axes velocity. + * - SDL_HAPTIC_INERTIA: Effect based on axes acceleration. + * - SDL_HAPTIC_FRICTION: Effect based on axes movement. + * + * Direction is handled by condition internals instead of a direction member. + * The condition effect specific members have three parameters. The first + * refers to the X axis, the second refers to the Y axis and the third refers + * to the Z axis. The right terms refer to the positive side of the axis and + * the left terms refer to the negative side of the axis. Please refer to the + * SDL_HapticDirection diagram for which side is positive and which is + * negative. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_HapticDirection + * \sa SDL_HAPTIC_SPRING + * \sa SDL_HAPTIC_DAMPER + * \sa SDL_HAPTIC_INERTIA + * \sa SDL_HAPTIC_FRICTION + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticCondition +{ + /* Header */ + SDL_HapticEffectType type; /**< SDL_HAPTIC_SPRING, SDL_HAPTIC_DAMPER, + SDL_HAPTIC_INERTIA or SDL_HAPTIC_FRICTION */ + SDL_HapticDirection direction; /**< Direction of the effect. */ + + /* Replay */ + Uint32 length; /**< Duration of the effect. */ + Uint16 delay; /**< Delay before starting the effect. */ + + /* Trigger */ + Uint16 button; /**< Button that triggers the effect. */ + Uint16 interval; /**< How soon it can be triggered again after button. */ + + /* Condition */ + Uint16 right_sat[3]; /**< Level when joystick is to the positive side; max 0xFFFF. */ + Uint16 left_sat[3]; /**< Level when joystick is to the negative side; max 0xFFFF. */ + Sint16 right_coeff[3]; /**< How fast to increase the force towards the positive side. */ + Sint16 left_coeff[3]; /**< How fast to increase the force towards the negative side. */ + Uint16 deadband[3]; /**< Size of the dead zone; max 0xFFFF: whole axis-range when 0-centered. */ + Sint16 center[3]; /**< Position of the dead zone. */ +} SDL_HapticCondition; + +/** + * A structure containing a template for a Ramp effect. + * + * This struct is exclusively for the SDL_HAPTIC_RAMP effect. + * + * The ramp effect starts at start strength and ends at end strength. It + * augments in linear fashion. If you use attack and fade with a ramp the + * effects get added to the ramp effect making the effect become quadratic + * instead of linear. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_HAPTIC_RAMP + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticRamp +{ + /* Header */ + SDL_HapticEffectType type; /**< SDL_HAPTIC_RAMP */ + SDL_HapticDirection direction; /**< Direction of the effect. */ + + /* Replay */ + Uint32 length; /**< Duration of the effect. */ + Uint16 delay; /**< Delay before starting the effect. */ + + /* Trigger */ + Uint16 button; /**< Button that triggers the effect. */ + Uint16 interval; /**< How soon it can be triggered again after button. */ + + /* Ramp */ + Sint16 start; /**< Beginning strength level. */ + Sint16 end; /**< Ending strength level. */ + + /* Envelope */ + Uint16 attack_length; /**< Duration of the attack. */ + Uint16 attack_level; /**< Level at the start of the attack. */ + Uint16 fade_length; /**< Duration of the fade. */ + Uint16 fade_level; /**< Level at the end of the fade. */ +} SDL_HapticRamp; + +/** + * A structure containing a template for a Left/Right effect. + * + * This struct is exclusively for the SDL_HAPTIC_LEFTRIGHT effect. + * + * The Left/Right effect is used to explicitly control the large and small + * motors, commonly found in modern game controllers. The small (right) motor + * is high frequency, and the large (left) motor is low frequency. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_HAPTIC_LEFTRIGHT + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticLeftRight +{ + /* Header */ + SDL_HapticEffectType type; /**< SDL_HAPTIC_LEFTRIGHT */ + + /* Replay */ + Uint32 length; /**< Duration of the effect in milliseconds. */ + + /* Rumble */ + Uint16 large_magnitude; /**< Control of the large controller motor. */ + Uint16 small_magnitude; /**< Control of the small controller motor. */ +} SDL_HapticLeftRight; + +/** + * A structure containing a template for the SDL_HAPTIC_CUSTOM effect. + * + * This struct is exclusively for the SDL_HAPTIC_CUSTOM effect. + * + * A custom force feedback effect is much like a periodic effect, where the + * application can define its exact shape. You will have to allocate the data + * yourself. Data should consist of channels * samples Uint16 samples. + * + * If channels is one, the effect is rotated using the defined direction. + * Otherwise it uses the samples in data for the different axes. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_HAPTIC_CUSTOM + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticCustom +{ + /* Header */ + SDL_HapticEffectType type; /**< SDL_HAPTIC_CUSTOM */ + SDL_HapticDirection direction; /**< Direction of the effect. */ + + /* Replay */ + Uint32 length; /**< Duration of the effect. */ + Uint16 delay; /**< Delay before starting the effect. */ + + /* Trigger */ + Uint16 button; /**< Button that triggers the effect. */ + Uint16 interval; /**< How soon it can be triggered again after button. */ + + /* Custom */ + Uint8 channels; /**< Axes to use, minimum of one. */ + Uint16 period; /**< Sample periods. */ + Uint16 samples; /**< Amount of samples. */ + Uint16 *data; /**< Should contain channels*samples items. */ + + /* Envelope */ + Uint16 attack_length; /**< Duration of the attack. */ + Uint16 attack_level; /**< Level at the start of the attack. */ + Uint16 fade_length; /**< Duration of the fade. */ + Uint16 fade_level; /**< Level at the end of the fade. */ +} SDL_HapticCustom; + +/** + * The generic template for any haptic effect. + * + * All values max at 32767 (0x7FFF). Signed values also can be negative. Time + * values unless specified otherwise are in milliseconds. + * + * You can also pass SDL_HAPTIC_INFINITY to length instead of a 0-32767 value. + * Neither delay, interval, attack_length nor fade_length support + * SDL_HAPTIC_INFINITY. Fade will also not be used since effect never ends. + * + * Additionally, the SDL_HAPTIC_RAMP effect does not support a duration of + * SDL_HAPTIC_INFINITY. + * + * Button triggers may not be supported on all devices, it is advised to not + * use them if possible. Buttons start at index 1 instead of index 0 like the + * joystick. + * + * If both attack_length and fade_level are 0, the envelope is not used, + * otherwise both values are used. + * + * Common parts: + * + * ```c + * // Replay - All effects have this + * Uint32 length; // Duration of effect (ms). + * Uint16 delay; // Delay before starting effect. + * + * // Trigger - All effects have this + * Uint16 button; // Button that triggers effect. + * Uint16 interval; // How soon before effect can be triggered again. + * + * // Envelope - All effects except condition effects have this + * Uint16 attack_length; // Duration of the attack (ms). + * Uint16 attack_level; // Level at the start of the attack. + * Uint16 fade_length; // Duration of the fade out (ms). + * Uint16 fade_level; // Level at the end of the fade. + * ``` + * + * Here we have an example of a constant effect evolution in time: + * + * ``` + * Strength + * ^ + * | + * | effect level --> _________________ + * | / \ + * | / \ + * | / \ + * | / \ + * | attack_level --> | \ + * | | | <--- fade_level + * | + * +--------------------------------------------------> Time + * [--] [---] + * attack_length fade_length + * + * [------------------][-----------------------] + * delay length + * ``` + * + * Note either the attack_level or the fade_level may be above the actual + * effect level. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_HapticConstant + * \sa SDL_HapticPeriodic + * \sa SDL_HapticCondition + * \sa SDL_HapticRamp + * \sa SDL_HapticLeftRight + * \sa SDL_HapticCustom + */ +typedef union SDL_HapticEffect +{ + /* Common for all force feedback effects */ + SDL_HapticEffectType type; /**< Effect type. */ + SDL_HapticConstant constant; /**< Constant effect. */ + SDL_HapticPeriodic periodic; /**< Periodic effect. */ + SDL_HapticCondition condition; /**< Condition effect. */ + SDL_HapticRamp ramp; /**< Ramp effect. */ + SDL_HapticLeftRight leftright; /**< Left/Right effect. */ + SDL_HapticCustom custom; /**< Custom effect. */ +} SDL_HapticEffect; + +/** + * This is a unique ID for a haptic device for the time it is connected to the + * system, and is never reused for the lifetime of the application. + * + * If the haptic device is disconnected and reconnected, it will get a new ID. + * + * The value 0 is an invalid ID. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_HapticID; + + +/* Function prototypes */ + +/** + * Get a list of currently connected haptic devices. + * + * \param count a pointer filled in with the number of haptic devices + * returned, may be NULL. + * \returns a 0 terminated array of haptic device instance IDs or NULL on + * failure; call SDL_GetError() for more information. This should be + * freed with SDL_free() when it is no longer needed. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenHaptic + */ +extern SDL_DECLSPEC SDL_HapticID * SDLCALL SDL_GetHaptics(int *count); + +/** + * Get the implementation dependent name of a haptic device. + * + * This can be called before any haptic devices are opened. + * + * \param instance_id the haptic device instance ID. + * \returns the name of the selected haptic device. If no name can be found, + * this function returns NULL; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetHapticName + * \sa SDL_OpenHaptic + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetHapticNameForID(SDL_HapticID instance_id); + +/** + * Open a haptic device for use. + * + * The index passed as an argument refers to the N'th haptic device on this + * system. + * + * When opening a haptic device, its gain will be set to maximum and + * autocenter will be disabled. To modify these values use SDL_SetHapticGain() + * and SDL_SetHapticAutocenter(). + * + * \param instance_id the haptic device instance ID. + * \returns the device identifier or NULL on failure; call SDL_GetError() for + * more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseHaptic + * \sa SDL_GetHaptics + * \sa SDL_OpenHapticFromJoystick + * \sa SDL_OpenHapticFromMouse + * \sa SDL_SetHapticAutocenter + * \sa SDL_SetHapticGain + */ +extern SDL_DECLSPEC SDL_Haptic * SDLCALL SDL_OpenHaptic(SDL_HapticID instance_id); + + +/** + * Get the SDL_Haptic associated with an instance ID, if it has been opened. + * + * \param instance_id the instance ID to get the SDL_Haptic for. + * \returns an SDL_Haptic on success or NULL on failure or if it hasn't been + * opened yet; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Haptic * SDLCALL SDL_GetHapticFromID(SDL_HapticID instance_id); + +/** + * Get the instance ID of an opened haptic device. + * + * \param haptic the SDL_Haptic device to query. + * \returns the instance ID of the specified haptic device on success or 0 on + * failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_HapticID SDLCALL SDL_GetHapticID(SDL_Haptic *haptic); + +/** + * Get the implementation dependent name of a haptic device. + * + * \param haptic the SDL_Haptic obtained from SDL_OpenJoystick(). + * \returns the name of the selected haptic device. If no name can be found, + * this function returns NULL; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetHapticNameForID + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetHapticName(SDL_Haptic *haptic); + +/** + * Query whether or not the current mouse has haptic capabilities. + * + * \returns true if the mouse is haptic or false if it isn't. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenHapticFromMouse + */ +extern SDL_DECLSPEC bool SDLCALL SDL_IsMouseHaptic(void); + +/** + * Try to open a haptic device from the current mouse. + * + * \returns the haptic device identifier or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseHaptic + * \sa SDL_IsMouseHaptic + */ +extern SDL_DECLSPEC SDL_Haptic * SDLCALL SDL_OpenHapticFromMouse(void); + +/** + * Query if a joystick has haptic features. + * + * \param joystick the SDL_Joystick to test for haptic capabilities. + * \returns true if the joystick is haptic or false if it isn't. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenHapticFromJoystick + */ +extern SDL_DECLSPEC bool SDLCALL SDL_IsJoystickHaptic(SDL_Joystick *joystick); + +/** + * Open a haptic device for use from a joystick device. + * + * You must still close the haptic device separately. It will not be closed + * with the joystick. + * + * When opened from a joystick you should first close the haptic device before + * closing the joystick device. If not, on some implementations the haptic + * device will also get unallocated and you'll be unable to use force feedback + * on that device. + * + * \param joystick the SDL_Joystick to create a haptic device from. + * \returns a valid haptic device identifier on success or NULL on failure; + * call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseHaptic + * \sa SDL_IsJoystickHaptic + */ +extern SDL_DECLSPEC SDL_Haptic * SDLCALL SDL_OpenHapticFromJoystick(SDL_Joystick *joystick); + +/** + * Close a haptic device previously opened with SDL_OpenHaptic(). + * + * \param haptic the SDL_Haptic device to close. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenHaptic + */ +extern SDL_DECLSPEC void SDLCALL SDL_CloseHaptic(SDL_Haptic *haptic); + +/** + * Get the number of effects a haptic device can store. + * + * On some platforms this isn't fully supported, and therefore is an + * approximation. Always check to see if your created effect was actually + * created and do not rely solely on SDL_GetMaxHapticEffects(). + * + * \param haptic the SDL_Haptic device to query. + * \returns the number of effects the haptic device can store or a negative + * error code on failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetMaxHapticEffectsPlaying + * \sa SDL_GetHapticFeatures + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetMaxHapticEffects(SDL_Haptic *haptic); + +/** + * Get the number of effects a haptic device can play at the same time. + * + * This is not supported on all platforms, but will always return a value. + * + * \param haptic the SDL_Haptic device to query maximum playing effects. + * \returns the number of effects the haptic device can play at the same time + * or -1 on failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetMaxHapticEffects + * \sa SDL_GetHapticFeatures + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetMaxHapticEffectsPlaying(SDL_Haptic *haptic); + +/** + * Get the haptic device's supported features in bitwise manner. + * + * \param haptic the SDL_Haptic device to query. + * \returns a list of supported haptic features in bitwise manner (OR'd), or 0 + * on failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HapticEffectSupported + * \sa SDL_GetMaxHapticEffects + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_GetHapticFeatures(SDL_Haptic *haptic); + +/** + * Get the number of haptic axes the device has. + * + * The number of haptic axes might be useful if working with the + * SDL_HapticDirection effect. + * + * \param haptic the SDL_Haptic device to query. + * \returns the number of axes on success or -1 on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumHapticAxes(SDL_Haptic *haptic); + +/** + * Check to see if an effect is supported by a haptic device. + * + * \param haptic the SDL_Haptic device to query. + * \param effect the desired effect to query. + * \returns true if the effect is supported or false if it isn't. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateHapticEffect + * \sa SDL_GetHapticFeatures + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HapticEffectSupported(SDL_Haptic *haptic, const SDL_HapticEffect *effect); + +/** + * Create a new haptic effect on a specified device. + * + * \param haptic an SDL_Haptic device to create the effect on. + * \param effect an SDL_HapticEffect structure containing the properties of + * the effect to create. + * \returns the ID of the effect on success or -1 on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroyHapticEffect + * \sa SDL_RunHapticEffect + * \sa SDL_UpdateHapticEffect + */ +extern SDL_DECLSPEC SDL_HapticEffectID SDLCALL SDL_CreateHapticEffect(SDL_Haptic *haptic, const SDL_HapticEffect *effect); + +/** + * Update the properties of an effect. + * + * Can be used dynamically, although behavior when dynamically changing + * direction may be strange. Specifically the effect may re-upload itself and + * start playing from the start. You also cannot change the type either when + * running SDL_UpdateHapticEffect(). + * + * \param haptic the SDL_Haptic device that has the effect. + * \param effect the identifier of the effect to update. + * \param data an SDL_HapticEffect structure containing the new effect + * properties to use. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateHapticEffect + * \sa SDL_RunHapticEffect + */ +extern SDL_DECLSPEC bool SDLCALL SDL_UpdateHapticEffect(SDL_Haptic *haptic, SDL_HapticEffectID effect, const SDL_HapticEffect *data); + +/** + * Run the haptic effect on its associated haptic device. + * + * To repeat the effect over and over indefinitely, set `iterations` to + * `SDL_HAPTIC_INFINITY`. (Repeats the envelope - attack and fade.) To make + * one instance of the effect last indefinitely (so the effect does not fade), + * set the effect's `length` in its structure/union to `SDL_HAPTIC_INFINITY` + * instead. + * + * \param haptic the SDL_Haptic device to run the effect on. + * \param effect the ID of the haptic effect to run. + * \param iterations the number of iterations to run the effect; use + * `SDL_HAPTIC_INFINITY` to repeat forever. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetHapticEffectStatus + * \sa SDL_StopHapticEffect + * \sa SDL_StopHapticEffects + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RunHapticEffect(SDL_Haptic *haptic, SDL_HapticEffectID effect, Uint32 iterations); + +/** + * Stop the haptic effect on its associated haptic device. + * + * \param haptic the SDL_Haptic device to stop the effect on. + * \param effect the ID of the haptic effect to stop. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RunHapticEffect + * \sa SDL_StopHapticEffects + */ +extern SDL_DECLSPEC bool SDLCALL SDL_StopHapticEffect(SDL_Haptic *haptic, SDL_HapticEffectID effect); + +/** + * Destroy a haptic effect on the device. + * + * This will stop the effect if it's running. Effects are automatically + * destroyed when the device is closed. + * + * \param haptic the SDL_Haptic device to destroy the effect on. + * \param effect the ID of the haptic effect to destroy. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateHapticEffect + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyHapticEffect(SDL_Haptic *haptic, SDL_HapticEffectID effect); + +/** + * Get the status of the current effect on the specified haptic device. + * + * Device must support the SDL_HAPTIC_STATUS feature. + * + * \param haptic the SDL_Haptic device to query for the effect status on. + * \param effect the ID of the haptic effect to query its status. + * \returns true if it is playing, false if it isn't playing or haptic status + * isn't supported. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetHapticFeatures + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetHapticEffectStatus(SDL_Haptic *haptic, SDL_HapticEffectID effect); + +/** + * Set the global gain of the specified haptic device. + * + * Device must support the SDL_HAPTIC_GAIN feature. + * + * The user may specify the maximum gain by setting the environment variable + * `SDL_HAPTIC_GAIN_MAX` which should be between 0 and 100. All calls to + * SDL_SetHapticGain() will scale linearly using `SDL_HAPTIC_GAIN_MAX` as the + * maximum. + * + * \param haptic the SDL_Haptic device to set the gain on. + * \param gain value to set the gain to, should be between 0 and 100 (0 - + * 100). + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetHapticFeatures + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetHapticGain(SDL_Haptic *haptic, int gain); + +/** + * Set the global autocenter of the device. + * + * Autocenter should be between 0 and 100. Setting it to 0 will disable + * autocentering. + * + * Device must support the SDL_HAPTIC_AUTOCENTER feature. + * + * \param haptic the SDL_Haptic device to set autocentering on. + * \param autocenter value to set autocenter to (0-100). + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetHapticFeatures + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetHapticAutocenter(SDL_Haptic *haptic, int autocenter); + +/** + * Pause a haptic device. + * + * Device must support the `SDL_HAPTIC_PAUSE` feature. Call SDL_ResumeHaptic() + * to resume playback. + * + * Do not modify the effects nor add new ones while the device is paused. That + * can cause all sorts of weird errors. + * + * \param haptic the SDL_Haptic device to pause. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ResumeHaptic + */ +extern SDL_DECLSPEC bool SDLCALL SDL_PauseHaptic(SDL_Haptic *haptic); + +/** + * Resume a haptic device. + * + * Call to unpause after SDL_PauseHaptic(). + * + * \param haptic the SDL_Haptic device to unpause. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PauseHaptic + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ResumeHaptic(SDL_Haptic *haptic); + +/** + * Stop all the currently playing effects on a haptic device. + * + * \param haptic the SDL_Haptic device to stop. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RunHapticEffect + * \sa SDL_StopHapticEffects + */ +extern SDL_DECLSPEC bool SDLCALL SDL_StopHapticEffects(SDL_Haptic *haptic); + +/** + * Check whether rumble is supported on a haptic device. + * + * \param haptic haptic device to check for rumble support. + * \returns true if the effect is supported or false if it isn't. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_InitHapticRumble + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HapticRumbleSupported(SDL_Haptic *haptic); + +/** + * Initialize a haptic device for simple rumble playback. + * + * \param haptic the haptic device to initialize for simple rumble playback. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PlayHapticRumble + * \sa SDL_StopHapticRumble + * \sa SDL_HapticRumbleSupported + */ +extern SDL_DECLSPEC bool SDLCALL SDL_InitHapticRumble(SDL_Haptic *haptic); + +/** + * Run a simple rumble effect on a haptic device. + * + * \param haptic the haptic device to play the rumble effect on. + * \param strength strength of the rumble to play as a 0-1 float value. + * \param length length of the rumble to play in milliseconds. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_InitHapticRumble + * \sa SDL_StopHapticRumble + */ +extern SDL_DECLSPEC bool SDLCALL SDL_PlayHapticRumble(SDL_Haptic *haptic, float strength, Uint32 length); + +/** + * Stop the simple rumble on a haptic device. + * + * \param haptic the haptic device to stop the rumble effect on. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PlayHapticRumble + */ +extern SDL_DECLSPEC bool SDLCALL SDL_StopHapticRumble(SDL_Haptic *haptic); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_haptic_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_hidapi.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_hidapi.h new file mode 100644 index 0000000..67e29c2 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_hidapi.h @@ -0,0 +1,571 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: HIDAPI */ + +/** + * # CategoryHIDAPI + * + * Header file for SDL HIDAPI functions. + * + * This is an adaptation of the original HIDAPI interface by Alan Ott, and + * includes source code licensed under the following license: + * + * ``` + * HIDAPI - Multi-Platform library for + * communication with HID devices. + * + * Copyright 2009, Alan Ott, Signal 11 Software. + * All Rights Reserved. + * + * This software may be used by anyone for any reason so + * long as the copyright notice in the source files + * remains intact. + * ``` + * + * (Note that this license is the same as item three of SDL's zlib license, so + * it adds no new requirements on the user.) + * + * If you would like a version of SDL without this code, you can build SDL + * with SDL_HIDAPI_DISABLED defined to 1. You might want to do this for + * example on iOS or tvOS to avoid a dependency on the CoreBluetooth + * framework. + */ + +#ifndef SDL_hidapi_h_ +#define SDL_hidapi_h_ + +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * An opaque handle representing an open HID device. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_hid_device SDL_hid_device; + +/** + * HID underlying bus types. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_hid_bus_type { + /** Unknown bus type */ + SDL_HID_API_BUS_UNKNOWN = 0x00, + + /** USB bus + Specifications: + https://usb.org/hid */ + SDL_HID_API_BUS_USB = 0x01, + + /** Bluetooth or Bluetooth LE bus + Specifications: + https://www.bluetooth.com/specifications/specs/human-interface-device-profile-1-1-1/ + https://www.bluetooth.com/specifications/specs/hid-service-1-0/ + https://www.bluetooth.com/specifications/specs/hid-over-gatt-profile-1-0/ */ + SDL_HID_API_BUS_BLUETOOTH = 0x02, + + /** I2C bus + Specifications: + https://docs.microsoft.com/previous-versions/windows/hardware/design/dn642101(v=vs.85) */ + SDL_HID_API_BUS_I2C = 0x03, + + /** SPI bus + Specifications: + https://www.microsoft.com/download/details.aspx?id=103325 */ + SDL_HID_API_BUS_SPI = 0x04 + +} SDL_hid_bus_type; + +/** hidapi info structure */ + +/** + * Information about a connected HID device + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_hid_device_info +{ + /** Platform-specific device path */ + char *path; + /** Device Vendor ID */ + unsigned short vendor_id; + /** Device Product ID */ + unsigned short product_id; + /** Serial Number */ + wchar_t *serial_number; + /** Device Release Number in binary-coded decimal, + also known as Device Version Number */ + unsigned short release_number; + /** Manufacturer String */ + wchar_t *manufacturer_string; + /** Product string */ + wchar_t *product_string; + /** Usage Page for this Device/Interface + (Windows/Mac/hidraw only) */ + unsigned short usage_page; + /** Usage for this Device/Interface + (Windows/Mac/hidraw only) */ + unsigned short usage; + /** The USB interface which this logical device + represents. + + Valid only if the device is a USB HID device. + Set to -1 in all other cases. + */ + int interface_number; + + /** Additional information about the USB interface. + Valid on libusb and Android implementations. */ + int interface_class; + int interface_subclass; + int interface_protocol; + + /** Underlying bus type */ + SDL_hid_bus_type bus_type; + + /** Pointer to the next device */ + struct SDL_hid_device_info *next; + +} SDL_hid_device_info; + + +/** + * Initialize the HIDAPI library. + * + * This function initializes the HIDAPI library. Calling it is not strictly + * necessary, as it will be called automatically by SDL_hid_enumerate() and + * any of the SDL_hid_open_*() functions if it is needed. This function should + * be called at the beginning of execution however, if there is a chance of + * HIDAPI handles being opened by different threads simultaneously. + * + * Each call to this function should have a matching call to SDL_hid_exit() + * + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_hid_exit + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_init(void); + +/** + * Finalize the HIDAPI library. + * + * This function frees all of the static data associated with HIDAPI. It + * should be called at the end of execution to avoid memory leaks. + * + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_hid_init + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_exit(void); + +/** + * Check to see if devices may have been added or removed. + * + * Enumerating the HID devices is an expensive operation, so you can call this + * to see if there have been any system device changes since the last call to + * this function. A change in the counter returned doesn't necessarily mean + * that anything has changed, but you can call SDL_hid_enumerate() to get an + * updated device list. + * + * Calling this function for the first time may cause a thread or other system + * resource to be allocated to track device change notifications. + * + * \returns a change counter that is incremented with each potential device + * change, or 0 if device change detection isn't available. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_hid_enumerate + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_hid_device_change_count(void); + +/** + * Enumerate the HID Devices. + * + * This function returns a linked list of all the HID devices attached to the + * system which match vendor_id and product_id. If `vendor_id` is set to 0 + * then any vendor matches. If `product_id` is set to 0 then any product + * matches. If `vendor_id` and `product_id` are both set to 0, then all HID + * devices will be returned. + * + * By default SDL will only enumerate controllers, to reduce risk of hanging + * or crashing on bad drivers, but SDL_HINT_HIDAPI_ENUMERATE_ONLY_CONTROLLERS + * can be set to "0" to enumerate all HID devices. + * + * \param vendor_id the Vendor ID (VID) of the types of device to open, or 0 + * to match any vendor. + * \param product_id the Product ID (PID) of the types of device to open, or 0 + * to match any product. + * \returns a pointer to a linked list of type SDL_hid_device_info, containing + * information about the HID devices attached to the system, or NULL + * in the case of failure. Free this linked list by calling + * SDL_hid_free_enumeration(). + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_hid_device_change_count + */ +extern SDL_DECLSPEC SDL_hid_device_info * SDLCALL SDL_hid_enumerate(unsigned short vendor_id, unsigned short product_id); + +/** + * Free an enumeration linked list. + * + * This function frees a linked list created by SDL_hid_enumerate(). + * + * \param devs pointer to a list of struct_device returned from + * SDL_hid_enumerate(). + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_hid_free_enumeration(SDL_hid_device_info *devs); + +/** + * Open a HID device using a Vendor ID (VID), Product ID (PID) and optionally + * a serial number. + * + * If `serial_number` is NULL, the first device with the specified VID and PID + * is opened. + * + * \param vendor_id the Vendor ID (VID) of the device to open. + * \param product_id the Product ID (PID) of the device to open. + * \param serial_number the Serial Number of the device to open (Optionally + * NULL). + * \returns a pointer to a SDL_hid_device object on success or NULL on + * failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_hid_device * SDLCALL SDL_hid_open(unsigned short vendor_id, unsigned short product_id, const wchar_t *serial_number); + +/** + * Open a HID device by its path name. + * + * The path name be determined by calling SDL_hid_enumerate(), or a + * platform-specific path name can be used (eg: /dev/hidraw0 on Linux). + * + * \param path the path name of the device to open. + * \returns a pointer to a SDL_hid_device object on success or NULL on + * failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_hid_device * SDLCALL SDL_hid_open_path(const char *path); + +/** + * Get the properties associated with an SDL_hid_device. + * + * The following read-only properties are provided by SDL: + * + * - `SDL_PROP_HIDAPI_LIBUSB_DEVICE_HANDLE_POINTER`: the libusb_device_handle + * associated with the device, if it was opened using libusb. + * + * \param dev a device handle returned from SDL_hid_open(). + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_hid_get_properties(SDL_hid_device *dev); + +#define SDL_PROP_HIDAPI_LIBUSB_DEVICE_HANDLE_POINTER "SDL.hidapi.libusb.device.handle" + +/** + * Write an Output report to a HID device. + * + * The first byte of `data` must contain the Report ID. For devices which only + * support a single report, this must be set to 0x0. The remaining bytes + * contain the report data. Since the Report ID is mandatory, calls to + * SDL_hid_write() will always contain one more byte than the report contains. + * For example, if a hid report is 16 bytes long, 17 bytes must be passed to + * SDL_hid_write(), the Report ID (or 0x0, for devices with a single report), + * followed by the report data (16 bytes). In this example, the length passed + * in would be 17. + * + * SDL_hid_write() will send the data on the first OUT endpoint, if one + * exists. If it does not, it will send the data through the Control Endpoint + * (Endpoint 0). + * + * \param dev a device handle returned from SDL_hid_open(). + * \param data the data to send, including the report number as the first + * byte. + * \param length the length in bytes of the data to send. + * \returns the actual number of bytes written and -1 on on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_write(SDL_hid_device *dev, const unsigned char *data, size_t length); + +/** + * Read an Input report from a HID device with timeout. + * + * Input reports are returned to the host through the INTERRUPT IN endpoint. + * The first byte will contain the Report number if the device uses numbered + * reports. + * + * \param dev a device handle returned from SDL_hid_open(). + * \param data a buffer to put the read data into. + * \param length the number of bytes to read. For devices with multiple + * reports, make sure to read an extra byte for the report + * number. + * \param milliseconds timeout in milliseconds or -1 for blocking wait. + * \returns the actual number of bytes read and -1 on on failure; call + * SDL_GetError() for more information. If no packet was available to + * be read within the timeout period, this function returns 0. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_read_timeout(SDL_hid_device *dev, unsigned char *data, size_t length, int milliseconds); + +/** + * Read an Input report from a HID device. + * + * Input reports are returned to the host through the INTERRUPT IN endpoint. + * The first byte will contain the Report number if the device uses numbered + * reports. + * + * \param dev a device handle returned from SDL_hid_open(). + * \param data a buffer to put the read data into. + * \param length the number of bytes to read. For devices with multiple + * reports, make sure to read an extra byte for the report + * number. + * \returns the actual number of bytes read and -1 on failure; call + * SDL_GetError() for more information. If no packet was available to + * be read and the handle is in non-blocking mode, this function + * returns 0. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_read(SDL_hid_device *dev, unsigned char *data, size_t length); + +/** + * Set the device handle to be non-blocking. + * + * In non-blocking mode calls to SDL_hid_read() will return immediately with a + * value of 0 if there is no data to be read. In blocking mode, SDL_hid_read() + * will wait (block) until there is data to read before returning. + * + * Nonblocking can be turned on and off at any time. + * + * \param dev a device handle returned from SDL_hid_open(). + * \param nonblock enable or not the nonblocking reads - 1 to enable + * nonblocking - 0 to disable nonblocking. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_set_nonblocking(SDL_hid_device *dev, int nonblock); + +/** + * Send a Feature report to the device. + * + * Feature reports are sent over the Control endpoint as a Set_Report + * transfer. The first byte of `data` must contain the Report ID. For devices + * which only support a single report, this must be set to 0x0. The remaining + * bytes contain the report data. Since the Report ID is mandatory, calls to + * SDL_hid_send_feature_report() will always contain one more byte than the + * report contains. For example, if a hid report is 16 bytes long, 17 bytes + * must be passed to SDL_hid_send_feature_report(): the Report ID (or 0x0, for + * devices which do not use numbered reports), followed by the report data (16 + * bytes). In this example, the length passed in would be 17. + * + * \param dev a device handle returned from SDL_hid_open(). + * \param data the data to send, including the report number as the first + * byte. + * \param length the length in bytes of the data to send, including the report + * number. + * \returns the actual number of bytes written and -1 on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_send_feature_report(SDL_hid_device *dev, const unsigned char *data, size_t length); + +/** + * Get a feature report from a HID device. + * + * Set the first byte of `data` to the Report ID of the report to be read. + * Make sure to allow space for this extra byte in `data`. Upon return, the + * first byte will still contain the Report ID, and the report data will start + * in data[1]. + * + * \param dev a device handle returned from SDL_hid_open(). + * \param data a buffer to put the read data into, including the Report ID. + * Set the first byte of `data` to the Report ID of the report to + * be read, or set it to zero if your device does not use numbered + * reports. + * \param length the number of bytes to read, including an extra byte for the + * report ID. The buffer can be longer than the actual report. + * \returns the number of bytes read plus one for the report ID (which is + * still in the first byte), or -1 on on failure; call SDL_GetError() + * for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_get_feature_report(SDL_hid_device *dev, unsigned char *data, size_t length); + +/** + * Get an input report from a HID device. + * + * Set the first byte of `data` to the Report ID of the report to be read. + * Make sure to allow space for this extra byte in `data`. Upon return, the + * first byte will still contain the Report ID, and the report data will start + * in data[1]. + * + * \param dev a device handle returned from SDL_hid_open(). + * \param data a buffer to put the read data into, including the Report ID. + * Set the first byte of `data` to the Report ID of the report to + * be read, or set it to zero if your device does not use numbered + * reports. + * \param length the number of bytes to read, including an extra byte for the + * report ID. The buffer can be longer than the actual report. + * \returns the number of bytes read plus one for the report ID (which is + * still in the first byte), or -1 on on failure; call SDL_GetError() + * for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_get_input_report(SDL_hid_device *dev, unsigned char *data, size_t length); + +/** + * Close a HID device. + * + * \param dev a device handle returned from SDL_hid_open(). + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_close(SDL_hid_device *dev); + +/** + * Get The Manufacturer String from a HID device. + * + * \param dev a device handle returned from SDL_hid_open(). + * \param string a wide string buffer to put the data into. + * \param maxlen the length of the buffer in multiples of wchar_t. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_get_manufacturer_string(SDL_hid_device *dev, wchar_t *string, size_t maxlen); + +/** + * Get The Product String from a HID device. + * + * \param dev a device handle returned from SDL_hid_open(). + * \param string a wide string buffer to put the data into. + * \param maxlen the length of the buffer in multiples of wchar_t. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_get_product_string(SDL_hid_device *dev, wchar_t *string, size_t maxlen); + +/** + * Get The Serial Number String from a HID device. + * + * \param dev a device handle returned from SDL_hid_open(). + * \param string a wide string buffer to put the data into. + * \param maxlen the length of the buffer in multiples of wchar_t. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_get_serial_number_string(SDL_hid_device *dev, wchar_t *string, size_t maxlen); + +/** + * Get a string from a HID device, based on its string index. + * + * \param dev a device handle returned from SDL_hid_open(). + * \param string_index the index of the string to get. + * \param string a wide string buffer to put the data into. + * \param maxlen the length of the buffer in multiples of wchar_t. + * \returns 0 on success or a negative error code on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_get_indexed_string(SDL_hid_device *dev, int string_index, wchar_t *string, size_t maxlen); + +/** + * Get the device info from a HID device. + * + * \param dev a device handle returned from SDL_hid_open(). + * \returns a pointer to the SDL_hid_device_info for this hid_device or NULL + * on failure; call SDL_GetError() for more information. This struct + * is valid until the device is closed with SDL_hid_close(). + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_hid_device_info * SDLCALL SDL_hid_get_device_info(SDL_hid_device *dev); + +/** + * Get a report descriptor from a HID device. + * + * User has to provide a preallocated buffer where descriptor will be copied + * to. The recommended size for a preallocated buffer is 4096 bytes. + * + * \param dev a device handle returned from SDL_hid_open(). + * \param buf the buffer to copy descriptor into. + * \param buf_size the size of the buffer in bytes. + * \returns the number of bytes actually copied or -1 on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_hid_get_report_descriptor(SDL_hid_device *dev, unsigned char *buf, size_t buf_size); + +/** + * Start or stop a BLE scan on iOS and tvOS to pair Steam Controllers. + * + * \param active true to start the scan, false to stop the scan. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_hid_ble_scan(bool active); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_hidapi_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_hints.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_hints.h new file mode 100644 index 0000000..474e97f --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_hints.h @@ -0,0 +1,4831 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryHints + * + * This file contains functions to set and get configuration hints, as well as + * listing each of them alphabetically. + * + * The convention for naming hints is SDL_HINT_X, where "SDL_X" is the + * environment variable that can be used to override the default. + * + * In general these hints are just that - they may or may not be supported or + * applicable on any given platform, but they provide a way for an application + * or user to give the library a hint as to how they would like the library to + * work. + */ + +#ifndef SDL_hints_h_ +#define SDL_hints_h_ + +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * Specify the behavior of Alt+Tab while the keyboard is grabbed. + * + * By default, SDL emulates Alt+Tab functionality while the keyboard is + * grabbed and your window is full-screen. This prevents the user from getting + * stuck in your application if you've enabled keyboard grab. + * + * The variable can be set to the following values: + * + * - "0": SDL will not handle Alt+Tab. Your application is responsible for + * handling Alt+Tab while the keyboard is grabbed. + * - "1": SDL will minimize your window when Alt+Tab is pressed (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED "SDL_ALLOW_ALT_TAB_WHILE_GRABBED" + +/** + * A variable to control whether the SDL activity is allowed to be re-created. + * + * If this hint is true, the activity can be recreated on demand by the OS, + * and Java static data and C++ static data remain with their current values. + * If this hint is false, then SDL will call exit() when you return from your + * main function and the application will be terminated and then started fresh + * each time. + * + * The variable can be set to the following values: + * + * - "0": The application starts fresh at each launch. (default) + * - "1": The application activity can be recreated by the OS. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_ANDROID_ALLOW_RECREATE_ACTIVITY "SDL_ANDROID_ALLOW_RECREATE_ACTIVITY" + +/** + * A variable to control whether the event loop will block itself when the app + * is paused. + * + * The variable can be set to the following values: + * + * - "0": Non blocking. + * - "1": Blocking. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_ANDROID_BLOCK_ON_PAUSE "SDL_ANDROID_BLOCK_ON_PAUSE" + +/** + * A variable to control whether low latency audio should be enabled. + * + * Some devices have poor quality output when this is enabled, but this is + * usually an improvement in audio latency. + * + * The variable can be set to the following values: + * + * - "0": Low latency audio is not enabled. + * - "1": Low latency audio is enabled. (default) + * + * This hint should be set before SDL audio is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_ANDROID_LOW_LATENCY_AUDIO "SDL_ANDROID_LOW_LATENCY_AUDIO" + +/** + * A variable to control whether we trap the Android back button to handle it + * manually. + * + * This is necessary for the right mouse button to work on some Android + * devices, or to be able to trap the back button for use in your code + * reliably. If this hint is true, the back button will show up as an + * SDL_EVENT_KEY_DOWN / SDL_EVENT_KEY_UP pair with a keycode of + * SDL_SCANCODE_AC_BACK. + * + * The variable can be set to the following values: + * + * - "0": Back button will be handled as usual for system. (default) + * - "1": Back button will be trapped, allowing you to handle the key press + * manually. (This will also let right mouse click work on systems where the + * right mouse button functions as back.) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_ANDROID_TRAP_BACK_BUTTON "SDL_ANDROID_TRAP_BACK_BUTTON" + +/** + * A variable setting the app ID string. + * + * This string is used by desktop compositors to identify and group windows + * together, as well as match applications with associated desktop settings + * and icons. + * + * This will override SDL_PROP_APP_METADATA_IDENTIFIER_STRING, if set by the + * application. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_APP_ID "SDL_APP_ID" + +/** + * A variable setting the application name. + * + * This hint lets you specify the application name sent to the OS when + * required. For example, this will often appear in volume control applets for + * audio streams, and in lists of applications which are inhibiting the + * screensaver. You should use a string that describes your program ("My Game + * 2: The Revenge") + * + * This will override SDL_PROP_APP_METADATA_NAME_STRING, if set by the + * application. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_APP_NAME "SDL_APP_NAME" + +/** + * A variable controlling whether controllers used with the Apple TV generate + * UI events. + * + * When UI events are generated by controller input, the app will be + * backgrounded when the Apple TV remote's menu button is pressed, and when + * the pause or B buttons on gamepads are pressed. + * + * More information about properly making use of controllers for the Apple TV + * can be found here: + * https://developer.apple.com/tvos/human-interface-guidelines/remote-and-controllers/ + * + * The variable can be set to the following values: + * + * - "0": Controller input does not generate UI events. (default) + * - "1": Controller input generates UI events. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS "SDL_APPLE_TV_CONTROLLER_UI_EVENTS" + +/** + * A variable controlling whether the Apple TV remote's joystick axes will + * automatically match the rotation of the remote. + * + * The variable can be set to the following values: + * + * - "0": Remote orientation does not affect joystick axes. (default) + * - "1": Joystick axes are based on the orientation of the remote. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION "SDL_APPLE_TV_REMOTE_ALLOW_ROTATION" + +/** + * Specify the default ALSA audio device name. + * + * This variable is a specific audio device to open when the "default" audio + * device is used. + * + * This hint will be ignored when opening the default playback device if + * SDL_HINT_AUDIO_ALSA_DEFAULT_PLAYBACK_DEVICE is set, or when opening the + * default recording device if SDL_HINT_AUDIO_ALSA_DEFAULT_RECORDING_DEVICE is + * set. + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + * + * \sa SDL_HINT_AUDIO_ALSA_DEFAULT_PLAYBACK_DEVICE + * \sa SDL_HINT_AUDIO_ALSA_DEFAULT_RECORDING_DEVICE + */ +#define SDL_HINT_AUDIO_ALSA_DEFAULT_DEVICE "SDL_AUDIO_ALSA_DEFAULT_DEVICE" + +/** + * Specify the default ALSA audio playback device name. + * + * This variable is a specific audio device to open for playback, when the + * "default" audio device is used. + * + * If this hint isn't set, SDL will check SDL_HINT_AUDIO_ALSA_DEFAULT_DEVICE + * before choosing a reasonable default. + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + * + * \sa SDL_HINT_AUDIO_ALSA_DEFAULT_RECORDING_DEVICE + * \sa SDL_HINT_AUDIO_ALSA_DEFAULT_DEVICE + */ +#define SDL_HINT_AUDIO_ALSA_DEFAULT_PLAYBACK_DEVICE "SDL_AUDIO_ALSA_DEFAULT_PLAYBACK_DEVICE" + +/** + * Specify the default ALSA audio recording device name. + * + * This variable is a specific audio device to open for recording, when the + * "default" audio device is used. + * + * If this hint isn't set, SDL will check SDL_HINT_AUDIO_ALSA_DEFAULT_DEVICE + * before choosing a reasonable default. + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + * + * \sa SDL_HINT_AUDIO_ALSA_DEFAULT_PLAYBACK_DEVICE + * \sa SDL_HINT_AUDIO_ALSA_DEFAULT_DEVICE + */ +#define SDL_HINT_AUDIO_ALSA_DEFAULT_RECORDING_DEVICE "SDL_AUDIO_ALSA_DEFAULT_RECORDING_DEVICE" + +/** + * A variable controlling the audio category on iOS and macOS. + * + * The variable can be set to the following values: + * + * - "ambient": Use the AVAudioSessionCategoryAmbient audio category, will be + * muted by the phone mute switch (default) + * - "playback": Use the AVAudioSessionCategoryPlayback category. + * + * For more information, see Apple's documentation: + * https://developer.apple.com/library/content/documentation/Audio/Conceptual/AudioSessionProgrammingGuide/AudioSessionCategoriesandModes/AudioSessionCategoriesandModes.html + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_CATEGORY "SDL_AUDIO_CATEGORY" + +/** + * A variable controlling the default audio channel count. + * + * If the application doesn't specify the audio channel count when opening the + * device, this hint can be used to specify a default channel count that will + * be used. This defaults to "1" for recording and "2" for playback devices. + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_CHANNELS "SDL_AUDIO_CHANNELS" + +/** + * Specify an application icon name for an audio device. + * + * Some audio backends (such as Pulseaudio and Pipewire) allow you to set an + * XDG icon name for your application. Among other things, this icon might + * show up in a system control panel that lets the user adjust the volume on + * specific audio streams instead of using one giant master volume slider. + * Note that this is unrelated to the icon used by the windowing system, which + * may be set with SDL_SetWindowIcon (or via desktop file on Wayland). + * + * Setting this to "" or leaving it unset will have SDL use a reasonable + * default, "applications-games", which is likely to be installed. See + * https://specifications.freedesktop.org/icon-theme-spec/icon-theme-spec-latest.html + * and + * https://specifications.freedesktop.org/icon-naming-spec/icon-naming-spec-latest.html + * for the relevant XDG icon specs. + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_DEVICE_APP_ICON_NAME "SDL_AUDIO_DEVICE_APP_ICON_NAME" + +/** + * A variable controlling device buffer size. + * + * This hint is an integer > 0, that represents the size of the device's + * buffer in sample frames (stereo audio data in 16-bit format is 4 bytes per + * sample frame, for example). + * + * SDL3 generally decides this value on behalf of the app, but if for some + * reason the app needs to dictate this (because they want either lower + * latency or higher throughput AND ARE WILLING TO DEAL WITH what that might + * require of the app), they can specify it. + * + * SDL will try to accommodate this value, but there is no promise you'll get + * the buffer size requested. Many platforms won't honor this request at all, + * or might adjust it. + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_DEVICE_SAMPLE_FRAMES "SDL_AUDIO_DEVICE_SAMPLE_FRAMES" + +/** + * Specify an audio stream name for an audio device. + * + * Some audio backends (such as PulseAudio) allow you to describe your audio + * stream. Among other things, this description might show up in a system + * control panel that lets the user adjust the volume on specific audio + * streams instead of using one giant master volume slider. + * + * This hints lets you transmit that information to the OS. The contents of + * this hint are used while opening an audio device. You should use a string + * that describes your what your program is playing ("audio stream" is + * probably sufficient in many cases, but this could be useful for something + * like "team chat" if you have a headset playing VoIP audio separately). + * + * Setting this to "" or leaving it unset will have SDL use a reasonable + * default: "audio stream" or something similar. + * + * Note that while this talks about audio streams, this is an OS-level + * concept, so it applies to a physical audio device in this case, and not an + * SDL_AudioStream, nor an SDL logical audio device. + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_DEVICE_STREAM_NAME "SDL_AUDIO_DEVICE_STREAM_NAME" + +/** + * Specify an application role for an audio device. + * + * Some audio backends (such as Pipewire) allow you to describe the role of + * your audio stream. Among other things, this description might show up in a + * system control panel or software for displaying and manipulating media + * playback/recording graphs. + * + * This hints lets you transmit that information to the OS. The contents of + * this hint are used while opening an audio device. You should use a string + * that describes your what your program is playing (Game, Music, Movie, + * etc...). + * + * Setting this to "" or leaving it unset will have SDL use a reasonable + * default: "Game" or something similar. + * + * Note that while this talks about audio streams, this is an OS-level + * concept, so it applies to a physical audio device in this case, and not an + * SDL_AudioStream, nor an SDL logical audio device. + * + * For Windows WASAPI audio, the following roles are supported, and map to + * `AUDIO_STREAM_CATEGORY`: + * + * - "Other" (default) + * - "Communications" - Real-time communications, such as VOIP or chat + * - "Game" - Game audio + * - "GameChat" - Game chat audio, similar to "Communications" except that + * this will not attenuate other audio streams + * - "Movie" - Music or sound with dialog + * - "Media" - Music or sound without dialog + * + * If your application applies its own echo cancellation, gain control, and + * noise reduction it should also set SDL_HINT_AUDIO_DEVICE_RAW_STREAM. + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_DEVICE_STREAM_ROLE "SDL_AUDIO_DEVICE_STREAM_ROLE" + +/** + * Specify whether this audio device should do audio processing. + * + * Some operating systems perform echo cancellation, gain control, and noise + * reduction as needed. If your application already handles these, you can set + * this hint to prevent the OS from doing additional audio processing. + * + * This corresponds to the WASAPI audio option `AUDCLNT_STREAMOPTIONS_RAW`. + * + * The variable can be set to the following values: + * + * - "0": audio processing can be done by the OS. (default) + * - "1": audio processing is done by the application. + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_AUDIO_DEVICE_RAW_STREAM "SDL_AUDIO_DEVICE_RAW_STREAM" + +/** + * Specify the input file when recording audio using the disk audio driver. + * + * This defaults to "sdlaudio-in.raw" + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_DISK_INPUT_FILE "SDL_AUDIO_DISK_INPUT_FILE" + +/** + * Specify the output file when playing audio using the disk audio driver. + * + * This defaults to "sdlaudio.raw" + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_DISK_OUTPUT_FILE "SDL_AUDIO_DISK_OUTPUT_FILE" + +/** + * A variable controlling the audio rate when using the disk audio driver. + * + * The disk audio driver normally simulates real-time for the audio rate that + * was specified, but you can use this variable to adjust this rate higher or + * lower down to 0. The default value is "1.0". + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_DISK_TIMESCALE "SDL_AUDIO_DISK_TIMESCALE" + +/** + * A variable that specifies an audio backend to use. + * + * By default, SDL will try all available audio backends in a reasonable order + * until it finds one that can work, but this hint allows the app or user to + * force a specific driver, such as "pipewire" if, say, you are on PulseAudio + * but want to try talking to the lower level instead. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_DRIVER "SDL_AUDIO_DRIVER" + +/** + * A variable controlling the audio rate when using the dummy audio driver. + * + * The dummy audio driver normally simulates real-time for the audio rate that + * was specified, but you can use this variable to adjust this rate higher or + * lower down to 0. The default value is "1.0". + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_DUMMY_TIMESCALE "SDL_AUDIO_DUMMY_TIMESCALE" + +/** + * A variable controlling the default audio format. + * + * If the application doesn't specify the audio format when opening the + * device, this hint can be used to specify a default format that will be + * used. + * + * The variable can be set to the following values: + * + * - "U8": Unsigned 8-bit audio + * - "S8": Signed 8-bit audio + * - "S16LE": Signed 16-bit little-endian audio + * - "S16BE": Signed 16-bit big-endian audio + * - "S16": Signed 16-bit native-endian audio (default) + * - "S32LE": Signed 32-bit little-endian audio + * - "S32BE": Signed 32-bit big-endian audio + * - "S32": Signed 32-bit native-endian audio + * - "F32LE": Floating point little-endian audio + * - "F32BE": Floating point big-endian audio + * - "F32": Floating point native-endian audio + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_FORMAT "SDL_AUDIO_FORMAT" + +/** + * A variable controlling the default audio frequency. + * + * If the application doesn't specify the audio frequency when opening the + * device, this hint can be used to specify a default frequency that will be + * used. This defaults to "44100". + * + * This hint should be set before an audio device is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_FREQUENCY "SDL_AUDIO_FREQUENCY" + +/** + * A variable that causes SDL to not ignore audio "monitors". + * + * This is currently only used by the PulseAudio driver. + * + * By default, SDL ignores audio devices that aren't associated with physical + * hardware. Changing this hint to "1" will expose anything SDL sees that + * appears to be an audio source or sink. This will add "devices" to the list + * that the user probably doesn't want or need, but it can be useful in + * scenarios where you want to hook up SDL to some sort of virtual device, + * etc. + * + * The variable can be set to the following values: + * + * - "0": Audio monitor devices will be ignored. (default) + * - "1": Audio monitor devices will show up in the device list. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUDIO_INCLUDE_MONITORS "SDL_AUDIO_INCLUDE_MONITORS" + +/** + * A variable controlling whether SDL updates joystick state when getting + * input events. + * + * The variable can be set to the following values: + * + * - "0": You'll call SDL_UpdateJoysticks() manually. + * - "1": SDL will automatically call SDL_UpdateJoysticks(). (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUTO_UPDATE_JOYSTICKS "SDL_AUTO_UPDATE_JOYSTICKS" + +/** + * A variable controlling whether SDL updates sensor state when getting input + * events. + * + * The variable can be set to the following values: + * + * - "0": You'll call SDL_UpdateSensors() manually. + * - "1": SDL will automatically call SDL_UpdateSensors(). (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_AUTO_UPDATE_SENSORS "SDL_AUTO_UPDATE_SENSORS" + +/** + * Prevent SDL from using version 4 of the bitmap header when saving BMPs. + * + * The bitmap header version 4 is required for proper alpha channel support + * and SDL will use it when required. Should this not be desired, this hint + * can force the use of the 40 byte header version which is supported + * everywhere. + * + * The variable can be set to the following values: + * + * - "0": Surfaces with a colorkey or an alpha channel are saved to a 32-bit + * BMP file with an alpha mask. SDL will use the bitmap header version 4 and + * set the alpha mask accordingly. (default) + * - "1": Surfaces with a colorkey or an alpha channel are saved to a 32-bit + * BMP file without an alpha mask. The alpha channel data will be in the + * file, but applications are going to ignore it. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_BMP_SAVE_LEGACY_FORMAT "SDL_BMP_SAVE_LEGACY_FORMAT" + +/** + * A variable that decides what camera backend to use. + * + * By default, SDL will try all available camera backends in a reasonable + * order until it finds one that can work, but this hint allows the app or + * user to force a specific target, such as "directshow" if, say, you are on + * Windows Media Foundations but want to try DirectShow instead. + * + * The default value is unset, in which case SDL will try to figure out the + * best camera backend on your behalf. This hint needs to be set before + * SDL_Init() is called to be useful. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_CAMERA_DRIVER "SDL_CAMERA_DRIVER" + +/** + * A variable that limits what CPU features are available. + * + * By default, SDL marks all features the current CPU supports as available. + * This hint allows the enabled features to be limited to a subset. + * + * When the hint is unset, or empty, SDL will enable all detected CPU + * features. + * + * The variable can be set to a comma separated list containing the following + * items: + * + * - "all" + * - "altivec" + * - "sse" + * - "sse2" + * - "sse3" + * - "sse41" + * - "sse42" + * - "avx" + * - "avx2" + * - "avx512f" + * - "arm-simd" + * - "neon" + * - "lsx" + * - "lasx" + * + * The items can be prefixed by '+'/'-' to add/remove features. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_CPU_FEATURE_MASK "SDL_CPU_FEATURE_MASK" + +/** + * A variable controlling whether DirectInput should be used for controllers. + * + * The variable can be set to the following values: + * + * - "0": Disable DirectInput detection. + * - "1": Enable DirectInput detection. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_DIRECTINPUT "SDL_JOYSTICK_DIRECTINPUT" + +/** + * A variable that specifies a dialog backend to use. + * + * By default, SDL will try all available dialog backends in a reasonable + * order until it finds one that can work, but this hint allows the app or + * user to force a specific target. + * + * If the specified target does not exist or is not available, the + * dialog-related function calls will fail. + * + * This hint currently only applies to platforms using the generic "Unix" + * dialog implementation, but may be extended to more platforms in the future. + * Note that some Unix and Unix-like platforms have their own implementation, + * such as macOS and Haiku. + * + * The variable can be set to the following values: + * + * - NULL: Select automatically (default, all platforms) + * - "portal": Use XDG Portals through DBus (Unix only) + * - "zenity": Use the Zenity program (Unix only) + * + * More options may be added in the future. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_FILE_DIALOG_DRIVER "SDL_FILE_DIALOG_DRIVER" + +/** + * Override for SDL_GetDisplayUsableBounds(). + * + * If set, this hint will override the expected results for + * SDL_GetDisplayUsableBounds() for display index 0. Generally you don't want + * to do this, but this allows an embedded system to request that some of the + * screen be reserved for other uses when paired with a well-behaved + * application. + * + * The contents of this hint must be 4 comma-separated integers, the first is + * the bounds x, then y, width and height, in that order. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_DISPLAY_USABLE_BOUNDS "SDL_DISPLAY_USABLE_BOUNDS" + +/** + * Set the level of checking for invalid parameters passed to SDL functions. + * + * The variable can be set to the following values: + * + * - "1": Enable fast parameter error checking, e.g. quick NULL checks, etc. + * - "2": Enable full parameter error checking, e.g. validating objects are + * the correct type, etc. (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_INVALID_PARAM_CHECKS "SDL_INVALID_PARAM_CHECKS" + +/** + * Disable giving back control to the browser automatically when running with + * asyncify. + * + * With -s ASYNCIFY, SDL calls emscripten_sleep during operations such as + * refreshing the screen or polling events. + * + * This hint only applies to the emscripten platform. + * + * The variable can be set to the following values: + * + * - "0": Disable emscripten_sleep calls (if you give back browser control + * manually or use asyncify for other purposes). + * - "1": Enable emscripten_sleep calls. (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_EMSCRIPTEN_ASYNCIFY "SDL_EMSCRIPTEN_ASYNCIFY" + +/** + * Specify the CSS selector used for the "default" window/canvas. + * + * This hint only applies to the emscripten platform. + * + * This hint should be set before creating a window. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_EMSCRIPTEN_CANVAS_SELECTOR "SDL_EMSCRIPTEN_CANVAS_SELECTOR" + +/** + * Override the binding element for keyboard inputs for Emscripten builds. + * + * This hint only applies to the emscripten platform. + * + * The variable can be one of: + * + * - "#window": the javascript window object + * - "#document": the javascript document object + * - "#screen": the javascript window.screen object + * - "#canvas": the WebGL canvas element + * - "#none": Don't bind anything at all + * - any other string without a leading # sign applies to the element on the + * page with that ID. + * + * This hint should be set before creating a window. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT "SDL_EMSCRIPTEN_KEYBOARD_ELEMENT" + +/** + * A variable that controls whether the on-screen keyboard should be shown + * when text input is active. + * + * The variable can be set to the following values: + * + * - "auto": The on-screen keyboard will be shown if there is no physical + * keyboard attached. (default) + * - "0": Do not show the on-screen keyboard. + * - "1": Show the on-screen keyboard, if available. + * + * This hint must be set before SDL_StartTextInput() is called + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_ENABLE_SCREEN_KEYBOARD "SDL_ENABLE_SCREEN_KEYBOARD" + +/** + * A variable containing a list of evdev devices to use if udev is not + * available. + * + * The list of devices is in the form: + * + * deviceclass:path[,deviceclass:path[,...]] + * + * where device class is an integer representing the SDL_UDEV_deviceclass and + * path is the full path to the event device. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_EVDEV_DEVICES "SDL_EVDEV_DEVICES" + +/** + * A variable controlling verbosity of the logging of SDL events pushed onto + * the internal queue. + * + * The variable can be set to the following values, from least to most + * verbose: + * + * - "0": Don't log any events. (default) + * - "1": Log most events (other than the really spammy ones). + * - "2": Include mouse and finger motion events. + * + * This is generally meant to be used to debug SDL itself, but can be useful + * for application developers that need better visibility into what is going + * on in the event queue. Logged events are sent through SDL_Log(), which + * means by default they appear on stdout on most platforms or maybe + * OutputDebugString() on Windows, and can be funneled by the app with + * SDL_SetLogOutputFunction(), etc. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_EVENT_LOGGING "SDL_EVENT_LOGGING" + +/** + * A variable controlling whether raising the window should be done more + * forcefully. + * + * The variable can be set to the following values: + * + * - "0": Honor the OS policy for raising windows. (default) + * - "1": Force the window to be raised, overriding any OS policy. + * + * At present, this is only an issue under MS Windows, which makes it nearly + * impossible to programmatically move a window to the foreground, for + * "security" reasons. See http://stackoverflow.com/a/34414846 for a + * discussion. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_FORCE_RAISEWINDOW "SDL_FORCE_RAISEWINDOW" + +/** + * A variable controlling how 3D acceleration is used to accelerate the SDL + * screen surface. + * + * SDL can try to accelerate the SDL screen surface by using streaming + * textures with a 3D rendering engine. This variable controls whether and how + * this is done. + * + * The variable can be set to the following values: + * + * - "0": Disable 3D acceleration + * - "1": Enable 3D acceleration, using the default renderer. (default) + * - "X": Enable 3D acceleration, using X where X is one of the valid + * rendering drivers. (e.g. "direct3d", "opengl", etc.) + * + * This hint should be set before calling SDL_GetWindowSurface() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_FRAMEBUFFER_ACCELERATION "SDL_FRAMEBUFFER_ACCELERATION" + +/** + * A variable that lets you manually hint extra gamecontroller db entries. + * + * The variable should be newline delimited rows of gamecontroller config + * data, see SDL_gamepad.h + * + * You can update mappings after SDL is initialized with + * SDL_GetGamepadMappingForGUID() and SDL_AddGamepadMapping() + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG" + +/** + * A variable that lets you provide a file with extra gamecontroller db + * entries. + * + * The file should contain lines of gamecontroller config data, see + * SDL_gamepad.h + * + * You can update mappings after SDL is initialized with + * SDL_GetGamepadMappingForGUID() and SDL_AddGamepadMapping() + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_GAMECONTROLLERCONFIG_FILE "SDL_GAMECONTROLLERCONFIG_FILE" + +/** + * A variable that overrides the automatic controller type detection. + * + * The variable should be comma separated entries, in the form: VID/PID=type + * + * The VID and PID should be hexadecimal with exactly 4 digits, e.g. 0x00fd + * + * This hint affects what low level protocol is used with the HIDAPI driver. + * + * The variable can be set to the following values: + * + * - "Xbox360" + * - "XboxOne" + * - "PS3" + * - "PS4" + * - "PS5" + * - "SwitchPro" + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_GAMECONTROLLERTYPE "SDL_GAMECONTROLLERTYPE" + +/** + * A variable containing a list of devices to skip when scanning for game + * controllers. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * 0xAAAA/0xBBBB,0xCCCC/0xDDDD + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES "SDL_GAMECONTROLLER_IGNORE_DEVICES" + +/** + * If set, all devices will be skipped when scanning for game controllers + * except for the ones listed in this variable. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * 0xAAAA/0xBBBB,0xCCCC/0xDDDD + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT "SDL_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT" + +/** + * A variable that controls whether the device's built-in accelerometer and + * gyro should be used as sensors for gamepads. + * + * The variable can be set to the following values: + * + * - "0": Sensor fusion is disabled + * - "1": Sensor fusion is enabled for all controllers that lack sensors + * + * Or the variable can be a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * 0xAAAA/0xBBBB,0xCCCC/0xDDDD + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint should be set before a gamepad is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_GAMECONTROLLER_SENSOR_FUSION "SDL_GAMECONTROLLER_SENSOR_FUSION" + +/** + * This variable sets the default text of the TextInput window on GDK + * platforms. + * + * This hint is available only if SDL_GDK_TEXTINPUT defined. + * + * This hint should be set before calling SDL_StartTextInput() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT "SDL_GDK_TEXTINPUT_DEFAULT_TEXT" + +/** + * This variable sets the description of the TextInput window on GDK + * platforms. + * + * This hint is available only if SDL_GDK_TEXTINPUT defined. + * + * This hint should be set before calling SDL_StartTextInput() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_GDK_TEXTINPUT_DESCRIPTION "SDL_GDK_TEXTINPUT_DESCRIPTION" + +/** + * This variable sets the maximum input length of the TextInput window on GDK + * platforms. + * + * The value must be a stringified integer, for example "10" to allow for up + * to 10 characters of text input. + * + * This hint is available only if SDL_GDK_TEXTINPUT defined. + * + * This hint should be set before calling SDL_StartTextInput() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_GDK_TEXTINPUT_MAX_LENGTH "SDL_GDK_TEXTINPUT_MAX_LENGTH" + +/** + * This variable sets the input scope of the TextInput window on GDK + * platforms. + * + * Set this hint to change the XGameUiTextEntryInputScope value that will be + * passed to the window creation function. The value must be a stringified + * integer, for example "0" for XGameUiTextEntryInputScope::Default. + * + * This hint is available only if SDL_GDK_TEXTINPUT defined. + * + * This hint should be set before calling SDL_StartTextInput() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_GDK_TEXTINPUT_SCOPE "SDL_GDK_TEXTINPUT_SCOPE" + +/** + * This variable sets the title of the TextInput window on GDK platforms. + * + * This hint is available only if SDL_GDK_TEXTINPUT defined. + * + * This hint should be set before calling SDL_StartTextInput() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_GDK_TEXTINPUT_TITLE "SDL_GDK_TEXTINPUT_TITLE" + +/** + * A variable to control whether HIDAPI uses libusb for device access. + * + * By default libusb will only be used for a few devices that require direct + * USB access, and this can be controlled with + * SDL_HINT_HIDAPI_LIBUSB_WHITELIST. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI will not use libusb for device access. + * - "1": HIDAPI will use libusb for device access if available. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_HIDAPI_LIBUSB "SDL_HIDAPI_LIBUSB" + + +/** + * A variable to control whether HIDAPI uses libusb for GameCube adapters. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI will not use libusb for GameCube adapters. + * - "1": HIDAPI will use libusb for GameCube adapters if available. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_HIDAPI_LIBUSB_GAMECUBE "SDL_HIDAPI_LIBUSB_GAMECUBE" + +/** + * A variable to control whether HIDAPI uses libusb only for whitelisted + * devices. + * + * By default libusb will only be used for a few devices that require direct + * USB access. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI will use libusb for all device access. + * - "1": HIDAPI will use libusb only for whitelisted devices. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_HIDAPI_LIBUSB_WHITELIST "SDL_HIDAPI_LIBUSB_WHITELIST" + +/** + * A variable to control whether HIDAPI uses udev for device detection. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI will poll for device changes. + * - "1": HIDAPI will use udev for device detection. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_HIDAPI_UDEV "SDL_HIDAPI_UDEV" + +/** + * A variable that specifies a GPU backend to use. + * + * By default, SDL will try all available GPU backends in a reasonable order + * until it finds one that can work, but this hint allows the app or user to + * force a specific target, such as "direct3d12" if, say, your hardware + * supports Vulkan but you want to try using D3D12 instead. + * + * This hint should be set before any GPU functions are called. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_GPU_DRIVER "SDL_GPU_DRIVER" + +/** + * A variable to control whether SDL_hid_enumerate() enumerates all HID + * devices or only controllers. + * + * The variable can be set to the following values: + * + * - "0": SDL_hid_enumerate() will enumerate all HID devices. + * - "1": SDL_hid_enumerate() will only enumerate controllers. (default) + * + * By default SDL will only enumerate controllers, to reduce risk of hanging + * or crashing on devices with bad drivers and avoiding macOS keyboard capture + * permission prompts. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_HIDAPI_ENUMERATE_ONLY_CONTROLLERS "SDL_HIDAPI_ENUMERATE_ONLY_CONTROLLERS" + +/** + * A variable containing a list of devices to ignore in SDL_hid_enumerate(). + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * For example, to ignore the Shanwan DS3 controller and any Valve controller, + * you might use the string "0x2563/0x0523,0x28de/0x0000" + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_HIDAPI_IGNORE_DEVICES "SDL_HIDAPI_IGNORE_DEVICES" + +/** + * A variable describing what IME UI elements the application can display. + * + * By default IME UI is handled using native components by the OS where + * possible, however this can interfere with or not be visible when exclusive + * fullscreen mode is used. + * + * The variable can be set to a comma separated list containing the following + * items: + * + * - "none" or "0": The application can't render any IME elements, and native + * UI should be used. (default) + * - "composition": The application handles SDL_EVENT_TEXT_EDITING events and + * can render the composition text. + * - "candidates": The application handles SDL_EVENT_TEXT_EDITING_CANDIDATES + * and can render the candidate list. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_IME_IMPLEMENTED_UI "SDL_IME_IMPLEMENTED_UI" + +/** + * A variable controlling whether the home indicator bar on iPhone X and later + * should be hidden. + * + * The variable can be set to the following values: + * + * - "0": The indicator bar is not hidden. (default for windowed applications) + * - "1": The indicator bar is hidden and is shown when the screen is touched + * (useful for movie playback applications). + * - "2": The indicator bar is dim and the first swipe makes it visible and + * the second swipe performs the "home" action. (default for fullscreen + * applications) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_IOS_HIDE_HOME_INDICATOR "SDL_IOS_HIDE_HOME_INDICATOR" + +/** + * A variable that lets you enable joystick (and gamecontroller) events even + * when your app is in the background. + * + * The variable can be set to the following values: + * + * - "0": Disable joystick & gamecontroller input events when the application + * is in the background. (default) + * - "1": Enable joystick & gamecontroller input events when the application + * is in the background. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS" + +/** + * A variable containing a list of arcade stick style controllers. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_ARCADESTICK_DEVICES "SDL_JOYSTICK_ARCADESTICK_DEVICES" + +/** + * A variable containing a list of devices that are not arcade stick style + * controllers. + * + * This will override SDL_HINT_JOYSTICK_ARCADESTICK_DEVICES and the built in + * device list. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_ARCADESTICK_DEVICES_EXCLUDED "SDL_JOYSTICK_ARCADESTICK_DEVICES_EXCLUDED" + +/** + * A variable containing a list of devices that should not be considered + * joysticks. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_BLACKLIST_DEVICES "SDL_JOYSTICK_BLACKLIST_DEVICES" + +/** + * A variable containing a list of devices that should be considered + * joysticks. + * + * This will override SDL_HINT_JOYSTICK_BLACKLIST_DEVICES and the built in + * device list. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_BLACKLIST_DEVICES_EXCLUDED "SDL_JOYSTICK_BLACKLIST_DEVICES_EXCLUDED" + +/** + * A variable containing a comma separated list of devices to open as + * joysticks. + * + * This variable is currently only used by the Linux joystick driver. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_DEVICE "SDL_JOYSTICK_DEVICE" + +/** + * A variable controlling whether enhanced reports should be used for + * controllers when using the HIDAPI driver. + * + * Enhanced reports allow rumble and effects on Bluetooth PlayStation + * controllers and gyro on Nintendo Switch controllers, but break Windows + * DirectInput for other applications that don't use SDL. + * + * Once enhanced reports are enabled, they can't be disabled on PlayStation + * controllers without power cycling the controller. + * + * The variable can be set to the following values: + * + * - "0": enhanced reports are not enabled. + * - "1": enhanced reports are enabled. (default) + * - "auto": enhanced features are advertised to the application, but SDL + * doesn't change the controller report mode unless the application uses + * them. + * + * This hint can be enabled anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_ENHANCED_REPORTS "SDL_JOYSTICK_ENHANCED_REPORTS" + +/** + * A variable containing a list of flightstick style controllers. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of @file, in which case the named file + * will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_FLIGHTSTICK_DEVICES "SDL_JOYSTICK_FLIGHTSTICK_DEVICES" + +/** + * A variable containing a list of devices that are not flightstick style + * controllers. + * + * This will override SDL_HINT_JOYSTICK_FLIGHTSTICK_DEVICES and the built in + * device list. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_FLIGHTSTICK_DEVICES_EXCLUDED "SDL_JOYSTICK_FLIGHTSTICK_DEVICES_EXCLUDED" + +/** + * A variable controlling whether GameInput should be used for controller + * handling on Windows. + * + * The variable can be set to the following values: + * + * - "0": GameInput is not used. + * - "1": GameInput is used. + * + * The default is "1" on GDK platforms, and "0" otherwise. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_GAMEINPUT "SDL_JOYSTICK_GAMEINPUT" + +/** + * A variable containing a list of devices known to have a GameCube form + * factor. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_GAMECUBE_DEVICES "SDL_JOYSTICK_GAMECUBE_DEVICES" + +/** + * A variable containing a list of devices known not to have a GameCube form + * factor. + * + * This will override SDL_HINT_JOYSTICK_GAMECUBE_DEVICES and the built in + * device list. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_GAMECUBE_DEVICES_EXCLUDED "SDL_JOYSTICK_GAMECUBE_DEVICES_EXCLUDED" + +/** + * A variable controlling whether the HIDAPI joystick drivers should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI drivers are not used. + * - "1": HIDAPI drivers are used. (default) + * + * This variable is the default for all drivers, but can be overridden by the + * hints for specific drivers below. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI "SDL_JOYSTICK_HIDAPI" + +/** + * A variable controlling whether Nintendo Switch Joy-Con controllers will be + * combined into a single Pro-like controller when using the HIDAPI driver. + * + * The variable can be set to the following values: + * + * - "0": Left and right Joy-Con controllers will not be combined and each + * will be a mini-gamepad. + * - "1": Left and right Joy-Con controllers will be combined into a single + * controller. (default) + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS "SDL_JOYSTICK_HIDAPI_COMBINE_JOY_CONS" + +/** + * A variable controlling whether the HIDAPI driver for Nintendo GameCube + * controllers should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE "SDL_JOYSTICK_HIDAPI_GAMECUBE" + +/** + * A variable controlling whether rumble is used to implement the GameCube + * controller's 3 rumble modes, Stop(0), Rumble(1), and StopHard(2). + * + * This is useful for applications that need full compatibility for things + * like ADSR envelopes. - Stop is implemented by setting low_frequency_rumble + * to 0 and high_frequency_rumble >0 - Rumble is both at any arbitrary value - + * StopHard is implemented by setting both low_frequency_rumble and + * high_frequency_rumble to 0 + * + * The variable can be set to the following values: + * + * - "0": Normal rumble behavior is behavior is used. (default) + * - "1": Proper GameCube controller rumble behavior is used. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE "SDL_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE" + +/** + * A variable controlling whether the HIDAPI driver for Nintendo Switch + * Joy-Cons should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS "SDL_JOYSTICK_HIDAPI_JOY_CONS" + +/** + * A variable controlling whether the Home button LED should be turned on when + * a Nintendo Switch Joy-Con controller is opened. + * + * The variable can be set to the following values: + * + * - "0": home button LED is turned off + * - "1": home button LED is turned on + * + * By default the Home button LED state is not changed. This hint can also be + * set to a floating point value between 0.0 and 1.0 which controls the + * brightness of the Home button LED. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_JOYCON_HOME_LED "SDL_JOYSTICK_HIDAPI_JOYCON_HOME_LED" + +/** + * A variable controlling whether the HIDAPI driver for Amazon Luna + * controllers connected via Bluetooth should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_LUNA "SDL_JOYSTICK_HIDAPI_LUNA" + +/** + * A variable controlling whether the HIDAPI driver for Nintendo Online + * classic controllers should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_NINTENDO_CLASSIC "SDL_JOYSTICK_HIDAPI_NINTENDO_CLASSIC" + +/** + * A variable controlling whether the HIDAPI driver for PS3 controllers should + * be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI on macOS, and "0" on + * other platforms. + * + * For official Sony driver (sixaxis.sys) use + * SDL_HINT_JOYSTICK_HIDAPI_PS3_SIXAXIS_DRIVER. See + * https://github.com/ViGEm/DsHidMini for an alternative driver on Windows. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_PS3 "SDL_JOYSTICK_HIDAPI_PS3" + +/** + * A variable controlling whether the Sony driver (sixaxis.sys) for PS3 + * controllers (Sixaxis/DualShock 3) should be used. + * + * The variable can be set to the following values: + * + * - "0": Sony driver (sixaxis.sys) is not used. + * - "1": Sony driver (sixaxis.sys) is used. + * + * The default value is 0. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_PS3_SIXAXIS_DRIVER "SDL_JOYSTICK_HIDAPI_PS3_SIXAXIS_DRIVER" + +/** + * A variable controlling whether the HIDAPI driver for PS4 controllers should + * be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_PS4 "SDL_JOYSTICK_HIDAPI_PS4" + +/** + * A variable controlling the update rate of the PS4 controller over Bluetooth + * when using the HIDAPI driver. + * + * This defaults to 4 ms, to match the behavior over USB, and to be more + * friendly to other Bluetooth devices and older Bluetooth hardware on the + * computer. It can be set to "1" (1000Hz), "2" (500Hz) and "4" (250Hz) + * + * This hint can be set anytime, but only takes effect when extended input + * reports are enabled. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_PS4_REPORT_INTERVAL "SDL_JOYSTICK_HIDAPI_PS4_REPORT_INTERVAL" + +/** + * A variable controlling whether the HIDAPI driver for PS5 controllers should + * be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_PS5 "SDL_JOYSTICK_HIDAPI_PS5" + +/** + * A variable controlling whether the player LEDs should be lit to indicate + * which player is associated with a PS5 controller. + * + * The variable can be set to the following values: + * + * - "0": player LEDs are not enabled. + * - "1": player LEDs are enabled. (default) + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_PS5_PLAYER_LED "SDL_JOYSTICK_HIDAPI_PS5_PLAYER_LED" + +/** + * A variable controlling whether the HIDAPI driver for NVIDIA SHIELD + * controllers should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_SHIELD "SDL_JOYSTICK_HIDAPI_SHIELD" + +/** + * A variable controlling whether the HIDAPI driver for Google Stadia + * controllers should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_STADIA "SDL_JOYSTICK_HIDAPI_STADIA" + +/** + * A variable controlling whether the HIDAPI driver for Bluetooth Steam + * Controllers should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. (default) + * - "1": HIDAPI driver is used for Steam Controllers, which requires + * Bluetooth access and may prompt the user for permission on iOS and + * Android. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_STEAM "SDL_JOYSTICK_HIDAPI_STEAM" + +/** + * A variable controlling whether the Steam button LED should be turned on + * when a Steam controller is opened. + * + * The variable can be set to the following values: + * + * - "0": Steam button LED is turned off. + * - "1": Steam button LED is turned on. + * + * By default the Steam button LED state is not changed. This hint can also be + * set to a floating point value between 0.0 and 1.0 which controls the + * brightness of the Steam button LED. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_STEAM_HOME_LED "SDL_JOYSTICK_HIDAPI_STEAM_HOME_LED" + +/** + * A variable controlling whether the HIDAPI driver for the Steam Deck builtin + * controller should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_STEAMDECK "SDL_JOYSTICK_HIDAPI_STEAMDECK" + +/** + * A variable controlling whether the HIDAPI driver for HORI licensed Steam + * controllers should be used. + * + * This variable can be set to the following values: "0" - HIDAPI driver is + * not used "1" - HIDAPI driver is used + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_STEAM_HORI "SDL_JOYSTICK_HIDAPI_STEAM_HORI" + +/** + * A variable controlling whether the HIDAPI driver for some Logitech wheels + * should be used. + * + * This variable can be set to the following values: + * + * - "0": HIDAPI driver is not used + * - "1": HIDAPI driver is used + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_LG4FF "SDL_JOYSTICK_HIDAPI_LG4FF" + +/** + * A variable controlling whether the HIDAPI driver for 8BitDo controllers + * should be used. + * + * This variable can be set to the following values: + * + * "0" - HIDAPI driver is not used. "1" - HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_8BITDO "SDL_JOYSTICK_HIDAPI_8BITDO" + +/** + * A variable controlling whether the HIDAPI driver for SInput controllers + * should be used. + * + * More info - https://github.com/HandHeldLegend/SInput-HID + * + * This variable can be set to the following values: + * + * "0" - HIDAPI driver is not used. "1" - HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_SINPUT "SDL_JOYSTICK_HIDAPI_SINPUT" + +/** + * A variable controlling whether the HIDAPI driver for ZUIKI controllers + * should be used. + * + * This variable can be set to the following values: + * + * "0" - HIDAPI driver is not used. "1" - HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_ZUIKI "SDL_JOYSTICK_HIDAPI_ZUIKI" + +/** + * A variable controlling whether the HIDAPI driver for Flydigi controllers + * should be used. + * + * This variable can be set to the following values: + * + * "0" - HIDAPI driver is not used. "1" - HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_FLYDIGI "SDL_JOYSTICK_HIDAPI_FLYDIGI" + +/** + * A variable controlling whether the HIDAPI driver for Nintendo Switch + * controllers should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH "SDL_JOYSTICK_HIDAPI_SWITCH" + +/** + * A variable controlling whether the Home button LED should be turned on when + * a Nintendo Switch Pro controller is opened. + * + * The variable can be set to the following values: + * + * - "0": Home button LED is turned off. + * - "1": Home button LED is turned on. + * + * By default the Home button LED state is not changed. This hint can also be + * set to a floating point value between 0.0 and 1.0 which controls the + * brightness of the Home button LED. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED "SDL_JOYSTICK_HIDAPI_SWITCH_HOME_LED" + +/** + * A variable controlling whether the player LEDs should be lit to indicate + * which player is associated with a Nintendo Switch controller. + * + * The variable can be set to the following values: + * + * - "0": Player LEDs are not enabled. + * - "1": Player LEDs are enabled. (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED "SDL_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED" + +/** + * A variable controlling whether the HIDAPI driver for Nintendo Switch 2 + * controllers should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH2 "SDL_JOYSTICK_HIDAPI_SWITCH2" + +/** + * A variable controlling whether Nintendo Switch Joy-Con controllers will be + * in vertical mode when using the HIDAPI driver. + * + * The variable can be set to the following values: + * + * - "0": Left and right Joy-Con controllers will not be in vertical mode. + * (default) + * - "1": Left and right Joy-Con controllers will be in vertical mode. + * + * This hint should be set before opening a Joy-Con controller. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS "SDL_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS" + +/** + * A variable controlling whether the HIDAPI driver for Nintendo Wii and Wii U + * controllers should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * This driver doesn't work with the dolphinbar, so the default is false for + * now. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_WII "SDL_JOYSTICK_HIDAPI_WII" + +/** + * A variable controlling whether the player LEDs should be lit to indicate + * which player is associated with a Wii controller. + * + * The variable can be set to the following values: + * + * - "0": Player LEDs are not enabled. + * - "1": Player LEDs are enabled. (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_WII_PLAYER_LED "SDL_JOYSTICK_HIDAPI_WII_PLAYER_LED" + +/** + * A variable controlling whether the HIDAPI driver for XBox controllers + * should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is "0" on Windows, otherwise the value of + * SDL_HINT_JOYSTICK_HIDAPI + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_XBOX "SDL_JOYSTICK_HIDAPI_XBOX" + +/** + * A variable controlling whether the HIDAPI driver for XBox 360 controllers + * should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360 "SDL_JOYSTICK_HIDAPI_XBOX_360" + +/** + * A variable controlling whether the player LEDs should be lit to indicate + * which player is associated with an Xbox 360 controller. + * + * The variable can be set to the following values: + * + * - "0": Player LEDs are not enabled. + * - "1": Player LEDs are enabled. (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED "SDL_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED" + +/** + * A variable controlling whether the HIDAPI driver for XBox 360 wireless + * controllers should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX_360 + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_WIRELESS "SDL_JOYSTICK_HIDAPI_XBOX_360_WIRELESS" + +/** + * A variable controlling whether the HIDAPI driver for XBox One controllers + * should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE "SDL_JOYSTICK_HIDAPI_XBOX_ONE" + +/** + * A variable controlling whether the Home button LED should be turned on when + * an Xbox One controller is opened. + * + * The variable can be set to the following values: + * + * - "0": Home button LED is turned off. + * - "1": Home button LED is turned on. + * + * By default the Home button LED state is not changed. This hint can also be + * set to a floating point value between 0.0 and 1.0 which controls the + * brightness of the Home button LED. The default brightness is 0.4. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED "SDL_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED" + +/** + * A variable controlling whether the new HIDAPI driver for wired Xbox One + * (GIP) controllers should be used. + * + * The variable can be set to the following values: + * + * - "0": HIDAPI driver is not used. + * - "1": HIDAPI driver is used. + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_GIP "SDL_JOYSTICK_HIDAPI_GIP" + +/** + * A variable controlling whether the new HIDAPI driver for wired Xbox One + * (GIP) controllers should reset the controller if it can't get the metadata + * from the controller. + * + * The variable can be set to the following values: + * + * - "0": Assume this is a generic controller. + * - "1": Reset the controller to get metadata. + * + * By default the controller is not reset. + * + * This hint should be set before initializing joysticks and gamepads. + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_GIP_RESET_FOR_METADATA "SDL_JOYSTICK_HIDAPI_GIP_RESET_FOR_METADATA" + +/** + * A variable controlling whether IOKit should be used for controller + * handling. + * + * The variable can be set to the following values: + * + * - "0": IOKit is not used. + * - "1": IOKit is used. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_IOKIT "SDL_JOYSTICK_IOKIT" + +/** + * A variable controlling whether to use the classic /dev/input/js* joystick + * interface or the newer /dev/input/event* joystick interface on Linux. + * + * The variable can be set to the following values: + * + * - "0": Use /dev/input/event* (default) + * - "1": Use /dev/input/js* + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_LINUX_CLASSIC "SDL_JOYSTICK_LINUX_CLASSIC" + +/** + * A variable controlling whether joysticks on Linux adhere to their + * HID-defined deadzones or return unfiltered values. + * + * The variable can be set to the following values: + * + * - "0": Return unfiltered joystick axis values. (default) + * - "1": Return axis values with deadzones taken into account. + * + * This hint should be set before a controller is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_LINUX_DEADZONES "SDL_JOYSTICK_LINUX_DEADZONES" + +/** + * A variable controlling whether joysticks on Linux will always treat 'hat' + * axis inputs (ABS_HAT0X - ABS_HAT3Y) as 8-way digital hats without checking + * whether they may be analog. + * + * The variable can be set to the following values: + * + * - "0": Only map hat axis inputs to digital hat outputs if the input axes + * appear to actually be digital. (default) + * - "1": Always handle the input axes numbered ABS_HAT0X to ABS_HAT3Y as + * digital hats. + * + * This hint should be set before a controller is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS "SDL_JOYSTICK_LINUX_DIGITAL_HATS" + +/** + * A variable controlling whether digital hats on Linux will apply deadzones + * to their underlying input axes or use unfiltered values. + * + * The variable can be set to the following values: + * + * - "0": Return digital hat values based on unfiltered input axis values. + * - "1": Return digital hat values with deadzones on the input axes taken + * into account. (default) + * + * This hint should be set before a controller is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES "SDL_JOYSTICK_LINUX_HAT_DEADZONES" + +/** + * A variable controlling whether GCController should be used for controller + * handling. + * + * The variable can be set to the following values: + * + * - "0": GCController is not used. + * - "1": GCController is used. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_MFI "SDL_JOYSTICK_MFI" + +/** + * A variable controlling whether the RAWINPUT joystick drivers should be used + * for better handling XInput-capable devices. + * + * The variable can be set to the following values: + * + * - "0": RAWINPUT drivers are not used. (default) + * - "1": RAWINPUT drivers are used. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_RAWINPUT "SDL_JOYSTICK_RAWINPUT" + +/** + * A variable controlling whether the RAWINPUT driver should pull correlated + * data from XInput. + * + * The variable can be set to the following values: + * + * - "0": RAWINPUT driver will only use data from raw input APIs. + * - "1": RAWINPUT driver will also pull data from XInput and + * Windows.Gaming.Input, providing better trigger axes, guide button + * presses, and rumble support for Xbox controllers. (default) + * + * This hint should be set before a gamepad is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT "SDL_JOYSTICK_RAWINPUT_CORRELATE_XINPUT" + +/** + * A variable controlling whether the ROG Chakram mice should show up as + * joysticks. + * + * The variable can be set to the following values: + * + * - "0": ROG Chakram mice do not show up as joysticks. (default) + * - "1": ROG Chakram mice show up as joysticks. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_ROG_CHAKRAM "SDL_JOYSTICK_ROG_CHAKRAM" + +/** + * A variable controlling whether a separate thread should be used for + * handling joystick detection and raw input messages on Windows. + * + * The variable can be set to the following values: + * + * - "0": A separate thread is not used. + * - "1": A separate thread is used for handling raw input messages. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_THREAD "SDL_JOYSTICK_THREAD" + +/** + * A variable containing a list of throttle style controllers. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_THROTTLE_DEVICES "SDL_JOYSTICK_THROTTLE_DEVICES" + +/** + * A variable containing a list of devices that are not throttle style + * controllers. + * + * This will override SDL_HINT_JOYSTICK_THROTTLE_DEVICES and the built in + * device list. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_THROTTLE_DEVICES_EXCLUDED "SDL_JOYSTICK_THROTTLE_DEVICES_EXCLUDED" + +/** + * A variable controlling whether Windows.Gaming.Input should be used for + * controller handling. + * + * The variable can be set to the following values: + * + * - "0": WGI is not used. (default) + * - "1": WGI is used. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_WGI "SDL_JOYSTICK_WGI" + +/** + * A variable containing a list of wheel style controllers. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_WHEEL_DEVICES "SDL_JOYSTICK_WHEEL_DEVICES" + +/** + * A variable containing a list of devices that are not wheel style + * controllers. + * + * This will override SDL_HINT_JOYSTICK_WHEEL_DEVICES and the built in device + * list. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_WHEEL_DEVICES_EXCLUDED "SDL_JOYSTICK_WHEEL_DEVICES_EXCLUDED" + +/** + * A variable containing a list of devices known to have all axes centered at + * zero. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint should be set before a controller is opened. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_JOYSTICK_ZERO_CENTERED_DEVICES "SDL_JOYSTICK_ZERO_CENTERED_DEVICES" + +/** + * A variable containing a list of devices and their desired number of haptic + * (force feedback) enabled axis. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form plus the number of desired axes, e.g. + * + * `0xAAAA/0xBBBB/1,0xCCCC/0xDDDD/3` + * + * This hint supports a "wildcard" device that will set the number of haptic + * axes on all initialized haptic devices which were not defined explicitly in + * this hint. + * + * `0xFFFF/0xFFFF/1` + * + * This hint should be set before a controller is opened. The number of haptic + * axes won't exceed the number of real axes found on the device. + * + * \since This hint is available since SDL 3.2.5. + */ +#define SDL_HINT_JOYSTICK_HAPTIC_AXES "SDL_JOYSTICK_HAPTIC_AXES" + +/** + * A variable that controls keycode representation in keyboard events. + * + * This variable is a comma separated set of options for translating keycodes + * in events: + * + * - "none": Keycode options are cleared, this overrides other options. + * - "hide_numpad": The numpad keysyms will be translated into their + * non-numpad versions based on the current NumLock state. For example, + * SDLK_KP_4 would become SDLK_4 if SDL_KMOD_NUM is set in the event + * modifiers, and SDLK_LEFT if it is unset. + * - "french_numbers": The number row on French keyboards is inverted, so + * pressing the 1 key would yield the keycode SDLK_1, or '1', instead of + * SDLK_AMPERSAND, or '&' + * - "latin_letters": For keyboards using non-Latin letters, such as Russian + * or Thai, the letter keys generate keycodes as though it had an English + * QWERTY layout. e.g. pressing the key associated with SDL_SCANCODE_A on a + * Russian keyboard would yield 'a' instead of a Cyrillic letter. + * + * The default value for this hint is "french_numbers,latin_letters" + * + * Some platforms like Emscripten only provide modified keycodes and the + * options are not used. + * + * These options do not affect the return value of SDL_GetKeyFromScancode() or + * SDL_GetScancodeFromKey(), they just apply to the keycode included in key + * events. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_KEYCODE_OPTIONS "SDL_KEYCODE_OPTIONS" + +/** + * A variable that controls what KMSDRM device to use. + * + * SDL might open something like "/dev/dri/cardNN" to access KMSDRM + * functionality, where "NN" is a device index number. SDL makes a guess at + * the best index to use (usually zero), but the app or user can set this hint + * to a number between 0 and 99 to force selection. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_KMSDRM_DEVICE_INDEX "SDL_KMSDRM_DEVICE_INDEX" + +/** + * A variable that controls whether SDL requires DRM master access in order to + * initialize the KMSDRM video backend. + * + * The DRM subsystem has a concept of a "DRM master" which is a DRM client + * that has the ability to set planes, set cursor, etc. When SDL is DRM + * master, it can draw to the screen using the SDL rendering APIs. Without DRM + * master, SDL is still able to process input and query attributes of attached + * displays, but it cannot change display state or draw to the screen + * directly. + * + * In some cases, it can be useful to have the KMSDRM backend even if it + * cannot be used for rendering. An app may want to use SDL for input + * processing while using another rendering API (such as an MMAL overlay on + * Raspberry Pi) or using its own code to render to DRM overlays that SDL + * doesn't support. + * + * The variable can be set to the following values: + * + * - "0": SDL will allow usage of the KMSDRM backend without DRM master. + * - "1": SDL Will require DRM master to use the KMSDRM backend. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_KMSDRM_REQUIRE_DRM_MASTER "SDL_KMSDRM_REQUIRE_DRM_MASTER" + +/** + * A variable that controls whether KMSDRM will use "atomic" functionality. + * + * The KMSDRM backend can use atomic commits, if both DRM_CLIENT_CAP_ATOMIC + * and DRM_CLIENT_CAP_UNIVERSAL_PLANES is supported by the system. As of SDL + * 3.4.0, it will favor this functionality, but in case this doesn't work well + * on a given system or other surprises, this hint can be used to disable it. + * + * This hint can not enable the functionality if it isn't available. + * + * The variable can be set to the following values: + * + * - "0": SDL will not use the KMSDRM "atomic" functionality. + * - "1": SDL will allow usage of the KMSDRM "atomic" functionality. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_KMSDRM_ATOMIC "SDL_KMSDRM_ATOMIC" + +/** + * A variable controlling the default SDL log levels. + * + * This variable is a comma separated set of category=level tokens that define + * the default logging levels for SDL applications. + * + * The category can be a numeric category, one of "app", "error", "assert", + * "system", "audio", "video", "render", "input", "test", or `*` for any + * unspecified category. + * + * The level can be a numeric level, one of "verbose", "debug", "info", + * "warn", "error", "critical", or "quiet" to disable that category. + * + * You can omit the category if you want to set the logging level for all + * categories. + * + * If this hint isn't set, the default log levels are equivalent to: + * + * `app=info,assert=warn,test=verbose,*=error` + * + * If the `DEBUG_INVOCATION` environment variable is set to "1", the default + * log levels are equivalent to: + * + * `assert=warn,test=verbose,*=debug` + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_LOGGING "SDL_LOGGING" + +/** + * A variable controlling whether to force the application to become the + * foreground process when launched on macOS. + * + * The variable can be set to the following values: + * + * - "0": The application is brought to the foreground when launched. + * (default) + * - "1": The application may remain in the background when launched. + * + * This hint needs to be set before SDL_Init(). + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MAC_BACKGROUND_APP "SDL_MAC_BACKGROUND_APP" + +/** + * A variable that determines whether Ctrl+Click should generate a right-click + * event on macOS. + * + * The variable can be set to the following values: + * + * - "0": Ctrl+Click does not generate a right mouse button click event. + * (default) + * - "1": Ctrl+Click generated a right mouse button click event. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK "SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK" + +/** + * A variable controlling whether dispatching OpenGL context updates should + * block the dispatching thread until the main thread finishes processing on + * macOS. + * + * The variable can be set to the following values: + * + * - "0": Dispatching OpenGL context updates will block the dispatching thread + * until the main thread finishes processing. (default) + * - "1": Dispatching OpenGL context updates will allow the dispatching thread + * to continue execution. + * + * Generally you want the default, but if you have OpenGL code in a background + * thread on a Mac, and the main thread hangs because it's waiting for that + * background thread, but that background thread is also hanging because it's + * waiting for the main thread to do an update, this might fix your issue. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MAC_OPENGL_ASYNC_DISPATCH "SDL_MAC_OPENGL_ASYNC_DISPATCH" + +/** + * A variable controlling whether the Option key on macOS should be remapped + * to act as the Alt key. + * + * The variable can be set to the following values: + * + * - "none": The Option key is not remapped to Alt. (default) + * - "only_left": Only the left Option key is remapped to Alt. + * - "only_right": Only the right Option key is remapped to Alt. + * - "both": Both Option keys are remapped to Alt. + * + * This will prevent the triggering of key compositions that rely on the + * Option key, but will still send the Alt modifier for keyboard events. In + * the case that both Alt and Option are pressed, the Option key will be + * ignored. This is particularly useful for applications like terminal + * emulators and graphical user interfaces (GUIs) that rely on Alt key + * functionality for shortcuts or navigation. This does not apply to + * SDL_GetKeyFromScancode and only has an effect if IME is enabled. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MAC_OPTION_AS_ALT "SDL_MAC_OPTION_AS_ALT" + +/** + * A variable controlling whether SDL_EVENT_MOUSE_WHEEL event values will have + * momentum on macOS. + * + * The variable can be set to the following values: + * + * - "0": The mouse wheel events will have no momentum. (default) + * - "1": The mouse wheel events will have momentum. + * + * This hint needs to be set before SDL_Init(). + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MAC_SCROLL_MOMENTUM "SDL_MAC_SCROLL_MOMENTUM" + +/** + * A variable controlling whether holding down a key will repeat the pressed + * key or open the accents menu on macOS. + * + * The variable can be set to the following values: + * + * - "0": Holding a key will open the accents menu for that key. + * - "1": Holding a key will repeat the pressed key. (default) + * + * This hint needs to be set before SDL_Init(). + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_MAC_PRESS_AND_HOLD "SDL_MAC_PRESS_AND_HOLD" + +/** + * Request SDL_AppIterate() be called at a specific rate. + * + * If this is set to a number, it represents Hz, so "60" means try to iterate + * 60 times per second. "0" means to iterate as fast as possible. Negative + * values are illegal, but reserved, in case they are useful in a future + * revision of SDL. + * + * There are other strings that have special meaning. If set to "waitevent", + * SDL_AppIterate will not be called until new event(s) have arrived (and been + * processed by SDL_AppEvent). This can be useful for apps that are completely + * idle except in response to input. + * + * On some platforms, or if you are using SDL_main instead of SDL_AppIterate, + * this hint is ignored. When the hint can be used, it is allowed to be + * changed at any time. + * + * This defaults to 0, and specifying NULL for the hint's value will restore + * the default. + * + * This doesn't have to be an integer value. For example, "59.94" won't be + * rounded to an integer rate; the digits after the decimal are actually + * respected. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MAIN_CALLBACK_RATE "SDL_MAIN_CALLBACK_RATE" + +/** + * A variable controlling whether the mouse is captured while mouse buttons + * are pressed. + * + * The variable can be set to the following values: + * + * - "0": The mouse is not captured while mouse buttons are pressed. + * - "1": The mouse is captured while mouse buttons are pressed. + * + * By default the mouse is captured while mouse buttons are pressed so if the + * mouse is dragged outside the window, the application continues to receive + * mouse events until the button is released. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MOUSE_AUTO_CAPTURE "SDL_MOUSE_AUTO_CAPTURE" + +/** + * A variable setting the double click radius, in pixels. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS "SDL_MOUSE_DOUBLE_CLICK_RADIUS" + +/** + * A variable setting the double click time, in milliseconds. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MOUSE_DOUBLE_CLICK_TIME "SDL_MOUSE_DOUBLE_CLICK_TIME" + +/** + * A variable setting which system cursor to use as the default cursor. + * + * This should be an integer corresponding to the SDL_SystemCursor enum. The + * default value is zero (SDL_SYSTEM_CURSOR_DEFAULT). + * + * This hint needs to be set before SDL_Init(). + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MOUSE_DEFAULT_SYSTEM_CURSOR "SDL_MOUSE_DEFAULT_SYSTEM_CURSOR" + +/** + * A variable setting whether we should scale cursors by the current display + * scale. + * + * The variable can be set to the following values: + * + * - "0": Cursors will not change size based on the display content scale. + * (default) + * - "1": Cursors will automatically match the display content scale (e.g. a + * 2x sized cursor will be used when the window is on a monitor with 200% + * scale). This is currently implemented on Windows and Wayland. + * + * This hint needs to be set before creating cursors. + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_MOUSE_DPI_SCALE_CURSORS "SDL_MOUSE_DPI_SCALE_CURSORS" + +/** + * A variable controlling whether warping a hidden mouse cursor will activate + * relative mouse mode. + * + * When this hint is set, the mouse cursor is hidden, and multiple warps to + * the window center occur within a short time period, SDL will emulate mouse + * warps using relative mouse mode. This can provide smoother and more + * reliable mouse motion for some older games, which continuously calculate + * the distance traveled by the mouse pointer and warp it back to the center + * of the window, rather than using relative mouse motion. + * + * Note that relative mouse mode may have different mouse acceleration + * behavior than pointer warps. + * + * If your application needs to repeatedly warp the hidden mouse cursor at a + * high-frequency for other purposes, it should disable this hint. + * + * The variable can be set to the following values: + * + * - "0": Attempts to warp the mouse will always be made. + * - "1": Some mouse warps will be emulated by forcing relative mouse mode. + * (default) + * + * If not set, this is automatically enabled unless an application uses + * relative mouse mode directly. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MOUSE_EMULATE_WARP_WITH_RELATIVE "SDL_MOUSE_EMULATE_WARP_WITH_RELATIVE" + +/** + * Allow mouse click events when clicking to focus an SDL window. + * + * The variable can be set to the following values: + * + * - "0": Ignore mouse clicks that activate a window. (default) + * - "1": Generate events for mouse clicks that activate a window. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH "SDL_MOUSE_FOCUS_CLICKTHROUGH" + +/** + * A variable setting the speed scale for mouse motion, in floating point, + * when the mouse is not in relative mode. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MOUSE_NORMAL_SPEED_SCALE "SDL_MOUSE_NORMAL_SPEED_SCALE" + +/** + * A variable controlling whether relative mouse mode constrains the mouse to + * the center of the window. + * + * Constraining to the center of the window works better for FPS games and + * when the application is running over RDP. Constraining to the whole window + * works better for 2D games and increases the chance that the mouse will be + * in the correct position when using high DPI mice. + * + * The variable can be set to the following values: + * + * - "0": Relative mouse mode constrains the mouse to the window. + * - "1": Relative mouse mode constrains the mouse to the center of the + * window. (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MOUSE_RELATIVE_MODE_CENTER "SDL_MOUSE_RELATIVE_MODE_CENTER" + +/** + * A variable setting the scale for mouse motion, in floating point, when the + * mouse is in relative mode. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE "SDL_MOUSE_RELATIVE_SPEED_SCALE" + +/** + * A variable controlling whether the system mouse acceleration curve is used + * for relative mouse motion. + * + * The variable can be set to the following values: + * + * - "0": Relative mouse motion will be unscaled. (default) + * - "1": Relative mouse motion will be scaled using the system mouse + * acceleration curve. + * + * If SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE is set, that will be applied after + * system speed scale. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE "SDL_MOUSE_RELATIVE_SYSTEM_SCALE" + +/** + * A variable controlling whether a motion event should be generated for mouse + * warping in relative mode. + * + * The variable can be set to the following values: + * + * - "0": Warping the mouse will not generate a motion event in relative mode + * - "1": Warping the mouse will generate a motion event in relative mode + * + * By default warping the mouse will not generate motion events in relative + * mode. This avoids the application having to filter out large relative + * motion due to warping. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MOUSE_RELATIVE_WARP_MOTION "SDL_MOUSE_RELATIVE_WARP_MOTION" + +/** + * A variable controlling whether the hardware cursor stays visible when + * relative mode is active. + * + * This variable can be set to the following values: + * + * - "0": The cursor will be hidden while relative mode is active (default) + * - "1": The cursor will remain visible while relative mode is active + * + * Note that for systems without raw hardware inputs, relative mode is + * implemented using warping, so the hardware cursor will visibly warp between + * frames if this is enabled on those systems. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MOUSE_RELATIVE_CURSOR_VISIBLE "SDL_MOUSE_RELATIVE_CURSOR_VISIBLE" + +/** + * A variable controlling whether mouse events should generate synthetic touch + * events. + * + * The variable can be set to the following values: + * + * - "0": Mouse events will not generate touch events. (default for desktop + * platforms) + * - "1": Mouse events will generate touch events. (default for mobile + * platforms, such as Android and iOS) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MOUSE_TOUCH_EVENTS "SDL_MOUSE_TOUCH_EVENTS" + +/** + * A variable controlling whether the keyboard should be muted on the console. + * + * Normally the keyboard is muted while SDL applications are running so that + * keyboard input doesn't show up as key strokes on the console. This hint + * allows you to turn that off for debugging purposes. + * + * The variable can be set to the following values: + * + * - "0": Allow keystrokes to go through to the console. + * - "1": Mute keyboard input so it doesn't show up on the console. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_MUTE_CONSOLE_KEYBOARD "SDL_MUTE_CONSOLE_KEYBOARD" + +/** + * Tell SDL not to catch the SIGINT or SIGTERM signals on POSIX platforms. + * + * The variable can be set to the following values: + * + * - "0": SDL will install a SIGINT and SIGTERM handler, and when it catches a + * signal, convert it into an SDL_EVENT_QUIT event. (default) + * - "1": SDL will not install a signal handler at all. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_NO_SIGNAL_HANDLERS "SDL_NO_SIGNAL_HANDLERS" + +/** + * Specify the OpenGL library to load. + * + * This hint should be set before creating an OpenGL window or creating an + * OpenGL context. If this hint isn't set, SDL will choose a reasonable + * default. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_OPENGL_LIBRARY "SDL_OPENGL_LIBRARY" + +/** + * Specify the EGL library to load. + * + * This hint should be set before creating an OpenGL window or creating an + * OpenGL context. This hint is only considered if SDL is using EGL to manage + * OpenGL contexts. If this hint isn't set, SDL will choose a reasonable + * default. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_EGL_LIBRARY "SDL_EGL_LIBRARY" + +/** + * A variable controlling what driver to use for OpenGL ES contexts. + * + * On some platforms, currently Windows and X11, OpenGL drivers may support + * creating contexts with an OpenGL ES profile. By default SDL uses these + * profiles, when available, otherwise it attempts to load an OpenGL ES + * library, e.g. that provided by the ANGLE project. This variable controls + * whether SDL follows this default behaviour or will always load an OpenGL ES + * library. + * + * Circumstances where this is useful include - Testing an app with a + * particular OpenGL ES implementation, e.g ANGLE, or emulator, e.g. those + * from ARM, Imagination or Qualcomm. - Resolving OpenGL ES function addresses + * at link time by linking with the OpenGL ES library instead of querying them + * at run time with SDL_GL_GetProcAddress(). + * + * Caution: for an application to work with the default behaviour across + * different OpenGL drivers it must query the OpenGL ES function addresses at + * run time using SDL_GL_GetProcAddress(). + * + * This variable is ignored on most platforms because OpenGL ES is native or + * not supported. + * + * The variable can be set to the following values: + * + * - "0": Use ES profile of OpenGL, if available. (default) + * - "1": Load OpenGL ES library using the default library names. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_OPENGL_ES_DRIVER "SDL_OPENGL_ES_DRIVER" + +/** + * Mechanism to specify openvr_api library location + * + * By default, when using the OpenVR driver, it will search for the API + * library in the current folder. But, if you wish to use a system API you can + * specify that by using this hint. This should be the full or relative path + * to a .dll on Windows or .so on Linux. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_OPENVR_LIBRARY "SDL_OPENVR_LIBRARY" + +/** + * A variable controlling which orientations are allowed on iOS/Android. + * + * In some circumstances it is necessary to be able to explicitly control + * which UI orientations are allowed. + * + * This variable is a space delimited list of the following values: + * + * - "LandscapeLeft" + * - "LandscapeRight" + * - "Portrait" + * - "PortraitUpsideDown" + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_ORIENTATIONS "SDL_ORIENTATIONS" + +/** + * A variable controlling the use of a sentinel event when polling the event + * queue. + * + * When polling for events, SDL_PumpEvents is used to gather new events from + * devices. If a device keeps producing new events between calls to + * SDL_PumpEvents, a poll loop will become stuck until the new events stop. + * This is most noticeable when moving a high frequency mouse. + * + * The variable can be set to the following values: + * + * - "0": Disable poll sentinels. + * - "1": Enable poll sentinels. (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_POLL_SENTINEL "SDL_POLL_SENTINEL" + +/** + * Override for SDL_GetPreferredLocales(). + * + * If set, this will be favored over anything the OS might report for the + * user's preferred locales. Changing this hint at runtime will not generate a + * SDL_EVENT_LOCALE_CHANGED event (but if you can change the hint, you can + * push your own event, if you want). + * + * The format of this hint is a comma-separated list of language and locale, + * combined with an underscore, as is a common format: "en_GB". Locale is + * optional: "en". So you might have a list like this: "en_GB,jp,es_PT" + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_PREFERRED_LOCALES "SDL_PREFERRED_LOCALES" + +/** + * A variable that decides whether to send SDL_EVENT_QUIT when closing the + * last window. + * + * The variable can be set to the following values: + * + * - "0": SDL will not send an SDL_EVENT_QUIT event when the last window is + * requesting to close. Note that in this case, there are still other + * legitimate reasons one might get an SDL_EVENT_QUIT event: choosing "Quit" + * from the macOS menu bar, sending a SIGINT (ctrl-c) on Unix, etc. + * - "1": SDL will send a quit event when the last window is requesting to + * close. (default) + * + * If there is at least one active system tray icon, SDL_EVENT_QUIT will + * instead be sent when both the last window will be closed and the last tray + * icon will be destroyed. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE "SDL_QUIT_ON_LAST_WINDOW_CLOSE" + +/** + * A variable controlling whether the Direct3D device is initialized for + * thread-safe operations. + * + * The variable can be set to the following values: + * + * - "0": Thread-safety is not enabled. (default) + * - "1": Thread-safety is enabled. + * + * This hint should be set before creating a renderer. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_RENDER_DIRECT3D_THREADSAFE "SDL_RENDER_DIRECT3D_THREADSAFE" + +/** + * A variable controlling whether to enable Direct3D 11+'s Debug Layer. + * + * This variable does not have any effect on the Direct3D 9 based renderer. + * + * The variable can be set to the following values: + * + * - "0": Disable Debug Layer use. (default) + * - "1": Enable Debug Layer use. + * + * This hint should be set before creating a renderer. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_RENDER_DIRECT3D11_DEBUG "SDL_RENDER_DIRECT3D11_DEBUG" + +/** + * A variable controlling whether to use the Direct3D 11 WARP software + * rasterizer. + * + * For more information, see: + * https://learn.microsoft.com/en-us/windows/win32/direct3darticles/directx-warp + * + * The variable can be set to the following values: + * + * - "0": Disable WARP rasterizer. (default) + * - "1": Enable WARP rasterizer. + * + * This hint should be set before creating a renderer. + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_RENDER_DIRECT3D11_WARP "SDL_RENDER_DIRECT3D11_WARP" + +/** + * A variable controlling whether to enable Vulkan Validation Layers. + * + * This variable can be set to the following values: + * + * - "0": Disable Validation Layer use + * - "1": Enable Validation Layer use + * + * By default, SDL does not use Vulkan Validation Layers. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_RENDER_VULKAN_DEBUG "SDL_RENDER_VULKAN_DEBUG" + +/** + * A variable controlling whether to create the GPU device in debug mode. + * + * This variable can be set to the following values: + * + * - "0": Disable debug mode use (default) + * - "1": Enable debug mode use + * + * This hint should be set before creating a renderer. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_RENDER_GPU_DEBUG "SDL_RENDER_GPU_DEBUG" + +/** + * A variable controlling whether to prefer a low-power GPU on multi-GPU + * systems. + * + * This variable can be set to the following values: + * + * - "0": Prefer high-performance GPU (default) + * - "1": Prefer low-power GPU + * + * This hint should be set before creating a renderer. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_RENDER_GPU_LOW_POWER "SDL_RENDER_GPU_LOW_POWER" + +/** + * A variable specifying which render driver to use. + * + * If the application doesn't pick a specific renderer to use, this variable + * specifies the name of the preferred renderer. If the preferred renderer + * can't be initialized, creating a renderer will fail. + * + * This variable is case insensitive and can be set to the following values: + * + * - "direct3d" + * - "direct3d11" + * - "direct3d12" + * - "opengl" + * - "opengles2" + * - "opengles" + * - "metal" + * - "vulkan" + * - "gpu" + * - "software" + * + * This hint accepts a comma-separated list of driver names, and each will be + * tried in the order listed when creating a renderer until one succeeds or + * all of them fail. + * + * The default varies by platform, but it's the first one in the list that is + * available on the current platform. + * + * This hint should be set before creating a renderer. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_RENDER_DRIVER "SDL_RENDER_DRIVER" + +/** + * A variable controlling how the 2D render API renders lines. + * + * The variable can be set to the following values: + * + * - "0": Use the default line drawing method (Bresenham's line algorithm) + * - "1": Use the driver point API using Bresenham's line algorithm (correct, + * draws many points) + * - "2": Use the driver line API (occasionally misses line endpoints based on + * hardware driver quirks + * - "3": Use the driver geometry API (correct, draws thicker diagonal lines) + * + * This hint should be set before creating a renderer. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_RENDER_LINE_METHOD "SDL_RENDER_LINE_METHOD" + +/** + * A variable controlling whether the Metal render driver select low power + * device over default one. + * + * The variable can be set to the following values: + * + * - "0": Use the preferred OS device. (default) + * - "1": Select a low power device. + * + * This hint should be set before creating a renderer. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_RENDER_METAL_PREFER_LOW_POWER_DEVICE "SDL_RENDER_METAL_PREFER_LOW_POWER_DEVICE" + +/** + * A variable controlling whether updates to the SDL screen surface should be + * synchronized with the vertical refresh, to avoid tearing. + * + * This hint overrides the application preference when creating a renderer. + * + * The variable can be set to the following values: + * + * - "0": Disable vsync. (default) + * - "1": Enable vsync. + * + * This hint should be set before creating a renderer. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_RENDER_VSYNC "SDL_RENDER_VSYNC" + +/** + * A variable to control whether the return key on the soft keyboard should + * hide the soft keyboard on Android and iOS. + * + * This hint sets the default value of SDL_PROP_TEXTINPUT_MULTILINE_BOOLEAN. + * + * The variable can be set to the following values: + * + * - "0": The return key will be handled as a key event. (default) + * - "1": The return key will hide the keyboard. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_RETURN_KEY_HIDES_IME "SDL_RETURN_KEY_HIDES_IME" + +/** + * A variable containing a list of ROG gamepad capable mice. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + * + * \sa SDL_HINT_ROG_GAMEPAD_MICE_EXCLUDED + */ +#define SDL_HINT_ROG_GAMEPAD_MICE "SDL_ROG_GAMEPAD_MICE" + +/** + * A variable containing a list of devices that are not ROG gamepad capable + * mice. + * + * This will override SDL_HINT_ROG_GAMEPAD_MICE and the built in device list. + * + * The format of the string is a comma separated list of USB VID/PID pairs in + * hexadecimal form, e.g. + * + * `0xAAAA/0xBBBB,0xCCCC/0xDDDD` + * + * The variable can also take the form of "@file", in which case the named + * file will be loaded and interpreted as the value of the variable. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_ROG_GAMEPAD_MICE_EXCLUDED "SDL_ROG_GAMEPAD_MICE_EXCLUDED" + +/** + * Variable controlling the width of the PS2's framebuffer in pixels + * + * By default, this variable is "640" + */ +#define SDL_HINT_PS2_GS_WIDTH "SDL_PS2_GS_WIDTH" + +/** + * Variable controlling the height of the PS2's framebuffer in pixels + * + * By default, this variable is "448" + */ +#define SDL_HINT_PS2_GS_HEIGHT "SDL_PS2_GS_HEIGHT" + +/** + * Variable controlling whether the signal is interlaced or progressive + * + * - "0": Image is interlaced. (default) + * - "1": Image is progressive + */ +#define SDL_HINT_PS2_GS_PROGRESSIVE "SDL_PS2_GS_PROGRESSIVE" + +/** + * Variable controlling the video mode of the console + * + * - "": Console-native. (default) + * - "NTSC": 60hz region + * - "PAL": 50hz region + */ +#define SDL_HINT_PS2_GS_MODE "SDL_PS2_GS_MODE" + +/** + * A variable controlling which Dispmanx layer to use on a Raspberry PI. + * + * Also known as Z-order. The variable can take a negative or positive value. + * The default is 10000. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_RPI_VIDEO_LAYER "SDL_RPI_VIDEO_LAYER" + +/** + * Specify an "activity name" for screensaver inhibition. + * + * Some platforms, notably Linux desktops, list the applications which are + * inhibiting the screensaver or other power-saving features. + * + * This hint lets you specify the "activity name" sent to the OS when + * SDL_DisableScreenSaver() is used (or the screensaver is automatically + * disabled). The contents of this hint are used when the screensaver is + * disabled. You should use a string that describes what your program is doing + * (and, therefore, why the screensaver is disabled). For example, "Playing a + * game" or "Watching a video". + * + * Setting this to "" or leaving it unset will have SDL use a reasonable + * default: "Playing a game" or something similar. + * + * This hint should be set before calling SDL_DisableScreenSaver() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME "SDL_SCREENSAVER_INHIBIT_ACTIVITY_NAME" + +/** + * A variable controlling whether SDL calls dbus_shutdown() on quit. + * + * This is useful as a debug tool to validate memory leaks, but shouldn't ever + * be set in production applications, as other libraries used by the + * application might use dbus under the hood and this can cause crashes if + * they continue after SDL_Quit(). + * + * The variable can be set to the following values: + * + * - "0": SDL will not call dbus_shutdown() on quit. (default) + * - "1": SDL will call dbus_shutdown() on quit. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_SHUTDOWN_DBUS_ON_QUIT "SDL_SHUTDOWN_DBUS_ON_QUIT" + +/** + * A variable that specifies a backend to use for title storage. + * + * By default, SDL will try all available storage backends in a reasonable + * order until it finds one that can work, but this hint allows the app or + * user to force a specific target, such as "pc" if, say, you are on Steam but + * want to avoid SteamRemoteStorage for title data. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_STORAGE_TITLE_DRIVER "SDL_STORAGE_TITLE_DRIVER" + +/** + * A variable that specifies a backend to use for user storage. + * + * By default, SDL will try all available storage backends in a reasonable + * order until it finds one that can work, but this hint allows the app or + * user to force a specific target, such as "pc" if, say, you are on Steam but + * want to avoid SteamRemoteStorage for user data. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_STORAGE_USER_DRIVER "SDL_STORAGE_USER_DRIVER" + +/** + * Specifies whether SDL_THREAD_PRIORITY_TIME_CRITICAL should be treated as + * realtime. + * + * On some platforms, like Linux, a realtime priority thread may be subject to + * restrictions that require special handling by the application. This hint + * exists to let SDL know that the app is prepared to handle said + * restrictions. + * + * On Linux, SDL will apply the following configuration to any thread that + * becomes realtime: + * + * - The SCHED_RESET_ON_FORK bit will be set on the scheduling policy, + * - An RLIMIT_RTTIME budget will be configured to the rtkit specified limit. + * - Exceeding this limit will result in the kernel sending SIGKILL to the + * app, refer to the man pages for more information. + * + * The variable can be set to the following values: + * + * - "0": default platform specific behaviour + * - "1": Force SDL_THREAD_PRIORITY_TIME_CRITICAL to a realtime scheduling + * policy + * + * This hint should be set before calling SDL_SetCurrentThreadPriority() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL "SDL_THREAD_FORCE_REALTIME_TIME_CRITICAL" + +/** + * A string specifying additional information to use with + * SDL_SetCurrentThreadPriority. + * + * By default SDL_SetCurrentThreadPriority will make appropriate system + * changes in order to apply a thread priority. For example on systems using + * pthreads the scheduler policy is changed automatically to a policy that + * works well with a given priority. Code which has specific requirements can + * override SDL's default behavior with this hint. + * + * pthread hint values are "current", "other", "fifo" and "rr". Currently no + * other platform hint values are defined but may be in the future. + * + * On Linux, the kernel may send SIGKILL to realtime tasks which exceed the + * distro configured execution budget for rtkit. This budget can be queried + * through RLIMIT_RTTIME after calling SDL_SetCurrentThreadPriority(). + * + * This hint should be set before calling SDL_SetCurrentThreadPriority() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_THREAD_PRIORITY_POLICY "SDL_THREAD_PRIORITY_POLICY" + +/** + * A variable that controls the timer resolution, in milliseconds. + * + * The higher resolution the timer, the more frequently the CPU services timer + * interrupts, and the more precise delays are, but this takes up power and + * CPU time. This hint is only used on Windows. + * + * See this blog post for more information: + * http://randomascii.wordpress.com/2013/07/08/windows-timer-resolution-megawatts-wasted/ + * + * The default value is "1". + * + * If this variable is set to "0", the system timer resolution is not set. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_TIMER_RESOLUTION "SDL_TIMER_RESOLUTION" + +/** + * A variable controlling whether touch events should generate synthetic mouse + * events. + * + * The variable can be set to the following values: + * + * - "0": Touch events will not generate mouse events. + * - "1": Touch events will generate mouse events. (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_TOUCH_MOUSE_EVENTS "SDL_TOUCH_MOUSE_EVENTS" + +/** + * A variable controlling whether trackpads should be treated as touch + * devices. + * + * On macOS (and possibly other platforms in the future), SDL will report + * touches on a trackpad as mouse input, which is generally what users expect + * from this device; however, these are often actually full multitouch-capable + * touch devices, so it might be preferable to some apps to treat them as + * such. + * + * The variable can be set to the following values: + * + * - "0": Trackpad will send mouse events. (default) + * - "1": Trackpad will send touch events. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_TRACKPAD_IS_TOUCH_ONLY "SDL_TRACKPAD_IS_TOUCH_ONLY" + +/** + * A variable controlling whether the Android / tvOS remotes should be listed + * as joystick devices, instead of sending keyboard events. + * + * The variable can be set to the following values: + * + * - "0": Remotes send enter/escape/arrow key events. + * - "1": Remotes are available as 2 axis, 2 button joysticks. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_TV_REMOTE_AS_JOYSTICK "SDL_TV_REMOTE_AS_JOYSTICK" + +/** + * A variable controlling whether the screensaver is enabled. + * + * The variable can be set to the following values: + * + * - "0": Disable screensaver. (default) + * - "1": Enable screensaver. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_ALLOW_SCREENSAVER "SDL_VIDEO_ALLOW_SCREENSAVER" + +/** + * A comma separated list containing the names of the displays that SDL should + * sort to the front of the display list. + * + * When this hint is set, displays with matching name strings will be + * prioritized in the list of displays, as exposed by calling + * SDL_GetDisplays(), with the first listed becoming the primary display. The + * naming convention can vary depending on the environment, but it is usually + * a connector name (e.g. 'DP-1', 'DP-2', 'HDMI-A-1', etc...). + * + * On Wayland desktops, the connector names associated with displays can be + * found in the `name` property of the info output from `wayland-info -i + * wl_output`. On X11 desktops, the `xrandr` utility can be used to retrieve + * the connector names associated with displays. + * + * This hint is currently supported on the following drivers: + * + * - KMSDRM (kmsdrm) + * - Wayland (wayland) + * - X11 (x11) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_DISPLAY_PRIORITY "SDL_VIDEO_DISPLAY_PRIORITY" + +/** + * Tell the video driver that we only want a double buffer. + * + * By default, most lowlevel 2D APIs will use a triple buffer scheme that + * wastes no CPU time on waiting for vsync after issuing a flip, but + * introduces a frame of latency. On the other hand, using a double buffer + * scheme instead is recommended for cases where low latency is an important + * factor because we save a whole frame of latency. + * + * We do so by waiting for vsync immediately after issuing a flip, usually + * just after eglSwapBuffers call in the backend's *_SwapWindow function. + * + * This hint is currently supported on the following drivers: + * + * - Raspberry Pi (raspberrypi) + * - Wayland (wayland) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_DOUBLE_BUFFER "SDL_VIDEO_DOUBLE_BUFFER" + +/** + * A variable that specifies a video backend to use. + * + * By default, SDL will try all available video backends in a reasonable order + * until it finds one that can work, but this hint allows the app or user to + * force a specific target, such as "x11" if, say, you are on Wayland but want + * to try talking to the X server instead. + * + * This hint accepts a comma-separated list of driver names, and each will be + * tried in the order listed during init, until one succeeds or all of them + * fail. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_DRIVER "SDL_VIDEO_DRIVER" + +/** + * A variable controlling whether the dummy video driver saves output frames. + * + * - "0": Video frames are not saved to disk. (default) + * - "1": Video frames are saved to files in the format "SDL_windowX-Y.bmp", + * where X is the window ID, and Y is the frame number. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_DUMMY_SAVE_FRAMES "SDL_VIDEO_DUMMY_SAVE_FRAMES" + +/** + * If eglGetPlatformDisplay fails, fall back to calling eglGetDisplay. + * + * The variable can be set to one of the following values: + * + * - "0": Do not fall back to eglGetDisplay. + * - "1": Fall back to eglGetDisplay if eglGetPlatformDisplay fails. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_EGL_ALLOW_GETDISPLAY_FALLBACK "SDL_VIDEO_EGL_ALLOW_GETDISPLAY_FALLBACK" + +/** + * A variable controlling whether the OpenGL context should be created with + * EGL. + * + * The variable can be set to the following values: + * + * - "0": Use platform-specific GL context creation API (GLX, WGL, CGL, etc). + * (default) + * - "1": Use EGL + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_FORCE_EGL "SDL_VIDEO_FORCE_EGL" + +/** + * A variable that specifies the policy for fullscreen Spaces on macOS. + * + * The variable can be set to the following values: + * + * - "0": Disable Spaces support (FULLSCREEN_DESKTOP won't use them and + * SDL_WINDOW_RESIZABLE windows won't offer the "fullscreen" button on their + * titlebars). + * - "1": Enable Spaces support (FULLSCREEN_DESKTOP will use them and + * SDL_WINDOW_RESIZABLE windows will offer the "fullscreen" button on their + * titlebars). (default) + * + * This hint should be set before creating a window. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES "SDL_VIDEO_MAC_FULLSCREEN_SPACES" + +/** + * A variable that specifies the menu visibility when a window is fullscreen + * in Spaces on macOS. + * + * The variable can be set to the following values: + * + * - "0": The menu will be hidden when the window is in a fullscreen space, + * and not accessible by moving the mouse to the top of the screen. + * - "1": The menu will be accessible when the window is in a fullscreen + * space. + * - "auto": The menu will be hidden if fullscreen mode was toggled on + * programmatically via `SDL_SetWindowFullscreen()`, and accessible if + * fullscreen was entered via the "fullscreen" button on the window title + * bar. (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_MAC_FULLSCREEN_MENU_VISIBILITY "SDL_VIDEO_MAC_FULLSCREEN_MENU_VISIBILITY" + +/** + * A variable indicating whether the metal layer drawable size should be + * updated for the SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event on macOS. + * + * The variable can be set to the following values: + * + * - "0": the metal layer drawable size will not be updated on the + * SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event. + * - "1": the metal layer drawable size will be updated on the + * SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event. (default) + * + * This hint should be set before SDL_Metal_CreateView called. + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_VIDEO_METAL_AUTO_RESIZE_DRAWABLE "SDL_VIDEO_METAL_AUTO_RESIZE_DRAWABLE" + +/** + * A variable controlling whether SDL will attempt to automatically set the + * destination display to a mode most closely matching that of the previous + * display if an exclusive fullscreen window is moved onto it. + * + * The variable can be set to the following values: + * + * - "0": SDL will not attempt to automatically set a matching mode on the + * destination display. If an exclusive fullscreen window is moved to a new + * display, the window will become fullscreen desktop. + * - "1": SDL will attempt to automatically set a mode on the destination + * display that most closely matches the mode of the display that the + * exclusive fullscreen window was previously on. (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_VIDEO_MATCH_EXCLUSIVE_MODE_ON_MOVE "SDL_VIDEO_MATCH_EXCLUSIVE_MODE_ON_MOVE" + +/** + * A variable controlling whether fullscreen windows are minimized when they + * lose focus. + * + * The variable can be set to the following values: + * + * - "0": Fullscreen windows will not be minimized when they lose focus. + * - "1": Fullscreen windows are minimized when they lose focus. + * - "auto": Fullscreen windows are minimized when they lose focus if they use + * exclusive fullscreen modes, so the desktop video mode is restored. + * (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS" + +/** + * A variable controlling whether the offscreen video driver saves output + * frames. + * + * This only saves frames that are generated using software rendering, not + * accelerated OpenGL rendering. + * + * - "0": Video frames are not saved to disk. (default) + * - "1": Video frames are saved to files in the format "SDL_windowX-Y.bmp", + * where X is the window ID, and Y is the frame number. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_OFFSCREEN_SAVE_FRAMES "SDL_VIDEO_OFFSCREEN_SAVE_FRAMES" + +/** + * A variable controlling whether all window operations will block until + * complete. + * + * Window systems that run asynchronously may not have the results of window + * operations that resize or move the window applied immediately upon the + * return of the requesting function. Setting this hint will cause such + * operations to block after every call until the pending operation has + * completed. Setting this to '1' is the equivalent of calling + * SDL_SyncWindow() after every function call. + * + * Be aware that amount of time spent blocking while waiting for window + * operations to complete can be quite lengthy, as animations may have to + * complete, which can take upwards of multiple seconds in some cases. + * + * The variable can be set to the following values: + * + * - "0": Window operations are non-blocking. (default) + * - "1": Window operations will block until completed. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_SYNC_WINDOW_OPERATIONS "SDL_VIDEO_SYNC_WINDOW_OPERATIONS" + +/** + * A variable controlling whether the libdecor Wayland backend is allowed to + * be used. + * + * libdecor is used over xdg-shell when xdg-decoration protocol is + * unavailable. + * + * The variable can be set to the following values: + * + * - "0": libdecor use is disabled. + * - "1": libdecor use is enabled. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_WAYLAND_ALLOW_LIBDECOR "SDL_VIDEO_WAYLAND_ALLOW_LIBDECOR" + +/** + * A variable controlling whether video mode emulation is enabled under + * Wayland. + * + * When this hint is set, a standard set of emulated CVT video modes will be + * exposed for use by the application. If it is disabled, the only modes + * exposed will be the logical desktop size and, in the case of a scaled + * desktop, the native display resolution. + * + * The variable can be set to the following values: + * + * - "0": Video mode emulation is disabled. + * - "1": Video mode emulation is enabled. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_WAYLAND_MODE_EMULATION "SDL_VIDEO_WAYLAND_MODE_EMULATION" + +/** + * A variable controlling how modes with a non-native aspect ratio are + * displayed under Wayland. + * + * When this hint is set, the requested scaling will be used when displaying + * fullscreen video modes that don't match the display's native aspect ratio. + * This is contingent on compositor viewport support. + * + * The variable can be set to the following values: + * + * - "aspect" - Video modes will be displayed scaled, in their proper aspect + * ratio, with black bars. + * - "stretch" - Video modes will be scaled to fill the entire display. + * (default) + * - "none" - Video modes will be displayed as 1:1 with no scaling. + * + * This hint should be set before creating a window. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_WAYLAND_MODE_SCALING "SDL_VIDEO_WAYLAND_MODE_SCALING" + +/** + * A variable controlling whether the libdecor Wayland backend is preferred + * over native decorations. + * + * When this hint is set, libdecor will be used to provide window decorations, + * even if xdg-decoration is available. (Note that, by default, libdecor will + * use xdg-decoration itself if available). + * + * The variable can be set to the following values: + * + * - "0": libdecor is enabled only if server-side decorations are unavailable. + * (default) + * - "1": libdecor is always enabled if available. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_WAYLAND_PREFER_LIBDECOR "SDL_VIDEO_WAYLAND_PREFER_LIBDECOR" + +/** + * A variable forcing non-DPI-aware Wayland windows to output at 1:1 scaling. + * + * This must be set before initializing the video subsystem. + * + * When this hint is set, Wayland windows that are not flagged as being + * DPI-aware will be output with scaling designed to force 1:1 pixel mapping. + * + * This is intended to allow legacy applications to be displayed without + * desktop scaling being applied, and has issues with certain display + * configurations, as this forces the window to behave in a way that Wayland + * desktops were not designed to accommodate: + * + * - Rounding errors can result with odd window sizes and/or desktop scales, + * which can cause the window contents to appear slightly blurry. + * - Positioning the window may be imprecise due to unit conversions and + * rounding. + * - The window may be unusably small on scaled desktops. + * - The window may jump in size when moving between displays of different + * scale factors. + * - Displays may appear to overlap when using a multi-monitor setup with + * scaling enabled. + * - Possible loss of cursor precision due to the logical size of the window + * being reduced. + * + * New applications should be designed with proper DPI awareness handling + * instead of enabling this. + * + * The variable can be set to the following values: + * + * - "0": Windows will be scaled normally. + * - "1": Windows will be forced to scale to achieve 1:1 output. + * + * This hint should be set before creating a window. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_WAYLAND_SCALE_TO_DISPLAY "SDL_VIDEO_WAYLAND_SCALE_TO_DISPLAY" + +/** + * A variable specifying which shader compiler to preload when using the + * Chrome ANGLE binaries. + * + * SDL has EGL and OpenGL ES2 support on Windows via the ANGLE project. It can + * use two different sets of binaries, those compiled by the user from source + * or those provided by the Chrome browser. In the later case, these binaries + * require that SDL loads a DLL providing the shader compiler. + * + * The variable can be set to the following values: + * + * - "d3dcompiler_46.dll" - best for Vista or later. (default) + * - "d3dcompiler_43.dll" - for XP support. + * - "none" - do not load any library, useful if you compiled ANGLE from + * source and included the compiler in your binaries. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_WIN_D3DCOMPILER "SDL_VIDEO_WIN_D3DCOMPILER" + +/** + * A variable controlling whether SDL should call XSelectInput() to enable + * input events on X11 windows wrapped by SDL windows. + * + * The variable can be set to the following values: + * + * - "0": Don't call XSelectInput(), assuming the native window code has done + * it already. + * - "1": Call XSelectInput() to enable input events. (default) + * + * This hint should be set before creating a window. + * + * \since This hint is available since SDL 3.2.10. + */ +#define SDL_HINT_VIDEO_X11_EXTERNAL_WINDOW_INPUT "SDL_VIDEO_X11_EXTERNAL_WINDOW_INPUT" + +/** + * A variable controlling whether the X11 _NET_WM_BYPASS_COMPOSITOR hint + * should be used. + * + * The variable can be set to the following values: + * + * - "0": Disable _NET_WM_BYPASS_COMPOSITOR. + * - "1": Enable _NET_WM_BYPASS_COMPOSITOR. (default) + * + * This hint should be set before creating a window. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR "SDL_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR" + +/** + * A variable controlling whether the X11 _NET_WM_PING protocol should be + * supported. + * + * By default SDL will use _NET_WM_PING, but for applications that know they + * will not always be able to respond to ping requests in a timely manner they + * can turn it off to avoid the window manager thinking the app is hung. + * + * The variable can be set to the following values: + * + * - "0": Disable _NET_WM_PING. + * - "1": Enable _NET_WM_PING. (default) + * + * This hint should be set before creating a window. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_X11_NET_WM_PING "SDL_VIDEO_X11_NET_WM_PING" + +/** + * A variable controlling whether SDL uses DirectColor visuals. + * + * The variable can be set to the following values: + * + * - "0": Disable DirectColor visuals. + * - "1": Enable DirectColor visuals. (default) + * + * This hint should be set before initializing the video subsystem. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_X11_NODIRECTCOLOR "SDL_VIDEO_X11_NODIRECTCOLOR" + +/** + * A variable forcing the content scaling factor for X11 displays. + * + * The variable can be set to a floating point value in the range 1.0-10.0f + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_X11_SCALING_FACTOR "SDL_VIDEO_X11_SCALING_FACTOR" + +/** + * A variable forcing the visual ID used for X11 display modes. + * + * This hint should be set before initializing the video subsystem. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_X11_VISUALID "SDL_VIDEO_X11_VISUALID" + +/** + * A variable forcing the visual ID chosen for new X11 windows. + * + * This hint should be set before creating a window. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_X11_WINDOW_VISUALID "SDL_VIDEO_X11_WINDOW_VISUALID" + +/** + * A variable controlling whether the X11 XRandR extension should be used. + * + * The variable can be set to the following values: + * + * - "0": Disable XRandR. + * - "1": Enable XRandR. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VIDEO_X11_XRANDR "SDL_VIDEO_X11_XRANDR" + +/** + * A variable controlling whether touch should be enabled on the back panel of + * the PlayStation Vita. + * + * The variable can be set to the following values: + * + * - "0": Disable touch on the back panel. + * - "1": Enable touch on the back panel. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VITA_ENABLE_BACK_TOUCH "SDL_VITA_ENABLE_BACK_TOUCH" + +/** + * A variable controlling whether touch should be enabled on the front panel + * of the PlayStation Vita. + * + * The variable can be set to the following values: + * + * - "0": Disable touch on the front panel. + * - "1": Enable touch on the front panel. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VITA_ENABLE_FRONT_TOUCH "SDL_VITA_ENABLE_FRONT_TOUCH" + +/** + * A variable controlling the module path on the PlayStation Vita. + * + * This hint defaults to "app0:module" + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VITA_MODULE_PATH "SDL_VITA_MODULE_PATH" + +/** + * A variable controlling whether to perform PVR initialization on the + * PlayStation Vita. + * + * - "0": Skip PVR initialization. + * - "1": Perform the normal PVR initialization. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VITA_PVR_INIT "SDL_VITA_PVR_INIT" + +/** + * A variable overriding the resolution reported on the PlayStation Vita. + * + * The variable can be set to the following values: + * + * - "544": 544p (default) + * - "720": 725p for PSTV + * - "1080": 1088i for PSTV + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VITA_RESOLUTION "SDL_VITA_RESOLUTION" + +/** + * A variable controlling whether OpenGL should be used instead of OpenGL ES + * on the PlayStation Vita. + * + * The variable can be set to the following values: + * + * - "0": Use OpenGL ES. (default) + * - "1": Use OpenGL. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VITA_PVR_OPENGL "SDL_VITA_PVR_OPENGL" + +/** + * A variable controlling which touchpad should generate synthetic mouse + * events. + * + * The variable can be set to the following values: + * + * - "0": Only front touchpad should generate mouse events. (default) + * - "1": Only back touchpad should generate mouse events. + * - "2": Both touchpads should generate mouse events. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VITA_TOUCH_MOUSE_DEVICE "SDL_VITA_TOUCH_MOUSE_DEVICE" + +/** + * A variable overriding the display index used in SDL_Vulkan_CreateSurface() + * + * The display index starts at 0, which is the default. + * + * This hint should be set before calling SDL_Vulkan_CreateSurface() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VULKAN_DISPLAY "SDL_VULKAN_DISPLAY" + +/** + * Specify the Vulkan library to load. + * + * This hint should be set before creating a Vulkan window or calling + * SDL_Vulkan_LoadLibrary(). + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_VULKAN_LIBRARY "SDL_VULKAN_LIBRARY" + +/** + * A variable controlling how the fact chunk affects the loading of a WAVE + * file. + * + * The fact chunk stores information about the number of samples of a WAVE + * file. The Standards Update from Microsoft notes that this value can be used + * to 'determine the length of the data in seconds'. This is especially useful + * for compressed formats (for which this is a mandatory chunk) if they + * produce multiple sample frames per block and truncating the block is not + * allowed. The fact chunk can exactly specify how many sample frames there + * should be in this case. + * + * Unfortunately, most application seem to ignore the fact chunk and so SDL + * ignores it by default as well. + * + * The variable can be set to the following values: + * + * - "truncate" - Use the number of samples to truncate the wave data if the + * fact chunk is present and valid. + * - "strict" - Like "truncate", but raise an error if the fact chunk is + * invalid, not present for non-PCM formats, or if the data chunk doesn't + * have that many samples. + * - "ignorezero" - Like "truncate", but ignore fact chunk if the number of + * samples is zero. + * - "ignore" - Ignore fact chunk entirely. (default) + * + * This hint should be set before calling SDL_LoadWAV() or SDL_LoadWAV_IO() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WAVE_FACT_CHUNK "SDL_WAVE_FACT_CHUNK" + +/** + * A variable controlling the maximum number of chunks in a WAVE file. + * + * This sets an upper bound on the number of chunks in a WAVE file to avoid + * wasting time on malformed or corrupt WAVE files. This defaults to "10000". + * + * This hint should be set before calling SDL_LoadWAV() or SDL_LoadWAV_IO() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WAVE_CHUNK_LIMIT "SDL_WAVE_CHUNK_LIMIT" + +/** + * A variable controlling how the size of the RIFF chunk affects the loading + * of a WAVE file. + * + * The size of the RIFF chunk (which includes all the sub-chunks of the WAVE + * file) is not always reliable. In case the size is wrong, it's possible to + * just ignore it and step through the chunks until a fixed limit is reached. + * + * Note that files that have trailing data unrelated to the WAVE file or + * corrupt files may slow down the loading process without a reliable + * boundary. By default, SDL stops after 10000 chunks to prevent wasting time. + * Use SDL_HINT_WAVE_CHUNK_LIMIT to adjust this value. + * + * The variable can be set to the following values: + * + * - "force" - Always use the RIFF chunk size as a boundary for the chunk + * search. + * - "ignorezero" - Like "force", but a zero size searches up to 4 GiB. + * (default) + * - "ignore" - Ignore the RIFF chunk size and always search up to 4 GiB. + * - "maximum" - Search for chunks until the end of file. (not recommended) + * + * This hint should be set before calling SDL_LoadWAV() or SDL_LoadWAV_IO() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WAVE_RIFF_CHUNK_SIZE "SDL_WAVE_RIFF_CHUNK_SIZE" + +/** + * A variable controlling how a truncated WAVE file is handled. + * + * A WAVE file is considered truncated if any of the chunks are incomplete or + * the data chunk size is not a multiple of the block size. By default, SDL + * decodes until the first incomplete block, as most applications seem to do. + * + * The variable can be set to the following values: + * + * - "verystrict" - Raise an error if the file is truncated. + * - "strict" - Like "verystrict", but the size of the RIFF chunk is ignored. + * - "dropframe" - Decode until the first incomplete sample frame. + * - "dropblock" - Decode until the first incomplete block. (default) + * + * This hint should be set before calling SDL_LoadWAV() or SDL_LoadWAV_IO() + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WAVE_TRUNCATION "SDL_WAVE_TRUNCATION" + +/** + * A variable controlling whether the window is activated when the + * SDL_RaiseWindow function is called. + * + * The variable can be set to the following values: + * + * - "0": The window is not activated when the SDL_RaiseWindow function is + * called. + * - "1": The window is activated when the SDL_RaiseWindow function is called. + * (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOW_ACTIVATE_WHEN_RAISED "SDL_WINDOW_ACTIVATE_WHEN_RAISED" + +/** + * A variable controlling whether the window is activated when the + * SDL_ShowWindow function is called. + * + * The variable can be set to the following values: + * + * - "0": The window is not activated when the SDL_ShowWindow function is + * called. + * - "1": The window is activated when the SDL_ShowWindow function is called. + * (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN "SDL_WINDOW_ACTIVATE_WHEN_SHOWN" + +/** + * If set to "0" then never set the top-most flag on an SDL Window even if the + * application requests it. + * + * This is a debugging aid for developers and not expected to be used by end + * users. + * + * The variable can be set to the following values: + * + * - "0": don't allow topmost + * - "1": allow topmost (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOW_ALLOW_TOPMOST "SDL_WINDOW_ALLOW_TOPMOST" + +/** + * A variable controlling whether the window frame and title bar are + * interactive when the cursor is hidden. + * + * The variable can be set to the following values: + * + * - "0": The window frame is not interactive when the cursor is hidden (no + * move, resize, etc). + * - "1": The window frame is interactive when the cursor is hidden. (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN "SDL_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN" + +/** + * A variable controlling whether SDL generates window-close events for Alt+F4 + * on Windows. + * + * The variable can be set to the following values: + * + * - "0": SDL will only do normal key handling for Alt+F4. + * - "1": SDL will generate a window-close event when it sees Alt+F4. + * (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOWS_CLOSE_ON_ALT_F4 "SDL_WINDOWS_CLOSE_ON_ALT_F4" + +/** + * A variable controlling whether menus can be opened with their keyboard + * shortcut (Alt+mnemonic). + * + * If the mnemonics are enabled, then menus can be opened by pressing the Alt + * key and the corresponding mnemonic (for example, Alt+F opens the File + * menu). However, in case an invalid mnemonic is pressed, Windows makes an + * audible beep to convey that nothing happened. This is true even if the + * window has no menu at all! + * + * Because most SDL applications don't have menus, and some want to use the + * Alt key for other purposes, SDL disables mnemonics (and the beeping) by + * default. + * + * Note: This also affects keyboard events: with mnemonics enabled, when a + * menu is opened from the keyboard, you will not receive a KEYUP event for + * the mnemonic key, and *might* not receive one for Alt. + * + * The variable can be set to the following values: + * + * - "0": Alt+mnemonic does nothing, no beeping. (default) + * - "1": Alt+mnemonic opens menus, invalid mnemonics produce a beep. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOWS_ENABLE_MENU_MNEMONICS "SDL_WINDOWS_ENABLE_MENU_MNEMONICS" + +/** + * A variable controlling whether the windows message loop is processed by + * SDL. + * + * The variable can be set to the following values: + * + * - "0": The window message loop is not run. + * - "1": The window message loop is processed in SDL_PumpEvents(). (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP "SDL_WINDOWS_ENABLE_MESSAGELOOP" + +/** + * A variable controlling whether GameInput is used for raw keyboard and mouse + * on Windows. + * + * The variable can be set to the following values: + * + * - "0": GameInput is not used for raw keyboard and mouse events. (default) + * - "1": GameInput is used for raw keyboard and mouse events, if available. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOWS_GAMEINPUT "SDL_WINDOWS_GAMEINPUT" + +/** + * A variable controlling whether raw keyboard events are used on Windows. + * + * The variable can be set to the following values: + * + * - "0": The Windows message loop is used for keyboard events. (default) + * - "1": Low latency raw keyboard events are used. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOWS_RAW_KEYBOARD "SDL_WINDOWS_RAW_KEYBOARD" + +/** + * A variable controlling whether or not the RIDEV_NOHOTKEYS flag is set when + * enabling Windows raw keyboard events. + * + * This blocks any hotkeys that have been registered by applications from + * having any effect beyond generating raw WM_INPUT events. + * + * This flag does not affect system-hotkeys like ALT-TAB or CTRL-ALT-DEL, but + * does affect the Windows Logo key since it is a userland hotkey registered + * by explorer.exe. + * + * The variable can be set to the following values: + * + * - "0": Hotkeys are not excluded. (default) + * - "1": Hotkeys are excluded. + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.4.0. + */ +#define SDL_HINT_WINDOWS_RAW_KEYBOARD_EXCLUDE_HOTKEYS "SDL_WINDOWS_RAW_KEYBOARD_EXCLUDE_HOTKEYS" + +/** + * A variable controlling whether SDL uses Kernel Semaphores on Windows. + * + * Kernel Semaphores are inter-process and require a context switch on every + * interaction. On Windows 8 and newer, the WaitOnAddress API is available. + * Using that and atomics to implement semaphores increases performance. SDL + * will fall back to Kernel Objects on older OS versions or if forced to by + * this hint. + * + * The variable can be set to the following values: + * + * - "0": Use Atomics and WaitOnAddress API when available, otherwise fall + * back to Kernel Objects. (default) + * - "1": Force the use of Kernel Objects in all cases. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOWS_FORCE_SEMAPHORE_KERNEL "SDL_WINDOWS_FORCE_SEMAPHORE_KERNEL" + +/** + * A variable to specify custom icon resource id from RC file on Windows + * platform. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOWS_INTRESOURCE_ICON "SDL_WINDOWS_INTRESOURCE_ICON" + +/** + * A variable to specify custom icon resource id from RC file on Windows + * platform. + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL "SDL_WINDOWS_INTRESOURCE_ICON_SMALL" + +/** + * A variable controlling whether SDL uses the D3D9Ex API introduced in + * Windows Vista, instead of normal D3D9. + * + * Direct3D 9Ex contains changes to state management that can eliminate device + * loss errors during scenarios like Alt+Tab or UAC prompts. D3D9Ex may + * require some changes to your application to cope with the new behavior, so + * this is disabled by default. + * + * For more information on Direct3D 9Ex, see: + * + * - https://docs.microsoft.com/en-us/windows/win32/direct3darticles/graphics-apis-in-windows-vista#direct3d-9ex + * - https://docs.microsoft.com/en-us/windows/win32/direct3darticles/direct3d-9ex-improvements + * + * The variable can be set to the following values: + * + * - "0": Use the original Direct3D 9 API. (default) + * - "1": Use the Direct3D 9Ex API on Vista and later (and fall back if D3D9Ex + * is unavailable) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOWS_USE_D3D9EX "SDL_WINDOWS_USE_D3D9EX" + +/** + * A variable controlling whether SDL will clear the window contents when the + * WM_ERASEBKGND message is received. + * + * The variable can be set to the following values: + * + * - "0"/"never": Never clear the window. + * - "1"/"initial": Clear the window when the first WM_ERASEBKGND event fires. + * (default) + * - "2"/"always": Clear the window on every WM_ERASEBKGND event. + * + * This hint should be set before creating a window. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_WINDOWS_ERASE_BACKGROUND_MODE "SDL_WINDOWS_ERASE_BACKGROUND_MODE" + +/** + * A variable controlling whether X11 windows are marked as override-redirect. + * + * If set, this _might_ increase framerate at the expense of the desktop not + * working as expected. Override-redirect windows aren't noticed by the window + * manager at all. + * + * You should probably only use this for fullscreen windows, and you probably + * shouldn't even use it for that. But it's here if you want to try! + * + * The variable can be set to the following values: + * + * - "0": Do not mark the window as override-redirect. (default) + * - "1": Mark the window as override-redirect. + * + * This hint should be set before creating a window. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_X11_FORCE_OVERRIDE_REDIRECT "SDL_X11_FORCE_OVERRIDE_REDIRECT" + +/** + * A variable specifying the type of an X11 window. + * + * During SDL_CreateWindow, SDL uses the _NET_WM_WINDOW_TYPE X11 property to + * report to the window manager the type of window it wants to create. This + * might be set to various things if SDL_WINDOW_TOOLTIP or + * SDL_WINDOW_POPUP_MENU, etc, were specified. For "normal" windows that + * haven't set a specific type, this hint can be used to specify a custom + * type. For example, a dock window might set this to + * "_NET_WM_WINDOW_TYPE_DOCK". + * + * This hint should be set before creating a window. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_X11_WINDOW_TYPE "SDL_X11_WINDOW_TYPE" + +/** + * Specify the XCB library to load for the X11 driver. + * + * The default is platform-specific, often "libX11-xcb.so.1". + * + * This hint should be set before initializing the video subsystem. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_X11_XCB_LIBRARY "SDL_X11_XCB_LIBRARY" + +/** + * A variable controlling whether XInput should be used for controller + * handling. + * + * The variable can be set to the following values: + * + * - "0": XInput is not enabled. + * - "1": XInput is enabled. (default) + * + * This hint should be set before SDL is initialized. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED" + +/** + * A variable controlling response to SDL_assert failures. + * + * The variable can be set to the following case-sensitive values: + * + * - "abort": Program terminates immediately. + * - "break": Program triggers a debugger breakpoint. + * - "retry": Program reruns the SDL_assert's test again. + * - "ignore": Program continues on, ignoring this assertion failure this + * time. + * - "always_ignore": Program continues on, ignoring this assertion failure + * for the rest of the run. + * + * Note that SDL_SetAssertionHandler offers a programmatic means to deal with + * assertion failures through a callback, and this hint is largely intended to + * be used via environment variables by end users and automated tools. + * + * This hint should be set before an assertion failure is triggered and can be + * changed at any time. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_ASSERT "SDL_ASSERT" + +/** + * A variable controlling whether pen events should generate synthetic mouse + * events. + * + * The variable can be set to the following values: + * + * - "0": Pen events will not generate mouse events. + * - "1": Pen events will generate mouse events. (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_PEN_MOUSE_EVENTS "SDL_PEN_MOUSE_EVENTS" + +/** + * A variable controlling whether pen events should generate synthetic touch + * events. + * + * The variable can be set to the following values: + * + * - "0": Pen events will not generate touch events. + * - "1": Pen events will generate touch events. (default) + * + * This hint can be set anytime. + * + * \since This hint is available since SDL 3.2.0. + */ +#define SDL_HINT_PEN_TOUCH_EVENTS "SDL_PEN_TOUCH_EVENTS" + +/** + * An enumeration of hint priorities. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_HintPriority +{ + SDL_HINT_DEFAULT, + SDL_HINT_NORMAL, + SDL_HINT_OVERRIDE +} SDL_HintPriority; + +/** + * Set a hint with a specific priority. + * + * The priority controls the behavior when setting a hint that already has a + * value. Hints will replace existing hints of their priority and lower. + * Environment variables are considered to have override priority. + * + * \param name the hint to set. + * \param value the value of the hint variable. + * \param priority the SDL_HintPriority level for the hint. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetHint + * \sa SDL_ResetHint + * \sa SDL_SetHint + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetHintWithPriority(const char *name, const char *value, SDL_HintPriority priority); + +/** + * Set a hint with normal priority. + * + * Hints will not be set if there is an existing override hint or environment + * variable that takes precedence. You can use SDL_SetHintWithPriority() to + * set the hint with override priority instead. + * + * \param name the hint to set. + * \param value the value of the hint variable. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetHint + * \sa SDL_ResetHint + * \sa SDL_SetHintWithPriority + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetHint(const char *name, const char *value); + +/** + * Reset a hint to the default value. + * + * This will reset a hint to the value of the environment variable, or NULL if + * the environment isn't set. Callbacks will be called normally with this + * change. + * + * \param name the hint to set. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetHint + * \sa SDL_ResetHints + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ResetHint(const char *name); + +/** + * Reset all hints to the default values. + * + * This will reset all hints to the value of the associated environment + * variable, or NULL if the environment isn't set. Callbacks will be called + * normally with this change. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ResetHint + */ +extern SDL_DECLSPEC void SDLCALL SDL_ResetHints(void); + +/** + * Get the value of a hint. + * + * \param name the hint to query. + * \returns the string value of a hint or NULL if the hint isn't set. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetHint + * \sa SDL_SetHintWithPriority + */ +extern SDL_DECLSPEC const char *SDLCALL SDL_GetHint(const char *name); + +/** + * Get the boolean value of a hint variable. + * + * \param name the name of the hint to get the boolean value from. + * \param default_value the value to return if the hint does not exist. + * \returns the boolean value of a hint or the provided default value if the + * hint does not exist. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetHint + * \sa SDL_SetHint + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetHintBoolean(const char *name, bool default_value); + +/** + * A callback used to send notifications of hint value changes. + * + * This is called an initial time during SDL_AddHintCallback with the hint's + * current value, and then again each time the hint's value changes. + * + * \param userdata what was passed as `userdata` to SDL_AddHintCallback(). + * \param name what was passed as `name` to SDL_AddHintCallback(). + * \param oldValue the previous hint value. + * \param newValue the new value hint is to be set to. + * + * \threadsafety This callback is fired from whatever thread is setting a new + * hint value. SDL holds a lock on the hint subsystem when + * calling this callback. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_AddHintCallback + */ +typedef void(SDLCALL *SDL_HintCallback)(void *userdata, const char *name, const char *oldValue, const char *newValue); + +/** + * Add a function to watch a particular hint. + * + * The callback function is called _during_ this function, to provide it an + * initial value, and again each time the hint's value changes. + * + * \param name the hint to watch. + * \param callback An SDL_HintCallback function that will be called when the + * hint value changes. + * \param userdata a pointer to pass to the callback function. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RemoveHintCallback + */ +extern SDL_DECLSPEC bool SDLCALL SDL_AddHintCallback(const char *name, SDL_HintCallback callback, void *userdata); + +/** + * Remove a function watching a particular hint. + * + * \param name the hint being watched. + * \param callback an SDL_HintCallback function that will be called when the + * hint value changes. + * \param userdata a pointer being passed to the callback function. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddHintCallback + */ +extern SDL_DECLSPEC void SDLCALL SDL_RemoveHintCallback(const char *name, + SDL_HintCallback callback, + void *userdata); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_hints_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_init.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_init.h new file mode 100644 index 0000000..557f2b9 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_init.h @@ -0,0 +1,497 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryInit + * + * All SDL programs need to initialize the library before starting to work + * with it. + * + * Almost everything can simply call SDL_Init() near startup, with a handful + * of flags to specify subsystems to touch. These are here to make sure SDL + * does not even attempt to touch low-level pieces of the operating system + * that you don't intend to use. For example, you might be using SDL for video + * and input but chose an external library for audio, and in this case you + * would just need to leave off the `SDL_INIT_AUDIO` flag to make sure that + * external library has complete control. + * + * Most apps, when terminating, should call SDL_Quit(). This will clean up + * (nearly) everything that SDL might have allocated, and crucially, it'll + * make sure that the display's resolution is back to what the user expects if + * you had previously changed it for your game. + * + * SDL3 apps are strongly encouraged to call SDL_SetAppMetadata() at startup + * to fill in details about the program. This is completely optional, but it + * helps in small ways (we can provide an About dialog box for the macOS menu, + * we can name the app in the system's audio mixer, etc). Those that want to + * provide a _lot_ of information should look at the more-detailed + * SDL_SetAppMetadataProperty(). + */ + +#ifndef SDL_init_h_ +#define SDL_init_h_ + +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* As of version 0.5, SDL is loaded dynamically into the application */ + +/** + * Initialization flags for SDL_Init and/or SDL_InitSubSystem + * + * These are the flags which may be passed to SDL_Init(). You should specify + * the subsystems which you will be using in your application. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_Init + * \sa SDL_Quit + * \sa SDL_InitSubSystem + * \sa SDL_QuitSubSystem + * \sa SDL_WasInit + */ +typedef Uint32 SDL_InitFlags; + +#define SDL_INIT_AUDIO 0x00000010u /**< `SDL_INIT_AUDIO` implies `SDL_INIT_EVENTS` */ +#define SDL_INIT_VIDEO 0x00000020u /**< `SDL_INIT_VIDEO` implies `SDL_INIT_EVENTS`, should be initialized on the main thread */ +#define SDL_INIT_JOYSTICK 0x00000200u /**< `SDL_INIT_JOYSTICK` implies `SDL_INIT_EVENTS` */ +#define SDL_INIT_HAPTIC 0x00001000u +#define SDL_INIT_GAMEPAD 0x00002000u /**< `SDL_INIT_GAMEPAD` implies `SDL_INIT_JOYSTICK` */ +#define SDL_INIT_EVENTS 0x00004000u +#define SDL_INIT_SENSOR 0x00008000u /**< `SDL_INIT_SENSOR` implies `SDL_INIT_EVENTS` */ +#define SDL_INIT_CAMERA 0x00010000u /**< `SDL_INIT_CAMERA` implies `SDL_INIT_EVENTS` */ + +/** + * Return values for optional main callbacks. + * + * Returning SDL_APP_SUCCESS or SDL_APP_FAILURE from SDL_AppInit, + * SDL_AppEvent, or SDL_AppIterate will terminate the program and report + * success/failure to the operating system. What that means is + * platform-dependent. On Unix, for example, on success, the process error + * code will be zero, and on failure it will be 1. This interface doesn't + * allow you to return specific exit codes, just whether there was an error + * generally or not. + * + * Returning SDL_APP_CONTINUE from these functions will let the app continue + * to run. + * + * See + * [Main callbacks in SDL3](https://wiki.libsdl.org/SDL3/README-main-functions#main-callbacks-in-sdl3) + * for complete details. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_AppResult +{ + SDL_APP_CONTINUE, /**< Value that requests that the app continue from the main callbacks. */ + SDL_APP_SUCCESS, /**< Value that requests termination with success from the main callbacks. */ + SDL_APP_FAILURE /**< Value that requests termination with error from the main callbacks. */ +} SDL_AppResult; + +/** + * Function pointer typedef for SDL_AppInit. + * + * These are used by SDL_EnterAppMainCallbacks. This mechanism operates behind + * the scenes for apps using the optional main callbacks. Apps that want to + * use this should just implement SDL_AppInit directly. + * + * \param appstate a place where the app can optionally store a pointer for + * future use. + * \param argc the standard ANSI C main's argc; number of elements in `argv`. + * \param argv the standard ANSI C main's argv; array of command line + * arguments. + * \returns SDL_APP_FAILURE to terminate with an error, SDL_APP_SUCCESS to + * terminate with success, SDL_APP_CONTINUE to continue. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef SDL_AppResult (SDLCALL *SDL_AppInit_func)(void **appstate, int argc, char *argv[]); + +/** + * Function pointer typedef for SDL_AppIterate. + * + * These are used by SDL_EnterAppMainCallbacks. This mechanism operates behind + * the scenes for apps using the optional main callbacks. Apps that want to + * use this should just implement SDL_AppIterate directly. + * + * \param appstate an optional pointer, provided by the app in SDL_AppInit. + * \returns SDL_APP_FAILURE to terminate with an error, SDL_APP_SUCCESS to + * terminate with success, SDL_APP_CONTINUE to continue. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef SDL_AppResult (SDLCALL *SDL_AppIterate_func)(void *appstate); + +/** + * Function pointer typedef for SDL_AppEvent. + * + * These are used by SDL_EnterAppMainCallbacks. This mechanism operates behind + * the scenes for apps using the optional main callbacks. Apps that want to + * use this should just implement SDL_AppEvent directly. + * + * \param appstate an optional pointer, provided by the app in SDL_AppInit. + * \param event the new event for the app to examine. + * \returns SDL_APP_FAILURE to terminate with an error, SDL_APP_SUCCESS to + * terminate with success, SDL_APP_CONTINUE to continue. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef SDL_AppResult (SDLCALL *SDL_AppEvent_func)(void *appstate, SDL_Event *event); + +/** + * Function pointer typedef for SDL_AppQuit. + * + * These are used by SDL_EnterAppMainCallbacks. This mechanism operates behind + * the scenes for apps using the optional main callbacks. Apps that want to + * use this should just implement SDL_AppEvent directly. + * + * \param appstate an optional pointer, provided by the app in SDL_AppInit. + * \param result the result code that terminated the app (success or failure). + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef void (SDLCALL *SDL_AppQuit_func)(void *appstate, SDL_AppResult result); + + +/** + * Initialize the SDL library. + * + * SDL_Init() simply forwards to calling SDL_InitSubSystem(). Therefore, the + * two may be used interchangeably. Though for readability of your code + * SDL_InitSubSystem() might be preferred. + * + * The file I/O (for example: SDL_IOFromFile) and threading (SDL_CreateThread) + * subsystems are initialized by default. Message boxes + * (SDL_ShowSimpleMessageBox) also attempt to work without initializing the + * video subsystem, in hopes of being useful in showing an error dialog when + * SDL_Init fails. You must specifically initialize other subsystems if you + * use them in your application. + * + * Logging (such as SDL_Log) works without initialization, too. + * + * `flags` may be any of the following OR'd together: + * + * - `SDL_INIT_AUDIO`: audio subsystem; automatically initializes the events + * subsystem + * - `SDL_INIT_VIDEO`: video subsystem; automatically initializes the events + * subsystem, should be initialized on the main thread. + * - `SDL_INIT_JOYSTICK`: joystick subsystem; automatically initializes the + * events subsystem + * - `SDL_INIT_HAPTIC`: haptic (force feedback) subsystem + * - `SDL_INIT_GAMEPAD`: gamepad subsystem; automatically initializes the + * joystick subsystem + * - `SDL_INIT_EVENTS`: events subsystem + * - `SDL_INIT_SENSOR`: sensor subsystem; automatically initializes the events + * subsystem + * - `SDL_INIT_CAMERA`: camera subsystem; automatically initializes the events + * subsystem + * + * Subsystem initialization is ref-counted, you must call SDL_QuitSubSystem() + * for each SDL_InitSubSystem() to correctly shutdown a subsystem manually (or + * call SDL_Quit() to force shutdown). If a subsystem is already loaded then + * this call will increase the ref-count and return. + * + * Consider reporting some basic metadata about your application before + * calling SDL_Init, using either SDL_SetAppMetadata() or + * SDL_SetAppMetadataProperty(). + * + * \param flags subsystem initialization flags. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAppMetadata + * \sa SDL_SetAppMetadataProperty + * \sa SDL_InitSubSystem + * \sa SDL_Quit + * \sa SDL_SetMainReady + * \sa SDL_WasInit + */ +extern SDL_DECLSPEC bool SDLCALL SDL_Init(SDL_InitFlags flags); + +/** + * Compatibility function to initialize the SDL library. + * + * This function and SDL_Init() are interchangeable. + * + * \param flags any of the flags used by SDL_Init(); see SDL_Init for details. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Init + * \sa SDL_Quit + * \sa SDL_QuitSubSystem + */ +extern SDL_DECLSPEC bool SDLCALL SDL_InitSubSystem(SDL_InitFlags flags); + +/** + * Shut down specific SDL subsystems. + * + * You still need to call SDL_Quit() even if you close all open subsystems + * with SDL_QuitSubSystem(). + * + * \param flags any of the flags used by SDL_Init(); see SDL_Init for details. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_InitSubSystem + * \sa SDL_Quit + */ +extern SDL_DECLSPEC void SDLCALL SDL_QuitSubSystem(SDL_InitFlags flags); + +/** + * Get a mask of the specified subsystems which are currently initialized. + * + * \param flags any of the flags used by SDL_Init(); see SDL_Init for details. + * \returns a mask of all initialized subsystems if `flags` is 0, otherwise it + * returns the initialization status of the specified subsystems. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Init + * \sa SDL_InitSubSystem + */ +extern SDL_DECLSPEC SDL_InitFlags SDLCALL SDL_WasInit(SDL_InitFlags flags); + +/** + * Clean up all initialized subsystems. + * + * You should call this function even if you have already shutdown each + * initialized subsystem with SDL_QuitSubSystem(). It is safe to call this + * function even in the case of errors in initialization. + * + * You can use this function with atexit() to ensure that it is run when your + * application is shutdown, but it is not wise to do this from a library or + * other dynamically loaded code. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Init + * \sa SDL_QuitSubSystem + */ +extern SDL_DECLSPEC void SDLCALL SDL_Quit(void); + +/** + * Return whether this is the main thread. + * + * On Apple platforms, the main thread is the thread that runs your program's + * main() entry point. On other platforms, the main thread is the one that + * calls SDL_Init(SDL_INIT_VIDEO), which should usually be the one that runs + * your program's main() entry point. If you are using the main callbacks, + * SDL_AppInit(), SDL_AppIterate(), and SDL_AppQuit() are all called on the + * main thread. + * + * \returns true if this thread is the main thread, or false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RunOnMainThread + */ +extern SDL_DECLSPEC bool SDLCALL SDL_IsMainThread(void); + +/** + * Callback run on the main thread. + * + * \param userdata an app-controlled pointer that is passed to the callback. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_RunOnMainThread + */ +typedef void (SDLCALL *SDL_MainThreadCallback)(void *userdata); + +/** + * Call a function on the main thread during event processing. + * + * If this is called on the main thread, the callback is executed immediately. + * If this is called on another thread, this callback is queued for execution + * on the main thread during event processing. + * + * Be careful of deadlocks when using this functionality. You should not have + * the main thread wait for the current thread while this function is being + * called with `wait_complete` true. + * + * \param callback the callback to call on the main thread. + * \param userdata a pointer that is passed to `callback`. + * \param wait_complete true to wait for the callback to complete, false to + * return immediately. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_IsMainThread + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RunOnMainThread(SDL_MainThreadCallback callback, void *userdata, bool wait_complete); + +/** + * Specify basic metadata about your app. + * + * You can optionally provide metadata about your app to SDL. This is not + * required, but strongly encouraged. + * + * There are several locations where SDL can make use of metadata (an "About" + * box in the macOS menu bar, the name of the app can be shown on some audio + * mixers, etc). Any piece of metadata can be left as NULL, if a specific + * detail doesn't make sense for the app. + * + * This function should be called as early as possible, before SDL_Init. + * Multiple calls to this function are allowed, but various state might not + * change once it has been set up with a previous call to this function. + * + * Passing a NULL removes any previous metadata. + * + * This is a simplified interface for the most important information. You can + * supply significantly more detailed metadata with + * SDL_SetAppMetadataProperty(). + * + * \param appname The name of the application ("My Game 2: Bad Guy's + * Revenge!"). + * \param appversion The version of the application ("1.0.0beta5" or a git + * hash, or whatever makes sense). + * \param appidentifier A unique string in reverse-domain format that + * identifies this app ("com.example.mygame2"). + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAppMetadataProperty + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetAppMetadata(const char *appname, const char *appversion, const char *appidentifier); + +/** + * Specify metadata about your app through a set of properties. + * + * You can optionally provide metadata about your app to SDL. This is not + * required, but strongly encouraged. + * + * There are several locations where SDL can make use of metadata (an "About" + * box in the macOS menu bar, the name of the app can be shown on some audio + * mixers, etc). Any piece of metadata can be left out, if a specific detail + * doesn't make sense for the app. + * + * This function should be called as early as possible, before SDL_Init. + * Multiple calls to this function are allowed, but various state might not + * change once it has been set up with a previous call to this function. + * + * Once set, this metadata can be read using SDL_GetAppMetadataProperty(). + * + * These are the supported properties: + * + * - `SDL_PROP_APP_METADATA_NAME_STRING`: The human-readable name of the + * application, like "My Game 2: Bad Guy's Revenge!". This will show up + * anywhere the OS shows the name of the application separately from window + * titles, such as volume control applets, etc. This defaults to "SDL + * Application". + * - `SDL_PROP_APP_METADATA_VERSION_STRING`: The version of the app that is + * running; there are no rules on format, so "1.0.3beta2" and "April 22nd, + * 2024" and a git hash are all valid options. This has no default. + * - `SDL_PROP_APP_METADATA_IDENTIFIER_STRING`: A unique string that + * identifies this app. This must be in reverse-domain format, like + * "com.example.mygame2". This string is used by desktop compositors to + * identify and group windows together, as well as match applications with + * associated desktop settings and icons. If you plan to package your + * application in a container such as Flatpak, the app ID should match the + * name of your Flatpak container as well. This has no default. + * - `SDL_PROP_APP_METADATA_CREATOR_STRING`: The human-readable name of the + * creator/developer/maker of this app, like "MojoWorkshop, LLC" + * - `SDL_PROP_APP_METADATA_COPYRIGHT_STRING`: The human-readable copyright + * notice, like "Copyright (c) 2024 MojoWorkshop, LLC" or whatnot. Keep this + * to one line, don't paste a copy of a whole software license in here. This + * has no default. + * - `SDL_PROP_APP_METADATA_URL_STRING`: A URL to the app on the web. Maybe a + * product page, or a storefront, or even a GitHub repository, for user's + * further information This has no default. + * - `SDL_PROP_APP_METADATA_TYPE_STRING`: The type of application this is. + * Currently this string can be "game" for a video game, "mediaplayer" for a + * media player, or generically "application" if nothing else applies. + * Future versions of SDL might add new types. This defaults to + * "application". + * + * \param name the name of the metadata property to set. + * \param value the value of the property, or NULL to remove that property. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAppMetadataProperty + * \sa SDL_SetAppMetadata + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetAppMetadataProperty(const char *name, const char *value); + +#define SDL_PROP_APP_METADATA_NAME_STRING "SDL.app.metadata.name" +#define SDL_PROP_APP_METADATA_VERSION_STRING "SDL.app.metadata.version" +#define SDL_PROP_APP_METADATA_IDENTIFIER_STRING "SDL.app.metadata.identifier" +#define SDL_PROP_APP_METADATA_CREATOR_STRING "SDL.app.metadata.creator" +#define SDL_PROP_APP_METADATA_COPYRIGHT_STRING "SDL.app.metadata.copyright" +#define SDL_PROP_APP_METADATA_URL_STRING "SDL.app.metadata.url" +#define SDL_PROP_APP_METADATA_TYPE_STRING "SDL.app.metadata.type" + +/** + * Get metadata about your app. + * + * This returns metadata previously set using SDL_SetAppMetadata() or + * SDL_SetAppMetadataProperty(). See SDL_SetAppMetadataProperty() for the list + * of available properties and their meanings. + * + * \param name the name of the metadata property to get. + * \returns the current value of the metadata property, or the default if it + * is not set, NULL for properties with no default. + * + * \threadsafety It is safe to call this function from any thread, although + * the string returned is not protected and could potentially be + * freed if you call SDL_SetAppMetadataProperty() to set that + * property from another thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetAppMetadata + * \sa SDL_SetAppMetadataProperty + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetAppMetadataProperty(const char *name); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_init_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_intrin.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_intrin.h new file mode 100644 index 0000000..802c195 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_intrin.h @@ -0,0 +1,410 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: Intrinsics */ + +/** + * # CategoryIntrinsics + * + * SDL does some preprocessor gymnastics to determine if any CPU-specific + * compiler intrinsics are available, as this is not necessarily an easy thing + * to calculate, and sometimes depends on quirks of a system, versions of + * build tools, and other external forces. + * + * Apps including SDL's headers will be able to check consistent preprocessor + * definitions to decide if it's safe to use compiler intrinsics for a + * specific CPU architecture. This check only tells you that the compiler is + * capable of using those intrinsics; at runtime, you should still check if + * they are available on the current system with the + * [CPU info functions](https://wiki.libsdl.org/SDL3/CategoryCPUInfo) + * , such as SDL_HasSSE() or SDL_HasNEON(). Otherwise, the process might crash + * for using an unsupported CPU instruction. + * + * SDL only sets preprocessor defines for CPU intrinsics if they are + * supported, so apps should check with `#ifdef` and not `#if`. + * + * SDL will also include the appropriate instruction-set-specific support + * headers, so if SDL decides to define SDL_SSE2_INTRINSICS, it will also + * `#include ` as well. + */ + +#ifndef SDL_intrin_h_ +#define SDL_intrin_h_ + +#include + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * Defined if (and only if) the compiler supports Loongarch LSX intrinsics. + * + * If this macro is defined, SDL will have already included `` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_LASX_INTRINSICS + */ +#define SDL_LSX_INTRINSICS 1 + +/** + * Defined if (and only if) the compiler supports Loongarch LSX intrinsics. + * + * If this macro is defined, SDL will have already included `` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_LASX_INTRINSICS + */ +#define SDL_LASX_INTRINSICS 1 + +/** + * Defined if (and only if) the compiler supports ARM NEON intrinsics. + * + * If this macro is defined, SDL will have already included `` + * ``, ``, and ``, as appropriate. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_NEON_INTRINSICS 1 + +/** + * Defined if (and only if) the compiler supports PowerPC Altivec intrinsics. + * + * If this macro is defined, SDL will have already included `` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ALTIVEC_INTRINSICS 1 + +/** + * Defined if (and only if) the compiler supports Intel MMX intrinsics. + * + * If this macro is defined, SDL will have already included `` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SSE_INTRINSICS + */ +#define SDL_MMX_INTRINSICS 1 + +/** + * Defined if (and only if) the compiler supports Intel SSE intrinsics. + * + * If this macro is defined, SDL will have already included `` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SSE2_INTRINSICS + * \sa SDL_SSE3_INTRINSICS + * \sa SDL_SSE4_1_INTRINSICS + * \sa SDL_SSE4_2_INTRINSICS + */ +#define SDL_SSE_INTRINSICS 1 + +/** + * Defined if (and only if) the compiler supports Intel SSE2 intrinsics. + * + * If this macro is defined, SDL will have already included `` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SSE_INTRINSICS + * \sa SDL_SSE3_INTRINSICS + * \sa SDL_SSE4_1_INTRINSICS + * \sa SDL_SSE4_2_INTRINSICS + */ +#define SDL_SSE2_INTRINSICS 1 + +/** + * Defined if (and only if) the compiler supports Intel SSE3 intrinsics. + * + * If this macro is defined, SDL will have already included `` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SSE_INTRINSICS + * \sa SDL_SSE2_INTRINSICS + * \sa SDL_SSE4_1_INTRINSICS + * \sa SDL_SSE4_2_INTRINSICS + */ +#define SDL_SSE3_INTRINSICS 1 + +/** + * Defined if (and only if) the compiler supports Intel SSE4.1 intrinsics. + * + * If this macro is defined, SDL will have already included `` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SSE_INTRINSICS + * \sa SDL_SSE2_INTRINSICS + * \sa SDL_SSE3_INTRINSICS + * \sa SDL_SSE4_2_INTRINSICS + */ +#define SDL_SSE4_1_INTRINSICS 1 + +/** + * Defined if (and only if) the compiler supports Intel SSE4.2 intrinsics. + * + * If this macro is defined, SDL will have already included `` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SSE_INTRINSICS + * \sa SDL_SSE2_INTRINSICS + * \sa SDL_SSE3_INTRINSICS + * \sa SDL_SSE4_1_INTRINSICS + */ +#define SDL_SSE4_2_INTRINSICS 1 + +/** + * Defined if (and only if) the compiler supports Intel AVX intrinsics. + * + * If this macro is defined, SDL will have already included `` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_AVX2_INTRINSICS + * \sa SDL_AVX512F_INTRINSICS + */ +#define SDL_AVX_INTRINSICS 1 + +/** + * Defined if (and only if) the compiler supports Intel AVX2 intrinsics. + * + * If this macro is defined, SDL will have already included `` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_AVX_INTRINSICS + * \sa SDL_AVX512F_INTRINSICS + */ +#define SDL_AVX2_INTRINSICS 1 + +/** + * Defined if (and only if) the compiler supports Intel AVX-512F intrinsics. + * + * AVX-512F is also sometimes referred to as "AVX-512 Foundation." + * + * If this macro is defined, SDL will have already included `` + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_AVX_INTRINSICS + * \sa SDL_AVX2_INTRINSICS + */ +#define SDL_AVX512F_INTRINSICS 1 +#endif + +/* Need to do this here because intrin.h has C++ code in it */ +/* Visual Studio 2005 has a bug where intrin.h conflicts with winnt.h */ +#if defined(_MSC_VER) && (_MSC_VER >= 1500) && (defined(_M_IX86) || defined(_M_X64)) +#ifdef __clang__ +/* As of Clang 11, '_m_prefetchw' is conflicting with the winnt.h's version, + so we define the needed '_m_prefetch' here as a pseudo-header, until the issue is fixed. */ +#ifndef __PRFCHWINTRIN_H +#define __PRFCHWINTRIN_H +static __inline__ void __attribute__((__always_inline__, __nodebug__)) +_m_prefetch(void *__P) +{ + __builtin_prefetch (__P, 0, 3 /* _MM_HINT_T0 */); +} +#endif /* __PRFCHWINTRIN_H */ +#endif /* __clang__ */ +#include + +#elif defined(__MINGW64_VERSION_MAJOR) +#include +#if defined(__ARM_NEON) && !defined(SDL_DISABLE_NEON) +# define SDL_NEON_INTRINSICS 1 +# include +#endif + +#else +/* altivec.h redefining bool causes a number of problems, see bugs 3993 and 4392, so you need to explicitly define SDL_ENABLE_ALTIVEC to have it included. */ +#if defined(__ALTIVEC__) && defined(SDL_ENABLE_ALTIVEC) +#define SDL_ALTIVEC_INTRINSICS 1 +#include +#endif +#ifndef SDL_DISABLE_NEON +# ifdef __ARM_NEON +# define SDL_NEON_INTRINSICS 1 +# include +# elif defined(SDL_PLATFORM_WINDOWS) +/* Visual Studio doesn't define __ARM_ARCH, but _M_ARM (if set, always 7), and _M_ARM64 (if set, always 1). */ +# ifdef _M_ARM +# define SDL_NEON_INTRINSICS 1 +# include +# include +# define __ARM_NEON 1 /* Set __ARM_NEON so that it can be used elsewhere, at compile time */ +# endif +# if defined (_M_ARM64) +# define SDL_NEON_INTRINSICS 1 +# include +# include +# define __ARM_NEON 1 /* Set __ARM_NEON so that it can be used elsewhere, at compile time */ +# define __ARM_ARCH 8 +# endif +# endif +#endif +#endif /* compiler version */ + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A macro to decide if the compiler supports `__attribute__((target))`. + * + * Even though this is defined in SDL's public headers, it is generally not + * used directly by apps. Apps should probably just use SDL_TARGETING + * directly, instead. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_TARGETING + */ +#define SDL_HAS_TARGET_ATTRIBS +#elif defined(__loongarch64) && defined(__GNUC__) && (__GNUC__ >= 15) +/* LoongArch requires GCC 15+ for target attribute support */ +# define SDL_HAS_TARGET_ATTRIBS +#elif defined(__clang__) && defined(__has_attribute) +# if __has_attribute(target) +# define SDL_HAS_TARGET_ATTRIBS +# endif +#elif defined(__GNUC__) && !defined(__loongarch64) && (__GNUC__ + (__GNUC_MINOR__ >= 9) > 4) /* gcc >= 4.9 */ +# define SDL_HAS_TARGET_ATTRIBS +#elif defined(__ICC) && __ICC >= 1600 +# define SDL_HAS_TARGET_ATTRIBS +#endif + + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A macro to tag a function as targeting a specific CPU architecture. + * + * This is a hint to the compiler that a function should be built with support + * for a CPU instruction set that might be different than the rest of the + * program. + * + * The particulars of this are explained in the GCC documentation: + * + * https://gcc.gnu.org/onlinedocs/gcc/Common-Function-Attributes.html#index-target-function-attribute + * + * An example of using this feature is to turn on SSE2 support for a specific + * function, even if the rest of the source code is not compiled to use SSE2 + * code: + * + * ```c + * #ifdef SDL_SSE2_INTRINSICS + * static void SDL_TARGETING("sse2") DoSomethingWithSSE2(char *x) { + * ...use SSE2 intrinsic functions, etc... + * } + * #endif + * + * // later... + * #ifdef SDL_SSE2_INTRINSICS + * if (SDL_HasSSE2()) { + * DoSomethingWithSSE2(str); + * } + * #endif + * ``` + * + * The application is, on a whole, built without SSE2 instructions, so it will + * run on Intel machines that don't support SSE2. But then at runtime, it + * checks if the system supports the instructions, and then calls into a + * function that uses SSE2 opcodes. The ifdefs make sure that this code isn't + * used on platforms that don't have SSE2 at all. + * + * On compilers without target support, this is defined to nothing. + * + * This symbol is used by SDL internally, but apps and other libraries are + * welcome to use it for their own interfaces as well. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_TARGETING(x) __attribute__((target(x))) + +#elif defined(SDL_HAS_TARGET_ATTRIBS) +# define SDL_TARGETING(x) __attribute__((target(x))) +#else +# define SDL_TARGETING(x) +#endif + +#ifdef __loongarch64 +# ifndef SDL_DISABLE_LSX +# define SDL_LSX_INTRINSICS 1 +# include +# endif +# ifndef SDL_DISABLE_LASX +# define SDL_LASX_INTRINSICS 1 +# include +# endif +#endif + +#if defined(__x86_64__) || defined(_M_X64) || defined(__i386__) || defined(_M_IX86) +# if ((defined(_MSC_VER) && !defined(_M_X64)) || defined(__MMX__) || defined(SDL_HAS_TARGET_ATTRIBS)) && !defined(SDL_DISABLE_MMX) +# define SDL_MMX_INTRINSICS 1 +# include +# endif +# if (defined(_MSC_VER) || defined(__SSE__) || defined(SDL_HAS_TARGET_ATTRIBS)) && !defined(SDL_DISABLE_SSE) +# define SDL_SSE_INTRINSICS 1 +# include +# endif +# if (defined(_MSC_VER) || defined(__SSE2__) || defined(SDL_HAS_TARGET_ATTRIBS)) && !defined(SDL_DISABLE_SSE2) +# define SDL_SSE2_INTRINSICS 1 +# include +# endif +# if (defined(_MSC_VER) || defined(__SSE3__) || defined(SDL_HAS_TARGET_ATTRIBS)) && !defined(SDL_DISABLE_SSE3) +# define SDL_SSE3_INTRINSICS 1 +# include +# endif +# if (defined(_MSC_VER) || defined(__SSE4_1__) || defined(SDL_HAS_TARGET_ATTRIBS)) && !defined(SDL_DISABLE_SSE4_1) +# define SDL_SSE4_1_INTRINSICS 1 +# include +# endif +# if (defined(_MSC_VER) || defined(__SSE4_2__) || defined(SDL_HAS_TARGET_ATTRIBS)) && !defined(SDL_DISABLE_SSE4_2) +# define SDL_SSE4_2_INTRINSICS 1 +# include +# endif +# if defined(__clang__) && (defined(_MSC_VER) || defined(__SCE__)) && !defined(__AVX__) && !defined(SDL_DISABLE_AVX) +# define SDL_DISABLE_AVX /* see https://reviews.llvm.org/D20291 and https://reviews.llvm.org/D79194 */ +# endif +# if (defined(_MSC_VER) || defined(__AVX__) || defined(SDL_HAS_TARGET_ATTRIBS)) && !defined(_M_ARM64EC) && !defined(SDL_DISABLE_AVX) +# define SDL_AVX_INTRINSICS 1 +# include +# endif +# if defined(__clang__) && (defined(_MSC_VER) || defined(__SCE__)) && !defined(__AVX2__) && !defined(SDL_DISABLE_AVX2) +# define SDL_DISABLE_AVX2 /* see https://reviews.llvm.org/D20291 and https://reviews.llvm.org/D79194 */ +# endif +# if (defined(_MSC_VER) || defined(__AVX2__) || defined(SDL_HAS_TARGET_ATTRIBS)) && !defined(_M_ARM64EC) && !defined(SDL_DISABLE_AVX2) +# define SDL_AVX2_INTRINSICS 1 +# include +# endif +# if defined(__clang__) && (defined(_MSC_VER) || defined(__SCE__)) && !defined(__AVX512F__) && !defined(SDL_DISABLE_AVX512F) +# define SDL_DISABLE_AVX512F /* see https://reviews.llvm.org/D20291 and https://reviews.llvm.org/D79194 */ +# endif +# if (defined(_MSC_VER) || defined(__AVX512F__) || defined(SDL_HAS_TARGET_ATTRIBS)) && !defined(_M_ARM64EC) && !defined(SDL_DISABLE_AVX512F) +# define SDL_AVX512F_INTRINSICS 1 +# include +# endif +#endif /* defined(__x86_64__) || defined(_M_X64) || defined(__i386__) || defined(_M_IX86) */ + +#endif /* SDL_intrin_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_iostream.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_iostream.h new file mode 100644 index 0000000..dfe6f6a --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_iostream.h @@ -0,0 +1,1379 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: IOStream */ + +/** + * # CategoryIOStream + * + * SDL provides an abstract interface for reading and writing data streams. It + * offers implementations for files, memory, etc, and the app can provide + * their own implementations, too. + * + * SDL_IOStream is not related to the standard C++ iostream class, other than + * both are abstract interfaces to read/write data. + */ + +#ifndef SDL_iostream_h_ +#define SDL_iostream_h_ + +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * SDL_IOStream status, set by a read or write operation. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_IOStatus +{ + SDL_IO_STATUS_READY, /**< Everything is ready (no errors and not EOF). */ + SDL_IO_STATUS_ERROR, /**< Read or write I/O error */ + SDL_IO_STATUS_EOF, /**< End of file */ + SDL_IO_STATUS_NOT_READY, /**< Non blocking I/O, not ready */ + SDL_IO_STATUS_READONLY, /**< Tried to write a read-only buffer */ + SDL_IO_STATUS_WRITEONLY /**< Tried to read a write-only buffer */ +} SDL_IOStatus; + +/** + * Possible `whence` values for SDL_IOStream seeking. + * + * These map to the same "whence" concept that `fseek` or `lseek` use in the + * standard C runtime. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_IOWhence +{ + SDL_IO_SEEK_SET, /**< Seek from the beginning of data */ + SDL_IO_SEEK_CUR, /**< Seek relative to current read point */ + SDL_IO_SEEK_END /**< Seek relative to the end of data */ +} SDL_IOWhence; + +/** + * The function pointers that drive an SDL_IOStream. + * + * Applications can provide this struct to SDL_OpenIO() to create their own + * implementation of SDL_IOStream. This is not necessarily required, as SDL + * already offers several common types of I/O streams, via functions like + * SDL_IOFromFile() and SDL_IOFromMem(). + * + * This structure should be initialized using SDL_INIT_INTERFACE() + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_INIT_INTERFACE + */ +typedef struct SDL_IOStreamInterface +{ + /* The version of this interface */ + Uint32 version; + + /** + * Return the number of bytes in this SDL_IOStream + * + * \return the total size of the data stream, or -1 on error. + */ + Sint64 (SDLCALL *size)(void *userdata); + + /** + * Seek to `offset` relative to `whence`, one of stdio's whence values: + * SDL_IO_SEEK_SET, SDL_IO_SEEK_CUR, SDL_IO_SEEK_END + * + * \return the final offset in the data stream, or -1 on error. + */ + Sint64 (SDLCALL *seek)(void *userdata, Sint64 offset, SDL_IOWhence whence); + + /** + * Read up to `size` bytes from the data stream to the area pointed + * at by `ptr`. `size` will always be > 0. + * + * On an incomplete read, you should set `*status` to a value from the + * SDL_IOStatus enum. You do not have to explicitly set this on + * a complete, successful read. + * + * \return the number of bytes read + */ + size_t (SDLCALL *read)(void *userdata, void *ptr, size_t size, SDL_IOStatus *status); + + /** + * Write exactly `size` bytes from the area pointed at by `ptr` + * to data stream. `size` will always be > 0. + * + * On an incomplete write, you should set `*status` to a value from the + * SDL_IOStatus enum. You do not have to explicitly set this on + * a complete, successful write. + * + * \return the number of bytes written + */ + size_t (SDLCALL *write)(void *userdata, const void *ptr, size_t size, SDL_IOStatus *status); + + /** + * If the stream is buffering, make sure the data is written out. + * + * On failure, you should set `*status` to a value from the + * SDL_IOStatus enum. You do not have to explicitly set this on + * a successful flush. + * + * \return true if successful or false on write error when flushing data. + */ + bool (SDLCALL *flush)(void *userdata, SDL_IOStatus *status); + + /** + * Close and free any allocated resources. + * + * This does not guarantee file writes will sync to physical media; they + * can be in the system's file cache, waiting to go to disk. + * + * The SDL_IOStream is still destroyed even if this fails, so clean up anything + * even if flushing buffers, etc, returns an error. + * + * \return true if successful or false on write error when flushing data. + */ + bool (SDLCALL *close)(void *userdata); + +} SDL_IOStreamInterface; + +/* Check the size of SDL_IOStreamInterface + * + * If this assert fails, either the compiler is padding to an unexpected size, + * or the interface has been updated and this should be updated to match and + * the code using this interface should be updated to handle the old version. + */ +SDL_COMPILE_TIME_ASSERT(SDL_IOStreamInterface_SIZE, + (sizeof(void *) == 4 && sizeof(SDL_IOStreamInterface) == 28) || + (sizeof(void *) == 8 && sizeof(SDL_IOStreamInterface) == 56)); + +/** + * The read/write operation structure. + * + * This operates as an opaque handle. There are several APIs to create various + * types of I/O streams, or an app can supply an SDL_IOStreamInterface to + * SDL_OpenIO() to provide their own stream implementation behind this + * struct's abstract interface. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_IOStream SDL_IOStream; + + +/** + * \name IOFrom functions + * + * Functions to create SDL_IOStream structures from various data streams. + */ +/* @{ */ + +/** + * Use this function to create a new SDL_IOStream structure for reading from + * and/or writing to a named file. + * + * The `mode` string is treated roughly the same as in a call to the C + * library's fopen(), even if SDL doesn't happen to use fopen() behind the + * scenes. + * + * Available `mode` strings: + * + * - "r": Open a file for reading. The file must exist. + * - "w": Create an empty file for writing. If a file with the same name + * already exists its content is erased and the file is treated as a new + * empty file. + * - "wx": Create an empty file for writing. If a file with the same name + * already exists, the call fails. + * - "a": Append to a file. Writing operations append data at the end of the + * file. The file is created if it does not exist. + * - "r+": Open a file for update both reading and writing. The file must + * exist. + * - "w+": Create an empty file for both reading and writing. If a file with + * the same name already exists its content is erased and the file is + * treated as a new empty file. + * - "w+x": Create an empty file for both reading and writing. If a file with + * the same name already exists, the call fails. + * - "a+": Open a file for reading and appending. All writing operations are + * performed at the end of the file, protecting the previous content to be + * overwritten. You can reposition (fseek, rewind) the internal pointer to + * anywhere in the file for reading, but writing operations will move it + * back to the end of file. The file is created if it does not exist. + * + * **NOTE**: In order to open a file as a binary file, a "b" character has to + * be included in the `mode` string. This additional "b" character can either + * be appended at the end of the string (thus making the following compound + * modes: "rb", "wb", "ab", "r+b", "w+b", "a+b") or be inserted between the + * letter and the "+" sign for the mixed modes ("rb+", "wb+", "ab+"). + * Additional characters may follow the sequence, although they should have no + * effect. For example, "t" is sometimes appended to make explicit the file is + * a text file. + * + * This function supports Unicode filenames, but they must be encoded in UTF-8 + * format, regardless of the underlying operating system. + * + * In Android, SDL_IOFromFile() can be used to open content:// URIs. As a + * fallback, SDL_IOFromFile() will transparently open a matching filename in + * the app's `assets`. + * + * Closing the SDL_IOStream will close SDL's internal file handle. + * + * The following properties may be set at creation time by SDL: + * + * - `SDL_PROP_IOSTREAM_WINDOWS_HANDLE_POINTER`: a pointer, that can be cast + * to a win32 `HANDLE`, that this SDL_IOStream is using to access the + * filesystem. If the program isn't running on Windows, or SDL used some + * other method to access the filesystem, this property will not be set. + * - `SDL_PROP_IOSTREAM_STDIO_FILE_POINTER`: a pointer, that can be cast to a + * stdio `FILE *`, that this SDL_IOStream is using to access the filesystem. + * If SDL used some other method to access the filesystem, this property + * will not be set. PLEASE NOTE that if SDL is using a different C runtime + * than your app, trying to use this pointer will almost certainly result in + * a crash! This is mostly a problem on Windows; make sure you build SDL and + * your app with the same compiler and settings to avoid it. + * - `SDL_PROP_IOSTREAM_FILE_DESCRIPTOR_NUMBER`: a file descriptor that this + * SDL_IOStream is using to access the filesystem. + * - `SDL_PROP_IOSTREAM_ANDROID_AASSET_POINTER`: a pointer, that can be cast + * to an Android NDK `AAsset *`, that this SDL_IOStream is using to access + * the filesystem. If SDL used some other method to access the filesystem, + * this property will not be set. + * + * \param file a UTF-8 string representing the filename to open. + * \param mode an ASCII string representing the mode to be used for opening + * the file. + * \returns a pointer to the SDL_IOStream structure that is created or NULL on + * failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseIO + * \sa SDL_FlushIO + * \sa SDL_ReadIO + * \sa SDL_SeekIO + * \sa SDL_TellIO + * \sa SDL_WriteIO + */ +extern SDL_DECLSPEC SDL_IOStream * SDLCALL SDL_IOFromFile(const char *file, const char *mode); + +#define SDL_PROP_IOSTREAM_WINDOWS_HANDLE_POINTER "SDL.iostream.windows.handle" +#define SDL_PROP_IOSTREAM_STDIO_FILE_POINTER "SDL.iostream.stdio.file" +#define SDL_PROP_IOSTREAM_FILE_DESCRIPTOR_NUMBER "SDL.iostream.file_descriptor" +#define SDL_PROP_IOSTREAM_ANDROID_AASSET_POINTER "SDL.iostream.android.aasset" + +/** + * Use this function to prepare a read-write memory buffer for use with + * SDL_IOStream. + * + * This function sets up an SDL_IOStream struct based on a memory area of a + * certain size, for both read and write access. + * + * This memory buffer is not copied by the SDL_IOStream; the pointer you + * provide must remain valid until you close the stream. + * + * If you need to make sure the SDL_IOStream never writes to the memory + * buffer, you should use SDL_IOFromConstMem() with a read-only buffer of + * memory instead. + * + * The following properties will be set at creation time by SDL: + * + * - `SDL_PROP_IOSTREAM_MEMORY_POINTER`: this will be the `mem` parameter that + * was passed to this function. + * - `SDL_PROP_IOSTREAM_MEMORY_SIZE_NUMBER`: this will be the `size` parameter + * that was passed to this function. + * + * Additionally, the following properties are recognized: + * + * - `SDL_PROP_IOSTREAM_MEMORY_FREE_FUNC_POINTER`: if this property is set to + * a non-NULL value it will be interpreted as a function of SDL_free_func + * type and called with the passed `mem` pointer when closing the stream. By + * default it is unset, i.e., the memory will not be freed. + * + * \param mem a pointer to a buffer to feed an SDL_IOStream stream. + * \param size the buffer size, in bytes. + * \returns a pointer to a new SDL_IOStream structure or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_IOFromConstMem + * \sa SDL_CloseIO + * \sa SDL_FlushIO + * \sa SDL_ReadIO + * \sa SDL_SeekIO + * \sa SDL_TellIO + * \sa SDL_WriteIO + */ +extern SDL_DECLSPEC SDL_IOStream * SDLCALL SDL_IOFromMem(void *mem, size_t size); + +#define SDL_PROP_IOSTREAM_MEMORY_POINTER "SDL.iostream.memory.base" +#define SDL_PROP_IOSTREAM_MEMORY_SIZE_NUMBER "SDL.iostream.memory.size" +#define SDL_PROP_IOSTREAM_MEMORY_FREE_FUNC_POINTER "SDL.iostream.memory.free" + +/** + * Use this function to prepare a read-only memory buffer for use with + * SDL_IOStream. + * + * This function sets up an SDL_IOStream struct based on a memory area of a + * certain size. It assumes the memory area is not writable. + * + * Attempting to write to this SDL_IOStream stream will report an error + * without writing to the memory buffer. + * + * This memory buffer is not copied by the SDL_IOStream; the pointer you + * provide must remain valid until you close the stream. + * + * If you need to write to a memory buffer, you should use SDL_IOFromMem() + * with a writable buffer of memory instead. + * + * The following properties will be set at creation time by SDL: + * + * - `SDL_PROP_IOSTREAM_MEMORY_POINTER`: this will be the `mem` parameter that + * was passed to this function. + * - `SDL_PROP_IOSTREAM_MEMORY_SIZE_NUMBER`: this will be the `size` parameter + * that was passed to this function. + * + * Additionally, the following properties are recognized: + * + * - `SDL_PROP_IOSTREAM_MEMORY_FREE_FUNC_POINTER`: if this property is set to + * a non-NULL value it will be interpreted as a function of SDL_free_func + * type and called with the passed `mem` pointer when closing the stream. By + * default it is unset, i.e., the memory will not be freed. + * + * \param mem a pointer to a read-only buffer to feed an SDL_IOStream stream. + * \param size the buffer size, in bytes. + * \returns a pointer to a new SDL_IOStream structure or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_IOFromMem + * \sa SDL_CloseIO + * \sa SDL_ReadIO + * \sa SDL_SeekIO + * \sa SDL_TellIO + */ +extern SDL_DECLSPEC SDL_IOStream * SDLCALL SDL_IOFromConstMem(const void *mem, size_t size); + +/** + * Use this function to create an SDL_IOStream that is backed by dynamically + * allocated memory. + * + * This supports the following properties to provide access to the memory and + * control over allocations: + * + * - `SDL_PROP_IOSTREAM_DYNAMIC_MEMORY_POINTER`: a pointer to the internal + * memory of the stream. This can be set to NULL to transfer ownership of + * the memory to the application, which should free the memory with + * SDL_free(). If this is done, the next operation on the stream must be + * SDL_CloseIO(). + * - `SDL_PROP_IOSTREAM_DYNAMIC_CHUNKSIZE_NUMBER`: memory will be allocated in + * multiples of this size, defaulting to 1024. + * + * \returns a pointer to a new SDL_IOStream structure or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseIO + * \sa SDL_ReadIO + * \sa SDL_SeekIO + * \sa SDL_TellIO + * \sa SDL_WriteIO + */ +extern SDL_DECLSPEC SDL_IOStream * SDLCALL SDL_IOFromDynamicMem(void); + +#define SDL_PROP_IOSTREAM_DYNAMIC_MEMORY_POINTER "SDL.iostream.dynamic.memory" +#define SDL_PROP_IOSTREAM_DYNAMIC_CHUNKSIZE_NUMBER "SDL.iostream.dynamic.chunksize" + +/* @} *//* IOFrom functions */ + + +/** + * Create a custom SDL_IOStream. + * + * Applications do not need to use this function unless they are providing + * their own SDL_IOStream implementation. If you just need an SDL_IOStream to + * read/write a common data source, you should use the built-in + * implementations in SDL, like SDL_IOFromFile() or SDL_IOFromMem(), etc. + * + * This function makes a copy of `iface` and the caller does not need to keep + * it around after this call. + * + * \param iface the interface that implements this SDL_IOStream, initialized + * using SDL_INIT_INTERFACE(). + * \param userdata the pointer that will be passed to the interface functions. + * \returns a pointer to the allocated memory on success or NULL on failure; + * call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseIO + * \sa SDL_INIT_INTERFACE + * \sa SDL_IOFromConstMem + * \sa SDL_IOFromFile + * \sa SDL_IOFromMem + */ +extern SDL_DECLSPEC SDL_IOStream * SDLCALL SDL_OpenIO(const SDL_IOStreamInterface *iface, void *userdata); + +/** + * Close and free an allocated SDL_IOStream structure. + * + * SDL_CloseIO() closes and cleans up the SDL_IOStream stream. It releases any + * resources used by the stream and frees the SDL_IOStream itself. This + * returns true on success, or false if the stream failed to flush to its + * output (e.g. to disk). + * + * Note that if this fails to flush the stream for any reason, this function + * reports an error, but the SDL_IOStream is still invalid once this function + * returns. + * + * This call flushes any buffered writes to the operating system, but there + * are no guarantees that those writes have gone to physical media; they might + * be in the OS's file cache, waiting to go to disk later. If it's absolutely + * crucial that writes go to disk immediately, so they are definitely stored + * even if the power fails before the file cache would have caught up, one + * should call SDL_FlushIO() before closing. Note that flushing takes time and + * makes the system and your app operate less efficiently, so do so sparingly. + * + * \param context SDL_IOStream structure to close. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenIO + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CloseIO(SDL_IOStream *context); + +/** + * Get the properties associated with an SDL_IOStream. + * + * \param context a pointer to an SDL_IOStream structure. + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetIOProperties(SDL_IOStream *context); + +/** + * Query the stream status of an SDL_IOStream. + * + * This information can be useful to decide if a short read or write was due + * to an error, an EOF, or a non-blocking operation that isn't yet ready to + * complete. + * + * An SDL_IOStream's status is only expected to change after a SDL_ReadIO or + * SDL_WriteIO call; don't expect it to change if you just call this query + * function in a tight loop. + * + * \param context the SDL_IOStream to query. + * \returns an SDL_IOStatus enum with the current state. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_IOStatus SDLCALL SDL_GetIOStatus(SDL_IOStream *context); + +/** + * Use this function to get the size of the data stream in an SDL_IOStream. + * + * \param context the SDL_IOStream to get the size of the data stream from. + * \returns the size of the data stream in the SDL_IOStream on success or a + * negative error code on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC Sint64 SDLCALL SDL_GetIOSize(SDL_IOStream *context); + +/** + * Seek within an SDL_IOStream data stream. + * + * This function seeks to byte `offset`, relative to `whence`. + * + * `whence` may be any of the following values: + * + * - `SDL_IO_SEEK_SET`: seek from the beginning of data + * - `SDL_IO_SEEK_CUR`: seek relative to current read point + * - `SDL_IO_SEEK_END`: seek relative to the end of data + * + * If this stream can not seek, it will return -1. + * + * \param context a pointer to an SDL_IOStream structure. + * \param offset an offset in bytes, relative to `whence` location; can be + * negative. + * \param whence any of `SDL_IO_SEEK_SET`, `SDL_IO_SEEK_CUR`, + * `SDL_IO_SEEK_END`. + * \returns the final offset in the data stream after the seek or -1 on + * failure; call SDL_GetError() for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_TellIO + */ +extern SDL_DECLSPEC Sint64 SDLCALL SDL_SeekIO(SDL_IOStream *context, Sint64 offset, SDL_IOWhence whence); + +/** + * Determine the current read/write offset in an SDL_IOStream data stream. + * + * SDL_TellIO is actually a wrapper function that calls the SDL_IOStream's + * `seek` method, with an offset of 0 bytes from `SDL_IO_SEEK_CUR`, to + * simplify application development. + * + * \param context an SDL_IOStream data stream object from which to get the + * current offset. + * \returns the current offset in the stream, or -1 if the information can not + * be determined. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SeekIO + */ +extern SDL_DECLSPEC Sint64 SDLCALL SDL_TellIO(SDL_IOStream *context); + +/** + * Read from a data source. + * + * This function reads up `size` bytes from the data source to the area + * pointed at by `ptr`. This function may read less bytes than requested. + * + * This function will return zero when the data stream is completely read, and + * SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If zero is returned and + * the stream is not at EOF, SDL_GetIOStatus() will return a different error + * value and SDL_GetError() will offer a human-readable message. + * + * A request for zero bytes on a valid stream will return zero immediately + * without accessing the stream, so the stream status (EOF, err, etc) will not + * change. + * + * \param context a pointer to an SDL_IOStream structure. + * \param ptr a pointer to a buffer to read data into. + * \param size the number of bytes to read from the data source. + * \returns the number of bytes read, or 0 on end of file or other failure; + * call SDL_GetError() for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_WriteIO + * \sa SDL_GetIOStatus + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_ReadIO(SDL_IOStream *context, void *ptr, size_t size); + +/** + * Write to an SDL_IOStream data stream. + * + * This function writes exactly `size` bytes from the area pointed at by `ptr` + * to the stream. If this fails for any reason, it'll return less than `size` + * to demonstrate how far the write progressed. On success, it returns `size`. + * + * On error, this function still attempts to write as much as possible, so it + * might return a positive value less than the requested write size. + * + * The caller can use SDL_GetIOStatus() to determine if the problem is + * recoverable, such as a non-blocking write that can simply be retried later, + * or a fatal error. + * + * A request for zero bytes on a valid stream will return zero immediately + * without accessing the stream, so the stream status (EOF, err, etc) will not + * change. + * + * \param context a pointer to an SDL_IOStream structure. + * \param ptr a pointer to a buffer containing data to write. + * \param size the number of bytes to write. + * \returns the number of bytes written, which will be less than `size` on + * failure; call SDL_GetError() for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_IOprintf + * \sa SDL_ReadIO + * \sa SDL_SeekIO + * \sa SDL_FlushIO + * \sa SDL_GetIOStatus + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_WriteIO(SDL_IOStream *context, const void *ptr, size_t size); + +/** + * Print to an SDL_IOStream data stream. + * + * This function does formatted printing to the stream. + * + * \param context a pointer to an SDL_IOStream structure. + * \param fmt a printf() style format string. + * \param ... additional parameters matching % tokens in the `fmt` string, if + * any. + * \returns the number of bytes written or 0 on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_IOvprintf + * \sa SDL_WriteIO + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_IOprintf(SDL_IOStream *context, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * Print to an SDL_IOStream data stream. + * + * This function does formatted printing to the stream. + * + * \param context a pointer to an SDL_IOStream structure. + * \param fmt a printf() style format string. + * \param ap a variable argument list. + * \returns the number of bytes written or 0 on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_IOprintf + * \sa SDL_WriteIO + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_IOvprintf(SDL_IOStream *context, SDL_PRINTF_FORMAT_STRING const char *fmt, va_list ap) SDL_PRINTF_VARARG_FUNCV(2); + +/** + * Flush any buffered data in the stream. + * + * This function makes sure that any buffered data is written to the stream. + * Normally this isn't necessary but if the stream is a pipe or socket it + * guarantees that any pending data is sent. + * + * \param context SDL_IOStream structure to flush. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenIO + * \sa SDL_WriteIO + */ +extern SDL_DECLSPEC bool SDLCALL SDL_FlushIO(SDL_IOStream *context); + +/** + * Load all the data from an SDL data stream. + * + * The data is allocated with a zero byte at the end (null terminated) for + * convenience. This extra byte is not included in the value reported via + * `datasize`. + * + * The data should be freed with SDL_free(). + * + * \param src the SDL_IOStream to read all available data from. + * \param datasize a pointer filled in with the number of bytes read, may be + * NULL. + * \param closeio if true, calls SDL_CloseIO() on `src` before returning, even + * in the case of an error. + * \returns the data or NULL on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LoadFile + * \sa SDL_SaveFile_IO + */ +extern SDL_DECLSPEC void * SDLCALL SDL_LoadFile_IO(SDL_IOStream *src, size_t *datasize, bool closeio); + +/** + * Load all the data from a file path. + * + * The data is allocated with a zero byte at the end (null terminated) for + * convenience. This extra byte is not included in the value reported via + * `datasize`. + * + * The data should be freed with SDL_free(). + * + * \param file the path to read all available data from. + * \param datasize if not NULL, will store the number of bytes read. + * \returns the data or NULL on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LoadFile_IO + * \sa SDL_SaveFile + */ +extern SDL_DECLSPEC void * SDLCALL SDL_LoadFile(const char *file, size_t *datasize); + +/** + * Save all the data into an SDL data stream. + * + * \param src the SDL_IOStream to write all data to. + * \param data the data to be written. If datasize is 0, may be NULL or a + * invalid pointer. + * \param datasize the number of bytes to be written. + * \param closeio if true, calls SDL_CloseIO() on `src` before returning, even + * in the case of an error. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SaveFile + * \sa SDL_LoadFile_IO + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SaveFile_IO(SDL_IOStream *src, const void *data, size_t datasize, bool closeio); + +/** + * Save all the data into a file path. + * + * \param file the path to write all available data into. + * \param data the data to be written. If datasize is 0, may be NULL or a + * invalid pointer. + * \param datasize the number of bytes to be written. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SaveFile_IO + * \sa SDL_LoadFile + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SaveFile(const char *file, const void *data, size_t datasize); + +/** + * \name Read endian functions + * + * Read an item of the specified endianness and return in native format. + */ +/* @{ */ + +/** + * Use this function to read a byte from an SDL_IOStream. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the SDL_IOStream to read from. + * \param value a pointer filled in with the data read. + * \returns true on success or false on failure or EOF; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadU8(SDL_IOStream *src, Uint8 *value); + +/** + * Use this function to read a signed byte from an SDL_IOStream. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the SDL_IOStream to read from. + * \param value a pointer filled in with the data read. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadS8(SDL_IOStream *src, Sint8 *value); + +/** + * Use this function to read 16 bits of little-endian data from an + * SDL_IOStream and return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the stream from which to read data. + * \param value a pointer filled in with the data read. + * \returns true on successful read or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadU16LE(SDL_IOStream *src, Uint16 *value); + +/** + * Use this function to read 16 bits of little-endian data from an + * SDL_IOStream and return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the stream from which to read data. + * \param value a pointer filled in with the data read. + * \returns true on successful read or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadS16LE(SDL_IOStream *src, Sint16 *value); + +/** + * Use this function to read 16 bits of big-endian data from an SDL_IOStream + * and return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the stream from which to read data. + * \param value a pointer filled in with the data read. + * \returns true on successful read or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadU16BE(SDL_IOStream *src, Uint16 *value); + +/** + * Use this function to read 16 bits of big-endian data from an SDL_IOStream + * and return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the stream from which to read data. + * \param value a pointer filled in with the data read. + * \returns true on successful read or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadS16BE(SDL_IOStream *src, Sint16 *value); + +/** + * Use this function to read 32 bits of little-endian data from an + * SDL_IOStream and return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the stream from which to read data. + * \param value a pointer filled in with the data read. + * \returns true on successful read or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadU32LE(SDL_IOStream *src, Uint32 *value); + +/** + * Use this function to read 32 bits of little-endian data from an + * SDL_IOStream and return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the stream from which to read data. + * \param value a pointer filled in with the data read. + * \returns true on successful read or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadS32LE(SDL_IOStream *src, Sint32 *value); + +/** + * Use this function to read 32 bits of big-endian data from an SDL_IOStream + * and return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the stream from which to read data. + * \param value a pointer filled in with the data read. + * \returns true on successful read or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadU32BE(SDL_IOStream *src, Uint32 *value); + +/** + * Use this function to read 32 bits of big-endian data from an SDL_IOStream + * and return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the stream from which to read data. + * \param value a pointer filled in with the data read. + * \returns true on successful read or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadS32BE(SDL_IOStream *src, Sint32 *value); + +/** + * Use this function to read 64 bits of little-endian data from an + * SDL_IOStream and return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the stream from which to read data. + * \param value a pointer filled in with the data read. + * \returns true on successful read or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadU64LE(SDL_IOStream *src, Uint64 *value); + +/** + * Use this function to read 64 bits of little-endian data from an + * SDL_IOStream and return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the stream from which to read data. + * \param value a pointer filled in with the data read. + * \returns true on successful read or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadS64LE(SDL_IOStream *src, Sint64 *value); + +/** + * Use this function to read 64 bits of big-endian data from an SDL_IOStream + * and return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the stream from which to read data. + * \param value a pointer filled in with the data read. + * \returns true on successful read or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadU64BE(SDL_IOStream *src, Uint64 *value); + +/** + * Use this function to read 64 bits of big-endian data from an SDL_IOStream + * and return in native format. + * + * SDL byteswaps the data only if necessary, so the data returned will be in + * the native byte order. + * + * This function will return false when the data stream is completely read, + * and SDL_GetIOStatus() will return SDL_IO_STATUS_EOF. If false is returned + * and the stream is not at EOF, SDL_GetIOStatus() will return a different + * error value and SDL_GetError() will offer a human-readable message. + * + * \param src the stream from which to read data. + * \param value a pointer filled in with the data read. + * \returns true on successful read or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadS64BE(SDL_IOStream *src, Sint64 *value); +/* @} *//* Read endian functions */ + +/** + * \name Write endian functions + * + * Write an item of native format to the specified endianness. + */ +/* @{ */ + +/** + * Use this function to write a byte to an SDL_IOStream. + * + * \param dst the SDL_IOStream to write to. + * \param value the byte value to write. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteU8(SDL_IOStream *dst, Uint8 value); + +/** + * Use this function to write a signed byte to an SDL_IOStream. + * + * \param dst the SDL_IOStream to write to. + * \param value the byte value to write. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteS8(SDL_IOStream *dst, Sint8 value); + +/** + * Use this function to write 16 bits in native format to an SDL_IOStream as + * little-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in little-endian + * format. + * + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteU16LE(SDL_IOStream *dst, Uint16 value); + +/** + * Use this function to write 16 bits in native format to an SDL_IOStream as + * little-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in little-endian + * format. + * + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteS16LE(SDL_IOStream *dst, Sint16 value); + +/** + * Use this function to write 16 bits in native format to an SDL_IOStream as + * big-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in big-endian format. + * + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteU16BE(SDL_IOStream *dst, Uint16 value); + +/** + * Use this function to write 16 bits in native format to an SDL_IOStream as + * big-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in big-endian format. + * + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteS16BE(SDL_IOStream *dst, Sint16 value); + +/** + * Use this function to write 32 bits in native format to an SDL_IOStream as + * little-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in little-endian + * format. + * + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteU32LE(SDL_IOStream *dst, Uint32 value); + +/** + * Use this function to write 32 bits in native format to an SDL_IOStream as + * little-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in little-endian + * format. + * + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteS32LE(SDL_IOStream *dst, Sint32 value); + +/** + * Use this function to write 32 bits in native format to an SDL_IOStream as + * big-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in big-endian format. + * + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteU32BE(SDL_IOStream *dst, Uint32 value); + +/** + * Use this function to write 32 bits in native format to an SDL_IOStream as + * big-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in big-endian format. + * + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteS32BE(SDL_IOStream *dst, Sint32 value); + +/** + * Use this function to write 64 bits in native format to an SDL_IOStream as + * little-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in little-endian + * format. + * + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteU64LE(SDL_IOStream *dst, Uint64 value); + +/** + * Use this function to write 64 bits in native format to an SDL_IOStream as + * little-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in little-endian + * format. + * + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteS64LE(SDL_IOStream *dst, Sint64 value); + +/** + * Use this function to write 64 bits in native format to an SDL_IOStream as + * big-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in big-endian format. + * + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteU64BE(SDL_IOStream *dst, Uint64 value); + +/** + * Use this function to write 64 bits in native format to an SDL_IOStream as + * big-endian data. + * + * SDL byteswaps the data only if necessary, so the application always + * specifies native format, and the data written will be in big-endian format. + * + * \param dst the stream to which data will be written. + * \param value the data to be written, in native format. + * \returns true on successful write or false on failure; call SDL_GetError() + * for more information. + * + * \threadsafety Do not use the same SDL_IOStream from two threads at once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteS64BE(SDL_IOStream *dst, Sint64 value); + +/* @} *//* Write endian functions */ + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_iostream_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_joystick.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_joystick.h new file mode 100644 index 0000000..af04f09 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_joystick.h @@ -0,0 +1,1385 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryJoystick + * + * SDL joystick support. + * + * This is the lower-level joystick handling. If you want the simpler option, + * where what each button does is well-defined, you should use the gamepad API + * instead. + * + * The term "instance_id" is the current instantiation of a joystick device in + * the system. If the joystick is removed and then re-inserted then it will + * get a new instance_id. instance_id's are monotonically increasing + * identifiers of a joystick plugged in. + * + * The term "player_index" is the number assigned to a player on a specific + * controller. For XInput controllers this returns the XInput user index. Many + * joysticks will not be able to supply this information. + * + * SDL_GUID is used as a stable 128-bit identifier for a joystick device that + * does not change over time. It identifies class of the device (a X360 wired + * controller for example). This identifier is platform dependent. + * + * In order to use these functions, SDL_Init() must have been called with the + * SDL_INIT_JOYSTICK flag. This causes SDL to scan the system for joysticks, + * and load appropriate drivers. + * + * If you would like to receive joystick updates while the application is in + * the background, you should set the following hint before calling + * SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS + * + * SDL can provide virtual joysticks as well: the app defines an imaginary + * controller with SDL_AttachVirtualJoystick(), and then can provide inputs + * for it via SDL_SetJoystickVirtualAxis(), SDL_SetJoystickVirtualButton(), + * etc. As this data is supplied, it will look like a normal joystick to SDL, + * just not backed by a hardware driver. This has been used to make unusual + * devices, like VR headset controllers, look like normal joysticks, or + * provide recording/playback of game inputs, etc. + */ + +#ifndef SDL_joystick_h_ +#define SDL_joystick_h_ + +#include +#include +#include +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +#ifdef SDL_THREAD_SAFETY_ANALYSIS +/* + * This is not an exported symbol from SDL, this is only in the headers to + * help Clang's thread safety analysis tools to function. Do not attempt + * to access this symbol from your app, it will not work! + */ +extern SDL_Mutex *SDL_joystick_lock; +#endif + +/** + * The joystick structure used to identify an SDL joystick. + * + * This is opaque data. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_Joystick SDL_Joystick; + +/** + * This is a unique ID for a joystick for the time it is connected to the + * system, and is never reused for the lifetime of the application. + * + * If the joystick is disconnected and reconnected, it will get a new ID. + * + * The value 0 is an invalid ID. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_JoystickID; + +/** + * An enum of some common joystick types. + * + * In some cases, SDL can identify a low-level joystick as being a certain + * type of device, and will report it through SDL_GetJoystickType (or + * SDL_GetJoystickTypeForID). + * + * This is by no means a complete list of everything that can be plugged into + * a computer. + * + * You may refer to + * [XInput Controller Types](https://learn.microsoft.com/en-us/windows/win32/xinput/xinput-and-controller-subtypes) + * table for a general understanding of each joystick type. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_JoystickType +{ + SDL_JOYSTICK_TYPE_UNKNOWN, + SDL_JOYSTICK_TYPE_GAMEPAD, + SDL_JOYSTICK_TYPE_WHEEL, + SDL_JOYSTICK_TYPE_ARCADE_STICK, + SDL_JOYSTICK_TYPE_FLIGHT_STICK, + SDL_JOYSTICK_TYPE_DANCE_PAD, + SDL_JOYSTICK_TYPE_GUITAR, + SDL_JOYSTICK_TYPE_DRUM_KIT, + SDL_JOYSTICK_TYPE_ARCADE_PAD, + SDL_JOYSTICK_TYPE_THROTTLE, + SDL_JOYSTICK_TYPE_COUNT +} SDL_JoystickType; + +/** + * Possible connection states for a joystick device. + * + * This is used by SDL_GetJoystickConnectionState to report how a device is + * connected to the system. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_JoystickConnectionState +{ + SDL_JOYSTICK_CONNECTION_INVALID = -1, + SDL_JOYSTICK_CONNECTION_UNKNOWN, + SDL_JOYSTICK_CONNECTION_WIRED, + SDL_JOYSTICK_CONNECTION_WIRELESS +} SDL_JoystickConnectionState; + +/** + * The largest value an SDL_Joystick's axis can report. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_JOYSTICK_AXIS_MIN + */ +#define SDL_JOYSTICK_AXIS_MAX 32767 + +/** + * The smallest value an SDL_Joystick's axis can report. + * + * This is a negative number! + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_JOYSTICK_AXIS_MAX + */ +#define SDL_JOYSTICK_AXIS_MIN -32768 + + +/* Function prototypes */ + +/** + * Locking for atomic access to the joystick API. + * + * The SDL joystick functions are thread-safe, however you can lock the + * joysticks while processing to guarantee that the joystick list won't change + * and joystick and gamepad events will not be delivered. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_LockJoysticks(void) SDL_ACQUIRE(SDL_joystick_lock); + +/** + * Unlocking for atomic access to the joystick API. + * + * \threadsafety This should be called from the same thread that called + * SDL_LockJoysticks(). + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_UnlockJoysticks(void) SDL_RELEASE(SDL_joystick_lock); + +/** + * Return whether a joystick is currently connected. + * + * \returns true if a joystick is connected, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoysticks + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasJoystick(void); + +/** + * Get a list of currently connected joysticks. + * + * \param count a pointer filled in with the number of joysticks returned, may + * be NULL. + * \returns a 0 terminated array of joystick instance IDs or NULL on failure; + * call SDL_GetError() for more information. This should be freed + * with SDL_free() when it is no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasJoystick + * \sa SDL_OpenJoystick + */ +extern SDL_DECLSPEC SDL_JoystickID * SDLCALL SDL_GetJoysticks(int *count); + +/** + * Get the implementation dependent name of a joystick. + * + * This can be called before any joysticks are opened. + * + * \param instance_id the joystick instance ID. + * \returns the name of the selected joystick. If no name can be found, this + * function returns NULL; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickName + * \sa SDL_GetJoysticks + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetJoystickNameForID(SDL_JoystickID instance_id); + +/** + * Get the implementation dependent path of a joystick. + * + * This can be called before any joysticks are opened. + * + * \param instance_id the joystick instance ID. + * \returns the path of the selected joystick. If no path can be found, this + * function returns NULL; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickPath + * \sa SDL_GetJoysticks + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetJoystickPathForID(SDL_JoystickID instance_id); + +/** + * Get the player index of a joystick. + * + * This can be called before any joysticks are opened. + * + * \param instance_id the joystick instance ID. + * \returns the player index of a joystick, or -1 if it's not available. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickPlayerIndex + * \sa SDL_GetJoysticks + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetJoystickPlayerIndexForID(SDL_JoystickID instance_id); + +/** + * Get the implementation-dependent GUID of a joystick. + * + * This can be called before any joysticks are opened. + * + * \param instance_id the joystick instance ID. + * \returns the GUID of the selected joystick. If called with an invalid + * instance_id, this function returns a zero GUID. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickGUID + * \sa SDL_GUIDToString + */ +extern SDL_DECLSPEC SDL_GUID SDLCALL SDL_GetJoystickGUIDForID(SDL_JoystickID instance_id); + +/** + * Get the USB vendor ID of a joystick, if available. + * + * This can be called before any joysticks are opened. If the vendor ID isn't + * available this function returns 0. + * + * \param instance_id the joystick instance ID. + * \returns the USB vendor ID of the selected joystick. If called with an + * invalid instance_id, this function returns 0. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickVendor + * \sa SDL_GetJoysticks + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickVendorForID(SDL_JoystickID instance_id); + +/** + * Get the USB product ID of a joystick, if available. + * + * This can be called before any joysticks are opened. If the product ID isn't + * available this function returns 0. + * + * \param instance_id the joystick instance ID. + * \returns the USB product ID of the selected joystick. If called with an + * invalid instance_id, this function returns 0. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickProduct + * \sa SDL_GetJoysticks + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickProductForID(SDL_JoystickID instance_id); + +/** + * Get the product version of a joystick, if available. + * + * This can be called before any joysticks are opened. If the product version + * isn't available this function returns 0. + * + * \param instance_id the joystick instance ID. + * \returns the product version of the selected joystick. If called with an + * invalid instance_id, this function returns 0. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickProductVersion + * \sa SDL_GetJoysticks + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickProductVersionForID(SDL_JoystickID instance_id); + +/** + * Get the type of a joystick, if available. + * + * This can be called before any joysticks are opened. + * + * \param instance_id the joystick instance ID. + * \returns the SDL_JoystickType of the selected joystick. If called with an + * invalid instance_id, this function returns + * `SDL_JOYSTICK_TYPE_UNKNOWN`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickType + * \sa SDL_GetJoysticks + */ +extern SDL_DECLSPEC SDL_JoystickType SDLCALL SDL_GetJoystickTypeForID(SDL_JoystickID instance_id); + +/** + * Open a joystick for use. + * + * The joystick subsystem must be initialized before a joystick can be opened + * for use. + * + * \param instance_id the joystick instance ID. + * \returns a joystick identifier or NULL on failure; call SDL_GetError() for + * more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseJoystick + */ +extern SDL_DECLSPEC SDL_Joystick * SDLCALL SDL_OpenJoystick(SDL_JoystickID instance_id); + +/** + * Get the SDL_Joystick associated with an instance ID, if it has been opened. + * + * \param instance_id the instance ID to get the SDL_Joystick for. + * \returns an SDL_Joystick on success or NULL on failure or if it hasn't been + * opened yet; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Joystick * SDLCALL SDL_GetJoystickFromID(SDL_JoystickID instance_id); + +/** + * Get the SDL_Joystick associated with a player index. + * + * \param player_index the player index to get the SDL_Joystick for. + * \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError() + * for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickPlayerIndex + * \sa SDL_SetJoystickPlayerIndex + */ +extern SDL_DECLSPEC SDL_Joystick * SDLCALL SDL_GetJoystickFromPlayerIndex(int player_index); + +/** + * The structure that describes a virtual joystick touchpad. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_VirtualJoystickDesc + */ +typedef struct SDL_VirtualJoystickTouchpadDesc +{ + Uint16 nfingers; /**< the number of simultaneous fingers on this touchpad */ + Uint16 padding[3]; +} SDL_VirtualJoystickTouchpadDesc; + +/** + * The structure that describes a virtual joystick sensor. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_VirtualJoystickDesc + */ +typedef struct SDL_VirtualJoystickSensorDesc +{ + SDL_SensorType type; /**< the type of this sensor */ + float rate; /**< the update frequency of this sensor, may be 0.0f */ +} SDL_VirtualJoystickSensorDesc; + +/** + * The structure that describes a virtual joystick. + * + * This structure should be initialized using SDL_INIT_INTERFACE(). All + * elements of this structure are optional. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_AttachVirtualJoystick + * \sa SDL_INIT_INTERFACE + * \sa SDL_VirtualJoystickSensorDesc + * \sa SDL_VirtualJoystickTouchpadDesc + */ +typedef struct SDL_VirtualJoystickDesc +{ + Uint32 version; /**< the version of this interface */ + Uint16 type; /**< `SDL_JoystickType` */ + Uint16 padding; /**< unused */ + Uint16 vendor_id; /**< the USB vendor ID of this joystick */ + Uint16 product_id; /**< the USB product ID of this joystick */ + Uint16 naxes; /**< the number of axes on this joystick */ + Uint16 nbuttons; /**< the number of buttons on this joystick */ + Uint16 nballs; /**< the number of balls on this joystick */ + Uint16 nhats; /**< the number of hats on this joystick */ + Uint16 ntouchpads; /**< the number of touchpads on this joystick, requires `touchpads` to point at valid descriptions */ + Uint16 nsensors; /**< the number of sensors on this joystick, requires `sensors` to point at valid descriptions */ + Uint16 padding2[2]; /**< unused */ + Uint32 button_mask; /**< A mask of which buttons are valid for this controller + e.g. (1 << SDL_GAMEPAD_BUTTON_SOUTH) */ + Uint32 axis_mask; /**< A mask of which axes are valid for this controller + e.g. (1 << SDL_GAMEPAD_AXIS_LEFTX) */ + const char *name; /**< the name of the joystick */ + const SDL_VirtualJoystickTouchpadDesc *touchpads; /**< A pointer to an array of touchpad descriptions, required if `ntouchpads` is > 0 */ + const SDL_VirtualJoystickSensorDesc *sensors; /**< A pointer to an array of sensor descriptions, required if `nsensors` is > 0 */ + + void *userdata; /**< User data pointer passed to callbacks */ + void (SDLCALL *Update)(void *userdata); /**< Called when the joystick state should be updated */ + void (SDLCALL *SetPlayerIndex)(void *userdata, int player_index); /**< Called when the player index is set */ + bool (SDLCALL *Rumble)(void *userdata, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble); /**< Implements SDL_RumbleJoystick() */ + bool (SDLCALL *RumbleTriggers)(void *userdata, Uint16 left_rumble, Uint16 right_rumble); /**< Implements SDL_RumbleJoystickTriggers() */ + bool (SDLCALL *SetLED)(void *userdata, Uint8 red, Uint8 green, Uint8 blue); /**< Implements SDL_SetJoystickLED() */ + bool (SDLCALL *SendEffect)(void *userdata, const void *data, int size); /**< Implements SDL_SendJoystickEffect() */ + bool (SDLCALL *SetSensorsEnabled)(void *userdata, bool enabled); /**< Implements SDL_SetGamepadSensorEnabled() */ + void (SDLCALL *Cleanup)(void *userdata); /**< Cleans up the userdata when the joystick is detached */ +} SDL_VirtualJoystickDesc; + +/* Check the size of SDL_VirtualJoystickDesc + * + * If this assert fails, either the compiler is padding to an unexpected size, + * or the interface has been updated and this should be updated to match and + * the code using this interface should be updated to handle the old version. + */ +SDL_COMPILE_TIME_ASSERT(SDL_VirtualJoystickDesc_SIZE, + (sizeof(void *) == 4 && sizeof(SDL_VirtualJoystickDesc) == 84) || + (sizeof(void *) == 8 && sizeof(SDL_VirtualJoystickDesc) == 136)); + +/** + * Attach a new virtual joystick. + * + * Apps can create virtual joysticks, that exist without hardware directly + * backing them, and have program-supplied inputs. Once attached, a virtual + * joystick looks like any other joystick that SDL can access. These can be + * used to make other things look like joysticks, or provide pre-recorded + * input, etc. + * + * Once attached, the app can send joystick inputs to the new virtual joystick + * using SDL_SetJoystickVirtualAxis(), etc. + * + * When no longer needed, the virtual joystick can be removed by calling + * SDL_DetachVirtualJoystick(). + * + * \param desc joystick description, initialized using SDL_INIT_INTERFACE(). + * \returns the joystick instance ID, or 0 on failure; call SDL_GetError() for + * more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DetachVirtualJoystick + * \sa SDL_SetJoystickVirtualAxis + * \sa SDL_SetJoystickVirtualButton + * \sa SDL_SetJoystickVirtualBall + * \sa SDL_SetJoystickVirtualHat + * \sa SDL_SetJoystickVirtualTouchpad + * \sa SDL_SetJoystickVirtualSensorData + */ +extern SDL_DECLSPEC SDL_JoystickID SDLCALL SDL_AttachVirtualJoystick(const SDL_VirtualJoystickDesc *desc); + +/** + * Detach a virtual joystick. + * + * \param instance_id the joystick instance ID, previously returned from + * SDL_AttachVirtualJoystick(). + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AttachVirtualJoystick + */ +extern SDL_DECLSPEC bool SDLCALL SDL_DetachVirtualJoystick(SDL_JoystickID instance_id); + +/** + * Query whether or not a joystick is virtual. + * + * \param instance_id the joystick instance ID. + * \returns true if the joystick is virtual, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_IsJoystickVirtual(SDL_JoystickID instance_id); + +/** + * Set the state of an axis on an opened virtual joystick. + * + * Please note that values set here will not be applied until the next call to + * SDL_UpdateJoysticks, which can either be called directly, or can be called + * indirectly through various other SDL APIs, including, but not limited to + * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, + * SDL_WaitEvent. + * + * Note that when sending trigger axes, you should scale the value to the full + * range of Sint16. For example, a trigger at rest would have the value of + * `SDL_JOYSTICK_AXIS_MIN`. + * + * \param joystick the virtual joystick on which to set state. + * \param axis the index of the axis on the virtual joystick to update. + * \param value the new value for the specified axis. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetJoystickVirtualButton + * \sa SDL_SetJoystickVirtualBall + * \sa SDL_SetJoystickVirtualHat + * \sa SDL_SetJoystickVirtualTouchpad + * \sa SDL_SetJoystickVirtualSensorData + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value); + +/** + * Generate ball motion on an opened virtual joystick. + * + * Please note that values set here will not be applied until the next call to + * SDL_UpdateJoysticks, which can either be called directly, or can be called + * indirectly through various other SDL APIs, including, but not limited to + * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, + * SDL_WaitEvent. + * + * \param joystick the virtual joystick on which to set state. + * \param ball the index of the ball on the virtual joystick to update. + * \param xrel the relative motion on the X axis. + * \param yrel the relative motion on the Y axis. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetJoystickVirtualAxis + * \sa SDL_SetJoystickVirtualButton + * \sa SDL_SetJoystickVirtualHat + * \sa SDL_SetJoystickVirtualTouchpad + * \sa SDL_SetJoystickVirtualSensorData + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickVirtualBall(SDL_Joystick *joystick, int ball, Sint16 xrel, Sint16 yrel); + +/** + * Set the state of a button on an opened virtual joystick. + * + * Please note that values set here will not be applied until the next call to + * SDL_UpdateJoysticks, which can either be called directly, or can be called + * indirectly through various other SDL APIs, including, but not limited to + * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, + * SDL_WaitEvent. + * + * \param joystick the virtual joystick on which to set state. + * \param button the index of the button on the virtual joystick to update. + * \param down true if the button is pressed, false otherwise. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetJoystickVirtualAxis + * \sa SDL_SetJoystickVirtualBall + * \sa SDL_SetJoystickVirtualHat + * \sa SDL_SetJoystickVirtualTouchpad + * \sa SDL_SetJoystickVirtualSensorData + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickVirtualButton(SDL_Joystick *joystick, int button, bool down); + +/** + * Set the state of a hat on an opened virtual joystick. + * + * Please note that values set here will not be applied until the next call to + * SDL_UpdateJoysticks, which can either be called directly, or can be called + * indirectly through various other SDL APIs, including, but not limited to + * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, + * SDL_WaitEvent. + * + * \param joystick the virtual joystick on which to set state. + * \param hat the index of the hat on the virtual joystick to update. + * \param value the new value for the specified hat. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetJoystickVirtualAxis + * \sa SDL_SetJoystickVirtualButton + * \sa SDL_SetJoystickVirtualBall + * \sa SDL_SetJoystickVirtualTouchpad + * \sa SDL_SetJoystickVirtualSensorData + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value); + +/** + * Set touchpad finger state on an opened virtual joystick. + * + * Please note that values set here will not be applied until the next call to + * SDL_UpdateJoysticks, which can either be called directly, or can be called + * indirectly through various other SDL APIs, including, but not limited to + * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, + * SDL_WaitEvent. + * + * \param joystick the virtual joystick on which to set state. + * \param touchpad the index of the touchpad on the virtual joystick to + * update. + * \param finger the index of the finger on the touchpad to set. + * \param down true if the finger is pressed, false if the finger is released. + * \param x the x coordinate of the finger on the touchpad, normalized 0 to 1, + * with the origin in the upper left. + * \param y the y coordinate of the finger on the touchpad, normalized 0 to 1, + * with the origin in the upper left. + * \param pressure the pressure of the finger. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetJoystickVirtualAxis + * \sa SDL_SetJoystickVirtualButton + * \sa SDL_SetJoystickVirtualBall + * \sa SDL_SetJoystickVirtualHat + * \sa SDL_SetJoystickVirtualSensorData + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickVirtualTouchpad(SDL_Joystick *joystick, int touchpad, int finger, bool down, float x, float y, float pressure); + +/** + * Send a sensor update for an opened virtual joystick. + * + * Please note that values set here will not be applied until the next call to + * SDL_UpdateJoysticks, which can either be called directly, or can be called + * indirectly through various other SDL APIs, including, but not limited to + * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, + * SDL_WaitEvent. + * + * \param joystick the virtual joystick on which to set state. + * \param type the type of the sensor on the virtual joystick to update. + * \param sensor_timestamp a 64-bit timestamp in nanoseconds associated with + * the sensor reading. + * \param data the data associated with the sensor reading. + * \param num_values the number of values pointed to by `data`. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetJoystickVirtualAxis + * \sa SDL_SetJoystickVirtualButton + * \sa SDL_SetJoystickVirtualBall + * \sa SDL_SetJoystickVirtualHat + * \sa SDL_SetJoystickVirtualTouchpad + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SendJoystickVirtualSensorData(SDL_Joystick *joystick, SDL_SensorType type, Uint64 sensor_timestamp, const float *data, int num_values); + +/** + * Get the properties associated with a joystick. + * + * The following read-only properties are provided by SDL: + * + * - `SDL_PROP_JOYSTICK_CAP_MONO_LED_BOOLEAN`: true if this joystick has an + * LED that has adjustable brightness + * - `SDL_PROP_JOYSTICK_CAP_RGB_LED_BOOLEAN`: true if this joystick has an LED + * that has adjustable color + * - `SDL_PROP_JOYSTICK_CAP_PLAYER_LED_BOOLEAN`: true if this joystick has a + * player LED + * - `SDL_PROP_JOYSTICK_CAP_RUMBLE_BOOLEAN`: true if this joystick has + * left/right rumble + * - `SDL_PROP_JOYSTICK_CAP_TRIGGER_RUMBLE_BOOLEAN`: true if this joystick has + * simple trigger rumble + * + * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetJoystickProperties(SDL_Joystick *joystick); + +#define SDL_PROP_JOYSTICK_CAP_MONO_LED_BOOLEAN "SDL.joystick.cap.mono_led" +#define SDL_PROP_JOYSTICK_CAP_RGB_LED_BOOLEAN "SDL.joystick.cap.rgb_led" +#define SDL_PROP_JOYSTICK_CAP_PLAYER_LED_BOOLEAN "SDL.joystick.cap.player_led" +#define SDL_PROP_JOYSTICK_CAP_RUMBLE_BOOLEAN "SDL.joystick.cap.rumble" +#define SDL_PROP_JOYSTICK_CAP_TRIGGER_RUMBLE_BOOLEAN "SDL.joystick.cap.trigger_rumble" + +/** + * Get the implementation dependent name of a joystick. + * + * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). + * \returns the name of the selected joystick. If no name can be found, this + * function returns NULL; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickNameForID + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetJoystickName(SDL_Joystick *joystick); + +/** + * Get the implementation dependent path of a joystick. + * + * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). + * \returns the path of the selected joystick. If no path can be found, this + * function returns NULL; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickPathForID + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetJoystickPath(SDL_Joystick *joystick); + +/** + * Get the player index of an opened joystick. + * + * For XInput controllers this returns the XInput user index. Many joysticks + * will not be able to supply this information. + * + * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). + * \returns the player index, or -1 if it's not available. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetJoystickPlayerIndex + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetJoystickPlayerIndex(SDL_Joystick *joystick); + +/** + * Set the player index of an opened joystick. + * + * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). + * \param player_index player index to assign to this joystick, or -1 to clear + * the player index and turn off player LEDs. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickPlayerIndex + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickPlayerIndex(SDL_Joystick *joystick, int player_index); + +/** + * Get the implementation-dependent GUID for the joystick. + * + * This function requires an open joystick. + * + * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). + * \returns the GUID of the given joystick. If called on an invalid index, + * this function returns a zero GUID; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickGUIDForID + * \sa SDL_GUIDToString + */ +extern SDL_DECLSPEC SDL_GUID SDLCALL SDL_GetJoystickGUID(SDL_Joystick *joystick); + +/** + * Get the USB vendor ID of an opened joystick, if available. + * + * If the vendor ID isn't available this function returns 0. + * + * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). + * \returns the USB vendor ID of the selected joystick, or 0 if unavailable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickVendorForID + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickVendor(SDL_Joystick *joystick); + +/** + * Get the USB product ID of an opened joystick, if available. + * + * If the product ID isn't available this function returns 0. + * + * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). + * \returns the USB product ID of the selected joystick, or 0 if unavailable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickProductForID + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickProduct(SDL_Joystick *joystick); + +/** + * Get the product version of an opened joystick, if available. + * + * If the product version isn't available this function returns 0. + * + * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). + * \returns the product version of the selected joystick, or 0 if unavailable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickProductVersionForID + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickProductVersion(SDL_Joystick *joystick); + +/** + * Get the firmware version of an opened joystick, if available. + * + * If the firmware version isn't available this function returns 0. + * + * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). + * \returns the firmware version of the selected joystick, or 0 if + * unavailable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_GetJoystickFirmwareVersion(SDL_Joystick *joystick); + +/** + * Get the serial number of an opened joystick, if available. + * + * Returns the serial number of the joystick, or NULL if it is not available. + * + * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). + * \returns the serial number of the selected joystick, or NULL if + * unavailable. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetJoystickSerial(SDL_Joystick *joystick); + +/** + * Get the type of an opened joystick. + * + * \param joystick the SDL_Joystick obtained from SDL_OpenJoystick(). + * \returns the SDL_JoystickType of the selected joystick. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickTypeForID + */ +extern SDL_DECLSPEC SDL_JoystickType SDLCALL SDL_GetJoystickType(SDL_Joystick *joystick); + +/** + * Get the device information encoded in a SDL_GUID structure. + * + * \param guid the SDL_GUID you wish to get info about. + * \param vendor a pointer filled in with the device VID, or 0 if not + * available. + * \param product a pointer filled in with the device PID, or 0 if not + * available. + * \param version a pointer filled in with the device version, or 0 if not + * available. + * \param crc16 a pointer filled in with a CRC used to distinguish different + * products with the same VID/PID, or 0 if not available. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickGUIDForID + */ +extern SDL_DECLSPEC void SDLCALL SDL_GetJoystickGUIDInfo(SDL_GUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version, Uint16 *crc16); + +/** + * Get the status of a specified joystick. + * + * \param joystick the joystick to query. + * \returns true if the joystick has been opened, false if it has not; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_JoystickConnected(SDL_Joystick *joystick); + +/** + * Get the instance ID of an opened joystick. + * + * \param joystick an SDL_Joystick structure containing joystick information. + * \returns the instance ID of the specified joystick on success or 0 on + * failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_JoystickID SDLCALL SDL_GetJoystickID(SDL_Joystick *joystick); + +/** + * Get the number of general axis controls on a joystick. + * + * Often, the directional pad on a game controller will either look like 4 + * separate buttons or a POV hat, and not axes, but all of this is up to the + * device and platform. + * + * \param joystick an SDL_Joystick structure containing joystick information. + * \returns the number of axis controls/number of axes on success or -1 on + * failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickAxis + * \sa SDL_GetNumJoystickBalls + * \sa SDL_GetNumJoystickButtons + * \sa SDL_GetNumJoystickHats + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumJoystickAxes(SDL_Joystick *joystick); + +/** + * Get the number of trackballs on a joystick. + * + * Joystick trackballs have only relative motion events associated with them + * and their state cannot be polled. + * + * Most joysticks do not have trackballs. + * + * \param joystick an SDL_Joystick structure containing joystick information. + * \returns the number of trackballs on success or -1 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickBall + * \sa SDL_GetNumJoystickAxes + * \sa SDL_GetNumJoystickButtons + * \sa SDL_GetNumJoystickHats + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumJoystickBalls(SDL_Joystick *joystick); + +/** + * Get the number of POV hats on a joystick. + * + * \param joystick an SDL_Joystick structure containing joystick information. + * \returns the number of POV hats on success or -1 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickHat + * \sa SDL_GetNumJoystickAxes + * \sa SDL_GetNumJoystickBalls + * \sa SDL_GetNumJoystickButtons + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumJoystickHats(SDL_Joystick *joystick); + +/** + * Get the number of buttons on a joystick. + * + * \param joystick an SDL_Joystick structure containing joystick information. + * \returns the number of buttons on success or -1 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetJoystickButton + * \sa SDL_GetNumJoystickAxes + * \sa SDL_GetNumJoystickBalls + * \sa SDL_GetNumJoystickHats + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumJoystickButtons(SDL_Joystick *joystick); + +/** + * Set the state of joystick event processing. + * + * If joystick events are disabled, you must call SDL_UpdateJoysticks() + * yourself and check the state of the joystick when you want joystick + * information. + * + * \param enabled whether to process joystick events or not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_JoystickEventsEnabled + * \sa SDL_UpdateJoysticks + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetJoystickEventsEnabled(bool enabled); + +/** + * Query the state of joystick event processing. + * + * If joystick events are disabled, you must call SDL_UpdateJoysticks() + * yourself and check the state of the joystick when you want joystick + * information. + * + * \returns true if joystick events are being processed, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetJoystickEventsEnabled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_JoystickEventsEnabled(void); + +/** + * Update the current state of the open joysticks. + * + * This is called automatically by the event loop if any joystick events are + * enabled. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_UpdateJoysticks(void); + +/** + * Get the current state of an axis control on a joystick. + * + * SDL makes no promises about what part of the joystick any given axis refers + * to. Your game should have some sort of configuration UI to let users + * specify what each axis should be bound to. Alternately, SDL's higher-level + * Game Controller API makes a great effort to apply order to this lower-level + * interface, so you know that a specific axis is the "left thumb stick," etc. + * + * The value returned by SDL_GetJoystickAxis() is a signed integer (-32768 to + * 32767) representing the current position of the axis. It may be necessary + * to impose certain tolerances on these values to account for jitter. + * + * \param joystick an SDL_Joystick structure containing joystick information. + * \param axis the axis to query; the axis indices start at index 0. + * \returns a 16-bit signed integer representing the current position of the + * axis or 0 on failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetNumJoystickAxes + */ +extern SDL_DECLSPEC Sint16 SDLCALL SDL_GetJoystickAxis(SDL_Joystick *joystick, int axis); + +/** + * Get the initial state of an axis control on a joystick. + * + * The state is a value ranging from -32768 to 32767. + * + * The axis indices start at index 0. + * + * \param joystick an SDL_Joystick structure containing joystick information. + * \param axis the axis to query; the axis indices start at index 0. + * \param state upon return, the initial value is supplied here. + * \returns true if this axis has any initial value, or false if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetJoystickAxisInitialState(SDL_Joystick *joystick, int axis, Sint16 *state); + +/** + * Get the ball axis change since the last poll. + * + * Trackballs can only return relative motion since the last call to + * SDL_GetJoystickBall(), these motion deltas are placed into `dx` and `dy`. + * + * Most joysticks do not have trackballs. + * + * \param joystick the SDL_Joystick to query. + * \param ball the ball index to query; ball indices start at index 0. + * \param dx stores the difference in the x axis position since the last poll. + * \param dy stores the difference in the y axis position since the last poll. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetNumJoystickBalls + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetJoystickBall(SDL_Joystick *joystick, int ball, int *dx, int *dy); + +/** + * Get the current state of a POV hat on a joystick. + * + * The returned value will be one of the `SDL_HAT_*` values. + * + * \param joystick an SDL_Joystick structure containing joystick information. + * \param hat the hat index to get the state from; indices start at index 0. + * \returns the current hat position. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetNumJoystickHats + */ +extern SDL_DECLSPEC Uint8 SDLCALL SDL_GetJoystickHat(SDL_Joystick *joystick, int hat); + +#define SDL_HAT_CENTERED 0x00u +#define SDL_HAT_UP 0x01u +#define SDL_HAT_RIGHT 0x02u +#define SDL_HAT_DOWN 0x04u +#define SDL_HAT_LEFT 0x08u +#define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP) +#define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN) +#define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP) +#define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) + +/** + * Get the current state of a button on a joystick. + * + * \param joystick an SDL_Joystick structure containing joystick information. + * \param button the button index to get the state from; indices start at + * index 0. + * \returns true if the button is pressed, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetNumJoystickButtons + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetJoystickButton(SDL_Joystick *joystick, int button); + +/** + * Start a rumble effect. + * + * Each call to this function cancels any previous rumble effect, and calling + * it with 0 intensity stops any rumbling. + * + * This function requires you to process SDL events or call + * SDL_UpdateJoysticks() to update rumble state. + * + * \param joystick the joystick to vibrate. + * \param low_frequency_rumble the intensity of the low frequency (left) + * rumble motor, from 0 to 0xFFFF. + * \param high_frequency_rumble the intensity of the high frequency (right) + * rumble motor, from 0 to 0xFFFF. + * \param duration_ms the duration of the rumble effect, in milliseconds. + * \returns true, or false if rumble isn't supported on this joystick. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RumbleJoystick(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); + +/** + * Start a rumble effect in the joystick's triggers. + * + * Each call to this function cancels any previous trigger rumble effect, and + * calling it with 0 intensity stops any rumbling. + * + * Note that this is rumbling of the _triggers_ and not the game controller as + * a whole. This is currently only supported on Xbox One controllers. If you + * want the (more common) whole-controller rumble, use SDL_RumbleJoystick() + * instead. + * + * This function requires you to process SDL events or call + * SDL_UpdateJoysticks() to update rumble state. + * + * \param joystick the joystick to vibrate. + * \param left_rumble the intensity of the left trigger rumble motor, from 0 + * to 0xFFFF. + * \param right_rumble the intensity of the right trigger rumble motor, from 0 + * to 0xFFFF. + * \param duration_ms the duration of the rumble effect, in milliseconds. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RumbleJoystick + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RumbleJoystickTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms); + +/** + * Update a joystick's LED color. + * + * An example of a joystick LED is the light on the back of a PlayStation 4's + * DualShock 4 controller. + * + * For joysticks with a single color LED, the maximum of the RGB values will + * be used as the LED brightness. + * + * \param joystick the joystick to update. + * \param red the intensity of the red LED. + * \param green the intensity of the green LED. + * \param blue the intensity of the blue LED. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue); + +/** + * Send a joystick specific effect packet. + * + * \param joystick the joystick to affect. + * \param data the data to send to the joystick. + * \param size the size of the data to send to the joystick. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SendJoystickEffect(SDL_Joystick *joystick, const void *data, int size); + +/** + * Close a joystick previously opened with SDL_OpenJoystick(). + * + * \param joystick the joystick device to close. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenJoystick + */ +extern SDL_DECLSPEC void SDLCALL SDL_CloseJoystick(SDL_Joystick *joystick); + +/** + * Get the connection state of a joystick. + * + * \param joystick the joystick to query. + * \returns the connection state on success or + * `SDL_JOYSTICK_CONNECTION_INVALID` on failure; call SDL_GetError() + * for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_JoystickConnectionState SDLCALL SDL_GetJoystickConnectionState(SDL_Joystick *joystick); + +/** + * Get the battery state of a joystick. + * + * You should never take a battery status as absolute truth. Batteries + * (especially failing batteries) are delicate hardware, and the values + * reported here are best estimates based on what that hardware reports. It's + * not uncommon for older batteries to lose stored power much faster than it + * reports, or completely drain when reporting it has 20 percent left, etc. + * + * \param joystick the joystick to query. + * \param percent a pointer filled in with the percentage of battery life + * left, between 0 and 100, or NULL to ignore. This will be + * filled in with -1 we can't determine a value or there is no + * battery. + * \returns the current battery state or `SDL_POWERSTATE_ERROR` on failure; + * call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PowerState SDLCALL SDL_GetJoystickPowerInfo(SDL_Joystick *joystick, int *percent); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_joystick_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_keyboard.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_keyboard.h new file mode 100644 index 0000000..eb984de --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_keyboard.h @@ -0,0 +1,608 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryKeyboard + * + * SDL keyboard management. + * + * Please refer to the Best Keyboard Practices document for details on how + * best to accept keyboard input in various types of programs: + * + * https://wiki.libsdl.org/SDL3/BestKeyboardPractices + */ + +#ifndef SDL_keyboard_h_ +#define SDL_keyboard_h_ + +#include +#include +#include +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * This is a unique ID for a keyboard for the time it is connected to the + * system, and is never reused for the lifetime of the application. + * + * If the keyboard is disconnected and reconnected, it will get a new ID. + * + * The value 0 is an invalid ID. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_KeyboardID; + +/* Function prototypes */ + +/** + * Return whether a keyboard is currently connected. + * + * \returns true if a keyboard is connected, false otherwise. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetKeyboards + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasKeyboard(void); + +/** + * Get a list of currently connected keyboards. + * + * Note that this will include any device or virtual driver that includes + * keyboard functionality, including some mice, KVM switches, motherboard + * power buttons, etc. You should wait for input from a device before you + * consider it actively in use. + * + * \param count a pointer filled in with the number of keyboards returned, may + * be NULL. + * \returns a 0 terminated array of keyboards instance IDs or NULL on failure; + * call SDL_GetError() for more information. This should be freed + * with SDL_free() when it is no longer needed. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetKeyboardNameForID + * \sa SDL_HasKeyboard + */ +extern SDL_DECLSPEC SDL_KeyboardID * SDLCALL SDL_GetKeyboards(int *count); + +/** + * Get the name of a keyboard. + * + * This function returns "" if the keyboard doesn't have a name. + * + * \param instance_id the keyboard instance ID. + * \returns the name of the selected keyboard or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetKeyboards + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetKeyboardNameForID(SDL_KeyboardID instance_id); + +/** + * Query the window which currently has keyboard focus. + * + * \returns the window with keyboard focus. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void); + +/** + * Get a snapshot of the current state of the keyboard. + * + * The pointer returned is a pointer to an internal SDL array. It will be + * valid for the whole lifetime of the application and should not be freed by + * the caller. + * + * A array element with a value of true means that the key is pressed and a + * value of false means that it is not. Indexes into this array are obtained + * by using SDL_Scancode values. + * + * Use SDL_PumpEvents() to update the state array. + * + * This function gives you the current state after all events have been + * processed, so if a key or button has been pressed and released before you + * process events, then the pressed state will never show up in the + * SDL_GetKeyboardState() calls. + * + * Note: This function doesn't take into account whether shift has been + * pressed or not. + * + * \param numkeys if non-NULL, receives the length of the returned array. + * \returns a pointer to an array of key states. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_PumpEvents + * \sa SDL_ResetKeyboard + */ +extern SDL_DECLSPEC const bool * SDLCALL SDL_GetKeyboardState(int *numkeys); + +/** + * Clear the state of the keyboard. + * + * This function will generate key up events for all pressed keys. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetKeyboardState + */ +extern SDL_DECLSPEC void SDLCALL SDL_ResetKeyboard(void); + +/** + * Get the current key modifier state for the keyboard. + * + * \returns an OR'd combination of the modifier keys for the keyboard. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetKeyboardState + * \sa SDL_SetModState + */ +extern SDL_DECLSPEC SDL_Keymod SDLCALL SDL_GetModState(void); + +/** + * Set the current key modifier state for the keyboard. + * + * The inverse of SDL_GetModState(), SDL_SetModState() allows you to impose + * modifier key states on your application. Simply pass your desired modifier + * states into `modstate`. This value may be a bitwise, OR'd combination of + * SDL_Keymod values. + * + * This does not change the keyboard state, only the key modifier flags that + * SDL reports. + * + * \param modstate the desired SDL_Keymod for the keyboard. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetModState + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate); + +/** + * Get the key code corresponding to the given scancode according to the + * current keyboard layout. + * + * If you want to get the keycode as it would be delivered in key events, + * including options specified in SDL_HINT_KEYCODE_OPTIONS, then you should + * pass `key_event` as true. Otherwise this function simply translates the + * scancode based on the given modifier state. + * + * \param scancode the desired SDL_Scancode to query. + * \param modstate the modifier state to use when translating the scancode to + * a keycode. + * \param key_event true if the keycode will be used in key events. + * \returns the SDL_Keycode that corresponds to the given SDL_Scancode. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetKeyName + * \sa SDL_GetScancodeFromKey + */ +extern SDL_DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode, SDL_Keymod modstate, bool key_event); + +/** + * Get the scancode corresponding to the given key code according to the + * current keyboard layout. + * + * Note that there may be multiple scancode+modifier states that can generate + * this keycode, this will just return the first one found. + * + * \param key the desired SDL_Keycode to query. + * \param modstate a pointer to the modifier state that would be used when the + * scancode generates this key, may be NULL. + * \returns the SDL_Scancode that corresponds to the given SDL_Keycode. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetKeyFromScancode + * \sa SDL_GetScancodeName + */ +extern SDL_DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key, SDL_Keymod *modstate); + +/** + * Set a human-readable name for a scancode. + * + * \param scancode the desired SDL_Scancode. + * \param name the name to use for the scancode, encoded as UTF-8. The string + * is not copied, so the pointer given to this function must stay + * valid while SDL is being used. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetScancodeName + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetScancodeName(SDL_Scancode scancode, const char *name); + +/** + * Get a human-readable name for a scancode. + * + * **Warning**: The returned name is by design not stable across platforms, + * e.g. the name for `SDL_SCANCODE_LGUI` is "Left GUI" under Linux but "Left + * Windows" under Microsoft Windows, and some scancodes like + * `SDL_SCANCODE_NONUSBACKSLASH` don't have any name at all. There are even + * scancodes that share names, e.g. `SDL_SCANCODE_RETURN` and + * `SDL_SCANCODE_RETURN2` (both called "Return"). This function is therefore + * unsuitable for creating a stable cross-platform two-way mapping between + * strings and scancodes. + * + * \param scancode the desired SDL_Scancode to query. + * \returns a pointer to the name for the scancode. If the scancode doesn't + * have a name this function returns an empty string (""). + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetScancodeFromKey + * \sa SDL_GetScancodeFromName + * \sa SDL_SetScancodeName + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetScancodeName(SDL_Scancode scancode); + +/** + * Get a scancode from a human-readable name. + * + * \param name the human-readable scancode name. + * \returns the SDL_Scancode, or `SDL_SCANCODE_UNKNOWN` if the name wasn't + * recognized; call SDL_GetError() for more information. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetKeyFromName + * \sa SDL_GetScancodeFromKey + * \sa SDL_GetScancodeName + */ +extern SDL_DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromName(const char *name); + +/** + * Get a human-readable name for a key. + * + * If the key doesn't have a name, this function returns an empty string (""). + * + * Letters will be presented in their uppercase form, if applicable. + * + * \param key the desired SDL_Keycode to query. + * \returns a UTF-8 encoded string of the key name. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetKeyFromName + * \sa SDL_GetKeyFromScancode + * \sa SDL_GetScancodeFromKey + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetKeyName(SDL_Keycode key); + +/** + * Get a key code from a human-readable name. + * + * \param name the human-readable key name. + * \returns key code, or `SDLK_UNKNOWN` if the name wasn't recognized; call + * SDL_GetError() for more information. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetKeyFromScancode + * \sa SDL_GetKeyName + * \sa SDL_GetScancodeFromName + */ +extern SDL_DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name); + +/** + * Start accepting Unicode text input events in a window. + * + * This function will enable text input (SDL_EVENT_TEXT_INPUT and + * SDL_EVENT_TEXT_EDITING events) in the specified window. Please use this + * function paired with SDL_StopTextInput(). + * + * Text input events are not received by default. + * + * On some platforms using this function shows the screen keyboard and/or + * activates an IME, which can prevent some key press events from being passed + * through. + * + * \param window the window to enable text input. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetTextInputArea + * \sa SDL_StartTextInputWithProperties + * \sa SDL_StopTextInput + * \sa SDL_TextInputActive + */ +extern SDL_DECLSPEC bool SDLCALL SDL_StartTextInput(SDL_Window *window); + +/** + * Text input type. + * + * These are the valid values for SDL_PROP_TEXTINPUT_TYPE_NUMBER. Not every + * value is valid on every platform, but where a value isn't supported, a + * reasonable fallback will be used. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_StartTextInputWithProperties + */ +typedef enum SDL_TextInputType +{ + SDL_TEXTINPUT_TYPE_TEXT, /**< The input is text */ + SDL_TEXTINPUT_TYPE_TEXT_NAME, /**< The input is a person's name */ + SDL_TEXTINPUT_TYPE_TEXT_EMAIL, /**< The input is an e-mail address */ + SDL_TEXTINPUT_TYPE_TEXT_USERNAME, /**< The input is a username */ + SDL_TEXTINPUT_TYPE_TEXT_PASSWORD_HIDDEN, /**< The input is a secure password that is hidden */ + SDL_TEXTINPUT_TYPE_TEXT_PASSWORD_VISIBLE, /**< The input is a secure password that is visible */ + SDL_TEXTINPUT_TYPE_NUMBER, /**< The input is a number */ + SDL_TEXTINPUT_TYPE_NUMBER_PASSWORD_HIDDEN, /**< The input is a secure PIN that is hidden */ + SDL_TEXTINPUT_TYPE_NUMBER_PASSWORD_VISIBLE /**< The input is a secure PIN that is visible */ +} SDL_TextInputType; + +/** + * Auto capitalization type. + * + * These are the valid values for SDL_PROP_TEXTINPUT_CAPITALIZATION_NUMBER. + * Not every value is valid on every platform, but where a value isn't + * supported, a reasonable fallback will be used. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_StartTextInputWithProperties + */ +typedef enum SDL_Capitalization +{ + SDL_CAPITALIZE_NONE, /**< No auto-capitalization will be done */ + SDL_CAPITALIZE_SENTENCES, /**< The first letter of sentences will be capitalized */ + SDL_CAPITALIZE_WORDS, /**< The first letter of words will be capitalized */ + SDL_CAPITALIZE_LETTERS /**< All letters will be capitalized */ +} SDL_Capitalization; + +/** + * Start accepting Unicode text input events in a window, with properties + * describing the input. + * + * This function will enable text input (SDL_EVENT_TEXT_INPUT and + * SDL_EVENT_TEXT_EDITING events) in the specified window. Please use this + * function paired with SDL_StopTextInput(). + * + * Text input events are not received by default. + * + * On some platforms using this function shows the screen keyboard and/or + * activates an IME, which can prevent some key press events from being passed + * through. + * + * These are the supported properties: + * + * - `SDL_PROP_TEXTINPUT_TYPE_NUMBER` - an SDL_TextInputType value that + * describes text being input, defaults to SDL_TEXTINPUT_TYPE_TEXT. + * - `SDL_PROP_TEXTINPUT_CAPITALIZATION_NUMBER` - an SDL_Capitalization value + * that describes how text should be capitalized, defaults to + * SDL_CAPITALIZE_SENTENCES for normal text entry, SDL_CAPITALIZE_WORDS for + * SDL_TEXTINPUT_TYPE_TEXT_NAME, and SDL_CAPITALIZE_NONE for e-mail + * addresses, usernames, and passwords. + * - `SDL_PROP_TEXTINPUT_AUTOCORRECT_BOOLEAN` - true to enable auto completion + * and auto correction, defaults to true. + * - `SDL_PROP_TEXTINPUT_MULTILINE_BOOLEAN` - true if multiple lines of text + * are allowed. This defaults to true if SDL_HINT_RETURN_KEY_HIDES_IME is + * "0" or is not set, and defaults to false if SDL_HINT_RETURN_KEY_HIDES_IME + * is "1". + * + * On Android you can directly specify the input type: + * + * - `SDL_PROP_TEXTINPUT_ANDROID_INPUTTYPE_NUMBER` - the text input type to + * use, overriding other properties. This is documented at + * https://developer.android.com/reference/android/text/InputType + * + * \param window the window to enable text input. + * \param props the properties to use. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetTextInputArea + * \sa SDL_StartTextInput + * \sa SDL_StopTextInput + * \sa SDL_TextInputActive + */ +extern SDL_DECLSPEC bool SDLCALL SDL_StartTextInputWithProperties(SDL_Window *window, SDL_PropertiesID props); + +#define SDL_PROP_TEXTINPUT_TYPE_NUMBER "SDL.textinput.type" +#define SDL_PROP_TEXTINPUT_CAPITALIZATION_NUMBER "SDL.textinput.capitalization" +#define SDL_PROP_TEXTINPUT_AUTOCORRECT_BOOLEAN "SDL.textinput.autocorrect" +#define SDL_PROP_TEXTINPUT_MULTILINE_BOOLEAN "SDL.textinput.multiline" +#define SDL_PROP_TEXTINPUT_ANDROID_INPUTTYPE_NUMBER "SDL.textinput.android.inputtype" + +/** + * Check whether or not Unicode text input events are enabled for a window. + * + * \param window the window to check. + * \returns true if text input events are enabled else false. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_StartTextInput + */ +extern SDL_DECLSPEC bool SDLCALL SDL_TextInputActive(SDL_Window *window); + +/** + * Stop receiving any text input events in a window. + * + * If SDL_StartTextInput() showed the screen keyboard, this function will hide + * it. + * + * \param window the window to disable text input. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_StartTextInput + */ +extern SDL_DECLSPEC bool SDLCALL SDL_StopTextInput(SDL_Window *window); + +/** + * Dismiss the composition window/IME without disabling the subsystem. + * + * \param window the window to affect. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_StartTextInput + * \sa SDL_StopTextInput + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ClearComposition(SDL_Window *window); + +/** + * Set the area used to type Unicode text input. + * + * Native input methods may place a window with word suggestions near the + * cursor, without covering the text being entered. + * + * \param window the window for which to set the text input area. + * \param rect the SDL_Rect representing the text input area, in window + * coordinates, or NULL to clear it. + * \param cursor the offset of the current cursor location relative to + * `rect->x`, in window coordinates. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTextInputArea + * \sa SDL_StartTextInput + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetTextInputArea(SDL_Window *window, const SDL_Rect *rect, int cursor); + +/** + * Get the area used to type Unicode text input. + * + * This returns the values previously set by SDL_SetTextInputArea(). + * + * \param window the window for which to query the text input area. + * \param rect a pointer to an SDL_Rect filled in with the text input area, + * may be NULL. + * \param cursor a pointer to the offset of the current cursor location + * relative to `rect->x`, may be NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetTextInputArea + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetTextInputArea(SDL_Window *window, SDL_Rect *rect, int *cursor); + +/** + * Check whether the platform has screen keyboard support. + * + * \returns true if the platform has some screen keyboard support or false if + * not. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_StartTextInput + * \sa SDL_ScreenKeyboardShown + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasScreenKeyboardSupport(void); + +/** + * Check whether the screen keyboard is shown for given window. + * + * \param window the window for which screen keyboard should be queried. + * \returns true if screen keyboard is shown or false if not. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasScreenKeyboardSupport + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ScreenKeyboardShown(SDL_Window *window); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_keyboard_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_keycode.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_keycode.h new file mode 100644 index 0000000..c43660e --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_keycode.h @@ -0,0 +1,347 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryKeycode + * + * Defines constants which identify keyboard keys and modifiers. + * + * Please refer to the Best Keyboard Practices document for details on what + * this information means and how best to use it. + * + * https://wiki.libsdl.org/SDL3/BestKeyboardPractices + */ + +#ifndef SDL_keycode_h_ +#define SDL_keycode_h_ + +#include +#include + +/** + * The SDL virtual key representation. + * + * Values of this type are used to represent keyboard keys using the current + * layout of the keyboard. These values include Unicode values representing + * the unmodified character that would be generated by pressing the key, or an + * `SDLK_*` constant for those keys that do not generate characters. + * + * A special exception is the number keys at the top of the keyboard which map + * by default to SDLK_0...SDLK_9 on AZERTY layouts. + * + * Keys with the `SDLK_EXTENDED_MASK` bit set do not map to a scancode or + * Unicode code point. + * + * Many common keycodes are listed below, but this list is not exhaustive. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_HINT_KEYCODE_OPTIONS + */ +typedef Uint32 SDL_Keycode; + +#define SDLK_EXTENDED_MASK (1u << 29) +#define SDLK_SCANCODE_MASK (1u << 30) +#define SDL_SCANCODE_TO_KEYCODE(X) (X | SDLK_SCANCODE_MASK) +#define SDLK_UNKNOWN 0x00000000u /**< 0 */ +#define SDLK_RETURN 0x0000000du /**< '\r' */ +#define SDLK_ESCAPE 0x0000001bu /**< '\x1B' */ +#define SDLK_BACKSPACE 0x00000008u /**< '\b' */ +#define SDLK_TAB 0x00000009u /**< '\t' */ +#define SDLK_SPACE 0x00000020u /**< ' ' */ +#define SDLK_EXCLAIM 0x00000021u /**< '!' */ +#define SDLK_DBLAPOSTROPHE 0x00000022u /**< '"' */ +#define SDLK_HASH 0x00000023u /**< '#' */ +#define SDLK_DOLLAR 0x00000024u /**< '$' */ +#define SDLK_PERCENT 0x00000025u /**< '%' */ +#define SDLK_AMPERSAND 0x00000026u /**< '&' */ +#define SDLK_APOSTROPHE 0x00000027u /**< '\'' */ +#define SDLK_LEFTPAREN 0x00000028u /**< '(' */ +#define SDLK_RIGHTPAREN 0x00000029u /**< ')' */ +#define SDLK_ASTERISK 0x0000002au /**< '*' */ +#define SDLK_PLUS 0x0000002bu /**< '+' */ +#define SDLK_COMMA 0x0000002cu /**< ',' */ +#define SDLK_MINUS 0x0000002du /**< '-' */ +#define SDLK_PERIOD 0x0000002eu /**< '.' */ +#define SDLK_SLASH 0x0000002fu /**< '/' */ +#define SDLK_0 0x00000030u /**< '0' */ +#define SDLK_1 0x00000031u /**< '1' */ +#define SDLK_2 0x00000032u /**< '2' */ +#define SDLK_3 0x00000033u /**< '3' */ +#define SDLK_4 0x00000034u /**< '4' */ +#define SDLK_5 0x00000035u /**< '5' */ +#define SDLK_6 0x00000036u /**< '6' */ +#define SDLK_7 0x00000037u /**< '7' */ +#define SDLK_8 0x00000038u /**< '8' */ +#define SDLK_9 0x00000039u /**< '9' */ +#define SDLK_COLON 0x0000003au /**< ':' */ +#define SDLK_SEMICOLON 0x0000003bu /**< ';' */ +#define SDLK_LESS 0x0000003cu /**< '<' */ +#define SDLK_EQUALS 0x0000003du /**< '=' */ +#define SDLK_GREATER 0x0000003eu /**< '>' */ +#define SDLK_QUESTION 0x0000003fu /**< '?' */ +#define SDLK_AT 0x00000040u /**< '@' */ +#define SDLK_LEFTBRACKET 0x0000005bu /**< '[' */ +#define SDLK_BACKSLASH 0x0000005cu /**< '\\' */ +#define SDLK_RIGHTBRACKET 0x0000005du /**< ']' */ +#define SDLK_CARET 0x0000005eu /**< '^' */ +#define SDLK_UNDERSCORE 0x0000005fu /**< '_' */ +#define SDLK_GRAVE 0x00000060u /**< '`' */ +#define SDLK_A 0x00000061u /**< 'a' */ +#define SDLK_B 0x00000062u /**< 'b' */ +#define SDLK_C 0x00000063u /**< 'c' */ +#define SDLK_D 0x00000064u /**< 'd' */ +#define SDLK_E 0x00000065u /**< 'e' */ +#define SDLK_F 0x00000066u /**< 'f' */ +#define SDLK_G 0x00000067u /**< 'g' */ +#define SDLK_H 0x00000068u /**< 'h' */ +#define SDLK_I 0x00000069u /**< 'i' */ +#define SDLK_J 0x0000006au /**< 'j' */ +#define SDLK_K 0x0000006bu /**< 'k' */ +#define SDLK_L 0x0000006cu /**< 'l' */ +#define SDLK_M 0x0000006du /**< 'm' */ +#define SDLK_N 0x0000006eu /**< 'n' */ +#define SDLK_O 0x0000006fu /**< 'o' */ +#define SDLK_P 0x00000070u /**< 'p' */ +#define SDLK_Q 0x00000071u /**< 'q' */ +#define SDLK_R 0x00000072u /**< 'r' */ +#define SDLK_S 0x00000073u /**< 's' */ +#define SDLK_T 0x00000074u /**< 't' */ +#define SDLK_U 0x00000075u /**< 'u' */ +#define SDLK_V 0x00000076u /**< 'v' */ +#define SDLK_W 0x00000077u /**< 'w' */ +#define SDLK_X 0x00000078u /**< 'x' */ +#define SDLK_Y 0x00000079u /**< 'y' */ +#define SDLK_Z 0x0000007au /**< 'z' */ +#define SDLK_LEFTBRACE 0x0000007bu /**< '{' */ +#define SDLK_PIPE 0x0000007cu /**< '|' */ +#define SDLK_RIGHTBRACE 0x0000007du /**< '}' */ +#define SDLK_TILDE 0x0000007eu /**< '~' */ +#define SDLK_DELETE 0x0000007fu /**< '\x7F' */ +#define SDLK_PLUSMINUS 0x000000b1u /**< '\xB1' */ +#define SDLK_CAPSLOCK 0x40000039u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CAPSLOCK) */ +#define SDLK_F1 0x4000003au /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F1) */ +#define SDLK_F2 0x4000003bu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F2) */ +#define SDLK_F3 0x4000003cu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F3) */ +#define SDLK_F4 0x4000003du /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F4) */ +#define SDLK_F5 0x4000003eu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F5) */ +#define SDLK_F6 0x4000003fu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F6) */ +#define SDLK_F7 0x40000040u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F7) */ +#define SDLK_F8 0x40000041u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F8) */ +#define SDLK_F9 0x40000042u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F9) */ +#define SDLK_F10 0x40000043u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F10) */ +#define SDLK_F11 0x40000044u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F11) */ +#define SDLK_F12 0x40000045u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F12) */ +#define SDLK_PRINTSCREEN 0x40000046u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PRINTSCREEN) */ +#define SDLK_SCROLLLOCK 0x40000047u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SCROLLLOCK) */ +#define SDLK_PAUSE 0x40000048u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAUSE) */ +#define SDLK_INSERT 0x40000049u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_INSERT) */ +#define SDLK_HOME 0x4000004au /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_HOME) */ +#define SDLK_PAGEUP 0x4000004bu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAGEUP) */ +#define SDLK_END 0x4000004du /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_END) */ +#define SDLK_PAGEDOWN 0x4000004eu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAGEDOWN) */ +#define SDLK_RIGHT 0x4000004fu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RIGHT) */ +#define SDLK_LEFT 0x40000050u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LEFT) */ +#define SDLK_DOWN 0x40000051u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DOWN) */ +#define SDLK_UP 0x40000052u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_UP) */ +#define SDLK_NUMLOCKCLEAR 0x40000053u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_NUMLOCKCLEAR) */ +#define SDLK_KP_DIVIDE 0x40000054u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DIVIDE) */ +#define SDLK_KP_MULTIPLY 0x40000055u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MULTIPLY) */ +#define SDLK_KP_MINUS 0x40000056u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MINUS) */ +#define SDLK_KP_PLUS 0x40000057u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PLUS) */ +#define SDLK_KP_ENTER 0x40000058u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_ENTER) */ +#define SDLK_KP_1 0x40000059u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_1) */ +#define SDLK_KP_2 0x4000005au /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_2) */ +#define SDLK_KP_3 0x4000005bu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_3) */ +#define SDLK_KP_4 0x4000005cu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_4) */ +#define SDLK_KP_5 0x4000005du /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_5) */ +#define SDLK_KP_6 0x4000005eu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_6) */ +#define SDLK_KP_7 0x4000005fu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_7) */ +#define SDLK_KP_8 0x40000060u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_8) */ +#define SDLK_KP_9 0x40000061u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_9) */ +#define SDLK_KP_0 0x40000062u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_0) */ +#define SDLK_KP_PERIOD 0x40000063u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PERIOD) */ +#define SDLK_APPLICATION 0x40000065u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APPLICATION) */ +#define SDLK_POWER 0x40000066u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_POWER) */ +#define SDLK_KP_EQUALS 0x40000067u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EQUALS) */ +#define SDLK_F13 0x40000068u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F13) */ +#define SDLK_F14 0x40000069u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F14) */ +#define SDLK_F15 0x4000006au /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F15) */ +#define SDLK_F16 0x4000006bu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F16) */ +#define SDLK_F17 0x4000006cu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F17) */ +#define SDLK_F18 0x4000006du /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F18) */ +#define SDLK_F19 0x4000006eu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F19) */ +#define SDLK_F20 0x4000006fu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F20) */ +#define SDLK_F21 0x40000070u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F21) */ +#define SDLK_F22 0x40000071u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F22) */ +#define SDLK_F23 0x40000072u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F23) */ +#define SDLK_F24 0x40000073u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F24) */ +#define SDLK_EXECUTE 0x40000074u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EXECUTE) */ +#define SDLK_HELP 0x40000075u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_HELP) */ +#define SDLK_MENU 0x40000076u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MENU) */ +#define SDLK_SELECT 0x40000077u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SELECT) */ +#define SDLK_STOP 0x40000078u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_STOP) */ +#define SDLK_AGAIN 0x40000079u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AGAIN) */ +#define SDLK_UNDO 0x4000007au /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_UNDO) */ +#define SDLK_CUT 0x4000007bu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CUT) */ +#define SDLK_COPY 0x4000007cu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_COPY) */ +#define SDLK_PASTE 0x4000007du /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PASTE) */ +#define SDLK_FIND 0x4000007eu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_FIND) */ +#define SDLK_MUTE 0x4000007fu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MUTE) */ +#define SDLK_VOLUMEUP 0x40000080u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_VOLUMEUP) */ +#define SDLK_VOLUMEDOWN 0x40000081u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_VOLUMEDOWN) */ +#define SDLK_KP_COMMA 0x40000085u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_COMMA) */ +#define SDLK_KP_EQUALSAS400 0x40000086u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EQUALSAS400) */ +#define SDLK_ALTERASE 0x40000099u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_ALTERASE) */ +#define SDLK_SYSREQ 0x4000009au /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SYSREQ) */ +#define SDLK_CANCEL 0x4000009bu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CANCEL) */ +#define SDLK_CLEAR 0x4000009cu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CLEAR) */ +#define SDLK_PRIOR 0x4000009du /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PRIOR) */ +#define SDLK_RETURN2 0x4000009eu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RETURN2) */ +#define SDLK_SEPARATOR 0x4000009fu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SEPARATOR) */ +#define SDLK_OUT 0x400000a0u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_OUT) */ +#define SDLK_OPER 0x400000a1u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_OPER) */ +#define SDLK_CLEARAGAIN 0x400000a2u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CLEARAGAIN) */ +#define SDLK_CRSEL 0x400000a3u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CRSEL) */ +#define SDLK_EXSEL 0x400000a4u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EXSEL) */ +#define SDLK_KP_00 0x400000b0u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_00) */ +#define SDLK_KP_000 0x400000b1u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_000) */ +#define SDLK_THOUSANDSSEPARATOR 0x400000b2u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_THOUSANDSSEPARATOR) */ +#define SDLK_DECIMALSEPARATOR 0x400000b3u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DECIMALSEPARATOR) */ +#define SDLK_CURRENCYUNIT 0x400000b4u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CURRENCYUNIT) */ +#define SDLK_CURRENCYSUBUNIT 0x400000b5u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CURRENCYSUBUNIT) */ +#define SDLK_KP_LEFTPAREN 0x400000b6u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LEFTPAREN) */ +#define SDLK_KP_RIGHTPAREN 0x400000b7u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_RIGHTPAREN) */ +#define SDLK_KP_LEFTBRACE 0x400000b8u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LEFTBRACE) */ +#define SDLK_KP_RIGHTBRACE 0x400000b9u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_RIGHTBRACE) */ +#define SDLK_KP_TAB 0x400000bau /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_TAB) */ +#define SDLK_KP_BACKSPACE 0x400000bbu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_BACKSPACE) */ +#define SDLK_KP_A 0x400000bcu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_A) */ +#define SDLK_KP_B 0x400000bdu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_B) */ +#define SDLK_KP_C 0x400000beu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_C) */ +#define SDLK_KP_D 0x400000bfu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_D) */ +#define SDLK_KP_E 0x400000c0u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_E) */ +#define SDLK_KP_F 0x400000c1u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_F) */ +#define SDLK_KP_XOR 0x400000c2u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_XOR) */ +#define SDLK_KP_POWER 0x400000c3u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_POWER) */ +#define SDLK_KP_PERCENT 0x400000c4u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PERCENT) */ +#define SDLK_KP_LESS 0x400000c5u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LESS) */ +#define SDLK_KP_GREATER 0x400000c6u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_GREATER) */ +#define SDLK_KP_AMPERSAND 0x400000c7u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_AMPERSAND) */ +#define SDLK_KP_DBLAMPERSAND 0x400000c8u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DBLAMPERSAND) */ +#define SDLK_KP_VERTICALBAR 0x400000c9u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_VERTICALBAR) */ +#define SDLK_KP_DBLVERTICALBAR 0x400000cau /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DBLVERTICALBAR) */ +#define SDLK_KP_COLON 0x400000cbu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_COLON) */ +#define SDLK_KP_HASH 0x400000ccu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_HASH) */ +#define SDLK_KP_SPACE 0x400000cdu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_SPACE) */ +#define SDLK_KP_AT 0x400000ceu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_AT) */ +#define SDLK_KP_EXCLAM 0x400000cfu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EXCLAM) */ +#define SDLK_KP_MEMSTORE 0x400000d0u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMSTORE) */ +#define SDLK_KP_MEMRECALL 0x400000d1u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMRECALL) */ +#define SDLK_KP_MEMCLEAR 0x400000d2u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMCLEAR) */ +#define SDLK_KP_MEMADD 0x400000d3u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMADD) */ +#define SDLK_KP_MEMSUBTRACT 0x400000d4u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMSUBTRACT) */ +#define SDLK_KP_MEMMULTIPLY 0x400000d5u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMMULTIPLY) */ +#define SDLK_KP_MEMDIVIDE 0x400000d6u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMDIVIDE) */ +#define SDLK_KP_PLUSMINUS 0x400000d7u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PLUSMINUS) */ +#define SDLK_KP_CLEAR 0x400000d8u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_CLEAR) */ +#define SDLK_KP_CLEARENTRY 0x400000d9u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_CLEARENTRY) */ +#define SDLK_KP_BINARY 0x400000dau /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_BINARY) */ +#define SDLK_KP_OCTAL 0x400000dbu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_OCTAL) */ +#define SDLK_KP_DECIMAL 0x400000dcu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DECIMAL) */ +#define SDLK_KP_HEXADECIMAL 0x400000ddu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_HEXADECIMAL) */ +#define SDLK_LCTRL 0x400000e0u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LCTRL) */ +#define SDLK_LSHIFT 0x400000e1u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LSHIFT) */ +#define SDLK_LALT 0x400000e2u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LALT) */ +#define SDLK_LGUI 0x400000e3u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LGUI) */ +#define SDLK_RCTRL 0x400000e4u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RCTRL) */ +#define SDLK_RSHIFT 0x400000e5u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RSHIFT) */ +#define SDLK_RALT 0x400000e6u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RALT) */ +#define SDLK_RGUI 0x400000e7u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RGUI) */ +#define SDLK_MODE 0x40000101u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MODE) */ +#define SDLK_SLEEP 0x40000102u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SLEEP) */ +#define SDLK_WAKE 0x40000103u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_WAKE) */ +#define SDLK_CHANNEL_INCREMENT 0x40000104u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CHANNEL_INCREMENT) */ +#define SDLK_CHANNEL_DECREMENT 0x40000105u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CHANNEL_DECREMENT) */ +#define SDLK_MEDIA_PLAY 0x40000106u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIA_PLAY) */ +#define SDLK_MEDIA_PAUSE 0x40000107u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIA_PAUSE) */ +#define SDLK_MEDIA_RECORD 0x40000108u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIA_RECORD) */ +#define SDLK_MEDIA_FAST_FORWARD 0x40000109u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIA_FAST_FORWARD) */ +#define SDLK_MEDIA_REWIND 0x4000010au /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIA_REWIND) */ +#define SDLK_MEDIA_NEXT_TRACK 0x4000010bu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIA_NEXT_TRACK) */ +#define SDLK_MEDIA_PREVIOUS_TRACK 0x4000010cu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIA_PREVIOUS_TRACK) */ +#define SDLK_MEDIA_STOP 0x4000010du /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIA_STOP) */ +#define SDLK_MEDIA_EJECT 0x4000010eu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIA_EJECT) */ +#define SDLK_MEDIA_PLAY_PAUSE 0x4000010fu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIA_PLAY_PAUSE) */ +#define SDLK_MEDIA_SELECT 0x40000110u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIA_SELECT) */ +#define SDLK_AC_NEW 0x40000111u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_NEW) */ +#define SDLK_AC_OPEN 0x40000112u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_OPEN) */ +#define SDLK_AC_CLOSE 0x40000113u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_CLOSE) */ +#define SDLK_AC_EXIT 0x40000114u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_EXIT) */ +#define SDLK_AC_SAVE 0x40000115u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_SAVE) */ +#define SDLK_AC_PRINT 0x40000116u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_PRINT) */ +#define SDLK_AC_PROPERTIES 0x40000117u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_PROPERTIES) */ +#define SDLK_AC_SEARCH 0x40000118u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_SEARCH) */ +#define SDLK_AC_HOME 0x40000119u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_HOME) */ +#define SDLK_AC_BACK 0x4000011au /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_BACK) */ +#define SDLK_AC_FORWARD 0x4000011bu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_FORWARD) */ +#define SDLK_AC_STOP 0x4000011cu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_STOP) */ +#define SDLK_AC_REFRESH 0x4000011du /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_REFRESH) */ +#define SDLK_AC_BOOKMARKS 0x4000011eu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_BOOKMARKS) */ +#define SDLK_SOFTLEFT 0x4000011fu /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SOFTLEFT) */ +#define SDLK_SOFTRIGHT 0x40000120u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SOFTRIGHT) */ +#define SDLK_CALL 0x40000121u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CALL) */ +#define SDLK_ENDCALL 0x40000122u /**< SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_ENDCALL) */ +#define SDLK_LEFT_TAB 0x20000001u /**< Extended key Left Tab */ +#define SDLK_LEVEL5_SHIFT 0x20000002u /**< Extended key Level 5 Shift */ +#define SDLK_MULTI_KEY_COMPOSE 0x20000003u /**< Extended key Multi-key Compose */ +#define SDLK_LMETA 0x20000004u /**< Extended key Left Meta */ +#define SDLK_RMETA 0x20000005u /**< Extended key Right Meta */ +#define SDLK_LHYPER 0x20000006u /**< Extended key Left Hyper */ +#define SDLK_RHYPER 0x20000007u /**< Extended key Right Hyper */ + +/** + * Valid key modifiers (possibly OR'd together). + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint16 SDL_Keymod; + +#define SDL_KMOD_NONE 0x0000u /**< no modifier is applicable. */ +#define SDL_KMOD_LSHIFT 0x0001u /**< the left Shift key is down. */ +#define SDL_KMOD_RSHIFT 0x0002u /**< the right Shift key is down. */ +#define SDL_KMOD_LEVEL5 0x0004u /**< the Level 5 Shift key is down. */ +#define SDL_KMOD_LCTRL 0x0040u /**< the left Ctrl (Control) key is down. */ +#define SDL_KMOD_RCTRL 0x0080u /**< the right Ctrl (Control) key is down. */ +#define SDL_KMOD_LALT 0x0100u /**< the left Alt key is down. */ +#define SDL_KMOD_RALT 0x0200u /**< the right Alt key is down. */ +#define SDL_KMOD_LGUI 0x0400u /**< the left GUI key (often the Windows key) is down. */ +#define SDL_KMOD_RGUI 0x0800u /**< the right GUI key (often the Windows key) is down. */ +#define SDL_KMOD_NUM 0x1000u /**< the Num Lock key (may be located on an extended keypad) is down. */ +#define SDL_KMOD_CAPS 0x2000u /**< the Caps Lock key is down. */ +#define SDL_KMOD_MODE 0x4000u /**< the !AltGr key is down. */ +#define SDL_KMOD_SCROLL 0x8000u /**< the Scroll Lock key is down. */ +#define SDL_KMOD_CTRL (SDL_KMOD_LCTRL | SDL_KMOD_RCTRL) /**< Any Ctrl key is down. */ +#define SDL_KMOD_SHIFT (SDL_KMOD_LSHIFT | SDL_KMOD_RSHIFT) /**< Any Shift key is down. */ +#define SDL_KMOD_ALT (SDL_KMOD_LALT | SDL_KMOD_RALT) /**< Any Alt key is down. */ +#define SDL_KMOD_GUI (SDL_KMOD_LGUI | SDL_KMOD_RGUI) /**< Any GUI key is down. */ + +#endif /* SDL_keycode_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_loadso.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_loadso.h new file mode 100644 index 0000000..f8649d7 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_loadso.h @@ -0,0 +1,145 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: SharedObject */ + +/** + * # CategorySharedObject + * + * System-dependent library loading routines. + * + * Shared objects are code that is programmatically loadable at runtime. + * Windows calls these "DLLs", Linux calls them "shared libraries", etc. + * + * To use them, build such a library, then call SDL_LoadObject() on it. Once + * loaded, you can use SDL_LoadFunction() on that object to find the address + * of its exported symbols. When done with the object, call SDL_UnloadObject() + * to dispose of it. + * + * Some things to keep in mind: + * + * - These functions only work on C function names. Other languages may have + * name mangling and intrinsic language support that varies from compiler to + * compiler. + * - Make sure you declare your function pointers with the same calling + * convention as the actual library function. Your code will crash + * mysteriously if you do not do this. + * - Avoid namespace collisions. If you load a symbol from the library, it is + * not defined whether or not it goes into the global symbol namespace for + * the application. If it does and it conflicts with symbols in your code or + * other shared libraries, you will not get the results you expect. :) + * - Once a library is unloaded, all pointers into it obtained through + * SDL_LoadFunction() become invalid, even if the library is later reloaded. + * Don't unload a library if you plan to use these pointers in the future. + * Notably: beware of giving one of these pointers to atexit(), since it may + * call that pointer after the library unloads. + */ + +#ifndef SDL_loadso_h_ +#define SDL_loadso_h_ + +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * An opaque datatype that represents a loaded shared object. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_LoadObject + * \sa SDL_LoadFunction + * \sa SDL_UnloadObject + */ +typedef struct SDL_SharedObject SDL_SharedObject; + +/** + * Dynamically load a shared object. + * + * \param sofile a system-dependent name of the object file. + * \returns an opaque pointer to the object handle or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LoadFunction + * \sa SDL_UnloadObject + */ +extern SDL_DECLSPEC SDL_SharedObject * SDLCALL SDL_LoadObject(const char *sofile); + +/** + * Look up the address of the named function in a shared object. + * + * This function pointer is no longer valid after calling SDL_UnloadObject(). + * + * This function can only look up C function names. Other languages may have + * name mangling and intrinsic language support that varies from compiler to + * compiler. + * + * Make sure you declare your function pointers with the same calling + * convention as the actual library function. Your code will crash + * mysteriously if you do not do this. + * + * If the requested function doesn't exist, NULL is returned. + * + * \param handle a valid shared object handle returned by SDL_LoadObject(). + * \param name the name of the function to look up. + * \returns a pointer to the function or NULL on failure; call SDL_GetError() + * for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LoadObject + */ +extern SDL_DECLSPEC SDL_FunctionPointer SDLCALL SDL_LoadFunction(SDL_SharedObject *handle, const char *name); + +/** + * Unload a shared object from memory. + * + * Note that any pointers from this object looked up through + * SDL_LoadFunction() will no longer be valid. + * + * \param handle a valid shared object handle returned by SDL_LoadObject(). + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LoadObject + */ +extern SDL_DECLSPEC void SDLCALL SDL_UnloadObject(SDL_SharedObject *handle); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_loadso_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_locale.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_locale.h new file mode 100644 index 0000000..902843e --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_locale.h @@ -0,0 +1,117 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryLocale + * + * SDL locale services. + * + * This provides a way to get a list of preferred locales (language plus + * country) for the user. There is exactly one function: + * SDL_GetPreferredLocales(), which handles all the heavy lifting, and offers + * documentation on all the strange ways humans might have configured their + * language settings. + */ + +#ifndef SDL_locale_h +#define SDL_locale_h + +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/** + * A struct to provide locale data. + * + * Locale data is split into a spoken language, like English, and an optional + * country, like Canada. The language will be in ISO-639 format (so English + * would be "en"), and the country, if not NULL, will be an ISO-3166 country + * code (so Canada would be "CA"). + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPreferredLocales + */ +typedef struct SDL_Locale +{ + const char *language; /**< A language name, like "en" for English. */ + const char *country; /**< A country, like "US" for America. Can be NULL. */ +} SDL_Locale; + +/** + * Report the user's preferred locale. + * + * Returned language strings are in the format xx, where 'xx' is an ISO-639 + * language specifier (such as "en" for English, "de" for German, etc). + * Country strings are in the format YY, where "YY" is an ISO-3166 country + * code (such as "US" for the United States, "CA" for Canada, etc). Country + * might be NULL if there's no specific guidance on them (so you might get { + * "en", "US" } for American English, but { "en", NULL } means "English + * language, generically"). Language strings are never NULL, except to + * terminate the array. + * + * Please note that not all of these strings are 2 characters; some are three + * or more. + * + * The returned list of locales are in the order of the user's preference. For + * example, a German citizen that is fluent in US English and knows enough + * Japanese to navigate around Tokyo might have a list like: { "de", "en_US", + * "jp", NULL }. Someone from England might prefer British English (where + * "color" is spelled "colour", etc), but will settle for anything like it: { + * "en_GB", "en", NULL }. + * + * This function returns NULL on error, including when the platform does not + * supply this information at all. + * + * This might be a "slow" call that has to query the operating system. It's + * best to ask for this once and save the results. However, this list can + * change, usually because the user has changed a system preference outside of + * your program; SDL will send an SDL_EVENT_LOCALE_CHANGED event in this case, + * if possible, and you can call this function again to get an updated copy of + * preferred locales. + * + * \param count a pointer filled in with the number of locales returned, may + * be NULL. + * \returns a NULL terminated array of locale pointers, or NULL on failure; + * call SDL_GetError() for more information. This is a single + * allocation that should be freed with SDL_free() when it is no + * longer needed. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Locale ** SDLCALL SDL_GetPreferredLocales(int *count); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include + +#endif /* SDL_locale_h */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_log.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_log.h new file mode 100644 index 0000000..aceaabe --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_log.h @@ -0,0 +1,540 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryLog + * + * Simple log messages with priorities and categories. A message's + * SDL_LogPriority signifies how important the message is. A message's + * SDL_LogCategory signifies from what domain it belongs to. Every category + * has a minimum priority specified: when a message belongs to that category, + * it will only be sent out if it has that minimum priority or higher. + * + * SDL's own logs are sent below the default priority threshold, so they are + * quiet by default. + * + * You can change the log verbosity programmatically using + * SDL_SetLogPriority() or with SDL_SetHint(SDL_HINT_LOGGING, ...), or with + * the "SDL_LOGGING" environment variable. This variable is a comma separated + * set of category=level tokens that define the default logging levels for SDL + * applications. + * + * The category can be a numeric category, one of "app", "error", "assert", + * "system", "audio", "video", "render", "input", "test", or `*` for any + * unspecified category. + * + * The level can be a numeric level, one of "trace", "verbose", "debug", + * "info", "warn", "error", "critical", or "quiet" to disable that category. + * + * You can omit the category if you want to set the logging level for all + * categories. + * + * If this hint isn't set, the default log levels are equivalent to: + * + * `app=info,assert=warn,test=verbose,*=error` + * + * Here's where the messages go on different platforms: + * + * - Windows: debug output stream + * - Android: log output + * - Others: standard error output (stderr) + * + * You don't need to have a newline (`\n`) on the end of messages, the + * functions will do that for you. For consistent behavior cross-platform, you + * shouldn't have any newlines in messages, such as to log multiple lines in + * one call; unusual platform-specific behavior can be observed in such usage. + * Do one log call per line instead, with no newlines in messages. + * + * Each log call is atomic, so you won't see log messages cut off one another + * when logging from multiple threads. + */ + +#ifndef SDL_log_h_ +#define SDL_log_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * The predefined log categories + * + * By default the application and gpu categories are enabled at the INFO + * level, the assert category is enabled at the WARN level, test is enabled at + * the VERBOSE level and all other categories are enabled at the ERROR level. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_LogCategory +{ + SDL_LOG_CATEGORY_APPLICATION, + SDL_LOG_CATEGORY_ERROR, + SDL_LOG_CATEGORY_ASSERT, + SDL_LOG_CATEGORY_SYSTEM, + SDL_LOG_CATEGORY_AUDIO, + SDL_LOG_CATEGORY_VIDEO, + SDL_LOG_CATEGORY_RENDER, + SDL_LOG_CATEGORY_INPUT, + SDL_LOG_CATEGORY_TEST, + SDL_LOG_CATEGORY_GPU, + + /* Reserved for future SDL library use */ + SDL_LOG_CATEGORY_RESERVED2, + SDL_LOG_CATEGORY_RESERVED3, + SDL_LOG_CATEGORY_RESERVED4, + SDL_LOG_CATEGORY_RESERVED5, + SDL_LOG_CATEGORY_RESERVED6, + SDL_LOG_CATEGORY_RESERVED7, + SDL_LOG_CATEGORY_RESERVED8, + SDL_LOG_CATEGORY_RESERVED9, + SDL_LOG_CATEGORY_RESERVED10, + + /* Beyond this point is reserved for application use, e.g. + enum { + MYAPP_CATEGORY_AWESOME1 = SDL_LOG_CATEGORY_CUSTOM, + MYAPP_CATEGORY_AWESOME2, + MYAPP_CATEGORY_AWESOME3, + ... + }; + */ + SDL_LOG_CATEGORY_CUSTOM +} SDL_LogCategory; + +/** + * The predefined log priorities + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_LogPriority +{ + SDL_LOG_PRIORITY_INVALID, + SDL_LOG_PRIORITY_TRACE, + SDL_LOG_PRIORITY_VERBOSE, + SDL_LOG_PRIORITY_DEBUG, + SDL_LOG_PRIORITY_INFO, + SDL_LOG_PRIORITY_WARN, + SDL_LOG_PRIORITY_ERROR, + SDL_LOG_PRIORITY_CRITICAL, + SDL_LOG_PRIORITY_COUNT +} SDL_LogPriority; + + +/** + * Set the priority of all log categories. + * + * \param priority the SDL_LogPriority to assign. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ResetLogPriorities + * \sa SDL_SetLogPriority + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetLogPriorities(SDL_LogPriority priority); + +/** + * Set the priority of a particular log category. + * + * \param category the category to assign a priority to. + * \param priority the SDL_LogPriority to assign. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetLogPriority + * \sa SDL_ResetLogPriorities + * \sa SDL_SetLogPriorities + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetLogPriority(int category, SDL_LogPriority priority); + +/** + * Get the priority of a particular log category. + * + * \param category the category to query. + * \returns the SDL_LogPriority for the requested category. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetLogPriority + */ +extern SDL_DECLSPEC SDL_LogPriority SDLCALL SDL_GetLogPriority(int category); + +/** + * Reset all priorities to default. + * + * This is called by SDL_Quit(). + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetLogPriorities + * \sa SDL_SetLogPriority + */ +extern SDL_DECLSPEC void SDLCALL SDL_ResetLogPriorities(void); + +/** + * Set the text prepended to log messages of a given priority. + * + * By default SDL_LOG_PRIORITY_INFO and below have no prefix, and + * SDL_LOG_PRIORITY_WARN and higher have a prefix showing their priority, e.g. + * "WARNING: ". + * + * This function makes a copy of its string argument, **prefix**, so it is not + * necessary to keep the value of **prefix** alive after the call returns. + * + * \param priority the SDL_LogPriority to modify. + * \param prefix the prefix to use for that log priority, or NULL to use no + * prefix. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetLogPriorities + * \sa SDL_SetLogPriority + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetLogPriorityPrefix(SDL_LogPriority priority, const char *prefix); + +/** + * Log a message with SDL_LOG_CATEGORY_APPLICATION and SDL_LOG_PRIORITY_INFO. + * + * \param fmt a printf() style message format string. + * \param ... additional parameters matching % tokens in the `fmt` string, if + * any. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LogCritical + * \sa SDL_LogDebug + * \sa SDL_LogError + * \sa SDL_LogInfo + * \sa SDL_LogMessage + * \sa SDL_LogMessageV + * \sa SDL_LogTrace + * \sa SDL_LogVerbose + * \sa SDL_LogWarn + */ +extern SDL_DECLSPEC void SDLCALL SDL_Log(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1); + +/** + * Log a message with SDL_LOG_PRIORITY_TRACE. + * + * \param category the category of the message. + * \param fmt a printf() style message format string. + * \param ... additional parameters matching % tokens in the **fmt** string, + * if any. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Log + * \sa SDL_LogCritical + * \sa SDL_LogDebug + * \sa SDL_LogError + * \sa SDL_LogInfo + * \sa SDL_LogMessage + * \sa SDL_LogMessageV + * \sa SDL_LogVerbose + * \sa SDL_LogWarn + */ +extern SDL_DECLSPEC void SDLCALL SDL_LogTrace(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * Log a message with SDL_LOG_PRIORITY_VERBOSE. + * + * \param category the category of the message. + * \param fmt a printf() style message format string. + * \param ... additional parameters matching % tokens in the **fmt** string, + * if any. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Log + * \sa SDL_LogCritical + * \sa SDL_LogDebug + * \sa SDL_LogError + * \sa SDL_LogInfo + * \sa SDL_LogMessage + * \sa SDL_LogMessageV + * \sa SDL_LogWarn + */ +extern SDL_DECLSPEC void SDLCALL SDL_LogVerbose(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * Log a message with SDL_LOG_PRIORITY_DEBUG. + * + * \param category the category of the message. + * \param fmt a printf() style message format string. + * \param ... additional parameters matching % tokens in the **fmt** string, + * if any. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Log + * \sa SDL_LogCritical + * \sa SDL_LogError + * \sa SDL_LogInfo + * \sa SDL_LogMessage + * \sa SDL_LogMessageV + * \sa SDL_LogTrace + * \sa SDL_LogVerbose + * \sa SDL_LogWarn + */ +extern SDL_DECLSPEC void SDLCALL SDL_LogDebug(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * Log a message with SDL_LOG_PRIORITY_INFO. + * + * \param category the category of the message. + * \param fmt a printf() style message format string. + * \param ... additional parameters matching % tokens in the **fmt** string, + * if any. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Log + * \sa SDL_LogCritical + * \sa SDL_LogDebug + * \sa SDL_LogError + * \sa SDL_LogMessage + * \sa SDL_LogMessageV + * \sa SDL_LogTrace + * \sa SDL_LogVerbose + * \sa SDL_LogWarn + */ +extern SDL_DECLSPEC void SDLCALL SDL_LogInfo(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * Log a message with SDL_LOG_PRIORITY_WARN. + * + * \param category the category of the message. + * \param fmt a printf() style message format string. + * \param ... additional parameters matching % tokens in the **fmt** string, + * if any. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Log + * \sa SDL_LogCritical + * \sa SDL_LogDebug + * \sa SDL_LogError + * \sa SDL_LogInfo + * \sa SDL_LogMessage + * \sa SDL_LogMessageV + * \sa SDL_LogTrace + * \sa SDL_LogVerbose + */ +extern SDL_DECLSPEC void SDLCALL SDL_LogWarn(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * Log a message with SDL_LOG_PRIORITY_ERROR. + * + * \param category the category of the message. + * \param fmt a printf() style message format string. + * \param ... additional parameters matching % tokens in the **fmt** string, + * if any. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Log + * \sa SDL_LogCritical + * \sa SDL_LogDebug + * \sa SDL_LogInfo + * \sa SDL_LogMessage + * \sa SDL_LogMessageV + * \sa SDL_LogTrace + * \sa SDL_LogVerbose + * \sa SDL_LogWarn + */ +extern SDL_DECLSPEC void SDLCALL SDL_LogError(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * Log a message with SDL_LOG_PRIORITY_CRITICAL. + * + * \param category the category of the message. + * \param fmt a printf() style message format string. + * \param ... additional parameters matching % tokens in the **fmt** string, + * if any. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Log + * \sa SDL_LogDebug + * \sa SDL_LogError + * \sa SDL_LogInfo + * \sa SDL_LogMessage + * \sa SDL_LogMessageV + * \sa SDL_LogTrace + * \sa SDL_LogVerbose + * \sa SDL_LogWarn + */ +extern SDL_DECLSPEC void SDLCALL SDL_LogCritical(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * Log a message with the specified category and priority. + * + * \param category the category of the message. + * \param priority the priority of the message. + * \param fmt a printf() style message format string. + * \param ... additional parameters matching % tokens in the **fmt** string, + * if any. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Log + * \sa SDL_LogCritical + * \sa SDL_LogDebug + * \sa SDL_LogError + * \sa SDL_LogInfo + * \sa SDL_LogMessageV + * \sa SDL_LogTrace + * \sa SDL_LogVerbose + * \sa SDL_LogWarn + */ +extern SDL_DECLSPEC void SDLCALL SDL_LogMessage(int category, + SDL_LogPriority priority, + SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(3); + +/** + * Log a message with the specified category and priority. + * + * \param category the category of the message. + * \param priority the priority of the message. + * \param fmt a printf() style message format string. + * \param ap a variable argument list. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Log + * \sa SDL_LogCritical + * \sa SDL_LogDebug + * \sa SDL_LogError + * \sa SDL_LogInfo + * \sa SDL_LogMessage + * \sa SDL_LogTrace + * \sa SDL_LogVerbose + * \sa SDL_LogWarn + */ +extern SDL_DECLSPEC void SDLCALL SDL_LogMessageV(int category, + SDL_LogPriority priority, + SDL_PRINTF_FORMAT_STRING const char *fmt, va_list ap) SDL_PRINTF_VARARG_FUNCV(3); + +/** + * The prototype for the log output callback function. + * + * This function is called by SDL when there is new text to be logged. A mutex + * is held so that this function is never called by more than one thread at + * once. + * + * \param userdata what was passed as `userdata` to + * SDL_SetLogOutputFunction(). + * \param category the category of the message. + * \param priority the priority of the message. + * \param message the message being output. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef void (SDLCALL *SDL_LogOutputFunction)(void *userdata, int category, SDL_LogPriority priority, const char *message); + +/** + * Get the default log output function. + * + * \returns the default log output callback. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetLogOutputFunction + * \sa SDL_GetLogOutputFunction + */ +extern SDL_DECLSPEC SDL_LogOutputFunction SDLCALL SDL_GetDefaultLogOutputFunction(void); + +/** + * Get the current log output function. + * + * \param callback an SDL_LogOutputFunction filled in with the current log + * callback. + * \param userdata a pointer filled in with the pointer that is passed to + * `callback`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDefaultLogOutputFunction + * \sa SDL_SetLogOutputFunction + */ +extern SDL_DECLSPEC void SDLCALL SDL_GetLogOutputFunction(SDL_LogOutputFunction *callback, void **userdata); + +/** + * Replace the default log output function with one of your own. + * + * \param callback an SDL_LogOutputFunction to call instead of the default. + * \param userdata a pointer that is passed to `callback`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDefaultLogOutputFunction + * \sa SDL_GetLogOutputFunction + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetLogOutputFunction(SDL_LogOutputFunction callback, void *userdata); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_log_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_main.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_main.h new file mode 100644 index 0000000..ff497a4 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_main.h @@ -0,0 +1,679 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryMain + * + * Redefine main() if necessary so that it is called by SDL. + * + * In order to make this consistent on all platforms, the application's main() + * should look like this: + * + * ```c + * #include + * #include + * + * int main(int argc, char *argv[]) + * { + * } + * ``` + * + * SDL will take care of platform specific details on how it gets called. + * + * This is also where an app can be configured to use the main callbacks, via + * the SDL_MAIN_USE_CALLBACKS macro. + * + * SDL_main.h is a "single-header library," which is to say that including + * this header inserts code into your program, and you should only include it + * once in most cases. SDL.h does not include this header automatically. + * + * For more information, see: + * + * https://wiki.libsdl.org/SDL3/README-main-functions + */ + +#ifndef SDL_main_h_ +#define SDL_main_h_ + +#include +#include +#include +#include + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * Inform SDL that the app is providing an entry point instead of SDL. + * + * SDL does not define this macro, but will check if it is defined when + * including `SDL_main.h`. If defined, SDL will expect the app to provide the + * proper entry point for the platform, and all the other magic details + * needed, like manually calling SDL_SetMainReady. + * + * Please see [README-main-functions](README-main-functions), (or + * docs/README-main-functions.md in the source tree) for a more detailed + * explanation. + * + * \since This macro is used by the headers since SDL 3.2.0. + */ +#define SDL_MAIN_HANDLED 1 + +/** + * Inform SDL to use the main callbacks instead of main. + * + * SDL does not define this macro, but will check if it is defined when + * including `SDL_main.h`. If defined, SDL will expect the app to provide + * several functions: SDL_AppInit, SDL_AppEvent, SDL_AppIterate, and + * SDL_AppQuit. The app should not provide a `main` function in this case, and + * doing so will likely cause the build to fail. + * + * Please see [README-main-functions](README-main-functions), (or + * docs/README-main-functions.md in the source tree) for a more detailed + * explanation. + * + * \since This macro is used by the headers since SDL 3.2.0. + * + * \sa SDL_AppInit + * \sa SDL_AppEvent + * \sa SDL_AppIterate + * \sa SDL_AppQuit + */ +#define SDL_MAIN_USE_CALLBACKS 1 + +/** + * Defined if the target platform offers a special mainline through SDL. + * + * This won't be defined otherwise. If defined, SDL's headers will redefine + * `main` to `SDL_main`. + * + * This macro is defined by `SDL_main.h`, which is not automatically included + * by `SDL.h`. + * + * Even if available, an app can define SDL_MAIN_HANDLED and provide their + * own, if they know what they're doing. + * + * This macro is used internally by SDL, and apps probably shouldn't rely on + * it. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_MAIN_AVAILABLE + +/** + * Defined if the target platform _requires_ a special mainline through SDL. + * + * This won't be defined otherwise. If defined, SDL's headers will redefine + * `main` to `SDL_main`. + * + * This macro is defined by `SDL_main.h`, which is not automatically included + * by `SDL.h`. + * + * Even if required, an app can define SDL_MAIN_HANDLED and provide their own, + * if they know what they're doing. + * + * This macro is used internally by SDL, and apps probably shouldn't rely on + * it. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_MAIN_NEEDED + +#endif + +#if defined(__has_include) + #if __has_include("SDL_main_private.h") && __has_include("SDL_main_impl_private.h") + #define SDL_PLATFORM_PRIVATE_MAIN + #endif +#endif + +#ifndef SDL_MAIN_HANDLED + #if defined(SDL_PLATFORM_PRIVATE_MAIN) + /* Private platforms may have their own ideas about entry points. */ + #include "SDL_main_private.h" + + #elif defined(SDL_PLATFORM_WIN32) + /* On Windows SDL provides WinMain(), which parses the command line and passes + the arguments to your main function. + + If you provide your own WinMain(), you may define SDL_MAIN_HANDLED + */ + #define SDL_MAIN_AVAILABLE + + #elif defined(SDL_PLATFORM_GDK) + /* On GDK, SDL provides a main function that initializes the game runtime. + + If you prefer to write your own WinMain-function instead of having SDL + provide one that calls your main() function, + #define SDL_MAIN_HANDLED before #include'ing SDL_main.h + and call the SDL_RunApp function from your entry point. + */ + #define SDL_MAIN_NEEDED + + #elif defined(SDL_PLATFORM_IOS) || defined(SDL_PLATFORM_TVOS) + /* On iOS and tvOS SDL provides a main function that creates an application delegate and starts the application run loop. + + To use it, just #include in the source file that contains your main() function. + + See src/video/uikit/SDL_uikitappdelegate.m for more details. + */ + #define SDL_MAIN_NEEDED + + #elif defined(SDL_PLATFORM_ANDROID) + /* On Android SDL provides a Java class in SDLActivity.java that is the + main activity entry point. + + See docs/README-android.md for more details on extending that class. + */ + #define SDL_MAIN_NEEDED + + /* As this is launched from Java, the real entry point (main() function) + is outside of the the binary built from this code. + This define makes sure that, unlike on other platforms, SDL_main.h + and SDL_main_impl.h export an `SDL_main()` function (to be called + from Java), but don't implement a native `int main(int argc, char* argv[])` + or similar. + */ + #define SDL_MAIN_EXPORTED + + #elif defined(SDL_PLATFORM_EMSCRIPTEN) + /* On Emscripten, SDL provides a main function that converts URL + parameters that start with "SDL_" to environment variables, so + they can be used as SDL hints, etc. + + This is 100% optional, so if you don't want this to happen, you may + define SDL_MAIN_HANDLED + */ + #define SDL_MAIN_AVAILABLE + + #elif defined(SDL_PLATFORM_PSP) + /* On PSP SDL provides a main function that sets the module info, + activates the GPU and starts the thread required to be able to exit + the software. + + If you provide this yourself, you may define SDL_MAIN_HANDLED + */ + #define SDL_MAIN_AVAILABLE + + #elif defined(SDL_PLATFORM_PS2) + #define SDL_MAIN_AVAILABLE + + #define SDL_PS2_SKIP_IOP_RESET() \ + void reset_IOP(); \ + void reset_IOP() {} + + #elif defined(SDL_PLATFORM_3DS) + /* + On N3DS, SDL provides a main function that sets up the screens + and storage. + + If you provide this yourself, you may define SDL_MAIN_HANDLED + */ + #define SDL_MAIN_AVAILABLE + + #endif +#endif /* SDL_MAIN_HANDLED */ + + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A macro to tag a main entry point function as exported. + * + * Most platforms don't need this, and the macro will be defined to nothing. + * Some, like Android, keep the entry points in a shared library and need to + * explicitly export the symbols. + * + * External code rarely needs this, and if it needs something, it's almost + * always SDL_DECLSPEC instead. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_DECLSPEC + */ +#define SDLMAIN_DECLSPEC + +#elif defined(SDL_MAIN_EXPORTED) +/* We need to export SDL_main so it can be launched from external code, + like SDLActivity.java on Android */ +#define SDLMAIN_DECLSPEC SDL_DECLSPEC +#else +/* usually this is empty */ +#define SDLMAIN_DECLSPEC +#endif /* SDL_MAIN_EXPORTED */ + +#if defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE) || defined(SDL_MAIN_USE_CALLBACKS) +#define main SDL_main +#endif + +#include +#include +#ifdef __cplusplus +extern "C" { +#endif + +/* + * You can (optionally!) define SDL_MAIN_USE_CALLBACKS before including + * SDL_main.h, and then your application will _not_ have a standard + * "main" entry point. Instead, it will operate as a collection of + * functions that are called as necessary by the system. On some + * platforms, this is just a layer where SDL drives your program + * instead of your program driving SDL, on other platforms this might + * hook into the OS to manage the lifecycle. Programs on most platforms + * can use whichever approach they prefer, but the decision boils down + * to: + * + * - Using a standard "main" function: this works like it always has for + * the past 50+ years in C programming, and your app is in control. + * - Using the callback functions: this might clean up some code, + * avoid some #ifdef blocks in your program for some platforms, be more + * resource-friendly to the system, and possibly be the primary way to + * access some future platforms (but none require this at the moment). + * + * This is up to the app; both approaches are considered valid and supported + * ways to write SDL apps. + * + * If using the callbacks, don't define a "main" function. Instead, implement + * the functions listed below in your program. + */ +#ifdef SDL_MAIN_USE_CALLBACKS + +/** + * App-implemented initial entry point for SDL_MAIN_USE_CALLBACKS apps. + * + * Apps implement this function when using SDL_MAIN_USE_CALLBACKS. If using a + * standard "main" function, you should not supply this. + * + * This function is called by SDL once, at startup. The function should + * initialize whatever is necessary, possibly create windows and open audio + * devices, etc. The `argc` and `argv` parameters work like they would with a + * standard "main" function. + * + * This function should not go into an infinite mainloop; it should do any + * one-time setup it requires and then return. + * + * The app may optionally assign a pointer to `*appstate`. This pointer will + * be provided on every future call to the other entry points, to allow + * application state to be preserved between functions without the app needing + * to use a global variable. If this isn't set, the pointer will be NULL in + * future entry points. + * + * If this function returns SDL_APP_CONTINUE, the app will proceed to normal + * operation, and will begin receiving repeated calls to SDL_AppIterate and + * SDL_AppEvent for the life of the program. If this function returns + * SDL_APP_FAILURE, SDL will call SDL_AppQuit and terminate the process with + * an exit code that reports an error to the platform. If it returns + * SDL_APP_SUCCESS, SDL calls SDL_AppQuit and terminates with an exit code + * that reports success to the platform. + * + * This function is called by SDL on the main thread. + * + * \param appstate a place where the app can optionally store a pointer for + * future use. + * \param argc the standard ANSI C main's argc; number of elements in `argv`. + * \param argv the standard ANSI C main's argv; array of command line + * arguments. + * \returns SDL_APP_FAILURE to terminate with an error, SDL_APP_SUCCESS to + * terminate with success, SDL_APP_CONTINUE to continue. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AppIterate + * \sa SDL_AppEvent + * \sa SDL_AppQuit + */ +extern SDLMAIN_DECLSPEC SDL_AppResult SDLCALL SDL_AppInit(void **appstate, int argc, char *argv[]); + +/** + * App-implemented iteration entry point for SDL_MAIN_USE_CALLBACKS apps. + * + * Apps implement this function when using SDL_MAIN_USE_CALLBACKS. If using a + * standard "main" function, you should not supply this. + * + * This function is called repeatedly by SDL after SDL_AppInit returns + * SDL_APP_CONTINUE. The function should operate as a single iteration the + * program's primary loop; it should update whatever state it needs and draw a + * new frame of video, usually. + * + * On some platforms, this function will be called at the refresh rate of the + * display (which might change during the life of your app!). There are no + * promises made about what frequency this function might run at. You should + * use SDL's timer functions if you need to see how much time has passed since + * the last iteration. + * + * There is no need to process the SDL event queue during this function; SDL + * will send events as they arrive in SDL_AppEvent, and in most cases the + * event queue will be empty when this function runs anyhow. + * + * This function should not go into an infinite mainloop; it should do one + * iteration of whatever the program does and return. + * + * The `appstate` parameter is an optional pointer provided by the app during + * SDL_AppInit(). If the app never provided a pointer, this will be NULL. + * + * If this function returns SDL_APP_CONTINUE, the app will continue normal + * operation, receiving repeated calls to SDL_AppIterate and SDL_AppEvent for + * the life of the program. If this function returns SDL_APP_FAILURE, SDL will + * call SDL_AppQuit and terminate the process with an exit code that reports + * an error to the platform. If it returns SDL_APP_SUCCESS, SDL calls + * SDL_AppQuit and terminates with an exit code that reports success to the + * platform. + * + * This function is called by SDL on the main thread. + * + * \param appstate an optional pointer, provided by the app in SDL_AppInit. + * \returns SDL_APP_FAILURE to terminate with an error, SDL_APP_SUCCESS to + * terminate with success, SDL_APP_CONTINUE to continue. + * + * \threadsafety This function may get called concurrently with SDL_AppEvent() + * for events not pushed on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AppInit + * \sa SDL_AppEvent + */ +extern SDLMAIN_DECLSPEC SDL_AppResult SDLCALL SDL_AppIterate(void *appstate); + +/** + * App-implemented event entry point for SDL_MAIN_USE_CALLBACKS apps. + * + * Apps implement this function when using SDL_MAIN_USE_CALLBACKS. If using a + * standard "main" function, you should not supply this. + * + * This function is called as needed by SDL after SDL_AppInit returns + * SDL_APP_CONTINUE. It is called once for each new event. + * + * There is (currently) no guarantee about what thread this will be called + * from; whatever thread pushes an event onto SDL's queue will trigger this + * function. SDL is responsible for pumping the event queue between each call + * to SDL_AppIterate, so in normal operation one should only get events in a + * serial fashion, but be careful if you have a thread that explicitly calls + * SDL_PushEvent. SDL itself will push events to the queue on the main thread. + * + * Events sent to this function are not owned by the app; if you need to save + * the data, you should copy it. + * + * This function should not go into an infinite mainloop; it should handle the + * provided event appropriately and return. + * + * The `appstate` parameter is an optional pointer provided by the app during + * SDL_AppInit(). If the app never provided a pointer, this will be NULL. + * + * If this function returns SDL_APP_CONTINUE, the app will continue normal + * operation, receiving repeated calls to SDL_AppIterate and SDL_AppEvent for + * the life of the program. If this function returns SDL_APP_FAILURE, SDL will + * call SDL_AppQuit and terminate the process with an exit code that reports + * an error to the platform. If it returns SDL_APP_SUCCESS, SDL calls + * SDL_AppQuit and terminates with an exit code that reports success to the + * platform. + * + * \param appstate an optional pointer, provided by the app in SDL_AppInit. + * \param event the new event for the app to examine. + * \returns SDL_APP_FAILURE to terminate with an error, SDL_APP_SUCCESS to + * terminate with success, SDL_APP_CONTINUE to continue. + * + * \threadsafety This function may get called concurrently with + * SDL_AppIterate() or SDL_AppQuit() for events not pushed from + * the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AppInit + * \sa SDL_AppIterate + */ +extern SDLMAIN_DECLSPEC SDL_AppResult SDLCALL SDL_AppEvent(void *appstate, SDL_Event *event); + +/** + * App-implemented deinit entry point for SDL_MAIN_USE_CALLBACKS apps. + * + * Apps implement this function when using SDL_MAIN_USE_CALLBACKS. If using a + * standard "main" function, you should not supply this. + * + * This function is called once by SDL before terminating the program. + * + * This function will be called in all cases, even if SDL_AppInit requests + * termination at startup. + * + * This function should not go into an infinite mainloop; it should + * deinitialize any resources necessary, perform whatever shutdown activities, + * and return. + * + * You do not need to call SDL_Quit() in this function, as SDL will call it + * after this function returns and before the process terminates, but it is + * safe to do so. + * + * The `appstate` parameter is an optional pointer provided by the app during + * SDL_AppInit(). If the app never provided a pointer, this will be NULL. This + * function call is the last time this pointer will be provided, so any + * resources to it should be cleaned up here. + * + * This function is called by SDL on the main thread. + * + * \param appstate an optional pointer, provided by the app in SDL_AppInit. + * \param result the result code that terminated the app (success or failure). + * + * \threadsafety SDL_AppEvent() may get called concurrently with this function + * if other threads that push events are still active. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AppInit + */ +extern SDLMAIN_DECLSPEC void SDLCALL SDL_AppQuit(void *appstate, SDL_AppResult result); + +#endif /* SDL_MAIN_USE_CALLBACKS */ + + +/** + * The prototype for the application's main() function + * + * \param argc an ANSI-C style main function's argc. + * \param argv an ANSI-C style main function's argv. + * \returns an ANSI-C main return code; generally 0 is considered successful + * program completion, and small non-zero values are considered + * errors. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef int (SDLCALL *SDL_main_func)(int argc, char *argv[]); + +/** + * An app-supplied function for program entry. + * + * Apps do not directly create this function; they should create a standard + * ANSI-C `main` function instead. If SDL needs to insert some startup code + * before `main` runs, or the platform doesn't actually _use_ a function + * called "main", SDL will do some macro magic to redefine `main` to + * `SDL_main` and provide its own `main`. + * + * Apps should include `SDL_main.h` in the same file as their `main` function, + * and they should not use that symbol for anything else in that file, as it + * might get redefined. + * + * This function is only provided by the app if it isn't using + * SDL_MAIN_USE_CALLBACKS. + * + * Program startup is a surprisingly complex topic. Please see + * [README-main-functions](README-main-functions), (or + * docs/README-main-functions.md in the source tree) for a more detailed + * explanation. + * + * \param argc an ANSI-C style main function's argc. + * \param argv an ANSI-C style main function's argv. + * \returns an ANSI-C main return code; generally 0 is considered successful + * program completion, and small non-zero values are considered + * errors. + * + * \threadsafety This is the program entry point. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDLMAIN_DECLSPEC int SDLCALL SDL_main(int argc, char *argv[]); + +/** + * Circumvent failure of SDL_Init() when not using SDL_main() as an entry + * point. + * + * This function is defined in SDL_main.h, along with the preprocessor rule to + * redefine main() as SDL_main(). Thus to ensure that your main() function + * will not be changed it is necessary to define SDL_MAIN_HANDLED before + * including SDL.h. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Init + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetMainReady(void); + +/** + * Initializes and launches an SDL application, by doing platform-specific + * initialization before calling your mainFunction and cleanups after it + * returns, if that is needed for a specific platform, otherwise it just calls + * mainFunction. + * + * You can use this if you want to use your own main() implementation without + * using SDL_main (like when using SDL_MAIN_HANDLED). When using this, you do + * *not* need SDL_SetMainReady(). + * + * If `argv` is NULL, SDL will provide command line arguments, either by + * querying the OS for them if possible, or supplying a filler array if not. + * + * \param argc the argc parameter from the application's main() function, or 0 + * if the platform's main-equivalent has no argc. + * \param argv the argv parameter from the application's main() function, or + * NULL if the platform's main-equivalent has no argv. + * \param mainFunction your SDL app's C-style main(). NOT the function you're + * calling this from! Its name doesn't matter; it doesn't + * literally have to be `main`. + * \param reserved should be NULL (reserved for future use, will probably be + * platform-specific then). + * \returns the return value from mainFunction: 0 on success, otherwise + * failure; SDL_GetError() might have more information on the + * failure. + * + * \threadsafety Generally this is called once, near startup, from the + * process's initial thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_RunApp(int argc, char *argv[], SDL_main_func mainFunction, void *reserved); + +/** + * An entry point for SDL's use in SDL_MAIN_USE_CALLBACKS. + * + * Generally, you should not call this function directly. This only exists to + * hand off work into SDL as soon as possible, where it has a lot more control + * and functionality available, and make the inline code in SDL_main.h as + * small as possible. + * + * Not all platforms use this, it's actual use is hidden in a magic + * header-only library, and you should not call this directly unless you + * _really_ know what you're doing. + * + * \param argc standard Unix main argc. + * \param argv standard Unix main argv. + * \param appinit the application's SDL_AppInit function. + * \param appiter the application's SDL_AppIterate function. + * \param appevent the application's SDL_AppEvent function. + * \param appquit the application's SDL_AppQuit function. + * \returns standard Unix main return value. + * + * \threadsafety It is not safe to call this anywhere except as the only + * function call in SDL_main. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_EnterAppMainCallbacks(int argc, char *argv[], SDL_AppInit_func appinit, SDL_AppIterate_func appiter, SDL_AppEvent_func appevent, SDL_AppQuit_func appquit); + + +#if defined(SDL_PLATFORM_WINDOWS) + +/** + * Register a win32 window class for SDL's use. + * + * This can be called to set the application window class at startup. It is + * safe to call this multiple times, as long as every call is eventually + * paired with a call to SDL_UnregisterApp, but a second registration attempt + * while a previous registration is still active will be ignored, other than + * to increment a counter. + * + * Most applications do not need to, and should not, call this directly; SDL + * will call it when initializing the video subsystem. + * + * If `name` is NULL, SDL currently uses `(CS_BYTEALIGNCLIENT | CS_OWNDC)` for + * the style, regardless of what is specified here. + * + * \param name the window class name, in UTF-8 encoding. If NULL, SDL + * currently uses "SDL_app" but this isn't guaranteed. + * \param style the value to use in WNDCLASSEX::style. + * \param hInst the HINSTANCE to use in WNDCLASSEX::hInstance. If zero, SDL + * will use `GetModuleHandle(NULL)` instead. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RegisterApp(const char *name, Uint32 style, void *hInst); + +/** + * Deregister the win32 window class from an SDL_RegisterApp call. + * + * This can be called to undo the effects of SDL_RegisterApp. + * + * Most applications do not need to, and should not, call this directly; SDL + * will call it when deinitializing the video subsystem. + * + * It is safe to call this multiple times, as long as every call is eventually + * paired with a prior call to SDL_RegisterApp. The window class will only be + * deregistered when the registration counter in SDL_RegisterApp decrements to + * zero through calls to this function. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_UnregisterApp(void); + +#endif /* defined(SDL_PLATFORM_WINDOWS) */ + +/** + * Callback from the application to let the suspend continue. + * + * This function is only needed for Xbox GDK support; all other platforms will + * do nothing and set an "unsupported" error message. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_GDKSuspendComplete(void); + +#ifdef __cplusplus +} +#endif + +#include + +#if !defined(SDL_MAIN_HANDLED) && !defined(SDL_MAIN_NOIMPL) + /* include header-only SDL_main implementations */ + #if defined(SDL_MAIN_USE_CALLBACKS) || defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE) + /* platforms which main (-equivalent) can be implemented in plain C */ + #include + #endif +#endif + +#endif /* SDL_main_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_main_impl.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_main_impl.h new file mode 100644 index 0000000..14ebb42 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_main_impl.h @@ -0,0 +1,151 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: Main */ + +#ifndef SDL_main_impl_h_ +#define SDL_main_impl_h_ + +#ifndef SDL_main_h_ +#error "This header should not be included directly, but only via SDL_main.h!" +#endif + +/* if someone wants to include SDL_main.h but doesn't want the main handing magic, + (maybe to call SDL_RegisterApp()) they can #define SDL_MAIN_HANDLED first. + SDL_MAIN_NOIMPL is for SDL-internal usage (only affects implementation, + not definition of SDL_MAIN_AVAILABLE etc in SDL_main.h) and if the user wants + to have the SDL_main implementation (from this header) in another source file + than their main() function, for example if SDL_main requires C++ + and main() is implemented in plain C */ +#if !defined(SDL_MAIN_HANDLED) && !defined(SDL_MAIN_NOIMPL) + + /* the implementations below must be able to use the implement real main(), nothing renamed + (the user's main() will be renamed to SDL_main so it can be called from here) */ + #ifdef main + #undef main + #endif + + #ifdef SDL_MAIN_USE_CALLBACKS + + #if 0 + /* currently there are no platforms that _need_ a magic entry point here + for callbacks, but if one shows up, implement it here. */ + + #else /* use a standard SDL_main, which the app SHOULD NOT ALSO SUPPLY. */ + + /* this define makes the normal SDL_main entry point stuff work...we just provide SDL_main() instead of the app. */ + #define SDL_MAIN_CALLBACK_STANDARD 1 + + int SDL_main(int argc, char **argv) + { + return SDL_EnterAppMainCallbacks(argc, argv, SDL_AppInit, SDL_AppIterate, SDL_AppEvent, SDL_AppQuit); + } + + #endif /* platform-specific tests */ + + #endif /* SDL_MAIN_USE_CALLBACKS */ + + + /* set up the usual SDL_main stuff if we're not using callbacks or if we are but need the normal entry point, + unless the real entry point needs to be somewhere else entirely, like Android where it's in Java code */ + #if (!defined(SDL_MAIN_USE_CALLBACKS) || defined(SDL_MAIN_CALLBACK_STANDARD)) && !defined(SDL_MAIN_EXPORTED) + + #if defined(SDL_PLATFORM_PRIVATE_MAIN) + /* Private platforms may have their own ideas about entry points. */ + #include "SDL_main_impl_private.h" + + #elif defined(SDL_PLATFORM_WINDOWS) + + /* these defines/typedefs are needed for the WinMain() definition */ + #ifndef WINAPI + #define WINAPI __stdcall + #endif + + typedef struct HINSTANCE__ * HINSTANCE; + typedef char *LPSTR; + typedef wchar_t *PWSTR; + + /* The VC++ compiler needs main/wmain defined, but not for GDK */ + #if defined(_MSC_VER) && !defined(SDL_PLATFORM_GDK) + + /* This is where execution begins [console apps] */ + #if defined(UNICODE) && UNICODE + int wmain(int argc, wchar_t *wargv[], wchar_t *wenvp) + { + (void)argc; + (void)wargv; + (void)wenvp; + return SDL_RunApp(0, NULL, SDL_main, NULL); + } + #else /* ANSI */ + int main(int argc, char *argv[]) + { + (void)argc; + (void)argv; + return SDL_RunApp(0, NULL, SDL_main, NULL); + } + #endif /* UNICODE */ + + #endif /* _MSC_VER && ! SDL_PLATFORM_GDK */ + + /* This is where execution begins [windowed apps and GDK] */ + + #ifdef __cplusplus + extern "C" { + #endif + + #if defined(UNICODE) && UNICODE + int WINAPI wWinMain(HINSTANCE hInst, HINSTANCE hPrev, PWSTR szCmdLine, int sw) + #else /* ANSI */ + int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR szCmdLine, int sw) + #endif + { + (void)hInst; + (void)hPrev; + (void)szCmdLine; + (void)sw; + return SDL_RunApp(0, NULL, SDL_main, NULL); + } + + #ifdef __cplusplus + } /* extern "C" */ + #endif + + /* end of SDL_PLATFORM_WINDOWS impls */ + + #else /* platforms that use a standard main() and just call SDL_RunApp(), like iOS and 3DS */ + int main(int argc, char *argv[]) + { + return SDL_RunApp(argc, argv, SDL_main, NULL); + } + + /* end of impls for standard-conforming platforms */ + + #endif /* SDL_PLATFORM_WIN32 etc */ + + #endif /* !defined(SDL_MAIN_USE_CALLBACKS) || defined(SDL_MAIN_CALLBACK_STANDARD) */ + + /* rename users main() function to SDL_main() so it can be called from the wrappers above */ + #define main SDL_main + +#endif /* SDL_MAIN_HANDLED */ + +#endif /* SDL_main_impl_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_messagebox.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_messagebox.h new file mode 100644 index 0000000..365ae36 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_messagebox.h @@ -0,0 +1,226 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryMessagebox + * + * SDL offers a simple message box API, which is useful for simple alerts, + * such as informing the user when something fatal happens at startup without + * the need to build a UI for it (or informing the user _before_ your UI is + * ready). + * + * These message boxes are native system dialogs where possible. + * + * There is both a customizable function (SDL_ShowMessageBox()) that offers + * lots of options for what to display and reports on what choice the user + * made, and also a much-simplified version (SDL_ShowSimpleMessageBox()), + * merely takes a text message and title, and waits until the user presses a + * single "OK" UI button. Often, this is all that is necessary. + */ + +#ifndef SDL_messagebox_h_ +#define SDL_messagebox_h_ + +#include +#include +#include /* For SDL_Window */ + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * Message box flags. + * + * If supported will display warning icon, etc. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_MessageBoxFlags; + +#define SDL_MESSAGEBOX_ERROR 0x00000010u /**< error dialog */ +#define SDL_MESSAGEBOX_WARNING 0x00000020u /**< warning dialog */ +#define SDL_MESSAGEBOX_INFORMATION 0x00000040u /**< informational dialog */ +#define SDL_MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT 0x00000080u /**< buttons placed left to right */ +#define SDL_MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT 0x00000100u /**< buttons placed right to left */ + +/** + * SDL_MessageBoxButtonData flags. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_MessageBoxButtonFlags; + +#define SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT 0x00000001u /**< Marks the default button when return is hit */ +#define SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT 0x00000002u /**< Marks the default button when escape is hit */ + +/** + * Individual button data. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_MessageBoxButtonData +{ + SDL_MessageBoxButtonFlags flags; + int buttonID; /**< User defined button id (value returned via SDL_ShowMessageBox) */ + const char *text; /**< The UTF-8 button text */ +} SDL_MessageBoxButtonData; + +/** + * RGB value used in a message box color scheme + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_MessageBoxColor +{ + Uint8 r, g, b; +} SDL_MessageBoxColor; + +/** + * An enumeration of indices inside the colors array of + * SDL_MessageBoxColorScheme. + */ +typedef enum SDL_MessageBoxColorType +{ + SDL_MESSAGEBOX_COLOR_BACKGROUND, + SDL_MESSAGEBOX_COLOR_TEXT, + SDL_MESSAGEBOX_COLOR_BUTTON_BORDER, + SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND, + SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED, + SDL_MESSAGEBOX_COLOR_COUNT /**< Size of the colors array of SDL_MessageBoxColorScheme. */ +} SDL_MessageBoxColorType; + +/** + * A set of colors to use for message box dialogs + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_MessageBoxColorScheme +{ + SDL_MessageBoxColor colors[SDL_MESSAGEBOX_COLOR_COUNT]; +} SDL_MessageBoxColorScheme; + +/** + * MessageBox structure containing title, text, window, etc. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_MessageBoxData +{ + SDL_MessageBoxFlags flags; + SDL_Window *window; /**< Parent window, can be NULL */ + const char *title; /**< UTF-8 title */ + const char *message; /**< UTF-8 message text */ + + int numbuttons; + const SDL_MessageBoxButtonData *buttons; + + const SDL_MessageBoxColorScheme *colorScheme; /**< SDL_MessageBoxColorScheme, can be NULL to use system settings */ +} SDL_MessageBoxData; + +/** + * Create a modal message box. + * + * If your needs aren't complex, it might be easier to use + * SDL_ShowSimpleMessageBox. + * + * This function should be called on the thread that created the parent + * window, or on the main thread if the messagebox has no parent. It will + * block execution of that thread until the user clicks a button or closes the + * messagebox. + * + * This function may be called at any time, even before SDL_Init(). This makes + * it useful for reporting errors like a failure to create a renderer or + * OpenGL context. + * + * On X11, SDL rolls its own dialog box with X11 primitives instead of a + * formal toolkit like GTK+ or Qt. + * + * Note that if SDL_Init() would fail because there isn't any available video + * target, this function is likely to fail for the same reasons. If this is a + * concern, check the return value from this function and fall back to writing + * to stderr if you can. + * + * \param messageboxdata the SDL_MessageBoxData structure with title, text and + * other options. + * \param buttonid the pointer to which user id of hit button should be + * copied. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ShowSimpleMessageBox + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid); + +/** + * Display a simple modal message box. + * + * If your needs aren't complex, this function is preferred over + * SDL_ShowMessageBox. + * + * `flags` may be any of the following: + * + * - `SDL_MESSAGEBOX_ERROR`: error dialog + * - `SDL_MESSAGEBOX_WARNING`: warning dialog + * - `SDL_MESSAGEBOX_INFORMATION`: informational dialog + * + * This function should be called on the thread that created the parent + * window, or on the main thread if the messagebox has no parent. It will + * block execution of that thread until the user clicks a button or closes the + * messagebox. + * + * This function may be called at any time, even before SDL_Init(). This makes + * it useful for reporting errors like a failure to create a renderer or + * OpenGL context. + * + * On X11, SDL rolls its own dialog box with X11 primitives instead of a + * formal toolkit like GTK+ or Qt. + * + * Note that if SDL_Init() would fail because there isn't any available video + * target, this function is likely to fail for the same reasons. If this is a + * concern, check the return value from this function and fall back to writing + * to stderr if you can. + * + * \param flags an SDL_MessageBoxFlags value. + * \param title UTF-8 title text. + * \param message UTF-8 message text. + * \param window the parent window, or NULL for no parent. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ShowMessageBox + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ShowSimpleMessageBox(SDL_MessageBoxFlags flags, const char *title, const char *message, SDL_Window *window); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_messagebox_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_metal.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_metal.h new file mode 100644 index 0000000..14b1bc8 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_metal.h @@ -0,0 +1,107 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryMetal + * + * Functions to creating Metal layers and views on SDL windows. + * + * This provides some platform-specific glue for Apple platforms. Most macOS + * and iOS apps can use SDL without these functions, but this API they can be + * useful for specific OS-level integration tasks. + */ + +#ifndef SDL_metal_h_ +#define SDL_metal_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * A handle to a CAMetalLayer-backed NSView (macOS) or UIView (iOS/tvOS). + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef void *SDL_MetalView; + +/** + * \name Metal support functions + */ +/* @{ */ + +/** + * Create a CAMetalLayer-backed NSView/UIView and attach it to the specified + * window. + * + * On macOS, this does *not* associate a MTLDevice with the CAMetalLayer on + * its own. It is up to user code to do that. + * + * The returned handle can be casted directly to a NSView or UIView. To access + * the backing CAMetalLayer, call SDL_Metal_GetLayer(). + * + * \param window the window. + * \returns handle NSView or UIView. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Metal_DestroyView + * \sa SDL_Metal_GetLayer + */ +extern SDL_DECLSPEC SDL_MetalView SDLCALL SDL_Metal_CreateView(SDL_Window *window); + +/** + * Destroy an existing SDL_MetalView object. + * + * This should be called before SDL_DestroyWindow, if SDL_Metal_CreateView was + * called after SDL_CreateWindow. + * + * \param view the SDL_MetalView object. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Metal_CreateView + */ +extern SDL_DECLSPEC void SDLCALL SDL_Metal_DestroyView(SDL_MetalView view); + +/** + * Get a pointer to the backing CAMetalLayer for the given view. + * + * \param view the SDL_MetalView object. + * \returns a pointer. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void * SDLCALL SDL_Metal_GetLayer(SDL_MetalView view); + +/* @} *//* Metal support functions */ + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_metal_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_misc.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_misc.h new file mode 100644 index 0000000..3dd6fcd --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_misc.h @@ -0,0 +1,78 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryMisc + * + * SDL API functions that don't fit elsewhere. + */ + +#ifndef SDL_misc_h_ +#define SDL_misc_h_ + +#include +#include + +#include + +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * Open a URL/URI in the browser or other appropriate external application. + * + * Open a URL in a separate, system-provided application. How this works will + * vary wildly depending on the platform. This will likely launch what makes + * sense to handle a specific URL's protocol (a web browser for `http://`, + * etc), but it might also be able to launch file managers for directories and + * other things. + * + * What happens when you open a URL varies wildly as well: your game window + * may lose focus (and may or may not lose focus if your game was fullscreen + * or grabbing input at the time). On mobile devices, your app will likely + * move to the background or your process might be paused. Any given platform + * may or may not handle a given URL. + * + * If this is unimplemented (or simply unavailable) for a platform, this will + * fail with an error. A successful result does not mean the URL loaded, just + * that we launched _something_ to handle it (or at least believe we did). + * + * All this to say: this function can be useful, but you should definitely + * test it on every platform you target. + * + * \param url a valid URL/URI to open. Use `file:///full/path/to/file` for + * local files, if supported. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_OpenURL(const char *url); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_misc_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_mouse.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_mouse.h new file mode 100644 index 0000000..d502005 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_mouse.h @@ -0,0 +1,813 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryMouse + * + * Any GUI application has to deal with the mouse, and SDL provides functions + * to manage mouse input and the displayed cursor. + * + * Most interactions with the mouse will come through the event subsystem. + * Moving a mouse generates an SDL_EVENT_MOUSE_MOTION event, pushing a button + * generates SDL_EVENT_MOUSE_BUTTON_DOWN, etc, but one can also query the + * current state of the mouse at any time with SDL_GetMouseState(). + * + * For certain games, it's useful to disassociate the mouse cursor from mouse + * input. An FPS, for example, would not want the player's motion to stop as + * the mouse hits the edge of the window. For these scenarios, use + * SDL_SetWindowRelativeMouseMode(), which hides the cursor, grabs mouse input + * to the window, and reads mouse input no matter how far it moves. + * + * Games that want the system to track the mouse but want to draw their own + * cursor can use SDL_HideCursor() and SDL_ShowCursor(). It might be more + * efficient to let the system manage the cursor, if possible, using + * SDL_SetCursor() with a custom image made through SDL_CreateColorCursor(), + * or perhaps just a specific system cursor from SDL_CreateSystemCursor(). + * + * SDL can, on many platforms, differentiate between multiple connected mice, + * allowing for interesting input scenarios and multiplayer games. They can be + * enumerated with SDL_GetMice(), and SDL will send SDL_EVENT_MOUSE_ADDED and + * SDL_EVENT_MOUSE_REMOVED events as they are connected and unplugged. + * + * Since many apps only care about basic mouse input, SDL offers a virtual + * mouse device for touch and pen input, which often can make a desktop + * application work on a touchscreen phone without any code changes. Apps that + * care about touch/pen separately from mouse input should filter out events + * with a `which` field of SDL_TOUCH_MOUSEID/SDL_PEN_MOUSEID. + */ + +#ifndef SDL_mouse_h_ +#define SDL_mouse_h_ + +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * This is a unique ID for a mouse for the time it is connected to the system, + * and is never reused for the lifetime of the application. + * + * If the mouse is disconnected and reconnected, it will get a new ID. + * + * The value 0 is an invalid ID. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_MouseID; + +/** + * The structure used to identify an SDL cursor. + * + * This is opaque data. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_Cursor SDL_Cursor; + +/** + * Cursor types for SDL_CreateSystemCursor(). + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_SystemCursor +{ + SDL_SYSTEM_CURSOR_DEFAULT, /**< Default cursor. Usually an arrow. */ + SDL_SYSTEM_CURSOR_TEXT, /**< Text selection. Usually an I-beam. */ + SDL_SYSTEM_CURSOR_WAIT, /**< Wait. Usually an hourglass or watch or spinning ball. */ + SDL_SYSTEM_CURSOR_CROSSHAIR, /**< Crosshair. */ + SDL_SYSTEM_CURSOR_PROGRESS, /**< Program is busy but still interactive. Usually it's WAIT with an arrow. */ + SDL_SYSTEM_CURSOR_NWSE_RESIZE, /**< Double arrow pointing northwest and southeast. */ + SDL_SYSTEM_CURSOR_NESW_RESIZE, /**< Double arrow pointing northeast and southwest. */ + SDL_SYSTEM_CURSOR_EW_RESIZE, /**< Double arrow pointing west and east. */ + SDL_SYSTEM_CURSOR_NS_RESIZE, /**< Double arrow pointing north and south. */ + SDL_SYSTEM_CURSOR_MOVE, /**< Four pointed arrow pointing north, south, east, and west. */ + SDL_SYSTEM_CURSOR_NOT_ALLOWED, /**< Not permitted. Usually a slashed circle or crossbones. */ + SDL_SYSTEM_CURSOR_POINTER, /**< Pointer that indicates a link. Usually a pointing hand. */ + SDL_SYSTEM_CURSOR_NW_RESIZE, /**< Window resize top-left. This may be a single arrow or a double arrow like NWSE_RESIZE. */ + SDL_SYSTEM_CURSOR_N_RESIZE, /**< Window resize top. May be NS_RESIZE. */ + SDL_SYSTEM_CURSOR_NE_RESIZE, /**< Window resize top-right. May be NESW_RESIZE. */ + SDL_SYSTEM_CURSOR_E_RESIZE, /**< Window resize right. May be EW_RESIZE. */ + SDL_SYSTEM_CURSOR_SE_RESIZE, /**< Window resize bottom-right. May be NWSE_RESIZE. */ + SDL_SYSTEM_CURSOR_S_RESIZE, /**< Window resize bottom. May be NS_RESIZE. */ + SDL_SYSTEM_CURSOR_SW_RESIZE, /**< Window resize bottom-left. May be NESW_RESIZE. */ + SDL_SYSTEM_CURSOR_W_RESIZE, /**< Window resize left. May be EW_RESIZE. */ + SDL_SYSTEM_CURSOR_COUNT +} SDL_SystemCursor; + +/** + * Scroll direction types for the Scroll event + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_MouseWheelDirection +{ + SDL_MOUSEWHEEL_NORMAL, /**< The scroll direction is normal */ + SDL_MOUSEWHEEL_FLIPPED /**< The scroll direction is flipped / natural */ +} SDL_MouseWheelDirection; + +/** + * Animated cursor frame info. + * + * \since This struct is available since SDL 3.4.0. + */ +typedef struct SDL_CursorFrameInfo +{ + SDL_Surface *surface; /**< The surface data for this frame */ + Uint32 duration; /**< The frame duration in milliseconds (a duration of 0 is infinite) */ +} SDL_CursorFrameInfo; + +/** + * A bitmask of pressed mouse buttons, as reported by SDL_GetMouseState, etc. + * + * - Button 1: Left mouse button + * - Button 2: Middle mouse button + * - Button 3: Right mouse button + * - Button 4: Side mouse button 1 + * - Button 5: Side mouse button 2 + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_GetMouseState + * \sa SDL_GetGlobalMouseState + * \sa SDL_GetRelativeMouseState + */ +typedef Uint32 SDL_MouseButtonFlags; + +#define SDL_BUTTON_LEFT 1 +#define SDL_BUTTON_MIDDLE 2 +#define SDL_BUTTON_RIGHT 3 +#define SDL_BUTTON_X1 4 +#define SDL_BUTTON_X2 5 + +#define SDL_BUTTON_MASK(X) (1u << ((X)-1)) +#define SDL_BUTTON_LMASK SDL_BUTTON_MASK(SDL_BUTTON_LEFT) +#define SDL_BUTTON_MMASK SDL_BUTTON_MASK(SDL_BUTTON_MIDDLE) +#define SDL_BUTTON_RMASK SDL_BUTTON_MASK(SDL_BUTTON_RIGHT) +#define SDL_BUTTON_X1MASK SDL_BUTTON_MASK(SDL_BUTTON_X1) +#define SDL_BUTTON_X2MASK SDL_BUTTON_MASK(SDL_BUTTON_X2) + +/** + * A callback used to transform mouse motion delta from raw values. + * + * This is called during SDL's handling of platform mouse events to scale the + * values of the resulting motion delta. + * + * \param userdata what was passed as `userdata` to + * SDL_SetRelativeMouseTransform(). + * \param timestamp the associated time at which this mouse motion event was + * received. + * \param window the associated window to which this mouse motion event was + * addressed. + * \param mouseID the associated mouse from which this mouse motion event was + * emitted. + * \param x pointer to a variable that will be treated as the resulting x-axis + * motion. + * \param y pointer to a variable that will be treated as the resulting y-axis + * motion. + * + * \threadsafety This callback is called by SDL's internal mouse input + * processing procedure, which may be a thread separate from the + * main event loop that is run at realtime priority. Stalling + * this thread with too much work in the callback can therefore + * potentially freeze the entire system. Care should be taken + * with proper synchronization practices when adding other side + * effects beyond mutation of the x and y values. + * + * \since This datatype is available since SDL 3.4.0. + * + * \sa SDL_SetRelativeMouseTransform + */ +typedef void (SDLCALL *SDL_MouseMotionTransformCallback)( + void *userdata, + Uint64 timestamp, + SDL_Window *window, + SDL_MouseID mouseID, + float *x, float *y +); + +/* Function prototypes */ + +/** + * Return whether a mouse is currently connected. + * + * \returns true if a mouse is connected, false otherwise. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetMice + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasMouse(void); + +/** + * Get a list of currently connected mice. + * + * Note that this will include any device or virtual driver that includes + * mouse functionality, including some game controllers, KVM switches, etc. + * You should wait for input from a device before you consider it actively in + * use. + * + * \param count a pointer filled in with the number of mice returned, may be + * NULL. + * \returns a 0 terminated array of mouse instance IDs or NULL on failure; + * call SDL_GetError() for more information. This should be freed + * with SDL_free() when it is no longer needed. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetMouseNameForID + * \sa SDL_HasMouse + */ +extern SDL_DECLSPEC SDL_MouseID * SDLCALL SDL_GetMice(int *count); + +/** + * Get the name of a mouse. + * + * This function returns "" if the mouse doesn't have a name. + * + * \param instance_id the mouse instance ID. + * \returns the name of the selected mouse, or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetMice + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetMouseNameForID(SDL_MouseID instance_id); + +/** + * Get the window which currently has mouse focus. + * + * \returns the window with mouse focus. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void); + +/** + * Query SDL's cache for the synchronous mouse button state and the + * window-relative SDL-cursor position. + * + * This function returns the cached synchronous state as SDL understands it + * from the last pump of the event queue. + * + * To query the platform for immediate asynchronous state, use + * SDL_GetGlobalMouseState. + * + * Passing non-NULL pointers to `x` or `y` will write the destination with + * respective x or y coordinates relative to the focused window. + * + * In Relative Mode, the SDL-cursor's position usually contradicts the + * platform-cursor's position as manually calculated from + * SDL_GetGlobalMouseState() and SDL_GetWindowPosition. + * + * \param x a pointer to receive the SDL-cursor's x-position from the focused + * window's top left corner, can be NULL if unused. + * \param y a pointer to receive the SDL-cursor's y-position from the focused + * window's top left corner, can be NULL if unused. + * \returns a 32-bit bitmask of the button state that can be bitwise-compared + * against the SDL_BUTTON_MASK(X) macro. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGlobalMouseState + * \sa SDL_GetRelativeMouseState + */ +extern SDL_DECLSPEC SDL_MouseButtonFlags SDLCALL SDL_GetMouseState(float *x, float *y); + +/** + * Query the platform for the asynchronous mouse button state and the + * desktop-relative platform-cursor position. + * + * This function immediately queries the platform for the most recent + * asynchronous state, more costly than retrieving SDL's cached state in + * SDL_GetMouseState(). + * + * Passing non-NULL pointers to `x` or `y` will write the destination with + * respective x or y coordinates relative to the desktop. + * + * In Relative Mode, the platform-cursor's position usually contradicts the + * SDL-cursor's position as manually calculated from SDL_GetMouseState() and + * SDL_GetWindowPosition. + * + * This function can be useful if you need to track the mouse outside of a + * specific window and SDL_CaptureMouse() doesn't fit your needs. For example, + * it could be useful if you need to track the mouse while dragging a window, + * where coordinates relative to a window might not be in sync at all times. + * + * \param x a pointer to receive the platform-cursor's x-position from the + * desktop's top left corner, can be NULL if unused. + * \param y a pointer to receive the platform-cursor's y-position from the + * desktop's top left corner, can be NULL if unused. + * \returns a 32-bit bitmask of the button state that can be bitwise-compared + * against the SDL_BUTTON_MASK(X) macro. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CaptureMouse + * \sa SDL_GetMouseState + * \sa SDL_GetGlobalMouseState + */ +extern SDL_DECLSPEC SDL_MouseButtonFlags SDLCALL SDL_GetGlobalMouseState(float *x, float *y); + +/** + * Query SDL's cache for the synchronous mouse button state and accumulated + * mouse delta since last call. + * + * This function returns the cached synchronous state as SDL understands it + * from the last pump of the event queue. + * + * To query the platform for immediate asynchronous state, use + * SDL_GetGlobalMouseState. + * + * Passing non-NULL pointers to `x` or `y` will write the destination with + * respective x or y deltas accumulated since the last call to this function + * (or since event initialization). + * + * This function is useful for reducing overhead by processing relative mouse + * inputs in one go per-frame instead of individually per-event, at the + * expense of losing the order between events within the frame (e.g. quickly + * pressing and releasing a button within the same frame). + * + * \param x a pointer to receive the x mouse delta accumulated since last + * call, can be NULL if unused. + * \param y a pointer to receive the y mouse delta accumulated since last + * call, can be NULL if unused. + * \returns a 32-bit bitmask of the button state that can be bitwise-compared + * against the SDL_BUTTON_MASK(X) macro. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetMouseState + * \sa SDL_GetGlobalMouseState + */ +extern SDL_DECLSPEC SDL_MouseButtonFlags SDLCALL SDL_GetRelativeMouseState(float *x, float *y); + +/** + * Move the mouse cursor to the given position within the window. + * + * This function generates a mouse motion event if relative mode is not + * enabled. If relative mode is enabled, you can force mouse events for the + * warp by setting the SDL_HINT_MOUSE_RELATIVE_WARP_MOTION hint. + * + * Note that this function will appear to succeed, but not actually move the + * mouse when used over Microsoft Remote Desktop. + * + * \param window the window to move the mouse into, or NULL for the current + * mouse focus. + * \param x the x coordinate within the window. + * \param y the y coordinate within the window. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_WarpMouseGlobal + */ +extern SDL_DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window *window, + float x, float y); + +/** + * Move the mouse to the given position in global screen space. + * + * This function generates a mouse motion event. + * + * A failure of this function usually means that it is unsupported by a + * platform. + * + * Note that this function will appear to succeed, but not actually move the + * mouse when used over Microsoft Remote Desktop. + * + * \param x the x coordinate. + * \param y the y coordinate. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_WarpMouseInWindow + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WarpMouseGlobal(float x, float y); + +/** + * Set a user-defined function by which to transform relative mouse inputs. + * + * This overrides the relative system scale and relative speed scale hints. + * Should be called prior to enabling relative mouse mode, fails otherwise. + * + * \param callback a callback used to transform relative mouse motion, or NULL + * for default behavior. + * \param userdata a pointer that will be passed to `callback`. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetRelativeMouseTransform(SDL_MouseMotionTransformCallback callback, void *userdata); + +/** + * Set relative mouse mode for a window. + * + * While the window has focus and relative mouse mode is enabled, the cursor + * is hidden, the mouse position is constrained to the window, and SDL will + * report continuous relative mouse motion even if the mouse is at the edge of + * the window. + * + * If you'd like to keep the mouse position fixed while in relative mode you + * can use SDL_SetWindowMouseRect(). If you'd like the cursor to be at a + * specific location when relative mode ends, you should use + * SDL_WarpMouseInWindow() before disabling relative mode. + * + * This function will flush any pending mouse motion for this window. + * + * \param window the window to change. + * \param enabled true to enable relative mode, false to disable. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowRelativeMouseMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowRelativeMouseMode(SDL_Window *window, bool enabled); + +/** + * Query whether relative mouse mode is enabled for a window. + * + * \param window the window to query. + * \returns true if relative mode is enabled for a window or false otherwise. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetWindowRelativeMouseMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowRelativeMouseMode(SDL_Window *window); + +/** + * Capture the mouse and to track input outside an SDL window. + * + * Capturing enables your app to obtain mouse events globally, instead of just + * within your window. Not all video targets support this function. When + * capturing is enabled, the current window will get all mouse events, but + * unlike relative mode, no change is made to the cursor and it is not + * restrained to your window. + * + * This function may also deny mouse input to other windows--both those in + * your application and others on the system--so you should use this function + * sparingly, and in small bursts. For example, you might want to track the + * mouse while the user is dragging something, until the user releases a mouse + * button. It is not recommended that you capture the mouse for long periods + * of time, such as the entire time your app is running. For that, you should + * probably use SDL_SetWindowRelativeMouseMode() or SDL_SetWindowMouseGrab(), + * depending on your goals. + * + * While captured, mouse events still report coordinates relative to the + * current (foreground) window, but those coordinates may be outside the + * bounds of the window (including negative values). Capturing is only allowed + * for the foreground window. If the window loses focus while capturing, the + * capture will be disabled automatically. + * + * While capturing is enabled, the current window will have the + * `SDL_WINDOW_MOUSE_CAPTURE` flag set. + * + * Please note that SDL will attempt to "auto capture" the mouse while the + * user is pressing a button; this is to try and make mouse behavior more + * consistent between platforms, and deal with the common case of a user + * dragging the mouse outside of the window. This means that if you are + * calling SDL_CaptureMouse() only to deal with this situation, you do not + * have to (although it is safe to do so). If this causes problems for your + * app, you can disable auto capture by setting the + * `SDL_HINT_MOUSE_AUTO_CAPTURE` hint to zero. + * + * \param enabled true to enable capturing, false to disable. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetGlobalMouseState + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CaptureMouse(bool enabled); + +/** + * Create a cursor using the specified bitmap data and mask (in MSB format). + * + * `mask` has to be in MSB (Most Significant Bit) format. + * + * The cursor width (`w`) must be a multiple of 8 bits. + * + * The cursor is created in black and white according to the following: + * + * - data=0, mask=1: white + * - data=1, mask=1: black + * - data=0, mask=0: transparent + * - data=1, mask=0: inverted color if possible, black if not. + * + * Cursors created with this function must be freed with SDL_DestroyCursor(). + * + * If you want to have a color cursor, or create your cursor from an + * SDL_Surface, you should use SDL_CreateColorCursor(). Alternately, you can + * hide the cursor and draw your own as part of your game's rendering, but it + * will be bound to the framerate. + * + * Also, SDL_CreateSystemCursor() is available, which provides several + * readily-available system cursors to pick from. + * + * \param data the color value for each pixel of the cursor. + * \param mask the mask value for each pixel of the cursor. + * \param w the width of the cursor. + * \param h the height of the cursor. + * \param hot_x the x-axis offset from the left of the cursor image to the + * mouse x position, in the range of 0 to `w` - 1. + * \param hot_y the y-axis offset from the top of the cursor image to the + * mouse y position, in the range of 0 to `h` - 1. + * \returns a new cursor with the specified parameters on success or NULL on + * failure; call SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateAnimatedCursor + * \sa SDL_CreateColorCursor + * \sa SDL_CreateSystemCursor + * \sa SDL_DestroyCursor + * \sa SDL_SetCursor + */ +extern SDL_DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor(const Uint8 *data, + const Uint8 *mask, + int w, int h, int hot_x, + int hot_y); + +/** + * Create a color cursor. + * + * If this function is passed a surface with alternate representations added + * with SDL_AddSurfaceAlternateImage(), the surface will be interpreted as the + * content to be used for 100% display scale, and the alternate + * representations will be used for high DPI situations if + * SDL_HINT_MOUSE_DPI_SCALE_CURSORS is enabled. For example, if the original + * surface is 32x32, then on a 2x macOS display or 200% display scale on + * Windows, a 64x64 version of the image will be used, if available. If a + * matching version of the image isn't available, the closest larger size + * image will be downscaled to the appropriate size and be used instead, if + * available. Otherwise, the closest smaller image will be upscaled and be + * used instead. + * + * \param surface an SDL_Surface structure representing the cursor image. + * \param hot_x the x position of the cursor hot spot. + * \param hot_y the y position of the cursor hot spot. + * \returns the new cursor on success or NULL on failure; call SDL_GetError() + * for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddSurfaceAlternateImage + * \sa SDL_CreateAnimatedCursor + * \sa SDL_CreateCursor + * \sa SDL_CreateSystemCursor + * \sa SDL_DestroyCursor + * \sa SDL_SetCursor + */ +extern SDL_DECLSPEC SDL_Cursor * SDLCALL SDL_CreateColorCursor(SDL_Surface *surface, + int hot_x, + int hot_y); + +/** + * Create an animated color cursor. + * + * Animated cursors are composed of a sequential array of frames, specified as + * surfaces and durations in an array of SDL_CursorFrameInfo structs. The hot + * spot coordinates are universal to all frames, and all frames must have the + * same dimensions. + * + * Frame durations are specified in milliseconds. A duration of 0 implies an + * infinite frame time, and the animation will stop on that frame. To create a + * one-shot animation, set the duration of the last frame in the sequence to + * 0. + * + * If this function is passed surfaces with alternate representations added + * with SDL_AddSurfaceAlternateImage(), the surfaces will be interpreted as + * the content to be used for 100% display scale, and the alternate + * representations will be used for high DPI situations. For example, if the + * original surfaces are 32x32, then on a 2x macOS display or 200% display + * scale on Windows, a 64x64 version of the image will be used, if available. + * If a matching version of the image isn't available, the closest larger size + * image will be downscaled to the appropriate size and be used instead, if + * available. Otherwise, the closest smaller image will be upscaled and be + * used instead. + * + * If the underlying platform does not support animated cursors, this function + * will fall back to creating a static color cursor using the first frame in + * the sequence. + * + * \param frames an array of cursor images composing the animation. + * \param frame_count the number of frames in the sequence. + * \param hot_x the x position of the cursor hot spot. + * \param hot_y the y position of the cursor hot spot. + * \returns the new cursor on success or NULL on failure; call SDL_GetError() + * for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_AddSurfaceAlternateImage + * \sa SDL_CreateCursor + * \sa SDL_CreateColorCursor + * \sa SDL_CreateSystemCursor + * \sa SDL_DestroyCursor + * \sa SDL_SetCursor + */ +extern SDL_DECLSPEC SDL_Cursor *SDLCALL SDL_CreateAnimatedCursor(SDL_CursorFrameInfo *frames, + int frame_count, + int hot_x, + int hot_y); + +/** + * Create a system cursor. + * + * \param id an SDL_SystemCursor enum value. + * \returns a cursor on success or NULL on failure; call SDL_GetError() for + * more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroyCursor + */ +extern SDL_DECLSPEC SDL_Cursor * SDLCALL SDL_CreateSystemCursor(SDL_SystemCursor id); + +/** + * Set the active cursor. + * + * This function sets the currently active cursor to the specified one. If the + * cursor is currently visible, the change will be immediately represented on + * the display. SDL_SetCursor(NULL) can be used to force cursor redraw, if + * this is desired for any reason. + * + * \param cursor a cursor to make active. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetCursor + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetCursor(SDL_Cursor *cursor); + +/** + * Get the active cursor. + * + * This function returns a pointer to the current cursor which is owned by the + * library. It is not necessary to free the cursor with SDL_DestroyCursor(). + * + * \returns the active cursor or NULL if there is no mouse. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetCursor + */ +extern SDL_DECLSPEC SDL_Cursor * SDLCALL SDL_GetCursor(void); + +/** + * Get the default cursor. + * + * You do not have to call SDL_DestroyCursor() on the return value, but it is + * safe to do so. + * + * \returns the default cursor on success or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Cursor * SDLCALL SDL_GetDefaultCursor(void); + +/** + * Free a previously-created cursor. + * + * Use this function to free cursor resources created with SDL_CreateCursor(), + * SDL_CreateColorCursor() or SDL_CreateSystemCursor(). + * + * \param cursor the cursor to free. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateAnimatedCursor + * \sa SDL_CreateColorCursor + * \sa SDL_CreateCursor + * \sa SDL_CreateSystemCursor + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyCursor(SDL_Cursor *cursor); + +/** + * Show the cursor. + * + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CursorVisible + * \sa SDL_HideCursor + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ShowCursor(void); + +/** + * Hide the cursor. + * + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CursorVisible + * \sa SDL_ShowCursor + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HideCursor(void); + +/** + * Return whether the cursor is currently being shown. + * + * \returns `true` if the cursor is being shown, or `false` if the cursor is + * hidden. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HideCursor + * \sa SDL_ShowCursor + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CursorVisible(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_mouse_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_mutex.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_mutex.h new file mode 100644 index 0000000..024ce0b --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_mutex.h @@ -0,0 +1,1073 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_mutex_h_ +#define SDL_mutex_h_ + +/** + * # CategoryMutex + * + * SDL offers several thread synchronization primitives. This document can't + * cover the complicated topic of thread safety, but reading up on what each + * of these primitives are, why they are useful, and how to correctly use them + * is vital to writing correct and safe multithreaded programs. + * + * - Mutexes: SDL_CreateMutex() + * - Read/Write locks: SDL_CreateRWLock() + * - Semaphores: SDL_CreateSemaphore() + * - Condition variables: SDL_CreateCondition() + * + * SDL also offers a datatype, SDL_InitState, which can be used to make sure + * only one thread initializes/deinitializes some resource that several + * threads might try to use for the first time simultaneously. + */ + +#include +#include +#include +#include + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * Enable thread safety attributes, only with clang. + * + * The attributes can be safely erased when compiling with other compilers. + * + * To enable analysis, set these environment variables before running cmake: + * + * ```bash + * export CC=clang + * export CFLAGS="-DSDL_THREAD_SAFETY_ANALYSIS -Wthread-safety" + * ``` + */ +#define SDL_THREAD_ANNOTATION_ATTRIBUTE__(x) __attribute__((x)) + +#elif defined(SDL_THREAD_SAFETY_ANALYSIS) && defined(__clang__) && (!defined(SWIG)) +#define SDL_THREAD_ANNOTATION_ATTRIBUTE__(x) __attribute__((x)) +#else +#define SDL_THREAD_ANNOTATION_ATTRIBUTE__(x) /* no-op */ +#endif + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_CAPABILITY(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(capability(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_SCOPED_CAPABILITY \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(scoped_lockable) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_GUARDED_BY(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(guarded_by(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PT_GUARDED_BY(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(pt_guarded_by(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ACQUIRED_BEFORE(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(acquired_before(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ACQUIRED_AFTER(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(acquired_after(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_REQUIRES(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(requires_capability(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_REQUIRES_SHARED(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(requires_shared_capability(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ACQUIRE(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(acquire_capability(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ACQUIRE_SHARED(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(acquire_shared_capability(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_RELEASE(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(release_capability(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_RELEASE_SHARED(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(release_shared_capability(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_RELEASE_GENERIC(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(release_generic_capability(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_TRY_ACQUIRE(x, y) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(try_acquire_capability(x, y)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_TRY_ACQUIRE_SHARED(x, y) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(try_acquire_shared_capability(x, y)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_EXCLUDES(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(locks_excluded(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ASSERT_CAPABILITY(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(assert_capability(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ASSERT_SHARED_CAPABILITY(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(assert_shared_capability(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_RETURN_CAPABILITY(x) \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(lock_returned(x)) + +/** + * Wrapper around Clang thread safety analysis annotations. + * + * Please see https://clang.llvm.org/docs/ThreadSafetyAnalysis.html#mutex-h + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_NO_THREAD_SAFETY_ANALYSIS \ + SDL_THREAD_ANNOTATION_ATTRIBUTE__(no_thread_safety_analysis) + +/******************************************************************************/ + + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \name Mutex functions + */ +/* @{ */ + +/** + * A means to serialize access to a resource between threads. + * + * Mutexes (short for "mutual exclusion") are a synchronization primitive that + * allows exactly one thread to proceed at a time. + * + * Wikipedia has a thorough explanation of the concept: + * + * https://en.wikipedia.org/wiki/Mutex + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_Mutex SDL_Mutex; + +/** + * Create a new mutex. + * + * All newly-created mutexes begin in the _unlocked_ state. + * + * Calls to SDL_LockMutex() will not return while the mutex is locked by + * another thread. See SDL_TryLockMutex() to attempt to lock without blocking. + * + * SDL mutexes are reentrant. + * + * \returns the initialized and unlocked mutex or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroyMutex + * \sa SDL_LockMutex + * \sa SDL_TryLockMutex + * \sa SDL_UnlockMutex + */ +extern SDL_DECLSPEC SDL_Mutex * SDLCALL SDL_CreateMutex(void); + +/** + * Lock the mutex. + * + * This will block until the mutex is available, which is to say it is in the + * unlocked state and the OS has chosen the caller as the next thread to lock + * it. Of all threads waiting to lock the mutex, only one may do so at a time. + * + * It is legal for the owning thread to lock an already-locked mutex. It must + * unlock it the same number of times before it is actually made available for + * other threads in the system (this is known as a "recursive mutex"). + * + * This function does not fail; if mutex is NULL, it will return immediately + * having locked nothing. If the mutex is valid, this function will always + * block until it can lock the mutex, and return with it locked. + * + * \param mutex the mutex to lock. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_TryLockMutex + * \sa SDL_UnlockMutex + */ +extern SDL_DECLSPEC void SDLCALL SDL_LockMutex(SDL_Mutex *mutex) SDL_ACQUIRE(mutex); + +/** + * Try to lock a mutex without blocking. + * + * This works just like SDL_LockMutex(), but if the mutex is not available, + * this function returns false immediately. + * + * This technique is useful if you need exclusive access to a resource but + * don't want to wait for it, and will return to it to try again later. + * + * This function returns true if passed a NULL mutex. + * + * \param mutex the mutex to try to lock. + * \returns true on success, false if the mutex would block. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockMutex + * \sa SDL_UnlockMutex + */ +extern SDL_DECLSPEC bool SDLCALL SDL_TryLockMutex(SDL_Mutex *mutex) SDL_TRY_ACQUIRE(true, mutex); + +/** + * Unlock the mutex. + * + * It is legal for the owning thread to lock an already-locked mutex. It must + * unlock it the same number of times before it is actually made available for + * other threads in the system (this is known as a "recursive mutex"). + * + * It is illegal to unlock a mutex that has not been locked by the current + * thread, and doing so results in undefined behavior. + * + * \param mutex the mutex to unlock. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockMutex + * \sa SDL_TryLockMutex + */ +extern SDL_DECLSPEC void SDLCALL SDL_UnlockMutex(SDL_Mutex *mutex) SDL_RELEASE(mutex); + +/** + * Destroy a mutex created with SDL_CreateMutex(). + * + * This function must be called on any mutex that is no longer needed. Failure + * to destroy a mutex will result in a system memory or resource leak. While + * it is safe to destroy a mutex that is _unlocked_, it is not safe to attempt + * to destroy a locked mutex, and may result in undefined behavior depending + * on the platform. + * + * \param mutex the mutex to destroy. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateMutex + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_Mutex *mutex); + +/* @} *//* Mutex functions */ + + +/** + * \name Read/write lock functions + */ +/* @{ */ + +/** + * A mutex that allows read-only threads to run in parallel. + * + * A rwlock is roughly the same concept as SDL_Mutex, but allows threads that + * request read-only access to all hold the lock at the same time. If a thread + * requests write access, it will block until all read-only threads have + * released the lock, and no one else can hold the thread (for reading or + * writing) at the same time as the writing thread. + * + * This can be more efficient in cases where several threads need to access + * data frequently, but changes to that data are rare. + * + * There are other rules that apply to rwlocks that don't apply to mutexes, + * about how threads are scheduled and when they can be recursively locked. + * These are documented in the other rwlock functions. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_RWLock SDL_RWLock; + +/** + * Create a new read/write lock. + * + * A read/write lock is useful for situations where you have multiple threads + * trying to access a resource that is rarely updated. All threads requesting + * a read-only lock will be allowed to run in parallel; if a thread requests a + * write lock, it will be provided exclusive access. This makes it safe for + * multiple threads to use a resource at the same time if they promise not to + * change it, and when it has to be changed, the rwlock will serve as a + * gateway to make sure those changes can be made safely. + * + * In the right situation, a rwlock can be more efficient than a mutex, which + * only lets a single thread proceed at a time, even if it won't be modifying + * the data. + * + * All newly-created read/write locks begin in the _unlocked_ state. + * + * Calls to SDL_LockRWLockForReading() and SDL_LockRWLockForWriting will not + * return while the rwlock is locked _for writing_ by another thread. See + * SDL_TryLockRWLockForReading() and SDL_TryLockRWLockForWriting() to attempt + * to lock without blocking. + * + * SDL read/write locks are only recursive for read-only locks! They are not + * guaranteed to be fair, or provide access in a FIFO manner! They are not + * guaranteed to favor writers. You may not lock a rwlock for both read-only + * and write access at the same time from the same thread (so you can't + * promote your read-only lock to a write lock without unlocking first). + * + * \returns the initialized and unlocked read/write lock or NULL on failure; + * call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroyRWLock + * \sa SDL_LockRWLockForReading + * \sa SDL_LockRWLockForWriting + * \sa SDL_TryLockRWLockForReading + * \sa SDL_TryLockRWLockForWriting + * \sa SDL_UnlockRWLock + */ +extern SDL_DECLSPEC SDL_RWLock * SDLCALL SDL_CreateRWLock(void); + +/** + * Lock the read/write lock for _read only_ operations. + * + * This will block until the rwlock is available, which is to say it is not + * locked for writing by any other thread. Of all threads waiting to lock the + * rwlock, all may do so at the same time as long as they are requesting + * read-only access; if a thread wants to lock for writing, only one may do so + * at a time, and no other threads, read-only or not, may hold the lock at the + * same time. + * + * It is legal for the owning thread to lock an already-locked rwlock for + * reading. It must unlock it the same number of times before it is actually + * made available for other threads in the system (this is known as a + * "recursive rwlock"). + * + * Note that locking for writing is not recursive (this is only available to + * read-only locks). + * + * It is illegal to request a read-only lock from a thread that already holds + * the write lock. Doing so results in undefined behavior. Unlock the write + * lock before requesting a read-only lock. (But, of course, if you have the + * write lock, you don't need further locks to read in any case.) + * + * This function does not fail; if rwlock is NULL, it will return immediately + * having locked nothing. If the rwlock is valid, this function will always + * block until it can lock the mutex, and return with it locked. + * + * \param rwlock the read/write lock to lock. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockRWLockForWriting + * \sa SDL_TryLockRWLockForReading + * \sa SDL_UnlockRWLock + */ +extern SDL_DECLSPEC void SDLCALL SDL_LockRWLockForReading(SDL_RWLock *rwlock) SDL_ACQUIRE_SHARED(rwlock); + +/** + * Lock the read/write lock for _write_ operations. + * + * This will block until the rwlock is available, which is to say it is not + * locked for reading or writing by any other thread. Only one thread may hold + * the lock when it requests write access; all other threads, whether they + * also want to write or only want read-only access, must wait until the + * writer thread has released the lock. + * + * It is illegal for the owning thread to lock an already-locked rwlock for + * writing (read-only may be locked recursively, writing can not). Doing so + * results in undefined behavior. + * + * It is illegal to request a write lock from a thread that already holds a + * read-only lock. Doing so results in undefined behavior. Unlock the + * read-only lock before requesting a write lock. + * + * This function does not fail; if rwlock is NULL, it will return immediately + * having locked nothing. If the rwlock is valid, this function will always + * block until it can lock the mutex, and return with it locked. + * + * \param rwlock the read/write lock to lock. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockRWLockForReading + * \sa SDL_TryLockRWLockForWriting + * \sa SDL_UnlockRWLock + */ +extern SDL_DECLSPEC void SDLCALL SDL_LockRWLockForWriting(SDL_RWLock *rwlock) SDL_ACQUIRE(rwlock); + +/** + * Try to lock a read/write lock _for reading_ without blocking. + * + * This works just like SDL_LockRWLockForReading(), but if the rwlock is not + * available, then this function returns false immediately. + * + * This technique is useful if you need access to a resource but don't want to + * wait for it, and will return to it to try again later. + * + * Trying to lock for read-only access can succeed if other threads are + * holding read-only locks, as this won't prevent access. + * + * This function returns true if passed a NULL rwlock. + * + * \param rwlock the rwlock to try to lock. + * \returns true on success, false if the lock would block. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockRWLockForReading + * \sa SDL_TryLockRWLockForWriting + * \sa SDL_UnlockRWLock + */ +extern SDL_DECLSPEC bool SDLCALL SDL_TryLockRWLockForReading(SDL_RWLock *rwlock) SDL_TRY_ACQUIRE_SHARED(true, rwlock); + +/** + * Try to lock a read/write lock _for writing_ without blocking. + * + * This works just like SDL_LockRWLockForWriting(), but if the rwlock is not + * available, then this function returns false immediately. + * + * This technique is useful if you need exclusive access to a resource but + * don't want to wait for it, and will return to it to try again later. + * + * It is illegal for the owning thread to lock an already-locked rwlock for + * writing (read-only may be locked recursively, writing can not). Doing so + * results in undefined behavior. + * + * It is illegal to request a write lock from a thread that already holds a + * read-only lock. Doing so results in undefined behavior. Unlock the + * read-only lock before requesting a write lock. + * + * This function returns true if passed a NULL rwlock. + * + * \param rwlock the rwlock to try to lock. + * \returns true on success, false if the lock would block. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockRWLockForWriting + * \sa SDL_TryLockRWLockForReading + * \sa SDL_UnlockRWLock + */ +extern SDL_DECLSPEC bool SDLCALL SDL_TryLockRWLockForWriting(SDL_RWLock *rwlock) SDL_TRY_ACQUIRE(true, rwlock); + +/** + * Unlock the read/write lock. + * + * Use this function to unlock the rwlock, whether it was locked for read-only + * or write operations. + * + * It is legal for the owning thread to lock an already-locked read-only lock. + * It must unlock it the same number of times before it is actually made + * available for other threads in the system (this is known as a "recursive + * rwlock"). + * + * It is illegal to unlock a rwlock that has not been locked by the current + * thread, and doing so results in undefined behavior. + * + * \param rwlock the rwlock to unlock. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockRWLockForReading + * \sa SDL_LockRWLockForWriting + * \sa SDL_TryLockRWLockForReading + * \sa SDL_TryLockRWLockForWriting + */ +extern SDL_DECLSPEC void SDLCALL SDL_UnlockRWLock(SDL_RWLock *rwlock) SDL_RELEASE_GENERIC(rwlock); + +/** + * Destroy a read/write lock created with SDL_CreateRWLock(). + * + * This function must be called on any read/write lock that is no longer + * needed. Failure to destroy a rwlock will result in a system memory or + * resource leak. While it is safe to destroy a rwlock that is _unlocked_, it + * is not safe to attempt to destroy a locked rwlock, and may result in + * undefined behavior depending on the platform. + * + * \param rwlock the rwlock to destroy. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateRWLock + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyRWLock(SDL_RWLock *rwlock); + +/* @} *//* Read/write lock functions */ + + +/** + * \name Semaphore functions + */ +/* @{ */ + +/** + * A means to manage access to a resource, by count, between threads. + * + * Semaphores (specifically, "counting semaphores"), let X number of threads + * request access at the same time, each thread granted access decrementing a + * counter. When the counter reaches zero, future requests block until a prior + * thread releases their request, incrementing the counter again. + * + * Wikipedia has a thorough explanation of the concept: + * + * https://en.wikipedia.org/wiki/Semaphore_(programming) + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_Semaphore SDL_Semaphore; + +/** + * Create a semaphore. + * + * This function creates a new semaphore and initializes it with the value + * `initial_value`. Each wait operation on the semaphore will atomically + * decrement the semaphore value and potentially block if the semaphore value + * is 0. Each post operation will atomically increment the semaphore value and + * wake waiting threads and allow them to retry the wait operation. + * + * \param initial_value the starting value of the semaphore. + * \returns a new semaphore or NULL on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroySemaphore + * \sa SDL_SignalSemaphore + * \sa SDL_TryWaitSemaphore + * \sa SDL_GetSemaphoreValue + * \sa SDL_WaitSemaphore + * \sa SDL_WaitSemaphoreTimeout + */ +extern SDL_DECLSPEC SDL_Semaphore * SDLCALL SDL_CreateSemaphore(Uint32 initial_value); + +/** + * Destroy a semaphore. + * + * It is not safe to destroy a semaphore if there are threads currently + * waiting on it. + * + * \param sem the semaphore to destroy. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateSemaphore + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_Semaphore *sem); + +/** + * Wait until a semaphore has a positive value and then decrements it. + * + * This function suspends the calling thread until the semaphore pointed to by + * `sem` has a positive value, and then atomically decrement the semaphore + * value. + * + * This function is the equivalent of calling SDL_WaitSemaphoreTimeout() with + * a time length of -1. + * + * \param sem the semaphore wait on. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SignalSemaphore + * \sa SDL_TryWaitSemaphore + * \sa SDL_WaitSemaphoreTimeout + */ +extern SDL_DECLSPEC void SDLCALL SDL_WaitSemaphore(SDL_Semaphore *sem); + +/** + * See if a semaphore has a positive value and decrement it if it does. + * + * This function checks to see if the semaphore pointed to by `sem` has a + * positive value and atomically decrements the semaphore value if it does. If + * the semaphore doesn't have a positive value, the function immediately + * returns false. + * + * \param sem the semaphore to wait on. + * \returns true if the wait succeeds, false if the wait would block. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SignalSemaphore + * \sa SDL_WaitSemaphore + * \sa SDL_WaitSemaphoreTimeout + */ +extern SDL_DECLSPEC bool SDLCALL SDL_TryWaitSemaphore(SDL_Semaphore *sem); + +/** + * Wait until a semaphore has a positive value and then decrements it. + * + * This function suspends the calling thread until either the semaphore + * pointed to by `sem` has a positive value or the specified time has elapsed. + * If the call is successful it will atomically decrement the semaphore value. + * + * \param sem the semaphore to wait on. + * \param timeoutMS the length of the timeout, in milliseconds, or -1 to wait + * indefinitely. + * \returns true if the wait succeeds or false if the wait times out. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SignalSemaphore + * \sa SDL_TryWaitSemaphore + * \sa SDL_WaitSemaphore + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WaitSemaphoreTimeout(SDL_Semaphore *sem, Sint32 timeoutMS); + +/** + * Atomically increment a semaphore's value and wake waiting threads. + * + * \param sem the semaphore to increment. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_TryWaitSemaphore + * \sa SDL_WaitSemaphore + * \sa SDL_WaitSemaphoreTimeout + */ +extern SDL_DECLSPEC void SDLCALL SDL_SignalSemaphore(SDL_Semaphore *sem); + +/** + * Get the current value of a semaphore. + * + * \param sem the semaphore to query. + * \returns the current value of the semaphore. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_GetSemaphoreValue(SDL_Semaphore *sem); + +/* @} *//* Semaphore functions */ + + +/** + * \name Condition variable functions + */ +/* @{ */ + +/** + * A means to block multiple threads until a condition is satisfied. + * + * Condition variables, paired with an SDL_Mutex, let an app halt multiple + * threads until a condition has occurred, at which time the app can release + * one or all waiting threads. + * + * Wikipedia has a thorough explanation of the concept: + * + * https://en.wikipedia.org/wiki/Condition_variable + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_Condition SDL_Condition; + +/** + * Create a condition variable. + * + * \returns a new condition variable or NULL on failure; call SDL_GetError() + * for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BroadcastCondition + * \sa SDL_SignalCondition + * \sa SDL_WaitCondition + * \sa SDL_WaitConditionTimeout + * \sa SDL_DestroyCondition + */ +extern SDL_DECLSPEC SDL_Condition * SDLCALL SDL_CreateCondition(void); + +/** + * Destroy a condition variable. + * + * \param cond the condition variable to destroy. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateCondition + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyCondition(SDL_Condition *cond); + +/** + * Restart one of the threads that are waiting on the condition variable. + * + * \param cond the condition variable to signal. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BroadcastCondition + * \sa SDL_WaitCondition + * \sa SDL_WaitConditionTimeout + */ +extern SDL_DECLSPEC void SDLCALL SDL_SignalCondition(SDL_Condition *cond); + +/** + * Restart all threads that are waiting on the condition variable. + * + * \param cond the condition variable to signal. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SignalCondition + * \sa SDL_WaitCondition + * \sa SDL_WaitConditionTimeout + */ +extern SDL_DECLSPEC void SDLCALL SDL_BroadcastCondition(SDL_Condition *cond); + +/** + * Wait until a condition variable is signaled. + * + * This function unlocks the specified `mutex` and waits for another thread to + * call SDL_SignalCondition() or SDL_BroadcastCondition() on the condition + * variable `cond`. Once the condition variable is signaled, the mutex is + * re-locked and the function returns. + * + * The mutex must be locked before calling this function. Locking the mutex + * recursively (more than once) is not supported and leads to undefined + * behavior. + * + * This function is the equivalent of calling SDL_WaitConditionTimeout() with + * a time length of -1. + * + * \param cond the condition variable to wait on. + * \param mutex the mutex used to coordinate thread access. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BroadcastCondition + * \sa SDL_SignalCondition + * \sa SDL_WaitConditionTimeout + */ +extern SDL_DECLSPEC void SDLCALL SDL_WaitCondition(SDL_Condition *cond, SDL_Mutex *mutex); + +/** + * Wait until a condition variable is signaled or a certain time has passed. + * + * This function unlocks the specified `mutex` and waits for another thread to + * call SDL_SignalCondition() or SDL_BroadcastCondition() on the condition + * variable `cond`, or for the specified time to elapse. Once the condition + * variable is signaled or the time elapsed, the mutex is re-locked and the + * function returns. + * + * The mutex must be locked before calling this function. Locking the mutex + * recursively (more than once) is not supported and leads to undefined + * behavior. + * + * \param cond the condition variable to wait on. + * \param mutex the mutex used to coordinate thread access. + * \param timeoutMS the maximum time to wait, in milliseconds, or -1 to wait + * indefinitely. + * \returns true if the condition variable is signaled, false if the condition + * is not signaled in the allotted time. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BroadcastCondition + * \sa SDL_SignalCondition + * \sa SDL_WaitCondition + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WaitConditionTimeout(SDL_Condition *cond, + SDL_Mutex *mutex, Sint32 timeoutMS); + +/* @} *//* Condition variable functions */ + +/** + * \name Thread-safe initialization state functions + */ +/* @{ */ + +/** + * The current status of an SDL_InitState structure. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_InitStatus +{ + SDL_INIT_STATUS_UNINITIALIZED, + SDL_INIT_STATUS_INITIALIZING, + SDL_INIT_STATUS_INITIALIZED, + SDL_INIT_STATUS_UNINITIALIZING +} SDL_InitStatus; + +/** + * A structure used for thread-safe initialization and shutdown. + * + * Here is an example of using this: + * + * ```c + * static SDL_InitState init; + * + * bool InitSystem(void) + * { + * if (!SDL_ShouldInit(&init)) { + * // The system is initialized + * return true; + * } + * + * // At this point, you should not leave this function without calling SDL_SetInitialized() + * + * bool initialized = DoInitTasks(); + * SDL_SetInitialized(&init, initialized); + * return initialized; + * } + * + * bool UseSubsystem(void) + * { + * if (SDL_ShouldInit(&init)) { + * // Error, the subsystem isn't initialized + * SDL_SetInitialized(&init, false); + * return false; + * } + * + * // Do work using the initialized subsystem + * + * return true; + * } + * + * void QuitSystem(void) + * { + * if (!SDL_ShouldQuit(&init)) { + * // The system is not initialized + * return; + * } + * + * // At this point, you should not leave this function without calling SDL_SetInitialized() + * + * DoQuitTasks(); + * SDL_SetInitialized(&init, false); + * } + * ``` + * + * Note that this doesn't protect any resources created during initialization, + * or guarantee that nobody is using those resources during cleanup. You + * should use other mechanisms to protect those, if that's a concern for your + * code. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_InitState +{ + SDL_AtomicInt status; + SDL_ThreadID thread; + void *reserved; +} SDL_InitState; + +/** + * Return whether initialization should be done. + * + * This function checks the passed in state and if initialization should be + * done, sets the status to `SDL_INIT_STATUS_INITIALIZING` and returns true. + * If another thread is already modifying this state, it will wait until + * that's done before returning. + * + * If this function returns true, the calling code must call + * SDL_SetInitialized() to complete the initialization. + * + * \param state the initialization state to check. + * \returns true if initialization needs to be done, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetInitialized + * \sa SDL_ShouldQuit + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ShouldInit(SDL_InitState *state); + +/** + * Return whether cleanup should be done. + * + * This function checks the passed in state and if cleanup should be done, + * sets the status to `SDL_INIT_STATUS_UNINITIALIZING` and returns true. + * + * If this function returns true, the calling code must call + * SDL_SetInitialized() to complete the cleanup. + * + * \param state the initialization state to check. + * \returns true if cleanup needs to be done, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetInitialized + * \sa SDL_ShouldInit + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ShouldQuit(SDL_InitState *state); + +/** + * Finish an initialization state transition. + * + * This function sets the status of the passed in state to + * `SDL_INIT_STATUS_INITIALIZED` or `SDL_INIT_STATUS_UNINITIALIZED` and allows + * any threads waiting for the status to proceed. + * + * \param state the initialization state to check. + * \param initialized the new initialization state. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ShouldInit + * \sa SDL_ShouldQuit + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetInitialized(SDL_InitState *state, bool initialized); + +/* @} *//* Thread-safe initialization state functions */ + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_mutex_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_oldnames.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_oldnames.h new file mode 100644 index 0000000..c93607e --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_oldnames.h @@ -0,0 +1,1327 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* + * Definitions to ease transition from SDL2 code + */ + +#ifndef SDL_oldnames_h_ +#define SDL_oldnames_h_ + +#include + +/* The new function names are recommended, but if you want to have the + * old names available while you are in the process of migrating code + * to SDL3, you can define `SDL_ENABLE_OLD_NAMES` in your project. + * + * You can use https://github.com/libsdl-org/SDL/blob/main/build-scripts/rename_symbols.py to mass rename the symbols defined here in your codebase: + * rename_symbols.py --all-symbols source_code_path + */ +#ifdef SDL_ENABLE_OLD_NAMES + +/* ##SDL_atomic.h */ +#define SDL_AtomicAdd SDL_AddAtomicInt +#define SDL_AtomicCAS SDL_CompareAndSwapAtomicInt +#define SDL_AtomicCASPtr SDL_CompareAndSwapAtomicPointer +#define SDL_AtomicGet SDL_GetAtomicInt +#define SDL_AtomicGetPtr SDL_GetAtomicPointer +#define SDL_AtomicLock SDL_LockSpinlock +#define SDL_AtomicSet SDL_SetAtomicInt +#define SDL_AtomicSetPtr SDL_SetAtomicPointer +#define SDL_AtomicTryLock SDL_TryLockSpinlock +#define SDL_AtomicUnlock SDL_UnlockSpinlock +#define SDL_atomic_t SDL_AtomicInt + +/* ##SDL_audio.h */ +#define AUDIO_F32 SDL_AUDIO_F32LE +#define AUDIO_F32LSB SDL_AUDIO_F32LE +#define AUDIO_F32MSB SDL_AUDIO_F32BE +#define AUDIO_F32SYS SDL_AUDIO_F32 +#define AUDIO_S16 SDL_AUDIO_S16LE +#define AUDIO_S16LSB SDL_AUDIO_S16LE +#define AUDIO_S16MSB SDL_AUDIO_S16BE +#define AUDIO_S16SYS SDL_AUDIO_S16 +#define AUDIO_S32 SDL_AUDIO_S32LE +#define AUDIO_S32LSB SDL_AUDIO_S32LE +#define AUDIO_S32MSB SDL_AUDIO_S32BE +#define AUDIO_S32SYS SDL_AUDIO_S32 +#define AUDIO_S8 SDL_AUDIO_S8 +#define AUDIO_U8 SDL_AUDIO_U8 +#define SDL_AudioStreamAvailable SDL_GetAudioStreamAvailable +#define SDL_AudioStreamClear SDL_ClearAudioStream +#define SDL_AudioStreamFlush SDL_FlushAudioStream +#define SDL_AudioStreamGet SDL_GetAudioStreamData +#define SDL_AudioStreamPut SDL_PutAudioStreamData +#define SDL_FreeAudioStream SDL_DestroyAudioStream +#define SDL_FreeWAV SDL_free +#define SDL_LoadWAV_RW SDL_LoadWAV_IO +#define SDL_MixAudioFormat SDL_MixAudio +#define SDL_NewAudioStream SDL_CreateAudioStream + +/* ##SDL_cpuinfo.h */ +#define SDL_GetCPUCount SDL_GetNumLogicalCPUCores +#define SDL_SIMDGetAlignment SDL_GetSIMDAlignment + +/* ##SDL_endian.h */ +#define SDL_SwapBE16 SDL_Swap16BE +#define SDL_SwapBE32 SDL_Swap32BE +#define SDL_SwapBE64 SDL_Swap64BE +#define SDL_SwapLE16 SDL_Swap16LE +#define SDL_SwapLE32 SDL_Swap32LE +#define SDL_SwapLE64 SDL_Swap64LE + +/* ##SDL_events.h */ +#define SDL_APP_DIDENTERBACKGROUND SDL_EVENT_DID_ENTER_BACKGROUND +#define SDL_APP_DIDENTERFOREGROUND SDL_EVENT_DID_ENTER_FOREGROUND +#define SDL_APP_LOWMEMORY SDL_EVENT_LOW_MEMORY +#define SDL_APP_TERMINATING SDL_EVENT_TERMINATING +#define SDL_APP_WILLENTERBACKGROUND SDL_EVENT_WILL_ENTER_BACKGROUND +#define SDL_APP_WILLENTERFOREGROUND SDL_EVENT_WILL_ENTER_FOREGROUND +#define SDL_AUDIODEVICEADDED SDL_EVENT_AUDIO_DEVICE_ADDED +#define SDL_AUDIODEVICEREMOVED SDL_EVENT_AUDIO_DEVICE_REMOVED +#define SDL_CLIPBOARDUPDATE SDL_EVENT_CLIPBOARD_UPDATE +#define SDL_CONTROLLERAXISMOTION SDL_EVENT_GAMEPAD_AXIS_MOTION +#define SDL_CONTROLLERBUTTONDOWN SDL_EVENT_GAMEPAD_BUTTON_DOWN +#define SDL_CONTROLLERBUTTONUP SDL_EVENT_GAMEPAD_BUTTON_UP +#define SDL_CONTROLLERDEVICEADDED SDL_EVENT_GAMEPAD_ADDED +#define SDL_CONTROLLERDEVICEREMAPPED SDL_EVENT_GAMEPAD_REMAPPED +#define SDL_CONTROLLERDEVICEREMOVED SDL_EVENT_GAMEPAD_REMOVED +#define SDL_CONTROLLERSENSORUPDATE SDL_EVENT_GAMEPAD_SENSOR_UPDATE +#define SDL_CONTROLLERSTEAMHANDLEUPDATED SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED +#define SDL_CONTROLLERTOUCHPADDOWN SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN +#define SDL_CONTROLLERTOUCHPADMOTION SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION +#define SDL_CONTROLLERTOUCHPADUP SDL_EVENT_GAMEPAD_TOUCHPAD_UP +#define SDL_ControllerAxisEvent SDL_GamepadAxisEvent +#define SDL_ControllerButtonEvent SDL_GamepadButtonEvent +#define SDL_ControllerDeviceEvent SDL_GamepadDeviceEvent +#define SDL_ControllerSensorEvent SDL_GamepadSensorEvent +#define SDL_ControllerTouchpadEvent SDL_GamepadTouchpadEvent +#define SDL_DISPLAYEVENT_CONNECTED SDL_EVENT_DISPLAY_ADDED +#define SDL_DISPLAYEVENT_DISCONNECTED SDL_EVENT_DISPLAY_REMOVED +#define SDL_DISPLAYEVENT_MOVED SDL_EVENT_DISPLAY_MOVED +#define SDL_DISPLAYEVENT_ORIENTATION SDL_EVENT_DISPLAY_ORIENTATION +#define SDL_DROPBEGIN SDL_EVENT_DROP_BEGIN +#define SDL_DROPCOMPLETE SDL_EVENT_DROP_COMPLETE +#define SDL_DROPFILE SDL_EVENT_DROP_FILE +#define SDL_DROPTEXT SDL_EVENT_DROP_TEXT +#define SDL_DelEventWatch SDL_RemoveEventWatch +#define SDL_FINGERDOWN SDL_EVENT_FINGER_DOWN +#define SDL_FINGERMOTION SDL_EVENT_FINGER_MOTION +#define SDL_FINGERUP SDL_EVENT_FINGER_UP +#define SDL_FIRSTEVENT SDL_EVENT_FIRST +#define SDL_JOYAXISMOTION SDL_EVENT_JOYSTICK_AXIS_MOTION +#define SDL_JOYBATTERYUPDATED SDL_EVENT_JOYSTICK_BATTERY_UPDATED +#define SDL_JOYBUTTONDOWN SDL_EVENT_JOYSTICK_BUTTON_DOWN +#define SDL_JOYBUTTONUP SDL_EVENT_JOYSTICK_BUTTON_UP +#define SDL_JOYDEVICEADDED SDL_EVENT_JOYSTICK_ADDED +#define SDL_JOYDEVICEREMOVED SDL_EVENT_JOYSTICK_REMOVED +#define SDL_JOYBALLMOTION SDL_EVENT_JOYSTICK_BALL_MOTION +#define SDL_JOYHATMOTION SDL_EVENT_JOYSTICK_HAT_MOTION +#define SDL_KEYDOWN SDL_EVENT_KEY_DOWN +#define SDL_KEYMAPCHANGED SDL_EVENT_KEYMAP_CHANGED +#define SDL_KEYUP SDL_EVENT_KEY_UP +#define SDL_LASTEVENT SDL_EVENT_LAST +#define SDL_LOCALECHANGED SDL_EVENT_LOCALE_CHANGED +#define SDL_MOUSEBUTTONDOWN SDL_EVENT_MOUSE_BUTTON_DOWN +#define SDL_MOUSEBUTTONUP SDL_EVENT_MOUSE_BUTTON_UP +#define SDL_MOUSEMOTION SDL_EVENT_MOUSE_MOTION +#define SDL_MOUSEWHEEL SDL_EVENT_MOUSE_WHEEL +#define SDL_POLLSENTINEL SDL_EVENT_POLL_SENTINEL +#define SDL_QUIT SDL_EVENT_QUIT +#define SDL_RENDER_DEVICE_RESET SDL_EVENT_RENDER_DEVICE_RESET +#define SDL_RENDER_TARGETS_RESET SDL_EVENT_RENDER_TARGETS_RESET +#define SDL_SENSORUPDATE SDL_EVENT_SENSOR_UPDATE +#define SDL_TEXTEDITING SDL_EVENT_TEXT_EDITING +#define SDL_TEXTEDITING_EXT SDL_EVENT_TEXT_EDITING_EXT +#define SDL_TEXTINPUT SDL_EVENT_TEXT_INPUT +#define SDL_USEREVENT SDL_EVENT_USER +#define SDL_WINDOWEVENT_CLOSE SDL_EVENT_WINDOW_CLOSE_REQUESTED +#define SDL_WINDOWEVENT_DISPLAY_CHANGED SDL_EVENT_WINDOW_DISPLAY_CHANGED +#define SDL_WINDOWEVENT_ENTER SDL_EVENT_WINDOW_MOUSE_ENTER +#define SDL_WINDOWEVENT_EXPOSED SDL_EVENT_WINDOW_EXPOSED +#define SDL_WINDOWEVENT_FOCUS_GAINED SDL_EVENT_WINDOW_FOCUS_GAINED +#define SDL_WINDOWEVENT_FOCUS_LOST SDL_EVENT_WINDOW_FOCUS_LOST +#define SDL_WINDOWEVENT_HIDDEN SDL_EVENT_WINDOW_HIDDEN +#define SDL_WINDOWEVENT_HIT_TEST SDL_EVENT_WINDOW_HIT_TEST +#define SDL_WINDOWEVENT_ICCPROF_CHANGED SDL_EVENT_WINDOW_ICCPROF_CHANGED +#define SDL_WINDOWEVENT_LEAVE SDL_EVENT_WINDOW_MOUSE_LEAVE +#define SDL_WINDOWEVENT_MAXIMIZED SDL_EVENT_WINDOW_MAXIMIZED +#define SDL_WINDOWEVENT_MINIMIZED SDL_EVENT_WINDOW_MINIMIZED +#define SDL_WINDOWEVENT_MOVED SDL_EVENT_WINDOW_MOVED +#define SDL_WINDOWEVENT_RESIZED SDL_EVENT_WINDOW_RESIZED +#define SDL_WINDOWEVENT_RESTORED SDL_EVENT_WINDOW_RESTORED +#define SDL_WINDOWEVENT_SHOWN SDL_EVENT_WINDOW_SHOWN +#define SDL_WINDOWEVENT_SIZE_CHANGED SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED +#define SDL_eventaction SDL_EventAction + +/* ##SDL_gamecontroller.h */ +#define SDL_CONTROLLER_AXIS_INVALID SDL_GAMEPAD_AXIS_INVALID +#define SDL_CONTROLLER_AXIS_LEFTX SDL_GAMEPAD_AXIS_LEFTX +#define SDL_CONTROLLER_AXIS_LEFTY SDL_GAMEPAD_AXIS_LEFTY +#define SDL_CONTROLLER_AXIS_MAX SDL_GAMEPAD_AXIS_COUNT +#define SDL_CONTROLLER_AXIS_RIGHTX SDL_GAMEPAD_AXIS_RIGHTX +#define SDL_CONTROLLER_AXIS_RIGHTY SDL_GAMEPAD_AXIS_RIGHTY +#define SDL_CONTROLLER_AXIS_TRIGGERLEFT SDL_GAMEPAD_AXIS_LEFT_TRIGGER +#define SDL_CONTROLLER_AXIS_TRIGGERRIGHT SDL_GAMEPAD_AXIS_RIGHT_TRIGGER +#define SDL_CONTROLLER_BINDTYPE_AXIS SDL_GAMEPAD_BINDTYPE_AXIS +#define SDL_CONTROLLER_BINDTYPE_BUTTON SDL_GAMEPAD_BINDTYPE_BUTTON +#define SDL_CONTROLLER_BINDTYPE_HAT SDL_GAMEPAD_BINDTYPE_HAT +#define SDL_CONTROLLER_BINDTYPE_NONE SDL_GAMEPAD_BINDTYPE_NONE +#define SDL_CONTROLLER_BUTTON_A SDL_GAMEPAD_BUTTON_SOUTH +#define SDL_CONTROLLER_BUTTON_B SDL_GAMEPAD_BUTTON_EAST +#define SDL_CONTROLLER_BUTTON_BACK SDL_GAMEPAD_BUTTON_BACK +#define SDL_CONTROLLER_BUTTON_DPAD_DOWN SDL_GAMEPAD_BUTTON_DPAD_DOWN +#define SDL_CONTROLLER_BUTTON_DPAD_LEFT SDL_GAMEPAD_BUTTON_DPAD_LEFT +#define SDL_CONTROLLER_BUTTON_DPAD_RIGHT SDL_GAMEPAD_BUTTON_DPAD_RIGHT +#define SDL_CONTROLLER_BUTTON_DPAD_UP SDL_GAMEPAD_BUTTON_DPAD_UP +#define SDL_CONTROLLER_BUTTON_GUIDE SDL_GAMEPAD_BUTTON_GUIDE +#define SDL_CONTROLLER_BUTTON_INVALID SDL_GAMEPAD_BUTTON_INVALID +#define SDL_CONTROLLER_BUTTON_LEFTSHOULDER SDL_GAMEPAD_BUTTON_LEFT_SHOULDER +#define SDL_CONTROLLER_BUTTON_LEFTSTICK SDL_GAMEPAD_BUTTON_LEFT_STICK +#define SDL_CONTROLLER_BUTTON_MAX SDL_GAMEPAD_BUTTON_COUNT +#define SDL_CONTROLLER_BUTTON_MISC1 SDL_GAMEPAD_BUTTON_MISC1 +#define SDL_CONTROLLER_BUTTON_PADDLE1 SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1 +#define SDL_CONTROLLER_BUTTON_PADDLE2 SDL_GAMEPAD_BUTTON_LEFT_PADDLE1 +#define SDL_CONTROLLER_BUTTON_PADDLE3 SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2 +#define SDL_CONTROLLER_BUTTON_PADDLE4 SDL_GAMEPAD_BUTTON_LEFT_PADDLE2 +#define SDL_CONTROLLER_BUTTON_RIGHTSHOULDER SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER +#define SDL_CONTROLLER_BUTTON_RIGHTSTICK SDL_GAMEPAD_BUTTON_RIGHT_STICK +#define SDL_CONTROLLER_BUTTON_START SDL_GAMEPAD_BUTTON_START +#define SDL_CONTROLLER_BUTTON_TOUCHPAD SDL_GAMEPAD_BUTTON_TOUCHPAD +#define SDL_CONTROLLER_BUTTON_X SDL_GAMEPAD_BUTTON_WEST +#define SDL_CONTROLLER_BUTTON_Y SDL_GAMEPAD_BUTTON_NORTH +#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT +#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR +#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT +#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO +#define SDL_CONTROLLER_TYPE_PS3 SDL_GAMEPAD_TYPE_PS3 +#define SDL_CONTROLLER_TYPE_PS4 SDL_GAMEPAD_TYPE_PS4 +#define SDL_CONTROLLER_TYPE_PS5 SDL_GAMEPAD_TYPE_PS5 +#define SDL_CONTROLLER_TYPE_UNKNOWN SDL_GAMEPAD_TYPE_STANDARD +#define SDL_CONTROLLER_TYPE_VIRTUAL SDL_GAMEPAD_TYPE_VIRTUAL +#define SDL_CONTROLLER_TYPE_XBOX360 SDL_GAMEPAD_TYPE_XBOX360 +#define SDL_CONTROLLER_TYPE_XBOXONE SDL_GAMEPAD_TYPE_XBOXONE +#define SDL_GameController SDL_Gamepad +#define SDL_GameControllerAddMapping SDL_AddGamepadMapping +#define SDL_GameControllerAddMappingsFromFile SDL_AddGamepadMappingsFromFile +#define SDL_GameControllerAddMappingsFromRW SDL_AddGamepadMappingsFromIO +#define SDL_GameControllerAxis SDL_GamepadAxis +#define SDL_GameControllerBindType SDL_GamepadBindingType +#define SDL_GameControllerButton SDL_GamepadButton +#define SDL_GameControllerClose SDL_CloseGamepad +#define SDL_GameControllerFromInstanceID SDL_GetGamepadFromID +#define SDL_GameControllerFromPlayerIndex SDL_GetGamepadFromPlayerIndex +#define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GetGamepadAppleSFSymbolsNameForAxis +#define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GetGamepadAppleSFSymbolsNameForButton +#define SDL_GameControllerGetAttached SDL_GamepadConnected +#define SDL_GameControllerGetAxis SDL_GetGamepadAxis +#define SDL_GameControllerGetAxisFromString SDL_GetGamepadAxisFromString +#define SDL_GameControllerGetButton SDL_GetGamepadButton +#define SDL_GameControllerGetButtonFromString SDL_GetGamepadButtonFromString +#define SDL_GameControllerGetFirmwareVersion SDL_GetGamepadFirmwareVersion +#define SDL_GameControllerGetJoystick SDL_GetGamepadJoystick +#define SDL_GameControllerGetNumTouchpadFingers SDL_GetNumGamepadTouchpadFingers +#define SDL_GameControllerGetNumTouchpads SDL_GetNumGamepadTouchpads +#define SDL_GameControllerGetPlayerIndex SDL_GetGamepadPlayerIndex +#define SDL_GameControllerGetProduct SDL_GetGamepadProduct +#define SDL_GameControllerGetProductVersion SDL_GetGamepadProductVersion +#define SDL_GameControllerGetSensorData SDL_GetGamepadSensorData +#define SDL_GameControllerGetSensorDataRate SDL_GetGamepadSensorDataRate +#define SDL_GameControllerGetSerial SDL_GetGamepadSerial +#define SDL_GameControllerGetSteamHandle SDL_GetGamepadSteamHandle +#define SDL_GameControllerGetStringForAxis SDL_GetGamepadStringForAxis +#define SDL_GameControllerGetStringForButton SDL_GetGamepadStringForButton +#define SDL_GameControllerGetTouchpadFinger SDL_GetGamepadTouchpadFinger +#define SDL_GameControllerGetType SDL_GetGamepadType +#define SDL_GameControllerGetVendor SDL_GetGamepadVendor +#define SDL_GameControllerHasAxis SDL_GamepadHasAxis +#define SDL_GameControllerHasButton SDL_GamepadHasButton +#define SDL_GameControllerHasSensor SDL_GamepadHasSensor +#define SDL_GameControllerIsSensorEnabled SDL_GamepadSensorEnabled +#define SDL_GameControllerMapping SDL_GetGamepadMapping +#define SDL_GameControllerMappingForGUID SDL_GetGamepadMappingForGUID +#define SDL_GameControllerName SDL_GetGamepadName +#define SDL_GameControllerOpen SDL_OpenGamepad +#define SDL_GameControllerPath SDL_GetGamepadPath +#define SDL_GameControllerRumble SDL_RumbleGamepad +#define SDL_GameControllerRumbleTriggers SDL_RumbleGamepadTriggers +#define SDL_GameControllerSendEffect SDL_SendGamepadEffect +#define SDL_GameControllerSetLED SDL_SetGamepadLED +#define SDL_GameControllerSetPlayerIndex SDL_SetGamepadPlayerIndex +#define SDL_GameControllerSetSensorEnabled SDL_SetGamepadSensorEnabled +#define SDL_GameControllerType SDL_GamepadType +#define SDL_GameControllerUpdate SDL_UpdateGamepads +#define SDL_INIT_GAMECONTROLLER SDL_INIT_GAMEPAD +#define SDL_IsGameController SDL_IsGamepad + +/* ##SDL_guid.h */ +#define SDL_GUIDFromString SDL_StringToGUID + +/* ##SDL_haptic.h */ +#define SDL_HapticClose SDL_CloseHaptic +#define SDL_HapticDestroyEffect SDL_DestroyHapticEffect +#define SDL_HapticGetEffectStatus SDL_GetHapticEffectStatus +#define SDL_HapticNewEffect SDL_CreateHapticEffect +#define SDL_HapticNumAxes SDL_GetNumHapticAxes +#define SDL_HapticNumEffects SDL_GetMaxHapticEffects +#define SDL_HapticNumEffectsPlaying SDL_GetMaxHapticEffectsPlaying +#define SDL_HapticOpen SDL_OpenHaptic +#define SDL_HapticOpenFromJoystick SDL_OpenHapticFromJoystick +#define SDL_HapticOpenFromMouse SDL_OpenHapticFromMouse +#define SDL_HapticPause SDL_PauseHaptic +#define SDL_HapticQuery SDL_GetHapticFeatures +#define SDL_HapticRumbleInit SDL_InitHapticRumble +#define SDL_HapticRumblePlay SDL_PlayHapticRumble +#define SDL_HapticRumbleStop SDL_StopHapticRumble +#define SDL_HapticRunEffect SDL_RunHapticEffect +#define SDL_HapticSetAutocenter SDL_SetHapticAutocenter +#define SDL_HapticSetGain SDL_SetHapticGain +#define SDL_HapticStopAll SDL_StopHapticEffects +#define SDL_HapticStopEffect SDL_StopHapticEffect +#define SDL_HapticUnpause SDL_ResumeHaptic +#define SDL_HapticUpdateEffect SDL_UpdateHapticEffect +#define SDL_JoystickIsHaptic SDL_IsJoystickHaptic +#define SDL_MouseIsHaptic SDL_IsMouseHaptic + +/* ##SDL_hints.h */ +#define SDL_DelHintCallback SDL_RemoveHintCallback +#define SDL_HINT_ALLOW_TOPMOST SDL_HINT_WINDOW_ALLOW_TOPMOST +#define SDL_HINT_DIRECTINPUT_ENABLED SDL_HINT_JOYSTICK_DIRECTINPUT +#define SDL_HINT_GDK_TEXTINPUT_DEFAULT SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT +#define SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE +#define SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE SDL_HINT_JOYSTICK_ENHANCED_REPORTS +#define SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE SDL_HINT_JOYSTICK_ENHANCED_REPORTS +#define SDL_HINT_LINUX_DIGITAL_HATS SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS +#define SDL_HINT_LINUX_HAT_DEADZONES SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES +#define SDL_HINT_LINUX_JOYSTICK_CLASSIC SDL_HINT_JOYSTICK_LINUX_CLASSIC +#define SDL_HINT_LINUX_JOYSTICK_DEADZONES SDL_HINT_JOYSTICK_LINUX_DEADZONES + +/* ##SDL_joystick.h */ +#define SDL_JOYSTICK_TYPE_GAMECONTROLLER SDL_JOYSTICK_TYPE_GAMEPAD +#define SDL_JoystickAttachVirtualEx SDL_AttachVirtualJoystick +#define SDL_JoystickClose SDL_CloseJoystick +#define SDL_JoystickDetachVirtual SDL_DetachVirtualJoystick +#define SDL_JoystickFromInstanceID SDL_GetJoystickFromID +#define SDL_JoystickFromPlayerIndex SDL_GetJoystickFromPlayerIndex +#define SDL_JoystickGUID SDL_GUID +#define SDL_JoystickGetAttached SDL_JoystickConnected +#define SDL_JoystickGetAxis SDL_GetJoystickAxis +#define SDL_JoystickGetAxisInitialState SDL_GetJoystickAxisInitialState +#define SDL_JoystickGetBall SDL_GetJoystickBall +#define SDL_JoystickGetButton SDL_GetJoystickButton +#define SDL_JoystickGetFirmwareVersion SDL_GetJoystickFirmwareVersion +#define SDL_JoystickGetGUID SDL_GetJoystickGUID +#define SDL_JoystickGetGUIDFromString SDL_StringToGUID +#define SDL_JoystickGetHat SDL_GetJoystickHat +#define SDL_JoystickGetPlayerIndex SDL_GetJoystickPlayerIndex +#define SDL_JoystickGetProduct SDL_GetJoystickProduct +#define SDL_JoystickGetProductVersion SDL_GetJoystickProductVersion +#define SDL_JoystickGetSerial SDL_GetJoystickSerial +#define SDL_JoystickGetType SDL_GetJoystickType +#define SDL_JoystickGetVendor SDL_GetJoystickVendor +#define SDL_JoystickInstanceID SDL_GetJoystickID +#define SDL_JoystickIsVirtual SDL_IsJoystickVirtual +#define SDL_JoystickName SDL_GetJoystickName +#define SDL_JoystickNumAxes SDL_GetNumJoystickAxes +#define SDL_JoystickNumBalls SDL_GetNumJoystickBalls +#define SDL_JoystickNumButtons SDL_GetNumJoystickButtons +#define SDL_JoystickNumHats SDL_GetNumJoystickHats +#define SDL_JoystickOpen SDL_OpenJoystick +#define SDL_JoystickPath SDL_GetJoystickPath +#define SDL_JoystickRumble SDL_RumbleJoystick +#define SDL_JoystickRumbleTriggers SDL_RumbleJoystickTriggers +#define SDL_JoystickSendEffect SDL_SendJoystickEffect +#define SDL_JoystickSetLED SDL_SetJoystickLED +#define SDL_JoystickSetPlayerIndex SDL_SetJoystickPlayerIndex +#define SDL_JoystickSetVirtualAxis SDL_SetJoystickVirtualAxis +#define SDL_JoystickSetVirtualButton SDL_SetJoystickVirtualButton +#define SDL_JoystickSetVirtualHat SDL_SetJoystickVirtualHat +#define SDL_JoystickUpdate SDL_UpdateJoysticks + +/* ##SDL_keyboard.h */ +#define SDL_IsScreenKeyboardShown SDL_ScreenKeyboardShown +#define SDL_IsTextInputActive SDL_TextInputActive + +/* ##SDL_keycode.h */ +#define KMOD_ALT SDL_KMOD_ALT +#define KMOD_CAPS SDL_KMOD_CAPS +#define KMOD_CTRL SDL_KMOD_CTRL +#define KMOD_GUI SDL_KMOD_GUI +#define KMOD_LALT SDL_KMOD_LALT +#define KMOD_LCTRL SDL_KMOD_LCTRL +#define KMOD_LGUI SDL_KMOD_LGUI +#define KMOD_LSHIFT SDL_KMOD_LSHIFT +#define KMOD_MODE SDL_KMOD_MODE +#define KMOD_NONE SDL_KMOD_NONE +#define KMOD_NUM SDL_KMOD_NUM +#define KMOD_RALT SDL_KMOD_RALT +#define KMOD_RCTRL SDL_KMOD_RCTRL +#define KMOD_RGUI SDL_KMOD_RGUI +#define KMOD_RSHIFT SDL_KMOD_RSHIFT +#define KMOD_SCROLL SDL_KMOD_SCROLL +#define KMOD_SHIFT SDL_KMOD_SHIFT +#define SDLK_AUDIOFASTFORWARD SDLK_MEDIA_FAST_FORWARD +#define SDLK_AUDIOMUTE SDLK_MUTE +#define SDLK_AUDIONEXT SDLK_MEDIA_NEXT_TRACK +#define SDLK_AUDIOPLAY SDLK_MEDIA_PLAY +#define SDLK_AUDIOPREV SDLK_MEDIA_PREVIOUS_TRACK +#define SDLK_AUDIOREWIND SDLK_MEDIA_REWIND +#define SDLK_AUDIOSTOP SDLK_MEDIA_STOP +#define SDLK_BACKQUOTE SDLK_GRAVE +#define SDLK_EJECT SDLK_MEDIA_EJECT +#define SDLK_MEDIASELECT SDLK_MEDIA_SELECT +#define SDLK_QUOTE SDLK_APOSTROPHE +#define SDLK_QUOTEDBL SDLK_DBLAPOSTROPHE +#define SDLK_a SDLK_A +#define SDLK_b SDLK_B +#define SDLK_c SDLK_C +#define SDLK_d SDLK_D +#define SDLK_e SDLK_E +#define SDLK_f SDLK_F +#define SDLK_g SDLK_G +#define SDLK_h SDLK_H +#define SDLK_i SDLK_I +#define SDLK_j SDLK_J +#define SDLK_k SDLK_K +#define SDLK_l SDLK_L +#define SDLK_m SDLK_M +#define SDLK_n SDLK_N +#define SDLK_o SDLK_O +#define SDLK_p SDLK_P +#define SDLK_q SDLK_Q +#define SDLK_r SDLK_R +#define SDLK_s SDLK_S +#define SDLK_t SDLK_T +#define SDLK_u SDLK_U +#define SDLK_v SDLK_V +#define SDLK_w SDLK_W +#define SDLK_x SDLK_X +#define SDLK_y SDLK_Y +#define SDLK_z SDLK_Z + +/* ##SDL_log.h */ +#define SDL_LogGetOutputFunction SDL_GetLogOutputFunction +#define SDL_LogGetPriority SDL_GetLogPriority +#define SDL_LogResetPriorities SDL_ResetLogPriorities +#define SDL_LogSetAllPriority SDL_SetLogPriorities +#define SDL_LogSetOutputFunction SDL_SetLogOutputFunction +#define SDL_LogSetPriority SDL_SetLogPriority +#define SDL_NUM_LOG_PRIORITIES SDL_LOG_PRIORITY_COUNT + +/* ##SDL_messagebox.h */ +#define SDL_MESSAGEBOX_COLOR_MAX SDL_MESSAGEBOX_COLOR_COUNT + +/* ##SDL_mouse.h */ +#define SDL_BUTTON SDL_BUTTON_MASK +#define SDL_FreeCursor SDL_DestroyCursor +#define SDL_NUM_SYSTEM_CURSORS SDL_SYSTEM_CURSOR_COUNT +#define SDL_SYSTEM_CURSOR_ARROW SDL_SYSTEM_CURSOR_DEFAULT +#define SDL_SYSTEM_CURSOR_HAND SDL_SYSTEM_CURSOR_POINTER +#define SDL_SYSTEM_CURSOR_IBEAM SDL_SYSTEM_CURSOR_TEXT +#define SDL_SYSTEM_CURSOR_NO SDL_SYSTEM_CURSOR_NOT_ALLOWED +#define SDL_SYSTEM_CURSOR_SIZEALL SDL_SYSTEM_CURSOR_MOVE +#define SDL_SYSTEM_CURSOR_SIZENESW SDL_SYSTEM_CURSOR_NESW_RESIZE +#define SDL_SYSTEM_CURSOR_SIZENS SDL_SYSTEM_CURSOR_NS_RESIZE +#define SDL_SYSTEM_CURSOR_SIZENWSE SDL_SYSTEM_CURSOR_NWSE_RESIZE +#define SDL_SYSTEM_CURSOR_SIZEWE SDL_SYSTEM_CURSOR_EW_RESIZE +#define SDL_SYSTEM_CURSOR_WAITARROW SDL_SYSTEM_CURSOR_PROGRESS +#define SDL_SYSTEM_CURSOR_WINDOW_BOTTOM SDL_SYSTEM_CURSOR_S_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_BOTTOMLEFT SDL_SYSTEM_CURSOR_SW_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_BOTTOMRIGHT SDL_SYSTEM_CURSOR_SE_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_LEFT SDL_SYSTEM_CURSOR_W_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_RIGHT SDL_SYSTEM_CURSOR_E_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_TOP SDL_SYSTEM_CURSOR_N_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_TOPLEFT SDL_SYSTEM_CURSOR_NW_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_TOPRIGHT SDL_SYSTEM_CURSOR_NE_RESIZE + +/* ##SDL_mutex.h */ +#define SDL_CondBroadcast SDL_BroadcastCondition +#define SDL_CondSignal SDL_SignalCondition +#define SDL_CondWait SDL_WaitCondition +#define SDL_CondWaitTimeout SDL_WaitConditionTimeout +#define SDL_CreateCond SDL_CreateCondition +#define SDL_DestroyCond SDL_DestroyCondition +#define SDL_SemPost SDL_SignalSemaphore +#define SDL_SemTryWait SDL_TryWaitSemaphore +#define SDL_SemValue SDL_GetSemaphoreValue +#define SDL_SemWait SDL_WaitSemaphore +#define SDL_SemWaitTimeout SDL_WaitSemaphoreTimeout + +/* ##SDL_mutex.h */ +#define SDL_cond SDL_Condition +#define SDL_mutex SDL_Mutex +#define SDL_sem SDL_Semaphore + +/* ##SDL_pixels.h */ +#define SDL_AllocFormat SDL_GetPixelFormatDetails +#define SDL_AllocPalette SDL_CreatePalette +#define SDL_Colour SDL_Color +#define SDL_FreePalette SDL_DestroyPalette +#define SDL_MasksToPixelFormatEnum SDL_GetPixelFormatForMasks +#define SDL_PIXELFORMAT_BGR444 SDL_PIXELFORMAT_XBGR4444 +#define SDL_PIXELFORMAT_BGR555 SDL_PIXELFORMAT_XBGR1555 +#define SDL_PIXELFORMAT_BGR888 SDL_PIXELFORMAT_XBGR8888 +#define SDL_PIXELFORMAT_RGB444 SDL_PIXELFORMAT_XRGB4444 +#define SDL_PIXELFORMAT_RGB555 SDL_PIXELFORMAT_XRGB1555 +#define SDL_PIXELFORMAT_RGB888 SDL_PIXELFORMAT_XRGB8888 +#define SDL_PixelFormatEnumToMasks SDL_GetMasksForPixelFormat + +/* ##SDL_rect.h */ +#define SDL_EncloseFPoints SDL_GetRectEnclosingPointsFloat +#define SDL_EnclosePoints SDL_GetRectEnclosingPoints +#define SDL_FRectEmpty SDL_RectEmptyFloat +#define SDL_FRectEquals SDL_RectsEqualFloat +#define SDL_FRectEqualsEpsilon SDL_RectsEqualEpsilon +#define SDL_HasIntersection SDL_HasRectIntersection +#define SDL_HasIntersectionF SDL_HasRectIntersectionFloat +#define SDL_IntersectFRect SDL_GetRectIntersectionFloat +#define SDL_IntersectFRectAndLine SDL_GetRectAndLineIntersectionFloat +#define SDL_IntersectRect SDL_GetRectIntersection +#define SDL_IntersectRectAndLine SDL_GetRectAndLineIntersection +#define SDL_PointInFRect SDL_PointInRectFloat +#define SDL_RectEquals SDL_RectsEqual +#define SDL_UnionFRect SDL_GetRectUnionFloat +#define SDL_UnionRect SDL_GetRectUnion + +/* ##SDL_render.h */ +#define SDL_GetRendererOutputSize SDL_GetCurrentRenderOutputSize +#define SDL_RenderCopy SDL_RenderTexture +#define SDL_RenderCopyEx SDL_RenderTextureRotated +#define SDL_RenderCopyExF SDL_RenderTextureRotated +#define SDL_RenderCopyF SDL_RenderTexture +#define SDL_RenderDrawLine SDL_RenderLine +#define SDL_RenderDrawLineF SDL_RenderLine +#define SDL_RenderDrawLines SDL_RenderLines +#define SDL_RenderDrawLinesF SDL_RenderLines +#define SDL_RenderDrawPoint SDL_RenderPoint +#define SDL_RenderDrawPointF SDL_RenderPoint +#define SDL_RenderDrawPoints SDL_RenderPoints +#define SDL_RenderDrawPointsF SDL_RenderPoints +#define SDL_RenderDrawRect SDL_RenderRect +#define SDL_RenderDrawRectF SDL_RenderRect +#define SDL_RenderDrawRects SDL_RenderRects +#define SDL_RenderDrawRectsF SDL_RenderRects +#define SDL_RenderFillRectF SDL_RenderFillRect +#define SDL_RenderFillRectsF SDL_RenderFillRects +#define SDL_RendererFlip SDL_FlipMode +#define SDL_RenderFlush SDL_FlushRenderer +#define SDL_RenderGetClipRect SDL_GetRenderClipRect +#define SDL_RenderGetLogicalSize SDL_GetRenderLogicalPresentation +#define SDL_RenderGetMetalCommandEncoder SDL_GetRenderMetalCommandEncoder +#define SDL_RenderGetMetalLayer SDL_GetRenderMetalLayer +#define SDL_RenderGetScale SDL_GetRenderScale +#define SDL_RenderGetViewport SDL_GetRenderViewport +#define SDL_RenderGetWindow SDL_GetRenderWindow +#define SDL_RenderIsClipEnabled SDL_RenderClipEnabled +#define SDL_RenderLogicalToWindow SDL_RenderCoordinatesToWindow +#define SDL_RenderSetClipRect SDL_SetRenderClipRect +#define SDL_RenderSetLogicalSize SDL_SetRenderLogicalPresentation +#define SDL_RenderSetScale SDL_SetRenderScale +#define SDL_RenderSetVSync SDL_SetRenderVSync +#define SDL_RenderSetViewport SDL_SetRenderViewport +#define SDL_RenderWindowToLogical SDL_RenderCoordinatesFromWindow +#define SDL_ScaleModeLinear SDL_SCALEMODE_LINEAR +#define SDL_ScaleModeNearest SDL_SCALEMODE_NEAREST + +/* ##SDL_rwops.h */ +#define RW_SEEK_CUR SDL_IO_SEEK_CUR +#define RW_SEEK_END SDL_IO_SEEK_END +#define RW_SEEK_SET SDL_IO_SEEK_SET +#define SDL_RWFromConstMem SDL_IOFromConstMem +#define SDL_RWFromFile SDL_IOFromFile +#define SDL_RWFromMem SDL_IOFromMem +#define SDL_RWclose SDL_CloseIO +#define SDL_RWops SDL_IOStream +#define SDL_RWread SDL_ReadIO +#define SDL_RWseek SDL_SeekIO +#define SDL_RWsize SDL_GetIOSize +#define SDL_RWtell SDL_TellIO +#define SDL_RWwrite SDL_WriteIO +#define SDL_ReadBE16 SDL_ReadU16BE +#define SDL_ReadBE32 SDL_ReadU32BE +#define SDL_ReadBE64 SDL_ReadU64BE +#define SDL_ReadLE16 SDL_ReadU16LE +#define SDL_ReadLE32 SDL_ReadU32LE +#define SDL_ReadLE64 SDL_ReadU64LE +#define SDL_WriteBE16 SDL_WriteU16BE +#define SDL_WriteBE32 SDL_WriteU32BE +#define SDL_WriteBE64 SDL_WriteU64BE +#define SDL_WriteLE16 SDL_WriteU16LE +#define SDL_WriteLE32 SDL_WriteU32LE +#define SDL_WriteLE64 SDL_WriteU64LE + +/* ##SDL_scancode.h */ +#define SDL_NUM_SCANCODES SDL_SCANCODE_COUNT +#define SDL_SCANCODE_AUDIOFASTFORWARD SDL_SCANCODE_MEDIA_FAST_FORWARD +#define SDL_SCANCODE_AUDIOMUTE SDL_SCANCODE_MUTE +#define SDL_SCANCODE_AUDIONEXT SDL_SCANCODE_MEDIA_NEXT_TRACK +#define SDL_SCANCODE_AUDIOPLAY SDL_SCANCODE_MEDIA_PLAY +#define SDL_SCANCODE_AUDIOPREV SDL_SCANCODE_MEDIA_PREVIOUS_TRACK +#define SDL_SCANCODE_AUDIOREWIND SDL_SCANCODE_MEDIA_REWIND +#define SDL_SCANCODE_AUDIOSTOP SDL_SCANCODE_MEDIA_STOP +#define SDL_SCANCODE_EJECT SDL_SCANCODE_MEDIA_EJECT +#define SDL_SCANCODE_MEDIASELECT SDL_SCANCODE_MEDIA_SELECT + +/* ##SDL_sensor.h */ +#define SDL_SensorClose SDL_CloseSensor +#define SDL_SensorFromInstanceID SDL_GetSensorFromID +#define SDL_SensorGetData SDL_GetSensorData +#define SDL_SensorGetInstanceID SDL_GetSensorID +#define SDL_SensorGetName SDL_GetSensorName +#define SDL_SensorGetNonPortableType SDL_GetSensorNonPortableType +#define SDL_SensorGetType SDL_GetSensorType +#define SDL_SensorOpen SDL_OpenSensor +#define SDL_SensorUpdate SDL_UpdateSensors + +/* ##SDL_stdinc.h */ +#define SDL_FALSE false +#define SDL_TABLESIZE SDL_arraysize +#define SDL_TRUE true +#define SDL_bool bool +#define SDL_size_add_overflow SDL_size_add_check_overflow +#define SDL_size_mul_overflow SDL_size_mul_check_overflow +#define SDL_strtokr SDL_strtok_r + +/* ##SDL_surface.h */ +#define SDL_BlitScaled SDL_BlitSurfaceScaled +#define SDL_ConvertSurfaceFormat SDL_ConvertSurface +#define SDL_FillRect SDL_FillSurfaceRect +#define SDL_FillRects SDL_FillSurfaceRects +#define SDL_FreeSurface SDL_DestroySurface +#define SDL_GetClipRect SDL_GetSurfaceClipRect +#define SDL_GetColorKey SDL_GetSurfaceColorKey +#define SDL_HasColorKey SDL_SurfaceHasColorKey +#define SDL_HasSurfaceRLE SDL_SurfaceHasRLE +#define SDL_LoadBMP_RW SDL_LoadBMP_IO +#define SDL_LowerBlit SDL_BlitSurfaceUnchecked +#define SDL_LowerBlitScaled SDL_BlitSurfaceUncheckedScaled +#define SDL_PREALLOC SDL_SURFACE_PREALLOCATED +#define SDL_SIMD_ALIGNED SDL_SURFACE_SIMD_ALIGNED +#define SDL_SaveBMP_RW SDL_SaveBMP_IO +#define SDL_SetClipRect SDL_SetSurfaceClipRect +#define SDL_SetColorKey SDL_SetSurfaceColorKey +#define SDL_UpperBlit SDL_BlitSurface +#define SDL_UpperBlitScaled SDL_BlitSurfaceScaled + +/* ##SDL_system.h */ +#define SDL_AndroidBackButton SDL_SendAndroidBackButton +#define SDL_AndroidGetActivity SDL_GetAndroidActivity +#define SDL_AndroidGetExternalStoragePath SDL_GetAndroidExternalStoragePath +#define SDL_AndroidGetExternalStorageState SDL_GetAndroidExternalStorageState +#define SDL_AndroidGetInternalStoragePath SDL_GetAndroidInternalStoragePath +#define SDL_AndroidGetJNIEnv SDL_GetAndroidJNIEnv +#define SDL_AndroidRequestPermission SDL_RequestAndroidPermission +#define SDL_AndroidRequestPermissionCallback SDL_RequestAndroidPermissionCallback +#define SDL_AndroidSendMessage SDL_SendAndroidMessage +#define SDL_AndroidShowToast SDL_ShowAndroidToast +#define SDL_DXGIGetOutputInfo SDL_GetDXGIOutputInfo +#define SDL_Direct3D9GetAdapterIndex SDL_GetDirect3D9AdapterIndex +#define SDL_GDKGetDefaultUser SDL_GetGDKDefaultUser +#define SDL_GDKGetTaskQueue SDL_GetGDKTaskQueue +#define SDL_LinuxSetThreadPriority SDL_SetLinuxThreadPriority +#define SDL_LinuxSetThreadPriorityAndPolicy SDL_SetLinuxThreadPriorityAndPolicy +#define SDL_OnApplicationDidBecomeActive SDL_OnApplicationDidEnterForeground +#define SDL_OnApplicationWillResignActive SDL_OnApplicationWillEnterBackground +#define SDL_iOSSetAnimationCallback SDL_SetiOSAnimationCallback +#define SDL_iOSSetEventPump SDL_SetiOSEventPump +#define SDL_iPhoneSetAnimationCallback SDL_SetiOSAnimationCallback +#define SDL_iPhoneSetEventPump SDL_SetiOSEventPump + +/* ##SDL_thread.h */ +#define SDL_SetThreadPriority SDL_SetCurrentThreadPriority +#define SDL_TLSCleanup SDL_CleanupTLS +#define SDL_TLSGet SDL_GetTLS +#define SDL_TLSSet SDL_SetTLS +#define SDL_threadID SDL_ThreadID + +/* ##SDL_timer.h */ +#define SDL_GetTicks64 SDL_GetTicks + +/* ##SDL_version.h */ +#define SDL_COMPILEDVERSION SDL_VERSION +#define SDL_PATCHLEVEL SDL_MICRO_VERSION + +/* ##SDL_video.h */ +#define SDL_GL_DeleteContext SDL_GL_DestroyContext +#define SDL_GLattr SDL_GLAttr +#define SDL_GLcontextFlag SDL_GLContextFlag +#define SDL_GLcontextReleaseFlag SDL_GLContextReleaseFlag +#define SDL_GLprofile SDL_GLProfile +#define SDL_GetClosestDisplayMode SDL_GetClosestFullscreenDisplayMode +#define SDL_GetDisplayOrientation SDL_GetCurrentDisplayOrientation +#define SDL_GetPointDisplayIndex SDL_GetDisplayForPoint +#define SDL_GetRectDisplayIndex SDL_GetDisplayForRect +#define SDL_GetWindowDisplayIndex SDL_GetDisplayForWindow +#define SDL_GetWindowDisplayMode SDL_GetWindowFullscreenMode +#define SDL_HasWindowSurface SDL_WindowHasSurface +#define SDL_IsScreenSaverEnabled SDL_ScreenSaverEnabled +#define SDL_SetWindowDisplayMode SDL_SetWindowFullscreenMode +#define SDL_WINDOW_ALLOW_HIGHDPI SDL_WINDOW_HIGH_PIXEL_DENSITY +#define SDL_WINDOW_INPUT_GRABBED SDL_WINDOW_MOUSE_GRABBED +#define SDL_WINDOW_SKIP_TASKBAR SDL_WINDOW_UTILITY + +#elif !defined(SDL_DISABLE_OLD_NAMES) + +/* ##SDL_atomic.h */ +#define SDL_AtomicAdd SDL_AtomicAdd_renamed_SDL_AddAtomicInt +#define SDL_AtomicCAS SDL_AtomicCAS_renamed_SDL_CompareAndSwapAtomicInt +#define SDL_AtomicCASPtr SDL_AtomicCASPtr_renamed_SDL_CompareAndSwapAtomicPointer +#define SDL_AtomicGet SDL_AtomicGet_renamed_SDL_GetAtomicInt +#define SDL_AtomicGetPtr SDL_AtomicGetPtr_renamed_SDL_GetAtomicPointer +#define SDL_AtomicLock SDL_AtomicLock_renamed_SDL_LockSpinlock +#define SDL_AtomicSet SDL_AtomicSet_renamed_SDL_SetAtomicInt +#define SDL_AtomicSetPtr SDL_AtomicSetPtr_renamed_SDL_SetAtomicPointer +#define SDL_AtomicTryLock SDL_AtomicTryLock_renamed_SDL_TryLockSpinlock +#define SDL_AtomicUnlock SDL_AtomicUnlock_renamed_SDL_UnlockSpinlock +#define SDL_atomic_t SDL_atomic_t_renamed_SDL_AtomicInt + +/* ##SDL_audio.h */ +#define AUDIO_F32 AUDIO_F32_renamed_SDL_AUDIO_F32LE +#define AUDIO_F32LSB AUDIO_F32LSB_renamed_SDL_AUDIO_F32LE +#define AUDIO_F32MSB AUDIO_F32MSB_renamed_SDL_AUDIO_F32BE +#define AUDIO_F32SYS AUDIO_F32SYS_renamed_SDL_AUDIO_F32 +#define AUDIO_S16 AUDIO_S16_renamed_SDL_AUDIO_S16LE +#define AUDIO_S16LSB AUDIO_S16LSB_renamed_SDL_AUDIO_S16LE +#define AUDIO_S16MSB AUDIO_S16MSB_renamed_SDL_AUDIO_S16BE +#define AUDIO_S16SYS AUDIO_S16SYS_renamed_SDL_AUDIO_S16 +#define AUDIO_S32 AUDIO_S32_renamed_SDL_AUDIO_S32LE +#define AUDIO_S32LSB AUDIO_S32LSB_renamed_SDL_AUDIO_S32LE +#define AUDIO_S32MSB AUDIO_S32MSB_renamed_SDL_AUDIO_S32BE +#define AUDIO_S32SYS AUDIO_S32SYS_renamed_SDL_AUDIO_S32 +#define AUDIO_S8 AUDIO_S8_renamed_SDL_AUDIO_S8 +#define AUDIO_U8 AUDIO_U8_renamed_SDL_AUDIO_U8 +#define SDL_AudioStreamAvailable SDL_AudioStreamAvailable_renamed_SDL_GetAudioStreamAvailable +#define SDL_AudioStreamClear SDL_AudioStreamClear_renamed_SDL_ClearAudioStream +#define SDL_AudioStreamFlush SDL_AudioStreamFlush_renamed_SDL_FlushAudioStream +#define SDL_AudioStreamGet SDL_AudioStreamGet_renamed_SDL_GetAudioStreamData +#define SDL_AudioStreamPut SDL_AudioStreamPut_renamed_SDL_PutAudioStreamData +#define SDL_FreeAudioStream SDL_FreeAudioStream_renamed_SDL_DestroyAudioStream +#define SDL_FreeWAV SDL_FreeWAV_renamed_SDL_free +#define SDL_LoadWAV_RW SDL_LoadWAV_RW_renamed_SDL_LoadWAV_IO +#define SDL_MixAudioFormat SDL_MixAudioFormat_renamed_SDL_MixAudio +#define SDL_NewAudioStream SDL_NewAudioStream_renamed_SDL_CreateAudioStream + +/* ##SDL_cpuinfo.h */ +#define SDL_GetCPUCount SDL_GetCPUCount_renamed_SDL_GetNumLogicalCPUCores +#define SDL_SIMDGetAlignment SDL_SIMDGetAlignment_renamed_SDL_GetSIMDAlignment + +/* ##SDL_endian.h */ +#define SDL_SwapBE16 SDL_SwapBE16_renamed_SDL_Swap16BE +#define SDL_SwapBE32 SDL_SwapBE32_renamed_SDL_Swap32BE +#define SDL_SwapBE64 SDL_SwapBE64_renamed_SDL_Swap64BE +#define SDL_SwapLE16 SDL_SwapLE16_renamed_SDL_Swap16LE +#define SDL_SwapLE32 SDL_SwapLE32_renamed_SDL_Swap32LE +#define SDL_SwapLE64 SDL_SwapLE64_renamed_SDL_Swap64LE + +/* ##SDL_events.h */ +#define SDL_APP_DIDENTERBACKGROUND SDL_APP_DIDENTERBACKGROUND_renamed_SDL_EVENT_DID_ENTER_BACKGROUND +#define SDL_APP_DIDENTERFOREGROUND SDL_APP_DIDENTERFOREGROUND_renamed_SDL_EVENT_DID_ENTER_FOREGROUND +#define SDL_APP_LOWMEMORY SDL_APP_LOWMEMORY_renamed_SDL_EVENT_LOW_MEMORY +#define SDL_APP_TERMINATING SDL_APP_TERMINATING_renamed_SDL_EVENT_TERMINATING +#define SDL_APP_WILLENTERBACKGROUND SDL_APP_WILLENTERBACKGROUND_renamed_SDL_EVENT_WILL_ENTER_BACKGROUND +#define SDL_APP_WILLENTERFOREGROUND SDL_APP_WILLENTERFOREGROUND_renamed_SDL_EVENT_WILL_ENTER_FOREGROUND +#define SDL_AUDIODEVICEADDED SDL_AUDIODEVICEADDED_renamed_SDL_EVENT_AUDIO_DEVICE_ADDED +#define SDL_AUDIODEVICEREMOVED SDL_AUDIODEVICEREMOVED_renamed_SDL_EVENT_AUDIO_DEVICE_REMOVED +#define SDL_CLIPBOARDUPDATE SDL_CLIPBOARDUPDATE_renamed_SDL_EVENT_CLIPBOARD_UPDATE +#define SDL_CONTROLLERAXISMOTION SDL_CONTROLLERAXISMOTION_renamed_SDL_EVENT_GAMEPAD_AXIS_MOTION +#define SDL_CONTROLLERBUTTONDOWN SDL_CONTROLLERBUTTONDOWN_renamed_SDL_EVENT_GAMEPAD_BUTTON_DOWN +#define SDL_CONTROLLERBUTTONUP SDL_CONTROLLERBUTTONUP_renamed_SDL_EVENT_GAMEPAD_BUTTON_UP +#define SDL_CONTROLLERDEVICEADDED SDL_CONTROLLERDEVICEADDED_renamed_SDL_EVENT_GAMEPAD_ADDED +#define SDL_CONTROLLERDEVICEREMAPPED SDL_CONTROLLERDEVICEREMAPPED_renamed_SDL_EVENT_GAMEPAD_REMAPPED +#define SDL_CONTROLLERDEVICEREMOVED SDL_CONTROLLERDEVICEREMOVED_renamed_SDL_EVENT_GAMEPAD_REMOVED +#define SDL_CONTROLLERSENSORUPDATE SDL_CONTROLLERSENSORUPDATE_renamed_SDL_EVENT_GAMEPAD_SENSOR_UPDATE +#define SDL_CONTROLLERSTEAMHANDLEUPDATED SDL_CONTROLLERSTEAMHANDLEUPDATED_renamed_SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED +#define SDL_CONTROLLERTOUCHPADDOWN SDL_CONTROLLERTOUCHPADDOWN_renamed_SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN +#define SDL_CONTROLLERTOUCHPADMOTION SDL_CONTROLLERTOUCHPADMOTION_renamed_SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION +#define SDL_CONTROLLERTOUCHPADUP SDL_CONTROLLERTOUCHPADUP_renamed_SDL_EVENT_GAMEPAD_TOUCHPAD_UP +#define SDL_ControllerAxisEvent SDL_ControllerAxisEvent_renamed_SDL_GamepadAxisEvent +#define SDL_ControllerButtonEvent SDL_ControllerButtonEvent_renamed_SDL_GamepadButtonEvent +#define SDL_ControllerDeviceEvent SDL_ControllerDeviceEvent_renamed_SDL_GamepadDeviceEvent +#define SDL_ControllerSensorEvent SDL_ControllerSensorEvent_renamed_SDL_GamepadSensorEvent +#define SDL_ControllerTouchpadEvent SDL_ControllerTouchpadEvent_renamed_SDL_GamepadTouchpadEvent +#define SDL_DISPLAYEVENT_CONNECTED SDL_DISPLAYEVENT_CONNECTED_renamed_SDL_EVENT_DISPLAY_ADDED +#define SDL_DISPLAYEVENT_DISCONNECTED SDL_DISPLAYEVENT_DISCONNECTED_renamed_SDL_EVENT_DISPLAY_REMOVED +#define SDL_DISPLAYEVENT_MOVED SDL_DISPLAYEVENT_MOVED_renamed_SDL_EVENT_DISPLAY_MOVED +#define SDL_DISPLAYEVENT_ORIENTATION SDL_DISPLAYEVENT_ORIENTATION_renamed_SDL_EVENT_DISPLAY_ORIENTATION +#define SDL_DROPBEGIN SDL_DROPBEGIN_renamed_SDL_EVENT_DROP_BEGIN +#define SDL_DROPCOMPLETE SDL_DROPCOMPLETE_renamed_SDL_EVENT_DROP_COMPLETE +#define SDL_DROPFILE SDL_DROPFILE_renamed_SDL_EVENT_DROP_FILE +#define SDL_DROPTEXT SDL_DROPTEXT_renamed_SDL_EVENT_DROP_TEXT +#define SDL_DelEventWatch SDL_DelEventWatch_renamed_SDL_RemoveEventWatch +#define SDL_FINGERDOWN SDL_FINGERDOWN_renamed_SDL_EVENT_FINGER_DOWN +#define SDL_FINGERMOTION SDL_FINGERMOTION_renamed_SDL_EVENT_FINGER_MOTION +#define SDL_FINGERUP SDL_FINGERUP_renamed_SDL_EVENT_FINGER_UP +#define SDL_FIRSTEVENT SDL_FIRSTEVENT_renamed_SDL_EVENT_FIRST +#define SDL_JOYAXISMOTION SDL_JOYAXISMOTION_renamed_SDL_EVENT_JOYSTICK_AXIS_MOTION +#define SDL_JOYBATTERYUPDATED SDL_JOYBATTERYUPDATED_renamed_SDL_EVENT_JOYSTICK_BATTERY_UPDATED +#define SDL_JOYBUTTONDOWN SDL_JOYBUTTONDOWN_renamed_SDL_EVENT_JOYSTICK_BUTTON_DOWN +#define SDL_JOYBUTTONUP SDL_JOYBUTTONUP_renamed_SDL_EVENT_JOYSTICK_BUTTON_UP +#define SDL_JOYDEVICEADDED SDL_JOYDEVICEADDED_renamed_SDL_EVENT_JOYSTICK_ADDED +#define SDL_JOYDEVICEREMOVED SDL_JOYDEVICEREMOVED_renamed_SDL_EVENT_JOYSTICK_REMOVED +#define SDL_JOYBALLMOTION SDL_JOYBALLMOTION_renamed_SDL_EVENT_JOYSTICK_BALL_MOTION +#define SDL_JOYHATMOTION SDL_JOYHATMOTION_renamed_SDL_EVENT_JOYSTICK_HAT_MOTION +#define SDL_KEYDOWN SDL_KEYDOWN_renamed_SDL_EVENT_KEY_DOWN +#define SDL_KEYMAPCHANGED SDL_KEYMAPCHANGED_renamed_SDL_EVENT_KEYMAP_CHANGED +#define SDL_KEYUP SDL_KEYUP_renamed_SDL_EVENT_KEY_UP +#define SDL_LASTEVENT SDL_LASTEVENT_renamed_SDL_EVENT_LAST +#define SDL_LOCALECHANGED SDL_LOCALECHANGED_renamed_SDL_EVENT_LOCALE_CHANGED +#define SDL_MOUSEBUTTONDOWN SDL_MOUSEBUTTONDOWN_renamed_SDL_EVENT_MOUSE_BUTTON_DOWN +#define SDL_MOUSEBUTTONUP SDL_MOUSEBUTTONUP_renamed_SDL_EVENT_MOUSE_BUTTON_UP +#define SDL_MOUSEMOTION SDL_MOUSEMOTION_renamed_SDL_EVENT_MOUSE_MOTION +#define SDL_MOUSEWHEEL SDL_MOUSEWHEEL_renamed_SDL_EVENT_MOUSE_WHEEL +#define SDL_POLLSENTINEL SDL_POLLSENTINEL_renamed_SDL_EVENT_POLL_SENTINEL +#define SDL_QUIT SDL_QUIT_renamed_SDL_EVENT_QUIT +#define SDL_RENDER_DEVICE_RESET SDL_RENDER_DEVICE_RESET_renamed_SDL_EVENT_RENDER_DEVICE_RESET +#define SDL_RENDER_TARGETS_RESET SDL_RENDER_TARGETS_RESET_renamed_SDL_EVENT_RENDER_TARGETS_RESET +#define SDL_SENSORUPDATE SDL_SENSORUPDATE_renamed_SDL_EVENT_SENSOR_UPDATE +#define SDL_TEXTEDITING SDL_TEXTEDITING_renamed_SDL_EVENT_TEXT_EDITING +#define SDL_TEXTEDITING_EXT SDL_TEXTEDITING_EXT_renamed_SDL_EVENT_TEXT_EDITING_EXT +#define SDL_TEXTINPUT SDL_TEXTINPUT_renamed_SDL_EVENT_TEXT_INPUT +#define SDL_USEREVENT SDL_USEREVENT_renamed_SDL_EVENT_USER +#define SDL_WINDOWEVENT_CLOSE SDL_WINDOWEVENT_CLOSE_renamed_SDL_EVENT_WINDOW_CLOSE_REQUESTED +#define SDL_WINDOWEVENT_DISPLAY_CHANGED SDL_WINDOWEVENT_DISPLAY_CHANGED_renamed_SDL_EVENT_WINDOW_DISPLAY_CHANGED +#define SDL_WINDOWEVENT_ENTER SDL_WINDOWEVENT_ENTER_renamed_SDL_EVENT_WINDOW_MOUSE_ENTER +#define SDL_WINDOWEVENT_EXPOSED SDL_WINDOWEVENT_EXPOSED_renamed_SDL_EVENT_WINDOW_EXPOSED +#define SDL_WINDOWEVENT_FOCUS_GAINED SDL_WINDOWEVENT_FOCUS_GAINED_renamed_SDL_EVENT_WINDOW_FOCUS_GAINED +#define SDL_WINDOWEVENT_FOCUS_LOST SDL_WINDOWEVENT_FOCUS_LOST_renamed_SDL_EVENT_WINDOW_FOCUS_LOST +#define SDL_WINDOWEVENT_HIDDEN SDL_WINDOWEVENT_HIDDEN_renamed_SDL_EVENT_WINDOW_HIDDEN +#define SDL_WINDOWEVENT_HIT_TEST SDL_WINDOWEVENT_HIT_TEST_renamed_SDL_EVENT_WINDOW_HIT_TEST +#define SDL_WINDOWEVENT_ICCPROF_CHANGED SDL_WINDOWEVENT_ICCPROF_CHANGED_renamed_SDL_EVENT_WINDOW_ICCPROF_CHANGED +#define SDL_WINDOWEVENT_LEAVE SDL_WINDOWEVENT_LEAVE_renamed_SDL_EVENT_WINDOW_MOUSE_LEAVE +#define SDL_WINDOWEVENT_MAXIMIZED SDL_WINDOWEVENT_MAXIMIZED_renamed_SDL_EVENT_WINDOW_MAXIMIZED +#define SDL_WINDOWEVENT_MINIMIZED SDL_WINDOWEVENT_MINIMIZED_renamed_SDL_EVENT_WINDOW_MINIMIZED +#define SDL_WINDOWEVENT_MOVED SDL_WINDOWEVENT_MOVED_renamed_SDL_EVENT_WINDOW_MOVED +#define SDL_WINDOWEVENT_RESIZED SDL_WINDOWEVENT_RESIZED_renamed_SDL_EVENT_WINDOW_RESIZED +#define SDL_WINDOWEVENT_RESTORED SDL_WINDOWEVENT_RESTORED_renamed_SDL_EVENT_WINDOW_RESTORED +#define SDL_WINDOWEVENT_SHOWN SDL_WINDOWEVENT_SHOWN_renamed_SDL_EVENT_WINDOW_SHOWN +#define SDL_WINDOWEVENT_SIZE_CHANGED SDL_WINDOWEVENT_SIZE_CHANGED_renamed_SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED +#define SDL_eventaction SDL_eventaction_renamed_SDL_EventAction + +/* ##SDL_gamecontroller.h */ +#define SDL_CONTROLLER_AXIS_INVALID SDL_CONTROLLER_AXIS_INVALID_renamed_SDL_GAMEPAD_AXIS_INVALID +#define SDL_CONTROLLER_AXIS_LEFTX SDL_CONTROLLER_AXIS_LEFTX_renamed_SDL_GAMEPAD_AXIS_LEFTX +#define SDL_CONTROLLER_AXIS_LEFTY SDL_CONTROLLER_AXIS_LEFTY_renamed_SDL_GAMEPAD_AXIS_LEFTY +#define SDL_CONTROLLER_AXIS_MAX SDL_CONTROLLER_AXIS_MAX_renamed_SDL_GAMEPAD_AXIS_COUNT +#define SDL_CONTROLLER_AXIS_RIGHTX SDL_CONTROLLER_AXIS_RIGHTX_renamed_SDL_GAMEPAD_AXIS_RIGHTX +#define SDL_CONTROLLER_AXIS_RIGHTY SDL_CONTROLLER_AXIS_RIGHTY_renamed_SDL_GAMEPAD_AXIS_RIGHTY +#define SDL_CONTROLLER_AXIS_TRIGGERLEFT SDL_CONTROLLER_AXIS_TRIGGERLEFT_renamed_SDL_GAMEPAD_AXIS_LEFT_TRIGGER +#define SDL_CONTROLLER_AXIS_TRIGGERRIGHT SDL_CONTROLLER_AXIS_TRIGGERRIGHT_renamed_SDL_GAMEPAD_AXIS_RIGHT_TRIGGER +#define SDL_CONTROLLER_BINDTYPE_AXIS SDL_CONTROLLER_BINDTYPE_AXIS_renamed_SDL_GAMEPAD_BINDTYPE_AXIS +#define SDL_CONTROLLER_BINDTYPE_BUTTON SDL_CONTROLLER_BINDTYPE_BUTTON_renamed_SDL_GAMEPAD_BINDTYPE_BUTTON +#define SDL_CONTROLLER_BINDTYPE_HAT SDL_CONTROLLER_BINDTYPE_HAT_renamed_SDL_GAMEPAD_BINDTYPE_HAT +#define SDL_CONTROLLER_BINDTYPE_NONE SDL_CONTROLLER_BINDTYPE_NONE_renamed_SDL_GAMEPAD_BINDTYPE_NONE +#define SDL_CONTROLLER_BUTTON_A SDL_CONTROLLER_BUTTON_A_renamed_SDL_GAMEPAD_BUTTON_SOUTH +#define SDL_CONTROLLER_BUTTON_B SDL_CONTROLLER_BUTTON_B_renamed_SDL_GAMEPAD_BUTTON_EAST +#define SDL_CONTROLLER_BUTTON_BACK SDL_CONTROLLER_BUTTON_BACK_renamed_SDL_GAMEPAD_BUTTON_BACK +#define SDL_CONTROLLER_BUTTON_DPAD_DOWN SDL_CONTROLLER_BUTTON_DPAD_DOWN_renamed_SDL_GAMEPAD_BUTTON_DPAD_DOWN +#define SDL_CONTROLLER_BUTTON_DPAD_LEFT SDL_CONTROLLER_BUTTON_DPAD_LEFT_renamed_SDL_GAMEPAD_BUTTON_DPAD_LEFT +#define SDL_CONTROLLER_BUTTON_DPAD_RIGHT SDL_CONTROLLER_BUTTON_DPAD_RIGHT_renamed_SDL_GAMEPAD_BUTTON_DPAD_RIGHT +#define SDL_CONTROLLER_BUTTON_DPAD_UP SDL_CONTROLLER_BUTTON_DPAD_UP_renamed_SDL_GAMEPAD_BUTTON_DPAD_UP +#define SDL_CONTROLLER_BUTTON_GUIDE SDL_CONTROLLER_BUTTON_GUIDE_renamed_SDL_GAMEPAD_BUTTON_GUIDE +#define SDL_CONTROLLER_BUTTON_INVALID SDL_CONTROLLER_BUTTON_INVALID_renamed_SDL_GAMEPAD_BUTTON_INVALID +#define SDL_CONTROLLER_BUTTON_LEFTSHOULDER SDL_CONTROLLER_BUTTON_LEFTSHOULDER_renamed_SDL_GAMEPAD_BUTTON_LEFT_SHOULDER +#define SDL_CONTROLLER_BUTTON_LEFTSTICK SDL_CONTROLLER_BUTTON_LEFTSTICK_renamed_SDL_GAMEPAD_BUTTON_LEFT_STICK +#define SDL_CONTROLLER_BUTTON_MAX SDL_CONTROLLER_BUTTON_MAX_renamed_SDL_GAMEPAD_BUTTON_COUNT +#define SDL_CONTROLLER_BUTTON_MISC1 SDL_CONTROLLER_BUTTON_MISC1_renamed_SDL_GAMEPAD_BUTTON_MISC1 +#define SDL_CONTROLLER_BUTTON_PADDLE1 SDL_CONTROLLER_BUTTON_PADDLE1_renamed_SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1 +#define SDL_CONTROLLER_BUTTON_PADDLE2 SDL_CONTROLLER_BUTTON_PADDLE2_renamed_SDL_GAMEPAD_BUTTON_LEFT_PADDLE1 +#define SDL_CONTROLLER_BUTTON_PADDLE3 SDL_CONTROLLER_BUTTON_PADDLE3_renamed_SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2 +#define SDL_CONTROLLER_BUTTON_PADDLE4 SDL_CONTROLLER_BUTTON_PADDLE4_renamed_SDL_GAMEPAD_BUTTON_LEFT_PADDLE2 +#define SDL_CONTROLLER_BUTTON_RIGHTSHOULDER SDL_CONTROLLER_BUTTON_RIGHTSHOULDER_renamed_SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER +#define SDL_CONTROLLER_BUTTON_RIGHTSTICK SDL_CONTROLLER_BUTTON_RIGHTSTICK_renamed_SDL_GAMEPAD_BUTTON_RIGHT_STICK +#define SDL_CONTROLLER_BUTTON_START SDL_CONTROLLER_BUTTON_START_renamed_SDL_GAMEPAD_BUTTON_START +#define SDL_CONTROLLER_BUTTON_TOUCHPAD SDL_CONTROLLER_BUTTON_TOUCHPAD_renamed_SDL_GAMEPAD_BUTTON_TOUCHPAD +#define SDL_CONTROLLER_BUTTON_X SDL_CONTROLLER_BUTTON_X_renamed_SDL_GAMEPAD_BUTTON_WEST +#define SDL_CONTROLLER_BUTTON_Y SDL_CONTROLLER_BUTTON_Y_renamed_SDL_GAMEPAD_BUTTON_NORTH +#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT +#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR +#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT +#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO +#define SDL_CONTROLLER_TYPE_PS3 SDL_CONTROLLER_TYPE_PS3_renamed_SDL_GAMEPAD_TYPE_PS3 +#define SDL_CONTROLLER_TYPE_PS4 SDL_CONTROLLER_TYPE_PS4_renamed_SDL_GAMEPAD_TYPE_PS4 +#define SDL_CONTROLLER_TYPE_PS5 SDL_CONTROLLER_TYPE_PS5_renamed_SDL_GAMEPAD_TYPE_PS5 +#define SDL_CONTROLLER_TYPE_UNKNOWN SDL_CONTROLLER_TYPE_UNKNOWN_renamed_SDL_GAMEPAD_TYPE_STANDARD +#define SDL_CONTROLLER_TYPE_VIRTUAL SDL_CONTROLLER_TYPE_VIRTUAL_renamed_SDL_GAMEPAD_TYPE_VIRTUAL +#define SDL_CONTROLLER_TYPE_XBOX360 SDL_CONTROLLER_TYPE_XBOX360_renamed_SDL_GAMEPAD_TYPE_XBOX360 +#define SDL_CONTROLLER_TYPE_XBOXONE SDL_CONTROLLER_TYPE_XBOXONE_renamed_SDL_GAMEPAD_TYPE_XBOXONE +#define SDL_GameController SDL_GameController_renamed_SDL_Gamepad +#define SDL_GameControllerAddMapping SDL_GameControllerAddMapping_renamed_SDL_AddGamepadMapping +#define SDL_GameControllerAddMappingsFromFile SDL_GameControllerAddMappingsFromFile_renamed_SDL_AddGamepadMappingsFromFile +#define SDL_GameControllerAddMappingsFromRW SDL_GameControllerAddMappingsFromRW_renamed_SDL_AddGamepadMappingsFromIO +#define SDL_GameControllerAxis SDL_GameControllerAxis_renamed_SDL_GamepadAxis +#define SDL_GameControllerBindType SDL_GameControllerBindType_renamed_SDL_GamepadBindingType +#define SDL_GameControllerButton SDL_GameControllerButton_renamed_SDL_GamepadButton +#define SDL_GameControllerClose SDL_GameControllerClose_renamed_SDL_CloseGamepad +#define SDL_GameControllerFromInstanceID SDL_GameControllerFromInstanceID_renamed_SDL_GetGamepadFromID +#define SDL_GameControllerFromPlayerIndex SDL_GameControllerFromPlayerIndex_renamed_SDL_GetGamepadFromPlayerIndex +#define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GameControllerGetAppleSFSymbolsNameForAxis_renamed_SDL_GetGamepadAppleSFSymbolsNameForAxis +#define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GameControllerGetAppleSFSymbolsNameForButton_renamed_SDL_GetGamepadAppleSFSymbolsNameForButton +#define SDL_GameControllerGetAttached SDL_GameControllerGetAttached_renamed_SDL_GamepadConnected +#define SDL_GameControllerGetAxis SDL_GameControllerGetAxis_renamed_SDL_GetGamepadAxis +#define SDL_GameControllerGetAxisFromString SDL_GameControllerGetAxisFromString_renamed_SDL_GetGamepadAxisFromString +#define SDL_GameControllerGetButton SDL_GameControllerGetButton_renamed_SDL_GetGamepadButton +#define SDL_GameControllerGetButtonFromString SDL_GameControllerGetButtonFromString_renamed_SDL_GetGamepadButtonFromString +#define SDL_GameControllerGetFirmwareVersion SDL_GameControllerGetFirmwareVersion_renamed_SDL_GetGamepadFirmwareVersion +#define SDL_GameControllerGetJoystick SDL_GameControllerGetJoystick_renamed_SDL_GetGamepadJoystick +#define SDL_GameControllerGetNumTouchpadFingers SDL_GameControllerGetNumTouchpadFingers_renamed_SDL_GetNumGamepadTouchpadFingers +#define SDL_GameControllerGetNumTouchpads SDL_GameControllerGetNumTouchpads_renamed_SDL_GetNumGamepadTouchpads +#define SDL_GameControllerGetPlayerIndex SDL_GameControllerGetPlayerIndex_renamed_SDL_GetGamepadPlayerIndex +#define SDL_GameControllerGetProduct SDL_GameControllerGetProduct_renamed_SDL_GetGamepadProduct +#define SDL_GameControllerGetProductVersion SDL_GameControllerGetProductVersion_renamed_SDL_GetGamepadProductVersion +#define SDL_GameControllerGetSensorData SDL_GameControllerGetSensorData_renamed_SDL_GetGamepadSensorData +#define SDL_GameControllerGetSensorDataRate SDL_GameControllerGetSensorDataRate_renamed_SDL_GetGamepadSensorDataRate +#define SDL_GameControllerGetSerial SDL_GameControllerGetSerial_renamed_SDL_GetGamepadSerial +#define SDL_GameControllerGetSteamHandle SDL_GameControllerGetSteamHandle_renamed_SDL_GetGamepadSteamHandle +#define SDL_GameControllerGetStringForAxis SDL_GameControllerGetStringForAxis_renamed_SDL_GetGamepadStringForAxis +#define SDL_GameControllerGetStringForButton SDL_GameControllerGetStringForButton_renamed_SDL_GetGamepadStringForButton +#define SDL_GameControllerGetTouchpadFinger SDL_GameControllerGetTouchpadFinger_renamed_SDL_GetGamepadTouchpadFinger +#define SDL_GameControllerGetType SDL_GameControllerGetType_renamed_SDL_GetGamepadType +#define SDL_GameControllerGetVendor SDL_GameControllerGetVendor_renamed_SDL_GetGamepadVendor +#define SDL_GameControllerHasAxis SDL_GameControllerHasAxis_renamed_SDL_GamepadHasAxis +#define SDL_GameControllerHasButton SDL_GameControllerHasButton_renamed_SDL_GamepadHasButton +#define SDL_GameControllerHasSensor SDL_GameControllerHasSensor_renamed_SDL_GamepadHasSensor +#define SDL_GameControllerIsSensorEnabled SDL_GameControllerIsSensorEnabled_renamed_SDL_GamepadSensorEnabled +#define SDL_GameControllerMapping SDL_GameControllerMapping_renamed_SDL_GetGamepadMapping +#define SDL_GameControllerMappingForDeviceIndex SDL_GameControllerMappingForDeviceIndex_renamed_SDL_GetGamepadMappingForDeviceIndex +#define SDL_GameControllerMappingForGUID SDL_GameControllerMappingForGUID_renamed_SDL_GetGamepadMappingForGUID +#define SDL_GameControllerName SDL_GameControllerName_renamed_SDL_GetGamepadName +#define SDL_GameControllerOpen SDL_GameControllerOpen_renamed_SDL_OpenGamepad +#define SDL_GameControllerPath SDL_GameControllerPath_renamed_SDL_GetGamepadPath +#define SDL_GameControllerRumble SDL_GameControllerRumble_renamed_SDL_RumbleGamepad +#define SDL_GameControllerRumbleTriggers SDL_GameControllerRumbleTriggers_renamed_SDL_RumbleGamepadTriggers +#define SDL_GameControllerSendEffect SDL_GameControllerSendEffect_renamed_SDL_SendGamepadEffect +#define SDL_GameControllerSetLED SDL_GameControllerSetLED_renamed_SDL_SetGamepadLED +#define SDL_GameControllerSetPlayerIndex SDL_GameControllerSetPlayerIndex_renamed_SDL_SetGamepadPlayerIndex +#define SDL_GameControllerSetSensorEnabled SDL_GameControllerSetSensorEnabled_renamed_SDL_SetGamepadSensorEnabled +#define SDL_GameControllerType SDL_GameControllerType_renamed_SDL_GamepadType +#define SDL_GameControllerUpdate SDL_GameControllerUpdate_renamed_SDL_UpdateGamepads +#define SDL_INIT_GAMECONTROLLER SDL_INIT_GAMECONTROLLER_renamed_SDL_INIT_GAMEPAD +#define SDL_IsGameController SDL_IsGameController_renamed_SDL_IsGamepad + +/* ##SDL_guid.h */ +#define SDL_GUIDFromString SDL_GUIDFromString_renamed_SDL_StringToGUID + +/* ##SDL_haptic.h */ +#define SDL_HapticClose SDL_HapticClose_renamed_SDL_CloseHaptic +#define SDL_HapticDestroyEffect SDL_HapticDestroyEffect_renamed_SDL_DestroyHapticEffect +#define SDL_HapticGetEffectStatus SDL_HapticGetEffectStatus_renamed_SDL_GetHapticEffectStatus +#define SDL_HapticNewEffect SDL_HapticNewEffect_renamed_SDL_CreateHapticEffect +#define SDL_HapticNumAxes SDL_HapticNumAxes_renamed_SDL_GetNumHapticAxes +#define SDL_HapticNumEffects SDL_HapticNumEffects_renamed_SDL_GetMaxHapticEffects +#define SDL_HapticNumEffectsPlaying SDL_HapticNumEffectsPlaying_renamed_SDL_GetMaxHapticEffectsPlaying +#define SDL_HapticOpen SDL_HapticOpen_renamed_SDL_OpenHaptic +#define SDL_HapticOpenFromJoystick SDL_HapticOpenFromJoystick_renamed_SDL_OpenHapticFromJoystick +#define SDL_HapticOpenFromMouse SDL_HapticOpenFromMouse_renamed_SDL_OpenHapticFromMouse +#define SDL_HapticPause SDL_HapticPause_renamed_SDL_PauseHaptic +#define SDL_HapticQuery SDL_HapticQuery_renamed_SDL_GetHapticFeatures +#define SDL_HapticRumbleInit SDL_HapticRumbleInit_renamed_SDL_InitHapticRumble +#define SDL_HapticRumblePlay SDL_HapticRumblePlay_renamed_SDL_PlayHapticRumble +#define SDL_HapticRumbleStop SDL_HapticRumbleStop_renamed_SDL_StopHapticRumble +#define SDL_HapticRunEffect SDL_HapticRunEffect_renamed_SDL_RunHapticEffect +#define SDL_HapticSetAutocenter SDL_HapticSetAutocenter_renamed_SDL_SetHapticAutocenter +#define SDL_HapticSetGain SDL_HapticSetGain_renamed_SDL_SetHapticGain +#define SDL_HapticStopAll SDL_HapticStopAll_renamed_SDL_StopHapticEffects +#define SDL_HapticStopEffect SDL_HapticStopEffect_renamed_SDL_StopHapticEffect +#define SDL_HapticUnpause SDL_HapticUnpause_renamed_SDL_ResumeHaptic +#define SDL_HapticUpdateEffect SDL_HapticUpdateEffect_renamed_SDL_UpdateHapticEffect +#define SDL_JoystickIsHaptic SDL_JoystickIsHaptic_renamed_SDL_IsJoystickHaptic +#define SDL_MouseIsHaptic SDL_MouseIsHaptic_renamed_SDL_IsMouseHaptic + +/* ##SDL_hints.h */ +#define SDL_DelHintCallback SDL_DelHintCallback_renamed_SDL_RemoveHintCallback +#define SDL_HINT_ALLOW_TOPMOST SDL_HINT_ALLOW_TOPMOST_renamed_SDL_HINT_WINDOW_ALLOW_TOPMOST +#define SDL_HINT_DIRECTINPUT_ENABLED SDL_HINT_DIRECTINPUT_ENABLED_renamed_SDL_HINT_JOYSTICK_DIRECTINPUT +#define SDL_HINT_GDK_TEXTINPUT_DEFAULT SDL_HINT_GDK_TEXTINPUT_DEFAULT_renamed_SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT +#define SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE_renamed_SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE +#define SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE_renamed_SDL_HINT_JOYSTICK_ENHANCED_REPORTS +#define SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE_renamed_SDL_HINT_JOYSTICK_ENHANCED_REPORTS +#define SDL_HINT_LINUX_DIGITAL_HATS SDL_HINT_LINUX_DIGITAL_HATS_renamed_SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS +#define SDL_HINT_LINUX_HAT_DEADZONES SDL_HINT_LINUX_HAT_DEADZONES_renamed_SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES +#define SDL_HINT_LINUX_JOYSTICK_CLASSIC SDL_HINT_LINUX_JOYSTICK_CLASSIC_renamed_SDL_HINT_JOYSTICK_LINUX_CLASSIC +#define SDL_HINT_LINUX_JOYSTICK_DEADZONES SDL_HINT_LINUX_JOYSTICK_DEADZONES_renamed_SDL_HINT_JOYSTICK_LINUX_DEADZONES + +/* ##SDL_joystick.h */ +#define SDL_JOYSTICK_TYPE_GAMECONTROLLER SDL_JOYSTICK_TYPE_GAMECONTROLLER_renamed_SDL_JOYSTICK_TYPE_GAMEPAD +#define SDL_JoystickAttachVirtualEx SDL_JoystickAttachVirtualEx_renamed_SDL_AttachVirtualJoystick +#define SDL_JoystickClose SDL_JoystickClose_renamed_SDL_CloseJoystick +#define SDL_JoystickDetachVirtual SDL_JoystickDetachVirtual_renamed_SDL_DetachVirtualJoystick +#define SDL_JoystickFromInstanceID SDL_JoystickFromInstanceID_renamed_SDL_GetJoystickFromID +#define SDL_JoystickFromPlayerIndex SDL_JoystickFromPlayerIndex_renamed_SDL_GetJoystickFromPlayerIndex +#define SDL_JoystickGUID SDL_JoystickGUID_renamed_SDL_GUID +#define SDL_JoystickGetAttached SDL_JoystickGetAttached_renamed_SDL_JoystickConnected +#define SDL_JoystickGetAxis SDL_JoystickGetAxis_renamed_SDL_GetJoystickAxis +#define SDL_JoystickGetAxisInitialState SDL_JoystickGetAxisInitialState_renamed_SDL_GetJoystickAxisInitialState +#define SDL_JoystickGetBall SDL_JoystickGetBall_renamed_SDL_GetJoystickBall +#define SDL_JoystickGetButton SDL_JoystickGetButton_renamed_SDL_GetJoystickButton +#define SDL_JoystickGetFirmwareVersion SDL_JoystickGetFirmwareVersion_renamed_SDL_GetJoystickFirmwareVersion +#define SDL_JoystickGetGUID SDL_JoystickGetGUID_renamed_SDL_GetJoystickGUID +#define SDL_JoystickGetGUIDFromString SDL_JoystickGetGUIDFromString_renamed_SDL_GUIDFromString +#define SDL_JoystickGetHat SDL_JoystickGetHat_renamed_SDL_GetJoystickHat +#define SDL_JoystickGetPlayerIndex SDL_JoystickGetPlayerIndex_renamed_SDL_GetJoystickPlayerIndex +#define SDL_JoystickGetProduct SDL_JoystickGetProduct_renamed_SDL_GetJoystickProduct +#define SDL_JoystickGetProductVersion SDL_JoystickGetProductVersion_renamed_SDL_GetJoystickProductVersion +#define SDL_JoystickGetSerial SDL_JoystickGetSerial_renamed_SDL_GetJoystickSerial +#define SDL_JoystickGetType SDL_JoystickGetType_renamed_SDL_GetJoystickType +#define SDL_JoystickGetVendor SDL_JoystickGetVendor_renamed_SDL_GetJoystickVendor +#define SDL_JoystickInstanceID SDL_JoystickInstanceID_renamed_SDL_GetJoystickID +#define SDL_JoystickIsVirtual SDL_JoystickIsVirtual_renamed_SDL_IsJoystickVirtual +#define SDL_JoystickName SDL_JoystickName_renamed_SDL_GetJoystickName +#define SDL_JoystickNumAxes SDL_JoystickNumAxes_renamed_SDL_GetNumJoystickAxes +#define SDL_JoystickNumBalls SDL_JoystickNumBalls_renamed_SDL_GetNumJoystickBalls +#define SDL_JoystickNumButtons SDL_JoystickNumButtons_renamed_SDL_GetNumJoystickButtons +#define SDL_JoystickNumHats SDL_JoystickNumHats_renamed_SDL_GetNumJoystickHats +#define SDL_JoystickOpen SDL_JoystickOpen_renamed_SDL_OpenJoystick +#define SDL_JoystickPath SDL_JoystickPath_renamed_SDL_GetJoystickPath +#define SDL_JoystickRumble SDL_JoystickRumble_renamed_SDL_RumbleJoystick +#define SDL_JoystickRumbleTriggers SDL_JoystickRumbleTriggers_renamed_SDL_RumbleJoystickTriggers +#define SDL_JoystickSendEffect SDL_JoystickSendEffect_renamed_SDL_SendJoystickEffect +#define SDL_JoystickSetLED SDL_JoystickSetLED_renamed_SDL_SetJoystickLED +#define SDL_JoystickSetPlayerIndex SDL_JoystickSetPlayerIndex_renamed_SDL_SetJoystickPlayerIndex +#define SDL_JoystickSetVirtualAxis SDL_JoystickSetVirtualAxis_renamed_SDL_SetJoystickVirtualAxis +#define SDL_JoystickSetVirtualButton SDL_JoystickSetVirtualButton_renamed_SDL_SetJoystickVirtualButton +#define SDL_JoystickSetVirtualHat SDL_JoystickSetVirtualHat_renamed_SDL_SetJoystickVirtualHat +#define SDL_JoystickUpdate SDL_JoystickUpdate_renamed_SDL_UpdateJoysticks + +/* ##SDL_keyboard.h */ +#define SDL_IsScreenKeyboardShown SDL_IsScreenKeyboardShown_renamed_SDL_ScreenKeyboardShown +#define SDL_IsTextInputActive SDL_IsTextInputActive_renamed_SDL_TextInputActive + +/* ##SDL_keycode.h */ +#define KMOD_ALT KMOD_ALT_renamed_SDL_KMOD_ALT +#define KMOD_CAPS KMOD_CAPS_renamed_SDL_KMOD_CAPS +#define KMOD_CTRL KMOD_CTRL_renamed_SDL_KMOD_CTRL +#define KMOD_GUI KMOD_GUI_renamed_SDL_KMOD_GUI +#define KMOD_LALT KMOD_LALT_renamed_SDL_KMOD_LALT +#define KMOD_LCTRL KMOD_LCTRL_renamed_SDL_KMOD_LCTRL +#define KMOD_LGUI KMOD_LGUI_renamed_SDL_KMOD_LGUI +#define KMOD_LSHIFT KMOD_LSHIFT_renamed_SDL_KMOD_LSHIFT +#define KMOD_MODE KMOD_MODE_renamed_SDL_KMOD_MODE +#define KMOD_NONE KMOD_NONE_renamed_SDL_KMOD_NONE +#define KMOD_NUM KMOD_NUM_renamed_SDL_KMOD_NUM +#define KMOD_RALT KMOD_RALT_renamed_SDL_KMOD_RALT +#define KMOD_RCTRL KMOD_RCTRL_renamed_SDL_KMOD_RCTRL +#define KMOD_RGUI KMOD_RGUI_renamed_SDL_KMOD_RGUI +#define KMOD_RSHIFT KMOD_RSHIFT_renamed_SDL_KMOD_RSHIFT +#define KMOD_SCROLL KMOD_SCROLL_renamed_SDL_KMOD_SCROLL +#define KMOD_SHIFT KMOD_SHIFT_renamed_SDL_KMOD_SHIFT +#define SDLK_AUDIOFASTFORWARD SDLK_AUDIOFASTFORWARD_renamed_SDLK_MEDIA_FAST_FORWARD +#define SDLK_AUDIOMUTE SDLK_AUDIOMUTE_renamed_SDLK_MUTE +#define SDLK_AUDIONEXT SDLK_AUDIONEXT_renamed_SDLK_MEDIA_NEXT_TRACK +#define SDLK_AUDIOPLAY SDLK_AUDIOPLAY_renamed_SDLK_MEDIA_PLAY +#define SDLK_AUDIOPREV SDLK_AUDIOPREV_renamed_SDLK_MEDIA_PREVIOUS_TRACK +#define SDLK_AUDIOREWIND SDLK_AUDIOREWIND_renamed_SDLK_MEDIA_REWIND +#define SDLK_AUDIOSTOP SDLK_AUDIOSTOP_renamed_SDLK_MEDIA_STOP +#define SDLK_BACKQUOTE SDLK_BACKQUOTE_renamed_SDLK_GRAVE +#define SDLK_EJECT SDLK_EJECT_renamed_SDLK_MEDIA_EJECT +#define SDLK_MEDIASELECT SDLK_MEDIASELECT_renamed_SDLK_MEDIA_SELECT +#define SDLK_QUOTE SDLK_QUOTE_renamed_SDLK_APOSTROPHE +#define SDLK_QUOTEDBL SDLK_QUOTEDBL_renamed_SDLK_DBLAPOSTROPHE +#define SDLK_a SDLK_a_renamed_SDLK_A +#define SDLK_b SDLK_b_renamed_SDLK_B +#define SDLK_c SDLK_c_renamed_SDLK_C +#define SDLK_d SDLK_d_renamed_SDLK_D +#define SDLK_e SDLK_e_renamed_SDLK_E +#define SDLK_f SDLK_f_renamed_SDLK_F +#define SDLK_g SDLK_g_renamed_SDLK_G +#define SDLK_h SDLK_h_renamed_SDLK_H +#define SDLK_i SDLK_i_renamed_SDLK_I +#define SDLK_j SDLK_j_renamed_SDLK_J +#define SDLK_k SDLK_k_renamed_SDLK_K +#define SDLK_l SDLK_l_renamed_SDLK_L +#define SDLK_m SDLK_m_renamed_SDLK_M +#define SDLK_n SDLK_n_renamed_SDLK_N +#define SDLK_o SDLK_o_renamed_SDLK_O +#define SDLK_p SDLK_p_renamed_SDLK_P +#define SDLK_q SDLK_q_renamed_SDLK_Q +#define SDLK_r SDLK_r_renamed_SDLK_R +#define SDLK_s SDLK_s_renamed_SDLK_S +#define SDLK_t SDLK_t_renamed_SDLK_T +#define SDLK_u SDLK_u_renamed_SDLK_U +#define SDLK_v SDLK_v_renamed_SDLK_V +#define SDLK_w SDLK_w_renamed_SDLK_W +#define SDLK_x SDLK_x_renamed_SDLK_X +#define SDLK_y SDLK_y_renamed_SDLK_Y +#define SDLK_z SDLK_z_renamed_SDLK_Z + +/* ##SDL_log.h */ +#define SDL_LogGetOutputFunction SDL_LogGetOutputFunction_renamed_SDL_GetLogOutputFunction +#define SDL_LogGetPriority SDL_LogGetPriority_renamed_SDL_GetLogPriority +#define SDL_LogResetPriorities SDL_LogResetPriorities_renamed_SDL_ResetLogPriorities +#define SDL_LogSetAllPriority SDL_LogSetAllPriority_renamed_SDL_SetLogPriorities +#define SDL_LogSetOutputFunction SDL_LogSetOutputFunction_renamed_SDL_SetLogOutputFunction +#define SDL_LogSetPriority SDL_LogSetPriority_renamed_SDL_SetLogPriority +#define SDL_NUM_LOG_PRIORITIES SDL_NUM_LOG_PRIORITIES_renamed_SDL_LOG_PRIORITY_COUNT + +/* ##SDL_messagebox.h */ +#define SDL_MESSAGEBOX_COLOR_MAX SDL_MESSAGEBOX_COLOR_MAX_renamed_SDL_MESSAGEBOX_COLOR_COUNT + +/* ##SDL_mouse.h */ +#define SDL_BUTTON SDL_BUTTON_renamed_SDL_BUTTON_MASK +#define SDL_FreeCursor SDL_FreeCursor_renamed_SDL_DestroyCursor +#define SDL_NUM_SYSTEM_CURSORS SDL_NUM_SYSTEM_CURSORS_renamed_SDL_SYSTEM_CURSOR_COUNT +#define SDL_SYSTEM_CURSOR_ARROW SDL_SYSTEM_CURSOR_ARROW_renamed_SDL_SYSTEM_CURSOR_DEFAULT +#define SDL_SYSTEM_CURSOR_HAND SDL_SYSTEM_CURSOR_HAND_renamed_SDL_SYSTEM_CURSOR_POINTER +#define SDL_SYSTEM_CURSOR_IBEAM SDL_SYSTEM_CURSOR_IBEAM_renamed_SDL_SYSTEM_CURSOR_TEXT +#define SDL_SYSTEM_CURSOR_NO SDL_SYSTEM_CURSOR_NO_renamed_SDL_SYSTEM_CURSOR_NOT_ALLOWED +#define SDL_SYSTEM_CURSOR_SIZEALL SDL_SYSTEM_CURSOR_SIZEALL_renamed_SDL_SYSTEM_CURSOR_MOVE +#define SDL_SYSTEM_CURSOR_SIZENESW SDL_SYSTEM_CURSOR_SIZENESW_renamed_SDL_SYSTEM_CURSOR_NESW_RESIZE +#define SDL_SYSTEM_CURSOR_SIZENS SDL_SYSTEM_CURSOR_SIZENS_renamed_SDL_SYSTEM_CURSOR_NS_RESIZE +#define SDL_SYSTEM_CURSOR_SIZENWSE SDL_SYSTEM_CURSOR_SIZENWSE_renamed_SDL_SYSTEM_CURSOR_NWSE_RESIZE +#define SDL_SYSTEM_CURSOR_SIZEWE SDL_SYSTEM_CURSOR_SIZEWE_renamed_SDL_SYSTEM_CURSOR_EW_RESIZE +#define SDL_SYSTEM_CURSOR_WAITARROW SDL_SYSTEM_CURSOR_WAITARROW_renamed_SDL_SYSTEM_CURSOR_PROGRESS +#define SDL_SYSTEM_CURSOR_WINDOW_BOTTOM SDL_SYSTEM_CURSOR_WINDOW_BOTTOM_renamed_SDL_SYSTEM_CURSOR_S_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_BOTTOMLEFT SDL_SYSTEM_CURSOR_WINDOW_BOTTOMLEFT_renamed_SDL_SYSTEM_CURSOR_SW_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_BOTTOMRIGHT SDL_SYSTEM_CURSOR_WINDOW_BOTTOMRIGHT_renamed_SDL_SYSTEM_CURSOR_SE_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_LEFT SDL_SYSTEM_CURSOR_WINDOW_LEFT_renamed_SDL_SYSTEM_CURSOR_W_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_RIGHT SDL_SYSTEM_CURSOR_WINDOW_RIGHT_renamed_SDL_SYSTEM_CURSOR_E_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_TOP SDL_SYSTEM_CURSOR_WINDOW_TOP_renamed_SDL_SYSTEM_CURSOR_N_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_TOPLEFT SDL_SYSTEM_CURSOR_WINDOW_TOPLEFT_renamed_SDL_SYSTEM_CURSOR_NW_RESIZE +#define SDL_SYSTEM_CURSOR_WINDOW_TOPRIGHT SDL_SYSTEM_CURSOR_WINDOW_TOPRIGHT_renamed_SDL_SYSTEM_CURSOR_NE_RESIZE + +/* ##SDL_mutex.h */ +#define SDL_CondBroadcast SDL_CondBroadcast_renamed_SDL_BroadcastCondition +#define SDL_CondSignal SDL_CondSignal_renamed_SDL_SignalCondition +#define SDL_CondWait SDL_CondWait_renamed_SDL_WaitCondition +#define SDL_CondWaitTimeout SDL_CondWaitTimeout_renamed_SDL_WaitConditionTimeout +#define SDL_CreateCond SDL_CreateCond_renamed_SDL_CreateCondition +#define SDL_DestroyCond SDL_DestroyCond_renamed_SDL_DestroyCondition +#define SDL_SemPost SDL_SemPost_renamed_SDL_SignalSemaphore +#define SDL_SemTryWait SDL_SemTryWait_renamed_SDL_TryWaitSemaphore +#define SDL_SemValue SDL_SemValue_renamed_SDL_GetSemaphoreValue +#define SDL_SemWait SDL_SemWait_renamed_SDL_WaitSemaphore +#define SDL_SemWaitTimeout SDL_SemWaitTimeout_renamed_SDL_WaitSemaphoreTimeout + +/* ##SDL_mutex.h */ +#define SDL_cond SDL_cond_renamed_SDL_Condition +#define SDL_mutex SDL_mutex_renamed_SDL_Mutex +#define SDL_sem SDL_sem_renamed_SDL_Semaphore + +/* ##SDL_pixels.h */ +#define SDL_AllocFormat SDL_AllocFormat_renamed_SDL_GetPixelFormatDetails +#define SDL_AllocPalette SDL_AllocPalette_renamed_SDL_CreatePalette +#define SDL_Colour SDL_Colour_renamed_SDL_Color +#define SDL_FreePalette SDL_FreePalette_renamed_SDL_DestroyPalette +#define SDL_MasksToPixelFormatEnum SDL_MasksToPixelFormatEnum_renamed_SDL_GetPixelFormatForMasks +#define SDL_PIXELFORMAT_BGR444 SDL_PIXELFORMAT_BGR444_renamed_SDL_PIXELFORMAT_XBGR4444 +#define SDL_PIXELFORMAT_BGR555 SDL_PIXELFORMAT_BGR555_renamed_SDL_PIXELFORMAT_XBGR1555 +#define SDL_PIXELFORMAT_BGR888 SDL_PIXELFORMAT_BGR888_renamed_SDL_PIXELFORMAT_XBGR8888 +#define SDL_PIXELFORMAT_RGB444 SDL_PIXELFORMAT_RGB444_renamed_SDL_PIXELFORMAT_XRGB4444 +#define SDL_PIXELFORMAT_RGB555 SDL_PIXELFORMAT_RGB555_renamed_SDL_PIXELFORMAT_XRGB1555 +#define SDL_PIXELFORMAT_RGB888 SDL_PIXELFORMAT_RGB888_renamed_SDL_PIXELFORMAT_XRGB8888 +#define SDL_PixelFormatEnumToMasks SDL_PixelFormatEnumToMasks_renamed_SDL_GetMasksForPixelFormat + +/* ##SDL_rect.h */ +#define SDL_EncloseFPoints SDL_EncloseFPoints_renamed_SDL_GetRectEnclosingPointsFloat +#define SDL_EnclosePoints SDL_EnclosePoints_renamed_SDL_GetRectEnclosingPoints +#define SDL_FRectEmpty SDL_FRectEmpty_renamed_SDL_RectEmptyFloat +#define SDL_FRectEquals SDL_FRectEquals_renamed_SDL_RectsEqualFloat +#define SDL_FRectEqualsEpsilon SDL_FRectEqualsEpsilon_renamed_SDL_RectsEqualEpsilon +#define SDL_HasIntersection SDL_HasIntersection_renamed_SDL_HasRectIntersection +#define SDL_HasIntersectionF SDL_HasIntersectionF_renamed_SDL_HasRectIntersectionFloat +#define SDL_IntersectFRect SDL_IntersectFRect_renamed_SDL_GetRectIntersectionFloat +#define SDL_IntersectFRectAndLine SDL_IntersectFRectAndLine_renamed_SDL_GetRectAndLineIntersectionFloat +#define SDL_IntersectRect SDL_IntersectRect_renamed_SDL_GetRectIntersection +#define SDL_IntersectRectAndLine SDL_IntersectRectAndLine_renamed_SDL_GetRectAndLineIntersection +#define SDL_PointInFRect SDL_PointInFRect_renamed_SDL_PointInRectFloat +#define SDL_RectEquals SDL_RectEquals_renamed_SDL_RectsEqual +#define SDL_UnionFRect SDL_UnionFRect_renamed_SDL_GetRectUnionFloat +#define SDL_UnionRect SDL_UnionRect_renamed_SDL_GetRectUnion + +/* ##SDL_render.h */ +#define SDL_GetRendererOutputSize SDL_GetRendererOutputSize_renamed_SDL_GetCurrentRenderOutputSize +#define SDL_RenderCopy SDL_RenderCopy_renamed_SDL_RenderTexture +#define SDL_RenderCopyEx SDL_RenderCopyEx_renamed_SDL_RenderTextureRotated +#define SDL_RenderCopyExF SDL_RenderCopyExF_renamed_SDL_RenderTextureRotated +#define SDL_RenderCopyF SDL_RenderCopyF_renamed_SDL_RenderTexture +#define SDL_RenderDrawLine SDL_RenderDrawLine_renamed_SDL_RenderLine +#define SDL_RenderDrawLineF SDL_RenderDrawLineF_renamed_SDL_RenderLine +#define SDL_RenderDrawLines SDL_RenderDrawLines_renamed_SDL_RenderLines +#define SDL_RenderDrawLinesF SDL_RenderDrawLinesF_renamed_SDL_RenderLines +#define SDL_RenderDrawPoint SDL_RenderDrawPoint_renamed_SDL_RenderPoint +#define SDL_RenderDrawPointF SDL_RenderDrawPointF_renamed_SDL_RenderPoint +#define SDL_RenderDrawPoints SDL_RenderDrawPoints_renamed_SDL_RenderPoints +#define SDL_RenderDrawPointsF SDL_RenderDrawPointsF_renamed_SDL_RenderPoints +#define SDL_RenderDrawRect SDL_RenderDrawRect_renamed_SDL_RenderRect +#define SDL_RenderDrawRectF SDL_RenderDrawRectF_renamed_SDL_RenderRect +#define SDL_RenderDrawRects SDL_RenderDrawRects_renamed_SDL_RenderRects +#define SDL_RenderDrawRectsF SDL_RenderDrawRectsF_renamed_SDL_RenderRects +#define SDL_RenderFillRectF SDL_RenderFillRectF_renamed_SDL_RenderFillRect +#define SDL_RenderFillRectsF SDL_RenderFillRectsF_renamed_SDL_RenderFillRects +#define SDL_RendererFlip SDL_RendererFlip_renamed_SDL_FlipMode +#define SDL_RenderFlush SDL_RenderFlush_renamed_SDL_FlushRenderer +#define SDL_RenderGetClipRect SDL_RenderGetClipRect_renamed_SDL_GetRenderClipRect +#define SDL_RenderGetLogicalSize SDL_RenderGetLogicalSize_renamed_SDL_GetRenderLogicalPresentation +#define SDL_RenderGetMetalCommandEncoder SDL_RenderGetMetalCommandEncoder_renamed_SDL_GetRenderMetalCommandEncoder +#define SDL_RenderGetMetalLayer SDL_RenderGetMetalLayer_renamed_SDL_GetRenderMetalLayer +#define SDL_RenderGetScale SDL_RenderGetScale_renamed_SDL_GetRenderScale +#define SDL_RenderGetViewport SDL_RenderGetViewport_renamed_SDL_GetRenderViewport +#define SDL_RenderGetWindow SDL_RenderGetWindow_renamed_SDL_GetRenderWindow +#define SDL_RenderIsClipEnabled SDL_RenderIsClipEnabled_renamed_SDL_RenderClipEnabled +#define SDL_RenderLogicalToWindow SDL_RenderLogicalToWindow_renamed_SDL_RenderCoordinatesToWindow +#define SDL_RenderSetClipRect SDL_RenderSetClipRect_renamed_SDL_SetRenderClipRect +#define SDL_RenderSetLogicalSize SDL_RenderSetLogicalSize_renamed_SDL_SetRenderLogicalPresentation +#define SDL_RenderSetScale SDL_RenderSetScale_renamed_SDL_SetRenderScale +#define SDL_RenderSetVSync SDL_RenderSetVSync_renamed_SDL_SetRenderVSync +#define SDL_RenderSetViewport SDL_RenderSetViewport_renamed_SDL_SetRenderViewport +#define SDL_RenderWindowToLogical SDL_RenderWindowToLogical_renamed_SDL_RenderCoordinatesFromWindow +#define SDL_ScaleModeLinear SDL_ScaleModeLinear_renamed_SDL_SCALEMODE_LINEAR +#define SDL_ScaleModeNearest SDL_ScaleModeNearest_renamed_SDL_SCALEMODE_NEAREST + +/* ##SDL_rwops.h */ +#define RW_SEEK_CUR RW_SEEK_CUR_renamed_SDL_IO_SEEK_CUR +#define RW_SEEK_END RW_SEEK_END_renamed_SDL_IO_SEEK_END +#define RW_SEEK_SET RW_SEEK_SET_renamed_SDL_IO_SEEK_SET +#define SDL_RWFromConstMem SDL_RWFromConstMem_renamed_SDL_IOFromConstMem +#define SDL_RWFromFile SDL_RWFromFile_renamed_SDL_IOFromFile +#define SDL_RWFromMem SDL_RWFromMem_renamed_SDL_IOFromMem +#define SDL_RWclose SDL_RWclose_renamed_SDL_CloseIO +#define SDL_RWops SDL_RWops_renamed_SDL_IOStream +#define SDL_RWread SDL_RWread_renamed_SDL_ReadIO +#define SDL_RWseek SDL_RWseek_renamed_SDL_SeekIO +#define SDL_RWsize SDL_RWsize_renamed_SDL_GetIOSize +#define SDL_RWtell SDL_RWtell_renamed_SDL_TellIO +#define SDL_RWwrite SDL_RWwrite_renamed_SDL_WriteIO +#define SDL_ReadBE16 SDL_ReadBE16_renamed_SDL_ReadU16BE +#define SDL_ReadBE32 SDL_ReadBE32_renamed_SDL_ReadU32BE +#define SDL_ReadBE64 SDL_ReadBE64_renamed_SDL_ReadU64BE +#define SDL_ReadLE16 SDL_ReadLE16_renamed_SDL_ReadU16LE +#define SDL_ReadLE32 SDL_ReadLE32_renamed_SDL_ReadU32LE +#define SDL_ReadLE64 SDL_ReadLE64_renamed_SDL_ReadU64LE +#define SDL_WriteBE16 SDL_WriteBE16_renamed_SDL_WriteU16BE +#define SDL_WriteBE32 SDL_WriteBE32_renamed_SDL_WriteU32BE +#define SDL_WriteBE64 SDL_WriteBE64_renamed_SDL_WriteU64BE +#define SDL_WriteLE16 SDL_WriteLE16_renamed_SDL_WriteU16LE +#define SDL_WriteLE32 SDL_WriteLE32_renamed_SDL_WriteU32LE +#define SDL_WriteLE64 SDL_WriteLE64_renamed_SDL_WriteU64LE + +/* ##SDL_scancode.h */ +#define SDL_NUM_SCANCODES SDL_NUM_SCANCODES_renamed_SDL_SCANCODE_COUNT +#define SDL_SCANCODE_AUDIOFASTFORWARD SDL_SCANCODE_AUDIOFASTFORWARD_renamed_SDL_SCANCODE_MEDIA_FAST_FORWARD +#define SDL_SCANCODE_AUDIOMUTE SDL_SCANCODE_AUDIOMUTE_renamed_SDL_SCANCODE_MUTE +#define SDL_SCANCODE_AUDIONEXT SDL_SCANCODE_AUDIONEXT_renamed_SDL_SCANCODE_MEDIA_NEXT_TRACK +#define SDL_SCANCODE_AUDIOPLAY SDL_SCANCODE_AUDIOPLAY_renamed_SDL_SCANCODE_MEDIA_PLAY +#define SDL_SCANCODE_AUDIOPREV SDL_SCANCODE_AUDIOPREV_renamed_SDL_SCANCODE_MEDIA_PREVIOUS_TRACK +#define SDL_SCANCODE_AUDIOREWIND SDL_SCANCODE_AUDIOREWIND_renamed_SDL_SCANCODE_MEDIA_REWIND +#define SDL_SCANCODE_AUDIOSTOP SDL_SCANCODE_AUDIOSTOP_renamed_SDL_SCANCODE_MEDIA_STOP +#define SDL_SCANCODE_EJECT SDL_SCANCODE_EJECT_renamed_SDL_SCANCODE_MEDIA_EJECT +#define SDL_SCANCODE_MEDIASELECT SDL_SCANCODE_MEDIASELECT_renamed_SDL_SCANCODE_MEDIA_SELECT + +/* ##SDL_sensor.h */ +#define SDL_SensorClose SDL_SensorClose_renamed_SDL_CloseSensor +#define SDL_SensorFromInstanceID SDL_SensorFromInstanceID_renamed_SDL_GetSensorFromID +#define SDL_SensorGetData SDL_SensorGetData_renamed_SDL_GetSensorData +#define SDL_SensorGetInstanceID SDL_SensorGetInstanceID_renamed_SDL_GetSensorID +#define SDL_SensorGetName SDL_SensorGetName_renamed_SDL_GetSensorName +#define SDL_SensorGetNonPortableType SDL_SensorGetNonPortableType_renamed_SDL_GetSensorNonPortableType +#define SDL_SensorGetType SDL_SensorGetType_renamed_SDL_GetSensorType +#define SDL_SensorOpen SDL_SensorOpen_renamed_SDL_OpenSensor +#define SDL_SensorUpdate SDL_SensorUpdate_renamed_SDL_UpdateSensors + +/* ##SDL_stdinc.h */ +#define SDL_FALSE SDL_FALSE_renamed_false +#define SDL_TABLESIZE SDL_TABLESIZE_renamed_SDL_arraysize +#define SDL_TRUE SDL_TRUE_renamed_true +#define SDL_bool SDL_bool_renamed_bool +#define SDL_size_add_overflow SDL_size_add_overflow_renamed_SDL_size_add_check_overflow +#define SDL_size_mul_overflow SDL_size_mul_overflow_renamed_SDL_size_mul_check_overflow +#define SDL_strtokr SDL_strtokr_renamed_SDL_strtok_r + +/* ##SDL_surface.h */ +#define SDL_BlitScaled SDL_BlitScaled_renamed_SDL_BlitSurfaceScaled +#define SDL_ConvertSurfaceFormat SDL_ConvertSurfaceFormat_renamed_SDL_ConvertSurface +#define SDL_FillRect SDL_FillRect_renamed_SDL_FillSurfaceRect +#define SDL_FillRects SDL_FillRects_renamed_SDL_FillSurfaceRects +#define SDL_FreeSurface SDL_FreeSurface_renamed_SDL_DestroySurface +#define SDL_GetClipRect SDL_GetClipRect_renamed_SDL_GetSurfaceClipRect +#define SDL_GetColorKey SDL_GetColorKey_renamed_SDL_GetSurfaceColorKey +#define SDL_HasColorKey SDL_HasColorKey_renamed_SDL_SurfaceHasColorKey +#define SDL_HasSurfaceRLE SDL_HasSurfaceRLE_renamed_SDL_SurfaceHasRLE +#define SDL_LoadBMP_RW SDL_LoadBMP_RW_renamed_SDL_LoadBMP_IO +#define SDL_LowerBlit SDL_LowerBlit_renamed_SDL_BlitSurfaceUnchecked +#define SDL_LowerBlitScaled SDL_LowerBlitScaled_renamed_SDL_BlitSurfaceUncheckedScaled +#define SDL_PREALLOC SDL_PREALLOC_renamed_SDL_SURFACE_PREALLOCATED +#define SDL_SIMD_ALIGNED SDL_SIMD_ALIGNED_renamed_SDL_SURFACE_SIMD_ALIGNED +#define SDL_SaveBMP_RW SDL_SaveBMP_RW_renamed_SDL_SaveBMP_IO +#define SDL_SetClipRect SDL_SetClipRect_renamed_SDL_SetSurfaceClipRect +#define SDL_SetColorKey SDL_SetColorKey_renamed_SDL_SetSurfaceColorKey +#define SDL_UpperBlit SDL_UpperBlit_renamed_SDL_BlitSurface +#define SDL_UpperBlitScaled SDL_UpperBlitScaled_renamed_SDL_BlitSurfaceScaled + +/* ##SDL_system.h */ +#define SDL_AndroidBackButton SDL_AndroidBackButton_renamed_SDL_SendAndroidBackButton +#define SDL_AndroidGetActivity SDL_AndroidGetActivity_renamed_SDL_GetAndroidActivity +#define SDL_AndroidGetExternalStoragePath SDL_AndroidGetExternalStoragePath_renamed_SDL_GetAndroidExternalStoragePath +#define SDL_AndroidGetExternalStorageState SDL_AndroidGetExternalStorageState_renamed_SDL_GetAndroidExternalStorageState +#define SDL_AndroidGetInternalStoragePath SDL_AndroidGetInternalStoragePath_renamed_SDL_GetAndroidInternalStoragePath +#define SDL_AndroidGetJNIEnv SDL_AndroidGetJNIEnv_renamed_SDL_GetAndroidJNIEnv +#define SDL_AndroidRequestPermission SDL_AndroidRequestPermission_renamed_SDL_RequestAndroidPermission +#define SDL_AndroidRequestPermissionCallback SDL_AndroidRequestPermissionCallback_renamed_SDL_RequestAndroidPermissionCallback +#define SDL_AndroidSendMessage SDL_AndroidSendMessage_renamed_SDL_SendAndroidMessage +#define SDL_AndroidShowToast SDL_AndroidShowToast_renamed_SDL_ShowAndroidToast +#define SDL_DXGIGetOutputInfo SDL_DXGIGetOutputInfo_renamed_SDL_GetDXGIOutputInfo +#define SDL_Direct3D9GetAdapterIndex SDL_Direct3D9GetAdapterIndex_renamed_SDL_GetDirect3D9AdapterIndex +#define SDL_GDKGetDefaultUser SDL_GDKGetDefaultUser_renamed_SDL_GetGDKDefaultUser +#define SDL_GDKGetTaskQueue SDL_GDKGetTaskQueue_renamed_SDL_GetGDKTaskQueue +#define SDL_LinuxSetThreadPriority SDL_LinuxSetThreadPriority_renamed_SDL_SetLinuxThreadPriority +#define SDL_LinuxSetThreadPriorityAndPolicy SDL_LinuxSetThreadPriorityAndPolicy_renamed_SDL_SetLinuxThreadPriorityAndPolicy +#define SDL_OnApplicationDidBecomeActive SDL_OnApplicationDidBecomeActive_renamed_SDL_OnApplicationDidEnterForeground +#define SDL_OnApplicationWillResignActive SDL_OnApplicationWillResignActive_renamed_SDL_OnApplicationWillEnterBackground +#define SDL_iOSSetAnimationCallback SDL_iOSSetAnimationCallback_renamed_SDL_SetiOSAnimationCallback +#define SDL_iOSSetEventPump SDL_iOSSetEventPump_renamed_SDL_SetiOSEventPump +#define SDL_iPhoneSetAnimationCallback SDL_iPhoneSetAnimationCallback_renamed_SDL_iOSSetAnimationCallback +#define SDL_iPhoneSetEventPump SDL_iPhoneSetEventPump_renamed_SDL_iOSSetEventPump + +/* ##SDL_thread.h */ +#define SDL_SetThreadPriority SDL_SetThreadPriority_renamed_SDL_SetCurrentThreadPriority +#define SDL_TLSCleanup SDL_TLSCleanup_renamed_SDL_CleanupTLS +#define SDL_TLSGet SDL_TLSGet_renamed_SDL_GetTLS +#define SDL_TLSSet SDL_TLSSet_renamed_SDL_SetTLS +#define SDL_threadID SDL_threadID_renamed_SDL_ThreadID + +/* ##SDL_timer.h */ +#define SDL_GetTicks64 SDL_GetTicks64_renamed_SDL_GetTicks + +/* ##SDL_version.h */ +#define SDL_COMPILEDVERSION SDL_COMPILEDVERSION_renamed_SDL_VERSION +#define SDL_PATCHLEVEL SDL_PATCHLEVEL_renamed_SDL_MICRO_VERSION + +/* ##SDL_video.h */ +#define SDL_GL_DeleteContext SDL_GL_DeleteContext_renamed_SDL_GL_DestroyContext +#define SDL_GLattr SDL_GLattr_renamed_SDL_GLAttr +#define SDL_GLcontextFlag SDL_GLcontextFlag_renamed_SDL_GLContextFlag +#define SDL_GLcontextReleaseFlag SDL_GLcontextReleaseFlag_renamed_SDL_GLContextReleaseFlag +#define SDL_GLprofile SDL_GLprofile_renamed_SDL_GLProfile +#define SDL_GetClosestDisplayMode SDL_GetClosestDisplayMode_renamed_SDL_GetClosestFullscreenDisplayMode +#define SDL_GetDisplayOrientation SDL_GetDisplayOrientation_renamed_SDL_GetCurrentDisplayOrientation +#define SDL_GetPointDisplayIndex SDL_GetPointDisplayIndex_renamed_SDL_GetDisplayForPoint +#define SDL_GetRectDisplayIndex SDL_GetRectDisplayIndex_renamed_SDL_GetDisplayForRect +#define SDL_GetWindowDisplayIndex SDL_GetWindowDisplayIndex_renamed_SDL_GetDisplayForWindow +#define SDL_GetWindowDisplayMode SDL_GetWindowDisplayMode_renamed_SDL_GetWindowFullscreenMode +#define SDL_HasWindowSurface SDL_HasWindowSurface_renamed_SDL_WindowHasSurface +#define SDL_IsScreenSaverEnabled SDL_IsScreenSaverEnabled_renamed_SDL_ScreenSaverEnabled +#define SDL_SetWindowDisplayMode SDL_SetWindowDisplayMode_renamed_SDL_SetWindowFullscreenMode +#define SDL_WINDOW_ALLOW_HIGHDPI SDL_WINDOW_ALLOW_HIGHDPI_renamed_SDL_WINDOW_HIGH_PIXEL_DENSITY +#define SDL_WINDOW_INPUT_GRABBED SDL_WINDOW_INPUT_GRABBED_renamed_SDL_WINDOW_MOUSE_GRABBED +#define SDL_WINDOW_SKIP_TASKBAR SDL_WINDOW_SKIP_TASKBAR_renamed_SDL_WINDOW_UTILITY + +#endif /* SDL_ENABLE_OLD_NAMES */ + +#endif /* SDL_oldnames_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_opengl.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_opengl.h new file mode 100644 index 0000000..d1b8b02 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_opengl.h @@ -0,0 +1,3101 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* + * This is a simple file to encapsulate the OpenGL API headers. + * + * Define NO_SDL_GLEXT if you have your own version of glext.h and want + * to disable the version included in SDL_opengl.h. + */ + +#ifndef SDL_opengl_h_ +#define SDL_opengl_h_ + +#include + +#ifndef SDL_PLATFORM_IOS /* No OpenGL on iOS. */ + +/* + * Mesa 3-D graphics library + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef __gl_h_ +#define __gl_h_ + +#ifdef USE_MGL_NAMESPACE +#include +#endif + + +/********************************************************************** + * Begin system-specific stuff. + */ + +#if defined(_WIN32) && !defined(__CYGWIN__) +# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */ +# define GLAPI __declspec(dllexport) +# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */ +# define GLAPI __declspec(dllimport) +# else /* for use with static link lib build of Win32 edition only */ +# define GLAPI extern +# endif /* _STATIC_MESA support */ +# if defined(__MINGW32__) && defined(GL_NO_STDCALL) || defined(UNDER_CE) /* The generated DLLs by MingW with STDCALL are not compatible with the ones done by Microsoft's compilers */ +# define GLAPIENTRY +# else +# define GLAPIENTRY __stdcall +# endif +#elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */ +# define GLAPI extern +# define GLAPIENTRY __stdcall +#elif (defined(__GNUC__) && __GNUC__ >= 4) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) +# define GLAPI __attribute__((visibility("default"))) +# define GLAPIENTRY +#endif /* WIN32 && !CYGWIN */ + +/* + * WINDOWS: Include windows.h here to define APIENTRY. + * It is also useful when applications include this file by + * including only glut.h, since glut.h depends on windows.h. + * Applications needing to include windows.h with parms other + * than "WIN32_LEAN_AND_MEAN" may include windows.h before + * glut.h or gl.h. + */ +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#ifndef NOMINMAX /* don't define min() and max(). */ +#define NOMINMAX +#endif +#include +#endif + +#ifndef GLAPI +#define GLAPI extern +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY +#endif + +#ifndef APIENTRY +#define APIENTRY GLAPIENTRY +#endif + +/* "P" suffix to be used for a pointer to a function */ +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif + +#ifndef GLAPIENTRYP +#define GLAPIENTRYP GLAPIENTRY * +#endif + +#if defined(PRAGMA_EXPORT_SUPPORTED) +#pragma export on +#endif + +/* + * End system-specific stuff. + **********************************************************************/ + + + +#ifdef __cplusplus +extern "C" { +#endif + + + +#define GL_VERSION_1_1 1 +#define GL_VERSION_1_2 1 +#define GL_VERSION_1_3 1 +#define GL_ARB_imaging 1 + + +/* + * Datatypes + */ +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef void GLvoid; +typedef signed char GLbyte; /* 1-byte signed */ +typedef short GLshort; /* 2-byte signed */ +typedef int GLint; /* 4-byte signed */ +typedef unsigned char GLubyte; /* 1-byte unsigned */ +typedef unsigned short GLushort; /* 2-byte unsigned */ +typedef unsigned int GLuint; /* 4-byte unsigned */ +typedef int GLsizei; /* 4-byte signed */ +typedef float GLfloat; /* single precision float */ +typedef float GLclampf; /* single precision float in [0,1] */ +typedef double GLdouble; /* double precision float */ +typedef double GLclampd; /* double precision float in [0,1] */ + + + +/* + * Constants + */ + +/* Boolean values */ +#define GL_FALSE 0 +#define GL_TRUE 1 + +/* Data types */ +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_2_BYTES 0x1407 +#define GL_3_BYTES 0x1408 +#define GL_4_BYTES 0x1409 +#define GL_DOUBLE 0x140A + +/* Primitives */ +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_QUADS 0x0007 +#define GL_QUAD_STRIP 0x0008 +#define GL_POLYGON 0x0009 + +/* Vertex Arrays */ +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_INDEX_ARRAY 0x8077 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_C3F_V3F 0x2A24 +#define GL_N3F_V3F 0x2A25 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_V4F 0x2A28 +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T4F_C4F_N3F_V4F 0x2A2D + +/* Matrix Mode */ +#define GL_MATRIX_MODE 0x0BA0 +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE 0x1702 + +/* Points */ +#define GL_POINT_SMOOTH 0x0B10 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_POINT_SIZE_RANGE 0x0B12 + +/* Lines */ +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_WIDTH_RANGE 0x0B22 + +/* Polygons */ +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_EDGE_FLAG 0x0B43 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_FILL 0x8037 + +/* Display Lists */ +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_INDEX 0x0B33 +#define GL_LIST_MODE 0x0B30 + +/* Depth buffer */ +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_BITS 0x0D56 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_COMPONENT 0x1902 + +/* Lighting */ +#define GL_LIGHTING 0x0B50 +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_SHININESS 0x1601 +#define GL_EMISSION 0x1600 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_COLOR_INDEXES 0x1603 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_SHADE_MODEL 0x0B54 +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_NORMALIZE 0x0BA1 + +/* User clipping planes */ +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 + +/* Accumulation buffer */ +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_ACCUM 0x0100 +#define GL_ADD 0x0104 +#define GL_LOAD 0x0101 +#define GL_MULT 0x0103 +#define GL_RETURN 0x0102 + +/* Alpha testing */ +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_ALPHA_TEST_FUNC 0x0BC1 + +/* Blending */ +#define GL_BLEND 0x0BE2 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND_DST 0x0BE0 +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 + +/* Render Mode */ +#define GL_FEEDBACK 0x1C01 +#define GL_RENDER 0x1C00 +#define GL_SELECT 0x1C02 + +/* Feedback */ +#define GL_2D 0x0600 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_POINT_TOKEN 0x0701 +#define GL_LINE_TOKEN 0x0702 +#define GL_LINE_RESET_TOKEN 0x0707 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 + +/* Selection */ +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 + +/* Fog */ +#define GL_FOG 0x0B60 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_COLOR 0x0B66 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_LINEAR 0x2601 +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 + +/* Logic Ops */ +#define GL_LOGIC_OP 0x0BF1 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_CLEAR 0x1500 +#define GL_SET 0x150F +#define GL_COPY 0x1503 +#define GL_COPY_INVERTED 0x150C +#define GL_NOOP 0x1505 +#define GL_INVERT 0x150A +#define GL_AND 0x1501 +#define GL_NAND 0x150E +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_XOR 0x1506 +#define GL_EQUIV 0x1509 +#define GL_AND_REVERSE 0x1502 +#define GL_AND_INVERTED 0x1504 +#define GL_OR_REVERSE 0x150B +#define GL_OR_INVERTED 0x150D + +/* Stencil */ +#define GL_STENCIL_BITS 0x0D57 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STENCIL_INDEX 0x1901 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 + +/* Buffers, Pixel Drawing/Reading */ +#define GL_NONE 0 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +/*GL_FRONT 0x0404 */ +/*GL_BACK 0x0405 */ +/*GL_FRONT_AND_BACK 0x0408 */ +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_COLOR_INDEX 0x1900 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_ALPHA_BITS 0x0D55 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_INDEX_BITS 0x0D51 +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_AUX_BUFFERS 0x0C00 +#define GL_READ_BUFFER 0x0C02 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_BITMAP 0x1A00 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_DITHER 0x0BD0 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 + +/* Implementation limits */ +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B + +/* Gets */ +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_MODE 0x0C30 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_RENDER_MODE 0x0C40 +#define GL_RGBA_MODE 0x0C31 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_VIEWPORT 0x0BA2 + +/* Evaluators */ +#define GL_AUTO_NORMAL 0x0D80 +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_COEFF 0x0A00 +#define GL_ORDER 0x0A01 +#define GL_DOMAIN 0x0A02 + +/* Hints */ +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_FOG_HINT 0x0C54 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 + +/* Scissor box */ +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 + +/* Pixel Mode / Transfer */ +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_STENCIL 0x0D11 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_RED_SCALE 0x0D14 +#define GL_RED_BIAS 0x0D15 +#define GL_GREEN_SCALE 0x0D18 +#define GL_GREEN_BIAS 0x0D19 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BLUE_BIAS 0x0D1B +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_BIAS 0x0D1F +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 + +/* Texture mapping */ +#define GL_TEXTURE_ENV 0x2300 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_Q 0x0C63 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_BORDER 0x1005 +#define GL_TEXTURE_COMPONENTS 0x1003 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_OBJECT_PLANE 0x2501 +#define GL_EYE_LINEAR 0x2400 +#define GL_EYE_PLANE 0x2502 +#define GL_SPHERE_MAP 0x2402 +#define GL_DECAL 0x2101 +#define GL_MODULATE 0x2100 +#define GL_NEAREST 0x2600 +#define GL_REPEAT 0x2901 +#define GL_CLAMP 0x2900 +#define GL_S 0x2000 +#define GL_T 0x2001 +#define GL_R 0x2002 +#define GL_Q 0x2003 + +/* Utility */ +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 + +/* Errors */ +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_OUT_OF_MEMORY 0x0505 + +/* glPush/PopAttrib bits */ +#define GL_CURRENT_BIT 0x00000001 +#define GL_POINT_BIT 0x00000002 +#define GL_LINE_BIT 0x00000004 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_FOG_BIT 0x00000080 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_ENABLE_BIT 0x00002000 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_HINT_BIT 0x00008000 +#define GL_EVAL_BIT 0x00010000 +#define GL_LIST_BIT 0x00020000 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_ALL_ATTRIB_BITS 0x000FFFFF + + +/* OpenGL 1.1 */ +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_R3_G3_B2 0x2A10 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF +#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF + + + +/* + * Miscellaneous + */ + +#ifndef SDL_OPENGL_1_NO_PROTOTYPES +GLAPI void GLAPIENTRY glClearIndex( GLfloat c ); + +GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); + +GLAPI void GLAPIENTRY glClear( GLbitfield mask ); + +GLAPI void GLAPIENTRY glIndexMask( GLuint mask ); + +GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ); + +GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref ); + +GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor ); + +GLAPI void GLAPIENTRY glLogicOp( GLenum opcode ); + +GLAPI void GLAPIENTRY glCullFace( GLenum mode ); + +GLAPI void GLAPIENTRY glFrontFace( GLenum mode ); + +GLAPI void GLAPIENTRY glPointSize( GLfloat size ); + +GLAPI void GLAPIENTRY glLineWidth( GLfloat width ); + +GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern ); + +GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode ); + +GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units ); + +GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask ); + +GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask ); + +GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag ); + +GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag ); + +GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height); + +GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation ); + +GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation ); + +GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode ); + +GLAPI void GLAPIENTRY glReadBuffer( GLenum mode ); + +GLAPI void GLAPIENTRY glEnable( GLenum cap ); + +GLAPI void GLAPIENTRY glDisable( GLenum cap ); + +GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap ); + + +GLAPI void GLAPIENTRY glEnableClientState( GLenum cap ); /* 1.1 */ + +GLAPI void GLAPIENTRY glDisableClientState( GLenum cap ); /* 1.1 */ + + +GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params ); + +GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params ); + +GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params ); + +GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask ); + +GLAPI void GLAPIENTRY glPopAttrib( void ); + + +GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask ); /* 1.1 */ + +GLAPI void GLAPIENTRY glPopClientAttrib( void ); /* 1.1 */ + + +GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode ); + +GLAPI GLenum GLAPIENTRY glGetError( void ); + +GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name ); + +GLAPI void GLAPIENTRY glFinish( void ); + +GLAPI void GLAPIENTRY glFlush( void ); + +GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode ); + + +/* + * Depth Buffer + */ + +GLAPI void GLAPIENTRY glClearDepth( GLclampd depth ); + +GLAPI void GLAPIENTRY glDepthFunc( GLenum func ); + +GLAPI void GLAPIENTRY glDepthMask( GLboolean flag ); + +GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val ); + + +/* + * Accumulation Buffer + */ + +GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); + +GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value ); + + +/* + * Transformation + */ + +GLAPI void GLAPIENTRY glMatrixMode( GLenum mode ); + +GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, + GLdouble near_val, GLdouble far_val ); + +GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, + GLdouble near_val, GLdouble far_val ); + +GLAPI void GLAPIENTRY glViewport( GLint x, GLint y, + GLsizei width, GLsizei height ); + +GLAPI void GLAPIENTRY glPushMatrix( void ); + +GLAPI void GLAPIENTRY glPopMatrix( void ); + +GLAPI void GLAPIENTRY glLoadIdentity( void ); + +GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m ); +GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m ); + +GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m ); +GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m ); + +GLAPI void GLAPIENTRY glRotated( GLdouble angle, + GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glRotatef( GLfloat angle, + GLfloat x, GLfloat y, GLfloat z ); + +GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z ); + +GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z ); + + +/* + * Display Lists + */ + +GLAPI GLboolean GLAPIENTRY glIsList( GLuint list ); + +GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range ); + +GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range ); + +GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode ); + +GLAPI void GLAPIENTRY glEndList( void ); + +GLAPI void GLAPIENTRY glCallList( GLuint list ); + +GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type, + const GLvoid *lists ); + +GLAPI void GLAPIENTRY glListBase( GLuint base ); + + +/* + * Drawing Functions + */ + +GLAPI void GLAPIENTRY glBegin( GLenum mode ); + +GLAPI void GLAPIENTRY glEnd( void ); + + +GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y ); +GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y ); +GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y ); +GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y ); + +GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z ); +GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z ); +GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z ); + +GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); +GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); +GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w ); +GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ); + +GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glVertex2iv( const GLint *v ); +GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glVertex3iv( const GLint *v ); +GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glVertex4iv( const GLint *v ); +GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz ); +GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz ); +GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz ); +GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz ); +GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz ); + +GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v ); +GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glNormal3iv( const GLint *v ); +GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glIndexd( GLdouble c ); +GLAPI void GLAPIENTRY glIndexf( GLfloat c ); +GLAPI void GLAPIENTRY glIndexi( GLint c ); +GLAPI void GLAPIENTRY glIndexs( GLshort c ); +GLAPI void GLAPIENTRY glIndexub( GLubyte c ); /* 1.1 */ + +GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c ); +GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c ); +GLAPI void GLAPIENTRY glIndexiv( const GLint *c ); +GLAPI void GLAPIENTRY glIndexsv( const GLshort *c ); +GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c ); /* 1.1 */ + +GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue ); +GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue ); +GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue ); +GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue ); +GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue ); +GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue ); +GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue ); +GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue ); + +GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green, + GLbyte blue, GLbyte alpha ); +GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green, + GLdouble blue, GLdouble alpha ); +GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green, + GLfloat blue, GLfloat alpha ); +GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green, + GLint blue, GLint alpha ); +GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green, + GLshort blue, GLshort alpha ); +GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green, + GLubyte blue, GLubyte alpha ); +GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green, + GLuint blue, GLuint alpha ); +GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green, + GLushort blue, GLushort alpha ); + + +GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v ); +GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glColor3iv( const GLint *v ); +GLAPI void GLAPIENTRY glColor3sv( const GLshort *v ); +GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v ); +GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v ); +GLAPI void GLAPIENTRY glColor3usv( const GLushort *v ); + +GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v ); +GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glColor4iv( const GLint *v ); +GLAPI void GLAPIENTRY glColor4sv( const GLshort *v ); +GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v ); +GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v ); +GLAPI void GLAPIENTRY glColor4usv( const GLushort *v ); + + +GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s ); +GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s ); +GLAPI void GLAPIENTRY glTexCoord1i( GLint s ); +GLAPI void GLAPIENTRY glTexCoord1s( GLshort s ); + +GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t ); +GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t ); +GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t ); +GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t ); + +GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r ); +GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r ); +GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r ); +GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r ); + +GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); +GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ); +GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q ); +GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ); + +GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y ); +GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y ); +GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y ); +GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y ); + +GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z ); +GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z ); +GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z ); + +GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); +GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); +GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w ); +GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w ); + +GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v ); +GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v ); +GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v ); +GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ); +GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ); +GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 ); +GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ); + + +GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 ); +GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 ); +GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 ); +GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 ); + + +/* + * Vertex Arrays (1.1) + */ + +GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride, + const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride, + const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params ); + +GLAPI void GLAPIENTRY glArrayElement( GLint i ); + +GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count ); + +GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count, + GLenum type, const GLvoid *indices ); + +GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride, + const GLvoid *pointer ); + +/* + * Lighting + */ + +GLAPI void GLAPIENTRY glShadeModel( GLenum mode ); + +GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param ); +GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname, + const GLfloat *params ); +GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname, + const GLint *params ); + +GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname, + GLfloat *params ); +GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param ); +GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param ); +GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params ); + +GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode ); + + +/* + * Raster functions + */ + +GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor ); + +GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize, + const GLfloat *values ); +GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize, + const GLuint *values ); +GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize, + const GLushort *values ); + +GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values ); +GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values ); +GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values ); + +GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height, + GLfloat xorig, GLfloat yorig, + GLfloat xmove, GLfloat ymove, + const GLubyte *bitmap ); + +GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + GLvoid *pixels ); + +GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum type ); + +/* + * Stenciling + */ + +GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask ); + +GLAPI void GLAPIENTRY glStencilMask( GLuint mask ); + +GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass ); + +GLAPI void GLAPIENTRY glClearStencil( GLint s ); + + + +/* + * Texture mapping + */ + +GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param ); +GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params ); +GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params ); +GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname, + const GLfloat *params ); +GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname, + const GLint *params ); + +GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target, + GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target, + GLenum pname, GLint *params ); + +GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level, + GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level, + GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLsizei height, + GLint border, GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level, + GLenum format, GLenum type, + GLvoid *pixels ); + + +/* 1.1 functions */ + +GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures ); + +GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures); + +GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture ); + +GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n, + const GLuint *textures, + const GLclampf *priorities ); + +GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n, + const GLuint *textures, + GLboolean *residences ); + +GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture ); + + +GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level, + GLint xoffset, + GLsizei width, GLenum format, + GLenum type, const GLvoid *pixels ); + + +GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels ); + + +GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level, + GLenum internalformat, + GLint x, GLint y, + GLsizei width, GLint border ); + + +GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level, + GLenum internalformat, + GLint x, GLint y, + GLsizei width, GLsizei height, + GLint border ); + + +GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level, + GLint xoffset, GLint x, GLint y, + GLsizei width ); + + +GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint x, GLint y, + GLsizei width, GLsizei height ); + + +/* + * Evaluators + */ + +GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2, + GLint stride, + GLint order, const GLdouble *points ); +GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2, + GLint stride, + GLint order, const GLfloat *points ); + +GLAPI void GLAPIENTRY glMap2d( GLenum target, + GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, + GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, + const GLdouble *points ); +GLAPI void GLAPIENTRY glMap2f( GLenum target, + GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, + GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, + const GLfloat *points ); + +GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v ); +GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v ); +GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v ); + +GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u ); +GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u ); + +GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u ); +GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u ); + +GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v ); +GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v ); + +GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u ); +GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u ); + +GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 ); +GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 ); + +GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, + GLint vn, GLdouble v1, GLdouble v2 ); +GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, + GLint vn, GLfloat v1, GLfloat v2 ); + +GLAPI void GLAPIENTRY glEvalPoint1( GLint i ); + +GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j ); + +GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 ); + +GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); + + +/* + * Fog + */ + +GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param ); + +GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params ); + +GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params ); + + +/* + * Selection and Feedback + */ + +GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ); + +GLAPI void GLAPIENTRY glPassThrough( GLfloat token ); + +GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer ); + +GLAPI void GLAPIENTRY glInitNames( void ); + +GLAPI void GLAPIENTRY glLoadName( GLuint name ); + +GLAPI void GLAPIENTRY glPushName( GLuint name ); + +GLAPI void GLAPIENTRY glPopName( void ); + +#endif +#ifdef SDL_OPENGL_1_FUNCTION_TYPEDEFS + +typedef void (APIENTRYP PFNGLCLEARINDEXPROC) ( GLfloat c ); + +typedef void (APIENTRYP PFNGLCLEARCOLORPROC) ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); + +typedef void (APIENTRYP PFNGLCLEARPROC) ( GLbitfield mask ); + +typedef void (APIENTRYP PFNGLINDEXMASKPROC) ( GLuint mask ); + +typedef void (APIENTRYP PFNGLCOLORMASKPROC) ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ); + +typedef void (APIENTRYP PFNGLALPHAFUNCPROC) ( GLenum func, GLclampf ref ); + +typedef void (APIENTRYP PFNGLBLENDFUNCPROC) ( GLenum sfactor, GLenum dfactor ); + +typedef void (APIENTRYP PFNGLLOGICOPPROC) ( GLenum opcode ); + +typedef void (APIENTRYP PFNGLCULLFACEPROC) ( GLenum mode ); + +typedef void (APIENTRYP PFNGLFRONTFACEPROC) ( GLenum mode ); + +typedef void (APIENTRYP PFNGLPOINTSIZEPROC) ( GLfloat size ); + +typedef void (APIENTRYP PFNGLLINEWIDTHPROC) ( GLfloat width ); + +typedef void (APIENTRYP PFNGLLINESTIPPLEPROC) ( GLint factor, GLushort pattern ); + +typedef void (APIENTRYP PFNGLPOLYGONMODEPROC) ( GLenum face, GLenum mode ); + +typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC) ( GLfloat factor, GLfloat units ); + +typedef void (APIENTRYP PFNGLPOLYGONSTIPPLEPROC) ( const GLubyte *mask ); + +typedef void (APIENTRYP PFNGLGETPOLYGONSTIPPLEPROC) ( GLubyte *mask ); + +typedef void (APIENTRYP PFNGLEDGEFLAGPROC) ( GLboolean flag ); + +typedef void (APIENTRYP PFNGLEDGEFLAGVPROC) ( const GLboolean *flag ); + +typedef void (APIENTRYP PFNGLSCISSORPROC) ( GLint x, GLint y, GLsizei width, GLsizei height); + +typedef void (APIENTRYP PFNGLCLIPPLANEPROC) ( GLenum plane, const GLdouble *equation ); + +typedef void (APIENTRYP PFNGLGETCLIPPLANEPROC) ( GLenum plane, GLdouble *equation ); + +typedef void (APIENTRYP PFNGLDRAWBUFFERPROC) ( GLenum mode ); + +typedef void (APIENTRYP PFNGLREADBUFFERPROC) ( GLenum mode ); + +typedef void (APIENTRYP PFNGLENABLEPROC) ( GLenum cap ); + +typedef void (APIENTRYP PFNGLDISABLEPROC) ( GLenum cap ); + +typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC) ( GLenum cap ); + + +typedef void (APIENTRYP PFNGLENABLECLIENTSTATEPROC) ( GLenum cap ); /* 1.1 */ + +typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEPROC) ( GLenum cap ); /* 1.1 */ + + +typedef void (APIENTRYP PFNGLGETBOOLEANVPROC) ( GLenum pname, GLboolean *params ); + +typedef void (APIENTRYP PFNGLGETDOUBLEVPROC) ( GLenum pname, GLdouble *params ); + +typedef void (APIENTRYP PFNGLGETFLOATVPROC) ( GLenum pname, GLfloat *params ); + +typedef void (APIENTRYP PFNGLGETINTEGERVPROC) ( GLenum pname, GLint *params ); + + +typedef void (APIENTRYP PFNGLPUSHATTRIBPROC) ( GLbitfield mask ); + +typedef void (APIENTRYP PFNGLPOPATTRIBPROC) ( void ); + + +typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBPROC) ( GLbitfield mask ); /* 1.1 */ + +typedef void (APIENTRYP PFNGLPOPCLIENTATTRIBPROC) ( void ); /* 1.1 */ + + +typedef GLint (APIENTRYP PFNGLRENDERMODEPROC) ( GLenum mode ); + +typedef GLenum (APIENTRYP PFNGLGETERRORPROC) ( void ); + +typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC) ( GLenum name ); + +typedef void (APIENTRYP PFNGLFINISHPROC) ( void ); + +typedef void (APIENTRYP PFNGLFLUSHPROC) ( void ); + +typedef void (APIENTRYP PFNGLHINTPROC) ( GLenum target, GLenum mode ); + + +/* + * Depth Buffer + */ + +typedef void (APIENTRYP PFNGLCLEARDEPTHPROC) ( GLclampd depth ); + +typedef void (APIENTRYP PFNGLDEPTHFUNCPROC) ( GLenum func ); + +typedef void (APIENTRYP PFNGLDEPTHMASKPROC) ( GLboolean flag ); + +typedef void (APIENTRYP PFNGLDEPTHRANGEPROC) ( GLclampd near_val, GLclampd far_val ); + + +/* + * Accumulation Buffer + */ + +typedef void (APIENTRYP PFNGLCLEARACCUMPROC) ( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); + +typedef void (APIENTRYP PFNGLACCUMPROC) ( GLenum op, GLfloat value ); + + +/* + * Transformation + */ + +typedef void (APIENTRYP PFNGLMATRIXMODEPROC) ( GLenum mode ); + +typedef void (APIENTRYP PFNGLORTHOPROC) ( GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, + GLdouble near_val, GLdouble far_val ); + +typedef void (APIENTRYP PFNGLFRUSTUMPROC) ( GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, + GLdouble near_val, GLdouble far_val ); + +typedef void (APIENTRYP PFNGLVIEWPORTPROC) ( GLint x, GLint y, + GLsizei width, GLsizei height ); + +typedef void (APIENTRYP PFNGLPUSHMATRIXPROC) ( void ); + +typedef void (APIENTRYP PFNGLPOPMATRIXPROC) ( void ); + +typedef void (APIENTRYP PFNGLLOADIDENTITYPROC) ( void ); + +typedef void (APIENTRYP PFNGLLOADMATRIXDPROC) ( const GLdouble *m ); +typedef void (APIENTRYP PFNGLLOADMATRIXFPROC) ( const GLfloat *m ); + +typedef void (APIENTRYP PFNGLMULTMATRIXDPROC) ( const GLdouble *m ); +typedef void (APIENTRYP PFNGLMULTMATRIXFPROC) ( const GLfloat *m ); + +typedef void (APIENTRYP PFNGLROTATEDPROC) ( GLdouble angle, + GLdouble x, GLdouble y, GLdouble z ); +typedef void (APIENTRYP PFNGLROTATEFPROC) ( GLfloat angle, + GLfloat x, GLfloat y, GLfloat z ); + +typedef void (APIENTRYP PFNGLSCALEDPROC) ( GLdouble x, GLdouble y, GLdouble z ); +typedef void (APIENTRYP PFNGLSCALEFPROC) ( GLfloat x, GLfloat y, GLfloat z ); + +typedef void (APIENTRYP PFNGLTRANSLATEDPROC) ( GLdouble x, GLdouble y, GLdouble z ); +typedef void (APIENTRYP PFNGLTRANSLATEFPROC) ( GLfloat x, GLfloat y, GLfloat z ); + + +/* + * Display Lists + */ + +typedef GLboolean (APIENTRYP PFNGLISLISTPROC) ( GLuint list ); + +typedef void (APIENTRYP PFNGLDELETELISTSPROC) ( GLuint list, GLsizei range ); + +typedef GLuint (APIENTRYP PFNGLGENLISTSPROC) ( GLsizei range ); + +typedef void (APIENTRYP PFNGLNEWLISTPROC) ( GLuint list, GLenum mode ); + +typedef void (APIENTRYP PFNGLENDLISTPROC) ( void ); + +typedef void (APIENTRYP PFNGLCALLLISTPROC) ( GLuint list ); + +typedef void (APIENTRYP PFNGLCALLLISTSPROC) ( GLsizei n, GLenum type, + const GLvoid *lists ); + +typedef void (APIENTRYP PFNGLLISTBASEPROC) ( GLuint base ); + + +/* + * Drawing Functions + */ + +typedef void (APIENTRYP PFNGLBEGINPROC) ( GLenum mode ); + +typedef void (APIENTRYP PFNGLENDPROC) ( void ); + + +typedef void (APIENTRYP PFNGLVERTEX2DPROC) ( GLdouble x, GLdouble y ); +typedef void (APIENTRYP PFNGLVERTEX2FPROC) ( GLfloat x, GLfloat y ); +typedef void (APIENTRYP PFNGLVERTEX2IPROC) ( GLint x, GLint y ); +typedef void (APIENTRYP PFNGLVERTEX2SPROC) ( GLshort x, GLshort y ); + +typedef void (APIENTRYP PFNGLVERTEX3DPROC) ( GLdouble x, GLdouble y, GLdouble z ); +typedef void (APIENTRYP PFNGLVERTEX3FPROC) ( GLfloat x, GLfloat y, GLfloat z ); +typedef void (APIENTRYP PFNGLVERTEX3IPROC) ( GLint x, GLint y, GLint z ); +typedef void (APIENTRYP PFNGLVERTEX3SPROC) ( GLshort x, GLshort y, GLshort z ); + +typedef void (APIENTRYP PFNGLVERTEX4DPROC) ( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); +typedef void (APIENTRYP PFNGLVERTEX4FPROC) ( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); +typedef void (APIENTRYP PFNGLVERTEX4IPROC) ( GLint x, GLint y, GLint z, GLint w ); +typedef void (APIENTRYP PFNGLVERTEX4SPROC) ( GLshort x, GLshort y, GLshort z, GLshort w ); + +typedef void (APIENTRYP PFNGLVERTEX2DVPROC) ( const GLdouble *v ); +typedef void (APIENTRYP PFNGLVERTEX2FVPROC) ( const GLfloat *v ); +typedef void (APIENTRYP PFNGLVERTEX2IVPROC) ( const GLint *v ); +typedef void (APIENTRYP PFNGLVERTEX2SVPROC) ( const GLshort *v ); + +typedef void (APIENTRYP PFNGLVERTEX3DVPROC) ( const GLdouble *v ); +typedef void (APIENTRYP PFNGLVERTEX3FVPROC) ( const GLfloat *v ); +typedef void (APIENTRYP PFNGLVERTEX3IVPROC) ( const GLint *v ); +typedef void (APIENTRYP PFNGLVERTEX3SVPROC) ( const GLshort *v ); + +typedef void (APIENTRYP PFNGLVERTEX4DVPROC) ( const GLdouble *v ); +typedef void (APIENTRYP PFNGLVERTEX4FVPROC) ( const GLfloat *v ); +typedef void (APIENTRYP PFNGLVERTEX4IVPROC) ( const GLint *v ); +typedef void (APIENTRYP PFNGLVERTEX4SVPROC) ( const GLshort *v ); + + +typedef void (APIENTRYP PFNGLNORMAL3BPROC) ( GLbyte nx, GLbyte ny, GLbyte nz ); +typedef void (APIENTRYP PFNGLNORMAL3DPROC) ( GLdouble nx, GLdouble ny, GLdouble nz ); +typedef void (APIENTRYP PFNGLNORMAL3FPROC) ( GLfloat nx, GLfloat ny, GLfloat nz ); +typedef void (APIENTRYP PFNGLNORMAL3IPROC) ( GLint nx, GLint ny, GLint nz ); +typedef void (APIENTRYP PFNGLNORMAL3SPROC) ( GLshort nx, GLshort ny, GLshort nz ); + +typedef void (APIENTRYP PFNGLNORMAL3BVPROC) ( const GLbyte *v ); +typedef void (APIENTRYP PFNGLNORMAL3DVPROC) ( const GLdouble *v ); +typedef void (APIENTRYP PFNGLNORMAL3FVPROC) ( const GLfloat *v ); +typedef void (APIENTRYP PFNGLNORMAL3IVPROC) ( const GLint *v ); +typedef void (APIENTRYP PFNGLNORMAL3SVPROC) ( const GLshort *v ); + + +typedef void (APIENTRYP PFNGLINDEXDPROC) ( GLdouble c ); +typedef void (APIENTRYP PFNGLINDEXFPROC) ( GLfloat c ); +typedef void (APIENTRYP PFNGLINDEXIPROC) ( GLint c ); +typedef void (APIENTRYP PFNGLINDEXSPROC) ( GLshort c ); +typedef void (APIENTRYP PFNGLINDEXUBPROC) ( GLubyte c ); /* 1.1 */ + +typedef void (APIENTRYP PFNGLINDEXDVPROC) ( const GLdouble *c ); +typedef void (APIENTRYP PFNGLINDEXFVPROC) ( const GLfloat *c ); +typedef void (APIENTRYP PFNGLINDEXIVPROC) ( const GLint *c ); +typedef void (APIENTRYP PFNGLINDEXSVPROC) ( const GLshort *c ); +typedef void (APIENTRYP PFNGLINDEXUBVPROC) ( const GLubyte *c ); /* 1.1 */ + +typedef void (APIENTRYP PFNGLCOLOR3BPROC) ( GLbyte red, GLbyte green, GLbyte blue ); +typedef void (APIENTRYP PFNGLCOLOR3DPROC) ( GLdouble red, GLdouble green, GLdouble blue ); +typedef void (APIENTRYP PFNGLCOLOR3FPROC) ( GLfloat red, GLfloat green, GLfloat blue ); +typedef void (APIENTRYP PFNGLCOLOR3IPROC) ( GLint red, GLint green, GLint blue ); +typedef void (APIENTRYP PFNGLCOLOR3SPROC) ( GLshort red, GLshort green, GLshort blue ); +typedef void (APIENTRYP PFNGLCOLOR3UBPROC) ( GLubyte red, GLubyte green, GLubyte blue ); +typedef void (APIENTRYP PFNGLCOLOR3UIPROC) ( GLuint red, GLuint green, GLuint blue ); +typedef void (APIENTRYP PFNGLCOLOR3USPROC) ( GLushort red, GLushort green, GLushort blue ); + +typedef void (APIENTRYP PFNGLCOLOR4BPROC) ( GLbyte red, GLbyte green, + GLbyte blue, GLbyte alpha ); +typedef void (APIENTRYP PFNGLCOLOR4DPROC) ( GLdouble red, GLdouble green, + GLdouble blue, GLdouble alpha ); +typedef void (APIENTRYP PFNGLCOLOR4FPROC) ( GLfloat red, GLfloat green, + GLfloat blue, GLfloat alpha ); +typedef void (APIENTRYP PFNGLCOLOR4IPROC) ( GLint red, GLint green, + GLint blue, GLint alpha ); +typedef void (APIENTRYP PFNGLCOLOR4SPROC) ( GLshort red, GLshort green, + GLshort blue, GLshort alpha ); +typedef void (APIENTRYP PFNGLCOLOR4UBPROC) ( GLubyte red, GLubyte green, + GLubyte blue, GLubyte alpha ); +typedef void (APIENTRYP PFNGLCOLOR4UIPROC) ( GLuint red, GLuint green, + GLuint blue, GLuint alpha ); +typedef void (APIENTRYP PFNGLCOLOR4USPROC) ( GLushort red, GLushort green, + GLushort blue, GLushort alpha ); + + +typedef void (APIENTRYP PFNGLCOLOR3BVPROC) ( const GLbyte *v ); +typedef void (APIENTRYP PFNGLCOLOR3DVPROC) ( const GLdouble *v ); +typedef void (APIENTRYP PFNGLCOLOR3FVPROC) ( const GLfloat *v ); +typedef void (APIENTRYP PFNGLCOLOR3IVPROC) ( const GLint *v ); +typedef void (APIENTRYP PFNGLCOLOR3SVPROC) ( const GLshort *v ); +typedef void (APIENTRYP PFNGLCOLOR3UBVPROC) ( const GLubyte *v ); +typedef void (APIENTRYP PFNGLCOLOR3UIVPROC) ( const GLuint *v ); +typedef void (APIENTRYP PFNGLCOLOR3USVPROC) ( const GLushort *v ); + +typedef void (APIENTRYP PFNGLCOLOR4BVPROC) ( const GLbyte *v ); +typedef void (APIENTRYP PFNGLCOLOR4DVPROC) ( const GLdouble *v ); +typedef void (APIENTRYP PFNGLCOLOR4FVPROC) ( const GLfloat *v ); +typedef void (APIENTRYP PFNGLCOLOR4IVPROC) ( const GLint *v ); +typedef void (APIENTRYP PFNGLCOLOR4SVPROC) ( const GLshort *v ); +typedef void (APIENTRYP PFNGLCOLOR4UBVPROC) ( const GLubyte *v ); +typedef void (APIENTRYP PFNGLCOLOR4UIVPROC) ( const GLuint *v ); +typedef void (APIENTRYP PFNGLCOLOR4USVPROC) ( const GLushort *v ); + + +typedef void (APIENTRYP PFNGLTEXCOORD1DPROC) ( GLdouble s ); +typedef void (APIENTRYP PFNGLTEXCOORD1FPROC) ( GLfloat s ); +typedef void (APIENTRYP PFNGLTEXCOORD1IPROC) ( GLint s ); +typedef void (APIENTRYP PFNGLTEXCOORD1SPROC) ( GLshort s ); + +typedef void (APIENTRYP PFNGLTEXCOORD2DPROC) ( GLdouble s, GLdouble t ); +typedef void (APIENTRYP PFNGLTEXCOORD2FPROC) ( GLfloat s, GLfloat t ); +typedef void (APIENTRYP PFNGLTEXCOORD2IPROC) ( GLint s, GLint t ); +typedef void (APIENTRYP PFNGLTEXCOORD2SPROC) ( GLshort s, GLshort t ); + +typedef void (APIENTRYP PFNGLTEXCOORD3DPROC) ( GLdouble s, GLdouble t, GLdouble r ); +typedef void (APIENTRYP PFNGLTEXCOORD3FPROC) ( GLfloat s, GLfloat t, GLfloat r ); +typedef void (APIENTRYP PFNGLTEXCOORD3IPROC) ( GLint s, GLint t, GLint r ); +typedef void (APIENTRYP PFNGLTEXCOORD3SPROC) ( GLshort s, GLshort t, GLshort r ); + +typedef void (APIENTRYP PFNGLTEXCOORD4DPROC) ( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); +typedef void (APIENTRYP PFNGLTEXCOORD4FPROC) ( GLfloat s, GLfloat t, GLfloat r, GLfloat q ); +typedef void (APIENTRYP PFNGLTEXCOORD4IPROC) ( GLint s, GLint t, GLint r, GLint q ); +typedef void (APIENTRYP PFNGLTEXCOORD4SPROC) ( GLshort s, GLshort t, GLshort r, GLshort q ); + +typedef void (APIENTRYP PFNGLTEXCOORD1DVPROC) ( const GLdouble *v ); +typedef void (APIENTRYP PFNGLTEXCOORD1FVPROC) ( const GLfloat *v ); +typedef void (APIENTRYP PFNGLTEXCOORD1IVPROC) ( const GLint *v ); +typedef void (APIENTRYP PFNGLTEXCOORD1SVPROC) ( const GLshort *v ); + +typedef void (APIENTRYP PFNGLTEXCOORD2DVPROC) ( const GLdouble *v ); +typedef void (APIENTRYP PFNGLTEXCOORD2FVPROC) ( const GLfloat *v ); +typedef void (APIENTRYP PFNGLTEXCOORD2IVPROC) ( const GLint *v ); +typedef void (APIENTRYP PFNGLTEXCOORD2SVPROC) ( const GLshort *v ); + +typedef void (APIENTRYP PFNGLTEXCOORD3DVPROC) ( const GLdouble *v ); +typedef void (APIENTRYP PFNGLTEXCOORD3FVPROC) ( const GLfloat *v ); +typedef void (APIENTRYP PFNGLTEXCOORD3IVPROC) ( const GLint *v ); +typedef void (APIENTRYP PFNGLTEXCOORD3SVPROC) ( const GLshort *v ); + +typedef void (APIENTRYP PFNGLTEXCOORD4DVPROC) ( const GLdouble *v ); +typedef void (APIENTRYP PFNGLTEXCOORD4FVPROC) ( const GLfloat *v ); +typedef void (APIENTRYP PFNGLTEXCOORD4IVPROC) ( const GLint *v ); +typedef void (APIENTRYP PFNGLTEXCOORD4SVPROC) ( const GLshort *v ); + + +typedef void (APIENTRYP PFNGLRASTERPOS2DPROC) ( GLdouble x, GLdouble y ); +typedef void (APIENTRYP PFNGLRASTERPOS2FPROC) ( GLfloat x, GLfloat y ); +typedef void (APIENTRYP PFNGLRASTERPOS2IPROC) ( GLint x, GLint y ); +typedef void (APIENTRYP PFNGLRASTERPOS2SPROC) ( GLshort x, GLshort y ); + +typedef void (APIENTRYP PFNGLRASTERPOS3DPROC) ( GLdouble x, GLdouble y, GLdouble z ); +typedef void (APIENTRYP PFNGLRASTERPOS3FPROC) ( GLfloat x, GLfloat y, GLfloat z ); +typedef void (APIENTRYP PFNGLRASTERPOS3IPROC) ( GLint x, GLint y, GLint z ); +typedef void (APIENTRYP PFNGLRASTERPOS3SPROC) ( GLshort x, GLshort y, GLshort z ); + +typedef void (APIENTRYP PFNGLRASTERPOS4DPROC) ( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); +typedef void (APIENTRYP PFNGLRASTERPOS4FPROC) ( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); +typedef void (APIENTRYP PFNGLRASTERPOS4IPROC) ( GLint x, GLint y, GLint z, GLint w ); +typedef void (APIENTRYP PFNGLRASTERPOS4SPROC) ( GLshort x, GLshort y, GLshort z, GLshort w ); + +typedef void (APIENTRYP PFNGLRASTERPOS2DVPROC) ( const GLdouble *v ); +typedef void (APIENTRYP PFNGLRASTERPOS2FVPROC) ( const GLfloat *v ); +typedef void (APIENTRYP PFNGLRASTERPOS2IVPROC) ( const GLint *v ); +typedef void (APIENTRYP PFNGLRASTERPOS2SVPROC) ( const GLshort *v ); + +typedef void (APIENTRYP PFNGLRASTERPOS3DVPROC) ( const GLdouble *v ); +typedef void (APIENTRYP PFNGLRASTERPOS3FVPROC) ( const GLfloat *v ); +typedef void (APIENTRYP PFNGLRASTERPOS3IVPROC) ( const GLint *v ); +typedef void (APIENTRYP PFNGLRASTERPOS3SVPROC) ( const GLshort *v ); + +typedef void (APIENTRYP PFNGLRASTERPOS4DVPROC) ( const GLdouble *v ); +typedef void (APIENTRYP PFNGLRASTERPOS4FVPROC) ( const GLfloat *v ); +typedef void (APIENTRYP PFNGLRASTERPOS4IVPROC) ( const GLint *v ); +typedef void (APIENTRYP PFNGLRASTERPOS4SVPROC) ( const GLshort *v ); + + +typedef void (APIENTRYP PFNGLRECTDPROC) ( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ); +typedef void (APIENTRYP PFNGLRECTFPROC) ( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ); +typedef void (APIENTRYP PFNGLRECTIPROC) ( GLint x1, GLint y1, GLint x2, GLint y2 ); +typedef void (APIENTRYP PFNGLRECTSPROC) ( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ); + + +typedef void (APIENTRYP PFNGLRECTDVPROC) ( const GLdouble *v1, const GLdouble *v2 ); +typedef void (APIENTRYP PFNGLRECTFVPROC) ( const GLfloat *v1, const GLfloat *v2 ); +typedef void (APIENTRYP PFNGLRECTIVPROC) ( const GLint *v1, const GLint *v2 ); +typedef void (APIENTRYP PFNGLRECTSVPROC) ( const GLshort *v1, const GLshort *v2 ); + + +/* + * Vertex Arrays (1.1) + */ + +typedef void (APIENTRYP PFNGLVERTEXPOINTERPROC) ( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +typedef void (APIENTRYP PFNGLNORMALPOINTERPROC) ( GLenum type, GLsizei stride, + const GLvoid *ptr ); + +typedef void (APIENTRYP PFNGLCOLORPOINTERPROC) ( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +typedef void (APIENTRYP PFNGLINDEXPOINTERPROC) ( GLenum type, GLsizei stride, + const GLvoid *ptr ); + +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERPROC) ( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERPROC) ( GLsizei stride, const GLvoid *ptr ); + +typedef void (APIENTRYP PFNGLGETPOINTERVPROC) ( GLenum pname, GLvoid **params ); + +typedef void (APIENTRYP PFNGLARRAYELEMENTPROC) ( GLint i ); + +typedef void (APIENTRYP PFNGLDRAWARRAYSPROC) ( GLenum mode, GLint first, GLsizei count ); + +typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC) ( GLenum mode, GLsizei count, + GLenum type, const GLvoid *indices ); + +typedef void (APIENTRYP PFNGLINTERLEAVEDARRAYSPROC) ( GLenum format, GLsizei stride, + const GLvoid *pointer ); + +/* + * Lighting + */ + +typedef void (APIENTRYP PFNGLSHADEMODELPROC) ( GLenum mode ); + +typedef void (APIENTRYP PFNGLLIGHTFPROC) ( GLenum light, GLenum pname, GLfloat param ); +typedef void (APIENTRYP PFNGLLIGHTIPROC) ( GLenum light, GLenum pname, GLint param ); +typedef void (APIENTRYP PFNGLLIGHTFVPROC) ( GLenum light, GLenum pname, + const GLfloat *params ); +typedef void (APIENTRYP PFNGLLIGHTIVPROC) ( GLenum light, GLenum pname, + const GLint *params ); + +typedef void (APIENTRYP PFNGLGETLIGHTFVPROC) ( GLenum light, GLenum pname, + GLfloat *params ); +typedef void (APIENTRYP PFNGLGETLIGHTIVPROC) ( GLenum light, GLenum pname, + GLint *params ); + +typedef void (APIENTRYP PFNGLLIGHTMODELFPROC) ( GLenum pname, GLfloat param ); +typedef void (APIENTRYP PFNGLLIGHTMODELIPROC) ( GLenum pname, GLint param ); +typedef void (APIENTRYP PFNGLLIGHTMODELFVPROC) ( GLenum pname, const GLfloat *params ); +typedef void (APIENTRYP PFNGLLIGHTMODELIVPROC) ( GLenum pname, const GLint *params ); + +typedef void (APIENTRYP PFNGLMATERIALFPROC) ( GLenum face, GLenum pname, GLfloat param ); +typedef void (APIENTRYP PFNGLMATERIALIPROC) ( GLenum face, GLenum pname, GLint param ); +typedef void (APIENTRYP PFNGLMATERIALFVPROC) ( GLenum face, GLenum pname, const GLfloat *params ); +typedef void (APIENTRYP PFNGLMATERIALIVPROC) ( GLenum face, GLenum pname, const GLint *params ); + +typedef void (APIENTRYP PFNGLGETMATERIALFVPROC) ( GLenum face, GLenum pname, GLfloat *params ); +typedef void (APIENTRYP PFNGLGETMATERIALIVPROC) ( GLenum face, GLenum pname, GLint *params ); + +typedef void (APIENTRYP PFNGLCOLORMATERIALPROC) ( GLenum face, GLenum mode ); + + +/* + * Raster functions + */ + +typedef void (APIENTRYP PFNGLPIXELZOOMPROC) ( GLfloat xfactor, GLfloat yfactor ); + +typedef void (APIENTRYP PFNGLPIXELSTOREFPROC) ( GLenum pname, GLfloat param ); +typedef void (APIENTRYP PFNGLPIXELSTOREIPROC) ( GLenum pname, GLint param ); + +typedef void (APIENTRYP PFNGLPIXELTRANSFERFPROC) ( GLenum pname, GLfloat param ); +typedef void (APIENTRYP PFNGLPIXELTRANSFERIPROC) ( GLenum pname, GLint param ); + +typedef void (APIENTRYP PFNGLPIXELMAPFVPROC) ( GLenum map, GLsizei mapsize, + const GLfloat *values ); +typedef void (APIENTRYP PFNGLPIXELMAPUIVPROC) ( GLenum map, GLsizei mapsize, + const GLuint *values ); +typedef void (APIENTRYP PFNGLPIXELMAPUSVPROC) ( GLenum map, GLsizei mapsize, + const GLushort *values ); + +typedef void (APIENTRYP PFNGLGETPIXELMAPFVPROC) ( GLenum map, GLfloat *values ); +typedef void (APIENTRYP PFNGLGETPIXELMAPUIVPROC) ( GLenum map, GLuint *values ); +typedef void (APIENTRYP PFNGLGETPIXELMAPUSVPROC) ( GLenum map, GLushort *values ); + +typedef void (APIENTRYP PFNGLBITMAPPROC) ( GLsizei width, GLsizei height, + GLfloat xorig, GLfloat yorig, + GLfloat xmove, GLfloat ymove, + const GLubyte *bitmap ); + +typedef void (APIENTRYP PFNGLREADPIXELSPROC) ( GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + GLvoid *pixels ); + +typedef void (APIENTRYP PFNGLDRAWPIXELSPROC) ( GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels ); + +typedef void (APIENTRYP PFNGLCOPYPIXELSPROC) ( GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum type ); + +/* + * Stenciling + */ + +typedef void (APIENTRYP PFNGLSTENCILFUNCPROC) ( GLenum func, GLint ref, GLuint mask ); + +typedef void (APIENTRYP PFNGLSTENCILMASKPROC) ( GLuint mask ); + +typedef void (APIENTRYP PFNGLSTENCILOPPROC) ( GLenum fail, GLenum zfail, GLenum zpass ); + +typedef void (APIENTRYP PFNGLCLEARSTENCILPROC) ( GLint s ); + + + +/* + * Texture mapping + */ + +typedef void (APIENTRYP PFNGLTEXGENDPROC) ( GLenum coord, GLenum pname, GLdouble param ); +typedef void (APIENTRYP PFNGLTEXGENFPROC) ( GLenum coord, GLenum pname, GLfloat param ); +typedef void (APIENTRYP PFNGLTEXGENIPROC) ( GLenum coord, GLenum pname, GLint param ); + +typedef void (APIENTRYP PFNGLTEXGENDVPROC) ( GLenum coord, GLenum pname, const GLdouble *params ); +typedef void (APIENTRYP PFNGLTEXGENFVPROC) ( GLenum coord, GLenum pname, const GLfloat *params ); +typedef void (APIENTRYP PFNGLTEXGENIVPROC) ( GLenum coord, GLenum pname, const GLint *params ); + +typedef void (APIENTRYP PFNGLGETTEXGENDVPROC) ( GLenum coord, GLenum pname, GLdouble *params ); +typedef void (APIENTRYP PFNGLGETTEXGENFVPROC) ( GLenum coord, GLenum pname, GLfloat *params ); +typedef void (APIENTRYP PFNGLGETTEXGENIVPROC) ( GLenum coord, GLenum pname, GLint *params ); + + +typedef void (APIENTRYP PFNGLTEXENVFPROC) ( GLenum target, GLenum pname, GLfloat param ); +typedef void (APIENTRYP PFNGLTEXENVIPROC) ( GLenum target, GLenum pname, GLint param ); + +typedef void (APIENTRYP PFNGLTEXENVFVPROC) ( GLenum target, GLenum pname, const GLfloat *params ); +typedef void (APIENTRYP PFNGLTEXENVIVPROC) ( GLenum target, GLenum pname, const GLint *params ); + +typedef void (APIENTRYP PFNGLGETTEXENVFVPROC) ( GLenum target, GLenum pname, GLfloat *params ); +typedef void (APIENTRYP PFNGLGETTEXENVIVPROC) ( GLenum target, GLenum pname, GLint *params ); + + +typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC) ( GLenum target, GLenum pname, GLfloat param ); +typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC) ( GLenum target, GLenum pname, GLint param ); + +typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC) ( GLenum target, GLenum pname, + const GLfloat *params ); +typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC) ( GLenum target, GLenum pname, + const GLint *params ); + +typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC) ( GLenum target, + GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC) ( GLenum target, + GLenum pname, GLint *params ); + +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC) ( GLenum target, GLint level, + GLenum pname, GLfloat *params ); +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC) ( GLenum target, GLint level, + GLenum pname, GLint *params ); + + +typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC) ( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ); + +typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC) ( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLsizei height, + GLint border, GLenum format, GLenum type, + const GLvoid *pixels ); + +typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC) ( GLenum target, GLint level, + GLenum format, GLenum type, + GLvoid *pixels ); + + +/* 1.1 functions */ + +typedef void (APIENTRYP PFNGLGENTEXTURESPROC) ( GLsizei n, GLuint *textures ); + +typedef void (APIENTRYP PFNGLDELETETEXTURESPROC) ( GLsizei n, const GLuint *textures); + +typedef void (APIENTRYP PFNGLBINDTEXTUREPROC) ( GLenum target, GLuint texture ); + +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESPROC) ( GLsizei n, + const GLuint *textures, + const GLclampf *priorities ); + +typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTPROC) ( GLsizei n, + const GLuint *textures, + GLboolean *residences ); + +typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC) ( GLuint texture ); + + +typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC) ( GLenum target, GLint level, + GLint xoffset, + GLsizei width, GLenum format, + GLenum type, const GLvoid *pixels ); + + +typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC) ( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels ); + + +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC) ( GLenum target, GLint level, + GLenum internalformat, + GLint x, GLint y, + GLsizei width, GLint border ); + + +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) ( GLenum target, GLint level, + GLenum internalformat, + GLint x, GLint y, + GLsizei width, GLsizei height, + GLint border ); + + +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC) ( GLenum target, GLint level, + GLint xoffset, GLint x, GLint y, + GLsizei width ); + + +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) ( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint x, GLint y, + GLsizei width, GLsizei height ); + + +/* + * Evaluators + */ + +typedef void (APIENTRYP PFNGLMAP1DPROC) ( GLenum target, GLdouble u1, GLdouble u2, + GLint stride, + GLint order, const GLdouble *points ); +typedef void (APIENTRYP PFNGLMAP1FPROC) ( GLenum target, GLfloat u1, GLfloat u2, + GLint stride, + GLint order, const GLfloat *points ); + +typedef void (APIENTRYP PFNGLMAP2DPROC) ( GLenum target, + GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, + GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, + const GLdouble *points ); +typedef void (APIENTRYP PFNGLMAP2FPROC) ( GLenum target, + GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, + GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, + const GLfloat *points ); + +typedef void (APIENTRYP PFNGLGETMAPDVPROC) ( GLenum target, GLenum query, GLdouble *v ); +typedef void (APIENTRYP PFNGLGETMAPFVPROC) ( GLenum target, GLenum query, GLfloat *v ); +typedef void (APIENTRYP PFNGLGETMAPIVPROC) ( GLenum target, GLenum query, GLint *v ); + +typedef void (APIENTRYP PFNGLEVALCOORD1DPROC) ( GLdouble u ); +typedef void (APIENTRYP PFNGLEVALCOORD1FPROC) ( GLfloat u ); + +typedef void (APIENTRYP PFNGLEVALCOORD1DVPROC) ( const GLdouble *u ); +typedef void (APIENTRYP PFNGLEVALCOORD1FVPROC) ( const GLfloat *u ); + +typedef void (APIENTRYP PFNGLEVALCOORD2DPROC) ( GLdouble u, GLdouble v ); +typedef void (APIENTRYP PFNGLEVALCOORD2FPROC) ( GLfloat u, GLfloat v ); + +typedef void (APIENTRYP PFNGLEVALCOORD2DVPROC) ( const GLdouble *u ); +typedef void (APIENTRYP PFNGLEVALCOORD2FVPROC) ( const GLfloat *u ); + +typedef void (APIENTRYP PFNGLMAPGRID1DPROC) ( GLint un, GLdouble u1, GLdouble u2 ); +typedef void (APIENTRYP PFNGLMAPGRID1FPROC) ( GLint un, GLfloat u1, GLfloat u2 ); + +typedef void (APIENTRYP PFNGLMAPGRID2DPROC) ( GLint un, GLdouble u1, GLdouble u2, + GLint vn, GLdouble v1, GLdouble v2 ); +typedef void (APIENTRYP PFNGLMAPGRID2FPROC) ( GLint un, GLfloat u1, GLfloat u2, + GLint vn, GLfloat v1, GLfloat v2 ); + +typedef void (APIENTRYP PFNGLEVALPOINT1PROC) ( GLint i ); + +typedef void (APIENTRYP PFNGLEVALPOINT2PROC) ( GLint i, GLint j ); + +typedef void (APIENTRYP PFNGLEVALMESH1PROC) ( GLenum mode, GLint i1, GLint i2 ); + +typedef void (APIENTRYP PFNGLEVALMESH2PROC) ( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); + + +/* + * Fog + */ + +typedef void (APIENTRYP PFNGLFOGFPROC) ( GLenum pname, GLfloat param ); + +typedef void (APIENTRYP PFNGLFOGIPROC) ( GLenum pname, GLint param ); + +typedef void (APIENTRYP PFNGLFOGFVPROC) ( GLenum pname, const GLfloat *params ); + +typedef void (APIENTRYP PFNGLFOGIVPROC) ( GLenum pname, const GLint *params ); + + +/* + * Selection and Feedback + */ + +typedef void (APIENTRYP PFNGLFEEDBACKBUFFERPROC) ( GLsizei size, GLenum type, GLfloat *buffer ); + +typedef void (APIENTRYP PFNGLPASSTHROUGHPROC) ( GLfloat token ); + +typedef void (APIENTRYP PFNGLSELECTBUFFERPROC) ( GLsizei size, GLuint *buffer ); + +typedef void (APIENTRYP PFNGLINITNAMESPROC) ( void ); + +typedef void (APIENTRYP PFNGLLOADNAMEPROC) ( GLuint name ); + +typedef void (APIENTRYP PFNGLPUSHNAMEPROC) ( GLuint name ); + +typedef void (APIENTRYP PFNGLPOPNAMEPROC) ( void ); +#endif + + +/* + * OpenGL 1.2 + */ + +#define GL_RESCALE_NORMAL 0x803A +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_TEXTURE_BINDING_3D 0x806A + +#ifndef SDL_OPENGL_1_NO_PROTOTYPES + +GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start, + GLuint end, GLsizei count, GLenum type, const GLvoid *indices ); + +GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLsizei height, + GLsizei depth, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLsizei width, + GLsizei height, GLsizei depth, + GLenum format, + GLenum type, const GLvoid *pixels); + +GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLint x, + GLint y, GLsizei width, + GLsizei height ); + +#endif +#ifdef SDL_OPENGL_1_FUNCTION_TYPEDEFS + +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) ( GLenum mode, GLuint start, + GLuint end, GLsizei count, GLenum type, const GLvoid *indices ); + +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) ( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLsizei height, + GLsizei depth, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ); + +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) ( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLsizei width, + GLsizei height, GLsizei depth, + GLenum format, + GLenum type, const GLvoid *pixels); + +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) ( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLint x, + GLint y, GLsizei width, + GLsizei height ); + +#endif + +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); + + +/* + * GL_ARB_imaging + */ + +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_CONSTANT_BORDER 0x8151 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_BLEND_EQUATION 0x8009 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_BLEND_COLOR 0x8005 + + +#ifndef SDL_OPENGL_1_NO_PROTOTYPES + +GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat, + GLsizei width, GLenum format, + GLenum type, const GLvoid *table ); + +GLAPI void GLAPIENTRY glColorSubTable( GLenum target, + GLsizei start, GLsizei count, + GLenum format, GLenum type, + const GLvoid *data ); + +GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname, + const GLint *params); + +GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname, + const GLfloat *params); + +GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start, + GLint x, GLint y, GLsizei width ); + +GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat, + GLint x, GLint y, GLsizei width ); + +GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format, + GLenum type, GLvoid *table ); + +GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glBlendEquation( GLenum mode ); + +GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green, + GLclampf blue, GLclampf alpha ); + +GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width, + GLenum internalformat, GLboolean sink ); + +GLAPI void GLAPIENTRY glResetHistogram( GLenum target ); + +GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset, + GLenum format, GLenum type, + GLvoid *values ); + +GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat, + GLboolean sink ); + +GLAPI void GLAPIENTRY glResetMinmax( GLenum target ); + +GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset, + GLenum format, GLenum types, + GLvoid *values ); + +GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target, + GLenum internalformat, GLsizei width, GLenum format, GLenum type, + const GLvoid *image ); + +GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target, + GLenum internalformat, GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *image ); + +GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname, + GLfloat params ); + +GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname, + const GLfloat *params ); + +GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname, + GLint params ); + +GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname, + const GLint *params ); + +GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target, + GLenum internalformat, GLint x, GLint y, GLsizei width ); + +GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target, + GLenum internalformat, GLint x, GLint y, GLsizei width, + GLsizei height); + +GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format, + GLenum type, GLvoid *image ); + +GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target, + GLenum internalformat, GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *row, const GLvoid *column ); + +GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format, + GLenum type, GLvoid *row, GLvoid *column, GLvoid *span ); + +#endif +#ifdef SDL_OPENGL_1_FUNCTION_TYPEDEFS + +typedef void (APIENTRYP PFNGLCOLORTABLEPROC) ( GLenum target, GLenum internalformat, + GLsizei width, GLenum format, + GLenum type, const GLvoid *table ); + +typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) ( GLenum target, + GLsizei start, GLsizei count, + GLenum format, GLenum type, + const GLvoid *data ); + +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, + const GLint *params); + +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, + const GLfloat *params); + +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) ( GLenum target, GLsizei start, + GLint x, GLint y, GLsizei width ); + +typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) ( GLenum target, GLenum internalformat, + GLint x, GLint y, GLsizei width ); + +typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) ( GLenum target, GLenum format, + GLenum type, GLvoid *table ); + +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) ( GLenum target, GLenum pname, + GLfloat *params ); + +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) ( GLenum target, GLenum pname, + GLint *params ); + +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) ( GLenum mode ); + +typedef void (APIENTRYP PFNGLBLENDCOLORPROC) ( GLclampf red, GLclampf green, + GLclampf blue, GLclampf alpha ); + +typedef void (APIENTRYP PFNGLHISTOGRAMPROC) ( GLenum target, GLsizei width, + GLenum internalformat, GLboolean sink ); + +typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) ( GLenum target ); + +typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) ( GLenum target, GLboolean reset, + GLenum format, GLenum type, + GLvoid *values ); + +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) ( GLenum target, GLenum pname, + GLfloat *params ); + +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) ( GLenum target, GLenum pname, + GLint *params ); + +typedef void (APIENTRYP PFNGLMINMAXPROC) ( GLenum target, GLenum internalformat, + GLboolean sink ); + +typedef void (APIENTRYP PFNGLRESETMINMAXPROC) ( GLenum target ); + +typedef void (APIENTRYP PFNGLGETMINMAXPROC) ( GLenum target, GLboolean reset, + GLenum format, GLenum types, + GLvoid *values ); + +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) ( GLenum target, GLenum pname, + GLfloat *params ); + +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) ( GLenum target, GLenum pname, + GLint *params ); + +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) ( GLenum target, + GLenum internalformat, GLsizei width, GLenum format, GLenum type, + const GLvoid *image ); + +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) ( GLenum target, + GLenum internalformat, GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *image ); + +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) ( GLenum target, GLenum pname, + GLfloat params ); + +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) ( GLenum target, GLenum pname, + const GLfloat *params ); + +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) ( GLenum target, GLenum pname, + GLint params ); + +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) ( GLenum target, GLenum pname, + const GLint *params ); + +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) ( GLenum target, + GLenum internalformat, GLint x, GLint y, GLsizei width ); + +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) ( GLenum target, + GLenum internalformat, GLint x, GLint y, GLsizei width, + GLsizei height); + +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) ( GLenum target, GLenum format, + GLenum type, GLvoid *image ); + +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) ( GLenum target, GLenum pname, + GLfloat *params ); + +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) ( GLenum target, GLenum pname, + GLint *params ); + +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) ( GLenum target, + GLenum internalformat, GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *row, const GLvoid *column ); + +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) ( GLenum target, GLenum format, + GLenum type, GLvoid *row, GLvoid *column, GLvoid *span ); + +#endif + + + + +/* + * OpenGL 1.3 + */ + +/* multitexture */ +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +/* texture_cube_map */ +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +/* texture_compression */ +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +/* multisample */ +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_MULTISAMPLE_BIT 0x20000000 +/* transpose_matrix */ +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +/* texture_env_combine */ +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_SUBTRACT 0x84E7 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +/* texture_env_dot3 */ +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +/* texture_border_clamp */ +#define GL_CLAMP_TO_BORDER 0x812D + +#ifndef SDL_OPENGL_1_NO_PROTOTYPES + +GLAPI void GLAPIENTRY glActiveTexture( GLenum texture ); + +GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture ); + +GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img ); + +GLAPI void GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v ); + + +GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] ); + +GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] ); + +GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] ); + +GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] ); + +GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert ); + +#endif +#ifdef SDL_OPENGL_1_FUNCTION_TYPEDEFS + +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) ( GLenum texture ); + +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) ( GLenum texture ); + +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data ); + +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ); + +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data ); + +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) ( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data ); + +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data ); + +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data ); + +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) ( GLenum target, GLint lod, GLvoid *img ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) ( GLenum target, GLdouble s ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) ( GLenum target, const GLdouble *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) ( GLenum target, GLfloat s ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) ( GLenum target, const GLfloat *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) ( GLenum target, GLint s ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) ( GLenum target, const GLint *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) ( GLenum target, GLshort s ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) ( GLenum target, const GLshort *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) ( GLenum target, GLdouble s, GLdouble t ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) ( GLenum target, const GLdouble *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) ( GLenum target, GLfloat s, GLfloat t ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) ( GLenum target, const GLfloat *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) ( GLenum target, GLint s, GLint t ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) ( GLenum target, const GLint *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) ( GLenum target, GLshort s, GLshort t ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) ( GLenum target, const GLshort *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) ( GLenum target, GLdouble s, GLdouble t, GLdouble r ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) ( GLenum target, const GLdouble *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) ( GLenum target, GLfloat s, GLfloat t, GLfloat r ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) ( GLenum target, const GLfloat *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) ( GLenum target, GLint s, GLint t, GLint r ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) ( GLenum target, const GLint *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) ( GLenum target, GLshort s, GLshort t, GLshort r ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) ( GLenum target, const GLshort *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) ( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) ( GLenum target, const GLdouble *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) ( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) ( GLenum target, const GLfloat *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) ( GLenum target, GLint s, GLint t, GLint r, GLint q ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) ( GLenum target, const GLint *v ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) ( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ); + +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) ( GLenum target, const GLshort *v ); + + +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) ( const GLdouble m[16] ); + +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) ( const GLfloat m[16] ); + +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) ( const GLdouble m[16] ); + +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) ( const GLfloat m[16] ); + +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) ( GLclampf value, GLboolean invert ); + +#endif + + +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img); + + + +/* + * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1) + */ +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 + +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 + +#ifndef SDL_OPENGL_1_NO_PROTOTYPES + +GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture); +GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture); +GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s); +GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s); +GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s); +GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s); +GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v); +GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t); +GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t); +GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t); +GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t); +GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v); +GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r); +GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v); +GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v); + +#endif +#ifdef SDL_OPENGL_1_FUNCTION_TYPEDEFS + +typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); + +#endif + +typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); + +#endif /* GL_ARB_multitexture */ + + + +/* + * Define this token if you want "old-style" header file behaviour (extensions + * defined in gl.h). Otherwise, extensions will be included from glext.h. + */ +#if !defined(NO_SDL_GLEXT) && !defined(GL_GLEXT_LEGACY) +#include +#endif /* GL_GLEXT_LEGACY */ + + + +/********************************************************************** + * Begin system-specific stuff + */ +#if defined(PRAGMA_EXPORT_SUPPORTED) +#pragma export off +#endif + +/* + * End system-specific stuff + **********************************************************************/ + + +#ifdef __cplusplus +} +#endif + +#endif /* __gl_h_ */ + +#endif /* !SDL_PLATFORM_IOS */ + +#endif /* SDL_opengl_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_opengl_glext.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_opengl_glext.h new file mode 100644 index 0000000..fa0f6c2 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_opengl_glext.h @@ -0,0 +1,13213 @@ +/* SDL modified the include guard to be compatible with Mesa and Apple include guards: + * - Mesa uses: __gl_glext_h_ + * - Apple uses: __glext_h_ */ +#if !defined(__glext_h_) && !defined(__gl_glext_h_) +#define __glext_h_ 1 +#define __gl_glext_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright 2013-2020 The Khronos Group Inc. +** SPDX-License-Identifier: MIT +** +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** https://github.com/KhronosGroup/OpenGL-Registry +*/ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#include +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif +#ifndef GLAPI +#define GLAPI extern +#endif + +#define GL_GLEXT_VERSION 20220530 + +/*#include */ +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. + * + * The master copy of khrplatform.h is maintained in the Khronos EGL + * Registry repository at https://github.com/KhronosGroup/EGL-Registry + * The last semantic modification to khrplatform.h was at commit ID: + * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 + * + * Adopters may modify this file to suit their platform. Adopters are + * encouraged to submit platform specific modifications to the Khronos + * group so that they can be included in future versions of this file. + * Please submit changes by filing pull requests or issues on + * the EGL Registry repository linked above. + * + * + * See the Implementer's Guidelines for information about where this file + * should be located on your system and for more details of its use: + * http://www.khronos.org/registry/implementers_guide.pdf + * + * This file should be included as + * #include + * by Khronos client API header files that use its types and defines. + * + * The types in khrplatform.h should only be used to define API-specific types. + * + * Types defined in khrplatform.h: + * khronos_int8_t signed 8 bit + * khronos_uint8_t unsigned 8 bit + * khronos_int16_t signed 16 bit + * khronos_uint16_t unsigned 16 bit + * khronos_int32_t signed 32 bit + * khronos_uint32_t unsigned 32 bit + * khronos_int64_t signed 64 bit + * khronos_uint64_t unsigned 64 bit + * khronos_intptr_t signed same number of bits as a pointer + * khronos_uintptr_t unsigned same number of bits as a pointer + * khronos_ssize_t signed size + * khronos_usize_t unsigned size + * khronos_float_t signed 32 bit floating point + * khronos_time_ns_t unsigned 64 bit time in nanoseconds + * khronos_utime_nanoseconds_t unsigned time interval or absolute time in + * nanoseconds + * khronos_stime_nanoseconds_t signed time interval in nanoseconds + * khronos_boolean_enum_t enumerated boolean type. This should + * only be used as a base type when a client API's boolean type is + * an enum. Client APIs which use an integer or other type for + * booleans cannot use this as the base type for their boolean. + * + * Tokens defined in khrplatform.h: + * + * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. + * + * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. + * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. + * + * Calling convention macros defined in this file: + * KHRONOS_APICALL + * KHRONOS_APIENTRY + * KHRONOS_APIATTRIBUTES + * + * These may be used in function prototypes as: + * + * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( + * int arg1, + * int arg2) KHRONOS_APIATTRIBUTES; + */ + +#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) +# define KHRONOS_STATIC 1 +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APICALL + *------------------------------------------------------------------------- + * This precedes the return type of the function in the function prototype. + */ +#if defined(KHRONOS_STATIC) + /* If the preprocessor constant KHRONOS_STATIC is defined, make the + * header compatible with static linking. */ +# define KHRONOS_APICALL +#elif defined(_WIN32) +# define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#elif defined(__ANDROID__) +# define KHRONOS_APICALL __attribute__((visibility("default"))) +#else +# define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIENTRY + *------------------------------------------------------------------------- + * This follows the return type of the function and precedes the function + * name in the function prototype. + */ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) + /* Win32 but not WinCE */ +# define KHRONOS_APIENTRY __stdcall +#else +# define KHRONOS_APIENTRY +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIATTRIBUTES + *------------------------------------------------------------------------- + * This follows the closing parenthesis of the function prototype arguments. + */ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- + * basic type definitions + *-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 +/* + * To support platform where unsigned long cannot be used interchangeably with + * inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t. + * Ideally, we could just use (u)intptr_t everywhere, but this could result in + * ABI breakage if khronos_uintptr_t is changed from unsigned long to + * unsigned long long or similar (this results in different C++ name mangling). + * To avoid changes for existing platforms, we restrict usage of intptr_t to + * platforms where the size of a pointer is larger than the size of long. + */ +#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__) +#if __SIZEOF_POINTER__ > __SIZEOF_LONG__ +#define KHRONOS_USE_INTPTR_T +#endif +#endif + +#elif defined(__VMS ) || defined(__sgi) + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* + * Win32 + */ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* + * Sun or Digital + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* + * Hypothetical platform with no float or int64 support + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* + * Generic fallback + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* + * Types that are (so far) the same on all platforms + */ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; + +/* + * Types that differ between LLP64 and LP64 architectures - in LLP64, + * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears + * to be the only LLP64 architecture in current use. + */ +#ifdef KHRONOS_USE_INTPTR_T +typedef intptr_t khronos_intptr_t; +typedef uintptr_t khronos_uintptr_t; +#elif defined(_WIN64) +typedef signed long long int khronos_intptr_t; +typedef unsigned long long int khronos_uintptr_t; +#else +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +#endif + +#if defined(_WIN64) +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; +#endif + +#if KHRONOS_SUPPORT_FLOAT +/* + * Float type + */ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types + * + * These types can be used to represent a time interval in nanoseconds or + * an absolute Unadjusted System Time. Unadjusted System Time is the number + * of nanoseconds since some arbitrary system event (e.g. since the last + * time the system booted). The Unadjusted System Time is an unsigned + * 64 bit value that wraps back to 0 every 584 years. Time intervals + * may be either signed or unsigned. + */ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* + * Dummy value used to pad enum types to 32 bits. + */ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* + * Enumerated boolean type + * + * Values other than zero should be considered to be true. Therefore + * comparisons should not be made against KHRONOS_TRUE. + */ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ + +/* Generated C header for: + * API: gl + * Profile: compatibility + * Versions considered: .* + * Versions emitted: 1\.[2-9]|[234]\.[0-9] + * Default extensions included: gl + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_RESCALE_NORMAL 0x803A +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +GLAPI void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_VERSION_1_2 */ + +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_MULTISAMPLE_BIT 0x20000000 +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_SUBTRACT 0x84E7 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTexture (GLenum texture); +GLAPI void APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); +GLAPI void APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glGetCompressedTexImage (GLenum target, GLint level, void *img); +GLAPI void APIENTRY glClientActiveTexture (GLenum texture); +GLAPI void APIENTRY glMultiTexCoord1d (GLenum target, GLdouble s); +GLAPI void APIENTRY glMultiTexCoord1dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord1f (GLenum target, GLfloat s); +GLAPI void APIENTRY glMultiTexCoord1fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord1i (GLenum target, GLint s); +GLAPI void APIENTRY glMultiTexCoord1iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord1s (GLenum target, GLshort s); +GLAPI void APIENTRY glMultiTexCoord1sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t); +GLAPI void APIENTRY glMultiTexCoord2dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t); +GLAPI void APIENTRY glMultiTexCoord2fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord2i (GLenum target, GLint s, GLint t); +GLAPI void APIENTRY glMultiTexCoord2iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord2s (GLenum target, GLshort s, GLshort t); +GLAPI void APIENTRY glMultiTexCoord2sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void APIENTRY glMultiTexCoord3dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void APIENTRY glMultiTexCoord3fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r); +GLAPI void APIENTRY glMultiTexCoord3iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void APIENTRY glMultiTexCoord3sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void APIENTRY glMultiTexCoord4dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void APIENTRY glMultiTexCoord4fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord4i (GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void APIENTRY glMultiTexCoord4iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void APIENTRY glMultiTexCoord4sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *m); +GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *m); +GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *m); +GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *m); +#endif +#endif /* GL_VERSION_1_3 */ + +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_COLOR_SUM 0x8458 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_COMPARE_R_TO_TEXTURE 0x884E +#define GL_BLEND_COLOR 0x8005 +#define GL_BLEND_EQUATION 0x8009 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_FUNC_SUBTRACT 0x800A +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); +GLAPI void APIENTRY glPointParameterf (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glPointParameteri (GLenum pname, GLint param); +GLAPI void APIENTRY glPointParameteriv (GLenum pname, const GLint *params); +GLAPI void APIENTRY glFogCoordf (GLfloat coord); +GLAPI void APIENTRY glFogCoordfv (const GLfloat *coord); +GLAPI void APIENTRY glFogCoordd (GLdouble coord); +GLAPI void APIENTRY glFogCoorddv (const GLdouble *coord); +GLAPI void APIENTRY glFogCoordPointer (GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *v); +GLAPI void APIENTRY glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *v); +GLAPI void APIENTRY glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *v); +GLAPI void APIENTRY glSecondaryColor3i (GLint red, GLint green, GLint blue); +GLAPI void APIENTRY glSecondaryColor3iv (const GLint *v); +GLAPI void APIENTRY glSecondaryColor3s (GLshort red, GLshort green, GLshort blue); +GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *v); +GLAPI void APIENTRY glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *v); +GLAPI void APIENTRY glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue); +GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *v); +GLAPI void APIENTRY glSecondaryColor3us (GLushort red, GLushort green, GLushort blue); +GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *v); +GLAPI void APIENTRY glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glWindowPos2d (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dv (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2f (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fv (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2i (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2iv (const GLint *v); +GLAPI void APIENTRY glWindowPos2s (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2sv (const GLshort *v); +GLAPI void APIENTRY glWindowPos3d (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dv (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3f (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fv (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3i (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3iv (const GLint *v); +GLAPI void APIENTRY glWindowPos3s (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3sv (const GLshort *v); +GLAPI void APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void APIENTRY glBlendEquation (GLenum mode); +#endif +#endif /* GL_VERSION_1_4 */ + +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 +typedef khronos_ssize_t GLsizeiptr; +typedef khronos_intptr_t GLintptr; +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 +#define GL_SRC1_ALPHA 0x8589 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_FOG_COORD_SRC 0x8450 +#define GL_FOG_COORD 0x8451 +#define GL_CURRENT_FOG_COORD 0x8453 +#define GL_FOG_COORD_ARRAY_TYPE 0x8454 +#define GL_FOG_COORD_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORD_ARRAY_POINTER 0x8456 +#define GL_FOG_COORD_ARRAY 0x8457 +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D +#define GL_SRC0_RGB 0x8580 +#define GL_SRC1_RGB 0x8581 +#define GL_SRC2_RGB 0x8582 +#define GL_SRC0_ALPHA 0x8588 +#define GL_SRC2_ALPHA 0x858A +typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, void *data); +typedef void *(APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueries (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsQuery (GLuint id); +GLAPI void APIENTRY glBeginQuery (GLenum target, GLuint id); +GLAPI void APIENTRY glEndQuery (GLenum target); +GLAPI void APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); +GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); +GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); +GLAPI GLboolean APIENTRY glIsBuffer (GLuint buffer); +GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void APIENTRY glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, void *data); +GLAPI void *APIENTRY glMapBuffer (GLenum target, GLenum access); +GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum target); +GLAPI void APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_VERSION_1_5 */ + +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 +typedef char GLchar; +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_POINT_SPRITE 0x8861 +#define GL_COORD_REPLACE 0x8862 +#define GL_MAX_TEXTURE_COORDS 0x8871 +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI void APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); +GLAPI void APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); +GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader); +GLAPI void APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); +GLAPI void APIENTRY glCompileShader (GLuint shader); +GLAPI GLuint APIENTRY glCreateProgram (void); +GLAPI GLuint APIENTRY glCreateShader (GLenum type); +GLAPI void APIENTRY glDeleteProgram (GLuint program); +GLAPI void APIENTRY glDeleteShader (GLuint shader); +GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader); +GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index); +GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index); +GLAPI void APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); +GLAPI void APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); +GLAPI void APIENTRY glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); +GLAPI GLboolean APIENTRY glIsProgram (GLuint program); +GLAPI GLboolean APIENTRY glIsShader (GLuint shader); +GLAPI void APIENTRY glLinkProgram (GLuint program); +GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +GLAPI void APIENTRY glUseProgram (GLuint program); +GLAPI void APIENTRY glUniform1f (GLint location, GLfloat v0); +GLAPI void APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glUniform1i (GLint location, GLint v0); +GLAPI void APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glValidateProgram (GLuint program); +GLAPI void APIENTRY glVertexAttrib1d (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1s (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2s (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4Niv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttrib4bv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4usv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +#endif +#endif /* GL_VERSION_2_0 */ + +#ifndef GL_VERSION_2_1 +#define GL_VERSION_2_1 1 +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F +#define GL_SLUMINANCE_ALPHA 0x8C44 +#define GL_SLUMINANCE8_ALPHA8 0x8C45 +#define GL_SLUMINANCE 0x8C46 +#define GL_SLUMINANCE8 0x8C47 +#define GL_COMPRESSED_SLUMINANCE 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#endif +#endif /* GL_VERSION_2_1 */ + +#ifndef GL_VERSION_3_0 +#define GL_VERSION_3_0 1 +typedef khronos_uint16_t GLhalf; +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_CLIP_DISTANCE0 0x3000 +#define GL_CLIP_DISTANCE1 0x3001 +#define GL_CLIP_DISTANCE2 0x3002 +#define GL_CLIP_DISTANCE3 0x3003 +#define GL_CLIP_DISTANCE4 0x3004 +#define GL_CLIP_DISTANCE5 0x3005 +#define GL_CLIP_DISTANCE6 0x3006 +#define GL_CLIP_DISTANCE7 0x3007 +#define GL_MAX_CLIP_DISTANCES 0x0D32 +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_CONTEXT_FLAGS 0x821E +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RG 0x8226 +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_FIXED_ONLY 0x891D +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_BGR_INTEGER 0x8D9A +#define GL_BGRA_INTEGER 0x8D9B +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_COLOR_ATTACHMENT16 0x8CF0 +#define GL_COLOR_ATTACHMENT17 0x8CF1 +#define GL_COLOR_ATTACHMENT18 0x8CF2 +#define GL_COLOR_ATTACHMENT19 0x8CF3 +#define GL_COLOR_ATTACHMENT20 0x8CF4 +#define GL_COLOR_ATTACHMENT21 0x8CF5 +#define GL_COLOR_ATTACHMENT22 0x8CF6 +#define GL_COLOR_ATTACHMENT23 0x8CF7 +#define GL_COLOR_ATTACHMENT24 0x8CF8 +#define GL_COLOR_ATTACHMENT25 0x8CF9 +#define GL_COLOR_ATTACHMENT26 0x8CFA +#define GL_COLOR_ATTACHMENT27 0x8CFB +#define GL_COLOR_ATTACHMENT28 0x8CFC +#define GL_COLOR_ATTACHMENT29 0x8CFD +#define GL_COLOR_ATTACHMENT30 0x8CFE +#define GL_COLOR_ATTACHMENT31 0x8CFF +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_INDEX 0x8222 +#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 +#define GL_FRAMEBUFFER_SRGB 0x8DB9 +#define GL_HALF_FLOAT 0x140B +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822A +#define GL_RG8 0x822B +#define GL_RG16 0x822C +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_CLAMP_VERTEX_COLOR 0x891A +#define GL_CLAMP_FRAGMENT_COLOR 0x891B +#define GL_ALPHA_INTEGER 0x8D97 +typedef void (APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); +typedef void (APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp); +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void *(APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GLAPI void APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data); +GLAPI void APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); +GLAPI void APIENTRY glEnablei (GLenum target, GLuint index); +GLAPI void APIENTRY glDisablei (GLenum target, GLuint index); +GLAPI GLboolean APIENTRY glIsEnabledi (GLenum target, GLuint index); +GLAPI void APIENTRY glBeginTransformFeedback (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedback (void); +GLAPI void APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glClampColor (GLenum target, GLenum clamp); +GLAPI void APIENTRY glBeginConditionalRender (GLuint id, GLenum mode); +GLAPI void APIENTRY glEndConditionalRender (void); +GLAPI void APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); +GLAPI void APIENTRY glVertexAttribI1i (GLuint index, GLint x); +GLAPI void APIENTRY glVertexAttribI2i (GLuint index, GLint x, GLint y); +GLAPI void APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexAttribI1ui (GLuint index, GLuint x); +GLAPI void APIENTRY glVertexAttribI2ui (GLuint index, GLuint x, GLuint y); +GLAPI void APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI void APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glVertexAttribI1iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI2iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI3iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI1uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI2uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI3uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4bv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttribI4sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttribI4ubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribI4usv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); +GLAPI void APIENTRY glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glUniform1ui (GLint location, GLuint v0); +GLAPI void APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); +GLAPI void APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); +GLAPI void APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); +GLAPI void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GLAPI const GLubyte *APIENTRY glGetStringi (GLenum name, GLuint index); +GLAPI GLboolean APIENTRY glIsRenderbuffer (GLuint renderbuffer); +GLAPI void APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); +GLAPI void APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY glIsFramebuffer (GLuint framebuffer); +GLAPI void APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); +GLAPI void APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); +GLAPI void APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); +GLAPI GLenum APIENTRY glCheckFramebufferStatus (GLenum target); +GLAPI void APIENTRY glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateMipmap (GLenum target); +GLAPI void APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI void APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void *APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI void APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glBindVertexArray (GLuint array); +GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); +GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); +GLAPI GLboolean APIENTRY glIsVertexArray (GLuint array); +#endif +#endif /* GL_VERSION_3_0 */ + +#ifndef GL_VERSION_3_1 +#define GL_VERSION_3_1 1 +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFFu +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +typedef void (APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index); +typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +GLAPI void APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint index); +GLAPI void APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +GLAPI void APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +GLAPI GLuint APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); +GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +GLAPI void APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +#endif +#endif /* GL_VERSION_3_1 */ + +#ifndef GL_VERSION_3_2 +#define GL_VERSION_3_2 1 +typedef struct __GLsync *GLsync; +typedef khronos_uint64_t GLuint64; +typedef khronos_int64_t GLint64; +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_CONTEXT_PROFILE_MASK 0x9126 +#define GL_DEPTH_CLAMP 0x864F +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 +typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC) (GLenum mode); +typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); +typedef GLboolean (APIENTRYP PFNGLISSYNCPROC) (GLsync sync); +typedef void (APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); +typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data); +typedef void (APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val); +typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint maskNumber, GLbitfield mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI void APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI void APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +GLAPI void APIENTRY glProvokingVertex (GLenum mode); +GLAPI GLsync APIENTRY glFenceSync (GLenum condition, GLbitfield flags); +GLAPI GLboolean APIENTRY glIsSync (GLsync sync); +GLAPI void APIENTRY glDeleteSync (GLsync sync); +GLAPI GLenum APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI void APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI void APIENTRY glGetInteger64v (GLenum pname, GLint64 *data); +GLAPI void APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +GLAPI void APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); +GLAPI void APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glTexImage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTexImage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val); +GLAPI void APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask); +#endif +#endif /* GL_VERSION_3_2 */ + +#ifndef GL_VERSION_3_3 +#define GL_VERSION_3_3 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_SRC1_COLOR 0x88F9 +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_SAMPLER_BINDING 0x8919 +#define GL_RGB10_A2UI 0x906F +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 +#define GL_TIME_ELAPSED 0x88BF +#define GL_TIMESTAMP 0x8E28 +#define GL_INT_2_10_10_10_REV 0x8D9F +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); +typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); +typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); +typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64 *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint *color); +typedef void (APIENTRYP PFNGLCOLORP4UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint *color); +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint *color); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataIndex (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); +GLAPI void APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); +GLAPI GLboolean APIENTRY glIsSampler (GLuint sampler); +GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler); +GLAPI void APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); +GLAPI void APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); +GLAPI void APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); +GLAPI void APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param); +GLAPI void APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param); +GLAPI void APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params); +GLAPI void APIENTRY glQueryCounter (GLuint id, GLenum target); +GLAPI void APIENTRY glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64 *params); +GLAPI void APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); +GLAPI void APIENTRY glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexP2ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP2uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glVertexP3ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP3uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glVertexP4ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP4uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glTexCoordP1ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP1uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP2ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP2uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP3ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP3uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP4ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP4uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP1ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP1uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP2ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP2uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP3ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP3uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP4ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP4uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glNormalP3ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glNormalP3uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glColorP3ui (GLenum type, GLuint color); +GLAPI void APIENTRY glColorP3uiv (GLenum type, const GLuint *color); +GLAPI void APIENTRY glColorP4ui (GLenum type, GLuint color); +GLAPI void APIENTRY glColorP4uiv (GLenum type, const GLuint *color); +GLAPI void APIENTRY glSecondaryColorP3ui (GLenum type, GLuint color); +GLAPI void APIENTRY glSecondaryColorP3uiv (GLenum type, const GLuint *color); +#endif +#endif /* GL_VERSION_3_3 */ + +#ifndef GL_VERSION_4_0 +#define GL_VERSION_4_0 1 +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_MAX_VERTEX_STREAMS 0x8E71 +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_DOUBLE_VEC4 0x8FFE +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_DOUBLE_MAT2x3 0x8F49 +#define GL_DOUBLE_MAT2x4 0x8F4A +#define GL_DOUBLE_MAT3x2 0x8F4B +#define GL_DOUBLE_MAT3x4 0x8F4C +#define GL_DOUBLE_MAT4x2 0x8F4D +#define GL_DOUBLE_MAT4x3 0x8F4E +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B +#define GL_PATCHES 0x000E +#define GL_PATCH_VERTICES 0x8E72 +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_ISOLINES 0x8E7A +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLfloat value); +typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect); +typedef void (APIENTRYP PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); +typedef void (APIENTRYP PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble *params); +typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar *name); +typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint *indices); +typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint *values); +typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat *values); +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); +typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMinSampleShading (GLfloat value); +GLAPI void APIENTRY glBlendEquationi (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GLAPI void APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect); +GLAPI void APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect); +GLAPI void APIENTRY glUniform1d (GLint location, GLdouble x); +GLAPI void APIENTRY glUniform2d (GLint location, GLdouble x, GLdouble y); +GLAPI void APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glUniform1dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform2dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform3dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform4dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glGetUniformdv (GLuint program, GLint location, GLdouble *params); +GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name); +GLAPI GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name); +GLAPI void APIENTRY glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices); +GLAPI void APIENTRY glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params); +GLAPI void APIENTRY glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values); +GLAPI void APIENTRY glPatchParameteri (GLenum pname, GLint value); +GLAPI void APIENTRY glPatchParameterfv (GLenum pname, const GLfloat *values); +GLAPI void APIENTRY glBindTransformFeedback (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); +GLAPI void APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); +GLAPI GLboolean APIENTRY glIsTransformFeedback (GLuint id); +GLAPI void APIENTRY glPauseTransformFeedback (void); +GLAPI void APIENTRY glResumeTransformFeedback (void); +GLAPI void APIENTRY glDrawTransformFeedback (GLenum mode, GLuint id); +GLAPI void APIENTRY glDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream); +GLAPI void APIENTRY glBeginQueryIndexed (GLenum target, GLuint index, GLuint id); +GLAPI void APIENTRY glEndQueryIndexed (GLenum target, GLuint index); +GLAPI void APIENTRY glGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint *params); +#endif +#endif /* GL_VERSION_4_0 */ + +#ifndef GL_VERSION_4_1 +#define GL_VERSION_4_1 1 +#define GL_FIXED 0x140C +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_RGB565 0x8D62 +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_ALL_SHADER_BITS 0xFFFFFFFF +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_MAX_VIEWPORTS 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE 0x825D +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F +#define GL_UNDEFINED_VERTEX 0x8260 +typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); +typedef void (APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); +typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); +typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); +typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const*strings); +typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines); +typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint *v); +typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLdouble n, GLdouble f); +typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReleaseShaderCompiler (void); +GLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); +GLAPI void APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +GLAPI void APIENTRY glDepthRangef (GLfloat n, GLfloat f); +GLAPI void APIENTRY glClearDepthf (GLfloat d); +GLAPI void APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +GLAPI void APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +GLAPI void APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); +GLAPI void APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program); +GLAPI void APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program); +GLAPI GLuint APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings); +GLAPI void APIENTRY glBindProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines); +GLAPI void APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines); +GLAPI GLboolean APIENTRY glIsProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params); +GLAPI void APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0); +GLAPI void APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0); +GLAPI void APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform1d (GLuint program, GLint location, GLdouble v0); +GLAPI void APIENTRY glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0); +GLAPI void APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform2d (GLuint program, GLint location, GLdouble v0, GLdouble v1); +GLAPI void APIENTRY glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform3d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +GLAPI void APIENTRY glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform4d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +GLAPI void APIENTRY glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glValidateProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glVertexAttribL1d (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttribL2d (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttribL1dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL2dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL3dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL4dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glViewportArrayv (GLuint first, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glViewportIndexedf (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +GLAPI void APIENTRY glViewportIndexedfv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glScissorArrayv (GLuint first, GLsizei count, const GLint *v); +GLAPI void APIENTRY glScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +GLAPI void APIENTRY glScissorIndexedv (GLuint index, const GLint *v); +GLAPI void APIENTRY glDepthRangeArrayv (GLuint first, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glDepthRangeIndexed (GLuint index, GLdouble n, GLdouble f); +GLAPI void APIENTRY glGetFloati_v (GLenum target, GLuint index, GLfloat *data); +GLAPI void APIENTRY glGetDoublei_v (GLenum target, GLuint index, GLdouble *data); +#endif +#endif /* GL_VERSION_4_1 */ + +#ifndef GL_VERSION_4_2 +#define GL_VERSION_4_2 1 +#define GL_COPY_READ_BUFFER_BINDING 0x8F36 +#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 +#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 +#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 +#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 +#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A +#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B +#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C +#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D +#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_1D 0x904C +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_2D_RECT 0x904F +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_BUFFER 0x9051 +#define GL_IMAGE_1D_ARRAY 0x9052 +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 +#define GL_INT_IMAGE_1D 0x9057 +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_2D_RECT 0x905A +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_INT_IMAGE_1D_ARRAY 0x905D +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C +#define GL_MAX_IMAGE_SAMPLES 0x906D +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); +typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei instancecount); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +GLAPI void APIENTRY glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +GLAPI void APIENTRY glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +GLAPI void APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params); +GLAPI void APIENTRY glGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +GLAPI void APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +GLAPI void APIENTRY glMemoryBarrier (GLbitfield barriers); +GLAPI void APIENTRY glTexStorage1D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei instancecount); +GLAPI void APIENTRY glDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); +#endif +#endif /* GL_VERSION_4_2 */ + +#ifndef GL_VERSION_4_3 +#define GL_VERSION_4_3 1 +typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 +#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_BUFFER 0x82E0 +#define GL_SHADER 0x82E1 +#define GL_PROGRAM 0x82E2 +#define GL_QUERY 0x82E3 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_SAMPLER 0x82E6 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_DEBUG_OUTPUT 0x92E0 +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_MAX_UNIFORM_LOCATIONS 0x826E +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 +#define GL_INTERNALFORMAT_SUPPORTED 0x826F +#define GL_INTERNALFORMAT_PREFERRED 0x8270 +#define GL_INTERNALFORMAT_RED_SIZE 0x8271 +#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 +#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 +#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 +#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 +#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 +#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 +#define GL_INTERNALFORMAT_RED_TYPE 0x8278 +#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 +#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A +#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B +#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C +#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D +#define GL_MAX_WIDTH 0x827E +#define GL_MAX_HEIGHT 0x827F +#define GL_MAX_DEPTH 0x8280 +#define GL_MAX_LAYERS 0x8281 +#define GL_MAX_COMBINED_DIMENSIONS 0x8282 +#define GL_COLOR_COMPONENTS 0x8283 +#define GL_DEPTH_COMPONENTS 0x8284 +#define GL_STENCIL_COMPONENTS 0x8285 +#define GL_COLOR_RENDERABLE 0x8286 +#define GL_DEPTH_RENDERABLE 0x8287 +#define GL_STENCIL_RENDERABLE 0x8288 +#define GL_FRAMEBUFFER_RENDERABLE 0x8289 +#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A +#define GL_FRAMEBUFFER_BLEND 0x828B +#define GL_READ_PIXELS 0x828C +#define GL_READ_PIXELS_FORMAT 0x828D +#define GL_READ_PIXELS_TYPE 0x828E +#define GL_TEXTURE_IMAGE_FORMAT 0x828F +#define GL_TEXTURE_IMAGE_TYPE 0x8290 +#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 +#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 +#define GL_MIPMAP 0x8293 +#define GL_MANUAL_GENERATE_MIPMAP 0x8294 +#define GL_AUTO_GENERATE_MIPMAP 0x8295 +#define GL_COLOR_ENCODING 0x8296 +#define GL_SRGB_READ 0x8297 +#define GL_SRGB_WRITE 0x8298 +#define GL_FILTER 0x829A +#define GL_VERTEX_TEXTURE 0x829B +#define GL_TESS_CONTROL_TEXTURE 0x829C +#define GL_TESS_EVALUATION_TEXTURE 0x829D +#define GL_GEOMETRY_TEXTURE 0x829E +#define GL_FRAGMENT_TEXTURE 0x829F +#define GL_COMPUTE_TEXTURE 0x82A0 +#define GL_TEXTURE_SHADOW 0x82A1 +#define GL_TEXTURE_GATHER 0x82A2 +#define GL_TEXTURE_GATHER_SHADOW 0x82A3 +#define GL_SHADER_IMAGE_LOAD 0x82A4 +#define GL_SHADER_IMAGE_STORE 0x82A5 +#define GL_SHADER_IMAGE_ATOMIC 0x82A6 +#define GL_IMAGE_TEXEL_SIZE 0x82A7 +#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 +#define GL_IMAGE_PIXEL_FORMAT 0x82A9 +#define GL_IMAGE_PIXEL_TYPE 0x82AA +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF +#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 +#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 +#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 +#define GL_CLEAR_BUFFER 0x82B4 +#define GL_TEXTURE_VIEW 0x82B5 +#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 +#define GL_FULL_SUPPORT 0x82B7 +#define GL_CAVEAT_SUPPORT 0x82B8 +#define GL_IMAGE_CLASS_4_X_32 0x82B9 +#define GL_IMAGE_CLASS_2_X_32 0x82BA +#define GL_IMAGE_CLASS_1_X_32 0x82BB +#define GL_IMAGE_CLASS_4_X_16 0x82BC +#define GL_IMAGE_CLASS_2_X_16 0x82BD +#define GL_IMAGE_CLASS_1_X_16 0x82BE +#define GL_IMAGE_CLASS_4_X_8 0x82BF +#define GL_IMAGE_CLASS_2_X_8 0x82C0 +#define GL_IMAGE_CLASS_1_X_8 0x82C1 +#define GL_IMAGE_CLASS_11_11_10 0x82C2 +#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 +#define GL_VIEW_CLASS_128_BITS 0x82C4 +#define GL_VIEW_CLASS_96_BITS 0x82C5 +#define GL_VIEW_CLASS_64_BITS 0x82C6 +#define GL_VIEW_CLASS_48_BITS 0x82C7 +#define GL_VIEW_CLASS_32_BITS 0x82C8 +#define GL_VIEW_CLASS_24_BITS 0x82C9 +#define GL_VIEW_CLASS_16_BITS 0x82CA +#define GL_VIEW_CLASS_8_BITS 0x82CB +#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC +#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD +#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE +#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF +#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 +#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 +#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 +#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_VERTEX_SUBROUTINE 0x92E8 +#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 +#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA +#define GL_GEOMETRY_SUBROUTINE 0x92EB +#define GL_FRAGMENT_SUBROUTINE 0x92EC +#define GL_COMPUTE_SUBROUTINE 0x92ED +#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE +#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF +#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 +#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 +#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 +#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 +#define GL_NAME_LENGTH 0x92F9 +#define GL_TYPE 0x92FA +#define GL_ARRAY_SIZE 0x92FB +#define GL_OFFSET 0x92FC +#define GL_BLOCK_INDEX 0x92FD +#define GL_ARRAY_STRIDE 0x92FE +#define GL_MATRIX_STRIDE 0x92FF +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_LOCATION 0x930E +#define GL_LOCATION_INDEX 0x930F +#define GL_IS_PER_PATCH 0x92E7 +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF +#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA +#define GL_TEXTURE_BUFFER_OFFSET 0x919D +#define GL_TEXTURE_BUFFER_SIZE 0x919E +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F +#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA +#define GL_VERTEX_BINDING_BUFFER 0x8F4F +#define GL_DISPLAY_LIST 0x82E7 +typedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); +typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 *params); +typedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); +typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params); +typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLint *params); +typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +typedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); +typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); +typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void); +typedef void (APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClearBufferData (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearBufferSubData (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +GLAPI void APIENTRY glDispatchComputeIndirect (GLintptr indirect); +GLAPI void APIENTRY glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +GLAPI void APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetInternalformati64v (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 *params); +GLAPI void APIENTRY glInvalidateTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glInvalidateTexImage (GLuint texture, GLint level); +GLAPI void APIENTRY glInvalidateBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glInvalidateBufferData (GLuint buffer); +GLAPI void APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); +GLAPI void APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glMultiDrawArraysIndirect (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +GLAPI void APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params); +GLAPI GLuint APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI void APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLint *params); +GLAPI GLint APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI GLint APIENTRY glGetProgramResourceLocationIndex (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI void APIENTRY glShaderStorageBlockBinding (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +GLAPI void APIENTRY glTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureView (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +GLAPI void APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI void APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribLFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex); +GLAPI void APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor); +GLAPI void APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +GLAPI void APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message); +GLAPI void APIENTRY glPopDebugGroup (void); +GLAPI void APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +GLAPI void APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +#endif +#endif /* GL_VERSION_4_3 */ + +#ifndef GL_VERSION_4_4 +#define GL_VERSION_4_4 1 +#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_TEXTURE_BUFFER_BINDING 0x8C2A +#define GL_MAP_PERSISTENT_BIT 0x0040 +#define GL_MAP_COHERENT_BIT 0x0080 +#define GL_DYNAMIC_STORAGE_BIT 0x0100 +#define GL_CLIENT_STORAGE_BIT 0x0200 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 +#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F +#define GL_BUFFER_STORAGE_FLAGS 0x8220 +#define GL_CLEAR_TEXTURE 0x9365 +#define GL_LOCATION_COMPONENT 0x934A +#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B +#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C +#define GL_QUERY_BUFFER 0x9192 +#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 +#define GL_QUERY_BUFFER_BINDING 0x9193 +#define GL_QUERY_RESULT_NO_WAIT 0x9194 +#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 +typedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (APIENTRYP PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); +typedef void (APIENTRYP PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +typedef void (APIENTRYP PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); +typedef void (APIENTRYP PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint *samplers); +typedef void (APIENTRYP PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); +typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferStorage (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI void APIENTRY glClearTexImage (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glBindBuffersBase (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); +GLAPI void APIENTRY glBindBuffersRange (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +GLAPI void APIENTRY glBindTextures (GLuint first, GLsizei count, const GLuint *textures); +GLAPI void APIENTRY glBindSamplers (GLuint first, GLsizei count, const GLuint *samplers); +GLAPI void APIENTRY glBindImageTextures (GLuint first, GLsizei count, const GLuint *textures); +GLAPI void APIENTRY glBindVertexBuffers (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +#endif +#endif /* GL_VERSION_4_4 */ + +#ifndef GL_VERSION_4_5 +#define GL_VERSION_4_5 1 +#define GL_CONTEXT_LOST 0x0507 +#define GL_NEGATIVE_ONE_TO_ONE 0x935E +#define GL_ZERO_TO_ONE 0x935F +#define GL_CLIP_ORIGIN 0x935C +#define GL_CLIP_DEPTH_MODE 0x935D +#define GL_QUERY_WAIT_INVERTED 0x8E17 +#define GL_QUERY_NO_WAIT_INVERTED 0x8E18 +#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 +#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A +#define GL_MAX_CULL_DISTANCES 0x82F9 +#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA +#define GL_TEXTURE_TARGET 0x1006 +#define GL_QUERY_TARGET 0x82EA +#define GL_GUILTY_CONTEXT_RESET 0x8253 +#define GL_INNOCENT_CONTEXT_RESET 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY 0x8256 +#define GL_LOSE_CONTEXT_ON_RESET 0x8252 +#define GL_NO_RESET_NOTIFICATION 0x8261 +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_MINMAX 0x802E +#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB +#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC +typedef void (APIENTRYP PFNGLCLIPCONTROLPROC) (GLenum origin, GLenum depth); +typedef void (APIENTRYP PFNGLCREATETRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) (GLuint xfb, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKIVPROC) (GLuint xfb, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint *param); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64 *param); +typedef void (APIENTRYP PFNGLCREATEBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (APIENTRYP PFNGLCOPYNAMEDBUFFERSUBDATAPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERPROC) (GLuint buffer, GLenum access); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFERPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) (GLuint buffer, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVPROC) (GLuint buffer, GLenum pname, void **params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +typedef void (APIENTRYP PFNGLCREATEFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) (GLuint framebuffer, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) (GLuint framebuffer, GLenum buf); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) (GLuint framebuffer, GLenum src); +typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); +typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); +typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef void (APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC) (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) (GLuint framebuffer, GLenum target); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) (GLuint framebuffer, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCREATERENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) (GLuint renderbuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCREATETEXTURESPROC) (GLenum target, GLsizei n, GLuint *textures); +typedef void (APIENTRYP PFNGLTEXTUREBUFFERPROC) (GLuint texture, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEPROC) (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFPROC) (GLuint texture, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIPROC) (GLuint texture, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLBINDTEXTUREUNITPROC) (GLuint unit, GLuint texture); +typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVPROC) (GLuint texture, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVPROC) (GLuint texture, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCREATEVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLVERTEXARRAYELEMENTBUFFERPROC) (GLuint vaobj, GLuint buffer); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERSPROC) (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBBINDINGPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBIFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBLFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYBINDINGDIVISORPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYIVPROC) (GLuint vaobj, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXEDIVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXED64IVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); +typedef void (APIENTRYP PFNGLCREATESAMPLERSPROC) (GLsizei n, GLuint *samplers); +typedef void (APIENTRYP PFNGLCREATEPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); +typedef void (APIENTRYP PFNGLCREATEQUERIESPROC) (GLenum target, GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUI64VPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUIVPROC) (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +typedef void (APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers); +typedef void (APIENTRYP PFNGLGETTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); +typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC) (void); +typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETNTEXIMAGEPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +typedef void (APIENTRYP PFNGLGETNUNIFORMDVPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMFVPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMUIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +typedef void (APIENTRYP PFNGLREADNPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (APIENTRYP PFNGLGETNMAPDVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +typedef void (APIENTRYP PFNGLGETNMAPFVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +typedef void (APIENTRYP PFNGLGETNMAPIVPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +typedef void (APIENTRYP PFNGLGETNPIXELMAPFVPROC) (GLenum map, GLsizei bufSize, GLfloat *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVPROC) (GLenum map, GLsizei bufSize, GLuint *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVPROC) (GLenum map, GLsizei bufSize, GLushort *values); +typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEPROC) (GLsizei bufSize, GLubyte *pattern); +typedef void (APIENTRYP PFNGLGETNCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +typedef void (APIENTRYP PFNGLGETNHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +typedef void (APIENTRYP PFNGLGETNMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +typedef void (APIENTRYP PFNGLTEXTUREBARRIERPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClipControl (GLenum origin, GLenum depth); +GLAPI void APIENTRY glCreateTransformFeedbacks (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glTransformFeedbackBufferBase (GLuint xfb, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackBufferRange (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glGetTransformFeedbackiv (GLuint xfb, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetTransformFeedbacki_v (GLuint xfb, GLenum pname, GLuint index, GLint *param); +GLAPI void APIENTRY glGetTransformFeedbacki64_v (GLuint xfb, GLenum pname, GLuint index, GLint64 *param); +GLAPI void APIENTRY glCreateBuffers (GLsizei n, GLuint *buffers); +GLAPI void APIENTRY glNamedBufferStorage (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI void APIENTRY glNamedBufferData (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +GLAPI void APIENTRY glNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void APIENTRY glCopyNamedBufferSubData (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glClearNamedBufferData (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearNamedBufferSubData (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +GLAPI void *APIENTRY glMapNamedBuffer (GLuint buffer, GLenum access); +GLAPI void *APIENTRY glMapNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI GLboolean APIENTRY glUnmapNamedBuffer (GLuint buffer); +GLAPI void APIENTRY glFlushMappedNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glGetNamedBufferParameteriv (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedBufferParameteri64v (GLuint buffer, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetNamedBufferPointerv (GLuint buffer, GLenum pname, void **params); +GLAPI void APIENTRY glGetNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +GLAPI void APIENTRY glCreateFramebuffers (GLsizei n, GLuint *framebuffers); +GLAPI void APIENTRY glNamedFramebufferRenderbuffer (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glNamedFramebufferParameteri (GLuint framebuffer, GLenum pname, GLint param); +GLAPI void APIENTRY glNamedFramebufferTexture (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTextureLayer (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glNamedFramebufferDrawBuffer (GLuint framebuffer, GLenum buf); +GLAPI void APIENTRY glNamedFramebufferDrawBuffers (GLuint framebuffer, GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glNamedFramebufferReadBuffer (GLuint framebuffer, GLenum src); +GLAPI void APIENTRY glInvalidateNamedFramebufferData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); +GLAPI void APIENTRY glInvalidateNamedFramebufferSubData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glClearNamedFramebufferiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); +GLAPI void APIENTRY glClearNamedFramebufferuiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); +GLAPI void APIENTRY glClearNamedFramebufferfv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); +GLAPI void APIENTRY glClearNamedFramebufferfi (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GLAPI void APIENTRY glBlitNamedFramebuffer (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI GLenum APIENTRY glCheckNamedFramebufferStatus (GLuint framebuffer, GLenum target); +GLAPI void APIENTRY glGetNamedFramebufferParameteriv (GLuint framebuffer, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameteriv (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glCreateRenderbuffers (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glNamedRenderbufferStorage (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisample (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetNamedRenderbufferParameteriv (GLuint renderbuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glCreateTextures (GLenum target, GLsizei n, GLuint *textures); +GLAPI void APIENTRY glTextureBuffer (GLuint texture, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glTextureBufferRange (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glTextureStorage1D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTextureStorage2D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTextureStorage3D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glTextureStorage2DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureStorage3DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCompressedTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCopyTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glCopyTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTextureParameterf (GLuint texture, GLenum pname, GLfloat param); +GLAPI void APIENTRY glTextureParameterfv (GLuint texture, GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glTextureParameteri (GLuint texture, GLenum pname, GLint param); +GLAPI void APIENTRY glTextureParameterIiv (GLuint texture, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureParameterIuiv (GLuint texture, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glTextureParameteriv (GLuint texture, GLenum pname, const GLint *param); +GLAPI void APIENTRY glGenerateTextureMipmap (GLuint texture); +GLAPI void APIENTRY glBindTextureUnit (GLuint unit, GLuint texture); +GLAPI void APIENTRY glGetTextureImage (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetCompressedTextureImage (GLuint texture, GLint level, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetTextureLevelParameterfv (GLuint texture, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureLevelParameteriv (GLuint texture, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureParameterfv (GLuint texture, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureParameterIiv (GLuint texture, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureParameterIuiv (GLuint texture, GLenum pname, GLuint *params); +GLAPI void APIENTRY glGetTextureParameteriv (GLuint texture, GLenum pname, GLint *params); +GLAPI void APIENTRY glCreateVertexArrays (GLsizei n, GLuint *arrays); +GLAPI void APIENTRY glDisableVertexArrayAttrib (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glEnableVertexArrayAttrib (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glVertexArrayElementBuffer (GLuint vaobj, GLuint buffer); +GLAPI void APIENTRY glVertexArrayVertexBuffer (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI void APIENTRY glVertexArrayVertexBuffers (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +GLAPI void APIENTRY glVertexArrayAttribBinding (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +GLAPI void APIENTRY glVertexArrayAttribFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayAttribIFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayAttribLFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayBindingDivisor (GLuint vaobj, GLuint bindingindex, GLuint divisor); +GLAPI void APIENTRY glGetVertexArrayiv (GLuint vaobj, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayIndexediv (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayIndexed64iv (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); +GLAPI void APIENTRY glCreateSamplers (GLsizei n, GLuint *samplers); +GLAPI void APIENTRY glCreateProgramPipelines (GLsizei n, GLuint *pipelines); +GLAPI void APIENTRY glCreateQueries (GLenum target, GLsizei n, GLuint *ids); +GLAPI void APIENTRY glGetQueryBufferObjecti64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glGetQueryBufferObjectiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glGetQueryBufferObjectui64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glGetQueryBufferObjectuiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset); +GLAPI void APIENTRY glMemoryBarrierByRegion (GLbitfield barriers); +GLAPI void APIENTRY glGetTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetCompressedTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); +GLAPI GLenum APIENTRY glGetGraphicsResetStatus (void); +GLAPI void APIENTRY glGetnCompressedTexImage (GLenum target, GLint lod, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetnTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +GLAPI void APIENTRY glGetnUniformdv (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +GLAPI void APIENTRY glGetnUniformfv (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GLAPI void APIENTRY glGetnUniformiv (GLuint program, GLint location, GLsizei bufSize, GLint *params); +GLAPI void APIENTRY glGetnUniformuiv (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +GLAPI void APIENTRY glReadnPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GLAPI void APIENTRY glGetnMapdv (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +GLAPI void APIENTRY glGetnMapfv (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +GLAPI void APIENTRY glGetnMapiv (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +GLAPI void APIENTRY glGetnPixelMapfv (GLenum map, GLsizei bufSize, GLfloat *values); +GLAPI void APIENTRY glGetnPixelMapuiv (GLenum map, GLsizei bufSize, GLuint *values); +GLAPI void APIENTRY glGetnPixelMapusv (GLenum map, GLsizei bufSize, GLushort *values); +GLAPI void APIENTRY glGetnPolygonStipple (GLsizei bufSize, GLubyte *pattern); +GLAPI void APIENTRY glGetnColorTable (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +GLAPI void APIENTRY glGetnConvolutionFilter (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +GLAPI void APIENTRY glGetnSeparableFilter (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +GLAPI void APIENTRY glGetnHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +GLAPI void APIENTRY glGetnMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +GLAPI void APIENTRY glTextureBarrier (void); +#endif +#endif /* GL_VERSION_4_5 */ + +#ifndef GL_VERSION_4_6 +#define GL_VERSION_4_6 1 +#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551 +#define GL_SPIR_V_BINARY 0x9552 +#define GL_PARAMETER_BUFFER 0x80EE +#define GL_PARAMETER_BUFFER_BINDING 0x80EF +#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008 +#define GL_VERTICES_SUBMITTED 0x82EE +#define GL_PRIMITIVES_SUBMITTED 0x82EF +#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0 +#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1 +#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2 +#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3 +#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4 +#define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5 +#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6 +#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7 +#define GL_POLYGON_OFFSET_CLAMP 0x8E1B +#define GL_SPIR_V_EXTENSIONS 0x9553 +#define GL_NUM_SPIR_V_EXTENSIONS 0x9554 +#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF +#define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC +#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED +typedef void (APIENTRYP PFNGLSPECIALIZESHADERPROC) (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPPROC) (GLfloat factor, GLfloat units, GLfloat clamp); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSpecializeShader (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); +GLAPI void APIENTRY glMultiDrawArraysIndirectCount (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirectCount (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +GLAPI void APIENTRY glPolygonOffsetClamp (GLfloat factor, GLfloat units, GLfloat clamp); +#endif +#endif /* GL_VERSION_4_6 */ + +#ifndef GL_ARB_ES2_compatibility +#define GL_ARB_ES2_compatibility 1 +#endif /* GL_ARB_ES2_compatibility */ + +#ifndef GL_ARB_ES3_1_compatibility +#define GL_ARB_ES3_1_compatibility 1 +#endif /* GL_ARB_ES3_1_compatibility */ + +#ifndef GL_ARB_ES3_2_compatibility +#define GL_ARB_ES3_2_compatibility 1 +#define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE +#define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381 +#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382 +typedef void (APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXARBPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPrimitiveBoundingBoxARB (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +#endif +#endif /* GL_ARB_ES3_2_compatibility */ + +#ifndef GL_ARB_ES3_compatibility +#define GL_ARB_ES3_compatibility 1 +#endif /* GL_ARB_ES3_compatibility */ + +#ifndef GL_ARB_arrays_of_arrays +#define GL_ARB_arrays_of_arrays 1 +#endif /* GL_ARB_arrays_of_arrays */ + +#ifndef GL_ARB_base_instance +#define GL_ARB_base_instance 1 +#endif /* GL_ARB_base_instance */ + +#ifndef GL_ARB_bindless_texture +#define GL_ARB_bindless_texture 1 +typedef khronos_uint64_t GLuint64EXT; +#define GL_UNSIGNED_INT64_ARB 0x140F +typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture); +typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint64 APIENTRY glGetTextureHandleARB (GLuint texture); +GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleARB (GLuint texture, GLuint sampler); +GLAPI void APIENTRY glMakeTextureHandleResidentARB (GLuint64 handle); +GLAPI void APIENTRY glMakeTextureHandleNonResidentARB (GLuint64 handle); +GLAPI GLuint64 APIENTRY glGetImageHandleARB (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +GLAPI void APIENTRY glMakeImageHandleResidentARB (GLuint64 handle, GLenum access); +GLAPI void APIENTRY glMakeImageHandleNonResidentARB (GLuint64 handle); +GLAPI void APIENTRY glUniformHandleui64ARB (GLint location, GLuint64 value); +GLAPI void APIENTRY glUniformHandleui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniformHandleui64ARB (GLuint program, GLint location, GLuint64 value); +GLAPI void APIENTRY glProgramUniformHandleui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +GLAPI GLboolean APIENTRY glIsTextureHandleResidentARB (GLuint64 handle); +GLAPI GLboolean APIENTRY glIsImageHandleResidentARB (GLuint64 handle); +GLAPI void APIENTRY glVertexAttribL1ui64ARB (GLuint index, GLuint64EXT x); +GLAPI void APIENTRY glVertexAttribL1ui64vARB (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glGetVertexAttribLui64vARB (GLuint index, GLenum pname, GLuint64EXT *params); +#endif +#endif /* GL_ARB_bindless_texture */ + +#ifndef GL_ARB_blend_func_extended +#define GL_ARB_blend_func_extended 1 +#endif /* GL_ARB_blend_func_extended */ + +#ifndef GL_ARB_buffer_storage +#define GL_ARB_buffer_storage 1 +#endif /* GL_ARB_buffer_storage */ + +#ifndef GL_ARB_cl_event +#define GL_ARB_cl_event 1 +struct _cl_context; +struct _cl_event; +#define GL_SYNC_CL_EVENT_ARB 0x8240 +#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 +typedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC) (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLsync APIENTRY glCreateSyncFromCLeventARB (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); +#endif +#endif /* GL_ARB_cl_event */ + +#ifndef GL_ARB_clear_buffer_object +#define GL_ARB_clear_buffer_object 1 +#endif /* GL_ARB_clear_buffer_object */ + +#ifndef GL_ARB_clear_texture +#define GL_ARB_clear_texture 1 +#endif /* GL_ARB_clear_texture */ + +#ifndef GL_ARB_clip_control +#define GL_ARB_clip_control 1 +#endif /* GL_ARB_clip_control */ + +#ifndef GL_ARB_color_buffer_float +#define GL_ARB_color_buffer_float 1 +#define GL_RGBA_FLOAT_MODE_ARB 0x8820 +#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A +#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B +#define GL_CLAMP_READ_COLOR_ARB 0x891C +#define GL_FIXED_ONLY_ARB 0x891D +typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClampColorARB (GLenum target, GLenum clamp); +#endif +#endif /* GL_ARB_color_buffer_float */ + +#ifndef GL_ARB_compatibility +#define GL_ARB_compatibility 1 +#endif /* GL_ARB_compatibility */ + +#ifndef GL_ARB_compressed_texture_pixel_storage +#define GL_ARB_compressed_texture_pixel_storage 1 +#endif /* GL_ARB_compressed_texture_pixel_storage */ + +#ifndef GL_ARB_compute_shader +#define GL_ARB_compute_shader 1 +#endif /* GL_ARB_compute_shader */ + +#ifndef GL_ARB_compute_variable_group_size +#define GL_ARB_compute_variable_group_size 1 +#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 +#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB +#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 +#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDispatchComputeGroupSizeARB (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); +#endif +#endif /* GL_ARB_compute_variable_group_size */ + +#ifndef GL_ARB_conditional_render_inverted +#define GL_ARB_conditional_render_inverted 1 +#endif /* GL_ARB_conditional_render_inverted */ + +#ifndef GL_ARB_conservative_depth +#define GL_ARB_conservative_depth 1 +#endif /* GL_ARB_conservative_depth */ + +#ifndef GL_ARB_copy_buffer +#define GL_ARB_copy_buffer 1 +#endif /* GL_ARB_copy_buffer */ + +#ifndef GL_ARB_copy_image +#define GL_ARB_copy_image 1 +#endif /* GL_ARB_copy_image */ + +#ifndef GL_ARB_cull_distance +#define GL_ARB_cull_distance 1 +#endif /* GL_ARB_cull_distance */ + +#ifndef GL_ARB_debug_output +#define GL_ARB_debug_output 1 +typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 +#define GL_DEBUG_SOURCE_API_ARB 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A +#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B +#define GL_DEBUG_TYPE_ERROR_ARB 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E +#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 +#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 +#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDebugMessageControlARB (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsertARB (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallbackARB (GLDEBUGPROCARB callback, const void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLogARB (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +#endif +#endif /* GL_ARB_debug_output */ + +#ifndef GL_ARB_depth_buffer_float +#define GL_ARB_depth_buffer_float 1 +#endif /* GL_ARB_depth_buffer_float */ + +#ifndef GL_ARB_depth_clamp +#define GL_ARB_depth_clamp 1 +#endif /* GL_ARB_depth_clamp */ + +#ifndef GL_ARB_depth_texture +#define GL_ARB_depth_texture 1 +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B +#endif /* GL_ARB_depth_texture */ + +#ifndef GL_ARB_derivative_control +#define GL_ARB_derivative_control 1 +#endif /* GL_ARB_derivative_control */ + +#ifndef GL_ARB_direct_state_access +#define GL_ARB_direct_state_access 1 +#endif /* GL_ARB_direct_state_access */ + +#ifndef GL_ARB_draw_buffers +#define GL_ARB_draw_buffers 1 +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +#define GL_DRAW_BUFFER0_ARB 0x8825 +#define GL_DRAW_BUFFER1_ARB 0x8826 +#define GL_DRAW_BUFFER2_ARB 0x8827 +#define GL_DRAW_BUFFER3_ARB 0x8828 +#define GL_DRAW_BUFFER4_ARB 0x8829 +#define GL_DRAW_BUFFER5_ARB 0x882A +#define GL_DRAW_BUFFER6_ARB 0x882B +#define GL_DRAW_BUFFER7_ARB 0x882C +#define GL_DRAW_BUFFER8_ARB 0x882D +#define GL_DRAW_BUFFER9_ARB 0x882E +#define GL_DRAW_BUFFER10_ARB 0x882F +#define GL_DRAW_BUFFER11_ARB 0x8830 +#define GL_DRAW_BUFFER12_ARB 0x8831 +#define GL_DRAW_BUFFER13_ARB 0x8832 +#define GL_DRAW_BUFFER14_ARB 0x8833 +#define GL_DRAW_BUFFER15_ARB 0x8834 +typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersARB (GLsizei n, const GLenum *bufs); +#endif +#endif /* GL_ARB_draw_buffers */ + +#ifndef GL_ARB_draw_buffers_blend +#define GL_ARB_draw_buffers_blend 1 +typedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationiARB (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparateiARB (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glBlendFunciARB (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparateiARB (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#endif +#endif /* GL_ARB_draw_buffers_blend */ + +#ifndef GL_ARB_draw_elements_base_vertex +#define GL_ARB_draw_elements_base_vertex 1 +#endif /* GL_ARB_draw_elements_base_vertex */ + +#ifndef GL_ARB_draw_indirect +#define GL_ARB_draw_indirect 1 +#endif /* GL_ARB_draw_indirect */ + +#ifndef GL_ARB_draw_instanced +#define GL_ARB_draw_instanced 1 +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedARB (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +GLAPI void APIENTRY glDrawElementsInstancedARB (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#endif +#endif /* GL_ARB_draw_instanced */ + +#ifndef GL_ARB_enhanced_layouts +#define GL_ARB_enhanced_layouts 1 +#endif /* GL_ARB_enhanced_layouts */ + +#ifndef GL_ARB_explicit_attrib_location +#define GL_ARB_explicit_attrib_location 1 +#endif /* GL_ARB_explicit_attrib_location */ + +#ifndef GL_ARB_explicit_uniform_location +#define GL_ARB_explicit_uniform_location 1 +#endif /* GL_ARB_explicit_uniform_location */ + +#ifndef GL_ARB_fragment_coord_conventions +#define GL_ARB_fragment_coord_conventions 1 +#endif /* GL_ARB_fragment_coord_conventions */ + +#ifndef GL_ARB_fragment_layer_viewport +#define GL_ARB_fragment_layer_viewport 1 +#endif /* GL_ARB_fragment_layer_viewport */ + +#ifndef GL_ARB_fragment_program +#define GL_ARB_fragment_program 1 +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF +typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void *string); +typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void *string); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramStringARB (GLenum target, GLenum format, GLsizei len, const void *string); +GLAPI void APIENTRY glBindProgramARB (GLenum target, GLuint program); +GLAPI void APIENTRY glDeleteProgramsARB (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glGenProgramsARB (GLsizei n, GLuint *programs); +GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetProgramivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramStringARB (GLenum target, GLenum pname, void *string); +GLAPI GLboolean APIENTRY glIsProgramARB (GLuint program); +#endif +#endif /* GL_ARB_fragment_program */ + +#ifndef GL_ARB_fragment_program_shadow +#define GL_ARB_fragment_program_shadow 1 +#endif /* GL_ARB_fragment_program_shadow */ + +#ifndef GL_ARB_fragment_shader +#define GL_ARB_fragment_shader 1 +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B +#endif /* GL_ARB_fragment_shader */ + +#ifndef GL_ARB_fragment_shader_interlock +#define GL_ARB_fragment_shader_interlock 1 +#endif /* GL_ARB_fragment_shader_interlock */ + +#ifndef GL_ARB_framebuffer_no_attachments +#define GL_ARB_framebuffer_no_attachments 1 +#endif /* GL_ARB_framebuffer_no_attachments */ + +#ifndef GL_ARB_framebuffer_object +#define GL_ARB_framebuffer_object 1 +#endif /* GL_ARB_framebuffer_object */ + +#ifndef GL_ARB_framebuffer_sRGB +#define GL_ARB_framebuffer_sRGB 1 +#endif /* GL_ARB_framebuffer_sRGB */ + +#ifndef GL_ARB_geometry_shader4 +#define GL_ARB_geometry_shader4 1 +#define GL_LINES_ADJACENCY_ARB 0x000A +#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B +#define GL_TRIANGLES_ADJACENCY_ARB 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D +#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 +#define GL_GEOMETRY_SHADER_ARB 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramParameteriARB (GLuint program, GLenum pname, GLint value); +GLAPI void APIENTRY glFramebufferTextureARB (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTextureLayerARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glFramebufferTextureFaceARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#endif +#endif /* GL_ARB_geometry_shader4 */ + +#ifndef GL_ARB_get_program_binary +#define GL_ARB_get_program_binary 1 +#endif /* GL_ARB_get_program_binary */ + +#ifndef GL_ARB_get_texture_sub_image +#define GL_ARB_get_texture_sub_image 1 +#endif /* GL_ARB_get_texture_sub_image */ + +#ifndef GL_ARB_gl_spirv +#define GL_ARB_gl_spirv 1 +#define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551 +#define GL_SPIR_V_BINARY_ARB 0x9552 +typedef void (APIENTRYP PFNGLSPECIALIZESHADERARBPROC) (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSpecializeShaderARB (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); +#endif +#endif /* GL_ARB_gl_spirv */ + +#ifndef GL_ARB_gpu_shader5 +#define GL_ARB_gpu_shader5 1 +#endif /* GL_ARB_gpu_shader5 */ + +#ifndef GL_ARB_gpu_shader_fp64 +#define GL_ARB_gpu_shader_fp64 1 +#endif /* GL_ARB_gpu_shader_fp64 */ + +#ifndef GL_ARB_gpu_shader_int64 +#define GL_ARB_gpu_shader_int64 1 +#define GL_INT64_ARB 0x140E +#define GL_INT64_VEC2_ARB 0x8FE9 +#define GL_INT64_VEC3_ARB 0x8FEA +#define GL_INT64_VEC4_ARB 0x8FEB +#define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7 +typedef void (APIENTRYP PFNGLUNIFORM1I64ARBPROC) (GLint location, GLint64 x); +typedef void (APIENTRYP PFNGLUNIFORM2I64ARBPROC) (GLint location, GLint64 x, GLint64 y); +typedef void (APIENTRYP PFNGLUNIFORM3I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z); +typedef void (APIENTRYP PFNGLUNIFORM4I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +typedef void (APIENTRYP PFNGLUNIFORM1I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM2I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM3I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM4I64VARBPROC) (GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM1UI64ARBPROC) (GLint location, GLuint64 x); +typedef void (APIENTRYP PFNGLUNIFORM2UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y); +typedef void (APIENTRYP PFNGLUNIFORM3UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +typedef void (APIENTRYP PFNGLUNIFORM4UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +typedef void (APIENTRYP PFNGLUNIFORM1UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM2UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM3UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLUNIFORM4UI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLGETUNIFORMI64VARBPROC) (GLuint program, GLint location, GLint64 *params); +typedef void (APIENTRYP PFNGLGETUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLuint64 *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint64 *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint64 *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64ARBPROC) (GLuint program, GLint location, GLint64 x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64ARBPROC) (GLuint program, GLint location, GLuint64 x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniform1i64ARB (GLint location, GLint64 x); +GLAPI void APIENTRY glUniform2i64ARB (GLint location, GLint64 x, GLint64 y); +GLAPI void APIENTRY glUniform3i64ARB (GLint location, GLint64 x, GLint64 y, GLint64 z); +GLAPI void APIENTRY glUniform4i64ARB (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +GLAPI void APIENTRY glUniform1i64vARB (GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glUniform2i64vARB (GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glUniform3i64vARB (GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glUniform4i64vARB (GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glUniform1ui64ARB (GLint location, GLuint64 x); +GLAPI void APIENTRY glUniform2ui64ARB (GLint location, GLuint64 x, GLuint64 y); +GLAPI void APIENTRY glUniform3ui64ARB (GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +GLAPI void APIENTRY glUniform4ui64ARB (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +GLAPI void APIENTRY glUniform1ui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glUniform2ui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glUniform3ui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glUniform4ui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glGetUniformi64vARB (GLuint program, GLint location, GLint64 *params); +GLAPI void APIENTRY glGetUniformui64vARB (GLuint program, GLint location, GLuint64 *params); +GLAPI void APIENTRY glGetnUniformi64vARB (GLuint program, GLint location, GLsizei bufSize, GLint64 *params); +GLAPI void APIENTRY glGetnUniformui64vARB (GLuint program, GLint location, GLsizei bufSize, GLuint64 *params); +GLAPI void APIENTRY glProgramUniform1i64ARB (GLuint program, GLint location, GLint64 x); +GLAPI void APIENTRY glProgramUniform2i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y); +GLAPI void APIENTRY glProgramUniform3i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z); +GLAPI void APIENTRY glProgramUniform4i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +GLAPI void APIENTRY glProgramUniform1i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glProgramUniform2i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glProgramUniform3i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glProgramUniform4i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value); +GLAPI void APIENTRY glProgramUniform1ui64ARB (GLuint program, GLint location, GLuint64 x); +GLAPI void APIENTRY glProgramUniform2ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y); +GLAPI void APIENTRY glProgramUniform3ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +GLAPI void APIENTRY glProgramUniform4ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +GLAPI void APIENTRY glProgramUniform1ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniform2ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniform3ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniform4ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value); +#endif +#endif /* GL_ARB_gpu_shader_int64 */ + +#ifndef GL_ARB_half_float_pixel +#define GL_ARB_half_float_pixel 1 +typedef khronos_uint16_t GLhalfARB; +#define GL_HALF_FLOAT_ARB 0x140B +#endif /* GL_ARB_half_float_pixel */ + +#ifndef GL_ARB_half_float_vertex +#define GL_ARB_half_float_vertex 1 +#endif /* GL_ARB_half_float_vertex */ + +#ifndef GL_ARB_imaging +#define GL_ARB_imaging 1 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_CONSTANT_BORDER 0x8151 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, void *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, void *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +GLAPI void APIENTRY glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glGetColorTable (GLenum target, GLenum format, GLenum type, void *table); +GLAPI void APIENTRY glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params); +GLAPI void APIENTRY glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glConvolutionParameteri (GLenum target, GLenum pname, GLint params); +GLAPI void APIENTRY glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, void *image); +GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSeparableFilter (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +GLAPI void APIENTRY glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +GLAPI void APIENTRY glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glMinmax (GLenum target, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glResetHistogram (GLenum target); +GLAPI void APIENTRY glResetMinmax (GLenum target); +#endif +#endif /* GL_ARB_imaging */ + +#ifndef GL_ARB_indirect_parameters +#define GL_ARB_indirect_parameters 1 +#define GL_PARAMETER_BUFFER_ARB 0x80EE +#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectCountARB (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirectCountARB (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#endif +#endif /* GL_ARB_indirect_parameters */ + +#ifndef GL_ARB_instanced_arrays +#define GL_ARB_instanced_arrays 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribDivisorARB (GLuint index, GLuint divisor); +#endif +#endif /* GL_ARB_instanced_arrays */ + +#ifndef GL_ARB_internalformat_query +#define GL_ARB_internalformat_query 1 +#endif /* GL_ARB_internalformat_query */ + +#ifndef GL_ARB_internalformat_query2 +#define GL_ARB_internalformat_query2 1 +#define GL_SRGB_DECODE_ARB 0x8299 +#define GL_VIEW_CLASS_EAC_R11 0x9383 +#define GL_VIEW_CLASS_EAC_RG11 0x9384 +#define GL_VIEW_CLASS_ETC2_RGB 0x9385 +#define GL_VIEW_CLASS_ETC2_RGBA 0x9386 +#define GL_VIEW_CLASS_ETC2_EAC_RGBA 0x9387 +#define GL_VIEW_CLASS_ASTC_4x4_RGBA 0x9388 +#define GL_VIEW_CLASS_ASTC_5x4_RGBA 0x9389 +#define GL_VIEW_CLASS_ASTC_5x5_RGBA 0x938A +#define GL_VIEW_CLASS_ASTC_6x5_RGBA 0x938B +#define GL_VIEW_CLASS_ASTC_6x6_RGBA 0x938C +#define GL_VIEW_CLASS_ASTC_8x5_RGBA 0x938D +#define GL_VIEW_CLASS_ASTC_8x6_RGBA 0x938E +#define GL_VIEW_CLASS_ASTC_8x8_RGBA 0x938F +#define GL_VIEW_CLASS_ASTC_10x5_RGBA 0x9390 +#define GL_VIEW_CLASS_ASTC_10x6_RGBA 0x9391 +#define GL_VIEW_CLASS_ASTC_10x8_RGBA 0x9392 +#define GL_VIEW_CLASS_ASTC_10x10_RGBA 0x9393 +#define GL_VIEW_CLASS_ASTC_12x10_RGBA 0x9394 +#define GL_VIEW_CLASS_ASTC_12x12_RGBA 0x9395 +#endif /* GL_ARB_internalformat_query2 */ + +#ifndef GL_ARB_invalidate_subdata +#define GL_ARB_invalidate_subdata 1 +#endif /* GL_ARB_invalidate_subdata */ + +#ifndef GL_ARB_map_buffer_alignment +#define GL_ARB_map_buffer_alignment 1 +#endif /* GL_ARB_map_buffer_alignment */ + +#ifndef GL_ARB_map_buffer_range +#define GL_ARB_map_buffer_range 1 +#endif /* GL_ARB_map_buffer_range */ + +#ifndef GL_ARB_matrix_palette +#define GL_ARB_matrix_palette 1 +#define GL_MATRIX_PALETTE_ARB 0x8840 +#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 +#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 +#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 +#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 +#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 +#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 +#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 +#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 +typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); +typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint index); +GLAPI void APIENTRY glMatrixIndexubvARB (GLint size, const GLubyte *indices); +GLAPI void APIENTRY glMatrixIndexusvARB (GLint size, const GLushort *indices); +GLAPI void APIENTRY glMatrixIndexuivARB (GLint size, const GLuint *indices); +GLAPI void APIENTRY glMatrixIndexPointerARB (GLint size, GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_ARB_matrix_palette */ + +#ifndef GL_ARB_multi_bind +#define GL_ARB_multi_bind 1 +#endif /* GL_ARB_multi_bind */ + +#ifndef GL_ARB_multi_draw_indirect +#define GL_ARB_multi_draw_indirect 1 +#endif /* GL_ARB_multi_draw_indirect */ + +#ifndef GL_ARB_multisample +#define GL_ARB_multisample 1 +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLES_ARB 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLfloat value, GLboolean invert); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleCoverageARB (GLfloat value, GLboolean invert); +#endif +#endif /* GL_ARB_multisample */ + +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 +typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTextureARB (GLenum texture); +GLAPI void APIENTRY glClientActiveTextureARB (GLenum texture); +GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum target, GLdouble s); +GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum target, GLfloat s); +GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum target, GLint s); +GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum target, GLshort s); +GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum target, GLdouble s, GLdouble t); +GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum target, GLfloat s, GLfloat t); +GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum target, GLint s, GLint t); +GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum target, GLshort s, GLshort t); +GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum target, GLint s, GLint t, GLint r); +GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum target, const GLshort *v); +#endif +#endif /* GL_ARB_multitexture */ + +#ifndef GL_ARB_occlusion_query +#define GL_ARB_occlusion_query 1 +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 +#define GL_CURRENT_QUERY_ARB 0x8865 +#define GL_QUERY_RESULT_ARB 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +#define GL_SAMPLES_PASSED_ARB 0x8914 +typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueriesARB (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteQueriesARB (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsQueryARB (GLuint id); +GLAPI void APIENTRY glBeginQueryARB (GLenum target, GLuint id); +GLAPI void APIENTRY glEndQueryARB (GLenum target); +GLAPI void APIENTRY glGetQueryivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectivARB (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint id, GLenum pname, GLuint *params); +#endif +#endif /* GL_ARB_occlusion_query */ + +#ifndef GL_ARB_occlusion_query2 +#define GL_ARB_occlusion_query2 1 +#endif /* GL_ARB_occlusion_query2 */ + +#ifndef GL_ARB_parallel_shader_compile +#define GL_ARB_parallel_shader_compile 1 +#define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0 +#define GL_COMPLETION_STATUS_ARB 0x91B1 +typedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSARBPROC) (GLuint count); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMaxShaderCompilerThreadsARB (GLuint count); +#endif +#endif /* GL_ARB_parallel_shader_compile */ + +#ifndef GL_ARB_pipeline_statistics_query +#define GL_ARB_pipeline_statistics_query 1 +#define GL_VERTICES_SUBMITTED_ARB 0x82EE +#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF +#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0 +#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1 +#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2 +#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3 +#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4 +#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5 +#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6 +#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7 +#endif /* GL_ARB_pipeline_statistics_query */ + +#ifndef GL_ARB_pixel_buffer_object +#define GL_ARB_pixel_buffer_object 1 +#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF +#endif /* GL_ARB_pixel_buffer_object */ + +#ifndef GL_ARB_point_parameters +#define GL_ARB_point_parameters 1 +#define GL_POINT_SIZE_MIN_ARB 0x8126 +#define GL_POINT_SIZE_MAX_ARB 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 +typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfARB (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvARB (GLenum pname, const GLfloat *params); +#endif +#endif /* GL_ARB_point_parameters */ + +#ifndef GL_ARB_point_sprite +#define GL_ARB_point_sprite 1 +#define GL_POINT_SPRITE_ARB 0x8861 +#define GL_COORD_REPLACE_ARB 0x8862 +#endif /* GL_ARB_point_sprite */ + +#ifndef GL_ARB_polygon_offset_clamp +#define GL_ARB_polygon_offset_clamp 1 +#endif /* GL_ARB_polygon_offset_clamp */ + +#ifndef GL_ARB_post_depth_coverage +#define GL_ARB_post_depth_coverage 1 +#endif /* GL_ARB_post_depth_coverage */ + +#ifndef GL_ARB_program_interface_query +#define GL_ARB_program_interface_query 1 +#endif /* GL_ARB_program_interface_query */ + +#ifndef GL_ARB_provoking_vertex +#define GL_ARB_provoking_vertex 1 +#endif /* GL_ARB_provoking_vertex */ + +#ifndef GL_ARB_query_buffer_object +#define GL_ARB_query_buffer_object 1 +#endif /* GL_ARB_query_buffer_object */ + +#ifndef GL_ARB_robust_buffer_access_behavior +#define GL_ARB_robust_buffer_access_behavior 1 +#endif /* GL_ARB_robust_buffer_access_behavior */ + +#ifndef GL_ARB_robustness +#define GL_ARB_robustness 1 +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 +typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); +typedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); +typedef void (APIENTRYP PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void *img); +typedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +typedef void (APIENTRYP PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +typedef void (APIENTRYP PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +typedef void (APIENTRYP PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +typedef void (APIENTRYP PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort *values); +typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte *pattern); +typedef void (APIENTRYP PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +typedef void (APIENTRYP PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +typedef void (APIENTRYP PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLenum APIENTRY glGetGraphicsResetStatusARB (void); +GLAPI void APIENTRY glGetnTexImageARB (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); +GLAPI void APIENTRY glReadnPixelsARB (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GLAPI void APIENTRY glGetnCompressedTexImageARB (GLenum target, GLint lod, GLsizei bufSize, void *img); +GLAPI void APIENTRY glGetnUniformfvARB (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GLAPI void APIENTRY glGetnUniformivARB (GLuint program, GLint location, GLsizei bufSize, GLint *params); +GLAPI void APIENTRY glGetnUniformuivARB (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +GLAPI void APIENTRY glGetnUniformdvARB (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +GLAPI void APIENTRY glGetnMapdvARB (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +GLAPI void APIENTRY glGetnMapfvARB (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +GLAPI void APIENTRY glGetnMapivARB (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +GLAPI void APIENTRY glGetnPixelMapfvARB (GLenum map, GLsizei bufSize, GLfloat *values); +GLAPI void APIENTRY glGetnPixelMapuivARB (GLenum map, GLsizei bufSize, GLuint *values); +GLAPI void APIENTRY glGetnPixelMapusvARB (GLenum map, GLsizei bufSize, GLushort *values); +GLAPI void APIENTRY glGetnPolygonStippleARB (GLsizei bufSize, GLubyte *pattern); +GLAPI void APIENTRY glGetnColorTableARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +GLAPI void APIENTRY glGetnConvolutionFilterARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +GLAPI void APIENTRY glGetnSeparableFilterARB (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +GLAPI void APIENTRY glGetnHistogramARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +GLAPI void APIENTRY glGetnMinmaxARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +#endif +#endif /* GL_ARB_robustness */ + +#ifndef GL_ARB_robustness_isolation +#define GL_ARB_robustness_isolation 1 +#endif /* GL_ARB_robustness_isolation */ + +#ifndef GL_ARB_sample_locations +#define GL_ARB_sample_locations 1 +#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D +#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E +#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340 +#define GL_SAMPLE_LOCATION_ARB 0x8E50 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341 +#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342 +#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343 +typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLEVALUATEDEPTHVALUESARBPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferSampleLocationsfvARB (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glNamedFramebufferSampleLocationsfvARB (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glEvaluateDepthValuesARB (void); +#endif +#endif /* GL_ARB_sample_locations */ + +#ifndef GL_ARB_sample_shading +#define GL_ARB_sample_shading 1 +#define GL_SAMPLE_SHADING_ARB 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC) (GLfloat value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMinSampleShadingARB (GLfloat value); +#endif +#endif /* GL_ARB_sample_shading */ + +#ifndef GL_ARB_sampler_objects +#define GL_ARB_sampler_objects 1 +#endif /* GL_ARB_sampler_objects */ + +#ifndef GL_ARB_seamless_cube_map +#define GL_ARB_seamless_cube_map 1 +#endif /* GL_ARB_seamless_cube_map */ + +#ifndef GL_ARB_seamless_cubemap_per_texture +#define GL_ARB_seamless_cubemap_per_texture 1 +#endif /* GL_ARB_seamless_cubemap_per_texture */ + +#ifndef GL_ARB_separate_shader_objects +#define GL_ARB_separate_shader_objects 1 +#endif /* GL_ARB_separate_shader_objects */ + +#ifndef GL_ARB_shader_atomic_counter_ops +#define GL_ARB_shader_atomic_counter_ops 1 +#endif /* GL_ARB_shader_atomic_counter_ops */ + +#ifndef GL_ARB_shader_atomic_counters +#define GL_ARB_shader_atomic_counters 1 +#endif /* GL_ARB_shader_atomic_counters */ + +#ifndef GL_ARB_shader_ballot +#define GL_ARB_shader_ballot 1 +#endif /* GL_ARB_shader_ballot */ + +#ifndef GL_ARB_shader_bit_encoding +#define GL_ARB_shader_bit_encoding 1 +#endif /* GL_ARB_shader_bit_encoding */ + +#ifndef GL_ARB_shader_clock +#define GL_ARB_shader_clock 1 +#endif /* GL_ARB_shader_clock */ + +#ifndef GL_ARB_shader_draw_parameters +#define GL_ARB_shader_draw_parameters 1 +#endif /* GL_ARB_shader_draw_parameters */ + +#ifndef GL_ARB_shader_group_vote +#define GL_ARB_shader_group_vote 1 +#endif /* GL_ARB_shader_group_vote */ + +#ifndef GL_ARB_shader_image_load_store +#define GL_ARB_shader_image_load_store 1 +#endif /* GL_ARB_shader_image_load_store */ + +#ifndef GL_ARB_shader_image_size +#define GL_ARB_shader_image_size 1 +#endif /* GL_ARB_shader_image_size */ + +#ifndef GL_ARB_shader_objects +#define GL_ARB_shader_objects 1 +#ifdef __APPLE__ +typedef void *GLhandleARB; +#else +typedef unsigned int GLhandleARB; +#endif +typedef char GLcharARB; +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 +typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); +typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); +typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); +typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void); +typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); +typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB obj); +GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum pname); +GLAPI void APIENTRY glDetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj); +GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum shaderType); +GLAPI void APIENTRY glShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); +GLAPI void APIENTRY glCompileShaderARB (GLhandleARB shaderObj); +GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void); +GLAPI void APIENTRY glAttachObjectARB (GLhandleARB containerObj, GLhandleARB obj); +GLAPI void APIENTRY glLinkProgramARB (GLhandleARB programObj); +GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB programObj); +GLAPI void APIENTRY glValidateProgramARB (GLhandleARB programObj); +GLAPI void APIENTRY glUniform1fARB (GLint location, GLfloat v0); +GLAPI void APIENTRY glUniform2fARB (GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glUniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glUniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glUniform1iARB (GLint location, GLint v0); +GLAPI void APIENTRY glUniform2iARB (GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glUniform3iARB (GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glUniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glUniform1fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform2fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform3fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform4fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform1ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform2ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform3ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform4ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB programObj, const GLcharARB *name); +GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat *params); +GLAPI void APIENTRY glGetUniformivARB (GLhandleARB programObj, GLint location, GLint *params); +GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +#endif +#endif /* GL_ARB_shader_objects */ + +#ifndef GL_ARB_shader_precision +#define GL_ARB_shader_precision 1 +#endif /* GL_ARB_shader_precision */ + +#ifndef GL_ARB_shader_stencil_export +#define GL_ARB_shader_stencil_export 1 +#endif /* GL_ARB_shader_stencil_export */ + +#ifndef GL_ARB_shader_storage_buffer_object +#define GL_ARB_shader_storage_buffer_object 1 +#endif /* GL_ARB_shader_storage_buffer_object */ + +#ifndef GL_ARB_shader_subroutine +#define GL_ARB_shader_subroutine 1 +#endif /* GL_ARB_shader_subroutine */ + +#ifndef GL_ARB_shader_texture_image_samples +#define GL_ARB_shader_texture_image_samples 1 +#endif /* GL_ARB_shader_texture_image_samples */ + +#ifndef GL_ARB_shader_texture_lod +#define GL_ARB_shader_texture_lod 1 +#endif /* GL_ARB_shader_texture_lod */ + +#ifndef GL_ARB_shader_viewport_layer_array +#define GL_ARB_shader_viewport_layer_array 1 +#endif /* GL_ARB_shader_viewport_layer_array */ + +#ifndef GL_ARB_shading_language_100 +#define GL_ARB_shading_language_100 1 +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C +#endif /* GL_ARB_shading_language_100 */ + +#ifndef GL_ARB_shading_language_420pack +#define GL_ARB_shading_language_420pack 1 +#endif /* GL_ARB_shading_language_420pack */ + +#ifndef GL_ARB_shading_language_include +#define GL_ARB_shading_language_include 1 +#define GL_SHADER_INCLUDE_ARB 0x8DAE +#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 +#define GL_NAMED_STRING_TYPE_ARB 0x8DEA +typedef void (APIENTRYP PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); +typedef void (APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); +typedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); +typedef void (APIENTRYP PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); +typedef void (APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar *name, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glNamedStringARB (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); +GLAPI void APIENTRY glDeleteNamedStringARB (GLint namelen, const GLchar *name); +GLAPI void APIENTRY glCompileShaderIncludeARB (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); +GLAPI GLboolean APIENTRY glIsNamedStringARB (GLint namelen, const GLchar *name); +GLAPI void APIENTRY glGetNamedStringARB (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); +GLAPI void APIENTRY glGetNamedStringivARB (GLint namelen, const GLchar *name, GLenum pname, GLint *params); +#endif +#endif /* GL_ARB_shading_language_include */ + +#ifndef GL_ARB_shading_language_packing +#define GL_ARB_shading_language_packing 1 +#endif /* GL_ARB_shading_language_packing */ + +#ifndef GL_ARB_shadow +#define GL_ARB_shadow 1 +#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C +#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D +#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E +#endif /* GL_ARB_shadow */ + +#ifndef GL_ARB_shadow_ambient +#define GL_ARB_shadow_ambient 1 +#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF +#endif /* GL_ARB_shadow_ambient */ + +#ifndef GL_ARB_sparse_buffer +#define GL_ARB_sparse_buffer 1 +#define GL_SPARSE_STORAGE_BIT_ARB 0x0400 +#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8 +typedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTARBPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); +typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferPageCommitmentARB (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); +GLAPI void APIENTRY glNamedBufferPageCommitmentEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +GLAPI void APIENTRY glNamedBufferPageCommitmentARB (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); +#endif +#endif /* GL_ARB_sparse_buffer */ + +#ifndef GL_ARB_sparse_texture +#define GL_ARB_sparse_texture 1 +#define GL_TEXTURE_SPARSE_ARB 0x91A6 +#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 +#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA +#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 +#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A +#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 +typedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexPageCommitmentARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +#endif +#endif /* GL_ARB_sparse_texture */ + +#ifndef GL_ARB_sparse_texture2 +#define GL_ARB_sparse_texture2 1 +#endif /* GL_ARB_sparse_texture2 */ + +#ifndef GL_ARB_sparse_texture_clamp +#define GL_ARB_sparse_texture_clamp 1 +#endif /* GL_ARB_sparse_texture_clamp */ + +#ifndef GL_ARB_spirv_extensions +#define GL_ARB_spirv_extensions 1 +#endif /* GL_ARB_spirv_extensions */ + +#ifndef GL_ARB_stencil_texturing +#define GL_ARB_stencil_texturing 1 +#endif /* GL_ARB_stencil_texturing */ + +#ifndef GL_ARB_sync +#define GL_ARB_sync 1 +#endif /* GL_ARB_sync */ + +#ifndef GL_ARB_tessellation_shader +#define GL_ARB_tessellation_shader 1 +#endif /* GL_ARB_tessellation_shader */ + +#ifndef GL_ARB_texture_barrier +#define GL_ARB_texture_barrier 1 +#endif /* GL_ARB_texture_barrier */ + +#ifndef GL_ARB_texture_border_clamp +#define GL_ARB_texture_border_clamp 1 +#define GL_CLAMP_TO_BORDER_ARB 0x812D +#endif /* GL_ARB_texture_border_clamp */ + +#ifndef GL_ARB_texture_buffer_object +#define GL_ARB_texture_buffer_object 1 +#define GL_TEXTURE_BUFFER_ARB 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E +typedef void (APIENTRYP PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBufferARB (GLenum target, GLenum internalformat, GLuint buffer); +#endif +#endif /* GL_ARB_texture_buffer_object */ + +#ifndef GL_ARB_texture_buffer_object_rgb32 +#define GL_ARB_texture_buffer_object_rgb32 1 +#endif /* GL_ARB_texture_buffer_object_rgb32 */ + +#ifndef GL_ARB_texture_buffer_range +#define GL_ARB_texture_buffer_range 1 +#endif /* GL_ARB_texture_buffer_range */ + +#ifndef GL_ARB_texture_compression +#define GL_ARB_texture_compression 1 +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, void *img); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum target, GLint level, void *img); +#endif +#endif /* GL_ARB_texture_compression */ + +#ifndef GL_ARB_texture_compression_bptc +#define GL_ARB_texture_compression_bptc 1 +#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F +#endif /* GL_ARB_texture_compression_bptc */ + +#ifndef GL_ARB_texture_compression_rgtc +#define GL_ARB_texture_compression_rgtc 1 +#endif /* GL_ARB_texture_compression_rgtc */ + +#ifndef GL_ARB_texture_cube_map +#define GL_ARB_texture_cube_map 1 +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C +#endif /* GL_ARB_texture_cube_map */ + +#ifndef GL_ARB_texture_cube_map_array +#define GL_ARB_texture_cube_map_array 1 +#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F +#endif /* GL_ARB_texture_cube_map_array */ + +#ifndef GL_ARB_texture_env_add +#define GL_ARB_texture_env_add 1 +#endif /* GL_ARB_texture_env_add */ + +#ifndef GL_ARB_texture_env_combine +#define GL_ARB_texture_env_combine 1 +#define GL_COMBINE_ARB 0x8570 +#define GL_COMBINE_RGB_ARB 0x8571 +#define GL_COMBINE_ALPHA_ARB 0x8572 +#define GL_SOURCE0_RGB_ARB 0x8580 +#define GL_SOURCE1_RGB_ARB 0x8581 +#define GL_SOURCE2_RGB_ARB 0x8582 +#define GL_SOURCE0_ALPHA_ARB 0x8588 +#define GL_SOURCE1_ALPHA_ARB 0x8589 +#define GL_SOURCE2_ALPHA_ARB 0x858A +#define GL_OPERAND0_RGB_ARB 0x8590 +#define GL_OPERAND1_RGB_ARB 0x8591 +#define GL_OPERAND2_RGB_ARB 0x8592 +#define GL_OPERAND0_ALPHA_ARB 0x8598 +#define GL_OPERAND1_ALPHA_ARB 0x8599 +#define GL_OPERAND2_ALPHA_ARB 0x859A +#define GL_RGB_SCALE_ARB 0x8573 +#define GL_ADD_SIGNED_ARB 0x8574 +#define GL_INTERPOLATE_ARB 0x8575 +#define GL_SUBTRACT_ARB 0x84E7 +#define GL_CONSTANT_ARB 0x8576 +#define GL_PRIMARY_COLOR_ARB 0x8577 +#define GL_PREVIOUS_ARB 0x8578 +#endif /* GL_ARB_texture_env_combine */ + +#ifndef GL_ARB_texture_env_crossbar +#define GL_ARB_texture_env_crossbar 1 +#endif /* GL_ARB_texture_env_crossbar */ + +#ifndef GL_ARB_texture_env_dot3 +#define GL_ARB_texture_env_dot3 1 +#define GL_DOT3_RGB_ARB 0x86AE +#define GL_DOT3_RGBA_ARB 0x86AF +#endif /* GL_ARB_texture_env_dot3 */ + +#ifndef GL_ARB_texture_filter_anisotropic +#define GL_ARB_texture_filter_anisotropic 1 +#endif /* GL_ARB_texture_filter_anisotropic */ + +#ifndef GL_ARB_texture_filter_minmax +#define GL_ARB_texture_filter_minmax 1 +#define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366 +#define GL_WEIGHTED_AVERAGE_ARB 0x9367 +#endif /* GL_ARB_texture_filter_minmax */ + +#ifndef GL_ARB_texture_float +#define GL_ARB_texture_float 1 +#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 +#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 +#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 +#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 +#define GL_RGBA32F_ARB 0x8814 +#define GL_RGB32F_ARB 0x8815 +#define GL_ALPHA32F_ARB 0x8816 +#define GL_INTENSITY32F_ARB 0x8817 +#define GL_LUMINANCE32F_ARB 0x8818 +#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 +#define GL_RGBA16F_ARB 0x881A +#define GL_RGB16F_ARB 0x881B +#define GL_ALPHA16F_ARB 0x881C +#define GL_INTENSITY16F_ARB 0x881D +#define GL_LUMINANCE16F_ARB 0x881E +#define GL_LUMINANCE_ALPHA16F_ARB 0x881F +#endif /* GL_ARB_texture_float */ + +#ifndef GL_ARB_texture_gather +#define GL_ARB_texture_gather 1 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F +#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F +#endif /* GL_ARB_texture_gather */ + +#ifndef GL_ARB_texture_mirror_clamp_to_edge +#define GL_ARB_texture_mirror_clamp_to_edge 1 +#endif /* GL_ARB_texture_mirror_clamp_to_edge */ + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_ARB_texture_mirrored_repeat 1 +#define GL_MIRRORED_REPEAT_ARB 0x8370 +#endif /* GL_ARB_texture_mirrored_repeat */ + +#ifndef GL_ARB_texture_multisample +#define GL_ARB_texture_multisample 1 +#endif /* GL_ARB_texture_multisample */ + +#ifndef GL_ARB_texture_non_power_of_two +#define GL_ARB_texture_non_power_of_two 1 +#endif /* GL_ARB_texture_non_power_of_two */ + +#ifndef GL_ARB_texture_query_levels +#define GL_ARB_texture_query_levels 1 +#endif /* GL_ARB_texture_query_levels */ + +#ifndef GL_ARB_texture_query_lod +#define GL_ARB_texture_query_lod 1 +#endif /* GL_ARB_texture_query_lod */ + +#ifndef GL_ARB_texture_rectangle +#define GL_ARB_texture_rectangle 1 +#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 +#endif /* GL_ARB_texture_rectangle */ + +#ifndef GL_ARB_texture_rg +#define GL_ARB_texture_rg 1 +#endif /* GL_ARB_texture_rg */ + +#ifndef GL_ARB_texture_rgb10_a2ui +#define GL_ARB_texture_rgb10_a2ui 1 +#endif /* GL_ARB_texture_rgb10_a2ui */ + +#ifndef GL_ARB_texture_stencil8 +#define GL_ARB_texture_stencil8 1 +#endif /* GL_ARB_texture_stencil8 */ + +#ifndef GL_ARB_texture_storage +#define GL_ARB_texture_storage 1 +#endif /* GL_ARB_texture_storage */ + +#ifndef GL_ARB_texture_storage_multisample +#define GL_ARB_texture_storage_multisample 1 +#endif /* GL_ARB_texture_storage_multisample */ + +#ifndef GL_ARB_texture_swizzle +#define GL_ARB_texture_swizzle 1 +#endif /* GL_ARB_texture_swizzle */ + +#ifndef GL_ARB_texture_view +#define GL_ARB_texture_view 1 +#endif /* GL_ARB_texture_view */ + +#ifndef GL_ARB_timer_query +#define GL_ARB_timer_query 1 +#endif /* GL_ARB_timer_query */ + +#ifndef GL_ARB_transform_feedback2 +#define GL_ARB_transform_feedback2 1 +#endif /* GL_ARB_transform_feedback2 */ + +#ifndef GL_ARB_transform_feedback3 +#define GL_ARB_transform_feedback3 1 +#endif /* GL_ARB_transform_feedback3 */ + +#ifndef GL_ARB_transform_feedback_instanced +#define GL_ARB_transform_feedback_instanced 1 +#endif /* GL_ARB_transform_feedback_instanced */ + +#ifndef GL_ARB_transform_feedback_overflow_query +#define GL_ARB_transform_feedback_overflow_query 1 +#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC +#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED +#endif /* GL_ARB_transform_feedback_overflow_query */ + +#ifndef GL_ARB_transpose_matrix +#define GL_ARB_transpose_matrix 1 +#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *m); +GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *m); +GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *m); +GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *m); +#endif +#endif /* GL_ARB_transpose_matrix */ + +#ifndef GL_ARB_uniform_buffer_object +#define GL_ARB_uniform_buffer_object 1 +#endif /* GL_ARB_uniform_buffer_object */ + +#ifndef GL_ARB_vertex_array_bgra +#define GL_ARB_vertex_array_bgra 1 +#endif /* GL_ARB_vertex_array_bgra */ + +#ifndef GL_ARB_vertex_array_object +#define GL_ARB_vertex_array_object 1 +#endif /* GL_ARB_vertex_array_object */ + +#ifndef GL_ARB_vertex_attrib_64bit +#define GL_ARB_vertex_attrib_64bit 1 +#endif /* GL_ARB_vertex_attrib_64bit */ + +#ifndef GL_ARB_vertex_attrib_binding +#define GL_ARB_vertex_attrib_binding 1 +#endif /* GL_ARB_vertex_attrib_binding */ + +#ifndef GL_ARB_vertex_blend +#define GL_ARB_vertex_blend 1 +#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 +#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 +#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 +#define GL_VERTEX_BLEND_ARB 0x86A7 +#define GL_CURRENT_WEIGHT_ARB 0x86A8 +#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA +#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB +#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC +#define GL_WEIGHT_ARRAY_ARB 0x86AD +#define GL_MODELVIEW0_ARB 0x1700 +#define GL_MODELVIEW1_ARB 0x850A +#define GL_MODELVIEW2_ARB 0x8722 +#define GL_MODELVIEW3_ARB 0x8723 +#define GL_MODELVIEW4_ARB 0x8724 +#define GL_MODELVIEW5_ARB 0x8725 +#define GL_MODELVIEW6_ARB 0x8726 +#define GL_MODELVIEW7_ARB 0x8727 +#define GL_MODELVIEW8_ARB 0x8728 +#define GL_MODELVIEW9_ARB 0x8729 +#define GL_MODELVIEW10_ARB 0x872A +#define GL_MODELVIEW11_ARB 0x872B +#define GL_MODELVIEW12_ARB 0x872C +#define GL_MODELVIEW13_ARB 0x872D +#define GL_MODELVIEW14_ARB 0x872E +#define GL_MODELVIEW15_ARB 0x872F +#define GL_MODELVIEW16_ARB 0x8730 +#define GL_MODELVIEW17_ARB 0x8731 +#define GL_MODELVIEW18_ARB 0x8732 +#define GL_MODELVIEW19_ARB 0x8733 +#define GL_MODELVIEW20_ARB 0x8734 +#define GL_MODELVIEW21_ARB 0x8735 +#define GL_MODELVIEW22_ARB 0x8736 +#define GL_MODELVIEW23_ARB 0x8737 +#define GL_MODELVIEW24_ARB 0x8738 +#define GL_MODELVIEW25_ARB 0x8739 +#define GL_MODELVIEW26_ARB 0x873A +#define GL_MODELVIEW27_ARB 0x873B +#define GL_MODELVIEW28_ARB 0x873C +#define GL_MODELVIEW29_ARB 0x873D +#define GL_MODELVIEW30_ARB 0x873E +#define GL_MODELVIEW31_ARB 0x873F +typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights); +typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights); +typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights); +typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights); +typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights); +typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights); +typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWeightbvARB (GLint size, const GLbyte *weights); +GLAPI void APIENTRY glWeightsvARB (GLint size, const GLshort *weights); +GLAPI void APIENTRY glWeightivARB (GLint size, const GLint *weights); +GLAPI void APIENTRY glWeightfvARB (GLint size, const GLfloat *weights); +GLAPI void APIENTRY glWeightdvARB (GLint size, const GLdouble *weights); +GLAPI void APIENTRY glWeightubvARB (GLint size, const GLubyte *weights); +GLAPI void APIENTRY glWeightusvARB (GLint size, const GLushort *weights); +GLAPI void APIENTRY glWeightuivARB (GLint size, const GLuint *weights); +GLAPI void APIENTRY glWeightPointerARB (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glVertexBlendARB (GLint count); +#endif +#endif /* GL_ARB_vertex_blend */ + +#ifndef GL_ARB_vertex_buffer_object +#define GL_ARB_vertex_buffer_object 1 +typedef khronos_ssize_t GLsizeiptrARB; +typedef khronos_intptr_t GLintptrARB; +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_WRITE_ONLY_ARB 0x88B9 +#define GL_READ_WRITE_ARB 0x88BA +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_DYNAMIC_COPY_ARB 0x88EA +typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); +typedef void *(APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindBufferARB (GLenum target, GLuint buffer); +GLAPI void APIENTRY glDeleteBuffersARB (GLsizei n, const GLuint *buffers); +GLAPI void APIENTRY glGenBuffersARB (GLsizei n, GLuint *buffers); +GLAPI GLboolean APIENTRY glIsBufferARB (GLuint buffer); +GLAPI void APIENTRY glBufferDataARB (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); +GLAPI void APIENTRY glBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); +GLAPI void APIENTRY glGetBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); +GLAPI void *APIENTRY glMapBufferARB (GLenum target, GLenum access); +GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum target); +GLAPI void APIENTRY glGetBufferParameterivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetBufferPointervARB (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_ARB_vertex_buffer_object */ + +#ifndef GL_ARB_vertex_program +#define GL_ARB_vertex_program 1 +#define GL_COLOR_SUM_ARB 0x8458 +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, void **pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttrib1dARB (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1fARB (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1sARB (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2dARB (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2fARB (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2sARB (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3sARB (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4sARB (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribPointerARB (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint index); +GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint index); +GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribivARB (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint index, GLenum pname, void **pointer); +#endif +#endif /* GL_ARB_vertex_program */ + +#ifndef GL_ARB_vertex_shader +#define GL_ARB_vertex_shader 1 +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB programObj, GLuint index, const GLcharARB *name); +GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB programObj, const GLcharARB *name); +#endif +#endif /* GL_ARB_vertex_shader */ + +#ifndef GL_ARB_vertex_type_10f_11f_11f_rev +#define GL_ARB_vertex_type_10f_11f_11f_rev 1 +#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ + +#ifndef GL_ARB_vertex_type_2_10_10_10_rev +#define GL_ARB_vertex_type_2_10_10_10_rev 1 +#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ + +#ifndef GL_ARB_viewport_array +#define GL_ARB_viewport_array 1 +typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYDVNVPROC) (GLuint first, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDDNVPROC) (GLuint index, GLdouble n, GLdouble f); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthRangeArraydvNV (GLuint first, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glDepthRangeIndexeddNV (GLuint index, GLdouble n, GLdouble f); +#endif +#endif /* GL_ARB_viewport_array */ + +#ifndef GL_ARB_window_pos +#define GL_ARB_window_pos 1 +typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dARB (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2fARB (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2iARB (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2ivARB (const GLint *v); +GLAPI void APIENTRY glWindowPos2sARB (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2svARB (const GLshort *v); +GLAPI void APIENTRY glWindowPos3dARB (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3fARB (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3iARB (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3ivARB (const GLint *v); +GLAPI void APIENTRY glWindowPos3sARB (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3svARB (const GLshort *v); +#endif +#endif /* GL_ARB_window_pos */ + +#ifndef GL_KHR_blend_equation_advanced +#define GL_KHR_blend_equation_advanced 1 +#define GL_MULTIPLY_KHR 0x9294 +#define GL_SCREEN_KHR 0x9295 +#define GL_OVERLAY_KHR 0x9296 +#define GL_DARKEN_KHR 0x9297 +#define GL_LIGHTEN_KHR 0x9298 +#define GL_COLORDODGE_KHR 0x9299 +#define GL_COLORBURN_KHR 0x929A +#define GL_HARDLIGHT_KHR 0x929B +#define GL_SOFTLIGHT_KHR 0x929C +#define GL_DIFFERENCE_KHR 0x929E +#define GL_EXCLUSION_KHR 0x92A0 +#define GL_HSL_HUE_KHR 0x92AD +#define GL_HSL_SATURATION_KHR 0x92AE +#define GL_HSL_COLOR_KHR 0x92AF +#define GL_HSL_LUMINOSITY_KHR 0x92B0 +typedef void (APIENTRYP PFNGLBLENDBARRIERKHRPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendBarrierKHR (void); +#endif +#endif /* GL_KHR_blend_equation_advanced */ + +#ifndef GL_KHR_blend_equation_advanced_coherent +#define GL_KHR_blend_equation_advanced_coherent 1 +#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 +#endif /* GL_KHR_blend_equation_advanced_coherent */ + +#ifndef GL_KHR_context_flush_control +#define GL_KHR_context_flush_control 1 +#endif /* GL_KHR_context_flush_control */ + +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 +#endif /* GL_KHR_debug */ + +#ifndef GL_KHR_no_error +#define GL_KHR_no_error 1 +#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 +#endif /* GL_KHR_no_error */ + +#ifndef GL_KHR_parallel_shader_compile +#define GL_KHR_parallel_shader_compile 1 +#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0 +#define GL_COMPLETION_STATUS_KHR 0x91B1 +typedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSKHRPROC) (GLuint count); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMaxShaderCompilerThreadsKHR (GLuint count); +#endif +#endif /* GL_KHR_parallel_shader_compile */ + +#ifndef GL_KHR_robust_buffer_access_behavior +#define GL_KHR_robust_buffer_access_behavior 1 +#endif /* GL_KHR_robust_buffer_access_behavior */ + +#ifndef GL_KHR_robustness +#define GL_KHR_robustness 1 +#define GL_CONTEXT_ROBUST_ACCESS 0x90F3 +#endif /* GL_KHR_robustness */ + +#ifndef GL_KHR_shader_subgroup +#define GL_KHR_shader_subgroup 1 +#define GL_SUBGROUP_SIZE_KHR 0x9532 +#define GL_SUBGROUP_SUPPORTED_STAGES_KHR 0x9533 +#define GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534 +#define GL_SUBGROUP_QUAD_ALL_STAGES_KHR 0x9535 +#define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001 +#define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002 +#define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004 +#define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008 +#define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010 +#define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020 +#define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040 +#define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080 +#endif /* GL_KHR_shader_subgroup */ + +#ifndef GL_KHR_texture_compression_astc_hdr +#define GL_KHR_texture_compression_astc_hdr 1 +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD +#endif /* GL_KHR_texture_compression_astc_hdr */ + +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_KHR_texture_compression_astc_ldr 1 +#endif /* GL_KHR_texture_compression_astc_ldr */ + +#ifndef GL_KHR_texture_compression_astc_sliced_3d +#define GL_KHR_texture_compression_astc_sliced_3d 1 +#endif /* GL_KHR_texture_compression_astc_sliced_3d */ + +#ifndef GL_OES_byte_coordinates +#define GL_OES_byte_coordinates 1 +typedef void (APIENTRYP PFNGLMULTITEXCOORD1BOESPROC) (GLenum texture, GLbyte s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2BOESPROC) (GLenum texture, GLbyte s, GLbyte t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3BOESPROC) (GLenum texture, GLbyte s, GLbyte t, GLbyte r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4BOESPROC) (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD1BOESPROC) (GLbyte s); +typedef void (APIENTRYP PFNGLTEXCOORD1BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD2BOESPROC) (GLbyte s, GLbyte t); +typedef void (APIENTRYP PFNGLTEXCOORD2BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD3BOESPROC) (GLbyte s, GLbyte t, GLbyte r); +typedef void (APIENTRYP PFNGLTEXCOORD3BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD4BOESPROC) (GLbyte s, GLbyte t, GLbyte r, GLbyte q); +typedef void (APIENTRYP PFNGLTEXCOORD4BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLVERTEX2BOESPROC) (GLbyte x, GLbyte y); +typedef void (APIENTRYP PFNGLVERTEX2BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLVERTEX3BOESPROC) (GLbyte x, GLbyte y, GLbyte z); +typedef void (APIENTRYP PFNGLVERTEX3BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLVERTEX4BOESPROC) (GLbyte x, GLbyte y, GLbyte z, GLbyte w); +typedef void (APIENTRYP PFNGLVERTEX4BVOESPROC) (const GLbyte *coords); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiTexCoord1bOES (GLenum texture, GLbyte s); +GLAPI void APIENTRY glMultiTexCoord1bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glMultiTexCoord2bOES (GLenum texture, GLbyte s, GLbyte t); +GLAPI void APIENTRY glMultiTexCoord2bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glMultiTexCoord3bOES (GLenum texture, GLbyte s, GLbyte t, GLbyte r); +GLAPI void APIENTRY glMultiTexCoord3bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glMultiTexCoord4bOES (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); +GLAPI void APIENTRY glMultiTexCoord4bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glTexCoord1bOES (GLbyte s); +GLAPI void APIENTRY glTexCoord1bvOES (const GLbyte *coords); +GLAPI void APIENTRY glTexCoord2bOES (GLbyte s, GLbyte t); +GLAPI void APIENTRY glTexCoord2bvOES (const GLbyte *coords); +GLAPI void APIENTRY glTexCoord3bOES (GLbyte s, GLbyte t, GLbyte r); +GLAPI void APIENTRY glTexCoord3bvOES (const GLbyte *coords); +GLAPI void APIENTRY glTexCoord4bOES (GLbyte s, GLbyte t, GLbyte r, GLbyte q); +GLAPI void APIENTRY glTexCoord4bvOES (const GLbyte *coords); +GLAPI void APIENTRY glVertex2bOES (GLbyte x, GLbyte y); +GLAPI void APIENTRY glVertex2bvOES (const GLbyte *coords); +GLAPI void APIENTRY glVertex3bOES (GLbyte x, GLbyte y, GLbyte z); +GLAPI void APIENTRY glVertex3bvOES (const GLbyte *coords); +GLAPI void APIENTRY glVertex4bOES (GLbyte x, GLbyte y, GLbyte z, GLbyte w); +GLAPI void APIENTRY glVertex4bvOES (const GLbyte *coords); +#endif +#endif /* GL_OES_byte_coordinates */ + +#ifndef GL_OES_compressed_paletted_texture +#define GL_OES_compressed_paletted_texture 1 +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 +#endif /* GL_OES_compressed_paletted_texture */ + +#ifndef GL_OES_fixed_point +#define GL_OES_fixed_point 1 +typedef khronos_int32_t GLfixed; +#define GL_FIXED_OES 0x140C +typedef void (APIENTRYP PFNGLALPHAFUNCXOESPROC) (GLenum func, GLfixed ref); +typedef void (APIENTRYP PFNGLCLEARCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLCLEARDEPTHXOESPROC) (GLfixed depth); +typedef void (APIENTRYP PFNGLCLIPPLANEXOESPROC) (GLenum plane, const GLfixed *equation); +typedef void (APIENTRYP PFNGLCOLOR4XOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLDEPTHRANGEXOESPROC) (GLfixed n, GLfixed f); +typedef void (APIENTRYP PFNGLFOGXOESPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLFOGXVOESPROC) (GLenum pname, const GLfixed *param); +typedef void (APIENTRYP PFNGLFRUSTUMXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +typedef void (APIENTRYP PFNGLGETCLIPPLANEXOESPROC) (GLenum plane, GLfixed *equation); +typedef void (APIENTRYP PFNGLGETFIXEDVOESPROC) (GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETTEXENVXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLLIGHTMODELXOESPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLLIGHTMODELXVOESPROC) (GLenum pname, const GLfixed *param); +typedef void (APIENTRYP PFNGLLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLLIGHTXVOESPROC) (GLenum light, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLLINEWIDTHXOESPROC) (GLfixed width); +typedef void (APIENTRYP PFNGLLOADMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLMATERIALXVOESPROC) (GLenum face, GLenum pname, const GLfixed *param); +typedef void (APIENTRYP PFNGLMULTMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (APIENTRYP PFNGLNORMAL3XOESPROC) (GLfixed nx, GLfixed ny, GLfixed nz); +typedef void (APIENTRYP PFNGLORTHOXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +typedef void (APIENTRYP PFNGLPOINTPARAMETERXVOESPROC) (GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLPOINTSIZEXOESPROC) (GLfixed size); +typedef void (APIENTRYP PFNGLPOLYGONOFFSETXOESPROC) (GLfixed factor, GLfixed units); +typedef void (APIENTRYP PFNGLROTATEXOESPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLSCALEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLTEXENVXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLTEXENVXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLTRANSLATEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLACCUMXOESPROC) (GLenum op, GLfixed value); +typedef void (APIENTRYP PFNGLBITMAPXOESPROC) (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap); +typedef void (APIENTRYP PFNGLBLENDCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLCLEARACCUMXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLCOLOR3XOESPROC) (GLfixed red, GLfixed green, GLfixed blue); +typedef void (APIENTRYP PFNGLCOLOR3XVOESPROC) (const GLfixed *components); +typedef void (APIENTRYP PFNGLCOLOR4XVOESPROC) (const GLfixed *components); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLEVALCOORD1XOESPROC) (GLfixed u); +typedef void (APIENTRYP PFNGLEVALCOORD1XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLEVALCOORD2XOESPROC) (GLfixed u, GLfixed v); +typedef void (APIENTRYP PFNGLEVALCOORD2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLFEEDBACKBUFFERXOESPROC) (GLsizei n, GLenum type, const GLfixed *buffer); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETMAPXVOESPROC) (GLenum target, GLenum query, GLfixed *v); +typedef void (APIENTRYP PFNGLGETMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLGETPIXELMAPXVPROC) (GLenum map, GLint size, GLfixed *values); +typedef void (APIENTRYP PFNGLGETTEXGENXVOESPROC) (GLenum coord, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERXVOESPROC) (GLenum target, GLint level, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLINDEXXOESPROC) (GLfixed component); +typedef void (APIENTRYP PFNGLINDEXXVOESPROC) (const GLfixed *component); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMAP1XOESPROC) (GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points); +typedef void (APIENTRYP PFNGLMAP2XOESPROC) (GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points); +typedef void (APIENTRYP PFNGLMAPGRID1XOESPROC) (GLint n, GLfixed u1, GLfixed u2); +typedef void (APIENTRYP PFNGLMAPGRID2XOESPROC) (GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1XOESPROC) (GLenum texture, GLfixed s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2XOESPROC) (GLenum texture, GLfixed s, GLfixed t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLNORMAL3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLPASSTHROUGHXOESPROC) (GLfixed token); +typedef void (APIENTRYP PFNGLPIXELMAPXPROC) (GLenum map, GLint size, const GLfixed *values); +typedef void (APIENTRYP PFNGLPIXELSTOREXPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLPIXELTRANSFERXOESPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLPIXELZOOMXOESPROC) (GLfixed xfactor, GLfixed yfactor); +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESXOESPROC) (GLsizei n, const GLuint *textures, const GLfixed *priorities); +typedef void (APIENTRYP PFNGLRASTERPOS2XOESPROC) (GLfixed x, GLfixed y); +typedef void (APIENTRYP PFNGLRASTERPOS2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLRASTERPOS3XOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLRASTERPOS3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLRASTERPOS4XOESPROC) (GLfixed x, GLfixed y, GLfixed z, GLfixed w); +typedef void (APIENTRYP PFNGLRASTERPOS4XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLRECTXOESPROC) (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2); +typedef void (APIENTRYP PFNGLRECTXVOESPROC) (const GLfixed *v1, const GLfixed *v2); +typedef void (APIENTRYP PFNGLTEXCOORD1XOESPROC) (GLfixed s); +typedef void (APIENTRYP PFNGLTEXCOORD1XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXCOORD2XOESPROC) (GLfixed s, GLfixed t); +typedef void (APIENTRYP PFNGLTEXCOORD2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXCOORD3XOESPROC) (GLfixed s, GLfixed t, GLfixed r); +typedef void (APIENTRYP PFNGLTEXCOORD3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXCOORD4XOESPROC) (GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (APIENTRYP PFNGLTEXCOORD4XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXGENXOESPROC) (GLenum coord, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLTEXGENXVOESPROC) (GLenum coord, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLVERTEX2XOESPROC) (GLfixed x); +typedef void (APIENTRYP PFNGLVERTEX2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLVERTEX3XOESPROC) (GLfixed x, GLfixed y); +typedef void (APIENTRYP PFNGLVERTEX3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLVERTEX4XOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLVERTEX4XVOESPROC) (const GLfixed *coords); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glAlphaFuncxOES (GLenum func, GLfixed ref); +GLAPI void APIENTRY glClearColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glClearDepthxOES (GLfixed depth); +GLAPI void APIENTRY glClipPlanexOES (GLenum plane, const GLfixed *equation); +GLAPI void APIENTRY glColor4xOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glDepthRangexOES (GLfixed n, GLfixed f); +GLAPI void APIENTRY glFogxOES (GLenum pname, GLfixed param); +GLAPI void APIENTRY glFogxvOES (GLenum pname, const GLfixed *param); +GLAPI void APIENTRY glFrustumxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +GLAPI void APIENTRY glGetClipPlanexOES (GLenum plane, GLfixed *equation); +GLAPI void APIENTRY glGetFixedvOES (GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetTexEnvxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetTexParameterxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glLightModelxOES (GLenum pname, GLfixed param); +GLAPI void APIENTRY glLightModelxvOES (GLenum pname, const GLfixed *param); +GLAPI void APIENTRY glLightxOES (GLenum light, GLenum pname, GLfixed param); +GLAPI void APIENTRY glLightxvOES (GLenum light, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glLineWidthxOES (GLfixed width); +GLAPI void APIENTRY glLoadMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMaterialxOES (GLenum face, GLenum pname, GLfixed param); +GLAPI void APIENTRY glMaterialxvOES (GLenum face, GLenum pname, const GLfixed *param); +GLAPI void APIENTRY glMultMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMultiTexCoord4xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +GLAPI void APIENTRY glNormal3xOES (GLfixed nx, GLfixed ny, GLfixed nz); +GLAPI void APIENTRY glOrthoxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +GLAPI void APIENTRY glPointParameterxvOES (GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glPointSizexOES (GLfixed size); +GLAPI void APIENTRY glPolygonOffsetxOES (GLfixed factor, GLfixed units); +GLAPI void APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glScalexOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glTexEnvxOES (GLenum target, GLenum pname, GLfixed param); +GLAPI void APIENTRY glTexEnvxvOES (GLenum target, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glTexParameterxOES (GLenum target, GLenum pname, GLfixed param); +GLAPI void APIENTRY glTexParameterxvOES (GLenum target, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glTranslatexOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glAccumxOES (GLenum op, GLfixed value); +GLAPI void APIENTRY glBitmapxOES (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap); +GLAPI void APIENTRY glBlendColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glClearAccumxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glColor3xOES (GLfixed red, GLfixed green, GLfixed blue); +GLAPI void APIENTRY glColor3xvOES (const GLfixed *components); +GLAPI void APIENTRY glColor4xvOES (const GLfixed *components); +GLAPI void APIENTRY glConvolutionParameterxOES (GLenum target, GLenum pname, GLfixed param); +GLAPI void APIENTRY glConvolutionParameterxvOES (GLenum target, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glEvalCoord1xOES (GLfixed u); +GLAPI void APIENTRY glEvalCoord1xvOES (const GLfixed *coords); +GLAPI void APIENTRY glEvalCoord2xOES (GLfixed u, GLfixed v); +GLAPI void APIENTRY glEvalCoord2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glFeedbackBufferxOES (GLsizei n, GLenum type, const GLfixed *buffer); +GLAPI void APIENTRY glGetConvolutionParameterxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetHistogramParameterxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetLightxOES (GLenum light, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetMapxvOES (GLenum target, GLenum query, GLfixed *v); +GLAPI void APIENTRY glGetMaterialxOES (GLenum face, GLenum pname, GLfixed param); +GLAPI void APIENTRY glGetPixelMapxv (GLenum map, GLint size, GLfixed *values); +GLAPI void APIENTRY glGetTexGenxvOES (GLenum coord, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetTexLevelParameterxvOES (GLenum target, GLint level, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glIndexxOES (GLfixed component); +GLAPI void APIENTRY glIndexxvOES (const GLfixed *component); +GLAPI void APIENTRY glLoadTransposeMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMap1xOES (GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points); +GLAPI void APIENTRY glMap2xOES (GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points); +GLAPI void APIENTRY glMapGrid1xOES (GLint n, GLfixed u1, GLfixed u2); +GLAPI void APIENTRY glMapGrid2xOES (GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2); +GLAPI void APIENTRY glMultTransposeMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMultiTexCoord1xOES (GLenum texture, GLfixed s); +GLAPI void APIENTRY glMultiTexCoord1xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glMultiTexCoord2xOES (GLenum texture, GLfixed s, GLfixed t); +GLAPI void APIENTRY glMultiTexCoord2xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glMultiTexCoord3xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r); +GLAPI void APIENTRY glMultiTexCoord3xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glMultiTexCoord4xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glNormal3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glPassThroughxOES (GLfixed token); +GLAPI void APIENTRY glPixelMapx (GLenum map, GLint size, const GLfixed *values); +GLAPI void APIENTRY glPixelStorex (GLenum pname, GLfixed param); +GLAPI void APIENTRY glPixelTransferxOES (GLenum pname, GLfixed param); +GLAPI void APIENTRY glPixelZoomxOES (GLfixed xfactor, GLfixed yfactor); +GLAPI void APIENTRY glPrioritizeTexturesxOES (GLsizei n, const GLuint *textures, const GLfixed *priorities); +GLAPI void APIENTRY glRasterPos2xOES (GLfixed x, GLfixed y); +GLAPI void APIENTRY glRasterPos2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glRasterPos3xOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glRasterPos3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glRasterPos4xOES (GLfixed x, GLfixed y, GLfixed z, GLfixed w); +GLAPI void APIENTRY glRasterPos4xvOES (const GLfixed *coords); +GLAPI void APIENTRY glRectxOES (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2); +GLAPI void APIENTRY glRectxvOES (const GLfixed *v1, const GLfixed *v2); +GLAPI void APIENTRY glTexCoord1xOES (GLfixed s); +GLAPI void APIENTRY glTexCoord1xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexCoord2xOES (GLfixed s, GLfixed t); +GLAPI void APIENTRY glTexCoord2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexCoord3xOES (GLfixed s, GLfixed t, GLfixed r); +GLAPI void APIENTRY glTexCoord3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexCoord4xOES (GLfixed s, GLfixed t, GLfixed r, GLfixed q); +GLAPI void APIENTRY glTexCoord4xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexGenxOES (GLenum coord, GLenum pname, GLfixed param); +GLAPI void APIENTRY glTexGenxvOES (GLenum coord, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glVertex2xOES (GLfixed x); +GLAPI void APIENTRY glVertex2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glVertex3xOES (GLfixed x, GLfixed y); +GLAPI void APIENTRY glVertex3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glVertex4xOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glVertex4xvOES (const GLfixed *coords); +#endif +#endif /* GL_OES_fixed_point */ + +#ifndef GL_OES_query_matrix +#define GL_OES_query_matrix 1 +typedef GLbitfield (APIENTRYP PFNGLQUERYMATRIXXOESPROC) (GLfixed *mantissa, GLint *exponent); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLbitfield APIENTRY glQueryMatrixxOES (GLfixed *mantissa, GLint *exponent); +#endif +#endif /* GL_OES_query_matrix */ + +#ifndef GL_OES_read_format +#define GL_OES_read_format 1 +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B +#endif /* GL_OES_read_format */ + +#ifndef GL_OES_single_precision +#define GL_OES_single_precision 1 +typedef void (APIENTRYP PFNGLCLEARDEPTHFOESPROC) (GLclampf depth); +typedef void (APIENTRYP PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat *equation); +typedef void (APIENTRYP PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f); +typedef void (APIENTRYP PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +typedef void (APIENTRYP PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat *equation); +typedef void (APIENTRYP PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClearDepthfOES (GLclampf depth); +GLAPI void APIENTRY glClipPlanefOES (GLenum plane, const GLfloat *equation); +GLAPI void APIENTRY glDepthRangefOES (GLclampf n, GLclampf f); +GLAPI void APIENTRY glFrustumfOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +GLAPI void APIENTRY glGetClipPlanefOES (GLenum plane, GLfloat *equation); +GLAPI void APIENTRY glOrthofOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +#endif +#endif /* GL_OES_single_precision */ + +#ifndef GL_3DFX_multisample +#define GL_3DFX_multisample 1 +#define GL_MULTISAMPLE_3DFX 0x86B2 +#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 +#define GL_SAMPLES_3DFX 0x86B4 +#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 +#endif /* GL_3DFX_multisample */ + +#ifndef GL_3DFX_tbuffer +#define GL_3DFX_tbuffer 1 +typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTbufferMask3DFX (GLuint mask); +#endif +#endif /* GL_3DFX_tbuffer */ + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_3DFX_texture_compression_FXT1 1 +#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 +#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 +#endif /* GL_3DFX_texture_compression_FXT1 */ + +#ifndef GL_AMD_blend_minmax_factor +#define GL_AMD_blend_minmax_factor 1 +#define GL_FACTOR_MIN_AMD 0x901C +#define GL_FACTOR_MAX_AMD 0x901D +#endif /* GL_AMD_blend_minmax_factor */ + +#ifndef GL_AMD_conservative_depth +#define GL_AMD_conservative_depth 1 +#endif /* GL_AMD_conservative_depth */ + +#ifndef GL_AMD_debug_output +#define GL_AMD_debug_output 1 +typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); +#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 +#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 +#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 +#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A +#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B +#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C +#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D +#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E +#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F +#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 +typedef void (APIENTRYP PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufSize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDebugMessageEnableAMD (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsertAMD (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallbackAMD (GLDEBUGPROCAMD callback, void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLogAMD (GLuint count, GLsizei bufSize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); +#endif +#endif /* GL_AMD_debug_output */ + +#ifndef GL_AMD_depth_clamp_separate +#define GL_AMD_depth_clamp_separate 1 +#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E +#define GL_DEPTH_CLAMP_FAR_AMD 0x901F +#endif /* GL_AMD_depth_clamp_separate */ + +#ifndef GL_AMD_draw_buffers_blend +#define GL_AMD_draw_buffers_blend 1 +typedef void (APIENTRYP PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncIndexedAMD (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparateIndexedAMD (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GLAPI void APIENTRY glBlendEquationIndexedAMD (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparateIndexedAMD (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +#endif +#endif /* GL_AMD_draw_buffers_blend */ + +#ifndef GL_AMD_framebuffer_multisample_advanced +#define GL_AMD_framebuffer_multisample_advanced 1 +#define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2 +#define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3 +#define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4 +#define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5 +#define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6 +#define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7 +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderbufferStorageMultisampleAdvancedAMD (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleAdvancedAMD (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_AMD_framebuffer_multisample_advanced */ + +#ifndef GL_AMD_framebuffer_sample_positions +#define GL_AMD_framebuffer_sample_positions 1 +#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F +#define GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD 0x91AE +#define GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD 0x91AF +#define GL_ALL_PIXELS_AMD 0xFFFFFFFF +typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC) (GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat *values); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC) (GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat *values); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC) (GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC) (GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferSamplePositionsfvAMD (GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat *values); +GLAPI void APIENTRY glNamedFramebufferSamplePositionsfvAMD (GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat *values); +GLAPI void APIENTRY glGetFramebufferParameterfvAMD (GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values); +GLAPI void APIENTRY glGetNamedFramebufferParameterfvAMD (GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values); +#endif +#endif /* GL_AMD_framebuffer_sample_positions */ + +#ifndef GL_AMD_gcn_shader +#define GL_AMD_gcn_shader 1 +#endif /* GL_AMD_gcn_shader */ + +#ifndef GL_AMD_gpu_shader_half_float +#define GL_AMD_gpu_shader_half_float 1 +#define GL_FLOAT16_NV 0x8FF8 +#define GL_FLOAT16_VEC2_NV 0x8FF9 +#define GL_FLOAT16_VEC3_NV 0x8FFA +#define GL_FLOAT16_VEC4_NV 0x8FFB +#define GL_FLOAT16_MAT2_AMD 0x91C5 +#define GL_FLOAT16_MAT3_AMD 0x91C6 +#define GL_FLOAT16_MAT4_AMD 0x91C7 +#define GL_FLOAT16_MAT2x3_AMD 0x91C8 +#define GL_FLOAT16_MAT2x4_AMD 0x91C9 +#define GL_FLOAT16_MAT3x2_AMD 0x91CA +#define GL_FLOAT16_MAT3x4_AMD 0x91CB +#define GL_FLOAT16_MAT4x2_AMD 0x91CC +#define GL_FLOAT16_MAT4x3_AMD 0x91CD +#endif /* GL_AMD_gpu_shader_half_float */ + +#ifndef GL_AMD_gpu_shader_int16 +#define GL_AMD_gpu_shader_int16 1 +#endif /* GL_AMD_gpu_shader_int16 */ + +#ifndef GL_AMD_gpu_shader_int64 +#define GL_AMD_gpu_shader_int64 1 +typedef khronos_int64_t GLint64EXT; +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F +#define GL_INT8_NV 0x8FE0 +#define GL_INT8_VEC2_NV 0x8FE1 +#define GL_INT8_VEC3_NV 0x8FE2 +#define GL_INT8_VEC4_NV 0x8FE3 +#define GL_INT16_NV 0x8FE4 +#define GL_INT16_VEC2_NV 0x8FE5 +#define GL_INT16_VEC3_NV 0x8FE6 +#define GL_INT16_VEC4_NV 0x8FE7 +#define GL_INT64_VEC2_NV 0x8FE9 +#define GL_INT64_VEC3_NV 0x8FEA +#define GL_INT64_VEC4_NV 0x8FEB +#define GL_UNSIGNED_INT8_NV 0x8FEC +#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED +#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE +#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF +#define GL_UNSIGNED_INT16_NV 0x8FF0 +#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 +#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 +#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 +#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 +typedef void (APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); +typedef void (APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); +typedef void (APIENTRYP PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniform1i64NV (GLint location, GLint64EXT x); +GLAPI void APIENTRY glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x); +GLAPI void APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params); +GLAPI void APIENTRY glGetUniformui64vNV (GLuint program, GLint location, GLuint64EXT *params); +GLAPI void APIENTRY glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x); +GLAPI void APIENTRY glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x); +GLAPI void APIENTRY glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif +#endif /* GL_AMD_gpu_shader_int64 */ + +#ifndef GL_AMD_interleaved_elements +#define GL_AMD_interleaved_elements 1 +#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4 +#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5 +typedef void (APIENTRYP PFNGLVERTEXATTRIBPARAMETERIAMDPROC) (GLuint index, GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribParameteriAMD (GLuint index, GLenum pname, GLint param); +#endif +#endif /* GL_AMD_interleaved_elements */ + +#ifndef GL_AMD_multi_draw_indirect +#define GL_AMD_multi_draw_indirect 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectAMD (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirectAMD (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); +#endif +#endif /* GL_AMD_multi_draw_indirect */ + +#ifndef GL_AMD_name_gen_delete +#define GL_AMD_name_gen_delete 1 +#define GL_DATA_BUFFER_AMD 0x9151 +#define GL_PERFORMANCE_MONITOR_AMD 0x9152 +#define GL_QUERY_OBJECT_AMD 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 +#define GL_SAMPLER_OBJECT_AMD 0x9155 +typedef void (APIENTRYP PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint *names); +typedef void (APIENTRYP PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint *names); +typedef GLboolean (APIENTRYP PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenNamesAMD (GLenum identifier, GLuint num, GLuint *names); +GLAPI void APIENTRY glDeleteNamesAMD (GLenum identifier, GLuint num, const GLuint *names); +GLAPI GLboolean APIENTRY glIsNameAMD (GLenum identifier, GLuint name); +#endif +#endif /* GL_AMD_name_gen_delete */ + +#ifndef GL_AMD_occlusion_query_event +#define GL_AMD_occlusion_query_event 1 +#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F +#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001 +#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002 +#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004 +#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008 +#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF +typedef void (APIENTRYP PFNGLQUERYOBJECTPARAMETERUIAMDPROC) (GLenum target, GLuint id, GLenum pname, GLuint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glQueryObjectParameteruiAMD (GLenum target, GLuint id, GLenum pname, GLuint param); +#endif +#endif /* GL_AMD_occlusion_query_event */ + +#ifndef GL_AMD_performance_monitor +#define GL_AMD_performance_monitor 1 +#define GL_COUNTER_TYPE_AMD 0x8BC0 +#define GL_COUNTER_RANGE_AMD 0x8BC1 +#define GL_UNSIGNED_INT64_AMD 0x8BC2 +#define GL_PERCENTAGE_AMD 0x8BC3 +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 +#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 +#define GL_PERFMON_RESULT_AMD 0x8BC6 +typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data); +typedef void (APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +typedef void (APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); +typedef void (APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +GLAPI void APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +GLAPI void APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +GLAPI void APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +GLAPI void APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data); +GLAPI void APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); +GLAPI void APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); +GLAPI void APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +GLAPI void APIENTRY glBeginPerfMonitorAMD (GLuint monitor); +GLAPI void APIENTRY glEndPerfMonitorAMD (GLuint monitor); +GLAPI void APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#endif +#endif /* GL_AMD_performance_monitor */ + +#ifndef GL_AMD_pinned_memory +#define GL_AMD_pinned_memory 1 +#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 +#endif /* GL_AMD_pinned_memory */ + +#ifndef GL_AMD_query_buffer_object +#define GL_AMD_query_buffer_object 1 +#define GL_QUERY_BUFFER_AMD 0x9192 +#define GL_QUERY_BUFFER_BINDING_AMD 0x9193 +#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 +#endif /* GL_AMD_query_buffer_object */ + +#ifndef GL_AMD_sample_positions +#define GL_AMD_sample_positions 1 +typedef void (APIENTRYP PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat *val); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSetMultisamplefvAMD (GLenum pname, GLuint index, const GLfloat *val); +#endif +#endif /* GL_AMD_sample_positions */ + +#ifndef GL_AMD_seamless_cubemap_per_texture +#define GL_AMD_seamless_cubemap_per_texture 1 +#endif /* GL_AMD_seamless_cubemap_per_texture */ + +#ifndef GL_AMD_shader_atomic_counter_ops +#define GL_AMD_shader_atomic_counter_ops 1 +#endif /* GL_AMD_shader_atomic_counter_ops */ + +#ifndef GL_AMD_shader_ballot +#define GL_AMD_shader_ballot 1 +#endif /* GL_AMD_shader_ballot */ + +#ifndef GL_AMD_shader_explicit_vertex_parameter +#define GL_AMD_shader_explicit_vertex_parameter 1 +#endif /* GL_AMD_shader_explicit_vertex_parameter */ + +#ifndef GL_AMD_shader_gpu_shader_half_float_fetch +#define GL_AMD_shader_gpu_shader_half_float_fetch 1 +#endif /* GL_AMD_shader_gpu_shader_half_float_fetch */ + +#ifndef GL_AMD_shader_image_load_store_lod +#define GL_AMD_shader_image_load_store_lod 1 +#endif /* GL_AMD_shader_image_load_store_lod */ + +#ifndef GL_AMD_shader_stencil_export +#define GL_AMD_shader_stencil_export 1 +#endif /* GL_AMD_shader_stencil_export */ + +#ifndef GL_AMD_shader_trinary_minmax +#define GL_AMD_shader_trinary_minmax 1 +#endif /* GL_AMD_shader_trinary_minmax */ + +#ifndef GL_AMD_sparse_texture +#define GL_AMD_sparse_texture 1 +#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A +#define GL_MIN_SPARSE_LEVEL_AMD 0x919B +#define GL_MIN_LOD_WARNING_AMD 0x919C +#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 +typedef void (APIENTRYP PFNGLTEXSTORAGESPARSEAMDPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +typedef void (APIENTRYP PFNGLTEXTURESTORAGESPARSEAMDPROC) (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexStorageSparseAMD (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +GLAPI void APIENTRY glTextureStorageSparseAMD (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +#endif +#endif /* GL_AMD_sparse_texture */ + +#ifndef GL_AMD_stencil_operation_extended +#define GL_AMD_stencil_operation_extended 1 +#define GL_SET_AMD 0x874A +#define GL_REPLACE_VALUE_AMD 0x874B +#define GL_STENCIL_OP_VALUE_AMD 0x874C +#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D +typedef void (APIENTRYP PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilOpValueAMD (GLenum face, GLuint value); +#endif +#endif /* GL_AMD_stencil_operation_extended */ + +#ifndef GL_AMD_texture_gather_bias_lod +#define GL_AMD_texture_gather_bias_lod 1 +#endif /* GL_AMD_texture_gather_bias_lod */ + +#ifndef GL_AMD_texture_texture4 +#define GL_AMD_texture_texture4 1 +#endif /* GL_AMD_texture_texture4 */ + +#ifndef GL_AMD_transform_feedback3_lines_triangles +#define GL_AMD_transform_feedback3_lines_triangles 1 +#endif /* GL_AMD_transform_feedback3_lines_triangles */ + +#ifndef GL_AMD_transform_feedback4 +#define GL_AMD_transform_feedback4 1 +#define GL_STREAM_RASTERIZATION_AMD 0x91A0 +#endif /* GL_AMD_transform_feedback4 */ + +#ifndef GL_AMD_vertex_shader_layer +#define GL_AMD_vertex_shader_layer 1 +#endif /* GL_AMD_vertex_shader_layer */ + +#ifndef GL_AMD_vertex_shader_tessellator +#define GL_AMD_vertex_shader_tessellator 1 +#define GL_SAMPLER_BUFFER_AMD 0x9001 +#define GL_INT_SAMPLER_BUFFER_AMD 0x9002 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 +#define GL_TESSELLATION_MODE_AMD 0x9004 +#define GL_TESSELLATION_FACTOR_AMD 0x9005 +#define GL_DISCRETE_AMD 0x9006 +#define GL_CONTINUOUS_AMD 0x9007 +typedef void (APIENTRYP PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor); +typedef void (APIENTRYP PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTessellationFactorAMD (GLfloat factor); +GLAPI void APIENTRY glTessellationModeAMD (GLenum mode); +#endif +#endif /* GL_AMD_vertex_shader_tessellator */ + +#ifndef GL_AMD_vertex_shader_viewport_index +#define GL_AMD_vertex_shader_viewport_index 1 +#endif /* GL_AMD_vertex_shader_viewport_index */ + +#ifndef GL_APPLE_aux_depth_stencil +#define GL_APPLE_aux_depth_stencil 1 +#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 +#endif /* GL_APPLE_aux_depth_stencil */ + +#ifndef GL_APPLE_client_storage +#define GL_APPLE_client_storage 1 +#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 +#endif /* GL_APPLE_client_storage */ + +#ifndef GL_APPLE_element_array +#define GL_APPLE_element_array 1 +#define GL_ELEMENT_ARRAY_APPLE 0x8A0C +#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D +#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E +typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerAPPLE (GLenum type, const void *pointer); +GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum mode, GLint first, GLsizei count); +GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); +#endif +#endif /* GL_APPLE_element_array */ + +#ifndef GL_APPLE_fence +#define GL_APPLE_fence 1 +#define GL_DRAW_PIXELS_APPLE 0x8A0A +#define GL_FENCE_APPLE 0x8A0B +typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences); +typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); +typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenFencesAPPLE (GLsizei n, GLuint *fences); +GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei n, const GLuint *fences); +GLAPI void APIENTRY glSetFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint fence); +GLAPI void APIENTRY glFinishFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum object, GLuint name); +GLAPI void APIENTRY glFinishObjectAPPLE (GLenum object, GLint name); +#endif +#endif /* GL_APPLE_fence */ + +#ifndef GL_APPLE_float_pixels +#define GL_APPLE_float_pixels 1 +#define GL_HALF_APPLE 0x140B +#define GL_RGBA_FLOAT32_APPLE 0x8814 +#define GL_RGB_FLOAT32_APPLE 0x8815 +#define GL_ALPHA_FLOAT32_APPLE 0x8816 +#define GL_INTENSITY_FLOAT32_APPLE 0x8817 +#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 +#define GL_RGBA_FLOAT16_APPLE 0x881A +#define GL_RGB_FLOAT16_APPLE 0x881B +#define GL_ALPHA_FLOAT16_APPLE 0x881C +#define GL_INTENSITY_FLOAT16_APPLE 0x881D +#define GL_LUMINANCE_FLOAT16_APPLE 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F +#define GL_COLOR_FLOAT_APPLE 0x8A0F +#endif /* GL_APPLE_float_pixels */ + +#ifndef GL_APPLE_flush_buffer_range +#define GL_APPLE_flush_buffer_range 1 +#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 +#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 +typedef void (APIENTRYP PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferParameteriAPPLE (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glFlushMappedBufferRangeAPPLE (GLenum target, GLintptr offset, GLsizeiptr size); +#endif +#endif /* GL_APPLE_flush_buffer_range */ + +#ifndef GL_APPLE_object_purgeable +#define GL_APPLE_object_purgeable 1 +#define GL_BUFFER_OBJECT_APPLE 0x85B3 +#define GL_RELEASED_APPLE 0x8A19 +#define GL_VOLATILE_APPLE 0x8A1A +#define GL_RETAINED_APPLE 0x8A1B +#define GL_UNDEFINED_APPLE 0x8A1C +#define GL_PURGEABLE_APPLE 0x8A1D +typedef GLenum (APIENTRYP PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); +typedef GLenum (APIENTRYP PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLenum APIENTRY glObjectPurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); +GLAPI GLenum APIENTRY glObjectUnpurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); +GLAPI void APIENTRY glGetObjectParameterivAPPLE (GLenum objectType, GLuint name, GLenum pname, GLint *params); +#endif +#endif /* GL_APPLE_object_purgeable */ + +#ifndef GL_APPLE_rgb_422 +#define GL_APPLE_rgb_422 1 +#define GL_RGB_422_APPLE 0x8A1F +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#define GL_RGB_RAW_422_APPLE 0x8A51 +#endif /* GL_APPLE_rgb_422 */ + +#ifndef GL_APPLE_row_bytes +#define GL_APPLE_row_bytes 1 +#define GL_PACK_ROW_BYTES_APPLE 0x8A15 +#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 +#endif /* GL_APPLE_row_bytes */ + +#ifndef GL_APPLE_specular_vector +#define GL_APPLE_specular_vector 1 +#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 +#endif /* GL_APPLE_specular_vector */ + +#ifndef GL_APPLE_texture_range +#define GL_APPLE_texture_range 1 +#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 +#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 +#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC +#define GL_STORAGE_PRIVATE_APPLE 0x85BD +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF +typedef void (APIENTRYP PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, const void *pointer); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureRangeAPPLE (GLenum target, GLsizei length, const void *pointer); +GLAPI void APIENTRY glGetTexParameterPointervAPPLE (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_APPLE_texture_range */ + +#ifndef GL_APPLE_transform_hint +#define GL_APPLE_transform_hint 1 +#define GL_TRANSFORM_HINT_APPLE 0x85B1 +#endif /* GL_APPLE_transform_hint */ + +#ifndef GL_APPLE_vertex_array_object +#define GL_APPLE_vertex_array_object 1 +#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays); +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint array); +GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei n, const GLuint *arrays); +GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei n, GLuint *arrays); +GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint array); +#endif +#endif /* GL_APPLE_vertex_array_object */ + +#ifndef GL_APPLE_vertex_array_range +#define GL_APPLE_vertex_array_range 1 +#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E +#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F +#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 +#define GL_STORAGE_CLIENT_APPLE 0x85B4 +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); +typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei length, void *pointer); +GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei length, void *pointer); +GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum pname, GLint param); +#endif +#endif /* GL_APPLE_vertex_array_range */ + +#ifndef GL_APPLE_vertex_program_evaluators +#define GL_APPLE_vertex_program_evaluators 1 +#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 +#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 +#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 +#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 +#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 +#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 +#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 +#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 +#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 +#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef GLboolean (APIENTRYP PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glEnableVertexAttribAPPLE (GLuint index, GLenum pname); +GLAPI void APIENTRY glDisableVertexAttribAPPLE (GLuint index, GLenum pname); +GLAPI GLboolean APIENTRY glIsVertexAttribEnabledAPPLE (GLuint index, GLenum pname); +GLAPI void APIENTRY glMapVertexAttrib1dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +GLAPI void APIENTRY glMapVertexAttrib1fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +GLAPI void APIENTRY glMapVertexAttrib2dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +GLAPI void APIENTRY glMapVertexAttrib2fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +#endif +#endif /* GL_APPLE_vertex_program_evaluators */ + +#ifndef GL_APPLE_ycbcr_422 +#define GL_APPLE_ycbcr_422 1 +#define GL_YCBCR_422_APPLE 0x85B9 +#endif /* GL_APPLE_ycbcr_422 */ + +#ifndef GL_ATI_draw_buffers +#define GL_ATI_draw_buffers 1 +#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 +#define GL_DRAW_BUFFER0_ATI 0x8825 +#define GL_DRAW_BUFFER1_ATI 0x8826 +#define GL_DRAW_BUFFER2_ATI 0x8827 +#define GL_DRAW_BUFFER3_ATI 0x8828 +#define GL_DRAW_BUFFER4_ATI 0x8829 +#define GL_DRAW_BUFFER5_ATI 0x882A +#define GL_DRAW_BUFFER6_ATI 0x882B +#define GL_DRAW_BUFFER7_ATI 0x882C +#define GL_DRAW_BUFFER8_ATI 0x882D +#define GL_DRAW_BUFFER9_ATI 0x882E +#define GL_DRAW_BUFFER10_ATI 0x882F +#define GL_DRAW_BUFFER11_ATI 0x8830 +#define GL_DRAW_BUFFER12_ATI 0x8831 +#define GL_DRAW_BUFFER13_ATI 0x8832 +#define GL_DRAW_BUFFER14_ATI 0x8833 +#define GL_DRAW_BUFFER15_ATI 0x8834 +typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersATI (GLsizei n, const GLenum *bufs); +#endif +#endif /* GL_ATI_draw_buffers */ + +#ifndef GL_ATI_element_array +#define GL_ATI_element_array 1 +#define GL_ELEMENT_ARRAY_ATI 0x8768 +#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A +typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerATI (GLenum type, const void *pointer); +GLAPI void APIENTRY glDrawElementArrayATI (GLenum mode, GLsizei count); +GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum mode, GLuint start, GLuint end, GLsizei count); +#endif +#endif /* GL_ATI_element_array */ + +#ifndef GL_ATI_envmap_bumpmap +#define GL_ATI_envmap_bumpmap 1 +#define GL_BUMP_ROT_MATRIX_ATI 0x8775 +#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 +#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 +#define GL_BUMP_TEX_UNITS_ATI 0x8778 +#define GL_DUDV_ATI 0x8779 +#define GL_DU8DV8_ATI 0x877A +#define GL_BUMP_ENVMAP_ATI 0x877B +#define GL_BUMP_TARGET_ATI 0x877C +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBumpParameterivATI (GLenum pname, const GLint *param); +GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum pname, GLint *param); +GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum pname, GLfloat *param); +#endif +#endif /* GL_ATI_envmap_bumpmap */ + +#ifndef GL_ATI_fragment_shader +#define GL_ATI_fragment_shader 1 +#define GL_FRAGMENT_SHADER_ATI 0x8920 +#define GL_REG_0_ATI 0x8921 +#define GL_REG_1_ATI 0x8922 +#define GL_REG_2_ATI 0x8923 +#define GL_REG_3_ATI 0x8924 +#define GL_REG_4_ATI 0x8925 +#define GL_REG_5_ATI 0x8926 +#define GL_REG_6_ATI 0x8927 +#define GL_REG_7_ATI 0x8928 +#define GL_REG_8_ATI 0x8929 +#define GL_REG_9_ATI 0x892A +#define GL_REG_10_ATI 0x892B +#define GL_REG_11_ATI 0x892C +#define GL_REG_12_ATI 0x892D +#define GL_REG_13_ATI 0x892E +#define GL_REG_14_ATI 0x892F +#define GL_REG_15_ATI 0x8930 +#define GL_REG_16_ATI 0x8931 +#define GL_REG_17_ATI 0x8932 +#define GL_REG_18_ATI 0x8933 +#define GL_REG_19_ATI 0x8934 +#define GL_REG_20_ATI 0x8935 +#define GL_REG_21_ATI 0x8936 +#define GL_REG_22_ATI 0x8937 +#define GL_REG_23_ATI 0x8938 +#define GL_REG_24_ATI 0x8939 +#define GL_REG_25_ATI 0x893A +#define GL_REG_26_ATI 0x893B +#define GL_REG_27_ATI 0x893C +#define GL_REG_28_ATI 0x893D +#define GL_REG_29_ATI 0x893E +#define GL_REG_30_ATI 0x893F +#define GL_REG_31_ATI 0x8940 +#define GL_CON_0_ATI 0x8941 +#define GL_CON_1_ATI 0x8942 +#define GL_CON_2_ATI 0x8943 +#define GL_CON_3_ATI 0x8944 +#define GL_CON_4_ATI 0x8945 +#define GL_CON_5_ATI 0x8946 +#define GL_CON_6_ATI 0x8947 +#define GL_CON_7_ATI 0x8948 +#define GL_CON_8_ATI 0x8949 +#define GL_CON_9_ATI 0x894A +#define GL_CON_10_ATI 0x894B +#define GL_CON_11_ATI 0x894C +#define GL_CON_12_ATI 0x894D +#define GL_CON_13_ATI 0x894E +#define GL_CON_14_ATI 0x894F +#define GL_CON_15_ATI 0x8950 +#define GL_CON_16_ATI 0x8951 +#define GL_CON_17_ATI 0x8952 +#define GL_CON_18_ATI 0x8953 +#define GL_CON_19_ATI 0x8954 +#define GL_CON_20_ATI 0x8955 +#define GL_CON_21_ATI 0x8956 +#define GL_CON_22_ATI 0x8957 +#define GL_CON_23_ATI 0x8958 +#define GL_CON_24_ATI 0x8959 +#define GL_CON_25_ATI 0x895A +#define GL_CON_26_ATI 0x895B +#define GL_CON_27_ATI 0x895C +#define GL_CON_28_ATI 0x895D +#define GL_CON_29_ATI 0x895E +#define GL_CON_30_ATI 0x895F +#define GL_CON_31_ATI 0x8960 +#define GL_MOV_ATI 0x8961 +#define GL_ADD_ATI 0x8963 +#define GL_MUL_ATI 0x8964 +#define GL_SUB_ATI 0x8965 +#define GL_DOT3_ATI 0x8966 +#define GL_DOT4_ATI 0x8967 +#define GL_MAD_ATI 0x8968 +#define GL_LERP_ATI 0x8969 +#define GL_CND_ATI 0x896A +#define GL_CND0_ATI 0x896B +#define GL_DOT2_ADD_ATI 0x896C +#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D +#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E +#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F +#define GL_NUM_PASSES_ATI 0x8970 +#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 +#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 +#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 +#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 +#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 +#define GL_SWIZZLE_STR_ATI 0x8976 +#define GL_SWIZZLE_STQ_ATI 0x8977 +#define GL_SWIZZLE_STR_DR_ATI 0x8978 +#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 +#define GL_SWIZZLE_STRQ_ATI 0x897A +#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B +#define GL_RED_BIT_ATI 0x00000001 +#define GL_GREEN_BIT_ATI 0x00000002 +#define GL_BLUE_BIT_ATI 0x00000004 +#define GL_2X_BIT_ATI 0x00000001 +#define GL_4X_BIT_ATI 0x00000002 +#define GL_8X_BIT_ATI 0x00000004 +#define GL_HALF_BIT_ATI 0x00000008 +#define GL_QUARTER_BIT_ATI 0x00000010 +#define GL_EIGHTH_BIT_ATI 0x00000020 +#define GL_SATURATE_BIT_ATI 0x00000040 +#define GL_COMP_BIT_ATI 0x00000002 +#define GL_NEGATE_BIT_ATI 0x00000004 +#define GL_BIAS_BIT_ATI 0x00000008 +typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); +typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); +typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint range); +GLAPI void APIENTRY glBindFragmentShaderATI (GLuint id); +GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint id); +GLAPI void APIENTRY glBeginFragmentShaderATI (void); +GLAPI void APIENTRY glEndFragmentShaderATI (void); +GLAPI void APIENTRY glPassTexCoordATI (GLuint dst, GLuint coord, GLenum swizzle); +GLAPI void APIENTRY glSampleMapATI (GLuint dst, GLuint interp, GLenum swizzle); +GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint dst, const GLfloat *value); +#endif +#endif /* GL_ATI_fragment_shader */ + +#ifndef GL_ATI_map_object_buffer +#define GL_ATI_map_object_buffer 1 +typedef void *(APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void *APIENTRY glMapObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint buffer); +#endif +#endif /* GL_ATI_map_object_buffer */ + +#ifndef GL_ATI_meminfo +#define GL_ATI_meminfo 1 +#define GL_VBO_FREE_MEMORY_ATI 0x87FB +#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC +#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD +#endif /* GL_ATI_meminfo */ + +#ifndef GL_ATI_pixel_format_float +#define GL_ATI_pixel_format_float 1 +#define GL_RGBA_FLOAT_MODE_ATI 0x8820 +#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 +#endif /* GL_ATI_pixel_format_float */ + +#ifndef GL_ATI_pn_triangles +#define GL_ATI_pn_triangles 1 +#define GL_PN_TRIANGLES_ATI 0x87F0 +#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 +#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 +#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 +#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 +#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 +#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 +#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 +#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 +typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPNTrianglesiATI (GLenum pname, GLint param); +GLAPI void APIENTRY glPNTrianglesfATI (GLenum pname, GLfloat param); +#endif +#endif /* GL_ATI_pn_triangles */ + +#ifndef GL_ATI_separate_stencil +#define GL_ATI_separate_stencil 1 +#define GL_STENCIL_BACK_FUNC_ATI 0x8800 +#define GL_STENCIL_BACK_FAIL_ATI 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilOpSeparateATI (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +#endif +#endif /* GL_ATI_separate_stencil */ + +#ifndef GL_ATI_text_fragment_shader +#define GL_ATI_text_fragment_shader 1 +#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 +#endif /* GL_ATI_text_fragment_shader */ + +#ifndef GL_ATI_texture_env_combine3 +#define GL_ATI_texture_env_combine3 1 +#define GL_MODULATE_ADD_ATI 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 +#define GL_MODULATE_SUBTRACT_ATI 0x8746 +#endif /* GL_ATI_texture_env_combine3 */ + +#ifndef GL_ATI_texture_float +#define GL_ATI_texture_float 1 +#define GL_RGBA_FLOAT32_ATI 0x8814 +#define GL_RGB_FLOAT32_ATI 0x8815 +#define GL_ALPHA_FLOAT32_ATI 0x8816 +#define GL_INTENSITY_FLOAT32_ATI 0x8817 +#define GL_LUMINANCE_FLOAT32_ATI 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 +#define GL_RGBA_FLOAT16_ATI 0x881A +#define GL_RGB_FLOAT16_ATI 0x881B +#define GL_ALPHA_FLOAT16_ATI 0x881C +#define GL_INTENSITY_FLOAT16_ATI 0x881D +#define GL_LUMINANCE_FLOAT16_ATI 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F +#endif /* GL_ATI_texture_float */ + +#ifndef GL_ATI_texture_mirror_once +#define GL_ATI_texture_mirror_once 1 +#define GL_MIRROR_CLAMP_ATI 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 +#endif /* GL_ATI_texture_mirror_once */ + +#ifndef GL_ATI_vertex_array_object +#define GL_ATI_vertex_array_object 1 +#define GL_STATIC_ATI 0x8760 +#define GL_DYNAMIC_ATI 0x8761 +#define GL_PRESERVE_ATI 0x8762 +#define GL_DISCARD_ATI 0x8763 +#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 +#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 +#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 +#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 +typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void *pointer, GLenum usage); +typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei size, const void *pointer, GLenum usage); +GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); +GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint buffer, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetObjectBufferivATI (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glFreeObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glArrayObjectATI (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum array, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetArrayObjectivATI (GLenum array, GLenum pname, GLint *params); +GLAPI void APIENTRY glVariantArrayObjectATI (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint id, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint id, GLenum pname, GLint *params); +#endif +#endif /* GL_ATI_vertex_array_object */ + +#ifndef GL_ATI_vertex_attrib_array_object +#define GL_ATI_vertex_attrib_array_object 1 +typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint index, GLenum pname, GLint *params); +#endif +#endif /* GL_ATI_vertex_attrib_array_object */ + +#ifndef GL_ATI_vertex_streams +#define GL_ATI_vertex_streams 1 +#define GL_MAX_VERTEX_STREAMS_ATI 0x876B +#define GL_VERTEX_STREAM0_ATI 0x876C +#define GL_VERTEX_STREAM1_ATI 0x876D +#define GL_VERTEX_STREAM2_ATI 0x876E +#define GL_VERTEX_STREAM3_ATI 0x876F +#define GL_VERTEX_STREAM4_ATI 0x8770 +#define GL_VERTEX_STREAM5_ATI 0x8771 +#define GL_VERTEX_STREAM6_ATI 0x8772 +#define GL_VERTEX_STREAM7_ATI 0x8773 +#define GL_VERTEX_SOURCE_ATI 0x8774 +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexStream1sATI (GLenum stream, GLshort x); +GLAPI void APIENTRY glVertexStream1svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream1iATI (GLenum stream, GLint x); +GLAPI void APIENTRY glVertexStream1ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream1fATI (GLenum stream, GLfloat x); +GLAPI void APIENTRY glVertexStream1fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream1dATI (GLenum stream, GLdouble x); +GLAPI void APIENTRY glVertexStream1dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream2sATI (GLenum stream, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexStream2svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream2iATI (GLenum stream, GLint x, GLint y); +GLAPI void APIENTRY glVertexStream2ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream2fATI (GLenum stream, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexStream2fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream2dATI (GLenum stream, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexStream2dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexStream3svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream3iATI (GLenum stream, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexStream3ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexStream3fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexStream3dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream4sATI (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexStream4svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream4iATI (GLenum stream, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexStream4ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream4fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexStream4fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream4dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexStream4dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glNormalStream3bATI (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); +GLAPI void APIENTRY glNormalStream3bvATI (GLenum stream, const GLbyte *coords); +GLAPI void APIENTRY glNormalStream3sATI (GLenum stream, GLshort nx, GLshort ny, GLshort nz); +GLAPI void APIENTRY glNormalStream3svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glNormalStream3iATI (GLenum stream, GLint nx, GLint ny, GLint nz); +GLAPI void APIENTRY glNormalStream3ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glNormalStream3fATI (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); +GLAPI void APIENTRY glNormalStream3fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glNormalStream3dATI (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); +GLAPI void APIENTRY glNormalStream3dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum stream); +GLAPI void APIENTRY glVertexBlendEnviATI (GLenum pname, GLint param); +GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum pname, GLfloat param); +#endif +#endif /* GL_ATI_vertex_streams */ + +#ifndef GL_EXT_422_pixels +#define GL_EXT_422_pixels 1 +#define GL_422_EXT 0x80CC +#define GL_422_REV_EXT 0x80CD +#define GL_422_AVERAGE_EXT 0x80CE +#define GL_422_REV_AVERAGE_EXT 0x80CF +#endif /* GL_EXT_422_pixels */ + +#ifndef GL_EXT_EGL_image_storage +#define GL_EXT_EGL_image_storage 1 +typedef void *GLeglImageOES; +typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC) (GLenum target, GLeglImageOES image, const GLint* attrib_list); +typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC) (GLuint texture, GLeglImageOES image, const GLint* attrib_list); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glEGLImageTargetTexStorageEXT (GLenum target, GLeglImageOES image, const GLint* attrib_list); +GLAPI void APIENTRY glEGLImageTargetTextureStorageEXT (GLuint texture, GLeglImageOES image, const GLint* attrib_list); +#endif +#endif /* GL_EXT_EGL_image_storage */ + +#ifndef GL_EXT_EGL_sync +#define GL_EXT_EGL_sync 1 +#endif /* GL_EXT_EGL_sync */ + +#ifndef GL_EXT_abgr +#define GL_EXT_abgr 1 +#define GL_ABGR_EXT 0x8000 +#endif /* GL_EXT_abgr */ + +#ifndef GL_EXT_bgra +#define GL_EXT_bgra 1 +#define GL_BGR_EXT 0x80E0 +#define GL_BGRA_EXT 0x80E1 +#endif /* GL_EXT_bgra */ + +#ifndef GL_EXT_bindable_uniform +#define GL_EXT_bindable_uniform 1 +#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 +#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 +#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 +#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED +#define GL_UNIFORM_BUFFER_EXT 0x8DEE +#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF +typedef void (APIENTRYP PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer); +typedef GLint (APIENTRYP PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location); +typedef GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniformBufferEXT (GLuint program, GLint location, GLuint buffer); +GLAPI GLint APIENTRY glGetUniformBufferSizeEXT (GLuint program, GLint location); +GLAPI GLintptr APIENTRY glGetUniformOffsetEXT (GLuint program, GLint location); +#endif +#endif /* GL_EXT_bindable_uniform */ + +#ifndef GL_EXT_blend_color +#define GL_EXT_blend_color 1 +#define GL_CONSTANT_COLOR_EXT 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +#define GL_CONSTANT_ALPHA_EXT 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +#define GL_BLEND_COLOR_EXT 0x8005 +typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendColorEXT (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +#endif +#endif /* GL_EXT_blend_color */ + +#ifndef GL_EXT_blend_equation_separate +#define GL_EXT_blend_equation_separate 1 +#define GL_BLEND_EQUATION_RGB_EXT 0x8009 +#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum modeRGB, GLenum modeAlpha); +#endif +#endif /* GL_EXT_blend_equation_separate */ + +#ifndef GL_EXT_blend_func_separate +#define GL_EXT_blend_func_separate 1 +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_SRC_RGB_EXT 0x80C9 +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif +#endif /* GL_EXT_blend_func_separate */ + +#ifndef GL_EXT_blend_logic_op +#define GL_EXT_blend_logic_op 1 +#endif /* GL_EXT_blend_logic_op */ + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_BLEND_EQUATION_EXT 0x8009 +typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationEXT (GLenum mode); +#endif +#endif /* GL_EXT_blend_minmax */ + +#ifndef GL_EXT_blend_subtract +#define GL_EXT_blend_subtract 1 +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B +#endif /* GL_EXT_blend_subtract */ + +#ifndef GL_EXT_clip_volume_hint +#define GL_EXT_clip_volume_hint 1 +#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 +#endif /* GL_EXT_clip_volume_hint */ + +#ifndef GL_EXT_cmyka +#define GL_EXT_cmyka 1 +#define GL_CMYK_EXT 0x800C +#define GL_CMYKA_EXT 0x800D +#define GL_PACK_CMYK_HINT_EXT 0x800E +#define GL_UNPACK_CMYK_HINT_EXT 0x800F +#endif /* GL_EXT_cmyka */ + +#ifndef GL_EXT_color_subtable +#define GL_EXT_color_subtable 1 +typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorSubTableEXT (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +#endif +#endif /* GL_EXT_color_subtable */ + +#ifndef GL_EXT_compiled_vertex_array +#define GL_EXT_compiled_vertex_array 1 +#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 +#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 +typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLockArraysEXT (GLint first, GLsizei count); +GLAPI void APIENTRY glUnlockArraysEXT (void); +#endif +#endif /* GL_EXT_compiled_vertex_array */ + +#ifndef GL_EXT_convolution +#define GL_EXT_convolution 1 +#define GL_CONVOLUTION_1D_EXT 0x8010 +#define GL_CONVOLUTION_2D_EXT 0x8011 +#define GL_SEPARABLE_2D_EXT 0x8012 +#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 +#define GL_REDUCE_EXT 0x8016 +#define GL_CONVOLUTION_FORMAT_EXT 0x8017 +#define GL_CONVOLUTION_WIDTH_EXT 0x8018 +#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum target, GLenum pname, GLfloat params); +GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum target, GLenum pname, GLint params); +GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum target, GLenum format, GLenum type, void *image); +GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +#endif +#endif /* GL_EXT_convolution */ + +#ifndef GL_EXT_coordinate_frame +#define GL_EXT_coordinate_frame 1 +#define GL_TANGENT_ARRAY_EXT 0x8439 +#define GL_BINORMAL_ARRAY_EXT 0x843A +#define GL_CURRENT_TANGENT_EXT 0x843B +#define GL_CURRENT_BINORMAL_EXT 0x843C +#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E +#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F +#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 +#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 +#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 +#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 +#define GL_MAP1_TANGENT_EXT 0x8444 +#define GL_MAP2_TANGENT_EXT 0x8445 +#define GL_MAP1_BINORMAL_EXT 0x8446 +#define GL_MAP2_BINORMAL_EXT 0x8447 +typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz); +typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz); +typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz); +typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz); +typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz); +typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz); +typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz); +typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz); +typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz); +typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz); +typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTangent3bEXT (GLbyte tx, GLbyte ty, GLbyte tz); +GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glTangent3dEXT (GLdouble tx, GLdouble ty, GLdouble tz); +GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glTangent3fEXT (GLfloat tx, GLfloat ty, GLfloat tz); +GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glTangent3iEXT (GLint tx, GLint ty, GLint tz); +GLAPI void APIENTRY glTangent3ivEXT (const GLint *v); +GLAPI void APIENTRY glTangent3sEXT (GLshort tx, GLshort ty, GLshort tz); +GLAPI void APIENTRY glTangent3svEXT (const GLshort *v); +GLAPI void APIENTRY glBinormal3bEXT (GLbyte bx, GLbyte by, GLbyte bz); +GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glBinormal3dEXT (GLdouble bx, GLdouble by, GLdouble bz); +GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glBinormal3fEXT (GLfloat bx, GLfloat by, GLfloat bz); +GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glBinormal3iEXT (GLint bx, GLint by, GLint bz); +GLAPI void APIENTRY glBinormal3ivEXT (const GLint *v); +GLAPI void APIENTRY glBinormal3sEXT (GLshort bx, GLshort by, GLshort bz); +GLAPI void APIENTRY glBinormal3svEXT (const GLshort *v); +GLAPI void APIENTRY glTangentPointerEXT (GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glBinormalPointerEXT (GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_coordinate_frame */ + +#ifndef GL_EXT_copy_texture +#define GL_EXT_copy_texture 1 +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_EXT_copy_texture */ + +#ifndef GL_EXT_cull_vertex +#define GL_EXT_cull_vertex 1 +#define GL_CULL_VERTEX_EXT 0x81AA +#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB +#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC +typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCullParameterdvEXT (GLenum pname, GLdouble *params); +GLAPI void APIENTRY glCullParameterfvEXT (GLenum pname, GLfloat *params); +#endif +#endif /* GL_EXT_cull_vertex */ + +#ifndef GL_EXT_debug_label +#define GL_EXT_debug_label 1 +#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F +#define GL_PROGRAM_OBJECT_EXT 0x8B40 +#define GL_SHADER_OBJECT_EXT 0x8B48 +#define GL_BUFFER_OBJECT_EXT 0x9151 +#define GL_QUERY_OBJECT_EXT 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 +typedef void (APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#endif +#endif /* GL_EXT_debug_label */ + +#ifndef GL_EXT_debug_marker +#define GL_EXT_debug_marker 1 +typedef void (APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker); +GLAPI void APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker); +GLAPI void APIENTRY glPopGroupMarkerEXT (void); +#endif +#endif /* GL_EXT_debug_marker */ + +#ifndef GL_EXT_depth_bounds_test +#define GL_EXT_depth_bounds_test 1 +#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 +#define GL_DEPTH_BOUNDS_EXT 0x8891 +typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthBoundsEXT (GLclampd zmin, GLclampd zmax); +#endif +#endif /* GL_EXT_depth_bounds_test */ + +#ifndef GL_EXT_direct_state_access +#define GL_EXT_direct_state_access 1 +#define GL_PROGRAM_MATRIX_EXT 0x8E2D +#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E +#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F +typedef void (APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +typedef void (APIENTRYP PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); +typedef void (APIENTRYP PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (APIENTRYP PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble *data); +typedef void (APIENTRYP PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, void **data); +typedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLint *data); +typedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint lod, void *img); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint lod, void *img); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void **params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint *params); +typedef void (APIENTRYP PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void **params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void *string); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); +typedef void (APIENTRYP PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (APIENTRYP PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, void **param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void **param); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DEXTPROC) (GLuint program, GLint location, GLdouble x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) (GLuint vaobj, GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixLoadIdentityEXT (GLenum mode); +GLAPI void APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glMatrixPopEXT (GLenum mode); +GLAPI void APIENTRY glMatrixPushEXT (GLenum mode); +GLAPI void APIENTRY glClientAttribDefaultEXT (GLbitfield mask); +GLAPI void APIENTRY glPushClientAttribDefaultEXT (GLbitfield mask); +GLAPI void APIENTRY glTextureParameterfEXT (GLuint texture, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glTextureParameteriEXT (GLuint texture, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetTextureImageEXT (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI void APIENTRY glGetTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureLevelParameterfvEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureLevelParameterivEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glBindMultiTextureEXT (GLenum texunit, GLenum target, GLuint texture); +GLAPI void APIENTRY glMultiTexCoordPointerEXT (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glMultiTexEnvfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexEnviEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexGendEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +GLAPI void APIENTRY glMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); +GLAPI void APIENTRY glMultiTexGenfEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexGeniEXT (GLenum texunit, GLenum coord, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, GLint *params); +GLAPI void APIENTRY glMultiTexParameteriEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexParameterfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetMultiTexImageEXT (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI void APIENTRY glGetMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexLevelParameterfvEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexLevelParameterivEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glEnableClientStateIndexedEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glDisableClientStateIndexedEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glGetFloatIndexedvEXT (GLenum target, GLuint index, GLfloat *data); +GLAPI void APIENTRY glGetDoubleIndexedvEXT (GLenum target, GLuint index, GLdouble *data); +GLAPI void APIENTRY glGetPointerIndexedvEXT (GLenum target, GLuint index, void **data); +GLAPI void APIENTRY glEnableIndexedEXT (GLenum target, GLuint index); +GLAPI void APIENTRY glDisableIndexedEXT (GLenum target, GLuint index); +GLAPI GLboolean APIENTRY glIsEnabledIndexedEXT (GLenum target, GLuint index); +GLAPI void APIENTRY glGetIntegerIndexedvEXT (GLenum target, GLuint index, GLint *data); +GLAPI void APIENTRY glGetBooleanIndexedvEXT (GLenum target, GLuint index, GLboolean *data); +GLAPI void APIENTRY glCompressedTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glGetCompressedTextureImageEXT (GLuint texture, GLenum target, GLint lod, void *img); +GLAPI void APIENTRY glCompressedMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glGetCompressedMultiTexImageEXT (GLenum texunit, GLenum target, GLint lod, void *img); +GLAPI void APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glNamedBufferDataEXT (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +GLAPI void APIENTRY glNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void *APIENTRY glMapNamedBufferEXT (GLuint buffer, GLenum access); +GLAPI GLboolean APIENTRY glUnmapNamedBufferEXT (GLuint buffer); +GLAPI void APIENTRY glGetNamedBufferParameterivEXT (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedBufferPointervEXT (GLuint buffer, GLenum pname, void **params); +GLAPI void APIENTRY glGetNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +GLAPI void APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0); +GLAPI void APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0); +GLAPI void APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glTextureBufferEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glMultiTexBufferEXT (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0); +GLAPI void APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glNamedProgramLocalParameters4fvEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glNamedProgramLocalParameterI4iEXT (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glNamedProgramLocalParameterI4ivEXT (GLuint program, GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glNamedProgramLocalParametersI4ivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glNamedProgramLocalParameterI4uiEXT (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glNamedProgramLocalParameterI4uivEXT (GLuint program, GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glNamedProgramLocalParametersI4uivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterIivEXT (GLuint program, GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterIuivEXT (GLuint program, GLenum target, GLuint index, GLuint *params); +GLAPI void APIENTRY glEnableClientStateiEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glDisableClientStateiEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glGetFloati_vEXT (GLenum pname, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetDoublei_vEXT (GLenum pname, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetPointeri_vEXT (GLenum pname, GLuint index, void **params); +GLAPI void APIENTRY glNamedProgramStringEXT (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); +GLAPI void APIENTRY glNamedProgramLocalParameter4dEXT (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glNamedProgramLocalParameter4dvEXT (GLuint program, GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glNamedProgramLocalParameter4fEXT (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glNamedProgramLocalParameter4fvEXT (GLuint program, GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterdvEXT (GLuint program, GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterfvEXT (GLuint program, GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetNamedProgramivEXT (GLuint program, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedProgramStringEXT (GLuint program, GLenum target, GLenum pname, void *string); +GLAPI void APIENTRY glNamedRenderbufferStorageEXT (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetNamedRenderbufferParameterivEXT (GLuint renderbuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleEXT (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleCoverageEXT (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI GLenum APIENTRY glCheckNamedFramebufferStatusEXT (GLuint framebuffer, GLenum target); +GLAPI void APIENTRY glNamedFramebufferTexture1DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTexture2DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTexture3DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glNamedFramebufferRenderbufferEXT (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameterivEXT (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateTextureMipmapEXT (GLuint texture, GLenum target); +GLAPI void APIENTRY glGenerateMultiTexMipmapEXT (GLenum texunit, GLenum target); +GLAPI void APIENTRY glFramebufferDrawBufferEXT (GLuint framebuffer, GLenum mode); +GLAPI void APIENTRY glFramebufferDrawBuffersEXT (GLuint framebuffer, GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glFramebufferReadBufferEXT (GLuint framebuffer, GLenum mode); +GLAPI void APIENTRY glGetFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glNamedCopyBufferSubDataEXT (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glNamedFramebufferTextureEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTextureLayerEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glNamedFramebufferTextureFaceEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +GLAPI void APIENTRY glTextureRenderbufferEXT (GLuint texture, GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glMultiTexRenderbufferEXT (GLenum texunit, GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glVertexArrayVertexOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayEdgeFlagOffsetEXT (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayIndexOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayNormalOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayMultiTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayFogCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArraySecondaryColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayVertexAttribOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayVertexAttribIOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glEnableVertexArrayEXT (GLuint vaobj, GLenum array); +GLAPI void APIENTRY glDisableVertexArrayEXT (GLuint vaobj, GLenum array); +GLAPI void APIENTRY glEnableVertexArrayAttribEXT (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glDisableVertexArrayAttribEXT (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glGetVertexArrayIntegervEXT (GLuint vaobj, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayPointervEXT (GLuint vaobj, GLenum pname, void **param); +GLAPI void APIENTRY glGetVertexArrayIntegeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayPointeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, void **param); +GLAPI void *APIENTRY glMapNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI void APIENTRY glFlushMappedNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glNamedBufferStorageEXT (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI void APIENTRY glClearNamedBufferDataEXT (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearNamedBufferSubDataEXT (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glNamedFramebufferParameteriEXT (GLuint framebuffer, GLenum pname, GLint param); +GLAPI void APIENTRY glGetNamedFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glProgramUniform1dEXT (GLuint program, GLint location, GLdouble x); +GLAPI void APIENTRY glProgramUniform2dEXT (GLuint program, GLint location, GLdouble x, GLdouble y); +GLAPI void APIENTRY glProgramUniform3dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glProgramUniform4dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramUniform1dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform2dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform3dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform4dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glTextureBufferRangeEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glTextureStorage2DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureStorage3DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glVertexArrayBindVertexBufferEXT (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI void APIENTRY glVertexArrayVertexAttribFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayVertexAttribIFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayVertexAttribLFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayVertexAttribBindingEXT (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +GLAPI void APIENTRY glVertexArrayVertexBindingDivisorEXT (GLuint vaobj, GLuint bindingindex, GLuint divisor); +GLAPI void APIENTRY glVertexArrayVertexAttribLOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glTexturePageCommitmentEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +GLAPI void APIENTRY glVertexArrayVertexAttribDivisorEXT (GLuint vaobj, GLuint index, GLuint divisor); +#endif +#endif /* GL_EXT_direct_state_access */ + +#ifndef GL_EXT_draw_buffers2 +#define GL_EXT_draw_buffers2 1 +typedef void (APIENTRYP PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorMaskIndexedEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +#endif +#endif /* GL_EXT_draw_buffers2 */ + +#ifndef GL_EXT_draw_instanced +#define GL_EXT_draw_instanced 1 +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +GLAPI void APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#endif +#endif /* GL_EXT_draw_instanced */ + +#ifndef GL_EXT_draw_range_elements +#define GL_EXT_draw_range_elements 1 +#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 +#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +#endif +#endif /* GL_EXT_draw_range_elements */ + +#ifndef GL_EXT_external_buffer +#define GL_EXT_external_buffer 1 +typedef void *GLeglClientBufferEXT; +typedef void (APIENTRYP PFNGLBUFFERSTORAGEEXTERNALEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferStorageExternalEXT (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +GLAPI void APIENTRY glNamedBufferStorageExternalEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +#endif +#endif /* GL_EXT_external_buffer */ + +#ifndef GL_EXT_fog_coord +#define GL_EXT_fog_coord 1 +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +#define GL_FOG_COORDINATE_EXT 0x8451 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 +typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogCoordfEXT (GLfloat coord); +GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *coord); +GLAPI void APIENTRY glFogCoorddEXT (GLdouble coord); +GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *coord); +GLAPI void APIENTRY glFogCoordPointerEXT (GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_fog_coord */ + +#ifndef GL_EXT_framebuffer_blit +#define GL_EXT_framebuffer_blit 1 +#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlitFramebufferEXT (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif +#endif /* GL_EXT_framebuffer_blit */ + +#ifndef GL_EXT_framebuffer_multisample +#define GL_EXT_framebuffer_multisample 1 +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_EXT_framebuffer_multisample */ + +#ifndef GL_EXT_framebuffer_multisample_blit_scaled +#define GL_EXT_framebuffer_multisample_blit_scaled 1 +#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA +#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB +#endif /* GL_EXT_framebuffer_multisample_blit_scaled */ + +#ifndef GL_EXT_framebuffer_object +#define GL_EXT_framebuffer_object 1 +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); +typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers); +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint renderbuffer); +GLAPI void APIENTRY glBindRenderbufferEXT (GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei n, const GLuint *renderbuffers); +GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint framebuffer); +GLAPI void APIENTRY glBindFramebufferEXT (GLenum target, GLuint framebuffer); +GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei n, const GLuint *framebuffers); +GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei n, GLuint *framebuffers); +GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum target); +GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateMipmapEXT (GLenum target); +#endif +#endif /* GL_EXT_framebuffer_object */ + +#ifndef GL_EXT_framebuffer_sRGB +#define GL_EXT_framebuffer_sRGB 1 +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA +#endif /* GL_EXT_framebuffer_sRGB */ + +#ifndef GL_EXT_geometry_shader4 +#define GL_EXT_geometry_shader4 1 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE +#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 +#define GL_LINES_ADJACENCY_EXT 0x000A +#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B +#define GL_TRIANGLES_ADJACENCY_EXT 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 +#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value); +#endif +#endif /* GL_EXT_geometry_shader4 */ + +#ifndef GL_EXT_gpu_program_parameters +#define GL_EXT_gpu_program_parameters 1 +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramEnvParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glProgramLocalParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +#endif +#endif /* GL_EXT_gpu_program_parameters */ + +#ifndef GL_EXT_gpu_shader4 +#define GL_EXT_gpu_shader4 1 +#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 +#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 +#define GL_SAMPLER_BUFFER_EXT 0x8DC2 +#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 +#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 +#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 +#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 +#define GL_INT_SAMPLER_1D_EXT 0x8DC9 +#define GL_INT_SAMPLER_2D_EXT 0x8DCA +#define GL_INT_SAMPLER_3D_EXT 0x8DCB +#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC +#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD +#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF +#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 +#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD +typedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetUniformuivEXT (GLuint program, GLint location, GLuint *params); +GLAPI void APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataLocationEXT (GLuint program, const GLchar *name); +GLAPI void APIENTRY glUniform1uiEXT (GLint location, GLuint v0); +GLAPI void APIENTRY glUniform2uiEXT (GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glUniform3uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glUniform4uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glUniform1uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform2uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform3uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform4uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glVertexAttribI1iEXT (GLuint index, GLint x); +GLAPI void APIENTRY glVertexAttribI2iEXT (GLuint index, GLint x, GLint y); +GLAPI void APIENTRY glVertexAttribI3iEXT (GLuint index, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexAttribI4iEXT (GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexAttribI1uiEXT (GLuint index, GLuint x); +GLAPI void APIENTRY glVertexAttribI2uiEXT (GLuint index, GLuint x, GLuint y); +GLAPI void APIENTRY glVertexAttribI3uiEXT (GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI void APIENTRY glVertexAttribI4uiEXT (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glVertexAttribI1ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI2ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI3ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI4ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI1uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI2uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI3uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4bvEXT (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttribI4svEXT (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttribI4ubvEXT (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribI4usvEXT (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribIPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribIivEXT (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribIuivEXT (GLuint index, GLenum pname, GLuint *params); +#endif +#endif /* GL_EXT_gpu_shader4 */ + +#ifndef GL_EXT_histogram +#define GL_EXT_histogram 1 +#define GL_HISTOGRAM_EXT 0x8024 +#define GL_PROXY_HISTOGRAM_EXT 0x8025 +#define GL_HISTOGRAM_WIDTH_EXT 0x8026 +#define GL_HISTOGRAM_FORMAT_EXT 0x8027 +#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C +#define GL_HISTOGRAM_SINK_EXT 0x802D +#define GL_MINMAX_EXT 0x802E +#define GL_MINMAX_FORMAT_EXT 0x802F +#define GL_MINMAX_SINK_EXT 0x8030 +#define GL_TABLE_TOO_LARGE_EXT 0x8031 +typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetHistogramEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMinmaxEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glHistogramEXT (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glMinmaxEXT (GLenum target, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glResetHistogramEXT (GLenum target); +GLAPI void APIENTRY glResetMinmaxEXT (GLenum target); +#endif +#endif /* GL_EXT_histogram */ + +#ifndef GL_EXT_index_array_formats +#define GL_EXT_index_array_formats 1 +#define GL_IUI_V2F_EXT 0x81AD +#define GL_IUI_V3F_EXT 0x81AE +#define GL_IUI_N3F_V2F_EXT 0x81AF +#define GL_IUI_N3F_V3F_EXT 0x81B0 +#define GL_T2F_IUI_V2F_EXT 0x81B1 +#define GL_T2F_IUI_V3F_EXT 0x81B2 +#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 +#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 +#endif /* GL_EXT_index_array_formats */ + +#ifndef GL_EXT_index_func +#define GL_EXT_index_func 1 +#define GL_INDEX_TEST_EXT 0x81B5 +#define GL_INDEX_TEST_FUNC_EXT 0x81B6 +#define GL_INDEX_TEST_REF_EXT 0x81B7 +typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexFuncEXT (GLenum func, GLclampf ref); +#endif +#endif /* GL_EXT_index_func */ + +#ifndef GL_EXT_index_material +#define GL_EXT_index_material 1 +#define GL_INDEX_MATERIAL_EXT 0x81B8 +#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 +#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA +typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexMaterialEXT (GLenum face, GLenum mode); +#endif +#endif /* GL_EXT_index_material */ + +#ifndef GL_EXT_index_texture +#define GL_EXT_index_texture 1 +#endif /* GL_EXT_index_texture */ + +#ifndef GL_EXT_light_texture +#define GL_EXT_light_texture 1 +#define GL_FRAGMENT_MATERIAL_EXT 0x8349 +#define GL_FRAGMENT_NORMAL_EXT 0x834A +#define GL_FRAGMENT_COLOR_EXT 0x834C +#define GL_ATTENUATION_EXT 0x834D +#define GL_SHADOW_ATTENUATION_EXT 0x834E +#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F +#define GL_TEXTURE_LIGHT_EXT 0x8350 +#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 +#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 +typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glApplyTextureEXT (GLenum mode); +GLAPI void APIENTRY glTextureLightEXT (GLenum pname); +GLAPI void APIENTRY glTextureMaterialEXT (GLenum face, GLenum mode); +#endif +#endif /* GL_EXT_light_texture */ + +#ifndef GL_EXT_memory_object +#define GL_EXT_memory_object 1 +#define GL_TEXTURE_TILING_EXT 0x9580 +#define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581 +#define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B +#define GL_NUM_TILING_TYPES_EXT 0x9582 +#define GL_TILING_TYPES_EXT 0x9583 +#define GL_OPTIMAL_TILING_EXT 0x9584 +#define GL_LINEAR_TILING_EXT 0x9585 +#define GL_NUM_DEVICE_UUIDS_EXT 0x9596 +#define GL_DEVICE_UUID_EXT 0x9597 +#define GL_DRIVER_UUID_EXT 0x9598 +#define GL_UUID_SIZE_EXT 16 +typedef void (APIENTRYP PFNGLGETUNSIGNEDBYTEVEXTPROC) (GLenum pname, GLubyte *data); +typedef void (APIENTRYP PFNGLGETUNSIGNEDBYTEI_VEXTPROC) (GLenum target, GLuint index, GLubyte *data); +typedef void (APIENTRYP PFNGLDELETEMEMORYOBJECTSEXTPROC) (GLsizei n, const GLuint *memoryObjects); +typedef GLboolean (APIENTRYP PFNGLISMEMORYOBJECTEXTPROC) (GLuint memoryObject); +typedef void (APIENTRYP PFNGLCREATEMEMORYOBJECTSEXTPROC) (GLsizei n, GLuint *memoryObjects); +typedef void (APIENTRYP PFNGLMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLTEXSTORAGEMEM2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXSTORAGEMEM3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLBUFFERSTORAGEMEMEXTPROC) (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM2DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM3DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC) (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXSTORAGEMEM1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM1DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetUnsignedBytevEXT (GLenum pname, GLubyte *data); +GLAPI void APIENTRY glGetUnsignedBytei_vEXT (GLenum target, GLuint index, GLubyte *data); +GLAPI void APIENTRY glDeleteMemoryObjectsEXT (GLsizei n, const GLuint *memoryObjects); +GLAPI GLboolean APIENTRY glIsMemoryObjectEXT (GLuint memoryObject); +GLAPI void APIENTRY glCreateMemoryObjectsEXT (GLsizei n, GLuint *memoryObjects); +GLAPI void APIENTRY glMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, GLint *params); +GLAPI void APIENTRY glTexStorageMem2DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTexStorageMem2DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTexStorageMem3DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTexStorageMem3DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glBufferStorageMemEXT (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureStorageMem2DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureStorageMem2DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureStorageMem3DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureStorageMem3DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glNamedBufferStorageMemEXT (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTexStorageMem1DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureStorageMem1DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); +#endif +#endif /* GL_EXT_memory_object */ + +#ifndef GL_EXT_memory_object_fd +#define GL_EXT_memory_object_fd 1 +#define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586 +typedef void (APIENTRYP PFNGLIMPORTMEMORYFDEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, GLint fd); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImportMemoryFdEXT (GLuint memory, GLuint64 size, GLenum handleType, GLint fd); +#endif +#endif /* GL_EXT_memory_object_fd */ + +#ifndef GL_EXT_memory_object_win32 +#define GL_EXT_memory_object_win32 1 +#define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587 +#define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588 +#define GL_DEVICE_LUID_EXT 0x9599 +#define GL_DEVICE_NODE_MASK_EXT 0x959A +#define GL_LUID_SIZE_EXT 8 +#define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589 +#define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A +#define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B +#define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C +typedef void (APIENTRYP PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, void *handle); +typedef void (APIENTRYP PFNGLIMPORTMEMORYWIN32NAMEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, const void *name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImportMemoryWin32HandleEXT (GLuint memory, GLuint64 size, GLenum handleType, void *handle); +GLAPI void APIENTRY glImportMemoryWin32NameEXT (GLuint memory, GLuint64 size, GLenum handleType, const void *name); +#endif +#endif /* GL_EXT_memory_object_win32 */ + +#ifndef GL_EXT_misc_attribute +#define GL_EXT_misc_attribute 1 +#endif /* GL_EXT_misc_attribute */ + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); +#endif +#endif /* GL_EXT_multi_draw_arrays */ + +#ifndef GL_EXT_multisample +#define GL_EXT_multisample 1 +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#define GL_SAMPLE_MASK_EXT 0x80A0 +#define GL_1PASS_EXT 0x80A1 +#define GL_2PASS_0_EXT 0x80A2 +#define GL_2PASS_1_EXT 0x80A3 +#define GL_4PASS_0_EXT 0x80A4 +#define GL_4PASS_1_EXT 0x80A5 +#define GL_4PASS_2_EXT 0x80A6 +#define GL_4PASS_3_EXT 0x80A7 +#define GL_SAMPLE_BUFFERS_EXT 0x80A8 +#define GL_SAMPLES_EXT 0x80A9 +#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA +#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB +#define GL_SAMPLE_PATTERN_EXT 0x80AC +#define GL_MULTISAMPLE_BIT_EXT 0x20000000 +typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskEXT (GLclampf value, GLboolean invert); +GLAPI void APIENTRY glSamplePatternEXT (GLenum pattern); +#endif +#endif /* GL_EXT_multisample */ + +#ifndef GL_EXT_multiview_tessellation_geometry_shader +#define GL_EXT_multiview_tessellation_geometry_shader 1 +#endif /* GL_EXT_multiview_tessellation_geometry_shader */ + +#ifndef GL_EXT_multiview_texture_multisample +#define GL_EXT_multiview_texture_multisample 1 +#endif /* GL_EXT_multiview_texture_multisample */ + +#ifndef GL_EXT_multiview_timer_query +#define GL_EXT_multiview_timer_query 1 +#endif /* GL_EXT_multiview_timer_query */ + +#ifndef GL_EXT_packed_depth_stencil +#define GL_EXT_packed_depth_stencil 1 +#define GL_DEPTH_STENCIL_EXT 0x84F9 +#define GL_UNSIGNED_INT_24_8_EXT 0x84FA +#define GL_DEPTH24_STENCIL8_EXT 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 +#endif /* GL_EXT_packed_depth_stencil */ + +#ifndef GL_EXT_packed_float +#define GL_EXT_packed_float 1 +#define GL_R11F_G11F_B10F_EXT 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B +#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C +#endif /* GL_EXT_packed_float */ + +#ifndef GL_EXT_packed_pixels +#define GL_EXT_packed_pixels 1 +#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 +#endif /* GL_EXT_packed_pixels */ + +#ifndef GL_EXT_paletted_texture +#define GL_EXT_paletted_texture 1 +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED +typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void *data); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableEXT (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table); +GLAPI void APIENTRY glGetColorTableEXT (GLenum target, GLenum format, GLenum type, void *data); +GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +#endif +#endif /* GL_EXT_paletted_texture */ + +#ifndef GL_EXT_pixel_buffer_object +#define GL_EXT_pixel_buffer_object 1 +#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF +#endif /* GL_EXT_pixel_buffer_object */ + +#ifndef GL_EXT_pixel_transform +#define GL_EXT_pixel_transform 1 +#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 +#define GL_PIXEL_MAG_FILTER_EXT 0x8331 +#define GL_PIXEL_MIN_FILTER_EXT 0x8332 +#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 +#define GL_CUBIC_EXT 0x8334 +#define GL_AVERAGE_EXT 0x8335 +#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 +#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 +#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetPixelTransformParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetPixelTransformParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +#endif +#endif /* GL_EXT_pixel_transform */ + +#ifndef GL_EXT_pixel_transform_color_table +#define GL_EXT_pixel_transform_color_table 1 +#endif /* GL_EXT_pixel_transform_color_table */ + +#ifndef GL_EXT_point_parameters +#define GL_EXT_point_parameters 1 +#define GL_POINT_SIZE_MIN_EXT 0x8126 +#define GL_POINT_SIZE_MAX_EXT 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 +typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfEXT (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvEXT (GLenum pname, const GLfloat *params); +#endif +#endif /* GL_EXT_point_parameters */ + +#ifndef GL_EXT_polygon_offset +#define GL_EXT_polygon_offset 1 +#define GL_POLYGON_OFFSET_EXT 0x8037 +#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 +#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 +typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat factor, GLfloat bias); +#endif +#endif /* GL_EXT_polygon_offset */ + +#ifndef GL_EXT_polygon_offset_clamp +#define GL_EXT_polygon_offset_clamp 1 +#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B +typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPolygonOffsetClampEXT (GLfloat factor, GLfloat units, GLfloat clamp); +#endif +#endif /* GL_EXT_polygon_offset_clamp */ + +#ifndef GL_EXT_post_depth_coverage +#define GL_EXT_post_depth_coverage 1 +#endif /* GL_EXT_post_depth_coverage */ + +#ifndef GL_EXT_provoking_vertex +#define GL_EXT_provoking_vertex 1 +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_PROVOKING_VERTEX_EXT 0x8E4F +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProvokingVertexEXT (GLenum mode); +#endif +#endif /* GL_EXT_provoking_vertex */ + +#ifndef GL_EXT_raster_multisample +#define GL_EXT_raster_multisample 1 +#define GL_RASTER_MULTISAMPLE_EXT 0x9327 +#define GL_RASTER_SAMPLES_EXT 0x9328 +#define GL_MAX_RASTER_SAMPLES_EXT 0x9329 +#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A +#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B +#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C +typedef void (APIENTRYP PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRasterSamplesEXT (GLuint samples, GLboolean fixedsamplelocations); +#endif +#endif /* GL_EXT_raster_multisample */ + +#ifndef GL_EXT_rescale_normal +#define GL_EXT_rescale_normal 1 +#define GL_RESCALE_NORMAL_EXT 0x803A +#endif /* GL_EXT_rescale_normal */ + +#ifndef GL_EXT_secondary_color +#define GL_EXT_secondary_color 1 +#define GL_COLOR_SUM_EXT 0x8458 +#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D +#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glSecondaryColor3iEXT (GLint red, GLint green, GLint blue); +GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *v); +GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort red, GLshort green, GLshort blue); +GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *v); +GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *v); +GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint red, GLuint green, GLuint blue); +GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *v); +GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort red, GLushort green, GLushort blue); +GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *v); +GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_secondary_color */ + +#ifndef GL_EXT_semaphore +#define GL_EXT_semaphore 1 +#define GL_LAYOUT_GENERAL_EXT 0x958D +#define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E +#define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F +#define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590 +#define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591 +#define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592 +#define GL_LAYOUT_TRANSFER_DST_EXT 0x9593 +#define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530 +#define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531 +typedef void (APIENTRYP PFNGLGENSEMAPHORESEXTPROC) (GLsizei n, GLuint *semaphores); +typedef void (APIENTRYP PFNGLDELETESEMAPHORESEXTPROC) (GLsizei n, const GLuint *semaphores); +typedef GLboolean (APIENTRYP PFNGLISSEMAPHOREEXTPROC) (GLuint semaphore); +typedef void (APIENTRYP PFNGLSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, const GLuint64 *params); +typedef void (APIENTRYP PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, GLuint64 *params); +typedef void (APIENTRYP PFNGLWAITSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); +typedef void (APIENTRYP PFNGLSIGNALSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenSemaphoresEXT (GLsizei n, GLuint *semaphores); +GLAPI void APIENTRY glDeleteSemaphoresEXT (GLsizei n, const GLuint *semaphores); +GLAPI GLboolean APIENTRY glIsSemaphoreEXT (GLuint semaphore); +GLAPI void APIENTRY glSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, const GLuint64 *params); +GLAPI void APIENTRY glGetSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, GLuint64 *params); +GLAPI void APIENTRY glWaitSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); +GLAPI void APIENTRY glSignalSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); +#endif +#endif /* GL_EXT_semaphore */ + +#ifndef GL_EXT_semaphore_fd +#define GL_EXT_semaphore_fd 1 +typedef void (APIENTRYP PFNGLIMPORTSEMAPHOREFDEXTPROC) (GLuint semaphore, GLenum handleType, GLint fd); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImportSemaphoreFdEXT (GLuint semaphore, GLenum handleType, GLint fd); +#endif +#endif /* GL_EXT_semaphore_fd */ + +#ifndef GL_EXT_semaphore_win32 +#define GL_EXT_semaphore_win32 1 +#define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594 +#define GL_D3D12_FENCE_VALUE_EXT 0x9595 +typedef void (APIENTRYP PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC) (GLuint semaphore, GLenum handleType, void *handle); +typedef void (APIENTRYP PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC) (GLuint semaphore, GLenum handleType, const void *name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImportSemaphoreWin32HandleEXT (GLuint semaphore, GLenum handleType, void *handle); +GLAPI void APIENTRY glImportSemaphoreWin32NameEXT (GLuint semaphore, GLenum handleType, const void *name); +#endif +#endif /* GL_EXT_semaphore_win32 */ + +#ifndef GL_EXT_separate_shader_objects +#define GL_EXT_separate_shader_objects 1 +#define GL_ACTIVE_PROGRAM_EXT 0x8B8D +typedef void (APIENTRYP PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program); +typedef void (APIENTRYP PFNGLACTIVEPROGRAMEXTPROC) (GLuint program); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar *string); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUseShaderProgramEXT (GLenum type, GLuint program); +GLAPI void APIENTRY glActiveProgramEXT (GLuint program); +GLAPI GLuint APIENTRY glCreateShaderProgramEXT (GLenum type, const GLchar *string); +#endif +#endif /* GL_EXT_separate_shader_objects */ + +#ifndef GL_EXT_separate_specular_color +#define GL_EXT_separate_specular_color 1 +#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 +#define GL_SINGLE_COLOR_EXT 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA +#endif /* GL_EXT_separate_specular_color */ + +#ifndef GL_EXT_shader_framebuffer_fetch +#define GL_EXT_shader_framebuffer_fetch 1 +#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 +#endif /* GL_EXT_shader_framebuffer_fetch */ + +#ifndef GL_EXT_shader_framebuffer_fetch_non_coherent +#define GL_EXT_shader_framebuffer_fetch_non_coherent 1 +typedef void (APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferFetchBarrierEXT (void); +#endif +#endif /* GL_EXT_shader_framebuffer_fetch_non_coherent */ + +#ifndef GL_EXT_shader_image_load_formatted +#define GL_EXT_shader_image_load_formatted 1 +#endif /* GL_EXT_shader_image_load_formatted */ + +#ifndef GL_EXT_shader_image_load_store +#define GL_EXT_shader_image_load_store 1 +#define GL_MAX_IMAGE_UNITS_EXT 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 +#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A +#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B +#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C +#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D +#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E +#define GL_IMAGE_1D_EXT 0x904C +#define GL_IMAGE_2D_EXT 0x904D +#define GL_IMAGE_3D_EXT 0x904E +#define GL_IMAGE_2D_RECT_EXT 0x904F +#define GL_IMAGE_CUBE_EXT 0x9050 +#define GL_IMAGE_BUFFER_EXT 0x9051 +#define GL_IMAGE_1D_ARRAY_EXT 0x9052 +#define GL_IMAGE_2D_ARRAY_EXT 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 +#define GL_INT_IMAGE_1D_EXT 0x9057 +#define GL_INT_IMAGE_2D_EXT 0x9058 +#define GL_INT_IMAGE_3D_EXT 0x9059 +#define GL_INT_IMAGE_2D_RECT_EXT 0x905A +#define GL_INT_IMAGE_CUBE_EXT 0x905B +#define GL_INT_IMAGE_BUFFER_EXT 0x905C +#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D +#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C +#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D +#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 +#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 +#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF +typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +typedef void (APIENTRYP PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindImageTextureEXT (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +GLAPI void APIENTRY glMemoryBarrierEXT (GLbitfield barriers); +#endif +#endif /* GL_EXT_shader_image_load_store */ + +#ifndef GL_EXT_shader_integer_mix +#define GL_EXT_shader_integer_mix 1 +#endif /* GL_EXT_shader_integer_mix */ + +#ifndef GL_EXT_shader_samples_identical +#define GL_EXT_shader_samples_identical 1 +#endif /* GL_EXT_shader_samples_identical */ + +#ifndef GL_EXT_shadow_funcs +#define GL_EXT_shadow_funcs 1 +#endif /* GL_EXT_shadow_funcs */ + +#ifndef GL_EXT_shared_texture_palette +#define GL_EXT_shared_texture_palette 1 +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB +#endif /* GL_EXT_shared_texture_palette */ + +#ifndef GL_EXT_sparse_texture2 +#define GL_EXT_sparse_texture2 1 +#endif /* GL_EXT_sparse_texture2 */ + +#ifndef GL_EXT_stencil_clear_tag +#define GL_EXT_stencil_clear_tag 1 +#define GL_STENCIL_TAG_BITS_EXT 0x88F2 +#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 +typedef void (APIENTRYP PFNGLSTENCILCLEARTAGEXTPROC) (GLsizei stencilTagBits, GLuint stencilClearTag); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilClearTagEXT (GLsizei stencilTagBits, GLuint stencilClearTag); +#endif +#endif /* GL_EXT_stencil_clear_tag */ + +#ifndef GL_EXT_stencil_two_side +#define GL_EXT_stencil_two_side 1 +#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 +#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 +typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum face); +#endif +#endif /* GL_EXT_stencil_two_side */ + +#ifndef GL_EXT_stencil_wrap +#define GL_EXT_stencil_wrap 1 +#define GL_INCR_WRAP_EXT 0x8507 +#define GL_DECR_WRAP_EXT 0x8508 +#endif /* GL_EXT_stencil_wrap */ + +#ifndef GL_EXT_subtexture +#define GL_EXT_subtexture 1 +typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +#endif +#endif /* GL_EXT_subtexture */ + +#ifndef GL_EXT_texture +#define GL_EXT_texture 1 +#define GL_ALPHA4_EXT 0x803B +#define GL_ALPHA8_EXT 0x803C +#define GL_ALPHA12_EXT 0x803D +#define GL_ALPHA16_EXT 0x803E +#define GL_LUMINANCE4_EXT 0x803F +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE12_EXT 0x8041 +#define GL_LUMINANCE16_EXT 0x8042 +#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 +#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 +#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 +#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 +#define GL_INTENSITY_EXT 0x8049 +#define GL_INTENSITY4_EXT 0x804A +#define GL_INTENSITY8_EXT 0x804B +#define GL_INTENSITY12_EXT 0x804C +#define GL_INTENSITY16_EXT 0x804D +#define GL_RGB2_EXT 0x804E +#define GL_RGB4_EXT 0x804F +#define GL_RGB5_EXT 0x8050 +#define GL_RGB8_EXT 0x8051 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB12_EXT 0x8053 +#define GL_RGB16_EXT 0x8054 +#define GL_RGBA2_EXT 0x8055 +#define GL_RGBA4_EXT 0x8056 +#define GL_RGB5_A1_EXT 0x8057 +#define GL_RGBA8_EXT 0x8058 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGBA12_EXT 0x805A +#define GL_RGBA16_EXT 0x805B +#define GL_TEXTURE_RED_SIZE_EXT 0x805C +#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D +#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E +#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 +#define GL_REPLACE_EXT 0x8062 +#define GL_PROXY_TEXTURE_1D_EXT 0x8063 +#define GL_PROXY_TEXTURE_2D_EXT 0x8064 +#define GL_TEXTURE_TOO_LARGE_EXT 0x8065 +#endif /* GL_EXT_texture */ + +#ifndef GL_EXT_texture3D +#define GL_EXT_texture3D 1 +#define GL_PACK_SKIP_IMAGES_EXT 0x806B +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_TEXTURE_DEPTH_EXT 0x8071 +#define GL_TEXTURE_WRAP_R_EXT 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 +typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage3DEXT (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +#endif +#endif /* GL_EXT_texture3D */ + +#ifndef GL_EXT_texture_array +#define GL_EXT_texture_array 1 +#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 +#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D +#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF +#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferTextureLayerEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +#endif +#endif /* GL_EXT_texture_array */ + +#ifndef GL_EXT_texture_buffer_object +#define GL_EXT_texture_buffer_object 1 +#define GL_TEXTURE_BUFFER_EXT 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E +typedef void (APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer); +#endif +#endif /* GL_EXT_texture_buffer_object */ + +#ifndef GL_EXT_texture_compression_latc +#define GL_EXT_texture_compression_latc 1 +#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 +#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 +#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 +#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 +#endif /* GL_EXT_texture_compression_latc */ + +#ifndef GL_EXT_texture_compression_rgtc +#define GL_EXT_texture_compression_rgtc 1 +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE +#endif /* GL_EXT_texture_compression_rgtc */ + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_EXT_texture_compression_s3tc 1 +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#endif /* GL_EXT_texture_compression_s3tc */ + +#ifndef GL_EXT_texture_cube_map +#define GL_EXT_texture_cube_map 1 +#define GL_NORMAL_MAP_EXT 0x8511 +#define GL_REFLECTION_MAP_EXT 0x8512 +#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C +#endif /* GL_EXT_texture_cube_map */ + +#ifndef GL_EXT_texture_env_add +#define GL_EXT_texture_env_add 1 +#endif /* GL_EXT_texture_env_add */ + +#ifndef GL_EXT_texture_env_combine +#define GL_EXT_texture_env_combine 1 +#define GL_COMBINE_EXT 0x8570 +#define GL_COMBINE_RGB_EXT 0x8571 +#define GL_COMBINE_ALPHA_EXT 0x8572 +#define GL_RGB_SCALE_EXT 0x8573 +#define GL_ADD_SIGNED_EXT 0x8574 +#define GL_INTERPOLATE_EXT 0x8575 +#define GL_CONSTANT_EXT 0x8576 +#define GL_PRIMARY_COLOR_EXT 0x8577 +#define GL_PREVIOUS_EXT 0x8578 +#define GL_SOURCE0_RGB_EXT 0x8580 +#define GL_SOURCE1_RGB_EXT 0x8581 +#define GL_SOURCE2_RGB_EXT 0x8582 +#define GL_SOURCE0_ALPHA_EXT 0x8588 +#define GL_SOURCE1_ALPHA_EXT 0x8589 +#define GL_SOURCE2_ALPHA_EXT 0x858A +#define GL_OPERAND0_RGB_EXT 0x8590 +#define GL_OPERAND1_RGB_EXT 0x8591 +#define GL_OPERAND2_RGB_EXT 0x8592 +#define GL_OPERAND0_ALPHA_EXT 0x8598 +#define GL_OPERAND1_ALPHA_EXT 0x8599 +#define GL_OPERAND2_ALPHA_EXT 0x859A +#endif /* GL_EXT_texture_env_combine */ + +#ifndef GL_EXT_texture_env_dot3 +#define GL_EXT_texture_env_dot3 1 +#define GL_DOT3_RGB_EXT 0x8740 +#define GL_DOT3_RGBA_EXT 0x8741 +#endif /* GL_EXT_texture_env_dot3 */ + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif /* GL_EXT_texture_filter_anisotropic */ + +#ifndef GL_EXT_texture_filter_minmax +#define GL_EXT_texture_filter_minmax 1 +#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366 +#define GL_WEIGHTED_AVERAGE_EXT 0x9367 +#endif /* GL_EXT_texture_filter_minmax */ + +#ifndef GL_EXT_texture_integer +#define GL_EXT_texture_integer 1 +#define GL_RGBA32UI_EXT 0x8D70 +#define GL_RGB32UI_EXT 0x8D71 +#define GL_ALPHA32UI_EXT 0x8D72 +#define GL_INTENSITY32UI_EXT 0x8D73 +#define GL_LUMINANCE32UI_EXT 0x8D74 +#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 +#define GL_RGBA16UI_EXT 0x8D76 +#define GL_RGB16UI_EXT 0x8D77 +#define GL_ALPHA16UI_EXT 0x8D78 +#define GL_INTENSITY16UI_EXT 0x8D79 +#define GL_LUMINANCE16UI_EXT 0x8D7A +#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B +#define GL_RGBA8UI_EXT 0x8D7C +#define GL_RGB8UI_EXT 0x8D7D +#define GL_ALPHA8UI_EXT 0x8D7E +#define GL_INTENSITY8UI_EXT 0x8D7F +#define GL_LUMINANCE8UI_EXT 0x8D80 +#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 +#define GL_RGBA32I_EXT 0x8D82 +#define GL_RGB32I_EXT 0x8D83 +#define GL_ALPHA32I_EXT 0x8D84 +#define GL_INTENSITY32I_EXT 0x8D85 +#define GL_LUMINANCE32I_EXT 0x8D86 +#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 +#define GL_RGBA16I_EXT 0x8D88 +#define GL_RGB16I_EXT 0x8D89 +#define GL_ALPHA16I_EXT 0x8D8A +#define GL_INTENSITY16I_EXT 0x8D8B +#define GL_LUMINANCE16I_EXT 0x8D8C +#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D +#define GL_RGBA8I_EXT 0x8D8E +#define GL_RGB8I_EXT 0x8D8F +#define GL_ALPHA8I_EXT 0x8D90 +#define GL_INTENSITY8I_EXT 0x8D91 +#define GL_LUMINANCE8I_EXT 0x8D92 +#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 +#define GL_RED_INTEGER_EXT 0x8D94 +#define GL_GREEN_INTEGER_EXT 0x8D95 +#define GL_BLUE_INTEGER_EXT 0x8D96 +#define GL_ALPHA_INTEGER_EXT 0x8D97 +#define GL_RGB_INTEGER_EXT 0x8D98 +#define GL_RGBA_INTEGER_EXT 0x8D99 +#define GL_BGR_INTEGER_EXT 0x8D9A +#define GL_BGRA_INTEGER_EXT 0x8D9B +#define GL_LUMINANCE_INTEGER_EXT 0x8D9C +#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D +#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha); +typedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glClearColorIiEXT (GLint red, GLint green, GLint blue, GLint alpha); +GLAPI void APIENTRY glClearColorIuiEXT (GLuint red, GLuint green, GLuint blue, GLuint alpha); +#endif +#endif /* GL_EXT_texture_integer */ + +#ifndef GL_EXT_texture_lod_bias +#define GL_EXT_texture_lod_bias 1 +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 +#endif /* GL_EXT_texture_lod_bias */ + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_EXT_texture_mirror_clamp 1 +#define GL_MIRROR_CLAMP_EXT 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 +#endif /* GL_EXT_texture_mirror_clamp */ + +#ifndef GL_EXT_texture_object +#define GL_EXT_texture_object 1 +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 +#define GL_TEXTURE_3D_BINDING_EXT 0x806A +typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures); +typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei n, const GLuint *textures, GLboolean *residences); +GLAPI void APIENTRY glBindTextureEXT (GLenum target, GLuint texture); +GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei n, const GLuint *textures); +GLAPI void APIENTRY glGenTexturesEXT (GLsizei n, GLuint *textures); +GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint texture); +GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei n, const GLuint *textures, const GLclampf *priorities); +#endif +#endif /* GL_EXT_texture_object */ + +#ifndef GL_EXT_texture_perturb_normal +#define GL_EXT_texture_perturb_normal 1 +#define GL_PERTURB_EXT 0x85AE +#define GL_TEXTURE_NORMAL_EXT 0x85AF +typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureNormalEXT (GLenum mode); +#endif +#endif /* GL_EXT_texture_perturb_normal */ + +#ifndef GL_EXT_texture_sRGB +#define GL_EXT_texture_sRGB 1 +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB8_EXT 0x8C41 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 +#define GL_SLUMINANCE_EXT 0x8C46 +#define GL_SLUMINANCE8_EXT 0x8C47 +#define GL_COMPRESSED_SRGB_EXT 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F +#endif /* GL_EXT_texture_sRGB */ + +#ifndef GL_EXT_texture_sRGB_R8 +#define GL_EXT_texture_sRGB_R8 1 +#define GL_SR8_EXT 0x8FBD +#endif /* GL_EXT_texture_sRGB_R8 */ + +#ifndef GL_EXT_texture_sRGB_RG8 +#define GL_EXT_texture_sRGB_RG8 1 +#define GL_SRG8_EXT 0x8FBE +#endif /* GL_EXT_texture_sRGB_RG8 */ + +#ifndef GL_EXT_texture_sRGB_decode +#define GL_EXT_texture_sRGB_decode 1 +#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 +#define GL_DECODE_EXT 0x8A49 +#define GL_SKIP_DECODE_EXT 0x8A4A +#endif /* GL_EXT_texture_sRGB_decode */ + +#ifndef GL_EXT_texture_shadow_lod +#define GL_EXT_texture_shadow_lod 1 +#endif /* GL_EXT_texture_shadow_lod */ + +#ifndef GL_EXT_texture_shared_exponent +#define GL_EXT_texture_shared_exponent 1 +#define GL_RGB9_E5_EXT 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E +#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F +#endif /* GL_EXT_texture_shared_exponent */ + +#ifndef GL_EXT_texture_snorm +#define GL_EXT_texture_snorm 1 +#define GL_ALPHA_SNORM 0x9010 +#define GL_LUMINANCE_SNORM 0x9011 +#define GL_LUMINANCE_ALPHA_SNORM 0x9012 +#define GL_INTENSITY_SNORM 0x9013 +#define GL_ALPHA8_SNORM 0x9014 +#define GL_LUMINANCE8_SNORM 0x9015 +#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 +#define GL_INTENSITY8_SNORM 0x9017 +#define GL_ALPHA16_SNORM 0x9018 +#define GL_LUMINANCE16_SNORM 0x9019 +#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A +#define GL_INTENSITY16_SNORM 0x901B +#define GL_RED_SNORM 0x8F90 +#define GL_RG_SNORM 0x8F91 +#define GL_RGB_SNORM 0x8F92 +#define GL_RGBA_SNORM 0x8F93 +#endif /* GL_EXT_texture_snorm */ + +#ifndef GL_EXT_texture_storage +#define GL_EXT_texture_storage 1 +#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F +#define GL_RGBA32F_EXT 0x8814 +#define GL_RGB32F_EXT 0x8815 +#define GL_ALPHA32F_EXT 0x8816 +#define GL_LUMINANCE32F_EXT 0x8818 +#define GL_LUMINANCE_ALPHA32F_EXT 0x8819 +#define GL_RGBA16F_EXT 0x881A +#define GL_RGB16F_EXT 0x881B +#define GL_ALPHA16F_EXT 0x881C +#define GL_LUMINANCE16F_EXT 0x881E +#define GL_LUMINANCE_ALPHA16F_EXT 0x881F +#define GL_BGRA8_EXT 0x93A1 +#define GL_R8_EXT 0x8229 +#define GL_RG8_EXT 0x822B +#define GL_R32F_EXT 0x822E +#define GL_RG32F_EXT 0x8230 +#define GL_R16F_EXT 0x822D +#define GL_RG16F_EXT 0x822F +typedef void (APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#endif +#endif /* GL_EXT_texture_storage */ + +#ifndef GL_EXT_texture_swizzle +#define GL_EXT_texture_swizzle 1 +#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 +#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 +#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 +#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 +#endif /* GL_EXT_texture_swizzle */ + +#ifndef GL_EXT_timer_query +#define GL_EXT_timer_query 1 +#define GL_TIME_ELAPSED_EXT 0x88BF +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params); +#endif +#endif /* GL_EXT_timer_query */ + +#ifndef GL_EXT_transform_feedback +#define GL_EXT_transform_feedback 1 +#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F +#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C +#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 +#define GL_RASTERIZER_DISCARD_EXT 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (APIENTRYP PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginTransformFeedbackEXT (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedbackEXT (void); +GLAPI void APIENTRY glBindBufferRangeEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferOffsetEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +GLAPI void APIENTRY glBindBufferBaseEXT (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryingsEXT (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +GLAPI void APIENTRY glGetTransformFeedbackVaryingEXT (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +#endif +#endif /* GL_EXT_transform_feedback */ + +#ifndef GL_EXT_vertex_array +#define GL_EXT_vertex_array 1 +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 +typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i); +typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer); +typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, void **params); +typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glArrayElementEXT (GLint i); +GLAPI void APIENTRY glColorPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glDrawArraysEXT (GLenum mode, GLint first, GLsizei count); +GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei stride, GLsizei count, const GLboolean *pointer); +GLAPI void APIENTRY glGetPointervEXT (GLenum pname, void **params); +GLAPI void APIENTRY glIndexPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glNormalPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glTexCoordPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glVertexPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +#endif +#endif /* GL_EXT_vertex_array */ + +#ifndef GL_EXT_vertex_array_bgra +#define GL_EXT_vertex_array_bgra 1 +#endif /* GL_EXT_vertex_array_bgra */ + +#ifndef GL_EXT_vertex_attrib_64bit +#define GL_EXT_vertex_attrib_64bit 1 +#define GL_DOUBLE_VEC2_EXT 0x8FFC +#define GL_DOUBLE_VEC3_EXT 0x8FFD +#define GL_DOUBLE_VEC4_EXT 0x8FFE +#define GL_DOUBLE_MAT2_EXT 0x8F46 +#define GL_DOUBLE_MAT3_EXT 0x8F47 +#define GL_DOUBLE_MAT4_EXT 0x8F48 +#define GL_DOUBLE_MAT2x3_EXT 0x8F49 +#define GL_DOUBLE_MAT2x4_EXT 0x8F4A +#define GL_DOUBLE_MAT3x2_EXT 0x8F4B +#define GL_DOUBLE_MAT3x4_EXT 0x8F4C +#define GL_DOUBLE_MAT4x2_EXT 0x8F4D +#define GL_DOUBLE_MAT4x3_EXT 0x8F4E +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribL1dEXT (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttribL2dEXT (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttribL3dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttribL4dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttribL1dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL2dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL3dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL4dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribLPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribLdvEXT (GLuint index, GLenum pname, GLdouble *params); +#endif +#endif /* GL_EXT_vertex_attrib_64bit */ + +#ifndef GL_EXT_vertex_shader +#define GL_EXT_vertex_shader 1 +#define GL_VERTEX_SHADER_EXT 0x8780 +#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 +#define GL_OP_INDEX_EXT 0x8782 +#define GL_OP_NEGATE_EXT 0x8783 +#define GL_OP_DOT3_EXT 0x8784 +#define GL_OP_DOT4_EXT 0x8785 +#define GL_OP_MUL_EXT 0x8786 +#define GL_OP_ADD_EXT 0x8787 +#define GL_OP_MADD_EXT 0x8788 +#define GL_OP_FRAC_EXT 0x8789 +#define GL_OP_MAX_EXT 0x878A +#define GL_OP_MIN_EXT 0x878B +#define GL_OP_SET_GE_EXT 0x878C +#define GL_OP_SET_LT_EXT 0x878D +#define GL_OP_CLAMP_EXT 0x878E +#define GL_OP_FLOOR_EXT 0x878F +#define GL_OP_ROUND_EXT 0x8790 +#define GL_OP_EXP_BASE_2_EXT 0x8791 +#define GL_OP_LOG_BASE_2_EXT 0x8792 +#define GL_OP_POWER_EXT 0x8793 +#define GL_OP_RECIP_EXT 0x8794 +#define GL_OP_RECIP_SQRT_EXT 0x8795 +#define GL_OP_SUB_EXT 0x8796 +#define GL_OP_CROSS_PRODUCT_EXT 0x8797 +#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 +#define GL_OP_MOV_EXT 0x8799 +#define GL_OUTPUT_VERTEX_EXT 0x879A +#define GL_OUTPUT_COLOR0_EXT 0x879B +#define GL_OUTPUT_COLOR1_EXT 0x879C +#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D +#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E +#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F +#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 +#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 +#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 +#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 +#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 +#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 +#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 +#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 +#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 +#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 +#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA +#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB +#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC +#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD +#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE +#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF +#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 +#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 +#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 +#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 +#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 +#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 +#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 +#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 +#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 +#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 +#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA +#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB +#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC +#define GL_OUTPUT_FOG_EXT 0x87BD +#define GL_SCALAR_EXT 0x87BE +#define GL_VECTOR_EXT 0x87BF +#define GL_MATRIX_EXT 0x87C0 +#define GL_VARIANT_EXT 0x87C1 +#define GL_INVARIANT_EXT 0x87C2 +#define GL_LOCAL_CONSTANT_EXT 0x87C3 +#define GL_LOCAL_EXT 0x87C4 +#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 +#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 +#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 +#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 +#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE +#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF +#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 +#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 +#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 +#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 +#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 +#define GL_X_EXT 0x87D5 +#define GL_Y_EXT 0x87D6 +#define GL_Z_EXT 0x87D7 +#define GL_W_EXT 0x87D8 +#define GL_NEGATIVE_X_EXT 0x87D9 +#define GL_NEGATIVE_Y_EXT 0x87DA +#define GL_NEGATIVE_Z_EXT 0x87DB +#define GL_NEGATIVE_W_EXT 0x87DC +#define GL_ZERO_EXT 0x87DD +#define GL_ONE_EXT 0x87DE +#define GL_NEGATIVE_ONE_EXT 0x87DF +#define GL_NORMALIZED_RANGE_EXT 0x87E0 +#define GL_FULL_RANGE_EXT 0x87E1 +#define GL_CURRENT_VERTEX_EXT 0x87E2 +#define GL_MVP_MATRIX_EXT 0x87E3 +#define GL_VARIANT_VALUE_EXT 0x87E4 +#define GL_VARIANT_DATATYPE_EXT 0x87E5 +#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 +#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 +#define GL_VARIANT_ARRAY_EXT 0x87E8 +#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 +#define GL_INVARIANT_VALUE_EXT 0x87EA +#define GL_INVARIANT_DATATYPE_EXT 0x87EB +#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC +#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED +typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); +typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); +typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const void *addr); +typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const void *addr); +typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr); +typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr); +typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr); +typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr); +typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr); +typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr); +typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr); +typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr); +typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const void *addr); +typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value); +typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); +typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, void **data); +typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginVertexShaderEXT (void); +GLAPI void APIENTRY glEndVertexShaderEXT (void); +GLAPI void APIENTRY glBindVertexShaderEXT (GLuint id); +GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint range); +GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint id); +GLAPI void APIENTRY glShaderOp1EXT (GLenum op, GLuint res, GLuint arg1); +GLAPI void APIENTRY glShaderOp2EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +GLAPI void APIENTRY glShaderOp3EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +GLAPI void APIENTRY glSwizzleEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +GLAPI void APIENTRY glWriteMaskEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +GLAPI void APIENTRY glInsertComponentEXT (GLuint res, GLuint src, GLuint num); +GLAPI void APIENTRY glExtractComponentEXT (GLuint res, GLuint src, GLuint num); +GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +GLAPI void APIENTRY glSetInvariantEXT (GLuint id, GLenum type, const void *addr); +GLAPI void APIENTRY glSetLocalConstantEXT (GLuint id, GLenum type, const void *addr); +GLAPI void APIENTRY glVariantbvEXT (GLuint id, const GLbyte *addr); +GLAPI void APIENTRY glVariantsvEXT (GLuint id, const GLshort *addr); +GLAPI void APIENTRY glVariantivEXT (GLuint id, const GLint *addr); +GLAPI void APIENTRY glVariantfvEXT (GLuint id, const GLfloat *addr); +GLAPI void APIENTRY glVariantdvEXT (GLuint id, const GLdouble *addr); +GLAPI void APIENTRY glVariantubvEXT (GLuint id, const GLubyte *addr); +GLAPI void APIENTRY glVariantusvEXT (GLuint id, const GLushort *addr); +GLAPI void APIENTRY glVariantuivEXT (GLuint id, const GLuint *addr); +GLAPI void APIENTRY glVariantPointerEXT (GLuint id, GLenum type, GLuint stride, const void *addr); +GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint id); +GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint id); +GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum light, GLenum value); +GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum face, GLenum value); +GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum unit, GLenum coord, GLenum value); +GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum unit, GLenum value); +GLAPI GLuint APIENTRY glBindParameterEXT (GLenum value); +GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint id, GLenum cap); +GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +GLAPI void APIENTRY glGetVariantPointervEXT (GLuint id, GLenum value, void **data); +GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +#endif +#endif /* GL_EXT_vertex_shader */ + +#ifndef GL_EXT_vertex_weighting +#define GL_EXT_vertex_weighting 1 +#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 +#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 +#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 +#define GL_MODELVIEW1_MATRIX_EXT 0x8506 +#define GL_VERTEX_WEIGHTING_EXT 0x8509 +#define GL_MODELVIEW0_EXT 0x1700 +#define GL_MODELVIEW1_EXT 0x850A +#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B +#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C +#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D +#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E +#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F +#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexWeightfEXT (GLfloat weight); +GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *weight); +GLAPI void APIENTRY glVertexWeightPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_vertex_weighting */ + +#ifndef GL_EXT_win32_keyed_mutex +#define GL_EXT_win32_keyed_mutex 1 +typedef GLboolean (APIENTRYP PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key, GLuint timeout); +typedef GLboolean (APIENTRYP PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAcquireKeyedMutexWin32EXT (GLuint memory, GLuint64 key, GLuint timeout); +GLAPI GLboolean APIENTRY glReleaseKeyedMutexWin32EXT (GLuint memory, GLuint64 key); +#endif +#endif /* GL_EXT_win32_keyed_mutex */ + +#ifndef GL_EXT_window_rectangles +#define GL_EXT_window_rectangles 1 +#define GL_INCLUSIVE_EXT 0x8F10 +#define GL_EXCLUSIVE_EXT 0x8F11 +#define GL_WINDOW_RECTANGLE_EXT 0x8F12 +#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13 +#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14 +#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15 +typedef void (APIENTRYP PFNGLWINDOWRECTANGLESEXTPROC) (GLenum mode, GLsizei count, const GLint *box); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowRectanglesEXT (GLenum mode, GLsizei count, const GLint *box); +#endif +#endif /* GL_EXT_window_rectangles */ + +#ifndef GL_EXT_x11_sync_object +#define GL_EXT_x11_sync_object 1 +#define GL_SYNC_X11_FENCE_EXT 0x90E1 +typedef GLsync (APIENTRYP PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLsync APIENTRY glImportSyncEXT (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); +#endif +#endif /* GL_EXT_x11_sync_object */ + +#ifndef GL_GREMEDY_frame_terminator +#define GL_GREMEDY_frame_terminator 1 +typedef void (APIENTRYP PFNGLFRAMETERMINATORGREMEDYPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFrameTerminatorGREMEDY (void); +#endif +#endif /* GL_GREMEDY_frame_terminator */ + +#ifndef GL_GREMEDY_string_marker +#define GL_GREMEDY_string_marker 1 +typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void *string); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei len, const void *string); +#endif +#endif /* GL_GREMEDY_string_marker */ + +#ifndef GL_HP_convolution_border_modes +#define GL_HP_convolution_border_modes 1 +#define GL_IGNORE_BORDER_HP 0x8150 +#define GL_CONSTANT_BORDER_HP 0x8151 +#define GL_REPLICATE_BORDER_HP 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 +#endif /* GL_HP_convolution_border_modes */ + +#ifndef GL_HP_image_transform +#define GL_HP_image_transform 1 +#define GL_IMAGE_SCALE_X_HP 0x8155 +#define GL_IMAGE_SCALE_Y_HP 0x8156 +#define GL_IMAGE_TRANSLATE_X_HP 0x8157 +#define GL_IMAGE_TRANSLATE_Y_HP 0x8158 +#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 +#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A +#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B +#define GL_IMAGE_MAG_FILTER_HP 0x815C +#define GL_IMAGE_MIN_FILTER_HP 0x815D +#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E +#define GL_CUBIC_HP 0x815F +#define GL_AVERAGE_HP 0x8160 +#define GL_IMAGE_TRANSFORM_2D_HP 0x8161 +#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 +#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImageTransformParameteriHP (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glImageTransformParameterfHP (GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glImageTransformParameterivHP (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum target, GLenum pname, GLfloat *params); +#endif +#endif /* GL_HP_image_transform */ + +#ifndef GL_HP_occlusion_test +#define GL_HP_occlusion_test 1 +#define GL_OCCLUSION_TEST_HP 0x8165 +#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 +#endif /* GL_HP_occlusion_test */ + +#ifndef GL_HP_texture_lighting +#define GL_HP_texture_lighting 1 +#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 +#define GL_TEXTURE_POST_SPECULAR_HP 0x8168 +#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 +#endif /* GL_HP_texture_lighting */ + +#ifndef GL_IBM_cull_vertex +#define GL_IBM_cull_vertex 1 +#define GL_CULL_VERTEX_IBM 103050 +#endif /* GL_IBM_cull_vertex */ + +#ifndef GL_IBM_multimode_draw_arrays +#define GL_IBM_multimode_draw_arrays 1 +typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride); +#endif +#endif /* GL_IBM_multimode_draw_arrays */ + +#ifndef GL_IBM_rasterpos_clip +#define GL_IBM_rasterpos_clip 1 +#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 +#endif /* GL_IBM_rasterpos_clip */ + +#ifndef GL_IBM_static_data +#define GL_IBM_static_data 1 +#define GL_ALL_STATIC_DATA_IBM 103060 +#define GL_STATIC_VERTEX_ARRAY_IBM 103061 +typedef void (APIENTRYP PFNGLFLUSHSTATICDATAIBMPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushStaticDataIBM (GLenum target); +#endif +#endif /* GL_IBM_static_data */ + +#ifndef GL_IBM_texture_mirrored_repeat +#define GL_IBM_texture_mirrored_repeat 1 +#define GL_MIRRORED_REPEAT_IBM 0x8370 +#endif /* GL_IBM_texture_mirrored_repeat */ + +#ifndef GL_IBM_vertex_array_lists +#define GL_IBM_vertex_array_lists 1 +#define GL_VERTEX_ARRAY_LIST_IBM 103070 +#define GL_NORMAL_ARRAY_LIST_IBM 103071 +#define GL_COLOR_ARRAY_LIST_IBM 103072 +#define GL_INDEX_ARRAY_LIST_IBM 103073 +#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 +#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 +#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 +#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 +#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 +#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 +#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 +#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 +#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 +#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 +#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 +#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 +typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint stride, const GLboolean **pointer, GLint ptrstride); +GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glIndexPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glNormalPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glTexCoordPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glVertexPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +#endif +#endif /* GL_IBM_vertex_array_lists */ + +#ifndef GL_INGR_blend_func_separate +#define GL_INGR_blend_func_separate 1 +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif +#endif /* GL_INGR_blend_func_separate */ + +#ifndef GL_INGR_color_clamp +#define GL_INGR_color_clamp 1 +#define GL_RED_MIN_CLAMP_INGR 0x8560 +#define GL_GREEN_MIN_CLAMP_INGR 0x8561 +#define GL_BLUE_MIN_CLAMP_INGR 0x8562 +#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 +#define GL_RED_MAX_CLAMP_INGR 0x8564 +#define GL_GREEN_MAX_CLAMP_INGR 0x8565 +#define GL_BLUE_MAX_CLAMP_INGR 0x8566 +#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 +#endif /* GL_INGR_color_clamp */ + +#ifndef GL_INGR_interlace_read +#define GL_INGR_interlace_read 1 +#define GL_INTERLACE_READ_INGR 0x8568 +#endif /* GL_INGR_interlace_read */ + +#ifndef GL_INTEL_blackhole_render +#define GL_INTEL_blackhole_render 1 +#define GL_BLACKHOLE_RENDER_INTEL 0x83FC +#endif /* GL_INTEL_blackhole_render */ + +#ifndef GL_INTEL_conservative_rasterization +#define GL_INTEL_conservative_rasterization 1 +#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE +#endif /* GL_INTEL_conservative_rasterization */ + +#ifndef GL_INTEL_fragment_shader_ordering +#define GL_INTEL_fragment_shader_ordering 1 +#endif /* GL_INTEL_fragment_shader_ordering */ + +#ifndef GL_INTEL_framebuffer_CMAA +#define GL_INTEL_framebuffer_CMAA 1 +typedef void (APIENTRYP PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glApplyFramebufferAttachmentCMAAINTEL (void); +#endif +#endif /* GL_INTEL_framebuffer_CMAA */ + +#ifndef GL_INTEL_map_texture +#define GL_INTEL_map_texture 1 +#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF +#define GL_LAYOUT_DEFAULT_INTEL 0 +#define GL_LAYOUT_LINEAR_INTEL 1 +#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2 +typedef void (APIENTRYP PFNGLSYNCTEXTUREINTELPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLUNMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level); +typedef void *(APIENTRYP PFNGLMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSyncTextureINTEL (GLuint texture); +GLAPI void APIENTRY glUnmapTexture2DINTEL (GLuint texture, GLint level); +GLAPI void *APIENTRY glMapTexture2DINTEL (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout); +#endif +#endif /* GL_INTEL_map_texture */ + +#ifndef GL_INTEL_parallel_arrays +#define GL_INTEL_parallel_arrays 1 +#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 +#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 +#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 +#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 +#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 +typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void **pointer); +typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexPointervINTEL (GLint size, GLenum type, const void **pointer); +GLAPI void APIENTRY glNormalPointervINTEL (GLenum type, const void **pointer); +GLAPI void APIENTRY glColorPointervINTEL (GLint size, GLenum type, const void **pointer); +GLAPI void APIENTRY glTexCoordPointervINTEL (GLint size, GLenum type, const void **pointer); +#endif +#endif /* GL_INTEL_parallel_arrays */ + +#ifndef GL_INTEL_performance_query +#define GL_INTEL_performance_query 1 +#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000 +#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001 +#define GL_PERFQUERY_WAIT_INTEL 0x83FB +#define GL_PERFQUERY_FLUSH_INTEL 0x83FA +#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 +#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 +#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 +#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 +#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 +#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 +#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 +#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 +#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 +#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA +#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB +#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC +#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD +#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE +#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF +#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 +typedef void (APIENTRYP PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (APIENTRYP PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint *queryHandle); +typedef void (APIENTRYP PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (APIENTRYP PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint *queryId); +typedef void (APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint *nextQueryId); +typedef void (APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +typedef void (APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); +typedef void (APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar *queryName, GLuint *queryId); +typedef void (APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginPerfQueryINTEL (GLuint queryHandle); +GLAPI void APIENTRY glCreatePerfQueryINTEL (GLuint queryId, GLuint *queryHandle); +GLAPI void APIENTRY glDeletePerfQueryINTEL (GLuint queryHandle); +GLAPI void APIENTRY glEndPerfQueryINTEL (GLuint queryHandle); +GLAPI void APIENTRY glGetFirstPerfQueryIdINTEL (GLuint *queryId); +GLAPI void APIENTRY glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint *nextQueryId); +GLAPI void APIENTRY glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +GLAPI void APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); +GLAPI void APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName, GLuint *queryId); +GLAPI void APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); +#endif +#endif /* GL_INTEL_performance_query */ + +#ifndef GL_MESAX_texture_stack +#define GL_MESAX_texture_stack 1 +#define GL_TEXTURE_1D_STACK_MESAX 0x8759 +#define GL_TEXTURE_2D_STACK_MESAX 0x875A +#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B +#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C +#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D +#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E +#endif /* GL_MESAX_texture_stack */ + +#ifndef GL_MESA_framebuffer_flip_x +#define GL_MESA_framebuffer_flip_x 1 +#define GL_FRAMEBUFFER_FLIP_X_MESA 0x8BBC +#endif /* GL_MESA_framebuffer_flip_x */ + +#ifndef GL_MESA_framebuffer_flip_y +#define GL_MESA_framebuffer_flip_y 1 +#define GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB +typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIMESAPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC) (GLenum target, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferParameteriMESA (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glGetFramebufferParameterivMESA (GLenum target, GLenum pname, GLint *params); +#endif +#endif /* GL_MESA_framebuffer_flip_y */ + +#ifndef GL_MESA_framebuffer_swap_xy +#define GL_MESA_framebuffer_swap_xy 1 +#define GL_FRAMEBUFFER_SWAP_XY_MESA 0x8BBD +#endif /* GL_MESA_framebuffer_swap_xy */ + +#ifndef GL_MESA_pack_invert +#define GL_MESA_pack_invert 1 +#define GL_PACK_INVERT_MESA 0x8758 +#endif /* GL_MESA_pack_invert */ + +#ifndef GL_MESA_program_binary_formats +#define GL_MESA_program_binary_formats 1 +#define GL_PROGRAM_BINARY_FORMAT_MESA 0x875F +#endif /* GL_MESA_program_binary_formats */ + +#ifndef GL_MESA_resize_buffers +#define GL_MESA_resize_buffers 1 +typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glResizeBuffersMESA (void); +#endif +#endif /* GL_MESA_resize_buffers */ + +#ifndef GL_MESA_shader_integer_functions +#define GL_MESA_shader_integer_functions 1 +#endif /* GL_MESA_shader_integer_functions */ + +#ifndef GL_MESA_tile_raster_order +#define GL_MESA_tile_raster_order 1 +#define GL_TILE_RASTER_ORDER_FIXED_MESA 0x8BB8 +#define GL_TILE_RASTER_ORDER_INCREASING_X_MESA 0x8BB9 +#define GL_TILE_RASTER_ORDER_INCREASING_Y_MESA 0x8BBA +#endif /* GL_MESA_tile_raster_order */ + +#ifndef GL_MESA_window_pos +#define GL_MESA_window_pos 1 +typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dMESA (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2fMESA (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2iMESA (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos2sMESA (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *v); +GLAPI void APIENTRY glWindowPos3dMESA (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3fMESA (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3iMESA (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos3sMESA (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *v); +GLAPI void APIENTRY glWindowPos4dMESA (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos4fMESA (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos4iMESA (GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos4sMESA (GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *v); +#endif +#endif /* GL_MESA_window_pos */ + +#ifndef GL_MESA_ycbcr_texture +#define GL_MESA_ycbcr_texture 1 +#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB +#define GL_YCBCR_MESA 0x8757 +#endif /* GL_MESA_ycbcr_texture */ + +#ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers +#define GL_NVX_blend_equation_advanced_multi_draw_buffers 1 +#endif /* GL_NVX_blend_equation_advanced_multi_draw_buffers */ + +#ifndef GL_NVX_conditional_render +#define GL_NVX_conditional_render 1 +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginConditionalRenderNVX (GLuint id); +GLAPI void APIENTRY glEndConditionalRenderNVX (void); +#endif +#endif /* GL_NVX_conditional_render */ + +#ifndef GL_NVX_gpu_memory_info +#define GL_NVX_gpu_memory_info 1 +#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 +#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 +#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 +#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A +#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B +#endif /* GL_NVX_gpu_memory_info */ + +#ifndef GL_NVX_gpu_multicast2 +#define GL_NVX_gpu_multicast2 1 +#define GL_UPLOAD_GPU_MASK_NVX 0x954A +typedef void (APIENTRYP PFNGLUPLOADGPUMASKNVXPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLMULTICASTVIEWPORTARRAYVNVXPROC) (GLuint gpu, GLuint first, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC) (GLuint gpu, GLuint index, GLfloat xcoeff, GLfloat ycoeff); +typedef void (APIENTRYP PFNGLMULTICASTSCISSORARRAYVNVXPROC) (GLuint gpu, GLuint first, GLsizei count, const GLint *v); +typedef GLuint (APIENTRYP PFNGLASYNCCOPYBUFFERSUBDATANVXPROC) (GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *fenceValueArray, GLuint readGPU, GLbitfield writeGPUMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray); +typedef GLuint (APIENTRYP PFNGLASYNCCOPYIMAGESUBDATANVXPROC) (GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *waitValueArray, GLuint srcGPU, GLbitfield dstGPUMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUploadGPUMaskNVX (GLbitfield mask); +GLAPI void APIENTRY glMulticastViewportArrayvNVX (GLuint gpu, GLuint first, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glMulticastViewportPositionWScaleNVX (GLuint gpu, GLuint index, GLfloat xcoeff, GLfloat ycoeff); +GLAPI void APIENTRY glMulticastScissorArrayvNVX (GLuint gpu, GLuint first, GLsizei count, const GLint *v); +GLAPI GLuint APIENTRY glAsyncCopyBufferSubDataNVX (GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *fenceValueArray, GLuint readGPU, GLbitfield writeGPUMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray); +GLAPI GLuint APIENTRY glAsyncCopyImageSubDataNVX (GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *waitValueArray, GLuint srcGPU, GLbitfield dstGPUMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray); +#endif +#endif /* GL_NVX_gpu_multicast2 */ + +#ifndef GL_NVX_linked_gpu_multicast +#define GL_NVX_linked_gpu_multicast 1 +#define GL_LGPU_SEPARATE_STORAGE_BIT_NVX 0x0800 +#define GL_MAX_LGPU_GPUS_NVX 0x92BA +typedef void (APIENTRYP PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC) (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (APIENTRYP PFNGLLGPUCOPYIMAGESUBDATANVXPROC) (GLuint sourceGPU, GLbitfield destinationGPUMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLLGPUINTERLOCKNVXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLGPUNamedBufferSubDataNVX (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void APIENTRY glLGPUCopyImageSubDataNVX (GLuint sourceGPU, GLbitfield destinationGPUMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glLGPUInterlockNVX (void); +#endif +#endif /* GL_NVX_linked_gpu_multicast */ + +#ifndef GL_NVX_progress_fence +#define GL_NVX_progress_fence 1 +typedef GLuint (APIENTRYP PFNGLCREATEPROGRESSFENCENVXPROC) (void); +typedef void (APIENTRYP PFNGLSIGNALSEMAPHOREUI64NVXPROC) (GLuint signalGPU, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); +typedef void (APIENTRYP PFNGLWAITSEMAPHOREUI64NVXPROC) (GLuint waitGPU, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); +typedef void (APIENTRYP PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC) (GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glCreateProgressFenceNVX (void); +GLAPI void APIENTRY glSignalSemaphoreui64NVX (GLuint signalGPU, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); +GLAPI void APIENTRY glWaitSemaphoreui64NVX (GLuint waitGPU, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); +GLAPI void APIENTRY glClientWaitSemaphoreui64NVX (GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray); +#endif +#endif /* GL_NVX_progress_fence */ + +#ifndef GL_NV_alpha_to_coverage_dither_control +#define GL_NV_alpha_to_coverage_dither_control 1 +#define GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV 0x934D +#define GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV 0x934E +#define GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV 0x934F +#define GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV 0x92BF +typedef void (APIENTRYP PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glAlphaToCoverageDitherControlNV (GLenum mode); +#endif +#endif /* GL_NV_alpha_to_coverage_dither_control */ + +#ifndef GL_NV_bindless_multi_draw_indirect +#define GL_NV_bindless_multi_draw_indirect 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +#endif +#endif /* GL_NV_bindless_multi_draw_indirect */ + +#ifndef GL_NV_bindless_multi_draw_indirect_count +#define GL_NV_bindless_multi_draw_indirect_count 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessCountNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessCountNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +#endif +#endif /* GL_NV_bindless_multi_draw_indirect_count */ + +#ifndef GL_NV_bindless_texture +#define GL_NV_bindless_texture 1 +typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); +typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint64 APIENTRY glGetTextureHandleNV (GLuint texture); +GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleNV (GLuint texture, GLuint sampler); +GLAPI void APIENTRY glMakeTextureHandleResidentNV (GLuint64 handle); +GLAPI void APIENTRY glMakeTextureHandleNonResidentNV (GLuint64 handle); +GLAPI GLuint64 APIENTRY glGetImageHandleNV (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +GLAPI void APIENTRY glMakeImageHandleResidentNV (GLuint64 handle, GLenum access); +GLAPI void APIENTRY glMakeImageHandleNonResidentNV (GLuint64 handle); +GLAPI void APIENTRY glUniformHandleui64NV (GLint location, GLuint64 value); +GLAPI void APIENTRY glUniformHandleui64vNV (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniformHandleui64NV (GLuint program, GLint location, GLuint64 value); +GLAPI void APIENTRY glProgramUniformHandleui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +GLAPI GLboolean APIENTRY glIsTextureHandleResidentNV (GLuint64 handle); +GLAPI GLboolean APIENTRY glIsImageHandleResidentNV (GLuint64 handle); +#endif +#endif /* GL_NV_bindless_texture */ + +#ifndef GL_NV_blend_equation_advanced +#define GL_NV_blend_equation_advanced 1 +#define GL_BLEND_OVERLAP_NV 0x9281 +#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 +#define GL_BLUE_NV 0x1905 +#define GL_COLORBURN_NV 0x929A +#define GL_COLORDODGE_NV 0x9299 +#define GL_CONJOINT_NV 0x9284 +#define GL_CONTRAST_NV 0x92A1 +#define GL_DARKEN_NV 0x9297 +#define GL_DIFFERENCE_NV 0x929E +#define GL_DISJOINT_NV 0x9283 +#define GL_DST_ATOP_NV 0x928F +#define GL_DST_IN_NV 0x928B +#define GL_DST_NV 0x9287 +#define GL_DST_OUT_NV 0x928D +#define GL_DST_OVER_NV 0x9289 +#define GL_EXCLUSION_NV 0x92A0 +#define GL_GREEN_NV 0x1904 +#define GL_HARDLIGHT_NV 0x929B +#define GL_HARDMIX_NV 0x92A9 +#define GL_HSL_COLOR_NV 0x92AF +#define GL_HSL_HUE_NV 0x92AD +#define GL_HSL_LUMINOSITY_NV 0x92B0 +#define GL_HSL_SATURATION_NV 0x92AE +#define GL_INVERT_OVG_NV 0x92B4 +#define GL_INVERT_RGB_NV 0x92A3 +#define GL_LIGHTEN_NV 0x9298 +#define GL_LINEARBURN_NV 0x92A5 +#define GL_LINEARDODGE_NV 0x92A4 +#define GL_LINEARLIGHT_NV 0x92A7 +#define GL_MINUS_CLAMPED_NV 0x92B3 +#define GL_MINUS_NV 0x929F +#define GL_MULTIPLY_NV 0x9294 +#define GL_OVERLAY_NV 0x9296 +#define GL_PINLIGHT_NV 0x92A8 +#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 +#define GL_PLUS_CLAMPED_NV 0x92B1 +#define GL_PLUS_DARKER_NV 0x9292 +#define GL_PLUS_NV 0x9291 +#define GL_RED_NV 0x1903 +#define GL_SCREEN_NV 0x9295 +#define GL_SOFTLIGHT_NV 0x929C +#define GL_SRC_ATOP_NV 0x928E +#define GL_SRC_IN_NV 0x928A +#define GL_SRC_NV 0x9286 +#define GL_SRC_OUT_NV 0x928C +#define GL_SRC_OVER_NV 0x9288 +#define GL_UNCORRELATED_NV 0x9282 +#define GL_VIVIDLIGHT_NV 0x92A6 +#define GL_XOR_NV 0x1506 +typedef void (APIENTRYP PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLBLENDBARRIERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendParameteriNV (GLenum pname, GLint value); +GLAPI void APIENTRY glBlendBarrierNV (void); +#endif +#endif /* GL_NV_blend_equation_advanced */ + +#ifndef GL_NV_blend_equation_advanced_coherent +#define GL_NV_blend_equation_advanced_coherent 1 +#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 +#endif /* GL_NV_blend_equation_advanced_coherent */ + +#ifndef GL_NV_blend_minmax_factor +#define GL_NV_blend_minmax_factor 1 +#endif /* GL_NV_blend_minmax_factor */ + +#ifndef GL_NV_blend_square +#define GL_NV_blend_square 1 +#endif /* GL_NV_blend_square */ + +#ifndef GL_NV_clip_space_w_scaling +#define GL_NV_clip_space_w_scaling 1 +#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C +#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D +#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E +typedef void (APIENTRYP PFNGLVIEWPORTPOSITIONWSCALENVPROC) (GLuint index, GLfloat xcoeff, GLfloat ycoeff); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glViewportPositionWScaleNV (GLuint index, GLfloat xcoeff, GLfloat ycoeff); +#endif +#endif /* GL_NV_clip_space_w_scaling */ + +#ifndef GL_NV_command_list +#define GL_NV_command_list 1 +#define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000 +#define GL_NOP_COMMAND_NV 0x0001 +#define GL_DRAW_ELEMENTS_COMMAND_NV 0x0002 +#define GL_DRAW_ARRAYS_COMMAND_NV 0x0003 +#define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004 +#define GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005 +#define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006 +#define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007 +#define GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008 +#define GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009 +#define GL_UNIFORM_ADDRESS_COMMAND_NV 0x000A +#define GL_BLEND_COLOR_COMMAND_NV 0x000B +#define GL_STENCIL_REF_COMMAND_NV 0x000C +#define GL_LINE_WIDTH_COMMAND_NV 0x000D +#define GL_POLYGON_OFFSET_COMMAND_NV 0x000E +#define GL_ALPHA_REF_COMMAND_NV 0x000F +#define GL_VIEWPORT_COMMAND_NV 0x0010 +#define GL_SCISSOR_COMMAND_NV 0x0011 +#define GL_FRONT_FACE_COMMAND_NV 0x0012 +typedef void (APIENTRYP PFNGLCREATESTATESNVPROC) (GLsizei n, GLuint *states); +typedef void (APIENTRYP PFNGLDELETESTATESNVPROC) (GLsizei n, const GLuint *states); +typedef GLboolean (APIENTRYP PFNGLISSTATENVPROC) (GLuint state); +typedef void (APIENTRYP PFNGLSTATECAPTURENVPROC) (GLuint state, GLenum mode); +typedef GLuint (APIENTRYP PFNGLGETCOMMANDHEADERNVPROC) (GLenum tokenID, GLuint size); +typedef GLushort (APIENTRYP PFNGLGETSTAGEINDEXNVPROC) (GLenum shadertype); +typedef void (APIENTRYP PFNGLDRAWCOMMANDSNVPROC) (GLenum primitiveMode, GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, GLuint count); +typedef void (APIENTRYP PFNGLDRAWCOMMANDSADDRESSNVPROC) (GLenum primitiveMode, const GLuint64 *indirects, const GLsizei *sizes, GLuint count); +typedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESNVPROC) (GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +typedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC) (const GLuint64 *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +typedef void (APIENTRYP PFNGLCREATECOMMANDLISTSNVPROC) (GLsizei n, GLuint *lists); +typedef void (APIENTRYP PFNGLDELETECOMMANDLISTSNVPROC) (GLsizei n, const GLuint *lists); +typedef GLboolean (APIENTRYP PFNGLISCOMMANDLISTNVPROC) (GLuint list); +typedef void (APIENTRYP PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC) (GLuint list, GLuint segment, const void **indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +typedef void (APIENTRYP PFNGLCOMMANDLISTSEGMENTSNVPROC) (GLuint list, GLuint segments); +typedef void (APIENTRYP PFNGLCOMPILECOMMANDLISTNVPROC) (GLuint list); +typedef void (APIENTRYP PFNGLCALLCOMMANDLISTNVPROC) (GLuint list); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCreateStatesNV (GLsizei n, GLuint *states); +GLAPI void APIENTRY glDeleteStatesNV (GLsizei n, const GLuint *states); +GLAPI GLboolean APIENTRY glIsStateNV (GLuint state); +GLAPI void APIENTRY glStateCaptureNV (GLuint state, GLenum mode); +GLAPI GLuint APIENTRY glGetCommandHeaderNV (GLenum tokenID, GLuint size); +GLAPI GLushort APIENTRY glGetStageIndexNV (GLenum shadertype); +GLAPI void APIENTRY glDrawCommandsNV (GLenum primitiveMode, GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, GLuint count); +GLAPI void APIENTRY glDrawCommandsAddressNV (GLenum primitiveMode, const GLuint64 *indirects, const GLsizei *sizes, GLuint count); +GLAPI void APIENTRY glDrawCommandsStatesNV (GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +GLAPI void APIENTRY glDrawCommandsStatesAddressNV (const GLuint64 *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +GLAPI void APIENTRY glCreateCommandListsNV (GLsizei n, GLuint *lists); +GLAPI void APIENTRY glDeleteCommandListsNV (GLsizei n, const GLuint *lists); +GLAPI GLboolean APIENTRY glIsCommandListNV (GLuint list); +GLAPI void APIENTRY glListDrawCommandsStatesClientNV (GLuint list, GLuint segment, const void **indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count); +GLAPI void APIENTRY glCommandListSegmentsNV (GLuint list, GLuint segments); +GLAPI void APIENTRY glCompileCommandListNV (GLuint list); +GLAPI void APIENTRY glCallCommandListNV (GLuint list); +#endif +#endif /* GL_NV_command_list */ + +#ifndef GL_NV_compute_program5 +#define GL_NV_compute_program5 1 +#define GL_COMPUTE_PROGRAM_NV 0x90FB +#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC +#endif /* GL_NV_compute_program5 */ + +#ifndef GL_NV_compute_shader_derivatives +#define GL_NV_compute_shader_derivatives 1 +#endif /* GL_NV_compute_shader_derivatives */ + +#ifndef GL_NV_conditional_render +#define GL_NV_conditional_render 1 +#define GL_QUERY_WAIT_NV 0x8E13 +#define GL_QUERY_NO_WAIT_NV 0x8E14 +#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode); +GLAPI void APIENTRY glEndConditionalRenderNV (void); +#endif +#endif /* GL_NV_conditional_render */ + +#ifndef GL_NV_conservative_raster +#define GL_NV_conservative_raster 1 +#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346 +#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347 +#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348 +#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349 +typedef void (APIENTRYP PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSubpixelPrecisionBiasNV (GLuint xbits, GLuint ybits); +#endif +#endif /* GL_NV_conservative_raster */ + +#ifndef GL_NV_conservative_raster_dilate +#define GL_NV_conservative_raster_dilate 1 +#define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379 +#define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A +#define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B +typedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERFNVPROC) (GLenum pname, GLfloat value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glConservativeRasterParameterfNV (GLenum pname, GLfloat value); +#endif +#endif /* GL_NV_conservative_raster_dilate */ + +#ifndef GL_NV_conservative_raster_pre_snap +#define GL_NV_conservative_raster_pre_snap 1 +#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550 +#endif /* GL_NV_conservative_raster_pre_snap */ + +#ifndef GL_NV_conservative_raster_pre_snap_triangles +#define GL_NV_conservative_raster_pre_snap_triangles 1 +#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D +#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E +#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F +typedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERINVPROC) (GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glConservativeRasterParameteriNV (GLenum pname, GLint param); +#endif +#endif /* GL_NV_conservative_raster_pre_snap_triangles */ + +#ifndef GL_NV_conservative_raster_underestimation +#define GL_NV_conservative_raster_underestimation 1 +#endif /* GL_NV_conservative_raster_underestimation */ + +#ifndef GL_NV_copy_depth_to_color +#define GL_NV_copy_depth_to_color 1 +#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E +#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F +#endif /* GL_NV_copy_depth_to_color */ + +#ifndef GL_NV_copy_image +#define GL_NV_copy_image 1 +typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCopyImageSubDataNV (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#endif +#endif /* GL_NV_copy_image */ + +#ifndef GL_NV_deep_texture3D +#define GL_NV_deep_texture3D 1 +#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 +#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 +#endif /* GL_NV_deep_texture3D */ + +#ifndef GL_NV_depth_buffer_float +#define GL_NV_depth_buffer_float 1 +#define GL_DEPTH_COMPONENT32F_NV 0x8DAB +#define GL_DEPTH32F_STENCIL8_NV 0x8DAC +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD +#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF +typedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); +typedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthRangedNV (GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glClearDepthdNV (GLdouble depth); +GLAPI void APIENTRY glDepthBoundsdNV (GLdouble zmin, GLdouble zmax); +#endif +#endif /* GL_NV_depth_buffer_float */ + +#ifndef GL_NV_depth_clamp +#define GL_NV_depth_clamp 1 +#define GL_DEPTH_CLAMP_NV 0x864F +#endif /* GL_NV_depth_clamp */ + +#ifndef GL_NV_draw_texture +#define GL_NV_draw_texture 1 +typedef void (APIENTRYP PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawTextureNV (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +#endif +#endif /* GL_NV_draw_texture */ + +#ifndef GL_NV_draw_vulkan_image +#define GL_NV_draw_vulkan_image 1 +typedef void (APIENTRY *GLVULKANPROCNV)(void); +typedef void (APIENTRYP PFNGLDRAWVKIMAGENVPROC) (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +typedef GLVULKANPROCNV (APIENTRYP PFNGLGETVKPROCADDRNVPROC) (const GLchar *name); +typedef void (APIENTRYP PFNGLWAITVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); +typedef void (APIENTRYP PFNGLSIGNALVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); +typedef void (APIENTRYP PFNGLSIGNALVKFENCENVPROC) (GLuint64 vkFence); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawVkImageNV (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +GLAPI GLVULKANPROCNV APIENTRY glGetVkProcAddrNV (const GLchar *name); +GLAPI void APIENTRY glWaitVkSemaphoreNV (GLuint64 vkSemaphore); +GLAPI void APIENTRY glSignalVkSemaphoreNV (GLuint64 vkSemaphore); +GLAPI void APIENTRY glSignalVkFenceNV (GLuint64 vkFence); +#endif +#endif /* GL_NV_draw_vulkan_image */ + +#ifndef GL_NV_evaluators +#define GL_NV_evaluators 1 +#define GL_EVAL_2D_NV 0x86C0 +#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 +#define GL_MAP_TESSELLATION_NV 0x86C2 +#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 +#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 +#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 +#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 +#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 +#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 +#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 +#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA +#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB +#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC +#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD +#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE +#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF +#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 +#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 +#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 +#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 +#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 +#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 +#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 +#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 +typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); +typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); +GLAPI void APIENTRY glMapParameterivNV (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMapParameterfvNV (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); +GLAPI void APIENTRY glGetMapParameterivNV (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMapParameterfvNV (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum target, GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glEvalMapsNV (GLenum target, GLenum mode); +#endif +#endif /* GL_NV_evaluators */ + +#ifndef GL_NV_explicit_multisample +#define GL_NV_explicit_multisample 1 +#define GL_SAMPLE_POSITION_NV 0x8E50 +#define GL_SAMPLE_MASK_NV 0x8E51 +#define GL_SAMPLE_MASK_VALUE_NV 0x8E52 +#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 +#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 +#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 +#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 +#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 +#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 +#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat *val); +typedef void (APIENTRYP PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask); +typedef void (APIENTRYP PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetMultisamplefvNV (GLenum pname, GLuint index, GLfloat *val); +GLAPI void APIENTRY glSampleMaskIndexedNV (GLuint index, GLbitfield mask); +GLAPI void APIENTRY glTexRenderbufferNV (GLenum target, GLuint renderbuffer); +#endif +#endif /* GL_NV_explicit_multisample */ + +#ifndef GL_NV_fence +#define GL_NV_fence 1 +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 +typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); +typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences); +GLAPI void APIENTRY glGenFencesNV (GLsizei n, GLuint *fences); +GLAPI GLboolean APIENTRY glIsFenceNV (GLuint fence); +GLAPI GLboolean APIENTRY glTestFenceNV (GLuint fence); +GLAPI void APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params); +GLAPI void APIENTRY glFinishFenceNV (GLuint fence); +GLAPI void APIENTRY glSetFenceNV (GLuint fence, GLenum condition); +#endif +#endif /* GL_NV_fence */ + +#ifndef GL_NV_fill_rectangle +#define GL_NV_fill_rectangle 1 +#define GL_FILL_RECTANGLE_NV 0x933C +#endif /* GL_NV_fill_rectangle */ + +#ifndef GL_NV_float_buffer +#define GL_NV_float_buffer 1 +#define GL_FLOAT_R_NV 0x8880 +#define GL_FLOAT_RG_NV 0x8881 +#define GL_FLOAT_RGB_NV 0x8882 +#define GL_FLOAT_RGBA_NV 0x8883 +#define GL_FLOAT_R16_NV 0x8884 +#define GL_FLOAT_R32_NV 0x8885 +#define GL_FLOAT_RG16_NV 0x8886 +#define GL_FLOAT_RG32_NV 0x8887 +#define GL_FLOAT_RGB16_NV 0x8888 +#define GL_FLOAT_RGB32_NV 0x8889 +#define GL_FLOAT_RGBA16_NV 0x888A +#define GL_FLOAT_RGBA32_NV 0x888B +#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C +#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D +#define GL_FLOAT_RGBA_MODE_NV 0x888E +#endif /* GL_NV_float_buffer */ + +#ifndef GL_NV_fog_distance +#define GL_NV_fog_distance 1 +#define GL_FOG_DISTANCE_MODE_NV 0x855A +#define GL_EYE_RADIAL_NV 0x855B +#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C +#endif /* GL_NV_fog_distance */ + +#ifndef GL_NV_fragment_coverage_to_color +#define GL_NV_fragment_coverage_to_color 1 +#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD +#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE +typedef void (APIENTRYP PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFragmentCoverageColorNV (GLuint color); +#endif +#endif /* GL_NV_fragment_coverage_to_color */ + +#ifndef GL_NV_fragment_program +#define GL_NV_fragment_program 1 +#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 +#define GL_FRAGMENT_PROGRAM_NV 0x8870 +#define GL_MAX_TEXTURE_COORDS_NV 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 +#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 +#define GL_PROGRAM_ERROR_STRING_NV 0x8874 +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +#endif +#endif /* GL_NV_fragment_program */ + +#ifndef GL_NV_fragment_program2 +#define GL_NV_fragment_program2 1 +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 +#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 +#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 +#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 +#endif /* GL_NV_fragment_program2 */ + +#ifndef GL_NV_fragment_program4 +#define GL_NV_fragment_program4 1 +#endif /* GL_NV_fragment_program4 */ + +#ifndef GL_NV_fragment_program_option +#define GL_NV_fragment_program_option 1 +#endif /* GL_NV_fragment_program_option */ + +#ifndef GL_NV_fragment_shader_barycentric +#define GL_NV_fragment_shader_barycentric 1 +#endif /* GL_NV_fragment_shader_barycentric */ + +#ifndef GL_NV_fragment_shader_interlock +#define GL_NV_fragment_shader_interlock 1 +#endif /* GL_NV_fragment_shader_interlock */ + +#ifndef GL_NV_framebuffer_mixed_samples +#define GL_NV_framebuffer_mixed_samples 1 +#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 +#define GL_COLOR_SAMPLES_NV 0x8E20 +#define GL_DEPTH_SAMPLES_NV 0x932D +#define GL_STENCIL_SAMPLES_NV 0x932E +#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F +#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 +#define GL_COVERAGE_MODULATION_NV 0x9332 +#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 +typedef void (APIENTRYP PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat *v); +typedef void (APIENTRYP PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufSize, GLfloat *v); +typedef void (APIENTRYP PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCoverageModulationTableNV (GLsizei n, const GLfloat *v); +GLAPI void APIENTRY glGetCoverageModulationTableNV (GLsizei bufSize, GLfloat *v); +GLAPI void APIENTRY glCoverageModulationNV (GLenum components); +#endif +#endif /* GL_NV_framebuffer_mixed_samples */ + +#ifndef GL_NV_framebuffer_multisample_coverage +#define GL_NV_framebuffer_multisample_coverage 1 +#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB +#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 +#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 +#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderbufferStorageMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_NV_framebuffer_multisample_coverage */ + +#ifndef GL_NV_geometry_program4 +#define GL_NV_geometry_program4 1 +#define GL_GEOMETRY_PROGRAM_NV 0x8C26 +#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 +#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 +typedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramVertexLimitNV (GLenum target, GLint limit); +GLAPI void APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTextureFaceEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#endif +#endif /* GL_NV_geometry_program4 */ + +#ifndef GL_NV_geometry_shader4 +#define GL_NV_geometry_shader4 1 +#endif /* GL_NV_geometry_shader4 */ + +#ifndef GL_NV_geometry_shader_passthrough +#define GL_NV_geometry_shader_passthrough 1 +#endif /* GL_NV_geometry_shader_passthrough */ + +#ifndef GL_NV_gpu_multicast +#define GL_NV_gpu_multicast 1 +#define GL_PER_GPU_STORAGE_BIT_NV 0x0800 +#define GL_MULTICAST_GPUS_NV 0x92BA +#define GL_RENDER_GPU_MASK_NV 0x9558 +#define GL_PER_GPU_STORAGE_NV 0x9548 +#define GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9549 +typedef void (APIENTRYP PFNGLRENDERGPUMASKNVPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLMULTICASTBUFFERSUBDATANVPROC) (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (APIENTRYP PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC) (GLuint readGPU, GLbitfield writeGPUMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLMULTICASTCOPYIMAGESUBDATANVPROC) (GLuint srcGPU, GLbitfield dstGPUMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +typedef void (APIENTRYP PFNGLMULTICASTBLITFRAMEBUFFERNVPROC) (GLuint srcGPU, GLuint dstGPU, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (APIENTRYP PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTICASTBARRIERNVPROC) (void); +typedef void (APIENTRYP PFNGLMULTICASTWAITSYNCNVPROC) (GLuint signalGPU, GLbitfield waitGPUMask); +typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTIVNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC) (GLuint gpu, GLuint id, GLenum pname, GLuint64 *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderGPUMaskNV (GLbitfield mask); +GLAPI void APIENTRY glMulticastBufferSubDataNV (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void APIENTRY glMulticastCopyBufferSubDataNV (GLuint readGPU, GLbitfield writeGPUMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glMulticastCopyImageSubDataNV (GLuint srcGPU, GLbitfield dstGPUMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +GLAPI void APIENTRY glMulticastBlitFramebufferNV (GLuint srcGPU, GLuint dstGPU, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI void APIENTRY glMulticastFramebufferSampleLocationsfvNV (GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glMulticastBarrierNV (void); +GLAPI void APIENTRY glMulticastWaitSyncNV (GLuint signalGPU, GLbitfield waitGPUMask); +GLAPI void APIENTRY glMulticastGetQueryObjectivNV (GLuint gpu, GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glMulticastGetQueryObjectuivNV (GLuint gpu, GLuint id, GLenum pname, GLuint *params); +GLAPI void APIENTRY glMulticastGetQueryObjecti64vNV (GLuint gpu, GLuint id, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glMulticastGetQueryObjectui64vNV (GLuint gpu, GLuint id, GLenum pname, GLuint64 *params); +#endif +#endif /* GL_NV_gpu_multicast */ + +#ifndef GL_NV_gpu_program4 +#define GL_NV_gpu_program4 1 +#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 +#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 +#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 +#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 +#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 +#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 +#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramLocalParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glProgramLocalParameterI4ivNV (GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glProgramLocalParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramLocalParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glProgramLocalParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glProgramLocalParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glProgramEnvParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glProgramEnvParameterI4ivNV (GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glProgramEnvParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramEnvParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glProgramEnvParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glProgramEnvParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetProgramLocalParameterIivNV (GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetProgramLocalParameterIuivNV (GLenum target, GLuint index, GLuint *params); +GLAPI void APIENTRY glGetProgramEnvParameterIivNV (GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetProgramEnvParameterIuivNV (GLenum target, GLuint index, GLuint *params); +#endif +#endif /* GL_NV_gpu_program4 */ + +#ifndef GL_NV_gpu_program5 +#define GL_NV_gpu_program5 1 +#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C +#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F +#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44 +#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45 +typedef void (APIENTRYP PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC) (GLenum target, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC) (GLenum target, GLuint index, GLuint *param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramSubroutineParametersuivNV (GLenum target, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetProgramSubroutineParameteruivNV (GLenum target, GLuint index, GLuint *param); +#endif +#endif /* GL_NV_gpu_program5 */ + +#ifndef GL_NV_gpu_program5_mem_extended +#define GL_NV_gpu_program5_mem_extended 1 +#endif /* GL_NV_gpu_program5_mem_extended */ + +#ifndef GL_NV_gpu_shader5 +#define GL_NV_gpu_shader5 1 +#endif /* GL_NV_gpu_shader5 */ + +#ifndef GL_NV_half_float +#define GL_NV_half_float 1 +typedef unsigned short GLhalfNV; +#define GL_HALF_FLOAT_NV 0x140B +typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s); +typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog); +typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertex2hNV (GLhalfNV x, GLhalfNV y); +GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertex3hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z); +GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertex4hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glNormal3hNV (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glColor4hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV s); +GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV s, GLhalfNV t); +GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r); +GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum target, GLhalfNV s); +GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum target, GLhalfNV s, GLhalfNV t); +GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glFogCoordhNV (GLhalfNV fog); +GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *fog); +GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV weight); +GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *weight); +GLAPI void APIENTRY glVertexAttrib1hNV (GLuint index, GLhalfNV x); +GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib2hNV (GLuint index, GLhalfNV x, GLhalfNV y); +GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib3hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib4hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +#endif +#endif /* GL_NV_half_float */ + +#ifndef GL_NV_internalformat_sample_query +#define GL_NV_internalformat_sample_query 1 +#define GL_MULTISAMPLES_NV 0x9371 +#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372 +#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373 +#define GL_CONFORMANT_NV 0x9374 +typedef void (APIENTRYP PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetInternalformatSampleivNV (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params); +#endif +#endif /* GL_NV_internalformat_sample_query */ + +#ifndef GL_NV_light_max_exponent +#define GL_NV_light_max_exponent 1 +#define GL_MAX_SHININESS_NV 0x8504 +#define GL_MAX_SPOT_EXPONENT_NV 0x8505 +#endif /* GL_NV_light_max_exponent */ + +#ifndef GL_NV_memory_attachment +#define GL_NV_memory_attachment 1 +#define GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4 +#define GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5 +#define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6 +#define GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7 +#define GL_MEMORY_ATTACHABLE_NV 0x95A8 +#define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9 +#define GL_DETACHED_TEXTURES_NV 0x95AA +#define GL_DETACHED_BUFFERS_NV 0x95AB +#define GL_MAX_DETACHED_TEXTURES_NV 0x95AC +#define GL_MAX_DETACHED_BUFFERS_NV 0x95AD +typedef void (APIENTRYP PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC) (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params); +typedef void (APIENTRYP PFNGLRESETMEMORYOBJECTPARAMETERNVPROC) (GLuint memory, GLenum pname); +typedef void (APIENTRYP PFNGLTEXATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLBUFFERATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLTEXTUREATTACHMEMORYNVPROC) (GLuint texture, GLuint memory, GLuint64 offset); +typedef void (APIENTRYP PFNGLNAMEDBUFFERATTACHMEMORYNVPROC) (GLuint buffer, GLuint memory, GLuint64 offset); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetMemoryObjectDetachedResourcesuivNV (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params); +GLAPI void APIENTRY glResetMemoryObjectParameterNV (GLuint memory, GLenum pname); +GLAPI void APIENTRY glTexAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glBufferAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glTextureAttachMemoryNV (GLuint texture, GLuint memory, GLuint64 offset); +GLAPI void APIENTRY glNamedBufferAttachMemoryNV (GLuint buffer, GLuint memory, GLuint64 offset); +#endif +#endif /* GL_NV_memory_attachment */ + +#ifndef GL_NV_memory_object_sparse +#define GL_NV_memory_object_sparse 1 +typedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTMEMNVPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +typedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTMEMNVPROC) (GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +typedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC) (GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferPageCommitmentMemNV (GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +GLAPI void APIENTRY glTexPageCommitmentMemNV (GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +GLAPI void APIENTRY glNamedBufferPageCommitmentMemNV (GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +GLAPI void APIENTRY glTexturePageCommitmentMemNV (GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +#endif +#endif /* GL_NV_memory_object_sparse */ + +#ifndef GL_NV_mesh_shader +#define GL_NV_mesh_shader 1 +#define GL_MESH_SHADER_NV 0x9559 +#define GL_TASK_SHADER_NV 0x955A +#define GL_MAX_MESH_UNIFORM_BLOCKS_NV 0x8E60 +#define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61 +#define GL_MAX_MESH_IMAGE_UNIFORMS_NV 0x8E62 +#define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63 +#define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64 +#define GL_MAX_MESH_ATOMIC_COUNTERS_NV 0x8E65 +#define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66 +#define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67 +#define GL_MAX_TASK_UNIFORM_BLOCKS_NV 0x8E68 +#define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69 +#define GL_MAX_TASK_IMAGE_UNIFORMS_NV 0x8E6A +#define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B +#define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C +#define GL_MAX_TASK_ATOMIC_COUNTERS_NV 0x8E6D +#define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E +#define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F +#define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2 +#define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3 +#define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 0x9536 +#define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 0x9537 +#define GL_MAX_MESH_OUTPUT_VERTICES_NV 0x9538 +#define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 0x9539 +#define GL_MAX_TASK_OUTPUT_COUNT_NV 0x953A +#define GL_MAX_DRAW_MESH_TASKS_COUNT_NV 0x953D +#define GL_MAX_MESH_VIEWS_NV 0x9557 +#define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF +#define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543 +#define GL_MAX_MESH_WORK_GROUP_SIZE_NV 0x953B +#define GL_MAX_TASK_WORK_GROUP_SIZE_NV 0x953C +#define GL_MESH_WORK_GROUP_SIZE_NV 0x953E +#define GL_TASK_WORK_GROUP_SIZE_NV 0x953F +#define GL_MESH_VERTICES_OUT_NV 0x9579 +#define GL_MESH_PRIMITIVES_OUT_NV 0x957A +#define GL_MESH_OUTPUT_TYPE_NV 0x957B +#define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D +#define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0 +#define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1 +#define GL_MESH_SHADER_BIT_NV 0x00000040 +#define GL_TASK_SHADER_BIT_NV 0x00000080 +#define GL_MESH_SUBROUTINE_NV 0x957C +#define GL_TASK_SUBROUTINE_NV 0x957D +#define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E +#define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F +typedef void (APIENTRYP PFNGLDRAWMESHTASKSNVPROC) (GLuint first, GLuint count); +typedef void (APIENTRYP PFNGLDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect); +typedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect, GLsizei drawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC) (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawMeshTasksNV (GLuint first, GLuint count); +GLAPI void APIENTRY glDrawMeshTasksIndirectNV (GLintptr indirect); +GLAPI void APIENTRY glMultiDrawMeshTasksIndirectNV (GLintptr indirect, GLsizei drawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawMeshTasksIndirectCountNV (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#endif +#endif /* GL_NV_mesh_shader */ + +#ifndef GL_NV_multisample_coverage +#define GL_NV_multisample_coverage 1 +#endif /* GL_NV_multisample_coverage */ + +#ifndef GL_NV_multisample_filter_hint +#define GL_NV_multisample_filter_hint 1 +#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 +#endif /* GL_NV_multisample_filter_hint */ + +#ifndef GL_NV_occlusion_query +#define GL_NV_occlusion_query 1 +#define GL_PIXEL_COUNTER_BITS_NV 0x8864 +#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 +#define GL_PIXEL_COUNT_NV 0x8866 +#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 +typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint id); +GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint id); +GLAPI void APIENTRY glEndOcclusionQueryNV (void); +GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint id, GLenum pname, GLuint *params); +#endif +#endif /* GL_NV_occlusion_query */ + +#ifndef GL_NV_packed_depth_stencil +#define GL_NV_packed_depth_stencil 1 +#define GL_DEPTH_STENCIL_NV 0x84F9 +#define GL_UNSIGNED_INT_24_8_NV 0x84FA +#endif /* GL_NV_packed_depth_stencil */ + +#ifndef GL_NV_parameter_buffer_object +#define GL_NV_parameter_buffer_object 1 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 +#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 +#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 +#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramBufferParametersfvNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glProgramBufferParametersIivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramBufferParametersIuivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params); +#endif +#endif /* GL_NV_parameter_buffer_object */ + +#ifndef GL_NV_parameter_buffer_object2 +#define GL_NV_parameter_buffer_object2 1 +#endif /* GL_NV_parameter_buffer_object2 */ + +#ifndef GL_NV_path_rendering +#define GL_NV_path_rendering 1 +#define GL_PATH_FORMAT_SVG_NV 0x9070 +#define GL_PATH_FORMAT_PS_NV 0x9071 +#define GL_STANDARD_FONT_NAME_NV 0x9072 +#define GL_SYSTEM_FONT_NAME_NV 0x9073 +#define GL_FILE_NAME_NV 0x9074 +#define GL_PATH_STROKE_WIDTH_NV 0x9075 +#define GL_PATH_END_CAPS_NV 0x9076 +#define GL_PATH_INITIAL_END_CAP_NV 0x9077 +#define GL_PATH_TERMINAL_END_CAP_NV 0x9078 +#define GL_PATH_JOIN_STYLE_NV 0x9079 +#define GL_PATH_MITER_LIMIT_NV 0x907A +#define GL_PATH_DASH_CAPS_NV 0x907B +#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C +#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D +#define GL_PATH_DASH_OFFSET_NV 0x907E +#define GL_PATH_CLIENT_LENGTH_NV 0x907F +#define GL_PATH_FILL_MODE_NV 0x9080 +#define GL_PATH_FILL_MASK_NV 0x9081 +#define GL_PATH_FILL_COVER_MODE_NV 0x9082 +#define GL_PATH_STROKE_COVER_MODE_NV 0x9083 +#define GL_PATH_STROKE_MASK_NV 0x9084 +#define GL_COUNT_UP_NV 0x9088 +#define GL_COUNT_DOWN_NV 0x9089 +#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A +#define GL_CONVEX_HULL_NV 0x908B +#define GL_BOUNDING_BOX_NV 0x908D +#define GL_TRANSLATE_X_NV 0x908E +#define GL_TRANSLATE_Y_NV 0x908F +#define GL_TRANSLATE_2D_NV 0x9090 +#define GL_TRANSLATE_3D_NV 0x9091 +#define GL_AFFINE_2D_NV 0x9092 +#define GL_AFFINE_3D_NV 0x9094 +#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 +#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 +#define GL_UTF8_NV 0x909A +#define GL_UTF16_NV 0x909B +#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C +#define GL_PATH_COMMAND_COUNT_NV 0x909D +#define GL_PATH_COORD_COUNT_NV 0x909E +#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F +#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 +#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 +#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 +#define GL_SQUARE_NV 0x90A3 +#define GL_ROUND_NV 0x90A4 +#define GL_TRIANGULAR_NV 0x90A5 +#define GL_BEVEL_NV 0x90A6 +#define GL_MITER_REVERT_NV 0x90A7 +#define GL_MITER_TRUNCATE_NV 0x90A8 +#define GL_SKIP_MISSING_GLYPH_NV 0x90A9 +#define GL_USE_MISSING_GLYPH_NV 0x90AA +#define GL_PATH_ERROR_POSITION_NV 0x90AB +#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD +#define GL_ADJACENT_PAIRS_NV 0x90AE +#define GL_FIRST_TO_REST_NV 0x90AF +#define GL_PATH_GEN_MODE_NV 0x90B0 +#define GL_PATH_GEN_COEFF_NV 0x90B1 +#define GL_PATH_GEN_COMPONENTS_NV 0x90B3 +#define GL_PATH_STENCIL_FUNC_NV 0x90B7 +#define GL_PATH_STENCIL_REF_NV 0x90B8 +#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 +#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD +#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE +#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF +#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 +#define GL_MOVE_TO_RESETS_NV 0x90B5 +#define GL_MOVE_TO_CONTINUES_NV 0x90B6 +#define GL_CLOSE_PATH_NV 0x00 +#define GL_MOVE_TO_NV 0x02 +#define GL_RELATIVE_MOVE_TO_NV 0x03 +#define GL_LINE_TO_NV 0x04 +#define GL_RELATIVE_LINE_TO_NV 0x05 +#define GL_HORIZONTAL_LINE_TO_NV 0x06 +#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 +#define GL_VERTICAL_LINE_TO_NV 0x08 +#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 +#define GL_QUADRATIC_CURVE_TO_NV 0x0A +#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B +#define GL_CUBIC_CURVE_TO_NV 0x0C +#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D +#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E +#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F +#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 +#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 +#define GL_SMALL_CCW_ARC_TO_NV 0x12 +#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 +#define GL_SMALL_CW_ARC_TO_NV 0x14 +#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 +#define GL_LARGE_CCW_ARC_TO_NV 0x16 +#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 +#define GL_LARGE_CW_ARC_TO_NV 0x18 +#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 +#define GL_RESTART_PATH_NV 0xF0 +#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 +#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 +#define GL_RECT_NV 0xF6 +#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 +#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA +#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC +#define GL_ARC_TO_NV 0xFE +#define GL_RELATIVE_ARC_TO_NV 0xFF +#define GL_BOLD_BIT_NV 0x01 +#define GL_ITALIC_BIT_NV 0x02 +#define GL_GLYPH_WIDTH_BIT_NV 0x01 +#define GL_GLYPH_HEIGHT_BIT_NV 0x02 +#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 +#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 +#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 +#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 +#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 +#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 +#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 +#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 +#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 +#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 +#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 +#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 +#define GL_FONT_ASCENDER_BIT_NV 0x00200000 +#define GL_FONT_DESCENDER_BIT_NV 0x00400000 +#define GL_FONT_HEIGHT_BIT_NV 0x00800000 +#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 +#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 +#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 +#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 +#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 +#define GL_ROUNDED_RECT_NV 0xE8 +#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9 +#define GL_ROUNDED_RECT2_NV 0xEA +#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB +#define GL_ROUNDED_RECT4_NV 0xEC +#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED +#define GL_ROUNDED_RECT8_NV 0xEE +#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF +#define GL_RELATIVE_RECT_NV 0xF7 +#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 +#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369 +#define GL_FONT_UNAVAILABLE_NV 0x936A +#define GL_FONT_UNINTELLIGIBLE_NV 0x936B +#define GL_CONIC_CURVE_TO_NV 0x1A +#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B +#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000 +#define GL_STANDARD_FONT_FORMAT_NV 0x936C +#define GL_2_BYTES_NV 0x1407 +#define GL_3_BYTES_NV 0x1408 +#define GL_4_BYTES_NV 0x1409 +#define GL_EYE_LINEAR_NV 0x2400 +#define GL_OBJECT_LINEAR_NV 0x2401 +#define GL_CONSTANT_NV 0x8576 +#define GL_PATH_FOG_GEN_MODE_NV 0x90AC +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 +#define GL_PATH_PROJECTION_NV 0x1701 +#define GL_PATH_MODELVIEW_NV 0x1700 +#define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3 +#define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6 +#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36 +#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3 +#define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4 +#define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7 +#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38 +#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4 +#define GL_FRAGMENT_INPUT_NV 0x936D +typedef GLuint (APIENTRYP PFNGLGENPATHSNVPROC) (GLsizei range); +typedef void (APIENTRYP PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); +typedef GLboolean (APIENTRYP PFNGLISPATHNVPROC) (GLuint path); +typedef void (APIENTRYP PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString); +typedef void (APIENTRYP PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (APIENTRYP PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (APIENTRYP PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +typedef void (APIENTRYP PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); +typedef void (APIENTRYP PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +typedef void (APIENTRYP PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint *value); +typedef void (APIENTRYP PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat *value); +typedef void (APIENTRYP PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); +typedef void (APIENTRYP PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat *dashArray); +typedef void (APIENTRYP PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); +typedef void (APIENTRYP PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum func); +typedef void (APIENTRYP PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (APIENTRYP PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint *value); +typedef void (APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat *value); +typedef void (APIENTRYP PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte *commands); +typedef void (APIENTRYP PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat *coords); +typedef void (APIENTRYP PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat *dashArray); +typedef void (APIENTRYP PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +typedef void (APIENTRYP PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +typedef void (APIENTRYP PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +typedef GLboolean (APIENTRYP PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); +typedef GLboolean (APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); +typedef GLfloat (APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); +typedef GLboolean (APIENTRYP PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +typedef void (APIENTRYP PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode); +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint *baseAndCount); +typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef GLenum (APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params); +typedef void (APIENTRYP PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); +typedef void (APIENTRYP PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); +typedef void (APIENTRYP PFNGLPATHFOGGENNVPROC) (GLenum genMode); +typedef void (APIENTRYP PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint *value); +typedef void (APIENTRYP PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat *value); +typedef void (APIENTRYP PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint *value); +typedef void (APIENTRYP PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glGenPathsNV (GLsizei range); +GLAPI void APIENTRY glDeletePathsNV (GLuint path, GLsizei range); +GLAPI GLboolean APIENTRY glIsPathNV (GLuint path); +GLAPI void APIENTRY glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathStringNV (GLuint path, GLenum format, GLsizei length, const void *pathString); +GLAPI void APIENTRY glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI void APIENTRY glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI void APIENTRY glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +GLAPI void APIENTRY glCopyPathNV (GLuint resultPath, GLuint srcPath); +GLAPI void APIENTRY glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +GLAPI void APIENTRY glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glPathParameterivNV (GLuint path, GLenum pname, const GLint *value); +GLAPI void APIENTRY glPathParameteriNV (GLuint path, GLenum pname, GLint value); +GLAPI void APIENTRY glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat *value); +GLAPI void APIENTRY glPathParameterfNV (GLuint path, GLenum pname, GLfloat value); +GLAPI void APIENTRY glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat *dashArray); +GLAPI void APIENTRY glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask); +GLAPI void APIENTRY glPathStencilDepthOffsetNV (GLfloat factor, GLfloat units); +GLAPI void APIENTRY glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask); +GLAPI void APIENTRY glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask); +GLAPI void APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glPathCoverDepthFuncNV (GLenum func); +GLAPI void APIENTRY glCoverFillPathNV (GLuint path, GLenum coverMode); +GLAPI void APIENTRY glCoverStrokePathNV (GLuint path, GLenum coverMode); +GLAPI void APIENTRY glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glGetPathParameterivNV (GLuint path, GLenum pname, GLint *value); +GLAPI void APIENTRY glGetPathParameterfvNV (GLuint path, GLenum pname, GLfloat *value); +GLAPI void APIENTRY glGetPathCommandsNV (GLuint path, GLubyte *commands); +GLAPI void APIENTRY glGetPathCoordsNV (GLuint path, GLfloat *coords); +GLAPI void APIENTRY glGetPathDashArrayNV (GLuint path, GLfloat *dashArray); +GLAPI void APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +GLAPI void APIENTRY glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +GLAPI void APIENTRY glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +GLAPI GLboolean APIENTRY glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y); +GLAPI GLboolean APIENTRY glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y); +GLAPI GLfloat APIENTRY glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments); +GLAPI GLboolean APIENTRY glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +GLAPI void APIENTRY glMatrixLoad3x2fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoad3x3fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoadTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMult3x2fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMult3x3fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); +GLAPI void APIENTRY glStencilThenCoverFillPathNV (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); +GLAPI void APIENTRY glStencilThenCoverStrokePathNV (GLuint path, GLint reference, GLuint mask, GLenum coverMode); +GLAPI void APIENTRY glStencilThenCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glStencilThenCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI GLenum APIENTRY glPathGlyphIndexRangeNV (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint *baseAndCount); +GLAPI GLenum APIENTRY glPathGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI GLenum APIENTRY glPathMemoryGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI void APIENTRY glProgramPathFragmentInputGenNV (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); +GLAPI void APIENTRY glGetProgramResourcefvNV (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params); +GLAPI void APIENTRY glPathColorGenNV (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); +GLAPI void APIENTRY glPathTexGenNV (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); +GLAPI void APIENTRY glPathFogGenNV (GLenum genMode); +GLAPI void APIENTRY glGetPathColorGenivNV (GLenum color, GLenum pname, GLint *value); +GLAPI void APIENTRY glGetPathColorGenfvNV (GLenum color, GLenum pname, GLfloat *value); +GLAPI void APIENTRY glGetPathTexGenivNV (GLenum texCoordSet, GLenum pname, GLint *value); +GLAPI void APIENTRY glGetPathTexGenfvNV (GLenum texCoordSet, GLenum pname, GLfloat *value); +#endif +#endif /* GL_NV_path_rendering */ + +#ifndef GL_NV_path_rendering_shared_edge +#define GL_NV_path_rendering_shared_edge 1 +#define GL_SHARED_EDGE_NV 0xC0 +#endif /* GL_NV_path_rendering_shared_edge */ + +#ifndef GL_NV_pixel_data_range +#define GL_NV_pixel_data_range 1 +#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 +#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 +#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A +#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B +#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C +#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D +typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, const void *pointer); +typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelDataRangeNV (GLenum target, GLsizei length, const void *pointer); +GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum target); +#endif +#endif /* GL_NV_pixel_data_range */ + +#ifndef GL_NV_point_sprite +#define GL_NV_point_sprite 1 +#define GL_POINT_SPRITE_NV 0x8861 +#define GL_COORD_REPLACE_NV 0x8862 +#define GL_POINT_SPRITE_R_MODE_NV 0x8863 +typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameteriNV (GLenum pname, GLint param); +GLAPI void APIENTRY glPointParameterivNV (GLenum pname, const GLint *params); +#endif +#endif /* GL_NV_point_sprite */ + +#ifndef GL_NV_present_video +#define GL_NV_present_video 1 +#define GL_FRAME_NV 0x8E26 +#define GL_FIELDS_NV 0x8E27 +#define GL_CURRENT_TIME_NV 0x8E28 +#define GL_NUM_FILL_STREAMS_NV 0x8E29 +#define GL_PRESENT_TIME_NV 0x8E2A +#define GL_PRESENT_DURATION_NV 0x8E2B +typedef void (APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); +typedef void (APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +typedef void (APIENTRYP PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPresentFrameKeyedNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); +GLAPI void APIENTRY glPresentFrameDualFillNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +GLAPI void APIENTRY glGetVideoivNV (GLuint video_slot, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideouivNV (GLuint video_slot, GLenum pname, GLuint *params); +GLAPI void APIENTRY glGetVideoi64vNV (GLuint video_slot, GLenum pname, GLint64EXT *params); +GLAPI void APIENTRY glGetVideoui64vNV (GLuint video_slot, GLenum pname, GLuint64EXT *params); +#endif +#endif /* GL_NV_present_video */ + +#ifndef GL_NV_primitive_restart +#define GL_NV_primitive_restart 1 +#define GL_PRIMITIVE_RESTART_NV 0x8558 +#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void); +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPrimitiveRestartNV (void); +GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint index); +#endif +#endif /* GL_NV_primitive_restart */ + +#ifndef GL_NV_primitive_shading_rate +#define GL_NV_primitive_shading_rate 1 +#define GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV 0x95B1 +#define GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV 0x95B2 +#endif /* GL_NV_primitive_shading_rate */ + +#ifndef GL_NV_query_resource +#define GL_NV_query_resource 1 +#define GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV 0x9540 +#define GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV 0x9542 +#define GL_QUERY_RESOURCE_SYS_RESERVED_NV 0x9544 +#define GL_QUERY_RESOURCE_TEXTURE_NV 0x9545 +#define GL_QUERY_RESOURCE_RENDERBUFFER_NV 0x9546 +#define GL_QUERY_RESOURCE_BUFFEROBJECT_NV 0x9547 +typedef GLint (APIENTRYP PFNGLQUERYRESOURCENVPROC) (GLenum queryType, GLint tagId, GLuint count, GLint *buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLint APIENTRY glQueryResourceNV (GLenum queryType, GLint tagId, GLuint count, GLint *buffer); +#endif +#endif /* GL_NV_query_resource */ + +#ifndef GL_NV_query_resource_tag +#define GL_NV_query_resource_tag 1 +typedef void (APIENTRYP PFNGLGENQUERYRESOURCETAGNVPROC) (GLsizei n, GLint *tagIds); +typedef void (APIENTRYP PFNGLDELETEQUERYRESOURCETAGNVPROC) (GLsizei n, const GLint *tagIds); +typedef void (APIENTRYP PFNGLQUERYRESOURCETAGNVPROC) (GLint tagId, const GLchar *tagString); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueryResourceTagNV (GLsizei n, GLint *tagIds); +GLAPI void APIENTRY glDeleteQueryResourceTagNV (GLsizei n, const GLint *tagIds); +GLAPI void APIENTRY glQueryResourceTagNV (GLint tagId, const GLchar *tagString); +#endif +#endif /* GL_NV_query_resource_tag */ + +#ifndef GL_NV_register_combiners +#define GL_NV_register_combiners 1 +#define GL_REGISTER_COMBINERS_NV 0x8522 +#define GL_VARIABLE_A_NV 0x8523 +#define GL_VARIABLE_B_NV 0x8524 +#define GL_VARIABLE_C_NV 0x8525 +#define GL_VARIABLE_D_NV 0x8526 +#define GL_VARIABLE_E_NV 0x8527 +#define GL_VARIABLE_F_NV 0x8528 +#define GL_VARIABLE_G_NV 0x8529 +#define GL_CONSTANT_COLOR0_NV 0x852A +#define GL_CONSTANT_COLOR1_NV 0x852B +#define GL_SPARE0_NV 0x852E +#define GL_SPARE1_NV 0x852F +#define GL_DISCARD_NV 0x8530 +#define GL_E_TIMES_F_NV 0x8531 +#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 +#define GL_UNSIGNED_IDENTITY_NV 0x8536 +#define GL_UNSIGNED_INVERT_NV 0x8537 +#define GL_EXPAND_NORMAL_NV 0x8538 +#define GL_EXPAND_NEGATE_NV 0x8539 +#define GL_HALF_BIAS_NORMAL_NV 0x853A +#define GL_HALF_BIAS_NEGATE_NV 0x853B +#define GL_SIGNED_IDENTITY_NV 0x853C +#define GL_SIGNED_NEGATE_NV 0x853D +#define GL_SCALE_BY_TWO_NV 0x853E +#define GL_SCALE_BY_FOUR_NV 0x853F +#define GL_SCALE_BY_ONE_HALF_NV 0x8540 +#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 +#define GL_COMBINER_INPUT_NV 0x8542 +#define GL_COMBINER_MAPPING_NV 0x8543 +#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 +#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 +#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 +#define GL_COMBINER_MUX_SUM_NV 0x8547 +#define GL_COMBINER_SCALE_NV 0x8548 +#define GL_COMBINER_BIAS_NV 0x8549 +#define GL_COMBINER_AB_OUTPUT_NV 0x854A +#define GL_COMBINER_CD_OUTPUT_NV 0x854B +#define GL_COMBINER_SUM_OUTPUT_NV 0x854C +#define GL_MAX_GENERAL_COMBINERS_NV 0x854D +#define GL_NUM_GENERAL_COMBINERS_NV 0x854E +#define GL_COLOR_SUM_CLAMP_NV 0x854F +#define GL_COMBINER0_NV 0x8550 +#define GL_COMBINER1_NV 0x8551 +#define GL_COMBINER2_NV 0x8552 +#define GL_COMBINER3_NV 0x8553 +#define GL_COMBINER4_NV 0x8554 +#define GL_COMBINER5_NV 0x8555 +#define GL_COMBINER6_NV 0x8556 +#define GL_COMBINER7_NV 0x8557 +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerParameterfvNV (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glCombinerParameterfNV (GLenum pname, GLfloat param); +GLAPI void APIENTRY glCombinerParameterivNV (GLenum pname, const GLint *params); +GLAPI void APIENTRY glCombinerParameteriNV (GLenum pname, GLint param); +GLAPI void APIENTRY glCombinerInputNV (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +GLAPI void APIENTRY glCombinerOutputNV (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +GLAPI void APIENTRY glFinalCombinerInputNV (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum stage, GLenum portion, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum variable, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum variable, GLenum pname, GLint *params); +#endif +#endif /* GL_NV_register_combiners */ + +#ifndef GL_NV_register_combiners2 +#define GL_NV_register_combiners2 1 +#define GL_PER_STAGE_CONSTANTS_NV 0x8535 +typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum stage, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum stage, GLenum pname, GLfloat *params); +#endif +#endif /* GL_NV_register_combiners2 */ + +#ifndef GL_NV_representative_fragment_test +#define GL_NV_representative_fragment_test 1 +#define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F +#endif /* GL_NV_representative_fragment_test */ + +#ifndef GL_NV_robustness_video_memory_purge +#define GL_NV_robustness_video_memory_purge 1 +#define GL_PURGED_CONTEXT_RESET_NV 0x92BB +#endif /* GL_NV_robustness_video_memory_purge */ + +#ifndef GL_NV_sample_locations +#define GL_NV_sample_locations 1 +#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D +#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E +#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 +#define GL_SAMPLE_LOCATION_NV 0x8E50 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 +#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 +#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 +typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLRESOLVEDEPTHVALUESNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferSampleLocationsfvNV (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glNamedFramebufferSampleLocationsfvNV (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glResolveDepthValuesNV (void); +#endif +#endif /* GL_NV_sample_locations */ + +#ifndef GL_NV_sample_mask_override_coverage +#define GL_NV_sample_mask_override_coverage 1 +#endif /* GL_NV_sample_mask_override_coverage */ + +#ifndef GL_NV_scissor_exclusive +#define GL_NV_scissor_exclusive 1 +#define GL_SCISSOR_TEST_EXCLUSIVE_NV 0x9555 +#define GL_SCISSOR_BOX_EXCLUSIVE_NV 0x9556 +typedef void (APIENTRYP PFNGLSCISSOREXCLUSIVENVPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLSCISSOREXCLUSIVEARRAYVNVPROC) (GLuint first, GLsizei count, const GLint *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glScissorExclusiveNV (GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glScissorExclusiveArrayvNV (GLuint first, GLsizei count, const GLint *v); +#endif +#endif /* GL_NV_scissor_exclusive */ + +#ifndef GL_NV_shader_atomic_counters +#define GL_NV_shader_atomic_counters 1 +#endif /* GL_NV_shader_atomic_counters */ + +#ifndef GL_NV_shader_atomic_float +#define GL_NV_shader_atomic_float 1 +#endif /* GL_NV_shader_atomic_float */ + +#ifndef GL_NV_shader_atomic_float64 +#define GL_NV_shader_atomic_float64 1 +#endif /* GL_NV_shader_atomic_float64 */ + +#ifndef GL_NV_shader_atomic_fp16_vector +#define GL_NV_shader_atomic_fp16_vector 1 +#endif /* GL_NV_shader_atomic_fp16_vector */ + +#ifndef GL_NV_shader_atomic_int64 +#define GL_NV_shader_atomic_int64 1 +#endif /* GL_NV_shader_atomic_int64 */ + +#ifndef GL_NV_shader_buffer_load +#define GL_NV_shader_buffer_load 1 +#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D +#define GL_GPU_ADDRESS_NV 0x8F34 +#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 +typedef void (APIENTRYP PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access); +typedef void (APIENTRYP PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target); +typedef GLboolean (APIENTRYP PFNGLISBUFFERRESIDENTNVPROC) (GLenum target); +typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access); +typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer); +typedef GLboolean (APIENTRYP PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT *result); +typedef void (APIENTRYP PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value); +typedef void (APIENTRYP PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMakeBufferResidentNV (GLenum target, GLenum access); +GLAPI void APIENTRY glMakeBufferNonResidentNV (GLenum target); +GLAPI GLboolean APIENTRY glIsBufferResidentNV (GLenum target); +GLAPI void APIENTRY glMakeNamedBufferResidentNV (GLuint buffer, GLenum access); +GLAPI void APIENTRY glMakeNamedBufferNonResidentNV (GLuint buffer); +GLAPI GLboolean APIENTRY glIsNamedBufferResidentNV (GLuint buffer); +GLAPI void APIENTRY glGetBufferParameterui64vNV (GLenum target, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glGetNamedBufferParameterui64vNV (GLuint buffer, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glGetIntegerui64vNV (GLenum value, GLuint64EXT *result); +GLAPI void APIENTRY glUniformui64NV (GLint location, GLuint64EXT value); +GLAPI void APIENTRY glUniformui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniformui64NV (GLuint program, GLint location, GLuint64EXT value); +GLAPI void APIENTRY glProgramUniformui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif +#endif /* GL_NV_shader_buffer_load */ + +#ifndef GL_NV_shader_buffer_store +#define GL_NV_shader_buffer_store 1 +#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010 +#endif /* GL_NV_shader_buffer_store */ + +#ifndef GL_NV_shader_storage_buffer_object +#define GL_NV_shader_storage_buffer_object 1 +#endif /* GL_NV_shader_storage_buffer_object */ + +#ifndef GL_NV_shader_subgroup_partitioned +#define GL_NV_shader_subgroup_partitioned 1 +#define GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV 0x00000100 +#endif /* GL_NV_shader_subgroup_partitioned */ + +#ifndef GL_NV_shader_texture_footprint +#define GL_NV_shader_texture_footprint 1 +#endif /* GL_NV_shader_texture_footprint */ + +#ifndef GL_NV_shader_thread_group +#define GL_NV_shader_thread_group 1 +#define GL_WARP_SIZE_NV 0x9339 +#define GL_WARPS_PER_SM_NV 0x933A +#define GL_SM_COUNT_NV 0x933B +#endif /* GL_NV_shader_thread_group */ + +#ifndef GL_NV_shader_thread_shuffle +#define GL_NV_shader_thread_shuffle 1 +#endif /* GL_NV_shader_thread_shuffle */ + +#ifndef GL_NV_shading_rate_image +#define GL_NV_shading_rate_image 1 +#define GL_SHADING_RATE_IMAGE_NV 0x9563 +#define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564 +#define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565 +#define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569 +#define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A +#define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B +#define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C +#define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D +#define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E +#define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F +#define GL_SHADING_RATE_IMAGE_BINDING_NV 0x955B +#define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C +#define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D +#define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E +#define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F +#define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE +#define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF +#define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0 +typedef void (APIENTRYP PFNGLBINDSHADINGRATEIMAGENVPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLGETSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint entry, GLenum *rate); +typedef void (APIENTRYP PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC) (GLenum rate, GLuint samples, GLuint index, GLint *location); +typedef void (APIENTRYP PFNGLSHADINGRATEIMAGEBARRIERNVPROC) (GLboolean synchronize); +typedef void (APIENTRYP PFNGLSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates); +typedef void (APIENTRYP PFNGLSHADINGRATESAMPLEORDERNVPROC) (GLenum order); +typedef void (APIENTRYP PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC) (GLenum rate, GLuint samples, const GLint *locations); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindShadingRateImageNV (GLuint texture); +GLAPI void APIENTRY glGetShadingRateImagePaletteNV (GLuint viewport, GLuint entry, GLenum *rate); +GLAPI void APIENTRY glGetShadingRateSampleLocationivNV (GLenum rate, GLuint samples, GLuint index, GLint *location); +GLAPI void APIENTRY glShadingRateImageBarrierNV (GLboolean synchronize); +GLAPI void APIENTRY glShadingRateImagePaletteNV (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates); +GLAPI void APIENTRY glShadingRateSampleOrderNV (GLenum order); +GLAPI void APIENTRY glShadingRateSampleOrderCustomNV (GLenum rate, GLuint samples, const GLint *locations); +#endif +#endif /* GL_NV_shading_rate_image */ + +#ifndef GL_NV_stereo_view_rendering +#define GL_NV_stereo_view_rendering 1 +#endif /* GL_NV_stereo_view_rendering */ + +#ifndef GL_NV_tessellation_program5 +#define GL_NV_tessellation_program5 1 +#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 +#define GL_TESS_CONTROL_PROGRAM_NV 0x891E +#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F +#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 +#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 +#endif /* GL_NV_tessellation_program5 */ + +#ifndef GL_NV_texgen_emboss +#define GL_NV_texgen_emboss 1 +#define GL_EMBOSS_LIGHT_NV 0x855D +#define GL_EMBOSS_CONSTANT_NV 0x855E +#define GL_EMBOSS_MAP_NV 0x855F +#endif /* GL_NV_texgen_emboss */ + +#ifndef GL_NV_texgen_reflection +#define GL_NV_texgen_reflection 1 +#define GL_NORMAL_MAP_NV 0x8511 +#define GL_REFLECTION_MAP_NV 0x8512 +#endif /* GL_NV_texgen_reflection */ + +#ifndef GL_NV_texture_barrier +#define GL_NV_texture_barrier 1 +typedef void (APIENTRYP PFNGLTEXTUREBARRIERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureBarrierNV (void); +#endif +#endif /* GL_NV_texture_barrier */ + +#ifndef GL_NV_texture_compression_vtc +#define GL_NV_texture_compression_vtc 1 +#endif /* GL_NV_texture_compression_vtc */ + +#ifndef GL_NV_texture_env_combine4 +#define GL_NV_texture_env_combine4 1 +#define GL_COMBINE4_NV 0x8503 +#define GL_SOURCE3_RGB_NV 0x8583 +#define GL_SOURCE3_ALPHA_NV 0x858B +#define GL_OPERAND3_RGB_NV 0x8593 +#define GL_OPERAND3_ALPHA_NV 0x859B +#endif /* GL_NV_texture_env_combine4 */ + +#ifndef GL_NV_texture_expand_normal +#define GL_NV_texture_expand_normal 1 +#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F +#endif /* GL_NV_texture_expand_normal */ + +#ifndef GL_NV_texture_multisample +#define GL_NV_texture_multisample 1 +#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 +#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 +typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage2DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTexImage3DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage2DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage3DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage2DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage3DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +#endif +#endif /* GL_NV_texture_multisample */ + +#ifndef GL_NV_texture_rectangle +#define GL_NV_texture_rectangle 1 +#define GL_TEXTURE_RECTANGLE_NV 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 +#endif /* GL_NV_texture_rectangle */ + +#ifndef GL_NV_texture_rectangle_compressed +#define GL_NV_texture_rectangle_compressed 1 +#endif /* GL_NV_texture_rectangle_compressed */ + +#ifndef GL_NV_texture_shader +#define GL_NV_texture_shader 1 +#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C +#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D +#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E +#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_SHADER_CONSISTENT_NV 0x86DD +#define GL_TEXTURE_SHADER_NV 0x86DE +#define GL_SHADER_OPERATION_NV 0x86DF +#define GL_CULL_MODES_NV 0x86E0 +#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 +#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 +#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 +#define GL_CONST_EYE_NV 0x86E5 +#define GL_PASS_THROUGH_NV 0x86E6 +#define GL_CULL_FRAGMENT_NV 0x86E7 +#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 +#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 +#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA +#define GL_DOT_PRODUCT_NV 0x86EC +#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED +#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE +#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 +#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 +#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 +#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D +#define GL_HI_SCALE_NV 0x870E +#define GL_LO_SCALE_NV 0x870F +#define GL_DS_SCALE_NV 0x8710 +#define GL_DT_SCALE_NV 0x8711 +#define GL_MAGNITUDE_SCALE_NV 0x8712 +#define GL_VIBRANCE_SCALE_NV 0x8713 +#define GL_HI_BIAS_NV 0x8714 +#define GL_LO_BIAS_NV 0x8715 +#define GL_DS_BIAS_NV 0x8716 +#define GL_DT_BIAS_NV 0x8717 +#define GL_MAGNITUDE_BIAS_NV 0x8718 +#define GL_VIBRANCE_BIAS_NV 0x8719 +#define GL_TEXTURE_BORDER_VALUES_NV 0x871A +#define GL_TEXTURE_HI_SIZE_NV 0x871B +#define GL_TEXTURE_LO_SIZE_NV 0x871C +#define GL_TEXTURE_DS_SIZE_NV 0x871D +#define GL_TEXTURE_DT_SIZE_NV 0x871E +#define GL_TEXTURE_MAG_SIZE_NV 0x871F +#endif /* GL_NV_texture_shader */ + +#ifndef GL_NV_texture_shader2 +#define GL_NV_texture_shader2 1 +#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF +#endif /* GL_NV_texture_shader2 */ + +#ifndef GL_NV_texture_shader3 +#define GL_NV_texture_shader3 1 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 +#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 +#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 +#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 +#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 +#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A +#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B +#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C +#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D +#define GL_HILO8_NV 0x885E +#define GL_SIGNED_HILO8_NV 0x885F +#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 +#endif /* GL_NV_texture_shader3 */ + +#ifndef GL_NV_timeline_semaphore +#define GL_NV_timeline_semaphore 1 +#define GL_TIMELINE_SEMAPHORE_VALUE_NV 0x9595 +#define GL_SEMAPHORE_TYPE_NV 0x95B3 +#define GL_SEMAPHORE_TYPE_BINARY_NV 0x95B4 +#define GL_SEMAPHORE_TYPE_TIMELINE_NV 0x95B5 +#define GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV 0x95B6 +typedef void (APIENTRYP PFNGLCREATESEMAPHORESNVPROC) (GLsizei n, GLuint *semaphores); +typedef void (APIENTRYP PFNGLSEMAPHOREPARAMETERIVNVPROC) (GLuint semaphore, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETSEMAPHOREPARAMETERIVNVPROC) (GLuint semaphore, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCreateSemaphoresNV (GLsizei n, GLuint *semaphores); +GLAPI void APIENTRY glSemaphoreParameterivNV (GLuint semaphore, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetSemaphoreParameterivNV (GLuint semaphore, GLenum pname, GLint *params); +#endif +#endif /* GL_NV_timeline_semaphore */ + +#ifndef GL_NV_transform_feedback +#define GL_NV_transform_feedback 1 +#define GL_BACK_PRIMARY_COLOR_NV 0x8C77 +#define GL_BACK_SECONDARY_COLOR_NV 0x8C78 +#define GL_TEXTURE_COORD_NV 0x8C79 +#define GL_CLIP_DISTANCE_NV 0x8C7A +#define GL_VERTEX_ID_NV 0x8C7B +#define GL_PRIMITIVE_ID_NV 0x8C7C +#define GL_GENERIC_ATTRIB_NV 0x8C7D +#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 +#define GL_ACTIVE_VARYINGS_NV 0x8C81 +#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 +#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 +#define GL_PRIMITIVES_GENERATED_NV 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 +#define GL_RASTERIZER_DISCARD_NV 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B +#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C +#define GL_SEPARATE_ATTRIBS_NV 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F +#define GL_LAYER_NV 0x8DAA +#define GL_NEXT_BUFFER_NV -2 +#define GL_SKIP_COMPONENTS4_NV -3 +#define GL_SKIP_COMPONENTS3_NV -4 +#define GL_SKIP_COMPONENTS2_NV -5 +#define GL_SKIP_COMPONENTS1_NV -6 +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLsizei count, const GLint *attribs, GLenum bufferMode); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); +typedef void (APIENTRYP PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC) (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginTransformFeedbackNV (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedbackNV (void); +GLAPI void APIENTRY glTransformFeedbackAttribsNV (GLsizei count, const GLint *attribs, GLenum bufferMode); +GLAPI void APIENTRY glBindBufferRangeNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferOffsetNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +GLAPI void APIENTRY glBindBufferBaseNV (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryingsNV (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); +GLAPI void APIENTRY glActiveVaryingNV (GLuint program, const GLchar *name); +GLAPI GLint APIENTRY glGetVaryingLocationNV (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetActiveVaryingNV (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetTransformFeedbackVaryingNV (GLuint program, GLuint index, GLint *location); +GLAPI void APIENTRY glTransformFeedbackStreamAttribsNV (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); +#endif +#endif /* GL_NV_transform_feedback */ + +#ifndef GL_NV_transform_feedback2 +#define GL_NV_transform_feedback2 1 +#define GL_TRANSFORM_FEEDBACK_NV 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint *ids); +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindTransformFeedbackNV (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteTransformFeedbacksNV (GLsizei n, const GLuint *ids); +GLAPI void APIENTRY glGenTransformFeedbacksNV (GLsizei n, GLuint *ids); +GLAPI GLboolean APIENTRY glIsTransformFeedbackNV (GLuint id); +GLAPI void APIENTRY glPauseTransformFeedbackNV (void); +GLAPI void APIENTRY glResumeTransformFeedbackNV (void); +GLAPI void APIENTRY glDrawTransformFeedbackNV (GLenum mode, GLuint id); +#endif +#endif /* GL_NV_transform_feedback2 */ + +#ifndef GL_NV_uniform_buffer_unified_memory +#define GL_NV_uniform_buffer_unified_memory 1 +#define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E +#define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F +#define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370 +#endif /* GL_NV_uniform_buffer_unified_memory */ + +#ifndef GL_NV_vdpau_interop +#define GL_NV_vdpau_interop 1 +typedef GLintptr GLvdpauSurfaceNV; +#define GL_SURFACE_STATE_NV 0x86EB +#define GL_SURFACE_REGISTERED_NV 0x86FD +#define GL_SURFACE_MAPPED_NV 0x8700 +#define GL_WRITE_DISCARD_NV 0x88BE +typedef void (APIENTRYP PFNGLVDPAUINITNVPROC) (const void *vdpDevice, const void *getProcAddress); +typedef void (APIENTRYP PFNGLVDPAUFININVPROC) (void); +typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef GLboolean (APIENTRYP PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface); +typedef void (APIENTRYP PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface); +typedef void (APIENTRYP PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +typedef void (APIENTRYP PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access); +typedef void (APIENTRYP PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); +typedef void (APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVDPAUInitNV (const void *vdpDevice, const void *getProcAddress); +GLAPI void APIENTRY glVDPAUFiniNV (void); +GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterVideoSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterOutputSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +GLAPI GLboolean APIENTRY glVDPAUIsSurfaceNV (GLvdpauSurfaceNV surface); +GLAPI void APIENTRY glVDPAUUnregisterSurfaceNV (GLvdpauSurfaceNV surface); +GLAPI void APIENTRY glVDPAUGetSurfaceivNV (GLvdpauSurfaceNV surface, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +GLAPI void APIENTRY glVDPAUSurfaceAccessNV (GLvdpauSurfaceNV surface, GLenum access); +GLAPI void APIENTRY glVDPAUMapSurfacesNV (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); +GLAPI void APIENTRY glVDPAUUnmapSurfacesNV (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); +#endif +#endif /* GL_NV_vdpau_interop */ + +#ifndef GL_NV_vdpau_interop2 +#define GL_NV_vdpau_interop2 1 +typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames, GLboolean isFrameStructure); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterVideoSurfaceWithPictureStructureNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames, GLboolean isFrameStructure); +#endif +#endif /* GL_NV_vdpau_interop2 */ + +#ifndef GL_NV_vertex_array_range +#define GL_NV_vertex_array_range 1 +#define GL_VERTEX_ARRAY_RANGE_NV 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E +#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushVertexArrayRangeNV (void); +GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei length, const void *pointer); +#endif +#endif /* GL_NV_vertex_array_range */ + +#ifndef GL_NV_vertex_array_range2 +#define GL_NV_vertex_array_range2 1 +#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 +#endif /* GL_NV_vertex_array_range2 */ + +#ifndef GL_NV_vertex_attrib_integer_64bit +#define GL_NV_vertex_attrib_integer_64bit 1 +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribL1i64NV (GLuint index, GLint64EXT x); +GLAPI void APIENTRY glVertexAttribL2i64NV (GLuint index, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glVertexAttribL3i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glVertexAttribL4i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glVertexAttribL1i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL2i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL3i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL4i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL1ui64NV (GLuint index, GLuint64EXT x); +GLAPI void APIENTRY glVertexAttribL2ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glVertexAttribL3ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glVertexAttribL4ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glVertexAttribL1ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL2ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL3ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL4ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glGetVertexAttribLi64vNV (GLuint index, GLenum pname, GLint64EXT *params); +GLAPI void APIENTRY glGetVertexAttribLui64vNV (GLuint index, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glVertexAttribLFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); +#endif +#endif /* GL_NV_vertex_attrib_integer_64bit */ + +#ifndef GL_NV_vertex_buffer_unified_memory +#define GL_NV_vertex_buffer_unified_memory 1 +#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E +#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F +#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 +#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 +#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 +#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 +#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 +#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 +#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 +#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 +#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 +#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 +#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A +#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B +#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C +#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D +#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E +#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F +#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 +#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 +#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 +#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 +#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 +#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 +#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 +typedef void (APIENTRYP PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +typedef void (APIENTRYP PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride); +typedef void (APIENTRYP PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT *result); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferAddressRangeNV (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +GLAPI void APIENTRY glVertexFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glNormalFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glColorFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glIndexFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glTexCoordFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glEdgeFlagFormatNV (GLsizei stride); +GLAPI void APIENTRY glSecondaryColorFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glFogCoordFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glVertexAttribFormatNV (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +GLAPI void APIENTRY glVertexAttribIFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glGetIntegerui64i_vNV (GLenum value, GLuint index, GLuint64EXT *result); +#endif +#endif /* GL_NV_vertex_buffer_unified_memory */ + +#ifndef GL_NV_vertex_program +#define GL_NV_vertex_program 1 +#define GL_VERTEX_PROGRAM_NV 0x8620 +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +#define GL_CURRENT_ATTRIB_NV 0x8626 +#define GL_PROGRAM_LENGTH_NV 0x8627 +#define GL_PROGRAM_STRING_NV 0x8628 +#define GL_MODELVIEW_PROJECTION_NV 0x8629 +#define GL_IDENTITY_NV 0x862A +#define GL_INVERSE_NV 0x862B +#define GL_TRANSPOSE_NV 0x862C +#define GL_INVERSE_TRANSPOSE_NV 0x862D +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +#define GL_MAX_TRACK_MATRICES_NV 0x862F +#define GL_MATRIX0_NV 0x8630 +#define GL_MATRIX1_NV 0x8631 +#define GL_MATRIX2_NV 0x8632 +#define GL_MATRIX3_NV 0x8633 +#define GL_MATRIX4_NV 0x8634 +#define GL_MATRIX5_NV 0x8635 +#define GL_MATRIX6_NV 0x8636 +#define GL_MATRIX7_NV 0x8637 +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +#define GL_CURRENT_MATRIX_NV 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +#define GL_PROGRAM_PARAMETER_NV 0x8644 +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +#define GL_PROGRAM_TARGET_NV 0x8646 +#define GL_PROGRAM_RESIDENT_NV 0x8647 +#define GL_TRACK_MATRIX_NV 0x8648 +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +#define GL_PROGRAM_ERROR_POSITION_NV 0x864B +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F +typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params); +typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program); +typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, void **pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei n, const GLuint *programs, GLboolean *residences); +GLAPI void APIENTRY glBindProgramNV (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteProgramsNV (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glExecuteProgramNV (GLenum target, GLuint id, const GLfloat *params); +GLAPI void APIENTRY glGenProgramsNV (GLsizei n, GLuint *programs); +GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum target, GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetProgramivNV (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramStringNV (GLuint id, GLenum pname, GLubyte *program); +GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum target, GLuint address, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribivNV (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint index, GLenum pname, void **pointer); +GLAPI GLboolean APIENTRY glIsProgramNV (GLuint id); +GLAPI void APIENTRY glLoadProgramNV (GLenum target, GLuint id, GLsizei len, const GLubyte *program); +GLAPI void APIENTRY glProgramParameter4dNV (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramParameter4dvNV (GLenum target, GLuint index, const GLdouble *v); +GLAPI void APIENTRY glProgramParameter4fNV (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramParameter4fvNV (GLenum target, GLuint index, const GLfloat *v); +GLAPI void APIENTRY glProgramParameters4dvNV (GLenum target, GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glProgramParameters4fvNV (GLenum target, GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glTrackMatrixNV (GLenum target, GLuint address, GLenum matrix, GLenum transform); +GLAPI void APIENTRY glVertexAttribPointerNV (GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glVertexAttrib1dNV (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1fNV (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1sNV (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2dNV (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2fNV (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2sNV (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3sNV (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4sNV (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs1svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs2svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs3svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs4svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint index, GLsizei count, const GLubyte *v); +#endif +#endif /* GL_NV_vertex_program */ + +#ifndef GL_NV_vertex_program1_1 +#define GL_NV_vertex_program1_1 1 +#endif /* GL_NV_vertex_program1_1 */ + +#ifndef GL_NV_vertex_program2 +#define GL_NV_vertex_program2 1 +#endif /* GL_NV_vertex_program2 */ + +#ifndef GL_NV_vertex_program2_option +#define GL_NV_vertex_program2_option 1 +#endif /* GL_NV_vertex_program2_option */ + +#ifndef GL_NV_vertex_program3 +#define GL_NV_vertex_program3 1 +#endif /* GL_NV_vertex_program3 */ + +#ifndef GL_NV_vertex_program4 +#define GL_NV_vertex_program4 1 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD +#endif /* GL_NV_vertex_program4 */ + +#ifndef GL_NV_video_capture +#define GL_NV_video_capture 1 +#define GL_VIDEO_BUFFER_NV 0x9020 +#define GL_VIDEO_BUFFER_BINDING_NV 0x9021 +#define GL_FIELD_UPPER_NV 0x9022 +#define GL_FIELD_LOWER_NV 0x9023 +#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 +#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 +#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 +#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 +#define GL_VIDEO_BUFFER_PITCH_NV 0x9028 +#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 +#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A +#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B +#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C +#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D +#define GL_PARTIAL_SUCCESS_NV 0x902E +#define GL_SUCCESS_NV 0x902F +#define GL_FAILURE_NV 0x9030 +#define GL_YCBYCR8_422_NV 0x9031 +#define GL_YCBAYCR8A_4224_NV 0x9032 +#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 +#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 +#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 +#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 +#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 +#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 +#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 +#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A +#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B +#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C +typedef void (APIENTRYP PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); +typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); +typedef GLenum (APIENTRYP PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginVideoCaptureNV (GLuint video_capture_slot); +GLAPI void APIENTRY glBindVideoCaptureStreamBufferNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); +GLAPI void APIENTRY glBindVideoCaptureStreamTextureNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +GLAPI void APIENTRY glEndVideoCaptureNV (GLuint video_capture_slot); +GLAPI void APIENTRY glGetVideoCaptureivNV (GLuint video_capture_slot, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideoCaptureStreamivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideoCaptureStreamfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVideoCaptureStreamdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); +GLAPI GLenum APIENTRY glVideoCaptureNV (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); +GLAPI void APIENTRY glVideoCaptureStreamParameterivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); +GLAPI void APIENTRY glVideoCaptureStreamParameterfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glVideoCaptureStreamParameterdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); +#endif +#endif /* GL_NV_video_capture */ + +#ifndef GL_NV_viewport_array2 +#define GL_NV_viewport_array2 1 +#endif /* GL_NV_viewport_array2 */ + +#ifndef GL_NV_viewport_swizzle +#define GL_NV_viewport_swizzle 1 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357 +#define GL_VIEWPORT_SWIZZLE_X_NV 0x9358 +#define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359 +#define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A +#define GL_VIEWPORT_SWIZZLE_W_NV 0x935B +typedef void (APIENTRYP PFNGLVIEWPORTSWIZZLENVPROC) (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glViewportSwizzleNV (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); +#endif +#endif /* GL_NV_viewport_swizzle */ + +#ifndef GL_OML_interlace +#define GL_OML_interlace 1 +#define GL_INTERLACE_OML 0x8980 +#define GL_INTERLACE_READ_OML 0x8981 +#endif /* GL_OML_interlace */ + +#ifndef GL_OML_resample +#define GL_OML_resample 1 +#define GL_PACK_RESAMPLE_OML 0x8984 +#define GL_UNPACK_RESAMPLE_OML 0x8985 +#define GL_RESAMPLE_REPLICATE_OML 0x8986 +#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 +#define GL_RESAMPLE_AVERAGE_OML 0x8988 +#define GL_RESAMPLE_DECIMATE_OML 0x8989 +#endif /* GL_OML_resample */ + +#ifndef GL_OML_subsample +#define GL_OML_subsample 1 +#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 +#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 +#endif /* GL_OML_subsample */ + +#ifndef GL_OVR_multiview +#define GL_OVR_multiview 1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632 +#define GL_MAX_VIEWS_OVR 0x9631 +#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633 +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferTextureMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); +#endif +#endif /* GL_OVR_multiview */ + +#ifndef GL_OVR_multiview2 +#define GL_OVR_multiview2 1 +#endif /* GL_OVR_multiview2 */ + +#ifndef GL_PGI_misc_hints +#define GL_PGI_misc_hints 1 +#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 +#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD +#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE +#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 +#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 +#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 +#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C +#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D +#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E +#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F +#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 +#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 +#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 +#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 +#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 +#define GL_FULL_STIPPLE_HINT_PGI 0x1A219 +#define GL_CLIP_NEAR_HINT_PGI 0x1A220 +#define GL_CLIP_FAR_HINT_PGI 0x1A221 +#define GL_WIDE_LINE_HINT_PGI 0x1A222 +#define GL_BACK_NORMALS_HINT_PGI 0x1A223 +typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glHintPGI (GLenum target, GLint mode); +#endif +#endif /* GL_PGI_misc_hints */ + +#ifndef GL_PGI_vertex_hints +#define GL_PGI_vertex_hints 1 +#define GL_VERTEX_DATA_HINT_PGI 0x1A22A +#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B +#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C +#define GL_MAX_VERTEX_HINT_PGI 0x1A22D +#define GL_COLOR3_BIT_PGI 0x00010000 +#define GL_COLOR4_BIT_PGI 0x00020000 +#define GL_EDGEFLAG_BIT_PGI 0x00040000 +#define GL_INDEX_BIT_PGI 0x00080000 +#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 +#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 +#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 +#define GL_MAT_EMISSION_BIT_PGI 0x00800000 +#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 +#define GL_MAT_SHININESS_BIT_PGI 0x02000000 +#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 +#define GL_NORMAL_BIT_PGI 0x08000000 +#define GL_TEXCOORD1_BIT_PGI 0x10000000 +#define GL_TEXCOORD2_BIT_PGI 0x20000000 +#define GL_TEXCOORD3_BIT_PGI 0x40000000 +#define GL_TEXCOORD4_BIT_PGI 0x80000000 +#define GL_VERTEX23_BIT_PGI 0x00000004 +#define GL_VERTEX4_BIT_PGI 0x00000008 +#endif /* GL_PGI_vertex_hints */ + +#ifndef GL_REND_screen_coordinates +#define GL_REND_screen_coordinates 1 +#define GL_SCREEN_COORDINATES_REND 0x8490 +#define GL_INVERTED_SCREEN_W_REND 0x8491 +#endif /* GL_REND_screen_coordinates */ + +#ifndef GL_S3_s3tc +#define GL_S3_s3tc 1 +#define GL_RGB_S3TC 0x83A0 +#define GL_RGB4_S3TC 0x83A1 +#define GL_RGBA_S3TC 0x83A2 +#define GL_RGBA4_S3TC 0x83A3 +#define GL_RGBA_DXT5_S3TC 0x83A4 +#define GL_RGBA4_DXT5_S3TC 0x83A5 +#endif /* GL_S3_s3tc */ + +#ifndef GL_SGIS_detail_texture +#define GL_SGIS_detail_texture 1 +#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 +#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 +#define GL_LINEAR_DETAIL_SGIS 0x8097 +#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 +#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 +#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A +#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B +#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C +typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum target, GLfloat *points); +#endif +#endif /* GL_SGIS_detail_texture */ + +#ifndef GL_SGIS_fog_function +#define GL_SGIS_fog_function 1 +#define GL_FOG_FUNC_SGIS 0x812A +#define GL_FOG_FUNC_POINTS_SGIS 0x812B +#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C +typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogFuncSGIS (GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *points); +#endif +#endif /* GL_SGIS_fog_function */ + +#ifndef GL_SGIS_generate_mipmap +#define GL_SGIS_generate_mipmap 1 +#define GL_GENERATE_MIPMAP_SGIS 0x8191 +#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 +#endif /* GL_SGIS_generate_mipmap */ + +#ifndef GL_SGIS_multisample +#define GL_SGIS_multisample 1 +#define GL_MULTISAMPLE_SGIS 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F +#define GL_SAMPLE_MASK_SGIS 0x80A0 +#define GL_1PASS_SGIS 0x80A1 +#define GL_2PASS_0_SGIS 0x80A2 +#define GL_2PASS_1_SGIS 0x80A3 +#define GL_4PASS_0_SGIS 0x80A4 +#define GL_4PASS_1_SGIS 0x80A5 +#define GL_4PASS_2_SGIS 0x80A6 +#define GL_4PASS_3_SGIS 0x80A7 +#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 +#define GL_SAMPLES_SGIS 0x80A9 +#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA +#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB +#define GL_SAMPLE_PATTERN_SGIS 0x80AC +typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskSGIS (GLclampf value, GLboolean invert); +GLAPI void APIENTRY glSamplePatternSGIS (GLenum pattern); +#endif +#endif /* GL_SGIS_multisample */ + +#ifndef GL_SGIS_pixel_texture +#define GL_SGIS_pixel_texture 1 +#define GL_PIXEL_TEXTURE_SGIS 0x8353 +#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 +#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 +#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum pname, GLint param); +GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum pname, const GLint *params); +GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum pname, GLint *params); +GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum pname, GLfloat *params); +#endif +#endif /* GL_SGIS_pixel_texture */ + +#ifndef GL_SGIS_point_line_texgen +#define GL_SGIS_point_line_texgen 1 +#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 +#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 +#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 +#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 +#define GL_EYE_POINT_SGIS 0x81F4 +#define GL_OBJECT_POINT_SGIS 0x81F5 +#define GL_EYE_LINE_SGIS 0x81F6 +#define GL_OBJECT_LINE_SGIS 0x81F7 +#endif /* GL_SGIS_point_line_texgen */ + +#ifndef GL_SGIS_point_parameters +#define GL_SGIS_point_parameters 1 +#define GL_POINT_SIZE_MIN_SGIS 0x8126 +#define GL_POINT_SIZE_MAX_SGIS 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 +#define GL_DISTANCE_ATTENUATION_SGIS 0x8129 +typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfSGIS (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvSGIS (GLenum pname, const GLfloat *params); +#endif +#endif /* GL_SGIS_point_parameters */ + +#ifndef GL_SGIS_sharpen_texture +#define GL_SGIS_sharpen_texture 1 +#define GL_LINEAR_SHARPEN_SGIS 0x80AD +#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE +#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF +#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 +typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum target, GLfloat *points); +#endif +#endif /* GL_SGIS_sharpen_texture */ + +#ifndef GL_SGIS_texture4D +#define GL_SGIS_texture4D 1 +#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 +#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 +#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 +#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 +#define GL_TEXTURE_4D_SGIS 0x8134 +#define GL_PROXY_TEXTURE_4D_SGIS 0x8135 +#define GL_TEXTURE_4DSIZE_SGIS 0x8136 +#define GL_TEXTURE_WRAP_Q_SGIS 0x8137 +#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 +#define GL_TEXTURE_4D_BINDING_SGIS 0x814F +typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage4DSGIS (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels); +#endif +#endif /* GL_SGIS_texture4D */ + +#ifndef GL_SGIS_texture_border_clamp +#define GL_SGIS_texture_border_clamp 1 +#define GL_CLAMP_TO_BORDER_SGIS 0x812D +#endif /* GL_SGIS_texture_border_clamp */ + +#ifndef GL_SGIS_texture_color_mask +#define GL_SGIS_texture_color_mask 1 +#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF +typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +#endif +#endif /* GL_SGIS_texture_color_mask */ + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_SGIS_texture_edge_clamp 1 +#define GL_CLAMP_TO_EDGE_SGIS 0x812F +#endif /* GL_SGIS_texture_edge_clamp */ + +#ifndef GL_SGIS_texture_filter4 +#define GL_SGIS_texture_filter4 1 +#define GL_FILTER4_SGIS 0x8146 +#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 +typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights); +typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum target, GLenum filter, GLfloat *weights); +GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); +#endif +#endif /* GL_SGIS_texture_filter4 */ + +#ifndef GL_SGIS_texture_lod +#define GL_SGIS_texture_lod 1 +#define GL_TEXTURE_MIN_LOD_SGIS 0x813A +#define GL_TEXTURE_MAX_LOD_SGIS 0x813B +#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C +#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D +#endif /* GL_SGIS_texture_lod */ + +#ifndef GL_SGIS_texture_select +#define GL_SGIS_texture_select 1 +#define GL_DUAL_ALPHA4_SGIS 0x8110 +#define GL_DUAL_ALPHA8_SGIS 0x8111 +#define GL_DUAL_ALPHA12_SGIS 0x8112 +#define GL_DUAL_ALPHA16_SGIS 0x8113 +#define GL_DUAL_LUMINANCE4_SGIS 0x8114 +#define GL_DUAL_LUMINANCE8_SGIS 0x8115 +#define GL_DUAL_LUMINANCE12_SGIS 0x8116 +#define GL_DUAL_LUMINANCE16_SGIS 0x8117 +#define GL_DUAL_INTENSITY4_SGIS 0x8118 +#define GL_DUAL_INTENSITY8_SGIS 0x8119 +#define GL_DUAL_INTENSITY12_SGIS 0x811A +#define GL_DUAL_INTENSITY16_SGIS 0x811B +#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C +#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D +#define GL_QUAD_ALPHA4_SGIS 0x811E +#define GL_QUAD_ALPHA8_SGIS 0x811F +#define GL_QUAD_LUMINANCE4_SGIS 0x8120 +#define GL_QUAD_LUMINANCE8_SGIS 0x8121 +#define GL_QUAD_INTENSITY4_SGIS 0x8122 +#define GL_QUAD_INTENSITY8_SGIS 0x8123 +#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 +#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 +#endif /* GL_SGIS_texture_select */ + +#ifndef GL_SGIX_async +#define GL_SGIX_async 1 +#define GL_ASYNC_MARKER_SGIX 0x8329 +typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker); +typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp); +typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp); +typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); +typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); +typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint marker); +GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *markerp); +GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *markerp); +GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei range); +GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint marker, GLsizei range); +GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint marker); +#endif +#endif /* GL_SGIX_async */ + +#ifndef GL_SGIX_async_histogram +#define GL_SGIX_async_histogram 1 +#define GL_ASYNC_HISTOGRAM_SGIX 0x832C +#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D +#endif /* GL_SGIX_async_histogram */ + +#ifndef GL_SGIX_async_pixel +#define GL_SGIX_async_pixel 1 +#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C +#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D +#define GL_ASYNC_READ_PIXELS_SGIX 0x835E +#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F +#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 +#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 +#endif /* GL_SGIX_async_pixel */ + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_SGIX_blend_alpha_minmax 1 +#define GL_ALPHA_MIN_SGIX 0x8320 +#define GL_ALPHA_MAX_SGIX 0x8321 +#endif /* GL_SGIX_blend_alpha_minmax */ + +#ifndef GL_SGIX_calligraphic_fragment +#define GL_SGIX_calligraphic_fragment 1 +#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 +#endif /* GL_SGIX_calligraphic_fragment */ + +#ifndef GL_SGIX_clipmap +#define GL_SGIX_clipmap 1 +#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 +#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 +#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 +#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 +#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 +#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 +#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 +#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 +#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 +#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D +#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E +#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F +#endif /* GL_SGIX_clipmap */ + +#ifndef GL_SGIX_convolution_accuracy +#define GL_SGIX_convolution_accuracy 1 +#define GL_CONVOLUTION_HINT_SGIX 0x8316 +#endif /* GL_SGIX_convolution_accuracy */ + +#ifndef GL_SGIX_depth_pass_instrument +#define GL_SGIX_depth_pass_instrument 1 +#endif /* GL_SGIX_depth_pass_instrument */ + +#ifndef GL_SGIX_depth_texture +#define GL_SGIX_depth_texture 1 +#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 +#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 +#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 +#endif /* GL_SGIX_depth_texture */ + +#ifndef GL_SGIX_flush_raster +#define GL_SGIX_flush_raster 1 +typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushRasterSGIX (void); +#endif +#endif /* GL_SGIX_flush_raster */ + +#ifndef GL_SGIX_fog_offset +#define GL_SGIX_fog_offset 1 +#define GL_FOG_OFFSET_SGIX 0x8198 +#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 +#endif /* GL_SGIX_fog_offset */ + +#ifndef GL_SGIX_fragment_lighting +#define GL_SGIX_fragment_lighting 1 +#define GL_FRAGMENT_LIGHTING_SGIX 0x8400 +#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 +#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 +#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 +#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 +#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 +#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 +#define GL_LIGHT_ENV_MODE_SGIX 0x8407 +#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 +#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 +#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A +#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B +#define GL_FRAGMENT_LIGHT0_SGIX 0x840C +#define GL_FRAGMENT_LIGHT1_SGIX 0x840D +#define GL_FRAGMENT_LIGHT2_SGIX 0x840E +#define GL_FRAGMENT_LIGHT3_SGIX 0x840F +#define GL_FRAGMENT_LIGHT4_SGIX 0x8410 +#define GL_FRAGMENT_LIGHT5_SGIX 0x8411 +#define GL_FRAGMENT_LIGHT6_SGIX 0x8412 +#define GL_FRAGMENT_LIGHT7_SGIX 0x8413 +typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum face, GLenum mode); +GLAPI void APIENTRY glFragmentLightfSGIX (GLenum light, GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum light, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentLightiSGIX (GLenum light, GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentLightivSGIX (GLenum light, GLenum pname, const GLint *params); +GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum pname, const GLint *params); +GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum face, GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum face, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum face, GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum face, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum light, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum light, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum face, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum face, GLenum pname, GLint *params); +GLAPI void APIENTRY glLightEnviSGIX (GLenum pname, GLint param); +#endif +#endif /* GL_SGIX_fragment_lighting */ + +#ifndef GL_SGIX_framezoom +#define GL_SGIX_framezoom 1 +#define GL_FRAMEZOOM_SGIX 0x818B +#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C +#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D +typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFrameZoomSGIX (GLint factor); +#endif +#endif /* GL_SGIX_framezoom */ + +#ifndef GL_SGIX_igloo_interface +#define GL_SGIX_igloo_interface 1 +typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const void *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum pname, const void *params); +#endif +#endif /* GL_SGIX_igloo_interface */ + +#ifndef GL_SGIX_instruments +#define GL_SGIX_instruments 1 +#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 +#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 +typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer); +typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p); +typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker); +typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLint APIENTRY glGetInstrumentsSGIX (void); +GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei size, GLint *buffer); +GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *marker_p); +GLAPI void APIENTRY glReadInstrumentsSGIX (GLint marker); +GLAPI void APIENTRY glStartInstrumentsSGIX (void); +GLAPI void APIENTRY glStopInstrumentsSGIX (GLint marker); +#endif +#endif /* GL_SGIX_instruments */ + +#ifndef GL_SGIX_interlace +#define GL_SGIX_interlace 1 +#define GL_INTERLACE_SGIX 0x8094 +#endif /* GL_SGIX_interlace */ + +#ifndef GL_SGIX_ir_instrument1 +#define GL_SGIX_ir_instrument1 1 +#define GL_IR_INSTRUMENT1_SGIX 0x817F +#endif /* GL_SGIX_ir_instrument1 */ + +#ifndef GL_SGIX_list_priority +#define GL_SGIX_list_priority 1 +#define GL_LIST_PRIORITY_SGIX 0x8182 +typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint list, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetListParameterivSGIX (GLuint list, GLenum pname, GLint *params); +GLAPI void APIENTRY glListParameterfSGIX (GLuint list, GLenum pname, GLfloat param); +GLAPI void APIENTRY glListParameterfvSGIX (GLuint list, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glListParameteriSGIX (GLuint list, GLenum pname, GLint param); +GLAPI void APIENTRY glListParameterivSGIX (GLuint list, GLenum pname, const GLint *params); +#endif +#endif /* GL_SGIX_list_priority */ + +#ifndef GL_SGIX_pixel_texture +#define GL_SGIX_pixel_texture 1 +#define GL_PIXEL_TEX_GEN_SGIX 0x8139 +#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B +typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenSGIX (GLenum mode); +#endif +#endif /* GL_SGIX_pixel_texture */ + +#ifndef GL_SGIX_pixel_tiles +#define GL_SGIX_pixel_tiles 1 +#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E +#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F +#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 +#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 +#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 +#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 +#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 +#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 +#endif /* GL_SGIX_pixel_tiles */ + +#ifndef GL_SGIX_polynomial_ffd +#define GL_SGIX_polynomial_ffd 1 +#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 +#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 +#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 +#define GL_TEXTURE_DEFORMATION_SGIX 0x8195 +#define GL_DEFORMATIONS_MASK_SGIX 0x8196 +#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); +typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); +GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); +GLAPI void APIENTRY glDeformSGIX (GLbitfield mask); +GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield mask); +#endif +#endif /* GL_SGIX_polynomial_ffd */ + +#ifndef GL_SGIX_reference_plane +#define GL_SGIX_reference_plane 1 +#define GL_REFERENCE_PLANE_SGIX 0x817D +#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E +typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *equation); +#endif +#endif /* GL_SGIX_reference_plane */ + +#ifndef GL_SGIX_resample +#define GL_SGIX_resample 1 +#define GL_PACK_RESAMPLE_SGIX 0x842E +#define GL_UNPACK_RESAMPLE_SGIX 0x842F +#define GL_RESAMPLE_REPLICATE_SGIX 0x8433 +#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 +#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 +#endif /* GL_SGIX_resample */ + +#ifndef GL_SGIX_scalebias_hint +#define GL_SGIX_scalebias_hint 1 +#define GL_SCALEBIAS_HINT_SGIX 0x8322 +#endif /* GL_SGIX_scalebias_hint */ + +#ifndef GL_SGIX_shadow +#define GL_SGIX_shadow 1 +#define GL_TEXTURE_COMPARE_SGIX 0x819A +#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B +#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C +#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D +#endif /* GL_SGIX_shadow */ + +#ifndef GL_SGIX_shadow_ambient +#define GL_SGIX_shadow_ambient 1 +#define GL_SHADOW_AMBIENT_SGIX 0x80BF +#endif /* GL_SGIX_shadow_ambient */ + +#ifndef GL_SGIX_sprite +#define GL_SGIX_sprite 1 +#define GL_SPRITE_SGIX 0x8148 +#define GL_SPRITE_MODE_SGIX 0x8149 +#define GL_SPRITE_AXIS_SGIX 0x814A +#define GL_SPRITE_TRANSLATION_SGIX 0x814B +#define GL_SPRITE_AXIAL_SGIX 0x814C +#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D +#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum pname, GLfloat param); +GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum pname, GLint param); +GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum pname, const GLint *params); +#endif +#endif /* GL_SGIX_sprite */ + +#ifndef GL_SGIX_subsample +#define GL_SGIX_subsample 1 +#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 +#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 +#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 +#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 +#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 +#endif /* GL_SGIX_subsample */ + +#ifndef GL_SGIX_tag_sample_buffer +#define GL_SGIX_tag_sample_buffer 1 +typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTagSampleBufferSGIX (void); +#endif +#endif /* GL_SGIX_tag_sample_buffer */ + +#ifndef GL_SGIX_texture_add_env +#define GL_SGIX_texture_add_env 1 +#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE +#endif /* GL_SGIX_texture_add_env */ + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_SGIX_texture_coordinate_clamp 1 +#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 +#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A +#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B +#endif /* GL_SGIX_texture_coordinate_clamp */ + +#ifndef GL_SGIX_texture_lod_bias +#define GL_SGIX_texture_lod_bias 1 +#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E +#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F +#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 +#endif /* GL_SGIX_texture_lod_bias */ + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_SGIX_texture_multi_buffer 1 +#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E +#endif /* GL_SGIX_texture_multi_buffer */ + +#ifndef GL_SGIX_texture_scale_bias +#define GL_SGIX_texture_scale_bias 1 +#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 +#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A +#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B +#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C +#endif /* GL_SGIX_texture_scale_bias */ + +#ifndef GL_SGIX_vertex_preclip +#define GL_SGIX_vertex_preclip 1 +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF +#endif /* GL_SGIX_vertex_preclip */ + +#ifndef GL_SGIX_ycrcb +#define GL_SGIX_ycrcb 1 +#define GL_YCRCB_422_SGIX 0x81BB +#define GL_YCRCB_444_SGIX 0x81BC +#endif /* GL_SGIX_ycrcb */ + +#ifndef GL_SGIX_ycrcb_subsample +#define GL_SGIX_ycrcb_subsample 1 +#endif /* GL_SGIX_ycrcb_subsample */ + +#ifndef GL_SGIX_ycrcba +#define GL_SGIX_ycrcba 1 +#define GL_YCRCB_SGIX 0x8318 +#define GL_YCRCBA_SGIX 0x8319 +#endif /* GL_SGIX_ycrcba */ + +#ifndef GL_SGI_color_matrix +#define GL_SGI_color_matrix 1 +#define GL_COLOR_MATRIX_SGI 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB +#endif /* GL_SGI_color_matrix */ + +#ifndef GL_SGI_color_table +#define GL_SGI_color_table 1 +#define GL_COLOR_TABLE_SGI 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 +#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 +#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 +#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 +#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 +#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF +typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableSGI (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glColorTableParameterivSGI (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyColorTableSGI (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glGetColorTableSGI (GLenum target, GLenum format, GLenum type, void *table); +GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum target, GLenum pname, GLint *params); +#endif +#endif /* GL_SGI_color_table */ + +#ifndef GL_SGI_texture_color_table +#define GL_SGI_texture_color_table 1 +#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC +#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD +#endif /* GL_SGI_texture_color_table */ + +#ifndef GL_SUNX_constant_data +#define GL_SUNX_constant_data 1 +#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 +#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 +typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFinishTextureSUNX (void); +#endif +#endif /* GL_SUNX_constant_data */ + +#ifndef GL_SUN_convolution_border_modes +#define GL_SUN_convolution_border_modes 1 +#define GL_WRAP_BORDER_SUN 0x81D4 +#endif /* GL_SUN_convolution_border_modes */ + +#ifndef GL_SUN_global_alpha +#define GL_SUN_global_alpha 1 +#define GL_GLOBAL_ALPHA_SUN 0x81D9 +#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte factor); +GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort factor); +GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint factor); +GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat factor); +GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble factor); +GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte factor); +GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort factor); +GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint factor); +#endif +#endif /* GL_SUN_global_alpha */ + +#ifndef GL_SUN_mesh_array +#define GL_SUN_mesh_array 1 +#define GL_QUAD_MESH_SUN 0x8614 +#define GL_TRIANGLE_MESH_SUN 0x8615 +typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum mode, GLint first, GLsizei count, GLsizei width); +#endif +#endif /* GL_SUN_mesh_array */ + +#ifndef GL_SUN_slice_accum +#define GL_SUN_slice_accum 1 +#define GL_SLICE_ACCUM_SUN 0x85CC +#endif /* GL_SUN_slice_accum */ + +#ifndef GL_SUN_triangle_list +#define GL_SUN_triangle_list 1 +#define GL_RESTART_SUN 0x0001 +#define GL_REPLACE_MIDDLE_SUN 0x0002 +#define GL_REPLACE_OLDEST_SUN 0x0003 +#define GL_TRIANGLE_LIST_SUN 0x81D7 +#define GL_REPLACEMENT_CODE_SUN 0x81D8 +#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 +#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 +#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 +#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 +#define GL_R1UI_V3F_SUN 0x85C4 +#define GL_R1UI_C4UB_V3F_SUN 0x85C5 +#define GL_R1UI_C3F_V3F_SUN 0x85C6 +#define GL_R1UI_N3F_V3F_SUN 0x85C7 +#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 +#define GL_R1UI_T2F_V3F_SUN 0x85C9 +#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA +#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void **pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint code); +GLAPI void APIENTRY glReplacementCodeusSUN (GLushort code); +GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte code); +GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *code); +GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *code); +GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *code); +GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum type, GLsizei stride, const void **pointer); +#endif +#endif /* GL_SUN_triangle_list */ + +#ifndef GL_SUN_vertex +#define GL_SUN_vertex 1 +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *tc, const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *rc, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *rc, const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +#endif +#endif /* GL_SUN_vertex */ + +#ifndef GL_WIN_phong_shading +#define GL_WIN_phong_shading 1 +#define GL_PHONG_WIN 0x80EA +#define GL_PHONG_HINT_WIN 0x80EB +#endif /* GL_WIN_phong_shading */ + +#ifndef GL_WIN_specular_fog +#define GL_WIN_specular_fog 1 +#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC +#endif /* GL_WIN_specular_fog */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/libs/SDL_mixer/src/codecs/music_drmp3.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_opengles.h similarity index 73% rename from libs/SDL_mixer/src/codecs/music_drmp3.h rename to libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_opengles.h index c1c7313..4fb9a4b 100644 --- a/libs/SDL_mixer/src/codecs/music_drmp3.h +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_opengles.h @@ -1,5 +1,5 @@ /* - SDL_mixer: An audio mixer library based on the SDL library + Simple DirectMedia Layer Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied @@ -19,10 +19,20 @@ 3. This notice may not be removed or altered from any source distribution. */ -/* This file supports playing MP3 files with dr_mp3 */ +/* + * This is a simple file to encapsulate the OpenGL ES 1.X API headers. + */ -#include "music.h" +#include -extern Mix_MusicInterface Mix_MusicInterface_DRMP3; +#ifdef SDL_PLATFORM_IOS +#include +#include +#else +#include +#include +#endif -/* vi: set ts=4 sw=4 expandtab: */ +#ifndef APIENTRY +#define APIENTRY +#endif diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_opengles2.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_opengles2.h new file mode 100644 index 0000000..365898a --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_opengles2.h @@ -0,0 +1,51 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* + * This is a simple file to encapsulate the OpenGL ES 2.0 API headers. + */ + +#include + +#if !defined(_MSC_VER) && !defined(SDL_USE_BUILTIN_OPENGL_DEFINITIONS) + +#ifdef SDL_PLATFORM_IOS +#include +#include +#else +#include +#include +#include +#endif + +#else /* _MSC_VER */ + +/* OpenGL ES2 headers for Visual Studio */ +#include +#include +#include +#include + +#endif /* _MSC_VER */ + +#ifndef APIENTRY +#define APIENTRY GL_APIENTRY +#endif diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_opengles2_gl2.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_opengles2_gl2.h new file mode 100644 index 0000000..d13622a --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_opengles2_gl2.h @@ -0,0 +1,656 @@ +#ifndef __gles2_gl2_h_ +#define __gles2_gl2_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright 2013-2020 The Khronos Group Inc. +** SPDX-License-Identifier: MIT +** +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** https://github.com/KhronosGroup/OpenGL-Registry +*/ + +/*#include */ + +#ifndef GL_APIENTRYP +#define GL_APIENTRYP GL_APIENTRY* +#endif + +#ifndef GL_GLES_PROTOTYPES +#define GL_GLES_PROTOTYPES 1 +#endif + +/* Generated on date 20220530 */ + +/* Generated C header for: + * API: gles2 + * Profile: common + * Versions considered: 2\.[0-9] + * Versions emitted: .* + * Default extensions included: None + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef GL_ES_VERSION_2_0 +#define GL_ES_VERSION_2_0 1 +/*#include */ +typedef khronos_int8_t GLbyte; +typedef khronos_float_t GLclampf; +typedef khronos_int32_t GLfixed; +typedef khronos_int16_t GLshort; +typedef khronos_uint16_t GLushort; +typedef void GLvoid; +typedef struct __GLsync *GLsync; +typedef khronos_int64_t GLint64; +typedef khronos_uint64_t GLuint64; +typedef unsigned int GLenum; +typedef unsigned int GLuint; +typedef char GLchar; +typedef khronos_float_t GLfloat; +typedef khronos_ssize_t GLsizeiptr; +typedef khronos_intptr_t GLintptr; +typedef unsigned int GLbitfield; +typedef int GLint; +typedef unsigned char GLboolean; +typedef int GLsizei; +typedef khronos_uint8_t GLubyte; +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_FALSE 0 +#define GL_TRUE 1 +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_FUNC_ADD 0x8006 +#define GL_BLEND_EQUATION 0x8009 +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_STREAM_DRAW 0x88E0 +#define GL_STATIC_DRAW 0x88E4 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_CULL_FACE 0x0B44 +#define GL_BLEND 0x0BE2 +#define GL_DITHER 0x0BD0 +#define GL_STENCIL_TEST 0x0B90 +#define GL_DEPTH_TEST 0x0B71 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_LINE_WIDTH 0x0B21 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_VIEWPORT 0x0BA2 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_FIXED 0x140C +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_SHADER_TYPE 0x8B4F +#define GL_DELETE_STATUS 0x8B80 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_INVERT 0x150A +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TEXTURE 0x1702 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_REPEAT 0x2901 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_COMPILE_STATUS 0x8B81 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGB565 0x8D62 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_NONE 0 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); +typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask); +typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); +typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s); +typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); +typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); +typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); +typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func); +typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); +typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap); +typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices); +typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap); +typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void); +typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); +typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data); +typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void); +typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data); +typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); +typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); +typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode); +typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); +typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap); +typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader); +typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture); +typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width); +typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units); +typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); +typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); +typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); +typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +#if GL_GLES_PROTOTYPES +GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); +GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); +GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); +GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); +GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); +GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); +GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); +GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); +GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); +GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); +GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); +GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d); +GL_APICALL void GL_APIENTRY glClearStencil (GLint s); +GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); +GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); +GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); +GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); +GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); +GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); +GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); +GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); +GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); +GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); +GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); +GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); +GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); +GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); +GL_APICALL void GL_APIENTRY glDisable (GLenum cap); +GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); +GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); +GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); +GL_APICALL void GL_APIENTRY glEnable (GLenum cap); +GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); +GL_APICALL void GL_APIENTRY glFinish (void); +GL_APICALL void GL_APIENTRY glFlush (void); +GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); +GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); +GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); +GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); +GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); +GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); +GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); +GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); +GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL GLenum GL_APIENTRY glGetError (void); +GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); +GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); +GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name); +GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); +GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); +GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); +GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); +GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); +GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); +GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); +GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); +GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); +GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); +GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); +GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); +GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); +GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); +GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); +GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); +GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length); +GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); +GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); +GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); +GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0); +GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0); +GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); +GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); +GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); +GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); +GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); +GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); +GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); +GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_ES_VERSION_2_0 */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_opengles2_gl2ext.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_opengles2_gl2ext.h new file mode 100644 index 0000000..9448ce0 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_opengles2_gl2ext.h @@ -0,0 +1,4033 @@ +#ifndef __gles2_gl2ext_h_ +#define __gles2_gl2ext_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright 2013-2020 The Khronos Group Inc. +** SPDX-License-Identifier: MIT +** +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** https://github.com/KhronosGroup/OpenGL-Registry +*/ + +#ifndef GL_APIENTRYP +#define GL_APIENTRYP GL_APIENTRY* +#endif + +/* Generated on date 20220530 */ + +/* Generated C header for: + * API: gles2 + * Profile: common + * Versions considered: 2\.[0-9] + * Versions emitted: _nomatch_^ + * Default extensions included: gles2 + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef GL_KHR_blend_equation_advanced +#define GL_KHR_blend_equation_advanced 1 +#define GL_MULTIPLY_KHR 0x9294 +#define GL_SCREEN_KHR 0x9295 +#define GL_OVERLAY_KHR 0x9296 +#define GL_DARKEN_KHR 0x9297 +#define GL_LIGHTEN_KHR 0x9298 +#define GL_COLORDODGE_KHR 0x9299 +#define GL_COLORBURN_KHR 0x929A +#define GL_HARDLIGHT_KHR 0x929B +#define GL_SOFTLIGHT_KHR 0x929C +#define GL_DIFFERENCE_KHR 0x929E +#define GL_EXCLUSION_KHR 0x92A0 +#define GL_HSL_HUE_KHR 0x92AD +#define GL_HSL_SATURATION_KHR 0x92AE +#define GL_HSL_COLOR_KHR 0x92AF +#define GL_HSL_LUMINOSITY_KHR 0x92B0 +typedef void (GL_APIENTRYP PFNGLBLENDBARRIERKHRPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); +#endif +#endif /* GL_KHR_blend_equation_advanced */ + +#ifndef GL_KHR_blend_equation_advanced_coherent +#define GL_KHR_blend_equation_advanced_coherent 1 +#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 +#endif /* GL_KHR_blend_equation_advanced_coherent */ + +#ifndef GL_KHR_context_flush_control +#define GL_KHR_context_flush_control 1 +#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB +#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC +#endif /* GL_KHR_context_flush_control */ + +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 +typedef void (GL_APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#define GL_SAMPLER 0x82E6 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245 +#define GL_DEBUG_SOURCE_API_KHR 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A +#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B +#define GL_DEBUG_TYPE_ERROR_KHR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250 +#define GL_DEBUG_TYPE_OTHER_KHR 0x8251 +#define GL_DEBUG_TYPE_MARKER_KHR 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D +#define GL_BUFFER_KHR 0x82E0 +#define GL_SHADER_KHR 0x82E1 +#define GL_PROGRAM_KHR 0x82E2 +#define GL_VERTEX_ARRAY_KHR 0x8074 +#define GL_QUERY_KHR 0x82E3 +#define GL_PROGRAM_PIPELINE_KHR 0x82E4 +#define GL_SAMPLER_KHR 0x82E6 +#define GL_MAX_LABEL_LENGTH_KHR 0x82E8 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147 +#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148 +#define GL_DEBUG_OUTPUT_KHR 0x92E0 +#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002 +#define GL_STACK_OVERFLOW_KHR 0x0503 +#define GL_STACK_UNDERFLOW_KHR 0x0504 +typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKKHRPROC) (GLDEBUGPROCKHR callback, const void *userParam); +typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); +typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPKHRPROC) (void); +typedef void (GL_APIENTRYP PFNGLOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei length, const GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETPOINTERVKHRPROC) (GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDebugMessageControlKHR (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GL_APICALL void GL_APIENTRY glDebugMessageInsertKHR (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GL_APICALL void GL_APIENTRY glDebugMessageCallbackKHR (GLDEBUGPROCKHR callback, const void *userParam); +GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLogKHR (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +GL_APICALL void GL_APIENTRY glPushDebugGroupKHR (GLenum source, GLuint id, GLsizei length, const GLchar *message); +GL_APICALL void GL_APIENTRY glPopDebugGroupKHR (void); +GL_APICALL void GL_APIENTRY glObjectLabelKHR (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +GL_APICALL void GL_APIENTRY glGetObjectLabelKHR (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +GL_APICALL void GL_APIENTRY glObjectPtrLabelKHR (const void *ptr, GLsizei length, const GLchar *label); +GL_APICALL void GL_APIENTRY glGetObjectPtrLabelKHR (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +GL_APICALL void GL_APIENTRY glGetPointervKHR (GLenum pname, void **params); +#endif +#endif /* GL_KHR_debug */ + +#ifndef GL_KHR_no_error +#define GL_KHR_no_error 1 +#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 +#endif /* GL_KHR_no_error */ + +#ifndef GL_KHR_parallel_shader_compile +#define GL_KHR_parallel_shader_compile 1 +#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0 +#define GL_COMPLETION_STATUS_KHR 0x91B1 +typedef void (GL_APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSKHRPROC) (GLuint count); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glMaxShaderCompilerThreadsKHR (GLuint count); +#endif +#endif /* GL_KHR_parallel_shader_compile */ + +#ifndef GL_KHR_robust_buffer_access_behavior +#define GL_KHR_robust_buffer_access_behavior 1 +#endif /* GL_KHR_robust_buffer_access_behavior */ + +#ifndef GL_KHR_robustness +#define GL_KHR_robustness 1 +#define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3 +#define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252 +#define GL_GUILTY_CONTEXT_RESET_KHR 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256 +#define GL_NO_RESET_NOTIFICATION_KHR 0x8261 +#define GL_CONTEXT_LOST_KHR 0x0507 +typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSKHRPROC) (void); +typedef void (GL_APIENTRYP PFNGLREADNPIXELSKHRPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVKHRPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVKHRPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMUIVKHRPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusKHR (void); +GL_APICALL void GL_APIENTRY glReadnPixelsKHR (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GL_APICALL void GL_APIENTRY glGetnUniformfvKHR (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetnUniformivKHR (GLuint program, GLint location, GLsizei bufSize, GLint *params); +GL_APICALL void GL_APIENTRY glGetnUniformuivKHR (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +#endif +#endif /* GL_KHR_robustness */ + +#ifndef GL_KHR_shader_subgroup +#define GL_KHR_shader_subgroup 1 +#define GL_SUBGROUP_SIZE_KHR 0x9532 +#define GL_SUBGROUP_SUPPORTED_STAGES_KHR 0x9533 +#define GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534 +#define GL_SUBGROUP_QUAD_ALL_STAGES_KHR 0x9535 +#define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001 +#define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002 +#define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004 +#define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008 +#define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010 +#define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020 +#define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040 +#define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080 +#endif /* GL_KHR_shader_subgroup */ + +#ifndef GL_KHR_texture_compression_astc_hdr +#define GL_KHR_texture_compression_astc_hdr 1 +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD +#endif /* GL_KHR_texture_compression_astc_hdr */ + +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_KHR_texture_compression_astc_ldr 1 +#endif /* GL_KHR_texture_compression_astc_ldr */ + +#ifndef GL_KHR_texture_compression_astc_sliced_3d +#define GL_KHR_texture_compression_astc_sliced_3d 1 +#endif /* GL_KHR_texture_compression_astc_sliced_3d */ + +#ifndef GL_OES_EGL_image +#define GL_OES_EGL_image 1 +typedef void *GLeglImageOES; +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image); +GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image); +#endif +#endif /* GL_OES_EGL_image */ + +#ifndef GL_OES_EGL_image_external +#define GL_OES_EGL_image_external 1 +#define GL_TEXTURE_EXTERNAL_OES 0x8D65 +#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 +#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 +#define GL_SAMPLER_EXTERNAL_OES 0x8D66 +#endif /* GL_OES_EGL_image_external */ + +#ifndef GL_OES_EGL_image_external_essl3 +#define GL_OES_EGL_image_external_essl3 1 +#endif /* GL_OES_EGL_image_external_essl3 */ + +#ifndef GL_OES_compressed_ETC1_RGB8_sub_texture +#define GL_OES_compressed_ETC1_RGB8_sub_texture 1 +#endif /* GL_OES_compressed_ETC1_RGB8_sub_texture */ + +#ifndef GL_OES_compressed_ETC1_RGB8_texture +#define GL_OES_compressed_ETC1_RGB8_texture 1 +#define GL_ETC1_RGB8_OES 0x8D64 +#endif /* GL_OES_compressed_ETC1_RGB8_texture */ + +#ifndef GL_OES_compressed_paletted_texture +#define GL_OES_compressed_paletted_texture 1 +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 +#endif /* GL_OES_compressed_paletted_texture */ + +#ifndef GL_OES_copy_image +#define GL_OES_copy_image 1 +typedef void (GL_APIENTRYP PFNGLCOPYIMAGESUBDATAOESPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCopyImageSubDataOES (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +#endif +#endif /* GL_OES_copy_image */ + +#ifndef GL_OES_depth24 +#define GL_OES_depth24 1 +#define GL_DEPTH_COMPONENT24_OES 0x81A6 +#endif /* GL_OES_depth24 */ + +#ifndef GL_OES_depth32 +#define GL_OES_depth32 1 +#define GL_DEPTH_COMPONENT32_OES 0x81A7 +#endif /* GL_OES_depth32 */ + +#ifndef GL_OES_depth_texture +#define GL_OES_depth_texture 1 +#endif /* GL_OES_depth_texture */ + +#ifndef GL_OES_draw_buffers_indexed +#define GL_OES_draw_buffers_indexed 1 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +typedef void (GL_APIENTRYP PFNGLENABLEIOESPROC) (GLenum target, GLuint index); +typedef void (GL_APIENTRYP PFNGLDISABLEIOESPROC) (GLenum target, GLuint index); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONIOESPROC) (GLuint buf, GLenum mode); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEIOESPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCIOESPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEIOESPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GL_APIENTRYP PFNGLCOLORMASKIOESPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDIOESPROC) (GLenum target, GLuint index); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glEnableiOES (GLenum target, GLuint index); +GL_APICALL void GL_APIENTRY glDisableiOES (GLenum target, GLuint index); +GL_APICALL void GL_APIENTRY glBlendEquationiOES (GLuint buf, GLenum mode); +GL_APICALL void GL_APIENTRY glBlendEquationSeparateiOES (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GL_APICALL void GL_APIENTRY glBlendFunciOES (GLuint buf, GLenum src, GLenum dst); +GL_APICALL void GL_APIENTRY glBlendFuncSeparateiOES (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GL_APICALL void GL_APIENTRY glColorMaskiOES (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GL_APICALL GLboolean GL_APIENTRY glIsEnablediOES (GLenum target, GLuint index); +#endif +#endif /* GL_OES_draw_buffers_indexed */ + +#ifndef GL_OES_draw_elements_base_vertex +#define GL_OES_draw_elements_base_vertex 1 +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXOESPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawElementsBaseVertexOES (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GL_APICALL void GL_APIENTRY glDrawRangeElementsBaseVertexOES (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexOES (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +GL_APICALL void GL_APIENTRY glMultiDrawElementsBaseVertexEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +#endif +#endif /* GL_OES_draw_elements_base_vertex */ + +#ifndef GL_OES_element_index_uint +#define GL_OES_element_index_uint 1 +#endif /* GL_OES_element_index_uint */ + +#ifndef GL_OES_fbo_render_mipmap +#define GL_OES_fbo_render_mipmap 1 +#endif /* GL_OES_fbo_render_mipmap */ + +#ifndef GL_OES_fragment_precision_high +#define GL_OES_fragment_precision_high 1 +#endif /* GL_OES_fragment_precision_high */ + +#ifndef GL_OES_geometry_point_size +#define GL_OES_geometry_point_size 1 +#endif /* GL_OES_geometry_point_size */ + +#ifndef GL_OES_geometry_shader +#define GL_OES_geometry_shader 1 +#define GL_GEOMETRY_SHADER_OES 0x8DD9 +#define GL_GEOMETRY_SHADER_BIT_OES 0x00000004 +#define GL_GEOMETRY_LINKED_VERTICES_OUT_OES 0x8916 +#define GL_GEOMETRY_LINKED_INPUT_TYPE_OES 0x8917 +#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES 0x8918 +#define GL_GEOMETRY_SHADER_INVOCATIONS_OES 0x887F +#define GL_LAYER_PROVOKING_VERTEX_OES 0x825E +#define GL_LINES_ADJACENCY_OES 0x000A +#define GL_LINE_STRIP_ADJACENCY_OES 0x000B +#define GL_TRIANGLES_ADJACENCY_OES 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_OES 0x000D +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8DDF +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES 0x8A2C +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8A32 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES 0x9124 +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES 0x8DE1 +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES 0x8E5A +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES 0x8C29 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES 0x92CF +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES 0x92D5 +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES 0x90CD +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES 0x90D7 +#define GL_FIRST_VERTEX_CONVENTION_OES 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_OES 0x8E4E +#define GL_UNDEFINED_VERTEX_OES 0x8260 +#define GL_PRIMITIVES_GENERATED_OES 0x8C87 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS_OES 0x9312 +#define GL_MAX_FRAMEBUFFER_LAYERS_OES 0x9317 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES 0x8DA8 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES 0x8DA7 +#define GL_REFERENCED_BY_GEOMETRY_SHADER_OES 0x9309 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREOESPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferTextureOES (GLenum target, GLenum attachment, GLuint texture, GLint level); +#endif +#endif /* GL_OES_geometry_shader */ + +#ifndef GL_OES_get_program_binary +#define GL_OES_get_program_binary 1 +#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE +#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF +typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLint length); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const void *binary, GLint length); +#endif +#endif /* GL_OES_get_program_binary */ + +#ifndef GL_OES_gpu_shader5 +#define GL_OES_gpu_shader5 1 +#endif /* GL_OES_gpu_shader5 */ + +#ifndef GL_OES_mapbuffer +#define GL_OES_mapbuffer 1 +#define GL_WRITE_ONLY_OES 0x88B9 +#define GL_BUFFER_ACCESS_OES 0x88BB +#define GL_BUFFER_MAPPED_OES 0x88BC +#define GL_BUFFER_MAP_POINTER_OES 0x88BD +typedef void *(GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access); +typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void *GL_APIENTRY glMapBufferOES (GLenum target, GLenum access); +GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target); +GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_OES_mapbuffer */ + +#ifndef GL_OES_packed_depth_stencil +#define GL_OES_packed_depth_stencil 1 +#define GL_DEPTH_STENCIL_OES 0x84F9 +#define GL_UNSIGNED_INT_24_8_OES 0x84FA +#define GL_DEPTH24_STENCIL8_OES 0x88F0 +#endif /* GL_OES_packed_depth_stencil */ + +#ifndef GL_OES_primitive_bounding_box +#define GL_OES_primitive_bounding_box 1 +#define GL_PRIMITIVE_BOUNDING_BOX_OES 0x92BE +typedef void (GL_APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXOESPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glPrimitiveBoundingBoxOES (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +#endif +#endif /* GL_OES_primitive_bounding_box */ + +#ifndef GL_OES_required_internalformat +#define GL_OES_required_internalformat 1 +#define GL_ALPHA8_OES 0x803C +#define GL_DEPTH_COMPONENT16_OES 0x81A5 +#define GL_LUMINANCE4_ALPHA4_OES 0x8043 +#define GL_LUMINANCE8_ALPHA8_OES 0x8045 +#define GL_LUMINANCE8_OES 0x8040 +#define GL_RGBA4_OES 0x8056 +#define GL_RGB5_A1_OES 0x8057 +#define GL_RGB565_OES 0x8D62 +#define GL_RGB8_OES 0x8051 +#define GL_RGBA8_OES 0x8058 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB10_A2_EXT 0x8059 +#endif /* GL_OES_required_internalformat */ + +#ifndef GL_OES_rgb8_rgba8 +#define GL_OES_rgb8_rgba8 1 +#endif /* GL_OES_rgb8_rgba8 */ + +#ifndef GL_OES_sample_shading +#define GL_OES_sample_shading 1 +#define GL_SAMPLE_SHADING_OES 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE_OES 0x8C37 +typedef void (GL_APIENTRYP PFNGLMINSAMPLESHADINGOESPROC) (GLfloat value); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glMinSampleShadingOES (GLfloat value); +#endif +#endif /* GL_OES_sample_shading */ + +#ifndef GL_OES_sample_variables +#define GL_OES_sample_variables 1 +#endif /* GL_OES_sample_variables */ + +#ifndef GL_OES_shader_image_atomic +#define GL_OES_shader_image_atomic 1 +#endif /* GL_OES_shader_image_atomic */ + +#ifndef GL_OES_shader_io_blocks +#define GL_OES_shader_io_blocks 1 +#endif /* GL_OES_shader_io_blocks */ + +#ifndef GL_OES_shader_multisample_interpolation +#define GL_OES_shader_multisample_interpolation 1 +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES 0x8E5D +#endif /* GL_OES_shader_multisample_interpolation */ + +#ifndef GL_OES_standard_derivatives +#define GL_OES_standard_derivatives 1 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B +#endif /* GL_OES_standard_derivatives */ + +#ifndef GL_OES_stencil1 +#define GL_OES_stencil1 1 +#define GL_STENCIL_INDEX1_OES 0x8D46 +#endif /* GL_OES_stencil1 */ + +#ifndef GL_OES_stencil4 +#define GL_OES_stencil4 1 +#define GL_STENCIL_INDEX4_OES 0x8D47 +#endif /* GL_OES_stencil4 */ + +#ifndef GL_OES_surfaceless_context +#define GL_OES_surfaceless_context 1 +#define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219 +#endif /* GL_OES_surfaceless_context */ + +#ifndef GL_OES_tessellation_point_size +#define GL_OES_tessellation_point_size 1 +#endif /* GL_OES_tessellation_point_size */ + +#ifndef GL_OES_tessellation_shader +#define GL_OES_tessellation_shader 1 +#define GL_PATCHES_OES 0x000E +#define GL_PATCH_VERTICES_OES 0x8E72 +#define GL_TESS_CONTROL_OUTPUT_VERTICES_OES 0x8E75 +#define GL_TESS_GEN_MODE_OES 0x8E76 +#define GL_TESS_GEN_SPACING_OES 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER_OES 0x8E78 +#define GL_TESS_GEN_POINT_MODE_OES 0x8E79 +#define GL_ISOLINES_OES 0x8E7A +#define GL_QUADS_OES 0x0007 +#define GL_FRACTIONAL_ODD_OES 0x8E7B +#define GL_FRACTIONAL_EVEN_OES 0x8E7C +#define GL_MAX_PATCH_VERTICES_OES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL_OES 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS_OES 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES 0x8E86 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES 0x8E8A +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E1F +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES 0x92CE +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES 0x92D4 +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES 0x90CC +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES 0x90D9 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES 0x8221 +#define GL_IS_PER_PATCH_OES 0x92E7 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES 0x9308 +#define GL_TESS_CONTROL_SHADER_OES 0x8E88 +#define GL_TESS_EVALUATION_SHADER_OES 0x8E87 +#define GL_TESS_CONTROL_SHADER_BIT_OES 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT_OES 0x00000010 +typedef void (GL_APIENTRYP PFNGLPATCHPARAMETERIOESPROC) (GLenum pname, GLint value); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glPatchParameteriOES (GLenum pname, GLint value); +#endif +#endif /* GL_OES_tessellation_shader */ + +#ifndef GL_OES_texture_3D +#define GL_OES_texture_3D 1 +#define GL_TEXTURE_WRAP_R_OES 0x8072 +#define GL_TEXTURE_3D_OES 0x806F +#define GL_TEXTURE_BINDING_3D_OES 0x806A +#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073 +#define GL_SAMPLER_3D_OES 0x8B5F +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4 +typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +#endif +#endif /* GL_OES_texture_3D */ + +#ifndef GL_OES_texture_border_clamp +#define GL_OES_texture_border_clamp 1 +#define GL_TEXTURE_BORDER_COLOR_OES 0x1004 +#define GL_CLAMP_TO_BORDER_OES 0x812D +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVOESPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVOESPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVOESPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVOESPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVOESPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVOESPROC) (GLuint sampler, GLenum pname, const GLuint *param); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVOESPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVOESPROC) (GLuint sampler, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexParameterIivOES (GLenum target, GLenum pname, const GLint *params); +GL_APICALL void GL_APIENTRY glTexParameterIuivOES (GLenum target, GLenum pname, const GLuint *params); +GL_APICALL void GL_APIENTRY glGetTexParameterIivOES (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetTexParameterIuivOES (GLenum target, GLenum pname, GLuint *params); +GL_APICALL void GL_APIENTRY glSamplerParameterIivOES (GLuint sampler, GLenum pname, const GLint *param); +GL_APICALL void GL_APIENTRY glSamplerParameterIuivOES (GLuint sampler, GLenum pname, const GLuint *param); +GL_APICALL void GL_APIENTRY glGetSamplerParameterIivOES (GLuint sampler, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetSamplerParameterIuivOES (GLuint sampler, GLenum pname, GLuint *params); +#endif +#endif /* GL_OES_texture_border_clamp */ + +#ifndef GL_OES_texture_buffer +#define GL_OES_texture_buffer 1 +#define GL_TEXTURE_BUFFER_OES 0x8C2A +#define GL_TEXTURE_BUFFER_BINDING_OES 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_OES 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_OES 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES 0x8C2D +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES 0x919F +#define GL_SAMPLER_BUFFER_OES 0x8DC2 +#define GL_INT_SAMPLER_BUFFER_OES 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_OES 0x8DD8 +#define GL_IMAGE_BUFFER_OES 0x9051 +#define GL_INT_IMAGE_BUFFER_OES 0x905C +#define GL_UNSIGNED_INT_IMAGE_BUFFER_OES 0x9067 +#define GL_TEXTURE_BUFFER_OFFSET_OES 0x919D +#define GL_TEXTURE_BUFFER_SIZE_OES 0x919E +typedef void (GL_APIENTRYP PFNGLTEXBUFFEROESPROC) (GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GL_APIENTRYP PFNGLTEXBUFFERRANGEOESPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexBufferOES (GLenum target, GLenum internalformat, GLuint buffer); +GL_APICALL void GL_APIENTRY glTexBufferRangeOES (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +#endif +#endif /* GL_OES_texture_buffer */ + +#ifndef GL_OES_texture_compression_astc +#define GL_OES_texture_compression_astc 1 +#define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0 +#define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1 +#define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2 +#define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3 +#define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4 +#define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5 +#define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6 +#define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7 +#define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8 +#define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9 +#endif /* GL_OES_texture_compression_astc */ + +#ifndef GL_OES_texture_cube_map_array +#define GL_OES_texture_cube_map_array 1 +#define GL_TEXTURE_CUBE_MAP_ARRAY_OES 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES 0x900A +#define GL_SAMPLER_CUBE_MAP_ARRAY_OES 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900F +#define GL_IMAGE_CUBE_MAP_ARRAY_OES 0x9054 +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x905F +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x906A +#endif /* GL_OES_texture_cube_map_array */ + +#ifndef GL_OES_texture_float +#define GL_OES_texture_float 1 +#endif /* GL_OES_texture_float */ + +#ifndef GL_OES_texture_float_linear +#define GL_OES_texture_float_linear 1 +#endif /* GL_OES_texture_float_linear */ + +#ifndef GL_OES_texture_half_float +#define GL_OES_texture_half_float 1 +#define GL_HALF_FLOAT_OES 0x8D61 +#endif /* GL_OES_texture_half_float */ + +#ifndef GL_OES_texture_half_float_linear +#define GL_OES_texture_half_float_linear 1 +#endif /* GL_OES_texture_half_float_linear */ + +#ifndef GL_OES_texture_npot +#define GL_OES_texture_npot 1 +#endif /* GL_OES_texture_npot */ + +#ifndef GL_OES_texture_stencil8 +#define GL_OES_texture_stencil8 1 +#define GL_STENCIL_INDEX_OES 0x1901 +#define GL_STENCIL_INDEX8_OES 0x8D48 +#endif /* GL_OES_texture_stencil8 */ + +#ifndef GL_OES_texture_storage_multisample_2d_array +#define GL_OES_texture_storage_multisample_2d_array 1 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES 0x9102 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES 0x9105 +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910D +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexStorage3DMultisampleOES (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +#endif +#endif /* GL_OES_texture_storage_multisample_2d_array */ + +#ifndef GL_OES_texture_view +#define GL_OES_texture_view 1 +#define GL_TEXTURE_VIEW_MIN_LEVEL_OES 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS_OES 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER_OES 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS_OES 0x82DE +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +typedef void (GL_APIENTRYP PFNGLTEXTUREVIEWOESPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTextureViewOES (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +#endif +#endif /* GL_OES_texture_view */ + +#ifndef GL_OES_vertex_array_object +#define GL_OES_vertex_array_object 1 +#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5 +typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array); +typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays); +typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array); +GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays); +GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays); +GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array); +#endif +#endif /* GL_OES_vertex_array_object */ + +#ifndef GL_OES_vertex_half_float +#define GL_OES_vertex_half_float 1 +#endif /* GL_OES_vertex_half_float */ + +#ifndef GL_OES_vertex_type_10_10_10_2 +#define GL_OES_vertex_type_10_10_10_2 1 +#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6 +#define GL_INT_10_10_10_2_OES 0x8DF7 +#endif /* GL_OES_vertex_type_10_10_10_2 */ + +#ifndef GL_OES_viewport_array +#define GL_OES_viewport_array 1 +#define GL_MAX_VIEWPORTS_OES 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS_OES 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE_OES 0x825D +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES 0x825F +typedef void (GL_APIENTRYP PFNGLVIEWPORTARRAYVOESPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFOESPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFVOESPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLSCISSORARRAYVOESPROC) (GLuint first, GLsizei count, const GLint *v); +typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDOESPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDVOESPROC) (GLuint index, const GLint *v); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEARRAYFVOESPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEINDEXEDFOESPROC) (GLuint index, GLfloat n, GLfloat f); +typedef void (GL_APIENTRYP PFNGLGETFLOATI_VOESPROC) (GLenum target, GLuint index, GLfloat *data); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glViewportArrayvOES (GLuint first, GLsizei count, const GLfloat *v); +GL_APICALL void GL_APIENTRY glViewportIndexedfOES (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +GL_APICALL void GL_APIENTRY glViewportIndexedfvOES (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glScissorArrayvOES (GLuint first, GLsizei count, const GLint *v); +GL_APICALL void GL_APIENTRY glScissorIndexedOES (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glScissorIndexedvOES (GLuint index, const GLint *v); +GL_APICALL void GL_APIENTRY glDepthRangeArrayfvOES (GLuint first, GLsizei count, const GLfloat *v); +GL_APICALL void GL_APIENTRY glDepthRangeIndexedfOES (GLuint index, GLfloat n, GLfloat f); +GL_APICALL void GL_APIENTRY glGetFloati_vOES (GLenum target, GLuint index, GLfloat *data); +#endif +#endif /* GL_OES_viewport_array */ + +#ifndef GL_AMD_compressed_3DC_texture +#define GL_AMD_compressed_3DC_texture 1 +#define GL_3DC_X_AMD 0x87F9 +#define GL_3DC_XY_AMD 0x87FA +#endif /* GL_AMD_compressed_3DC_texture */ + +#ifndef GL_AMD_compressed_ATC_texture +#define GL_AMD_compressed_ATC_texture 1 +#define GL_ATC_RGB_AMD 0x8C92 +#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 +#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE +#endif /* GL_AMD_compressed_ATC_texture */ + +#ifndef GL_AMD_framebuffer_multisample_advanced +#define GL_AMD_framebuffer_multisample_advanced 1 +#define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2 +#define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3 +#define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4 +#define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5 +#define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6 +#define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7 +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAdvancedAMD (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glNamedRenderbufferStorageMultisampleAdvancedAMD (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_AMD_framebuffer_multisample_advanced */ + +#ifndef GL_AMD_performance_monitor +#define GL_AMD_performance_monitor 1 +#define GL_COUNTER_TYPE_AMD 0x8BC0 +#define GL_COUNTER_RANGE_AMD 0x8BC1 +#define GL_UNSIGNED_INT64_AMD 0x8BC2 +#define GL_PERCENTAGE_AMD 0x8BC3 +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 +#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 +#define GL_PERFMON_RESULT_AMD 0x8BC6 +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data); +typedef void (GL_APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (GL_APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +typedef void (GL_APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); +typedef void (GL_APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +GL_APICALL void GL_APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data); +GL_APICALL void GL_APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); +GL_APICALL void GL_APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); +GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +GL_APICALL void GL_APIENTRY glBeginPerfMonitorAMD (GLuint monitor); +GL_APICALL void GL_APIENTRY glEndPerfMonitorAMD (GLuint monitor); +GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#endif +#endif /* GL_AMD_performance_monitor */ + +#ifndef GL_AMD_program_binary_Z400 +#define GL_AMD_program_binary_Z400 1 +#define GL_Z400_BINARY_AMD 0x8740 +#endif /* GL_AMD_program_binary_Z400 */ + +#ifndef GL_ANDROID_extension_pack_es31a +#define GL_ANDROID_extension_pack_es31a 1 +#endif /* GL_ANDROID_extension_pack_es31a */ + +#ifndef GL_ANGLE_depth_texture +#define GL_ANGLE_depth_texture 1 +#endif /* GL_ANGLE_depth_texture */ + +#ifndef GL_ANGLE_framebuffer_blit +#define GL_ANGLE_framebuffer_blit 1 +#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA +typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBlitFramebufferANGLE (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif +#endif /* GL_ANGLE_framebuffer_blit */ + +#ifndef GL_ANGLE_framebuffer_multisample +#define GL_ANGLE_framebuffer_multisample 1 +#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56 +#define GL_MAX_SAMPLES_ANGLE 0x8D57 +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_ANGLE_framebuffer_multisample */ + +#ifndef GL_ANGLE_instanced_arrays +#define GL_ANGLE_instanced_arrays 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GLuint divisor); +#endif +#endif /* GL_ANGLE_instanced_arrays */ + +#ifndef GL_ANGLE_pack_reverse_row_order +#define GL_ANGLE_pack_reverse_row_order 1 +#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 +#endif /* GL_ANGLE_pack_reverse_row_order */ + +#ifndef GL_ANGLE_program_binary +#define GL_ANGLE_program_binary 1 +#define GL_PROGRAM_BINARY_ANGLE 0x93A6 +#endif /* GL_ANGLE_program_binary */ + +#ifndef GL_ANGLE_texture_compression_dxt3 +#define GL_ANGLE_texture_compression_dxt3 1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 +#endif /* GL_ANGLE_texture_compression_dxt3 */ + +#ifndef GL_ANGLE_texture_compression_dxt5 +#define GL_ANGLE_texture_compression_dxt5 1 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 +#endif /* GL_ANGLE_texture_compression_dxt5 */ + +#ifndef GL_ANGLE_texture_usage +#define GL_ANGLE_texture_usage 1 +#define GL_TEXTURE_USAGE_ANGLE 0x93A2 +#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3 +#endif /* GL_ANGLE_texture_usage */ + +#ifndef GL_ANGLE_translated_shader_source +#define GL_ANGLE_translated_shader_source 1 +#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 +typedef void (GL_APIENTRYP PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +#endif +#endif /* GL_ANGLE_translated_shader_source */ + +#ifndef GL_APPLE_clip_distance +#define GL_APPLE_clip_distance 1 +#define GL_MAX_CLIP_DISTANCES_APPLE 0x0D32 +#define GL_CLIP_DISTANCE0_APPLE 0x3000 +#define GL_CLIP_DISTANCE1_APPLE 0x3001 +#define GL_CLIP_DISTANCE2_APPLE 0x3002 +#define GL_CLIP_DISTANCE3_APPLE 0x3003 +#define GL_CLIP_DISTANCE4_APPLE 0x3004 +#define GL_CLIP_DISTANCE5_APPLE 0x3005 +#define GL_CLIP_DISTANCE6_APPLE 0x3006 +#define GL_CLIP_DISTANCE7_APPLE 0x3007 +#endif /* GL_APPLE_clip_distance */ + +#ifndef GL_APPLE_color_buffer_packed_float +#define GL_APPLE_color_buffer_packed_float 1 +#endif /* GL_APPLE_color_buffer_packed_float */ + +#ifndef GL_APPLE_copy_texture_levels +#define GL_APPLE_copy_texture_levels 1 +typedef void (GL_APIENTRYP PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCopyTextureLevelsAPPLE (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); +#endif +#endif /* GL_APPLE_copy_texture_levels */ + +#ifndef GL_APPLE_framebuffer_multisample +#define GL_APPLE_framebuffer_multisample 1 +#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56 +#define GL_MAX_SAMPLES_APPLE 0x8D57 +#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void); +#endif +#endif /* GL_APPLE_framebuffer_multisample */ + +#ifndef GL_APPLE_rgb_422 +#define GL_APPLE_rgb_422 1 +#define GL_RGB_422_APPLE 0x8A1F +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#define GL_RGB_RAW_422_APPLE 0x8A51 +#endif /* GL_APPLE_rgb_422 */ + +#ifndef GL_APPLE_sync +#define GL_APPLE_sync 1 +#define GL_SYNC_OBJECT_APPLE 0x8A53 +#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111 +#define GL_OBJECT_TYPE_APPLE 0x9112 +#define GL_SYNC_CONDITION_APPLE 0x9113 +#define GL_SYNC_STATUS_APPLE 0x9114 +#define GL_SYNC_FLAGS_APPLE 0x9115 +#define GL_SYNC_FENCE_APPLE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117 +#define GL_UNSIGNALED_APPLE 0x9118 +#define GL_SIGNALED_APPLE 0x9119 +#define GL_ALREADY_SIGNALED_APPLE 0x911A +#define GL_TIMEOUT_EXPIRED_APPLE 0x911B +#define GL_CONDITION_SATISFIED_APPLE 0x911C +#define GL_WAIT_FAILED_APPLE 0x911D +#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001 +#define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull +typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags); +typedef GLboolean (GL_APIENTRYP PFNGLISSYNCAPPLEPROC) (GLsync sync); +typedef void (GL_APIENTRYP PFNGLDELETESYNCAPPLEPROC) (GLsync sync); +typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GL_APIENTRYP PFNGLWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GL_APIENTRYP PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64 *params); +typedef void (GL_APIENTRYP PFNGLGETSYNCIVAPPLEPROC) (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLsync GL_APIENTRY glFenceSyncAPPLE (GLenum condition, GLbitfield flags); +GL_APICALL GLboolean GL_APIENTRY glIsSyncAPPLE (GLsync sync); +GL_APICALL void GL_APIENTRY glDeleteSyncAPPLE (GLsync sync); +GL_APICALL GLenum GL_APIENTRY glClientWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout); +GL_APICALL void GL_APIENTRY glWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout); +GL_APICALL void GL_APIENTRY glGetInteger64vAPPLE (GLenum pname, GLint64 *params); +GL_APICALL void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values); +#endif +#endif /* GL_APPLE_sync */ + +#ifndef GL_APPLE_texture_format_BGRA8888 +#define GL_APPLE_texture_format_BGRA8888 1 +#define GL_BGRA_EXT 0x80E1 +#define GL_BGRA8_EXT 0x93A1 +#endif /* GL_APPLE_texture_format_BGRA8888 */ + +#ifndef GL_APPLE_texture_max_level +#define GL_APPLE_texture_max_level 1 +#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D +#endif /* GL_APPLE_texture_max_level */ + +#ifndef GL_APPLE_texture_packed_float +#define GL_APPLE_texture_packed_float 1 +#define GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE 0x8C3B +#define GL_UNSIGNED_INT_5_9_9_9_REV_APPLE 0x8C3E +#define GL_R11F_G11F_B10F_APPLE 0x8C3A +#define GL_RGB9_E5_APPLE 0x8C3D +#endif /* GL_APPLE_texture_packed_float */ + +#ifndef GL_ARM_mali_program_binary +#define GL_ARM_mali_program_binary 1 +#define GL_MALI_PROGRAM_BINARY_ARM 0x8F61 +#endif /* GL_ARM_mali_program_binary */ + +#ifndef GL_ARM_mali_shader_binary +#define GL_ARM_mali_shader_binary 1 +#define GL_MALI_SHADER_BINARY_ARM 0x8F60 +#endif /* GL_ARM_mali_shader_binary */ + +#ifndef GL_ARM_rgba8 +#define GL_ARM_rgba8 1 +#endif /* GL_ARM_rgba8 */ + +#ifndef GL_ARM_shader_framebuffer_fetch +#define GL_ARM_shader_framebuffer_fetch 1 +#define GL_FETCH_PER_SAMPLE_ARM 0x8F65 +#define GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM 0x8F66 +#endif /* GL_ARM_shader_framebuffer_fetch */ + +#ifndef GL_ARM_shader_framebuffer_fetch_depth_stencil +#define GL_ARM_shader_framebuffer_fetch_depth_stencil 1 +#endif /* GL_ARM_shader_framebuffer_fetch_depth_stencil */ + +#ifndef GL_ARM_texture_unnormalized_coordinates +#define GL_ARM_texture_unnormalized_coordinates 1 +#define GL_TEXTURE_UNNORMALIZED_COORDINATES_ARM 0x8F6A +#endif /* GL_ARM_texture_unnormalized_coordinates */ + +#ifndef GL_DMP_program_binary +#define GL_DMP_program_binary 1 +#define GL_SMAPHS30_PROGRAM_BINARY_DMP 0x9251 +#define GL_SMAPHS_PROGRAM_BINARY_DMP 0x9252 +#define GL_DMP_PROGRAM_BINARY_DMP 0x9253 +#endif /* GL_DMP_program_binary */ + +#ifndef GL_DMP_shader_binary +#define GL_DMP_shader_binary 1 +#define GL_SHADER_BINARY_DMP 0x9250 +#endif /* GL_DMP_shader_binary */ + +#ifndef GL_EXT_EGL_image_array +#define GL_EXT_EGL_image_array 1 +#endif /* GL_EXT_EGL_image_array */ + +#ifndef GL_EXT_EGL_image_storage +#define GL_EXT_EGL_image_storage 1 +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC) (GLenum target, GLeglImageOES image, const GLint* attrib_list); +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC) (GLuint texture, GLeglImageOES image, const GLint* attrib_list); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glEGLImageTargetTexStorageEXT (GLenum target, GLeglImageOES image, const GLint* attrib_list); +GL_APICALL void GL_APIENTRY glEGLImageTargetTextureStorageEXT (GLuint texture, GLeglImageOES image, const GLint* attrib_list); +#endif +#endif /* GL_EXT_EGL_image_storage */ + +#ifndef GL_EXT_EGL_image_storage_compression +#define GL_EXT_EGL_image_storage_compression 1 +#define GL_SURFACE_COMPRESSION_EXT 0x96C0 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT 0x96C1 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT 0x96C2 +#endif /* GL_EXT_EGL_image_storage_compression */ + +#ifndef GL_EXT_YUV_target +#define GL_EXT_YUV_target 1 +#define GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT 0x8BE7 +#endif /* GL_EXT_YUV_target */ + +#ifndef GL_EXT_base_instance +#define GL_EXT_base_instance 1 +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawArraysInstancedBaseInstanceEXT (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseInstanceEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexBaseInstanceEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +#endif +#endif /* GL_EXT_base_instance */ + +#ifndef GL_EXT_blend_func_extended +#define GL_EXT_blend_func_extended 1 +#define GL_SRC1_COLOR_EXT 0x88F9 +#define GL_SRC1_ALPHA_EXT 0x8589 +#define GL_ONE_MINUS_SRC1_COLOR_EXT 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA_EXT 0x88FB +#define GL_SRC_ALPHA_SATURATE_EXT 0x0308 +#define GL_LOCATION_INDEX_EXT 0x930F +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT 0x88FC +typedef void (GL_APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +typedef void (GL_APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATAINDEXEXTPROC) (GLuint program, const GLchar *name); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBindFragDataLocationIndexedEXT (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +GL_APICALL void GL_APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name); +GL_APICALL GLint GL_APIENTRY glGetProgramResourceLocationIndexEXT (GLuint program, GLenum programInterface, const GLchar *name); +GL_APICALL GLint GL_APIENTRY glGetFragDataIndexEXT (GLuint program, const GLchar *name); +#endif +#endif /* GL_EXT_blend_func_extended */ + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#endif /* GL_EXT_blend_minmax */ + +#ifndef GL_EXT_buffer_storage +#define GL_EXT_buffer_storage 1 +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_PERSISTENT_BIT_EXT 0x0040 +#define GL_MAP_COHERENT_BIT_EXT 0x0080 +#define GL_DYNAMIC_STORAGE_BIT_EXT 0x0100 +#define GL_CLIENT_STORAGE_BIT_EXT 0x0200 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT 0x00004000 +#define GL_BUFFER_IMMUTABLE_STORAGE_EXT 0x821F +#define GL_BUFFER_STORAGE_FLAGS_EXT 0x8220 +typedef void (GL_APIENTRYP PFNGLBUFFERSTORAGEEXTPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBufferStorageEXT (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +#endif +#endif /* GL_EXT_buffer_storage */ + +#ifndef GL_EXT_clear_texture +#define GL_EXT_clear_texture 1 +typedef void (GL_APIENTRYP PFNGLCLEARTEXIMAGEEXTPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +typedef void (GL_APIENTRYP PFNGLCLEARTEXSUBIMAGEEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glClearTexImageEXT (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +GL_APICALL void GL_APIENTRY glClearTexSubImageEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +#endif +#endif /* GL_EXT_clear_texture */ + +#ifndef GL_EXT_clip_control +#define GL_EXT_clip_control 1 +#define GL_LOWER_LEFT_EXT 0x8CA1 +#define GL_UPPER_LEFT_EXT 0x8CA2 +#define GL_NEGATIVE_ONE_TO_ONE_EXT 0x935E +#define GL_ZERO_TO_ONE_EXT 0x935F +#define GL_CLIP_ORIGIN_EXT 0x935C +#define GL_CLIP_DEPTH_MODE_EXT 0x935D +typedef void (GL_APIENTRYP PFNGLCLIPCONTROLEXTPROC) (GLenum origin, GLenum depth); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glClipControlEXT (GLenum origin, GLenum depth); +#endif +#endif /* GL_EXT_clip_control */ + +#ifndef GL_EXT_clip_cull_distance +#define GL_EXT_clip_cull_distance 1 +#define GL_MAX_CLIP_DISTANCES_EXT 0x0D32 +#define GL_MAX_CULL_DISTANCES_EXT 0x82F9 +#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT 0x82FA +#define GL_CLIP_DISTANCE0_EXT 0x3000 +#define GL_CLIP_DISTANCE1_EXT 0x3001 +#define GL_CLIP_DISTANCE2_EXT 0x3002 +#define GL_CLIP_DISTANCE3_EXT 0x3003 +#define GL_CLIP_DISTANCE4_EXT 0x3004 +#define GL_CLIP_DISTANCE5_EXT 0x3005 +#define GL_CLIP_DISTANCE6_EXT 0x3006 +#define GL_CLIP_DISTANCE7_EXT 0x3007 +#endif /* GL_EXT_clip_cull_distance */ + +#ifndef GL_EXT_color_buffer_float +#define GL_EXT_color_buffer_float 1 +#endif /* GL_EXT_color_buffer_float */ + +#ifndef GL_EXT_color_buffer_half_float +#define GL_EXT_color_buffer_half_float 1 +#define GL_RGBA16F_EXT 0x881A +#define GL_RGB16F_EXT 0x881B +#define GL_RG16F_EXT 0x822F +#define GL_R16F_EXT 0x822D +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211 +#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17 +#endif /* GL_EXT_color_buffer_half_float */ + +#ifndef GL_EXT_conservative_depth +#define GL_EXT_conservative_depth 1 +#endif /* GL_EXT_conservative_depth */ + +#ifndef GL_EXT_copy_image +#define GL_EXT_copy_image 1 +typedef void (GL_APIENTRYP PFNGLCOPYIMAGESUBDATAEXTPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCopyImageSubDataEXT (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +#endif +#endif /* GL_EXT_copy_image */ + +#ifndef GL_EXT_debug_label +#define GL_EXT_debug_label 1 +#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F +#define GL_PROGRAM_OBJECT_EXT 0x8B40 +#define GL_SHADER_OBJECT_EXT 0x8B48 +#define GL_BUFFER_OBJECT_EXT 0x9151 +#define GL_QUERY_OBJECT_EXT 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 +#define GL_TRANSFORM_FEEDBACK 0x8E22 +typedef void (GL_APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label); +GL_APICALL void GL_APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#endif +#endif /* GL_EXT_debug_label */ + +#ifndef GL_EXT_debug_marker +#define GL_EXT_debug_marker 1 +typedef void (GL_APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (GL_APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (GL_APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker); +GL_APICALL void GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker); +GL_APICALL void GL_APIENTRY glPopGroupMarkerEXT (void); +#endif +#endif /* GL_EXT_debug_marker */ + +#ifndef GL_EXT_depth_clamp +#define GL_EXT_depth_clamp 1 +#define GL_DEPTH_CLAMP_EXT 0x864F +#endif /* GL_EXT_depth_clamp */ + +#ifndef GL_EXT_discard_framebuffer +#define GL_EXT_discard_framebuffer 1 +#define GL_COLOR_EXT 0x1800 +#define GL_DEPTH_EXT 0x1801 +#define GL_STENCIL_EXT 0x1802 +typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments); +#endif +#endif /* GL_EXT_discard_framebuffer */ + +#ifndef GL_EXT_disjoint_timer_query +#define GL_EXT_disjoint_timer_query 1 +#define GL_QUERY_COUNTER_BITS_EXT 0x8864 +#define GL_CURRENT_QUERY_EXT 0x8865 +#define GL_QUERY_RESULT_EXT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 +#define GL_TIME_ELAPSED_EXT 0x88BF +#define GL_TIMESTAMP_EXT 0x8E28 +#define GL_GPU_DISJOINT_EXT 0x8FBB +typedef void (GL_APIENTRYP PFNGLGENQUERIESEXTPROC) (GLsizei n, GLuint *ids); +typedef void (GL_APIENTRYP PFNGLDELETEQUERIESEXTPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (GL_APIENTRYP PFNGLISQUERYEXTPROC) (GLuint id); +typedef void (GL_APIENTRYP PFNGLBEGINQUERYEXTPROC) (GLenum target, GLuint id); +typedef void (GL_APIENTRYP PFNGLENDQUERYEXTPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLQUERYCOUNTEREXTPROC) (GLuint id, GLenum target); +typedef void (GL_APIENTRYP PFNGLGETQUERYIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTIVEXTPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVEXTPROC) (GLuint id, GLenum pname, GLuint *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params); +typedef void (GL_APIENTRYP PFNGLGETINTEGER64VEXTPROC) (GLenum pname, GLint64 *data); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizei n, GLuint *ids); +GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizei n, const GLuint *ids); +GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLuint id); +GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenum target, GLuint id); +GL_APICALL void GL_APIENTRY glEndQueryEXT (GLenum target); +GL_APICALL void GL_APIENTRY glQueryCounterEXT (GLuint id, GLenum target); +GL_APICALL void GL_APIENTRY glGetQueryivEXT (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetQueryObjectivEXT (GLuint id, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT (GLuint id, GLenum pname, GLuint *params); +GL_APICALL void GL_APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params); +GL_APICALL void GL_APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params); +GL_APICALL void GL_APIENTRY glGetInteger64vEXT (GLenum pname, GLint64 *data); +#endif +#endif /* GL_EXT_disjoint_timer_query */ + +#ifndef GL_EXT_draw_buffers +#define GL_EXT_draw_buffers 1 +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_MAX_DRAW_BUFFERS_EXT 0x8824 +#define GL_DRAW_BUFFER0_EXT 0x8825 +#define GL_DRAW_BUFFER1_EXT 0x8826 +#define GL_DRAW_BUFFER2_EXT 0x8827 +#define GL_DRAW_BUFFER3_EXT 0x8828 +#define GL_DRAW_BUFFER4_EXT 0x8829 +#define GL_DRAW_BUFFER5_EXT 0x882A +#define GL_DRAW_BUFFER6_EXT 0x882B +#define GL_DRAW_BUFFER7_EXT 0x882C +#define GL_DRAW_BUFFER8_EXT 0x882D +#define GL_DRAW_BUFFER9_EXT 0x882E +#define GL_DRAW_BUFFER10_EXT 0x882F +#define GL_DRAW_BUFFER11_EXT 0x8830 +#define GL_DRAW_BUFFER12_EXT 0x8831 +#define GL_DRAW_BUFFER13_EXT 0x8832 +#define GL_DRAW_BUFFER14_EXT 0x8833 +#define GL_DRAW_BUFFER15_EXT 0x8834 +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSEXTPROC) (GLsizei n, const GLenum *bufs); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei n, const GLenum *bufs); +#endif +#endif /* GL_EXT_draw_buffers */ + +#ifndef GL_EXT_draw_buffers_indexed +#define GL_EXT_draw_buffers_indexed 1 +typedef void (GL_APIENTRYP PFNGLENABLEIEXTPROC) (GLenum target, GLuint index); +typedef void (GL_APIENTRYP PFNGLDISABLEIEXTPROC) (GLenum target, GLuint index); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONIEXTPROC) (GLuint buf, GLenum mode); +typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEIEXTPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCIEXTPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEIEXTPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GL_APIENTRYP PFNGLCOLORMASKIEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDIEXTPROC) (GLenum target, GLuint index); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glEnableiEXT (GLenum target, GLuint index); +GL_APICALL void GL_APIENTRY glDisableiEXT (GLenum target, GLuint index); +GL_APICALL void GL_APIENTRY glBlendEquationiEXT (GLuint buf, GLenum mode); +GL_APICALL void GL_APIENTRY glBlendEquationSeparateiEXT (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GL_APICALL void GL_APIENTRY glBlendFunciEXT (GLuint buf, GLenum src, GLenum dst); +GL_APICALL void GL_APIENTRY glBlendFuncSeparateiEXT (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GL_APICALL void GL_APIENTRY glColorMaskiEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GL_APICALL GLboolean GL_APIENTRY glIsEnablediEXT (GLenum target, GLuint index); +#endif +#endif /* GL_EXT_draw_buffers_indexed */ + +#ifndef GL_EXT_draw_elements_base_vertex +#define GL_EXT_draw_elements_base_vertex 1 +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawElementsBaseVertexEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GL_APICALL void GL_APIENTRY glDrawRangeElementsBaseVertexEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +#endif +#endif /* GL_EXT_draw_elements_base_vertex */ + +#ifndef GL_EXT_draw_instanced +#define GL_EXT_draw_instanced 1 +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#endif +#endif /* GL_EXT_draw_instanced */ + +#ifndef GL_EXT_draw_transform_feedback +#define GL_EXT_draw_transform_feedback 1 +typedef void (GL_APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKEXTPROC) (GLenum mode, GLuint id); +typedef void (GL_APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC) (GLenum mode, GLuint id, GLsizei instancecount); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawTransformFeedbackEXT (GLenum mode, GLuint id); +GL_APICALL void GL_APIENTRY glDrawTransformFeedbackInstancedEXT (GLenum mode, GLuint id, GLsizei instancecount); +#endif +#endif /* GL_EXT_draw_transform_feedback */ + +#ifndef GL_EXT_external_buffer +#define GL_EXT_external_buffer 1 +typedef void *GLeglClientBufferEXT; +typedef void (GL_APIENTRYP PFNGLBUFFERSTORAGEEXTERNALEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +typedef void (GL_APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBufferStorageExternalEXT (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +GL_APICALL void GL_APIENTRY glNamedBufferStorageExternalEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags); +#endif +#endif /* GL_EXT_external_buffer */ + +#ifndef GL_EXT_float_blend +#define GL_EXT_float_blend 1 +#endif /* GL_EXT_float_blend */ + +#ifndef GL_EXT_fragment_shading_rate +#define GL_EXT_fragment_shading_rate 1 +#define GL_SHADING_RATE_1X1_PIXELS_EXT 0x96A6 +#define GL_SHADING_RATE_1X2_PIXELS_EXT 0x96A7 +#define GL_SHADING_RATE_2X1_PIXELS_EXT 0x96A8 +#define GL_SHADING_RATE_2X2_PIXELS_EXT 0x96A9 +#define GL_SHADING_RATE_1X4_PIXELS_EXT 0x96AA +#define GL_SHADING_RATE_4X1_PIXELS_EXT 0x96AB +#define GL_SHADING_RATE_4X2_PIXELS_EXT 0x96AC +#define GL_SHADING_RATE_2X4_PIXELS_EXT 0x96AD +#define GL_SHADING_RATE_4X4_PIXELS_EXT 0x96AE +#define GL_SHADING_RATE_EXT 0x96D0 +#define GL_SHADING_RATE_ATTACHMENT_EXT 0x96D1 +#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_EXT 0x96D2 +#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_EXT 0x96D3 +#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_EXT 0x96D4 +#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_EXT 0x96D5 +#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_EXT 0x96D6 +#define GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT 0x96D7 +#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT 0x96D8 +#define GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT 0x96D9 +#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT 0x96DA +#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_ASPECT_RATIO_EXT 0x96DB +#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_LAYERS_EXT 0x96DC +#define GL_FRAGMENT_SHADING_RATE_WITH_SHADER_DEPTH_STENCIL_WRITES_SUPPORTED_EXT 0x96DD +#define GL_FRAGMENT_SHADING_RATE_WITH_SAMPLE_MASK_SUPPORTED_EXT 0x96DE +#define GL_FRAGMENT_SHADING_RATE_ATTACHMENT_WITH_DEFAULT_FRAMEBUFFER_SUPPORTED_EXT 0x96DF +#define GL_FRAGMENT_SHADING_RATE_NON_TRIVIAL_COMBINERS_SUPPORTED_EXT 0x8F6F +typedef void (GL_APIENTRYP PFNGLGETFRAGMENTSHADINGRATESEXTPROC) (GLsizei samples, GLsizei maxCount, GLsizei *count, GLenum *shadingRates); +typedef void (GL_APIENTRYP PFNGLSHADINGRATEEXTPROC) (GLenum rate); +typedef void (GL_APIENTRYP PFNGLSHADINGRATECOMBINEROPSEXTPROC) (GLenum combinerOp0, GLenum combinerOp1); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERSHADINGRATEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint baseLayer, GLsizei numLayers, GLsizei texelWidth, GLsizei texelHeight); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetFragmentShadingRatesEXT (GLsizei samples, GLsizei maxCount, GLsizei *count, GLenum *shadingRates); +GL_APICALL void GL_APIENTRY glShadingRateEXT (GLenum rate); +GL_APICALL void GL_APIENTRY glShadingRateCombinerOpsEXT (GLenum combinerOp0, GLenum combinerOp1); +GL_APICALL void GL_APIENTRY glFramebufferShadingRateEXT (GLenum target, GLenum attachment, GLuint texture, GLint baseLayer, GLsizei numLayers, GLsizei texelWidth, GLsizei texelHeight); +#endif +#endif /* GL_EXT_fragment_shading_rate */ + +#ifndef GL_EXT_geometry_point_size +#define GL_EXT_geometry_point_size 1 +#endif /* GL_EXT_geometry_point_size */ + +#ifndef GL_EXT_geometry_shader +#define GL_EXT_geometry_shader 1 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_GEOMETRY_SHADER_BIT_EXT 0x00000004 +#define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916 +#define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917 +#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918 +#define GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F +#define GL_LAYER_PROVOKING_VERTEX_EXT 0x825E +#define GL_LINES_ADJACENCY_EXT 0x000A +#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B +#define GL_TRIANGLES_ADJACENCY_EXT 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124 +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5 +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7 +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_UNDEFINED_VERTEX_EXT 0x8260 +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312 +#define GL_MAX_FRAMEBUFFER_LAYERS_EXT 0x9317 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level); +#endif +#endif /* GL_EXT_geometry_shader */ + +#ifndef GL_EXT_gpu_shader5 +#define GL_EXT_gpu_shader5 1 +#endif /* GL_EXT_gpu_shader5 */ + +#ifndef GL_EXT_instanced_arrays +#define GL_EXT_instanced_arrays 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT 0x88FE +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISOREXTPROC) (GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glVertexAttribDivisorEXT (GLuint index, GLuint divisor); +#endif +#endif /* GL_EXT_instanced_arrays */ + +#ifndef GL_EXT_map_buffer_range +#define GL_EXT_map_buffer_range 1 +#define GL_MAP_READ_BIT_EXT 0x0001 +#define GL_MAP_WRITE_BIT_EXT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020 +typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void *GL_APIENTRY glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GL_APICALL void GL_APIENTRY glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length); +#endif +#endif /* GL_EXT_map_buffer_range */ + +#ifndef GL_EXT_memory_object +#define GL_EXT_memory_object 1 +#define GL_TEXTURE_TILING_EXT 0x9580 +#define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581 +#define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B +#define GL_NUM_TILING_TYPES_EXT 0x9582 +#define GL_TILING_TYPES_EXT 0x9583 +#define GL_OPTIMAL_TILING_EXT 0x9584 +#define GL_LINEAR_TILING_EXT 0x9585 +#define GL_NUM_DEVICE_UUIDS_EXT 0x9596 +#define GL_DEVICE_UUID_EXT 0x9597 +#define GL_DRIVER_UUID_EXT 0x9598 +#define GL_UUID_SIZE_EXT 16 +typedef void (GL_APIENTRYP PFNGLGETUNSIGNEDBYTEVEXTPROC) (GLenum pname, GLubyte *data); +typedef void (GL_APIENTRYP PFNGLGETUNSIGNEDBYTEI_VEXTPROC) (GLenum target, GLuint index, GLubyte *data); +typedef void (GL_APIENTRYP PFNGLDELETEMEMORYOBJECTSEXTPROC) (GLsizei n, const GLuint *memoryObjects); +typedef GLboolean (GL_APIENTRYP PFNGLISMEMORYOBJECTEXTPROC) (GLuint memoryObject); +typedef void (GL_APIENTRYP PFNGLCREATEMEMORYOBJECTSEXTPROC) (GLsizei n, GLuint *memoryObjects); +typedef void (GL_APIENTRYP PFNGLMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC) (GLuint memoryObject, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLBUFFERSTORAGEMEMEXTPROC) (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM2DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM3DEXTPROC) (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC) (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC) (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetUnsignedBytevEXT (GLenum pname, GLubyte *data); +GL_APICALL void GL_APIENTRY glGetUnsignedBytei_vEXT (GLenum target, GLuint index, GLubyte *data); +GL_APICALL void GL_APIENTRY glDeleteMemoryObjectsEXT (GLsizei n, const GLuint *memoryObjects); +GL_APICALL GLboolean GL_APIENTRY glIsMemoryObjectEXT (GLuint memoryObject); +GL_APICALL void GL_APIENTRY glCreateMemoryObjectsEXT (GLsizei n, GLuint *memoryObjects); +GL_APICALL void GL_APIENTRY glMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, const GLint *params); +GL_APICALL void GL_APIENTRY glGetMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glTexStorageMem2DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTexStorageMem2DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTexStorageMem3DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTexStorageMem3DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glBufferStorageMemEXT (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTextureStorageMem2DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTextureStorageMem2DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTextureStorageMem3DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTextureStorageMem3DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glNamedBufferStorageMemEXT (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); +#endif +#endif /* GL_EXT_memory_object */ + +#ifndef GL_EXT_memory_object_fd +#define GL_EXT_memory_object_fd 1 +#define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586 +typedef void (GL_APIENTRYP PFNGLIMPORTMEMORYFDEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, GLint fd); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glImportMemoryFdEXT (GLuint memory, GLuint64 size, GLenum handleType, GLint fd); +#endif +#endif /* GL_EXT_memory_object_fd */ + +#ifndef GL_EXT_memory_object_win32 +#define GL_EXT_memory_object_win32 1 +#define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587 +#define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588 +#define GL_DEVICE_LUID_EXT 0x9599 +#define GL_DEVICE_NODE_MASK_EXT 0x959A +#define GL_LUID_SIZE_EXT 8 +#define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589 +#define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A +#define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B +#define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C +typedef void (GL_APIENTRYP PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, void *handle); +typedef void (GL_APIENTRYP PFNGLIMPORTMEMORYWIN32NAMEEXTPROC) (GLuint memory, GLuint64 size, GLenum handleType, const void *name); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glImportMemoryWin32HandleEXT (GLuint memory, GLuint64 size, GLenum handleType, void *handle); +GL_APICALL void GL_APIENTRY glImportMemoryWin32NameEXT (GLuint memory, GLuint64 size, GLenum handleType, const void *name); +#endif +#endif /* GL_EXT_memory_object_win32 */ + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 +typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GL_APICALL void GL_APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); +#endif +#endif /* GL_EXT_multi_draw_arrays */ + +#ifndef GL_EXT_multi_draw_indirect +#define GL_EXT_multi_draw_indirect 1 +typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glMultiDrawArraysIndirectEXT (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +GL_APICALL void GL_APIENTRY glMultiDrawElementsIndirectEXT (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +#endif +#endif /* GL_EXT_multi_draw_indirect */ + +#ifndef GL_EXT_multisampled_compatibility +#define GL_EXT_multisampled_compatibility 1 +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#endif /* GL_EXT_multisampled_compatibility */ + +#ifndef GL_EXT_multisampled_render_to_texture +#define GL_EXT_multisampled_render_to_texture 1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#endif +#endif /* GL_EXT_multisampled_render_to_texture */ + +#ifndef GL_EXT_multisampled_render_to_texture2 +#define GL_EXT_multisampled_render_to_texture2 1 +#endif /* GL_EXT_multisampled_render_to_texture2 */ + +#ifndef GL_EXT_multiview_draw_buffers +#define GL_EXT_multiview_draw_buffers 1 +#define GL_COLOR_ATTACHMENT_EXT 0x90F0 +#define GL_MULTIVIEW_EXT 0x90F1 +#define GL_DRAW_BUFFER_EXT 0x0C01 +#define GL_READ_BUFFER_EXT 0x0C02 +#define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2 +typedef void (GL_APIENTRYP PFNGLREADBUFFERINDEXEDEXTPROC) (GLenum src, GLint index); +typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSINDEXEDEXTPROC) (GLint n, const GLenum *location, const GLint *indices); +typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VEXTPROC) (GLenum target, GLuint index, GLint *data); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glReadBufferIndexedEXT (GLenum src, GLint index); +GL_APICALL void GL_APIENTRY glDrawBuffersIndexedEXT (GLint n, const GLenum *location, const GLint *indices); +GL_APICALL void GL_APIENTRY glGetIntegeri_vEXT (GLenum target, GLuint index, GLint *data); +#endif +#endif /* GL_EXT_multiview_draw_buffers */ + +#ifndef GL_EXT_multiview_tessellation_geometry_shader +#define GL_EXT_multiview_tessellation_geometry_shader 1 +#endif /* GL_EXT_multiview_tessellation_geometry_shader */ + +#ifndef GL_EXT_multiview_texture_multisample +#define GL_EXT_multiview_texture_multisample 1 +#endif /* GL_EXT_multiview_texture_multisample */ + +#ifndef GL_EXT_multiview_timer_query +#define GL_EXT_multiview_timer_query 1 +#endif /* GL_EXT_multiview_timer_query */ + +#ifndef GL_EXT_occlusion_query_boolean +#define GL_EXT_occlusion_query_boolean 1 +#define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A +#endif /* GL_EXT_occlusion_query_boolean */ + +#ifndef GL_EXT_polygon_offset_clamp +#define GL_EXT_polygon_offset_clamp 1 +#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B +typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glPolygonOffsetClampEXT (GLfloat factor, GLfloat units, GLfloat clamp); +#endif +#endif /* GL_EXT_polygon_offset_clamp */ + +#ifndef GL_EXT_post_depth_coverage +#define GL_EXT_post_depth_coverage 1 +#endif /* GL_EXT_post_depth_coverage */ + +#ifndef GL_EXT_primitive_bounding_box +#define GL_EXT_primitive_bounding_box 1 +#define GL_PRIMITIVE_BOUNDING_BOX_EXT 0x92BE +typedef void (GL_APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXEXTPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glPrimitiveBoundingBoxEXT (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); +#endif +#endif /* GL_EXT_primitive_bounding_box */ + +#ifndef GL_EXT_protected_textures +#define GL_EXT_protected_textures 1 +#define GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT 0x00000010 +#define GL_TEXTURE_PROTECTED_EXT 0x8BFA +#endif /* GL_EXT_protected_textures */ + +#ifndef GL_EXT_pvrtc_sRGB +#define GL_EXT_pvrtc_sRGB 1 +#define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54 +#define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55 +#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56 +#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57 +#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG 0x93F0 +#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG 0x93F1 +#endif /* GL_EXT_pvrtc_sRGB */ + +#ifndef GL_EXT_raster_multisample +#define GL_EXT_raster_multisample 1 +#define GL_RASTER_MULTISAMPLE_EXT 0x9327 +#define GL_RASTER_SAMPLES_EXT 0x9328 +#define GL_MAX_RASTER_SAMPLES_EXT 0x9329 +#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A +#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B +#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C +typedef void (GL_APIENTRYP PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRasterSamplesEXT (GLuint samples, GLboolean fixedsamplelocations); +#endif +#endif /* GL_EXT_raster_multisample */ + +#ifndef GL_EXT_read_format_bgra +#define GL_EXT_read_format_bgra 1 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 +#endif /* GL_EXT_read_format_bgra */ + +#ifndef GL_EXT_render_snorm +#define GL_EXT_render_snorm 1 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM_EXT 0x8F98 +#define GL_RG16_SNORM_EXT 0x8F99 +#define GL_RGBA16_SNORM_EXT 0x8F9B +#endif /* GL_EXT_render_snorm */ + +#ifndef GL_EXT_robustness +#define GL_EXT_robustness 1 +#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255 +#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3 +#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256 +#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252 +#define GL_NO_RESET_NOTIFICATION_EXT 0x8261 +typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (void); +typedef void (GL_APIENTRYP PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusEXT (void); +GL_APICALL void GL_APIENTRY glReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GL_APICALL void GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GLint *params); +#endif +#endif /* GL_EXT_robustness */ + +#ifndef GL_EXT_sRGB +#define GL_EXT_sRGB 1 +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 +#endif /* GL_EXT_sRGB */ + +#ifndef GL_EXT_sRGB_write_control +#define GL_EXT_sRGB_write_control 1 +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#endif /* GL_EXT_sRGB_write_control */ + +#ifndef GL_EXT_semaphore +#define GL_EXT_semaphore 1 +#define GL_LAYOUT_GENERAL_EXT 0x958D +#define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E +#define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F +#define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590 +#define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591 +#define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592 +#define GL_LAYOUT_TRANSFER_DST_EXT 0x9593 +#define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530 +#define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531 +typedef void (GL_APIENTRYP PFNGLGENSEMAPHORESEXTPROC) (GLsizei n, GLuint *semaphores); +typedef void (GL_APIENTRYP PFNGLDELETESEMAPHORESEXTPROC) (GLsizei n, const GLuint *semaphores); +typedef GLboolean (GL_APIENTRYP PFNGLISSEMAPHOREEXTPROC) (GLuint semaphore); +typedef void (GL_APIENTRYP PFNGLSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, const GLuint64 *params); +typedef void (GL_APIENTRYP PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC) (GLuint semaphore, GLenum pname, GLuint64 *params); +typedef void (GL_APIENTRYP PFNGLWAITSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); +typedef void (GL_APIENTRYP PFNGLSIGNALSEMAPHOREEXTPROC) (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGenSemaphoresEXT (GLsizei n, GLuint *semaphores); +GL_APICALL void GL_APIENTRY glDeleteSemaphoresEXT (GLsizei n, const GLuint *semaphores); +GL_APICALL GLboolean GL_APIENTRY glIsSemaphoreEXT (GLuint semaphore); +GL_APICALL void GL_APIENTRY glSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, const GLuint64 *params); +GL_APICALL void GL_APIENTRY glGetSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, GLuint64 *params); +GL_APICALL void GL_APIENTRY glWaitSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); +GL_APICALL void GL_APIENTRY glSignalSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); +#endif +#endif /* GL_EXT_semaphore */ + +#ifndef GL_EXT_semaphore_fd +#define GL_EXT_semaphore_fd 1 +typedef void (GL_APIENTRYP PFNGLIMPORTSEMAPHOREFDEXTPROC) (GLuint semaphore, GLenum handleType, GLint fd); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glImportSemaphoreFdEXT (GLuint semaphore, GLenum handleType, GLint fd); +#endif +#endif /* GL_EXT_semaphore_fd */ + +#ifndef GL_EXT_semaphore_win32 +#define GL_EXT_semaphore_win32 1 +#define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594 +#define GL_D3D12_FENCE_VALUE_EXT 0x9595 +typedef void (GL_APIENTRYP PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC) (GLuint semaphore, GLenum handleType, void *handle); +typedef void (GL_APIENTRYP PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC) (GLuint semaphore, GLenum handleType, const void *name); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glImportSemaphoreWin32HandleEXT (GLuint semaphore, GLenum handleType, void *handle); +GL_APICALL void GL_APIENTRY glImportSemaphoreWin32NameEXT (GLuint semaphore, GLenum handleType, const void *name); +#endif +#endif /* GL_EXT_semaphore_win32 */ + +#ifndef GL_EXT_separate_depth_stencil +#define GL_EXT_separate_depth_stencil 1 +#endif /* GL_EXT_separate_depth_stencil */ + +#ifndef GL_EXT_separate_shader_objects +#define GL_EXT_separate_shader_objects 1 +#define GL_ACTIVE_PROGRAM_EXT 0x8259 +#define GL_VERTEX_SHADER_BIT_EXT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002 +#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF +#define GL_PROGRAM_SEPARABLE_EXT 0x8258 +#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A +typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC) (GLuint pipeline, GLuint program); +typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC) (GLuint pipeline); +typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC) (GLenum type, GLsizei count, const GLchar **strings); +typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC) (GLsizei n, const GLuint *pipelines); +typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC) (GLsizei n, GLuint *pipelines); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC) (GLuint pipeline, GLenum pname, GLint *params); +typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC) (GLuint pipeline); +typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) (GLuint pipeline); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glActiveShaderProgramEXT (GLuint pipeline, GLuint program); +GL_APICALL void GL_APIENTRY glBindProgramPipelineEXT (GLuint pipeline); +GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramvEXT (GLenum type, GLsizei count, const GLchar **strings); +GL_APICALL void GL_APIENTRY glDeleteProgramPipelinesEXT (GLsizei n, const GLuint *pipelines); +GL_APICALL void GL_APIENTRY glGenProgramPipelinesEXT (GLsizei n, GLuint *pipelines); +GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLogEXT (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GL_APICALL void GL_APIENTRY glGetProgramPipelineivEXT (GLuint pipeline, GLenum pname, GLint *params); +GL_APICALL GLboolean GL_APIENTRY glIsProgramPipelineEXT (GLuint pipeline); +GL_APICALL void GL_APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value); +GL_APICALL void GL_APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0); +GL_APICALL void GL_APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0); +GL_APICALL void GL_APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GL_APICALL void GL_APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1); +GL_APICALL void GL_APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GL_APICALL void GL_APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GL_APICALL void GL_APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GL_APICALL void GL_APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GL_APICALL void GL_APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUseProgramStagesEXT (GLuint pipeline, GLbitfield stages, GLuint program); +GL_APICALL void GL_APIENTRY glValidateProgramPipelineEXT (GLuint pipeline); +GL_APICALL void GL_APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0); +GL_APICALL void GL_APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1); +GL_APICALL void GL_APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GL_APICALL void GL_APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GL_APICALL void GL_APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#endif +#endif /* GL_EXT_separate_shader_objects */ + +#ifndef GL_EXT_shader_framebuffer_fetch +#define GL_EXT_shader_framebuffer_fetch 1 +#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 +#endif /* GL_EXT_shader_framebuffer_fetch */ + +#ifndef GL_EXT_shader_framebuffer_fetch_non_coherent +#define GL_EXT_shader_framebuffer_fetch_non_coherent 1 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferFetchBarrierEXT (void); +#endif +#endif /* GL_EXT_shader_framebuffer_fetch_non_coherent */ + +#ifndef GL_EXT_shader_group_vote +#define GL_EXT_shader_group_vote 1 +#endif /* GL_EXT_shader_group_vote */ + +#ifndef GL_EXT_shader_implicit_conversions +#define GL_EXT_shader_implicit_conversions 1 +#endif /* GL_EXT_shader_implicit_conversions */ + +#ifndef GL_EXT_shader_integer_mix +#define GL_EXT_shader_integer_mix 1 +#endif /* GL_EXT_shader_integer_mix */ + +#ifndef GL_EXT_shader_io_blocks +#define GL_EXT_shader_io_blocks 1 +#endif /* GL_EXT_shader_io_blocks */ + +#ifndef GL_EXT_shader_non_constant_global_initializers +#define GL_EXT_shader_non_constant_global_initializers 1 +#endif /* GL_EXT_shader_non_constant_global_initializers */ + +#ifndef GL_EXT_shader_pixel_local_storage +#define GL_EXT_shader_pixel_local_storage 1 +#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT 0x8F63 +#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT 0x8F67 +#define GL_SHADER_PIXEL_LOCAL_STORAGE_EXT 0x8F64 +#endif /* GL_EXT_shader_pixel_local_storage */ + +#ifndef GL_EXT_shader_pixel_local_storage2 +#define GL_EXT_shader_pixel_local_storage2 1 +#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT 0x9650 +#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT 0x9651 +#define GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT 0x9652 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) (GLuint target, GLsizei size); +typedef GLsizei (GL_APIENTRYP PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) (GLuint target); +typedef void (GL_APIENTRYP PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC) (GLsizei offset, GLsizei n, const GLuint *values); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferPixelLocalStorageSizeEXT (GLuint target, GLsizei size); +GL_APICALL GLsizei GL_APIENTRY glGetFramebufferPixelLocalStorageSizeEXT (GLuint target); +GL_APICALL void GL_APIENTRY glClearPixelLocalStorageuiEXT (GLsizei offset, GLsizei n, const GLuint *values); +#endif +#endif /* GL_EXT_shader_pixel_local_storage2 */ + +#ifndef GL_EXT_shader_samples_identical +#define GL_EXT_shader_samples_identical 1 +#endif /* GL_EXT_shader_samples_identical */ + +#ifndef GL_EXT_shader_texture_lod +#define GL_EXT_shader_texture_lod 1 +#endif /* GL_EXT_shader_texture_lod */ + +#ifndef GL_EXT_shadow_samplers +#define GL_EXT_shadow_samplers 1 +#define GL_TEXTURE_COMPARE_MODE_EXT 0x884C +#define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D +#define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E +#define GL_SAMPLER_2D_SHADOW_EXT 0x8B62 +#endif /* GL_EXT_shadow_samplers */ + +#ifndef GL_EXT_sparse_texture +#define GL_EXT_sparse_texture 1 +#define GL_TEXTURE_SPARSE_EXT 0x91A6 +#define GL_VIRTUAL_PAGE_SIZE_INDEX_EXT 0x91A7 +#define GL_NUM_SPARSE_LEVELS_EXT 0x91AA +#define GL_NUM_VIRTUAL_PAGE_SIZES_EXT 0x91A8 +#define GL_VIRTUAL_PAGE_SIZE_X_EXT 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_EXT 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_EXT 0x9197 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_TEXTURE_3D 0x806F +#define GL_MAX_SPARSE_TEXTURE_SIZE_EXT 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT 0x919A +#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT 0x91A9 +typedef void (GL_APIENTRYP PFNGLTEXPAGECOMMITMENTEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexPageCommitmentEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +#endif +#endif /* GL_EXT_sparse_texture */ + +#ifndef GL_EXT_sparse_texture2 +#define GL_EXT_sparse_texture2 1 +#endif /* GL_EXT_sparse_texture2 */ + +#ifndef GL_EXT_tessellation_point_size +#define GL_EXT_tessellation_point_size 1 +#endif /* GL_EXT_tessellation_point_size */ + +#ifndef GL_EXT_tessellation_shader +#define GL_EXT_tessellation_shader 1 +#define GL_PATCHES_EXT 0x000E +#define GL_PATCH_VERTICES_EXT 0x8E72 +#define GL_TESS_CONTROL_OUTPUT_VERTICES_EXT 0x8E75 +#define GL_TESS_GEN_MODE_EXT 0x8E76 +#define GL_TESS_GEN_SPACING_EXT 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER_EXT 0x8E78 +#define GL_TESS_GEN_POINT_MODE_EXT 0x8E79 +#define GL_ISOLINES_EXT 0x8E7A +#define GL_QUADS_EXT 0x0007 +#define GL_FRACTIONAL_ODD_EXT 0x8E7B +#define GL_FRACTIONAL_EVEN_EXT 0x8E7C +#define GL_MAX_PATCH_VERTICES_EXT 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL_EXT 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS_EXT 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT 0x8E86 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT 0x8E8A +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E1F +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT 0x92CE +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT 0x92D4 +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT 0x90CC +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT 0x90D9 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_IS_PER_PATCH_EXT 0x92E7 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT 0x9308 +#define GL_TESS_CONTROL_SHADER_EXT 0x8E88 +#define GL_TESS_EVALUATION_SHADER_EXT 0x8E87 +#define GL_TESS_CONTROL_SHADER_BIT_EXT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT_EXT 0x00000010 +typedef void (GL_APIENTRYP PFNGLPATCHPARAMETERIEXTPROC) (GLenum pname, GLint value); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glPatchParameteriEXT (GLenum pname, GLint value); +#endif +#endif /* GL_EXT_tessellation_shader */ + +#ifndef GL_EXT_texture_border_clamp +#define GL_EXT_texture_border_clamp 1 +#define GL_TEXTURE_BORDER_COLOR_EXT 0x1004 +#define GL_CLAMP_TO_BORDER_EXT 0x812D +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVEXTPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVEXTPROC) (GLuint sampler, GLenum pname, const GLuint *param); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVEXTPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVEXTPROC) (GLuint sampler, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params); +GL_APICALL void GL_APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params); +GL_APICALL void GL_APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params); +GL_APICALL void GL_APIENTRY glSamplerParameterIivEXT (GLuint sampler, GLenum pname, const GLint *param); +GL_APICALL void GL_APIENTRY glSamplerParameterIuivEXT (GLuint sampler, GLenum pname, const GLuint *param); +GL_APICALL void GL_APIENTRY glGetSamplerParameterIivEXT (GLuint sampler, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetSamplerParameterIuivEXT (GLuint sampler, GLenum pname, GLuint *params); +#endif +#endif /* GL_EXT_texture_border_clamp */ + +#ifndef GL_EXT_texture_buffer +#define GL_EXT_texture_buffer 1 +#define GL_TEXTURE_BUFFER_EXT 0x8C2A +#define GL_TEXTURE_BUFFER_BINDING_EXT 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT 0x919F +#define GL_SAMPLER_BUFFER_EXT 0x8DC2 +#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 +#define GL_IMAGE_BUFFER_EXT 0x9051 +#define GL_INT_IMAGE_BUFFER_EXT 0x905C +#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 +#define GL_TEXTURE_BUFFER_OFFSET_EXT 0x919D +#define GL_TEXTURE_BUFFER_SIZE_EXT 0x919E +typedef void (GL_APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GL_APIENTRYP PFNGLTEXBUFFERRANGEEXTPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer); +GL_APICALL void GL_APIENTRY glTexBufferRangeEXT (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +#endif +#endif /* GL_EXT_texture_buffer */ + +#ifndef GL_EXT_texture_compression_astc_decode_mode +#define GL_EXT_texture_compression_astc_decode_mode 1 +#define GL_TEXTURE_ASTC_DECODE_PRECISION_EXT 0x8F69 +#endif /* GL_EXT_texture_compression_astc_decode_mode */ + +#ifndef GL_EXT_texture_compression_bptc +#define GL_EXT_texture_compression_bptc 1 +#define GL_COMPRESSED_RGBA_BPTC_UNORM_EXT 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT 0x8E8F +#endif /* GL_EXT_texture_compression_bptc */ + +#ifndef GL_EXT_texture_compression_dxt1 +#define GL_EXT_texture_compression_dxt1 1 +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#endif /* GL_EXT_texture_compression_dxt1 */ + +#ifndef GL_EXT_texture_compression_rgtc +#define GL_EXT_texture_compression_rgtc 1 +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE +#endif /* GL_EXT_texture_compression_rgtc */ + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_EXT_texture_compression_s3tc 1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#endif /* GL_EXT_texture_compression_s3tc */ + +#ifndef GL_EXT_texture_compression_s3tc_srgb +#define GL_EXT_texture_compression_s3tc_srgb 1 +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F +#endif /* GL_EXT_texture_compression_s3tc_srgb */ + +#ifndef GL_EXT_texture_cube_map_array +#define GL_EXT_texture_cube_map_array 1 +#define GL_TEXTURE_CUBE_MAP_ARRAY_EXT 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT 0x900A +#define GL_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900F +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A +#endif /* GL_EXT_texture_cube_map_array */ + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif /* GL_EXT_texture_filter_anisotropic */ + +#ifndef GL_EXT_texture_filter_minmax +#define GL_EXT_texture_filter_minmax 1 +#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366 +#define GL_WEIGHTED_AVERAGE_EXT 0x9367 +#endif /* GL_EXT_texture_filter_minmax */ + +#ifndef GL_EXT_texture_format_BGRA8888 +#define GL_EXT_texture_format_BGRA8888 1 +#endif /* GL_EXT_texture_format_BGRA8888 */ + +#ifndef GL_EXT_texture_format_sRGB_override +#define GL_EXT_texture_format_sRGB_override 1 +#define GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT 0x8FBF +#endif /* GL_EXT_texture_format_sRGB_override */ + +#ifndef GL_EXT_texture_mirror_clamp_to_edge +#define GL_EXT_texture_mirror_clamp_to_edge 1 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#endif /* GL_EXT_texture_mirror_clamp_to_edge */ + +#ifndef GL_EXT_texture_norm16 +#define GL_EXT_texture_norm16 1 +#define GL_R16_EXT 0x822A +#define GL_RG16_EXT 0x822C +#define GL_RGBA16_EXT 0x805B +#define GL_RGB16_EXT 0x8054 +#define GL_RGB16_SNORM_EXT 0x8F9A +#endif /* GL_EXT_texture_norm16 */ + +#ifndef GL_EXT_texture_query_lod +#define GL_EXT_texture_query_lod 1 +#endif /* GL_EXT_texture_query_lod */ + +#ifndef GL_EXT_texture_rg +#define GL_EXT_texture_rg 1 +#define GL_RED_EXT 0x1903 +#define GL_RG_EXT 0x8227 +#define GL_R8_EXT 0x8229 +#define GL_RG8_EXT 0x822B +#endif /* GL_EXT_texture_rg */ + +#ifndef GL_EXT_texture_sRGB_R8 +#define GL_EXT_texture_sRGB_R8 1 +#define GL_SR8_EXT 0x8FBD +#endif /* GL_EXT_texture_sRGB_R8 */ + +#ifndef GL_EXT_texture_sRGB_RG8 +#define GL_EXT_texture_sRGB_RG8 1 +#define GL_SRG8_EXT 0x8FBE +#endif /* GL_EXT_texture_sRGB_RG8 */ + +#ifndef GL_EXT_texture_sRGB_decode +#define GL_EXT_texture_sRGB_decode 1 +#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 +#define GL_DECODE_EXT 0x8A49 +#define GL_SKIP_DECODE_EXT 0x8A4A +#endif /* GL_EXT_texture_sRGB_decode */ + +#ifndef GL_EXT_texture_shadow_lod +#define GL_EXT_texture_shadow_lod 1 +#endif /* GL_EXT_texture_shadow_lod */ + +#ifndef GL_EXT_texture_storage +#define GL_EXT_texture_storage 1 +#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F +#define GL_ALPHA8_EXT 0x803C +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_RGBA32F_EXT 0x8814 +#define GL_RGB32F_EXT 0x8815 +#define GL_ALPHA32F_EXT 0x8816 +#define GL_LUMINANCE32F_EXT 0x8818 +#define GL_LUMINANCE_ALPHA32F_EXT 0x8819 +#define GL_ALPHA16F_EXT 0x881C +#define GL_LUMINANCE16F_EXT 0x881E +#define GL_LUMINANCE_ALPHA16F_EXT 0x881F +#define GL_R32F_EXT 0x822E +#define GL_RG32F_EXT 0x8230 +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GL_APICALL void GL_APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GL_APICALL void GL_APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#endif +#endif /* GL_EXT_texture_storage */ + +#ifndef GL_EXT_texture_storage_compression +#define GL_EXT_texture_storage_compression 1 +#define GL_NUM_SURFACE_COMPRESSION_FIXED_RATES_EXT 0x8F6E +#define GL_SURFACE_COMPRESSION_FIXED_RATE_1BPC_EXT 0x96C4 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_2BPC_EXT 0x96C5 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_3BPC_EXT 0x96C6 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_4BPC_EXT 0x96C7 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_5BPC_EXT 0x96C8 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_6BPC_EXT 0x96C9 +#define GL_SURFACE_COMPRESSION_FIXED_RATE_7BPC_EXT 0x96CA +#define GL_SURFACE_COMPRESSION_FIXED_RATE_8BPC_EXT 0x96CB +#define GL_SURFACE_COMPRESSION_FIXED_RATE_9BPC_EXT 0x96CC +#define GL_SURFACE_COMPRESSION_FIXED_RATE_10BPC_EXT 0x96CD +#define GL_SURFACE_COMPRESSION_FIXED_RATE_11BPC_EXT 0x96CE +#define GL_SURFACE_COMPRESSION_FIXED_RATE_12BPC_EXT 0x96CF +typedef void (GL_APIENTRYP PFNGLTEXSTORAGEATTRIBS2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, const GLint* attrib_list); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGEATTRIBS3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, const GLint* attrib_list); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexStorageAttribs2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, const GLint* attrib_list); +GL_APICALL void GL_APIENTRY glTexStorageAttribs3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, const GLint* attrib_list); +#endif +#endif /* GL_EXT_texture_storage_compression */ + +#ifndef GL_EXT_texture_type_2_10_10_10_REV +#define GL_EXT_texture_type_2_10_10_10_REV 1 +#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368 +#endif /* GL_EXT_texture_type_2_10_10_10_REV */ + +#ifndef GL_EXT_texture_view +#define GL_EXT_texture_view 1 +#define GL_TEXTURE_VIEW_MIN_LEVEL_EXT 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS_EXT 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER_EXT 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS_EXT 0x82DE +typedef void (GL_APIENTRYP PFNGLTEXTUREVIEWEXTPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTextureViewEXT (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +#endif +#endif /* GL_EXT_texture_view */ + +#ifndef GL_EXT_unpack_subimage +#define GL_EXT_unpack_subimage 1 +#define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2 +#define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4 +#endif /* GL_EXT_unpack_subimage */ + +#ifndef GL_EXT_win32_keyed_mutex +#define GL_EXT_win32_keyed_mutex 1 +typedef GLboolean (GL_APIENTRYP PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key, GLuint timeout); +typedef GLboolean (GL_APIENTRYP PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC) (GLuint memory, GLuint64 key); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLboolean GL_APIENTRY glAcquireKeyedMutexWin32EXT (GLuint memory, GLuint64 key, GLuint timeout); +GL_APICALL GLboolean GL_APIENTRY glReleaseKeyedMutexWin32EXT (GLuint memory, GLuint64 key); +#endif +#endif /* GL_EXT_win32_keyed_mutex */ + +#ifndef GL_EXT_window_rectangles +#define GL_EXT_window_rectangles 1 +#define GL_INCLUSIVE_EXT 0x8F10 +#define GL_EXCLUSIVE_EXT 0x8F11 +#define GL_WINDOW_RECTANGLE_EXT 0x8F12 +#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13 +#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14 +#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15 +typedef void (GL_APIENTRYP PFNGLWINDOWRECTANGLESEXTPROC) (GLenum mode, GLsizei count, const GLint *box); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glWindowRectanglesEXT (GLenum mode, GLsizei count, const GLint *box); +#endif +#endif /* GL_EXT_window_rectangles */ + +#ifndef GL_FJ_shader_binary_GCCSO +#define GL_FJ_shader_binary_GCCSO 1 +#define GL_GCCSO_SHADER_BINARY_FJ 0x9260 +#endif /* GL_FJ_shader_binary_GCCSO */ + +#ifndef GL_IMG_bindless_texture +#define GL_IMG_bindless_texture 1 +typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTUREHANDLEIMGPROC) (GLuint texture); +typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEIMGPROC) (GLuint texture, GLuint sampler); +typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64IMGPROC) (GLint location, GLuint64 value); +typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64VIMGPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64IMGPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VIMGPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLuint64 GL_APIENTRY glGetTextureHandleIMG (GLuint texture); +GL_APICALL GLuint64 GL_APIENTRY glGetTextureSamplerHandleIMG (GLuint texture, GLuint sampler); +GL_APICALL void GL_APIENTRY glUniformHandleui64IMG (GLint location, GLuint64 value); +GL_APICALL void GL_APIENTRY glUniformHandleui64vIMG (GLint location, GLsizei count, const GLuint64 *value); +GL_APICALL void GL_APIENTRY glProgramUniformHandleui64IMG (GLuint program, GLint location, GLuint64 value); +GL_APICALL void GL_APIENTRY glProgramUniformHandleui64vIMG (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +#endif +#endif /* GL_IMG_bindless_texture */ + +#ifndef GL_IMG_framebuffer_downsample +#define GL_IMG_framebuffer_downsample 1 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG 0x913C +#define GL_NUM_DOWNSAMPLE_SCALES_IMG 0x913D +#define GL_DOWNSAMPLE_SCALES_IMG 0x913E +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG 0x913F +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint xscale, GLint yscale); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMGPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer, GLint xscale, GLint yscale); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferTexture2DDownsampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint xscale, GLint yscale); +GL_APICALL void GL_APIENTRY glFramebufferTextureLayerDownsampleIMG (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer, GLint xscale, GLint yscale); +#endif +#endif /* GL_IMG_framebuffer_downsample */ + +#ifndef GL_IMG_multisampled_render_to_texture +#define GL_IMG_multisampled_render_to_texture 1 +#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134 +#define GL_MAX_SAMPLES_IMG 0x9135 +#define GL_TEXTURE_SAMPLES_IMG 0x9136 +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#endif +#endif /* GL_IMG_multisampled_render_to_texture */ + +#ifndef GL_IMG_program_binary +#define GL_IMG_program_binary 1 +#define GL_SGX_PROGRAM_BINARY_IMG 0x9130 +#endif /* GL_IMG_program_binary */ + +#ifndef GL_IMG_read_format +#define GL_IMG_read_format 1 +#define GL_BGRA_IMG 0x80E1 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365 +#endif /* GL_IMG_read_format */ + +#ifndef GL_IMG_shader_binary +#define GL_IMG_shader_binary 1 +#define GL_SGX_BINARY_IMG 0x8C0A +#endif /* GL_IMG_shader_binary */ + +#ifndef GL_IMG_texture_compression_pvrtc +#define GL_IMG_texture_compression_pvrtc 1 +#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 +#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 +#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 +#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 +#endif /* GL_IMG_texture_compression_pvrtc */ + +#ifndef GL_IMG_texture_compression_pvrtc2 +#define GL_IMG_texture_compression_pvrtc2 1 +#define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137 +#define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138 +#endif /* GL_IMG_texture_compression_pvrtc2 */ + +#ifndef GL_IMG_texture_filter_cubic +#define GL_IMG_texture_filter_cubic 1 +#define GL_CUBIC_IMG 0x9139 +#define GL_CUBIC_MIPMAP_NEAREST_IMG 0x913A +#define GL_CUBIC_MIPMAP_LINEAR_IMG 0x913B +#endif /* GL_IMG_texture_filter_cubic */ + +#ifndef GL_INTEL_blackhole_render +#define GL_INTEL_blackhole_render 1 +#define GL_BLACKHOLE_RENDER_INTEL 0x83FC +#endif /* GL_INTEL_blackhole_render */ + +#ifndef GL_INTEL_conservative_rasterization +#define GL_INTEL_conservative_rasterization 1 +#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE +#endif /* GL_INTEL_conservative_rasterization */ + +#ifndef GL_INTEL_framebuffer_CMAA +#define GL_INTEL_framebuffer_CMAA 1 +typedef void (GL_APIENTRYP PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glApplyFramebufferAttachmentCMAAINTEL (void); +#endif +#endif /* GL_INTEL_framebuffer_CMAA */ + +#ifndef GL_INTEL_performance_query +#define GL_INTEL_performance_query 1 +#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000 +#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001 +#define GL_PERFQUERY_WAIT_INTEL 0x83FB +#define GL_PERFQUERY_FLUSH_INTEL 0x83FA +#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 +#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 +#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 +#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 +#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 +#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 +#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 +#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 +#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 +#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA +#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB +#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC +#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD +#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE +#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF +#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 +typedef void (GL_APIENTRYP PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (GL_APIENTRYP PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint *queryHandle); +typedef void (GL_APIENTRYP PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (GL_APIENTRYP PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (GL_APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint *queryId); +typedef void (GL_APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint *nextQueryId); +typedef void (GL_APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +typedef void (GL_APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); +typedef void (GL_APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar *queryName, GLuint *queryId); +typedef void (GL_APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBeginPerfQueryINTEL (GLuint queryHandle); +GL_APICALL void GL_APIENTRY glCreatePerfQueryINTEL (GLuint queryId, GLuint *queryHandle); +GL_APICALL void GL_APIENTRY glDeletePerfQueryINTEL (GLuint queryHandle); +GL_APICALL void GL_APIENTRY glEndPerfQueryINTEL (GLuint queryHandle); +GL_APICALL void GL_APIENTRY glGetFirstPerfQueryIdINTEL (GLuint *queryId); +GL_APICALL void GL_APIENTRY glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint *nextQueryId); +GL_APICALL void GL_APIENTRY glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +GL_APICALL void GL_APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); +GL_APICALL void GL_APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName, GLuint *queryId); +GL_APICALL void GL_APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); +#endif +#endif /* GL_INTEL_performance_query */ + +#ifndef GL_MESA_bgra +#define GL_MESA_bgra 1 +#define GL_BGR_EXT 0x80E0 +#endif /* GL_MESA_bgra */ + +#ifndef GL_MESA_framebuffer_flip_x +#define GL_MESA_framebuffer_flip_x 1 +#define GL_FRAMEBUFFER_FLIP_X_MESA 0x8BBC +#endif /* GL_MESA_framebuffer_flip_x */ + +#ifndef GL_MESA_framebuffer_flip_y +#define GL_MESA_framebuffer_flip_y 1 +#define GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPARAMETERIMESAPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC) (GLenum target, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferParameteriMESA (GLenum target, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glGetFramebufferParameterivMESA (GLenum target, GLenum pname, GLint *params); +#endif +#endif /* GL_MESA_framebuffer_flip_y */ + +#ifndef GL_MESA_framebuffer_swap_xy +#define GL_MESA_framebuffer_swap_xy 1 +#define GL_FRAMEBUFFER_SWAP_XY_MESA 0x8BBD +#endif /* GL_MESA_framebuffer_swap_xy */ + +#ifndef GL_MESA_program_binary_formats +#define GL_MESA_program_binary_formats 1 +#define GL_PROGRAM_BINARY_FORMAT_MESA 0x875F +#endif /* GL_MESA_program_binary_formats */ + +#ifndef GL_MESA_shader_integer_functions +#define GL_MESA_shader_integer_functions 1 +#endif /* GL_MESA_shader_integer_functions */ + +#ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers +#define GL_NVX_blend_equation_advanced_multi_draw_buffers 1 +#endif /* GL_NVX_blend_equation_advanced_multi_draw_buffers */ + +#ifndef GL_NV_bindless_texture +#define GL_NV_bindless_texture 1 +typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); +typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); +typedef void (GL_APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef void (GL_APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef GLuint64 (GL_APIENTRYP PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef void (GL_APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); +typedef void (GL_APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); +typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef GLboolean (GL_APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLuint64 GL_APIENTRY glGetTextureHandleNV (GLuint texture); +GL_APICALL GLuint64 GL_APIENTRY glGetTextureSamplerHandleNV (GLuint texture, GLuint sampler); +GL_APICALL void GL_APIENTRY glMakeTextureHandleResidentNV (GLuint64 handle); +GL_APICALL void GL_APIENTRY glMakeTextureHandleNonResidentNV (GLuint64 handle); +GL_APICALL GLuint64 GL_APIENTRY glGetImageHandleNV (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +GL_APICALL void GL_APIENTRY glMakeImageHandleResidentNV (GLuint64 handle, GLenum access); +GL_APICALL void GL_APIENTRY glMakeImageHandleNonResidentNV (GLuint64 handle); +GL_APICALL void GL_APIENTRY glUniformHandleui64NV (GLint location, GLuint64 value); +GL_APICALL void GL_APIENTRY glUniformHandleui64vNV (GLint location, GLsizei count, const GLuint64 *value); +GL_APICALL void GL_APIENTRY glProgramUniformHandleui64NV (GLuint program, GLint location, GLuint64 value); +GL_APICALL void GL_APIENTRY glProgramUniformHandleui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +GL_APICALL GLboolean GL_APIENTRY glIsTextureHandleResidentNV (GLuint64 handle); +GL_APICALL GLboolean GL_APIENTRY glIsImageHandleResidentNV (GLuint64 handle); +#endif +#endif /* GL_NV_bindless_texture */ + +#ifndef GL_NV_blend_equation_advanced +#define GL_NV_blend_equation_advanced 1 +#define GL_BLEND_OVERLAP_NV 0x9281 +#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 +#define GL_BLUE_NV 0x1905 +#define GL_COLORBURN_NV 0x929A +#define GL_COLORDODGE_NV 0x9299 +#define GL_CONJOINT_NV 0x9284 +#define GL_CONTRAST_NV 0x92A1 +#define GL_DARKEN_NV 0x9297 +#define GL_DIFFERENCE_NV 0x929E +#define GL_DISJOINT_NV 0x9283 +#define GL_DST_ATOP_NV 0x928F +#define GL_DST_IN_NV 0x928B +#define GL_DST_NV 0x9287 +#define GL_DST_OUT_NV 0x928D +#define GL_DST_OVER_NV 0x9289 +#define GL_EXCLUSION_NV 0x92A0 +#define GL_GREEN_NV 0x1904 +#define GL_HARDLIGHT_NV 0x929B +#define GL_HARDMIX_NV 0x92A9 +#define GL_HSL_COLOR_NV 0x92AF +#define GL_HSL_HUE_NV 0x92AD +#define GL_HSL_LUMINOSITY_NV 0x92B0 +#define GL_HSL_SATURATION_NV 0x92AE +#define GL_INVERT_OVG_NV 0x92B4 +#define GL_INVERT_RGB_NV 0x92A3 +#define GL_LIGHTEN_NV 0x9298 +#define GL_LINEARBURN_NV 0x92A5 +#define GL_LINEARDODGE_NV 0x92A4 +#define GL_LINEARLIGHT_NV 0x92A7 +#define GL_MINUS_CLAMPED_NV 0x92B3 +#define GL_MINUS_NV 0x929F +#define GL_MULTIPLY_NV 0x9294 +#define GL_OVERLAY_NV 0x9296 +#define GL_PINLIGHT_NV 0x92A8 +#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 +#define GL_PLUS_CLAMPED_NV 0x92B1 +#define GL_PLUS_DARKER_NV 0x9292 +#define GL_PLUS_NV 0x9291 +#define GL_RED_NV 0x1903 +#define GL_SCREEN_NV 0x9295 +#define GL_SOFTLIGHT_NV 0x929C +#define GL_SRC_ATOP_NV 0x928E +#define GL_SRC_IN_NV 0x928A +#define GL_SRC_NV 0x9286 +#define GL_SRC_OUT_NV 0x928C +#define GL_SRC_OVER_NV 0x9288 +#define GL_UNCORRELATED_NV 0x9282 +#define GL_VIVIDLIGHT_NV 0x92A6 +#define GL_XOR_NV 0x1506 +typedef void (GL_APIENTRYP PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value); +typedef void (GL_APIENTRYP PFNGLBLENDBARRIERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBlendParameteriNV (GLenum pname, GLint value); +GL_APICALL void GL_APIENTRY glBlendBarrierNV (void); +#endif +#endif /* GL_NV_blend_equation_advanced */ + +#ifndef GL_NV_blend_equation_advanced_coherent +#define GL_NV_blend_equation_advanced_coherent 1 +#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 +#endif /* GL_NV_blend_equation_advanced_coherent */ + +#ifndef GL_NV_blend_minmax_factor +#define GL_NV_blend_minmax_factor 1 +#define GL_FACTOR_MIN_AMD 0x901C +#define GL_FACTOR_MAX_AMD 0x901D +#endif /* GL_NV_blend_minmax_factor */ + +#ifndef GL_NV_clip_space_w_scaling +#define GL_NV_clip_space_w_scaling 1 +#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C +#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D +#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E +typedef void (GL_APIENTRYP PFNGLVIEWPORTPOSITIONWSCALENVPROC) (GLuint index, GLfloat xcoeff, GLfloat ycoeff); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glViewportPositionWScaleNV (GLuint index, GLfloat xcoeff, GLfloat ycoeff); +#endif +#endif /* GL_NV_clip_space_w_scaling */ + +#ifndef GL_NV_compute_shader_derivatives +#define GL_NV_compute_shader_derivatives 1 +#endif /* GL_NV_compute_shader_derivatives */ + +#ifndef GL_NV_conditional_render +#define GL_NV_conditional_render 1 +#define GL_QUERY_WAIT_NV 0x8E13 +#define GL_QUERY_NO_WAIT_NV 0x8E14 +#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 +typedef void (GL_APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); +typedef void (GL_APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode); +GL_APICALL void GL_APIENTRY glEndConditionalRenderNV (void); +#endif +#endif /* GL_NV_conditional_render */ + +#ifndef GL_NV_conservative_raster +#define GL_NV_conservative_raster 1 +#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346 +#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347 +#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348 +#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349 +typedef void (GL_APIENTRYP PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glSubpixelPrecisionBiasNV (GLuint xbits, GLuint ybits); +#endif +#endif /* GL_NV_conservative_raster */ + +#ifndef GL_NV_conservative_raster_pre_snap +#define GL_NV_conservative_raster_pre_snap 1 +#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550 +#endif /* GL_NV_conservative_raster_pre_snap */ + +#ifndef GL_NV_conservative_raster_pre_snap_triangles +#define GL_NV_conservative_raster_pre_snap_triangles 1 +#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D +#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E +#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F +typedef void (GL_APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERINVPROC) (GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glConservativeRasterParameteriNV (GLenum pname, GLint param); +#endif +#endif /* GL_NV_conservative_raster_pre_snap_triangles */ + +#ifndef GL_NV_copy_buffer +#define GL_NV_copy_buffer 1 +#define GL_COPY_READ_BUFFER_NV 0x8F36 +#define GL_COPY_WRITE_BUFFER_NV 0x8F37 +typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATANVPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCopyBufferSubDataNV (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +#endif +#endif /* GL_NV_copy_buffer */ + +#ifndef GL_NV_coverage_sample +#define GL_NV_coverage_sample 1 +#define GL_COVERAGE_COMPONENT_NV 0x8ED0 +#define GL_COVERAGE_COMPONENT4_NV 0x8ED1 +#define GL_COVERAGE_ATTACHMENT_NV 0x8ED2 +#define GL_COVERAGE_BUFFERS_NV 0x8ED3 +#define GL_COVERAGE_SAMPLES_NV 0x8ED4 +#define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5 +#define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6 +#define GL_COVERAGE_AUTOMATIC_NV 0x8ED7 +#define GL_COVERAGE_BUFFER_BIT_NV 0x00008000 +typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask); +typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCoverageMaskNV (GLboolean mask); +GL_APICALL void GL_APIENTRY glCoverageOperationNV (GLenum operation); +#endif +#endif /* GL_NV_coverage_sample */ + +#ifndef GL_NV_depth_nonlinear +#define GL_NV_depth_nonlinear 1 +#define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C +#endif /* GL_NV_depth_nonlinear */ + +#ifndef GL_NV_draw_buffers +#define GL_NV_draw_buffers 1 +#define GL_MAX_DRAW_BUFFERS_NV 0x8824 +#define GL_DRAW_BUFFER0_NV 0x8825 +#define GL_DRAW_BUFFER1_NV 0x8826 +#define GL_DRAW_BUFFER2_NV 0x8827 +#define GL_DRAW_BUFFER3_NV 0x8828 +#define GL_DRAW_BUFFER4_NV 0x8829 +#define GL_DRAW_BUFFER5_NV 0x882A +#define GL_DRAW_BUFFER6_NV 0x882B +#define GL_DRAW_BUFFER7_NV 0x882C +#define GL_DRAW_BUFFER8_NV 0x882D +#define GL_DRAW_BUFFER9_NV 0x882E +#define GL_DRAW_BUFFER10_NV 0x882F +#define GL_DRAW_BUFFER11_NV 0x8830 +#define GL_DRAW_BUFFER12_NV 0x8831 +#define GL_DRAW_BUFFER13_NV 0x8832 +#define GL_DRAW_BUFFER14_NV 0x8833 +#define GL_DRAW_BUFFER15_NV 0x8834 +#define GL_COLOR_ATTACHMENT0_NV 0x8CE0 +#define GL_COLOR_ATTACHMENT1_NV 0x8CE1 +#define GL_COLOR_ATTACHMENT2_NV 0x8CE2 +#define GL_COLOR_ATTACHMENT3_NV 0x8CE3 +#define GL_COLOR_ATTACHMENT4_NV 0x8CE4 +#define GL_COLOR_ATTACHMENT5_NV 0x8CE5 +#define GL_COLOR_ATTACHMENT6_NV 0x8CE6 +#define GL_COLOR_ATTACHMENT7_NV 0x8CE7 +#define GL_COLOR_ATTACHMENT8_NV 0x8CE8 +#define GL_COLOR_ATTACHMENT9_NV 0x8CE9 +#define GL_COLOR_ATTACHMENT10_NV 0x8CEA +#define GL_COLOR_ATTACHMENT11_NV 0x8CEB +#define GL_COLOR_ATTACHMENT12_NV 0x8CEC +#define GL_COLOR_ATTACHMENT13_NV 0x8CED +#define GL_COLOR_ATTACHMENT14_NV 0x8CEE +#define GL_COLOR_ATTACHMENT15_NV 0x8CEF +typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum *bufs); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawBuffersNV (GLsizei n, const GLenum *bufs); +#endif +#endif /* GL_NV_draw_buffers */ + +#ifndef GL_NV_draw_instanced +#define GL_NV_draw_instanced 1 +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDNVPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDNVPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawArraysInstancedNV (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedNV (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#endif +#endif /* GL_NV_draw_instanced */ + +#ifndef GL_NV_draw_vulkan_image +#define GL_NV_draw_vulkan_image 1 +typedef void (GL_APIENTRY *GLVULKANPROCNV)(void); +typedef void (GL_APIENTRYP PFNGLDRAWVKIMAGENVPROC) (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +typedef GLVULKANPROCNV (GL_APIENTRYP PFNGLGETVKPROCADDRNVPROC) (const GLchar *name); +typedef void (GL_APIENTRYP PFNGLWAITVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); +typedef void (GL_APIENTRYP PFNGLSIGNALVKSEMAPHORENVPROC) (GLuint64 vkSemaphore); +typedef void (GL_APIENTRYP PFNGLSIGNALVKFENCENVPROC) (GLuint64 vkFence); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawVkImageNV (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +GL_APICALL GLVULKANPROCNV GL_APIENTRY glGetVkProcAddrNV (const GLchar *name); +GL_APICALL void GL_APIENTRY glWaitVkSemaphoreNV (GLuint64 vkSemaphore); +GL_APICALL void GL_APIENTRY glSignalVkSemaphoreNV (GLuint64 vkSemaphore); +GL_APICALL void GL_APIENTRY glSignalVkFenceNV (GLuint64 vkFence); +#endif +#endif /* GL_NV_draw_vulkan_image */ + +#ifndef GL_NV_explicit_attrib_location +#define GL_NV_explicit_attrib_location 1 +#endif /* GL_NV_explicit_attrib_location */ + +#ifndef GL_NV_fbo_color_attachments +#define GL_NV_fbo_color_attachments 1 +#define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF +#endif /* GL_NV_fbo_color_attachments */ + +#ifndef GL_NV_fence +#define GL_NV_fence 1 +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 +typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); +typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); +typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); +typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); +typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences); +GL_APICALL void GL_APIENTRY glGenFencesNV (GLsizei n, GLuint *fences); +GL_APICALL GLboolean GL_APIENTRY glIsFenceNV (GLuint fence); +GL_APICALL GLboolean GL_APIENTRY glTestFenceNV (GLuint fence); +GL_APICALL void GL_APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glFinishFenceNV (GLuint fence); +GL_APICALL void GL_APIENTRY glSetFenceNV (GLuint fence, GLenum condition); +#endif +#endif /* GL_NV_fence */ + +#ifndef GL_NV_fill_rectangle +#define GL_NV_fill_rectangle 1 +#define GL_FILL_RECTANGLE_NV 0x933C +#endif /* GL_NV_fill_rectangle */ + +#ifndef GL_NV_fragment_coverage_to_color +#define GL_NV_fragment_coverage_to_color 1 +#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD +#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE +typedef void (GL_APIENTRYP PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFragmentCoverageColorNV (GLuint color); +#endif +#endif /* GL_NV_fragment_coverage_to_color */ + +#ifndef GL_NV_fragment_shader_barycentric +#define GL_NV_fragment_shader_barycentric 1 +#endif /* GL_NV_fragment_shader_barycentric */ + +#ifndef GL_NV_fragment_shader_interlock +#define GL_NV_fragment_shader_interlock 1 +#endif /* GL_NV_fragment_shader_interlock */ + +#ifndef GL_NV_framebuffer_blit +#define GL_NV_framebuffer_blit 1 +#define GL_READ_FRAMEBUFFER_NV 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_NV 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA +typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERNVPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBlitFramebufferNV (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif +#endif /* GL_NV_framebuffer_blit */ + +#ifndef GL_NV_framebuffer_mixed_samples +#define GL_NV_framebuffer_mixed_samples 1 +#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 +#define GL_COLOR_SAMPLES_NV 0x8E20 +#define GL_DEPTH_SAMPLES_NV 0x932D +#define GL_STENCIL_SAMPLES_NV 0x932E +#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F +#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 +#define GL_COVERAGE_MODULATION_NV 0x9332 +#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 +typedef void (GL_APIENTRYP PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufSize, GLfloat *v); +typedef void (GL_APIENTRYP PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCoverageModulationTableNV (GLsizei n, const GLfloat *v); +GL_APICALL void GL_APIENTRY glGetCoverageModulationTableNV (GLsizei bufSize, GLfloat *v); +GL_APICALL void GL_APIENTRY glCoverageModulationNV (GLenum components); +#endif +#endif /* GL_NV_framebuffer_mixed_samples */ + +#ifndef GL_NV_framebuffer_multisample +#define GL_NV_framebuffer_multisample 1 +#define GL_RENDERBUFFER_SAMPLES_NV 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56 +#define GL_MAX_SAMPLES_NV 0x8D57 +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleNV (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_NV_framebuffer_multisample */ + +#ifndef GL_NV_generate_mipmap_sRGB +#define GL_NV_generate_mipmap_sRGB 1 +#endif /* GL_NV_generate_mipmap_sRGB */ + +#ifndef GL_NV_geometry_shader_passthrough +#define GL_NV_geometry_shader_passthrough 1 +#endif /* GL_NV_geometry_shader_passthrough */ + +#ifndef GL_NV_gpu_shader5 +#define GL_NV_gpu_shader5 1 +typedef khronos_int64_t GLint64EXT; +typedef khronos_uint64_t GLuint64EXT; +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F +#define GL_INT8_NV 0x8FE0 +#define GL_INT8_VEC2_NV 0x8FE1 +#define GL_INT8_VEC3_NV 0x8FE2 +#define GL_INT8_VEC4_NV 0x8FE3 +#define GL_INT16_NV 0x8FE4 +#define GL_INT16_VEC2_NV 0x8FE5 +#define GL_INT16_VEC3_NV 0x8FE6 +#define GL_INT16_VEC4_NV 0x8FE7 +#define GL_INT64_VEC2_NV 0x8FE9 +#define GL_INT64_VEC3_NV 0x8FEA +#define GL_INT64_VEC4_NV 0x8FEB +#define GL_UNSIGNED_INT8_NV 0x8FEC +#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED +#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE +#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF +#define GL_UNSIGNED_INT16_NV 0x8FF0 +#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 +#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 +#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 +#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 +#define GL_FLOAT16_NV 0x8FF8 +#define GL_FLOAT16_VEC2_NV 0x8FF9 +#define GL_FLOAT16_VEC3_NV 0x8FFA +#define GL_FLOAT16_VEC4_NV 0x8FFB +#define GL_PATCHES 0x000E +typedef void (GL_APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); +typedef void (GL_APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); +typedef void (GL_APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GL_APIENTRYP PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GL_APIENTRYP PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); +typedef void (GL_APIENTRYP PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (GL_APIENTRYP PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GL_APIENTRYP PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GL_APIENTRYP PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT *params); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glUniform1i64NV (GLint location, GLint64EXT x); +GL_APICALL void GL_APIENTRY glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y); +GL_APICALL void GL_APIENTRY glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GL_APICALL void GL_APIENTRY glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GL_APICALL void GL_APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x); +GL_APICALL void GL_APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y); +GL_APICALL void GL_APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GL_APICALL void GL_APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GL_APICALL void GL_APIENTRY glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params); +GL_APICALL void GL_APIENTRY glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x); +GL_APICALL void GL_APIENTRY glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +GL_APICALL void GL_APIENTRY glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GL_APICALL void GL_APIENTRY glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GL_APICALL void GL_APIENTRY glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x); +GL_APICALL void GL_APIENTRY glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +GL_APICALL void GL_APIENTRY glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GL_APICALL void GL_APIENTRY glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GL_APICALL void GL_APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GL_APICALL void GL_APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif +#endif /* GL_NV_gpu_shader5 */ + +#ifndef GL_NV_image_formats +#define GL_NV_image_formats 1 +#endif /* GL_NV_image_formats */ + +#ifndef GL_NV_instanced_arrays +#define GL_NV_instanced_arrays 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORNVPROC) (GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glVertexAttribDivisorNV (GLuint index, GLuint divisor); +#endif +#endif /* GL_NV_instanced_arrays */ + +#ifndef GL_NV_internalformat_sample_query +#define GL_NV_internalformat_sample_query 1 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_MULTISAMPLES_NV 0x9371 +#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372 +#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373 +#define GL_CONFORMANT_NV 0x9374 +typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetInternalformatSampleivNV (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params); +#endif +#endif /* GL_NV_internalformat_sample_query */ + +#ifndef GL_NV_memory_attachment +#define GL_NV_memory_attachment 1 +#define GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4 +#define GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5 +#define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6 +#define GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7 +#define GL_MEMORY_ATTACHABLE_NV 0x95A8 +#define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9 +#define GL_DETACHED_TEXTURES_NV 0x95AA +#define GL_DETACHED_BUFFERS_NV 0x95AB +#define GL_MAX_DETACHED_TEXTURES_NV 0x95AC +#define GL_MAX_DETACHED_BUFFERS_NV 0x95AD +typedef void (GL_APIENTRYP PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC) (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params); +typedef void (GL_APIENTRYP PFNGLRESETMEMORYOBJECTPARAMETERNVPROC) (GLuint memory, GLenum pname); +typedef void (GL_APIENTRYP PFNGLTEXATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLBUFFERATTACHMEMORYNVPROC) (GLenum target, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLTEXTUREATTACHMEMORYNVPROC) (GLuint texture, GLuint memory, GLuint64 offset); +typedef void (GL_APIENTRYP PFNGLNAMEDBUFFERATTACHMEMORYNVPROC) (GLuint buffer, GLuint memory, GLuint64 offset); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetMemoryObjectDetachedResourcesuivNV (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params); +GL_APICALL void GL_APIENTRY glResetMemoryObjectParameterNV (GLuint memory, GLenum pname); +GL_APICALL void GL_APIENTRY glTexAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glBufferAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glTextureAttachMemoryNV (GLuint texture, GLuint memory, GLuint64 offset); +GL_APICALL void GL_APIENTRY glNamedBufferAttachMemoryNV (GLuint buffer, GLuint memory, GLuint64 offset); +#endif +#endif /* GL_NV_memory_attachment */ + +#ifndef GL_NV_memory_object_sparse +#define GL_NV_memory_object_sparse 1 +typedef void (GL_APIENTRYP PFNGLBUFFERPAGECOMMITMENTMEMNVPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +typedef void (GL_APIENTRYP PFNGLTEXPAGECOMMITMENTMEMNVPROC) (GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +typedef void (GL_APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +typedef void (GL_APIENTRYP PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC) (GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBufferPageCommitmentMemNV (GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +GL_APICALL void GL_APIENTRY glTexPageCommitmentMemNV (GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +GL_APICALL void GL_APIENTRY glNamedBufferPageCommitmentMemNV (GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit); +GL_APICALL void GL_APIENTRY glTexturePageCommitmentMemNV (GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit); +#endif +#endif /* GL_NV_memory_object_sparse */ + +#ifndef GL_NV_mesh_shader +#define GL_NV_mesh_shader 1 +#define GL_MESH_SHADER_NV 0x9559 +#define GL_TASK_SHADER_NV 0x955A +#define GL_MAX_MESH_UNIFORM_BLOCKS_NV 0x8E60 +#define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61 +#define GL_MAX_MESH_IMAGE_UNIFORMS_NV 0x8E62 +#define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63 +#define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64 +#define GL_MAX_MESH_ATOMIC_COUNTERS_NV 0x8E65 +#define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66 +#define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67 +#define GL_MAX_TASK_UNIFORM_BLOCKS_NV 0x8E68 +#define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69 +#define GL_MAX_TASK_IMAGE_UNIFORMS_NV 0x8E6A +#define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B +#define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C +#define GL_MAX_TASK_ATOMIC_COUNTERS_NV 0x8E6D +#define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E +#define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F +#define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2 +#define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3 +#define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 0x9536 +#define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 0x9537 +#define GL_MAX_MESH_OUTPUT_VERTICES_NV 0x9538 +#define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 0x9539 +#define GL_MAX_TASK_OUTPUT_COUNT_NV 0x953A +#define GL_MAX_DRAW_MESH_TASKS_COUNT_NV 0x953D +#define GL_MAX_MESH_VIEWS_NV 0x9557 +#define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF +#define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543 +#define GL_MAX_MESH_WORK_GROUP_SIZE_NV 0x953B +#define GL_MAX_TASK_WORK_GROUP_SIZE_NV 0x953C +#define GL_MESH_WORK_GROUP_SIZE_NV 0x953E +#define GL_TASK_WORK_GROUP_SIZE_NV 0x953F +#define GL_MESH_VERTICES_OUT_NV 0x9579 +#define GL_MESH_PRIMITIVES_OUT_NV 0x957A +#define GL_MESH_OUTPUT_TYPE_NV 0x957B +#define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D +#define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0 +#define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1 +#define GL_MESH_SHADER_BIT_NV 0x00000040 +#define GL_TASK_SHADER_BIT_NV 0x00000080 +#define GL_MESH_SUBROUTINE_NV 0x957C +#define GL_TASK_SUBROUTINE_NV 0x957D +#define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E +#define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F +typedef void (GL_APIENTRYP PFNGLDRAWMESHTASKSNVPROC) (GLuint first, GLuint count); +typedef void (GL_APIENTRYP PFNGLDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect); +typedef void (GL_APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC) (GLintptr indirect, GLsizei drawcount, GLsizei stride); +typedef void (GL_APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC) (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawMeshTasksNV (GLuint first, GLuint count); +GL_APICALL void GL_APIENTRY glDrawMeshTasksIndirectNV (GLintptr indirect); +GL_APICALL void GL_APIENTRY glMultiDrawMeshTasksIndirectNV (GLintptr indirect, GLsizei drawcount, GLsizei stride); +GL_APICALL void GL_APIENTRY glMultiDrawMeshTasksIndirectCountNV (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#endif +#endif /* GL_NV_mesh_shader */ + +#ifndef GL_NV_non_square_matrices +#define GL_NV_non_square_matrices 1 +#define GL_FLOAT_MAT2x3_NV 0x8B65 +#define GL_FLOAT_MAT2x4_NV 0x8B66 +#define GL_FLOAT_MAT3x2_NV 0x8B67 +#define GL_FLOAT_MAT3x4_NV 0x8B68 +#define GL_FLOAT_MAT4x2_NV 0x8B69 +#define GL_FLOAT_MAT4x3_NV 0x8B6A +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glUniformMatrix2x3fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix3x2fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix2x4fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix4x2fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix3x4fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glUniformMatrix4x3fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#endif +#endif /* GL_NV_non_square_matrices */ + +#ifndef GL_NV_path_rendering +#define GL_NV_path_rendering 1 +typedef double GLdouble; +#define GL_PATH_FORMAT_SVG_NV 0x9070 +#define GL_PATH_FORMAT_PS_NV 0x9071 +#define GL_STANDARD_FONT_NAME_NV 0x9072 +#define GL_SYSTEM_FONT_NAME_NV 0x9073 +#define GL_FILE_NAME_NV 0x9074 +#define GL_PATH_STROKE_WIDTH_NV 0x9075 +#define GL_PATH_END_CAPS_NV 0x9076 +#define GL_PATH_INITIAL_END_CAP_NV 0x9077 +#define GL_PATH_TERMINAL_END_CAP_NV 0x9078 +#define GL_PATH_JOIN_STYLE_NV 0x9079 +#define GL_PATH_MITER_LIMIT_NV 0x907A +#define GL_PATH_DASH_CAPS_NV 0x907B +#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C +#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D +#define GL_PATH_DASH_OFFSET_NV 0x907E +#define GL_PATH_CLIENT_LENGTH_NV 0x907F +#define GL_PATH_FILL_MODE_NV 0x9080 +#define GL_PATH_FILL_MASK_NV 0x9081 +#define GL_PATH_FILL_COVER_MODE_NV 0x9082 +#define GL_PATH_STROKE_COVER_MODE_NV 0x9083 +#define GL_PATH_STROKE_MASK_NV 0x9084 +#define GL_COUNT_UP_NV 0x9088 +#define GL_COUNT_DOWN_NV 0x9089 +#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A +#define GL_CONVEX_HULL_NV 0x908B +#define GL_BOUNDING_BOX_NV 0x908D +#define GL_TRANSLATE_X_NV 0x908E +#define GL_TRANSLATE_Y_NV 0x908F +#define GL_TRANSLATE_2D_NV 0x9090 +#define GL_TRANSLATE_3D_NV 0x9091 +#define GL_AFFINE_2D_NV 0x9092 +#define GL_AFFINE_3D_NV 0x9094 +#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 +#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 +#define GL_UTF8_NV 0x909A +#define GL_UTF16_NV 0x909B +#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C +#define GL_PATH_COMMAND_COUNT_NV 0x909D +#define GL_PATH_COORD_COUNT_NV 0x909E +#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F +#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 +#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 +#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 +#define GL_SQUARE_NV 0x90A3 +#define GL_ROUND_NV 0x90A4 +#define GL_TRIANGULAR_NV 0x90A5 +#define GL_BEVEL_NV 0x90A6 +#define GL_MITER_REVERT_NV 0x90A7 +#define GL_MITER_TRUNCATE_NV 0x90A8 +#define GL_SKIP_MISSING_GLYPH_NV 0x90A9 +#define GL_USE_MISSING_GLYPH_NV 0x90AA +#define GL_PATH_ERROR_POSITION_NV 0x90AB +#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD +#define GL_ADJACENT_PAIRS_NV 0x90AE +#define GL_FIRST_TO_REST_NV 0x90AF +#define GL_PATH_GEN_MODE_NV 0x90B0 +#define GL_PATH_GEN_COEFF_NV 0x90B1 +#define GL_PATH_GEN_COMPONENTS_NV 0x90B3 +#define GL_PATH_STENCIL_FUNC_NV 0x90B7 +#define GL_PATH_STENCIL_REF_NV 0x90B8 +#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 +#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD +#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE +#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF +#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 +#define GL_MOVE_TO_RESETS_NV 0x90B5 +#define GL_MOVE_TO_CONTINUES_NV 0x90B6 +#define GL_CLOSE_PATH_NV 0x00 +#define GL_MOVE_TO_NV 0x02 +#define GL_RELATIVE_MOVE_TO_NV 0x03 +#define GL_LINE_TO_NV 0x04 +#define GL_RELATIVE_LINE_TO_NV 0x05 +#define GL_HORIZONTAL_LINE_TO_NV 0x06 +#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 +#define GL_VERTICAL_LINE_TO_NV 0x08 +#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 +#define GL_QUADRATIC_CURVE_TO_NV 0x0A +#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B +#define GL_CUBIC_CURVE_TO_NV 0x0C +#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D +#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E +#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F +#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 +#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 +#define GL_SMALL_CCW_ARC_TO_NV 0x12 +#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 +#define GL_SMALL_CW_ARC_TO_NV 0x14 +#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 +#define GL_LARGE_CCW_ARC_TO_NV 0x16 +#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 +#define GL_LARGE_CW_ARC_TO_NV 0x18 +#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 +#define GL_RESTART_PATH_NV 0xF0 +#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 +#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 +#define GL_RECT_NV 0xF6 +#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 +#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA +#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC +#define GL_ARC_TO_NV 0xFE +#define GL_RELATIVE_ARC_TO_NV 0xFF +#define GL_BOLD_BIT_NV 0x01 +#define GL_ITALIC_BIT_NV 0x02 +#define GL_GLYPH_WIDTH_BIT_NV 0x01 +#define GL_GLYPH_HEIGHT_BIT_NV 0x02 +#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 +#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 +#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 +#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 +#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 +#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 +#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 +#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 +#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 +#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 +#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 +#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 +#define GL_FONT_ASCENDER_BIT_NV 0x00200000 +#define GL_FONT_DESCENDER_BIT_NV 0x00400000 +#define GL_FONT_HEIGHT_BIT_NV 0x00800000 +#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 +#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 +#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 +#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 +#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 +#define GL_ROUNDED_RECT_NV 0xE8 +#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9 +#define GL_ROUNDED_RECT2_NV 0xEA +#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB +#define GL_ROUNDED_RECT4_NV 0xEC +#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED +#define GL_ROUNDED_RECT8_NV 0xEE +#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF +#define GL_RELATIVE_RECT_NV 0xF7 +#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 +#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369 +#define GL_FONT_UNAVAILABLE_NV 0x936A +#define GL_FONT_UNINTELLIGIBLE_NV 0x936B +#define GL_CONIC_CURVE_TO_NV 0x1A +#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B +#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000 +#define GL_STANDARD_FONT_FORMAT_NV 0x936C +#define GL_PATH_PROJECTION_NV 0x1701 +#define GL_PATH_MODELVIEW_NV 0x1700 +#define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3 +#define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6 +#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36 +#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3 +#define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4 +#define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7 +#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38 +#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4 +#define GL_FRAGMENT_INPUT_NV 0x936D +typedef GLuint (GL_APIENTRYP PFNGLGENPATHSNVPROC) (GLsizei range); +typedef void (GL_APIENTRYP PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); +typedef GLboolean (GL_APIENTRYP PFNGLISPATHNVPROC) (GLuint path); +typedef void (GL_APIENTRYP PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (GL_APIENTRYP PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (GL_APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (GL_APIENTRYP PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (GL_APIENTRYP PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString); +typedef void (GL_APIENTRYP PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (GL_APIENTRYP PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (GL_APIENTRYP PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +typedef void (GL_APIENTRYP PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); +typedef void (GL_APIENTRYP PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +typedef void (GL_APIENTRYP PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +typedef void (GL_APIENTRYP PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); +typedef void (GL_APIENTRYP PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); +typedef void (GL_APIENTRYP PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat *dashArray); +typedef void (GL_APIENTRYP PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (GL_APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); +typedef void (GL_APIENTRYP PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); +typedef void (GL_APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (GL_APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (GL_APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum func); +typedef void (GL_APIENTRYP PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (GL_APIENTRYP PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (GL_APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GL_APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GL_APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint *value); +typedef void (GL_APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat *value); +typedef void (GL_APIENTRYP PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte *commands); +typedef void (GL_APIENTRYP PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat *coords); +typedef void (GL_APIENTRYP PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat *dashArray); +typedef void (GL_APIENTRYP PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +typedef void (GL_APIENTRYP PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +typedef void (GL_APIENTRYP PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +typedef GLboolean (GL_APIENTRYP PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); +typedef GLboolean (GL_APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); +typedef GLfloat (GL_APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); +typedef GLboolean (GL_APIENTRYP PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +typedef void (GL_APIENTRYP PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); +typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode); +typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef GLenum (GL_APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint *baseAndCount); +typedef GLenum (GL_APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef GLenum (GL_APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (GL_APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (GL_APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (GL_APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (GL_APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (GL_APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (GL_APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode); +typedef void (GL_APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (GL_APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (GL_APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (GL_APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (GL_APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (GL_APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLuint GL_APIENTRY glGenPathsNV (GLsizei range); +GL_APICALL void GL_APIENTRY glDeletePathsNV (GLuint path, GLsizei range); +GL_APICALL GLboolean GL_APIENTRY glIsPathNV (GLuint path); +GL_APICALL void GL_APIENTRY glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +GL_APICALL void GL_APIENTRY glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +GL_APICALL void GL_APIENTRY glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +GL_APICALL void GL_APIENTRY glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +GL_APICALL void GL_APIENTRY glPathStringNV (GLuint path, GLenum format, GLsizei length, const void *pathString); +GL_APICALL void GL_APIENTRY glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GL_APICALL void GL_APIENTRY glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GL_APICALL void GL_APIENTRY glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +GL_APICALL void GL_APIENTRY glCopyPathNV (GLuint resultPath, GLuint srcPath); +GL_APICALL void GL_APIENTRY glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +GL_APICALL void GL_APIENTRY glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +GL_APICALL void GL_APIENTRY glPathParameterivNV (GLuint path, GLenum pname, const GLint *value); +GL_APICALL void GL_APIENTRY glPathParameteriNV (GLuint path, GLenum pname, GLint value); +GL_APICALL void GL_APIENTRY glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat *value); +GL_APICALL void GL_APIENTRY glPathParameterfNV (GLuint path, GLenum pname, GLfloat value); +GL_APICALL void GL_APIENTRY glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat *dashArray); +GL_APICALL void GL_APIENTRY glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glPathStencilDepthOffsetNV (GLfloat factor, GLfloat units); +GL_APICALL void GL_APIENTRY glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +GL_APICALL void GL_APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +GL_APICALL void GL_APIENTRY glPathCoverDepthFuncNV (GLenum func); +GL_APICALL void GL_APIENTRY glCoverFillPathNV (GLuint path, GLenum coverMode); +GL_APICALL void GL_APIENTRY glCoverStrokePathNV (GLuint path, GLenum coverMode); +GL_APICALL void GL_APIENTRY glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GL_APICALL void GL_APIENTRY glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GL_APICALL void GL_APIENTRY glGetPathParameterivNV (GLuint path, GLenum pname, GLint *value); +GL_APICALL void GL_APIENTRY glGetPathParameterfvNV (GLuint path, GLenum pname, GLfloat *value); +GL_APICALL void GL_APIENTRY glGetPathCommandsNV (GLuint path, GLubyte *commands); +GL_APICALL void GL_APIENTRY glGetPathCoordsNV (GLuint path, GLfloat *coords); +GL_APICALL void GL_APIENTRY glGetPathDashArrayNV (GLuint path, GLfloat *dashArray); +GL_APICALL void GL_APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +GL_APICALL void GL_APIENTRY glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +GL_APICALL void GL_APIENTRY glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +GL_APICALL GLboolean GL_APIENTRY glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y); +GL_APICALL GLboolean GL_APIENTRY glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y); +GL_APICALL GLfloat GL_APIENTRY glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments); +GL_APICALL GLboolean GL_APIENTRY glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +GL_APICALL void GL_APIENTRY glMatrixLoad3x2fNV (GLenum matrixMode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixLoad3x3fNV (GLenum matrixMode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixLoadTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixMult3x2fNV (GLenum matrixMode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixMult3x3fNV (GLenum matrixMode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixMultTranspose3x3fNV (GLenum matrixMode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glStencilThenCoverFillPathNV (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); +GL_APICALL void GL_APIENTRY glStencilThenCoverStrokePathNV (GLuint path, GLint reference, GLuint mask, GLenum coverMode); +GL_APICALL void GL_APIENTRY glStencilThenCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GL_APICALL void GL_APIENTRY glStencilThenCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GL_APICALL GLenum GL_APIENTRY glPathGlyphIndexRangeNV (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint *baseAndCount); +GL_APICALL GLenum GL_APIENTRY glPathGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GL_APICALL GLenum GL_APIENTRY glPathMemoryGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GL_APICALL void GL_APIENTRY glProgramPathFragmentInputGenNV (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs); +GL_APICALL void GL_APIENTRY glGetProgramResourcefvNV (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params); +GL_APICALL void GL_APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GL_APICALL void GL_APIENTRY glMatrixLoadIdentityEXT (GLenum mode); +GL_APICALL void GL_APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m); +GL_APICALL void GL_APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m); +GL_APICALL void GL_APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m); +GL_APICALL void GL_APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m); +GL_APICALL void GL_APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m); +GL_APICALL void GL_APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GL_APICALL void GL_APIENTRY glMatrixPopEXT (GLenum mode); +GL_APICALL void GL_APIENTRY glMatrixPushEXT (GLenum mode); +GL_APICALL void GL_APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +GL_APICALL void GL_APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +GL_APICALL void GL_APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +#endif +#endif /* GL_NV_path_rendering */ + +#ifndef GL_NV_path_rendering_shared_edge +#define GL_NV_path_rendering_shared_edge 1 +#define GL_SHARED_EDGE_NV 0xC0 +#endif /* GL_NV_path_rendering_shared_edge */ + +#ifndef GL_NV_pixel_buffer_object +#define GL_NV_pixel_buffer_object 1 +#define GL_PIXEL_PACK_BUFFER_NV 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_NV 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_NV 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_NV 0x88EF +#endif /* GL_NV_pixel_buffer_object */ + +#ifndef GL_NV_polygon_mode +#define GL_NV_polygon_mode 1 +#define GL_POLYGON_MODE_NV 0x0B40 +#define GL_POLYGON_OFFSET_POINT_NV 0x2A01 +#define GL_POLYGON_OFFSET_LINE_NV 0x2A02 +#define GL_POINT_NV 0x1B00 +#define GL_LINE_NV 0x1B01 +#define GL_FILL_NV 0x1B02 +typedef void (GL_APIENTRYP PFNGLPOLYGONMODENVPROC) (GLenum face, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glPolygonModeNV (GLenum face, GLenum mode); +#endif +#endif /* GL_NV_polygon_mode */ + +#ifndef GL_NV_primitive_shading_rate +#define GL_NV_primitive_shading_rate 1 +#define GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV 0x95B1 +#define GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV 0x95B2 +#endif /* GL_NV_primitive_shading_rate */ + +#ifndef GL_NV_read_buffer +#define GL_NV_read_buffer 1 +#define GL_READ_BUFFER_NV 0x0C02 +typedef void (GL_APIENTRYP PFNGLREADBUFFERNVPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glReadBufferNV (GLenum mode); +#endif +#endif /* GL_NV_read_buffer */ + +#ifndef GL_NV_read_buffer_front +#define GL_NV_read_buffer_front 1 +#endif /* GL_NV_read_buffer_front */ + +#ifndef GL_NV_read_depth +#define GL_NV_read_depth 1 +#endif /* GL_NV_read_depth */ + +#ifndef GL_NV_read_depth_stencil +#define GL_NV_read_depth_stencil 1 +#endif /* GL_NV_read_depth_stencil */ + +#ifndef GL_NV_read_stencil +#define GL_NV_read_stencil 1 +#endif /* GL_NV_read_stencil */ + +#ifndef GL_NV_representative_fragment_test +#define GL_NV_representative_fragment_test 1 +#define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F +#endif /* GL_NV_representative_fragment_test */ + +#ifndef GL_NV_sRGB_formats +#define GL_NV_sRGB_formats 1 +#define GL_SLUMINANCE_NV 0x8C46 +#define GL_SLUMINANCE_ALPHA_NV 0x8C44 +#define GL_SRGB8_NV 0x8C41 +#define GL_SLUMINANCE8_NV 0x8C47 +#define GL_SLUMINANCE8_ALPHA8_NV 0x8C45 +#define GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F +#define GL_ETC1_SRGB8_NV 0x88EE +#endif /* GL_NV_sRGB_formats */ + +#ifndef GL_NV_sample_locations +#define GL_NV_sample_locations 1 +#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D +#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E +#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 +#define GL_SAMPLE_LOCATION_NV 0x8E50 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 +#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 +#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLRESOLVEDEPTHVALUESNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferSampleLocationsfvNV (GLenum target, GLuint start, GLsizei count, const GLfloat *v); +GL_APICALL void GL_APIENTRY glNamedFramebufferSampleLocationsfvNV (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); +GL_APICALL void GL_APIENTRY glResolveDepthValuesNV (void); +#endif +#endif /* GL_NV_sample_locations */ + +#ifndef GL_NV_sample_mask_override_coverage +#define GL_NV_sample_mask_override_coverage 1 +#endif /* GL_NV_sample_mask_override_coverage */ + +#ifndef GL_NV_scissor_exclusive +#define GL_NV_scissor_exclusive 1 +#define GL_SCISSOR_TEST_EXCLUSIVE_NV 0x9555 +#define GL_SCISSOR_BOX_EXCLUSIVE_NV 0x9556 +typedef void (GL_APIENTRYP PFNGLSCISSOREXCLUSIVENVPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSCISSOREXCLUSIVEARRAYVNVPROC) (GLuint first, GLsizei count, const GLint *v); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glScissorExclusiveNV (GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glScissorExclusiveArrayvNV (GLuint first, GLsizei count, const GLint *v); +#endif +#endif /* GL_NV_scissor_exclusive */ + +#ifndef GL_NV_shader_atomic_fp16_vector +#define GL_NV_shader_atomic_fp16_vector 1 +#endif /* GL_NV_shader_atomic_fp16_vector */ + +#ifndef GL_NV_shader_noperspective_interpolation +#define GL_NV_shader_noperspective_interpolation 1 +#endif /* GL_NV_shader_noperspective_interpolation */ + +#ifndef GL_NV_shader_subgroup_partitioned +#define GL_NV_shader_subgroup_partitioned 1 +#define GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV 0x00000100 +#endif /* GL_NV_shader_subgroup_partitioned */ + +#ifndef GL_NV_shader_texture_footprint +#define GL_NV_shader_texture_footprint 1 +#endif /* GL_NV_shader_texture_footprint */ + +#ifndef GL_NV_shading_rate_image +#define GL_NV_shading_rate_image 1 +#define GL_SHADING_RATE_IMAGE_NV 0x9563 +#define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564 +#define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565 +#define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568 +#define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569 +#define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A +#define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B +#define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C +#define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D +#define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E +#define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F +#define GL_SHADING_RATE_IMAGE_BINDING_NV 0x955B +#define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C +#define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D +#define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E +#define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F +#define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE +#define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF +#define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0 +typedef void (GL_APIENTRYP PFNGLBINDSHADINGRATEIMAGENVPROC) (GLuint texture); +typedef void (GL_APIENTRYP PFNGLGETSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint entry, GLenum *rate); +typedef void (GL_APIENTRYP PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC) (GLenum rate, GLuint samples, GLuint index, GLint *location); +typedef void (GL_APIENTRYP PFNGLSHADINGRATEIMAGEBARRIERNVPROC) (GLboolean synchronize); +typedef void (GL_APIENTRYP PFNGLSHADINGRATEIMAGEPALETTENVPROC) (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates); +typedef void (GL_APIENTRYP PFNGLSHADINGRATESAMPLEORDERNVPROC) (GLenum order); +typedef void (GL_APIENTRYP PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC) (GLenum rate, GLuint samples, const GLint *locations); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBindShadingRateImageNV (GLuint texture); +GL_APICALL void GL_APIENTRY glGetShadingRateImagePaletteNV (GLuint viewport, GLuint entry, GLenum *rate); +GL_APICALL void GL_APIENTRY glGetShadingRateSampleLocationivNV (GLenum rate, GLuint samples, GLuint index, GLint *location); +GL_APICALL void GL_APIENTRY glShadingRateImageBarrierNV (GLboolean synchronize); +GL_APICALL void GL_APIENTRY glShadingRateImagePaletteNV (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates); +GL_APICALL void GL_APIENTRY glShadingRateSampleOrderNV (GLenum order); +GL_APICALL void GL_APIENTRY glShadingRateSampleOrderCustomNV (GLenum rate, GLuint samples, const GLint *locations); +#endif +#endif /* GL_NV_shading_rate_image */ + +#ifndef GL_NV_shadow_samplers_array +#define GL_NV_shadow_samplers_array 1 +#define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4 +#endif /* GL_NV_shadow_samplers_array */ + +#ifndef GL_NV_shadow_samplers_cube +#define GL_NV_shadow_samplers_cube 1 +#define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5 +#endif /* GL_NV_shadow_samplers_cube */ + +#ifndef GL_NV_stereo_view_rendering +#define GL_NV_stereo_view_rendering 1 +#endif /* GL_NV_stereo_view_rendering */ + +#ifndef GL_NV_texture_border_clamp +#define GL_NV_texture_border_clamp 1 +#define GL_TEXTURE_BORDER_COLOR_NV 0x1004 +#define GL_CLAMP_TO_BORDER_NV 0x812D +#endif /* GL_NV_texture_border_clamp */ + +#ifndef GL_NV_texture_compression_s3tc_update +#define GL_NV_texture_compression_s3tc_update 1 +#endif /* GL_NV_texture_compression_s3tc_update */ + +#ifndef GL_NV_texture_npot_2D_mipmap +#define GL_NV_texture_npot_2D_mipmap 1 +#endif /* GL_NV_texture_npot_2D_mipmap */ + +#ifndef GL_NV_timeline_semaphore +#define GL_NV_timeline_semaphore 1 +#define GL_TIMELINE_SEMAPHORE_VALUE_NV 0x9595 +#define GL_SEMAPHORE_TYPE_NV 0x95B3 +#define GL_SEMAPHORE_TYPE_BINARY_NV 0x95B4 +#define GL_SEMAPHORE_TYPE_TIMELINE_NV 0x95B5 +#define GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV 0x95B6 +typedef void (GL_APIENTRYP PFNGLCREATESEMAPHORESNVPROC) (GLsizei n, GLuint *semaphores); +typedef void (GL_APIENTRYP PFNGLSEMAPHOREPARAMETERIVNVPROC) (GLuint semaphore, GLenum pname, const GLint *params); +typedef void (GL_APIENTRYP PFNGLGETSEMAPHOREPARAMETERIVNVPROC) (GLuint semaphore, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCreateSemaphoresNV (GLsizei n, GLuint *semaphores); +GL_APICALL void GL_APIENTRY glSemaphoreParameterivNV (GLuint semaphore, GLenum pname, const GLint *params); +GL_APICALL void GL_APIENTRY glGetSemaphoreParameterivNV (GLuint semaphore, GLenum pname, GLint *params); +#endif +#endif /* GL_NV_timeline_semaphore */ + +#ifndef GL_NV_viewport_array +#define GL_NV_viewport_array 1 +#define GL_MAX_VIEWPORTS_NV 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS_NV 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE_NV 0x825D +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV 0x825F +typedef void (GL_APIENTRYP PFNGLVIEWPORTARRAYVNVPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFVNVPROC) (GLuint index, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLSCISSORARRAYVNVPROC) (GLuint first, GLsizei count, const GLint *v); +typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDNVPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDVNVPROC) (GLuint index, const GLint *v); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEARRAYFVNVPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (GL_APIENTRYP PFNGLDEPTHRANGEINDEXEDFNVPROC) (GLuint index, GLfloat n, GLfloat f); +typedef void (GL_APIENTRYP PFNGLGETFLOATI_VNVPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (GL_APIENTRYP PFNGLENABLEINVPROC) (GLenum target, GLuint index); +typedef void (GL_APIENTRYP PFNGLDISABLEINVPROC) (GLenum target, GLuint index); +typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDINVPROC) (GLenum target, GLuint index); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glViewportArrayvNV (GLuint first, GLsizei count, const GLfloat *v); +GL_APICALL void GL_APIENTRY glViewportIndexedfNV (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +GL_APICALL void GL_APIENTRY glViewportIndexedfvNV (GLuint index, const GLfloat *v); +GL_APICALL void GL_APIENTRY glScissorArrayvNV (GLuint first, GLsizei count, const GLint *v); +GL_APICALL void GL_APIENTRY glScissorIndexedNV (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glScissorIndexedvNV (GLuint index, const GLint *v); +GL_APICALL void GL_APIENTRY glDepthRangeArrayfvNV (GLuint first, GLsizei count, const GLfloat *v); +GL_APICALL void GL_APIENTRY glDepthRangeIndexedfNV (GLuint index, GLfloat n, GLfloat f); +GL_APICALL void GL_APIENTRY glGetFloati_vNV (GLenum target, GLuint index, GLfloat *data); +GL_APICALL void GL_APIENTRY glEnableiNV (GLenum target, GLuint index); +GL_APICALL void GL_APIENTRY glDisableiNV (GLenum target, GLuint index); +GL_APICALL GLboolean GL_APIENTRY glIsEnablediNV (GLenum target, GLuint index); +#endif +#endif /* GL_NV_viewport_array */ + +#ifndef GL_NV_viewport_array2 +#define GL_NV_viewport_array2 1 +#endif /* GL_NV_viewport_array2 */ + +#ifndef GL_NV_viewport_swizzle +#define GL_NV_viewport_swizzle 1 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355 +#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356 +#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357 +#define GL_VIEWPORT_SWIZZLE_X_NV 0x9358 +#define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359 +#define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A +#define GL_VIEWPORT_SWIZZLE_W_NV 0x935B +typedef void (GL_APIENTRYP PFNGLVIEWPORTSWIZZLENVPROC) (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glViewportSwizzleNV (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew); +#endif +#endif /* GL_NV_viewport_swizzle */ + +#ifndef GL_OVR_multiview +#define GL_OVR_multiview 1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632 +#define GL_MAX_VIEWS_OVR 0x9631 +#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferTextureMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); +#endif +#endif /* GL_OVR_multiview */ + +#ifndef GL_OVR_multiview2 +#define GL_OVR_multiview2 1 +#endif /* GL_OVR_multiview2 */ + +#ifndef GL_OVR_multiview_multisampled_render_to_texture +#define GL_OVR_multiview_multisampled_render_to_texture 1 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferTextureMultisampleMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews); +#endif +#endif /* GL_OVR_multiview_multisampled_render_to_texture */ + +#ifndef GL_QCOM_YUV_texture_gather +#define GL_QCOM_YUV_texture_gather 1 +#endif /* GL_QCOM_YUV_texture_gather */ + +#ifndef GL_QCOM_alpha_test +#define GL_QCOM_alpha_test 1 +#define GL_ALPHA_TEST_QCOM 0x0BC0 +#define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1 +#define GL_ALPHA_TEST_REF_QCOM 0x0BC2 +typedef void (GL_APIENTRYP PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glAlphaFuncQCOM (GLenum func, GLclampf ref); +#endif +#endif /* GL_QCOM_alpha_test */ + +#ifndef GL_QCOM_binning_control +#define GL_QCOM_binning_control 1 +#define GL_BINNING_CONTROL_HINT_QCOM 0x8FB0 +#define GL_CPU_OPTIMIZED_QCOM 0x8FB1 +#define GL_GPU_OPTIMIZED_QCOM 0x8FB2 +#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3 +#endif /* GL_QCOM_binning_control */ + +#ifndef GL_QCOM_driver_control +#define GL_QCOM_driver_control 1 +typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls); +typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); +typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); +typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls); +GL_APICALL void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); +GL_APICALL void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl); +GL_APICALL void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl); +#endif +#endif /* GL_QCOM_driver_control */ + +#ifndef GL_QCOM_extended_get +#define GL_QCOM_extended_get 1 +#define GL_TEXTURE_WIDTH_QCOM 0x8BD2 +#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3 +#define GL_TEXTURE_DEPTH_QCOM 0x8BD4 +#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5 +#define GL_TEXTURE_FORMAT_QCOM 0x8BD6 +#define GL_TEXTURE_TYPE_QCOM 0x8BD7 +#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8 +#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9 +#define GL_TEXTURE_TARGET_QCOM 0x8BDA +#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB +#define GL_STATE_RESTORE 0x8BDC +typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures); +typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); +typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); +typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); +typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels); +typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures); +GL_APICALL void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); +GL_APICALL void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); +GL_APICALL void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); +GL_APICALL void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels); +GL_APICALL void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, void **params); +#endif +#endif /* GL_QCOM_extended_get */ + +#ifndef GL_QCOM_extended_get2 +#define GL_QCOM_extended_get2 1 +typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders); +typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms); +typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders); +GL_APICALL void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms); +GL_APICALL GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program); +GL_APICALL void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length); +#endif +#endif /* GL_QCOM_extended_get2 */ + +#ifndef GL_QCOM_frame_extrapolation +#define GL_QCOM_frame_extrapolation 1 +typedef void (GL_APIENTRYP PFNGLEXTRAPOLATETEX2DQCOMPROC) (GLuint src1, GLuint src2, GLuint output, GLfloat scaleFactor); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glExtrapolateTex2DQCOM (GLuint src1, GLuint src2, GLuint output, GLfloat scaleFactor); +#endif +#endif /* GL_QCOM_frame_extrapolation */ + +#ifndef GL_QCOM_framebuffer_foveated +#define GL_QCOM_framebuffer_foveated 1 +#define GL_FOVEATION_ENABLE_BIT_QCOM 0x00000001 +#define GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM 0x00000002 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC) (GLuint framebuffer, GLuint numLayers, GLuint focalPointsPerLayer, GLuint requestedFeatures, GLuint *providedFeatures); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC) (GLuint framebuffer, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferFoveationConfigQCOM (GLuint framebuffer, GLuint numLayers, GLuint focalPointsPerLayer, GLuint requestedFeatures, GLuint *providedFeatures); +GL_APICALL void GL_APIENTRY glFramebufferFoveationParametersQCOM (GLuint framebuffer, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); +#endif +#endif /* GL_QCOM_framebuffer_foveated */ + +#ifndef GL_QCOM_motion_estimation +#define GL_QCOM_motion_estimation 1 +#define GL_MOTION_ESTIMATION_SEARCH_BLOCK_X_QCOM 0x8C90 +#define GL_MOTION_ESTIMATION_SEARCH_BLOCK_Y_QCOM 0x8C91 +typedef void (GL_APIENTRYP PFNGLTEXESTIMATEMOTIONQCOMPROC) (GLuint ref, GLuint target, GLuint output); +typedef void (GL_APIENTRYP PFNGLTEXESTIMATEMOTIONREGIONSQCOMPROC) (GLuint ref, GLuint target, GLuint output, GLuint mask); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexEstimateMotionQCOM (GLuint ref, GLuint target, GLuint output); +GL_APICALL void GL_APIENTRY glTexEstimateMotionRegionsQCOM (GLuint ref, GLuint target, GLuint output, GLuint mask); +#endif +#endif /* GL_QCOM_motion_estimation */ + +#ifndef GL_QCOM_perfmon_global_mode +#define GL_QCOM_perfmon_global_mode 1 +#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0 +#endif /* GL_QCOM_perfmon_global_mode */ + +#ifndef GL_QCOM_render_shared_exponent +#define GL_QCOM_render_shared_exponent 1 +#endif /* GL_QCOM_render_shared_exponent */ + +#ifndef GL_QCOM_shader_framebuffer_fetch_noncoherent +#define GL_QCOM_shader_framebuffer_fetch_noncoherent 1 +#define GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM 0x96A2 +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glFramebufferFetchBarrierQCOM (void); +#endif +#endif /* GL_QCOM_shader_framebuffer_fetch_noncoherent */ + +#ifndef GL_QCOM_shader_framebuffer_fetch_rate +#define GL_QCOM_shader_framebuffer_fetch_rate 1 +#endif /* GL_QCOM_shader_framebuffer_fetch_rate */ + +#ifndef GL_QCOM_shading_rate +#define GL_QCOM_shading_rate 1 +#define GL_SHADING_RATE_QCOM 0x96A4 +#define GL_SHADING_RATE_PRESERVE_ASPECT_RATIO_QCOM 0x96A5 +#define GL_SHADING_RATE_1X1_PIXELS_QCOM 0x96A6 +#define GL_SHADING_RATE_1X2_PIXELS_QCOM 0x96A7 +#define GL_SHADING_RATE_2X1_PIXELS_QCOM 0x96A8 +#define GL_SHADING_RATE_2X2_PIXELS_QCOM 0x96A9 +#define GL_SHADING_RATE_4X2_PIXELS_QCOM 0x96AC +#define GL_SHADING_RATE_4X4_PIXELS_QCOM 0x96AE +typedef void (GL_APIENTRYP PFNGLSHADINGRATEQCOMPROC) (GLenum rate); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glShadingRateQCOM (GLenum rate); +#endif +#endif /* GL_QCOM_shading_rate */ + +#ifndef GL_QCOM_texture_foveated +#define GL_QCOM_texture_foveated 1 +#define GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM 0x8BFB +#define GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM 0x8BFC +#define GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM 0x8BFD +#define GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM 0x8BFE +#define GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM 0x8BFF +typedef void (GL_APIENTRYP PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC) (GLuint texture, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTextureFoveationParametersQCOM (GLuint texture, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea); +#endif +#endif /* GL_QCOM_texture_foveated */ + +#ifndef GL_QCOM_texture_foveated2 +#define GL_QCOM_texture_foveated2 1 +#define GL_TEXTURE_FOVEATED_CUTOFF_DENSITY_QCOM 0x96A0 +#endif /* GL_QCOM_texture_foveated2 */ + +#ifndef GL_QCOM_texture_foveated_subsampled_layout +#define GL_QCOM_texture_foveated_subsampled_layout 1 +#define GL_FOVEATION_SUBSAMPLED_LAYOUT_METHOD_BIT_QCOM 0x00000004 +#define GL_MAX_SHADER_SUBSAMPLED_IMAGE_UNITS_QCOM 0x8FA1 +#endif /* GL_QCOM_texture_foveated_subsampled_layout */ + +#ifndef GL_QCOM_tiled_rendering +#define GL_QCOM_tiled_rendering 1 +#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001 +#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002 +#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004 +#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008 +#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010 +#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020 +#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040 +#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080 +#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100 +#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200 +#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400 +#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800 +#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000 +#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000 +#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000 +#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000 +#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000 +#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000 +#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000 +#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000 +#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000 +#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000 +#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000 +#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000 +#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000 +#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000 +#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000 +#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000 +#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000 +#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000 +#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000 +#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000 +typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); +typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask); +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); +GL_APICALL void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask); +#endif +#endif /* GL_QCOM_tiled_rendering */ + +#ifndef GL_QCOM_writeonly_rendering +#define GL_QCOM_writeonly_rendering 1 +#define GL_WRITEONLY_RENDERING_QCOM 0x8823 +#endif /* GL_QCOM_writeonly_rendering */ + +#ifndef GL_VIV_shader_binary +#define GL_VIV_shader_binary 1 +#define GL_SHADER_BINARY_VIV 0x8FC4 +#endif /* GL_VIV_shader_binary */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_opengles2_gl2platform.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_opengles2_gl2platform.h new file mode 100644 index 0000000..426796e --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_opengles2_gl2platform.h @@ -0,0 +1,27 @@ +#ifndef __gl2platform_h_ +#define __gl2platform_h_ + +/* +** Copyright 2017-2020 The Khronos Group Inc. +** SPDX-License-Identifier: Apache-2.0 +*/ + +/* Platform-specific types and definitions for OpenGL ES 2.X gl2.h + * + * Adopters may modify khrplatform.h and this file to suit their platform. + * Please contribute modifications back to Khronos as pull requests on the + * public github repository: + * https://github.com/KhronosGroup/OpenGL-Registry + */ + +/*#include */ + +#ifndef GL_APICALL +#define GL_APICALL KHRONOS_APICALL +#endif + +#ifndef GL_APIENTRY +#define GL_APIENTRY KHRONOS_APIENTRY +#endif + +#endif /* __gl2platform_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_opengles2_khrplatform.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_opengles2_khrplatform.h new file mode 100644 index 0000000..0164644 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_opengles2_khrplatform.h @@ -0,0 +1,311 @@ +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. + * + * The master copy of khrplatform.h is maintained in the Khronos EGL + * Registry repository at https://github.com/KhronosGroup/EGL-Registry + * The last semantic modification to khrplatform.h was at commit ID: + * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 + * + * Adopters may modify this file to suit their platform. Adopters are + * encouraged to submit platform specific modifications to the Khronos + * group so that they can be included in future versions of this file. + * Please submit changes by filing pull requests or issues on + * the EGL Registry repository linked above. + * + * + * See the Implementer's Guidelines for information about where this file + * should be located on your system and for more details of its use: + * http://www.khronos.org/registry/implementers_guide.pdf + * + * This file should be included as + * #include + * by Khronos client API header files that use its types and defines. + * + * The types in khrplatform.h should only be used to define API-specific types. + * + * Types defined in khrplatform.h: + * khronos_int8_t signed 8 bit + * khronos_uint8_t unsigned 8 bit + * khronos_int16_t signed 16 bit + * khronos_uint16_t unsigned 16 bit + * khronos_int32_t signed 32 bit + * khronos_uint32_t unsigned 32 bit + * khronos_int64_t signed 64 bit + * khronos_uint64_t unsigned 64 bit + * khronos_intptr_t signed same number of bits as a pointer + * khronos_uintptr_t unsigned same number of bits as a pointer + * khronos_ssize_t signed size + * khronos_usize_t unsigned size + * khronos_float_t signed 32 bit floating point + * khronos_time_ns_t unsigned 64 bit time in nanoseconds + * khronos_utime_nanoseconds_t unsigned time interval or absolute time in + * nanoseconds + * khronos_stime_nanoseconds_t signed time interval in nanoseconds + * khronos_boolean_enum_t enumerated boolean type. This should + * only be used as a base type when a client API's boolean type is + * an enum. Client APIs which use an integer or other type for + * booleans cannot use this as the base type for their boolean. + * + * Tokens defined in khrplatform.h: + * + * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. + * + * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. + * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. + * + * Calling convention macros defined in this file: + * KHRONOS_APICALL + * KHRONOS_APIENTRY + * KHRONOS_APIATTRIBUTES + * + * These may be used in function prototypes as: + * + * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( + * int arg1, + * int arg2) KHRONOS_APIATTRIBUTES; + */ + +#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) +# define KHRONOS_STATIC 1 +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APICALL + *------------------------------------------------------------------------- + * This precedes the return type of the function in the function prototype. + */ +#if defined(KHRONOS_STATIC) + /* If the preprocessor constant KHRONOS_STATIC is defined, make the + * header compatible with static linking. */ +# define KHRONOS_APICALL +#elif defined(_WIN32) +# define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#elif defined(__ANDROID__) +# define KHRONOS_APICALL __attribute__((visibility("default"))) +#else +# define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIENTRY + *------------------------------------------------------------------------- + * This follows the return type of the function and precedes the function + * name in the function prototype. + */ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) + /* Win32 but not WinCE */ +# define KHRONOS_APIENTRY __stdcall +#else +# define KHRONOS_APIENTRY +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIATTRIBUTES + *------------------------------------------------------------------------- + * This follows the closing parenthesis of the function prototype arguments. + */ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- + * basic type definitions + *-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 +/* + * To support platform where unsigned long cannot be used interchangeably with + * inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t. + * Ideally, we could just use (u)intptr_t everywhere, but this could result in + * ABI breakage if khronos_uintptr_t is changed from unsigned long to + * unsigned long long or similar (this results in different C++ name mangling). + * To avoid changes for existing platforms, we restrict usage of intptr_t to + * platforms where the size of a pointer is larger than the size of long. + */ +#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__) +#if __SIZEOF_POINTER__ > __SIZEOF_LONG__ +#define KHRONOS_USE_INTPTR_T +#endif +#endif + +#elif defined(__VMS ) || defined(__sgi) + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* + * Win32 + */ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* + * Sun or Digital + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* + * Hypothetical platform with no float or int64 support + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* + * Generic fallback + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* + * Types that are (so far) the same on all platforms + */ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; + +/* + * Types that differ between LLP64 and LP64 architectures - in LLP64, + * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears + * to be the only LLP64 architecture in current use. + */ +#ifdef KHRONOS_USE_INTPTR_T +typedef intptr_t khronos_intptr_t; +typedef uintptr_t khronos_uintptr_t; +#elif defined(_WIN64) +typedef signed long long int khronos_intptr_t; +typedef unsigned long long int khronos_uintptr_t; +#else +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +#endif + +#if defined(_WIN64) +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; +#endif + +#if KHRONOS_SUPPORT_FLOAT +/* + * Float type + */ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types + * + * These types can be used to represent a time interval in nanoseconds or + * an absolute Unadjusted System Time. Unadjusted System Time is the number + * of nanoseconds since some arbitrary system event (e.g. since the last + * time the system booted). The Unadjusted System Time is an unsigned + * 64 bit value that wraps back to 0 every 584 years. Time intervals + * may be either signed or unsigned. + */ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* + * Dummy value used to pad enum types to 32 bits. + */ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* + * Enumerated boolean type + * + * Values other than zero should be considered to be true. Therefore + * comparisons should not be made against KHRONOS_TRUE. + */ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_pen.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_pen.h new file mode 100644 index 0000000..97c22e5 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_pen.h @@ -0,0 +1,198 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryPen + * + * SDL pen event handling. + * + * SDL provides an API for pressure-sensitive pen (stylus and/or eraser) + * handling, e.g., for input and drawing tablets or suitably equipped mobile / + * tablet devices. + * + * To get started with pens, simply handle pen events: + * + * - SDL_EVENT_PEN_PROXIMITY_IN, SDL_EVENT_PEN_PROXIMITY_OUT + * (SDL_PenProximityEvent) + * - SDL_EVENT_PEN_DOWN, SDL_EVENT_PEN_UP (SDL_PenTouchEvent) + * - SDL_EVENT_PEN_MOTION (SDL_PenMotionEvent) + * - SDL_EVENT_PEN_BUTTON_DOWN, SDL_EVENT_PEN_BUTTON_UP (SDL_PenButtonEvent) + * - SDL_EVENT_PEN_AXIS (SDL_PenAxisEvent) + * + * Pens may provide more than simple touch input; they might have other axes, + * such as pressure, tilt, rotation, etc. + * + * When a pen starts providing input, SDL will assign it a unique SDL_PenID, + * which will remain for the life of the process, as long as the pen stays + * connected. A pen leaving proximity (being taken far enough away from the + * digitizer tablet that it no longer reponds) and then coming back should + * fire proximity events, but the SDL_PenID should remain consistent. + * Unplugging the digitizer and reconnecting may cause future input to have a + * new SDL_PenID, as SDL may not know that this is the same hardware. + * + * Please note that various platforms vary wildly in how (and how well) they + * support pen input. If your pen supports some piece of functionality but SDL + * doesn't seem to, it might actually be the operating system's fault. For + * example, some platforms can manage multiple devices at the same time, but + * others will make any connected pens look like a single logical device, much + * how all USB mice connected to a computer will move the same system cursor. + * cursor. Other platforms might not support pen buttons, or the distance + * axis, etc. Very few platforms can even report _what_ functionality the pen + * supports in the first place, so best practices is to either build UI to let + * the user configure their pens, or be prepared to handle new functionality + * for a pen the first time an event is reported. + */ + +#ifndef SDL_pen_h_ +#define SDL_pen_h_ + +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * SDL pen instance IDs. + * + * Zero is used to signify an invalid/null device. + * + * These show up in pen events when SDL sees input from them. They remain + * consistent as long as SDL can recognize a tool to be the same pen; but if a + * pen's digitizer table is physically detached from the computer, it might + * get a new ID when reconnected, as SDL won't know it's the same device. + * + * These IDs are only stable within a single run of a program; the next time a + * program is run, the pen's ID will likely be different, even if the hardware + * hasn't been disconnected, etc. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_PenID; + +/** + * The SDL_MouseID for mouse events simulated with pen input. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PEN_MOUSEID ((SDL_MouseID)-2) + +/** + * The SDL_TouchID for touch events simulated with pen input. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PEN_TOUCHID ((SDL_TouchID)-2) + +/** + * Pen input flags, as reported by various pen events' `pen_state` field. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_PenInputFlags; + +#define SDL_PEN_INPUT_DOWN (1u << 0) /**< pen is pressed down */ +#define SDL_PEN_INPUT_BUTTON_1 (1u << 1) /**< button 1 is pressed */ +#define SDL_PEN_INPUT_BUTTON_2 (1u << 2) /**< button 2 is pressed */ +#define SDL_PEN_INPUT_BUTTON_3 (1u << 3) /**< button 3 is pressed */ +#define SDL_PEN_INPUT_BUTTON_4 (1u << 4) /**< button 4 is pressed */ +#define SDL_PEN_INPUT_BUTTON_5 (1u << 5) /**< button 5 is pressed */ +#define SDL_PEN_INPUT_ERASER_TIP (1u << 30) /**< eraser tip is used */ +#define SDL_PEN_INPUT_IN_PROXIMITY (1u << 31) /**< pen is in proximity (since SDL 3.4.0) */ + +/** + * Pen axis indices. + * + * These are the valid values for the `axis` field in SDL_PenAxisEvent. All + * axes are either normalised to 0..1 or report a (positive or negative) angle + * in degrees, with 0.0 representing the centre. Not all pens/backends support + * all axes: unsupported axes are always zero. + * + * To convert angles for tilt and rotation into vector representation, use + * SDL_sinf on the XTILT, YTILT, or ROTATION component, for example: + * + * `SDL_sinf(xtilt * SDL_PI_F / 180.0)`. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_PenAxis +{ + SDL_PEN_AXIS_PRESSURE, /**< Pen pressure. Unidirectional: 0 to 1.0 */ + SDL_PEN_AXIS_XTILT, /**< Pen horizontal tilt angle. Bidirectional: -90.0 to 90.0 (left-to-right). */ + SDL_PEN_AXIS_YTILT, /**< Pen vertical tilt angle. Bidirectional: -90.0 to 90.0 (top-to-down). */ + SDL_PEN_AXIS_DISTANCE, /**< Pen distance to drawing surface. Unidirectional: 0.0 to 1.0 */ + SDL_PEN_AXIS_ROTATION, /**< Pen barrel rotation. Bidirectional: -180 to 179.9 (clockwise, 0 is facing up, -180.0 is facing down). */ + SDL_PEN_AXIS_SLIDER, /**< Pen finger wheel or slider (e.g., Airbrush Pen). Unidirectional: 0 to 1.0 */ + SDL_PEN_AXIS_TANGENTIAL_PRESSURE, /**< Pressure from squeezing the pen ("barrel pressure"). */ + SDL_PEN_AXIS_COUNT /**< Total known pen axis types in this version of SDL. This number may grow in future releases! */ +} SDL_PenAxis; + +/** + * An enum that describes the type of a pen device. + * + * A "direct" device is a pen that touches a graphic display (like an Apple + * Pencil on an iPad's screen). "Indirect" devices touch an external tablet + * surface that is connected to the machine but is not a display (like a + * lower-end Wacom tablet connected over USB). + * + * Apps may use this information to decide if they should draw a cursor; if + * the pen is touching the screen directly, a cursor doesn't make sense and + * can be in the way, but becomes necessary for indirect devices to know where + * on the display they are interacting. + * + * \since This enum is available since SDL 3.4.0. + */ +typedef enum SDL_PenDeviceType +{ + SDL_PEN_DEVICE_TYPE_INVALID = -1, /**< Not a valid pen device. */ + SDL_PEN_DEVICE_TYPE_UNKNOWN, /**< Don't know specifics of this pen. */ + SDL_PEN_DEVICE_TYPE_DIRECT, /**< Pen touches display. */ + SDL_PEN_DEVICE_TYPE_INDIRECT /**< Pen touches something that isn't the display. */ +} SDL_PenDeviceType; + +/** + * Get the device type of the given pen. + * + * Many platforms do not supply this information, so an app must always be + * prepared to get an SDL_PEN_DEVICE_TYPE_UNKNOWN result. + * + * \param instance_id the pen instance ID. + * \returns the device type of the given pen, or SDL_PEN_DEVICE_TYPE_INVALID + * on failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC SDL_PenDeviceType SDLCALL SDL_GetPenDeviceType(SDL_PenID instance_id); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_pen_h_ */ + diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_pixels.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_pixels.h new file mode 100644 index 0000000..54ef954 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_pixels.h @@ -0,0 +1,1441 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryPixels + * + * SDL offers facilities for pixel management. + * + * Largely these facilities deal with pixel _format_: what does this set of + * bits represent? + * + * If you mostly want to think of a pixel as some combination of red, green, + * blue, and maybe alpha intensities, this is all pretty straightforward, and + * in many cases, is enough information to build a perfectly fine game. + * + * However, the actual definition of a pixel is more complex than that: + * + * Pixels are a representation of a color in a particular color space. + * + * The first characteristic of a color space is the color type. SDL + * understands two different color types, RGB and YCbCr, or in SDL also + * referred to as YUV. + * + * RGB colors consist of red, green, and blue channels of color that are added + * together to represent the colors we see on the screen. + * + * https://en.wikipedia.org/wiki/RGB_color_model + * + * YCbCr colors represent colors as a Y luma brightness component and red and + * blue chroma color offsets. This color representation takes advantage of the + * fact that the human eye is more sensitive to brightness than the color in + * an image. The Cb and Cr components are often compressed and have lower + * resolution than the luma component. + * + * https://en.wikipedia.org/wiki/YCbCr + * + * When the color information in YCbCr is compressed, the Y pixels are left at + * full resolution and each Cr and Cb pixel represents an average of the color + * information in a block of Y pixels. The chroma location determines where in + * that block of pixels the color information is coming from. + * + * The color range defines how much of the pixel to use when converting a + * pixel into a color on the display. When the full color range is used, the + * entire numeric range of the pixel bits is significant. When narrow color + * range is used, for historical reasons, the pixel uses only a portion of the + * numeric range to represent colors. + * + * The color primaries and white point are a definition of the colors in the + * color space relative to the standard XYZ color space. + * + * https://en.wikipedia.org/wiki/CIE_1931_color_space + * + * The transfer characteristic, or opto-electrical transfer function (OETF), + * is the way a color is converted from mathematically linear space into a + * non-linear output signals. + * + * https://en.wikipedia.org/wiki/Rec._709#Transfer_characteristics + * + * The matrix coefficients are used to convert between YCbCr and RGB colors. + */ + +#ifndef SDL_pixels_h_ +#define SDL_pixels_h_ + +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * A fully opaque 8-bit alpha value. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_ALPHA_TRANSPARENT + */ +#define SDL_ALPHA_OPAQUE 255 + +/** + * A fully opaque floating point alpha value. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_ALPHA_TRANSPARENT_FLOAT + */ +#define SDL_ALPHA_OPAQUE_FLOAT 1.0f + +/** + * A fully transparent 8-bit alpha value. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_ALPHA_OPAQUE + */ +#define SDL_ALPHA_TRANSPARENT 0 + +/** + * A fully transparent floating point alpha value. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_ALPHA_OPAQUE_FLOAT + */ +#define SDL_ALPHA_TRANSPARENT_FLOAT 0.0f + +/** + * Pixel type. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_PixelType +{ + SDL_PIXELTYPE_UNKNOWN, + SDL_PIXELTYPE_INDEX1, + SDL_PIXELTYPE_INDEX4, + SDL_PIXELTYPE_INDEX8, + SDL_PIXELTYPE_PACKED8, + SDL_PIXELTYPE_PACKED16, + SDL_PIXELTYPE_PACKED32, + SDL_PIXELTYPE_ARRAYU8, + SDL_PIXELTYPE_ARRAYU16, + SDL_PIXELTYPE_ARRAYU32, + SDL_PIXELTYPE_ARRAYF16, + SDL_PIXELTYPE_ARRAYF32, + /* appended at the end for compatibility with sdl2-compat: */ + SDL_PIXELTYPE_INDEX2 +} SDL_PixelType; + +/** + * Bitmap pixel order, high bit -> low bit. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_BitmapOrder +{ + SDL_BITMAPORDER_NONE, + SDL_BITMAPORDER_4321, + SDL_BITMAPORDER_1234 +} SDL_BitmapOrder; + +/** + * Packed component order, high bit -> low bit. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_PackedOrder +{ + SDL_PACKEDORDER_NONE, + SDL_PACKEDORDER_XRGB, + SDL_PACKEDORDER_RGBX, + SDL_PACKEDORDER_ARGB, + SDL_PACKEDORDER_RGBA, + SDL_PACKEDORDER_XBGR, + SDL_PACKEDORDER_BGRX, + SDL_PACKEDORDER_ABGR, + SDL_PACKEDORDER_BGRA +} SDL_PackedOrder; + +/** + * Array component order, low byte -> high byte. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_ArrayOrder +{ + SDL_ARRAYORDER_NONE, + SDL_ARRAYORDER_RGB, + SDL_ARRAYORDER_RGBA, + SDL_ARRAYORDER_ARGB, + SDL_ARRAYORDER_BGR, + SDL_ARRAYORDER_BGRA, + SDL_ARRAYORDER_ABGR +} SDL_ArrayOrder; + +/** + * Packed component layout. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_PackedLayout +{ + SDL_PACKEDLAYOUT_NONE, + SDL_PACKEDLAYOUT_332, + SDL_PACKEDLAYOUT_4444, + SDL_PACKEDLAYOUT_1555, + SDL_PACKEDLAYOUT_5551, + SDL_PACKEDLAYOUT_565, + SDL_PACKEDLAYOUT_8888, + SDL_PACKEDLAYOUT_2101010, + SDL_PACKEDLAYOUT_1010102 +} SDL_PackedLayout; + +/** + * A macro for defining custom FourCC pixel formats. + * + * For example, defining SDL_PIXELFORMAT_YV12 looks like this: + * + * ```c + * SDL_DEFINE_PIXELFOURCC('Y', 'V', '1', '2') + * ``` + * + * \param A the first character of the FourCC code. + * \param B the second character of the FourCC code. + * \param C the third character of the FourCC code. + * \param D the fourth character of the FourCC code. + * \returns a format value in the style of SDL_PixelFormat. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_DEFINE_PIXELFOURCC(A, B, C, D) SDL_FOURCC(A, B, C, D) + +/** + * A macro for defining custom non-FourCC pixel formats. + * + * For example, defining SDL_PIXELFORMAT_RGBA8888 looks like this: + * + * ```c + * SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBA, SDL_PACKEDLAYOUT_8888, 32, 4) + * ``` + * + * \param type the type of the new format, probably a SDL_PixelType value. + * \param order the order of the new format, probably a SDL_BitmapOrder, + * SDL_PackedOrder, or SDL_ArrayOrder value. + * \param layout the layout of the new format, probably an SDL_PackedLayout + * value or zero. + * \param bits the number of bits per pixel of the new format. + * \param bytes the number of bytes per pixel of the new format. + * \returns a format value in the style of SDL_PixelFormat. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_DEFINE_PIXELFORMAT(type, order, layout, bits, bytes) \ + ((1 << 28) | ((type) << 24) | ((order) << 20) | ((layout) << 16) | \ + ((bits) << 8) | ((bytes) << 0)) + +/** + * A macro to retrieve the flags of an SDL_PixelFormat. + * + * This macro is generally not needed directly by an app, which should use + * specific tests, like SDL_ISPIXELFORMAT_FOURCC, instead. + * + * \param format an SDL_PixelFormat to check. + * \returns the flags of `format`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PIXELFLAG(format) (((format) >> 28) & 0x0F) + +/** + * A macro to retrieve the type of an SDL_PixelFormat. + * + * This is usually a value from the SDL_PixelType enumeration. + * + * \param format an SDL_PixelFormat to check. + * \returns the type of `format`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PIXELTYPE(format) (((format) >> 24) & 0x0F) + +/** + * A macro to retrieve the order of an SDL_PixelFormat. + * + * This is usually a value from the SDL_BitmapOrder, SDL_PackedOrder, or + * SDL_ArrayOrder enumerations, depending on the format type. + * + * \param format an SDL_PixelFormat to check. + * \returns the order of `format`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PIXELORDER(format) (((format) >> 20) & 0x0F) + +/** + * A macro to retrieve the layout of an SDL_PixelFormat. + * + * This is usually a value from the SDL_PackedLayout enumeration, or zero if a + * layout doesn't make sense for the format type. + * + * \param format an SDL_PixelFormat to check. + * \returns the layout of `format`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PIXELLAYOUT(format) (((format) >> 16) & 0x0F) + +/** + * A macro to determine an SDL_PixelFormat's bits per pixel. + * + * Note that this macro double-evaluates its parameter, so do not use + * expressions with side-effects here. + * + * FourCC formats will report zero here, as it rarely makes sense to measure + * them per-pixel. + * + * \param format an SDL_PixelFormat to check. + * \returns the bits-per-pixel of `format`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_BYTESPERPIXEL + */ +#define SDL_BITSPERPIXEL(format) \ + (SDL_ISPIXELFORMAT_FOURCC(format) ? 0 : (((format) >> 8) & 0xFF)) + +/** + * A macro to determine an SDL_PixelFormat's bytes per pixel. + * + * Note that this macro double-evaluates its parameter, so do not use + * expressions with side-effects here. + * + * FourCC formats do their best here, but many of them don't have a meaningful + * measurement of bytes per pixel. + * + * \param format an SDL_PixelFormat to check. + * \returns the bytes-per-pixel of `format`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_BITSPERPIXEL + */ +#define SDL_BYTESPERPIXEL(format) \ + (SDL_ISPIXELFORMAT_FOURCC(format) ? \ + ((((format) == SDL_PIXELFORMAT_YUY2) || \ + ((format) == SDL_PIXELFORMAT_UYVY) || \ + ((format) == SDL_PIXELFORMAT_YVYU) || \ + ((format) == SDL_PIXELFORMAT_P010)) ? 2 : 1) : (((format) >> 0) & 0xFF)) + + +/** + * A macro to determine if an SDL_PixelFormat is an indexed format. + * + * Note that this macro double-evaluates its parameter, so do not use + * expressions with side-effects here. + * + * \param format an SDL_PixelFormat to check. + * \returns true if the format is indexed, false otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ISPIXELFORMAT_INDEXED(format) \ + (!SDL_ISPIXELFORMAT_FOURCC(format) && \ + ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX1) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX2) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX4) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX8))) + +/** + * A macro to determine if an SDL_PixelFormat is a packed format. + * + * Note that this macro double-evaluates its parameter, so do not use + * expressions with side-effects here. + * + * \param format an SDL_PixelFormat to check. + * \returns true if the format is packed, false otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ISPIXELFORMAT_PACKED(format) \ + (!SDL_ISPIXELFORMAT_FOURCC(format) && \ + ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED8) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED16) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED32))) + +/** + * A macro to determine if an SDL_PixelFormat is an array format. + * + * Note that this macro double-evaluates its parameter, so do not use + * expressions with side-effects here. + * + * \param format an SDL_PixelFormat to check. + * \returns true if the format is an array, false otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ISPIXELFORMAT_ARRAY(format) \ + (!SDL_ISPIXELFORMAT_FOURCC(format) && \ + ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU8) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU16) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU32) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF16) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF32))) + +/** + * A macro to determine if an SDL_PixelFormat is a 10-bit format. + * + * Note that this macro double-evaluates its parameter, so do not use + * expressions with side-effects here. + * + * \param format an SDL_PixelFormat to check. + * \returns true if the format is 10-bit, false otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ISPIXELFORMAT_10BIT(format) \ + (!SDL_ISPIXELFORMAT_FOURCC(format) && \ + ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED32) && \ + (SDL_PIXELLAYOUT(format) == SDL_PACKEDLAYOUT_2101010))) + +/** + * A macro to determine if an SDL_PixelFormat is a floating point format. + * + * Note that this macro double-evaluates its parameter, so do not use + * expressions with side-effects here. + * + * \param format an SDL_PixelFormat to check. + * \returns true if the format is a floating point, false otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ISPIXELFORMAT_FLOAT(format) \ + (!SDL_ISPIXELFORMAT_FOURCC(format) && \ + ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF16) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF32))) + +/** + * A macro to determine if an SDL_PixelFormat has an alpha channel. + * + * Note that this macro double-evaluates its parameter, so do not use + * expressions with side-effects here. + * + * \param format an SDL_PixelFormat to check. + * \returns true if the format has alpha, false otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ISPIXELFORMAT_ALPHA(format) \ + ((SDL_ISPIXELFORMAT_PACKED(format) && \ + ((SDL_PIXELORDER(format) == SDL_PACKEDORDER_ARGB) || \ + (SDL_PIXELORDER(format) == SDL_PACKEDORDER_RGBA) || \ + (SDL_PIXELORDER(format) == SDL_PACKEDORDER_ABGR) || \ + (SDL_PIXELORDER(format) == SDL_PACKEDORDER_BGRA))) || \ + (SDL_ISPIXELFORMAT_ARRAY(format) && \ + ((SDL_PIXELORDER(format) == SDL_ARRAYORDER_ARGB) || \ + (SDL_PIXELORDER(format) == SDL_ARRAYORDER_RGBA) || \ + (SDL_PIXELORDER(format) == SDL_ARRAYORDER_ABGR) || \ + (SDL_PIXELORDER(format) == SDL_ARRAYORDER_BGRA)))) + + +/** + * A macro to determine if an SDL_PixelFormat is a "FourCC" format. + * + * This covers custom and other unusual formats. + * + * Note that this macro double-evaluates its parameter, so do not use + * expressions with side-effects here. + * + * \param format an SDL_PixelFormat to check. + * \returns true if the format has alpha, false otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ISPIXELFORMAT_FOURCC(format) /* The flag is set to 1 because 0x1? is not in the printable ASCII range */ \ + ((format) && (SDL_PIXELFLAG(format) != 1)) + +/* Note: If you modify this enum, update SDL_GetPixelFormatName() */ + +/** + * Pixel format. + * + * SDL's pixel formats have the following naming convention: + * + * - Names with a list of components and a single bit count, such as RGB24 and + * ABGR32, define a platform-independent encoding into bytes in the order + * specified. For example, in RGB24 data, each pixel is encoded in 3 bytes + * (red, green, blue) in that order, and in ABGR32 data, each pixel is + * encoded in 4 bytes (alpha, blue, green, red) in that order. Use these + * names if the property of a format that is important to you is the order + * of the bytes in memory or on disk. + * - Names with a bit count per component, such as ARGB8888 and XRGB1555, are + * "packed" into an appropriately-sized integer in the platform's native + * endianness. For example, ARGB8888 is a sequence of 32-bit integers; in + * each integer, the most significant bits are alpha, and the least + * significant bits are blue. On a little-endian CPU such as x86, the least + * significant bits of each integer are arranged first in memory, but on a + * big-endian CPU such as s390x, the most significant bits are arranged + * first. Use these names if the property of a format that is important to + * you is the meaning of each bit position within a native-endianness + * integer. + * - In indexed formats such as INDEX4LSB, each pixel is represented by + * encoding an index into the palette into the indicated number of bits, + * with multiple pixels packed into each byte if appropriate. In LSB + * formats, the first (leftmost) pixel is stored in the least-significant + * bits of the byte; in MSB formats, it's stored in the most-significant + * bits. INDEX8 does not need LSB/MSB variants, because each pixel exactly + * fills one byte. + * + * The 32-bit byte-array encodings such as RGBA32 are aliases for the + * appropriate 8888 encoding for the current platform. For example, RGBA32 is + * an alias for ABGR8888 on little-endian CPUs like x86, or an alias for + * RGBA8888 on big-endian CPUs. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_PixelFormat +{ + SDL_PIXELFORMAT_UNKNOWN = 0, + SDL_PIXELFORMAT_INDEX1LSB = 0x11100100u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_4321, 0, 1, 0), */ + SDL_PIXELFORMAT_INDEX1MSB = 0x11200100u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_1234, 0, 1, 0), */ + SDL_PIXELFORMAT_INDEX2LSB = 0x1c100200u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX2, SDL_BITMAPORDER_4321, 0, 2, 0), */ + SDL_PIXELFORMAT_INDEX2MSB = 0x1c200200u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX2, SDL_BITMAPORDER_1234, 0, 2, 0), */ + SDL_PIXELFORMAT_INDEX4LSB = 0x12100400u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_4321, 0, 4, 0), */ + SDL_PIXELFORMAT_INDEX4MSB = 0x12200400u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_1234, 0, 4, 0), */ + SDL_PIXELFORMAT_INDEX8 = 0x13000801u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX8, 0, 0, 8, 1), */ + SDL_PIXELFORMAT_RGB332 = 0x14110801u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED8, SDL_PACKEDORDER_XRGB, SDL_PACKEDLAYOUT_332, 8, 1), */ + SDL_PIXELFORMAT_XRGB4444 = 0x15120c02u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, SDL_PACKEDLAYOUT_4444, 12, 2), */ + SDL_PIXELFORMAT_XBGR4444 = 0x15520c02u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR, SDL_PACKEDLAYOUT_4444, 12, 2), */ + SDL_PIXELFORMAT_XRGB1555 = 0x15130f02u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, SDL_PACKEDLAYOUT_1555, 15, 2), */ + SDL_PIXELFORMAT_XBGR1555 = 0x15530f02u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR, SDL_PACKEDLAYOUT_1555, 15, 2), */ + SDL_PIXELFORMAT_ARGB4444 = 0x15321002u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB, SDL_PACKEDLAYOUT_4444, 16, 2), */ + SDL_PIXELFORMAT_RGBA4444 = 0x15421002u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA, SDL_PACKEDLAYOUT_4444, 16, 2), */ + SDL_PIXELFORMAT_ABGR4444 = 0x15721002u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR, SDL_PACKEDLAYOUT_4444, 16, 2), */ + SDL_PIXELFORMAT_BGRA4444 = 0x15821002u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA, SDL_PACKEDLAYOUT_4444, 16, 2), */ + SDL_PIXELFORMAT_ARGB1555 = 0x15331002u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB, SDL_PACKEDLAYOUT_1555, 16, 2), */ + SDL_PIXELFORMAT_RGBA5551 = 0x15441002u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA, SDL_PACKEDLAYOUT_5551, 16, 2), */ + SDL_PIXELFORMAT_ABGR1555 = 0x15731002u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR, SDL_PACKEDLAYOUT_1555, 16, 2), */ + SDL_PIXELFORMAT_BGRA5551 = 0x15841002u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA, SDL_PACKEDLAYOUT_5551, 16, 2), */ + SDL_PIXELFORMAT_RGB565 = 0x15151002u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, SDL_PACKEDLAYOUT_565, 16, 2), */ + SDL_PIXELFORMAT_BGR565 = 0x15551002u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR, SDL_PACKEDLAYOUT_565, 16, 2), */ + SDL_PIXELFORMAT_RGB24 = 0x17101803u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_RGB, 0, 24, 3), */ + SDL_PIXELFORMAT_BGR24 = 0x17401803u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_BGR, 0, 24, 3), */ + SDL_PIXELFORMAT_XRGB8888 = 0x16161804u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XRGB, SDL_PACKEDLAYOUT_8888, 24, 4), */ + SDL_PIXELFORMAT_RGBX8888 = 0x16261804u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBX, SDL_PACKEDLAYOUT_8888, 24, 4), */ + SDL_PIXELFORMAT_XBGR8888 = 0x16561804u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XBGR, SDL_PACKEDLAYOUT_8888, 24, 4), */ + SDL_PIXELFORMAT_BGRX8888 = 0x16661804u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRX, SDL_PACKEDLAYOUT_8888, 24, 4), */ + SDL_PIXELFORMAT_ARGB8888 = 0x16362004u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB, SDL_PACKEDLAYOUT_8888, 32, 4), */ + SDL_PIXELFORMAT_RGBA8888 = 0x16462004u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBA, SDL_PACKEDLAYOUT_8888, 32, 4), */ + SDL_PIXELFORMAT_ABGR8888 = 0x16762004u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ABGR, SDL_PACKEDLAYOUT_8888, 32, 4), */ + SDL_PIXELFORMAT_BGRA8888 = 0x16862004u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRA, SDL_PACKEDLAYOUT_8888, 32, 4), */ + SDL_PIXELFORMAT_XRGB2101010 = 0x16172004u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XRGB, SDL_PACKEDLAYOUT_2101010, 32, 4), */ + SDL_PIXELFORMAT_XBGR2101010 = 0x16572004u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XBGR, SDL_PACKEDLAYOUT_2101010, 32, 4), */ + SDL_PIXELFORMAT_ARGB2101010 = 0x16372004u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB, SDL_PACKEDLAYOUT_2101010, 32, 4), */ + SDL_PIXELFORMAT_ABGR2101010 = 0x16772004u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ABGR, SDL_PACKEDLAYOUT_2101010, 32, 4), */ + SDL_PIXELFORMAT_RGB48 = 0x18103006u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU16, SDL_ARRAYORDER_RGB, 0, 48, 6), */ + SDL_PIXELFORMAT_BGR48 = 0x18403006u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU16, SDL_ARRAYORDER_BGR, 0, 48, 6), */ + SDL_PIXELFORMAT_RGBA64 = 0x18204008u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU16, SDL_ARRAYORDER_RGBA, 0, 64, 8), */ + SDL_PIXELFORMAT_ARGB64 = 0x18304008u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU16, SDL_ARRAYORDER_ARGB, 0, 64, 8), */ + SDL_PIXELFORMAT_BGRA64 = 0x18504008u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU16, SDL_ARRAYORDER_BGRA, 0, 64, 8), */ + SDL_PIXELFORMAT_ABGR64 = 0x18604008u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU16, SDL_ARRAYORDER_ABGR, 0, 64, 8), */ + SDL_PIXELFORMAT_RGB48_FLOAT = 0x1a103006u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF16, SDL_ARRAYORDER_RGB, 0, 48, 6), */ + SDL_PIXELFORMAT_BGR48_FLOAT = 0x1a403006u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF16, SDL_ARRAYORDER_BGR, 0, 48, 6), */ + SDL_PIXELFORMAT_RGBA64_FLOAT = 0x1a204008u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF16, SDL_ARRAYORDER_RGBA, 0, 64, 8), */ + SDL_PIXELFORMAT_ARGB64_FLOAT = 0x1a304008u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF16, SDL_ARRAYORDER_ARGB, 0, 64, 8), */ + SDL_PIXELFORMAT_BGRA64_FLOAT = 0x1a504008u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF16, SDL_ARRAYORDER_BGRA, 0, 64, 8), */ + SDL_PIXELFORMAT_ABGR64_FLOAT = 0x1a604008u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF16, SDL_ARRAYORDER_ABGR, 0, 64, 8), */ + SDL_PIXELFORMAT_RGB96_FLOAT = 0x1b10600cu, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF32, SDL_ARRAYORDER_RGB, 0, 96, 12), */ + SDL_PIXELFORMAT_BGR96_FLOAT = 0x1b40600cu, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF32, SDL_ARRAYORDER_BGR, 0, 96, 12), */ + SDL_PIXELFORMAT_RGBA128_FLOAT = 0x1b208010u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF32, SDL_ARRAYORDER_RGBA, 0, 128, 16), */ + SDL_PIXELFORMAT_ARGB128_FLOAT = 0x1b308010u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF32, SDL_ARRAYORDER_ARGB, 0, 128, 16), */ + SDL_PIXELFORMAT_BGRA128_FLOAT = 0x1b508010u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF32, SDL_ARRAYORDER_BGRA, 0, 128, 16), */ + SDL_PIXELFORMAT_ABGR128_FLOAT = 0x1b608010u, + /* SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYF32, SDL_ARRAYORDER_ABGR, 0, 128, 16), */ + + SDL_PIXELFORMAT_YV12 = 0x32315659u, /**< Planar mode: Y + V + U (3 planes) */ + /* SDL_DEFINE_PIXELFOURCC('Y', 'V', '1', '2'), */ + SDL_PIXELFORMAT_IYUV = 0x56555949u, /**< Planar mode: Y + U + V (3 planes) */ + /* SDL_DEFINE_PIXELFOURCC('I', 'Y', 'U', 'V'), */ + SDL_PIXELFORMAT_YUY2 = 0x32595559u, /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */ + /* SDL_DEFINE_PIXELFOURCC('Y', 'U', 'Y', '2'), */ + SDL_PIXELFORMAT_UYVY = 0x59565955u, /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */ + /* SDL_DEFINE_PIXELFOURCC('U', 'Y', 'V', 'Y'), */ + SDL_PIXELFORMAT_YVYU = 0x55595659u, /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */ + /* SDL_DEFINE_PIXELFOURCC('Y', 'V', 'Y', 'U'), */ + SDL_PIXELFORMAT_NV12 = 0x3231564eu, /**< Planar mode: Y + U/V interleaved (2 planes) */ + /* SDL_DEFINE_PIXELFOURCC('N', 'V', '1', '2'), */ + SDL_PIXELFORMAT_NV21 = 0x3132564eu, /**< Planar mode: Y + V/U interleaved (2 planes) */ + /* SDL_DEFINE_PIXELFOURCC('N', 'V', '2', '1'), */ + SDL_PIXELFORMAT_P010 = 0x30313050u, /**< Planar mode: Y + U/V interleaved (2 planes) */ + /* SDL_DEFINE_PIXELFOURCC('P', '0', '1', '0'), */ + SDL_PIXELFORMAT_EXTERNAL_OES = 0x2053454fu, /**< Android video texture format */ + /* SDL_DEFINE_PIXELFOURCC('O', 'E', 'S', ' ') */ + + SDL_PIXELFORMAT_MJPG = 0x47504a4du, /**< Motion JPEG */ + /* SDL_DEFINE_PIXELFOURCC('M', 'J', 'P', 'G') */ + + /* Aliases for RGBA byte arrays of color data, for the current platform */ + #if SDL_BYTEORDER == SDL_BIG_ENDIAN + SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_RGBA8888, + SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_ARGB8888, + SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_BGRA8888, + SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_ABGR8888, + SDL_PIXELFORMAT_RGBX32 = SDL_PIXELFORMAT_RGBX8888, + SDL_PIXELFORMAT_XRGB32 = SDL_PIXELFORMAT_XRGB8888, + SDL_PIXELFORMAT_BGRX32 = SDL_PIXELFORMAT_BGRX8888, + SDL_PIXELFORMAT_XBGR32 = SDL_PIXELFORMAT_XBGR8888 + #else + SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_ABGR8888, + SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_BGRA8888, + SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_ARGB8888, + SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_RGBA8888, + SDL_PIXELFORMAT_RGBX32 = SDL_PIXELFORMAT_XBGR8888, + SDL_PIXELFORMAT_XRGB32 = SDL_PIXELFORMAT_BGRX8888, + SDL_PIXELFORMAT_BGRX32 = SDL_PIXELFORMAT_XRGB8888, + SDL_PIXELFORMAT_XBGR32 = SDL_PIXELFORMAT_RGBX8888 + #endif +} SDL_PixelFormat; + +/** + * Colorspace color type. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_ColorType +{ + SDL_COLOR_TYPE_UNKNOWN = 0, + SDL_COLOR_TYPE_RGB = 1, + SDL_COLOR_TYPE_YCBCR = 2 +} SDL_ColorType; + +/** + * Colorspace color range, as described by + * https://www.itu.int/rec/R-REC-BT.2100-2-201807-I/en + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_ColorRange +{ + SDL_COLOR_RANGE_UNKNOWN = 0, + SDL_COLOR_RANGE_LIMITED = 1, /**< Narrow range, e.g. 16-235 for 8-bit RGB and luma, and 16-240 for 8-bit chroma */ + SDL_COLOR_RANGE_FULL = 2 /**< Full range, e.g. 0-255 for 8-bit RGB and luma, and 1-255 for 8-bit chroma */ +} SDL_ColorRange; + +/** + * Colorspace color primaries, as described by + * https://www.itu.int/rec/T-REC-H.273-201612-S/en + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_ColorPrimaries +{ + SDL_COLOR_PRIMARIES_UNKNOWN = 0, + SDL_COLOR_PRIMARIES_BT709 = 1, /**< ITU-R BT.709-6 */ + SDL_COLOR_PRIMARIES_UNSPECIFIED = 2, + SDL_COLOR_PRIMARIES_BT470M = 4, /**< ITU-R BT.470-6 System M */ + SDL_COLOR_PRIMARIES_BT470BG = 5, /**< ITU-R BT.470-6 System B, G / ITU-R BT.601-7 625 */ + SDL_COLOR_PRIMARIES_BT601 = 6, /**< ITU-R BT.601-7 525, SMPTE 170M */ + SDL_COLOR_PRIMARIES_SMPTE240 = 7, /**< SMPTE 240M, functionally the same as SDL_COLOR_PRIMARIES_BT601 */ + SDL_COLOR_PRIMARIES_GENERIC_FILM = 8, /**< Generic film (color filters using Illuminant C) */ + SDL_COLOR_PRIMARIES_BT2020 = 9, /**< ITU-R BT.2020-2 / ITU-R BT.2100-0 */ + SDL_COLOR_PRIMARIES_XYZ = 10, /**< SMPTE ST 428-1 */ + SDL_COLOR_PRIMARIES_SMPTE431 = 11, /**< SMPTE RP 431-2 */ + SDL_COLOR_PRIMARIES_SMPTE432 = 12, /**< SMPTE EG 432-1 / DCI P3 */ + SDL_COLOR_PRIMARIES_EBU3213 = 22, /**< EBU Tech. 3213-E */ + SDL_COLOR_PRIMARIES_CUSTOM = 31 +} SDL_ColorPrimaries; + +/** + * Colorspace transfer characteristics. + * + * These are as described by https://www.itu.int/rec/T-REC-H.273-201612-S/en + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_TransferCharacteristics +{ + SDL_TRANSFER_CHARACTERISTICS_UNKNOWN = 0, + SDL_TRANSFER_CHARACTERISTICS_BT709 = 1, /**< Rec. ITU-R BT.709-6 / ITU-R BT1361 */ + SDL_TRANSFER_CHARACTERISTICS_UNSPECIFIED = 2, + SDL_TRANSFER_CHARACTERISTICS_GAMMA22 = 4, /**< ITU-R BT.470-6 System M / ITU-R BT1700 625 PAL & SECAM */ + SDL_TRANSFER_CHARACTERISTICS_GAMMA28 = 5, /**< ITU-R BT.470-6 System B, G */ + SDL_TRANSFER_CHARACTERISTICS_BT601 = 6, /**< SMPTE ST 170M / ITU-R BT.601-7 525 or 625 */ + SDL_TRANSFER_CHARACTERISTICS_SMPTE240 = 7, /**< SMPTE ST 240M */ + SDL_TRANSFER_CHARACTERISTICS_LINEAR = 8, + SDL_TRANSFER_CHARACTERISTICS_LOG100 = 9, + SDL_TRANSFER_CHARACTERISTICS_LOG100_SQRT10 = 10, + SDL_TRANSFER_CHARACTERISTICS_IEC61966 = 11, /**< IEC 61966-2-4 */ + SDL_TRANSFER_CHARACTERISTICS_BT1361 = 12, /**< ITU-R BT1361 Extended Colour Gamut */ + SDL_TRANSFER_CHARACTERISTICS_SRGB = 13, /**< IEC 61966-2-1 (sRGB or sYCC) */ + SDL_TRANSFER_CHARACTERISTICS_BT2020_10BIT = 14, /**< ITU-R BT2020 for 10-bit system */ + SDL_TRANSFER_CHARACTERISTICS_BT2020_12BIT = 15, /**< ITU-R BT2020 for 12-bit system */ + SDL_TRANSFER_CHARACTERISTICS_PQ = 16, /**< SMPTE ST 2084 for 10-, 12-, 14- and 16-bit systems */ + SDL_TRANSFER_CHARACTERISTICS_SMPTE428 = 17, /**< SMPTE ST 428-1 */ + SDL_TRANSFER_CHARACTERISTICS_HLG = 18, /**< ARIB STD-B67, known as "hybrid log-gamma" (HLG) */ + SDL_TRANSFER_CHARACTERISTICS_CUSTOM = 31 +} SDL_TransferCharacteristics; + +/** + * Colorspace matrix coefficients. + * + * These are as described by https://www.itu.int/rec/T-REC-H.273-201612-S/en + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_MatrixCoefficients +{ + SDL_MATRIX_COEFFICIENTS_IDENTITY = 0, + SDL_MATRIX_COEFFICIENTS_BT709 = 1, /**< ITU-R BT.709-6 */ + SDL_MATRIX_COEFFICIENTS_UNSPECIFIED = 2, + SDL_MATRIX_COEFFICIENTS_FCC = 4, /**< US FCC Title 47 */ + SDL_MATRIX_COEFFICIENTS_BT470BG = 5, /**< ITU-R BT.470-6 System B, G / ITU-R BT.601-7 625, functionally the same as SDL_MATRIX_COEFFICIENTS_BT601 */ + SDL_MATRIX_COEFFICIENTS_BT601 = 6, /**< ITU-R BT.601-7 525 */ + SDL_MATRIX_COEFFICIENTS_SMPTE240 = 7, /**< SMPTE 240M */ + SDL_MATRIX_COEFFICIENTS_YCGCO = 8, + SDL_MATRIX_COEFFICIENTS_BT2020_NCL = 9, /**< ITU-R BT.2020-2 non-constant luminance */ + SDL_MATRIX_COEFFICIENTS_BT2020_CL = 10, /**< ITU-R BT.2020-2 constant luminance */ + SDL_MATRIX_COEFFICIENTS_SMPTE2085 = 11, /**< SMPTE ST 2085 */ + SDL_MATRIX_COEFFICIENTS_CHROMA_DERIVED_NCL = 12, + SDL_MATRIX_COEFFICIENTS_CHROMA_DERIVED_CL = 13, + SDL_MATRIX_COEFFICIENTS_ICTCP = 14, /**< ITU-R BT.2100-0 ICTCP */ + SDL_MATRIX_COEFFICIENTS_CUSTOM = 31 +} SDL_MatrixCoefficients; + +/** + * Colorspace chroma sample location. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_ChromaLocation +{ + SDL_CHROMA_LOCATION_NONE = 0, /**< RGB, no chroma sampling */ + SDL_CHROMA_LOCATION_LEFT = 1, /**< In MPEG-2, MPEG-4, and AVC, Cb and Cr are taken on midpoint of the left-edge of the 2x2 square. In other words, they have the same horizontal location as the top-left pixel, but is shifted one-half pixel down vertically. */ + SDL_CHROMA_LOCATION_CENTER = 2, /**< In JPEG/JFIF, H.261, and MPEG-1, Cb and Cr are taken at the center of the 2x2 square. In other words, they are offset one-half pixel to the right and one-half pixel down compared to the top-left pixel. */ + SDL_CHROMA_LOCATION_TOPLEFT = 3 /**< In HEVC for BT.2020 and BT.2100 content (in particular on Blu-rays), Cb and Cr are sampled at the same location as the group's top-left Y pixel ("co-sited", "co-located"). */ +} SDL_ChromaLocation; + + +/* Colorspace definition */ + +/** + * A macro for defining custom SDL_Colorspace formats. + * + * For example, defining SDL_COLORSPACE_SRGB looks like this: + * + * ```c + * SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_RGB, + * SDL_COLOR_RANGE_FULL, + * SDL_COLOR_PRIMARIES_BT709, + * SDL_TRANSFER_CHARACTERISTICS_SRGB, + * SDL_MATRIX_COEFFICIENTS_IDENTITY, + * SDL_CHROMA_LOCATION_NONE) + * ``` + * + * \param type the type of the new format, probably an SDL_ColorType value. + * \param range the range of the new format, probably a SDL_ColorRange value. + * \param primaries the primaries of the new format, probably an + * SDL_ColorPrimaries value. + * \param transfer the transfer characteristics of the new format, probably an + * SDL_TransferCharacteristics value. + * \param matrix the matrix coefficients of the new format, probably an + * SDL_MatrixCoefficients value. + * \param chroma the chroma sample location of the new format, probably an + * SDL_ChromaLocation value. + * \returns a format value in the style of SDL_Colorspace. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_DEFINE_COLORSPACE(type, range, primaries, transfer, matrix, chroma) \ + (((Uint32)(type) << 28) | ((Uint32)(range) << 24) | ((Uint32)(chroma) << 20) | \ + ((Uint32)(primaries) << 10) | ((Uint32)(transfer) << 5) | ((Uint32)(matrix) << 0)) + +/** + * A macro to retrieve the type of an SDL_Colorspace. + * + * \param cspace an SDL_Colorspace to check. + * \returns the SDL_ColorType for `cspace`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_COLORSPACETYPE(cspace) (SDL_ColorType)(((cspace) >> 28) & 0x0F) + +/** + * A macro to retrieve the range of an SDL_Colorspace. + * + * \param cspace an SDL_Colorspace to check. + * \returns the SDL_ColorRange of `cspace`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_COLORSPACERANGE(cspace) (SDL_ColorRange)(((cspace) >> 24) & 0x0F) + +/** + * A macro to retrieve the chroma sample location of an SDL_Colorspace. + * + * \param cspace an SDL_Colorspace to check. + * \returns the SDL_ChromaLocation of `cspace`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_COLORSPACECHROMA(cspace) (SDL_ChromaLocation)(((cspace) >> 20) & 0x0F) + +/** + * A macro to retrieve the primaries of an SDL_Colorspace. + * + * \param cspace an SDL_Colorspace to check. + * \returns the SDL_ColorPrimaries of `cspace`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_COLORSPACEPRIMARIES(cspace) (SDL_ColorPrimaries)(((cspace) >> 10) & 0x1F) + +/** + * A macro to retrieve the transfer characteristics of an SDL_Colorspace. + * + * \param cspace an SDL_Colorspace to check. + * \returns the SDL_TransferCharacteristics of `cspace`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_COLORSPACETRANSFER(cspace) (SDL_TransferCharacteristics)(((cspace) >> 5) & 0x1F) + +/** + * A macro to retrieve the matrix coefficients of an SDL_Colorspace. + * + * \param cspace an SDL_Colorspace to check. + * \returns the SDL_MatrixCoefficients of `cspace`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_COLORSPACEMATRIX(cspace) (SDL_MatrixCoefficients)((cspace) & 0x1F) + +/** + * A macro to determine if an SDL_Colorspace uses BT601 (or BT470BG) matrix + * coefficients. + * + * Note that this macro double-evaluates its parameter, so do not use + * expressions with side-effects here. + * + * \param cspace an SDL_Colorspace to check. + * \returns true if BT601 or BT470BG, false otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ISCOLORSPACE_MATRIX_BT601(cspace) (SDL_COLORSPACEMATRIX(cspace) == SDL_MATRIX_COEFFICIENTS_BT601 || SDL_COLORSPACEMATRIX(cspace) == SDL_MATRIX_COEFFICIENTS_BT470BG) + +/** + * A macro to determine if an SDL_Colorspace uses BT709 matrix coefficients. + * + * \param cspace an SDL_Colorspace to check. + * \returns true if BT709, false otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ISCOLORSPACE_MATRIX_BT709(cspace) (SDL_COLORSPACEMATRIX(cspace) == SDL_MATRIX_COEFFICIENTS_BT709) + +/** + * A macro to determine if an SDL_Colorspace uses BT2020_NCL matrix + * coefficients. + * + * \param cspace an SDL_Colorspace to check. + * \returns true if BT2020_NCL, false otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ISCOLORSPACE_MATRIX_BT2020_NCL(cspace) (SDL_COLORSPACEMATRIX(cspace) == SDL_MATRIX_COEFFICIENTS_BT2020_NCL) + +/** + * A macro to determine if an SDL_Colorspace has a limited range. + * + * \param cspace an SDL_Colorspace to check. + * \returns true if limited range, false otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ISCOLORSPACE_LIMITED_RANGE(cspace) (SDL_COLORSPACERANGE(cspace) != SDL_COLOR_RANGE_FULL) + +/** + * A macro to determine if an SDL_Colorspace has a full range. + * + * \param cspace an SDL_Colorspace to check. + * \returns true if full range, false otherwise. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ISCOLORSPACE_FULL_RANGE(cspace) (SDL_COLORSPACERANGE(cspace) == SDL_COLOR_RANGE_FULL) + +/** + * Colorspace definitions. + * + * Since similar colorspaces may vary in their details (matrix, transfer + * function, etc.), this is not an exhaustive list, but rather a + * representative sample of the kinds of colorspaces supported in SDL. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_ColorPrimaries + * \sa SDL_ColorRange + * \sa SDL_ColorType + * \sa SDL_MatrixCoefficients + * \sa SDL_TransferCharacteristics + */ +typedef enum SDL_Colorspace +{ + SDL_COLORSPACE_UNKNOWN = 0, + + /* sRGB is a gamma corrected colorspace, and the default colorspace for SDL rendering and 8-bit RGB surfaces */ + SDL_COLORSPACE_SRGB = 0x120005a0u, /**< Equivalent to DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709 */ + /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_RGB, + SDL_COLOR_RANGE_FULL, + SDL_COLOR_PRIMARIES_BT709, + SDL_TRANSFER_CHARACTERISTICS_SRGB, + SDL_MATRIX_COEFFICIENTS_IDENTITY, + SDL_CHROMA_LOCATION_NONE), */ + + /* This is a linear colorspace and the default colorspace for floating point surfaces. On Windows this is the scRGB colorspace, and on Apple platforms this is kCGColorSpaceExtendedLinearSRGB for EDR content */ + SDL_COLORSPACE_SRGB_LINEAR = 0x12000500u, /**< Equivalent to DXGI_COLOR_SPACE_RGB_FULL_G10_NONE_P709 */ + /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_RGB, + SDL_COLOR_RANGE_FULL, + SDL_COLOR_PRIMARIES_BT709, + SDL_TRANSFER_CHARACTERISTICS_LINEAR, + SDL_MATRIX_COEFFICIENTS_IDENTITY, + SDL_CHROMA_LOCATION_NONE), */ + + /* HDR10 is a non-linear HDR colorspace and the default colorspace for 10-bit surfaces */ + SDL_COLORSPACE_HDR10 = 0x12002600u, /**< Equivalent to DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020 */ + /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_RGB, + SDL_COLOR_RANGE_FULL, + SDL_COLOR_PRIMARIES_BT2020, + SDL_TRANSFER_CHARACTERISTICS_PQ, + SDL_MATRIX_COEFFICIENTS_IDENTITY, + SDL_CHROMA_LOCATION_NONE), */ + + SDL_COLORSPACE_JPEG = 0x220004c6u, /**< Equivalent to DXGI_COLOR_SPACE_YCBCR_FULL_G22_NONE_P709_X601 */ + /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_YCBCR, + SDL_COLOR_RANGE_FULL, + SDL_COLOR_PRIMARIES_BT709, + SDL_TRANSFER_CHARACTERISTICS_BT601, + SDL_MATRIX_COEFFICIENTS_BT601, + SDL_CHROMA_LOCATION_NONE), */ + + SDL_COLORSPACE_BT601_LIMITED = 0x211018c6u, /**< Equivalent to DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P601 */ + /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_YCBCR, + SDL_COLOR_RANGE_LIMITED, + SDL_COLOR_PRIMARIES_BT601, + SDL_TRANSFER_CHARACTERISTICS_BT601, + SDL_MATRIX_COEFFICIENTS_BT601, + SDL_CHROMA_LOCATION_LEFT), */ + + SDL_COLORSPACE_BT601_FULL = 0x221018c6u, /**< Equivalent to DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P601 */ + /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_YCBCR, + SDL_COLOR_RANGE_FULL, + SDL_COLOR_PRIMARIES_BT601, + SDL_TRANSFER_CHARACTERISTICS_BT601, + SDL_MATRIX_COEFFICIENTS_BT601, + SDL_CHROMA_LOCATION_LEFT), */ + + SDL_COLORSPACE_BT709_LIMITED = 0x21100421u, /**< Equivalent to DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P709 */ + /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_YCBCR, + SDL_COLOR_RANGE_LIMITED, + SDL_COLOR_PRIMARIES_BT709, + SDL_TRANSFER_CHARACTERISTICS_BT709, + SDL_MATRIX_COEFFICIENTS_BT709, + SDL_CHROMA_LOCATION_LEFT), */ + + SDL_COLORSPACE_BT709_FULL = 0x22100421u, /**< Equivalent to DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P709 */ + /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_YCBCR, + SDL_COLOR_RANGE_FULL, + SDL_COLOR_PRIMARIES_BT709, + SDL_TRANSFER_CHARACTERISTICS_BT709, + SDL_MATRIX_COEFFICIENTS_BT709, + SDL_CHROMA_LOCATION_LEFT), */ + + SDL_COLORSPACE_BT2020_LIMITED = 0x21102609u, /**< Equivalent to DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P2020 */ + /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_YCBCR, + SDL_COLOR_RANGE_LIMITED, + SDL_COLOR_PRIMARIES_BT2020, + SDL_TRANSFER_CHARACTERISTICS_PQ, + SDL_MATRIX_COEFFICIENTS_BT2020_NCL, + SDL_CHROMA_LOCATION_LEFT), */ + + SDL_COLORSPACE_BT2020_FULL = 0x22102609u, /**< Equivalent to DXGI_COLOR_SPACE_YCBCR_FULL_G22_LEFT_P2020 */ + /* SDL_DEFINE_COLORSPACE(SDL_COLOR_TYPE_YCBCR, + SDL_COLOR_RANGE_FULL, + SDL_COLOR_PRIMARIES_BT2020, + SDL_TRANSFER_CHARACTERISTICS_PQ, + SDL_MATRIX_COEFFICIENTS_BT2020_NCL, + SDL_CHROMA_LOCATION_LEFT), */ + + SDL_COLORSPACE_RGB_DEFAULT = SDL_COLORSPACE_SRGB, /**< The default colorspace for RGB surfaces if no colorspace is specified */ + SDL_COLORSPACE_YUV_DEFAULT = SDL_COLORSPACE_BT601_LIMITED /**< The default colorspace for YUV surfaces if no colorspace is specified */ +} SDL_Colorspace; + +/** + * A structure that represents a color as RGBA components. + * + * The bits of this structure can be directly reinterpreted as an + * integer-packed color which uses the SDL_PIXELFORMAT_RGBA32 format + * (SDL_PIXELFORMAT_ABGR8888 on little-endian systems and + * SDL_PIXELFORMAT_RGBA8888 on big-endian systems). + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_Color +{ + Uint8 r; + Uint8 g; + Uint8 b; + Uint8 a; +} SDL_Color; + +/** + * The bits of this structure can be directly reinterpreted as a float-packed + * color which uses the SDL_PIXELFORMAT_RGBA128_FLOAT format + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_FColor +{ + float r; + float g; + float b; + float a; +} SDL_FColor; + +/** + * A set of indexed colors representing a palette. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_SetPaletteColors + */ +typedef struct SDL_Palette +{ + int ncolors; /**< number of elements in `colors`. */ + SDL_Color *colors; /**< an array of colors, `ncolors` long. */ + Uint32 version; /**< internal use only, do not touch. */ + int refcount; /**< internal use only, do not touch. */ +} SDL_Palette; + +/** + * Details about the format of a pixel. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_PixelFormatDetails +{ + SDL_PixelFormat format; + Uint8 bits_per_pixel; + Uint8 bytes_per_pixel; + Uint8 padding[2]; + Uint32 Rmask; + Uint32 Gmask; + Uint32 Bmask; + Uint32 Amask; + Uint8 Rbits; + Uint8 Gbits; + Uint8 Bbits; + Uint8 Abits; + Uint8 Rshift; + Uint8 Gshift; + Uint8 Bshift; + Uint8 Ashift; +} SDL_PixelFormatDetails; + +/** + * Get the human readable name of a pixel format. + * + * \param format the pixel format to query. + * \returns the human readable name of the specified pixel format or + * "SDL_PIXELFORMAT_UNKNOWN" if the format isn't recognized. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetPixelFormatName(SDL_PixelFormat format); + +/** + * Convert one of the enumerated pixel formats to a bpp value and RGBA masks. + * + * \param format one of the SDL_PixelFormat values. + * \param bpp a bits per pixel value; usually 15, 16, or 32. + * \param Rmask a pointer filled in with the red mask for the format. + * \param Gmask a pointer filled in with the green mask for the format. + * \param Bmask a pointer filled in with the blue mask for the format. + * \param Amask a pointer filled in with the alpha mask for the format. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPixelFormatForMasks + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetMasksForPixelFormat(SDL_PixelFormat format, int *bpp, Uint32 *Rmask, Uint32 *Gmask, Uint32 *Bmask, Uint32 *Amask); + +/** + * Convert a bpp value and RGBA masks to an enumerated pixel format. + * + * This will return `SDL_PIXELFORMAT_UNKNOWN` if the conversion wasn't + * possible. + * + * \param bpp a bits per pixel value; usually 15, 16, or 32. + * \param Rmask the red mask for the format. + * \param Gmask the green mask for the format. + * \param Bmask the blue mask for the format. + * \param Amask the alpha mask for the format. + * \returns the SDL_PixelFormat value corresponding to the format masks, or + * SDL_PIXELFORMAT_UNKNOWN if there isn't a match. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetMasksForPixelFormat + */ +extern SDL_DECLSPEC SDL_PixelFormat SDLCALL SDL_GetPixelFormatForMasks(int bpp, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); + +/** + * Create an SDL_PixelFormatDetails structure corresponding to a pixel format. + * + * Returned structure may come from a shared global cache (i.e. not newly + * allocated), and hence should not be modified, especially the palette. Weird + * errors such as `Blit combination not supported` may occur. + * + * \param format one of the SDL_PixelFormat values. + * \returns a pointer to a SDL_PixelFormatDetails structure or NULL on + * failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const SDL_PixelFormatDetails * SDLCALL SDL_GetPixelFormatDetails(SDL_PixelFormat format); + +/** + * Create a palette structure with the specified number of color entries. + * + * The palette entries are initialized to white. + * + * \param ncolors represents the number of color entries in the color palette. + * \returns a new SDL_Palette structure on success or NULL on failure (e.g. if + * there wasn't enough memory); call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroyPalette + * \sa SDL_SetPaletteColors + * \sa SDL_SetSurfacePalette + */ +extern SDL_DECLSPEC SDL_Palette * SDLCALL SDL_CreatePalette(int ncolors); + +/** + * Set a range of colors in a palette. + * + * \param palette the SDL_Palette structure to modify. + * \param colors an array of SDL_Color structures to copy into the palette. + * \param firstcolor the index of the first palette entry to modify. + * \param ncolors the number of entries to modify. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, as long as + * the palette is not modified or destroyed in another thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetPaletteColors(SDL_Palette *palette, const SDL_Color *colors, int firstcolor, int ncolors); + +/** + * Free a palette created with SDL_CreatePalette(). + * + * \param palette the SDL_Palette structure to be freed. + * + * \threadsafety It is safe to call this function from any thread, as long as + * the palette is not modified or destroyed in another thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreatePalette + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyPalette(SDL_Palette *palette); + +/** + * Map an RGB triple to an opaque pixel value for a given pixel format. + * + * This function maps the RGB color value to the specified pixel format and + * returns the pixel value best approximating the given RGB color value for + * the given pixel format. + * + * If the format has a palette (8-bit) the index of the closest matching color + * in the palette will be returned. + * + * If the specified pixel format has an alpha component it will be returned as + * all 1 bits (fully opaque). + * + * If the pixel format bpp (color depth) is less than 32-bpp then the unused + * upper bits of the return value can safely be ignored (e.g., with a 16-bpp + * format the return value can be assigned to a Uint16, and similarly a Uint8 + * for an 8-bpp format). + * + * \param format a pointer to SDL_PixelFormatDetails describing the pixel + * format. + * \param palette an optional palette for indexed formats, may be NULL. + * \param r the red component of the pixel in the range 0-255. + * \param g the green component of the pixel in the range 0-255. + * \param b the blue component of the pixel in the range 0-255. + * \returns a pixel value. + * + * \threadsafety It is safe to call this function from any thread, as long as + * the palette is not modified. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPixelFormatDetails + * \sa SDL_GetRGB + * \sa SDL_MapRGBA + * \sa SDL_MapSurfaceRGB + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_MapRGB(const SDL_PixelFormatDetails *format, const SDL_Palette *palette, Uint8 r, Uint8 g, Uint8 b); + +/** + * Map an RGBA quadruple to a pixel value for a given pixel format. + * + * This function maps the RGBA color value to the specified pixel format and + * returns the pixel value best approximating the given RGBA color value for + * the given pixel format. + * + * If the specified pixel format has no alpha component the alpha value will + * be ignored (as it will be in formats with a palette). + * + * If the format has a palette (8-bit) the index of the closest matching color + * in the palette will be returned. + * + * If the pixel format bpp (color depth) is less than 32-bpp then the unused + * upper bits of the return value can safely be ignored (e.g., with a 16-bpp + * format the return value can be assigned to a Uint16, and similarly a Uint8 + * for an 8-bpp format). + * + * \param format a pointer to SDL_PixelFormatDetails describing the pixel + * format. + * \param palette an optional palette for indexed formats, may be NULL. + * \param r the red component of the pixel in the range 0-255. + * \param g the green component of the pixel in the range 0-255. + * \param b the blue component of the pixel in the range 0-255. + * \param a the alpha component of the pixel in the range 0-255. + * \returns a pixel value. + * + * \threadsafety It is safe to call this function from any thread, as long as + * the palette is not modified. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPixelFormatDetails + * \sa SDL_GetRGBA + * \sa SDL_MapRGB + * \sa SDL_MapSurfaceRGBA + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_MapRGBA(const SDL_PixelFormatDetails *format, const SDL_Palette *palette, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + +/** + * Get RGB values from a pixel in the specified format. + * + * This function uses the entire 8-bit [0..255] range when converting color + * components from pixel formats with less than 8-bits per RGB component + * (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff, + * 0xff, 0xff] not [0xf8, 0xfc, 0xf8]). + * + * \param pixelvalue a pixel value. + * \param format a pointer to SDL_PixelFormatDetails describing the pixel + * format. + * \param palette an optional palette for indexed formats, may be NULL. + * \param r a pointer filled in with the red component, may be NULL. + * \param g a pointer filled in with the green component, may be NULL. + * \param b a pointer filled in with the blue component, may be NULL. + * + * \threadsafety It is safe to call this function from any thread, as long as + * the palette is not modified. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPixelFormatDetails + * \sa SDL_GetRGBA + * \sa SDL_MapRGB + * \sa SDL_MapRGBA + */ +extern SDL_DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixelvalue, const SDL_PixelFormatDetails *format, const SDL_Palette *palette, Uint8 *r, Uint8 *g, Uint8 *b); + +/** + * Get RGBA values from a pixel in the specified format. + * + * This function uses the entire 8-bit [0..255] range when converting color + * components from pixel formats with less than 8-bits per RGB component + * (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff, + * 0xff, 0xff] not [0xf8, 0xfc, 0xf8]). + * + * If the surface has no alpha component, the alpha will be returned as 0xff + * (100% opaque). + * + * \param pixelvalue a pixel value. + * \param format a pointer to SDL_PixelFormatDetails describing the pixel + * format. + * \param palette an optional palette for indexed formats, may be NULL. + * \param r a pointer filled in with the red component, may be NULL. + * \param g a pointer filled in with the green component, may be NULL. + * \param b a pointer filled in with the blue component, may be NULL. + * \param a a pointer filled in with the alpha component, may be NULL. + * + * \threadsafety It is safe to call this function from any thread, as long as + * the palette is not modified. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPixelFormatDetails + * \sa SDL_GetRGB + * \sa SDL_MapRGB + * \sa SDL_MapRGBA + */ +extern SDL_DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixelvalue, const SDL_PixelFormatDetails *format, const SDL_Palette *palette, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_pixels_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_platform.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_platform.h new file mode 100644 index 0000000..e40f009 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_platform.h @@ -0,0 +1,64 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryPlatform + * + * SDL provides a means to identify the app's platform, both at compile time + * and runtime. + */ + +#ifndef SDL_platform_h_ +#define SDL_platform_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * Get the name of the platform. + * + * Here are the names returned for some (but not all) supported platforms: + * + * - "Windows" + * - "macOS" + * - "Linux" + * - "iOS" + * - "Android" + * + * \returns the name of the platform. If the correct platform name is not + * available, returns a string beginning with the text "Unknown". + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetPlatform(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_platform_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_platform_defines.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_platform_defines.h new file mode 100644 index 0000000..7de110e --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_platform_defines.h @@ -0,0 +1,497 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: Platform */ + +/* + * SDL_platform_defines.h tries to get a standard set of platform defines. + */ + +#ifndef SDL_platform_defines_h_ +#define SDL_platform_defines_h_ + +#ifdef _AIX + +/** + * A preprocessor macro that is only defined if compiling for AIX. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_AIX 1 +#endif + +#ifdef __HAIKU__ + +/** + * A preprocessor macro that is only defined if compiling for Haiku OS. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_HAIKU 1 +#endif + +#if defined(bsdi) || defined(__bsdi) || defined(__bsdi__) + +/** + * A preprocessor macro that is only defined if compiling for BSDi + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_BSDI 1 +#endif + +#if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__) + +/** + * A preprocessor macro that is only defined if compiling for FreeBSD. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_FREEBSD 1 +#endif + +#if defined(hpux) || defined(__hpux) || defined(__hpux__) + +/** + * A preprocessor macro that is only defined if compiling for HP-UX. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_HPUX 1 +#endif + +#if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE) + +/** + * A preprocessor macro that is only defined if compiling for IRIX. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_IRIX 1 +#endif + +#if (defined(linux) || defined(__linux) || defined(__linux__)) + +/** + * A preprocessor macro that is only defined if compiling for Linux. + * + * Note that Android, although ostensibly a Linux-based system, will not + * define this. It defines SDL_PLATFORM_ANDROID instead. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_LINUX 1 +#endif + +#if defined(ANDROID) || defined(__ANDROID__) + +/** + * A preprocessor macro that is only defined if compiling for Android. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_ANDROID 1 +#undef SDL_PLATFORM_LINUX +#endif + +#if defined(__unix__) || defined(__unix) || defined(unix) + +/** + * A preprocessor macro that is only defined if compiling for a Unix-like + * system. + * + * Other platforms, like Linux, might define this in addition to their primary + * define. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_UNIX 1 +#endif + +#ifdef __APPLE__ + +/** + * A preprocessor macro that is only defined if compiling for Apple platforms. + * + * iOS, macOS, etc will additionally define a more specific platform macro. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_PLATFORM_MACOS + * \sa SDL_PLATFORM_IOS + * \sa SDL_PLATFORM_TVOS + * \sa SDL_PLATFORM_VISIONOS + */ +#define SDL_PLATFORM_APPLE 1 + +/* lets us know what version of macOS we're compiling on */ +#include +#ifndef __has_extension /* Older compilers don't support this */ + #define __has_extension(x) 0 + #include + #undef __has_extension +#else + #include +#endif + +/* Fix building with older SDKs that don't define these + See this for more information: + https://stackoverflow.com/questions/12132933/preprocessor-macro-for-os-x-targets +*/ +#ifndef TARGET_OS_MACCATALYST + #define TARGET_OS_MACCATALYST 0 +#endif +#ifndef TARGET_OS_IOS + #define TARGET_OS_IOS 0 +#endif +#ifndef TARGET_OS_IPHONE + #define TARGET_OS_IPHONE 0 +#endif +#ifndef TARGET_OS_TV + #define TARGET_OS_TV 0 +#endif +#ifndef TARGET_OS_SIMULATOR + #define TARGET_OS_SIMULATOR 0 +#endif +#ifndef TARGET_OS_VISION + #define TARGET_OS_VISION 0 +#endif + +#if TARGET_OS_TV + +/** + * A preprocessor macro that is only defined if compiling for tvOS. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_PLATFORM_APPLE + */ +#define SDL_PLATFORM_TVOS 1 +#endif + +#if TARGET_OS_VISION + +/** + * A preprocessor macro that is only defined if compiling for visionOS. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_PLATFORM_APPLE + */ +#define SDL_PLATFORM_VISIONOS 1 +#endif + +#if TARGET_OS_IPHONE + +/** + * A preprocessor macro that is only defined if compiling for iOS or visionOS. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_PLATFORM_APPLE + */ +#define SDL_PLATFORM_IOS 1 + +#else + +/** + * A preprocessor macro that is only defined if compiling for macOS. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_PLATFORM_APPLE + */ +#define SDL_PLATFORM_MACOS 1 + +#if MAC_OS_X_VERSION_MIN_REQUIRED < 1070 + #error SDL for macOS only supports deploying on 10.7 and above. +#endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1070 */ +#endif /* TARGET_OS_IPHONE */ +#endif /* defined(__APPLE__) */ + +#ifdef __EMSCRIPTEN__ + +/** + * A preprocessor macro that is only defined if compiling for Emscripten. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_EMSCRIPTEN 1 +#endif + +#ifdef __NetBSD__ + +/** + * A preprocessor macro that is only defined if compiling for NetBSD. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_NETBSD 1 +#endif + +#ifdef __OpenBSD__ + +/** + * A preprocessor macro that is only defined if compiling for OpenBSD. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_OPENBSD 1 +#endif + +#if defined(__OS2__) || defined(__EMX__) + +/** + * A preprocessor macro that is only defined if compiling for OS/2. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_OS2 1 +#endif + +#if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE) + +/** + * A preprocessor macro that is only defined if compiling for Tru64 (OSF/1). + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_OSF 1 +#endif + +#ifdef __QNXNTO__ + +/** + * A preprocessor macro that is only defined if compiling for QNX Neutrino. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_QNXNTO 1 +#endif + +#if defined(riscos) || defined(__riscos) || defined(__riscos__) + +/** + * A preprocessor macro that is only defined if compiling for RISC OS. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_RISCOS 1 +#endif + +#if defined(__sun) && defined(__SVR4) + +/** + * A preprocessor macro that is only defined if compiling for SunOS/Solaris. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_SOLARIS 1 +#endif + +#if defined(__CYGWIN__) + +/** + * A preprocessor macro that is only defined if compiling for Cygwin. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_CYGWIN 1 +#endif + +#if (defined(_WIN32) || defined(SDL_PLATFORM_CYGWIN)) && !defined(__NGAGE__) + +/** + * A preprocessor macro that is only defined if compiling for Windows. + * + * This also covers several other platforms, like Microsoft GDK, Xbox, WinRT, + * etc. Each will have their own more-specific platform macros, too. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_PLATFORM_WIN32 + * \sa SDL_PLATFORM_XBOXONE + * \sa SDL_PLATFORM_XBOXSERIES + * \sa SDL_PLATFORM_WINGDK + * \sa SDL_PLATFORM_GDK + */ +#define SDL_PLATFORM_WINDOWS 1 + +/* Try to find out if we're compiling for WinRT, GDK or non-WinRT/GDK */ +#if defined(_MSC_VER) && defined(__has_include) + #if __has_include() + #define HAVE_WINAPIFAMILY_H 1 + #else + #define HAVE_WINAPIFAMILY_H 0 + #endif + + /* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */ +#elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_) /* _MSC_VER == 1700 for Visual Studio 2012 */ + #define HAVE_WINAPIFAMILY_H 1 +#else + #define HAVE_WINAPIFAMILY_H 0 +#endif + +#if HAVE_WINAPIFAMILY_H + #include + #define WINAPI_FAMILY_WINRT (!WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)) +#else + #define WINAPI_FAMILY_WINRT 0 +#endif /* HAVE_WINAPIFAMILY_H */ + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A preprocessor macro that defined to 1 if compiling for Windows Phone. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_WINAPI_FAMILY_PHONE (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) + +#elif defined(HAVE_WINAPIFAMILY_H) && HAVE_WINAPIFAMILY_H + #define SDL_WINAPI_FAMILY_PHONE (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) +#else + #define SDL_WINAPI_FAMILY_PHONE 0 +#endif + +#if WINAPI_FAMILY_WINRT +#error Windows RT/UWP is no longer supported in SDL + +#elif defined(_GAMING_DESKTOP) /* GDK project configuration always defines _GAMING_XXX */ + +/** + * A preprocessor macro that is only defined if compiling for Microsoft GDK + * for Windows. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_WINGDK 1 + +#elif defined(_GAMING_XBOX_XBOXONE) + +/** + * A preprocessor macro that is only defined if compiling for Xbox One. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_XBOXONE 1 + +#elif defined(_GAMING_XBOX_SCARLETT) + +/** + * A preprocessor macro that is only defined if compiling for Xbox Series. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_XBOXSERIES 1 + +#else + +/** + * A preprocessor macro that is only defined if compiling for desktop Windows. + * + * Despite the "32", this also covers 64-bit Windows; as an informal + * convention, its system layer tends to still be referred to as "the Win32 + * API." + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_WIN32 1 + +#endif +#endif /* defined(_WIN32) || defined(SDL_PLATFORM_CYGWIN) */ + + +/* This is to support generic "any GDK" separate from a platform-specific GDK */ +#if defined(SDL_PLATFORM_WINGDK) || defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES) + +/** + * A preprocessor macro that is only defined if compiling for Microsoft GDK on + * any platform. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_GDK 1 +#endif + +#if defined(__PSP__) || defined(__psp__) + +/** + * A preprocessor macro that is only defined if compiling for Sony PSP. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_PSP 1 +#endif + +#if defined(__PS2__) || defined(PS2) + +/** + * A preprocessor macro that is only defined if compiling for Sony PlayStation + * 2. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_PS2 1 +#endif + +#if defined(__vita__) || defined(__psp2__) + +/** + * A preprocessor macro that is only defined if compiling for Sony Vita. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_VITA 1 +#endif + +#ifdef __3DS__ + +/** + * A preprocessor macro that is only defined if compiling for Nintendo 3DS. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PLATFORM_3DS 1 +#endif + +#ifdef __NGAGE__ + +/** + * A preprocessor macro that is only defined if compiling for the Nokia + * N-Gage. + * + * \since This macro is available since SDL 3.4.0. + */ +#define SDL_PLATFORM_NGAGE 1 +#endif + +#ifdef __GNU__ + +/** + * A preprocessor macro that is only defined if compiling for GNU/Hurd. + * + * \since This macro is available since SDL 3.4.0. + */ +#define SDL_PLATFORM_HURD 1 +#endif + +#endif /* SDL_platform_defines_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_power.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_power.h new file mode 100644 index 0000000..bc2d9d5 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_power.h @@ -0,0 +1,106 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_power_h_ +#define SDL_power_h_ + +/** + * # CategoryPower + * + * SDL power management routines. + * + * There is a single function in this category: SDL_GetPowerInfo(). + * + * This function is useful for games on the go. This allows an app to know if + * it's running on a draining battery, which can be useful if the app wants to + * reduce processing, or perhaps framerate, to extend the duration of the + * battery's charge. Perhaps the app just wants to show a battery meter when + * fullscreen, or alert the user when the power is getting extremely low, so + * they can save their game. + */ + +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * The basic state for the system's power supply. + * + * These are results returned by SDL_GetPowerInfo(). + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_PowerState +{ + SDL_POWERSTATE_ERROR = -1, /**< error determining power status */ + SDL_POWERSTATE_UNKNOWN, /**< cannot determine power status */ + SDL_POWERSTATE_ON_BATTERY, /**< Not plugged in, running on the battery */ + SDL_POWERSTATE_NO_BATTERY, /**< Plugged in, no battery available */ + SDL_POWERSTATE_CHARGING, /**< Plugged in, charging battery */ + SDL_POWERSTATE_CHARGED /**< Plugged in, battery charged */ +} SDL_PowerState; + +/** + * Get the current power supply details. + * + * You should never take a battery status as absolute truth. Batteries + * (especially failing batteries) are delicate hardware, and the values + * reported here are best estimates based on what that hardware reports. It's + * not uncommon for older batteries to lose stored power much faster than it + * reports, or completely drain when reporting it has 20 percent left, etc. + * + * Battery status can change at any time; if you are concerned with power + * state, you should call this function frequently, and perhaps ignore changes + * until they seem to be stable for a few seconds. + * + * It's possible a platform can only report battery percentage or time left + * but not both. + * + * On some platforms, retrieving power supply details might be expensive. If + * you want to display continuous status you could call this function every + * minute or so. + * + * \param seconds a pointer filled in with the seconds of battery life left, + * or NULL to ignore. This will be filled in with -1 if we + * can't determine a value or there is no battery. + * \param percent a pointer filled in with the percentage of battery life + * left, between 0 and 100, or NULL to ignore. This will be + * filled in with -1 when we can't determine a value or there + * is no battery. + * \returns the current battery state or `SDL_POWERSTATE_ERROR` on failure; + * call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PowerState SDLCALL SDL_GetPowerInfo(int *seconds, int *percent); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_power_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_process.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_process.h new file mode 100644 index 0000000..57e3afd --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_process.h @@ -0,0 +1,441 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryProcess + * + * Process control support. + * + * These functions provide a cross-platform way to spawn and manage OS-level + * processes. + * + * You can create a new subprocess with SDL_CreateProcess() and optionally + * read and write to it using SDL_ReadProcess() or SDL_GetProcessInput() and + * SDL_GetProcessOutput(). If more advanced functionality like chaining input + * between processes is necessary, you can use + * SDL_CreateProcessWithProperties(). + * + * You can get the status of a created process with SDL_WaitProcess(), or + * terminate the process with SDL_KillProcess(). + * + * Don't forget to call SDL_DestroyProcess() to clean up, whether the process + * process was killed, terminated on its own, or is still running! + */ + +#ifndef SDL_process_h_ +#define SDL_process_h_ + +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * An opaque handle representing a system process. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_CreateProcess + */ +typedef struct SDL_Process SDL_Process; + +/** + * Create a new process. + * + * The path to the executable is supplied in args[0]. args[1..N] are + * additional arguments passed on the command line of the new process, and the + * argument list should be terminated with a NULL, e.g.: + * + * ```c + * const char *args[] = { "myprogram", "argument", NULL }; + * ``` + * + * Setting pipe_stdio to true is equivalent to setting + * `SDL_PROP_PROCESS_CREATE_STDIN_NUMBER` and + * `SDL_PROP_PROCESS_CREATE_STDOUT_NUMBER` to `SDL_PROCESS_STDIO_APP`, and + * will allow the use of SDL_ReadProcess() or SDL_GetProcessInput() and + * SDL_GetProcessOutput(). + * + * See SDL_CreateProcessWithProperties() for more details. + * + * \param args the path and arguments for the new process. + * \param pipe_stdio true to create pipes to the process's standard input and + * from the process's standard output, false for the process + * to have no input and inherit the application's standard + * output. + * \returns the newly created and running process, or NULL if the process + * couldn't be created. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateProcessWithProperties + * \sa SDL_GetProcessProperties + * \sa SDL_ReadProcess + * \sa SDL_GetProcessInput + * \sa SDL_GetProcessOutput + * \sa SDL_KillProcess + * \sa SDL_WaitProcess + * \sa SDL_DestroyProcess + */ +extern SDL_DECLSPEC SDL_Process * SDLCALL SDL_CreateProcess(const char * const *args, bool pipe_stdio); + +/** + * Description of where standard I/O should be directed when creating a + * process. + * + * If a standard I/O stream is set to SDL_PROCESS_STDIO_INHERITED, it will go + * to the same place as the application's I/O stream. This is the default for + * standard output and standard error. + * + * If a standard I/O stream is set to SDL_PROCESS_STDIO_NULL, it is connected + * to `NUL:` on Windows and `/dev/null` on POSIX systems. This is the default + * for standard input. + * + * If a standard I/O stream is set to SDL_PROCESS_STDIO_APP, it is connected + * to a new SDL_IOStream that is available to the application. Standard input + * will be available as `SDL_PROP_PROCESS_STDIN_POINTER` and allows + * SDL_GetProcessInput(), standard output will be available as + * `SDL_PROP_PROCESS_STDOUT_POINTER` and allows SDL_ReadProcess() and + * SDL_GetProcessOutput(), and standard error will be available as + * `SDL_PROP_PROCESS_STDERR_POINTER` in the properties for the created + * process. + * + * If a standard I/O stream is set to SDL_PROCESS_STDIO_REDIRECT, it is + * connected to an existing SDL_IOStream provided by the application. Standard + * input is provided using `SDL_PROP_PROCESS_CREATE_STDIN_POINTER`, standard + * output is provided using `SDL_PROP_PROCESS_CREATE_STDOUT_POINTER`, and + * standard error is provided using `SDL_PROP_PROCESS_CREATE_STDERR_POINTER` + * in the creation properties. These existing streams should be closed by the + * application once the new process is created. + * + * In order to use an SDL_IOStream with SDL_PROCESS_STDIO_REDIRECT, it must + * have `SDL_PROP_IOSTREAM_WINDOWS_HANDLE_POINTER` or + * `SDL_PROP_IOSTREAM_FILE_DESCRIPTOR_NUMBER` set. This is true for streams + * representing files and process I/O. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_CreateProcessWithProperties + * \sa SDL_GetProcessProperties + * \sa SDL_ReadProcess + * \sa SDL_GetProcessInput + * \sa SDL_GetProcessOutput + */ +typedef enum SDL_ProcessIO +{ + SDL_PROCESS_STDIO_INHERITED, /**< The I/O stream is inherited from the application. */ + SDL_PROCESS_STDIO_NULL, /**< The I/O stream is ignored. */ + SDL_PROCESS_STDIO_APP, /**< The I/O stream is connected to a new SDL_IOStream that the application can read or write */ + SDL_PROCESS_STDIO_REDIRECT /**< The I/O stream is redirected to an existing SDL_IOStream. */ +} SDL_ProcessIO; + +/** + * Create a new process with the specified properties. + * + * These are the supported properties: + * + * - `SDL_PROP_PROCESS_CREATE_ARGS_POINTER`: an array of strings containing + * the program to run, any arguments, and a NULL pointer, e.g. const char + * *args[] = { "myprogram", "argument", NULL }. This is a required property. + * - `SDL_PROP_PROCESS_CREATE_ENVIRONMENT_POINTER`: an SDL_Environment + * pointer. If this property is set, it will be the entire environment for + * the process, otherwise the current environment is used. + * - `SDL_PROP_PROCESS_CREATE_WORKING_DIRECTORY_STRING`: a UTF-8 encoded + * string representing the working directory for the process, defaults to + * the current working directory. + * - `SDL_PROP_PROCESS_CREATE_STDIN_NUMBER`: an SDL_ProcessIO value describing + * where standard input for the process comes from, defaults to + * `SDL_PROCESS_STDIO_NULL`. + * - `SDL_PROP_PROCESS_CREATE_STDIN_POINTER`: an SDL_IOStream pointer used for + * standard input when `SDL_PROP_PROCESS_CREATE_STDIN_NUMBER` is set to + * `SDL_PROCESS_STDIO_REDIRECT`. + * - `SDL_PROP_PROCESS_CREATE_STDOUT_NUMBER`: an SDL_ProcessIO value + * describing where standard output for the process goes to, defaults to + * `SDL_PROCESS_STDIO_INHERITED`. + * - `SDL_PROP_PROCESS_CREATE_STDOUT_POINTER`: an SDL_IOStream pointer used + * for standard output when `SDL_PROP_PROCESS_CREATE_STDOUT_NUMBER` is set + * to `SDL_PROCESS_STDIO_REDIRECT`. + * - `SDL_PROP_PROCESS_CREATE_STDERR_NUMBER`: an SDL_ProcessIO value + * describing where standard error for the process goes to, defaults to + * `SDL_PROCESS_STDIO_INHERITED`. + * - `SDL_PROP_PROCESS_CREATE_STDERR_POINTER`: an SDL_IOStream pointer used + * for standard error when `SDL_PROP_PROCESS_CREATE_STDERR_NUMBER` is set to + * `SDL_PROCESS_STDIO_REDIRECT`. + * - `SDL_PROP_PROCESS_CREATE_STDERR_TO_STDOUT_BOOLEAN`: true if the error + * output of the process should be redirected into the standard output of + * the process. This property has no effect if + * `SDL_PROP_PROCESS_CREATE_STDERR_NUMBER` is set. + * - `SDL_PROP_PROCESS_CREATE_BACKGROUND_BOOLEAN`: true if the process should + * run in the background. In this case the default input and output is + * `SDL_PROCESS_STDIO_NULL` and the exitcode of the process is not + * available, and will always be 0. + * - `SDL_PROP_PROCESS_CREATE_CMDLINE_STRING`: a string containing the program + * to run and any parameters. This string is passed directly to + * `CreateProcess` on Windows, and does nothing on other platforms. This + * property is only important if you want to start programs that does + * non-standard command-line processing, and in most cases using + * `SDL_PROP_PROCESS_CREATE_ARGS_POINTER` is sufficient. + * + * On POSIX platforms, wait() and waitpid(-1, ...) should not be called, and + * SIGCHLD should not be ignored or handled because those would prevent SDL + * from properly tracking the lifetime of the underlying process. You should + * use SDL_WaitProcess() instead. + * + * \param props the properties to use. + * \returns the newly created and running process, or NULL if the process + * couldn't be created. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateProcess + * \sa SDL_GetProcessProperties + * \sa SDL_ReadProcess + * \sa SDL_GetProcessInput + * \sa SDL_GetProcessOutput + * \sa SDL_KillProcess + * \sa SDL_WaitProcess + * \sa SDL_DestroyProcess + */ +extern SDL_DECLSPEC SDL_Process * SDLCALL SDL_CreateProcessWithProperties(SDL_PropertiesID props); + +#define SDL_PROP_PROCESS_CREATE_ARGS_POINTER "SDL.process.create.args" +#define SDL_PROP_PROCESS_CREATE_ENVIRONMENT_POINTER "SDL.process.create.environment" +#define SDL_PROP_PROCESS_CREATE_WORKING_DIRECTORY_STRING "SDL.process.create.working_directory" +#define SDL_PROP_PROCESS_CREATE_STDIN_NUMBER "SDL.process.create.stdin_option" +#define SDL_PROP_PROCESS_CREATE_STDIN_POINTER "SDL.process.create.stdin_source" +#define SDL_PROP_PROCESS_CREATE_STDOUT_NUMBER "SDL.process.create.stdout_option" +#define SDL_PROP_PROCESS_CREATE_STDOUT_POINTER "SDL.process.create.stdout_source" +#define SDL_PROP_PROCESS_CREATE_STDERR_NUMBER "SDL.process.create.stderr_option" +#define SDL_PROP_PROCESS_CREATE_STDERR_POINTER "SDL.process.create.stderr_source" +#define SDL_PROP_PROCESS_CREATE_STDERR_TO_STDOUT_BOOLEAN "SDL.process.create.stderr_to_stdout" +#define SDL_PROP_PROCESS_CREATE_BACKGROUND_BOOLEAN "SDL.process.create.background" +#define SDL_PROP_PROCESS_CREATE_CMDLINE_STRING "SDL.process.create.cmdline" + +/** + * Get the properties associated with a process. + * + * The following read-only properties are provided by SDL: + * + * - `SDL_PROP_PROCESS_PID_NUMBER`: the process ID of the process. + * - `SDL_PROP_PROCESS_STDIN_POINTER`: an SDL_IOStream that can be used to + * write input to the process, if it was created with + * `SDL_PROP_PROCESS_CREATE_STDIN_NUMBER` set to `SDL_PROCESS_STDIO_APP`. + * - `SDL_PROP_PROCESS_STDOUT_POINTER`: a non-blocking SDL_IOStream that can + * be used to read output from the process, if it was created with + * `SDL_PROP_PROCESS_CREATE_STDOUT_NUMBER` set to `SDL_PROCESS_STDIO_APP`. + * - `SDL_PROP_PROCESS_STDERR_POINTER`: a non-blocking SDL_IOStream that can + * be used to read error output from the process, if it was created with + * `SDL_PROP_PROCESS_CREATE_STDERR_NUMBER` set to `SDL_PROCESS_STDIO_APP`. + * - `SDL_PROP_PROCESS_BACKGROUND_BOOLEAN`: true if the process is running in + * the background. + * + * \param process the process to query. + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateProcess + * \sa SDL_CreateProcessWithProperties + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetProcessProperties(SDL_Process *process); + +#define SDL_PROP_PROCESS_PID_NUMBER "SDL.process.pid" +#define SDL_PROP_PROCESS_STDIN_POINTER "SDL.process.stdin" +#define SDL_PROP_PROCESS_STDOUT_POINTER "SDL.process.stdout" +#define SDL_PROP_PROCESS_STDERR_POINTER "SDL.process.stderr" +#define SDL_PROP_PROCESS_BACKGROUND_BOOLEAN "SDL.process.background" + +/** + * Read all the output from a process. + * + * If a process was created with I/O enabled, you can use this function to + * read the output. This function blocks until the process is complete, + * capturing all output, and providing the process exit code. + * + * The data is allocated with a zero byte at the end (null terminated) for + * convenience. This extra byte is not included in the value reported via + * `datasize`. + * + * The data should be freed with SDL_free(). + * + * \param process The process to read. + * \param datasize a pointer filled in with the number of bytes read, may be + * NULL. + * \param exitcode a pointer filled in with the process exit code if the + * process has exited, may be NULL. + * \returns the data or NULL on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateProcess + * \sa SDL_CreateProcessWithProperties + * \sa SDL_DestroyProcess + */ +extern SDL_DECLSPEC void * SDLCALL SDL_ReadProcess(SDL_Process *process, size_t *datasize, int *exitcode); + +/** + * Get the SDL_IOStream associated with process standard input. + * + * The process must have been created with SDL_CreateProcess() and pipe_stdio + * set to true, or with SDL_CreateProcessWithProperties() and + * `SDL_PROP_PROCESS_CREATE_STDIN_NUMBER` set to `SDL_PROCESS_STDIO_APP`. + * + * Writing to this stream can return less data than expected if the process + * hasn't read its input. It may be blocked waiting for its output to be read, + * if so you may need to call SDL_GetProcessOutput() and read the output in + * parallel with writing input. + * + * \param process The process to get the input stream for. + * \returns the input stream or NULL on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateProcess + * \sa SDL_CreateProcessWithProperties + * \sa SDL_GetProcessOutput + */ +extern SDL_DECLSPEC SDL_IOStream * SDLCALL SDL_GetProcessInput(SDL_Process *process); + +/** + * Get the SDL_IOStream associated with process standard output. + * + * The process must have been created with SDL_CreateProcess() and pipe_stdio + * set to true, or with SDL_CreateProcessWithProperties() and + * `SDL_PROP_PROCESS_CREATE_STDOUT_NUMBER` set to `SDL_PROCESS_STDIO_APP`. + * + * Reading from this stream can return 0 with SDL_GetIOStatus() returning + * SDL_IO_STATUS_NOT_READY if no output is available yet. + * + * \param process The process to get the output stream for. + * \returns the output stream or NULL on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateProcess + * \sa SDL_CreateProcessWithProperties + * \sa SDL_GetProcessInput + */ +extern SDL_DECLSPEC SDL_IOStream * SDLCALL SDL_GetProcessOutput(SDL_Process *process); + +/** + * Stop a process. + * + * \param process The process to stop. + * \param force true to terminate the process immediately, false to try to + * stop the process gracefully. In general you should try to stop + * the process gracefully first as terminating a process may + * leave it with half-written data or in some other unstable + * state. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateProcess + * \sa SDL_CreateProcessWithProperties + * \sa SDL_WaitProcess + * \sa SDL_DestroyProcess + */ +extern SDL_DECLSPEC bool SDLCALL SDL_KillProcess(SDL_Process *process, bool force); + +/** + * Wait for a process to finish. + * + * This can be called multiple times to get the status of a process. + * + * The exit code will be the exit code of the process if it terminates + * normally, a negative signal if it terminated due to a signal, or -255 + * otherwise. It will not be changed if the process is still running. + * + * If you create a process with standard output piped to the application + * (`pipe_stdio` being true) then you should read all of the process output + * before calling SDL_WaitProcess(). If you don't do this the process might be + * blocked indefinitely waiting for output to be read and SDL_WaitProcess() + * will never return true; + * + * \param process The process to wait for. + * \param block If true, block until the process finishes; otherwise, report + * on the process' status. + * \param exitcode a pointer filled in with the process exit code if the + * process has exited, may be NULL. + * \returns true if the process exited, false otherwise. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateProcess + * \sa SDL_CreateProcessWithProperties + * \sa SDL_KillProcess + * \sa SDL_DestroyProcess + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WaitProcess(SDL_Process *process, bool block, int *exitcode); + +/** + * Destroy a previously created process object. + * + * Note that this does not stop the process, just destroys the SDL object used + * to track it. If you want to stop the process you should use + * SDL_KillProcess(). + * + * \param process The process object to destroy. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateProcess + * \sa SDL_CreateProcessWithProperties + * \sa SDL_KillProcess + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyProcess(SDL_Process *process); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_process_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_properties.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_properties.h new file mode 100644 index 0000000..8e87dfc --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_properties.h @@ -0,0 +1,570 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryProperties + * + * A property is a variable that can be created and retrieved by name at + * runtime. + * + * All properties are part of a property group (SDL_PropertiesID). A property + * group can be created with the SDL_CreateProperties function and destroyed + * with the SDL_DestroyProperties function. + * + * Properties can be added to and retrieved from a property group through the + * following functions: + * + * - SDL_SetPointerProperty and SDL_GetPointerProperty operate on `void*` + * pointer types. + * - SDL_SetStringProperty and SDL_GetStringProperty operate on string types. + * - SDL_SetNumberProperty and SDL_GetNumberProperty operate on signed 64-bit + * integer types. + * - SDL_SetFloatProperty and SDL_GetFloatProperty operate on floating point + * types. + * - SDL_SetBooleanProperty and SDL_GetBooleanProperty operate on boolean + * types. + * + * Properties can be removed from a group by using SDL_ClearProperty. + */ + + +#ifndef SDL_properties_h_ +#define SDL_properties_h_ + +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * An ID that represents a properties set. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_PropertiesID; + +/** + * SDL property type + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_PropertyType +{ + SDL_PROPERTY_TYPE_INVALID, + SDL_PROPERTY_TYPE_POINTER, + SDL_PROPERTY_TYPE_STRING, + SDL_PROPERTY_TYPE_NUMBER, + SDL_PROPERTY_TYPE_FLOAT, + SDL_PROPERTY_TYPE_BOOLEAN +} SDL_PropertyType; + +/** + * A generic property for naming things. + * + * This property is intended to be added to any SDL_PropertiesID that needs a + * generic name associated with the property set. It is not guaranteed that + * any property set will include this key, but it is convenient to have a + * standard key that any piece of code could reasonably agree to use. + * + * For example, the properties associated with an SDL_Texture might have a + * name string of "player sprites", or an SDL_AudioStream might have + * "background music", etc. This might also be useful for an SDL_IOStream to + * list the path to its asset. + * + * There is no format for the value set with this key; it is expected to be + * human-readable and informational in nature, possibly for logging or + * debugging purposes. + * + * SDL does not currently set this property on any objects it creates, but + * this may change in later versions; it is currently expected that apps and + * external libraries will take advantage of it, when appropriate. + * + * \since This macro is available since SDL 3.4.0. + */ +#define SDL_PROP_NAME_STRING "SDL.name" + +/** + * Get the global SDL properties. + * + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetGlobalProperties(void); + +/** + * Create a group of properties. + * + * All properties are automatically destroyed when SDL_Quit() is called. + * + * \returns an ID for a new group of properties, or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroyProperties + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_CreateProperties(void); + +/** + * Copy a group of properties. + * + * Copy all the properties from one group of properties to another, with the + * exception of properties requiring cleanup (set using + * SDL_SetPointerPropertyWithCleanup()), which will not be copied. Any + * property that already exists on `dst` will be overwritten. + * + * \param src the properties to copy. + * \param dst the destination properties. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. This + * function acquires simultaneous mutex locks on both the source + * and destination property sets. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CopyProperties(SDL_PropertiesID src, SDL_PropertiesID dst); + +/** + * Lock a group of properties. + * + * Obtain a multi-threaded lock for these properties. Other threads will wait + * while trying to lock these properties until they are unlocked. Properties + * must be unlocked before they are destroyed. + * + * The lock is automatically taken when setting individual properties, this + * function is only needed when you want to set several properties atomically + * or want to guarantee that properties being queried aren't freed in another + * thread. + * + * \param props the properties to lock. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_UnlockProperties + */ +extern SDL_DECLSPEC bool SDLCALL SDL_LockProperties(SDL_PropertiesID props); + +/** + * Unlock a group of properties. + * + * \param props the properties to unlock. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockProperties + */ +extern SDL_DECLSPEC void SDLCALL SDL_UnlockProperties(SDL_PropertiesID props); + +/** + * A callback used to free resources when a property is deleted. + * + * This should release any resources associated with `value` that are no + * longer needed. + * + * This callback is set per-property. Different properties in the same group + * can have different cleanup callbacks. + * + * This callback will be called _during_ SDL_SetPointerPropertyWithCleanup if + * the function fails for any reason. + * + * \param userdata an app-defined pointer passed to the callback. + * \param value the pointer assigned to the property to clean up. + * + * \threadsafety This callback may fire without any locks held; if this is a + * concern, the app should provide its own locking. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_SetPointerPropertyWithCleanup + */ +typedef void (SDLCALL *SDL_CleanupPropertyCallback)(void *userdata, void *value); + +/** + * Set a pointer property in a group of properties with a cleanup function + * that is called when the property is deleted. + * + * The cleanup function is also called if setting the property fails for any + * reason. + * + * For simply setting basic data types, like numbers, bools, or strings, use + * SDL_SetNumberProperty, SDL_SetBooleanProperty, or SDL_SetStringProperty + * instead, as those functions will handle cleanup on your behalf. This + * function is only for more complex, custom data. + * + * \param props the properties to modify. + * \param name the name of the property to modify. + * \param value the new value of the property, or NULL to delete the property. + * \param cleanup the function to call when this property is deleted, or NULL + * if no cleanup is necessary. + * \param userdata a pointer that is passed to the cleanup function. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPointerProperty + * \sa SDL_SetPointerProperty + * \sa SDL_CleanupPropertyCallback + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetPointerPropertyWithCleanup(SDL_PropertiesID props, const char *name, void *value, SDL_CleanupPropertyCallback cleanup, void *userdata); + +/** + * Set a pointer property in a group of properties. + * + * \param props the properties to modify. + * \param name the name of the property to modify. + * \param value the new value of the property, or NULL to delete the property. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPointerProperty + * \sa SDL_HasProperty + * \sa SDL_SetBooleanProperty + * \sa SDL_SetFloatProperty + * \sa SDL_SetNumberProperty + * \sa SDL_SetPointerPropertyWithCleanup + * \sa SDL_SetStringProperty + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetPointerProperty(SDL_PropertiesID props, const char *name, void *value); + +/** + * Set a string property in a group of properties. + * + * This function makes a copy of the string; the caller does not have to + * preserve the data after this call completes. + * + * \param props the properties to modify. + * \param name the name of the property to modify. + * \param value the new value of the property, or NULL to delete the property. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetStringProperty + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetStringProperty(SDL_PropertiesID props, const char *name, const char *value); + +/** + * Set an integer property in a group of properties. + * + * \param props the properties to modify. + * \param name the name of the property to modify. + * \param value the new value of the property. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetNumberProperty + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetNumberProperty(SDL_PropertiesID props, const char *name, Sint64 value); + +/** + * Set a floating point property in a group of properties. + * + * \param props the properties to modify. + * \param name the name of the property to modify. + * \param value the new value of the property. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetFloatProperty + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetFloatProperty(SDL_PropertiesID props, const char *name, float value); + +/** + * Set a boolean property in a group of properties. + * + * \param props the properties to modify. + * \param name the name of the property to modify. + * \param value the new value of the property. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetBooleanProperty + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetBooleanProperty(SDL_PropertiesID props, const char *name, bool value); + +/** + * Return whether a property exists in a group of properties. + * + * \param props the properties to query. + * \param name the name of the property to query. + * \returns true if the property exists, or false if it doesn't. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPropertyType + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasProperty(SDL_PropertiesID props, const char *name); + +/** + * Get the type of a property in a group of properties. + * + * \param props the properties to query. + * \param name the name of the property to query. + * \returns the type of the property, or SDL_PROPERTY_TYPE_INVALID if it is + * not set. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasProperty + */ +extern SDL_DECLSPEC SDL_PropertyType SDLCALL SDL_GetPropertyType(SDL_PropertiesID props, const char *name); + +/** + * Get a pointer property from a group of properties. + * + * By convention, the names of properties that SDL exposes on objects will + * start with "SDL.", and properties that SDL uses internally will start with + * "SDL.internal.". These should be considered read-only and should not be + * modified by applications. + * + * \param props the properties to query. + * \param name the name of the property to query. + * \param default_value the default value of the property. + * \returns the value of the property, or `default_value` if it is not set or + * not a pointer property. + * + * \threadsafety It is safe to call this function from any thread, although + * the data returned is not protected and could potentially be + * freed if you call SDL_SetPointerProperty() or + * SDL_ClearProperty() on these properties from another thread. + * If you need to avoid this, use SDL_LockProperties() and + * SDL_UnlockProperties(). + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetBooleanProperty + * \sa SDL_GetFloatProperty + * \sa SDL_GetNumberProperty + * \sa SDL_GetPropertyType + * \sa SDL_GetStringProperty + * \sa SDL_HasProperty + * \sa SDL_SetPointerProperty + */ +extern SDL_DECLSPEC void * SDLCALL SDL_GetPointerProperty(SDL_PropertiesID props, const char *name, void *default_value); + +/** + * Get a string property from a group of properties. + * + * \param props the properties to query. + * \param name the name of the property to query. + * \param default_value the default value of the property. + * \returns the value of the property, or `default_value` if it is not set or + * not a string property. + * + * \threadsafety It is safe to call this function from any thread, although + * the data returned is not protected and could potentially be + * freed if you call SDL_SetStringProperty() or + * SDL_ClearProperty() on these properties from another thread. + * If you need to avoid this, use SDL_LockProperties() and + * SDL_UnlockProperties(). + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPropertyType + * \sa SDL_HasProperty + * \sa SDL_SetStringProperty + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetStringProperty(SDL_PropertiesID props, const char *name, const char *default_value); + +/** + * Get a number property from a group of properties. + * + * You can use SDL_GetPropertyType() to query whether the property exists and + * is a number property. + * + * \param props the properties to query. + * \param name the name of the property to query. + * \param default_value the default value of the property. + * \returns the value of the property, or `default_value` if it is not set or + * not a number property. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPropertyType + * \sa SDL_HasProperty + * \sa SDL_SetNumberProperty + */ +extern SDL_DECLSPEC Sint64 SDLCALL SDL_GetNumberProperty(SDL_PropertiesID props, const char *name, Sint64 default_value); + +/** + * Get a floating point property from a group of properties. + * + * You can use SDL_GetPropertyType() to query whether the property exists and + * is a floating point property. + * + * \param props the properties to query. + * \param name the name of the property to query. + * \param default_value the default value of the property. + * \returns the value of the property, or `default_value` if it is not set or + * not a float property. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPropertyType + * \sa SDL_HasProperty + * \sa SDL_SetFloatProperty + */ +extern SDL_DECLSPEC float SDLCALL SDL_GetFloatProperty(SDL_PropertiesID props, const char *name, float default_value); + +/** + * Get a boolean property from a group of properties. + * + * You can use SDL_GetPropertyType() to query whether the property exists and + * is a boolean property. + * + * \param props the properties to query. + * \param name the name of the property to query. + * \param default_value the default value of the property. + * \returns the value of the property, or `default_value` if it is not set or + * not a boolean property. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPropertyType + * \sa SDL_HasProperty + * \sa SDL_SetBooleanProperty + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetBooleanProperty(SDL_PropertiesID props, const char *name, bool default_value); + +/** + * Clear a property from a group of properties. + * + * \param props the properties to modify. + * \param name the name of the property to clear. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ClearProperty(SDL_PropertiesID props, const char *name); + +/** + * A callback used to enumerate all the properties in a group of properties. + * + * This callback is called from SDL_EnumerateProperties(), and is called once + * per property in the set. + * + * \param userdata an app-defined pointer passed to the callback. + * \param props the SDL_PropertiesID that is being enumerated. + * \param name the next property name in the enumeration. + * + * \threadsafety SDL_EnumerateProperties holds a lock on `props` during this + * callback. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_EnumerateProperties + */ +typedef void (SDLCALL *SDL_EnumeratePropertiesCallback)(void *userdata, SDL_PropertiesID props, const char *name); + +/** + * Enumerate the properties contained in a group of properties. + * + * The callback function is called for each property in the group of + * properties. The properties are locked during enumeration. + * + * \param props the properties to query. + * \param callback the function to call for each property. + * \param userdata a pointer that is passed to `callback`. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_EnumerateProperties(SDL_PropertiesID props, SDL_EnumeratePropertiesCallback callback, void *userdata); + +/** + * Destroy a group of properties. + * + * All properties are deleted and their cleanup functions will be called, if + * any. + * + * \param props the properties to destroy. + * + * \threadsafety This function should not be called while these properties are + * locked or other threads might be setting or getting values + * from these properties. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateProperties + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyProperties(SDL_PropertiesID props); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_properties_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_rect.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_rect.h new file mode 100644 index 0000000..56eb6ff --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_rect.h @@ -0,0 +1,510 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryRect + * + * Some helper functions for managing rectangles and 2D points, in both + * integer and floating point versions. + */ + +#ifndef SDL_rect_h_ +#define SDL_rect_h_ + +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * The structure that defines a point (using integers). + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GetRectEnclosingPoints + * \sa SDL_PointInRect + */ +typedef struct SDL_Point +{ + int x; + int y; +} SDL_Point; + +/** + * The structure that defines a point (using floating point values). + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GetRectEnclosingPointsFloat + * \sa SDL_PointInRectFloat + */ +typedef struct SDL_FPoint +{ + float x; + float y; +} SDL_FPoint; + + +/** + * A rectangle, with the origin at the upper left (using integers). + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_RectEmpty + * \sa SDL_RectsEqual + * \sa SDL_HasRectIntersection + * \sa SDL_GetRectIntersection + * \sa SDL_GetRectAndLineIntersection + * \sa SDL_GetRectUnion + * \sa SDL_GetRectEnclosingPoints + */ +typedef struct SDL_Rect +{ + int x, y; + int w, h; +} SDL_Rect; + + +/** + * A rectangle stored using floating point values. + * + * The origin of the coordinate space is in the top-left, with increasing + * values moving down and right. The properties `x` and `y` represent the + * coordinates of the top-left corner of the rectangle. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_RectEmptyFloat + * \sa SDL_RectsEqualFloat + * \sa SDL_RectsEqualEpsilon + * \sa SDL_HasRectIntersectionFloat + * \sa SDL_GetRectIntersectionFloat + * \sa SDL_GetRectAndLineIntersectionFloat + * \sa SDL_GetRectUnionFloat + * \sa SDL_GetRectEnclosingPointsFloat + * \sa SDL_PointInRectFloat + */ +typedef struct SDL_FRect +{ + float x; + float y; + float w; + float h; +} SDL_FRect; + + +/** + * Convert an SDL_Rect to SDL_FRect + * + * \param rect a pointer to an SDL_Rect. + * \param frect a pointer filled in with the floating point representation of + * `rect`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE void SDL_RectToFRect(const SDL_Rect *rect, SDL_FRect *frect) +{ + frect->x = SDL_static_cast(float, rect->x); + frect->y = SDL_static_cast(float, rect->y); + frect->w = SDL_static_cast(float, rect->w); + frect->h = SDL_static_cast(float, rect->h); +} + +/** + * Determine whether a point resides inside a rectangle. + * + * A point is considered part of a rectangle if both `p` and `r` are not NULL, + * and `p`'s x and y coordinates are >= to the rectangle's top left corner, + * and < the rectangle's x+w and y+h. So a 1x1 rectangle considers point (0,0) + * as "inside" and (0,1) as not. + * + * Note that this is a forced-inline function in a header, and not a public + * API function available in the SDL library (which is to say, the code is + * embedded in the calling program and the linker and dynamic loader will not + * be able to find this function inside SDL itself). + * + * \param p the point to test. + * \param r the rectangle to test. + * \returns true if `p` is contained by `r`, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r) +{ + return ( p && r && (p->x >= r->x) && (p->x < (r->x + r->w)) && + (p->y >= r->y) && (p->y < (r->y + r->h)) ) ? true : false; +} + +/** + * Determine whether a rectangle has no area. + * + * A rectangle is considered "empty" for this function if `r` is NULL, or if + * `r`'s width and/or height are <= 0. + * + * Note that this is a forced-inline function in a header, and not a public + * API function available in the SDL library (which is to say, the code is + * embedded in the calling program and the linker and dynamic loader will not + * be able to find this function inside SDL itself). + * + * \param r the rectangle to test. + * \returns true if the rectangle is "empty", false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE bool SDL_RectEmpty(const SDL_Rect *r) +{ + return ((!r) || (r->w <= 0) || (r->h <= 0)) ? true : false; +} + +/** + * Determine whether two rectangles are equal. + * + * Rectangles are considered equal if both are not NULL and each of their x, + * y, width and height match. + * + * Note that this is a forced-inline function in a header, and not a public + * API function available in the SDL library (which is to say, the code is + * embedded in the calling program and the linker and dynamic loader will not + * be able to find this function inside SDL itself). + * + * \param a the first rectangle to test. + * \param b the second rectangle to test. + * \returns true if the rectangles are equal, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE bool SDL_RectsEqual(const SDL_Rect *a, const SDL_Rect *b) +{ + return (a && b && (a->x == b->x) && (a->y == b->y) && + (a->w == b->w) && (a->h == b->h)) ? true : false; +} + +/** + * Determine whether two rectangles intersect. + * + * If either pointer is NULL the function will return false. + * + * \param A an SDL_Rect structure representing the first rectangle. + * \param B an SDL_Rect structure representing the second rectangle. + * \returns true if there is an intersection, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRectIntersection + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasRectIntersection(const SDL_Rect *A, const SDL_Rect *B); + +/** + * Calculate the intersection of two rectangles. + * + * If `result` is NULL then this function will return false. + * + * \param A an SDL_Rect structure representing the first rectangle. + * \param B an SDL_Rect structure representing the second rectangle. + * \param result an SDL_Rect structure filled in with the intersection of + * rectangles `A` and `B`. + * \returns true if there is an intersection, false otherwise. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasRectIntersection + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRectIntersection(const SDL_Rect *A, const SDL_Rect *B, SDL_Rect *result); + +/** + * Calculate the union of two rectangles. + * + * \param A an SDL_Rect structure representing the first rectangle. + * \param B an SDL_Rect structure representing the second rectangle. + * \param result an SDL_Rect structure filled in with the union of rectangles + * `A` and `B`. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRectUnion(const SDL_Rect *A, const SDL_Rect *B, SDL_Rect *result); + +/** + * Calculate a minimal rectangle enclosing a set of points. + * + * If `clip` is not NULL then only points inside of the clipping rectangle are + * considered. + * + * \param points an array of SDL_Point structures representing points to be + * enclosed. + * \param count the number of structures in the `points` array. + * \param clip an SDL_Rect used for clipping or NULL to enclose all points. + * \param result an SDL_Rect structure filled in with the minimal enclosing + * rectangle. + * \returns true if any points were enclosed or false if all the points were + * outside of the clipping rectangle. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRectEnclosingPoints(const SDL_Point *points, int count, const SDL_Rect *clip, SDL_Rect *result); + +/** + * Calculate the intersection of a rectangle and line segment. + * + * This function is used to clip a line segment to a rectangle. A line segment + * contained entirely within the rectangle or that does not intersect will + * remain unchanged. A line segment that crosses the rectangle at either or + * both ends will be clipped to the boundary of the rectangle and the new + * coordinates saved in `X1`, `Y1`, `X2`, and/or `Y2` as necessary. + * + * \param rect an SDL_Rect structure representing the rectangle to intersect. + * \param X1 a pointer to the starting X-coordinate of the line. + * \param Y1 a pointer to the starting Y-coordinate of the line. + * \param X2 a pointer to the ending X-coordinate of the line. + * \param Y2 a pointer to the ending Y-coordinate of the line. + * \returns true if there is an intersection, false otherwise. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRectAndLineIntersection(const SDL_Rect *rect, int *X1, int *Y1, int *X2, int *Y2); + + +/* SDL_FRect versions... */ + +/** + * Determine whether a point resides inside a floating point rectangle. + * + * A point is considered part of a rectangle if both `p` and `r` are not NULL, + * and `p`'s x and y coordinates are >= to the rectangle's top left corner, + * and <= the rectangle's x+w and y+h. So a 1x1 rectangle considers point + * (0,0) and (0,1) as "inside" and (0,2) as not. + * + * Note that this is a forced-inline function in a header, and not a public + * API function available in the SDL library (which is to say, the code is + * embedded in the calling program and the linker and dynamic loader will not + * be able to find this function inside SDL itself). + * + * \param p the point to test. + * \param r the rectangle to test. + * \returns true if `p` is contained by `r`, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE bool SDL_PointInRectFloat(const SDL_FPoint *p, const SDL_FRect *r) +{ + return ( p && r && (p->x >= r->x) && (p->x <= (r->x + r->w)) && + (p->y >= r->y) && (p->y <= (r->y + r->h)) ) ? true : false; +} + +/** + * Determine whether a floating point rectangle takes no space. + * + * A rectangle is considered "empty" for this function if `r` is NULL, or if + * `r`'s width and/or height are < 0.0f. + * + * Note that this is a forced-inline function in a header, and not a public + * API function available in the SDL library (which is to say, the code is + * embedded in the calling program and the linker and dynamic loader will not + * be able to find this function inside SDL itself). + * + * \param r the rectangle to test. + * \returns true if the rectangle is "empty", false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE bool SDL_RectEmptyFloat(const SDL_FRect *r) +{ + return ((!r) || (r->w < 0.0f) || (r->h < 0.0f)) ? true : false; +} + +/** + * Determine whether two floating point rectangles are equal, within some + * given epsilon. + * + * Rectangles are considered equal if both are not NULL and each of their x, + * y, width and height are within `epsilon` of each other. If you don't know + * what value to use for `epsilon`, you should call the SDL_RectsEqualFloat + * function instead. + * + * Note that this is a forced-inline function in a header, and not a public + * API function available in the SDL library (which is to say, the code is + * embedded in the calling program and the linker and dynamic loader will not + * be able to find this function inside SDL itself). + * + * \param a the first rectangle to test. + * \param b the second rectangle to test. + * \param epsilon the epsilon value for comparison. + * \returns true if the rectangles are equal, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RectsEqualFloat + */ +SDL_FORCE_INLINE bool SDL_RectsEqualEpsilon(const SDL_FRect *a, const SDL_FRect *b, float epsilon) +{ + return (a && b && ((a == b) || + ((SDL_fabsf(a->x - b->x) <= epsilon) && + (SDL_fabsf(a->y - b->y) <= epsilon) && + (SDL_fabsf(a->w - b->w) <= epsilon) && + (SDL_fabsf(a->h - b->h) <= epsilon)))) + ? true : false; +} + +/** + * Determine whether two floating point rectangles are equal, within a default + * epsilon. + * + * Rectangles are considered equal if both are not NULL and each of their x, + * y, width and height are within SDL_FLT_EPSILON of each other. This is often + * a reasonable way to compare two floating point rectangles and deal with the + * slight precision variations in floating point calculations that tend to pop + * up. + * + * Note that this is a forced-inline function in a header, and not a public + * API function available in the SDL library (which is to say, the code is + * embedded in the calling program and the linker and dynamic loader will not + * be able to find this function inside SDL itself). + * + * \param a the first rectangle to test. + * \param b the second rectangle to test. + * \returns true if the rectangles are equal, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RectsEqualEpsilon + */ +SDL_FORCE_INLINE bool SDL_RectsEqualFloat(const SDL_FRect *a, const SDL_FRect *b) +{ + return SDL_RectsEqualEpsilon(a, b, SDL_FLT_EPSILON); +} + +/** + * Determine whether two rectangles intersect with float precision. + * + * If either pointer is NULL the function will return false. + * + * \param A an SDL_FRect structure representing the first rectangle. + * \param B an SDL_FRect structure representing the second rectangle. + * \returns true if there is an intersection, false otherwise. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRectIntersection + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HasRectIntersectionFloat(const SDL_FRect *A, const SDL_FRect *B); + +/** + * Calculate the intersection of two rectangles with float precision. + * + * If `result` is NULL then this function will return false. + * + * \param A an SDL_FRect structure representing the first rectangle. + * \param B an SDL_FRect structure representing the second rectangle. + * \param result an SDL_FRect structure filled in with the intersection of + * rectangles `A` and `B`. + * \returns true if there is an intersection, false otherwise. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HasRectIntersectionFloat + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRectIntersectionFloat(const SDL_FRect *A, const SDL_FRect *B, SDL_FRect *result); + +/** + * Calculate the union of two rectangles with float precision. + * + * \param A an SDL_FRect structure representing the first rectangle. + * \param B an SDL_FRect structure representing the second rectangle. + * \param result an SDL_FRect structure filled in with the union of rectangles + * `A` and `B`. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRectUnionFloat(const SDL_FRect *A, const SDL_FRect *B, SDL_FRect *result); + +/** + * Calculate a minimal rectangle enclosing a set of points with float + * precision. + * + * If `clip` is not NULL then only points inside of the clipping rectangle are + * considered. + * + * \param points an array of SDL_FPoint structures representing points to be + * enclosed. + * \param count the number of structures in the `points` array. + * \param clip an SDL_FRect used for clipping or NULL to enclose all points. + * \param result an SDL_FRect structure filled in with the minimal enclosing + * rectangle. + * \returns true if any points were enclosed or false if all the points were + * outside of the clipping rectangle. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRectEnclosingPointsFloat(const SDL_FPoint *points, int count, const SDL_FRect *clip, SDL_FRect *result); + +/** + * Calculate the intersection of a rectangle and line segment with float + * precision. + * + * This function is used to clip a line segment to a rectangle. A line segment + * contained entirely within the rectangle or that does not intersect will + * remain unchanged. A line segment that crosses the rectangle at either or + * both ends will be clipped to the boundary of the rectangle and the new + * coordinates saved in `X1`, `Y1`, `X2`, and/or `Y2` as necessary. + * + * \param rect an SDL_FRect structure representing the rectangle to intersect. + * \param X1 a pointer to the starting X-coordinate of the line. + * \param Y1 a pointer to the starting Y-coordinate of the line. + * \param X2 a pointer to the ending X-coordinate of the line. + * \param Y2 a pointer to the ending Y-coordinate of the line. + * \returns true if there is an intersection, false otherwise. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRectAndLineIntersectionFloat(const SDL_FRect *rect, float *X1, float *Y1, float *X2, float *Y2); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_rect_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_render.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_render.h new file mode 100644 index 0000000..3d5139f --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_render.h @@ -0,0 +1,3026 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryRender + * + * Header file for SDL 2D rendering functions. + * + * This API supports the following features: + * + * - single pixel points + * - single pixel lines + * - filled rectangles + * - texture images + * - 2D polygons + * + * The primitives may be drawn in opaque, blended, or additive modes. + * + * The texture images may be drawn in opaque, blended, or additive modes. They + * can have an additional color tint or alpha modulation applied to them, and + * may also be stretched with linear interpolation. + * + * This API is designed to accelerate simple 2D operations. You may want more + * functionality such as 3D polygons and particle effects, and in that case + * you should use SDL's OpenGL/Direct3D support, the SDL3 GPU API, or one of + * the many good 3D engines. + * + * These functions must be called from the main thread. See this bug for + * details: https://github.com/libsdl-org/SDL/issues/986 + */ + +#ifndef SDL_render_h_ +#define SDL_render_h_ + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * The name of the software renderer. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_SOFTWARE_RENDERER "software" + +/** + * The name of the GPU renderer. + * + * \since This macro is available since SDL 3.4.0. + */ +#define SDL_GPU_RENDERER "gpu" + +/** + * Vertex structure. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_Vertex +{ + SDL_FPoint position; /**< Vertex position, in SDL_Renderer coordinates */ + SDL_FColor color; /**< Vertex color */ + SDL_FPoint tex_coord; /**< Normalized texture coordinates, if needed */ +} SDL_Vertex; + +/** + * The access pattern allowed for a texture. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_TextureAccess +{ + SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ + SDL_TEXTUREACCESS_STREAMING, /**< Changes frequently, lockable */ + SDL_TEXTUREACCESS_TARGET /**< Texture can be used as a render target */ +} SDL_TextureAccess; + +/** + * The addressing mode for a texture when used in SDL_RenderGeometry(). + * + * This affects how texture coordinates are interpreted outside of [0, 1] + * + * Texture wrapping is always supported for power of two texture sizes, and is + * supported for other texture sizes if + * SDL_PROP_RENDERER_TEXTURE_WRAPPING_BOOLEAN is set to true. + * + * \since This enum is available since SDL 3.4.0. + */ +typedef enum SDL_TextureAddressMode +{ + SDL_TEXTURE_ADDRESS_INVALID = -1, + SDL_TEXTURE_ADDRESS_AUTO, /**< Wrapping is enabled if texture coordinates are outside [0, 1], this is the default */ + SDL_TEXTURE_ADDRESS_CLAMP, /**< Texture coordinates are clamped to the [0, 1] range */ + SDL_TEXTURE_ADDRESS_WRAP /**< The texture is repeated (tiled) */ +} SDL_TextureAddressMode; + +/** + * How the logical size is mapped to the output. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_RendererLogicalPresentation +{ + SDL_LOGICAL_PRESENTATION_DISABLED, /**< There is no logical size in effect */ + SDL_LOGICAL_PRESENTATION_STRETCH, /**< The rendered content is stretched to the output resolution */ + SDL_LOGICAL_PRESENTATION_LETTERBOX, /**< The rendered content is fit to the largest dimension and the other dimension is letterboxed with the clear color */ + SDL_LOGICAL_PRESENTATION_OVERSCAN, /**< The rendered content is fit to the smallest dimension and the other dimension extends beyond the output bounds */ + SDL_LOGICAL_PRESENTATION_INTEGER_SCALE /**< The rendered content is scaled up by integer multiples to fit the output resolution */ +} SDL_RendererLogicalPresentation; + +/** + * A structure representing rendering state + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_Renderer SDL_Renderer; + +#ifndef SDL_INTERNAL + +/** + * An efficient driver-specific representation of pixel data + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateTexture + * \sa SDL_CreateTextureFromSurface + * \sa SDL_CreateTextureWithProperties + * \sa SDL_DestroyTexture + */ +struct SDL_Texture +{ + SDL_PixelFormat format; /**< The format of the texture, read-only */ + int w; /**< The width of the texture, read-only. */ + int h; /**< The height of the texture, read-only. */ + + int refcount; /**< Application reference count, used when freeing texture */ +}; +#endif /* !SDL_INTERNAL */ + +typedef struct SDL_Texture SDL_Texture; + +/* Function prototypes */ + +/** + * Get the number of 2D rendering drivers available for the current display. + * + * A render driver is a set of code that handles rendering and texture + * management on a particular display. Normally there is only one, but some + * drivers may have several available with different capabilities. + * + * There may be none if SDL was compiled without render support. + * + * \returns the number of built in render drivers. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateRenderer + * \sa SDL_GetRenderDriver + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void); + +/** + * Use this function to get the name of a built in 2D rendering driver. + * + * The list of rendering drivers is given in the order that they are normally + * initialized by default; the drivers that seem more reasonable to choose + * first (as far as the SDL developers believe) are earlier in the list. + * + * The names of drivers are all simple, low-ASCII identifiers, like "opengl", + * "direct3d12" or "metal". These never have Unicode characters, and are not + * meant to be proper names. + * + * \param index the index of the rendering driver; the value ranges from 0 to + * SDL_GetNumRenderDrivers() - 1. + * \returns the name of the rendering driver at the requested index, or NULL + * if an invalid index was specified. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetNumRenderDrivers + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetRenderDriver(int index); + +/** + * Create a window and default renderer. + * + * \param title the title of the window, in UTF-8 encoding. + * \param width the width of the window. + * \param height the height of the window. + * \param window_flags the flags used to create the window (see + * SDL_CreateWindow()). + * \param window a pointer filled with the window, or NULL on error. + * \param renderer a pointer filled with the renderer, or NULL on error. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateRenderer + * \sa SDL_CreateWindow + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CreateWindowAndRenderer(const char *title, int width, int height, SDL_WindowFlags window_flags, SDL_Window **window, SDL_Renderer **renderer); + +/** + * Create a 2D rendering context for a window. + * + * If you want a specific renderer, you can specify its name here. A list of + * available renderers can be obtained by calling SDL_GetRenderDriver() + * multiple times, with indices from 0 to SDL_GetNumRenderDrivers()-1. If you + * don't need a specific renderer, specify NULL and SDL will attempt to choose + * the best option for you, based on what is available on the user's system. + * + * If `name` is a comma-separated list, SDL will try each name, in the order + * listed, until one succeeds or all of them fail. + * + * By default the rendering size matches the window size in pixels, but you + * can call SDL_SetRenderLogicalPresentation() to change the content size and + * scaling options. + * + * \param window the window where rendering is displayed. + * \param name the name of the rendering driver to initialize, or NULL to let + * SDL choose one. + * \returns a valid rendering context or NULL if there was an error; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateRendererWithProperties + * \sa SDL_CreateSoftwareRenderer + * \sa SDL_DestroyRenderer + * \sa SDL_GetNumRenderDrivers + * \sa SDL_GetRenderDriver + * \sa SDL_GetRendererName + */ +extern SDL_DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window *window, const char *name); + +/** + * Create a 2D rendering context for a window, with the specified properties. + * + * These are the supported properties: + * + * - `SDL_PROP_RENDERER_CREATE_NAME_STRING`: the name of the rendering driver + * to use, if a specific one is desired + * - `SDL_PROP_RENDERER_CREATE_WINDOW_POINTER`: the window where rendering is + * displayed, required if this isn't a software renderer using a surface + * - `SDL_PROP_RENDERER_CREATE_SURFACE_POINTER`: the surface where rendering + * is displayed, if you want a software renderer without a window + * - `SDL_PROP_RENDERER_CREATE_OUTPUT_COLORSPACE_NUMBER`: an SDL_Colorspace + * value describing the colorspace for output to the display, defaults to + * SDL_COLORSPACE_SRGB. The direct3d11, direct3d12, and metal renderers + * support SDL_COLORSPACE_SRGB_LINEAR, which is a linear color space and + * supports HDR output. If you select SDL_COLORSPACE_SRGB_LINEAR, drawing + * still uses the sRGB colorspace, but values can go beyond 1.0 and float + * (linear) format textures can be used for HDR content. + * - `SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER`: non-zero if you want + * present synchronized with the refresh rate. This property can take any + * value that is supported by SDL_SetRenderVSync() for the renderer. + * + * With the SDL GPU renderer (since SDL 3.4.0): + * + * - `SDL_PROP_RENDERER_CREATE_GPU_DEVICE_POINTER`: the device to use with the + * renderer, optional. + * - `SDL_PROP_RENDERER_CREATE_GPU_SHADERS_SPIRV_BOOLEAN`: the app is able to + * provide SPIR-V shaders to SDL_GPURenderState, optional. + * - `SDL_PROP_RENDERER_CREATE_GPU_SHADERS_DXIL_BOOLEAN`: the app is able to + * provide DXIL shaders to SDL_GPURenderState, optional. + * - `SDL_PROP_RENDERER_CREATE_GPU_SHADERS_MSL_BOOLEAN`: the app is able to + * provide MSL shaders to SDL_GPURenderState, optional. + * + * With the vulkan renderer: + * + * - `SDL_PROP_RENDERER_CREATE_VULKAN_INSTANCE_POINTER`: the VkInstance to use + * with the renderer, optional. + * - `SDL_PROP_RENDERER_CREATE_VULKAN_SURFACE_NUMBER`: the VkSurfaceKHR to use + * with the renderer, optional. + * - `SDL_PROP_RENDERER_CREATE_VULKAN_PHYSICAL_DEVICE_POINTER`: the + * VkPhysicalDevice to use with the renderer, optional. + * - `SDL_PROP_RENDERER_CREATE_VULKAN_DEVICE_POINTER`: the VkDevice to use + * with the renderer, optional. + * - `SDL_PROP_RENDERER_CREATE_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER`: the + * queue family index used for rendering. + * - `SDL_PROP_RENDERER_CREATE_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER`: the + * queue family index used for presentation. + * + * \param props the properties to use. + * \returns a valid rendering context or NULL if there was an error; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateProperties + * \sa SDL_CreateRenderer + * \sa SDL_CreateSoftwareRenderer + * \sa SDL_DestroyRenderer + * \sa SDL_GetRendererName + */ +extern SDL_DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRendererWithProperties(SDL_PropertiesID props); + +#define SDL_PROP_RENDERER_CREATE_NAME_STRING "SDL.renderer.create.name" +#define SDL_PROP_RENDERER_CREATE_WINDOW_POINTER "SDL.renderer.create.window" +#define SDL_PROP_RENDERER_CREATE_SURFACE_POINTER "SDL.renderer.create.surface" +#define SDL_PROP_RENDERER_CREATE_OUTPUT_COLORSPACE_NUMBER "SDL.renderer.create.output_colorspace" +#define SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER "SDL.renderer.create.present_vsync" +#define SDL_PROP_RENDERER_CREATE_GPU_DEVICE_POINTER "SDL.renderer.create.gpu.device" +#define SDL_PROP_RENDERER_CREATE_GPU_SHADERS_SPIRV_BOOLEAN "SDL.renderer.create.gpu.shaders_spirv" +#define SDL_PROP_RENDERER_CREATE_GPU_SHADERS_DXIL_BOOLEAN "SDL.renderer.create.gpu.shaders_dxil" +#define SDL_PROP_RENDERER_CREATE_GPU_SHADERS_MSL_BOOLEAN "SDL.renderer.create.gpu.shaders_msl" +#define SDL_PROP_RENDERER_CREATE_VULKAN_INSTANCE_POINTER "SDL.renderer.create.vulkan.instance" +#define SDL_PROP_RENDERER_CREATE_VULKAN_SURFACE_NUMBER "SDL.renderer.create.vulkan.surface" +#define SDL_PROP_RENDERER_CREATE_VULKAN_PHYSICAL_DEVICE_POINTER "SDL.renderer.create.vulkan.physical_device" +#define SDL_PROP_RENDERER_CREATE_VULKAN_DEVICE_POINTER "SDL.renderer.create.vulkan.device" +#define SDL_PROP_RENDERER_CREATE_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER "SDL.renderer.create.vulkan.graphics_queue_family_index" +#define SDL_PROP_RENDERER_CREATE_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER "SDL.renderer.create.vulkan.present_queue_family_index" + +/** + * Create a 2D GPU rendering context. + * + * The GPU device to use is passed in as a parameter. If this is NULL, then a + * device will be created normally and can be retrieved using + * SDL_GetGPURendererDevice(). + * + * The window to use is passed in as a parameter. If this is NULL, then this + * will become an offscreen renderer. In that case, you should call + * SDL_SetRenderTarget() to setup rendering to a texture, and then call + * SDL_RenderPresent() normally to complete drawing a frame. + * + * \param device the GPU device to use with the renderer, or NULL to create a + * device. + * \param window the window where rendering is displayed, or NULL to create an + * offscreen renderer. + * \returns a valid rendering context or NULL if there was an error; call + * SDL_GetError() for more information. + * + * \threadsafety If this function is called with a valid GPU device, it should + * be called on the thread that created the device. If this + * function is called with a valid window, it should be called + * on the thread that created the window. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_CreateRendererWithProperties + * \sa SDL_GetGPURendererDevice + * \sa SDL_CreateGPUShader + * \sa SDL_CreateGPURenderState + * \sa SDL_SetGPURenderState + */ +extern SDL_DECLSPEC SDL_Renderer * SDLCALL SDL_CreateGPURenderer(SDL_GPUDevice *device, SDL_Window *window); + +/** + * Return the GPU device used by a renderer. + * + * \param renderer the rendering context. + * \returns the GPU device used by the renderer, or NULL if the renderer is + * not a GPU renderer; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_GetGPURendererDevice(SDL_Renderer *renderer); + +/** + * Create a 2D software rendering context for a surface. + * + * Two other API which can be used to create SDL_Renderer: + * SDL_CreateRenderer() and SDL_CreateWindowAndRenderer(). These can _also_ + * create a software renderer, but they are intended to be used with an + * SDL_Window as the final destination and not an SDL_Surface. + * + * \param surface the SDL_Surface structure representing the surface where + * rendering is done. + * \returns a valid rendering context or NULL if there was an error; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroyRenderer + */ +extern SDL_DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface *surface); + +/** + * Get the renderer associated with a window. + * + * \param window the window to query. + * \returns the rendering context on success or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window *window); + +/** + * Get the window associated with a renderer. + * + * \param renderer the renderer to query. + * \returns the window on success or NULL on failure; call SDL_GetError() for + * more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetRenderWindow(SDL_Renderer *renderer); + +/** + * Get the name of a renderer. + * + * \param renderer the rendering context. + * \returns the name of the selected renderer, or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateRenderer + * \sa SDL_CreateRendererWithProperties + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetRendererName(SDL_Renderer *renderer); + +/** + * Get the properties associated with a renderer. + * + * The following read-only properties are provided by SDL: + * + * - `SDL_PROP_RENDERER_NAME_STRING`: the name of the rendering driver + * - `SDL_PROP_RENDERER_WINDOW_POINTER`: the window where rendering is + * displayed, if any + * - `SDL_PROP_RENDERER_SURFACE_POINTER`: the surface where rendering is + * displayed, if this is a software renderer without a window + * - `SDL_PROP_RENDERER_VSYNC_NUMBER`: the current vsync setting + * - `SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER`: the maximum texture width + * and height + * - `SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER`: a (const SDL_PixelFormat *) + * array of pixel formats, terminated with SDL_PIXELFORMAT_UNKNOWN, + * representing the available texture formats for this renderer. + * - `SDL_PROP_RENDERER_TEXTURE_WRAPPING_BOOLEAN`: true if the renderer + * supports SDL_TEXTURE_ADDRESS_WRAP on non-power-of-two textures. + * - `SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER`: an SDL_Colorspace value + * describing the colorspace for output to the display, defaults to + * SDL_COLORSPACE_SRGB. + * - `SDL_PROP_RENDERER_HDR_ENABLED_BOOLEAN`: true if the output colorspace is + * SDL_COLORSPACE_SRGB_LINEAR and the renderer is showing on a display with + * HDR enabled. This property can change dynamically when + * SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent. + * - `SDL_PROP_RENDERER_SDR_WHITE_POINT_FLOAT`: the value of SDR white in the + * SDL_COLORSPACE_SRGB_LINEAR colorspace. When HDR is enabled, this value is + * automatically multiplied into the color scale. This property can change + * dynamically when SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent. + * - `SDL_PROP_RENDERER_HDR_HEADROOM_FLOAT`: the additional high dynamic range + * that can be displayed, in terms of the SDR white point. When HDR is not + * enabled, this will be 1.0. This property can change dynamically when + * SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent. + * + * With the direct3d renderer: + * + * - `SDL_PROP_RENDERER_D3D9_DEVICE_POINTER`: the IDirect3DDevice9 associated + * with the renderer + * + * With the direct3d11 renderer: + * + * - `SDL_PROP_RENDERER_D3D11_DEVICE_POINTER`: the ID3D11Device associated + * with the renderer + * - `SDL_PROP_RENDERER_D3D11_SWAPCHAIN_POINTER`: the IDXGISwapChain1 + * associated with the renderer. This may change when the window is resized. + * + * With the direct3d12 renderer: + * + * - `SDL_PROP_RENDERER_D3D12_DEVICE_POINTER`: the ID3D12Device associated + * with the renderer + * - `SDL_PROP_RENDERER_D3D12_SWAPCHAIN_POINTER`: the IDXGISwapChain4 + * associated with the renderer. + * - `SDL_PROP_RENDERER_D3D12_COMMAND_QUEUE_POINTER`: the ID3D12CommandQueue + * associated with the renderer + * + * With the vulkan renderer: + * + * - `SDL_PROP_RENDERER_VULKAN_INSTANCE_POINTER`: the VkInstance associated + * with the renderer + * - `SDL_PROP_RENDERER_VULKAN_SURFACE_NUMBER`: the VkSurfaceKHR associated + * with the renderer + * - `SDL_PROP_RENDERER_VULKAN_PHYSICAL_DEVICE_POINTER`: the VkPhysicalDevice + * associated with the renderer + * - `SDL_PROP_RENDERER_VULKAN_DEVICE_POINTER`: the VkDevice associated with + * the renderer + * - `SDL_PROP_RENDERER_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER`: the queue + * family index used for rendering + * - `SDL_PROP_RENDERER_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER`: the queue + * family index used for presentation + * - `SDL_PROP_RENDERER_VULKAN_SWAPCHAIN_IMAGE_COUNT_NUMBER`: the number of + * swapchain images, or potential frames in flight, used by the Vulkan + * renderer + * + * With the gpu renderer: + * + * - `SDL_PROP_RENDERER_GPU_DEVICE_POINTER`: the SDL_GPUDevice associated with + * the renderer + * + * \param renderer the rendering context. + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetRendererProperties(SDL_Renderer *renderer); + +#define SDL_PROP_RENDERER_NAME_STRING "SDL.renderer.name" +#define SDL_PROP_RENDERER_WINDOW_POINTER "SDL.renderer.window" +#define SDL_PROP_RENDERER_SURFACE_POINTER "SDL.renderer.surface" +#define SDL_PROP_RENDERER_VSYNC_NUMBER "SDL.renderer.vsync" +#define SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER "SDL.renderer.max_texture_size" +#define SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER "SDL.renderer.texture_formats" +#define SDL_PROP_RENDERER_TEXTURE_WRAPPING_BOOLEAN "SDL.renderer.texture_wrapping" +#define SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER "SDL.renderer.output_colorspace" +#define SDL_PROP_RENDERER_HDR_ENABLED_BOOLEAN "SDL.renderer.HDR_enabled" +#define SDL_PROP_RENDERER_SDR_WHITE_POINT_FLOAT "SDL.renderer.SDR_white_point" +#define SDL_PROP_RENDERER_HDR_HEADROOM_FLOAT "SDL.renderer.HDR_headroom" +#define SDL_PROP_RENDERER_D3D9_DEVICE_POINTER "SDL.renderer.d3d9.device" +#define SDL_PROP_RENDERER_D3D11_DEVICE_POINTER "SDL.renderer.d3d11.device" +#define SDL_PROP_RENDERER_D3D11_SWAPCHAIN_POINTER "SDL.renderer.d3d11.swap_chain" +#define SDL_PROP_RENDERER_D3D12_DEVICE_POINTER "SDL.renderer.d3d12.device" +#define SDL_PROP_RENDERER_D3D12_SWAPCHAIN_POINTER "SDL.renderer.d3d12.swap_chain" +#define SDL_PROP_RENDERER_D3D12_COMMAND_QUEUE_POINTER "SDL.renderer.d3d12.command_queue" +#define SDL_PROP_RENDERER_VULKAN_INSTANCE_POINTER "SDL.renderer.vulkan.instance" +#define SDL_PROP_RENDERER_VULKAN_SURFACE_NUMBER "SDL.renderer.vulkan.surface" +#define SDL_PROP_RENDERER_VULKAN_PHYSICAL_DEVICE_POINTER "SDL.renderer.vulkan.physical_device" +#define SDL_PROP_RENDERER_VULKAN_DEVICE_POINTER "SDL.renderer.vulkan.device" +#define SDL_PROP_RENDERER_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER "SDL.renderer.vulkan.graphics_queue_family_index" +#define SDL_PROP_RENDERER_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER "SDL.renderer.vulkan.present_queue_family_index" +#define SDL_PROP_RENDERER_VULKAN_SWAPCHAIN_IMAGE_COUNT_NUMBER "SDL.renderer.vulkan.swapchain_image_count" +#define SDL_PROP_RENDERER_GPU_DEVICE_POINTER "SDL.renderer.gpu.device" + +/** + * Get the output size in pixels of a rendering context. + * + * This returns the true output size in pixels, ignoring any render targets or + * logical size and presentation. + * + * For the output size of the current rendering target, with logical size + * adjustments, use SDL_GetCurrentRenderOutputSize() instead. + * + * \param renderer the rendering context. + * \param w a pointer filled in with the width in pixels. + * \param h a pointer filled in with the height in pixels. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetCurrentRenderOutputSize + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderOutputSize(SDL_Renderer *renderer, int *w, int *h); + +/** + * Get the current output size in pixels of a rendering context. + * + * If a rendering target is active, this will return the size of the rendering + * target in pixels, otherwise return the value of SDL_GetRenderOutputSize(). + * + * Rendering target or not, the output will be adjusted by the current logical + * presentation state, dictated by SDL_SetRenderLogicalPresentation(). + * + * \param renderer the rendering context. + * \param w a pointer filled in with the current width. + * \param h a pointer filled in with the current height. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderOutputSize + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetCurrentRenderOutputSize(SDL_Renderer *renderer, int *w, int *h); + +/** + * Create a texture for a rendering context. + * + * The contents of a texture when first created are not defined. + * + * \param renderer the rendering context. + * \param format one of the enumerated values in SDL_PixelFormat. + * \param access one of the enumerated values in SDL_TextureAccess. + * \param w the width of the texture in pixels. + * \param h the height of the texture in pixels. + * \returns the created texture or NULL on failure; call SDL_GetError() for + * more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateTextureFromSurface + * \sa SDL_CreateTextureWithProperties + * \sa SDL_DestroyTexture + * \sa SDL_GetTextureSize + * \sa SDL_UpdateTexture + */ +extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer *renderer, SDL_PixelFormat format, SDL_TextureAccess access, int w, int h); + +/** + * Create a texture from an existing surface. + * + * The surface is not modified or freed by this function. + * + * The SDL_TextureAccess hint for the created texture is + * `SDL_TEXTUREACCESS_STATIC`. + * + * The pixel format of the created texture may be different from the pixel + * format of the surface, and can be queried using the + * SDL_PROP_TEXTURE_FORMAT_NUMBER property. + * + * \param renderer the rendering context. + * \param surface the SDL_Surface structure containing pixel data used to fill + * the texture. + * \returns the created texture or NULL on failure; call SDL_GetError() for + * more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateTexture + * \sa SDL_CreateTextureWithProperties + * \sa SDL_DestroyTexture + */ +extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL_Surface *surface); + +/** + * Create a texture for a rendering context with the specified properties. + * + * These are the supported properties: + * + * - `SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER`: an SDL_Colorspace value + * describing the texture colorspace, defaults to SDL_COLORSPACE_SRGB_LINEAR + * for floating point textures, SDL_COLORSPACE_HDR10 for 10-bit textures, + * SDL_COLORSPACE_SRGB for other RGB textures and SDL_COLORSPACE_JPEG for + * YUV textures. + * - `SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER`: one of the enumerated values in + * SDL_PixelFormat, defaults to the best RGBA format for the renderer + * - `SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER`: one of the enumerated values in + * SDL_TextureAccess, defaults to SDL_TEXTUREACCESS_STATIC + * - `SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER`: the width of the texture in + * pixels, required + * - `SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER`: the height of the texture in + * pixels, required + * - `SDL_PROP_TEXTURE_CREATE_PALETTE_POINTER`: an SDL_Palette to use with + * palettized texture formats. This can be set later with + * SDL_SetTexturePalette() + * - `SDL_PROP_TEXTURE_CREATE_SDR_WHITE_POINT_FLOAT`: for HDR10 and floating + * point textures, this defines the value of 100% diffuse white, with higher + * values being displayed in the High Dynamic Range headroom. This defaults + * to 100 for HDR10 textures and 1.0 for floating point textures. + * - `SDL_PROP_TEXTURE_CREATE_HDR_HEADROOM_FLOAT`: for HDR10 and floating + * point textures, this defines the maximum dynamic range used by the + * content, in terms of the SDR white point. This would be equivalent to + * maxCLL / SDL_PROP_TEXTURE_CREATE_SDR_WHITE_POINT_FLOAT for HDR10 content. + * If this is defined, any values outside the range supported by the display + * will be scaled into the available HDR headroom, otherwise they are + * clipped. + * + * With the direct3d11 renderer: + * + * - `SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_POINTER`: the ID3D11Texture2D + * associated with the texture, if you want to wrap an existing texture. + * - `SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_U_POINTER`: the ID3D11Texture2D + * associated with the U plane of a YUV texture, if you want to wrap an + * existing texture. + * - `SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_V_POINTER`: the ID3D11Texture2D + * associated with the V plane of a YUV texture, if you want to wrap an + * existing texture. + * + * With the direct3d12 renderer: + * + * - `SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_POINTER`: the ID3D12Resource + * associated with the texture, if you want to wrap an existing texture. + * - `SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_U_POINTER`: the ID3D12Resource + * associated with the U plane of a YUV texture, if you want to wrap an + * existing texture. + * - `SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_V_POINTER`: the ID3D12Resource + * associated with the V plane of a YUV texture, if you want to wrap an + * existing texture. + * + * With the metal renderer: + * + * - `SDL_PROP_TEXTURE_CREATE_METAL_PIXELBUFFER_POINTER`: the CVPixelBufferRef + * associated with the texture, if you want to create a texture from an + * existing pixel buffer. + * + * With the opengl renderer: + * + * - `SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_NUMBER`: the GLuint texture + * associated with the texture, if you want to wrap an existing texture. + * - `SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_UV_NUMBER`: the GLuint texture + * associated with the UV plane of an NV12 texture, if you want to wrap an + * existing texture. + * - `SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_U_NUMBER`: the GLuint texture + * associated with the U plane of a YUV texture, if you want to wrap an + * existing texture. + * - `SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_V_NUMBER`: the GLuint texture + * associated with the V plane of a YUV texture, if you want to wrap an + * existing texture. + * + * With the opengles2 renderer: + * + * - `SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER`: the GLuint texture + * associated with the texture, if you want to wrap an existing texture. + * - `SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER`: the GLuint texture + * associated with the texture, if you want to wrap an existing texture. + * - `SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_UV_NUMBER`: the GLuint texture + * associated with the UV plane of an NV12 texture, if you want to wrap an + * existing texture. + * - `SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_U_NUMBER`: the GLuint texture + * associated with the U plane of a YUV texture, if you want to wrap an + * existing texture. + * - `SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_V_NUMBER`: the GLuint texture + * associated with the V plane of a YUV texture, if you want to wrap an + * existing texture. + * + * With the vulkan renderer: + * + * - `SDL_PROP_TEXTURE_CREATE_VULKAN_TEXTURE_NUMBER`: the VkImage associated + * with the texture, if you want to wrap an existing texture. + * - `SDL_PROP_TEXTURE_CREATE_VULKAN_LAYOUT_NUMBER`: the VkImageLayout for the + * VkImage, defaults to VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL. + * + * With the GPU renderer: + * + * - `SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_POINTER`: the SDL_GPUTexture + * associated with the texture, if you want to wrap an existing texture. + * - `SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_UV_NUMBER`: the SDL_GPUTexture + * associated with the UV plane of an NV12 texture, if you want to wrap an + * existing texture. + * - `SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_U_NUMBER`: the SDL_GPUTexture + * associated with the U plane of a YUV texture, if you want to wrap an + * existing texture. + * - `SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_V_NUMBER`: the SDL_GPUTexture + * associated with the V plane of a YUV texture, if you want to wrap an + * existing texture. + * + * \param renderer the rendering context. + * \param props the properties to use. + * \returns the created texture or NULL on failure; call SDL_GetError() for + * more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateProperties + * \sa SDL_CreateTexture + * \sa SDL_CreateTextureFromSurface + * \sa SDL_DestroyTexture + * \sa SDL_GetTextureSize + * \sa SDL_UpdateTexture + */ +extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureWithProperties(SDL_Renderer *renderer, SDL_PropertiesID props); + +#define SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER "SDL.texture.create.colorspace" +#define SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER "SDL.texture.create.format" +#define SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER "SDL.texture.create.access" +#define SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER "SDL.texture.create.width" +#define SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER "SDL.texture.create.height" +#define SDL_PROP_TEXTURE_CREATE_PALETTE_POINTER "SDL.texture.create.palette" +#define SDL_PROP_TEXTURE_CREATE_SDR_WHITE_POINT_FLOAT "SDL.texture.create.SDR_white_point" +#define SDL_PROP_TEXTURE_CREATE_HDR_HEADROOM_FLOAT "SDL.texture.create.HDR_headroom" +#define SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_POINTER "SDL.texture.create.d3d11.texture" +#define SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_U_POINTER "SDL.texture.create.d3d11.texture_u" +#define SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_V_POINTER "SDL.texture.create.d3d11.texture_v" +#define SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_POINTER "SDL.texture.create.d3d12.texture" +#define SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_U_POINTER "SDL.texture.create.d3d12.texture_u" +#define SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_V_POINTER "SDL.texture.create.d3d12.texture_v" +#define SDL_PROP_TEXTURE_CREATE_METAL_PIXELBUFFER_POINTER "SDL.texture.create.metal.pixelbuffer" +#define SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_NUMBER "SDL.texture.create.opengl.texture" +#define SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_UV_NUMBER "SDL.texture.create.opengl.texture_uv" +#define SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_U_NUMBER "SDL.texture.create.opengl.texture_u" +#define SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_V_NUMBER "SDL.texture.create.opengl.texture_v" +#define SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER "SDL.texture.create.opengles2.texture" +#define SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_UV_NUMBER "SDL.texture.create.opengles2.texture_uv" +#define SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_U_NUMBER "SDL.texture.create.opengles2.texture_u" +#define SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_V_NUMBER "SDL.texture.create.opengles2.texture_v" +#define SDL_PROP_TEXTURE_CREATE_VULKAN_TEXTURE_NUMBER "SDL.texture.create.vulkan.texture" +#define SDL_PROP_TEXTURE_CREATE_VULKAN_LAYOUT_NUMBER "SDL.texture.create.vulkan.layout" +#define SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_POINTER "SDL.texture.create.gpu.texture" +#define SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_UV_POINTER "SDL.texture.create.gpu.texture_uv" +#define SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_U_POINTER "SDL.texture.create.gpu.texture_u" +#define SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_V_POINTER "SDL.texture.create.gpu.texture_v" + +/** + * Get the properties associated with a texture. + * + * The following read-only properties are provided by SDL: + * + * - `SDL_PROP_TEXTURE_COLORSPACE_NUMBER`: an SDL_Colorspace value describing + * the texture colorspace. + * - `SDL_PROP_TEXTURE_FORMAT_NUMBER`: one of the enumerated values in + * SDL_PixelFormat. + * - `SDL_PROP_TEXTURE_ACCESS_NUMBER`: one of the enumerated values in + * SDL_TextureAccess. + * - `SDL_PROP_TEXTURE_WIDTH_NUMBER`: the width of the texture in pixels. + * - `SDL_PROP_TEXTURE_HEIGHT_NUMBER`: the height of the texture in pixels. + * - `SDL_PROP_TEXTURE_SDR_WHITE_POINT_FLOAT`: for HDR10 and floating point + * textures, this defines the value of 100% diffuse white, with higher + * values being displayed in the High Dynamic Range headroom. This defaults + * to 100 for HDR10 textures and 1.0 for other textures. + * - `SDL_PROP_TEXTURE_HDR_HEADROOM_FLOAT`: for HDR10 and floating point + * textures, this defines the maximum dynamic range used by the content, in + * terms of the SDR white point. If this is defined, any values outside the + * range supported by the display will be scaled into the available HDR + * headroom, otherwise they are clipped. This defaults to 1.0 for SDR + * textures, 4.0 for HDR10 textures, and no default for floating point + * textures. + * + * With the direct3d11 renderer: + * + * - `SDL_PROP_TEXTURE_D3D11_TEXTURE_POINTER`: the ID3D11Texture2D associated + * with the texture + * - `SDL_PROP_TEXTURE_D3D11_TEXTURE_U_POINTER`: the ID3D11Texture2D + * associated with the U plane of a YUV texture + * - `SDL_PROP_TEXTURE_D3D11_TEXTURE_V_POINTER`: the ID3D11Texture2D + * associated with the V plane of a YUV texture + * + * With the direct3d12 renderer: + * + * - `SDL_PROP_TEXTURE_D3D12_TEXTURE_POINTER`: the ID3D12Resource associated + * with the texture + * - `SDL_PROP_TEXTURE_D3D12_TEXTURE_U_POINTER`: the ID3D12Resource associated + * with the U plane of a YUV texture + * - `SDL_PROP_TEXTURE_D3D12_TEXTURE_V_POINTER`: the ID3D12Resource associated + * with the V plane of a YUV texture + * + * With the vulkan renderer: + * + * - `SDL_PROP_TEXTURE_VULKAN_TEXTURE_NUMBER`: the VkImage associated with the + * texture + * + * With the opengl renderer: + * + * - `SDL_PROP_TEXTURE_OPENGL_TEXTURE_NUMBER`: the GLuint texture associated + * with the texture + * - `SDL_PROP_TEXTURE_OPENGL_TEXTURE_UV_NUMBER`: the GLuint texture + * associated with the UV plane of an NV12 texture + * - `SDL_PROP_TEXTURE_OPENGL_TEXTURE_U_NUMBER`: the GLuint texture associated + * with the U plane of a YUV texture + * - `SDL_PROP_TEXTURE_OPENGL_TEXTURE_V_NUMBER`: the GLuint texture associated + * with the V plane of a YUV texture + * - `SDL_PROP_TEXTURE_OPENGL_TEXTURE_TARGET_NUMBER`: the GLenum for the + * texture target (`GL_TEXTURE_2D`, `GL_TEXTURE_RECTANGLE_ARB`, etc) + * - `SDL_PROP_TEXTURE_OPENGL_TEX_W_FLOAT`: the texture coordinate width of + * the texture (0.0 - 1.0) + * - `SDL_PROP_TEXTURE_OPENGL_TEX_H_FLOAT`: the texture coordinate height of + * the texture (0.0 - 1.0) + * + * With the opengles2 renderer: + * + * - `SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_NUMBER`: the GLuint texture + * associated with the texture + * - `SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER`: the GLuint texture + * associated with the UV plane of an NV12 texture + * - `SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_U_NUMBER`: the GLuint texture + * associated with the U plane of a YUV texture + * - `SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER`: the GLuint texture + * associated with the V plane of a YUV texture + * - `SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_TARGET_NUMBER`: the GLenum for the + * texture target (`GL_TEXTURE_2D`, `GL_TEXTURE_EXTERNAL_OES`, etc) + * + * With the gpu renderer: + * + * - `SDL_PROP_TEXTURE_GPU_TEXTURE_POINTER`: the SDL_GPUTexture associated + * with the texture + * - `SDL_PROP_TEXTURE_GPU_TEXTURE_UV_POINTER`: the SDL_GPUTexture associated + * with the UV plane of an NV12 texture + * - `SDL_PROP_TEXTURE_GPU_TEXTURE_U_POINTER`: the SDL_GPUTexture associated + * with the U plane of a YUV texture + * - `SDL_PROP_TEXTURE_GPU_TEXTURE_V_POINTER`: the SDL_GPUTexture associated + * with the V plane of a YUV texture + * + * \param texture the texture to query. + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetTextureProperties(SDL_Texture *texture); + +#define SDL_PROP_TEXTURE_COLORSPACE_NUMBER "SDL.texture.colorspace" +#define SDL_PROP_TEXTURE_FORMAT_NUMBER "SDL.texture.format" +#define SDL_PROP_TEXTURE_ACCESS_NUMBER "SDL.texture.access" +#define SDL_PROP_TEXTURE_WIDTH_NUMBER "SDL.texture.width" +#define SDL_PROP_TEXTURE_HEIGHT_NUMBER "SDL.texture.height" +#define SDL_PROP_TEXTURE_SDR_WHITE_POINT_FLOAT "SDL.texture.SDR_white_point" +#define SDL_PROP_TEXTURE_HDR_HEADROOM_FLOAT "SDL.texture.HDR_headroom" +#define SDL_PROP_TEXTURE_D3D11_TEXTURE_POINTER "SDL.texture.d3d11.texture" +#define SDL_PROP_TEXTURE_D3D11_TEXTURE_U_POINTER "SDL.texture.d3d11.texture_u" +#define SDL_PROP_TEXTURE_D3D11_TEXTURE_V_POINTER "SDL.texture.d3d11.texture_v" +#define SDL_PROP_TEXTURE_D3D12_TEXTURE_POINTER "SDL.texture.d3d12.texture" +#define SDL_PROP_TEXTURE_D3D12_TEXTURE_U_POINTER "SDL.texture.d3d12.texture_u" +#define SDL_PROP_TEXTURE_D3D12_TEXTURE_V_POINTER "SDL.texture.d3d12.texture_v" +#define SDL_PROP_TEXTURE_OPENGL_TEXTURE_NUMBER "SDL.texture.opengl.texture" +#define SDL_PROP_TEXTURE_OPENGL_TEXTURE_UV_NUMBER "SDL.texture.opengl.texture_uv" +#define SDL_PROP_TEXTURE_OPENGL_TEXTURE_U_NUMBER "SDL.texture.opengl.texture_u" +#define SDL_PROP_TEXTURE_OPENGL_TEXTURE_V_NUMBER "SDL.texture.opengl.texture_v" +#define SDL_PROP_TEXTURE_OPENGL_TEXTURE_TARGET_NUMBER "SDL.texture.opengl.target" +#define SDL_PROP_TEXTURE_OPENGL_TEX_W_FLOAT "SDL.texture.opengl.tex_w" +#define SDL_PROP_TEXTURE_OPENGL_TEX_H_FLOAT "SDL.texture.opengl.tex_h" +#define SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_NUMBER "SDL.texture.opengles2.texture" +#define SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER "SDL.texture.opengles2.texture_uv" +#define SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_U_NUMBER "SDL.texture.opengles2.texture_u" +#define SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER "SDL.texture.opengles2.texture_v" +#define SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_TARGET_NUMBER "SDL.texture.opengles2.target" +#define SDL_PROP_TEXTURE_VULKAN_TEXTURE_NUMBER "SDL.texture.vulkan.texture" +#define SDL_PROP_TEXTURE_GPU_TEXTURE_POINTER "SDL.texture.gpu.texture" +#define SDL_PROP_TEXTURE_GPU_TEXTURE_UV_POINTER "SDL.texture.gpu.texture_uv" +#define SDL_PROP_TEXTURE_GPU_TEXTURE_U_POINTER "SDL.texture.gpu.texture_u" +#define SDL_PROP_TEXTURE_GPU_TEXTURE_V_POINTER "SDL.texture.gpu.texture_v" + +/** + * Get the renderer that created an SDL_Texture. + * + * \param texture the texture to query. + * \returns a pointer to the SDL_Renderer that created the texture, or NULL on + * failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Renderer * SDLCALL SDL_GetRendererFromTexture(SDL_Texture *texture); + +/** + * Get the size of a texture, as floating point values. + * + * \param texture the texture to query. + * \param w a pointer filled in with the width of the texture in pixels. This + * argument can be NULL if you don't need this information. + * \param h a pointer filled in with the height of the texture in pixels. This + * argument can be NULL if you don't need this information. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureSize(SDL_Texture *texture, float *w, float *h); + +/** + * Set the palette used by a texture. + * + * Setting the palette keeps an internal reference to the palette, which can + * be safely destroyed afterwards. + * + * A single palette can be shared with many textures. + * + * \param texture the texture to update. + * \param palette the SDL_Palette structure to use. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_CreatePalette + * \sa SDL_GetTexturePalette + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetTexturePalette(SDL_Texture *texture, SDL_Palette *palette); + +/** + * Get the palette used by a texture. + * + * \param texture the texture to query. + * \returns a pointer to the palette used by the texture, or NULL if there is + * no palette used. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_SetTexturePalette + */ +extern SDL_DECLSPEC SDL_Palette * SDLCALL SDL_GetTexturePalette(SDL_Texture *texture); + +/** + * Set an additional color value multiplied into render copy operations. + * + * When this texture is rendered, during the copy operation each source color + * channel is modulated by the appropriate color value according to the + * following formula: + * + * `srcC = srcC * (color / 255)` + * + * Color modulation is not always supported by the renderer; it will return + * false if color modulation is not supported. + * + * \param texture the texture to update. + * \param r the red color value multiplied into copy operations. + * \param g the green color value multiplied into copy operations. + * \param b the blue color value multiplied into copy operations. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTextureColorMod + * \sa SDL_SetTextureAlphaMod + * \sa SDL_SetTextureColorModFloat + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetTextureColorMod(SDL_Texture *texture, Uint8 r, Uint8 g, Uint8 b); + + +/** + * Set an additional color value multiplied into render copy operations. + * + * When this texture is rendered, during the copy operation each source color + * channel is modulated by the appropriate color value according to the + * following formula: + * + * `srcC = srcC * color` + * + * Color modulation is not always supported by the renderer; it will return + * false if color modulation is not supported. + * + * \param texture the texture to update. + * \param r the red color value multiplied into copy operations. + * \param g the green color value multiplied into copy operations. + * \param b the blue color value multiplied into copy operations. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTextureColorModFloat + * \sa SDL_SetTextureAlphaModFloat + * \sa SDL_SetTextureColorMod + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetTextureColorModFloat(SDL_Texture *texture, float r, float g, float b); + + +/** + * Get the additional color value multiplied into render copy operations. + * + * \param texture the texture to query. + * \param r a pointer filled in with the current red color value. + * \param g a pointer filled in with the current green color value. + * \param b a pointer filled in with the current blue color value. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTextureAlphaMod + * \sa SDL_GetTextureColorModFloat + * \sa SDL_SetTextureColorMod + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureColorMod(SDL_Texture *texture, Uint8 *r, Uint8 *g, Uint8 *b); + +/** + * Get the additional color value multiplied into render copy operations. + * + * \param texture the texture to query. + * \param r a pointer filled in with the current red color value. + * \param g a pointer filled in with the current green color value. + * \param b a pointer filled in with the current blue color value. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTextureAlphaModFloat + * \sa SDL_GetTextureColorMod + * \sa SDL_SetTextureColorModFloat + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureColorModFloat(SDL_Texture *texture, float *r, float *g, float *b); + +/** + * Set an additional alpha value multiplied into render copy operations. + * + * When this texture is rendered, during the copy operation the source alpha + * value is modulated by this alpha value according to the following formula: + * + * `srcA = srcA * (alpha / 255)` + * + * Alpha modulation is not always supported by the renderer; it will return + * false if alpha modulation is not supported. + * + * \param texture the texture to update. + * \param alpha the source alpha value multiplied into copy operations. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTextureAlphaMod + * \sa SDL_SetTextureAlphaModFloat + * \sa SDL_SetTextureColorMod + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetTextureAlphaMod(SDL_Texture *texture, Uint8 alpha); + +/** + * Set an additional alpha value multiplied into render copy operations. + * + * When this texture is rendered, during the copy operation the source alpha + * value is modulated by this alpha value according to the following formula: + * + * `srcA = srcA * alpha` + * + * Alpha modulation is not always supported by the renderer; it will return + * false if alpha modulation is not supported. + * + * \param texture the texture to update. + * \param alpha the source alpha value multiplied into copy operations. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTextureAlphaModFloat + * \sa SDL_SetTextureAlphaMod + * \sa SDL_SetTextureColorModFloat + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetTextureAlphaModFloat(SDL_Texture *texture, float alpha); + +/** + * Get the additional alpha value multiplied into render copy operations. + * + * \param texture the texture to query. + * \param alpha a pointer filled in with the current alpha value. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTextureAlphaModFloat + * \sa SDL_GetTextureColorMod + * \sa SDL_SetTextureAlphaMod + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureAlphaMod(SDL_Texture *texture, Uint8 *alpha); + +/** + * Get the additional alpha value multiplied into render copy operations. + * + * \param texture the texture to query. + * \param alpha a pointer filled in with the current alpha value. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTextureAlphaMod + * \sa SDL_GetTextureColorModFloat + * \sa SDL_SetTextureAlphaModFloat + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureAlphaModFloat(SDL_Texture *texture, float *alpha); + +/** + * Set the blend mode for a texture, used by SDL_RenderTexture(). + * + * If the blend mode is not supported, the closest supported mode is chosen + * and this function returns false. + * + * \param texture the texture to update. + * \param blendMode the SDL_BlendMode to use for texture blending. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTextureBlendMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode blendMode); + +/** + * Get the blend mode used for texture copy operations. + * + * \param texture the texture to query. + * \param blendMode a pointer filled in with the current SDL_BlendMode. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetTextureBlendMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode *blendMode); + +/** + * Set the scale mode used for texture scale operations. + * + * The default texture scale mode is SDL_SCALEMODE_LINEAR. + * + * If the scale mode is not supported, the closest supported mode is chosen. + * + * \param texture the texture to update. + * \param scaleMode the SDL_ScaleMode to use for texture scaling. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTextureScaleMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetTextureScaleMode(SDL_Texture *texture, SDL_ScaleMode scaleMode); + +/** + * Get the scale mode used for texture scale operations. + * + * \param texture the texture to query. + * \param scaleMode a pointer filled in with the current scale mode. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetTextureScaleMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureScaleMode(SDL_Texture *texture, SDL_ScaleMode *scaleMode); + +/** + * Update the given texture rectangle with new pixel data. + * + * The pixel data must be in the pixel format of the texture, which can be + * queried using the SDL_PROP_TEXTURE_FORMAT_NUMBER property. + * + * This is a fairly slow function, intended for use with static textures that + * do not change often. + * + * If the texture is intended to be updated often, it is preferred to create + * the texture as streaming and use the locking functions referenced below. + * While this function will work with streaming textures, for optimization + * reasons you may not get the pixels back if you lock the texture afterward. + * + * \param texture the texture to update. + * \param rect an SDL_Rect structure representing the area to update, or NULL + * to update the entire texture. + * \param pixels the raw pixel data in the format of the texture. + * \param pitch the number of bytes in a row of pixel data, including padding + * between lines. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockTexture + * \sa SDL_UnlockTexture + * \sa SDL_UpdateNVTexture + * \sa SDL_UpdateYUVTexture + */ +extern SDL_DECLSPEC bool SDLCALL SDL_UpdateTexture(SDL_Texture *texture, const SDL_Rect *rect, const void *pixels, int pitch); + +/** + * Update a rectangle within a planar YV12 or IYUV texture with new pixel + * data. + * + * You can use SDL_UpdateTexture() as long as your pixel data is a contiguous + * block of Y and U/V planes in the proper order, but this function is + * available if your pixel data is not contiguous. + * + * \param texture the texture to update. + * \param rect a pointer to the rectangle of pixels to update, or NULL to + * update the entire texture. + * \param Yplane the raw pixel data for the Y plane. + * \param Ypitch the number of bytes between rows of pixel data for the Y + * plane. + * \param Uplane the raw pixel data for the U plane. + * \param Upitch the number of bytes between rows of pixel data for the U + * plane. + * \param Vplane the raw pixel data for the V plane. + * \param Vpitch the number of bytes between rows of pixel data for the V + * plane. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_UpdateNVTexture + * \sa SDL_UpdateTexture + */ +extern SDL_DECLSPEC bool SDLCALL SDL_UpdateYUVTexture(SDL_Texture *texture, + const SDL_Rect *rect, + const Uint8 *Yplane, int Ypitch, + const Uint8 *Uplane, int Upitch, + const Uint8 *Vplane, int Vpitch); + +/** + * Update a rectangle within a planar NV12 or NV21 texture with new pixels. + * + * You can use SDL_UpdateTexture() as long as your pixel data is a contiguous + * block of NV12/21 planes in the proper order, but this function is available + * if your pixel data is not contiguous. + * + * \param texture the texture to update. + * \param rect a pointer to the rectangle of pixels to update, or NULL to + * update the entire texture. + * \param Yplane the raw pixel data for the Y plane. + * \param Ypitch the number of bytes between rows of pixel data for the Y + * plane. + * \param UVplane the raw pixel data for the UV plane. + * \param UVpitch the number of bytes between rows of pixel data for the UV + * plane. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_UpdateTexture + * \sa SDL_UpdateYUVTexture + */ +extern SDL_DECLSPEC bool SDLCALL SDL_UpdateNVTexture(SDL_Texture *texture, + const SDL_Rect *rect, + const Uint8 *Yplane, int Ypitch, + const Uint8 *UVplane, int UVpitch); + +/** + * Lock a portion of the texture for **write-only** pixel access. + * + * As an optimization, the pixels made available for editing don't necessarily + * contain the old texture data. This is a write-only operation, and if you + * need to keep a copy of the texture data you should do that at the + * application level. + * + * You must use SDL_UnlockTexture() to unlock the pixels and apply any + * changes. + * + * \param texture the texture to lock for access, which was created with + * `SDL_TEXTUREACCESS_STREAMING`. + * \param rect an SDL_Rect structure representing the area to lock for access; + * NULL to lock the entire texture. + * \param pixels this is filled in with a pointer to the locked pixels, + * appropriately offset by the locked area. + * \param pitch this is filled in with the pitch of the locked pixels; the + * pitch is the length of one row in bytes. + * \returns true on success or false if the texture is not valid or was not + * created with `SDL_TEXTUREACCESS_STREAMING`; call SDL_GetError() + * for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockTextureToSurface + * \sa SDL_UnlockTexture + */ +extern SDL_DECLSPEC bool SDLCALL SDL_LockTexture(SDL_Texture *texture, + const SDL_Rect *rect, + void **pixels, int *pitch); + +/** + * Lock a portion of the texture for **write-only** pixel access, and expose + * it as a SDL surface. + * + * Besides providing an SDL_Surface instead of raw pixel data, this function + * operates like SDL_LockTexture. + * + * As an optimization, the pixels made available for editing don't necessarily + * contain the old texture data. This is a write-only operation, and if you + * need to keep a copy of the texture data you should do that at the + * application level. + * + * You must use SDL_UnlockTexture() to unlock the pixels and apply any + * changes. + * + * The returned surface is freed internally after calling SDL_UnlockTexture() + * or SDL_DestroyTexture(). The caller should not free it. + * + * \param texture the texture to lock for access, which must be created with + * `SDL_TEXTUREACCESS_STREAMING`. + * \param rect a pointer to the rectangle to lock for access. If the rect is + * NULL, the entire texture will be locked. + * \param surface a pointer to an SDL surface of size **rect**. Don't assume + * any specific pixel content. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockTexture + * \sa SDL_UnlockTexture + */ +extern SDL_DECLSPEC bool SDLCALL SDL_LockTextureToSurface(SDL_Texture *texture, const SDL_Rect *rect, SDL_Surface **surface); + +/** + * Unlock a texture, uploading the changes to video memory, if needed. + * + * **Warning**: Please note that SDL_LockTexture() is intended to be + * write-only; it will not guarantee the previous contents of the texture will + * be provided. You must fully initialize any area of a texture that you lock + * before unlocking it, as the pixels might otherwise be uninitialized memory. + * + * Which is to say: locking and immediately unlocking a texture can result in + * corrupted textures, depending on the renderer in use. + * + * \param texture a texture locked by SDL_LockTexture(). + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockTexture + */ +extern SDL_DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture *texture); + +/** + * Set a texture as the current rendering target. + * + * The default render target is the window for which the renderer was created. + * To stop rendering to a texture and render to the window again, call this + * function with a NULL `texture`. + * + * Viewport, cliprect, scale, and logical presentation are unique to each + * render target. Get and set functions for these states apply to the current + * render target set by this function, and those states persist on each target + * when the current render target changes. + * + * \param renderer the rendering context. + * \param texture the targeted texture, which must be created with the + * `SDL_TEXTUREACCESS_TARGET` flag, or NULL to render to the + * window instead of a texture. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderTarget + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture); + +/** + * Get the current render target. + * + * The default render target is the window for which the renderer was created, + * and is reported a NULL here. + * + * \param renderer the rendering context. + * \returns the current render target or NULL for the default render target. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetRenderTarget + */ +extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_GetRenderTarget(SDL_Renderer *renderer); + +/** + * Set a device-independent resolution and presentation mode for rendering. + * + * This function sets the width and height of the logical rendering output. + * The renderer will act as if the current render target is always the + * requested dimensions, scaling to the actual resolution as necessary. + * + * This can be useful for games that expect a fixed size, but would like to + * scale the output to whatever is available, regardless of how a user resizes + * a window, or if the display is high DPI. + * + * Logical presentation can be used with both render target textures and the + * renderer's window; the state is unique to each render target, and this + * function sets the state for the current render target. It might be useful + * to draw to a texture that matches the window dimensions with logical + * presentation enabled, and then draw that texture across the entire window + * with logical presentation disabled. Be careful not to render both with + * logical presentation enabled, however, as this could produce + * double-letterboxing, etc. + * + * You can disable logical coordinates by setting the mode to + * SDL_LOGICAL_PRESENTATION_DISABLED, and in that case you get the full pixel + * resolution of the render target; it is safe to toggle logical presentation + * during the rendering of a frame: perhaps most of the rendering is done to + * specific dimensions but to make fonts look sharp, the app turns off logical + * presentation while drawing text, for example. + * + * You can convert coordinates in an event into rendering coordinates using + * SDL_ConvertEventToRenderCoordinates(). + * + * \param renderer the rendering context. + * \param w the width of the logical resolution. + * \param h the height of the logical resolution. + * \param mode the presentation mode used. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ConvertEventToRenderCoordinates + * \sa SDL_GetRenderLogicalPresentation + * \sa SDL_GetRenderLogicalPresentationRect + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderLogicalPresentation(SDL_Renderer *renderer, int w, int h, SDL_RendererLogicalPresentation mode); + +/** + * Get device independent resolution and presentation mode for rendering. + * + * This function gets the width and height of the logical rendering output, or + * 0 if a logical resolution is not enabled. + * + * Each render target has its own logical presentation state. This function + * gets the state for the current render target. + * + * \param renderer the rendering context. + * \param w an int filled with the logical presentation width. + * \param h an int filled with the logical presentation height. + * \param mode a variable filled with the logical presentation mode being + * used. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetRenderLogicalPresentation + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderLogicalPresentation(SDL_Renderer *renderer, int *w, int *h, SDL_RendererLogicalPresentation *mode); + +/** + * Get the final presentation rectangle for rendering. + * + * This function returns the calculated rectangle used for logical + * presentation, based on the presentation mode and output size. If logical + * presentation is disabled, it will fill the rectangle with the output size, + * in pixels. + * + * Each render target has its own logical presentation state. This function + * gets the rectangle for the current render target. + * + * \param renderer the rendering context. + * \param rect a pointer filled in with the final presentation rectangle, may + * be NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetRenderLogicalPresentation + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderLogicalPresentationRect(SDL_Renderer *renderer, SDL_FRect *rect); + +/** + * Get a point in render coordinates when given a point in window coordinates. + * + * This takes into account several states: + * + * - The window dimensions. + * - The logical presentation settings (SDL_SetRenderLogicalPresentation) + * - The scale (SDL_SetRenderScale) + * - The viewport (SDL_SetRenderViewport) + * + * \param renderer the rendering context. + * \param window_x the x coordinate in window coordinates. + * \param window_y the y coordinate in window coordinates. + * \param x a pointer filled with the x coordinate in render coordinates. + * \param y a pointer filled with the y coordinate in render coordinates. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetRenderLogicalPresentation + * \sa SDL_SetRenderScale + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderCoordinatesFromWindow(SDL_Renderer *renderer, float window_x, float window_y, float *x, float *y); + +/** + * Get a point in window coordinates when given a point in render coordinates. + * + * This takes into account several states: + * + * - The window dimensions. + * - The logical presentation settings (SDL_SetRenderLogicalPresentation) + * - The scale (SDL_SetRenderScale) + * - The viewport (SDL_SetRenderViewport) + * + * \param renderer the rendering context. + * \param x the x coordinate in render coordinates. + * \param y the y coordinate in render coordinates. + * \param window_x a pointer filled with the x coordinate in window + * coordinates. + * \param window_y a pointer filled with the y coordinate in window + * coordinates. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetRenderLogicalPresentation + * \sa SDL_SetRenderScale + * \sa SDL_SetRenderViewport + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderCoordinatesToWindow(SDL_Renderer *renderer, float x, float y, float *window_x, float *window_y); + +/** + * Convert the coordinates in an event to render coordinates. + * + * This takes into account several states: + * + * - The window dimensions. + * - The logical presentation settings (SDL_SetRenderLogicalPresentation) + * - The scale (SDL_SetRenderScale) + * - The viewport (SDL_SetRenderViewport) + * + * Various event types are converted with this function: mouse, touch, pen, + * etc. + * + * Touch coordinates are converted from normalized coordinates in the window + * to non-normalized rendering coordinates. + * + * Relative mouse coordinates (xrel and yrel event fields) are _also_ + * converted. Applications that do not want these fields converted should use + * SDL_RenderCoordinatesFromWindow() on the specific event fields instead of + * converting the entire event structure. + * + * Once converted, coordinates may be outside the rendering area. + * + * \param renderer the rendering context. + * \param event the event to modify. + * \returns true if the event is converted or doesn't need conversion, or + * false on failure; call SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderCoordinatesFromWindow + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ConvertEventToRenderCoordinates(SDL_Renderer *renderer, SDL_Event *event); + +/** + * Set the drawing area for rendering on the current target. + * + * Drawing will clip to this area (separately from any clipping done with + * SDL_SetRenderClipRect), and the top left of the area will become coordinate + * (0, 0) for future drawing commands. + * + * The area's width and height must be >= 0. + * + * Each render target has its own viewport. This function sets the viewport + * for the current render target. + * + * \param renderer the rendering context. + * \param rect the SDL_Rect structure representing the drawing area, or NULL + * to set the viewport to the entire target. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderViewport + * \sa SDL_RenderViewportSet + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderViewport(SDL_Renderer *renderer, const SDL_Rect *rect); + +/** + * Get the drawing area for the current target. + * + * Each render target has its own viewport. This function gets the viewport + * for the current render target. + * + * \param renderer the rendering context. + * \param rect an SDL_Rect structure filled in with the current drawing area. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderViewportSet + * \sa SDL_SetRenderViewport + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderViewport(SDL_Renderer *renderer, SDL_Rect *rect); + +/** + * Return whether an explicit rectangle was set as the viewport. + * + * This is useful if you're saving and restoring the viewport and want to know + * whether you should restore a specific rectangle or NULL. + * + * Each render target has its own viewport. This function checks the viewport + * for the current render target. + * + * \param renderer the rendering context. + * \returns true if the viewport was set to a specific rectangle, or false if + * it was set to NULL (the entire target). + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderViewport + * \sa SDL_SetRenderViewport + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderViewportSet(SDL_Renderer *renderer); + +/** + * Get the safe area for rendering within the current viewport. + * + * Some devices have portions of the screen which are partially obscured or + * not interactive, possibly due to on-screen controls, curved edges, camera + * notches, TV overscan, etc. This function provides the area of the current + * viewport which is safe to have interactible content. You should continue + * rendering into the rest of the render target, but it should not contain + * visually important or interactible content. + * + * \param renderer the rendering context. + * \param rect a pointer filled in with the area that is safe for interactive + * content. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderSafeArea(SDL_Renderer *renderer, SDL_Rect *rect); + +/** + * Set the clip rectangle for rendering on the specified target. + * + * Each render target has its own clip rectangle. This function sets the + * cliprect for the current render target. + * + * \param renderer the rendering context. + * \param rect an SDL_Rect structure representing the clip area, relative to + * the viewport, or NULL to disable clipping. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderClipRect + * \sa SDL_RenderClipEnabled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderClipRect(SDL_Renderer *renderer, const SDL_Rect *rect); + +/** + * Get the clip rectangle for the current target. + * + * Each render target has its own clip rectangle. This function gets the + * cliprect for the current render target. + * + * \param renderer the rendering context. + * \param rect an SDL_Rect structure filled in with the current clipping area + * or an empty rectangle if clipping is disabled. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderClipEnabled + * \sa SDL_SetRenderClipRect + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderClipRect(SDL_Renderer *renderer, SDL_Rect *rect); + +/** + * Get whether clipping is enabled on the given render target. + * + * Each render target has its own clip rectangle. This function checks the + * cliprect for the current render target. + * + * \param renderer the rendering context. + * \returns true if clipping is enabled or false if not; call SDL_GetError() + * for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderClipRect + * \sa SDL_SetRenderClipRect + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderClipEnabled(SDL_Renderer *renderer); + +/** + * Set the drawing scale for rendering on the current target. + * + * The drawing coordinates are scaled by the x/y scaling factors before they + * are used by the renderer. This allows resolution independent drawing with a + * single coordinate system. + * + * If this results in scaling or subpixel drawing by the rendering backend, it + * will be handled using the appropriate quality hints. For best results use + * integer scaling factors. + * + * Each render target has its own scale. This function sets the scale for the + * current render target. + * + * \param renderer the rendering context. + * \param scaleX the horizontal scaling factor. + * \param scaleY the vertical scaling factor. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderScale + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderScale(SDL_Renderer *renderer, float scaleX, float scaleY); + +/** + * Get the drawing scale for the current target. + * + * Each render target has its own scale. This function gets the scale for the + * current render target. + * + * \param renderer the rendering context. + * \param scaleX a pointer filled in with the horizontal scaling factor. + * \param scaleY a pointer filled in with the vertical scaling factor. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetRenderScale + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderScale(SDL_Renderer *renderer, float *scaleX, float *scaleY); + +/** + * Set the color used for drawing operations. + * + * Set the color for drawing or filling rectangles, lines, and points, and for + * SDL_RenderClear(). + * + * \param renderer the rendering context. + * \param r the red value used to draw on the rendering target. + * \param g the green value used to draw on the rendering target. + * \param b the blue value used to draw on the rendering target. + * \param a the alpha value used to draw on the rendering target; usually + * `SDL_ALPHA_OPAQUE` (255). Use SDL_SetRenderDrawBlendMode to + * specify how the alpha channel is used. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderDrawColor + * \sa SDL_SetRenderDrawColorFloat + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderDrawColor(SDL_Renderer *renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + +/** + * Set the color used for drawing operations (Rect, Line and Clear). + * + * Set the color for drawing or filling rectangles, lines, and points, and for + * SDL_RenderClear(). + * + * \param renderer the rendering context. + * \param r the red value used to draw on the rendering target. + * \param g the green value used to draw on the rendering target. + * \param b the blue value used to draw on the rendering target. + * \param a the alpha value used to draw on the rendering target. Use + * SDL_SetRenderDrawBlendMode to specify how the alpha channel is + * used. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderDrawColorFloat + * \sa SDL_SetRenderDrawColor + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderDrawColorFloat(SDL_Renderer *renderer, float r, float g, float b, float a); + +/** + * Get the color used for drawing operations (Rect, Line and Clear). + * + * \param renderer the rendering context. + * \param r a pointer filled in with the red value used to draw on the + * rendering target. + * \param g a pointer filled in with the green value used to draw on the + * rendering target. + * \param b a pointer filled in with the blue value used to draw on the + * rendering target. + * \param a a pointer filled in with the alpha value used to draw on the + * rendering target; usually `SDL_ALPHA_OPAQUE` (255). + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderDrawColorFloat + * \sa SDL_SetRenderDrawColor + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderDrawColor(SDL_Renderer *renderer, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a); + +/** + * Get the color used for drawing operations (Rect, Line and Clear). + * + * \param renderer the rendering context. + * \param r a pointer filled in with the red value used to draw on the + * rendering target. + * \param g a pointer filled in with the green value used to draw on the + * rendering target. + * \param b a pointer filled in with the blue value used to draw on the + * rendering target. + * \param a a pointer filled in with the alpha value used to draw on the + * rendering target. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetRenderDrawColorFloat + * \sa SDL_GetRenderDrawColor + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderDrawColorFloat(SDL_Renderer *renderer, float *r, float *g, float *b, float *a); + +/** + * Set the color scale used for render operations. + * + * The color scale is an additional scale multiplied into the pixel color + * value while rendering. This can be used to adjust the brightness of colors + * during HDR rendering, or changing HDR video brightness when playing on an + * SDR display. + * + * The color scale does not affect the alpha channel, only the color + * brightness. + * + * \param renderer the rendering context. + * \param scale the color scale value. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderColorScale + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderColorScale(SDL_Renderer *renderer, float scale); + +/** + * Get the color scale used for render operations. + * + * \param renderer the rendering context. + * \param scale a pointer filled in with the current color scale value. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetRenderColorScale + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderColorScale(SDL_Renderer *renderer, float *scale); + +/** + * Set the blend mode used for drawing operations (Fill and Line). + * + * If the blend mode is not supported, the closest supported mode is chosen. + * + * \param renderer the rendering context. + * \param blendMode the SDL_BlendMode to use for blending. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderDrawBlendMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer *renderer, SDL_BlendMode blendMode); + +/** + * Get the blend mode used for drawing operations. + * + * \param renderer the rendering context. + * \param blendMode a pointer filled in with the current SDL_BlendMode. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetRenderDrawBlendMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer *renderer, SDL_BlendMode *blendMode); + +/** + * Clear the current rendering target with the drawing color. + * + * This function clears the entire rendering target, ignoring the viewport and + * the clip rectangle. Note, that clearing will also set/fill all pixels of + * the rendering target to current renderer draw color, so make sure to invoke + * SDL_SetRenderDrawColor() when needed. + * + * \param renderer the rendering context. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetRenderDrawColor + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderClear(SDL_Renderer *renderer); + +/** + * Draw a point on the current rendering target at subpixel precision. + * + * \param renderer the renderer which should draw a point. + * \param x the x coordinate of the point. + * \param y the y coordinate of the point. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderPoints + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderPoint(SDL_Renderer *renderer, float x, float y); + +/** + * Draw multiple points on the current rendering target at subpixel precision. + * + * \param renderer the renderer which should draw multiple points. + * \param points the points to draw. + * \param count the number of points to draw. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderPoint + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderPoints(SDL_Renderer *renderer, const SDL_FPoint *points, int count); + +/** + * Draw a line on the current rendering target at subpixel precision. + * + * \param renderer the renderer which should draw a line. + * \param x1 the x coordinate of the start point. + * \param y1 the y coordinate of the start point. + * \param x2 the x coordinate of the end point. + * \param y2 the y coordinate of the end point. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderLines + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderLine(SDL_Renderer *renderer, float x1, float y1, float x2, float y2); + +/** + * Draw a series of connected lines on the current rendering target at + * subpixel precision. + * + * \param renderer the renderer which should draw multiple lines. + * \param points the points along the lines. + * \param count the number of points, drawing count-1 lines. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderLine + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderLines(SDL_Renderer *renderer, const SDL_FPoint *points, int count); + +/** + * Draw a rectangle on the current rendering target at subpixel precision. + * + * \param renderer the renderer which should draw a rectangle. + * \param rect a pointer to the destination rectangle, or NULL to outline the + * entire rendering target. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderRects + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderRect(SDL_Renderer *renderer, const SDL_FRect *rect); + +/** + * Draw some number of rectangles on the current rendering target at subpixel + * precision. + * + * \param renderer the renderer which should draw multiple rectangles. + * \param rects a pointer to an array of destination rectangles. + * \param count the number of rectangles. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderRect + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderRects(SDL_Renderer *renderer, const SDL_FRect *rects, int count); + +/** + * Fill a rectangle on the current rendering target with the drawing color at + * subpixel precision. + * + * \param renderer the renderer which should fill a rectangle. + * \param rect a pointer to the destination rectangle, or NULL for the entire + * rendering target. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderFillRects + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderFillRect(SDL_Renderer *renderer, const SDL_FRect *rect); + +/** + * Fill some number of rectangles on the current rendering target with the + * drawing color at subpixel precision. + * + * \param renderer the renderer which should fill multiple rectangles. + * \param rects a pointer to an array of destination rectangles. + * \param count the number of rectangles. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderFillRect + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderFillRects(SDL_Renderer *renderer, const SDL_FRect *rects, int count); + +/** + * Copy a portion of the texture to the current rendering target at subpixel + * precision. + * + * \param renderer the renderer which should copy parts of a texture. + * \param texture the source texture. + * \param srcrect a pointer to the source rectangle, or NULL for the entire + * texture. + * \param dstrect a pointer to the destination rectangle, or NULL for the + * entire rendering target. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderTextureRotated + * \sa SDL_RenderTextureTiled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, const SDL_FRect *dstrect); + +/** + * Copy a portion of the source texture to the current rendering target, with + * rotation and flipping, at subpixel precision. + * + * \param renderer the renderer which should copy parts of a texture. + * \param texture the source texture. + * \param srcrect a pointer to the source rectangle, or NULL for the entire + * texture. + * \param dstrect a pointer to the destination rectangle, or NULL for the + * entire rendering target. + * \param angle an angle in degrees that indicates the rotation that will be + * applied to dstrect, rotating it in a clockwise direction. + * \param center a pointer to a point indicating the point around which + * dstrect will be rotated (if NULL, rotation will be done + * around dstrect.w/2, dstrect.h/2). + * \param flip an SDL_FlipMode value stating which flipping actions should be + * performed on the texture. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderTexture + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderTextureRotated(SDL_Renderer *renderer, SDL_Texture *texture, + const SDL_FRect *srcrect, const SDL_FRect *dstrect, + double angle, const SDL_FPoint *center, + SDL_FlipMode flip); + +/** + * Copy a portion of the source texture to the current rendering target, with + * affine transform, at subpixel precision. + * + * \param renderer the renderer which should copy parts of a texture. + * \param texture the source texture. + * \param srcrect a pointer to the source rectangle, or NULL for the entire + * texture. + * \param origin a pointer to a point indicating where the top-left corner of + * srcrect should be mapped to, or NULL for the rendering + * target's origin. + * \param right a pointer to a point indicating where the top-right corner of + * srcrect should be mapped to, or NULL for the rendering + * target's top-right corner. + * \param down a pointer to a point indicating where the bottom-left corner of + * srcrect should be mapped to, or NULL for the rendering target's + * bottom-left corner. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety You may only call this function from the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderTexture + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderTextureAffine(SDL_Renderer *renderer, SDL_Texture *texture, + const SDL_FRect *srcrect, const SDL_FPoint *origin, + const SDL_FPoint *right, const SDL_FPoint *down); + +/** + * Tile a portion of the texture to the current rendering target at subpixel + * precision. + * + * The pixels in `srcrect` will be repeated as many times as needed to + * completely fill `dstrect`. + * + * \param renderer the renderer which should copy parts of a texture. + * \param texture the source texture. + * \param srcrect a pointer to the source rectangle, or NULL for the entire + * texture. + * \param scale the scale used to transform srcrect into the destination + * rectangle, e.g. a 32x32 texture with a scale of 2 would fill + * 64x64 tiles. + * \param dstrect a pointer to the destination rectangle, or NULL for the + * entire rendering target. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderTexture + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderTextureTiled(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float scale, const SDL_FRect *dstrect); + +/** + * Perform a scaled copy using the 9-grid algorithm to the current rendering + * target at subpixel precision. + * + * The pixels in the texture are split into a 3x3 grid, using the different + * corner sizes for each corner, and the sides and center making up the + * remaining pixels. The corners are then scaled using `scale` and fit into + * the corners of the destination rectangle. The sides and center are then + * stretched into place to cover the remaining destination rectangle. + * + * \param renderer the renderer which should copy parts of a texture. + * \param texture the source texture. + * \param srcrect the SDL_Rect structure representing the rectangle to be used + * for the 9-grid, or NULL to use the entire texture. + * \param left_width the width, in pixels, of the left corners in `srcrect`. + * \param right_width the width, in pixels, of the right corners in `srcrect`. + * \param top_height the height, in pixels, of the top corners in `srcrect`. + * \param bottom_height the height, in pixels, of the bottom corners in + * `srcrect`. + * \param scale the scale used to transform the corner of `srcrect` into the + * corner of `dstrect`, or 0.0f for an unscaled copy. + * \param dstrect a pointer to the destination rectangle, or NULL for the + * entire rendering target. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderTexture + * \sa SDL_RenderTexture9GridTiled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderTexture9Grid(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float left_width, float right_width, float top_height, float bottom_height, float scale, const SDL_FRect *dstrect); + +/** + * Perform a scaled copy using the 9-grid algorithm to the current rendering + * target at subpixel precision. + * + * The pixels in the texture are split into a 3x3 grid, using the different + * corner sizes for each corner, and the sides and center making up the + * remaining pixels. The corners are then scaled using `scale` and fit into + * the corners of the destination rectangle. The sides and center are then + * tiled into place to cover the remaining destination rectangle. + * + * \param renderer the renderer which should copy parts of a texture. + * \param texture the source texture. + * \param srcrect the SDL_Rect structure representing the rectangle to be used + * for the 9-grid, or NULL to use the entire texture. + * \param left_width the width, in pixels, of the left corners in `srcrect`. + * \param right_width the width, in pixels, of the right corners in `srcrect`. + * \param top_height the height, in pixels, of the top corners in `srcrect`. + * \param bottom_height the height, in pixels, of the bottom corners in + * `srcrect`. + * \param scale the scale used to transform the corner of `srcrect` into the + * corner of `dstrect`, or 0.0f for an unscaled copy. + * \param dstrect a pointer to the destination rectangle, or NULL for the + * entire rendering target. + * \param tileScale the scale used to transform the borders and center of + * `srcrect` into the borders and middle of `dstrect`, or + * 1.0f for an unscaled copy. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_RenderTexture + * \sa SDL_RenderTexture9Grid + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderTexture9GridTiled(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, float left_width, float right_width, float top_height, float bottom_height, float scale, const SDL_FRect *dstrect, float tileScale); + +/** + * Render a list of triangles, optionally using a texture and indices into the + * vertex array Color and alpha modulation is done per vertex + * (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored). + * + * \param renderer the rendering context. + * \param texture (optional) The SDL texture to use. + * \param vertices vertices. + * \param num_vertices number of vertices. + * \param indices (optional) An array of integer indices into the 'vertices' + * array, if NULL all vertices will be rendered in sequential + * order. + * \param num_indices number of indices. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderGeometryRaw + * \sa SDL_SetRenderTextureAddressMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderGeometry(SDL_Renderer *renderer, + SDL_Texture *texture, + const SDL_Vertex *vertices, int num_vertices, + const int *indices, int num_indices); + +/** + * Render a list of triangles, optionally using a texture and indices into the + * vertex arrays Color and alpha modulation is done per vertex + * (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored). + * + * \param renderer the rendering context. + * \param texture (optional) The SDL texture to use. + * \param xy vertex positions. + * \param xy_stride byte size to move from one element to the next element. + * \param color vertex colors (as SDL_FColor). + * \param color_stride byte size to move from one element to the next element. + * \param uv vertex normalized texture coordinates. + * \param uv_stride byte size to move from one element to the next element. + * \param num_vertices number of vertices. + * \param indices (optional) An array of indices into the 'vertices' arrays, + * if NULL all vertices will be rendered in sequential order. + * \param num_indices number of indices. + * \param size_indices index size: 1 (byte), 2 (short), 4 (int). + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderGeometry + * \sa SDL_SetRenderTextureAddressMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderGeometryRaw(SDL_Renderer *renderer, + SDL_Texture *texture, + const float *xy, int xy_stride, + const SDL_FColor *color, int color_stride, + const float *uv, int uv_stride, + int num_vertices, + const void *indices, int num_indices, int size_indices); + +/** + * Set the texture addressing mode used in SDL_RenderGeometry(). + * + * \param renderer the rendering context. + * \param u_mode the SDL_TextureAddressMode to use for horizontal texture + * coordinates in SDL_RenderGeometry(). + * \param v_mode the SDL_TextureAddressMode to use for vertical texture + * coordinates in SDL_RenderGeometry(). + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_RenderGeometry + * \sa SDL_RenderGeometryRaw + * \sa SDL_GetRenderTextureAddressMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderTextureAddressMode(SDL_Renderer *renderer, SDL_TextureAddressMode u_mode, SDL_TextureAddressMode v_mode); + +/** + * Get the texture addressing mode used in SDL_RenderGeometry(). + * + * \param renderer the rendering context. + * \param u_mode a pointer filled in with the SDL_TextureAddressMode to use + * for horizontal texture coordinates in SDL_RenderGeometry(), + * may be NULL. + * \param v_mode a pointer filled in with the SDL_TextureAddressMode to use + * for vertical texture coordinates in SDL_RenderGeometry(), may + * be NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_SetRenderTextureAddressMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderTextureAddressMode(SDL_Renderer *renderer, SDL_TextureAddressMode *u_mode, SDL_TextureAddressMode *v_mode); + +/** + * Read pixels from the current rendering target. + * + * The returned surface contains pixels inside the desired area clipped to the + * current viewport, and should be freed with SDL_DestroySurface(). + * + * Note that this returns the actual pixels on the screen, so if you are using + * logical presentation you should use SDL_GetRenderLogicalPresentationRect() + * to get the area containing your content. + * + * **WARNING**: This is a very slow operation, and should not be used + * frequently. If you're using this on the main rendering target, it should be + * called after rendering and before SDL_RenderPresent(). + * + * \param renderer the rendering context. + * \param rect an SDL_Rect structure representing the area to read, which will + * be clipped to the current viewport, or NULL for the entire + * viewport. + * \returns a new SDL_Surface on success or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect); + +/** + * Update the screen with any rendering performed since the previous call. + * + * SDL's rendering functions operate on a backbuffer; that is, calling a + * rendering function such as SDL_RenderLine() does not directly put a line on + * the screen, but rather updates the backbuffer. As such, you compose your + * entire scene and *present* the composed backbuffer to the screen as a + * complete picture. + * + * Therefore, when using SDL's rendering API, one does all drawing intended + * for the frame, and then calls this function once per frame to present the + * final drawing to the user. + * + * The backbuffer should be considered invalidated after each present; do not + * assume that previous contents will exist between frames. You are strongly + * encouraged to call SDL_RenderClear() to initialize the backbuffer before + * starting each new frame's drawing, even if you plan to overwrite every + * pixel. + * + * Please note, that in case of rendering to a texture - there is **no need** + * to call `SDL_RenderPresent` after drawing needed objects to a texture, and + * should not be done; you are only required to change back the rendering + * target to default via `SDL_SetRenderTarget(renderer, NULL)` afterwards, as + * textures by themselves do not have a concept of backbuffers. Calling + * SDL_RenderPresent while rendering to a texture will fail. + * + * \param renderer the rendering context. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateRenderer + * \sa SDL_RenderClear + * \sa SDL_RenderFillRect + * \sa SDL_RenderFillRects + * \sa SDL_RenderLine + * \sa SDL_RenderLines + * \sa SDL_RenderPoint + * \sa SDL_RenderPoints + * \sa SDL_RenderRect + * \sa SDL_RenderRects + * \sa SDL_SetRenderDrawBlendMode + * \sa SDL_SetRenderDrawColor + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderPresent(SDL_Renderer *renderer); + +/** + * Destroy the specified texture. + * + * Passing NULL or an otherwise invalid texture will set the SDL error message + * to "Invalid texture". + * + * \param texture the texture to destroy. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateTexture + * \sa SDL_CreateTextureFromSurface + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture *texture); + +/** + * Destroy the rendering context for a window and free all associated + * textures. + * + * This should be called before destroying the associated window. + * + * \param renderer the rendering context. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateRenderer + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer *renderer); + +/** + * Force the rendering context to flush any pending commands and state. + * + * You do not need to (and in fact, shouldn't) call this function unless you + * are planning to call into OpenGL/Direct3D/Metal/whatever directly, in + * addition to using an SDL_Renderer. + * + * This is for a very-specific case: if you are using SDL's render API, and + * you plan to make OpenGL/D3D/whatever calls in addition to SDL render API + * calls. If this applies, you should call this function between calls to + * SDL's render API and the low-level API you're using in cooperation. + * + * In all other cases, you can ignore this function. + * + * This call makes SDL flush any pending rendering work it was queueing up to + * do later in a single batch, and marks any internal cached state as invalid, + * so it'll prepare all its state again later, from scratch. + * + * This means you do not need to save state in your rendering code to protect + * the SDL renderer. However, there lots of arbitrary pieces of Direct3D and + * OpenGL state that can confuse things; you should use your best judgment and + * be prepared to make changes if specific state needs to be protected. + * + * \param renderer the rendering context. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_FlushRenderer(SDL_Renderer *renderer); + +/** + * Get the CAMetalLayer associated with the given Metal renderer. + * + * This function returns `void *`, so SDL doesn't have to include Metal's + * headers, but it can be safely cast to a `CAMetalLayer *`. + * + * \param renderer the renderer to query. + * \returns a `CAMetalLayer *` on success, or NULL if the renderer isn't a + * Metal renderer. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderMetalCommandEncoder + */ +extern SDL_DECLSPEC void * SDLCALL SDL_GetRenderMetalLayer(SDL_Renderer *renderer); + +/** + * Get the Metal command encoder for the current frame. + * + * This function returns `void *`, so SDL doesn't have to include Metal's + * headers, but it can be safely cast to an `id`. + * + * This will return NULL if Metal refuses to give SDL a drawable to render to, + * which might happen if the window is hidden/minimized/offscreen. This + * doesn't apply to command encoders for render targets, just the window's + * backbuffer. Check your return values! + * + * \param renderer the renderer to query. + * \returns an `id` on success, or NULL if the + * renderer isn't a Metal renderer or there was an error. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderMetalLayer + */ +extern SDL_DECLSPEC void * SDLCALL SDL_GetRenderMetalCommandEncoder(SDL_Renderer *renderer); + + +/** + * Add a set of synchronization semaphores for the current frame. + * + * The Vulkan renderer will wait for `wait_semaphore` before submitting + * rendering commands and signal `signal_semaphore` after rendering commands + * are complete for this frame. + * + * This should be called each frame that you want semaphore synchronization. + * The Vulkan renderer may have multiple frames in flight on the GPU, so you + * should have multiple semaphores that are used for synchronization. Querying + * SDL_PROP_RENDERER_VULKAN_SWAPCHAIN_IMAGE_COUNT_NUMBER will give you the + * maximum number of semaphores you'll need. + * + * \param renderer the rendering context. + * \param wait_stage_mask the VkPipelineStageFlags for the wait. + * \param wait_semaphore a VkSempahore to wait on before rendering the current + * frame, or 0 if not needed. + * \param signal_semaphore a VkSempahore that SDL will signal when rendering + * for the current frame is complete, or 0 if not + * needed. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is **NOT** safe to call this function from two threads at + * once. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_AddVulkanRenderSemaphores(SDL_Renderer *renderer, Uint32 wait_stage_mask, Sint64 wait_semaphore, Sint64 signal_semaphore); + +/** + * Toggle VSync of the given renderer. + * + * When a renderer is created, vsync defaults to SDL_RENDERER_VSYNC_DISABLED. + * + * The `vsync` parameter can be 1 to synchronize present with every vertical + * refresh, 2 to synchronize present with every second vertical refresh, etc., + * SDL_RENDERER_VSYNC_ADAPTIVE for late swap tearing (adaptive vsync), or + * SDL_RENDERER_VSYNC_DISABLED to disable. Not every value is supported by + * every driver, so you should check the return value to see whether the + * requested setting is supported. + * + * \param renderer the renderer to toggle. + * \param vsync the vertical refresh sync interval. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderVSync + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderVSync(SDL_Renderer *renderer, int vsync); + +#define SDL_RENDERER_VSYNC_DISABLED 0 +#define SDL_RENDERER_VSYNC_ADAPTIVE (-1) + +/** + * Get VSync of the given renderer. + * + * \param renderer the renderer to toggle. + * \param vsync an int filled with the current vertical refresh sync interval. + * See SDL_SetRenderVSync() for the meaning of the value. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetRenderVSync + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderVSync(SDL_Renderer *renderer, int *vsync); + +/** + * The size, in pixels, of a single SDL_RenderDebugText() character. + * + * The font is monospaced and square, so this applies to all characters. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_RenderDebugText + */ +#define SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE 8 + +/** + * Draw debug text to an SDL_Renderer. + * + * This function will render a string of text to an SDL_Renderer. Note that + * this is a convenience function for debugging, with severe limitations, and + * not intended to be used for production apps and games. + * + * Among these limitations: + * + * - It accepts UTF-8 strings, but will only renders ASCII characters. + * - It has a single, tiny size (8x8 pixels). You can use logical presentation + * or SDL_SetRenderScale() to adjust it. + * - It uses a simple, hardcoded bitmap font. It does not allow different font + * selections and it does not support truetype, for proper scaling. + * - It does no word-wrapping and does not treat newline characters as a line + * break. If the text goes out of the window, it's gone. + * + * For serious text rendering, there are several good options, such as + * SDL_ttf, stb_truetype, or other external libraries. + * + * On first use, this will create an internal texture for rendering glyphs. + * This texture will live until the renderer is destroyed. + * + * The text is drawn in the color specified by SDL_SetRenderDrawColor(). + * + * \param renderer the renderer which should draw a line of text. + * \param x the x coordinate where the top-left corner of the text will draw. + * \param y the y coordinate where the top-left corner of the text will draw. + * \param str the string to render. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderDebugTextFormat + * \sa SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderDebugText(SDL_Renderer *renderer, float x, float y, const char *str); + +/** + * Draw debug text to an SDL_Renderer. + * + * This function will render a printf()-style format string to a renderer. + * Note that this is a convenience function for debugging, with severe + * limitations, and is not intended to be used for production apps and games. + * + * For the full list of limitations and other useful information, see + * SDL_RenderDebugText. + * + * \param renderer the renderer which should draw the text. + * \param x the x coordinate where the top-left corner of the text will draw. + * \param y the y coordinate where the top-left corner of the text will draw. + * \param fmt the format string to draw. + * \param ... additional parameters matching % tokens in the `fmt` string, if + * any. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RenderDebugText + * \sa SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenderDebugTextFormat(SDL_Renderer *renderer, float x, float y, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(4); + +/** + * Set default scale mode for new textures for given renderer. + * + * When a renderer is created, scale_mode defaults to SDL_SCALEMODE_LINEAR. + * + * \param renderer the renderer to update. + * \param scale_mode the scale mode to change to for new textures. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_GetDefaultTextureScaleMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetDefaultTextureScaleMode(SDL_Renderer *renderer, SDL_ScaleMode scale_mode); + +/** + * Get default texture scale mode of the given renderer. + * + * \param renderer the renderer to get data from. + * \param scale_mode a SDL_ScaleMode filled with current default scale mode. + * See SDL_SetDefaultTextureScaleMode() for the meaning of + * the value. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_SetDefaultTextureScaleMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetDefaultTextureScaleMode(SDL_Renderer *renderer, SDL_ScaleMode *scale_mode); + +/** + * A structure specifying the parameters of a GPU render state. + * + * \since This struct is available since SDL 3.4.0. + * + * \sa SDL_CreateGPURenderState + */ +typedef struct SDL_GPURenderStateCreateInfo +{ + SDL_GPUShader *fragment_shader; /**< The fragment shader to use when this render state is active */ + + Sint32 num_sampler_bindings; /**< The number of additional fragment samplers to bind when this render state is active */ + const SDL_GPUTextureSamplerBinding *sampler_bindings; /**< Additional fragment samplers to bind when this render state is active */ + + Sint32 num_storage_textures; /**< The number of storage textures to bind when this render state is active */ + SDL_GPUTexture *const *storage_textures; /**< Storage textures to bind when this render state is active */ + + Sint32 num_storage_buffers; /**< The number of storage buffers to bind when this render state is active */ + SDL_GPUBuffer *const *storage_buffers; /**< Storage buffers to bind when this render state is active */ + + SDL_PropertiesID props; /**< A properties ID for extensions. Should be 0 if no extensions are needed. */ +} SDL_GPURenderStateCreateInfo; + +/** + * A custom GPU render state. + * + * \since This struct is available since SDL 3.4.0. + * + * \sa SDL_CreateGPURenderState + * \sa SDL_SetGPURenderStateFragmentUniforms + * \sa SDL_SetGPURenderState + * \sa SDL_DestroyGPURenderState + */ +typedef struct SDL_GPURenderState SDL_GPURenderState; + +/** + * Create custom GPU render state. + * + * \param renderer the renderer to use. + * \param createinfo a struct describing the GPU render state to create. + * \returns a custom GPU render state or NULL on failure; call SDL_GetError() + * for more information. + * + * \threadsafety This function should be called on the thread that created the + * renderer. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_SetGPURenderStateFragmentUniforms + * \sa SDL_SetGPURenderState + * \sa SDL_DestroyGPURenderState + */ +extern SDL_DECLSPEC SDL_GPURenderState * SDLCALL SDL_CreateGPURenderState(SDL_Renderer *renderer, SDL_GPURenderStateCreateInfo *createinfo); + +/** + * Set fragment shader uniform variables in a custom GPU render state. + * + * The data is copied and will be pushed using + * SDL_PushGPUFragmentUniformData() during draw call execution. + * + * \param state the state to modify. + * \param slot_index the fragment uniform slot to push data to. + * \param data client data to write. + * \param length the length of the data to write. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should be called on the thread that created the + * renderer. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetGPURenderStateFragmentUniforms(SDL_GPURenderState *state, Uint32 slot_index, const void *data, Uint32 length); + +/** + * Set custom GPU render state. + * + * This function sets custom GPU render state for subsequent draw calls. This + * allows using custom shaders with the GPU renderer. + * + * \param renderer the renderer to use. + * \param state the state to to use, or NULL to clear custom GPU render state. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should be called on the thread that created the + * renderer. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetGPURenderState(SDL_Renderer *renderer, SDL_GPURenderState *state); + +/** + * Destroy custom GPU render state. + * + * \param state the state to destroy. + * + * \threadsafety This function should be called on the thread that created the + * renderer. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_CreateGPURenderState + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyGPURenderState(SDL_GPURenderState *state); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_render_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_revision.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_revision.h new file mode 100644 index 0000000..d4e850e --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_revision.h @@ -0,0 +1,59 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: Version */ + +/* + * SDL_revision.h contains the SDL revision, which might be defined on the + * compiler command line, or generated right into the header itself by the + * build system. + */ + +#ifndef SDL_revision_h_ +#define SDL_revision_h_ + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * This macro is a string describing the source at a particular point in + * development. + * + * This string is often generated from revision control's state at build time. + * + * This string can be quite complex and does not follow any standard. For + * example, it might be something like "SDL-prerelease-3.1.1-47-gf687e0732". + * It might also be user-defined at build time, so it's best to treat it as a + * clue in debugging forensics and not something the app will parse in any + * way. + * + * SDL_revision.h must be included in your program explicitly if you want + * access to the SDL_REVISION constant. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_REVISION "Some arbitrary string decided at SDL build time" +#elif defined(SDL_VENDOR_INFO) +#define SDL_REVISION SDL_VENDOR_INFO +#else +#define SDL_REVISION "" +#endif + +#endif /* SDL_revision_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_scancode.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_scancode.h new file mode 100644 index 0000000..6e9be47 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_scancode.h @@ -0,0 +1,429 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryScancode + * + * Defines keyboard scancodes. + * + * Please refer to the Best Keyboard Practices document for details on what + * this information means and how best to use it. + * + * https://wiki.libsdl.org/SDL3/BestKeyboardPractices + */ + +#ifndef SDL_scancode_h_ +#define SDL_scancode_h_ + +#include + +/** + * The SDL keyboard scancode representation. + * + * An SDL scancode is the physical representation of a key on the keyboard, + * independent of language and keyboard mapping. + * + * Values of this type are used to represent keyboard keys, among other places + * in the `scancode` field of the SDL_KeyboardEvent structure. + * + * The values in this enumeration are based on the USB usage page standard: + * https://usb.org/sites/default/files/hut1_5.pdf + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_Scancode +{ + SDL_SCANCODE_UNKNOWN = 0, + + /** + * \name Usage page 0x07 + * + * These values are from usage page 0x07 (USB keyboard page). + */ + /* @{ */ + + SDL_SCANCODE_A = 4, + SDL_SCANCODE_B = 5, + SDL_SCANCODE_C = 6, + SDL_SCANCODE_D = 7, + SDL_SCANCODE_E = 8, + SDL_SCANCODE_F = 9, + SDL_SCANCODE_G = 10, + SDL_SCANCODE_H = 11, + SDL_SCANCODE_I = 12, + SDL_SCANCODE_J = 13, + SDL_SCANCODE_K = 14, + SDL_SCANCODE_L = 15, + SDL_SCANCODE_M = 16, + SDL_SCANCODE_N = 17, + SDL_SCANCODE_O = 18, + SDL_SCANCODE_P = 19, + SDL_SCANCODE_Q = 20, + SDL_SCANCODE_R = 21, + SDL_SCANCODE_S = 22, + SDL_SCANCODE_T = 23, + SDL_SCANCODE_U = 24, + SDL_SCANCODE_V = 25, + SDL_SCANCODE_W = 26, + SDL_SCANCODE_X = 27, + SDL_SCANCODE_Y = 28, + SDL_SCANCODE_Z = 29, + + SDL_SCANCODE_1 = 30, + SDL_SCANCODE_2 = 31, + SDL_SCANCODE_3 = 32, + SDL_SCANCODE_4 = 33, + SDL_SCANCODE_5 = 34, + SDL_SCANCODE_6 = 35, + SDL_SCANCODE_7 = 36, + SDL_SCANCODE_8 = 37, + SDL_SCANCODE_9 = 38, + SDL_SCANCODE_0 = 39, + + SDL_SCANCODE_RETURN = 40, + SDL_SCANCODE_ESCAPE = 41, + SDL_SCANCODE_BACKSPACE = 42, + SDL_SCANCODE_TAB = 43, + SDL_SCANCODE_SPACE = 44, + + SDL_SCANCODE_MINUS = 45, + SDL_SCANCODE_EQUALS = 46, + SDL_SCANCODE_LEFTBRACKET = 47, + SDL_SCANCODE_RIGHTBRACKET = 48, + SDL_SCANCODE_BACKSLASH = 49, /**< Located at the lower left of the return + * key on ISO keyboards and at the right end + * of the QWERTY row on ANSI keyboards. + * Produces REVERSE SOLIDUS (backslash) and + * VERTICAL LINE in a US layout, REVERSE + * SOLIDUS and VERTICAL LINE in a UK Mac + * layout, NUMBER SIGN and TILDE in a UK + * Windows layout, DOLLAR SIGN and POUND SIGN + * in a Swiss German layout, NUMBER SIGN and + * APOSTROPHE in a German layout, GRAVE + * ACCENT and POUND SIGN in a French Mac + * layout, and ASTERISK and MICRO SIGN in a + * French Windows layout. + */ + SDL_SCANCODE_NONUSHASH = 50, /**< ISO USB keyboards actually use this code + * instead of 49 for the same key, but all + * OSes I've seen treat the two codes + * identically. So, as an implementor, unless + * your keyboard generates both of those + * codes and your OS treats them differently, + * you should generate SDL_SCANCODE_BACKSLASH + * instead of this code. As a user, you + * should not rely on this code because SDL + * will never generate it with most (all?) + * keyboards. + */ + SDL_SCANCODE_SEMICOLON = 51, + SDL_SCANCODE_APOSTROPHE = 52, + SDL_SCANCODE_GRAVE = 53, /**< Located in the top left corner (on both ANSI + * and ISO keyboards). Produces GRAVE ACCENT and + * TILDE in a US Windows layout and in US and UK + * Mac layouts on ANSI keyboards, GRAVE ACCENT + * and NOT SIGN in a UK Windows layout, SECTION + * SIGN and PLUS-MINUS SIGN in US and UK Mac + * layouts on ISO keyboards, SECTION SIGN and + * DEGREE SIGN in a Swiss German layout (Mac: + * only on ISO keyboards), CIRCUMFLEX ACCENT and + * DEGREE SIGN in a German layout (Mac: only on + * ISO keyboards), SUPERSCRIPT TWO and TILDE in a + * French Windows layout, COMMERCIAL AT and + * NUMBER SIGN in a French Mac layout on ISO + * keyboards, and LESS-THAN SIGN and GREATER-THAN + * SIGN in a Swiss German, German, or French Mac + * layout on ANSI keyboards. + */ + SDL_SCANCODE_COMMA = 54, + SDL_SCANCODE_PERIOD = 55, + SDL_SCANCODE_SLASH = 56, + + SDL_SCANCODE_CAPSLOCK = 57, + + SDL_SCANCODE_F1 = 58, + SDL_SCANCODE_F2 = 59, + SDL_SCANCODE_F3 = 60, + SDL_SCANCODE_F4 = 61, + SDL_SCANCODE_F5 = 62, + SDL_SCANCODE_F6 = 63, + SDL_SCANCODE_F7 = 64, + SDL_SCANCODE_F8 = 65, + SDL_SCANCODE_F9 = 66, + SDL_SCANCODE_F10 = 67, + SDL_SCANCODE_F11 = 68, + SDL_SCANCODE_F12 = 69, + + SDL_SCANCODE_PRINTSCREEN = 70, + SDL_SCANCODE_SCROLLLOCK = 71, + SDL_SCANCODE_PAUSE = 72, + SDL_SCANCODE_INSERT = 73, /**< insert on PC, help on some Mac keyboards (but + does send code 73, not 117) */ + SDL_SCANCODE_HOME = 74, + SDL_SCANCODE_PAGEUP = 75, + SDL_SCANCODE_DELETE = 76, + SDL_SCANCODE_END = 77, + SDL_SCANCODE_PAGEDOWN = 78, + SDL_SCANCODE_RIGHT = 79, + SDL_SCANCODE_LEFT = 80, + SDL_SCANCODE_DOWN = 81, + SDL_SCANCODE_UP = 82, + + SDL_SCANCODE_NUMLOCKCLEAR = 83, /**< num lock on PC, clear on Mac keyboards + */ + SDL_SCANCODE_KP_DIVIDE = 84, + SDL_SCANCODE_KP_MULTIPLY = 85, + SDL_SCANCODE_KP_MINUS = 86, + SDL_SCANCODE_KP_PLUS = 87, + SDL_SCANCODE_KP_ENTER = 88, + SDL_SCANCODE_KP_1 = 89, + SDL_SCANCODE_KP_2 = 90, + SDL_SCANCODE_KP_3 = 91, + SDL_SCANCODE_KP_4 = 92, + SDL_SCANCODE_KP_5 = 93, + SDL_SCANCODE_KP_6 = 94, + SDL_SCANCODE_KP_7 = 95, + SDL_SCANCODE_KP_8 = 96, + SDL_SCANCODE_KP_9 = 97, + SDL_SCANCODE_KP_0 = 98, + SDL_SCANCODE_KP_PERIOD = 99, + + SDL_SCANCODE_NONUSBACKSLASH = 100, /**< This is the additional key that ISO + * keyboards have over ANSI ones, + * located between left shift and Z. + * Produces GRAVE ACCENT and TILDE in a + * US or UK Mac layout, REVERSE SOLIDUS + * (backslash) and VERTICAL LINE in a + * US or UK Windows layout, and + * LESS-THAN SIGN and GREATER-THAN SIGN + * in a Swiss German, German, or French + * layout. */ + SDL_SCANCODE_APPLICATION = 101, /**< windows contextual menu, compose */ + SDL_SCANCODE_POWER = 102, /**< The USB document says this is a status flag, + * not a physical key - but some Mac keyboards + * do have a power key. */ + SDL_SCANCODE_KP_EQUALS = 103, + SDL_SCANCODE_F13 = 104, + SDL_SCANCODE_F14 = 105, + SDL_SCANCODE_F15 = 106, + SDL_SCANCODE_F16 = 107, + SDL_SCANCODE_F17 = 108, + SDL_SCANCODE_F18 = 109, + SDL_SCANCODE_F19 = 110, + SDL_SCANCODE_F20 = 111, + SDL_SCANCODE_F21 = 112, + SDL_SCANCODE_F22 = 113, + SDL_SCANCODE_F23 = 114, + SDL_SCANCODE_F24 = 115, + SDL_SCANCODE_EXECUTE = 116, + SDL_SCANCODE_HELP = 117, /**< AL Integrated Help Center */ + SDL_SCANCODE_MENU = 118, /**< Menu (show menu) */ + SDL_SCANCODE_SELECT = 119, + SDL_SCANCODE_STOP = 120, /**< AC Stop */ + SDL_SCANCODE_AGAIN = 121, /**< AC Redo/Repeat */ + SDL_SCANCODE_UNDO = 122, /**< AC Undo */ + SDL_SCANCODE_CUT = 123, /**< AC Cut */ + SDL_SCANCODE_COPY = 124, /**< AC Copy */ + SDL_SCANCODE_PASTE = 125, /**< AC Paste */ + SDL_SCANCODE_FIND = 126, /**< AC Find */ + SDL_SCANCODE_MUTE = 127, + SDL_SCANCODE_VOLUMEUP = 128, + SDL_SCANCODE_VOLUMEDOWN = 129, +/* not sure whether there's a reason to enable these */ +/* SDL_SCANCODE_LOCKINGCAPSLOCK = 130, */ +/* SDL_SCANCODE_LOCKINGNUMLOCK = 131, */ +/* SDL_SCANCODE_LOCKINGSCROLLLOCK = 132, */ + SDL_SCANCODE_KP_COMMA = 133, + SDL_SCANCODE_KP_EQUALSAS400 = 134, + + SDL_SCANCODE_INTERNATIONAL1 = 135, /**< used on Asian keyboards, see + footnotes in USB doc */ + SDL_SCANCODE_INTERNATIONAL2 = 136, + SDL_SCANCODE_INTERNATIONAL3 = 137, /**< Yen */ + SDL_SCANCODE_INTERNATIONAL4 = 138, + SDL_SCANCODE_INTERNATIONAL5 = 139, + SDL_SCANCODE_INTERNATIONAL6 = 140, + SDL_SCANCODE_INTERNATIONAL7 = 141, + SDL_SCANCODE_INTERNATIONAL8 = 142, + SDL_SCANCODE_INTERNATIONAL9 = 143, + SDL_SCANCODE_LANG1 = 144, /**< Hangul/English toggle */ + SDL_SCANCODE_LANG2 = 145, /**< Hanja conversion */ + SDL_SCANCODE_LANG3 = 146, /**< Katakana */ + SDL_SCANCODE_LANG4 = 147, /**< Hiragana */ + SDL_SCANCODE_LANG5 = 148, /**< Zenkaku/Hankaku */ + SDL_SCANCODE_LANG6 = 149, /**< reserved */ + SDL_SCANCODE_LANG7 = 150, /**< reserved */ + SDL_SCANCODE_LANG8 = 151, /**< reserved */ + SDL_SCANCODE_LANG9 = 152, /**< reserved */ + + SDL_SCANCODE_ALTERASE = 153, /**< Erase-Eaze */ + SDL_SCANCODE_SYSREQ = 154, + SDL_SCANCODE_CANCEL = 155, /**< AC Cancel */ + SDL_SCANCODE_CLEAR = 156, + SDL_SCANCODE_PRIOR = 157, + SDL_SCANCODE_RETURN2 = 158, + SDL_SCANCODE_SEPARATOR = 159, + SDL_SCANCODE_OUT = 160, + SDL_SCANCODE_OPER = 161, + SDL_SCANCODE_CLEARAGAIN = 162, + SDL_SCANCODE_CRSEL = 163, + SDL_SCANCODE_EXSEL = 164, + + SDL_SCANCODE_KP_00 = 176, + SDL_SCANCODE_KP_000 = 177, + SDL_SCANCODE_THOUSANDSSEPARATOR = 178, + SDL_SCANCODE_DECIMALSEPARATOR = 179, + SDL_SCANCODE_CURRENCYUNIT = 180, + SDL_SCANCODE_CURRENCYSUBUNIT = 181, + SDL_SCANCODE_KP_LEFTPAREN = 182, + SDL_SCANCODE_KP_RIGHTPAREN = 183, + SDL_SCANCODE_KP_LEFTBRACE = 184, + SDL_SCANCODE_KP_RIGHTBRACE = 185, + SDL_SCANCODE_KP_TAB = 186, + SDL_SCANCODE_KP_BACKSPACE = 187, + SDL_SCANCODE_KP_A = 188, + SDL_SCANCODE_KP_B = 189, + SDL_SCANCODE_KP_C = 190, + SDL_SCANCODE_KP_D = 191, + SDL_SCANCODE_KP_E = 192, + SDL_SCANCODE_KP_F = 193, + SDL_SCANCODE_KP_XOR = 194, + SDL_SCANCODE_KP_POWER = 195, + SDL_SCANCODE_KP_PERCENT = 196, + SDL_SCANCODE_KP_LESS = 197, + SDL_SCANCODE_KP_GREATER = 198, + SDL_SCANCODE_KP_AMPERSAND = 199, + SDL_SCANCODE_KP_DBLAMPERSAND = 200, + SDL_SCANCODE_KP_VERTICALBAR = 201, + SDL_SCANCODE_KP_DBLVERTICALBAR = 202, + SDL_SCANCODE_KP_COLON = 203, + SDL_SCANCODE_KP_HASH = 204, + SDL_SCANCODE_KP_SPACE = 205, + SDL_SCANCODE_KP_AT = 206, + SDL_SCANCODE_KP_EXCLAM = 207, + SDL_SCANCODE_KP_MEMSTORE = 208, + SDL_SCANCODE_KP_MEMRECALL = 209, + SDL_SCANCODE_KP_MEMCLEAR = 210, + SDL_SCANCODE_KP_MEMADD = 211, + SDL_SCANCODE_KP_MEMSUBTRACT = 212, + SDL_SCANCODE_KP_MEMMULTIPLY = 213, + SDL_SCANCODE_KP_MEMDIVIDE = 214, + SDL_SCANCODE_KP_PLUSMINUS = 215, + SDL_SCANCODE_KP_CLEAR = 216, + SDL_SCANCODE_KP_CLEARENTRY = 217, + SDL_SCANCODE_KP_BINARY = 218, + SDL_SCANCODE_KP_OCTAL = 219, + SDL_SCANCODE_KP_DECIMAL = 220, + SDL_SCANCODE_KP_HEXADECIMAL = 221, + + SDL_SCANCODE_LCTRL = 224, + SDL_SCANCODE_LSHIFT = 225, + SDL_SCANCODE_LALT = 226, /**< alt, option */ + SDL_SCANCODE_LGUI = 227, /**< windows, command (apple), meta */ + SDL_SCANCODE_RCTRL = 228, + SDL_SCANCODE_RSHIFT = 229, + SDL_SCANCODE_RALT = 230, /**< alt gr, option */ + SDL_SCANCODE_RGUI = 231, /**< windows, command (apple), meta */ + + SDL_SCANCODE_MODE = 257, /**< I'm not sure if this is really not covered + * by any of the above, but since there's a + * special SDL_KMOD_MODE for it I'm adding it here + */ + + /* @} *//* Usage page 0x07 */ + + /** + * \name Usage page 0x0C + * + * These values are mapped from usage page 0x0C (USB consumer page). + * + * There are way more keys in the spec than we can represent in the + * current scancode range, so pick the ones that commonly come up in + * real world usage. + */ + /* @{ */ + + SDL_SCANCODE_SLEEP = 258, /**< Sleep */ + SDL_SCANCODE_WAKE = 259, /**< Wake */ + + SDL_SCANCODE_CHANNEL_INCREMENT = 260, /**< Channel Increment */ + SDL_SCANCODE_CHANNEL_DECREMENT = 261, /**< Channel Decrement */ + + SDL_SCANCODE_MEDIA_PLAY = 262, /**< Play */ + SDL_SCANCODE_MEDIA_PAUSE = 263, /**< Pause */ + SDL_SCANCODE_MEDIA_RECORD = 264, /**< Record */ + SDL_SCANCODE_MEDIA_FAST_FORWARD = 265, /**< Fast Forward */ + SDL_SCANCODE_MEDIA_REWIND = 266, /**< Rewind */ + SDL_SCANCODE_MEDIA_NEXT_TRACK = 267, /**< Next Track */ + SDL_SCANCODE_MEDIA_PREVIOUS_TRACK = 268, /**< Previous Track */ + SDL_SCANCODE_MEDIA_STOP = 269, /**< Stop */ + SDL_SCANCODE_MEDIA_EJECT = 270, /**< Eject */ + SDL_SCANCODE_MEDIA_PLAY_PAUSE = 271, /**< Play / Pause */ + SDL_SCANCODE_MEDIA_SELECT = 272, /* Media Select */ + + SDL_SCANCODE_AC_NEW = 273, /**< AC New */ + SDL_SCANCODE_AC_OPEN = 274, /**< AC Open */ + SDL_SCANCODE_AC_CLOSE = 275, /**< AC Close */ + SDL_SCANCODE_AC_EXIT = 276, /**< AC Exit */ + SDL_SCANCODE_AC_SAVE = 277, /**< AC Save */ + SDL_SCANCODE_AC_PRINT = 278, /**< AC Print */ + SDL_SCANCODE_AC_PROPERTIES = 279, /**< AC Properties */ + + SDL_SCANCODE_AC_SEARCH = 280, /**< AC Search */ + SDL_SCANCODE_AC_HOME = 281, /**< AC Home */ + SDL_SCANCODE_AC_BACK = 282, /**< AC Back */ + SDL_SCANCODE_AC_FORWARD = 283, /**< AC Forward */ + SDL_SCANCODE_AC_STOP = 284, /**< AC Stop */ + SDL_SCANCODE_AC_REFRESH = 285, /**< AC Refresh */ + SDL_SCANCODE_AC_BOOKMARKS = 286, /**< AC Bookmarks */ + + /* @} *//* Usage page 0x0C */ + + + /** + * \name Mobile keys + * + * These are values that are often used on mobile phones. + */ + /* @{ */ + + SDL_SCANCODE_SOFTLEFT = 287, /**< Usually situated below the display on phones and + used as a multi-function feature key for selecting + a software defined function shown on the bottom left + of the display. */ + SDL_SCANCODE_SOFTRIGHT = 288, /**< Usually situated below the display on phones and + used as a multi-function feature key for selecting + a software defined function shown on the bottom right + of the display. */ + SDL_SCANCODE_CALL = 289, /**< Used for accepting phone calls. */ + SDL_SCANCODE_ENDCALL = 290, /**< Used for rejecting phone calls. */ + + /* @} *//* Mobile keys */ + + /* Add any other keys here. */ + + SDL_SCANCODE_RESERVED = 400, /**< 400-500 reserved for dynamic keycodes */ + + SDL_SCANCODE_COUNT = 512 /**< not a key, just marks the number of scancodes for array bounds */ + +} SDL_Scancode; + +#endif /* SDL_scancode_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_sensor.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_sensor.h new file mode 100644 index 0000000..43366f1 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_sensor.h @@ -0,0 +1,321 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategorySensor + * + * SDL sensor management. + * + * These APIs grant access to gyros and accelerometers on various platforms. + * + * In order to use these functions, SDL_Init() must have been called with the + * SDL_INIT_SENSOR flag. This causes SDL to scan the system for sensors, and + * load appropriate drivers. + */ + +#ifndef SDL_sensor_h_ +#define SDL_sensor_h_ + +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/** + * The opaque structure used to identify an opened SDL sensor. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_Sensor SDL_Sensor; + +/** + * This is a unique ID for a sensor for the time it is connected to the + * system, and is never reused for the lifetime of the application. + * + * The value 0 is an invalid ID. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_SensorID; + +/** + * A constant to represent standard gravity for accelerometer sensors. + * + * The accelerometer returns the current acceleration in SI meters per second + * squared. This measurement includes the force of gravity, so a device at + * rest will have an value of SDL_STANDARD_GRAVITY away from the center of the + * earth, which is a positive Y value. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_STANDARD_GRAVITY 9.80665f + +/** + * The different sensors defined by SDL. + * + * Additional sensors may be available, using platform dependent semantics. + * + * Here are the additional Android sensors: + * + * https://developer.android.com/reference/android/hardware/SensorEvent.html#values + * + * Accelerometer sensor notes: + * + * The accelerometer returns the current acceleration in SI meters per second + * squared. This measurement includes the force of gravity, so a device at + * rest will have an value of SDL_STANDARD_GRAVITY away from the center of the + * earth, which is a positive Y value. + * + * - `values[0]`: Acceleration on the x axis + * - `values[1]`: Acceleration on the y axis + * - `values[2]`: Acceleration on the z axis + * + * For phones and tablets held in natural orientation and game controllers + * held in front of you, the axes are defined as follows: + * + * - -X ... +X : left ... right + * - -Y ... +Y : bottom ... top + * - -Z ... +Z : farther ... closer + * + * The accelerometer axis data is not changed when the device is rotated. + * + * Gyroscope sensor notes: + * + * The gyroscope returns the current rate of rotation in radians per second. + * The rotation is positive in the counter-clockwise direction. That is, an + * observer looking from a positive location on one of the axes would see + * positive rotation on that axis when it appeared to be rotating + * counter-clockwise. + * + * - `values[0]`: Angular speed around the x axis (pitch) + * - `values[1]`: Angular speed around the y axis (yaw) + * - `values[2]`: Angular speed around the z axis (roll) + * + * For phones and tablets held in natural orientation and game controllers + * held in front of you, the axes are defined as follows: + * + * - -X ... +X : left ... right + * - -Y ... +Y : bottom ... top + * - -Z ... +Z : farther ... closer + * + * The gyroscope axis data is not changed when the device is rotated. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_GetCurrentDisplayOrientation + */ +typedef enum SDL_SensorType +{ + SDL_SENSOR_INVALID = -1, /**< Returned for an invalid sensor */ + SDL_SENSOR_UNKNOWN, /**< Unknown sensor type */ + SDL_SENSOR_ACCEL, /**< Accelerometer */ + SDL_SENSOR_GYRO, /**< Gyroscope */ + SDL_SENSOR_ACCEL_L, /**< Accelerometer for left Joy-Con controller and Wii nunchuk */ + SDL_SENSOR_GYRO_L, /**< Gyroscope for left Joy-Con controller */ + SDL_SENSOR_ACCEL_R, /**< Accelerometer for right Joy-Con controller */ + SDL_SENSOR_GYRO_R, /**< Gyroscope for right Joy-Con controller */ + SDL_SENSOR_COUNT +} SDL_SensorType; + + +/* Function prototypes */ + +/** + * Get a list of currently connected sensors. + * + * \param count a pointer filled in with the number of sensors returned, may + * be NULL. + * \returns a 0 terminated array of sensor instance IDs or NULL on failure; + * call SDL_GetError() for more information. This should be freed + * with SDL_free() when it is no longer needed. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_SensorID * SDLCALL SDL_GetSensors(int *count); + +/** + * Get the implementation dependent name of a sensor. + * + * This can be called before any sensors are opened. + * + * \param instance_id the sensor instance ID. + * \returns the sensor name, or NULL if `instance_id` is not valid. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetSensorNameForID(SDL_SensorID instance_id); + +/** + * Get the type of a sensor. + * + * This can be called before any sensors are opened. + * + * \param instance_id the sensor instance ID. + * \returns the SDL_SensorType, or `SDL_SENSOR_INVALID` if `instance_id` is + * not valid. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_SensorType SDLCALL SDL_GetSensorTypeForID(SDL_SensorID instance_id); + +/** + * Get the platform dependent type of a sensor. + * + * This can be called before any sensors are opened. + * + * \param instance_id the sensor instance ID. + * \returns the sensor platform dependent type, or -1 if `instance_id` is not + * valid. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetSensorNonPortableTypeForID(SDL_SensorID instance_id); + +/** + * Open a sensor for use. + * + * \param instance_id the sensor instance ID. + * \returns an SDL_Sensor object or NULL on failure; call SDL_GetError() for + * more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Sensor * SDLCALL SDL_OpenSensor(SDL_SensorID instance_id); + +/** + * Return the SDL_Sensor associated with an instance ID. + * + * \param instance_id the sensor instance ID. + * \returns an SDL_Sensor object or NULL on failure; call SDL_GetError() for + * more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Sensor * SDLCALL SDL_GetSensorFromID(SDL_SensorID instance_id); + +/** + * Get the properties associated with a sensor. + * + * \param sensor the SDL_Sensor object. + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetSensorProperties(SDL_Sensor *sensor); + +/** + * Get the implementation dependent name of a sensor. + * + * \param sensor the SDL_Sensor object. + * \returns the sensor name or NULL on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetSensorName(SDL_Sensor *sensor); + +/** + * Get the type of a sensor. + * + * \param sensor the SDL_Sensor object to inspect. + * \returns the SDL_SensorType type, or `SDL_SENSOR_INVALID` if `sensor` is + * NULL. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_SensorType SDLCALL SDL_GetSensorType(SDL_Sensor *sensor); + +/** + * Get the platform dependent type of a sensor. + * + * \param sensor the SDL_Sensor object to inspect. + * \returns the sensor platform dependent type, or -1 if `sensor` is NULL. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetSensorNonPortableType(SDL_Sensor *sensor); + +/** + * Get the instance ID of a sensor. + * + * \param sensor the SDL_Sensor object to inspect. + * \returns the sensor instance ID, or 0 on failure; call SDL_GetError() for + * more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_SensorID SDLCALL SDL_GetSensorID(SDL_Sensor *sensor); + +/** + * Get the current state of an opened sensor. + * + * The number of values and interpretation of the data is sensor dependent. + * + * \param sensor the SDL_Sensor object to query. + * \param data a pointer filled with the current sensor state. + * \param num_values the number of values to write to data. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetSensorData(SDL_Sensor *sensor, float *data, int num_values); + +/** + * Close a sensor previously opened with SDL_OpenSensor(). + * + * \param sensor the SDL_Sensor object to close. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_CloseSensor(SDL_Sensor *sensor); + +/** + * Update the current state of the open sensors. + * + * This is called automatically by the event loop if sensor events are + * enabled. + * + * This needs to be called from the thread that initialized the sensor + * subsystem. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_UpdateSensors(void); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include + +#endif /* SDL_sensor_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_stdinc.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_stdinc.h new file mode 100644 index 0000000..f15ab72 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_stdinc.h @@ -0,0 +1,6168 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryStdinc + * + * SDL provides its own implementation of some of the most important C runtime + * functions. + * + * Using these functions allows an app to have access to common C + * functionality without depending on a specific C runtime (or a C runtime at + * all). More importantly, the SDL implementations work identically across + * platforms, so apps can avoid surprises like snprintf() behaving differently + * between Windows and Linux builds, or itoa() only existing on some + * platforms. + * + * For many of the most common functions, like SDL_memcpy, SDL might just call + * through to the usual C runtime behind the scenes, if it makes sense to do + * so (if it's faster and always available/reliable on a given platform), + * reducing library size and offering the most optimized option. + * + * SDL also offers other C-runtime-adjacent functionality in this header that + * either isn't, strictly speaking, part of any C runtime standards, like + * SDL_crc32() and SDL_reinterpret_cast, etc. It also offers a few better + * options, like SDL_strlcpy(), which functions as a safer form of strcpy(). + */ + +#ifndef SDL_stdinc_h_ +#define SDL_stdinc_h_ + +#include + +#include +#include +#include + +/* Most everything except Visual Studio 2008 and earlier has stdint.h now */ +#if defined(_MSC_VER) && (_MSC_VER < 1600) +typedef signed __int8 int8_t; +typedef unsigned __int8 uint8_t; +typedef signed __int16 int16_t; +typedef unsigned __int16 uint16_t; +typedef signed __int32 int32_t; +typedef unsigned __int32 uint32_t; +typedef signed __int64 int64_t; +typedef unsigned __int64 uint64_t; +#ifndef _INTPTR_T_DEFINED +#ifdef _WIN64 +typedef __int64 intptr_t; +#else +typedef int intptr_t; +#endif +#endif +#ifndef _UINTPTR_T_DEFINED +#ifdef _WIN64 +typedef unsigned __int64 uintptr_t; +#else +typedef unsigned int uintptr_t; +#endif +#endif +#else +#include +#endif + +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || \ + defined(SDL_INCLUDE_INTTYPES_H) +#include +#endif + +#ifndef __cplusplus +#if defined(__has_include) && !defined(SDL_INCLUDE_STDBOOL_H) +#if __has_include() +#define SDL_INCLUDE_STDBOOL_H +#endif +#endif +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || \ + (defined(_MSC_VER) && (_MSC_VER >= 1910 /* Visual Studio 2017 */)) || \ + defined(SDL_INCLUDE_STDBOOL_H) +#include +#elif !defined(__bool_true_false_are_defined) && !defined(bool) +#define bool unsigned char +#define false 0 +#define true 1 +#define __bool_true_false_are_defined 1 +#endif +#endif /* !__cplusplus */ + +#ifndef SDL_DISABLE_ALLOCA +# ifndef alloca +# ifdef HAVE_ALLOCA_H +# include +# elif defined(SDL_PLATFORM_NETBSD) +# if defined(__STRICT_ANSI__) +# define SDL_DISABLE_ALLOCA +# else +# include +# endif +# elif defined(__GNUC__) +# define alloca __builtin_alloca +# elif defined(_MSC_VER) +# include +# define alloca _alloca +# elif defined(__WATCOMC__) +# include +# elif defined(__BORLANDC__) +# include +# elif defined(__DMC__) +# include +# elif defined(SDL_PLATFORM_AIX) +# pragma alloca +# elif defined(__MRC__) +void *alloca(unsigned); +# else +void *alloca(size_t); +# endif +# endif +#endif + + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * Don't let SDL use "long long" C types. + * + * SDL will define this if it believes the compiler doesn't understand the + * "long long" syntax for C datatypes. This can happen on older compilers. + * + * If _your_ compiler doesn't support "long long" but SDL doesn't know it, it + * is safe to define this yourself to build against the SDL headers. + * + * If this is defined, it will remove access to some C runtime support + * functions, like SDL_ulltoa and SDL_strtoll that refer to this datatype + * explicitly. The rest of SDL will still be available. + * + * SDL's own source code cannot be built with a compiler that has this + * defined, for various technical reasons. + */ +#define SDL_NOLONGLONG 1 + +#elif defined(_MSC_VER) && (_MSC_VER < 1310) /* long long introduced in Visual Studio.NET 2003 */ +# define SDL_NOLONGLONG 1 +#endif + + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * The largest value that a `size_t` can hold for the target platform. + * + * `size_t` is generally the same size as a pointer in modern times, but this + * can get weird on very old and very esoteric machines. For example, on a + * 16-bit Intel 286, you might have a 32-bit "far" pointer (16-bit segment + * plus 16-bit offset), but `size_t` is 16 bits, because it can only deal with + * the offset into an individual segment. + * + * In modern times, it's generally expected to cover an entire linear address + * space. But be careful! + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_SIZE_MAX SIZE_MAX + +#elif defined(SIZE_MAX) +# define SDL_SIZE_MAX SIZE_MAX +#else +# define SDL_SIZE_MAX ((size_t) -1) +#endif + +#ifndef SDL_COMPILE_TIME_ASSERT +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A compile-time assertion. + * + * This can check constant values _known to the compiler at build time_ for + * correctness, and end the compile with the error if they fail. + * + * Often times these are used to verify basic truths, like the size of a + * datatype is what is expected: + * + * ```c + * SDL_COMPILE_TIME_ASSERT(uint32_size, sizeof(Uint32) == 4); + * ``` + * + * The `name` parameter must be a valid C symbol, and must be unique across + * all compile-time asserts in the same compilation unit (one run of the + * compiler), or the build might fail with cryptic errors on some targets. + * This is used with a C language trick that works on older compilers that + * don't support better assertion techniques. + * + * If you need an assertion that operates at runtime, on variable data, you + * should try SDL_assert instead. + * + * \param name a unique identifier for this assertion. + * \param x the value to test. Must be a boolean value. + * + * \threadsafety This macro doesn't generate any code to run. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_assert + */ +#define SDL_COMPILE_TIME_ASSERT(name, x) FailToCompileIf_x_IsFalse(x) +#elif defined(__cplusplus) +/* Keep C++ case alone: Some versions of gcc will define __STDC_VERSION__ even when compiling in C++ mode. */ +#if (__cplusplus >= 201103L) +#define SDL_COMPILE_TIME_ASSERT(name, x) static_assert(x, #x) +#endif +#elif defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 202311L) +#define SDL_COMPILE_TIME_ASSERT(name, x) static_assert(x, #x) +#elif defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201112L) +#define SDL_COMPILE_TIME_ASSERT(name, x) _Static_assert(x, #x) +#endif +#endif /* !SDL_COMPILE_TIME_ASSERT */ + +#ifndef SDL_COMPILE_TIME_ASSERT +/* universal, but may trigger -Wunused-local-typedefs */ +#define SDL_COMPILE_TIME_ASSERT(name, x) \ + typedef int SDL_compile_time_assert_ ## name[(x) * 2 - 1] +#endif + +/** + * The number of elements in a static array. + * + * This will compile but return incorrect results for a pointer to an array; + * it has to be an array the compiler knows the size of. + * + * This macro looks like it double-evaluates the argument, but it does so + * inside of `sizeof`, so there are no side-effects here, as expressions do + * not actually run any code in these cases. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_arraysize(array) (sizeof(array)/sizeof(array[0])) + +/** + * Macro useful for building other macros with strings in them. + * + * For example: + * + * ```c + * #define LOG_ERROR(X) OutputDebugString(SDL_STRINGIFY_ARG(__FUNCTION__) ": " X "\n")` + * ``` + * + * \param arg the text to turn into a string literal. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_STRINGIFY_ARG(arg) #arg + +/** + * \name Cast operators + * + * Use proper C++ casts when compiled as C++ to be compatible with the option + * -Wold-style-cast of GCC (and -Werror=old-style-cast in GCC 4.2 and above). + */ +/* @{ */ + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * Handle a Reinterpret Cast properly whether using C or C++. + * + * If compiled as C++, this macro offers a proper C++ reinterpret_cast<>. + * + * If compiled as C, this macro does a normal C-style cast. + * + * This is helpful to avoid compiler warnings in C++. + * + * \param type the type to cast the expression to. + * \param expression the expression to cast to a different type. + * \returns `expression`, cast to `type`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_static_cast + * \sa SDL_const_cast + */ +#define SDL_reinterpret_cast(type, expression) reinterpret_cast(expression) /* or `((type)(expression))` in C */ + +/** + * Handle a Static Cast properly whether using C or C++. + * + * If compiled as C++, this macro offers a proper C++ static_cast<>. + * + * If compiled as C, this macro does a normal C-style cast. + * + * This is helpful to avoid compiler warnings in C++. + * + * \param type the type to cast the expression to. + * \param expression the expression to cast to a different type. + * \returns `expression`, cast to `type`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_reinterpret_cast + * \sa SDL_const_cast + */ +#define SDL_static_cast(type, expression) static_cast(expression) /* or `((type)(expression))` in C */ + +/** + * Handle a Const Cast properly whether using C or C++. + * + * If compiled as C++, this macro offers a proper C++ const_cast<>. + * + * If compiled as C, this macro does a normal C-style cast. + * + * This is helpful to avoid compiler warnings in C++. + * + * \param type the type to cast the expression to. + * \param expression the expression to cast to a different type. + * \returns `expression`, cast to `type`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_reinterpret_cast + * \sa SDL_static_cast + */ +#define SDL_const_cast(type, expression) const_cast(expression) /* or `((type)(expression))` in C */ + +#elif defined(__cplusplus) +#define SDL_reinterpret_cast(type, expression) reinterpret_cast(expression) +#define SDL_static_cast(type, expression) static_cast(expression) +#define SDL_const_cast(type, expression) const_cast(expression) +#else +#define SDL_reinterpret_cast(type, expression) ((type)(expression)) +#define SDL_static_cast(type, expression) ((type)(expression)) +#define SDL_const_cast(type, expression) ((type)(expression)) +#endif + +/* @} *//* Cast operators */ + +/** + * Define a four character code as a Uint32. + * + * \param A the first ASCII character. + * \param B the second ASCII character. + * \param C the third ASCII character. + * \param D the fourth ASCII character. + * \returns the four characters converted into a Uint32, one character + * per-byte. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_FOURCC(A, B, C, D) \ + ((SDL_static_cast(Uint32, SDL_static_cast(Uint8, (A))) << 0) | \ + (SDL_static_cast(Uint32, SDL_static_cast(Uint8, (B))) << 8) | \ + (SDL_static_cast(Uint32, SDL_static_cast(Uint8, (C))) << 16) | \ + (SDL_static_cast(Uint32, SDL_static_cast(Uint8, (D))) << 24)) + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * Append the 64 bit integer suffix to a signed integer literal. + * + * This helps compilers that might believe a integer literal larger than + * 0xFFFFFFFF is overflowing a 32-bit value. Use `SDL_SINT64_C(0xFFFFFFFF1)` + * instead of `0xFFFFFFFF1` by itself. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_UINT64_C + */ +#define SDL_SINT64_C(c) c ## LL /* or whatever the current compiler uses. */ + +/** + * Append the 64 bit integer suffix to an unsigned integer literal. + * + * This helps compilers that might believe a integer literal larger than + * 0xFFFFFFFF is overflowing a 32-bit value. Use `SDL_UINT64_C(0xFFFFFFFF1)` + * instead of `0xFFFFFFFF1` by itself. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SINT64_C + */ +#define SDL_UINT64_C(c) c ## ULL /* or whatever the current compiler uses. */ + +#else /* !SDL_WIKI_DOCUMENTATION_SECTION */ + +#ifndef SDL_SINT64_C +#if defined(INT64_C) +#define SDL_SINT64_C(c) INT64_C(c) +#elif defined(_MSC_VER) +#define SDL_SINT64_C(c) c ## i64 +#elif defined(__LP64__) || defined(_LP64) +#define SDL_SINT64_C(c) c ## L +#else +#define SDL_SINT64_C(c) c ## LL +#endif +#endif /* !SDL_SINT64_C */ + +#ifndef SDL_UINT64_C +#if defined(UINT64_C) +#define SDL_UINT64_C(c) UINT64_C(c) +#elif defined(_MSC_VER) +#define SDL_UINT64_C(c) c ## ui64 +#elif defined(__LP64__) || defined(_LP64) +#define SDL_UINT64_C(c) c ## UL +#else +#define SDL_UINT64_C(c) c ## ULL +#endif +#endif /* !SDL_UINT64_C */ + +#endif /* !SDL_WIKI_DOCUMENTATION_SECTION */ + +/** + * \name Basic data types + */ +/* @{ */ + +/** + * A signed 8-bit integer type. + * + * \since This macro is available since SDL 3.2.0. + */ +typedef int8_t Sint8; +#define SDL_MAX_SINT8 ((Sint8)0x7F) /* 127 */ +#define SDL_MIN_SINT8 ((Sint8)(~0x7F)) /* -128 */ + +/** + * An unsigned 8-bit integer type. + * + * \since This macro is available since SDL 3.2.0. + */ +typedef uint8_t Uint8; +#define SDL_MAX_UINT8 ((Uint8)0xFF) /* 255 */ +#define SDL_MIN_UINT8 ((Uint8)0x00) /* 0 */ + +/** + * A signed 16-bit integer type. + * + * \since This macro is available since SDL 3.2.0. + */ +typedef int16_t Sint16; +#define SDL_MAX_SINT16 ((Sint16)0x7FFF) /* 32767 */ +#define SDL_MIN_SINT16 ((Sint16)(~0x7FFF)) /* -32768 */ + +/** + * An unsigned 16-bit integer type. + * + * \since This macro is available since SDL 3.2.0. + */ +typedef uint16_t Uint16; +#define SDL_MAX_UINT16 ((Uint16)0xFFFF) /* 65535 */ +#define SDL_MIN_UINT16 ((Uint16)0x0000) /* 0 */ + +/** + * A signed 32-bit integer type. + * + * \since This macro is available since SDL 3.2.0. + */ +typedef int32_t Sint32; +#define SDL_MAX_SINT32 ((Sint32)0x7FFFFFFF) /* 2147483647 */ +#define SDL_MIN_SINT32 ((Sint32)(~0x7FFFFFFF)) /* -2147483648 */ + +/** + * An unsigned 32-bit integer type. + * + * \since This macro is available since SDL 3.2.0. + */ +typedef uint32_t Uint32; +#define SDL_MAX_UINT32 ((Uint32)0xFFFFFFFFu) /* 4294967295 */ +#define SDL_MIN_UINT32 ((Uint32)0x00000000) /* 0 */ + +/** + * A signed 64-bit integer type. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SINT64_C + */ +typedef int64_t Sint64; +#define SDL_MAX_SINT64 SDL_SINT64_C(0x7FFFFFFFFFFFFFFF) /* 9223372036854775807 */ +#define SDL_MIN_SINT64 ~SDL_SINT64_C(0x7FFFFFFFFFFFFFFF) /* -9223372036854775808 */ + +/** + * An unsigned 64-bit integer type. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_UINT64_C + */ +typedef uint64_t Uint64; +#define SDL_MAX_UINT64 SDL_UINT64_C(0xFFFFFFFFFFFFFFFF) /* 18446744073709551615 */ +#define SDL_MIN_UINT64 SDL_UINT64_C(0x0000000000000000) /* 0 */ + +/** + * SDL times are signed, 64-bit integers representing nanoseconds since the + * Unix epoch (Jan 1, 1970). + * + * They can be converted between POSIX time_t values with SDL_NS_TO_SECONDS() + * and SDL_SECONDS_TO_NS(), and between Windows FILETIME values with + * SDL_TimeToWindows() and SDL_TimeFromWindows(). + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_MAX_SINT64 + * \sa SDL_MIN_SINT64 + */ +typedef Sint64 SDL_Time; +#define SDL_MAX_TIME SDL_MAX_SINT64 +#define SDL_MIN_TIME SDL_MIN_SINT64 + +/* @} *//* Basic data types */ + +/** + * \name Floating-point constants + */ +/* @{ */ + +#ifdef FLT_EPSILON +#define SDL_FLT_EPSILON FLT_EPSILON +#else + +/** + * Epsilon constant, used for comparing floating-point numbers. + * + * Equals by default to platform-defined `FLT_EPSILON`, or + * `1.1920928955078125e-07F` if that's not available. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_FLT_EPSILON 1.1920928955078125e-07F /* 0x0.000002p0 */ +#endif + +/* @} *//* Floating-point constants */ + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A printf-formatting string for an Sint64 value. + * + * Use it like this: + * + * ```c + * SDL_Log("There are %" SDL_PRIs64 " bottles of beer on the wall.", bottles); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRIs64 "lld" + +/** + * A printf-formatting string for a Uint64 value. + * + * Use it like this: + * + * ```c + * SDL_Log("There are %" SDL_PRIu64 " bottles of beer on the wall.", bottles); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRIu64 "llu" + +/** + * A printf-formatting string for a Uint64 value as lower-case hexadecimal. + * + * Use it like this: + * + * ```c + * SDL_Log("There are %" SDL_PRIx64 " bottles of beer on the wall.", bottles); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRIx64 "llx" + +/** + * A printf-formatting string for a Uint64 value as upper-case hexadecimal. + * + * Use it like this: + * + * ```c + * SDL_Log("There are %" SDL_PRIX64 " bottles of beer on the wall.", bottles); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRIX64 "llX" + +/** + * A printf-formatting string for an Sint32 value. + * + * Use it like this: + * + * ```c + * SDL_Log("There are %" SDL_PRIs32 " bottles of beer on the wall.", bottles); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRIs32 "d" + +/** + * A printf-formatting string for a Uint32 value. + * + * Use it like this: + * + * ```c + * SDL_Log("There are %" SDL_PRIu32 " bottles of beer on the wall.", bottles); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRIu32 "u" + +/** + * A printf-formatting string for a Uint32 value as lower-case hexadecimal. + * + * Use it like this: + * + * ```c + * SDL_Log("There are %" SDL_PRIx32 " bottles of beer on the wall.", bottles); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRIx32 "x" + +/** + * A printf-formatting string for a Uint32 value as upper-case hexadecimal. + * + * Use it like this: + * + * ```c + * SDL_Log("There are %" SDL_PRIX32 " bottles of beer on the wall.", bottles); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRIX32 "X" + +/** + * A printf-formatting string prefix for a `long long` value. + * + * This is just the prefix! You probably actually want SDL_PRILLd, SDL_PRILLu, + * SDL_PRILLx, or SDL_PRILLX instead. + * + * Use it like this: + * + * ```c + * SDL_Log("There are %" SDL_PRILL_PREFIX "d bottles of beer on the wall.", bottles); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRILL_PREFIX "ll" + +/** + * A printf-formatting string for a `long long` value. + * + * Use it like this: + * + * ```c + * SDL_Log("There are %" SDL_PRILLd " bottles of beer on the wall.", bottles); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRILLd SDL_PRILL_PREFIX "d" + +/** + * A printf-formatting string for a `unsigned long long` value. + * + * Use it like this: + * + * ```c + * SDL_Log("There are %" SDL_PRILLu " bottles of beer on the wall.", bottles); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRILLu SDL_PRILL_PREFIX "u" + +/** + * A printf-formatting string for an `unsigned long long` value as lower-case + * hexadecimal. + * + * Use it like this: + * + * ```c + * SDL_Log("There are %" SDL_PRILLx " bottles of beer on the wall.", bottles); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRILLx SDL_PRILL_PREFIX "x" + +/** + * A printf-formatting string for an `unsigned long long` value as upper-case + * hexadecimal. + * + * Use it like this: + * + * ```c + * SDL_Log("There are %" SDL_PRILLX " bottles of beer on the wall.", bottles); + * ``` + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRILLX SDL_PRILL_PREFIX "X" +#endif /* SDL_WIKI_DOCUMENTATION_SECTION */ + +/* Make sure we have macros for printing width-based integers. + * should define these but this is not true all platforms. + * (for example win32) */ +#ifndef SDL_PRIs64 +#if defined(SDL_PLATFORM_WINDOWS) +#define SDL_PRIs64 "I64d" +#elif defined(PRId64) +#define SDL_PRIs64 PRId64 +#elif defined(__LP64__) && !defined(SDL_PLATFORM_APPLE) && !defined(__EMSCRIPTEN__) +#define SDL_PRIs64 "ld" +#else +#define SDL_PRIs64 "lld" +#endif +#endif +#ifndef SDL_PRIu64 +#if defined(SDL_PLATFORM_WINDOWS) +#define SDL_PRIu64 "I64u" +#elif defined(PRIu64) +#define SDL_PRIu64 PRIu64 +#elif defined(__LP64__) && !defined(SDL_PLATFORM_APPLE) && !defined(__EMSCRIPTEN__) +#define SDL_PRIu64 "lu" +#else +#define SDL_PRIu64 "llu" +#endif +#endif +#ifndef SDL_PRIx64 +#if defined(SDL_PLATFORM_WINDOWS) +#define SDL_PRIx64 "I64x" +#elif defined(PRIx64) +#define SDL_PRIx64 PRIx64 +#elif defined(__LP64__) && !defined(SDL_PLATFORM_APPLE) +#define SDL_PRIx64 "lx" +#else +#define SDL_PRIx64 "llx" +#endif +#endif +#ifndef SDL_PRIX64 +#if defined(SDL_PLATFORM_WINDOWS) +#define SDL_PRIX64 "I64X" +#elif defined(PRIX64) +#define SDL_PRIX64 PRIX64 +#elif defined(__LP64__) && !defined(SDL_PLATFORM_APPLE) +#define SDL_PRIX64 "lX" +#else +#define SDL_PRIX64 "llX" +#endif +#endif +#ifndef SDL_PRIs32 +#ifdef PRId32 +#define SDL_PRIs32 PRId32 +#else +#define SDL_PRIs32 "d" +#endif +#endif +#ifndef SDL_PRIu32 +#ifdef PRIu32 +#define SDL_PRIu32 PRIu32 +#else +#define SDL_PRIu32 "u" +#endif +#endif +#ifndef SDL_PRIx32 +#ifdef PRIx32 +#define SDL_PRIx32 PRIx32 +#else +#define SDL_PRIx32 "x" +#endif +#endif +#ifndef SDL_PRIX32 +#ifdef PRIX32 +#define SDL_PRIX32 PRIX32 +#else +#define SDL_PRIX32 "X" +#endif +#endif +/* Specifically for the `long long` -- SDL-specific. */ +#ifdef SDL_PLATFORM_WINDOWS +#ifndef SDL_NOLONGLONG +SDL_COMPILE_TIME_ASSERT(longlong_size64, sizeof(long long) == 8); /* using I64 for windows - make sure `long long` is 64 bits. */ +#endif +#define SDL_PRILL_PREFIX "I64" +#else +#define SDL_PRILL_PREFIX "ll" +#endif +#ifndef SDL_PRILLd +#define SDL_PRILLd SDL_PRILL_PREFIX "d" +#endif +#ifndef SDL_PRILLu +#define SDL_PRILLu SDL_PRILL_PREFIX "u" +#endif +#ifndef SDL_PRILLx +#define SDL_PRILLx SDL_PRILL_PREFIX "x" +#endif +#ifndef SDL_PRILLX +#define SDL_PRILLX SDL_PRILL_PREFIX "X" +#endif + +/* Annotations to help code analysis tools */ +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * Macro that annotates function params with input buffer size. + * + * If we were to annotate `memcpy`: + * + * ```c + * void *memcpy(void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len); + * ``` + * + * This notes that `src` should be `len` bytes in size and is only read by the + * function. The compiler or other analysis tools can warn when this doesn't + * appear to be the case. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_IN_BYTECAP(x) _In_bytecount_(x) + +/** + * Macro that annotates function params with input/output string buffer size. + * + * If we were to annotate `strlcat`: + * + * ```c + * size_t strlcat(SDL_INOUT_Z_CAP(maxlen) char *dst, const char *src, size_t maxlen); + * ``` + * + * This notes that `dst` is a null-terminated C string, should be `maxlen` + * bytes in size, and is both read from and written to by the function. The + * compiler or other analysis tools can warn when this doesn't appear to be + * the case. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_INOUT_Z_CAP(x) _Inout_z_cap_(x) + +/** + * Macro that annotates function params with output string buffer size. + * + * If we were to annotate `snprintf`: + * + * ```c + * int snprintf(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, const char *fmt, ...); + * ``` + * + * This notes that `text` is a null-terminated C string, should be `maxlen` + * bytes in size, and is only written to by the function. The compiler or + * other analysis tools can warn when this doesn't appear to be the case. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_OUT_Z_CAP(x) _Out_z_cap_(x) + +/** + * Macro that annotates function params with output buffer size. + * + * If we were to annotate `wcsncpy`: + * + * ```c + * char *wcscpy(SDL_OUT_CAP(bufsize) wchar_t *dst, const wchar_t *src, size_t bufsize); + * ``` + * + * This notes that `dst` should have a capacity of `bufsize` wchar_t in size, + * and is only written to by the function. The compiler or other analysis + * tools can warn when this doesn't appear to be the case. + * + * This operates on counts of objects, not bytes. Use SDL_OUT_BYTECAP for + * bytes. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_OUT_CAP(x) _Out_cap_(x) + +/** + * Macro that annotates function params with output buffer size. + * + * If we were to annotate `memcpy`: + * + * ```c + * void *memcpy(SDL_OUT_BYTECAP(bufsize) void *dst, const void *src, size_t bufsize); + * ``` + * + * This notes that `dst` should have a capacity of `bufsize` bytes in size, + * and is only written to by the function. The compiler or other analysis + * tools can warn when this doesn't appear to be the case. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_OUT_BYTECAP(x) _Out_bytecap_(x) + +/** + * Macro that annotates function params with output buffer string size. + * + * If we were to annotate `strcpy`: + * + * ```c + * char *strcpy(SDL_OUT_Z_BYTECAP(bufsize) char *dst, const char *src, size_t bufsize); + * ``` + * + * This notes that `dst` should have a capacity of `bufsize` bytes in size, + * and a zero-terminated string is written to it by the function. The compiler + * or other analysis tools can warn when this doesn't appear to be the case. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_OUT_Z_BYTECAP(x) _Out_z_bytecap_(x) + +/** + * Macro that annotates function params as printf-style format strings. + * + * If we were to annotate `fprintf`: + * + * ```c + * int fprintf(FILE *f, SDL_PRINTF_FORMAT_STRING const char *fmt, ...); + * ``` + * + * This notes that `fmt` should be a printf-style format string. The compiler + * or other analysis tools can warn when this doesn't appear to be the case. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRINTF_FORMAT_STRING _Printf_format_string_ + +/** + * Macro that annotates function params as scanf-style format strings. + * + * If we were to annotate `fscanf`: + * + * ```c + * int fscanf(FILE *f, SDL_SCANF_FORMAT_STRING const char *fmt, ...); + * ``` + * + * This notes that `fmt` should be a scanf-style format string. The compiler + * or other analysis tools can warn when this doesn't appear to be the case. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_SCANF_FORMAT_STRING _Scanf_format_string_impl_ + +/** + * Macro that annotates a vararg function that operates like printf. + * + * If we were to annotate `fprintf`: + * + * ```c + * int fprintf(FILE *f, const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + * ``` + * + * This notes that the second parameter should be a printf-style format + * string, followed by `...`. The compiler or other analysis tools can warn + * when this doesn't appear to be the case. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * This can (and should) be used with SDL_PRINTF_FORMAT_STRING as well, which + * between them will cover at least Visual Studio, GCC, and Clang. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRINTF_VARARG_FUNC( fmtargnumber ) __attribute__ (( format( __printf__, fmtargnumber, fmtargnumber+1 ))) + +/** + * Macro that annotates a va_list function that operates like printf. + * + * If we were to annotate `vfprintf`: + * + * ```c + * int vfprintf(FILE *f, const char *fmt, va_list ap) SDL_PRINTF_VARARG_FUNCV(2); + * ``` + * + * This notes that the second parameter should be a printf-style format + * string, followed by a va_list. The compiler or other analysis tools can + * warn when this doesn't appear to be the case. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * This can (and should) be used with SDL_PRINTF_FORMAT_STRING as well, which + * between them will cover at least Visual Studio, GCC, and Clang. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PRINTF_VARARG_FUNCV( fmtargnumber ) __attribute__(( format( __printf__, fmtargnumber, 0 ))) + +/** + * Macro that annotates a vararg function that operates like scanf. + * + * If we were to annotate `fscanf`: + * + * ```c + * int fscanf(FILE *f, const char *fmt, ...) SDL_PRINTF_VARARG_FUNCV(2); + * ``` + * + * This notes that the second parameter should be a scanf-style format string, + * followed by `...`. The compiler or other analysis tools can warn when this + * doesn't appear to be the case. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * This can (and should) be used with SDL_SCANF_FORMAT_STRING as well, which + * between them will cover at least Visual Studio, GCC, and Clang. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_SCANF_VARARG_FUNC( fmtargnumber ) __attribute__ (( format( __scanf__, fmtargnumber, fmtargnumber+1 ))) + +/** + * Macro that annotates a va_list function that operates like scanf. + * + * If we were to annotate `vfscanf`: + * + * ```c + * int vfscanf(FILE *f, const char *fmt, va_list ap) SDL_PRINTF_VARARG_FUNCV(2); + * ``` + * + * This notes that the second parameter should be a scanf-style format string, + * followed by a va_list. The compiler or other analysis tools can warn when + * this doesn't appear to be the case. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * This can (and should) be used with SDL_SCANF_FORMAT_STRING as well, which + * between them will cover at least Visual Studio, GCC, and Clang. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_SCANF_VARARG_FUNCV( fmtargnumber ) __attribute__(( format( __scanf__, fmtargnumber, 0 ))) + +/** + * Macro that annotates a vararg function that operates like wprintf. + * + * If we were to annotate `fwprintf`: + * + * ```c + * int fwprintf(FILE *f, const wchar_t *fmt, ...) SDL_WPRINTF_VARARG_FUNC(2); + * ``` + * + * This notes that the second parameter should be a wprintf-style format wide + * string, followed by `...`. The compiler or other analysis tools can warn + * when this doesn't appear to be the case. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * This can (and should) be used with SDL_PRINTF_FORMAT_STRING as well, which + * between them will cover at least Visual Studio, GCC, and Clang. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_WPRINTF_VARARG_FUNC( fmtargnumber ) /* __attribute__ (( format( __wprintf__, fmtargnumber, fmtargnumber+1 ))) */ + +/** + * Macro that annotates a va_list function that operates like wprintf. + * + * If we were to annotate `vfwprintf`: + * + * ```c + * int vfwprintf(FILE *f, const wchar_t *fmt, va_list ap) SDL_WPRINTF_VARARG_FUNC(2); + * ``` + * + * This notes that the second parameter should be a wprintf-style format wide + * string, followed by a va_list. The compiler or other analysis tools can + * warn when this doesn't appear to be the case. + * + * On compilers without this annotation mechanism, this is defined to nothing. + * + * This can (and should) be used with SDL_PRINTF_FORMAT_STRING as well, which + * between them will cover at least Visual Studio, GCC, and Clang. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_WPRINTF_VARARG_FUNCV( fmtargnumber ) /* __attribute__ (( format( __wprintf__, fmtargnumber, 0 ))) */ + +#elif defined(SDL_DISABLE_ANALYZE_MACROS) +#define SDL_IN_BYTECAP(x) +#define SDL_INOUT_Z_CAP(x) +#define SDL_OUT_Z_CAP(x) +#define SDL_OUT_CAP(x) +#define SDL_OUT_BYTECAP(x) +#define SDL_OUT_Z_BYTECAP(x) +#define SDL_PRINTF_FORMAT_STRING +#define SDL_SCANF_FORMAT_STRING +#define SDL_PRINTF_VARARG_FUNC( fmtargnumber ) +#define SDL_PRINTF_VARARG_FUNCV( fmtargnumber ) +#define SDL_SCANF_VARARG_FUNC( fmtargnumber ) +#define SDL_SCANF_VARARG_FUNCV( fmtargnumber ) +#define SDL_WPRINTF_VARARG_FUNC( fmtargnumber ) +#define SDL_WPRINTF_VARARG_FUNCV( fmtargnumber ) +#else +#if defined(_MSC_VER) && (_MSC_VER >= 1600) /* VS 2010 and above */ +#include + +#define SDL_IN_BYTECAP(x) _In_bytecount_(x) +#define SDL_INOUT_Z_CAP(x) _Inout_z_cap_(x) +#define SDL_OUT_Z_CAP(x) _Out_z_cap_(x) +#define SDL_OUT_CAP(x) _Out_cap_(x) +#define SDL_OUT_BYTECAP(x) _Out_bytecap_(x) +#define SDL_OUT_Z_BYTECAP(x) _Out_z_bytecap_(x) + +#define SDL_PRINTF_FORMAT_STRING _Printf_format_string_ +#define SDL_SCANF_FORMAT_STRING _Scanf_format_string_impl_ +#else +#define SDL_IN_BYTECAP(x) +#define SDL_INOUT_Z_CAP(x) +#define SDL_OUT_Z_CAP(x) +#define SDL_OUT_CAP(x) +#define SDL_OUT_BYTECAP(x) +#define SDL_OUT_Z_BYTECAP(x) +#define SDL_PRINTF_FORMAT_STRING +#define SDL_SCANF_FORMAT_STRING +#endif +#if defined(__GNUC__) || defined(__clang__) +#define SDL_PRINTF_VARARG_FUNC( fmtargnumber ) __attribute__ (( format( __printf__, fmtargnumber, fmtargnumber+1 ))) +#define SDL_PRINTF_VARARG_FUNCV( fmtargnumber ) __attribute__(( format( __printf__, fmtargnumber, 0 ))) +#define SDL_SCANF_VARARG_FUNC( fmtargnumber ) __attribute__ (( format( __scanf__, fmtargnumber, fmtargnumber+1 ))) +#define SDL_SCANF_VARARG_FUNCV( fmtargnumber ) __attribute__(( format( __scanf__, fmtargnumber, 0 ))) +#define SDL_WPRINTF_VARARG_FUNC( fmtargnumber ) /* __attribute__ (( format( __wprintf__, fmtargnumber, fmtargnumber+1 ))) */ +#define SDL_WPRINTF_VARARG_FUNCV( fmtargnumber ) /* __attribute__ (( format( __wprintf__, fmtargnumber, 0 ))) */ +#else +#define SDL_PRINTF_VARARG_FUNC( fmtargnumber ) +#define SDL_PRINTF_VARARG_FUNCV( fmtargnumber ) +#define SDL_SCANF_VARARG_FUNC( fmtargnumber ) +#define SDL_SCANF_VARARG_FUNCV( fmtargnumber ) +#define SDL_WPRINTF_VARARG_FUNC( fmtargnumber ) +#define SDL_WPRINTF_VARARG_FUNCV( fmtargnumber ) +#endif +#endif /* SDL_DISABLE_ANALYZE_MACROS */ + +/** \cond */ +#ifndef DOXYGEN_SHOULD_IGNORE_THIS +SDL_COMPILE_TIME_ASSERT(bool_size, sizeof(bool) == 1); +SDL_COMPILE_TIME_ASSERT(uint8_size, sizeof(Uint8) == 1); +SDL_COMPILE_TIME_ASSERT(sint8_size, sizeof(Sint8) == 1); +SDL_COMPILE_TIME_ASSERT(uint16_size, sizeof(Uint16) == 2); +SDL_COMPILE_TIME_ASSERT(sint16_size, sizeof(Sint16) == 2); +SDL_COMPILE_TIME_ASSERT(uint32_size, sizeof(Uint32) == 4); +SDL_COMPILE_TIME_ASSERT(sint32_size, sizeof(Sint32) == 4); +SDL_COMPILE_TIME_ASSERT(uint64_size, sizeof(Uint64) == 8); +SDL_COMPILE_TIME_ASSERT(sint64_size, sizeof(Sint64) == 8); +#ifndef SDL_NOLONGLONG +SDL_COMPILE_TIME_ASSERT(uint64_longlong, sizeof(Uint64) <= sizeof(unsigned long long)); +SDL_COMPILE_TIME_ASSERT(size_t_longlong, sizeof(size_t) <= sizeof(unsigned long long)); +#endif +typedef struct SDL_alignment_test +{ + Uint8 a; + void *b; +} SDL_alignment_test; +SDL_COMPILE_TIME_ASSERT(struct_alignment, sizeof(SDL_alignment_test) == (2 * sizeof(void *))); +SDL_COMPILE_TIME_ASSERT(two_s_complement, SDL_static_cast(int, ~SDL_static_cast(int, 0)) == SDL_static_cast(int, -1)); +#endif /* DOXYGEN_SHOULD_IGNORE_THIS */ +/** \endcond */ + +/* Check to make sure enums are the size of ints, for structure packing. + For both Watcom C/C++ and Borland C/C++ the compiler option that makes + enums having the size of an int must be enabled. + This is "-b" for Borland C/C++ and "-ei" for Watcom C/C++ (v11). +*/ + +/** \cond */ +#ifndef DOXYGEN_SHOULD_IGNORE_THIS +#if !defined(SDL_PLATFORM_VITA) && !defined(SDL_PLATFORM_3DS) +/* TODO: include/SDL_stdinc.h:390: error: size of array 'SDL_dummy_enum' is negative */ +typedef enum SDL_DUMMY_ENUM +{ + DUMMY_ENUM_VALUE +} SDL_DUMMY_ENUM; + +SDL_COMPILE_TIME_ASSERT(enum, sizeof(SDL_DUMMY_ENUM) == sizeof(int)); +#endif +#endif /* DOXYGEN_SHOULD_IGNORE_THIS */ +/** \endcond */ + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * A macro to initialize an SDL interface. + * + * This macro will initialize an SDL interface structure and should be called + * before you fill out the fields with your implementation. + * + * You can use it like this: + * + * ```c + * SDL_IOStreamInterface iface; + * + * SDL_INIT_INTERFACE(&iface); + * + * // Fill in the interface function pointers with your implementation + * iface.seek = ... + * + * stream = SDL_OpenIO(&iface, NULL); + * ``` + * + * If you are using designated initializers, you can use the size of the + * interface as the version, e.g. + * + * ```c + * SDL_IOStreamInterface iface = { + * .version = sizeof(iface), + * .seek = ... + * }; + * stream = SDL_OpenIO(&iface, NULL); + * ``` + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_IOStreamInterface + * \sa SDL_StorageInterface + * \sa SDL_VirtualJoystickDesc + */ +#define SDL_INIT_INTERFACE(iface) \ + do { \ + SDL_zerop(iface); \ + (iface)->version = sizeof(*(iface)); \ + } while (0) + + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * Allocate memory on the stack (maybe). + * + * If SDL knows how to access alloca() on the current platform, it will use it + * to stack-allocate memory here. If it doesn't, it will use SDL_malloc() to + * heap-allocate memory. + * + * Since this might not be stack memory at all, it's important that you check + * the returned pointer for NULL, and that you call SDL_stack_free on the + * memory when done with it. Since this might be stack memory, it's important + * that you don't allocate large amounts of it, or allocate in a loop without + * returning from the function, so the stack doesn't overflow. + * + * \param type the datatype of the memory to allocate. + * \param count the number of `type` objects to allocate. + * \returns newly-allocated memory, or NULL on failure. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_stack_free + */ +#define SDL_stack_alloc(type, count) (type*)alloca(sizeof(type)*(count)) + +/** + * Free memory previously allocated with SDL_stack_alloc. + * + * If SDL used alloca() to allocate this memory, this macro does nothing and + * the allocated memory will be automatically released when the function that + * called SDL_stack_alloc() returns. If SDL used SDL_malloc(), it will + * SDL_free the memory immediately. + * + * \param data the pointer, from SDL_stack_alloc(), to free. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_stack_alloc + */ +#define SDL_stack_free(data) +#elif !defined(SDL_DISABLE_ALLOCA) +#define SDL_stack_alloc(type, count) (type*)alloca(sizeof(type)*(count)) +#define SDL_stack_free(data) +#else +#define SDL_stack_alloc(type, count) (type*)SDL_malloc(sizeof(type)*(count)) +#define SDL_stack_free(data) SDL_free(data) +#endif + +/** + * Allocate uninitialized memory. + * + * The allocated memory returned by this function must be freed with + * SDL_free(). + * + * If `size` is 0, it will be set to 1. + * + * If the allocation is successful, the returned pointer is guaranteed to be + * aligned to either the *fundamental alignment* (`alignof(max_align_t)` in + * C11 and later) or `2 * sizeof(void *)`, whichever is smaller. Use + * SDL_aligned_alloc() if you need to allocate memory aligned to an alignment + * greater than this guarantee. + * + * \param size the size to allocate. + * \returns a pointer to the allocated memory, or NULL if allocation failed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_free + * \sa SDL_calloc + * \sa SDL_realloc + * \sa SDL_aligned_alloc + */ +extern SDL_DECLSPEC SDL_MALLOC void * SDLCALL SDL_malloc(size_t size); + +/** + * Allocate a zero-initialized array. + * + * The memory returned by this function must be freed with SDL_free(). + * + * If either of `nmemb` or `size` is 0, they will both be set to 1. + * + * If the allocation is successful, the returned pointer is guaranteed to be + * aligned to either the *fundamental alignment* (`alignof(max_align_t)` in + * C11 and later) or `2 * sizeof(void *)`, whichever is smaller. + * + * \param nmemb the number of elements in the array. + * \param size the size of each element of the array. + * \returns a pointer to the allocated array, or NULL if allocation failed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_free + * \sa SDL_malloc + * \sa SDL_realloc + */ +extern SDL_DECLSPEC SDL_MALLOC SDL_ALLOC_SIZE2(1, 2) void * SDLCALL SDL_calloc(size_t nmemb, size_t size); + +/** + * Change the size of allocated memory. + * + * The memory returned by this function must be freed with SDL_free(). + * + * If `size` is 0, it will be set to 1. Note that this is unlike some other C + * runtime `realloc` implementations, which may treat `realloc(mem, 0)` the + * same way as `free(mem)`. + * + * If `mem` is NULL, the behavior of this function is equivalent to + * SDL_malloc(). Otherwise, the function can have one of three possible + * outcomes: + * + * - If it returns the same pointer as `mem`, it means that `mem` was resized + * in place without freeing. + * - If it returns a different non-NULL pointer, it means that `mem` was freed + * and cannot be dereferenced anymore. + * - If it returns NULL (indicating failure), then `mem` will remain valid and + * must still be freed with SDL_free(). + * + * If the allocation is successfully resized, the returned pointer is + * guaranteed to be aligned to either the *fundamental alignment* + * (`alignof(max_align_t)` in C11 and later) or `2 * sizeof(void *)`, + * whichever is smaller. + * + * \param mem a pointer to allocated memory to reallocate, or NULL. + * \param size the new size of the memory. + * \returns a pointer to the newly allocated memory, or NULL if allocation + * failed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_free + * \sa SDL_malloc + * \sa SDL_calloc + */ +extern SDL_DECLSPEC SDL_ALLOC_SIZE(2) void * SDLCALL SDL_realloc(void *mem, size_t size); + +/** + * Free allocated memory. + * + * The pointer is no longer valid after this call and cannot be dereferenced + * anymore. + * + * If `mem` is NULL, this function does nothing. + * + * \param mem a pointer to allocated memory, or NULL. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_malloc + * \sa SDL_calloc + * \sa SDL_realloc + */ +extern SDL_DECLSPEC void SDLCALL SDL_free(void *mem); + +/** + * A callback used to implement SDL_malloc(). + * + * SDL will always ensure that the passed `size` is greater than 0. + * + * \param size the size to allocate. + * \returns a pointer to the allocated memory, or NULL if allocation failed. + * + * \threadsafety It should be safe to call this callback from any thread. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_malloc + * \sa SDL_GetOriginalMemoryFunctions + * \sa SDL_GetMemoryFunctions + * \sa SDL_SetMemoryFunctions + */ +typedef void *(SDLCALL *SDL_malloc_func)(size_t size); + +/** + * A callback used to implement SDL_calloc(). + * + * SDL will always ensure that the passed `nmemb` and `size` are both greater + * than 0. + * + * \param nmemb the number of elements in the array. + * \param size the size of each element of the array. + * \returns a pointer to the allocated array, or NULL if allocation failed. + * + * \threadsafety It should be safe to call this callback from any thread. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_calloc + * \sa SDL_GetOriginalMemoryFunctions + * \sa SDL_GetMemoryFunctions + * \sa SDL_SetMemoryFunctions + */ +typedef void *(SDLCALL *SDL_calloc_func)(size_t nmemb, size_t size); + +/** + * A callback used to implement SDL_realloc(). + * + * SDL will always ensure that the passed `size` is greater than 0. + * + * \param mem a pointer to allocated memory to reallocate, or NULL. + * \param size the new size of the memory. + * \returns a pointer to the newly allocated memory, or NULL if allocation + * failed. + * + * \threadsafety It should be safe to call this callback from any thread. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_realloc + * \sa SDL_GetOriginalMemoryFunctions + * \sa SDL_GetMemoryFunctions + * \sa SDL_SetMemoryFunctions + */ +typedef void *(SDLCALL *SDL_realloc_func)(void *mem, size_t size); + +/** + * A callback used to implement SDL_free(). + * + * SDL will always ensure that the passed `mem` is a non-NULL pointer. + * + * \param mem a pointer to allocated memory. + * + * \threadsafety It should be safe to call this callback from any thread. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_free + * \sa SDL_GetOriginalMemoryFunctions + * \sa SDL_GetMemoryFunctions + * \sa SDL_SetMemoryFunctions + */ +typedef void (SDLCALL *SDL_free_func)(void *mem); + +/** + * Get the original set of SDL memory functions. + * + * This is what SDL_malloc and friends will use by default, if there has been + * no call to SDL_SetMemoryFunctions. This is not necessarily using the C + * runtime's `malloc` functions behind the scenes! Different platforms and + * build configurations might do any number of unexpected things. + * + * \param malloc_func filled with malloc function. + * \param calloc_func filled with calloc function. + * \param realloc_func filled with realloc function. + * \param free_func filled with free function. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_GetOriginalMemoryFunctions(SDL_malloc_func *malloc_func, + SDL_calloc_func *calloc_func, + SDL_realloc_func *realloc_func, + SDL_free_func *free_func); + +/** + * Get the current set of SDL memory functions. + * + * \param malloc_func filled with malloc function. + * \param calloc_func filled with calloc function. + * \param realloc_func filled with realloc function. + * \param free_func filled with free function. + * + * \threadsafety This does not hold a lock, so do not call this in the + * unlikely event of a background thread calling + * SDL_SetMemoryFunctions simultaneously. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetMemoryFunctions + * \sa SDL_GetOriginalMemoryFunctions + */ +extern SDL_DECLSPEC void SDLCALL SDL_GetMemoryFunctions(SDL_malloc_func *malloc_func, + SDL_calloc_func *calloc_func, + SDL_realloc_func *realloc_func, + SDL_free_func *free_func); + +/** + * Replace SDL's memory allocation functions with a custom set. + * + * It is not safe to call this function once any allocations have been made, + * as future calls to SDL_free will use the new allocator, even if they came + * from an SDL_malloc made with the old one! + * + * If used, usually this needs to be the first call made into the SDL library, + * if not the very first thing done at program startup time. + * + * \param malloc_func custom malloc function. + * \param calloc_func custom calloc function. + * \param realloc_func custom realloc function. + * \param free_func custom free function. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread, but one + * should not replace the memory functions once any allocations + * are made! + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetMemoryFunctions + * \sa SDL_GetOriginalMemoryFunctions + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetMemoryFunctions(SDL_malloc_func malloc_func, + SDL_calloc_func calloc_func, + SDL_realloc_func realloc_func, + SDL_free_func free_func); + +/** + * Allocate memory aligned to a specific alignment. + * + * The memory returned by this function must be freed with SDL_aligned_free(), + * _not_ SDL_free(). + * + * If `alignment` is less than the size of `void *`, it will be increased to + * match that. + * + * The returned memory address will be a multiple of the alignment value, and + * the size of the memory allocated will be a multiple of the alignment value. + * + * \param alignment the alignment of the memory. + * \param size the size to allocate. + * \returns a pointer to the aligned memory, or NULL if allocation failed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_aligned_free + */ +extern SDL_DECLSPEC SDL_MALLOC void * SDLCALL SDL_aligned_alloc(size_t alignment, size_t size); + +/** + * Free memory allocated by SDL_aligned_alloc(). + * + * The pointer is no longer valid after this call and cannot be dereferenced + * anymore. + * + * If `mem` is NULL, this function does nothing. + * + * \param mem a pointer previously returned by SDL_aligned_alloc(), or NULL. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_aligned_alloc + */ +extern SDL_DECLSPEC void SDLCALL SDL_aligned_free(void *mem); + +/** + * Get the number of outstanding (unfreed) allocations. + * + * \returns the number of allocations or -1 if allocation counting is + * disabled. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumAllocations(void); + +/** + * A thread-safe set of environment variables + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GetEnvironment + * \sa SDL_CreateEnvironment + * \sa SDL_GetEnvironmentVariable + * \sa SDL_GetEnvironmentVariables + * \sa SDL_SetEnvironmentVariable + * \sa SDL_UnsetEnvironmentVariable + * \sa SDL_DestroyEnvironment + */ +typedef struct SDL_Environment SDL_Environment; + +/** + * Get the process environment. + * + * This is initialized at application start and is not affected by setenv() + * and unsetenv() calls after that point. Use SDL_SetEnvironmentVariable() and + * SDL_UnsetEnvironmentVariable() if you want to modify this environment, or + * SDL_setenv_unsafe() or SDL_unsetenv_unsafe() if you want changes to persist + * in the C runtime environment after SDL_Quit(). + * + * \returns a pointer to the environment for the process or NULL on failure; + * call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetEnvironmentVariable + * \sa SDL_GetEnvironmentVariables + * \sa SDL_SetEnvironmentVariable + * \sa SDL_UnsetEnvironmentVariable + */ +extern SDL_DECLSPEC SDL_Environment * SDLCALL SDL_GetEnvironment(void); + +/** + * Create a set of environment variables + * + * \param populated true to initialize it from the C runtime environment, + * false to create an empty environment. + * \returns a pointer to the new environment or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety If `populated` is false, it is safe to call this function + * from any thread, otherwise it is safe if no other threads are + * calling setenv() or unsetenv() + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetEnvironmentVariable + * \sa SDL_GetEnvironmentVariables + * \sa SDL_SetEnvironmentVariable + * \sa SDL_UnsetEnvironmentVariable + * \sa SDL_DestroyEnvironment + */ +extern SDL_DECLSPEC SDL_Environment * SDLCALL SDL_CreateEnvironment(bool populated); + +/** + * Get the value of a variable in the environment. + * + * \param env the environment to query. + * \param name the name of the variable to get. + * \returns a pointer to the value of the variable or NULL if it can't be + * found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetEnvironment + * \sa SDL_CreateEnvironment + * \sa SDL_GetEnvironmentVariables + * \sa SDL_SetEnvironmentVariable + * \sa SDL_UnsetEnvironmentVariable + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetEnvironmentVariable(SDL_Environment *env, const char *name); + +/** + * Get all variables in the environment. + * + * \param env the environment to query. + * \returns a NULL terminated array of pointers to environment variables in + * the form "variable=value" or NULL on failure; call SDL_GetError() + * for more information. This is a single allocation that should be + * freed with SDL_free() when it is no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetEnvironment + * \sa SDL_CreateEnvironment + * \sa SDL_GetEnvironmentVariables + * \sa SDL_SetEnvironmentVariable + * \sa SDL_UnsetEnvironmentVariable + */ +extern SDL_DECLSPEC char ** SDLCALL SDL_GetEnvironmentVariables(SDL_Environment *env); + +/** + * Set the value of a variable in the environment. + * + * \param env the environment to modify. + * \param name the name of the variable to set. + * \param value the value of the variable to set. + * \param overwrite true to overwrite the variable if it exists, false to + * return success without setting the variable if it already + * exists. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetEnvironment + * \sa SDL_CreateEnvironment + * \sa SDL_GetEnvironmentVariable + * \sa SDL_GetEnvironmentVariables + * \sa SDL_UnsetEnvironmentVariable + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetEnvironmentVariable(SDL_Environment *env, const char *name, const char *value, bool overwrite); + +/** + * Clear a variable from the environment. + * + * \param env the environment to modify. + * \param name the name of the variable to unset. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetEnvironment + * \sa SDL_CreateEnvironment + * \sa SDL_GetEnvironmentVariable + * \sa SDL_GetEnvironmentVariables + * \sa SDL_SetEnvironmentVariable + * \sa SDL_UnsetEnvironmentVariable + */ +extern SDL_DECLSPEC bool SDLCALL SDL_UnsetEnvironmentVariable(SDL_Environment *env, const char *name); + +/** + * Destroy a set of environment variables. + * + * \param env the environment to destroy. + * + * \threadsafety It is safe to call this function from any thread, as long as + * the environment is no longer in use. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateEnvironment + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyEnvironment(SDL_Environment *env); + +/** + * Get the value of a variable in the environment. + * + * This function uses SDL's cached copy of the environment and is thread-safe. + * + * \param name the name of the variable to get. + * \returns a pointer to the value of the variable or NULL if it can't be + * found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_getenv(const char *name); + +/** + * Get the value of a variable in the environment. + * + * This function bypasses SDL's cached copy of the environment and is not + * thread-safe. + * + * \param name the name of the variable to get. + * \returns a pointer to the value of the variable or NULL if it can't be + * found. + * + * \threadsafety This function is not thread safe, consider using SDL_getenv() + * instead. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_getenv + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_getenv_unsafe(const char *name); + +/** + * Set the value of a variable in the environment. + * + * \param name the name of the variable to set. + * \param value the value of the variable to set. + * \param overwrite 1 to overwrite the variable if it exists, 0 to return + * success without setting the variable if it already exists. + * \returns 0 on success, -1 on error. + * + * \threadsafety This function is not thread safe, consider using + * SDL_SetEnvironmentVariable() instead. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetEnvironmentVariable + */ +extern SDL_DECLSPEC int SDLCALL SDL_setenv_unsafe(const char *name, const char *value, int overwrite); + +/** + * Clear a variable from the environment. + * + * \param name the name of the variable to unset. + * \returns 0 on success, -1 on error. + * + * \threadsafety This function is not thread safe, consider using + * SDL_UnsetEnvironmentVariable() instead. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_UnsetEnvironmentVariable + */ +extern SDL_DECLSPEC int SDLCALL SDL_unsetenv_unsafe(const char *name); + +/** + * A callback used with SDL sorting and binary search functions. + * + * \param a a pointer to the first element being compared. + * \param b a pointer to the second element being compared. + * \returns -1 if `a` should be sorted before `b`, 1 if `b` should be sorted + * before `a`, 0 if they are equal. If two elements are equal, their + * order in the sorted array is undefined. + * + * \since This callback is available since SDL 3.2.0. + * + * \sa SDL_bsearch + * \sa SDL_qsort + */ +typedef int (SDLCALL *SDL_CompareCallback)(const void *a, const void *b); + +/** + * Sort an array. + * + * For example: + * + * ```c + * typedef struct { + * int key; + * const char *string; + * } data; + * + * int SDLCALL compare(const void *a, const void *b) + * { + * const data *A = (const data *)a; + * const data *B = (const data *)b; + * + * if (A->n < B->n) { + * return -1; + * } else if (B->n < A->n) { + * return 1; + * } else { + * return 0; + * } + * } + * + * data values[] = { + * { 3, "third" }, { 1, "first" }, { 2, "second" } + * }; + * + * SDL_qsort(values, SDL_arraysize(values), sizeof(values[0]), compare); + * ``` + * + * \param base a pointer to the start of the array. + * \param nmemb the number of elements in the array. + * \param size the size of the elements in the array. + * \param compare a function used to compare elements in the array. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_bsearch + * \sa SDL_qsort_r + */ +extern SDL_DECLSPEC void SDLCALL SDL_qsort(void *base, size_t nmemb, size_t size, SDL_CompareCallback compare); + +/** + * Perform a binary search on a previously sorted array. + * + * For example: + * + * ```c + * typedef struct { + * int key; + * const char *string; + * } data; + * + * int SDLCALL compare(const void *a, const void *b) + * { + * const data *A = (const data *)a; + * const data *B = (const data *)b; + * + * if (A->n < B->n) { + * return -1; + * } else if (B->n < A->n) { + * return 1; + * } else { + * return 0; + * } + * } + * + * data values[] = { + * { 1, "first" }, { 2, "second" }, { 3, "third" } + * }; + * data key = { 2, NULL }; + * + * data *result = SDL_bsearch(&key, values, SDL_arraysize(values), sizeof(values[0]), compare); + * ``` + * + * \param key a pointer to a key equal to the element being searched for. + * \param base a pointer to the start of the array. + * \param nmemb the number of elements in the array. + * \param size the size of the elements in the array. + * \param compare a function used to compare elements in the array. + * \returns a pointer to the matching element in the array, or NULL if not + * found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_bsearch_r + * \sa SDL_qsort + */ +extern SDL_DECLSPEC void * SDLCALL SDL_bsearch(const void *key, const void *base, size_t nmemb, size_t size, SDL_CompareCallback compare); + +/** + * A callback used with SDL sorting and binary search functions. + * + * \param userdata the `userdata` pointer passed to the sort function. + * \param a a pointer to the first element being compared. + * \param b a pointer to the second element being compared. + * \returns -1 if `a` should be sorted before `b`, 1 if `b` should be sorted + * before `a`, 0 if they are equal. If two elements are equal, their + * order in the sorted array is undefined. + * + * \since This callback is available since SDL 3.2.0. + * + * \sa SDL_qsort_r + * \sa SDL_bsearch_r + */ +typedef int (SDLCALL *SDL_CompareCallback_r)(void *userdata, const void *a, const void *b); + +/** + * Sort an array, passing a userdata pointer to the compare function. + * + * For example: + * + * ```c + * typedef enum { + * sort_increasing, + * sort_decreasing, + * } sort_method; + * + * typedef struct { + * int key; + * const char *string; + * } data; + * + * int SDLCALL compare(const void *userdata, const void *a, const void *b) + * { + * sort_method method = (sort_method)(uintptr_t)userdata; + * const data *A = (const data *)a; + * const data *B = (const data *)b; + * + * if (A->key < B->key) { + * return (method == sort_increasing) ? -1 : 1; + * } else if (B->key < A->key) { + * return (method == sort_increasing) ? 1 : -1; + * } else { + * return 0; + * } + * } + * + * data values[] = { + * { 3, "third" }, { 1, "first" }, { 2, "second" } + * }; + * + * SDL_qsort_r(values, SDL_arraysize(values), sizeof(values[0]), compare, (const void *)(uintptr_t)sort_increasing); + * ``` + * + * \param base a pointer to the start of the array. + * \param nmemb the number of elements in the array. + * \param size the size of the elements in the array. + * \param compare a function used to compare elements in the array. + * \param userdata a pointer to pass to the compare function. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_bsearch_r + * \sa SDL_qsort + */ +extern SDL_DECLSPEC void SDLCALL SDL_qsort_r(void *base, size_t nmemb, size_t size, SDL_CompareCallback_r compare, void *userdata); + +/** + * Perform a binary search on a previously sorted array, passing a userdata + * pointer to the compare function. + * + * For example: + * + * ```c + * typedef enum { + * sort_increasing, + * sort_decreasing, + * } sort_method; + * + * typedef struct { + * int key; + * const char *string; + * } data; + * + * int SDLCALL compare(const void *userdata, const void *a, const void *b) + * { + * sort_method method = (sort_method)(uintptr_t)userdata; + * const data *A = (const data *)a; + * const data *B = (const data *)b; + * + * if (A->key < B->key) { + * return (method == sort_increasing) ? -1 : 1; + * } else if (B->key < A->key) { + * return (method == sort_increasing) ? 1 : -1; + * } else { + * return 0; + * } + * } + * + * data values[] = { + * { 1, "first" }, { 2, "second" }, { 3, "third" } + * }; + * data key = { 2, NULL }; + * + * data *result = SDL_bsearch_r(&key, values, SDL_arraysize(values), sizeof(values[0]), compare, (const void *)(uintptr_t)sort_increasing); + * ``` + * + * \param key a pointer to a key equal to the element being searched for. + * \param base a pointer to the start of the array. + * \param nmemb the number of elements in the array. + * \param size the size of the elements in the array. + * \param compare a function used to compare elements in the array. + * \param userdata a pointer to pass to the compare function. + * \returns a pointer to the matching element in the array, or NULL if not + * found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_bsearch + * \sa SDL_qsort_r + */ +extern SDL_DECLSPEC void * SDLCALL SDL_bsearch_r(const void *key, const void *base, size_t nmemb, size_t size, SDL_CompareCallback_r compare, void *userdata); + +/** + * Compute the absolute value of `x`. + * + * \param x an integer value. + * \returns the absolute value of x. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_abs(int x); + +/** + * Return the lesser of two values. + * + * This is a helper macro that might be more clear than writing out the + * comparisons directly, and works with any type that can be compared with the + * `<` operator. However, it double-evaluates both its parameters, so do not + * use expressions with side-effects here. + * + * \param x the first value to compare. + * \param y the second value to compare. + * \returns the lesser of `x` and `y`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_min(x, y) (((x) < (y)) ? (x) : (y)) + +/** + * Return the greater of two values. + * + * This is a helper macro that might be more clear than writing out the + * comparisons directly, and works with any type that can be compared with the + * `>` operator. However, it double-evaluates both its parameters, so do not + * use expressions with side-effects here. + * + * \param x the first value to compare. + * \param y the second value to compare. + * \returns the greater of `x` and `y`. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_max(x, y) (((x) > (y)) ? (x) : (y)) + +/** + * Return a value clamped to a range. + * + * If `x` is outside the range a values between `a` and `b`, the returned + * value will be `a` or `b` as appropriate. Otherwise, `x` is returned. + * + * This macro will produce incorrect results if `b` is less than `a`. + * + * This is a helper macro that might be more clear than writing out the + * comparisons directly, and works with any type that can be compared with the + * `<` and `>` operators. However, it double-evaluates all its parameters, so + * do not use expressions with side-effects here. + * + * \param x the value to compare. + * \param a the low end value. + * \param b the high end value. + * \returns x, clamped between a and b. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_clamp(x, a, b) (((x) < (a)) ? (a) : (((x) > (b)) ? (b) : (x))) + +/** + * Query if a character is alphabetic (a letter). + * + * **WARNING**: Regardless of system locale, this will only treat ASCII values + * for English 'a-z' and 'A-Z' as true. + * + * \param x character value to check. + * \returns non-zero if x falls within the character class, zero otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_isalpha(int x); + +/** + * Query if a character is alphabetic (a letter) or a number. + * + * **WARNING**: Regardless of system locale, this will only treat ASCII values + * for English 'a-z', 'A-Z', and '0-9' as true. + * + * \param x character value to check. + * \returns non-zero if x falls within the character class, zero otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_isalnum(int x); + +/** + * Report if a character is blank (a space or tab). + * + * **WARNING**: Regardless of system locale, this will only treat ASCII values + * 0x20 (space) or 0x9 (tab) as true. + * + * \param x character value to check. + * \returns non-zero if x falls within the character class, zero otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_isblank(int x); + +/** + * Report if a character is a control character. + * + * **WARNING**: Regardless of system locale, this will only treat ASCII values + * 0 through 0x1F, and 0x7F, as true. + * + * \param x character value to check. + * \returns non-zero if x falls within the character class, zero otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_iscntrl(int x); + +/** + * Report if a character is a numeric digit. + * + * **WARNING**: Regardless of system locale, this will only treat ASCII values + * '0' (0x30) through '9' (0x39), as true. + * + * \param x character value to check. + * \returns non-zero if x falls within the character class, zero otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_isdigit(int x); + +/** + * Report if a character is a hexadecimal digit. + * + * **WARNING**: Regardless of system locale, this will only treat ASCII values + * 'A' through 'F', 'a' through 'f', and '0' through '9', as true. + * + * \param x character value to check. + * \returns non-zero if x falls within the character class, zero otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_isxdigit(int x); + +/** + * Report if a character is a punctuation mark. + * + * **WARNING**: Regardless of system locale, this is equivalent to + * `((SDL_isgraph(x)) && (!SDL_isalnum(x)))`. + * + * \param x character value to check. + * \returns non-zero if x falls within the character class, zero otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_isgraph + * \sa SDL_isalnum + */ +extern SDL_DECLSPEC int SDLCALL SDL_ispunct(int x); + +/** + * Report if a character is whitespace. + * + * **WARNING**: Regardless of system locale, this will only treat the + * following ASCII values as true: + * + * - space (0x20) + * - tab (0x09) + * - newline (0x0A) + * - vertical tab (0x0B) + * - form feed (0x0C) + * - return (0x0D) + * + * \param x character value to check. + * \returns non-zero if x falls within the character class, zero otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_isspace(int x); + +/** + * Report if a character is upper case. + * + * **WARNING**: Regardless of system locale, this will only treat ASCII values + * 'A' through 'Z' as true. + * + * \param x character value to check. + * \returns non-zero if x falls within the character class, zero otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_isupper(int x); + +/** + * Report if a character is lower case. + * + * **WARNING**: Regardless of system locale, this will only treat ASCII values + * 'a' through 'z' as true. + * + * \param x character value to check. + * \returns non-zero if x falls within the character class, zero otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_islower(int x); + +/** + * Report if a character is "printable". + * + * Be advised that "printable" has a definition that goes back to text + * terminals from the dawn of computing, making this a sort of special case + * function that is not suitable for Unicode (or most any) text management. + * + * **WARNING**: Regardless of system locale, this will only treat ASCII values + * ' ' (0x20) through '~' (0x7E) as true. + * + * \param x character value to check. + * \returns non-zero if x falls within the character class, zero otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_isprint(int x); + +/** + * Report if a character is any "printable" except space. + * + * Be advised that "printable" has a definition that goes back to text + * terminals from the dawn of computing, making this a sort of special case + * function that is not suitable for Unicode (or most any) text management. + * + * **WARNING**: Regardless of system locale, this is equivalent to + * `(SDL_isprint(x)) && ((x) != ' ')`. + * + * \param x character value to check. + * \returns non-zero if x falls within the character class, zero otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_isprint + */ +extern SDL_DECLSPEC int SDLCALL SDL_isgraph(int x); + +/** + * Convert low-ASCII English letters to uppercase. + * + * **WARNING**: Regardless of system locale, this will only convert ASCII + * values 'a' through 'z' to uppercase. + * + * This function returns the uppercase equivalent of `x`. If a character + * cannot be converted, or is already uppercase, this function returns `x`. + * + * \param x character value to check. + * \returns capitalized version of x, or x if no conversion available. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_toupper(int x); + +/** + * Convert low-ASCII English letters to lowercase. + * + * **WARNING**: Regardless of system locale, this will only convert ASCII + * values 'A' through 'Z' to lowercase. + * + * This function returns the lowercase equivalent of `x`. If a character + * cannot be converted, or is already lowercase, this function returns `x`. + * + * \param x character value to check. + * \returns lowercase version of x, or x if no conversion available. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_tolower(int x); + +/** + * Calculate a CRC-16 value. + * + * https://en.wikipedia.org/wiki/Cyclic_redundancy_check + * + * This function can be called multiple times, to stream data to be + * checksummed in blocks. Each call must provide the previous CRC-16 return + * value to be updated with the next block. The first call to this function + * for a set of blocks should pass in a zero CRC value. + * + * \param crc the current checksum for this data set, or 0 for a new data set. + * \param data a new block of data to add to the checksum. + * \param len the size, in bytes, of the new block of data. + * \returns a CRC-16 checksum value of all blocks in the data set. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC Uint16 SDLCALL SDL_crc16(Uint16 crc, const void *data, size_t len); + +/** + * Calculate a CRC-32 value. + * + * https://en.wikipedia.org/wiki/Cyclic_redundancy_check + * + * This function can be called multiple times, to stream data to be + * checksummed in blocks. Each call must provide the previous CRC-32 return + * value to be updated with the next block. The first call to this function + * for a set of blocks should pass in a zero CRC value. + * + * \param crc the current checksum for this data set, or 0 for a new data set. + * \param data a new block of data to add to the checksum. + * \param len the size, in bytes, of the new block of data. + * \returns a CRC-32 checksum value of all blocks in the data set. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_crc32(Uint32 crc, const void *data, size_t len); + +/** + * Calculate a 32-bit MurmurHash3 value for a block of data. + * + * https://en.wikipedia.org/wiki/MurmurHash + * + * A seed may be specified, which changes the final results consistently, but + * this does not work like SDL_crc16 and SDL_crc32: you can't feed a previous + * result from this function back into itself as the next seed value to + * calculate a hash in chunks; it won't produce the same hash as it would if + * the same data was provided in a single call. + * + * If you aren't sure what to provide for a seed, zero is fine. Murmur3 is not + * cryptographically secure, so it shouldn't be used for hashing top-secret + * data. + * + * \param data the data to be hashed. + * \param len the size of data, in bytes. + * \param seed a value that alters the final hash value. + * \returns a Murmur3 32-bit hash value. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_murmur3_32(const void *data, size_t len, Uint32 seed); + +/** + * Copy non-overlapping memory. + * + * The memory regions must not overlap. If they do, use SDL_memmove() instead. + * + * \param dst The destination memory region. Must not be NULL, and must not + * overlap with `src`. + * \param src The source memory region. Must not be NULL, and must not overlap + * with `dst`. + * \param len The length in bytes of both `dst` and `src`. + * \returns `dst`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_memmove + */ +extern SDL_DECLSPEC void * SDLCALL SDL_memcpy(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len); + +/* Take advantage of compiler optimizations for memcpy */ +#ifndef SDL_SLOW_MEMCPY +#ifdef SDL_memcpy +#undef SDL_memcpy +#endif +#define SDL_memcpy memcpy +#endif + + +/** + * A macro to copy memory between objects, with basic type checking. + * + * SDL_memcpy and SDL_memmove do not care where you copy memory to and from, + * which can lead to bugs. This macro aims to avoid most of those bugs by + * making sure that the source and destination are both pointers to objects + * that are the same size. It does not check that the objects are the same + * _type_, just that the copy will not overflow either object. + * + * The size check happens at compile time, and the compiler will throw an + * error if the objects are different sizes. + * + * Generally this is intended to copy a single object, not an array. + * + * This macro looks like it double-evaluates its parameters, but the extras + * them are in `sizeof` sections, which generate no code nor side-effects. + * + * \param dst a pointer to the destination object. Must not be NULL. + * \param src a pointer to the source object. Must not be NULL. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +#define SDL_copyp(dst, src) \ + { SDL_COMPILE_TIME_ASSERT(SDL_copyp, sizeof (*(dst)) == sizeof (*(src))); } \ + SDL_memcpy((dst), (src), sizeof(*(src))) + +/** + * Copy memory ranges that might overlap. + * + * It is okay for the memory regions to overlap. If you are confident that the + * regions never overlap, using SDL_memcpy() may improve performance. + * + * \param dst The destination memory region. Must not be NULL. + * \param src The source memory region. Must not be NULL. + * \param len The length in bytes of both `dst` and `src`. + * \returns `dst`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_memcpy + */ +extern SDL_DECLSPEC void * SDLCALL SDL_memmove(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len); + +/* Take advantage of compiler optimizations for memmove */ +#ifndef SDL_SLOW_MEMMOVE +#ifdef SDL_memmove +#undef SDL_memmove +#endif +#define SDL_memmove memmove +#endif + +/** + * Initialize all bytes of buffer of memory to a specific value. + * + * This function will set `len` bytes, pointed to by `dst`, to the value + * specified in `c`. + * + * Despite `c` being an `int` instead of a `char`, this only operates on + * bytes; `c` must be a value between 0 and 255, inclusive. + * + * \param dst the destination memory region. Must not be NULL. + * \param c the byte value to set. + * \param len the length, in bytes, to set in `dst`. + * \returns `dst`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void * SDLCALL SDL_memset(SDL_OUT_BYTECAP(len) void *dst, int c, size_t len); + +/** + * Initialize all 32-bit words of buffer of memory to a specific value. + * + * This function will set a buffer of `dwords` Uint32 values, pointed to by + * `dst`, to the value specified in `val`. + * + * Unlike SDL_memset, this sets 32-bit values, not bytes, so it's not limited + * to a range of 0-255. + * + * \param dst the destination memory region. Must not be NULL. + * \param val the Uint32 value to set. + * \param dwords the number of Uint32 values to set in `dst`. + * \returns `dst`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void * SDLCALL SDL_memset4(void *dst, Uint32 val, size_t dwords); + +/* Take advantage of compiler optimizations for memset */ +#ifndef SDL_SLOW_MEMSET +#ifdef SDL_memset +#undef SDL_memset +#endif +#define SDL_memset memset +#endif + +/** + * Clear an object's memory to zero. + * + * This is wrapper over SDL_memset that handles calculating the object size, + * so there's no chance of copy/paste errors, and the code is cleaner. + * + * This requires an object, not a pointer to an object, nor an array. + * + * \param x the object to clear. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_zerop + * \sa SDL_zeroa + */ +#define SDL_zero(x) SDL_memset(&(x), 0, sizeof((x))) + +/** + * Clear an object's memory to zero, using a pointer. + * + * This is wrapper over SDL_memset that handles calculating the object size, + * so there's no chance of copy/paste errors, and the code is cleaner. + * + * This requires a pointer to an object, not an object itself, nor an array. + * + * \param x a pointer to the object to clear. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_zero + * \sa SDL_zeroa + */ +#define SDL_zerop(x) SDL_memset((x), 0, sizeof(*(x))) + +/** + * Clear an array's memory to zero. + * + * This is wrapper over SDL_memset that handles calculating the array size, so + * there's no chance of copy/paste errors, and the code is cleaner. + * + * This requires an array, not an object, nor a pointer to an object. + * + * \param x an array to clear. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_zero + * \sa SDL_zerop + */ +#define SDL_zeroa(x) SDL_memset((x), 0, sizeof((x))) + + +/** + * Compare two buffers of memory. + * + * \param s1 the first buffer to compare. NULL is not permitted! + * \param s2 the second buffer to compare. NULL is not permitted! + * \param len the number of bytes to compare between the buffers. + * \returns less than zero if s1 is "less than" s2, greater than zero if s1 is + * "greater than" s2, and zero if the buffers match exactly for `len` + * bytes. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_memcmp(const void *s1, const void *s2, size_t len); + +/** + * This works exactly like wcslen() but doesn't require access to a C runtime. + * + * Counts the number of wchar_t values in `wstr`, excluding the null + * terminator. + * + * Like SDL_strlen only counts bytes and not codepoints in a UTF-8 string, + * this counts wchar_t values in a string, even if the string's encoding is of + * variable width, like UTF-16. + * + * Also be aware that wchar_t is different sizes on different platforms (4 + * bytes on Linux, 2 on Windows, etc). + * + * \param wstr The null-terminated wide string to read. Must not be NULL. + * \returns the length (in wchar_t values, excluding the null terminator) of + * `wstr`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_wcsnlen + * \sa SDL_utf8strlen + * \sa SDL_utf8strnlen + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_wcslen(const wchar_t *wstr); + +/** + * This works exactly like wcsnlen() but doesn't require access to a C + * runtime. + * + * Counts up to a maximum of `maxlen` wchar_t values in `wstr`, excluding the + * null terminator. + * + * Like SDL_strnlen only counts bytes and not codepoints in a UTF-8 string, + * this counts wchar_t values in a string, even if the string's encoding is of + * variable width, like UTF-16. + * + * Also be aware that wchar_t is different sizes on different platforms (4 + * bytes on Linux, 2 on Windows, etc). + * + * Also, `maxlen` is a count of wide characters, not bytes! + * + * \param wstr The null-terminated wide string to read. Must not be NULL. + * \param maxlen The maximum amount of wide characters to count. + * \returns the length (in wide characters, excluding the null terminator) of + * `wstr` but never more than `maxlen`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_wcslen + * \sa SDL_utf8strlen + * \sa SDL_utf8strnlen + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_wcsnlen(const wchar_t *wstr, size_t maxlen); + +/** + * Copy a wide string. + * + * This function copies `maxlen` - 1 wide characters from `src` to `dst`, then + * appends a null terminator. + * + * `src` and `dst` must not overlap. + * + * If `maxlen` is 0, no wide characters are copied and no null terminator is + * written. + * + * \param dst The destination buffer. Must not be NULL, and must not overlap + * with `src`. + * \param src The null-terminated wide string to copy. Must not be NULL, and + * must not overlap with `dst`. + * \param maxlen The length (in wide characters) of the destination buffer. + * \returns the length (in wide characters, excluding the null terminator) of + * `src`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_wcslcat + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_wcslcpy(SDL_OUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen); + +/** + * Concatenate wide strings. + * + * This function appends up to `maxlen` - SDL_wcslen(dst) - 1 wide characters + * from `src` to the end of the wide string in `dst`, then appends a null + * terminator. + * + * `src` and `dst` must not overlap. + * + * If `maxlen` - SDL_wcslen(dst) - 1 is less than or equal to 0, then `dst` is + * unmodified. + * + * \param dst The destination buffer already containing the first + * null-terminated wide string. Must not be NULL and must not + * overlap with `src`. + * \param src The second null-terminated wide string. Must not be NULL, and + * must not overlap with `dst`. + * \param maxlen The length (in wide characters) of the destination buffer. + * \returns the length (in wide characters, excluding the null terminator) of + * the string in `dst` plus the length of `src`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_wcslcpy + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_wcslcat(SDL_INOUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen); + +/** + * Allocate a copy of a wide string. + * + * This allocates enough space for a null-terminated copy of `wstr`, using + * SDL_malloc, and then makes a copy of the string into this space. + * + * The returned string is owned by the caller, and should be passed to + * SDL_free when no longer needed. + * + * \param wstr the string to copy. + * \returns a pointer to the newly-allocated wide string. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC wchar_t * SDLCALL SDL_wcsdup(const wchar_t *wstr); + +/** + * Search a wide string for the first instance of a specific substring. + * + * The search ends once it finds the requested substring, or a null terminator + * byte to end the string. + * + * Note that this looks for strings of _wide characters_, not _codepoints_, so + * it's legal to search for malformed and incomplete UTF-16 sequences. + * + * \param haystack the wide string to search. Must not be NULL. + * \param needle the wide string to search for. Must not be NULL. + * \returns a pointer to the first instance of `needle` in the string, or NULL + * if not found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC wchar_t * SDLCALL SDL_wcsstr(const wchar_t *haystack, const wchar_t *needle); + +/** + * Search a wide string, up to n wide chars, for the first instance of a + * specific substring. + * + * The search ends once it finds the requested substring, or a null terminator + * value to end the string, or `maxlen` wide character have been examined. It + * is possible to use this function on a wide string without a null + * terminator. + * + * Note that this looks for strings of _wide characters_, not _codepoints_, so + * it's legal to search for malformed and incomplete UTF-16 sequences. + * + * \param haystack the wide string to search. Must not be NULL. + * \param needle the wide string to search for. Must not be NULL. + * \param maxlen the maximum number of wide characters to search in + * `haystack`. + * \returns a pointer to the first instance of `needle` in the string, or NULL + * if not found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC wchar_t * SDLCALL SDL_wcsnstr(const wchar_t *haystack, const wchar_t *needle, size_t maxlen); + +/** + * Compare two null-terminated wide strings. + * + * This only compares wchar_t values until it hits a null-terminating + * character; it does not care if the string is well-formed UTF-16 (or UTF-32, + * depending on your platform's wchar_t size), or uses valid Unicode values. + * + * \param str1 the first string to compare. NULL is not permitted! + * \param str2 the second string to compare. NULL is not permitted! + * \returns less than zero if str1 is "less than" str2, greater than zero if + * str1 is "greater than" str2, and zero if the strings match + * exactly. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_wcscmp(const wchar_t *str1, const wchar_t *str2); + +/** + * Compare two wide strings up to a number of wchar_t values. + * + * This only compares wchar_t values; it does not care if the string is + * well-formed UTF-16 (or UTF-32, depending on your platform's wchar_t size), + * or uses valid Unicode values. + * + * Note that while this function is intended to be used with UTF-16 (or + * UTF-32, depending on your platform's definition of wchar_t), it is + * comparing raw wchar_t values and not Unicode codepoints: `maxlen` specifies + * a wchar_t limit! If the limit lands in the middle of a multi-wchar UTF-16 + * sequence, it will only compare a portion of the final character. + * + * `maxlen` specifies a maximum number of wchar_t to compare; if the strings + * match to this number of wide chars (or both have matched to a + * null-terminator character before this count), they will be considered + * equal. + * + * \param str1 the first string to compare. NULL is not permitted! + * \param str2 the second string to compare. NULL is not permitted! + * \param maxlen the maximum number of wchar_t to compare. + * \returns less than zero if str1 is "less than" str2, greater than zero if + * str1 is "greater than" str2, and zero if the strings match + * exactly. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_wcsncmp(const wchar_t *str1, const wchar_t *str2, size_t maxlen); + +/** + * Compare two null-terminated wide strings, case-insensitively. + * + * This will work with Unicode strings, using a technique called + * "case-folding" to handle the vast majority of case-sensitive human + * languages regardless of system locale. It can deal with expanding values: a + * German Eszett character can compare against two ASCII 's' chars and be + * considered a match, for example. A notable exception: it does not handle + * the Turkish 'i' character; human language is complicated! + * + * Depending on your platform, "wchar_t" might be 2 bytes, and expected to be + * UTF-16 encoded (like Windows), or 4 bytes in UTF-32 format. Since this + * handles Unicode, it expects the string to be well-formed and not a + * null-terminated string of arbitrary bytes. Characters that are not valid + * UTF-16 (or UTF-32) are treated as Unicode character U+FFFD (REPLACEMENT + * CHARACTER), which is to say two strings of random bits may turn out to + * match if they convert to the same amount of replacement characters. + * + * \param str1 the first string to compare. NULL is not permitted! + * \param str2 the second string to compare. NULL is not permitted! + * \returns less than zero if str1 is "less than" str2, greater than zero if + * str1 is "greater than" str2, and zero if the strings match + * exactly. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_wcscasecmp(const wchar_t *str1, const wchar_t *str2); + +/** + * Compare two wide strings, case-insensitively, up to a number of wchar_t. + * + * This will work with Unicode strings, using a technique called + * "case-folding" to handle the vast majority of case-sensitive human + * languages regardless of system locale. It can deal with expanding values: a + * German Eszett character can compare against two ASCII 's' chars and be + * considered a match, for example. A notable exception: it does not handle + * the Turkish 'i' character; human language is complicated! + * + * Depending on your platform, "wchar_t" might be 2 bytes, and expected to be + * UTF-16 encoded (like Windows), or 4 bytes in UTF-32 format. Since this + * handles Unicode, it expects the string to be well-formed and not a + * null-terminated string of arbitrary bytes. Characters that are not valid + * UTF-16 (or UTF-32) are treated as Unicode character U+FFFD (REPLACEMENT + * CHARACTER), which is to say two strings of random bits may turn out to + * match if they convert to the same amount of replacement characters. + * + * Note that while this function might deal with variable-sized characters, + * `maxlen` specifies a _wchar_ limit! If the limit lands in the middle of a + * multi-byte UTF-16 sequence, it may convert a portion of the final character + * to one or more Unicode character U+FFFD (REPLACEMENT CHARACTER) so as not + * to overflow a buffer. + * + * `maxlen` specifies a maximum number of wchar_t values to compare; if the + * strings match to this number of wchar_t (or both have matched to a + * null-terminator character before this number of bytes), they will be + * considered equal. + * + * \param str1 the first string to compare. NULL is not permitted! + * \param str2 the second string to compare. NULL is not permitted! + * \param maxlen the maximum number of wchar_t values to compare. + * \returns less than zero if str1 is "less than" str2, greater than zero if + * str1 is "greater than" str2, and zero if the strings match + * exactly. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_wcsncasecmp(const wchar_t *str1, const wchar_t *str2, size_t maxlen); + +/** + * Parse a `long` from a wide string. + * + * If `str` starts with whitespace, then those whitespace characters are + * skipped before attempting to parse the number. + * + * If the parsed number does not fit inside a `long`, the result is clamped to + * the minimum and maximum representable `long` values. + * + * \param str The null-terminated wide string to read. Must not be NULL. + * \param endp If not NULL, the address of the first invalid wide character + * (i.e. the next character after the parsed number) will be + * written to this pointer. + * \param base The base of the integer to read. Supported values are 0 and 2 + * to 36 inclusive. If 0, the base will be inferred from the + * number's prefix (0x for hexadecimal, 0 for octal, decimal + * otherwise). + * \returns the parsed `long`, or 0 if no number could be parsed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_strtol + */ +extern SDL_DECLSPEC long SDLCALL SDL_wcstol(const wchar_t *str, wchar_t **endp, int base); + +/** + * This works exactly like strlen() but doesn't require access to a C runtime. + * + * Counts the bytes in `str`, excluding the null terminator. + * + * If you need the length of a UTF-8 string, consider using SDL_utf8strlen(). + * + * \param str The null-terminated string to read. Must not be NULL. + * \returns the length (in bytes, excluding the null terminator) of `src`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_strnlen + * \sa SDL_utf8strlen + * \sa SDL_utf8strnlen + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_strlen(const char *str); + +/** + * This works exactly like strnlen() but doesn't require access to a C + * runtime. + * + * Counts up to a maximum of `maxlen` bytes in `str`, excluding the null + * terminator. + * + * If you need the length of a UTF-8 string, consider using SDL_utf8strnlen(). + * + * \param str The null-terminated string to read. Must not be NULL. + * \param maxlen The maximum amount of bytes to count. + * \returns the length (in bytes, excluding the null terminator) of `src` but + * never more than `maxlen`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_strlen + * \sa SDL_utf8strlen + * \sa SDL_utf8strnlen + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_strnlen(const char *str, size_t maxlen); + +/** + * Copy a string. + * + * This function copies up to `maxlen` - 1 characters from `src` to `dst`, + * then appends a null terminator. + * + * If `maxlen` is 0, no characters are copied and no null terminator is + * written. + * + * If you want to copy an UTF-8 string but need to ensure that multi-byte + * sequences are not truncated, consider using SDL_utf8strlcpy(). + * + * \param dst The destination buffer. Must not be NULL, and must not overlap + * with `src`. + * \param src The null-terminated string to copy. Must not be NULL, and must + * not overlap with `dst`. + * \param maxlen The length (in characters) of the destination buffer. + * \returns the length (in characters, excluding the null terminator) of + * `src`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_strlcat + * \sa SDL_utf8strlcpy + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_strlcpy(SDL_OUT_Z_CAP(maxlen) char *dst, const char *src, size_t maxlen); + +/** + * Copy an UTF-8 string. + * + * This function copies up to `dst_bytes` - 1 bytes from `src` to `dst` while + * also ensuring that the string written to `dst` does not end in a truncated + * multi-byte sequence. Finally, it appends a null terminator. + * + * `src` and `dst` must not overlap. + * + * Note that unlike SDL_strlcpy(), this function returns the number of bytes + * written, not the length of `src`. + * + * \param dst The destination buffer. Must not be NULL, and must not overlap + * with `src`. + * \param src The null-terminated UTF-8 string to copy. Must not be NULL, and + * must not overlap with `dst`. + * \param dst_bytes The length (in bytes) of the destination buffer. Must not + * be 0. + * \returns the number of bytes written, excluding the null terminator. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_strlcpy + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_utf8strlcpy(SDL_OUT_Z_CAP(dst_bytes) char *dst, const char *src, size_t dst_bytes); + +/** + * Concatenate strings. + * + * This function appends up to `maxlen` - SDL_strlen(dst) - 1 characters from + * `src` to the end of the string in `dst`, then appends a null terminator. + * + * `src` and `dst` must not overlap. + * + * If `maxlen` - SDL_strlen(dst) - 1 is less than or equal to 0, then `dst` is + * unmodified. + * + * \param dst The destination buffer already containing the first + * null-terminated string. Must not be NULL and must not overlap + * with `src`. + * \param src The second null-terminated string. Must not be NULL, and must + * not overlap with `dst`. + * \param maxlen The length (in characters) of the destination buffer. + * \returns the length (in characters, excluding the null terminator) of the + * string in `dst` plus the length of `src`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_strlcpy + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_strlcat(SDL_INOUT_Z_CAP(maxlen) char *dst, const char *src, size_t maxlen); + +/** + * Allocate a copy of a string. + * + * This allocates enough space for a null-terminated copy of `str`, using + * SDL_malloc, and then makes a copy of the string into this space. + * + * The returned string is owned by the caller, and should be passed to + * SDL_free when no longer needed. + * + * \param str the string to copy. + * \returns a pointer to the newly-allocated string. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_MALLOC char * SDLCALL SDL_strdup(const char *str); + +/** + * Allocate a copy of a string, up to n characters. + * + * This allocates enough space for a null-terminated copy of `str`, up to + * `maxlen` bytes, using SDL_malloc, and then makes a copy of the string into + * this space. + * + * If the string is longer than `maxlen` bytes, the returned string will be + * `maxlen` bytes long, plus a null-terminator character that isn't included + * in the count. + * + * The returned string is owned by the caller, and should be passed to + * SDL_free when no longer needed. + * + * \param str the string to copy. + * \param maxlen the maximum length of the copied string, not counting the + * null-terminator character. + * \returns a pointer to the newly-allocated string. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_MALLOC char * SDLCALL SDL_strndup(const char *str, size_t maxlen); + +/** + * Reverse a string's contents. + * + * This reverses a null-terminated string in-place. Only the content of the + * string is reversed; the null-terminator character remains at the end of the + * reversed string. + * + * **WARNING**: This function reverses the _bytes_ of the string, not the + * codepoints. If `str` is a UTF-8 string with Unicode codepoints > 127, this + * will ruin the string data. You should only use this function on strings + * that are completely comprised of low ASCII characters. + * + * \param str the string to reverse. + * \returns `str`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC char * SDLCALL SDL_strrev(char *str); + +/** + * Convert a string to uppercase. + * + * **WARNING**: Regardless of system locale, this will only convert ASCII + * values 'A' through 'Z' to uppercase. + * + * This function operates on a null-terminated string of bytes--even if it is + * malformed UTF-8!--and converts ASCII characters 'a' through 'z' to their + * uppercase equivalents in-place, returning the original `str` pointer. + * + * \param str the string to convert in-place. Can not be NULL. + * \returns the `str` pointer passed into this function. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_strlwr + */ +extern SDL_DECLSPEC char * SDLCALL SDL_strupr(char *str); + +/** + * Convert a string to lowercase. + * + * **WARNING**: Regardless of system locale, this will only convert ASCII + * values 'A' through 'Z' to lowercase. + * + * This function operates on a null-terminated string of bytes--even if it is + * malformed UTF-8!--and converts ASCII characters 'A' through 'Z' to their + * lowercase equivalents in-place, returning the original `str` pointer. + * + * \param str the string to convert in-place. Can not be NULL. + * \returns the `str` pointer passed into this function. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_strupr + */ +extern SDL_DECLSPEC char * SDLCALL SDL_strlwr(char *str); + +/** + * Search a string for the first instance of a specific byte. + * + * The search ends once it finds the requested byte value, or a null + * terminator byte to end the string. + * + * Note that this looks for _bytes_, not _characters_, so you cannot match + * against a Unicode codepoint > 255, regardless of character encoding. + * + * \param str the string to search. Must not be NULL. + * \param c the byte value to search for. + * \returns a pointer to the first instance of `c` in the string, or NULL if + * not found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC char * SDLCALL SDL_strchr(const char *str, int c); + +/** + * Search a string for the last instance of a specific byte. + * + * The search must go until it finds a null terminator byte to end the string. + * + * Note that this looks for _bytes_, not _characters_, so you cannot match + * against a Unicode codepoint > 255, regardless of character encoding. + * + * \param str the string to search. Must not be NULL. + * \param c the byte value to search for. + * \returns a pointer to the last instance of `c` in the string, or NULL if + * not found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC char * SDLCALL SDL_strrchr(const char *str, int c); + +/** + * Search a string for the first instance of a specific substring. + * + * The search ends once it finds the requested substring, or a null terminator + * byte to end the string. + * + * Note that this looks for strings of _bytes_, not _characters_, so it's + * legal to search for malformed and incomplete UTF-8 sequences. + * + * \param haystack the string to search. Must not be NULL. + * \param needle the string to search for. Must not be NULL. + * \returns a pointer to the first instance of `needle` in the string, or NULL + * if not found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC char * SDLCALL SDL_strstr(const char *haystack, const char *needle); + +/** + * Search a string, up to n bytes, for the first instance of a specific + * substring. + * + * The search ends once it finds the requested substring, or a null terminator + * byte to end the string, or `maxlen` bytes have been examined. It is + * possible to use this function on a string without a null terminator. + * + * Note that this looks for strings of _bytes_, not _characters_, so it's + * legal to search for malformed and incomplete UTF-8 sequences. + * + * \param haystack the string to search. Must not be NULL. + * \param needle the string to search for. Must not be NULL. + * \param maxlen the maximum number of bytes to search in `haystack`. + * \returns a pointer to the first instance of `needle` in the string, or NULL + * if not found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC char * SDLCALL SDL_strnstr(const char *haystack, const char *needle, size_t maxlen); + +/** + * Search a UTF-8 string for the first instance of a specific substring, + * case-insensitively. + * + * This will work with Unicode strings, using a technique called + * "case-folding" to handle the vast majority of case-sensitive human + * languages regardless of system locale. It can deal with expanding values: a + * German Eszett character can compare against two ASCII 's' chars and be + * considered a match, for example. A notable exception: it does not handle + * the Turkish 'i' character; human language is complicated! + * + * Since this handles Unicode, it expects the strings to be well-formed UTF-8 + * and not a null-terminated string of arbitrary bytes. Bytes that are not + * valid UTF-8 are treated as Unicode character U+FFFD (REPLACEMENT + * CHARACTER), which is to say two strings of random bits may turn out to + * match if they convert to the same amount of replacement characters. + * + * \param haystack the string to search. Must not be NULL. + * \param needle the string to search for. Must not be NULL. + * \returns a pointer to the first instance of `needle` in the string, or NULL + * if not found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC char * SDLCALL SDL_strcasestr(const char *haystack, const char *needle); + +/** + * This works exactly like strtok_r() but doesn't require access to a C + * runtime. + * + * Break a string up into a series of tokens. + * + * To start tokenizing a new string, `str` should be the non-NULL address of + * the string to start tokenizing. Future calls to get the next token from the + * same string should specify a NULL. + * + * Note that this function will overwrite pieces of `str` with null chars to + * split it into tokens. This function cannot be used with const/read-only + * strings! + * + * `saveptr` just needs to point to a `char *` that can be overwritten; SDL + * will use this to save tokenizing state between calls. It is initialized if + * `str` is non-NULL, and used to resume tokenizing when `str` is NULL. + * + * \param str the string to tokenize, or NULL to continue tokenizing. + * \param delim the delimiter string that separates tokens. + * \param saveptr pointer to a char *, used for ongoing state. + * \returns A pointer to the next token, or NULL if no tokens remain. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC char * SDLCALL SDL_strtok_r(char *str, const char *delim, char **saveptr); + +/** + * Count the number of codepoints in a UTF-8 string. + * + * Counts the _codepoints_, not _bytes_, in `str`, excluding the null + * terminator. + * + * If you need to count the bytes in a string instead, consider using + * SDL_strlen(). + * + * Since this handles Unicode, it expects the strings to be well-formed UTF-8 + * and not a null-terminated string of arbitrary bytes. Bytes that are not + * valid UTF-8 are treated as Unicode character U+FFFD (REPLACEMENT + * CHARACTER), so a malformed or incomplete UTF-8 sequence might increase the + * count by several replacement characters. + * + * \param str The null-terminated UTF-8 string to read. Must not be NULL. + * \returns The length (in codepoints, excluding the null terminator) of + * `src`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_utf8strnlen + * \sa SDL_strlen + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_utf8strlen(const char *str); + +/** + * Count the number of codepoints in a UTF-8 string, up to n bytes. + * + * Counts the _codepoints_, not _bytes_, in `str`, excluding the null + * terminator. + * + * If you need to count the bytes in a string instead, consider using + * SDL_strnlen(). + * + * The counting stops at `bytes` bytes (not codepoints!). This seems + * counterintuitive, but makes it easy to express the total size of the + * string's buffer. + * + * Since this handles Unicode, it expects the strings to be well-formed UTF-8 + * and not a null-terminated string of arbitrary bytes. Bytes that are not + * valid UTF-8 are treated as Unicode character U+FFFD (REPLACEMENT + * CHARACTER), so a malformed or incomplete UTF-8 sequence might increase the + * count by several replacement characters. + * + * \param str The null-terminated UTF-8 string to read. Must not be NULL. + * \param bytes The maximum amount of bytes to count. + * \returns The length (in codepoints, excluding the null terminator) of `src` + * but never more than `maxlen`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_utf8strlen + * \sa SDL_strnlen + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_utf8strnlen(const char *str, size_t bytes); + +/** + * Convert an integer into a string. + * + * This requires a radix to specified for string format. Specifying 10 + * produces a decimal number, 16 hexadecimal, etc. Must be in the range of 2 + * to 36. + * + * Note that this function will overflow a buffer if `str` is not large enough + * to hold the output! It may be safer to use SDL_snprintf to clamp output, or + * SDL_asprintf to allocate a buffer. Otherwise, it doesn't hurt to allocate + * much more space than you expect to use (and don't forget possible negative + * signs, null terminator bytes, etc). + * + * \param value the integer to convert. + * \param str the buffer to write the string into. + * \param radix the radix to use for string generation. + * \returns `str`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_uitoa + * \sa SDL_ltoa + * \sa SDL_lltoa + */ +extern SDL_DECLSPEC char * SDLCALL SDL_itoa(int value, char *str, int radix); + +/** + * Convert an unsigned integer into a string. + * + * This requires a radix to specified for string format. Specifying 10 + * produces a decimal number, 16 hexadecimal, etc. Must be in the range of 2 + * to 36. + * + * Note that this function will overflow a buffer if `str` is not large enough + * to hold the output! It may be safer to use SDL_snprintf to clamp output, or + * SDL_asprintf to allocate a buffer. Otherwise, it doesn't hurt to allocate + * much more space than you expect to use (and don't forget null terminator + * bytes, etc). + * + * \param value the unsigned integer to convert. + * \param str the buffer to write the string into. + * \param radix the radix to use for string generation. + * \returns `str`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_itoa + * \sa SDL_ultoa + * \sa SDL_ulltoa + */ +extern SDL_DECLSPEC char * SDLCALL SDL_uitoa(unsigned int value, char *str, int radix); + +/** + * Convert a long integer into a string. + * + * This requires a radix to specified for string format. Specifying 10 + * produces a decimal number, 16 hexadecimal, etc. Must be in the range of 2 + * to 36. + * + * Note that this function will overflow a buffer if `str` is not large enough + * to hold the output! It may be safer to use SDL_snprintf to clamp output, or + * SDL_asprintf to allocate a buffer. Otherwise, it doesn't hurt to allocate + * much more space than you expect to use (and don't forget possible negative + * signs, null terminator bytes, etc). + * + * \param value the long integer to convert. + * \param str the buffer to write the string into. + * \param radix the radix to use for string generation. + * \returns `str`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ultoa + * \sa SDL_itoa + * \sa SDL_lltoa + */ +extern SDL_DECLSPEC char * SDLCALL SDL_ltoa(long value, char *str, int radix); + +/** + * Convert an unsigned long integer into a string. + * + * This requires a radix to specified for string format. Specifying 10 + * produces a decimal number, 16 hexadecimal, etc. Must be in the range of 2 + * to 36. + * + * Note that this function will overflow a buffer if `str` is not large enough + * to hold the output! It may be safer to use SDL_snprintf to clamp output, or + * SDL_asprintf to allocate a buffer. Otherwise, it doesn't hurt to allocate + * much more space than you expect to use (and don't forget null terminator + * bytes, etc). + * + * \param value the unsigned long integer to convert. + * \param str the buffer to write the string into. + * \param radix the radix to use for string generation. + * \returns `str`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ltoa + * \sa SDL_uitoa + * \sa SDL_ulltoa + */ +extern SDL_DECLSPEC char * SDLCALL SDL_ultoa(unsigned long value, char *str, int radix); + +#ifndef SDL_NOLONGLONG + +/** + * Convert a long long integer into a string. + * + * This requires a radix to specified for string format. Specifying 10 + * produces a decimal number, 16 hexadecimal, etc. Must be in the range of 2 + * to 36. + * + * Note that this function will overflow a buffer if `str` is not large enough + * to hold the output! It may be safer to use SDL_snprintf to clamp output, or + * SDL_asprintf to allocate a buffer. Otherwise, it doesn't hurt to allocate + * much more space than you expect to use (and don't forget possible negative + * signs, null terminator bytes, etc). + * + * \param value the long long integer to convert. + * \param str the buffer to write the string into. + * \param radix the radix to use for string generation. + * \returns `str`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ulltoa + * \sa SDL_itoa + * \sa SDL_ltoa + */ +extern SDL_DECLSPEC char * SDLCALL SDL_lltoa(long long value, char *str, int radix); + +/** + * Convert an unsigned long long integer into a string. + * + * This requires a radix to specified for string format. Specifying 10 + * produces a decimal number, 16 hexadecimal, etc. Must be in the range of 2 + * to 36. + * + * Note that this function will overflow a buffer if `str` is not large enough + * to hold the output! It may be safer to use SDL_snprintf to clamp output, or + * SDL_asprintf to allocate a buffer. Otherwise, it doesn't hurt to allocate + * much more space than you expect to use (and don't forget null terminator + * bytes, etc). + * + * \param value the unsigned long long integer to convert. + * \param str the buffer to write the string into. + * \param radix the radix to use for string generation. + * \returns `str`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_lltoa + * \sa SDL_uitoa + * \sa SDL_ultoa + */ +extern SDL_DECLSPEC char * SDLCALL SDL_ulltoa(unsigned long long value, char *str, int radix); +#endif + +/** + * Parse an `int` from a string. + * + * The result of calling `SDL_atoi(str)` is equivalent to + * `(int)SDL_strtol(str, NULL, 10)`. + * + * \param str The null-terminated string to read. Must not be NULL. + * \returns the parsed `int`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_atof + * \sa SDL_strtol + * \sa SDL_strtoul + * \sa SDL_strtoll + * \sa SDL_strtoull + * \sa SDL_strtod + * \sa SDL_itoa + */ +extern SDL_DECLSPEC int SDLCALL SDL_atoi(const char *str); + +/** + * Parse a `double` from a string. + * + * The result of calling `SDL_atof(str)` is equivalent to `SDL_strtod(str, + * NULL)`. + * + * \param str The null-terminated string to read. Must not be NULL. + * \returns the parsed `double`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_atoi + * \sa SDL_strtol + * \sa SDL_strtoul + * \sa SDL_strtoll + * \sa SDL_strtoull + * \sa SDL_strtod + */ +extern SDL_DECLSPEC double SDLCALL SDL_atof(const char *str); + +/** + * Parse a `long` from a string. + * + * If `str` starts with whitespace, then those whitespace characters are + * skipped before attempting to parse the number. + * + * If the parsed number does not fit inside a `long`, the result is clamped to + * the minimum and maximum representable `long` values. + * + * \param str The null-terminated string to read. Must not be NULL. + * \param endp If not NULL, the address of the first invalid character (i.e. + * the next character after the parsed number) will be written to + * this pointer. + * \param base The base of the integer to read. Supported values are 0 and 2 + * to 36 inclusive. If 0, the base will be inferred from the + * number's prefix (0x for hexadecimal, 0 for octal, decimal + * otherwise). + * \returns the parsed `long`, or 0 if no number could be parsed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_atoi + * \sa SDL_atof + * \sa SDL_strtoul + * \sa SDL_strtoll + * \sa SDL_strtoull + * \sa SDL_strtod + * \sa SDL_ltoa + * \sa SDL_wcstol + */ +extern SDL_DECLSPEC long SDLCALL SDL_strtol(const char *str, char **endp, int base); + +/** + * Parse an `unsigned long` from a string. + * + * If `str` starts with whitespace, then those whitespace characters are + * skipped before attempting to parse the number. + * + * If the parsed number does not fit inside an `unsigned long`, the result is + * clamped to the maximum representable `unsigned long` value. + * + * \param str The null-terminated string to read. Must not be NULL. + * \param endp If not NULL, the address of the first invalid character (i.e. + * the next character after the parsed number) will be written to + * this pointer. + * \param base The base of the integer to read. Supported values are 0 and 2 + * to 36 inclusive. If 0, the base will be inferred from the + * number's prefix (0x for hexadecimal, 0 for octal, decimal + * otherwise). + * \returns the parsed `unsigned long`, or 0 if no number could be parsed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_atoi + * \sa SDL_atof + * \sa SDL_strtol + * \sa SDL_strtoll + * \sa SDL_strtoull + * \sa SDL_strtod + * \sa SDL_ultoa + */ +extern SDL_DECLSPEC unsigned long SDLCALL SDL_strtoul(const char *str, char **endp, int base); + +#ifndef SDL_NOLONGLONG + +/** + * Parse a `long long` from a string. + * + * If `str` starts with whitespace, then those whitespace characters are + * skipped before attempting to parse the number. + * + * If the parsed number does not fit inside a `long long`, the result is + * clamped to the minimum and maximum representable `long long` values. + * + * \param str The null-terminated string to read. Must not be NULL. + * \param endp If not NULL, the address of the first invalid character (i.e. + * the next character after the parsed number) will be written to + * this pointer. + * \param base The base of the integer to read. Supported values are 0 and 2 + * to 36 inclusive. If 0, the base will be inferred from the + * number's prefix (0x for hexadecimal, 0 for octal, decimal + * otherwise). + * \returns the parsed `long long`, or 0 if no number could be parsed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_atoi + * \sa SDL_atof + * \sa SDL_strtol + * \sa SDL_strtoul + * \sa SDL_strtoull + * \sa SDL_strtod + * \sa SDL_lltoa + */ +extern SDL_DECLSPEC long long SDLCALL SDL_strtoll(const char *str, char **endp, int base); + +/** + * Parse an `unsigned long long` from a string. + * + * If `str` starts with whitespace, then those whitespace characters are + * skipped before attempting to parse the number. + * + * If the parsed number does not fit inside an `unsigned long long`, the + * result is clamped to the maximum representable `unsigned long long` value. + * + * \param str The null-terminated string to read. Must not be NULL. + * \param endp If not NULL, the address of the first invalid character (i.e. + * the next character after the parsed number) will be written to + * this pointer. + * \param base The base of the integer to read. Supported values are 0 and 2 + * to 36 inclusive. If 0, the base will be inferred from the + * number's prefix (0x for hexadecimal, 0 for octal, decimal + * otherwise). + * \returns the parsed `unsigned long long`, or 0 if no number could be + * parsed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_atoi + * \sa SDL_atof + * \sa SDL_strtol + * \sa SDL_strtoll + * \sa SDL_strtoul + * \sa SDL_strtod + * \sa SDL_ulltoa + */ +extern SDL_DECLSPEC unsigned long long SDLCALL SDL_strtoull(const char *str, char **endp, int base); +#endif + +/** + * Parse a `double` from a string. + * + * This function makes fewer guarantees than the C runtime `strtod`: + * + * - Only decimal notation is guaranteed to be supported. The handling of + * scientific and hexadecimal notation is unspecified. + * - Whether or not INF and NAN can be parsed is unspecified. + * - The precision of the result is unspecified. + * + * \param str the null-terminated string to read. Must not be NULL. + * \param endp if not NULL, the address of the first invalid character (i.e. + * the next character after the parsed number) will be written to + * this pointer. + * \returns the parsed `double`, or 0 if no number could be parsed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_atoi + * \sa SDL_atof + * \sa SDL_strtol + * \sa SDL_strtoll + * \sa SDL_strtoul + * \sa SDL_strtoull + */ +extern SDL_DECLSPEC double SDLCALL SDL_strtod(const char *str, char **endp); + +/** + * Compare two null-terminated UTF-8 strings. + * + * Due to the nature of UTF-8 encoding, this will work with Unicode strings, + * since effectively this function just compares bytes until it hits a + * null-terminating character. Also due to the nature of UTF-8, this can be + * used with SDL_qsort() to put strings in (roughly) alphabetical order. + * + * \param str1 the first string to compare. NULL is not permitted! + * \param str2 the second string to compare. NULL is not permitted! + * \returns less than zero if str1 is "less than" str2, greater than zero if + * str1 is "greater than" str2, and zero if the strings match + * exactly. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_strcmp(const char *str1, const char *str2); + +/** + * Compare two UTF-8 strings up to a number of bytes. + * + * Due to the nature of UTF-8 encoding, this will work with Unicode strings, + * since effectively this function just compares bytes until it hits a + * null-terminating character. Also due to the nature of UTF-8, this can be + * used with SDL_qsort() to put strings in (roughly) alphabetical order. + * + * Note that while this function is intended to be used with UTF-8, it is + * doing a bytewise comparison, and `maxlen` specifies a _byte_ limit! If the + * limit lands in the middle of a multi-byte UTF-8 sequence, it will only + * compare a portion of the final character. + * + * `maxlen` specifies a maximum number of bytes to compare; if the strings + * match to this number of bytes (or both have matched to a null-terminator + * character before this number of bytes), they will be considered equal. + * + * \param str1 the first string to compare. NULL is not permitted! + * \param str2 the second string to compare. NULL is not permitted! + * \param maxlen the maximum number of _bytes_ to compare. + * \returns less than zero if str1 is "less than" str2, greater than zero if + * str1 is "greater than" str2, and zero if the strings match + * exactly. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_strncmp(const char *str1, const char *str2, size_t maxlen); + +/** + * Compare two null-terminated UTF-8 strings, case-insensitively. + * + * This will work with Unicode strings, using a technique called + * "case-folding" to handle the vast majority of case-sensitive human + * languages regardless of system locale. It can deal with expanding values: a + * German Eszett character can compare against two ASCII 's' chars and be + * considered a match, for example. A notable exception: it does not handle + * the Turkish 'i' character; human language is complicated! + * + * Since this handles Unicode, it expects the string to be well-formed UTF-8 + * and not a null-terminated string of arbitrary bytes. Bytes that are not + * valid UTF-8 are treated as Unicode character U+FFFD (REPLACEMENT + * CHARACTER), which is to say two strings of random bits may turn out to + * match if they convert to the same amount of replacement characters. + * + * \param str1 the first string to compare. NULL is not permitted! + * \param str2 the second string to compare. NULL is not permitted! + * \returns less than zero if str1 is "less than" str2, greater than zero if + * str1 is "greater than" str2, and zero if the strings match + * exactly. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_strcasecmp(const char *str1, const char *str2); + + +/** + * Compare two UTF-8 strings, case-insensitively, up to a number of bytes. + * + * This will work with Unicode strings, using a technique called + * "case-folding" to handle the vast majority of case-sensitive human + * languages regardless of system locale. It can deal with expanding values: a + * German Eszett character can compare against two ASCII 's' chars and be + * considered a match, for example. A notable exception: it does not handle + * the Turkish 'i' character; human language is complicated! + * + * Since this handles Unicode, it expects the string to be well-formed UTF-8 + * and not a null-terminated string of arbitrary bytes. Bytes that are not + * valid UTF-8 are treated as Unicode character U+FFFD (REPLACEMENT + * CHARACTER), which is to say two strings of random bits may turn out to + * match if they convert to the same amount of replacement characters. + * + * Note that while this function is intended to be used with UTF-8, `maxlen` + * specifies a _byte_ limit! If the limit lands in the middle of a multi-byte + * UTF-8 sequence, it may convert a portion of the final character to one or + * more Unicode character U+FFFD (REPLACEMENT CHARACTER) so as not to overflow + * a buffer. + * + * `maxlen` specifies a maximum number of bytes to compare; if the strings + * match to this number of bytes (or both have matched to a null-terminator + * character before this number of bytes), they will be considered equal. + * + * \param str1 the first string to compare. NULL is not permitted! + * \param str2 the second string to compare. NULL is not permitted! + * \param maxlen the maximum number of bytes to compare. + * \returns less than zero if str1 is "less than" str2, greater than zero if + * str1 is "greater than" str2, and zero if the strings match + * exactly. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_strncasecmp(const char *str1, const char *str2, size_t maxlen); + +/** + * Searches a string for the first occurrence of any character contained in a + * breakset, and returns a pointer from the string to that character. + * + * \param str The null-terminated string to be searched. Must not be NULL, and + * must not overlap with `breakset`. + * \param breakset A null-terminated string containing the list of characters + * to look for. Must not be NULL, and must not overlap with + * `str`. + * \returns A pointer to the location, in str, of the first occurrence of a + * character present in the breakset, or NULL if none is found. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC char * SDLCALL SDL_strpbrk(const char *str, const char *breakset); + +/** + * The Unicode REPLACEMENT CHARACTER codepoint. + * + * SDL_StepUTF8() and SDL_StepBackUTF8() report this codepoint when they + * encounter a UTF-8 string with encoding errors. + * + * This tends to render as something like a question mark in most places. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_StepBackUTF8 + * \sa SDL_StepUTF8 + */ +#define SDL_INVALID_UNICODE_CODEPOINT 0xFFFD + +/** + * Decode a UTF-8 string, one Unicode codepoint at a time. + * + * This will return the first Unicode codepoint in the UTF-8 encoded string in + * `*pstr`, and then advance `*pstr` past any consumed bytes before returning. + * + * It will not access more than `*pslen` bytes from the string. `*pslen` will + * be adjusted, as well, subtracting the number of bytes consumed. + * + * `pslen` is allowed to be NULL, in which case the string _must_ be + * NULL-terminated, as the function will blindly read until it sees the NULL + * char. + * + * if `*pslen` is zero, it assumes the end of string is reached and returns a + * zero codepoint regardless of the contents of the string buffer. + * + * If the resulting codepoint is zero (a NULL terminator), or `*pslen` is + * zero, it will not advance `*pstr` or `*pslen` at all. + * + * Generally this function is called in a loop until it returns zero, + * adjusting its parameters each iteration. + * + * If an invalid UTF-8 sequence is encountered, this function returns + * SDL_INVALID_UNICODE_CODEPOINT and advances the string/length by one byte + * (which is to say, a multibyte sequence might produce several + * SDL_INVALID_UNICODE_CODEPOINT returns before it syncs to the next valid + * UTF-8 sequence). + * + * Several things can generate invalid UTF-8 sequences, including overlong + * encodings, the use of UTF-16 surrogate values, and truncated data. Please + * refer to + * [RFC3629](https://www.ietf.org/rfc/rfc3629.txt) + * for details. + * + * \param pstr a pointer to a UTF-8 string pointer to be read and adjusted. + * \param pslen a pointer to the number of bytes in the string, to be read and + * adjusted. NULL is allowed. + * \returns the first Unicode codepoint in the string. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_StepUTF8(const char **pstr, size_t *pslen); + +/** + * Decode a UTF-8 string in reverse, one Unicode codepoint at a time. + * + * This will go to the start of the previous Unicode codepoint in the string, + * move `*pstr` to that location and return that codepoint. + * + * If `*pstr` is already at the start of the string), it will not advance + * `*pstr` at all. + * + * Generally this function is called in a loop until it returns zero, + * adjusting its parameter each iteration. + * + * If an invalid UTF-8 sequence is encountered, this function returns + * SDL_INVALID_UNICODE_CODEPOINT. + * + * Several things can generate invalid UTF-8 sequences, including overlong + * encodings, the use of UTF-16 surrogate values, and truncated data. Please + * refer to + * [RFC3629](https://www.ietf.org/rfc/rfc3629.txt) + * for details. + * + * \param start a pointer to the beginning of the UTF-8 string. + * \param pstr a pointer to a UTF-8 string pointer to be read and adjusted. + * \returns the previous Unicode codepoint in the string. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_StepBackUTF8(const char *start, const char **pstr); + +/** + * Convert a single Unicode codepoint to UTF-8. + * + * The buffer pointed to by `dst` must be at least 4 bytes long, as this + * function may generate between 1 and 4 bytes of output. + * + * This function returns the first byte _after_ the newly-written UTF-8 + * sequence, which is useful for encoding multiple codepoints in a loop, or + * knowing where to write a NULL-terminator character to end the string (in + * either case, plan to have a buffer of _more_ than 4 bytes!). + * + * If `codepoint` is an invalid value (outside the Unicode range, or a UTF-16 + * surrogate value, etc), this will use U+FFFD (REPLACEMENT CHARACTER) for the + * codepoint instead, and not set an error. + * + * If `dst` is NULL, this returns NULL immediately without writing to the + * pointer and without setting an error. + * + * \param codepoint a Unicode codepoint to convert to UTF-8. + * \param dst the location to write the encoded UTF-8. Must point to at least + * 4 bytes! + * \returns the first byte past the newly-written UTF-8 sequence. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC char * SDLCALL SDL_UCS4ToUTF8(Uint32 codepoint, char *dst); + +/** + * This works exactly like sscanf() but doesn't require access to a C runtime. + * + * Scan a string, matching a format string, converting each '%' item and + * storing it to pointers provided through variable arguments. + * + * \param text the string to scan. Must not be NULL. + * \param fmt a printf-style format string. Must not be NULL. + * \param ... a list of pointers to values to be filled in with scanned items. + * \returns the number of items that matched the format string. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_sscanf(const char *text, SDL_SCANF_FORMAT_STRING const char *fmt, ...) SDL_SCANF_VARARG_FUNC(2); + +/** + * This works exactly like vsscanf() but doesn't require access to a C + * runtime. + * + * Functions identically to SDL_sscanf(), except it takes a `va_list` instead + * of using `...` variable arguments. + * + * \param text the string to scan. Must not be NULL. + * \param fmt a printf-style format string. Must not be NULL. + * \param ap a `va_list` of pointers to values to be filled in with scanned + * items. + * \returns the number of items that matched the format string. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_vsscanf(const char *text, SDL_SCANF_FORMAT_STRING const char *fmt, va_list ap) SDL_SCANF_VARARG_FUNCV(2); + +/** + * This works exactly like snprintf() but doesn't require access to a C + * runtime. + * + * Format a string of up to `maxlen`-1 bytes, converting each '%' item with + * values provided through variable arguments. + * + * While some C runtimes differ on how to deal with too-large strings, this + * function null-terminates the output, by treating the null-terminator as + * part of the `maxlen` count. Note that if `maxlen` is zero, however, no + * bytes will be written at all. + * + * This function returns the number of _bytes_ (not _characters_) that should + * be written, excluding the null-terminator character. If this returns a + * number >= `maxlen`, it means the output string was truncated. A negative + * return value means an error occurred. + * + * Referencing the output string's pointer with a format item is undefined + * behavior. + * + * \param text the buffer to write the string into. Must not be NULL. + * \param maxlen the maximum bytes to write, including the null-terminator. + * \param fmt a printf-style format string. Must not be NULL. + * \param ... a list of values to be used with the format string. + * \returns the number of bytes that should be written, not counting the + * null-terminator char, or a negative value on error. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_snprintf(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(3); + +/** + * This works exactly like swprintf() but doesn't require access to a C + * runtime. + * + * Format a wide string of up to `maxlen`-1 wchar_t values, converting each + * '%' item with values provided through variable arguments. + * + * While some C runtimes differ on how to deal with too-large strings, this + * function null-terminates the output, by treating the null-terminator as + * part of the `maxlen` count. Note that if `maxlen` is zero, however, no wide + * characters will be written at all. + * + * This function returns the number of _wide characters_ (not _codepoints_) + * that should be written, excluding the null-terminator character. If this + * returns a number >= `maxlen`, it means the output string was truncated. A + * negative return value means an error occurred. + * + * Referencing the output string's pointer with a format item is undefined + * behavior. + * + * \param text the buffer to write the wide string into. Must not be NULL. + * \param maxlen the maximum wchar_t values to write, including the + * null-terminator. + * \param fmt a printf-style format string. Must not be NULL. + * \param ... a list of values to be used with the format string. + * \returns the number of wide characters that should be written, not counting + * the null-terminator char, or a negative value on error. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_swprintf(SDL_OUT_Z_CAP(maxlen) wchar_t *text, size_t maxlen, SDL_PRINTF_FORMAT_STRING const wchar_t *fmt, ...) SDL_WPRINTF_VARARG_FUNC(3); + +/** + * This works exactly like vsnprintf() but doesn't require access to a C + * runtime. + * + * Functions identically to SDL_snprintf(), except it takes a `va_list` + * instead of using `...` variable arguments. + * + * \param text the buffer to write the string into. Must not be NULL. + * \param maxlen the maximum bytes to write, including the null-terminator. + * \param fmt a printf-style format string. Must not be NULL. + * \param ap a `va_list` values to be used with the format string. + * \returns the number of bytes that should be written, not counting the + * null-terminator char, or a negative value on error. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_vsnprintf(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, SDL_PRINTF_FORMAT_STRING const char *fmt, va_list ap) SDL_PRINTF_VARARG_FUNCV(3); + +/** + * This works exactly like vswprintf() but doesn't require access to a C + * runtime. + * + * Functions identically to SDL_swprintf(), except it takes a `va_list` + * instead of using `...` variable arguments. + * + * \param text the buffer to write the string into. Must not be NULL. + * \param maxlen the maximum wide characters to write, including the + * null-terminator. + * \param fmt a printf-style format wide string. Must not be NULL. + * \param ap a `va_list` values to be used with the format string. + * \returns the number of wide characters that should be written, not counting + * the null-terminator char, or a negative value on error. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_vswprintf(SDL_OUT_Z_CAP(maxlen) wchar_t *text, size_t maxlen, SDL_PRINTF_FORMAT_STRING const wchar_t *fmt, va_list ap) SDL_WPRINTF_VARARG_FUNCV(3); + +/** + * This works exactly like asprintf() but doesn't require access to a C + * runtime. + * + * Functions identically to SDL_snprintf(), except it allocates a buffer large + * enough to hold the output string on behalf of the caller. + * + * On success, this function returns the number of bytes (not characters) + * comprising the output string, not counting the null-terminator character, + * and sets `*strp` to the newly-allocated string. + * + * On error, this function returns a negative number, and the value of `*strp` + * is undefined. + * + * The returned string is owned by the caller, and should be passed to + * SDL_free when no longer needed. + * + * \param strp on output, is set to the new string. Must not be NULL. + * \param fmt a printf-style format string. Must not be NULL. + * \param ... a list of values to be used with the format string. + * \returns the number of bytes in the newly-allocated string, not counting + * the null-terminator char, or a negative value on error. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_asprintf(char **strp, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * This works exactly like vasprintf() but doesn't require access to a C + * runtime. + * + * Functions identically to SDL_asprintf(), except it takes a `va_list` + * instead of using `...` variable arguments. + * + * \param strp on output, is set to the new string. Must not be NULL. + * \param fmt a printf-style format string. Must not be NULL. + * \param ap a `va_list` values to be used with the format string. + * \returns the number of bytes in the newly-allocated string, not counting + * the null-terminator char, or a negative value on error. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_vasprintf(char **strp, SDL_PRINTF_FORMAT_STRING const char *fmt, va_list ap) SDL_PRINTF_VARARG_FUNCV(2); + +/** + * Seeds the pseudo-random number generator. + * + * Reusing the seed number will cause SDL_rand() to repeat the same stream of + * 'random' numbers. + * + * \param seed the value to use as a random number seed, or 0 to use + * SDL_GetPerformanceCounter(). + * + * \threadsafety This should be called on the same thread that calls + * SDL_rand() + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_rand + * \sa SDL_rand_bits + * \sa SDL_randf + */ +extern SDL_DECLSPEC void SDLCALL SDL_srand(Uint64 seed); + +/** + * Generate a pseudo-random number less than n for positive n + * + * The method used is faster and of better quality than `rand() % n`. Odds are + * roughly 99.9% even for n = 1 million. Evenness is better for smaller n, and + * much worse as n gets bigger. + * + * Example: to simulate a d6 use `SDL_rand(6) + 1` The +1 converts 0..5 to + * 1..6 + * + * If you want to generate a pseudo-random number in the full range of Sint32, + * you should use: (Sint32)SDL_rand_bits() + * + * If you want reproducible output, be sure to initialize with SDL_srand() + * first. + * + * There are no guarantees as to the quality of the random sequence produced, + * and this should not be used for security (cryptography, passwords) or where + * money is on the line (loot-boxes, casinos). There are many random number + * libraries available with different characteristics and you should pick one + * of those to meet any serious needs. + * + * \param n the number of possible outcomes. n must be positive. + * \returns a random value in the range of [0 .. n-1]. + * + * \threadsafety All calls should be made from a single thread + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_srand + * \sa SDL_randf + */ +extern SDL_DECLSPEC Sint32 SDLCALL SDL_rand(Sint32 n); + +/** + * Generate a uniform pseudo-random floating point number less than 1.0 + * + * If you want reproducible output, be sure to initialize with SDL_srand() + * first. + * + * There are no guarantees as to the quality of the random sequence produced, + * and this should not be used for security (cryptography, passwords) or where + * money is on the line (loot-boxes, casinos). There are many random number + * libraries available with different characteristics and you should pick one + * of those to meet any serious needs. + * + * \returns a random value in the range of [0.0, 1.0). + * + * \threadsafety All calls should be made from a single thread + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_srand + * \sa SDL_rand + */ +extern SDL_DECLSPEC float SDLCALL SDL_randf(void); + +/** + * Generate 32 pseudo-random bits. + * + * You likely want to use SDL_rand() to get a psuedo-random number instead. + * + * There are no guarantees as to the quality of the random sequence produced, + * and this should not be used for security (cryptography, passwords) or where + * money is on the line (loot-boxes, casinos). There are many random number + * libraries available with different characteristics and you should pick one + * of those to meet any serious needs. + * + * \returns a random value in the range of [0-SDL_MAX_UINT32]. + * + * \threadsafety All calls should be made from a single thread + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_rand + * \sa SDL_randf + * \sa SDL_srand + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_rand_bits(void); + +/** + * Generate a pseudo-random number less than n for positive n + * + * The method used is faster and of better quality than `rand() % n`. Odds are + * roughly 99.9% even for n = 1 million. Evenness is better for smaller n, and + * much worse as n gets bigger. + * + * Example: to simulate a d6 use `SDL_rand_r(state, 6) + 1` The +1 converts + * 0..5 to 1..6 + * + * If you want to generate a pseudo-random number in the full range of Sint32, + * you should use: (Sint32)SDL_rand_bits_r(state) + * + * There are no guarantees as to the quality of the random sequence produced, + * and this should not be used for security (cryptography, passwords) or where + * money is on the line (loot-boxes, casinos). There are many random number + * libraries available with different characteristics and you should pick one + * of those to meet any serious needs. + * + * \param state a pointer to the current random number state, this may not be + * NULL. + * \param n the number of possible outcomes. n must be positive. + * \returns a random value in the range of [0 .. n-1]. + * + * \threadsafety This function is thread-safe, as long as the state pointer + * isn't shared between threads. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_rand + * \sa SDL_rand_bits_r + * \sa SDL_randf_r + */ +extern SDL_DECLSPEC Sint32 SDLCALL SDL_rand_r(Uint64 *state, Sint32 n); + +/** + * Generate a uniform pseudo-random floating point number less than 1.0 + * + * If you want reproducible output, be sure to initialize with SDL_srand() + * first. + * + * There are no guarantees as to the quality of the random sequence produced, + * and this should not be used for security (cryptography, passwords) or where + * money is on the line (loot-boxes, casinos). There are many random number + * libraries available with different characteristics and you should pick one + * of those to meet any serious needs. + * + * \param state a pointer to the current random number state, this may not be + * NULL. + * \returns a random value in the range of [0.0, 1.0). + * + * \threadsafety This function is thread-safe, as long as the state pointer + * isn't shared between threads. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_rand_bits_r + * \sa SDL_rand_r + * \sa SDL_randf + */ +extern SDL_DECLSPEC float SDLCALL SDL_randf_r(Uint64 *state); + +/** + * Generate 32 pseudo-random bits. + * + * You likely want to use SDL_rand_r() to get a psuedo-random number instead. + * + * There are no guarantees as to the quality of the random sequence produced, + * and this should not be used for security (cryptography, passwords) or where + * money is on the line (loot-boxes, casinos). There are many random number + * libraries available with different characteristics and you should pick one + * of those to meet any serious needs. + * + * \param state a pointer to the current random number state, this may not be + * NULL. + * \returns a random value in the range of [0-SDL_MAX_UINT32]. + * + * \threadsafety This function is thread-safe, as long as the state pointer + * isn't shared between threads. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_rand_r + * \sa SDL_randf_r + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_rand_bits_r(Uint64 *state); + +#ifndef SDL_PI_D + +/** + * The value of Pi, as a double-precision floating point literal. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_PI_F + */ +#define SDL_PI_D 3.141592653589793238462643383279502884 /**< pi (double) */ +#endif + +#ifndef SDL_PI_F + +/** + * The value of Pi, as a single-precision floating point literal. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_PI_D + */ +#define SDL_PI_F 3.141592653589793238462643383279502884F /**< pi (float) */ +#endif + +/** + * Compute the arc cosine of `x`. + * + * The definition of `y = acos(x)` is `x = cos(y)`. + * + * Domain: `-1 <= x <= 1` + * + * Range: `0 <= y <= Pi` + * + * This function operates on double-precision floating point values, use + * SDL_acosf for single-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. + * \returns arc cosine of `x`, in radians. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_acosf + * \sa SDL_asin + * \sa SDL_cos + */ +extern SDL_DECLSPEC double SDLCALL SDL_acos(double x); + +/** + * Compute the arc cosine of `x`. + * + * The definition of `y = acos(x)` is `x = cos(y)`. + * + * Domain: `-1 <= x <= 1` + * + * Range: `0 <= y <= Pi` + * + * This function operates on single-precision floating point values, use + * SDL_acos for double-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. + * \returns arc cosine of `x`, in radians. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_acos + * \sa SDL_asinf + * \sa SDL_cosf + */ +extern SDL_DECLSPEC float SDLCALL SDL_acosf(float x); + +/** + * Compute the arc sine of `x`. + * + * The definition of `y = asin(x)` is `x = sin(y)`. + * + * Domain: `-1 <= x <= 1` + * + * Range: `-Pi/2 <= y <= Pi/2` + * + * This function operates on double-precision floating point values, use + * SDL_asinf for single-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. + * \returns arc sine of `x`, in radians. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_asinf + * \sa SDL_acos + * \sa SDL_sin + */ +extern SDL_DECLSPEC double SDLCALL SDL_asin(double x); + +/** + * Compute the arc sine of `x`. + * + * The definition of `y = asin(x)` is `x = sin(y)`. + * + * Domain: `-1 <= x <= 1` + * + * Range: `-Pi/2 <= y <= Pi/2` + * + * This function operates on single-precision floating point values, use + * SDL_asin for double-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. + * \returns arc sine of `x`, in radians. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_asin + * \sa SDL_acosf + * \sa SDL_sinf + */ +extern SDL_DECLSPEC float SDLCALL SDL_asinf(float x); + +/** + * Compute the arc tangent of `x`. + * + * The definition of `y = atan(x)` is `x = tan(y)`. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-Pi/2 <= y <= Pi/2` + * + * This function operates on double-precision floating point values, use + * SDL_atanf for single-precision floats. + * + * To calculate the arc tangent of y / x, use SDL_atan2. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. + * \returns arc tangent of of `x` in radians, or 0 if `x = 0`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_atanf + * \sa SDL_atan2 + * \sa SDL_tan + */ +extern SDL_DECLSPEC double SDLCALL SDL_atan(double x); + +/** + * Compute the arc tangent of `x`. + * + * The definition of `y = atan(x)` is `x = tan(y)`. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-Pi/2 <= y <= Pi/2` + * + * This function operates on single-precision floating point values, use + * SDL_atan for dboule-precision floats. + * + * To calculate the arc tangent of y / x, use SDL_atan2f. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. + * \returns arc tangent of of `x` in radians, or 0 if `x = 0`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_atan + * \sa SDL_atan2f + * \sa SDL_tanf + */ +extern SDL_DECLSPEC float SDLCALL SDL_atanf(float x); + +/** + * Compute the arc tangent of `y / x`, using the signs of x and y to adjust + * the result's quadrant. + * + * The definition of `z = atan2(x, y)` is `y = x tan(z)`, where the quadrant + * of z is determined based on the signs of x and y. + * + * Domain: `-INF <= x <= INF`, `-INF <= y <= INF` + * + * Range: `-Pi <= y <= Pi` + * + * This function operates on double-precision floating point values, use + * SDL_atan2f for single-precision floats. + * + * To calculate the arc tangent of a single value, use SDL_atan. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param y floating point value of the numerator (y coordinate). + * \param x floating point value of the denominator (x coordinate). + * \returns arc tangent of of `y / x` in radians, or, if `x = 0`, either + * `-Pi/2`, `0`, or `Pi/2`, depending on the value of `y`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_atan2f + * \sa SDL_atan + * \sa SDL_tan + */ +extern SDL_DECLSPEC double SDLCALL SDL_atan2(double y, double x); + +/** + * Compute the arc tangent of `y / x`, using the signs of x and y to adjust + * the result's quadrant. + * + * The definition of `z = atan2(x, y)` is `y = x tan(z)`, where the quadrant + * of z is determined based on the signs of x and y. + * + * Domain: `-INF <= x <= INF`, `-INF <= y <= INF` + * + * Range: `-Pi <= y <= Pi` + * + * This function operates on single-precision floating point values, use + * SDL_atan2 for double-precision floats. + * + * To calculate the arc tangent of a single value, use SDL_atanf. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param y floating point value of the numerator (y coordinate). + * \param x floating point value of the denominator (x coordinate). + * \returns arc tangent of of `y / x` in radians, or, if `x = 0`, either + * `-Pi/2`, `0`, or `Pi/2`, depending on the value of `y`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_atan2 + * \sa SDL_atan + * \sa SDL_tan + */ +extern SDL_DECLSPEC float SDLCALL SDL_atan2f(float y, float x); + +/** + * Compute the ceiling of `x`. + * + * The ceiling of `x` is the smallest integer `y` such that `y >= x`, i.e `x` + * rounded up to the nearest integer. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-INF <= y <= INF`, y integer + * + * This function operates on double-precision floating point values, use + * SDL_ceilf for single-precision floats. + * + * \param x floating point value. + * \returns the ceiling of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ceilf + * \sa SDL_floor + * \sa SDL_trunc + * \sa SDL_round + * \sa SDL_lround + */ +extern SDL_DECLSPEC double SDLCALL SDL_ceil(double x); + +/** + * Compute the ceiling of `x`. + * + * The ceiling of `x` is the smallest integer `y` such that `y >= x`, i.e `x` + * rounded up to the nearest integer. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-INF <= y <= INF`, y integer + * + * This function operates on single-precision floating point values, use + * SDL_ceil for double-precision floats. + * + * \param x floating point value. + * \returns the ceiling of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ceil + * \sa SDL_floorf + * \sa SDL_truncf + * \sa SDL_roundf + * \sa SDL_lroundf + */ +extern SDL_DECLSPEC float SDLCALL SDL_ceilf(float x); + +/** + * Copy the sign of one floating-point value to another. + * + * The definition of copysign is that ``copysign(x, y) = abs(x) * sign(y)``. + * + * Domain: `-INF <= x <= INF`, ``-INF <= y <= f`` + * + * Range: `-INF <= z <= INF` + * + * This function operates on double-precision floating point values, use + * SDL_copysignf for single-precision floats. + * + * \param x floating point value to use as the magnitude. + * \param y floating point value to use as the sign. + * \returns the floating point value with the sign of y and the magnitude of + * x. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_copysignf + * \sa SDL_fabs + */ +extern SDL_DECLSPEC double SDLCALL SDL_copysign(double x, double y); + +/** + * Copy the sign of one floating-point value to another. + * + * The definition of copysign is that ``copysign(x, y) = abs(x) * sign(y)``. + * + * Domain: `-INF <= x <= INF`, ``-INF <= y <= f`` + * + * Range: `-INF <= z <= INF` + * + * This function operates on single-precision floating point values, use + * SDL_copysign for double-precision floats. + * + * \param x floating point value to use as the magnitude. + * \param y floating point value to use as the sign. + * \returns the floating point value with the sign of y and the magnitude of + * x. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_copysign + * \sa SDL_fabsf + */ +extern SDL_DECLSPEC float SDLCALL SDL_copysignf(float x, float y); + +/** + * Compute the cosine of `x`. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-1 <= y <= 1` + * + * This function operates on double-precision floating point values, use + * SDL_cosf for single-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value, in radians. + * \returns cosine of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_cosf + * \sa SDL_acos + * \sa SDL_sin + */ +extern SDL_DECLSPEC double SDLCALL SDL_cos(double x); + +/** + * Compute the cosine of `x`. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-1 <= y <= 1` + * + * This function operates on single-precision floating point values, use + * SDL_cos for double-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value, in radians. + * \returns cosine of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_cos + * \sa SDL_acosf + * \sa SDL_sinf + */ +extern SDL_DECLSPEC float SDLCALL SDL_cosf(float x); + +/** + * Compute the exponential of `x`. + * + * The definition of `y = exp(x)` is `y = e^x`, where `e` is the base of the + * natural logarithm. The inverse is the natural logarithm, SDL_log. + * + * Domain: `-INF <= x <= INF` + * + * Range: `0 <= y <= INF` + * + * The output will overflow if `exp(x)` is too large to be represented. + * + * This function operates on double-precision floating point values, use + * SDL_expf for single-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. + * \returns value of `e^x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_expf + * \sa SDL_log + */ +extern SDL_DECLSPEC double SDLCALL SDL_exp(double x); + +/** + * Compute the exponential of `x`. + * + * The definition of `y = exp(x)` is `y = e^x`, where `e` is the base of the + * natural logarithm. The inverse is the natural logarithm, SDL_logf. + * + * Domain: `-INF <= x <= INF` + * + * Range: `0 <= y <= INF` + * + * The output will overflow if `exp(x)` is too large to be represented. + * + * This function operates on single-precision floating point values, use + * SDL_exp for double-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. + * \returns value of `e^x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_exp + * \sa SDL_logf + */ +extern SDL_DECLSPEC float SDLCALL SDL_expf(float x); + +/** + * Compute the absolute value of `x` + * + * Domain: `-INF <= x <= INF` + * + * Range: `0 <= y <= INF` + * + * This function operates on double-precision floating point values, use + * SDL_fabsf for single-precision floats. + * + * \param x floating point value to use as the magnitude. + * \returns the absolute value of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_fabsf + */ +extern SDL_DECLSPEC double SDLCALL SDL_fabs(double x); + +/** + * Compute the absolute value of `x` + * + * Domain: `-INF <= x <= INF` + * + * Range: `0 <= y <= INF` + * + * This function operates on single-precision floating point values, use + * SDL_fabs for double-precision floats. + * + * \param x floating point value to use as the magnitude. + * \returns the absolute value of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_fabs + */ +extern SDL_DECLSPEC float SDLCALL SDL_fabsf(float x); + +/** + * Compute the floor of `x`. + * + * The floor of `x` is the largest integer `y` such that `y <= x`, i.e `x` + * rounded down to the nearest integer. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-INF <= y <= INF`, y integer + * + * This function operates on double-precision floating point values, use + * SDL_floorf for single-precision floats. + * + * \param x floating point value. + * \returns the floor of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_floorf + * \sa SDL_ceil + * \sa SDL_trunc + * \sa SDL_round + * \sa SDL_lround + */ +extern SDL_DECLSPEC double SDLCALL SDL_floor(double x); + +/** + * Compute the floor of `x`. + * + * The floor of `x` is the largest integer `y` such that `y <= x`, i.e `x` + * rounded down to the nearest integer. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-INF <= y <= INF`, y integer + * + * This function operates on single-precision floating point values, use + * SDL_floor for double-precision floats. + * + * \param x floating point value. + * \returns the floor of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_floor + * \sa SDL_ceilf + * \sa SDL_truncf + * \sa SDL_roundf + * \sa SDL_lroundf + */ +extern SDL_DECLSPEC float SDLCALL SDL_floorf(float x); + +/** + * Truncate `x` to an integer. + * + * Rounds `x` to the next closest integer to 0. This is equivalent to removing + * the fractional part of `x`, leaving only the integer part. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-INF <= y <= INF`, y integer + * + * This function operates on double-precision floating point values, use + * SDL_truncf for single-precision floats. + * + * \param x floating point value. + * \returns `x` truncated to an integer. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_truncf + * \sa SDL_fmod + * \sa SDL_ceil + * \sa SDL_floor + * \sa SDL_round + * \sa SDL_lround + */ +extern SDL_DECLSPEC double SDLCALL SDL_trunc(double x); + +/** + * Truncate `x` to an integer. + * + * Rounds `x` to the next closest integer to 0. This is equivalent to removing + * the fractional part of `x`, leaving only the integer part. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-INF <= y <= INF`, y integer + * + * This function operates on single-precision floating point values, use + * SDL_trunc for double-precision floats. + * + * \param x floating point value. + * \returns `x` truncated to an integer. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_trunc + * \sa SDL_fmodf + * \sa SDL_ceilf + * \sa SDL_floorf + * \sa SDL_roundf + * \sa SDL_lroundf + */ +extern SDL_DECLSPEC float SDLCALL SDL_truncf(float x); + +/** + * Return the floating-point remainder of `x / y` + * + * Divides `x` by `y`, and returns the remainder. + * + * Domain: `-INF <= x <= INF`, `-INF <= y <= INF`, `y != 0` + * + * Range: `-y <= z <= y` + * + * This function operates on double-precision floating point values, use + * SDL_fmodf for single-precision floats. + * + * \param x the numerator. + * \param y the denominator. Must not be 0. + * \returns the remainder of `x / y`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_fmodf + * \sa SDL_modf + * \sa SDL_trunc + * \sa SDL_ceil + * \sa SDL_floor + * \sa SDL_round + * \sa SDL_lround + */ +extern SDL_DECLSPEC double SDLCALL SDL_fmod(double x, double y); + +/** + * Return the floating-point remainder of `x / y` + * + * Divides `x` by `y`, and returns the remainder. + * + * Domain: `-INF <= x <= INF`, `-INF <= y <= INF`, `y != 0` + * + * Range: `-y <= z <= y` + * + * This function operates on single-precision floating point values, use + * SDL_fmod for double-precision floats. + * + * \param x the numerator. + * \param y the denominator. Must not be 0. + * \returns the remainder of `x / y`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_fmod + * \sa SDL_truncf + * \sa SDL_modff + * \sa SDL_ceilf + * \sa SDL_floorf + * \sa SDL_roundf + * \sa SDL_lroundf + */ +extern SDL_DECLSPEC float SDLCALL SDL_fmodf(float x, float y); + +/** + * Return whether the value is infinity. + * + * \param x double-precision floating point value. + * \returns non-zero if the value is infinity, 0 otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_isinff + */ +extern SDL_DECLSPEC int SDLCALL SDL_isinf(double x); + +/** + * Return whether the value is infinity. + * + * \param x floating point value. + * \returns non-zero if the value is infinity, 0 otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_isinf + */ +extern SDL_DECLSPEC int SDLCALL SDL_isinff(float x); + +/** + * Return whether the value is NaN. + * + * \param x double-precision floating point value. + * \returns non-zero if the value is NaN, 0 otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_isnanf + */ +extern SDL_DECLSPEC int SDLCALL SDL_isnan(double x); + +/** + * Return whether the value is NaN. + * + * \param x floating point value. + * \returns non-zero if the value is NaN, 0 otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_isnan + */ +extern SDL_DECLSPEC int SDLCALL SDL_isnanf(float x); + +/** + * Compute the natural logarithm of `x`. + * + * Domain: `0 < x <= INF` + * + * Range: `-INF <= y <= INF` + * + * It is an error for `x` to be less than or equal to 0. + * + * This function operates on double-precision floating point values, use + * SDL_logf for single-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. Must be greater than 0. + * \returns the natural logarithm of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_logf + * \sa SDL_log10 + * \sa SDL_exp + */ +extern SDL_DECLSPEC double SDLCALL SDL_log(double x); + +/** + * Compute the natural logarithm of `x`. + * + * Domain: `0 < x <= INF` + * + * Range: `-INF <= y <= INF` + * + * It is an error for `x` to be less than or equal to 0. + * + * This function operates on single-precision floating point values, use + * SDL_log for double-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. Must be greater than 0. + * \returns the natural logarithm of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_log + * \sa SDL_expf + */ +extern SDL_DECLSPEC float SDLCALL SDL_logf(float x); + +/** + * Compute the base-10 logarithm of `x`. + * + * Domain: `0 < x <= INF` + * + * Range: `-INF <= y <= INF` + * + * It is an error for `x` to be less than or equal to 0. + * + * This function operates on double-precision floating point values, use + * SDL_log10f for single-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. Must be greater than 0. + * \returns the logarithm of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_log10f + * \sa SDL_log + * \sa SDL_pow + */ +extern SDL_DECLSPEC double SDLCALL SDL_log10(double x); + +/** + * Compute the base-10 logarithm of `x`. + * + * Domain: `0 < x <= INF` + * + * Range: `-INF <= y <= INF` + * + * It is an error for `x` to be less than or equal to 0. + * + * This function operates on single-precision floating point values, use + * SDL_log10 for double-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. Must be greater than 0. + * \returns the logarithm of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_log10 + * \sa SDL_logf + * \sa SDL_powf + */ +extern SDL_DECLSPEC float SDLCALL SDL_log10f(float x); + +/** + * Split `x` into integer and fractional parts + * + * This function operates on double-precision floating point values, use + * SDL_modff for single-precision floats. + * + * \param x floating point value. + * \param y output pointer to store the integer part of `x`. + * \returns the fractional part of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_modff + * \sa SDL_trunc + * \sa SDL_fmod + */ +extern SDL_DECLSPEC double SDLCALL SDL_modf(double x, double *y); + +/** + * Split `x` into integer and fractional parts + * + * This function operates on single-precision floating point values, use + * SDL_modf for double-precision floats. + * + * \param x floating point value. + * \param y output pointer to store the integer part of `x`. + * \returns the fractional part of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_modf + * \sa SDL_truncf + * \sa SDL_fmodf + */ +extern SDL_DECLSPEC float SDLCALL SDL_modff(float x, float *y); + +/** + * Raise `x` to the power `y` + * + * Domain: `-INF <= x <= INF`, `-INF <= y <= INF` + * + * Range: `-INF <= z <= INF` + * + * If `y` is the base of the natural logarithm (e), consider using SDL_exp + * instead. + * + * This function operates on double-precision floating point values, use + * SDL_powf for single-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x the base. + * \param y the exponent. + * \returns `x` raised to the power `y`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_powf + * \sa SDL_exp + * \sa SDL_log + */ +extern SDL_DECLSPEC double SDLCALL SDL_pow(double x, double y); + +/** + * Raise `x` to the power `y` + * + * Domain: `-INF <= x <= INF`, `-INF <= y <= INF` + * + * Range: `-INF <= z <= INF` + * + * If `y` is the base of the natural logarithm (e), consider using SDL_exp + * instead. + * + * This function operates on single-precision floating point values, use + * SDL_pow for double-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x the base. + * \param y the exponent. + * \returns `x` raised to the power `y`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_pow + * \sa SDL_expf + * \sa SDL_logf + */ +extern SDL_DECLSPEC float SDLCALL SDL_powf(float x, float y); + +/** + * Round `x` to the nearest integer. + * + * Rounds `x` to the nearest integer. Values halfway between integers will be + * rounded away from zero. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-INF <= y <= INF`, y integer + * + * This function operates on double-precision floating point values, use + * SDL_roundf for single-precision floats. To get the result as an integer + * type, use SDL_lround. + * + * \param x floating point value. + * \returns the nearest integer to `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_roundf + * \sa SDL_lround + * \sa SDL_floor + * \sa SDL_ceil + * \sa SDL_trunc + */ +extern SDL_DECLSPEC double SDLCALL SDL_round(double x); + +/** + * Round `x` to the nearest integer. + * + * Rounds `x` to the nearest integer. Values halfway between integers will be + * rounded away from zero. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-INF <= y <= INF`, y integer + * + * This function operates on single-precision floating point values, use + * SDL_round for double-precision floats. To get the result as an integer + * type, use SDL_lroundf. + * + * \param x floating point value. + * \returns the nearest integer to `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_round + * \sa SDL_lroundf + * \sa SDL_floorf + * \sa SDL_ceilf + * \sa SDL_truncf + */ +extern SDL_DECLSPEC float SDLCALL SDL_roundf(float x); + +/** + * Round `x` to the nearest integer representable as a long + * + * Rounds `x` to the nearest integer. Values halfway between integers will be + * rounded away from zero. + * + * Domain: `-INF <= x <= INF` + * + * Range: `MIN_LONG <= y <= MAX_LONG` + * + * This function operates on double-precision floating point values, use + * SDL_lroundf for single-precision floats. To get the result as a + * floating-point type, use SDL_round. + * + * \param x floating point value. + * \returns the nearest integer to `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_lroundf + * \sa SDL_round + * \sa SDL_floor + * \sa SDL_ceil + * \sa SDL_trunc + */ +extern SDL_DECLSPEC long SDLCALL SDL_lround(double x); + +/** + * Round `x` to the nearest integer representable as a long + * + * Rounds `x` to the nearest integer. Values halfway between integers will be + * rounded away from zero. + * + * Domain: `-INF <= x <= INF` + * + * Range: `MIN_LONG <= y <= MAX_LONG` + * + * This function operates on single-precision floating point values, use + * SDL_lround for double-precision floats. To get the result as a + * floating-point type, use SDL_roundf. + * + * \param x floating point value. + * \returns the nearest integer to `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_lround + * \sa SDL_roundf + * \sa SDL_floorf + * \sa SDL_ceilf + * \sa SDL_truncf + */ +extern SDL_DECLSPEC long SDLCALL SDL_lroundf(float x); + +/** + * Scale `x` by an integer power of two. + * + * Multiplies `x` by the `n`th power of the floating point radix (always 2). + * + * Domain: `-INF <= x <= INF`, `n` integer + * + * Range: `-INF <= y <= INF` + * + * This function operates on double-precision floating point values, use + * SDL_scalbnf for single-precision floats. + * + * \param x floating point value to be scaled. + * \param n integer exponent. + * \returns `x * 2^n`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_scalbnf + * \sa SDL_pow + */ +extern SDL_DECLSPEC double SDLCALL SDL_scalbn(double x, int n); + +/** + * Scale `x` by an integer power of two. + * + * Multiplies `x` by the `n`th power of the floating point radix (always 2). + * + * Domain: `-INF <= x <= INF`, `n` integer + * + * Range: `-INF <= y <= INF` + * + * This function operates on single-precision floating point values, use + * SDL_scalbn for double-precision floats. + * + * \param x floating point value to be scaled. + * \param n integer exponent. + * \returns `x * 2^n`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_scalbn + * \sa SDL_powf + */ +extern SDL_DECLSPEC float SDLCALL SDL_scalbnf(float x, int n); + +/** + * Compute the sine of `x`. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-1 <= y <= 1` + * + * This function operates on double-precision floating point values, use + * SDL_sinf for single-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value, in radians. + * \returns sine of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_sinf + * \sa SDL_asin + * \sa SDL_cos + */ +extern SDL_DECLSPEC double SDLCALL SDL_sin(double x); + +/** + * Compute the sine of `x`. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-1 <= y <= 1` + * + * This function operates on single-precision floating point values, use + * SDL_sin for double-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value, in radians. + * \returns sine of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_sin + * \sa SDL_asinf + * \sa SDL_cosf + */ +extern SDL_DECLSPEC float SDLCALL SDL_sinf(float x); + +/** + * Compute the square root of `x`. + * + * Domain: `0 <= x <= INF` + * + * Range: `0 <= y <= INF` + * + * This function operates on double-precision floating point values, use + * SDL_sqrtf for single-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. Must be greater than or equal to 0. + * \returns square root of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_sqrtf + */ +extern SDL_DECLSPEC double SDLCALL SDL_sqrt(double x); + +/** + * Compute the square root of `x`. + * + * Domain: `0 <= x <= INF` + * + * Range: `0 <= y <= INF` + * + * This function operates on single-precision floating point values, use + * SDL_sqrt for double-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value. Must be greater than or equal to 0. + * \returns square root of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_sqrt + */ +extern SDL_DECLSPEC float SDLCALL SDL_sqrtf(float x); + +/** + * Compute the tangent of `x`. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-INF <= y <= INF` + * + * This function operates on double-precision floating point values, use + * SDL_tanf for single-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value, in radians. + * \returns tangent of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_tanf + * \sa SDL_sin + * \sa SDL_cos + * \sa SDL_atan + * \sa SDL_atan2 + */ +extern SDL_DECLSPEC double SDLCALL SDL_tan(double x); + +/** + * Compute the tangent of `x`. + * + * Domain: `-INF <= x <= INF` + * + * Range: `-INF <= y <= INF` + * + * This function operates on single-precision floating point values, use + * SDL_tan for double-precision floats. + * + * This function may use a different approximation across different versions, + * platforms and configurations. i.e, it can return a different value given + * the same input on different machines or operating systems, or if SDL is + * updated. + * + * \param x floating point value, in radians. + * \returns tangent of `x`. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_tan + * \sa SDL_sinf + * \sa SDL_cosf + * \sa SDL_atanf + * \sa SDL_atan2f + */ +extern SDL_DECLSPEC float SDLCALL SDL_tanf(float x); + +/** + * An opaque handle representing string encoding conversion state. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_iconv_open + */ +typedef struct SDL_iconv_data_t *SDL_iconv_t; + +/** + * This function allocates a context for the specified character set + * conversion. + * + * \param tocode The target character encoding, must not be NULL. + * \param fromcode The source character encoding, must not be NULL. + * \returns a handle that must be freed with SDL_iconv_close, or + * SDL_ICONV_ERROR on failure. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_iconv + * \sa SDL_iconv_close + * \sa SDL_iconv_string + */ +extern SDL_DECLSPEC SDL_iconv_t SDLCALL SDL_iconv_open(const char *tocode, + const char *fromcode); + +/** + * This function frees a context used for character set conversion. + * + * \param cd The character set conversion handle. + * \returns 0 on success, or -1 on failure. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_iconv + * \sa SDL_iconv_open + * \sa SDL_iconv_string + */ +extern SDL_DECLSPEC int SDLCALL SDL_iconv_close(SDL_iconv_t cd); + +/** + * This function converts text between encodings, reading from and writing to + * a buffer. + * + * It returns the number of successful conversions on success. On error, + * SDL_ICONV_E2BIG is returned when the output buffer is too small, or + * SDL_ICONV_EILSEQ is returned when an invalid input sequence is encountered, + * or SDL_ICONV_EINVAL is returned when an incomplete input sequence is + * encountered. + * + * On exit: + * + * - inbuf will point to the beginning of the next multibyte sequence. On + * error, this is the location of the problematic input sequence. On + * success, this is the end of the input sequence. + * - inbytesleft will be set to the number of bytes left to convert, which + * will be 0 on success. + * - outbuf will point to the location where to store the next output byte. + * - outbytesleft will be set to the number of bytes left in the output + * buffer. + * + * \param cd The character set conversion context, created in + * SDL_iconv_open(). + * \param inbuf Address of variable that points to the first character of the + * input sequence. + * \param inbytesleft The number of bytes in the input buffer. + * \param outbuf Address of variable that points to the output buffer. + * \param outbytesleft The number of bytes in the output buffer. + * \returns the number of conversions on success, or a negative error code. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_iconv_open + * \sa SDL_iconv_close + * \sa SDL_iconv_string + */ +extern SDL_DECLSPEC size_t SDLCALL SDL_iconv(SDL_iconv_t cd, const char **inbuf, + size_t *inbytesleft, char **outbuf, + size_t *outbytesleft); + +#define SDL_ICONV_ERROR (size_t)-1 /**< Generic error. Check SDL_GetError()? */ +#define SDL_ICONV_E2BIG (size_t)-2 /**< Output buffer was too small. */ +#define SDL_ICONV_EILSEQ (size_t)-3 /**< Invalid input sequence was encountered. */ +#define SDL_ICONV_EINVAL (size_t)-4 /**< Incomplete input sequence was encountered. */ + + +/** + * Helper function to convert a string's encoding in one call. + * + * This function converts a buffer or string between encodings in one pass. + * + * The string does not need to be NULL-terminated; this function operates on + * the number of bytes specified in `inbytesleft` whether there is a NULL + * character anywhere in the buffer. + * + * The returned string is owned by the caller, and should be passed to + * SDL_free when no longer needed. + * + * \param tocode the character encoding of the output string. Examples are + * "UTF-8", "UCS-4", etc. + * \param fromcode the character encoding of data in `inbuf`. + * \param inbuf the string to convert to a different encoding. + * \param inbytesleft the size of the input string _in bytes_. + * \returns a new string, converted to the new encoding, or NULL on error. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_iconv_open + * \sa SDL_iconv_close + * \sa SDL_iconv + */ +extern SDL_DECLSPEC char * SDLCALL SDL_iconv_string(const char *tocode, + const char *fromcode, + const char *inbuf, + size_t inbytesleft); + +/* Some helper macros for common SDL_iconv_string cases... */ + +/** + * Convert a UTF-8 string to the current locale's character encoding. + * + * This is a helper macro that might be more clear than calling + * SDL_iconv_string directly. However, it double-evaluates its parameter, so + * do not use an expression with side-effects here. + * + * \param S the string to convert. + * \returns a new string, converted to the new encoding, or NULL on error. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_iconv_utf8_locale(S) SDL_iconv_string("", "UTF-8", S, SDL_strlen(S)+1) + +/** + * Convert a UTF-8 string to UCS-2. + * + * This is a helper macro that might be more clear than calling + * SDL_iconv_string directly. However, it double-evaluates its parameter, so + * do not use an expression with side-effects here. + * + * \param S the string to convert. + * \returns a new string, converted to the new encoding, or NULL on error. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_iconv_utf8_ucs2(S) SDL_reinterpret_cast(Uint16 *, SDL_iconv_string("UCS-2", "UTF-8", S, SDL_strlen(S)+1)) + +/** + * Convert a UTF-8 string to UCS-4. + * + * This is a helper macro that might be more clear than calling + * SDL_iconv_string directly. However, it double-evaluates its parameter, so + * do not use an expression with side-effects here. + * + * \param S the string to convert. + * \returns a new string, converted to the new encoding, or NULL on error. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_iconv_utf8_ucs4(S) SDL_reinterpret_cast(Uint32 *, SDL_iconv_string("UCS-4", "UTF-8", S, SDL_strlen(S)+1)) + +/** + * Convert a wchar_t string to UTF-8. + * + * This is a helper macro that might be more clear than calling + * SDL_iconv_string directly. However, it double-evaluates its parameter, so + * do not use an expression with side-effects here. + * + * \param S the string to convert. + * \returns a new string, converted to the new encoding, or NULL on error. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_iconv_wchar_utf8(S) SDL_iconv_string("UTF-8", "WCHAR_T", SDL_reinterpret_cast(const char *, S), (SDL_wcslen(S)+1)*sizeof(wchar_t)) + + +/* force builds using Clang's static analysis tools to use literal C runtime + here, since there are possibly tests that are ineffective otherwise. */ +#if defined(__clang_analyzer__) && !defined(SDL_DISABLE_ANALYZE_MACROS) + +/* The analyzer knows about strlcpy even when the system doesn't provide it */ +#if !defined(HAVE_STRLCPY) && !defined(strlcpy) +size_t strlcpy(char *dst, const char *src, size_t size); +#endif + +/* The analyzer knows about strlcat even when the system doesn't provide it */ +#if !defined(HAVE_STRLCAT) && !defined(strlcat) +size_t strlcat(char *dst, const char *src, size_t size); +#endif + +#if !defined(HAVE_WCSLCPY) && !defined(wcslcpy) +size_t wcslcpy(wchar_t *dst, const wchar_t *src, size_t size); +#endif + +#if !defined(HAVE_WCSLCAT) && !defined(wcslcat) +size_t wcslcat(wchar_t *dst, const wchar_t *src, size_t size); +#endif + +#if !defined(HAVE_STRTOK_R) && !defined(strtok_r) +char *strtok_r(char *str, const char *delim, char **saveptr); +#endif + +#ifndef _WIN32 +/* strdup is not ANSI but POSIX, and its prototype might be hidden... */ +/* not for windows: might conflict with string.h where strdup may have + * dllimport attribute: https://github.com/libsdl-org/SDL/issues/12948 */ +char *strdup(const char *str); +#endif + +/* Starting LLVM 16, the analyser errors out if these functions do not have + their prototype defined (clang-diagnostic-implicit-function-declaration) */ +#include +#include + +#define SDL_malloc malloc +#define SDL_calloc calloc +#define SDL_realloc realloc +#define SDL_free free +#ifndef SDL_memcpy +#define SDL_memcpy memcpy +#endif +#ifndef SDL_memmove +#define SDL_memmove memmove +#endif +#ifndef SDL_memset +#define SDL_memset memset +#endif +#define SDL_memcmp memcmp +#define SDL_strlcpy strlcpy +#define SDL_strlcat strlcat +#define SDL_strlen strlen +#define SDL_wcslen wcslen +#define SDL_wcslcpy wcslcpy +#define SDL_wcslcat wcslcat +#define SDL_strdup strdup +#define SDL_wcsdup wcsdup +#define SDL_strchr strchr +#define SDL_strrchr strrchr +#define SDL_strstr strstr +#define SDL_wcsstr wcsstr +#define SDL_strtok_r strtok_r +#define SDL_strcmp strcmp +#define SDL_wcscmp wcscmp +#define SDL_strncmp strncmp +#define SDL_wcsncmp wcsncmp +#define SDL_strcasecmp strcasecmp +#define SDL_strncasecmp strncasecmp +#define SDL_strpbrk strpbrk +#define SDL_sscanf sscanf +#define SDL_vsscanf vsscanf +#define SDL_snprintf snprintf +#define SDL_vsnprintf vsnprintf +#endif + +/** + * Multiply two integers, checking for overflow. + * + * If `a * b` would overflow, return false. + * + * Otherwise store `a * b` via ret and return true. + * + * \param a the multiplicand. + * \param b the multiplier. + * \param ret on non-overflow output, stores the multiplication result, may + * not be NULL. + * \returns false on overflow, true if result is multiplied without overflow. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE bool SDL_size_mul_check_overflow(size_t a, size_t b, size_t *ret) +{ + if (a != 0 && b > SDL_SIZE_MAX / a) { + return false; + } + *ret = a * b; + return true; +} + +#ifndef SDL_WIKI_DOCUMENTATION_SECTION +#if SDL_HAS_BUILTIN(__builtin_mul_overflow) +/* This needs to be wrapped in an inline rather than being a direct #define, + * because __builtin_mul_overflow() is type-generic, but we want to be + * consistent about interpreting a and b as size_t. */ +SDL_FORCE_INLINE bool SDL_size_mul_check_overflow_builtin(size_t a, size_t b, size_t *ret) +{ + return (__builtin_mul_overflow(a, b, ret) == 0); +} +#define SDL_size_mul_check_overflow(a, b, ret) SDL_size_mul_check_overflow_builtin(a, b, ret) +#endif +#endif + +/** + * Add two integers, checking for overflow. + * + * If `a + b` would overflow, return false. + * + * Otherwise store `a + b` via ret and return true. + * + * \param a the first addend. + * \param b the second addend. + * \param ret on non-overflow output, stores the addition result, may not be + * NULL. + * \returns false on overflow, true if result is added without overflow. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +SDL_FORCE_INLINE bool SDL_size_add_check_overflow(size_t a, size_t b, size_t *ret) +{ + if (b > SDL_SIZE_MAX - a) { + return false; + } + *ret = a + b; + return true; +} + +#ifndef SDL_WIKI_DOCUMENTATION_SECTION +#if SDL_HAS_BUILTIN(__builtin_add_overflow) +/* This needs to be wrapped in an inline rather than being a direct #define, + * the same as the call to __builtin_mul_overflow() above. */ +SDL_FORCE_INLINE bool SDL_size_add_check_overflow_builtin(size_t a, size_t b, size_t *ret) +{ + return (__builtin_add_overflow(a, b, ret) == 0); +} +#define SDL_size_add_check_overflow(a, b, ret) SDL_size_add_check_overflow_builtin(a, b, ret) +#endif +#endif + +/* This is a generic function pointer which should be cast to the type you expect */ +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/** + * A generic function pointer. + * + * In theory, generic function pointers should use this, instead of `void *`, + * since some platforms could treat code addresses differently than data + * addresses. Although in current times no popular platforms make this + * distinction, it is more correct and portable to use the correct type for a + * generic pointer. + * + * If for some reason you need to force this typedef to be an actual `void *`, + * perhaps to work around a compiler or existing code, you can define + * `SDL_FUNCTION_POINTER_IS_VOID_POINTER` before including any SDL headers. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef void (*SDL_FunctionPointer)(void); +#elif defined(SDL_FUNCTION_POINTER_IS_VOID_POINTER) +typedef void *SDL_FunctionPointer; +#else +typedef void (*SDL_FunctionPointer)(void); +#endif + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_stdinc_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_storage.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_storage.h new file mode 100644 index 0000000..1b20b34 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_storage.h @@ -0,0 +1,686 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryStorage + * + * The storage API is a high-level API designed to abstract away the + * portability issues that come up when using something lower-level (in SDL's + * case, this sits on top of the [Filesystem](CategoryFilesystem) and + * [IOStream](CategoryIOStream) subsystems). It is significantly more + * restrictive than a typical filesystem API, for a number of reasons: + * + * 1. **What to Access:** A common pitfall with existing filesystem APIs is + * the assumption that all storage is monolithic. However, many other + * platforms (game consoles in particular) are more strict about what _type_ + * of filesystem is being accessed; for example, game content and user data + * are usually two separate storage devices with entirely different + * characteristics (and possibly different low-level APIs altogether!). + * + * 2. **How to Access:** Another common mistake is applications assuming that + * all storage is universally writeable - again, many platforms treat game + * content and user data as two separate storage devices, and only user data + * is writeable while game content is read-only. + * + * 3. **When to Access:** The most common portability issue with filesystem + * access is _timing_ - you cannot always assume that the storage device is + * always accessible all of the time, nor can you assume that there are no + * limits to how long you have access to a particular device. + * + * Consider the following example: + * + * ```c + * void ReadGameData(void) + * { + * extern char** fileNames; + * extern size_t numFiles; + * for (size_t i = 0; i < numFiles; i += 1) { + * FILE *data = fopen(fileNames[i], "rwb"); + * if (data == NULL) { + * // Something bad happened! + * } else { + * // A bunch of stuff happens here + * fclose(data); + * } + * } + * } + * + * void ReadSave(void) + * { + * FILE *save = fopen("saves/save0.sav", "rb"); + * if (save == NULL) { + * // Something bad happened! + * } else { + * // A bunch of stuff happens here + * fclose(save); + * } + * } + * + * void WriteSave(void) + * { + * FILE *save = fopen("saves/save0.sav", "wb"); + * if (save == NULL) { + * // Something bad happened! + * } else { + * // A bunch of stuff happens here + * fclose(save); + * } + * } + * ``` + * + * Going over the bullet points again: + * + * 1. **What to Access:** This code accesses a global filesystem; game data + * and saves are all presumed to be in the current working directory (which + * may or may not be the game's installation folder!). + * + * 2. **How to Access:** This code assumes that content paths are writeable, + * and that save data is also writeable despite being in the same location as + * the game data. + * + * 3. **When to Access:** This code assumes that they can be called at any + * time, since the filesystem is always accessible and has no limits on how + * long the filesystem is being accessed. + * + * Due to these assumptions, the filesystem code is not portable and will fail + * under these common scenarios: + * + * - The game is installed on a device that is read-only, both content loading + * and game saves will fail or crash outright + * - Game/User storage is not implicitly mounted, so no files will be found + * for either scenario when a platform requires explicitly mounting + * filesystems + * - Save data may not be safe since the I/O is not being flushed or + * validated, so an error occurring elsewhere in the program may result in + * missing/corrupted save data + * + * When using SDL_Storage, these types of problems are virtually impossible to + * trip over: + * + * ```c + * void ReadGameData(void) + * { + * extern char** fileNames; + * extern size_t numFiles; + * + * SDL_Storage *title = SDL_OpenTitleStorage(NULL, 0); + * if (title == NULL) { + * // Something bad happened! + * } + * while (!SDL_StorageReady(title)) { + * SDL_Delay(1); + * } + * + * for (size_t i = 0; i < numFiles; i += 1) { + * void* dst; + * Uint64 dstLen = 0; + * + * if (SDL_GetStorageFileSize(title, fileNames[i], &dstLen) && dstLen > 0) { + * dst = SDL_malloc(dstLen); + * if (SDL_ReadStorageFile(title, fileNames[i], dst, dstLen)) { + * // A bunch of stuff happens here + * } else { + * // Something bad happened! + * } + * SDL_free(dst); + * } else { + * // Something bad happened! + * } + * } + * + * SDL_CloseStorage(title); + * } + * + * void ReadSave(void) + * { + * SDL_Storage *user = SDL_OpenUserStorage("libsdl", "Storage Example", 0); + * if (user == NULL) { + * // Something bad happened! + * } + * while (!SDL_StorageReady(user)) { + * SDL_Delay(1); + * } + * + * Uint64 saveLen = 0; + * if (SDL_GetStorageFileSize(user, "save0.sav", &saveLen) && saveLen > 0) { + * void* dst = SDL_malloc(saveLen); + * if (SDL_ReadStorageFile(user, "save0.sav", dst, saveLen)) { + * // A bunch of stuff happens here + * } else { + * // Something bad happened! + * } + * SDL_free(dst); + * } else { + * // Something bad happened! + * } + * + * SDL_CloseStorage(user); + * } + * + * void WriteSave(void) + * { + * SDL_Storage *user = SDL_OpenUserStorage("libsdl", "Storage Example", 0); + * if (user == NULL) { + * // Something bad happened! + * } + * while (!SDL_StorageReady(user)) { + * SDL_Delay(1); + * } + * + * extern void *saveData; // A bunch of stuff happened here... + * extern Uint64 saveLen; + * if (!SDL_WriteStorageFile(user, "save0.sav", saveData, saveLen)) { + * // Something bad happened! + * } + * + * SDL_CloseStorage(user); + * } + * ``` + * + * Note the improvements that SDL_Storage makes: + * + * 1. **What to Access:** This code explicitly reads from a title or user + * storage device based on the context of the function. + * + * 2. **How to Access:** This code explicitly uses either a read or write + * function based on the context of the function. + * + * 3. **When to Access:** This code explicitly opens the device when it needs + * to, and closes it when it is finished working with the filesystem. + * + * The result is an application that is significantly more robust against the + * increasing demands of platforms and their filesystems! + * + * A publicly available example of an SDL_Storage backend is the + * [Steam Cloud](https://partner.steamgames.com/doc/features/cloud) + * backend - you can initialize Steamworks when starting the program, and then + * SDL will recognize that Steamworks is initialized and automatically use + * ISteamRemoteStorage when the application opens user storage. More + * importantly, when you _open_ storage it knows to begin a "batch" of + * filesystem operations, and when you _close_ storage it knows to end and + * flush the batch. This is used by Steam to support + * [Dynamic Cloud Sync](https://steamcommunity.com/groups/steamworks/announcements/detail/3142949576401813670) + * ; users can save data on one PC, put the device to sleep, and then continue + * playing on another PC (and vice versa) with the save data fully + * synchronized across all devices, allowing for a seamless experience without + * having to do full restarts of the program. + * + * ## Notes on valid paths + * + * All paths in the Storage API use Unix-style path separators ('/'). Using a + * different path separator will not work, even if the underlying platform + * would otherwise accept it. This is to keep code using the Storage API + * portable between platforms and Storage implementations and simplify app + * code. + * + * Paths with relative directories ("." and "..") are forbidden by the Storage + * API. + * + * All valid UTF-8 strings (discounting the NULL terminator character and the + * '/' path separator) are usable for filenames, however, an underlying + * Storage implementation may not support particularly strange sequences and + * refuse to create files with those names, etc. + */ + +#ifndef SDL_storage_h_ +#define SDL_storage_h_ + +#include +#include +#include +#include + +#include + +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * Function interface for SDL_Storage. + * + * Apps that want to supply a custom implementation of SDL_Storage will fill + * in all the functions in this struct, and then pass it to SDL_OpenStorage to + * create a custom SDL_Storage object. + * + * It is not usually necessary to do this; SDL provides standard + * implementations for many things you might expect to do with an SDL_Storage. + * + * This structure should be initialized using SDL_INIT_INTERFACE() + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_INIT_INTERFACE + */ +typedef struct SDL_StorageInterface +{ + /* The version of this interface */ + Uint32 version; + + /* Called when the storage is closed */ + bool (SDLCALL *close)(void *userdata); + + /* Optional, returns whether the storage is currently ready for access */ + bool (SDLCALL *ready)(void *userdata); + + /* Enumerate a directory, optional for write-only storage */ + bool (SDLCALL *enumerate)(void *userdata, const char *path, SDL_EnumerateDirectoryCallback callback, void *callback_userdata); + + /* Get path information, optional for write-only storage */ + bool (SDLCALL *info)(void *userdata, const char *path, SDL_PathInfo *info); + + /* Read a file from storage, optional for write-only storage */ + bool (SDLCALL *read_file)(void *userdata, const char *path, void *destination, Uint64 length); + + /* Write a file to storage, optional for read-only storage */ + bool (SDLCALL *write_file)(void *userdata, const char *path, const void *source, Uint64 length); + + /* Create a directory, optional for read-only storage */ + bool (SDLCALL *mkdir)(void *userdata, const char *path); + + /* Remove a file or empty directory, optional for read-only storage */ + bool (SDLCALL *remove)(void *userdata, const char *path); + + /* Rename a path, optional for read-only storage */ + bool (SDLCALL *rename)(void *userdata, const char *oldpath, const char *newpath); + + /* Copy a file, optional for read-only storage */ + bool (SDLCALL *copy)(void *userdata, const char *oldpath, const char *newpath); + + /* Get the space remaining, optional for read-only storage */ + Uint64 (SDLCALL *space_remaining)(void *userdata); +} SDL_StorageInterface; + +/* Check the size of SDL_StorageInterface + * + * If this assert fails, either the compiler is padding to an unexpected size, + * or the interface has been updated and this should be updated to match and + * the code using this interface should be updated to handle the old version. + */ +SDL_COMPILE_TIME_ASSERT(SDL_StorageInterface_SIZE, + (sizeof(void *) == 4 && sizeof(SDL_StorageInterface) == 48) || + (sizeof(void *) == 8 && sizeof(SDL_StorageInterface) == 96)); + +/** + * An abstract interface for filesystem access. + * + * This is an opaque datatype. One can create this object using standard SDL + * functions like SDL_OpenTitleStorage or SDL_OpenUserStorage, etc, or create + * an object with a custom implementation using SDL_OpenStorage. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_Storage SDL_Storage; + +/** + * Opens up a read-only container for the application's filesystem. + * + * By default, SDL_OpenTitleStorage uses the generic storage implementation. + * When the path override is not provided, the generic implementation will use + * the output of SDL_GetBasePath as the base path. + * + * \param override a path to override the backend's default title root. + * \param props a property list that may contain backend-specific information. + * \returns a title storage container on success or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseStorage + * \sa SDL_GetStorageFileSize + * \sa SDL_OpenUserStorage + * \sa SDL_ReadStorageFile + */ +extern SDL_DECLSPEC SDL_Storage * SDLCALL SDL_OpenTitleStorage(const char *override, SDL_PropertiesID props); + +/** + * Opens up a container for a user's unique read/write filesystem. + * + * While title storage can generally be kept open throughout runtime, user + * storage should only be opened when the client is ready to read/write files. + * This allows the backend to properly batch file operations and flush them + * when the container has been closed; ensuring safe and optimal save I/O. + * + * \param org the name of your organization. + * \param app the name of your application. + * \param props a property list that may contain backend-specific information. + * \returns a user storage container on success or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseStorage + * \sa SDL_GetStorageFileSize + * \sa SDL_GetStorageSpaceRemaining + * \sa SDL_OpenTitleStorage + * \sa SDL_ReadStorageFile + * \sa SDL_StorageReady + * \sa SDL_WriteStorageFile + */ +extern SDL_DECLSPEC SDL_Storage * SDLCALL SDL_OpenUserStorage(const char *org, const char *app, SDL_PropertiesID props); + +/** + * Opens up a container for local filesystem storage. + * + * This is provided for development and tools. Portable applications should + * use SDL_OpenTitleStorage() for access to game data and + * SDL_OpenUserStorage() for access to user data. + * + * \param path the base path prepended to all storage paths, or NULL for no + * base path. + * \returns a filesystem storage container on success or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseStorage + * \sa SDL_GetStorageFileSize + * \sa SDL_GetStorageSpaceRemaining + * \sa SDL_OpenTitleStorage + * \sa SDL_OpenUserStorage + * \sa SDL_ReadStorageFile + * \sa SDL_WriteStorageFile + */ +extern SDL_DECLSPEC SDL_Storage * SDLCALL SDL_OpenFileStorage(const char *path); + +/** + * Opens up a container using a client-provided storage interface. + * + * Applications do not need to use this function unless they are providing + * their own SDL_Storage implementation. If you just need an SDL_Storage, you + * should use the built-in implementations in SDL, like SDL_OpenTitleStorage() + * or SDL_OpenUserStorage(). + * + * This function makes a copy of `iface` and the caller does not need to keep + * it around after this call. + * + * \param iface the interface that implements this storage, initialized using + * SDL_INIT_INTERFACE(). + * \param userdata the pointer that will be passed to the interface functions. + * \returns a storage container on success or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CloseStorage + * \sa SDL_GetStorageFileSize + * \sa SDL_GetStorageSpaceRemaining + * \sa SDL_INIT_INTERFACE + * \sa SDL_ReadStorageFile + * \sa SDL_StorageReady + * \sa SDL_WriteStorageFile + */ +extern SDL_DECLSPEC SDL_Storage * SDLCALL SDL_OpenStorage(const SDL_StorageInterface *iface, void *userdata); + +/** + * Closes and frees a storage container. + * + * \param storage a storage container to close. + * \returns true if the container was freed with no errors, false otherwise; + * call SDL_GetError() for more information. Even if the function + * returns an error, the container data will be freed; the error is + * only for informational purposes. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_OpenFileStorage + * \sa SDL_OpenStorage + * \sa SDL_OpenTitleStorage + * \sa SDL_OpenUserStorage + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CloseStorage(SDL_Storage *storage); + +/** + * Checks if the storage container is ready to use. + * + * This function should be called in regular intervals until it returns true - + * however, it is not recommended to spinwait on this call, as the backend may + * depend on a synchronous message loop. You might instead poll this in your + * game's main loop while processing events and drawing a loading screen. + * + * \param storage a storage container to query. + * \returns true if the container is ready, false otherwise. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_StorageReady(SDL_Storage *storage); + +/** + * Query the size of a file within a storage container. + * + * \param storage a storage container to query. + * \param path the relative path of the file to query. + * \param length a pointer to be filled with the file's length. + * \returns true if the file could be queried or false on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ReadStorageFile + * \sa SDL_StorageReady + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetStorageFileSize(SDL_Storage *storage, const char *path, Uint64 *length); + +/** + * Synchronously read a file from a storage container into a client-provided + * buffer. + * + * The value of `length` must match the length of the file exactly; call + * SDL_GetStorageFileSize() to get this value. This behavior may be relaxed in + * a future release. + * + * \param storage a storage container to read from. + * \param path the relative path of the file to read. + * \param destination a client-provided buffer to read the file into. + * \param length the length of the destination buffer. + * \returns true if the file was read or false on failure; call SDL_GetError() + * for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetStorageFileSize + * \sa SDL_StorageReady + * \sa SDL_WriteStorageFile + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadStorageFile(SDL_Storage *storage, const char *path, void *destination, Uint64 length); + +/** + * Synchronously write a file from client memory into a storage container. + * + * \param storage a storage container to write to. + * \param path the relative path of the file to write. + * \param source a client-provided buffer to write from. + * \param length the length of the source buffer. + * \returns true if the file was written or false on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetStorageSpaceRemaining + * \sa SDL_ReadStorageFile + * \sa SDL_StorageReady + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteStorageFile(SDL_Storage *storage, const char *path, const void *source, Uint64 length); + +/** + * Create a directory in a writable storage container. + * + * \param storage a storage container. + * \param path the path of the directory to create. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_StorageReady + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CreateStorageDirectory(SDL_Storage *storage, const char *path); + +/** + * Enumerate a directory in a storage container through a callback function. + * + * This function provides every directory entry through an app-provided + * callback, called once for each directory entry, until all results have been + * provided or the callback returns either SDL_ENUM_SUCCESS or + * SDL_ENUM_FAILURE. + * + * This will return false if there was a system problem in general, or if a + * callback returns SDL_ENUM_FAILURE. A successful return means a callback + * returned SDL_ENUM_SUCCESS to halt enumeration, or all directory entries + * were enumerated. + * + * If `path` is NULL, this is treated as a request to enumerate the root of + * the storage container's tree. An empty string also works for this. + * + * \param storage a storage container. + * \param path the path of the directory to enumerate, or NULL for the root. + * \param callback a function that is called for each entry in the directory. + * \param userdata a pointer that is passed to `callback`. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_StorageReady + */ +extern SDL_DECLSPEC bool SDLCALL SDL_EnumerateStorageDirectory(SDL_Storage *storage, const char *path, SDL_EnumerateDirectoryCallback callback, void *userdata); + +/** + * Remove a file or an empty directory in a writable storage container. + * + * \param storage a storage container. + * \param path the path of the directory to enumerate. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_StorageReady + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RemoveStoragePath(SDL_Storage *storage, const char *path); + +/** + * Rename a file or directory in a writable storage container. + * + * \param storage a storage container. + * \param oldpath the old path. + * \param newpath the new path. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_StorageReady + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RenameStoragePath(SDL_Storage *storage, const char *oldpath, const char *newpath); + +/** + * Copy a file in a writable storage container. + * + * \param storage a storage container. + * \param oldpath the old path. + * \param newpath the new path. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_StorageReady + */ +extern SDL_DECLSPEC bool SDLCALL SDL_CopyStorageFile(SDL_Storage *storage, const char *oldpath, const char *newpath); + +/** + * Get information about a filesystem path in a storage container. + * + * \param storage a storage container. + * \param path the path to query. + * \param info a pointer filled in with information about the path, or NULL to + * check for the existence of a file. + * \returns true on success or false if the file doesn't exist, or another + * failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_StorageReady + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetStoragePathInfo(SDL_Storage *storage, const char *path, SDL_PathInfo *info); + +/** + * Queries the remaining space in a storage container. + * + * \param storage a storage container to query. + * \returns the amount of remaining space, in bytes. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_StorageReady + * \sa SDL_WriteStorageFile + */ +extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetStorageSpaceRemaining(SDL_Storage *storage); + +/** + * Enumerate a directory tree, filtered by pattern, and return a list. + * + * Files are filtered out if they don't match the string in `pattern`, which + * may contain wildcard characters `*` (match everything) and `?` (match one + * character). If pattern is NULL, no filtering is done and all results are + * returned. Subdirectories are permitted, and are specified with a path + * separator of '/'. Wildcard characters `*` and `?` never match a path + * separator. + * + * `flags` may be set to SDL_GLOB_CASEINSENSITIVE to make the pattern matching + * case-insensitive. + * + * The returned array is always NULL-terminated, for your iterating + * convenience, but if `count` is non-NULL, on return it will contain the + * number of items in the array, not counting the NULL terminator. + * + * If `path` is NULL, this is treated as a request to enumerate the root of + * the storage container's tree. An empty string also works for this. + * + * \param storage a storage container. + * \param path the path of the directory to enumerate, or NULL for the root. + * \param pattern the pattern that files in the directory must match. Can be + * NULL. + * \param flags `SDL_GLOB_*` bitflags that affect this search. + * \param count on return, will be set to the number of items in the returned + * array. Can be NULL. + * \returns an array of strings on success or NULL on failure; call + * SDL_GetError() for more information. The caller should pass the + * returned pointer to SDL_free when done with it. This is a single + * allocation that should be freed with SDL_free() when it is no + * longer needed. + * + * \threadsafety It is safe to call this function from any thread, assuming + * the `storage` object is thread-safe. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC char ** SDLCALL SDL_GlobStorageDirectory(SDL_Storage *storage, const char *path, const char *pattern, SDL_GlobFlags flags, int *count); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_storage_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_surface.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_surface.h new file mode 100644 index 0000000..717aeb8 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_surface.h @@ -0,0 +1,1769 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategorySurface + * + * SDL surfaces are buffers of pixels in system RAM. These are useful for + * passing around and manipulating images that are not stored in GPU memory. + * + * SDL_Surface makes serious efforts to manage images in various formats, and + * provides a reasonable toolbox for transforming the data, including copying + * between surfaces, filling rectangles in the image data, etc. + * + * There is also a simple .bmp loader, SDL_LoadBMP(), and a simple .png + * loader, SDL_LoadPNG(). SDL itself does not provide loaders for other file + * formats, but there are several excellent external libraries that do, + * including its own satellite library, + * [SDL_image](https://wiki.libsdl.org/SDL3_image) + * . + * + * In general these functions are thread-safe in that they can be called on + * different threads with different surfaces. You should not try to modify any + * surface from two threads simultaneously. + */ + +#ifndef SDL_surface_h_ +#define SDL_surface_h_ + +#include +#include +#include +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * The flags on an SDL_Surface. + * + * These are generally considered read-only. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_SurfaceFlags; + +#define SDL_SURFACE_PREALLOCATED 0x00000001u /**< Surface uses preallocated pixel memory */ +#define SDL_SURFACE_LOCK_NEEDED 0x00000002u /**< Surface needs to be locked to access pixels */ +#define SDL_SURFACE_LOCKED 0x00000004u /**< Surface is currently locked */ +#define SDL_SURFACE_SIMD_ALIGNED 0x00000008u /**< Surface uses pixel memory allocated with SDL_aligned_alloc() */ + +/** + * Evaluates to true if the surface needs to be locked before access. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_MUSTLOCK(S) (((S)->flags & SDL_SURFACE_LOCK_NEEDED) == SDL_SURFACE_LOCK_NEEDED) + +/** + * The scaling mode. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_ScaleMode +{ + SDL_SCALEMODE_INVALID = -1, + SDL_SCALEMODE_NEAREST, /**< nearest pixel sampling */ + SDL_SCALEMODE_LINEAR, /**< linear filtering */ + SDL_SCALEMODE_PIXELART /**< nearest pixel sampling with improved scaling for pixel art, available since SDL 3.4.0 */ +} SDL_ScaleMode; + +/** + * The flip mode. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_FlipMode +{ + SDL_FLIP_NONE, /**< Do not flip */ + SDL_FLIP_HORIZONTAL, /**< flip horizontally */ + SDL_FLIP_VERTICAL, /**< flip vertically */ + SDL_FLIP_HORIZONTAL_AND_VERTICAL = (SDL_FLIP_HORIZONTAL | SDL_FLIP_VERTICAL) /**< flip horizontally and vertically (not a diagonal flip) */ +} SDL_FlipMode; + +#ifndef SDL_INTERNAL + +/** + * A collection of pixels used in software blitting. + * + * Pixels are arranged in memory in rows, with the top row first. Each row + * occupies an amount of memory given by the pitch (sometimes known as the row + * stride in non-SDL APIs). + * + * Within each row, pixels are arranged from left to right until the width is + * reached. Each pixel occupies a number of bits appropriate for its format, + * with most formats representing each pixel as one or more whole bytes (in + * some indexed formats, instead multiple pixels are packed into each byte), + * and a byte order given by the format. After encoding all pixels, any + * remaining bytes to reach the pitch are used as padding to reach a desired + * alignment, and have undefined contents. + * + * When a surface holds YUV format data, the planes are assumed to be + * contiguous without padding between them, e.g. a 32x32 surface in NV12 + * format with a pitch of 32 would consist of 32x32 bytes of Y plane followed + * by 32x16 bytes of UV plane. + * + * When a surface holds MJPG format data, pixels points at the compressed JPEG + * image and pitch is the length of that data. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateSurface + * \sa SDL_DestroySurface + */ +struct SDL_Surface +{ + SDL_SurfaceFlags flags; /**< The flags of the surface, read-only */ + SDL_PixelFormat format; /**< The format of the surface, read-only */ + int w; /**< The width of the surface, read-only. */ + int h; /**< The height of the surface, read-only. */ + int pitch; /**< The distance in bytes between rows of pixels, read-only */ + void *pixels; /**< A pointer to the pixels of the surface, the pixels are writeable if non-NULL */ + + int refcount; /**< Application reference count, used when freeing surface */ + + void *reserved; /**< Reserved for internal use */ +}; +#endif /* !SDL_INTERNAL */ + +typedef struct SDL_Surface SDL_Surface; + +/** + * Allocate a new surface with a specific pixel format. + * + * The pixels of the new surface are initialized to zero. + * + * \param width the width of the surface. + * \param height the height of the surface. + * \param format the SDL_PixelFormat for the new surface's pixel format. + * \returns the new SDL_Surface structure that is created or NULL on failure; + * call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateSurfaceFrom + * \sa SDL_DestroySurface + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_CreateSurface(int width, int height, SDL_PixelFormat format); + +/** + * Allocate a new surface with a specific pixel format and existing pixel + * data. + * + * No copy is made of the pixel data. Pixel data is not managed automatically; + * you must free the surface before you free the pixel data. + * + * Pitch is the offset in bytes from one row of pixels to the next, e.g. + * `width*4` for `SDL_PIXELFORMAT_RGBA8888`. + * + * You may pass NULL for pixels and 0 for pitch to create a surface that you + * will fill in with valid values later. + * + * \param width the width of the surface. + * \param height the height of the surface. + * \param format the SDL_PixelFormat for the new surface's pixel format. + * \param pixels a pointer to existing pixel data. + * \param pitch the number of bytes between each row, including padding. + * \returns the new SDL_Surface structure that is created or NULL on failure; + * call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateSurface + * \sa SDL_DestroySurface + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_CreateSurfaceFrom(int width, int height, SDL_PixelFormat format, void *pixels, int pitch); + +/** + * Free a surface. + * + * It is safe to pass NULL to this function. + * + * \param surface the SDL_Surface to free. + * + * \threadsafety No other thread should be using the surface when it is freed. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateSurface + * \sa SDL_CreateSurfaceFrom + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroySurface(SDL_Surface *surface); + +/** + * Get the properties associated with a surface. + * + * The following properties are understood by SDL: + * + * - `SDL_PROP_SURFACE_SDR_WHITE_POINT_FLOAT`: for HDR10 and floating point + * surfaces, this defines the value of 100% diffuse white, with higher + * values being displayed in the High Dynamic Range headroom. This defaults + * to 203 for HDR10 surfaces and 1.0 for floating point surfaces. + * - `SDL_PROP_SURFACE_HDR_HEADROOM_FLOAT`: for HDR10 and floating point + * surfaces, this defines the maximum dynamic range used by the content, in + * terms of the SDR white point. This defaults to 0.0, which disables tone + * mapping. + * - `SDL_PROP_SURFACE_TONEMAP_OPERATOR_STRING`: the tone mapping operator + * used when compressing from a surface with high dynamic range to another + * with lower dynamic range. Currently this supports "chrome", which uses + * the same tone mapping that Chrome uses for HDR content, the form "*=N", + * where N is a floating point scale factor applied in linear space, and + * "none", which disables tone mapping. This defaults to "chrome". + * - `SDL_PROP_SURFACE_HOTSPOT_X_NUMBER`: the hotspot pixel offset from the + * left edge of the image, if this surface is being used as a cursor. + * - `SDL_PROP_SURFACE_HOTSPOT_Y_NUMBER`: the hotspot pixel offset from the + * top edge of the image, if this surface is being used as a cursor. + * - `SDL_PROP_SURFACE_ROTATION_FLOAT`: the number of degrees a surface's data + * is meant to be rotated clockwise to make the image right-side up. Default + * 0. This is used by the camera API, if a mobile device is oriented + * differently than what its camera provides (i.e. - the camera always + * provides portrait images but the phone is being held in landscape + * orientation). Since SDL 3.4.0. + * + * \param surface the SDL_Surface structure to query. + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetSurfaceProperties(SDL_Surface *surface); + +#define SDL_PROP_SURFACE_SDR_WHITE_POINT_FLOAT "SDL.surface.SDR_white_point" +#define SDL_PROP_SURFACE_HDR_HEADROOM_FLOAT "SDL.surface.HDR_headroom" +#define SDL_PROP_SURFACE_TONEMAP_OPERATOR_STRING "SDL.surface.tonemap" +#define SDL_PROP_SURFACE_HOTSPOT_X_NUMBER "SDL.surface.hotspot.x" +#define SDL_PROP_SURFACE_HOTSPOT_Y_NUMBER "SDL.surface.hotspot.y" +#define SDL_PROP_SURFACE_ROTATION_FLOAT "SDL.surface.rotation" + +/** + * Set the colorspace used by a surface. + * + * Setting the colorspace doesn't change the pixels, only how they are + * interpreted in color operations. + * + * \param surface the SDL_Surface structure to update. + * \param colorspace an SDL_Colorspace value describing the surface + * colorspace. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetSurfaceColorspace + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceColorspace(SDL_Surface *surface, SDL_Colorspace colorspace); + +/** + * Get the colorspace used by a surface. + * + * The colorspace defaults to SDL_COLORSPACE_SRGB_LINEAR for floating point + * formats, SDL_COLORSPACE_HDR10 for 10-bit formats, SDL_COLORSPACE_SRGB for + * other RGB surfaces and SDL_COLORSPACE_BT709_FULL for YUV textures. + * + * \param surface the SDL_Surface structure to query. + * \returns the colorspace used by the surface, or SDL_COLORSPACE_UNKNOWN if + * the surface is NULL. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetSurfaceColorspace + */ +extern SDL_DECLSPEC SDL_Colorspace SDLCALL SDL_GetSurfaceColorspace(SDL_Surface *surface); + +/** + * Create a palette and associate it with a surface. + * + * This function creates a palette compatible with the provided surface. The + * palette is then returned for you to modify, and the surface will + * automatically use the new palette in future operations. You do not need to + * destroy the returned palette, it will be freed when the reference count + * reaches 0, usually when the surface is destroyed. + * + * Bitmap surfaces (with format SDL_PIXELFORMAT_INDEX1LSB or + * SDL_PIXELFORMAT_INDEX1MSB) will have the palette initialized with 0 as + * white and 1 as black. Other surfaces will get a palette initialized with + * white in every entry. + * + * If this function is called for a surface that already has a palette, a new + * palette will be created to replace it. + * + * \param surface the SDL_Surface structure to update. + * \returns a new SDL_Palette structure on success or NULL on failure (e.g. if + * the surface didn't have an index format); call SDL_GetError() for + * more information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetPaletteColors + */ +extern SDL_DECLSPEC SDL_Palette * SDLCALL SDL_CreateSurfacePalette(SDL_Surface *surface); + +/** + * Set the palette used by a surface. + * + * Setting the palette keeps an internal reference to the palette, which can + * be safely destroyed afterwards. + * + * A single palette can be shared with many surfaces. + * + * \param surface the SDL_Surface structure to update. + * \param palette the SDL_Palette structure to use. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreatePalette + * \sa SDL_GetSurfacePalette + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfacePalette(SDL_Surface *surface, SDL_Palette *palette); + +/** + * Get the palette used by a surface. + * + * \param surface the SDL_Surface structure to query. + * \returns a pointer to the palette used by the surface, or NULL if there is + * no palette used. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetSurfacePalette + */ +extern SDL_DECLSPEC SDL_Palette * SDLCALL SDL_GetSurfacePalette(SDL_Surface *surface); + +/** + * Add an alternate version of a surface. + * + * This function adds an alternate version of this surface, usually used for + * content with high DPI representations like cursors or icons. The size, + * format, and content do not need to match the original surface, and these + * alternate versions will not be updated when the original surface changes. + * + * This function adds a reference to the alternate version, so you should call + * SDL_DestroySurface() on the image after this call. + * + * \param surface the SDL_Surface structure to update. + * \param image a pointer to an alternate SDL_Surface to associate with this + * surface. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RemoveSurfaceAlternateImages + * \sa SDL_GetSurfaceImages + * \sa SDL_SurfaceHasAlternateImages + */ +extern SDL_DECLSPEC bool SDLCALL SDL_AddSurfaceAlternateImage(SDL_Surface *surface, SDL_Surface *image); + +/** + * Return whether a surface has alternate versions available. + * + * \param surface the SDL_Surface structure to query. + * \returns true if alternate versions are available or false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddSurfaceAlternateImage + * \sa SDL_RemoveSurfaceAlternateImages + * \sa SDL_GetSurfaceImages + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SurfaceHasAlternateImages(SDL_Surface *surface); + +/** + * Get an array including all versions of a surface. + * + * This returns all versions of a surface, with the surface being queried as + * the first element in the returned array. + * + * Freeing the array of surfaces does not affect the surfaces in the array. + * They are still referenced by the surface being queried and will be cleaned + * up normally. + * + * \param surface the SDL_Surface structure to query. + * \param count a pointer filled in with the number of surface pointers + * returned, may be NULL. + * \returns a NULL terminated array of SDL_Surface pointers or NULL on + * failure; call SDL_GetError() for more information. This should be + * freed with SDL_free() when it is no longer needed. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddSurfaceAlternateImage + * \sa SDL_RemoveSurfaceAlternateImages + * \sa SDL_SurfaceHasAlternateImages + */ +extern SDL_DECLSPEC SDL_Surface ** SDLCALL SDL_GetSurfaceImages(SDL_Surface *surface, int *count); + +/** + * Remove all alternate versions of a surface. + * + * This function removes a reference from all the alternative versions, + * destroying them if this is the last reference to them. + * + * \param surface the SDL_Surface structure to update. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddSurfaceAlternateImage + * \sa SDL_GetSurfaceImages + * \sa SDL_SurfaceHasAlternateImages + */ +extern SDL_DECLSPEC void SDLCALL SDL_RemoveSurfaceAlternateImages(SDL_Surface *surface); + +/** + * Set up a surface for directly accessing the pixels. + * + * Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write to + * and read from `surface->pixels`, using the pixel format stored in + * `surface->format`. Once you are done accessing the surface, you should use + * SDL_UnlockSurface() to release it. + * + * Not all surfaces require locking. If `SDL_MUSTLOCK(surface)` evaluates to + * 0, then you can read and write to the surface at any time, and the pixel + * format of the surface will not change. + * + * \param surface the SDL_Surface structure to be locked. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. The locking referred to by this function + * is making the pixels available for direct access, not + * thread-safe locking. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_MUSTLOCK + * \sa SDL_UnlockSurface + */ +extern SDL_DECLSPEC bool SDLCALL SDL_LockSurface(SDL_Surface *surface); + +/** + * Release a surface after directly accessing the pixels. + * + * \param surface the SDL_Surface structure to be unlocked. + * + * \threadsafety This function is not thread safe. The locking referred to by + * this function is making the pixels available for direct + * access, not thread-safe locking. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LockSurface + */ +extern SDL_DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface); + +/** + * Load a BMP or PNG image from a seekable SDL data stream. + * + * The new surface should be freed with SDL_DestroySurface(). Not doing so + * will result in a memory leak. + * + * \param src the data stream for the surface. + * \param closeio if true, calls SDL_CloseIO() on `src` before returning, even + * in the case of an error. + * \returns a pointer to a new SDL_Surface structure or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_DestroySurface + * \sa SDL_LoadSurface + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_LoadSurface_IO(SDL_IOStream *src, bool closeio); + +/** + * Load a BMP or PNG image from a file. + * + * The new surface should be freed with SDL_DestroySurface(). Not doing so + * will result in a memory leak. + * + * \param file the file to load. + * \returns a pointer to a new SDL_Surface structure or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_DestroySurface + * \sa SDL_LoadSurface_IO + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_LoadSurface(const char *file); + +/** + * Load a BMP image from a seekable SDL data stream. + * + * The new surface should be freed with SDL_DestroySurface(). Not doing so + * will result in a memory leak. + * + * \param src the data stream for the surface. + * \param closeio if true, calls SDL_CloseIO() on `src` before returning, even + * in the case of an error. + * \returns a pointer to a new SDL_Surface structure or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroySurface + * \sa SDL_LoadBMP + * \sa SDL_SaveBMP_IO + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP_IO(SDL_IOStream *src, bool closeio); + +/** + * Load a BMP image from a file. + * + * The new surface should be freed with SDL_DestroySurface(). Not doing so + * will result in a memory leak. + * + * \param file the BMP file to load. + * \returns a pointer to a new SDL_Surface structure or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroySurface + * \sa SDL_LoadBMP_IO + * \sa SDL_SaveBMP + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP(const char *file); + +/** + * Save a surface to a seekable SDL data stream in BMP format. + * + * Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the + * BMP directly. Other RGB formats with 8-bit or higher get converted to a + * 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit + * surface before they are saved. YUV and paletted 1-bit and 4-bit formats are + * not supported. + * + * \param surface the SDL_Surface structure containing the image to be saved. + * \param dst a data stream to save to. + * \param closeio if true, calls SDL_CloseIO() on `dst` before returning, even + * in the case of an error. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LoadBMP_IO + * \sa SDL_SaveBMP + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SaveBMP_IO(SDL_Surface *surface, SDL_IOStream *dst, bool closeio); + +/** + * Save a surface to a file in BMP format. + * + * Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the + * BMP directly. Other RGB formats with 8-bit or higher get converted to a + * 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit + * surface before they are saved. YUV and paletted 1-bit and 4-bit formats are + * not supported. + * + * \param surface the SDL_Surface structure containing the image to be saved. + * \param file a file to save to. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_LoadBMP + * \sa SDL_SaveBMP_IO + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SaveBMP(SDL_Surface *surface, const char *file); + +/** + * Load a PNG image from a seekable SDL data stream. + * + * This is intended as a convenience function for loading images from trusted + * sources. If you want to load arbitrary images you should use libpng or + * another image loading library designed with security in mind. + * + * The new surface should be freed with SDL_DestroySurface(). Not doing so + * will result in a memory leak. + * + * \param src the data stream for the surface. + * \param closeio if true, calls SDL_CloseIO() on `src` before returning, even + * in the case of an error. + * \returns a pointer to a new SDL_Surface structure or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_DestroySurface + * \sa SDL_LoadPNG + * \sa SDL_SavePNG_IO + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_LoadPNG_IO(SDL_IOStream *src, bool closeio); + +/** + * Load a PNG image from a file. + * + * This is intended as a convenience function for loading images from trusted + * sources. If you want to load arbitrary images you should use libpng or + * another image loading library designed with security in mind. + * + * The new surface should be freed with SDL_DestroySurface(). Not doing so + * will result in a memory leak. + * + * \param file the PNG file to load. + * \returns a pointer to a new SDL_Surface structure or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_DestroySurface + * \sa SDL_LoadPNG_IO + * \sa SDL_SavePNG + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_LoadPNG(const char *file); + +/** + * Save a surface to a seekable SDL data stream in PNG format. + * + * \param surface the SDL_Surface structure containing the image to be saved. + * \param dst a data stream to save to. + * \param closeio if true, calls SDL_CloseIO() on `dst` before returning, even + * in the case of an error. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_LoadPNG_IO + * \sa SDL_SavePNG + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SavePNG_IO(SDL_Surface *surface, SDL_IOStream *dst, bool closeio); + +/** + * Save a surface to a file in PNG format. + * + * \param surface the SDL_Surface structure containing the image to be saved. + * \param file a file to save to. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_LoadPNG + * \sa SDL_SavePNG_IO + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SavePNG(SDL_Surface *surface, const char *file); + +/** + * Set the RLE acceleration hint for a surface. + * + * If RLE is enabled, color key and alpha blending blits are much faster, but + * the surface must be locked before directly accessing the pixels. + * + * \param surface the SDL_Surface structure to optimize. + * \param enabled true to enable RLE acceleration, false to disable it. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BlitSurface + * \sa SDL_LockSurface + * \sa SDL_UnlockSurface + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceRLE(SDL_Surface *surface, bool enabled); + +/** + * Returns whether the surface is RLE enabled. + * + * It is safe to pass a NULL `surface` here; it will return false. + * + * \param surface the SDL_Surface structure to query. + * \returns true if the surface is RLE enabled, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetSurfaceRLE + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SurfaceHasRLE(SDL_Surface *surface); + +/** + * Set the color key (transparent pixel) in a surface. + * + * The color key defines a pixel value that will be treated as transparent in + * a blit. For example, one can use this to specify that cyan pixels should be + * considered transparent, and therefore not rendered. + * + * It is a pixel of the format used by the surface, as generated by + * SDL_MapRGB(). + * + * \param surface the SDL_Surface structure to update. + * \param enabled true to enable color key, false to disable color key. + * \param key the transparent pixel. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetSurfaceColorKey + * \sa SDL_SetSurfaceRLE + * \sa SDL_SurfaceHasColorKey + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceColorKey(SDL_Surface *surface, bool enabled, Uint32 key); + +/** + * Returns whether the surface has a color key. + * + * It is safe to pass a NULL `surface` here; it will return false. + * + * \param surface the SDL_Surface structure to query. + * \returns true if the surface has a color key, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetSurfaceColorKey + * \sa SDL_GetSurfaceColorKey + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SurfaceHasColorKey(SDL_Surface *surface); + +/** + * Get the color key (transparent pixel) for a surface. + * + * The color key is a pixel of the format used by the surface, as generated by + * SDL_MapRGB(). + * + * If the surface doesn't have color key enabled this function returns false. + * + * \param surface the SDL_Surface structure to query. + * \param key a pointer filled in with the transparent pixel. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetSurfaceColorKey + * \sa SDL_SurfaceHasColorKey + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceColorKey(SDL_Surface *surface, Uint32 *key); + +/** + * Set an additional color value multiplied into blit operations. + * + * When this surface is blitted, during the blit operation each source color + * channel is modulated by the appropriate color value according to the + * following formula: + * + * `srcC = srcC * (color / 255)` + * + * \param surface the SDL_Surface structure to update. + * \param r the red color value multiplied into blit operations. + * \param g the green color value multiplied into blit operations. + * \param b the blue color value multiplied into blit operations. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetSurfaceColorMod + * \sa SDL_SetSurfaceAlphaMod + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceColorMod(SDL_Surface *surface, Uint8 r, Uint8 g, Uint8 b); + + +/** + * Get the additional color value multiplied into blit operations. + * + * \param surface the SDL_Surface structure to query. + * \param r a pointer filled in with the current red color value. + * \param g a pointer filled in with the current green color value. + * \param b a pointer filled in with the current blue color value. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetSurfaceAlphaMod + * \sa SDL_SetSurfaceColorMod + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceColorMod(SDL_Surface *surface, Uint8 *r, Uint8 *g, Uint8 *b); + +/** + * Set an additional alpha value used in blit operations. + * + * When this surface is blitted, during the blit operation the source alpha + * value is modulated by this alpha value according to the following formula: + * + * `srcA = srcA * (alpha / 255)` + * + * \param surface the SDL_Surface structure to update. + * \param alpha the alpha value multiplied into blit operations. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetSurfaceAlphaMod + * \sa SDL_SetSurfaceColorMod + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface *surface, Uint8 alpha); + +/** + * Get the additional alpha value used in blit operations. + * + * \param surface the SDL_Surface structure to query. + * \param alpha a pointer filled in with the current alpha value. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetSurfaceColorMod + * \sa SDL_SetSurfaceAlphaMod + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface *surface, Uint8 *alpha); + +/** + * Set the blend mode used for blit operations. + * + * To copy a surface to another surface (or texture) without blending with the + * existing data, the blendmode of the SOURCE surface should be set to + * `SDL_BLENDMODE_NONE`. + * + * \param surface the SDL_Surface structure to update. + * \param blendMode the SDL_BlendMode to use for blit blending. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetSurfaceBlendMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface *surface, SDL_BlendMode blendMode); + +/** + * Get the blend mode used for blit operations. + * + * \param surface the SDL_Surface structure to query. + * \param blendMode a pointer filled in with the current SDL_BlendMode. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetSurfaceBlendMode + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface *surface, SDL_BlendMode *blendMode); + +/** + * Set the clipping rectangle for a surface. + * + * When `surface` is the destination of a blit, only the area within the clip + * rectangle is drawn into. + * + * Note that blits are automatically clipped to the edges of the source and + * destination surfaces. + * + * \param surface the SDL_Surface structure to be clipped. + * \param rect the SDL_Rect structure representing the clipping rectangle, or + * NULL to disable clipping. + * \returns true if the rectangle intersects the surface, otherwise false and + * blits will be completely clipped. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetSurfaceClipRect + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceClipRect(SDL_Surface *surface, const SDL_Rect *rect); + +/** + * Get the clipping rectangle for a surface. + * + * When `surface` is the destination of a blit, only the area within the clip + * rectangle is drawn into. + * + * \param surface the SDL_Surface structure representing the surface to be + * clipped. + * \param rect an SDL_Rect structure filled in with the clipping rectangle for + * the surface. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetSurfaceClipRect + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceClipRect(SDL_Surface *surface, SDL_Rect *rect); + +/** + * Flip a surface vertically or horizontally. + * + * \param surface the surface to flip. + * \param flip the direction to flip. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_FlipSurface(SDL_Surface *surface, SDL_FlipMode flip); + +/** + * Return a copy of a surface rotated clockwise a number of degrees. + * + * The angle of rotation can be negative for counter-clockwise rotation. + * + * When the rotation isn't a multiple of 90 degrees, the resulting surface is + * larger than the original, with the background filled in with the colorkey, + * if available, or RGBA 255/255/255/0 if not. + * + * If `surface` has the SDL_PROP_SURFACE_ROTATION_FLOAT property set on it, + * the new copy will have the adjusted value set: if the rotation property is + * 90 and `angle` was 30, the new surface will have a property value of 60 + * (that is: to be upright vs gravity, this surface needs to rotate 60 more + * degrees). However, note that further rotations on the new surface in this + * example will produce unexpected results, since the image will have resized + * and padded to accommodate the not-90 degree angle. + * + * \param surface the surface to rotate. + * \param angle the rotation angle, in degrees. + * \returns a rotated copy of the surface or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_RotateSurface(SDL_Surface *surface, float angle); + +/** + * Creates a new surface identical to the existing surface. + * + * If the original surface has alternate images, the new surface will have a + * reference to them as well. + * + * The returned surface should be freed with SDL_DestroySurface(). + * + * \param surface the surface to duplicate. + * \returns a copy of the surface or NULL on failure; call SDL_GetError() for + * more information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroySurface + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_DuplicateSurface(SDL_Surface *surface); + +/** + * Creates a new surface identical to the existing surface, scaled to the + * desired size. + * + * The returned surface should be freed with SDL_DestroySurface(). + * + * \param surface the surface to duplicate and scale. + * \param width the width of the new surface. + * \param height the height of the new surface. + * \param scaleMode the SDL_ScaleMode to be used. + * \returns a copy of the surface or NULL on failure; call SDL_GetError() for + * more information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroySurface + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_ScaleSurface(SDL_Surface *surface, int width, int height, SDL_ScaleMode scaleMode); + +/** + * Copy an existing surface to a new surface of the specified format. + * + * This function is used to optimize images for faster *repeat* blitting. This + * is accomplished by converting the original and storing the result as a new + * surface. The new, optimized surface can then be used as the source for + * future blits, making them faster. + * + * If you are converting to an indexed surface and want to map colors to a + * palette, you can use SDL_ConvertSurfaceAndColorspace() instead. + * + * If the original surface has alternate images, the new surface will have a + * reference to them as well. + * + * \param surface the existing SDL_Surface structure to convert. + * \param format the new pixel format. + * \returns the new SDL_Surface structure that is created or NULL on failure; + * call SDL_GetError() for more information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ConvertSurfaceAndColorspace + * \sa SDL_DestroySurface + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurface(SDL_Surface *surface, SDL_PixelFormat format); + +/** + * Copy an existing surface to a new surface of the specified format and + * colorspace. + * + * This function converts an existing surface to a new format and colorspace + * and returns the new surface. This will perform any pixel format and + * colorspace conversion needed. + * + * If the original surface has alternate images, the new surface will have a + * reference to them as well. + * + * \param surface the existing SDL_Surface structure to convert. + * \param format the new pixel format. + * \param palette an optional palette to use for indexed formats, may be NULL. + * \param colorspace the new colorspace. + * \param props an SDL_PropertiesID with additional color properties, or 0. + * \returns the new SDL_Surface structure that is created or NULL on failure; + * call SDL_GetError() for more information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ConvertSurface + * \sa SDL_DestroySurface + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurfaceAndColorspace(SDL_Surface *surface, SDL_PixelFormat format, SDL_Palette *palette, SDL_Colorspace colorspace, SDL_PropertiesID props); + +/** + * Copy a block of pixels of one format to another format. + * + * \param width the width of the block to copy, in pixels. + * \param height the height of the block to copy, in pixels. + * \param src_format an SDL_PixelFormat value of the `src` pixels format. + * \param src a pointer to the source pixels. + * \param src_pitch the pitch of the source pixels, in bytes. + * \param dst_format an SDL_PixelFormat value of the `dst` pixels format. + * \param dst a pointer to be filled in with new pixel data. + * \param dst_pitch the pitch of the destination pixels, in bytes. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety The same destination pixels should not be used from two + * threads at once. It is safe to use the same source pixels + * from multiple threads. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ConvertPixelsAndColorspace + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ConvertPixels(int width, int height, SDL_PixelFormat src_format, const void *src, int src_pitch, SDL_PixelFormat dst_format, void *dst, int dst_pitch); + +/** + * Copy a block of pixels of one format and colorspace to another format and + * colorspace. + * + * \param width the width of the block to copy, in pixels. + * \param height the height of the block to copy, in pixels. + * \param src_format an SDL_PixelFormat value of the `src` pixels format. + * \param src_colorspace an SDL_Colorspace value describing the colorspace of + * the `src` pixels. + * \param src_properties an SDL_PropertiesID with additional source color + * properties, or 0. + * \param src a pointer to the source pixels. + * \param src_pitch the pitch of the source pixels, in bytes. + * \param dst_format an SDL_PixelFormat value of the `dst` pixels format. + * \param dst_colorspace an SDL_Colorspace value describing the colorspace of + * the `dst` pixels. + * \param dst_properties an SDL_PropertiesID with additional destination color + * properties, or 0. + * \param dst a pointer to be filled in with new pixel data. + * \param dst_pitch the pitch of the destination pixels, in bytes. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety The same destination pixels should not be used from two + * threads at once. It is safe to use the same source pixels + * from multiple threads. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ConvertPixels + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ConvertPixelsAndColorspace(int width, int height, SDL_PixelFormat src_format, SDL_Colorspace src_colorspace, SDL_PropertiesID src_properties, const void *src, int src_pitch, SDL_PixelFormat dst_format, SDL_Colorspace dst_colorspace, SDL_PropertiesID dst_properties, void *dst, int dst_pitch); + +/** + * Premultiply the alpha on a block of pixels. + * + * This is safe to use with src == dst, but not for other overlapping areas. + * + * \param width the width of the block to convert, in pixels. + * \param height the height of the block to convert, in pixels. + * \param src_format an SDL_PixelFormat value of the `src` pixels format. + * \param src a pointer to the source pixels. + * \param src_pitch the pitch of the source pixels, in bytes. + * \param dst_format an SDL_PixelFormat value of the `dst` pixels format. + * \param dst a pointer to be filled in with premultiplied pixel data. + * \param dst_pitch the pitch of the destination pixels, in bytes. + * \param linear true to convert from sRGB to linear space for the alpha + * multiplication, false to do multiplication in sRGB space. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety The same destination pixels should not be used from two + * threads at once. It is safe to use the same source pixels + * from multiple threads. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_PremultiplyAlpha(int width, int height, SDL_PixelFormat src_format, const void *src, int src_pitch, SDL_PixelFormat dst_format, void *dst, int dst_pitch, bool linear); + +/** + * Premultiply the alpha in a surface. + * + * This is safe to use with src == dst, but not for other overlapping areas. + * + * \param surface the surface to modify. + * \param linear true to convert from sRGB to linear space for the alpha + * multiplication, false to do multiplication in sRGB space. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_PremultiplySurfaceAlpha(SDL_Surface *surface, bool linear); + +/** + * Clear a surface with a specific color, with floating point precision. + * + * This function handles all surface formats, and ignores any clip rectangle. + * + * If the surface is YUV, the color is assumed to be in the sRGB colorspace, + * otherwise the color is assumed to be in the colorspace of the surface. + * + * \param surface the SDL_Surface to clear. + * \param r the red component of the pixel, normally in the range 0-1. + * \param g the green component of the pixel, normally in the range 0-1. + * \param b the blue component of the pixel, normally in the range 0-1. + * \param a the alpha component of the pixel, normally in the range 0-1. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ClearSurface(SDL_Surface *surface, float r, float g, float b, float a); + +/** + * Perform a fast fill of a rectangle with a specific color. + * + * `color` should be a pixel of the format used by the surface, and can be + * generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an + * alpha component then the destination is simply filled with that alpha + * information, no blending takes place. + * + * If there is a clip rectangle set on the destination (set via + * SDL_SetSurfaceClipRect()), then this function will fill based on the + * intersection of the clip rectangle and `rect`. + * + * \param dst the SDL_Surface structure that is the drawing target. + * \param rect the SDL_Rect structure representing the rectangle to fill, or + * NULL to fill the entire surface. + * \param color the color to fill with. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_FillSurfaceRects + */ +extern SDL_DECLSPEC bool SDLCALL SDL_FillSurfaceRect(SDL_Surface *dst, const SDL_Rect *rect, Uint32 color); + +/** + * Perform a fast fill of a set of rectangles with a specific color. + * + * `color` should be a pixel of the format used by the surface, and can be + * generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an + * alpha component then the destination is simply filled with that alpha + * information, no blending takes place. + * + * If there is a clip rectangle set on the destination (set via + * SDL_SetSurfaceClipRect()), then this function will fill based on the + * intersection of the clip rectangle and `rect`. + * + * \param dst the SDL_Surface structure that is the drawing target. + * \param rects an array of SDL_Rects representing the rectangles to fill. + * \param count the number of rectangles in the array. + * \param color the color to fill with. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_FillSurfaceRect + */ +extern SDL_DECLSPEC bool SDLCALL SDL_FillSurfaceRects(SDL_Surface *dst, const SDL_Rect *rects, int count, Uint32 color); + +/** + * Performs a fast blit from the source surface to the destination surface + * with clipping. + * + * If either `srcrect` or `dstrect` are NULL, the entire surface (`src` or + * `dst`) is copied while ensuring clipping to `dst->clip_rect`. + * + * The blit function should not be called on a locked surface. + * + * The blit semantics for surfaces with and without blending and colorkey are + * defined as follows: + * + * ``` + * RGBA->RGB: + * Source surface blend mode set to SDL_BLENDMODE_BLEND: + * alpha-blend (using the source alpha-channel and per-surface alpha) + * SDL_SRCCOLORKEY ignored. + * Source surface blend mode set to SDL_BLENDMODE_NONE: + * copy RGB. + * if SDL_SRCCOLORKEY set, only copy the pixels that do not match the + * RGB values of the source color key, ignoring alpha in the + * comparison. + * + * RGB->RGBA: + * Source surface blend mode set to SDL_BLENDMODE_BLEND: + * alpha-blend (using the source per-surface alpha) + * Source surface blend mode set to SDL_BLENDMODE_NONE: + * copy RGB, set destination alpha to source per-surface alpha value. + * both: + * if SDL_SRCCOLORKEY set, only copy the pixels that do not match the + * source color key. + * + * RGBA->RGBA: + * Source surface blend mode set to SDL_BLENDMODE_BLEND: + * alpha-blend (using the source alpha-channel and per-surface alpha) + * SDL_SRCCOLORKEY ignored. + * Source surface blend mode set to SDL_BLENDMODE_NONE: + * copy all of RGBA to the destination. + * if SDL_SRCCOLORKEY set, only copy the pixels that do not match the + * RGB values of the source color key, ignoring alpha in the + * comparison. + * + * RGB->RGB: + * Source surface blend mode set to SDL_BLENDMODE_BLEND: + * alpha-blend (using the source per-surface alpha) + * Source surface blend mode set to SDL_BLENDMODE_NONE: + * copy RGB. + * both: + * if SDL_SRCCOLORKEY set, only copy the pixels that do not match the + * source color key. + * ``` + * + * \param src the SDL_Surface structure to be copied from. + * \param srcrect the SDL_Rect structure representing the rectangle to be + * copied, or NULL to copy the entire surface. + * \param dst the SDL_Surface structure that is the blit target. + * \param dstrect the SDL_Rect structure representing the x and y position in + * the destination surface, or NULL for (0,0). The width and + * height are ignored, and are copied from `srcrect`. If you + * want a specific width and height, you should use + * SDL_BlitSurfaceScaled(). + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Only one thread should be using the `src` and `dst` surfaces + * at any given time. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BlitSurfaceScaled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurface(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect); + +/** + * Perform low-level surface blitting only. + * + * This is a semi-private blit function and it performs low-level surface + * blitting, assuming the input rectangles have already been clipped. + * + * \param src the SDL_Surface structure to be copied from. + * \param srcrect the SDL_Rect structure representing the rectangle to be + * copied, may not be NULL. + * \param dst the SDL_Surface structure that is the blit target. + * \param dstrect the SDL_Rect structure representing the target rectangle in + * the destination surface, may not be NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Only one thread should be using the `src` and `dst` surfaces + * at any given time. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BlitSurface + */ +extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceUnchecked(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect); + +/** + * Perform a scaled blit to a destination surface, which may be of a different + * format. + * + * \param src the SDL_Surface structure to be copied from. + * \param srcrect the SDL_Rect structure representing the rectangle to be + * copied, or NULL to copy the entire surface. + * \param dst the SDL_Surface structure that is the blit target. + * \param dstrect the SDL_Rect structure representing the target rectangle in + * the destination surface, or NULL to fill the entire + * destination surface. + * \param scaleMode the SDL_ScaleMode to be used. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Only one thread should be using the `src` and `dst` surfaces + * at any given time. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BlitSurface + */ +extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceScaled(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect, SDL_ScaleMode scaleMode); + +/** + * Perform low-level surface scaled blitting only. + * + * This is a semi-private function and it performs low-level surface blitting, + * assuming the input rectangles have already been clipped. + * + * \param src the SDL_Surface structure to be copied from. + * \param srcrect the SDL_Rect structure representing the rectangle to be + * copied, may not be NULL. + * \param dst the SDL_Surface structure that is the blit target. + * \param dstrect the SDL_Rect structure representing the target rectangle in + * the destination surface, may not be NULL. + * \param scaleMode the SDL_ScaleMode to be used. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Only one thread should be using the `src` and `dst` surfaces + * at any given time. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BlitSurfaceScaled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceUncheckedScaled(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect, SDL_ScaleMode scaleMode); + +/** + * Perform a stretched pixel copy from one surface to another. + * + * \param src the SDL_Surface structure to be copied from. + * \param srcrect the SDL_Rect structure representing the rectangle to be + * copied, or NULL to copy the entire surface. + * \param dst the SDL_Surface structure that is the blit target. + * \param dstrect the SDL_Rect structure representing the target rectangle in + * the destination surface, or NULL to fill the entire + * destination surface. + * \param scaleMode the SDL_ScaleMode to be used. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Only one thread should be using the `src` and `dst` surfaces + * at any given time. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_BlitSurfaceScaled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_StretchSurface(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect, SDL_ScaleMode scaleMode); + +/** + * Perform a tiled blit to a destination surface, which may be of a different + * format. + * + * The pixels in `srcrect` will be repeated as many times as needed to + * completely fill `dstrect`. + * + * \param src the SDL_Surface structure to be copied from. + * \param srcrect the SDL_Rect structure representing the rectangle to be + * copied, or NULL to copy the entire surface. + * \param dst the SDL_Surface structure that is the blit target. + * \param dstrect the SDL_Rect structure representing the target rectangle in + * the destination surface, or NULL to fill the entire surface. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Only one thread should be using the `src` and `dst` surfaces + * at any given time. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BlitSurface + */ +extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceTiled(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect); + +/** + * Perform a scaled and tiled blit to a destination surface, which may be of a + * different format. + * + * The pixels in `srcrect` will be scaled and repeated as many times as needed + * to completely fill `dstrect`. + * + * \param src the SDL_Surface structure to be copied from. + * \param srcrect the SDL_Rect structure representing the rectangle to be + * copied, or NULL to copy the entire surface. + * \param scale the scale used to transform srcrect into the destination + * rectangle, e.g. a 32x32 texture with a scale of 2 would fill + * 64x64 tiles. + * \param scaleMode scale algorithm to be used. + * \param dst the SDL_Surface structure that is the blit target. + * \param dstrect the SDL_Rect structure representing the target rectangle in + * the destination surface, or NULL to fill the entire surface. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Only one thread should be using the `src` and `dst` surfaces + * at any given time. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BlitSurface + */ +extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceTiledWithScale(SDL_Surface *src, const SDL_Rect *srcrect, float scale, SDL_ScaleMode scaleMode, SDL_Surface *dst, const SDL_Rect *dstrect); + +/** + * Perform a scaled blit using the 9-grid algorithm to a destination surface, + * which may be of a different format. + * + * The pixels in the source surface are split into a 3x3 grid, using the + * different corner sizes for each corner, and the sides and center making up + * the remaining pixels. The corners are then scaled using `scale` and fit + * into the corners of the destination rectangle. The sides and center are + * then stretched into place to cover the remaining destination rectangle. + * + * \param src the SDL_Surface structure to be copied from. + * \param srcrect the SDL_Rect structure representing the rectangle to be used + * for the 9-grid, or NULL to use the entire surface. + * \param left_width the width, in pixels, of the left corners in `srcrect`. + * \param right_width the width, in pixels, of the right corners in `srcrect`. + * \param top_height the height, in pixels, of the top corners in `srcrect`. + * \param bottom_height the height, in pixels, of the bottom corners in + * `srcrect`. + * \param scale the scale used to transform the corner of `srcrect` into the + * corner of `dstrect`, or 0.0f for an unscaled blit. + * \param scaleMode scale algorithm to be used. + * \param dst the SDL_Surface structure that is the blit target. + * \param dstrect the SDL_Rect structure representing the target rectangle in + * the destination surface, or NULL to fill the entire surface. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety Only one thread should be using the `src` and `dst` surfaces + * at any given time. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_BlitSurface + */ +extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurface9Grid(SDL_Surface *src, const SDL_Rect *srcrect, int left_width, int right_width, int top_height, int bottom_height, float scale, SDL_ScaleMode scaleMode, SDL_Surface *dst, const SDL_Rect *dstrect); + +/** + * Map an RGB triple to an opaque pixel value for a surface. + * + * This function maps the RGB color value to the specified pixel format and + * returns the pixel value best approximating the given RGB color value for + * the given pixel format. + * + * If the surface has a palette, the index of the closest matching color in + * the palette will be returned. + * + * If the surface pixel format has an alpha component it will be returned as + * all 1 bits (fully opaque). + * + * If the pixel format bpp (color depth) is less than 32-bpp then the unused + * upper bits of the return value can safely be ignored (e.g., with a 16-bpp + * format the return value can be assigned to a Uint16, and similarly a Uint8 + * for an 8-bpp format). + * + * \param surface the surface to use for the pixel format and palette. + * \param r the red component of the pixel in the range 0-255. + * \param g the green component of the pixel in the range 0-255. + * \param b the blue component of the pixel in the range 0-255. + * \returns a pixel value. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_MapSurfaceRGBA + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_MapSurfaceRGB(SDL_Surface *surface, Uint8 r, Uint8 g, Uint8 b); + +/** + * Map an RGBA quadruple to a pixel value for a surface. + * + * This function maps the RGBA color value to the specified pixel format and + * returns the pixel value best approximating the given RGBA color value for + * the given pixel format. + * + * If the surface pixel format has no alpha component the alpha value will be + * ignored (as it will be in formats with a palette). + * + * If the surface has a palette, the index of the closest matching color in + * the palette will be returned. + * + * If the pixel format bpp (color depth) is less than 32-bpp then the unused + * upper bits of the return value can safely be ignored (e.g., with a 16-bpp + * format the return value can be assigned to a Uint16, and similarly a Uint8 + * for an 8-bpp format). + * + * \param surface the surface to use for the pixel format and palette. + * \param r the red component of the pixel in the range 0-255. + * \param g the green component of the pixel in the range 0-255. + * \param b the blue component of the pixel in the range 0-255. + * \param a the alpha component of the pixel in the range 0-255. + * \returns a pixel value. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_MapSurfaceRGB + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_MapSurfaceRGBA(SDL_Surface *surface, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + +/** + * Retrieves a single pixel from a surface. + * + * This function prioritizes correctness over speed: it is suitable for unit + * tests, but is not intended for use in a game engine. + * + * Like SDL_GetRGBA, this uses the entire 0..255 range when converting color + * components from pixel formats with less than 8 bits per RGB component. + * + * \param surface the surface to read. + * \param x the horizontal coordinate, 0 <= x < width. + * \param y the vertical coordinate, 0 <= y < height. + * \param r a pointer filled in with the red channel, 0-255, or NULL to ignore + * this channel. + * \param g a pointer filled in with the green channel, 0-255, or NULL to + * ignore this channel. + * \param b a pointer filled in with the blue channel, 0-255, or NULL to + * ignore this channel. + * \param a a pointer filled in with the alpha channel, 0-255, or NULL to + * ignore this channel. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadSurfacePixel(SDL_Surface *surface, int x, int y, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a); + +/** + * Retrieves a single pixel from a surface. + * + * This function prioritizes correctness over speed: it is suitable for unit + * tests, but is not intended for use in a game engine. + * + * \param surface the surface to read. + * \param x the horizontal coordinate, 0 <= x < width. + * \param y the vertical coordinate, 0 <= y < height. + * \param r a pointer filled in with the red channel, normally in the range + * 0-1, or NULL to ignore this channel. + * \param g a pointer filled in with the green channel, normally in the range + * 0-1, or NULL to ignore this channel. + * \param b a pointer filled in with the blue channel, normally in the range + * 0-1, or NULL to ignore this channel. + * \param a a pointer filled in with the alpha channel, normally in the range + * 0-1, or NULL to ignore this channel. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ReadSurfacePixelFloat(SDL_Surface *surface, int x, int y, float *r, float *g, float *b, float *a); + +/** + * Writes a single pixel to a surface. + * + * This function prioritizes correctness over speed: it is suitable for unit + * tests, but is not intended for use in a game engine. + * + * Like SDL_MapRGBA, this uses the entire 0..255 range when converting color + * components from pixel formats with less than 8 bits per RGB component. + * + * \param surface the surface to write. + * \param x the horizontal coordinate, 0 <= x < width. + * \param y the vertical coordinate, 0 <= y < height. + * \param r the red channel value, 0-255. + * \param g the green channel value, 0-255. + * \param b the blue channel value, 0-255. + * \param a the alpha channel value, 0-255. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteSurfacePixel(SDL_Surface *surface, int x, int y, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + +/** + * Writes a single pixel to a surface. + * + * This function prioritizes correctness over speed: it is suitable for unit + * tests, but is not intended for use in a game engine. + * + * \param surface the surface to write. + * \param x the horizontal coordinate, 0 <= x < width. + * \param y the vertical coordinate, 0 <= y < height. + * \param r the red channel value, normally in the range 0-1. + * \param g the green channel value, normally in the range 0-1. + * \param b the blue channel value, normally in the range 0-1. + * \param a the alpha channel value, normally in the range 0-1. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function can be called on different threads with + * different surfaces. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WriteSurfacePixelFloat(SDL_Surface *surface, int x, int y, float r, float g, float b, float a); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_surface_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_system.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_system.h new file mode 100644 index 0000000..625db18 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_system.h @@ -0,0 +1,818 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategorySystem + * + * Platform-specific SDL API functions. These are functions that deal with + * needs of specific operating systems, that didn't make sense to offer as + * platform-independent, generic APIs. + * + * Most apps can make do without these functions, but they can be useful for + * integrating with other parts of a specific system, adding platform-specific + * polish to an app, or solving problems that only affect one target. + */ + +#ifndef SDL_system_h_ +#define SDL_system_h_ + +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + + +/* + * Platform specific functions for Windows + */ +#if defined(SDL_PLATFORM_WINDOWS) + +typedef struct tagMSG MSG; + +/** + * A callback to be used with SDL_SetWindowsMessageHook. + * + * This callback may modify the message, and should return true if the message + * should continue to be processed, or false to prevent further processing. + * + * As this is processing a message directly from the Windows event loop, this + * callback should do the minimum required work and return quickly. + * + * \param userdata the app-defined pointer provided to + * SDL_SetWindowsMessageHook. + * \param msg a pointer to a Win32 event structure to process. + * \returns true to let event continue on, false to drop it. + * + * \threadsafety This may only be called (by SDL) from the thread handling the + * Windows event loop. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_SetWindowsMessageHook + * \sa SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP + */ +typedef bool (SDLCALL *SDL_WindowsMessageHook)(void *userdata, MSG *msg); + +/** + * Set a callback for every Windows message, run before TranslateMessage(). + * + * The callback may modify the message, and should return true if the message + * should continue to be processed, or false to prevent further processing. + * + * \param callback the SDL_WindowsMessageHook function to call. + * \param userdata a pointer to pass to every iteration of `callback`. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_WindowsMessageHook + * \sa SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata); + +#endif /* defined(SDL_PLATFORM_WINDOWS) */ + +#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK) + +/** + * Get the D3D9 adapter index that matches the specified display. + * + * The returned adapter index can be passed to `IDirect3D9::CreateDevice` and + * controls on which monitor a full screen application will appear. + * + * \param displayID the instance of the display to query. + * \returns the D3D9 adapter index on success or -1 on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetDirect3D9AdapterIndex(SDL_DisplayID displayID); + +/** + * Get the DXGI Adapter and Output indices for the specified display. + * + * The DXGI Adapter and Output indices can be passed to `EnumAdapters` and + * `EnumOutputs` respectively to get the objects required to create a DX10 or + * DX11 device and swap chain. + * + * \param displayID the instance of the display to query. + * \param adapterIndex a pointer to be filled in with the adapter index. + * \param outputIndex a pointer to be filled in with the output index. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetDXGIOutputInfo(SDL_DisplayID displayID, int *adapterIndex, int *outputIndex); + +#endif /* defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK) */ + + +/* + * Platform specific functions for UNIX + */ + +/* this is defined in Xlib's headers, just need a simple declaration here. */ +typedef union _XEvent XEvent; + +/** + * A callback to be used with SDL_SetX11EventHook. + * + * This callback may modify the event, and should return true if the event + * should continue to be processed, or false to prevent further processing. + * + * As this is processing an event directly from the X11 event loop, this + * callback should do the minimum required work and return quickly. + * + * \param userdata the app-defined pointer provided to SDL_SetX11EventHook. + * \param xevent a pointer to an Xlib XEvent union to process. + * \returns true to let event continue on, false to drop it. + * + * \threadsafety This may only be called (by SDL) from the thread handling the + * X11 event loop. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_SetX11EventHook + */ +typedef bool (SDLCALL *SDL_X11EventHook)(void *userdata, XEvent *xevent); + +/** + * Set a callback for every X11 event. + * + * The callback may modify the event, and should return true if the event + * should continue to be processed, or false to prevent further processing. + * + * \param callback the SDL_X11EventHook function to call. + * \param userdata a pointer to pass to every iteration of `callback`. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetX11EventHook(SDL_X11EventHook callback, void *userdata); + +/* Platform specific functions for Linux*/ +#ifdef SDL_PLATFORM_LINUX + +/** + * Sets the UNIX nice value for a thread. + * + * This uses setpriority() if possible, and RealtimeKit if available. + * + * \param threadID the Unix thread ID to change priority of. + * \param priority the new, Unix-specific, priority value. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetLinuxThreadPriority(Sint64 threadID, int priority); + +/** + * Sets the priority (not nice level) and scheduling policy for a thread. + * + * This uses setpriority() if possible, and RealtimeKit if available. + * + * \param threadID the Unix thread ID to change priority of. + * \param sdlPriority the new SDL_ThreadPriority value. + * \param schedPolicy the new scheduling policy (SCHED_FIFO, SCHED_RR, + * SCHED_OTHER, etc...). + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetLinuxThreadPriorityAndPolicy(Sint64 threadID, int sdlPriority, int schedPolicy); + +#endif /* SDL_PLATFORM_LINUX */ + +/* + * Platform specific functions for iOS + */ +#ifdef SDL_PLATFORM_IOS + +/** + * The prototype for an Apple iOS animation callback. + * + * This datatype is only useful on Apple iOS. + * + * After passing a function pointer of this type to + * SDL_SetiOSAnimationCallback, the system will call that function pointer at + * a regular interval. + * + * \param userdata what was passed as `callbackParam` to + * SDL_SetiOSAnimationCallback as `callbackParam`. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_SetiOSAnimationCallback + */ +typedef void (SDLCALL *SDL_iOSAnimationCallback)(void *userdata); + +/** + * Use this function to set the animation callback on Apple iOS. + * + * The function prototype for `callback` is: + * + * ```c + * void callback(void *callbackParam); + * ``` + * + * Where its parameter, `callbackParam`, is what was passed as `callbackParam` + * to SDL_SetiOSAnimationCallback(). + * + * This function is only available on Apple iOS. + * + * For more information see: + * + * https://wiki.libsdl.org/SDL3/README-ios + * + * Note that if you use the "main callbacks" instead of a standard C `main` + * function, you don't have to use this API, as SDL will manage this for you. + * + * Details on main callbacks are here: + * + * https://wiki.libsdl.org/SDL3/README-main-functions + * + * \param window the window for which the animation callback should be set. + * \param interval the number of frames after which **callback** will be + * called. + * \param callback the function to call for every frame. + * \param callbackParam a pointer that is passed to `callback`. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetiOSEventPump + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetiOSAnimationCallback(SDL_Window *window, int interval, SDL_iOSAnimationCallback callback, void *callbackParam); + +/** + * Use this function to enable or disable the SDL event pump on Apple iOS. + * + * This function is only available on Apple iOS. + * + * \param enabled true to enable the event pump, false to disable it. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetiOSAnimationCallback + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetiOSEventPump(bool enabled); + +#endif /* SDL_PLATFORM_IOS */ + + +/* + * Platform specific functions for Android + */ +#ifdef SDL_PLATFORM_ANDROID + +/** + * Get the Android Java Native Interface Environment of the current thread. + * + * This is the JNIEnv one needs to access the Java virtual machine from native + * code, and is needed for many Android APIs to be usable from C. + * + * The prototype of the function in SDL's code actually declare a void* return + * type, even if the implementation returns a pointer to a JNIEnv. The + * rationale being that the SDL headers can avoid including jni.h. + * + * \returns a pointer to Java native interface object (JNIEnv) to which the + * current thread is attached, or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAndroidActivity + */ +extern SDL_DECLSPEC void * SDLCALL SDL_GetAndroidJNIEnv(void); + +/** + * Retrieve the Java instance of the Android activity class. + * + * The prototype of the function in SDL's code actually declares a void* + * return type, even if the implementation returns a jobject. The rationale + * being that the SDL headers can avoid including jni.h. + * + * The jobject returned by the function is a local reference and must be + * released by the caller. See the PushLocalFrame() and PopLocalFrame() or + * DeleteLocalRef() functions of the Java native interface: + * + * https://docs.oracle.com/javase/1.5.0/docs/guide/jni/spec/functions.html + * + * \returns the jobject representing the instance of the Activity class of the + * Android application, or NULL on failure; call SDL_GetError() for + * more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAndroidJNIEnv + */ +extern SDL_DECLSPEC void * SDLCALL SDL_GetAndroidActivity(void); + +/** + * Query Android API level of the current device. + * + * - API level 35: Android 15 (VANILLA_ICE_CREAM) + * - API level 34: Android 14 (UPSIDE_DOWN_CAKE) + * - API level 33: Android 13 (TIRAMISU) + * - API level 32: Android 12L (S_V2) + * - API level 31: Android 12 (S) + * - API level 30: Android 11 (R) + * - API level 29: Android 10 (Q) + * - API level 28: Android 9 (P) + * - API level 27: Android 8.1 (O_MR1) + * - API level 26: Android 8.0 (O) + * - API level 25: Android 7.1 (N_MR1) + * - API level 24: Android 7.0 (N) + * - API level 23: Android 6.0 (M) + * - API level 22: Android 5.1 (LOLLIPOP_MR1) + * - API level 21: Android 5.0 (LOLLIPOP, L) + * - API level 20: Android 4.4W (KITKAT_WATCH) + * - API level 19: Android 4.4 (KITKAT) + * - API level 18: Android 4.3 (JELLY_BEAN_MR2) + * - API level 17: Android 4.2 (JELLY_BEAN_MR1) + * - API level 16: Android 4.1 (JELLY_BEAN) + * - API level 15: Android 4.0.3 (ICE_CREAM_SANDWICH_MR1) + * - API level 14: Android 4.0 (ICE_CREAM_SANDWICH) + * - API level 13: Android 3.2 (HONEYCOMB_MR2) + * - API level 12: Android 3.1 (HONEYCOMB_MR1) + * - API level 11: Android 3.0 (HONEYCOMB) + * - API level 10: Android 2.3.3 (GINGERBREAD_MR1) + * + * \returns the Android API level. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetAndroidSDKVersion(void); + +/** + * Query if the application is running on a Chromebook. + * + * \returns true if this is a Chromebook, false otherwise. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_IsChromebook(void); + +/** + * Query if the application is running on a Samsung DeX docking station. + * + * \returns true if this is a DeX docking station, false otherwise. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_IsDeXMode(void); + +/** + * Trigger the Android system back button behavior. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_SendAndroidBackButton(void); + +/** + * See the official Android developer guide for more information: + * http://developer.android.com/guide/topics/data/data-storage.html + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01 + +/** + * See the official Android developer guide for more information: + * http://developer.android.com/guide/topics/data/data-storage.html + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02 + +/** + * Get the path used for internal storage for this Android application. + * + * This path is unique to your application and cannot be written to by other + * applications. + * + * Your internal storage path is typically: + * `/data/data/your.app.package/files`. + * + * This is a C wrapper over `android.content.Context.getFilesDir()`: + * + * https://developer.android.com/reference/android/content/Context#getFilesDir() + * + * \returns the path used for internal storage or NULL on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAndroidExternalStoragePath + * \sa SDL_GetAndroidCachePath + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetAndroidInternalStoragePath(void); + +/** + * Get the current state of external storage for this Android application. + * + * The current state of external storage, a bitmask of these values: + * `SDL_ANDROID_EXTERNAL_STORAGE_READ`, `SDL_ANDROID_EXTERNAL_STORAGE_WRITE`. + * + * If external storage is currently unavailable, this will return 0. + * + * \returns the current state of external storage, or 0 if external storage is + * currently unavailable. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAndroidExternalStoragePath + */ +extern SDL_DECLSPEC Uint32 SDLCALL SDL_GetAndroidExternalStorageState(void); + +/** + * Get the path used for external storage for this Android application. + * + * This path is unique to your application, but is public and can be written + * to by other applications. + * + * Your external storage path is typically: + * `/storage/sdcard0/Android/data/your.app.package/files`. + * + * This is a C wrapper over `android.content.Context.getExternalFilesDir()`: + * + * https://developer.android.com/reference/android/content/Context#getExternalFilesDir() + * + * \returns the path used for external storage for this application on success + * or NULL on failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAndroidExternalStorageState + * \sa SDL_GetAndroidInternalStoragePath + * \sa SDL_GetAndroidCachePath + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetAndroidExternalStoragePath(void); + +/** + * Get the path used for caching data for this Android application. + * + * This path is unique to your application, but is public and can be written + * to by other applications. + * + * Your cache path is typically: `/data/data/your.app.package/cache/`. + * + * This is a C wrapper over `android.content.Context.getCacheDir()`: + * + * https://developer.android.com/reference/android/content/Context#getCacheDir() + * + * \returns the path used for caches for this application on success or NULL + * on failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetAndroidInternalStoragePath + * \sa SDL_GetAndroidExternalStoragePath + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetAndroidCachePath(void); + +/** + * Callback that presents a response from a SDL_RequestAndroidPermission call. + * + * \param userdata an app-controlled pointer that is passed to the callback. + * \param permission the Android-specific permission name that was requested. + * \param granted true if permission is granted, false if denied. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_RequestAndroidPermission + */ +typedef void (SDLCALL *SDL_RequestAndroidPermissionCallback)(void *userdata, const char *permission, bool granted); + +/** + * Request permissions at runtime, asynchronously. + * + * You do not need to call this for built-in functionality of SDL; recording + * from a microphone or reading images from a camera, using standard SDL APIs, + * will manage permission requests for you. + * + * This function never blocks. Instead, the app-supplied callback will be + * called when a decision has been made. This callback may happen on a + * different thread, and possibly much later, as it might wait on a user to + * respond to a system dialog. If permission has already been granted for a + * specific entitlement, the callback will still fire, probably on the current + * thread and before this function returns. + * + * If the request submission fails, this function returns -1 and the callback + * will NOT be called, but this should only happen in catastrophic conditions, + * like memory running out. Normally there will be a yes or no to the request + * through the callback. + * + * For the `permission` parameter, choose a value from here: + * + * https://developer.android.com/reference/android/Manifest.permission + * + * \param permission the permission to request. + * \param cb the callback to trigger when the request has a response. + * \param userdata an app-controlled pointer that is passed to the callback. + * \returns true if the request was submitted, false if there was an error + * submitting. The result of the request is only ever reported + * through the callback, not this return value. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RequestAndroidPermission(const char *permission, SDL_RequestAndroidPermissionCallback cb, void *userdata); + +/** + * Shows an Android toast notification. + * + * Toasts are a sort of lightweight notification that are unique to Android. + * + * https://developer.android.com/guide/topics/ui/notifiers/toasts + * + * Shows toast in UI thread. + * + * For the `gravity` parameter, choose a value from here, or -1 if you don't + * have a preference: + * + * https://developer.android.com/reference/android/view/Gravity + * + * \param message text message to be shown. + * \param duration 0=short, 1=long. + * \param gravity where the notification should appear on the screen. + * \param xoffset set this parameter only when gravity >=0. + * \param yoffset set this parameter only when gravity >=0. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ShowAndroidToast(const char *message, int duration, int gravity, int xoffset, int yoffset); + +/** + * Send a user command to SDLActivity. + * + * Override "boolean onUnhandledMessage(Message msg)" to handle the message. + * + * \param command user command that must be greater or equal to 0x8000. + * \param param user parameter. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SendAndroidMessage(Uint32 command, int param); + +#endif /* SDL_PLATFORM_ANDROID */ + +/** + * Query if the current device is a tablet. + * + * If SDL can't determine this, it will return false. + * + * \returns true if the device is a tablet, false otherwise. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_IsTablet(void); + +/** + * Query if the current device is a TV. + * + * If SDL can't determine this, it will return false. + * + * \returns true if the device is a TV, false otherwise. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_IsTV(void); + +/** + * Application sandbox environment. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_Sandbox +{ + SDL_SANDBOX_NONE = 0, + SDL_SANDBOX_UNKNOWN_CONTAINER, + SDL_SANDBOX_FLATPAK, + SDL_SANDBOX_SNAP, + SDL_SANDBOX_MACOS +} SDL_Sandbox; + +/** + * Get the application sandbox environment, if any. + * + * \returns the application sandbox environment or SDL_SANDBOX_NONE if the + * application is not running in a sandbox environment. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Sandbox SDLCALL SDL_GetSandbox(void); + + +/* Functions used by iOS app delegates to notify SDL about state changes. */ + +/** + * Let iOS apps with external event handling report + * onApplicationWillTerminate. + * + * This functions allows iOS apps that have their own event handling to hook + * into SDL to generate SDL events. This maps directly to an iOS-specific + * event, but since it doesn't do anything iOS-specific internally, it is + * available on all platforms, in case it might be useful for some specific + * paradigm. Most apps do not need to use this directly; SDL's internal event + * code will handle all this for windows created by SDL_CreateWindow! + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationWillTerminate(void); + +/** + * Let iOS apps with external event handling report + * onApplicationDidReceiveMemoryWarning. + * + * This functions allows iOS apps that have their own event handling to hook + * into SDL to generate SDL events. This maps directly to an iOS-specific + * event, but since it doesn't do anything iOS-specific internally, it is + * available on all platforms, in case it might be useful for some specific + * paradigm. Most apps do not need to use this directly; SDL's internal event + * code will handle all this for windows created by SDL_CreateWindow! + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationDidReceiveMemoryWarning(void); + +/** + * Let iOS apps with external event handling report + * onApplicationWillResignActive. + * + * This functions allows iOS apps that have their own event handling to hook + * into SDL to generate SDL events. This maps directly to an iOS-specific + * event, but since it doesn't do anything iOS-specific internally, it is + * available on all platforms, in case it might be useful for some specific + * paradigm. Most apps do not need to use this directly; SDL's internal event + * code will handle all this for windows created by SDL_CreateWindow! + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationWillEnterBackground(void); + +/** + * Let iOS apps with external event handling report + * onApplicationDidEnterBackground. + * + * This functions allows iOS apps that have their own event handling to hook + * into SDL to generate SDL events. This maps directly to an iOS-specific + * event, but since it doesn't do anything iOS-specific internally, it is + * available on all platforms, in case it might be useful for some specific + * paradigm. Most apps do not need to use this directly; SDL's internal event + * code will handle all this for windows created by SDL_CreateWindow! + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationDidEnterBackground(void); + +/** + * Let iOS apps with external event handling report + * onApplicationWillEnterForeground. + * + * This functions allows iOS apps that have their own event handling to hook + * into SDL to generate SDL events. This maps directly to an iOS-specific + * event, but since it doesn't do anything iOS-specific internally, it is + * available on all platforms, in case it might be useful for some specific + * paradigm. Most apps do not need to use this directly; SDL's internal event + * code will handle all this for windows created by SDL_CreateWindow! + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationWillEnterForeground(void); + +/** + * Let iOS apps with external event handling report + * onApplicationDidBecomeActive. + * + * This functions allows iOS apps that have their own event handling to hook + * into SDL to generate SDL events. This maps directly to an iOS-specific + * event, but since it doesn't do anything iOS-specific internally, it is + * available on all platforms, in case it might be useful for some specific + * paradigm. Most apps do not need to use this directly; SDL's internal event + * code will handle all this for windows created by SDL_CreateWindow! + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationDidEnterForeground(void); + +#ifdef SDL_PLATFORM_IOS + +/** + * Let iOS apps with external event handling report + * onApplicationDidChangeStatusBarOrientation. + * + * This functions allows iOS apps that have their own event handling to hook + * into SDL to generate SDL events. This maps directly to an iOS-specific + * event, but since it doesn't do anything iOS-specific internally, it is + * available on all platforms, in case it might be useful for some specific + * paradigm. Most apps do not need to use this directly; SDL's internal event + * code will handle all this for windows created by SDL_CreateWindow! + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationDidChangeStatusBarOrientation(void); +#endif + +/* + * Functions used only by GDK + */ +#ifdef SDL_PLATFORM_GDK +typedef struct XTaskQueueObject *XTaskQueueHandle; +typedef struct XUser *XUserHandle; + +/** + * Gets a reference to the global async task queue handle for GDK, + * initializing if needed. + * + * Once you are done with the task queue, you should call + * XTaskQueueCloseHandle to reduce the reference count to avoid a resource + * leak. + * + * \param outTaskQueue a pointer to be filled in with task queue handle. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetGDKTaskQueue(XTaskQueueHandle *outTaskQueue); + +/** + * Gets a reference to the default user handle for GDK. + * + * This is effectively a synchronous version of XUserAddAsync, which always + * prefers the default user and allows a sign-in UI. + * + * \param outUserHandle a pointer to be filled in with the default user + * handle. + * \returns true if success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetGDKDefaultUser(XUserHandle *outUserHandle); + +#endif + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_system_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_thread.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_thread.h new file mode 100644 index 0000000..bde1bbc --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_thread.h @@ -0,0 +1,579 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_thread_h_ +#define SDL_thread_h_ + +/** + * # CategoryThread + * + * SDL offers cross-platform thread management functions. These are mostly + * concerned with starting threads, setting their priority, and dealing with + * their termination. + * + * In addition, there is support for Thread Local Storage (data that is unique + * to each thread, but accessed from a single key). + * + * On platforms without thread support (such as Emscripten when built without + * pthreads), these functions still exist, but things like SDL_CreateThread() + * will report failure without doing anything. + * + * If you're going to work with threads, you almost certainly need to have a + * good understanding of thread safety measures: locking and synchronization + * mechanisms are handled by the functions in SDL_mutex.h. + */ + +#include +#include +#include + +/* Thread synchronization primitives */ +#include + +#if defined(SDL_PLATFORM_WINDOWS) +#include /* _beginthreadex() and _endthreadex() */ +#endif + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * The SDL thread object. + * + * These are opaque data. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_CreateThread + * \sa SDL_WaitThread + */ +typedef struct SDL_Thread SDL_Thread; + +/** + * A unique numeric ID that identifies a thread. + * + * These are different from SDL_Thread objects, which are generally what an + * application will operate on, but having a way to uniquely identify a thread + * can be useful at times. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_GetThreadID + * \sa SDL_GetCurrentThreadID + */ +typedef Uint64 SDL_ThreadID; + +/** + * Thread local storage ID. + * + * 0 is the invalid ID. An app can create these and then set data for these + * IDs that is unique to each thread. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_GetTLS + * \sa SDL_SetTLS + */ +typedef SDL_AtomicInt SDL_TLSID; + +/** + * The SDL thread priority. + * + * SDL will make system changes as necessary in order to apply the thread + * priority. Code which attempts to control thread state related to priority + * should be aware that calling SDL_SetCurrentThreadPriority may alter such + * state. SDL_HINT_THREAD_PRIORITY_POLICY can be used to control aspects of + * this behavior. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_ThreadPriority { + SDL_THREAD_PRIORITY_LOW, + SDL_THREAD_PRIORITY_NORMAL, + SDL_THREAD_PRIORITY_HIGH, + SDL_THREAD_PRIORITY_TIME_CRITICAL +} SDL_ThreadPriority; + +/** + * The SDL thread state. + * + * The current state of a thread can be checked by calling SDL_GetThreadState. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_GetThreadState + */ +typedef enum SDL_ThreadState +{ + SDL_THREAD_UNKNOWN, /**< The thread is not valid */ + SDL_THREAD_ALIVE, /**< The thread is currently running */ + SDL_THREAD_DETACHED, /**< The thread is detached and can't be waited on */ + SDL_THREAD_COMPLETE /**< The thread has finished and should be cleaned up with SDL_WaitThread() */ +} SDL_ThreadState; + +/** + * The function passed to SDL_CreateThread() as the new thread's entry point. + * + * \param data what was passed as `data` to SDL_CreateThread(). + * \returns a value that can be reported through SDL_WaitThread(). + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef int (SDLCALL *SDL_ThreadFunction) (void *data); + + +#ifdef SDL_WIKI_DOCUMENTATION_SECTION + +/* + * Note that these aren't the correct function signatures in this block, but + * this is what the API reference manual should look like for all intents and + * purposes. + * + * Technical details, not for the wiki (hello, header readers!)... + * + * On Windows (and maybe other platforms), a program might use a different + * C runtime than its libraries. Or, in SDL's case, it might use a C runtime + * while SDL uses none at all. + * + * C runtimes expect to initialize thread-specific details when a new thread + * is created, but to do this in SDL_CreateThread would require SDL to know + * intimate details about the caller's C runtime, which is not possible. + * + * So SDL_CreateThread has two extra parameters, which are + * hidden at compile time by macros: the C runtime's `_beginthreadex` and + * `_endthreadex` entry points. If these are not NULL, they are used to spin + * and terminate the new thread; otherwise the standard Win32 `CreateThread` + * function is used. When `SDL_CreateThread` is called from a compiler that + * needs this C runtime thread init function, macros insert the appropriate + * function pointers for SDL_CreateThread's caller (which might be a different + * compiler with a different runtime in different calls to SDL_CreateThread!). + * + * SDL_BeginThreadFunction defaults to `_beginthreadex` on Windows (and NULL + * everywhere else), but apps that have extremely specific special needs can + * define this to something else and the SDL headers will use it, passing the + * app-defined value to SDL_CreateThread calls. Redefine this with caution! + * + * Platforms that don't need _beginthread stuff (most everything) will fail + * SDL_CreateThread with an error if these pointers _aren't_ NULL. + * + * Unless you are doing something extremely complicated, like perhaps a + * language binding, **you should never deal with this directly**. Let SDL's + * macros handle this platform-specific detail transparently! + */ + +/** + * Create a new thread with a default stack size. + * + * This is a convenience function, equivalent to calling + * SDL_CreateThreadWithProperties with the following properties set: + * + * - `SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER`: `fn` + * - `SDL_PROP_THREAD_CREATE_NAME_STRING`: `name` + * - `SDL_PROP_THREAD_CREATE_USERDATA_POINTER`: `data` + * + * Note that this "function" is actually a macro that calls an internal + * function with two extra parameters not listed here; they are hidden through + * preprocessor macros and are needed to support various C runtimes at the + * point of the function call. Language bindings that aren't using the C + * headers will need to deal with this. + * + * Usually, apps should just call this function the same way on every platform + * and let the macros hide the details. + * + * \param fn the SDL_ThreadFunction function to call in the new thread. + * \param name the name of the thread. + * \param data a pointer that is passed to `fn`. + * \returns an opaque pointer to the new thread object on success, NULL if the + * new thread could not be created; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateThreadWithProperties + * \sa SDL_WaitThread + */ +extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data); + +/** + * Create a new thread with with the specified properties. + * + * These are the supported properties: + * + * - `SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER`: an SDL_ThreadFunction + * value that will be called at the start of the new thread's life. + * Required. + * - `SDL_PROP_THREAD_CREATE_NAME_STRING`: the name of the new thread, which + * might be available to debuggers. Optional, defaults to NULL. + * - `SDL_PROP_THREAD_CREATE_USERDATA_POINTER`: an arbitrary app-defined + * pointer, which is passed to the entry function on the new thread, as its + * only parameter. Optional, defaults to NULL. + * - `SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER`: the size, in bytes, of the new + * thread's stack. Optional, defaults to 0 (system-defined default). + * + * SDL makes an attempt to report `SDL_PROP_THREAD_CREATE_NAME_STRING` to the + * system, so that debuggers can display it. Not all platforms support this. + * + * Thread naming is a little complicated: Most systems have very small limits + * for the string length (Haiku has 32 bytes, Linux currently has 16, Visual + * C++ 6.0 has _nine_!), and possibly other arbitrary rules. You'll have to + * see what happens with your system's debugger. The name should be UTF-8 (but + * using the naming limits of C identifiers is a better bet). There are no + * requirements for thread naming conventions, so long as the string is + * null-terminated UTF-8, but these guidelines are helpful in choosing a name: + * + * https://stackoverflow.com/questions/149932/naming-conventions-for-threads + * + * If a system imposes requirements, SDL will try to munge the string for it + * (truncate, etc), but the original string contents will be available from + * SDL_GetThreadName(). + * + * The size (in bytes) of the new stack can be specified with + * `SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER`. Zero means "use the system + * default" which might be wildly different between platforms. x86 Linux + * generally defaults to eight megabytes, an embedded device might be a few + * kilobytes instead. You generally need to specify a stack that is a multiple + * of the system's page size (in many cases, this is 4 kilobytes, but check + * your system documentation). + * + * Note that this "function" is actually a macro that calls an internal + * function with two extra parameters not listed here; they are hidden through + * preprocessor macros and are needed to support various C runtimes at the + * point of the function call. Language bindings that aren't using the C + * headers will need to deal with this. + * + * The actual symbol in SDL is `SDL_CreateThreadWithPropertiesRuntime`, so + * there is no symbol clash, but trying to load an SDL shared library and look + * for "SDL_CreateThreadWithProperties" will fail. + * + * Usually, apps should just call this function the same way on every platform + * and let the macros hide the details. + * + * \param props the properties to use. + * \returns an opaque pointer to the new thread object on success, NULL if the + * new thread could not be created; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateThread + * \sa SDL_WaitThread + */ +extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThreadWithProperties(SDL_PropertiesID props); + +#define SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER "SDL.thread.create.entry_function" +#define SDL_PROP_THREAD_CREATE_NAME_STRING "SDL.thread.create.name" +#define SDL_PROP_THREAD_CREATE_USERDATA_POINTER "SDL.thread.create.userdata" +#define SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER "SDL.thread.create.stacksize" + +/* end wiki documentation for macros that are meant to look like functions. */ +#endif + + +/* The real implementation, hidden from the wiki, so it can show this as real functions that don't have macro magic. */ +#ifndef SDL_WIKI_DOCUMENTATION_SECTION +# if defined(SDL_PLATFORM_WINDOWS) +# ifndef SDL_BeginThreadFunction +# define SDL_BeginThreadFunction _beginthreadex +# endif +# ifndef SDL_EndThreadFunction +# define SDL_EndThreadFunction _endthreadex +# endif +# endif +#endif + +/* currently no other platforms than Windows use _beginthreadex/_endthreadex things. */ +#ifndef SDL_WIKI_DOCUMENTATION_SECTION +# ifndef SDL_BeginThreadFunction +# define SDL_BeginThreadFunction NULL +# endif +#endif + +#ifndef SDL_WIKI_DOCUMENTATION_SECTION +# ifndef SDL_EndThreadFunction +# define SDL_EndThreadFunction NULL +# endif +#endif + +#ifndef SDL_WIKI_DOCUMENTATION_SECTION +/* These are the actual functions exported from SDL! Don't use them directly! Use the SDL_CreateThread and SDL_CreateThreadWithProperties macros! */ +/** + * The actual entry point for SDL_CreateThread. + * + * \param fn the SDL_ThreadFunction function to call in the new thread + * \param name the name of the thread + * \param data a pointer that is passed to `fn` + * \param pfnBeginThread the C runtime's _beginthreadex (or whatnot). Can be NULL. + * \param pfnEndThread the C runtime's _endthreadex (or whatnot). Can be NULL. + * \returns an opaque pointer to the new thread object on success, NULL if the + * new thread could not be created; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThreadRuntime(SDL_ThreadFunction fn, const char *name, void *data, SDL_FunctionPointer pfnBeginThread, SDL_FunctionPointer pfnEndThread); + +/** + * The actual entry point for SDL_CreateThreadWithProperties. + * + * \param props the properties to use + * \param pfnBeginThread the C runtime's _beginthreadex (or whatnot). Can be NULL. + * \param pfnEndThread the C runtime's _endthreadex (or whatnot). Can be NULL. + * \returns an opaque pointer to the new thread object on success, NULL if the + * new thread could not be created; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThreadWithPropertiesRuntime(SDL_PropertiesID props, SDL_FunctionPointer pfnBeginThread, SDL_FunctionPointer pfnEndThread); + +#define SDL_CreateThread(fn, name, data) SDL_CreateThreadRuntime((fn), (name), (data), (SDL_FunctionPointer) (SDL_BeginThreadFunction), (SDL_FunctionPointer) (SDL_EndThreadFunction)) +#define SDL_CreateThreadWithProperties(props) SDL_CreateThreadWithPropertiesRuntime((props), (SDL_FunctionPointer) (SDL_BeginThreadFunction), (SDL_FunctionPointer) (SDL_EndThreadFunction)) +#define SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER "SDL.thread.create.entry_function" +#define SDL_PROP_THREAD_CREATE_NAME_STRING "SDL.thread.create.name" +#define SDL_PROP_THREAD_CREATE_USERDATA_POINTER "SDL.thread.create.userdata" +#define SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER "SDL.thread.create.stacksize" +#endif + + +/** + * Get the thread name as it was specified in SDL_CreateThread(). + * + * \param thread the thread to query. + * \returns a pointer to a UTF-8 string that names the specified thread, or + * NULL if it doesn't have a name. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetThreadName(SDL_Thread *thread); + +/** + * Get the thread identifier for the current thread. + * + * This thread identifier is as reported by the underlying operating system. + * If SDL is running on a platform that does not support threads the return + * value will always be zero. + * + * This function also returns a valid thread ID when called from the main + * thread. + * + * \returns the ID of the current thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetThreadID + */ +extern SDL_DECLSPEC SDL_ThreadID SDLCALL SDL_GetCurrentThreadID(void); + +/** + * Get the thread identifier for the specified thread. + * + * This thread identifier is as reported by the underlying operating system. + * If SDL is running on a platform that does not support threads the return + * value will always be zero. + * + * \param thread the thread to query. + * \returns the ID of the specified thread, or the ID of the current thread if + * `thread` is NULL. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetCurrentThreadID + */ +extern SDL_DECLSPEC SDL_ThreadID SDLCALL SDL_GetThreadID(SDL_Thread *thread); + +/** + * Set the priority for the current thread. + * + * Note that some platforms will not let you alter the priority (or at least, + * promote the thread to a higher priority) at all, and some require you to be + * an administrator account. Be prepared for this to fail. + * + * \param priority the SDL_ThreadPriority to set. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetCurrentThreadPriority(SDL_ThreadPriority priority); + +/** + * Wait for a thread to finish. + * + * Threads that haven't been detached will remain until this function cleans + * them up. Not doing so is a resource leak. + * + * Once a thread has been cleaned up through this function, the SDL_Thread + * that references it becomes invalid and should not be referenced again. As + * such, only one thread may call SDL_WaitThread() on another. + * + * The return code from the thread function is placed in the area pointed to + * by `status`, if `status` is not NULL. + * + * You may not wait on a thread that has been used in a call to + * SDL_DetachThread(). Use either that function or this one, but not both, or + * behavior is undefined. + * + * It is safe to pass a NULL thread to this function; it is a no-op. + * + * Note that the thread pointer is freed by this function and is not valid + * afterward. + * + * \param thread the SDL_Thread pointer that was returned from the + * SDL_CreateThread() call that started this thread. + * \param status a pointer filled in with the value returned from the thread + * function by its 'return', or -1 if the thread has been + * detached or isn't valid, may be NULL. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateThread + * \sa SDL_DetachThread + */ +extern SDL_DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread *thread, int *status); + +/** + * Get the current state of a thread. + * + * \param thread the thread to query. + * \returns the current state of a thread, or SDL_THREAD_UNKNOWN if the thread + * isn't valid. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ThreadState + */ +extern SDL_DECLSPEC SDL_ThreadState SDLCALL SDL_GetThreadState(SDL_Thread *thread); + +/** + * Let a thread clean up on exit without intervention. + * + * A thread may be "detached" to signify that it should not remain until + * another thread has called SDL_WaitThread() on it. Detaching a thread is + * useful for long-running threads that nothing needs to synchronize with or + * further manage. When a detached thread is done, it simply goes away. + * + * There is no way to recover the return code of a detached thread. If you + * need this, don't detach the thread and instead use SDL_WaitThread(). + * + * Once a thread is detached, you should usually assume the SDL_Thread isn't + * safe to reference again, as it will become invalid immediately upon the + * detached thread's exit, instead of remaining until someone has called + * SDL_WaitThread() to finally clean it up. As such, don't detach the same + * thread more than once. + * + * If a thread has already exited when passed to SDL_DetachThread(), it will + * stop waiting for a call to SDL_WaitThread() and clean up immediately. It is + * not safe to detach a thread that might be used with SDL_WaitThread(). + * + * You may not call SDL_WaitThread() on a thread that has been detached. Use + * either that function or this one, but not both, or behavior is undefined. + * + * It is safe to pass NULL to this function; it is a no-op. + * + * \param thread the SDL_Thread pointer that was returned from the + * SDL_CreateThread() call that started this thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateThread + * \sa SDL_WaitThread + */ +extern SDL_DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread *thread); + +/** + * Get the current thread's value associated with a thread local storage ID. + * + * \param id a pointer to the thread local storage ID, may not be NULL. + * \returns the value associated with the ID for the current thread or NULL if + * no value has been set; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetTLS + */ +extern SDL_DECLSPEC void * SDLCALL SDL_GetTLS(SDL_TLSID *id); + +/** + * The callback used to cleanup data passed to SDL_SetTLS. + * + * This is called when a thread exits, to allow an app to free any resources. + * + * \param value a pointer previously handed to SDL_SetTLS. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_SetTLS + */ +typedef void (SDLCALL *SDL_TLSDestructorCallback)(void *value); + +/** + * Set the current thread's value associated with a thread local storage ID. + * + * If the thread local storage ID is not initialized (the value is 0), a new + * ID will be created in a thread-safe way, so all calls using a pointer to + * the same ID will refer to the same local storage. + * + * Note that replacing a value from a previous call to this function on the + * same thread does _not_ call the previous value's destructor! + * + * `destructor` can be NULL; it is assumed that `value` does not need to be + * cleaned up if so. + * + * \param id a pointer to the thread local storage ID, may not be NULL. + * \param value the value to associate with the ID for the current thread. + * \param destructor a function called when the thread exits, to free the + * value, may be NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTLS + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetTLS(SDL_TLSID *id, const void *value, SDL_TLSDestructorCallback destructor); + +/** + * Cleanup all TLS data for this thread. + * + * If you are creating your threads outside of SDL and then calling SDL + * functions, you should call this function before your thread exits, to + * properly clean up SDL memory. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_CleanupTLS(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_thread_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_time.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_time.h new file mode 100644 index 0000000..b6d3f6d --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_time.h @@ -0,0 +1,231 @@ +/* +Simple DirectMedia Layer +Copyright (C) 1997-2025 Sam Lantinga + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_time_h_ +#define SDL_time_h_ + +/** + * # CategoryTime + * + * SDL realtime clock and date/time routines. + * + * There are two data types that are used in this category: SDL_Time, which + * represents the nanoseconds since a specific moment (an "epoch"), and + * SDL_DateTime, which breaks time down into human-understandable components: + * years, months, days, hours, etc. + * + * Much of the functionality is involved in converting those two types to + * other useful forms. + */ + +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * A structure holding a calendar date and time broken down into its + * components. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_DateTime +{ + int year; /**< Year */ + int month; /**< Month [01-12] */ + int day; /**< Day of the month [01-31] */ + int hour; /**< Hour [0-23] */ + int minute; /**< Minute [0-59] */ + int second; /**< Seconds [0-60] */ + int nanosecond; /**< Nanoseconds [0-999999999] */ + int day_of_week; /**< Day of the week [0-6] (0 being Sunday) */ + int utc_offset; /**< Seconds east of UTC */ +} SDL_DateTime; + +/** + * The preferred date format of the current system locale. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_GetDateTimeLocalePreferences + */ +typedef enum SDL_DateFormat +{ + SDL_DATE_FORMAT_YYYYMMDD = 0, /**< Year/Month/Day */ + SDL_DATE_FORMAT_DDMMYYYY = 1, /**< Day/Month/Year */ + SDL_DATE_FORMAT_MMDDYYYY = 2 /**< Month/Day/Year */ +} SDL_DateFormat; + +/** + * The preferred time format of the current system locale. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_GetDateTimeLocalePreferences + */ +typedef enum SDL_TimeFormat +{ + SDL_TIME_FORMAT_24HR = 0, /**< 24 hour time */ + SDL_TIME_FORMAT_12HR = 1 /**< 12 hour time */ +} SDL_TimeFormat; + +/** + * Gets the current preferred date and time format for the system locale. + * + * This might be a "slow" call that has to query the operating system. It's + * best to ask for this once and save the results. However, the preferred + * formats can change, usually because the user has changed a system + * preference outside of your program. + * + * \param dateFormat a pointer to the SDL_DateFormat to hold the returned date + * format, may be NULL. + * \param timeFormat a pointer to the SDL_TimeFormat to hold the returned time + * format, may be NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetDateTimeLocalePreferences(SDL_DateFormat *dateFormat, SDL_TimeFormat *timeFormat); + +/** + * Gets the current value of the system realtime clock in nanoseconds since + * Jan 1, 1970 in Universal Coordinated Time (UTC). + * + * \param ticks the SDL_Time to hold the returned tick count. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetCurrentTime(SDL_Time *ticks); + +/** + * Converts an SDL_Time in nanoseconds since the epoch to a calendar time in + * the SDL_DateTime format. + * + * \param ticks the SDL_Time to be converted. + * \param dt the resulting SDL_DateTime. + * \param localTime the resulting SDL_DateTime will be expressed in local time + * if true, otherwise it will be in Universal Coordinated + * Time (UTC). + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_TimeToDateTime(SDL_Time ticks, SDL_DateTime *dt, bool localTime); + +/** + * Converts a calendar time to an SDL_Time in nanoseconds since the epoch. + * + * This function ignores the day_of_week member of the SDL_DateTime struct, so + * it may remain unset. + * + * \param dt the source SDL_DateTime. + * \param ticks the resulting SDL_Time. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_DateTimeToTime(const SDL_DateTime *dt, SDL_Time *ticks); + +/** + * Converts an SDL time into a Windows FILETIME (100-nanosecond intervals + * since January 1, 1601). + * + * This function fills in the two 32-bit values of the FILETIME structure. + * + * \param ticks the time to convert. + * \param dwLowDateTime a pointer filled in with the low portion of the + * Windows FILETIME value. + * \param dwHighDateTime a pointer filled in with the high portion of the + * Windows FILETIME value. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_TimeToWindows(SDL_Time ticks, Uint32 *dwLowDateTime, Uint32 *dwHighDateTime); + +/** + * Converts a Windows FILETIME (100-nanosecond intervals since January 1, + * 1601) to an SDL time. + * + * This function takes the two 32-bit values of the FILETIME structure as + * parameters. + * + * \param dwLowDateTime the low portion of the Windows FILETIME value. + * \param dwHighDateTime the high portion of the Windows FILETIME value. + * \returns the converted SDL time. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Time SDLCALL SDL_TimeFromWindows(Uint32 dwLowDateTime, Uint32 dwHighDateTime); + +/** + * Get the number of days in a month for a given year. + * + * \param year the year. + * \param month the month [1-12]. + * \returns the number of days in the requested month or -1 on failure; call + * SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetDaysInMonth(int year, int month); + +/** + * Get the day of year for a calendar date. + * + * \param year the year component of the date. + * \param month the month component of the date. + * \param day the day component of the date. + * \returns the day of year [0-365] if the date is valid or -1 on failure; + * call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetDayOfYear(int year, int month, int day); + +/** + * Get the day of week for a calendar date. + * + * \param year the year component of the date. + * \param month the month component of the date. + * \param day the day component of the date. + * \returns a value between 0 and 6 (0 being Sunday) if the date is valid or + * -1 on failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetDayOfWeek(int year, int month, int day); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_time_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_timer.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_timer.h new file mode 100644 index 0000000..490d135 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_timer.h @@ -0,0 +1,454 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_timer_h_ +#define SDL_timer_h_ + +/** + * # CategoryTimer + * + * SDL provides time management functionality. It is useful for dealing with + * (usually) small durations of time. + * + * This is not to be confused with _calendar time_ management, which is + * provided by [CategoryTime](CategoryTime). + * + * This category covers measuring time elapsed (SDL_GetTicks(), + * SDL_GetPerformanceCounter()), putting a thread to sleep for a certain + * amount of time (SDL_Delay(), SDL_DelayNS(), SDL_DelayPrecise()), and firing + * a callback function after a certain amount of time has elapsed + * (SDL_AddTimer(), etc). + * + * There are also useful macros to convert between time units, like + * SDL_SECONDS_TO_NS() and such. + */ + +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* SDL time constants */ + +/** + * Number of milliseconds in a second. + * + * This is always 1000. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_MS_PER_SECOND 1000 + +/** + * Number of microseconds in a second. + * + * This is always 1000000. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_US_PER_SECOND 1000000 + +/** + * Number of nanoseconds in a second. + * + * This is always 1000000000. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_NS_PER_SECOND 1000000000LL + +/** + * Number of nanoseconds in a millisecond. + * + * This is always 1000000. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_NS_PER_MS 1000000 + +/** + * Number of nanoseconds in a microsecond. + * + * This is always 1000. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_NS_PER_US 1000 + +/** + * Convert seconds to nanoseconds. + * + * This only converts whole numbers, not fractional seconds. + * + * \param S the number of seconds to convert. + * \returns S, expressed in nanoseconds. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_SECONDS_TO_NS(S) (((Uint64)(S)) * SDL_NS_PER_SECOND) + +/** + * Convert nanoseconds to seconds. + * + * This performs a division, so the results can be dramatically different if + * `NS` is an integer or floating point value. + * + * \param NS the number of nanoseconds to convert. + * \returns NS, expressed in seconds. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_NS_TO_SECONDS(NS) ((NS) / SDL_NS_PER_SECOND) + +/** + * Convert milliseconds to nanoseconds. + * + * This only converts whole numbers, not fractional milliseconds. + * + * \param MS the number of milliseconds to convert. + * \returns MS, expressed in nanoseconds. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_MS_TO_NS(MS) (((Uint64)(MS)) * SDL_NS_PER_MS) + +/** + * Convert nanoseconds to milliseconds. + * + * This performs a division, so the results can be dramatically different if + * `NS` is an integer or floating point value. + * + * \param NS the number of nanoseconds to convert. + * \returns NS, expressed in milliseconds. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_NS_TO_MS(NS) ((NS) / SDL_NS_PER_MS) + +/** + * Convert microseconds to nanoseconds. + * + * This only converts whole numbers, not fractional microseconds. + * + * \param US the number of microseconds to convert. + * \returns US, expressed in nanoseconds. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_US_TO_NS(US) (((Uint64)(US)) * SDL_NS_PER_US) + +/** + * Convert nanoseconds to microseconds. + * + * This performs a division, so the results can be dramatically different if + * `NS` is an integer or floating point value. + * + * \param NS the number of nanoseconds to convert. + * \returns NS, expressed in microseconds. + * + * \threadsafety It is safe to call this macro from any thread. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_NS_TO_US(NS) ((NS) / SDL_NS_PER_US) + +/** + * Get the number of milliseconds that have elapsed since the SDL library + * initialization. + * + * \returns an unsigned 64‑bit integer that represents the number of + * milliseconds that have elapsed since the SDL library was + * initialized (typically via a call to SDL_Init). + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTicksNS + */ +extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetTicks(void); + +/** + * Get the number of nanoseconds since SDL library initialization. + * + * \returns an unsigned 64-bit value representing the number of nanoseconds + * since the SDL library initialized. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetTicksNS(void); + +/** + * Get the current value of the high resolution counter. + * + * This function is typically used for profiling. + * + * The counter values are only meaningful relative to each other. Differences + * between values can be converted to times by using + * SDL_GetPerformanceFrequency(). + * + * \returns the current counter value. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPerformanceFrequency + */ +extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetPerformanceCounter(void); + +/** + * Get the count per second of the high resolution counter. + * + * \returns a platform-specific count per second. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetPerformanceCounter + */ +extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetPerformanceFrequency(void); + +/** + * Wait a specified number of milliseconds before returning. + * + * This function waits a specified number of milliseconds before returning. It + * waits at least the specified time, but possibly longer due to OS + * scheduling. + * + * \param ms the number of milliseconds to delay. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DelayNS + * \sa SDL_DelayPrecise + */ +extern SDL_DECLSPEC void SDLCALL SDL_Delay(Uint32 ms); + +/** + * Wait a specified number of nanoseconds before returning. + * + * This function waits a specified number of nanoseconds before returning. It + * waits at least the specified time, but possibly longer due to OS + * scheduling. + * + * \param ns the number of nanoseconds to delay. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Delay + * \sa SDL_DelayPrecise + */ +extern SDL_DECLSPEC void SDLCALL SDL_DelayNS(Uint64 ns); + +/** + * Wait a specified number of nanoseconds before returning. + * + * This function waits a specified number of nanoseconds before returning. It + * will attempt to wait as close to the requested time as possible, busy + * waiting if necessary, but could return later due to OS scheduling. + * + * \param ns the number of nanoseconds to delay. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Delay + * \sa SDL_DelayNS + */ +extern SDL_DECLSPEC void SDLCALL SDL_DelayPrecise(Uint64 ns); + +/** + * Definition of the timer ID type. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_TimerID; + +/** + * Function prototype for the millisecond timer callback function. + * + * The callback function is passed the current timer interval and returns the + * next timer interval, in milliseconds. If the returned value is the same as + * the one passed in, the periodic alarm continues, otherwise a new alarm is + * scheduled. If the callback returns 0, the periodic alarm is canceled and + * will be removed. + * + * \param userdata an arbitrary pointer provided by the app through + * SDL_AddTimer, for its own use. + * \param timerID the current timer being processed. + * \param interval the current callback time interval. + * \returns the new callback time interval, or 0 to disable further runs of + * the callback. + * + * \threadsafety SDL may call this callback at any time from a background + * thread; the application is responsible for locking resources + * the callback touches that need to be protected. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_AddTimer + */ +typedef Uint32 (SDLCALL *SDL_TimerCallback)(void *userdata, SDL_TimerID timerID, Uint32 interval); + +/** + * Call a callback function at a future time. + * + * The callback function is passed the current timer interval and the user + * supplied parameter from the SDL_AddTimer() call and should return the next + * timer interval. If the value returned from the callback is 0, the timer is + * canceled and will be removed. + * + * The callback is run on a separate thread, and for short timeouts can + * potentially be called before this function returns. + * + * Timers take into account the amount of time it took to execute the + * callback. For example, if the callback took 250 ms to execute and returned + * 1000 (ms), the timer would only wait another 750 ms before its next + * iteration. + * + * Timing may be inexact due to OS scheduling. Be sure to note the current + * time with SDL_GetTicksNS() or SDL_GetPerformanceCounter() in case your + * callback needs to adjust for variances. + * + * \param interval the timer delay, in milliseconds, passed to `callback`. + * \param callback the SDL_TimerCallback function to call when the specified + * `interval` elapses. + * \param userdata a pointer that is passed to `callback`. + * \returns a timer ID or 0 on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddTimerNS + * \sa SDL_RemoveTimer + */ +extern SDL_DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, SDL_TimerCallback callback, void *userdata); + +/** + * Function prototype for the nanosecond timer callback function. + * + * The callback function is passed the current timer interval and returns the + * next timer interval, in nanoseconds. If the returned value is the same as + * the one passed in, the periodic alarm continues, otherwise a new alarm is + * scheduled. If the callback returns 0, the periodic alarm is canceled and + * will be removed. + * + * \param userdata an arbitrary pointer provided by the app through + * SDL_AddTimer, for its own use. + * \param timerID the current timer being processed. + * \param interval the current callback time interval. + * \returns the new callback time interval, or 0 to disable further runs of + * the callback. + * + * \threadsafety SDL may call this callback at any time from a background + * thread; the application is responsible for locking resources + * the callback touches that need to be protected. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_AddTimerNS + */ +typedef Uint64 (SDLCALL *SDL_NSTimerCallback)(void *userdata, SDL_TimerID timerID, Uint64 interval); + +/** + * Call a callback function at a future time. + * + * The callback function is passed the current timer interval and the user + * supplied parameter from the SDL_AddTimerNS() call and should return the + * next timer interval. If the value returned from the callback is 0, the + * timer is canceled and will be removed. + * + * The callback is run on a separate thread, and for short timeouts can + * potentially be called before this function returns. + * + * Timers take into account the amount of time it took to execute the + * callback. For example, if the callback took 250 ns to execute and returned + * 1000 (ns), the timer would only wait another 750 ns before its next + * iteration. + * + * Timing may be inexact due to OS scheduling. Be sure to note the current + * time with SDL_GetTicksNS() or SDL_GetPerformanceCounter() in case your + * callback needs to adjust for variances. + * + * \param interval the timer delay, in nanoseconds, passed to `callback`. + * \param callback the SDL_TimerCallback function to call when the specified + * `interval` elapses. + * \param userdata a pointer that is passed to `callback`. + * \returns a timer ID or 0 on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddTimer + * \sa SDL_RemoveTimer + */ +extern SDL_DECLSPEC SDL_TimerID SDLCALL SDL_AddTimerNS(Uint64 interval, SDL_NSTimerCallback callback, void *userdata); + +/** + * Remove a timer created with SDL_AddTimer(). + * + * \param id the ID of the timer to remove. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddTimer + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RemoveTimer(SDL_TimerID id); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_timer_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_touch.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_touch.h new file mode 100644 index 0000000..64845a1 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_touch.h @@ -0,0 +1,184 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryTouch + * + * SDL offers touch input, on platforms that support it. It can manage + * multiple touch devices and track multiple fingers on those devices. + * + * Touches are mostly dealt with through the event system, in the + * SDL_EVENT_FINGER_DOWN, SDL_EVENT_FINGER_MOTION, and SDL_EVENT_FINGER_UP + * events, but there are also functions to query for hardware details, etc. + * + * The touch system, by default, will also send virtual mouse events; this can + * be useful for making a some desktop apps work on a phone without + * significant changes. For apps that care about mouse and touch input + * separately, they should ignore mouse events that have a `which` field of + * SDL_TOUCH_MOUSEID. + */ + +#ifndef SDL_touch_h_ +#define SDL_touch_h_ + +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * A unique ID for a touch device. + * + * This ID is valid for the time the device is connected to the system, and is + * never reused for the lifetime of the application. + * + * The value 0 is an invalid ID. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint64 SDL_TouchID; + +/** + * A unique ID for a single finger on a touch device. + * + * This ID is valid for the time the finger (stylus, etc) is touching and will + * be unique for all fingers currently in contact, so this ID tracks the + * lifetime of a single continuous touch. This value may represent an index, a + * pointer, or some other unique ID, depending on the platform. + * + * The value 0 is an invalid ID. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint64 SDL_FingerID; + +/** + * An enum that describes the type of a touch device. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_TouchDeviceType +{ + SDL_TOUCH_DEVICE_INVALID = -1, + SDL_TOUCH_DEVICE_DIRECT, /**< touch screen with window-relative coordinates */ + SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE, /**< trackpad with absolute device coordinates */ + SDL_TOUCH_DEVICE_INDIRECT_RELATIVE /**< trackpad with screen cursor-relative coordinates */ +} SDL_TouchDeviceType; + +/** + * Data about a single finger in a multitouch event. + * + * Each touch event is a collection of fingers that are simultaneously in + * contact with the touch device (so a "touch" can be a "multitouch," in + * reality), and this struct reports details of the specific fingers. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GetTouchFingers + */ +typedef struct SDL_Finger +{ + SDL_FingerID id; /**< the finger ID */ + float x; /**< the x-axis location of the touch event, normalized (0...1) */ + float y; /**< the y-axis location of the touch event, normalized (0...1) */ + float pressure; /**< the quantity of pressure applied, normalized (0...1) */ +} SDL_Finger; + +/** + * The SDL_MouseID for mouse events simulated with touch input. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_TOUCH_MOUSEID ((SDL_MouseID)-1) + +/** + * The SDL_TouchID for touch events simulated with mouse input. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_MOUSE_TOUCHID ((SDL_TouchID)-1) + + +/** + * Get a list of registered touch devices. + * + * On some platforms SDL first sees the touch device if it was actually used. + * Therefore the returned list might be empty, although devices are available. + * After using all devices at least once the number will be correct. + * + * \param count a pointer filled in with the number of devices returned, may + * be NULL. + * \returns a 0 terminated array of touch device IDs or NULL on failure; call + * SDL_GetError() for more information. This should be freed with + * SDL_free() when it is no longer needed. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_TouchID * SDLCALL SDL_GetTouchDevices(int *count); + +/** + * Get the touch device name as reported from the driver. + * + * \param touchID the touch device instance ID. + * \returns touch device name, or NULL on failure; call SDL_GetError() for + * more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetTouchDeviceName(SDL_TouchID touchID); + +/** + * Get the type of the given touch device. + * + * \param touchID the ID of a touch device. + * \returns touch device type. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_TouchDeviceType SDLCALL SDL_GetTouchDeviceType(SDL_TouchID touchID); + +/** + * Get a list of active fingers for a given touch device. + * + * \param touchID the ID of a touch device. + * \param count a pointer filled in with the number of fingers returned, can + * be NULL. + * \returns a NULL terminated array of SDL_Finger pointers or NULL on failure; + * call SDL_GetError() for more information. This is a single + * allocation that should be freed with SDL_free() when it is no + * longer needed. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Finger ** SDLCALL SDL_GetTouchFingers(SDL_TouchID touchID, int *count); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_touch_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_tray.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_tray.h new file mode 100644 index 0000000..1780b0b --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_tray.h @@ -0,0 +1,544 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryTray + * + * SDL offers a way to add items to the "system tray" (more correctly called + * the "notification area" on Windows). On platforms that offer this concept, + * an SDL app can add a tray icon, submenus, checkboxes, and clickable + * entries, and register a callback that is fired when the user clicks on + * these pieces. + */ + +#ifndef SDL_tray_h_ +#define SDL_tray_h_ + +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * An opaque handle representing a toplevel system tray object. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_Tray SDL_Tray; + +/** + * An opaque handle representing a menu/submenu on a system tray object. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_TrayMenu SDL_TrayMenu; + +/** + * An opaque handle representing an entry on a system tray object. + * + * \since This struct is available since SDL 3.2.0. + */ +typedef struct SDL_TrayEntry SDL_TrayEntry; + +/** + * Flags that control the creation of system tray entries. + * + * Some of these flags are required; exactly one of them must be specified at + * the time a tray entry is created. Other flags are optional; zero or more of + * those can be OR'ed together with the required flag. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_InsertTrayEntryAt + */ +typedef Uint32 SDL_TrayEntryFlags; + +#define SDL_TRAYENTRY_BUTTON 0x00000001u /**< Make the entry a simple button. Required. */ +#define SDL_TRAYENTRY_CHECKBOX 0x00000002u /**< Make the entry a checkbox. Required. */ +#define SDL_TRAYENTRY_SUBMENU 0x00000004u /**< Prepare the entry to have a submenu. Required */ +#define SDL_TRAYENTRY_DISABLED 0x80000000u /**< Make the entry disabled. Optional. */ +#define SDL_TRAYENTRY_CHECKED 0x40000000u /**< Make the entry checked. This is valid only for checkboxes. Optional. */ + +/** + * A callback that is invoked when a tray entry is selected. + * + * \param userdata an optional pointer to pass extra data to the callback when + * it will be invoked. + * \param entry the tray entry that was selected. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_SetTrayEntryCallback + */ +typedef void (SDLCALL *SDL_TrayCallback)(void *userdata, SDL_TrayEntry *entry); + +/** + * Create an icon to be placed in the operating system's tray, or equivalent. + * + * Many platforms advise not using a system tray unless persistence is a + * necessary feature. Avoid needlessly creating a tray icon, as the user may + * feel like it clutters their interface. + * + * Using tray icons require the video subsystem. + * + * \param icon a surface to be used as icon. May be NULL. + * \param tooltip a tooltip to be displayed when the mouse hovers the icon in + * UTF-8 encoding. Not supported on all platforms. May be NULL. + * \returns The newly created system tray icon. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateTrayMenu + * \sa SDL_GetTrayMenu + * \sa SDL_DestroyTray + */ +extern SDL_DECLSPEC SDL_Tray * SDLCALL SDL_CreateTray(SDL_Surface *icon, const char *tooltip); + +/** + * Updates the system tray icon's icon. + * + * \param tray the tray icon to be updated. + * \param icon the new icon. May be NULL. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateTray + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetTrayIcon(SDL_Tray *tray, SDL_Surface *icon); + +/** + * Updates the system tray icon's tooltip. + * + * \param tray the tray icon to be updated. + * \param tooltip the new tooltip in UTF-8 encoding. May be NULL. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateTray + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetTrayTooltip(SDL_Tray *tray, const char *tooltip); + +/** + * Create a menu for a system tray. + * + * This should be called at most once per tray icon. + * + * This function does the same thing as SDL_CreateTraySubmenu(), except that + * it takes a SDL_Tray instead of a SDL_TrayEntry. + * + * A menu does not need to be destroyed; it will be destroyed with the tray. + * + * \param tray the tray to bind the menu to. + * \returns the newly created menu. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateTray + * \sa SDL_GetTrayMenu + * \sa SDL_GetTrayMenuParentTray + */ +extern SDL_DECLSPEC SDL_TrayMenu * SDLCALL SDL_CreateTrayMenu(SDL_Tray *tray); + +/** + * Create a submenu for a system tray entry. + * + * This should be called at most once per tray entry. + * + * This function does the same thing as SDL_CreateTrayMenu, except that it + * takes a SDL_TrayEntry instead of a SDL_Tray. + * + * A menu does not need to be destroyed; it will be destroyed with the tray. + * + * \param entry the tray entry to bind the menu to. + * \returns the newly created menu. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_InsertTrayEntryAt + * \sa SDL_GetTraySubmenu + * \sa SDL_GetTrayMenuParentEntry + */ +extern SDL_DECLSPEC SDL_TrayMenu * SDLCALL SDL_CreateTraySubmenu(SDL_TrayEntry *entry); + +/** + * Gets a previously created tray menu. + * + * You should have called SDL_CreateTrayMenu() on the tray object. This + * function allows you to fetch it again later. + * + * This function does the same thing as SDL_GetTraySubmenu(), except that it + * takes a SDL_Tray instead of a SDL_TrayEntry. + * + * A menu does not need to be destroyed; it will be destroyed with the tray. + * + * \param tray the tray entry to bind the menu to. + * \returns the newly created menu. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateTray + * \sa SDL_CreateTrayMenu + */ +extern SDL_DECLSPEC SDL_TrayMenu * SDLCALL SDL_GetTrayMenu(SDL_Tray *tray); + +/** + * Gets a previously created tray entry submenu. + * + * You should have called SDL_CreateTraySubmenu() on the entry object. This + * function allows you to fetch it again later. + * + * This function does the same thing as SDL_GetTrayMenu(), except that it + * takes a SDL_TrayEntry instead of a SDL_Tray. + * + * A menu does not need to be destroyed; it will be destroyed with the tray. + * + * \param entry the tray entry to bind the menu to. + * \returns the newly created menu. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_InsertTrayEntryAt + * \sa SDL_CreateTraySubmenu + */ +extern SDL_DECLSPEC SDL_TrayMenu * SDLCALL SDL_GetTraySubmenu(SDL_TrayEntry *entry); + +/** + * Returns a list of entries in the menu, in order. + * + * \param menu The menu to get entries from. + * \param count An optional pointer to obtain the number of entries in the + * menu. + * \returns a NULL-terminated list of entries within the given menu. The + * pointer becomes invalid when any function that inserts or deletes + * entries in the menu is called. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_RemoveTrayEntry + * \sa SDL_InsertTrayEntryAt + */ +extern SDL_DECLSPEC const SDL_TrayEntry ** SDLCALL SDL_GetTrayEntries(SDL_TrayMenu *menu, int *count); + +/** + * Removes a tray entry. + * + * \param entry The entry to be deleted. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTrayEntries + * \sa SDL_InsertTrayEntryAt + */ +extern SDL_DECLSPEC void SDLCALL SDL_RemoveTrayEntry(SDL_TrayEntry *entry); + +/** + * Insert a tray entry at a given position. + * + * If label is NULL, the entry will be a separator. Many functions won't work + * for an entry that is a separator. + * + * An entry does not need to be destroyed; it will be destroyed with the tray. + * + * \param menu the menu to append the entry to. + * \param pos the desired position for the new entry. Entries at or following + * this place will be moved. If pos is -1, the entry is appended. + * \param label the text to be displayed on the entry, in UTF-8 encoding, or + * NULL for a separator. + * \param flags a combination of flags, some of which are mandatory. + * \returns the newly created entry, or NULL if pos is out of bounds. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_TrayEntryFlags + * \sa SDL_GetTrayEntries + * \sa SDL_RemoveTrayEntry + * \sa SDL_GetTrayEntryParent + */ +extern SDL_DECLSPEC SDL_TrayEntry * SDLCALL SDL_InsertTrayEntryAt(SDL_TrayMenu *menu, int pos, const char *label, SDL_TrayEntryFlags flags); + +/** + * Sets the label of an entry. + * + * An entry cannot change between a separator and an ordinary entry; that is, + * it is not possible to set a non-NULL label on an entry that has a NULL + * label (separators), or to set a NULL label to an entry that has a non-NULL + * label. The function will silently fail if that happens. + * + * \param entry the entry to be updated. + * \param label the new label for the entry in UTF-8 encoding. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTrayEntries + * \sa SDL_InsertTrayEntryAt + * \sa SDL_GetTrayEntryLabel + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetTrayEntryLabel(SDL_TrayEntry *entry, const char *label); + +/** + * Gets the label of an entry. + * + * If the returned value is NULL, the entry is a separator. + * + * \param entry the entry to be read. + * \returns the label of the entry in UTF-8 encoding. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTrayEntries + * \sa SDL_InsertTrayEntryAt + * \sa SDL_SetTrayEntryLabel + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetTrayEntryLabel(SDL_TrayEntry *entry); + +/** + * Sets whether or not an entry is checked. + * + * The entry must have been created with the SDL_TRAYENTRY_CHECKBOX flag. + * + * \param entry the entry to be updated. + * \param checked true if the entry should be checked; false otherwise. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTrayEntries + * \sa SDL_InsertTrayEntryAt + * \sa SDL_GetTrayEntryChecked + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetTrayEntryChecked(SDL_TrayEntry *entry, bool checked); + +/** + * Gets whether or not an entry is checked. + * + * The entry must have been created with the SDL_TRAYENTRY_CHECKBOX flag. + * + * \param entry the entry to be read. + * \returns true if the entry is checked; false otherwise. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTrayEntries + * \sa SDL_InsertTrayEntryAt + * \sa SDL_SetTrayEntryChecked + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetTrayEntryChecked(SDL_TrayEntry *entry); + +/** + * Sets whether or not an entry is enabled. + * + * \param entry the entry to be updated. + * \param enabled true if the entry should be enabled; false otherwise. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTrayEntries + * \sa SDL_InsertTrayEntryAt + * \sa SDL_GetTrayEntryEnabled + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetTrayEntryEnabled(SDL_TrayEntry *entry, bool enabled); + +/** + * Gets whether or not an entry is enabled. + * + * \param entry the entry to be read. + * \returns true if the entry is enabled; false otherwise. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTrayEntries + * \sa SDL_InsertTrayEntryAt + * \sa SDL_SetTrayEntryEnabled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetTrayEntryEnabled(SDL_TrayEntry *entry); + +/** + * Sets a callback to be invoked when the entry is selected. + * + * \param entry the entry to be updated. + * \param callback a callback to be invoked when the entry is selected. + * \param userdata an optional pointer to pass extra data to the callback when + * it will be invoked. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetTrayEntries + * \sa SDL_InsertTrayEntryAt + */ +extern SDL_DECLSPEC void SDLCALL SDL_SetTrayEntryCallback(SDL_TrayEntry *entry, SDL_TrayCallback callback, void *userdata); + +/** + * Simulate a click on a tray entry. + * + * \param entry The entry to activate. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_ClickTrayEntry(SDL_TrayEntry *entry); + +/** + * Destroys a tray object. + * + * This also destroys all associated menus and entries. + * + * \param tray the tray icon to be destroyed. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateTray + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyTray(SDL_Tray *tray); + +/** + * Gets the menu containing a certain tray entry. + * + * \param entry the entry for which to get the parent menu. + * \returns the parent menu. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_InsertTrayEntryAt + */ +extern SDL_DECLSPEC SDL_TrayMenu * SDLCALL SDL_GetTrayEntryParent(SDL_TrayEntry *entry); + +/** + * Gets the entry for which the menu is a submenu, if the current menu is a + * submenu. + * + * Either this function or SDL_GetTrayMenuParentTray() will return non-NULL + * for any given menu. + * + * \param menu the menu for which to get the parent entry. + * \returns the parent entry, or NULL if this menu is not a submenu. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateTraySubmenu + * \sa SDL_GetTrayMenuParentTray + */ +extern SDL_DECLSPEC SDL_TrayEntry * SDLCALL SDL_GetTrayMenuParentEntry(SDL_TrayMenu *menu); + +/** + * Gets the tray for which this menu is the first-level menu, if the current + * menu isn't a submenu. + * + * Either this function or SDL_GetTrayMenuParentEntry() will return non-NULL + * for any given menu. + * + * \param menu the menu for which to get the parent enttrayry. + * \returns the parent tray, or NULL if this menu is a submenu. + * + * \threadsafety This function should be called on the thread that created the + * tray. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateTrayMenu + * \sa SDL_GetTrayMenuParentEntry + */ +extern SDL_DECLSPEC SDL_Tray * SDLCALL SDL_GetTrayMenuParentTray(SDL_TrayMenu *menu); + +/** + * Update the trays. + * + * This is called automatically by the event loop and is only needed if you're + * using trays but aren't handling SDL events. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_UpdateTrays(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_tray_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_version.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_version.h new file mode 100644 index 0000000..3aa1605 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_version.h @@ -0,0 +1,184 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryVersion + * + * Functionality to query the current SDL version, both as headers the app was + * compiled against, and a library the app is linked to. + */ + +#ifndef SDL_version_h_ +#define SDL_version_h_ + +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * The current major version of SDL headers. + * + * If this were SDL version 3.2.1, this value would be 3. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_MAJOR_VERSION 3 + +/** + * The current minor version of the SDL headers. + * + * If this were SDL version 3.2.1, this value would be 2. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_MINOR_VERSION 4 + +/** + * The current micro (or patchlevel) version of the SDL headers. + * + * If this were SDL version 3.2.1, this value would be 1. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_MICRO_VERSION 0 + +/** + * This macro turns the version numbers into a numeric value. + * + * (1,2,3) becomes 1002003. + * + * \param major the major version number. + * \param minor the minorversion number. + * \param patch the patch version number. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_VERSIONNUM(major, minor, patch) \ + ((major) * 1000000 + (minor) * 1000 + (patch)) + +/** + * This macro extracts the major version from a version number + * + * 1002003 becomes 1. + * + * \param version the version number. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_VERSIONNUM_MAJOR(version) ((version) / 1000000) + +/** + * This macro extracts the minor version from a version number + * + * 1002003 becomes 2. + * + * \param version the version number. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_VERSIONNUM_MINOR(version) (((version) / 1000) % 1000) + +/** + * This macro extracts the micro version from a version number + * + * 1002003 becomes 3. + * + * \param version the version number. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_VERSIONNUM_MICRO(version) ((version) % 1000) + +/** + * This is the version number macro for the current SDL version. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_GetVersion + */ +#define SDL_VERSION \ + SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_MICRO_VERSION) + +/** + * This macro will evaluate to true if compiled with SDL at least X.Y.Z. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_VERSION_ATLEAST(X, Y, Z) \ + (SDL_VERSION >= SDL_VERSIONNUM(X, Y, Z)) + +/** + * Get the version of SDL that is linked against your program. + * + * If you are linking to SDL dynamically, then it is possible that the current + * version will be different than the version you compiled against. This + * function returns the current version, while SDL_VERSION is the version you + * compiled with. + * + * This function may be called safely at any time, even before SDL_Init(). + * + * \returns the version of the linked library. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRevision + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetVersion(void); + +/** + * Get the code revision of the SDL library that is linked against your + * program. + * + * This value is the revision of the code you are linking against and may be + * different from the code you are compiling with, which is found in the + * constant SDL_REVISION if you explicitly include SDL_revision.h + * + * The revision is an arbitrary string (a hash value) uniquely identifying the + * exact revision of the SDL library in use, and is only useful in comparing + * against other revisions. It is NOT an incrementing number. + * + * If SDL wasn't built from a git repository with the appropriate tools, this + * will return an empty string. + * + * You shouldn't use this function for anything but logging it for debugging + * purposes. The string is not intended to be reliable in any way. + * + * \returns an arbitrary string, uniquely identifying the exact revision of + * the SDL library in use. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetVersion + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetRevision(void); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_version_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_video.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_video.h new file mode 100644 index 0000000..31dac5f --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_video.h @@ -0,0 +1,3497 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryVideo + * + * SDL's video subsystem is largely interested in abstracting window + * management from the underlying operating system. You can create windows, + * manage them in various ways, set them fullscreen, and get events when + * interesting things happen with them, such as the mouse or keyboard + * interacting with a window. + * + * The video subsystem is also interested in abstracting away some + * platform-specific differences in OpenGL: context creation, swapping + * buffers, etc. This may be crucial to your app, but also you are not + * required to use OpenGL at all. In fact, SDL can provide rendering to those + * windows as well, either with an easy-to-use + * [2D API](https://wiki.libsdl.org/SDL3/CategoryRender) + * or with a more-powerful + * [GPU API](https://wiki.libsdl.org/SDL3/CategoryGPU) + * . Of course, it can simply get out of your way and give you the window + * handles you need to use Vulkan, Direct3D, Metal, or whatever else you like + * directly, too. + * + * The video subsystem covers a lot of functionality, out of necessity, so it + * is worth perusing the list of functions just to see what's available, but + * most apps can get by with simply creating a window and listening for + * events, so start with SDL_CreateWindow() and SDL_PollEvent(). + */ + +#ifndef SDL_video_h_ +#define SDL_video_h_ + +#include +#include +#include +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * This is a unique ID for a display for the time it is connected to the + * system, and is never reused for the lifetime of the application. + * + * If the display is disconnected and reconnected, it will get a new ID. + * + * The value 0 is an invalid ID. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_DisplayID; + +/** + * This is a unique ID for a window. + * + * The value 0 is an invalid ID. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_WindowID; + +/* Global video properties... */ + +/** + * The pointer to the global `wl_display` object used by the Wayland video + * backend. + * + * Can be set before the video subsystem is initialized to import an external + * `wl_display` object from an application or toolkit for use in SDL, or read + * after initialization to export the `wl_display` used by the Wayland video + * backend. Setting this property after the video subsystem has been + * initialized has no effect, and reading it when the video subsystem is + * uninitialized will either return the user provided value, if one was set + * prior to initialization, or NULL. See docs/README-wayland.md for more + * information. + * + * \since This macro is available since SDL 3.2.0. + */ +#define SDL_PROP_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER "SDL.video.wayland.wl_display" + +/** + * System theme. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_SystemTheme +{ + SDL_SYSTEM_THEME_UNKNOWN, /**< Unknown system theme */ + SDL_SYSTEM_THEME_LIGHT, /**< Light colored system theme */ + SDL_SYSTEM_THEME_DARK /**< Dark colored system theme */ +} SDL_SystemTheme; + +/** + * Internal display mode data. + * + * This lives as a field in SDL_DisplayMode, as opaque data. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_DisplayMode + */ +typedef struct SDL_DisplayModeData SDL_DisplayModeData; + +/** + * The structure that defines a display mode. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_GetFullscreenDisplayModes + * \sa SDL_GetDesktopDisplayMode + * \sa SDL_GetCurrentDisplayMode + * \sa SDL_SetWindowFullscreenMode + * \sa SDL_GetWindowFullscreenMode + */ +typedef struct SDL_DisplayMode +{ + SDL_DisplayID displayID; /**< the display this mode is associated with */ + SDL_PixelFormat format; /**< pixel format */ + int w; /**< width */ + int h; /**< height */ + float pixel_density; /**< scale converting size to pixels (e.g. a 1920x1080 mode with 2.0 scale would have 3840x2160 pixels) */ + float refresh_rate; /**< refresh rate (or 0.0f for unspecified) */ + int refresh_rate_numerator; /**< precise refresh rate numerator (or 0 for unspecified) */ + int refresh_rate_denominator; /**< precise refresh rate denominator */ + + SDL_DisplayModeData *internal; /**< Private */ + +} SDL_DisplayMode; + +/** + * Display orientation values; the way a display is rotated. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_DisplayOrientation +{ + SDL_ORIENTATION_UNKNOWN, /**< The display orientation can't be determined */ + SDL_ORIENTATION_LANDSCAPE, /**< The display is in landscape mode, with the right side up, relative to portrait mode */ + SDL_ORIENTATION_LANDSCAPE_FLIPPED, /**< The display is in landscape mode, with the left side up, relative to portrait mode */ + SDL_ORIENTATION_PORTRAIT, /**< The display is in portrait mode */ + SDL_ORIENTATION_PORTRAIT_FLIPPED /**< The display is in portrait mode, upside down */ +} SDL_DisplayOrientation; + +/** + * The struct used as an opaque handle to a window. + * + * \since This struct is available since SDL 3.2.0. + * + * \sa SDL_CreateWindow + */ +typedef struct SDL_Window SDL_Window; + +/** + * The flags on a window. + * + * These cover a lot of true/false, or on/off, window state. Some of it is + * immutable after being set through SDL_CreateWindow(), some of it can be + * changed on existing windows by the app, and some of it might be altered by + * the user or system outside of the app's control. + * + * When creating windows with `SDL_WINDOW_RESIZABLE`, SDL will constrain + * resizable windows to the dimensions recommended by the compositor to fit it + * within the usable desktop space, although some compositors will do this + * automatically without intervention as well. Use `SDL_SetWindowResizable` + * after creation instead if you wish to create a window with a specific size. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_GetWindowFlags + */ +typedef Uint64 SDL_WindowFlags; + +#define SDL_WINDOW_FULLSCREEN SDL_UINT64_C(0x0000000000000001) /**< window is in fullscreen mode */ +#define SDL_WINDOW_OPENGL SDL_UINT64_C(0x0000000000000002) /**< window usable with OpenGL context */ +#define SDL_WINDOW_OCCLUDED SDL_UINT64_C(0x0000000000000004) /**< window is occluded */ +#define SDL_WINDOW_HIDDEN SDL_UINT64_C(0x0000000000000008) /**< window is neither mapped onto the desktop nor shown in the taskbar/dock/window list; SDL_ShowWindow() is required for it to become visible */ +#define SDL_WINDOW_BORDERLESS SDL_UINT64_C(0x0000000000000010) /**< no window decoration */ +#define SDL_WINDOW_RESIZABLE SDL_UINT64_C(0x0000000000000020) /**< window can be resized */ +#define SDL_WINDOW_MINIMIZED SDL_UINT64_C(0x0000000000000040) /**< window is minimized */ +#define SDL_WINDOW_MAXIMIZED SDL_UINT64_C(0x0000000000000080) /**< window is maximized */ +#define SDL_WINDOW_MOUSE_GRABBED SDL_UINT64_C(0x0000000000000100) /**< window has grabbed mouse input */ +#define SDL_WINDOW_INPUT_FOCUS SDL_UINT64_C(0x0000000000000200) /**< window has input focus */ +#define SDL_WINDOW_MOUSE_FOCUS SDL_UINT64_C(0x0000000000000400) /**< window has mouse focus */ +#define SDL_WINDOW_EXTERNAL SDL_UINT64_C(0x0000000000000800) /**< window not created by SDL */ +#define SDL_WINDOW_MODAL SDL_UINT64_C(0x0000000000001000) /**< window is modal */ +#define SDL_WINDOW_HIGH_PIXEL_DENSITY SDL_UINT64_C(0x0000000000002000) /**< window uses high pixel density back buffer if possible */ +#define SDL_WINDOW_MOUSE_CAPTURE SDL_UINT64_C(0x0000000000004000) /**< window has mouse captured (unrelated to MOUSE_GRABBED) */ +#define SDL_WINDOW_MOUSE_RELATIVE_MODE SDL_UINT64_C(0x0000000000008000) /**< window has relative mode enabled */ +#define SDL_WINDOW_ALWAYS_ON_TOP SDL_UINT64_C(0x0000000000010000) /**< window should always be above others */ +#define SDL_WINDOW_UTILITY SDL_UINT64_C(0x0000000000020000) /**< window should be treated as a utility window, not showing in the task bar and window list */ +#define SDL_WINDOW_TOOLTIP SDL_UINT64_C(0x0000000000040000) /**< window should be treated as a tooltip and does not get mouse or keyboard focus, requires a parent window */ +#define SDL_WINDOW_POPUP_MENU SDL_UINT64_C(0x0000000000080000) /**< window should be treated as a popup menu, requires a parent window */ +#define SDL_WINDOW_KEYBOARD_GRABBED SDL_UINT64_C(0x0000000000100000) /**< window has grabbed keyboard input */ +#define SDL_WINDOW_FILL_DOCUMENT SDL_UINT64_C(0x0000000000200000) /**< window is in fill-document mode (Emscripten only), since SDL 3.4.0 */ +#define SDL_WINDOW_VULKAN SDL_UINT64_C(0x0000000010000000) /**< window usable for Vulkan surface */ +#define SDL_WINDOW_METAL SDL_UINT64_C(0x0000000020000000) /**< window usable for Metal view */ +#define SDL_WINDOW_TRANSPARENT SDL_UINT64_C(0x0000000040000000) /**< window with transparent buffer */ +#define SDL_WINDOW_NOT_FOCUSABLE SDL_UINT64_C(0x0000000080000000) /**< window should not be focusable */ + + +/** + * A magic value used with SDL_WINDOWPOS_UNDEFINED. + * + * Generally this macro isn't used directly, but rather through + * SDL_WINDOWPOS_UNDEFINED or SDL_WINDOWPOS_UNDEFINED_DISPLAY. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SetWindowPosition + */ +#define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000u + +/** + * Used to indicate that you don't care what the window position is. + * + * If you _really_ don't care, SDL_WINDOWPOS_UNDEFINED is the same, but always + * uses the primary display instead of specifying one. + * + * \param X the SDL_DisplayID of the display to use. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SetWindowPosition + */ +#define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X)) + +/** + * Used to indicate that you don't care what the window position/display is. + * + * This always uses the primary display. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SetWindowPosition + */ +#define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0) + +/** + * A macro to test if the window position is marked as "undefined." + * + * \param X the window position value. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SetWindowPosition + */ +#define SDL_WINDOWPOS_ISUNDEFINED(X) (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK) + +/** + * A magic value used with SDL_WINDOWPOS_CENTERED. + * + * Generally this macro isn't used directly, but rather through + * SDL_WINDOWPOS_CENTERED or SDL_WINDOWPOS_CENTERED_DISPLAY. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SetWindowPosition + */ +#define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000u + +/** + * Used to indicate that the window position should be centered. + * + * SDL_WINDOWPOS_CENTERED is the same, but always uses the primary display + * instead of specifying one. + * + * \param X the SDL_DisplayID of the display to use. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SetWindowPosition + */ +#define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X)) + +/** + * Used to indicate that the window position should be centered. + * + * This always uses the primary display. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_SetWindowPosition + */ +#define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0) + +/** + * A macro to test if the window position is marked as "centered." + * + * \param X the window position value. + * + * \since This macro is available since SDL 3.2.0. + * + * \sa SDL_GetWindowPosition + */ +#define SDL_WINDOWPOS_ISCENTERED(X) \ + (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK) + + +/** + * Window flash operation. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_FlashOperation +{ + SDL_FLASH_CANCEL, /**< Cancel any window flash state */ + SDL_FLASH_BRIEFLY, /**< Flash the window briefly to get attention */ + SDL_FLASH_UNTIL_FOCUSED /**< Flash the window until it gets focus */ +} SDL_FlashOperation; + +/** + * Window progress state + * + * \since This enum is available since SDL 3.2.8. + */ +typedef enum SDL_ProgressState +{ + SDL_PROGRESS_STATE_INVALID = -1, /**< An invalid progress state indicating an error; check SDL_GetError() */ + SDL_PROGRESS_STATE_NONE, /**< No progress bar is shown */ + SDL_PROGRESS_STATE_INDETERMINATE, /**< The progress bar is shown in a indeterminate state */ + SDL_PROGRESS_STATE_NORMAL, /**< The progress bar is shown in a normal state */ + SDL_PROGRESS_STATE_PAUSED, /**< The progress bar is shown in a paused state */ + SDL_PROGRESS_STATE_ERROR /**< The progress bar is shown in a state indicating the application had an error */ +} SDL_ProgressState; + +/** + * An opaque handle to an OpenGL context. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_GL_CreateContext + * \sa SDL_GL_SetAttribute + * \sa SDL_GL_MakeCurrent + * \sa SDL_GL_DestroyContext + */ +typedef struct SDL_GLContextState *SDL_GLContext; + +/** + * Opaque type for an EGL display. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef void *SDL_EGLDisplay; + +/** + * Opaque type for an EGL config. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef void *SDL_EGLConfig; + +/** + * Opaque type for an EGL surface. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef void *SDL_EGLSurface; + +/** + * An EGL attribute, used when creating an EGL context. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef intptr_t SDL_EGLAttrib; + +/** + * An EGL integer attribute, used when creating an EGL surface. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef int SDL_EGLint; + +/** + * EGL platform attribute initialization callback. + * + * This is called when SDL is attempting to create an EGL context, to let the + * app add extra attributes to its eglGetPlatformDisplay() call. + * + * The callback should return a pointer to an EGL attribute array terminated + * with `EGL_NONE`. If this function returns NULL, the SDL_CreateWindow + * process will fail gracefully. + * + * The returned pointer should be allocated with SDL_malloc() and will be + * passed to SDL_free(). + * + * The arrays returned by each callback will be appended to the existing + * attribute arrays defined by SDL. + * + * \param userdata an app-controlled pointer that is passed to the callback. + * \returns a newly-allocated array of attributes, terminated with `EGL_NONE`. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_EGL_SetAttributeCallbacks + */ +typedef SDL_EGLAttrib *(SDLCALL *SDL_EGLAttribArrayCallback)(void *userdata); + +/** + * EGL surface/context attribute initialization callback types. + * + * This is called when SDL is attempting to create an EGL surface, to let the + * app add extra attributes to its eglCreateWindowSurface() or + * eglCreateContext calls. + * + * For convenience, the EGLDisplay and EGLConfig to use are provided to the + * callback. + * + * The callback should return a pointer to an EGL attribute array terminated + * with `EGL_NONE`. If this function returns NULL, the SDL_CreateWindow + * process will fail gracefully. + * + * The returned pointer should be allocated with SDL_malloc() and will be + * passed to SDL_free(). + * + * The arrays returned by each callback will be appended to the existing + * attribute arrays defined by SDL. + * + * \param userdata an app-controlled pointer that is passed to the callback. + * \param display the EGL display to be used. + * \param config the EGL config to be used. + * \returns a newly-allocated array of attributes, terminated with `EGL_NONE`. + * + * \since This datatype is available since SDL 3.2.0. + * + * \sa SDL_EGL_SetAttributeCallbacks + */ +typedef SDL_EGLint *(SDLCALL *SDL_EGLIntArrayCallback)(void *userdata, SDL_EGLDisplay display, SDL_EGLConfig config); + +/** + * An enumeration of OpenGL configuration attributes. + * + * While you can set most OpenGL attributes normally, the attributes listed + * above must be known before SDL creates the window that will be used with + * the OpenGL context. These attributes are set and read with + * SDL_GL_SetAttribute() and SDL_GL_GetAttribute(). + * + * In some cases, these attributes are minimum requests; the GL does not + * promise to give you exactly what you asked for. It's possible to ask for a + * 16-bit depth buffer and get a 24-bit one instead, for example, or to ask + * for no stencil buffer and still have one available. Context creation should + * fail if the GL can't provide your requested attributes at a minimum, but + * you should check to see exactly what you got. + * + * \since This enum is available since SDL 3.2.0. + */ +typedef enum SDL_GLAttr +{ + SDL_GL_RED_SIZE, /**< the minimum number of bits for the red channel of the color buffer; defaults to 8. */ + SDL_GL_GREEN_SIZE, /**< the minimum number of bits for the green channel of the color buffer; defaults to 8. */ + SDL_GL_BLUE_SIZE, /**< the minimum number of bits for the blue channel of the color buffer; defaults to 8. */ + SDL_GL_ALPHA_SIZE, /**< the minimum number of bits for the alpha channel of the color buffer; defaults to 8. */ + SDL_GL_BUFFER_SIZE, /**< the minimum number of bits for frame buffer size; defaults to 0. */ + SDL_GL_DOUBLEBUFFER, /**< whether the output is single or double buffered; defaults to double buffering on. */ + SDL_GL_DEPTH_SIZE, /**< the minimum number of bits in the depth buffer; defaults to 16. */ + SDL_GL_STENCIL_SIZE, /**< the minimum number of bits in the stencil buffer; defaults to 0. */ + SDL_GL_ACCUM_RED_SIZE, /**< the minimum number of bits for the red channel of the accumulation buffer; defaults to 0. */ + SDL_GL_ACCUM_GREEN_SIZE, /**< the minimum number of bits for the green channel of the accumulation buffer; defaults to 0. */ + SDL_GL_ACCUM_BLUE_SIZE, /**< the minimum number of bits for the blue channel of the accumulation buffer; defaults to 0. */ + SDL_GL_ACCUM_ALPHA_SIZE, /**< the minimum number of bits for the alpha channel of the accumulation buffer; defaults to 0. */ + SDL_GL_STEREO, /**< whether the output is stereo 3D; defaults to off. */ + SDL_GL_MULTISAMPLEBUFFERS, /**< the number of buffers used for multisample anti-aliasing; defaults to 0. */ + SDL_GL_MULTISAMPLESAMPLES, /**< the number of samples used around the current pixel used for multisample anti-aliasing. */ + SDL_GL_ACCELERATED_VISUAL, /**< set to 1 to require hardware acceleration, set to 0 to force software rendering; defaults to allow either. */ + SDL_GL_RETAINED_BACKING, /**< not used (deprecated). */ + SDL_GL_CONTEXT_MAJOR_VERSION, /**< OpenGL context major version. */ + SDL_GL_CONTEXT_MINOR_VERSION, /**< OpenGL context minor version. */ + SDL_GL_CONTEXT_FLAGS, /**< some combination of 0 or more of elements of the SDL_GLContextFlag enumeration; defaults to 0. */ + SDL_GL_CONTEXT_PROFILE_MASK, /**< type of GL context (Core, Compatibility, ES). See SDL_GLProfile; default value depends on platform. */ + SDL_GL_SHARE_WITH_CURRENT_CONTEXT, /**< OpenGL context sharing; defaults to 0. */ + SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, /**< requests sRGB-capable visual if 1. Defaults to -1 ("don't care"). This is a request; GL drivers might not comply! */ + SDL_GL_CONTEXT_RELEASE_BEHAVIOR, /**< sets context the release behavior. See SDL_GLContextReleaseFlag; defaults to FLUSH. */ + SDL_GL_CONTEXT_RESET_NOTIFICATION, /**< set context reset notification. See SDL_GLContextResetNotification; defaults to NO_NOTIFICATION. */ + SDL_GL_CONTEXT_NO_ERROR, + SDL_GL_FLOATBUFFERS, + SDL_GL_EGL_PLATFORM +} SDL_GLAttr; + +/** + * Possible values to be set for the SDL_GL_CONTEXT_PROFILE_MASK attribute. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_GLProfile; + +#define SDL_GL_CONTEXT_PROFILE_CORE 0x0001 /**< OpenGL Core Profile context */ +#define SDL_GL_CONTEXT_PROFILE_COMPATIBILITY 0x0002 /**< OpenGL Compatibility Profile context */ +#define SDL_GL_CONTEXT_PROFILE_ES 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */ + + +/** + * Possible flags to be set for the SDL_GL_CONTEXT_FLAGS attribute. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_GLContextFlag; + +#define SDL_GL_CONTEXT_DEBUG_FLAG 0x0001 +#define SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG 0x0002 +#define SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG 0x0004 +#define SDL_GL_CONTEXT_RESET_ISOLATION_FLAG 0x0008 + + +/** + * Possible values to be set for the SDL_GL_CONTEXT_RELEASE_BEHAVIOR + * attribute. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_GLContextReleaseFlag; + +#define SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE 0x0000 +#define SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x0001 + + +/** + * Possible values to be set SDL_GL_CONTEXT_RESET_NOTIFICATION attribute. + * + * \since This datatype is available since SDL 3.2.0. + */ +typedef Uint32 SDL_GLContextResetNotification; + +#define SDL_GL_CONTEXT_RESET_NO_NOTIFICATION 0x0000 +#define SDL_GL_CONTEXT_RESET_LOSE_CONTEXT 0x0001 + + +/* Function prototypes */ + +/** + * Get the number of video drivers compiled into SDL. + * + * \returns the number of built in video drivers. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetVideoDriver + */ +extern SDL_DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void); + +/** + * Get the name of a built in video driver. + * + * The video drivers are presented in the order in which they are normally + * checked during initialization. + * + * The names of drivers are all simple, low-ASCII identifiers, like "cocoa", + * "x11" or "windows". These never have Unicode characters, and are not meant + * to be proper names. + * + * \param index the index of a video driver. + * \returns the name of the video driver with the given **index**, or NULL if + * index is out of bounds. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetNumVideoDrivers + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetVideoDriver(int index); + +/** + * Get the name of the currently initialized video driver. + * + * The names of drivers are all simple, low-ASCII identifiers, like "cocoa", + * "x11" or "windows". These never have Unicode characters, and are not meant + * to be proper names. + * + * \returns the name of the current video driver or NULL if no driver has been + * initialized. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetNumVideoDrivers + * \sa SDL_GetVideoDriver + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetCurrentVideoDriver(void); + +/** + * Get the current system theme. + * + * \returns the current system theme, light, dark, or unknown. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_SystemTheme SDLCALL SDL_GetSystemTheme(void); + +/** + * Get a list of currently connected displays. + * + * \param count a pointer filled in with the number of displays returned, may + * be NULL. + * \returns a 0 terminated array of display instance IDs or NULL on failure; + * call SDL_GetError() for more information. This should be freed + * with SDL_free() when it is no longer needed. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_DisplayID * SDLCALL SDL_GetDisplays(int *count); + +/** + * Return the primary display. + * + * \returns the instance ID of the primary display on success or 0 on failure; + * call SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDisplays + */ +extern SDL_DECLSPEC SDL_DisplayID SDLCALL SDL_GetPrimaryDisplay(void); + +/** + * Get the properties associated with a display. + * + * The following read-only properties are provided by SDL: + * + * - `SDL_PROP_DISPLAY_HDR_ENABLED_BOOLEAN`: true if the display has HDR + * headroom above the SDR white point. This is for informational and + * diagnostic purposes only, as not all platforms provide this information + * at the display level. + * + * On KMS/DRM: + * + * - `SDL_PROP_DISPLAY_KMSDRM_PANEL_ORIENTATION_NUMBER`: the "panel + * orientation" property for the display in degrees of clockwise rotation. + * Note that this is provided only as a hint, and the application is + * responsible for any coordinate transformations needed to conform to the + * requested display orientation. + * + * On Wayland: + * + * - `SDL_PROP_DISPLAY_WAYLAND_WL_OUTPUT_POINTER`: the wl_output associated + * with the display + * + * On Windows: + * + * - `SDL_PROP_DISPLAY_WINDOWS_HMONITOR_POINTER`: the monitor handle + * (HMONITOR) associated with the display + * + * \param displayID the instance ID of the display to query. + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetDisplayProperties(SDL_DisplayID displayID); + +#define SDL_PROP_DISPLAY_HDR_ENABLED_BOOLEAN "SDL.display.HDR_enabled" +#define SDL_PROP_DISPLAY_KMSDRM_PANEL_ORIENTATION_NUMBER "SDL.display.KMSDRM.panel_orientation" +#define SDL_PROP_DISPLAY_WAYLAND_WL_OUTPUT_POINTER "SDL.display.wayland.wl_output" +#define SDL_PROP_DISPLAY_WINDOWS_HMONITOR_POINTER "SDL.display.windows.hmonitor" + +/** + * Get the name of a display in UTF-8 encoding. + * + * \param displayID the instance ID of the display to query. + * \returns the name of a display or NULL on failure; call SDL_GetError() for + * more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDisplays + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetDisplayName(SDL_DisplayID displayID); + +/** + * Get the desktop area represented by a display. + * + * The primary display is often located at (0,0), but may be placed at a + * different location depending on monitor layout. + * + * \param displayID the instance ID of the display to query. + * \param rect the SDL_Rect structure filled in with the display bounds. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDisplayUsableBounds + * \sa SDL_GetDisplays + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetDisplayBounds(SDL_DisplayID displayID, SDL_Rect *rect); + +/** + * Get the usable desktop area represented by a display, in screen + * coordinates. + * + * This is the same area as SDL_GetDisplayBounds() reports, but with portions + * reserved by the system removed. For example, on Apple's macOS, this + * subtracts the area occupied by the menu bar and dock. + * + * Setting a window to be fullscreen generally bypasses these unusable areas, + * so these are good guidelines for the maximum space available to a + * non-fullscreen window. + * + * \param displayID the instance ID of the display to query. + * \param rect the SDL_Rect structure filled in with the display bounds. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDisplayBounds + * \sa SDL_GetDisplays + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetDisplayUsableBounds(SDL_DisplayID displayID, SDL_Rect *rect); + +/** + * Get the orientation of a display when it is unrotated. + * + * \param displayID the instance ID of the display to query. + * \returns the SDL_DisplayOrientation enum value of the display, or + * `SDL_ORIENTATION_UNKNOWN` if it isn't available. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDisplays + */ +extern SDL_DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetNaturalDisplayOrientation(SDL_DisplayID displayID); + +/** + * Get the orientation of a display. + * + * \param displayID the instance ID of the display to query. + * \returns the SDL_DisplayOrientation enum value of the display, or + * `SDL_ORIENTATION_UNKNOWN` if it isn't available. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDisplays + */ +extern SDL_DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetCurrentDisplayOrientation(SDL_DisplayID displayID); + +/** + * Get the content scale of a display. + * + * The content scale is the expected scale for content based on the DPI + * settings of the display. For example, a 4K display might have a 2.0 (200%) + * display scale, which means that the user expects UI elements to be twice as + * big on this display, to aid in readability. + * + * After window creation, SDL_GetWindowDisplayScale() should be used to query + * the content scale factor for individual windows instead of querying the + * display for a window and calling this function, as the per-window content + * scale factor may differ from the base value of the display it is on, + * particularly on high-DPI and/or multi-monitor desktop configurations. + * + * \param displayID the instance ID of the display to query. + * \returns the content scale of the display, or 0.0f on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowDisplayScale + * \sa SDL_GetDisplays + */ +extern SDL_DECLSPEC float SDLCALL SDL_GetDisplayContentScale(SDL_DisplayID displayID); + +/** + * Get a list of fullscreen display modes available on a display. + * + * The display modes are sorted in this priority: + * + * - w -> largest to smallest + * - h -> largest to smallest + * - bits per pixel -> more colors to fewer colors + * - packed pixel layout -> largest to smallest + * - refresh rate -> highest to lowest + * - pixel density -> lowest to highest + * + * \param displayID the instance ID of the display to query. + * \param count a pointer filled in with the number of display modes returned, + * may be NULL. + * \returns a NULL terminated array of display mode pointers or NULL on + * failure; call SDL_GetError() for more information. This is a + * single allocation that should be freed with SDL_free() when it is + * no longer needed. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDisplays + */ +extern SDL_DECLSPEC SDL_DisplayMode ** SDLCALL SDL_GetFullscreenDisplayModes(SDL_DisplayID displayID, int *count); + +/** + * Get the closest match to the requested display mode. + * + * The available display modes are scanned and `closest` is filled in with the + * closest mode matching the requested mode and returned. The mode format and + * refresh rate default to the desktop mode if they are set to 0. The modes + * are scanned with size being first priority, format being second priority, + * and finally checking the refresh rate. If all the available modes are too + * small, then false is returned. + * + * \param displayID the instance ID of the display to query. + * \param w the width in pixels of the desired display mode. + * \param h the height in pixels of the desired display mode. + * \param refresh_rate the refresh rate of the desired display mode, or 0.0f + * for the desktop refresh rate. + * \param include_high_density_modes boolean to include high density modes in + * the search. + * \param closest a pointer filled in with the closest display mode equal to + * or larger than the desired mode. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDisplays + * \sa SDL_GetFullscreenDisplayModes + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetClosestFullscreenDisplayMode(SDL_DisplayID displayID, int w, int h, float refresh_rate, bool include_high_density_modes, SDL_DisplayMode *closest); + +/** + * Get information about the desktop's display mode. + * + * There's a difference between this function and SDL_GetCurrentDisplayMode() + * when SDL runs fullscreen and has changed the resolution. In that case this + * function will return the previous native display mode, and not the current + * display mode. + * + * \param displayID the instance ID of the display to query. + * \returns a pointer to the desktop display mode or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetCurrentDisplayMode + * \sa SDL_GetDisplays + */ +extern SDL_DECLSPEC const SDL_DisplayMode * SDLCALL SDL_GetDesktopDisplayMode(SDL_DisplayID displayID); + +/** + * Get information about the current display mode. + * + * There's a difference between this function and SDL_GetDesktopDisplayMode() + * when SDL runs fullscreen and has changed the resolution. In that case this + * function will return the current display mode, and not the previous native + * display mode. + * + * \param displayID the instance ID of the display to query. + * \returns a pointer to the desktop display mode or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDesktopDisplayMode + * \sa SDL_GetDisplays + */ +extern SDL_DECLSPEC const SDL_DisplayMode * SDLCALL SDL_GetCurrentDisplayMode(SDL_DisplayID displayID); + +/** + * Get the display containing a point. + * + * \param point the point to query. + * \returns the instance ID of the display containing the point or 0 on + * failure; call SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDisplayBounds + * \sa SDL_GetDisplays + */ +extern SDL_DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForPoint(const SDL_Point *point); + +/** + * Get the display primarily containing a rect. + * + * \param rect the rect to query. + * \returns the instance ID of the display entirely containing the rect or + * closest to the center of the rect on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDisplayBounds + * \sa SDL_GetDisplays + */ +extern SDL_DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForRect(const SDL_Rect *rect); + +/** + * Get the display associated with a window. + * + * \param window the window to query. + * \returns the instance ID of the display containing the center of the window + * on success or 0 on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetDisplayBounds + * \sa SDL_GetDisplays + */ +extern SDL_DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForWindow(SDL_Window *window); + +/** + * Get the pixel density of a window. + * + * This is a ratio of pixel size to window size. For example, if the window is + * 1920x1080 and it has a high density back buffer of 3840x2160 pixels, it + * would have a pixel density of 2.0. + * + * \param window the window to query. + * \returns the pixel density or 0.0f on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowDisplayScale + */ +extern SDL_DECLSPEC float SDLCALL SDL_GetWindowPixelDensity(SDL_Window *window); + +/** + * Get the content display scale relative to a window's pixel size. + * + * This is a combination of the window pixel density and the display content + * scale, and is the expected scale for displaying content in this window. For + * example, if a 3840x2160 window had a display scale of 2.0, the user expects + * the content to take twice as many pixels and be the same physical size as + * if it were being displayed in a 1920x1080 window with a display scale of + * 1.0. + * + * Conceptually this value corresponds to the scale display setting, and is + * updated when that setting is changed, or the window moves to a display with + * a different scale setting. + * + * \param window the window to query. + * \returns the display scale, or 0.0f on failure; call SDL_GetError() for + * more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC float SDLCALL SDL_GetWindowDisplayScale(SDL_Window *window); + +/** + * Set the display mode to use when a window is visible and fullscreen. + * + * This only affects the display mode used when the window is fullscreen. To + * change the window size when the window is not fullscreen, use + * SDL_SetWindowSize(). + * + * If the window is currently in the fullscreen state, this request is + * asynchronous on some windowing systems and the new mode dimensions may not + * be applied immediately upon the return of this function. If an immediate + * change is required, call SDL_SyncWindow() to block until the changes have + * taken effect. + * + * When the new mode takes effect, an SDL_EVENT_WINDOW_RESIZED and/or an + * SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event will be emitted with the new mode + * dimensions. + * + * \param window the window to affect. + * \param mode a pointer to the display mode to use, which can be NULL for + * borderless fullscreen desktop mode, or one of the fullscreen + * modes returned by SDL_GetFullscreenDisplayModes() to set an + * exclusive fullscreen mode. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowFullscreenMode + * \sa SDL_SetWindowFullscreen + * \sa SDL_SyncWindow + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowFullscreenMode(SDL_Window *window, const SDL_DisplayMode *mode); + +/** + * Query the display mode to use when a window is visible at fullscreen. + * + * \param window the window to query. + * \returns a pointer to the exclusive fullscreen mode to use or NULL for + * borderless fullscreen desktop mode. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetWindowFullscreenMode + * \sa SDL_SetWindowFullscreen + */ +extern SDL_DECLSPEC const SDL_DisplayMode * SDLCALL SDL_GetWindowFullscreenMode(SDL_Window *window); + +/** + * Get the raw ICC profile data for the screen the window is currently on. + * + * \param window the window to query. + * \param size the size of the ICC profile. + * \returns the raw ICC profile data on success or NULL on failure; call + * SDL_GetError() for more information. This should be freed with + * SDL_free() when it is no longer needed. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void * SDLCALL SDL_GetWindowICCProfile(SDL_Window *window, size_t *size); + +/** + * Get the pixel format associated with the window. + * + * \param window the window to query. + * \returns the pixel format of the window on success or + * SDL_PIXELFORMAT_UNKNOWN on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PixelFormat SDLCALL SDL_GetWindowPixelFormat(SDL_Window *window); + +/** + * Get a list of valid windows. + * + * \param count a pointer filled in with the number of windows returned, may + * be NULL. + * \returns a NULL terminated array of SDL_Window pointers or NULL on failure; + * call SDL_GetError() for more information. This is a single + * allocation that should be freed with SDL_free() when it is no + * longer needed. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Window ** SDLCALL SDL_GetWindows(int *count); + +/** + * Create a window with the specified dimensions and flags. + * + * The window size is a request and may be different than expected based on + * the desktop layout and window manager policies. Your application should be + * prepared to handle a window of any size. + * + * `flags` may be any of the following OR'd together: + * + * - `SDL_WINDOW_FULLSCREEN`: fullscreen window at desktop resolution + * - `SDL_WINDOW_OPENGL`: window usable with an OpenGL context + * - `SDL_WINDOW_HIDDEN`: window is not visible + * - `SDL_WINDOW_BORDERLESS`: no window decoration + * - `SDL_WINDOW_RESIZABLE`: window can be resized + * - `SDL_WINDOW_MINIMIZED`: window is minimized + * - `SDL_WINDOW_MAXIMIZED`: window is maximized + * - `SDL_WINDOW_MOUSE_GRABBED`: window has grabbed mouse focus + * - `SDL_WINDOW_INPUT_FOCUS`: window has input focus + * - `SDL_WINDOW_MOUSE_FOCUS`: window has mouse focus + * - `SDL_WINDOW_EXTERNAL`: window not created by SDL + * - `SDL_WINDOW_MODAL`: window is modal + * - `SDL_WINDOW_HIGH_PIXEL_DENSITY`: window uses high pixel density back + * buffer if possible + * - `SDL_WINDOW_MOUSE_CAPTURE`: window has mouse captured (unrelated to + * MOUSE_GRABBED) + * - `SDL_WINDOW_ALWAYS_ON_TOP`: window should always be above others + * - `SDL_WINDOW_UTILITY`: window should be treated as a utility window, not + * showing in the task bar and window list + * - `SDL_WINDOW_TOOLTIP`: window should be treated as a tooltip and does not + * get mouse or keyboard focus, requires a parent window + * - `SDL_WINDOW_POPUP_MENU`: window should be treated as a popup menu, + * requires a parent window + * - `SDL_WINDOW_KEYBOARD_GRABBED`: window has grabbed keyboard input + * - `SDL_WINDOW_VULKAN`: window usable with a Vulkan instance + * - `SDL_WINDOW_METAL`: window usable with a Metal instance + * - `SDL_WINDOW_TRANSPARENT`: window with transparent buffer + * - `SDL_WINDOW_NOT_FOCUSABLE`: window should not be focusable + * + * The SDL_Window will be shown if SDL_WINDOW_HIDDEN is not set. If hidden at + * creation time, SDL_ShowWindow() can be used to show it later. + * + * On Apple's macOS, you **must** set the NSHighResolutionCapable Info.plist + * property to YES, otherwise you will not receive a High-DPI OpenGL canvas. + * + * The window pixel size may differ from its window coordinate size if the + * window is on a high pixel density display. Use SDL_GetWindowSize() to query + * the client area's size in window coordinates, and + * SDL_GetWindowSizeInPixels() or SDL_GetRenderOutputSize() to query the + * drawable size in pixels. Note that the drawable size can vary after the + * window is created and should be queried again if you get an + * SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED event. + * + * If the window is created with any of the SDL_WINDOW_OPENGL or + * SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function + * (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the + * corresponding UnloadLibrary function is called by SDL_DestroyWindow(). + * + * If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver, + * SDL_CreateWindow() will fail, because SDL_Vulkan_LoadLibrary() will fail. + * + * If SDL_WINDOW_METAL is specified on an OS that does not support Metal, + * SDL_CreateWindow() will fail. + * + * If you intend to use this window with an SDL_Renderer, you should use + * SDL_CreateWindowAndRenderer() instead of this function, to avoid window + * flicker. + * + * On non-Apple devices, SDL requires you to either not link to the Vulkan + * loader or link to a dynamic library version. This limitation may be removed + * in a future version of SDL. + * + * \param title the title of the window, in UTF-8 encoding. + * \param w the width of the window. + * \param h the height of the window. + * \param flags 0, or one or more SDL_WindowFlags OR'd together. + * \returns the window that was created or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateWindowAndRenderer + * \sa SDL_CreatePopupWindow + * \sa SDL_CreateWindowWithProperties + * \sa SDL_DestroyWindow + */ +extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title, int w, int h, SDL_WindowFlags flags); + +/** + * Create a child popup window of the specified parent window. + * + * The window size is a request and may be different than expected based on + * the desktop layout and window manager policies. Your application should be + * prepared to handle a window of any size. + * + * The flags parameter **must** contain at least one of the following: + * + * - `SDL_WINDOW_TOOLTIP`: The popup window is a tooltip and will not pass any + * input events. + * - `SDL_WINDOW_POPUP_MENU`: The popup window is a popup menu. The topmost + * popup menu will implicitly gain the keyboard focus. + * + * The following flags are not relevant to popup window creation and will be + * ignored: + * + * - `SDL_WINDOW_MINIMIZED` + * - `SDL_WINDOW_MAXIMIZED` + * - `SDL_WINDOW_FULLSCREEN` + * - `SDL_WINDOW_BORDERLESS` + * + * The following flags are incompatible with popup window creation and will + * cause it to fail: + * + * - `SDL_WINDOW_UTILITY` + * - `SDL_WINDOW_MODAL` + * + * The parent parameter **must** be non-null and a valid window. The parent of + * a popup window can be either a regular, toplevel window, or another popup + * window. + * + * Popup windows cannot be minimized, maximized, made fullscreen, raised, + * flash, be made a modal window, be the parent of a toplevel window, or grab + * the mouse and/or keyboard. Attempts to do so will fail. + * + * Popup windows implicitly do not have a border/decorations and do not appear + * on the taskbar/dock or in lists of windows such as alt-tab menus. + * + * By default, popup window positions will automatically be constrained to + * keep the entire window within display bounds. This can be overridden with + * the `SDL_PROP_WINDOW_CREATE_CONSTRAIN_POPUP_BOOLEAN` property. + * + * By default, popup menus will automatically grab keyboard focus from the + * parent when shown. This behavior can be overridden by setting the + * `SDL_WINDOW_NOT_FOCUSABLE` flag, setting the + * `SDL_PROP_WINDOW_CREATE_FOCUSABLE_BOOLEAN` property to false, or toggling + * it after creation via the `SDL_SetWindowFocusable()` function. + * + * If a parent window is hidden or destroyed, any child popup windows will be + * recursively hidden or destroyed as well. Child popup windows not explicitly + * hidden will be restored when the parent is shown. + * + * \param parent the parent of the window, must not be NULL. + * \param offset_x the x position of the popup window relative to the origin + * of the parent. + * \param offset_y the y position of the popup window relative to the origin + * of the parent window. + * \param w the width of the window. + * \param h the height of the window. + * \param flags SDL_WINDOW_TOOLTIP or SDL_WINDOW_POPUP_MENU, and zero or more + * additional SDL_WindowFlags OR'd together. + * \returns the window that was created or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateWindow + * \sa SDL_CreateWindowWithProperties + * \sa SDL_DestroyWindow + * \sa SDL_GetWindowParent + */ +extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreatePopupWindow(SDL_Window *parent, int offset_x, int offset_y, int w, int h, SDL_WindowFlags flags); + +/** + * Create a window with the specified properties. + * + * The window size is a request and may be different than expected based on + * the desktop layout and window manager policies. Your application should be + * prepared to handle a window of any size. + * + * These are the supported properties: + * + * - `SDL_PROP_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN`: true if the window should + * be always on top + * - `SDL_PROP_WINDOW_CREATE_BORDERLESS_BOOLEAN`: true if the window has no + * window decoration + * - `SDL_PROP_WINDOW_CREATE_CONSTRAIN_POPUP_BOOLEAN`: true if the "tooltip" + * and "menu" window types should be automatically constrained to be + * entirely within display bounds (default), false if no constraints on the + * position are desired. + * - `SDL_PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT_BOOLEAN`: true if the + * window will be used with an externally managed graphics context. + * - `SDL_PROP_WINDOW_CREATE_FOCUSABLE_BOOLEAN`: true if the window should + * accept keyboard input (defaults true) + * - `SDL_PROP_WINDOW_CREATE_FULLSCREEN_BOOLEAN`: true if the window should + * start in fullscreen mode at desktop resolution + * - `SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER`: the height of the window + * - `SDL_PROP_WINDOW_CREATE_HIDDEN_BOOLEAN`: true if the window should start + * hidden + * - `SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN`: true if the window + * uses a high pixel density buffer if possible + * - `SDL_PROP_WINDOW_CREATE_MAXIMIZED_BOOLEAN`: true if the window should + * start maximized + * - `SDL_PROP_WINDOW_CREATE_MENU_BOOLEAN`: true if the window is a popup menu + * - `SDL_PROP_WINDOW_CREATE_METAL_BOOLEAN`: true if the window will be used + * with Metal rendering + * - `SDL_PROP_WINDOW_CREATE_MINIMIZED_BOOLEAN`: true if the window should + * start minimized + * - `SDL_PROP_WINDOW_CREATE_MODAL_BOOLEAN`: true if the window is modal to + * its parent + * - `SDL_PROP_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN`: true if the window starts + * with grabbed mouse focus + * - `SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN`: true if the window will be used + * with OpenGL rendering + * - `SDL_PROP_WINDOW_CREATE_PARENT_POINTER`: an SDL_Window that will be the + * parent of this window, required for windows with the "tooltip", "menu", + * and "modal" properties + * - `SDL_PROP_WINDOW_CREATE_RESIZABLE_BOOLEAN`: true if the window should be + * resizable + * - `SDL_PROP_WINDOW_CREATE_TITLE_STRING`: the title of the window, in UTF-8 + * encoding + * - `SDL_PROP_WINDOW_CREATE_TRANSPARENT_BOOLEAN`: true if the window show + * transparent in the areas with alpha of 0 + * - `SDL_PROP_WINDOW_CREATE_TOOLTIP_BOOLEAN`: true if the window is a tooltip + * - `SDL_PROP_WINDOW_CREATE_UTILITY_BOOLEAN`: true if the window is a utility + * window, not showing in the task bar and window list + * - `SDL_PROP_WINDOW_CREATE_VULKAN_BOOLEAN`: true if the window will be used + * with Vulkan rendering + * - `SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER`: the width of the window + * - `SDL_PROP_WINDOW_CREATE_X_NUMBER`: the x position of the window, or + * `SDL_WINDOWPOS_CENTERED`, defaults to `SDL_WINDOWPOS_UNDEFINED`. This is + * relative to the parent for windows with the "tooltip" or "menu" property + * set. + * - `SDL_PROP_WINDOW_CREATE_Y_NUMBER`: the y position of the window, or + * `SDL_WINDOWPOS_CENTERED`, defaults to `SDL_WINDOWPOS_UNDEFINED`. This is + * relative to the parent for windows with the "tooltip" or "menu" property + * set. + * + * These are additional supported properties on macOS: + * + * - `SDL_PROP_WINDOW_CREATE_COCOA_WINDOW_POINTER`: the + * `(__unsafe_unretained)` NSWindow associated with the window, if you want + * to wrap an existing window. + * - `SDL_PROP_WINDOW_CREATE_COCOA_VIEW_POINTER`: the `(__unsafe_unretained)` + * NSView associated with the window, defaults to `[window contentView]` + * + * These are additional supported properties on iOS, tvOS, and visionOS: + * + * - `SDL_PROP_WINDOW_CREATE_WINDOWSCENE_POINTER`: the `(__unsafe_unretained)` + * UIWindowScene associated with the window, defaults to the active window + * scene. + * + * These are additional supported properties on Wayland: + * + * - `SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN` - true if + * the application wants to use the Wayland surface for a custom role and + * does not want it attached to an XDG toplevel window. See + * [README-wayland](README-wayland) for more information on using custom + * surfaces. + * - `SDL_PROP_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN` - true if the + * application wants an associated `wl_egl_window` object to be created and + * attached to the window, even if the window does not have the OpenGL + * property or `SDL_WINDOW_OPENGL` flag set. + * - `SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER` - the wl_surface + * associated with the window, if you want to wrap an existing window. See + * [README-wayland](README-wayland) for more information. + * + * These are additional supported properties on Windows: + * + * - `SDL_PROP_WINDOW_CREATE_WIN32_HWND_POINTER`: the HWND associated with the + * window, if you want to wrap an existing window. + * - `SDL_PROP_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER`: optional, + * another window to share pixel format with, useful for OpenGL windows + * + * These are additional supported properties with X11: + * + * - `SDL_PROP_WINDOW_CREATE_X11_WINDOW_NUMBER`: the X11 Window associated + * with the window, if you want to wrap an existing window. + * + * The window is implicitly shown if the "hidden" property is not set. + * + * These are additional supported properties with Emscripten: + * + * - `SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID_STRING`: the id given to the + * canvas element. This should start with a '#' sign + * - `SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING`: override the + * binding element for keyboard inputs for this canvas. The variable can be + * one of: + * - "#window": the javascript window object (default) + * - "#document": the javascript document object + * - "#screen": the javascript window.screen object + * - "#canvas": the WebGL canvas element + * - "#none": Don't bind anything at all + * - any other string without a leading # sign applies to the element on the + * page with that ID. Windows with the "tooltip" and "menu" properties are + * popup windows and have the behaviors and guidelines outlined in + * SDL_CreatePopupWindow(). + * + * If this window is being created to be used with an SDL_Renderer, you should + * not add a graphics API specific property + * (`SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN`, etc), as SDL will handle that + * internally when it chooses a renderer. However, SDL might need to recreate + * your window at that point, which may cause the window to appear briefly, + * and then flicker as it is recreated. The correct approach to this is to + * create the window with the `SDL_PROP_WINDOW_CREATE_HIDDEN_BOOLEAN` property + * set to true, then create the renderer, then show the window with + * SDL_ShowWindow(). + * + * \param props the properties to use. + * \returns the window that was created or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateProperties + * \sa SDL_CreateWindow + * \sa SDL_DestroyWindow + */ +extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowWithProperties(SDL_PropertiesID props); + +#define SDL_PROP_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN "SDL.window.create.always_on_top" +#define SDL_PROP_WINDOW_CREATE_BORDERLESS_BOOLEAN "SDL.window.create.borderless" +#define SDL_PROP_WINDOW_CREATE_CONSTRAIN_POPUP_BOOLEAN "SDL.window.create.constrain_popup" +#define SDL_PROP_WINDOW_CREATE_FOCUSABLE_BOOLEAN "SDL.window.create.focusable" +#define SDL_PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT_BOOLEAN "SDL.window.create.external_graphics_context" +#define SDL_PROP_WINDOW_CREATE_FLAGS_NUMBER "SDL.window.create.flags" +#define SDL_PROP_WINDOW_CREATE_FULLSCREEN_BOOLEAN "SDL.window.create.fullscreen" +#define SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER "SDL.window.create.height" +#define SDL_PROP_WINDOW_CREATE_HIDDEN_BOOLEAN "SDL.window.create.hidden" +#define SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN "SDL.window.create.high_pixel_density" +#define SDL_PROP_WINDOW_CREATE_MAXIMIZED_BOOLEAN "SDL.window.create.maximized" +#define SDL_PROP_WINDOW_CREATE_MENU_BOOLEAN "SDL.window.create.menu" +#define SDL_PROP_WINDOW_CREATE_METAL_BOOLEAN "SDL.window.create.metal" +#define SDL_PROP_WINDOW_CREATE_MINIMIZED_BOOLEAN "SDL.window.create.minimized" +#define SDL_PROP_WINDOW_CREATE_MODAL_BOOLEAN "SDL.window.create.modal" +#define SDL_PROP_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN "SDL.window.create.mouse_grabbed" +#define SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN "SDL.window.create.opengl" +#define SDL_PROP_WINDOW_CREATE_PARENT_POINTER "SDL.window.create.parent" +#define SDL_PROP_WINDOW_CREATE_RESIZABLE_BOOLEAN "SDL.window.create.resizable" +#define SDL_PROP_WINDOW_CREATE_TITLE_STRING "SDL.window.create.title" +#define SDL_PROP_WINDOW_CREATE_TRANSPARENT_BOOLEAN "SDL.window.create.transparent" +#define SDL_PROP_WINDOW_CREATE_TOOLTIP_BOOLEAN "SDL.window.create.tooltip" +#define SDL_PROP_WINDOW_CREATE_UTILITY_BOOLEAN "SDL.window.create.utility" +#define SDL_PROP_WINDOW_CREATE_VULKAN_BOOLEAN "SDL.window.create.vulkan" +#define SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER "SDL.window.create.width" +#define SDL_PROP_WINDOW_CREATE_X_NUMBER "SDL.window.create.x" +#define SDL_PROP_WINDOW_CREATE_Y_NUMBER "SDL.window.create.y" +#define SDL_PROP_WINDOW_CREATE_COCOA_WINDOW_POINTER "SDL.window.create.cocoa.window" +#define SDL_PROP_WINDOW_CREATE_COCOA_VIEW_POINTER "SDL.window.create.cocoa.view" +#define SDL_PROP_WINDOW_CREATE_WINDOWSCENE_POINTER "SDL.window.create.uikit.windowscene" +#define SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN "SDL.window.create.wayland.surface_role_custom" +#define SDL_PROP_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN "SDL.window.create.wayland.create_egl_window" +#define SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER "SDL.window.create.wayland.wl_surface" +#define SDL_PROP_WINDOW_CREATE_WIN32_HWND_POINTER "SDL.window.create.win32.hwnd" +#define SDL_PROP_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER "SDL.window.create.win32.pixel_format_hwnd" +#define SDL_PROP_WINDOW_CREATE_X11_WINDOW_NUMBER "SDL.window.create.x11.window" +#define SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID_STRING "SDL.window.create.emscripten.canvas_id" +#define SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING "SDL.window.create.emscripten.keyboard_element" + +/** + * Get the numeric ID of a window. + * + * The numeric ID is what SDL_WindowEvent references, and is necessary to map + * these events to specific SDL_Window objects. + * + * \param window the window to query. + * \returns the ID of the window on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowFromID + */ +extern SDL_DECLSPEC SDL_WindowID SDLCALL SDL_GetWindowID(SDL_Window *window); + +/** + * Get a window from a stored ID. + * + * The numeric ID is what SDL_WindowEvent references, and is necessary to map + * these events to specific SDL_Window objects. + * + * \param id the ID of the window. + * \returns the window associated with `id` or NULL if it doesn't exist; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowID + */ +extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(SDL_WindowID id); + +/** + * Get parent of a window. + * + * \param window the window to query. + * \returns the parent of the window on success or NULL if the window has no + * parent. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreatePopupWindow + */ +extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetWindowParent(SDL_Window *window); + +/** + * Get the properties associated with a window. + * + * The following read-only properties are provided by SDL: + * + * - `SDL_PROP_WINDOW_SHAPE_POINTER`: the surface associated with a shaped + * window + * - `SDL_PROP_WINDOW_HDR_ENABLED_BOOLEAN`: true if the window has HDR + * headroom above the SDR white point. This property can change dynamically + * when SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent. + * - `SDL_PROP_WINDOW_SDR_WHITE_LEVEL_FLOAT`: the value of SDR white in the + * SDL_COLORSPACE_SRGB_LINEAR colorspace. On Windows this corresponds to the + * SDR white level in scRGB colorspace, and on Apple platforms this is + * always 1.0 for EDR content. This property can change dynamically when + * SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent. + * - `SDL_PROP_WINDOW_HDR_HEADROOM_FLOAT`: the additional high dynamic range + * that can be displayed, in terms of the SDR white point. When HDR is not + * enabled, this will be 1.0. This property can change dynamically when + * SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent. + * + * On Android: + * + * - `SDL_PROP_WINDOW_ANDROID_WINDOW_POINTER`: the ANativeWindow associated + * with the window + * - `SDL_PROP_WINDOW_ANDROID_SURFACE_POINTER`: the EGLSurface associated with + * the window + * + * On iOS: + * + * - `SDL_PROP_WINDOW_UIKIT_WINDOW_POINTER`: the `(__unsafe_unretained)` + * UIWindow associated with the window + * - `SDL_PROP_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER`: the NSInteger tag + * associated with metal views on the window + * - `SDL_PROP_WINDOW_UIKIT_OPENGL_FRAMEBUFFER_NUMBER`: the OpenGL view's + * framebuffer object. It must be bound when rendering to the screen using + * OpenGL. + * - `SDL_PROP_WINDOW_UIKIT_OPENGL_RENDERBUFFER_NUMBER`: the OpenGL view's + * renderbuffer object. It must be bound when SDL_GL_SwapWindow is called. + * - `SDL_PROP_WINDOW_UIKIT_OPENGL_RESOLVE_FRAMEBUFFER_NUMBER`: the OpenGL + * view's resolve framebuffer, when MSAA is used. + * + * On KMS/DRM: + * + * - `SDL_PROP_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER`: the device index associated + * with the window (e.g. the X in /dev/dri/cardX) + * - `SDL_PROP_WINDOW_KMSDRM_DRM_FD_NUMBER`: the DRM FD associated with the + * window + * - `SDL_PROP_WINDOW_KMSDRM_GBM_DEVICE_POINTER`: the GBM device associated + * with the window + * + * On macOS: + * + * - `SDL_PROP_WINDOW_COCOA_WINDOW_POINTER`: the `(__unsafe_unretained)` + * NSWindow associated with the window + * - `SDL_PROP_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER`: the NSInteger tag + * associated with metal views on the window + * + * On OpenVR: + * + * - `SDL_PROP_WINDOW_OPENVR_OVERLAY_ID_NUMBER`: the OpenVR Overlay Handle ID + * for the associated overlay window. + * + * On Vivante: + * + * - `SDL_PROP_WINDOW_VIVANTE_DISPLAY_POINTER`: the EGLNativeDisplayType + * associated with the window + * - `SDL_PROP_WINDOW_VIVANTE_WINDOW_POINTER`: the EGLNativeWindowType + * associated with the window + * - `SDL_PROP_WINDOW_VIVANTE_SURFACE_POINTER`: the EGLSurface associated with + * the window + * + * On Windows: + * + * - `SDL_PROP_WINDOW_WIN32_HWND_POINTER`: the HWND associated with the window + * - `SDL_PROP_WINDOW_WIN32_HDC_POINTER`: the HDC associated with the window + * - `SDL_PROP_WINDOW_WIN32_INSTANCE_POINTER`: the HINSTANCE associated with + * the window + * + * On Wayland: + * + * Note: The `xdg_*` window objects do not internally persist across window + * show/hide calls. They will be null if the window is hidden and must be + * queried each time it is shown. + * + * - `SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER`: the wl_display associated with + * the window + * - `SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER`: the wl_surface associated with + * the window + * - `SDL_PROP_WINDOW_WAYLAND_VIEWPORT_POINTER`: the wp_viewport associated + * with the window + * - `SDL_PROP_WINDOW_WAYLAND_EGL_WINDOW_POINTER`: the wl_egl_window + * associated with the window + * - `SDL_PROP_WINDOW_WAYLAND_XDG_SURFACE_POINTER`: the xdg_surface associated + * with the window + * - `SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER`: the xdg_toplevel role + * associated with the window + * - 'SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_EXPORT_HANDLE_STRING': the export + * handle associated with the window + * - `SDL_PROP_WINDOW_WAYLAND_XDG_POPUP_POINTER`: the xdg_popup role + * associated with the window + * - `SDL_PROP_WINDOW_WAYLAND_XDG_POSITIONER_POINTER`: the xdg_positioner + * associated with the window, in popup mode + * + * On X11: + * + * - `SDL_PROP_WINDOW_X11_DISPLAY_POINTER`: the X11 Display associated with + * the window + * - `SDL_PROP_WINDOW_X11_SCREEN_NUMBER`: the screen number associated with + * the window + * - `SDL_PROP_WINDOW_X11_WINDOW_NUMBER`: the X11 Window associated with the + * window + * + * On Emscripten: + * + * - `SDL_PROP_WINDOW_EMSCRIPTEN_CANVAS_ID_STRING`: the id the canvas element + * will have + * - `SDL_PROP_WINDOW_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING`: the keyboard + * element that associates keyboard events to this window + * + * \param window the window to query. + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetWindowProperties(SDL_Window *window); + +#define SDL_PROP_WINDOW_SHAPE_POINTER "SDL.window.shape" +#define SDL_PROP_WINDOW_HDR_ENABLED_BOOLEAN "SDL.window.HDR_enabled" +#define SDL_PROP_WINDOW_SDR_WHITE_LEVEL_FLOAT "SDL.window.SDR_white_level" +#define SDL_PROP_WINDOW_HDR_HEADROOM_FLOAT "SDL.window.HDR_headroom" +#define SDL_PROP_WINDOW_ANDROID_WINDOW_POINTER "SDL.window.android.window" +#define SDL_PROP_WINDOW_ANDROID_SURFACE_POINTER "SDL.window.android.surface" +#define SDL_PROP_WINDOW_UIKIT_WINDOW_POINTER "SDL.window.uikit.window" +#define SDL_PROP_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER "SDL.window.uikit.metal_view_tag" +#define SDL_PROP_WINDOW_UIKIT_OPENGL_FRAMEBUFFER_NUMBER "SDL.window.uikit.opengl.framebuffer" +#define SDL_PROP_WINDOW_UIKIT_OPENGL_RENDERBUFFER_NUMBER "SDL.window.uikit.opengl.renderbuffer" +#define SDL_PROP_WINDOW_UIKIT_OPENGL_RESOLVE_FRAMEBUFFER_NUMBER "SDL.window.uikit.opengl.resolve_framebuffer" +#define SDL_PROP_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER "SDL.window.kmsdrm.dev_index" +#define SDL_PROP_WINDOW_KMSDRM_DRM_FD_NUMBER "SDL.window.kmsdrm.drm_fd" +#define SDL_PROP_WINDOW_KMSDRM_GBM_DEVICE_POINTER "SDL.window.kmsdrm.gbm_dev" +#define SDL_PROP_WINDOW_COCOA_WINDOW_POINTER "SDL.window.cocoa.window" +#define SDL_PROP_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER "SDL.window.cocoa.metal_view_tag" +#define SDL_PROP_WINDOW_OPENVR_OVERLAY_ID_NUMBER "SDL.window.openvr.overlay_id" +#define SDL_PROP_WINDOW_VIVANTE_DISPLAY_POINTER "SDL.window.vivante.display" +#define SDL_PROP_WINDOW_VIVANTE_WINDOW_POINTER "SDL.window.vivante.window" +#define SDL_PROP_WINDOW_VIVANTE_SURFACE_POINTER "SDL.window.vivante.surface" +#define SDL_PROP_WINDOW_WIN32_HWND_POINTER "SDL.window.win32.hwnd" +#define SDL_PROP_WINDOW_WIN32_HDC_POINTER "SDL.window.win32.hdc" +#define SDL_PROP_WINDOW_WIN32_INSTANCE_POINTER "SDL.window.win32.instance" +#define SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER "SDL.window.wayland.display" +#define SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER "SDL.window.wayland.surface" +#define SDL_PROP_WINDOW_WAYLAND_VIEWPORT_POINTER "SDL.window.wayland.viewport" +#define SDL_PROP_WINDOW_WAYLAND_EGL_WINDOW_POINTER "SDL.window.wayland.egl_window" +#define SDL_PROP_WINDOW_WAYLAND_XDG_SURFACE_POINTER "SDL.window.wayland.xdg_surface" +#define SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER "SDL.window.wayland.xdg_toplevel" +#define SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_EXPORT_HANDLE_STRING "SDL.window.wayland.xdg_toplevel_export_handle" +#define SDL_PROP_WINDOW_WAYLAND_XDG_POPUP_POINTER "SDL.window.wayland.xdg_popup" +#define SDL_PROP_WINDOW_WAYLAND_XDG_POSITIONER_POINTER "SDL.window.wayland.xdg_positioner" +#define SDL_PROP_WINDOW_X11_DISPLAY_POINTER "SDL.window.x11.display" +#define SDL_PROP_WINDOW_X11_SCREEN_NUMBER "SDL.window.x11.screen" +#define SDL_PROP_WINDOW_X11_WINDOW_NUMBER "SDL.window.x11.window" +#define SDL_PROP_WINDOW_EMSCRIPTEN_CANVAS_ID_STRING "SDL.window.emscripten.canvas_id" +#define SDL_PROP_WINDOW_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING "SDL.window.emscripten.keyboard_element" + +/** + * Get the window flags. + * + * \param window the window to query. + * \returns a mask of the SDL_WindowFlags associated with `window`. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateWindow + * \sa SDL_HideWindow + * \sa SDL_MaximizeWindow + * \sa SDL_MinimizeWindow + * \sa SDL_SetWindowFullscreen + * \sa SDL_SetWindowMouseGrab + * \sa SDL_SetWindowFillDocument + * \sa SDL_ShowWindow + */ +extern SDL_DECLSPEC SDL_WindowFlags SDLCALL SDL_GetWindowFlags(SDL_Window *window); + +/** + * Set the title of a window. + * + * This string is expected to be in UTF-8 encoding. + * + * \param window the window to change. + * \param title the desired window title in UTF-8 format. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowTitle + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowTitle(SDL_Window *window, const char *title); + +/** + * Get the title of a window. + * + * \param window the window to query. + * \returns the title of the window in UTF-8 format or "" if there is no + * title. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetWindowTitle + */ +extern SDL_DECLSPEC const char * SDLCALL SDL_GetWindowTitle(SDL_Window *window); + +/** + * Set the icon for a window. + * + * If this function is passed a surface with alternate representations added + * using SDL_AddSurfaceAlternateImage(), the surface will be interpreted as + * the content to be used for 100% display scale, and the alternate + * representations will be used for high DPI situations. For example, if the + * original surface is 32x32, then on a 2x macOS display or 200% display scale + * on Windows, a 64x64 version of the image will be used, if available. If a + * matching version of the image isn't available, the closest larger size + * image will be downscaled to the appropriate size and be used instead, if + * available. Otherwise, the closest smaller image will be upscaled and be + * used instead. + * + * \param window the window to change. + * \param icon an SDL_Surface structure containing the icon for the window. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_AddSurfaceAlternateImage + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowIcon(SDL_Window *window, SDL_Surface *icon); + +/** + * Request that the window's position be set. + * + * If the window is in an exclusive fullscreen or maximized state, this + * request has no effect. + * + * This can be used to reposition fullscreen-desktop windows onto a different + * display, however, as exclusive fullscreen windows are locked to a specific + * display, they can only be repositioned programmatically via + * SDL_SetWindowFullscreenMode(). + * + * On some windowing systems this request is asynchronous and the new + * coordinates may not have have been applied immediately upon the return of + * this function. If an immediate change is required, call SDL_SyncWindow() to + * block until the changes have taken effect. + * + * When the window position changes, an SDL_EVENT_WINDOW_MOVED event will be + * emitted with the window's new coordinates. Note that the new coordinates + * may not match the exact coordinates requested, as some windowing systems + * can restrict the position of the window in certain scenarios (e.g. + * constraining the position so the window is always within desktop bounds). + * Additionally, as this is just a request, it can be denied by the windowing + * system. + * + * \param window the window to reposition. + * \param x the x coordinate of the window, or `SDL_WINDOWPOS_CENTERED` or + * `SDL_WINDOWPOS_UNDEFINED`. + * \param y the y coordinate of the window, or `SDL_WINDOWPOS_CENTERED` or + * `SDL_WINDOWPOS_UNDEFINED`. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowPosition + * \sa SDL_SyncWindow + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowPosition(SDL_Window *window, int x, int y); + +/** + * Get the position of a window. + * + * This is the current position of the window as last reported by the + * windowing system. + * + * If you do not need the value for one of the positions a NULL may be passed + * in the `x` or `y` parameter. + * + * \param window the window to query. + * \param x a pointer filled in with the x position of the window, may be + * NULL. + * \param y a pointer filled in with the y position of the window, may be + * NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetWindowPosition + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowPosition(SDL_Window *window, int *x, int *y); + +/** + * Request that the size of a window's client area be set. + * + * If the window is in a fullscreen or maximized state, this request has no + * effect. + * + * To change the exclusive fullscreen mode of a window, use + * SDL_SetWindowFullscreenMode(). + * + * On some windowing systems, this request is asynchronous and the new window + * size may not have have been applied immediately upon the return of this + * function. If an immediate change is required, call SDL_SyncWindow() to + * block until the changes have taken effect. + * + * When the window size changes, an SDL_EVENT_WINDOW_RESIZED event will be + * emitted with the new window dimensions. Note that the new dimensions may + * not match the exact size requested, as some windowing systems can restrict + * the window size in certain scenarios (e.g. constraining the size of the + * content area to remain within the usable desktop bounds). Additionally, as + * this is just a request, it can be denied by the windowing system. + * + * \param window the window to change. + * \param w the width of the window, must be > 0. + * \param h the height of the window, must be > 0. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowSize + * \sa SDL_SetWindowFullscreenMode + * \sa SDL_SyncWindow + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowSize(SDL_Window *window, int w, int h); + +/** + * Get the size of a window's client area. + * + * The window pixel size may differ from its window coordinate size if the + * window is on a high pixel density display. Use SDL_GetWindowSizeInPixels() + * or SDL_GetRenderOutputSize() to get the real client area size in pixels. + * + * \param window the window to query the width and height from. + * \param w a pointer filled in with the width of the window, may be NULL. + * \param h a pointer filled in with the height of the window, may be NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetRenderOutputSize + * \sa SDL_GetWindowSizeInPixels + * \sa SDL_SetWindowSize + * \sa SDL_EVENT_WINDOW_RESIZED + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSize(SDL_Window *window, int *w, int *h); + +/** + * Get the safe area for this window. + * + * Some devices have portions of the screen which are partially obscured or + * not interactive, possibly due to on-screen controls, curved edges, camera + * notches, TV overscan, etc. This function provides the area of the window + * which is safe to have interactable content. You should continue rendering + * into the rest of the window, but it should not contain visually important + * or interactable content. + * + * \param window the window to query. + * \param rect a pointer filled in with the client area that is safe for + * interactive content. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSafeArea(SDL_Window *window, SDL_Rect *rect); + +/** + * Request that the aspect ratio of a window's client area be set. + * + * The aspect ratio is the ratio of width divided by height, e.g. 2560x1600 + * would be 1.6. Larger aspect ratios are wider and smaller aspect ratios are + * narrower. + * + * If, at the time of this request, the window in a fixed-size state, such as + * maximized or fullscreen, the request will be deferred until the window + * exits this state and becomes resizable again. + * + * On some windowing systems, this request is asynchronous and the new window + * aspect ratio may not have have been applied immediately upon the return of + * this function. If an immediate change is required, call SDL_SyncWindow() to + * block until the changes have taken effect. + * + * When the window size changes, an SDL_EVENT_WINDOW_RESIZED event will be + * emitted with the new window dimensions. Note that the new dimensions may + * not match the exact aspect ratio requested, as some windowing systems can + * restrict the window size in certain scenarios (e.g. constraining the size + * of the content area to remain within the usable desktop bounds). + * Additionally, as this is just a request, it can be denied by the windowing + * system. + * + * \param window the window to change. + * \param min_aspect the minimum aspect ratio of the window, or 0.0f for no + * limit. + * \param max_aspect the maximum aspect ratio of the window, or 0.0f for no + * limit. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowAspectRatio + * \sa SDL_SyncWindow + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowAspectRatio(SDL_Window *window, float min_aspect, float max_aspect); + +/** + * Get the aspect ratio of a window's client area. + * + * \param window the window to query the width and height from. + * \param min_aspect a pointer filled in with the minimum aspect ratio of the + * window, may be NULL. + * \param max_aspect a pointer filled in with the maximum aspect ratio of the + * window, may be NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetWindowAspectRatio + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowAspectRatio(SDL_Window *window, float *min_aspect, float *max_aspect); + +/** + * Get the size of a window's borders (decorations) around the client area. + * + * Note: If this function fails (returns false), the size values will be + * initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as if the + * window in question was borderless. + * + * Note: This function may fail on systems where the window has not yet been + * decorated by the display server (for example, immediately after calling + * SDL_CreateWindow). It is recommended that you wait at least until the + * window has been presented and composited, so that the window system has a + * chance to decorate the window and provide the border dimensions to SDL. + * + * This function also returns false if getting the information is not + * supported. + * + * \param window the window to query the size values of the border + * (decorations) from. + * \param top pointer to variable for storing the size of the top border; NULL + * is permitted. + * \param left pointer to variable for storing the size of the left border; + * NULL is permitted. + * \param bottom pointer to variable for storing the size of the bottom + * border; NULL is permitted. + * \param right pointer to variable for storing the size of the right border; + * NULL is permitted. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowSize + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowBordersSize(SDL_Window *window, int *top, int *left, int *bottom, int *right); + +/** + * Get the size of a window's client area, in pixels. + * + * \param window the window from which the drawable size should be queried. + * \param w a pointer to variable for storing the width in pixels, may be + * NULL. + * \param h a pointer to variable for storing the height in pixels, may be + * NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreateWindow + * \sa SDL_GetWindowSize + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSizeInPixels(SDL_Window *window, int *w, int *h); + +/** + * Set the minimum size of a window's client area. + * + * \param window the window to change. + * \param min_w the minimum width of the window, or 0 for no limit. + * \param min_h the minimum height of the window, or 0 for no limit. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowMinimumSize + * \sa SDL_SetWindowMaximumSize + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowMinimumSize(SDL_Window *window, int min_w, int min_h); + +/** + * Get the minimum size of a window's client area. + * + * \param window the window to query. + * \param w a pointer filled in with the minimum width of the window, may be + * NULL. + * \param h a pointer filled in with the minimum height of the window, may be + * NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowMaximumSize + * \sa SDL_SetWindowMinimumSize + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowMinimumSize(SDL_Window *window, int *w, int *h); + +/** + * Set the maximum size of a window's client area. + * + * \param window the window to change. + * \param max_w the maximum width of the window, or 0 for no limit. + * \param max_h the maximum height of the window, or 0 for no limit. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowMaximumSize + * \sa SDL_SetWindowMinimumSize + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowMaximumSize(SDL_Window *window, int max_w, int max_h); + +/** + * Get the maximum size of a window's client area. + * + * \param window the window to query. + * \param w a pointer filled in with the maximum width of the window, may be + * NULL. + * \param h a pointer filled in with the maximum height of the window, may be + * NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowMinimumSize + * \sa SDL_SetWindowMaximumSize + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowMaximumSize(SDL_Window *window, int *w, int *h); + +/** + * Set the border state of a window. + * + * This will add or remove the window's `SDL_WINDOW_BORDERLESS` flag and add + * or remove the border from the actual window. This is a no-op if the + * window's border already matches the requested state. + * + * You can't change the border state of a fullscreen window. + * + * \param window the window of which to change the border state. + * \param bordered false to remove border, true to add border. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowFlags + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowBordered(SDL_Window *window, bool bordered); + +/** + * Set the user-resizable state of a window. + * + * This will add or remove the window's `SDL_WINDOW_RESIZABLE` flag and + * allow/disallow user resizing of the window. This is a no-op if the window's + * resizable state already matches the requested state. + * + * You can't change the resizable state of a fullscreen window. + * + * \param window the window of which to change the resizable state. + * \param resizable true to allow resizing, false to disallow. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowFlags + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowResizable(SDL_Window *window, bool resizable); + +/** + * Set the window to always be above the others. + * + * This will add or remove the window's `SDL_WINDOW_ALWAYS_ON_TOP` flag. This + * will bring the window to the front and keep the window above the rest. + * + * \param window the window of which to change the always on top state. + * \param on_top true to set the window always on top, false to disable. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowFlags + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowAlwaysOnTop(SDL_Window *window, bool on_top); + +/** + * Set the window to fill the current document space (Emscripten only). + * + * This will add or remove the window's `SDL_WINDOW_FILL_DOCUMENT` flag. + * + * Currently this flag only applies to the Emscripten target. + * + * When enabled, the canvas element fills the entire document. Resize events + * will be generated as the browser window is resized, as that will adjust the + * canvas size as well. The canvas will cover anything else on the page, + * including any controls provided by Emscripten in its generated HTML file + * (in fact, any elements on the page that aren't the canvas will be moved + * into a hidden `div` element). + * + * Often times this is desirable for a browser-based game, but it means + * several things that we expect of an SDL window on other platforms might not + * work as expected, such as minimum window sizes and aspect ratios. + * + * \param window the window of which to change the fill-document state. + * \param fill true to set the window to fill the document, false to disable. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.4.0. + * + * \sa SDL_GetWindowFlags + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowFillDocument(SDL_Window *window, bool fill); + +/** + * Show a window. + * + * \param window the window to show. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_HideWindow + * \sa SDL_RaiseWindow + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ShowWindow(SDL_Window *window); + +/** + * Hide a window. + * + * \param window the window to hide. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_ShowWindow + * \sa SDL_WINDOW_HIDDEN + */ +extern SDL_DECLSPEC bool SDLCALL SDL_HideWindow(SDL_Window *window); + +/** + * Request that a window be raised above other windows and gain the input + * focus. + * + * The result of this request is subject to desktop window manager policy, + * particularly if raising the requested window would result in stealing focus + * from another application. If the window is successfully raised and gains + * input focus, an SDL_EVENT_WINDOW_FOCUS_GAINED event will be emitted, and + * the window will have the SDL_WINDOW_INPUT_FOCUS flag set. + * + * \param window the window to raise. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RaiseWindow(SDL_Window *window); + +/** + * Request that the window be made as large as possible. + * + * Non-resizable windows can't be maximized. The window must have the + * SDL_WINDOW_RESIZABLE flag set, or this will have no effect. + * + * On some windowing systems this request is asynchronous and the new window + * state may not have have been applied immediately upon the return of this + * function. If an immediate change is required, call SDL_SyncWindow() to + * block until the changes have taken effect. + * + * When the window state changes, an SDL_EVENT_WINDOW_MAXIMIZED event will be + * emitted. Note that, as this is just a request, the windowing system can + * deny the state change. + * + * When maximizing a window, whether the constraints set via + * SDL_SetWindowMaximumSize() are honored depends on the policy of the window + * manager. Win32 and macOS enforce the constraints when maximizing, while X11 + * and Wayland window managers may vary. + * + * \param window the window to maximize. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_MinimizeWindow + * \sa SDL_RestoreWindow + * \sa SDL_SyncWindow + */ +extern SDL_DECLSPEC bool SDLCALL SDL_MaximizeWindow(SDL_Window *window); + +/** + * Request that the window be minimized to an iconic representation. + * + * If the window is in a fullscreen state, this request has no direct effect. + * It may alter the state the window is returned to when leaving fullscreen. + * + * On some windowing systems this request is asynchronous and the new window + * state may not have been applied immediately upon the return of this + * function. If an immediate change is required, call SDL_SyncWindow() to + * block until the changes have taken effect. + * + * When the window state changes, an SDL_EVENT_WINDOW_MINIMIZED event will be + * emitted. Note that, as this is just a request, the windowing system can + * deny the state change. + * + * \param window the window to minimize. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_MaximizeWindow + * \sa SDL_RestoreWindow + * \sa SDL_SyncWindow + */ +extern SDL_DECLSPEC bool SDLCALL SDL_MinimizeWindow(SDL_Window *window); + +/** + * Request that the size and position of a minimized or maximized window be + * restored. + * + * If the window is in a fullscreen state, this request has no direct effect. + * It may alter the state the window is returned to when leaving fullscreen. + * + * On some windowing systems this request is asynchronous and the new window + * state may not have have been applied immediately upon the return of this + * function. If an immediate change is required, call SDL_SyncWindow() to + * block until the changes have taken effect. + * + * When the window state changes, an SDL_EVENT_WINDOW_RESTORED event will be + * emitted. Note that, as this is just a request, the windowing system can + * deny the state change. + * + * \param window the window to restore. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_MaximizeWindow + * \sa SDL_MinimizeWindow + * \sa SDL_SyncWindow + */ +extern SDL_DECLSPEC bool SDLCALL SDL_RestoreWindow(SDL_Window *window); + +/** + * Request that the window's fullscreen state be changed. + * + * By default a window in fullscreen state uses borderless fullscreen desktop + * mode, but a specific exclusive display mode can be set using + * SDL_SetWindowFullscreenMode(). + * + * On some windowing systems this request is asynchronous and the new + * fullscreen state may not have have been applied immediately upon the return + * of this function. If an immediate change is required, call SDL_SyncWindow() + * to block until the changes have taken effect. + * + * When the window state changes, an SDL_EVENT_WINDOW_ENTER_FULLSCREEN or + * SDL_EVENT_WINDOW_LEAVE_FULLSCREEN event will be emitted. Note that, as this + * is just a request, it can be denied by the windowing system. + * + * \param window the window to change. + * \param fullscreen true for fullscreen mode, false for windowed mode. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowFullscreenMode + * \sa SDL_SetWindowFullscreenMode + * \sa SDL_SyncWindow + * \sa SDL_WINDOW_FULLSCREEN + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowFullscreen(SDL_Window *window, bool fullscreen); + +/** + * Block until any pending window state is finalized. + * + * On asynchronous windowing systems, this acts as a synchronization barrier + * for pending window state. It will attempt to wait until any pending window + * state has been applied and is guaranteed to return within finite time. Note + * that for how long it can potentially block depends on the underlying window + * system, as window state changes may involve somewhat lengthy animations + * that must complete before the window is in its final requested state. + * + * On windowing systems where changes are immediate, this does nothing. + * + * \param window the window for which to wait for the pending state to be + * applied. + * \returns true on success or false if the operation timed out before the + * window was in the requested state. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetWindowSize + * \sa SDL_SetWindowPosition + * \sa SDL_SetWindowFullscreen + * \sa SDL_MinimizeWindow + * \sa SDL_MaximizeWindow + * \sa SDL_RestoreWindow + * \sa SDL_HINT_VIDEO_SYNC_WINDOW_OPERATIONS + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SyncWindow(SDL_Window *window); + +/** + * Return whether the window has a surface associated with it. + * + * \param window the window to query. + * \returns true if there is a surface associated with the window, or false + * otherwise. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowSurface + */ +extern SDL_DECLSPEC bool SDLCALL SDL_WindowHasSurface(SDL_Window *window); + +/** + * Get the SDL surface associated with the window. + * + * A new surface will be created with the optimal format for the window, if + * necessary. This surface will be freed when the window is destroyed. Do not + * free this surface. + * + * This surface will be invalidated if the window is resized. After resizing a + * window this function must be called again to return a valid surface. + * + * You may not combine this with 3D or the rendering API on this window. + * + * This function is affected by `SDL_HINT_FRAMEBUFFER_ACCELERATION`. + * + * \param window the window to query. + * \returns the surface associated with the window, or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DestroyWindowSurface + * \sa SDL_WindowHasSurface + * \sa SDL_UpdateWindowSurface + * \sa SDL_UpdateWindowSurfaceRects + */ +extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window *window); + +/** + * Toggle VSync for the window surface. + * + * When a window surface is created, vsync defaults to + * SDL_WINDOW_SURFACE_VSYNC_DISABLED. + * + * The `vsync` parameter can be 1 to synchronize present with every vertical + * refresh, 2 to synchronize present with every second vertical refresh, etc., + * SDL_WINDOW_SURFACE_VSYNC_ADAPTIVE for late swap tearing (adaptive vsync), + * or SDL_WINDOW_SURFACE_VSYNC_DISABLED to disable. Not every value is + * supported by every driver, so you should check the return value to see + * whether the requested setting is supported. + * + * \param window the window. + * \param vsync the vertical refresh sync interval. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowSurfaceVSync + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowSurfaceVSync(SDL_Window *window, int vsync); + +#define SDL_WINDOW_SURFACE_VSYNC_DISABLED 0 +#define SDL_WINDOW_SURFACE_VSYNC_ADAPTIVE (-1) + +/** + * Get VSync for the window surface. + * + * \param window the window to query. + * \param vsync an int filled with the current vertical refresh sync interval. + * See SDL_SetWindowSurfaceVSync() for the meaning of the value. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetWindowSurfaceVSync + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSurfaceVSync(SDL_Window *window, int *vsync); + +/** + * Copy the window surface to the screen. + * + * This is the function you use to reflect any changes to the surface on the + * screen. + * + * This function is equivalent to the SDL 1.2 API SDL_Flip(). + * + * \param window the window to update. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowSurface + * \sa SDL_UpdateWindowSurfaceRects + */ +extern SDL_DECLSPEC bool SDLCALL SDL_UpdateWindowSurface(SDL_Window *window); + +/** + * Copy areas of the window surface to the screen. + * + * This is the function you use to reflect changes to portions of the surface + * on the screen. + * + * This function is equivalent to the SDL 1.2 API SDL_UpdateRects(). + * + * Note that this function will update _at least_ the rectangles specified, + * but this is only intended as an optimization; in practice, this might + * update more of the screen (or all of the screen!), depending on what method + * SDL uses to send pixels to the system. + * + * \param window the window to update. + * \param rects an array of SDL_Rect structures representing areas of the + * surface to copy, in pixels. + * \param numrects the number of rectangles. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowSurface + * \sa SDL_UpdateWindowSurface + */ +extern SDL_DECLSPEC bool SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window *window, const SDL_Rect *rects, int numrects); + +/** + * Destroy the surface associated with the window. + * + * \param window the window to update. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowSurface + * \sa SDL_WindowHasSurface + */ +extern SDL_DECLSPEC bool SDLCALL SDL_DestroyWindowSurface(SDL_Window *window); + +/** + * Set a window's keyboard grab mode. + * + * Keyboard grab enables capture of system keyboard shortcuts like Alt+Tab or + * the Meta/Super key. Note that not all system keyboard shortcuts can be + * captured by applications (one example is Ctrl+Alt+Del on Windows). + * + * This is primarily intended for specialized applications such as VNC clients + * or VM frontends. Normal games should not use keyboard grab. + * + * When keyboard grab is enabled, SDL will continue to handle Alt+Tab when the + * window is full-screen to ensure the user is not trapped in your + * application. If you have a custom keyboard shortcut to exit fullscreen + * mode, you may suppress this behavior with + * `SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED`. + * + * If the caller enables a grab while another window is currently grabbed, the + * other window loses its grab in favor of the caller's window. + * + * \param window the window for which the keyboard grab mode should be set. + * \param grabbed this is true to grab keyboard, and false to release. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowKeyboardGrab + * \sa SDL_SetWindowMouseGrab + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window *window, bool grabbed); + +/** + * Set a window's mouse grab mode. + * + * Mouse grab confines the mouse cursor to the window. + * + * \param window the window for which the mouse grab mode should be set. + * \param grabbed this is true to grab mouse, and false to release. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowMouseRect + * \sa SDL_SetWindowMouseRect + * \sa SDL_SetWindowKeyboardGrab + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowMouseGrab(SDL_Window *window, bool grabbed); + +/** + * Get a window's keyboard grab mode. + * + * \param window the window to query. + * \returns true if keyboard is grabbed, and false otherwise. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetWindowKeyboardGrab + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowKeyboardGrab(SDL_Window *window); + +/** + * Get a window's mouse grab mode. + * + * \param window the window to query. + * \returns true if mouse is grabbed, and false otherwise. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowMouseRect + * \sa SDL_SetWindowMouseRect + * \sa SDL_SetWindowMouseGrab + * \sa SDL_SetWindowKeyboardGrab + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowMouseGrab(SDL_Window *window); + +/** + * Get the window that currently has an input grab enabled. + * + * \returns the window if input is grabbed or NULL otherwise. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetWindowMouseGrab + * \sa SDL_SetWindowKeyboardGrab + */ +extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void); + +/** + * Confines the cursor to the specified area of a window. + * + * Note that this does NOT grab the cursor, it only defines the area a cursor + * is restricted to when the window has mouse focus. + * + * \param window the window that will be associated with the barrier. + * \param rect a rectangle area in window-relative coordinates. If NULL the + * barrier for the specified window will be destroyed. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowMouseRect + * \sa SDL_GetWindowMouseGrab + * \sa SDL_SetWindowMouseGrab + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowMouseRect(SDL_Window *window, const SDL_Rect *rect); + +/** + * Get the mouse confinement rectangle of a window. + * + * \param window the window to query. + * \returns a pointer to the mouse confinement rectangle of a window, or NULL + * if there isn't one. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetWindowMouseRect + * \sa SDL_GetWindowMouseGrab + * \sa SDL_SetWindowMouseGrab + */ +extern SDL_DECLSPEC const SDL_Rect * SDLCALL SDL_GetWindowMouseRect(SDL_Window *window); + +/** + * Set the opacity for a window. + * + * The parameter `opacity` will be clamped internally between 0.0f + * (transparent) and 1.0f (opaque). + * + * This function also returns false if setting the opacity isn't supported. + * + * \param window the window which will be made transparent or opaque. + * \param opacity the opacity value (0.0f - transparent, 1.0f - opaque). + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GetWindowOpacity + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowOpacity(SDL_Window *window, float opacity); + +/** + * Get the opacity of a window. + * + * If transparency isn't supported on this platform, opacity will be returned + * as 1.0f without error. + * + * \param window the window to get the current opacity value from. + * \returns the opacity, (0.0f - transparent, 1.0f - opaque), or -1.0f on + * failure; call SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetWindowOpacity + */ +extern SDL_DECLSPEC float SDLCALL SDL_GetWindowOpacity(SDL_Window *window); + +/** + * Set the window as a child of a parent window. + * + * If the window is already the child of an existing window, it will be + * reparented to the new owner. Setting the parent window to NULL unparents + * the window and removes child window status. + * + * If a parent window is hidden or destroyed, the operation will be + * recursively applied to child windows. Child windows hidden with the parent + * that did not have their hidden status explicitly set will be restored when + * the parent is shown. + * + * Attempting to set the parent of a window that is currently in the modal + * state will fail. Use SDL_SetWindowModal() to cancel the modal status before + * attempting to change the parent. + * + * Popup windows cannot change parents and attempts to do so will fail. + * + * Setting a parent window that is currently the sibling or descendent of the + * child window results in undefined behavior. + * + * \param window the window that should become the child of a parent. + * \param parent the new parent window for the child window. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetWindowModal + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowParent(SDL_Window *window, SDL_Window *parent); + +/** + * Toggle the state of the window as modal. + * + * To enable modal status on a window, the window must currently be the child + * window of a parent, or toggling modal status on will fail. + * + * \param window the window on which to set the modal state. + * \param modal true to toggle modal status on, false to toggle it off. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_SetWindowParent + * \sa SDL_WINDOW_MODAL + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowModal(SDL_Window *window, bool modal); + +/** + * Set whether the window may have input focus. + * + * \param window the window to set focusable state. + * \param focusable true to allow input focus, false to not allow input focus. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowFocusable(SDL_Window *window, bool focusable); + + +/** + * Display the system-level window menu. + * + * This default window menu is provided by the system and on some platforms + * provides functionality for setting or changing privileged state on the + * window, such as moving it between workspaces or displays, or toggling the + * always-on-top property. + * + * On platforms or desktops where this is unsupported, this function does + * nothing. + * + * \param window the window for which the menu will be displayed. + * \param x the x coordinate of the menu, relative to the origin (top-left) of + * the client area. + * \param y the y coordinate of the menu, relative to the origin (top-left) of + * the client area. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ShowWindowSystemMenu(SDL_Window *window, int x, int y); + +/** + * Possible return values from the SDL_HitTest callback. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This enum is available since SDL 3.2.0. + * + * \sa SDL_HitTest + */ +typedef enum SDL_HitTestResult +{ + SDL_HITTEST_NORMAL, /**< Region is normal. No special properties. */ + SDL_HITTEST_DRAGGABLE, /**< Region can drag entire window. */ + SDL_HITTEST_RESIZE_TOPLEFT, /**< Region is the resizable top-left corner border. */ + SDL_HITTEST_RESIZE_TOP, /**< Region is the resizable top border. */ + SDL_HITTEST_RESIZE_TOPRIGHT, /**< Region is the resizable top-right corner border. */ + SDL_HITTEST_RESIZE_RIGHT, /**< Region is the resizable right border. */ + SDL_HITTEST_RESIZE_BOTTOMRIGHT, /**< Region is the resizable bottom-right corner border. */ + SDL_HITTEST_RESIZE_BOTTOM, /**< Region is the resizable bottom border. */ + SDL_HITTEST_RESIZE_BOTTOMLEFT, /**< Region is the resizable bottom-left corner border. */ + SDL_HITTEST_RESIZE_LEFT /**< Region is the resizable left border. */ +} SDL_HitTestResult; + +/** + * Callback used for hit-testing. + * + * \param win the SDL_Window where hit-testing was set on. + * \param area an SDL_Point which should be hit-tested. + * \param data what was passed as `callback_data` to SDL_SetWindowHitTest(). + * \returns an SDL_HitTestResult value. + * + * \sa SDL_SetWindowHitTest + */ +typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win, + const SDL_Point *area, + void *data); + +/** + * Provide a callback that decides if a window region has special properties. + * + * Normally windows are dragged and resized by decorations provided by the + * system window manager (a title bar, borders, etc), but for some apps, it + * makes sense to drag them from somewhere else inside the window itself; for + * example, one might have a borderless window that wants to be draggable from + * any part, or simulate its own title bar, etc. + * + * This function lets the app provide a callback that designates pieces of a + * given window as special. This callback is run during event processing if we + * need to tell the OS to treat a region of the window specially; the use of + * this callback is known as "hit testing." + * + * Mouse input may not be delivered to your application if it is within a + * special area; the OS will often apply that input to moving the window or + * resizing the window and not deliver it to the application. + * + * Specifying NULL for a callback disables hit-testing. Hit-testing is + * disabled by default. + * + * Platforms that don't support this functionality will return false + * unconditionally, even if you're attempting to disable hit-testing. + * + * Your callback may fire at any time, and its firing does not indicate any + * specific behavior (for example, on Windows, this certainly might fire when + * the OS is deciding whether to drag your window, but it fires for lots of + * other reasons, too, some unrelated to anything you probably care about _and + * when the mouse isn't actually at the location it is testing_). Since this + * can fire at any time, you should try to keep your callback efficient, + * devoid of allocations, etc. + * + * \param window the window to set hit-testing on. + * \param callback the function to call when doing a hit-test. + * \param callback_data an app-defined void pointer passed to **callback**. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowHitTest(SDL_Window *window, SDL_HitTest callback, void *callback_data); + +/** + * Set the shape of a transparent window. + * + * This sets the alpha channel of a transparent window and any fully + * transparent areas are also transparent to mouse clicks. If you are using + * something besides the SDL render API, then you are responsible for drawing + * the alpha channel of the window to match the shape alpha channel to get + * consistent cross-platform results. + * + * The shape is copied inside this function, so you can free it afterwards. If + * your shape surface changes, you should call SDL_SetWindowShape() again to + * update the window. This is an expensive operation, so should be done + * sparingly. + * + * The window must have been created with the SDL_WINDOW_TRANSPARENT flag. + * + * \param window the window. + * \param shape the surface representing the shape of the window, or NULL to + * remove any current shape. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowShape(SDL_Window *window, SDL_Surface *shape); + +/** + * Request a window to demand attention from the user. + * + * \param window the window to be flashed. + * \param operation the operation to perform. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_FlashWindow(SDL_Window *window, SDL_FlashOperation operation); + +/** + * Sets the state of the progress bar for the given window’s taskbar icon. + * + * \param window the window whose progress state is to be modified. + * \param state the progress state. `SDL_PROGRESS_STATE_NONE` stops displaying + * the progress bar. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowProgressState(SDL_Window *window, SDL_ProgressState state); + +/** + * Get the state of the progress bar for the given window’s taskbar icon. + * + * \param window the window to get the current progress state from. + * \returns the progress state, or `SDL_PROGRESS_STATE_INVALID` on failure; + * call SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC SDL_ProgressState SDLCALL SDL_GetWindowProgressState(SDL_Window *window); + +/** + * Sets the value of the progress bar for the given window’s taskbar icon. + * + * \param window the window whose progress value is to be modified. + * \param value the progress value in the range of [0.0f - 1.0f]. If the value + * is outside the valid range, it gets clamped. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowProgressValue(SDL_Window *window, float value); + +/** + * Get the value of the progress bar for the given window’s taskbar icon. + * + * \param window the window to get the current progress value from. + * \returns the progress value in the range of [0.0f - 1.0f], or -1.0f on + * failure; call SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.4.0. + */ +extern SDL_DECLSPEC float SDLCALL SDL_GetWindowProgressValue(SDL_Window *window); + +/** + * Destroy a window. + * + * Any child windows owned by the window will be recursively destroyed as + * well. + * + * Note that on some platforms, the visible window may not actually be removed + * from the screen until the SDL event loop is pumped again, even though the + * SDL_Window is no longer valid after this call. + * + * \param window the window to destroy. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_CreatePopupWindow + * \sa SDL_CreateWindow + * \sa SDL_CreateWindowWithProperties + */ +extern SDL_DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window *window); + + +/** + * Check whether the screensaver is currently enabled. + * + * The screensaver is disabled by default. + * + * The default can also be changed using `SDL_HINT_VIDEO_ALLOW_SCREENSAVER`. + * + * \returns true if the screensaver is enabled, false if it is disabled. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DisableScreenSaver + * \sa SDL_EnableScreenSaver + */ +extern SDL_DECLSPEC bool SDLCALL SDL_ScreenSaverEnabled(void); + +/** + * Allow the screen to be blanked by a screen saver. + * + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_DisableScreenSaver + * \sa SDL_ScreenSaverEnabled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_EnableScreenSaver(void); + +/** + * Prevent the screen from being blanked by a screen saver. + * + * If you disable the screensaver, it is automatically re-enabled when SDL + * quits. + * + * The screensaver is disabled by default, but this may by changed by + * SDL_HINT_VIDEO_ALLOW_SCREENSAVER. + * + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_EnableScreenSaver + * \sa SDL_ScreenSaverEnabled + */ +extern SDL_DECLSPEC bool SDLCALL SDL_DisableScreenSaver(void); + + +/** + * \name OpenGL support functions + */ +/* @{ */ + +/** + * Dynamically load an OpenGL library. + * + * This should be done after initializing the video driver, but before + * creating any OpenGL windows. If no OpenGL library is loaded, the default + * library will be loaded upon creation of the first OpenGL window. + * + * If you do this, you need to retrieve all of the GL functions used in your + * program from the dynamic library using SDL_GL_GetProcAddress(). + * + * \param path the platform dependent OpenGL library name, or NULL to open the + * default OpenGL library. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GL_GetProcAddress + * \sa SDL_GL_UnloadLibrary + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GL_LoadLibrary(const char *path); + +/** + * Get an OpenGL function by name. + * + * If the GL library is loaded at runtime with SDL_GL_LoadLibrary(), then all + * GL functions must be retrieved this way. Usually this is used to retrieve + * function pointers to OpenGL extensions. + * + * There are some quirks to looking up OpenGL functions that require some + * extra care from the application. If you code carefully, you can handle + * these quirks without any platform-specific code, though: + * + * - On Windows, function pointers are specific to the current GL context; + * this means you need to have created a GL context and made it current + * before calling SDL_GL_GetProcAddress(). If you recreate your context or + * create a second context, you should assume that any existing function + * pointers aren't valid to use with it. This is (currently) a + * Windows-specific limitation, and in practice lots of drivers don't suffer + * this limitation, but it is still the way the wgl API is documented to + * work and you should expect crashes if you don't respect it. Store a copy + * of the function pointers that comes and goes with context lifespan. + * - On X11, function pointers returned by this function are valid for any + * context, and can even be looked up before a context is created at all. + * This means that, for at least some common OpenGL implementations, if you + * look up a function that doesn't exist, you'll get a non-NULL result that + * is _NOT_ safe to call. You must always make sure the function is actually + * available for a given GL context before calling it, by checking for the + * existence of the appropriate extension with SDL_GL_ExtensionSupported(), + * or verifying that the version of OpenGL you're using offers the function + * as core functionality. + * - Some OpenGL drivers, on all platforms, *will* return NULL if a function + * isn't supported, but you can't count on this behavior. Check for + * extensions you use, and if you get a NULL anyway, act as if that + * extension wasn't available. This is probably a bug in the driver, but you + * can code defensively for this scenario anyhow. + * - Just because you're on Linux/Unix, don't assume you'll be using X11. + * Next-gen display servers are waiting to replace it, and may or may not + * make the same promises about function pointers. + * - OpenGL function pointers must be declared `APIENTRY` as in the example + * code. This will ensure the proper calling convention is followed on + * platforms where this matters (Win32) thereby avoiding stack corruption. + * + * \param proc the name of an OpenGL function. + * \returns a pointer to the named OpenGL function. The returned pointer + * should be cast to the appropriate function signature. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GL_ExtensionSupported + * \sa SDL_GL_LoadLibrary + * \sa SDL_GL_UnloadLibrary + */ +extern SDL_DECLSPEC SDL_FunctionPointer SDLCALL SDL_GL_GetProcAddress(const char *proc); + +/** + * Get an EGL library function by name. + * + * If an EGL library is loaded, this function allows applications to get entry + * points for EGL functions. This is useful to provide to an EGL API and + * extension loader. + * + * \param proc the name of an EGL function. + * \returns a pointer to the named EGL function. The returned pointer should + * be cast to the appropriate function signature. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_EGL_GetCurrentDisplay + */ +extern SDL_DECLSPEC SDL_FunctionPointer SDLCALL SDL_EGL_GetProcAddress(const char *proc); + +/** + * Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary(). + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GL_LoadLibrary + */ +extern SDL_DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void); + +/** + * Check if an OpenGL extension is supported for the current context. + * + * This function operates on the current GL context; you must have created a + * context and it must be current before calling this function. Do not assume + * that all contexts you create will have the same set of extensions + * available, or that recreating an existing context will offer the same + * extensions again. + * + * While it's probably not a massive overhead, this function is not an O(1) + * operation. Check the extensions you care about after creating the GL + * context and save that information somewhere instead of calling the function + * every time you need to know. + * + * \param extension the name of the extension to check. + * \returns true if the extension is supported, false otherwise. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GL_ExtensionSupported(const char *extension); + +/** + * Reset all previously set OpenGL context attributes to their default values. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GL_GetAttribute + * \sa SDL_GL_SetAttribute + */ +extern SDL_DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void); + +/** + * Set an OpenGL window attribute before window creation. + * + * This function sets the OpenGL attribute `attr` to `value`. The requested + * attributes should be set before creating an OpenGL window. You should use + * SDL_GL_GetAttribute() to check the values after creating the OpenGL + * context, since the values obtained can differ from the requested ones. + * + * \param attr an enum value specifying the OpenGL attribute to set. + * \param value the desired value for the attribute. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GL_CreateContext + * \sa SDL_GL_GetAttribute + * \sa SDL_GL_ResetAttributes + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GL_SetAttribute(SDL_GLAttr attr, int value); + +/** + * Get the actual value for an attribute from the current context. + * + * \param attr an SDL_GLAttr enum value specifying the OpenGL attribute to + * get. + * \param value a pointer filled in with the current value of `attr`. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GL_ResetAttributes + * \sa SDL_GL_SetAttribute + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GL_GetAttribute(SDL_GLAttr attr, int *value); + +/** + * Create an OpenGL context for an OpenGL window, and make it current. + * + * The OpenGL context will be created with the current states set through + * SDL_GL_SetAttribute(). + * + * The SDL_Window specified must have been created with the SDL_WINDOW_OPENGL + * flag, or context creation will fail. + * + * Windows users new to OpenGL should note that, for historical reasons, GL + * functions added after OpenGL version 1.1 are not available by default. + * Those functions must be loaded at run-time, either with an OpenGL + * extension-handling library or with SDL_GL_GetProcAddress() and its related + * functions. + * + * SDL_GLContext is opaque to the application. + * + * \param window the window to associate with the context. + * \returns the OpenGL context associated with `window` or NULL on failure; + * call SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GL_DestroyContext + * \sa SDL_GL_MakeCurrent + */ +extern SDL_DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *window); + +/** + * Set up an OpenGL context for rendering into an OpenGL window. + * + * The context must have been created with a compatible window. + * + * \param window the window to associate with the context. + * \param context the OpenGL context to associate with the window. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GL_CreateContext + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GL_MakeCurrent(SDL_Window *window, SDL_GLContext context); + +/** + * Get the currently active OpenGL window. + * + * \returns the currently active OpenGL window on success or NULL on failure; + * call SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GL_GetCurrentWindow(void); + +/** + * Get the currently active OpenGL context. + * + * \returns the currently active OpenGL context or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GL_MakeCurrent + */ +extern SDL_DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void); + +/** + * Get the currently active EGL display. + * + * \returns the currently active EGL display or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_EGLDisplay SDLCALL SDL_EGL_GetCurrentDisplay(void); + +/** + * Get the currently active EGL config. + * + * \returns the currently active EGL config or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_EGLConfig SDLCALL SDL_EGL_GetCurrentConfig(void); + +/** + * Get the EGL surface associated with the window. + * + * \param window the window to query. + * \returns the EGLSurface pointer associated with the window, or NULL on + * failure. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_EGLSurface SDLCALL SDL_EGL_GetWindowSurface(SDL_Window *window); + +/** + * Sets the callbacks for defining custom EGLAttrib arrays for EGL + * initialization. + * + * Callbacks that aren't needed can be set to NULL. + * + * NOTE: These callback pointers will be reset after SDL_GL_ResetAttributes. + * + * \param platformAttribCallback callback for attributes to pass to + * eglGetPlatformDisplay. May be NULL. + * \param surfaceAttribCallback callback for attributes to pass to + * eglCreateSurface. May be NULL. + * \param contextAttribCallback callback for attributes to pass to + * eglCreateContext. May be NULL. + * \param userdata a pointer that is passed to the callbacks. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC void SDLCALL SDL_EGL_SetAttributeCallbacks(SDL_EGLAttribArrayCallback platformAttribCallback, + SDL_EGLIntArrayCallback surfaceAttribCallback, + SDL_EGLIntArrayCallback contextAttribCallback, void *userdata); + +/** + * Set the swap interval for the current OpenGL context. + * + * Some systems allow specifying -1 for the interval, to enable adaptive + * vsync. Adaptive vsync works the same as vsync, but if you've already missed + * the vertical retrace for a given frame, it swaps buffers immediately, which + * might be less jarring for the user during occasional framerate drops. If an + * application requests adaptive vsync and the system does not support it, + * this function will fail and return false. In such a case, you should + * probably retry the call with 1 for the interval. + * + * Adaptive vsync is implemented for some glX drivers with + * GLX_EXT_swap_control_tear, and for some Windows drivers with + * WGL_EXT_swap_control_tear. + * + * Read more on the Khronos wiki: + * https://www.khronos.org/opengl/wiki/Swap_Interval#Adaptive_Vsync + * + * \param interval 0 for immediate updates, 1 for updates synchronized with + * the vertical retrace, -1 for adaptive vsync. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GL_GetSwapInterval + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GL_SetSwapInterval(int interval); + +/** + * Get the swap interval for the current OpenGL context. + * + * If the system can't determine the swap interval, or there isn't a valid + * current context, this function will set *interval to 0 as a safe default. + * + * \param interval output interval value. 0 if there is no vertical retrace + * synchronization, 1 if the buffer swap is synchronized with + * the vertical retrace, and -1 if late swaps happen + * immediately instead of waiting for the next retrace. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GL_SetSwapInterval + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GL_GetSwapInterval(int *interval); + +/** + * Update a window with OpenGL rendering. + * + * This is used with double-buffered OpenGL contexts, which are the default. + * + * On macOS, make sure you bind 0 to the draw framebuffer before swapping the + * window, otherwise nothing will happen. If you aren't using + * glBindFramebuffer(), this is the default and you won't have to do anything + * extra. + * + * \param window the window to change. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GL_SwapWindow(SDL_Window *window); + +/** + * Delete an OpenGL context. + * + * \param context the OpenGL context to be deleted. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_GL_CreateContext + */ +extern SDL_DECLSPEC bool SDLCALL SDL_GL_DestroyContext(SDL_GLContext context); + +/* @} *//* OpenGL support functions */ + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_video_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_vulkan.h b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_vulkan.h new file mode 100644 index 0000000..e91e148 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Headers/SDL_vulkan.h @@ -0,0 +1,287 @@ +/* + Simple DirectMedia Layer + Copyright (C) 2017, Mark Callow + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * # CategoryVulkan + * + * Functions for creating Vulkan surfaces on SDL windows. + * + * For the most part, Vulkan operates independent of SDL, but it benefits from + * a little support during setup. + * + * Use SDL_Vulkan_GetInstanceExtensions() to get platform-specific bits for + * creating a VkInstance, then SDL_Vulkan_GetVkGetInstanceProcAddr() to get + * the appropriate function for querying Vulkan entry points. Then + * SDL_Vulkan_CreateSurface() will get you the final pieces you need to + * prepare for rendering into an SDL_Window with Vulkan. + * + * Unlike OpenGL, most of the details of "context" creation and window buffer + * swapping are handled by the Vulkan API directly, so SDL doesn't provide + * Vulkan equivalents of SDL_GL_SwapWindow(), etc; they aren't necessary. + */ + +#ifndef SDL_vulkan_h_ +#define SDL_vulkan_h_ + +#include +#include +#include + +#include +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Avoid including vulkan_core.h, don't define VkInstance if it's already included */ +#ifdef VULKAN_CORE_H_ +#define NO_SDL_VULKAN_TYPEDEFS +#endif +#ifndef NO_SDL_VULKAN_TYPEDEFS +#define VK_DEFINE_HANDLE(object) typedef struct object##_T* object; + +#if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__)) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__) || (defined(__riscv) && __riscv_xlen == 64) +#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object; +#else +#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object; +#endif + +VK_DEFINE_HANDLE(VkInstance) +VK_DEFINE_HANDLE(VkPhysicalDevice) +VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSurfaceKHR) +struct VkAllocationCallbacks; + +/* Make sure to undef to avoid issues in case of later vulkan include */ +#undef VK_DEFINE_HANDLE +#undef VK_DEFINE_NON_DISPATCHABLE_HANDLE + +#endif /* !NO_SDL_VULKAN_TYPEDEFS */ + +/** + * \name Vulkan support functions + */ +/* @{ */ + +/** + * Dynamically load the Vulkan loader library. + * + * This should be called after initializing the video driver, but before + * creating any Vulkan windows. If no Vulkan loader library is loaded, the + * default library will be loaded upon creation of the first Vulkan window. + * + * SDL keeps a counter of how many times this function has been successfully + * called, so it is safe to call this function multiple times, so long as it + * is eventually paired with an equivalent number of calls to + * SDL_Vulkan_UnloadLibrary. The `path` argument is ignored unless there is no + * library currently loaded, and and the library isn't actually unloaded until + * there have been an equivalent number of calls to SDL_Vulkan_UnloadLibrary. + * + * It is fairly common for Vulkan applications to link with libvulkan instead + * of explicitly loading it at run time. This will work with SDL provided the + * application links to a dynamic library and both it and SDL use the same + * search path. + * + * If you specify a non-NULL `path`, an application should retrieve all of the + * Vulkan functions it uses from the dynamic library using + * SDL_Vulkan_GetVkGetInstanceProcAddr unless you can guarantee `path` points + * to the same vulkan loader library the application linked to. + * + * On Apple devices, if `path` is NULL, SDL will attempt to find the + * `vkGetInstanceProcAddr` address within all the Mach-O images of the current + * process. This is because it is fairly common for Vulkan applications to + * link with libvulkan (and historically MoltenVK was provided as a static + * library). If it is not found, on macOS, SDL will attempt to load + * `vulkan.framework/vulkan`, `libvulkan.1.dylib`, + * `MoltenVK.framework/MoltenVK`, and `libMoltenVK.dylib`, in that order. On + * iOS, SDL will attempt to load `libMoltenVK.dylib`. Applications using a + * dynamic framework or .dylib must ensure it is included in its application + * bundle. + * + * On non-Apple devices, application linking with a static libvulkan is not + * supported. Either do not link to the Vulkan loader or link to a dynamic + * library version. + * + * \param path the platform dependent Vulkan loader library name or NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Vulkan_GetVkGetInstanceProcAddr + * \sa SDL_Vulkan_UnloadLibrary + */ +extern SDL_DECLSPEC bool SDLCALL SDL_Vulkan_LoadLibrary(const char *path); + +/** + * Get the address of the `vkGetInstanceProcAddr` function. + * + * This should be called after either calling SDL_Vulkan_LoadLibrary() or + * creating an SDL_Window with the `SDL_WINDOW_VULKAN` flag. + * + * The actual type of the returned function pointer is + * PFN_vkGetInstanceProcAddr, but that isn't available because the Vulkan + * headers are not included here. You should cast the return value of this + * function to that type, e.g. + * + * `vkGetInstanceProcAddr = + * (PFN_vkGetInstanceProcAddr)SDL_Vulkan_GetVkGetInstanceProcAddr();` + * + * \returns the function pointer for `vkGetInstanceProcAddr` or NULL on + * failure; call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + */ +extern SDL_DECLSPEC SDL_FunctionPointer SDLCALL SDL_Vulkan_GetVkGetInstanceProcAddr(void); + +/** + * Unload the Vulkan library previously loaded by SDL_Vulkan_LoadLibrary(). + * + * SDL keeps a counter of how many times this function has been called, so it + * is safe to call this function multiple times, so long as it is paired with + * an equivalent number of calls to SDL_Vulkan_LoadLibrary. The library isn't + * actually unloaded until there have been an equivalent number of calls to + * SDL_Vulkan_UnloadLibrary. + * + * Once the library has actually been unloaded, if any Vulkan instances + * remain, they will likely crash the program. Clean up any existing Vulkan + * resources, and destroy appropriate windows, renderers and GPU devices + * before calling this function. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Vulkan_LoadLibrary + */ +extern SDL_DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void); + +/** + * Get the Vulkan instance extensions needed for vkCreateInstance. + * + * This should be called after either calling SDL_Vulkan_LoadLibrary() or + * creating an SDL_Window with the `SDL_WINDOW_VULKAN` flag. + * + * On return, the variable pointed to by `count` will be set to the number of + * elements returned, suitable for using with + * VkInstanceCreateInfo::enabledExtensionCount, and the returned array can be + * used with VkInstanceCreateInfo::ppEnabledExtensionNames, for calling + * Vulkan's vkCreateInstance API. + * + * You should not free the returned array; it is owned by SDL. + * + * \param count a pointer filled in with the number of extensions returned. + * \returns an array of extension name strings on success, NULL on failure; + * call SDL_GetError() for more information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Vulkan_CreateSurface + */ +extern SDL_DECLSPEC char const * const * SDLCALL SDL_Vulkan_GetInstanceExtensions(Uint32 *count); + +/** + * Create a Vulkan rendering surface for a window. + * + * The `window` must have been created with the `SDL_WINDOW_VULKAN` flag and + * `instance` must have been created with extensions returned by + * SDL_Vulkan_GetInstanceExtensions() enabled. + * + * If `allocator` is NULL, Vulkan will use the system default allocator. This + * argument is passed directly to Vulkan and isn't used by SDL itself. + * + * \param window the window to which to attach the Vulkan surface. + * \param instance the Vulkan instance handle. + * \param allocator a VkAllocationCallbacks struct, which lets the app set the + * allocator that creates the surface. Can be NULL. + * \param surface a pointer to a VkSurfaceKHR handle to output the newly + * created surface. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Vulkan_GetInstanceExtensions + * \sa SDL_Vulkan_DestroySurface + */ +extern SDL_DECLSPEC bool SDLCALL SDL_Vulkan_CreateSurface(SDL_Window *window, + VkInstance instance, + const struct VkAllocationCallbacks *allocator, + VkSurfaceKHR *surface); + +/** + * Destroy the Vulkan rendering surface of a window. + * + * This should be called before SDL_DestroyWindow, if SDL_Vulkan_CreateSurface + * was called after SDL_CreateWindow. + * + * The `instance` must have been created with extensions returned by + * SDL_Vulkan_GetInstanceExtensions() enabled and `surface` must have been + * created successfully by an SDL_Vulkan_CreateSurface() call. + * + * If `allocator` is NULL, Vulkan will use the system default allocator. This + * argument is passed directly to Vulkan and isn't used by SDL itself. + * + * \param instance the Vulkan instance handle. + * \param surface vkSurfaceKHR handle to destroy. + * \param allocator a VkAllocationCallbacks struct, which lets the app set the + * allocator that destroys the surface. Can be NULL. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Vulkan_GetInstanceExtensions + * \sa SDL_Vulkan_CreateSurface + */ +extern SDL_DECLSPEC void SDLCALL SDL_Vulkan_DestroySurface(VkInstance instance, + VkSurfaceKHR surface, + const struct VkAllocationCallbacks *allocator); + +/** + * Query support for presentation via a given physical device and queue + * family. + * + * The `instance` must have been created with extensions returned by + * SDL_Vulkan_GetInstanceExtensions() enabled. + * + * \param instance the Vulkan instance handle. + * \param physicalDevice a valid Vulkan physical device handle. + * \param queueFamilyIndex a valid queue family index for the given physical + * device. + * \returns true if supported, false if unsupported or an error occurred. + * + * \since This function is available since SDL 3.2.0. + * + * \sa SDL_Vulkan_GetInstanceExtensions + */ +extern SDL_DECLSPEC bool SDLCALL SDL_Vulkan_GetPresentationSupport(VkInstance instance, + VkPhysicalDevice physicalDevice, + Uint32 queueFamilyIndex); + +/* @} *//* Vulkan support functions */ + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_vulkan_h_ */ diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Resources/Info.plist b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Resources/Info.plist new file mode 100644 index 0000000..3352ce3 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Resources/Info.plist @@ -0,0 +1,28 @@ + + + + + CFBundleDevelopmentRegion + English + CFBundleExecutable + SDL3 + CFBundleIconFile + + CFBundleIdentifier + org.libsdl.SDL3 + CFBundleInfoDictionaryVersion + 6.0 + CFBundleName + + CFBundlePackageType + FMWK + CFBundleSignature + ???? + CFBundleVersion + + CFBundleShortVersionString + + CSResourcesFileMapped + + + diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Resources/LICENSE.txt b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Resources/LICENSE.txt new file mode 100644 index 0000000..23abb73 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Resources/LICENSE.txt @@ -0,0 +1,18 @@ +Copyright (C) 1997-2025 Sam Lantinga + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. + diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Resources/README.md b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Resources/README.md new file mode 100644 index 0000000..68b0923 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/Resources/README.md @@ -0,0 +1,17 @@ + +Simple DirectMedia Layer (SDL for short) is a cross-platform library +designed to make it easy to write multi-media software, such as games +and emulators. + +You can find the latest release and additional information at: +https://www.libsdl.org/ + +Installation instructions and a quick introduction is available in +[INSTALL.md](INSTALL.md) + +This library is distributed under the terms of the zlib license, +available in [LICENSE.txt](LICENSE.txt). + +Enjoy! + +Sam Lantinga (slouken@libsdl.org) diff --git a/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/SDL3.tbd b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/SDL3.tbd new file mode 100644 index 0000000..c4be1ec --- /dev/null +++ b/libs/SDL3_mixer/Xcode/macOS/SDL3.framework/Versions/Current/SDL3.tbd @@ -0,0 +1,1314 @@ +{ + "main_library": { + "compatibility_versions": [ + { + "version": "201" + } + ], + "current_versions": [ + { + "version": "201" + } + ], + "exported_symbols": [ + { + "text": { + "global": [ + "_SDL_AcquireCameraFrame", + "_SDL_AcquireGPUCommandBuffer", + "_SDL_AcquireGPUSwapchainTexture", + "_SDL_AddAtomicInt", + "_SDL_AddAtomicU32", + "_SDL_AddEventWatch", + "_SDL_AddGamepadMapping", + "_SDL_AddGamepadMappingsFromFile", + "_SDL_AddGamepadMappingsFromIO", + "_SDL_AddHintCallback", + "_SDL_AddSurfaceAlternateImage", + "_SDL_AddTimer", + "_SDL_AddTimerNS", + "_SDL_AddVulkanRenderSemaphores", + "_SDL_AsyncIOFromFile", + "_SDL_AttachVirtualJoystick", + "_SDL_AudioDevicePaused", + "_SDL_AudioStreamDevicePaused", + "_SDL_BeginGPUComputePass", + "_SDL_BeginGPUCopyPass", + "_SDL_BeginGPURenderPass", + "_SDL_BindAudioStream", + "_SDL_BindAudioStreams", + "_SDL_BindGPUComputePipeline", + "_SDL_BindGPUComputeSamplers", + "_SDL_BindGPUComputeStorageBuffers", + "_SDL_BindGPUComputeStorageTextures", + "_SDL_BindGPUFragmentSamplers", + "_SDL_BindGPUFragmentStorageBuffers", + "_SDL_BindGPUFragmentStorageTextures", + "_SDL_BindGPUGraphicsPipeline", + "_SDL_BindGPUIndexBuffer", + "_SDL_BindGPUVertexBuffers", + "_SDL_BindGPUVertexSamplers", + "_SDL_BindGPUVertexStorageBuffers", + "_SDL_BindGPUVertexStorageTextures", + "_SDL_BlitGPUTexture", + "_SDL_BlitSurface", + "_SDL_BlitSurface9Grid", + "_SDL_BlitSurfaceScaled", + "_SDL_BlitSurfaceTiled", + "_SDL_BlitSurfaceTiledWithScale", + "_SDL_BlitSurfaceUnchecked", + "_SDL_BlitSurfaceUncheckedScaled", + "_SDL_BroadcastCondition", + "_SDL_CalculateGPUTextureFormatSize", + "_SDL_CancelGPUCommandBuffer", + "_SDL_CaptureMouse", + "_SDL_ClaimWindowForGPUDevice", + "_SDL_CleanupTLS", + "_SDL_ClearAudioStream", + "_SDL_ClearClipboardData", + "_SDL_ClearComposition", + "_SDL_ClearError", + "_SDL_ClearProperty", + "_SDL_ClearSurface", + "_SDL_ClickTrayEntry", + "_SDL_CloseAsyncIO", + "_SDL_CloseAudioDevice", + "_SDL_CloseCamera", + "_SDL_CloseGamepad", + "_SDL_CloseHaptic", + "_SDL_CloseIO", + "_SDL_CloseJoystick", + "_SDL_CloseSensor", + "_SDL_CloseStorage", + "_SDL_CompareAndSwapAtomicInt", + "_SDL_CompareAndSwapAtomicPointer", + "_SDL_CompareAndSwapAtomicU32", + "_SDL_ComposeCustomBlendMode", + "_SDL_ConvertAudioSamples", + "_SDL_ConvertEventToRenderCoordinates", + "_SDL_ConvertPixels", + "_SDL_ConvertPixelsAndColorspace", + "_SDL_ConvertSurface", + "_SDL_ConvertSurfaceAndColorspace", + "_SDL_CopyFile", + "_SDL_CopyGPUBufferToBuffer", + "_SDL_CopyGPUTextureToTexture", + "_SDL_CopyProperties", + "_SDL_CopyStorageFile", + "_SDL_CreateAnimatedCursor", + "_SDL_CreateAsyncIOQueue", + "_SDL_CreateAudioStream", + "_SDL_CreateColorCursor", + "_SDL_CreateCondition", + "_SDL_CreateCursor", + "_SDL_CreateDirectory", + "_SDL_CreateEnvironment", + "_SDL_CreateGPUBuffer", + "_SDL_CreateGPUComputePipeline", + "_SDL_CreateGPUDevice", + "_SDL_CreateGPUDeviceWithProperties", + "_SDL_CreateGPUGraphicsPipeline", + "_SDL_CreateGPURenderState", + "_SDL_CreateGPURenderer", + "_SDL_CreateGPUSampler", + "_SDL_CreateGPUShader", + "_SDL_CreateGPUTexture", + "_SDL_CreateGPUTransferBuffer", + "_SDL_CreateHapticEffect", + "_SDL_CreateMutex", + "_SDL_CreatePalette", + "_SDL_CreatePopupWindow", + "_SDL_CreateProcess", + "_SDL_CreateProcessWithProperties", + "_SDL_CreateProperties", + "_SDL_CreateRWLock", + "_SDL_CreateRenderer", + "_SDL_CreateRendererWithProperties", + "_SDL_CreateSemaphore", + "_SDL_CreateSoftwareRenderer", + "_SDL_CreateStorageDirectory", + "_SDL_CreateSurface", + "_SDL_CreateSurfaceFrom", + "_SDL_CreateSurfacePalette", + "_SDL_CreateSystemCursor", + "_SDL_CreateTexture", + "_SDL_CreateTextureFromSurface", + "_SDL_CreateTextureWithProperties", + "_SDL_CreateThreadRuntime", + "_SDL_CreateThreadWithPropertiesRuntime", + "_SDL_CreateTray", + "_SDL_CreateTrayMenu", + "_SDL_CreateTraySubmenu", + "_SDL_CreateWindow", + "_SDL_CreateWindowAndRenderer", + "_SDL_CreateWindowWithProperties", + "_SDL_CursorVisible", + "_SDL_DateTimeToTime", + "_SDL_Delay", + "_SDL_DelayNS", + "_SDL_DelayPrecise", + "_SDL_DestroyAsyncIOQueue", + "_SDL_DestroyAudioStream", + "_SDL_DestroyCondition", + "_SDL_DestroyCursor", + "_SDL_DestroyEnvironment", + "_SDL_DestroyGPUDevice", + "_SDL_DestroyGPURenderState", + "_SDL_DestroyHapticEffect", + "_SDL_DestroyMutex", + "_SDL_DestroyPalette", + "_SDL_DestroyProcess", + "_SDL_DestroyProperties", + "_SDL_DestroyRWLock", + "_SDL_DestroyRenderer", + "_SDL_DestroySemaphore", + "_SDL_DestroySurface", + "_SDL_DestroyTexture", + "_SDL_DestroyTray", + "_SDL_DestroyWindow", + "_SDL_DestroyWindowSurface", + "_SDL_DetachThread", + "_SDL_DetachVirtualJoystick", + "_SDL_DisableScreenSaver", + "_SDL_DispatchGPUCompute", + "_SDL_DispatchGPUComputeIndirect", + "_SDL_DownloadFromGPUBuffer", + "_SDL_DownloadFromGPUTexture", + "_SDL_DrawGPUIndexedPrimitives", + "_SDL_DrawGPUIndexedPrimitivesIndirect", + "_SDL_DrawGPUPrimitives", + "_SDL_DrawGPUPrimitivesIndirect", + "_SDL_DuplicateSurface", + "_SDL_EGL_GetCurrentConfig", + "_SDL_EGL_GetCurrentDisplay", + "_SDL_EGL_GetProcAddress", + "_SDL_EGL_GetWindowSurface", + "_SDL_EGL_SetAttributeCallbacks", + "_SDL_EnableScreenSaver", + "_SDL_EndGPUComputePass", + "_SDL_EndGPUCopyPass", + "_SDL_EndGPURenderPass", + "_SDL_EnterAppMainCallbacks", + "_SDL_EnumerateDirectory", + "_SDL_EnumerateProperties", + "_SDL_EnumerateStorageDirectory", + "_SDL_EventEnabled", + "_SDL_FillSurfaceRect", + "_SDL_FillSurfaceRects", + "_SDL_FilterEvents", + "_SDL_FlashWindow", + "_SDL_FlipSurface", + "_SDL_FlushAudioStream", + "_SDL_FlushEvent", + "_SDL_FlushEvents", + "_SDL_FlushIO", + "_SDL_FlushRenderer", + "_SDL_GDKResumeGPU", + "_SDL_GDKSuspendComplete", + "_SDL_GDKSuspendGPU", + "_SDL_GL_CreateContext", + "_SDL_GL_DestroyContext", + "_SDL_GL_ExtensionSupported", + "_SDL_GL_GetAttribute", + "_SDL_GL_GetCurrentContext", + "_SDL_GL_GetCurrentWindow", + "_SDL_GL_GetProcAddress", + "_SDL_GL_GetSwapInterval", + "_SDL_GL_LoadLibrary", + "_SDL_GL_MakeCurrent", + "_SDL_GL_ResetAttributes", + "_SDL_GL_SetAttribute", + "_SDL_GL_SetSwapInterval", + "_SDL_GL_SwapWindow", + "_SDL_GL_UnloadLibrary", + "_SDL_GPUSupportsProperties", + "_SDL_GPUSupportsShaderFormats", + "_SDL_GPUTextureFormatTexelBlockSize", + "_SDL_GPUTextureSupportsFormat", + "_SDL_GPUTextureSupportsSampleCount", + "_SDL_GUIDToString", + "_SDL_GamepadConnected", + "_SDL_GamepadEventsEnabled", + "_SDL_GamepadHasAxis", + "_SDL_GamepadHasButton", + "_SDL_GamepadHasSensor", + "_SDL_GamepadSensorEnabled", + "_SDL_GenerateMipmapsForGPUTexture", + "_SDL_GetAndroidActivity", + "_SDL_GetAndroidCachePath", + "_SDL_GetAndroidExternalStoragePath", + "_SDL_GetAndroidExternalStorageState", + "_SDL_GetAndroidInternalStoragePath", + "_SDL_GetAndroidJNIEnv", + "_SDL_GetAndroidSDKVersion", + "_SDL_GetAppMetadataProperty", + "_SDL_GetAssertionHandler", + "_SDL_GetAssertionReport", + "_SDL_GetAsyncIOResult", + "_SDL_GetAsyncIOSize", + "_SDL_GetAtomicInt", + "_SDL_GetAtomicPointer", + "_SDL_GetAtomicU32", + "_SDL_GetAudioDeviceChannelMap", + "_SDL_GetAudioDeviceFormat", + "_SDL_GetAudioDeviceGain", + "_SDL_GetAudioDeviceName", + "_SDL_GetAudioDriver", + "_SDL_GetAudioFormatName", + "_SDL_GetAudioPlaybackDevices", + "_SDL_GetAudioRecordingDevices", + "_SDL_GetAudioStreamAvailable", + "_SDL_GetAudioStreamData", + "_SDL_GetAudioStreamDevice", + "_SDL_GetAudioStreamFormat", + "_SDL_GetAudioStreamFrequencyRatio", + "_SDL_GetAudioStreamGain", + "_SDL_GetAudioStreamInputChannelMap", + "_SDL_GetAudioStreamOutputChannelMap", + "_SDL_GetAudioStreamProperties", + "_SDL_GetAudioStreamQueued", + "_SDL_GetBasePath", + "_SDL_GetBooleanProperty", + "_SDL_GetCPUCacheLineSize", + "_SDL_GetCameraDriver", + "_SDL_GetCameraFormat", + "_SDL_GetCameraID", + "_SDL_GetCameraName", + "_SDL_GetCameraPermissionState", + "_SDL_GetCameraPosition", + "_SDL_GetCameraProperties", + "_SDL_GetCameraSupportedFormats", + "_SDL_GetCameras", + "_SDL_GetClipboardData", + "_SDL_GetClipboardMimeTypes", + "_SDL_GetClipboardText", + "_SDL_GetClosestFullscreenDisplayMode", + "_SDL_GetCurrentAudioDriver", + "_SDL_GetCurrentCameraDriver", + "_SDL_GetCurrentDirectory", + "_SDL_GetCurrentDisplayMode", + "_SDL_GetCurrentDisplayOrientation", + "_SDL_GetCurrentRenderOutputSize", + "_SDL_GetCurrentThreadID", + "_SDL_GetCurrentTime", + "_SDL_GetCurrentVideoDriver", + "_SDL_GetCursor", + "_SDL_GetDXGIOutputInfo", + "_SDL_GetDateTimeLocalePreferences", + "_SDL_GetDayOfWeek", + "_SDL_GetDayOfYear", + "_SDL_GetDaysInMonth", + "_SDL_GetDefaultAssertionHandler", + "_SDL_GetDefaultCursor", + "_SDL_GetDefaultLogOutputFunction", + "_SDL_GetDefaultTextureScaleMode", + "_SDL_GetDesktopDisplayMode", + "_SDL_GetDirect3D9AdapterIndex", + "_SDL_GetDisplayBounds", + "_SDL_GetDisplayContentScale", + "_SDL_GetDisplayForPoint", + "_SDL_GetDisplayForRect", + "_SDL_GetDisplayForWindow", + "_SDL_GetDisplayName", + "_SDL_GetDisplayProperties", + "_SDL_GetDisplayUsableBounds", + "_SDL_GetDisplays", + "_SDL_GetEnvironment", + "_SDL_GetEnvironmentVariable", + "_SDL_GetEnvironmentVariables", + "_SDL_GetError", + "_SDL_GetEventDescription", + "_SDL_GetEventFilter", + "_SDL_GetFloatProperty", + "_SDL_GetFullscreenDisplayModes", + "_SDL_GetGDKDefaultUser", + "_SDL_GetGDKTaskQueue", + "_SDL_GetGPUDeviceDriver", + "_SDL_GetGPUDeviceProperties", + "_SDL_GetGPUDriver", + "_SDL_GetGPURendererDevice", + "_SDL_GetGPUShaderFormats", + "_SDL_GetGPUSwapchainTextureFormat", + "_SDL_GetGPUTextureFormatFromPixelFormat", + "_SDL_GetGamepadAppleSFSymbolsNameForAxis", + "_SDL_GetGamepadAppleSFSymbolsNameForButton", + "_SDL_GetGamepadAxis", + "_SDL_GetGamepadAxisFromString", + "_SDL_GetGamepadBindings", + "_SDL_GetGamepadButton", + "_SDL_GetGamepadButtonFromString", + "_SDL_GetGamepadButtonLabel", + "_SDL_GetGamepadButtonLabelForType", + "_SDL_GetGamepadConnectionState", + "_SDL_GetGamepadFirmwareVersion", + "_SDL_GetGamepadFromID", + "_SDL_GetGamepadFromPlayerIndex", + "_SDL_GetGamepadGUIDForID", + "_SDL_GetGamepadID", + "_SDL_GetGamepadJoystick", + "_SDL_GetGamepadMapping", + "_SDL_GetGamepadMappingForGUID", + "_SDL_GetGamepadMappingForID", + "_SDL_GetGamepadMappings", + "_SDL_GetGamepadName", + "_SDL_GetGamepadNameForID", + "_SDL_GetGamepadPath", + "_SDL_GetGamepadPathForID", + "_SDL_GetGamepadPlayerIndex", + "_SDL_GetGamepadPlayerIndexForID", + "_SDL_GetGamepadPowerInfo", + "_SDL_GetGamepadProduct", + "_SDL_GetGamepadProductForID", + "_SDL_GetGamepadProductVersion", + "_SDL_GetGamepadProductVersionForID", + "_SDL_GetGamepadProperties", + "_SDL_GetGamepadSensorData", + "_SDL_GetGamepadSensorDataRate", + "_SDL_GetGamepadSerial", + "_SDL_GetGamepadSteamHandle", + "_SDL_GetGamepadStringForAxis", + "_SDL_GetGamepadStringForButton", + "_SDL_GetGamepadStringForType", + "_SDL_GetGamepadTouchpadFinger", + "_SDL_GetGamepadType", + "_SDL_GetGamepadTypeForID", + "_SDL_GetGamepadTypeFromString", + "_SDL_GetGamepadVendor", + "_SDL_GetGamepadVendorForID", + "_SDL_GetGamepads", + "_SDL_GetGlobalMouseState", + "_SDL_GetGlobalProperties", + "_SDL_GetGrabbedWindow", + "_SDL_GetHapticEffectStatus", + "_SDL_GetHapticFeatures", + "_SDL_GetHapticFromID", + "_SDL_GetHapticID", + "_SDL_GetHapticName", + "_SDL_GetHapticNameForID", + "_SDL_GetHaptics", + "_SDL_GetHint", + "_SDL_GetHintBoolean", + "_SDL_GetIOProperties", + "_SDL_GetIOSize", + "_SDL_GetIOStatus", + "_SDL_GetJoystickAxis", + "_SDL_GetJoystickAxisInitialState", + "_SDL_GetJoystickBall", + "_SDL_GetJoystickButton", + "_SDL_GetJoystickConnectionState", + "_SDL_GetJoystickFirmwareVersion", + "_SDL_GetJoystickFromID", + "_SDL_GetJoystickFromPlayerIndex", + "_SDL_GetJoystickGUID", + "_SDL_GetJoystickGUIDForID", + "_SDL_GetJoystickGUIDInfo", + "_SDL_GetJoystickHat", + "_SDL_GetJoystickID", + "_SDL_GetJoystickName", + "_SDL_GetJoystickNameForID", + "_SDL_GetJoystickPath", + "_SDL_GetJoystickPathForID", + "_SDL_GetJoystickPlayerIndex", + "_SDL_GetJoystickPlayerIndexForID", + "_SDL_GetJoystickPowerInfo", + "_SDL_GetJoystickProduct", + "_SDL_GetJoystickProductForID", + "_SDL_GetJoystickProductVersion", + "_SDL_GetJoystickProductVersionForID", + "_SDL_GetJoystickProperties", + "_SDL_GetJoystickSerial", + "_SDL_GetJoystickType", + "_SDL_GetJoystickTypeForID", + "_SDL_GetJoystickVendor", + "_SDL_GetJoystickVendorForID", + "_SDL_GetJoysticks", + "_SDL_GetKeyFromName", + "_SDL_GetKeyFromScancode", + "_SDL_GetKeyName", + "_SDL_GetKeyboardFocus", + "_SDL_GetKeyboardNameForID", + "_SDL_GetKeyboardState", + "_SDL_GetKeyboards", + "_SDL_GetLogOutputFunction", + "_SDL_GetLogPriority", + "_SDL_GetMasksForPixelFormat", + "_SDL_GetMaxHapticEffects", + "_SDL_GetMaxHapticEffectsPlaying", + "_SDL_GetMemoryFunctions", + "_SDL_GetMice", + "_SDL_GetModState", + "_SDL_GetMouseFocus", + "_SDL_GetMouseNameForID", + "_SDL_GetMouseState", + "_SDL_GetNaturalDisplayOrientation", + "_SDL_GetNumAllocations", + "_SDL_GetNumAudioDrivers", + "_SDL_GetNumCameraDrivers", + "_SDL_GetNumGPUDrivers", + "_SDL_GetNumGamepadTouchpadFingers", + "_SDL_GetNumGamepadTouchpads", + "_SDL_GetNumHapticAxes", + "_SDL_GetNumJoystickAxes", + "_SDL_GetNumJoystickBalls", + "_SDL_GetNumJoystickButtons", + "_SDL_GetNumJoystickHats", + "_SDL_GetNumLogicalCPUCores", + "_SDL_GetNumRenderDrivers", + "_SDL_GetNumVideoDrivers", + "_SDL_GetNumberProperty", + "_SDL_GetOriginalMemoryFunctions", + "_SDL_GetPathInfo", + "_SDL_GetPenDeviceType", + "_SDL_GetPerformanceCounter", + "_SDL_GetPerformanceFrequency", + "_SDL_GetPixelFormatDetails", + "_SDL_GetPixelFormatForMasks", + "_SDL_GetPixelFormatFromGPUTextureFormat", + "_SDL_GetPixelFormatName", + "_SDL_GetPlatform", + "_SDL_GetPointerProperty", + "_SDL_GetPowerInfo", + "_SDL_GetPrefPath", + "_SDL_GetPreferredLocales", + "_SDL_GetPrimaryDisplay", + "_SDL_GetPrimarySelectionText", + "_SDL_GetProcessInput", + "_SDL_GetProcessOutput", + "_SDL_GetProcessProperties", + "_SDL_GetPropertyType", + "_SDL_GetRGB", + "_SDL_GetRGBA", + "_SDL_GetRealGamepadType", + "_SDL_GetRealGamepadTypeForID", + "_SDL_GetRectAndLineIntersection", + "_SDL_GetRectAndLineIntersectionFloat", + "_SDL_GetRectEnclosingPoints", + "_SDL_GetRectEnclosingPointsFloat", + "_SDL_GetRectIntersection", + "_SDL_GetRectIntersectionFloat", + "_SDL_GetRectUnion", + "_SDL_GetRectUnionFloat", + "_SDL_GetRelativeMouseState", + "_SDL_GetRenderClipRect", + "_SDL_GetRenderColorScale", + "_SDL_GetRenderDrawBlendMode", + "_SDL_GetRenderDrawColor", + "_SDL_GetRenderDrawColorFloat", + "_SDL_GetRenderDriver", + "_SDL_GetRenderLogicalPresentation", + "_SDL_GetRenderLogicalPresentationRect", + "_SDL_GetRenderMetalCommandEncoder", + "_SDL_GetRenderMetalLayer", + "_SDL_GetRenderOutputSize", + "_SDL_GetRenderSafeArea", + "_SDL_GetRenderScale", + "_SDL_GetRenderTarget", + "_SDL_GetRenderTextureAddressMode", + "_SDL_GetRenderVSync", + "_SDL_GetRenderViewport", + "_SDL_GetRenderWindow", + "_SDL_GetRenderer", + "_SDL_GetRendererFromTexture", + "_SDL_GetRendererName", + "_SDL_GetRendererProperties", + "_SDL_GetRevision", + "_SDL_GetSIMDAlignment", + "_SDL_GetSandbox", + "_SDL_GetScancodeFromKey", + "_SDL_GetScancodeFromName", + "_SDL_GetScancodeName", + "_SDL_GetSemaphoreValue", + "_SDL_GetSensorData", + "_SDL_GetSensorFromID", + "_SDL_GetSensorID", + "_SDL_GetSensorName", + "_SDL_GetSensorNameForID", + "_SDL_GetSensorNonPortableType", + "_SDL_GetSensorNonPortableTypeForID", + "_SDL_GetSensorProperties", + "_SDL_GetSensorType", + "_SDL_GetSensorTypeForID", + "_SDL_GetSensors", + "_SDL_GetSilenceValueForFormat", + "_SDL_GetStorageFileSize", + "_SDL_GetStoragePathInfo", + "_SDL_GetStorageSpaceRemaining", + "_SDL_GetStringProperty", + "_SDL_GetSurfaceAlphaMod", + "_SDL_GetSurfaceBlendMode", + "_SDL_GetSurfaceClipRect", + "_SDL_GetSurfaceColorKey", + "_SDL_GetSurfaceColorMod", + "_SDL_GetSurfaceColorspace", + "_SDL_GetSurfaceImages", + "_SDL_GetSurfacePalette", + "_SDL_GetSurfaceProperties", + "_SDL_GetSystemPageSize", + "_SDL_GetSystemRAM", + "_SDL_GetSystemTheme", + "_SDL_GetTLS", + "_SDL_GetTextInputArea", + "_SDL_GetTextureAlphaMod", + "_SDL_GetTextureAlphaModFloat", + "_SDL_GetTextureBlendMode", + "_SDL_GetTextureColorMod", + "_SDL_GetTextureColorModFloat", + "_SDL_GetTexturePalette", + "_SDL_GetTextureProperties", + "_SDL_GetTextureScaleMode", + "_SDL_GetTextureSize", + "_SDL_GetThreadID", + "_SDL_GetThreadName", + "_SDL_GetThreadState", + "_SDL_GetTicks", + "_SDL_GetTicksNS", + "_SDL_GetTouchDeviceName", + "_SDL_GetTouchDeviceType", + "_SDL_GetTouchDevices", + "_SDL_GetTouchFingers", + "_SDL_GetTrayEntries", + "_SDL_GetTrayEntryChecked", + "_SDL_GetTrayEntryEnabled", + "_SDL_GetTrayEntryLabel", + "_SDL_GetTrayEntryParent", + "_SDL_GetTrayMenu", + "_SDL_GetTrayMenuParentEntry", + "_SDL_GetTrayMenuParentTray", + "_SDL_GetTraySubmenu", + "_SDL_GetUserFolder", + "_SDL_GetVersion", + "_SDL_GetVideoDriver", + "_SDL_GetWindowAspectRatio", + "_SDL_GetWindowBordersSize", + "_SDL_GetWindowDisplayScale", + "_SDL_GetWindowFlags", + "_SDL_GetWindowFromEvent", + "_SDL_GetWindowFromID", + "_SDL_GetWindowFullscreenMode", + "_SDL_GetWindowICCProfile", + "_SDL_GetWindowID", + "_SDL_GetWindowKeyboardGrab", + "_SDL_GetWindowMaximumSize", + "_SDL_GetWindowMinimumSize", + "_SDL_GetWindowMouseGrab", + "_SDL_GetWindowMouseRect", + "_SDL_GetWindowOpacity", + "_SDL_GetWindowParent", + "_SDL_GetWindowPixelDensity", + "_SDL_GetWindowPixelFormat", + "_SDL_GetWindowPosition", + "_SDL_GetWindowProgressState", + "_SDL_GetWindowProgressValue", + "_SDL_GetWindowProperties", + "_SDL_GetWindowRelativeMouseMode", + "_SDL_GetWindowSafeArea", + "_SDL_GetWindowSize", + "_SDL_GetWindowSizeInPixels", + "_SDL_GetWindowSurface", + "_SDL_GetWindowSurfaceVSync", + "_SDL_GetWindowTitle", + "_SDL_GetWindows", + "_SDL_GlobDirectory", + "_SDL_GlobStorageDirectory", + "_SDL_HapticEffectSupported", + "_SDL_HapticRumbleSupported", + "_SDL_HasARMSIMD", + "_SDL_HasAVX", + "_SDL_HasAVX2", + "_SDL_HasAVX512F", + "_SDL_HasAltiVec", + "_SDL_HasClipboardData", + "_SDL_HasClipboardText", + "_SDL_HasEvent", + "_SDL_HasEvents", + "_SDL_HasGamepad", + "_SDL_HasJoystick", + "_SDL_HasKeyboard", + "_SDL_HasLASX", + "_SDL_HasLSX", + "_SDL_HasMMX", + "_SDL_HasMouse", + "_SDL_HasNEON", + "_SDL_HasPrimarySelectionText", + "_SDL_HasProperty", + "_SDL_HasRectIntersection", + "_SDL_HasRectIntersectionFloat", + "_SDL_HasSSE", + "_SDL_HasSSE2", + "_SDL_HasSSE3", + "_SDL_HasSSE41", + "_SDL_HasSSE42", + "_SDL_HasScreenKeyboardSupport", + "_SDL_HideCursor", + "_SDL_HideWindow", + "_SDL_IOFromConstMem", + "_SDL_IOFromDynamicMem", + "_SDL_IOFromFile", + "_SDL_IOFromMem", + "_SDL_IOprintf", + "_SDL_IOvprintf", + "_SDL_Init", + "_SDL_InitHapticRumble", + "_SDL_InitSubSystem", + "_SDL_InsertGPUDebugLabel", + "_SDL_InsertTrayEntryAt", + "_SDL_IsAudioDevicePhysical", + "_SDL_IsAudioDevicePlayback", + "_SDL_IsChromebook", + "_SDL_IsDeXMode", + "_SDL_IsGamepad", + "_SDL_IsJoystickHaptic", + "_SDL_IsJoystickVirtual", + "_SDL_IsMainThread", + "_SDL_IsMouseHaptic", + "_SDL_IsTV", + "_SDL_IsTablet", + "_SDL_JoystickConnected", + "_SDL_JoystickEventsEnabled", + "_SDL_KillProcess", + "_SDL_LoadBMP", + "_SDL_LoadBMP_IO", + "_SDL_LoadFile", + "_SDL_LoadFileAsync", + "_SDL_LoadFile_IO", + "_SDL_LoadFunction", + "_SDL_LoadObject", + "_SDL_LoadPNG", + "_SDL_LoadPNG_IO", + "_SDL_LoadSurface", + "_SDL_LoadSurface_IO", + "_SDL_LoadWAV", + "_SDL_LoadWAV_IO", + "_SDL_LockAudioStream", + "_SDL_LockJoysticks", + "_SDL_LockMutex", + "_SDL_LockProperties", + "_SDL_LockRWLockForReading", + "_SDL_LockRWLockForWriting", + "_SDL_LockSpinlock", + "_SDL_LockSurface", + "_SDL_LockTexture", + "_SDL_LockTextureToSurface", + "_SDL_Log", + "_SDL_LogCritical", + "_SDL_LogDebug", + "_SDL_LogError", + "_SDL_LogInfo", + "_SDL_LogMessage", + "_SDL_LogMessageV", + "_SDL_LogTrace", + "_SDL_LogVerbose", + "_SDL_LogWarn", + "_SDL_MapGPUTransferBuffer", + "_SDL_MapRGB", + "_SDL_MapRGBA", + "_SDL_MapSurfaceRGB", + "_SDL_MapSurfaceRGBA", + "_SDL_MaximizeWindow", + "_SDL_MemoryBarrierAcquireFunction", + "_SDL_MemoryBarrierReleaseFunction", + "_SDL_Metal_CreateView", + "_SDL_Metal_DestroyView", + "_SDL_Metal_GetLayer", + "_SDL_MinimizeWindow", + "_SDL_MixAudio", + "_SDL_OnApplicationDidChangeStatusBarOrientation", + "_SDL_OnApplicationDidEnterBackground", + "_SDL_OnApplicationDidEnterForeground", + "_SDL_OnApplicationDidReceiveMemoryWarning", + "_SDL_OnApplicationWillEnterBackground", + "_SDL_OnApplicationWillEnterForeground", + "_SDL_OnApplicationWillTerminate", + "_SDL_OpenAudioDevice", + "_SDL_OpenAudioDeviceStream", + "_SDL_OpenCamera", + "_SDL_OpenFileStorage", + "_SDL_OpenGamepad", + "_SDL_OpenHaptic", + "_SDL_OpenHapticFromJoystick", + "_SDL_OpenHapticFromMouse", + "_SDL_OpenIO", + "_SDL_OpenJoystick", + "_SDL_OpenSensor", + "_SDL_OpenStorage", + "_SDL_OpenTitleStorage", + "_SDL_OpenURL", + "_SDL_OpenUserStorage", + "_SDL_OutOfMemory", + "_SDL_PauseAudioDevice", + "_SDL_PauseAudioStreamDevice", + "_SDL_PauseHaptic", + "_SDL_PeepEvents", + "_SDL_PlayHapticRumble", + "_SDL_PollEvent", + "_SDL_PopGPUDebugGroup", + "_SDL_PremultiplyAlpha", + "_SDL_PremultiplySurfaceAlpha", + "_SDL_PumpEvents", + "_SDL_PushEvent", + "_SDL_PushGPUComputeUniformData", + "_SDL_PushGPUDebugGroup", + "_SDL_PushGPUFragmentUniformData", + "_SDL_PushGPUVertexUniformData", + "_SDL_PutAudioStreamData", + "_SDL_PutAudioStreamDataNoCopy", + "_SDL_PutAudioStreamPlanarData", + "_SDL_QueryGPUFence", + "_SDL_Quit", + "_SDL_QuitSubSystem", + "_SDL_RaiseWindow", + "_SDL_ReadAsyncIO", + "_SDL_ReadIO", + "_SDL_ReadProcess", + "_SDL_ReadS16BE", + "_SDL_ReadS16LE", + "_SDL_ReadS32BE", + "_SDL_ReadS32LE", + "_SDL_ReadS64BE", + "_SDL_ReadS64LE", + "_SDL_ReadS8", + "_SDL_ReadStorageFile", + "_SDL_ReadSurfacePixel", + "_SDL_ReadSurfacePixelFloat", + "_SDL_ReadU16BE", + "_SDL_ReadU16LE", + "_SDL_ReadU32BE", + "_SDL_ReadU32LE", + "_SDL_ReadU64BE", + "_SDL_ReadU64LE", + "_SDL_ReadU8", + "_SDL_RegisterApp", + "_SDL_RegisterEvents", + "_SDL_ReleaseCameraFrame", + "_SDL_ReleaseGPUBuffer", + "_SDL_ReleaseGPUComputePipeline", + "_SDL_ReleaseGPUFence", + "_SDL_ReleaseGPUGraphicsPipeline", + "_SDL_ReleaseGPUSampler", + "_SDL_ReleaseGPUShader", + "_SDL_ReleaseGPUTexture", + "_SDL_ReleaseGPUTransferBuffer", + "_SDL_ReleaseWindowFromGPUDevice", + "_SDL_ReloadGamepadMappings", + "_SDL_RemoveEventWatch", + "_SDL_RemoveHintCallback", + "_SDL_RemovePath", + "_SDL_RemoveStoragePath", + "_SDL_RemoveSurfaceAlternateImages", + "_SDL_RemoveTimer", + "_SDL_RemoveTrayEntry", + "_SDL_RenamePath", + "_SDL_RenameStoragePath", + "_SDL_RenderClear", + "_SDL_RenderClipEnabled", + "_SDL_RenderCoordinatesFromWindow", + "_SDL_RenderCoordinatesToWindow", + "_SDL_RenderDebugText", + "_SDL_RenderDebugTextFormat", + "_SDL_RenderFillRect", + "_SDL_RenderFillRects", + "_SDL_RenderGeometry", + "_SDL_RenderGeometryRaw", + "_SDL_RenderLine", + "_SDL_RenderLines", + "_SDL_RenderPoint", + "_SDL_RenderPoints", + "_SDL_RenderPresent", + "_SDL_RenderReadPixels", + "_SDL_RenderRect", + "_SDL_RenderRects", + "_SDL_RenderTexture", + "_SDL_RenderTexture9Grid", + "_SDL_RenderTexture9GridTiled", + "_SDL_RenderTextureAffine", + "_SDL_RenderTextureRotated", + "_SDL_RenderTextureTiled", + "_SDL_RenderViewportSet", + "_SDL_ReportAssertion", + "_SDL_RequestAndroidPermission", + "_SDL_ResetAssertionReport", + "_SDL_ResetHint", + "_SDL_ResetHints", + "_SDL_ResetKeyboard", + "_SDL_ResetLogPriorities", + "_SDL_RestoreWindow", + "_SDL_ResumeAudioDevice", + "_SDL_ResumeAudioStreamDevice", + "_SDL_ResumeHaptic", + "_SDL_RotateSurface", + "_SDL_RumbleGamepad", + "_SDL_RumbleGamepadTriggers", + "_SDL_RumbleJoystick", + "_SDL_RumbleJoystickTriggers", + "_SDL_RunApp", + "_SDL_RunHapticEffect", + "_SDL_RunOnMainThread", + "_SDL_SaveBMP", + "_SDL_SaveBMP_IO", + "_SDL_SaveFile", + "_SDL_SaveFile_IO", + "_SDL_SavePNG", + "_SDL_SavePNG_IO", + "_SDL_ScaleSurface", + "_SDL_ScreenKeyboardShown", + "_SDL_ScreenSaverEnabled", + "_SDL_SeekIO", + "_SDL_SendAndroidBackButton", + "_SDL_SendAndroidMessage", + "_SDL_SendGamepadEffect", + "_SDL_SendJoystickEffect", + "_SDL_SendJoystickVirtualSensorData", + "_SDL_SetAppMetadata", + "_SDL_SetAppMetadataProperty", + "_SDL_SetAssertionHandler", + "_SDL_SetAtomicInt", + "_SDL_SetAtomicPointer", + "_SDL_SetAtomicU32", + "_SDL_SetAudioDeviceGain", + "_SDL_SetAudioPostmixCallback", + "_SDL_SetAudioStreamFormat", + "_SDL_SetAudioStreamFrequencyRatio", + "_SDL_SetAudioStreamGain", + "_SDL_SetAudioStreamGetCallback", + "_SDL_SetAudioStreamInputChannelMap", + "_SDL_SetAudioStreamOutputChannelMap", + "_SDL_SetAudioStreamPutCallback", + "_SDL_SetBooleanProperty", + "_SDL_SetClipboardData", + "_SDL_SetClipboardText", + "_SDL_SetCurrentThreadPriority", + "_SDL_SetCursor", + "_SDL_SetDefaultTextureScaleMode", + "_SDL_SetEnvironmentVariable", + "_SDL_SetError", + "_SDL_SetErrorV", + "_SDL_SetEventEnabled", + "_SDL_SetEventFilter", + "_SDL_SetFloatProperty", + "_SDL_SetGPUAllowedFramesInFlight", + "_SDL_SetGPUBlendConstants", + "_SDL_SetGPUBufferName", + "_SDL_SetGPURenderState", + "_SDL_SetGPURenderStateFragmentUniforms", + "_SDL_SetGPUScissor", + "_SDL_SetGPUStencilReference", + "_SDL_SetGPUSwapchainParameters", + "_SDL_SetGPUTextureName", + "_SDL_SetGPUViewport", + "_SDL_SetGamepadEventsEnabled", + "_SDL_SetGamepadLED", + "_SDL_SetGamepadMapping", + "_SDL_SetGamepadPlayerIndex", + "_SDL_SetGamepadSensorEnabled", + "_SDL_SetHapticAutocenter", + "_SDL_SetHapticGain", + "_SDL_SetHint", + "_SDL_SetHintWithPriority", + "_SDL_SetInitialized", + "_SDL_SetJoystickEventsEnabled", + "_SDL_SetJoystickLED", + "_SDL_SetJoystickPlayerIndex", + "_SDL_SetJoystickVirtualAxis", + "_SDL_SetJoystickVirtualBall", + "_SDL_SetJoystickVirtualButton", + "_SDL_SetJoystickVirtualHat", + "_SDL_SetJoystickVirtualTouchpad", + "_SDL_SetLinuxThreadPriority", + "_SDL_SetLinuxThreadPriorityAndPolicy", + "_SDL_SetLogOutputFunction", + "_SDL_SetLogPriorities", + "_SDL_SetLogPriority", + "_SDL_SetLogPriorityPrefix", + "_SDL_SetMainReady", + "_SDL_SetMemoryFunctions", + "_SDL_SetModState", + "_SDL_SetNumberProperty", + "_SDL_SetPaletteColors", + "_SDL_SetPointerProperty", + "_SDL_SetPointerPropertyWithCleanup", + "_SDL_SetPrimarySelectionText", + "_SDL_SetRelativeMouseTransform", + "_SDL_SetRenderClipRect", + "_SDL_SetRenderColorScale", + "_SDL_SetRenderDrawBlendMode", + "_SDL_SetRenderDrawColor", + "_SDL_SetRenderDrawColorFloat", + "_SDL_SetRenderLogicalPresentation", + "_SDL_SetRenderScale", + "_SDL_SetRenderTarget", + "_SDL_SetRenderTextureAddressMode", + "_SDL_SetRenderVSync", + "_SDL_SetRenderViewport", + "_SDL_SetScancodeName", + "_SDL_SetStringProperty", + "_SDL_SetSurfaceAlphaMod", + "_SDL_SetSurfaceBlendMode", + "_SDL_SetSurfaceClipRect", + "_SDL_SetSurfaceColorKey", + "_SDL_SetSurfaceColorMod", + "_SDL_SetSurfaceColorspace", + "_SDL_SetSurfacePalette", + "_SDL_SetSurfaceRLE", + "_SDL_SetTLS", + "_SDL_SetTextInputArea", + "_SDL_SetTextureAlphaMod", + "_SDL_SetTextureAlphaModFloat", + "_SDL_SetTextureBlendMode", + "_SDL_SetTextureColorMod", + "_SDL_SetTextureColorModFloat", + "_SDL_SetTexturePalette", + "_SDL_SetTextureScaleMode", + "_SDL_SetTrayEntryCallback", + "_SDL_SetTrayEntryChecked", + "_SDL_SetTrayEntryEnabled", + "_SDL_SetTrayEntryLabel", + "_SDL_SetTrayIcon", + "_SDL_SetTrayTooltip", + "_SDL_SetWindowAlwaysOnTop", + "_SDL_SetWindowAspectRatio", + "_SDL_SetWindowBordered", + "_SDL_SetWindowFillDocument", + "_SDL_SetWindowFocusable", + "_SDL_SetWindowFullscreen", + "_SDL_SetWindowFullscreenMode", + "_SDL_SetWindowHitTest", + "_SDL_SetWindowIcon", + "_SDL_SetWindowKeyboardGrab", + "_SDL_SetWindowMaximumSize", + "_SDL_SetWindowMinimumSize", + "_SDL_SetWindowModal", + "_SDL_SetWindowMouseGrab", + "_SDL_SetWindowMouseRect", + "_SDL_SetWindowOpacity", + "_SDL_SetWindowParent", + "_SDL_SetWindowPosition", + "_SDL_SetWindowProgressState", + "_SDL_SetWindowProgressValue", + "_SDL_SetWindowRelativeMouseMode", + "_SDL_SetWindowResizable", + "_SDL_SetWindowShape", + "_SDL_SetWindowSize", + "_SDL_SetWindowSurfaceVSync", + "_SDL_SetWindowTitle", + "_SDL_SetWindowsMessageHook", + "_SDL_SetX11EventHook", + "_SDL_SetiOSAnimationCallback", + "_SDL_SetiOSEventPump", + "_SDL_ShouldInit", + "_SDL_ShouldQuit", + "_SDL_ShowAndroidToast", + "_SDL_ShowCursor", + "_SDL_ShowFileDialogWithProperties", + "_SDL_ShowMessageBox", + "_SDL_ShowOpenFileDialog", + "_SDL_ShowOpenFolderDialog", + "_SDL_ShowSaveFileDialog", + "_SDL_ShowSimpleMessageBox", + "_SDL_ShowWindow", + "_SDL_ShowWindowSystemMenu", + "_SDL_SignalAsyncIOQueue", + "_SDL_SignalCondition", + "_SDL_SignalSemaphore", + "_SDL_StartTextInput", + "_SDL_StartTextInputWithProperties", + "_SDL_StepBackUTF8", + "_SDL_StepUTF8", + "_SDL_StopHapticEffect", + "_SDL_StopHapticEffects", + "_SDL_StopHapticRumble", + "_SDL_StopTextInput", + "_SDL_StorageReady", + "_SDL_StretchSurface", + "_SDL_StringToGUID", + "_SDL_SubmitGPUCommandBuffer", + "_SDL_SubmitGPUCommandBufferAndAcquireFence", + "_SDL_SurfaceHasAlternateImages", + "_SDL_SurfaceHasColorKey", + "_SDL_SurfaceHasRLE", + "_SDL_SyncWindow", + "_SDL_TellIO", + "_SDL_TextInputActive", + "_SDL_TimeFromWindows", + "_SDL_TimeToDateTime", + "_SDL_TimeToWindows", + "_SDL_TryLockMutex", + "_SDL_TryLockRWLockForReading", + "_SDL_TryLockRWLockForWriting", + "_SDL_TryLockSpinlock", + "_SDL_TryWaitSemaphore", + "_SDL_UCS4ToUTF8", + "_SDL_UnbindAudioStream", + "_SDL_UnbindAudioStreams", + "_SDL_UnloadObject", + "_SDL_UnlockAudioStream", + "_SDL_UnlockJoysticks", + "_SDL_UnlockMutex", + "_SDL_UnlockProperties", + "_SDL_UnlockRWLock", + "_SDL_UnlockSpinlock", + "_SDL_UnlockSurface", + "_SDL_UnlockTexture", + "_SDL_UnmapGPUTransferBuffer", + "_SDL_UnregisterApp", + "_SDL_UnsetEnvironmentVariable", + "_SDL_UpdateGamepads", + "_SDL_UpdateHapticEffect", + "_SDL_UpdateJoysticks", + "_SDL_UpdateNVTexture", + "_SDL_UpdateSensors", + "_SDL_UpdateTexture", + "_SDL_UpdateTrays", + "_SDL_UpdateWindowSurface", + "_SDL_UpdateWindowSurfaceRects", + "_SDL_UpdateYUVTexture", + "_SDL_UploadToGPUBuffer", + "_SDL_UploadToGPUTexture", + "_SDL_Vulkan_CreateSurface", + "_SDL_Vulkan_DestroySurface", + "_SDL_Vulkan_GetInstanceExtensions", + "_SDL_Vulkan_GetPresentationSupport", + "_SDL_Vulkan_GetVkGetInstanceProcAddr", + "_SDL_Vulkan_LoadLibrary", + "_SDL_Vulkan_UnloadLibrary", + "_SDL_WaitAndAcquireGPUSwapchainTexture", + "_SDL_WaitAsyncIOResult", + "_SDL_WaitCondition", + "_SDL_WaitConditionTimeout", + "_SDL_WaitEvent", + "_SDL_WaitEventTimeout", + "_SDL_WaitForGPUFences", + "_SDL_WaitForGPUIdle", + "_SDL_WaitForGPUSwapchain", + "_SDL_WaitProcess", + "_SDL_WaitSemaphore", + "_SDL_WaitSemaphoreTimeout", + "_SDL_WaitThread", + "_SDL_WarpMouseGlobal", + "_SDL_WarpMouseInWindow", + "_SDL_WasInit", + "_SDL_WindowHasSurface", + "_SDL_WindowSupportsGPUPresentMode", + "_SDL_WindowSupportsGPUSwapchainComposition", + "_SDL_WriteAsyncIO", + "_SDL_WriteIO", + "_SDL_WriteS16BE", + "_SDL_WriteS16LE", + "_SDL_WriteS32BE", + "_SDL_WriteS32LE", + "_SDL_WriteS64BE", + "_SDL_WriteS64LE", + "_SDL_WriteS8", + "_SDL_WriteStorageFile", + "_SDL_WriteSurfacePixel", + "_SDL_WriteSurfacePixelFloat", + "_SDL_WriteU16BE", + "_SDL_WriteU16LE", + "_SDL_WriteU32BE", + "_SDL_WriteU32LE", + "_SDL_WriteU64BE", + "_SDL_WriteU64LE", + "_SDL_WriteU8", + "_SDL_abs", + "_SDL_acos", + "_SDL_acosf", + "_SDL_aligned_alloc", + "_SDL_aligned_free", + "_SDL_asin", + "_SDL_asinf", + "_SDL_asprintf", + "_SDL_atan", + "_SDL_atan2", + "_SDL_atan2f", + "_SDL_atanf", + "_SDL_atof", + "_SDL_atoi", + "_SDL_bsearch", + "_SDL_bsearch_r", + "_SDL_calloc", + "_SDL_ceil", + "_SDL_ceilf", + "_SDL_copysign", + "_SDL_copysignf", + "_SDL_cos", + "_SDL_cosf", + "_SDL_crc16", + "_SDL_crc32", + "_SDL_exp", + "_SDL_expf", + "_SDL_fabs", + "_SDL_fabsf", + "_SDL_floor", + "_SDL_floorf", + "_SDL_fmod", + "_SDL_fmodf", + "_SDL_free", + "_SDL_getenv", + "_SDL_getenv_unsafe", + "_SDL_hid_ble_scan", + "_SDL_hid_close", + "_SDL_hid_device_change_count", + "_SDL_hid_enumerate", + "_SDL_hid_exit", + "_SDL_hid_free_enumeration", + "_SDL_hid_get_device_info", + "_SDL_hid_get_feature_report", + "_SDL_hid_get_indexed_string", + "_SDL_hid_get_input_report", + "_SDL_hid_get_manufacturer_string", + "_SDL_hid_get_product_string", + "_SDL_hid_get_properties", + "_SDL_hid_get_report_descriptor", + "_SDL_hid_get_serial_number_string", + "_SDL_hid_init", + "_SDL_hid_open", + "_SDL_hid_open_path", + "_SDL_hid_read", + "_SDL_hid_read_timeout", + "_SDL_hid_send_feature_report", + "_SDL_hid_set_nonblocking", + "_SDL_hid_write", + "_SDL_iconv", + "_SDL_iconv_close", + "_SDL_iconv_open", + "_SDL_iconv_string", + "_SDL_isalnum", + "_SDL_isalpha", + "_SDL_isblank", + "_SDL_iscntrl", + "_SDL_isdigit", + "_SDL_isgraph", + "_SDL_isinf", + "_SDL_isinff", + "_SDL_islower", + "_SDL_isnan", + "_SDL_isnanf", + "_SDL_isprint", + "_SDL_ispunct", + "_SDL_isspace", + "_SDL_isupper", + "_SDL_isxdigit", + "_SDL_itoa", + "_SDL_lltoa", + "_SDL_log", + "_SDL_log10", + "_SDL_log10f", + "_SDL_logf", + "_SDL_lround", + "_SDL_lroundf", + "_SDL_ltoa", + "_SDL_malloc", + "_SDL_memcmp", + "_SDL_memcpy", + "_SDL_memmove", + "_SDL_memset", + "_SDL_memset4", + "_SDL_modf", + "_SDL_modff", + "_SDL_murmur3_32", + "_SDL_pow", + "_SDL_powf", + "_SDL_qsort", + "_SDL_qsort_r", + "_SDL_rand", + "_SDL_rand_bits", + "_SDL_rand_bits_r", + "_SDL_rand_r", + "_SDL_randf", + "_SDL_randf_r", + "_SDL_realloc", + "_SDL_round", + "_SDL_roundf", + "_SDL_scalbn", + "_SDL_scalbnf", + "_SDL_setenv_unsafe", + "_SDL_sin", + "_SDL_sinf", + "_SDL_snprintf", + "_SDL_sqrt", + "_SDL_sqrtf", + "_SDL_srand", + "_SDL_sscanf", + "_SDL_strcasecmp", + "_SDL_strcasestr", + "_SDL_strchr", + "_SDL_strcmp", + "_SDL_strdup", + "_SDL_strlcat", + "_SDL_strlcpy", + "_SDL_strlen", + "_SDL_strlwr", + "_SDL_strncasecmp", + "_SDL_strncmp", + "_SDL_strndup", + "_SDL_strnlen", + "_SDL_strnstr", + "_SDL_strpbrk", + "_SDL_strrchr", + "_SDL_strrev", + "_SDL_strstr", + "_SDL_strtod", + "_SDL_strtok_r", + "_SDL_strtol", + "_SDL_strtoll", + "_SDL_strtoul", + "_SDL_strtoull", + "_SDL_strupr", + "_SDL_swprintf", + "_SDL_tan", + "_SDL_tanf", + "_SDL_tolower", + "_SDL_toupper", + "_SDL_trunc", + "_SDL_truncf", + "_SDL_uitoa", + "_SDL_ulltoa", + "_SDL_ultoa", + "_SDL_unsetenv_unsafe", + "_SDL_utf8strlcpy", + "_SDL_utf8strlen", + "_SDL_utf8strnlen", + "_SDL_vasprintf", + "_SDL_vsnprintf", + "_SDL_vsscanf", + "_SDL_vswprintf", + "_SDL_wcscasecmp", + "_SDL_wcscmp", + "_SDL_wcsdup", + "_SDL_wcslcat", + "_SDL_wcslcpy", + "_SDL_wcslen", + "_SDL_wcsncasecmp", + "_SDL_wcsncmp", + "_SDL_wcsnlen", + "_SDL_wcsnstr", + "_SDL_wcsstr", + "_SDL_wcstol" + ] + } + } + ], + "flags": [ + { + "attributes": [ + "not_app_extension_safe" + ] + } + ], + "install_names": [ + { + "name": "@rpath/SDL3.framework/Versions/A/SDL3" + } + ], + "target_info": [ + { + "min_deployment": "10.13", + "target": "arm64-macos" + }, + { + "min_deployment": "10.13", + "target": "x86_64-macos" + } + ] + }, + "tapi_tbd_version": 5 +} diff --git a/libs/SDL3_mixer/Xcode/mpg123/arm64/config.h b/libs/SDL3_mixer/Xcode/mpg123/arm64/config.h new file mode 100644 index 0000000..ecb4375 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/mpg123/arm64/config.h @@ -0,0 +1,531 @@ +/* src/config.h. Generated from config.h.in by configure. */ +/* src/config.h.in. Generated from configure.ac by autoheader. */ + +/* Define if your architecture wants/needs/can use attribute_align_arg and + alignment checks. It is for 32bit x86... */ +/* #undef ABI_ALIGN_FUN */ + +/* Define to use proper rounding. */ +#define ACCURATE_ROUNDING 1 + +/* Define if building universal (internal helper macro) */ +/* #undef AC_APPLE_UNIVERSAL_BUILD */ + +/* Define if .balign is present. */ +#define ASMALIGN_BALIGN 1 + +/* Define if .align just takes byte count. */ +/* #undef ASMALIGN_BYTE */ + +/* Define if .align takes 3 for alignment of 2^3=8 bytes instead of 8. */ +/* #undef ASMALIGN_EXP */ + +/* Define if __attribute__((aligned(16))) shall be used */ +#define CCALIGN 1 + +/* Define if debugging is enabled. */ +/* #undef DEBUG */ + +/* The default audio output module(s) to use */ +#define DEFAULT_OUTPUT_MODULE "coreaudio,sdl,openal" + +/* Define if building with dynamcally linked libmpg123 */ +#define DYNAMIC_BUILD 1 + +/* Use EFBIG as substitude for EOVERFLOW, mingw.org may lack the latter */ +/* #undef EOVERFLOW */ + +/* Define if FIFO support is enabled. */ +#define FIFO 1 + +/* System setup enforces 64 bit offsets where 32 bit would be native. */ +/* #undef FORCED_OFF_64 */ + +/* Define if frame index should be used. */ +#define FRAME_INDEX 1 + +/* Define if gapless is enabled. */ +#define GAPLESS 1 + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_ALC_H */ + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_ALIB_H */ + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_AL_ALC_H */ + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_AL_AL_H */ + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_AL_H */ + +/* Define to 1 if you have the header file. */ +#define HAVE_ARPA_INET_H 1 + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_ASM_AUDIOIO_H */ + +/* Define to 1 if you have the `atoll' function. */ +#define HAVE_ATOLL 1 + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_AUDIOS_H */ + +/* Define to 1 if you have the header file. */ +#define HAVE_AUDIOTOOLBOX_AUDIOTOOLBOX_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_AUDIOUNIT_AUDIOUNIT_H 1 + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_BYTESWAP_H */ + +/* Define to 1 if you have the `clock_gettime' function. */ +#define HAVE_CLOCK_GETTIME 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_CORESERVICES_CORESERVICES_H 1 + +/* Define to 1 if you have the `ctermid' function. */ +#define HAVE_CTERMID 1 + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_CULIB_H */ + +/* Define to 1 if you have the header file. */ +#define HAVE_DIRENT_H 1 + +/* Define to 1 if you have the `dlclose' function. */ +#define HAVE_DLCLOSE 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_DLFCN_H 1 + +/* Define to 1 if you have the `dlopen' function. */ +#define HAVE_DLOPEN 1 + +/* Define to 1 if you have the `dlsym' function. */ +#define HAVE_DLSYM 1 + +/* Define to 1 if you have the `execvp' function. */ +#define HAVE_EXECVP 1 + +/* Define to 1 if you have the `fork' function. */ +#define HAVE_FORK 1 + +/* Define to 1 if you have the `getaddrinfo' function. */ +#define HAVE_GETADDRINFO 1 + +/* Define to 1 if you have the `getuid' function. */ +#define HAVE_GETUID 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_INTTYPES_H 1 + +/* Define to 1 if you have the `iswprint' function. */ +#define HAVE_ISWPRINT 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_LANGINFO_H 1 + +/* Define to 1 if you have the `m' library (-lm). */ +#define HAVE_LIBM 1 + +/* Define to 1 if you have the `mx' library (-lmx). */ +#define HAVE_LIBMX 1 + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_LINUX_SOUNDCARD_H */ + +/* Define to 1 if you have the header file. */ +#define HAVE_LOCALE_H 1 + +/* Define to 1 if you have the `lseek64' function. */ +/* #undef HAVE_LSEEK64 */ + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_MACHINE_SOUNDCARD_H */ + +/* Define to 1 if you have the `mbstowcs' function. */ +#define HAVE_MBSTOWCS 1 + +/* Define to 1 if you have the `mkfifo' function. */ +#define HAVE_MKFIFO 1 + +/* Define to 1 if you have the `mmap' function. */ +#define HAVE_MMAP 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_NETDB_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_NETINET_IN_H 1 + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_NETINET_TCP_H */ + +/* Define to 1 if you have the `nl_langinfo' function. */ +#define HAVE_NL_LANGINFO 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_OPENAL_ALC_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_OPENAL_AL_H 1 + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_OS2ME_H */ + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_OS2_H */ + +/* Define if O_LARGEFILE flag for open(2) exists. */ +/* #undef HAVE_O_LARGEFILE */ + +/* Define to 1 if you have the `random' function. */ +#define HAVE_RANDOM 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_SCHED_H 1 + +/* Define to 1 if you have the `sched_setscheduler' function. */ +/* #undef HAVE_SCHED_SETSCHEDULER */ + +/* Define to 1 if you have the `setenv' function. */ +#define HAVE_SETENV 1 + +/* Define to 1 if you have the `setlocale' function. */ +#define HAVE_SETLOCALE 1 + +/* for Win/DOS system with setmode() */ +/* #undef HAVE_SETMODE */ + +/* Define to 1 if you have the `setpriority' function. */ +#define HAVE_SETPRIORITY 1 + +/* Define to 1 if you have the `setuid' function. */ +#define HAVE_SETUID 1 + +/* Define to 1 if you have the `shmat' function. */ +/* #undef HAVE_SHMAT */ + +/* Define to 1 if you have the `shmctl' function. */ +/* #undef HAVE_SHMCTL */ + +/* Define to 1 if you have the `shmdt' function. */ +/* #undef HAVE_SHMDT */ + +/* Define to 1 if you have the `shmget' function. */ +/* #undef HAVE_SHMGET */ + +/* Define to 1 if you have the header file. */ +#define HAVE_SIGNAL_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_STDINT_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_STDIO_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_STDLIB_H 1 + +/* Define to 1 if you have the `strerror' function. */ +#define HAVE_STRERROR 1 + +/* Define to 1 if you have the `strerror_l' function. */ +/* #undef HAVE_STRERROR_L */ + +/* Define to 1 if you have the header file. */ +#define HAVE_STRINGS_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_STRING_H 1 + +/* Define to 1 if you have the `strtok_r' function. */ +#define HAVE_STRTOK_R 1 + +/* Define to 1 if you have the `strtok_s' function. */ +/* #undef HAVE_STRTOK_S */ + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_SUN_AUDIOIO_H */ + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_SYS_AUDIOIO_H */ + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_SYS_AUDIO_H */ + +/* Define to 1 if you have the header file. */ +#define HAVE_SYS_IOCTL_H 1 + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_SYS_IPC_H */ + +/* Define to 1 if you have the header file. */ +#define HAVE_SYS_PARAM_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_SYS_RESOURCE_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_SYS_SELECT_H 1 + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_SYS_SHM_H */ + +/* Define to 1 if you have the header file. */ +#define HAVE_SYS_SIGNAL_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_SYS_SOCKET_H 1 + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_SYS_SOUNDCARD_H */ + +/* Define to 1 if you have the header file. */ +#define HAVE_SYS_STAT_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_SYS_TIME_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_SYS_TYPES_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_SYS_WAIT_H 1 + +/* Define this if you have the POSIX termios library */ +#define HAVE_TERMIOS 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_UNISTD_H 1 + +/* Define to 1 if you have the `unsetenv' function. */ +#define HAVE_UNSETENV 1 + +/* Define to 1 if you have the `uselocale' function. */ +#define HAVE_USELOCALE 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_WCHAR_H 1 + +/* Define to 1 if you have the `wcstombs' function. */ +#define HAVE_WCSTOMBS 1 + +/* Define to 1 if you have the `wcswidth' function. */ +#define HAVE_WCSWIDTH 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_WCTYPE_H 1 + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_WINCON_H */ + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_WINDOWS_H */ + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_WS2TCPIP_H */ + +/* for Win/DOS system with _setmode() */ +/* #undef HAVE__SETMODE */ + +/* Define to indicate that float storage follows IEEE754. */ +#define IEEE_FLOAT 1 + +/* size of the frame index seek table */ +#define INDEX_SIZE 1000 + +/* Define if IPV6 support is enabled. */ +#define IPV6 1 + +/* Define if we use _LARGEFILE64_SOURCE with off64_t and lseek64. */ +/* #undef LFS_LARGEFILE_64 */ + +/* System redefines off_t when defining _FILE_OFFSET_BITS to 64. */ +/* #undef LFS_SENSITIVE */ + +/* Define to the extension used for runtime loadable modules, say, ".so". */ +#define LT_MODULE_EXT ".so" + +/* Define to the sub-directory where libtool stores uninstalled libraries. */ +#define LT_OBJDIR ".libs/" + +/* Define to the shared library suffix, say, ".dylib". */ +#define LT_SHARED_EXT ".dylib" + +/* Define to the shared archive member specification, say "(shr.o)". */ +/* #undef LT_SHARED_LIB_MEMBER */ + +/* Define to for new net123 network stack. */ +#define NET123 1 + +/* Define for executable-based networking (for HTTPS). */ +#define NET123_EXEC 1 + +/* Define for winhttp networking (for HTTPS). */ +/* #undef NET123_WINHTTP */ + +/* Define for wininet networking (for HTTPS). */ +/* #undef NET123_WININET */ + +/* Define if network support is enabled. */ +#define NETWORK 1 + +/* Define to disable 16 bit integer output. */ +/* #undef NO_16BIT */ + +/* Define to disable 32 bit and 24 bit integer output. */ +/* #undef NO_32BIT */ + +/* Define to disable 8 bit integer output. */ +/* #undef NO_8BIT */ + +/* Define to disable downsampled decoding. */ +/* #undef NO_DOWNSAMPLE */ + +/* Define to disable equalizer. */ +/* #undef NO_EQUALIZER */ + +/* Define to disable error messages in combination with a return value (the + return is left intact). */ +/* #undef NO_ERETURN */ + +/* Define to disable error messages. */ +/* #undef NO_ERRORMSG */ + +/* Define to disable feeder and buffered readers. */ +/* #undef NO_FEEDER */ + +/* Define to disable ICY handling. */ +/* #undef NO_ICY */ + +/* Define to disable ID3v2 parsing. */ +/* #undef NO_ID3V2 */ + +/* Define to disable layer I. */ +/* #undef NO_LAYER1 */ + +/* Define to disable layer II. */ +/* #undef NO_LAYER2 */ + +/* Define to disable layer III. */ +/* #undef NO_LAYER3 */ + +/* Define to disable analyzer info. */ +/* #undef NO_MOREINFO */ + +/* Define to disable ntom resampling. */ +/* #undef NO_NTOM */ + +/* Define to disable real output. */ +/* #undef NO_REAL */ + +/* Define to disable string functions. */ +/* #undef NO_STRING */ + +/* Define for post-processed 32 bit formats. */ +/* #undef NO_SYNTH32 */ + +/* Define to disable warning messages. */ +/* #undef NO_WARNING */ + +/* Name of package */ +#define PACKAGE "mpg123" + +/* Define to the address where bug reports for this package should be sent. */ +#define PACKAGE_BUGREPORT "maintainer@mpg123.org" + +/* Define to the full name of this package. */ +#define PACKAGE_NAME "mpg123" + +/* Define to the full name and version of this package. */ +#define PACKAGE_STRING "mpg123 1.33.4" + +/* Define to the one symbol short name of this package. */ +#define PACKAGE_TARNAME "mpg123" + +/* Define to the home page for this package. */ +#define PACKAGE_URL "" + +/* Define to the version of this package. */ +#define PACKAGE_VERSION "1.33.4" + +/* Define to only include portable library API (no off_t, no internal I/O). */ +/* #undef PORTABLE_API */ + +/* Define if portaudio v18 API is wanted. */ +/* #undef PORTAUDIO18 */ + +/* Define for calculating tables at runtime. */ +/* #undef RUNTIME_TABLES */ + +/* The size of `off_t', as computed by sizeof. */ +#define SIZEOF_OFF_T 8 + +/* Define to 1 if all of the C90 standard headers exist (not just the ones + required in a freestanding environment). This macro is provided for + backward compatibility; new code need not use it. */ +#define STDC_HEADERS 1 + +/* Define to not duplicate some code for likely cases in libsyn123. */ +/* #undef SYN123_NO_CASES */ + +/* Define if modules are enabled */ +#define USE_MODULES 1 + +/* Define for new Huffman decoding scheme. */ +#define USE_NEW_HUFFTABLE 1 + +/* Define to use yasm for assemble AVX sources. */ +/* #undef USE_YASM_FOR_AVX */ + +/* Version number of package */ +#define VERSION "1.33.4" + +/* Define to use Win32 named pipes */ +/* #undef WANT_WIN32_FIFO */ + +/* Define to use Win32 sockets */ +/* #undef WANT_WIN32_SOCKETS */ + +/* Define to use Unicode for Windows */ +/* #undef WANT_WIN32_UNICODE */ + +/* Windows UWP build */ +/* #undef WINDOWS_UWP */ + +/* Windows Vista and later APIs */ +/* #undef WINVER */ + +/* Define WORDS_BIGENDIAN to 1 if your processor stores words with the most + significant byte first (like Motorola and SPARC, unlike Intel). */ +#if defined AC_APPLE_UNIVERSAL_BUILD +# if defined __BIG_ENDIAN__ +# define WORDS_BIGENDIAN 1 +# endif +#else +# ifndef WORDS_BIGENDIAN +/* # undef WORDS_BIGENDIAN */ +# endif +#endif + +/* Define for extreme debugging. */ +/* #undef XDEBUG */ + +/* Windows Vista and later APIs */ +/* #undef _WIN32_WINNT */ + +/* Define to empty if `const' does not conform to ANSI C. */ +/* #undef const */ + +/* Define to `__inline__' or `__inline' if that's what the C compiler + calls it, or to nothing if 'inline' is not supported under any name. */ +#ifndef __cplusplus +/* #undef inline */ +#endif diff --git a/libs/SDL3_mixer/Xcode/mpg123/armv7/config.h b/libs/SDL3_mixer/Xcode/mpg123/armv7/config.h new file mode 100644 index 0000000..aa55b8c --- /dev/null +++ b/libs/SDL3_mixer/Xcode/mpg123/armv7/config.h @@ -0,0 +1,531 @@ +/* src/config.h. Generated from config.h.in by configure. */ +/* src/config.h.in. Generated from configure.ac by autoheader. */ + +/* Define if your architecture wants/needs/can use attribute_align_arg and + alignment checks. It is for 32bit x86... */ +/* #undef ABI_ALIGN_FUN */ + +/* Define to use proper rounding. */ +#define ACCURATE_ROUNDING 1 + +/* Define if building universal (internal helper macro) */ +/* #undef AC_APPLE_UNIVERSAL_BUILD */ + +/* Define if .balign is present. */ +#define ASMALIGN_BALIGN 1 + +/* Define if .align just takes byte count. */ +/* #undef ASMALIGN_BYTE */ + +/* Define if .align takes 3 for alignment of 2^3=8 bytes instead of 8. */ +/* #undef ASMALIGN_EXP */ + +/* Define if __attribute__((aligned(16))) shall be used */ +#define CCALIGN 1 + +/* Define if debugging is enabled. */ +/* #undef DEBUG */ + +/* The default audio output module(s) to use */ +#define DEFAULT_OUTPUT_MODULE "coreaudio,sdl,openal" + +/* Define if building with dynamcally linked libmpg123 */ +#define DYNAMIC_BUILD 1 + +/* Use EFBIG as substitude for EOVERFLOW, mingw.org may lack the latter */ +/* #undef EOVERFLOW */ + +/* Define if FIFO support is enabled. */ +#define FIFO 1 + +/* System setup enforces 64 bit offsets where 32 bit would be native. */ +/* #undef FORCED_OFF_64 */ + +/* Define if frame index should be used. */ +#define FRAME_INDEX 1 + +/* Define if gapless is enabled. */ +#define GAPLESS 1 + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_ALC_H */ + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_ALIB_H */ + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_AL_ALC_H */ + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_AL_AL_H */ + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_AL_H */ + +/* Define to 1 if you have the header file. */ +#define HAVE_ARPA_INET_H 1 + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_ASM_AUDIOIO_H */ + +/* Define to 1 if you have the `atoll' function. */ +#define HAVE_ATOLL 1 + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_AUDIOS_H */ + +/* Define to 1 if you have the header file. */ +#define HAVE_AUDIOTOOLBOX_AUDIOTOOLBOX_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_AUDIOUNIT_AUDIOUNIT_H 1 + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_BYTESWAP_H */ + +/* Define to 1 if you have the `clock_gettime' function. */ +#define HAVE_CLOCK_GETTIME 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_CORESERVICES_CORESERVICES_H 1 + +/* Define to 1 if you have the `ctermid' function. */ +#define HAVE_CTERMID 1 + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_CULIB_H */ + +/* Define to 1 if you have the header file. */ +#define HAVE_DIRENT_H 1 + +/* Define to 1 if you have the `dlclose' function. */ +#define HAVE_DLCLOSE 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_DLFCN_H 1 + +/* Define to 1 if you have the `dlopen' function. */ +#define HAVE_DLOPEN 1 + +/* Define to 1 if you have the `dlsym' function. */ +#define HAVE_DLSYM 1 + +/* Define to 1 if you have the `execvp' function. */ +#define HAVE_EXECVP 1 + +/* Define to 1 if you have the `fork' function. */ +#define HAVE_FORK 1 + +/* Define to 1 if you have the `getaddrinfo' function. */ +#define HAVE_GETADDRINFO 1 + +/* Define to 1 if you have the `getuid' function. */ +#define HAVE_GETUID 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_INTTYPES_H 1 + +/* Define to 1 if you have the `iswprint' function. */ +#define HAVE_ISWPRINT 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_LANGINFO_H 1 + +/* Define to 1 if you have the `m' library (-lm). */ +#define HAVE_LIBM 1 + +/* Define to 1 if you have the `mx' library (-lmx). */ +/* #undef HAVE_LIBMX */ + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_LINUX_SOUNDCARD_H */ + +/* Define to 1 if you have the header file. */ +#define HAVE_LOCALE_H 1 + +/* Define to 1 if you have the `lseek64' function. */ +/* #undef HAVE_LSEEK64 */ + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_MACHINE_SOUNDCARD_H */ + +/* Define to 1 if you have the `mbstowcs' function. */ +#define HAVE_MBSTOWCS 1 + +/* Define to 1 if you have the `mkfifo' function. */ +#define HAVE_MKFIFO 1 + +/* Define to 1 if you have the `mmap' function. */ +#define HAVE_MMAP 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_NETDB_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_NETINET_IN_H 1 + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_NETINET_TCP_H */ + +/* Define to 1 if you have the `nl_langinfo' function. */ +#define HAVE_NL_LANGINFO 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_OPENAL_ALC_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_OPENAL_AL_H 1 + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_OS2ME_H */ + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_OS2_H */ + +/* Define if O_LARGEFILE flag for open(2) exists. */ +/* #undef HAVE_O_LARGEFILE */ + +/* Define to 1 if you have the `random' function. */ +#define HAVE_RANDOM 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_SCHED_H 1 + +/* Define to 1 if you have the `sched_setscheduler' function. */ +/* #undef HAVE_SCHED_SETSCHEDULER */ + +/* Define to 1 if you have the `setenv' function. */ +#define HAVE_SETENV 1 + +/* Define to 1 if you have the `setlocale' function. */ +#define HAVE_SETLOCALE 1 + +/* for Win/DOS system with setmode() */ +/* #undef HAVE_SETMODE */ + +/* Define to 1 if you have the `setpriority' function. */ +#define HAVE_SETPRIORITY 1 + +/* Define to 1 if you have the `setuid' function. */ +#define HAVE_SETUID 1 + +/* Define to 1 if you have the `shmat' function. */ +/* #undef HAVE_SHMAT */ + +/* Define to 1 if you have the `shmctl' function. */ +/* #undef HAVE_SHMCTL */ + +/* Define to 1 if you have the `shmdt' function. */ +/* #undef HAVE_SHMDT */ + +/* Define to 1 if you have the `shmget' function. */ +/* #undef HAVE_SHMGET */ + +/* Define to 1 if you have the header file. */ +#define HAVE_SIGNAL_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_STDINT_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_STDIO_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_STDLIB_H 1 + +/* Define to 1 if you have the `strerror' function. */ +#define HAVE_STRERROR 1 + +/* Define to 1 if you have the `strerror_l' function. */ +/* #undef HAVE_STRERROR_L */ + +/* Define to 1 if you have the header file. */ +#define HAVE_STRINGS_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_STRING_H 1 + +/* Define to 1 if you have the `strtok_r' function. */ +#define HAVE_STRTOK_R 1 + +/* Define to 1 if you have the `strtok_s' function. */ +/* #undef HAVE_STRTOK_S */ + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_SUN_AUDIOIO_H */ + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_SYS_AUDIOIO_H */ + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_SYS_AUDIO_H */ + +/* Define to 1 if you have the header file. */ +#define HAVE_SYS_IOCTL_H 1 + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_SYS_IPC_H */ + +/* Define to 1 if you have the header file. */ +#define HAVE_SYS_PARAM_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_SYS_RESOURCE_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_SYS_SELECT_H 1 + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_SYS_SHM_H */ + +/* Define to 1 if you have the header file. */ +#define HAVE_SYS_SIGNAL_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_SYS_SOCKET_H 1 + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_SYS_SOUNDCARD_H */ + +/* Define to 1 if you have the header file. */ +#define HAVE_SYS_STAT_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_SYS_TIME_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_SYS_TYPES_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_SYS_WAIT_H 1 + +/* Define this if you have the POSIX termios library */ +#define HAVE_TERMIOS 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_UNISTD_H 1 + +/* Define to 1 if you have the `unsetenv' function. */ +#define HAVE_UNSETENV 1 + +/* Define to 1 if you have the `uselocale' function. */ +#define HAVE_USELOCALE 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_WCHAR_H 1 + +/* Define to 1 if you have the `wcstombs' function. */ +#define HAVE_WCSTOMBS 1 + +/* Define to 1 if you have the `wcswidth' function. */ +#define HAVE_WCSWIDTH 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_WCTYPE_H 1 + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_WINCON_H */ + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_WINDOWS_H */ + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_WS2TCPIP_H */ + +/* for Win/DOS system with _setmode() */ +/* #undef HAVE__SETMODE */ + +/* Define to indicate that float storage follows IEEE754. */ +#define IEEE_FLOAT 1 + +/* size of the frame index seek table */ +#define INDEX_SIZE 1000 + +/* Define if IPV6 support is enabled. */ +#define IPV6 1 + +/* Define if we use _LARGEFILE64_SOURCE with off64_t and lseek64. */ +/* #undef LFS_LARGEFILE_64 */ + +/* System redefines off_t when defining _FILE_OFFSET_BITS to 64. */ +/* #undef LFS_SENSITIVE */ + +/* Define to the extension used for runtime loadable modules, say, ".so". */ +#define LT_MODULE_EXT ".so" + +/* Define to the sub-directory where libtool stores uninstalled libraries. */ +#define LT_OBJDIR ".libs/" + +/* Define to the shared library suffix, say, ".dylib". */ +/* #undef LT_SHARED_EXT */ + +/* Define to the shared archive member specification, say "(shr.o)". */ +/* #undef LT_SHARED_LIB_MEMBER */ + +/* Define to for new net123 network stack. */ +#define NET123 1 + +/* Define for executable-based networking (for HTTPS). */ +#define NET123_EXEC 1 + +/* Define for winhttp networking (for HTTPS). */ +/* #undef NET123_WINHTTP */ + +/* Define for wininet networking (for HTTPS). */ +/* #undef NET123_WININET */ + +/* Define if network support is enabled. */ +#define NETWORK 1 + +/* Define to disable 16 bit integer output. */ +/* #undef NO_16BIT */ + +/* Define to disable 32 bit and 24 bit integer output. */ +/* #undef NO_32BIT */ + +/* Define to disable 8 bit integer output. */ +/* #undef NO_8BIT */ + +/* Define to disable downsampled decoding. */ +/* #undef NO_DOWNSAMPLE */ + +/* Define to disable equalizer. */ +/* #undef NO_EQUALIZER */ + +/* Define to disable error messages in combination with a return value (the + return is left intact). */ +/* #undef NO_ERETURN */ + +/* Define to disable error messages. */ +/* #undef NO_ERRORMSG */ + +/* Define to disable feeder and buffered readers. */ +/* #undef NO_FEEDER */ + +/* Define to disable ICY handling. */ +/* #undef NO_ICY */ + +/* Define to disable ID3v2 parsing. */ +/* #undef NO_ID3V2 */ + +/* Define to disable layer I. */ +/* #undef NO_LAYER1 */ + +/* Define to disable layer II. */ +/* #undef NO_LAYER2 */ + +/* Define to disable layer III. */ +/* #undef NO_LAYER3 */ + +/* Define to disable analyzer info. */ +/* #undef NO_MOREINFO */ + +/* Define to disable ntom resampling. */ +/* #undef NO_NTOM */ + +/* Define to disable real output. */ +/* #undef NO_REAL */ + +/* Define to disable string functions. */ +/* #undef NO_STRING */ + +/* Define for post-processed 32 bit formats. */ +/* #undef NO_SYNTH32 */ + +/* Define to disable warning messages. */ +/* #undef NO_WARNING */ + +/* Name of package */ +#define PACKAGE "mpg123" + +/* Define to the address where bug reports for this package should be sent. */ +#define PACKAGE_BUGREPORT "maintainer@mpg123.org" + +/* Define to the full name of this package. */ +#define PACKAGE_NAME "mpg123" + +/* Define to the full name and version of this package. */ +#define PACKAGE_STRING "mpg123 1.33.4" + +/* Define to the one symbol short name of this package. */ +#define PACKAGE_TARNAME "mpg123" + +/* Define to the home page for this package. */ +#define PACKAGE_URL "" + +/* Define to the version of this package. */ +#define PACKAGE_VERSION "1.33.4" + +/* Define to only include portable library API (no off_t, no internal I/O). */ +/* #undef PORTABLE_API */ + +/* Define if portaudio v18 API is wanted. */ +/* #undef PORTAUDIO18 */ + +/* Define for calculating tables at runtime. */ +/* #undef RUNTIME_TABLES */ + +/* The size of `off_t', as computed by sizeof. */ +#define SIZEOF_OFF_T 4 + +/* Define to 1 if all of the C90 standard headers exist (not just the ones + required in a freestanding environment). This macro is provided for + backward compatibility; new code need not use it. */ +#define STDC_HEADERS 1 + +/* Define to not duplicate some code for likely cases in libsyn123. */ +/* #undef SYN123_NO_CASES */ + +/* Define if modules are enabled */ +#define USE_MODULES 1 + +/* Define for new Huffman decoding scheme. */ +#define USE_NEW_HUFFTABLE 1 + +/* Define to use yasm for assemble AVX sources. */ +/* #undef USE_YASM_FOR_AVX */ + +/* Version number of package */ +#define VERSION "1.33.4" + +/* Define to use Win32 named pipes */ +/* #undef WANT_WIN32_FIFO */ + +/* Define to use Win32 sockets */ +/* #undef WANT_WIN32_SOCKETS */ + +/* Define to use Unicode for Windows */ +/* #undef WANT_WIN32_UNICODE */ + +/* Windows UWP build */ +/* #undef WINDOWS_UWP */ + +/* Windows Vista and later APIs */ +/* #undef WINVER */ + +/* Define WORDS_BIGENDIAN to 1 if your processor stores words with the most + significant byte first (like Motorola and SPARC, unlike Intel). */ +#if defined AC_APPLE_UNIVERSAL_BUILD +# if defined __BIG_ENDIAN__ +# define WORDS_BIGENDIAN 1 +# endif +#else +# ifndef WORDS_BIGENDIAN +/* # undef WORDS_BIGENDIAN */ +# endif +#endif + +/* Define for extreme debugging. */ +/* #undef XDEBUG */ + +/* Windows Vista and later APIs */ +/* #undef _WIN32_WINNT */ + +/* Define to empty if `const' does not conform to ANSI C. */ +/* #undef const */ + +/* Define to `__inline__' or `__inline' if that's what the C compiler + calls it, or to nothing if 'inline' is not supported under any name. */ +#ifndef __cplusplus +/* #undef inline */ +#endif diff --git a/libs/SDL3_mixer/Xcode/mpg123/config.xcconfig b/libs/SDL3_mixer/Xcode/mpg123/config.xcconfig new file mode 100644 index 0000000..010dc1a --- /dev/null +++ b/libs/SDL3_mixer/Xcode/mpg123/config.xcconfig @@ -0,0 +1,30 @@ +// +// config.xcconfig +// mpg123 +// + +// Configuration settings file format documentation can be found at: +// https://help.apple.com/xcode/#/dev745c5c974 + +DECODER_CFLAGS_NEON = OPT_NEON REAL_IS_FLOAT + +DECODER_SRC_NEON = src/libmpg123/stringbuf.c src/libmpg123/icy.c src/libmpg123/icy2utf8.c src/libmpg123/ntom.c src/libmpg123/synth.c src/libmpg123/synth_8bit.c src/libmpg123/layer1.c src/libmpg123/layer2.c src/libmpg123/layer3.c src/libmpg123/dct36_neon.S src/libmpg123/dct64_neon_float.S src/libmpg123/synth_neon_accurate.S src/libmpg123/synth_neon_float.S src/libmpg123/synth_neon_s32.S src/libmpg123/synth_stereo_neon_accurate.S src/libmpg123/synth_stereo_neon_float.S src/libmpg123/synth_stereo_neon_s32.S src/libmpg123/dct64_neon.S src/libmpg123/synth_neon.S src/libmpg123/synth_stereo_neon.S src/libmpg123/synth_s32.c src/libmpg123/synth_real.c src/libmpg123/feature.c + +DECODER_CFLAGS_NEON64 = OPT_MULTI OPT_GENERIC OPT_GENERIC_DITHER OPT_NEON64 REAL_IS_FLOAT + +DECODER_SRC_NEON64 = src/libmpg123/stringbuf.c src/libmpg123/icy.c src/libmpg123/icy2utf8.c src/libmpg123/ntom.c src/libmpg123/synth.c src/libmpg123/synth_8bit.c src/libmpg123/layer1.c src/libmpg123/layer2.c src/libmpg123/layer3.c src/libmpg123/dct36_neon64.S src/libmpg123/dct64_neon64_float.S src/libmpg123/synth_neon64_accurate.S src/libmpg123/synth_neon64_float.S src/libmpg123/synth_neon64_s32.S src/libmpg123/synth_stereo_neon64_accurate.S src/libmpg123/synth_stereo_neon64_float.S src/libmpg123/synth_stereo_neon64_s32.S src/libmpg123/dct64_neon64.S src/libmpg123/synth_neon64.S src/libmpg123/synth_stereo_neon64.S src/libmpg123/synth_s32.c src/libmpg123/synth_real.c src/libmpg123/dither.c src/libmpg123/getcpuflags_arm.c src/libmpg123/check_neon.S src/libmpg123/feature.c + +DECODER_CFLAGS_X64 = OPT_MULTI OPT_X86_64 OPT_GENERIC OPT_GENERIC_DITHER REAL_IS_FLOAT OPT_AVX ASMALIGN_BALIGN + +DECODER_SRC_X64 = src/libmpg123/stringbuf.c src/libmpg123/icy.c src/libmpg123/icy.h src/libmpg123/icy2utf8.c src/libmpg123/icy2utf8.h src/libmpg123/ntom.c src/libmpg123/synth.c src/libmpg123/synth.h src/libmpg123/synth_8bit.c src/libmpg123/synth_8bit.h src/libmpg123/layer1.c src/libmpg123/layer2.c src/libmpg123/layer3.c src/libmpg123/synth_s32.c src/libmpg123/synth_real.c src/libmpg123/dct36_x86_64.S src/libmpg123/dct64_x86_64_float.S src/libmpg123/synth_x86_64_accurate.S src/libmpg123/synth_x86_64_float.S src/libmpg123/synth_x86_64_s32.S src/libmpg123/synth_stereo_x86_64_accurate.S src/libmpg123/synth_stereo_x86_64_float.S src/libmpg123/synth_stereo_x86_64_s32.S src/libmpg123/synth_x86_64.S src/libmpg123/dct64_x86_64.S src/libmpg123/synth_stereo_x86_64.S src/libmpg123/dither.c src/libmpg123/dither.h src/libmpg123/getcpuflags_x86_64.S src/libmpg123/dct36_avx.S src/libmpg123/dct64_avx_float.S src/libmpg123/synth_stereo_avx_accurate.S src/libmpg123/synth_stereo_avx_float.S src/libmpg123/synth_stereo_avx_s32.S src/libmpg123/dct64_avx.S src/libmpg123/synth_stereo_avx.S src/libmpg123/feature.c + +EXCLUDED_SOURCE_FILE_NAMES = $(DECODER_SRC_NEON) $(DECODER_SRC_NEON64) $(DECODER_SRC_X64) +INCLUDED_SOURCE_FILE_NAMES = +INCLUDED_SOURCE_FILE_NAMES[arch=armv7] = 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1; + DYLIB_CURRENT_VERSION = 1; + DYLIB_INSTALL_NAME_BASE = "@rpath"; + GENERATE_INFOPLIST_FILE = YES; + INFOPLIST_KEY_NSHumanReadableCopyright = ""; + INSTALL_PATH = "$(LOCAL_LIBRARY_DIR)/Frameworks"; + LD_RUNPATH_SEARCH_PATHS = ( + "$(inherited)", + "@executable_path/Frameworks", + "@loader_path/Frameworks", + ); + MARKETING_VERSION = 1.25.13; + PRODUCT_BUNDLE_IDENTIFIER = org.mpg123.mpg123; + PRODUCT_NAME = "$(TARGET_NAME:c99extidentifier)"; + SKIP_INSTALL = YES; + SWIFT_EMIT_LOC_STRINGS = YES; + }; + name = Debug; + }; + F3968BAE281F855B00661875 /* Release */ = { + isa = XCBuildConfiguration; + buildSettings = { + CODE_SIGN_STYLE = Automatic; + COMBINE_HIDPI_IMAGES = YES; + CURRENT_PROJECT_VERSION = 1; + DEFINES_MODULE = YES; + DYLIB_COMPATIBILITY_VERSION = 1; + DYLIB_CURRENT_VERSION = 1; + DYLIB_INSTALL_NAME_BASE = "@rpath"; + GENERATE_INFOPLIST_FILE = YES; + INFOPLIST_KEY_NSHumanReadableCopyright = ""; + INSTALL_PATH = "$(LOCAL_LIBRARY_DIR)/Frameworks"; + LD_RUNPATH_SEARCH_PATHS = ( + "$(inherited)", + "@executable_path/Frameworks", + "@loader_path/Frameworks", + ); + MARKETING_VERSION = 1.25.13; + PRODUCT_BUNDLE_IDENTIFIER = org.mpg123.mpg123; + PRODUCT_NAME = "$(TARGET_NAME:c99extidentifier)"; + SKIP_INSTALL = YES; + SWIFT_EMIT_LOC_STRINGS = YES; + }; + name = Release; + }; + F3B38D81296F93D9005DA6D3 /* Debug */ = { + isa = XCBuildConfiguration; + buildSettings = { + CODE_SIGN_STYLE = Automatic; + PRODUCT_NAME = "$(TARGET_NAME)"; + }; + name = Debug; + }; + F3B38D82296F93D9005DA6D3 /* Release */ = { + isa = XCBuildConfiguration; + buildSettings = { + CODE_SIGN_STYLE = Automatic; + PRODUCT_NAME = "$(TARGET_NAME)"; + }; + name = Release; + }; +/* End XCBuildConfiguration section */ + +/* Begin XCConfigurationList section */ + F3968B9F281F855B00661875 /* Build configuration list for PBXProject "mpg123" */ = { + isa = XCConfigurationList; + buildConfigurations = ( + F3968BAA281F855B00661875 /* Debug */, + F3968BAB281F855B00661875 /* Release */, + ); + defaultConfigurationIsVisible = 0; + defaultConfigurationName = Release; + }; + F3968BAC281F855B00661875 /* Build configuration list for PBXNativeTarget "mpg123" */ = { + isa = XCConfigurationList; + buildConfigurations = ( + F3968BAD281F855B00661875 /* Debug */, + F3968BAE281F855B00661875 /* Release */, + ); + defaultConfigurationIsVisible = 0; + defaultConfigurationName = Release; + }; + F3B38D83296F93D9005DA6D3 /* Build configuration list for PBXAggregateTarget "mpg123.xcframework" */ = { + isa = XCConfigurationList; + buildConfigurations = ( + F3B38D81296F93D9005DA6D3 /* Debug */, + F3B38D82296F93D9005DA6D3 /* Release */, + ); + defaultConfigurationIsVisible = 0; + defaultConfigurationName = Release; + }; +/* End XCConfigurationList section */ + }; + rootObject = F3968B9C281F855B00661875 /* Project object */; +} diff --git a/libs/SDL3_mixer/Xcode/mpg123/x86_64/config.h b/libs/SDL3_mixer/Xcode/mpg123/x86_64/config.h new file mode 100644 index 0000000..ecb4375 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/mpg123/x86_64/config.h @@ -0,0 +1,531 @@ +/* src/config.h. Generated from config.h.in by configure. */ +/* src/config.h.in. Generated from configure.ac by autoheader. */ + +/* Define if your architecture wants/needs/can use attribute_align_arg and + alignment checks. It is for 32bit x86... */ +/* #undef ABI_ALIGN_FUN */ + +/* Define to use proper rounding. */ +#define ACCURATE_ROUNDING 1 + +/* Define if building universal (internal helper macro) */ +/* #undef AC_APPLE_UNIVERSAL_BUILD */ + +/* Define if .balign is present. */ +#define ASMALIGN_BALIGN 1 + +/* Define if .align just takes byte count. */ +/* #undef ASMALIGN_BYTE */ + +/* Define if .align takes 3 for alignment of 2^3=8 bytes instead of 8. */ +/* #undef ASMALIGN_EXP */ + +/* Define if __attribute__((aligned(16))) shall be used */ +#define CCALIGN 1 + +/* Define if debugging is enabled. */ +/* #undef DEBUG */ + +/* The default audio output module(s) to use */ +#define DEFAULT_OUTPUT_MODULE "coreaudio,sdl,openal" + +/* Define if building with dynamcally linked libmpg123 */ +#define DYNAMIC_BUILD 1 + +/* Use EFBIG as substitude for EOVERFLOW, mingw.org may lack the latter */ +/* #undef EOVERFLOW */ + +/* Define if FIFO support is enabled. */ +#define FIFO 1 + +/* System setup enforces 64 bit offsets where 32 bit would be native. */ +/* #undef FORCED_OFF_64 */ + +/* Define if frame index should be used. */ +#define FRAME_INDEX 1 + +/* Define if gapless is enabled. */ +#define GAPLESS 1 + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_ALC_H */ + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_ALIB_H */ + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_AL_ALC_H */ + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_AL_AL_H */ + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_AL_H */ + +/* Define to 1 if you have the header file. */ +#define HAVE_ARPA_INET_H 1 + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_ASM_AUDIOIO_H */ + +/* Define to 1 if you have the `atoll' function. */ +#define HAVE_ATOLL 1 + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_AUDIOS_H */ + +/* Define to 1 if you have the header file. */ +#define HAVE_AUDIOTOOLBOX_AUDIOTOOLBOX_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_AUDIOUNIT_AUDIOUNIT_H 1 + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_BYTESWAP_H */ + +/* Define to 1 if you have the `clock_gettime' function. */ +#define HAVE_CLOCK_GETTIME 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_CORESERVICES_CORESERVICES_H 1 + +/* Define to 1 if you have the `ctermid' function. */ +#define HAVE_CTERMID 1 + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_CULIB_H */ + +/* Define to 1 if you have the header file. */ +#define HAVE_DIRENT_H 1 + +/* Define to 1 if you have the `dlclose' function. */ +#define HAVE_DLCLOSE 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_DLFCN_H 1 + +/* Define to 1 if you have the `dlopen' function. */ +#define HAVE_DLOPEN 1 + +/* Define to 1 if you have the `dlsym' function. */ +#define HAVE_DLSYM 1 + +/* Define to 1 if you have the `execvp' function. */ +#define HAVE_EXECVP 1 + +/* Define to 1 if you have the `fork' function. */ +#define HAVE_FORK 1 + +/* Define to 1 if you have the `getaddrinfo' function. */ +#define HAVE_GETADDRINFO 1 + +/* Define to 1 if you have the `getuid' function. */ +#define HAVE_GETUID 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_INTTYPES_H 1 + +/* Define to 1 if you have the `iswprint' function. */ +#define HAVE_ISWPRINT 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_LANGINFO_H 1 + +/* Define to 1 if you have the `m' library (-lm). */ +#define HAVE_LIBM 1 + +/* Define to 1 if you have the `mx' library (-lmx). */ +#define HAVE_LIBMX 1 + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_LINUX_SOUNDCARD_H */ + +/* Define to 1 if you have the header file. */ +#define HAVE_LOCALE_H 1 + +/* Define to 1 if you have the `lseek64' function. */ +/* #undef HAVE_LSEEK64 */ + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_MACHINE_SOUNDCARD_H */ + +/* Define to 1 if you have the `mbstowcs' function. */ +#define HAVE_MBSTOWCS 1 + +/* Define to 1 if you have the `mkfifo' function. */ +#define HAVE_MKFIFO 1 + +/* Define to 1 if you have the `mmap' function. */ +#define HAVE_MMAP 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_NETDB_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_NETINET_IN_H 1 + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_NETINET_TCP_H */ + +/* Define to 1 if you have the `nl_langinfo' function. */ +#define HAVE_NL_LANGINFO 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_OPENAL_ALC_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_OPENAL_AL_H 1 + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_OS2ME_H */ + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_OS2_H */ + +/* Define if O_LARGEFILE flag for open(2) exists. */ +/* #undef HAVE_O_LARGEFILE */ + +/* Define to 1 if you have the `random' function. */ +#define HAVE_RANDOM 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_SCHED_H 1 + +/* Define to 1 if you have the `sched_setscheduler' function. */ +/* #undef HAVE_SCHED_SETSCHEDULER */ + +/* Define to 1 if you have the `setenv' function. */ +#define HAVE_SETENV 1 + +/* Define to 1 if you have the `setlocale' function. */ +#define HAVE_SETLOCALE 1 + +/* for Win/DOS system with setmode() */ +/* #undef HAVE_SETMODE */ + +/* Define to 1 if you have the `setpriority' function. */ +#define HAVE_SETPRIORITY 1 + +/* Define to 1 if you have the `setuid' function. */ +#define HAVE_SETUID 1 + +/* Define to 1 if you have the `shmat' function. */ +/* #undef HAVE_SHMAT */ + +/* Define to 1 if you have the `shmctl' function. */ +/* #undef HAVE_SHMCTL */ + +/* Define to 1 if you have the `shmdt' function. */ +/* #undef HAVE_SHMDT */ + +/* Define to 1 if you have the `shmget' function. */ +/* #undef HAVE_SHMGET */ + +/* Define to 1 if you have the header file. */ +#define HAVE_SIGNAL_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_STDINT_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_STDIO_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_STDLIB_H 1 + +/* Define to 1 if you have the `strerror' function. */ +#define HAVE_STRERROR 1 + +/* Define to 1 if you have the `strerror_l' function. */ +/* #undef HAVE_STRERROR_L */ + +/* Define to 1 if you have the header file. */ +#define HAVE_STRINGS_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_STRING_H 1 + +/* Define to 1 if you have the `strtok_r' function. */ +#define HAVE_STRTOK_R 1 + +/* Define to 1 if you have the `strtok_s' function. */ +/* #undef HAVE_STRTOK_S */ + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_SUN_AUDIOIO_H */ + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_SYS_AUDIOIO_H */ + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_SYS_AUDIO_H */ + +/* Define to 1 if you have the header file. */ +#define HAVE_SYS_IOCTL_H 1 + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_SYS_IPC_H */ + +/* Define to 1 if you have the header file. */ +#define HAVE_SYS_PARAM_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_SYS_RESOURCE_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_SYS_SELECT_H 1 + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_SYS_SHM_H */ + +/* Define to 1 if you have the header file. */ +#define HAVE_SYS_SIGNAL_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_SYS_SOCKET_H 1 + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_SYS_SOUNDCARD_H */ + +/* Define to 1 if you have the header file. */ +#define HAVE_SYS_STAT_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_SYS_TIME_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_SYS_TYPES_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_SYS_WAIT_H 1 + +/* Define this if you have the POSIX termios library */ +#define HAVE_TERMIOS 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_UNISTD_H 1 + +/* Define to 1 if you have the `unsetenv' function. */ +#define HAVE_UNSETENV 1 + +/* Define to 1 if you have the `uselocale' function. */ +#define HAVE_USELOCALE 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_WCHAR_H 1 + +/* Define to 1 if you have the `wcstombs' function. */ +#define HAVE_WCSTOMBS 1 + +/* Define to 1 if you have the `wcswidth' function. */ +#define HAVE_WCSWIDTH 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_WCTYPE_H 1 + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_WINCON_H */ + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_WINDOWS_H */ + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_WS2TCPIP_H */ + +/* for Win/DOS system with _setmode() */ +/* #undef HAVE__SETMODE */ + +/* Define to indicate that float storage follows IEEE754. */ +#define IEEE_FLOAT 1 + +/* size of the frame index seek table */ +#define INDEX_SIZE 1000 + +/* Define if IPV6 support is enabled. */ +#define IPV6 1 + +/* Define if we use _LARGEFILE64_SOURCE with off64_t and lseek64. */ +/* #undef LFS_LARGEFILE_64 */ + +/* System redefines off_t when defining _FILE_OFFSET_BITS to 64. */ +/* #undef LFS_SENSITIVE */ + +/* Define to the extension used for runtime loadable modules, say, ".so". */ +#define LT_MODULE_EXT ".so" + +/* Define to the sub-directory where libtool stores uninstalled libraries. */ +#define LT_OBJDIR ".libs/" + +/* Define to the shared library suffix, say, ".dylib". */ +#define LT_SHARED_EXT ".dylib" + +/* Define to the shared archive member specification, say "(shr.o)". */ +/* #undef LT_SHARED_LIB_MEMBER */ + +/* Define to for new net123 network stack. */ +#define NET123 1 + +/* Define for executable-based networking (for HTTPS). */ +#define NET123_EXEC 1 + +/* Define for winhttp networking (for HTTPS). */ +/* #undef NET123_WINHTTP */ + +/* Define for wininet networking (for HTTPS). */ +/* #undef NET123_WININET */ + +/* Define if network support is enabled. */ +#define NETWORK 1 + +/* Define to disable 16 bit integer output. */ +/* #undef NO_16BIT */ + +/* Define to disable 32 bit and 24 bit integer output. */ +/* #undef NO_32BIT */ + +/* Define to disable 8 bit integer output. */ +/* #undef NO_8BIT */ + +/* Define to disable downsampled decoding. */ +/* #undef NO_DOWNSAMPLE */ + +/* Define to disable equalizer. */ +/* #undef NO_EQUALIZER */ + +/* Define to disable error messages in combination with a return value (the + return is left intact). */ +/* #undef NO_ERETURN */ + +/* Define to disable error messages. */ +/* #undef NO_ERRORMSG */ + +/* Define to disable feeder and buffered readers. */ +/* #undef NO_FEEDER */ + +/* Define to disable ICY handling. */ +/* #undef NO_ICY */ + +/* Define to disable ID3v2 parsing. */ +/* #undef NO_ID3V2 */ + +/* Define to disable layer I. */ +/* #undef NO_LAYER1 */ + +/* Define to disable layer II. */ +/* #undef NO_LAYER2 */ + +/* Define to disable layer III. */ +/* #undef NO_LAYER3 */ + +/* Define to disable analyzer info. */ +/* #undef NO_MOREINFO */ + +/* Define to disable ntom resampling. */ +/* #undef NO_NTOM */ + +/* Define to disable real output. */ +/* #undef NO_REAL */ + +/* Define to disable string functions. */ +/* #undef NO_STRING */ + +/* Define for post-processed 32 bit formats. */ +/* #undef NO_SYNTH32 */ + +/* Define to disable warning messages. */ +/* #undef NO_WARNING */ + +/* Name of package */ +#define PACKAGE "mpg123" + +/* Define to the address where bug reports for this package should be sent. */ +#define PACKAGE_BUGREPORT "maintainer@mpg123.org" + +/* Define to the full name of this package. */ +#define PACKAGE_NAME "mpg123" + +/* Define to the full name and version of this package. */ +#define PACKAGE_STRING "mpg123 1.33.4" + +/* Define to the one symbol short name of this package. */ +#define PACKAGE_TARNAME "mpg123" + +/* Define to the home page for this package. */ +#define PACKAGE_URL "" + +/* Define to the version of this package. */ +#define PACKAGE_VERSION "1.33.4" + +/* Define to only include portable library API (no off_t, no internal I/O). */ +/* #undef PORTABLE_API */ + +/* Define if portaudio v18 API is wanted. */ +/* #undef PORTAUDIO18 */ + +/* Define for calculating tables at runtime. */ +/* #undef RUNTIME_TABLES */ + +/* The size of `off_t', as computed by sizeof. */ +#define SIZEOF_OFF_T 8 + +/* Define to 1 if all of the C90 standard headers exist (not just the ones + required in a freestanding environment). This macro is provided for + backward compatibility; new code need not use it. */ +#define STDC_HEADERS 1 + +/* Define to not duplicate some code for likely cases in libsyn123. */ +/* #undef SYN123_NO_CASES */ + +/* Define if modules are enabled */ +#define USE_MODULES 1 + +/* Define for new Huffman decoding scheme. */ +#define USE_NEW_HUFFTABLE 1 + +/* Define to use yasm for assemble AVX sources. */ +/* #undef USE_YASM_FOR_AVX */ + +/* Version number of package */ +#define VERSION "1.33.4" + +/* Define to use Win32 named pipes */ +/* #undef WANT_WIN32_FIFO */ + +/* Define to use Win32 sockets */ +/* #undef WANT_WIN32_SOCKETS */ + +/* Define to use Unicode for Windows */ +/* #undef WANT_WIN32_UNICODE */ + +/* Windows UWP build */ +/* #undef WINDOWS_UWP */ + +/* Windows Vista and later APIs */ +/* #undef WINVER */ + +/* Define WORDS_BIGENDIAN to 1 if your processor stores words with the most + significant byte first (like Motorola and SPARC, unlike Intel). */ +#if defined AC_APPLE_UNIVERSAL_BUILD +# if defined __BIG_ENDIAN__ +# define WORDS_BIGENDIAN 1 +# endif +#else +# ifndef WORDS_BIGENDIAN +/* # undef WORDS_BIGENDIAN */ +# endif +#endif + +/* Define for extreme debugging. */ +/* #undef XDEBUG */ + +/* Windows Vista and later APIs */ +/* #undef _WIN32_WINNT */ + +/* Define to empty if `const' does not conform to ANSI C. */ +/* #undef const */ + +/* Define to `__inline__' or `__inline' if that's what the C compiler + calls it, or to nothing if 'inline' is not supported under any name. */ +#ifndef __cplusplus +/* #undef inline */ +#endif diff --git a/libs/SDL3_mixer/Xcode/ogg/ogg.xcodeproj/project.pbxproj b/libs/SDL3_mixer/Xcode/ogg/ogg.xcodeproj/project.pbxproj new file mode 100644 index 0000000..de8e34b --- /dev/null +++ b/libs/SDL3_mixer/Xcode/ogg/ogg.xcodeproj/project.pbxproj @@ -0,0 +1,428 @@ +// !$*UTF8*$! +{ + archiveVersion = 1; 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Generated from config.h.in by configure. */ +/* config.h.in. Generated from configure.ac by autoheader. */ + +/* Get CPU Info by asm method */ +/* #undef CPU_INFO_BY_ASM */ + +/* Get CPU Info by c method */ +/* #undef CPU_INFO_BY_C */ + +/* Custom modes */ +/* #undef CUSTOM_MODES */ + +/* Do not build the float API */ +/* #undef DISABLE_FLOAT_API */ + +/* Disable bitstream fixes from RFC 8251 */ +/* #undef DISABLE_UPDATE_DRAFT */ + +/* Assertions */ +/* #undef ENABLE_ASSERTIONS */ + +/* Hardening */ +#define ENABLE_HARDENING 1 + +/* Debug fixed-point implementation */ +/* #undef FIXED_DEBUG */ + +/* Compile as fixed-point (for machines without a fast enough FPU) */ +/* #undef FIXED_POINT */ + +/* Float approximations */ +/* #undef FLOAT_APPROX */ + +/* Fuzzing */ +/* #undef FUZZING */ + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_ALLOCA_H */ + +/* NE10 library is installed on host. Make sure it is on target! */ +/* #undef HAVE_ARM_NE10 */ + +/* Define to 1 if you have the header file. */ +#define HAVE_DLFCN_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_INTTYPES_H 1 + +/* Define to 1 if you have the `lrint' function. */ +#define HAVE_LRINT 1 + +/* Define to 1 if you have the `lrintf' function. */ +#define HAVE_LRINTF 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_MEMORY_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_STDINT_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_STDLIB_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_STRINGS_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_STRING_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_SYS_STAT_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_SYS_TYPES_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_UNISTD_H 1 + +/* Define to 1 if you have the `__malloc_hook' function. */ +/* #undef HAVE___MALLOC_HOOK */ + +/* Define to the sub-directory where libtool stores uninstalled libraries. */ +#define LT_OBJDIR ".libs/" + +/* Make use of ARM asm optimization */ +/* #undef OPUS_ARM_ASM */ + +/* Use generic ARMv4 inline asm optimizations */ +/* #undef OPUS_ARM_INLINE_ASM */ + +/* Use ARMv5E inline asm optimizations */ +/* #undef OPUS_ARM_INLINE_EDSP */ + +/* Use ARMv6 inline asm optimizations */ +/* #undef OPUS_ARM_INLINE_MEDIA */ + +/* Use ARM NEON inline asm optimizations */ +/* #undef OPUS_ARM_INLINE_NEON */ + +/* Define if assembler supports EDSP instructions */ +/* #undef OPUS_ARM_MAY_HAVE_EDSP */ + +/* Define if assembler supports ARMv6 media instructions */ +/* #undef OPUS_ARM_MAY_HAVE_MEDIA */ + +/* Define if compiler supports NEON instructions */ +/* #undef OPUS_ARM_MAY_HAVE_NEON */ + +/* Compiler supports ARMv7/Aarch64 Neon Intrinsics */ +#define OPUS_ARM_MAY_HAVE_NEON_INTR 1 + +/* Define if binary requires Aarch64 Neon Intrinsics */ +#define OPUS_ARM_PRESUME_AARCH64_NEON_INTR 1 + +/* Define if binary requires EDSP instruction support */ +/* #undef OPUS_ARM_PRESUME_EDSP */ + +/* Define if binary requires ARMv6 media instruction support */ +/* #undef OPUS_ARM_PRESUME_MEDIA */ + +/* Define if binary requires NEON instruction support */ +/* #undef OPUS_ARM_PRESUME_NEON */ + +/* Define if binary requires NEON intrinsics support */ +#define OPUS_ARM_PRESUME_NEON_INTR 1 + +/* This is a build of OPUS */ +#define OPUS_BUILD /**/ + +/* Run bit-exactness checks between optimized and c implementations */ +/* #undef OPUS_CHECK_ASM */ + +/* Use run-time CPU capabilities detection */ +/* #undef OPUS_HAVE_RTCD */ + +/* Compiler supports X86 AVX Intrinsics */ +/* #undef OPUS_X86_MAY_HAVE_AVX */ + +/* Compiler supports X86 SSE Intrinsics */ +/* #undef OPUS_X86_MAY_HAVE_SSE */ + +/* Compiler supports X86 SSE2 Intrinsics */ +/* #undef OPUS_X86_MAY_HAVE_SSE2 */ + +/* Compiler supports X86 SSE4.1 Intrinsics */ +/* #undef OPUS_X86_MAY_HAVE_SSE4_1 */ + +/* Define if binary requires AVX intrinsics support */ +/* #undef OPUS_X86_PRESUME_AVX */ + +/* Define if binary requires SSE intrinsics support */ +/* #undef OPUS_X86_PRESUME_SSE */ + +/* Define if binary requires SSE2 intrinsics support */ +/* #undef OPUS_X86_PRESUME_SSE2 */ + +/* Define if binary requires SSE4.1 intrinsics support */ +/* #undef OPUS_X86_PRESUME_SSE4_1 */ + +/* Define to the address where bug reports for this package should be sent. */ +#define PACKAGE_BUGREPORT "opus@xiph.org" + +/* Define to the full name of this package. */ +#define PACKAGE_NAME "opus" + +/* Define to the full name and version of this package. */ +#define PACKAGE_STRING "opus 1.3.1" + +/* Define to the one symbol short name of this package. */ +#define PACKAGE_TARNAME "opus" + +/* Define to the home page for this package. */ +#define PACKAGE_URL "" + +/* Define to the version of this package. */ +#define PACKAGE_VERSION "1.3.1" + +/* Define to 1 if you have the ANSI C header files. */ +#define STDC_HEADERS 1 + +/* Make use of alloca */ +/* #undef USE_ALLOCA */ + +/* Use C99 variable-size arrays */ +#define VAR_ARRAYS 1 + +/* Define to empty if `const' does not conform to ANSI C. */ +/* #undef const */ + +/* Define to `__inline__' or `__inline' if that's what the C compiler + calls it, or to nothing if 'inline' is not supported under any name. */ +#ifndef __cplusplus +/* #undef inline */ +#endif + +/* Define to the equivalent of the C99 'restrict' keyword, or to + nothing if this is not supported. Do not define if restrict is + supported directly. */ +#define restrict __restrict +/* Work around a bug in Sun C++: it does not support _Restrict or + __restrict__, even though the corresponding Sun C compiler ends up with + "#define restrict _Restrict" or "#define restrict __restrict__" in the + previous line. Perhaps some future version of Sun C++ will work with + restrict; if so, hopefully it defines __RESTRICT like Sun C does. */ +#if defined __SUNPRO_CC && !defined __RESTRICT +# define _Restrict +# define __restrict__ +#endif diff --git a/libs/SDL3_mixer/Xcode/opus/armv7/config.h b/libs/SDL3_mixer/Xcode/opus/armv7/config.h new file mode 100644 index 0000000..3fec25f --- /dev/null +++ b/libs/SDL3_mixer/Xcode/opus/armv7/config.h @@ -0,0 +1,208 @@ +/* config.h. Generated from config.h.in by configure. */ +/* config.h.in. Generated from configure.ac by autoheader. */ + +/* Get CPU Info by asm method */ +/* #undef CPU_INFO_BY_ASM */ + +/* Get CPU Info by c method */ +/* #undef CPU_INFO_BY_C */ + +/* Custom modes */ +/* #undef CUSTOM_MODES */ + +/* Do not build the float API */ +/* #undef DISABLE_FLOAT_API */ + +/* Disable bitstream fixes from RFC 8251 */ +/* #undef DISABLE_UPDATE_DRAFT */ + +/* Assertions */ +/* #undef ENABLE_ASSERTIONS */ + +/* Hardening */ +#define ENABLE_HARDENING 1 + +/* Debug fixed-point implementation */ +/* #undef FIXED_DEBUG */ + +/* Compile as fixed-point (for machines without a fast enough FPU) */ +/* #undef FIXED_POINT */ + +/* Float approximations */ +/* #undef FLOAT_APPROX */ + +/* Fuzzing */ +/* #undef FUZZING */ + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_ALLOCA_H */ + +/* NE10 library is installed on host. Make sure it is on target! */ +/* #undef HAVE_ARM_NE10 */ + +/* Define to 1 if you have the header file. */ +#define HAVE_DLFCN_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_INTTYPES_H 1 + +/* Define to 1 if you have the `lrint' function. */ +#define HAVE_LRINT 1 + +/* Define to 1 if you have the `lrintf' function. */ +#define HAVE_LRINTF 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_MEMORY_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_STDINT_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_STDLIB_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_STRINGS_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_STRING_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_SYS_STAT_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_SYS_TYPES_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_UNISTD_H 1 + +/* Define to 1 if you have the `__malloc_hook' function. */ +/* #undef HAVE___MALLOC_HOOK */ + +/* Define to the sub-directory where libtool stores uninstalled libraries. */ +#define LT_OBJDIR ".libs/" + +/* Make use of ARM asm optimization */ +/* #undef OPUS_ARM_ASM */ + +/* Use generic ARMv4 inline asm optimizations */ +/* #undef OPUS_ARM_INLINE_ASM */ + +/* Use ARMv5E inline asm optimizations */ +/* #undef OPUS_ARM_INLINE_EDSP */ + +/* Use ARMv6 inline asm optimizations */ +/* #undef OPUS_ARM_INLINE_MEDIA */ + +/* Use ARM NEON inline asm optimizations */ +/* #undef OPUS_ARM_INLINE_NEON */ + +/* Define if assembler supports EDSP instructions */ +/* #undef OPUS_ARM_MAY_HAVE_EDSP */ + +/* Define if assembler supports ARMv6 media instructions */ +/* #undef OPUS_ARM_MAY_HAVE_MEDIA */ + +/* Define if compiler supports NEON instructions */ +/* #undef OPUS_ARM_MAY_HAVE_NEON */ + +/* Compiler supports ARMv7/Aarch64 Neon Intrinsics */ +#define OPUS_ARM_MAY_HAVE_NEON_INTR 1 + +/* Define if binary requires Aarch64 Neon Intrinsics */ +/* #undef OPUS_ARM_PRESUME_AARCH64_NEON_INTR */ + +/* Define if binary requires EDSP instruction support */ +/* #undef OPUS_ARM_PRESUME_EDSP */ + +/* Define if binary requires ARMv6 media instruction support */ +/* #undef OPUS_ARM_PRESUME_MEDIA */ + +/* Define if binary requires NEON instruction support */ +/* #undef OPUS_ARM_PRESUME_NEON */ + +/* Define if binary requires NEON intrinsics support */ +#define OPUS_ARM_PRESUME_NEON_INTR 1 + +/* This is a build of OPUS */ +#define OPUS_BUILD /**/ + +/* Run bit-exactness checks between optimized and c implementations */ +/* #undef OPUS_CHECK_ASM */ + +/* Use run-time CPU capabilities detection */ +/* #undef OPUS_HAVE_RTCD */ + +/* Compiler supports X86 AVX Intrinsics */ +/* #undef OPUS_X86_MAY_HAVE_AVX */ + +/* Compiler supports X86 SSE Intrinsics */ +/* #undef OPUS_X86_MAY_HAVE_SSE */ + +/* Compiler supports X86 SSE2 Intrinsics */ +/* #undef OPUS_X86_MAY_HAVE_SSE2 */ + +/* Compiler supports X86 SSE4.1 Intrinsics */ +/* #undef OPUS_X86_MAY_HAVE_SSE4_1 */ + +/* Define if binary requires AVX intrinsics support */ +/* #undef OPUS_X86_PRESUME_AVX */ + +/* Define if binary requires SSE intrinsics support */ +/* #undef OPUS_X86_PRESUME_SSE */ + +/* Define if binary requires SSE2 intrinsics support */ +/* #undef OPUS_X86_PRESUME_SSE2 */ + +/* Define if binary requires SSE4.1 intrinsics support */ +/* #undef OPUS_X86_PRESUME_SSE4_1 */ + +/* Define to the address where bug reports for this package should be sent. */ +#define PACKAGE_BUGREPORT "opus@xiph.org" + +/* Define to the full name of this package. */ +#define PACKAGE_NAME "opus" + +/* Define to the full name and version of this package. */ +#define PACKAGE_STRING "opus 1.3.1" + +/* Define to the one symbol short name of this package. */ +#define PACKAGE_TARNAME "opus" + +/* Define to the home page for this package. */ +#define PACKAGE_URL "" + +/* Define to the version of this package. */ +#define PACKAGE_VERSION "1.3.1" + +/* Define to 1 if you have the ANSI C header files. */ +#define STDC_HEADERS 1 + +/* Make use of alloca */ +/* #undef USE_ALLOCA */ + +/* Use C99 variable-size arrays */ +#define VAR_ARRAYS 1 + +/* Define to empty if `const' does not conform to ANSI C. */ +/* #undef const */ + +/* Define to `__inline__' or `__inline' if that's what the C compiler + calls it, or to nothing if 'inline' is not supported under any name. */ +#ifndef __cplusplus +/* #undef inline */ +#endif + +/* Define to the equivalent of the C99 'restrict' keyword, or to + nothing if this is not supported. Do not define if restrict is + supported directly. */ +#define restrict __restrict +/* Work around a bug in Sun C++: it does not support _Restrict or + __restrict__, even though the corresponding Sun C compiler ends up with + "#define restrict _Restrict" or "#define restrict __restrict__" in the + previous line. Perhaps some future version of Sun C++ will work with + restrict; if so, hopefully it defines __RESTRICT like Sun C does. */ +#if defined __SUNPRO_CC && !defined __RESTRICT +# define _Restrict +# define __restrict__ +#endif diff --git a/libs/SDL3_mixer/Xcode/opus/config.xcconfig b/libs/SDL3_mixer/Xcode/opus/config.xcconfig new file mode 100644 index 0000000..540bc06 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/opus/config.xcconfig @@ -0,0 +1,14 @@ +// +// sources.xcconfig +// opus +// + +// Configuration settings file format documentation can be found at: +// https://help.apple.com/xcode/#/dev745c5c974 + +ARM_SOURCES = */arm/* + +EXCLUDED_SOURCE_FILE_NAMES = $(ARM_SOURCES) +INCLUDED_SOURCE_FILE_NAMES = +INCLUDED_SOURCE_FILE_NAMES[arch=armv7] = $(ARM_SOURCES) +INCLUDED_SOURCE_FILE_NAMES[arch=arm64] = $(ARM_SOURCES) diff --git a/libs/SDL3_mixer/Xcode/opus/opus.xcodeproj/project.pbxproj b/libs/SDL3_mixer/Xcode/opus/opus.xcodeproj/project.pbxproj new file mode 100644 index 0000000..df7a64c --- /dev/null +++ b/libs/SDL3_mixer/Xcode/opus/opus.xcodeproj/project.pbxproj @@ -0,0 +1,1160 @@ +// !$*UTF8*$! +{ + archiveVersion = 1; + classes = { + }; + objectVersion = 55; + objects = { + +/* Begin PBXAggregateTarget section */ + F3B38D49296F8DDD005DA6D3 /* opus.xcframework */ = { + isa = PBXAggregateTarget; + buildConfigurationList = F3B38D4D296F8DDD005DA6D3 /* Build configuration list for PBXAggregateTarget "opus.xcframework" */; + buildPhases = ( + F3B38D4E296F8DF9005DA6D3 /* ShellScript */, + ); + dependencies = ( + ); + name = opus.xcframework; + productName = xcFramework; + }; +/* End PBXAggregateTarget section */ + +/* Begin PBXBuildFile section */ + F3968A43281F72D500661875 /* quant_bands.c in Sources */ = {isa = PBXBuildFile; fileRef = F3968A31281F72D500661875 /* quant_bands.c */; }; + F3968A44281F72D500661875 /* rate.c in Sources */ = {isa = PBXBuildFile; fileRef = F3968A32281F72D500661875 /* rate.c */; }; + F3968A45281F72D500661875 /* celt.c in Sources */ = {isa = 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b/libs/SDL3_mixer/Xcode/opus/x86_64/config.h new file mode 100644 index 0000000..8a77205 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/opus/x86_64/config.h @@ -0,0 +1,208 @@ +/* config.h. Generated from config.h.in by configure. */ +/* config.h.in. Generated from configure.ac by autoheader. */ + +/* Get CPU Info by asm method */ +/* #undef CPU_INFO_BY_ASM */ + +/* Get CPU Info by c method */ +/* #undef CPU_INFO_BY_C */ + +/* Custom modes */ +/* #undef CUSTOM_MODES */ + +/* Do not build the float API */ +/* #undef DISABLE_FLOAT_API */ + +/* Disable bitstream fixes from RFC 8251 */ +/* #undef DISABLE_UPDATE_DRAFT */ + +/* Assertions */ +/* #undef ENABLE_ASSERTIONS */ + +/* Hardening */ +#define ENABLE_HARDENING 1 + +/* Debug fixed-point implementation */ +/* #undef FIXED_DEBUG */ + +/* Compile as fixed-point (for machines without a fast enough FPU) */ +/* #undef FIXED_POINT */ + +/* Float approximations */ +/* #undef FLOAT_APPROX */ + +/* Fuzzing */ +/* #undef FUZZING */ + +/* Define to 1 if you have the header file. */ +/* #undef HAVE_ALLOCA_H */ + +/* NE10 library is installed on host. Make sure it is on target! */ +/* #undef HAVE_ARM_NE10 */ + +/* Define to 1 if you have the header file. */ +#define HAVE_DLFCN_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_INTTYPES_H 1 + +/* Define to 1 if you have the `lrint' function. */ +#define HAVE_LRINT 1 + +/* Define to 1 if you have the `lrintf' function. */ +#define HAVE_LRINTF 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_MEMORY_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_STDINT_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_STDLIB_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_STRINGS_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_STRING_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_SYS_STAT_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_SYS_TYPES_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_UNISTD_H 1 + +/* Define to 1 if you have the `__malloc_hook' function. */ +/* #undef HAVE___MALLOC_HOOK */ + +/* Define to the sub-directory where libtool stores uninstalled libraries. */ +#define LT_OBJDIR ".libs/" + +/* Make use of ARM asm optimization */ +/* #undef OPUS_ARM_ASM */ + +/* Use generic ARMv4 inline asm optimizations */ +/* #undef OPUS_ARM_INLINE_ASM */ + +/* Use ARMv5E inline asm optimizations */ +/* #undef OPUS_ARM_INLINE_EDSP */ + +/* Use ARMv6 inline asm optimizations */ +/* #undef OPUS_ARM_INLINE_MEDIA */ + +/* Use ARM NEON inline asm optimizations */ +/* #undef OPUS_ARM_INLINE_NEON */ + +/* Define if assembler supports EDSP instructions */ +/* #undef OPUS_ARM_MAY_HAVE_EDSP */ + +/* Define if assembler supports ARMv6 media instructions */ +/* #undef OPUS_ARM_MAY_HAVE_MEDIA */ + +/* Define if compiler supports NEON instructions */ +/* #undef OPUS_ARM_MAY_HAVE_NEON */ + +/* Compiler supports ARMv7/Aarch64 Neon Intrinsics */ +/* #undef OPUS_ARM_MAY_HAVE_NEON_INTR */ + +/* Define if binary requires Aarch64 Neon Intrinsics */ +/* #undef OPUS_ARM_PRESUME_AARCH64_NEON_INTR */ + +/* Define if binary requires EDSP instruction support */ +/* #undef OPUS_ARM_PRESUME_EDSP */ + +/* Define if binary requires ARMv6 media instruction support */ +/* #undef OPUS_ARM_PRESUME_MEDIA */ + +/* Define if binary requires NEON instruction support */ +/* #undef OPUS_ARM_PRESUME_NEON */ + +/* Define if binary requires NEON intrinsics support */ +/* #undef OPUS_ARM_PRESUME_NEON_INTR */ + +/* This is a build of OPUS */ +#define OPUS_BUILD /**/ + +/* Run bit-exactness checks between optimized and c implementations */ +/* #undef OPUS_CHECK_ASM */ + +/* Use run-time CPU capabilities detection */ +/* #undef OPUS_HAVE_RTCD */ + +/* Compiler supports X86 AVX Intrinsics */ +/* #undef OPUS_X86_MAY_HAVE_AVX */ + +/* Compiler supports X86 SSE Intrinsics */ +/* #undef OPUS_X86_MAY_HAVE_SSE */ + +/* Compiler supports X86 SSE2 Intrinsics */ +/* #undef OPUS_X86_MAY_HAVE_SSE2 */ + +/* Compiler supports X86 SSE4.1 Intrinsics */ +/* #undef OPUS_X86_MAY_HAVE_SSE4_1 */ + +/* Define if binary requires AVX intrinsics support */ +/* #undef OPUS_X86_PRESUME_AVX */ + +/* Define if binary requires SSE intrinsics support */ +/* #undef OPUS_X86_PRESUME_SSE */ + +/* Define if binary requires SSE2 intrinsics support */ +/* #undef OPUS_X86_PRESUME_SSE2 */ + +/* Define if binary requires SSE4.1 intrinsics support */ +/* #undef OPUS_X86_PRESUME_SSE4_1 */ + +/* Define to the address where bug reports for this package should be sent. */ +#define PACKAGE_BUGREPORT "opus@xiph.org" + +/* Define to the full name of this package. */ +#define PACKAGE_NAME "opus" + +/* Define to the full name and version of this package. */ +#define PACKAGE_STRING "opus 1.3.1" + +/* Define to the one symbol short name of this package. */ +#define PACKAGE_TARNAME "opus" + +/* Define to the home page for this package. */ +#define PACKAGE_URL "" + +/* Define to the version of this package. */ +#define PACKAGE_VERSION "1.3.1" + +/* Define to 1 if you have the ANSI C header files. */ +#define STDC_HEADERS 1 + +/* Make use of alloca */ +/* #undef USE_ALLOCA */ + +/* Use C99 variable-size arrays */ +#define VAR_ARRAYS 1 + +/* Define to empty if `const' does not conform to ANSI C. */ +/* #undef const */ + +/* Define to `__inline__' or `__inline' if that's what the C compiler + calls it, or to nothing if 'inline' is not supported under any name. */ +#ifndef __cplusplus +/* #undef inline */ +#endif + +/* Define to the equivalent of the C99 'restrict' keyword, or to + nothing if this is not supported. Do not define if restrict is + supported directly. */ +#define restrict __restrict +/* Work around a bug in Sun C++: it does not support _Restrict or + __restrict__, even though the corresponding Sun C compiler ends up with + "#define restrict _Restrict" or "#define restrict __restrict__" in the + previous line. Perhaps some future version of Sun C++ will work with + restrict; if so, hopefully it defines __RESTRICT like Sun C does. */ +#if defined __SUNPRO_CC && !defined __RESTRICT +# define _Restrict +# define __restrict__ +#endif diff --git a/libs/SDL3_mixer/Xcode/pkg-support/build.xcconfig b/libs/SDL3_mixer/Xcode/pkg-support/build.xcconfig new file mode 100644 index 0000000..2fdb24f --- /dev/null +++ b/libs/SDL3_mixer/Xcode/pkg-support/build.xcconfig @@ -0,0 +1,26 @@ +// +// build.xcconfig +// + +// Configuration settings file format documentation can be found at: +// https://help.apple.com/xcode/#/dev745c5c974 + +// Uncomment these lines to enable Game_Music_Emu support +// If you do this, you should run external/download.sh to download the decode libraries and add gme.framework to your application bundle. +GME_PREPROCESSOR_DEFINITIONS = MUSIC_GME +GME_FRAMEWORK_LDFLAGS = -weak_framework gme + +// Uncomment these lines to enable MOD support +// If you do this, you should run external/download.sh to download the decode libraries and add xmp.framework to your application bundle. +MOD_PREPROCESSOR_DEFINITIONS = MUSIC_MOD_XMP LIBXMP_HEADER=\"../external/libxmp/include/xmp.h\" +MOD_FRAMEWORK_LDFLAGS = -weak_framework xmp + +// Uncomment these lines to enable Opus support +// If you do this, you should run external/download.sh to download the decode libraries and add opus.framework to your application bundle. +OPUS_PREPROCESSOR_DEFINITIONS = MUSIC_OPUS +OPUS_FRAMEWORK_LDFLAGS = -weak_framework opus + +// Uncomment these lines to enable WavPack support +// If you do this, you should run external/download.sh to download the decode libraries and add wavpack.framework to your application bundle. +WAVPACK_PREPROCESSOR_DEFINITIONS = MUSIC_WAVPACK MUSIC_WAVPACK_DSD +WAVPACK_FRAMEWORK_LDFLAGS = -weak_framework wavpack diff --git a/libs/SDL3_mixer/Xcode/pkg-support/resources/CMake/SDL3_mixerConfig.cmake b/libs/SDL3_mixer/Xcode/pkg-support/resources/CMake/SDL3_mixerConfig.cmake new file mode 100644 index 0000000..d0d69c6 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/pkg-support/resources/CMake/SDL3_mixerConfig.cmake @@ -0,0 +1,121 @@ +# SDL3_mixer CMake configuration file: +# This file is meant to be placed in Resources/CMake of a SDL3_mixer framework + +# INTERFACE_LINK_OPTIONS needs CMake 3.12 +cmake_minimum_required(VERSION 3.12...4.0) + +include(FeatureSummary) +set_package_properties(SDL3_mixer PROPERTIES + URL "https://www.libsdl.org/projects/SDL_mixer/" + DESCRIPTION "SDL_mixer is a sample multi-channel audio mixer library" +) + +# Copied from `configure_package_config_file` +macro(check_required_components _NAME) + foreach(comp ${${_NAME}_FIND_COMPONENTS}) + if(NOT ${_NAME}_${comp}_FOUND) + if(${_NAME}_FIND_REQUIRED_${comp}) + set(${_NAME}_FOUND FALSE) + endif() + endif() + endforeach() +endmacro() + +set(SDL3_mixer_FOUND TRUE) + +set(SDLMIXER_VENDORED TRUE) + +set(SDLMIXER_FLAC_LIBFLAC FALSE) +set(SDLMIXER_FLAC_DRFLAC TRUE) + +set(SDLMIXER_GME TRUE) + +set(SDLMIXER_MOD FALSE) +set(SDLMIXER_MOD_XMP TRUE) +set(SDLMIXER_MOD_XMP_LITE TRUE) + +set(SDLMIXER_MP3 TRUE) +set(SDLMIXER_MP3_DRMP3 TRUE) +set(SDLMIXER_MP3_MPG123 FALSE) + +set(SDLMIXER_MIDI TRUE) +set(SDLMIXER_MIDI_FLUIDSYNTH FALSE) +set(SDLMIXER_MIDI_TIMIDITY FALSE) + +set(SDLMIXER_OPUS TRUE) + +set(SDLMIXER_VORBIS STB) +set(SDLMIXER_VORBIS_STB TRUE) +set(SDLMIXER_VORBIS_TREMOR FALSE) +set(SDLMIXER_VORBIS_VORBISFILE FALSE) + +set(SDLMIXER_WAVE TRUE) + + +# Compute the installation prefix relative to this file: +# search upwards for the .framework directory +set(_current_path "${CMAKE_CURRENT_LIST_DIR}") +get_filename_component(_current_path "${_current_path}" REALPATH) +set(_sdl3_mixer_framework_path "") + +while(NOT _sdl3_mixer_framework_path) + if(IS_DIRECTORY "${_current_path}" AND "${_current_path}" MATCHES "/SDL3_mixer\\.framework$") + set(_sdl3_mixer_framework_path "${_current_path}") + break() + endif() + get_filename_component(_next_current_path "${_current_path}" DIRECTORY) + if("${_current_path}" STREQUAL "${_next_current_path}") + break() + endif() + set(_current_path "${_next_current_path}") +endwhile() +unset(_current_path) +unset(_next_current_path) + +if(NOT _sdl3_mixer_framework_path) + message(FATAL_ERROR "Could not find SDL3_mixer.framework root from ${CMAKE_CURRENT_LIST_DIR}") +endif() + +# All targets are created, even when some might not be requested though COMPONENTS. +# This is done for compatibility with CMake generated SDL3_mixer-target.cmake files. + +if(NOT TARGET SDL3_mixer::SDL3_mixer-shared) + add_library(SDL3_mixer::SDL3_mixer-shared SHARED IMPORTED) + set_target_properties(SDL3_mixer::SDL3_mixer-shared + PROPERTIES + FRAMEWORK "TRUE" + IMPORTED_LOCATION "${_sdl3_mixer_framework_path}/SDL3_mixer" + COMPATIBLE_INTERFACE_BOOL "SDL3_SHARED" + INTERFACE_SDL3_SHARED "ON" + COMPATIBLE_INTERFACE_STRING "SDL_VERSION" + INTERFACE_SDL_VERSION "SDL3" + ) +endif() +set(SDL3_mixer_SDL3_mixer-shared_FOUND TRUE) + +set(SDL3_mixer_SDL3_mixer-static FALSE) + +unset(_sdl3_mixer_framework_path) + +if(SDL3_mixer_SDL3_mixer-shared_FOUND) + set(SDL3_mixer_SDL3_mixer_FOUND TRUE) +endif() + +function(_sdl_create_target_alias_compat NEW_TARGET TARGET) + if(CMAKE_VERSION VERSION_LESS "3.18") + # Aliasing local targets is not supported on CMake < 3.18, so make it global. + add_library(${NEW_TARGET} INTERFACE IMPORTED) + set_target_properties(${NEW_TARGET} PROPERTIES INTERFACE_LINK_LIBRARIES "${TARGET}") + else() + add_library(${NEW_TARGET} ALIAS ${TARGET}) + endif() +endfunction() + +# Make sure SDL3_mixer::SDL3_mixer always exists +if(NOT TARGET SDL3_mixer::SDL3_mixer) + if(TARGET SDL3_mixer::SDL3_mixer-shared) + _sdl_create_target_alias_compat(SDL3_mixer::SDL3_mixer SDL3_mixer::SDL3_mixer-shared) + endif() +endif() + +check_required_components(SDL3_mixer) diff --git a/libs/SDL3_mixer/Xcode/pkg-support/resources/CMake/SDL3_mixerConfigVersion.cmake b/libs/SDL3_mixer/Xcode/pkg-support/resources/CMake/SDL3_mixerConfigVersion.cmake new file mode 100644 index 0000000..d0e42ab --- /dev/null +++ b/libs/SDL3_mixer/Xcode/pkg-support/resources/CMake/SDL3_mixerConfigVersion.cmake @@ -0,0 +1,69 @@ +# based on the files generated by CMake's write_basic_package_version_file + +# This file is meant to be placed in Resources/CMake of a SDL3_mixer framework for macOS, +# or in the CMake directory of a SDL3_mixer framework for iOS / tvOS / visionOS. + +cmake_minimum_required(VERSION 3.12...4.0) + +# Find SDL_mixer.h. +set(_sdl_mixer_h_path "") +if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/../../Headers/SDL_mixer.h") + set(_sdl_mixer_h_path "${CMAKE_CURRENT_LIST_DIR}/../../Headers/SDL_mixer.h") +elseif(EXISTS "${CMAKE_CURRENT_LIST_DIR}/../Headers/SDL_mixer.h") + set(_sdl_mixer_h_path "${CMAKE_CURRENT_LIST_DIR}/../Headers/SDL_mixer.h") +endif() + +if(NOT _sdl_mixer_h_path) + message(AUTHOR_WARNING "Could not find SDL_mixer.h. This script is meant to be placed in the Resources/CMake directory or the CMake directory of SDL3_mixer.framework.") + set(PACKAGE_VERSION_UNSUITABLE TRUE) + return() +endif() + +file(READ "${_sdl_mixer_h_path}" _sdl_mixer_h) +string(REGEX MATCH "#define[ \t]+SDL_MIXER_MAJOR_VERSION[ \t]+([0-9]+)" _sdl_major_re "${_sdl_mixer_h}") +set(_sdl_major "${CMAKE_MATCH_1}") +string(REGEX MATCH "#define[ \t]+SDL_MIXER_MINOR_VERSION[ \t]+([0-9]+)" _sdl_minor_re "${_sdl_mixer_h}") +set(_sdl_minor "${CMAKE_MATCH_1}") +string(REGEX MATCH "#define[ \t]+SDL_MIXER_MICRO_VERSION[ \t]+([0-9]+)" _sdl_micro_re "${_sdl_mixer_h}") +set(_sdl_micro "${CMAKE_MATCH_1}") +if(_sdl_major_re AND _sdl_minor_re AND _sdl_micro_re) + set(PACKAGE_VERSION "${_sdl_major}.${_sdl_minor}.${_sdl_micro}") +else() + message(AUTHOR_WARNING "Could not extract version from SDL_mixer.h.") + set(PACKAGE_VERSION_UNSUITABLE TRUE) + return() +endif() + +unset(_sdl_mixer_h) +unset(_sdl_mixer_h_path) +unset(_sdl_major_re) +unset(_sdl_major) +unset(_sdl_minor_re) +unset(_sdl_minor) +unset(_sdl_micro_re) +unset(_sdl_micro) + +if(PACKAGE_FIND_VERSION_RANGE) + # Package version must be in the requested version range + if ((PACKAGE_FIND_VERSION_RANGE_MIN STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION_MIN) + OR ((PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_GREATER PACKAGE_FIND_VERSION_MAX) + OR (PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "EXCLUDE" AND PACKAGE_VERSION VERSION_GREATER_EQUAL PACKAGE_FIND_VERSION_MAX))) + set(PACKAGE_VERSION_COMPATIBLE FALSE) + else() + set(PACKAGE_VERSION_COMPATIBLE TRUE) + endif() +else() + if(PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION) + set(PACKAGE_VERSION_COMPATIBLE FALSE) + else() + set(PACKAGE_VERSION_COMPATIBLE TRUE) + if(PACKAGE_FIND_VERSION STREQUAL PACKAGE_VERSION) + set(PACKAGE_VERSION_EXACT TRUE) + endif() + endif() +endif() + +# The SDL3_mixer.xcframework only contains 64-bit archives +if(NOT "${CMAKE_SIZEOF_VOID_P}" EQUAL "8") + set(PACKAGE_VERSION_UNSUITABLE TRUE) +endif() diff --git a/libs/SDL3_mixer/Xcode/pkg-support/resources/INSTALL.md b/libs/SDL3_mixer/Xcode/pkg-support/resources/INSTALL.md new file mode 100644 index 0000000..3e3b9bb --- /dev/null +++ b/libs/SDL3_mixer/Xcode/pkg-support/resources/INSTALL.md @@ -0,0 +1,39 @@ + +# Using this package + +This package contains SDL_mixer built for Xcode, and includes support for macOS, iOS and tvOS. + +To use this package in Xcode, drag `SDL3_mixer.xcframework` into your project. + +To use this package in a CMake project, copy both `SDL3_mixer.xcframework` and `share` to `~/Library/Frameworks`. + +You can include support for additional sound formats by including the frameworks in the optional folder in your application. They will be automatically loaded by SDL_mixer as needed. + +# Documentation + +An API reference and additional documentation is available at: + +https://wiki.libsdl.org/SDL3_mixer + +# Discussions + +## Discord + +You can join the official Discord server at: + +https://discord.com/invite/BwpFGBWsv8 + +## Forums/mailing lists + +You can join SDL development discussions at: + +https://discourse.libsdl.org/ + +Once you sign up, you can use the forum through the website or as a mailing list from your email client. + +## Announcement list + +You can sign up for the low traffic announcement list at: + +https://www.libsdl.org/mailing-list.php + diff --git a/libs/SDL3_mixer/Xcode/pkg-support/resources/SDL_DS_Store b/libs/SDL3_mixer/Xcode/pkg-support/resources/SDL_DS_Store new file mode 100644 index 0000000..73a5f32 Binary files /dev/null and b/libs/SDL3_mixer/Xcode/pkg-support/resources/SDL_DS_Store differ diff --git a/libs/SDL3_mixer/Xcode/pkg-support/resources/framework/INSTALL.md b/libs/SDL3_mixer/Xcode/pkg-support/resources/framework/INSTALL.md new file mode 100644 index 0000000..73308db --- /dev/null +++ b/libs/SDL3_mixer/Xcode/pkg-support/resources/framework/INSTALL.md @@ -0,0 +1,35 @@ + +# Using this package + +This package contains SDL_mixer built for Xcode. + +To use this package in Xcode, drag `SDL3_mixer.framework` into your project. + +# Documentation + +An API reference and additional documentation is available at: + +https://wiki.libsdl.org/SDL3_mixer + +# Discussions + +## Discord + +You can join the official Discord server at: + +https://discord.com/invite/BwpFGBWsv8 + +## Forums/mailing lists + +You can join SDL development discussions at: + +https://discourse.libsdl.org/ + +Once you sign up, you can use the forum through the website or as a mailing list from your email client. + +## Announcement list + +You can sign up for the low traffic announcement list at: + +https://www.libsdl.org/mailing-list.php + diff --git a/libs/SDL3_mixer/Xcode/pkg-support/resources/share/cmake/SDL3_mixer/SDL3_mixerConfig.cmake b/libs/SDL3_mixer/Xcode/pkg-support/resources/share/cmake/SDL3_mixer/SDL3_mixerConfig.cmake new file mode 100644 index 0000000..9b8b934 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/pkg-support/resources/share/cmake/SDL3_mixer/SDL3_mixerConfig.cmake @@ -0,0 +1,175 @@ +# SDL3 CMake configuration file: +# This file is meant to be placed in share/cmake/SDL3_mixer, next to SDL3_mixer.xcframework + +# INTERFACE_LINK_OPTIONS needs CMake 3.12 +cmake_minimum_required(VERSION 3.12...4.0) + +include(FeatureSummary) +set_package_properties(SDL3_mixer PROPERTIES + URL "https://www.libsdl.org/projects/SDL_mixer/" + DESCRIPTION "SDL_mixer is a sample multi-channel audio mixer library" +) + +# Copied from `configure_package_config_file` +macro(set_and_check _var _file) + set(${_var} "${_file}") + if(NOT EXISTS "${_file}") + message(FATAL_ERROR "File or directory ${_file} referenced by variable ${_var} does not exist !") + endif() +endmacro() + +# Copied from `configure_package_config_file` +macro(check_required_components _NAME) + foreach(comp ${${_NAME}_FIND_COMPONENTS}) + if(NOT ${_NAME}_${comp}_FOUND) + if(${_NAME}_FIND_REQUIRED_${comp}) + set(${_NAME}_FOUND FALSE) + endif() + endif() + endforeach() +endmacro() + +macro(_check_target_is_simulator) + set(src [===[ + #include + #if defined(TARGET_OS_SIMULATOR) && TARGET_OS_SIMULATOR + int target_is_simulator; + #endif + int main(int argc, char *argv[]) { return target_is_simulator; } + ]===]) + if(CMAKE_C_COMPILER) + include(CheckCSourceCompiles) + check_c_source_compiles("${src}" SDL_TARGET_IS_SIMULATOR) + elseif(CMAKE_CXX_COMPILER) + include(CheckCXXSourceCompiles) + check_cxx_source_compiles("${src}" SDL_TARGET_IS_SIMULATOR) + else() + enable_language(C) + include(CheckCSourceCompiles) + check_c_source_compiles("${src}" SDL_TARGET_IS_SIMULATOR) + endif() +endmacro() + +if(CMAKE_SYSTEM_NAME STREQUAL "iOS") + _check_target_is_simulator() + if(SDL_TARGET_IS_SIMULATOR) + set(_xcfw_target_subdir "ios-arm64_x86_64-simulator") + else() + set(_xcfw_target_subdir "ios-arm64") + endif() +elseif(CMAKE_SYSTEM_NAME STREQUAL "tvOS") + _check_target_is_simulator() + if(SDL_TARGET_IS_SIMULATOR) + set(_xcfw_target_subdir "tvos-arm64_x86_64-simulator") + else() + set(_xcfw_target_subdir "tvos-arm64") + endif() +elseif(CMAKE_SYSTEM_NAME STREQUAL "Darwin") + set(_xcfw_target_subdir "macos-arm64_x86_64") +else() + message(WARNING "Unsupported Apple platform (${CMAKE_SYSTEM_NAME}) and broken SDL3_mixerConfigVersion.cmake") + set(SDL3_mixer_FOUND FALSE) + return() +endif() + +# Compute the installation prefix relative to this file. +get_filename_component(_sdl3_mixer_xcframework_parent_path "${CMAKE_CURRENT_LIST_DIR}" REALPATH) # /share/cmake/SDL3/ +get_filename_component(_sdl3_mixer_xcframework_parent_path "${_sdl3_mixer_xcframework_parent_path}" REALPATH) # /share/cmake/SDL3/ +get_filename_component(_sdl3_mixer_xcframework_parent_path "${_sdl3_mixer_xcframework_parent_path}" PATH) # /share/cmake +get_filename_component(_sdl3_mixer_xcframework_parent_path "${_sdl3_mixer_xcframework_parent_path}" PATH) # /share +get_filename_component(_sdl3_mixer_xcframework_parent_path "${_sdl3_mixer_xcframework_parent_path}" PATH) # / +set_and_check(_sdl3_mixer_xcframework_path "${_sdl3_mixer_xcframework_parent_path}/SDL3_mixer.xcframework") # /SDL3_mixer.xcframework +set_and_check(_sdl3_mixer_framework_parent_path "${_sdl3_mixer_xcframework_path}/${_xcfw_target_subdir}") # /SDL3_mixer.xcframework/macos-arm64_x86_64 +set_and_check(_sdl3_mixer_framework_path "${_sdl3_mixer_framework_parent_path}/SDL3_mixer.framework") # /SDL3_mixer.xcframework/macos-arm64_x86_64/SDL3_mixer.framework + +set(SDL3_mixer_FOUND TRUE) + +set(SDLMIXER_VENDORED TRUE) + +set(SDLMIXER_FLAC_LIBFLAC FALSE) +set(SDLMIXER_FLAC_DRFLAC TRUE) + +set(SDLMIXER_GME TRUE) + +set(SDLMIXER_MOD FALSE) +set(SDLMIXER_MOD_XMP TRUE) +set(SDLMIXER_MOD_XMP_LITE TRUE) + +set(SDLMIXER_MP3 TRUE) +set(SDLMIXER_MP3_DRMP3 TRUE) +set(SDLMIXER_MP3_MPG123 FALSE) + +set(SDLMIXER_MIDI TRUE) +set(SDLMIXER_MIDI_FLUIDSYNTH FALSE) +set(SDLMIXER_MIDI_TIMIDITY FALSE) + +set(SDLMIXER_OPUS TRUE) + +set(SDLMIXER_VORBIS STB) +set(SDLMIXER_VORBIS_STB TRUE) +set(SDLMIXER_VORBIS_TREMOR FALSE) +set(SDLMIXER_VORBIS_VORBISFILE FALSE) + +set(SDLMIXER_WAVE TRUE) + + +# All targets are created, even when some might not be requested though COMPONENTS. +# This is done for compatibility with CMake generated SDL3_mixer-target.cmake files. + +if(NOT TARGET SDL3_mixer::SDL3_mixer-shared) + add_library(SDL3_mixer::SDL3_mixer-shared SHARED IMPORTED) + # CMake does not automatically add RPATHS when using xcframeworks + # https://gitlab.kitware.com/cmake/cmake/-/issues/25998 + if(0) # if(CMAKE_VERSION GREATER_EQUAL "3.28") + set_target_properties(SDL3_mixer::SDL3_mixer-shared + PROPERTIES + FRAMEWORK "TRUE" + IMPORTED_LOCATION "${_sdl3_mixer_xcframework_path}" + ) + else() + set_target_properties(SDL3_mixer::SDL3_mixer-shared + PROPERTIES + FRAMEWORK "TRUE" + IMPORTED_LOCATION "${_sdl3_mixer_framework_path}/SDL3_mixer" + ) + endif() + set_target_properties(SDL3_mixer::SDL3_mixer-shared + PROPERTIES + COMPATIBLE_INTERFACE_BOOL "SDL3_SHARED" + INTERFACE_SDL3_SHARED "ON" + COMPATIBLE_INTERFACE_STRING "SDL_VERSION" + INTERFACE_SDL_VERSION "SDL3" + ) +endif() +set(SDL3_mixer_SDL3_mixer-shared_FOUND TRUE) + +set(SDL3_mixer_SDL3_mixer-static FALSE) + +unset(_sdl3_mixer_xcframework_parent_path) +unset(_sdl3_mixer_xcframework_path) +unset(_sdl3_mixer_framework_parent_path) +unset(_sdl3_mixer_framework_path) +unset(_sdl3_mixer_include_dirs) + +if(SDL3_mixer_SDL3_mixer-shared_FOUND) + set(SDL3_mixer_SDL3_mixer TRUE) +endif() + +function(_sdl_create_target_alias_compat NEW_TARGET TARGET) + if(CMAKE_VERSION VERSION_LESS "3.18") + # Aliasing local targets is not supported on CMake < 3.18, so make it global. + add_library(${NEW_TARGET} INTERFACE IMPORTED) + set_target_properties(${NEW_TARGET} PROPERTIES INTERFACE_LINK_LIBRARIES "${TARGET}") + else() + add_library(${NEW_TARGET} ALIAS ${TARGET}) + endif() +endfunction() + +# Make sure SDL3_mixer::SDL3_mixer always exists +if(NOT TARGET SDL3_mixer::SDL3_mixer) + if(TARGET SDL3_mixer::SDL3_mixer-shared) + _sdl_create_target_alias_compat(SDL3_mixer::SDL3_mixer SDL3_mixer::SDL3_mixer-shared) + endif() +endif() + +check_required_components(SDL3_mixer) diff --git a/libs/SDL3_mixer/Xcode/pkg-support/resources/share/cmake/SDL3_mixer/SDL3_mixerConfigVersion.cmake b/libs/SDL3_mixer/Xcode/pkg-support/resources/share/cmake/SDL3_mixer/SDL3_mixerConfigVersion.cmake new file mode 100644 index 0000000..4d5d73e --- /dev/null +++ b/libs/SDL3_mixer/Xcode/pkg-support/resources/share/cmake/SDL3_mixer/SDL3_mixerConfigVersion.cmake @@ -0,0 +1,79 @@ +# based on the files generated by CMake's write_basic_package_version_file + +# SDL CMake version configuration file: +# This file is meant to be placed in share/cmake/SDL3_mixer, next to SDL3_mixer.xcframework + +cmake_minimum_required(VERSION 3.12...4.0) + +get_filename_component(_sdl3_mixer_xcframework_parent_path "${CMAKE_CURRENT_LIST_DIR}" REALPATH) # /share/cmake/SDL3_mixer/ +get_filename_component(_sdl3_mixer_xcframework_parent_path "${_sdl3_mixer_xcframework_parent_path}" REALPATH) # /share/cmake/SDL3_mixer/ +get_filename_component(_sdl3_mixer_xcframework_parent_path "${_sdl3_mixer_xcframework_parent_path}" PATH) # /share/cmake +get_filename_component(_sdl3_mixer_xcframework_parent_path "${_sdl3_mixer_xcframework_parent_path}" PATH) # /share +get_filename_component(_sdl3_mixer_xcframework_parent_path "${_sdl3_mixer_xcframework_parent_path}" PATH) # / +set(_sdl3_mixer_xcframework "${_sdl3_mixer_xcframework_parent_path}/SDL3_mixer.xcframework") # /SDL3_mixer.xcframework +set(_sdl3_mixer_framework "${_sdl3_mixer_xcframework}/macos-arm64_x86_64/SDL3_mixer.framework") # /SDL3_mixer.xcframework/macos-arm64_x86_64/SDL3_mixer.framework +set(_sdl3_mixer_version_h "${_sdl3_mixer_framework}/Headers/SDL_mixer.h") # /SDL3_mixer.xcframework/macos-arm64_x86_64/SDL3_mixer.framework/Headers/SDL_mixer.h + +if(NOT EXISTS "${_sdl3_mixer_version_h}") + message(AUTHOR_WARNING "Cannot not find ${_sdl3_mixer_framework}. This script is meant to be placed in share/cmake/SDL3_mixer, next to SDL3_mixer.xcframework") + set(PACKAGE_VERSION_UNSUITABLE TRUE) + return() +endif() + +file(READ "${_sdl3_mixer_version_h}" _sdl_version_h) + +unset(_sdl3_mixer_xcframework_parent_path) +unset(_sdl3_mixer_framework) +unset(_sdl3_mixer_xcframework) +unset(_sdl3_mixer_version_h) + +string(REGEX MATCH "#define[ \t]+SDL_MIXER_MAJOR_VERSION[ \t]+([0-9]+)" _sdl_major_re "${_sdl_version_h}") +set(_sdl_major "${CMAKE_MATCH_1}") +string(REGEX MATCH "#define[ \t]+SDL_MIXER_MINOR_VERSION[ \t]+([0-9]+)" _sdl_minor_re "${_sdl_version_h}") +set(_sdl_minor "${CMAKE_MATCH_1}") +string(REGEX MATCH "#define[ \t]+SDL_MIXER_MICRO_VERSION[ \t]+([0-9]+)" _sdl_micro_re "${_sdl_version_h}") +set(_sdl_micro "${CMAKE_MATCH_1}") +if(_sdl_major_re AND _sdl_minor_re AND _sdl_micro_re) + set(PACKAGE_VERSION "${_sdl_major}.${_sdl_minor}.${_sdl_micro}") +else() + message(AUTHOR_WARNING "Could not extract version from SDL_mixer.h.") + set(PACKAGE_VERSION_UNSUITABLE TRUE) + return() +endif() + +unset(_sdl_major_re) +unset(_sdl_major) +unset(_sdl_minor_re) +unset(_sdl_minor) +unset(_sdl_micro_re) +unset(_sdl_micro) +unset(_sdl_version_h) + +if(PACKAGE_FIND_VERSION_RANGE) + # Package version must be in the requested version range + if ((PACKAGE_FIND_VERSION_RANGE_MIN STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION_MIN) + OR ((PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_GREATER PACKAGE_FIND_VERSION_MAX) + OR (PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "EXCLUDE" AND PACKAGE_VERSION VERSION_GREATER_EQUAL PACKAGE_FIND_VERSION_MAX))) + set(PACKAGE_VERSION_COMPATIBLE FALSE) + else() + set(PACKAGE_VERSION_COMPATIBLE TRUE) + endif() +else() + if(PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION) + set(PACKAGE_VERSION_COMPATIBLE FALSE) + else() + set(PACKAGE_VERSION_COMPATIBLE TRUE) + if(PACKAGE_FIND_VERSION STREQUAL PACKAGE_VERSION) + set(PACKAGE_VERSION_EXACT TRUE) + endif() + endif() +endif() + +# The SDL3_mixer.xcframework only contains 64-bit archives +if(NOT "${CMAKE_SIZEOF_VOID_P}" EQUAL "8") + set(PACKAGE_VERSION_UNSUITABLE TRUE) +endif() + +if(NOT CMAKE_SYSTEM_NAME MATCHES "^(Darwin|iOS|tvOS)$") + set(PACKAGE_VERSION_UNSUITABLE TRUE) +endif() diff --git a/libs/SDL3_mixer/Xcode/pkg-support/sdl_logo.pdf b/libs/SDL3_mixer/Xcode/pkg-support/sdl_logo.pdf new file mode 100644 index 0000000..a172f97 Binary files /dev/null and b/libs/SDL3_mixer/Xcode/pkg-support/sdl_logo.pdf differ diff --git a/libs/SDL3_mixer/Xcode/playmus/config.xcconfig b/libs/SDL3_mixer/Xcode/playmus/config.xcconfig new file mode 100644 index 0000000..b0eeaee --- /dev/null +++ b/libs/SDL3_mixer/Xcode/playmus/config.xcconfig @@ -0,0 +1,9 @@ +// +// config.xcconfig +// + +// Configuration settings file format documentation can be found at: +// https://help.apple.com/xcode/#/dev745c5c974 + +// Include any optional config for this build +#include? "build.xcconfig" diff --git a/libs/SDL3_mixer/Xcode/playmus/macOS/macOS.entitlements b/libs/SDL3_mixer/Xcode/playmus/macOS/macOS.entitlements new file mode 100644 index 0000000..f2ef3ae --- /dev/null +++ b/libs/SDL3_mixer/Xcode/playmus/macOS/macOS.entitlements @@ -0,0 +1,10 @@ + + + + + com.apple.security.app-sandbox + + com.apple.security.files.user-selected.read-only + + + diff --git a/libs/SDL3_mixer/Xcode/playmus/playmus.xcodeproj/project.pbxproj b/libs/SDL3_mixer/Xcode/playmus/playmus.xcodeproj/project.pbxproj new file mode 100644 index 0000000..c8b5944 --- /dev/null +++ b/libs/SDL3_mixer/Xcode/playmus/playmus.xcodeproj/project.pbxproj @@ -0,0 +1,736 @@ +// !$*UTF8*$! +{ + archiveVersion = 1; + classes = { + }; + objectVersion = 55; + objects = { + +/* Begin PBXBuildFile section */ + F307A3FF2B5447E40012534B /* gme.framework in Copy Frameworks */ = {isa = PBXBuildFile; fileRef = F307A3DB2B5447810012534B /* gme.framework */; settings = {ATTRIBUTES = (CodeSignOnCopy, RemoveHeadersOnCopy, ); 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Generated from config.h.in by configure. */ +/* config.h.in. Generated from configure.ac by autoheader. */ + +/* Define to one of `_getb67', `GETB67', `getb67' for Cray-2 and Cray-YMP + systems. This function is required for `alloca.c' support on those systems. + */ +/* #undef CRAY_STACKSEG_END */ + +/* Define to 1 if using `alloca.c'. */ +/* #undef C_ALLOCA */ + +/* Define to 1 if you have `alloca', as a function or macro. */ +#define HAVE_ALLOCA 1 + +/* Define to 1 if you have and it should be used (not on Ultrix). + */ +#define HAVE_ALLOCA_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_DLFCN_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_INTTYPES_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_MEMORY_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_STDINT_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_STDLIB_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_STRINGS_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_STRING_H 1 + +/* Define to 1 if you have the header file. */ +#define HAVE_SYS_STAT_H 1 + +/* Define to 1 if you have the 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"apple-generic"; + VERSION_INFO_PREFIX = ""; + }; + name = Release; + }; + F3968D8D281FBB1900661875 /* Debug */ = { + isa = XCBuildConfiguration; + buildSettings = { + CODE_SIGN_STYLE = Automatic; + COMBINE_HIDPI_IMAGES = YES; + CURRENT_PROJECT_VERSION = 1; + DEFINES_MODULE = YES; + DYLIB_COMPATIBILITY_VERSION = 1; + DYLIB_CURRENT_VERSION = 1; + DYLIB_INSTALL_NAME_BASE = "@rpath"; + GENERATE_INFOPLIST_FILE = YES; + INFOPLIST_KEY_NSHumanReadableCopyright = ""; + INSTALL_PATH = "$(LOCAL_LIBRARY_DIR)/Frameworks"; + LD_RUNPATH_SEARCH_PATHS = ( + "$(inherited)", + "@executable_path/Frameworks", + "@loader_path/Frameworks", + ); + MARKETING_VERSION = 4.5.0; + PRODUCT_BUNDLE_IDENTIFIER = org.libxmp.xmp; + PRODUCT_NAME = "$(TARGET_NAME:c99extidentifier)"; + SKIP_INSTALL = YES; + SWIFT_EMIT_LOC_STRINGS = YES; + }; + name = Debug; + }; + F3968D8E281FBB1900661875 /* Release */ = { + isa = XCBuildConfiguration; + buildSettings = { + CODE_SIGN_STYLE = Automatic; + COMBINE_HIDPI_IMAGES = YES; + CURRENT_PROJECT_VERSION = 1; + DEFINES_MODULE = YES; + DYLIB_COMPATIBILITY_VERSION = 1; + DYLIB_CURRENT_VERSION = 1; + DYLIB_INSTALL_NAME_BASE = "@rpath"; + GENERATE_INFOPLIST_FILE = YES; + INFOPLIST_KEY_NSHumanReadableCopyright = ""; + INSTALL_PATH = "$(LOCAL_LIBRARY_DIR)/Frameworks"; + LD_RUNPATH_SEARCH_PATHS = ( + "$(inherited)", + "@executable_path/Frameworks", + "@loader_path/Frameworks", + ); + MARKETING_VERSION = 4.5.0; + PRODUCT_BUNDLE_IDENTIFIER = org.libxmp.xmp; + PRODUCT_NAME = "$(TARGET_NAME:c99extidentifier)"; + SKIP_INSTALL = YES; + SWIFT_EMIT_LOC_STRINGS = YES; + }; + name = Release; + }; + F3B38D50296F8E1F005DA6D3 /* Debug */ = { + isa = XCBuildConfiguration; + buildSettings = { + }; + name = Debug; + }; + F3B38D51296F8E1F005DA6D3 /* Release */ = { + isa = XCBuildConfiguration; + buildSettings = { + }; + name = Release; + }; +/* End XCBuildConfiguration section */ + +/* Begin XCConfigurationList section */ + F3968D7F281FBB1900661875 /* Build configuration list for PBXProject "xmp" */ = { + isa = XCConfigurationList; + buildConfigurations = ( + F3968D8A281FBB1900661875 /* Debug */, + F3968D8B281FBB1900661875 /* Release */, + ); + defaultConfigurationIsVisible = 0; + defaultConfigurationName = Release; + }; + F3968D8C281FBB1900661875 /* Build configuration list for PBXNativeTarget "xmp" */ = { + isa = XCConfigurationList; + buildConfigurations = ( + F3968D8D281FBB1900661875 /* Debug */, + F3968D8E281FBB1900661875 /* Release */, + ); + defaultConfigurationIsVisible = 0; + defaultConfigurationName = Release; + }; + F3B38D52296F8E1F005DA6D3 /* Build configuration list for PBXAggregateTarget "xmp.xcframework" */ = { + isa = XCConfigurationList; + buildConfigurations = ( + F3B38D50296F8E1F005DA6D3 /* Debug */, + F3B38D51296F8E1F005DA6D3 /* Release */, + ); + defaultConfigurationIsVisible = 0; + defaultConfigurationName = Release; + }; +/* End XCConfigurationList section */ + }; + rootObject = F3968D7C281FBB1900661875 /* Project object */; +} diff --git a/libs/SDL_mixer/build-scripts/android-prefab.sh b/libs/SDL3_mixer/build-scripts/android-prefab.sh similarity index 100% rename from libs/SDL_mixer/build-scripts/android-prefab.sh rename to libs/SDL3_mixer/build-scripts/android-prefab.sh diff --git a/libs/SDL3_mixer/build-scripts/build-release.py b/libs/SDL3_mixer/build-scripts/build-release.py new file mode 100644 index 0000000..d372538 --- /dev/null +++ b/libs/SDL3_mixer/build-scripts/build-release.py @@ -0,0 +1,1565 @@ +#!/usr/bin/env python3 + +""" +This script is shared between SDL2, SDL3, and all satellite libraries. +Don't specialize this script for doing project-specific modifications. +Rather, modify release-info.json. +""" + +import argparse +import collections +import dataclasses +from collections.abc import Callable +import contextlib +import datetime +import fnmatch +import glob +import io +import json +import logging +import multiprocessing +import os +from pathlib import Path +import platform +import re +import shlex +import shutil +import subprocess +import sys +import tarfile +import tempfile +import textwrap +import typing +import zipfile + + +logger = logging.getLogger(__name__) +GIT_HASH_FILENAME = ".git-hash" +REVISION_TXT = "REVISION.txt" + +RE_ILLEGAL_MINGW_LIBRARIES = re.compile(r"(?:lib)?(?:gcc|(?:std)?c[+][+]|(?:win)?pthread).*", flags=re.I) + + +def safe_isotime_to_datetime(str_isotime: str) -> datetime.datetime: + try: + return datetime.datetime.fromisoformat(str_isotime) + except ValueError: + pass + logger.warning("Invalid iso time: %s", str_isotime) + if str_isotime[-6:-5] in ("+", "-"): + # Commits can have isotime with invalid timezone offset (e.g. "2021-07-04T20:01:40+32:00") + modified_str_isotime = str_isotime[:-6] + "+00:00" + try: + return datetime.datetime.fromisoformat(modified_str_isotime) + except ValueError: + pass + raise ValueError(f"Invalid isotime: {str_isotime}") + + +def arc_join(*parts: list[str]) -> str: + assert all(p[:1] != "/" and p[-1:] != "/" for p in parts), f"None of {parts} may start or end with '/'" + return "/".join(p for p in parts if p) + + +@dataclasses.dataclass(frozen=True) +class VsArchPlatformConfig: + arch: str + configuration: str + platform: str + + def extra_context(self): + return { + "ARCH": self.arch, + "CONFIGURATION": self.configuration, + "PLATFORM": self.platform, + } + + +@contextlib.contextmanager +def chdir(path): + original_cwd = os.getcwd() + try: + os.chdir(path) + yield + finally: + os.chdir(original_cwd) + + +class Executer: + def __init__(self, root: Path, dry: bool=False): + self.root = root + self.dry = dry + + def run(self, cmd, cwd=None, env=None): + logger.info("Executing args=%r", cmd) + sys.stdout.flush() + if not self.dry: + subprocess.check_call(cmd, cwd=cwd or self.root, env=env, text=True) + + def check_output(self, cmd, cwd=None, dry_out=None, env=None, text=True): + logger.info("Executing args=%r", cmd) + sys.stdout.flush() + if self.dry: + return dry_out + return subprocess.check_output(cmd, cwd=cwd or self.root, env=env, text=text) + + +class SectionPrinter: + @contextlib.contextmanager + def group(self, title: str): + print(f"{title}:") + yield + + +class GitHubSectionPrinter(SectionPrinter): + def __init__(self): + super().__init__() + self.in_group = False + + @contextlib.contextmanager + def group(self, title: str): + print(f"::group::{title}") + assert not self.in_group, "Can enter a group only once" + self.in_group = True + yield + self.in_group = False + print("::endgroup::") + + +class VisualStudio: + def __init__(self, executer: Executer, year: typing.Optional[str]=None): + self.executer = executer + self.vsdevcmd = self.find_vsdevcmd(year) + self.msbuild = self.find_msbuild() + + @property + def dry(self) -> bool: + return self.executer.dry + + VS_YEAR_TO_VERSION = { + "2022": 17, + "2019": 16, + "2017": 15, + "2015": 14, + "2013": 12, + } + + def find_vsdevcmd(self, year: typing.Optional[str]=None) -> typing.Optional[Path]: + vswhere_spec = ["-latest"] + if year is not None: + try: + version = self.VS_YEAR_TO_VERSION[year] + except KeyError: + logger.error("Invalid Visual Studio year") + return None + vswhere_spec.extend(["-version", f"[{version},{version+1})"]) + vswhere_cmd = ["vswhere"] + vswhere_spec + ["-property", "installationPath"] + vs_install_path = Path(self.executer.check_output(vswhere_cmd, dry_out="/tmp").strip()) + logger.info("VS install_path = %s", vs_install_path) + assert vs_install_path.is_dir(), "VS installation path does not exist" + vsdevcmd_path = vs_install_path / "Common7/Tools/vsdevcmd.bat" + logger.info("vsdevcmd path = %s", vsdevcmd_path) + if self.dry: + vsdevcmd_path.parent.mkdir(parents=True, exist_ok=True) + vsdevcmd_path.touch(exist_ok=True) + assert vsdevcmd_path.is_file(), "vsdevcmd.bat batch file does not exist" + return vsdevcmd_path + + def find_msbuild(self) -> typing.Optional[Path]: + vswhere_cmd = ["vswhere", "-latest", "-requires", "Microsoft.Component.MSBuild", "-find", r"MSBuild\**\Bin\MSBuild.exe"] + msbuild_path = Path(self.executer.check_output(vswhere_cmd, dry_out="/tmp/MSBuild.exe").strip()) + logger.info("MSBuild path = %s", msbuild_path) + if self.dry: + msbuild_path.parent.mkdir(parents=True, exist_ok=True) + msbuild_path.touch(exist_ok=True) + assert msbuild_path.is_file(), "MSBuild.exe does not exist" + return msbuild_path + + def build(self, arch_platform: VsArchPlatformConfig, projects: list[Path]): + assert projects, "Need at least one project to build" + + vsdev_cmd_str = f"\"{self.vsdevcmd}\" -arch={arch_platform.arch}" + msbuild_cmd_str = " && ".join([f"\"{self.msbuild}\" \"{project}\" /m /p:BuildInParallel=true /p:Platform={arch_platform.platform} /p:Configuration={arch_platform.configuration}" for project in projects]) + bat_contents = f"{vsdev_cmd_str} && {msbuild_cmd_str}\n" + bat_path = Path(tempfile.gettempdir()) / "cmd.bat" + with bat_path.open("w") as f: + f.write(bat_contents) + + logger.info("Running cmd.exe script (%s): %s", bat_path, bat_contents) + cmd = ["cmd.exe", "/D", "/E:ON", "/V:OFF", "/S", "/C", f"CALL {str(bat_path)}"] + self.executer.run(cmd) + + +class Archiver: + def __init__(self, zip_path: typing.Optional[Path]=None, tgz_path: typing.Optional[Path]=None, txz_path: typing.Optional[Path]=None): + self._zip_files = [] + self._tar_files = [] + self._added_files = set() + if zip_path: + self._zip_files.append(zipfile.ZipFile(zip_path, "w", compression=zipfile.ZIP_DEFLATED)) + if tgz_path: + self._tar_files.append(tarfile.open(tgz_path, "w:gz")) + if txz_path: + self._tar_files.append(tarfile.open(txz_path, "w:xz")) + + @property + def added_files(self) -> set[str]: + return self._added_files + + def add_file_data(self, arcpath: str, data: bytes, mode: int, time: datetime.datetime): + for zf in self._zip_files: + file_data_time = (time.year, time.month, time.day, time.hour, time.minute, time.second) + zip_info = zipfile.ZipInfo(filename=arcpath, date_time=file_data_time) + zip_info.external_attr = mode << 16 + zip_info.compress_type = zipfile.ZIP_DEFLATED + zf.writestr(zip_info, data=data) + for tf in self._tar_files: + tar_info = tarfile.TarInfo(arcpath) + tar_info.type = tarfile.REGTYPE + tar_info.mode = mode + tar_info.size = len(data) + tar_info.mtime = int(time.timestamp()) + tf.addfile(tar_info, fileobj=io.BytesIO(data)) + + self._added_files.add(arcpath) + + def add_symlink(self, arcpath: str, target: str, time: datetime.datetime, files_for_zip): + logger.debug("Adding symlink (target=%r) -> %s", target, arcpath) + for zf in self._zip_files: + file_data_time = (time.year, time.month, time.day, time.hour, time.minute, time.second) + for f in files_for_zip: + zip_info = zipfile.ZipInfo(filename=f["arcpath"], date_time=file_data_time) + zip_info.external_attr = f["mode"] << 16 + zip_info.compress_type = zipfile.ZIP_DEFLATED + zf.writestr(zip_info, data=f["data"]) + for tf in self._tar_files: + tar_info = tarfile.TarInfo(arcpath) + tar_info.type = tarfile.SYMTYPE + tar_info.mode = 0o777 + tar_info.mtime = int(time.timestamp()) + tar_info.linkname = target + tf.addfile(tar_info) + + self._added_files.update(f["arcpath"] for f in files_for_zip) + + def add_git_hash(self, arcdir: str, commit: str, time: datetime.datetime): + arcpath = arc_join(arcdir, GIT_HASH_FILENAME) + data = f"{commit}\n".encode() + self.add_file_data(arcpath=arcpath, data=data, mode=0o100644, time=time) + + def add_file_path(self, arcpath: str, path: Path): + assert path.is_file(), f"{path} should be a file" + logger.debug("Adding %s -> %s", path, arcpath) + for zf in self._zip_files: + zf.write(path, arcname=arcpath) + for tf in self._tar_files: + tf.add(path, arcname=arcpath) + + def add_file_directory(self, arcdirpath: str, dirpath: Path): + assert dirpath.is_dir() + if arcdirpath and arcdirpath[-1:] != "/": + arcdirpath += "/" + for f in dirpath.iterdir(): + if f.is_file(): + arcpath = f"{arcdirpath}{f.name}" + logger.debug("Adding %s to %s", f, arcpath) + self.add_file_path(arcpath=arcpath, path=f) + + def close(self): + # Archiver is intentionally made invalid after this function + for zf in self._zip_files: + zf.close() + del self._zip_files + self._zip_files = None + for tf in self._tar_files: + tf.close() + del self._tar_files + self._tar_files = None + + def __enter__(self): + return self + + def __exit__(self, type, value, traceback): + self.close() + + +class NodeInArchive: + def __init__(self, arcpath: str, path: typing.Optional[Path]=None, data: typing.Optional[bytes]=None, mode: typing.Optional[int]=None, symtarget: typing.Optional[str]=None, time: typing.Optional[datetime.datetime]=None, directory: bool=False): + self.arcpath = arcpath + self.path = path + self.data = data + self.mode = mode + self.symtarget = symtarget + self.time = time + self.directory = directory + + @classmethod + def from_fs(cls, arcpath: str, path: Path, mode: int=0o100644, time: typing.Optional[datetime.datetime]=None) -> "NodeInArchive": + if time is None: + time = datetime.datetime.fromtimestamp(os.stat(path).st_mtime) + return cls(arcpath=arcpath, path=path, mode=mode) + + @classmethod + def from_data(cls, arcpath: str, data: bytes, time: datetime.datetime) -> "NodeInArchive": + return cls(arcpath=arcpath, data=data, time=time, mode=0o100644) + + @classmethod + def from_text(cls, arcpath: str, text: str, time: datetime.datetime) -> "NodeInArchive": + return cls.from_data(arcpath=arcpath, data=text.encode(), time=time) + + @classmethod + def from_symlink(cls, arcpath: str, symtarget: str) -> "NodeInArchive": + return cls(arcpath=arcpath, symtarget=symtarget) + + @classmethod + def from_directory(cls, arcpath: str) -> "NodeInArchive": + return cls(arcpath=arcpath, directory=True) + + def __repr__(self) -> str: + return f"<{type(self).__name__}:arcpath={self.arcpath},path='{str(self.path)}',len(data)={len(self.data) if self.data else 'n/a'},directory={self.directory},symtarget={self.symtarget}>" + + +def configure_file(path: Path, context: dict[str, str]) -> bytes: + text = path.read_text() + return configure_text(text, context=context).encode() + + +def configure_text(text: str, context: dict[str, str]) -> str: + original_text = text + for txt, repl in context.items(): + text = text.replace(f"@<@{txt}@>@", repl) + success = all(thing not in text for thing in ("@<@", "@>@")) + if not success: + raise ValueError(f"Failed to configure {repr(original_text)}") + return text + + +def configure_text_list(text_list: list[str], context: dict[str, str]) -> list[str]: + return [configure_text(text=e, context=context) for e in text_list] + + +class ArchiveFileTree: + def __init__(self): + self._tree: dict[str, NodeInArchive] = {} + + def add_file(self, file: NodeInArchive): + self._tree[file.arcpath] = file + + def __iter__(self) -> typing.Iterable[NodeInArchive]: + yield from self._tree.values() + + def __contains__(self, value: str) -> bool: + return value in self._tree + + def get_latest_mod_time(self) -> datetime.datetime: + return max(item.time for item in self._tree.values() if item.time) + + def add_to_archiver(self, archive_base: str, archiver: Archiver): + remaining_symlinks = set() + added_files = dict() + + def calculate_symlink_target(s: NodeInArchive) -> str: + dest_dir = os.path.dirname(s.arcpath) + if dest_dir: + dest_dir += "/" + target = dest_dir + s.symtarget + while True: + new_target, n = re.subn(r"([^/]+/+[.]{2}/)", "", target) + target = new_target + if not n: + break + return target + + # Add files in first pass + for arcpath, node in self._tree.items(): + assert node is not None, f"{arcpath} -> node" + if node.data is not None: + archiver.add_file_data(arcpath=arc_join(archive_base, arcpath), data=node.data, time=node.time, mode=node.mode) + assert node.arcpath is not None, f"{node=}" + added_files[node.arcpath] = node + elif node.path is not None: + archiver.add_file_path(arcpath=arc_join(archive_base, arcpath), path=node.path) + assert node.arcpath is not None, f"{node=}" + added_files[node.arcpath] = node + elif node.symtarget is not None: + remaining_symlinks.add(node) + elif node.directory: + pass + else: + raise ValueError(f"Invalid Archive Node: {repr(node)}") + + assert None not in added_files + + # Resolve symlinks in second pass: zipfile does not support symlinks, so add files to zip archive + while True: + if not remaining_symlinks: + break + symlinks_this_time = set() + extra_added_files = {} + for symlink in remaining_symlinks: + symlink_files_for_zip = {} + symlink_target_path = calculate_symlink_target(symlink) + if symlink_target_path in added_files: + symlink_files_for_zip[symlink.arcpath] = added_files[symlink_target_path] + else: + symlink_target_path_slash = symlink_target_path + "/" + for added_file in added_files: + if added_file.startswith(symlink_target_path_slash): + path_in_symlink = symlink.arcpath + "/" + added_file.removeprefix(symlink_target_path_slash) + symlink_files_for_zip[path_in_symlink] = added_files[added_file] + if symlink_files_for_zip: + symlinks_this_time.add(symlink) + extra_added_files.update(symlink_files_for_zip) + files_for_zip = [{"arcpath": f"{archive_base}/{sym_path}", "data": sym_info.data, "mode": sym_info.mode} for sym_path, sym_info in symlink_files_for_zip.items()] + archiver.add_symlink(arcpath=f"{archive_base}/{symlink.arcpath}", target=symlink.symtarget, time=symlink.time, files_for_zip=files_for_zip) + # if not symlinks_this_time: + # logger.info("files added: %r", set(path for path in added_files.keys())) + assert symlinks_this_time, f"No targets found for symlinks: {remaining_symlinks}" + remaining_symlinks.difference_update(symlinks_this_time) + added_files.update(extra_added_files) + + def add_directory_tree(self, arc_dir: str, path: Path, time: datetime.datetime): + assert path.is_dir() + for files_dir, _, filenames in os.walk(path): + files_dir_path = Path(files_dir) + rel_files_path = files_dir_path.relative_to(path) + for filename in filenames: + self.add_file(NodeInArchive.from_fs(arcpath=arc_join(arc_dir, str(rel_files_path), filename), path=files_dir_path / filename, time=time)) + + def _add_files_recursively(self, arc_dir: str, paths: list[Path], time: datetime.datetime): + logger.debug(f"_add_files_recursively({arc_dir=} {paths=})") + for path in paths: + arcpath = arc_join(arc_dir, path.name) + if path.is_file(): + logger.debug("Adding %s as %s", path, arcpath) + self.add_file(NodeInArchive.from_fs(arcpath=arcpath, path=path, time=time)) + elif path.is_dir(): + self._add_files_recursively(arc_dir=arc_join(arc_dir, path.name), paths=list(path.iterdir()), time=time) + else: + raise ValueError(f"Unsupported file type to add recursively: {path}") + + def add_file_mapping(self, arc_dir: str, file_mapping: dict[str, list[str]], file_mapping_root: Path, context: dict[str, str], time: datetime.datetime): + for meta_rel_destdir, meta_file_globs in file_mapping.items(): + rel_destdir = configure_text(meta_rel_destdir, context=context) + assert "@" not in rel_destdir, f"archive destination should not contain an @ after configuration ({repr(meta_rel_destdir)}->{repr(rel_destdir)})" + for meta_file_glob in meta_file_globs: + file_glob = configure_text(meta_file_glob, context=context) + assert "@" not in rel_destdir, f"archive glob should not contain an @ after configuration ({repr(meta_file_glob)}->{repr(file_glob)})" + if ":" in file_glob: + original_path, new_filename = file_glob.rsplit(":", 1) + assert ":" not in original_path, f"Too many ':' in {repr(file_glob)}" + assert "/" not in new_filename, f"New filename cannot contain a '/' in {repr(file_glob)}" + path = file_mapping_root / original_path + arcpath = arc_join(arc_dir, rel_destdir, new_filename) + if path.suffix == ".in": + data = configure_file(path, context=context) + logger.debug("Adding processed %s -> %s", path, arcpath) + self.add_file(NodeInArchive.from_data(arcpath=arcpath, data=data, time=time)) + else: + logger.debug("Adding %s -> %s", path, arcpath) + self.add_file(NodeInArchive.from_fs(arcpath=arcpath, path=path, time=time)) + else: + relative_file_paths = glob.glob(file_glob, root_dir=file_mapping_root) + assert relative_file_paths, f"Glob '{file_glob}' does not match any file" + self._add_files_recursively(arc_dir=arc_join(arc_dir, rel_destdir), paths=[file_mapping_root / p for p in relative_file_paths], time=time) + + +class SourceCollector: + # TreeItem = collections.namedtuple("TreeItem", ("path", "mode", "data", "symtarget", "directory", "time")) + def __init__(self, root: Path, commit: str, filter: typing.Optional[Callable[[str], bool]], executer: Executer): + self.root = root + self.commit = commit + self.filter = filter + self.executer = executer + + def get_archive_file_tree(self) -> ArchiveFileTree: + git_archive_args = ["git", "archive", "--format=tar.gz", self.commit, "-o", "/dev/stdout"] + logger.info("Executing args=%r", git_archive_args) + contents_tgz = subprocess.check_output(git_archive_args, cwd=self.root, text=False) + tar_archive = tarfile.open(fileobj=io.BytesIO(contents_tgz), mode="r:gz") + filenames = tuple(m.name for m in tar_archive if (m.isfile() or m.issym())) + + file_times = self._get_file_times(paths=filenames) + git_contents = ArchiveFileTree() + for ti in tar_archive: + if self.filter and not self.filter(ti.name): + continue + data = None + symtarget = None + directory = False + file_time = None + if ti.isfile(): + contents_file = tar_archive.extractfile(ti.name) + data = contents_file.read() + file_time = file_times[ti.name] + elif ti.issym(): + symtarget = ti.linkname + file_time = file_times[ti.name] + elif ti.isdir(): + directory = True + else: + raise ValueError(f"{ti.name}: unknown type") + node = NodeInArchive(arcpath=ti.name, data=data, mode=ti.mode, symtarget=symtarget, time=file_time, directory=directory) + git_contents.add_file(node) + return git_contents + + def _get_file_times(self, paths: tuple[str, ...]) -> dict[str, datetime.datetime]: + dry_out = textwrap.dedent("""\ + time=2024-03-14T15:40:25-07:00 + + M\tCMakeLists.txt + """) + git_log_out = self.executer.check_output(["git", "log", "--name-status", '--pretty=time=%cI', self.commit], dry_out=dry_out, cwd=self.root).splitlines(keepends=False) + current_time = None + set_paths = set(paths) + path_times: dict[str, datetime.datetime] = {} + for line in git_log_out: + if not line: + continue + if line.startswith("time="): + current_time = safe_isotime_to_datetime(line.removeprefix("time=")) + continue + mod_type, file_paths = line.split(maxsplit=1) + assert current_time is not None + for file_path in file_paths.split("\t"): + if file_path in set_paths and file_path not in path_times: + path_times[file_path] = current_time + + # FIXME: find out why some files are not shown in "git log" + # assert set(path_times.keys()) == set_paths + if set(path_times.keys()) != set_paths: + found_times = set(path_times.keys()) + paths_without_times = set_paths.difference(found_times) + logger.warning("No times found for these paths: %s", paths_without_times) + max_time = max(time for time in path_times.values()) + for path in paths_without_times: + path_times[path] = max_time + + return path_times + + +class AndroidApiVersion: + def __init__(self, name: str, ints: tuple[int, ...]): + self.name = name + self.ints = ints + + def __repr__(self) -> str: + return f"<{self.name} ({'.'.join(str(v) for v in self.ints)})>" + +ANDROID_ABI_EXTRA_LINK_OPTIONS = {} + +class Releaser: + def __init__(self, release_info: dict, commit: str, revision: str, root: Path, dist_path: Path, section_printer: SectionPrinter, executer: Executer, cmake_generator: str, deps_path: Path, overwrite: bool, github: bool, fast: bool): + self.release_info = release_info + self.project = release_info["name"] + self.version = self.extract_sdl_version(root=root, release_info=release_info) + self.root = root + self.commit = commit + self.revision = revision + self.dist_path = dist_path + self.section_printer = section_printer + self.executer = executer + self.cmake_generator = cmake_generator + self.cpu_count = multiprocessing.cpu_count() + self.deps_path = deps_path + self.overwrite = overwrite + self.github = github + self.fast = fast + self.arc_time = datetime.datetime.now() + + self.artifacts: dict[str, Path] = {} + + def get_context(self, extra_context: typing.Optional[dict[str, str]]=None) -> dict[str, str]: + ctx = { + "PROJECT_NAME": self.project, + "PROJECT_VERSION": self.version, + "PROJECT_COMMIT": self.commit, + "PROJECT_REVISION": self.revision, + "PROJECT_ROOT": str(self.root), + } + if extra_context: + ctx.update(extra_context) + return ctx + + @property + def dry(self) -> bool: + return self.executer.dry + + def prepare(self): + logger.debug("Creating dist folder") + self.dist_path.mkdir(parents=True, exist_ok=True) + + @classmethod + def _path_filter(cls, path: str) -> bool: + if ".gitmodules" in path: + return True + if path.startswith(".git"): + return False + return True + + @classmethod + def _external_repo_path_filter(cls, path: str) -> bool: + if not cls._path_filter(path): + return False + if path.startswith("test/") or path.startswith("tests/"): + return False + return True + + def create_source_archives(self) -> None: + source_collector = SourceCollector(root=self.root, commit=self.commit, executer=self.executer, filter=self._path_filter) + print(f"Collecting sources of {self.project}...") + archive_tree: ArchiveFileTree = source_collector.get_archive_file_tree() + latest_mod_time = archive_tree.get_latest_mod_time() + archive_tree.add_file(NodeInArchive.from_text(arcpath=REVISION_TXT, text=f"{self.revision}\n", time=latest_mod_time)) + archive_tree.add_file(NodeInArchive.from_text(arcpath=f"{GIT_HASH_FILENAME}", text=f"{self.commit}\n", time=latest_mod_time)) + archive_tree.add_file_mapping(arc_dir="", file_mapping=self.release_info["source"].get("files", {}), file_mapping_root=self.root, context=self.get_context(), time=latest_mod_time) + + if "Makefile.am" in archive_tree: + patched_time = latest_mod_time + datetime.timedelta(minutes=1) + print(f"Makefile.am detected -> touching aclocal.m4, */Makefile.in, configure") + for node_data in archive_tree: + arc_name = os.path.basename(node_data.arcpath) + arc_name_we, arc_name_ext = os.path.splitext(arc_name) + if arc_name in ("aclocal.m4", "configure", "Makefile.in"): + print(f"Bumping time of {node_data.arcpath}") + node_data.time = patched_time + + archive_base = f"{self.project}-{self.version}" + zip_path = self.dist_path / f"{archive_base}.zip" + tgz_path = self.dist_path / f"{archive_base}.tar.gz" + txz_path = self.dist_path / f"{archive_base}.tar.xz" + + logger.info("Creating zip/tgz/txz source archives ...") + if self.dry: + zip_path.touch() + tgz_path.touch() + txz_path.touch() + else: + with Archiver(zip_path=zip_path, tgz_path=tgz_path, txz_path=txz_path) as archiver: + print(f"Adding source files of {self.project}...") + archive_tree.add_to_archiver(archive_base=archive_base, archiver=archiver) + + for extra_repo in self.release_info["source"].get("extra-repos", []): + extra_repo_root = self.root / extra_repo + assert (extra_repo_root / ".git").exists(), f"{extra_repo_root} must be a git repo" + extra_repo_commit = self.executer.check_output(["git", "rev-parse", "HEAD"], dry_out=f"gitsha-extra-repo-{extra_repo}", cwd=extra_repo_root).strip() + extra_repo_source_collector = SourceCollector(root=extra_repo_root, commit=extra_repo_commit, executer=self.executer, filter=self._external_repo_path_filter) + print(f"Collecting sources of {extra_repo} ...") + extra_repo_archive_tree = extra_repo_source_collector.get_archive_file_tree() + print(f"Adding source files of {extra_repo} ...") + extra_repo_archive_tree.add_to_archiver(archive_base=f"{archive_base}/{extra_repo}", archiver=archiver) + + for file in self.release_info["source"]["checks"]: + assert f"{archive_base}/{file}" in archiver.added_files, f"'{archive_base}/{file}' must exist" + + logger.info("... done") + + self.artifacts["src-zip"] = zip_path + self.artifacts["src-tar-gz"] = tgz_path + self.artifacts["src-tar-xz"] = txz_path + + if not self.dry: + with tgz_path.open("r+b") as f: + # Zero the embedded timestamp in the gzip'ed tarball + f.seek(4, 0) + f.write(b"\x00\x00\x00\x00") + + def create_dmg(self, configuration: str="Release") -> None: + dmg_in = self.root / self.release_info["dmg"]["path"] + xcode_project = self.root / self.release_info["dmg"]["project"] + assert xcode_project.is_dir(), f"{xcode_project} must be a directory" + assert (xcode_project / "project.pbxproj").is_file, f"{xcode_project} must contain project.pbxproj" + if not self.fast: + dmg_in.unlink(missing_ok=True) + build_xcconfig = self.release_info["dmg"].get("build-xcconfig") + if build_xcconfig: + shutil.copy(self.root / build_xcconfig, xcode_project.parent / "build.xcconfig") + + xcode_scheme = self.release_info["dmg"].get("scheme") + xcode_target = self.release_info["dmg"].get("target") + assert xcode_scheme or xcode_target, "dmg needs scheme or target" + assert not (xcode_scheme and xcode_target), "dmg cannot have both scheme and target set" + if xcode_scheme: + scheme_or_target = "-scheme" + target_like = xcode_scheme + else: + scheme_or_target = "-target" + target_like = xcode_target + self.executer.run(["xcodebuild", "ONLY_ACTIVE_ARCH=NO", "-project", xcode_project, scheme_or_target, target_like, "-configuration", configuration]) + if self.dry: + dmg_in.parent.mkdir(parents=True, exist_ok=True) + dmg_in.touch() + + assert dmg_in.is_file(), f"{self.project}.dmg was not created by xcodebuild" + + dmg_out = self.dist_path / f"{self.project}-{self.version}.dmg" + shutil.copy(dmg_in, dmg_out) + self.artifacts["dmg"] = dmg_out + + @property + def git_hash_data(self) -> bytes: + return f"{self.commit}\n".encode() + + def verify_mingw_library(self, triplet: str, path: Path): + objdump_output = self.executer.check_output([f"{triplet}-objdump", "-p", str(path)]) + libraries = re.findall(r"DLL Name: ([^\n]+)", objdump_output) + logger.info("%s (%s) libraries: %r", path, triplet, libraries) + illegal_libraries = list(filter(RE_ILLEGAL_MINGW_LIBRARIES.match, libraries)) + logger.error("Detected 'illegal' libraries: %r", illegal_libraries) + if illegal_libraries: + raise Exception(f"{path} links to illegal libraries: {illegal_libraries}") + + def create_mingw_archives(self) -> None: + build_type = "Release" + build_parent_dir = self.root / "build-mingw" + ARCH_TO_GNU_ARCH = { + # "arm64": "aarch64", + "x86": "i686", + "x64": "x86_64", + } + ARCH_TO_TRIPLET = { + # "arm64": "aarch64-w64-mingw32", + "x86": "i686-w64-mingw32", + "x64": "x86_64-w64-mingw32", + } + + new_env = dict(os.environ) + + cmake_prefix_paths = [] + mingw_deps_path = self.deps_path / "mingw-deps" + + if "dependencies" in self.release_info["mingw"]: + shutil.rmtree(mingw_deps_path, ignore_errors=True) + mingw_deps_path.mkdir() + + for triplet in ARCH_TO_TRIPLET.values(): + (mingw_deps_path / triplet).mkdir() + + def extract_filter(member: tarfile.TarInfo, path: str, /): + if member.name.startswith("SDL"): + member.name = "/".join(Path(member.name).parts[1:]) + return member + for dep in self.release_info.get("dependencies", {}): + extract_path = mingw_deps_path / f"extract-{dep}" + extract_path.mkdir() + with chdir(extract_path): + tar_path = self.deps_path / glob.glob(self.release_info["mingw"]["dependencies"][dep]["artifact"], root_dir=self.deps_path)[0] + logger.info("Extracting %s to %s", tar_path, mingw_deps_path) + assert tar_path.suffix in (".gz", ".xz") + with tarfile.open(tar_path, mode=f"r:{tar_path.suffix.strip('.')}") as tarf: + tarf.extractall(filter=extract_filter) + for arch, triplet in ARCH_TO_TRIPLET.items(): + install_cmd = self.release_info["mingw"]["dependencies"][dep]["install-command"] + extra_configure_data = { + "ARCH": ARCH_TO_GNU_ARCH[arch], + "TRIPLET": triplet, + "PREFIX": str(mingw_deps_path / triplet), + } + install_cmd = configure_text(install_cmd, context=self.get_context(extra_configure_data)) + self.executer.run(shlex.split(install_cmd), cwd=str(extract_path)) + + dep_binpath = mingw_deps_path / triplet / "bin" + assert dep_binpath.is_dir(), f"{dep_binpath} for PATH should exist" + dep_pkgconfig = mingw_deps_path / triplet / "lib/pkgconfig" + assert dep_pkgconfig.is_dir(), f"{dep_pkgconfig} for PKG_CONFIG_PATH should exist" + + new_env["PATH"] = os.pathsep.join([str(dep_binpath), new_env["PATH"]]) + new_env["PKG_CONFIG_PATH"] = str(dep_pkgconfig) + cmake_prefix_paths.append(mingw_deps_path) + + new_env["CFLAGS"] = f"-O2 -ffile-prefix-map={self.root}=/src/{self.project}" + new_env["CXXFLAGS"] = f"-O2 -ffile-prefix-map={self.root}=/src/{self.project}" + + assert any(system in self.release_info["mingw"] for system in ("autotools", "cmake")) + assert not all(system in self.release_info["mingw"] for system in ("autotools", "cmake")) + + mingw_archs = set() + arc_root = f"{self.project}-{self.version}" + archive_file_tree = ArchiveFileTree() + + if "autotools" in self.release_info["mingw"]: + for arch in self.release_info["mingw"]["autotools"]["archs"]: + triplet = ARCH_TO_TRIPLET[arch] + new_env["CC"] = f"{triplet}-gcc" + new_env["CXX"] = f"{triplet}-g++" + new_env["RC"] = f"{triplet}-windres" + + assert arch not in mingw_archs + mingw_archs.add(arch) + + build_path = build_parent_dir / f"build-{triplet}" + install_path = build_parent_dir / f"install-{triplet}" + shutil.rmtree(install_path, ignore_errors=True) + build_path.mkdir(parents=True, exist_ok=True) + context = self.get_context({ + "ARCH": arch, + "DEP_PREFIX": str(mingw_deps_path / triplet), + }) + extra_args = configure_text_list(text_list=self.release_info["mingw"]["autotools"]["args"], context=context) + + with self.section_printer.group(f"Configuring MinGW {triplet} (autotools)"): + assert "@" not in " ".join(extra_args), f"@ should not be present in extra arguments ({extra_args})" + self.executer.run([ + self.root / "configure", + f"--prefix={install_path}", + f"--includedir=${{prefix}}/include", + f"--libdir=${{prefix}}/lib", + f"--bindir=${{prefix}}/bin", + f"--host={triplet}", + f"--build=x86_64-none-linux-gnu", + "CFLAGS=-O2", + "CXXFLAGS=-O2", + "LDFLAGS=-Wl,-s", + ] + extra_args, cwd=build_path, env=new_env) + with self.section_printer.group(f"Build MinGW {triplet} (autotools)"): + self.executer.run(["make", f"-j{self.cpu_count}"], cwd=build_path, env=new_env) + with self.section_printer.group(f"Install MinGW {triplet} (autotools)"): + self.executer.run(["make", "install"], cwd=build_path, env=new_env) + self.verify_mingw_library(triplet=ARCH_TO_TRIPLET[arch], path=install_path / "bin" / f"{self.project}.dll") + archive_file_tree.add_directory_tree(arc_dir=arc_join(arc_root, triplet), path=install_path, time=self.arc_time) + + print("Recording arch-dependent extra files for MinGW development archive ...") + extra_context = { + "TRIPLET": ARCH_TO_TRIPLET[arch], + } + archive_file_tree.add_file_mapping(arc_dir=arc_root, file_mapping=self.release_info["mingw"]["autotools"].get("files", {}), file_mapping_root=self.root, context=self.get_context(extra_context=extra_context), time=self.arc_time) + + if "cmake" in self.release_info["mingw"]: + assert self.release_info["mingw"]["cmake"]["shared-static"] in ("args", "both") + for arch in self.release_info["mingw"]["cmake"]["archs"]: + triplet = ARCH_TO_TRIPLET[arch] + new_env["CC"] = f"{triplet}-gcc" + new_env["CXX"] = f"{triplet}-g++" + new_env["RC"] = f"{triplet}-windres" + + assert arch not in mingw_archs + mingw_archs.add(arch) + + context = self.get_context({ + "ARCH": arch, + "DEP_PREFIX": str(mingw_deps_path / triplet), + }) + extra_args = configure_text_list(text_list=self.release_info["mingw"]["cmake"]["args"], context=context) + + build_path = build_parent_dir / f"build-{triplet}" + install_path = build_parent_dir / f"install-{triplet}" + shutil.rmtree(install_path, ignore_errors=True) + build_path.mkdir(parents=True, exist_ok=True) + if self.release_info["mingw"]["cmake"]["shared-static"] == "args": + args_for_shared_static = ([], ) + elif self.release_info["mingw"]["cmake"]["shared-static"] == "both": + args_for_shared_static = (["-DBUILD_SHARED_LIBS=ON"], ["-DBUILD_SHARED_LIBS=OFF"]) + for arg_for_shared_static in args_for_shared_static: + with self.section_printer.group(f"Configuring MinGW {triplet} (CMake)"): + assert "@" not in " ".join(extra_args), f"@ should not be present in extra arguments ({extra_args})" + self.executer.run([ + f"cmake", + f"-S", str(self.root), "-B", str(build_path), + f"-DCMAKE_BUILD_TYPE={build_type}", + f'''-DCMAKE_C_FLAGS="-ffile-prefix-map={self.root}=/src/{self.project}"''', + f'''-DCMAKE_CXX_FLAGS="-ffile-prefix-map={self.root}=/src/{self.project}"''', + f"-DCMAKE_PREFIX_PATH={mingw_deps_path / triplet}", + f"-DCMAKE_INSTALL_PREFIX={install_path}", + f"-DCMAKE_INSTALL_INCLUDEDIR=include", + f"-DCMAKE_INSTALL_LIBDIR=lib", + f"-DCMAKE_INSTALL_BINDIR=bin", + f"-DCMAKE_INSTALL_DATAROOTDIR=share", + f"-DCMAKE_TOOLCHAIN_FILE={self.root}/build-scripts/cmake-toolchain-mingw64-{ARCH_TO_GNU_ARCH[arch]}.cmake", + f"-G{self.cmake_generator}", + ] + extra_args + ([] if self.fast else ["--fresh"]) + arg_for_shared_static, cwd=build_path, env=new_env) + with self.section_printer.group(f"Build MinGW {triplet} (CMake)"): + self.executer.run(["cmake", "--build", str(build_path), "--verbose", "--config", build_type], cwd=build_path, env=new_env) + with self.section_printer.group(f"Install MinGW {triplet} (CMake)"): + self.executer.run(["cmake", "--install", str(build_path)], cwd=build_path, env=new_env) + self.verify_mingw_library(triplet=ARCH_TO_TRIPLET[arch], path=install_path / "bin" / f"{self.project}.dll") + archive_file_tree.add_directory_tree(arc_dir=arc_join(arc_root, triplet), path=install_path, time=self.arc_time) + + print("Recording arch-dependent extra files for MinGW development archive ...") + extra_context = { + "TRIPLET": ARCH_TO_TRIPLET[arch], + } + archive_file_tree.add_file_mapping(arc_dir=arc_root, file_mapping=self.release_info["mingw"]["cmake"].get("files", {}), file_mapping_root=self.root, context=self.get_context(extra_context=extra_context), time=self.arc_time) + print("... done") + + print("Recording extra files for MinGW development archive ...") + archive_file_tree.add_file_mapping(arc_dir=arc_root, file_mapping=self.release_info["mingw"].get("files", {}), file_mapping_root=self.root, context=self.get_context(), time=self.arc_time) + print("... done") + + print("Creating zip/tgz/txz development archives ...") + zip_path = self.dist_path / f"{self.project}-devel-{self.version}-mingw.zip" + tgz_path = self.dist_path / f"{self.project}-devel-{self.version}-mingw.tar.gz" + txz_path = self.dist_path / f"{self.project}-devel-{self.version}-mingw.tar.xz" + + with Archiver(zip_path=zip_path, tgz_path=tgz_path, txz_path=txz_path) as archiver: + archive_file_tree.add_to_archiver(archive_base="", archiver=archiver) + archiver.add_git_hash(arcdir=arc_root, commit=self.commit, time=self.arc_time) + print("... done") + + self.artifacts["mingw-devel-zip"] = zip_path + self.artifacts["mingw-devel-tar-gz"] = tgz_path + self.artifacts["mingw-devel-tar-xz"] = txz_path + + def _detect_android_api(self, android_home: str) -> typing.Optional[AndroidApiVersion]: + platform_dirs = list(Path(p) for p in glob.glob(f"{android_home}/platforms/android-*")) + re_platform = re.compile("^android-([0-9]+)(?:-ext([0-9]+))?$") + platform_versions: list[AndroidApiVersion] = [] + for platform_dir in platform_dirs: + logger.debug("Found Android Platform SDK: %s", platform_dir) + if not (platform_dir / "android.jar").is_file(): + logger.debug("Skipping SDK, missing android.jar") + continue + if m:= re_platform.match(platform_dir.name): + platform_versions.append(AndroidApiVersion(name=platform_dir.name, ints=(int(m.group(1)), int(m.group(2) or 0)))) + platform_versions.sort(key=lambda v: v.ints) + logger.info("Available platform versions: %s", platform_versions) + platform_versions = list(filter(lambda v: v.ints >= self._android_api_minimum.ints, platform_versions)) + logger.info("Valid platform versions (>=%s): %s", self._android_api_minimum.ints, platform_versions) + if not platform_versions: + return None + android_api = platform_versions[0] + logger.info("Selected API version %s", android_api) + return android_api + + def _get_prefab_json_text(self) -> str: + return textwrap.dedent(f"""\ + {{ + "schema_version": 2, + "name": "{self.project}", + "version": "{self.version}", + "dependencies": [] + }} + """) + + def _get_prefab_module_json_text(self, library_name: typing.Optional[str], export_libraries: list[str]) -> str: + for lib in export_libraries: + assert isinstance(lib, str), f"{lib} must be a string" + module_json_dict = { + "export_libraries": export_libraries, + } + if library_name: + module_json_dict["library_name"] = f"lib{library_name}" + return json.dumps(module_json_dict, indent=4) + + @property + def _android_api_minimum(self) -> AndroidApiVersion: + value = self.release_info["android"]["api-minimum"] + if isinstance(value, int): + ints = (value, ) + elif isinstance(value, str): + ints = tuple(split(".")) + else: + raise ValueError("Invalid android.api-minimum: must be X or X.Y") + match len(ints): + case 1: name = f"android-{ints[0]}" + case 2: name = f"android-{ints[0]}-ext-{ints[1]}" + case _: raise ValueError("Invalid android.api-minimum: must be X or X.Y") + return AndroidApiVersion(name=name, ints=ints) + + @property + def _android_api_target(self): + return self.release_info["android"]["api-target"] + + @property + def _android_ndk_minimum(self): + return self.release_info["android"]["ndk-minimum"] + + def _get_prefab_abi_json_text(self, abi: str, cpp: bool, shared: bool) -> str: + abi_json_dict = { + "abi": abi, + "api": self._android_api_minimum.ints[0], + "ndk": self._android_ndk_minimum, + "stl": "c++_shared" if cpp else "none", + "static": not shared, + } + return json.dumps(abi_json_dict, indent=4) + + def _get_android_manifest_text(self) -> str: + return textwrap.dedent(f"""\ + + + + """) + + def create_android_archives(self, android_api: int, android_home: Path, android_ndk_home: Path) -> None: + cmake_toolchain_file = Path(android_ndk_home) / "build/cmake/android.toolchain.cmake" + if not cmake_toolchain_file.exists(): + logger.error("CMake toolchain file does not exist (%s)", cmake_toolchain_file) + raise SystemExit(1) + aar_path = self.root / "build-android" / f"{self.project}-{self.version}.aar" + android_dist_path = self.dist_path / f"{self.project}-devel-{self.version}-android.zip" + android_abis = self.release_info["android"]["abis"] + java_jars_added = False + module_data_added = False + android_deps_path = self.deps_path / "android-deps" + shutil.rmtree(android_deps_path, ignore_errors=True) + + for dep, depinfo in self.release_info["android"].get("dependencies", {}).items(): + dep_devel_zip = self.deps_path / glob.glob(depinfo["artifact"], root_dir=self.deps_path)[0] + + dep_extract_path = self.deps_path / f"extract/android/{dep}" + shutil.rmtree(dep_extract_path, ignore_errors=True) + dep_extract_path.mkdir(parents=True, exist_ok=True) + + with self.section_printer.group(f"Extracting Android dependency {dep} ({dep_devel_zip})"): + with zipfile.ZipFile(dep_devel_zip, "r") as zf: + zf.extractall(dep_extract_path) + + dep_devel_aar = dep_extract_path / glob.glob("*.aar", root_dir=dep_extract_path)[0] + self.executer.run([sys.executable, str(dep_devel_aar), "-o", str(android_deps_path)]) + + for module_name, module_info in self.release_info["android"]["modules"].items(): + assert "type" in module_info and module_info["type"] in ("interface", "library"), f"module {module_name} must have a valid type" + + aar_file_tree = ArchiveFileTree() + android_devel_file_tree = ArchiveFileTree() + + for android_abi in android_abis: + extra_link_options = ANDROID_ABI_EXTRA_LINK_OPTIONS.get(android_abi, "") + with self.section_printer.group(f"Building for Android {android_api} {android_abi}"): + build_dir = self.root / "build-android" / f"{android_abi}-build" + install_dir = self.root / "install-android" / f"{android_abi}-install" + shutil.rmtree(install_dir, ignore_errors=True) + assert not install_dir.is_dir(), f"{install_dir} should not exist prior to build" + build_type = "Release" + cmake_args = [ + "cmake", + "-S", str(self.root), + "-B", str(build_dir), + # NDK 21e does not support -ffile-prefix-map + # f'''-DCMAKE_C_FLAGS="-ffile-prefix-map={self.root}=/src/{self.project}"''', + # f'''-DCMAKE_CXX_FLAGS="-ffile-prefix-map={self.root}=/src/{self.project}"''', + f"-DANDROID_USE_LEGACY_TOOLCHAIN=0", + f"-DCMAKE_EXE_LINKER_FLAGS={extra_link_options}", + f"-DCMAKE_SHARED_LINKER_FLAGS={extra_link_options}", + f"-DCMAKE_TOOLCHAIN_FILE={cmake_toolchain_file}", + f"-DCMAKE_PREFIX_PATH={str(android_deps_path)}", + f"-DCMAKE_FIND_ROOT_PATH_MODE_PACKAGE=BOTH", + f"-DANDROID_HOME={android_home}", + f"-DANDROID_PLATFORM={android_api}", + f"-DANDROID_ABI={android_abi}", + "-DCMAKE_POSITION_INDEPENDENT_CODE=ON", + f"-DCMAKE_INSTALL_PREFIX={install_dir}", + "-DCMAKE_INSTALL_INCLUDEDIR=include ", + "-DCMAKE_INSTALL_LIBDIR=lib", + "-DCMAKE_INSTALL_DATAROOTDIR=share", + f"-DCMAKE_BUILD_TYPE={build_type}", + f"-G{self.cmake_generator}", + ] + self.release_info["android"]["cmake"]["args"] + ([] if self.fast else ["--fresh"]) + build_args = [ + "cmake", + "--build", str(build_dir), + "--verbose", + "--config", build_type, + ] + install_args = [ + "cmake", + "--install", str(build_dir), + "--config", build_type, + ] + self.executer.run(cmake_args) + self.executer.run(build_args) + self.executer.run(install_args) + + for module_name, module_info in self.release_info["android"]["modules"].items(): + arcdir_prefab_module = f"prefab/modules/{module_name}" + if module_info["type"] == "library": + library = install_dir / module_info["library"] + assert library.suffix in (".so", ".a") + assert library.is_file(), f"CMake should have built library '{library}' for module {module_name}" + arcdir_prefab_libs = f"{arcdir_prefab_module}/libs/android.{android_abi}" + aar_file_tree.add_file(NodeInArchive.from_fs(arcpath=f"{arcdir_prefab_libs}/{library.name}", path=library, time=self.arc_time)) + aar_file_tree.add_file(NodeInArchive.from_text(arcpath=f"{arcdir_prefab_libs}/abi.json", text=self._get_prefab_abi_json_text(abi=android_abi, cpp=False, shared=library.suffix == ".so"), time=self.arc_time)) + + if not module_data_added: + library_name = None + if module_info["type"] == "library": + library_name = Path(module_info["library"]).stem.removeprefix("lib") + export_libraries = module_info.get("export-libraries", []) + aar_file_tree.add_file(NodeInArchive.from_text(arcpath=arc_join(arcdir_prefab_module, "module.json"), text=self._get_prefab_module_json_text(library_name=library_name, export_libraries=export_libraries), time=self.arc_time)) + arcdir_prefab_include = f"prefab/modules/{module_name}/include" + if "includes" in module_info: + aar_file_tree.add_file_mapping(arc_dir=arcdir_prefab_include, file_mapping=module_info["includes"], file_mapping_root=install_dir, context=self.get_context(), time=self.arc_time) + else: + aar_file_tree.add_file(NodeInArchive.from_text(arcpath=arc_join(arcdir_prefab_include, ".keep"), text="\n", time=self.arc_time)) + module_data_added = True + + if not java_jars_added: + java_jars_added = True + if "jars" in self.release_info["android"]: + classes_jar_path = install_dir / configure_text(text=self.release_info["android"]["jars"]["classes"], context=self.get_context()) + sources_jar_path = install_dir / configure_text(text=self.release_info["android"]["jars"]["sources"], context=self.get_context()) + doc_jar_path = install_dir / configure_text(text=self.release_info["android"]["jars"]["doc"], context=self.get_context()) + assert classes_jar_path.is_file(), f"CMake should have compiled the java sources and archived them into a JAR ({classes_jar_path})" + assert sources_jar_path.is_file(), f"CMake should have archived the java sources into a JAR ({sources_jar_path})" + assert doc_jar_path.is_file(), f"CMake should have archived javadoc into a JAR ({doc_jar_path})" + + aar_file_tree.add_file(NodeInArchive.from_fs(arcpath="classes.jar", path=classes_jar_path, time=self.arc_time)) + aar_file_tree.add_file(NodeInArchive.from_fs(arcpath="classes-sources.jar", path=sources_jar_path, time=self.arc_time)) + aar_file_tree.add_file(NodeInArchive.from_fs(arcpath="classes-doc.jar", path=doc_jar_path, time=self.arc_time)) + + assert ("jars" in self.release_info["android"] and java_jars_added) or "jars" not in self.release_info["android"], "Must have archived java JAR archives" + + aar_file_tree.add_file_mapping(arc_dir="", file_mapping=self.release_info["android"]["aar-files"], file_mapping_root=self.root, context=self.get_context(), time=self.arc_time) + + aar_file_tree.add_file(NodeInArchive.from_text(arcpath="prefab/prefab.json", text=self._get_prefab_json_text(), time=self.arc_time)) + aar_file_tree.add_file(NodeInArchive.from_text(arcpath="AndroidManifest.xml", text=self._get_android_manifest_text(), time=self.arc_time)) + + with Archiver(zip_path=aar_path) as archiver: + aar_file_tree.add_to_archiver(archive_base="", archiver=archiver) + archiver.add_git_hash(arcdir="", commit=self.commit, time=self.arc_time) + + android_devel_file_tree.add_file(NodeInArchive.from_fs(arcpath=aar_path.name, path=aar_path)) + android_devel_file_tree.add_file_mapping(arc_dir="", file_mapping=self.release_info["android"]["files"], file_mapping_root=self.root, context=self.get_context(), time=self.arc_time) + with Archiver(zip_path=android_dist_path) as archiver: + android_devel_file_tree.add_to_archiver(archive_base="", archiver=archiver) + archiver.add_git_hash(arcdir="", commit=self.commit, time=self.arc_time) + + self.artifacts[f"android-aar"] = android_dist_path + + def download_dependencies(self): + shutil.rmtree(self.deps_path, ignore_errors=True) + self.deps_path.mkdir(parents=True) + + if self.github: + with open(os.environ["GITHUB_OUTPUT"], "a") as f: + f.write(f"dep-path={self.deps_path.absolute()}\n") + + for dep, depinfo in self.release_info.get("dependencies", {}).items(): + startswith = depinfo["startswith"] + dep_repo = depinfo["repo"] + dep_string_data = self.executer.check_output(["gh", "-R", dep_repo, "release", "list", "--exclude-drafts", "--exclude-pre-releases", "--json", "name,createdAt,tagName", "--jq", f'[.[]|select(.name|startswith("{startswith}"))]|max_by(.createdAt)']).strip() + dep_data = json.loads(dep_string_data) + dep_tag = dep_data["tagName"] + dep_version = dep_data["name"] + logger.info("Download dependency %s version %s (tag=%s) ", dep, dep_version, dep_tag) + self.executer.run(["gh", "-R", dep_repo, "release", "download", dep_tag], cwd=self.deps_path) + if self.github: + with open(os.environ["GITHUB_OUTPUT"], "a") as f: + f.write(f"dep-{dep.lower()}-version={dep_version}\n") + + def verify_dependencies(self): + for dep, depinfo in self.release_info.get("dependencies", {}).items(): + if "mingw" in self.release_info: + mingw_matches = glob.glob(self.release_info["mingw"]["dependencies"][dep]["artifact"], root_dir=self.deps_path) + assert len(mingw_matches) == 1, f"Exactly one archive matches mingw {dep} dependency: {mingw_matches}" + if "dmg" in self.release_info: + dmg_matches = glob.glob(self.release_info["dmg"]["dependencies"][dep]["artifact"], root_dir=self.deps_path) + assert len(dmg_matches) == 1, f"Exactly one archive matches dmg {dep} dependency: {dmg_matches}" + if "msvc" in self.release_info: + msvc_matches = glob.glob(self.release_info["msvc"]["dependencies"][dep]["artifact"], root_dir=self.deps_path) + assert len(msvc_matches) == 1, f"Exactly one archive matches msvc {dep} dependency: {msvc_matches}" + if "android" in self.release_info: + android_matches = glob.glob(self.release_info["android"]["dependencies"][dep]["artifact"], root_dir=self.deps_path) + assert len(android_matches) == 1, f"Exactly one archive matches msvc {dep} dependency: {android_matches}" + + @staticmethod + def _arch_to_vs_platform(arch: str, configuration: str="Release") -> VsArchPlatformConfig: + ARCH_TO_VS_PLATFORM = { + "x86": VsArchPlatformConfig(arch="x86", platform="Win32", configuration=configuration), + "x64": VsArchPlatformConfig(arch="x64", platform="x64", configuration=configuration), + "arm64": VsArchPlatformConfig(arch="arm64", platform="ARM64", configuration=configuration), + } + return ARCH_TO_VS_PLATFORM[arch] + + def build_msvc(self): + with self.section_printer.group("Find Visual Studio"): + vs = VisualStudio(executer=self.executer) + for arch in self.release_info["msvc"].get("msbuild", {}).get("archs", []): + self._build_msvc_msbuild(arch_platform=self._arch_to_vs_platform(arch=arch), vs=vs) + if "cmake" in self.release_info["msvc"]: + deps_path = self.root / "msvc-deps" + shutil.rmtree(deps_path, ignore_errors=True) + dep_roots = [] + for dep, depinfo in self.release_info["msvc"].get("dependencies", {}).items(): + dep_extract_path = deps_path / f"extract-{dep}" + msvc_zip = self.deps_path / glob.glob(depinfo["artifact"], root_dir=self.deps_path)[0] + with zipfile.ZipFile(msvc_zip, "r") as zf: + zf.extractall(dep_extract_path) + contents_msvc_zip = glob.glob(str(dep_extract_path / "*")) + assert len(contents_msvc_zip) == 1, f"There must be exactly one root item in the root directory of {dep}" + dep_roots.append(contents_msvc_zip[0]) + + for arch in self.release_info["msvc"].get("cmake", {}).get("archs", []): + self._build_msvc_cmake(arch_platform=self._arch_to_vs_platform(arch=arch), dep_roots=dep_roots) + with self.section_printer.group("Create SDL VC development zip"): + self._build_msvc_devel() + + def _build_msvc_msbuild(self, arch_platform: VsArchPlatformConfig, vs: VisualStudio): + platform_context = self.get_context(arch_platform.extra_context()) + for dep, depinfo in self.release_info["msvc"].get("dependencies", {}).items(): + msvc_zip = self.deps_path / glob.glob(depinfo["artifact"], root_dir=self.deps_path)[0] + + src_globs = [configure_text(instr["src"], context=platform_context) for instr in depinfo["copy"]] + with zipfile.ZipFile(msvc_zip, "r") as zf: + for member in zf.namelist(): + member_path = "/".join(Path(member).parts[1:]) + for src_i, src_glob in enumerate(src_globs): + if fnmatch.fnmatch(member_path, src_glob): + dst = (self.root / configure_text(depinfo["copy"][src_i]["dst"], context=platform_context)).resolve() / Path(member_path).name + zip_data = zf.read(member) + if dst.exists(): + identical = False + if dst.is_file(): + orig_bytes = dst.read_bytes() + if orig_bytes == zip_data: + identical = True + if not identical: + logger.warning("Extracting dependency %s, will cause %s to be overwritten", dep, dst) + if not self.overwrite: + raise RuntimeError("Run with --overwrite to allow overwriting") + logger.debug("Extracting %s -> %s", member, dst) + + dst.parent.mkdir(exist_ok=True, parents=True) + dst.write_bytes(zip_data) + + prebuilt_paths = set(self.root / full_prebuilt_path for prebuilt_path in self.release_info["msvc"]["msbuild"].get("prebuilt", []) for full_prebuilt_path in glob.glob(configure_text(prebuilt_path, context=platform_context), root_dir=self.root)) + msbuild_paths = set(self.root / configure_text(f, context=platform_context) for file_mapping in (self.release_info["msvc"]["msbuild"]["files-lib"], self.release_info["msvc"]["msbuild"]["files-devel"]) for files_list in file_mapping.values() for f in files_list) + assert prebuilt_paths.issubset(msbuild_paths), f"msvc.msbuild.prebuilt must be a subset of (msvc.msbuild.files-lib, msvc.msbuild.files-devel)" + built_paths = msbuild_paths.difference(prebuilt_paths) + logger.info("MSbuild builds these files, to be included in the package: %s", built_paths) + if not self.fast: + for b in built_paths: + b.unlink(missing_ok=True) + + rel_projects: list[str] = self.release_info["msvc"]["msbuild"]["projects"] + projects = list(self.root / p for p in rel_projects) + + directory_build_props_src_relpath = self.release_info["msvc"]["msbuild"].get("directory-build-props") + for project in projects: + dir_b_props = project.parent / "Directory.Build.props" + dir_b_props.unlink(missing_ok = True) + if directory_build_props_src_relpath: + src = self.root / directory_build_props_src_relpath + logger.debug("Copying %s -> %s", src, dir_b_props) + shutil.copy(src=src, dst=dir_b_props) + + with self.section_printer.group(f"Build {arch_platform.arch} VS binary"): + vs.build(arch_platform=arch_platform, projects=projects) + + if self.dry: + for b in built_paths: + b.parent.mkdir(parents=True, exist_ok=True) + b.touch() + + for b in built_paths: + assert b.is_file(), f"{b} has not been created" + b.parent.mkdir(parents=True, exist_ok=True) + b.touch() + + zip_path = self.dist_path / f"{self.project}-{self.version}-win32-{arch_platform.arch}.zip" + zip_path.unlink(missing_ok=True) + + logger.info("Collecting files...") + archive_file_tree = ArchiveFileTree() + archive_file_tree.add_file_mapping(arc_dir="", file_mapping=self.release_info["msvc"]["msbuild"]["files-lib"], file_mapping_root=self.root, context=platform_context, time=self.arc_time) + archive_file_tree.add_file_mapping(arc_dir="", file_mapping=self.release_info["msvc"]["files-lib"], file_mapping_root=self.root, context=platform_context, time=self.arc_time) + + logger.info("Writing to %s", zip_path) + with Archiver(zip_path=zip_path) as archiver: + arc_root = f"" + archive_file_tree.add_to_archiver(archive_base=arc_root, archiver=archiver) + archiver.add_git_hash(arcdir=arc_root, commit=self.commit, time=self.arc_time) + self.artifacts[f"VC-{arch_platform.arch}"] = zip_path + + for p in built_paths: + assert p.is_file(), f"{p} should exist" + + def _arch_platform_to_build_path(self, arch_platform: VsArchPlatformConfig) -> Path: + return self.root / f"build-vs-{arch_platform.arch}" + + def _arch_platform_to_install_path(self, arch_platform: VsArchPlatformConfig) -> Path: + return self._arch_platform_to_build_path(arch_platform) / "prefix" + + def _build_msvc_cmake(self, arch_platform: VsArchPlatformConfig, dep_roots: list[Path]): + build_path = self._arch_platform_to_build_path(arch_platform) + install_path = self._arch_platform_to_install_path(arch_platform) + platform_context = self.get_context(extra_context=arch_platform.extra_context()) + + build_type = "Release" + extra_context = { + "ARCH": arch_platform.arch, + "PLATFORM": arch_platform.platform, + } + + built_paths = set(install_path / configure_text(f, context=platform_context) for file_mapping in (self.release_info["msvc"]["cmake"]["files-lib"], self.release_info["msvc"]["cmake"]["files-devel"]) for files_list in file_mapping.values() for f in files_list) + logger.info("CMake builds these files, to be included in the package: %s", built_paths) + if not self.fast: + for b in built_paths: + b.unlink(missing_ok=True) + + shutil.rmtree(install_path, ignore_errors=True) + build_path.mkdir(parents=True, exist_ok=True) + with self.section_printer.group(f"Configure VC CMake project for {arch_platform.arch}"): + self.executer.run([ + "cmake", "-S", str(self.root), "-B", str(build_path), + "-A", arch_platform.platform, + "-DCMAKE_INSTALL_BINDIR=bin", + "-DCMAKE_INSTALL_DATAROOTDIR=share", + "-DCMAKE_INSTALL_INCLUDEDIR=include", + "-DCMAKE_INSTALL_LIBDIR=lib", + f"-DCMAKE_BUILD_TYPE={build_type}", + f"-DCMAKE_INSTALL_PREFIX={install_path}", + # MSVC debug information format flags are selected by an abstraction + "-DCMAKE_POLICY_DEFAULT_CMP0141=NEW", + # MSVC debug information format + "-DCMAKE_MSVC_DEBUG_INFORMATION_FORMAT=ProgramDatabase", + # Linker flags for executables + "-DCMAKE_EXE_LINKER_FLAGS=-INCREMENTAL:NO -DEBUG -OPT:REF -OPT:ICF", + # Linker flag for shared libraries + "-DCMAKE_SHARED_LINKER_FLAGS=-INCREMENTAL:NO -DEBUG -OPT:REF -OPT:ICF", + # MSVC runtime library flags are selected by an abstraction + "-DCMAKE_POLICY_DEFAULT_CMP0091=NEW", + # Use statically linked runtime (-MT) (ideally, should be "MultiThreaded$<$:Debug>") + "-DCMAKE_MSVC_RUNTIME_LIBRARY=MultiThreaded", + f"-DCMAKE_PREFIX_PATH={';'.join(str(s) for s in dep_roots)}", + ] + self.release_info["msvc"]["cmake"]["args"] + ([] if self.fast else ["--fresh"])) + + with self.section_printer.group(f"Build VC CMake project for {arch_platform.arch}"): + self.executer.run(["cmake", "--build", str(build_path), "--verbose", "--config", build_type]) + with self.section_printer.group(f"Install VC CMake project for {arch_platform.arch}"): + self.executer.run(["cmake", "--install", str(build_path), "--config", build_type]) + + if self.dry: + for b in built_paths: + b.parent.mkdir(parents=True, exist_ok=True) + b.touch() + + zip_path = self.dist_path / f"{self.project}-{self.version}-win32-{arch_platform.arch}.zip" + zip_path.unlink(missing_ok=True) + + logger.info("Collecting files...") + archive_file_tree = ArchiveFileTree() + archive_file_tree.add_file_mapping(arc_dir="", file_mapping=self.release_info["msvc"]["cmake"]["files-lib"], file_mapping_root=install_path, context=platform_context, time=self.arc_time) + archive_file_tree.add_file_mapping(arc_dir="", file_mapping=self.release_info["msvc"]["files-lib"], file_mapping_root=self.root, context=self.get_context(extra_context=extra_context), time=self.arc_time) + + logger.info("Creating %s", zip_path) + with Archiver(zip_path=zip_path) as archiver: + arc_root = f"" + archive_file_tree.add_to_archiver(archive_base=arc_root, archiver=archiver) + archiver.add_git_hash(arcdir=arc_root, commit=self.commit, time=self.arc_time) + + for p in built_paths: + assert p.is_file(), f"{p} should exist" + + def _build_msvc_devel(self) -> None: + zip_path = self.dist_path / f"{self.project}-devel-{self.version}-VC.zip" + arc_root = f"{self.project}-{self.version}" + + def copy_files_devel(ctx): + archive_file_tree.add_file_mapping(arc_dir=arc_root, file_mapping=self.release_info["msvc"]["files-devel"], file_mapping_root=self.root, context=ctx, time=self.arc_time) + + + logger.info("Collecting files...") + archive_file_tree = ArchiveFileTree() + if "msbuild" in self.release_info["msvc"]: + for arch in self.release_info["msvc"]["msbuild"]["archs"]: + arch_platform = self._arch_to_vs_platform(arch=arch) + platform_context = self.get_context(arch_platform.extra_context()) + archive_file_tree.add_file_mapping(arc_dir=arc_root, file_mapping=self.release_info["msvc"]["msbuild"]["files-devel"], file_mapping_root=self.root, context=platform_context, time=self.arc_time) + copy_files_devel(ctx=platform_context) + if "cmake" in self.release_info["msvc"]: + for arch in self.release_info["msvc"]["cmake"]["archs"]: + arch_platform = self._arch_to_vs_platform(arch=arch) + platform_context = self.get_context(arch_platform.extra_context()) + archive_file_tree.add_file_mapping(arc_dir=arc_root, file_mapping=self.release_info["msvc"]["cmake"]["files-devel"], file_mapping_root=self._arch_platform_to_install_path(arch_platform), context=platform_context, time=self.arc_time) + copy_files_devel(ctx=platform_context) + + with Archiver(zip_path=zip_path) as archiver: + archive_file_tree.add_to_archiver(archive_base="", archiver=archiver) + archiver.add_git_hash(arcdir=arc_root, commit=self.commit, time=self.arc_time) + self.artifacts["VC-devel"] = zip_path + + @classmethod + def extract_sdl_version(cls, root: Path, release_info: dict) -> str: + with open(root / release_info["version"]["file"], "r") as f: + text = f.read() + major = next(re.finditer(release_info["version"]["re_major"], text, flags=re.M)).group(1) + minor = next(re.finditer(release_info["version"]["re_minor"], text, flags=re.M)).group(1) + micro = next(re.finditer(release_info["version"]["re_micro"], text, flags=re.M)).group(1) + return f"{major}.{minor}.{micro}" + + +def main(argv=None) -> int: + if sys.version_info < (3, 11): + logger.error("This script needs at least python 3.11") + return 1 + + parser = argparse.ArgumentParser(allow_abbrev=False, description="Create SDL release artifacts") + parser.add_argument("--root", metavar="DIR", type=Path, default=Path(__file__).absolute().parents[1], help="Root of project") + parser.add_argument("--release-info", metavar="JSON", dest="path_release_info", type=Path, default=Path(__file__).absolute().parent / "release-info.json", help="Path of release-info.json") + parser.add_argument("--dependency-folder", metavar="FOLDER", dest="deps_path", type=Path, default="deps", help="Directory containing pre-built archives of dependencies (will be removed when downloading archives)") + parser.add_argument("--out", "-o", metavar="DIR", dest="dist_path", type=Path, default="dist", help="Output directory") + parser.add_argument("--github", action="store_true", help="Script is running on a GitHub runner") + parser.add_argument("--commit", default="HEAD", help="Git commit/tag of which a release should be created") + parser.add_argument("--actions", choices=["download", "source", "android", "mingw", "msvc", "dmg"], required=True, nargs="+", dest="actions", help="What to do?") + parser.set_defaults(loglevel=logging.INFO) + parser.add_argument('--vs-year', dest="vs_year", help="Visual Studio year") + parser.add_argument('--android-api', dest="android_api", help="Android API version") + parser.add_argument('--android-home', dest="android_home", default=os.environ.get("ANDROID_HOME"), help="Android Home folder") + parser.add_argument('--android-ndk-home', dest="android_ndk_home", default=os.environ.get("ANDROID_NDK_HOME"), help="Android NDK Home folder") + parser.add_argument('--cmake-generator', dest="cmake_generator", default="Ninja", help="CMake Generator") + parser.add_argument('--debug', action='store_const', const=logging.DEBUG, dest="loglevel", help="Print script debug information") + parser.add_argument('--dry-run', action='store_true', dest="dry", help="Don't execute anything") + parser.add_argument('--force', action='store_true', dest="force", help="Ignore a non-clean git tree") + parser.add_argument('--overwrite', action='store_true', dest="overwrite", help="Allow potentially overwriting other projects") + parser.add_argument('--fast', action='store_true', dest="fast", help="Don't do a rebuild") + + args = parser.parse_args(argv) + logging.basicConfig(level=args.loglevel, format='[%(levelname)s] %(message)s') + args.deps_path = args.deps_path.absolute() + args.dist_path = args.dist_path.absolute() + args.root = args.root.absolute() + args.dist_path = args.dist_path.absolute() + if args.dry: + args.dist_path = args.dist_path / "dry" + + if args.github: + section_printer: SectionPrinter = GitHubSectionPrinter() + else: + section_printer = SectionPrinter() + + if args.github and "GITHUB_OUTPUT" not in os.environ: + os.environ["GITHUB_OUTPUT"] = "/tmp/github_output.txt" + + executer = Executer(root=args.root, dry=args.dry) + + root_git_hash_path = args.root / GIT_HASH_FILENAME + root_is_maybe_archive = root_git_hash_path.is_file() + if root_is_maybe_archive: + logger.warning("%s detected: Building from archive", GIT_HASH_FILENAME) + archive_commit = root_git_hash_path.read_text().strip() + if args.commit != archive_commit: + logger.warning("Commit argument is %s, but archive commit is %s. Using %s.", args.commit, archive_commit, archive_commit) + args.commit = archive_commit + revision = (args.root / REVISION_TXT).read_text().strip() + else: + args.commit = executer.check_output(["git", "rev-parse", args.commit], dry_out="e5812a9fd2cda317b503325a702ba3c1c37861d9").strip() + revision = executer.check_output(["git", "describe", "--always", "--tags", "--long", args.commit], dry_out="preview-3.1.3-96-g9512f2144").strip() + logger.info("Using commit %s", args.commit) + + try: + with args.path_release_info.open() as f: + release_info = json.load(f) + except FileNotFoundError: + logger.error(f"Could not find {args.path_release_info}") + + releaser = Releaser( + release_info=release_info, + commit=args.commit, + revision=revision, + root=args.root, + dist_path=args.dist_path, + executer=executer, + section_printer=section_printer, + cmake_generator=args.cmake_generator, + deps_path=args.deps_path, + overwrite=args.overwrite, + github=args.github, + fast=args.fast, + ) + + if root_is_maybe_archive: + logger.warning("Building from archive. Skipping clean git tree check.") + else: + porcelain_status = executer.check_output(["git", "status", "--ignored", "--porcelain"], dry_out="\n").strip() + if porcelain_status: + print(porcelain_status) + logger.warning("The tree is dirty! Do not publish any generated artifacts!") + if not args.force: + raise Exception("The git repo contains modified and/or non-committed files. Run with --force to ignore.") + + if args.fast: + logger.warning("Doing fast build! Do not publish generated artifacts!") + + with section_printer.group("Arguments"): + print(f"project = {releaser.project}") + print(f"version = {releaser.version}") + print(f"revision = {revision}") + print(f"commit = {args.commit}") + print(f"out = {args.dist_path}") + print(f"actions = {args.actions}") + print(f"dry = {args.dry}") + print(f"force = {args.force}") + print(f"overwrite = {args.overwrite}") + print(f"cmake_generator = {args.cmake_generator}") + + releaser.prepare() + + if "download" in args.actions: + releaser.download_dependencies() + + if set(args.actions).intersection({"msvc", "mingw", "android"}): + print("Verifying presence of dependencies (run 'download' action to download) ...") + releaser.verify_dependencies() + print("... done") + + if "source" in args.actions: + if root_is_maybe_archive: + raise Exception("Cannot build source archive from source archive") + with section_printer.group("Create source archives"): + releaser.create_source_archives() + + if "dmg" in args.actions: + if platform.system() != "Darwin" and not args.dry: + parser.error("framework artifact(s) can only be built on Darwin") + + releaser.create_dmg() + + if "msvc" in args.actions: + if platform.system() != "Windows" and not args.dry: + parser.error("msvc artifact(s) can only be built on Windows") + releaser.build_msvc() + + if "mingw" in args.actions: + releaser.create_mingw_archives() + + if "android" in args.actions: + if args.android_home is None or not Path(args.android_home).is_dir(): + parser.error("Invalid $ANDROID_HOME or --android-home: must be a directory containing the Android SDK") + if args.android_ndk_home is None or not Path(args.android_ndk_home).is_dir(): + parser.error("Invalid $ANDROID_NDK_HOME or --android-ndk-home: must be a directory containing the Android NDK") + if args.android_api is None: + with section_printer.group("Detect Android APIS"): + args.android_api = releaser._detect_android_api(android_home=args.android_home) + else: + try: + android_api_ints = tuple(int(v) for v in args.android_api.split(".")) + match len(android_api_ints): + case 1: android_api_name = f"android-{android_api_ints[0]}" + case 2: android_api_name = f"android-{android_api_ints[0]}-ext-{android_api_ints[1]}" + case _: raise ValueError + except ValueError: + logger.error("Invalid --android-api, must be a 'X' or 'X.Y' version") + args.android_api = AndroidApiVersion(ints=android_api_ints, name=android_api_name) + if args.android_api is None: + parser.error("Invalid --android-api, and/or could not be detected") + android_api_path = Path(args.android_home) / f"platforms/{args.android_api.name}" + if not android_api_path.is_dir(): + logger.warning(f"Android API directory does not exist ({android_api_path})") + with section_printer.group("Android arguments"): + print(f"android_home = {args.android_home}") + print(f"android_ndk_home = {args.android_ndk_home}") + print(f"android_api = {args.android_api}") + releaser.create_android_archives( + android_api=args.android_api.ints[0], + android_home=args.android_home, + android_ndk_home=args.android_ndk_home, + ) + with section_printer.group("Summary"): + print(f"artifacts = {releaser.artifacts}") + + if args.github: + with open(os.environ["GITHUB_OUTPUT"], "a") as f: + f.write(f"project={releaser.project}\n") + f.write(f"version={releaser.version}\n") + for k, v in releaser.artifacts.items(): + f.write(f"{k}={v.name}\n") + return 0 + + +if __name__ == "__main__": + raise SystemExit(main()) diff --git a/libs/SDL3_mixer/build-scripts/build-web-examples.pl b/libs/SDL3_mixer/build-scripts/build-web-examples.pl new file mode 100644 index 0000000..4450caa --- /dev/null +++ b/libs/SDL3_mixer/build-scripts/build-web-examples.pl @@ -0,0 +1,434 @@ +#!/usr/bin/perl -w + +# Simple DirectMedia Layer +# Copyright (C) 1997-2026 Sam Lantinga +# +# This software is provided 'as-is', without any express or implied +# warranty. In no event will the authors be held liable for any damages +# arising from the use of this software. +# +# Permission is granted to anyone to use this software for any purpose, +# including commercial applications, and to alter it and redistribute it +# freely, subject to the following restrictions: +# +# 1. The origin of this software must not be misrepresented; you must not +# claim that you wrote the original software. If you use this software +# in a product, an acknowledgment in the product documentation would be +# appreciated but is not required. +# 2. Altered source versions must be plainly marked as such, and must not be +# misrepresented as being the original software. +# 3. This notice may not be removed or altered from any source distribution. + +use warnings; +use strict; +use File::Basename; +use File::Copy; +use Cwd qw(abs_path); +use IPC::Open2; + +my $examples_dir = abs_path(dirname(__FILE__) . "/../examples"); +my $project = undef; +my $emsdk_dir = undef; +my $compile_dir = undef; +my $cmake_flags = undef; +my $output_dir = undef; + +sub usage { + die("USAGE: $0 \n\n"); +} + +sub do_system { + my $cmd = shift; + $cmd = "exec /bin/bash -c \"$cmd\""; + print("$cmd\n"); + return system($cmd); +} + +sub do_mkdir { + my $d = shift; + if ( ! -d $d ) { + print("mkdir '$d'\n"); + mkdir($d) or die("Couldn't mkdir('$d'): $!\n"); + } +} + +sub do_copy { + my $src = shift; + my $dst = shift; + print("cp '$src' '$dst'\n"); + copy($src, $dst) or die("Failed to copy '$src' to '$dst': $!\n"); +} + +sub build_latest { + # Try to build just the latest without re-running cmake, since that is SLOW. + print("Building latest version of $project ...\n"); + if (do_system("EMSDK_QUIET=1 source '$emsdk_dir/emsdk_env.sh' && cd '$compile_dir' && ninja") != 0) { + # Build failed? Try nuking the build dir and running CMake from scratch. + print("\n\nBuilding latest version of $project FROM SCRATCH ...\n"); + if (do_system("EMSDK_QUIET=1 source '$emsdk_dir/emsdk_env.sh' && rm -rf '$compile_dir' && mkdir '$compile_dir' && cd '$compile_dir' && emcmake cmake -G Ninja -DCMAKE_BUILD_TYPE=MinSizeRel $cmake_flags '$examples_dir/..' && ninja") != 0) { + die("Failed to build latest version of $project!\n"); # oh well. + } + } +} + +sub get_category_description { + my $category = shift; + my $retval = ucfirst($category); + + if (open(my $fh, '<', "$examples_dir/$category/description.txt")) { + $retval = <$fh>; + chomp($retval); + close($fh); + } + + return $retval; +} + +sub get_categories { + my @categories = (); + + if (open(my $fh, '<', "$examples_dir/categories.txt")) { + while (<$fh>) { + chomp; + s/\A\s+//; + s/\s+\Z//; + next if $_ eq ''; + next if /\A\#/; + push @categories, $_; + } + close($fh); + } else { + opendir(my $dh, $examples_dir) or die("Couldn't opendir '$examples_dir': $!\n"); + foreach my $dir (sort readdir $dh) { + next if ($dir eq '.') || ($dir eq '..'); # obviously skip current and parent entries. + next if not -d "$examples_dir/$dir"; # only care about subdirectories. + push @categories, $dir; + } + closedir($dh); + } + + return @categories; +} + +sub get_examples_for_category { + my $category = shift; + + my @examples = (); + + opendir(my $dh, "$examples_dir/$category") or die("Couldn't opendir '$examples_dir/$category': $!\n"); + foreach my $dir (sort readdir $dh) { + next if ($dir eq '.') || ($dir eq '..'); # obviously skip current and parent entries. + next if not -d "$examples_dir/$category/$dir"; # only care about subdirectories. + + push @examples, $dir; + } + closedir($dh); + + return @examples; +} + +sub handle_example_dir { + my $category = shift; + my $example = shift; + + my @files = (); + my $files_str = ''; + opendir(my $dh, "$examples_dir/$category/$example") or die("Couldn't opendir '$examples_dir/$category/$example': $!\n"); + my $spc = ''; + while (readdir($dh)) { + my $path = "$examples_dir/$category/$example/$_"; + next if not -f $path; # only care about files. + push @files, $path if /\.[ch]\Z/; # add .c and .h files to source code. + if (/\.c\Z/) { # only care about .c files for compiling. + $files_str .= "$spc$path"; + $spc = ' '; + } + } + closedir($dh); + + my $dst = "$output_dir/$category/$example"; + + print("Building $category/$example ...\n"); + + my $basefname = "$example"; + $basefname =~ s/\A\d+\-//; + $basefname = "$category-$basefname"; + my $jsfname = "$basefname.js"; + my $wasmfname = "$basefname.wasm"; + my $thumbnailfname = 'thumbnail.png'; + my $onmouseoverfname = 'onmouseover.webp'; + my $jssrc = "$compile_dir/examples/$jsfname"; + my $wasmsrc = "$compile_dir/examples/$wasmfname"; + my $thumbnailsrc = "$examples_dir/$category/$example/$thumbnailfname"; + my $onmouseoversrc = "$examples_dir/$category/$example/$onmouseoverfname"; + my $jsdst = "$dst/$jsfname"; + my $wasmdst = "$dst/$wasmfname"; + my $thumbnaildst = "$dst/$thumbnailfname"; + my $onmouseoverdst = "$dst/$onmouseoverfname"; + + my $description = ''; + my $has_paragraph = 0; + if (open(my $readmetxth, '<', "$examples_dir/$category/$example/README.txt")) { + while (<$readmetxth>) { + chomp; + s/\A\s+//; + s/\s+\Z//; + if (($_ eq '') && ($description ne '')) { + $has_paragraph = 1; + } else { + if ($has_paragraph) { + $description .= "\n
\n
\n"; + $has_paragraph = 0; + } + $description .= "$_ "; + } + } + close($readmetxth); + $description =~ s/\s+\Z//; + } + + my $short_description = "$description"; + $short_description =~ s/\\n.*//gms; + $short_description =~ s/\A\s+//; + $short_description =~ s/\s+\Z//; + + do_mkdir($dst); + do_copy($jssrc, $jsdst); + do_copy($wasmsrc, $wasmdst); + do_copy($thumbnailsrc, $thumbnaildst) if ( -f $thumbnailsrc ); + do_copy($onmouseoversrc, $onmouseoverdst) if ( -f $onmouseoversrc ); + + my $highlight_cmd = "highlight '--outdir=$dst' --style-outfile=highlight.css --fragment --enclose-pre --stdout --syntax=c '--plug-in=$examples_dir/highlight-plugin.lua'"; + print("$highlight_cmd\n"); + my $pid = open2(my $child_out, my $child_in, $highlight_cmd); + + my $htmlified_source_code = ''; + foreach (sort(@files)) { + my $path = $_; + open my $srccode, '<', $path or die("Couldn't open '$path': $!\n"); + my $fname = "$path"; + $fname =~ s/\A.*\///; + print $child_in "/* $fname ... */\n\n"; + while (<$srccode>) { + print $child_in $_; + } + print $child_in "\n\n\n"; + close($srccode); + } + + close($child_in); + + while (<$child_out>) { + $htmlified_source_code .= $_; + } + close($child_out); + + waitpid($pid, 0); + + my $other_examples_html = "
    "; + foreach my $example (get_examples_for_category($category)) { + $other_examples_html .= "
  • $category/$example
  • "; + } + $other_examples_html .= "
"; + + my $category_description = get_category_description($category); + my $preview_image = get_example_thumbnail($project, $category, $example); + + my $html = ''; + open my $htmltemplate, '<', "$examples_dir/template.html" or die("Couldn't open '$examples_dir/template.html': $!\n"); + while (<$htmltemplate>) { + s/\@project_name\@/$project/g; + s/\@category_name\@/$category/g; + s/\@category_description\@/$category_description/g; + s/\@example_name\@/$example/g; + s/\@javascript_file\@/$jsfname/g; + s/\@htmlified_source_code\@/$htmlified_source_code/g; + s/\@short_description\@/$short_description/g; + s/\@description\@/$description/g; + s/\@preview_image\@/$preview_image/g; + s/\@other_examples_html\@/$other_examples_html/g; + $html .= $_; + } + close($htmltemplate); + + open my $htmloutput, '>', "$dst/index.html" or die("Couldn't open '$dst/index.html': $!\n"); + print $htmloutput $html; + close($htmloutput); +} + +sub get_example_thumbnail { + my $project = shift; + my $category = shift; + my $example = shift; + + if ( -f "$examples_dir/$category/$example/thumbnail.png" ) { + return "/$project/$category/$example/thumbnail.png"; + } elsif ( -f "$examples_dir/$category/thumbnail.png" ) { + return "/$project/$category/thumbnail.png"; + } + + return "/$project/thumbnail.png"; +} + +sub generate_example_thumbnail { + my $project = shift; + my $category = shift; + my $example = shift; + my $preloadhtmlref = shift; + + my $example_no_num = "$example"; + $example_no_num =~ s/\A\d+\-//; + + my $example_image_url = get_example_thumbnail($project, $category, $example); + + my $example_mouseover_html = ''; + if ( -f "$examples_dir/$category/$example/onmouseover.webp" ) { + $example_mouseover_html = "onmouseover=\"this.src='/$project/$category/$example/onmouseover.webp'\" onmouseout=\"this.src='$example_image_url';\""; + $$preloadhtmlref .= " \n"; + } elsif ( -f "$examples_dir/$category/onmouseover.webp" ) { + $example_mouseover_html = "onmouseover=\"this.src='/$project/$category/onmouseover.webp'\" onmouseout=\"this.src='$example_image_url';\""; + $$preloadhtmlref .= " \n"; + } + + return " + +
+ +
$example_no_num
+
+
" + ; +} + +sub generate_example_thumbnails_for_category { + my $project = shift; + my $category = shift; + my $preloadhtmlref = shift; + my @examples = get_examples_for_category($category); + my $retval = ''; + foreach my $example (@examples) { + $retval .= generate_example_thumbnail($project, $category, $example, $preloadhtmlref); + } + return $retval; +} + +sub handle_category_dir { + my $category = shift; + + print("Category $category ...\n"); + + do_mkdir("$output_dir/$category"); + + opendir(my $dh, "$examples_dir/$category") or die("Couldn't opendir '$examples_dir/$category': $!\n"); + + while (readdir($dh)) { + next if ($_ eq '.') || ($_ eq '..'); # obviously skip current and parent entries. + next if not -d "$examples_dir/$category/$_"; # only care about subdirectories. + handle_example_dir($category, $_); + } + + closedir($dh); + + my $preloadhtml = ''; + my $examples_list_html = generate_example_thumbnails_for_category($project, $category, \$preloadhtml); + + my $dst = "$output_dir/$category"; + + do_copy("$examples_dir/$category/thumbnail.png", "$dst/thumbnail.png") if ( -f "$examples_dir/$category/thumbnail.png" ); + do_copy("$examples_dir/$category/onmouseover.webp", "$dst/onmouseover.webp") if ( -f "$examples_dir/$category/onmouseover.webp" ); + + my $category_description = get_category_description($category); + my $preview_image = "/$project/thumbnail.png"; + if ( -f "$examples_dir/$category/thumbnail.png" ) { + $preview_image = "/$project/$category/thumbnail.png"; + } + + # write category page + my $html = ''; + open my $htmltemplate, '<', "$examples_dir/template-category.html" or die("Couldn't open '$examples_dir/template-category.html': $!\n"); + while (<$htmltemplate>) { + s/\@project_name\@/$project/g; + s/\@category_name\@/$category/g; + s/\@category_description\@/$category_description/g; + s/\@preload_images_html\@/$preloadhtml/g; + s/\@examples_list_html\@/$examples_list_html/g; + s/\@preview_image\@/$preview_image/g; + $html .= $_; + } + close($htmltemplate); + + open my $htmloutput, '>', "$dst/index.html" or die("Couldn't open '$dst/index.html': $!\n"); + print $htmloutput $html; + close($htmloutput); +} + + +# Mainline! + +foreach (@ARGV) { + $project = $_, next if not defined $project; + $emsdk_dir = $_, next if not defined $emsdk_dir; + $compile_dir = $_, next if not defined $compile_dir; + $cmake_flags = $_, next if not defined $cmake_flags; + $output_dir = $_, next if not defined $output_dir; + usage(); # too many arguments. +} + +usage() if not defined $output_dir; + +print("Examples dir: $examples_dir\n"); +print("emsdk dir: $emsdk_dir\n"); +print("Compile dir: $compile_dir\n"); +print("CMake flags: $cmake_flags\n"); +print("Output dir: $output_dir\n"); + +do_system("rm -rf '$output_dir'"); +do_mkdir($output_dir); + +build_latest(); + +do_copy("$examples_dir/template.css", "$output_dir/examples.css"); +do_copy("$examples_dir/template-placeholder.png", "$output_dir/thumbnail.png"); + +opendir(my $dh, $examples_dir) or die("Couldn't opendir '$examples_dir': $!\n"); + +while (readdir($dh)) { + next if ($_ eq '.') || ($_ eq '..'); # obviously skip current and parent entries. + next if not -d "$examples_dir/$_"; # only care about subdirectories. + # !!! FIXME: this needs to generate a preview page for all the categories. + handle_category_dir($_); +} + +closedir($dh); + +# write homepage +my $homepage_list_html = ''; +my $homepage_preloadhtml = ''; +foreach my $category (get_categories()) { + my $category_description = get_category_description($category); + $homepage_list_html .= "

$category_description

"; + $homepage_list_html .= "
"; + $homepage_list_html .= generate_example_thumbnails_for_category($project, $category, \$homepage_preloadhtml); + $homepage_list_html .= "
"; +} + +my $preview_image = "/$project/thumbnail.png"; + +my $dst = "$output_dir/"; +my $html = ''; +open my $htmltemplate, '<', "$examples_dir/template-homepage.html" or die("Couldn't open '$examples_dir/template-category.html': $!\n"); +while (<$htmltemplate>) { + s/\@project_name\@/$project/g; + s/\@homepage_list_html\@/$homepage_list_html/g; + s/\@preview_image\@/$preview_image/g; + s/\@preload_images_html\@/$homepage_preloadhtml/g; + $html .= $_; +} +close($htmltemplate); + +open my $htmloutput, '>', "$dst/index.html" or die("Couldn't open '$dst/index.html': $!\n"); +print $htmloutput $html; +close($htmloutput); + +print("All examples built successfully!\n"); +exit(0); # success! diff --git a/libs/SDL3_mixer/build-scripts/check_elf_alignment.sh b/libs/SDL3_mixer/build-scripts/check_elf_alignment.sh new file mode 100644 index 0000000..d3846bc --- /dev/null +++ b/libs/SDL3_mixer/build-scripts/check_elf_alignment.sh @@ -0,0 +1,127 @@ +#!/bin/bash +progname="${0##*/}" +progname="${progname%.sh}" + +# usage: check_elf_alignment.sh [path to *.so files|path to *.apk] + +cleanup_trap() { + if [ -n "${tmp}" -a -d "${tmp}" ]; then + rm -rf ${tmp} + fi + exit $1 +} + +usage() { + echo "Host side script to check the ELF alignment of shared libraries." + echo "Shared libraries are reported ALIGNED when their ELF regions are" + echo "16 KB or 64 KB aligned. Otherwise they are reported as UNALIGNED." + echo + echo "Usage: ${progname} [input-path|input-APK|input-APEX]" +} + +if [ ${#} -ne 1 ]; then + usage + exit +fi + +case ${1} in + --help | -h | -\?) + usage + exit + ;; + + *) + dir="${1}" + ;; +esac + +if ! [ -f "${dir}" -o -d "${dir}" ]; then + echo "Invalid file: ${dir}" >&2 + exit 1 +fi + +if [[ "${dir}" == *.apk ]]; then + trap 'cleanup_trap' EXIT + + echo + echo "Recursively analyzing $dir" + echo + + if { zipalign --help 2>&1 | grep -q "\-P "; }; then + echo "=== APK zip-alignment ===" + zipalign -v -c -P 16 4 "${dir}" | egrep 'lib/arm64-v8a|lib/x86_64|Verification' + echo "=========================" + else + echo "NOTICE: Zip alignment check requires build-tools version 35.0.0-rc3 or higher." + echo " You can install the latest build-tools by running the below command" + echo " and updating your \$PATH:" + echo + echo " sdkmanager \"build-tools;35.0.0-rc3\"" + fi + + dir_filename=$(basename "${dir}") + tmp=$(mktemp -d -t "${dir_filename%.apk}_out_XXXXX") + unzip "${dir}" lib/* -d "${tmp}" >/dev/null 2>&1 + dir="${tmp}" +fi + +if [[ "${dir}" == *.apex ]]; then + trap 'cleanup_trap' EXIT + + echo + echo "Recursively analyzing $dir" + echo + + dir_filename=$(basename "${dir}") + tmp=$(mktemp -d -t "${dir_filename%.apex}_out_XXXXX") + deapexer extract "${dir}" "${tmp}" || { echo "Failed to deapex." && exit 1; } + dir="${tmp}" +fi + +RED="\e[31m" +GREEN="\e[32m" +ENDCOLOR="\e[0m" + +unaligned_libs=() +unaligned_critical_libs=() + +echo +echo "=== ELF alignment ===" + +matches="$(find "${dir}" -type f)" +IFS=$'\n' +for match in $matches; do + # We could recursively call this script or rewrite it to though. + [[ "${match}" == *".apk" ]] && echo "WARNING: doesn't recursively inspect .apk file: ${match}" + [[ "${match}" == *".apex" ]] && echo "WARNING: doesn't recursively inspect .apex file: ${match}" + + [[ $(file "${match}") == *"ELF"* ]] || continue + + res="$(objdump -p "${match}" | grep LOAD | awk '{ print $NF }' | head -1)" + if [[ $res =~ 2\*\*(1[4-9]|[2-9][0-9]|[1-9][0-9]{2,}) ]]; then + echo -e "${match}: ${GREEN}ALIGNED${ENDCOLOR} ($res)" + else + unaligned_libs+=("${match}") + # Check if this is a critical architecture (arm64-v8a or x86_64) + if [[ "${match}" == *"arm64-v8a"* ]] || [[ "${match}" == *"x86_64"* ]]; then + unaligned_critical_libs+=("${match}") + echo -e "${match}: ${RED}UNALIGNED${ENDCOLOR} ($res)" + else + echo -e "${match}: UNALIGNED ($res)" + fi + fi +done + +if [ ${#unaligned_libs[@]} -gt 0 ]; then + echo -e "Found ${#unaligned_libs[@]} unaligned libs (only arm64-v8a/x86_64 libs need to be aligned).${ENDCOLOR}" +fi +echo "=====================" + +# Exit with appropriate code: 1 if critical unaligned libs found, 0 otherwise +if [ ${#unaligned_critical_libs[@]} -gt 0 ]; then + echo -e "${RED}Found ${#unaligned_critical_libs[@]} critical unaligned libs.${ENDCOLOR}" + exit 1 +else + echo -e "${GREEN}ELF Verification Successful${ENDCOLOR}" + exit 0 +fi diff --git a/libs/SDL_mixer/build-scripts/cmake-toolchain-mingw64-i686.cmake b/libs/SDL3_mixer/build-scripts/cmake-toolchain-mingw64-i686.cmake similarity index 100% rename from libs/SDL_mixer/build-scripts/cmake-toolchain-mingw64-i686.cmake rename to libs/SDL3_mixer/build-scripts/cmake-toolchain-mingw64-i686.cmake diff --git a/libs/SDL_mixer/build-scripts/cmake-toolchain-mingw64-x86_64.cmake b/libs/SDL3_mixer/build-scripts/cmake-toolchain-mingw64-x86_64.cmake similarity index 100% rename from libs/SDL_mixer/build-scripts/cmake-toolchain-mingw64-x86_64.cmake rename to libs/SDL3_mixer/build-scripts/cmake-toolchain-mingw64-x86_64.cmake diff --git a/libs/SDL_mixer/build-scripts/create-release.py b/libs/SDL3_mixer/build-scripts/create-release.py similarity index 100% rename from libs/SDL_mixer/build-scripts/create-release.py rename to libs/SDL3_mixer/build-scripts/create-release.py diff --git a/libs/SDL_mixer/build-scripts/pkg-support/android/README.md.in b/libs/SDL3_mixer/build-scripts/pkg-support/android/INSTALL.md.in similarity index 61% rename from libs/SDL_mixer/build-scripts/pkg-support/android/README.md.in rename to libs/SDL3_mixer/build-scripts/pkg-support/android/INSTALL.md.in index 10cbd4e..68a1193 100644 --- a/libs/SDL_mixer/build-scripts/pkg-support/android/README.md.in +++ b/libs/SDL3_mixer/build-scripts/pkg-support/android/INSTALL.md.in @@ -1,77 +1,85 @@ - -The Simple DirectMedia Layer (SDL for short) is a cross-platform library -designed to make it easy to write multi-media software, such as games -and emulators. - -The Simple DirectMedia Layer library source code is available from: -https://www.libsdl.org/ - -This library is distributed under the terms of the zlib license: -http://www.zlib.net/zlib_license.html - -# @<@PROJECT_NAME@>@-@<@PROJECT_VERSION@>@.aar - -This Android archive allows use of @<@PROJECT_NAME@>@ in your Android project, without needing to copy any SDL source. - -## Gradle integration - -For integration with CMake/ndk-build, it uses [prefab](https://google.github.io/prefab/). - -Copy the aar archive (@<@PROJECT_NAME@>@-@<@PROJECT_VERSION@>@.aar) to a `app/libs` directory of your project. - -In `app/build.gradle` of your Android project, add: -``` -android { - /* ... */ - buildFeatures { - prefab true - } -} -dependencies { - implementation files('libs/@<@PROJECT_NAME@>@-@<@PROJECT_VERSION@>@.aar') - /* ... */ -} -``` - -If you're using CMake, add the following to your CMakeLists.txt: -``` -find_package(@<@PROJECT_NAME@>@ REQUIRED CONFIG) -target_link_libraries(yourgame PRIVATE @<@PROJECT_NAME@>@::@<@PROJECT_NAME@>@) -``` - -If you use ndk-build, add the following before `include $(BUILD_SHARED_LIBRARY)` to your `Android.mk`: -``` -LOCAL_SHARED_LIBARARIES := @<@PROJECT_NAME@>@ -``` -And add the following at the bottom: -``` -# https://google.github.io/prefab/build-systems.html - -# Add the prefab modules to the import path. -$(call import-add-path,/out) - -# Import @<@PROJECT_NAME@>@ so we can depend on it. -$(call import-module,prefab/@<@PROJECT_NAME@>@) -``` - ---- - -## Other build systems (advanced) - -If you want to build a project without Gradle, -running the following command will extract the Android archive into a more common directory structure. -``` -python @<@PROJECT_NAME@>@-@<@PROJECT_VERSION@>@.aar -o android_prefix -``` -Add `--help` for a list of all available options. - - -Look at the example programs in ./examples (of the source archive), and check out online documentation: - https://wiki.libsdl.org/SDL3/FrontPage - -Join the SDL discourse server if you want to join the community: - https://discourse.libsdl.org/ - - -That's it! -Sam Lantinga + +# Using this package + +This package contains @<@PROJECT_NAME@>@ built for the Android platform. + +## Gradle integration + +For integration with CMake/ndk-build, it uses [prefab](https://google.github.io/prefab/). + +Copy the aar archive (@<@PROJECT_NAME@>@-@<@PROJECT_VERSION@>@.aar) to a `app/libs` directory of your project. + +In `app/build.gradle` of your Android project, add: +``` +android { + /* ... */ + buildFeatures { + prefab true + } +} +dependencies { + implementation files('libs/@<@PROJECT_NAME@>@-@<@PROJECT_VERSION@>@.aar') + /* ... */ +} +``` + +If you're using CMake, add the following to your CMakeLists.txt: +``` +find_package(@<@PROJECT_NAME@>@ REQUIRED CONFIG) +target_link_libraries(yourgame PRIVATE @<@PROJECT_NAME@>@::@<@PROJECT_NAME@>@) +``` + +If you use ndk-build, add the following before `include $(BUILD_SHARED_LIBRARY)` to your `Android.mk`: +``` +LOCAL_SHARED_LIBARARIES := @<@PROJECT_NAME@>@ +``` +And add the following at the bottom: +``` +# https://google.github.io/prefab/build-systems.html + +# Add the prefab modules to the import path. +$(call import-add-path,/out) + +# Import @<@PROJECT_NAME@>@ so we can depend on it. +$(call import-module,prefab/@<@PROJECT_NAME@>@) +``` + +--- + +## Other build systems (advanced) + +If you want to build a project without Gradle, +running the following command will extract the Android archive into a more common directory structure. +``` +python @<@PROJECT_NAME@>@-@<@PROJECT_VERSION@>@.aar -o android_prefix +``` +Add `--help` for a list of all available options. + +# Documentation + +An API reference and additional documentation is available at: + +https://wiki.libsdl.org/@<@PROJECT_NAME@>@ + +# Discussions + +## Discord + +You can join the official Discord server at: + +https://discord.com/invite/BwpFGBWsv8 + +## Forums/mailing lists + +You can join SDL development discussions at: + +https://discourse.libsdl.org/ + +Once you sign up, you can use the forum through the website or as a mailing list from your email client. + +## Announcement list + +You can sign up for the low traffic announcement list at: + +https://www.libsdl.org/mailing-list.php + diff --git a/libs/SDL_mixer/build-scripts/pkg-support/android/aar/__main__.py.in b/libs/SDL3_mixer/build-scripts/pkg-support/android/aar/__main__.py.in similarity index 100% rename from libs/SDL_mixer/build-scripts/pkg-support/android/aar/__main__.py.in rename to libs/SDL3_mixer/build-scripts/pkg-support/android/aar/__main__.py.in diff --git a/libs/SDL_mixer/build-scripts/pkg-support/android/aar/cmake/SDL3_mixerConfig.cmake b/libs/SDL3_mixer/build-scripts/pkg-support/android/aar/cmake/SDL3_mixerConfig.cmake similarity index 100% rename from libs/SDL_mixer/build-scripts/pkg-support/android/aar/cmake/SDL3_mixerConfig.cmake rename to libs/SDL3_mixer/build-scripts/pkg-support/android/aar/cmake/SDL3_mixerConfig.cmake diff --git a/libs/SDL_mixer/build-scripts/pkg-support/android/aar/cmake/SDL3_mixerConfigVersion.cmake.in b/libs/SDL3_mixer/build-scripts/pkg-support/android/aar/cmake/SDL3_mixerConfigVersion.cmake.in similarity index 100% rename from libs/SDL_mixer/build-scripts/pkg-support/android/aar/cmake/SDL3_mixerConfigVersion.cmake.in rename to libs/SDL3_mixer/build-scripts/pkg-support/android/aar/cmake/SDL3_mixerConfigVersion.cmake.in diff --git a/libs/SDL_mixer/build-scripts/pkg-support/android/aar/description.json.in b/libs/SDL3_mixer/build-scripts/pkg-support/android/aar/description.json.in similarity index 100% rename from libs/SDL_mixer/build-scripts/pkg-support/android/aar/description.json.in rename to libs/SDL3_mixer/build-scripts/pkg-support/android/aar/description.json.in diff --git a/libs/SDL3_mixer/build-scripts/pkg-support/mingw/INSTALL.md.in b/libs/SDL3_mixer/build-scripts/pkg-support/mingw/INSTALL.md.in new file mode 100644 index 0000000..b5621a8 --- /dev/null +++ b/libs/SDL3_mixer/build-scripts/pkg-support/mingw/INSTALL.md.in @@ -0,0 +1,48 @@ + +# Using this package + +This package contains @<@PROJECT_NAME@>@ built for the mingw-w64 toolchain. + +The files for 32-bit architecture are in i686-w64-mingw32 +The files for 64-bit architecture are in x86_64-w64-mingw32 + +You can install them to another location, just type `make` for help. + +To use this package, install the latest SDL3 package, point your include path at _arch_/include and your library path at _arch_/lib, link with the @<@PROJECT_NAME@>@ library and copy _arch_/bin/@<@PROJECT_NAME@>@.dll next to your executable. + +e.g. +```sh +gcc -o hello.exe hello.c -Ix86_64-w64-mingw32/include -Lx86_64-w64-mingw32/lib -l@<@PROJECT_NAME@>@ -lSDL3 +cp x86_64-w64-mingw32/bin/@<@PROJECT_NAME@>@.dll . +cp _SDL3_INSTALL_PATH_/bin/SDL3.dll . +./hello.exe +``` + +# Documentation + +An API reference and additional documentation is available at: + +https://wiki.libsdl.org/@<@PROJECT_NAME@>@ + +# Discussions + +## Discord + +You can join the official Discord server at: + +https://discord.com/invite/BwpFGBWsv8 + +## Forums/mailing lists + +You can join SDL development discussions at: + +https://discourse.libsdl.org/ + +Once you sign up, you can use the forum through the website or as a mailing list from your email client. + +## Announcement list + +You can sign up for the low traffic announcement list at: + +https://www.libsdl.org/mailing-list.php + diff --git a/libs/SDL3_mixer/build-scripts/pkg-support/mingw/Makefile b/libs/SDL3_mixer/build-scripts/pkg-support/mingw/Makefile new file mode 100644 index 0000000..2f54f79 --- /dev/null +++ b/libs/SDL3_mixer/build-scripts/pkg-support/mingw/Makefile @@ -0,0 +1,39 @@ +# +# Makefile for installing the mingw32 version of the SDL_mixer library + +DESTDIR = /usr/local +ARCHITECTURES := i686-w64-mingw32 x86_64-w64-mingw32 + +default: + @echo "Run \"make install-i686\" to install 32-bit" + @echo "Run \"make install-x86_64\" to install 64-bit" + @echo "Run \"make install-all\" to install both" + @echo "Add DESTDIR=/custom/path to change the destination folder" + +install: + @if test -d $(ARCH) && test -d $(DESTDIR); then \ + (cd $(ARCH) && cp -rv bin include lib share $(DESTDIR)/); \ + else \ + echo "*** ERROR: $(ARCH) or $(DESTDIR) does not exist!"; \ + exit 1; \ + fi + +install-i686: + $(MAKE) install ARCH=i686-w64-mingw32 + +install-x86_64: + $(MAKE) install ARCH=x86_64-w64-mingw32 + +install-all: + @if test -d $(DESTDIR); then \ + mkdir -p $(DESTDIR)/cmake; \ + cp -rv cmake/* $(DESTDIR)/cmake; \ + for arch in $(ARCHITECTURES); do \ + $(MAKE) install ARCH=$$arch DESTDIR=$(DESTDIR)/$$arch; \ + done \ + else \ + echo "*** ERROR: $(DESTDIR) does not exist!"; \ + exit 1; \ + fi + +.PHONY: default install install-i686 install-x86_64 install-all diff --git a/libs/SDL_mixer/build-scripts/pkg-support/mingw/cmake/SDL3_mixerConfig.cmake b/libs/SDL3_mixer/build-scripts/pkg-support/mingw/cmake/SDL3_mixerConfig.cmake similarity index 100% rename from libs/SDL_mixer/build-scripts/pkg-support/mingw/cmake/SDL3_mixerConfig.cmake rename to libs/SDL3_mixer/build-scripts/pkg-support/mingw/cmake/SDL3_mixerConfig.cmake diff --git a/libs/SDL_mixer/build-scripts/pkg-support/mingw/cmake/SDL3_mixerConfigVersion.cmake b/libs/SDL3_mixer/build-scripts/pkg-support/mingw/cmake/SDL3_mixerConfigVersion.cmake similarity index 100% rename from libs/SDL_mixer/build-scripts/pkg-support/mingw/cmake/SDL3_mixerConfigVersion.cmake rename to libs/SDL3_mixer/build-scripts/pkg-support/mingw/cmake/SDL3_mixerConfigVersion.cmake diff --git a/libs/SDL3_mixer/build-scripts/pkg-support/msvc/INSTALL.md.in b/libs/SDL3_mixer/build-scripts/pkg-support/msvc/INSTALL.md.in new file mode 100644 index 0000000..7215646 --- /dev/null +++ b/libs/SDL3_mixer/build-scripts/pkg-support/msvc/INSTALL.md.in @@ -0,0 +1,41 @@ + +# Using this package + +This package contains @<@PROJECT_NAME@>@ built for Visual Studio. + +To use this package, edit your project properties: +- Add the include directory to "VC++ Directories" -> "Include Directories" +- Add the lib/_arch_ directory to "VC++ Directories" -> "Library Directories" +- Add @<@PROJECT_NAME@>@.lib to Linker -> Input -> "Additional Dependencies" +- Copy lib/_arch_/@<@PROJECT_NAME@>@.dll to your project directory. + +You can include support for additional audio formats by including the license and DLL files in the lib/_arch_/optional directory in your application. They will be automatically loaded by SDL_mixer as needed. + +# Documentation + +An API reference and additional documentation is available at: + +https://wiki.libsdl.org/@<@PROJECT_NAME@>@ + +# Discussions + +## Discord + +You can join the official Discord server at: + +https://discord.com/invite/BwpFGBWsv8 + +## Forums/mailing lists + +You can join SDL development discussions at: + +https://discourse.libsdl.org/ + +Once you sign up, you can use the forum through the website or as a mailing list from your email client. + +## Announcement list + +You can sign up for the low traffic announcement list at: + +https://www.libsdl.org/mailing-list.php + diff --git a/libs/SDL3_mixer/build-scripts/pkg-support/msvc/arm64/INSTALL.md.in b/libs/SDL3_mixer/build-scripts/pkg-support/msvc/arm64/INSTALL.md.in new file mode 100644 index 0000000..8007867 --- /dev/null +++ b/libs/SDL3_mixer/build-scripts/pkg-support/msvc/arm64/INSTALL.md.in @@ -0,0 +1,15 @@ + +# Using this package + +This package contains @<@PROJECT_NAME@>@ built for arm64 Windows. + +To use this package, simply replace an existing 64-bit ARM @<@PROJECT_NAME@>@.dll with the one included here. + +You can include support for additional audio formats by including the license and DLL files in the optional directory in your application. They will be automatically loaded by SDL_mixer as needed. + +# Development packages + +If you're looking for packages with headers and libraries, you can download one of these: +- @<@PROJECT_NAME@>@-devel-@<@PROJECT_VERSION@>@-VC.zip, for development using Visual Studio +- @<@PROJECT_NAME@>@-devel-@<@PROJECT_VERSION@>@-mingw.zip, for development using mingw-w64 + diff --git a/libs/SDL_mixer/build-scripts/pkg-support/msvc/cmake/SDL3_mixerConfig.cmake.in b/libs/SDL3_mixer/build-scripts/pkg-support/msvc/cmake/SDL3_mixerConfig.cmake.in similarity index 98% rename from libs/SDL_mixer/build-scripts/pkg-support/msvc/cmake/SDL3_mixerConfig.cmake.in rename to libs/SDL3_mixer/build-scripts/pkg-support/msvc/cmake/SDL3_mixerConfig.cmake.in index 35c25af..1c7a325 100644 --- a/libs/SDL_mixer/build-scripts/pkg-support/msvc/cmake/SDL3_mixerConfig.cmake.in +++ b/libs/SDL3_mixer/build-scripts/pkg-support/msvc/cmake/SDL3_mixerConfig.cmake.in @@ -39,7 +39,6 @@ set(SDLMIXER_MP3_MPG123 FALSE) set(SDLMIXER_MIDI TRUE) set(SDLMIXER_MIDI_FLUIDSYNTH FALSE) -set(SDLMIXER_MIDI_NATIVE TRUE) set(SDLMIXER_MIDI_TIMIDITY TRUE) set(SDLMIXER_OPUS TRUE) diff --git a/libs/SDL_mixer/build-scripts/pkg-support/msvc/cmake/SDL3_mixerConfigVersion.cmake.in b/libs/SDL3_mixer/build-scripts/pkg-support/msvc/cmake/SDL3_mixerConfigVersion.cmake.in similarity index 100% rename from libs/SDL_mixer/build-scripts/pkg-support/msvc/cmake/SDL3_mixerConfigVersion.cmake.in rename to libs/SDL3_mixer/build-scripts/pkg-support/msvc/cmake/SDL3_mixerConfigVersion.cmake.in diff --git a/libs/SDL3_mixer/build-scripts/pkg-support/msvc/x64/INSTALL.md.in b/libs/SDL3_mixer/build-scripts/pkg-support/msvc/x64/INSTALL.md.in new file mode 100644 index 0000000..585d243 --- /dev/null +++ b/libs/SDL3_mixer/build-scripts/pkg-support/msvc/x64/INSTALL.md.in @@ -0,0 +1,15 @@ + +# Using this package + +This package contains @<@PROJECT_NAME@>@ built for x64 Windows. + +To use this package, simply replace an existing 64-bit @<@PROJECT_NAME@>@.dll with the one included here. + +You can include support for additional audio formats by including the license and DLL files in the optional directory in your application. They will be automatically loaded by SDL_mixer as needed. + +# Development packages + +If you're looking for packages with headers and libraries, you can download one of these: +- @<@PROJECT_NAME@>@-devel-@<@PROJECT_VERSION@>@-VC.zip, for development using Visual Studio +- @<@PROJECT_NAME@>@-devel-@<@PROJECT_VERSION@>@-mingw.zip, for development using mingw-w64 + diff --git a/libs/SDL3_mixer/build-scripts/pkg-support/msvc/x86/INSTALL.md.in b/libs/SDL3_mixer/build-scripts/pkg-support/msvc/x86/INSTALL.md.in new file mode 100644 index 0000000..0e975a3 --- /dev/null +++ b/libs/SDL3_mixer/build-scripts/pkg-support/msvc/x86/INSTALL.md.in @@ -0,0 +1,15 @@ + +# Using this package + +This package contains @<@PROJECT_NAME@>@ built for x86 Windows. + +To use this package, simply replace an existing 32-bit @<@PROJECT_NAME@>@.dll with the one included here. + +You can include support for additional audio formats by including the license and DLL files in the optional directory in your application. They will be automatically loaded by SDL_mixer as needed. + +# Development packages + +If you're looking for packages with headers and libraries, you can download one of these: +- @<@PROJECT_NAME@>@-devel-@<@PROJECT_VERSION@>@-VC.zip, for development using Visual Studio +- @<@PROJECT_NAME@>@-devel-@<@PROJECT_VERSION@>@-mingw.zip, for development using mingw-w64 + diff --git a/libs/SDL_mixer/build-scripts/release-info.json b/libs/SDL3_mixer/build-scripts/release-info.json similarity index 71% rename from libs/SDL_mixer/build-scripts/release-info.json rename to libs/SDL3_mixer/build-scripts/release-info.json index a97f5c7..857ff15 100644 --- a/libs/SDL_mixer/build-scripts/release-info.json +++ b/libs/SDL3_mixer/build-scripts/release-info.json @@ -3,7 +3,7 @@ "remote": "libsdl-org/SDL_mixer", "dependencies": { "SDL": { - "startswith": "3.", + "startswith": "3.4", "repo": "libsdl-org/SDL" } }, @@ -15,9 +15,9 @@ }, "source": { "checks": [ - "src/mixer.c", + "src/SDL_mixer.c", "include/SDL3_mixer/SDL_mixer.h", - "examples/playmus.c" + "test/testmixer.c" ] }, "dmg": { @@ -36,33 +36,41 @@ "archs": ["x86", "x64"], "args": [ "-DBUILD_SHARED_LIBS=ON", - "-DSDLMIXER_SNDFILE=ON", "-DSDLMIXER_FLAC=ON", "-DSDLMIXER_FLAC_DRFLAC=ON", - "-DSDLMIXER_GME=OFF", - "-DSDLMIXER_MOD=OFF", - "-DSDLMIXER_MOD_XMP=OFF", + "-DSDLMIXER_FLAC_LIBFLAC=OFF", + "-DSDLMIXER_GME=ON", + "-DSDLMIXER_MOD=ON", + "-DSDLMIXER_MOD_XMP=ON", "-DSDLMIXER_MP3=ON", "-DSDLMIXER_MP3_DRMP3=ON", "-DSDLMIXER_MP3_MPG123=OFF", "-DSDLMIXER_MIDI=ON", - "-DSDLMIXER_MIDI_NATIVE=ON", - "-DSDLMIXER_OPUS=OFF", - "-DSDLMIXER_VORBIS=STB", + "-DSDLMIXER_MIDI_FLUIDSYNTH=OFF", + "-DSDLMIXER_MIDI_TIMIDITY=ON", + "-DSDLMIXER_OPUS=ON", + "-DSDLMIXER_VORBIS_STB=ON", + "-DSDLMIXER_VORBIS_TREMOR=OFF", + "-DSDLMIXER_VORBIS_VORBISFILE=OFF", "-DSDLMIXER_WAVE=ON", - "-DSDLMIXER_WAVPACK=OFF", + "-DSDLMIXER_WAVPACK=ON", "-DSDLMIXER_RELOCATABLE=ON", - "-DSDLMIXER_SAMPLES=OFF", - "-DSDLMIXER_VENDORED=ON" + "-DSDLMIXER_TESTS=OFF", + "-DSDLMIXER_VENDORED=OFF", + "-DCMAKE_C_FLAGS=-I@<@PROJECT_ROOT@>@/VisualC/external/include", + "-DSDLMIXER_DYNAMIC_GME=@<@PROJECT_ROOT@>@/VisualC/external/optional/@<@ARCH@>@/libgme.dll", + "-DSDLMIXER_DYNAMIC_WAVPACK=@<@PROJECT_ROOT@>@/VisualC/external/optional/@<@ARCH@>@/libwavpack-1.dll", + "-DSDLMIXER_DYNAMIC_OPUSFILE=@<@PROJECT_ROOT@>@/VisualC/external/optional/@<@ARCH@>@/libopusfile-0.dll", + "-DSDLMIXER_DYNAMIC_MOD_XMP=@<@PROJECT_ROOT@>@/VisualC/external/optional/@<@ARCH@>@/libxmp.dll" ], "shared-static": "args" }, "files": { "": [ - "CHANGES.txt", + "build-scripts/pkg-support/mingw/INSTALL.md.in:INSTALL.md", + "build-scripts/pkg-support/mingw/Makefile", "LICENSE.txt", - "README.txt", - "build-scripts/pkg-support/mingw/Makefile" + "README.md" ], "cmake": [ "build-scripts/pkg-support/mingw/cmake/SDL3_mixerConfig.cmake", @@ -137,6 +145,7 @@ "-DSDLMIXER_SNDFILE=ON", "-DSDLMIXER_FLAC=ON", "-DSDLMIXER_FLAC_DRFLAC=ON", + "-DSDLMIXER_FLAC_LIBFLAC=OFF", "-DSDLMIXER_GME=ON", "-DSDLMIXER_MOD=ON", "-DSDLMIXER_MOD_XMP=ON", @@ -144,13 +153,16 @@ "-DSDLMIXER_MP3_DRMP3=ON", "-DSDLMIXER_MP3_MPG123=OFF", "-DSDLMIXER_MIDI=ON", - "-DSDLMIXER_MIDI_NATIVE=ON", + "-DSDLMIXER_MIDI_FLUIDSYNTH=OFF", + "-DSDLMIXER_MIDI_TIMIDITY=ON", "-DSDLMIXER_OPUS=ON", - "-DSDLMIXER_VORBIS=STB", + "-DSDLMIXER_VORBIS_STB=ON", + "-DSDLMIXER_VORBIS_TREMOR=OFF", + "-DSDLMIXER_VORBIS_VORBISFILE=OFF", "-DSDLMIXER_WAVE=ON", "-DSDLMIXER_WAVPACK=ON", "-DSDLMIXER_RELOCATABLE=ON", - "-DSDLMIXER_SAMPLES=OFF", + "-DSDLMIXER_TESTS=OFF", "-DSDLMIXER_DEPS_SHARED=ON", "-DSDLMIXER_VENDORED=ON" ], @@ -164,7 +176,13 @@ "bin/ogg-0.dll", "bin/opus-0.dll", "bin/opusfile-0.dll", - "bin/libwavpack-1.dll" + "bin/libwavpack-1.dll", + "share/licenses/SDL3_mixer/optional/LICENSE.gme.txt", + "share/licenses/SDL3_mixer/optional/LICENSE.ogg-vorbis.txt", + "share/licenses/SDL3_mixer/optional/LICENSE.opus.txt", + "share/licenses/SDL3_mixer/optional/LICENSE.opusfile.txt", + "share/licenses/SDL3_mixer/optional/LICENSE.wavpack.txt", + "share/licenses/SDL3_mixer/optional/LICENSE.xmp.txt" ] }, "files-devel": { @@ -179,24 +197,32 @@ "bin/ogg-0.dll", "bin/opus-0.dll", "bin/opusfile-0.dll", - "bin/libwavpack-1.dll" + "bin/libwavpack-1.dll", + "share/licenses/SDL3_mixer/optional/LICENSE.gme.txt", + "share/licenses/SDL3_mixer/optional/LICENSE.ogg-vorbis.txt", + "share/licenses/SDL3_mixer/optional/LICENSE.opus.txt", + "share/licenses/SDL3_mixer/optional/LICENSE.opusfile.txt", + "share/licenses/SDL3_mixer/optional/LICENSE.wavpack.txt", + "share/licenses/SDL3_mixer/optional/LICENSE.xmp.txt" ] } }, "files-lib": { "": [ - "README.txt" + "build-scripts/pkg-support/msvc/@<@ARCH@>@/INSTALL.md.in:INSTALL.md", + "LICENSE.txt", + "README.md" ] }, "files-devel": { "": [ - "CHANGES.txt", + "build-scripts/pkg-support/msvc/INSTALL.md.in:INSTALL.md", "LICENSE.txt", - "README.txt" + "README.md" ], "cmake": [ "build-scripts/pkg-support/msvc/cmake/SDL3_mixerConfig.cmake.in:SDL3_mixerConfig.cmake", - "build-scripts/pkg-support/msvc/cmake/SDL3_mixerConfigVersion.cmake.in:SDL3_mixerConvigVersion.cmake", + "build-scripts/pkg-support/msvc/cmake/SDL3_mixerConfigVersion.cmake.in:SDL3_mixerConfigVersion.cmake", "cmake/sdlcpu.cmake" ], "include/SDL3_mixer": [ @@ -226,6 +252,7 @@ "-DSDLMIXER_SNDFILE=ON", "-DSDLMIXER_FLAC=ON", "-DSDLMIXER_FLAC_DRFLAC=ON", + "-DSDLMIXER_FLAC_LIBFLAC=OFF", "-DSDLMIXER_GME=OFF", "-DSDLMIXER_MOD=OFF", "-DSDLMIXER_MOD_XMP=OFF", @@ -233,12 +260,15 @@ "-DSDLMIXER_MP3_DRMP3=ON", "-DSDLMIXER_MP3_MPG123=OFF", "-DSDLMIXER_MIDI=ON", - "-DSDLMIXER_MIDI_NATIVE=ON", + "-DSDLMIXER_MIDI_FLUIDSYNTH=OFF", + "-DSDLMIXER_MIDI_TIMIDITY=ON", "-DSDLMIXER_OPUS=OFF", - "-DSDLMIXER_VORBIS=STB", + "-DSDLMIXER_VORBIS_STB=ON", + "-DSDLMIXER_VORBIS_TREMOR=OFF", + "-DSDLMIXER_VORBIS_VORBISFILE=OFF", "-DSDLMIXER_WAVE=ON", "-DSDLMIXER_WAVPACK=OFF", - "-DSDLMIXER_SAMPLES=OFF", + "-DSDLMIXER_TESTS=OFF", "-DSDLMIXER_VENDORED=ON" ] }, @@ -261,9 +291,9 @@ "x86", "x86_64" ], - "api-minimum": 19, - "api-target": 29, - "ndk-minimum": 21, + "api-minimum": 21, + "api-target": 35, + "ndk-minimum": 28, "aar-files": { "": [ "build-scripts/pkg-support/android/aar/__main__.py.in:__main__.py", @@ -280,7 +310,9 @@ }, "files": { "": [ - "build-scripts/pkg-support/android/README.md.in:README.md" + "build-scripts/pkg-support/android/INSTALL.md.in:INSTALL.md", + "LICENSE.txt", + "README.md" ] }, "dependencies": { diff --git a/libs/SDL_mixer/build-scripts/test-versioning.sh b/libs/SDL3_mixer/build-scripts/test-versioning.sh similarity index 97% rename from libs/SDL_mixer/build-scripts/test-versioning.sh rename to libs/SDL3_mixer/build-scripts/test-versioning.sh index 89e2989..84c9166 100644 --- a/libs/SDL_mixer/build-scripts/test-versioning.sh +++ b/libs/SDL3_mixer/build-scripts/test-versioning.sh @@ -32,7 +32,6 @@ not_ok () { major=$(sed -ne 's/^set(MAJOR_VERSION \([0-9]*\))$/\1/p' CMakeLists.txt) minor=$(sed -ne 's/^set(MINOR_VERSION \([0-9]*\))$/\1/p' CMakeLists.txt) micro=$(sed -ne 's/^set(MICRO_VERSION \([0-9]*\))$/\1/p' CMakeLists.txt) -ref_sdl_req=$(sed -ne 's/^set(SDL_REQUIRED_VERSION \([0-9.]*\))$/\1/p' CMakeLists.txt) version="${major}.${minor}.${micro}" if [ "$ref_version" = "$version" ]; then diff --git a/libs/SDL_mixer/build-scripts/wikiheaders.pl b/libs/SDL3_mixer/build-scripts/wikiheaders.pl similarity index 74% rename from libs/SDL_mixer/build-scripts/wikiheaders.pl rename to libs/SDL3_mixer/build-scripts/wikiheaders.pl index 42e8fa6..2092912 100644 --- a/libs/SDL_mixer/build-scripts/wikiheaders.pl +++ b/libs/SDL3_mixer/build-scripts/wikiheaders.pl @@ -1,5 +1,24 @@ #!/usr/bin/perl -w +# Simple DirectMedia Layer +# Copyright (C) 1997-2026 Sam Lantinga +# +# This software is provided 'as-is', without any express or implied +# warranty. In no event will the authors be held liable for any damages +# arising from the use of this software. +# +# Permission is granted to anyone to use this software for any purpose, +# including commercial applications, and to alter it and redistribute it +# freely, subject to the following restrictions: +# +# 1. The origin of this software must not be misrepresented; you must not +# claim that you wrote the original software. If you use this software +# in a product, an acknowledgment in the product documentation would be +# appreciated but is not required. +# 2. Altered source versions must be plainly marked as such, and must not be +# misrepresented as being the original software. +# 3. This notice may not be removed or altered from any source distribution. + use warnings; use strict; use File::Path; @@ -13,10 +32,16 @@ my $wikisubdir = ''; my $incsubdir = 'include'; my $readmesubdir = undef; my $apiprefixregex = undef; +my $apipropertyregex = undef; my $versionfname = 'include/SDL_version.h'; my $versionmajorregex = '\A\#define\s+SDL_MAJOR_VERSION\s+(\d+)\Z'; my $versionminorregex = '\A\#define\s+SDL_MINOR_VERSION\s+(\d+)\Z'; my $versionmicroregex = '\A\#define\s+SDL_MICRO_VERSION\s+(\d+)\Z'; +my $wikidocsectionsym = 'SDL_WIKI_DOCUMENTATION_SECTION'; +my $forceinlinesym = 'SDL_FORCE_INLINE'; +my $deprecatedsym = 'SDL_DEPRECATED'; +my $declspecsym = '(?:SDLMAIN_|SDL_)?DECLSPEC'; +my $callconvsym = 'SDLCALL'; my $mainincludefname = 'SDL.h'; my $selectheaderregex = '\ASDL.*?\.h\Z'; my $projecturl = 'https://libsdl.org/'; @@ -24,14 +49,25 @@ my $wikiurl = 'https://wiki.libsdl.org'; my $bugreporturl = 'https://github.com/libsdl-org/sdlwiki/issues/new'; my $srcpath = undef; my $wikipath = undef; -my $wikireadmesubdir = 'README'; my $warn_about_missing = 0; my $copy_direction = 0; my $optionsfname = undef; my $wikipreamble = undef; my $wikiheaderfiletext = 'Defined in %fname%'; my $manpageheaderfiletext = 'Defined in %fname%'; +my $manpagesymbolfilterregex = undef; my $headercategoryeval = undef; +my $quickrefenabled = 0; +my @quickrefcategoryorder; +my $quickreftitle = undef; +my $quickrefurl = undef; +my $quickrefdesc = undef; +my $quickrefmacroregex = undef; +my $envvarenabled = 0; +my $envvartitle = 'Environment Variables'; +my $envvardesc = undef; +my $envvarsymregex = undef; +my $envvarsymreplace = undef; my $changeformat = undef; my $manpath = undef; my $gitrev = undef; @@ -85,6 +121,7 @@ if (defined $optionsfname) { $srcpath = $val, next if $key eq 'srcpath'; $wikipath = $val, next if $key eq 'wikipath'; $apiprefixregex = $val, next if $key eq 'apiprefixregex'; + $apipropertyregex = $val, next if $key eq 'apipropertyregex'; $projectfullname = $val, next if $key eq 'projectfullname'; $projectshortname = $val, next if $key eq 'projectshortname'; $wikisubdir = $val, next if $key eq 'wikisubdir'; @@ -102,7 +139,25 @@ if (defined $optionsfname) { $wikipreamble = $val, next if $key eq 'wikipreamble'; $wikiheaderfiletext = $val, next if $key eq 'wikiheaderfiletext'; $manpageheaderfiletext = $val, next if $key eq 'manpageheaderfiletext'; + $manpagesymbolfilterregex = $val, next if $key eq 'manpagesymbolfilterregex'; $headercategoryeval = $val, next if $key eq 'headercategoryeval'; + $quickrefenabled = int($val), next if $key eq 'quickrefenabled'; + @quickrefcategoryorder = split(/,/, $val), next if $key eq 'quickrefcategoryorder'; + $quickreftitle = $val, next if $key eq 'quickreftitle'; + $quickrefurl = $val, next if $key eq 'quickrefurl'; + $quickrefdesc = $val, next if $key eq 'quickrefdesc'; + $quickrefmacroregex = $val, next if $key eq 'quickrefmacroregex'; + $envvarenabled = int($val), next if $key eq 'envvarenabled'; + $envvartitle = $val, next if $key eq 'envvartitle'; + $envvardesc = $val, next if $key eq 'envvardesc'; + $envvarsymregex = $val, next if $key eq 'envvarsymregex'; + $envvarsymreplace = $val, next if $key eq 'envvarsymreplace'; + $wikidocsectionsym = $val, next if $key eq 'wikidocsectionsym'; + $forceinlinesym = $val, next if $key eq 'forceinlinesym'; + $deprecatedsym = $val, next if $key eq 'deprecatedsym'; + $declspecsym = $val, next if $key eq 'declspecsym'; + $callconvsym = $val, next if $key eq 'callconvsym'; + } } close(OPTIONS); @@ -257,14 +312,14 @@ sub wikify_chunk { $codedstr .= wikify_chunk($wikitype, $1, undef, undef); if (defined $apiprefixregex) { # Convert obvious API things to wikilinks, even inside `code` blocks. - $codeblock =~ s/\b($apiprefixregex[a-zA-Z0-9_]+)/[[$1]]/gms; + $codeblock =~ s/(\A|[^\/a-zA-Z0-9_])($apiprefixregex[a-zA-Z0-9_]+)/$1\[\[$2\]\]/gms; } $codedstr .= "$codeblock"; } # Convert obvious API things to wikilinks. if (defined $apiprefixregex) { - $str =~ s/\b($apiprefixregex[a-zA-Z0-9_]+)/[[$1]]/gms; + $str =~ s/(\A|[^\/a-zA-Z0-9_])($apiprefixregex[a-zA-Z0-9_]+)/$1\[\[$2\]\]/gms; } # Make some Markdown things into MediaWiki... @@ -309,7 +364,7 @@ sub wikify_chunk { # Convert obvious API things to wikilinks. if (defined $apiprefixregex) { - $str =~ s/\b($apiprefixregex[a-zA-Z0-9_]+)/[$1]($1)/gms; + $str =~ s/(\A|[^\/a-zA-Z0-9_\[])($apiprefixregex[a-zA-Z0-9_]+)/$1\[$2\]\($2\)/gms; } $str = $codedstr . $str; @@ -391,7 +446,12 @@ sub dewikify_chunk { $str .= "\n```$codelang\n$code\n```\n"; } } elsif ($dewikify_mode eq 'manpage') { - $str =~ s/\./\\[char46]/gms; # make sure these can't become control codes. + # make sure these can't become part of roff syntax. + $str =~ s/\\/\\(rs/gms; + $str =~ s/\./\\[char46]/gms; + $str =~ s/"/\\(dq/gms; + $str =~ s/'/\\(aq/gms; + if ($wikitype eq 'mediawiki') { # Dump obvious wikilinks. if (defined $apiprefixregex) { @@ -416,33 +476,52 @@ sub dewikify_chunk { # bullets $str =~ s/^\* /\n\\\(bu /gm; } elsif ($wikitype eq 'md') { + # bullets + $str =~ s/^\- /\n\\(bu /gm; + # merge paragraphs + $str =~ s/^[ \t]+//gm; + $str =~ s/([^\-\n])\n([^\-\n])/$1 $2/g; + $str =~ s/\n\n/\n.PP\n/g; + # Dump obvious wikilinks. if (defined $apiprefixregex) { - $str =~ s/\[(\`?$apiprefixregex[a-zA-Z0-9_]+\`?)\]\($apiprefixregex[a-zA-Z0-9_]+\)/\n.BR $1\n/gms; + my $apr = $apiprefixregex; + if(!($apr =~ /\A\(.*\)\Z/s)) { + # we're relying on the apiprefixregex having a capturing group. + $apr = "(" . $apr . ")"; + } + $str =~ s/(\S*?)\[\`?($apr[a-zA-Z0-9_]+)\`?\]\($apr[a-zA-Z0-9_]+\)(\S*)\s*/\n.BR "" "$1" "$2" "$5"\n/gm; + # handle cases like "[x](x), [y](y), [z](z)" being separated. + while($str =~ s/(\.BR[^\n]*)\n\n\.BR/$1\n.BR/gm) {} } # links $str =~ s/\[(.*?)]\((https?\:\/\/.*?)\)/\n.URL "$2" "$1"\n/g; # is also popular. :/ - $str =~ s/\s*\`(.*?)\`\s*/\n.BR $1\n/gms; + $str =~ s/\s*(\S*?)\`([^\n]*?)\`(\S*)\s*/\n.BR "" "$1" "$2" "$3"\n/gms; # bold+italic (this looks bad, just make it bold). - $str =~ s/\s*\*\*\*(.*?)\*\*\*\s*/\n.B $1\n/gms; + $str =~ s/\s*(\S*?)\*\*\*([^\n]*?)\*\*\*(\S*)\s*/\n.BR "" "$1" "$2" "$3"\n/gms; # bold - $str =~ s/\s*\*\*(.*?)\*\*\s*/\n.B $1\n/gms; + $str =~ s/\s*(\S*?)\*\*([^\n]*?)\*\*(\S*)\s*/\n.BR "" "$1" "$2" "$3"\n/gms; # italic - $str =~ s/\s*\*(.*?)\*\s*/\n.I $1\n/gms; - - # bullets - $str =~ s/^\- /\n\\\(bu /gm; + $str =~ s/\s*(\S*?)\*([^\n]*?)\*(\S*)\s*/\n.IR "" "$1" "$2" "$3"\n/gms; } + # cleanup unnecessary quotes + $str =~ s/(\.[IB]R?)(.*?) ""\n/$1$2\n/gm; + $str =~ s/(\.[IB]R?) "" ""(.*?)\n/$1$2\n/gm; + $str =~ s/"(\S+)"/$1/gm; + # cleanup unnecessary whitespace + $str =~ s/ +\n/\n/gm; + if (defined $code) { $code =~ s/\A\n+//gms; $code =~ s/\n+\Z//gms; + $code =~ s/\\/\\(rs/gms; if ($dewikify_manpage_code_indent) { $str .= "\n.IP\n" } else { @@ -547,7 +626,7 @@ sub dewikify { $retval .= dewikify_chunk($wikitype, $1, $2, $3); } } elsif ($wikitype eq 'md') { - while ($str =~ s/\A(.*?)\n```(.*?)\n(.*?)\n```\n//ms) { + while ($str =~ s/\A(.*?)\n?```(.*?)\n(.*?)\n```\n//ms) { $retval .= dewikify_chunk($wikitype, $1, $2, $3); } } @@ -628,6 +707,7 @@ my %headersymsrettype = (); # $headersymsrettype{"SDL_OpenAudio"} -> string of C my %wikitypes = (); # contains string of wiki page extension, like $wikitypes{"SDL_OpenAudio"} == 'mediawiki' my %wikisyms = (); # contains references to hash of strings, each string being the full contents of a section of a wiki page, like $wikisyms{"SDL_OpenAudio"}{"Remarks"}. my %wikisectionorder = (); # contains references to array, each array item being a key to a wikipage section in the correct order, like $wikisectionorder{"SDL_OpenAudio"}[2] == 'Remarks' +my %quickreffuncorder = (); # contains references to array, each array item being a key to a category with functions in the order they appear in the headers, like $quickreffuncorder{"Audio"}[0] == 'SDL_GetNumAudioDrivers' my %referenceonly = (); # $referenceonly{"Y"} -> symbol name that this symbol is bound to. This makes wiki pages that say "See X" where "X" is a typedef and "Y" is a define attached to it. These pages are generated in the wiki only and do not bridge to the headers or manpages. @@ -681,6 +761,7 @@ sub print_undocumented_section { } } +# !!! FIXME: generalize this for other libraries to use. sub strip_fn_declaration_metadata { my $decl = shift; $decl =~ s/SDL_(PRINTF|SCANF)_FORMAT_STRING\s*//; # don't want this metadata as part of the documentation. @@ -701,10 +782,333 @@ sub sanitize_c_typename { return $str; } +my %big_ascii = ( + 'A' => [ "\x{20}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2557}\x{20}", "\x{2588}\x{2588}\x{2554}\x{2550}\x{2550}\x{2588}\x{2588}\x{2557}", "\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2551}", "\x{2588}\x{2588}\x{2554}\x{2550}\x{2550}\x{2588}\x{2588}\x{2551}", "\x{2588}\x{2588}\x{2551}\x{20}\x{20}\x{2588}\x{2588}\x{2551}", "\x{255A}\x{2550}\x{255D}\x{20}\x{20}\x{255A}\x{2550}\x{255D}" ], + 'B' => [ "\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2557}\x{20}", "\x{2588}\x{2588}\x{2554}\x{2550}\x{2550}\x{2588}\x{2588}\x{2557}", "\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2554}\x{255D}", "\x{2588}\x{2588}\x{2554}\x{2550}\x{2550}\x{2588}\x{2588}\x{2557}", "\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2554}\x{255D}", "\x{255A}\x{2550}\x{2550}\x{2550}\x{2550}\x{2550}\x{255D}\x{20}" ], + 'C' => [ "\x{20}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2557}", "\x{2588}\x{2588}\x{2554}\x{2550}\x{2550}\x{2550}\x{2550}\x{255D}", "\x{2588}\x{2588}\x{2551}\x{20}\x{20}\x{20}\x{20}\x{20}", "\x{2588}\x{2588}\x{2551}\x{20}\x{20}\x{20}\x{20}\x{20}", "\x{255A}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2557}", "\x{20}\x{255A}\x{2550}\x{2550}\x{2550}\x{2550}\x{2550}\x{255D}" ], + 'D' => [ "\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2557}\x{20}", "\x{2588}\x{2588}\x{2554}\x{2550}\x{2550}\x{2588}\x{2588}\x{2557}", "\x{2588}\x{2588}\x{2551}\x{20}\x{20}\x{2588}\x{2588}\x{2551}", "\x{2588}\x{2588}\x{2551}\x{20}\x{20}\x{2588}\x{2588}\x{2551}", "\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2554}\x{255D}", "\x{255A}\x{2550}\x{2550}\x{2550}\x{2550}\x{2550}\x{255D}\x{20}" ], + 'E' => [ "\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2557}", "\x{2588}\x{2588}\x{2554}\x{2550}\x{2550}\x{2550}\x{2550}\x{255D}", "\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2557}\x{20}\x{20}", "\x{2588}\x{2588}\x{2554}\x{2550}\x{2550}\x{255D}\x{20}\x{20}", "\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2557}", "\x{255A}\x{2550}\x{2550}\x{2550}\x{2550}\x{2550}\x{2550}\x{255D}" ], + 'F' => [ "\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2557}", "\x{2588}\x{2588}\x{2554}\x{2550}\x{2550}\x{2550}\x{2550}\x{255D}", "\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2557}\x{20}\x{20}", "\x{2588}\x{2588}\x{2554}\x{2550}\x{2550}\x{255D}\x{20}\x{20}", "\x{2588}\x{2588}\x{2551}\x{20}\x{20}\x{20}\x{20}\x{20}", "\x{255A}\x{2550}\x{255D}\x{20}\x{20}\x{20}\x{20}\x{20}" ], + 'G' => [ "\x{20}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2557}\x{20}", "\x{2588}\x{2588}\x{2554}\x{2550}\x{2550}\x{2550}\x{2550}\x{255D}\x{20}", "\x{2588}\x{2588}\x{2551}\x{20}\x{20}\x{2588}\x{2588}\x{2588}\x{2557}", "\x{2588}\x{2588}\x{2551}\x{20}\x{20}\x{20}\x{2588}\x{2588}\x{2551}", "\x{255A}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2554}\x{255D}", "\x{20}\x{255A}\x{2550}\x{2550}\x{2550}\x{2550}\x{2550}\x{255D}\x{20}" ], + 'H' => [ "\x{2588}\x{2588}\x{2557}\x{20}\x{20}\x{2588}\x{2588}\x{2557}", "\x{2588}\x{2588}\x{2551}\x{20}\x{20}\x{2588}\x{2588}\x{2551}", "\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2551}", "\x{2588}\x{2588}\x{2554}\x{2550}\x{2550}\x{2588}\x{2588}\x{2551}", "\x{2588}\x{2588}\x{2551}\x{20}\x{20}\x{2588}\x{2588}\x{2551}", "\x{255A}\x{2550}\x{255D}\x{20}\x{20}\x{255A}\x{2550}\x{255D}" ], + 'I' => [ "\x{2588}\x{2588}\x{2557}", "\x{2588}\x{2588}\x{2551}", "\x{2588}\x{2588}\x{2551}", "\x{2588}\x{2588}\x{2551}", "\x{2588}\x{2588}\x{2551}", "\x{255A}\x{2550}\x{255D}" ], + 'J' => [ "\x{20}\x{20}\x{20}\x{20}\x{20}\x{2588}\x{2588}\x{2557}", "\x{20}\x{20}\x{20}\x{20}\x{20}\x{2588}\x{2588}\x{2551}", "\x{20}\x{20}\x{20}\x{20}\x{20}\x{2588}\x{2588}\x{2551}", "\x{2588}\x{2588}\x{20}\x{20}\x{20}\x{2588}\x{2588}\x{2551}", "\x{255A}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2554}\x{255D}", "\x{20}\x{255A}\x{2550}\x{2550}\x{2550}\x{2550}\x{255D}\x{20}" ], + 'K' => [ "\x{2588}\x{2588}\x{2557}\x{20}\x{20}\x{2588}\x{2588}\x{2557}", "\x{2588}\x{2588}\x{2551}\x{20}\x{2588}\x{2588}\x{2554}\x{255D}", "\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2554}\x{255D}\x{20}", "\x{2588}\x{2588}\x{2554}\x{2550}\x{2588}\x{2588}\x{2557}\x{20}", "\x{2588}\x{2588}\x{2551}\x{20}\x{20}\x{2588}\x{2588}\x{2557}", "\x{255A}\x{2550}\x{255D}\x{20}\x{20}\x{255A}\x{2550}\x{255D}" ], + 'L' => [ "\x{2588}\x{2588}\x{2557}\x{20}\x{20}\x{20}\x{20}\x{20}", "\x{2588}\x{2588}\x{2551}\x{20}\x{20}\x{20}\x{20}\x{20}", "\x{2588}\x{2588}\x{2551}\x{20}\x{20}\x{20}\x{20}\x{20}", "\x{2588}\x{2588}\x{2551}\x{20}\x{20}\x{20}\x{20}\x{20}", "\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2557}", "\x{255A}\x{2550}\x{2550}\x{2550}\x{2550}\x{2550}\x{2550}\x{255D}" ], + 'M' => [ "\x{2588}\x{2588}\x{2588}\x{2557}\x{20}\x{20}\x{20}\x{2588}\x{2588}\x{2588}\x{2557}", "\x{2588}\x{2588}\x{2588}\x{2588}\x{2557}\x{20}\x{2588}\x{2588}\x{2588}\x{2588}\x{2551}", "\x{2588}\x{2588}\x{2554}\x{2588}\x{2588}\x{2588}\x{2588}\x{2554}\x{2588}\x{2588}\x{2551}", "\x{2588}\x{2588}\x{2551}\x{255A}\x{2588}\x{2588}\x{2554}\x{255D}\x{2588}\x{2588}\x{2551}", "\x{2588}\x{2588}\x{2551}\x{20}\x{255A}\x{2550}\x{255D}\x{20}\x{2588}\x{2588}\x{2551}", "\x{255A}\x{2550}\x{255D}\x{20}\x{20}\x{20}\x{20}\x{20}\x{255A}\x{2550}\x{255D}" ], + 'N' => [ "\x{2588}\x{2588}\x{2588}\x{2557}\x{20}\x{20}\x{20}\x{2588}\x{2588}\x{2557}", "\x{2588}\x{2588}\x{2588}\x{2588}\x{2557}\x{20}\x{20}\x{2588}\x{2588}\x{2551}", "\x{2588}\x{2588}\x{2554}\x{2588}\x{2588}\x{2557}\x{20}\x{2588}\x{2588}\x{2551}", "\x{2588}\x{2588}\x{2551}\x{255A}\x{2588}\x{2588}\x{2557}\x{2588}\x{2588}\x{2551}", "\x{2588}\x{2588}\x{2551}\x{20}\x{255A}\x{2588}\x{2588}\x{2588}\x{2588}\x{2551}", "\x{255A}\x{2550}\x{255D}\x{20}\x{20}\x{255A}\x{2550}\x{2550}\x{2550}\x{255D}" ], + 'O' => [ "\x{20}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2557}\x{20}", "\x{2588}\x{2588}\x{2554}\x{2550}\x{2550}\x{2550}\x{2588}\x{2588}\x{2557}", "\x{2588}\x{2588}\x{2551}\x{20}\x{20}\x{20}\x{2588}\x{2588}\x{2551}", "\x{2588}\x{2588}\x{2551}\x{20}\x{20}\x{20}\x{2588}\x{2588}\x{2551}", "\x{255A}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2554}\x{255D}", "\x{20}\x{255A}\x{2550}\x{2550}\x{2550}\x{2550}\x{2550}\x{255D}\x{20}" ], + 'P' => [ "\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2557}\x{20}", "\x{2588}\x{2588}\x{2554}\x{2550}\x{2550}\x{2588}\x{2588}\x{2557}", "\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2554}\x{255D}", "\x{2588}\x{2588}\x{2554}\x{2550}\x{2550}\x{2550}\x{255D}\x{20}", "\x{2588}\x{2588}\x{2551}\x{20}\x{20}\x{20}\x{20}\x{20}", "\x{255A}\x{2550}\x{255D}\x{20}\x{20}\x{20}\x{20}\x{20}" ], + 'Q' => [ "\x{20}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2557}", "\x{2588}\x{2588}\x{2554}\x{2550}\x{2550}\x{2550}\x{2588}\x{2588}\x{2557}", "\x{2588}\x{2588}\x{2551}\x{20}\x{20}\x{20}\x{2588}\x{2588}\x{2551}", "\x{2588}\x{2588}\x{2551}\x{2584}\x{2584}\x{20}\x{2588}\x{2588}\x{2551}", "\x{255A}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2554}\x{255D}", "\x{20}\x{255A}\x{2550}\x{2550}\x{2580}\x{2580}\x{2550}\x{255D}\x{20}" ], + 'R' => [ "\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2557}\x{20}", "\x{2588}\x{2588}\x{2554}\x{2550}\x{2550}\x{2588}\x{2588}\x{2557}", "\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2554}\x{255D}", "\x{2588}\x{2588}\x{2554}\x{2550}\x{2550}\x{2588}\x{2588}\x{2557}", "\x{2588}\x{2588}\x{2551}\x{20}\x{20}\x{2588}\x{2588}\x{2551}", "\x{255A}\x{2550}\x{255D}\x{20}\x{20}\x{255A}\x{2550}\x{255D}" ], + 'S' => [ "\x{20}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2557}", "\x{2588}\x{2588}\x{2554}\x{2550}\x{2550}\x{2550}\x{2550}\x{255D}", "\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2557}", "\x{255A}\x{2550}\x{2550}\x{2550}\x{2550}\x{2588}\x{2588}\x{2551}", "\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2554}\x{255D}", "\x{255A}\x{2550}\x{2550}\x{2550}\x{2550}\x{2550}\x{255D}\x{20}" ], + 'T' => [ "\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2557}", "\x{255A}\x{2550}\x{2550}\x{2588}\x{2588}\x{2554}\x{2550}\x{2550}\x{255D}", "\x{20}\x{20}\x{20}\x{2588}\x{2588}\x{2551}\x{20}\x{20}\x{20}", "\x{20}\x{20}\x{20}\x{2588}\x{2588}\x{2551}\x{20}\x{20}\x{20}", "\x{20}\x{20}\x{20}\x{2588}\x{2588}\x{2551}\x{20}\x{20}\x{20}", "\x{20}\x{20}\x{20}\x{255A}\x{2550}\x{255D}\x{20}\x{20}\x{20}" ], + 'U' => [ "\x{2588}\x{2588}\x{2557}\x{20}\x{20}\x{20}\x{2588}\x{2588}\x{2557}", "\x{2588}\x{2588}\x{2551}\x{20}\x{20}\x{20}\x{2588}\x{2588}\x{2551}", "\x{2588}\x{2588}\x{2551}\x{20}\x{20}\x{20}\x{2588}\x{2588}\x{2551}", "\x{2588}\x{2588}\x{2551}\x{20}\x{20}\x{20}\x{2588}\x{2588}\x{2551}", "\x{255A}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2554}\x{255D}", "\x{20}\x{255A}\x{2550}\x{2550}\x{2550}\x{2550}\x{2550}\x{255D}\x{20}" ], + 'V' => [ "\x{2588}\x{2588}\x{2557}\x{20}\x{20}\x{20}\x{2588}\x{2588}\x{2557}", "\x{2588}\x{2588}\x{2551}\x{20}\x{20}\x{20}\x{2588}\x{2588}\x{2551}", "\x{2588}\x{2588}\x{2551}\x{20}\x{20}\x{20}\x{2588}\x{2588}\x{2551}", "\x{255A}\x{2588}\x{2588}\x{2557}\x{20}\x{2588}\x{2588}\x{2554}\x{255D}", "\x{20}\x{255A}\x{2588}\x{2588}\x{2588}\x{2588}\x{2554}\x{255D}\x{20}", "\x{20}\x{20}\x{255A}\x{2550}\x{2550}\x{2550}\x{255D}\x{20}\x{20}" ], + 'W' => [ "\x{2588}\x{2588}\x{2557}\x{20}\x{20}\x{20}\x{20}\x{2588}\x{2588}\x{2557}", "\x{2588}\x{2588}\x{2551}\x{20}\x{20}\x{20}\x{20}\x{2588}\x{2588}\x{2551}", "\x{2588}\x{2588}\x{2551}\x{20}\x{2588}\x{2557}\x{20}\x{2588}\x{2588}\x{2551}", "\x{2588}\x{2588}\x{2551}\x{2588}\x{2588}\x{2588}\x{2557}\x{2588}\x{2588}\x{2551}", "\x{255A}\x{2588}\x{2588}\x{2588}\x{2554}\x{2588}\x{2588}\x{2588}\x{2554}\x{255D}", "\x{20}\x{255A}\x{2550}\x{2550}\x{255D}\x{255A}\x{2550}\x{2550}\x{255D}\x{20}" ], + 'X' => [ "\x{2588}\x{2588}\x{2557}\x{20}\x{20}\x{2588}\x{2588}\x{2557}", "\x{255A}\x{2588}\x{2588}\x{2557}\x{2588}\x{2588}\x{2554}\x{255D}", "\x{20}\x{255A}\x{2588}\x{2588}\x{2588}\x{2554}\x{255D}\x{20}", "\x{20}\x{2588}\x{2588}\x{2554}\x{2588}\x{2588}\x{2557}\x{20}", "\x{2588}\x{2588}\x{2554}\x{255D}\x{20}\x{2588}\x{2588}\x{2557}", "\x{255A}\x{2550}\x{255D}\x{20}\x{20}\x{255A}\x{2550}\x{255D}" ], + 'Y' => [ "\x{2588}\x{2588}\x{2557}\x{20}\x{20}\x{20}\x{2588}\x{2588}\x{2557}", "\x{255A}\x{2588}\x{2588}\x{2557}\x{20}\x{2588}\x{2588}\x{2554}\x{255D}", "\x{20}\x{255A}\x{2588}\x{2588}\x{2588}\x{2588}\x{2554}\x{255D}\x{20}", "\x{20}\x{20}\x{255A}\x{2588}\x{2588}\x{2554}\x{255D}\x{20}\x{20}", "\x{20}\x{20}\x{20}\x{2588}\x{2588}\x{2551}\x{20}\x{20}\x{20}", "\x{20}\x{20}\x{20}\x{255A}\x{2550}\x{255D}\x{20}\x{20}\x{20}" ], + 'Z' => [ "\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2557}", "\x{255A}\x{2550}\x{2550}\x{2588}\x{2588}\x{2588}\x{2554}\x{255D}", "\x{20}\x{20}\x{2588}\x{2588}\x{2588}\x{2554}\x{255D}\x{20}", "\x{20}\x{2588}\x{2588}\x{2588}\x{2554}\x{255D}\x{20}\x{20}", "\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2557}", "\x{255A}\x{2550}\x{2550}\x{2550}\x{2550}\x{2550}\x{2550}\x{255D}" ], + ' ' => [ "\x{20}\x{20}\x{20}\x{20}", "\x{20}\x{20}\x{20}\x{20}", "\x{20}\x{20}\x{20}\x{20}", "\x{20}\x{20}\x{20}\x{20}", "\x{20}\x{20}\x{20}\x{20}", "\x{20}\x{20}\x{20}\x{20}" ], + '.' => [ "\x{20}\x{20}\x{20}", "\x{20}\x{20}\x{20}", "\x{20}\x{20}\x{20}", "\x{20}\x{20}\x{20}", "\x{2588}\x{2588}\x{2557}", "\x{255A}\x{2550}\x{255D}" ], + ',' => [ "\x{20}\x{20}\x{20}", "\x{20}\x{20}\x{20}", "\x{20}\x{20}\x{20}", "\x{20}\x{20}\x{20}", "\x{2584}\x{2588}\x{2557}", "\x{255A}\x{2550}\x{255D}" ], + '/' => [ "\x{20}\x{20}\x{20}\x{20}\x{2588}\x{2588}\x{2557}", "\x{20}\x{20}\x{20}\x{2588}\x{2588}\x{2554}\x{255D}", "\x{20}\x{20}\x{2588}\x{2588}\x{2554}\x{255D}\x{20}", "\x{20}\x{2588}\x{2588}\x{2554}\x{255D}\x{20}\x{20}", "\x{2588}\x{2588}\x{2554}\x{255D}\x{20}\x{20}\x{20}", "\x{255A}\x{2550}\x{255D}\x{20}\x{20}\x{20}\x{20}" ], + '!' => [ "\x{2588}\x{2588}\x{2557}", "\x{2588}\x{2588}\x{2551}", "\x{2588}\x{2588}\x{2551}", "\x{255A}\x{2550}\x{255D}", "\x{2588}\x{2588}\x{2557}", "\x{255A}\x{2550}\x{255D}" ], + '_' => [ "\x{20}\x{20}\x{20}\x{20}\x{20}\x{20}\x{20}\x{20}", "\x{20}\x{20}\x{20}\x{20}\x{20}\x{20}\x{20}\x{20}", "\x{20}\x{20}\x{20}\x{20}\x{20}\x{20}\x{20}\x{20}", "\x{20}\x{20}\x{20}\x{20}\x{20}\x{20}\x{20}\x{20}", "\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2557}", "\x{255A}\x{2550}\x{2550}\x{2550}\x{2550}\x{2550}\x{2550}\x{255D}" ], + '0' => [ "\x{20}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2557}\x{20}", "\x{2588}\x{2588}\x{2554}\x{2550}\x{2588}\x{2588}\x{2588}\x{2588}\x{2557}", "\x{2588}\x{2588}\x{2551}\x{2588}\x{2588}\x{2554}\x{2588}\x{2588}\x{2551}", "\x{2588}\x{2588}\x{2588}\x{2588}\x{2554}\x{255D}\x{2588}\x{2588}\x{2551}", "\x{255A}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2554}\x{255D}", "\x{20}\x{255A}\x{2550}\x{2550}\x{2550}\x{2550}\x{2550}\x{255D}\x{20}" ], + '1' => [ "\x{20}\x{2588}\x{2588}\x{2557}", "\x{2588}\x{2588}\x{2588}\x{2551}", "\x{255A}\x{2588}\x{2588}\x{2551}", "\x{20}\x{2588}\x{2588}\x{2551}", "\x{20}\x{2588}\x{2588}\x{2551}", "\x{20}\x{255A}\x{2550}\x{255D}" ], + '2' => [ "\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2557}\x{20}", "\x{255A}\x{2550}\x{2550}\x{2550}\x{2550}\x{2588}\x{2588}\x{2557}", "\x{20}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2554}\x{255D}", "\x{2588}\x{2588}\x{2554}\x{2550}\x{2550}\x{2550}\x{255D}\x{20}", "\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2557}", "\x{255A}\x{2550}\x{2550}\x{2550}\x{2550}\x{2550}\x{2550}\x{255D}" ], + '3' => [ "\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2557}\x{20}", "\x{255A}\x{2550}\x{2550}\x{2550}\x{2550}\x{2588}\x{2588}\x{2557}", "\x{20}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2554}\x{255D}", "\x{20}\x{255A}\x{2550}\x{2550}\x{2550}\x{2588}\x{2588}\x{2557}", "\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2554}\x{255D}", "\x{255A}\x{2550}\x{2550}\x{2550}\x{2550}\x{2550}\x{255D}\x{20}" ], + '4' => [ "\x{2588}\x{2588}\x{2557}\x{20}\x{20}\x{2588}\x{2588}\x{2557}", "\x{2588}\x{2588}\x{2551}\x{20}\x{20}\x{2588}\x{2588}\x{2551}", "\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2551}", "\x{255A}\x{2550}\x{2550}\x{2550}\x{2550}\x{2588}\x{2588}\x{2551}", "\x{20}\x{20}\x{20}\x{20}\x{20}\x{2588}\x{2588}\x{2551}", "\x{20}\x{20}\x{20}\x{20}\x{20}\x{255A}\x{2550}\x{255D}" ], + '5' => [ "\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2557}", "\x{2588}\x{2588}\x{2554}\x{2550}\x{2550}\x{2550}\x{2550}\x{255D}", "\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2557}", "\x{255A}\x{2550}\x{2550}\x{2550}\x{2550}\x{2588}\x{2588}\x{2551}", "\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2551}", "\x{255A}\x{2550}\x{2550}\x{2550}\x{2550}\x{2550}\x{2550}\x{255D}" ], + '6' => [ "\x{20}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2557}\x{20}", "\x{2588}\x{2588}\x{2554}\x{2550}\x{2550}\x{2550}\x{2550}\x{255D}\x{20}", "\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2557}\x{20}", "\x{2588}\x{2588}\x{2554}\x{2550}\x{2550}\x{2550}\x{2588}\x{2588}\x{2557}", "\x{255A}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2554}\x{255D}", "\x{20}\x{255A}\x{2550}\x{2550}\x{2550}\x{2550}\x{2550}\x{255D}\x{20}" ], + '7' => [ "\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2557}", "\x{255A}\x{2550}\x{2550}\x{2550}\x{2550}\x{2588}\x{2588}\x{2551}", "\x{20}\x{20}\x{20}\x{20}\x{2588}\x{2588}\x{2554}\x{255D}", "\x{20}\x{20}\x{20}\x{2588}\x{2588}\x{2554}\x{255D}\x{20}", "\x{20}\x{20}\x{20}\x{2588}\x{2588}\x{2551}\x{20}\x{20}", "\x{20}\x{20}\x{20}\x{255A}\x{2550}\x{255D}\x{20}\x{20}" ], + '8' => [ "\x{20}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2557}\x{20}", "\x{2588}\x{2588}\x{2554}\x{2550}\x{2550}\x{2588}\x{2588}\x{2557}", "\x{255A}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2554}\x{255D}", "\x{2588}\x{2588}\x{2554}\x{2550}\x{2550}\x{2588}\x{2588}\x{2557}", "\x{255A}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2554}\x{255D}", "\x{20}\x{255A}\x{2550}\x{2550}\x{2550}\x{2550}\x{255D}\x{20}" ], + '9' => [ "\x{20}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2557}\x{20}", "\x{2588}\x{2588}\x{2554}\x{2550}\x{2550}\x{2588}\x{2588}\x{2557}", "\x{255A}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2551}", "\x{20}\x{255A}\x{2550}\x{2550}\x{2550}\x{2588}\x{2588}\x{2551}", "\x{20}\x{2588}\x{2588}\x{2588}\x{2588}\x{2588}\x{2554}\x{255D}", "\x{20}\x{255A}\x{2550}\x{2550}\x{2550}\x{2550}\x{255D}\x{20}" ], +); + +sub print_big_ascii_string { + my $fh = shift; + my $str = shift; + my $comment = shift; + my $lowascii = shift; + $comment = '' if not defined $comment; + $lowascii = 0 if not defined $lowascii; + + my @chars = split //, $str; + my $charcount = scalar(@chars); + + binmode($fh, ":utf8"); + + my $maxrows = $lowascii ? 5 : 6; + + for(my $rownum = 0; $rownum < $maxrows; $rownum++){ + print $fh $comment; + my $charidx = 0; + foreach my $ch (@chars) { + my $rowsref = $big_ascii{uc($ch)}; + die("Don't have a big ascii entry for '$ch'!\n") if not defined $rowsref; + my $row = @$rowsref[$rownum]; + + my $outstr = ''; + if ($lowascii) { + my @x = split //, $row; + foreach (@x) { + $outstr .= ($_ eq "\x{2588}") ? 'X' : ' '; + } + } else { + $outstr = $row; + } + + $charidx++; + if ($charidx == $charcount) { + $outstr =~ s/\s*\Z//; # dump extra spaces at the end of the line. + } else { + $outstr .= ' '; # space between glyphs. + } + print $fh $outstr; + } + print $fh "\n"; + } +} + +sub generate_quickref { + my $briefsref = shift; + my $path = shift; + my $lowascii = shift; + + # !!! FIXME: this gitrev and majorver/etc stuff is copy/pasted a few times now. + if (!$gitrev) { + $gitrev = `cd "$srcpath" ; git rev-list HEAD~..`; + chomp($gitrev); + } + + # !!! FIXME + open(FH, '<', "$srcpath/$versionfname") or die("Can't open '$srcpath/$versionfname': $!\n"); + my $majorver = 0; + my $minorver = 0; + my $microver = 0; + while () { + chomp; + if (/$versionmajorregex/) { + $majorver = int($1); + } elsif (/$versionminorregex/) { + $minorver = int($1); + } elsif (/$versionmicroregex/) { + $microver = int($1); + } + } + close(FH); + my $fullversion = "$majorver.$minorver.$microver"; + + my $tmppath = "$path.tmp"; + open(my $fh, '>', $tmppath) or die("Can't open '$tmppath': $!\n"); + + if (not @quickrefcategoryorder) { + @quickrefcategoryorder = sort keys %headercategorydocs; + } + + #my ($sec,$min,$hour,$mday,$mon,$year,$wday,$yday,$isdst) = gmtime(time); + #my $datestr = sprintf("%04d-%02d-%02d %02d:%02d:%02d GMT", $year+1900, $mon+1, $mday, $hour, $min, $sec); + + print $fh "\n\n"; + + # Just something to test big_ascii output. + #print_big_ascii_string($fh, "ABCDEFGHIJ", '', $lowascii); + #print_big_ascii_string($fh, "KLMNOPQRST", '', $lowascii); + #print_big_ascii_string($fh, "UVWXYZ0123", '', $lowascii); + #print_big_ascii_string($fh, "456789JT3A", '', $lowascii); + #print_big_ascii_string($fh, "hello, _a.b/c_!!", '', $lowascii); + + # Dan Bechard's work was on an SDL2 cheatsheet: + # https://blog.theprogrammingjunkie.com/post/sdl2-cheatsheet/ + + if ($lowascii) { + print $fh "# QuickReferenceNoUnicode\n\n"; + print $fh "If you want to paste this into a text editor that can handle\n"; + print $fh "fancy Unicode section headers, try using\n"; + print $fh "[QuickReference](QuickReference) instead.\n\n"; + } else { + print $fh "# QuickReference\n\n"; + print $fh "If you want to paste this into a text editor that can't handle\n"; + print $fh "the fancy Unicode section headers, try using\n"; + print $fh "[QuickReferenceNoUnicode](QuickReferenceNoUnicode) instead.\n\n"; + } + + print $fh "```c\n"; + print $fh "// $quickreftitle\n" if defined $quickreftitle; + print $fh "//\n"; + print $fh "// $quickrefurl\n//\n" if defined $quickrefurl; + print $fh "// $quickrefdesc\n" if defined $quickrefdesc; + #print $fh "// When this document was written: $datestr\n"; + print $fh "// Based on $projectshortname version $fullversion\n"; + #print $fh "// git revision $gitrev\n"; + print $fh "//\n"; + print $fh "// This can be useful in an IDE with search and syntax highlighting.\n"; + print $fh "//\n"; + print $fh "// Original idea for this document came from Dan Bechard (thanks!)\n"; + print $fh "// ASCII art generated by: https://patorjk.com/software/taag/#p=display&f=ANSI%20Shadow (with modified 'S' for readability)\n\n"; + + foreach (@quickrefcategoryorder) { + my $cat = $_; + my $maxlen = 0; + my @csigs = (); + my $funcorderref = $quickreffuncorder{$cat}; + next if not defined $funcorderref; + + foreach (@$funcorderref) { + my $sym = $_; + my $csig = ''; + + if ($headersymstype{$sym} == 1) { # function + $csig = "${headersymsrettype{$sym}} $sym"; + my $fnsigparams = $headersymsparaminfo{$sym}; + if (not defined($fnsigparams)) { + $csig .= '(void);'; + } else { + my $sep = '('; + for (my $i = 0; $i < scalar(@$fnsigparams); $i += 2) { + my $paramname = @$fnsigparams[$i]; + my $paramtype = @$fnsigparams[$i+1]; + my $spc = ($paramtype =~ /\*\Z/) ? '' : ' '; + $csig .= "$sep$paramtype$spc$paramname"; + $sep = ', '; + } + $csig .= ");"; + } + } elsif ($headersymstype{$sym} == 2) { # macro + next if defined $quickrefmacroregex && not $sym =~ /$quickrefmacroregex/; + + $csig = (split /\n/, $headerdecls{$sym})[0]; # get the first line from a multiline string. + if (not $csig =~ s/\A(\#define [a-zA-Z0-9_]*\(.*?\))(\s+.*)?\Z/$1/) { + $csig =~ s/\A(\#define [a-zA-Z0-9_]*)(\s+.*)?\Z/$1/; + } + chomp($csig); + } + + my $len = length($csig); + $maxlen = $len if $len > $maxlen; + + push @csigs, $sym; + push @csigs, $csig; + } + + $maxlen += 2; + + next if (not @csigs); + + print $fh "\n"; + print_big_ascii_string($fh, $cat, '// ', $lowascii); + print $fh "\n"; + + while (@csigs) { + my $sym = shift @csigs; + my $csig = shift @csigs; + my $brief = $$briefsref{$sym}; + if (defined $brief) { + $brief = "$brief"; + chomp($brief); + my $thiswikitype = defined $wikitypes{$sym} ? $wikitypes{$sym} : 'md'; # default to MarkDown for new stuff. + $brief = dewikify($thiswikitype, $brief); + my $spaces = ' ' x ($maxlen - length($csig)); + $brief = "$spaces// $brief"; + } else { + $brief = ''; + } + print $fh "$csig$brief\n"; + } + } + + print $fh "```\n\n"; + + close($fh); + +# # Don't overwrite the file if nothing has changed besides the timestamp +# # and git revision. +# my $matches = 1; +# if ( not -f $path ) { +# $matches = 0; # always write if the file hasn't been created yet. +# } else { +# open(my $fh_a, '<', $tmppath) or die("Can't open '$tmppath': $!\n"); +# open(my $fh_b, '<', $path) or die("Can't open '$path': $!\n"); +# while (1) { +# my $a = <$fh_a>; +# my $b = <$fh_b>; +# $matches = 0, last if ((not defined $a) != (not defined $b)); +# last if ((not defined $a) || (not defined $b)); +# if ($a ne $b) { +# next if ($a =~ /\A\/\/ When this document was written:/); +# next if ($a =~ /\A\/\/ git revision /); +# $matches = 0; +# last; +# } +# } +# +# close($fh_a); +# close($fh_b); +# } +# +# if ($matches) { +# unlink($tmppath); # it's the same file except maybe the date/gitrev. Don't overwrite it. +# } else { +# rename($tmppath, $path) or die("Can't rename '$tmppath' to '$path': $!\n"); +# } + rename($tmppath, $path) or die("Can't rename '$tmppath' to '$path': $!\n"); +} + + +sub generate_envvar_wiki_page { + my $briefsref = shift; + my $path = shift; + + return if not $envvarenabled or not defined $envvarsymregex or not defined $envvarsymreplace; + + my $replace = "\"$envvarsymreplace\""; + my $tmppath = "$path.tmp"; + open(my $fh, '>', $tmppath) or die("Can't open '$tmppath': $!\n"); + + print $fh "\n\n"; + print $fh "# $envvartitle\n\n"; + + if (defined $envvardesc) { + my $desc = "$envvardesc"; + $desc =~ s/\\n/\n/g; # replace "\n" strings with actual newlines. + print $fh "$desc\n\n"; + } + + print $fh "## Environment Variable List\n\n"; + + foreach (sort keys %headersyms) { + my $sym = $_; + next if $headersymstype{$sym} != 2; # not a #define? skip it. + my $hint = "$_"; + next if not $hint =~ s/$envvarsymregex/$replace/ee; + + my $brief = $$briefsref{$sym}; + if (not defined $brief) { + $brief = ''; + } else { + $brief = "$brief"; + chomp($brief); + my $thiswikitype = defined $wikitypes{$sym} ? $wikitypes{$sym} : 'md'; # default to MarkDown for new stuff. + $brief = ": " . dewikify($thiswikitype, $brief); + } + print $fh "- [$hint]($sym)$brief\n"; + } + + print $fh "\n"; + + close($fh); + + rename($tmppath, $path) or die("Can't rename '$tmppath' to '$path': $!\n"); +} + + + + my $incpath = "$srcpath"; $incpath .= "/$incsubdir" if $incsubdir ne ''; -my $wikireadmepath = "$wikipath/$wikireadmesubdir"; my $readmepath = undef; if (defined $readmesubdir) { $readmepath = "$srcpath/$readmesubdir"; @@ -730,10 +1134,12 @@ while (my $d = readdir(DH)) { } my @contents = (); + my @function_order = (); my $ignoring_lines = 0; my $header_comment = -1; my $saw_category_doxygen = -1; my $lineno = 0; + while () { chomp; $lineno++; @@ -759,7 +1165,7 @@ while (my $d = readdir(DH)) { } elsif ($ignoring_lines) { push @contents, $_; next; - } elsif (/\A\s*\#\s*ifndef\s+SDL_WIKI_DOCUMENTATION_SECTION\s*\Z/) { + } elsif (/\A\s*\#\s*ifndef\s+$wikidocsectionsym\s*\Z/) { $ignoring_lines = 1; push @contents, $_; next; @@ -768,13 +1174,13 @@ while (my $d = readdir(DH)) { #print("CATEGORY FOR '$dent' CHANGED TO " . (defined($current_wiki_category) ? "'$current_wiki_category'" : '(undef)') . "\n"); push @contents, $_; next; - } elsif (/\A\s*extern\s+(SDL_DEPRECATED\s+|)(SDLMAIN_|SDL_)?DECLSPEC/) { # a function declaration without a doxygen comment? + } elsif (/\A\s*extern\s+(?:$deprecatedsym\s+|)$declspecsym/) { # a function declaration without a doxygen comment? $symtype = 1; # function declaration @templines = (); $decl = $_; $str = ''; $has_doxygen = 0; - } elsif (/\A\s*SDL_FORCE_INLINE/) { # a (forced-inline) function declaration without a doxygen comment? + } elsif (/\A\s*$forceinlinesym/) { # a (forced-inline) function declaration without a doxygen comment? $symtype = 1; # function declaration @templines = (); $decl = $_; @@ -841,15 +1247,15 @@ while (my $d = readdir(DH)) { $lineno++ if defined $decl; $decl = '' if not defined $decl; chomp($decl); - if ($decl =~ /\A\s*extern\s+(SDL_DEPRECATED\s+|)(SDLMAIN_|SDL_)?DECLSPEC/) { + if ($decl =~ /\A\s*extern\s+(?:$deprecatedsym\s+|)$declspecsym/) { $symtype = 1; # function declaration - } elsif ($decl =~ /\A\s*SDL_FORCE_INLINE/) { + } elsif ($decl =~ /\A\s*$forceinlinesym/) { $symtype = 1; # (forced-inline) function declaration } elsif ($decl =~ /\A\s*\#\s*define\s+/) { $symtype = 2; # macro - } elsif ($decl =~ /\A\s*(typedef\s+|)(struct|union)/) { + } elsif ($decl =~ /\A\s*(typedef\s+|)(struct|union)\s*([a-zA-Z0-9_]*?)\s*(\n|\{|\Z)/) { $symtype = 3; # struct or union - } elsif ($decl =~ /\A\s*(typedef\s+|)enum/) { + } elsif ($decl =~ /\A\s*(typedef\s+|)enum\s*([a-zA-Z0-9_]*?)\s*(\n|\{|\Z)/) { $symtype = 4; # enum } elsif ($decl =~ /\A\s*typedef\s+.*\Z/) { $symtype = 5; # other typedef @@ -880,7 +1286,7 @@ while (my $d = readdir(DH)) { } $headercategorydocs{$current_wiki_category} = $sym; } elsif ($symtype == 1) { # a function - my $is_forced_inline = ($decl =~ /\A\s*SDL_FORCE_INLINE/); + my $is_forced_inline = ($decl =~ /\A\s*$forceinlinesym/); if ($is_forced_inline) { if (not $decl =~ /\)\s*(\{.*|)\s*\Z/) { @@ -917,14 +1323,14 @@ while (my $d = readdir(DH)) { my $paramsstr = undef; - if (!$is_forced_inline && $decl =~ /\A\s*extern\s+(SDL_DEPRECATED\s+|)(SDLMAIN_|SDL_)?DECLSPEC\s+(const\s+|)(unsigned\s+|)(.*?)([\*\s]+)(\*?)\s*SDLCALL\s+(.*?)\s*\((.*?)\);/) { - $sym = $8; - $rettype = "$3$4$5$6"; - $paramsstr = $9; - } elsif ($is_forced_inline && $decl =~ /\A\s*SDL_FORCE_INLINE\s+(SDL_DEPRECATED\s+|)(const\s+|)(unsigned\s+|)(.*?)([\*\s]+)(.*?)\s*\((.*?)\);/) { + if (!$is_forced_inline && $decl =~ /\A\s*extern\s+(?:$deprecatedsym\s+|)$declspecsym\w*\s+(const\s+|)(unsigned\s+|)(.*?)([\*\s]+)(\*?)\s*$callconvsym\s+(.*?)\s*\((.*?)\);/) { $sym = $6; - $rettype = "$2$3$4$5"; + $rettype = "$1$2$3$4$5"; $paramsstr = $7; + } elsif ($is_forced_inline && $decl =~ /\A\s*$forceinlinesym\s+(?:$deprecatedsym\s+|)(const\s+|)(unsigned\s+|)(.*?)([\*\s]+)(.*?)\s*\((.*?)\);/) { + $sym = $5; + $rettype = "$1$2$3$4"; + $paramsstr = $6; } else { #print "Found doxygen but no function sig:\n$str\n\n"; foreach (@templines) { @@ -981,15 +1387,21 @@ while (my $d = readdir(DH)) { } if (!$is_forced_inline) { # don't do with forced-inline because we don't want the implementation inserted in the wiki. + my $shrink_length = 0; + $decl = ''; # rebuild this with the line breaks, since it looks better for syntax highlighting. foreach (@decllines) { if ($decl eq '') { + my $temp; + $decl = $_; - $decl =~ s/\Aextern\s+(SDL_DEPRECATED\s+|)(SDLMAIN_|SDL_)?DECLSPEC\s+(.*?)\s+(\*?)SDLCALL\s+/$3$4 /; + $temp = $decl; + $temp =~ s/\Aextern\s+(?:$deprecatedsym\s+|)$declspecsym\w*\s+(.*?)\s+(\*?)$callconvsym\s+/$1$2 /; + $shrink_length = length($decl) - length($temp); + $decl = $temp; } else { my $trimmed = $_; - # !!! FIXME: trim space for SDL_DEPRECATED if it was used, too. - $trimmed =~ s/\A\s{28}//; # 28 for shrinking to match the removed "extern SDL_DECLSPEC SDLCALL " + $trimmed =~ s/\A\s{$shrink_length}//; # shrink to match the removed "extern SDL_DECLSPEC SDLCALL " $decl .= $trimmed; } $decl .= "\n"; @@ -1028,7 +1440,7 @@ while (my $d = readdir(DH)) { # update strings now that we know everything pending is to be applied to this declaration. Add pending blank lines and the new text. # At Sam's request, don't list property defines with functions. (See #9440) - my $is_property = /\A\s*\#\s*define\s+SDL_PROP_/; + my $is_property = (defined $apipropertyregex) ? /$apipropertyregex/ : 0; if (!$is_property) { if ($blank_lines > 0) { while ($blank_lines > 0) { @@ -1048,9 +1460,8 @@ while (my $d = readdir(DH)) { } } $decl .= $additional_decl; - } elsif ($symtype == 2) { # a macro - if ($decl =~ /\A\s*\#\s*define\s+(.*?)(\(.*?\)|)\s+/) { + if ($decl =~ /\A\s*\#\s*define\s+(.*?)(\(.*?\)|)(\s+|\Z)/) { $sym = $1; } else { #print "Found doxygen but no macro:\n$str\n\n"; @@ -1075,7 +1486,7 @@ while (my $d = readdir(DH)) { } } elsif (($symtype == 3) || ($symtype == 4)) { # struct or union or enum my $has_definition = 0; - if ($decl =~ /\A\s*(typedef\s+|)(struct|union|enum)\s*(.*?)\s*(\n|\{|\;|\Z)/) { + if ($decl =~ /\A\s*(typedef\s+|)(struct|union|enum)\s*([a-zA-Z0-9_]*?)\s*(\n|\{|\;|\Z)/) { my $ctype = $2; my $origsym = $3; my $ending = $4; @@ -1103,14 +1514,16 @@ while (my $d = readdir(DH)) { } # This block attempts to find the whole struct/union/enum definition by counting matching brackets. Kind of yucky. + # It also "parses" enums enough to find out the elements of it. if ($has_definition) { my $started = 0; my $brackets = 0; my $pending = $decl; + my $skipping_comment = 0; $decl = ''; while (!$started || ($brackets != 0)) { - foreach my $seg (split(/([{}])/, $pending)) { + foreach my $seg (split(/([{}])/, $pending)) { # (this will pick up brackets in comments! Be careful!) $decl .= $seg; if ($seg eq '{') { $started = 1; @@ -1121,6 +1534,25 @@ while (my $d = readdir(DH)) { } } + if ($skipping_comment) { + if ($pending =~ s/\A.*?\*\///) { + $skipping_comment = 0; + } + } + + if (!$skipping_comment && $started && ($symtype == 4)) { # Pick out elements of an enum. + my $stripped = "$pending"; + $stripped =~ s/\/\*.*?\*\///g; # dump /* comments */ that exist fully on one line. + if ($stripped =~ /\/\*/) { # uhoh, a /* comment */ that crosses newlines. + $skipping_comment = 1; + } elsif ($stripped =~ /\A\s*([a-zA-Z0-9_]+)(.*)\Z/) { #\s*(\=\s*.*?|)\s*,?(.*?)\Z/) { + if ($1 ne 'typedef') { # make sure we didn't just eat the first line by accident. :/ + #print("ENUM [$1] $incpath/$dent:$lineno\n"); + $referenceonly{$1} = $sym; + } + } + } + if (!$started || ($brackets != 0)) { $pending = ; die("EOF/error reading $incpath/$dent while parsing $sym\n") if not $pending; @@ -1255,6 +1687,7 @@ while (my $d = readdir(DH)) { $headersymstype{$sym} = $symtype; $headersymsparaminfo{$sym} = \@paraminfo if (scalar(@paraminfo) > 0); $headersymsrettype{$sym} = $rettype if (defined($rettype)); + push @function_order, $sym if ($symtype == 1) || ($symtype == 2); push @contents, join("\n", @templines); push @contents, join("\n", @decllines) if (scalar(@decllines) > 0); } @@ -1263,6 +1696,7 @@ while (my $d = readdir(DH)) { close(FH); $headers{$dent} = \@contents; + $quickreffuncorder{$current_wiki_category} = \@function_order if defined $current_wiki_category; } closedir(DH); @@ -1723,22 +2157,21 @@ if ($copy_direction == 1) { # --copy-to-headers } if (defined $readmepath) { - if ( -d $wikireadmepath ) { - mkdir($readmepath); # just in case - opendir(DH, $wikireadmepath) or die("Can't opendir '$wikireadmepath': $!\n"); - while (readdir(DH)) { - my $dent = $_; - if ($dent =~ /\A(.*?)\.md\Z/) { # we only bridge Markdown files here. - next if $1 eq 'FrontPage'; - filecopy("$wikireadmepath/$dent", "$readmepath/README-$dent", "\n"); - } + mkdir($readmepath); # just in case + opendir(DH, $wikipath) or die("Can't opendir '$wikipath': $!\n"); + while (readdir(DH)) { + my $dent = $_; + if ($dent =~ /\A(README|INTRO)\-.*?\.md\Z/) { # we only bridge Markdown files here that start with "README-" or "INTRO-". + filecopy("$wikipath/$dent", "$readmepath/$dent", "\n"); } - closedir(DH); } + closedir(DH); } } elsif ($copy_direction == -1) { # --copy-to-wiki + my %briefs = (); # $briefs{'SDL_OpenAudio'} -> the \brief string for the function. + if (defined $changeformat) { $dewikify_mode = $changeformat; $wordwrap_mode = $changeformat; @@ -1810,9 +2243,13 @@ if ($copy_direction == 1) { # --copy-to-headers $sections{'Remarks'} = "$remarks\n" if $remarks ne ''; $sections{'Syntax'} = $syntax; + $briefs{$sym} = $brief; + my %params = (); # have to parse these and build up the wiki tables after, since Markdown needs to know the length of the largest string. :/ my @paramsorder = (); my $fnsigparams = $headersymsparaminfo{$sym}; + my $has_returns = 0; + my $has_threadsafety = 0; while (@doxygenlines) { my $l = shift @doxygenlines; @@ -1834,6 +2271,18 @@ if ($copy_direction == 1) { # --copy-to-headers $desc =~ s/[\s\n]+\Z//ms; + if (0) { + if (($desc =~ /\A[a-z]/) && (not $desc =~ /$apiprefixregex/)) { + print STDERR "WARNING: $sym\'s '\\param $arg' text starts with a lowercase letter: '$desc'. Fixing.\n"; + $desc = ucfirst($desc); + } + } + + if (not $desc =~ /[\.\!]\Z/) { + print STDERR "WARNING: $sym\'s '\\param $arg' text doesn't end with punctuation: '$desc'. Fixing.\n"; + $desc .= '.'; + } + # Validate this param. if (defined($params{$arg})) { print STDERR "WARNING: Symbol '$sym' has multiple '\\param $arg' declarations! Only keeping the first one!\n"; @@ -1851,9 +2300,11 @@ if ($copy_direction == 1) { # --copy-to-headers $params{$arg} = $desc; push @paramsorder, $arg; } elsif ($l =~ /\A\\r(eturns?)\s+(.*)\Z/) { + $has_returns = 1; # !!! FIXME: complain if this isn't a function or macro. my $retstr = "R$1"; # "Return" or "Returns" my $desc = $2; + while (@doxygenlines) { my $subline = $doxygenlines[0]; $subline =~ s/\A\s*//; @@ -1867,6 +2318,18 @@ if ($copy_direction == 1) { # --copy-to-headers } $desc =~ s/[\s\n]+\Z//ms; + if (0) { + if (($desc =~ /\A[A-Z]/) && (not $desc =~ /$apiprefixregex/)) { + print STDERR "WARNING: $sym\'s '\\returns' text starts with a capital letter: '$desc'. Fixing.\n"; + $desc = lcfirst($desc); + } + } + + if (not $desc =~ /[\.\!]\Z/) { + print STDERR "WARNING: $sym\'s '\\returns' text doesn't end with punctuation: '$desc'. Fixing.\n"; + $desc .= '.'; + } + # Make sure the \returns info is valid. my $rettype = $headersymsrettype{$sym}; die("Don't have a rettype for '$sym' for some reason!") if (($symtype == 1) && (not defined($rettype))); @@ -1925,6 +2388,7 @@ if ($copy_direction == 1) { # --copy-to-headers } $desc =~ s/[\s\n]+\Z//ms; $sections{'Thread Safety'} = wordwrap(wikify($wikitype, $desc)) . "\n"; + $has_threadsafety = 1; } elsif ($l =~ /\A\\sa\s+(.*)\Z/) { my $sa = $1; $sa =~ s/\(\)\Z//; # Convert "SDL_Func()" to "SDL_Func" @@ -1937,6 +2401,15 @@ if ($copy_direction == 1) { # --copy-to-headers } } + if (($symtype == 1) && ($headersymsrettype{$sym} ne 'void') && !$has_returns) { + print STDERR "WARNING: Function '$sym' has a non-void return type but no '\\returns' declaration\n"; + } + + # !!! FIXME: uncomment this when we're trying to clean this up in the headers. + #if (($symtype == 1) && !$has_threadsafety) { + # print STDERR "WARNING: Function '$sym' doesn't have a '\\threadsafety' declaration\n"; + #} + # Make sure %params is in the same order as the actual function signature and add C datatypes... my $params_has_c_datatype = 0; my @final_params = (); @@ -1990,7 +2463,7 @@ if ($copy_direction == 1) { # --copy-to-headers } else { die("Unexpected symbol type $symtype!"); } - my $str = "This $symtypename is available since SDL 3.0.0."; + my $str = "This $symtypename is available since $projectshortname 3.0.0."; $sections{'Version'} = wordwrap(wikify($wikitype, $str)) . "\n"; } } @@ -2215,9 +2688,14 @@ if ($copy_direction == 1) { # --copy-to-headers print FH "###### $wikified_preamble\n"; } + my $category = 'CategoryAPIMacro'; + if ($headersymstype{$refersto} == 4) { + $category = 'CategoryAPIEnumerators'; # NOT CategoryAPIEnum! + } + print FH "# $sym\n\nPlease refer to [$refersto]($refersto) for details.\n\n"; print FH "----\n"; - print FH "[CategoryAPI](CategoryAPI), [CategoryAPIMacro](CategoryAPIMacro)\n\n"; + print FH "[CategoryAPI](CategoryAPI), [$category]($category)\n\n"; close(FH); } @@ -2292,31 +2770,27 @@ __EOF__ # Write out READMEs... if (defined $readmepath) { if ( -d $readmepath ) { - mkdir($wikireadmepath); # just in case + mkdir($wikipath); # just in case opendir(DH, $readmepath) or die("Can't opendir '$readmepath': $!\n"); while (my $d = readdir(DH)) { my $dent = $d; - if ($dent =~ /\AREADME\-(.*?\.md)\Z/) { # we only bridge Markdown files here. - my $wikifname = $1; - next if $wikifname eq 'FrontPage.md'; - filecopy("$readmepath/$dent", "$wikireadmepath/$wikifname", "\n"); + if ($dent =~ /\A(README|INTRO)\-.*?\.md\Z/) { # we only bridge Markdown files here that start with "README-" or "INTRO". + filecopy("$readmepath/$dent", "$wikipath/$dent", "\n"); } } closedir(DH); my @pages = (); - opendir(DH, $wikireadmepath) or die("Can't opendir '$wikireadmepath': $!\n"); + opendir(DH, $wikipath) or die("Can't opendir '$wikipath': $!\n"); while (my $d = readdir(DH)) { my $dent = $d; - if ($dent =~ /\A(.*?)\.(mediawiki|md)\Z/) { - my $wikiname = $1; - next if $wikiname eq 'FrontPage'; - push @pages, $wikiname; + if ($dent =~ /\A((README|INTRO)\-.*?)\.md\Z/) { + push @pages, $1; } } closedir(DH); - open(FH, '>', "$wikireadmepath/FrontPage.md") or die("Can't open '$wikireadmepath/FrontPage.md': $!\n"); + open(FH, '>', "$wikipath/READMEs.md") or die("Can't open '$wikipath/READMEs.md': $!\n"); print FH "# All READMEs available here\n\n"; foreach (sort @pages) { my $wikiname = $_; @@ -2326,6 +2800,16 @@ __EOF__ } } + # Write out quick reference pages... + if ($quickrefenabled) { + generate_quickref(\%briefs, "$wikipath/QuickReference.md", 0); + generate_quickref(\%briefs, "$wikipath/QuickReferenceNoUnicode.md", 1); + } + + if ($envvarenabled and defined $envvarsymregex and defined $envvarsymreplace) { + generate_envvar_wiki_page(\%briefs, "$wikipath/EnvironmentVariables.md"); + } + } elsif ($copy_direction == -2) { # --copy-to-manpages # This only takes from the wiki data, since it has sections we omit from the headers, like code examples. @@ -2371,11 +2855,11 @@ __EOF__ my $sym = $_; next if not defined $wikisyms{$sym}; # don't have a page for that function, skip it. next if $sym =~ /\A\[category documentation\]/; # not real symbols + next if (defined $manpagesymbolfilterregex) && ($sym =~ /$manpagesymbolfilterregex/); my $symtype = $headersymstype{$sym}; my $wikitype = $wikitypes{$sym}; my $sectionsref = $wikisyms{$sym}; my $remarks = $sectionsref->{'Remarks'}; - my $params = $sectionsref->{'Function Parameters'}; my $returns = $sectionsref->{'Return Value'}; my $version = $sectionsref->{'Version'}; my $threadsafety = $sectionsref->{'Thread Safety'}; @@ -2383,6 +2867,23 @@ __EOF__ my $examples = $sectionsref->{'Code Examples'}; my $deprecated = $sectionsref->{'Deprecated'}; my $headerfile = $manpageheaderfiletext; + + my $params = undef; + + if ($symtype == -1) { # category documentation block. + # nothing to be done here. + } elsif (($symtype == 1) || (($symtype == 5))) { # we'll assume a typedef (5) with a \param is a function pointer typedef. + $params = $sectionsref->{'Function Parameters'}; + } elsif ($symtype == 2) { + $params = $sectionsref->{'Macro Parameters'}; + } elsif ($symtype == 3) { + $params = $sectionsref->{'Fields'}; + } elsif ($symtype == 4) { + $params = $sectionsref->{'Values'}; + } else { + die("Unexpected symtype $symtype"); + } + $headerfile =~ s/\%fname\%/$headersymslocation{$sym}/g; $headerfile .= "\n"; @@ -2402,7 +2903,8 @@ __EOF__ my $decl = $headerdecls{$sym}; my $str = ''; - $brief = "$brief"; + # the "$brief" makes sure this is a copy of the string, which is doing some weird reference thing otherwise. + $brief = defined $brief ? "$brief" : ''; $brief =~ s/\A[\s\n]*\= .*? \=\s*?\n+//ms; $brief =~ s/\A[\s\n]*\=\= .*? \=\=\s*?\n+//ms; $brief =~ s/\A(.*?\.) /$1\n/; # \brief should only be one sentence, delimited by a period+space. Split if necessary. @@ -2426,7 +2928,7 @@ __EOF__ $str .= ".\\\" Please report issues in this manpage's content at:\n"; $str .= ".\\\" $bugreporturl\n"; $str .= ".\\\" Please report issues in the generation of this manpage from the wiki at:\n"; - $str .= ".\\\" https://github.com/libsdl-org/SDL/issues/new?title=Misgenerated%20manpage%20for%20$sym\n"; + $str .= ".\\\" https://github.com/libsdl-org/SDL/issues/new?title=Misgenerated%20manpage%20for%20$sym\n"; # !!! FIXME: if this becomes a problem for other projects, we'll generalize this. $str .= ".\\\" $projectshortname can be found at $projecturl\n"; # Define a .URL macro. The "www.tmac" thing decides if we're using GNU roff (which has a .URL macro already), and if so, overrides the macro we just created. @@ -2448,18 +2950,22 @@ __EOF__ $str .= dewikify($wikitype, $deprecated) . "\n"; } + my $incfile = $mainincludefname; if (defined $headerfile) { - $str .= ".SH HEADER FILE\n"; - $str .= dewikify($wikitype, $headerfile) . "\n"; + if($headerfile =~ /Defined in (.*)/) { + $incfile = $1; + } } $str .= ".SH SYNOPSIS\n"; $str .= ".nf\n"; - $str .= ".B #include \\(dq$mainincludefname\\(dq\n"; + $str .= ".B #include <$incfile>\n"; $str .= ".PP\n"; my @decllines = split /\n/, $decl; foreach (@decllines) { + $_ =~ s/\\/\\(rs/g; # fix multiline macro defs + $_ =~ s/"/\\(dq/g; $str .= ".BI \"$_\n"; } $str .= ".fi\n"; @@ -2547,8 +3053,13 @@ __EOF__ } if (defined $returns) { + # Check for md link in return type: ([SDL_Renderer](SDL_Renderer) *) + # This would've prevented the next regex from working properly (it'd leave " *)") + $returns =~ s/\A\(\[.*?\]\((.*?)\)/\($1/ms; + # Chop datatype in parentheses off the front. + $returns =~ s/\A\(.*?\) //; + $returns = dewikify($wikitype, $returns); - $returns =~ s/\A\(.*?\)\s*//; # Chop datatype in parentheses off the front. $str .= ".SH RETURN VALUE\n"; $str .= "$returns\n"; } @@ -2584,6 +3095,8 @@ __EOF__ s/\A\/*//; s/\A\.BR\s+//; # dewikify added this, but we want to handle it. s/\A\.I\s+//; # dewikify added this, but we want to handle it. + s/\A\.PP\s*//; # dewikify added this, but we want to handle it. + s/\\\(bu//; # dewikify added this, but we want to handle it. s/\A\s*[\:\*\-]\s*//; s/\A\s+//; s/\s+\Z//; diff --git a/libs/SDL_mixer/cmake/CPackProjectConfig.cmake.in b/libs/SDL3_mixer/cmake/CPackProjectConfig.cmake.in similarity index 100% rename from libs/SDL_mixer/cmake/CPackProjectConfig.cmake.in rename to libs/SDL3_mixer/cmake/CPackProjectConfig.cmake.in diff --git a/libs/SDL_mixer/cmake/FindFLAC.cmake b/libs/SDL3_mixer/cmake/FindFLAC.cmake similarity index 100% rename from libs/SDL_mixer/cmake/FindFLAC.cmake rename to libs/SDL3_mixer/cmake/FindFLAC.cmake diff --git a/libs/SDL_mixer/cmake/FindFluidSynth.cmake b/libs/SDL3_mixer/cmake/FindFluidSynth.cmake similarity index 72% rename from libs/SDL_mixer/cmake/FindFluidSynth.cmake rename to libs/SDL3_mixer/cmake/FindFluidSynth.cmake index 4e97ad0..45164bd 100644 --- a/libs/SDL_mixer/cmake/FindFluidSynth.cmake +++ b/libs/SDL3_mixer/cmake/FindFluidSynth.cmake @@ -4,7 +4,7 @@ find_package(PkgConfig QUIET) pkg_check_modules(PC_FLUIDSYNTH QUIET fluidsynth) find_library(FluidSynth_LIBRARY - NAMES fluidsynth libfluidsynth + NAMES fluidsynth fluidsynth-3 libfluidsynth HINTS ${PC_FLUIDSYNTH_LIBDIR} ) @@ -25,8 +25,19 @@ set(FluidSynth_LINK_OPTIONS "${_fluidsynth_link_options}" CACHE STRING "Extra li set(FluidSynth_LINK_DIRECTORIES "${_fluidsynth_link_directories}" CACHE PATH "Extra link directories of FluidSynth") +set(FLUIDSYNTH_VERSION "FLUIDSYNTH_VERSION-NOTFOUND") +if(EXISTS "${FluidSynth_INCLUDE_PATH}/fluidsynth/version.h") + file(READ "${FluidSynth_INCLUDE_PATH}/fluidsynth/version.h" _fluidsynth_version_h) + set(_fluidsynth_version_regex "#define[ \t]+FLUIDSYNTH_VERSION[ \t]+\"([1-9]+\\.[0-9]+\\.[0-9]+)\"") + string(REGEX MATCH "${_fluidsynth_version_regex}" _re_fluidsynth_version "${_fluidsynth_version_h}") + if(_re_fluidsynth_version) + set(FLUIDSYNTH_VERSION "${CMAKE_MATCH_1}") + endif() +endif() + find_package_handle_standard_args(FluidSynth REQUIRED_VARS FluidSynth_LIBRARY FluidSynth_INCLUDE_PATH + VERSION_VAR FLUIDSYNTH_VERSION ) if(FluidSynth_FOUND) diff --git a/libs/SDL_mixer/cmake/FindOgg.cmake b/libs/SDL3_mixer/cmake/FindOgg.cmake similarity index 100% rename from libs/SDL_mixer/cmake/FindOgg.cmake rename to libs/SDL3_mixer/cmake/FindOgg.cmake diff --git a/libs/SDL_mixer/cmake/FindOpus.cmake b/libs/SDL3_mixer/cmake/FindOpus.cmake similarity index 100% rename from libs/SDL_mixer/cmake/FindOpus.cmake rename to libs/SDL3_mixer/cmake/FindOpus.cmake diff --git a/libs/SDL_mixer/cmake/FindOpusFile.cmake b/libs/SDL3_mixer/cmake/FindOpusFile.cmake similarity index 97% rename from libs/SDL_mixer/cmake/FindOpusFile.cmake rename to libs/SDL3_mixer/cmake/FindOpusFile.cmake index a0fe0db..e320b77 100644 --- a/libs/SDL_mixer/cmake/FindOpusFile.cmake +++ b/libs/SDL3_mixer/cmake/FindOpusFile.cmake @@ -9,7 +9,8 @@ find_library(OpusFile_LIBRARY ) find_path(OpusFile_INCLUDE_PATH - NAMES opus/opusfile.h + NAMES opusfile.h + PATH_SUFFIXES opus HINTS ${PC_OPUSFILE_INCLUDEDIR} ) diff --git a/libs/SDL_mixer/cmake/FindVorbis.cmake b/libs/SDL3_mixer/cmake/FindVorbis.cmake similarity index 100% rename from libs/SDL_mixer/cmake/FindVorbis.cmake rename to libs/SDL3_mixer/cmake/FindVorbis.cmake diff --git a/libs/SDL_mixer/cmake/Findgme.cmake b/libs/SDL3_mixer/cmake/Findgme.cmake similarity index 100% rename from libs/SDL_mixer/cmake/Findgme.cmake rename to libs/SDL3_mixer/cmake/Findgme.cmake diff --git a/libs/SDL_mixer/cmake/Findlibxmp-lite.cmake b/libs/SDL3_mixer/cmake/Findlibxmp-lite.cmake similarity index 100% rename from libs/SDL_mixer/cmake/Findlibxmp-lite.cmake rename to libs/SDL3_mixer/cmake/Findlibxmp-lite.cmake diff --git a/libs/SDL_mixer/cmake/Findlibxmp.cmake b/libs/SDL3_mixer/cmake/Findlibxmp.cmake similarity index 100% rename from libs/SDL_mixer/cmake/Findlibxmp.cmake rename to libs/SDL3_mixer/cmake/Findlibxmp.cmake diff --git a/libs/SDL_mixer/cmake/Findmpg123.cmake b/libs/SDL3_mixer/cmake/Findmpg123.cmake similarity index 100% rename from libs/SDL_mixer/cmake/Findmpg123.cmake rename to libs/SDL3_mixer/cmake/Findmpg123.cmake diff --git a/libs/SDL_mixer/cmake/Findtremor.cmake b/libs/SDL3_mixer/cmake/Findtremor.cmake similarity index 100% rename from libs/SDL_mixer/cmake/Findtremor.cmake rename to libs/SDL3_mixer/cmake/Findtremor.cmake diff --git a/libs/SDL_mixer/cmake/Findwavpack.cmake b/libs/SDL3_mixer/cmake/Findwavpack.cmake similarity index 100% rename from libs/SDL_mixer/cmake/Findwavpack.cmake rename to libs/SDL3_mixer/cmake/Findwavpack.cmake diff --git a/libs/SDL_mixer/cmake/GetGitRevisionDescription.cmake b/libs/SDL3_mixer/cmake/GetGitRevisionDescription.cmake similarity index 94% rename from libs/SDL_mixer/cmake/GetGitRevisionDescription.cmake rename to libs/SDL3_mixer/cmake/GetGitRevisionDescription.cmake index a08895c..70c554e 100644 --- a/libs/SDL_mixer/cmake/GetGitRevisionDescription.cmake +++ b/libs/SDL3_mixer/cmake/GetGitRevisionDescription.cmake @@ -164,6 +164,22 @@ function(get_git_head_revision _refspecvar _hashvar) "${GIT_DATA}/grabRef.cmake" @ONLY) include("${GIT_DATA}/grabRef.cmake") + # Fallback for reftable or other storage formats + if(NOT HEAD_HASH OR HEAD_HASH STREQUAL "") + find_package(Git QUIET) + if(GIT_FOUND) + execute_process( + COMMAND "${GIT_EXECUTABLE}" rev-parse HEAD + WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}" + RESULT_VARIABLE res + OUTPUT_VARIABLE HEAD_HASH + ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE) + if(NOT res EQUAL 0) + set(HEAD_HASH "") + endif() + endif() + endif() + set(${_refspecvar} "${HEAD_REF}" PARENT_SCOPE) diff --git a/libs/SDL_mixer/cmake/GetGitRevisionDescription.cmake.in b/libs/SDL3_mixer/cmake/GetGitRevisionDescription.cmake.in similarity index 85% rename from libs/SDL_mixer/cmake/GetGitRevisionDescription.cmake.in rename to libs/SDL3_mixer/cmake/GetGitRevisionDescription.cmake.in index 116efc4..81b4213 100644 --- a/libs/SDL_mixer/cmake/GetGitRevisionDescription.cmake.in +++ b/libs/SDL3_mixer/cmake/GetGitRevisionDescription.cmake.in @@ -25,19 +25,21 @@ if(HEAD_CONTENTS MATCHES "ref") string(REPLACE "ref: " "" HEAD_REF "${HEAD_CONTENTS}") if(EXISTS "@GIT_DIR@/${HEAD_REF}") configure_file("@GIT_DIR@/${HEAD_REF}" "@GIT_DATA@/head-ref" COPYONLY) - else() + elseif(EXISTS "@GIT_DIR@/packed-refs") configure_file("@GIT_DIR@/packed-refs" "@GIT_DATA@/packed-refs" COPYONLY) file(READ "@GIT_DATA@/packed-refs" PACKED_REFS) if(${PACKED_REFS} MATCHES "([0-9a-z]*) ${HEAD_REF}") set(HEAD_HASH "${CMAKE_MATCH_1}") endif() + elseif(EXISTS "@GIT_DIR@/reftable/tables.list") + configure_file("@GIT_DIR@/reftable/tables.list" "@GIT_DATA@/reftable-tables.list" COPYONLY) endif() else() # detached HEAD configure_file("@GIT_DIR@/HEAD" "@GIT_DATA@/head-ref" COPYONLY) endif() -if(NOT HEAD_HASH) +if(NOT HEAD_HASH AND EXISTS "@GIT_DATA@/head-ref") file(READ "@GIT_DATA@/head-ref" HEAD_HASH LIMIT 1024) string(STRIP "${HEAD_HASH}" HEAD_HASH) endif() diff --git a/libs/SDL_mixer/cmake/PkgConfigHelper.cmake b/libs/SDL3_mixer/cmake/PkgConfigHelper.cmake similarity index 100% rename from libs/SDL_mixer/cmake/PkgConfigHelper.cmake rename to libs/SDL3_mixer/cmake/PkgConfigHelper.cmake diff --git a/libs/SDL_mixer/cmake/PrivateSdlFunctions.cmake b/libs/SDL3_mixer/cmake/PrivateSdlFunctions.cmake similarity index 61% rename from libs/SDL_mixer/cmake/PrivateSdlFunctions.cmake rename to libs/SDL3_mixer/cmake/PrivateSdlFunctions.cmake index 5fde085..0f3eb40 100644 --- a/libs/SDL_mixer/cmake/PrivateSdlFunctions.cmake +++ b/libs/SDL3_mixer/cmake/PrivateSdlFunctions.cmake @@ -3,6 +3,9 @@ include(CheckCCompilerFlag) include(CheckCSourceCompiles) include(CMakePushCheckState) +if(NOT CMAKE_VERSION VERSION_LESS "3.18") + include(CheckLinkerFlag) +endif() macro(sdl_calculate_derived_version_variables MAJOR MINOR MICRO) set(SO_VERSION_MAJOR "0") @@ -111,114 +114,122 @@ endfunction() function(target_get_dynamic_library DEST TARGET) set(result) - get_actual_target(TARGET) - if(WIN32) - # Use the target dll of the import library - set(props_to_check IMPORTED_IMPLIB) - if(CMAKE_BUILD_TYPE) - list(APPEND props_to_check IMPORTED_IMPLIB_${CMAKE_BUILD_TYPE}) + if(DEFINED ${DEST}) + if(NOT EXISTS "${${DEST}}") + message(FATAL_ERROR "${DEST}=${${DEST}} does not exist") endif() - list(APPEND props_to_check IMPORTED_LOCATION) - if(CMAKE_BUILD_TYPE) - list(APPEND props_to_check IMPORTED_LOCATION_${CMAKE_BUILD_TYPE}) - endif() - foreach (config_type ${CMAKE_CONFIGURATION_TYPES} RELEASE DEBUG RELWITHDEBINFO MINSIZEREL) - list(APPEND props_to_check IMPORTED_IMPLIB_${config_type}) - list(APPEND props_to_check IMPORTED_LOCATION_${config_type}) - endforeach() - - foreach(prop_to_check ${props_to_check}) - if(NOT result) - get_target_property(propvalue "${TARGET}" ${prop_to_check}) - if(propvalue AND EXISTS "${propvalue}") - win32_implib_identify_dll(result "${propvalue}" NOTFATAL) - endif() - endif() - endforeach() + get_filename_component(filename ${${DEST}} NAME) + set(${DEST} ${filename} PARENT_SCOPE) else() - # 1. find the target library a file might be symbolic linking to - # 2. find all other files in the same folder that symolic link to it - # 3. sort all these files, and select the 1st item on Linux, and last on Macos - set(location_properties IMPORTED_LOCATION) - if(CMAKE_BUILD_TYPE) - list(APPEND location_properties IMPORTED_LOCATION_${CMAKE_BUILD_TYPE}) - endif() - foreach (config_type ${CMAKE_CONFIGURATION_TYPES} RELEASE DEBUG RELWITHDEBINFO MINSIZEREL) - list(APPEND location_properties IMPORTED_LOCATION_${config_type}) - endforeach() - if(APPLE) - set(valid_shared_library_regex "\\.[0-9]+\\.dylib$") - else() - set(valid_shared_library_regex "\\.so\\.([0-9.]+)?[0-9]") - endif() - foreach(location_property ${location_properties}) - if(NOT result) - get_target_property(library_path "${TARGET}" ${location_property}) - message(DEBUG "get_target_property(${TARGET} ${location_propert}) -> ${library_path}") - if(EXISTS "${library_path}") - get_filename_component(library_path "${library_path}" ABSOLUTE) - while (IS_SYMLINK "${library_path}") - read_absolute_symlink(library_path "${library_path}") - endwhile() - message(DEBUG "${TARGET} -> ${library_path}") - get_filename_component(libdir "${library_path}" DIRECTORY) - file(GLOB subfiles "${libdir}/*") - set(similar_files "${library_path}") - foreach(subfile ${subfiles}) - if(IS_SYMLINK "${subfile}") - read_absolute_symlink(subfile_target "${subfile}") - while(IS_SYMLINK "${subfile_target}") - read_absolute_symlink(subfile_target "${subfile_target}") - endwhile() - get_filename_component(subfile_target "${subfile_target}" ABSOLUTE) - if(subfile_target STREQUAL library_path AND subfile MATCHES "${valid_shared_library_regex}") - list(APPEND similar_files "${subfile}") - endif() - endif() - endforeach() - list(SORT similar_files) - message(DEBUG "files that are similar to \"${library_path}\"=${similar_files}") - if(APPLE) - list(REVERSE similar_files) - endif() - list(GET similar_files 0 item) - get_filename_component(result "${item}" NAME) - endif() - endif() - endforeach() - endif() - if(result) - string(TOLOWER "${result}" result_lower) - if(WIN32 OR OS2) - if(NOT result_lower MATCHES ".*dll") - message(FATAL_ERROR "\"${result}\" is not a .dll library") - endif() - elseif(APPLE) - if(NOT result_lower MATCHES ".*dylib.*") - message(FATAL_ERROR "\"${result}\" is not a .dylib shared library") - endif() - else() - if(NOT result_lower MATCHES ".*so.*") - message(FATAL_ERROR "\"${result}\" is not a .so shared library") - endif() - endif() - else() - get_target_property(target_type ${TARGET} TYPE) - if(target_type MATCHES "SHARED_LIBRARY|MODULE_LIBRARY") - # OK - elseif(target_type MATCHES "STATIC_LIBRARY|OBJECT_LIBRARY|INTERFACE_LIBRARY|EXECUTABLE") - message(SEND_ERROR "${TARGET} is not a shared library, but has type=${target_type}") - else() - message(WARNING "Unable to extract dynamic library from target=${TARGET}, type=${target_type}.") - endif() - # TARGET_SONAME_FILE is not allowed for DLL target platforms. + get_actual_target(TARGET) if(WIN32) - set(result "$") + # Use the target dll of the import library + set(props_to_check IMPORTED_IMPLIB) + if(CMAKE_BUILD_TYPE) + list(APPEND props_to_check IMPORTED_IMPLIB_${CMAKE_BUILD_TYPE}) + endif() + list(APPEND props_to_check IMPORTED_LOCATION) + if(CMAKE_BUILD_TYPE) + list(APPEND props_to_check IMPORTED_LOCATION_${CMAKE_BUILD_TYPE}) + endif() + foreach (config_type ${CMAKE_CONFIGURATION_TYPES} RELEASE DEBUG RELWITHDEBINFO MINSIZEREL) + list(APPEND props_to_check IMPORTED_IMPLIB_${config_type}) + list(APPEND props_to_check IMPORTED_LOCATION_${config_type}) + endforeach() + + foreach(prop_to_check ${props_to_check}) + if(NOT result) + get_target_property(propvalue "${TARGET}" ${prop_to_check}) + if(propvalue AND EXISTS "${propvalue}") + win32_implib_identify_dll(result "${propvalue}" NOTFATAL) + endif() + endif() + endforeach() else() - set(result "$") + # 1. find the target library a file might be symbolic linking to + # 2. find all other files in the same folder that symolic link to it + # 3. sort all these files, and select the 1st item on Linux, and last on Macos + set(location_properties IMPORTED_LOCATION) + if(CMAKE_BUILD_TYPE) + list(APPEND location_properties IMPORTED_LOCATION_${CMAKE_BUILD_TYPE}) + endif() + foreach (config_type ${CMAKE_CONFIGURATION_TYPES} RELEASE DEBUG RELWITHDEBINFO MINSIZEREL) + list(APPEND location_properties IMPORTED_LOCATION_${config_type}) + endforeach() + if(APPLE) + set(valid_shared_library_regex "\\.[0-9]+\\.dylib$") + else() + set(valid_shared_library_regex "\\.so\\.([0-9.]+)?[0-9]") + endif() + foreach(location_property ${location_properties}) + if(NOT result) + get_target_property(library_path "${TARGET}" ${location_property}) + message(DEBUG "get_target_property(${TARGET} ${location_propert}) -> ${library_path}") + if(EXISTS "${library_path}") + get_filename_component(library_path "${library_path}" ABSOLUTE) + while (IS_SYMLINK "${library_path}") + read_absolute_symlink(library_path "${library_path}") + endwhile() + message(DEBUG "${TARGET} -> ${library_path}") + get_filename_component(libdir "${library_path}" DIRECTORY) + file(GLOB subfiles "${libdir}/*") + set(similar_files "${library_path}") + foreach(subfile ${subfiles}) + if(IS_SYMLINK "${subfile}") + read_absolute_symlink(subfile_target "${subfile}") + while(IS_SYMLINK "${subfile_target}") + read_absolute_symlink(subfile_target "${subfile_target}") + endwhile() + get_filename_component(subfile_target "${subfile_target}" ABSOLUTE) + if(subfile_target STREQUAL library_path AND subfile MATCHES "${valid_shared_library_regex}") + list(APPEND similar_files "${subfile}") + endif() + endif() + endforeach() + list(SORT similar_files) + message(DEBUG "files that are similar to \"${library_path}\"=${similar_files}") + if(APPLE) + list(REVERSE similar_files) + endif() + list(GET similar_files 0 item) + get_filename_component(result "${item}" NAME) + endif() + endif() + endforeach() endif() + if(result) + string(TOLOWER "${result}" result_lower) + if(WIN32 OR OS2) + if(NOT result_lower MATCHES ".*dll") + message(FATAL_ERROR "\"${result}\" is not a .dll library") + endif() + elseif(APPLE) + if(NOT result_lower MATCHES ".*dylib.*") + message(FATAL_ERROR "\"${result}\" is not a .dylib shared library") + endif() + else() + if(NOT result_lower MATCHES ".*so.*") + message(FATAL_ERROR "\"${result}\" is not a .so shared library") + endif() + endif() + else() + get_target_property(target_type ${TARGET} TYPE) + if(target_type MATCHES "SHARED_LIBRARY|MODULE_LIBRARY") + # OK + elseif(target_type MATCHES "STATIC_LIBRARY|OBJECT_LIBRARY|INTERFACE_LIBRARY|EXECUTABLE") + message(SEND_ERROR "${TARGET} is not a shared library, but has type=${target_type}") + else() + message(WARNING "Unable to extract dynamic library from target=${TARGET}, type=${target_type}.") + endif() + # TARGET_SONAME_FILE is not allowed for DLL target platforms. + if(WIN32) + set(result "$") + else() + set(result "$") + endif() + endif() + set(${DEST} ${result} PARENT_SCOPE) endif() - set(${DEST} ${result} PARENT_SCOPE) endfunction() function(sdl_check_project_in_subfolder relative_subfolder name vendored_option) @@ -233,11 +244,14 @@ function(sdl_check_project_in_subfolder relative_subfolder name vendored_option) endfunction() macro(sdl_check_linker_flag flag var) - # FIXME: Use CheckLinkerFlag module once cmake minimum version >= 3.18 - cmake_push_check_state(RESET) - set(CMAKE_REQUIRED_LINK_OPTIONS "${flag}") - check_c_source_compiles("int main() { return 0; }" ${var} FAIL_REGEX "(unsupported|syntax error|unrecognized option)") - cmake_pop_check_state() + if(NOT CMAKE_VERSION VERSION_LESS "3.18") + check_linker_flag(C "${flag}" "${var}") + else() + cmake_push_check_state(RESET) + set(CMAKE_REQUIRED_LINK_OPTIONS "${flag}") + check_c_source_compiles("int main() { return 0; }" ${var} FAIL_REGEX "(unsupported|syntax error|unrecognized option)") + cmake_pop_check_state() + endif() endmacro() function(SDL_detect_linker) @@ -275,7 +289,6 @@ endfunction() function(sdl_target_link_options_no_undefined TARGET) if(NOT MSVC AND NOT CMAKE_SYSTEM_NAME MATCHES ".*OpenBSD.*") if(CMAKE_C_COMPILER_ID MATCHES "AppleClang") - target_link_options(${TARGET} PRIVATE "-Wl,-undefined,error") else() sdl_check_linker_flag("-Wl,--no-undefined" HAVE_WL_NO_UNDEFINED) if(HAVE_WL_NO_UNDEFINED AND NOT ((CMAKE_C_COMPILER_ID MATCHES "Clang") AND WIN32)) @@ -302,7 +315,7 @@ function(sdl_add_warning_options TARGET) if(MSVC) target_compile_options(${TARGET} PRIVATE /W2) else() - target_compile_options(${TARGET} PRIVATE -Wall -Wextra) + target_compile_options(${TARGET} PRIVATE -Wall -Wextra -Wno-unused-parameter) endif() if(ARGS_WARNING_AS_ERROR) if(MSVC) @@ -310,14 +323,23 @@ function(sdl_add_warning_options TARGET) else() target_compile_options(${TARGET} PRIVATE -Werror) endif() + get_property(target_type TARGET ${TARGET} PROPERTY TYPE) + if(NOT (APPLE OR MSVC)) + if(target_type MATCHES "SHARED_LIBRARY|MODULE_LIBRARY") + sdl_check_linker_flag("-Wl,-fatal-warnings" HAVE_WL_FATAL_WARNINGS) + if(HAVE_WL_FATAL_WARNINGS) + target_link_options(${TARGET} PRIVATE "-Wl,-fatal-warnings") + endif() + endif() + endif() endif() endfunction() function(sdl_no_deprecated_errors TARGET) check_c_compiler_flag(-Wno-error=deprecated-declarations HAVE_WNO_ERROR_DEPRECATED_DECLARATIONS) - if(HAVE_WNO_ERROR_DEPRECATED_DECLARATIONS) - target_compile_options(${TARGET} PRIVATE "-Wno-error=deprecated-declarations") -endif() + if(HAVE_WNO_ERROR_DEPRECATED_DECLARATIONS) + target_compile_options(${TARGET} PRIVATE "-Wno-error=deprecated-declarations") + endif() endfunction() function(sdl_get_git_revision_hash VARNAME) diff --git a/libs/SDL_mixer/cmake/SDL3_mixerConfig.cmake.in b/libs/SDL3_mixer/cmake/SDL3_mixerConfig.cmake.in similarity index 91% rename from libs/SDL_mixer/cmake/SDL3_mixerConfig.cmake.in rename to libs/SDL3_mixer/cmake/SDL3_mixerConfig.cmake.in index 8fe87ee..acea4bd 100644 --- a/libs/SDL_mixer/cmake/SDL3_mixerConfig.cmake.in +++ b/libs/SDL3_mixer/cmake/SDL3_mixerConfig.cmake.in @@ -8,12 +8,10 @@ set_package_properties(SDL3_mixer PROPERTIES DESCRIPTION "SDL_mixer is a sample multi-channel audio mixer library" ) -set(SDL3_mixer_FOUND ON) +set(SDL3_mixer_FOUND ON) set(SDLMIXER_VENDORED @SDLMIXER_VENDORED@) -set(SDLMIXER_SNDFILE @SDLMIXER_SNDFILE_ENABLED@) - set(SDLMIXER_FLAC @SDLMIXER_FLAC_ENABLED@) set(SDLMIXER_FLAC_LIBFLAC @SDLMIXER_FLAC_LIBFLAC_ENABLED@) set(SDLMIXER_FLAC_DRFLAC @SDLMIXER_FLAC_DRFLAC_ENABLED@) @@ -30,7 +28,6 @@ set(SDLMIXER_MP3_MPG123 @SDLMIXER_MP3_MPG123_ENABLED@) set(SDLMIXER_MIDI @SDLMIXER_MIDI_ENABLED@) set(SDLMIXER_MIDI_FLUIDSYNTH @SDLMIXER_MIDI_FLUIDSYNTH_ENABLED@) -set(SDLMIXER_MIDI_NATIVE @SDLMIXER_MIDI_NATIVE_ENABLED@) set(SDLMIXER_MIDI_TIMIDITY @SDLMIXER_MIDI_TIMIDITY_ENABLED@) set(SDLMIXER_OPUS @SDLMIXER_OPUS_ENABLED@) @@ -74,12 +71,14 @@ if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL3_mixer-static-targets.cmake") set(CMAKE_FIND_PACKAGE_PREFER_CONFIG ON) endif() - if(SDLMIXER_SNDFILE AND NOT TARGET SndFile::sndfile) - find_dependency(SndFile) - endif() - if(SDLMIXER_FLAC_LIBFLAC AND NOT TARGET FLAC::FLAC) find_dependency(FLAC) + # Xiph's CMake script does not handle Threads::Threads correctly: + # https://github.com/xiph/flac/issues/820 + get_property(flac_interface_link_libraries TARGET FLAC::FLAC PROPERTY INTERFACE_LINK_LIBRARIES) + if(Threads::Threads IN_LIST flac_interface_link_libraries) + find_package(Threads) + endif() endif() if(SDLMIXER_MOD_XMP AND NOT TARGET libxmp::libxmp) @@ -95,7 +94,7 @@ if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/SDL3_mixer-static-targets.cmake") endif() if(SDLMIXER_MIDI_FLUIDSYNTH AND NOT TARGET FluidSynth::libfluidsynth) - find_dependency(FluidSynth) + find_dependency(FluidSynth "2.2.0") endif() if(SDLMIXER_VORBIS_TREMOR AND NOT TARGET tremor::tremor) @@ -150,7 +149,7 @@ if(NOT TARGET SDL3_mixer::SDL3_mixer) endif() if(NOT SDL3_mixer_COMPONENTS AND NOT TARGET SDL3_mixer::SDL3_mixer-shared AND NOT TARGET SDL3_mixer::SDL3_mixer-static) - set(SDL3_image_FOUND FALSE) + set(SDL3_mixer_FOUND FALSE) endif() @PACKAGE_INIT@ check_required_components(SDL3_mixer) diff --git a/libs/SDL_mixer/cmake/sdl3-mixer.pc.in b/libs/SDL3_mixer/cmake/sdl3-mixer.pc.in similarity index 100% rename from libs/SDL_mixer/cmake/sdl3-mixer.pc.in rename to libs/SDL3_mixer/cmake/sdl3-mixer.pc.in diff --git a/libs/SDL_mixer/cmake/sdlcpu.cmake b/libs/SDL3_mixer/cmake/sdlcpu.cmake similarity index 93% rename from libs/SDL_mixer/cmake/sdlcpu.cmake rename to libs/SDL3_mixer/cmake/sdlcpu.cmake index 0c2ca1f..a27e732 100644 --- a/libs/SDL_mixer/cmake/sdlcpu.cmake +++ b/libs/SDL3_mixer/cmake/sdlcpu.cmake @@ -1,18 +1,18 @@ function(SDL_DetectTargetCPUArchitectures DETECTED_ARCHS) - set(known_archs EMSCRIPTEN ARM32 ARM64 ARM64EC LOONGARCH64 POWERPC32 POWERPC64 X86 X64) + set(known_archs EMSCRIPTEN ARM32 ARM64 ARM64EC LOONGARCH64 POWERPC32 POWERPC64 RISCV32 RISCV64 X86 X64) if(APPLE AND CMAKE_OSX_ARCHITECTURES) foreach(known_arch IN LISTS known_archs) - set(SDL_CPU_${known_arch} "0") + set(SDL_CPU_${known_arch} "0" PARENT_SCOPE) endforeach() set(detected_archs) foreach(osx_arch IN LISTS CMAKE_OSX_ARCHITECTURES) if(osx_arch STREQUAL "x86_64") - set(SDL_CPU_X64 "1") + set(SDL_CPU_X64 "1" PARENT_SCOPE) list(APPEND detected_archs "X64") elseif(osx_arch STREQUAL "arm64") - set(SDL_CPU_ARM64 "1") + set(SDL_CPU_ARM64 "1" PARENT_SCOPE) list(APPEND detected_archs "ARM64") endif() endforeach() @@ -39,6 +39,8 @@ function(SDL_DetectTargetCPUArchitectures DETECTED_ARCHS) set(arch_check_LOONGARCH64 "defined(__loongarch64)") set(arch_check_POWERPC32 "(defined(__PPC__) || defined(__powerpc__)) && !defined(__powerpc64__)") set(arch_check_POWERPC64 "defined(__PPC64__) || defined(__powerpc64__)") + set(arch_check_RISCV32 "defined(__riscv) && defined(__riscv_xlen) && __riscv_xlen == 32") + set(arch_check_RISCV64 "defined(__riscv) && defined(__riscv_xlen) && __riscv_xlen == 64") set(arch_check_X86 "defined(__i386__) || defined(__i486__) || defined(__i586__) || defined(__i686__) ||defined( __i386) || defined(_M_IX86)") set(arch_check_X64 "(defined(__amd64__) || defined(__amd64) || defined(__x86_64__) || defined(__x86_64) || defined(_M_X64) || defined(_M_AMD64)) && !defined(_M_ARM64EC)") diff --git a/libs/SDL_mixer/cmake/sdlmanpages.cmake b/libs/SDL3_mixer/cmake/sdlmanpages.cmake similarity index 100% rename from libs/SDL_mixer/cmake/sdlmanpages.cmake rename to libs/SDL3_mixer/cmake/sdlmanpages.cmake diff --git a/libs/SDL_mixer/cmake/sdlplatform.cmake b/libs/SDL3_mixer/cmake/sdlplatform.cmake similarity index 100% rename from libs/SDL_mixer/cmake/sdlplatform.cmake rename to libs/SDL3_mixer/cmake/sdlplatform.cmake diff --git a/libs/SDL_mixer/cmake/test/CMakeLists.txt b/libs/SDL3_mixer/cmake/test/CMakeLists.txt similarity index 100% rename from libs/SDL_mixer/cmake/test/CMakeLists.txt rename to libs/SDL3_mixer/cmake/test/CMakeLists.txt diff --git a/libs/SDL_mixer/cmake/test/main.c b/libs/SDL3_mixer/cmake/test/main.c similarity index 73% rename from libs/SDL_mixer/cmake/test/main.c rename to libs/SDL3_mixer/cmake/test/main.c index 0dc5cc6..a6af959 100644 --- a/libs/SDL_mixer/cmake/test/main.c +++ b/libs/SDL3_mixer/cmake/test/main.c @@ -8,10 +8,10 @@ int main(int argc, char *argv[]) SDL_Log("SDL_Init: could not initialize SDL: %s\n", SDL_GetError()); return 1; } - if (Mix_Init(0) == 0) { - SDL_Log("Mix_Init: no sound/music loaders supported (%s)\n", SDL_GetError()); + if (MIX_Init() == 0) { + SDL_Log("MIX_Init: no sound/music loaders supported (%s)\n", SDL_GetError()); } - Mix_Quit(); + MIX_Quit(); SDL_Quit(); return 0; } diff --git a/libs/SDL3_mixer/docs/INTRO-androidstudio.md b/libs/SDL3_mixer/docs/INTRO-androidstudio.md new file mode 100644 index 0000000..fcb0560 --- /dev/null +++ b/libs/SDL3_mixer/docs/INTRO-androidstudio.md @@ -0,0 +1,8 @@ + +# Introduction to SDL_mixer with Android Studio + +A complete example is available at: + +https://github.com/Ravbug/sdl3-sample + +Support for GME, Ogg, Opus, Wavepack, and XMP are not included by default because of the size of the decode libraries, but you can get them by running external/download.sh and then editing the config at the top of Android.mk to enable them. diff --git a/libs/SDL3_mixer/docs/INTRO-cmake.md b/libs/SDL3_mixer/docs/INTRO-cmake.md new file mode 100644 index 0000000..c229870 --- /dev/null +++ b/libs/SDL3_mixer/docs/INTRO-cmake.md @@ -0,0 +1,54 @@ + +# Introduction to SDL_mixer with CMake + +The easiest way to use SDL_mixer is to include it along with SDL as subprojects in your project. + +We'll start by creating a simple project to build and run [hello.c](hello.c) + +Create the file CMakeLists.txt +```cmake +cmake_minimum_required(VERSION 3.16) +project(hello) + +# set the output directory for built objects. +# This makes sure that the dynamic library goes into the build directory automatically. +set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/$") +set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/$") + +# This assumes the SDL source is available in vendored/SDL +add_subdirectory(vendored/SDL EXCLUDE_FROM_ALL) + +# This assumes the SDL_mixer source is available in vendored/SDL_mixer +add_subdirectory(vendored/SDL_mixer EXCLUDE_FROM_ALL) + +# Create your game executable target as usual +add_executable(hello WIN32 hello.c) + +# Link to the actual SDL3 library. +target_link_libraries(hello PRIVATE SDL3_mixer::SDL3_mixer SDL3::SDL3) +``` + +Build: +```sh +cmake -S . -B build +cmake --build build +``` + +Run: +- On Windows the executable is in the build Debug directory: +```sh +cd build/Debug +./hello +``` +- On other platforms the executable is in the build directory: +```sh +cd build +./hello +``` + +Support for GME, Ogg, Opus, Wavepack, and XMP are not included by default because of the size of the decode libraries, but you can get them by running the external/download.sh script and then enabling the appropriate SDLMIXER_* options defined in CMakeLists.txt. SDLMIXER_VENDORED allows switching between system and vendored libraries. + +A more complete example is available at: + +https://github.com/Ravbug/sdl3-sample + diff --git a/libs/SDL3_mixer/docs/INTRO-emscripten.md b/libs/SDL3_mixer/docs/INTRO-emscripten.md new file mode 100644 index 0000000..e56dc8e --- /dev/null +++ b/libs/SDL3_mixer/docs/INTRO-emscripten.md @@ -0,0 +1,52 @@ + +# Introduction to SDL_mixer with Emscripten + +The easiest way to use SDL_mixer is to include it along with SDL as subprojects in your project. + +We'll start by creating a simple project to build and run [hello.c](hello.c) + +First, you should have the Emscripten SDK installed from: + +https://emscripten.org/docs/getting_started/downloads.html + +Create the file CMakeLists.txt +```cmake +cmake_minimum_required(VERSION 3.16) +project(hello) + +# set the output directory for built objects. +# This makes sure that the dynamic library goes into the build directory automatically. +set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/$") +set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/$") + +# This assumes the SDL source is available in vendored/SDL +add_subdirectory(vendored/SDL EXCLUDE_FROM_ALL) + +# This assumes the SDL_mixer source is available in vendored/SDL_mixer +add_subdirectory(vendored/SDL_mixer EXCLUDE_FROM_ALL) + +# on Web targets, we need CMake to generate a HTML webpage. +if(EMSCRIPTEN) + set(CMAKE_EXECUTABLE_SUFFIX ".html" CACHE INTERNAL "") +endif() + +# Create your game executable target as usual +add_executable(hello WIN32 hello.c) + +# Link to the actual SDL3 library. +target_link_libraries(hello PRIVATE SDL3_mixer::SDL3_mixer SDL3::SDL3) +``` + +Build: +```sh +emcmake cmake -S . -B build +cd build +emmake make +``` + +You can now run your app by pointing a webserver at your build directory and connecting a web browser to it, opening hello.html + +A more complete example is available at: + +https://github.com/Ravbug/sdl3-sample + diff --git a/libs/SDL3_mixer/docs/INTRO-visualstudio.md b/libs/SDL3_mixer/docs/INTRO-visualstudio.md new file mode 100644 index 0000000..267d81b --- /dev/null +++ b/libs/SDL3_mixer/docs/INTRO-visualstudio.md @@ -0,0 +1,18 @@ + +# Introduction to SDL_mixer with Visual Studio + +The easiest way to use SDL_mixer is to include it along with SDL as subprojects in your project. + +We'll start by creating a simple project to build and run [hello.c](hello.c) + +- Create a new project in Visual Studio, using the C++ Empty Project template +- Add hello.c to the Source Files +- Right click the solution, select add an existing project, navigate to the SDL VisualC/SDL directory and add SDL.vcxproj +- Right click the solution, select add an existing project, navigate to the SDL_mixer VisualC directory and add SDL_mixer.vcxproj +- Select your SDL_mixer project and go to Project -> Add Reference and select SDL3 +- Select your SDL_mixer project and go to Project -> Properties, set the filter at the top to "All Configurations" and "All Platforms", select VC++ Directories and modify the default SDL path in "Include Directories" to point to your SDL include directories +- Select your main project and go to Project -> Add Reference and select SDL3 and SDL3_mixer +- Select your main project and go to Project -> Properties, set the filter at the top to "All Configurations" and "All Platforms", select VC++ Directories and add the SDL and SDL_mixer include directories to "Include Directories" +- Build and run! + +Support for GME, Ogg, Opus, Wavepack, and XMP are dynamically loaded at runtime. You can choose to include those DLLs and license files with your application if you want support for those formats, or omit them if they are not needed. diff --git a/libs/SDL3_mixer/docs/INTRO-xcode.md b/libs/SDL3_mixer/docs/INTRO-xcode.md new file mode 100644 index 0000000..be1162e --- /dev/null +++ b/libs/SDL3_mixer/docs/INTRO-xcode.md @@ -0,0 +1,18 @@ + +# Introduction to SDL_mixer with Xcode + +The easiest way to use SDL_mixer is to include it along with SDL as subprojects in your project. + +We'll start by creating a simple project to build and run [hello.c](hello.c) + +- Create a new project in Xcode, using the App template and selecting Objective C as the language +- Remove the .h and .m files that were automatically added to the project +- Remove the main storyboard that was automatically added to the project +- On iOS projects, select the project, select the main target, select the Info tab, look for "Custom iOS Target Properties", and remove "Main storyboard base file name" and "Application Scene Manifest" +- Right click the project and select "Add Files to [project]", navigate to the SDL_mixer docs directory and add the file hello.c +- Right click the project and select "Add Files to [project]", navigate to the SDL Xcode/SDL directory and add SDL.xcodeproj +- Right click the project and select "Add Files to [project]", navigate to the SDL_mixer Xcode directory and add SDL_mixer.xcodeproj +- Select the project, select the main target, select the General tab, look for "Frameworks, Libaries, and Embedded Content", and add SDL3.framework and SDL3_mixer.framework +- Build and run! + +Support for GME, Ogg, Opus, Wavepack, and XMP are not included by default because of the size of the decode libraries, but you can get them by running external/download.sh and editing the config at the top of the Xcode project to enable them. You will need to include the appropriate framework in your application. diff --git a/libs/SDL3_mixer/docs/README-migration.md b/libs/SDL3_mixer/docs/README-migration.md new file mode 100644 index 0000000..1c4a253 --- /dev/null +++ b/libs/SDL3_mixer/docs/README-migration.md @@ -0,0 +1,413 @@ +# Migrating to SDL_mixer 3.0 + +## Intro + +SDL_mixer 3.0 (aka "SDL3_mixer") is a dramatically different library than +previous versions. The API has been completely redesigned. There is no +compatibility layer. If you want to use it, you have to migrate to it. + +SDL3_mixer requires SDL3. It relies on many features that are new to SDL3, +both internally and in the public API, so if your project is on SDL 1.2 or +SDL2, you'll have to move your project to SDL3 at the same time. + +That being said, we think SDL3_mixer and SDL3 are both great pieces of +software--significant improvements over their previous versions--and we +think that once you move to them, you'll be quite happy you did. + +There are a lot of things that don't have simple replacements that can be +changed mechanically to migrate to SDL3_mixer. The new API is in many ways +more powerful, but also much simpler. For example, there's no equivalent of +Mix_ModMusicJumpToOrder(), because messing with the specifics +of MOD files in the public API is both uncommon and generally pretty messy. + +This migration guide will attempt to walk through the important details but +it's possible that some things can't be done the same way. Feel free to open +bug reports if you're totally stuck. + +The end of this document provides a "tl;dr" section that lists each SDL2_mixer +function name and a brief explanation about what to do with it. + + +## Things that are totally gone + +- Native MIDI has been removed. We have ripped this piece out of SDL2_mixer + and packaged it as a separate library that can be used alongside SDL3_mixer, + or without SDL_mixer at all: https://github.com/libsdl-org/SDL_native_midi + +- Mix_GetNumTracks(), Mix_StartTrack(), and Mix_ModMusicJumpToOrder() have + been removed; these were decoder-specific APIs. + +- Mix_SetSoundFonts(), Mix_GetSoundFonts(), Mix_EachSoundFont(), + Mix_SetTimidityCfg(), Mix_GetTimidityCfg(): these have been removed, but + decoder-specific settings can be passed on in a generic way in SDL3_mixer, + using SDL properties. + +- Mix_QuickLoad_WAV(): this was just too unsafe to offer. + + +## Including SDL3_mixer + +The proper way to include SDL3_mixer's header is: + +```c +#include +``` + +Like SDL3, the new convention is to use `<>` brackets and a subdirectory. + + +## Symbol names + +In SDL2_mixer, all functions started with `Mix_` and macros started with +`MIX_`. In SDL3_mixer, everything starts with `MIX_`. + + +## Versioning + +Versions are now bits packed into a single int instead of a struct, using +SDL3's usual magic for unpacking these. + + +## Initialization + +Previously you had to tell SDL_mixer what file formats you expected to use +during Mix_Init(). Now you don't: + +```c +if (!MIX_Init()) { + SDL_Log("MIX_Init failed: %s", SDL_GetError()); +} else { + SDL_Log("SDL_mixer is ready!"); +} +``` + +MIX_Init() is reference-counted; it's safe to call it more than once, and +only the first call will do actual initialization tasks. Likewise, actual +deinitialization with MIX_Quit() will only happen when it has been called +as many times as MIX_Init() has. This allows different parts of the program +to initialize and use SDL3_mixer without knowing about other parts using it +too. + +Previously the (singleton) mixer was opened with Mix_OpenAudio(), now one +calls MIX_CreateMixerDevice(). You can open multiple mixers now, in case +different parts of a program want to operate independently, or you need to +use different audio devices at the same time (or, with Mix_CreateMixer(), +write audio to a memory buffer instead of a device). + +MIX_CreateMixerDevice() accepts an SDL_AudioSpec as a hint, but makes no +promises the audio device will be at any given format. The hint is just +to indicate that most of the inputs will be in a certain format, and maybe +this will reduce conversion work if the device can handle it. But SDL3_mixer +is well-prepared to manage any input or output formats it ends up with. + +Mix_QuerySpec() has been replaced by MIX_GetMixerFormat(). + + +## Locking + +SDL2_mixer expected you to lock the SDL audio device directly if you needed +explicit synchronization. SDL3 doesn't have a direct equivalent of SDL2's +SDL_LockAudioDevice(), and SDL3_mixer might be operating without an audio +device at all, so there are now explicit MIX_LockMixer() and MIX_UnlockMixer() +API calls available. + + +## Music vs chunks + +SDL2_mixer made a distinction between "chunks" (uncompressed audio sitting in +memory, to be played on a "channel") and "music" (streaming, probably +compressed, audio). It offered multiple chunks to be mixed together, along +with a single music input. + +In SDL3_mixer, there is no distinction between types of audio; all inputs can +be compressed or uncompressed, preloaded into memory or streamed, in any +supported file format. As many as you like of any type can mix at once. + +Preloaded (but not necessarily predecoded) audio is managed in MIX_Audio +objects. These are audio files precached in RAM. They can be decompressed +upfront, or on the fly while mixing. + +In SDL2_mixer, data would be loaded with Mix_LoadWAV() for chunks, or +Mix_LoadMUS() for music, or some variant thereof. In SDL3_mixer, you will call +MIX_LoadAudio(), MIX_LoadAudio_IO(), or if you have some unconventional need, +MIX_LoadAudioWithProperties(). + +A special function in SDL2_mixer, Mix_QuickLoad_RAW(), has been replaced with +MIX_LoadRawAudioNoCopy(). It's a little more generic (it does not require your +data be in the same format as the hardware), but it will still let you get +data all the way through the mixing pipeline without any extra allocations or +copies. + +Many functions in SDL2_mixer had two versions: one for chunks and one for +music, like Mix_FreeChunk() vs Mix_FreeMusic(). In SDL3_mixer, equivalent +APIs have a single function that works with everything. + +Mix_GetNumChunkDecoders() and Mix_GetChunkDecoder() (and the Music +equivalents) have been replaced with MIX_GetNumAudioDecoders() and +MIX_GetAudioDecoder(). The returned strings might be different than in +SDL2_mixer for the same decoding backends. + + +## Channels + +SDL2_mixer had "channels," each of which contained a single chunk to be mixed +during playback. Channels were referenced by index, and you would preallocate +the number of channels you intended to use with Mix_AllocateChannels() (unless +you needed 8 channels, the default, in which case you just used them). + +SDL3_mixer has "tracks," each containing a single input (a loaded audio file, +an SDL_AudioStream for dynamically generated sound, or an SDL_IOStream to +stream a file on-demand). They are allocated one at a time, and referenced by +the pointer returned from MIX_CreateTrack(). To keep an indexable set of +tracks to match SDL2_mixer's channels, just call MIX_CreateTrack() in a loop, +storing the pointers in an array, and use indices into that array. There are +no tracks created by default, so to match SDL2_mixer's default, create 8 of +them at startup. + + +## Metadata + +Functions that return metadata about an audio file, like Mix_GetMusicTitle(), +have been removed. Instead, all audio files have a set of SDL properties. + +These properties offer both low-level tag information and a standard property +for well-known metadata types. For example, if your MP3 has an ID3v2 tag, you +might end up with a property named "SDL_mixer.metadata.id3v2.TIT2" and the +same info in a standard "SDL_mixer.metadata.title" property (which there's a +standard symbol for: `MIX_PROP_METADATA_TITLE_STRING`. This allows SDL3_mixer +to expose non-standard information, but also offer easy lookup of the most +common, and most important, metadata. + +After loading an audio file, MIX_GetAudioProperties() will provide the +metadata (and also provide a convenient place for the app to hang their own +app-specific data, as well). + + +## Hooks + +SDL3_mixer offers several callbacks at different points in the mixing +pipeline. They can be used to recreate SDL2_mixer's Mix_SetPostMix(), +Mix_HookMusic(), Mix_HookMusicFinished(), Mix_ChannelFinished(), and +Mix_RegisterEffect(). + +Note that in SDL3_mixer, all callbacks provide audio data in float32 format, +so you won't need to have different paths for different formats. + + +## Effects + +SDL2_mixer had several "effects" that were internal code that used the +Mix_RegisterEffect() interface to modify chunks before they were mixed. + +Mix_SetPanning() can be replaced with MIX_SetTrackStereo(), but this will +force the track to play on the Front Left and Front Right speakers in a +surround-sound setup. If you actually want the track to move left to +right, respecting any surround-sound layout, use MIX_SetTrack3DPosition() +and move the sound across the X axis. + +Mix_SetPosition() and Mix_SetDistance() can also use MIX_SetTrack3DPosition() +to better effect, but you'll have to convert to 3D coordinates instead of +angle/distance. Here's some (untested) math to do that: + +```c +const float radians = angle * (SDL_PI_F / 180.0f); // convert degrees to radians. +const float fdistance = ((float) distance); +const float x = SDL_cosf(radians) * fdistance; // left to right +const float y = 0.0f; // leave everything vertically centered on the listener. +const float z = SDL_sinf(radians) * fdistance; // front to back +``` + +Mix_SetReverseStereo() can be replaced with MIX_SetTrackOutputChannelMap(): + +```c +const int chmap = { 1, 0 }; // left becomes right, right becomes left. +MIX_SetTrackOutputChannelMap(track, chmap, 2); +``` + + +## Channel groups + +In SDL2_mixer, you could "tag" channels with an int value, and then reference +all channels that match that tag. + +In SDL3_mixer, you can still tag a track, but the tag is an arbitrary string, +like "ui" or "ambient" or whatever. A track can have multiple tags. + +Tag tracks with MIX_TagTrack() and remove a tag with MIX_UntagTrack(). + + +## Playing + +There are several different functions in SDL2_mixer to start a channel playing +(Mix_Play*, Mix_FadeIn*, etc). All of these have collapsed into MIX_PlayTrack(). +MIX_PlayTrack() takes an SDL_PropertiesID for options (if the defaults don't cover +it). Before playing, a track must have an input assigned, either through +MIX_SetTrackAudio() to play from preloaded audio, MIX_SetTrackIOStream() to play +from a file loaded on-demand, or MIX_SetTrackAudioStream() to play procedural +audio, either buffered upfront or generated on-demand. + + +## Volume + +Mix_VolumeChunk() and Mix_VolumeMusic() are replaced by MIX_SetTrackGain(). They +take a float instead of an int from 0 to 128, and can be used to not only quiet +the existing data, but also make it louder. + +Mix_MasterVolume() is replaced by MIX_SetMixerGain(). Same idea. + + +## Halting + +Mix_HaltChannel(), MIX_HaltMusic(), Mix_FadeOutChannel() and Mix_FadeOutMusic() +are replaced by MIX_StopTrack(). Be careful here: fade-outs work in sample +frames of the track's input, not milliseconds, in SDL3_mixer. Use +MIX_TrackMSToFrames() to convert. However, If stopping multiple tracks at once +with MIX_StopAllTracks() or MIX_StopTag(), the fade out is specified in +_milliseconds_, since we can't guarantee that all tracks have the same sample +rate. + + +## Pausing + +Mix_Pause(), Mix_PauseMusic(), Mix_Resume() and Mix_ResumeMusic() became +MIX_PauseTrack() and MIX_ResumeTrack(). + + +## Music state + +Mix_MusicDuration() became MIX_GetAudioDuration() and Mix_GetMusicPosition() became +MIX_GetTrackPlaybackPosition(). MIX_SetMusicPosition() is now +MIX_SetTrackPlaybackPosition(). + + +## Shutdown + +Mix_CloseAudio() is now MIX_DestroyMixer(). Destroying a mixer will destroy +everything it owns (tracks, etc), but not MIX_Audio objects, since they can be +shared between mixers. MIX_Quit() can be used to destroy _everything_ that +SDL3_mixer created, including the mixers and MIX_Audio objects, which might be +more convenient. + + +## tl;dr + +A very brief comment on what to do with each symbol in SDL2_mixer. + +Some of these are listed as "no equivalent in SDL3_mixer" but could possibly +be added if there is a need. If you're stuck, please file an issue and we +can discuss it! + +- MIX_MAJOR_VERSION => SDL_MIXER_MAJOR_VERSION +- MIX_MINOR_VERSION => SDL_MIXER_MAJOR_VERSION +- MIX_PATCHLEVEL => SDL_MIXER_MICRO_VERSION +- MIX_VERSION => SDL_MIXER_VERSION +- MIX_Linked_Version => MIX_Version +- Mix_Version => MIX_Version +- SDL_MIXER_COMPILEDVERSION => SDL_MIXER_VERSION +- MIX_InitFlags => not needed in SDL3_mixer. +- Mix_Init => MIX_Init (no initflags needed) +- Mix_Quit => MIX_Quit +- MIX_CHANNELS => not needed in SDL3_mixer. +- MIX_DEFAULT_FREQUENCY => 44100 +- MIX_DEFAULT_FORMAT => SDL_AUDIO_S16 +- MIX_DEFAULT_CHANNELS => 2 +- MIX_MAX_VOLUME => 1.0f +- Mix_Chunk => MIX_Audio +- Mix_Fading => not needed in SDL3_mixer. +- Mix_MusicType => MIX_PROP_AUDIO_DECODER_STRING property with MIX_GetAudioProperties(). +- Mix_Music => MIX_Audio +- Mix_OpenAudio => MIX_CreateMixerDevice +- Mix_PauseAudio => MIX_PauseAllTracks +- Mix_QuerySpec => MIX_GetMixerFormat +- Mix_AllocateChannels => MIX_CreateTrack +- Mix_LoadWAV_IO => MIX_LoadAudio_IO +- Mix_LoadWAV => MIX_LoadAudio +- Mix_LoadMUS_IO => MIX_LoadAudio_IO +- Mix_LoadMUS => MIX_LoadAudio +- Mix_LoadMUSType_IO => MIX_LoadAudioWithProperties with MIX_PROP_AUDIO_DECODER_STRING property set. +- Mix_QuickLoad_WAV => MIX_LoadAudio_IO with an SDL_IOFromConstMem() and closeio=true. +- Mix_QuickLoad_RAW => MIX_LoadRawAudioNoCopy +- Mix_FreeChunk => MIX_DestroyAudio +- Mix_FreeMusic => MIX_DestroyAudio +- Mix_GetNumChunkDecoders => MIX_GetNumAudioDecoders +- Mix_GetChunkDecoder => MIX_GetAudioDecoder +- Mix_HasChunkDecoder => call MIX_GetAudioDecoder, up to MIX_GetNumAudioDecoders times +- Mix_GetNumMusicDecoders => MIX_GetNumAudioDecoders +- Mix_GetMusicDecoder => MIX_GetAudioDecoder +- Mix_HasMusicDecoder => call MIX_GetAudioDecoder, up to MIX_GetNumAudioDecoders times +- Mix_MusicType => MIX_PROP_AUDIO_DECODER_STRING property with MIX_GetAudioProperties(). +- Mix_GetMusicTitle => MIX_PROP_METADATA_TITLE_STRING property with Mix_GetAudioProperties() +- Mix_GetMusicTitleTag => MIX_PROP_METADATA_TITLE_STRING property with Mix_GetAudioProperties() +- Mix_GetMusicArtistTag => MIX_PROP_METADATA_ARTIST_STRING property with Mix_GetAudioProperties() +- Mix_GetMusicAlbumTag => MIX_PROP_METADATA_ALBUM_STRING property with Mix_GetAudioProperties() +- Mix_GetMusicCopyrightTag => MIX_PROP_METADATA_COPYRIGHT_STRING property with Mix_GetAudioProperties() +- Mix_SetPostMix => MIX_SetPostMixCallback +- Mix_HookMusic => MIX_SetTrackAudioStream and set a get-callback on that stream, start track playing. +- Mix_HookMusicFinished => MIX_SetTrackStoppedCallback +- Mix_GetMusicHookData => no equivalent in SDL3_mixer. +- Mix_ChannelFinished => MIX_SetTrackStoppedCallback +- MIX_CHANNEL_POST => MIX_SetPostMixCallback +- Mix_RegisterEffect => MIX_SetTrackCookedCallback, plus optional MIX_SetTrackStoppedCallback +- Mix_UnregisterEffect => MIX_SetTrackCookedCallback, plus optional MIX_SetTrackStoppedCallback +- Mix_UnregisterAllEffects => MIX_SetTrackCookedCallback, plus optional MIX_SetTrackStoppedCallback +- MIX_EFFECTSMAXSPEED => no equivalent in SDL3_mixer. +- Mix_SetPanning => MIX_SetTrackStereo or MIX_SetTrack3DPosition +- Mix_SetPosition => MIX_SetTrack3DPosition +- Mix_SetDistance => MIX_SetTrack3DPosition +- Mix_SetReverseStereo => MIX_SetTrackOutputChannelMap +- Mix_ReserveChannels => no equivalent in SDL3_mixer. +- Mix_GroupChannel => MIX_TagTrack +- Mix_GroupChannels => MIX_TagTrack +- Mix_GroupAvailable => no equivalent in SDL3_mixer. +- Mix_GroupCount => no equivalent in SDL3_mixer. +- Mix_GroupOldest => no equivalent in SDL3_mixer. +- Mix_GroupNewer => no equivalent in SDL3_mixer. +- Mix_PlayChannel => MIX_SetTrackAudio then MIX_PlayTrack +- Mix_PlayChannelTimed => MIX_SetTrackAudio then MIX_PlayTrack +- Mix_PlayMusic => MIX_SetTrackAudio then MIX_PlayTrack +- Mix_FadeInMusic => MIX_SetTrackAudio then MIX_PlayTrack +- Mix_FadeInMusicPos => MIX_SetTrackAudio then MIX_PlayTrack +- Mix_FadeInChannel => MIX_SetTrackAudio then MIX_PlayTrack +- Mix_FadeInChannelTimed => MIX_SetTrackAudio then MIX_PlayTrack +- Mix_Volume => MIX_SetTrackGain +- Mix_VolumeChunk => MIX_SetTrackGain; gain is not set on MIX_Audio, only on MIX_Track +- Mix_VolumeMusic => MIX_SetTrackGain +- Mix_GetMusicVolume => MIX_GetTrackGain +- Mix_MasterVolume => MIX_SetMixerGain +- Mix_HaltChannel => MIX_StopTrack +- Mix_HaltGroup => MIX_StopTag +- Mix_HaltMusic => MIX_StopTrack +- Mix_ExpireChannel => no equivalent in SDL3_mixer. +- Mix_FadeOutChannel => MIX_StopTrack +- Mix_FadeOutGroup => MIX_StopTag +- Mix_FadeOutMusic => MIX_StopTrack +- Mix_FadingMusic => no equivalent in SDL3_mixer. +- Mix_FadingChannel => no equivalent in SDL3_mixer. +- Mix_Pause => MIX_PauseTrack +- Mix_PauseGroup => MIX_PauseTag +- Mix_Resume => MIX_ResumeTrack +- Mix_PauseGroup => MIX_ResumeTag +- Mix_Paused => MIX_TrackPaused +- Mix_PauseMusic => MIX_PauseTrack +- Mix_ResumeMusic => MIX_ResumeTrack +- Mix_RewindMusic => MIX_SetTrackPlaybackPosition(track, 0) +- Mix_PausedMusic => MIX_TrackPaused +- Mix_ModMusicJumpToOrder => no equivalent in SDL3_mixer. +- Mix_StartTrack => no equivalent in SDL3_mixer. +- Mix_GetNumTracks => no equivalent in SDL3_mixer. +- Mix_SetMusicPosition => MIX_SetTrackPlaybackPosition +- Mix_GetMusicPosition => MIX_GetTrackPlaybackPosition +- Mix_MusicDuration => MIX_GetAudioDuration +- Mix_GetMusicLoopStartTime => no equivalent in SDL3_mixer. +- Mix_GetMusicLoopEndTime => no equivalent in SDL3_mixer. +- Mix_GetMusicLoopLengthTime => no equivalent in SDL3_mixer. +- Mix_Playing => MIX_TrackPlaying +- Mix_PlayingMusic => MIX_TrackPlaying +- Mix_SetSoundFonts => MIX_LoadAudioWithProperties with "SDL_mixer.decoder.fluidsynth.soundfont_iostream" or "SDL_mixer.decoder.fluidsynth.soundfont_path" property set +- Mix_GetSoundFonts => no equivalent in SDL3_mixer. +- Mix_EachSoundFont => no equivalent in SDL3_mixer. +- Mix_SetTimidityCfg => FIXME currently SDL_setenv("TIMIDITY_CFG") +- Mix_GetTimidityCfg => no equivalent in SDL3_mixer. +- Mix_GetChunk => MIX_GetTrackAudio or MIX_GetTrackAudioStream +- Mix_CloseAudio => MIX_DestroyMixer + diff --git a/libs/SDL3_mixer/docs/hello.c b/libs/SDL3_mixer/docs/hello.c new file mode 100644 index 0000000..8300337 --- /dev/null +++ b/libs/SDL3_mixer/docs/hello.c @@ -0,0 +1,83 @@ +/* + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely. +*/ +#define SDL_MAIN_USE_CALLBACKS 1 /* use the callbacks instead of main() */ +#include +#include +#include + +static MIX_Mixer *mixer; +static MIX_Track *track; +static MIX_Audio *audio; + +SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[]) +{ + const char *file; + + /* this doesn't have to run very much, so give up tons of CPU time between iterations. */ + SDL_SetHint(SDL_HINT_MAIN_CALLBACK_RATE, "5"); + + if (argc != 2) { + SDL_Log("Usage: %s ", argv[0]); + return SDL_APP_FAILURE; + } + file = argv[1]; + + if (!MIX_Init()) { + SDL_Log("Couldn't initialize SDL_mixer: %s", SDL_GetError()); + return SDL_APP_FAILURE; + } + + mixer = MIX_CreateMixerDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, NULL); + if (!mixer) { + SDL_Log("Couldn't create mixer: %s", SDL_GetError()); + return SDL_APP_FAILURE; + } + + audio = MIX_LoadAudio(mixer, file, true); + if (!audio) { + SDL_Log("Couldn't load audio from %s: %s", file, SDL_GetError()); + return SDL_APP_FAILURE; + } + + track = MIX_CreateTrack(mixer); + if (!track) { + SDL_Log("Couldn't create track: %s", SDL_GetError()); + return SDL_APP_FAILURE; + } + MIX_SetTrackAudio(track, audio); + MIX_PlayTrack(track, 0); + + return SDL_APP_CONTINUE; +} + +SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) +{ + if (event->type == SDL_EVENT_QUIT) { + return SDL_APP_SUCCESS; + } + return SDL_APP_CONTINUE; +} + +SDL_AppResult SDL_AppIterate(void *appstate) +{ + if (MIX_TrackPlaying(track)) { + return SDL_APP_CONTINUE; + } + return SDL_APP_SUCCESS; +} + +void SDL_AppQuit(void *appstate, SDL_AppResult result) +{ + /* This will close the audio device and free all mixers and audio data */ + MIX_Quit(); +} + diff --git a/libs/SDL_mixer/release_checklist.md b/libs/SDL3_mixer/docs/release_checklist.md similarity index 70% rename from libs/SDL_mixer/release_checklist.md rename to libs/SDL3_mixer/docs/release_checklist.md index 9c67ed0..9a4f6de 100644 --- a/libs/SDL_mixer/release_checklist.md +++ b/libs/SDL3_mixer/docs/release_checklist.md @@ -1,5 +1,14 @@ # Release checklist +* Run `build-scripts/create-release.py -R libsdl-org/SDL_mixer --ref ` to do + a dry run creating the release assets. Verify that the archives are correct. + +* Tag the release, e.g. `git tag release-3.8.0; git push --tags` + +* Run `build-scripts/create-release.py -R libsdl-org/SDL_mixer --ref ` + to have GitHub Actions create release assets. This makes sure the revision + string baked into the archives is correct. + ## New feature release * Update `CHANGES.txt` @@ -10,9 +19,7 @@ `SDL_MIXER_MAJOR_VERSION`, `SDL_MIXER_MINOR_VERSION`, `SDL_MIXER_MICRO_VERSION` * `CMakeLists.txt`: `MAJOR_VERSION`, `MINOR_VERSION`, `MICRO_VERSION` - * `version.rc`: - `FILEVERSION`, `PRODUCTVERSION`, `FileVersion`, `ProductVersion` - * `VisualC/Version.rc`: + * `src/version.rc`: `FILEVERSION`, `PRODUCTVERSION`, `FileVersion`, `ProductVersion` * `Xcode/Info-Framework.plist`: `CFBundleShortVersionString`, `CFBundleVersion` @@ -26,9 +33,7 @@ * set second number in `DYLIB_CURRENT_VERSION` to 0 * set `DYLIB_COMPATIBILITY_VERSION` to the same value -* Regenerate `configure` - -* Run `./test-versioning.sh` to verify that everything is consistent +* Run `./build-scripts/test-versioning.sh` to verify that everything is consistent * Do the release @@ -46,12 +51,10 @@ * `Xcode/SDL_mixer.xcodeproj/project.pbxproj`: `DYLIB_CURRENT_VERSION`, `DYLIB_COMPATIBILITY_VERSION` - * set second number in `DYLIB_CURRENT_VERSION` to *micro* + * set second number in `DYLIB_CURRENT_VERSION` to *patchlevel* * Leave `DYLIB_COMPATIBILITY_VERSION` unchanged -* Regenerate `configure` - -* Run test/versioning.sh to verify that everything is consistent +* Run `./build-scripts/test-versioning.sh` to verify that everything is consistent * Do the release @@ -68,7 +71,7 @@ * Same places as listed above * Assume that the next feature release will contain new API/ABI -* Run test/versioning.sh to verify that everything is consistent +* Run `./build-scripts/test-versioning.sh` to verify that everything is consistent * Add a new milestone for issues @@ -83,12 +86,10 @@ * `Xcode/SDL_mixer.xcodeproj/project.pbxproj`: `DYLIB_CURRENT_VERSION`, `DYLIB_COMPATIBILITY_VERSION` * set first number in `DYLIB_CURRENT_VERSION` to - (100 * *minor*) + *micro* + 1 + (100 * *minor*) + *patchlevel* + 1 * set second number in `DYLIB_CURRENT_VERSION` to 0 * set `DYLIB_COMPATIBILITY_VERSION` to the same value -* Regenerate `configure` - -* Run test/versioning.sh to verify that everything is consistent +* Run `./build-scripts/test-versioning.sh` to verify that everything is consistent * Do the release diff --git a/libs/SDL3_mixer/examples/CMakeLists.txt b/libs/SDL3_mixer/examples/CMakeLists.txt new file mode 100644 index 0000000..9f877db --- /dev/null +++ b/libs/SDL3_mixer/examples/CMakeLists.txt @@ -0,0 +1,196 @@ +# +# CMake script for building the SDL examples +# + +list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/../cmake") + +include(CheckIncludeFile) +include(CheckStructHasMember) +include(CMakePushCheckState) + +set(SDLMIXER_EXAMPLE_EXECUTABLES) + +if(CMAKE_RUNTIME_OUTPUT_DIRECTORY) + set(example_bin_dir "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}") + if(NOT IS_ABSOLUTE "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}") + set(example_bin_dir "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_RUNTIME_OUTPUT_DIRECTORY}") + endif() +else() + set(example_bin_dir "${CMAKE_CURRENT_BINARY_DIR}") +endif() +if(NOT CMAKE_VERSION VERSION_LESS 3.20) + get_property(is_multi_config GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG) + set(example_bin_dir "${example_bin_dir}$<$:/$>") +endif() + +file(GLOB RESOURCE_FILES ${CMAKE_CURRENT_SOURCE_DIR}/*.mp3 ${CMAKE_CURRENT_SOURCE_DIR}/*.wav) + +set(RESOURCE_FILE_NAMES) +set(RESOURCE_FILES_BINDIR) +foreach(resource_file IN LISTS RESOURCE_FILES) + get_filename_component(res_file_name ${resource_file} NAME) + list(APPEND RESOURCE_FILE_NAMES "${res_file_name}") + set(resource_file_bindir "${example_bin_dir}/${res_file_name}") + add_custom_command(OUTPUT "${resource_file_bindir}" + COMMAND "${CMAKE_COMMAND}" -E copy "${resource_file}" "${resource_file_bindir}" + DEPENDS "${resource_file}" + ) + list(APPEND RESOURCE_FILES_BINDIR "${resource_file_bindir}") +endforeach() +add_custom_target(copy-sdlmixer-example-resources + DEPENDS "${RESOURCE_FILES_BINDIR}" +) + +set(SDLMIXER_EXAMPLE_EXECUTABLES) + +macro(add_sdlmixer_example_executable TARGET) + cmake_parse_arguments(AST "BUILD_DEPENDENT" "" "SOURCES;DATAFILES" ${ARGN}) + if(AST_UNPARSED_ARGUMENTS) + message(FATAL_ERROR "Unknown argument(s): ${AST_UNPARSED_ARGUMENTS}") + endif() + if(NOT AST_SOURCES) + message(FATAL_ERROR "add_sdlmixer_example_executable needs at least one source") + endif() + if(ANDROID) + add_library(${TARGET} SHARED ${AST_SOURCES} ${AST_DATAFILES}) + else() + add_executable(${TARGET} ${AST_SOURCES} ${AST_DATAFILES}) + endif() + + target_compile_definitions(${TARGET} + PRIVATE + $ + ) + sdl_add_warning_options(${TARGET} WARNING_AS_ERROR ${SDLMIXER_WERROR}) + + target_link_libraries(${TARGET} PRIVATE SDL3_mixer::SDL3_mixer SDL3::SDL3) + + list(APPEND SDLMIXER_EXAMPLE_EXECUTABLES ${TARGET}) + if(AST_DATAFILES) + if(PSP OR PS2) + add_custom_command(TARGET ${TARGET} POST_BUILD + COMMAND ${CMAKE_COMMAND} ARGS -E make_directory $/sdl-${TARGET} + COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${AST_DATAFILES} $/sdl-${TARGET} + WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}" + ) + elseif(NOT APPLE AND NOT N3DS) + add_dependencies(${TARGET} copy-sdlmixer-example-resources) + endif() + if(EMSCRIPTEN) + foreach(res IN LISTS AST_DATAFILES) + get_filename_component(res_name "${res}" NAME) + target_link_options(${TARGET} PRIVATE "SHELL:--embed-file ${res}@${res_name}") + endforeach() + endif() + set_property(TARGET ${TARGET} APPEND PROPERTY ADDITIONAL_CLEAN_FILES "$/$$/>") + endif() + + if(APPLE) + # Set Apple App ID / Bundle ID. This is needed to launch apps on some Apple + # platforms (iOS, for example). + set_target_properties(${TARGET} PROPERTIES + RESOURCES "${AST_DATAFILES}" + MACOSX_BUNDLE TRUE + MACOSX_BUNDLE_GUI_IDENTIFIER "org.libsdl.${TARGET}" + MACOSX_BUNDLE_BUNDLE_VERSION "${SDL3_VERSION}" + MACOSX_BUNDLE_SHORT_VERSION_STRING "${SDL3_VERSION}" + ) + set_property(SOURCE ${AST_DATAFILES} PROPERTY MACOSX_PACKAGE_LOCATION "Resources") + elseif(WINDOWS) + # CET support was added in VS 16.7 + if(MSVC_VERSION GREATER 1926 AND CMAKE_GENERATOR_PLATFORM MATCHES "Win32|x64") + set_property(TARGET ${TARGET} APPEND_STRING PROPERTY LINK_FLAGS " -CETCOMPAT") + endif() + elseif(EMSCRIPTEN) + set_property(TARGET ${TARGET} PROPERTY SUFFIX ".html") + target_link_options(${TARGET} PRIVATE -sALLOW_MEMORY_GROWTH=1) + elseif(N3DS) + set(ROMFS_DIR "${CMAKE_CURRENT_BINARY_DIR}/romfs/${TARGET}") + file(MAKE_DIRECTORY "${ROMFS_DIR}") + file(COPY ${AST_DATAFILES} DESTINATION "${ROMFS_DIR}") + ctr_generate_smdh("${TARGET}.smdh" + NAME "SDL-${TARGET}" + DESCRIPTION "SDL3 example application" + AUTHOR "SDL3 Contributors" + ICON "${CMAKE_CURRENT_SOURCE_DIR}/../test/n3ds/logo48x48.png" + ) + ctr_create_3dsx( + ${TARGET} + ROMFS "${ROMFS_DIR}" + SMDH "${TARGET}.smdh" + ) + elseif(NGAGE) + string(MD5 TARGET_MD5 "${TARGET}") + string(SUBSTRING "${TARGET_MD5}" 0 8 TARGET_MD5_8) + target_link_options(${TARGET} PRIVATE "SHELL:-s UID3=0x${TARGET_MD5_8}") + endif() +endmacro() + +add_sdlmixer_example_executable(basics-load-and-play SOURCES basics/01-load-and-play/load-and-play.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/music.mp3) +add_sdlmixer_example_executable(basics-play-with-options SOURCES basics/02-play-with-options/play-with-options.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/music.mp3) +add_sdlmixer_example_executable(basics-play-multiple-sounds SOURCES basics/03-play-multiple-sounds/play-multiple-sounds.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/music.mp3 ${CMAKE_CURRENT_SOURCE_DIR}/sword.wav) +add_sdlmixer_example_executable(basics-metadata SOURCES basics/04-metadata/metadata.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/music.mp3) +add_sdlmixer_example_executable(basics-sinewave SOURCES basics/05-sinewave/sinewave.c) +add_sdlmixer_example_executable(basics-seeking SOURCES basics/06-seeking/seeking.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/music.mp3) + +# When you add an example, remember to add the Visual Studio project as well: +# - Add a new example in examples/ +# - Run python VisualC/examples/generate.py +# - Take note of the newly generated .vcxproj files +# - Modify the .vcxproj files if necessary (adding content such as PNG or WAV files) +# - Open VisualC/SDL.sln in Visual Studio or JetBrains Rider +# - Locate the appropriate folder in the Solution Explorer +# - Add the newly generated projects: Right click -> Add -> Existing project... +# - Test if they work +# - Save the SDL.sln solution + +if(PSP) + # Build EBOOT files if building for PSP + foreach(APP ${SDLMIXER_EXAMPLE_EXECUTABLES}) + create_pbp_file( + TARGET ${APP} + TITLE SDL-${APP} + ICON_PATH NULL + BACKGROUND_PATH NULL + PREVIEW_PATH NULL + OUTPUT_DIR $/sdl-${APP} + ) + endforeach() +endif() + +if(RISCOS) + set(SDL_EXAMPLE_EXECUTABLES_AIF) + foreach(APP ${SDLMIXER_EXAMPLE_EXECUTABLES}) + set_property(TARGET ${APP} APPEND_STRING PROPERTY LINK_FLAGS " -static") + add_custom_command( + OUTPUT ${APP},ff8 + COMMAND elf2aif ${APP} ${APP},ff8 + DEPENDS ${APP} + ) + add_custom_target(${APP}-aif ALL DEPENDS ${APP},ff8) + list(APPEND SDL_EXAMPLE_EXECUTABLES_AIF ${CMAKE_CURRENT_BINARY_DIR}/${APP},ff8) + endforeach() +endif() + +if(SDLMIXER_EXAMPLES_INSTALL) + if(RISCOS) + install( + FILES ${SDL_EXAMPLE_EXECUTABLES_AIF} + DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3_mixer + ) + else() + install( + TARGETS ${SDLMIXER_EXAMPLE_EXECUTABLES} + DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3_mixer + ) + endif() + if(MSVC) + foreach(example IN LISTS SDLMIXER_EXAMPLE_EXECUTABLES) + SDL_install_pdb(${example} "${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3_mixer") + endforeach() + endif() + install( + FILES ${RESOURCE_FILES} + DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3_mixer + ) +endif() diff --git a/libs/SDL3_mixer/examples/README.md b/libs/SDL3_mixer/examples/README.md new file mode 100644 index 0000000..7f55abe --- /dev/null +++ b/libs/SDL3_mixer/examples/README.md @@ -0,0 +1,82 @@ +# Examples + +## What is this? + +In here are a collection of standalone SDL_mixer application examples. Unless +otherwise stated, they should work on all supported platforms out of the box. +If they don't [please file a bug to let us know](https://github.com/libsdl-org/SDL_mixer/issues/new). + + +## What is this SDL_AppIterate thing? + +SDL can optionally build apps as a collection of callbacks instead of the +usual program structure that starts and ends in a function called `main`. +The examples use this format for two reasons. + +First, it allows the examples to work when built as web applications without +a pile of ugly `#ifdef`s, and all of these examples are published on the web +at [examples.libsdl.org](https://examples.libsdl.org/), so you can easily see +them in action. + +Second, it's example code! The callbacks let us cleanly break the program up +into the four logical pieces most apps care about: + +- Program startup +- Event handling +- What the program actually does in a single frame +- Program shutdown + +A detailed technical explanation of these callbacks is in +docs/README-main-functions.md (or view that page on the web on +[the wiki](https://wiki.libsdl.org/SDL3/README/main-functions#main-callbacks-in-sdl3)). + + +## I would like to build and run these examples myself. + +When you build SDL with CMake, you can add `-DSDLMIXER_EXAMPLES=On` to the +CMake command line. When you build SDL_mixer, these examples will be built +with it. + +But most of these can just be built as a single .c file, as long as you point +your compiler at SDL3 and SDL3_mixer's headers and link against both of those +libraries. + + +## What is the license on the example code? Can I paste this into my project? + +All code in the examples directory is considered public domain! You can do +anything you like with it, including copy/paste it into your closed-source +project, sell it, and pretend you wrote it yourself. We do not require you to +give us credit for this code (but we always appreciate if you do!). + +This is only true for the examples directory. The rest of SDL and SDL_mixer +fall under the [zlib license](https://github.com/libsdl-org/SDL_mixer/blob/main/LICENSE.txt). + + +## What is template.html and highlight-plugin.lua in this directory? + +This is what [examples.libsdl.org](https://examples.libsdl.org/) uses when +generating the web versions of these example programs. You can ignore this, +unless you are improving it, in which case we definitely would love to hear +from you! + + +## What is template.c in this directory? + +If writing new examples, this is the skeleton code we start from, to keep +everything consistent. You can ignore it. + + +## License for the audio files: + +- music.mp3: + Arcade Music Loop.wav by joshuaempyre ( https://www.empyreanma.com/welcome ) + (We converted this to MP3 format.) + Original: https://freesound.org/s/251461/ + License: https://creativecommons.org/licenses/by/4.0/ + +- sword.wav: + sword04.wav by Erdie + Original: https://freesound.org/s/27858/ + License: https://creativecommons.org/licenses/by/4.0/ + diff --git a/libs/SDL3_mixer/examples/basics/01-load-and-play/README.txt b/libs/SDL3_mixer/examples/basics/01-load-and-play/README.txt new file mode 100644 index 0000000..4b02628 --- /dev/null +++ b/libs/SDL3_mixer/examples/basics/01-load-and-play/README.txt @@ -0,0 +1,3 @@ +This example code creates a mixer, loads a single sound, and plays it once. + +(Remember that web browsers won't make sound until you click on the page!) diff --git a/libs/SDL3_mixer/examples/basics/01-load-and-play/load-and-play.c b/libs/SDL3_mixer/examples/basics/01-load-and-play/load-and-play.c new file mode 100644 index 0000000..32c6e9e --- /dev/null +++ b/libs/SDL3_mixer/examples/basics/01-load-and-play/load-and-play.c @@ -0,0 +1,111 @@ +/* + * This example code creates a mixer, loads a single sound, and plays it once. + * + * This code is public domain. Feel free to use it for any purpose! + */ + +#define SDL_MAIN_USE_CALLBACKS 1 /* use the callbacks instead of main() */ +#include +#include +#include + +/* We will use this renderer to draw into this window every frame. */ +static SDL_Window *window = NULL; +static SDL_Renderer *renderer = NULL; +static MIX_Mixer *mixer = NULL; +static MIX_Track *track = NULL; + +/* This function runs once at startup. */ +SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[]) +{ + char *path = NULL; + MIX_Audio *audio = NULL; + + SDL_SetAppMetadata("Example Load And Play", "1.0", "com.example.load-and-play"); + + /* this doesn't have to run very much, so give up tons of CPU time between iterations. Optional! */ + SDL_SetHint(SDL_HINT_MAIN_CALLBACK_RATE, "5"); + + /* we don't need video, but we'll make a window for smooth operation. */ + if (!SDL_Init(SDL_INIT_VIDEO)) { + SDL_Log("Couldn't initialize SDL: %s", SDL_GetError()); + return SDL_APP_FAILURE; + } + + if (!SDL_CreateWindowAndRenderer("examples/basic/load-and-play", 640, 480, SDL_WINDOW_RESIZABLE, &window, &renderer)) { + SDL_Log("Couldn't create window/renderer: %s", SDL_GetError()); + return SDL_APP_FAILURE; + } + + if (!MIX_Init()) { + SDL_Log("Couldn't init SDL_mixer library: %s", SDL_GetError()); + return SDL_APP_FAILURE; + } + + /* Create a mixer on the default audio device. Don't care about the specific audio format. */ + mixer = MIX_CreateMixerDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, NULL); + if (!mixer) { + SDL_Log("Couldn't create mixer on default device: %s", SDL_GetError()); + return SDL_APP_FAILURE; + } + + /* load a sound file */ + SDL_asprintf(&path, "%smusic.mp3", SDL_GetBasePath()); /* allocate a string of the full file path */ + audio = MIX_LoadAudio(mixer, path, false); + if (!audio) { + SDL_Log("Couldn't load %s: %s", path, SDL_GetError()); + SDL_free(path); + return SDL_APP_FAILURE; + } + + SDL_free(path); /* done with this, the file is loaded. */ + + /* we need a track on the mixer to play the audio. Each track has audio assigned to it, and + all playing tracks are mixed together for the final output. */ + + track = MIX_CreateTrack(mixer); + if (!track) { + SDL_Log("Couldn't create a mixer track: %s", SDL_GetError()); + return SDL_APP_FAILURE; + } + MIX_SetTrackAudio(track, audio); + + /* start the audio playing! */ + MIX_PlayTrack(track, 0); /* no extra options this time, so a zero for the second argument. */ + + /* we don't save `audio`; SDL_mixer will clean it up for us during MIX_Quit(). */ + + return SDL_APP_CONTINUE; /* carry on with the program! */ +} + +/* This function runs when a new event (mouse input, keypresses, etc) occurs. */ +SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) +{ + if (event->type == SDL_EVENT_QUIT) { + return SDL_APP_SUCCESS; /* end the program, reporting success to the OS. */ + } + return SDL_APP_CONTINUE; /* carry on with the program! */ +} + +/* This function runs once per frame, and is the heart of the program. */ +SDL_AppResult SDL_AppIterate(void *appstate) +{ + /* draw a blank video frame to keep the OS happy */ + SDL_RenderClear(renderer); + SDL_RenderPresent(renderer); + + /* when the track has finished playing, end the program. */ + if (!MIX_TrackPlaying(track)) { + return SDL_APP_SUCCESS; + } + + return SDL_APP_CONTINUE; /* carry on with the program! */ +} + +/* This function runs once at shutdown. */ +void SDL_AppQuit(void *appstate, SDL_AppResult result) +{ + /* SDL will clean up the window/renderer for us, MIX_Quit() destroys any mixer objects we made. */ + MIX_Quit(); +} + diff --git a/libs/SDL3_mixer/examples/basics/01-load-and-play/onmouseover.webp b/libs/SDL3_mixer/examples/basics/01-load-and-play/onmouseover.webp new file mode 100644 index 0000000..1f3ba4b Binary files /dev/null and b/libs/SDL3_mixer/examples/basics/01-load-and-play/onmouseover.webp differ diff --git a/libs/SDL3_mixer/examples/basics/01-load-and-play/thumbnail.png b/libs/SDL3_mixer/examples/basics/01-load-and-play/thumbnail.png new file mode 100644 index 0000000..10bc6c8 Binary files /dev/null and b/libs/SDL3_mixer/examples/basics/01-load-and-play/thumbnail.png differ diff --git a/libs/SDL3_mixer/examples/basics/02-play-with-options/README.txt b/libs/SDL3_mixer/examples/basics/02-play-with-options/README.txt new file mode 100644 index 0000000..1ff5d43 --- /dev/null +++ b/libs/SDL3_mixer/examples/basics/02-play-with-options/README.txt @@ -0,0 +1,4 @@ +This example code creates a mixer, loads a single sound, and plays it, with +several playback options (fade-in, loop, etc). + +(Remember that web browsers won't make sound until you click on the page!) diff --git a/libs/SDL3_mixer/examples/basics/02-play-with-options/onmouseover.webp b/libs/SDL3_mixer/examples/basics/02-play-with-options/onmouseover.webp new file mode 100644 index 0000000..1f3ba4b Binary files /dev/null and b/libs/SDL3_mixer/examples/basics/02-play-with-options/onmouseover.webp differ diff --git a/libs/SDL3_mixer/examples/basics/02-play-with-options/play-with-options.c b/libs/SDL3_mixer/examples/basics/02-play-with-options/play-with-options.c new file mode 100644 index 0000000..69b4883 --- /dev/null +++ b/libs/SDL3_mixer/examples/basics/02-play-with-options/play-with-options.c @@ -0,0 +1,126 @@ +/* + * This example code creates a mixer, loads a single sound, and plays it, with + * several playback options (fade-in, loop, etc). + * + * This code is public domain. Feel free to use it for any purpose! + */ + +#define SDL_MAIN_USE_CALLBACKS 1 /* use the callbacks instead of main() */ +#include +#include +#include + +/* We will use this renderer to draw into this window every frame. */ +static SDL_Window *window = NULL; +static SDL_Renderer *renderer = NULL; +static MIX_Mixer *mixer = NULL; +static MIX_Track *track = NULL; + +/* This function runs once at startup. */ +SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[]) +{ + char *path = NULL; + MIX_Audio *audio = NULL; + SDL_PropertiesID options = 0; + + SDL_SetAppMetadata("Example Play With Options", "1.0", "com.example.play-with-options"); + + /* this doesn't have to run very much, so give up tons of CPU time between iterations. Optional! */ + SDL_SetHint(SDL_HINT_MAIN_CALLBACK_RATE, "5"); + + /* we don't need video, but we'll make a window for smooth operation. */ + if (!SDL_Init(SDL_INIT_VIDEO)) { + SDL_Log("Couldn't initialize SDL: %s", SDL_GetError()); + return SDL_APP_FAILURE; + } + + if (!SDL_CreateWindowAndRenderer("examples/basic/play-with-options", 640, 480, SDL_WINDOW_RESIZABLE, &window, &renderer)) { + SDL_Log("Couldn't create window/renderer: %s", SDL_GetError()); + return SDL_APP_FAILURE; + } + + if (!MIX_Init()) { + SDL_Log("Couldn't init SDL_mixer library: %s", SDL_GetError()); + return SDL_APP_FAILURE; + } + + /* Create a mixer on the default audio device. Don't care about the specific audio format. */ + mixer = MIX_CreateMixerDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, NULL); + if (!mixer) { + SDL_Log("Couldn't create mixer on default device: %s", SDL_GetError()); + return SDL_APP_FAILURE; + } + + /* load a sound file */ + SDL_asprintf(&path, "%smusic.mp3", SDL_GetBasePath()); /* allocate a string of the full file path */ + audio = MIX_LoadAudio(mixer, path, false); + if (!audio) { + SDL_Log("Couldn't load %s: %s", path, SDL_GetError()); + SDL_free(path); + return SDL_APP_FAILURE; + } + + SDL_free(path); /* done with this, the file is loaded. */ + + /* we need a track on the mixer to play the audio. Each track has audio assigned to it, and + all playing tracks are mixed together for the final output. */ + + track = MIX_CreateTrack(mixer); + if (!track) { + SDL_Log("Couldn't create a mixer track: %s", SDL_GetError()); + return SDL_APP_FAILURE; + } + MIX_SetTrackAudio(track, audio); + + /* start the audio playing! */ + options = SDL_CreateProperties(); + if (!options) { + SDL_Log("Couldn't create play options: %s", SDL_GetError()); + return SDL_APP_FAILURE; + } + + /* note these all use MILLISECONDS, since the track is generic, but you can use equivalent FRAMES properties, for frame-perfect mixing. */ + SDL_SetNumberProperty(options, MIX_PROP_PLAY_START_MILLISECOND_NUMBER, 1000); /* start the first loop 1 second into the audio. */ + SDL_SetNumberProperty(options, MIX_PROP_PLAY_MAX_MILLISECONDS_NUMBER, 10000); /* play at most 10 seconds of audio before ending/looping (since we started 1000 in, this will be the eleventh second). */ + SDL_SetNumberProperty(options, MIX_PROP_PLAY_LOOPS_NUMBER, 2); /* loop 2 times, 3rd time through doesn't loop. */ + SDL_SetNumberProperty(options, MIX_PROP_PLAY_LOOP_START_MILLISECOND_NUMBER, 2000); /* when looping, start again here instead of the start of the track. */ + SDL_SetNumberProperty(options, MIX_PROP_PLAY_FADE_IN_MILLISECONDS_NUMBER, 5000); /* fade-in the first loop over five seconds. No fade on the loops, unless the initial fade is still in progress! */ + MIX_PlayTrack(track, options); + SDL_DestroyProperties(options); /* MIX_PlayTrack makes a copy of the options, so this can go away. */ + + /* we don't save `audio`; SDL_mixer will clean it up for us during MIX_Quit(). */ + + return SDL_APP_CONTINUE; /* carry on with the program! */ +} + +/* This function runs when a new event (mouse input, keypresses, etc) occurs. */ +SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) +{ + if (event->type == SDL_EVENT_QUIT) { + return SDL_APP_SUCCESS; /* end the program, reporting success to the OS. */ + } + return SDL_APP_CONTINUE; /* carry on with the program! */ +} + +/* This function runs once per frame, and is the heart of the program. */ +SDL_AppResult SDL_AppIterate(void *appstate) +{ + /* draw a blank video frame to keep the OS happy */ + SDL_RenderClear(renderer); + SDL_RenderPresent(renderer); + + /* when the track has finished playing, end the program. */ + if (!MIX_TrackPlaying(track)) { + return SDL_APP_SUCCESS; + } + + return SDL_APP_CONTINUE; /* carry on with the program! */ +} + +/* This function runs once at shutdown. */ +void SDL_AppQuit(void *appstate, SDL_AppResult result) +{ + /* SDL will clean up the window/renderer for us, MIX_Quit() destroys any mixer objects we made. */ + MIX_Quit(); +} + diff --git a/libs/SDL3_mixer/examples/basics/02-play-with-options/thumbnail.png b/libs/SDL3_mixer/examples/basics/02-play-with-options/thumbnail.png new file mode 100644 index 0000000..10bc6c8 Binary files /dev/null and b/libs/SDL3_mixer/examples/basics/02-play-with-options/thumbnail.png differ diff --git a/libs/SDL3_mixer/examples/basics/03-play-multiple-sounds/README.txt b/libs/SDL3_mixer/examples/basics/03-play-multiple-sounds/README.txt new file mode 100644 index 0000000..f4e4718 --- /dev/null +++ b/libs/SDL3_mixer/examples/basics/03-play-multiple-sounds/README.txt @@ -0,0 +1,3 @@ +This example code creates a mixer, loads two sounds, and mixes them. + +(Remember that web browsers won't make sound until you click on the page!) diff --git a/libs/SDL3_mixer/examples/basics/03-play-multiple-sounds/onmouseover.webp b/libs/SDL3_mixer/examples/basics/03-play-multiple-sounds/onmouseover.webp new file mode 100644 index 0000000..1f3ba4b Binary files /dev/null and b/libs/SDL3_mixer/examples/basics/03-play-multiple-sounds/onmouseover.webp differ diff --git a/libs/SDL3_mixer/examples/basics/03-play-multiple-sounds/play-multiple-sounds.c b/libs/SDL3_mixer/examples/basics/03-play-multiple-sounds/play-multiple-sounds.c new file mode 100644 index 0000000..ae86375 --- /dev/null +++ b/libs/SDL3_mixer/examples/basics/03-play-multiple-sounds/play-multiple-sounds.c @@ -0,0 +1,143 @@ +/* + * This example code creates a mixer, loads two sounds, and mixes them. + * + * SDL_mixer is, of course, a mixer, so here are two sounds mixing together! + * + * This code is public domain. Feel free to use it for any purpose! + */ + +#define SDL_MAIN_USE_CALLBACKS 1 /* use the callbacks instead of main() */ +#include +#include +#include + +/* We will use this renderer to draw into this window every frame. */ +static SDL_Window *window = NULL; +static SDL_Renderer *renderer = NULL; +static MIX_Mixer *mixer = NULL; +static MIX_Track *track1 = NULL; + +static MIX_Audio *load_audio(const char *fname) +{ + char *path = NULL; + MIX_Audio *audio; + SDL_asprintf(&path, "%s%s", SDL_GetBasePath(), fname); /* allocate a string of the full file path */ + audio = MIX_LoadAudio(mixer, path, false); + if (!audio) { + SDL_Log("Couldn't load %s: %s", path, SDL_GetError()); + } + + SDL_free(path); /* done with this. */ + return audio; +} + +/* This function runs once at startup. */ +SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[]) +{ + MIX_Audio *music = NULL; + MIX_Audio *sound = NULL; + MIX_Track *track2 = NULL; + SDL_PropertiesID options = 0; + + SDL_SetAppMetadata("Example Play Multiple Sounds", "1.0", "com.example.play-multiple-sounds"); + + /* this doesn't have to run very much, so give up tons of CPU time between iterations. Optional! */ + SDL_SetHint(SDL_HINT_MAIN_CALLBACK_RATE, "5"); + + /* we don't need video, but we'll make a window for smooth operation. */ + if (!SDL_Init(SDL_INIT_VIDEO)) { + SDL_Log("Couldn't initialize SDL: %s", SDL_GetError()); + return SDL_APP_FAILURE; + } + + if (!SDL_CreateWindowAndRenderer("examples/basic/play-multiple-sounds", 640, 480, SDL_WINDOW_RESIZABLE, &window, &renderer)) { + SDL_Log("Couldn't create window/renderer: %s", SDL_GetError()); + return SDL_APP_FAILURE; + } + + if (!MIX_Init()) { + SDL_Log("Couldn't init SDL_mixer library: %s", SDL_GetError()); + return SDL_APP_FAILURE; + } + + /* Create a mixer on the default audio device. Don't care about the specific audio format. */ + mixer = MIX_CreateMixerDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, NULL); + if (!mixer) { + SDL_Log("Couldn't create mixer on default device: %s", SDL_GetError()); + return SDL_APP_FAILURE; + } + + /* load our audio files. Note that you can use any supported file format! */ + music = load_audio("music.mp3"); + if (!music) { + return SDL_APP_FAILURE; /* we reported the error in load_audio */ + } + sound = load_audio("sword.wav"); + if (!sound) { + return SDL_APP_FAILURE; /* we reported the error in load_audio */ + } + + /* we need a track on the mixer to play the audio. Each track has audio assigned to it, and + all playing tracks are mixed together for the final output. */ + + track1 = MIX_CreateTrack(mixer); + if (!track1) { + SDL_Log("Couldn't create a mixer track: %s", SDL_GetError()); + return SDL_APP_FAILURE; + } + MIX_SetTrackAudio(track1, music); + + track2 = MIX_CreateTrack(mixer); + if (!track2) { + SDL_Log("Couldn't create a mixer track: %s", SDL_GetError()); + return SDL_APP_FAILURE; + } + MIX_SetTrackAudio(track2, sound); + options = SDL_CreateProperties(); + if (!options) { + SDL_Log("Couldn't create play options: %s", SDL_GetError()); + return SDL_APP_FAILURE; + } + SDL_SetNumberProperty(options, MIX_PROP_PLAY_LOOPS_NUMBER, -1); /* loop forever. */ + + /* start the audio playing! music plays through once, with the sound effect playing in a loop at the same time. */ + MIX_PlayTrack(track1, 0); /* no extra options this time, so a zero for the second argument. */ + MIX_PlayTrack(track2, options); + SDL_DestroyProperties(options); /* MIX_PlayTrack makes a copy of the options, so this can go away. */ + + /* we don't save `music`, `sound`, or `track2`; SDL_mixer will clean them up for us during MIX_Quit(). */ + + return SDL_APP_CONTINUE; /* carry on with the program! */ +} + +/* This function runs when a new event (mouse input, keypresses, etc) occurs. */ +SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) +{ + if (event->type == SDL_EVENT_QUIT) { + return SDL_APP_SUCCESS; /* end the program, reporting success to the OS. */ + } + return SDL_APP_CONTINUE; /* carry on with the program! */ +} + +/* This function runs once per frame, and is the heart of the program. */ +SDL_AppResult SDL_AppIterate(void *appstate) +{ + /* draw a blank video frame to keep the OS happy */ + SDL_RenderClear(renderer); + SDL_RenderPresent(renderer); + + /* when the music has finished playing, end the program. */ + if (!MIX_TrackPlaying(track1)) { + return SDL_APP_SUCCESS; + } + + return SDL_APP_CONTINUE; /* carry on with the program! */ +} + +/* This function runs once at shutdown. */ +void SDL_AppQuit(void *appstate, SDL_AppResult result) +{ + /* SDL will clean up the window/renderer for us, MIX_Quit() destroys any mixer objects we made. */ + MIX_Quit(); +} + diff --git a/libs/SDL3_mixer/examples/basics/03-play-multiple-sounds/thumbnail.png b/libs/SDL3_mixer/examples/basics/03-play-multiple-sounds/thumbnail.png new file mode 100644 index 0000000..10bc6c8 Binary files /dev/null and b/libs/SDL3_mixer/examples/basics/03-play-multiple-sounds/thumbnail.png differ diff --git a/libs/SDL3_mixer/examples/basics/04-metadata/README.txt b/libs/SDL3_mixer/examples/basics/04-metadata/README.txt new file mode 100644 index 0000000..37b8325 --- /dev/null +++ b/libs/SDL3_mixer/examples/basics/04-metadata/README.txt @@ -0,0 +1 @@ +This example code loads a single sound, and displays metadata. diff --git a/libs/SDL3_mixer/examples/basics/04-metadata/metadata.c b/libs/SDL3_mixer/examples/basics/04-metadata/metadata.c new file mode 100644 index 0000000..66c0696 --- /dev/null +++ b/libs/SDL3_mixer/examples/basics/04-metadata/metadata.c @@ -0,0 +1,145 @@ +/* + * This example code loads a single sound, and displays metadata. + * + * This code is public domain. Feel free to use it for any purpose! + */ + +#define SDL_MAIN_USE_CALLBACKS 1 /* use the callbacks instead of main() */ +#include +#include +#include + +static MIX_Audio *audio = NULL; +static char *path = NULL; + +/* We will use this renderer to draw into this window every frame. */ +static SDL_Window *window = NULL; +static SDL_Renderer *renderer = NULL; + + +/* This function runs once at startup. */ +SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[]) +{ + SDL_SetAppMetadata("Example Metadata", "1.0", "com.example.metadata"); + + /* this doesn't have to run very much, so give up tons of CPU time between iterations. Optional! */ + SDL_SetHint(SDL_HINT_MAIN_CALLBACK_RATE, "5"); + + /* we don't need video, but we'll make a window for smooth operation. */ + if (!SDL_Init(SDL_INIT_VIDEO)) { + SDL_Log("Couldn't initialize SDL: %s", SDL_GetError()); + return SDL_APP_FAILURE; + } + + if (!SDL_CreateWindowAndRenderer("examples/basic/metadata", 640, 480, SDL_WINDOW_RESIZABLE, &window, &renderer)) { + SDL_Log("Couldn't create window/renderer: %s", SDL_GetError()); + return SDL_APP_FAILURE; + } + + if (!MIX_Init()) { + SDL_Log("Couldn't init SDL_mixer library: %s", SDL_GetError()); + return SDL_APP_FAILURE; + } + + SDL_asprintf(&path, "%smusic.mp3", SDL_GetBasePath()); /* allocate a string of the full file path */ + audio = MIX_LoadAudio(NULL, path, false); /* MIX_Audios are shared between mixers, so you can pass a NULL mixer here; non-NULL just lets it optimize for a specific output. */ + + /* if MIX_LoadAudio failed, it's okay, the user can drop a new file on the window. */ + return SDL_APP_CONTINUE; /* carry on with the program! */ +} + +/* This function runs when a new event (mouse input, keypresses, etc) occurs. */ +SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) +{ + if (event->type == SDL_EVENT_QUIT) { + return SDL_APP_SUCCESS; /* end the program, reporting success to the OS. */ + } else if (event->type == SDL_EVENT_DROP_FILE) { + MIX_DestroyAudio(audio); + SDL_free(path); + path = SDL_strdup(event->drop.data); + audio = MIX_LoadAudio(NULL, path, false); + } + return SDL_APP_CONTINUE; /* carry on with the program! */ +} + +static void SDLCALL RenderMetadata(void *userdata, SDL_PropertiesID props, const char *name) +{ + float *y = (float *) userdata; + + switch (SDL_GetPropertyType(props, name)) { + case SDL_PROPERTY_TYPE_INVALID: + SDL_RenderDebugTextFormat(renderer, 0.0f, *y, " - %s [invalid type]", name); + break; + + case SDL_PROPERTY_TYPE_POINTER: + SDL_RenderDebugTextFormat(renderer, 0.0f, *y, " - %s [pointer=%p]", name, SDL_GetPointerProperty(props, name, NULL)); + break; + + case SDL_PROPERTY_TYPE_STRING: + SDL_RenderDebugTextFormat(renderer, 0.0f, *y, " - %s [string=\"%s\"]", name, SDL_GetStringProperty(props, name, "")); + break; + + case SDL_PROPERTY_TYPE_NUMBER: + SDL_RenderDebugTextFormat(renderer, 0.0f, *y, " - %s [number=%" SDL_PRIs64 "]", name, SDL_GetNumberProperty(props, name, 0)); + break; + + case SDL_PROPERTY_TYPE_FLOAT: + SDL_RenderDebugTextFormat(renderer, 0.0f, *y, " - %s [float=%f]", name, SDL_GetFloatProperty(props, name, 0.0f)); + break; + + case SDL_PROPERTY_TYPE_BOOLEAN: + SDL_RenderDebugTextFormat(renderer, 0.0f, *y, " - %s [boolean=%s]", name, SDL_GetBooleanProperty(props, name, false) ? "true" : "false"); + break; + + default: + SDL_RenderDebugTextFormat(renderer, 0.0f, *y, " - %s [unknown type]", name); + break; + } + + *y += SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE + 2; +} + +/* This function runs once per frame, and is the heart of the program. */ +SDL_AppResult SDL_AppIterate(void *appstate) +{ + /* audio file metadata is stored in an SDL Properties group; you can also hang any app-specific metadata on here, too! */ + SDL_PropertiesID props = MIX_GetAudioProperties(audio); + SDL_AudioSpec audiospec; + float y = 0.0f; + + SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); /* black */ + SDL_RenderClear(renderer); + SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); /* white */ + + MIX_GetAudioFormat(audio, &audiospec); + SDL_RenderDebugText(renderer, 0.0f, y, "== Drop a file on this window to get its metadata. =="); + y += (float) SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE * 2.0f; + + if (audio) { + SDL_RenderDebugText(renderer, 0.0f, y, path); + y += (float) SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE + 2.0f; + + SDL_RenderDebugTextFormat(renderer, 0.0f, y, "%s, %d channel%s, %d freq", + SDL_GetAudioFormatName(audiospec.format), + audiospec.channels, + (audiospec.channels == 1) ? "" : "s", + audiospec.freq); + y += (float) SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE * 2.0f; + + /* now draw all the metadata. It happens in the RenderMetadata function, once per metadata item. */ + SDL_EnumerateProperties(props, RenderMetadata, &y); + } + + SDL_RenderPresent(renderer); + + return SDL_APP_CONTINUE; /* carry on with the program! */ +} + +/* This function runs once at shutdown. */ +void SDL_AppQuit(void *appstate, SDL_AppResult result) +{ + /* SDL will clean up the window/renderer for us, MIX_Quit() destroys any mixer objects we made. */ + MIX_Quit(); + SDL_free(path); +} + diff --git a/libs/SDL3_mixer/examples/basics/04-metadata/thumbnail.png b/libs/SDL3_mixer/examples/basics/04-metadata/thumbnail.png new file mode 100644 index 0000000..6a40cde Binary files /dev/null and b/libs/SDL3_mixer/examples/basics/04-metadata/thumbnail.png differ diff --git a/libs/SDL3_mixer/examples/basics/05-sinewave/README.txt b/libs/SDL3_mixer/examples/basics/05-sinewave/README.txt new file mode 100644 index 0000000..d348952 --- /dev/null +++ b/libs/SDL3_mixer/examples/basics/05-sinewave/README.txt @@ -0,0 +1,3 @@ +This example code creates a mixer, and plays a sinewave forever. + +(Remember that web browsers won't make sound until you click on the page!) diff --git a/libs/SDL3_mixer/examples/basics/05-sinewave/onmouseover.webp b/libs/SDL3_mixer/examples/basics/05-sinewave/onmouseover.webp new file mode 100644 index 0000000..1f3ba4b Binary files /dev/null and b/libs/SDL3_mixer/examples/basics/05-sinewave/onmouseover.webp differ diff --git a/libs/SDL3_mixer/examples/basics/05-sinewave/sinewave.c b/libs/SDL3_mixer/examples/basics/05-sinewave/sinewave.c new file mode 100644 index 0000000..19fa1fc --- /dev/null +++ b/libs/SDL3_mixer/examples/basics/05-sinewave/sinewave.c @@ -0,0 +1,106 @@ +/* + * This example code creates a mixer, and plays a sinewave forever. + * + * It's not super-useful to play a sinewave, but it is _something_ + * to play if you don't have anything else, and it's built-in to + * SDL_mixer. + * + * This code is public domain. Feel free to use it for any purpose! + */ + +#define SDL_MAIN_USE_CALLBACKS 1 /* use the callbacks instead of main() */ +#include +#include +#include + +/* We will use this renderer to draw into this window every frame. */ +static SDL_Window *window = NULL; +static SDL_Renderer *renderer = NULL; + +/* This function runs once at startup. */ +SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[]) +{ + MIX_Mixer *mixer = NULL; + MIX_Audio *audio = NULL; + MIX_Track *track = NULL; + + SDL_SetAppMetadata("Example Load And Play", "1.0", "com.example.load-and-play"); + + /* this doesn't have to run very much, so give up tons of CPU time between iterations. Optional! */ + SDL_SetHint(SDL_HINT_MAIN_CALLBACK_RATE, "5"); + + /* we don't need video, but we'll make a window for smooth operation. */ + if (!SDL_Init(SDL_INIT_VIDEO)) { + SDL_Log("Couldn't initialize SDL: %s", SDL_GetError()); + return SDL_APP_FAILURE; + } + + if (!SDL_CreateWindowAndRenderer("examples/basic/load-and-play", 640, 480, SDL_WINDOW_RESIZABLE, &window, &renderer)) { + SDL_Log("Couldn't create window/renderer: %s", SDL_GetError()); + return SDL_APP_FAILURE; + } + + if (!MIX_Init()) { + SDL_Log("Couldn't init SDL_mixer library: %s", SDL_GetError()); + return SDL_APP_FAILURE; + } + + /* Create a mixer on the default audio device. Don't care about the specific audio format. */ + mixer = MIX_CreateMixerDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, NULL); + if (!mixer) { + SDL_Log("Couldn't create mixer on default device: %s", SDL_GetError()); + return SDL_APP_FAILURE; + } + + audio = MIX_CreateSineWaveAudio(mixer, 300, 0.25f, -1); // -1: play forever. You can specify milliseconds otherwise to have a limit. + if (!audio) { + SDL_Log("Couldn't generate sinewave: %s", SDL_GetError()); + return SDL_APP_FAILURE; + } + + /* we need a track on the mixer to play the audio. Each track has audio assigned to it, and + all playing tracks are mixed together for the final output. */ + + track = MIX_CreateTrack(mixer); + if (!track) { + SDL_Log("Couldn't create a mixer track: %s", SDL_GetError()); + return SDL_APP_FAILURE; + } + MIX_SetTrackAudio(track, audio); + + /* start the audio playing! */ + MIX_PlayTrack(track, 0); /* no extra options this time, so a zero for the second argument. */ + + /* we don't save `mixer`, `audio`, or `track`; SDL_mixer will clean it up for us during MIX_Quit(). */ + + return SDL_APP_CONTINUE; /* carry on with the program! */ +} + +/* This function runs when a new event (mouse input, keypresses, etc) occurs. */ +SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) +{ + if (event->type == SDL_EVENT_QUIT) { + return SDL_APP_SUCCESS; /* end the program, reporting success to the OS. */ + } + return SDL_APP_CONTINUE; /* carry on with the program! */ +} + +/* This function runs once per frame, and is the heart of the program. */ +SDL_AppResult SDL_AppIterate(void *appstate) +{ + /* draw a blank video frame to keep the OS happy */ + SDL_RenderClear(renderer); + SDL_RenderPresent(renderer); + + /* there's nothing for use to do here, the sinewave will play forever until the app is manually quit. */ + + return SDL_APP_CONTINUE; /* carry on with the program! */ +} + +/* This function runs once at shutdown. */ +void SDL_AppQuit(void *appstate, SDL_AppResult result) +{ + /* SDL will clean up the window/renderer for us, MIX_Quit() destroys any mixer objects we made. */ + MIX_Quit(); +} + diff --git a/libs/SDL3_mixer/examples/basics/05-sinewave/thumbnail.png b/libs/SDL3_mixer/examples/basics/05-sinewave/thumbnail.png new file mode 100644 index 0000000..10bc6c8 Binary files /dev/null and b/libs/SDL3_mixer/examples/basics/05-sinewave/thumbnail.png differ diff --git a/libs/SDL3_mixer/examples/basics/06-seeking/README.txt b/libs/SDL3_mixer/examples/basics/06-seeking/README.txt new file mode 100644 index 0000000..8753b1a --- /dev/null +++ b/libs/SDL3_mixer/examples/basics/06-seeking/README.txt @@ -0,0 +1,4 @@ +This example code creates a mixer, loads a single sound, and plays it on loop, +letting the user seek around in playback with a slider. + +(Remember that web browsers won't make sound until you click on the page!) diff --git a/libs/SDL3_mixer/examples/basics/06-seeking/onmouseover.webp b/libs/SDL3_mixer/examples/basics/06-seeking/onmouseover.webp new file mode 100644 index 0000000..b1bf830 Binary files /dev/null and b/libs/SDL3_mixer/examples/basics/06-seeking/onmouseover.webp differ diff --git a/libs/SDL3_mixer/examples/basics/06-seeking/seeking.c b/libs/SDL3_mixer/examples/basics/06-seeking/seeking.c new file mode 100644 index 0000000..74df435 --- /dev/null +++ b/libs/SDL3_mixer/examples/basics/06-seeking/seeking.c @@ -0,0 +1,144 @@ +/* + * This example code creates a mixer, loads a single sound, and plays it on + * loop, letting the user seek around in playback with a slider. + * + * This code is public domain. Feel free to use it for any purpose! + */ + +#define SDL_MAIN_USE_CALLBACKS 1 /* use the callbacks instead of main() */ +#include +#include +#include + +/* We will use this renderer to draw into this window every frame. */ +static SDL_Window *window = NULL; +static SDL_Renderer *renderer = NULL; +static MIX_Mixer *mixer = NULL; +static MIX_Audio *audio = NULL; +static MIX_Track *track = NULL; + +#define KNOB_WIDTH 30 +static const SDL_FRect progressbar = { 120, 225, 400, 75 }; + +/* This function runs once at startup. */ +SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[]) +{ + char *path = NULL; + SDL_PropertiesID options = 0; + + SDL_SetAppMetadata("Example Seeking", "1.0", "com.example.seeking"); + + /* this doesn't have to run very much, so give up tons of CPU time between iterations. Optional! */ + SDL_SetHint(SDL_HINT_MAIN_CALLBACK_RATE, "5"); + + /* we don't need video, but we'll make a window for smooth operation. */ + if (!SDL_Init(SDL_INIT_VIDEO)) { + SDL_Log("Couldn't initialize SDL: %s", SDL_GetError()); + return SDL_APP_FAILURE; + } + + if (!SDL_CreateWindowAndRenderer("examples/basic/seeking", 640, 480, SDL_WINDOW_RESIZABLE, &window, &renderer)) { + SDL_Log("Couldn't create window/renderer: %s", SDL_GetError()); + return SDL_APP_FAILURE; + } + + if (!MIX_Init()) { + SDL_Log("Couldn't init SDL_mixer library: %s", SDL_GetError()); + return SDL_APP_FAILURE; + } + + /* Create a mixer on the default audio device. Don't care about the specific audio format. */ + mixer = MIX_CreateMixerDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, NULL); + if (!mixer) { + SDL_Log("Couldn't create mixer on default device: %s", SDL_GetError()); + return SDL_APP_FAILURE; + } + + /* load a sound file */ + SDL_asprintf(&path, "%smusic.mp3", SDL_GetBasePath()); /* allocate a string of the full file path */ + audio = MIX_LoadAudio(mixer, path, false); + if (!audio) { + SDL_Log("Couldn't load %s: %s", path, SDL_GetError()); + SDL_free(path); + return SDL_APP_FAILURE; + } + + SDL_free(path); /* done with this, the file is loaded. */ + + /* we need a track on the mixer to play the audio. Each track has audio assigned to it, and + all playing tracks are mixed together for the final output. */ + + track = MIX_CreateTrack(mixer); + if (!track) { + SDL_Log("Couldn't create a mixer track: %s", SDL_GetError()); + return SDL_APP_FAILURE; + } + MIX_SetTrackAudio(track, audio); + + /* start the audio playing! */ + options = SDL_CreateProperties(); + if (!options) { + SDL_Log("Couldn't create play options: %s", SDL_GetError()); + return SDL_APP_FAILURE; + } + + /* note these all use MILLISECONDS, since the track is generic, but you can use equivalent FRAMES properties, for frame-perfect mixing. */ + SDL_SetNumberProperty(options, MIX_PROP_PLAY_LOOPS_NUMBER, -1); /* loop forever */ + MIX_PlayTrack(track, options); + SDL_DestroyProperties(options); /* MIX_PlayTrack makes a copy of the options, so this can go away. */ + + return SDL_APP_CONTINUE; /* carry on with the program! */ +} + +static void seek_audio(float x, float y) +{ + const SDL_FPoint pt = { x, y }; + if (SDL_PointInRectFloat(&pt, &progressbar)) { + /* seek to a new position in the track, based on where the mouse clicked/dragged in the progress bar. */ + const float pct = (pt.x - progressbar.x) / progressbar.w; + MIX_SetTrackPlaybackPosition(track, (Sint64) ((float) MIX_GetAudioDuration(audio) * pct)); + } +} + +/* This function runs when a new event (mouse input, keypresses, etc) occurs. */ +SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) +{ + if (event->type == SDL_EVENT_QUIT) { + return SDL_APP_SUCCESS; /* end the program, reporting success to the OS. */ + } else if (event->type == SDL_EVENT_MOUSE_BUTTON_DOWN) { + if (event->button.button == 1) { + seek_audio(event->button.x, event->button.y); + } + } else if (event->type == SDL_EVENT_MOUSE_MOTION) { + if (event->motion.state & SDL_BUTTON_LMASK) { + seek_audio(event->motion.x, event->motion.y); + } + } + return SDL_APP_CONTINUE; /* carry on with the program! */ +} + +/* This function runs once per frame, and is the heart of the program. */ +SDL_AppResult SDL_AppIterate(void *appstate) +{ + SDL_FRect knob = { progressbar.x, progressbar.y, KNOB_WIDTH, progressbar.h }; + knob.x += (progressbar.w - knob.w) * (((float) MIX_GetTrackPlaybackPosition(track)) / ((float) MIX_GetAudioDuration(audio))); + + SDL_SetRenderDrawColor(renderer, 0, 0, 100, 255); + SDL_RenderClear(renderer); + SDL_SetRenderDrawColor(renderer, 255, 255, 0, 255); + SDL_RenderFillRect(renderer, &progressbar); + SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255); + SDL_RenderFillRect(renderer, &knob); + + SDL_RenderPresent(renderer); + + return SDL_APP_CONTINUE; /* carry on with the program! */ +} + +/* This function runs once at shutdown. */ +void SDL_AppQuit(void *appstate, SDL_AppResult result) +{ + /* SDL will clean up the window/renderer for us, MIX_Quit() destroys any mixer objects we made. */ + MIX_Quit(); +} + diff --git a/libs/SDL3_mixer/examples/basics/06-seeking/thumbnail.png b/libs/SDL3_mixer/examples/basics/06-seeking/thumbnail.png new file mode 100644 index 0000000..64045b8 Binary files /dev/null and b/libs/SDL3_mixer/examples/basics/06-seeking/thumbnail.png differ diff --git a/libs/SDL3_mixer/examples/highlight-plugin.lua b/libs/SDL3_mixer/examples/highlight-plugin.lua new file mode 100644 index 0000000..97f3e15 --- /dev/null +++ b/libs/SDL3_mixer/examples/highlight-plugin.lua @@ -0,0 +1,100 @@ +-- This code adapted from https://gitlab.com/saalen/highlight/-/wikis/Plug-Ins + +-- first add a description of what the plug-in does +Description="Add wiki.libsdl.org reference links to HTML, LaTeX or RTF output" + +-- define the plugin categories (ie. supported output formats; languages) +Categories = { "c", "c++" } + +-- the syntaxUpdate function contains code related to syntax recognition +function syntaxUpdate(desc) + + -- if the current file is not C/C++ file we exit + if desc~="C and C++" then + return + end + + -- this function returns a qt-project reference link of the given token + function getSDLURL(token) + -- generate the URL + url='https://wiki.libsdl.org/SDL3/'.. token + + -- embed the URL in a hyperlink according to the output format + -- first HTML, then LaTeX and RTF + if (HL_OUTPUT== HL_FORMAT_HTML or HL_OUTPUT == HL_FORMAT_XHTML) then + return ''.. token .. '' + elseif (HL_OUTPUT == HL_FORMAT_LATEX) then + return '\\href{'..url..'}{'..token..'}' + elseif (HL_OUTPUT == HL_FORMAT_RTF) then + return '{{\\field{\\*\\fldinst HYPERLINK "' + ..url..'" }{\\fldrslt\\ul\\ulc0 '..token..'}}}' + end + end + + function getMixerURL(token) + -- generate the URL + url='https://wiki.libsdl.org/SDL3_mixer/'.. token + + -- embed the URL in a hyperlink according to the output format + -- first HTML, then LaTeX and RTF + if (HL_OUTPUT== HL_FORMAT_HTML or HL_OUTPUT == HL_FORMAT_XHTML) then + return ''.. token .. '' + elseif (HL_OUTPUT == HL_FORMAT_LATEX) then + return '\\href{'..url..'}{'..token..'}' + elseif (HL_OUTPUT == HL_FORMAT_RTF) then + return '{{\\field{\\*\\fldinst HYPERLINK "' + ..url..'" }{\\fldrslt\\ul\\ulc0 '..token..'}}}' + end + end + + -- the Decorate function will be invoked for every recognized token + function Decorate(token, state) + + -- we are only interested in keywords, preprocessor or default items + if (state ~= HL_STANDARD and state ~= HL_KEYWORD and + state ~=HL_PREPROC) then + return + end + + -- SDL keywords start with SDL_ + -- SDL_mixer keywords start with MIX_ + -- if this pattern applies to the token, we return the URL + -- if we return nothing, the token is outputted as is + if ( (token == "Uint8") or (token == "Uint16") or (token == "Uint32") or (token == "Uint64") or + (token == "Sint8") or (token == "Sint16") or (token == "Sint32") or (token == "Sint64") or + (string.find(token, "SDL_") == 1) ) then + return getSDLURL(token) + end + + if (string.find(token, "MIX_") == 1) then + return getMixerURL(token) + end + end +end + +-- the themeUpdate function contains code related to the theme +function themeUpdate(desc) + -- the Injections table can be used to add style information to the theme + + -- HTML: we add additional CSS style information to beautify hyperlinks, + -- they should have the same color as their surrounding tags + if (HL_OUTPUT == HL_FORMAT_HTML or HL_OUTPUT == HL_FORMAT_XHTML) then + Injections[#Injections+1]= + "a.hl, a.hl:visited {color:inherit;font-weight:inherit;text-decoration:none}" + + -- LaTeX: hyperlinks require the hyperref package, so we add this here + -- the colorlinks and pdfborderstyle options remove ugly boxes in the output + elseif (HL_OUTPUT==HL_FORMAT_LATEX) then + Injections[#Injections+1]= + "\\usepackage[colorlinks=false, pdfborderstyle={/S/U/W 1}]{hyperref}" + end +end + +-- let highlight load the chunks +Plugins={ + { Type="lang", Chunk=syntaxUpdate }, + { Type="theme", Chunk=themeUpdate }, +} + diff --git a/libs/SDL3_mixer/examples/music.mp3 b/libs/SDL3_mixer/examples/music.mp3 new file mode 100644 index 0000000..8ab9cf7 Binary files /dev/null and b/libs/SDL3_mixer/examples/music.mp3 differ diff --git a/libs/SDL3_mixer/examples/save-rendering-to-bitmaps.h b/libs/SDL3_mixer/examples/save-rendering-to-bitmaps.h new file mode 100644 index 0000000..bf3eab8 --- /dev/null +++ b/libs/SDL3_mixer/examples/save-rendering-to-bitmaps.h @@ -0,0 +1,49 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* +This is for generating thumbnails and videos of examples. Just include it +temporarily and let it override SDL_RenderPresent, etc, and it'll dump each +frame rendered to a new .png file. +*/ + +static bool SAVERENDERING_SDL_RenderPresent(SDL_Renderer *renderer) +{ + static unsigned int framenum = 0; + SDL_Surface *surface = SDL_RenderReadPixels(renderer, NULL); + if (!surface) { + SDL_LogError(SDL_LOG_CATEGORY_RENDER, "Failed to read pixels for frame #%u! (%s)", framenum, SDL_GetError()); + } else { + char fname[64]; + SDL_snprintf(fname, sizeof (fname), "frame%05u.png", framenum); + if (!SDL_SavePNG(surface, fname)) { + SDL_LogError(SDL_LOG_CATEGORY_RENDER, "Failed to save png for frame #%u! (%s)", framenum, SDL_GetError()); + } + SDL_DestroySurface(surface); + } + + framenum++; + + return SDL_RenderPresent(renderer); +} + +#define SDL_RenderPresent SAVERENDERING_SDL_RenderPresent + diff --git a/libs/SDL3_mixer/examples/sword.wav b/libs/SDL3_mixer/examples/sword.wav new file mode 100644 index 0000000..193cf54 Binary files /dev/null and b/libs/SDL3_mixer/examples/sword.wav differ diff --git a/libs/SDL3_mixer/examples/template-category.html b/libs/SDL3_mixer/examples/template-category.html new file mode 100644 index 0000000..21f737d --- /dev/null +++ b/libs/SDL3_mixer/examples/template-category.html @@ -0,0 +1,43 @@ + + + + + + + @project_name@ Examples: @category_description@ + + +@preload_images_html@ + + + + + + + + + + +
+ @project_name@ Examples +
+
+ +

@project_name@ examples: @category_description@

+
@examples_list_html@
+
+ + diff --git a/libs/SDL3_mixer/examples/template-homepage.html b/libs/SDL3_mixer/examples/template-homepage.html new file mode 100644 index 0000000..f02afb6 --- /dev/null +++ b/libs/SDL3_mixer/examples/template-homepage.html @@ -0,0 +1,44 @@ + + + + + + + @project_name@ Examples + + +@preload_images_html@ + + + + + + + + + + + +
+ SDL Examples +
+
+ +

@project_name@ examples

+ + @homepage_list_html@ +
+ + diff --git a/libs/SDL3_mixer/examples/template-placeholder.png b/libs/SDL3_mixer/examples/template-placeholder.png new file mode 100644 index 0000000..202df95 Binary files /dev/null and b/libs/SDL3_mixer/examples/template-placeholder.png differ diff --git a/libs/SDL3_mixer/examples/template.c b/libs/SDL3_mixer/examples/template.c new file mode 100644 index 0000000..11932b1 --- /dev/null +++ b/libs/SDL3_mixer/examples/template.c @@ -0,0 +1,55 @@ +/* + * This example code $WHAT_IT_DOES. + * + * This code is public domain. Feel free to use it for any purpose! + */ + +#define SDL_MAIN_USE_CALLBACKS 1 /* use the callbacks instead of main() */ +#include +#include + +/* We will use this renderer to draw into this window every frame. */ +static SDL_Window *window = NULL; +static SDL_Renderer *renderer = NULL; + + +/* This function runs once at startup. */ +SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[]) +{ + SDL_SetAppMetadata("Example HUMAN READABLE NAME", "1.0", "com.example.CATEGORY-NAME"); + + if (!SDL_Init(SDL_INIT_VIDEO)) { + SDL_Log("Couldn't initialize SDL: %s", SDL_GetError()); + return SDL_APP_FAILURE; + } + + if (!SDL_CreateWindowAndRenderer("examples/CATEGORY/NAME", 640, 480, SDL_WINDOW_RESIZABLE, &window, &renderer)) { + SDL_Log("Couldn't create window/renderer: %s", SDL_GetError()); + return SDL_APP_FAILURE; + } + SDL_SetRenderLogicalPresentation(renderer, 640, 480, SDL_LOGICAL_PRESENTATION_LETTERBOX); + + return SDL_APP_CONTINUE; /* carry on with the program! */ +} + +/* This function runs when a new event (mouse input, keypresses, etc) occurs. */ +SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) +{ + if (event->type == SDL_EVENT_QUIT) { + return SDL_APP_SUCCESS; /* end the program, reporting success to the OS. */ + } + return SDL_APP_CONTINUE; /* carry on with the program! */ +} + +/* This function runs once per frame, and is the heart of the program. */ +SDL_AppResult SDL_AppIterate(void *appstate) +{ + return SDL_APP_CONTINUE; /* carry on with the program! */ +} + +/* This function runs once at shutdown. */ +void SDL_AppQuit(void *appstate, SDL_AppResult result) +{ + /* SDL will clean up the window/renderer for us. */ +} + diff --git a/libs/SDL3_mixer/examples/template.css b/libs/SDL3_mixer/examples/template.css new file mode 100644 index 0000000..8e86723 --- /dev/null +++ b/libs/SDL3_mixer/examples/template.css @@ -0,0 +1,284 @@ +/** from ghwikipp.css */ +:root { + color-scheme: dark light; /* both supported */ +} + +body { + background-color: white; + padding: 2vw; + color: #333; + max-width: 1200px; + margin: 0 auto; + font-size: 16px; + line-height: 1.5; + font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", "Noto Sans", + Helvetica, Arial, sans-serif, "Apple Color Emoji", "Segoe UI Emoji"; + overflow-wrap: break-word; +} + +a { + color: #0969da; + /* text-decoration: none; */ +} + +a:visited { + color: #064998; +} + +h1 { + border-bottom: 2px solid #efefef; +} + +h2 { + border-bottom: 1px solid #efefef; +} + +p { + max-width: 85ch; +} + +li { + max-width: 85ch; +} + +div.sourceCode { + background-color: #f6f8fa; + max-width: 100%; + padding: 16px; +} + +code { + background-color: #f6f8fa; + padding: 0px; + font-family: ui-monospace, SFMono-Regular, "SF Mono", Menlo, Consolas, + "Liberation Mono", monospace; +} + +table { + border: 1px solid #808080; + border-collapse: collapse; +} + +td { + border: 1px solid #808080; + padding: 5px; +} + +tr:nth-child(even) { + background-color: #f6f8fa; +} + +.wikitopbanner { + background-color: #efefef; + padding: 10px; + margin-bottom: 10px; + width: auto; +} + +.wikibottombanner { + background-color: #efefef; + padding: 10px; + margin-top: 10px; + width: auto; +} + +.alertBox { + background-color: #f8d7da; + border: 1px solid #f5c6cb; + max-width: 60%; + padding: 10; + margin: auto; +} + +.anchorImage { + visibility: hidden; + padding-left: 0.2em; + color: #fff; +} + +.anchorText:hover .anchorImage { + visibility: visible; +} + +hr { + display: block; + height: 1px; + border: 0; + border-top: 1px solid #efefef; + margin: 1em 0; + padding: 0; +} + +/* Text and background color for dark mode */ +@media (prefers-color-scheme: dark) { + body { + color: #e6edf3; + background-color: #0d1117; + } + + h1 { + border-color: rgba(48, 54, 61, 0.7); + } + + h2 { + border-color: rgba(48, 54, 61, 0.7); + } + + hr { + border-color: rgba(48, 54, 61, 0.7); + } + + div.sourceCode { + background-color: #161b22; + } + + code { + background-color: #161b22; + } + + a { + color: #4493f8; + } + + a:visited { + color: #2f66ad; + } + + table { + border-color: rgba(48, 54, 61, 0.7); + } + + td { + border-color: rgba(48, 54, 61, 0.7); + } + + tr:nth-child(even) { + background-color: #161b22; + } + + .wikitopbanner { + background-color: #263040; + } + + .wikibottombanner { + background-color: #263040; + } + + .anchorText:hover .anchorImage { + filter: invert(100%); + } +} + +@media print { + body { + font-size: 12px; + } + + table { + font-size: inherit; + } + + a:visited { + color: #0969da; + } + + .wikitopbanner, + .anchorText, + .wikibottombanner { + display: none; + } +} + +/** additional (& overrides) for examples */ +header { + background-color: #efefef; + padding: 10px; + font-size: 2rem; +} + +header > a, +header > a:hover, +header > a:visited { + color: inherit; + text-decoration: none; +} + +.breadcrumb { + padding: 0.75rem 0.75rem; +} + +.breadcrumb ul { + display: flex; + flex-wrap: wrap; + list-style: none; + margin: 0; + padding: 0; +} + +.breadcrumb li:not(:last-child)::after { + display: inline-block; + margin: 0 0.25rem; + content: "»"; +} + +.list { + display: flex; + flex-flow: row wrap; + gap: 24px; +} + +.list > a > div { + width: 200px; + border: 5px solid #efefef; + border-radius: 5px; + background: #efefef; + + display: flex; + flex-flow: column nowrap; + + transition: border 0.25s; +} + +.list > a > div:hover { + border-color: #064998; +} + +.list > a > div > img { + width: 100%; + border-radius: 5px; +} + +.list > a > div > div { + text-align: center; +} + +.list > a, +.list > a:visited { + display: block; + color: inherit; + text-decoration: none; +} +.list > a:hover { + color: #0969da; +} + +@media (prefers-color-scheme: dark) { + header { + background-color: #263040; + } + + .breadcrumb li:not(:last-child)::after { + color: #efefef; + } + + .list > a > div { + border-color: #333; + background: #333; + } +} + +@media only screen and (max-width: 992px) { + .list > a > div { + width: 150px; + } +} diff --git a/libs/SDL3_mixer/examples/template.html b/libs/SDL3_mixer/examples/template.html new file mode 100644 index 0000000..3db340c --- /dev/null +++ b/libs/SDL3_mixer/examples/template.html @@ -0,0 +1,292 @@ + + + + + + + @project_name@ Example: @category_name@/@example_name@ + + + + + + + + + + + + +
+ SDL_mixer Examples +
+
+
+ +
+
@description@
+
+ +
+
+ +
+ +
+ +
+ +
+
@htmlified_source_code@
+
+ + + + + + + diff --git a/libs/SDL_mixer/external/Get-GitModules.ps1 b/libs/SDL3_mixer/external/Get-GitModules.ps1 similarity index 100% rename from libs/SDL_mixer/external/Get-GitModules.ps1 rename to libs/SDL3_mixer/external/Get-GitModules.ps1 diff --git a/libs/SDL_mixer/external/download.sh b/libs/SDL3_mixer/external/download.sh similarity index 100% rename from libs/SDL_mixer/external/download.sh rename to libs/SDL3_mixer/external/download.sh diff --git a/libs/SDL3_mixer/include/SDL3_mixer/SDL_mixer.h b/libs/SDL3_mixer/include/SDL3_mixer/SDL_mixer.h new file mode 100644 index 0000000..8eca473 --- /dev/null +++ b/libs/SDL3_mixer/include/SDL3_mixer/SDL_mixer.h @@ -0,0 +1,3347 @@ +/* + SDL_mixer: An audio mixer library based on the SDL library + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* WIKI CATEGORY: SDLMixer */ + +/** + * # CategorySDLMixer + * + * SDL_mixer is a library to make complicated audio processing tasks easier. + * + * It offers audio file decoding, mixing multiple sounds together, basic 3D + * positional audio, and various audio effects. + * + * It can mix sound to multiple audio devices in real time, or generate mixed + * audio data to a memory buffer for any other use. It can do both at the same + * time! + * + * To use the library, first call MIX_Init(). Then create a mixer with + * MIX_CreateMixerDevice() (or MIX_CreateMixer() to render to memory). + * + * Once you have a mixer, you can load sound data with MIX_LoadAudio(), + * MIX_LoadAudio_IO(), or MIX_LoadAudioWithProperties(). Data gets loaded once + * and can be played over and over. + * + * When loading audio, SDL_mixer can parse out several metadata tag formats, + * such as ID3 and APE tags, and exposes this information through the + * MIX_GetAudioProperties() function. + * + * To play audio, you create a track with MIX_CreateTrack(). You need one + * track for each sound that will be played simultaneously; think of tracks as + * individual sliders on a mixer board. You might have loaded hundreds of + * audio files, but you probably only have a handful of tracks that you assign + * those loaded files to when they are ready to play, and reuse those tracks + * with different audio later. Tracks take their input from a MIX_Audio + * (static data to be played multiple times) or an SDL_AudioStream (streaming + * PCM audio the app supplies, possibly as needed). A third option is to + * supply an SDL_IOStream, to load and decode on the fly, which might be more + * efficient for background music that is only used once, etc. + * + * Assign input to a MIX_Track with MIX_SetTrackAudio(), + * MIX_SetTrackAudioStream(), or MIX_SetTrackIOStream(). + * + * Once a track has an input, start it playing with MIX_PlayTrack(). There are + * many options to this function to dictate mixing features: looping, fades, + * etc. + * + * Tracks can be tagged with arbitrary strings, like "music" or "ingame" or + * "ui". These tags can be used to start, stop, and pause a selection of + * tracks at the same moment. + * + * All significant portions of the mixing pipeline have callbacks, so that an + * app can hook in to the appropriate locations to examine or modify audio + * data as it passes through the mixer: a "raw" callback for raw PCM data + * decoded from an audio file without any modifications, a "cooked" callback + * for that same data after all transformations (fade, positioning, etc) have + * been processed, a "stopped" callback for when the track finishes mixing, a + * "postmix" callback for the final mixed audio about to be sent to the audio + * hardware to play. Additionally, you can use MIX_Group objects to mix a + * subset of playing tracks and access the data before it is mixed in with + * other tracks. All of this is optional, but allows for powerful access and + * control of the mixing process. + * + * SDL_mixer can also be used for decoding audio files without actually + * rendering a mix. This is done with MIX_AudioDecoder. Even though SDL_mixer + * handles decoding transparently when used as the audio engine for an app, + * and probably won't need this interface in that normal scenario, this can be + * useful when using a different audio library to access many file formats. + * + * This library offers several features on top of mixing sounds together: a + * track can have its own gain, to adjust its volume, in addition to a master + * gain applied as well. One can set the "frequency ratio" of a track or the + * final mixed output, to speed it up or slow it down, which also adjusts its + * pitch. A channel map can also be applied per-track, to change what speaker + * a given channel of audio is output to. + * + * Almost all timing in SDL_mixer is in _sample frames_. Stereo PCM audio data + * in Sint16 format takes 4 bytes per sample frame (2 bytes per sample times 2 + * channels), for example. This allows everything in SDL_mixer to run at + * sample-perfect accuracy, and it lets it run without concern for wall clock + * time--you can produce audio faster than real-time, if desired. The problem, + * though, is different pieces of audio at different _sample rates_ will + * produce a different number of sample frames for the same length of time. To + * deal with this, conversion routines are offered: MIX_TrackMSToFrames(), + * MIX_TrackFramesToMS(), etc. Functions that operate on multiple tracks at + * once will deal with time in milliseconds, so it can do these conversions + * internally; be sure to read the documentation for these small quirks! + * + * SDL_mixer offers basic positional audio: a simple 3D positioning API + * through MIX_SetTrack3DPosition() and MIX_SetTrackStereo(). The former will + * do simple distance attenuation and spatialization--on a stereo setup, you + * will hear sounds move from left to right--and on a surround-sound + * configuration, individual tracks can move around the user. The latter, + * MIX_SetTrackStereo(), will force a sound to the Front Left and Front Right + * speakers and let the app pan it left and right as desired. Either effect + * can be useful for different situations. SDL_mixer is not meant to be a full + * 3D audio engine, but rather Good Enough for many purposes; if something + * more powerful in terms of 3D audio is needed, consider a proper 3D library + * like OpenAL. + */ + +#ifndef SDL_MIXER_H_ +#define SDL_MIXER_H_ + +#include +#include + +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + + +/** + * An opaque object that represents a mixer. + * + * The MIX_Mixer is the toplevel object for this library. To use SDL_mixer, + * you must have at least one, but are allowed to have several. Each mixer is + * responsible for generating a single output stream of mixed audio, usually + * to an audio device for realtime playback. + * + * Mixers are either created to feed an audio device (through + * MIX_CreateMixerDevice()), or to generate audio to a buffer in memory, where + * it can be used for anything (through MIX_CreateMixer()). + * + * \since This datatype is available since SDL_mixer 3.0.0. + */ +typedef struct MIX_Mixer MIX_Mixer; + +/** + * An opaque object that represents audio data. + * + * Generally you load audio data (in whatever file format) into SDL_mixer with + * MIX_LoadAudio() or one of its several variants, producing a MIX_Audio + * object. + * + * A MIX_Audio represents static audio data; it could be background music, or + * maybe a laser gun sound effect. It is loaded into RAM and can be played + * multiple times, possibly on different tracks at the same time. + * + * Unlike most other objects, MIX_Audio objects can be shared between mixers. + * + * \since This datatype is available since SDL_mixer 3.0.0. + */ +typedef struct MIX_Audio MIX_Audio; + +/** + * An opaque object that represents a source of sound output to be mixed. + * + * A MIX_Mixer has an arbitrary number of tracks, and each track manages its + * own unique audio to be mixed together. + * + * Tracks also have other properties: gain, loop points, fading, 3D position, + * and other attributes that alter the produced sound; many can be altered + * during playback. + * + * \since This datatype is available since SDL_mixer 3.0.0. + */ +typedef struct MIX_Track MIX_Track; + +/** + * An opaque object that represents a grouping of tracks. + * + * SDL_mixer offers callbacks at various stages of the mixing pipeline to + * allow apps to view and manipulate data as it is transformed. Sometimes it + * is useful to hook in at a point where several tracks--but not all tracks-- + * have been mixed. For example, when a game is in some options menu, perhaps + * adjusting game audio but not UI sounds could be useful. + * + * SDL_mixer allows you to assign several tracks to a group, and receive a + * callback when that group has finished mixing, with a buffer of just that + * group's mixed audio, before it mixes into the final output. + * + * \since This datatype is available since SDL_mixer 3.0.0. + */ +typedef struct MIX_Group MIX_Group; + +/** + * The current major version of SDL_mixer headers. + * + * If this were SDL_mixer version 3.2.1, this value would be 3. + * + * \since This macro is available since SDL_mixer 3.0.0. + */ +#define SDL_MIXER_MAJOR_VERSION 3 + +/** + * The current minor version of the SDL_mixer headers. + * + * If this were SDL_mixer version 3.2.1, this value would be 2. + * + * \since This macro is available since SDL_mixer 3.0.0. + */ +#define SDL_MIXER_MINOR_VERSION 2 + +/** + * The current micro (or patchlevel) version of the SDL_mixer headers. + * + * If this were SDL_mixer version 3.2.1, this value would be 1. + * + * \since This macro is available since SDL_mixer 3.0.0. + */ +#define SDL_MIXER_MICRO_VERSION 0 + +/** + * This is the current version number macro of the SDL_mixer headers. + * + * \since This macro is available since SDL_mixer 3.0.0. + * + * \sa MIX_Version + */ +#define SDL_MIXER_VERSION SDL_VERSIONNUM(SDL_MIXER_MAJOR_VERSION, SDL_MIXER_MINOR_VERSION, SDL_MIXER_MICRO_VERSION) + +/** + * This macro will evaluate to true if compiled with SDL_mixer at least X.Y.Z. + * + * \since This macro is available since SDL_mixer 3.0.0. + */ +#define SDL_MIXER_VERSION_ATLEAST(X, Y, Z) \ + ((SDL_MIXER_MAJOR_VERSION >= X) && \ + (SDL_MIXER_MAJOR_VERSION > X || SDL_MIXER_MINOR_VERSION >= Y) && \ + (SDL_MIXER_MAJOR_VERSION > X || SDL_MIXER_MINOR_VERSION > Y || SDL_MIXER_MICRO_VERSION >= Z)) + +/** + * Get the version of SDL_mixer that is linked against your program. + * + * If you are linking to SDL_mixer dynamically, then it is possible that the + * current version will be different than the version you compiled against. + * This function returns the current version, while SDL_MIXER_VERSION is the + * version you compiled with. + * + * This function may be called safely at any time, even before MIX_Init(). + * + * \returns the version of the linked library. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa SDL_MIXER_VERSION + */ +extern SDL_DECLSPEC int SDLCALL MIX_Version(void); + +/** + * Initialize the SDL_mixer library. + * + * This must be successfully called once before (almost) any other SDL_mixer + * function can be used. + * + * It is safe to call this multiple times; the library will only initialize + * once, and won't deinitialize until MIX_Quit() has been called a matching + * number of times. Extra attempts to init report success. + * + * \returns true on success, false on error; call SDL_GetError() for details. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_Quit + */ +extern SDL_DECLSPEC bool SDLCALL MIX_Init(void); + +/** + * Deinitialize the SDL_mixer library. + * + * This must be called when done with the library, probably at the end of your + * program. + * + * It is safe to call this multiple times; the library will only deinitialize + * once, when this function is called the same number of times as MIX_Init was + * successfully called. + * + * Once you have successfully deinitialized the library, it is safe to call + * MIX_Init to reinitialize it for further use. + * + * On successful deinitialization, SDL_mixer will destroy almost all created + * objects, including objects of type: + * + * - MIX_Mixer + * - MIX_Track + * - MIX_Audio + * - MIX_Group + * - MIX_AudioDecoder + * + * ...which is to say: it's possible a single call to this function will clean + * up anything it allocated, stop all audio output, close audio devices, etc. + * Don't attempt to destroy objects after this call. The app is still + * encouraged to manage their resources carefully and clean up first, treating + * this function as a safety net against memory leaks. + * + * \threadsafety This function is not thread safe. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_Init + */ +extern SDL_DECLSPEC void SDLCALL MIX_Quit(void); + +/** + * Report the number of audio decoders available for use. + * + * An audio decoder is what turns specific audio file formats into usable PCM + * data. For example, there might be an MP3 decoder, or a WAV decoder, etc. + * SDL_mixer probably has several decoders built in. + * + * The return value can be used to call MIX_GetAudioDecoder() in a loop. + * + * The number of decoders available is decided during MIX_Init() and does not + * change until the library is deinitialized. + * + * \returns the number of decoders available. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_GetAudioDecoder + */ +extern SDL_DECLSPEC int SDLCALL MIX_GetNumAudioDecoders(void); + +/** + * Report the name of a specific audio decoders. + * + * An audio decoder is what turns specific audio file formats into usable PCM + * data. For example, there might be an MP3 decoder, or a WAV decoder, etc. + * SDL_mixer probably has several decoders built in. + * + * The names are capital English letters and numbers, low-ASCII. They don't + * necessarily map to a specific file format; Some decoders, like "XMP" + * operate on multiple file types, and more than one decoder might handle the + * same file type, like "DRMP3" vs "MPG123". Note that in that last example, + * neither decoder is called "MP3". + * + * The index of a specific decoder is decided during MIX_Init() and does not + * change until the library is deinitialized. Valid indices are between zero + * and the return value of MIX_GetNumAudioDecoders(). + * + * The returned pointer is const memory owned by SDL_mixer; do not free it. + * + * \param index the index of the decoder to query. + * \returns a UTF-8 (really, ASCII) string of the decoder's name, or NULL if + * `index` is invalid. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_GetNumAudioDecoders + */ +extern SDL_DECLSPEC const char * SDLCALL MIX_GetAudioDecoder(int index); + +/** + * Create a mixer that plays sound directly to an audio device. + * + * This is usually the function you want, vs MIX_CreateMixer(). + * + * You can choose a specific device ID to open, following SDL's usual rules, + * but often the correct choice is to specify + * SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK and let SDL figure out what device to use + * (and seamlessly transition you to new hardware if the default changes). + * + * Only playback devices make sense here. Attempting to open a recording + * device will fail. + * + * This will call SDL_Init(SDL_INIT_AUDIO) internally; it's safe to call + * SDL_Init() before this call, too, if you intend to enumerate audio devices + * to choose one to open here. + * + * An audio format can be requested, and the system will try to set the + * hardware to those specifications, or as close as possible, but this is just + * a hint. SDL_mixer will handle all data conversion behind the scenes in any + * case, and specifying a NULL spec is a reasonable choice. The best reason to + * specify a format is because you know all your data is in that format and it + * might save some unnecessary CPU time on conversion. + * + * The actual device format chosen is available through MIX_GetMixerFormat(). + * + * Once a mixer is created, next steps are usually to load audio (through + * MIX_LoadAudio() and friends), create a track (MIX_CreateTrack()), and play + * that audio through that track. + * + * When done with the mixer, it can be destroyed with MIX_DestroyMixer(). + * + * \param devid the device to open for playback, or + * SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK for the default. + * \param spec the audio format to request from the device. May be NULL. + * \returns a mixer that can be used to play audio, or NULL on failure; call + * SDL_GetError() for more information. + * + * \threadsafety This function should only be called on the main thread. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_CreateMixer + * \sa MIX_DestroyMixer + */ +extern SDL_DECLSPEC MIX_Mixer * SDLCALL MIX_CreateMixerDevice(SDL_AudioDeviceID devid, const SDL_AudioSpec *spec); + +/** + * Create a mixer that generates audio to a memory buffer. + * + * Usually you want MIX_CreateMixerDevice() instead of this function. The + * mixer created here can be used with MIX_Generate() to produce more data on + * demand, as fast as desired. + * + * An audio format must be specified. This is the format it will output in. + * This cannot be NULL. + * + * Once a mixer is created, next steps are usually to load audio (through + * MIX_LoadAudio() and friends), create a track (MIX_CreateTrack()), and play + * that audio through that track. + * + * When done with the mixer, it can be destroyed with MIX_DestroyMixer(). + * + * \param spec the audio format that mixer will generate. + * \returns a mixer that can be used to generate audio, or NULL on failure; + * call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_CreateMixerDevice + * \sa MIX_DestroyMixer + */ +extern SDL_DECLSPEC MIX_Mixer * SDLCALL MIX_CreateMixer(const SDL_AudioSpec *spec); + +/** + * Free a mixer. + * + * If this mixer was created with MIX_CreateMixerDevice(), this function will + * also close the audio device and call SDL_QuitSubSystem(SDL_INIT_AUDIO). + * + * Any MIX_Group or MIX_Track created for this mixer will also be destroyed. + * Do not access them again or attempt to destroy them after the device is + * destroyed. MIX_Audio objects will not be destroyed, since they can be + * shared between mixers (but those will all be destroyed during MIX_Quit()). + * + * \param mixer the mixer to destroy. + * + * \threadsafety If this is used with a MIX_Mixer from MIX_CreateMixerDevice, + * then this function should only be called on the main thread. + * If this is used with a MIX_Mixer from MIX_CreateMixer, then + * it is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_CreateMixerDevice + * \sa MIX_CreateMixer + */ +extern SDL_DECLSPEC void SDLCALL MIX_DestroyMixer(MIX_Mixer *mixer); + + +/** + * Get the properties associated with a mixer. + * + * The following read-only properties are provided by SDL_mixer: + * + * - `MIX_PROP_MIXER_DEVICE_NUMBER`: the SDL_AudioDeviceID that this mixer has + * opened for playback. This will be zero (no device) if the mixer was + * created with Mix_CreateMixer() instead of Mix_CreateMixerDevice(). + * + * \param mixer the mixer to query. + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL MIX_GetMixerProperties(MIX_Mixer *mixer); + +#define MIX_PROP_MIXER_DEVICE_NUMBER "SDL_mixer.mixer.device" + + +/** + * Get the audio format a mixer is generating. + * + * Generally you don't need this information, as SDL_mixer will convert data + * as necessary between inputs you provide and its output format, but it might + * be useful if trying to match your inputs to reduce conversion and + * resampling costs. + * + * For mixers created with MIX_CreateMixerDevice(), this is the format of the + * audio device (and may change later if the device itself changes; SDL_mixer + * will seamlessly handle this change internally, though). + * + * For mixers created with MIX_CreateMixer(), this is the format that + * MIX_Generate() will produce, as requested at create time, and does not + * change. + * + * Note that internally, SDL_mixer will work in SDL_AUDIO_F32 format before + * outputting the format specified here, so it would be more efficient to + * match input data to that, not the final output format. + * + * \param mixer the mixer to query. + * \param spec where to store the mixer audio format. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + */ +extern SDL_DECLSPEC bool SDLCALL MIX_GetMixerFormat(MIX_Mixer *mixer, SDL_AudioSpec *spec); + +/** + * Lock a mixer by obtaining its internal mutex. + * + * While locked, the mixer will not be able to mix more audio or change its + * internal state in another thread. Those other threads will block until the + * mixer is unlocked again. + * + * Under the hood, this function calls SDL_LockMutex(), so all the same rules + * apply: the lock can be recursive, it must be unlocked the same number of + * times from the same thread that locked it, etc. + * + * Just about every SDL_mixer API _also_ locks the mixer while doing its work, + * as does the SDL audio device thread while actual mixing is in progress, so + * basic use of this library never requires the app to explicitly lock the + * device to be thread safe. There are two scenarios where this can be useful, + * however: + * + * - The app has a provided a callback that the mixing thread might call, and + * there is some app state that needs to be protected against race + * conditions as changes are made and mixing progresses simultaneously. Any + * lock can be used for this, but this is a conveniently-available lock. + * - The app wants to make multiple, atomic changes to the mix. For example, + * to start several tracks at the exact same moment, one would lock the + * mixer, call MIX_PlayTrack multiple times, and then unlock again; all the + * tracks will start mixing on the same sample frame. + * + * Each call to this function must be paired with a call to MIX_UnlockMixer + * from the same thread. It is safe to lock a mixer multiple times; it remains + * locked until the final matching unlock call. + * + * Do not lock the mixer for significant amounts of time, or it can cause + * audio dropouts. Just do simply things quickly and unlock again. + * + * Locking a NULL mixer is a safe no-op. + * + * \param mixer the mixer to lock. May be NULL. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_UnlockMixer + */ +extern SDL_DECLSPEC void SDLCALL MIX_LockMixer(MIX_Mixer *mixer); + +/** + * Unlock a mixer previously locked by a call to MIX_LockMixer(). + * + * While locked, the mixer will not be able to mix more audio or change its + * internal state another thread. Those other threads will block until the + * mixer is unlocked again. + * + * Under the hood, this function calls SDL_LockMutex(), so all the same rules + * apply: the lock can be recursive, it must be unlocked the same number of + * times from the same thread that locked it, etc. + * + * Unlocking a NULL mixer is a safe no-op. + * + * \param mixer the mixer to unlock. May be NULL. + * + * \threadsafety This call must be paired with a previous MIX_LockMixer call + * on the same thread. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_LockMixer + */ +extern SDL_DECLSPEC void SDLCALL MIX_UnlockMixer(MIX_Mixer *mixer); + +/** + * Load audio for playback from an SDL_IOStream. + * + * In normal usage, apps should load audio once, maybe at startup, then play + * it multiple times. + * + * When loading audio, it will be cached fully in RAM in its original data + * format. Each time it plays, the data will be decoded. For example, an MP3 + * will be stored in memory in MP3 format and be decompressed on the fly + * during playback. This is a tradeoff between i/o overhead and memory usage. + * + * If `predecode` is true, the data will be decompressed during load and + * stored as raw PCM data. This might dramatically increase loading time and + * memory usage, but there will be no need to decompress data during playback. + * + * (One could also use MIX_SetTrackIOStream() to bypass loading the data into + * RAM upfront at all, but this offers still different tradeoffs. The correct + * approach depends on the app's needs and employing different approaches in + * different situations can make sense.) + * + * MIX_Audio objects can be shared between mixers. This function takes a + * MIX_Mixer, to imply this is the most likely place it will be used and + * loading should try to match its audio format, but the resulting audio can + * be used elsewhere. If `mixer` is NULL, SDL_mixer will set reasonable + * defaults. + * + * Once a MIX_Audio is created, it can be assigned to a MIX_Track with + * MIX_SetTrackAudio(), or played without any management with MIX_PlayAudio(). + * + * When done with a MIX_Audio, it can be freed with MIX_DestroyAudio(). + * + * This function loads data from an SDL_IOStream. There is also a version that + * loads from a path on the filesystem (MIX_LoadAudio()), and one that accepts + * properties for ultimate control (MIX_LoadAudioWithProperties()). + * + * The SDL_IOStream provided must be able to seek, or loading will fail. If + * the stream can't seek (data is coming from an HTTP connection, etc), + * consider caching the data to memory or disk first and creating a new stream + * to read from there. + * + * \param mixer a mixer this audio is intended to be used with. May be NULL. + * \param io the SDL_IOStream to load data from. + * \param predecode if true, data will be fully uncompressed before returning. + * \param closeio true if SDL_mixer should close `io` before returning + * (success or failure). + * \returns an audio object that can be used to make sound on a mixer, or NULL + * on failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_DestroyAudio + * \sa MIX_SetTrackAudio + * \sa MIX_LoadAudio + * \sa MIX_LoadAudioWithProperties + */ +extern SDL_DECLSPEC MIX_Audio * SDLCALL MIX_LoadAudio_IO(MIX_Mixer *mixer, SDL_IOStream *io, bool predecode, bool closeio); + +/** + * Load audio for playback from a file. + * + * This is equivalent to calling: + * + * ```c + * MIX_LoadAudio_IO(mixer, SDL_IOFromFile(path, "rb"), predecode, true); + * ``` + * + * This function loads data from a path on the filesystem. There is also a + * version that loads from an SDL_IOStream (MIX_LoadAudio_IO()), and one that + * accepts properties for ultimate control (MIX_LoadAudioWithProperties()). + * + * \param mixer a mixer this audio is intended to be used with. May be NULL. + * \param path the path on the filesystem to load data from. + * \param predecode if true, data will be fully uncompressed before returning. + * \returns an audio object that can be used to make sound on a mixer, or NULL + * on failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_DestroyAudio + * \sa MIX_SetTrackAudio + * \sa MIX_LoadAudio_IO + * \sa MIX_LoadAudioWithProperties + */ +extern SDL_DECLSPEC MIX_Audio * SDLCALL MIX_LoadAudio(MIX_Mixer *mixer, const char *path, bool predecode); + +/** + * Load audio for playback from a memory buffer without making a copy. + * + * When loading audio through most other LoadAudio functions, the data will be + * cached fully in RAM in its original data format, for decoding on-demand. + * This function does most of the same work as those functions, but instead + * uses a buffer of memory provided by the app that it does not make a copy + * of. + * + * This buffer must live for the entire time the returned MIX_Audio lives, as + * the mixer will access the buffer whenever it needs to mix more data. + * + * This function is meant to maximize efficiency: if the data is already in + * memory and can remain there, don't copy it. This data can be in any + * supported audio file format (WAV, MP3, etc); it will be decoded on the fly + * while mixing. Unlike MIX_LoadAudio(), there is no `predecode` option + * offered here, as this is meant to optimize for data that's already in + * memory and intends to exist there for significant time; since predecoding + * would only need the file format data once, upfront, one could simply wrap + * it in SDL_CreateIOFromConstMem() and pass that to MIX_LoadAudio_IO(). + * + * MIX_Audio objects can be shared between multiple mixers. The `mixer` + * parameter just suggests the most likely mixer to use this audio, in case + * some optimization might be applied, but this is not required, and a NULL + * mixer may be specified. + * + * If `free_when_done` is true, SDL_mixer will call `SDL_free(data)` when the + * returned MIX_Audio is eventually destroyed. This can be useful when the + * data is not static, but rather loaded elsewhere for this specific MIX_Audio + * and simply wants to avoid the extra copy. + * + * As audio format information is obtained from the file format metadata, this + * isn't useful for raw PCM data; in that case, use MIX_LoadRawAudioNoCopy() + * instead, which offers an SDL_AudioSpec. + * + * Once a MIX_Audio is created, it can be assigned to a MIX_Track with + * MIX_SetTrackAudio(), or played without any management with MIX_PlayAudio(). + * + * When done with a MIX_Audio, it can be freed with MIX_DestroyAudio(). + * + * \param mixer a mixer this audio is intended to be used with. May be NULL. + * \param data the buffer where the audio data lives. + * \param datalen the size, in bytes, of the buffer. + * \param free_when_done if true, `data` will be given to SDL_free() when the + * MIX_Audio is destroyed. + * \returns an audio object that can be used to make sound on a mixer, or NULL + * on failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_DestroyAudio + * \sa MIX_SetTrackAudio + * \sa MIX_LoadRawAudioNoCopy + * \sa MIX_LoadAudio_IO + */ +extern SDL_DECLSPEC MIX_Audio * SDLCALL MIX_LoadAudioNoCopy(MIX_Mixer *mixer, const void *data, size_t datalen, bool free_when_done); + +/** + * Load audio for playback through a collection of properties. + * + * Please see MIX_LoadAudio_IO() for a description of what the various + * LoadAudio functions do. This function uses properties to dictate how it + * operates, and exposes functionality the other functions don't provide. + * + * SDL_PropertiesID are discussed in + * [SDL's documentation](https://wiki.libsdl.org/SDL3/CategoryProperties) + * . + * + * These are the supported properties: + * + * - `MIX_PROP_AUDIO_LOAD_IOSTREAM_POINTER`: a pointer to an SDL_IOStream to + * be used to load audio data. Required. This stream must be able to seek! + * - `MIX_PROP_AUDIO_LOAD_CLOSEIO_BOOLEAN`: true if SDL_mixer should close the + * SDL_IOStream before returning (success or failure). + * - `MIX_PROP_AUDIO_LOAD_PREDECODE_BOOLEAN`: true if SDL_mixer should fully + * decode and decompress the data before returning. Otherwise it will be + * stored in its original state and decompressed on demand. + * - `MIX_PROP_AUDIO_LOAD_PREFERRED_MIXER_POINTER`: a pointer to a MIX_Mixer, + * in case steps can be made to match its format when decoding. Optional. + * - `MIX_PROP_AUDIO_LOAD_SKIP_METADATA_TAGS_BOOLEAN`: true to skip parsing + * metadata tags, like ID3 and APE tags. This can be used to speed up + * loading _if the data definitely doesn't have these tags_. Some decoders + * will fail if these tags are present when this property is true. + * - `MIX_PROP_AUDIO_DECODER_STRING`: the name of the decoder to use for this + * data. Optional. If not specified, SDL_mixer will examine the data and + * choose the best decoder. These names are the same returned from + * MIX_GetAudioDecoder(). + * + * Specific decoders might accept additional custom properties, such as where + * to find soundfonts for MIDI playback, etc. + * + * \param props a set of properties on how to load audio. + * \returns an audio object that can be used to make sound on a mixer, or NULL + * on failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_DestroyAudio + * \sa MIX_SetTrackAudio + * \sa MIX_LoadAudio + * \sa MIX_LoadAudio_IO + */ +extern SDL_DECLSPEC MIX_Audio * SDLCALL MIX_LoadAudioWithProperties(SDL_PropertiesID props); + +#define MIX_PROP_AUDIO_LOAD_IOSTREAM_POINTER "SDL_mixer.audio.load.iostream" +#define MIX_PROP_AUDIO_LOAD_CLOSEIO_BOOLEAN "SDL_mixer.audio.load.closeio" +#define MIX_PROP_AUDIO_LOAD_PREDECODE_BOOLEAN "SDL_mixer.audio.load.predecode" +#define MIX_PROP_AUDIO_LOAD_PREFERRED_MIXER_POINTER "SDL_mixer.audio.load.preferred_mixer" +#define MIX_PROP_AUDIO_LOAD_SKIP_METADATA_TAGS_BOOLEAN "SDL_mixer.audio.load.skip_metadata_tags" +#define MIX_PROP_AUDIO_DECODER_STRING "SDL_mixer.audio.decoder" + +/** + * Load raw PCM data from an SDL_IOStream. + * + * There are other options for _streaming_ raw PCM: an SDL_AudioStream can be + * connected to a track, as can an SDL_IOStream, and will read from those + * sources on-demand when it is time to mix the audio. This function is useful + * for loading static audio data that is meant to be played multiple times. + * + * This function will load the raw data in its entirety and cache it in RAM. + * + * MIX_Audio objects can be shared between multiple mixers. The `mixer` + * parameter just suggests the most likely mixer to use this audio, in case + * some optimization might be applied, but this is not required, and a NULL + * mixer may be specified. + * + * \param mixer a mixer this audio is intended to be used with. May be NULL. + * \param io the SDL_IOStream to load data from. + * \param spec what format the raw data is in. + * \param closeio true if SDL_mixer should close `io` before returning + * (success or failure). + * \returns an audio object that can be used to make sound on a mixer, or NULL + * on failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_DestroyAudio + * \sa MIX_SetTrackAudio + * \sa MIX_LoadRawAudio + * \sa MIX_LoadRawAudioNoCopy + * \sa MIX_LoadAudio_IO + */ +extern SDL_DECLSPEC MIX_Audio * SDLCALL MIX_LoadRawAudio_IO(MIX_Mixer *mixer, SDL_IOStream *io, const SDL_AudioSpec *spec, bool closeio); + +/** + * Load raw PCM data from a memory buffer. + * + * There are other options for _streaming_ raw PCM: an SDL_AudioStream can be + * connected to a track, as can an SDL_IOStream, and will read from those + * sources on-demand when it is time to mix the audio. This function is useful + * for loading static audio data that is meant to be played multiple times. + * + * This function will load the raw data in its entirety and cache it in RAM, + * allocating a copy. If the original data will outlive the created MIX_Audio, + * you can use MIX_LoadRawAudioNoCopy() to avoid extra allocations and copies. + * + * MIX_Audio objects can be shared between multiple mixers. The `mixer` + * parameter just suggests the most likely mixer to use this audio, in case + * some optimization might be applied, but this is not required, and a NULL + * mixer may be specified. + * + * \param mixer a mixer this audio is intended to be used with. May be NULL. + * \param data the raw PCM data to load. + * \param datalen the size, in bytes, of the raw PCM data. + * \param spec what format the raw data is in. + * \returns an audio object that can be used to make sound on a mixer, or NULL + * on failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_DestroyAudio + * \sa MIX_SetTrackAudio + * \sa MIX_LoadRawAudio_IO + * \sa MIX_LoadRawAudioNoCopy + * \sa MIX_LoadAudio_IO + */ +extern SDL_DECLSPEC MIX_Audio * SDLCALL MIX_LoadRawAudio(MIX_Mixer *mixer, const void *data, size_t datalen, const SDL_AudioSpec *spec); + +/** + * Load raw PCM data from a memory buffer without making a copy. + * + * This buffer must live for the entire time the returned MIX_Audio lives, as + * the mixer will access the buffer whenever it needs to mix more data. + * + * This function is meant to maximize efficiency: if the data is already in + * memory and can remain there, don't copy it. But it can also lead to some + * interesting tricks, like changing the buffer's contents to alter multiple + * playing tracks at once. (But, of course, be careful when being too clever.) + * + * MIX_Audio objects can be shared between multiple mixers. The `mixer` + * parameter just suggests the most likely mixer to use this audio, in case + * some optimization might be applied, but this is not required, and a NULL + * mixer may be specified. + * + * If `free_when_done` is true, SDL_mixer will call `SDL_free(data)` when the + * returned MIX_Audio is eventually destroyed. This can be useful when the + * data is not static, but rather composed dynamically for this specific + * MIX_Audio and simply wants to avoid the extra copy. + * + * \param mixer a mixer this audio is intended to be used with. May be NULL. + * \param data the buffer where the raw PCM data lives. + * \param datalen the size, in bytes, of the buffer. + * \param spec what format the raw data is in. + * \param free_when_done if true, `data` will be given to SDL_free() when the + * MIX_Audio is destroyed. + * \returns an audio object that can be used to make sound on a mixer, or NULL + * on failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_DestroyAudio + * \sa MIX_SetTrackAudio + * \sa MIX_LoadRawAudio + * \sa MIX_LoadRawAudio_IO + * \sa MIX_LoadAudio_IO + */ +extern SDL_DECLSPEC MIX_Audio * SDLCALL MIX_LoadRawAudioNoCopy(MIX_Mixer *mixer, const void *data, size_t datalen, const SDL_AudioSpec *spec, bool free_when_done); + +/** + * Create a MIX_Audio that generates a sinewave. + * + * This is useful just to have _something_ to play, perhaps for testing or + * debugging purposes. + * + * You specify its frequency in Hz (determines the pitch of the sinewave's + * audio) and amplitude (determines the volume of the sinewave: 1.0f is very + * loud, 0.0f is silent). + * + * A number of milliseconds of audio to generate can be specified. Specifying + * a value less than zero will generate infinite audio (when assigned to a + * MIX_Track, the sinewave will play forever). + * + * MIX_Audio objects can be shared between multiple mixers. The `mixer` + * parameter just suggests the most likely mixer to use this audio, in case + * some optimization might be applied, but this is not required, and a NULL + * mixer may be specified. + * + * \param mixer a mixer this audio is intended to be used with. May be NULL. + * \param hz the sinewave's frequency in Hz. + * \param amplitude the sinewave's amplitude from 0.0f to 1.0f. + * \param ms the maximum number of milliseconds of audio to generate, or less + * than zero to generate infinite audio. + * \returns an audio object that can be used to make sound on a mixer, or NULL + * on failure; call SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_DestroyAudio + * \sa MIX_SetTrackAudio + * \sa MIX_LoadAudio_IO + */ +extern SDL_DECLSPEC MIX_Audio * SDLCALL MIX_CreateSineWaveAudio(MIX_Mixer *mixer, int hz, float amplitude, Sint64 ms); + + +/** + * Get the properties associated with a MIX_Audio. + * + * SDL_mixer offers some properties of its own, but this can also be a + * convenient place to store app-specific data. + * + * A SDL_PropertiesID is created the first time this function is called for a + * given MIX_Audio, if necessary. + * + * The following read-only properties are provided by SDL_mixer: + * + * - `MIX_PROP_METADATA_TITLE_STRING`: the audio's title ("Smells Like Teen + * Spirit"). + * - `MIX_PROP_METADATA_ARTIST_STRING`: the audio's artist name ("Nirvana"). + * - `MIX_PROP_METADATA_ALBUM_STRING`: the audio's album name ("Nevermind"). + * - `MIX_PROP_METADATA_COPYRIGHT_STRING`: the audio's copyright info + * ("Copyright (c) 1991") + * - `MIX_PROP_METADATA_TRACK_NUMBER`: the audio's track number on the album + * (1) + * - `MIX_PROP_METADATA_TOTAL_TRACKS_NUMBER`: the total tracks on the album + * (13) + * - `MIX_PROP_METADATA_YEAR_NUMBER`: the year the audio was released (1991) + * - `MIX_PROP_METADATA_DURATION_FRAMES_NUMBER`: The sample frames worth of + * PCM data that comprise this audio. It might be off by a little if the + * decoder only knows the duration as a unit of time. + * - `MIX_PROP_METADATA_DURATION_INFINITE_BOOLEAN`: if true, audio never runs + * out of sound to generate. This isn't necessarily always known to + * SDL_mixer, though. + * + * Other properties, documented with MIX_LoadAudioWithProperties(), may also + * be present. + * + * Note that the metadata properties are whatever SDL_mixer finds in things + * like ID3 tags, and they often have very little standardized formatting, may + * be missing, and can be completely wrong if the original data is + * untrustworthy (like an MP3 from a P2P file sharing service). + * + * \param audio the audio to query. + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL MIX_GetAudioProperties(MIX_Audio *audio); + +#define MIX_PROP_METADATA_TITLE_STRING "SDL_mixer.metadata.title" +#define MIX_PROP_METADATA_ARTIST_STRING "SDL_mixer.metadata.artist" +#define MIX_PROP_METADATA_ALBUM_STRING "SDL_mixer.metadata.album" +#define MIX_PROP_METADATA_COPYRIGHT_STRING "SDL_mixer.metadata.copyright" +#define MIX_PROP_METADATA_TRACK_NUMBER "SDL_mixer.metadata.track" +#define MIX_PROP_METADATA_TOTAL_TRACKS_NUMBER "SDL_mixer.metadata.total_tracks" +#define MIX_PROP_METADATA_YEAR_NUMBER "SDL_mixer.metadata.year" +#define MIX_PROP_METADATA_DURATION_FRAMES_NUMBER "SDL_mixer.metadata.duration_frames" +#define MIX_PROP_METADATA_DURATION_INFINITE_BOOLEAN "SDL_mixer.metadata.duration_infinite" + + +/** + * Get the length of a MIX_Audio's playback in sample frames. + * + * This information is also available via the + * MIX_PROP_METADATA_DURATION_FRAMES_NUMBER property, but it's common enough + * to provide a simple accessor function. + * + * This reports the length of the data in _sample frames_, so sample-perfect + * mixing can be possible. Sample frames are only meaningful as a measure of + * time if the sample rate (frequency) is also known. To convert from sample + * frames to milliseconds, use MIX_AudioFramesToMS(). + * + * Not all audio file formats can report the complete length of the data they + * will produce through decoding: some can't calculate it, some might produce + * infinite audio. + * + * Also, some file formats can only report duration as a unit of time, which + * means SDL_mixer might have to estimate sample frames from that information. + * With less precision, the reported duration might be off by a few sample + * frames in either direction. + * + * This will return a value >= 0 if a duration is known. It might also return + * MIX_DURATION_UNKNOWN or MIX_DURATION_INFINITE. + * + * \param audio the audio to query. + * \returns the length of the audio in sample frames, or MIX_DURATION_UNKNOWN + * or MIX_DURATION_INFINITE. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + */ +extern SDL_DECLSPEC Sint64 SDLCALL MIX_GetAudioDuration(MIX_Audio *audio); + +#define MIX_DURATION_UNKNOWN -1 +#define MIX_DURATION_INFINITE -2 + + +/** + * Query the initial audio format of a MIX_Audio. + * + * Note that some audio files can change format in the middle; some explicitly + * support this, but a more common example is two MP3 files concatenated + * together. In many cases, SDL_mixer will correctly handle these sort of + * files, but this function will only report the initial format a file uses. + * + * \param audio the audio to query. + * \param spec on success, audio format details will be stored here. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + */ +extern SDL_DECLSPEC bool SDLCALL MIX_GetAudioFormat(MIX_Audio *audio, SDL_AudioSpec *spec); + +/** + * Destroy the specified audio. + * + * MIX_Audio is reference-counted internally, so this function only unrefs it. + * If doing so causes the reference count to drop to zero, the MIX_Audio will + * be deallocated. This allows the system to safely operate if the audio is + * still assigned to a MIX_Track at the time of destruction. The actual + * destroying will happen when the track stops using it. + * + * But from the caller's perspective, once this function is called, it should + * assume the `audio` pointer has become invalid. + * + * Destroying a NULL MIX_Audio is a legal no-op. + * + * \param audio the audio to destroy. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + */ +extern SDL_DECLSPEC void SDLCALL MIX_DestroyAudio(MIX_Audio *audio); + +/** + * Create a new track on a mixer. + * + * A track provides a single source of audio. All currently-playing tracks + * will be processed and mixed together to form the final output from the + * mixer. + * + * There are no limits to the number of tracks one may create, beyond running + * out of memory, but in normal practice there are a small number of tracks + * that are reused between all loaded audio as appropriate. + * + * Tracks are unique to a specific MIX_Mixer and can't be transferred between + * them. + * + * \param mixer the mixer on which to create this track. + * \returns a new MIX_Track on success, NULL on error; call SDL_GetError() for + * more informations. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_DestroyTrack + */ +extern SDL_DECLSPEC MIX_Track * SDLCALL MIX_CreateTrack(MIX_Mixer *mixer); + +/** + * Destroy the specified track. + * + * If the track is currently playing, it will be stopped immediately, without + * any fadeout. If there is a callback set through + * MIX_SetTrackStoppedCallback(), it will _not_ be called. + * + * If the mixer is currently mixing in another thread, this will block until + * it finishes. + * + * Destroying a NULL MIX_Track is a legal no-op. + * + * \param track the track to destroy. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + */ +extern SDL_DECLSPEC void SDLCALL MIX_DestroyTrack(MIX_Track *track); + +/** + * Get the properties associated with a track. + * + * Currently SDL_mixer assigns no properties of its own to a track, but this + * can be a convenient place to store app-specific data. + * + * A SDL_PropertiesID is created the first time this function is called for a + * given track. + * + * \param track the track to query. + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL MIX_GetTrackProperties(MIX_Track *track); + +/** + * Get the MIX_Mixer that owns a MIX_Track. + * + * This is the mixer pointer that was passed to MIX_CreateTrack(). + * + * \param track the track to query. + * \returns the mixer associated with the track, or NULL on error; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + */ +extern SDL_DECLSPEC MIX_Mixer * SDLCALL MIX_GetTrackMixer(MIX_Track *track); + +/** + * Set a MIX_Track's input to a MIX_Audio. + * + * A MIX_Audio is audio data stored in RAM (possibly still in a compressed + * form). One MIX_Audio can be assigned to multiple tracks at once. + * + * Once a track has a valid input, it can start mixing sound by calling + * MIX_PlayTrack(), or possibly MIX_PlayTag(). + * + * Calling this function with a NULL audio input is legal, and removes any + * input from the track. If the track was currently playing, the next time the + * mixer runs, it'll notice this and mark the track as stopped, calling any + * assigned MIX_TrackStoppedCallback. + * + * It is legal to change the input of a track while it's playing, however some + * states, like loop points, may cease to make sense with the new audio. In + * such a case, one can call MIX_PlayTrack again to adjust parameters. + * + * The track will hold a reference to the provided MIX_Audio, so it is safe to + * call MIX_DestroyAudio() on it while the track is still using it. The track + * will drop its reference (and possibly free the resources) once it is no + * longer using the MIX_Audio. + * + * \param track the track on which to set a new audio input. + * \param audio the new audio input to set. May be NULL. + * \returns true on success, false on error; call SDL_GetError() for details. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + */ +extern SDL_DECLSPEC bool SDLCALL MIX_SetTrackAudio(MIX_Track *track, MIX_Audio *audio); + +/** + * Set a MIX_Track's input to an SDL_AudioStream. + * + * Using an audio stream allows the application to generate any type of audio, + * in any format, possibly procedurally or on-demand, and mix in with all + * other tracks. + * + * When a track uses an audio stream, it will call SDL_GetAudioStreamData as + * it needs more audio to mix. The app can either buffer data to the stream + * ahead of time, or set a callback on the stream to provide data as needed. + * Please refer to SDL's documentation for details. + * + * A given audio stream may only be assigned to a single track at a time; + * duplicate assignments won't return an error, but assigning a stream to + * multiple tracks will cause each track to read from the stream arbitrarily, + * causing confusion and incorrect mixing. + * + * Once a track has a valid input, it can start mixing sound by calling + * MIX_PlayTrack(), or possibly MIX_PlayTag(). + * + * Calling this function with a NULL audio stream is legal, and removes any + * input from the track. If the track was currently playing, the next time the + * mixer runs, it'll notice this and mark the track as stopped, calling any + * assigned MIX_TrackStoppedCallback. + * + * It is legal to change the input of a track while it's playing, however some + * states, like loop points, may cease to make sense with the new audio. In + * such a case, one can call MIX_PlayTrack again to adjust parameters. + * + * The provided audio stream must remain valid until the track no longer needs + * it (either by changing the track's input or destroying the track). + * + * \param track the track on which to set a new audio input. + * \param stream the audio stream to use as the track's input. + * \returns true on success, false on error; call SDL_GetError() for details. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + */ +extern SDL_DECLSPEC bool SDLCALL MIX_SetTrackAudioStream(MIX_Track *track, SDL_AudioStream *stream); + +/** + * Set a MIX_Track's input to an SDL_IOStream. + * + * This is not the recommended way to set a track's input, but this can be + * useful for a very specific scenario: a large file, to be played once, that + * must be read from disk in small chunks as needed. In most cases, however, + * it is preferable to create a MIX_Audio ahead of time and use + * MIX_SetTrackAudio() instead. + * + * The stream supplied here should provide an audio file in a supported + * format. SDL_mixer will parse it during this call to make sure it's valid, + * and then will read file data from the stream as it needs to decode more + * during mixing. + * + * The stream must be able to seek through the complete set of data, or this + * function will fail. + * + * A given IOStream may only be assigned to a single track at a time; + * duplicate assignments won't return an error, but assigning a stream to + * multiple tracks will cause each track to read from the stream arbitrarily, + * causing confusion, incorrect mixing, or failure to decode. + * + * Once a track has a valid input, it can start mixing sound by calling + * MIX_PlayTrack(), or possibly MIX_PlayTag(). + * + * Calling this function with a NULL stream is legal, and removes any input + * from the track. If the track was currently playing, the next time the mixer + * runs, it'll notice this and mark the track as stopped, calling any assigned + * MIX_TrackStoppedCallback. + * + * It is legal to change the input of a track while it's playing, however some + * states, like loop points, may cease to make sense with the new audio. In + * such a case, one can call MIX_PlayTrack again to adjust parameters. + * + * The provided stream must remain valid until the track no longer needs it + * (either by changing the track's input or destroying the track). + * + * \param track the track on which to set a new audio input. + * \param io the new i/o stream to use as the track's input. + * \param closeio if true, close the stream when done with it. + * \returns true on success, false on error; call SDL_GetError() for details. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_SetTrackRawIOStream + */ +extern SDL_DECLSPEC bool SDLCALL MIX_SetTrackIOStream(MIX_Track *track, SDL_IOStream *io, bool closeio); + +/** + * Set a MIX_Track's input to an SDL_IOStream providing raw PCM data. + * + * This is not the recommended way to set a track's input, but this can be + * useful for a very specific scenario: a large file, to be played once, that + * must be read from disk in small chunks as needed. In most cases, however, + * it is preferable to create a MIX_Audio ahead of time and use + * MIX_SetTrackAudio() instead. + * + * Also, an MIX_SetTrackAudioStream() can _also_ provide raw PCM audio to a + * track, via an SDL_AudioStream, which might be preferable unless the data is + * already coming directly from an SDL_IOStream. + * + * The stream supplied here should provide an audio in raw PCM format. + * + * A given IOStream may only be assigned to a single track at a time; + * duplicate assignments won't return an error, but assigning a stream to + * multiple tracks will cause each track to read from the stream arbitrarily, + * causing confusion and incorrect mixing. + * + * Once a track has a valid input, it can start mixing sound by calling + * MIX_PlayTrack(), or possibly MIX_PlayTag(). + * + * Calling this function with a NULL stream is legal, and removes any input + * from the track. If the track was currently playing, the next time the mixer + * runs, it'll notice this and mark the track as stopped, calling any assigned + * MIX_TrackStoppedCallback. + * + * It is legal to change the input of a track while it's playing, however some + * states, like loop points, may cease to make sense with the new audio. In + * such a case, one can call MIX_PlayTrack again to adjust parameters. + * + * The provided stream must remain valid until the track no longer needs it + * (either by changing the track's input or destroying the track). + * + * \param track the track on which to set a new audio input. + * \param io the new i/o stream to use as the track's input. + * \param spec the format of the PCM data that the SDL_IOStream will provide. + * \param closeio if true, close the stream when done with it. + * \returns true on success, false on error; call SDL_GetError() for details. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_SetTrackAudioStream + * \sa MIX_SetTrackIOStream + */ +extern SDL_DECLSPEC bool SDLCALL MIX_SetTrackRawIOStream(MIX_Track *track, SDL_IOStream *io, const SDL_AudioSpec *spec, bool closeio); + + +/** + * Assign an arbitrary tag to a track. + * + * A tag can be any valid C string in UTF-8 encoding. It can be useful to + * group tracks in various ways. For example, everything in-game might be + * marked as "game", so when the user brings up the settings menu, the app can + * pause all tracks involved in gameplay at once, but keep background music + * and menu sound effects running. + * + * A track can have as many tags as desired, until the machine runs out of + * memory. + * + * It's legal to add the same tag to a track more than once; the extra + * attempts will report success but not change anything. + * + * Tags can later be removed with MIX_UntagTrack(). + * + * \param track the track to add a tag to. + * \param tag the tag to add. + * \returns true on success, false on error; call SDL_GetError() for details. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_UntagTrack + */ +extern SDL_DECLSPEC bool SDLCALL MIX_TagTrack(MIX_Track *track, const char *tag); + +/** + * Remove an arbitrary tag from a track. + * + * A tag can be any valid C string in UTF-8 encoding. It can be useful to + * group tracks in various ways. For example, everything in-game might be + * marked as "game", so when the user brings up the settings menu, the app can + * pause all tracks involved in gameplay at once, but keep background music + * and menu sound effects running. + * + * It's legal to remove a tag that the track doesn't have; this function + * doesn't report errors, so this simply does nothing. + * + * Specifying a NULL tag will remove all tags on a track. + * + * \param track the track from which to remove a tag. + * \param tag the tag to remove, or NULL to remove all current tags. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_TagTrack + */ +extern SDL_DECLSPEC void SDLCALL MIX_UntagTrack(MIX_Track *track, const char *tag); + +/** + * Get the tags currently associated with a track. + * + * Tags are not provided in any guaranteed order. + * + * \param track the track to query. + * \param count a pointer filled in with the number of tags returned, can be + * NULL. + * \returns an array of the tags, NULL-terminated, or NULL on failure; call + * SDL_GetError() for more information. This is a single allocation + * that should be freed with SDL_free() when it is no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + */ +extern SDL_DECLSPEC char ** SDLCALL MIX_GetTrackTags(MIX_Track *track, int *count); + +/** + * Get all tracks with a specific tag. + * + * Tracks are not provided in any guaranteed order. + * + * \param mixer the mixer to query. + * \param tag the tag to search. + * \param count a pointer filled in with the number of tracks returned, can be + * NULL. + * \returns an array of the tracks, NULL-terminated, or NULL on failure; call + * SDL_GetError() for more information. The returned pointer should + * be freed with SDL_free() when it is no longer needed. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + */ +extern SDL_DECLSPEC MIX_Track ** SDLCALL MIX_GetTaggedTracks(MIX_Mixer *mixer, const char *tag, int *count); + +/** + * Seek a playing track to a new position in its input. + * + * (Not to be confused with MIX_SetTrack3DPosition(), which is positioning of + * the track in 3D space, not the playback position of its audio data.) + * + * On a playing track, the next time the mixer runs, it will start mixing from + * the new position. + * + * Position is defined in _sample frames_ of decoded audio, not units of time, + * so that sample-perfect mixing can be achieved. To instead operate in units + * of time, use MIX_TrackMSToFrames() to get the approximate sample frames for + * a given tick. + * + * This function requires an input that can seek (so it can not be used if the + * input was set with MIX_SetTrackAudioStream()), and a audio file format that + * allows seeking. SDL_mixer's decoders for some file formats do not offer + * seeking, or can only seek to times, not exact sample frames, in which case + * the final position may be off by some amount of sample frames. Please check + * your audio data and file bug reports if appropriate. + * + * It's legal to call this function on a track that is stopped, but a future + * call to MIX_PlayTrack() will reset the start position anyhow. Paused tracks + * will resume at the new input position. + * + * \param track the track to change. + * \param frames the sample frame position to seek to. + * \returns true on success, false on error; call SDL_GetError() for details. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_GetTrackPlaybackPosition + */ +extern SDL_DECLSPEC bool SDLCALL MIX_SetTrackPlaybackPosition(MIX_Track *track, Sint64 frames); + +/** + * Get the current input position of a playing track. + * + * (Not to be confused with MIX_GetTrack3DPosition(), which is positioning of + * the track in 3D space, not the playback position of its audio data.) + * + * Position is defined in _sample frames_ of decoded audio, not units of time, + * so that sample-perfect mixing can be achieved. To instead operate in units + * of time, use MIX_TrackFramesToMS() to convert the return value to + * milliseconds. + * + * Stopped and paused tracks will report the position when they halted. + * Playing tracks will report the current position, which will change over + * time. + * + * \param track the track to change. + * \returns the track's current sample frame position, or -1 on error; call + * SDL_GetError() for details. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_SetTrackPlaybackPosition + */ +extern SDL_DECLSPEC Sint64 SDLCALL MIX_GetTrackPlaybackPosition(MIX_Track *track); + +/** + * Query whether a given track is fading. + * + * This specifically checks if the track is _not stopped_ (paused or playing), + * and it is fading in or out, and returns the number of frames remaining in + * the fade. + * + * If fading out, the returned value will be negative. When fading in, the + * returned value will be positive. If not fading, this function returns zero. + * + * On various errors (MIX_Init() was not called, the track is NULL), this + * returns 0, but there is no mechanism to distinguish errors from tracks that + * aren't fading. + * + * \param track the track to query. + * \returns less than 0 if the track is fading out, greater than 0 if fading + * in, zero otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + */ +extern SDL_DECLSPEC Sint64 SDLCALL MIX_GetTrackFadeFrames(MIX_Track *track); + +/** + * Query how many loops remain for a given track. + * + * This returns the number of loops still pending; if a track will eventually + * complete and loop to play again one more time, this will return 1. If a + * track _was_ looping but is on its final iteration of the loop (will stop + * when this iteration completes), this will return zero. + * + * A track that is looping infinitely will return -1. This value does not + * report an error in this case. + * + * A track that is stopped (not playing and not paused) will have zero loops + * remaining. + * + * On various errors (MIX_Init() was not called, the track is NULL), this + * returns zero, but there is no mechanism to distinguish errors from + * non-looping tracks. + * + * \param track the track to query. + * \returns the number of pending loops, zero if not looping, and -1 if + * looping infinitely. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + */ +extern SDL_DECLSPEC int SDLCALL MIX_GetTrackLoops(MIX_Track *track); + +/** + * Change the number of times a currently-playing track will loop. + * + * This replaces any previously-set remaining loops. A value of 1 will loop to + * the start of playback one time. Zero will not loop at all. A value of -1 + * requests infinite loops. If the input is not seekable and `num_loops` isn't + * zero, this function will report success but the track will stop at the + * point it should loop. + * + * The new loop count replaces any previous state, even if the track has + * already looped. + * + * This has no effect on a track that is stopped, or rather, starting a + * stopped track later will set a new loop count, replacing this value. + * Stopped tracks can specify a loop count while starting via + * MIX_PROP_PLAY_LOOPS_NUMBER. This function is intended to alter that count + * in the middle of playback. + * + * \param track the track to configure. + * \param num_loops new number of times to loop. Zero to disable looping, -1 + * to loop infinitely. + * \returns true on success, false on error; call SDL_GetError() for details. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_GetTrackLoops + */ +extern SDL_DECLSPEC bool SDLCALL MIX_SetTrackLoops(MIX_Track *track, int num_loops); + +/** + * Query the MIX_Audio assigned to a track. + * + * This returns the MIX_Audio object currently assigned to `track` through a + * call to MIX_SetTrackAudio(). If there is none assigned, or the track has an + * input that isn't a MIX_Audio (such as an SDL_AudioStream or SDL_IOStream), + * this will return NULL. + * + * On various errors (MIX_Init() was not called, the track is NULL), this + * returns NULL, but there is no mechanism to distinguish errors from tracks + * without a valid input. + * + * \param track the track to query. + * \returns a MIX_Audio if available, NULL if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_GetTrackAudioStream + */ +extern SDL_DECLSPEC MIX_Audio * SDLCALL MIX_GetTrackAudio(MIX_Track *track); + +/** + * Query the SDL_AudioStream assigned to a track. + * + * This returns the SDL_AudioStream object currently assigned to `track` + * through a call to MIX_SetTrackAudioStream(). If there is none assigned, or + * the track has an input that isn't an SDL_AudioStream (such as a MIX_Audio + * or SDL_IOStream), this will return NULL. + * + * On various errors (MIX_Init() was not called, the track is NULL), this + * returns NULL, but there is no mechanism to distinguish errors from tracks + * without a valid input. + * + * \param track the track to query. + * \returns an SDL_AudioStream if available, NULL if not. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_GetTrackAudio + */ +extern SDL_DECLSPEC SDL_AudioStream * SDLCALL MIX_GetTrackAudioStream(MIX_Track *track); + +/** + * Return the number of sample frames remaining to be mixed in a track. + * + * If the track is playing or paused, and its total duration is known, this + * will report how much audio is left to mix. If the track is playing, future + * calls to this function will report different values. + * + * Remaining audio is defined in _sample frames_ of decoded audio, not units + * of time, so that sample-perfect mixing can be achieved. To instead operate + * in units of time, use MIX_TrackFramesToMS() to convert the return value to + * milliseconds. + * + * This function does not take into account fade-outs or looping, just the + * current mixing position vs the duration of the track. + * + * If the duration of the track isn't known, or `track` is NULL, this function + * returns -1. A stopped track reports 0. + * + * \param track the track to query. + * \returns the total sample frames still to be mixed, or -1 if unknown. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + */ +extern SDL_DECLSPEC Sint64 SDLCALL MIX_GetTrackRemaining(MIX_Track *track); + +/** + * Convert milliseconds to sample frames for a track's current format. + * + * This calculates time based on the track's current input format, which can + * change when its input does, and also if that input changes formats + * mid-stream (for example, if decoding a file that is two MP3s concatenated + * together). + * + * On various errors (MIX_Init() was not called, the track is NULL), this + * returns -1. If the track has no input, this returns -1. If `ms` is < 0, + * this returns -1. + * + * \param track the track to query. + * \param ms the milliseconds to convert to track-specific sample frames. + * \returns Converted number of sample frames, or -1 for errors/no input; call + * SDL_GetError() for details. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_TrackFramesToMS + */ +extern SDL_DECLSPEC Sint64 SDLCALL MIX_TrackMSToFrames(MIX_Track *track, Sint64 ms); + +/** + * Convert sample frames for a track's current format to milliseconds. + * + * This calculates time based on the track's current input format, which can + * change when its input does, and also if that input changes formats + * mid-stream (for example, if decoding a file that is two MP3s concatenated + * together). + * + * Sample frames are more precise than milliseconds, so out of necessity, this + * function will approximate by rounding down to the closest full millisecond. + * + * On various errors (MIX_Init() was not called, the track is NULL), this + * returns -1. If the track has no input, this returns -1. If `frames` is < 0, + * this returns -1. + * + * \param track the track to query. + * \param frames the track-specific sample frames to convert to milliseconds. + * \returns Converted number of milliseconds, or -1 for errors/no input; call + * SDL_GetError() for details. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_TrackMSToFrames + */ +extern SDL_DECLSPEC Sint64 SDLCALL MIX_TrackFramesToMS(MIX_Track *track, Sint64 frames); + +/** + * Convert milliseconds to sample frames for a MIX_Audio's format. + * + * This calculates time based on the audio's initial format, even if the + * format would change mid-stream. + * + * If `ms` is < 0, this returns -1. + * + * \param audio the audio to query. + * \param ms the milliseconds to convert to audio-specific sample frames. + * \returns Converted number of sample frames, or -1 for errors/no input; call + * SDL_GetError() for details. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_AudioFramesToMS + */ +extern SDL_DECLSPEC Sint64 SDLCALL MIX_AudioMSToFrames(MIX_Audio *audio, Sint64 ms); + +/** + * Convert sample frames for a MIX_Audio's format to milliseconds. + * + * This calculates time based on the audio's initial format, even if the + * format would change mid-stream. + * + * Sample frames are more precise than milliseconds, so out of necessity, this + * function will approximate by rounding down to the closest full millisecond. + * + * If `frames` is < 0, this returns -1. + * + * \param audio the audio to query. + * \param frames the audio-specific sample frames to convert to milliseconds. + * \returns Converted number of milliseconds, or -1 for errors/no input; call + * SDL_GetError() for details. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_AudioMSToFrames + */ +extern SDL_DECLSPEC Sint64 SDLCALL MIX_AudioFramesToMS(MIX_Audio *audio, Sint64 frames); + +/** + * Convert milliseconds to sample frames at a specific sample rate. + * + * If `sample_rate` is <= 0, this returns -1. If `ms` is < 0, this returns -1. + * + * \param sample_rate the sample rate to use for conversion. + * \param ms the milliseconds to convert to rate-specific sample frames. + * \returns Converted number of sample frames, or -1 for errors; call + * SDL_GetError() for details. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_FramesToMS + */ +extern SDL_DECLSPEC Sint64 SDLCALL MIX_MSToFrames(int sample_rate, Sint64 ms); + +/** + * Convert sample frames, at a specific sample rate, to milliseconds. + * + * Sample frames are more precise than milliseconds, so out of necessity, this + * function will approximate by rounding down to the closest full millisecond. + * + * If `sample_rate` is <= 0, this returns -1. If `frames` is < 0, this returns + * -1. + * + * \param sample_rate the sample rate to use for conversion. + * \param frames the rate-specific sample frames to convert to milliseconds. + * \returns Converted number of milliseconds, or -1 for errors; call + * SDL_GetError() for details. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_MSToFrames + */ +extern SDL_DECLSPEC Sint64 SDLCALL MIX_FramesToMS(int sample_rate, Sint64 frames); + + +/* operations that deal with actual mixing/playback... */ + +/** + * Start (or restart) mixing a track for playback. + * + * The track will use whatever input was last assigned to it when playing; an + * input must be assigned to this track or this function will fail. Inputs are + * assigned with calls to MIX_SetTrackAudio(), MIX_SetTrackAudioStream(), or + * MIX_SetTrackIOStream(). + * + * If the track is already playing, or paused, this will restart the track + * with the newly-specified parameters. + * + * As there are several parameters, and more may be added in the future, they + * are specified with an SDL_PropertiesID. The parameters have reasonable + * defaults, and specifying a 0 for `options` will choose defaults for + * everything. + * + * SDL_PropertiesID are discussed in + * [SDL's documentation](https://wiki.libsdl.org/SDL3/CategoryProperties) + * . + * + * These are the supported properties: + * + * - `MIX_PROP_PLAY_LOOPS_NUMBER`: The number of times to loop the track when + * it reaches the end. A value of 1 will loop to the start one time. Zero + * will not loop at all. A value of -1 requests infinite loops. If the input + * is not seekable and this value isn't zero, this function will report + * success but the track will stop at the point it should loop. Default 0. + * - `MIX_PROP_PLAY_MAX_FRAME_NUMBER`: Mix at most to this sample frame + * position in the track. This will be treated as if the input reach EOF at + * this point in the audio file. If -1, mix all available audio without a + * limit. Default -1. + * - `MIX_PROP_PLAY_MAX_MILLISECONDS_NUMBER`: The same as using the + * MIX_PROP_PLAY_MAX_FRAME_NUMBER property, but the value is specified in + * milliseconds instead of sample frames. If both properties are specified, + * the sample frames value is favored. Default -1. + * - `MIX_PROP_PLAY_START_FRAME_NUMBER`: Start mixing from this sample frame + * position in the track's input. A value <= 0 will begin from the start of + * the track's input. If the input is not seekable and this value is > 0, + * this function will report failure. Default 0. + * - `MIX_PROP_PLAY_START_MILLISECOND_NUMBER`: The same as using the + * MIX_PROP_PLAY_START_FRAME_NUMBER property, but the value is specified in + * milliseconds instead of sample frames. If both properties are specified, + * the sample frames value is favored. Default 0. + * - `MIX_PROP_PLAY_LOOP_START_FRAME_NUMBER`: If the track is looping, this is + * the sample frame position that the track will loop back to; this lets one + * play an intro at the start of a track on the first iteration, but have a + * loop point somewhere in the middle thereafter. A value <= 0 will begin + * the loop from the start of the track's input. Default 0. + * - `MIX_PROP_PLAY_LOOP_START_MILLISECOND_NUMBER`: The same as using the + * MIX_PROP_PLAY_LOOP_START_FRAME_NUMBER property, but the value is + * specified in milliseconds instead of sample frames. If both properties + * are specified, the sample frames value is favored. Default 0. + * - `MIX_PROP_PLAY_FADE_IN_FRAMES_NUMBER`: The number of sample frames over + * which to fade in the newly-started track. The track will begin mixing + * silence and reach full volume smoothly over this many sample frames. If + * the track loops before the fade-in is complete, it will continue to fade + * correctly from the loop point. A value <= 0 will disable fade-in, so the + * track starts mixing at full volume. Default 0. + * - `MIX_PROP_PLAY_FADE_IN_MILLISECONDS_NUMBER`: The same as using the + * MIX_PROP_PLAY_FADE_IN_FRAMES_NUMBER property, but the value is specified + * in milliseconds instead of sample frames. If both properties are + * specified, the sample frames value is favored. Default 0. + * - `MIX_PROP_PLAY_FADE_IN_START_GAIN_FLOAT`: If fading in, start fading from + * this volume level. 0.0f is silence and 1.0f is full volume, every in + * between is a linear change in gain. The specified value will be clamped + * between 0.0f and 1.0f. Default 0.0f. + * - `MIX_PROP_PLAY_APPEND_SILENCE_FRAMES_NUMBER`: At the end of mixing this + * track, after all loops are complete, append this many sample frames of + * silence as if it were part of the audio file. This allows for apps to + * implement effects in callbacks, like reverb, that need to generate + * samples past the end of the stream's audio, or perhaps introduce a delay + * before starting a new sound on the track without having to manage it + * directly. A value <= 0 generates no silence before stopping the track. + * Default 0. + * - `MIX_PROP_PLAY_APPEND_SILENCE_MILLISECONDS_NUMBER`: The same as using the + * MIX_PROP_PLAY_APPEND_SILENCE_FRAMES_NUMBER property, but the value is + * specified in milliseconds instead of sample frames. If both properties + * are specified, the sample frames value is favored. Default 0. + * - `MIX_PROP_PLAY_HALT_WHEN_EXHAUSTED_BOOLEAN`: If true, when input is + * completely consumed for the track, the mixer will mark the track as + * stopped (and call any appropriate MIX_TrackStoppedCallback, etc); to play + * more, the track will need to be restarted. If false, the track will just + * not contribute to the mix, but it will not be marked as stopped. There + * may be clever logic tricks this exposes generally, but this property is + * specifically useful when the track's input is an SDL_AudioStream assigned + * via MIX_SetTrackAudioStream(). Setting this property to true can be + * useful when pushing a complete piece of audio to the stream that has a + * definite ending, as the track will operate like any other audio was + * applied. Setting to false means as new data is added to the stream, the + * mixer will start using it as soon as possible, which is useful when audio + * should play immediately as it drips in: new VoIP packets, etc. Note that + * in this situation, if the audio runs out when needed, there _will_ be + * gaps in the mixed output, so try to buffer enough data to avoid this when + * possible. Note that a track is not consider exhausted until all its loops + * and appended silence have been mixed (and also, that loops don't mean + * anything when the input is an AudioStream). Default true. + * + * If this function fails, mixing of this track will not start (or restart, if + * it was already started). + * + * \param track the track to start (or restart) mixing. + * \param options a set of properties that control playback. May be zero. + * \returns true on success, false on error; call SDL_GetError() for details. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_PlayTag + * \sa MIX_PlayAudio + * \sa MIX_StopTrack + * \sa MIX_PauseTrack + * \sa MIX_TrackPlaying + */ +extern SDL_DECLSPEC bool SDLCALL MIX_PlayTrack(MIX_Track *track, SDL_PropertiesID options); + +#define MIX_PROP_PLAY_LOOPS_NUMBER "SDL_mixer.play.loops" +#define MIX_PROP_PLAY_MAX_FRAME_NUMBER "SDL_mixer.play.max_frame" +#define MIX_PROP_PLAY_MAX_MILLISECONDS_NUMBER "SDL_mixer.play.max_milliseconds" +#define MIX_PROP_PLAY_START_FRAME_NUMBER "SDL_mixer.play.start_frame" +#define MIX_PROP_PLAY_START_MILLISECOND_NUMBER "SDL_mixer.play.start_millisecond" +#define MIX_PROP_PLAY_LOOP_START_FRAME_NUMBER "SDL_mixer.play.loop_start_frame" +#define MIX_PROP_PLAY_LOOP_START_MILLISECOND_NUMBER "SDL_mixer.play.loop_start_millisecond" +#define MIX_PROP_PLAY_FADE_IN_FRAMES_NUMBER "SDL_mixer.play.fade_in_frames" +#define MIX_PROP_PLAY_FADE_IN_MILLISECONDS_NUMBER "SDL_mixer.play.fade_in_milliseconds" +#define MIX_PROP_PLAY_FADE_IN_START_GAIN_FLOAT "SDL_mixer.play.fade_in_start_gain" +#define MIX_PROP_PLAY_APPEND_SILENCE_FRAMES_NUMBER "SDL_mixer.play.append_silence_frames" +#define MIX_PROP_PLAY_APPEND_SILENCE_MILLISECONDS_NUMBER "SDL_mixer.play.append_silence_milliseconds" +#define MIX_PROP_PLAY_HALT_WHEN_EXHAUSTED_BOOLEAN "SDL_mixer.play.halt_when_exhausted" + +/** + * Start (or restart) mixing all tracks with a specific tag for playback. + * + * This function follows all the same rules as MIX_PlayTrack(); please refer + * to its documentation for the details. Unlike that function, MIX_PlayTag() + * operates on multiple tracks at once that have the specified tag applied, + * via MIX_TagTrack(). + * + * If all of your tagged tracks have different sample rates, it would make + * sense to use the `*_MILLISECONDS_NUMBER` properties in your `options`, + * instead of `*_FRAMES_NUMBER`, and let SDL_mixer figure out how to apply it + * to each track. + * + * This function returns true if all tagged tracks are started (or restarted). + * If any track fails, this function returns false, but all tracks that could + * start will still be started even when this function reports failure. + * + * From the point of view of the mixing process, all tracks that successfully + * (re)start will do so at the exact same moment. + * + * \param mixer the mixer on which to look for tagged tracks. + * \param tag the tag to use when searching for tracks. + * \param options the set of options that will be applied to each track. + * \returns true on success, false on error; call SDL_GetError() for details. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_PlayTrack + * \sa MIX_TagTrack + * \sa MIX_StopTrack + * \sa MIX_PauseTrack + * \sa MIX_TrackPlaying + */ +extern SDL_DECLSPEC bool SDLCALL MIX_PlayTag(MIX_Mixer *mixer, const char *tag, SDL_PropertiesID options); + +/** + * Play a MIX_Audio from start to finish without any management. + * + * This is what we term a "fire-and-forget" sound. Internally, SDL_mixer will + * manage a temporary track to mix the specified MIX_Audio, cleaning it up + * when complete. No options can be provided for how to do the mixing, like + * MIX_PlayTrack() offers, and since the track is not available to the caller, + * no adjustments can be made to mixing over time. + * + * This is not the function to build an entire game of any complexity around, + * but it can be convenient to play simple, one-off sounds that can't be + * stopped early. An example would be a voice saying "GAME OVER" during an + * unpausable endgame sequence. + * + * There are no limits to the number of fire-and-forget sounds that can mix at + * once (short of running out of memory), and SDL_mixer keeps an internal pool + * of temporary tracks it creates as needed and reuses when available. + * + * \param mixer the mixer on which to play this audio. + * \param audio the audio input to play. + * \returns true if the track has begun mixing, false on error; call + * SDL_GetError() for details. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_PlayTrack + * \sa MIX_LoadAudio + */ +extern SDL_DECLSPEC bool SDLCALL MIX_PlayAudio(MIX_Mixer *mixer, MIX_Audio *audio); + +/** + * Halt a currently-playing track, possibly fading out over time. + * + * If `fade_out_frames` is > 0, the track does not stop mixing immediately, + * but rather fades to silence over that many sample frames before stopping. + * Sample frames are specific to the input assigned to the track, to allow for + * sample-perfect mixing. MIX_TrackMSToFrames() can be used to convert + * milliseconds to an appropriate value here. + * + * If the track ends normally while the fade-out is still in progress, the + * audio stops there; the fade is not adjusted to be shorter if it will last + * longer than the audio remaining. + * + * Once a track has completed any fadeout and come to a stop, it will call its + * MIX_TrackStoppedCallback, if any. It is legal to assign the track a new + * input and/or restart it during this callback. + * + * It is legal to halt a track that's already stopped. It does nothing, and + * returns true. + * + * \param track the track to halt. + * \param fade_out_frames the number of sample frames to spend fading out to + * silence before halting. 0 to stop immediately. + * \returns true if the track has stopped, false on error; call SDL_GetError() + * for details. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_PlayTrack + */ +extern SDL_DECLSPEC bool SDLCALL MIX_StopTrack(MIX_Track *track, Sint64 fade_out_frames); + +/** + * Halt all currently-playing tracks, possibly fading out over time. + * + * If `fade_out_ms` is > 0, the tracks do not stop mixing immediately, but + * rather fades to silence over that many milliseconds before stopping. Note + * that this is different than MIX_StopTrack(), which wants sample frames; + * this function takes milliseconds because different tracks might have + * different sample rates. + * + * If a track ends normally while the fade-out is still in progress, the audio + * stops there; the fade is not adjusted to be shorter if it will last longer + * than the audio remaining. + * + * Once a track has completed any fadeout and come to a stop, it will call its + * MIX_TrackStoppedCallback, if any. It is legal to assign the track a new + * input and/or restart it during this callback. This function does not + * prevent new play requests from being made. + * + * \param mixer the mixer on which to stop all tracks. + * \param fade_out_ms the number of milliseconds to spend fading out to + * silence before halting. 0 to stop immediately. + * \returns true on success, false on error; call SDL_GetError() for details. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_StopTrack + */ +extern SDL_DECLSPEC bool SDLCALL MIX_StopAllTracks(MIX_Mixer *mixer, Sint64 fade_out_ms); + +/** + * Halt all tracks with a specific tag, possibly fading out over time. + * + * If `fade_out_ms` is > 0, the tracks do not stop mixing immediately, but + * rather fades to silence over that many milliseconds before stopping. Note + * that this is different than MIX_StopTrack(), which wants sample frames; + * this function takes milliseconds because different tracks might have + * different sample rates. + * + * If a track ends normally while the fade-out is still in progress, the audio + * stops there; the fade is not adjusted to be shorter if it will last longer + * than the audio remaining. + * + * Once a track has completed any fadeout and come to a stop, it will call its + * MIX_TrackStoppedCallback, if any. It is legal to assign the track a new + * input and/or restart it during this callback. This function does not + * prevent new play requests from being made. + * + * \param mixer the mixer on which to stop tracks. + * \param tag the tag to use when searching for tracks. + * \param fade_out_ms the number of milliseconds to spend fading out to + * silence before halting. 0 to stop immediately. + * \returns true on success, false on error; call SDL_GetError() for details. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_StopTrack + * \sa MIX_TagTrack + */ +extern SDL_DECLSPEC bool SDLCALL MIX_StopTag(MIX_Mixer *mixer, const char *tag, Sint64 fade_out_ms); + +/** + * Pause a currently-playing track. + * + * A paused track is not considered "stopped," so its MIX_TrackStoppedCallback + * will not fire if paused, but it won't change state by default, generate + * audio, or generally make progress, until it is resumed. + * + * It is legal to pause a track that's in any state (playing, already paused, + * or stopped). Unless the track is currently playing, pausing does nothing, + * and returns true. A false return is only used to signal errors here (such + * as MIX_Init not being called or `track` being NULL). + * + * \param track the track to pause. + * \returns true if the track has paused, false on error; call SDL_GetError() + * for details. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_ResumeTrack + */ +extern SDL_DECLSPEC bool SDLCALL MIX_PauseTrack(MIX_Track *track); + +/** + * Pause all currently-playing tracks. + * + * A paused track is not considered "stopped," so its MIX_TrackStoppedCallback + * will not fire if paused, but it won't change state by default, generate + * audio, or generally make progress, until it is resumed. + * + * This function makes all tracks on the specified mixer that are currently + * playing move to a paused state. They can later be resumed. + * + * \param mixer the mixer on which to pause all tracks. + * \returns true on success, false on error; call SDL_GetError() for details. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_ResumeTrack + * \sa MIX_ResumeAllTracks + */ +extern SDL_DECLSPEC bool SDLCALL MIX_PauseAllTracks(MIX_Mixer *mixer); + +/** + * Pause all tracks with a specific tag. + * + * A paused track is not considered "stopped," so its MIX_TrackStoppedCallback + * will not fire if paused, but it won't change state by default, generate + * audio, or generally make progress, until it is resumed. + * + * This function makes all currently-playing tracks on the specified mixer, + * with a specific tag, move to a paused state. They can later be resumed. + * + * Tracks that match the specified tag that aren't currently playing are + * ignored. + * + * \param mixer the mixer on which to pause tracks. + * \param tag the tag to use when searching for tracks. + * \returns true on success, false on error; call SDL_GetError() for details. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_PauseTrack + * \sa MIX_ResumeTrack + * \sa MIX_ResumeTag + * \sa MIX_TagTrack + */ +extern SDL_DECLSPEC bool SDLCALL MIX_PauseTag(MIX_Mixer *mixer, const char *tag); + +/** + * Resume a currently-paused track. + * + * A paused track is not considered "stopped," so its MIX_TrackStoppedCallback + * will not fire if paused, but it won't change state by default, generate + * audio, or generally make progress, until it is resumed. + * + * It is legal to resume a track that's in any state (playing, paused, or + * stopped). Unless the track is currently paused, resuming does nothing, and + * returns true. A false return is only used to signal errors here (such as + * MIX_Init not being called or `track` being NULL). + * + * \param track the track to resume. + * \returns true if the track has resumed, false on error; call SDL_GetError() + * for details. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_PauseTrack + */ +extern SDL_DECLSPEC bool SDLCALL MIX_ResumeTrack(MIX_Track *track); + +/** + * Resume all currently-paused tracks. + * + * A paused track is not considered "stopped," so its MIX_TrackStoppedCallback + * will not fire if paused, but it won't change state by default, generate + * audio, or generally make progress, until it is resumed. + * + * This function makes all tracks on the specified mixer that are currently + * paused move to a playing state. + * + * \param mixer the mixer on which to resume all tracks. + * \returns true on success, false on error; call SDL_GetError() for details. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_PauseTrack + * \sa MIX_PauseAllTracks + */ +extern SDL_DECLSPEC bool SDLCALL MIX_ResumeAllTracks(MIX_Mixer *mixer); + +/** + * Resume all tracks with a specific tag. + * + * A paused track is not considered "stopped," so its MIX_TrackStoppedCallback + * will not fire if paused, but it won't change state by default, generate + * audio, or generally make progress, until it is resumed. + * + * This function makes all currently-paused tracks on the specified mixer, + * with a specific tag, move to a playing state. + * + * Tracks that match the specified tag that aren't currently paused are + * ignored. + * + * \param mixer the mixer on which to resume tracks. + * \param tag the tag to use when searching for tracks. + * \returns true on success, false on error; call SDL_GetError() for details. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_ResumeTrack + * \sa MIX_PauseTrack + * \sa MIX_PauseTag + * \sa MIX_TagTrack + */ +extern SDL_DECLSPEC bool SDLCALL MIX_ResumeTag(MIX_Mixer *mixer, const char *tag); + +/** + * Query if a track is currently playing. + * + * If this returns true, the track is currently contributing to the mixer's + * output (it's "playing"). It is not stopped nor paused. + * + * On various errors (MIX_Init() was not called, the track is NULL), this + * returns false, but there is no mechanism to distinguish errors from + * non-playing tracks. + * + * \param track the track to query. + * \returns true if playing, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_PlayTrack + * \sa MIX_PauseTrack + * \sa MIX_ResumeTrack + * \sa MIX_StopTrack + * \sa MIX_TrackPaused + */ +extern SDL_DECLSPEC bool SDLCALL MIX_TrackPlaying(MIX_Track *track); + +/** + * Query if a track is currently paused. + * + * If this returns true, the track is not currently contributing to the + * mixer's output but will when resumed (it's "paused"). It is not playing nor + * stopped. + * + * On various errors (MIX_Init() was not called, the track is NULL), this + * returns false, but there is no mechanism to distinguish errors from + * non-playing tracks. + * + * \param track the track to query. + * \returns true if paused, false otherwise. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_PlayTrack + * \sa MIX_PauseTrack + * \sa MIX_ResumeTrack + * \sa MIX_StopTrack + * \sa MIX_TrackPlaying + */ +extern SDL_DECLSPEC bool SDLCALL MIX_TrackPaused(MIX_Track *track); + + +/* volume control... */ + +/** + * Set a mixer's master gain control. + * + * Each mixer has a master gain, to adjust the volume of the entire mix. Each + * sample passing through the pipeline is modulated by this gain value. A gain + * of zero will generate silence, 1.0f will not change the mixed volume, and + * larger than 1.0f will increase the volume. Negative values are illegal. + * There is no maximum gain specified, but this can quickly get extremely + * loud, so please be careful with this setting. + * + * A mixer's master gain defaults to 1.0f. + * + * This value can be changed at any time to adjust the future mix. + * + * \param mixer the mixer to adjust. + * \param gain the new gain value. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_GetMixerGain + * \sa MIX_SetTrackGain + */ +extern SDL_DECLSPEC bool SDLCALL MIX_SetMixerGain(MIX_Mixer *mixer, float gain); + +/** + * Get a mixer's master gain control. + * + * This returns the last value set through MIX_SetMixerGain(), or 1.0f if no + * value has ever been explicitly set. + * + * \param mixer the mixer to query. + * \returns the mixer's current master gain. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_SetMixerGain + * \sa MIX_GetTrackGain + */ +extern SDL_DECLSPEC float SDLCALL MIX_GetMixerGain(MIX_Mixer *mixer); + +/** + * Set a track's gain control. + * + * Each track has its own gain, to adjust its overall volume. Each sample from + * this track is modulated by this gain value. A gain of zero will generate + * silence, 1.0f will not change the mixed volume, and larger than 1.0f will + * increase the volume. Negative values are illegal. There is no maximum gain + * specified, but this can quickly get extremely loud, so please be careful + * with this setting. + * + * A track's gain defaults to 1.0f. + * + * This value can be changed at any time to adjust the future mix. + * + * \param track the track to adjust. + * \param gain the new gain value. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_GetTrackGain + * \sa MIX_SetMixerGain + */ +extern SDL_DECLSPEC bool SDLCALL MIX_SetTrackGain(MIX_Track *track, float gain); + +/** + * Get a track's gain control. + * + * This returns the last value set through MIX_SetTrackGain(), or 1.0f if no + * value has ever been explicitly set. + * + * \param track the track to query. + * \returns the track's current gain. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_SetTrackGain + * \sa MIX_GetMixerGain + */ +extern SDL_DECLSPEC float SDLCALL MIX_GetTrackGain(MIX_Track *track); + +/** + * Set the gain control of all tracks with a specific tag. + * + * Each track has its own gain, to adjust its overall volume. Each sample from + * this track is modulated by this gain value. A gain of zero will generate + * silence, 1.0f will not change the mixed volume, and larger than 1.0f will + * increase the volume. Negative values are illegal. There is no maximum gain + * specified, but this can quickly get extremely loud, so please be careful + * with this setting. + * + * A track's gain defaults to 1.0f. + * + * This will change the gain control on tracks on the specified mixer that + * have the specified tag. + * + * From the point of view of the mixing process, all tracks that successfully + * change gain values will do so at the exact same moment. + * + * This value can be changed at any time to adjust the future mix. + * + * \param mixer the mixer on which to look for tagged tracks. + * \param tag the tag to use when searching for tracks. + * \param gain the new gain value. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_GetTrackGain + * \sa MIX_SetTrackGain + * \sa MIX_SetMixerGain + * \sa MIX_TagTrack + */ +extern SDL_DECLSPEC bool SDLCALL MIX_SetTagGain(MIX_Mixer *mixer, const char *tag, float gain); + + +/* frequency ratio ... */ + +/** + * Set a mixer's master frequency ratio. + * + * Each mixer has a master frequency ratio, that affects the entire mix. This + * can cause the final output to change speed and pitch. A value greater than + * 1.0f will play the audio faster, and at a higher pitch. A value less than + * 1.0f will play the audio slower, and at a lower pitch. 1.0f is normal + * speed. + * + * Each track _also_ has a frequency ratio; it will be applied when mixing + * that track's audio regardless of the master setting. The master setting + * affects the final output after all mixing has been completed. + * + * A mixer's master frequency ratio defaults to 1.0f. + * + * This value can be changed at any time to adjust the future mix. + * + * \param mixer the mixer to adjust. + * \param ratio the frequency ratio. Must be between 0.01f and 100.0f. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_GetMixerFrequencyRatio + * \sa MIX_SetTrackFrequencyRatio + */ +extern SDL_DECLSPEC bool SDLCALL MIX_SetMixerFrequencyRatio(MIX_Mixer *mixer, float ratio); + +/** + * Get a mixer's master frequency ratio. + * + * This returns the last value set through MIX_SetMixerFrequencyRatio(), or + * 1.0f if no value has ever been explicitly set. + * + * \param mixer the mixer to query. + * \returns the mixer's current master frequency ratio. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_SetMixerFrequencyRatio + * \sa MIX_GetTrackFrequencyRatio + */ +extern SDL_DECLSPEC float SDLCALL MIX_GetMixerFrequencyRatio(MIX_Mixer *mixer); + + +/** + * Change the frequency ratio of a track. + * + * The frequency ratio is used to adjust the rate at which audio data is + * consumed. Changing this effectively modifies the speed and pitch of the + * track's audio. A value greater than 1.0f will play the audio faster, and at + * a higher pitch. A value less than 1.0f will play the audio slower, and at a + * lower pitch. 1.0f is normal speed. + * + * The default value is 1.0f. + * + * This value can be changed at any time to adjust the future mix. + * + * \param track the track on which to change the frequency ratio. + * \param ratio the frequency ratio. Must be between 0.01f and 100.0f. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_GetTrackFrequencyRatio + */ +extern SDL_DECLSPEC bool SDLCALL MIX_SetTrackFrequencyRatio(MIX_Track *track, float ratio); + +/** + * Query the frequency ratio of a track. + * + * The frequency ratio is used to adjust the rate at which audio data is + * consumed. Changing this effectively modifies the speed and pitch of the + * track's audio. A value greater than 1.0f will play the audio faster, and at + * a higher pitch. A value less than 1.0f will play the audio slower, and at a + * lower pitch. 1.0f is normal speed. + * + * The default value is 1.0f. + * + * On various errors (MIX_Init() was not called, the track is NULL), this + * returns 0.0f. Since this is not a valid value to set, this can be seen as + * an error state. + * + * \param track the track on which to query the frequency ratio. + * \returns the current frequency ratio, or 0.0f on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_GetTrackFrequencyRatio + */ +extern SDL_DECLSPEC float SDLCALL MIX_GetTrackFrequencyRatio(MIX_Track *track); + + +/* channel maps... */ + +/** + * Set the current output channel map of a track. + * + * Channel maps are optional; most things do not need them, instead passing + * data in the order that SDL expects. + * + * The output channel map reorders track data after transformations and before + * it is mixed into a mixer group. This can be useful for reversing stereo + * channels, for example. + * + * Each item in the array represents an input channel, and its value is the + * channel that it should be remapped to. To reverse a stereo signal's left + * and right values, you'd have an array of `{ 1, 0 }`. It is legal to remap + * multiple channels to the same thing, so `{ 1, 1 }` would duplicate the + * right channel to both channels of a stereo signal. An element in the + * channel map set to -1 instead of a valid channel will mute that channel, + * setting it to a silence value. + * + * You cannot change the number of channels through a channel map, just + * reorder/mute them. + * + * Tracks default to no remapping applied. Passing a NULL channel map is + * legal, and turns off remapping. + * + * SDL_mixer will copy the channel map; the caller does not have to save this + * array after this call. + * + * \param track the track to change. + * \param chmap the new channel map, NULL to reset to default. + * \param count The number of channels in the map. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + */ +extern SDL_DECLSPEC bool SDLCALL MIX_SetTrackOutputChannelMap(MIX_Track *track, const int *chmap, int count); + + +/* positional audio... */ + +/** + * A set of per-channel gains for tracks using MIX_SetTrackStereo(). + * + * When forcing a track to stereo, the app can specify a per-channel gain, to + * further adjust the left or right outputs. + * + * When mixing audio that has been forced to stereo, each channel is modulated + * by these values. A value of 1.0f produces no change, 0.0f produces silence. + * + * A simple panning effect would be to set `left` to the desired value and + * `right` to `1.0f - left`. + * + * \since This struct is available since SDL_mixer 3.0.0. + * + * \sa MIX_SetTrackStereo + */ +typedef struct MIX_StereoGains +{ + float left; /**< left channel gain */ + float right; /**< right channel gain */ +} MIX_StereoGains; + +/** + * Force a track to stereo output, with optionally left/right panning. + * + * This will cause the output of the track to convert to stereo, and then mix + * it only onto the Front Left and Front Right speakers, regardless of the + * speaker configuration. The left and right channels are modulated by + * `gains`, which can be used to produce panning effects. This function may be + * called to adjust the gains at any time. + * + * If `gains` is not NULL, this track will be switched into forced-stereo + * mode. If `gains` is NULL, this will disable spatialization (both the + * forced-stereo mode of this function and full 3D spatialization of + * MIX_SetTrack3DPosition()). + * + * Negative gains are clamped to zero; there is no clamp for maximum, so one + * could set the value > 1.0f to make a channel louder. + * + * The track's 3D position, reported by MIX_GetTrack3DPosition(), will be + * reset to (0, 0, 0). + * + * \param track the track to adjust. + * \param gains the per-channel gains, or NULL to disable spatialization. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_SetTrack3DPosition + */ +extern SDL_DECLSPEC bool SDLCALL MIX_SetTrackStereo(MIX_Track *track, const MIX_StereoGains *gains); + + +/** + * 3D coordinates for MIX_SetTrack3DPosition. + * + * The coordinates use a "right-handed" coordinate system, like OpenGL and + * OpenAL. + * + * \since This struct is available since SDL_mixer 3.0.0. + * + * \sa MIX_SetTrack3DPosition + */ +typedef struct MIX_Point3D +{ + float x; /**< X coordinate (negative left, positive right). */ + float y; /**< Y coordinate (negative down, positive up). */ + float z; /**< Z coordinate (negative forward, positive back). */ +} MIX_Point3D; + +/** + * Set a track's position in 3D space. + * + * (Please note that SDL_mixer is not intended to be a extremely powerful 3D + * API. It lacks 3D features that other APIs like OpenAL offer: there's no + * doppler effect, distance models, rolloff, etc. This is meant to be Good + * Enough for games that can use some positional sounds and can even take + * advantage of surround-sound configurations.) + * + * If `position` is not NULL, this track will be switched into 3D positional + * mode. If `position` is NULL, this will disable positional mixing (both the + * full 3D spatialization of this function and forced-stereo mode of + * MIX_SetTrackStereo()). + * + * In 3D positional mode, SDL_mixer will mix this track as if it were + * positioned in 3D space, including distance attenuation (quieter as it gets + * further from the listener) and spatialization (positioned on the correct + * speakers to suggest direction, either with stereo outputs or full surround + * sound). + * + * For a mono speaker output, spatialization is effectively disabled but + * distance attenuation will still work, which is all you can really do with a + * single speaker. + * + * The coordinate system operates like OpenGL or OpenAL: a "right-handed" + * coordinate system. See MIX_Point3D for the details. + * + * The listener is always at coordinate (0,0,0) and can't be changed. + * + * The track's input will be converted to mono (1 channel) so it can be + * rendered across the correct speakers. + * + * \param track the track for which to set 3D position. + * \param position the new 3D position for the track. May be NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_GetTrack3DPosition + * \sa MIX_SetTrackStereo + */ +extern SDL_DECLSPEC bool SDLCALL MIX_SetTrack3DPosition(MIX_Track *track, const MIX_Point3D *position); + +/** + * Get a track's current position in 3D space. + * + * If 3D positioning isn't enabled for this track, through a call to + * MIX_SetTrack3DPosition(), this will return (0,0,0). + * + * \param track the track to query. + * \param position on successful return, will contain the track's position. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_SetTrack3DPosition + */ +extern SDL_DECLSPEC bool SDLCALL MIX_GetTrack3DPosition(MIX_Track *track, MIX_Point3D *position); + + +/* Mix groups... */ + +/** + * Create a mixing group. + * + * Tracks are assigned to a mixing group (or if unassigned, they live in a + * mixer's internal default group). All tracks in a group are mixed together + * and the app can access this mixed data before it is mixed with all other + * groups to produce the final output. + * + * This can be a useful feature, but is completely optional; apps can ignore + * mixing groups entirely and still have a full experience with SDL_mixer. + * + * After creating a group, assign tracks to it with MIX_SetTrackGroup(). Use + * MIX_SetGroupPostMixCallback() to access the group's mixed data. + * + * A mixing group can be destroyed with MIX_DestroyGroup() when no longer + * needed. Destroying the mixer will also destroy all its still-existing + * mixing groups. + * + * \param mixer the mixer on which to create a mixing group. + * \returns a newly-created mixing group, or NULL on error; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_DestroyGroup + * \sa MIX_SetTrackGroup + * \sa MIX_SetGroupPostMixCallback + */ +extern SDL_DECLSPEC MIX_Group * SDLCALL MIX_CreateGroup(MIX_Mixer *mixer); + +/** + * Destroy a mixing group. + * + * Any tracks currently assigned to this group will be reassigned to the + * mixer's internal default group. + * + * \param group the mixing group to destroy. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_CreateGroup + */ +extern SDL_DECLSPEC void SDLCALL MIX_DestroyGroup(MIX_Group *group); + +/** + * Get the properties associated with a group. + * + * Currently SDL_mixer assigns no properties of its own to a group, but this + * can be a convenient place to store app-specific data. + * + * A SDL_PropertiesID is created the first time this function is called for a + * given group. + * + * \param group the group to query. + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL MIX_GetGroupProperties(MIX_Group *group); + +/** + * Get the MIX_Mixer that owns a MIX_Group. + * + * This is the mixer pointer that was passed to MIX_CreateGroup(). + * + * \param group the group to query. + * \returns the mixer associated with the group, or NULL on error; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + */ +extern SDL_DECLSPEC MIX_Mixer * SDLCALL MIX_GetGroupMixer(MIX_Group *group); + +/** + * Assign a track to a mixing group. + * + * All tracks in a group are mixed together, and that output is made available + * to the app before it is mixed into the final output. + * + * Tracks can only be in one group at a time, and the track and group must + * have been created on the same MIX_Mixer. + * + * Setting a track to a NULL group will remove it from any app-created groups, + * and reassign it to the mixer's internal default group. + * + * \param track the track to set mixing group assignment. + * \param group the new mixing group to assign to. May be NULL. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_CreateGroup + * \sa MIX_SetGroupPostMixCallback + */ +extern SDL_DECLSPEC bool SDLCALL MIX_SetTrackGroup(MIX_Track *track, MIX_Group *group); + + + +/* Hooks... */ + +/** + * A callback that fires when a MIX_Track is stopped. + * + * This callback is fired when a track completes playback, either because it + * ran out of data to mix (and all loops were completed as well), or it was + * explicitly stopped by the app. Pausing a track will not fire this callback. + * + * It is legal to adjust the track, including changing its input and + * restarting it. If this is done because it ran out of data in the middle of + * mixing, the mixer will start mixing the new track state in its current run + * without any gap in the audio. + * + * This callback will not fire when a playing track is destroyed. + * + * \param userdata an opaque pointer provided by the app for its personal use. + * \param track the track that has stopped. + * + * \since This datatype is available since SDL_mixer 3.0.0. + * + * \sa MIX_SetTrackStoppedCallback + */ +typedef void (SDLCALL *MIX_TrackStoppedCallback)(void *userdata, MIX_Track *track); + +/** + * Set a callback that fires when a MIX_Track is stopped. + * + * When a track completes playback, either because it ran out of data to mix + * (and all loops were completed as well), or it was explicitly stopped by the + * app, it will fire the callback specified here. + * + * Each track has its own unique callback. + * + * Passing a NULL callback here is legal; it disables this track's callback. + * + * Pausing a track will not fire the callback, nor will the callback fire on a + * playing track that is being destroyed. + * + * It is legal to adjust the track, including changing its input and + * restarting it. If this is done because it ran out of data in the middle of + * mixing, the mixer will start mixing the new track state in its current run + * without any gap in the audio. + * + * \param track the track to assign this callback to. + * \param cb the function to call when the track stops. May be NULL. + * \param userdata an opaque pointer provided to the callback for its own + * personal use. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_TrackStoppedCallback + */ +extern SDL_DECLSPEC bool SDLCALL MIX_SetTrackStoppedCallback(MIX_Track *track, MIX_TrackStoppedCallback cb, void *userdata); + +/** + * A callback that fires when a MIX_Track is mixing at various stages. + * + * This callback is fired for different parts of the mixing pipeline, and + * gives the app visbility into the audio data that is being generated at + * various stages. + * + * The audio data passed through here is _not_ const data; the app is + * permitted to change it in any way it likes, and those changes will + * propagate through the mixing pipeline. + * + * An audiospec is provided. Different tracks might be in different formats, + * and an app needs to be able to handle that, but SDL_mixer always does its + * mixing work in 32-bit float samples, even if the inputs or final output are + * not floating point. As such, `spec->format` will always be `SDL_AUDIO_F32` + * and `pcm` hardcoded to be a float pointer. + * + * `samples` is the number of float values pointed to by `pcm`: samples, not + * sample frames! There are no promises how many samples will be provided + * per-callback, and this number can vary wildly from call to call, depending + * on many factors. + * + * Making changes to the track during this callback is undefined behavior. + * Change the data in `pcm` but not the track itself. + * + * \param userdata an opaque pointer provided by the app for its personal use. + * \param track the track that is being mixed. + * \param spec the format of the data in `pcm`. + * \param pcm the raw PCM data in float32 format. + * \param samples the number of float values pointed to by `pcm`. + * + * \since This datatype is available since SDL_mixer 3.0.0. + * + * \sa MIX_SetTrackRawCallback + * \sa MIX_SetTrackCookedCallback + */ +typedef void (SDLCALL *MIX_TrackMixCallback)(void *userdata, MIX_Track *track, const SDL_AudioSpec *spec, float *pcm, int samples); + +/** + * Set a callback that fires when a MIX_Track has initial decoded audio. + * + * As a track needs to mix more data, it pulls from its input (a MIX_Audio, an + * SDL_AudioStream, etc). This input might be a compressed file format, like + * MP3, so a little more data is uncompressed from it. + * + * Once the track has PCM data to start operating on, it can fire a callback + * before _any_ changes to the raw PCM input have happened. This lets an app + * view the data before it has gone through transformations such as gain, 3D + * positioning, fading, etc. It can also change the data in any way it pleases + * during this callback, and the mixer will continue as if this data came + * directly from the input. + * + * Each track has its own unique raw callback. + * + * Passing a NULL callback here is legal; it disables this track's callback. + * + * \param track the track to assign this callback to. + * \param cb the function to call when the track mixes. May be NULL. + * \param userdata an opaque pointer provided to the callback for its own + * personal use. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_TrackMixCallback + * \sa MIX_SetTrackCookedCallback + */ +extern SDL_DECLSPEC bool SDLCALL MIX_SetTrackRawCallback(MIX_Track *track, MIX_TrackMixCallback cb, void *userdata); + +/** + * Set a callback that fires when the mixer has transformed a track's audio. + * + * As a track needs to mix more data, it pulls from its input (a MIX_Audio, an + * SDL_AudioStream, etc). This input might be a compressed file format, like + * MP3, so a little more data is uncompressed from it. + * + * Once the track has PCM data to start operating on, and its raw callback has + * completed, it will begin to transform the audio: gain, fading, frequency + * ratio, 3D positioning, etc. + * + * A callback can be fired after all these transformations, but before the + * transformed data is mixed into other tracks. This lets an app view the data + * at the last moment that it is still a part of this track. It can also + * change the data in any way it pleases during this callback, and the mixer + * will continue as if this data came directly from the input. + * + * Each track has its own unique cooked callback. + * + * Passing a NULL callback here is legal; it disables this track's callback. + * + * \param track the track to assign this callback to. + * \param cb the function to call when the track mixes. May be NULL. + * \param userdata an opaque pointer provided to the callback for its own + * personal use. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_TrackMixCallback + * \sa MIX_SetTrackRawCallback + */ +extern SDL_DECLSPEC bool SDLCALL MIX_SetTrackCookedCallback(MIX_Track *track, MIX_TrackMixCallback cb, void *userdata); + +/** + * A callback that fires when a MIX_Group has completed mixing. + * + * This callback is fired when a mixing group has finished mixing: all tracks + * in the group have mixed into a single buffer and are prepared to be mixed + * into all other groups for the final mix output. + * + * The audio data passed through here is _not_ const data; the app is + * permitted to change it in any way it likes, and those changes will + * propagate through the mixing pipeline. + * + * An audiospec is provided. Different groups might be in different formats, + * and an app needs to be able to handle that, but SDL_mixer always does its + * mixing work in 32-bit float samples, even if the inputs or final output are + * not floating point. As such, `spec->format` will always be `SDL_AUDIO_F32` + * and `pcm` hardcoded to be a float pointer. + * + * `samples` is the number of float values pointed to by `pcm`: samples, not + * sample frames! There are no promises how many samples will be provided + * per-callback, and this number can vary wildly from call to call, depending + * on many factors. + * + * \param userdata an opaque pointer provided by the app for its personal use. + * \param group the group that is being mixed. + * \param spec the format of the data in `pcm`. + * \param pcm the raw PCM data in float32 format. + * \param samples the number of float values pointed to by `pcm`. + * + * \since This datatype is available since SDL_mixer 3.0.0. + * + * \sa MIX_SetGroupPostMixCallback + */ +typedef void (SDLCALL *MIX_GroupMixCallback)(void *userdata, MIX_Group *group, const SDL_AudioSpec *spec, float *pcm, int samples); + +/** + * Set a callback that fires when a mixer group has completed mixing. + * + * After all playing tracks in a mixer group have pulled in more data from + * their inputs, transformed it, and mixed together into a single buffer, a + * callback can be fired. This lets an app view the data at the last moment + * that it is still a part of this group. It can also change the data in any + * way it pleases during this callback, and the mixer will continue as if this + * data came directly from the group's mix buffer. + * + * Each group has its own unique callback. Tracks that aren't in an explicit + * MIX_Group are mixed in an internal grouping that is not available to the + * app. + * + * Passing a NULL callback here is legal; it disables this group's callback. + * + * \param group the mixing group to assign this callback to. + * \param cb the function to call when the group mixes. May be NULL. + * \param userdata an opaque pointer provided to the callback for its own + * personal use. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_GroupMixCallback + */ +extern SDL_DECLSPEC bool SDLCALL MIX_SetGroupPostMixCallback(MIX_Group *group, MIX_GroupMixCallback cb, void *userdata); + +/** + * A callback that fires when all mixing has completed. + * + * This callback is fired when the mixer has completed all its work. If this + * mixer was created with MIX_CreateMixerDevice(), the data provided by this + * callback is what is being sent to the audio hardware, minus last + * conversions for format requirements. If this mixer was created with + * MIX_CreateMixer(), this is what is being output from MIX_Generate(), after + * final conversions. + * + * The audio data passed through here is _not_ const data; the app is + * permitted to change it in any way it likes, and those changes will replace + * the final mixer pipeline output. + * + * An audiospec is provided. SDL_mixer always does its mixing work in 32-bit + * float samples, even if the inputs or final output are not floating point. + * As such, `spec->format` will always be `SDL_AUDIO_F32` and `pcm` hardcoded + * to be a float pointer. + * + * `samples` is the number of float values pointed to by `pcm`: samples, not + * sample frames! There are no promises how many samples will be provided + * per-callback, and this number can vary wildly from call to call, depending + * on many factors. + * + * \param userdata an opaque pointer provided by the app for its personal use. + * \param mixer the mixer that is generating audio. + * \param spec the format of the data in `pcm`. + * \param pcm the raw PCM data in float32 format. + * \param samples the number of float values pointed to by `pcm`. + * + * \since This datatype is available since SDL_mixer 3.0.0. + * + * \sa MIX_SetPostMixCallback + */ +typedef void (SDLCALL *MIX_PostMixCallback)(void *userdata, MIX_Mixer *mixer, const SDL_AudioSpec *spec, float *pcm, int samples); + +/** + * Set a callback that fires when all mixing has completed. + * + * After all mixer groups have processed, their buffers are mixed together + * into a single buffer for the final output, at which point a callback can be + * fired. This lets an app view the data at the last moment before mixing + * completes. It can also change the data in any way it pleases during this + * callback, and the mixer will continue as if this data is the final output. + * + * Each mixer has its own unique callback. + * + * Passing a NULL callback here is legal; it disables this mixer's callback. + * + * \param mixer the mixer to assign this callback to. + * \param cb the function to call when the mixer mixes. May be NULL. + * \param userdata an opaque pointer provided to the callback for its own + * personal use. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_PostMixCallback + */ +extern SDL_DECLSPEC bool SDLCALL MIX_SetPostMixCallback(MIX_Mixer *mixer, MIX_PostMixCallback cb, void *userdata); + + +/* Audio generation without an audio device... */ + +/** + * Generate mixer output when not driving an audio device. + * + * SDL_mixer allows the creation of MIX_Mixer objects that are not connected + * to an audio device, by calling MIX_CreateMixer() instead of + * MIX_CreateMixerDevice(). Such mixers will not generate output until + * explicitly requested through this function. + * + * The caller may request as much audio as desired, so long as `buflen` is a + * multiple of the sample frame size specified when creating the mixer (for + * example, if requesting stereo Sint16 audio, buflen must be a multiple of 4: + * 2 bytes-per-channel times 2 channels). + * + * The mixer will mix as quickly as possible; since it works in sample frames + * instead of time, it can potentially generate enormous amounts of audio in a + * small amount of time. + * + * On success, this always fills `buffer` with `buflen` bytes of audio; if all + * playing tracks finish mixing, it will fill the remaining buffer with + * silence. + * + * Each call to this function will pick up where it left off, playing tracks + * will continue to mix from the point the previous call completed, etc. The + * mixer state can be changed between each call in any way desired: tracks can + * be added, played, stopped, changed, removed, etc. Effectively this function + * does the same thing SDL_mixer does internally when the audio device needs + * more audio to play. + * + * This function can not be used with mixers from MIX_CreateMixerDevice(); + * those generate audio as needed internally. + * + * This function returns the number of _bytes_ of real audio mixed, which + * might be less than `buflen`. While all `buflen` bytes of `buffer` will be + * initialized, if available tracks to mix run out, the end of the buffer will + * be initialized with silence; this silence will not be counted in the return + * value, so the caller has the option to identify how much of the buffer has + * legimitate contents vs appended silence. As such, any value >= 0 signifies + * success. A return value of -1 means failure (out of memory, invalid + * parameters, etc). + * + * \param mixer the mixer for which to generate more audio. + * \param buffer a pointer to a buffer to store audio in. + * \param buflen the number of bytes to store in buffer. + * \returns The number of bytes of mixed audio, discounting appended silence, + * on success, or -1 on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_CreateMixer + */ +extern SDL_DECLSPEC int SDLCALL MIX_Generate(MIX_Mixer *mixer, void *buffer, int buflen); + + +/* Decode audio files directly without a mixer ... */ + +/** + * An opaque object that represents an audio decoder. + * + * Most apps won't need this, as SDL_mixer's usual interfaces will decode + * audio as needed. However, if one wants to decode an audio file into a + * memory buffer without playing it, this interface offers that. + * + * These objects are created with MIX_CreateAudioDecoder() or + * MIX_CreateAudioDecoder_IO(), and then can use MIX_DecodeAudio() to retrieve + * the raw PCM data. + * + * \since This struct is available since SDL_mixer 3.0.0. + */ +typedef struct MIX_AudioDecoder MIX_AudioDecoder; + +/** + * Create a MIX_AudioDecoder from a path on the filesystem. + * + * Most apps won't need this, as SDL_mixer's usual interfaces will decode + * audio as needed. However, if one wants to decode an audio file into a + * memory buffer without playing it, this interface offers that. + * + * This function allows properties to be specified. This is intended to supply + * file-specific settings, such as where to find SoundFonts for a MIDI file, + * etc. In most cases, the caller should pass a zero to specify no extra + * properties. + * + * SDL_PropertiesID are discussed in + * [SDL's documentation](https://wiki.libsdl.org/SDL3/CategoryProperties) + * . + * + * When done with the audio decoder, it can be destroyed with + * MIX_DestroyAudioDecoder(). + * + * This function requires SDL_mixer to have been initialized with a successful + * call to MIX_Init(), but does not need an actual MIX_Mixer to have been + * created. + * + * \param path the path on the filesystem from which to load data. + * \param props decoder-specific properties. May be zero. + * \returns an audio decoder, ready to decode. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_CreateAudioDecoder_IO + * \sa MIX_DecodeAudio + * \sa MIX_DestroyAudioDecoder + */ +extern SDL_DECLSPEC MIX_AudioDecoder * SDLCALL MIX_CreateAudioDecoder(const char *path, SDL_PropertiesID props); + +/** + * Create a MIX_AudioDecoder from an SDL_IOStream. + * + * Most apps won't need this, as SDL_mixer's usual interfaces will decode + * audio as needed. However, if one wants to decode an audio file into a + * memory buffer without playing it, this interface offers that. + * + * This function allows properties to be specified. This is intended to supply + * file-specific settings, such as where to find SoundFonts for a MIDI file, + * etc. In most cases, the caller should pass a zero to specify no extra + * properties. + * + * If `closeio` is true, then `io` will be closed when this decoder is done + * with it. If this function fails and `closeio` is true, then `io` will be + * closed before this function returns. + * + * When done with the audio decoder, it can be destroyed with + * MIX_DestroyAudioDecoder(). + * + * This function requires SDL_mixer to have been initialized with a successful + * call to MIX_Init(), but does not need an actual MIX_Mixer to have been + * created. + * + * \param io the i/o stream from which to load data. + * \param closeio if true, close the i/o stream when done with it. + * \param props decoder-specific properties. May be zero. + * \returns an audio decoder, ready to decode. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_CreateAudioDecoder_IO + * \sa MIX_DecodeAudio + * \sa MIX_DestroyAudioDecoder + */ +extern SDL_DECLSPEC MIX_AudioDecoder * SDLCALL MIX_CreateAudioDecoder_IO(SDL_IOStream *io, bool closeio, SDL_PropertiesID props); + +/** + * Destroy the specified audio decoder. + * + * Destroying a NULL MIX_AudioDecoder is a legal no-op. + * + * \param audiodecoder the audio to destroy. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + */ +extern SDL_DECLSPEC void SDLCALL MIX_DestroyAudioDecoder(MIX_AudioDecoder *audiodecoder); + +/** + * Get the properties associated with a MIX_AudioDecoder. + * + * SDL_mixer offers some properties of its own, but this can also be a + * convenient place to store app-specific data. + * + * A SDL_PropertiesID is created the first time this function is called for a + * given MIX_AudioDecoder, if necessary. + * + * The file-specific metadata exposed through this function is identical to + * those available through MIX_GetAudioProperties(). Please refer to that + * function's documentation for details. + * + * \param audiodecoder the audio decoder to query. + * \returns a valid property ID on success or 0 on failure; call + * SDL_GetError() for more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + * + * \sa MIX_GetAudioProperties + */ +extern SDL_DECLSPEC SDL_PropertiesID SDLCALL MIX_GetAudioDecoderProperties(MIX_AudioDecoder *audiodecoder); + +/** + * Query the initial audio format of a MIX_AudioDecoder. + * + * Note that some audio files can change format in the middle; some explicitly + * support this, but a more common example is two MP3 files concatenated + * together. In many cases, SDL_mixer will correctly handle these sort of + * files, but this function will only report the initial format a file uses. + * + * \param audiodecoder the audio decoder to query. + * \param spec on success, audio format details will be stored here. + * \returns true on success or false on failure; call SDL_GetError() for more + * information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + */ +extern SDL_DECLSPEC bool SDLCALL MIX_GetAudioDecoderFormat(MIX_AudioDecoder *audiodecoder, SDL_AudioSpec *spec); + +/** + * Decode more audio from a MIX_AudioDecoder. + * + * Data is decoded on demand in whatever format is requested. The format is + * permitted to change between calls. + * + * This function will return the number of bytes decoded, which may be less + * than requested if there was an error or end-of-file. A return value of zero + * means the entire file was decoded, -1 means an unrecoverable error + * happened. + * + * \param audiodecoder the decoder from which to retrieve more data. + * \param buffer the memory buffer to store decoded audio. + * \param buflen the maximum number of bytes to store to `buffer`. + * \param spec the format that audio data will be stored to `buffer`. + * \returns number of bytes decoded, or -1 on error; call SDL_GetError() for + * more information. + * + * \threadsafety It is safe to call this function from any thread. + * + * \since This function is available since SDL_mixer 3.0.0. + */ +extern SDL_DECLSPEC int SDLCALL MIX_DecodeAudio(MIX_AudioDecoder *audiodecoder, void *buffer, int buflen, const SDL_AudioSpec *spec); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include + +#endif /* SDL_MIXER_H_ */ diff --git a/libs/SDL_mixer/mingw/pkg-support/cmake/sdl3_mixer-config-version.cmake b/libs/SDL3_mixer/mingw/pkg-support/cmake/sdl3_mixer-config-version.cmake similarity index 100% rename from libs/SDL_mixer/mingw/pkg-support/cmake/sdl3_mixer-config-version.cmake rename to libs/SDL3_mixer/mingw/pkg-support/cmake/sdl3_mixer-config-version.cmake diff --git a/libs/SDL_mixer/mingw/pkg-support/cmake/sdl3_mixer-config.cmake b/libs/SDL3_mixer/mingw/pkg-support/cmake/sdl3_mixer-config.cmake similarity index 100% rename from libs/SDL_mixer/mingw/pkg-support/cmake/sdl3_mixer-config.cmake rename to libs/SDL3_mixer/mingw/pkg-support/cmake/sdl3_mixer-config.cmake diff --git a/libs/SDL3_mixer/src/SDL_mixer.c b/libs/SDL3_mixer/src/SDL_mixer.c new file mode 100644 index 0000000..4630e5f --- /dev/null +++ b/libs/SDL3_mixer/src/SDL_mixer.c @@ -0,0 +1,3320 @@ +/* + SDL_mixer: An audio mixer library based on the SDL library + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +// !!! FIXME: figure out `int` vs Sint64/Uint64 metrics in all of this. + +#include "SDL_mixer_internal.h" + +// !!! FIXME: should RAW go first (only needs to check if it was explicitly +// !!! FIXME: requested), and SINEWAVE last (must be requested, likely rare). +static const MIX_Decoder *decoders[] = { + #ifdef DECODER_WAV + &MIX_Decoder_WAV, + #endif + #ifdef DECODER_OGGVORBIS_VORBISFILE + &MIX_Decoder_VORBIS, + #endif + #ifdef DECODER_OGGVORBIS_STB + &MIX_Decoder_STBVORBIS, + #endif + #ifdef DECODER_OPUS + &MIX_Decoder_OPUS, + #endif + #ifdef DECODER_FLAC_LIBFLAC + &MIX_Decoder_FLAC, + #endif + #ifdef DECODER_FLAC_DRFLAC + &MIX_Decoder_DRFLAC, + #endif + #ifdef DECODER_MIDI_FLUIDSYNTH + &MIX_Decoder_FLUIDSYNTH, + #endif + #ifdef DECODER_MIDI_TIMIDITY + &MIX_Decoder_TIMIDITY, + #endif + #ifdef DECODER_WAVPACK + &MIX_Decoder_WAVPACK, + #endif + #ifdef DECODER_GME + &MIX_Decoder_GME, + #endif + #ifdef DECODER_MOD_XMP + &MIX_Decoder_XMP, + #endif + #ifdef DECODER_VOC + &MIX_Decoder_VOC, + #endif + #ifdef DECODER_AIFF + &MIX_Decoder_AIFF, + #endif + #ifdef DECODER_AU + &MIX_Decoder_AU, + #endif + #ifdef DECODER_MP3_MPG123 + &MIX_Decoder_MPG123, + #endif + #ifdef DECODER_MP3_DRMP3 + &MIX_Decoder_DRMP3, + #endif + + // these are always available. + &MIX_Decoder_SINEWAVE, + &MIX_Decoder_RAW +}; + +static const MIX_Decoder *available_decoders[SDL_arraysize(decoders)]; +static int num_available_decoders = 0; +static int mixer_initialized = 0; +static MIX_Mixer *all_mixers = NULL; +static MIX_Audio *all_audios = NULL; +static MIX_AudioDecoder *all_audiodecoders = NULL; +static SDL_Mutex *global_lock = NULL; + +#if defined(SDL_NEON_INTRINSICS) && SDL_MIXER_NEED_SCALAR_FALLBACK +bool MIX_HasNEON = false; +#endif + + +static void LockGlobal(void) +{ + SDL_LockMutex(global_lock); +} + +static void UnlockGlobal(void) +{ + SDL_UnlockMutex(global_lock); +} + +static void LockMixer(MIX_Mixer *mixer) +{ + SDL_LockAudioStream(mixer->output_stream); +} + +static void UnlockMixer(MIX_Mixer *mixer) +{ + SDL_UnlockAudioStream(mixer->output_stream); +} + +static void LockTrack(MIX_Track *track) +{ + SDL_assert(track != NULL); + SDL_assert(track->output_stream != NULL); + SDL_LockAudioStream(track->output_stream); +} + +static void UnlockTrack(MIX_Track *track) +{ + SDL_assert(track != NULL); + SDL_assert(track->output_stream != NULL); + SDL_UnlockAudioStream(track->output_stream); +} + +static bool CheckInitialized(void) +{ + if (!mixer_initialized) { + return SDL_SetError("Mixer not initialized (call MIX_Init first)"); + } + return true; +} + +#define CHECKPARAMFUNC(type, name, sym) \ + static bool Check##name##Param(type *sym) { \ + if (!CheckInitialized()) { \ + return false; \ + } else if (!sym) { \ + return SDL_InvalidParamError(#sym); \ + } \ + return true; \ + } \ + +CHECKPARAMFUNC(MIX_Mixer, Mixer, mixer) +CHECKPARAMFUNC(MIX_Track, Track, track) +CHECKPARAMFUNC(MIX_Audio, Audio, audio) +CHECKPARAMFUNC(MIX_Group, Group, group) +CHECKPARAMFUNC(MIX_AudioDecoder, AudioDecoder, audiodecoder) + +#undef CHECKPARAMFUNC + +#define CHECKTAGPLUSPARAM(type, name, sym) \ + static bool Check##name##TagParam(type *sym, const char *tag) { \ + if (!CheckInitialized()) { \ + return false; \ + } else if (!sym) { \ + return SDL_InvalidParamError(#sym); \ + } else if (!tag) { \ + return SDL_InvalidParamError("tag"); \ + } \ + return true; \ + } \ + +CHECKTAGPLUSPARAM(MIX_Mixer, Mixer, mixer) +CHECKTAGPLUSPARAM(MIX_Track, Track, track) + +#undef CHECKTAGPLUSPARAM + + +static bool SetTrackOutputStreamFormat(MIX_Track *track, const SDL_AudioSpec *spec) +{ + SDL_copyp(&track->output_spec, &track->mixer->spec); + if (track->spatialization_mode == MIX_SPATIALIZATION_3D) { + track->output_spec.channels = 1; + } else if (track->spatialization_mode == MIX_SPATIALIZATION_STEREO) { + track->output_spec.channels = 2; + } + + const bool retval = SDL_SetAudioStreamFormat(track->output_stream, spec, &track->output_spec); // input is `spec`, output is to mixer->output_stream (or, if spatializing, to mixer->output_stream but mono...if force_stereo, output_stream but stereo). + SDL_assert(retval != false); + return retval; +} + +// catch events to see if output device format has changed. This can let us move to/from surround sound support on the fly, not to mention spend less time doing unnecessary conversions. +static bool SDLCALL AudioDeviceChangeEventWatcher(void *userdata, SDL_Event *event) +{ + MIX_Mixer *mixer = (MIX_Mixer *) userdata; + if (event->type != SDL_EVENT_AUDIO_DEVICE_FORMAT_CHANGED) { + return true; // don't care about this event. + } else if (mixer->device_id != event->adevice.which) { + return true; // don't care about this device. + } else if (mixer->device_id == 0) { + return true; // don't care about this mixer. + } + + LockMixer(mixer); + + // adjust all our output streams to the new format. + if (SDL_GetAudioStreamFormat(mixer->output_stream, NULL, &mixer->spec)) { + mixer->spec.format = SDL_AUDIO_F32; + if (SDL_SetAudioStreamFormat(mixer->output_stream, &mixer->spec, NULL)) { + MIX_VBAP2D_Init(&mixer->vbap2d, mixer->spec.channels); // deal with channel count changing. + for (MIX_Track *track = mixer->all_tracks; track; track = track->next) { + LockTrack(track); + SetTrackOutputStreamFormat(track, NULL); // input is from internal_stream, output is to mixer->output_stream (or, if spatializing, to mixer->output_stream but mono). + if (track->spatialization_mode == MIX_SPATIALIZATION_3D) { // deal with channel count changing. + MIX_Spatialize(&track->mixer->vbap2d, track->position3d, track->spatialization_panning, track->spatialization_speakers); + } + UnlockTrack(track); + } + } + } + + UnlockMixer(mixer); + return true; +} + +// this assumes LockTrack(track) was called before this. +static void TrackStopped(MIX_Track *track) +{ + SDL_assert(track->state != MIX_STATE_STOPPED); // shouldn't be already stopped at this point. + track->state = MIX_STATE_STOPPED; + if (track->stopped_callback) { + track->stopped_callback(track->stopped_callback_userdata, track); + } + if (track->fire_and_forget) { + SDL_assert(!track->stopped_callback); // these shouldn't have stopped callbacks. + SDL_assert(track->state == MIX_STATE_STOPPED); // should not have changed, shouldn't have a stopped_callback, etc. + SDL_assert(track->fire_and_forget_next == NULL); // shouldn't be in the list at all right now. + MIX_SetTrackAudio(track, NULL); + MIX_Mixer *mixer = track->mixer; + LockMixer(mixer); + track->fire_and_forget_next = mixer->fire_and_forget_pool; + mixer->fire_and_forget_pool = track; + UnlockMixer(mixer); + } +} + +static void ApplyFade(MIX_Track *track, int channels, float *pcm, int frames) +{ + // !!! FIXME: this is probably pretty naive. + + if (track->fade_direction == 0) { + return; // no fade is happening, early exit. + } + + const int to_be_faded = (int) SDL_min(track->fade_frames, frames); + const int total_fade_frames = (int) track->total_fade_frames; + int fade_frame_position = total_fade_frames - (int) track->fade_frames; + + // some hacks to avoid a branch on each sample frame. Might not be a good idea in practice. + const float fade_start_gain = track->fade_start_gain; + const float pctmult = (1.0f - fade_start_gain) * ((track->fade_direction < 0) ? 1.0f : -1.0f); + const float pctsub = (track->fade_direction < 0) ? 1.0f : 0.0f; + const float ftotal_fade_frames = (float) total_fade_frames; + + SDL_assert((fade_start_gain == 0.0f) || (track->fade_direction > 0)); // we only allow fade _in_ from arbitrary levels. Fade out always operates on the full signal down to zero. + + for (int i = 0; i < to_be_faded; i++) { + const float pct = ((pctsub - (((float) fade_frame_position) / ftotal_fade_frames)) * pctmult) + fade_start_gain; + SDL_assert(pct >= 0.0f); + SDL_assert(pct <= 1.0f); + fade_frame_position++; + + // use this fade percentage for the entire sample frame. + switch (channels) { // !!! FIXME: profile this and see if this is a dumb idea. + case 8: *(pcm++) *= pct; SDL_FALLTHROUGH; + case 7: *(pcm++) *= pct; SDL_FALLTHROUGH; + case 6: *(pcm++) *= pct; SDL_FALLTHROUGH; + case 5: *(pcm++) *= pct; SDL_FALLTHROUGH; + case 4: *(pcm++) *= pct; SDL_FALLTHROUGH; + case 3: *(pcm++) *= pct; SDL_FALLTHROUGH; + case 2: *(pcm++) *= pct; SDL_FALLTHROUGH; + case 1: *(pcm++) *= pct; break; + + default: // catch any other number of channels. + for (int j = 0; j < channels; j++) { + *(pcm++) *= pct; + } + break; + } + } + + track->fade_frames -= to_be_faded; + SDL_assert(track->fade_frames >= 0); + if (track->fade_frames == 0) { // fade is done. + if (track->fade_direction < 0) { + track->loops_remaining = 0; // we were fading out, don't loop anymore. + } + track->fade_direction = 0; + } +} + +static bool DecodeMore(MIX_Track *track, int bytes_needed) +{ + SDL_assert(track->input_audio != NULL); + + bool retval = true; + while (SDL_GetAudioStreamAvailable(track->input_stream) < bytes_needed) { + if (!track->input_audio->decoder->decode(track->decoder_userdata, track->input_stream)) { + SDL_FlushAudioStream(track->input_stream); // make sure we read _everything_ now. + retval = false; + break; + } + } + + return retval; +} + +static int FillSilenceFrames(MIX_Track *track, void *buffer, int channels, int buflen) +{ + SDL_assert(track->silence_frames > 0); + SDL_assert(buflen > 0); + const int max_silence_bytes = (int) (track->silence_frames * channels * sizeof (float)); + const int br = SDL_min(buflen, max_silence_bytes); + if (br) { + SDL_memset(buffer, '\0', br); + track->silence_frames -= br / (channels * sizeof (float)); + } + return br; +} + +// This is called every time we try to pull more from a track's output_stream. +// We generate more audio here on-demand, either from a decoder, or pulling +// from another audio stream. +// track->output_stream is locked when calling this. +static void SDLCALL TrackGetCallback(void *userdata, SDL_AudioStream *stream, int additional_amount, int total_amount) +{ + MIX_Track *track = (MIX_Track *) userdata; + SDL_assert(stream == track->output_stream); + + if (additional_amount == 0) { + return; // don't need to generate more audio yet. + } else if (track->state != MIX_STATE_PLAYING) { + return; // paused or stopped, don't make progress. + } + + SDL_assert(track->output_spec.format == SDL_AUDIO_F32); + SDL_assert(track->output_spec.freq == track->mixer->spec.freq); + + SDL_AudioSpec raw_spec; + if (track->input_stream) { + SDL_GetAudioStreamFormat(track->input_stream, NULL, &raw_spec); + } + + // do we need to grow our buffer? + if ((unsigned)additional_amount > track->input_buffer_len) { + void *ptr = SDL_realloc(track->input_buffer, additional_amount); + if (!ptr) { // uhoh. + TrackStopped(track); + return; // not much to be done, we're out of memory! + } + track->input_buffer = (float *) ptr; + track->input_buffer_len = additional_amount; + } + + float *pcm = track->input_buffer; // we always work in float32 format. + const int output_framesize = SDL_AUDIO_FRAMESIZE(track->output_spec); + int bytes_remaining = additional_amount; + + // Calling TrackStopped() might have a stopped_callback that restarts the track, so don't break the loop + // for simply being stopped, so we can generate audio without gaps. If not restarted, track->state will no longer be PLAYING. + while ((track->state == MIX_STATE_PLAYING) && (bytes_remaining > 0)) { + bool end_of_audio = false; + int br = 0; // bytes read. + + // make sure we're not trying to read half a sample frame. + bytes_remaining = SDL_max(bytes_remaining, output_framesize); + + if (track->silence_frames > 0) { + SDL_assert(track->input_stream != NULL); // should have data bound if you landed here (we need raw_spec to be initialized). + br = FillSilenceFrames(track, pcm, raw_spec.channels, bytes_remaining); + } else if (track->input_stream) { + if (track->input_audio) { + DecodeMore(track, bytes_remaining); + } + br = SDL_GetAudioStreamData(track->input_stream, pcm, bytes_remaining); + } + + // if input_audio and input_stream are both NULL, there's nothing to play (maybe they changed out the input on us?), br will be zero and we'll go to end_of_audio=true. + + if (br <= 0) { // if 0: EOF. if < 0: decoding/input failure, we're done by default. But maybe it'll loop and play the start again...! + end_of_audio = true; + } else { + SDL_assert(track->input_stream != NULL); // should have data bound if you landed here. + + // this (probably?) shouldn't be a partial read here. It's either we completely filled the buffer or exhausted the data. + // as such, this does raw_callback() as likely the entire buffer, or all we're getting before a finish callback would have to fire, + // even if the finish callback would restart the track. As such, the outer loop is mostly here to deal with looping tracks + // and finish callbacks that restart the track. + + // if this would put us past the end of maxframes, or a fadeout, clamp br and set end_of_audio=true so we can do looping, etc. + Sint64 maxpos = -1; + if (track->max_frame >= 0) { + maxpos = track->max_frame; + } + if (track->fade_direction < 0) { + const Sint64 maxfadepos = (Sint64) (track->position + track->fade_frames); + if ((maxpos < 0) || (maxfadepos < maxpos)) { + maxpos = maxfadepos; + } + } + + const int raw_channels = raw_spec.channels; + + int frames_read = br / (sizeof (float) * raw_channels); + if (maxpos >= 0) { + const Sint64 newpos = (Sint64)(track->position + frames_read); + if (newpos >= maxpos) { // we read past the end of the fade out or maxframes, we need to clamp. + br -= (int)(((newpos - maxpos) * raw_channels) * sizeof(float)); + frames_read = br / (sizeof (float) * raw_channels); + end_of_audio = true; + } + } + + // give the app a shot at the final buffer before sending it on through transformations. + const int samples = frames_read * raw_channels; + + if (track->raw_callback) { + track->raw_callback(track->raw_callback_userdata, track, &raw_spec, pcm, samples); + } + + ApplyFade(track, raw_channels, pcm, frames_read); + + const int put_bytes = samples * sizeof (float); + SDL_PutAudioStreamData(stream, pcm, put_bytes); + + track->position += frames_read; + bytes_remaining -= put_bytes; + } + + // remember that the callback in TrackStopped() might restart this track, + // so we'll loop to see if we can fill in more audio without a gap even in that case. + if (end_of_audio) { + if (track->input_audio) { + SDL_ClearAudioStream(track->input_stream); // make sure that any extra buffered input is removed. + } + bool track_stopped = false; + if (track->loops_remaining == 0) { + if (track->silence_frames < 0) { + track->silence_frames = -track->silence_frames; // time to start appending silence. + } else { + track_stopped = true; // out of data, no loops remain, no appended silence left, we're done. + } + } else { + if (track->loops_remaining > 0) { // negative means infinite loops, so don't decrement for that. + track->loops_remaining--; + } + if (!track->input_audio) { // can't loop on a streaming input, you're done. + track_stopped = true; + } else { + if (!track->input_audio->decoder->seek(track->decoder_userdata, track->loop_start)) { + track_stopped = true; // uhoh, can't seek! Abandon ship! + } else { + track->position = track->loop_start; + } + } + } + + if (track_stopped) { + if (track->halt_when_exhausted) { + TrackStopped(track); + } else { + break; // done with this track for now, but don't halt the track. We'll try it again later. + } + } + } + } +} + +static void MixSpatializedFloat32Audio(float *dst, const float *src, const int samples, const int output_channels, const float *panning, const int *speakers, const float gain) +{ + const float panning0 = panning[0] * gain; + const float panning1 = panning[1] * gain; + const int speaker0 = speakers[0]; + const int speaker1 = speakers[1]; + + // !!! FIXME: a common case (output_channels==2, speaker0=0, speaker1=1) can be easily SIMD'd. + // !!! FIXME: unroll this loop? + if ((panning0 == 0.0f) && (panning1 == 0.0f)) { + return; // don't mix silence. + } else if ((panning0 == 1.0f) && (panning1 == 1.0f)) { // no modulation. + for (int i = 0; i < samples; i++, dst += output_channels, src++) { + const float sample = *src; + dst[speaker0] += sample; + dst[speaker1] += sample; + } + } else { + for (int i = 0; i < samples; i++, dst += output_channels, src++) { + const float sample = *src; + dst[speaker0] += sample * panning0; + dst[speaker1] += sample * panning1; + } + } +} + +static void MixForcedStereoFloat32Audio(float *dst, const float *src, const int sample_frames, const int output_channels, const float *panning, const float gain) +{ + const float panning0 = panning[0] * gain; + const float panning1 = panning[1] * gain; + + // !!! FIXME: a common case (output_channels==2) can be easily SIMD'd. + // !!! FIXME: unroll this loop? + if ((panning0 == 0.0f) && (panning1 == 0.0f)) { + return; // don't mix silence. + } else if ((panning0 == 1.0f) && (panning1 == 1.0f)) { // no modulation. + for (int i = 0; i < sample_frames; i++, dst += output_channels, src += 2) { + dst[0] += src[0]; + dst[1] += src[1]; + } + } else { + for (int i = 0; i < sample_frames; i++, dst += output_channels, src += 2) { + dst[0] += src[0] * panning0; + dst[1] += src[1] * panning1; + } + } +} + +static void MixFloat32Audio(float *dst, const float *src, const int buffer_size, const float gain) +{ + if (gain == 0.0f) { + return; // don't mix silence. + } else if (!SDL_MixAudio((Uint8 *) dst, (const Uint8 *) src, SDL_AUDIO_F32, buffer_size, gain)) { + SDL_assert(!"This shouldn't happen."); + } +} + +// SDL calls this function from the audio device thread as more data is needed the mixer. +static void SDLCALL MixerCallback(void *userdata, SDL_AudioStream *stream, int additional_amount, int total_amount) +{ + MIX_Mixer *mixer = (MIX_Mixer *) userdata; + mixer->actual_mixed_bytes = 0; + + if (additional_amount == 0) { + return; // nothing to actually do yet. This was a courtesy call; the stream still has enough buffered. + } + + // it should be asking for float data... + SDL_assert((additional_amount % sizeof (float)) == 0); + + // !!! FIXME: maybe we should do a consistent buffer size, to make this easier for app callbacks + // !!! FIXME: and save some trouble on systems that want to do like 200 samples at a time. + + // do we need to grow our buffer? + const bool skip_group_mixing = !mixer->all_groups || !mixer->all_groups->next; + const int alloc_multiplier = skip_group_mixing ? 2 : 3; + const int alloc_size = additional_amount * alloc_multiplier; + if ((unsigned)alloc_size > mixer->mix_buffer_allocation) { + void *ptr = SDL_realloc(mixer->mix_buffer, alloc_size); + if (!ptr) { // uhoh. + return; // not much to be done, we're out of memory! + } + mixer->mix_buffer = (float *) ptr; + mixer->mix_buffer_allocation = alloc_size; + } + + float *getbuf = mixer->mix_buffer; + float *final_mixbuf = getbuf + (additional_amount / sizeof (float)); + float *group_mixbuf = skip_group_mixing ? final_mixbuf : (final_mixbuf + (additional_amount / sizeof (float))); + + SDL_memset(final_mixbuf, '\0', additional_amount); + + MIX_Group *next_group = NULL; + for (MIX_Group *group = mixer->all_groups; group; group = next_group) { + next_group = group->next; // this won't save you from a callback going totally rogue, but it'll deal with the current group changing. + if (!skip_group_mixing) { + SDL_memset(group_mixbuf, '\0', additional_amount); // if skip_group_mixing, this is final_mixbuf, which we just zero'd out. + } + + int group_bytes = 0; + MIX_Track *next_track = NULL; + for (MIX_Track *track = group->tracks; track; track = next_track) { + next_track = track->group_next; // this won't save you from a callback going totally rogue, but it'll deal with the current track leaving the group. + const int to_be_read = (additional_amount / SDL_AUDIO_FRAMESIZE(mixer->spec)) * SDL_AUDIO_FRAMESIZE(track->output_spec); + const int br = SDL_GetAudioStreamData(track->output_stream, getbuf, to_be_read); + if (br > 0) { + if (track->cooked_callback) { + track->cooked_callback(track->cooked_callback_userdata, track, &track->output_spec, getbuf, br / sizeof (float)); + } + + switch (track->spatialization_mode) { + case MIX_SPATIALIZATION_NONE: + SDL_assert(track->output_spec.channels == mixer->spec.channels); + MixFloat32Audio(group_mixbuf, getbuf, br, mixer->gain); + group_bytes = SDL_max(group_bytes, br); + break; + + case MIX_SPATIALIZATION_3D: + SDL_assert(track->output_spec.channels == 1); + MixSpatializedFloat32Audio(group_mixbuf, getbuf, br / sizeof (float), mixer->spec.channels, track->spatialization_panning, track->spatialization_speakers, mixer->gain); + group_bytes = SDL_max(group_bytes, br * mixer->spec.channels); + break; + + case MIX_SPATIALIZATION_STEREO: + SDL_assert(track->output_spec.channels == 2); + MixForcedStereoFloat32Audio(group_mixbuf, getbuf, br / (sizeof (float) * 2), mixer->spec.channels, track->spatialization_panning, mixer->gain); + group_bytes = SDL_max(group_bytes, (br / 2) * mixer->spec.channels); + break; + + default: + SDL_assert(!"Unexpected spatialization mode"); + break; + } + } + } + + if (group_bytes > mixer->actual_mixed_bytes) { + mixer->actual_mixed_bytes = group_bytes; + } + + if (group->postmix_callback) { + group->postmix_callback(group->postmix_callback_userdata, group, &mixer->spec, group_mixbuf, additional_amount / sizeof (float)); + } + + if (!skip_group_mixing) { + MixFloat32Audio(final_mixbuf, group_mixbuf, group_bytes, 1.0f); // we adjusted for mixer->gain for each track, don't adjust gain here, too. + } + } + + if (mixer->postmix_callback) { + mixer->postmix_callback(mixer->postmix_callback_userdata, mixer, &mixer->spec, final_mixbuf, additional_amount / sizeof (float)); + } + + SDL_PutAudioStreamData(stream, final_mixbuf, additional_amount); +} + +int MIX_Generate(MIX_Mixer *mixer, void *buffer, int buflen) +{ + SDL_AudioSpec output_spec; + if (!CheckMixerParam(mixer)) { + return -1; + } else if (mixer->device_id) { + SDL_SetError("Can't use MIX_Generate with a MIX_Mixer from MIX_CreateMixerDevice"); + return -1; + } else if (!SDL_GetAudioStreamFormat(mixer->output_stream, NULL, &output_spec)) { + return -1; + } else if (!SDL_GetAudioStreamData(mixer->output_stream, buffer, buflen)) { // will fire MixerCallback() to generate audio. + return -1; + } + + return (mixer->actual_mixed_bytes / sizeof (float)) * SDL_AUDIO_BYTESIZE(output_spec.format); +} + +static void InitDecoders(void) +{ + for (size_t i = 0; i < SDL_arraysize(decoders); i++) { + const MIX_Decoder *decoder = decoders[i]; + if (!decoder->init || decoder->init()) { + available_decoders[num_available_decoders++] = decoder; + } + } +} + +static void QuitDecoders(void) +{ + for (int i = 0; i < num_available_decoders; i++) { + if (available_decoders[i]->quit) { + available_decoders[i]->quit(); + } + available_decoders[i] = NULL; + } + num_available_decoders = 0; +} + +int MIX_Version(void) +{ + return SDL_MIXER_VERSION; +} + +bool MIX_Init(void) +{ + if (!mixer_initialized) { + #if defined(SDL_SSE_INTRINSICS) // we assume you have SSE if you're on an Intel CPU. + if (!SDL_HasSSE()) { + return SDL_SetError("Need SSE instructions but this CPU doesn't offer it"); // whoa! Better order a new Pentium III from Gateway 2000! + } + #endif + + #if defined(SDL_NEON_INTRINSICS) && !SDL_MIXER_NEED_SCALAR_FALLBACK + if (!SDL_HasNEON()) { + return SDL_SetError("Need NEON instructions but this CPU doesn't offer it"); // :( + } + #elif defined(SDL_NEON_INTRINSICS) && SDL_MIXER_NEED_SCALAR_FALLBACK + MIX_HasNEON = SDL_HasNEON(); + #endif + + global_lock = SDL_CreateMutex(); + if (!global_lock) { + return false; + } + InitDecoders(); + } + mixer_initialized++; + return true; +} + +void MIX_Quit(void) +{ + SDL_assert(mixer_initialized >= 0); + + if (mixer_initialized <= 0) { + return; // not mixer_initialized + } + + if (mixer_initialized > 1) { + mixer_initialized--; + return; // more refcounts to go. + } + + // actually shutting down now. + while (all_audiodecoders) { + MIX_DestroyAudioDecoder(all_audiodecoders); + } + + while (all_mixers) { + MIX_DestroyMixer(all_mixers); + } + + while (all_audios) { + MIX_DestroyAudio(all_audios); + } + + QuitDecoders(); + + SDL_DestroyMutex(global_lock); + global_lock = NULL; + + mixer_initialized = 0; +} + +int MIX_GetNumAudioDecoders(void) +{ + return CheckInitialized() ? num_available_decoders : -1; +} + +const char *MIX_GetAudioDecoder(int index) +{ + if (!CheckInitialized()) { + return NULL; + } else if ((index < 0) || (index >= num_available_decoders)) { + SDL_InvalidParamError("index"); + return NULL; + } + return available_decoders[index]->name; +} + +static MIX_Mixer *CreateMixer(SDL_AudioStream *stream) +{ + if (!stream) { + return NULL; + } + + SDL_assert(CheckInitialized()); + + MIX_Mixer *mixer = (MIX_Mixer *) SDL_calloc(1, sizeof (*mixer)); + if (!mixer) { + goto failed; + } + + SDL_AudioSpec output_spec; + if (!SDL_GetAudioStreamFormat(stream, &mixer->spec, &output_spec)) { + goto failed; + } + + // on our end, we always work in float32 format. + if (mixer->spec.format != SDL_AUDIO_F32) { + mixer->spec.format = SDL_AUDIO_F32; + if (!SDL_SetAudioStreamFormat(stream, &mixer->spec, NULL)) { + goto failed; + } + } + + mixer->gain = 1.0f; + mixer->output_stream = stream; + + mixer->props = SDL_CreateProperties(); + if (!mixer->props) { + goto failed; + } + + mixer->track_tags = SDL_CreateProperties(); + if (!mixer->track_tags) { + goto failed; + } + + mixer->default_group = MIX_CreateGroup(mixer); + if (!mixer->default_group) { + goto failed; + } + + SDL_SetNumberProperty(mixer->props, MIX_PROP_MIXER_DEVICE_NUMBER, SDL_GetAudioStreamDevice(stream)); + + SDL_SetAudioStreamGetCallback(stream, MixerCallback, mixer); + + MIX_VBAP2D_Init(&mixer->vbap2d, output_spec.channels); + + LockGlobal(); + mixer->next = all_mixers; + if (all_mixers) { + all_mixers->prev = mixer; + } + all_mixers = mixer; + UnlockGlobal(); + + return mixer; + +failed: + SDL_DestroyAudioStream(stream); + if (mixer) { + if (mixer->default_group) { MIX_DestroyGroup(mixer->default_group); } + if (mixer->track_tags) { SDL_DestroyProperties(mixer->track_tags); } + SDL_free(mixer); + } + return NULL; +} + +MIX_Mixer *MIX_CreateMixer(const SDL_AudioSpec *spec) +{ + if (!CheckInitialized()) { + return NULL; + } else if (!spec) { + SDL_InvalidParamError("spec"); + return NULL; + } + + SDL_AudioStream *stream = SDL_CreateAudioStream(spec, spec); + if (!stream) { + return NULL; + } + + // we want this stream to survive SDL_Quit(), since it's not attached to an audio device. + SDL_SetBooleanProperty(SDL_GetAudioStreamProperties(stream), SDL_PROP_AUDIOSTREAM_AUTO_CLEANUP_BOOLEAN, false); + + return CreateMixer(stream); +} + +MIX_Mixer *MIX_CreateMixerDevice(SDL_AudioDeviceID devid, const SDL_AudioSpec *spec) +{ + if (!CheckInitialized()) { + return NULL; + } else if (!SDL_Init(SDL_INIT_AUDIO)) { + return NULL; + } + + MIX_Mixer *mixer = CreateMixer(SDL_OpenAudioDeviceStream(devid, spec, NULL, NULL)); + if (!mixer) { + SDL_QuitSubSystem(SDL_INIT_AUDIO); + } else { + mixer->device_id = SDL_GetAudioStreamDevice(mixer->output_stream); + SDL_AddEventWatch(AudioDeviceChangeEventWatcher, mixer); + SDL_ResumeAudioStreamDevice(mixer->output_stream); + } + + return mixer; +} + +void MIX_DestroyMixer(MIX_Mixer *mixer) +{ + if (!mixer) { + return; // harmless no-op. + } + + LockGlobal(); + if (mixer->prev) { + mixer->prev->next = mixer->next; + } else { + all_mixers = mixer->next; + } + if (mixer->next) { + mixer->next->prev = mixer->prev; + } + UnlockGlobal(); + + MIX_StopAllTracks(mixer, 0); + + while (mixer->all_tracks) { + MIX_DestroyTrack(mixer->all_tracks); + } + + while (mixer->all_groups) { + MIX_DestroyGroup(mixer->all_groups); + } + + if (mixer->device_id) { + SDL_RemoveEventWatch(AudioDeviceChangeEventWatcher, mixer); + } + + SDL_DestroyAudioStream(mixer->output_stream); + SDL_DestroyProperties(mixer->track_tags); + SDL_DestroyProperties(mixer->props); + SDL_free(mixer->mix_buffer); + + if (mixer->device_id) { + SDL_QuitSubSystem(SDL_INIT_AUDIO); + } + + SDL_free(mixer); +} + +SDL_PropertiesID MIX_GetMixerProperties(MIX_Mixer *mixer) +{ + if (!CheckMixerParam(mixer)) { + return 0; + } + + if (mixer->props == 0) { + mixer->props = SDL_CreateProperties(); + } + return mixer->props; +} + +bool MIX_GetMixerFormat(MIX_Mixer *mixer, SDL_AudioSpec *spec) +{ + if (!CheckMixerParam(mixer)) { + if (spec) { + SDL_zerop(spec); + } + return false; + } else if (!spec) { + return SDL_InvalidParamError("spec"); + } + return SDL_GetAudioStreamFormat(mixer->output_stream, NULL, spec); +} + +void MIX_LockMixer(MIX_Mixer *mixer) +{ + if (mixer) { + LockMixer(mixer); + } +} + +void MIX_UnlockMixer(MIX_Mixer *mixer) +{ + if (mixer) { + UnlockMixer(mixer); + } +} + +static const MIX_Decoder *PrepareDecoder(SDL_IOStream *io, MIX_Audio *audio) +{ + const char *decoder_name = SDL_GetStringProperty(audio->props, MIX_PROP_AUDIO_DECODER_STRING, NULL); + + SDL_AudioSpec original_spec; + SDL_copyp(&original_spec, &audio->spec); + + for (int i = 0; i < num_available_decoders; i++) { + const MIX_Decoder *decoder = available_decoders[i]; + if (!decoder_name || (SDL_strcasecmp(decoder->name, decoder_name) == 0)) { + if (decoder->init_audio(io, &audio->spec, audio->props, &audio->duration_frames, &audio->decoder_userdata)) { + audio->decoder = decoder; + return decoder; + } else if (SDL_SeekIO(io, 0, SDL_IO_SEEK_SET) < 0) { // note this seeks to offset 0, because we're using an IoClamp. + SDL_SetError("Can't seek in stream to find proper decoder"); + return NULL; + } + SDL_copyp(&audio->spec, &original_spec); // reset this, in case init_audio changed it and then failed. + } + } + + SDL_SetError("Audio data is in unknown/unsupported/corrupt format"); + return NULL; +} + +static void *DecodeWholeFile(MIX_Audio *audio, SDL_IOStream *io, size_t *decoded_len) +{ + size_t bytes_decoded = 0; + Uint8 *decoded = NULL; + SDL_AudioStream *stream = SDL_CreateAudioStream(&audio->spec, &audio->spec); // !!! FIXME: if we're decoding up front, we might as well convert to float here too, right? + if (stream) { + const MIX_Decoder *decoder = audio->decoder; + void *track_userdata = NULL; + if (decoder->init_track(audio->decoder_userdata, io, &audio->spec, audio->props, &track_userdata)) { + if (decoder->seek(track_userdata, 0)) { + while (decoder->decode(track_userdata, stream)) { + // spin. + } + } + decoder->quit_track(track_userdata); + + SDL_FlushAudioStream(stream); + const int available = SDL_GetAudioStreamAvailable(stream); + decoded = (Uint8 *) SDL_malloc(available); // !!! FIXME: SIMD align? + if (decoded) { + const int rc = SDL_GetAudioStreamData(stream, decoded, available); + SDL_assert((rc < 0) || (rc == available)); + if (rc < 0) { + SDL_free(decoded); + decoded = NULL; + } else { + bytes_decoded = (size_t) available; + } + } + } + SDL_DestroyAudioStream(stream); + } + + *decoded_len = bytes_decoded; + return decoded; +} + +MIX_Audio *MIX_LoadAudioWithProperties(SDL_PropertiesID props) // lets you specify things like "here's a path to MIDI instrument data outside of this file", etc. +{ + if (!CheckInitialized()) { + return NULL; + } + + SDL_IOStream *origio = (SDL_IOStream *) SDL_GetPointerProperty(props, MIX_PROP_AUDIO_LOAD_IOSTREAM_POINTER, NULL); + MIX_Mixer *mixer = (MIX_Mixer *) SDL_GetPointerProperty(props, MIX_PROP_AUDIO_LOAD_PREFERRED_MIXER_POINTER, NULL); + const bool predecode = SDL_GetBooleanProperty(props, MIX_PROP_AUDIO_LOAD_PREDECODE_BOOLEAN, false); + const bool closeio = SDL_GetBooleanProperty(props, MIX_PROP_AUDIO_LOAD_CLOSEIO_BOOLEAN, false); + const bool ondemand = SDL_GetBooleanProperty(props, MIX_PROP_AUDIO_LOAD_ONDEMAND_BOOLEAN, false); + const bool skip_metadata_tags = SDL_GetBooleanProperty(props, MIX_PROP_AUDIO_LOAD_SKIP_METADATA_TAGS_BOOLEAN, false); + void *audio_userdata = NULL; + const MIX_Decoder *decoder = NULL; + SDL_IOStream *io = NULL; + SDL_IOStream *ioclamp = NULL; + MIX_IoClamp clamp; + SDL_AudioSpec recommended_spec = { SDL_AUDIO_F32, 2, 48000 }; // a reasonable default if no mixer specified. + if (mixer) { + SDL_copyp(&recommended_spec, &mixer->spec); + } + + MIX_Audio *audio = (MIX_Audio *) SDL_calloc(1, sizeof (*audio)); + if (!audio) { + goto failed; + } + + audio->duration_frames = MIX_DURATION_UNKNOWN; + audio->props = SDL_CreateProperties(); + if (!audio->props) { + goto failed; + } + + if (props && !SDL_CopyProperties(props, audio->props)) { + goto failed; + } + + io = origio; // we'll replace this if parsing metadata tags. + + // check for ID3/APE/MusicMatch/whatever tags here, in case they were slapped onto the edge of any random file format. + audio->clamp_offset = -1; + audio->clamp_length = -1; + if (origio && !skip_metadata_tags) { + ioclamp = io = MIX_OpenIoClamp(&clamp, origio); + if (!io) { + goto failed; + } + + const Sint64 orig_filelen = clamp.length; + + // !!! FIXME: currently we're ignoring return values from this function (see FIXME at the top of its code). + MIX_ReadMetadataTags(io, audio->props, &clamp); + if (SDL_SeekIO(io, 0, SDL_IO_SEEK_SET) < 0) { + goto failed; + } + + // will we need to apply an IoClamp when reading the real data later, too? + if ((clamp.start != 0) || (clamp.length != orig_filelen)) { + audio->clamp_offset = clamp.start; + audio->clamp_length = clamp.length; + } + } + + // the decoder sets audio->spec to whatever it's actually providing, but we pass the current hardware setting in, in case that's useful for + // things that generate audio in whatever format (for example, a MIDI decoder is going to generate PCM from "notes", so it can do it at any + // sample rate, so it might as well do it at device format to avoid an unnecessary resample later). + SDL_copyp(&audio->spec, &recommended_spec); + + decoder = PrepareDecoder(io, audio); + if (!decoder) { + goto failed; + } + + audio_userdata = audio->decoder_userdata; // less wordy access to this pointer. :) + + // Go back to start of the SDL_IOStream, since we're either precaching, predecoding, or maybe just getting ready to actually play the thing. + if (io && (SDL_SeekIO(io, 0, SDL_IO_SEEK_SET) < 0)) { // note this seeks to offset 0, because we're using an IoClamp. + goto failed; + } + + // set this before predecoding might change `decoder` to the RAW implementation. + SDL_SetStringProperty(audio->props, MIX_PROP_AUDIO_DECODER_STRING, decoder->name); + + // if this is already raw data, predecoding is just going to make a copy of it, so skip it. + if (predecode && (decoder != &MIX_Decoder_RAW) && (audio->duration_frames != MIX_DURATION_INFINITE)) { + audio->precache = DecodeWholeFile(audio, io, &audio->precachelen); + if (!audio->precache) { + goto failed; + } + audio->free_precache = true; + + decoder->quit_audio(audio_userdata); + decoder = audio->decoder = &MIX_Decoder_RAW; + audio_userdata = audio->decoder_userdata = NULL; // no audio_userdata state in the RAW decoder (so we can cheat here and not do a full init_audio().) + audio->duration_frames = audio->precachelen / SDL_AUDIO_FRAMESIZE(audio->spec); + audio->clamp_offset = -1; // we're raw data now, any existing clamp is just nonsense now. + audio->clamp_length = -1; + } else if (!ondemand) { // precache the audio data, so all decoding happens from a single buffer in RAM shared between tracks. + if ((audio->precache = SDL_LoadFile_IO(io, &audio->precachelen, false)) == NULL) { + goto failed; + } + audio->free_precache = true; + audio->clamp_offset = -1; // precache is already clamped + audio->clamp_length = -1; + } + + if (ioclamp) { + SDL_CloseIO(ioclamp); // IoClamp's close doesn't close the original stream, but we still need to free its resources here. + io = ioclamp = NULL; + } + + if (closeio) { + SDL_CloseIO(origio); + origio = NULL; + SDL_ClearProperty(audio->props, MIX_PROP_AUDIO_LOAD_IOSTREAM_POINTER); + } + + if (audio->duration_frames >= 0) { + SDL_SetNumberProperty(audio->props, MIX_PROP_METADATA_DURATION_FRAMES_NUMBER, audio->duration_frames); + } else if (audio->duration_frames == MIX_DURATION_INFINITE) { + SDL_SetBooleanProperty(audio->props, MIX_PROP_METADATA_DURATION_INFINITE_BOOLEAN, true); + } + + SDL_AtomicIncRef(&audio->refcount); + + LockGlobal(); + audio->next = all_audios; + if (all_audios) { + all_audios->prev = audio; + } + all_audios = audio; + UnlockGlobal(); + + return audio; + +failed: + if (decoder) { + decoder->quit_audio(audio_userdata); + } + + if (audio) { + if (audio->precache) { + SDL_free((void *) audio->precache); + } + if (audio->props) { + SDL_DestroyProperties(audio->props); + } + SDL_free(audio); + } + + if (ioclamp) { + SDL_CloseIO(ioclamp); // IoClamp's close doesn't close the original stream, but we still need to free its resources here. + } + + if (origio && closeio) { + SDL_CloseIO(origio); + } + + return NULL; +} + +MIX_Audio *MIX_LoadAudio_IO(MIX_Mixer *mixer, SDL_IOStream *io, bool predecode, bool closeio) +{ + if (!io) { + SDL_InvalidParamError("io"); + return NULL; + } + + const SDL_PropertiesID props = SDL_CreateProperties(); + SDL_SetPointerProperty(props, MIX_PROP_AUDIO_LOAD_PREFERRED_MIXER_POINTER, mixer); + SDL_SetPointerProperty(props, MIX_PROP_AUDIO_LOAD_IOSTREAM_POINTER, io); + SDL_SetBooleanProperty(props, MIX_PROP_AUDIO_LOAD_PREDECODE_BOOLEAN, predecode); + SDL_SetBooleanProperty(props, MIX_PROP_AUDIO_LOAD_CLOSEIO_BOOLEAN, closeio); + MIX_Audio *audio = MIX_LoadAudioWithProperties(props); + SDL_DestroyProperties(props); + return audio; +} + +MIX_Audio *MIX_LoadAudio(MIX_Mixer *mixer, const char *path, bool predecode) +{ + if (!path) { + SDL_InvalidParamError("path"); + return NULL; + } + + SDL_IOStream *io = SDL_IOFromFile(path, "rb"); + MIX_Audio *retval = NULL; + if (io) { + const SDL_PropertiesID props = SDL_CreateProperties(); + SDL_SetPointerProperty(props, MIX_PROP_AUDIO_LOAD_PREFERRED_MIXER_POINTER, mixer); + SDL_SetStringProperty(props, MIX_PROP_AUDIO_LOAD_PATH_STRING, path); + SDL_SetPointerProperty(props, MIX_PROP_AUDIO_LOAD_IOSTREAM_POINTER, io); + SDL_SetBooleanProperty(props, MIX_PROP_AUDIO_LOAD_PREDECODE_BOOLEAN, predecode); + SDL_SetBooleanProperty(props, MIX_PROP_AUDIO_LOAD_CLOSEIO_BOOLEAN, true); + retval = MIX_LoadAudioWithProperties(props); + SDL_DestroyProperties(props); + } + + return retval; +} + +MIX_Audio *MIX_LoadAudioNoCopy(MIX_Mixer *mixer, const void *data, size_t datalen, bool free_when_done) +{ + if (!data) { + SDL_InvalidParamError("data"); + return NULL; + } + + SDL_IOStream *io = SDL_IOFromConstMem(data, datalen); + if (!io) { + return NULL; + } + + const SDL_PropertiesID props = SDL_CreateProperties(); + SDL_SetPointerProperty(props, MIX_PROP_AUDIO_LOAD_PREFERRED_MIXER_POINTER, mixer); + SDL_SetPointerProperty(props, MIX_PROP_AUDIO_LOAD_IOSTREAM_POINTER, io); + SDL_SetBooleanProperty(props, MIX_PROP_AUDIO_LOAD_CLOSEIO_BOOLEAN, true); + SDL_SetBooleanProperty(props, MIX_PROP_AUDIO_LOAD_ONDEMAND_BOOLEAN, true); // so it doesn't make a copy to precache + MIX_Audio *audio = MIX_LoadAudioWithProperties(props); + SDL_DestroyProperties(props); + + if (!audio) { + return NULL; + } + + audio->precache = data; + audio->precachelen = datalen; + audio->free_precache = free_when_done; + + return audio; +} + +MIX_Audio *MIX_LoadRawAudio_IO(MIX_Mixer *mixer, SDL_IOStream *io, const SDL_AudioSpec *spec, bool closeio) +{ + if (!CheckInitialized()) { + if (io && closeio) { SDL_CloseIO(io); } + return NULL; + } else if (!io) { + SDL_InvalidParamError("io"); + return NULL; + } else if (!spec) { + if (io && closeio) { SDL_CloseIO(io); } + SDL_InvalidParamError("spec"); + return NULL; + } + + const SDL_PropertiesID props = SDL_CreateProperties(); + SDL_SetPointerProperty(props, MIX_PROP_AUDIO_LOAD_PREFERRED_MIXER_POINTER, mixer); + SDL_SetStringProperty(props, MIX_PROP_AUDIO_DECODER_STRING, "RAW"); + SDL_SetNumberProperty(props, MIX_PROP_DECODER_FORMAT_NUMBER, (Sint64) spec->format); + SDL_SetNumberProperty(props, MIX_PROP_DECODER_CHANNELS_NUMBER, (Sint64) spec->channels); + SDL_SetNumberProperty(props, MIX_PROP_DECODER_FREQ_NUMBER, (Sint64) spec->freq); + SDL_SetBooleanProperty(props, MIX_PROP_AUDIO_LOAD_SKIP_METADATA_TAGS_BOOLEAN, true); + SDL_SetPointerProperty(props, MIX_PROP_AUDIO_LOAD_IOSTREAM_POINTER, io); + SDL_SetBooleanProperty(props, MIX_PROP_AUDIO_LOAD_CLOSEIO_BOOLEAN, closeio); + + MIX_Audio *audio = MIX_LoadAudioWithProperties(props); + SDL_DestroyProperties(props); + return audio; +} + + +MIX_Audio *MIX_LoadRawAudio(MIX_Mixer *mixer, const void *data, size_t datalen, const SDL_AudioSpec *spec) +{ + return MIX_LoadRawAudio_IO(mixer, SDL_IOFromConstMem(data, datalen), spec, true); +} + +MIX_Audio *MIX_LoadRawAudioNoCopy(MIX_Mixer *mixer, const void *data, size_t datalen, const SDL_AudioSpec *spec, bool free_when_done) +{ + if (!CheckInitialized()) { + return NULL; + } else if (!data) { + SDL_InvalidParamError("data"); + return NULL; + } else if (!spec) { + SDL_InvalidParamError("spec"); + return NULL; + } + + SDL_IOStream *io = SDL_IOFromConstMem(data, datalen); + if (!io) { + return NULL; + } + + const SDL_PropertiesID props = SDL_CreateProperties(); + SDL_SetPointerProperty(props, MIX_PROP_AUDIO_LOAD_PREFERRED_MIXER_POINTER, mixer); + SDL_SetStringProperty(props, MIX_PROP_AUDIO_DECODER_STRING, "RAW"); + SDL_SetNumberProperty(props, MIX_PROP_DECODER_FORMAT_NUMBER, (Sint64) spec->format); + SDL_SetNumberProperty(props, MIX_PROP_DECODER_CHANNELS_NUMBER, (Sint64) spec->channels); + SDL_SetNumberProperty(props, MIX_PROP_DECODER_FREQ_NUMBER, (Sint64) spec->freq); + SDL_SetPointerProperty(props, MIX_PROP_AUDIO_LOAD_IOSTREAM_POINTER, io); + SDL_SetBooleanProperty(props, MIX_PROP_AUDIO_LOAD_SKIP_METADATA_TAGS_BOOLEAN, true); + SDL_SetBooleanProperty(props, MIX_PROP_AUDIO_LOAD_ONDEMAND_BOOLEAN, true); // so it doesn't make a copy to precache + SDL_SetBooleanProperty(props, MIX_PROP_AUDIO_LOAD_CLOSEIO_BOOLEAN, true); + MIX_Audio *audio = MIX_LoadAudioWithProperties(props); + SDL_DestroyProperties(props); + + if (!audio) { + return NULL; + } + + audio->precache = data; + audio->precachelen = datalen; + audio->free_precache = free_when_done; + + return audio; +} + +MIX_Audio *MIX_CreateSineWaveAudio(MIX_Mixer *mixer, int hz, float amplitude, Sint64 ms) +{ + if (!CheckInitialized()) { + return NULL; + } else if (hz <= 0) { + SDL_InvalidParamError("hz"); + return NULL; + } else if ((amplitude < 0.0f) || (amplitude > 1.0f)) { + SDL_InvalidParamError("amplitude"); + return NULL; + } + + const SDL_PropertiesID props = SDL_CreateProperties(); + if (!props) { + return NULL; + } + + SDL_SetPointerProperty(props, MIX_PROP_AUDIO_LOAD_PREFERRED_MIXER_POINTER, mixer); + SDL_SetStringProperty(props, MIX_PROP_AUDIO_DECODER_STRING, "SINEWAVE"); + SDL_SetNumberProperty(props, MIX_PROP_DECODER_SINEWAVE_HZ_NUMBER, hz); + SDL_SetFloatProperty(props, MIX_PROP_DECODER_SINEWAVE_AMPLITUDE_FLOAT, amplitude); + SDL_SetNumberProperty(props, MIX_PROP_DECODER_SINEWAVE_MS_NUMBER, ms); + SDL_SetBooleanProperty(props, MIX_PROP_AUDIO_LOAD_ONDEMAND_BOOLEAN, true); + MIX_Audio *audio = MIX_LoadAudioWithProperties(props); + SDL_DestroyProperties(props); + return audio; +} + +SDL_PropertiesID MIX_GetAudioProperties(MIX_Audio *audio) +{ + if (!CheckAudioParam(audio)) { + return 0; + } + + if (audio->props == 0) { + audio->props = SDL_CreateProperties(); + } + return audio->props; +} + +bool MIX_GetAudioFormat(MIX_Audio *audio, SDL_AudioSpec *spec) +{ + if (!CheckAudioParam(audio)) { + return false; + } else if (!spec) { + return SDL_InvalidParamError("spec"); + } + SDL_copyp(spec, &audio->spec); + return true; +} + +Sint64 MIX_GetAudioDuration(MIX_Audio *audio) +{ + return CheckAudioParam(audio) ? audio->duration_frames : -1; +} + +static void RefAudio(MIX_Audio *audio) +{ + if (audio) { + SDL_AtomicIncRef(&audio->refcount); + } +} + +static void UnrefAudio(MIX_Audio *audio) +{ + if (audio && SDL_AtomicDecRef(&audio->refcount)) { + LockGlobal(); + if (audio->prev) { + audio->prev->next = audio->next; + } else { + all_audios = audio->next; + } + if (audio->next) { + audio->next->prev = audio->prev; + } + UnlockGlobal(); + + if (audio->decoder) { + audio->decoder->quit_audio(audio->decoder_userdata); + } + if (audio->props) { + SDL_DestroyProperties(audio->props); + } + if (audio->free_precache) { + SDL_free((void *) audio->precache); + } + SDL_free(audio); + } +} + +void MIX_DestroyAudio(MIX_Audio *audio) +{ + if (CheckAudioParam(audio)) { + UnrefAudio(audio); + } +} + +MIX_Track *MIX_CreateTrack(MIX_Mixer *mixer) +{ + if (!CheckMixerParam(mixer)) { + return NULL; + } + + // this makes sure track->position is aligned for SIMD access. + MIX_Track *track = (MIX_Track *) SDL_aligned_alloc(SDL_GetSIMDAlignment(), sizeof (*track)); + if (!track) { + return NULL; + } + SDL_zerop(track); + + track->tags = SDL_CreateProperties(); + if (!track->tags) { + SDL_free(track); + return NULL; + } + + track->output_stream = SDL_CreateAudioStream(&mixer->spec, &mixer->spec); + if (!track->output_stream) { + SDL_DestroyProperties(track->tags); + SDL_free(track); + return NULL; + } + + // we want this stream to survive SDL_Quit(), since it's not attached to an audio device. + SDL_SetBooleanProperty(SDL_GetAudioStreamProperties(track->output_stream), SDL_PROP_AUDIOSTREAM_AUTO_CLEANUP_BOOLEAN, false); + + SDL_SetAudioStreamGetCallback(track->output_stream, TrackGetCallback, track); + + track->mixer = mixer; + track->halt_when_exhausted = true; + + LockMixer(mixer); + track->next = mixer->all_tracks; + if (mixer->all_tracks) { + mixer->all_tracks->prev = track; + } + mixer->all_tracks = track; + UnlockMixer(mixer); + + MIX_SetTrackGroup(track, NULL); // this sets up state and updates linked lists. Should not fail! + + return track; +} + +// Take `track` out of `mixer`'s list of tracks tagged with `tag`. +static void RemoveTrackFromMixerTagList(MIX_Mixer *mixer, MIX_Track *track, const char *tag) +{ + const SDL_PropertiesID track_tags = track->mixer->track_tags; + MIX_TagList *list = (MIX_TagList *) SDL_GetPointerProperty(track_tags, tag, NULL); + if (list) { + SDL_LockRWLockForWriting(list->rwlock); + for (size_t i = 0; i < list->num_tracks; i++) { + if (list->tracks[i] == track) { + const size_t cpy = (list->num_tracks - (i+1)) * sizeof (*list->tracks); + if (cpy) { + SDL_memmove(&list->tracks[i], &list->tracks[i+1], cpy); + } + list->tracks[--list->num_tracks] = NULL; + break; + } + } + SDL_UnlockRWLock(list->rwlock); + } +} + +// this is an enumerator; call it multiple times to _actually_ remove from all tag lists. +static void SDLCALL RemoveTrackFromAllMixerTagLists(void *userdata, SDL_PropertiesID props, const char *tag) +{ + // this only removes the track from the mixer's tag lists, as we're + // enumerating track->tags and don't want the hash to change during that. + // After this is done, we'll destroy the hash outright anyhow. + MIX_Track *track = (MIX_Track *) userdata; + SDL_assert(track->mixer != NULL); + SDL_assert(track->tags == props); + if (SDL_GetBooleanProperty(props, tag, false)) { // these still exist in track->tags once untagged, so only bother if set to true. + RemoveTrackFromMixerTagList(track->mixer, track, tag); + } +} + +MIX_Mixer *MIX_GetTrackMixer(MIX_Track *track) +{ + return CheckTrackParam(track) ? track->mixer : NULL; +} + +void MIX_DestroyTrack(MIX_Track *track) +{ + if (!CheckTrackParam(track)) { + return; + } + + MIX_Mixer *mixer = track->mixer; + + LockMixer(mixer); + if (track->prev) { + track->prev->next = track->next; + } else { + mixer->all_tracks = track->next; + } + if (track->next) { + track->next->prev = track->prev; + } + + // we don't check the fire-and-forget pool because that is only free'd, with mixer->all_tracks, when closing the mixer. + // !!! FIXME: maybe we _shouldn't_ keep the fire-and-forget pool in all_tracks, so we can skip processing them everywhere, and just explicitly free the pool in MIX_DestroyMixer. + + SDL_assert(track->group != NULL); + if (track->group_prev) { + track->group_prev->group_next = track->group_next; + } else { + track->group->tracks = track->group_next; + } + if (track->group_next) { + track->group_next->group_prev = track->group_prev; + } + track->group = NULL; + UnlockMixer(mixer); + + SDL_DestroyAudioStream(track->output_stream); + + if (track->input_audio) { + track->input_audio->decoder->quit_track(track->decoder_userdata); + } + + SDL_DestroyAudioStream(track->internal_stream); + + UnrefAudio(track->input_audio); + SDL_EnumerateProperties(track->tags, RemoveTrackFromAllMixerTagLists, track); + SDL_DestroyProperties(track->tags); + SDL_DestroyProperties(track->props); + SDL_free(track->input_buffer); + if (track->ioclamp.io) { // if we applied an i/o clamp to the stream, close that unconditionally. + SDL_CloseIO(track->io); // this is the clamp, not the actual stream. + track->io = track->ioclamp.io; // this is the actual stream. + } + if (track->io && track->closeio) { + SDL_CloseIO(track->io); + } + SDL_aligned_free(track); +} + +SDL_PropertiesID MIX_GetTrackProperties(MIX_Track *track) +{ + if (!CheckTrackParam(track)) { + return 0; + } + + if (track->props == 0) { + track->props = SDL_CreateProperties(); + } + return track->props; +} + +static bool MIX_SetTrackAudio_internal(MIX_Track *track, MIX_Audio *audio, SDL_IOStream *io, bool closeio) +{ + SDL_assert(CheckTrackParam(track)); + SDL_assert(audio || !io); // if audio==NULL, io must be NULL, too. + SDL_assert(io || !closeio); // if io==NULL, closeio must be false. + + SDL_IOStream *origio = io; + + SDL_AudioSpec spec; + if (audio) { + SDL_copyp(&spec, &audio->spec); + } else { + // make this reasonable, but in theory we shouldn't touch it again. + spec.freq = 44100; + spec.channels = 2; + } + spec.format = SDL_AUDIO_F32; // we always work in float32. + + LockTrack(track); + + if (audio && (track->internal_stream == NULL)) { + track->internal_stream = SDL_CreateAudioStream(&audio->spec, &spec); + if (!track->internal_stream) { + UnlockTrack(track); + if (closeio) { + SDL_CloseIO(io); + } + return false; + } + + // we want this stream to survive SDL_Quit(), since it's not attached to an audio device. + SDL_SetBooleanProperty(SDL_GetAudioStreamProperties(track->internal_stream), SDL_PROP_AUDIOSTREAM_AUTO_CLEANUP_BOOLEAN, false); + } + + if (track->input_audio) { + track->input_audio->decoder->quit_track(track->decoder_userdata); + UnrefAudio(track->input_audio); + if (track->ioclamp.io) { // if we applied an i/o clamp to the stream, close that unconditionally. + SDL_CloseIO(track->io); // this is the clamp, not the actual stream. + track->io = track->ioclamp.io; // this is the actual stream. + } + if (track->io && track->closeio) { + SDL_CloseIO(track->io); + } + SDL_zero(track->ioclamp); + track->io = NULL; + track->closeio = false; + } + + track->input_audio = NULL; + track->input_stream = NULL; + + bool retval = true; + if (audio) { + if (audio->clamp_offset >= 0) { // clamp i/o so decoders don't see ID3 tags, etc. + SDL_IOStream *clampio = MIX_OpenIoClamp(&track->ioclamp, io); + if (!clampio) { + retval = false; + } else { + io = clampio; + track->ioclamp.start = audio->clamp_offset; + track->ioclamp.length = audio->clamp_length; + } + } + + if (retval) { + retval = audio->decoder->init_track(audio->decoder_userdata, io, &audio->spec, audio->props, &track->decoder_userdata); + if (!retval) { + if (track->ioclamp.io) { + SDL_CloseIO(io); // this was the IoClamp, not the real data stream. + io = origio; + } + } else { + RefAudio(audio); + SDL_SetAudioStreamFormat(track->internal_stream, &audio->spec, &spec); // input is from decoded audio, output is to output_stream + SetTrackOutputStreamFormat(track, &spec); // input is from internal_stream, output is to mixer->output_stream (or, if spatializing, to mixer->output_stream but mono). + track->input_audio = audio; + track->input_stream = track->internal_stream; + SDL_ClearAudioStream(track->input_stream); // make sure that any extra buffered input from before is removed. + track->position = 0; + track->io = io; + track->closeio = closeio; + } + } + } + + UnlockTrack(track); + + if (!retval && closeio) { + SDL_CloseIO(origio); + } + + return retval; +} + +bool MIX_SetTrackAudio(MIX_Track *track, MIX_Audio *audio) +{ + if (!CheckTrackParam(track)) { + return false; + } + + SDL_IOStream *io = NULL; + if (audio) { + // external MIX_Audios shouldn't be able to get into a state where they aren't precached (except SINEWAVE, + // which is generated on the fly). Make this assert more generic if we add another thing like SINEWAVE later! + SDL_assert((audio->precache != NULL) || (audio->decoder == &MIX_Decoder_SINEWAVE)); + + if (audio->precache) { + io = SDL_IOFromConstMem(audio->precache, audio->precachelen); + if (!io) { + return false; + } + } + } + + return MIX_SetTrackAudio_internal(track, audio, io, io != NULL); +} + +bool MIX_SetTrackAudioStream(MIX_Track *track, SDL_AudioStream *stream) +{ + if (!CheckTrackParam(track)) { + return false; + } + + LockTrack(track); + + if (track->input_audio) { + track->input_audio->decoder->quit_track(track->decoder_userdata); + UnrefAudio(track->input_audio); + track->input_audio = NULL; + if (track->ioclamp.io) { // if we applied an i/o clamp to the stream, close that unconditionally. + SDL_CloseIO(track->io); // this is the clamp, not the actual stream. + track->io = track->ioclamp.io; // this is the actual stream. + } + if (track->io && track->closeio) { + SDL_CloseIO(track->io); + } + SDL_zero(track->ioclamp); + track->io = NULL; + track->closeio = false; + if (track->internal_stream) { + SDL_ClearAudioStream(track->internal_stream); // make sure that any extra buffered input is removed. + } + } + + if (stream) { + SDL_AudioSpec spec; + SDL_GetAudioStreamFormat(stream, &spec, NULL); + spec.format = SDL_AUDIO_F32; // we always work in float32. + SDL_SetAudioStreamFormat(stream, NULL, &spec); // input is whatever, output is whatever in float format. + SetTrackOutputStreamFormat(track, &spec); // input is whatever in float format, output is to mixer->output_stream (or, if spatializing, to mixer->output_stream but mono). + } + + track->input_stream = stream; + track->position = 0; + UnlockTrack(track); + + return true; +} + +bool MIX_SetTrackIOStream(MIX_Track *track, SDL_IOStream *io, bool closeio) +{ + if (!CheckTrackParam(track)) { + if (io && closeio) { SDL_CloseIO(io); } + return false; + } else if (!io) { + return MIX_SetTrackAudio(track, NULL); // just drop the current input. + } + + const SDL_PropertiesID props = SDL_CreateProperties(); + SDL_SetPointerProperty(props, MIX_PROP_AUDIO_LOAD_PREFERRED_MIXER_POINTER, track->mixer); + SDL_SetPointerProperty(props, MIX_PROP_AUDIO_LOAD_IOSTREAM_POINTER, io); + SDL_SetBooleanProperty(props, MIX_PROP_AUDIO_LOAD_ONDEMAND_BOOLEAN, true); + MIX_Audio *audio = MIX_LoadAudioWithProperties(props); + SDL_DestroyProperties(props); + if (!audio) { + if (closeio) { SDL_CloseIO(io); } + return false; + } + + const bool retval = MIX_SetTrackAudio_internal(track, audio, io, closeio); + + // Drop our reference to `audio` after the track accepts it, so when the track is + // done with it, it'll unref it, and `audio` will be cleaned up. If the track failed + // to accept the audio, this will clean it up right now. + UnrefAudio(audio); + + return retval; +} + +bool MIX_SetTrackRawIOStream(MIX_Track *track, SDL_IOStream *io, const SDL_AudioSpec *spec, bool closeio) +{ + if (!CheckTrackParam(track)) { + if (io && closeio) { SDL_CloseIO(io); } + return false; + } else if (!io) { + return MIX_SetTrackAudio(track, NULL); // just drop the current input. + } else if (!spec) { + if (io && closeio) { SDL_CloseIO(io); } + return SDL_InvalidParamError("spec"); + } + + const SDL_PropertiesID props = SDL_CreateProperties(); + SDL_SetPointerProperty(props, MIX_PROP_AUDIO_LOAD_PREFERRED_MIXER_POINTER, track->mixer); + SDL_SetPointerProperty(props, MIX_PROP_AUDIO_LOAD_IOSTREAM_POINTER, io); + SDL_SetBooleanProperty(props, MIX_PROP_AUDIO_LOAD_ONDEMAND_BOOLEAN, true); + SDL_SetStringProperty(props, MIX_PROP_AUDIO_DECODER_STRING, "RAW"); + SDL_SetNumberProperty(props, MIX_PROP_DECODER_FORMAT_NUMBER, (Sint64) spec->format); + SDL_SetNumberProperty(props, MIX_PROP_DECODER_CHANNELS_NUMBER, (Sint64) spec->channels); + SDL_SetNumberProperty(props, MIX_PROP_DECODER_FREQ_NUMBER, (Sint64) spec->freq); + SDL_SetBooleanProperty(props, MIX_PROP_AUDIO_LOAD_SKIP_METADATA_TAGS_BOOLEAN, true); + MIX_Audio *audio = MIX_LoadAudioWithProperties(props); + SDL_DestroyProperties(props); + if (!audio) { + if (io && closeio) { SDL_CloseIO(io); } + return false; + } + + const bool retval = MIX_SetTrackAudio_internal(track, audio, io, closeio); + + // Drop our reference to `audio` after the track accepts it, so when the track is + // done with it, it'll unref it, and `audio` will be cleaned up. If the track failed + // to accept the audio, this will clean it up right now. + UnrefAudio(audio); + + return retval; +} + +static void SDLCALL CleanupTagList(void *userdata, void *value) +{ + MIX_TagList *list = (MIX_TagList *) value; + SDL_DestroyRWLock(list->rwlock); + SDL_free(list->tracks); + SDL_free(list); +} + +// assumes inputs are valid and mixer->track_tags's lock is held. +static MIX_TagList *CreateTagList(MIX_Mixer *mixer, const char *tag) +{ + const SDL_PropertiesID track_tags = mixer->track_tags; + SDL_assert(track_tags != 0); + + SDL_LockProperties(track_tags); + + MIX_TagList *list = (MIX_TagList *) SDL_GetPointerProperty(track_tags, tag, NULL); // check that something didn't beat us here while we waited on the lock. + if (!list) { + list = (MIX_TagList *) SDL_calloc(1, sizeof (*list)); + if (list) { + list->num_allocated = 4; + list->tracks = (MIX_Track **) SDL_calloc(list->num_allocated, sizeof (*list->tracks)); + list->rwlock = SDL_CreateRWLock(); + if (!list->tracks || !list->rwlock) { + SDL_free(list->tracks); + if (list->rwlock) { + SDL_DestroyRWLock(list->rwlock); + } + SDL_free(list); + list = NULL; + } + } + + if (list && !SDL_SetPointerPropertyWithCleanup(track_tags, tag, list, CleanupTagList, NULL)) { + SDL_DestroyRWLock(list->rwlock); + SDL_free(list->tracks); + SDL_free(list); + list = NULL; + } + } + + SDL_UnlockProperties(track_tags); + + return list; +} + +bool MIX_TagTrack(MIX_Track *track, const char *tag) +{ + if (!CheckTrackTagParam(track, tag)) { + return false; + } + + const SDL_PropertiesID tags = track->tags; + + SDL_LockProperties(tags); + if (!SDL_GetBooleanProperty(tags, tag, false)) { + if (!SDL_SetBooleanProperty(tags, tag, true)) { + SDL_UnlockProperties(tags); + return false; + } + + const SDL_PropertiesID track_tags = track->mixer->track_tags; + SDL_assert(track_tags != 0); + MIX_TagList *list = (MIX_TagList *) SDL_GetPointerProperty(track_tags, tag, NULL); + if (!list) { + list = CreateTagList(track->mixer, tag); + if (!list) { + SDL_UnlockProperties(tags); + SDL_SetBooleanProperty(tags, tag, false); + return false; + } + } + + SDL_LockRWLockForWriting(list->rwlock); + if (list->num_tracks >= list->num_allocated) { + void *ptr = SDL_realloc(list->tracks, sizeof (*list->tracks) * (list->num_allocated * 2)); + if (!ptr) { + SDL_UnlockRWLock(list->rwlock); + SDL_SetBooleanProperty(tags, tag, false); + SDL_UnlockProperties(tags); + return false; + } + list->tracks = ptr; + list->num_allocated *= 2; + } + list->tracks[list->num_tracks++] = track; + SDL_UnlockRWLock(list->rwlock); + } + SDL_UnlockProperties(tags); + + return true; +} + +void MIX_UntagTrack(MIX_Track *track, const char *tag) +{ + if (!CheckTrackParam(track)) { + return; // do nothing. + } + + const SDL_PropertiesID tags = track->tags; + if (!tag) { // untag everything on the track. + SDL_EnumerateProperties(tags, RemoveTrackFromAllMixerTagLists, track); + const SDL_PropertiesID new_tags = SDL_CreateProperties(); + LockTrack(track); + track->tags = new_tags; + UnlockTrack(track); + SDL_DestroyProperties(tags); // just nuke all the tags and start over. + } else { + SDL_LockProperties(tags); + if (SDL_GetBooleanProperty(tags, tag, false)) { // if tag isn't there, nothing to do. + SDL_assert(SDL_GetPointerProperty(track->mixer->track_tags, tag, NULL) != NULL); // shouldn't be NULL, there's definitely a track with this tag! + RemoveTrackFromMixerTagList(track->mixer, track, tag); + SDL_SetBooleanProperty(tags, tag, false); + } + SDL_UnlockProperties(tags); + } +} + +typedef struct GetTrackTagsCallbackData +{ + const char *struct_tags[4]; // hopefully mostly fits in here, no allocations. + const char **allocated_tags; + int count; + bool failed; +} GetTrackTagsCallbackData; + +static void SDLCALL GetTrackTagsCallback(void *userdata, SDL_PropertiesID props, const char *tag) +{ + // just store the tag to the array; since we have the properties locked, we can copy it after enumeration is done. + GetTrackTagsCallbackData *data = (GetTrackTagsCallbackData *) userdata; + if (data->failed) { + return; // just get out if we previously failed. + } else if (SDL_GetBooleanProperty(props, tag, false)) { // if false, tag _was_ here, but has since been untagged. Skip it. + if (data->count < (int)SDL_arraysize(data->struct_tags)) { + data->struct_tags[data->count++] = tag; + } else { + void *ptr = SDL_realloc(data->allocated_tags, sizeof (char *) * (data->count - SDL_arraysize(data->struct_tags) + 1)); + if (!ptr) { + data->failed = true; + } else { + data->allocated_tags = (const char **) ptr; + data->allocated_tags[data->count - SDL_arraysize(data->struct_tags)] = tag; + data->count++; + } + } + } +} + +char **MIX_GetTrackTags(MIX_Track *track, int *count) +{ + char **retval = NULL; + int dummycount; + if (!count) { + count = &dummycount; + } + *count = 0; + + if (!CheckTrackParam(track)) { + return NULL; + } + + GetTrackTagsCallbackData data; + SDL_zero(data); + SDL_LockProperties(track->tags); + SDL_EnumerateProperties(track->tags, GetTrackTagsCallback, &data); + if (!data.failed) { + size_t allocation = sizeof (char *); // one extra pointer for the list's NULL terminator. + for (int i = 0; i < data.count; i++) { + const char *str = (i < (int)SDL_arraysize(data.struct_tags)) ? data.struct_tags[i] : data.allocated_tags[i - SDL_arraysize(data.struct_tags)]; + allocation += sizeof (char *) + SDL_strlen(str) + 1; + } + retval = (char **) SDL_malloc(allocation); + if (retval) { + char *strptr = ((char *) retval) + (sizeof (char *) * (data.count + 1)); + for (int i = 0; i < data.count; i++) { + const char *str = (i < (int)SDL_arraysize(data.struct_tags)) ? data.struct_tags[i] : data.allocated_tags[i - SDL_arraysize(data.struct_tags)]; + const size_t slen = SDL_strlen(str) + 1; + SDL_memcpy(strptr, str, slen); + retval[i] = strptr; + strptr += slen; + } + retval[data.count] = NULL; + *count = data.count; + } + SDL_free(data.allocated_tags); + } + SDL_UnlockProperties(track->tags); + + return retval; +} + +MIX_Track **MIX_GetTaggedTracks(MIX_Mixer *mixer, const char *tag, int *count) +{ + int dummycount; + if (!count) { + count = &dummycount; + } + *count = 0; + + if (!CheckMixerTagParam(mixer, tag)) { + return NULL; + } + + MIX_TagList *list = (MIX_TagList *) SDL_GetPointerProperty(mixer->track_tags, tag, NULL); + if (!list) { // nothing is using this tag? + return (MIX_Track **) SDL_calloc(1, sizeof (MIX_Track *)); // just a single NULL entry (or a NULL return if out of memory, works either way). + } + + MIX_Track **retval = NULL; + SDL_LockRWLockForReading(list->rwlock); + const size_t total = list->num_tracks; + retval = (MIX_Track **) SDL_malloc(sizeof (*retval) * (total + 1)); + if (retval) { + SDL_memcpy(retval, list->tracks, sizeof (*retval) * total); + retval[total] = NULL; + *count = (int) total; + } + SDL_UnlockRWLock(list->rwlock); + + return retval; +} + + +bool MIX_SetTrackPlaybackPosition(MIX_Track *track, Sint64 frames) +{ + if (!CheckTrackParam(track)) { + return false; + } else if (frames < 0) { + return SDL_InvalidParamError("frames"); + } + + bool retval = true; + + // !!! FIXME: should it be legal to seek past the end of an track (so it just stops immediately, or maybe stops on next callback)? + LockTrack(track); + if (!track->input_audio) { + if (track->input_stream) { // can't seek a stream that was set up with MIX_SetTrackAudioStream. + retval = SDL_SetError("Can't seek a streaming track"); + } else { + retval = SDL_SetError("No audio currently assigned to this track"); + } + } else { + retval = track->input_audio->decoder->seek(track->decoder_userdata, (Uint64) frames); + if (retval) { + SDL_ClearAudioStream(track->input_stream); // make sure that any extra buffered input from before the seek is removed. + track->position = (Uint64) frames; + } + } + UnlockTrack(track); + + return retval; +} + +Sint64 MIX_GetTrackPlaybackPosition(MIX_Track *track) +{ + Sint64 retval = -1; + if (CheckTrackParam(track)) { + LockTrack(track); + retval = (Sint64) track->position; + UnlockTrack(track); + } + return retval; +} + +Sint64 MIX_GetTrackRemaining(MIX_Track *track) +{ + Sint64 retval = -1; + if (CheckTrackParam(track)) { + LockTrack(track); + const Sint64 position = (Sint64) track->position; + const Sint64 duration = track->input_audio ? track->input_audio->duration_frames : -1; + const bool stopped = (track->state == MIX_STATE_STOPPED); + UnlockTrack(track); + if (stopped) { + retval = 0; + } else if ((duration >= 0) && (position >= 0) && (position <= duration)) { + retval = duration - position; + } + } + return retval; +} + +Sint64 MIX_GetTrackFadeFrames(MIX_Track *track) +{ + Sint64 retval = 0; + if (CheckTrackParam(track)) { + LockTrack(track); + if (track->state != MIX_STATE_STOPPED) { + retval = track->fade_frames * track->fade_direction; + } + UnlockTrack(track); + } + return retval; +} + +int MIX_GetTrackLoops(MIX_Track *track) +{ + int retval = 0; + if (CheckTrackParam(track)) { + LockTrack(track); + if (track->state != MIX_STATE_STOPPED) { + retval = track->loops_remaining; + } + UnlockTrack(track); + } + return retval; +} + +bool MIX_SetTrackLoops(MIX_Track *track, int num_loops) +{ + bool retval = false; + if (CheckTrackParam(track)) { + if (num_loops < -1) { + num_loops = -1; // keep this value consistent if we're looping infinitely. + } + LockTrack(track); + track->loops_remaining = num_loops; + UnlockTrack(track); + retval = true; + } + return retval; +} + +MIX_Audio *MIX_GetTrackAudio(MIX_Track *track) +{ + MIX_Audio *retval = NULL; + if (CheckTrackParam(track)) { + LockTrack(track); + retval = (track->input_audio && track->input_audio->precache) ? track->input_audio : NULL; // don't allow access to the MIX_Audio if this was a temporary one created for MIX_SetTrackIOStream. + UnlockTrack(track); + } + return retval; +} + +SDL_AudioStream *MIX_GetTrackAudioStream(MIX_Track *track) +{ + SDL_AudioStream *retval = NULL; + if (CheckTrackParam(track)) { + LockTrack(track); + retval = (track->input_stream != track->internal_stream) ? track->input_stream : NULL; + UnlockTrack(track); + } + return retval; +} + +Sint64 MIX_MSToFrames(int sample_rate, Sint64 ms) +{ + if (sample_rate <= 0) { + SDL_InvalidParamError("sample_rate"); + return -1; + } else if (ms < 0) { + SDL_InvalidParamError("ms"); + return -1; + } + return (Sint64) ((((double) ms) / 1000.0) * ((double) sample_rate)); +} + +Sint64 MIX_FramesToMS(int sample_rate, Sint64 frames) +{ + if (sample_rate <= 0) { + SDL_InvalidParamError("sample_rate"); + return -1; + } else if (frames < 0) { + SDL_InvalidParamError("frames"); + return -1; + } + return (Sint64) ((((double) frames) / ((double) sample_rate)) * 1000.0); +} + +Sint64 MIX_TrackMSToFrames(MIX_Track *track, Sint64 ms) +{ + Sint64 retval = -1; + if (CheckTrackParam(track)) { + LockTrack(track); + SDL_AudioSpec spec; + if (track->input_stream) { + SDL_GetAudioStreamFormat(track->input_stream, &spec, NULL); + } else { + spec.freq = 0; + } + UnlockTrack(track); + if (spec.freq) { + retval = MIX_MSToFrames(spec.freq, ms); + } + } + return retval; +} + +Sint64 MIX_TrackFramesToMS(MIX_Track *track, Sint64 frames) +{ + Sint64 retval = -1; + if (CheckTrackParam(track)) { + LockTrack(track); + SDL_AudioSpec spec; + if (track->input_stream) { + SDL_GetAudioStreamFormat(track->input_stream, &spec, NULL); + } else { + spec.freq = 0; + } + UnlockTrack(track); + if (spec.freq) { + retval = MIX_FramesToMS(spec.freq, frames); + } + } + return retval; +} + +Sint64 MIX_AudioMSToFrames(MIX_Audio *audio, Sint64 ms) +{ + if (!CheckAudioParam(audio)) { + return -1; + } + return MIX_MSToFrames(audio->spec.freq, ms); +} + +Sint64 MIX_AudioFramesToMS(MIX_Audio *audio, Sint64 frames) +{ + if (!CheckAudioParam(audio)) { + return -1; + } + return MIX_FramesToMS(audio->spec.freq, frames); +} + +static Sint64 GetTrackOptionFramesOrTicks(MIX_Track *track, SDL_PropertiesID options, const char *framesprop, const char *msprop, Sint64 defval) +{ + if (SDL_HasProperty(options, framesprop)) { + return SDL_GetNumberProperty(options, framesprop, defval); + } else if (SDL_HasProperty(options, msprop)) { + const Sint64 val = SDL_GetNumberProperty(options, msprop, defval); + Sint64 val_frames = MIX_TrackMSToFrames(track, val); + if (val_frames < 0) { + val_frames = 0; + } + return (val < 0) ? val : val_frames; + } + return defval; +} + +bool MIX_PlayTrack(MIX_Track *track, SDL_PropertiesID options) +{ + if (!CheckTrackParam(track)) { + return false; + } else if (!track->input_audio && !track->input_stream) { + return SDL_SetError("No audio currently assigned to this track"); + } + + int loops = 0; + Sint64 max_frame = -1; + Sint64 start_pos = 0; + Sint64 loop_start = 0; + Sint64 fade_in = 0; + Sint64 append_silence_frames = 0; + float fade_start_gain = 0.0f; + bool halt_when_exhausted = true; + + LockTrack(track); + if (options) { + loops = (int) SDL_GetNumberProperty(options, MIX_PROP_PLAY_LOOPS_NUMBER, loops); + max_frame = GetTrackOptionFramesOrTicks(track, options, MIX_PROP_PLAY_MAX_FRAME_NUMBER, MIX_PROP_PLAY_MAX_MILLISECONDS_NUMBER, max_frame); + start_pos = GetTrackOptionFramesOrTicks(track, options, MIX_PROP_PLAY_START_FRAME_NUMBER, MIX_PROP_PLAY_START_MILLISECOND_NUMBER, start_pos); + loop_start = GetTrackOptionFramesOrTicks(track, options, MIX_PROP_PLAY_LOOP_START_FRAME_NUMBER, MIX_PROP_PLAY_LOOP_START_MILLISECOND_NUMBER, loop_start); + fade_in = GetTrackOptionFramesOrTicks(track, options, MIX_PROP_PLAY_FADE_IN_FRAMES_NUMBER, MIX_PROP_PLAY_FADE_IN_MILLISECONDS_NUMBER, fade_in); + fade_start_gain = SDL_GetFloatProperty(options, MIX_PROP_PLAY_FADE_IN_START_GAIN_FLOAT, fade_start_gain); + append_silence_frames = GetTrackOptionFramesOrTicks(track, options, MIX_PROP_PLAY_APPEND_SILENCE_FRAMES_NUMBER, MIX_PROP_PLAY_APPEND_SILENCE_MILLISECONDS_NUMBER, append_silence_frames); + halt_when_exhausted = SDL_GetBooleanProperty(options, MIX_PROP_PLAY_HALT_WHEN_EXHAUSTED_BOOLEAN, halt_when_exhausted); + + if (start_pos < 0) { + start_pos = 0; + } + + if (loop_start < 0) { + loop_start = 0; + } + + if (append_silence_frames < 0) { + append_silence_frames = 0; + } + + fade_start_gain = SDL_clamp(fade_start_gain, 0.0f, 1.0f); + } + + if (track->input_audio && (!track->input_audio->decoder->seek(track->decoder_userdata, start_pos))) { + UnlockTrack(track); + return false; + } else if (!track->input_audio && (start_pos != 0)) { + UnlockTrack(track); + return SDL_SetError("Playing an input stream (not MIX_Audio) with a non-zero start position"); // !!! FIXME: should we just read off this many frames right now instead? + } + + track->max_frame = max_frame; + track->loops_remaining = loops; + track->loop_start = (int) loop_start; + track->total_fade_frames = (fade_in > 0) ? fade_in : 0; + track->fade_frames = track->total_fade_frames; + track->fade_direction = (fade_in > 0) ? 1 : 0; + track->fade_start_gain = fade_start_gain; + track->silence_frames = (append_silence_frames > 0) ? -append_silence_frames : 0; // negative means "there is still actual audio data to play", positive means "we're done with actual data, feed silence now." Zero means no silence (left) to feed. + track->state = MIX_STATE_PLAYING; + track->position = start_pos; + track->halt_when_exhausted = halt_when_exhausted; + + UnlockTrack(track); + return true; +} + +bool MIX_PlayTag(MIX_Mixer *mixer, const char *tag, SDL_PropertiesID options) +{ + if (!CheckMixerTagParam(mixer, tag)) { + return false; + } + + MIX_TagList *list = (MIX_TagList *) SDL_GetPointerProperty(mixer->track_tags, tag, NULL); + if (!list) { + return true; // nothing is using this tag, do nothing (but not an error). + } + + bool retval = true; + SDL_LockRWLockForReading(list->rwlock); + const size_t total = list->num_tracks; + LockMixer(mixer); // so all tracks start at the same time. + + for (size_t i = 0; i < total; i++) { + MIX_Track *track = list->tracks[i]; + if (track->input_audio || track->input_stream) { // don't treat it as an error if no audio is available, just don't play it. + if (!MIX_PlayTrack(track, options)) { + retval = false; + } + } + } + + UnlockMixer(mixer); + SDL_UnlockRWLock(list->rwlock); + + return retval; +} + +bool MIX_PlayAudio(MIX_Mixer *mixer, MIX_Audio *audio) +{ + if (!CheckMixerParam(mixer)) { + return false; + } else if (!CheckAudioParam(audio)) { + return false; + } + + // grab an existing fire-and-forget track from the available pool. + LockMixer(mixer); + MIX_Track *track = mixer->fire_and_forget_pool; + if (track) { + mixer->fire_and_forget_pool = track->fire_and_forget_next; + track->fire_and_forget_next = NULL; + } + UnlockMixer(mixer); + + if (!track) { // make a new item if the pool was empty. + track = MIX_CreateTrack(mixer); + if (!track) { + return false; + } + track->fire_and_forget = true; + } + + if (!MIX_SetTrackAudio(track, audio)) { + // !!! FIXME: put the track back in the fire/forget pool. + return false; + } + + const bool retval = MIX_PlayTrack(track, 0); + + // !!! FIXME: MIX_PlayTrack should only fail for things we already validated here...but if this assertion fires, we need to put this track back in the fire/forget pool. + SDL_assert(retval); + + return retval; +} + +static void StopTrack(MIX_Track *track, Sint64 fadeOut) +{ + LockTrack(track); + if (track->state != MIX_STATE_STOPPED) { + if (fadeOut <= 0) { // stop immediately. + if (track->internal_stream) { + SDL_ClearAudioStream(track->internal_stream); // make sure we don't leave old data hanging around. + } + TrackStopped(track); + } else { + track->total_fade_frames = fadeOut; + track->fade_frames = fadeOut; + track->fade_direction = -1; + track->fade_start_gain = 0.0f; // only used for fade-ins. + } + } + UnlockTrack(track); +} + +bool MIX_StopTrack(MIX_Track *track, Sint64 fade_out_frames) +{ + if (!CheckTrackParam(track)) { + return false; + } + + StopTrack(track, fade_out_frames); + return true; +} + +bool MIX_StopAllTracks(MIX_Mixer *mixer, Sint64 fade_out_ms) +{ + if (!CheckMixerParam(mixer)) { + return false; + } + + LockMixer(mixer); // lock the mixer so all tracks stop at the same time. + + for (MIX_Track *track = mixer->all_tracks; track != NULL; track = track->next) { + Sint64 fade_out_frames = MIX_TrackMSToFrames(track, fade_out_ms); + if (fade_out_frames < 0) { + fade_out_frames = 0; + } + StopTrack(track, (fade_out_ms > 0) ? fade_out_frames : -1); + } + + UnlockMixer(mixer); + + return true; +} + +bool MIX_StopTag(MIX_Mixer *mixer, const char *tag, Sint64 fade_out_ms) +{ + if (!CheckMixerTagParam(mixer, tag)) { + return false; + } + + MIX_TagList *list = (MIX_TagList *) SDL_GetPointerProperty(mixer->track_tags, tag, NULL); + if (!list) { + return true; // nothing is using this tag, do nothing (but not an error). + } + + SDL_LockRWLockForReading(list->rwlock); + + const size_t total = list->num_tracks; + for (size_t i = 0; i < total; i++) { + Sint64 fade_out_frames = MIX_TrackMSToFrames(list->tracks[i], fade_out_ms); + if (fade_out_frames < 0) { + fade_out_frames = 0; + } + StopTrack(list->tracks[i], (fade_out_ms > 0) ? fade_out_frames : -1); + } + + SDL_UnlockRWLock(list->rwlock); + + return true; +} + +static void PauseTrack(MIX_Track *track) +{ + LockTrack(track); + if (track->state == MIX_STATE_PLAYING) { + track->state = MIX_STATE_PAUSED; + } + UnlockTrack(track); +} + +bool MIX_PauseTrack(MIX_Track *track) +{ + if (!CheckTrackParam(track)) { + return false; + } + PauseTrack(track); + return true; +} + +bool MIX_PauseAllTracks(MIX_Mixer *mixer) +{ + if (!CheckMixerParam(mixer)) { + return false; + } + + LockMixer(mixer); // lock the mixer so all tracks pause at the same time. + + for (MIX_Track *track = mixer->all_tracks; track != NULL; track = track->next) { + PauseTrack(track); + } + + UnlockMixer(mixer); + + return true; +} + +bool MIX_PauseTag(MIX_Mixer *mixer, const char *tag) +{ + if (!CheckMixerTagParam(mixer, tag)) { + return false; + } + + MIX_TagList *list = (MIX_TagList *) SDL_GetPointerProperty(mixer->track_tags, tag, NULL); + if (!list) { + return true; // nothing is using this tag, do nothing (but not an error). + } + + LockMixer(mixer); // lock the mixer so all tracks pause at the same time. + SDL_LockRWLockForReading(list->rwlock); + + const size_t total = list->num_tracks; + for (size_t i = 0; i < total; i++) { + PauseTrack(list->tracks[i]); + } + + SDL_UnlockRWLock(list->rwlock); + UnlockMixer(mixer); + + return true; +} + +static void ResumeTrack(MIX_Track *track) +{ + LockTrack(track); + if (track->state == MIX_STATE_PAUSED) { + track->state = MIX_STATE_PLAYING; + } + UnlockTrack(track); +} + +bool MIX_ResumeTrack(MIX_Track *track) +{ + if (!CheckTrackParam(track)) { + return false; + } + ResumeTrack(track); + return true; +} + +bool MIX_ResumeAllTracks(MIX_Mixer *mixer) +{ + if (!CheckMixerParam(mixer)) { + return false; + } + + LockMixer(mixer); // lock the mixer so all tracks resume at the same time. + + for (MIX_Track *track = mixer->all_tracks; track != NULL; track = track->next) { + ResumeTrack(track); + } + + UnlockMixer(mixer); + return true; +} + +bool MIX_ResumeTag(MIX_Mixer *mixer, const char *tag) +{ + if (!CheckMixerTagParam(mixer, tag)) { + return false; + } + + MIX_TagList *list = (MIX_TagList *) SDL_GetPointerProperty(mixer->track_tags, tag, NULL); + if (!list) { + return true; // nothing is using this tag, do nothing (but not an error). + } + + LockMixer(mixer); // lock the mixer so all tracks resume at the same time. + SDL_LockRWLockForReading(list->rwlock); + + const size_t total = list->num_tracks; + for (size_t i = 0; i < total; i++) { + ResumeTrack(list->tracks[i]); + } + + SDL_UnlockRWLock(list->rwlock); + UnlockMixer(mixer); + + return true; +} + +bool MIX_TrackPlaying(MIX_Track *track) +{ + if (!CheckTrackParam(track)) { + return false; + } + LockTrack(track); + const bool retval = (track->state == MIX_STATE_PLAYING); + UnlockTrack(track); + return retval; +} + + +bool MIX_TrackPaused(MIX_Track *track) +{ + if (!CheckTrackParam(track)) { + return false; + } + LockTrack(track); + const bool retval = (track->state == MIX_STATE_PAUSED); + UnlockTrack(track); + return retval; +} + +bool MIX_SetTrackStoppedCallback(MIX_Track *track, MIX_TrackStoppedCallback cb, void *userdata) +{ + if (!CheckTrackParam(track)) { + return false; + } + + LockTrack(track); + track->stopped_callback = cb; + track->stopped_callback_userdata = userdata; + UnlockTrack(track); + + return true; +} + +bool MIX_SetMixerGain(MIX_Mixer *mixer, float gain) +{ + if (!CheckMixerParam(mixer)) { + return false; + } else if (gain < 0.0f) { + return SDL_InvalidParamError("gain"); + } + + LockMixer(mixer); + mixer->gain = gain; + UnlockMixer(mixer); + return true; +} + +float MIX_GetMixerGain(MIX_Mixer *mixer) +{ + if (!CheckMixerParam(mixer)) { + return 1.0f; + } + + LockMixer(mixer); + const float retval = mixer->gain; + UnlockMixer(mixer); + return retval; +} + +static bool SetTrackGain(MIX_Track *track, float gain) +{ + // don't have to LockTrack, as SDL_SetAudioStreamGain will do that. + //LockTrack(track); + const bool retval = SDL_SetAudioStreamGain(track->output_stream, gain); + //UnlockTrack(track); + return retval; +} + +bool MIX_SetTrackGain(MIX_Track *track, float gain) +{ + if (!CheckTrackParam(track)) { + return false; + } + + if (gain < 0.0f) { + gain = 0.0f; // !!! FIXME: this clamps, but should it fail instead? + } + + return SetTrackGain(track, gain); +} + +float MIX_GetTrackGain(MIX_Track *track) +{ + if (!CheckTrackParam(track)) { + return 1.0f; + } + + // don't have to LockTrack, as SDL_GetAudioStreamGain will do that. + //LockTrack(track); + const float retval = SDL_GetAudioStreamGain(track->output_stream); + //UnlockTrack(track); + + return retval; +} + +bool MIX_SetTagGain(MIX_Mixer *mixer, const char *tag, float gain) +{ + if (!CheckMixerTagParam(mixer, tag)) { + return false; + } + + if (gain < 0.0f) { + gain = 0.0f; // !!! FIXME: this clamps, but should it fail instead? + } + + MIX_TagList *list = (MIX_TagList *) SDL_GetPointerProperty(mixer->track_tags, tag, NULL); + if (!list) { + return true; // nothing is using this tag, do nothing (but not an error). + } + + LockMixer(mixer); // lock the mixer so all tracks adust gain at the same time. + SDL_LockRWLockForReading(list->rwlock); + + const size_t total = list->num_tracks; + for (size_t i = 0; i < total; i++) { + SetTrackGain(list->tracks[i], gain); + } + + SDL_UnlockRWLock(list->rwlock); + UnlockMixer(mixer); + + return true; +} + +bool MIX_SetMixerFrequencyRatio(MIX_Mixer *mixer, float ratio) +{ + if (!CheckMixerParam(mixer)) { + return false; + } + + ratio = SDL_clamp(ratio, 0.01f, 100.0f); // !!! FIXME: this clamps, but should it fail instead? + + // don't have to LockMixer, as SDL_SetAudioStreamFrequencyRatio will do that. + return SDL_SetAudioStreamFrequencyRatio(mixer->output_stream, ratio); +} + +float MIX_GetMixerFrequencyRatio(MIX_Mixer *mixer) +{ + if (!CheckMixerParam(mixer)) { + return 0.0f; + } + + // don't have to LockMixer, as SDL_GetAudioStreamFrequencyRatio will do that. + //LockTrack(track); + const float retval = SDL_GetAudioStreamFrequencyRatio(mixer->output_stream); + //UnlockTrack(track); + + return retval; +} + +bool MIX_SetTrackFrequencyRatio(MIX_Track *track, float ratio) +{ + if (!CheckTrackParam(track)) { + return false; + } + + ratio = SDL_clamp(ratio, 0.01f, 100.0f); // !!! FIXME: this clamps, but should it fail instead? + + // don't have to LockTrack, as SDL_SetAudioStreamFrequencyRatio will do that. + return SDL_SetAudioStreamFrequencyRatio(track->output_stream, ratio); +} + +float MIX_GetTrackFrequencyRatio(MIX_Track *track) +{ + if (!CheckTrackParam(track)) { + return 0.0f; + } + + // don't have to LockTrack, as SDL_GetAudioStreamFrequencyRatio will do that. + //LockTrack(track); + const float retval = SDL_GetAudioStreamFrequencyRatio(track->output_stream); + //UnlockTrack(track); + + return retval; +} + +bool MIX_SetTrackOutputChannelMap(MIX_Track *track, const int *chmap, int count) +{ + if (!CheckTrackParam(track)) { + return false; + } + + // don't have to LockTrack, as SDL_SetAudioStreamOutputChannelMap will do that. + //LockTrack(track); + const bool retval = SDL_SetAudioStreamOutputChannelMap(track->output_stream, chmap, count); + //UnlockTrack(track); + + return retval; +} + + +bool MIX_SetTrackStereo(MIX_Track *track, const MIX_StereoGains *gains) +{ + if (!CheckTrackParam(track)) { + return false; + } + + LockTrack(track); + + const bool wants_stereo = (gains != NULL); + const MIX_SpatializationMode new_mode = wants_stereo ? MIX_SPATIALIZATION_STEREO : MIX_SPATIALIZATION_NONE; + if (track->spatialization_mode != new_mode) { + track->spatialization_mode = new_mode; + SetTrackOutputStreamFormat(track, NULL); // change output format to stereo (or back to normal) if necessary. + } + + track->position3d[0] = track->position3d[1] = track->position3d[2] = 0.0f; + + if (wants_stereo) { + const float left = SDL_max(0.0f, gains->left); + const float right = SDL_max(0.0f, gains->right); + if (track->mixer->spec.channels == 1) { // mono output + track->spatialization_speakers[0] = track->spatialization_speakers[1] = 0; + track->spatialization_panning[0] = left * 0.5f; + track->spatialization_panning[1] = right * 0.5f; + } else { + track->spatialization_speakers[0] = 0; + track->spatialization_speakers[1] = 1; + track->spatialization_panning[0] = left; + track->spatialization_panning[1] = right; + } + } + + UnlockTrack(track); + + return true; + +} + +bool MIX_SetTrack3DPosition(MIX_Track *track, const MIX_Point3D *position) +{ + if (!CheckTrackParam(track)) { + return false; + } + + LockTrack(track); + + const bool wants_spatialization = (position != NULL); + const MIX_SpatializationMode new_mode = wants_spatialization ? MIX_SPATIALIZATION_3D : MIX_SPATIALIZATION_NONE; + const bool toggling = (track->spatialization_mode != new_mode); + if (toggling) { + track->spatialization_mode = new_mode; + SetTrackOutputStreamFormat(track, NULL); // change output format to stereo (or back to normal) if necessary. + } + + if (!wants_spatialization) { + track->position3d[0] = track->position3d[1] = track->position3d[2] = 0.0f; + } else { + float *tposition3d = track->position3d; + if (toggling || ((tposition3d[0] != position->x) || (tposition3d[2] != position->y) || (tposition3d[2] != position->z))) { + tposition3d[0] = position->x; + tposition3d[1] = position->y; + tposition3d[2] = position->z; + MIX_Spatialize(&track->mixer->vbap2d, tposition3d, track->spatialization_panning, track->spatialization_speakers); + } + } + + UnlockTrack(track); + + return true; +} + +bool MIX_GetTrack3DPosition(MIX_Track *track, MIX_Point3D *position) +{ + if (!CheckTrackParam(track)) { + return false; + } else if (!position) { + return SDL_InvalidParamError("position"); + } + + LockTrack(track); + const float *tposition3d = track->position3d; + position->x = tposition3d[0]; + position->y = tposition3d[1]; + position->z = tposition3d[2]; + UnlockTrack(track); + + return true; + +} + +bool MIX_SetPostMixCallback(MIX_Mixer *mixer, MIX_PostMixCallback cb, void *userdata) +{ + if (!CheckMixerParam(mixer)) { + return false; + } + + LockMixer(mixer); + mixer->postmix_callback = cb; + mixer->postmix_callback_userdata = userdata; + UnlockMixer(mixer); + + return true; +} + +bool MIX_SetTrackRawCallback(MIX_Track *track, MIX_TrackMixCallback cb, void *userdata) +{ + if (!CheckTrackParam(track)) { + return false; + } + + LockTrack(track); + track->raw_callback = cb; + track->raw_callback_userdata = userdata; + UnlockTrack(track); + return true; +} + +bool MIX_SetTrackCookedCallback(MIX_Track *track, MIX_TrackMixCallback cb, void *userdata) +{ + if (!CheckTrackParam(track)) { + return false; + } + + LockTrack(track); + track->cooked_callback = cb; + track->cooked_callback_userdata = userdata; + UnlockTrack(track); + return true; +} + +MIX_Group *MIX_CreateGroup(MIX_Mixer *mixer) +{ + if (!CheckMixerParam(mixer)) { + return NULL; + } + + MIX_Group *group = (MIX_Group *) SDL_calloc(1, sizeof (*group)); + if (!group) { + return NULL; + } + + group->mixer = mixer; + + LockMixer(mixer); + group->next = mixer->all_groups; + if (mixer->all_groups) { + mixer->all_groups->prev = group; + } + mixer->all_groups = group; + UnlockMixer(mixer); + + return group; +} + +void MIX_DestroyGroup(MIX_Group *group) +{ + if (!CheckGroupParam(group)) { + return; + } + + MIX_Mixer *mixer = group->mixer; + + LockMixer(mixer); + if (group->prev) { + group->prev->next = group->next; + } else { + mixer->all_groups = group->next; + } + if (group->next) { + group->next->prev = group->prev; + } + + MIX_Track *next = NULL; + for (MIX_Track *track = group->tracks; track; track = next) { + next = track->group_next; // track->group_next will change in SetTrackGroup, so save it off. + MIX_SetTrackGroup(track, NULL); + } + UnlockMixer(mixer); + + SDL_DestroyProperties(group->props); + SDL_free(group); +} + +SDL_PropertiesID MIX_GetGroupProperties(MIX_Group *group) +{ + if (!CheckGroupParam(group)) { + return 0; + } + + if (group->props == 0) { + group->props = SDL_CreateProperties(); + } + return group->props; +} + +MIX_Mixer *MIX_GetGroupMixer(MIX_Group *group) +{ + return CheckGroupParam(group) ? group->mixer : NULL; +} + +bool MIX_SetTrackGroup(MIX_Track *track, MIX_Group *group) +{ + if (!CheckTrackParam(track)) { + return false; + } + + if (!group) { + group = track->mixer->default_group; + } else if (track->mixer != group->mixer) { + return SDL_SetError("Track and group are not from the same MIX_Mixer."); + } + + LockMixer(track->mixer); + LockTrack(track); + MIX_Group *oldgroup = track->group; + if (group != oldgroup) { + if (oldgroup) { // remove from current group, if in one. + if (track->group_prev) { + track->group_prev->group_next = track->group_next; + track->group_prev = NULL; + } else { + oldgroup->tracks = track->group_next; + } + if (track->group_next) { + track->group_next->group_prev = track->group_prev; + } + } + + track->group_next = group->tracks; + if (group->tracks) { + group->tracks->group_prev = track; + } + group->tracks = track; + track->group = group; + } + UnlockTrack(track); + UnlockMixer(track->mixer); + + return true; +} + +bool MIX_SetGroupPostMixCallback(MIX_Group *group, MIX_GroupMixCallback cb, void *userdata) +{ + if (!CheckGroupParam(group)) { + return false; + } + + LockMixer(group->mixer); + group->postmix_callback = cb; + group->postmix_callback_userdata = userdata; + UnlockMixer(group->mixer); + + return true; +} + +MIX_AudioDecoder * MIX_CreateAudioDecoder_IO(SDL_IOStream *io, bool closeio, SDL_PropertiesID props) +{ + if (!CheckInitialized()) { + return NULL; + } else if (!io) { + SDL_InvalidParamError("io"); + return NULL; + } + + MIX_AudioDecoder *audiodecoder = (MIX_AudioDecoder *) SDL_calloc(1, sizeof (*audiodecoder)); + if (!audiodecoder) { + if (closeio) { + SDL_CloseIO(io); + } + return NULL; + } + + audiodecoder->io = io; + audiodecoder->closeio = closeio; + + const SDL_PropertiesID tmpprops = SDL_CreateProperties(); + if (!tmpprops) { + if (closeio) { + SDL_CloseIO(io); + } + SDL_free(audiodecoder); + return NULL; + } + + if (props) { + if (!SDL_CopyProperties(props, tmpprops)) { + SDL_DestroyProperties(tmpprops); + if (closeio) { + SDL_CloseIO(io); + } + SDL_free(audiodecoder); + return NULL; + } + } + + SDL_SetPointerProperty(tmpprops, MIX_PROP_AUDIO_LOAD_IOSTREAM_POINTER, io); + SDL_SetBooleanProperty(tmpprops, MIX_PROP_AUDIO_LOAD_ONDEMAND_BOOLEAN, true); + audiodecoder->audio = MIX_LoadAudioWithProperties(tmpprops); + SDL_DestroyProperties(tmpprops); + + if (!audiodecoder->audio) { + SDL_free(audiodecoder); + return NULL; + } + + if (!audiodecoder->audio->decoder->init_track(audiodecoder->audio->decoder_userdata, io, &audiodecoder->audio->spec, audiodecoder->audio->props, &audiodecoder->track_userdata)) { + MIX_DestroyAudio(audiodecoder->audio); + SDL_free(audiodecoder); + return NULL; + } + + audiodecoder->stream = SDL_CreateAudioStream(&audiodecoder->audio->spec, &audiodecoder->audio->spec); + if (!audiodecoder->stream) { + audiodecoder->audio->decoder->quit_track(audiodecoder->track_userdata); + MIX_DestroyAudio(audiodecoder->audio); + SDL_free(audiodecoder); + return NULL; + } + + // we want this stream to survive SDL_Quit(), since it's not attached to an audio device. + SDL_SetBooleanProperty(SDL_GetAudioStreamProperties(audiodecoder->stream), SDL_PROP_AUDIOSTREAM_AUTO_CLEANUP_BOOLEAN, false); + + LockGlobal(); + audiodecoder->next = all_audiodecoders; + if (all_audiodecoders) { + all_audiodecoders->prev = audiodecoder; + } + all_audiodecoders = audiodecoder; + UnlockGlobal(); + + return audiodecoder; +} + +MIX_AudioDecoder *MIX_CreateAudioDecoder(const char *path, SDL_PropertiesID props) +{ + if (!CheckInitialized()) { + return NULL; + } else if (!path) { + SDL_InvalidParamError("path"); + return NULL; + } + + SDL_IOStream *io = SDL_IOFromFile(path, "rb"); + if (!io) { + return NULL; + } + + return MIX_CreateAudioDecoder_IO(io, true, props); +} + +void MIX_DestroyAudioDecoder(MIX_AudioDecoder *audiodecoder) +{ + if (CheckAudioDecoderParam(audiodecoder)) { + LockGlobal(); + if (audiodecoder->prev) { + audiodecoder->prev->next = audiodecoder->next; + } else { + all_audiodecoders = audiodecoder->next; + } + if (audiodecoder->next) { + audiodecoder->next->prev = audiodecoder->prev; + } + UnlockGlobal(); + + audiodecoder->audio->decoder->quit_track(audiodecoder->track_userdata); + MIX_DestroyAudio(audiodecoder->audio); + SDL_DestroyAudioStream(audiodecoder->stream); + if (audiodecoder->closeio) { + SDL_CloseIO(audiodecoder->io); + } + SDL_free(audiodecoder); + } +} + +SDL_PropertiesID MIX_GetAudioDecoderProperties(MIX_AudioDecoder *audiodecoder) +{ + return CheckAudioDecoderParam(audiodecoder) ? MIX_GetAudioProperties(audiodecoder->audio) : 0; +} + +bool MIX_GetAudioDecoderFormat(MIX_AudioDecoder *audiodecoder, SDL_AudioSpec *spec) +{ + return CheckAudioDecoderParam(audiodecoder) ? MIX_GetAudioFormat(audiodecoder->audio, spec) : false; +} + +int MIX_DecodeAudio(MIX_AudioDecoder *audiodecoder, void *buffer, int buflen, const SDL_AudioSpec *spec) +{ + if (!CheckAudioDecoderParam(audiodecoder)) { + return -1; + } + + SDL_SetAudioStreamFormat(audiodecoder->stream, NULL, spec); + + while (SDL_GetAudioStreamAvailable(audiodecoder->stream) < buflen) { + if (!audiodecoder->audio->decoder->decode(audiodecoder->track_userdata, audiodecoder->stream)) { + SDL_FlushAudioStream(audiodecoder->stream); // make sure we read _everything_ now. + break; + } + } + + return SDL_GetAudioStreamData(audiodecoder->stream, buffer, buflen); +} + + +// Clamp an IOStream to a subset of its available data. +static Sint64 MIX_IoClamp_size(void *userdata) +{ + return ((const MIX_IoClamp *) userdata)->length; +} + +static Sint64 MIX_IoClamp_seek(void *userdata, Sint64 offset, SDL_IOWhence whence) +{ + MIX_IoClamp *clamp = (MIX_IoClamp *) userdata; + + if (whence == SDL_IO_SEEK_CUR) { + offset += clamp->pos; + } else if (whence == SDL_IO_SEEK_END) { + offset += clamp->length; + } + + if (offset < 0) { + SDL_SetError("Seek before start of data"); + return -1; + } else if (offset > clamp->length) { + offset = clamp->length; + } + + if (clamp->pos != offset) { + const Sint64 ret = SDL_SeekIO(clamp->io, clamp->start + offset, SDL_IO_SEEK_SET); + if (ret < 0) { + return ret; + } + clamp->pos = offset; + } + + return offset; +} + +static size_t MIX_IoClamp_read(void *userdata, void *ptr, size_t size, SDL_IOStatus *status) +{ + MIX_IoClamp *clamp = (MIX_IoClamp *) userdata; + const size_t remaining = (size_t)(clamp->length - clamp->pos); + const size_t ret = SDL_ReadIO(clamp->io, ptr, SDL_min(size, remaining)); + if (ret < size) { + *status = (ret == remaining) ? SDL_IO_STATUS_EOF : SDL_GetIOStatus(clamp->io); + } + clamp->pos += ret; + return ret; +} + +SDL_IOStream *MIX_OpenIoClamp(MIX_IoClamp *clamp, SDL_IOStream *io) +{ + /* Don't use SDL_GetIOSize() here -- see SDL bug #4026 */ + SDL_zerop(clamp); + clamp->io = io; + clamp->start = SDL_TellIO(io); + clamp->length = SDL_SeekIO(io, 0, SDL_IO_SEEK_END) - clamp->start; + clamp->pos = 0; + if (clamp->start < 0 || clamp->length < 0 || (SDL_SeekIO(io, clamp->start, SDL_IO_SEEK_SET) < 0)) { + SDL_SetError("Error seeking in datastream"); + return NULL; + } + + SDL_IOStreamInterface iface; + SDL_INIT_INTERFACE(&iface); + iface.size = MIX_IoClamp_size; + iface.seek = MIX_IoClamp_seek; + iface.read = MIX_IoClamp_read; + return SDL_OpenIO(&iface, clamp); +} + +void *MIX_GetConstIOBuffer(SDL_IOStream *io, size_t *datalen) +{ + void *buffer = NULL; + const SDL_PropertiesID ioprops = SDL_GetIOProperties(io); + if (ioprops) { + buffer = SDL_GetPointerProperty(ioprops, SDL_PROP_IOSTREAM_MEMORY_POINTER, NULL); + if (!buffer) { + buffer = SDL_GetPointerProperty(ioprops, SDL_PROP_IOSTREAM_DYNAMIC_MEMORY_POINTER, NULL); + } + } + + if (buffer) { // we got a pointer to const memory? + *datalen = SDL_GetIOSize(io); + } + return buffer; +} + +void *MIX_SlurpConstIO(SDL_IOStream *io, size_t *datalen, bool *copied) +{ + void *buffer = MIX_GetConstIOBuffer(io, datalen); + if (buffer) { // we got a pointer to const memory? + *copied = false; + } else if (SDL_SeekIO(io, 0, SDL_IO_SEEK_SET) < 0) { // no? Slurp the whole file in. + return NULL; + } else if ((buffer = SDL_LoadFile_IO(io, datalen, false)) == NULL) { + return NULL; + } else { + *copied = true; + } + + return buffer; +} + + +// table to convert from mu-law encoding to floating point samples, +// generated by a throwaway perl script +#define S2F(s) ( ((float) s) / 32767.0f ) // short to float. +const float MIX_ulawToFloat[256] = { + S2F(-32124),S2F(-31100),S2F(-30076),S2F(-29052),S2F(-28028),S2F(-27004),S2F(-25980),S2F(-24956), + S2F(-23932),S2F(-22908),S2F(-21884),S2F(-20860),S2F(-19836),S2F(-18812),S2F(-17788),S2F(-16764), + S2F(-15996),S2F(-15484),S2F(-14972),S2F(-14460),S2F(-13948),S2F(-13436),S2F(-12924),S2F(-12412), + S2F(-11900),S2F(-11388),S2F(-10876),S2F(-10364), S2F(-9852), S2F(-9340), S2F(-8828), S2F(-8316), + S2F(-7932), S2F(-7676), S2F(-7420), S2F(-7164), S2F(-6908), S2F(-6652), S2F(-6396), S2F(-6140), + S2F(-5884), S2F(-5628), S2F(-5372), S2F(-5116), S2F(-4860), S2F(-4604), S2F(-4348), S2F(-4092), + S2F(-3900), S2F(-3772), S2F(-3644), S2F(-3516), S2F(-3388), S2F(-3260), S2F(-3132), S2F(-3004), + S2F(-2876), S2F(-2748), S2F(-2620), S2F(-2492), S2F(-2364), S2F(-2236), S2F(-2108), S2F(-1980), + S2F(-1884), S2F(-1820), S2F(-1756), S2F(-1692), S2F(-1628), S2F(-1564), S2F(-1500), S2F(-1436), + S2F(-1372), S2F(-1308), S2F(-1244), S2F(-1180), S2F(-1116), S2F(-1052), S2F(-988), S2F(-924), + S2F(-876), S2F(-844), S2F(-812), S2F(-780), S2F(-748), S2F(-716), S2F(-684), S2F(-652), + S2F(-620), S2F(-588), S2F(-556), S2F(-524), S2F(-492), S2F(-460), S2F(-428), S2F(-396), + S2F(-372), S2F(-356), S2F(-340), S2F(-324), S2F(-308), S2F(-292), S2F(-276), S2F(-260), + S2F(-244), S2F(-228), S2F(-212), S2F(-196), S2F(-180), S2F(-164), S2F(-148), S2F(-132), + S2F(-120), S2F(-112), S2F(-104), S2F(-96), S2F(-88), S2F(-80), S2F(-72), S2F(-64), + S2F(-56), S2F(-48), S2F(-40), S2F(-32), S2F(-24), S2F(-16), S2F(-8), S2F(0), + S2F(32124), S2F(31100), S2F(30076), S2F(29052), S2F(28028), S2F(27004), S2F(25980), S2F(24956), + S2F(23932), S2F(22908), S2F(21884), S2F(20860), S2F(19836), S2F(18812), S2F(17788), S2F(16764), + S2F(15996), S2F(15484), S2F(14972), S2F(14460), S2F(13948), S2F(13436), S2F(12924), S2F(12412), + S2F(11900), S2F(11388), S2F(10876), S2F(10364), S2F(9852), S2F(9340), S2F(8828), S2F(8316), + S2F(7932), S2F(7676), S2F(7420), S2F(7164), S2F(6908), S2F(6652), S2F(6396), S2F(6140), + S2F(5884), S2F(5628), S2F(5372), S2F(5116), S2F(4860), S2F(4604), S2F(4348), S2F(4092), + S2F(3900), S2F(3772), S2F(3644), S2F(3516), S2F(3388), S2F(3260), S2F(3132), S2F(3004), + S2F(2876), S2F(2748), S2F(2620), S2F(2492), S2F(2364), S2F(2236), S2F(2108), S2F(1980), + S2F(1884), S2F(1820), S2F(1756), S2F(1692), S2F(1628), S2F(1564), S2F(1500), S2F(1436), + S2F(1372), S2F(1308), S2F(1244), S2F(1180), S2F(1116), S2F(1052), S2F(988), S2F(924), + S2F(876), S2F(844), S2F(812), S2F(780), S2F(748), S2F(716), S2F(684), S2F(652), + S2F(620), S2F(588), S2F(556), S2F(524), S2F(492), S2F(460), S2F(428), S2F(396), + S2F(372), S2F(356), S2F(340), S2F(324), S2F(308), S2F(292), S2F(276), S2F(260), + S2F(244), S2F(228), S2F(212), S2F(196), S2F(180), S2F(164), S2F(148), S2F(132), + S2F(120), S2F(112), S2F(104), S2F(96), S2F(88), S2F(80), S2F(72), S2F(64), + S2F(56), S2F(48), S2F(40), S2F(32), S2F(24), S2F(16), S2F(8), S2F(0) +}; + + +const float MIX_alawToFloat[256] = { + S2F(-5504), S2F(-5248), S2F(-6016), S2F(-5760), S2F(-4480), S2F(-4224), S2F(-4992), S2F(-4736), S2F(-7552), S2F(-7296), S2F(-8064), S2F(-7808), S2F(-6528), S2F(-6272), S2F(-7040), S2F(-6784), S2F(-2752), + S2F(-2624), S2F(-3008), S2F(-2880), S2F(-2240), S2F(-2112), S2F(-2496), S2F(-2368), S2F(-3776), S2F(-3648), S2F(-4032), S2F(-3904), S2F(-3264), S2F(-3136), S2F(-3520), S2F(-3392), S2F(-22016), + S2F(-20992), S2F(-24064), S2F(-23040), S2F(-17920), S2F(-16896), S2F(-19968), S2F(-18944), S2F(-30208), S2F(-29184), S2F(-32256), S2F(-31232), S2F(-26112), S2F(-25088), S2F(-28160), S2F(-27136), S2F(-11008), + S2F(-10496), S2F(-12032), S2F(-11520), S2F(-8960), S2F(-8448), S2F(-9984), S2F(-9472), S2F(-15104), S2F(-14592), S2F(-16128), S2F(-15616), S2F(-13056), S2F(-12544), S2F(-14080), S2F(-13568), S2F(-344), + S2F(-328), S2F(-376), S2F(-360), S2F(-280), S2F(-264), S2F(-312), S2F(-296), S2F(-472), S2F(-456), S2F(-504), S2F(-488), S2F(-408), S2F(-392), S2F(-440), S2F(-424), S2F(-88), + S2F(-72), S2F(-120), S2F(-104), S2F(-24), S2F(-8), S2F(-56), S2F(-40), S2F(-216), S2F(-200), S2F(-248), S2F(-232), S2F(-152), S2F(-136), S2F(-184), S2F(-168), S2F(-1376), + S2F(-1312), S2F(-1504), S2F(-1440), S2F(-1120), S2F(-1056), S2F(-1248), S2F(-1184), S2F(-1888), S2F(-1824), S2F(-2016), S2F(-1952), S2F(-1632), S2F(-1568), S2F(-1760), S2F(-1696), S2F(-688), + S2F(-656), S2F(-752), S2F(-720), S2F(-560), S2F(-528), S2F(-624), S2F(-592), S2F(-944), S2F(-912), S2F(-1008), S2F(-976), S2F(-816), S2F(-784), S2F(-880), S2F(-848), S2F(5504), + S2F(5248), S2F(6016), S2F(5760), S2F(4480), S2F(4224), S2F(4992), S2F(4736), S2F(7552), S2F(7296), S2F(8064), S2F(7808), S2F(6528), S2F(6272), S2F(7040), S2F(6784), S2F(2752), + S2F(2624), S2F(3008), S2F(2880), S2F(2240), S2F(2112), S2F(2496), S2F(2368), S2F(3776), S2F(3648), S2F(4032), S2F(3904), S2F(3264), S2F(3136), S2F(3520), S2F(3392), S2F(22016), + S2F(20992), S2F(24064), S2F(23040), S2F(17920), S2F(16896), S2F(19968), S2F(18944), S2F(30208), S2F(29184), S2F(32256), S2F(31232), S2F(26112), S2F(25088), S2F(28160), S2F(27136), S2F(11008), + S2F(10496), S2F(12032), S2F(11520), S2F(8960), S2F(8448), S2F(9984), S2F(9472), S2F(15104), S2F(14592), S2F(16128), S2F(15616), S2F(13056), S2F(12544), S2F(14080), S2F(13568), S2F(344), + S2F(328), S2F(376), S2F(360), S2F(280), S2F(264), S2F(312), S2F(296), S2F(472), S2F(456), S2F(504), S2F(488), S2F(408), S2F(392), S2F(440), S2F(424), S2F(88), + S2F(72), S2F(120), S2F(104), S2F(24), S2F(8), S2F(56), S2F(40), S2F(216), S2F(200), S2F(248), S2F(232), S2F(152), S2F(136), S2F(184), S2F(168), S2F(1376), + S2F(1312), S2F(1504), S2F(1440), S2F(1120), S2F(1056), S2F(1248), S2F(1184), S2F(1888), S2F(1824), S2F(2016), S2F(1952), S2F(1632), S2F(1568), S2F(1760), S2F(1696), S2F(688), + S2F(656), S2F(752), S2F(720), S2F(560), S2F(528), S2F(624), S2F(592), S2F(944), S2F(912), S2F(1008), S2F(976), S2F(816), S2F(784), S2F(880), S2F(848) +}; + +#undef S2F diff --git a/libs/SDL3_mixer/src/SDL_mixer.exports b/libs/SDL3_mixer/src/SDL_mixer.exports new file mode 100644 index 0000000..2b2cbe7 --- /dev/null +++ b/libs/SDL3_mixer/src/SDL_mixer.exports @@ -0,0 +1,96 @@ +# SDL3_mixer.dylib exports +_MIX_Init +_MIX_Quit +_MIX_Version +_MIX_CreateMixer +_MIX_CreateMixerDevice +_MIX_DestroyMixer +_MIX_GetNumAudioDecoders +_MIX_GetAudioDecoder +_MIX_GetMixerFormat +_MIX_LoadAudio_IO +_MIX_LoadAudio +_MIX_LoadAudioWithProperties +_MIX_LoadRawAudio_IO +_MIX_LoadRawAudio +_MIX_LoadRawAudioNoCopy +_MIX_CreateSineWaveAudio +_MIX_GetAudioProperties +_MIX_DestroyAudio +_MIX_CreateTrack +_MIX_DestroyTrack +_MIX_SetTrackAudio +_MIX_SetTrackAudioStream +_MIX_SetTrackIOStream +_MIX_SetTrackRawIOStream +_MIX_TagTrack +_MIX_UntagTrack +_MIX_SetTrackPlaybackPosition +_MIX_GetTrackPlaybackPosition +_MIX_TrackMSToFrames +_MIX_TrackFramesToMS +_MIX_AudioMSToFrames +_MIX_AudioFramesToMS +_MIX_MSToFrames +_MIX_FramesToMS +_MIX_PlayTrack +_MIX_PlayTag +_MIX_PlayAudio +_MIX_StopTrack +_MIX_StopAllTracks +_MIX_StopTag +_MIX_PauseTrack +_MIX_PauseAllTracks +_MIX_PauseTag +_MIX_ResumeTrack +_MIX_ResumeAllTracks +_MIX_ResumeTag +_MIX_TrackPlaying +_MIX_TrackPaused +_MIX_SetMixerGain +_MIX_GetMixerGain +_MIX_SetTrackGain +_MIX_GetTrackGain +_MIX_SetTagGain +_MIX_SetTrackFrequencyRatio +_MIX_GetTrackFrequencyRatio +_MIX_SetTrackOutputChannelMap +_MIX_SetTrackStoppedCallback +_MIX_CreateGroup +_MIX_SetTrackGroup +_MIX_DestroyGroup +_MIX_GetGroupMixer +_MIX_GetTrackMixer +_MIX_SetPostMixCallback +_MIX_SetGroupPostMixCallback +_MIX_SetTrackRawCallback +_MIX_SetTrackCookedCallback +_MIX_Generate +_MIX_GetAudioDuration +_MIX_GetTrackLoops +_MIX_GetTrackAudio +_MIX_GetTrackAudioStream +_MIX_GetTrackRemaining +_MIX_SetTrack3DPosition +_MIX_GetTrack3DPosition +_MIX_GetAudioFormat +_MIX_GetMixerProperties +_MIX_GetTrackProperties +_MIX_GetGroupProperties +_MIX_SetTrackStereo +_MIX_CreateAudioDecoder +_MIX_CreateAudioDecoder_IO +_MIX_DestroyAudioDecoder +_MIX_GetAudioDecoderProperties +_MIX_DecodeAudio +_MIX_GetAudioDecoderFormat +_MIX_SetTrackLoops +_MIX_GetTrackFadeFrames +_MIX_GetTrackTags +_MIX_GetTaggedTracks +_MIX_SetMixerFrequencyRatio +_MIX_GetMixerFrequencyRatio +_MIX_LoadAudioNoCopy +_MIX_LockMixer +_MIX_UnlockMixer +# extra symbols go here (don't modify this line) diff --git a/libs/SDL3_mixer/src/SDL_mixer.sym b/libs/SDL3_mixer/src/SDL_mixer.sym new file mode 100644 index 0000000..e311a6a --- /dev/null +++ b/libs/SDL3_mixer/src/SDL_mixer.sym @@ -0,0 +1,99 @@ +SDL3_mixer_0.0.0 { + global: + MIX_Init; + MIX_Quit; + MIX_Version; + MIX_CreateMixer; + MIX_CreateMixerDevice; + MIX_DestroyMixer; + MIX_GetNumAudioDecoders; + MIX_GetAudioDecoder; + MIX_GetMixerFormat; + MIX_LoadAudio_IO; + MIX_LoadAudio; + MIX_LoadAudioWithProperties; + MIX_LoadRawAudio_IO; + MIX_LoadRawAudio; + MIX_LoadRawAudioNoCopy; + MIX_CreateSineWaveAudio; + MIX_GetAudioProperties; + MIX_DestroyAudio; + MIX_CreateTrack; + MIX_DestroyTrack; + MIX_SetTrackAudio; + MIX_SetTrackAudioStream; + MIX_SetTrackIOStream; + MIX_SetTrackRawIOStream; + MIX_TagTrack; + MIX_UntagTrack; + MIX_SetTrackPlaybackPosition; + MIX_GetTrackPlaybackPosition; + MIX_TrackMSToFrames; + MIX_TrackFramesToMS; + MIX_AudioMSToFrames; + MIX_AudioFramesToMS; + MIX_MSToFrames; + MIX_FramesToMS; + MIX_PlayTrack; + MIX_PlayTag; + MIX_PlayAudio; + MIX_StopTrack; + MIX_StopAllTracks; + MIX_StopTag; + MIX_PauseTrack; + MIX_PauseAllTracks; + MIX_PauseTag; + MIX_ResumeTrack; + MIX_ResumeAllTracks; + MIX_ResumeTag; + MIX_TrackPlaying; + MIX_TrackPaused; + MIX_SetMixerGain; + MIX_GetMixerGain; + MIX_SetTrackGain; + MIX_GetTrackGain; + MIX_SetTagGain; + MIX_SetTrackFrequencyRatio; + MIX_GetTrackFrequencyRatio; + MIX_SetTrackOutputChannelMap; + MIX_SetTrackStoppedCallback; + MIX_CreateGroup; + MIX_SetTrackGroup; + MIX_DestroyGroup; + MIX_GetGroupMixer; + MIX_GetTrackMixer; + MIX_SetPostMixCallback; + MIX_SetGroupPostMixCallback; + MIX_SetTrackRawCallback; + MIX_SetTrackCookedCallback; + MIX_Generate; + MIX_GetAudioDuration; + MIX_GetTrackLoops; + MIX_GetTrackAudio; + MIX_GetTrackAudioStream; + MIX_GetTrackRemaining; + MIX_SetTrack3DPosition; + MIX_GetTrack3DPosition; + MIX_GetAudioFormat; + MIX_GetMixerProperties; + MIX_GetTrackProperties; + MIX_GetGroupProperties; + MIX_SetTrackStereo; + MIX_CreateAudioDecoder; + MIX_CreateAudioDecoder_IO; + MIX_DestroyAudioDecoder; + MIX_GetAudioDecoderProperties; + MIX_DecodeAudio; + MIX_GetAudioDecoderFormat; + MIX_SetTrackLoops; + MIX_GetTrackFadeFrames; + MIX_GetTrackTags; + MIX_GetTaggedTracks; + MIX_SetMixerFrequencyRatio; + MIX_GetMixerFrequencyRatio; + MIX_LoadAudioNoCopy; + MIX_LockMixer; + MIX_UnlockMixer; + # extra symbols go here (don't modify this line) + local: *; +}; diff --git a/libs/SDL3_mixer/src/SDL_mixer_internal.h b/libs/SDL3_mixer/src/SDL_mixer_internal.h new file mode 100644 index 0000000..dd00758 --- /dev/null +++ b/libs/SDL3_mixer/src/SDL_mixer_internal.h @@ -0,0 +1,301 @@ +/* + SDL_mixer: An audio mixer library based on the SDL library + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* This is for debugging and/or pulling the fire alarm. */ +#ifndef SDL_MIXER_FORCE_SCALAR_FALLBACK +# define SDL_MIXER_FORCE_SCALAR_FALLBACK 0 +#endif +#if SDL_MIXER_FORCE_SCALAR_FALLBACK +# define SDL_DISABLE_SSE +# define SDL_DISABLE_NEON +#endif + +#include +#include + +#if defined(SDL_SSE_INTRINSICS) /* if you are on x86 or x86-64, we assume you have SSE1 by now. */ +#define SDL_MIXER_NEED_SCALAR_FALLBACK 0 +#elif defined(SDL_NEON_INTRINSICS) && (defined(__ARM_ARCH) && (__ARM_ARCH >= 8)) /* ARMv8 always has NEON. */ +#define SDL_MIXER_NEED_SCALAR_FALLBACK 0 +#elif defined(SDL_NEON_INTRINSICS) && (defined(__APPLE__) && defined(__ARM_ARCH) && (__ARM_ARCH >= 7)) /* All ARMv7 chips from Apple have NEON. */ +#define SDL_MIXER_NEED_SCALAR_FALLBACK 0 +#elif defined(SDL_NEON_INTRINSICS) && (defined(__WINDOWS__) || defined(__WINRT__)) && defined(_M_ARM) /* all WinRT-level Microsoft devices have NEON */ +#define SDL_MIXER_NEED_SCALAR_FALLBACK 0 +#else +#define SDL_MIXER_NEED_SCALAR_FALLBACK 1 +#endif + +#if defined(SDL_SSE_INTRINSICS) /* we assume you always have this on x86/x86-64 chips. SSE1 is 20+ years old! */ +#define MIX_HasSSE 1 +#endif + +#if defined(SDL_NEON_INTRINSICS) +#if SDL_MIXER_NEED_SCALAR_FALLBACK +extern bool MIX_HasNEON; +#else +#define MIX_HasNEON 1 +#endif +#endif + +#include "SDL3_mixer/SDL_mixer.h" + +typedef enum MIX_SpatializationMode +{ + MIX_SPATIALIZATION_NONE, + MIX_SPATIALIZATION_STEREO, + MIX_SPATIALIZATION_3D +} MIX_SpatializationMode; + +// Vector Based Amplitude Panning stuff, for surround sound positional audio. +// VBAP code originally from https://github.com/drbafflegab/vbap/ ... CC0 license (public domain). +#define MIX_VBAP2D_MAX_RESOLUTION 3600 +#define MIX_VBAP2D_MAX_SPEAKER_COUNT 8 // original code had 64, assumed you'd use less, but we're hardcoding our current maximum. +#define MIX_VBAP2D_RESOLUTION 36 // 10 degrees per division + +typedef struct MIX_VBAP2D_Bucket { Uint8 speaker_pair; } MIX_VBAP2D_Bucket; +typedef struct MIX_VBAP2D_Matrix { float a00, a01, a10, a11; } MIX_VBAP2D_Matrix; + +typedef struct MIX_VBAP2D +{ + int speaker_count; + MIX_VBAP2D_Bucket buckets[MIX_VBAP2D_RESOLUTION]; + MIX_VBAP2D_Matrix matrices[MIX_VBAP2D_MAX_SPEAKER_COUNT-1]; // the upper ones all have an LFE channel, which we don't track here, so minus one. +} MIX_VBAP2D; + +void MIX_VBAP2D_Init(MIX_VBAP2D *vbap2d, int speaker_count); + + +// Clamp an IOStream to a subset of its available data...this is used to cut ID3 (etc) tags off +// both ends of an audio file, making it look like the file just doesn't have those bytes. + +typedef struct MIX_IoClamp +{ + SDL_IOStream *io; + Sint64 start; + Sint64 length; + Sint64 pos; +} MIX_IoClamp; + +extern SDL_IOStream *MIX_OpenIoClamp(MIX_IoClamp *clamp, SDL_IOStream *io); + + +typedef struct MIX_Decoder +{ + const char *name; + bool (SDLCALL *init)(void); // initialize the decoder (load external libraries, etc). + bool (SDLCALL *init_audio)(SDL_IOStream *io, SDL_AudioSpec *spec, SDL_PropertiesID props, Sint64 *duration_frames, void **audio_userdata); // see if it's a supported format, init spec, set metadata in props, allocate static userdata and payload. + bool (SDLCALL *init_track)(void *audio_userdata, SDL_IOStream *io, const SDL_AudioSpec *spec, SDL_PropertiesID props, void **track_userdata); // init decoder instance data for a single track. + bool (SDLCALL *decode)(void *track_userdata, SDL_AudioStream *stream); + bool (SDLCALL *seek)(void *track_userdata, Uint64 frame); + void (SDLCALL *quit_track)(void *track_userdata); + void (SDLCALL *quit_audio)(void *audio_userdata); + void (SDLCALL *quit)(void); // deinitialize the decoder (unload external libraries, etc). +} MIX_Decoder; + +typedef enum MIX_TrackState +{ + MIX_STATE_STOPPED, + MIX_STATE_PAUSED, + MIX_STATE_PLAYING +} MIX_TrackState; + +struct MIX_Audio +{ + SDL_AtomicInt refcount; + SDL_PropertiesID props; + SDL_AudioSpec spec; + const MIX_Decoder *decoder; + void *decoder_userdata; + const void *precache; // non-NULL if this cached the audio data (might be NULL if we're feeding from an external SDL_IOStream). + size_t precachelen; + bool free_precache; + Sint64 duration_frames; + Sint64 clamp_offset; + Sint64 clamp_length; + MIX_Audio *prev; // double-linked list for all_audios. + MIX_Audio *next; +}; + +struct MIX_Track +{ + float SDL_ALIGNED(16) position3d[4]; // we only need the X, Y, and Z coords, but the 4th element makes this SIMD-friendly. + MIX_SpatializationMode spatialization_mode; + float spatialization_panning[2]; + int spatialization_speakers[2]; + MIX_Mixer *mixer; + SDL_PropertiesID props; + float *input_buffer; // a place to process audio as it progresses through the callback. + size_t input_buffer_len; // number of bytes allocated to input_buffer. + MIX_Audio *input_audio; // non-NULL if used with MIX_SetTrackAudioStream. Holds a reference. + SDL_IOStream *io; // used for MIX_SetTrackAudio and MIX_SetTrackIOStream. Might be owned by us (SDL_IOFromConstMem of MIX_Audio::precache), or owned by the app. + MIX_IoClamp ioclamp; // used for MIX_SetTrackAudio and MIX_SetTrackIOStream. + bool closeio; // true if we should close `io` when changing track data. + bool halt_when_exhausted; // true if we should stop the track when input runs out. + SDL_AudioStream *input_stream; // used for both MIX_SetTrackAudio and MIX_SetTrackAudioStream. Maybe not owned by SDL_mixer! + SDL_AudioStream *internal_stream; // used with MIX_SetTrackAudio, where it is also assigned to input_stream. Owned by SDL_mixer! + void *decoder_userdata; // MIX_Decoder-specific data for this run, if any. + SDL_AudioSpec output_spec; // processed data we send to SDL is in this format. + SDL_AudioStream *output_stream; // the stream that is bound to the audio device. + MIX_TrackState state; // playing, paused, stopped. + Uint64 position; // sample frames played from start of file. + Sint64 silence_frames; // number of frames of silence to mix at the end of the track. + Sint64 max_frame; // consider audio at EOF at this many sample frame position. + bool fire_and_forget; // true if this is a MIX_Track managed internally for fire-and-forget playback. + Sint64 total_fade_frames; // fade in or out for this many sample frames. + Sint64 fade_frames; // remaining frames to fade. + int fade_direction; // -1: fade out 0: don't fade 1: fade in + float fade_start_gain; // between 0.0f and 1.0f. Fade with this volume as the starting point (fade-in only). + int loops_remaining; // seek to loop_start and continue this many more times at end of input. Negative to loop forever. + int loop_start; // sample frame position for loops to begin, so you can play an intro once and then loop from an internal point thereafter. + SDL_PropertiesID tags; // lookup tags to see if they are currently applied to this track (true or false). + MIX_TrackMixCallback raw_callback; + void *raw_callback_userdata; + MIX_TrackMixCallback cooked_callback; + void *cooked_callback_userdata; + MIX_TrackStoppedCallback stopped_callback; + void *stopped_callback_userdata; + MIX_Group *group; // might be default_group, which should not be returned to the app (the app sees that as a NULL group). + MIX_Track *prev; // double-linked list for all_tracks. + MIX_Track *next; + MIX_Track *group_prev; // double-linked list for the owning group. + MIX_Track *group_next; + MIX_Track *fire_and_forget_next; // linked list for the fire-and-forget pool. +}; + +struct MIX_Group +{ + MIX_Mixer *mixer; + MIX_Track *tracks; + SDL_PropertiesID props; + MIX_GroupMixCallback postmix_callback; + void *postmix_callback_userdata; + MIX_Group *prev; // double-linked list for all_groups. + MIX_Group *next; +}; + +struct MIX_Mixer +{ + SDL_AudioStream *output_stream; + SDL_AudioSpec spec; + SDL_AudioDeviceID device_id; // can be zero if created from MIX_CreateMixer instead of MIX_CreateMixerDevice. + SDL_PropertiesID props; + SDL_PropertiesID track_tags; + MIX_Group *default_group; + MIX_Track *all_tracks; + MIX_Track *fire_and_forget_pool; // these are also listed in all_tracks. + MIX_Group *all_groups; + MIX_PostMixCallback postmix_callback; + void *postmix_callback_userdata; + float *mix_buffer; + size_t mix_buffer_allocation; + int actual_mixed_bytes; // on each iteration of the mixer, number of bytes of real mixed audio, ignoring silence at end if no audio was available to mix there. + float gain; + MIX_VBAP2D vbap2d; + MIX_Mixer *prev; // double-linked list for all_mixers. + MIX_Mixer *next; +}; + +// these are not (currently) available in the public API, and may change names or functionality, or be removed. +#define MIX_PROP_DECODER_NAME_STRING "SDL_mixer.decoder.name" +#define MIX_PROP_DECODER_FORMAT_NUMBER "SDL_mixer.decoder.format" +#define MIX_PROP_DECODER_CHANNELS_NUMBER "SDL_mixer.decoder.channels" +#define MIX_PROP_DECODER_FREQ_NUMBER "SDL_mixer.decoder.freq" +#define MIX_PROP_DECODER_SINEWAVE_HZ_NUMBER "SDL_mixer.decoder.sinewave.hz" +#define MIX_PROP_DECODER_SINEWAVE_AMPLITUDE_FLOAT "SDL_mixer.decoder.sinewave.amplitude" +#define MIX_PROP_DECODER_SINEWAVE_MS_NUMBER "SDL_mixer.decoder.sinewave.ms" +#define MIX_PROP_DECODER_WAVPACK_WVC_IOSTREAM_POINTER "SDL_mixer.decoder.wavpack.wvc_iostream" +#define MIX_PROP_DECODER_WAVPACK_WVC_PATH_STRING "SDL_mixer.decoder.wavpack.wvc_path" +#define MIX_PROP_DECODER_FLUIDSYNTH_SOUNDFONT_IOSTREAM_POINTER "SDL_mixer.decoder.fluidsynth.soundfont_iostream" +#define MIX_PROP_DECODER_FLUIDSYNTH_SOUNDFONT_PATH_STRING "SDL_mixer.decoder.fluidsynth.soundfont_path" +#define MIX_PROP_DECODER_FLUIDSYNTH_PROPS_NUMBER "SDL_mixer.decoder.fluidsynth.props" +#define MIX_PROP_AUDIO_LOAD_PATH_STRING "SDL_mixer.audio.load.path" +#define MIX_PROP_AUDIO_LOAD_ONDEMAND_BOOLEAN "SDL_mixer.audio.load.ondemand" + +typedef struct MIX_TagList +{ + MIX_Track **tracks; + size_t num_tracks; + size_t num_allocated; + SDL_RWLock *rwlock; +} MIX_TagList; + +struct MIX_AudioDecoder +{ + MIX_Audio *audio; + void *track_userdata; + SDL_IOStream *io; + bool closeio; + SDL_AudioStream *stream; + MIX_AudioDecoder *prev; // double-linked list for all_audiodecoders. + MIX_AudioDecoder *next; +}; + + +// Parse through an SDL_IOStream for tags (ID3, APE, MusicMatch, etc), and add metadata to props. +// !!! FIXME: see FIXME in the function's implementation; just ignore return values from this function for now. +extern bool MIX_ReadMetadataTags(SDL_IOStream *io, SDL_PropertiesID props, MIX_IoClamp *clamp); + +// Various Ogg-based decoders use this (Vorbis, FLAC, Opus, etc). +typedef struct MIX_OggLoop +{ + Sint64 start; + Sint64 end; + Sint64 len; + Sint64 count; + bool active; +} MIX_OggLoop; + +void MIX_ParseOggComments(SDL_PropertiesID props, int freq, const char *vendor, const char * const *user_comments, int num_comments, MIX_OggLoop *loop); + +// `panning` and `speakers` need to be arrays of 2 elements each, to be filled in with what speakers to write to, and at what gain. `position` must be 16 bytes (only 12 are used), aligned to 16 bytes. +void MIX_Spatialize(const MIX_VBAP2D *vbap2d, const float *position, float *panning, int *speakers); + +// if we think `io` is backed by a memory buffer, return its pointer and buffer length for direct access. +void *MIX_GetConstIOBuffer(SDL_IOStream *io, size_t *datalen); + +// Slurp in all the data from an SDL_IOStream; if it appears to be memory-based, return the pointer with no allocation or copy made. +void *MIX_SlurpConstIO(SDL_IOStream *io, size_t *datalen, bool *copied); + + +// mu-Law and a-Law lookup tables. +extern const float MIX_alawToFloat[256]; +extern const float MIX_ulawToFloat[256]; + +// these might not all be available, but they are all declared here as if they are. +extern const MIX_Decoder MIX_Decoder_AU; +extern const MIX_Decoder MIX_Decoder_VOC; +extern const MIX_Decoder MIX_Decoder_WAV; +extern const MIX_Decoder MIX_Decoder_AIFF; +extern const MIX_Decoder MIX_Decoder_MPG123; +extern const MIX_Decoder MIX_Decoder_DRMP3; +extern const MIX_Decoder MIX_Decoder_VORBIS; +extern const MIX_Decoder MIX_Decoder_STBVORBIS; +extern const MIX_Decoder MIX_Decoder_OPUS; +extern const MIX_Decoder MIX_Decoder_FLAC; +extern const MIX_Decoder MIX_Decoder_DRFLAC; +extern const MIX_Decoder MIX_Decoder_TIMIDITY; +extern const MIX_Decoder MIX_Decoder_FLUIDSYNTH; +extern const MIX_Decoder MIX_Decoder_WAVPACK; +extern const MIX_Decoder MIX_Decoder_GME; +extern const MIX_Decoder MIX_Decoder_XMP; +extern const MIX_Decoder MIX_Decoder_SINEWAVE; +extern const MIX_Decoder MIX_Decoder_RAW; + diff --git a/libs/SDL3_mixer/src/SDL_mixer_loader.h b/libs/SDL3_mixer/src/SDL_mixer_loader.h new file mode 100644 index 0000000..f5a52c0 --- /dev/null +++ b/libs/SDL3_mixer/src/SDL_mixer_loader.h @@ -0,0 +1,85 @@ +#if !defined(MIX_LOADER_FUNCTIONS) || !defined(MIX_LOADER_MODULE) +#error Please define MIX_LOADER_FUNCTIONS and MIX_LOADER_MODULE before including this file. +#else + +#define MIX_LOADER_SYMCOMBINE2(a, b) a##b +#define MIX_LOADER_SYMCOMBINE(a, b) MIX_LOADER_SYMCOMBINE2(a, b) + +typedef struct { + int refcount; + void *handle; + #define MIX_LOADER_FUNCTION(required,ret,fn,args) ret (*fn) args; + MIX_LOADER_FUNCTIONS + #undef MIX_LOADER_FUNCTION +} MIX_LOADER_SYMCOMBINE(MIX_LOADER_MODULE, _loader); + +static MIX_LOADER_SYMCOMBINE(MIX_LOADER_MODULE, _loader) MIX_LOADER_MODULE; + +static void MIX_LOADER_SYMCOMBINE(UnloadModule_, MIX_LOADER_MODULE)(void) +{ + if (--MIX_LOADER_MODULE.refcount <= 0) { + #define MIX_LOADER_FUNCTION(required,ret,fn,args) MIX_LOADER_MODULE.fn = NULL; + MIX_LOADER_FUNCTIONS + #undef MIX_LOADER_FUNCTION + #ifdef MIX_LOADER_DYNAMIC + if (MIX_LOADER_MODULE.handle) { + SDL_UnloadObject(MIX_LOADER_MODULE.handle); + MIX_LOADER_MODULE.handle = NULL; + } + #endif + MIX_LOADER_MODULE.refcount = 0; // just in case. + } +} + +#ifdef __APPLE__ // Need to turn off optimizations so weak framework load check works, apparently. +__attribute__ ((optnone)) +#endif +static bool MIX_LOADER_SYMCOMBINE(LoadModule_, MIX_LOADER_MODULE)(void) +{ + bool retval = true; + + if (MIX_LOADER_MODULE.refcount++ == 0) { + #ifdef MIX_LOADER_DYNAMIC + MIX_LOADER_MODULE.handle = SDL_LoadObject(MIX_LOADER_DYNAMIC); + if (MIX_LOADER_MODULE.handle == NULL) { + MIX_LOADER_MODULE.refcount--; + return false; + } + + #define MIX_LOADER_FUNCTION(required,ret,fn,args) \ + MIX_LOADER_MODULE.fn = (ret(*)args) SDL_LoadFunction(MIX_LOADER_MODULE.handle, #fn); \ + if ((MIX_LOADER_MODULE.fn == NULL) && ((required))) { \ + SDL_SetError("Missing %s in library " MIX_LOADER_DYNAMIC, #fn); \ + retval = false; \ + } + #else + #define MIX_LOADER_FUNCTION(required,ret,fn,args) \ + MIX_LOADER_MODULE.fn = fn; \ + if ((MIX_LOADER_MODULE.fn == NULL) && ((required))) { \ + SDL_SetError("Missing " SDL_STRINGIFY_ARG(MIX_LOADER_MODULE) " framework"); \ + retval = false; \ + } + #endif + + MIX_LOADER_FUNCTIONS + #undef MIX_LOADER_FUNCTION + + if (!retval) { + MIX_LOADER_SYMCOMBINE(UnloadModule_, MIX_LOADER_MODULE)(); + } + } + + return retval; +} + +#undef MIX_LOADER_SYMCOMBINE2 +#undef MIX_LOADER_SYMCOMBINE +#undef MIX_LOADER_FUNCTIONS +#undef MIX_LOADER_MODULE + +#ifdef MIX_LOADER_DYNAMIC +#undef MIX_LOADER_DYNAMIC +#endif + +#endif + diff --git a/libs/SDL3_mixer/src/SDL_mixer_metadata_tags.c b/libs/SDL3_mixer/src/SDL_mixer_metadata_tags.c new file mode 100644 index 0000000..fefcd7f --- /dev/null +++ b/libs/SDL3_mixer/src/SDL_mixer_metadata_tags.c @@ -0,0 +1,1352 @@ +/* + SDL_mixer: An audio mixer library based on the SDL library + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +// Functions to discard MP3 tags - +// written by O.Sezer , put into public domain. + +// Functions to parse some of MP3 tags - +// written by V.Novichkov , put into public domain. + +#include "SDL_mixer_internal.h" + +#define METADATA_TAGS_DEBUG_LOGGING 0 +#if METADATA_TAGS_DEBUG_LOGGING +#define DBGLOG SDL_Log +#else +#define DBGLOG(...) +#endif + +static Sint32 read_sint32le(const Uint8 *data) +{ + Uint32 result = (Uint32)data[0]; + result |= (Uint32)data[1] << 8; + result |= (Uint32)data[2] << 16; + result |= (Uint32)data[3] << 24; + return (Sint32)result; +} + +static Sint32 read_sint24be(const Uint8 *data) +{ + Uint32 result = (Uint32)data[2]; + result |= (Uint32)data[1] << 8; + result |= (Uint32)data[0] << 16; + return (Sint32)result; +} + +static Sint32 read_sint32be(const Uint8 *data) +{ + Uint32 result = (Uint32)data[3]; + result |= (Uint32)data[2] << 8; + result |= (Uint32)data[1] << 16; + result |= (Uint32)data[0] << 24; + return (Sint32)result; +} + + +#define TAGS_INPUT_BUFFER_SIZE 128 + +/******************************************************** + * ID3v1 * + ********************************************************/ + +#define ID3v1_TAG_SIZE 128 +#define ID3v1_SIZE_OF_FIELD 30 +#define ID3v1_SIZE_OF_YEAR_FIELD 4 + +#define ID3v1_FIELD_TITLE 3 +#define ID3v1_FIELD_ARTIST 33 +#define ID3v1_FIELD_ALBUM 63 +#define ID3v1_FIELD_YEAR 93 +#define ID3v1_FIELD_COPYRIGHT 97 +#define ID3v1_FIELD_TRACK 125 +#define ID3v1_FIELD_GENRE 127 + +static bool is_id3v1(const Uint8 *data, size_t length) +{ + // https://id3.org/ID3v1 : 3 bytes "TAG" identifier and 125 bytes tag data + return ((length >= ID3v1_TAG_SIZE) && (SDL_memcmp(data, "TAG", 3) == 0)); +} + +// Parse ISO-8859-1 string and convert it into UTF-8 +static char *parse_id3v1_ansi_string(const Uint8 *buffer, size_t src_len) +{ + char *src_buffer = (char*)SDL_malloc(src_len + 1); + if (!src_buffer) { + return NULL; // Out of memory + } + SDL_memcpy(src_buffer, buffer, src_len); + src_buffer[src_len] = '\0'; + + // trim whitespace from end (some id3v1 tags pad out with space instead of nulls). + if (src_len > 0) { + size_t i = src_len; + do { + --i; + if (src_buffer[i] == ' ') { + src_buffer[i] = '\0'; + --src_len; + } else { + break; + } + } while(i > 0); + } + + char *ret = SDL_iconv_string("UTF-8", "ISO-8859-1", src_buffer, src_len + 1); + SDL_free(src_buffer); + return ret; +} + +static void id3v1_set_tag(SDL_PropertiesID props, const char *key, const Uint8 *buffer, size_t len) +{ + if (!SDL_HasProperty(props, key)) { // in case there are multiple ID3v1 tags appended to a file, we'll take the last one, since we parse backwards from the end of file. + char *src_buf = parse_id3v1_ansi_string(buffer, len); + if (src_buf && *src_buf) { + SDL_SetStringProperty(props, key, src_buf); + SDL_free(src_buf); + } + } +} + +// Parse content of ID3v1 tag +static void parse_id3v1(SDL_PropertiesID props, const Uint8 *buffer) +{ + // ID3v1.1: if the second-to-last byte of the comment field is a zero (null terminator), treat the last byte as the track number (which should also be zero in ID3v1.0). + const bool has_tracknum = (buffer[ID3v1_FIELD_TRACK] == 0) && (buffer[ID3v1_FIELD_TRACK+1] != 0); + + id3v1_set_tag(props, "SDL_mixer.metadata.id3v1.title", buffer + ID3v1_FIELD_TITLE, ID3v1_SIZE_OF_FIELD); + id3v1_set_tag(props, "SDL_mixer.metadata.id3v1.artist", buffer + ID3v1_FIELD_ARTIST, ID3v1_SIZE_OF_FIELD); + id3v1_set_tag(props, "SDL_mixer.metadata.id3v1.album", buffer + ID3v1_FIELD_ALBUM, ID3v1_SIZE_OF_FIELD); + id3v1_set_tag(props, "SDL_mixer.metadata.id3v1.comment", buffer + ID3v1_FIELD_COPYRIGHT, ID3v1_SIZE_OF_FIELD - (has_tracknum ? 2 : 0)); + id3v1_set_tag(props, "SDL_mixer.metadata.id3v1.year", buffer + ID3v1_FIELD_YEAR, ID3v1_SIZE_OF_YEAR_FIELD); + + if (has_tracknum) { + char str[12]; + SDL_snprintf(str, sizeof (str), "%u", (unsigned int) buffer[ID3v1_FIELD_TRACK+1]); + id3v1_set_tag(props, "SDL_mixer.metadata.id3v1.track", (Uint8 *) str, SDL_strlen(str)); + } +} + +/******************************************************** + * ID3v2 * + ********************************************************/ + +#define ID3v2_BUFFER_SIZE 1024 + +#define ID3v2_HEADER_SIZE 10 + +#define ID3v2_FIELD_VERSION_MAJOR 3 +#define ID3v2_FIELD_VERSION_MINOR 4 +#define ID3v2_FIELD_HEAD_FLAGS 5 +#define ID3v2_FIELD_TAG_LENGTH 6 +#define ID3v2_FIELD_EXTRA_HEADER_LENGTH 10 + +#define ID3v2_FLAG_HAS_FOOTER 0x10 +#define ID3v2_FLAG_HAS_EXTRA_HEAD 0x40 + +#define ID3v2_3_FRAME_HEADER_SIZE 10 +#define ID3v2_2_FRAME_HEADER_SIZE 6 +#define ID3v2_FIELD_FRAME_SIZE 4 +#define ID3v2_FIELD_FRAME_SIZEv2 3 +#define ID3v2_FIELD_FLAGS 8 + +static bool is_id3v2(const Uint8 *data, size_t length) +{ + // ID3v2 header is 10 bytes: https://id3.org/id3v2.4.0-structure + // bytes 0-2: "ID3" identifier + if ((length < ID3v2_HEADER_SIZE) || (SDL_memcmp(data, "ID3", 3) != 0)) { + return false; + } + // bytes 3-4: version num (major,revision), each byte always less than 0xff. + if (data[3] == 0xff || data[4] == 0xff) { + return false; + } + // bytes 6-9 are the ID3v2 tag size: a 32 bit 'synchsafe' integer, i.e. the + // highest bit 7 in each byte zeroed. i.e.: 7 bit information in each byte -> + // effectively a 28 bit value. + if (data[6] >= 0x80 || data[7] >= 0x80 || data[8] >= 0x80 || data[9] >= 0x80) { + return false; + } + return true; +} + +static Sint32 id3v2_synchsafe_decode(const Uint8 *data) +{ + return ((data[0] << 21) + (data[1] << 14) + (data[2] << 7) + data[3]); +} + +static Sint32 get_id3v2_len(const Uint8 *data, size_t length) +{ + // size is a 'synchsafe' integer (see above) + size_t size = (size_t) id3v2_synchsafe_decode(data + 6); + size += ID3v2_HEADER_SIZE; // header size + // ID3v2 header[5] is flags (bits 4-7 only, 0-3 are zero). + // bit 4 set: footer is present (a copy of the header but + // with "3DI" as ident.) + if (data[5] & 0x10) { + size += ID3v2_HEADER_SIZE; // footer size + } + // optional padding (always zeroes) + while ((size < length) && (data[size] == 0)) { + ++size; + } + return (Sint32) size; +} + +// Decode a string in the frame according to an encoding marker +static char *id3v2_decode_string(const Uint8 *string, size_t size) +{ + char *str_buffer = NULL; + + if (size == 0) { + DBGLOG("id3v2_decode_string: Bad string size: a string should have at least 1 byte"); + return NULL; + } else if (size < 2) { + return NULL; + } + + if (string[0] == '\x01') { // UTF-16 string with a BOM + if (size <= 5) { + if (size < 5) { + DBGLOG("id3v2_decode_string: Bad BOM-UTF16 string size: %u < 5", (unsigned int)size); + } + return NULL; + } + + const size_t copy_size = size - 3 + 2; // exclude 3 bytes of encoding hint, append 2 bytes for a NULL termination + char *src_buffer = (char*)SDL_malloc(copy_size); + if (!src_buffer) { + return NULL; // Out of memory + } + SDL_memcpy(src_buffer, (string + 3), copy_size - 2); + src_buffer[copy_size-2] = src_buffer[copy_size-1] = '\0'; + + if (SDL_memcmp(string, "\x01\xFE\xFF", 3) == 0) { // UTF-16BE*/ + str_buffer = SDL_iconv_string("UTF-8", "UCS-2BE", src_buffer, copy_size); + } else if (SDL_memcmp(string, "\x01\xFF\xFE", 3) == 0) { // UTF-16LE*/ + str_buffer = SDL_iconv_string("UTF-8", "UCS-2LE", src_buffer, copy_size); + } + SDL_free(src_buffer); + + } else if (string[0] == '\x02') { // UTF-16BEstring without a BOM + if (size <= 3) { + if (size < 3) { + DBGLOG("id3v2_decode_string: Bad UTF16BE string size: %u < 3", (unsigned int)size); + } + return NULL; // Blank string*/ + } + + const size_t copy_size = size - 1 + 2; // exclude 1 byte of encoding hint, append 2 bytes for a NULL termination + char *src_buffer = (char*)SDL_malloc(copy_size); + if (!src_buffer) { + return NULL; // Out of memory + } + SDL_memcpy(src_buffer, (string + 1), copy_size - 2); + src_buffer[copy_size-2] = src_buffer[copy_size-1] = '\0'; + + str_buffer = SDL_iconv_string("UTF-8", "UCS-2BE", src_buffer, copy_size); + SDL_free(src_buffer); + + } else if (string[0] == '\x03') { // UTF-8 string + if (size <= 2) { + return NULL; // Blank string*/ + } + str_buffer = (char*)SDL_malloc(size); + if (!str_buffer) { + return NULL; // Out of memory + } + SDL_strlcpy(str_buffer, (const char*)(string + 1), size); + + } else if (string[0] == '\x00') { // Latin-1 string + if (size <= 2) { + return NULL; // Blank string*/ + } + str_buffer = parse_id3v1_ansi_string((string + 1), size - 1); + } + + return str_buffer; +} + +// Write a tag string into internal meta-tags storage +static void set_id3v2_string_prop(SDL_PropertiesID props, const char *key, const Uint8 *string, size_t size) +{ + char *str_buffer = id3v2_decode_string(string, size); + if (str_buffer) { + SDL_SetStringProperty(props, key, str_buffer); + SDL_free(str_buffer); + } +} + +// Identify a meta-key and decode the string (Note: input buffer should have at least 4 characters!) +static void handle_id3v2_string(SDL_PropertiesID props, const char *key, const Uint8 *string, size_t size) +{ + // put most text things in props in a generic "this is what the id3v2 key was" so apps can handle things we didn't pick out + // specifically, or new tags in the hypothetical future. + if (SDL_memcmp(key+1, "XXX", 3) != 0) { // !!! FIXME: we (currently) skip ?XXX because they aren't simple key/value pairs. + char generic_key[64]; + SDL_snprintf(generic_key, sizeof (generic_key), "SDL_mixer.metadata.id3v2.%c%c%c%c", key[0], key[1], key[2], key[3]); + if (key[0] == 'T') { // all text keys start with 'T' + set_id3v2_string_prop(props, generic_key, string, size); + } else if (key[0] == 'W') { // all URLs start with W. + char *decoded = parse_id3v1_ansi_string(string, size); + if (decoded) { + SDL_SetStringProperty(props, generic_key, decoded); + SDL_free(decoded); + } + } + } + +// TODO: Extract "Copyright message" from TXXX value: a KEY=VALUE string divided by a zero byte:*/ +// else if (SDL_memcmp(key, "TXXX", 4) == 0) { +// set_id3v2_string_prop(props, MIX_META_COPYRIGHT, string, size); +// } +} + +// Identify a meta-key and decode the string (Note: input buffer should have at least 4 characters!) +static void handle_id3v2x2_string(SDL_PropertiesID props, const char *key, const Uint8 *string, size_t size) +{ + // put most text things in props in a generic "this is what the id3v2.2 key was" so apps can handle things we didn't pick out + // specifically, or new tags in the hypothetical future. + if (SDL_memcmp(key+1, "XX", 2) != 0) { // !!! FIXME: we (currently) skip ?XX because they aren't simple key/value pairs. + char generic_key[64]; + SDL_snprintf(generic_key, sizeof (generic_key), "SDL_mixer.metadata.id3v2.%c%c%c", key[0], key[1], key[2]); + if (key[0] == 'T') { // all text keys start with 'T' + set_id3v2_string_prop(props, generic_key, string, size); + } else if (key[0] == 'W') { // all URLs start with W. + char *decoded = parse_id3v1_ansi_string(string, size); + if (decoded) { + SDL_SetStringProperty(props, generic_key, decoded); + SDL_free(decoded); + } + } + } +} + +// Parse a frame in ID3v2.2 format +static size_t id3v22_parse_frame(SDL_PropertiesID props, SDL_IOStream *io, Uint8 *buffer) +{ + const Sint64 frame_begin = SDL_TellIO(io); + size_t read_size = SDL_ReadIO(io, buffer, ID3v2_2_FRAME_HEADER_SIZE); + + if (read_size < ID3v2_2_FRAME_HEADER_SIZE) { + DBGLOG("id3v22_parse_frame (1): Unexpected end of the file while frame header reading (had to read %u bytes, %u bytes wanted)", + (unsigned int)read_size, (unsigned int)ID3v2_2_FRAME_HEADER_SIZE); + SDL_SeekIO(io, frame_begin, SDL_IO_SEEK_SET); + return 0; // Buffer size that left is too small + } + + if (SDL_memcmp(buffer, "\0\0\0", 3) == 0) { + SDL_SeekIO(io, frame_begin, SDL_IO_SEEK_SET); + return 0; + } + + const char key[4] = { buffer[0], buffer[1], buffer[2], 0 }; // Tag title (key) + + const size_t size = (size_t)read_sint24be(buffer + ID3v2_FIELD_FRAME_SIZEv2); + const size_t expected_size = SDL_min(size, ID3v2_BUFFER_SIZE); + read_size = SDL_ReadIO(io, buffer, expected_size); + if (read_size < expected_size) { + DBGLOG("id3v22_parse_frame (2): Unexpected end of the file while frame data reading (had to read %u bytes, %u bytes wanted)", + (unsigned int)read_size, (unsigned int)expected_size); + SDL_SeekIO(io, frame_begin, SDL_IO_SEEK_SET); + return 0; // Can't read frame data, possibly, a file size was reached + } + SDL_SeekIO(io, frame_begin + (Sint64)size + ID3v2_2_FRAME_HEADER_SIZE, SDL_IO_SEEK_SET); + + handle_id3v2x2_string(props, key, buffer, read_size); + + return size + ID3v2_2_FRAME_HEADER_SIZE; // data size + size of the header +} + +// Parse a frame in ID3v2.3 and ID3v2.4 formats +static size_t id3v2x_parse_frame(SDL_PropertiesID props, SDL_IOStream *io, Uint8 *buffer, Uint8 version) +{ + const Sint64 frame_begin = SDL_TellIO(io); + + size_t read_size = SDL_ReadIO(io, buffer, ID3v2_3_FRAME_HEADER_SIZE); + + if (read_size < ID3v2_3_FRAME_HEADER_SIZE) { + DBGLOG("id3v2x_parse_frame (1): Unexpected end of the file while frame header reading (had to read %u bytes, %u bytes wanted)", + (unsigned int)read_size, + (unsigned int)ID3v2_3_FRAME_HEADER_SIZE); + SDL_SeekIO(io, frame_begin, SDL_IO_SEEK_SET); + return 0; // Can't read frame header, possibly, a file size was reached + } + + if (SDL_memcmp(buffer, "\0\0\0\0", 4) == 0) { + SDL_SeekIO(io, frame_begin, SDL_IO_SEEK_SET); + return 0; + } + + const char key[5] = { buffer[0], buffer[1], buffer[2], buffer[3], 0 }; // Tag title (key) + + size_t size; + if (version == 4) { + size = (size_t)id3v2_synchsafe_decode(buffer + ID3v2_FIELD_FRAME_SIZE); + } else { + size = (size_t)read_sint32be(buffer + ID3v2_FIELD_FRAME_SIZE); + } + + const size_t expected_size = SDL_min(size, ID3v2_BUFFER_SIZE); + read_size = SDL_ReadIO(io, buffer, expected_size); + if (read_size < expected_size) { + DBGLOG("id3v2x_parse_frame (2): Unexpected end of the file while frame data reading (had to read %u bytes, %u bytes wanted)", + (unsigned int)read_size, (unsigned int)expected_size); + SDL_SeekIO(io, frame_begin, SDL_IO_SEEK_SET); + return 0; // Can't read frame data, possibly, a file size was reached + } + SDL_SeekIO(io, frame_begin + (Sint64)size + ID3v2_3_FRAME_HEADER_SIZE, SDL_IO_SEEK_SET); + + buffer[read_size] = '\0'; // make sure it's definitely null-terminated. + handle_id3v2_string(props, key, buffer, read_size); + + return size + ID3v2_3_FRAME_HEADER_SIZE; // data size + size of the header +} + +// Parse content of ID3v2. This expects the stream to be seeked to the start of the potential header. +static bool parse_id3v2(SDL_PropertiesID props, SDL_IOStream *io) +{ + Uint8 buffer[ID3v2_BUFFER_SIZE + 1]; + size_t read_size; + size_t frame_length; + + Sint64 total_length = 0; + + read_size = SDL_ReadIO(io, buffer, ID3v2_HEADER_SIZE); // Retrieve the header + if (read_size < ID3v2_HEADER_SIZE) { + DBGLOG("parse_id3v2: fail to read a header (%u < 10)", (unsigned int)read_size); + return false; // Unsupported version of the tag + } + + total_length += ID3v2_HEADER_SIZE; + + const Uint8 version_major = buffer[ID3v2_FIELD_VERSION_MAJOR]; // Major version + // version_minor = buffer[ID3v2_VERSION_MINOR]; // Minor version, UNUSED + const Uint8 flags = buffer[ID3v2_FIELD_HEAD_FLAGS]; // Flags + Sint64 tag_len = id3v2_synchsafe_decode(buffer + ID3v2_FIELD_TAG_LENGTH); // Length of a tag + + if (version_major != 2 && version_major != 3 && version_major != 4) { + DBGLOG("parse_id3v2: Unsupported version %d", version_major); + return false; // Unsupported version of the tag + } + + Sint64 tag_extended_len = 0; + if ((version_major > 2) && ((flags & ID3v2_FLAG_HAS_EXTRA_HEAD) == ID3v2_FLAG_HAS_EXTRA_HEAD)) { + if (SDL_ReadIO(io, buffer + ID3v2_FIELD_EXTRA_HEADER_LENGTH, 4) != 4) { + return false; + } else if (SDL_SeekIO(io, -4, SDL_IO_SEEK_CUR) < 0) { + return false; + } + tag_extended_len = id3v2_synchsafe_decode(buffer + ID3v2_FIELD_EXTRA_HEADER_LENGTH); // Length of an extended header + } + + if (tag_extended_len) { + tag_len -= tag_extended_len; // Subtract the size of extended header + if (SDL_SeekIO(io, tag_extended_len, SDL_IO_SEEK_CUR) < 0) { // Skip extended header and it's size value + return false; + } + } + + total_length += tag_len; + + if (flags & ID3v2_FLAG_HAS_FOOTER) { + total_length += ID3v2_HEADER_SIZE; // footer size + } + + Sint64 pos = SDL_TellIO(io); + + if ((pos + tag_len) > SDL_GetIOSize(io)) { + DBGLOG("parse_id3v2: Tag size bigger than actual file size"); + return false; // Tag size is bigger than actual buffer data + } + + while ((pos >= 0) && (pos < total_length)) { + if (version_major == 2) { + frame_length = id3v22_parse_frame(props, io, buffer); + } else { + frame_length = id3v2x_parse_frame(props, io, buffer, version_major); + } + if (!frame_length) { + break; + } + pos = SDL_TellIO(io); + } + + return true; +} + +/******************************************************** + * APE v1 and v2 * + ********************************************************/ + +#define APE_BUFFER_SIZE 256 + +#define APE_V1 1000U +#define APE_V2 2000U +#define APE_HEADER_SIZE 32 + +#define APE_HEAD_FIELD_VERSION 8 +#define APE_HEAD_FIELD_TAGSIZE 12 +#define APE_HEAD_FIELD_ITEMS_COUNT 16 +#define APE_HEAD_FIELD_FLAGS 20 +#define APE_HEAD_FIELD_RESERVED 24 + +#define APE_FRAME_TAG_KEY 4 + +static bool is_apetag(const Uint8 *data, size_t length) +{ + // https://wiki.hydrogenaud.io/index.php?title=APEv2_specification + // Header/footer is 32 bytes: bytes 0-7 ident, bytes 8-11 version, + // bytes 12-17 size. bytes 24-31 are reserved: must be all zeroes. + + if ((length < 32) || (SDL_memcmp(data,"APETAGEX", 8) != 0)) { + return false; + } + + Uint32 v = (Uint32) read_sint32le(data + 8); // version + if (v != APE_V2 && v != APE_V1) { + return false; + } + v = 0; // reserved bits : + if (SDL_memcmp(&data[24],&v,4) != 0 || SDL_memcmp(&data[28],&v,4) != 0) { + return false; + } + return true; +} + +static Sint64 get_ape_len(const Uint8 *data, Uint32 *version) +{ + Sint64 size = (Sint64) read_sint32le(data + APE_HEAD_FIELD_TAGSIZE); + *version = (Uint32) read_sint32le(data + APE_HEAD_FIELD_VERSION); + const Uint32 flags = (Uint32) read_sint32le(data + APE_HEAD_FIELD_FLAGS); + if ((*version == APE_V2) && (flags & (1U<<31))) { + size += APE_HEADER_SIZE; // header present. + } + return size; +} + +static char *ape_find_value(char *key) +{ + const char *end = (key + APE_BUFFER_SIZE - 4); + while (*key && (key != end)) { + key++; + } + + return (key >= end) ? NULL : key + 1; +} + +static Uint32 ape_handle_tag(SDL_PropertiesID props, Uint8 *data, size_t valsize) +{ + /* https://wiki.hydrogenaud.io/index.php?title=APE_Tag_Item + * Tag entry has unclear size because of no size value for a key field + * However, we only know next sizes: + * - 4 bytes is a [length] of value field + * - 4 bytes of value-specific flags + * - unknown length of a key field. To detect its size + * it's need to find a zero byte looking at begin of the key field + * - 1 byte of a null-terminator + * - [length] bytes a value content + */ + char *key = (char*)(data + APE_FRAME_TAG_KEY); + char *value = ape_find_value(key); + if (!value) { + return 0; + } + + const Uint32 key_len = (Uint32)(value - key); + + if (valsize > (APE_BUFFER_SIZE - key_len)) { + // maybe it's a list? convert embedded null chars to newlines. Note this will mess up binary data, but the APE spec doesn't currently list any binary keys. + for (size_t i = 0; i < APE_BUFFER_SIZE; i++) { + if (data[i] == '\0') { + data[i] = '\n'; + } + } + data[APE_BUFFER_SIZE] = '\0'; // null-terminate the data. + } else { + // maybe it's a list? convert embedded null chars to newlines. Note this will mess up binary data, but the APE spec doesn't currently list any binary keys. + for (size_t i = 0; i < valsize; i++) { + if (value[i] == '\0') { + value[i] = '\n'; + } + } + value[valsize] = '\0'; // null-terminate the data. + } + + char apekey[256]; + if (key_len < sizeof (apekey)) { + for (Uint32 i = 0; i < key_len; i++) { + apekey[i] = SDL_tolower(key[i]); + } + apekey[key_len] = '\0'; + char generic_key[256]; + const int rc = SDL_snprintf(generic_key, sizeof (generic_key), "SDL_mixer.metadata.ape.%s", apekey); + if ((rc > 0) && (rc < (int)sizeof(generic_key))) { + if (!SDL_HasProperty(props, generic_key)) { // in case there are multiple ID3v1 tags appended to a file, we'll take the last one, since we parse backwards from the end of file. + SDL_SetStringProperty(props, generic_key, value); + } + } + } + + return 4 + (Uint32)valsize + key_len; +} + +// Parse content of APE tag +static bool parse_ape(SDL_PropertiesID props, SDL_IOStream *io, Sint64 ape_head_pos, Uint32 version) +{ + Uint8 buffer[APE_BUFFER_SIZE + 1]; + Uint32 v, i, tag_size, tag_items_count, tag_item_size; + size_t read_size; + + if (SDL_SeekIO(io, ape_head_pos, SDL_IO_SEEK_SET) != ape_head_pos) { + return false; + } + + read_size = SDL_ReadIO(io, buffer, APE_HEADER_SIZE); // Retrieve the header + if (read_size < APE_HEADER_SIZE) { + SDL_SeekIO(io, ape_head_pos, SDL_IO_SEEK_SET); + return false; + } + + v = (Uint32)read_sint32le(buffer + APE_HEAD_FIELD_VERSION); // version + if (v != APE_V2 && v != APE_V1) { + return false; + } + + tag_size = (Uint32)read_sint32le(buffer + APE_HEAD_FIELD_TAGSIZE); // tag size + + if (version == APE_V1) { // If version 1, we are at footer + if (ape_head_pos - (tag_size - APE_HEADER_SIZE) < 0) { + SDL_SeekIO(io, ape_head_pos, SDL_IO_SEEK_SET); + return false; + } + SDL_SeekIO(io, ape_head_pos - (tag_size - APE_HEADER_SIZE), SDL_IO_SEEK_SET); + } + + tag_items_count = (Uint32)read_sint32le(buffer + APE_HEAD_FIELD_ITEMS_COUNT); // count tag items + + //flags = (Uint32)read_sint32be(buffer + APE_HEAD_FIELD_FLAGS); // global flags, unused + + // reserved bits : + if (*((Uint64 *) (buffer + APE_HEAD_FIELD_RESERVED)) != 0) { + return false; + } + + for(i = 0; i < tag_items_count; i++) { + const Sint64 cur_tag = SDL_TellIO(io); + if (cur_tag < 0) { + break; + } + read_size = SDL_ReadIO(io, buffer, 4); // Retrieve the size + if (read_size < 4) { + SDL_SeekIO(io, ape_head_pos, SDL_IO_SEEK_SET); + return false; + } + + v = (Uint32)read_sint32le(buffer); // size of the tag's value field + // (we still need to find key size by a null termination) + + // Retrieve the tag's data with an aproximal size as we can + read_size = SDL_ReadIO(io, buffer, SDL_min(v + 40, APE_BUFFER_SIZE)); + buffer[read_size] = '\0'; + + tag_item_size = ape_handle_tag(props, buffer, v); + if (tag_item_size == 0) { + break; + } + if (SDL_SeekIO(io, cur_tag + tag_item_size + 4, SDL_IO_SEEK_SET) < 0) { + return false; + } + } + + return (SDL_SeekIO(io, ape_head_pos, SDL_IO_SEEK_SET) == ape_head_pos); +} + + +/******************************************************** + * Lyrics3 skip * + ********************************************************/ + +/* Header : "LYRICSBEGIN" -- 11 bytes + * Size field: (decimal) (v2 only) 6 bytes + * End marker: "LYRICS200" (v2) - 9 bytes + * End marker: "LYRICSEND" (v1) - 9 bytes + * + * The maximum length of Lyrics3v1 is 5100 bytes. + */ + +#define LYRICS3v1_SEARCH_BUFFER 5120 // 5100 + 20 of tag begin and end keywords + +#define LYRICS3v1_HEAD_SIZE 11 +#define LYRICS3v1_TAIL_SIZE 9 +#define LYRICS3v2_TAG_SIZE_VALUE 6 +#define LYRICS3_FOOTER_SIZE 15 + +static SDL_INLINE int is_lyrics3tag(const Uint8 *data, size_t length) +{ + // https://id3.org/Lyrics3 + // https://id3.org/Lyrics3v2 + if (length < LYRICS3_FOOTER_SIZE) return 0; + if (SDL_memcmp(data+LYRICS3v2_TAG_SIZE_VALUE,"LYRICS200",9) == 0) return 2; // v2 + if (SDL_memcmp(data+LYRICS3v2_TAG_SIZE_VALUE,"LYRICSEND",9) == 0) return 1; // v1 + return 0; +} +static Sint64 get_lyrics3v1_len(SDL_IOStream *io) +{ + // needs manual search: https://id3.org/Lyrics3 + const Sint64 flen = SDL_GetIOSize(io); + if (flen < 20) { + return -1; + } + Sint64 len = SDL_min(flen, LYRICS3v1_SEARCH_BUFFER); + if (SDL_SeekIO(io, -len, SDL_IO_SEEK_END) < 0) { + return -1; + } + + char buf[LYRICS3v1_SEARCH_BUFFER + 1]; + SDL_zeroa(buf); + const size_t readamount = (size_t)(len -= LYRICS3v1_TAIL_SIZE); // exclude footer + if (SDL_ReadIO(io, buf, readamount) != readamount) { + return -1; + } + + // strstr() won't work here. + Sint64 i = -1; + const char *p = buf; + for (i = len - LYRICS3v1_HEAD_SIZE; i >= 0; --i, ++p) { + if (SDL_memcmp(p, "LYRICSBEGIN", LYRICS3v1_HEAD_SIZE) == 0) { + break; + } + } + if (i < 0) { + return -1; + } + return len - (Sint64)(p - buf) + LYRICS3v1_TAIL_SIZE; // footer +} + +static Sint64 get_lyrics3v2_len(const Uint8 *data, size_t length) +{ + // 6 bytes before the end marker is size in decimal format - + // does not include the 9 bytes end marker and size field. + return (length != LYRICS3v2_TAG_SIZE_VALUE) ? 0 : (Sint64) (SDL_strtol((const char *)data, NULL, 10) + LYRICS3_FOOTER_SIZE); +} + +static bool verify_lyrics3v2(const Uint8 *data, size_t length) +{ + return ((length >= LYRICS3v1_HEAD_SIZE) && (SDL_memcmp(data, "LYRICSBEGIN", LYRICS3v1_HEAD_SIZE) == 0)); +} + + +/******************************************************** + * MusicMatch * + ********************************************************/ + +#define MUSICMATCH_HEADER_SIZE 256 +#define MUSICMATCH_VERSION_INFO_SIZE 256 +#define MUSICMATCH_FOOTER_SIZE 48 +#define MUSICMATCH_OFFSETS_SIZE 20 + +#define MMTAG_PARANOID + +static bool is_musicmatch(const Uint8 *data, Sint64 length) +{ + /* From docs/musicmatch.txt in id3lib: https://sourceforge.net/projects/id3lib/ + Overall tag structure: + + +-----------------------------+ + | Header | + | (256 bytes, OPTIONAL) | + +-----------------------------+ + | Image extension (4 bytes) | + +-----------------------------+ + | Image binary | + | (var. length >= 4 bytes) | + +-----------------------------+ + | Unused (4 bytes) | + +-----------------------------+ + | Version info (256 bytes) | + +-----------------------------+ + | Audio meta-data | + | (var. length >= 7868 bytes) | + +-----------------------------+ + | Data offsets (20 bytes) | + +-----------------------------+ + | Footer (48 bytes) | + +-----------------------------+ + */ + if (length < MUSICMATCH_FOOTER_SIZE) { + return false; + } + // sig: 19 bytes company name + 13 bytes space + else if (SDL_memcmp(data, "Brava Software Inc. ", 32) != 0) { + return false; + } + // 4 bytes version: x.xx + else if (!SDL_isdigit(data[32]) || data[33] != '.' || + !SDL_isdigit(data[34]) ||!SDL_isdigit(data[35])) { + return false; + } + #ifdef MMTAG_PARANOID + // [36..47]: 12 bytes trailing space + for (length = 36; length < MUSICMATCH_FOOTER_SIZE; ++length) { + if (data[length] != ' ') return false; + } + #endif + return true; +} + +static Sint64 get_musicmatch_len(SDL_IOStream *io) +{ + static const Sint32 metasizes[4] = { 7868, 7936, 8004, 8132 }; + static const unsigned char syncstr[10] = {'1', '8', '2', '7', '3', '6', '4', '5', 0, 0}; + Uint8 buf[256]; + Sint64 len = 0; + Sint32 i, j; + + if (SDL_SeekIO(io, -68, SDL_IO_SEEK_END) < 0) { + return -1; + } else if (SDL_ReadIO(io, buf, 20) != 20) { + return -1; + } + + const Sint32 imgext_ofs = (Sint32)((buf[3] <<24) | (buf[2] <<16) | (buf[1] <<8) | buf[0] ); + const Sint32 version_ofs = (Sint32)((buf[15]<<24) | (buf[14]<<16) | (buf[13]<<8) | buf[12]); + if (version_ofs <= imgext_ofs) { + return -1; + } else if ((version_ofs <= 0) || (imgext_ofs <= 0)) { + return -1; + } + + /* Try finding the version info section: + * Because metadata section comes after it, and because metadata section + * has different sizes across versions (format ver. <= 3.00: always 7868 + * bytes), we can _not_ directly calculate using deltas from the offsets + * section. */ + for (i = 0; i < 4; ++i) { + // 48: footer, 20: offsets, 256: version info + len = metasizes[i] + MUSICMATCH_FOOTER_SIZE + MUSICMATCH_OFFSETS_SIZE + MUSICMATCH_VERSION_INFO_SIZE; + if (SDL_SeekIO(io, -len, SDL_IO_SEEK_END) < 0) { + return -1; + } else if (SDL_ReadIO(io, buf, MUSICMATCH_VERSION_INFO_SIZE) != MUSICMATCH_VERSION_INFO_SIZE) { + return -1; + } + // [0..9]: sync string, [30..255]: 0x20 + #ifdef MMTAG_PARANOID + for (j = 30; j < MUSICMATCH_VERSION_INFO_SIZE; ++j) { + if (buf[j] != ' ') { + break; + } + } + if (j < MUSICMATCH_VERSION_INFO_SIZE) continue; + #endif + if (SDL_memcmp(buf, syncstr, 10) == 0) { + break; + } + } + if (i == 4) { + return -1; // no luck. + } + + #ifdef MMTAG_PARANOID + // unused section: (4 bytes of 0x00) + if (SDL_SeekIO(io, -(len + 4), SDL_IO_SEEK_END) < 0) { + return -1; + } else if (SDL_ReadIO(io, &j, 4) != 4) { + return -1; + } else if (j != 0) { + return -1; + } + #endif + + len += (version_ofs - imgext_ofs); + if (SDL_SeekIO(io, -len, SDL_IO_SEEK_END) < 0) { + return -1; + } else if (SDL_ReadIO(io, buf, 8) != 8) { + return -1; + } + j = (Sint32)((buf[7] <<24) | (buf[6] <<16) | (buf[5] <<8) | buf[4]); + if (j < 0) return -1; + // verify image size: + // without this, we may land at a wrong place. + if (j + 12 != version_ofs - imgext_ofs) return -1; + // try finding the optional header + if (SDL_SeekIO(io, -(len + MUSICMATCH_HEADER_SIZE), SDL_IO_SEEK_END) < 0) { + return -1; + } else if (SDL_ReadIO(io, buf, MUSICMATCH_HEADER_SIZE) != MUSICMATCH_HEADER_SIZE) { + return -1; + } + // [0..9]: sync string, [30..255]: 0x20 + if (SDL_memcmp(buf, syncstr, 10) != 0) { + return len; + } + #ifdef MMTAG_PARANOID + for (j = 30; j < MUSICMATCH_HEADER_SIZE; ++j) { + if (buf[j] != ' ') { + return len; + } + } + #endif + return len + MUSICMATCH_HEADER_SIZE; // header is present. +} + + +#define TAG_FOUND 1 +#define TAG_INVALID -1 +#define TAG_NOT_FOUND 0 + +static int probe_id3v1(SDL_PropertiesID props, SDL_IOStream *io, Uint8 *buf, int atend, MIX_IoClamp *clamp) +{ + if (SDL_SeekIO(io, -ID3v1_TAG_SIZE, SDL_IO_SEEK_END) < 0) { + return TAG_INVALID; + } else if (SDL_ReadIO(io, buf, ID3v1_TAG_SIZE) != ID3v1_TAG_SIZE) { + return TAG_INVALID; + } else if (is_id3v1(buf, ID3v1_TAG_SIZE)) { + if (!atend) { // possible false positive? + if (is_musicmatch(buf + 128 - 48, 48) || + is_apetag (buf + 128 - 32, 32) || + is_lyrics3tag(buf + 128 - 15, 15)) { + return TAG_NOT_FOUND; + } + } + parse_id3v1(props, buf); + clamp->length -= ID3v1_TAG_SIZE; + return TAG_FOUND; + // FIXME: handle possible double-ID3v1 tags?? + } + + return TAG_NOT_FOUND; +} + +static int probe_mmtag(SDL_PropertiesID props, SDL_IOStream *io, Uint8 *buf, MIX_IoClamp *clamp) +{ + (void)props; // !!! FIXME: Implement reading tag contents. + if (SDL_SeekIO(io, -MUSICMATCH_FOOTER_SIZE, SDL_IO_SEEK_END) < 0) { + return TAG_INVALID; + } else if (SDL_ReadIO(io, buf, MUSICMATCH_FOOTER_SIZE) != MUSICMATCH_FOOTER_SIZE) { + return TAG_INVALID; + } else if (is_musicmatch(buf, MUSICMATCH_FOOTER_SIZE)) { + const Sint64 len = get_musicmatch_len(io); + if (len < 0) { + return TAG_INVALID; + } + clamp->length -= len; + return TAG_FOUND; + } + return TAG_NOT_FOUND; +} + +static int probe_apetag(SDL_PropertiesID props, SDL_IOStream *io, Uint8 *buf, MIX_IoClamp *clamp) +{ + // APE tag may be at the end: read the footer + if (SDL_SeekIO(io, -APE_HEADER_SIZE, SDL_IO_SEEK_END) < 0) { + return TAG_INVALID; + } else if (SDL_ReadIO(io, buf, APE_HEADER_SIZE) != APE_HEADER_SIZE) { + return TAG_INVALID; + } + + // APE tag may be at end or before ID3v1 tag + int retval = TAG_NOT_FOUND; + if (is_apetag(buf, APE_HEADER_SIZE)) { + Uint32 v = 0; + const Sint64 len = get_ape_len(buf, &v); + if (v == APE_V2) { // verify header : + if (SDL_SeekIO(io, -len, SDL_IO_SEEK_END) < 0) { + return TAG_INVALID; + } else if (SDL_ReadIO(io, buf, APE_HEADER_SIZE) != APE_HEADER_SIZE) { + return TAG_INVALID; + } else if (!is_apetag(buf, APE_HEADER_SIZE)) { + retval = TAG_NOT_FOUND; + } else if (parse_ape(props, io, SDL_TellIO(io) - APE_HEADER_SIZE, APE_V2)) { + retval = TAG_FOUND; + } + } else { + if (SDL_SeekIO(io, -APE_HEADER_SIZE, SDL_IO_SEEK_END) < 0) { + return TAG_INVALID; + } else if (parse_ape(props, io, SDL_TellIO(io), APE_V1)) { + retval = TAG_FOUND; + } + } + clamp->length -= len; + } + + return retval; +} + +static int probe_lyrics3(SDL_IOStream *io, Uint8 *buf, MIX_IoClamp *clamp) +{ + if (SDL_SeekIO(io, -LYRICS3_FOOTER_SIZE, SDL_IO_SEEK_END) < 0) { + return TAG_INVALID; + } else if (SDL_ReadIO(io, buf, LYRICS3_FOOTER_SIZE) != LYRICS3_FOOTER_SIZE) { + return TAG_INVALID; + } + + const int ver = is_lyrics3tag(buf, LYRICS3_FOOTER_SIZE); + if (ver == 2) { + const Sint64 len = get_lyrics3v2_len(buf, LYRICS3v2_TAG_SIZE_VALUE); + if (len < LYRICS3_FOOTER_SIZE) { + return TAG_INVALID; + } else if (SDL_SeekIO(io, -len, SDL_IO_SEEK_END) < 0) { + return TAG_INVALID; + } else if (SDL_ReadIO(io, buf, LYRICS3v1_HEAD_SIZE) != LYRICS3v1_HEAD_SIZE) { + return TAG_INVALID; + } else if (!verify_lyrics3v2(buf, LYRICS3v1_HEAD_SIZE)) { + return TAG_INVALID; + } + clamp->length -= len; + return TAG_FOUND; + } else if (ver == 1) { + const Sint64 len = get_lyrics3v1_len(io); + if (len < 0) { + return TAG_INVALID; + } + clamp->length -= len; + return TAG_FOUND; + } + return TAG_NOT_FOUND; +} + +static void ParseTrackNumString(const char *str, Sint64 *track, Sint64 *total_tracks) +{ + SDL_assert(track != NULL); + SDL_assert(total_tracks != NULL); + + *track = *total_tracks = -1; + + if (!str) { + return; + } + + const char *trackstr = str; + const char *totalstr = NULL; + char *cpy = NULL; + char *ptr = SDL_strchr(str, '/'); // see if it has both track _and_ total tracks. + + if (ptr) { + cpy = SDL_strdup(str); + if (!cpy) { + return; // oh well. + } + ptr = cpy + (ptr - str); + *ptr = '\0'; + trackstr = cpy; + totalstr = ptr + 1; + } + + SDL_assert(trackstr != NULL); + + char *endp = NULL; + Sint64 ivalue; + + ivalue = (Sint64) SDL_strtoll(trackstr, &endp, 10); + if ((*trackstr != '\0') && (*endp == '\0')) { // if true, entire string was a valid number. + if (ivalue >= 0) { // reject negative numbers, though. + *track = ivalue; + } + } + + if ((*track > 0) && (totalstr != NULL)) { + endp = NULL; + ivalue = (Sint64) SDL_strtoll(trackstr, &endp, 10); + if ((*totalstr != '\0') && (*endp == '\0')) { // if true, entire string was a valid number. + if (ivalue >= 0) { // reject negative numbers, though. + *total_tracks = ivalue; + } + } + } + + SDL_free(cpy); +} + + +// !!! FIXME: several invalid tag things might cause a false return from here, but we should +// !!! FIXME: just parse and clamp out what we can and only return false for legit i/o errors. +// !!! FIXME: This will take a little work to clean out. +// !!! FIXME: as it stands, SDL_mixer ignores this return value and just accepts any new clamps +// !!! FIXME: and properties. If there was a legit i/o error, it's going to find it shortly +// !!! FIXME: as it tries to read the audio data anyhow. +bool MIX_ReadMetadataTags(SDL_IOStream *io, SDL_PropertiesID props, MIX_IoClamp *clamp) +{ + Uint8 buf[TAGS_INPUT_BUFFER_SIZE]; + + /* MP3 standard has no metadata format, so everyone invented + * their own thing, even with extensions, until ID3v2 became + * dominant: Hence the impossible mess here. + * + * Note: I don't yet care about freaky broken mp3 files with + * double tags. -- O.S. + */ + + // grab a block sufficient for initial tag discovery. + const size_t readsize = SDL_ReadIO(io, buf, sizeof (buf)); + if (readsize == 0) { + return false; + } + + // ID3v2 tag is at the start + if (is_id3v2(buf, readsize)) { + const Sint32 id3len = get_id3v2_len(buf, readsize); + if (SDL_SeekIO(io, 0, SDL_IO_SEEK_SET) != 0) { + return false; + } + parse_id3v2(props, io); + clamp->start += id3len; + clamp->length -= id3len; + } + + // APE tag _might_ be at the start (discouraged + // but not forbidden, either.) read the header. + else if (is_apetag(buf, readsize)) { + Uint32 v = 0; + const Sint64 apelen = get_ape_len(buf, &v); + if ((v == APE_V1) || (v == APE_V2)) { + parse_ape(props, io, 0, v); + } + clamp->start += apelen; + clamp->length -= apelen; + } + + // we do not know the order of ape or lyrics3 or musicmatch tags (or if an extra tag was appended after a previous one instead of replacing it), hence the loop here.. + bool found_any = false; + bool found = false; + do { + found = false; + // it's not impossible that _old_ MusicMatch tag + // placing itself after ID3v1. + if (probe_mmtag(props, io, buf, clamp) == TAG_FOUND) { + found = true; + } + + if (probe_id3v1(props, io, buf, !found_any, clamp) == TAG_FOUND) { + found = true; + } + + if (probe_lyrics3(io, buf, clamp) == TAG_FOUND) { + found = true; + } + + if (probe_mmtag(props, io, buf, clamp) == TAG_FOUND) { + found = true; + } + + if (probe_apetag(props, io, buf, clamp) == TAG_FOUND) { + found = true; + } + + if (found) { + found_any = true; + } + } while (found); + + // Some tags we turn into standard SDL_mixer metadata keys... + // favor them in this order: ID3v2.3+, ID3v2.2, APE, ID3v1 (maybe MusicMatch, eventually). + static const char * const title_keys[] = { "SDL_mixer.metadata.id3v2.TIT2", "SDL_mixer.metadata.id3v2.TT2", "SDL_mixer.metadata.ape.title", "SDL_mixer.metadata.id3v1.title" }; + static const char * const artist_keys[] = { "SDL_mixer.metadata.id3v2.TPE1", "SDL_mixer.metadata.id3v2.TP1", "SDL_mixer.metadata.ape.artist", "SDL_mixer.metadata.id3v1.artist" }; + static const char * const album_keys[] = { "SDL_mixer.metadata.id3v2.TALB", "SDL_mixer.metadata.id3v2.TAL", "SDL_mixer.metadata.ape.album", "SDL_mixer.metadata.id3v1.album" }; + static const char * const copyright_keys[] = { "SDL_mixer.metadata.id3v2.TCOP", "SDL_mixer.metadata.id3v2.TCR", "SDL_mixer.metadata.ape.copyright", "SDL_mixer.metadata.id3v1.comment" }; + static const char * const year_keys[] = { "SDL_mixer.metadata.id3v2.TYER", "SDL_mixer.metadata.id3v2.TYE", "SDL_mixer.metadata.ape.year", "SDL_mixer.metadata.id3v1.year" }; + + static const struct { const char *mixer; SDL_PropertyType type; const char * const * tags; } tagmap[] = { + { MIX_PROP_METADATA_TITLE_STRING, SDL_PROPERTY_TYPE_STRING, title_keys }, + { MIX_PROP_METADATA_ARTIST_STRING, SDL_PROPERTY_TYPE_STRING, artist_keys }, + { MIX_PROP_METADATA_ALBUM_STRING, SDL_PROPERTY_TYPE_STRING, album_keys}, + { MIX_PROP_METADATA_COPYRIGHT_STRING, SDL_PROPERTY_TYPE_STRING, copyright_keys }, + { MIX_PROP_METADATA_YEAR_NUMBER, SDL_PROPERTY_TYPE_NUMBER, year_keys }, + }; + + for (size_t i = 0; i < SDL_arraysize(tagmap); i++) { + const char *mixer = tagmap[i].mixer; + if (!SDL_HasProperty(props, mixer)) { + for (size_t j = 0; j < SDL_arraysize(title_keys); j++) { + const char *str = SDL_GetStringProperty(props, tagmap[i].tags[j], NULL); + if (str) { + if (tagmap[i].type == SDL_PROPERTY_TYPE_STRING) { + SDL_SetStringProperty(props, mixer, str); + } else if (tagmap[i].type == SDL_PROPERTY_TYPE_NUMBER) { + char *endp = NULL; + const Sint64 ivalue = (Sint64) SDL_strtoll(str, &endp, 10); + if ((*str != '\0') && (*endp == '\0')) { // if true, entire string was a valid number. + SDL_SetNumberProperty(props, mixer, ivalue); + } + } + break; + } + } + } + } + + static const char * const tracknum_keys[] = { "SDL_mixer.metadata.id3v2.TRCK", "SDL_mixer.metadata.id3v2.TRK", "SDL_mixer.metadata.ape.track", "SDL_mixer.metadata.id3v1.track" }; + for (size_t j = 0; j < SDL_arraysize(tracknum_keys); j++) { + Sint64 track, total_tracks; + ParseTrackNumString(SDL_GetStringProperty(props, tracknum_keys[j], NULL), &track, &total_tracks); + if (track > 0) { + SDL_SetNumberProperty(props, MIX_PROP_METADATA_TRACK_NUMBER, track); + if (total_tracks > 0) { + SDL_SetNumberProperty(props, MIX_PROP_METADATA_TOTAL_TRACKS_NUMBER, total_tracks); + } + break; + } + } + + return true; +} + + +static bool IsOggLoopTag(const char *tag) +{ + char buf[5]; + SDL_strlcpy(buf, tag, 5); + return SDL_strcasecmp(buf, "LOOP") == 0; +} + +static Sint64 ParseOggTime(char *time, long samplerate_hz) +{ + char *num_start, *p; + Sint64 result; + char c; + int val; + + /* Time is directly expressed as a sample position */ + if (SDL_strchr(time, ':') == NULL) { + return SDL_strtoll(time, NULL, 10); + } + + result = 0; + num_start = time; + + for (p = time; *p != '\0'; ++p) { + if (*p == '.' || *p == ':') { + c = *p; *p = '\0'; + if ((val = SDL_atoi(num_start)) < 0) + return -1; + result = result * 60 + val; + num_start = p + 1; + *p = c; + } + + if (*p == '.') { + double val_f = SDL_atof(p); + if (val_f < 0) return -1; + return result * samplerate_hz + (Sint64) (val_f * samplerate_hz); + } + } + + if ((val = SDL_atoi(num_start)) < 0) return -1; + return (result * 60 + val) * samplerate_hz; +} + +void MIX_ParseOggComments(SDL_PropertiesID props, int freq, const char *vendor, const char * const *user_comments, int num_comments, MIX_OggLoop *loop) +{ + if (vendor && *vendor) { + SDL_SetStringProperty(props, "SDL_mixer.metadata.ogg.vendor", vendor); + } + + loop->start = loop->len = loop->end = -1; + loop->count = -1; // loops are infinite if a loop was specified but iteration count was not. + + bool is_loop_length = false; + for (int i = 0; i < num_comments; i++) { + char *param = SDL_strdup(user_comments[i]); + if (!param) { + continue; // maybe better luck on other comments. But you're probably in big trouble now. + } + + char *argument = param; + char *value = SDL_strchr(param, '='); + if (value == NULL) { + value = param + SDL_strlen(param); + } else { + *(value++) = '\0'; + } + + // Want to match LOOP-START, LOOP_START, etc. Remove - or _ from string if it is present at position 4. + if (IsOggLoopTag(argument) && ((argument[4] == '_') || (argument[4] == '-'))) { + SDL_memmove(argument + 4, argument + 5, SDL_strlen(argument) - 4); + } + + char *generic_key = NULL; + const char *basekey = "SDL_mixer.metadata.ogg."; + if (SDL_asprintf(&generic_key, "%s%s", basekey, argument) > 0) { + for (char *ptr = generic_key + SDL_strlen(basekey); *ptr; ptr++) { + *ptr = SDL_tolower(*ptr); + } + SDL_SetStringProperty(props, generic_key, value); + SDL_free(generic_key); + } + + if (SDL_strcasecmp(argument, "LOOPSTART") == 0) { + loop->start = ParseOggTime(value, freq); + } else if (SDL_strcasecmp(argument, "LOOPLENGTH") == 0) { + loop->len = SDL_strtoll(value, NULL, 10); + is_loop_length = true; + } else if (SDL_strcasecmp(argument, "LOOPEND") == 0) { + loop->end = ParseOggTime(value, freq); + is_loop_length = false; + } else if (SDL_strcasecmp(argument, "LOOPCOUNT") == 0) { + loop->count = SDL_strtoll(value, NULL, 10); + if (loop->count <= 0) { + loop->count = -1; // normalize infinite loop value. + } + } else if (SDL_strcasecmp(argument, "TITLE") == 0) { + SDL_SetStringProperty(props, MIX_PROP_METADATA_TITLE_STRING, value); + } else if (SDL_strcasecmp(argument, "ARTIST") == 0) { + SDL_SetStringProperty(props, MIX_PROP_METADATA_ARTIST_STRING, value); + } else if (SDL_strcasecmp(argument, "ALBUM") == 0) { + SDL_SetStringProperty(props, MIX_PROP_METADATA_ALBUM_STRING, value); + } else if (SDL_strcasecmp(argument, "COPYRIGHT") == 0) { + SDL_SetStringProperty(props, MIX_PROP_METADATA_COPYRIGHT_STRING, value); + } else if (SDL_strcasecmp(argument, "TRACKNUMBER") == 0) { + Sint64 track, total_tracks; + ParseTrackNumString(value, &track, &total_tracks); + if (track > 0) { + SDL_SetNumberProperty(props, MIX_PROP_METADATA_TRACK_NUMBER, track); + if (total_tracks > 0) { + SDL_SetNumberProperty(props, MIX_PROP_METADATA_TOTAL_TRACKS_NUMBER, total_tracks); + } + } + } else if (SDL_strcasecmp(argument, "DATE") == 0) { + int year, month, day; + if (SDL_sscanf(value, "%d-%d-%d", &year, &month, &day) >= 1) { + if (year > 0) { + SDL_SetNumberProperty(props, MIX_PROP_METADATA_YEAR_NUMBER, (Sint64) year); + } + } + } + + SDL_free(param); + } + + if (is_loop_length) { + loop->end = loop->start + loop->len; + } else { + loop->len = loop->end - loop->start; + } + + if (!loop->end || (loop->end < loop->start)) { + loop->len = -1; // invalidate the whole thing. + } + + // Ignore invalid or missing loop tag + loop->active = ((loop->start >= 0) && (loop->len >= 0) && (loop->end >= 0)); + if (!loop->active) { + loop->start = loop->len = loop->end = 0; + loop->count = -1; + } +} + diff --git a/libs/SDL3_mixer/src/SDL_mixer_spatialization.c b/libs/SDL3_mixer/src/SDL_mixer_spatialization.c new file mode 100644 index 0000000..d5df3eb --- /dev/null +++ b/libs/SDL3_mixer/src/SDL_mixer_spatialization.c @@ -0,0 +1,476 @@ +/* + SDL_mixer: An audio mixer library based on the SDL library + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#include "SDL_mixer_internal.h" + +// Most of this code was originally from MojoAL (https://github.com/icculus/mojoAL), +// either written by me under the zlib license, or offered by others in the public domain. + +#define FIXME(what) + +// VBAP code originally from https://github.com/drbafflegab/vbap/ ... CC0 license (public domain). + +static SDL_INLINE float MIX_VBAP2D_division_to_angle(int const division) +{ + return (float)division * (2.0f * SDL_PI_F) / (float)MIX_VBAP2D_RESOLUTION; +} + +static SDL_INLINE int MIX_VBAP2D_angle_to_span(float const angle) +{ + return (int)SDL_floorf(angle * (float)MIX_VBAP2D_RESOLUTION / (2.0f * SDL_PI_F)); +} + +static SDL_INLINE bool MIX_VBAP2D_contains(int division, int last_division, int next_division) +{ + if (last_division < next_division) { + return last_division <= division && division < next_division; + } else { + const bool cond_a = 0 <= division && division < next_division; + const bool cond_b = last_division <= division && division < MIX_VBAP2D_RESOLUTION; + return cond_a || cond_b; + } +} + +static SDL_INLINE void MIX_VBAP2D_unpack_speaker_pair(int speaker_pair, int speaker_count, int *speakers) +{ + speakers[0] = (speaker_pair == 0 ? speaker_count : speaker_pair) - 1; + speakers[1] = speaker_pair; +} + +typedef struct MIX_VBAP2D_SpeakerPosition +{ + const Uint8 division; // this is in degrees--positive to the left--divided by the resolution. RESOLUTION MUST BE AT LEAST 2 TO FIT IN UINT8! + const Uint8 sdl_channel; // the channel in SDL's layout (in stereo: {left=0, right=1}...etc). +} MIX_VBAP2D_SpeakerPosition; + +typedef struct MIX_VBAP2D_SpeakerLayout +{ + const MIX_VBAP2D_SpeakerPosition *positions; + const int lfe_channel; +} MIX_VBAP2D_SpeakerLayout; + +// these have to go from smallest to largest angle, I think... +#define P(angle) ( (Uint8) ((angle / 360.0) * MIX_VBAP2D_RESOLUTION ) ) +static const MIX_VBAP2D_SpeakerPosition MIX_VBAP2D_SpeakerPositions_quad[] = { { P(45), 1 }, { P(135), 0 }, { P(225), 2 }, { P(315), 3 } }; +static const MIX_VBAP2D_SpeakerPosition MIX_VBAP2D_SpeakerPositions_4_1[] = { { P(45), 1 }, { P(135), 0 }, { P(225), 3 }, { P(315), 4 } }; +static const MIX_VBAP2D_SpeakerPosition MIX_VBAP2D_SpeakerPositions_5_1[] = { { P(60), 1 }, { P(90), 2 }, { P(120), 0 }, { P(240), 4 }, { P(300), 5 } }; +static const MIX_VBAP2D_SpeakerPosition MIX_VBAP2D_SpeakerPositions_6_1[] = { { P(60), 1 }, { P(90), 2 }, { P(120), 0 }, { P(190), 5 }, { P(270), 4 }, { P(350), 6 } }; +static const MIX_VBAP2D_SpeakerPosition MIX_VBAP2D_SpeakerPositions_7_1[] = { { P(0), 7 }, { P(60), 1 }, { P(90), 2 }, { P(120), 0 }, { P(200), 6 }, { P(240), 4 }, { P(300), 5 } }; +static const MIX_VBAP2D_SpeakerLayout MIX_VBAP2D_SpeakerLayouts[MIX_VBAP2D_MAX_SPEAKER_COUNT-3] = { // -3 to skip mono/stereo/2.1 + { MIX_VBAP2D_SpeakerPositions_quad, -1 }, + { MIX_VBAP2D_SpeakerPositions_4_1, 2 }, + { MIX_VBAP2D_SpeakerPositions_5_1, 3 }, + { MIX_VBAP2D_SpeakerPositions_6_1, 3 }, + { MIX_VBAP2D_SpeakerPositions_7_1, 3 } +}; +#undef P + +void MIX_VBAP2D_Init(MIX_VBAP2D *vbap2d, int speaker_count) +{ + SDL_assert(speaker_count > 0); + SDL_assert(speaker_count <= MIX_VBAP2D_MAX_SPEAKER_COUNT); + SDL_assert(MIX_VBAP2D_RESOLUTION <= MIX_VBAP2D_MAX_RESOLUTION); + + vbap2d->speaker_count = speaker_count; + + if (speaker_count < 4) { + return; // no VBAP for mono, stereo, or 2.1. + } + + const MIX_VBAP2D_SpeakerLayout *speaker_layout = &MIX_VBAP2D_SpeakerLayouts[speaker_count - 4]; // offset to zero, skip mono/stereo/2.1 + const MIX_VBAP2D_SpeakerPosition *speaker_positions = speaker_layout->positions; + + if (speaker_layout->lfe_channel >= 0) { + speaker_count--; // for our purposes, collapse out the subwoofer channel + } + + MIX_VBAP2D_Bucket *buckets = vbap2d->buckets; + for (int division = 0, speaker_pair = 0; division < MIX_VBAP2D_RESOLUTION; division++) { + int speakers[2]; + MIX_VBAP2D_unpack_speaker_pair(speaker_pair, speaker_count, speakers); + const int last_division = speaker_positions[speakers[0]].division; + const int next_division = speaker_positions[speakers[1]].division; + + if (!MIX_VBAP2D_contains(division, last_division, next_division)) { + speaker_pair = (speaker_pair + 1) % speaker_count; + } + + buckets[division].speaker_pair = speaker_pair; + } + + MIX_VBAP2D_Matrix *matrices = vbap2d->matrices; + for (int speaker_pair = 0; speaker_pair < speaker_count; speaker_pair++) { + int speakers[2]; + MIX_VBAP2D_unpack_speaker_pair(speaker_pair, speaker_count, speakers); + const int last_division = speaker_positions[speakers[0]].division; + const int next_division = speaker_positions[speakers[1]].division; + const float last_angle = MIX_VBAP2D_division_to_angle(last_division); + const float next_angle = MIX_VBAP2D_division_to_angle(next_division); + const float a00 = SDL_cosf(last_angle), a01 = SDL_cosf(next_angle); + const float a10 = SDL_sinf(last_angle), a11 = SDL_sinf(next_angle); + const float det = 1.0f / (a00 * a11 - a01 * a10); + + matrices[speaker_pair].a00 = +a11 * det; + matrices[speaker_pair].a01 = -a01 * det; + matrices[speaker_pair].a10 = -a10 * det; + matrices[speaker_pair].a11 = +a00 * det; + } +} + +static void MIX_VBAP2D_CalculateGains(const MIX_VBAP2D *vbap2d, float source_angle, float *gains, int *speakers) +{ + int speaker_count = vbap2d->speaker_count; + SDL_assert(speaker_count >= 4); + + const MIX_VBAP2D_SpeakerLayout *speaker_layout = &MIX_VBAP2D_SpeakerLayouts[speaker_count - 4]; // offset to zero, skip mono/stereo/2.1 + + if (speaker_layout->lfe_channel >= 0) { + speaker_count--; // for our purposes, collapse out the subwoofer channel + } + + // shift so angle 0 is due east instead of due north, and normalize it to the 0 to 2pi range. + source_angle += SDL_PI_F / 2.0f; + + while (source_angle < 0.0f) { + source_angle += 2.0f * SDL_PI_F; + } + while (source_angle > (2.0f * SDL_PI_F)) { + source_angle -= 2.0f * SDL_PI_F; + } + + const float source_x = SDL_cosf(source_angle); + const float source_y = SDL_sinf(source_angle); + const int span = MIX_VBAP2D_angle_to_span(source_angle); + const int speaker_pair = vbap2d->buckets[span].speaker_pair; + int vbap_speakers[2]; + + MIX_VBAP2D_unpack_speaker_pair(speaker_pair, speaker_count, vbap_speakers); + + const MIX_VBAP2D_Matrix *matrix = &vbap2d->matrices[speaker_pair]; + const float gain_a = source_x * matrix->a00 + source_y * matrix->a01; + const float gain_b = source_x * matrix->a10 + source_y * matrix->a11; + + const float scale = 1.0f / SDL_sqrtf(gain_a * gain_a + gain_b * gain_b); + + const float gain_a_normalized = gain_a * scale; + const float gain_b_normalized = gain_b * scale; + + speakers[0] = speaker_layout->positions[vbap_speakers[0]].sdl_channel; + speakers[1] = speaker_layout->positions[vbap_speakers[1]].sdl_channel; + gains[0] = gain_a_normalized; + gains[1] = gain_b_normalized; +} + +// end VBAP code. + + +// All the 3D math here is way overcommented because I HAVE NO IDEA WHAT I'M +// DOING and had to research the hell out of what are probably pretty simple +// concepts. Pay attention in math class, kids. + +// The scalar versions have explanitory comments and links. The SIMD versions don't. + +static float calculate_distance_attenuation(const float distance) +{ + // we use the OpenAL default distance model (AL_INVERSE_DISTANCE_CLAMPED), with a reference distance and rolloff factor of 1.0f (the defaults). + // this collapses a ton of work out of this code that MojoAL had to do. + return 1.0f / (1.0f + (SDL_max(distance, 1.0f) - 1.0f)); +} + +static const float SDL_ALIGNED(16) listener_at[4] = { 0.0f, 0.0, -1.0f, 0.0f }; // default "at" for OpenAL listener orientation matrix. +static const float SDL_ALIGNED(16) listener_up[4] = { 0.0f, 1.0, 0.0f, 0.0f }; // default "up" for OpenAL listener orientation matrix. + + +#if SDL_MIXER_NEED_SCALAR_FALLBACK +// XYZZY!! https://en.wikipedia.org/wiki/Cross_product#Mnemonic +// +// Calculates cross product. https://en.wikipedia.org/wiki/Cross_product +// Basically takes two vectors and gives you a vector that's perpendicular +// to both. +static void xyzzy(float *v, const float *a, const float *b) +{ + v[0] = (a[1] * b[2]) - (a[2] * b[1]); + v[1] = (a[2] * b[0]) - (a[0] * b[2]); + v[2] = (a[0] * b[1]) - (a[1] * b[0]); +} + +// calculate dot product (multiply each element of two vectors, sum them) +static float dotproduct(const float *a, const float *b) +{ + return (a[0] * b[0]) + (a[1] * b[1]) + (a[2] * b[2]); +} + +// calculate distance ("magnitude") in 3D space: +// https://math.stackexchange.com/questions/42640/calculate-distance-in-3d-space +// assumes vector starts at (0,0,0). +static float magnitude(const float *v) +{ + // technically, the inital part on this is just a dot product of itself. + return SDL_sqrtf((v[0] * v[0]) + (v[1] * v[1]) + (v[2] * v[2])); +} + +static void calculate_distance_attenuation_and_angle_scalar(const float *position, float *_gain, float *_radians) +{ + // Remove upwards component so it lies completely within the horizontal plane. + const float a = dotproduct(position, listener_up); + float V[3]; + V[0] = position[0] - (a * listener_up[0]); + V[1] = position[1] - (a * listener_up[1]); + V[2] = position[2] - (a * listener_up[2]); + + // Calculate angle + const float mags = magnitude(listener_at) * magnitude(V); + float radians; + if (mags == 0.0f) { + radians = 0.0f; + } else { + const float cosangle = dotproduct(listener_at, V) / mags; + radians = SDL_acosf(SDL_clamp(cosangle, -1.0f, 1.0f)); + } + + // Get "right" vector + float R[3]; + xyzzy(R, listener_at, listener_up); + + // make it negative to the left, positive to the right. + if (dotproduct(R, V) < 0.0f) { + radians = -radians; + } + + *_gain = calculate_distance_attenuation(magnitude(position)); + *_radians = radians; +} +#endif + + +#if defined(SDL_SSE_INTRINSICS) +static __m128 SDL_TARGETING("sse") xyzzy_sse(const __m128 a, const __m128 b) +{ + // http://fastcpp.blogspot.com/2011/04/vector-cross-product-using-sse-code.html + // this is the "three shuffle" version in the comments, plus the variables swapped around for handedness in the later comment. + const __m128 v = _mm_sub_ps( + _mm_mul_ps(a, _mm_shuffle_ps(b, b, _MM_SHUFFLE(3, 0, 2, 1))), + _mm_mul_ps(b, _mm_shuffle_ps(a, a, _MM_SHUFFLE(3, 0, 2, 1))) + ); + return _mm_shuffle_ps(v, v, _MM_SHUFFLE(3, 0, 2, 1)); +} + +static float SDL_TARGETING("sse") dotproduct_sse(const __m128 a, const __m128 b) +{ + const __m128 prod = _mm_mul_ps(a, b); + const __m128 sum1 = _mm_add_ps(prod, _mm_shuffle_ps(prod, prod, _MM_SHUFFLE(1, 0, 3, 2))); + const __m128 sum2 = _mm_add_ps(sum1, _mm_shuffle_ps(sum1, sum1, _MM_SHUFFLE(2, 2, 0, 0))); + FIXME("this can use _mm_hadd_ps in SSE3, or _mm_dp_ps in SSE4.1"); + return _mm_cvtss_f32(_mm_shuffle_ps(sum2, sum2, _MM_SHUFFLE(3, 3, 3, 3))); +} + +static float SDL_TARGETING("sse") magnitude_sse(const __m128 v) +{ + return SDL_sqrtf(dotproduct_sse(v, v)); +} + +static void SDL_TARGETING("sse") calculate_distance_attenuation_and_angle_sse(const float *position, float *_gain, float *_radians) +{ + const __m128 position_sse = _mm_load_ps(position); + const __m128 at_sse = _mm_load_ps(listener_at); + const __m128 up_sse = _mm_load_ps(listener_up); + + const float a = dotproduct_sse(position_sse, up_sse); + const __m128 V_sse = _mm_sub_ps(position_sse, _mm_mul_ps(_mm_set1_ps(a), up_sse)); + const float mags = magnitude_sse(at_sse) * magnitude_sse(V_sse); + float radians; + if (mags == 0.0f) { + radians = 0.0f; + } else { + const float cosangle = dotproduct_sse(at_sse, V_sse) / mags; + radians = SDL_acosf(SDL_clamp(cosangle, -1.0f, 1.0f)); + } + + const __m128 R_sse = xyzzy_sse(at_sse, up_sse); + if (dotproduct_sse(R_sse, V_sse) < 0.0f) { + radians = -radians; + } + + *_gain = calculate_distance_attenuation(magnitude_sse(position_sse)); + *_radians = radians; +} +#endif + +#if defined(SDL_NEON_INTRINSICS) +// Some versions of arm_neon.h don't have vcopyq_laneq_f32() available +#ifndef vcopyq_laneq_f32 +#define vcopyq_laneq_f32(a1, __b1, c1, __d1) __extension__ ({ \ + float32x4_t __a1 = (a1); float32x4_t __c1 = (c1); \ + float32_t __c2 = vgetq_lane_f32(__c1, __d1); \ + vsetq_lane_f32(__c2, __a1, __b1); }) +#endif + +static float32x4_t xyzzy_neon(const float32x4_t a, const float32x4_t b) +{ + const float32x4_t a_yzx = vcopyq_laneq_f32(vextq_f32(a, a, 1), 2, a, 0); + const float32x4_t b_yzx = vcopyq_laneq_f32(vextq_f32(b, b, 1), 2, b, 0); + const float32x4_t c = vsubq_f32(vmulq_f32(a, b_yzx), vmulq_f32(b, a_yzx)); + const float32x4_t r = vcopyq_laneq_f32(vextq_f32(c, c, 1), 2, c, 0); + return vsetq_lane_f32(0, r, 3); +} + +static float dotproduct_neon(const float32x4_t a, const float32x4_t b) +{ + const float32x4_t prod = vmulq_f32(a, b); + const float32x4_t sum1 = vaddq_f32(prod, vrev64q_f32(prod)); + const float32x4_t sum2 = vaddq_f32(sum1, vcombine_f32(vget_high_f32(sum1), vget_low_f32(sum1))); + return vgetq_lane_f32(sum2, 3); +} + +static float magnitude_neon(const float32x4_t v) +{ + return SDL_sqrtf(dotproduct_neon(v, v)); +} + +static void calculate_distance_attenuation_and_angle_neon(const float *position, float *_gain, float *_radians) +{ + const float32x4_t position_neon = vld1q_f32(position); + const float32x4_t at_neon = vld1q_f32(listener_at); + const float32x4_t up_neon = vld1q_f32(listener_up); + + const float a = dotproduct_neon(position_neon, up_neon); + const float32x4_t V_neon = vsubq_f32(position_neon, vmulq_f32(vdupq_n_f32(a), up_neon)); + const float mags = magnitude_neon(at_neon) * magnitude_neon(V_neon); + float radians; + if (mags == 0.0f) { + radians = 0.0f; + } else { + const float cosangle = dotproduct_neon(at_neon, V_neon) / mags; + radians = SDL_acosf(SDL_clamp(cosangle, -1.0f, 1.0f)); + } + + const float32x4_t R_neon = xyzzy_neon(at_neon, up_neon); + if (dotproduct_neon(R_neon, V_neon) < 0.0f) { + radians = -radians; + } + + *_gain = calculate_distance_attenuation(magnitude_neon(position_neon)); + *_radians = radians; +} +#endif + +static void calculate_distance_attenuation_and_angle(const float *position, float *_gain, float *_radians) +{ + SDL_assert( (((size_t) listener_at) % 16) == 0 ); // must be aligned for SIMD access. + SDL_assert( (((size_t) listener_up) % 16) == 0 ); // must be aligned for SIMD access. + + // this goes through most of the steps the AL spec dictates for gain and distance attenuation... + #if defined(SDL_SSE_INTRINSICS) + if (MIX_HasSSE) { + calculate_distance_attenuation_and_angle_sse(position, _gain, _radians); + } else + #elif defined(SDL_NEON_INTRINSICS) + if (MIX_HasNEON) { + calculate_distance_attenuation_and_angle_neon(position, _gain, _radians); + } else + #endif + + { + #if SDL_MIXER_NEED_SCALAR_FALLBACK + calculate_distance_attenuation_and_angle_scalar(position, _gain, _radians); + #endif + } +} + +// Get the sin(angle) and cos(angle) at the same time. Ideally, with one +// instruction, like what is offered on the x86. +// angle is in radians, not degrees. +static void calculate_sincos(const float angle, float *_sin, float *_cos) +{ + // (of course, FSINCOS uses the floating point registers, so we're + // currently opting to favor portability by using the SDL_* functions.) + *_sin = SDL_sinf(angle); + *_cos = SDL_cosf(angle); +} + +void MIX_Spatialize(const MIX_VBAP2D *vbap2d, const float *position, float *panning, int *speakers) +{ + const int output_channels = vbap2d->speaker_count; + + SDL_assert( (((size_t) position) % 16) == 0 ); // must be aligned for SIMD access. + SDL_assert(output_channels > 0); + + float gain, radians; + calculate_distance_attenuation_and_angle(position, &gain, &radians); + + if (output_channels == 1) { // no positioning for mono output, just distance attenuation. + speakers[0] = speakers[1] = 0; + panning[0] = gain; + panning[1] = 0.0f; + } else if ((output_channels == 2) || (output_channels == 3)) { // stereo (and 2.1) output uses Constant Power Panning. + speakers[0] = 0; + speakers[1] = 1; + + // here comes the Constant Power Panning magic... + #define SQRT2_DIV2 0.7071067812f // sqrt(2.0) / 2.0 ... + + // this might be a terrible idea, which is totally my own doing here, + // but here you go: Constant Power Panning only works from -45 to 45 + // degrees in front of the listener. So we split this into 4 quadrants. + + // - from -45 to 45: standard panning. + // - from 45 to 135: pan full right. + // - from 135 to 225: flip angle so it works like standard panning. + // - from 225 to -45: pan full left. + + #define RADIANS_45_DEGREES 0.7853981634f + #define RADIANS_135_DEGREES 2.3561944902f + if ((radians >= -RADIANS_45_DEGREES) && (radians <= RADIANS_45_DEGREES)) { + float sine, cosine; + calculate_sincos(radians, &sine, &cosine); + panning[0] = (SQRT2_DIV2 * (cosine - sine)); + panning[1] = (SQRT2_DIV2 * (cosine + sine)); + } else if ((radians >= RADIANS_45_DEGREES) && (radians <= RADIANS_135_DEGREES)) { + panning[0] = 0.0f; + panning[1] = 1.0f; + } else if ((radians >= -RADIANS_135_DEGREES) && (radians <= -RADIANS_45_DEGREES)) { + panning[0] = 1.0f; + panning[1] = 0.0f; + } else if (radians < 0.0f) { // back left + float sine, cosine; + calculate_sincos(-(radians + SDL_PI_F), &sine, &cosine); + panning[0] = (SQRT2_DIV2 * (cosine - sine)); + panning[1] = (SQRT2_DIV2 * (cosine + sine)); + } else { // back right + float sine, cosine; + calculate_sincos(-(radians - SDL_PI_F), &sine, &cosine); + panning[0] = (SQRT2_DIV2 * (cosine - sine)); + panning[1] = (SQRT2_DIV2 * (cosine + sine)); + } + + // apply distance attenuation and gain to positioning. + panning[0] *= gain; + panning[1] *= gain; + } else { // surround-sound (output_channels >= 4) + // we're going negative to the _right_ here, at the moment, so negative radians. + MIX_VBAP2D_CalculateGains(vbap2d, -radians, panning, speakers); + + // apply distance attenuation and gain to positioning. + panning[0] *= gain; + panning[1] *= gain; + } +} + diff --git a/libs/SDL3_mixer/src/decoder_aiff.c b/libs/SDL3_mixer/src/decoder_aiff.c new file mode 100644 index 0000000..ac13b84 --- /dev/null +++ b/libs/SDL3_mixer/src/decoder_aiff.c @@ -0,0 +1,590 @@ +/* + SDL_mixer: An audio mixer library based on the SDL library + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* + This is the source needed to decode an AIFF file into a waveform. + It's pretty straightforward once you get going. + + This file by Torbjörn Andersson (torbjorn.andersson@eurotime.se) + 8SVX file support added by Marc Le Douarain (mavati@club-internet.fr) + in december 2002. +*/ + +#ifdef DECODER_AIFF + +#include "SDL_mixer_internal.h" + +// (This code is originally from SDL2_mixer, heavily modified here.) + +/*********************************************/ +/* Define values for AIFF (IFF audio) format */ +/*********************************************/ +#define FORM 0x4d524f46 /* "FORM" */ +#define AIFF 0x46464941 /* "AIFF" */ +#define AIFC 0x43464941 /* "AIFС" */ +#define FVER 0x52455646 /* "FVER" */ +#define SSND 0x444e5353 /* "SSND" */ +#define COMM 0x4d4d4f43 /* "COMM" */ +#define AIFF_ID3_ 0x20334449 /* "ID3 " */ +#define MARK 0x4B52414D /* "MARK" */ +#define INST 0x54534E49 /* "INST" */ +#define AUTH 0x48545541 /* "AUTH" */ +#define NAME 0x454D414E /* "NAME" */ +#define _c__ 0x20296328 /* "(c) " */ +#define ANNO 0x4F4E4E41 /* "ANNO" */ + +/* Supported compression types */ +#define NONE 0x454E4F4E /* "NONE" */ +#define sowt 0x74776F73 /* "sowt" */ +#define raw_ 0x20776172 /* "raw " */ +#define ulaw 0x77616C75 /* "ulaw" */ +#define alaw 0x77616C61 /* "alaw" */ +#define ULAW 0x57414C55 /* "ULAW" */ +#define ALAW 0x57414C41 /* "ALAW" */ +#define fl32 0x32336C66 /* "fl32" */ +#define fl64 0x34366C66 /* "fl64" */ +#define FL32 0x32334C46 /* "FL32" */ + +typedef struct AIFF_TrackData AIFF_TrackData; + +typedef int (*AIFF_FetchFn)(AIFF_TrackData *tdata, Uint8 *buffer, int buflen); + +typedef struct AIFF_AudioData +{ + Sint64 start; + Sint64 stop; + int framesize; + int decoded_framesize; + AIFF_FetchFn fetch; + Sint64 num_pcm_frames; +} AIFF_AudioData; + +struct AIFF_TrackData +{ + const AIFF_AudioData *adata; + SDL_IOStream *io; +}; + +static int FetchXLaw(AIFF_TrackData *tdata, Uint8 *buffer, int buflen, const float *lut) +{ + int length = buflen; + length = (int) SDL_ReadIO(tdata->io, buffer, (size_t)(length / 4)); + if (length % tdata->adata->framesize != 0) { + length -= length % tdata->adata->framesize; + } + float *out = (float *) &buffer[(length - 1) * 4]; + for (int i = length - 1; i >= 0; i--) { + out[i] = lut[buffer[i]]; + } + return length * 4; +} + +static int FetchULaw(AIFF_TrackData *tdata, Uint8 *buffer, int buflen) +{ + return FetchXLaw(tdata, buffer, buflen, MIX_ulawToFloat); +} + +static int FetchALaw(AIFF_TrackData *tdata, Uint8 *buffer, int buflen) +{ + return FetchXLaw(tdata, buffer, buflen, MIX_alawToFloat); +} + +static int FetchPCM(AIFF_TrackData *tdata, Uint8 *buffer, int buflen) +{ + return SDL_ReadIO(tdata->io, buffer, buflen); +} + +static int FetchPCM24LE(AIFF_TrackData *tdata, Uint8 *buffer, int buflen) +{ + int length = buflen; + length = (int) SDL_ReadIO(tdata->io, buffer, (size_t)((length / 4) * 3)); + if ((length % tdata->adata->framesize) != 0) { + length -= length % tdata->adata->framesize; + } + int i = 0, o = 0; + for (i = length - 3, o = ((length - 3) / 3) * 4; i >= 0; i -= 3, o -= 4) { + const Uint8 *x = &buffer[i]; + const Sint32 in = ((Sint32)(Sint8)x[2] << 16) | ((int32_t)x[1] << 8) | x[0]; + float *out = (float *) &buffer[o]; + *out = ((float) in) / 8388608.0f; + } + return (length / 3) * 4; +} + +static int FetchPCM24BE(AIFF_TrackData *tdata, Uint8 *buffer, int buflen) +{ + int length = buflen; + length = (int) SDL_ReadIO(tdata->io, buffer, (size_t)((length / 4) * 3)); + if ((length % tdata->adata->framesize) != 0) { + length -= length % tdata->adata->framesize; + } + int i = 0, o = 0; + for (i = length - 3, o = ((length - 3) / 3) * 4; i >= 0; i -= 3, o -= 4) { + const Uint8 *x = &buffer[i]; + const Sint32 in = ((Sint32)(Sint8)x[0] << 16) | ((int32_t)x[1] << 8) | x[2]; + float *out = (float *) &buffer[o]; + *out = ((float) in) / 8388608.0f; + } + return (length / 3) * 4; +} + +#if SDL_BYTEORDER == SDL_LIL_ENDIAN +static double MIX_SwapDoubleBE(double x) +{ + union + { + double f; + Uint64 ui64; + } swapper; + swapper.f = x; + swapper.ui64 = SDL_Swap64(swapper.ui64); + return swapper.f; +} +#else +#define MIX_SwapDoubleBE(X) (X) +#endif + +static int FetchFloat64BE(AIFF_TrackData *tdata, Uint8 *buffer, int buflen) +{ + int length = buflen; + length = (int) SDL_ReadIO(tdata->io, buffer, (size_t)length); + if (length % tdata->adata->framesize != 0) { + length -= length % tdata->adata->framesize; + } + float *out = (float *) buffer; + int i, o; + for (i = 0, o = 0; i < length; i += 8, o++) { + out[o] = (float)MIX_SwapDoubleBE(*(double*)(buffer + i)); + } + return length / 2; +} + + + +// I couldn't get SANE_to_double() to work, so I stole this from libsndfile. +// I don't pretend to fully understand it. +static Uint32 SANE_to_Uint32(const Uint8 *sanebuf) +{ + const Uint8 sb0 = sanebuf[0]; + const Uint8 sb1 = sanebuf[1]; + if (sb0 & 0x80) { // Negative number? + return 0; + } else if (sb0 <= 0x3F) { // Less than 1? + return 1; + } else if (sb0 > 0x40) { // Way too big? + return 0x4000000; + } else if ((sb0 == 0x40) && (sb1 > 0x1C)) { // Still too big? + return 800000000; + } + return (Uint32) (((sanebuf[2] << 23) | (sanebuf[3] << 15) | (sanebuf[4] << 7) | (sanebuf[5] >> 1)) >> (29 - sb1)); +} + +static bool ParseAIFFID3(SDL_IOStream *io, SDL_PropertiesID props, Uint32 chunk_length) +{ + MIX_IoClamp clamp; + SDL_IOStream *ioclamp = MIX_OpenIoClamp(&clamp, io); + if (!ioclamp) { + return false; + } + clamp.length = (Sint64) chunk_length; + MIX_ReadMetadataTags(ioclamp, props, &clamp); + SDL_CloseIO(ioclamp); + return true; +} + +static bool CheckAIFFMetadataField(const char *propname, SDL_IOStream *io, SDL_PropertiesID props, Uint32 chunk_type, Uint32 chunk_length, int dupcount) +{ + char *chunk_buffer = (char*)SDL_malloc(chunk_length + 1); + if (!chunk_buffer) { + return false; + } else if (SDL_ReadIO(io, chunk_buffer, chunk_length) != chunk_length) { + SDL_free(chunk_buffer); + return false; + } + + chunk_buffer[chunk_length] = '\0'; + + char dupstr[16] = { '\0' }; + if (dupcount >= 0) { + SDL_snprintf(dupstr, sizeof (dupstr), "%d", dupcount); + } + char key[64]; + SDL_snprintf(key, sizeof (key), "SDL_mixer.metadata.aiff.%c%c%c%c%s", (chunk_type >> 0) & 0xFF, (chunk_type >> 8) & 0xFF, (chunk_type >> 16) & 0xFF, (chunk_type >> 24) & 0xFF, dupstr); + SDL_SetStringProperty(props, key, chunk_buffer); + if (propname && !SDL_HasProperty(props, propname)) { + SDL_SetStringProperty(props, propname, chunk_buffer); + } + + SDL_free(chunk_buffer); + return true; +} + +static bool AIFF_init_audio_internal(AIFF_AudioData *adata, SDL_IOStream *io, SDL_AudioSpec *spec, SDL_PropertiesID props) +{ + Uint32 offset = 0; + Uint32 blocksize = 0; + + Uint16 channels = 0; + Uint32 numsamples = 0; + Uint16 samplesize = 0; + Uint32 frequency = 0; + Uint32 AIFCVersion1 = 0; + Uint32 compressionType = 0; + Uint32 chunk_length = 0; + Uint32 chunk_type = 0; + int anno_count = 0; + + const Sint64 flen = SDL_GetIOSize(io); + + // Check the magic header + if (!SDL_ReadU32LE(io, &chunk_type) || !SDL_ReadU32BE(io, &chunk_length)) { + return false; + } else if (chunk_type != FORM) { + return SDL_SetError("AIFF: Unrecognized file type (not FORM chunk)"); + } else if (chunk_length > (flen-8)) { + return SDL_SetError("AIFF: Corrupt file (primary chunk larger than file)"); + } else if (!SDL_ReadU32LE(io, &chunk_type)) { + return false; + } else if ((chunk_type != AIFF) && (chunk_type != AIFC)) { + return SDL_SetError("AIFF: Unrecognized file type (not AIFF or AIFC)"); + } + + const bool is_AIFC = (chunk_type == AIFC); + + // From what I understand of the specification, chunks may appear in + // any order, and we should just ignore unknown ones. + // + // TODO: Better sanity-checking. E.g. what happens if the AIFF file contains compressed sound data? + + bool found_SSND = false; + bool found_COMM = false; + bool found_FVER = false; + + Sint64 next_chunk = 0; + do { + if (!SDL_ReadU32LE(io, &chunk_type) || !SDL_ReadU32BE(io, &chunk_length)) { + return false; + } + + const Sint64 chunk_start_position = SDL_TellIO(io); + next_chunk = chunk_start_position + chunk_length; + if (chunk_start_position < 0) { + return false; + } else if (next_chunk > flen) { + return SDL_SetError("AIFF: Corrupt AIFF file (chunk goes past EOF)"); + } + + if (chunk_length % 2) { + next_chunk++; // pad to 16-bit word size. + } + + switch (chunk_type) { + case SSND: + found_SSND = true; + if (!SDL_ReadU32BE(io, &offset) || !SDL_ReadU32BE(io, &blocksize)) { + return false; + } + adata->start = SDL_TellIO(io) + offset; + (void)blocksize; // unused + break; + + case FVER: + found_FVER = true; + if (!SDL_ReadU32BE(io, &AIFCVersion1)) { + return false; + } + (void)AIFCVersion1; // unused + break; + + case AIFF_ID3_: + if (!ParseAIFFID3(io, props, chunk_length)) { + return false; + } + break; + + case NAME: + if (!CheckAIFFMetadataField(MIX_PROP_METADATA_TITLE_STRING, io, props, chunk_type, chunk_length, -1)) { + return false; + } + break; + + case AUTH: + if (!CheckAIFFMetadataField(MIX_PROP_METADATA_ARTIST_STRING, io, props, chunk_type, chunk_length, -1)) { + return false; + } + break; + + case _c__: + if (!CheckAIFFMetadataField(MIX_PROP_METADATA_COPYRIGHT_STRING, io, props, chunk_type, chunk_length, -1)) { + return false; + } + break; + + case ANNO: + if (!CheckAIFFMetadataField(NULL, io, props, chunk_type, chunk_length, anno_count++)) { + return false; + } + break; + + case COMM: { + found_COMM = true; + + // Read the audio data format chunk + Uint8 sane_freq[10]; + if (!SDL_ReadU16BE(io, &channels) || + !SDL_ReadU32BE(io, &numsamples) || + !SDL_ReadU16BE(io, &samplesize) || + SDL_ReadIO(io, sane_freq, sizeof(sane_freq)) != sizeof(sane_freq)) { + return false; + } + frequency = SANE_to_Uint32(sane_freq); + if (is_AIFC) { + if (!SDL_ReadU32LE(io, &compressionType)) { + return false; + } + // here must be a "compressionName" which is a padded string + } + break; + } + + default: + break; // Unknown/unsupported chunk: we just skip over it. + } + } while ((next_chunk < flen) && (SDL_SeekIO(io, next_chunk, SDL_IO_SEEK_SET) >= 0)); + + if (!found_SSND) { + return SDL_SetError("AIFF: Bad AIFF/AIFF-C file (no SSND chunk)"); + } else if (!found_COMM) { + return SDL_SetError("AIFF: Bad AIFF/AIFF-C file (no COMM chunk)"); + } else if (is_AIFC && !found_FVER) { + return SDL_SetError("AIFF: Bad AIFF-C file (no FVER chunk)"); + } + + adata->framesize = channels * (samplesize / 8); + adata->stop = adata->start + channels * numsamples * (samplesize / 8); + adata->fetch = FetchPCM; + + // Decode the audio data format + spec->freq = (int)frequency; + bool unsupported_format = false; + switch (samplesize) { + case 8: + if (!is_AIFC) { + spec->format = SDL_AUDIO_S8; + } else { + switch (compressionType) { + case raw_: spec->format = SDL_AUDIO_U8; break; + case sowt: spec->format = SDL_AUDIO_S8; break; + case ulaw: + spec->format = SDL_AUDIO_F32; + adata->fetch = FetchULaw; + break; + case alaw: + spec->format = SDL_AUDIO_F32; + adata->fetch = FetchALaw; + break; + default: unsupported_format = true; break; + } + } + break; + case 16: + if (!is_AIFC) { + spec->format = SDL_AUDIO_S16BE; + } else { + switch (compressionType) { + case sowt: spec->format = SDL_AUDIO_S16LE; break; + case NONE: spec->format = SDL_AUDIO_S16BE; break; + case ULAW: + spec->format = SDL_AUDIO_F32; + adata->fetch = FetchULaw; + break; + case ALAW: + spec->format = SDL_AUDIO_F32; + adata->fetch = FetchALaw; + break; + default: unsupported_format = true; break; + } + } + break; + case 24: + adata->fetch = FetchPCM24BE; + spec->format = SDL_AUDIO_F32; + if (is_AIFC) { + switch (compressionType) { + case sowt: adata->fetch = FetchPCM24LE; break; + case NONE: break; + default: unsupported_format = true; break; + } + } + break; + case 32: + if (!is_AIFC) { + spec->format = SDL_AUDIO_S32BE; + } else { + switch (compressionType) { + case sowt: spec->format = SDL_AUDIO_S32LE; break; + case NONE: spec->format = SDL_AUDIO_S32BE; break; + case fl32: + case FL32: spec->format = SDL_AUDIO_F32BE; break; + default: unsupported_format = true; break; + } + } + break; + case 64: + adata->fetch = FetchFloat64BE; + if (!is_AIFC) { + spec->format = SDL_AUDIO_F32; + } else { + switch (compressionType) { + case fl64: + spec->format = SDL_AUDIO_F32; + break; + default: unsupported_format = true; break; + } + } + break; + default: + unsupported_format = true; + break; + } + + if (unsupported_format) { + return SDL_SetError("AIFF: unsupported data format"); + } + + spec->channels = (Uint8) channels; + adata->decoded_framesize = SDL_AUDIO_FRAMESIZE(*spec); + + return true; +} + +static bool SDLCALL AIFF_init_audio(SDL_IOStream *io, SDL_AudioSpec *spec, SDL_PropertiesID props, Sint64 *duration_frames, void **audio_userdata) +{ + // quick rejection before we allocate anything. + Uint32 AIFFmagic; + if (!SDL_ReadU32LE(io, &AIFFmagic)) { + return false; + } else if (AIFFmagic != FORM) { + return SDL_SetError("AIFF: Not an AIFF file"); + } else if (!SDL_ReadU32BE(io, &AIFFmagic)) { // we don't care about the length of the FORM field here. + return false; + } else if (!SDL_ReadU32LE(io, &AIFFmagic)) { + return false; + } else if ((AIFFmagic != AIFF) && (AIFFmagic != AIFC)) { + return SDL_SetError("AIFF: Not an AIFF file"); + } else if (SDL_SeekIO(io, 0, SDL_IO_SEEK_SET) < 0) { + return false; + } + + AIFF_AudioData *adata = (AIFF_AudioData *) SDL_calloc(1, sizeof (*adata)); + if (!adata) { + return false; + } + + adata->num_pcm_frames = MIX_DURATION_UNKNOWN; // !!! FIXME: AIFF_init_audio_internal needs to set this. + const bool rc = AIFF_init_audio_internal(adata, io, spec, props); + if (!rc) { + SDL_free(adata); + return false; + } + + *duration_frames = adata->num_pcm_frames; + *audio_userdata = adata; + + return true; +} + +static bool SDLCALL AIFF_init_track(void *audio_userdata, SDL_IOStream *io, const SDL_AudioSpec *spec, SDL_PropertiesID props, void **track_userdata) +{ + const AIFF_AudioData *adata = (const AIFF_AudioData *) audio_userdata; + AIFF_TrackData *tdata = (AIFF_TrackData *) SDL_calloc(1, sizeof (*tdata)); + if (!tdata) { + return false; + } + + tdata->adata = adata; + tdata->io = io; + + *track_userdata = tdata; + + return true; +} + +static bool SDLCALL AIFF_decode(void *track_userdata, SDL_AudioStream *stream) +{ + AIFF_TrackData *tdata = (AIFF_TrackData *) track_userdata; + + Uint8 buffer[1024]; + int buflen = (int) sizeof (buffer); + const int mod = buflen % tdata->adata->decoded_framesize; + if (mod) { + buflen -= mod; + } + const int br = tdata->adata->fetch(tdata, buffer, buflen); // this will deal with different formats that might need decompression or conversion. + if (br <= 0) { + return false; + } + + SDL_PutAudioStreamData(stream, buffer, br); + return true; +} + +static bool SDLCALL AIFF_seek(void *track_userdata, Uint64 frame) +{ + AIFF_TrackData *tdata = (AIFF_TrackData *) track_userdata; + const AIFF_AudioData *adata = tdata->adata; + const Sint64 dest_offset = (Sint64)frame * adata->framesize; + const Sint64 destpos = adata->start + dest_offset; + if (destpos > adata->stop) { + return false; + } else if (SDL_SeekIO(tdata->io, destpos, SDL_IO_SEEK_SET) < 0) { + return false; + } + + return true; +} + +static void SDLCALL AIFF_quit_track(void *track_userdata) +{ + AIFF_TrackData *tdata = (AIFF_TrackData *) track_userdata; + SDL_free(tdata); +} + +static void SDLCALL AIFF_quit_audio(void *audio_userdata) +{ + AIFF_AudioData *adata = (AIFF_AudioData *) audio_userdata; + SDL_free(adata); +} + +const MIX_Decoder MIX_Decoder_AIFF = { + "AIFF", + NULL, // init + AIFF_init_audio, + AIFF_init_track, + AIFF_decode, + AIFF_seek, + AIFF_quit_track, + AIFF_quit_audio, + NULL // quit +}; + +#endif + diff --git a/libs/SDL3_mixer/src/decoder_au.c b/libs/SDL3_mixer/src/decoder_au.c new file mode 100644 index 0000000..1705cd0 --- /dev/null +++ b/libs/SDL3_mixer/src/decoder_au.c @@ -0,0 +1,278 @@ +/* + SDL_mixer: An audio mixer library based on the SDL library + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +// This code originally came from SDL_sound, and was originally written by +// Mattias Engdegård. It's been heavily modified for SDL3_mixer, so don't +// bother Mattias about bugs, they're probably not his fault. :) + +// Sun/NeXT .au decoder for SDL_sound. +// Formats supported: 8 and 16 bit linear PCM, 8 bit mu-law. +// Files without valid header are assumed to be 8 bit mu-law, 8kHz, mono. + +#ifdef DECODER_AU + +#include "SDL_mixer_internal.h" + +#define AU_MAGIC 0x2E736E64 // ".snd", in ASCII (bigendian number) + +typedef struct AU_file_hdr +{ + Uint32 magic; + Uint32 hdr_size; + Uint32 data_size; + Uint32 encoding; + Uint32 sample_rate; + Uint32 channels; +} AU_file_hdr; + +typedef enum AU_Encoding +{ + AU_ENC_ULAW_8 = 1, // 8-bit ISDN mu-law + AU_ENC_LINEAR_8 = 2, // 8-bit linear PCM + AU_ENC_LINEAR_16 = 3, // 16-bit linear PCM + + // the rest are unsupported (I have never seen them in the wild) + AU_ENC_LINEAR_24 = 4, // 24-bit linear PCM + AU_ENC_LINEAR_32 = 5, // 32-bit linear PCM + AU_ENC_FLOAT = 6, // 32-bit IEEE floating point + AU_ENC_DOUBLE = 7, // 64-bit IEEE floating point + // more Sun formats, not supported either + AU_ENC_ADPCM_G721 = 23, + AU_ENC_ADPCM_G722 = 24, + AU_ENC_ADPCM_G723_3 = 25, + AU_ENC_ADPCM_G723_5 = 26, + AU_ENC_ALAW_8 = 27 +} AU_Encoding; + +typedef struct AU_AudioData +{ + Uint32 start_offset; + int framesize; // encoded frame size! So ulaw will produce float32 samples, but the framesize is 1 byte * channels. + AU_Encoding encoding; +} AU_AudioData; + +typedef struct AU_TrackData +{ + const AU_AudioData *adata; + SDL_IOStream *io; +} AU_TrackData; + +// Read in the AU header from disk. This makes this process safe +// regardless of the processor's byte order or how the AU_file_hdr +// structure is packed. +static bool ReadAUHeader(SDL_IOStream *io, AU_file_hdr *hdr) +{ + return SDL_ReadU32BE(io, &hdr->magic) && + SDL_ReadU32BE(io, &hdr->hdr_size) && + SDL_ReadU32BE(io, &hdr->data_size) && + SDL_ReadU32BE(io, &hdr->encoding) && + SDL_ReadU32BE(io, &hdr->sample_rate) && + SDL_ReadU32BE(io, &hdr->channels); +} + +static bool SDLCALL AU_init_audio(SDL_IOStream *io, SDL_AudioSpec *spec, SDL_PropertiesID props, Sint64 *duration_frames, void **audio_userdata) +{ + AU_AudioData adata; + SDL_zero(adata); + + // ReadAUHeader() will do byte order swapping. + AU_file_hdr hdr; + if (!ReadAUHeader(io, &hdr)) { + return SDL_SetError("AU: bad header"); + } + + Uint32 total_frames = 0; + if (hdr.magic == AU_MAGIC) { // valid magic? + switch (hdr.encoding) { + case AU_ENC_ULAW_8: + spec->format = SDL_AUDIO_F32; // might as well go straight to float... + total_frames = hdr.data_size; + adata.framesize = 1; + break; + case AU_ENC_LINEAR_8: + spec->format = SDL_AUDIO_S8; + total_frames = hdr.data_size; + adata.framesize = 1; + break; + case AU_ENC_LINEAR_16: + spec->format = SDL_AUDIO_S16BE; + total_frames = hdr.data_size / 2; + adata.framesize = 2; + break; + default: + return SDL_SetError("AU: Unsupported .au encoding"); + } + + spec->freq = (int) hdr.sample_rate; + spec->channels = (int) hdr.channels; + + adata.encoding = hdr.encoding; + adata.framesize *= hdr.channels; + total_frames /= hdr.channels; + adata.start_offset = hdr.hdr_size; + } else { + // A number of files in the wild have the .au extension but no valid + // header; these are traditionally assumed to be 8kHz mu-law. Handle + // them here only if the extension is recognized or this decoder was + // explicitly requested. + bool assume_au_data = false; + const char *decoder_name = SDL_GetStringProperty(props, MIX_PROP_AUDIO_DECODER_STRING, NULL); + if (decoder_name && (SDL_strcasecmp(decoder_name, "au") == 0)) { + assume_au_data = true; + } else { + const char *origpath = SDL_GetStringProperty(props, MIX_PROP_AUDIO_LOAD_PATH_STRING, NULL); + if (origpath) { + const char *ext = SDL_strrchr(origpath, '.'); + if (ext) { + assume_au_data = (SDL_strcasecmp(ext + 1, "au") == 0); + } + } + } + + if (!assume_au_data) { + return SDL_SetError("AU: Not .au audio"); + } + + SDL_zero(hdr); + + spec->format = SDL_AUDIO_S16; + spec->freq = 8000; + spec->channels = 1; + + total_frames = SDL_GetIOSize(io); + adata.start_offset = 0; + adata.framesize = 1; + adata.encoding = AU_ENC_ULAW_8; + } + + // skip remaining part of header + if (SDL_SeekIO(io, (Sint64) hdr.hdr_size, SDL_IO_SEEK_SET) < 0) { + return false; + } + + AU_AudioData *padata = (AU_AudioData *) SDL_calloc(1, sizeof (*padata)); + if (!padata) { + return false; + } + SDL_copyp(padata, &adata); + + *audio_userdata = padata; + *duration_frames = total_frames; + + return true; +} + +static bool SDLCALL AU_init_track(void *audio_userdata, SDL_IOStream *io, const SDL_AudioSpec *spec, SDL_PropertiesID props, void **track_userdata) +{ + const AU_AudioData *adata = (const AU_AudioData *) audio_userdata; + AU_TrackData *tdata = (AU_TrackData *) SDL_calloc(1, sizeof (*tdata)); + if (!tdata) { + return false; + } + + tdata->adata = adata; + tdata->io = io; + + *track_userdata = tdata; + + return true; +} + +static bool SDLCALL AU_decode(void *track_userdata, SDL_AudioStream *stream) +{ + AU_TrackData *tdata = (AU_TrackData *) track_userdata; + const int framesize = tdata->adata->framesize; + + #define MAX_SAMPS 512 + + switch (tdata->adata->encoding) { + case AU_ENC_ULAW_8: { + float buffer[MAX_SAMPS]; + const int max_read = MAX_SAMPS - (MAX_SAMPS % framesize); + Uint8 *ulaw_buf = (((Uint8 *) buffer) + sizeof (buffer)) - max_read; + int br = (int) SDL_ReadIO(tdata->io, ulaw_buf, max_read); + br -= (br % framesize); + if (br == 0) { + return false; // nothing else to read. + } + for (int i = 0; i < br; i++) { + buffer[i] = MIX_ulawToFloat[ulaw_buf[i]]; + } + SDL_PutAudioStreamData(stream, buffer, br * sizeof (float)); + return true; + } + + case AU_ENC_LINEAR_8: + case AU_ENC_LINEAR_16: { + Sint16 buffer[MAX_SAMPS]; + int max_read = MAX_SAMPS * ((tdata->adata->encoding == AU_ENC_LINEAR_16) ? 2 : 1); + max_read -= (max_read % framesize); + int br = (int) SDL_ReadIO(tdata->io, buffer, sizeof (buffer) - (sizeof (buffer) % framesize)); + br -= (br % framesize); + if (br == 0) { + return false; // nothing else to read. + } + SDL_PutAudioStreamData(stream, buffer, br); + return true; + } + + default: break; + } + + #undef MAX_SAMPS + + SDL_assert(!"Unexpected AU encoding!"); + return false; +} + +static bool SDLCALL AU_seek(void *track_userdata, Uint64 frame) +{ + AU_TrackData *tdata = (AU_TrackData *) track_userdata; + const AU_AudioData *adata = tdata->adata; + return (SDL_SeekIO(tdata->io, adata->start_offset + (frame * adata->framesize), SDL_IO_SEEK_SET) != -1); +} + +static void SDLCALL AU_quit_track(void *track_userdata) +{ + AU_TrackData *tdata = (AU_TrackData *) track_userdata; + SDL_free(tdata); +} + +static void SDLCALL AU_quit_audio(void *audio_userdata) +{ + AU_AudioData *adata = (AU_AudioData *) audio_userdata; + SDL_free(adata); +} + +const MIX_Decoder MIX_Decoder_AU = { + "AU", + NULL, // init + AU_init_audio, + AU_init_track, + AU_decode, + AU_seek, + AU_quit_track, + AU_quit_audio, + NULL // quit +}; + +#endif + diff --git a/libs/SDL3_mixer/src/decoder_drflac.c b/libs/SDL3_mixer/src/decoder_drflac.c new file mode 100644 index 0000000..292e442 --- /dev/null +++ b/libs/SDL3_mixer/src/decoder_drflac.c @@ -0,0 +1,340 @@ +/* + SDL_mixer: An audio mixer library based on the SDL library + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifdef DECODER_FLAC_DRFLAC + +#include "SDL_mixer_internal.h" + +#define DR_FLAC_IMPLEMENTATION +#if defined(__GNUC__) && (__GNUC__ >= 4) && \ + !(defined(_WIN32) || defined(__EMX__)) +#define DRFLAC_API __attribute__((visibility("hidden"))) +#elif defined(__APPLE__) +#define DRFLAC_API __private_extern__ +#else +#define DRFLAC_API /* just in case.. */ +#endif +#define DR_FLAC_NO_STDIO +#define DRFLAC_ASSERT(expression) SDL_assert((expression)) +#define DRFLAC_COPY_MEMORY(dst, src, sz) SDL_memcpy((dst), (src), (sz)) +#define DRFLAC_MOVE_MEMORY(dst, src, sz) SDL_memmove((dst), (src), (sz)) +#define DRFLAC_ZERO_MEMORY(p, sz) SDL_memset((p), 0, (sz)) +#define DRFLAC_MALLOC(sz) SDL_malloc((sz)) +#define DRFLAC_REALLOC(p, sz) SDL_realloc((p), (sz)) +#define DRFLAC_FREE(p) SDL_free((p)) +#include "dr_libs/dr_flac.h" + + +typedef struct DRFLAC_AudioData +{ + size_t framesize; + MIX_OggLoop loop; +} DRFLAC_AudioData; + +typedef struct DRFLAC_TrackData +{ + const DRFLAC_AudioData *adata; + drflac *decoder; + Sint64 current_iteration; + Sint64 current_iteration_frames; +} DRFLAC_TrackData; + + +static size_t DRFLAC_IoRead(void *context, void *buf, size_t size) +{ + return SDL_ReadIO((SDL_IOStream *) context, buf, size); +} + +static drflac_bool32 DRFLAC_IoSeek(void *context, int offset, drflac_seek_origin origin) +{ + // SDL_IOWhence and drflac_seek_origin happen to match up. + return (SDL_SeekIO((SDL_IOStream *) context, offset, (SDL_IOWhence) origin) < 0) ? DRFLAC_FALSE : DRFLAC_TRUE; +} + +static drflac_bool32 DRFLAC_IoTell(void *context, drflac_int64 *pos) +{ + *pos = (drflac_int64) SDL_TellIO((SDL_IOStream *) context); + return (*pos < 0) ? DRFLAC_FALSE : DRFLAC_TRUE; +} + + +typedef struct DRFLAC_Metadata { + char *vendor; + char **comments; + int num_comments; +} DRFLAC_Metadata; + +static void FreeMetadata(DRFLAC_Metadata *metadata) +{ + for (int i = 0; i < metadata->num_comments; i++) { + SDL_free(metadata->comments[i]); + } + SDL_free(metadata->comments); + SDL_free(metadata->vendor); +} + + +#define MIX_PROP_DRFLAC_METADATA_POINTER "SDL_mixer.decoder_drflac.metadata" + +static void DRFLAC_OnMetadata(void *context, drflac_metadata *pMetadata) +{ + if (pMetadata->type == DRFLAC_METADATA_BLOCK_TYPE_VORBIS_COMMENT) { + SDL_IOStream *io = (SDL_IOStream *) context; + DRFLAC_Metadata *metadata = (DRFLAC_Metadata *) SDL_GetPointerProperty(SDL_GetIOProperties(io), MIX_PROP_DRFLAC_METADATA_POINTER, NULL); + if (!metadata) { + return; // oh well. + } + + if (!metadata->vendor) { + metadata->vendor = (char *) SDL_malloc(pMetadata->data.vorbis_comment.vendorLength + 1); + if (metadata->vendor) { + SDL_memcpy(metadata->vendor, pMetadata->data.vorbis_comment.vendor, pMetadata->data.vorbis_comment.vendorLength); + metadata->vendor[pMetadata->data.vorbis_comment.vendorLength] = '\0'; + } + } + + const char *comment; + drflac_uint32 commentlen = 0; + drflac_vorbis_comment_iterator iter; + drflac_init_vorbis_comment_iterator(&iter, pMetadata->data.vorbis_comment.commentCount, pMetadata->data.vorbis_comment.pComments); + + while ((comment = drflac_next_vorbis_comment(&iter, &commentlen)) != NULL) { + void *ptr = SDL_realloc(metadata->comments, sizeof (char *) * (metadata->num_comments + 1)); + if (ptr) { + metadata->comments = (char **) ptr; + char *str = (char *) SDL_malloc(commentlen + 1); + if (str) { + SDL_memcpy(str, comment, commentlen); + str[commentlen] = '\0'; + metadata->comments[metadata->num_comments++] = str; + } + } + } + } +} + +static bool SDLCALL DRFLAC_init_audio(SDL_IOStream *io, SDL_AudioSpec *spec, SDL_PropertiesID props, Sint64 *duration_frames, void **audio_userdata) +{ + // just load the bare minimum from the IOStream to verify it's a FLAC file (if it's an Ogg stream, we'll let libFLAC try to parse it out). + //bool is_ogg_stream = false; + char magic[4]; + if (SDL_ReadIO(io, magic, 4) != 4) { + return false; + } else if (SDL_memcmp(magic, "OggS", 4) == 0) { + //is_ogg_stream = true; // MAYBE flac, might be vorbis, etc. + } else if (SDL_memcmp(magic, "fLaC", 4) != 0) { + return SDL_SetError("Not a FLAC audio stream"); + } + + // Go back and do a proper load now to get metadata. + if (SDL_SeekIO(io, SDL_IO_SEEK_SET, 0) < 0) { + return false; + } + + // open upfront to make sure data is usable and pull in metadata. + DRFLAC_Metadata metadata; + SDL_zero(metadata); + SDL_SetPointerProperty(SDL_GetIOProperties(io), MIX_PROP_DRFLAC_METADATA_POINTER, &metadata); // need to hang this pointer somewhere, just during init_audio. + drflac *decoder = drflac_open_with_metadata(DRFLAC_IoRead, DRFLAC_IoSeek, DRFLAC_IoTell, DRFLAC_OnMetadata, io, NULL); + if (!decoder) { + return false; // probably not a FLAC file. + } + + DRFLAC_AudioData *adata = (DRFLAC_AudioData *) SDL_calloc(1, sizeof(*adata)); + if (!adata) { + drflac_close(decoder); + SDL_ClearProperty(SDL_GetIOProperties(io), MIX_PROP_DRFLAC_METADATA_POINTER); + return false; + } + + MIX_ParseOggComments(props, (int) decoder->sampleRate, metadata.vendor, (const char * const *) metadata.comments, metadata.num_comments, &adata->loop); + FreeMetadata(&metadata); + + spec->format = SDL_AUDIO_F32; + spec->channels = (int) decoder->channels; + spec->freq = (int) decoder->sampleRate; + + SDL_ClearProperty(SDL_GetIOProperties(io), MIX_PROP_DRFLAC_METADATA_POINTER); + + adata->framesize = SDL_AUDIO_FRAMESIZE(*spec); + + if (adata->loop.end > (Sint64)decoder->totalPCMFrameCount) { + adata->loop.active = false; + } + + if (decoder->totalPCMFrameCount == 0) { + *duration_frames = MIX_DURATION_UNKNOWN; + } else if (adata->loop.active) { + *duration_frames = (adata->loop.count < 0) ? MIX_DURATION_INFINITE : ((Sint64)decoder->totalPCMFrameCount * adata->loop.count); + } else { + *duration_frames = decoder->totalPCMFrameCount; + } + + *audio_userdata = adata; + + drflac_close(decoder); + + return true; +} + +static bool SDLCALL DRFLAC_init_track(void *audio_userdata, SDL_IOStream *io, const SDL_AudioSpec *spec, SDL_PropertiesID props, void **track_userdata) +{ + const DRFLAC_AudioData *adata = (const DRFLAC_AudioData *) audio_userdata; + DRFLAC_TrackData *tdata = (DRFLAC_TrackData *) SDL_calloc(1, sizeof (*tdata)); + if (!tdata) { + return false; + } + + tdata->decoder = drflac_open(DRFLAC_IoRead, DRFLAC_IoSeek, DRFLAC_IoTell, io, NULL); + if (!tdata->decoder) { + SDL_free(tdata); + return false; + } + + tdata->adata = adata; + tdata->current_iteration = -1; + *track_userdata = tdata; + + return true; +} + +static bool SDLCALL DRFLAC_seek(void *track_userdata, Uint64 frame); + +static bool SDLCALL DRFLAC_decode(void *track_userdata, SDL_AudioStream *stream) +{ + DRFLAC_TrackData *tdata = (DRFLAC_TrackData *) track_userdata; + const int framesize = tdata->adata->framesize; + float samples[256]; + drflac_uint64 amount = drflac_read_pcm_frames_f32(tdata->decoder, sizeof (samples) / framesize, samples); + if (!amount) { + return false; // done decoding. + } + + const MIX_OggLoop *loop = &tdata->adata->loop; + if (tdata->current_iteration < 0) { + if (loop->active && ((tdata->current_iteration_frames + (Sint64)amount) >= loop->start)) { + tdata->current_iteration = 0; // we've hit the start of the loop point. + tdata->current_iteration_frames = (tdata->current_iteration_frames - loop->start); // so adding `amount` corrects this later. + } + } + + if (tdata->current_iteration >= 0) { + SDL_assert(loop->active); + SDL_assert(tdata->current_iteration_frames <= loop->len); + const Sint64 available = loop->len - tdata->current_iteration_frames; + if ((Sint64)amount > available) { + amount = available; + } + + SDL_assert(tdata->current_iteration_frames <= loop->len); + if ((tdata->current_iteration_frames + (Sint64)amount) >= loop->len) { // time to loop? + bool should_loop = false; + if (loop->count < 0) { // negative==infinite loop + tdata->current_iteration = 0; + should_loop = true; + } else { + tdata->current_iteration++; + SDL_assert(tdata->current_iteration <= loop->count); + if (tdata->current_iteration < loop->count) { + should_loop = true; + } + } + + if (should_loop) { + const Uint64 nextframe = ((Uint64) loop->start) + ( ((Uint64) loop->len) * ((Uint64) tdata->current_iteration) ); + if (!DRFLAC_seek(tdata, nextframe)) { + return false; + } + } else { + tdata->current_iteration = -1; + } + tdata->current_iteration_frames = 0; + } + } + + if (amount > 0) { + SDL_PutAudioStreamData(stream, samples, amount * framesize); + tdata->current_iteration_frames += amount; + } + + return true; // had more data to decode. +} + +static bool SDLCALL DRFLAC_seek(void *track_userdata, Uint64 frame) +{ + DRFLAC_TrackData *tdata = (DRFLAC_TrackData *) track_userdata; + const MIX_OggLoop *loop = &tdata->adata->loop; + Sint64 final_iteration = -1; + Sint64 final_iteration_frames = 0; + + // frame has hit the loop point? + if (loop->active && ((Sint64)frame >= loop->start)) { + // figure out the _actual_ frame in the vorbis file we're aiming for. + if ((loop->count < 0) || ((Sint64)frame < (loop->len * loop->count))) { // literally in the loop right now. + frame -= loop->start; // make logical frame index relative to start of loop. + final_iteration = (loop->count < 0) ? 0 : (frame / loop->len); // decide what iteration of the loop we're on (stays at zero for infinite loops). + frame %= loop->len; // drop iterations so we're an offset into the loop. + final_iteration_frames = frame; + frame += loop->start; // convert back into physical frame index. + } else { // past the loop point? + SDL_assert(loop->count > 0); // can't be infinite loop if we passed it. + frame -= loop->len * loop->count; // drop the iterations to get the physical frame index. + } + } + + const bool rc = !!drflac_seek_to_pcm_frame(tdata->decoder, (drflac_uint64) frame); + if (!rc) { + return false; + } + + tdata->current_iteration = final_iteration; + tdata->current_iteration_frames = final_iteration_frames; + + return true; +} + +static void SDLCALL DRFLAC_quit_track(void *track_userdata) +{ + DRFLAC_TrackData *tdata = (DRFLAC_TrackData *) track_userdata; + drflac_close(tdata->decoder); + SDL_free(tdata); +} + +static void SDLCALL DRFLAC_quit_audio(void *audio_userdata) +{ + DRFLAC_AudioData *adata = (DRFLAC_AudioData *) audio_userdata; + SDL_free(adata); +} + +const MIX_Decoder MIX_Decoder_DRFLAC = { + "DRFLAC", + NULL, // init + DRFLAC_init_audio, + DRFLAC_init_track, + DRFLAC_decode, + DRFLAC_seek, + DRFLAC_quit_track, + DRFLAC_quit_audio, + NULL // quit +}; + +#endif + diff --git a/libs/SDL3_mixer/src/decoder_drmp3.c b/libs/SDL3_mixer/src/decoder_drmp3.c new file mode 100644 index 0000000..388fde4 --- /dev/null +++ b/libs/SDL3_mixer/src/decoder_drmp3.c @@ -0,0 +1,203 @@ +/* + SDL_mixer: An audio mixer library based on the SDL library + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifdef DECODER_MP3_DRMP3 + +#include "SDL_mixer_internal.h" + +#define DR_MP3_IMPLEMENTATION +#if defined(__GNUC__) && (__GNUC__ >= 4) && \ + !(defined(_WIN32) || defined(__EMX__)) +#define DRMP3_API __attribute__((visibility("hidden"))) +#elif defined(__APPLE__) +#define DRMP3_API __private_extern__ +#else +#define DRMP3_API /* just in case.. */ +#endif +#define DR_MP3_FLOAT_OUTPUT +#define DR_MP3_NO_STDIO +#define DRMP3_ASSERT(expression) SDL_assert((expression)) +#define DRMP3_COPY_MEMORY(dst, src, sz) SDL_memcpy((dst), (src), (sz)) +#define DRMP3_MOVE_MEMORY(dst, src, sz) SDL_memmove((dst), (src), (sz)) +#define DRMP3_ZERO_MEMORY(p, sz) SDL_memset((p), 0, (sz)) +#define DRMP3_MALLOC(sz) SDL_malloc((sz)) +#define DRMP3_REALLOC(p, sz) SDL_realloc((p), (sz)) +#define DRMP3_FREE(p) SDL_free((p)) + +// !!! FIXME: we need a DRMP3_NO_PARSE_METADATA_TAGS option to remove the ID3/APE checks, since we filtered them elsewhere. + +#include "dr_libs/dr_mp3.h" + +typedef struct DRMP3_AudioData +{ + size_t framesize; + drmp3_seek_point *seek_points; + drmp3_uint32 num_seek_points; +} DRMP3_AudioData; + +typedef struct DRMP3_TrackData +{ + const DRMP3_AudioData *adata; + drmp3 decoder; +} DRMP3_TrackData; + + +// drmp3 -> SDL_IOStream bridge... + +static size_t DRMP3_IoRead(void *context, void *buf, size_t size) +{ + return SDL_ReadIO((SDL_IOStream *) context, buf, size); +} + +static drmp3_bool32 DRMP3_IoSeek(void *context, int offset, drmp3_seek_origin origin) +{ + // SDL_IOWhence and drmp3_seek_origin happen to match up. + return (SDL_SeekIO((SDL_IOStream *) context, offset, (SDL_IOWhence) origin) < 0) ? DRMP3_FALSE : DRMP3_TRUE; +} + +static drmp3_bool32 DRMP3_IoTell(void *context, drmp3_int64 *pos) +{ + *pos = (drmp3_int64) SDL_TellIO((SDL_IOStream *) context); + return (*pos < 0) ? DRMP3_FALSE : DRMP3_TRUE; +} + + +static bool SDLCALL DRMP3_init_audio(SDL_IOStream *io, SDL_AudioSpec *spec, SDL_PropertiesID props, Sint64 *duration_frames, void **audio_userdata) +{ + drmp3 decoder; + // do an initial load from the IOStream to get metadata. + if (!drmp3_init(&decoder, DRMP3_IoRead, DRMP3_IoSeek, DRMP3_IoTell, NULL, io, NULL)) { + return false; // probably not an MP3 file. + } + + DRMP3_AudioData *adata = (DRMP3_AudioData *) SDL_calloc(1, sizeof(*adata)); + if (!adata) { + drmp3_uninit(&decoder); + return false; + } + + // I don't know if this is a great idea, as this is allegedly inefficient, but let's precalculate a seek table at load time, so each track can reuse it. + // (If any of this fails, we go on without it.) + drmp3_uint64 num_mp3_frames = 0; + drmp3_uint64 num_pcm_frames = 0; + if (drmp3_get_mp3_and_pcm_frame_count(&decoder, &num_mp3_frames, &num_pcm_frames)) { + adata->num_seek_points = (drmp3_uint32) num_mp3_frames; + adata->seek_points = (drmp3_seek_point *) SDL_calloc(num_mp3_frames, sizeof (*adata->seek_points)); + if (adata->seek_points) { + if (drmp3_calculate_seek_points(&decoder, &adata->num_seek_points, adata->seek_points)) { + // shrink the array if possible. + if (adata->num_seek_points < ((drmp3_uint32) num_mp3_frames)) { + void *ptr = SDL_realloc(adata->seek_points, adata->num_seek_points * sizeof (*adata->seek_points)); + if (ptr) { + adata->seek_points = (drmp3_seek_point *) ptr; + } + } + } else { // failed, oh well. Live without. + SDL_free(adata->seek_points); + adata->seek_points = NULL; + adata->num_seek_points = 0; + } + } + } + + spec->format = SDL_AUDIO_F32; + spec->channels = (int) decoder.channels; + spec->freq = (int) decoder.sampleRate; + + drmp3_uninit(&decoder); + + adata->framesize = SDL_AUDIO_FRAMESIZE(*spec); + + *duration_frames = num_pcm_frames; + *audio_userdata = adata; + + return true; +} + +static bool SDLCALL DRMP3_init_track(void *audio_userdata, SDL_IOStream *io, const SDL_AudioSpec *spec, SDL_PropertiesID props, void **track_userdata) +{ + const DRMP3_AudioData *adata = (const DRMP3_AudioData *) audio_userdata; + DRMP3_TrackData *tdata = (DRMP3_TrackData *) SDL_calloc(1, sizeof (*tdata)); + if (!tdata) { + return false; + } + + if (!drmp3_init(&tdata->decoder, DRMP3_IoRead, DRMP3_IoSeek, DRMP3_IoTell, NULL, io, NULL)) { + SDL_free(tdata); + return false; + } + + if (adata->seek_points) { + drmp3_bind_seek_table(&tdata->decoder, adata->num_seek_points, adata->seek_points); + } + + tdata->adata = adata; + *track_userdata = tdata; + + return true; +} + +static bool SDLCALL DRMP3_decode(void *track_userdata, SDL_AudioStream *stream) +{ + DRMP3_TrackData *tdata = (DRMP3_TrackData *) track_userdata; + const int framesize = tdata->adata->framesize; + float samples[256]; + const drmp3_uint64 rc = drmp3_read_pcm_frames_f32(&tdata->decoder, sizeof (samples) / framesize, samples); + if (!rc) { + return false; // done decoding. + } + SDL_PutAudioStreamData(stream, samples, rc * framesize); + return true; +} + +static bool SDLCALL DRMP3_seek(void *track_userdata, Uint64 frame) +{ + DRMP3_TrackData *tdata = (DRMP3_TrackData *) track_userdata; + return !!drmp3_seek_to_pcm_frame(&tdata->decoder, (drmp3_uint64) frame); +} + +static void SDLCALL DRMP3_quit_track(void *track_userdata) +{ + DRMP3_TrackData *tdata = (DRMP3_TrackData *) track_userdata; + drmp3_uninit(&tdata->decoder); + SDL_free(tdata); +} + +static void SDLCALL DRMP3_quit_audio(void *audio_userdata) +{ + DRMP3_AudioData *adata = (DRMP3_AudioData *) audio_userdata; + SDL_free(adata->seek_points); + SDL_free(adata); +} + +const MIX_Decoder MIX_Decoder_DRMP3 = { + "DRMP3", + NULL, // init + DRMP3_init_audio, + DRMP3_init_track, + DRMP3_decode, + DRMP3_seek, + DRMP3_quit_track, + DRMP3_quit_audio, + NULL // quit +}; + +#endif diff --git a/libs/SDL3_mixer/src/decoder_flac.c b/libs/SDL3_mixer/src/decoder_flac.c new file mode 100644 index 0000000..d6ef83f --- /dev/null +++ b/libs/SDL3_mixer/src/decoder_flac.c @@ -0,0 +1,515 @@ +/* + SDL_mixer: An audio mixer library based on the SDL library + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifdef DECODER_FLAC_LIBFLAC + +#include "SDL_mixer_internal.h" + +#include + +#if defined(FLAC_DYNAMIC) && defined(SDL_ELF_NOTE_DLOPEN) +SDL_ELF_NOTE_DLOPEN( + "flac", + "Support for FLAC audio using libFLAC", + SDL_ELF_NOTE_DLOPEN_PRIORITY_SUGGESTED, + FLAC_DYNAMIC +) +#endif + +#ifdef FLAC_DYNAMIC +#define MIX_LOADER_DYNAMIC FLAC_DYNAMIC +#endif + +#define MIX_LOADER_FUNCTIONS \ + MIX_LOADER_FUNCTION(true,FLAC__StreamDecoder*,FLAC__stream_decoder_new,(void)) \ + MIX_LOADER_FUNCTION(true,void,FLAC__stream_decoder_delete,(FLAC__StreamDecoder *decoder)) \ + MIX_LOADER_FUNCTION(true,FLAC__StreamDecoderInitStatus,FLAC__stream_decoder_init_stream,(FLAC__StreamDecoder *,FLAC__StreamDecoderReadCallback,FLAC__StreamDecoderSeekCallback,FLAC__StreamDecoderTellCallback,FLAC__StreamDecoderLengthCallback,FLAC__StreamDecoderEofCallback,FLAC__StreamDecoderWriteCallback,FLAC__StreamDecoderMetadataCallback,FLAC__StreamDecoderErrorCallback,void *)) \ + MIX_LOADER_FUNCTION(true,FLAC__StreamDecoderInitStatus,FLAC__stream_decoder_init_ogg_stream,(FLAC__StreamDecoder *,FLAC__StreamDecoderReadCallback,FLAC__StreamDecoderSeekCallback,FLAC__StreamDecoderTellCallback,FLAC__StreamDecoderLengthCallback,FLAC__StreamDecoderEofCallback,FLAC__StreamDecoderWriteCallback,FLAC__StreamDecoderMetadataCallback,FLAC__StreamDecoderErrorCallback,void *)) \ + MIX_LOADER_FUNCTION(true,FLAC__bool,FLAC__stream_decoder_finish,(FLAC__StreamDecoder *decoder)) \ + MIX_LOADER_FUNCTION(true,FLAC__bool,FLAC__stream_decoder_flush,(FLAC__StreamDecoder *decoder)) \ + MIX_LOADER_FUNCTION(true,FLAC__bool,FLAC__stream_decoder_process_single,(FLAC__StreamDecoder *decoder)) \ + MIX_LOADER_FUNCTION(true,FLAC__bool,FLAC__stream_decoder_process_until_end_of_metadata,(FLAC__StreamDecoder *decoder)) \ + MIX_LOADER_FUNCTION(true,FLAC__bool,FLAC__stream_decoder_process_until_end_of_stream,(FLAC__StreamDecoder *decoder)) \ + MIX_LOADER_FUNCTION(true,FLAC__bool,FLAC__stream_decoder_seek_absolute,(FLAC__StreamDecoder *decoder,FLAC__uint64 sample)) \ + MIX_LOADER_FUNCTION(true,FLAC__StreamDecoderState,FLAC__stream_decoder_get_state,(const FLAC__StreamDecoder *decoder)) \ + MIX_LOADER_FUNCTION(true,FLAC__uint64,FLAC__stream_decoder_get_total_samples,(const FLAC__StreamDecoder *decoder)) \ + MIX_LOADER_FUNCTION(true,FLAC__bool,FLAC__stream_decoder_set_metadata_respond,(FLAC__StreamDecoder *decoder,FLAC__MetadataType type)) \ + +#define MIX_LOADER_MODULE flac +#include "SDL_mixer_loader.h" + +typedef struct FLAC_AudioData +{ + bool is_ogg_stream; + MIX_OggLoop loop; + SDL_PropertiesID props; +} FLAC_AudioData; + +typedef struct FLAC_TrackData +{ + const FLAC_AudioData *adata; + SDL_IOStream *io; + FLAC__StreamDecoder *decoder; + SDL_AudioStream *stream; + SDL_AudioSpec spec; + int bits_per_sample; + Uint8 *cvtbuf; + size_t cvtbuflen; + Sint64 current_iteration; + Sint64 current_iteration_frames; +} FLAC_TrackData; + + +static FLAC__StreamDecoderReadStatus FLAC_IoRead(const FLAC__StreamDecoder *decoder, FLAC__byte buffer[], size_t *bytes, void *userdata) +{ + if (*bytes > 0) { + FLAC_TrackData *tdata = (FLAC_TrackData *) userdata; + *bytes = SDL_ReadIO(tdata->io, buffer, *bytes); + const SDL_IOStatus status = SDL_GetIOStatus(tdata->io); + if (status == SDL_IO_STATUS_READY || status == SDL_IO_STATUS_NOT_READY) { + return FLAC__STREAM_DECODER_READ_STATUS_CONTINUE; + } else if (status == SDL_IO_STATUS_EOF) { + return FLAC__STREAM_DECODER_READ_STATUS_END_OF_STREAM; + } + } + return FLAC__STREAM_DECODER_READ_STATUS_ABORT; +} + +static FLAC__StreamDecoderSeekStatus FLAC_IoSeek(const FLAC__StreamDecoder *decoder, FLAC__uint64 absolute_byte_offset, void *userdata) +{ + FLAC_TrackData *tdata = (FLAC_TrackData *) userdata; + if (SDL_SeekIO(tdata->io, (Sint64)absolute_byte_offset, SDL_IO_SEEK_SET) < 0) { + return FLAC__STREAM_DECODER_SEEK_STATUS_ERROR; + } + return FLAC__STREAM_DECODER_SEEK_STATUS_OK; +} + +static FLAC__StreamDecoderTellStatus FLAC_IoTell(const FLAC__StreamDecoder *decoder, FLAC__uint64 *absolute_byte_offset, void *userdata) +{ + FLAC_TrackData *tdata = (FLAC_TrackData *) userdata; + const Sint64 pos = SDL_TellIO(tdata->io); + if (pos < 0) { + return FLAC__STREAM_DECODER_TELL_STATUS_ERROR; + } + *absolute_byte_offset = (FLAC__uint64)pos; + return FLAC__STREAM_DECODER_TELL_STATUS_OK; +} + +static FLAC__StreamDecoderLengthStatus FLAC_IoLength(const FLAC__StreamDecoder *decoder, FLAC__uint64 *stream_length, void *userdata) +{ + FLAC_TrackData *tdata = (FLAC_TrackData *) userdata; + const Sint64 iolen = SDL_GetIOSize(tdata->io); + if (iolen < 0) { + return FLAC__STREAM_DECODER_LENGTH_STATUS_ERROR; + } + *stream_length = (FLAC__uint64)iolen; + return FLAC__STREAM_DECODER_LENGTH_STATUS_OK; +} + +static FLAC__bool FLAC_IoEOF(const FLAC__StreamDecoder *decoder, void *userdata) +{ + FLAC_TrackData *tdata = (FLAC_TrackData *) userdata; + return SDL_TellIO(tdata->io) >= SDL_GetIOSize(tdata->io); +} + +static FLAC__StreamDecoderWriteStatus FLAC_IoWriteNoOp(const FLAC__StreamDecoder *decoder, const FLAC__Frame *frame, const FLAC__int32 *const buffer[], void *userdata) +{ + return FLAC__STREAM_DECODER_WRITE_STATUS_CONTINUE; // we don't need this data at this moment. +} + +static bool SDLCALL FLAC_seek(void *track_userdata, Uint64 frame); + +static FLAC__StreamDecoderWriteStatus FLAC_IoWrite(const FLAC__StreamDecoder *decoder, const FLAC__Frame *frame, const FLAC__int32 *const buffer[], void *userdata) +{ + FLAC_TrackData *tdata = (FLAC_TrackData *) userdata; + SDL_AudioStream *stream = tdata->stream; + const int channels = (int) frame->header.channels; + + // !!! FIXME: this is kinda gross, but FLAC 3-channel is FL, FR, FC, whereas SDL is FL, FR, LFE...we don't have a "front center" channel until 5.1 output. :/ The channel mask thing Sam wants in SDL3 would fix this. + const int sdlchannels = (channels == 3) ? 6 : channels; + + // change the stream format if we're suddenly getting data in a different format. I assume this can happen if you chain FLAC files together. + if ((tdata->spec.freq != (int) frame->header.sample_rate) || (tdata->spec.channels != sdlchannels) || (tdata->bits_per_sample != (int) frame->header.bits_per_sample)) { + tdata->bits_per_sample = (int) frame->header.bits_per_sample; + tdata->spec.freq = (int) frame->header.sample_rate; + tdata->spec.channels = sdlchannels; + // decoded FLAC data is always int, from 4 to 32 bits, apparently. + if (tdata->bits_per_sample <= 8) { + tdata->spec.format = SDL_AUDIO_S8; + } else if (tdata->bits_per_sample <= 16) { + tdata->spec.format = SDL_AUDIO_S16; + } else if (tdata->bits_per_sample <= 32) { + tdata->spec.format = SDL_AUDIO_S32; + } + SDL_SetAudioStreamFormat(stream, &tdata->spec, NULL); + } + + size_t amount = (size_t) frame->header.blocksize; + const size_t onebuflen = ((size_t) SDL_AUDIO_BYTESIZE(tdata->spec.format)) * amount; + const size_t buflen = onebuflen * channels; + if (tdata->cvtbuflen < buflen) { + void *ptr = SDL_realloc(tdata->cvtbuf, buflen); + if (!ptr) { + return FLAC__STREAM_DECODER_WRITE_STATUS_ABORT; + } + tdata->cvtbuf = (Uint8 *) ptr; + tdata->cvtbuflen = buflen; + } + + const MIX_OggLoop *loop = &tdata->adata->loop; + if (tdata->current_iteration < 0) { + if (loop->active && ((tdata->current_iteration_frames + (Sint64)amount) >= loop->start)) { + tdata->current_iteration = 0; // we've hit the start of the loop point. + tdata->current_iteration_frames = (tdata->current_iteration_frames - loop->start); // so adding `amount` corrects this later. + } + } + + if (tdata->current_iteration >= 0) { + SDL_assert(loop->active); + SDL_assert(tdata->current_iteration_frames <= loop->len); + const Sint64 available = loop->len - tdata->current_iteration_frames; + if ((Sint64)amount > available) { + amount = available; + } + + SDL_assert(tdata->current_iteration_frames <= loop->len); + if ((tdata->current_iteration_frames + (Sint64)amount) >= loop->len) { // time to loop? + bool should_loop = false; + if (loop->count < 0) { // negative==infinite loop + tdata->current_iteration = 0; + should_loop = true; + } else { + tdata->current_iteration++; + SDL_assert(tdata->current_iteration <= loop->count); + if (tdata->current_iteration < loop->count) { + should_loop = true; + } + } + + if (should_loop) { + const Uint64 nextframe = ((Uint64) loop->start) + ( ((Uint64) loop->len) * ((Uint64) tdata->current_iteration) ); + if (!FLAC_seek(tdata, nextframe)) { + return false; + } + } else { + tdata->current_iteration = -1; + } + tdata->current_iteration_frames = 0; + } + } + + if (amount > 0) { + void *channel_arrays[32]; + SDL_assert(SDL_arraysize(channel_arrays) >= (size_t)channels); + + // (If we padded out to 5.1 to get a front-center channel, the unnecessary channels happen + // to be at the end, so it'll assume those padded channels are silent.) + for (int i = 0; i < channels; i++) { + channel_arrays[i] = tdata->cvtbuf + (i * onebuflen); + } + + const int shift = SDL_AUDIO_BITSIZE(tdata->spec.format) - tdata->bits_per_sample; + + #define PREP_CHANNEL_ARRAY(typ) { \ + for (int channel = 0; channel < channels; channel++) { \ + const Sint32 *src = (const Sint32 *) buffer[channel]; \ + typ *dst = (typ *) channel_arrays[channel]; \ + for (size_t i = 0; i < amount; i++) { \ + dst[i] = (typ) (src[i] << shift); \ + } \ + } \ + } + + switch (tdata->spec.format) { + case SDL_AUDIO_S8: PREP_CHANNEL_ARRAY(Sint8); break; + case SDL_AUDIO_S16: PREP_CHANNEL_ARRAY(Sint16); break; + case SDL_AUDIO_S32: PREP_CHANNEL_ARRAY(Sint32); break; + default: SDL_assert(!"Unexpected audio data type"); return FLAC__STREAM_DECODER_WRITE_STATUS_ABORT; + } + + #undef PREP_CHANNEL_ARRAY + + SDL_PutAudioStreamPlanarData(stream, (const void * const *) channel_arrays, channels, amount); + tdata->current_iteration_frames += amount; + } + + return FLAC__STREAM_DECODER_WRITE_STATUS_CONTINUE; +} + +static void FLAC_IoMetadata(const FLAC__StreamDecoder *decoder, const FLAC__StreamMetadata *metadata, void *userdata) +{ + FLAC_TrackData *tdata = (FLAC_TrackData *) userdata; + FLAC_AudioData *adata = (FLAC_AudioData *) tdata->adata; // cast away constness here. This metadata callback is when we're initializing adata. + + if (metadata->type == FLAC__METADATA_TYPE_STREAMINFO) { + tdata->spec.freq = metadata->data.stream_info.sample_rate; + tdata->spec.channels = metadata->data.stream_info.channels; // (if we need the 3-channel map magic, it'll notice spec.channels is wrong when we get to FLAC_IoWrite and set it up.) + tdata->bits_per_sample = (int) metadata->data.stream_info.bits_per_sample; + + // decoded FLAC data is always int, from 4 to 32 bits, apparently. + if (tdata->bits_per_sample <= 8) { + tdata->spec.format = SDL_AUDIO_S8; + } else if (tdata->bits_per_sample <= 16) { + tdata->spec.format = SDL_AUDIO_S16; + } else if (tdata->bits_per_sample <= 32) { + tdata->spec.format = SDL_AUDIO_S32; + } + } else if (metadata->type == FLAC__METADATA_TYPE_VORBIS_COMMENT) { + const FLAC__StreamMetadata_VorbisComment *vc = &metadata->data.vorbis_comment; + const int num_comments = (int) vc->num_comments; + char **comments = (char **) SDL_malloc(num_comments * sizeof (*comments)); + if (comments) { + for (int i = 0; i < num_comments; i++) { + comments[i] = (char *) vc->comments[i].entry; + } + MIX_ParseOggComments(adata->props, tdata->spec.freq, (const char *) vc->vendor_string.entry, (const char * const *) comments, num_comments, &adata->loop); + SDL_free(comments); + } + } +} + +static void FLAC_IoError(const FLAC__StreamDecoder *decoder, FLAC__StreamDecoderErrorStatus status, void *client_data) +{ + // (currently) don't care. +} + +static void FLAC_IoMetadataNoOp(const FLAC__StreamDecoder *decoder, const FLAC__StreamMetadata *metadata, void *userdata) +{ + // don't care about metadata at this point. +} + +static bool SDLCALL FLAC_init(void) +{ + if (!LoadModule_flac()) { + return false; + } + return true; +} + +static void SDLCALL FLAC_quit(void) +{ + UnloadModule_flac(); +} + +static bool SDLCALL FLAC_init_audio(SDL_IOStream *io, SDL_AudioSpec *spec, SDL_PropertiesID props, Sint64 *duration_frames, void **audio_userdata) +{ + // just load the bare minimum from the IOStream to verify it's a FLAC file (if it's an Ogg stream, we'll let libFLAC try to parse it out). + bool is_ogg_stream = false; + + char magic[4]; + if (SDL_ReadIO(io, magic, 4) != 4) { + return false; + } else if (SDL_memcmp(magic, "OggS", 4) == 0) { + is_ogg_stream = true; // MAYBE flac, might be vorbis, etc. + } else if (SDL_memcmp(magic, "fLaC", 4) != 0) { + return SDL_SetError("Not a FLAC audio stream"); + } else if (SDL_SeekIO(io, 0, SDL_IO_SEEK_SET) < 0) { // rewind, let libFLAC process through the metadata, so we know it's definitely a FLAC file and we have the props. + return false; + } + + FLAC_TrackData tdata; + SDL_zero(tdata); + tdata.io = io; + + tdata.decoder = flac.FLAC__stream_decoder_new(); + if (!tdata.decoder) { + return SDL_SetError("FLAC__stream_decoder_new() failed"); + } + + flac.FLAC__stream_decoder_set_metadata_respond(tdata.decoder, FLAC__METADATA_TYPE_VORBIS_COMMENT); + + FLAC_AudioData *adata = (FLAC_AudioData *) SDL_calloc(1, sizeof (*adata)); + if (!adata) { + flac.FLAC__stream_decoder_delete(tdata.decoder); + return false; + } + + adata->is_ogg_stream = is_ogg_stream; + adata->props = props; + + tdata.adata = adata; + + FLAC__StreamDecoderInitStatus ret; + if (is_ogg_stream) { + ret = flac.FLAC__stream_decoder_init_ogg_stream(tdata.decoder, FLAC_IoRead, FLAC_IoSeek, FLAC_IoTell, FLAC_IoLength, FLAC_IoEOF, FLAC_IoWriteNoOp, FLAC_IoMetadata, FLAC_IoError, &tdata); + } else { + ret = flac.FLAC__stream_decoder_init_stream(tdata.decoder, FLAC_IoRead, FLAC_IoSeek, FLAC_IoTell, FLAC_IoLength, FLAC_IoEOF, FLAC_IoWriteNoOp, FLAC_IoMetadata, FLAC_IoError, &tdata); + } + + if (ret != FLAC__STREAM_DECODER_INIT_STATUS_OK) { + flac.FLAC__stream_decoder_delete(tdata.decoder); + return SDL_SetError("FLAC__stream_decoder_init_stream() failed"); + } + + const bool rc = !!flac.FLAC__stream_decoder_process_until_end_of_metadata(tdata.decoder); + const Sint64 total_frames = rc ? (Sint64) flac.FLAC__stream_decoder_get_total_samples(tdata.decoder) : -1; + + // Dump this stream no matter what. Either we failed, or we know it's a real FLAC and have its metadata pushed to `props`. + flac.FLAC__stream_decoder_finish(tdata.decoder); + flac.FLAC__stream_decoder_delete(tdata.decoder); + + if (!rc) { + SDL_free(adata); + return SDL_SetError("FLAC__stream_decoder_process_until_end_of_metadata() failed"); + } + + // metadata processing should have filled in several things in `adata`. + adata->props = 0; // metadata callbacks needed this, but don't store this past this function. + + SDL_copyp(spec, &tdata.spec); + + if (adata->loop.end > total_frames) { + adata->loop.active = false; + } + + if (adata->loop.active) { + *duration_frames = (adata->loop.count < 0) ? MIX_DURATION_INFINITE : (total_frames * adata->loop.count); + } else { + *duration_frames = total_frames; + } + + *audio_userdata = adata; + + return true; +} + +static bool SDLCALL FLAC_init_track(void *audio_userdata, SDL_IOStream *io, const SDL_AudioSpec *spec, SDL_PropertiesID props, void **track_userdata) +{ + FLAC_TrackData *tdata = (FLAC_TrackData *) SDL_calloc(1, sizeof (*tdata)); + if (!tdata) { + return false; + } + + const FLAC_AudioData *adata = (const FLAC_AudioData *) audio_userdata; + tdata->adata = adata; + tdata->io = io; + tdata->decoder = flac.FLAC__stream_decoder_new(); + tdata->current_iteration = -1; + + if (!tdata->decoder) { + SDL_free(tdata); + return SDL_SetError("FLAC__stream_decoder_new() failed"); + } + + FLAC__StreamDecoderInitStatus ret; + if (adata->is_ogg_stream) { + ret = flac.FLAC__stream_decoder_init_ogg_stream(tdata->decoder, FLAC_IoRead, FLAC_IoSeek, FLAC_IoTell, FLAC_IoLength, FLAC_IoEOF, FLAC_IoWrite, FLAC_IoMetadataNoOp, FLAC_IoError, tdata); + } else { + ret = flac.FLAC__stream_decoder_init_stream(tdata->decoder, FLAC_IoRead, FLAC_IoSeek, FLAC_IoTell, FLAC_IoLength, FLAC_IoEOF, FLAC_IoWrite, FLAC_IoMetadataNoOp, FLAC_IoError, tdata); + } + + if (ret != FLAC__STREAM_DECODER_INIT_STATUS_OK) { + flac.FLAC__stream_decoder_delete(tdata->decoder); + SDL_free(tdata); + return SDL_SetError("FLAC__stream_decoder_init_stream() failed"); + } + + if (!flac.FLAC__stream_decoder_process_until_end_of_metadata(tdata->decoder)) { + flac.FLAC__stream_decoder_finish(tdata->decoder); + flac.FLAC__stream_decoder_delete(tdata->decoder); + SDL_free(tdata); + SDL_SetError("FLAC__stream_decoder_process_until_end_of_metadata() failed"); + } + + SDL_copyp(&tdata->spec, spec); + + *track_userdata = tdata; + return true; +} + +static bool SDLCALL FLAC_decode(void *track_userdata, SDL_AudioStream *stream) +{ + FLAC_TrackData *tdata = (FLAC_TrackData *) track_userdata; + tdata->stream = stream; + + if (!flac.FLAC__stream_decoder_process_single(tdata->decoder)) { // write callback will fill in stream. Might fill 0 if it hit a metadata block, but the higher level loops to get what it needs. + return false; + } else if (flac.FLAC__stream_decoder_get_state(tdata->decoder) == FLAC__STREAM_DECODER_END_OF_STREAM) { + return false; // we're done. + } + + return true; +} + +static bool SDLCALL FLAC_seek(void *track_userdata, Uint64 frame) +{ + FLAC_TrackData *tdata = (FLAC_TrackData *) track_userdata; + const MIX_OggLoop *loop = &tdata->adata->loop; + Sint64 final_iteration = -1; + Sint64 final_iteration_frames = 0; + + // frame has hit the loop point? + if (loop->active && ((Sint64)frame >= loop->start)) { + // figure out the _actual_ frame in the vorbis file we're aiming for. + if ((loop->count < 0) || ((Sint64)frame < (loop->len * loop->count))) { // literally in the loop right now. + frame -= loop->start; // make logical frame index relative to start of loop. + final_iteration = (loop->count < 0) ? 0 : (frame / loop->len); // decide what iteration of the loop we're on (stays at zero for infinite loops). + frame %= loop->len; // drop iterations so we're an offset into the loop. + final_iteration_frames = frame; + frame += loop->start; // convert back into physical frame index. + } else { // past the loop point? + SDL_assert(loop->count > 0); // can't be infinite loop if we passed it. + frame -= loop->len * loop->count; // drop the iterations to get the physical frame index. + } + } + + if (!flac.FLAC__stream_decoder_seek_absolute(tdata->decoder, frame)) { + if (flac.FLAC__stream_decoder_get_state(tdata->decoder) == FLAC__STREAM_DECODER_SEEK_ERROR) { + flac.FLAC__stream_decoder_flush(tdata->decoder); + } + return SDL_SetError("Seeking of FLAC stream failed: libFLAC seek failed."); + } + + tdata->current_iteration = final_iteration; + tdata->current_iteration_frames = final_iteration_frames; + + return true; +} + +static void SDLCALL FLAC_quit_track(void *track_userdata) +{ + FLAC_TrackData *tdata = (FLAC_TrackData *) track_userdata; + tdata->stream = NULL; + flac.FLAC__stream_decoder_finish(tdata->decoder); + flac.FLAC__stream_decoder_delete(tdata->decoder); + SDL_free(tdata->cvtbuf); + SDL_free(tdata); +} + +static void SDLCALL FLAC_quit_audio(void *audio_userdata) +{ + FLAC_AudioData *adata = (FLAC_AudioData *) audio_userdata; + SDL_free(adata); +} + +const MIX_Decoder MIX_Decoder_FLAC = { + "FLAC", + FLAC_init, + FLAC_init_audio, + FLAC_init_track, + FLAC_decode, + FLAC_seek, + FLAC_quit_track, + FLAC_quit_audio, + FLAC_quit +}; + +#endif diff --git a/libs/SDL3_mixer/src/decoder_fluidsynth.c b/libs/SDL3_mixer/src/decoder_fluidsynth.c new file mode 100644 index 0000000..06772a2 --- /dev/null +++ b/libs/SDL3_mixer/src/decoder_fluidsynth.c @@ -0,0 +1,460 @@ +/* + SDL_mixer: An audio mixer library based on the SDL library + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +// SDL2_mixer's FluidSynth code was written by James Le Cuirot; this was rewritten using that work as a reference. + +#ifdef DECODER_MIDI_FLUIDSYNTH + +#include "SDL_mixer_internal.h" + +#include + +#if defined(FLUIDSYNTH_DYNAMIC) && defined(SDL_ELF_NOTE_DLOPEN) +SDL_ELF_NOTE_DLOPEN( + "midi-fluidsynth", + "Support for MIDI audio using FluidSynth", + SDL_ELF_NOTE_DLOPEN_PRIORITY_SUGGESTED, + FLUIDSYNTH_DYNAMIC +) +#endif + +#ifdef FLUIDSYNTH_DYNAMIC +#define MIX_LOADER_DYNAMIC FLUIDSYNTH_DYNAMIC +#endif + +#define MIX_LOADER_FUNCTIONS_fluidsynthbase \ + MIX_LOADER_FUNCTION(true,void,delete_fluid_settings,(fluid_settings_t*)) \ + MIX_LOADER_FUNCTION(true,int,fluid_audio_driver_register,(const char **)) \ + MIX_LOADER_FUNCTION(true,int,fluid_player_add_mem,(fluid_player_t*, const void*, size_t)) \ + MIX_LOADER_FUNCTION(true,int,fluid_player_get_status,(fluid_player_t*)) \ + MIX_LOADER_FUNCTION(true,int,fluid_player_play,(fluid_player_t*)) \ + MIX_LOADER_FUNCTION(true,int,fluid_player_stop,(fluid_player_t*)) \ + MIX_LOADER_FUNCTION(true,int,fluid_player_get_total_ticks,(fluid_player_t *)) \ + MIX_LOADER_FUNCTION(true,int,fluid_settings_setint,(fluid_settings_t*, const char*, int)) \ + MIX_LOADER_FUNCTION(true,int,fluid_settings_setnum,(fluid_settings_t*, const char*, double)) \ + MIX_LOADER_FUNCTION(true,int,fluid_settings_getnum,(fluid_settings_t*, const char*, double*)) \ + MIX_LOADER_FUNCTION(true,int,fluid_sfloader_set_callbacks,(fluid_sfloader_t *,fluid_sfloader_callback_open_t,fluid_sfloader_callback_read_t,fluid_sfloader_callback_seek_t,fluid_sfloader_callback_tell_t,fluid_sfloader_callback_close_t)) \ + MIX_LOADER_FUNCTION(true,void,fluid_synth_add_sfloader,(fluid_synth_t *, fluid_sfloader_t *)) \ + MIX_LOADER_FUNCTION(true,int,fluid_synth_sfload,(fluid_synth_t*, const char*, int)) \ + MIX_LOADER_FUNCTION(true,int,fluid_synth_write_float,(fluid_synth_t*, int, void*, int, int, void*, int, int)) \ + MIX_LOADER_FUNCTION(true,fluid_sfloader_t *,new_fluid_defsfloader,(fluid_settings_t *settings)) \ + MIX_LOADER_FUNCTION(true,fluid_player_t*,new_fluid_player,(fluid_synth_t*)) \ + MIX_LOADER_FUNCTION(true,fluid_settings_t*,new_fluid_settings,(void)) \ + MIX_LOADER_FUNCTION(true,fluid_synth_t*,new_fluid_synth,(fluid_settings_t*)) \ + +#if (FLUIDSYNTH_VERSION_MAJOR >= 2) + #define MIX_LOADER_FUNCTIONS \ + MIX_LOADER_FUNCTIONS_fluidsynthbase \ + MIX_LOADER_FUNCTION(true,void,delete_fluid_player,(fluid_player_t*)) \ + MIX_LOADER_FUNCTION(true,void,delete_fluid_synth,(fluid_synth_t*)) \ + MIX_LOADER_FUNCTION(true,int,fluid_player_seek,(fluid_player_t *, int)) +#else + #define MIX_LOADER_FUNCTIONS \ + MIX_LOADER_FUNCTIONS_fluidsynthbase \ + MIX_LOADER_FUNCTION(true,int,delete_fluid_player,(fluid_player_t*)) \ + MIX_LOADER_FUNCTION(true,int,delete_fluid_synth,(fluid_synth_t*)) +#endif + +#define MIX_LOADER_MODULE fluidsynth +#include "SDL_mixer_loader.h" + + +typedef struct FLUIDSYNTH_AudioData +{ + const Uint8 *sfdata; + size_t sfdatalen; + SDL_PropertiesID fluidsynth_props; +} FLUIDSYNTH_AudioData; + +typedef struct FLUIDSYNTH_TrackData +{ + const FLUIDSYNTH_AudioData *adata; + fluid_synth_t *synth; + fluid_settings_t *settings; + fluid_player_t *player; + Uint64 current_frame; + int freq; +} FLUIDSYNTH_TrackData; + + +static bool SDLCALL FLUIDSYNTH_init(void) +{ + if (!LoadModule_fluidsynth()) { + return false; + } + + // don't let FluidSynth touch hardware directly under any circumstances. + const char *no_drivers[] = { NULL }; + fluidsynth.fluid_audio_driver_register(no_drivers); + return true; +} + +static void SDLCALL FLUIDSYNTH_quit(void) +{ + UnloadModule_fluidsynth(); +} + +static bool SDLCALL FLUIDSYNTH_init_audio(SDL_IOStream *io, SDL_AudioSpec *spec, SDL_PropertiesID props, Sint64 *duration_frames, void **audio_userdata) +{ + // Try to load a soundfont file if we can. + // If the app provided an IOStream for it, use it. If not, see if they provided a path. + bool closesfio = false; + SDL_IOStream *sfio = SDL_GetPointerProperty(props, MIX_PROP_DECODER_FLUIDSYNTH_SOUNDFONT_IOSTREAM_POINTER, NULL); + if (sfio) { + closesfio = SDL_GetBooleanProperty(props, MIX_PROP_AUDIO_LOAD_CLOSEIO_BOOLEAN, false); + } else { + // Try to load a correction file if available. + closesfio = true; // if we open it, we close it. + const char *sfpath = SDL_GetStringProperty(props, MIX_PROP_DECODER_FLUIDSYNTH_SOUNDFONT_PATH_STRING, NULL); + if (sfpath) { + sfio = SDL_IOFromFile(sfpath, "rb"); + } + } + + #ifdef SDL_PLATFORM_UNIX // this happens to be where Ubuntu stores a usable soundfont, at least on my laptop. Try it if nothing else worked out. + if (!sfio) { + sfio = SDL_IOFromFile("/usr/share/sounds/sf2/default-GM.sf2", "rb"); + } + #endif + + // !!! FIXME: should we fail if there's no soundfont? It's not going to generate sound without one, unless there's a system-provided one in some cases...? + + // just load the bare minimum from the IOStream to verify it's a MIDI file. + char magic[4]; + if (SDL_ReadIO(io, magic, 4) != 4) { + if (sfio && closesfio) { SDL_CloseIO(sfio); } + return false; + } else if (SDL_memcmp(magic, "MThd", 4) != 0) { + if (sfio && closesfio) { SDL_CloseIO(sfio); } + return SDL_SetError("Not a MIDI audio stream"); + } + + // Go back and do a proper load now to get metadata. + if (SDL_SeekIO(io, SDL_IO_SEEK_SET, 0) < 0) { + if (sfio && closesfio) { SDL_CloseIO(sfio); } + return false; + } + + size_t sfdatalen = 0; + Uint8 *sfdata = NULL; + if (sfio) { + sfdata = (Uint8 *) SDL_LoadFile_IO(sfio, &sfdatalen, false); + if (closesfio) { + SDL_CloseIO(sfio); + } + if (!sfdata) { + return false; + } + } + + FLUIDSYNTH_AudioData *adata = (FLUIDSYNTH_AudioData *) SDL_calloc(1, sizeof (*adata)); + if (!adata) { + SDL_free(sfdata); + return false; + } + + adata->sfdata = sfdata; + adata->sfdatalen = sfdatalen; + + spec->format = SDL_AUDIO_F32; + spec->channels = 2; + // Use the device's current sample rate, already set in spec->freq + + *duration_frames = -1; // !!! FIXME: fluid_player_get_total_ticks can give us a time duration, but we don't have a player until we set up the track later. + *audio_userdata = adata; + + const SDL_PropertiesID fluidsynth_props = (SDL_PropertiesID) SDL_GetNumberProperty(props, MIX_PROP_DECODER_FLUIDSYNTH_PROPS_NUMBER, 0); + if (fluidsynth_props) { + adata->fluidsynth_props = SDL_CreateProperties(); + if (!adata->fluidsynth_props || !SDL_CopyProperties(fluidsynth_props, adata->fluidsynth_props)) { + if (adata->fluidsynth_props) { + SDL_DestroyProperties(adata->fluidsynth_props); + } + SDL_free(sfdata); + SDL_free(adata); + return false; + } + } + + return true; +} + +// this is obnoxious, but you have to implement a whole loader to get a soundfont from memory. +static void *SoundFontOpen(const char *filename) +{ + void *ptr = NULL; + if (SDL_sscanf(filename, "&FAKESFNAME&%p", &ptr) != 1) { + return NULL; + } + return ptr; // (this is actually an SDL_IOStream pointer.) +} + +static int SoundFontRead(void *buf, fluid_long_long_t count, void *handle) +{ + #if (SDL_SIZE_MAX < SDL_MAX_SINT64) + if (count > (fluid_long_long_t)(SDL_MAX_UINT32)) { + return FLUID_FAILED; + } + #endif + if (count < 0) { + return FLUID_FAILED; + } + return (SDL_ReadIO((SDL_IOStream *) handle, buf, count) == (size_t)count) ? FLUID_OK : FLUID_FAILED; +} + +static int SoundFontSeek(void *handle, fluid_long_long_t offset, int origin) +{ + SDL_IOWhence whence; + switch (origin) { + case SEEK_SET: whence = SDL_IO_SEEK_SET; break; + case SEEK_CUR: whence = SDL_IO_SEEK_CUR; break; + case SEEK_END: whence = SDL_IO_SEEK_END; break; + default: return FLUID_FAILED; + } + return (SDL_SeekIO((SDL_IOStream *) handle, offset, whence) >= 0) ? FLUID_OK : FLUID_FAILED; +} + +static int SoundFontClose(void *handle) +{ + SDL_CloseIO((SDL_IOStream *) handle); + return FLUID_OK; +} + +static fluid_long_long_t SoundFontTell(void *handle) +{ + return SDL_TellIO((SDL_IOStream *) handle); +} + +static void SDLCALL SetCustomFluidsynthProperties(void *userdata, SDL_PropertiesID props, const char *name) +{ + FLUIDSYNTH_TrackData *tdata = (FLUIDSYNTH_TrackData *) userdata; + switch (SDL_GetPropertyType(props, name)) { + case SDL_PROPERTY_TYPE_NUMBER: + fluidsynth.fluid_settings_setint(tdata->settings, name, (int) SDL_GetNumberProperty(props, name, 0)); + break; + case SDL_PROPERTY_TYPE_FLOAT: + fluidsynth.fluid_settings_setnum(tdata->settings, name, (double) SDL_GetFloatProperty(props, name, 0.0f)); + break; + default: break; // oh well. + } +} + +static bool SDLCALL FLUIDSYNTH_init_track(void *audio_userdata, SDL_IOStream *io, const SDL_AudioSpec *spec, SDL_PropertiesID props, void **track_userdata) +{ + FLUIDSYNTH_TrackData *tdata = (FLUIDSYNTH_TrackData *) SDL_calloc(1, sizeof (*tdata)); + if (!tdata) { + return false; + } + + const FLUIDSYNTH_AudioData *adata = (const FLUIDSYNTH_AudioData *) audio_userdata; + double samplerate = 0.0; + void *buffer = NULL; + bool copied = false; + size_t datalen = 0; + + tdata->settings = fluidsynth.new_fluid_settings(); + if (!tdata->settings) { + SDL_SetError("Failed to create FluidSynth settings"); + goto failed; + } + + //fluidsynth.fluid_settings_setint(tdata->settings, "synth.cpu-cores", 2); + fluidsynth.fluid_settings_setnum(tdata->settings, "synth.gain", 1.0); + fluidsynth.fluid_settings_setnum(tdata->settings, "synth.sample-rate", (double) spec->freq); + fluidsynth.fluid_settings_getnum(tdata->settings, "synth.sample-rate", &samplerate); + + // these settings were recommended as good defaults in https://github.com/libsdl-org/SDL_mixer/issues/284 + fluidsynth.fluid_settings_setnum(tdata->settings, "synth.chorus.depth", 5.0); + fluidsynth.fluid_settings_setnum(tdata->settings, "synth.chorus.level", 0.35); + fluidsynth.fluid_settings_setnum(tdata->settings, "synth.reverb.damp", 0.4); + fluidsynth.fluid_settings_setnum(tdata->settings, "synth.reverb.level", 0.15); + fluidsynth.fluid_settings_setnum(tdata->settings, "synth.reverb.width", 4); + fluidsynth.fluid_settings_setnum(tdata->settings, "synth.reverb.room-size", 0.6); + + // let custom properties override anything we already set internally. You break it, you buy it! + SDL_EnumerateProperties(adata->fluidsynth_props, SetCustomFluidsynthProperties, tdata); + + tdata->synth = fluidsynth.new_fluid_synth(tdata->settings); + if (!tdata->synth) { + SDL_SetError("Failed to create FluidSynth synthesizer"); + goto failed; + } + + if (adata->sfdata) { + fluid_sfloader_t *sfloader = fluidsynth.new_fluid_defsfloader(tdata->settings); + if (!sfloader) { + SDL_SetError("Failed to create FluidSynth sfloader"); + goto failed; + } + + char fakefname[64]; + SDL_snprintf(fakefname, sizeof (fakefname), "&FAKESFNAME&%p", SDL_IOFromConstMem(adata->sfdata, adata->sfdatalen)); + fluidsynth.fluid_sfloader_set_callbacks(sfloader, SoundFontOpen, SoundFontRead, SoundFontSeek, SoundFontTell, SoundFontClose); + fluidsynth.fluid_synth_add_sfloader(tdata->synth, sfloader); + if (fluidsynth.fluid_synth_sfload(tdata->synth, fakefname, 1) == FLUID_FAILED) { + SDL_SetError("Failed to load FluidSynth soundfont"); + goto failed; + } + } + + // libfluidsynth doesn't have an abstract loader mechanism, you have to either give it a file path or the whole thing + // in one memory buffer upfront. Fortunately MIDI files tend to be extremely small, so just slurp it all in. + // (and, if `io` appears to be a memory-based SDL_IOStream, just hand it the memory buffer directly.) + buffer = MIX_SlurpConstIO(io, &datalen, &copied); + if (!buffer) { + goto failed; + } + + tdata->player = fluidsynth.new_fluid_player(tdata->synth); + if (!tdata->player) { + SDL_SetError("Failed to create FluidSynth player"); + goto failed; + } + + const bool okay = (fluidsynth.fluid_player_add_mem(tdata->player, buffer, datalen) == FLUID_OK); + if (copied) { + SDL_free(buffer); + buffer = NULL; + } + + if (!okay) { + SDL_SetError("FluidSynth failed to load in-memory song"); + goto failed; + } + + if (fluidsynth.fluid_player_play(tdata->player) != FLUID_OK) { + SDL_SetError("Failed to start FluidSynth player"); + goto failed; + } + + tdata->adata = adata; + tdata->freq = (int) samplerate; + + *track_userdata = tdata; + return true; + +failed: + SDL_assert(tdata != NULL); + if (tdata->player) { + fluidsynth.fluid_player_stop(tdata->player); + fluidsynth.delete_fluid_player(tdata->player); + } + if (tdata->synth) { + fluidsynth.delete_fluid_synth(tdata->synth); + } + if (tdata->settings) { + fluidsynth.delete_fluid_settings(tdata->settings); + } + if (buffer && copied) { + SDL_free(buffer); + } + SDL_free(tdata); + + return false; +} + +static bool SDLCALL FLUIDSYNTH_decode(void *track_userdata, SDL_AudioStream *stream) +{ + FLUIDSYNTH_TrackData *tdata = (FLUIDSYNTH_TrackData *) track_userdata; + + if (fluidsynth.fluid_player_get_status(tdata->player) != FLUID_PLAYER_PLAYING) { + return false; + } + + float samples[256]; + if (fluidsynth.fluid_synth_write_float(tdata->synth, SDL_arraysize(samples) / 2, samples, 0, 2, samples, 1, 2) != FLUID_OK) { + return false; // maybe EOF...? + } + + SDL_PutAudioStreamData(stream, samples, sizeof (samples)); + tdata->current_frame += SDL_arraysize(samples) / 2; + return true; +} + +static bool SDLCALL FLUIDSYNTH_seek(void *track_userdata, Uint64 frame) +{ + FLUIDSYNTH_TrackData *tdata = (FLUIDSYNTH_TrackData *) track_userdata; + + // This is expensive, but it's not trivial to seek to a specific frame in fluidsynth for various reasons. + // (see some explanations in https://github.com/libsdl-org/SDL_mixer/issues/519) + if (tdata->current_frame > frame) { + if (fluidsynth.fluid_player_seek(tdata->player, 0) != FLUID_OK) { + return SDL_SetError("Couldn't rewind MIDI track"); + } + tdata->current_frame = 0; + + if (fluidsynth.fluid_player_get_status(tdata->player) != FLUID_PLAYER_PLAYING) { + if (fluidsynth.fluid_player_play(tdata->player) != FLUID_OK) { + return SDL_SetError("Failed to restart FluidSynth player"); + } + } + } + + Uint64 remaining_frames = frame - tdata->current_frame; + while (remaining_frames > 0) { + if (fluidsynth.fluid_player_get_status(tdata->player) != FLUID_PLAYER_PLAYING) { + return SDL_SetError("Seek past end of MIDI file"); + } + + float samples[512]; + const Uint64 write_frames = SDL_min((Uint64) (SDL_arraysize(samples) / 2), remaining_frames); + if (fluidsynth.fluid_synth_write_float(tdata->synth, (int) write_frames, samples, 0, 2, samples, 1, 2) != FLUID_OK) { + return SDL_SetError("Seek past end of MIDI file"); // maybe EOF...? + } + tdata->current_frame += write_frames; + remaining_frames -= write_frames; + } + + return true; +} + +static void SDLCALL FLUIDSYNTH_quit_track(void *track_userdata) +{ + FLUIDSYNTH_TrackData *tdata = (FLUIDSYNTH_TrackData *) track_userdata; + fluidsynth.fluid_player_stop(tdata->player); + fluidsynth.delete_fluid_player(tdata->player); + fluidsynth.delete_fluid_synth(tdata->synth); + fluidsynth.delete_fluid_settings(tdata->settings); + SDL_free(tdata); +} + +static void SDLCALL FLUIDSYNTH_quit_audio(void *audio_userdata) +{ + FLUIDSYNTH_AudioData *adata = (FLUIDSYNTH_AudioData *) audio_userdata; + SDL_DestroyProperties(adata->fluidsynth_props); + SDL_free((void *) adata->sfdata); + SDL_free(adata); +} + +const MIX_Decoder MIX_Decoder_FLUIDSYNTH = { + "FLUIDSYNTH", + FLUIDSYNTH_init, + FLUIDSYNTH_init_audio, + FLUIDSYNTH_init_track, + FLUIDSYNTH_decode, + FLUIDSYNTH_seek, + FLUIDSYNTH_quit_track, + FLUIDSYNTH_quit_audio, + FLUIDSYNTH_quit +}; + +#endif + diff --git a/libs/SDL3_mixer/src/decoder_gme.c b/libs/SDL3_mixer/src/decoder_gme.c new file mode 100644 index 0000000..07445dc --- /dev/null +++ b/libs/SDL3_mixer/src/decoder_gme.c @@ -0,0 +1,230 @@ +/* + SDL_mixer: An audio mixer library based on the SDL library + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifdef DECODER_GME + +#include "SDL_mixer_internal.h" + +#include + +#if defined(FLUIDSYNTH_DYNAMIC) && defined(SDL_ELF_NOTE_DLOPEN) +SDL_ELF_NOTE_DLOPEN( + "gme", + "Support for audio of classic video game consoles using game-music-emu", + SDL_ELF_NOTE_DLOPEN_PRIORITY_SUGGESTED, + GME_DYNAMIC +) +#endif + +#ifdef GME_DYNAMIC +#define MIX_LOADER_DYNAMIC GME_DYNAMIC +#endif + +#define MIX_LOADER_FUNCTIONS \ + MIX_LOADER_FUNCTION(true,gme_err_t,gme_open_data,(void const*, long, Music_Emu**, int)) \ + MIX_LOADER_FUNCTION(true,const char*,gme_identify_header,(void const*)) \ + MIX_LOADER_FUNCTION(true,gme_err_t,gme_start_track,(Music_Emu*, int)) \ + MIX_LOADER_FUNCTION(true,int,gme_track_ended,(Music_Emu const*)) \ + MIX_LOADER_FUNCTION(true,int,gme_voice_count,(Music_Emu const*)) \ + MIX_LOADER_FUNCTION(true,gme_err_t,gme_track_info,(Music_Emu const*, gme_info_t**, int)) \ + MIX_LOADER_FUNCTION(true,void,gme_free_info,(gme_info_t*)) \ + MIX_LOADER_FUNCTION(true,gme_err_t,gme_seek_samples,(Music_Emu*, int)) \ + MIX_LOADER_FUNCTION(true,gme_err_t,gme_play,(Music_Emu*, int count, short out[])) \ + MIX_LOADER_FUNCTION(true,void,gme_delete,(Music_Emu*)) \ + MIX_LOADER_FUNCTION(false,void,gme_set_autoload_playback_limit,(Music_Emu*, int)) \ + +#define MIX_LOADER_MODULE gme +#include "SDL_mixer_loader.h" + + +static bool SDLCALL GME_init(void) +{ + return LoadModule_gme(); +} + +static void SDLCALL GME_quit(void) +{ + UnloadModule_gme(); +} + +static bool SDLCALL GME_init_audio(SDL_IOStream *io, SDL_AudioSpec *spec, SDL_PropertiesID props, Sint64 *duration_frames, void **audio_userdata) +{ + // just load the bare minimum from the IOStream to verify it's a supported file. + char magic[4]; + if (SDL_ReadIO(io, magic, 4) != 4) { + return false; + } + + const char *ext = gme.gme_identify_header(magic); + if (!ext || !*ext) { + return SDL_SetError("Not a libgme-supported audio stream"); + } + + // Go back and do a proper load now to get metadata. + bool copied = false; + size_t datalen = 0; + Uint8 *data = (Uint8 *) MIX_SlurpConstIO(io, &datalen, &copied); + if (!data) { + return false; + } + + Music_Emu *emu = NULL; + gme_err_t err = gme.gme_open_data(data, (long)datalen, &emu, gme_info_only); + + if (copied) { + SDL_free(data); + } + + if (err) { + return SDL_SetError("gme_open_data failed: %s", err); + } + + *duration_frames = -1; + + gme_info_t *info = NULL; + err = gme.gme_track_info(emu, &info, 0); + if (!err) { // if this fails, oh well. + #define SET_GME_METADATA(gmestr, mixerprop) { \ + if (info->gmestr && *info->gmestr) { \ + SDL_SetStringProperty(props, "SDL_mixer.metadata.gme." #gmestr, info->gmestr); \ + if (mixerprop) { SDL_SetStringProperty(props, mixerprop, info->gmestr); } \ + } \ + } + SET_GME_METADATA(song, MIX_PROP_METADATA_TITLE_STRING); + SET_GME_METADATA(author, MIX_PROP_METADATA_ARTIST_STRING); + SET_GME_METADATA(game, MIX_PROP_METADATA_ALBUM_STRING); + SET_GME_METADATA(copyright, MIX_PROP_METADATA_COPYRIGHT_STRING); + SET_GME_METADATA(system, NULL); + SET_GME_METADATA(comment, NULL); + SET_GME_METADATA(dumper, NULL); + #undef SET_GME_METADATA + + if ((info->intro_length >= 0) && (info->loop_length > 0)) { + *duration_frames = MIX_DURATION_INFINITE; + } else if (info->length >= 0) { + *duration_frames = MIX_MSToFrames(spec->freq, info->length); + if (*duration_frames < 0) { + *duration_frames = 0; + } + } + + gme.gme_free_info(info); + } + + gme.gme_delete(emu); + + // libgme only outputs Sint16 stereo data. + spec->format = SDL_AUDIO_S16; + spec->channels = 2; + // libgme generates in whatever sample rate, so use the current device spec->freq. + + *audio_userdata = NULL; // no state. + + return true; +} + +static bool SDLCALL GME_init_track(void *audio_userdata, SDL_IOStream *io, const SDL_AudioSpec *spec, SDL_PropertiesID props, void **track_userdata) +{ + SDL_assert(audio_userdata == NULL); // no state. + + bool copied = false; + size_t datalen = 0; + Uint8 *data = (Uint8 *) MIX_SlurpConstIO(io, &datalen, &copied); + if (!data) { + return false; + } + + Music_Emu *emu = NULL; + gme_err_t err = gme.gme_open_data(data, (long) datalen, &emu, spec->freq); + + if (copied) { + SDL_free(data); + } + + if (err) { + return SDL_SetError("gme_open_data failed: %s", err); + } + + // Set this flag BEFORE calling the gme_start_track() to fix an inability to loop forever + if (gme.gme_set_autoload_playback_limit) { + gme.gme_set_autoload_playback_limit(emu, 0); + } + + err = gme.gme_start_track(emu, 0); + if (err) { + gme.gme_delete(emu); + return SDL_SetError("gme_start_track failed: %s", err); + } + + *track_userdata = emu; + + return true; +} + +static bool SDLCALL GME_decode(void *track_userdata, SDL_AudioStream *stream) +{ + Music_Emu *emu = (Music_Emu *) track_userdata; + if (gme.gme_track_ended(emu)) { + return false; // all done. + } + + Sint16 samples[256]; + gme_err_t err = gme.gme_play(emu, SDL_arraysize(samples), (short*) samples); + if (err != NULL) { + return SDL_SetError("GME: %s", err); // i guess we're done. + } + + SDL_PutAudioStreamData(stream, samples, sizeof (samples)); + + return true; // had more data to decode. +} + +static bool SDLCALL GME_seek(void *track_userdata, Uint64 frame) +{ + Music_Emu *emu = (Music_Emu *) track_userdata; + gme_err_t err = gme.gme_seek_samples(emu, (int) frame); + return err ? SDL_SetError("gme_seek_samples failed: %s", err) : true; +} + +static void SDLCALL GME_quit_track(void *track_userdata) +{ + Music_Emu *emu = (Music_Emu *) track_userdata; + gme.gme_delete(emu); +} + +static void SDLCALL GME_quit_audio(void *audio_userdata) +{ + SDL_assert(audio_userdata == NULL); // no state. +} + +const MIX_Decoder MIX_Decoder_GME = { + "GME", + GME_init, + GME_init_audio, + GME_init_track, + GME_decode, + GME_seek, + GME_quit_track, + GME_quit_audio, + GME_quit +}; + +#endif diff --git a/libs/SDL3_mixer/src/decoder_mpg123.c b/libs/SDL3_mixer/src/decoder_mpg123.c new file mode 100644 index 0000000..47da15b --- /dev/null +++ b/libs/SDL3_mixer/src/decoder_mpg123.c @@ -0,0 +1,467 @@ +/* + SDL_mixer: An audio mixer library based on the SDL library + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifdef DECODER_MP3_MPG123 + +#include "SDL_mixer_internal.h" + +#if defined(MPG123_DYNAMIC) && defined(SDL_ELF_NOTE_DLOPEN) +SDL_ELF_NOTE_DLOPEN( + "mp3", + "Support for MP3 audio using mpg123", + SDL_ELF_NOTE_DLOPEN_PRIORITY_SUGGESTED, + MPG123_DYNAMIC +) +#endif + +#define MPG123_ENUM_API /* for mpg123_param() */ +#include // SEEK_SET +#include + +#ifdef _MSC_VER +#define Mpg123SSizeType ptrdiff_t +#else +#define Mpg123SSizeType ssize_t +#endif +#if (MPG123_API_VERSION >= 45) /* api (but not abi) change as of mpg123-1.26.0 */ +#define Mpg123OutMemoryType void * +#else +#define Mpg123OutMemoryType unsigned char * +#endif + +#ifdef MPG123_DYNAMIC +#define MIX_LOADER_DYNAMIC MPG123_DYNAMIC +#endif + +#define MIX_LOADER_FUNCTIONS_mpg123base \ + MIX_LOADER_FUNCTION(true,int,mpg123_close,(mpg123_handle *mh)) \ + MIX_LOADER_FUNCTION(true,void,mpg123_delete,(mpg123_handle *mh)) \ + MIX_LOADER_FUNCTION(true,void,mpg123_exit,(void)) \ + MIX_LOADER_FUNCTION(true,int,mpg123_format,(mpg123_handle *mh, long rate, int channels, int encodings)) \ + MIX_LOADER_FUNCTION(true,int,mpg123_format_none,(mpg123_handle *mh)) \ + MIX_LOADER_FUNCTION(true,int,mpg123_getformat,(mpg123_handle *mh, long *rate, int *channels, int *encoding)) \ + MIX_LOADER_FUNCTION(true,int,mpg123_init,(void)) \ + MIX_LOADER_FUNCTION(true,mpg123_handle*,mpg123_new,(const char* decoder, int *error)) \ + MIX_LOADER_FUNCTION(true,const char*,mpg123_plain_strerror,(int errcode)) \ + MIX_LOADER_FUNCTION(true,void,mpg123_rates,(const long **list, size_t *number)) \ + MIX_LOADER_FUNCTION(true,int,mpg123_read,(mpg123_handle *mh, Mpg123OutMemoryType outmemory, size_t outmemsize, size_t *done)) \ + MIX_LOADER_FUNCTION(true,int,mpg123_scan,(mpg123_handle *mh)) \ + MIX_LOADER_FUNCTION(true,const char*,mpg123_strerror,(mpg123_handle *mh)) \ + +#if (MPG123_API_VERSION >= 49) + #define MIX_LOADER_FUNCTIONS \ + MIX_LOADER_FUNCTIONS_mpg123base \ + MIX_LOADER_FUNCTION(true,int,mpg123_param2,(mpg123_handle *mh, int type, long value, double fvalue)) \ + MIX_LOADER_FUNCTION(true,int,mpg123_open_handle64,(mpg123_handle *mh, void *iohandle)) \ + MIX_LOADER_FUNCTION(true,int,mpg123_reader64,(mpg123_handle *mh, int (*r_read)(void*, void*, size_t, size_t*), int64_t (*r_lseek)(void*, int64_t, int), void (*cleanup)(void*))) \ + MIX_LOADER_FUNCTION(true,int64_t,mpg123_seek64,(mpg123_handle *mh, int64_t sampleoff, int whence)) \ + MIX_LOADER_FUNCTION(true,int64_t,mpg123_tell64,(mpg123_handle *mh)) \ + MIX_LOADER_FUNCTION(true,int64_t,mpg123_length64,(mpg123_handle *mh)) +#else + #define MIX_LOADER_FUNCTIONS \ + MIX_LOADER_FUNCTIONS_mpg123base \ + MIX_LOADER_FUNCTION(true,int,mpg123_param,(mpg123_handle *mh, enum mpg123_parms type, long value, double fvalue)) \ + MIX_LOADER_FUNCTION(true,int,mpg123_open_handle,(mpg123_handle *mh, void *iohandle)) \ + MIX_LOADER_FUNCTION(true,int,mpg123_replace_reader_handle,(mpg123_handle *mh, Mpg123SSizeType (*r_read)(void *, void *, size_t), off_t (*r_lseek)(void *, off_t, int), void (*cleanup)(void*))) \ + MIX_LOADER_FUNCTION(true,off_t,mpg123_seek,(mpg123_handle *mh, off_t sampleoff, int whence)) \ + MIX_LOADER_FUNCTION(true,off_t,mpg123_tell,(mpg123_handle *mh)) \ + MIX_LOADER_FUNCTION(true,off_t,mpg123_length,(mpg123_handle *mh)) +#endif + +#define MIX_LOADER_MODULE mpg123 +#include "SDL_mixer_loader.h" + + +static bool SDLCALL MPG123_init(void) +{ + if (!LoadModule_mpg123()) { + return false; + } + + mpg123.mpg123_init(); + + return true; +} + +static void SDLCALL MPG123_quit(void) +{ + if (mpg123.mpg123_exit) { + mpg123.mpg123_exit(); + } + UnloadModule_mpg123(); +} + +#if (MPG123_API_VERSION >= 49) +static int MPG123_IoRead(void* p, void* dst, size_t n, size_t *b) +{ + SDL_IOStream *io = (SDL_IOStream *) p; + *b = SDL_ReadIO(io, dst, n); + if (!*b && (SDL_GetIOStatus(io) != SDL_IO_STATUS_EOF)) { + return -1; + } + return 0; +} + +static int64_t MPG123_IoSeek(void *p, int64_t offset, int whence) +{ + return SDL_SeekIO((SDL_IOStream *)p, offset, whence); +} +#else +static Mpg123SSizeType MPG123_IoRead(void *p, void *dst, size_t n) +{ + SDL_IOStream *io = (SDL_IOStream *) p; + const Mpg123SSizeType r = (Mpg123SSizeType) SDL_ReadIO(io, dst, n); + if (!r && (SDL_GetIOStatus(io) != SDL_IO_STATUS_EOF)) { + return -1; + } + return r < 0 ? -1 : r; +} + +static off_t MPG123_IoSeek(void *p, off_t offset, int whence) +{ + return (off_t)SDL_SeekIO((SDL_IOStream *)p, (Sint64)offset, whence); +} +#endif + +static void MPG123_IoClose(void *p) +{ + (void)p; // do nothing, we will free the file later +} + +static SDL_AudioFormat FormatMPG123ToSDL(int fmt) +{ + switch (fmt) { + case MPG123_ENC_SIGNED_8: return SDL_AUDIO_S8; + case MPG123_ENC_UNSIGNED_8: return SDL_AUDIO_U8; + case MPG123_ENC_SIGNED_16: return SDL_AUDIO_S16; + case MPG123_ENC_SIGNED_32: return SDL_AUDIO_S32; + case MPG123_ENC_FLOAT_32: return SDL_AUDIO_F32; + default: break; + } + return SDL_AUDIO_UNKNOWN; +} + +/*#define DEBUG_MPG123*/ +#ifdef DEBUG_MPG123 +static const char *MPG123FormatString(int fmt) +{ + switch (fmt) { +#define f(x) case x: return #x; + f(MPG123_ENC_UNSIGNED_8) + f(MPG123_ENC_SIGNED_8) + f(MPG123_ENC_SIGNED_16) + f(MPG123_ENC_SIGNED_32) + f(MPG123_ENC_FLOAT_32) +#undef f + } + return "unknown"; +} +#endif + +static const char *mpg_err(mpg123_handle* mpg, int result) +{ + const char *err = "unknown error"; + + if (mpg && result == MPG123_ERR) { + err = mpg123.mpg123_strerror(mpg); + } else { + err = mpg123.mpg123_plain_strerror(result); + } + return err; +} + + +// stolen from dr_mp3's drmp3_hdr_valid() function. +static int IsMp3Header(const Uint8 *h) +{ + #define MP3_HDR_GET_LAYER(h) (((h[1]) >> 1) & 3) + #define MP3_HDR_GET_BITRATE(h) ((h[2]) >> 4) + #define MP3_HDR_GET_SAMPLE_RATE(h) (((h[2]) >> 2) & 3) + return h[0] == 0xff && ((h[1] & 0xF0) == 0xf0 || (h[1] & 0xFE) == 0xe2) && + (MP3_HDR_GET_LAYER(h) != 0) && + (MP3_HDR_GET_BITRATE(h) != 15) && + (MP3_HDR_GET_SAMPLE_RATE(h) != 3); + #undef MP3_HDR_GET_LAYER + #undef MP3_HDR_GET_BITRATE + #undef MP3_HDR_GET_SAMPLE_RATE +} + + +static bool SDLCALL MPG123_init_audio(SDL_IOStream *io, SDL_AudioSpec *spec, SDL_PropertiesID props, Sint64 *duration_frames, void **audio_userdata) +{ + // libmpg123 will accept almost any binary data and try to treat it as MPEG audio, which causes + // problems. Sometimes it will reject invalid data, but it appears to accept lots of things that + // are definitely not MPEG audio. + // To limit it from accepting things that aren't MP3s, we do an extremely simple check to see if we + // see something kinda like a valid MPEG frame header at the start. + // If this decoder was explicitly requested, we skip this check and let libmpg123 run with anything it + // thinks it can (overconfidently) handle. + const char *decoder_name = SDL_GetStringProperty(props, MIX_PROP_AUDIO_DECODER_STRING, NULL); + const bool accept_anything = decoder_name && (SDL_strcasecmp(decoder_name, "MPG123") == 0); + if (!accept_anything) { + // if it has an ID3 tag, we'll assume it's worth trying without further tests. + if ( !SDL_HasProperty(props, "SDL_mixer.metadata.id3v1.title") && + !SDL_HasProperty(props, "SDL_mixer.metadata.id3v2.TIT2") && + !SDL_HasProperty(props, "SDL_mixer.metadata.id3v2.TT2") ) { + + Uint8 maybe_frame_header[4]; + if (SDL_ReadIO(io, maybe_frame_header, sizeof (maybe_frame_header)) != sizeof (maybe_frame_header)) { + return false; + } else if (!IsMp3Header(maybe_frame_header)) { + return SDL_SetError("mpg123: (Probably) not MPEG audio data"); + } else if (SDL_SeekIO(io, 0, SDL_IO_SEEK_SET) < 0) { // roll back and let mpg123 have it all. + return false; + } + } + } + + const long *rates = NULL; + size_t num_rates = 0; + int encoding = 0; + long rate = 0; + int result = 0; + + mpg123_handle *handle = mpg123.mpg123_new(NULL, &result); + if (result != MPG123_OK) { + return SDL_SetError("mpg123_new failed"); + } + + #if (MPG123_API_VERSION >= 49) + mpg123.mpg123_param2(handle, MPG123_ADD_FLAGS, MPG123_QUIET, 0.0); // don't log errors to stderr. + result = mpg123.mpg123_reader64(handle, MPG123_IoRead, MPG123_IoSeek, MPG123_IoClose); + #else + mpg123.mpg123_param(handle, MPG123_ADD_FLAGS, MPG123_QUIET, 0.0); // don't log errors to stderr. + result = mpg123.mpg123_replace_reader_handle(handle, MPG123_IoRead, MPG123_IoSeek, MPG123_IoClose); + #endif + if (result != MPG123_OK) { + SDL_SetError("mpg123_replace_reader_handle: %s", mpg_err(handle, result)); + goto failed; + } + + result = mpg123.mpg123_format_none(handle); + if (result != MPG123_OK) { + SDL_SetError("mpg123_format_none: %s", mpg_err(handle, result)); + goto failed; + } + + mpg123.mpg123_rates(&rates, &num_rates); + for (size_t i = 0; i < num_rates; ++i) { + const int channels = (MPG123_MONO|MPG123_STEREO); + const int formats = (MPG123_ENC_SIGNED_8 | + MPG123_ENC_UNSIGNED_8 | + MPG123_ENC_SIGNED_16 | + MPG123_ENC_SIGNED_32 | + MPG123_ENC_FLOAT_32); + mpg123.mpg123_format(handle, rates[i], channels, formats); + } + + #if (MPG123_API_VERSION >= 49) + result = mpg123.mpg123_open_handle64(handle, io); + #else + result = mpg123.mpg123_open_handle(handle, io); + #endif + if (result != MPG123_OK) { + SDL_SetError("mpg123_open_handle: %s", mpg_err(handle, result)); + goto failed; + } + + result = mpg123.mpg123_getformat(handle, &rate, &spec->channels, &encoding); + if (result != MPG123_OK) { + SDL_SetError("mpg123_getformat: %s", mpg_err(handle, result)); + goto failed; + } + +#ifdef DEBUG_MPG123 + SDL_Log("MPG123 format: %s, channels: %d, rate: %ld\n", MPG123FormatString(encoding), channels, rate); +#endif + + spec->format = FormatMPG123ToSDL(encoding); + SDL_assert(spec->format != SDL_AUDIO_UNKNOWN); + spec->freq = rate; + + result = mpg123.mpg123_scan(handle); // parse through whole file; it makes mpg123_length() accurate even if MP3 metadata is missing. + if (result != MPG123_OK) { + SDL_SetError("mpg123_scan: %s", mpg_err(handle, result)); + goto failed; + } + + // mpg123_length() returns sample frames, or MPG123_ERR, which happens to be -1, which we use for "don't know" here. + #if (MPG123_API_VERSION >= 49) + *duration_frames = mpg123.mpg123_length64(handle); + #else + *duration_frames = (Sint64) mpg123.mpg123_length(handle); + #endif + + mpg123.mpg123_close(handle); + mpg123.mpg123_delete(handle); + handle = NULL; + + *audio_userdata = NULL; // no state. + + return true; + +failed: + if (handle) { + mpg123.mpg123_close(handle); + mpg123.mpg123_delete(handle); + } + return false; +} + +static bool SDLCALL MPG123_init_track(void *audio_userdata, SDL_IOStream *io, const SDL_AudioSpec *spec, SDL_PropertiesID props, void **track_userdata) +{ + SDL_assert(audio_userdata == NULL); // no state. + + int result = 0; + mpg123_handle *handle = mpg123.mpg123_new(NULL, &result); + if (result != MPG123_OK) { + return SDL_SetError("mpg123_new failed"); + } + + #if (MPG123_API_VERSION >= 49) + mpg123.mpg123_param2(handle, MPG123_ADD_FLAGS, MPG123_QUIET, 0.0); // don't log errors to stderr. + result = mpg123.mpg123_reader64(handle, MPG123_IoRead, MPG123_IoSeek, MPG123_IoClose); + #else + mpg123.mpg123_param(handle, MPG123_ADD_FLAGS, MPG123_QUIET, 0.0); // don't log errors to stderr. + result = mpg123.mpg123_replace_reader_handle(handle, MPG123_IoRead, MPG123_IoSeek, MPG123_IoClose); + #endif + if (result != MPG123_OK) { + SDL_SetError("mpg123_replace_reader_handle: %s", mpg_err(handle, result)); + mpg123.mpg123_delete(handle); + return false; + } + + // !!! FIXME: can I just force the `spec` format here, or does that cause problems if we have a "frankenstein" mp3 that changes formats later? + result = mpg123.mpg123_format_none(handle); + if (result != MPG123_OK) { + SDL_SetError("mpg123_format_none: %s", mpg_err(handle, result)); + mpg123.mpg123_delete(handle); + return false; + } + + const long *rates = NULL; + size_t num_rates = 0; + mpg123.mpg123_rates(&rates, &num_rates); + for (size_t i = 0; i < num_rates; ++i) { + const int channels = (MPG123_MONO|MPG123_STEREO); + const int formats = (MPG123_ENC_SIGNED_8 | + MPG123_ENC_UNSIGNED_8 | + MPG123_ENC_SIGNED_16 | + MPG123_ENC_SIGNED_32 | + MPG123_ENC_FLOAT_32); + mpg123.mpg123_format(handle, rates[i], channels, formats); + } + + #if (MPG123_API_VERSION >= 49) + result = mpg123.mpg123_open_handle64(handle, io); + #else + result = mpg123.mpg123_open_handle(handle, io); + #endif + if (result != MPG123_OK) { + SDL_SetError("mpg123_open_handle: %s", mpg_err(handle, result)); + mpg123.mpg123_delete(handle); + return false; + } + + // !!! FIXME: should we do this? It makes seeking better, maybe? mpg123.mpg123_scan(handle); + + *track_userdata = handle; + + return true; +} + +static bool SDLCALL MPG123_decode(void *track_userdata, SDL_AudioStream *stream) +{ + mpg123_handle *handle = (mpg123_handle *) track_userdata; + SDL_AudioSpec spec; + int result; + size_t amount = 0; + long rate; + int channels, encoding; + Uint8 buffer[1024]; + + result = mpg123.mpg123_read(handle, buffer, sizeof (buffer), &amount); + + if (result == MPG123_NEW_FORMAT) { + result = mpg123.mpg123_getformat(handle, &rate, &channels, &encoding); + if (result != MPG123_OK) { + return SDL_SetError("mpg123_getformat: %s", mpg_err(handle, result)); + } + + #ifdef DEBUG_MPG123 + SDL_Log("MPG123 format: %s, channels: %d, rate: %ld\n", MPG123FormatString(encoding), channels, rate); + #endif + + spec.format = FormatMPG123ToSDL(encoding); + spec.channels = channels; + spec.freq = (int)rate; + SDL_assert(spec.format != SDL_AUDIO_UNKNOWN); + + SDL_SetAudioStreamFormat(stream, &spec, NULL); + } + + if (amount > 0) { + SDL_PutAudioStreamData(stream, buffer, (int)amount); + } + + if ((result != MPG123_OK) && (result != MPG123_DONE)) { + SDL_SetError("mpg123_read: %s", mpg_err(handle, result)); + } + + return (result == MPG123_OK); +} + +static bool SDLCALL MPG123_seek(void *track_userdata, Uint64 frame) +{ + mpg123_handle *handle = (mpg123_handle *) track_userdata; + #if (MPG123_API_VERSION >= 49) + const int64_t rc = mpg123.mpg123_seek64(handle, (int64_t) frame, SEEK_SET); + #else + const off_t rc = mpg123.mpg123_seek(handle, (off_t) frame, SEEK_SET); + #endif + return (rc < 0) ? SDL_SetError("mpg123_seek:%s", mpg_err(handle, rc)) : true; +} + +static void SDLCALL MPG123_quit_track(void *track_userdata) +{ + mpg123_handle *handle = (mpg123_handle *) track_userdata; + mpg123.mpg123_close(handle); + mpg123.mpg123_delete(handle); +} + +static void SDLCALL MPG123_quit_audio(void *audio_userdata) +{ + SDL_assert(audio_userdata == NULL); // no state. +} + +const MIX_Decoder MIX_Decoder_MPG123 = { + "MPG123", + MPG123_init, + MPG123_init_audio, + MPG123_init_track, + MPG123_decode, + MPG123_seek, + MPG123_quit_track, + MPG123_quit_audio, + MPG123_quit +}; + +#endif diff --git a/libs/SDL3_mixer/src/decoder_opus.c b/libs/SDL3_mixer/src/decoder_opus.c new file mode 100644 index 0000000..d38ffd4 --- /dev/null +++ b/libs/SDL3_mixer/src/decoder_opus.c @@ -0,0 +1,365 @@ +/* + SDL_mixer: An audio mixer library based on the SDL library + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +// This file supports Ogg Opus audio streams using libopusfile. + +#ifdef DECODER_OPUS + +#include "SDL_mixer_internal.h" + +#include + +#if defined(OPUS_DYNAMIC) && defined(SDL_ELF_NOTE_DLOPEN) +SDL_ELF_NOTE_DLOPEN( + "opus", + "Support for OPUS audio using opusfile", + SDL_ELF_NOTE_DLOPEN_PRIORITY_SUGGESTED, + OPUS_DYNAMIC +) +#endif + +#ifdef OPUS_DYNAMIC +#define MIX_LOADER_DYNAMIC OPUS_DYNAMIC +#endif + +#define MIX_LOADER_FUNCTIONS \ + MIX_LOADER_FUNCTION(true,const OpusTags *,op_tags,(const OggOpusFile *,int)) \ + MIX_LOADER_FUNCTION(true,OggOpusFile *,op_open_callbacks,(void *,const OpusFileCallbacks *,const unsigned char *,size_t,int *)) \ + MIX_LOADER_FUNCTION(true,OggOpusFile *,op_test_callbacks,(void *,const OpusFileCallbacks *,const unsigned char *,size_t,int *)) \ + MIX_LOADER_FUNCTION(true,void,op_free,(OggOpusFile *)) \ + MIX_LOADER_FUNCTION(true,const OpusHead *,op_head,(const OggOpusFile *,int)) \ + MIX_LOADER_FUNCTION(true,int,op_seekable,(const OggOpusFile *)) \ + MIX_LOADER_FUNCTION(true,int,op_read_float,(OggOpusFile *, float *,int,int *)) \ + MIX_LOADER_FUNCTION(true,int,op_raw_seek,(OggOpusFile *,opus_int64)) \ + MIX_LOADER_FUNCTION(true,int,op_pcm_seek,(OggOpusFile *,ogg_int64_t)) \ + MIX_LOADER_FUNCTION(true,ogg_int64_t,op_pcm_tell,(const OggOpusFile *)) \ + MIX_LOADER_FUNCTION(true,ogg_int64_t,op_pcm_total,(const OggOpusFile *, int)) \ + +#define MIX_LOADER_MODULE opus +#include "SDL_mixer_loader.h" + + +typedef struct OPUS_AudioData +{ + MIX_OggLoop loop; +} OPUS_AudioData; + +typedef struct OPUS_TrackData +{ + const OPUS_AudioData *adata; + OggOpusFile *of; + int current_channels; + int current_bitstream; + Sint64 current_iteration; + Sint64 current_iteration_frames; +} OPUS_TrackData; + + +static bool SDLCALL OPUS_init(void) +{ + return LoadModule_opus(); +} + +static void SDLCALL OPUS_quit(void) +{ + UnloadModule_opus(); +} + +static bool set_op_error(const char *function, int error) +{ + #define HANDLE_ERROR_CASE(X) case X: return SDL_SetError("%s: %s", function, #X) + switch (error) { + HANDLE_ERROR_CASE(OP_FALSE); + HANDLE_ERROR_CASE(OP_EOF); + HANDLE_ERROR_CASE(OP_HOLE); + HANDLE_ERROR_CASE(OP_EREAD); + HANDLE_ERROR_CASE(OP_EFAULT); + HANDLE_ERROR_CASE(OP_EIMPL); + HANDLE_ERROR_CASE(OP_EINVAL); + HANDLE_ERROR_CASE(OP_ENOTFORMAT); + HANDLE_ERROR_CASE(OP_EBADHEADER); + HANDLE_ERROR_CASE(OP_EVERSION); + HANDLE_ERROR_CASE(OP_ENOTAUDIO); + HANDLE_ERROR_CASE(OP_EBADPACKET); + HANDLE_ERROR_CASE(OP_EBADLINK); + HANDLE_ERROR_CASE(OP_ENOSEEK); + HANDLE_ERROR_CASE(OP_EBADTIMESTAMP); + #undef HANDLE_ERROR_CASE + default: break; + } + return SDL_SetError("%s: unknown error %d", function, error); +} + +static int OPUS_IoRead(void *datasource, unsigned char *ptr, int size) +{ + return SDL_ReadIO((SDL_IOStream*)datasource, ptr, (size_t) size); +} + +static int OPUS_IoSeek(void *datasource, opus_int64 offset, int whence) +{ + return (SDL_SeekIO((SDL_IOStream*)datasource, offset, whence) < 0) ? -1 : 0; +} + +static opus_int64 OPUS_IoTell(void *datasource) +{ + return SDL_TellIO((SDL_IOStream*)datasource); +} + +static int OPUS_IoClose(void *datasource) +{ + (void)datasource; + return 0; +} + +static const OpusFileCallbacks OPUS_IoCallbacks = { OPUS_IoRead, OPUS_IoSeek, OPUS_IoTell, OPUS_IoClose }; + + +static bool SDLCALL OPUS_init_audio(SDL_IOStream *io, SDL_AudioSpec *spec, SDL_PropertiesID props, Sint64 *duration_frames, void **audio_userdata) +{ + // just load the bare minimum from the IOStream to verify it's an Opus file. + // !!! FIXME: is op_open_callbacks going to return more slowly if this isn't an Opus file? It's probably better to just do the full open. + int rc = 0; + OggOpusFile *of = opus.op_test_callbacks(io, &OPUS_IoCallbacks, NULL, 0, &rc); + if (!of) { + return SDL_SetError("Not an Opus audio stream"); + } + opus.op_free(of); + + // Go back and do a proper load now to get metadata. + if (SDL_SeekIO(io, 0, SDL_IO_SEEK_SET) < 0) { + return false; + } + + OPUS_AudioData *adata = (OPUS_AudioData *) SDL_calloc(1, sizeof (*adata)); + if (!adata) { + return false; + } + + // now open the stream for serious processing. + of = opus.op_open_callbacks(io, &OPUS_IoCallbacks, NULL, 0, &rc); + if (!of) { + SDL_free(adata); + return set_op_error("ov_open_callbacks", rc); + } + + const OpusHead *info = opus.op_head(of, -1); + if (!info) { + opus.op_free(of); + SDL_free(adata); + return SDL_SetError("Couldn't get Opus info; corrupt data?"); + } + + spec->format = SDL_AUDIO_F32; + spec->channels = info->channel_count; + spec->freq = 48000; // libopus only outputs at 48kHz. + + const OpusTags *tags = opus.op_tags(of, -1); + if (tags != NULL) { + MIX_ParseOggComments(props, spec->freq, tags->vendor, (const char * const *) tags->user_comments, tags->comments, &adata->loop); + } + + opus.op_raw_seek(of, 0); // !!! FIXME: it's not clear if this seek is necessary, but https://stackoverflow.com/a/72482773 suggests it might be, at least on older libvorbisfile releases... + const Sint64 full_length = (Sint64) opus.op_pcm_total(of, -1); + + if (adata->loop.end > full_length) { + adata->loop.active = false; + } + + opus.op_free(of); // done with this instance. Tracks will maintain their own OggOpusFile object. + + if (adata->loop.active) { + *duration_frames = (adata->loop.count < 0) ? MIX_DURATION_INFINITE : (full_length * adata->loop.count); + } else { + *duration_frames = full_length; + } + + *audio_userdata = adata; + + return true; +} + +static bool SDLCALL OPUS_init_track(void *audio_userdata, SDL_IOStream *io, const SDL_AudioSpec *spec, SDL_PropertiesID props, void **track_userdata) +{ + OPUS_TrackData *tdata = (OPUS_TrackData *) SDL_calloc(1, sizeof (*tdata)); + if (!tdata) { + return false; + } + + const OPUS_AudioData *adata = (const OPUS_AudioData *) audio_userdata; + + // now open the stream for serious processing. + int rc = 0; + tdata->of = opus.op_open_callbacks(io, &OPUS_IoCallbacks, NULL, 0, &rc); + if (!tdata->of) { + SDL_free(tdata); + return set_op_error("op_open_callbacks", rc); + } + + tdata->current_channels = spec->channels; + tdata->current_bitstream = -1; + tdata->current_iteration = -1; + tdata->adata = adata; + + *track_userdata = tdata; + + return true; +} + +static bool SDLCALL OPUS_seek(void *track_userdata, Uint64 frame); + +static bool SDLCALL OPUS_decode(void *track_userdata, SDL_AudioStream *stream) +{ + OPUS_TrackData *tdata = (OPUS_TrackData *) track_userdata; + int bitstream = tdata->current_bitstream; + float samples[256]; + + const int channels = tdata->current_channels; + int amount = opus.op_read_float(tdata->of, samples, SDL_arraysize(samples), &bitstream); + if (amount < 0) { + return set_op_error("op_read_float", amount); + } else if (amount == 0) { + return false; // EOF + } + + SDL_assert((amount * channels) <= (int)SDL_arraysize(samples)); + + if (bitstream != tdata->current_bitstream) { + const OpusHead *info = opus.op_head(tdata->of, -1); + if (info) { // this _shouldn't_ be NULL, but if it is, we're just going on without it and hoping the stream format didn't change. + if (tdata->current_channels != info->channel_count) { + const SDL_AudioSpec spec = { SDL_AUDIO_F32, info->channel_count, 48000 }; + SDL_SetAudioStreamFormat(stream, &spec, NULL); + tdata->current_channels = info->channel_count; + } + } + tdata->current_bitstream = bitstream; + } + + const MIX_OggLoop *loop = &tdata->adata->loop; + if (tdata->current_iteration < 0) { + if (loop->active && ((tdata->current_iteration_frames + amount) >= loop->start)) { + tdata->current_iteration = 0; // we've hit the start of the loop point. + tdata->current_iteration_frames = (tdata->current_iteration_frames - loop->start); // so adding `amount` corrects this later. + } + } + + if (tdata->current_iteration >= 0) { + SDL_assert(loop->active); + SDL_assert(tdata->current_iteration_frames <= loop->len); + const Sint64 available = loop->len - tdata->current_iteration_frames; + if (amount > available) { + amount = available; + } + + SDL_assert(tdata->current_iteration_frames <= loop->len); + if ((tdata->current_iteration_frames + amount) >= loop->len) { // time to loop? + bool should_loop = false; + if (loop->count < 0) { // negative==infinite loop + tdata->current_iteration = 0; + should_loop = true; + } else { + tdata->current_iteration++; + SDL_assert(tdata->current_iteration <= loop->count); + if (tdata->current_iteration < loop->count) { + should_loop = true; + } + } + + if (should_loop) { + const Uint64 nextframe = ((Uint64) loop->start) + ( ((Uint64) loop->len) * ((Uint64) tdata->current_iteration) ); + if (!OPUS_seek(tdata, nextframe)) { + return false; + } + } else { + tdata->current_iteration = -1; + } + tdata->current_iteration_frames = 0; + } + } + + if (amount > 0) { + SDL_PutAudioStreamData(stream, samples, amount * tdata->current_channels * sizeof (float)); + tdata->current_iteration_frames += amount; + } + + return true; // had more data to decode. +} + +static bool SDLCALL OPUS_seek(void *track_userdata, Uint64 frame) +{ + OPUS_TrackData *tdata = (OPUS_TrackData *) track_userdata; + const MIX_OggLoop *loop = &tdata->adata->loop; + Sint64 final_iteration = -1; + Sint64 final_iteration_frames = 0; + + // frame has hit the loop point? + if (loop->active && ((Sint64)frame >= loop->start)) { + // figure out the _actual_ frame in the vorbis file we're aiming for. + if ((loop->count < 0) || ((Sint64)frame < (loop->len * loop->count))) { // literally in the loop right now. + frame -= loop->start; // make logical frame index relative to start of loop. + final_iteration = (loop->count < 0) ? 0 : (frame / loop->len); // decide what iteration of the loop we're on (stays at zero for infinite loops). + frame %= loop->len; // drop iterations so we're an offset into the loop. + final_iteration_frames = frame; + frame += loop->start; // convert back into physical frame index. + } else { // past the loop point? + SDL_assert(loop->count > 0); // can't be infinite loop if we passed it. + frame -= loop->len * loop->count; // drop the iterations to get the physical frame index. + } + } + + // !!! FIXME: I assume op_raw_seek is faster if we're seeking to start, but I could be wrong. + const int rc = (frame == 0) ? opus.op_raw_seek(tdata->of, 0) : opus.op_pcm_seek(tdata->of, (Sint64) frame); + if (rc != 0) { + return set_op_error("op_pcm_seek", rc); + } + + tdata->current_iteration = final_iteration; + tdata->current_iteration_frames = final_iteration_frames; + + return true; +} + +static void SDLCALL OPUS_quit_track(void *track_userdata) +{ + OPUS_TrackData *tdata = (OPUS_TrackData *) track_userdata; + opus.op_free(tdata->of); + SDL_free(tdata); +} + +static void SDLCALL OPUS_quit_audio(void *audio_userdata) +{ + OPUS_AudioData *adata = (OPUS_AudioData *) audio_userdata; + SDL_free(adata); +} + +const MIX_Decoder MIX_Decoder_OPUS = { + "OPUS", + OPUS_init, + OPUS_init_audio, + OPUS_init_track, + OPUS_decode, + OPUS_seek, + OPUS_quit_track, + OPUS_quit_audio, + OPUS_quit +}; + +#endif diff --git a/libs/SDL3_mixer/src/decoder_raw.c b/libs/SDL3_mixer/src/decoder_raw.c new file mode 100644 index 0000000..f5ce85b --- /dev/null +++ b/libs/SDL3_mixer/src/decoder_raw.c @@ -0,0 +1,144 @@ +/* + SDL_mixer: An audio mixer library based on the SDL library + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +// (this decoder is always enabled, as it is used internally.) + +#include "SDL_mixer_internal.h" + +// !!! FIXME: change track interface to provide the stream when seeking, and a means to see if we're backed by a memory SDL_IOStream, then we could use SDL_AudioStreamPutDataNoCopy to push the whole buffer upfront for free, and clear/push a subset when seeking. + +typedef struct RAW_TrackData +{ + SDL_IOStream *io; + int framesize; + const Uint8 *const_data; + size_t const_datalen; + Sint64 position; +} RAW_TrackData; + +static bool SDLCALL RAW_init_audio(SDL_IOStream *io, SDL_AudioSpec *spec, SDL_PropertiesID props, Sint64 *duration_frames, void **audio_userdata) +{ + const char *decoder_name = SDL_GetStringProperty(props, MIX_PROP_AUDIO_DECODER_STRING, NULL); + if (!decoder_name || (SDL_strcasecmp(decoder_name, "raw") != 0)) { + return false; + } + + const Sint64 si64fmt = SDL_GetNumberProperty(props, MIX_PROP_DECODER_FORMAT_NUMBER, -1); + const Sint64 si64channels = SDL_GetNumberProperty(props, MIX_PROP_DECODER_CHANNELS_NUMBER, -1); + const Sint64 si64freq = SDL_GetNumberProperty(props, MIX_PROP_DECODER_FREQ_NUMBER, -1); + + if ((si64fmt <= 0) || (si64channels <= 0) || (si64freq <= 0)) { + return SDL_SetError("Requested RAW decoder but didn't provide PCM format information"); + } + + spec->format = (SDL_AudioFormat) si64fmt; + spec->channels = (int) si64channels; + spec->freq = (int) si64freq; + + // we don't have to inspect the data, we treat anything as valid. + + const Sint64 framesize = (Sint64) (SDL_AUDIO_FRAMESIZE(*spec)); + const Sint64 iolen = SDL_GetIOSize(io); + + *duration_frames = (iolen >= 0) ? (iolen / framesize) : MIX_DURATION_UNKNOWN; + *audio_userdata = NULL; // no state. + + return true; +} + +static bool SDLCALL RAW_init_track(void *audio_userdata, SDL_IOStream *io, const SDL_AudioSpec *spec, SDL_PropertiesID props, void **track_userdata) +{ + SDL_assert(audio_userdata == NULL); // no state. + RAW_TrackData *tdata = (RAW_TrackData *) SDL_calloc(1, sizeof (*tdata)); + if (!tdata) { + return false; + } + + tdata->io = io; + tdata->framesize = (int) (SDL_AUDIO_FRAMESIZE(*spec)); + tdata->const_data = (const Uint8 *) MIX_GetConstIOBuffer(tdata->io, &tdata->const_datalen); + + *track_userdata = tdata; + + return true; +} + +static bool SDLCALL RAW_decode(void *track_userdata, SDL_AudioStream *stream) +{ + RAW_TrackData *tdata = (RAW_TrackData *) track_userdata; + Uint8 buffer[256]; + + if (tdata->const_data) { + size_t readlen = (size_t) (((Sint64) tdata->const_datalen) - tdata->position); + readlen = SDL_min(sizeof (buffer), readlen); + readlen -= (readlen % tdata->framesize); + if (readlen == 0) { + return false; // nothing else to read. + } + SDL_PutAudioStreamDataNoCopy(stream, tdata->const_data + tdata->position, (int) readlen, NULL, NULL); + tdata->position += readlen; + } else { + const size_t readlen = sizeof (buffer) - (sizeof (buffer) % tdata->framesize); + size_t br = SDL_ReadIO(tdata->io, buffer, readlen); + br -= (br % tdata->framesize); + if (br == 0) { + return false; // eof or error, can't supply more data. + } + SDL_PutAudioStreamData(stream, buffer, (int) br); + tdata->position += br; + } + + return true; +} + +static bool SDLCALL RAW_seek(void *track_userdata, Uint64 frame) +{ + RAW_TrackData *tdata = (RAW_TrackData *) track_userdata; + const Sint64 offset = (Sint64) (frame * tdata->framesize); + if (SDL_SeekIO(tdata->io, offset, SDL_IO_SEEK_SET) != offset) { + return false; + } + tdata->position = offset; + return true; +} + +static void SDLCALL RAW_quit_track(void *track_userdata) +{ + SDL_free(track_userdata); +} + +static void SDLCALL RAW_quit_audio(void *audio_userdata) +{ + SDL_assert(audio_userdata == NULL); // no state. +} + +const MIX_Decoder MIX_Decoder_RAW = { + "RAW", + NULL, // init + RAW_init_audio, + RAW_init_track, + RAW_decode, + RAW_seek, + RAW_quit_track, + RAW_quit_audio, + NULL // quit +}; + diff --git a/libs/SDL3_mixer/src/decoder_sinewave.c b/libs/SDL3_mixer/src/decoder_sinewave.c new file mode 100644 index 0000000..b43aab6 --- /dev/null +++ b/libs/SDL3_mixer/src/decoder_sinewave.c @@ -0,0 +1,167 @@ +/* + SDL_mixer: An audio mixer library based on the SDL library + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +// (this decoder is always enabled, since an external API uses it.) + +// !!! FIXME: +// change track interface to provide the stream when seeking, then we could: +// - Generate one whole iteration of the waveform upfront +// - Push the same buffer twice with SDL_AudioStreamPutDataNoCopy +// - decode just needs to see if one of the buffers is complete and push it again. +// - clear/push a subset when seeking. + +#include +#include "SDL_mixer_internal.h" + +typedef struct SINEWAVE_AudioData +{ + int hz; + float amplitude; + int sample_rate; + Sint64 total_frames; +} SINEWAVE_AudioData; + +typedef struct SINEWAVE_TrackData +{ + const SINEWAVE_AudioData *adata; + int current_sine_sample; + Sint64 position; +} SINEWAVE_TrackData; + +static bool SDLCALL SINEWAVE_init_audio(SDL_IOStream *io, SDL_AudioSpec *spec, SDL_PropertiesID props, Sint64 *duration_frames, void **audio_userdata) +{ + const char *decoder_name = SDL_GetStringProperty(props, MIX_PROP_AUDIO_DECODER_STRING, NULL); + if (!decoder_name || (SDL_strcasecmp(decoder_name, "sinewave") != 0)) { + return false; + } + + const Sint64 si64hz = SDL_GetNumberProperty(props, MIX_PROP_DECODER_SINEWAVE_HZ_NUMBER, -1); + const float famp = SDL_GetFloatProperty(props, MIX_PROP_DECODER_SINEWAVE_AMPLITUDE_FLOAT, -1.0f); + const Sint64 ms = SDL_GetNumberProperty(props, MIX_PROP_DECODER_SINEWAVE_MS_NUMBER, -1); + + if ((si64hz <= 0) || (famp <= 0.0f)) { + return false; + } + + spec->format = SDL_AUDIO_F32; + spec->channels = 1; + // we use the existing spec->freq to match the device sample rate, avoiding unnecessary resampling. + + SINEWAVE_AudioData *adata = (SINEWAVE_AudioData *) SDL_malloc(sizeof (*adata)); + if (!adata) { + return false; + } + + adata->hz = (int) si64hz; + adata->amplitude = famp; + adata->sample_rate = spec->freq; + adata->total_frames = ms < 0 ? MIX_DURATION_INFINITE : MIX_MSToFrames(spec->freq, ms); + + *duration_frames = adata->total_frames; + *audio_userdata = adata; + + return true; +} + +static bool SDLCALL SINEWAVE_init_track(void *audio_userdata, SDL_IOStream *io, const SDL_AudioSpec *spec, SDL_PropertiesID props, void **track_userdata) +{ + SINEWAVE_TrackData *tdata = (SINEWAVE_TrackData *) SDL_calloc(1, sizeof (*tdata)); + if (!tdata) { + return false; + } + + tdata->adata = (const SINEWAVE_AudioData *) audio_userdata; + *track_userdata = tdata; + + return true; +} + +static bool SDLCALL SINEWAVE_decode(void *track_userdata, SDL_AudioStream *stream) +{ + SINEWAVE_TrackData *tdata = (SINEWAVE_TrackData *) track_userdata; + const SINEWAVE_AudioData *adata = tdata->adata; + const int sample_rate = adata->sample_rate; + const float fsample_rate = (float) sample_rate; + const int hz = adata->hz; + const float amplitude = adata->amplitude; + int current_sine_sample = tdata->current_sine_sample; + float samples[256]; + const bool infinite_sine = (adata->total_frames < 0); + const ptrdiff_t total_frames = infinite_sine ? (int)SDL_arraysize(samples) : SDL_min(adata->total_frames - tdata->position, (int)SDL_arraysize(samples)); + + if (total_frames <= 0) { + return false; + } + + for (ptrdiff_t i = 0; i < total_frames; i++) { + const float phase = current_sine_sample * hz / fsample_rate; + samples[i] = SDL_sinf(phase * 2.0f * SDL_PI_F) * amplitude; + current_sine_sample++; + } + + // wrapping around to avoid floating-point errors + tdata->current_sine_sample = current_sine_sample % sample_rate; + + if (!infinite_sine) { + tdata->position += total_frames; + } + + SDL_PutAudioStreamData(stream, samples, sizeof (samples)); + + return true; +} + +static bool SDLCALL SINEWAVE_seek(void *track_userdata, Uint64 frame) +{ + SINEWAVE_TrackData *tdata = (SINEWAVE_TrackData *) track_userdata; + const SINEWAVE_AudioData *adata = tdata->adata; + if (adata->total_frames >= 0) { + if (frame > (Uint64) adata->total_frames) { + return SDL_SetError("Past end of sinewave"); + } + tdata->position = frame; + } + tdata->current_sine_sample = frame % adata->sample_rate; + return true; +} + +static void SDLCALL SINEWAVE_quit_track(void *track_userdata) +{ + SDL_free(track_userdata); +} + +static void SDLCALL SINEWAVE_quit_audio(void *audio_userdata) +{ + SDL_free(audio_userdata); +} + +const MIX_Decoder MIX_Decoder_SINEWAVE = { + "SINEWAVE", + NULL, // init + SINEWAVE_init_audio, + SINEWAVE_init_track, + SINEWAVE_decode, + SINEWAVE_seek, + SINEWAVE_quit_track, + SINEWAVE_quit_audio, + NULL // quit +}; + diff --git a/libs/SDL3_mixer/src/decoder_stb_vorbis.c b/libs/SDL3_mixer/src/decoder_stb_vorbis.c new file mode 100644 index 0000000..e7115e1 --- /dev/null +++ b/libs/SDL3_mixer/src/decoder_stb_vorbis.c @@ -0,0 +1,357 @@ +/* + SDL_mixer: An audio mixer library based on the SDL library + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifdef DECODER_OGGVORBIS_STB + +// This file supports Ogg Vorbis audio streams using the public-domain, header-only library, stb_vorbis. + +#include "SDL_mixer_internal.h" + +#define STB_VORBIS_SDL 1 /* enable our patches to stb_vorbis */ +#define STB_VORBIS_NO_STDIO 1 +#define STB_VORBIS_NO_CRT 1 +#define STB_VORBIS_NO_PUSHDATA_API 1 +#define STB_VORBIS_MAX_CHANNELS 8 /* For 7.1 surround sound */ +#define STB_FORCEINLINE SDL_FORCE_INLINE +#if SDL_BYTEORDER == SDL_BIG_ENDIAN +#define STB_VORBIS_BIG_ENDIAN 1 +#endif +#define STBV_CDECL SDLCALL /* for SDL_qsort() */ + +#ifdef assert +#undef assert +#endif +#ifdef memset +#undef memset +#endif +#ifdef memcpy +#undef memcpy +#endif +#define assert SDL_assert +#define memset SDL_memset +#define memcmp SDL_memcmp +#define memcpy SDL_memcpy +#define qsort SDL_qsort +#define malloc SDL_malloc +#define realloc SDL_realloc +#define free SDL_free + +#define pow SDL_pow +#define floor SDL_floor +#define ldexp(v, e) SDL_scalbn((v), (e)) +#define abs(x) SDL_abs(x) +#define cos(x) SDL_cos(x) +#define sin(x) SDL_sin(x) +#define log(x) SDL_log(x) +#define exp(x) SDL_exp(x) + +#define STB_VORBIS_STDINT_DEFINED 1 +typedef Uint8 uint8; +typedef Sint8 int8; +typedef Uint16 uint16; +typedef Sint16 int16; +typedef Uint32 uint32; +typedef Sint32 int32; + +#include "stb_vorbis/stb_vorbis.h" + +static bool SetStbVorbisError(const char *function, int error) +{ + switch (error) { + #define HANDLE_ERROR_CASE(X) case X: return SDL_SetError("%s: %s", function, #X) + HANDLE_ERROR_CASE(VORBIS_need_more_data); + HANDLE_ERROR_CASE(VORBIS_invalid_api_mixing); + HANDLE_ERROR_CASE(VORBIS_outofmem); + HANDLE_ERROR_CASE(VORBIS_feature_not_supported); + HANDLE_ERROR_CASE(VORBIS_too_many_channels); + HANDLE_ERROR_CASE(VORBIS_file_open_failure); + HANDLE_ERROR_CASE(VORBIS_seek_without_length); + HANDLE_ERROR_CASE(VORBIS_unexpected_eof); + HANDLE_ERROR_CASE(VORBIS_seek_invalid); + HANDLE_ERROR_CASE(VORBIS_invalid_setup); + HANDLE_ERROR_CASE(VORBIS_invalid_stream); + HANDLE_ERROR_CASE(VORBIS_missing_capture_pattern); + HANDLE_ERROR_CASE(VORBIS_invalid_stream_structure_version); + HANDLE_ERROR_CASE(VORBIS_continued_packet_flag_invalid); + HANDLE_ERROR_CASE(VORBIS_incorrect_stream_serial_number); + HANDLE_ERROR_CASE(VORBIS_invalid_first_page); + HANDLE_ERROR_CASE(VORBIS_bad_packet_type); + HANDLE_ERROR_CASE(VORBIS_cant_find_last_page); + HANDLE_ERROR_CASE(VORBIS_seek_failed); + HANDLE_ERROR_CASE(VORBIS_ogg_skeleton_not_supported); + #undef HANDLE_ERROR_CASE + default: break; + } + return SDL_SetError("%s: unknown error %d\n", function, error); +} + +typedef struct STBVORBIS_AudioData +{ + MIX_OggLoop loop; +} STBVORBIS_AudioData; + +typedef struct STBVORBIS_TrackData +{ + const STBVORBIS_AudioData *adata; + stb_vorbis *vorbis; + Uint32 skip_samples; + Sint64 current_iteration; + Sint64 current_iteration_frames; +} STBVORBIS_TrackData; + + +static bool SDLCALL STBVORBIS_init(void) +{ + return true; // nothing external to load, so it always succeeds. +} + +static void SDLCALL STBVORBIS_quit(void) +{ +} + +static bool SDLCALL STBVORBIS_init_audio(SDL_IOStream *io, SDL_AudioSpec *spec, SDL_PropertiesID props, Sint64 *duration_frames, void **audio_userdata) +{ + // just load the bare minimum from the IOStream to verify it's an Ogg Vorbis file. + Uint8 buffer[35]; // this is just enough to see "OggS" at the start and "vorbis" at the end. + + // the initial Ogg Page should catch this in 35 bytes; no matter how large the page might be, + // the initial portion will still start with OggS and have a Vorbis header at the same place, + // knock on wood. + if (SDL_ReadIO(io, buffer, sizeof (buffer)) != sizeof (buffer)) { + return false; + } else if (SDL_memcmp(buffer, "OggS", 4) != 0) { + return SDL_SetError("Not an Ogg Vorbis audio stream"); + } else if (SDL_memcmp(&buffer[29], "vorbis", 6) != 0) { + return SDL_SetError("Not an Ogg Vorbis audio stream"); + } + + // Go back and do a proper load now to get metadata. + if (SDL_SeekIO(io, 0, SDL_IO_SEEK_SET) < 0) { + return false; + } + + STBVORBIS_AudioData *adata = (STBVORBIS_AudioData *) SDL_calloc(1, sizeof (*adata)); + if (!adata) { + return false; + } + + // now open the stream for serious processing. + int error = 0; + stb_vorbis *vorbis = stb_vorbis_open_io(io, 0, &error, NULL); + if (!vorbis) { + SDL_free(adata); + return SetStbVorbisError("stb_vorbis_open_memory", error); + } + + const stb_vorbis_info vi = stb_vorbis_get_info(vorbis); + spec->format = SDL_AUDIO_F32; + spec->channels = vi.channels; + spec->freq = vi.sample_rate; + + const stb_vorbis_comment vc = stb_vorbis_get_comment(vorbis); + MIX_ParseOggComments(props, spec->freq, vc.vendor, (const char * const *) vc.comment_list, vc.comment_list_length, &adata->loop); + + const Sint64 full_length = (Sint64) stb_vorbis_stream_length_in_samples(vorbis); + if (adata->loop.end > full_length) { + adata->loop.active = false; + } + stb_vorbis_close(vorbis); // done with this instance. Tracks will maintain their own stb_vorbis object. + + if (adata->loop.active) { + *duration_frames = (adata->loop.count < 0) ? MIX_DURATION_INFINITE : (full_length * adata->loop.count); + } else { + *duration_frames = full_length; + } + + *audio_userdata = adata; + + return true; +} + +static bool SDLCALL STBVORBIS_init_track(void *audio_userdata, SDL_IOStream *io, const SDL_AudioSpec *spec, SDL_PropertiesID props, void **track_userdata) +{ + STBVORBIS_TrackData *tdata = (STBVORBIS_TrackData *) SDL_calloc(1, sizeof (*tdata)); + if (!tdata) { + return false; + } + + int error = 0; + tdata->current_iteration = -1; + tdata->vorbis = stb_vorbis_open_io(io, 0, &error, NULL); + if (!tdata->vorbis) { + SDL_free(tdata); + return SetStbVorbisError("stb_vorbis_open_io", error); + } + + tdata->adata = (const STBVORBIS_AudioData *) audio_userdata; + + *track_userdata = tdata; + + return true; +} + +static bool SDLCALL STBVORBIS_seek(void *track_userdata, Uint64 frame); + +static bool SDLCALL STBVORBIS_decode(void *track_userdata, SDL_AudioStream *stream) +{ + STBVORBIS_TrackData *tdata = (STBVORBIS_TrackData *) track_userdata; + + // Note that stb_vorbis does not currently handle the bitstream id + // changing--a "chained" ogg file, or perhaps a "frankenstein" file, as + // mpg123 calls it--where two unrelated .ogg files, possibly with + // different audio specs, are cat'd together. libvorbisfile can handle + // this, but at the moment stb_vorbis will call it EOF at the end of the + // current bitstream. So we don't have all the decoder_vorbis.c code to + // change audio specs mid-file here. + + float **pcm_channels = NULL; + int num_channels = 0; + int amount = stb_vorbis_get_frame_float(tdata->vorbis, &num_channels, &pcm_channels); + if (amount <= 0) { + return false; // EOF + } + + // did we just seek and need to throw away some samples at the start of the frame to reach the exact seek point? + float *outputs[8]; + if (tdata->skip_samples) { + const Uint32 skip = tdata->skip_samples; + if (skip >= (unsigned)amount) { + tdata->skip_samples -= amount; + return true; // throw this all away; just try again next iteration. + } + SDL_assert(num_channels <= (int)SDL_arraysize(outputs)); + for (int i = 0; i < num_channels; i++) { + outputs[i] = pcm_channels[i] + skip; + } + pcm_channels = outputs; + tdata->skip_samples = 0; + amount = (int) (((Uint32) amount) - skip); + } + + const MIX_OggLoop *loop = &tdata->adata->loop; + if (tdata->current_iteration < 0) { + if (loop->active && ((tdata->current_iteration_frames + amount) >= loop->start)) { + tdata->current_iteration = 0; // we've hit the start of the loop point. + tdata->current_iteration_frames = (tdata->current_iteration_frames - loop->start); // so adding `amount` corrects this later. + } + } + + if (tdata->current_iteration >= 0) { + SDL_assert(loop->active); + SDL_assert(tdata->current_iteration_frames <= loop->len); + const Sint64 available = loop->len - tdata->current_iteration_frames; + if (amount > available) { + amount = available; + } + + SDL_assert(tdata->current_iteration_frames <= loop->len); + if ((tdata->current_iteration_frames + amount) >= loop->len) { // time to loop? + bool should_loop = false; + if (loop->count < 0) { // negative==infinite loop + tdata->current_iteration = 0; + should_loop = true; + } else { + tdata->current_iteration++; + SDL_assert(tdata->current_iteration <= loop->count); + if (tdata->current_iteration < loop->count) { + should_loop = true; + } + } + + if (should_loop) { + const Uint64 nextframe = ((Uint64) loop->start) + ( ((Uint64) loop->len) * ((Uint64) tdata->current_iteration) ); + if (!STBVORBIS_seek(tdata, nextframe)) { + return false; + } + } else { + tdata->current_iteration = -1; + } + tdata->current_iteration_frames = 0; + } + } + + if (amount > 0) { + SDL_PutAudioStreamPlanarData(stream, (const void * const *) pcm_channels, num_channels, amount); + tdata->current_iteration_frames += amount; + } + + return true; // had more data to decode. +} + +static bool SDLCALL STBVORBIS_seek(void *track_userdata, Uint64 frame) +{ + STBVORBIS_TrackData *tdata = (STBVORBIS_TrackData *) track_userdata; + const MIX_OggLoop *loop = &tdata->adata->loop; + Sint64 final_iteration = -1; + Sint64 final_iteration_frames = 0; + + // frame has hit the loop point? + if (loop->active && ((Sint64)frame >= loop->start)) { + // figure out the _actual_ frame in the vorbis file we're aiming for. + if ((loop->count < 0) || ((Sint64)frame < (loop->len * loop->count))) { // literally in the loop right now. + frame -= loop->start; // make logical frame index relative to start of loop. + final_iteration = (loop->count < 0) ? 0 : (frame / loop->len); // decide what iteration of the loop we're on (stays at zero for infinite loops). + frame %= loop->len; // drop iterations so we're an offset into the loop. + final_iteration_frames = frame; + frame += loop->start; // convert back into physical frame index. + } else { // past the loop point? + SDL_assert(loop->count > 0); // can't be infinite loop if we passed it. + frame -= loop->len * loop->count; // drop the iterations to get the physical frame index. + } + } + + const int rc = stb_vorbis_seek_frame(tdata->vorbis, (unsigned int) frame); + if (!rc) { + return SetStbVorbisError("stb_vorbis_seek", stb_vorbis_get_error(tdata->vorbis)); + } + + tdata->skip_samples = (Uint32) (frame - ((Uint64) tdata->vorbis->current_loc)); + tdata->current_iteration = final_iteration; + tdata->current_iteration_frames = final_iteration_frames; + + return true; +} + +static void SDLCALL STBVORBIS_quit_track(void *track_userdata) +{ + STBVORBIS_TrackData *tdata = (STBVORBIS_TrackData *) track_userdata; + stb_vorbis_close(tdata->vorbis); + SDL_free(tdata); +} + +static void SDLCALL STBVORBIS_quit_audio(void *audio_userdata) +{ + SDL_free(audio_userdata); +} + +const MIX_Decoder MIX_Decoder_STBVORBIS = { + "STBVORBIS", + STBVORBIS_init, + STBVORBIS_init_audio, + STBVORBIS_init_track, + STBVORBIS_decode, + STBVORBIS_seek, + STBVORBIS_quit_track, + STBVORBIS_quit_audio, + STBVORBIS_quit +}; + +#endif diff --git a/libs/SDL3_mixer/src/decoder_timidity.c b/libs/SDL3_mixer/src/decoder_timidity.c new file mode 100644 index 0000000..2f95aed --- /dev/null +++ b/libs/SDL3_mixer/src/decoder_timidity.c @@ -0,0 +1,178 @@ +/* + SDL_mixer: An audio mixer library based on the SDL library + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +// This file supports playing MIDI files with timidity + +#ifdef DECODER_MIDI_TIMIDITY + +#include "SDL_mixer_internal.h" + +#include "timidity/timidity.h" + +// Config file should contain any other directory that needs +// to be added to the search path. The library adds the path +// of the config file to its search path, too. +#if defined(SDL_PLATFORM_WIN32) +static const char *timidity_cfgs[] = { "C:\\TIMIDITY\\TIMIDITY.CFG" }; +#else // unix: +static const char *timidity_cfgs[] = { "/etc/timidity.cfg", "/etc/timidity/timidity.cfg", "/etc/timidity/freepats.cfg" }; +#endif + +typedef struct TIMIDITY_TrackData +{ + Sint32 samples[4096 * 2]; // !!! FIXME: there's a hardcoded thing about buffer_size in our copy of timidity that needs to be fixed; it's hardcoded to this at the moment. + MidiSong *song; + int freq; +} TIMIDITY_TrackData; + + +static bool SDLCALL TIMIDITY_init(void) +{ + const char *cfg = SDL_getenv("TIMIDITY_CFG"); // see if the user had one. + if (cfg) { + return (Timidity_Init(cfg) == 0); // env or user override: no other tries + } + + for (int i = 0; i < (int)SDL_arraysize(timidity_cfgs); i++) { + if (Timidity_Init(timidity_cfgs[i]) == 0) { + return true; + } + } + + return (Timidity_Init(NULL) == 0); // library's default cfg. +} + +static void SDLCALL TIMIDITY_quit(void) +{ + Timidity_Exit(); +} + +static bool SDLCALL TIMIDITY_init_audio(SDL_IOStream *io, SDL_AudioSpec *spec, SDL_PropertiesID props, Sint64 *duration_frames, void **audio_userdata) +{ + // just load the bare minimum from the IOStream to verify it's a MIDI file. + char magic[4]; + if (SDL_ReadIO(io, magic, 4) != 4) { + return false; + } else if (SDL_memcmp(magic, "MThd", 4) != 0) { + return SDL_SetError("Not a MIDI audio stream"); + } + + // Go back and do a proper load now to get metadata. + if (SDL_SeekIO(io, 0, SDL_IO_SEEK_SET) < 0) { + return false; + } + + spec->format = SDL_AUDIO_S32; // timidity wants to do Sint32, and converts to other formats internally from Sint32. + spec->channels = 2; + // Use the device's current sample rate, already set in spec->freq + + Sint64 song_length_in_frames = -1; + MidiSong *song = Timidity_LoadSong(io, spec); + if (!song) { + return false; + } + + song_length_in_frames = MIX_MSToFrames(spec->freq, Timidity_GetSongLength(song)); + if (song_length_in_frames < 0) { + song_length_in_frames = 0; + } + Timidity_FreeSong(song); + + *duration_frames = song_length_in_frames; + *audio_userdata = NULL; // no state. + + return true; +} + +static bool SDLCALL TIMIDITY_init_track(void *audio_userdata, SDL_IOStream *io, const SDL_AudioSpec *spec, SDL_PropertiesID props, void **track_userdata) +{ + SDL_assert(audio_userdata == NULL); // no state. + TIMIDITY_TrackData *tdata = (TIMIDITY_TrackData *) SDL_calloc(1, sizeof (*tdata)); + if (!tdata) { + return false; + } + + tdata->song = Timidity_LoadSong(io, spec); + if (!tdata->song) { + SDL_free(tdata); + return SDL_SetError("Timidity_LoadSong failed"); + } + + Timidity_SetVolume(tdata->song, 800); // !!! FIXME: maybe my test patches are really quiet? + Timidity_Start(tdata->song); + + tdata->freq = spec->freq; + + *track_userdata = tdata; + return true; +} + +static bool SDLCALL TIMIDITY_decode(void *track_userdata, SDL_AudioStream *stream) +{ + TIMIDITY_TrackData *tdata = (TIMIDITY_TrackData *) track_userdata; + //Sint32 samples[256]; // !!! FIXME: there's a hardcoded thing about buffer_size in our copy of timidity that needs to be fixed; it's hardcoded at the moment, so we use tdata->samples. + const int amount = Timidity_PlaySome(tdata->song, tdata->samples, sizeof (tdata->samples)); + if (amount <= 0) { + return false; // EOF or error, we're done either way. + } + + SDL_PutAudioStreamData(stream, tdata->samples, amount); + return true; +} + +static bool SDLCALL TIMIDITY_seek(void *track_userdata, Uint64 frame) +{ + TIMIDITY_TrackData *tdata = (TIMIDITY_TrackData *) track_userdata; + Sint64 ticks = MIX_FramesToMS(tdata->freq, frame); + if (ticks < 0) { + ticks = 0; + } + Timidity_Seek(tdata->song, (Uint32)ticks); // !!! FIXME: this returns void, what happens if we seek past EOF? + return true; +} + +static void SDLCALL TIMIDITY_quit_track(void *track_userdata) +{ + TIMIDITY_TrackData *tdata = (TIMIDITY_TrackData *) track_userdata; + Timidity_Stop(tdata->song); + Timidity_FreeSong(tdata->song); + SDL_free(tdata); +} + +static void SDLCALL TIMIDITY_quit_audio(void *audio_userdata) +{ + SDL_assert(audio_userdata == NULL); // no state. +} + +const MIX_Decoder MIX_Decoder_TIMIDITY = { + "TIMIDITY", + TIMIDITY_init, + TIMIDITY_init_audio, + TIMIDITY_init_track, + TIMIDITY_decode, + TIMIDITY_seek, + TIMIDITY_quit_track, + TIMIDITY_quit_audio, + TIMIDITY_quit +}; + +#endif + diff --git a/libs/SDL3_mixer/src/decoder_voc.c b/libs/SDL3_mixer/src/decoder_voc.c new file mode 100644 index 0000000..9fbe5b6 --- /dev/null +++ b/libs/SDL3_mixer/src/decoder_voc.c @@ -0,0 +1,599 @@ +/* + SDL_mixer: An audio mixer library based on the SDL library + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifdef DECODER_VOC + +// https://moddingwiki.shikadi.net/wiki/VOC_Format +// https://www.manualslib.com/manual/547219/Creative-Sb0350.html?page=125#manual + +#include "SDL_mixer_internal.h" + +#define VOC_TERM 0 +#define VOC_DATA 1 +#define VOC_CONT 2 +#define VOC_SILENCE 3 +#define VOC_MARKER 4 +#define VOC_TEXT 5 +#define VOC_LOOP 6 +#define VOC_LOOPEND 7 +#define VOC_EXTENDED 8 +#define VOC_DATA_16 9 + +typedef struct VOC_Block +{ + int loop_count; // 0=data or silence block, >0=loop block of X loops, -1=infinite loop block, -2=endloop block. + Sint64 iopos; // byte position in i/o stream of this block's data. Might be 0 for things like loop and silence blocks. + SDL_AudioSpec spec; + Uint64 frames; +} VOC_Block; + +typedef struct VOC_AudioData +{ + VOC_Block *blocks; + size_t num_blocks; +} VOC_AudioData; + +typedef struct VOC_TrackData +{ + const VOC_AudioData *adata; + SDL_IOStream *io; + SDL_AudioSpec spec; + size_t current_block; + size_t frame_pos; + const VOC_Block *loop_start; + int loop_count; +} VOC_TrackData; + + +static VOC_Block *AddVocBlock(VOC_AudioData *adata) +{ + void *ptr = SDL_realloc(adata->blocks, (adata->num_blocks + 1) * sizeof (*adata->blocks)); + if (!ptr) { + return NULL; + } + + adata->blocks = (VOC_Block *) ptr; + VOC_Block *block = &adata->blocks[adata->num_blocks]; + SDL_zerop(block); + adata->num_blocks++; + return block; +} + +static VOC_Block *AddVocDataBlock(VOC_AudioData *adata, Sint64 iopos, const SDL_AudioSpec *spec, Uint64 frames) +{ + if (iopos < 0) { // SDL_TellIO failed? + return NULL; + } + + VOC_Block *block = AddVocBlock(adata); + if (block) { + block->iopos = iopos; + block->loop_count = 0; + SDL_copyp(&block->spec, spec); + block->frames = frames; + } + return block; +} + +static VOC_Block *AddVocLoopBlock(VOC_AudioData *adata, int loop_count) +{ + VOC_Block *block = AddVocBlock(adata); + if (block) { + block->loop_count = loop_count; + } + return block; +} + + +// this runs during VOC_audio_init to walk the whole .VOC for metadata and sanity checks. +static bool ParseVocFile(SDL_IOStream *io, VOC_AudioData *adata, SDL_PropertiesID props, SDL_AudioSpec *spec, Sint64 *duration_frames) +{ + Sint64 total_frames = 0; + VOC_Block *loop_start = NULL; + int loop_start_loop_count = 0; + Sint64 loop_frames = 0; + SDL_AudioSpec original_spec; + SDL_AudioSpec current_spec; + int text_count = 0; + + Sint64 pos = SDL_TellIO(io); + if (pos < 0) { + return false; + } + + SDL_copyp(&original_spec, spec); + SDL_copyp(¤t_spec, spec); + spec->format = SDL_AUDIO_UNKNOWN; + + while (true) { + Uint8 block; + Uint32 blen = 0; + if (SDL_ReadIO(io, &block, 1) != 1) { + return true; // assume that's the end of the file. + } else if (block == VOC_TERM) { + return true; // that's the (optional) end. + } else if (block != VOC_LOOPEND) { // TERM and LOOPEND don't have a size field. + Uint8 bits24[3]; + if (SDL_ReadIO(io, bits24, sizeof(bits24)) != sizeof(bits24)) { + return false; + } + // Size is a 24-bit value. Ugh. + blen = (Uint32)((bits24[0]) | (bits24[1] << 8) | (bits24[2] << 16)); + } + + pos++; + if ((block != VOC_TERM) && (block != VOC_LOOPEND)) { + pos += 3; // size fields on everything but VOC_TERM and VOC_LOOPEND. + } + + switch (block) { + case VOC_DATA: { + Uint8 codec, rateu8; + if (SDL_ReadIO(io, &rateu8, 1) != 1) { + return false; + } else if (SDL_ReadIO(io, &codec, 1) != 1) { + return false; + } + + if ((codec != 0) && (codec != 4)) { // !!! FIXME: there are other formats (adpcm, etc), but we don't support them at the moment. + return SDL_SetError("Unsupported VOC data format"); + } + + current_spec.freq = 1000000 / (256 - rateu8); + current_spec.channels = 1; + current_spec.format = (codec == 0) ? SDL_AUDIO_U8 : SDL_AUDIO_S16LE; + + const int framelen = SDL_AUDIO_FRAMESIZE(current_spec); + const Uint64 frames = (Uint64) ((blen - 2) / framelen); + if (!AddVocDataBlock(adata, SDL_TellIO(io), ¤t_spec, frames)) { + return false; + } + + if (spec->format == SDL_AUDIO_UNKNOWN) { // take the first thing as the "official" spec, but this can change later. + SDL_copyp(spec, ¤t_spec); + } + + if (total_frames != -1) { + loop_frames += frames; + } + + break; + } + + case VOC_DATA_16: { + Uint32 rate32; + if (!SDL_ReadU32LE(io, &rate32)) { + return false; + } else if (rate32 == 0) { + return SDL_SetError("VOC sample rate is zero?"); + } + + Uint8 bits, channels, codec; + if (SDL_ReadIO(io, &bits, 1) != 1) { + return false; + } else if ((bits != 8) && (bits != 16)) { + return SDL_SetError("Unsupported VOC data format"); + } else if (SDL_ReadIO(io, &channels, 1) != 1) { // I assume you have mono or stereo, but we'll let you go wild with whatever. + return false; + } else if (SDL_ReadIO(io, &codec, 1) != 1) { + return false; + } else if ((codec != 0) && (codec != 4)) { // !!! FIXME: there are other formats (adpcm, etc), but we don't support them at the moment. + return SDL_SetError("Unsupported VOC data format"); + } else if (((codec == 0) && (bits != 8)) || ((codec == 4) && (bits != 16))) { + return SDL_SetError("Corrupt VOC data"); + } + + current_spec.freq = (int) rate32; + current_spec.channels = (int) channels; + current_spec.format = (codec == 0) ? SDL_AUDIO_U8 : SDL_AUDIO_S16LE; + + const int framelen = SDL_AUDIO_FRAMESIZE(current_spec); + const Uint64 frames = (Uint64) ((blen - 12) / framelen); + if (!AddVocDataBlock(adata, SDL_TellIO(io), ¤t_spec, frames)) { + return false; + } + + if (spec->format == SDL_AUDIO_UNKNOWN) { // take the first thing as the "official" spec, but this can change later. + SDL_copyp(spec, ¤t_spec); + } + + if (total_frames != -1) { + loop_frames += frames; + } + + break; + } + + case VOC_CONT: { + if (spec->format == SDL_AUDIO_UNKNOWN) { + return SDL_SetError("VOC continuation block before a data type is set."); + } + + const int framelen = SDL_AUDIO_FRAMESIZE(current_spec); + const Uint64 frames = (Uint64) (blen / framelen); + if (!AddVocDataBlock(adata, SDL_TellIO(io), ¤t_spec, frames)) { + return false; + } + + if (total_frames != -1) { + loop_frames += frames; + } + break; + } + + case VOC_SILENCE: { // it's okay if we haven't set an initial format yet, we'll know it when we get there later. + // technically we could try to add this to an existing silence block, but in practice these are rare, and duplicate blocks probably more so. + Uint16 frames; + if (!SDL_ReadU16LE(io, &frames)) { + return false; + } else if (!AddVocDataBlock(adata, 0, ¤t_spec, frames + 1)) { + return false; + } + + if (total_frames != -1) { + loop_frames += frames + 1; + } + break; + } + + case VOC_LOOP: { + Uint16 iterations = 0; + + // !!! FIXME: can LOOP/LOOPEND sections nest? https://moddingwiki.shikadi.net/wiki/VOC_Format suggests no, saying LOOPEND goes back to _most recent_ LOOP start. + if (loop_start) { + return SDL_SetError("VOC has nested loop"); + } else if (!SDL_ReadU16LE(io, &iterations)) { + return false; + } + + int loop_count = -1; + if (iterations == 0xFFFF) { + total_frames = -1; // it's infinite. + } else { + loop_count = ((int) iterations) + 1; + } + + if (total_frames != -1) { + total_frames += loop_frames; // add in anything that's accumulated until now. + } + + loop_frames = 0; + + loop_start = AddVocLoopBlock(adata, loop_count); + if (!loop_start) { + return false; + } + loop_start_loop_count = loop_start->loop_count; + break; + } + + case VOC_LOOPEND: { + if (!loop_start) { + return SDL_SetError("VOC has a LOOPEND without a matching LOOP"); + } + + VOC_Block *block = AddVocLoopBlock(adata, -2); + if (!block) { + return false; + } + + if (total_frames != -1) { + total_frames += loop_frames * loop_start_loop_count; + } + + loop_start = NULL; + loop_start_loop_count = 0; + loop_frames = 0; + break; + } + + case VOC_EXTENDED: { + Uint16 rateu16; + Uint8 codec, channelsu8; + if (!SDL_ReadU16LE(io, &rateu16)) { + return false; + } else if (SDL_ReadIO(io, &codec, 1) != 1) { + return false; + } else if ((codec != 0) && (codec != 4)) { // !!! FIXME: there are other formats (adpcm, etc), but we don't support them at the moment. + return SDL_SetError("Unsupported VOC data format"); + } else if (SDL_ReadIO(io, &channelsu8, 1) != 1) { + return false; + } + + const int channels = ((int) channelsu8) + 1; + current_spec.freq = (256000000 / (channels * (65536 - rateu16))); + current_spec.channels = channels; + current_spec.format = (codec == 0) ? SDL_AUDIO_U8 : SDL_AUDIO_S16LE; + + if (spec->format == SDL_AUDIO_UNKNOWN) { + SDL_copyp(spec, ¤t_spec); + } + + break; + } + + case VOC_TEXT: { + char *value = (char *) SDL_malloc(blen); + if (value) { // oh well if we ran out of memory. + if (SDL_ReadIO(io, value, blen) != blen) { + return false; + } + char *utf8 = SDL_iconv_string("UTF-8", "ISO-8859-1", value, blen); + if (utf8) { + char key[64]; + SDL_snprintf(key, sizeof (key), "SDL_mixer.metadata.voc.text%d", text_count); + SDL_SetStringProperty(props, key, utf8); + SDL_free(utf8); + text_count++; + } + SDL_free(value); + } + break; + } + + // just skip these. + //case VOC_MARKER: + default: + break; + } + + pos += blen; + if (SDL_SeekIO(io, pos, SDL_IO_SEEK_SET) < 0) { + return false; + } + } + + if (loop_start) { // !!! FIXME: should we just treat EOF as the loop end in this case? + return SDL_SetError("VOC has a LOOP without a matching LOOPEND"); + } + + if (spec->format == SDL_AUDIO_UNKNOWN) { // theoretically this can happen if you only have VOC_SILENCE blocks. Set it to the original device format. + SDL_copyp(spec, &original_spec); + } + + if (total_frames != -1) { + total_frames += loop_frames; + } + + *duration_frames = total_frames; + + return true; +} + +static bool SDLCALL VOC_init_audio(SDL_IOStream *io, SDL_AudioSpec *spec, SDL_PropertiesID props, Sint64 *duration_frames, void **audio_userdata) +{ + // just load the bare minimum from the IOStream to verify it's a .VOC file. + char magic[20]; + if (SDL_ReadIO(io, magic, 20) != 20) { + return false; + } else if (SDL_memcmp(magic, "Creative Voice File\032", 20) != 0) { + return SDL_SetError("Not a VOC audio stream"); + } + + // now jump to the data and prepare to parse everything out. + Uint16 datablockpos; + if (!SDL_ReadU16LE(io, &datablockpos)) { + return false; + } else if (SDL_SeekIO(io, datablockpos, SDL_IO_SEEK_SET) < 0) { + return false; + } + + VOC_AudioData *adata = (VOC_AudioData *) SDL_calloc(1, sizeof(*adata)); + if (!adata) { + return false; + } else if (!ParseVocFile(io, adata, props, spec, duration_frames)) { + SDL_free(adata->blocks); + SDL_free(adata); + return false; + } + + *audio_userdata = adata; + + return true; +} + +static bool SDLCALL VOC_init_track(void *audio_userdata, SDL_IOStream *io, const SDL_AudioSpec *spec, SDL_PropertiesID props, void **userdata) +{ + VOC_TrackData *tdata = (VOC_TrackData *) SDL_calloc(1, sizeof (*tdata)); + if (!tdata) { + return false; + } + + const VOC_AudioData *adata = (const VOC_AudioData *) audio_userdata; + + tdata->adata = adata; + tdata->io = io; + SDL_copyp(&tdata->spec, spec); + + *userdata = tdata; + return true; +} + +static bool SDLCALL VOC_decode(void *userdata, SDL_AudioStream *stream) +{ + VOC_TrackData *tdata = (VOC_TrackData *) userdata; + + if (tdata->current_block >= tdata->adata->num_blocks) { + return false; // EOF. + } + + const VOC_Block *block = &tdata->adata->blocks[tdata->current_block]; + + if (tdata->frame_pos == 0) { // starting a new block, see what we're doing... + if (block->loop_count == 0) { // it's data. + if (block->iopos) { // have to read actual file data from this block. + if (SDL_SeekIO(tdata->io, block->iopos, SDL_IO_SEEK_SET) != block->iopos) { + return false; // uhoh. + } + } + if (SDL_memcmp(&tdata->spec, &block->spec, sizeof (tdata->spec)) != 0) { + tdata->spec.format = SDL_AUDIO_UNKNOWN; // we'll set it later. + } + } else if (block->loop_count == -2) { // it's an endloop block. + SDL_assert(tdata->loop_start != NULL); + const size_t start_block = (tdata->loop_start - tdata->adata->blocks) + 1; + if (tdata->loop_count < 0) { // infinite loop + tdata->current_block = start_block; + } else if (tdata->loop_count == 0) { // last iteration + tdata->current_block++; + tdata->loop_start = NULL; + } else { + tdata->loop_count--; + tdata->current_block = start_block; + } + return true; // try again on new block. + } else { // it's a loop block. + SDL_assert(tdata->loop_start == NULL); + tdata->loop_start = block; + tdata->loop_count = block->loop_count; + tdata->current_block++; + return true; // try again on new block. + } + } + + // still here? Feed data. + SDL_assert(tdata->frame_pos <= block->frames); + const Uint64 available = block->frames - tdata->frame_pos; + Uint8 buffer[512 * sizeof (Uint32)]; + const int framesize = SDL_AUDIO_FRAMESIZE(block->spec); + const Uint64 frames = SDL_min(available, sizeof (buffer) / framesize); + + if (frames == 0) { // finished this block. + tdata->frame_pos = 0; + tdata->current_block++; + return true; // try again, there might be more data available. + } + + if (tdata->spec.format == SDL_AUDIO_UNKNOWN) { + SDL_copyp(&tdata->spec, &block->spec); + SDL_SetAudioStreamFormat(stream, &tdata->spec, NULL); + } + + if (block->iopos == 0) { // zero position means write silence (you can't have a data block at position 0 because of headers, etc). + const void *nullp = NULL; + SDL_PutAudioStreamPlanarData(stream, &nullp, 1, (int) frames); // push silence to the stream. + tdata->frame_pos += frames; + } else { + const size_t total = (size_t) (frames * framesize); + const size_t br = SDL_ReadIO(tdata->io, buffer, total); + const int frames_read = (int) (br / framesize); + if (frames_read == 0) { + return false; // uhoh. + } + SDL_PutAudioStreamData(stream, buffer, frames_read * framesize); + tdata->frame_pos += frames_read; + } + + return true; +} + +static bool SDLCALL VOC_seek(void *userdata, Uint64 frame) +{ + VOC_TrackData *tdata = (VOC_TrackData *) userdata; + VOC_TrackData cpy; + + SDL_copyp(&cpy, tdata); + + tdata->loop_start = NULL; + tdata->loop_count = 0; + tdata->frame_pos = 0; + tdata->current_block = 0; + + if (frame == 0) { + tdata->spec.format = SDL_AUDIO_UNKNOWN; // we'll set it later. + return true; // easy seek to start. + } + + const size_t num_blocks = tdata->adata->num_blocks; + Uint64 framepos = 0; + while (tdata->current_block < num_blocks) { + const VOC_Block *block = &tdata->adata->blocks[tdata->current_block]; + if (block->loop_count == 0) { // it's data. + const int framesize = SDL_AUDIO_FRAMESIZE(block->spec); + if (frame < (framepos + block->frames)) { + SDL_assert(frame >= framepos); + tdata->frame_pos = frame - framepos; + if (block->iopos) { // have to read actual file data from this block. + if (SDL_SeekIO(tdata->io, block->iopos + ((Sint64)tdata->frame_pos * framesize), SDL_IO_SEEK_SET) < 0) { + return false; // uhoh. + } + } + if (SDL_memcmp(&tdata->spec, &block->spec, sizeof (tdata->spec)) != 0) { + tdata->spec.format = SDL_AUDIO_UNKNOWN; // we'll set it later. + } + return true; // we're ready! + } else { + framepos += block->frames; // not there yet, keep walking through blocks. + tdata->current_block++; + } + } else if (block->loop_count == -2) { // it's an endloop block. + SDL_assert(tdata->loop_start != NULL); + const size_t start_block = (tdata->loop_start - tdata->adata->blocks) + 1; + if (tdata->loop_count < 0) { // infinite loop + tdata->current_block = start_block; + } else if (tdata->loop_count == 0) { // last iteration + tdata->current_block++; + tdata->loop_start = NULL; + } else { + tdata->loop_count--; + tdata->current_block = start_block; + } + // try again on new block. + } else { // it's a loop block. + SDL_assert(tdata->loop_start == NULL); + tdata->loop_start = block; + tdata->loop_count = block->loop_count; + tdata->current_block++; + // try again on new block. + } + } + + // still here? Seek was past EOF. + return false; +} + +static void SDLCALL VOC_quit_track(void *userdata) +{ + VOC_TrackData *tdata = (VOC_TrackData *) userdata; + SDL_free(tdata); +} + +static void SDLCALL VOC_quit_audio(void *audio_userdata) +{ + VOC_AudioData *tdata = (VOC_AudioData *) audio_userdata; + SDL_free(tdata->blocks); + SDL_free(tdata); +} + +const MIX_Decoder MIX_Decoder_VOC = { + "VOC", + NULL, // init + VOC_init_audio, + VOC_init_track, + VOC_decode, + VOC_seek, + VOC_quit_track, + VOC_quit_audio, + NULL // quit +}; + +#endif + diff --git a/libs/SDL3_mixer/src/decoder_vorbis.c b/libs/SDL3_mixer/src/decoder_vorbis.c new file mode 100644 index 0000000..f4dcc18 --- /dev/null +++ b/libs/SDL3_mixer/src/decoder_vorbis.c @@ -0,0 +1,448 @@ +/* + SDL_mixer: An audio mixer library based on the SDL library + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +// This file supports Ogg Vorbis audio streams using libvorbisfile (or the integer-only implementation, "tremor"). + +#ifdef DECODER_OGGVORBIS_VORBISFILE + +#include "SDL_mixer_internal.h" + +#define OV_EXCLUDE_STATIC_CALLBACKS +#if defined(VORBIS_HEADER) +#include VORBIS_HEADER +#elif defined(VORBIS_USE_TREMOR) +#include +#else +#include +#endif + +#if defined(MPG123_DYNAMIC) && defined(SDL_ELF_NOTE_DLOPEN) +SDL_ELF_NOTE_DLOPEN( + "vorbis", + "Support for VORBIS audio", // vorbisfile or tremor + SDL_ELF_NOTE_DLOPEN_PRIORITY_SUGGESTED, + VORBIS_DYNAMIC +) +#endif + +#ifdef VORBIS_DYNAMIC +#define MIX_LOADER_DYNAMIC VORBIS_DYNAMIC +#endif + +#define MIX_LOADER_FUNCTIONS_vorbisbase \ + MIX_LOADER_FUNCTION(true,int,ov_clear,(OggVorbis_File *vf)) \ + MIX_LOADER_FUNCTION(true,vorbis_info *,ov_info,(OggVorbis_File *vf,int link)) \ + MIX_LOADER_FUNCTION(true,vorbis_comment *,ov_comment,(OggVorbis_File *vf,int link)) \ + MIX_LOADER_FUNCTION(true,int,ov_test_callbacks,(void *datasource, OggVorbis_File *vf, const char *initial, long ibytes, ov_callbacks callbacks)) \ + MIX_LOADER_FUNCTION(true,int,ov_open_callbacks,(void *datasource, OggVorbis_File *vf, const char *initial, long ibytes, ov_callbacks callbacks)) \ + MIX_LOADER_FUNCTION(true,ogg_int64_t,ov_pcm_total,(OggVorbis_File *vf,int i)) \ + MIX_LOADER_FUNCTION(true,int,ov_pcm_seek,(OggVorbis_File *vf, ogg_int64_t pos)) \ + MIX_LOADER_FUNCTION(true,int,ov_raw_seek,(OggVorbis_File *vf, ogg_int64_t pos)) \ + MIX_LOADER_FUNCTION(true,ogg_int64_t,ov_pcm_tell,(OggVorbis_File *vf)) \ + +#ifdef VORBIS_USE_TREMOR + #define MIX_LOADER_FUNCTIONS \ + MIX_LOADER_FUNCTIONS_vorbisbase \ + MIX_LOADER_FUNCTION(true,long,ov_read,(OggVorbis_File *vf,char *buffer,int length, int *bitstream)) +#else + #define MIX_LOADER_FUNCTIONS \ + MIX_LOADER_FUNCTIONS_vorbisbase \ + MIX_LOADER_FUNCTION(true,long,ov_read_float,(OggVorbis_File *vf, float ***pcm_channels, int samples, int *bitstream)) +#endif + +#define MIX_LOADER_MODULE vorbis +#include "SDL_mixer_loader.h" + + +#ifdef VORBIS_USE_TREMOR +#define VORBIS_AUDIO_FORMAT SDL_AUDIO_S16 +#else +#define VORBIS_AUDIO_FORMAT SDL_AUDIO_F32 +#endif + +typedef struct VORBIS_AudioData +{ + size_t framesize; + MIX_OggLoop loop; +} VORBIS_AudioData; + +typedef struct VORBIS_TrackData +{ + const VORBIS_AudioData *adata; + OggVorbis_File vf; + int current_channels; + int current_freq; + int current_bitstream; + Sint64 current_iteration; + Sint64 current_iteration_frames; +} VORBIS_TrackData; + + +static bool SDLCALL VORBIS_init(void) +{ + return LoadModule_vorbis(); +} + +static void SDLCALL VORBIS_quit(void) +{ + UnloadModule_vorbis(); +} + +static bool SetOggVorbisError(const char *function, int error) +{ + switch (error) { + #define HANDLE_ERROR_CASE(X) case X: return SDL_SetError("%s: %s", function, #X) + HANDLE_ERROR_CASE(OV_FALSE); + HANDLE_ERROR_CASE(OV_EOF); + HANDLE_ERROR_CASE(OV_HOLE); + HANDLE_ERROR_CASE(OV_EREAD); + HANDLE_ERROR_CASE(OV_EFAULT); + HANDLE_ERROR_CASE(OV_EIMPL); + HANDLE_ERROR_CASE(OV_EINVAL); + HANDLE_ERROR_CASE(OV_ENOTVORBIS); + HANDLE_ERROR_CASE(OV_EBADHEADER); + HANDLE_ERROR_CASE(OV_EVERSION); + HANDLE_ERROR_CASE(OV_ENOTAUDIO); + HANDLE_ERROR_CASE(OV_EBADPACKET); + HANDLE_ERROR_CASE(OV_EBADLINK); + HANDLE_ERROR_CASE(OV_ENOSEEK); + #undef HANDLE_ERROR_CASE + default: break; + } + return SDL_SetError("%s: unknown error %d", function, error); +} + +static size_t VORBIS_IoRead(void *ptr, size_t size, size_t nmemb, void *datasource) +{ + if (size > 0 && nmemb > 0) { + return SDL_ReadIO((SDL_IOStream*)datasource, ptr, size * nmemb) / size; + } + return 0; +} + +static int VORBIS_IoSeek(void *datasource, ogg_int64_t offset, int whence) +{ + return (SDL_SeekIO((SDL_IOStream*)datasource, offset, whence) < 0) ? -1 : 0; +} + +static long VORBIS_IoTell(void *datasource) +{ + return (long) SDL_TellIO((SDL_IOStream*)datasource); +} + +static int VORBIS_IoClose(void *datasource) +{ + (void)datasource; + return 0; +} + +static const ov_callbacks VORBIS_IoCallbacks = { VORBIS_IoRead, VORBIS_IoSeek, VORBIS_IoClose, VORBIS_IoTell }; + + +static bool SDLCALL VORBIS_init_audio(SDL_IOStream *io, SDL_AudioSpec *spec, SDL_PropertiesID props, Sint64 *duration_frames, void **audio_userdata) +{ + // just load the bare minimum from the IOStream to verify it's an Ogg Vorbis file. + // !!! FIXME: is ov_open_callbacks going to return more slowly if this isn't an Opus file? It's probably better to just do the full open. + OggVorbis_File vf; + if (vorbis.ov_test_callbacks(io, &vf, NULL, 0, VORBIS_IoCallbacks) < 0) { + return SDL_SetError("Not an Ogg Vorbis audio stream"); + } + vorbis.ov_clear(&vf); + + // Go back and do a proper load now to get metadata. + if (SDL_SeekIO(io, 0, SDL_IO_SEEK_SET) < 0) { + return false; + } + + VORBIS_AudioData *adata = (VORBIS_AudioData *) SDL_calloc(1, sizeof (*adata)); + if (!adata) { + return false; + } + + // now open the stream for serious processing. + const int rc = vorbis.ov_open_callbacks(io, &vf, NULL, 0, VORBIS_IoCallbacks); + if (rc < 0) { + SDL_free(adata); + return SetOggVorbisError("ov_open_callbacks", rc); + } + + const vorbis_info *vi = vorbis.ov_info(&vf, -1); + if (!vi) { + vorbis.ov_clear(&vf); + SDL_free(adata); + return SDL_SetError("Couldn't get Ogg Vorbis info; corrupt data?"); + } + + spec->format = VORBIS_AUDIO_FORMAT; + spec->channels = vi->channels; + spec->freq = vi->rate; + + adata->framesize = SDL_AUDIO_FRAMESIZE(*spec); + + vorbis_comment *vc = vorbis.ov_comment(&vf, -1); + if (vc != NULL) { + MIX_ParseOggComments(props, spec->freq, vc->vendor, (const char * const *) vc->user_comments, vc->comments, &adata->loop); + } + + vorbis.ov_raw_seek(&vf, 0); // !!! FIXME: it's not clear if this seek is necessary, but https://stackoverflow.com/a/72482773 suggests it might be, at least on older libvorbisfile releases... + const Sint64 full_length = (Sint64) vorbis.ov_pcm_total(&vf, -1); + + if (adata->loop.end > full_length) { + adata->loop.active = false; + } + + vorbis.ov_clear(&vf); // done with this instance. Tracks will maintain their own OggVorbis_File object. + + if (adata->loop.active) { + *duration_frames = (adata->loop.count < 0) ? MIX_DURATION_INFINITE : (full_length * adata->loop.count); + } else { + *duration_frames = full_length; + } + + *audio_userdata = adata; + + return true; +} + +static bool SDLCALL VORBIS_init_track(void *audio_userdata, SDL_IOStream *io, const SDL_AudioSpec *spec, SDL_PropertiesID props, void **track_userdata) +{ + VORBIS_TrackData *tdata = (VORBIS_TrackData *) SDL_calloc(1, sizeof (*tdata)); + if (!tdata) { + return false; + } + + const VORBIS_AudioData *adata = (const VORBIS_AudioData *) audio_userdata; + + // now open the stream for serious processing. + int rc = vorbis.ov_open_callbacks(io, &tdata->vf, NULL, 0, VORBIS_IoCallbacks); + if (rc < 0) { + SDL_free(tdata); + return SetOggVorbisError("ov_open_callbacks", rc); + } + + tdata->current_channels = spec->channels; + tdata->current_freq = spec->freq; + tdata->current_bitstream = -1; + tdata->current_iteration = -1; + tdata->adata = adata; + + *track_userdata = tdata; + + return true; +} + +static void UpdateVorbisStreamFormat(SDL_AudioStream *stream, const SDL_AudioSpec *spec) +{ + static const int vorbis_chmap_3[] = { 0, 2, 1, -1, -1, -1 }; // SDL=FL,FR,FC,LFE,RL,RR VORBIS=FL,FC,FR + static const int vorbis_chmap_5[] = { 0, 2, 1, 4, 5, -1}; // SDL=FL,FR,FC,LFE,RL,RR VORBIS=FL,FC,FR,RL,RR + static const int vorbis_chmap_6[] = { 0, 2, 1, 4, 5, 3 }; // SDL=FL,FR,FC,LFE,RL,RR VORBIS=FL,FC,FR,RL,RR,LFE + static const int vorbis_chmap_7[] = { 0, 2, 1, 5, 6, 4, 3 }; // SDL=FL,FR,FC,LFE,RC,SL,SR VORBIS=FL,FC,FR,SL,SR,RC,LFE + static const int vorbis_chmap_8[] = { 0, 2, 1, 6, 7, 4, 5, 3 }; // SDL=FL,FR,FC,LFE,RL,RR,SL,SR VORBIS=FL,FC,FR,SL,SR,RL,RR,LFE + + SDL_AudioSpec bumped_spec; + const int *chmap = NULL; + switch (spec->channels) { + // 3 and 5 channel audio offers a Front Center channel, which SDL doesn't have until 5.1 (6 channels), so bump the spec + // to 5.1 and provide NULL planar channels where appropriate. + // !!! FIXME: Since Tremor doesn't provide planar data, we just pass this through in the wrong channel order there, + // !!! FIXME: which is dumb but who is using these formats in the first place, let alone with low-powered Tremor? + #ifndef VORBIS_USE_TREMOR + case 3: + SDL_copyp(&bumped_spec, spec); + bumped_spec.channels = 6; + spec = &bumped_spec; + chmap = vorbis_chmap_3; + break; + case 5: + SDL_copyp(&bumped_spec, spec); + bumped_spec.channels = 6; + spec = &bumped_spec; + chmap = vorbis_chmap_5; + break; + #endif + + case 6: chmap = vorbis_chmap_6; break; + case 7: chmap = vorbis_chmap_7; break; + case 8: chmap = vorbis_chmap_8; break; + default: + // no special mapping, pass through as-is. + break; + } + + SDL_SetAudioStreamFormat(stream, spec, NULL); + SDL_SetAudioStreamInputChannelMap(stream, chmap, spec->channels); +} + + +static bool SDLCALL VORBIS_seek(void *track_userdata, Uint64 frame); + +static bool SDLCALL VORBIS_decode(void *track_userdata, SDL_AudioStream *stream) +{ + VORBIS_TrackData *tdata = (VORBIS_TrackData *) track_userdata; + int bitstream = tdata->current_bitstream; + +#ifdef VORBIS_USE_TREMOR + const size_t framesize = tdata->adata->framesize; + Uint8 samples[256]; + int amount = (int)vorbis.ov_read(&tdata->vf, (char *) samples, sizeof (samples), &bitstream); + if (amount < 0) { + return SetOggVorbisError("ov_read", amount); + } + amount *= framesize; +#else + float **pcm_channels = NULL; + int amount = (int)vorbis.ov_read_float(&tdata->vf, &pcm_channels, 256, &bitstream); + if (amount < 0) { + return SetOggVorbisError("ov_read_float", amount); + } +#endif + + if (bitstream != tdata->current_bitstream) { + const vorbis_info *vi = vorbis.ov_info(&tdata->vf, -1); + if (vi) { // this _shouldn't_ be NULL, but if it is, we're just going on without it and hoping the stream format didn't change. + if ((tdata->current_channels != vi->channels) || (tdata->current_freq != vi->rate)) { + const SDL_AudioSpec spec = { VORBIS_AUDIO_FORMAT, vi->channels, vi->rate }; + tdata->current_channels = vi->channels; + tdata->current_freq = vi->rate; + UpdateVorbisStreamFormat(stream, &spec); + } + } + tdata->current_bitstream = bitstream; + } + + if (amount == 0) { + return false; // EOF + } + + const MIX_OggLoop *loop = &tdata->adata->loop; + if (tdata->current_iteration < 0) { + if (loop->active && ((tdata->current_iteration_frames + amount) >= loop->start)) { + tdata->current_iteration = 0; // we've hit the start of the loop point. + tdata->current_iteration_frames = (tdata->current_iteration_frames - loop->start); // so adding `amount` corrects this later. + } + } + + if (tdata->current_iteration >= 0) { + SDL_assert(loop->active); + SDL_assert(tdata->current_iteration_frames <= loop->len); + const Sint64 available = loop->len - tdata->current_iteration_frames; + if (amount > available) { + amount = available; + } + + SDL_assert(tdata->current_iteration_frames <= loop->len); + if ((tdata->current_iteration_frames + amount) >= loop->len) { // time to loop? + bool should_loop = false; + if (loop->count < 0) { // negative==infinite loop + tdata->current_iteration = 0; + should_loop = true; + } else { + tdata->current_iteration++; + SDL_assert(tdata->current_iteration <= loop->count); + if (tdata->current_iteration < loop->count) { + should_loop = true; + } + } + + if (should_loop) { + const Uint64 nextframe = ((Uint64) loop->start) + ( ((Uint64) loop->len) * ((Uint64) tdata->current_iteration) ); + if (!VORBIS_seek(tdata, nextframe)) { + return false; + } + } else { + tdata->current_iteration = -1; + } + tdata->current_iteration_frames = 0; + } + } + + if (amount > 0) { + #ifdef VORBIS_USE_TREMOR + SDL_PutAudioStreamData(stream, samples, amount / framesize); + #else + SDL_PutAudioStreamPlanarData(stream, (const void * const *) pcm_channels, tdata->current_channels, amount); + #endif + tdata->current_iteration_frames += amount; + } + + return true; // had more data to decode. +} + +static bool SDLCALL VORBIS_seek(void *track_userdata, Uint64 frame) +{ + VORBIS_TrackData *tdata = (VORBIS_TrackData *) track_userdata; + const MIX_OggLoop *loop = &tdata->adata->loop; + Sint64 final_iteration = -1; + Sint64 final_iteration_frames = 0; + + // frame has hit the loop point? + if (loop->active && ((Sint64)frame >= loop->start)) { + // figure out the _actual_ frame in the vorbis file we're aiming for. + if ((loop->count < 0) || ((Sint64)frame < (loop->len * loop->count))) { // literally in the loop right now. + frame -= loop->start; // make logical frame index relative to start of loop. + final_iteration = (loop->count < 0) ? 0 : (frame / loop->len); // decide what iteration of the loop we're on (stays at zero for infinite loops). + frame %= loop->len; // drop iterations so we're an offset into the loop. + final_iteration_frames = frame; + frame += loop->start; // convert back into physical frame index. + } else { // past the loop point? + SDL_assert(loop->count > 0); // can't be infinite loop if we passed it. + frame -= loop->len * loop->count; // drop the iterations to get the physical frame index. + } + } + + // !!! FIXME: I assume ov_raw_seek is faster if we're seeking to start, but I could be wrong. + const int rc = (frame == 0) ? vorbis.ov_raw_seek(&tdata->vf, 0) : vorbis.ov_pcm_seek(&tdata->vf, (ogg_int64_t) frame); + if (rc != 0) { + return SetOggVorbisError("ov_pcm_seek", rc); + } + + tdata->current_iteration = final_iteration; + tdata->current_iteration_frames = final_iteration_frames; + + return true; +} + +static void SDLCALL VORBIS_quit_track(void *track_userdata) +{ + VORBIS_TrackData *tdata = (VORBIS_TrackData *) track_userdata; + vorbis.ov_clear(&tdata->vf); + SDL_free(tdata); +} + +static void SDLCALL VORBIS_quit_audio(void *audio_userdata) +{ + SDL_free(audio_userdata); +} + +const MIX_Decoder MIX_Decoder_VORBIS = { + "VORBIS", + VORBIS_init, + VORBIS_init_audio, + VORBIS_init_track, + VORBIS_decode, + VORBIS_seek, + VORBIS_quit_track, + VORBIS_quit_audio, + VORBIS_quit +}; + +#endif + diff --git a/libs/SDL3_mixer/src/decoder_wav.c b/libs/SDL3_mixer/src/decoder_wav.c new file mode 100644 index 0000000..ace3345 --- /dev/null +++ b/libs/SDL3_mixer/src/decoder_wav.c @@ -0,0 +1,1793 @@ +/* + SDL_mixer: An audio mixer library based on the SDL library + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifdef DECODER_WAV + +#include "SDL_mixer_internal.h" + + +// this is originally SDL2_mixer's music_wav.c, which was probably +// SDL's SDL_wave.c at some point. It's been heavily modified for this. + + +// !!! FIXME: some of this is duplicated in decoder_aiff.c; if we end up +// !!! FIXME: supporting more formats that need it, we should generalize it. + + +/* + Taken with permission from SDL_wave.h, part of the SDL library, + available at: http://www.libsdl.org/ + and placed under the same license as this mixer library. +*/ + +/* WAVE files are little-endian */ + +/*******************************************/ +/* Define values for Microsoft WAVE format */ +/*******************************************/ +#define RIFF 0x46464952 /* "RIFF" */ +#define WAVE 0x45564157 /* "WAVE" */ +#define FMT 0x20746D66 /* "fmt " */ +#define DATA 0x61746164 /* "data" */ +#define SMPL 0x6c706d73 /* "smpl" */ +#define LIST 0x5453494c /* "LIST" */ +#define ID3x 0x20336469 /* "id3 " */ +#define ID3X 0x20334449 /* "ID3 " */ +#define UNKNOWN_CODE 0x0000 +#define PCM_CODE 0x0001 /* WAVE_FORMAT_PCM */ +#define MS_ADPCM_CODE 0x0002 /* WAVE_FORMAT_ADPCM */ +#define IEEE_FLOAT_CODE 0x0003 /* WAVE_FORMAT_IEEE_FLOAT */ +#define ALAW_CODE 0x0006 /* WAVE_FORMAT_ALAW */ +#define MULAW_CODE 0x0007 /* WAVE_FORMAT_MULAW */ +#define IMA_ADPCM_CODE 0x0011 +#define MPEG_CODE 0x0050 +#define MPEGLAYER3_CODE 0x0055 +#define EXTENSIBLE_CODE 0xFFFE +#define WAVE_MONO 1 +#define WAVE_STEREO 2 + + +// channel mask bits in WAV file +#define WAV_SPEAKER_FRONT_LEFT (1 << 0) +#define WAV_SPEAKER_FRONT_RIGHT (1 << 1) +#define WAV_SPEAKER_FRONT_CENTER (1 << 2) +#define WAV_SPEAKER_LOW_FREQUENCY (1 << 3) +#define WAV_SPEAKER_BACK_LEFT (1 << 4) +#define WAV_SPEAKER_BACK_RIGHT (1 << 5) +#define WAV_SPEAKER_FRONT_LEFT_OF_CENTER (1 << 6) +#define WAV_SPEAKER_FRONT_RIGHT_OF_CENTER (1 << 7) +#define WAV_SPEAKER_BACK_CENTER (1 << 8) +#define WAV_SPEAKER_SIDE_LEFT (1 << 9) +#define WAV_SPEAKER_SIDE_RIGHT (1 << 10) + + +#pragma pack(push, 1) +typedef struct { + // Not saved in the chunk we read: + //Uint32 chunkID; + //Uint32 chunkLen; + Uint16 encoding; + Uint16 channels; // 1 = mono, 2 = stereo + Uint32 frequency; // One of 11025, 22050, or 44100 Hz + Uint32 byterate; // Average bytes per second + Uint16 blockalign; // Bytes per sample block + Uint16 bitspersample; // One of 8, 12, 16, or 4 for ADPCM +} WaveFMT; + +typedef struct { + WaveFMT format; + Uint16 cbSize; + union { + Uint16 validbitspersample; // bits of precision + Uint16 samplesperblock; // valid if wBitsPerSample==0 + Uint16 reserved; // If neither applies, set to zero. + } Samples; + Uint32 channelsmask; + // GUID subFormat 16 bytes + Uint32 subencoding; + Uint16 sub_data2; + Uint16 sub_data3; + Uint8 sub_data[8]; +} WaveFMTEx; + +typedef struct { + Uint32 identifier; + Uint32 type; + Uint32 start; // this is SAMPLE FRAMES, not byte offset! + Uint32 end; // this is SAMPLE FRAMES, not byte offset! + Uint32 fraction; + Uint32 play_count; +} SampleLoop; + +typedef struct { + // Not saved in the chunk we read: + //Uint32 chunkID; + //Uint32 chunkLen; + Uint32 manufacturer; + Uint32 product; + Uint32 sample_period; + Uint32 MIDI_unity_note; + Uint32 MIDI_pitch_fraction; + Uint32 SMTPE_format; + Uint32 SMTPE_offset; + Uint32 sample_loops; + Uint32 sampler_data; + SampleLoop loops[1]; +} SamplerChunk; +#pragma pack(pop) + +typedef struct ADPCM_DecoderInfo +{ + Uint32 channels; // Number of channels. + size_t blocksize; // Size of an ADPCM block in bytes. + size_t blockheadersize; // Size of an ADPCM block header in bytes. + size_t samplesperblock; // Number of samples per channel in an ADPCM block. + void *ddata; // Decoder data from initialization. +} ADPCM_DecoderInfo; + +typedef struct MS_ADPCM_CoeffData +{ + Uint16 coeffcount; + Sint16 *coeff; + Sint16 aligndummy; // Has to be last member. +} MS_ADPCM_CoeffData; + +typedef struct ADPCM_DecoderState +{ + const ADPCM_DecoderInfo *info; + + void *cstate; // Decoding state for each channel. + + // Current ADPCM block + struct + { + Uint8 *data; + size_t size; + size_t pos; + } block; + + // Decoded 16-bit PCM data. + struct + { + Sint16 *data; + size_t size; + size_t pos; + size_t read; + } output; +} ADPCM_DecoderState; + +typedef struct MS_ADPCM_ChannelState +{ + Uint16 delta; + Sint16 coeff1; + Sint16 coeff2; +} MS_ADPCM_ChannelState; + +typedef struct WAVLoopPoint +{ + Uint32 start; + Uint32 stop; + Uint32 iterations; +} WAVLoopPoint; + +// precalc some positional things to make seeking and looping easier. +typedef struct WAVSeekBlock +{ + Sint64 frame_start; + Sint64 num_frames; + Sint64 iterations; + Sint64 seek_position; // for compressed formats, this is the start of the block. For uncompressed, it's the start of the sample frame. +} WAVSeekBlock; + +typedef struct WAV_TrackData WAV_TrackData; + +typedef int (*WAV_FetchFn)(WAV_TrackData *tdata, Uint8 *buffer, int buflen); + +typedef struct WAV_AudioData +{ + ADPCM_DecoderInfo adpcm_info; + Uint16 encoding; + Sint64 start; + Sint64 stop; + int framesize; + int decoded_framesize; + WAV_FetchFn fetch; + unsigned int numloops; + WAVLoopPoint *loops; + unsigned int num_seekblocks; + WAVSeekBlock *seekblocks; + Uint32 channelmask; +} WAV_AudioData; + +struct WAV_TrackData +{ + const WAV_AudioData *adata; + SDL_IOStream *io; + ADPCM_DecoderState adpcm_state; + const WAVSeekBlock *seekblock; // current seekblock we're decoding. + Uint32 current_iteration; // current loop iteration in seekblock + Uint32 current_iteration_frames; // current framecount into seekblock. + int channels; + bool must_set_channel_map; +}; + +static bool IsADPCM(const Uint16 encoding) +{ + return ((encoding == MS_ADPCM_CODE) || (encoding == IMA_ADPCM_CODE)); +} + +static bool MS_ADPCM_Init(ADPCM_DecoderInfo *info, const Uint8 *chunk_data, Uint32 chunk_length) +{ + const WaveFMTEx *fmt = (WaveFMTEx *)chunk_data; + const Uint16 channels = SDL_Swap16LE(fmt->format.channels); + const Uint16 blockalign = SDL_Swap16LE(fmt->format.blockalign); + const Uint16 bitspersample = SDL_Swap16LE(fmt->format.bitspersample); + const size_t blockheadersize = (size_t)channels * 7; + const size_t blockdatasize = (size_t)blockalign - blockheadersize; + const size_t blockframebitsize = (size_t)bitspersample * channels; + const size_t blockdatasamples = (blockdatasize * 8) / blockframebitsize; + + // While it's clear how IMA ADPCM handles more than two channels, the nibble + // order of MS ADPCM makes it awkward. The Standards Update does not talk + // about supporting more than stereo anyway. + if (channels > 2) { + return SDL_SetError("WAV: ADPCM Invalid number of channels"); + } else if (bitspersample != 4) { + return SDL_SetError("WAV: Invalid MS ADPCM bits per sample of %u", (unsigned int)bitspersample); + } else if (blockalign < blockheadersize) { // The block size must be big enough to contain the block header. + return SDL_SetError("WAV: Invalid MS ADPCM block size (nBlockAlign)"); + } + + const Uint16 cbExtSize = SDL_Swap16LE(fmt->cbSize); + Uint16 samplesperblock = SDL_Swap16LE(fmt->Samples.samplesperblock); + + // Number of coefficient pairs. A pair has two 16-bit integers. + size_t coeffcount = (size_t)chunk_data[20] | ((size_t)chunk_data[21] << 8); + + // bPredictor, the integer offset into the coefficients array, is only + // 8 bits. It can only address the first 256 coefficients. Let's limit + // the count number here. + if (coeffcount > 256) { + coeffcount = 256; + } + + // There are wSamplesPerBlock, wNumCoef, and at least 7 coefficient pairs in the extended part of the header. + if (chunk_length < 22 + coeffcount * 4) { + return SDL_SetError("WAV: Chunk size too small for MS ADPCM format header"); + } else if (cbExtSize < 4 + coeffcount * 4) { + return SDL_SetError("WAV: Invalid MS ADPCM format header (too small)"); + } else if (coeffcount < 7) { + return SDL_SetError("Missing required coefficients in MS ADPCM format header"); + } + + // Technically, wSamplesPerBlock is required, but we have all the + // information in the other fields to calculate it, if it's zero. + if (samplesperblock == 0) { + /* Let's be nice to the encoders that didn't know how to fill this. + * The Standards Update calculates it this way: + * + * x = Block size (in bits) minus header size (in bits) + * y = Bit depth multiplied by channel count + * z = Number of samples per channel in block header + * wSamplesPerBlock = x / y + z + */ + samplesperblock = (Uint16)(blockdatasamples + 2); + } + + /* nBlockAlign can be in conflict with wSamplesPerBlock. For example, if + * the number of samples doesn't fit into the block. The Standards Update + * also describes wSamplesPerBlock with a formula that makes it necessary to + * always fill the block with the maximum amount of samples, but this is not + * enforced here as there are no compatibility issues. + * A truncated block header with just one sample is not supported. + */ + if (samplesperblock == 1 || blockdatasamples < (size_t)(samplesperblock - 2)) { + return SDL_SetError("WAV: Invalid number of samples per MS ADPCM block (wSamplesPerBlock)"); + } + + MS_ADPCM_CoeffData *coeffdata = (MS_ADPCM_CoeffData *)SDL_malloc(sizeof(MS_ADPCM_CoeffData) + coeffcount * 4); + if (coeffdata == NULL) { + return false; + } + coeffdata->coeff = &coeffdata->aligndummy; + coeffdata->coeffcount = (Uint16)coeffcount; + info->ddata = coeffdata; // Freed in cleanup. + + // Copy the 16-bit pairs. + for (size_t i = 0; i < coeffcount * 2; i++) { + Sint32 c = chunk_data[22 + i * 2] | ((Sint32)chunk_data[23 + i * 2] << 8); + if (c >= 0x8000) { + c -= 0x10000; + } + static const Sint16 presetcoeffs[14] = { 256, 0, 512, -256, 0, 0, 192, 64, 240, 0, 460, -208, 392, -232 }; + if ((i < 14) && (c != presetcoeffs[i])) { + return SDL_SetError("WAV: Wrong preset coefficients in MS ADPCM format header"); + } + coeffdata->coeff[i] = (Sint16)c; + } + + info->blocksize = blockalign; + info->channels = channels; + info->blockheadersize = blockheadersize; + info->samplesperblock = samplesperblock; + + return true; +} + +static Sint16 MS_ADPCM_ProcessNibble(MS_ADPCM_ChannelState *cstate, Sint32 sample1, Sint32 sample2, Uint8 nybble) +{ + const Sint32 max_audioval = 32767; + const Sint32 min_audioval = -32768; + const Uint16 max_deltaval = 65535; + static const Uint16 adaptive[] = { + 230, 230, 230, 230, 307, 409, 512, 614, + 768, 614, 512, 409, 307, 230, 230, 230 + }; + + Sint32 new_sample = (sample1 * cstate->coeff1 + sample2 * cstate->coeff2) / 256; + // The nibble is a signed 4-bit error delta. + Sint32 errordelta = (Sint32)nybble - (nybble >= 0x08 ? 0x10 : 0); + Uint32 delta = cstate->delta; + new_sample += (Sint32)delta * errordelta; + if (new_sample < min_audioval) { + new_sample = min_audioval; + } else if (new_sample > max_audioval) { + new_sample = max_audioval; + } + delta = (delta * adaptive[nybble]) / 256; + if (delta < 16) { + delta = 16; + } else if (delta > max_deltaval) { + // This issue is not described in the Standards Update and therefore + // undefined. It seems sensible to prevent overflows with a limit. + delta = max_deltaval; + } + + cstate->delta = (Uint16)delta; + return (Sint16)new_sample; +} + +static bool MS_ADPCM_DecodeBlockHeader(ADPCM_DecoderState *state) +{ + const ADPCM_DecoderInfo *info = state->info; + const Uint32 channels = info->channels; + MS_ADPCM_ChannelState *cstate = (MS_ADPCM_ChannelState *)state->cstate; + MS_ADPCM_CoeffData *ddata = (MS_ADPCM_CoeffData *)info->ddata; + + if (state->block.size < info->blockheadersize) { + return SDL_SetError("Invalid ADPCM header"); + } + + for (Uint32 c = 0; c < channels; c++) { + size_t o = c; + + // Load the coefficient pair into the channel state. + const Uint8 coeffindex = state->block.data[o]; + if (coeffindex > ddata->coeffcount) { + return SDL_SetError("Invalid MS ADPCM coefficient index in block header"); + } + cstate[c].coeff1 = ddata->coeff[coeffindex * 2]; + cstate[c].coeff2 = ddata->coeff[coeffindex * 2 + 1]; + + // Initial delta value. + o = (size_t)channels + c * 2; + cstate[c].delta = state->block.data[o] | ((Uint16)state->block.data[o + 1] << 8); + + // Load the samples from the header. Interestingly, the sample later in + //the output stream comes first. + o = (size_t)channels * 3 + c * 2; + Sint32 sample = state->block.data[o] | ((Sint32)state->block.data[o + 1] << 8); + if (sample >= 0x8000) { + sample -= 0x10000; + } + state->output.data[state->output.pos + channels] = (Sint16)sample; + + o = (size_t)channels * 5 + c * 2; + sample = state->block.data[o] | ((Sint32)state->block.data[o + 1] << 8); + if (sample >= 0x8000) { + sample -= 0x10000; + } + state->output.data[state->output.pos] = (Sint16)sample; + + state->output.pos++; + } + + state->block.pos += info->blockheadersize; + + // Skip second sample frame that came from the header. + state->output.pos += info->channels; + + return true; +} + +// Decodes the data of the MS ADPCM block. Decoding will stop if a block is too +// short, returning with none or partially decoded data. The partial data +// will always contain full sample frames (same sample count for each channel). +// Incomplete sample frames are discarded. +static bool MS_ADPCM_DecodeBlockData(ADPCM_DecoderState *state) +{ + const ADPCM_DecoderInfo *info = state->info; + const Uint32 channels = info->channels; + MS_ADPCM_ChannelState *cstate = (MS_ADPCM_ChannelState *)state->cstate; + Uint16 nybble = 0; + Sint16 sample1, sample2; + size_t blockpos = state->block.pos; + size_t blocksize = state->block.size; + size_t outpos = state->output.pos; + size_t blockframesleft = info->samplesperblock - 2; + + while (blockframesleft > 0) { + for (Uint32 c = 0; c < channels; c++) { + if (nybble & 0x4000) { + nybble <<= 4; + } else if (blockpos < blocksize) { + nybble = state->block.data[blockpos++] | 0x4000; + } else { + // Out of input data. Drop the incomplete frame and return. + state->output.pos = outpos - c; + return false; + } + + // Load previous samples which may come from the block header. + sample1 = state->output.data[outpos - channels]; + sample2 = state->output.data[outpos - channels * 2]; + + sample1 = MS_ADPCM_ProcessNibble(cstate + c, sample1, sample2, (nybble >> 4) & 0x0f); + state->output.data[outpos++] = sample1; + } + + blockframesleft--; + } + + state->output.pos = outpos; + + return true; +} + +static bool IMA_ADPCM_Init(ADPCM_DecoderInfo *info, const Uint8 *chunk_data, Uint32 chunk_length) +{ + const WaveFMTEx *fmt = (WaveFMTEx *)chunk_data; + const Uint16 formattag = SDL_Swap16LE(fmt->format.encoding); + const Uint16 channels = SDL_Swap16LE(fmt->format.channels); + const Uint16 blockalign = SDL_Swap16LE(fmt->format.blockalign); + const Uint16 bitspersample = SDL_Swap16LE(fmt->format.bitspersample); + const size_t blockheadersize = (size_t)channels * 4; + const size_t blockdatasize = (size_t)blockalign - blockheadersize; + const size_t blockframebitsize = (size_t)bitspersample * channels; + const size_t blockdatasamples = (blockdatasize * 8) / blockframebitsize; + Uint16 samplesperblock = 0; + + // IMA ADPCM can also have 3-bit samples, but it's not supported by SDL at this time. + if (bitspersample == 3) { + return SDL_SetError("WAV: 3-bit IMA ADPCM currently not supported"); + } else if (bitspersample != 4) { + return SDL_SetError("WAV: Invalid IMA ADPCM bits per sample of %u", (unsigned int)bitspersample); + } else if ((blockalign < blockheadersize) || (blockalign % 4)) { // The block size is required to be a multiple of 4 and it must be able to hold a block header. + return SDL_SetError("WAV: Invalid IMA ADPCM block size (nBlockAlign)"); + } + + if (formattag == EXTENSIBLE_CODE) { + // There's no specification for this, but it's basically the same + // format because the extensible header has wSampePerBlocks too. + } else if (chunk_length >= 20) { + Uint16 cbExtSize = SDL_Swap16LE(fmt->cbSize); + if (cbExtSize >= 2) { + samplesperblock = SDL_Swap16LE(fmt->Samples.samplesperblock); + } + } + + if (samplesperblock == 0) { + /* Field zero? No problem. We just assume the encoder packed the block. + * The specification calculates it this way: + * + * x = Block size (in bits) minus header size (in bits) + * y = Bit depth multiplied by channel count + * z = Number of samples per channel in header + * wSamplesPerBlock = x / y + z + */ + samplesperblock = (Uint16)(blockdatasamples + 1); + } + + /* nBlockAlign can be in conflict with wSamplesPerBlock. For example, if + * the number of samples doesn't fit into the block. The Standards Update + * also describes wSamplesPerBlock with a formula that makes it necessary + * to always fill the block with the maximum amount of samples, but this is + * not enforced here as there are no compatibility issues. + */ + if (blockdatasamples < (size_t)(samplesperblock - 1)) { + return SDL_SetError("WAV: Invalid number of samples per IMA ADPCM block (wSamplesPerBlock)"); + } + + info->blocksize = blockalign; + info->channels = channels; + info->blockheadersize = blockheadersize; + info->samplesperblock = samplesperblock; + + return true; +} + +static Sint16 IMA_ADPCM_ProcessNibble(Sint8 *cindex, Sint16 lastsample, Uint8 nybble) +{ + const Sint32 max_audioval = 32767; + const Sint32 min_audioval = -32768; + static const Sint8 index_table_4b[16] = { + -1, -1, -1, -1, + 2, 4, 6, 8, + -1, -1, -1, -1, + 2, 4, 6, 8 + }; + static const Uint16 step_table[89] = { + 7, 8, 9, 10, 11, 12, 13, 14, 16, 17, 19, 21, 23, 25, 28, 31, + 34, 37, 41, 45, 50, 55, 60, 66, 73, 80, 88, 97, 107, 118, 130, + 143, 157, 173, 190, 209, 230, 253, 279, 307, 337, 371, 408, + 449, 494, 544, 598, 658, 724, 796, 876, 963, 1060, 1166, 1282, + 1411, 1552, 1707, 1878, 2066, 2272, 2499, 2749, 3024, 3327, + 3660, 4026, 4428, 4871, 5358, 5894, 6484, 7132, 7845, 8630, + 9493, 10442, 11487, 12635, 13899, 15289, 16818, 18500, 20350, + 22385, 24623, 27086, 29794, 32767 + }; + + Sint8 index = *cindex; + + // Clamp index into valid range. + if (index > 88) { + index = 88; + } else if (index < 0) { + index = 0; + } + + // explicit cast to avoid gcc warning about using 'char' as array index + const Uint32 step = step_table[(size_t)index]; + + // Update index value + *cindex = index + index_table_4b[nybble]; + + /* This calculation uses shifts and additions because multiplications were + * much slower back then. Sadly, this can't just be replaced with an actual + * multiplication now as the old algorithm drops some bits. The closest + * approximation I could find is something like this: + * (nybble & 0x8 ? -1 : 1) * ((nybble & 0x7) * step / 4 + step / 8) + */ + Sint32 delta = step >> 3; + if (nybble & 0x04) { + delta += step; + } + if (nybble & 0x02) { + delta += step >> 1; + } + if (nybble & 0x01) { + delta += step >> 2; + } + if (nybble & 0x08) { + delta = -delta; + } + + Sint32 sample = lastsample + delta; + + // Clamp output sample + if (sample > max_audioval) { + sample = max_audioval; + } else if (sample < min_audioval) { + sample = min_audioval; + } + + return (Sint16)sample; +} + +static bool IMA_ADPCM_DecodeBlockHeader(ADPCM_DecoderState *state) +{ + const ADPCM_DecoderInfo *info = state->info; + Uint8 *cstate = (Uint8 *)state->cstate; + + if (state->block.size < info->blockheadersize) { + return SDL_SetError("Invalid ADPCM header"); + } + + for (Uint32 c = 0; c < info->channels; c++) { + const size_t o = state->block.pos + c * 4; + + // Extract the sample from the header. + Sint32 sample = state->block.data[o] | ((Sint32)state->block.data[o + 1] << 8); + if (sample >= 0x8000) { + sample -= 0x10000; + } + state->output.data[state->output.pos++] = (Sint16)sample; + + // Channel step index. + const Sint16 step = (Sint16)state->block.data[o + 2]; + cstate[c] = (Sint8)(step > 0x80 ? step - 0x100 : step); + + // Reserved byte in block header, should be 0. + if (state->block.data[o + 3] != 0) { + // Uh oh, corrupt data? Buggy code? + } + } + + state->block.pos += info->blockheadersize; + + return true; +} + +// Decodes the data of the IMA ADPCM block. Decoding will stop if a block is too +// short, returning with none or partially decoded data. The partial data always +// contains full sample frames (same sample count for each channel). +// Incomplete sample frames are discarded. +static bool IMA_ADPCM_DecodeBlockData(ADPCM_DecoderState *state) +{ + bool retval = true; + const ADPCM_DecoderInfo *info = state->info; + const Uint32 channels = info->channels; + const size_t subblockframesize = (size_t)channels * 4; + size_t blockpos = state->block.pos; + const size_t blocksize = state->block.size; + const size_t blockleft = blocksize - blockpos; + size_t outpos = state->output.pos; + Sint64 blockframesleft = info->samplesperblock - 1; + const Uint64 bytesrequired = (blockframesleft + 7) / 8 * subblockframesize; + + if (blockleft < bytesrequired) { + // Data truncated. Calculate how many samples we can get out if it. + const size_t guaranteedframes = blockleft / subblockframesize; + const size_t remainingbytes = blockleft % subblockframesize; + blockframesleft = guaranteedframes; + if (remainingbytes > subblockframesize - 4) { + blockframesleft += (remainingbytes % 4) * 2; + } + // Signal the truncation. + retval = false; + } + + /* Each channel has their nibbles packed into 32-bit blocks. These blocks + * are interleaved and make up the data part of the ADPCM block. This loop + * decodes the samples as they come from the input data and puts them at + * the appropriate places in the output data. + */ + while (blockframesleft > 0) { + const size_t subblocksamples = blockframesleft < 8 ? (size_t)blockframesleft : 8; + + for (Uint32 c = 0; c < channels; c++) { + Uint8 nybble = 0; + // Load previous sample which may come from the block header. + Sint16 sample = state->output.data[outpos + c - channels]; + + for (size_t i = 0; i < subblocksamples; i++) { + if (i & 1) { + nybble >>= 4; + } else { + nybble = state->block.data[blockpos++]; + } + + sample = IMA_ADPCM_ProcessNibble((Sint8 *)state->cstate + c, sample, nybble & 0x0f); + state->output.data[outpos + c + i * channels] = sample; + } + } + + outpos += channels * subblocksamples; + blockframesleft -= subblocksamples; + } + + state->block.pos = blockpos; + state->output.pos = outpos; + + return retval; +} + +static void ADPCM_InfoCleanup(ADPCM_DecoderInfo *info) +{ + SDL_free(info->ddata); +} + +static void ADPCM_StateCleanup(ADPCM_DecoderState *state) +{ + SDL_free(state->cstate); + SDL_free(state->block.data); + SDL_free(state->output.data); +} + +typedef bool (*ADPCM_DecodeBlockFn)(ADPCM_DecoderState *state); + +static int FetchADPCM(WAV_TrackData *tdata, Uint8 *buffer, int buflen, ADPCM_DecodeBlockFn DecodeBlockHeader, ADPCM_DecodeBlockFn DecodeBlockData) +{ + ADPCM_DecoderState *state = &tdata->adpcm_state; + const ADPCM_DecoderInfo *info = state->info; + size_t left = (size_t)buflen; + Uint8 *dst = buffer; + + while (left > 0) { + if (state->output.read == state->output.pos) { + size_t bytesread = SDL_ReadIO(tdata->io, state->block.data, info->blocksize); + if (bytesread == 0) { + return buflen - left; + } + + state->block.size = (bytesread < info->blocksize) ? bytesread : info->blocksize; + state->block.pos = 0; + state->output.pos = 0; + state->output.read = 0; + + if (!DecodeBlockHeader(state) || !DecodeBlockData(state)) { + return -1; + } + } + const size_t len = SDL_min(left, (state->output.pos - state->output.read) * sizeof(Sint16)); + SDL_memcpy(dst, &state->output.data[state->output.read], len); + state->output.read += (len / sizeof(Sint16)); + dst += len; + left -= len; + } + + return buflen; +} + +static int FetchMSADPCM(WAV_TrackData *tdata, Uint8 *buffer, int buflen) +{ + return FetchADPCM(tdata, buffer, buflen, MS_ADPCM_DecodeBlockHeader, MS_ADPCM_DecodeBlockData); +} + +static int FetchIMAADPCM(WAV_TrackData *tdata, Uint8 *buffer, int buflen) +{ + return FetchADPCM(tdata, buffer, buflen, IMA_ADPCM_DecodeBlockHeader, IMA_ADPCM_DecodeBlockData); +} + +static int FetchXLaw(WAV_TrackData *tdata, Uint8 *buffer, int buflen, const float *lut) +{ + int length = buflen; + length = (int) SDL_ReadIO(tdata->io, buffer, (size_t)(length / 4)); + if (length % tdata->adata->framesize != 0) { + length -= length % tdata->adata->framesize; + } + float *out = (float *) &buffer[(length - 1) * 4]; + for (int i = length - 1; i >= 0; i--) { + out[i] = lut[buffer[i]]; + } + return length * 4; +} + +static int FetchULaw(WAV_TrackData *tdata, Uint8 *buffer, int buflen) +{ + return FetchXLaw(tdata, buffer, buflen, MIX_ulawToFloat); +} + +static int FetchALaw(WAV_TrackData *tdata, Uint8 *buffer, int buflen) +{ + return FetchXLaw(tdata, buffer, buflen, MIX_alawToFloat); +} + +static int FetchPCM(WAV_TrackData *tdata, Uint8 *buffer, int buflen) +{ + return SDL_ReadIO(tdata->io, buffer, buflen); +} + +static int FetchPCM24LE(WAV_TrackData *tdata, Uint8 *buffer, int buflen) +{ + int length = buflen; + length = (int) SDL_ReadIO(tdata->io, buffer, (size_t)((length / 4) * 3)); + if ((length % tdata->adata->framesize) != 0) { + length -= length % tdata->adata->framesize; + } + int i = 0, o = 0; + for (i = length - 3, o = ((length - 3) / 3) * 4; i >= 0; i -= 3, o -= 4) { + const Uint8 *x = &buffer[i]; + const Sint32 in = ((Sint32)(Sint8)x[2] << 16) | ((int32_t)x[1] << 8) | x[0]; + float *out = (float *) &buffer[o]; + *out = ((float) in) / 8388608.0f; + } + return (length / 3) * 4; +} + + +#if SDL_BYTEORDER == SDL_LIL_ENDIAN +#define MIX_SwapDoubleLE(X) (X) +#else +static double MIX_SwapDoubleLE(double x) +{ + union + { + double f; + Uint64 ui64; + } swapper; + swapper.f = x; + swapper.ui64 = SDL_Swap64(swapper.ui64); + return swapper.f; +} +#endif + +static int FetchFloat64LE(WAV_TrackData *tdata, Uint8 *buffer, int buflen) +{ + int length = buflen; + length = (int) SDL_ReadIO(tdata->io, buffer, (size_t)length); + if (length % tdata->adata->framesize != 0) { + length -= length % tdata->adata->framesize; + } + float *out = (float *) buffer; + int i, o; + for (i = 0, o = 0; i < length; i += 8, o++) { + out[o] = (float)MIX_SwapDoubleLE(*(double*)(buffer + i)); + } + return length / 2; +} + +static Uint32 StandardSDLWavChannelMask(int channels) +{ + switch (channels) { + case 1: return WAV_SPEAKER_FRONT_CENTER; + case 2: return WAV_SPEAKER_FRONT_LEFT|WAV_SPEAKER_FRONT_RIGHT; + case 3: return WAV_SPEAKER_FRONT_LEFT|WAV_SPEAKER_FRONT_RIGHT|WAV_SPEAKER_LOW_FREQUENCY; + case 4: return WAV_SPEAKER_FRONT_LEFT|WAV_SPEAKER_FRONT_RIGHT|WAV_SPEAKER_BACK_LEFT|WAV_SPEAKER_BACK_RIGHT; + case 5: return WAV_SPEAKER_FRONT_LEFT|WAV_SPEAKER_FRONT_RIGHT|WAV_SPEAKER_BACK_LEFT|WAV_SPEAKER_BACK_RIGHT|WAV_SPEAKER_LOW_FREQUENCY; + case 6: return WAV_SPEAKER_FRONT_LEFT|WAV_SPEAKER_FRONT_RIGHT|WAV_SPEAKER_FRONT_CENTER|WAV_SPEAKER_BACK_LEFT|WAV_SPEAKER_BACK_RIGHT|WAV_SPEAKER_LOW_FREQUENCY; + case 7: return WAV_SPEAKER_FRONT_LEFT|WAV_SPEAKER_FRONT_RIGHT|WAV_SPEAKER_FRONT_CENTER|WAV_SPEAKER_BACK_CENTER|WAV_SPEAKER_SIDE_LEFT|WAV_SPEAKER_SIDE_RIGHT|WAV_SPEAKER_LOW_FREQUENCY; + case 8: return WAV_SPEAKER_FRONT_LEFT|WAV_SPEAKER_FRONT_RIGHT|WAV_SPEAKER_FRONT_CENTER|WAV_SPEAKER_BACK_LEFT|WAV_SPEAKER_BACK_RIGHT|WAV_SPEAKER_SIDE_LEFT|WAV_SPEAKER_SIDE_RIGHT|WAV_SPEAKER_LOW_FREQUENCY; + default: return (channels < 32) ? (Uint32)((1 << channels) - 1) : (Uint32) 0xFFFFFFFF; // mark all available channels as used by default. + } + SDL_assert(!"shouldn't hit this."); + return 0; +} + +static bool ParseFMT(WAV_AudioData *adata, SDL_IOStream *io, SDL_AudioSpec *spec, Uint32 chunk_length) +{ + WaveFMTEx fmt; + + if (chunk_length < sizeof(fmt.format)) { + return SDL_SetError("Wave format chunk too small"); + } + + Uint8 *chunk = (Uint8 *)SDL_malloc(chunk_length); + if (!chunk) { + return false; + } + + if (SDL_ReadIO(io, chunk, chunk_length) != chunk_length) { + SDL_free(chunk); + return SDL_SetError("Couldn't read %" SDL_PRIu32 " bytes from WAV file", chunk_length); + } + + size_t size = (chunk_length >= sizeof(fmt)) ? sizeof(fmt) : sizeof(fmt.format); + SDL_zero(fmt); + SDL_memcpy(&fmt, chunk, size); + + adata->encoding = SDL_Swap16LE(fmt.format.encoding); + + if (adata->encoding == EXTENSIBLE_CODE) { + if (size < sizeof(fmt)) { + SDL_free(chunk); + return SDL_SetError("Wave format chunk too small"); + } + adata->encoding = (Uint16)SDL_Swap32LE(fmt.subencoding); + adata->channelmask = SDL_Swap32LE(fmt.channelsmask); + } else { + adata->channelmask = StandardSDLWavChannelMask(fmt.format.channels); + } + + // Decode the audio data format + switch (adata->encoding) { + case PCM_CODE: + case IEEE_FLOAT_CODE: + adata->fetch = FetchPCM; + break; + case MULAW_CODE: + adata->fetch = FetchULaw; + break; + case ALAW_CODE: + adata->fetch = FetchALaw; + break; + case MS_ADPCM_CODE: + adata->fetch = FetchMSADPCM; + if (!MS_ADPCM_Init(&adata->adpcm_info, chunk, chunk_length)) { + SDL_free(chunk); + return false; + } + break; + case IMA_ADPCM_CODE: + adata->fetch = FetchIMAADPCM; + if (!IMA_ADPCM_Init(&adata->adpcm_info, chunk, chunk_length)) { + SDL_free(chunk); + return false; + } + break; + + // !!! FIXME: pass off embedded MP3 data to drmp3/mpg123? + + default: + SDL_free(chunk); + return SDL_SetError("Unknown WAVE data format"); + } + + SDL_free(chunk); + + spec->freq = (int)SDL_Swap32LE(fmt.format.frequency); + const int bits = (int)SDL_Swap16LE(fmt.format.bitspersample); + bool unknown_bits = false; + switch (bits) { + case 4: + switch(adata->encoding) { + case MS_ADPCM_CODE: spec->format = SDL_AUDIO_S16; break; + case IMA_ADPCM_CODE: spec->format = SDL_AUDIO_S16; break; + default: unknown_bits = true; break; + } + break; + case 8: + switch(adata->encoding) { + case PCM_CODE: spec->format = SDL_AUDIO_U8; break; + case ALAW_CODE: spec->format = SDL_AUDIO_F32; break; + case MULAW_CODE: spec->format = SDL_AUDIO_F32; break; + default: unknown_bits = true; break; + } + break; + case 16: + switch(adata->encoding) { + case PCM_CODE: spec->format = SDL_AUDIO_S16; break; + default: unknown_bits = true; break; + } + break; + case 24: + switch(adata->encoding) { + case PCM_CODE: + adata->fetch = FetchPCM24LE; + spec->format = SDL_AUDIO_F32; + break; + default: unknown_bits = true; break; + } + break; + case 32: + switch(adata->encoding) { + case PCM_CODE: spec->format = SDL_AUDIO_S32; break; + case IEEE_FLOAT_CODE: spec->format = SDL_AUDIO_F32; break; + default: unknown_bits = true; break; + } + break; + case 64: + switch(adata->encoding) { + case IEEE_FLOAT_CODE: + adata->fetch = FetchFloat64LE; + spec->format = SDL_AUDIO_F32; + break; + default: unknown_bits = true; break; + } + break; + default: unknown_bits = true; break; + } + + if (unknown_bits) { + return SDL_SetError("WAV: Unknown PCM format with %d bits", bits); + } + + spec->channels = (Uint8) SDL_Swap16LE(fmt.format.channels); + adata->framesize = spec->channels * (bits / 8); + adata->decoded_framesize = SDL_AUDIO_FRAMESIZE(*spec); + + return true; +} + +static bool ParseDATA(WAV_AudioData *adata, SDL_IOStream *io, Uint32 chunk_length) +{ + adata->start = SDL_TellIO(io); + adata->stop = adata->start + chunk_length; + return true; +} + +static bool AddLoopPoint(WAV_AudioData *adata, Uint32 play_count, Uint32 start, Uint32 stop) +{ + // ignore the loop if it's bogus but carry on. + if (start >= stop) { + return true; + } + + WAVLoopPoint *loop; + WAVLoopPoint *loops = SDL_realloc(adata->loops, (adata->numloops + 1) * sizeof(*adata->loops)); + if (!loops) { + return false; + } + + //SDL_Log("LOOP: count=%d start=%d stop=%d", (int) play_count, (int) start, (int) stop); + + loop = &loops[adata->numloops]; + loop->start = start; + loop->stop = stop; + loop->iterations = play_count; + + adata->loops = loops; + ++adata->numloops; + + return true; +} + +static bool ParseSMPL(WAV_AudioData *adata, SDL_IOStream *io, Uint32 chunk_length) +{ + SamplerChunk *chunk; + Uint8 *data; + Uint32 i; + bool loaded = false; + + data = (Uint8 *)SDL_malloc(chunk_length); + if (!data) { + return false; + } + if (SDL_ReadIO(io, data, chunk_length) != chunk_length) { + SDL_SetError("Couldn't read %" SDL_PRIu32 " bytes from WAV file", chunk_length); + SDL_free(data); + return false; + } + chunk = (SamplerChunk *)data; + + for (i = 0; i < SDL_Swap32LE(chunk->sample_loops); ++i) { + const Uint32 LOOP_TYPE_FORWARD = 0; + const Uint32 loop_type = SDL_Swap32LE(chunk->loops[i].type); + if (loop_type == LOOP_TYPE_FORWARD) { + AddLoopPoint(adata, SDL_Swap32LE(chunk->loops[i].play_count), SDL_Swap32LE(chunk->loops[i].start), SDL_Swap32LE(chunk->loops[i].end) + 1); // +1 because the end field is inclusive. + } + } + + loaded = true; + SDL_free(data); + + // !!! FIXME: sort loops so they go from start to finish. + // !!! FIXME: eliminate loops that overlap. + // !!! FIXME: eliminate loops that go past EOF. + + return loaded; +} + +static bool CheckWAVMetadataField(const char *wantedtag, const char *propname, SDL_PropertiesID props, size_t *i, Uint32 chunk_length, Uint8 *data) +{ + SDL_assert(SDL_strlen(wantedtag) == 4); + + const char *tag = (const char *) (data + *i); + if (SDL_strncmp(tag, wantedtag, 4) != 0) { + return false; + } + + Uint32 len = 0; + char *field = NULL; + *i += 4; + len = SDL_Swap32LE(*((Uint32 *)(data + *i))); // LIST + if (len > chunk_length) { + *i -= 4; // move back so we can resync. + return false; // Do nothing due to broken length + } + *i += 4; + field = (char *)SDL_calloc(1, len + 1); + if (!field) { // can't set it, but move on as if we did. + *i += len; + return true; + } + SDL_strlcpy(field, (char *)(data + *i), len); + *i += len; + + char key[64]; + SDL_snprintf(key, sizeof (key), "SDL_mixer.metadata.wavLIST.%s", wantedtag); + SDL_SetStringProperty(props, key, field); + if (!SDL_HasProperty(props, propname)) { + SDL_SetStringProperty(props, propname, field); + } + + SDL_free(field); + return true; +} + +static bool ParseLIST(WAV_AudioData *adata, SDL_IOStream *io, SDL_PropertiesID props, Uint32 chunk_length) +{ + Uint8 *data = (Uint8 *)SDL_malloc(chunk_length); + if (!data) { + return false; + } + + if (SDL_ReadIO(io, data, chunk_length) != chunk_length) { + SDL_free(data); + return SDL_SetError("Couldn't read %" SDL_PRIu32 " bytes from WAV file", chunk_length); + } + + if (SDL_strncmp((const char *)data, "INFO", 4) == 0) { + for (size_t i = 4; i < chunk_length - 4;) { + if (CheckWAVMetadataField("INAM", MIX_PROP_METADATA_TITLE_STRING, props, &i, chunk_length, data)) { + continue; + } else if (CheckWAVMetadataField("IART", MIX_PROP_METADATA_ARTIST_STRING, props, &i, chunk_length, data)) { + continue; + } else if (CheckWAVMetadataField("IALB", MIX_PROP_METADATA_ALBUM_STRING, props, &i, chunk_length, data)) { + continue; + } else if (CheckWAVMetadataField("BCPR", MIX_PROP_METADATA_COPYRIGHT_STRING, props, &i, chunk_length, data)) { + continue; + } + i++; + } + } + + SDL_free(data); + + return true; +} + +static bool ParseWAVID3(SDL_IOStream *io, SDL_PropertiesID props, Uint32 chunk_length) +{ + MIX_IoClamp clamp; + SDL_IOStream *ioclamp = MIX_OpenIoClamp(&clamp, io); + if (!ioclamp) { + return false; + } + clamp.length = (Sint64) chunk_length; + MIX_ReadMetadataTags(ioclamp, props, &clamp); + SDL_CloseIO(ioclamp); + return true; +} + +static void CalcSeekBlockSeek(const WAV_AudioData *adata, Uint32 actual_frame, WAVSeekBlock *seekblock) +{ + if (IsADPCM(adata->encoding)) { + seekblock->seek_position = (Sint64) (adata->start + ((actual_frame / adata->adpcm_info.samplesperblock) * adata->adpcm_info.blocksize)); + } else { + seekblock->seek_position = adata->start + (actual_frame * adata->framesize); + } +} + +static bool BuildSeekBlocks(WAV_AudioData *adata) +{ + const Sint64 all_bytes_in_file = adata->stop - adata->start; + + const unsigned int numloops = adata->numloops; + if (numloops == 0) { + WAVSeekBlock *seekblocks = (WAVSeekBlock *) SDL_calloc(1, sizeof (*seekblocks)); + if (!seekblocks) { + return false; + } + adata->seekblocks = seekblocks; + adata->num_seekblocks = 1; + + seekblocks->frame_start = 0; + seekblocks->iterations = 1; + seekblocks->seek_position = adata->start; + + if (IsADPCM(adata->encoding)) { + // if for some reason the final block isn't completely present, this number might be wrong; we'll presumably decode to the real EOF later. + seekblocks->num_frames = (all_bytes_in_file / adata->adpcm_info.blocksize) * adata->adpcm_info.samplesperblock; + } else { + seekblocks->num_frames = all_bytes_in_file / adata->framesize; + } + } else { + const unsigned int num_seekblocks = (numloops * 2) + 1; + WAVSeekBlock *seekblocks = (WAVSeekBlock *) SDL_calloc(num_seekblocks, sizeof (*seekblocks)); + if (!seekblocks) { + return false; + } + adata->seekblocks = seekblocks; + adata->num_seekblocks = num_seekblocks; + + Sint64 current_frame = 0; + + // first seekblock is start of audio data, before any loop. + seekblocks->frame_start = current_frame; + seekblocks->num_frames = adata->loops[0].start; + seekblocks->iterations = 1; + CalcSeekBlockSeek(adata, 0, seekblocks); + + current_frame += seekblocks->num_frames; + seekblocks++; + + for (unsigned int i = 0; i < numloops; i++) { + // space covered by a loop... + const WAVLoopPoint *loop = &adata->loops[i]; + seekblocks->frame_start = current_frame; + seekblocks->num_frames = loop->stop - loop->start; + CalcSeekBlockSeek(adata, loop->start, seekblocks); + + if (loop->iterations == 0) { // it's an infinite loop! + seekblocks->iterations = -1; + current_frame += seekblocks->num_frames; + } else { + seekblocks->iterations = loop->iterations; + current_frame += seekblocks->num_frames * loop->iterations; + } + + // space covered between loops (or after last loop to EOF)... + seekblocks++; + seekblocks->frame_start = current_frame; + if (i < (numloops - 1)) { + seekblocks->num_frames = adata->loops[i + 1].start - loop->stop; + } else { + if (IsADPCM(adata->encoding)) { + // this is kinda wordy, but I wanted to reason through all the math. + const Sint64 loop_stop_frame = (Sint64) loop->stop; + const Sint64 frames_per_block = (Sint64) adata->adpcm_info.samplesperblock; + const Sint64 stop_frame_block = loop_stop_frame / frames_per_block; + const Sint64 offset_into_stop_block = loop_stop_frame % frames_per_block; + const Sint64 frames_left_in_stop_block = frames_per_block - offset_into_stop_block; + const Sint64 all_blocks_in_file = (adata->stop - adata->start) / frames_per_block; + const Sint64 blocks_left_after_stop_block = all_blocks_in_file - stop_frame_block; + seekblocks->num_frames = frames_left_in_stop_block + (blocks_left_after_stop_block * frames_per_block); + } else { + const Sint64 all_frames_in_file = all_bytes_in_file / adata->framesize; + seekblocks->num_frames = all_frames_in_file - ((Sint64) loop->stop); + } + } + + seekblocks->iterations = 1; + CalcSeekBlockSeek(adata, loop->stop, seekblocks); + + current_frame += seekblocks->num_frames; + seekblocks++; + } + } + + #if 0 + for (unsigned int i = 0; i < adata->num_seekblocks; i++) { + const WAVSeekBlock *seekblock = &adata->seekblocks[i]; + SDL_Log("SEEK BLOCK #%u: frame_start=%d, num_frames=%d, iterations=%d, seek_position=%d", + i, + (int) seekblock->frame_start, + (int) seekblock->num_frames, + (int) seekblock->iterations, + (int) seekblock->seek_position); + } + #endif + + return true; +} + +static bool WAV_init_audio_internal(WAV_AudioData *adata, SDL_IOStream *io, SDL_AudioSpec *spec, SDL_PropertiesID props) +{ + Sint64 flen = SDL_GetIOSize(io); + bool found_FMT = false; + bool found_DATA = false; + + // Check the magic header + Uint32 wavelen, WAVEmagic; + if (!SDL_ReadU32LE(io, &WAVEmagic) || !SDL_ReadU32LE(io, &wavelen)) { + return false; + } else if (((Sint64) wavelen) > flen) { + return SDL_SetError("Corrupt WAV file (wavlength goes past EOF)"); + } + + flen = wavelen; // clamp the believed file length, in case there's something appended to the WAV file. + + if (WAVEmagic == RIFF) { + // there's a 4-byte "form type" that must be WAVE, and then the first chunk follows directly after. + if (!SDL_ReadU32LE(io, &WAVEmagic)) { + return false; + } + } + + if (WAVEmagic != WAVE) { + return SDL_SetError("Not a WAV file"); + } + + // Read the chunks + while (true) { + Uint32 chunk_type, chunk_length; + if (!SDL_ReadU32LE(io, &chunk_type) || !SDL_ReadU32LE(io, &chunk_length)) { + if (SDL_GetIOStatus(io) == SDL_IO_STATUS_EOF) { + break; + } + return false; + } + + const Sint64 chunk_start_position = SDL_TellIO(io); + if (chunk_start_position < 0) { + return false; + } + + if (chunk_length == 0) { + break; + } else if (((chunk_start_position + (Sint64)chunk_length) - (Sint64)(sizeof(Uint32) * 2)) > flen) { + return SDL_SetError("Corrupt WAV file (chunk goes past EOF)"); + } + + bool chunk_okay = true; + switch (chunk_type) { + case FMT: + found_FMT = true; + chunk_okay = ParseFMT(adata, io, spec, chunk_length); + break; + case DATA: + found_DATA = true; + chunk_okay = ParseDATA(adata, io, chunk_length); + break; + case SMPL: + chunk_okay = ParseSMPL(adata, io, chunk_length); + break; + case LIST: + chunk_okay = ParseLIST(adata, io, props, chunk_length); + break; + case ID3x: + case ID3X: + chunk_okay = ParseWAVID3(io, props, chunk_length); + break; + default: + // unknown or unsupported chunk, we'll just skip it. + break; + } + + if (!chunk_okay) { + return false; + } + + // move to start of next chunk. + Sint64 next_chunk = chunk_start_position + chunk_length; + // RIFF chunks have a 2-byte alignment. Skip padding byte. + if (chunk_length & 1) { + next_chunk++; + } + + if (next_chunk >= flen) { + break; // we're done. + } else if (SDL_SeekIO(io, next_chunk, SDL_IO_SEEK_SET) < 0) { + return false; + } + } + + if (!found_FMT) { + return SDL_SetError("Bad WAV file (no FMT chunk)"); + } else if (!found_DATA) { + return SDL_SetError("Bad WAV file (no DATA chunk)"); + } + + if (!BuildSeekBlocks(adata)) { + return false; + } + + return true; +} + +static void SDLCALL WAV_quit_audio(void *audio_userdata); + +static bool SDLCALL WAV_init_audio(SDL_IOStream *io, SDL_AudioSpec *spec, SDL_PropertiesID props, Sint64 *duration_frames, void **audio_userdata) +{ + // Quick rejection before we allocate anything. + Uint32 WAVEmagic; + if (!SDL_ReadU32LE(io, &WAVEmagic)) { + return false; + } else if ((WAVEmagic != WAVE) && (WAVEmagic != RIFF)) { + return SDL_SetError("WAV: not a wav file"); + } else if (SDL_SeekIO(io, 0, SDL_IO_SEEK_SET) < 0) { + return false; + } + + WAV_AudioData *adata = (WAV_AudioData *) SDL_calloc(1, sizeof (*adata)); + if (!adata) { + return false; + } + + const bool rc = WAV_init_audio_internal(adata, io, spec, props); + if (!rc) { + WAV_quit_audio(adata); + return false; + } + + Sint64 num_frames = 0; + + // figure out if loops increase play length... + for (unsigned int i = 0; i < adata->num_seekblocks; i++) { + const WAVSeekBlock *seekblock = &adata->seekblocks[i]; + if (seekblock->iterations < 0) { // infinite loop + num_frames = MIX_DURATION_INFINITE; + break; + } + num_frames += seekblock->num_frames * seekblock->iterations; + } + + *duration_frames = num_frames; + *audio_userdata = adata; + + return true; +} + +static int SpeakerBitToSDLChannelIndex(int channels, Uint32 newbit) +{ + switch (channels) { + case 1: + return 0; // always speaker 0, I dunno. + + case 2: + switch (newbit) { + case WAV_SPEAKER_FRONT_LEFT: return 0; + case WAV_SPEAKER_FRONT_RIGHT: return 1; + default: break; + } + return -1; + + case 3: + switch (newbit) { + case WAV_SPEAKER_FRONT_LEFT: return 0; + case WAV_SPEAKER_FRONT_RIGHT: return 1; + case WAV_SPEAKER_LOW_FREQUENCY: return 2; + default: break; + } + return -1; + + case 4: + switch (newbit) { + case WAV_SPEAKER_FRONT_LEFT: return 0; + case WAV_SPEAKER_FRONT_RIGHT: return 1; + case WAV_SPEAKER_BACK_LEFT: return 2; + case WAV_SPEAKER_BACK_RIGHT: return 3; + default: break; + } + return -1; + + case 5: + switch (newbit) { + case WAV_SPEAKER_FRONT_LEFT: return 0; + case WAV_SPEAKER_FRONT_RIGHT: return 1; + case WAV_SPEAKER_LOW_FREQUENCY: return 2; + case WAV_SPEAKER_BACK_LEFT: return 3; + case WAV_SPEAKER_BACK_RIGHT: return 4; + default: break; + } + return -1; + + case 6: + switch (newbit) { + case WAV_SPEAKER_FRONT_LEFT: return 0; + case WAV_SPEAKER_FRONT_RIGHT: return 1; + case WAV_SPEAKER_FRONT_CENTER: return 2; + case WAV_SPEAKER_LOW_FREQUENCY: return 3; + case WAV_SPEAKER_BACK_LEFT: return 4; + case WAV_SPEAKER_BACK_RIGHT: return 5; + default: break; + } + return -1; + + case 7: + switch (newbit) { + case WAV_SPEAKER_FRONT_LEFT: return 0; + case WAV_SPEAKER_FRONT_RIGHT: return 1; + case WAV_SPEAKER_FRONT_CENTER: return 2; + case WAV_SPEAKER_LOW_FREQUENCY: return 3; + case WAV_SPEAKER_BACK_CENTER: return 4; + case WAV_SPEAKER_SIDE_LEFT: return 5; + case WAV_SPEAKER_SIDE_RIGHT: return 6; + default: break; + } + return -1; + + case 8: + switch (newbit) { + case WAV_SPEAKER_FRONT_LEFT: return 0; + case WAV_SPEAKER_FRONT_RIGHT: return 1; + case WAV_SPEAKER_FRONT_CENTER: return 2; + case WAV_SPEAKER_LOW_FREQUENCY: return 3; + case WAV_SPEAKER_BACK_LEFT: return 4; + case WAV_SPEAKER_BACK_RIGHT: return 5; + case WAV_SPEAKER_SIDE_LEFT: return 6; + case WAV_SPEAKER_SIDE_RIGHT: return 7; + default: break; + } + return -1; + + default: break; + } + + return -1; +} + + +static void SetAudioStreamChannelMapForWav(SDL_AudioStream *stream, int channels, Uint32 channelmask) +{ + // WAV files can provide whatever channels they want, setting the provided channels in a bitmask, + // but they have to provide the data for those channels a specific order. + // Generally this lines up with SDL, but we need to make sure that unexpected channels in the + // bitmask are handled. + + if (channels == 1) { + return; // don't remap mono stream (what would you remap it to!?), in case something reports front-center vs front-left or whatever. + } + + Uint32 standardmap = StandardSDLWavChannelMask(channels); + if (channelmask == standardmap) { + return; // no remapping needed! + } + + int chmap[32]; + channels = SDL_min(channels, (int)SDL_arraysize(chmap)); + + int current_channel = 0; + for (int i = 0; i < 32; i++) { + const Uint32 channelbit = channelmask & (1 << i); + + if (channelbit) { // wav file uses this speaker? + int remapping = -1; // drop it by default. + if (standardmap & (1 << i)) { // SDL offers this same speaker. + remapping = SpeakerBitToSDLChannelIndex(channels, channelbit); + } else { + // see if we can bump this channel into something unused that we _do_ have (like, side_left can become back_left, better than nothing). + Uint32 newbit = 0; // no remapping by default. + switch (channelbit) { + case WAV_SPEAKER_BACK_LEFT: if (!(standardmap & WAV_SPEAKER_SIDE_LEFT)) { newbit = WAV_SPEAKER_SIDE_LEFT; } break; + case WAV_SPEAKER_BACK_RIGHT: if (!(standardmap & WAV_SPEAKER_SIDE_RIGHT)) { newbit = WAV_SPEAKER_SIDE_RIGHT; } break; + case WAV_SPEAKER_FRONT_LEFT_OF_CENTER: if (!(standardmap & WAV_SPEAKER_FRONT_LEFT)) { newbit = WAV_SPEAKER_FRONT_LEFT; } break; + case WAV_SPEAKER_FRONT_RIGHT_OF_CENTER: if (!(standardmap & WAV_SPEAKER_FRONT_RIGHT)) { newbit = WAV_SPEAKER_FRONT_RIGHT; } break; + case WAV_SPEAKER_SIDE_LEFT: if (!(standardmap & WAV_SPEAKER_BACK_LEFT)) { newbit = WAV_SPEAKER_BACK_LEFT; } break; + case WAV_SPEAKER_SIDE_RIGHT: if (!(standardmap & WAV_SPEAKER_BACK_RIGHT)) { newbit = WAV_SPEAKER_BACK_RIGHT; } break; + default: break; + } + if (newbit) { + remapping = SpeakerBitToSDLChannelIndex(channels, newbit); + standardmap |= newbit; // mark it as used so we don't try to use it for a later missing speaker. + } + } + + chmap[current_channel++] = remapping; + if (current_channel >= channels) { + break; // we got them all. + } + } + } + + while (current_channel < channels) { + chmap[current_channel++] = -1; // dump anything that wasn't set up for some reason. + } + + SDL_SetAudioStreamInputChannelMap(stream, chmap, channels); +} + + +static bool SDLCALL WAV_init_track(void *audio_userdata, SDL_IOStream *io, const SDL_AudioSpec *spec, SDL_PropertiesID props, void **track_userdata) +{ + const WAV_AudioData *adata = (const WAV_AudioData *) audio_userdata; + WAV_TrackData *tdata = (WAV_TrackData *) SDL_calloc(1, sizeof (*tdata)); + if (!tdata) { + return false; + } + + tdata->adata = adata; + tdata->io = io; + tdata->seekblock = &adata->seekblocks[0]; + tdata->current_iteration = 0; + tdata->current_iteration_frames = 0; + tdata->must_set_channel_map = true; // !!! FIXME: why aren't we passing the AudioStream in during init_track, so we don't have to do this check? + tdata->channels = spec->channels; // !!! FIXME: why aren't we passing the AudioStream in during init_track, so we don't have to do this check? + + ADPCM_DecoderState *state = &tdata->adpcm_state; + state->info = &adata->adpcm_info; + if (IsADPCM(adata->encoding)) { + if (adata->encoding == MS_ADPCM_CODE) { + state->cstate = SDL_calloc(state->info->channels, sizeof(MS_ADPCM_ChannelState)); + } else if (adata->encoding == IMA_ADPCM_CODE) { + state->cstate = SDL_calloc(state->info->channels, sizeof(Sint8)); + } else { + SDL_assert(!"WAV: Unexpected ADPCM encoding"); + } + + if (!state->cstate) { + SDL_free(tdata); + return false; + } + + state->block.size = adata->adpcm_info.blocksize; + state->block.data = (Uint8 *)SDL_calloc(1, state->block.size); + if (!state->block.data) { + SDL_free(state->cstate); + SDL_free(tdata); + return false; + } + + state->output.size = state->info->samplesperblock * state->info->channels; + state->output.data = (Sint16 *)SDL_calloc(state->output.size, sizeof(Sint16)); + if (!state->output.data) { + SDL_free(state->block.data); + SDL_free(state->cstate); + SDL_free(tdata); + return false; + } + } + + *track_userdata = tdata; + + return true; +} + +static bool SDLCALL WAV_seek(void *track_userdata, Uint64 frame); + +static bool SDLCALL WAV_decode(void *track_userdata, SDL_AudioStream *stream) +{ + WAV_TrackData *tdata = (WAV_TrackData *) track_userdata; + const WAVSeekBlock *seekblock = tdata->seekblock; + + // !!! FIXME: why aren't we passing the AudioStream in during init_track, so we don't have to do this check? + if (tdata->must_set_channel_map) { + SetAudioStreamChannelMapForWav(stream, tdata->channels, tdata->adata->channelmask); + tdata->must_set_channel_map = false; + } + + // see if we are at the end of a loop, etc. + SDL_assert(tdata->current_iteration_frames <= seekblock->num_frames); + while (tdata->current_iteration_frames == seekblock->num_frames) { + //SDL_Log("Decoded to the end of a seekblock! (iteration %d of %d)", (int) tdata->current_iteration, (int) seekblock->iterations); + + bool should_loop = false; + if (seekblock->iterations < 0) { // negative==infinite loop + tdata->current_iteration = 0; + should_loop = true; + } else { + tdata->current_iteration++; + SDL_assert(tdata->current_iteration <= seekblock->iterations); + if (tdata->current_iteration < seekblock->iterations) { + should_loop = true; + } + } + + if (should_loop) { + const Uint64 nextframe = ((Uint64) seekblock->frame_start) + ( ((Uint64) seekblock->num_frames) * ((Uint64) tdata->current_iteration) ); + const Sint64 current_iteration = tdata->current_iteration; + //SDL_Log("Moving back to the start of seekblock for next iteration!"); + //SDL_Log("Loop seek to frame=%d byte=%d", (int) nextframe, (int) seekblock->seek_position); + if (!WAV_seek(tdata, nextframe)) { + //SDL_Log("SEEK FAILED"); + return false; + } + SDL_assert(tdata->seekblock == seekblock); // should not have changed. + SDL_assert(tdata->current_iteration == current_iteration); // should not have changed. + SDL_assert(tdata->current_iteration_frames == 0); // should be at start of loop. + } else { + //SDL_Log("That was the last iteration, moving to next seekblock!"); + seekblock++; + if ((seekblock - tdata->adata->seekblocks) >= (Sint64)tdata->adata->num_seekblocks) { // ran out of blocks! EOF!! + //SDL_Log("That was the last seekblock, too!"); + tdata->current_iteration--; + return false; + } + tdata->seekblock = seekblock; + tdata->current_iteration = 0; + } + tdata->current_iteration_frames = 0; + } + + const int decoded_framesize = tdata->adata->decoded_framesize; + const Uint64 available_bytes = (seekblock->num_frames - tdata->current_iteration_frames) * decoded_framesize; + + // !!! FIXME: looping. + Uint8 buffer[1024]; + int buflen = (int) sizeof (buffer); + const int mod = buflen % decoded_framesize; + if (mod) { + buflen -= mod; + } + + buflen = SDL_min(buflen, (Sint64)available_bytes); + SDL_assert(buflen > 0); // we should have caught this in the seekblock code. + + const int br = tdata->adata->fetch(tdata, buffer, buflen); // this will deal with different formats that might need decompression or conversion. + //SDL_Log("Requested %d bytes, read %d bytes (%d frames)!", buflen, br, br / decoded_framesize); + if (br <= 0) { + return false; + } + + // update framecount, but we'll actually move to the next seekblock if necessary on the next decode, since we definitely have data to return now. + tdata->current_iteration_frames += (br / decoded_framesize); + SDL_assert(tdata->current_iteration_frames <= seekblock->num_frames); + + SDL_PutAudioStreamData(stream, buffer, br); + return true; +} + +static bool FindWAVSeekBlock(const WAVSeekBlock *seekblocks, int num_seekblocks, Uint64 ui64frame, const WAVSeekBlock **result) +{ + SDL_assert(seekblocks != NULL); + SDL_assert(result != NULL); + + const Sint64 frame = (Sint64) ui64frame; + for (int i = 0; i < num_seekblocks; i++) { + const WAVSeekBlock *seekblock = &seekblocks[i]; + const Sint64 frame_start = seekblock->frame_start; + const Sint64 num_frames = seekblock->num_frames; + if (num_frames < 0) { // infinite loop? + *result = seekblock; + return true; // it's in here. + } else if ((frame >= frame_start) && (frame < (frame_start + num_frames))) { // is the target! + *result = seekblock; + return true; // it's in here. + } + } + + *result = NULL; + return SDL_SetError("Seek past end of file"); +} + +static bool SDLCALL WAV_seek(void *track_userdata, Uint64 frame) +{ + WAV_TrackData *tdata = (WAV_TrackData *) track_userdata; + const WAV_AudioData *adata = tdata->adata; + + // figure out if loops change final position... + const WAVSeekBlock *seekblock = NULL; + if (!FindWAVSeekBlock(adata->seekblocks, adata->num_seekblocks, frame, &seekblock)) { + return false; + } + + SDL_assert(seekblock != NULL); + + // make frame relative to the start of this seekblock. + frame -= seekblock->frame_start; + + const Uint64 current_iteration = (seekblock->iterations < 0) ? 0 : (frame / seekblock->num_frames); + const Uint64 current_iteration_frames = (frame % seekblock->num_frames); + + SDL_assert((seekblock->iterations < 0) || (current_iteration < (Uint64) seekblock->iterations)); + + // Deal with loop iterations, offset by the modulus of total frames in the loop; frame_start should have already + // dealt with iterations, so this shouldn't matter how many iterations there are or if it's an infinite loop. + frame = current_iteration_frames; + + if (IsADPCM(adata->encoding)) { + const Sint64 dest_offset = ((Sint64)(frame / adata->adpcm_info.samplesperblock)) * adata->adpcm_info.blocksize; // the start of the correct ADPCM block within this seekblock. + const Sint64 destpos = seekblock->seek_position + dest_offset; // seek_position is aligned to the start of an ADPCM block. + SDL_assert(destpos >= adata->start); // FindWAVSeekBlock should have made sure we're in the range. + SDL_assert(destpos <= adata->stop); + if (SDL_SeekIO(tdata->io, destpos, SDL_IO_SEEK_SET) < 0) { + return false; + } + + tdata->adpcm_state.output.pos = tdata->adpcm_state.output.read = 0; // reset this for the new block. + + // We're at the start of the right ADPCM block now; decode and throw away until we hit the exact frame we want to seek to. + int remainder = ((int)(frame % adata->adpcm_info.samplesperblock)) * adata->decoded_framesize; + while (remainder > 0) { + Uint8 buffer[1024]; + const int br = adata->fetch(tdata, buffer, SDL_min(remainder, (int)sizeof(buffer))); + if (br <= 0) { + return false; + } + remainder -= br; + } + } else { + const Sint64 dest_offset = (Sint64)frame * adata->framesize; + const Sint64 destpos = seekblock->seek_position + dest_offset; // seek_position is aligned to start of a sample frame. + SDL_assert(destpos >= adata->start); // FindWAVSeekBlock should have made sure we're in the range. + SDL_assert(destpos <= adata->stop); + if (SDL_SeekIO(tdata->io, destpos, SDL_IO_SEEK_SET) < 0) { + return false; + } + } + + tdata->seekblock = seekblock; + tdata->current_iteration = current_iteration; + tdata->current_iteration_frames = current_iteration_frames; + + return true; +} + +static void SDLCALL WAV_quit_track(void *track_userdata) +{ + WAV_TrackData *tdata = (WAV_TrackData *) track_userdata; + ADPCM_StateCleanup(&tdata->adpcm_state); + SDL_free(tdata); +} + +static void SDLCALL WAV_quit_audio(void *audio_userdata) +{ + WAV_AudioData *adata = (WAV_AudioData *) audio_userdata; + ADPCM_InfoCleanup(&adata->adpcm_info); + SDL_free(adata->seekblocks); + SDL_free(adata->loops); + SDL_free(adata); +} + +const MIX_Decoder MIX_Decoder_WAV = { + "WAV", + NULL, // init + WAV_init_audio, + WAV_init_track, + WAV_decode, + WAV_seek, + WAV_quit_track, + WAV_quit_audio, + NULL // quit +}; + +#endif diff --git a/libs/SDL3_mixer/src/decoder_wavpack.c b/libs/SDL3_mixer/src/decoder_wavpack.c new file mode 100644 index 0000000..c664b4a --- /dev/null +++ b/libs/SDL3_mixer/src/decoder_wavpack.c @@ -0,0 +1,642 @@ +/* + SDL_mixer: An audio mixer library based on the SDL library + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +// This file supports Wavpack audio streams using libwavpack. + +#ifdef DECODER_WAVPACK + +#include "SDL_mixer_internal.h" + +#if defined(WAVPACK_DYNAMIC) && defined(SDL_ELF_NOTE_DLOPEN) +SDL_ELF_NOTE_DLOPEN( + "wavpack", + "Support for WAVPACK audio using WavPack", + SDL_ELF_NOTE_DLOPEN_PRIORITY_SUGGESTED, + WAVPACK_DYNAMIC +) +#endif + +#define WAVPACK_DBG 0 + +// This file supports WavPack music streams + +#if defined(WAVPACK_HEADER) +#include WAVPACK_HEADER +#elif defined(HAVE_WAVPACK_H) +#include +#else +#include +#endif +#include // SEEK_SET, ... + +#define DECODE_FRAMES 4096 + +#ifndef OPEN_DSD_NATIVE +#define OPEN_DSD_NATIVE 0x100 +#define OPEN_DSD_AS_PCM 0x200 +#define WAVPACK4_OR_OLDER +#endif + +#ifdef WAVPACK_DYNAMIC +#define MIX_LOADER_DYNAMIC WAVPACK_DYNAMIC +#endif + +#ifdef WAVPACK4_OR_OLDER +typedef struct { + int32_t (*read_bytes)(void *id, void *data, int32_t bcount); + int32_t (*write_bytes)(void *id, void *data, int32_t bcount); + int64_t (*get_pos)(void *id); + int (*set_pos_abs)(void *id, int64_t pos); + int (*set_pos_rel)(void *id, int64_t delta, int mode); + int (*push_back_byte)(void *id, int c); + int64_t (*get_length)(void *id); + int (*can_seek)(void *id); + int (*truncate_here)(void *id); + int (*close)(void *id); +} WavpackStreamReader64; +#endif + +#define MIX_LOADER_FUNCTIONS_wavpackbase \ + MIX_LOADER_FUNCTION(true,uint32_t,WavpackGetLibraryVersion,(void)) \ + MIX_LOADER_FUNCTION(true,char*,WavpackGetErrorMessage,(WavpackContext*)) \ + MIX_LOADER_FUNCTION(true,WavpackContext*,WavpackOpenFileInputEx,(WavpackStreamReader *, void *, void *, char *, int, int)) \ + MIX_LOADER_FUNCTION(true,WavpackContext*,WavpackCloseFile,(WavpackContext*)) \ + MIX_LOADER_FUNCTION(true,int,WavpackGetMode,(WavpackContext*)) \ + MIX_LOADER_FUNCTION(true,int,WavpackGetBytesPerSample,(WavpackContext*)) \ + MIX_LOADER_FUNCTION(true,int,WavpackGetNumChannels,(WavpackContext*)) \ + MIX_LOADER_FUNCTION(true,uint32_t,WavpackGetNumSamples,(WavpackContext*)) \ + MIX_LOADER_FUNCTION(true,uint32_t,WavpackGetSampleRate,(WavpackContext*)) \ + MIX_LOADER_FUNCTION(true,uint32_t,WavpackUnpackSamples,(WavpackContext*, int32_t *buffer, uint32_t samples)) \ + MIX_LOADER_FUNCTION(true,int,WavpackSeekSample,(WavpackContext*, uint32_t sample)) \ + MIX_LOADER_FUNCTION(true,uint32_t,WavpackGetSampleIndex,(WavpackContext*)) + +#if defined(WAVPACK4_OR_OLDER) && !defined(WAVPACK_DYNAMIC) +#define MIX_LOADER_FUNCTIONS MIX_LOADER_FUNCTIONS_wavpackbase +#else +/* WavPack 5.x functions with 64 bit support: */ +#define MIX_LOADER_FUNCTIONS \ + MIX_LOADER_FUNCTIONS_wavpackbase \ + MIX_LOADER_FUNCTION(false,WavpackContext*,WavpackOpenFileInputEx64,(WavpackStreamReader64 *reader, void *wv_id, void *wvc_id, char *error, int flags, int norm_offset)) \ + MIX_LOADER_FUNCTION(false,int64_t,WavpackGetNumSamples64,(WavpackContext*)) \ + MIX_LOADER_FUNCTION(false,int64_t,WavpackGetSampleIndex64,(WavpackContext*)) \ + MIX_LOADER_FUNCTION(false,int,WavpackSeekSample64,(WavpackContext*, int64_t sample)) +#endif + +#define MIX_LOADER_MODULE wavpack +#include "SDL_mixer_loader.h" + + +// i/o callbacks ... + +static int32_t WAVPACK_IoReadBytes(void *id, void *data, int32_t bcount) +{ + return (int32_t) SDL_ReadIO((SDL_IOStream*)id, data, (size_t)bcount); +} + +static uint32_t WAVPACK_IoGetPos32(void *id) +{ + return (uint32_t) SDL_TellIO((SDL_IOStream*)id); +} + +static int64_t WAVPACK_IoGetPos64(void *id) +{ + return SDL_TellIO((SDL_IOStream*)id); +} + +static int WAVPACK_IoSetPosRel64(void *id, int64_t delta, int mode) +{ + switch (mode) { // just in case SDL_IO doesn't match stdio.. + case SEEK_SET: mode = SDL_IO_SEEK_SET; break; + case SEEK_CUR: mode = SDL_IO_SEEK_CUR; break; + case SEEK_END: mode = SDL_IO_SEEK_END; break; + default: return -1; + } + return (SDL_SeekIO((SDL_IOStream*)id, delta, mode) < 0) ? -1 : 0; +} + +static int WAVPACK_IoSetPosRel32(void *id, int32_t delta, int mode) +{ + return WAVPACK_IoSetPosRel64(id, delta, mode); +} + +static int WAVPACK_IoSetPosAbs64(void *id, int64_t pos) +{ + return (SDL_SeekIO((SDL_IOStream*)id, pos, SDL_IO_SEEK_SET) < 0) ? -1 : 0; +} + +static int WAVPACK_IoSetPosAbs32(void *id, uint32_t pos) +{ + return (SDL_SeekIO((SDL_IOStream*)id, pos, SDL_IO_SEEK_SET) < 0) ? -1 : 0; +} + +static int WAVPACK_IoPushbackByte(void *id, int c) +{ + (void)c; + // libwavpack calls ungetc(), but doesn't really modify buffer. + return (SDL_SeekIO((SDL_IOStream*)id, -1, SDL_IO_SEEK_CUR) < 0) ? -1 : 0; +} + +static uint32_t WAVPACK_IoGetLength32(void *id) +{ + return (uint32_t) SDL_GetIOSize((SDL_IOStream*)id); +} + +static int64_t WAVPACK_IoGetLength64(void *id) +{ + return SDL_GetIOSize((SDL_IOStream*)id); +} + +static int WAVPACK_IoCanSeek(void *id) +{ + return (SDL_SeekIO((SDL_IOStream*)id, 0, SDL_IO_SEEK_CUR) < 0) ? 0 : 1; +} + +static WavpackStreamReader WAVPACK_IoReader32 = { + WAVPACK_IoReadBytes, + WAVPACK_IoGetPos32, + WAVPACK_IoSetPosAbs32, + WAVPACK_IoSetPosRel32, + WAVPACK_IoPushbackByte, + WAVPACK_IoGetLength32, + WAVPACK_IoCanSeek, + NULL // write_bytes +}; + +static WavpackStreamReader64 WAVPACK_IoReader64 = { + WAVPACK_IoReadBytes, + NULL, // write_bytes + WAVPACK_IoGetPos64, + WAVPACK_IoSetPosAbs64, + WAVPACK_IoSetPosRel64, + WAVPACK_IoPushbackByte, + WAVPACK_IoGetLength64, + WAVPACK_IoCanSeek, + NULL, // truncate_here + NULL // close +}; + + +#define FLAGS_DSD 0 + +#ifdef MUSIC_WAVPACK_DSD +#undef FLAGS_DSD +#define FLAGS_DSD OPEN_DSD_AS_PCM + +// Decimation code for playing DSD (which comes from the library already decimated 8x) +// Code provided by David Bryant. +// sinc low-pass filter, cutoff = fs/12, 80 terms +#define NUM_TERMS 80 +static const int32_t filter[NUM_TERMS] = { + 50, 464, 968, 711, -1203, -5028, -9818, -13376, + -12870, -6021, 7526, 25238, 41688, 49778, 43050, 18447, + -21428, -67553, -105876, -120890, -100640, -41752, 47201, 145510, + 224022, 252377, 208224, 86014, -97312, -301919, -470919, -541796, + -461126, -199113, 239795, 813326, 1446343, 2043793, 2509064, 2763659, + 2763659, 2509064, 2043793, 1446343, 813326, 239795, -199113, -461126, + -541796, -470919, -301919, -97312, 86014, 208224, 252377, 224022, + 145510, 47201, -41752, -100640, -120890, -105876, -67553, -21428, + 18447, 43050, 49778, 41688, 25238, 7526, -6021, -12870, + -13376, -9818, -5028, -1203, 711, 968, 464, 50 +}; + +typedef struct chan_state { + int32_t delay[NUM_TERMS]; + int index, num_channels, ratio; +} ChanState; + +static void *decimation_init(int num_channels, int ratio) +{ + ChanState *sp = (ChanState *)SDL_calloc(num_channels, sizeof(ChanState)); + + if (sp) { + int i = 0; + for (; i < num_channels; ++i) { + sp[i].num_channels = num_channels; + sp[i].index = NUM_TERMS - ratio; + sp[i].ratio = ratio; + } + } + + return sp; +} + +// FIXME: This isn't particularly easy on the CPU ! +static int decimation_run(void *context, int32_t *samples, int num_samples) +{ + ChanState *sp = (ChanState *)context; + int32_t *in_samples = samples; + int32_t *out_samples = samples; + const int num_channels = sp->num_channels; + const int ratio = sp->ratio; + int chan = 0; + + while (num_samples) { + sp = (ChanState *)context + chan; + + sp->delay[sp->index++] = *in_samples++; + + if (sp->index == NUM_TERMS) { + int64_t sum = 0; + int i = 0; + for (; i < NUM_TERMS; ++i) { + sum += (int64_t)filter[i] * sp->delay[i]; + } + *out_samples++ = (int32_t)(sum >> 24); + SDL_memmove(sp->delay, sp->delay + ratio, sizeof(sp->delay[0]) * (NUM_TERMS - ratio)); + sp->index = NUM_TERMS - ratio; + } + + if (++chan == num_channels) { + num_samples--; + chan = 0; + } + } + + return (int)(out_samples - samples) / num_channels; +} + +static void decimation_reset(void *context) +{ + ChanState *sp = (ChanState *)context; + const int num_channels = sp->num_channels; + const int ratio = sp->ratio; + int i = 0; + + SDL_memset(sp, 0, sizeof(ChanState) * num_channels); + for (; i < num_channels; ++i) { + sp[i].num_channels = num_channels; + sp[i].index = NUM_TERMS - ratio; + sp[i].ratio = ratio; + } +} +#endif // MUSIC_WAVPACK_DSD + + +typedef struct WAVPACK_AudioData +{ + const Uint8 *wvcdata; + size_t wvcdatalen; + int64_t numsamples; + uint32_t samplerate; + int bps; + int channels; + int mode; + int decimation; + SDL_AudioFormat format; +} WAVPACK_AudioData; + +typedef struct WAVPACK_TrackData +{ + const WAVPACK_AudioData *adata; + SDL_IOStream *io; // an IOStream for accessing the .wv file data. + SDL_IOStream *wvcio; // a const-mem IOStream for accessing the adata's correction data. + WavpackContext *ctx; + void *decimation_ctx; + void *decode_buffer; +} WAVPACK_TrackData; + + +static bool SDLCALL WAVPACK_init(void) +{ + if (!LoadModule_wavpack()) { + return false; + } + #if WAVPACK_DBG + SDL_Log("WavPack library version: 0x%x", (unsigned int) wavpack.WavpackGetLibraryVersion()); + #endif + return true; +} + +static void SDLCALL WAVPACK_quit(void) +{ + UnloadModule_wavpack(); +} + +static bool SDLCALL WAVPACK_init_audio(SDL_IOStream *io, SDL_AudioSpec *spec, SDL_PropertiesID props, Sint64 *duration_frames, void **audio_userdata) +{ + char err[80]; + + // Try to load a correction file if we can. This turns a lossy file into a lossless one. + // If the app provided an IOStream for it, use it. If not, see if they provided a path. If not, see if we can load a ".wvc" version of the original path. + bool closewvcio = false; + SDL_IOStream *wvcio = SDL_GetPointerProperty(props, MIX_PROP_DECODER_WAVPACK_WVC_IOSTREAM_POINTER, NULL); + if (wvcio) { + closewvcio = SDL_GetBooleanProperty(props, MIX_PROP_AUDIO_LOAD_CLOSEIO_BOOLEAN, false); + } else { + // Try to load a correction file if available. + closewvcio = true; // if we open it, we close it. + const char *wvcpath = SDL_GetStringProperty(props, MIX_PROP_DECODER_WAVPACK_WVC_PATH_STRING, NULL); + char *str = NULL; + if (!wvcpath) { + const char *origpath = SDL_GetStringProperty(props, MIX_PROP_AUDIO_LOAD_PATH_STRING, NULL); + if (origpath) { + const int slen = SDL_asprintf(&str, "%sc", origpath); + if ((slen > 4) && (SDL_strcasecmp(&str[slen - 4], ".wvc") == 0)) { // only accept it if the original file ended in ".wv" (so `str` is ".wvc"). + wvcpath = str; + } + } + } + if (wvcpath) { + wvcio = SDL_IOFromFile(wvcpath, "rb"); + #if WAVPACK_DBG + if (wvcio) { + SDL_Log("Loaded WavPack correction file %s", wvcpath); + } + #endif + } + SDL_free(str); + } + + if (!SDL_ReadIO(io, err, 4)) { + if (wvcio && closewvcio) { SDL_CloseIO(wvcio); } + return false; + } else if (SDL_memcmp(err, "wvpk", 4) != 0) { // just a quick check before we load the whole thing into RAM. + if (wvcio && closewvcio) { SDL_CloseIO(wvcio); } + return SDL_SetError("Not a WavPack file."); + } + + // Go back and do a proper load now to get metadata. + if (SDL_SeekIO(io, 0, SDL_IO_SEEK_SET) < 0) { + if (wvcio && closewvcio) { SDL_CloseIO(wvcio); } + return false; + } + + // !!! FIXME: it would be better to not pull this all in upfront; move the thing where we decide how to access the data to a common place, make an IOStream per-track. + size_t wvcdatalen = 0; + Uint8 *wvcdata = NULL; + if (wvcio) { + wvcdata = (Uint8 *) SDL_LoadFile_IO(wvcio, &wvcdatalen, false); + if (closewvcio) { + SDL_CloseIO(wvcio); + } + if (!wvcdata) { + return false; + } + } + + WavpackContext *ctx = NULL; + WAVPACK_AudioData *adata = (WAVPACK_AudioData *) SDL_calloc(1, sizeof (*adata)); + if (!adata) { + goto failed; + } + + if (wvcdata) { + wvcio = SDL_IOFromConstMem(wvcdata, wvcdatalen); // switch over to a memory IOStream. + if (!wvcio) { // uhoh. + goto failed; + } + } + + // now open the memory buffers for serious processing. + ctx = + #if !defined(WAVPACK4_OR_OLDER) || defined(WAVPACK_DYNAMIC) + (wavpack.WavpackOpenFileInputEx64 != NULL) ? + wavpack.WavpackOpenFileInputEx64(&WAVPACK_IoReader64, io, wvcio, err, OPEN_NORMALIZE|OPEN_TAGS|FLAGS_DSD, 0) : + #endif + wavpack.WavpackOpenFileInputEx(&WAVPACK_IoReader32, io, wvcio, err, OPEN_NORMALIZE|OPEN_TAGS, 0); + if (!ctx) { + SDL_SetError("%s", err); + goto failed; + } + + adata->wvcdata = wvcdata; + adata->wvcdatalen = wvcdatalen; + adata->numsamples = + #if !defined(WAVPACK4_OR_OLDER) || defined(WAVPACK_DYNAMIC) + wavpack.WavpackGetNumSamples64 ? wavpack.WavpackGetNumSamples64(ctx) : + #endif + wavpack.WavpackGetNumSamples(ctx); + adata->bps = wavpack.WavpackGetBytesPerSample(ctx) << 3; + adata->mode = wavpack.WavpackGetMode(ctx); + adata->channels = wavpack.WavpackGetNumChannels(ctx); + adata->samplerate = wavpack.WavpackGetSampleRate(ctx); + adata->decimation = 1; + + #ifdef MUSIC_WAVPACK_DSD + // for very high sample rates (including DSD, which will normally be 352,800 Hz) decimate 4x here before sending on + if (adata->samplerate >= 256000) { + adata->decimation = 4; + } + #endif + + // library returns the samples in 8, 16, 24, or 32 bit depth, but + // always in an int32_t[] buffer, in signed host-endian format. + switch (adata->bps) { + case 8: adata->format = SDL_AUDIO_S8; break; + case 16: adata->format = SDL_AUDIO_S16; break; + case 24: adata->format = SDL_AUDIO_S32; break; + case 32: adata->format = (adata->mode & MODE_FLOAT) ? SDL_AUDIO_F32 : SDL_AUDIO_S32; break; + default: SDL_SetError("Unsupported WavPack bitdepth"); goto failed; // uhoh. + } + + spec->format = adata->format; + spec->freq = (int) adata->samplerate / adata->decimation; + spec->channels = adata->channels; + + #if WAVPACK_DBG + SDL_Log("WavPack loader:"); + SDL_Log(" correction data: %s", wvcio ? "yes" : "no"); + SDL_Log(" numsamples: %" SDL_PRIs64, (Sint64)adata->numsamples); + SDL_Log(" samplerate: %d", spec->freq); + SDL_Log(" bitspersample: %d", adata->bps); + SDL_Log(" channels: %d", spec->channels); + SDL_Log(" mode: 0x%x", adata->mode); + SDL_Log(" lossy: %s", (adata->mode & MODE_LOSSLESS) ? "false" : "true"); + SDL_Log(" decimation: %d", adata->decimation); + SDL_Log(" duration: %f", adata->numsamples / (double)adata->samplerate); + #endif + + // WavPack files use other tag standards; their docs seem to favor APEv2 tags, but apparently + // ID3 can be used as well. Since we handle those elsewhere, I've removed the WavpackGetTagItem + // calls from in here. + + wavpack.WavpackCloseFile(ctx); + SDL_CloseIO(wvcio); // close our memory i/o. + + *duration_frames = (Sint64) adata->numsamples; + *audio_userdata = adata; + + return true; + +failed: + if (ctx) { wavpack.WavpackCloseFile(ctx); } + SDL_CloseIO(wvcio); + SDL_free(wvcdata); + SDL_free(adata); + return false; +} + +static bool SDLCALL WAVPACK_init_track(void *audio_userdata, SDL_IOStream *io, const SDL_AudioSpec *spec, SDL_PropertiesID props, void **track_userdata) +{ + WAVPACK_TrackData *tdata = (WAVPACK_TrackData *) SDL_calloc(1, sizeof (*tdata)); + if (!tdata) { + return false; + } + + const WAVPACK_AudioData *adata = (const WAVPACK_AudioData *) audio_userdata; + + char err[80]; + + if (adata->wvcdata) { + tdata->wvcio = SDL_IOFromConstMem(adata->wvcdata, adata->wvcdatalen); + if (!tdata->wvcio) { // uhoh. + goto failed; + } + } + + tdata->decode_buffer = SDL_malloc(DECODE_FRAMES * spec->channels * sizeof(int32_t) * adata->decimation); + if (!tdata->decode_buffer) { + goto failed; + } + + // now open the memory buffers for serious processing. + tdata->ctx = + #if !defined(WAVPACK4_OR_OLDER) || defined(WAVPACK_DYNAMIC) + (wavpack.WavpackOpenFileInputEx64 != NULL) ? + wavpack.WavpackOpenFileInputEx64(&WAVPACK_IoReader64, io, tdata->wvcio, err, OPEN_NORMALIZE|OPEN_TAGS|FLAGS_DSD, 0) : + #endif + wavpack.WavpackOpenFileInputEx(&WAVPACK_IoReader32, io, tdata->wvcio, err, OPEN_NORMALIZE|OPEN_TAGS, 0); + + if (!tdata->ctx) { + goto failed; + } + + tdata->adata = adata; + + *track_userdata = tdata; + + return true; + +failed: + if (tdata) { + SDL_assert(tdata->ctx == NULL); + SDL_free(tdata->decode_buffer); + SDL_CloseIO(tdata->wvcio); + SDL_free(tdata); + } + return false; +} + +static bool SDLCALL WAVPACK_decode(void *track_userdata, SDL_AudioStream *stream) +{ + WAVPACK_TrackData *tdata = (WAVPACK_TrackData *) track_userdata; + const WAVPACK_AudioData *adata = tdata->adata; + + int amount = (int) wavpack.WavpackUnpackSamples(tdata->ctx, tdata->decode_buffer, DECODE_FRAMES * adata->decimation); + #ifdef MUSIC_WAVPACK_DSD + if (amount && tdata->decimation_ctx) { + amount = decimation_run(tdata->decimation_ctx, tdata->decode_buffer, amount); + } + #endif + + if (!amount) { + return false; // EOF. + } + + amount *= adata->channels; // move from sample frames to samples. + + // library returns the samples in 8, 16, 24, or 32 bit depth, but + // always in an int32_t[] buffer, in signed host-endian format. + const SDL_AudioFormat format = adata->format; + if (format == SDL_AUDIO_S8) { + const Sint32 *src = (const Sint32 *) tdata->decode_buffer; + Sint8 *dst = (Sint8 *) tdata->decode_buffer; + for (int i = 0; i < amount; i++) { + dst[i] = (Sint8) src[i]; // data is 8-bit audio in an int32 array, shrink out unused bits in-place. + } + } else if (format == SDL_AUDIO_S16) { + const Sint32 *src = (const Sint32 *) tdata->decode_buffer; + Sint16 *dst = (Sint16 *) tdata->decode_buffer; + for (int i = 0; i < amount; i++) { + dst[i] = (Sint16) src[i]; // data is 16-bit audio in an int32 array, shrink out unused bits in-place. + } + } else if (adata->bps == 24) { + SDL_assert(format == SDL_AUDIO_S32); + const Sint32 *src = (const Sint32 *) tdata->decode_buffer; + Sint32 *dst = (Sint32 *) tdata->decode_buffer; + for (int i = 0; i < amount; i++) { + dst[i] = src[i] << 8; // data is 24-bit audio in an int32 array, slide bits over so most significant bits scale up to full 32-bit range. + } + } else { + SDL_assert((format == SDL_AUDIO_F32) || (format == SDL_AUDIO_S32)); // these just copy through as-is. + } + + SDL_PutAudioStreamData(stream, tdata->decode_buffer, amount * SDL_AUDIO_BYTESIZE(adata->format)); + return true; +} + +static bool SDLCALL WAVPACK_seek(void *track_userdata, Uint64 frame) +{ + WAVPACK_TrackData *tdata = (WAVPACK_TrackData *) track_userdata; + const int success = + #if !defined(WAVPACK4_OR_OLDER) || defined(WAVPACK_DYNAMIC) + (wavpack.WavpackSeekSample64 != NULL) ? + wavpack.WavpackSeekSample64(tdata->ctx, frame) : + #endif + wavpack.WavpackSeekSample(tdata->ctx, (uint32_t) frame); + if (!success) { + return SDL_SetError("%s", wavpack.WavpackGetErrorMessage(tdata->ctx)); + } + + #ifdef MUSIC_WAVPACK_DSD + if (music->decimation_ctx) { + decimation_reset(music->decimation_ctx); + } + #endif + + return true; +} + +static void SDLCALL WAVPACK_quit_track(void *track_userdata) +{ + WAVPACK_TrackData *tdata = (WAVPACK_TrackData *) track_userdata; + + #ifdef MUSIC_WAVPACK_DSD + SDL_free(tdata->decimation_ctx); + #endif + + wavpack.WavpackCloseFile(tdata->ctx); + SDL_CloseIO(tdata->wvcio); + SDL_free(tdata->decode_buffer); + SDL_free(tdata); +} + +static void SDLCALL WAVPACK_quit_audio(void *audio_userdata) +{ + WAVPACK_AudioData *adata = (WAVPACK_AudioData *) audio_userdata; + SDL_free((void *) adata->wvcdata); + SDL_free(adata); +} + +const MIX_Decoder MIX_Decoder_WAVPACK = { + "WAVPACK", + WAVPACK_init, + WAVPACK_init_audio, + WAVPACK_init_track, + WAVPACK_decode, + WAVPACK_seek, + WAVPACK_quit_track, + WAVPACK_quit_audio, + WAVPACK_quit +}; + +#endif + diff --git a/libs/SDL3_mixer/src/decoder_xmp.c b/libs/SDL3_mixer/src/decoder_xmp.c new file mode 100644 index 0000000..334c812 --- /dev/null +++ b/libs/SDL3_mixer/src/decoder_xmp.c @@ -0,0 +1,308 @@ +/* + SDL_mixer: An audio mixer library based on the SDL library + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifdef DECODER_MOD_XMP + +#include "SDL_mixer_internal.h" + +#if defined(XMP_DYNAMIC) && defined(SDL_ELF_NOTE_DLOPEN) +SDL_ELF_NOTE_DLOPEN( + "midi-xmp", + "Support for MIDI audio using libxmp", + SDL_ELF_NOTE_DLOPEN_PRIORITY_SUGGESTED, + XMP_DYNAMIC +) +#endif + +#ifdef LIBXMP_HEADER +#include LIBXMP_HEADER +#else +#include +#endif + +// libxmp >= 4.5.0 constified several funcs and also added load using file callbacks +#if (XMP_VERCODE < 0x040500) +struct xmp_callbacks { + unsigned long (*read_func)(void *, unsigned long, unsigned long, void *); + int (*seek_func)(void *, long, int); + long (*tell_func)(void *); + int (*close_func)(void*); +}; +#define LIBXMP_CONST +#else +#define LIBXMP_CONST const +#endif + +#ifdef XMP_DYNAMIC +#define MIX_LOADER_DYNAMIC XMP_DYNAMIC +#endif + +#define MIX_LOADER_FUNCTIONS \ + MIX_LOADER_FUNCTION(true,xmp_context,xmp_create_context,(void)) \ + MIX_LOADER_FUNCTION(false,int,xmp_test_module_from_callbacks,(void *, struct xmp_callbacks, struct xmp_test_info *)) \ + MIX_LOADER_FUNCTION(true,int,xmp_load_module_from_callbacks,(xmp_context, void *, struct xmp_callbacks)) \ + MIX_LOADER_FUNCTION(true,int,xmp_start_player,(xmp_context, int, int)) \ + MIX_LOADER_FUNCTION(true,void,xmp_end_player,(xmp_context)) \ + MIX_LOADER_FUNCTION(true,void,xmp_get_module_info,(xmp_context, struct xmp_module_info *)) \ + MIX_LOADER_FUNCTION(true,int,xmp_play_frame,(xmp_context)) \ + MIX_LOADER_FUNCTION(true,int,xmp_play_buffer,(xmp_context, void *, int, int)) \ + MIX_LOADER_FUNCTION(true,int,xmp_seek_time,(xmp_context, int)) \ + MIX_LOADER_FUNCTION(true,void,xmp_get_frame_info,(xmp_context, struct xmp_frame_info *)) \ + MIX_LOADER_FUNCTION(true,void,xmp_stop_module,(xmp_context)) \ + MIX_LOADER_FUNCTION(true,void,xmp_release_module,(xmp_context)) \ + MIX_LOADER_FUNCTION(true,void,xmp_free_context,(xmp_context)) \ + +#define MIX_LOADER_MODULE libxmp +#include "SDL_mixer_loader.h" + + +static unsigned long XMP_IoRead(void *dst, unsigned long len, unsigned long nmemb, void *src) +{ + return ((len > 0) && (nmemb > 0)) ? (SDL_ReadIO((SDL_IOStream *) src, dst, len * nmemb) / len) : 0; +} + +static int XMP_IoSeek(void *src, long offset, int whence) +{ + return (SDL_SeekIO((SDL_IOStream *) src, (Sint64) offset, whence) < 0) ? -1 : 0; +} + +static long XMP_IoTell(void *src) +{ + return (long)SDL_TellIO((SDL_IOStream *) src); +} + +static const struct xmp_callbacks XMP_IoCallbacks = { XMP_IoRead, XMP_IoSeek, XMP_IoTell, NULL }; + + +static bool SetLibXmpError(const char *function, int error) +{ + switch (error) { + #define HANDLE_ERROR_CASE(X) case -X: return SDL_SetError("%s: %s", function, #X) + HANDLE_ERROR_CASE(XMP_ERROR_INTERNAL); + HANDLE_ERROR_CASE(XMP_ERROR_FORMAT); + HANDLE_ERROR_CASE(XMP_ERROR_LOAD); + HANDLE_ERROR_CASE(XMP_ERROR_DEPACK); + HANDLE_ERROR_CASE(XMP_ERROR_SYSTEM); + HANDLE_ERROR_CASE(XMP_ERROR_INVALID); + HANDLE_ERROR_CASE(XMP_ERROR_STATE); + #undef HANDLE_ERROR_CASE + default: break; + } + return SDL_SetError("%s: unknown error %d", function, error); +} + +typedef struct XMP_TrackData +{ + int freq; + xmp_context ctx; +} XMP_TrackData; + + +static bool SDLCALL XMP_init(void) +{ + return LoadModule_libxmp(); +} + +static void SDLCALL XMP_quit(void) +{ + UnloadModule_libxmp(); +} + +static bool SDLCALL XMP_init_audio(SDL_IOStream *io, SDL_AudioSpec *spec, SDL_PropertiesID props, Sint64 *duration_frames, void **audio_userdata) +{ + int err; + + if (libxmp.xmp_test_module_from_callbacks) { + if (libxmp.xmp_test_module_from_callbacks(io, XMP_IoCallbacks, NULL) < 0) { + return SDL_SetError("Not a libxmp-supported format"); + } + } + + // If we're still here, we either have valid data, or we're on libxmp < 4.5. In either case, just load the whole thing and see what happens. + + // Go back and do a proper load now to get metadata. + if (SDL_SeekIO(io, 0, SDL_IO_SEEK_SET) < 0) { + return false; + } + + xmp_context ctx = libxmp.xmp_create_context(); + if (!ctx) { + return SDL_OutOfMemory(); + } + + err = libxmp.xmp_load_module_from_callbacks(ctx, io, XMP_IoCallbacks); + if (err) { + libxmp.xmp_free_context(ctx); + return SetLibXmpError("xmp_load_module_from_memory", err); + } + + struct xmp_module_info info; + libxmp.xmp_get_module_info(ctx, &info); + + if (info.comment && *info.comment) { + SDL_SetStringProperty(props, "SDL_mixer.metadata.xmp.comment", info.comment); + if (!SDL_HasProperty(props, MIX_PROP_METADATA_COPYRIGHT_STRING)) { + SDL_SetStringProperty(props, MIX_PROP_METADATA_COPYRIGHT_STRING, info.comment); + } + } + + if (info.mod) { + if (info.mod->name[0]) { + SDL_SetStringProperty(props, "SDL_mixer.metadata.xmp.name", info.mod->name); + if (!SDL_HasProperty(props, MIX_PROP_METADATA_TITLE_STRING)) { + SDL_SetStringProperty(props, MIX_PROP_METADATA_TITLE_STRING, info.mod->name); + } + } + if (info.mod->type[0]) { + SDL_SetStringProperty(props, "SDL_mixer.metadata.xmp.type", info.mod->type); + } + } + + // !!! FIXME: is this necessary? + err = libxmp.xmp_start_player(ctx, spec->freq, 0); // start this running at device sample rate, so we can calculate total_time. + if (err) { + libxmp.xmp_release_module(ctx); + libxmp.xmp_free_context(ctx); + return SetLibXmpError("xmp_start_player", err); + } + + struct xmp_frame_info frame_info; + libxmp.xmp_get_frame_info(ctx, &frame_info); + + *duration_frames = MIX_MSToFrames(spec->freq, (Sint64) frame_info.total_time); // closest we can get. + if (*duration_frames < 0) { + *duration_frames = 0; + } + + libxmp.xmp_stop_module(ctx); + libxmp.xmp_end_player(ctx); + libxmp.xmp_release_module(ctx); + libxmp.xmp_free_context(ctx); + + // libxmp prefers to generate Sint16, stereo data. + spec->format = SDL_AUDIO_S16; + spec->channels = 2; + // libxmp generates in whatever sample rate, so use the current device spec->freq. + + *audio_userdata = NULL; // no state. + + return true; +} + +static bool SDLCALL XMP_init_track(void *audio_userdata, SDL_IOStream *io, const SDL_AudioSpec *spec, SDL_PropertiesID props, void **track_userdata) +{ + SDL_assert(audio_userdata == NULL); // no state. + + int err; + + XMP_TrackData *tdata = (XMP_TrackData *) SDL_calloc(1, sizeof (*tdata)); + if (!tdata) { + return false; + } + + tdata->freq = spec->freq; + + tdata->ctx = libxmp.xmp_create_context(); + if (!tdata->ctx) { + SDL_free(tdata); + return SDL_OutOfMemory(); + } + + err = libxmp.xmp_load_module_from_callbacks(tdata->ctx, io, XMP_IoCallbacks); + if (err) { + libxmp.xmp_free_context(tdata->ctx); + SDL_free(tdata); + return SetLibXmpError("xmp_load_module_from_memory", err); + } + + err = libxmp.xmp_start_player(tdata->ctx, spec->freq, 0); + if (err) { + libxmp.xmp_release_module(tdata->ctx); + libxmp.xmp_free_context(tdata->ctx); + SDL_free(tdata); + return SetLibXmpError("xmp_start_player", err); + } + + *track_userdata = tdata; + + return true; +} + +static bool SDLCALL XMP_decode(void *track_userdata, SDL_AudioStream *stream) +{ + XMP_TrackData *tdata = (XMP_TrackData *) track_userdata; + + if (libxmp.xmp_play_frame(tdata->ctx) < 0) { + return false; // either an error or EOF, either way we're done. + } + + struct xmp_frame_info info; + libxmp.xmp_get_frame_info(tdata->ctx, &info); + + if (info.loop_count > 0) { + return false; // if we looped, we're at the EOF. !!! FIXME: do _all_ formats loop, or should we honor this? + } + + SDL_PutAudioStreamData(stream, info.buffer, info.buffer_size); + + return true; // had more data to decode. +} + +static bool SDLCALL XMP_seek(void *track_userdata, Uint64 frame) +{ + XMP_TrackData *tdata = (XMP_TrackData *) track_userdata; + Sint64 ms = MIX_FramesToMS(tdata->freq, (Sint64) frame); + if (ms < 0) { + ms = 0; + } + const int err = libxmp.xmp_seek_time(tdata->ctx, (int) ms); + libxmp.xmp_play_buffer(tdata->ctx, NULL, 0, 0); // reset the internal state. + return err < 0 ? SetLibXmpError("xmp_seek_time", err) : true; +} + +static void SDLCALL XMP_quit_track(void *track_userdata) +{ + XMP_TrackData *tdata = (XMP_TrackData *) track_userdata; + libxmp.xmp_stop_module(tdata->ctx); + libxmp.xmp_end_player(tdata->ctx); + libxmp.xmp_release_module(tdata->ctx); + libxmp.xmp_free_context(tdata->ctx); + SDL_free(tdata); +} + +static void SDLCALL XMP_quit_audio(void *audio_userdata) +{ + SDL_assert(audio_userdata == NULL); // no state. +} + +const MIX_Decoder MIX_Decoder_XMP = { + "XMP", + XMP_init, + XMP_init_audio, + XMP_init_track, + XMP_decode, + XMP_seek, + XMP_quit_track, + XMP_quit_audio, + XMP_quit +}; + +#endif diff --git a/libs/SDL_mixer/src/codecs/dr_libs/LICENSE b/libs/SDL3_mixer/src/dr_libs/LICENSE similarity index 100% rename from libs/SDL_mixer/src/codecs/dr_libs/LICENSE rename to libs/SDL3_mixer/src/dr_libs/LICENSE diff --git a/libs/SDL_mixer/src/codecs/dr_libs/README.md b/libs/SDL3_mixer/src/dr_libs/README.md similarity index 100% rename from libs/SDL_mixer/src/codecs/dr_libs/README.md rename to libs/SDL3_mixer/src/dr_libs/README.md diff --git a/libs/SDL_mixer/src/codecs/dr_libs/dr_flac.h b/libs/SDL3_mixer/src/dr_libs/dr_flac.h similarity index 95% rename from libs/SDL_mixer/src/codecs/dr_libs/dr_flac.h rename to libs/SDL3_mixer/src/dr_libs/dr_flac.h index 4f0f6c9..2891194 100644 --- a/libs/SDL_mixer/src/codecs/dr_libs/dr_flac.h +++ b/libs/SDL3_mixer/src/dr_libs/dr_flac.h @@ -1,121 +1,12 @@ /* FLAC audio decoder. Choice of public domain or MIT-0. See license statements at the end of this file. -dr_flac - v0.12.44 - TBD +dr_flac - v0.13.3 - 2026-01-17 David Reid - mackron@gmail.com GitHub: https://github.com/mackron/dr_libs */ -/* -RELEASE NOTES - v0.12.0 -======================= -Version 0.12.0 has breaking API changes including changes to the existing API and the removal of deprecated APIs. - - -Improved Client-Defined Memory Allocation ------------------------------------------ -The main change with this release is the addition of a more flexible way of implementing custom memory allocation routines. The -existing system of DRFLAC_MALLOC, DRFLAC_REALLOC and DRFLAC_FREE are still in place and will be used by default when no custom -allocation callbacks are specified. - -To use the new system, you pass in a pointer to a drflac_allocation_callbacks object to drflac_open() and family, like this: - - void* my_malloc(size_t sz, void* pUserData) - { - return malloc(sz); - } - void* my_realloc(void* p, size_t sz, void* pUserData) - { - return realloc(p, sz); - } - void my_free(void* p, void* pUserData) - { - free(p); - } - - ... - - drflac_allocation_callbacks allocationCallbacks; - allocationCallbacks.pUserData = &myData; - allocationCallbacks.onMalloc = my_malloc; - allocationCallbacks.onRealloc = my_realloc; - allocationCallbacks.onFree = my_free; - drflac* pFlac = drflac_open_file("my_file.flac", &allocationCallbacks); - -The advantage of this new system is that it allows you to specify user data which will be passed in to the allocation routines. - -Passing in null for the allocation callbacks object will cause dr_flac to use defaults which is the same as DRFLAC_MALLOC, -DRFLAC_REALLOC and DRFLAC_FREE and the equivalent of how it worked in previous versions. - -Every API that opens a drflac object now takes this extra parameter. These include the following: - - drflac_open() - drflac_open_relaxed() - drflac_open_with_metadata() - drflac_open_with_metadata_relaxed() - drflac_open_file() - drflac_open_file_with_metadata() - drflac_open_memory() - drflac_open_memory_with_metadata() - drflac_open_and_read_pcm_frames_s32() - drflac_open_and_read_pcm_frames_s16() - drflac_open_and_read_pcm_frames_f32() - drflac_open_file_and_read_pcm_frames_s32() - drflac_open_file_and_read_pcm_frames_s16() - drflac_open_file_and_read_pcm_frames_f32() - drflac_open_memory_and_read_pcm_frames_s32() - drflac_open_memory_and_read_pcm_frames_s16() - drflac_open_memory_and_read_pcm_frames_f32() - - - -Optimizations -------------- -Seeking performance has been greatly improved. A new binary search based seeking algorithm has been introduced which significantly -improves performance over the brute force method which was used when no seek table was present. Seek table based seeking also takes -advantage of the new binary search seeking system to further improve performance there as well. Note that this depends on CRC which -means it will be disabled when DR_FLAC_NO_CRC is used. - -The SSE4.1 pipeline has been cleaned up and optimized. You should see some improvements with decoding speed of 24-bit files in -particular. 16-bit streams should also see some improvement. - -drflac_read_pcm_frames_s16() has been optimized. Previously this sat on top of drflac_read_pcm_frames_s32() and performed it's s32 -to s16 conversion in a second pass. This is now all done in a single pass. This includes SSE2 and ARM NEON optimized paths. - -A minor optimization has been implemented for drflac_read_pcm_frames_s32(). This will now use an SSE2 optimized pipeline for stereo -channel reconstruction which is the last part of the decoding process. - -The ARM build has seen a few improvements. The CLZ (count leading zeroes) and REV (byte swap) instructions are now used when -compiling with GCC and Clang which is achieved using inline assembly. The CLZ instruction requires ARM architecture version 5 at -compile time and the REV instruction requires ARM architecture version 6. - -An ARM NEON optimized pipeline has been implemented. To enable this you'll need to add -mfpu=neon to the command line when compiling. - - -Removed APIs ------------- -The following APIs were deprecated in version 0.11.0 and have been completely removed in version 0.12.0: - - drflac_read_s32() -> drflac_read_pcm_frames_s32() - drflac_read_s16() -> drflac_read_pcm_frames_s16() - drflac_read_f32() -> drflac_read_pcm_frames_f32() - drflac_seek_to_sample() -> drflac_seek_to_pcm_frame() - drflac_open_and_decode_s32() -> drflac_open_and_read_pcm_frames_s32() - drflac_open_and_decode_s16() -> drflac_open_and_read_pcm_frames_s16() - drflac_open_and_decode_f32() -> drflac_open_and_read_pcm_frames_f32() - drflac_open_and_decode_file_s32() -> drflac_open_file_and_read_pcm_frames_s32() - drflac_open_and_decode_file_s16() -> drflac_open_file_and_read_pcm_frames_s16() - drflac_open_and_decode_file_f32() -> drflac_open_file_and_read_pcm_frames_f32() - drflac_open_and_decode_memory_s32() -> drflac_open_memory_and_read_pcm_frames_s32() - drflac_open_and_decode_memory_s16() -> drflac_open_memory_and_read_pcm_frames_s16() - drflac_open_and_decode_memory_f32() -> drflac_open_memroy_and_read_pcm_frames_f32() - -Prior versions of dr_flac operated on a per-sample basis whereas now it operates on PCM frames. The removed APIs all relate -to the old per-sample APIs. You now need to use the "pcm_frame" versions. -*/ - - /* Introduction ============ @@ -234,8 +125,8 @@ extern "C" { #define DRFLAC_XSTRINGIFY(x) DRFLAC_STRINGIFY(x) #define DRFLAC_VERSION_MAJOR 0 -#define DRFLAC_VERSION_MINOR 12 -#define DRFLAC_VERSION_REVISION 44 +#define DRFLAC_VERSION_MINOR 13 +#define DRFLAC_VERSION_REVISION 3 #define DRFLAC_VERSION_STRING DRFLAC_XSTRINGIFY(DRFLAC_VERSION_MAJOR) "." DRFLAC_XSTRINGIFY(DRFLAC_VERSION_MINOR) "." DRFLAC_XSTRINGIFY(DRFLAC_VERSION_REVISION) #include /* For size_t. */ @@ -406,8 +297,9 @@ typedef enum typedef enum { - drflac_seek_origin_start, - drflac_seek_origin_current + DRFLAC_SEEK_SET, + DRFLAC_SEEK_CUR, + DRFLAC_SEEK_END } drflac_seek_origin; /* The order of members in this structure is important because we map this directly to the raw data within the SEEKTABLE metadata block. */ @@ -439,6 +331,12 @@ typedef struct */ drflac_uint32 type; + /* The size in bytes of the block and the buffer pointed to by pRawData if it's non-NULL. */ + drflac_uint32 rawDataSize; + + /* The offset in the stream of the raw data. */ + drflac_uint64 rawDataOffset; + /* A pointer to the raw data. This points to a temporary buffer so don't hold on to it. It's best to not modify the contents of this buffer. Use the structures below for more meaningful and structured @@ -446,9 +344,6 @@ typedef struct */ const void* pRawData; - /* The size in bytes of the block and the buffer pointed to by pRawData if it's non-NULL. */ - drflac_uint32 rawDataSize; - union { drflac_streaminfo streaminfo; @@ -500,6 +395,7 @@ typedef struct drflac_uint32 colorDepth; drflac_uint32 indexColorCount; drflac_uint32 pictureDataSize; + drflac_uint64 pictureDataOffset; /* Offset from the start of the stream. */ const drflac_uint8* pPictureData; } picture; } data; @@ -547,7 +443,7 @@ offset (in) The number of bytes to move, relative to the origin. Will never be negative. origin (in) - The origin of the seek - the current position or the start of the stream. + The origin of the seek - the current position, the start of the stream, or the end of the stream. Return Value @@ -557,14 +453,32 @@ Whether or not the seek was successful. Remarks ------- -The offset will never be negative. Whether or not it is relative to the beginning or current position is determined by the "origin" parameter which will be -either drflac_seek_origin_start or drflac_seek_origin_current. +Seeking relative to the start and the current position must always be supported. If seeking from the end of the stream is not supported, return DRFLAC_FALSE. When seeking to a PCM frame using drflac_seek_to_pcm_frame(), dr_flac may call this with an offset beyond the end of the FLAC stream. This needs to be detected and handled by returning DRFLAC_FALSE. */ typedef drflac_bool32 (* drflac_seek_proc)(void* pUserData, int offset, drflac_seek_origin origin); +/* +Callback for when the current position in the stream needs to be retrieved. + + +Parameters +---------- +pUserData (in) + The user data that was passed to drflac_open() and family. + +pCursor (out) + A pointer to a variable to receive the current position in the stream. + + +Return Value +------------ +Whether or not the operation was successful. +*/ +typedef drflac_bool32 (* drflac_tell_proc)(void* pUserData, drflac_int64* pCursor); + /* Callback for when a metadata block is read. @@ -603,6 +517,9 @@ typedef struct /* The function to call when the current read position needs to be moved. */ drflac_seek_proc onSeek; + /* The function to call when the current read position needs to be retrieved. */ + drflac_tell_proc onTell; + /* The user data to pass around to onRead and onSeek. */ void* pUserData; @@ -828,7 +745,7 @@ drflac_open_memory() drflac_open_with_metadata() drflac_close() */ -DRFLAC_API drflac* drflac_open(drflac_read_proc onRead, drflac_seek_proc onSeek, void* pUserData, const drflac_allocation_callbacks* pAllocationCallbacks); +DRFLAC_API drflac* drflac_open(drflac_read_proc onRead, drflac_seek_proc onSeek, drflac_tell_proc onTell, void* pUserData, const drflac_allocation_callbacks* pAllocationCallbacks); /* Opens a FLAC stream with relaxed validation of the header block. @@ -869,7 +786,7 @@ force your `onRead` callback to return 0, which dr_flac will use as an indicator Use `drflac_open_with_metadata_relaxed()` if you need access to metadata. */ -DRFLAC_API drflac* drflac_open_relaxed(drflac_read_proc onRead, drflac_seek_proc onSeek, drflac_container container, void* pUserData, const drflac_allocation_callbacks* pAllocationCallbacks); +DRFLAC_API drflac* drflac_open_relaxed(drflac_read_proc onRead, drflac_seek_proc onSeek, drflac_tell_proc onTell, drflac_container container, void* pUserData, const drflac_allocation_callbacks* pAllocationCallbacks); /* Opens a FLAC decoder and notifies the caller of the metadata chunks (album art, etc.). @@ -926,7 +843,7 @@ drflac_open_memory_with_metadata() drflac_open() drflac_close() */ -DRFLAC_API drflac* drflac_open_with_metadata(drflac_read_proc onRead, drflac_seek_proc onSeek, drflac_meta_proc onMeta, void* pUserData, const drflac_allocation_callbacks* pAllocationCallbacks); +DRFLAC_API drflac* drflac_open_with_metadata(drflac_read_proc onRead, drflac_seek_proc onSeek, drflac_tell_proc onTell, drflac_meta_proc onMeta, void* pUserData, const drflac_allocation_callbacks* pAllocationCallbacks); /* The same as drflac_open_with_metadata(), except attempts to open the stream even when a header block is not present. @@ -936,7 +853,7 @@ See Also drflac_open_with_metadata() drflac_open_relaxed() */ -DRFLAC_API drflac* drflac_open_with_metadata_relaxed(drflac_read_proc onRead, drflac_seek_proc onSeek, drflac_meta_proc onMeta, drflac_container container, void* pUserData, const drflac_allocation_callbacks* pAllocationCallbacks); +DRFLAC_API drflac* drflac_open_with_metadata_relaxed(drflac_read_proc onRead, drflac_seek_proc onSeek, drflac_tell_proc onTell, drflac_meta_proc onMeta, drflac_container container, void* pUserData, const drflac_allocation_callbacks* pAllocationCallbacks); /* Closes the given FLAC decoder. @@ -1234,13 +1151,13 @@ read samples into a dynamically sized buffer on the heap until no samples are le Do not call this function on a broadcast type of stream (like internet radio streams and whatnot). */ -DRFLAC_API drflac_int32* drflac_open_and_read_pcm_frames_s32(drflac_read_proc onRead, drflac_seek_proc onSeek, void* pUserData, unsigned int* channels, unsigned int* sampleRate, drflac_uint64* totalPCMFrameCount, const drflac_allocation_callbacks* pAllocationCallbacks); +DRFLAC_API drflac_int32* drflac_open_and_read_pcm_frames_s32(drflac_read_proc onRead, drflac_seek_proc onSeek, drflac_tell_proc onTell, void* pUserData, unsigned int* channels, unsigned int* sampleRate, drflac_uint64* totalPCMFrameCount, const drflac_allocation_callbacks* pAllocationCallbacks); /* Same as drflac_open_and_read_pcm_frames_s32(), except returns signed 16-bit integer samples. */ -DRFLAC_API drflac_int16* drflac_open_and_read_pcm_frames_s16(drflac_read_proc onRead, drflac_seek_proc onSeek, void* pUserData, unsigned int* channels, unsigned int* sampleRate, drflac_uint64* totalPCMFrameCount, const drflac_allocation_callbacks* pAllocationCallbacks); +DRFLAC_API drflac_int16* drflac_open_and_read_pcm_frames_s16(drflac_read_proc onRead, drflac_seek_proc onSeek, drflac_tell_proc onTell, void* pUserData, unsigned int* channels, unsigned int* sampleRate, drflac_uint64* totalPCMFrameCount, const drflac_allocation_callbacks* pAllocationCallbacks); /* Same as drflac_open_and_read_pcm_frames_s32(), except returns 32-bit floating-point samples. */ -DRFLAC_API float* drflac_open_and_read_pcm_frames_f32(drflac_read_proc onRead, drflac_seek_proc onSeek, void* pUserData, unsigned int* channels, unsigned int* sampleRate, drflac_uint64* totalPCMFrameCount, const drflac_allocation_callbacks* pAllocationCallbacks); +DRFLAC_API float* drflac_open_and_read_pcm_frames_f32(drflac_read_proc onRead, drflac_seek_proc onSeek, drflac_tell_proc onTell, void* pUserData, unsigned int* channels, unsigned int* sampleRate, drflac_uint64* totalPCMFrameCount, const drflac_allocation_callbacks* pAllocationCallbacks); #ifndef DR_FLAC_NO_STDIO /* Same as drflac_open_and_read_pcm_frames_s32() except opens the decoder from a file. */ @@ -2799,9 +2716,17 @@ static DRFLAC_INLINE drflac_uint32 drflac__clz_lzcnt(drflac_cache_t x) #if defined(__GNUC__) || defined(__clang__) #if defined(DRFLAC_X64) { + /* + A note on lzcnt. + + We check for the presence of the lzcnt instruction at runtime before calling this function, but we still generate this code. I have had + a report where the assembler does not recognize the lzcnt instruction. To work around this we are going to use `rep; bsr` instead which + has an identical byte encoding as lzcnt, and should hopefully improve compatibility with older assemblers. + */ drflac_uint64 r; __asm__ __volatile__ ( - "lzcnt{ %1, %0| %0, %1}" : "=r"(r) : "r"(x) : "cc" + "rep; bsr{q %1, %0| %0, %1}" : "=r"(r) : "r"(x) : "cc" + /*"lzcnt{ %1, %0| %0, %1}" : "=r"(r) : "r"(x) : "cc"*/ ); return (drflac_uint32)r; @@ -2810,12 +2735,13 @@ static DRFLAC_INLINE drflac_uint32 drflac__clz_lzcnt(drflac_cache_t x) { drflac_uint32 r; __asm__ __volatile__ ( - "lzcnt{l %1, %0| %0, %1}" : "=r"(r) : "r"(x) : "cc" + "rep; bsr{l %1, %0| %0, %1}" : "=r"(r) : "r"(x) : "cc" + /*"lzcnt{l %1, %0| %0, %1}" : "=r"(r) : "r"(x) : "cc"*/ ); return r; } - #elif defined(DRFLAC_ARM) && (defined(__ARM_ARCH) && __ARM_ARCH >= 5) && !defined(__ARM_ARCH_6M__) && !defined(DRFLAC_64BIT) /* <-- I haven't tested 64-bit inline assembly, so only enabling this for the 32-bit build for now. */ + #elif defined(DRFLAC_ARM) && (defined(__ARM_ARCH) && __ARM_ARCH >= 5) && !defined(__ARM_ARCH_6M__) && !(defined(__thumb__) && !defined(__thumb2__)) && !defined(DRFLAC_64BIT) /* <-- I haven't tested 64-bit inline assembly, so only enabling this for the 32-bit build for now. */ { unsigned int r; __asm__ __volatile__ ( @@ -2960,25 +2886,25 @@ static drflac_bool32 drflac__seek_to_byte(drflac_bs* bs, drflac_uint64 offsetFro */ if (offsetFromStart > 0x7FFFFFFF) { drflac_uint64 bytesRemaining = offsetFromStart; - if (!bs->onSeek(bs->pUserData, 0x7FFFFFFF, drflac_seek_origin_start)) { + if (!bs->onSeek(bs->pUserData, 0x7FFFFFFF, DRFLAC_SEEK_SET)) { return DRFLAC_FALSE; } bytesRemaining -= 0x7FFFFFFF; while (bytesRemaining > 0x7FFFFFFF) { - if (!bs->onSeek(bs->pUserData, 0x7FFFFFFF, drflac_seek_origin_current)) { + if (!bs->onSeek(bs->pUserData, 0x7FFFFFFF, DRFLAC_SEEK_CUR)) { return DRFLAC_FALSE; } bytesRemaining -= 0x7FFFFFFF; } if (bytesRemaining > 0) { - if (!bs->onSeek(bs->pUserData, (int)bytesRemaining, drflac_seek_origin_current)) { + if (!bs->onSeek(bs->pUserData, (int)bytesRemaining, DRFLAC_SEEK_CUR)) { return DRFLAC_FALSE; } } } else { - if (!bs->onSeek(bs->pUserData, (int)offsetFromStart, drflac_seek_origin_start)) { + if (!bs->onSeek(bs->pUserData, (int)offsetFromStart, DRFLAC_SEEK_SET)) { return DRFLAC_FALSE; } } @@ -6330,6 +6256,7 @@ typedef struct { drflac_read_proc onRead; drflac_seek_proc onSeek; + drflac_tell_proc onTell; drflac_meta_proc onMeta; drflac_container container; void* pUserData; @@ -6497,7 +6424,7 @@ static void drflac__free_from_callbacks(void* p, const drflac_allocation_callbac } -static drflac_bool32 drflac__read_and_decode_metadata(drflac_read_proc onRead, drflac_seek_proc onSeek, drflac_meta_proc onMeta, void* pUserData, void* pUserDataMD, drflac_uint64* pFirstFramePos, drflac_uint64* pSeektablePos, drflac_uint32* pSeekpointCount, drflac_allocation_callbacks* pAllocationCallbacks) +static drflac_bool32 drflac__read_and_decode_metadata(drflac_read_proc onRead, drflac_seek_proc onSeek, drflac_tell_proc onTell, drflac_meta_proc onMeta, void* pUserData, void* pUserDataMD, drflac_uint64* pFirstFramePos, drflac_uint64* pSeektablePos, drflac_uint32* pSeekpointCount, drflac_allocation_callbacks* pAllocationCallbacks) { /* We want to keep track of the byte position in the stream of the seektable. At the time of calling this function we know that @@ -6507,6 +6434,8 @@ static drflac_bool32 drflac__read_and_decode_metadata(drflac_read_proc onRead, d drflac_uint64 seektablePos = 0; drflac_uint32 seektableSize = 0; + (void)onTell; + for (;;) { drflac_metadata metadata; drflac_uint8 isLastBlock = 0; @@ -6518,8 +6447,9 @@ static drflac_bool32 drflac__read_and_decode_metadata(drflac_read_proc onRead, d runningFilePos += 4; metadata.type = blockType; - metadata.pRawData = NULL; metadata.rawDataSize = 0; + metadata.rawDataOffset = runningFilePos; + metadata.pRawData = NULL; switch (blockType) { @@ -6796,59 +6726,151 @@ static drflac_bool32 drflac__read_and_decode_metadata(drflac_read_proc onRead, d } if (onMeta) { - void* pRawData; - const char* pRunningData; - const char* pRunningDataEnd; + drflac_bool32 result = DRFLAC_TRUE; + drflac_uint32 blockSizeRemaining = blockSize; + char* pMime = NULL; + char* pDescription = NULL; + void* pPictureData = NULL; - pRawData = drflac__malloc_from_callbacks(blockSize, pAllocationCallbacks); - if (pRawData == NULL) { - return DRFLAC_FALSE; + if (blockSizeRemaining < 4 || onRead(pUserData, &metadata.data.picture.type, 4) != 4) { + result = DRFLAC_FALSE; + goto done_flac; + } + blockSizeRemaining -= 4; + metadata.data.picture.type = drflac__be2host_32(metadata.data.picture.type); + + + if (blockSizeRemaining < 4 || onRead(pUserData, &metadata.data.picture.mimeLength, 4) != 4) { + result = DRFLAC_FALSE; + goto done_flac; + } + blockSizeRemaining -= 4; + metadata.data.picture.mimeLength = drflac__be2host_32(metadata.data.picture.mimeLength); + + pMime = (char*)drflac__malloc_from_callbacks(metadata.data.picture.mimeLength + 1, pAllocationCallbacks); /* +1 for null terminator. */ + if (pMime == NULL) { + result = DRFLAC_FALSE; + goto done_flac; } - if (onRead(pUserData, pRawData, blockSize) != blockSize) { - drflac__free_from_callbacks(pRawData, pAllocationCallbacks); - return DRFLAC_FALSE; + if (blockSizeRemaining < metadata.data.picture.mimeLength || onRead(pUserData, pMime, metadata.data.picture.mimeLength) != metadata.data.picture.mimeLength) { + result = DRFLAC_FALSE; + goto done_flac; + } + blockSizeRemaining -= metadata.data.picture.mimeLength; + pMime[metadata.data.picture.mimeLength] = '\0'; /* Null terminate for safety. */ + metadata.data.picture.mime = (const char*)pMime; + + + if (blockSizeRemaining < 4 || onRead(pUserData, &metadata.data.picture.descriptionLength, 4) != 4) { + result = DRFLAC_FALSE; + goto done_flac; + } + blockSizeRemaining -= 4; + metadata.data.picture.descriptionLength = drflac__be2host_32(metadata.data.picture.descriptionLength); + + pDescription = (char*)drflac__malloc_from_callbacks(metadata.data.picture.descriptionLength + 1, pAllocationCallbacks); /* +1 for null terminator. */ + if (pDescription == NULL) { + result = DRFLAC_FALSE; + goto done_flac; } - metadata.pRawData = pRawData; - metadata.rawDataSize = blockSize; - - pRunningData = (const char*)pRawData; - pRunningDataEnd = (const char*)pRawData + blockSize; - - metadata.data.picture.type = drflac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4; - metadata.data.picture.mimeLength = drflac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4; - - /* Need space for the rest of the block */ - if ((pRunningDataEnd - pRunningData) - 24 < (drflac_int64)metadata.data.picture.mimeLength) { /* <-- Note the order of operations to avoid overflow to a valid value */ - drflac__free_from_callbacks(pRawData, pAllocationCallbacks); - return DRFLAC_FALSE; + if (blockSizeRemaining < metadata.data.picture.descriptionLength || onRead(pUserData, pDescription, metadata.data.picture.descriptionLength) != metadata.data.picture.descriptionLength) { + result = DRFLAC_FALSE; + goto done_flac; } - metadata.data.picture.mime = pRunningData; pRunningData += metadata.data.picture.mimeLength; - metadata.data.picture.descriptionLength = drflac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4; + blockSizeRemaining -= metadata.data.picture.descriptionLength; + pDescription[metadata.data.picture.descriptionLength] = '\0'; /* Null terminate for safety. */ + metadata.data.picture.description = (const char*)pDescription; - /* Need space for the rest of the block */ - if ((pRunningDataEnd - pRunningData) - 20 < (drflac_int64)metadata.data.picture.descriptionLength) { /* <-- Note the order of operations to avoid overflow to a valid value */ - drflac__free_from_callbacks(pRawData, pAllocationCallbacks); - return DRFLAC_FALSE; + + if (blockSizeRemaining < 4 || onRead(pUserData, &metadata.data.picture.width, 4) != 4) { + result = DRFLAC_FALSE; + goto done_flac; } - metadata.data.picture.description = pRunningData; pRunningData += metadata.data.picture.descriptionLength; - metadata.data.picture.width = drflac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4; - metadata.data.picture.height = drflac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4; - metadata.data.picture.colorDepth = drflac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4; - metadata.data.picture.indexColorCount = drflac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4; - metadata.data.picture.pictureDataSize = drflac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4; - metadata.data.picture.pPictureData = (const drflac_uint8*)pRunningData; + blockSizeRemaining -= 4; + metadata.data.picture.width = drflac__be2host_32(metadata.data.picture.width); - /* Need space for the picture after the block */ - if (pRunningDataEnd - pRunningData < (drflac_int64)metadata.data.picture.pictureDataSize) { /* <-- Note the order of operations to avoid overflow to a valid value */ - drflac__free_from_callbacks(pRawData, pAllocationCallbacks); - return DRFLAC_FALSE; + if (blockSizeRemaining < 4 || onRead(pUserData, &metadata.data.picture.height, 4) != 4) { + result = DRFLAC_FALSE; + goto done_flac; + } + blockSizeRemaining -= 4; + metadata.data.picture.height = drflac__be2host_32(metadata.data.picture.height); + + if (blockSizeRemaining < 4 || onRead(pUserData, &metadata.data.picture.colorDepth, 4) != 4) { + result = DRFLAC_FALSE; + goto done_flac; + } + blockSizeRemaining -= 4; + metadata.data.picture.colorDepth = drflac__be2host_32(metadata.data.picture.colorDepth); + + if (blockSizeRemaining < 4 || onRead(pUserData, &metadata.data.picture.indexColorCount, 4) != 4) { + result = DRFLAC_FALSE; + goto done_flac; + } + blockSizeRemaining -= 4; + metadata.data.picture.indexColorCount = drflac__be2host_32(metadata.data.picture.indexColorCount); + + + /* Picture data. */ + if (blockSizeRemaining < 4 || onRead(pUserData, &metadata.data.picture.pictureDataSize, 4) != 4) { + result = DRFLAC_FALSE; + goto done_flac; + } + blockSizeRemaining -= 4; + metadata.data.picture.pictureDataSize = drflac__be2host_32(metadata.data.picture.pictureDataSize); + + if (blockSizeRemaining < metadata.data.picture.pictureDataSize) { + result = DRFLAC_FALSE; + goto done_flac; } - onMeta(pUserDataMD, &metadata); + /* For the actual image data we want to store the offset to the start of the stream. */ + metadata.data.picture.pictureDataOffset = runningFilePos + (blockSize - blockSizeRemaining); - drflac__free_from_callbacks(pRawData, pAllocationCallbacks); + /* + For the allocation of image data, we can allow memory allocation to fail, in which case we just leave + the pointer as null. If it fails, we need to fall back to seeking past the image data. + */ + #ifndef DR_FLAC_NO_PICTURE_METADATA_MALLOC + pPictureData = drflac__malloc_from_callbacks(metadata.data.picture.pictureDataSize, pAllocationCallbacks); + if (pPictureData != NULL) { + if (onRead(pUserData, pPictureData, metadata.data.picture.pictureDataSize) != metadata.data.picture.pictureDataSize) { + result = DRFLAC_FALSE; + goto done_flac; + } + } else + #endif + { + /* Allocation failed. We need to seek past the picture data. */ + if (!onSeek(pUserData, metadata.data.picture.pictureDataSize, DRFLAC_SEEK_CUR)) { + result = DRFLAC_FALSE; + goto done_flac; + } + } + + blockSizeRemaining -= metadata.data.picture.pictureDataSize; + (void)blockSizeRemaining; + + metadata.data.picture.pPictureData = (const drflac_uint8*)pPictureData; + + + /* Only fire the callback if we actually have a way to read the image data. We must have either a valid offset, or a valid data pointer. */ + if (metadata.data.picture.pictureDataOffset != 0 || metadata.data.picture.pPictureData != NULL) { + onMeta(pUserDataMD, &metadata); + } else { + /* Don't have a valid offset or data pointer, so just pretend we don't have a picture metadata. */ + } + + done_flac: + drflac__free_from_callbacks(pMime, pAllocationCallbacks); + drflac__free_from_callbacks(pDescription, pAllocationCallbacks); + drflac__free_from_callbacks(pPictureData, pAllocationCallbacks); + + if (result != DRFLAC_TRUE) { + return DRFLAC_FALSE; + } } } break; @@ -6858,7 +6880,7 @@ static drflac_bool32 drflac__read_and_decode_metadata(drflac_read_proc onRead, d metadata.data.padding.unused = 0; /* Padding doesn't have anything meaningful in it, so just skip over it, but make sure the caller is aware of it by firing the callback. */ - if (!onSeek(pUserData, blockSize, drflac_seek_origin_current)) { + if (!onSeek(pUserData, blockSize, DRFLAC_SEEK_CUR)) { isLastBlock = DRFLAC_TRUE; /* An error occurred while seeking. Attempt to recover by treating this as the last block which will in turn terminate the loop. */ } else { onMeta(pUserDataMD, &metadata); @@ -6870,7 +6892,7 @@ static drflac_bool32 drflac__read_and_decode_metadata(drflac_read_proc onRead, d { /* Invalid chunk. Just skip over this one. */ if (onMeta) { - if (!onSeek(pUserData, blockSize, drflac_seek_origin_current)) { + if (!onSeek(pUserData, blockSize, DRFLAC_SEEK_CUR)) { isLastBlock = DRFLAC_TRUE; /* An error occurred while seeking. Attempt to recover by treating this as the last block which will in turn terminate the loop. */ } } @@ -6884,13 +6906,16 @@ static drflac_bool32 drflac__read_and_decode_metadata(drflac_read_proc onRead, d */ if (onMeta) { void* pRawData = drflac__malloc_from_callbacks(blockSize, pAllocationCallbacks); - if (pRawData == NULL) { - return DRFLAC_FALSE; - } - - if (onRead(pUserData, pRawData, blockSize) != blockSize) { - drflac__free_from_callbacks(pRawData, pAllocationCallbacks); - return DRFLAC_FALSE; + if (pRawData != NULL) { + if (onRead(pUserData, pRawData, blockSize) != blockSize) { + drflac__free_from_callbacks(pRawData, pAllocationCallbacks); + return DRFLAC_FALSE; + } + } else { + /* Allocation failed. We need to seek past the block. */ + if (!onSeek(pUserData, blockSize, DRFLAC_SEEK_CUR)) { + return DRFLAC_FALSE; + } } metadata.pRawData = pRawData; @@ -6904,7 +6929,7 @@ static drflac_bool32 drflac__read_and_decode_metadata(drflac_read_proc onRead, d /* If we're not handling metadata, just skip over the block. If we are, it will have been handled earlier in the switch statement above. */ if (onMeta == NULL && blockSize > 0) { - if (!onSeek(pUserData, blockSize, drflac_seek_origin_current)) { + if (!onSeek(pUserData, blockSize, DRFLAC_SEEK_CUR)) { isLastBlock = DRFLAC_TRUE; } } @@ -7238,6 +7263,7 @@ typedef struct { drflac_read_proc onRead; /* The original onRead callback from drflac_open() and family. */ drflac_seek_proc onSeek; /* The original onSeek callback from drflac_open() and family. */ + drflac_tell_proc onTell; /* The original onTell callback from drflac_open() and family. */ void* pUserData; /* The user data passed on onRead and onSeek. This is the user data that was passed on drflac_open() and family. */ drflac_uint64 currentBytePos; /* The position of the byte we are sitting on in the physical byte stream. Used for efficient seeking. */ drflac_uint64 firstBytePos; /* The position of the first byte in the physical bitstream. Points to the start of the "OggS" identifier of the FLAC bos page. */ @@ -7259,32 +7285,32 @@ static size_t drflac_oggbs__read_physical(drflac_oggbs* oggbs, void* bufferOut, static drflac_bool32 drflac_oggbs__seek_physical(drflac_oggbs* oggbs, drflac_uint64 offset, drflac_seek_origin origin) { - if (origin == drflac_seek_origin_start) { + if (origin == DRFLAC_SEEK_SET) { if (offset <= 0x7FFFFFFF) { - if (!oggbs->onSeek(oggbs->pUserData, (int)offset, drflac_seek_origin_start)) { + if (!oggbs->onSeek(oggbs->pUserData, (int)offset, DRFLAC_SEEK_SET)) { return DRFLAC_FALSE; } oggbs->currentBytePos = offset; return DRFLAC_TRUE; } else { - if (!oggbs->onSeek(oggbs->pUserData, 0x7FFFFFFF, drflac_seek_origin_start)) { + if (!oggbs->onSeek(oggbs->pUserData, 0x7FFFFFFF, DRFLAC_SEEK_SET)) { return DRFLAC_FALSE; } oggbs->currentBytePos = offset; - return drflac_oggbs__seek_physical(oggbs, offset - 0x7FFFFFFF, drflac_seek_origin_current); + return drflac_oggbs__seek_physical(oggbs, offset - 0x7FFFFFFF, DRFLAC_SEEK_CUR); } } else { while (offset > 0x7FFFFFFF) { - if (!oggbs->onSeek(oggbs->pUserData, 0x7FFFFFFF, drflac_seek_origin_current)) { + if (!oggbs->onSeek(oggbs->pUserData, 0x7FFFFFFF, DRFLAC_SEEK_CUR)) { return DRFLAC_FALSE; } oggbs->currentBytePos += 0x7FFFFFFF; offset -= 0x7FFFFFFF; } - if (!oggbs->onSeek(oggbs->pUserData, (int)offset, drflac_seek_origin_current)) { /* <-- Safe cast thanks to the loop above. */ + if (!oggbs->onSeek(oggbs->pUserData, (int)offset, DRFLAC_SEEK_CUR)) { /* <-- Safe cast thanks to the loop above. */ return DRFLAC_FALSE; } oggbs->currentBytePos += offset; @@ -7316,7 +7342,7 @@ static drflac_bool32 drflac_oggbs__goto_next_page(drflac_oggbs* oggbs, drflac_og if (header.serialNumber != oggbs->serialNumber) { /* It's not a FLAC page. Skip it. */ - if (pageBodySize > 0 && !drflac_oggbs__seek_physical(oggbs, pageBodySize, drflac_seek_origin_current)) { + if (pageBodySize > 0 && !drflac_oggbs__seek_physical(oggbs, pageBodySize, DRFLAC_SEEK_CUR)) { return DRFLAC_FALSE; } continue; @@ -7402,7 +7428,7 @@ static drflac_bool32 drflac_oggbs__seek_to_next_packet(drflac_oggbs* oggbs) At this point we will have found either the packet or the end of the page. If were at the end of the page we'll want to load the next page and keep searching for the end of the packet. */ - drflac_oggbs__seek_physical(oggbs, bytesToEndOfPacketOrPage, drflac_seek_origin_current); + drflac_oggbs__seek_physical(oggbs, bytesToEndOfPacketOrPage, DRFLAC_SEEK_CUR); oggbs->bytesRemainingInPage -= bytesToEndOfPacketOrPage; if (atEndOfPage) { @@ -7480,8 +7506,8 @@ static drflac_bool32 drflac__on_seek_ogg(void* pUserData, int offset, drflac_see DRFLAC_ASSERT(offset >= 0); /* <-- Never seek backwards. */ /* Seeking is always forward which makes things a lot simpler. */ - if (origin == drflac_seek_origin_start) { - if (!drflac_oggbs__seek_physical(oggbs, (int)oggbs->firstBytePos, drflac_seek_origin_start)) { + if (origin == DRFLAC_SEEK_SET) { + if (!drflac_oggbs__seek_physical(oggbs, (int)oggbs->firstBytePos, DRFLAC_SEEK_SET)) { return DRFLAC_FALSE; } @@ -7489,38 +7515,50 @@ static drflac_bool32 drflac__on_seek_ogg(void* pUserData, int offset, drflac_see return DRFLAC_FALSE; } - return drflac__on_seek_ogg(pUserData, offset, drflac_seek_origin_current); - } + return drflac__on_seek_ogg(pUserData, offset, DRFLAC_SEEK_CUR); + } else if (origin == DRFLAC_SEEK_CUR) { + while (bytesSeeked < offset) { + int bytesRemainingToSeek = offset - bytesSeeked; + DRFLAC_ASSERT(bytesRemainingToSeek >= 0); - DRFLAC_ASSERT(origin == drflac_seek_origin_current); + if (oggbs->bytesRemainingInPage >= (size_t)bytesRemainingToSeek) { + bytesSeeked += bytesRemainingToSeek; + (void)bytesSeeked; /* <-- Silence a dead store warning emitted by Clang Static Analyzer. */ + oggbs->bytesRemainingInPage -= bytesRemainingToSeek; + break; + } - while (bytesSeeked < offset) { - int bytesRemainingToSeek = offset - bytesSeeked; - DRFLAC_ASSERT(bytesRemainingToSeek >= 0); + /* If we get here it means some of the requested data is contained in the next pages. */ + if (oggbs->bytesRemainingInPage > 0) { + bytesSeeked += (int)oggbs->bytesRemainingInPage; + oggbs->bytesRemainingInPage = 0; + } - if (oggbs->bytesRemainingInPage >= (size_t)bytesRemainingToSeek) { - bytesSeeked += bytesRemainingToSeek; - (void)bytesSeeked; /* <-- Silence a dead store warning emitted by Clang Static Analyzer. */ - oggbs->bytesRemainingInPage -= bytesRemainingToSeek; - break; - } - - /* If we get here it means some of the requested data is contained in the next pages. */ - if (oggbs->bytesRemainingInPage > 0) { - bytesSeeked += (int)oggbs->bytesRemainingInPage; - oggbs->bytesRemainingInPage = 0; - } - - DRFLAC_ASSERT(bytesRemainingToSeek > 0); - if (!drflac_oggbs__goto_next_page(oggbs, drflac_ogg_fail_on_crc_mismatch)) { - /* Failed to go to the next page. We either hit the end of the stream or had a CRC mismatch. */ - return DRFLAC_FALSE; + DRFLAC_ASSERT(bytesRemainingToSeek > 0); + if (!drflac_oggbs__goto_next_page(oggbs, drflac_ogg_fail_on_crc_mismatch)) { + /* Failed to go to the next page. We either hit the end of the stream or had a CRC mismatch. */ + return DRFLAC_FALSE; + } } + } else if (origin == DRFLAC_SEEK_END) { + /* Seeking to the end is not supported. */ + return DRFLAC_FALSE; } return DRFLAC_TRUE; } +static drflac_bool32 drflac__on_tell_ogg(void* pUserData, drflac_int64* pCursor) +{ + /* + Not implemented for Ogg containers because we don't currently track the byte position of the logical bitstream. To support this, we'll need + to track the position in drflac__on_read_ogg and drflac__on_seek_ogg. + */ + (void)pUserData; + (void)pCursor; + return DRFLAC_FALSE; +} + static drflac_bool32 drflac_ogg__seek_to_pcm_frame(drflac* pFlac, drflac_uint64 pcmFrameIndex) { @@ -7543,7 +7581,7 @@ static drflac_bool32 drflac_ogg__seek_to_pcm_frame(drflac* pFlac, drflac_uint64 runningGranulePosition = 0; for (;;) { if (!drflac_oggbs__goto_next_page(oggbs, drflac_ogg_recover_on_crc_mismatch)) { - drflac_oggbs__seek_physical(oggbs, originalBytePos, drflac_seek_origin_start); + drflac_oggbs__seek_physical(oggbs, originalBytePos, DRFLAC_SEEK_SET); return DRFLAC_FALSE; /* Never did find that sample... */ } @@ -7577,7 +7615,7 @@ static drflac_bool32 drflac_ogg__seek_to_pcm_frame(drflac* pFlac, drflac_uint64 a new frame. This property means that after we've seeked to the page we can immediately start looping over frames until we find the one containing the target sample. */ - if (!drflac_oggbs__seek_physical(oggbs, runningFrameBytePos, drflac_seek_origin_start)) { + if (!drflac_oggbs__seek_physical(oggbs, runningFrameBytePos, DRFLAC_SEEK_SET)) { return DRFLAC_FALSE; } if (!drflac_oggbs__goto_next_page(oggbs, drflac_ogg_recover_on_crc_mismatch)) { @@ -7744,7 +7782,7 @@ static drflac_bool32 drflac__init_private__ogg(drflac_init_info* pInit, drflac_r The next 2 bytes are the non-audio packets, not including this one. We don't care about this because we're going to be handling it in a generic way based on the serial number and packet types. */ - if (!onSeek(pUserData, 2, drflac_seek_origin_current)) { + if (!onSeek(pUserData, 2, DRFLAC_SEEK_CUR)) { return DRFLAC_FALSE; } @@ -7801,18 +7839,18 @@ static drflac_bool32 drflac__init_private__ogg(drflac_init_info* pInit, drflac_r } } else { /* Not a FLAC header. Skip it. */ - if (!onSeek(pUserData, bytesRemainingInPage, drflac_seek_origin_current)) { + if (!onSeek(pUserData, bytesRemainingInPage, DRFLAC_SEEK_CUR)) { return DRFLAC_FALSE; } } } else { /* Not a FLAC header. Seek past the entire page and move on to the next. */ - if (!onSeek(pUserData, bytesRemainingInPage, drflac_seek_origin_current)) { + if (!onSeek(pUserData, bytesRemainingInPage, DRFLAC_SEEK_CUR)) { return DRFLAC_FALSE; } } } else { - if (!onSeek(pUserData, pageBodySize, drflac_seek_origin_current)) { + if (!onSeek(pUserData, pageBodySize, DRFLAC_SEEK_CUR)) { return DRFLAC_FALSE; } } @@ -7837,18 +7875,19 @@ static drflac_bool32 drflac__init_private__ogg(drflac_init_info* pInit, drflac_r } #endif -static drflac_bool32 drflac__init_private(drflac_init_info* pInit, drflac_read_proc onRead, drflac_seek_proc onSeek, drflac_meta_proc onMeta, drflac_container container, void* pUserData, void* pUserDataMD) +static drflac_bool32 drflac__init_private(drflac_init_info* pInit, drflac_read_proc onRead, drflac_seek_proc onSeek, drflac_tell_proc onTell, drflac_meta_proc onMeta, drflac_container container, void* pUserData, void* pUserDataMD) { drflac_bool32 relaxed; drflac_uint8 id[4]; - if (pInit == NULL || onRead == NULL || onSeek == NULL) { + if (pInit == NULL || onRead == NULL || onSeek == NULL) { /* <-- onTell is optional. */ return DRFLAC_FALSE; } DRFLAC_ZERO_MEMORY(pInit, sizeof(*pInit)); pInit->onRead = onRead; pInit->onSeek = onSeek; + pInit->onTell = onTell; pInit->onMeta = onMeta; pInit->container = container; pInit->pUserData = pUserData; @@ -7856,6 +7895,7 @@ static drflac_bool32 drflac__init_private(drflac_init_info* pInit, drflac_read_p pInit->bs.onRead = onRead; pInit->bs.onSeek = onSeek; + pInit->bs.onTell = onTell; pInit->bs.pUserData = pUserData; drflac__reset_cache(&pInit->bs); @@ -7888,7 +7928,7 @@ static drflac_bool32 drflac__init_private(drflac_init_info* pInit, drflac_read_p headerSize += 10; } - if (!onSeek(pUserData, headerSize, drflac_seek_origin_current)) { + if (!onSeek(pUserData, headerSize, DRFLAC_SEEK_CUR)) { return DRFLAC_FALSE; /* Failed to seek past the tag. */ } pInit->runningFilePos += headerSize; @@ -7940,7 +7980,7 @@ static void drflac__init_from_info(drflac* pFlac, const drflac_init_info* pInit) } -static drflac* drflac_open_with_metadata_private(drflac_read_proc onRead, drflac_seek_proc onSeek, drflac_meta_proc onMeta, drflac_container container, void* pUserData, void* pUserDataMD, const drflac_allocation_callbacks* pAllocationCallbacks) +static drflac* drflac_open_with_metadata_private(drflac_read_proc onRead, drflac_seek_proc onSeek, drflac_tell_proc onTell, drflac_meta_proc onMeta, drflac_container container, void* pUserData, void* pUserDataMD, const drflac_allocation_callbacks* pAllocationCallbacks) { drflac_init_info init; drflac_uint32 allocationSize; @@ -7958,7 +7998,7 @@ static drflac* drflac_open_with_metadata_private(drflac_read_proc onRead, drflac /* CPU support first. */ drflac__init_cpu_caps(); - if (!drflac__init_private(&init, onRead, onSeek, onMeta, container, pUserData, pUserDataMD)) { + if (!drflac__init_private(&init, onRead, onSeek, onTell, onMeta, container, pUserData, pUserDataMD)) { return NULL; } @@ -8014,6 +8054,7 @@ static drflac* drflac_open_with_metadata_private(drflac_read_proc onRead, drflac DRFLAC_ZERO_MEMORY(pOggbs, sizeof(*pOggbs)); pOggbs->onRead = onRead; pOggbs->onSeek = onSeek; + pOggbs->onTell = onTell; pOggbs->pUserData = pUserData; pOggbs->currentBytePos = init.oggFirstBytePos; pOggbs->firstBytePos = init.oggFirstBytePos; @@ -8034,17 +8075,19 @@ static drflac* drflac_open_with_metadata_private(drflac_read_proc onRead, drflac if (init.hasMetadataBlocks) { drflac_read_proc onReadOverride = onRead; drflac_seek_proc onSeekOverride = onSeek; + drflac_tell_proc onTellOverride = onTell; void* pUserDataOverride = pUserData; #ifndef DR_FLAC_NO_OGG if (init.container == drflac_container_ogg) { onReadOverride = drflac__on_read_ogg; onSeekOverride = drflac__on_seek_ogg; + onTellOverride = drflac__on_tell_ogg; pUserDataOverride = (void*)pOggbs; } #endif - if (!drflac__read_and_decode_metadata(onReadOverride, onSeekOverride, onMeta, pUserDataOverride, pUserDataMD, &firstFramePos, &seektablePos, &seekpointCount, &allocationCallbacks)) { + if (!drflac__read_and_decode_metadata(onReadOverride, onSeekOverride, onTellOverride, onMeta, pUserDataOverride, pUserDataMD, &firstFramePos, &seektablePos, &seekpointCount, &allocationCallbacks)) { #ifndef DR_FLAC_NO_OGG drflac__free_from_callbacks(pOggbs, &allocationCallbacks); #endif @@ -8079,6 +8122,7 @@ static drflac* drflac_open_with_metadata_private(drflac_read_proc onRead, drflac /* The Ogg bistream needs to be layered on top of the original bitstream. */ pFlac->bs.onRead = drflac__on_read_ogg; pFlac->bs.onSeek = drflac__on_seek_ogg; + pFlac->bs.onTell = drflac__on_tell_ogg; pFlac->bs.pUserData = (void*)pInternalOggbs; pFlac->_oggbs = (void*)pInternalOggbs; } @@ -8105,7 +8149,7 @@ static drflac* drflac_open_with_metadata_private(drflac_read_proc onRead, drflac DRFLAC_ASSERT(pFlac->bs.onRead != NULL); /* Seek to the seektable, then just read directly into our seektable buffer. */ - if (pFlac->bs.onSeek(pFlac->bs.pUserData, (int)seektablePos, drflac_seek_origin_start)) { + if (pFlac->bs.onSeek(pFlac->bs.pUserData, (int)seektablePos, DRFLAC_SEEK_SET)) { drflac_uint32 iSeekpoint; for (iSeekpoint = 0; iSeekpoint < seekpointCount; iSeekpoint += 1) { @@ -8123,7 +8167,7 @@ static drflac* drflac_open_with_metadata_private(drflac_read_proc onRead, drflac } /* We need to seek back to where we were. If this fails it's a critical error. */ - if (!pFlac->bs.onSeek(pFlac->bs.pUserData, (int)pFlac->firstFLACFramePosInBytes, drflac_seek_origin_start)) { + if (!pFlac->bs.onSeek(pFlac->bs.pUserData, (int)pFlac->firstFLACFramePosInBytes, DRFLAC_SEEK_SET)) { drflac__free_from_callbacks(pFlac, &allocationCallbacks); return NULL; } @@ -8745,11 +8789,41 @@ static size_t drflac__on_read_stdio(void* pUserData, void* bufferOut, size_t byt static drflac_bool32 drflac__on_seek_stdio(void* pUserData, int offset, drflac_seek_origin origin) { - DRFLAC_ASSERT(offset >= 0); /* <-- Never seek backwards. */ + int whence = SEEK_SET; + if (origin == DRFLAC_SEEK_CUR) { + whence = SEEK_CUR; + } else if (origin == DRFLAC_SEEK_END) { + whence = SEEK_END; + } - return fseek((FILE*)pUserData, offset, (origin == drflac_seek_origin_current) ? SEEK_CUR : SEEK_SET) == 0; + return fseek((FILE*)pUserData, offset, whence) == 0; } +static drflac_bool32 drflac__on_tell_stdio(void* pUserData, drflac_int64* pCursor) +{ + FILE* pFileStdio = (FILE*)pUserData; + drflac_int64 result; + + /* These were all validated at a higher level. */ + DRFLAC_ASSERT(pFileStdio != NULL); + DRFLAC_ASSERT(pCursor != NULL); + +#if defined(_WIN32) && !defined(NXDK) + #if defined(_MSC_VER) && _MSC_VER > 1200 + result = _ftelli64(pFileStdio); + #else + result = ftell(pFileStdio); + #endif +#else + result = ftell(pFileStdio); +#endif + + *pCursor = result; + + return DRFLAC_TRUE; +} + + DRFLAC_API drflac* drflac_open_file(const char* pFileName, const drflac_allocation_callbacks* pAllocationCallbacks) { @@ -8760,7 +8834,7 @@ DRFLAC_API drflac* drflac_open_file(const char* pFileName, const drflac_allocati return NULL; } - pFlac = drflac_open(drflac__on_read_stdio, drflac__on_seek_stdio, (void*)pFile, pAllocationCallbacks); + pFlac = drflac_open(drflac__on_read_stdio, drflac__on_seek_stdio, drflac__on_tell_stdio, (void*)pFile, pAllocationCallbacks); if (pFlac == NULL) { fclose(pFile); return NULL; @@ -8779,7 +8853,7 @@ DRFLAC_API drflac* drflac_open_file_w(const wchar_t* pFileName, const drflac_all return NULL; } - pFlac = drflac_open(drflac__on_read_stdio, drflac__on_seek_stdio, (void*)pFile, pAllocationCallbacks); + pFlac = drflac_open(drflac__on_read_stdio, drflac__on_seek_stdio, drflac__on_tell_stdio, (void*)pFile, pAllocationCallbacks); if (pFlac == NULL) { fclose(pFile); return NULL; @@ -8798,7 +8872,7 @@ DRFLAC_API drflac* drflac_open_file_with_metadata(const char* pFileName, drflac_ return NULL; } - pFlac = drflac_open_with_metadata_private(drflac__on_read_stdio, drflac__on_seek_stdio, onMeta, drflac_container_unknown, (void*)pFile, pUserData, pAllocationCallbacks); + pFlac = drflac_open_with_metadata_private(drflac__on_read_stdio, drflac__on_seek_stdio, drflac__on_tell_stdio, onMeta, drflac_container_unknown, (void*)pFile, pUserData, pAllocationCallbacks); if (pFlac == NULL) { fclose(pFile); return pFlac; @@ -8817,7 +8891,7 @@ DRFLAC_API drflac* drflac_open_file_with_metadata_w(const wchar_t* pFileName, dr return NULL; } - pFlac = drflac_open_with_metadata_private(drflac__on_read_stdio, drflac__on_seek_stdio, onMeta, drflac_container_unknown, (void*)pFile, pUserData, pAllocationCallbacks); + pFlac = drflac_open_with_metadata_private(drflac__on_read_stdio, drflac__on_seek_stdio, drflac__on_tell_stdio, onMeta, drflac_container_unknown, (void*)pFile, pUserData, pAllocationCallbacks); if (pFlac == NULL) { fclose(pFile); return pFlac; @@ -8852,28 +8926,43 @@ static size_t drflac__on_read_memory(void* pUserData, void* bufferOut, size_t by static drflac_bool32 drflac__on_seek_memory(void* pUserData, int offset, drflac_seek_origin origin) { drflac__memory_stream* memoryStream = (drflac__memory_stream*)pUserData; + drflac_int64 newCursor; DRFLAC_ASSERT(memoryStream != NULL); - DRFLAC_ASSERT(offset >= 0); /* <-- Never seek backwards. */ - if (offset > (drflac_int64)memoryStream->dataSize) { + if (origin == DRFLAC_SEEK_SET) { + newCursor = 0; + } else if (origin == DRFLAC_SEEK_CUR) { + newCursor = (drflac_int64)memoryStream->currentReadPos; + } else if (origin == DRFLAC_SEEK_END) { + newCursor = (drflac_int64)memoryStream->dataSize; + } else { + DRFLAC_ASSERT(!"Invalid seek origin"); return DRFLAC_FALSE; } - if (origin == drflac_seek_origin_current) { - if (memoryStream->currentReadPos + offset <= memoryStream->dataSize) { - memoryStream->currentReadPos += offset; - } else { - return DRFLAC_FALSE; /* Trying to seek too far forward. */ - } - } else { - if ((drflac_uint32)offset <= memoryStream->dataSize) { - memoryStream->currentReadPos = offset; - } else { - return DRFLAC_FALSE; /* Trying to seek too far forward. */ - } + newCursor += offset; + + if (newCursor < 0) { + return DRFLAC_FALSE; /* Trying to seek prior to the start of the buffer. */ + } + if ((size_t)newCursor > memoryStream->dataSize) { + return DRFLAC_FALSE; /* Trying to seek beyond the end of the buffer. */ } + memoryStream->currentReadPos = (size_t)newCursor; + + return DRFLAC_TRUE; +} + +static drflac_bool32 drflac__on_tell_memory(void* pUserData, drflac_int64* pCursor) +{ + drflac__memory_stream* memoryStream = (drflac__memory_stream*)pUserData; + + DRFLAC_ASSERT(memoryStream != NULL); + DRFLAC_ASSERT(pCursor != NULL); + + *pCursor = (drflac_int64)memoryStream->currentReadPos; return DRFLAC_TRUE; } @@ -8885,7 +8974,7 @@ DRFLAC_API drflac* drflac_open_memory(const void* pData, size_t dataSize, const memoryStream.data = (const drflac_uint8*)pData; memoryStream.dataSize = dataSize; memoryStream.currentReadPos = 0; - pFlac = drflac_open(drflac__on_read_memory, drflac__on_seek_memory, &memoryStream, pAllocationCallbacks); + pFlac = drflac_open(drflac__on_read_memory, drflac__on_seek_memory, drflac__on_tell_memory, &memoryStream, pAllocationCallbacks); if (pFlac == NULL) { return NULL; } @@ -8916,7 +9005,7 @@ DRFLAC_API drflac* drflac_open_memory_with_metadata(const void* pData, size_t da memoryStream.data = (const drflac_uint8*)pData; memoryStream.dataSize = dataSize; memoryStream.currentReadPos = 0; - pFlac = drflac_open_with_metadata_private(drflac__on_read_memory, drflac__on_seek_memory, onMeta, drflac_container_unknown, &memoryStream, pUserData, pAllocationCallbacks); + pFlac = drflac_open_with_metadata_private(drflac__on_read_memory, drflac__on_seek_memory, drflac__on_tell_memory, onMeta, drflac_container_unknown, &memoryStream, pUserData, pAllocationCallbacks); if (pFlac == NULL) { return NULL; } @@ -8941,22 +9030,22 @@ DRFLAC_API drflac* drflac_open_memory_with_metadata(const void* pData, size_t da -DRFLAC_API drflac* drflac_open(drflac_read_proc onRead, drflac_seek_proc onSeek, void* pUserData, const drflac_allocation_callbacks* pAllocationCallbacks) +DRFLAC_API drflac* drflac_open(drflac_read_proc onRead, drflac_seek_proc onSeek, drflac_tell_proc onTell, void* pUserData, const drflac_allocation_callbacks* pAllocationCallbacks) { - return drflac_open_with_metadata_private(onRead, onSeek, NULL, drflac_container_unknown, pUserData, pUserData, pAllocationCallbacks); + return drflac_open_with_metadata_private(onRead, onSeek, onTell, NULL, drflac_container_unknown, pUserData, pUserData, pAllocationCallbacks); } -DRFLAC_API drflac* drflac_open_relaxed(drflac_read_proc onRead, drflac_seek_proc onSeek, drflac_container container, void* pUserData, const drflac_allocation_callbacks* pAllocationCallbacks) +DRFLAC_API drflac* drflac_open_relaxed(drflac_read_proc onRead, drflac_seek_proc onSeek, drflac_tell_proc onTell, drflac_container container, void* pUserData, const drflac_allocation_callbacks* pAllocationCallbacks) { - return drflac_open_with_metadata_private(onRead, onSeek, NULL, container, pUserData, pUserData, pAllocationCallbacks); + return drflac_open_with_metadata_private(onRead, onSeek, onTell, NULL, container, pUserData, pUserData, pAllocationCallbacks); } -DRFLAC_API drflac* drflac_open_with_metadata(drflac_read_proc onRead, drflac_seek_proc onSeek, drflac_meta_proc onMeta, void* pUserData, const drflac_allocation_callbacks* pAllocationCallbacks) +DRFLAC_API drflac* drflac_open_with_metadata(drflac_read_proc onRead, drflac_seek_proc onSeek, drflac_tell_proc onTell, drflac_meta_proc onMeta, void* pUserData, const drflac_allocation_callbacks* pAllocationCallbacks) { - return drflac_open_with_metadata_private(onRead, onSeek, onMeta, drflac_container_unknown, pUserData, pUserData, pAllocationCallbacks); + return drflac_open_with_metadata_private(onRead, onSeek, onTell, onMeta, drflac_container_unknown, pUserData, pUserData, pAllocationCallbacks); } -DRFLAC_API drflac* drflac_open_with_metadata_relaxed(drflac_read_proc onRead, drflac_seek_proc onSeek, drflac_meta_proc onMeta, drflac_container container, void* pUserData, const drflac_allocation_callbacks* pAllocationCallbacks) +DRFLAC_API drflac* drflac_open_with_metadata_relaxed(drflac_read_proc onRead, drflac_seek_proc onSeek, drflac_tell_proc onTell, drflac_meta_proc onMeta, drflac_container container, void* pUserData, const drflac_allocation_callbacks* pAllocationCallbacks) { - return drflac_open_with_metadata_private(onRead, onSeek, onMeta, container, pUserData, pUserData, pAllocationCallbacks); + return drflac_open_with_metadata_private(onRead, onSeek, onTell, onMeta, container, pUserData, pUserData, pAllocationCallbacks); } DRFLAC_API void drflac_close(drflac* pFlac) @@ -11720,58 +11809,43 @@ static type* drflac__full_read_and_close_ ## extension (drflac* pFlac, unsigned { \ type* pSampleData = NULL; \ drflac_uint64 totalPCMFrameCount; \ + type buffer[4096]; \ + drflac_uint64 pcmFramesRead; \ + size_t sampleDataBufferSize = sizeof(buffer); \ \ DRFLAC_ASSERT(pFlac != NULL); \ \ - totalPCMFrameCount = pFlac->totalPCMFrameCount; \ + totalPCMFrameCount = 0; \ \ - if (totalPCMFrameCount == 0) { \ - type buffer[4096]; \ - drflac_uint64 pcmFramesRead; \ - size_t sampleDataBufferSize = sizeof(buffer); \ + pSampleData = (type*)drflac__malloc_from_callbacks(sampleDataBufferSize, &pFlac->allocationCallbacks); \ + if (pSampleData == NULL) { \ + goto on_error; \ + } \ \ - pSampleData = (type*)drflac__malloc_from_callbacks(sampleDataBufferSize, &pFlac->allocationCallbacks); \ - if (pSampleData == NULL) { \ - goto on_error; \ - } \ + while ((pcmFramesRead = (drflac_uint64)drflac_read_pcm_frames_##extension(pFlac, sizeof(buffer)/sizeof(buffer[0])/pFlac->channels, buffer)) > 0) { \ + if (((totalPCMFrameCount + pcmFramesRead) * pFlac->channels * sizeof(type)) > sampleDataBufferSize) { \ + type* pNewSampleData; \ + size_t newSampleDataBufferSize; \ \ - while ((pcmFramesRead = (drflac_uint64)drflac_read_pcm_frames_##extension(pFlac, sizeof(buffer)/sizeof(buffer[0])/pFlac->channels, buffer)) > 0) { \ - if (((totalPCMFrameCount + pcmFramesRead) * pFlac->channels * sizeof(type)) > sampleDataBufferSize) { \ - type* pNewSampleData; \ - size_t newSampleDataBufferSize; \ - \ - newSampleDataBufferSize = sampleDataBufferSize * 2; \ - pNewSampleData = (type*)drflac__realloc_from_callbacks(pSampleData, newSampleDataBufferSize, sampleDataBufferSize, &pFlac->allocationCallbacks); \ - if (pNewSampleData == NULL) { \ - drflac__free_from_callbacks(pSampleData, &pFlac->allocationCallbacks); \ - goto on_error; \ - } \ - \ - sampleDataBufferSize = newSampleDataBufferSize; \ - pSampleData = pNewSampleData; \ + newSampleDataBufferSize = sampleDataBufferSize * 2; \ + pNewSampleData = (type*)drflac__realloc_from_callbacks(pSampleData, newSampleDataBufferSize, sampleDataBufferSize, &pFlac->allocationCallbacks); \ + if (pNewSampleData == NULL) { \ + drflac__free_from_callbacks(pSampleData, &pFlac->allocationCallbacks); \ + goto on_error; \ } \ \ - DRFLAC_COPY_MEMORY(pSampleData + (totalPCMFrameCount*pFlac->channels), buffer, (size_t)(pcmFramesRead*pFlac->channels*sizeof(type))); \ - totalPCMFrameCount += pcmFramesRead; \ + sampleDataBufferSize = newSampleDataBufferSize; \ + pSampleData = pNewSampleData; \ } \ \ - /* At this point everything should be decoded, but we just want to fill the unused part buffer with silence - need to \ - protect those ears from random noise! */ \ - DRFLAC_ZERO_MEMORY(pSampleData + (totalPCMFrameCount*pFlac->channels), (size_t)(sampleDataBufferSize - totalPCMFrameCount*pFlac->channels*sizeof(type))); \ - } else { \ - drflac_uint64 dataSize = totalPCMFrameCount*pFlac->channels*sizeof(type); \ - if (dataSize > (drflac_uint64)DRFLAC_SIZE_MAX) { \ - goto on_error; /* The decoded data is too big. */ \ - } \ - \ - pSampleData = (type*)drflac__malloc_from_callbacks((size_t)dataSize, &pFlac->allocationCallbacks); /* <-- Safe cast as per the check above. */ \ - if (pSampleData == NULL) { \ - goto on_error; \ - } \ - \ - totalPCMFrameCount = drflac_read_pcm_frames_##extension(pFlac, pFlac->totalPCMFrameCount, pSampleData); \ + DRFLAC_COPY_MEMORY(pSampleData + (totalPCMFrameCount*pFlac->channels), buffer, (size_t)(pcmFramesRead*pFlac->channels*sizeof(type))); \ + totalPCMFrameCount += pcmFramesRead; \ } \ \ + /* At this point everything should be decoded, but we just want to fill the unused part buffer with silence - need to \ + protect those ears from random noise! */ \ + DRFLAC_ZERO_MEMORY(pSampleData + (totalPCMFrameCount*pFlac->channels), (size_t)(sampleDataBufferSize - totalPCMFrameCount*pFlac->channels*sizeof(type))); \ + \ if (sampleRateOut) *sampleRateOut = pFlac->sampleRate; \ if (channelsOut) *channelsOut = pFlac->channels; \ if (totalPCMFrameCountOut) *totalPCMFrameCountOut = totalPCMFrameCount; \ @@ -11788,7 +11862,7 @@ DRFLAC_DEFINE_FULL_READ_AND_CLOSE(s32, drflac_int32) DRFLAC_DEFINE_FULL_READ_AND_CLOSE(s16, drflac_int16) DRFLAC_DEFINE_FULL_READ_AND_CLOSE(f32, float) -DRFLAC_API drflac_int32* drflac_open_and_read_pcm_frames_s32(drflac_read_proc onRead, drflac_seek_proc onSeek, void* pUserData, unsigned int* channelsOut, unsigned int* sampleRateOut, drflac_uint64* totalPCMFrameCountOut, const drflac_allocation_callbacks* pAllocationCallbacks) +DRFLAC_API drflac_int32* drflac_open_and_read_pcm_frames_s32(drflac_read_proc onRead, drflac_seek_proc onSeek, drflac_tell_proc onTell, void* pUserData, unsigned int* channelsOut, unsigned int* sampleRateOut, drflac_uint64* totalPCMFrameCountOut, const drflac_allocation_callbacks* pAllocationCallbacks) { drflac* pFlac; @@ -11802,7 +11876,7 @@ DRFLAC_API drflac_int32* drflac_open_and_read_pcm_frames_s32(drflac_read_proc on *totalPCMFrameCountOut = 0; } - pFlac = drflac_open(onRead, onSeek, pUserData, pAllocationCallbacks); + pFlac = drflac_open(onRead, onSeek, onTell, pUserData, pAllocationCallbacks); if (pFlac == NULL) { return NULL; } @@ -11810,7 +11884,7 @@ DRFLAC_API drflac_int32* drflac_open_and_read_pcm_frames_s32(drflac_read_proc on return drflac__full_read_and_close_s32(pFlac, channelsOut, sampleRateOut, totalPCMFrameCountOut); } -DRFLAC_API drflac_int16* drflac_open_and_read_pcm_frames_s16(drflac_read_proc onRead, drflac_seek_proc onSeek, void* pUserData, unsigned int* channelsOut, unsigned int* sampleRateOut, drflac_uint64* totalPCMFrameCountOut, const drflac_allocation_callbacks* pAllocationCallbacks) +DRFLAC_API drflac_int16* drflac_open_and_read_pcm_frames_s16(drflac_read_proc onRead, drflac_seek_proc onSeek, drflac_tell_proc onTell, void* pUserData, unsigned int* channelsOut, unsigned int* sampleRateOut, drflac_uint64* totalPCMFrameCountOut, const drflac_allocation_callbacks* pAllocationCallbacks) { drflac* pFlac; @@ -11824,7 +11898,7 @@ DRFLAC_API drflac_int16* drflac_open_and_read_pcm_frames_s16(drflac_read_proc on *totalPCMFrameCountOut = 0; } - pFlac = drflac_open(onRead, onSeek, pUserData, pAllocationCallbacks); + pFlac = drflac_open(onRead, onSeek, onTell, pUserData, pAllocationCallbacks); if (pFlac == NULL) { return NULL; } @@ -11832,7 +11906,7 @@ DRFLAC_API drflac_int16* drflac_open_and_read_pcm_frames_s16(drflac_read_proc on return drflac__full_read_and_close_s16(pFlac, channelsOut, sampleRateOut, totalPCMFrameCountOut); } -DRFLAC_API float* drflac_open_and_read_pcm_frames_f32(drflac_read_proc onRead, drflac_seek_proc onSeek, void* pUserData, unsigned int* channelsOut, unsigned int* sampleRateOut, drflac_uint64* totalPCMFrameCountOut, const drflac_allocation_callbacks* pAllocationCallbacks) +DRFLAC_API float* drflac_open_and_read_pcm_frames_f32(drflac_read_proc onRead, drflac_seek_proc onSeek, drflac_tell_proc onTell, void* pUserData, unsigned int* channelsOut, unsigned int* sampleRateOut, drflac_uint64* totalPCMFrameCountOut, const drflac_allocation_callbacks* pAllocationCallbacks) { drflac* pFlac; @@ -11846,7 +11920,7 @@ DRFLAC_API float* drflac_open_and_read_pcm_frames_f32(drflac_read_proc onRead, d *totalPCMFrameCountOut = 0; } - pFlac = drflac_open(onRead, onSeek, pUserData, pAllocationCallbacks); + pFlac = drflac_open(onRead, onSeek, onTell, pUserData, pAllocationCallbacks); if (pFlac == NULL) { return NULL; } @@ -12095,7 +12169,32 @@ DRFLAC_API drflac_bool32 drflac_next_cuesheet_track(drflac_cuesheet_track_iterat /* REVISION HISTORY ================ -v0.12.44 - TBD +v0.13.3 - 2026-01-17 + - Fix a compiler compatibility issue with some inlined assembly. + - Fix a compilation warning. + +v0.13.2 - 2025-12-02 + - Improve robustness of the parsing of picture metadata to improve support for memory constrained embedded devices. + - Fix a warning about an assigned by unused variable. + - Improvements to drflac_open_and_read_pcm_frames_*() and family to avoid excessively large memory allocations from malformed files. + +v0.13.1 - 2025-09-10 + - Fix an error with the NXDK build. + +v0.13.0 - 2025-07-23 + - API CHANGE: Seek origin enums have been renamed to match the naming convention used by other dr_libs libraries: + - drflac_seek_origin_start -> DRFLAC_SEEK_SET + - drflac_seek_origin_current -> DRFLAC_SEEK_CUR + - DRFLAC_SEEK_END (new) + - API CHANGE: A new seek origin has been added to allow seeking from the end of the file. If you implement your own `onSeek` callback, you should now detect and handle `DRFLAC_SEEK_END`. If seeking to the end is not supported, return `DRFLAC_FALSE`. If you only use `*_open_file()` or `*_open_memory()`, you need not change anything. + - API CHANGE: An `onTell` callback has been added to the following functions: + - drflac_open() + - drflac_open_relaxed() + - drflac_open_with_metadata() + - drflac_open_with_metadata_relaxed() + - drflac_open_and_read_pcm_frames_s32() + - drflac_open_and_read_pcm_frames_s16() + - drflac_open_and_read_pcm_frames_f32() - Fix compilation for AIX OS. v0.12.43 - 2024-12-17 diff --git a/libs/SDL_mixer/src/codecs/dr_libs/dr_mp3.h b/libs/SDL3_mixer/src/dr_libs/dr_mp3.h similarity index 96% rename from libs/SDL_mixer/src/codecs/dr_libs/dr_mp3.h rename to libs/SDL3_mixer/src/dr_libs/dr_mp3.h index d764ea6..e8833d1 100644 --- a/libs/SDL_mixer/src/codecs/dr_libs/dr_mp3.h +++ b/libs/SDL3_mixer/src/dr_libs/dr_mp3.h @@ -1,6 +1,6 @@ /* MP3 audio decoder. Choice of public domain or MIT-0. See license statements at the end of this file. -dr_mp3 - v0.7.0 - TBD +dr_mp3 - v0.7.3 - 2026-01-17 David Reid - mackron@gmail.com @@ -72,7 +72,7 @@ extern "C" { #define DRMP3_VERSION_MAJOR 0 #define DRMP3_VERSION_MINOR 7 -#define DRMP3_VERSION_REVISION 0 +#define DRMP3_VERSION_REVISION 3 #define DRMP3_VERSION_STRING DRMP3_XSTRINGIFY(DRMP3_VERSION_MAJOR) "." DRMP3_XSTRINGIFY(DRMP3_VERSION_MINOR) "." DRMP3_XSTRINGIFY(DRMP3_VERSION_REVISION) #include /* For size_t. */ @@ -257,16 +257,45 @@ typedef struct Low Level Push API ================== */ +#define DRMP3_MAX_BITRESERVOIR_BYTES 511 +#define DRMP3_MAX_FREE_FORMAT_FRAME_SIZE 2304 /* more than ISO spec's */ +#define DRMP3_MAX_L3_FRAME_PAYLOAD_BYTES DRMP3_MAX_FREE_FORMAT_FRAME_SIZE /* MUST be >= 320000/8/32000*1152 = 1440 */ + typedef struct { int frame_bytes, channels, sample_rate, layer, bitrate_kbps; } drmp3dec_frame_info; +typedef struct +{ + const drmp3_uint8 *buf; + int pos, limit; +} drmp3_bs; + +typedef struct +{ + const drmp3_uint8 *sfbtab; + drmp3_uint16 part_23_length, big_values, scalefac_compress; + drmp3_uint8 global_gain, block_type, mixed_block_flag, n_long_sfb, n_short_sfb; + drmp3_uint8 table_select[3], region_count[3], subblock_gain[3]; + drmp3_uint8 preflag, scalefac_scale, count1_table, scfsi; +} drmp3_L3_gr_info; + +typedef struct +{ + drmp3_bs bs; + drmp3_uint8 maindata[DRMP3_MAX_BITRESERVOIR_BYTES + DRMP3_MAX_L3_FRAME_PAYLOAD_BYTES]; + drmp3_L3_gr_info gr_info[4]; + float grbuf[2][576], scf[40], syn[18 + 15][2*32]; + drmp3_uint8 ist_pos[2][39]; +} drmp3dec_scratch; + typedef struct { float mdct_overlap[2][9*32], qmf_state[15*2*32]; int reserv, free_format_bytes; drmp3_uint8 header[4], reserv_buf[511]; + drmp3dec_scratch scratch; } drmp3dec; /* Initializes a low level decoder. */ @@ -286,9 +315,9 @@ Main API (Pull API) */ typedef enum { - drmp3_seek_origin_start, - drmp3_seek_origin_current, - drmp3_seek_origin_end + DRMP3_SEEK_SET, + DRMP3_SEEK_CUR, + DRMP3_SEEK_END } drmp3_seek_origin; typedef struct @@ -592,14 +621,10 @@ DRMP3_API const char* drmp3_version_string(void) #define DRMP3_OFFSET_PTR(p, offset) ((void*)((drmp3_uint8*)(p) + (offset))) -#define DRMP3_MAX_FREE_FORMAT_FRAME_SIZE 2304 /* more than ISO spec's */ #ifndef DRMP3_MAX_FRAME_SYNC_MATCHES #define DRMP3_MAX_FRAME_SYNC_MATCHES 10 #endif -#define DRMP3_MAX_L3_FRAME_PAYLOAD_BYTES DRMP3_MAX_FREE_FORMAT_FRAME_SIZE /* MUST be >= 320000/8/32000*1152 = 1440 */ - -#define DRMP3_MAX_BITRESERVOIR_BYTES 511 #define DRMP3_SHORT_BLOCK_TYPE 2 #define DRMP3_STOP_BLOCK_TYPE 3 #define DRMP3_MODE_MONO 3 @@ -655,7 +680,7 @@ DRMP3_API const char* drmp3_version_string(void) #define DRMP3_VMUL_S(x, s) _mm_mul_ps(x, _mm_set1_ps(s)) #define DRMP3_VREV(x) _mm_shuffle_ps(x, x, _MM_SHUFFLE(0, 1, 2, 3)) typedef __m128 drmp3_f4; -#if defined(_MSC_VER) || defined(DR_MP3_ONLY_SIMD) +#if (defined(_MSC_VER) || defined(DR_MP3_ONLY_SIMD)) && !defined(__clang__) #define drmp3_cpuid __cpuid #else static __inline__ __attribute__((always_inline)) void drmp3_cpuid(int CPUInfo[], const int InfoType) @@ -779,11 +804,7 @@ static __inline__ __attribute__((always_inline)) drmp3_int32 drmp3_clip_int16_ar #define DRMP3_FREE(p) free((p)) #endif -typedef struct -{ - const drmp3_uint8 *buf; - int pos, limit; -} drmp3_bs; + typedef struct { @@ -796,24 +817,6 @@ typedef struct drmp3_uint8 tab_offset, code_tab_width, band_count; } drmp3_L12_subband_alloc; -typedef struct -{ - const drmp3_uint8 *sfbtab; - drmp3_uint16 part_23_length, big_values, scalefac_compress; - drmp3_uint8 global_gain, block_type, mixed_block_flag, n_long_sfb, n_short_sfb; - drmp3_uint8 table_select[3], region_count[3], subblock_gain[3]; - drmp3_uint8 preflag, scalefac_scale, count1_table, scfsi; -} drmp3_L3_gr_info; - -typedef struct -{ - drmp3_bs bs; - drmp3_uint8 maindata[DRMP3_MAX_BITRESERVOIR_BYTES + DRMP3_MAX_L3_FRAME_PAYLOAD_BYTES]; - drmp3_L3_gr_info gr_info[4]; - float grbuf[2][576], scf[40], syn[18 + 15][2*32]; - drmp3_uint8 ist_pos[2][39]; -} drmp3dec_scratch; - static void drmp3_bs_init(drmp3_bs *bs, const drmp3_uint8 *data, int bytes) { bs->buf = data; @@ -1227,6 +1230,14 @@ static float drmp3_L3_ldexp_q2(float y, int exp_q2) return y; } +/* +I've had reports of GCC 14 throwing an incorrect -Wstringop-overflow warning here. This is an attempt +to silence this warning. +*/ +#if (defined(__GNUC__) && (__GNUC__ >= 13)) && !defined(__clang__) + #pragma GCC diagnostic push + #pragma GCC diagnostic ignored "-Wstringop-overflow" +#endif static void drmp3_L3_decode_scalefactors(const drmp3_uint8 *hdr, drmp3_uint8 *ist_pos, drmp3_bs *bs, const drmp3_L3_gr_info *gr, float *scf, int ch) { static const drmp3_uint8 g_scf_partitions[3][28] = { @@ -1288,6 +1299,9 @@ static void drmp3_L3_decode_scalefactors(const drmp3_uint8 *hdr, drmp3_uint8 *is scf[i] = drmp3_L3_ldexp_q2(gain, iscf[i] << scf_shift); } } +#if (defined(__GNUC__) && (__GNUC__ >= 13)) && !defined(__clang__) + #pragma GCC diagnostic pop +#endif static const float g_drmp3_pow43[129 + 16] = { 0,-1,-2.519842f,-4.326749f,-6.349604f,-8.549880f,-10.902724f,-13.390518f,-16.000000f,-18.720754f,-21.544347f,-24.463781f,-27.473142f,-30.567351f,-33.741992f,-36.993181f, @@ -2299,7 +2313,6 @@ DRMP3_API int drmp3dec_decode_frame(drmp3dec *dec, const drmp3_uint8 *mp3, int m int i = 0, igr, frame_size = 0, success = 1; const drmp3_uint8 *hdr; drmp3_bs bs_frame[1]; - drmp3dec_scratch scratch; if (mp3_bytes > 4 && dec->header[0] == 0xff && drmp3_hdr_compare(dec->header, mp3)) { @@ -2336,23 +2349,23 @@ DRMP3_API int drmp3dec_decode_frame(drmp3dec *dec, const drmp3_uint8 *mp3, int m if (info->layer == 3) { - int main_data_begin = drmp3_L3_read_side_info(bs_frame, scratch.gr_info, hdr); + int main_data_begin = drmp3_L3_read_side_info(bs_frame, dec->scratch.gr_info, hdr); if (main_data_begin < 0 || bs_frame->pos > bs_frame->limit) { drmp3dec_init(dec); return 0; } - success = drmp3_L3_restore_reservoir(dec, bs_frame, &scratch, main_data_begin); + success = drmp3_L3_restore_reservoir(dec, bs_frame, &dec->scratch, main_data_begin); if (success && pcm != NULL) { for (igr = 0; igr < (DRMP3_HDR_TEST_MPEG1(hdr) ? 2 : 1); igr++, pcm = DRMP3_OFFSET_PTR(pcm, sizeof(drmp3d_sample_t)*576*info->channels)) { - DRMP3_ZERO_MEMORY(scratch.grbuf[0], 576*2*sizeof(float)); - drmp3_L3_decode(dec, &scratch, scratch.gr_info + igr*info->channels, info->channels); - drmp3d_synth_granule(dec->qmf_state, scratch.grbuf[0], 18, info->channels, (drmp3d_sample_t*)pcm, scratch.syn[0]); + DRMP3_ZERO_MEMORY(dec->scratch.grbuf[0], 576*2*sizeof(float)); + drmp3_L3_decode(dec, &dec->scratch, dec->scratch.gr_info + igr*info->channels, info->channels); + drmp3d_synth_granule(dec->qmf_state, dec->scratch.grbuf[0], 18, info->channels, (drmp3d_sample_t*)pcm, dec->scratch.syn[0]); } } - drmp3_L3_save_reservoir(dec, &scratch); + drmp3_L3_save_reservoir(dec, &dec->scratch); } else { #ifdef DR_MP3_ONLY_MP3 @@ -2366,15 +2379,15 @@ DRMP3_API int drmp3dec_decode_frame(drmp3dec *dec, const drmp3_uint8 *mp3, int m drmp3_L12_read_scale_info(hdr, bs_frame, sci); - DRMP3_ZERO_MEMORY(scratch.grbuf[0], 576*2*sizeof(float)); + DRMP3_ZERO_MEMORY(dec->scratch.grbuf[0], 576*2*sizeof(float)); for (i = 0, igr = 0; igr < 3; igr++) { - if (12 == (i += drmp3_L12_dequantize_granule(scratch.grbuf[0] + i, bs_frame, sci, info->layer | 1))) + if (12 == (i += drmp3_L12_dequantize_granule(dec->scratch.grbuf[0] + i, bs_frame, sci, info->layer | 1))) { i = 0; - drmp3_L12_apply_scf_384(sci, sci->scf + igr, scratch.grbuf[0]); - drmp3d_synth_granule(dec->qmf_state, scratch.grbuf[0], 12, info->channels, (drmp3d_sample_t*)pcm, scratch.syn[0]); - DRMP3_ZERO_MEMORY(scratch.grbuf[0], 576*2*sizeof(float)); + drmp3_L12_apply_scf_384(sci, sci->scf + igr, dec->scratch.grbuf[0]); + drmp3d_synth_granule(dec->qmf_state, dec->scratch.grbuf[0], 12, info->channels, (drmp3d_sample_t*)pcm, dec->scratch.syn[0]); + DRMP3_ZERO_MEMORY(dec->scratch.grbuf[0], 576*2*sizeof(float)); pcm = DRMP3_OFFSET_PTR(pcm, sizeof(drmp3d_sample_t)*384*info->channels); } if (bs_frame->pos > bs_frame->limit) @@ -2658,13 +2671,13 @@ static size_t drmp3__on_read_clamped(drmp3* pMP3, void* pBufferOut, size_t bytes static drmp3_bool32 drmp3__on_seek(drmp3* pMP3, int offset, drmp3_seek_origin origin) { DRMP3_ASSERT(offset >= 0); - DRMP3_ASSERT(origin == drmp3_seek_origin_start || origin == drmp3_seek_origin_current); + DRMP3_ASSERT(origin == DRMP3_SEEK_SET || origin == DRMP3_SEEK_CUR); if (!pMP3->onSeek(pMP3->pUserData, offset, origin)) { return DRMP3_FALSE; } - if (origin == drmp3_seek_origin_start) { + if (origin == DRMP3_SEEK_SET) { pMP3->streamCursor = (drmp3_uint64)offset; } else{ pMP3->streamCursor += offset; @@ -2680,19 +2693,19 @@ static drmp3_bool32 drmp3__on_seek_64(drmp3* pMP3, drmp3_uint64 offset, drmp3_se } /* Getting here "offset" is too large for a 32-bit integer. We just keep seeking forward until we hit the offset. */ - if (!drmp3__on_seek(pMP3, 0x7FFFFFFF, drmp3_seek_origin_start)) { + if (!drmp3__on_seek(pMP3, 0x7FFFFFFF, DRMP3_SEEK_SET)) { return DRMP3_FALSE; } offset -= 0x7FFFFFFF; while (offset > 0) { if (offset <= 0x7FFFFFFF) { - if (!drmp3__on_seek(pMP3, (int)offset, drmp3_seek_origin_current)) { + if (!drmp3__on_seek(pMP3, (int)offset, DRMP3_SEEK_CUR)) { return DRMP3_FALSE; } offset = 0; } else { - if (!drmp3__on_seek(pMP3, 0x7FFFFFFF, drmp3_seek_origin_current)) { + if (!drmp3__on_seek(pMP3, 0x7FFFFFFF, DRMP3_SEEK_CUR)) { return DRMP3_FALSE; } offset -= 0x7FFFFFFF; @@ -2875,6 +2888,7 @@ static drmp3_uint32 drmp3_decode_next_frame_ex__memory(drmp3* pMP3, drmp3d_sampl } else if (info.frame_bytes > 0) { /* No frames were read, but it looks like we skipped past one. Read the next MP3 frame. */ pMP3->memory.currentReadPos += (size_t)info.frame_bytes; + pMP3->streamCursor += (size_t)info.frame_bytes; } else { /* Nothing at all was read. Abort. */ break; @@ -2883,6 +2897,7 @@ static drmp3_uint32 drmp3_decode_next_frame_ex__memory(drmp3* pMP3, drmp3d_sampl /* Consume the data. */ pMP3->memory.currentReadPos += (size_t)info.frame_bytes; + pMP3->streamCursor += (size_t)info.frame_bytes; return pcmFramesRead; } @@ -2957,7 +2972,7 @@ static drmp3_bool32 drmp3_init_internal(drmp3* pMP3, drmp3_read_proc onRead, drm /* We'll first check for any ID3v1 or APE tags. */ #if 1 if (onSeek != NULL && onTell != NULL) { - if (onSeek(pUserData, 0, drmp3_seek_origin_end)) { + if (onSeek(pUserData, 0, DRMP3_SEEK_END)) { drmp3_int64 streamLen; int streamEndOffset = 0; @@ -2966,7 +2981,7 @@ static drmp3_bool32 drmp3_init_internal(drmp3* pMP3, drmp3_read_proc onRead, drm /* ID3v1 */ if (streamLen > 128) { char id3[3]; - if (onSeek(pUserData, streamEndOffset - 128, drmp3_seek_origin_end)) { + if (onSeek(pUserData, streamEndOffset - 128, DRMP3_SEEK_END)) { if (onRead(pUserData, id3, 3) == 3 && id3[0] == 'T' && id3[1] == 'A' && id3[2] == 'G') { /* We have an ID3v1 tag. */ streamEndOffset -= 128; @@ -2994,7 +3009,7 @@ static drmp3_bool32 drmp3_init_internal(drmp3* pMP3, drmp3_read_proc onRead, drm /* APE */ if (streamLen > 32) { char ape[32]; /* The footer. */ - if (onSeek(pUserData, streamEndOffset - 32, drmp3_seek_origin_end)) { + if (onSeek(pUserData, streamEndOffset - 32, DRMP3_SEEK_END)) { if (onRead(pUserData, ape, 32) == 32 && ape[0] == 'A' && ape[1] == 'P' && ape[2] == 'E' && ape[3] == 'T' && ape[4] == 'A' && ape[5] == 'G' && ape[6] == 'E' && ape[7] == 'X') { /* We have an APE tag. */ drmp3_uint32 tagSize = @@ -3003,23 +3018,27 @@ static drmp3_bool32 drmp3_init_internal(drmp3* pMP3, drmp3_read_proc onRead, drm ((drmp3_uint32)ape[26] << 16) | ((drmp3_uint32)ape[27] << 24); - streamEndOffset -= 32 + tagSize; - streamLen -= 32 + tagSize; - - /* Fire a metadata callback for the APE data. Must include both the main content and footer. */ - if (onMeta != NULL) { - /* We first need to seek to the start of the APE tag. */ - if (onSeek(pUserData, streamEndOffset, drmp3_seek_origin_end)) { - size_t apeTagSize = (size_t)tagSize + 32; - drmp3_uint8* pTagData = (drmp3_uint8*)drmp3_malloc(apeTagSize, pAllocationCallbacks); - if (pTagData != NULL) { - if (onRead(pUserData, pTagData, apeTagSize) == apeTagSize) { - drmp3__on_meta(pMP3, DRMP3_METADATA_TYPE_APE, pTagData, apeTagSize); - } + if (32 + tagSize < streamLen) { + streamEndOffset -= 32 + tagSize; + streamLen -= 32 + tagSize; + + /* Fire a metadata callback for the APE data. Must include both the main content and footer. */ + if (onMeta != NULL) { + /* We first need to seek to the start of the APE tag. */ + if (onSeek(pUserData, streamEndOffset, DRMP3_SEEK_END)) { + size_t apeTagSize = (size_t)tagSize + 32; + drmp3_uint8* pTagData = (drmp3_uint8*)drmp3_malloc(apeTagSize, pAllocationCallbacks); + if (pTagData != NULL) { + if (onRead(pUserData, pTagData, apeTagSize) == apeTagSize) { + drmp3__on_meta(pMP3, DRMP3_METADATA_TYPE_APE, pTagData, apeTagSize); + } - drmp3_free(pTagData, pAllocationCallbacks); + drmp3_free(pTagData, pAllocationCallbacks); + } } } + } else { + /* The tag size is larger than the stream. Invalid APE tag. */ } } } @@ -3028,7 +3047,7 @@ static drmp3_bool32 drmp3_init_internal(drmp3* pMP3, drmp3_read_proc onRead, drm } /* Seek back to the start. */ - if (!onSeek(pUserData, 0, drmp3_seek_origin_start)) { + if (!onSeek(pUserData, 0, DRMP3_SEEK_SET)) { return DRMP3_FALSE; /* Failed to seek back to the start. */ } @@ -3039,7 +3058,7 @@ static drmp3_bool32 drmp3_init_internal(drmp3* pMP3, drmp3_read_proc onRead, drm } } else { /* Failed to get the length of the stream. ID3v1 and APE tags cannot be skipped. */ - if (!onSeek(pUserData, 0, drmp3_seek_origin_start)) { + if (!onSeek(pUserData, 0, DRMP3_SEEK_SET)) { return DRMP3_FALSE; /* Failed to seek back to the start. */ } } @@ -3085,7 +3104,7 @@ static drmp3_bool32 drmp3_init_internal(drmp3* pMP3, drmp3_read_proc onRead, drm } else { /* Don't have a metadata callback, so just skip the tag. */ if (onSeek != NULL) { - if (!onSeek(pUserData, tagSize, drmp3_seek_origin_current)) { + if (!onSeek(pUserData, tagSize, DRMP3_SEEK_CUR)) { return DRMP3_FALSE; /* Failed to seek past the ID3v2 tag. */ } } else { @@ -3112,7 +3131,7 @@ static drmp3_bool32 drmp3_init_internal(drmp3* pMP3, drmp3_read_proc onRead, drm } else { /* Not an ID3v2 tag. Seek back to the start. */ if (onSeek != NULL) { - if (!onSeek(pUserData, 0, drmp3_seek_origin_start)) { + if (!onSeek(pUserData, 0, DRMP3_SEEK_SET)) { return DRMP3_FALSE; /* Failed to seek back to the start. */ } } else { @@ -3151,7 +3170,6 @@ static drmp3_bool32 drmp3_init_internal(drmp3* pMP3, drmp3_read_proc onRead, drm { drmp3_bs bs; drmp3_L3_gr_info grInfo[4]; - const drmp3_uint8* pTagData = pFirstFrameData; drmp3_bs_init(&bs, pFirstFrameData + DRMP3_HDR_SIZE, firstFrameInfo.frame_bytes - DRMP3_HDR_SIZE); @@ -3162,6 +3180,7 @@ static drmp3_bool32 drmp3_init_internal(drmp3* pMP3, drmp3_read_proc onRead, drm if (drmp3_L3_read_side_info(&bs, grInfo, pFirstFrameData) >= 0) { drmp3_bool32 isXing = DRMP3_FALSE; drmp3_bool32 isInfo = DRMP3_FALSE; + const drmp3_uint8* pTagData; const drmp3_uint8* pTagDataBeg; pTagDataBeg = pFirstFrameData + DRMP3_HDR_SIZE + (bs.pos/8); @@ -3244,6 +3263,13 @@ static drmp3_bool32 drmp3_init_internal(drmp3* pMP3, drmp3_read_proc onRead, drm /* The start offset needs to be moved to the end of this frame so it's not included in any audio processing after seeking. */ pMP3->streamStartOffset += (drmp3_uint32)(firstFrameInfo.frame_bytes); pMP3->streamCursor = pMP3->streamStartOffset; + + /* + The internal decoder needs to be reset to clear out any state. If we don't reset this state, it's possible for + there to be inconsistencies in the number of samples read when reading to the end of the stream depending on + whether or not the caller seeks to the start of the stream. + */ + drmp3dec_init(&pMP3->decoder); } } else { /* Failed to read the side info. */ @@ -3301,40 +3327,32 @@ static size_t drmp3__on_read_memory(void* pUserData, void* pBufferOut, size_t by static drmp3_bool32 drmp3__on_seek_memory(void* pUserData, int byteOffset, drmp3_seek_origin origin) { drmp3* pMP3 = (drmp3*)pUserData; + drmp3_int64 newCursor; DRMP3_ASSERT(pMP3 != NULL); - if (origin == drmp3_seek_origin_current) { - if (byteOffset > 0) { - if (pMP3->memory.currentReadPos + byteOffset > pMP3->memory.dataSize) { - return DRMP3_FALSE; /* Trying to seek too far forward. */ - } - } else { - if (pMP3->memory.currentReadPos < (size_t)-byteOffset) { - return DRMP3_FALSE; /* Trying to seek too far backwards. */ - } - } - - /* This will never underflow thanks to the clamps above. */ - pMP3->memory.currentReadPos += byteOffset; - } else if (origin == drmp3_seek_origin_start) { - if ((drmp3_uint32)byteOffset <= pMP3->memory.dataSize) { - pMP3->memory.currentReadPos = byteOffset; - } else { - return DRMP3_FALSE; /* Trying to seek too far forward. */ - } - } else if (origin == drmp3_seek_origin_end) { - if (byteOffset > 0) { - return DRMP3_FALSE; /* Trying to seek beyond the end of the buffer. */ - } - - if ((size_t)(-byteOffset) > pMP3->memory.dataSize) { - return DRMP3_FALSE; /* Trying to seek too far back. */ - } - - pMP3->memory.currentReadPos = pMP3->memory.dataSize - (size_t)(-byteOffset); + if (origin == DRMP3_SEEK_SET) { + newCursor = 0; + } else if (origin == DRMP3_SEEK_CUR) { + newCursor = (drmp3_int64)pMP3->memory.currentReadPos; + } else if (origin == DRMP3_SEEK_END) { + newCursor = (drmp3_int64)pMP3->memory.dataSize; + } else { + DRMP3_ASSERT(!"Invalid seek origin"); + return DRMP3_FALSE; } + newCursor += byteOffset; + + if (newCursor < 0) { + return DRMP3_FALSE; /* Trying to seek prior to the start of the buffer. */ + } + if ((size_t)newCursor > pMP3->memory.dataSize) { + return DRMP3_FALSE; /* Trying to seek beyond the end of the buffer. */ + } + + pMP3->memory.currentReadPos = (size_t)newCursor; + return DRMP3_TRUE; } @@ -3967,9 +3985,9 @@ static size_t drmp3__on_read_stdio(void* pUserData, void* pBufferOut, size_t byt static drmp3_bool32 drmp3__on_seek_stdio(void* pUserData, int offset, drmp3_seek_origin origin) { int whence = SEEK_SET; - if (origin == drmp3_seek_origin_current) { + if (origin == DRMP3_SEEK_CUR) { whence = SEEK_CUR; - } else if (origin == drmp3_seek_origin_end) { + } else if (origin == DRMP3_SEEK_END) { whence = SEEK_END; } @@ -3985,7 +4003,7 @@ static drmp3_bool32 drmp3__on_tell_stdio(void* pUserData, drmp3_int64* pCursor) DRMP3_ASSERT(pFileStdio != NULL); DRMP3_ASSERT(pCursor != NULL); -#if defined(_WIN32) +#if defined(_WIN32) && !defined(NXDK) #if defined(_MSC_VER) && _MSC_VER > 1200 result = _ftelli64(pFileStdio); #else @@ -4307,7 +4325,7 @@ static drmp3_bool32 drmp3_seek_to_start_of_stream(drmp3* pMP3) DRMP3_ASSERT(pMP3->onSeek != NULL); /* Seek to the start of the stream to begin with. */ - if (!drmp3__on_seek_64(pMP3, pMP3->streamStartOffset, drmp3_seek_origin_start)) { + if (!drmp3__on_seek_64(pMP3, pMP3->streamStartOffset, DRMP3_SEEK_SET)) { return DRMP3_FALSE; } @@ -4407,7 +4425,7 @@ static drmp3_bool32 drmp3_seek_to_pcm_frame__seek_table(drmp3* pMP3, drmp3_uint6 } /* First thing to do is seek to the first byte of the relevant MP3 frame. */ - if (!drmp3__on_seek_64(pMP3, seekPoint.seekPosInBytes, drmp3_seek_origin_start)) { + if (!drmp3__on_seek_64(pMP3, seekPoint.seekPosInBytes, DRMP3_SEEK_SET)) { return DRMP3_FALSE; /* Failed to seek. */ } @@ -4784,6 +4802,8 @@ static float* drmp3__full_read_and_close_f32(drmp3* pMP3, drmp3_config* pConfig, pNewFrames = (float*)drmp3__realloc_from_callbacks(pFrames, (size_t)newFramesBufferSize, (size_t)oldFramesBufferSize, &pMP3->allocationCallbacks); if (pNewFrames == NULL) { drmp3__free_from_callbacks(pFrames, &pMP3->allocationCallbacks); + pFrames = NULL; + totalFramesRead = 0; break; } @@ -4851,6 +4871,8 @@ static drmp3_int16* drmp3__full_read_and_close_s16(drmp3* pMP3, drmp3_config* pC pNewFrames = (drmp3_int16*)drmp3__realloc_from_callbacks(pFrames, (size_t)newFramesBufferSize, (size_t)oldFramesBufferSize, &pMP3->allocationCallbacks); if (pNewFrames == NULL) { drmp3__free_from_callbacks(pFrames, &pMP3->allocationCallbacks); + pFrames = NULL; + totalFramesRead = 0; break; } @@ -4985,9 +5007,27 @@ DIFFERENCES BETWEEN minimp3 AND dr_mp3 /* REVISION HISTORY ================ -v0.7.0 - TBD +v0.7.3 - 2026-01-17 + - Fix an error in drmp3_open_and_read_pcm_frames_s16() and family when memory allocation fails. + - Fix some compilation warnings. + +v0.7.2 - 2025-12-02 + - Reduce stack space to improve robustness on embedded systems. + - Fix a compilation error with MSVC Clang toolset relating to cpuid. + - Fix an error with APE tag parsing. + +v0.7.1 - 2025-09-10 + - Silence a warning with GCC. + - Fix an error with the NXDK build. + - Fix a decoding inconsistency when seeking. Prior to this change, reading to the end of the stream immediately after initializing will result in a different number of samples read than if the stream is seeked to the start and read to the end. + +v0.7.0 - 2025-07-23 - The old `DRMP3_IMPLEMENTATION` has been removed. Use `DR_MP3_IMPLEMENTATION` instead. The reason for this change is that in the future everything will eventually be using the underscored naming convention in the future, so `drmp3` will become `dr_mp3`. - - API CHANGE: Add drmp3_seek_origin_end as a seek origin for the seek callback. This is required for detection of ID3v1 and APE tags. + - API CHANGE: Seek origins have been renamed to match the naming convention used by dr_wav and my other libraries. + - drmp3_seek_origin_start -> DRMP3_SEEK_SET + - drmp3_seek_origin_current -> DRMP3_SEEK_CUR + - DRMP3_SEEK_END (new) + - API CHANGE: Add DRMP3_SEEK_END as a seek origin for the seek callback. This is required for detection of ID3v1 and APE tags. - API CHANGE: Add onTell callback to `drmp3_init()`. This is needed in order to track the location of ID3v1 and APE tags. - API CHANGE: Add onMeta callback to `drmp3_init()`. This is used for reporting tag data back to the caller. Currently this only reports the raw tag data which means applications need to parse the data themselves. - API CHANGE: Rename `drmp3dec_frame_info.hz` to `drmp3dec_frame_info.sample_rate`. diff --git a/libs/SDL3_mixer/src/genexports.py b/libs/SDL3_mixer/src/genexports.py new file mode 100644 index 0000000..d20ab78 --- /dev/null +++ b/libs/SDL3_mixer/src/genexports.py @@ -0,0 +1,574 @@ +#!/usr/bin/env python3 + +# Simple DirectMedia Layer +# Copyright (C) 1997-2026 Sam Lantinga +# +# This software is provided 'as-is', without any express or implied +# warranty. In no event will the authors be held liable for any damages +# arising from the use of this software. +# +# Permission is granted to anyone to use this software for any purpose, +# including commercial applications, and to alter it and redistribute it +# freely, subject to the following restrictions: +# +# 1. The origin of this software must not be misrepresented; you must not +# claim that you wrote the original software. If you use this software +# in a product, an acknowledgment in the product documentation would be +# appreciated but is not required. +# 2. Altered source versions must be plainly marked as such, and must not be +# misrepresented as being the original software. +# 3. This notice may not be removed or altered from any source distribution. + +# WHAT IS THIS? +# When you add a public API to a SDL library, please run this script, make sure the +# output looks sane (git diff, it adds to existing files), and commit it. +# It keeps the export lists in sync with the API. +# + +import argparse +import dataclasses +import json +import logging +import os +from pathlib import Path +import pprint +import re + +RE_EXTERN_C = re.compile(r'.*extern[ "]*C[ "].*') +RE_COMMENT_REMOVE_CONTENT = re.compile(r'\/\*.*\*/') +RE_PARSING_FUNCTION = re.compile(r'(.*SDLCALL[^\(\)]*) ([a-zA-Z0-9_]+) *\((.*)\) *;.*') + +#eg: +# void (SDLCALL *callback)(void*, int) +# \1(\2)\3 +RE_PARSING_CALLBACK = re.compile(r'([^\(\)]*)\(([^\(\)]+)\)(.*)') + + +logger = logging.getLogger(__name__) + + +@dataclasses.dataclass(frozen=True) +class SdlProjectSymbolProperties: + include_dir: Path + version_export_path: Path + macos_exports_path: Path + re_symbol: str + + @classmethod + def from_root(cls, project_root: Path) -> "SdlProjectSymbolProperties": + wikiheaders_options = {} + with (project_root / ".wikiheaders-options").open("r", newline="\n") as f: + for line in f.readlines(): + key, value = line.split("=", 1) + key, value = key.strip(), value.strip() + wikiheaders_options[key] = value + return cls( + include_dir=project_root / wikiheaders_options["incsubdir"], + version_export_path=project_root / "src" / (wikiheaders_options["projectfullname"] + ".sym"), + macos_exports_path=project_root / "src" / (wikiheaders_options["projectfullname"] + ".exports"), + re_symbol= wikiheaders_options["apiprefixregex"], + ) + +@dataclasses.dataclass(frozen=True) +class SdlProcedure: + retval: str + name: str + parameter: list[str] + parameter_name: list[str] + header: str + comment: str + + @property + def variadic(self) -> bool: + return "..." in self.parameter + + +def parse_header(header_path: Path) -> list[SdlProcedure]: + logger.debug("Parse header: %s", header_path) + + header_procedures = [] + + parsing_function = False + current_func = "" + parsing_comment = False + current_comment = "" + ignore_wiki_documentation = False + + with header_path.open() as f: + for line in f: + + # Skip lines if we're in a wiki documentation block. + if ignore_wiki_documentation: + if line.startswith("#endif"): + ignore_wiki_documentation = False + continue + + # Discard wiki documentations blocks. + if line.startswith("#ifdef SDL_WIKI_DOCUMENTATION_SECTION"): + ignore_wiki_documentation = True + continue + + # Discard pre-processor directives ^#.* + if line.startswith("#"): + continue + + # Discard "extern C" line + match = RE_EXTERN_C.match(line) + if match: + continue + + # Remove one line comment // ... + # eg: extern SDL_DECLSPEC SDL_hid_device * SDLCALL SDL_hid_open_path(const char *path, int bExclusive /* = false */) + line = RE_COMMENT_REMOVE_CONTENT.sub('', line) + + # Get the comment block /* ... */ across several lines + match_start = "/*" in line + match_end = "*/" in line + if match_start and match_end: + continue + if match_start: + parsing_comment = True + current_comment = line + continue + if match_end: + parsing_comment = False + current_comment += line + continue + if parsing_comment: + current_comment += line + continue + + # Get the function prototype across several lines + if parsing_function: + # Append to the current function + current_func += " " + current_func += line.strip() + else: + # if is contains "extern", start grabbing + if "extern" not in line: + continue + # Start grabbing the new function + current_func = line.strip() + parsing_function = True + + # If it contains ';', then the function is complete + if ";" not in current_func: + continue + + # Got function/comment, reset vars + parsing_function = False + func = current_func + comment = current_comment + current_func = "" + current_comment = "" + + # Discard if it doesn't contain 'SDLCALL' + if "SDLCALL" not in func: + logger.debug(" Discard, doesn't have SDLCALL: %r", func) + continue + + # Discard if it contains 'SDLMAIN_DECLSPEC' (these are not SDL symbols). + if "SDLMAIN_DECLSPEC" in func: + logger.debug(" Discard, has SDLMAIN_DECLSPEC: %r", func) + continue + + logger.debug("Raw data: %r", func) + + # Replace unusual stuff... + func = func.replace(" SDL_PRINTF_VARARG_FUNC(1)", "") + func = func.replace(" SDL_PRINTF_VARARG_FUNC(2)", "") + func = func.replace(" SDL_PRINTF_VARARG_FUNC(3)", "") + func = func.replace(" SDL_PRINTF_VARARG_FUNC(4)", "") + func = func.replace(" SDL_PRINTF_VARARG_FUNCV(1)", "") + func = func.replace(" SDL_PRINTF_VARARG_FUNCV(2)", "") + func = func.replace(" SDL_PRINTF_VARARG_FUNCV(3)", "") + func = func.replace(" SDL_PRINTF_VARARG_FUNCV(4)", "") + func = func.replace(" SDL_WPRINTF_VARARG_FUNC(3)", "") + func = func.replace(" SDL_WPRINTF_VARARG_FUNCV(3)", "") + func = func.replace(" SDL_SCANF_VARARG_FUNC(2)", "") + func = func.replace(" SDL_SCANF_VARARG_FUNCV(2)", "") + func = func.replace(" SDL_ANALYZER_NORETURN", "") + func = func.replace(" SDL_MALLOC", "") + func = func.replace(" SDL_ALLOC_SIZE2(1, 2)", "") + func = func.replace(" SDL_ALLOC_SIZE(2)", "") + func = re.sub(r" SDL_ACQUIRE\(.*\)", "", func) + func = re.sub(r" SDL_ACQUIRE_SHARED\(.*\)", "", func) + func = re.sub(r" SDL_TRY_ACQUIRE\(.*\)", "", func) + func = re.sub(r" SDL_TRY_ACQUIRE_SHARED\(.*\)", "", func) + func = re.sub(r" SDL_RELEASE\(.*\)", "", func) + func = re.sub(r" SDL_RELEASE_SHARED\(.*\)", "", func) + func = re.sub(r" SDL_RELEASE_GENERIC\(.*\)", "", func) + func = re.sub(r"([ (),])(SDL_IN_BYTECAP\([^)]*\))", r"\1", func) + func = re.sub(r"([ (),])(SDL_OUT_BYTECAP\([^)]*\))", r"\1", func) + func = re.sub(r"([ (),])(SDL_INOUT_Z_CAP\([^)]*\))", r"\1", func) + func = re.sub(r"([ (),])(SDL_OUT_Z_CAP\([^)]*\))", r"\1", func) + + # Should be a valid function here + match = RE_PARSING_FUNCTION.match(func) + if not match: + logger.error("Cannot parse: %s", func) + raise ValueError(func) + + func_ret = match.group(1) + func_name = match.group(2) + func_params = match.group(3) + + # + # Parse return value + # + func_ret = func_ret.replace('extern', ' ') + func_ret = func_ret.replace('SDLCALL', ' ') + func_ret = func_ret.replace('SDL_DECLSPEC', ' ') + func_ret, _ = re.subn('([ ]{2,})', ' ', func_ret) + # Remove trailing spaces in front of '*' + func_ret = func_ret.replace(' *', '*') + func_ret = func_ret.strip() + + # + # Parse parameters + # + func_params = func_params.strip() + if func_params == "": + func_params = "void" + + # Identify each function parameters with type and name + # (eventually there are callbacks of several parameters) + tmp = func_params.split(',') + tmp2 = [] + param = "" + for t in tmp: + if param == "": + param = t + else: + param = param + "," + t + # Identify a callback or parameter when there is same count of '(' and ')' + if param.count('(') == param.count(')'): + tmp2.append(param.strip()) + param = "" + + # Process each parameters, separation name and type + func_param_type = [] + func_param_name = [] + for t in tmp2: + if t == "void": + func_param_type.append(t) + func_param_name.append("") + continue + + if t == "...": + func_param_type.append(t) + func_param_name.append("") + continue + + param_name = "" + + # parameter is a callback + if '(' in t: + match = RE_PARSING_CALLBACK.match(t) + if not match: + logger.error("cannot parse callback: %s", t) + raise ValueError(t) + a = match.group(1).strip() + b = match.group(2).strip() + c = match.group(3).strip() + + try: + (param_type, param_name) = b.rsplit('*', 1) + except: + param_type = t + param_name = "param_name_not_specified" + + # bug rsplit ?? + if param_name == "": + param_name = "param_name_not_specified" + + # reconstruct a callback name for future parsing + func_param_type.append(a + " (" + param_type.strip() + " *REWRITE_NAME)" + c) + func_param_name.append(param_name.strip()) + + continue + + # array like "char *buf[]" + has_array = False + if t.endswith("[]"): + t = t.replace("[]", "") + has_array = True + + # pointer + if '*' in t: + try: + (param_type, param_name) = t.rsplit('*', 1) + except: + param_type = t + param_name = "param_name_not_specified" + + # bug rsplit ?? + if param_name == "": + param_name = "param_name_not_specified" + + val = param_type.strip() + "*REWRITE_NAME" + + # Remove trailing spaces in front of '*' + tmp = "" + while val != tmp: + tmp = val + val = val.replace(' ', ' ') + val = val.replace(' *', '*') + # first occurrence + val = val.replace('*', ' *', 1) + val = val.strip() + + else: # non pointer + # cut-off last word on + try: + (param_type, param_name) = t.rsplit(' ', 1) + except: + param_type = t + param_name = "param_name_not_specified" + + val = param_type.strip() + " REWRITE_NAME" + + # set back array + if has_array: + val += "[]" + + func_param_type.append(val) + func_param_name.append(param_name.strip()) + + new_proc = SdlProcedure( + retval=func_ret, # Return value type + name=func_name, # Function name + comment=comment, # Function comment + header=header_path.name, # Header file + parameter=func_param_type, # List of parameters (type + anonymized param name 'REWRITE_NAME') + parameter_name=func_param_name, # Real parameter name, or 'param_name_not_specified' + ) + + header_procedures.append(new_proc) + + if logger.getEffectiveLevel() <= logging.DEBUG: + logger.debug("%s", pprint.pformat(new_proc)) + + return header_procedures + + +# Dump API into a json file +def full_API_json(path: Path, procedures: list[SdlProcedure]): + with path.open('w', newline='') as f: + json.dump([dataclasses.asdict(proc) for proc in procedures], f, indent=4, sort_keys=True) + logger.info("dump API to '%s'", path) + + +class CallOnce: + def __init__(self, cb): + self._cb = cb + self._called = False + def __call__(self, *args, **kwargs): + if self._called: + return + self._called = True + self._cb(*args, **kwargs) + + +# Check public function comments are correct +def print_check_comment_header(): + logger.warning("") + logger.warning("Please fix following warning(s):") + logger.warning("--------------------------------") + + +def check_documentations(procedures: list[SdlProcedure]) -> None: + + check_comment_header = CallOnce(print_check_comment_header) + + warning_header_printed = False + + # Check \param + for proc in procedures: + expected = len(proc.parameter) + if expected == 1: + if proc.parameter[0] == 'void': + expected = 0 + count = proc.comment.count("\\param") + if count != expected: + # skip SDL_stdinc.h + if proc.header != 'SDL_stdinc.h': + # Warning mismatch \param and function prototype + check_comment_header() + logger.warning(" In file %s: function %s() has %d '\\param' but expected %d", proc.header, proc.name, count, expected) + + # Warning check \param uses the correct parameter name + # skip SDL_stdinc.h + if proc.header != 'SDL_stdinc.h': + for n in proc.parameter_name: + if n != "" and "\\param " + n not in proc.comment and "\\param[out] " + n not in proc.comment: + check_comment_header() + logger.warning(" In file %s: function %s() missing '\\param %s'", proc.header, proc.name, n) + + # Check \returns + for proc in procedures: + expected = 1 + if proc.retval == 'void': + expected = 0 + + count = proc.comment.count("\\returns") + if count != expected: + # skip SDL_stdinc.h + if proc.header != 'SDL_stdinc.h': + # Warning mismatch \param and function prototype + check_comment_header() + logger.warning(" In file %s: function %s() has %d '\\returns' but expected %d" % (proc.header, proc.name, count, expected)) + + # Check \since + for proc in procedures: + expected = 1 + count = proc.comment.count("\\since") + if count != expected: + # skip SDL_stdinc.h + if proc.header != 'SDL_stdinc.h': + # Warning mismatch \param and function prototype + check_comment_header() + logger.warning(" In file %s: function %s() has %d '\\since' but expected %d" % (proc.header, proc.name, count, expected)) + + +# Parse 'sdl_dynapi_procs_h' file to find existing functions +def find_existing_proc_names(project_properties: SdlProjectSymbolProperties) -> set[str]: + versioned_symbols = set() + re_version_export_symbol = re.compile(r'\s*(' + project_properties.re_symbol + r"[a-zA-Z0-9_]+);\s*") + with project_properties.version_export_path.open() as f: + for line in f: + match = re_version_export_symbol.match(line) + if not match: + continue + existing_func = match.group(1) + versioned_symbols.add(existing_func) + logger.debug("symbols from version script: %r", versioned_symbols) + + macos_symbols = set() + re_macos_export_symbol = re.compile(r'\s*_(' + project_properties.re_symbol + r"[a-zA-Z0-9_]+)\s*") + with project_properties.macos_exports_path.open() as f: + for line in f: + match = re_macos_export_symbol.match(line) + if not match: + continue + existing_func = match.group(1) + macos_symbols.add(existing_func) + logger.debug("symbols from macos exports file: %r", macos_symbols) + + non_matching_symbols = (versioned_symbols - macos_symbols).union(macos_symbols - versioned_symbols) + if non_matching_symbols: + logger.error("Following symbols do not match: %r", non_matching_symbols) + raise RuntimeError("Non-matching symbols", non_matching_symbols) + return versioned_symbols + +# Get list of SDL headers +def get_header_list(project_properties: SdlProjectSymbolProperties) -> list[Path]: + ret = [] + + for f in project_properties.include_dir.iterdir(): + # Only *.h files + if f.is_file() and f.suffix == ".h": + ret.append(f) + else: + logger.debug("Skip %s", f) + + # Order headers for reproducible behavior + ret.sort() + + return ret + +# Write the new API in files: _procs.h _overrides.h and .sym +def add_dyn_api(proc: SdlProcedure, project_properties:SdlProjectSymbolProperties) -> None: + decl_args: list[str] = [] + call_args = [] + for i, argtype in enumerate(proc.parameter): + # Special case, void has no parameter name + if argtype == "void": + assert len(decl_args) == 0 + assert len(proc.parameter) == 1 + decl_args.append("void") + continue + + # Var name: a, b, c, ... + varname = chr(ord('a') + i) + + decl_args.append(argtype.replace("REWRITE_NAME", varname)) + if argtype != "...": + call_args.append(varname) + + macro_args = ( + proc.retval, + proc.name, + "({})".format(",".join(decl_args)), + "({})".format(",".join(call_args)), + "" if proc.retval == "void" else "return", + ) + + # File: SDL_{image,mixer,net,ttf}.sym + # + # Add before "extra symbols go here" line + with project_properties.version_export_path.open(newline="\n") as f: + new_input = [] + for line in f: + if "extra symbols go here" in line: + new_input.append(f" {proc.name};\n") + new_input.append(line) + + with project_properties.version_export_path.open('w', newline='') as f: + for line in new_input: + f.write(line) + + # File: SDL_{image,mixer,net,ttf}.exports + # + # Add before "extra symbols go here" line + with project_properties.macos_exports_path.open(newline="\n") as f: + new_input = [] + for line in f: + if "extra symbols go here" in line: + new_input.append(f"_{proc.name}\n") + new_input.append(line) + + with project_properties.macos_exports_path.open("w", newline="\n") as f: + for line in new_input: + f.write(line) + + + +def main(): + parser = argparse.ArgumentParser() + parser.set_defaults(loglevel=logging.INFO) + parser.add_argument('--dump', nargs='?', default=None, const="sdl.json", metavar="JSON", help='output all API into a .json file') + parser.add_argument('--debug', action='store_const', const=logging.DEBUG, dest="loglevel", help='add debug traces') + args = parser.parse_args() + + logging.basicConfig(level=args.loglevel, format='[%(levelname)s] %(message)s') + + root = Path(__file__).resolve().parents[1] + + project_properties = SdlProjectSymbolProperties.from_root(root) + logger.debug("project_properties=%r", project_properties) + + # Get list of SDL headers + sdl_list_includes = get_header_list(project_properties) + procedures = [] + for filename in sdl_list_includes: + header_procedures = parse_header(filename) + procedures.extend(header_procedures) + + # Parse 'SDL_{image,mixer,ttf}.sym' file to find existing functions + existing_proc_names = find_existing_proc_names(project_properties) + for procedure in procedures: + if procedure.name not in existing_proc_names: + logger.info("NEW %s", procedure.name) + add_dyn_api(procedure, project_properties) + + if args.dump: + # Dump API into a json file + full_API_json(path=Path(args.dump), procedures=procedures) + + # Check comment formatting + check_documentations(procedures) + + +if __name__ == "__main__": + raise SystemExit(main()) diff --git a/libs/SDL_mixer/src/codecs/stb_vorbis/README.txt b/libs/SDL3_mixer/src/stb_vorbis/README.txt similarity index 96% rename from libs/SDL_mixer/src/codecs/stb_vorbis/README.txt rename to libs/SDL3_mixer/src/stb_vorbis/README.txt index 59ea46a..7cbc9d6 100644 --- a/libs/SDL_mixer/src/codecs/stb_vorbis/README.txt +++ b/libs/SDL3_mixer/src/stb_vorbis/README.txt @@ -1,9 +1,9 @@ -stb -------------------- -single-file public domain (or MIT licensed) libraries for C/C++ -------------------- -https://github.com/nothings/stb -------------------- -stv_vorbis.c (renamed into h) version 1.22 - -decode ogg vorbis files from file/memory to float/16-bit signed output +stb +------------------- +single-file public domain (or MIT licensed) libraries for C/C++ +------------------- +https://github.com/nothings/stb +------------------- +stv_vorbis.c (renamed into h) version 1.22 + +decode ogg vorbis files from file/memory to float/16-bit signed output diff --git a/libs/SDL_mixer/src/codecs/stb_vorbis/stb_vorbis.h b/libs/SDL3_mixer/src/stb_vorbis/stb_vorbis.h similarity index 99% rename from libs/SDL_mixer/src/codecs/stb_vorbis/stb_vorbis.h rename to libs/SDL3_mixer/src/stb_vorbis/stb_vorbis.h index b1812af..fca54cd 100644 --- a/libs/SDL_mixer/src/codecs/stb_vorbis/stb_vorbis.h +++ b/libs/SDL3_mixer/src/stb_vorbis/stb_vorbis.h @@ -651,14 +651,7 @@ enum STBVorbisError #define MAX_BLOCKSIZE_LOG 13 // from specification #define MAX_BLOCKSIZE (1 << MAX_BLOCKSIZE_LOG) -#ifdef STB_VORBIS_SDL -typedef Uint8 uint8; -typedef Sint8 int8; -typedef Uint16 uint16; -typedef Sint16 int16; -typedef Uint32 uint32; -typedef Sint32 int32; -#else +#ifndef STB_VORBIS_STDINT_DEFINED /* for using SDL types */ typedef unsigned char uint8; typedef signed char int8; typedef unsigned short uint16; diff --git a/libs/SDL_mixer/src/codecs/timidity/Android.mk b/libs/SDL3_mixer/src/timidity/Android.mk similarity index 100% rename from libs/SDL_mixer/src/codecs/timidity/Android.mk rename to libs/SDL3_mixer/src/timidity/Android.mk diff --git a/libs/SDL_mixer/src/codecs/timidity/CHANGES b/libs/SDL3_mixer/src/timidity/CHANGES similarity index 100% rename from libs/SDL_mixer/src/codecs/timidity/CHANGES rename to libs/SDL3_mixer/src/timidity/CHANGES diff --git a/libs/SDL_mixer/src/codecs/timidity/COPYING b/libs/SDL3_mixer/src/timidity/COPYING similarity index 100% rename from libs/SDL_mixer/src/codecs/timidity/COPYING rename to libs/SDL3_mixer/src/timidity/COPYING diff --git a/libs/SDL_mixer/src/codecs/timidity/FAQ b/libs/SDL3_mixer/src/timidity/FAQ similarity index 100% rename from libs/SDL_mixer/src/codecs/timidity/FAQ rename to libs/SDL3_mixer/src/timidity/FAQ diff --git a/libs/SDL_mixer/src/codecs/timidity/README b/libs/SDL3_mixer/src/timidity/README similarity index 100% rename from libs/SDL_mixer/src/codecs/timidity/README rename to libs/SDL3_mixer/src/timidity/README diff --git a/libs/SDL_mixer/src/codecs/timidity/TODO b/libs/SDL3_mixer/src/timidity/TODO similarity index 100% rename from libs/SDL_mixer/src/codecs/timidity/TODO rename to libs/SDL3_mixer/src/timidity/TODO diff --git a/libs/SDL_mixer/src/codecs/timidity/common.c b/libs/SDL3_mixer/src/timidity/common.c similarity index 100% rename from libs/SDL_mixer/src/codecs/timidity/common.c rename to libs/SDL3_mixer/src/timidity/common.c diff --git a/libs/SDL_mixer/src/codecs/timidity/common.h b/libs/SDL3_mixer/src/timidity/common.h similarity index 96% rename from libs/SDL_mixer/src/codecs/timidity/common.h rename to libs/SDL3_mixer/src/timidity/common.h index dcc05b2..47b282e 100644 --- a/libs/SDL_mixer/src/codecs/timidity/common.h +++ b/libs/SDL3_mixer/src/timidity/common.h @@ -21,6 +21,8 @@ extern void timi_free_pathlist(void); #undef TIMI_NAMESPACE #define TIMI_NAMESPACE(x) _timi_ ## x +/*#define DEBUG_CHATTER 1*/ + /* debug output */ #ifdef DEBUG_CHATTER #define SNDDBG(X) SDL_Log X diff --git a/libs/SDL_mixer/src/codecs/timidity/instrum.c b/libs/SDL3_mixer/src/timidity/instrum.c similarity index 100% rename from libs/SDL_mixer/src/codecs/timidity/instrum.c rename to libs/SDL3_mixer/src/timidity/instrum.c diff --git a/libs/SDL_mixer/src/codecs/timidity/instrum.h b/libs/SDL3_mixer/src/timidity/instrum.h similarity index 100% rename from libs/SDL_mixer/src/codecs/timidity/instrum.h rename to libs/SDL3_mixer/src/timidity/instrum.h diff --git a/libs/SDL_mixer/src/codecs/timidity/mix.c b/libs/SDL3_mixer/src/timidity/mix.c similarity index 100% rename from libs/SDL_mixer/src/codecs/timidity/mix.c rename to libs/SDL3_mixer/src/timidity/mix.c diff --git a/libs/SDL_mixer/src/codecs/timidity/mix.h b/libs/SDL3_mixer/src/timidity/mix.h similarity index 100% rename from libs/SDL_mixer/src/codecs/timidity/mix.h rename to libs/SDL3_mixer/src/timidity/mix.h diff --git a/libs/SDL_mixer/src/codecs/timidity/options.h b/libs/SDL3_mixer/src/timidity/options.h similarity index 98% rename from libs/SDL_mixer/src/codecs/timidity/options.h rename to libs/SDL3_mixer/src/timidity/options.h index 025dfd9..0452950 100644 --- a/libs/SDL_mixer/src/codecs/timidity/options.h +++ b/libs/SDL3_mixer/src/timidity/options.h @@ -12,7 +12,7 @@ /* When a patch file can't be opened, one of these extensions is appended to the filename and the open is tried again. */ -#define PATCH_EXT_LIST { ".pat", 0 } +#define PATCH_EXT_LIST { ".pat", NULL } /* Acoustic Grand Piano seems to be the usual default instrument. */ #define DEFAULT_PROGRAM 0 diff --git a/libs/SDL_mixer/src/codecs/timidity/output.c b/libs/SDL3_mixer/src/timidity/output.c similarity index 100% rename from libs/SDL_mixer/src/codecs/timidity/output.c rename to libs/SDL3_mixer/src/timidity/output.c diff --git a/libs/SDL_mixer/src/codecs/timidity/output.h b/libs/SDL3_mixer/src/timidity/output.h similarity index 100% rename from libs/SDL_mixer/src/codecs/timidity/output.h rename to libs/SDL3_mixer/src/timidity/output.h diff --git a/libs/SDL_mixer/src/codecs/timidity/playmidi.c b/libs/SDL3_mixer/src/timidity/playmidi.c similarity index 100% rename from libs/SDL_mixer/src/codecs/timidity/playmidi.c rename to libs/SDL3_mixer/src/timidity/playmidi.c diff --git a/libs/SDL_mixer/src/codecs/timidity/playmidi.h b/libs/SDL3_mixer/src/timidity/playmidi.h similarity index 100% rename from libs/SDL_mixer/src/codecs/timidity/playmidi.h rename to libs/SDL3_mixer/src/timidity/playmidi.h diff --git a/libs/SDL_mixer/src/codecs/timidity/readmidi.c b/libs/SDL3_mixer/src/timidity/readmidi.c similarity index 100% rename from libs/SDL_mixer/src/codecs/timidity/readmidi.c rename to libs/SDL3_mixer/src/timidity/readmidi.c diff --git a/libs/SDL_mixer/src/codecs/timidity/readmidi.h b/libs/SDL3_mixer/src/timidity/readmidi.h similarity index 100% rename from libs/SDL_mixer/src/codecs/timidity/readmidi.h rename to libs/SDL3_mixer/src/timidity/readmidi.h diff --git a/libs/SDL_mixer/src/codecs/timidity/resample.c b/libs/SDL3_mixer/src/timidity/resample.c similarity index 100% rename from libs/SDL_mixer/src/codecs/timidity/resample.c rename to libs/SDL3_mixer/src/timidity/resample.c diff --git a/libs/SDL_mixer/src/codecs/timidity/resample.h b/libs/SDL3_mixer/src/timidity/resample.h similarity index 100% rename from libs/SDL_mixer/src/codecs/timidity/resample.h rename to libs/SDL3_mixer/src/timidity/resample.h diff --git a/libs/SDL_mixer/src/codecs/timidity/tables.c b/libs/SDL3_mixer/src/timidity/tables.c similarity index 100% rename from libs/SDL_mixer/src/codecs/timidity/tables.c rename to libs/SDL3_mixer/src/timidity/tables.c diff --git a/libs/SDL_mixer/src/codecs/timidity/tables.h b/libs/SDL3_mixer/src/timidity/tables.h similarity index 100% rename from libs/SDL_mixer/src/codecs/timidity/tables.h rename to libs/SDL3_mixer/src/timidity/tables.h diff --git a/libs/SDL_mixer/src/codecs/timidity/timidity.c b/libs/SDL3_mixer/src/timidity/timidity.c similarity index 98% rename from libs/SDL_mixer/src/codecs/timidity/timidity.c rename to libs/SDL3_mixer/src/timidity/timidity.c index 125cd1c..563bba9 100644 --- a/libs/SDL_mixer/src/codecs/timidity/timidity.c +++ b/libs/SDL3_mixer/src/timidity/timidity.c @@ -96,7 +96,7 @@ static int read_config_file(const char *name, int rcf_count) /* Originally the TiMidity++ extensions were prefixed like this */ if (SDL_strcmp(w[0], "#extension") == 0) { - w[0]=SDL_strtok_r(0, " \t\240", &endp); + w[0]=SDL_strtok_r(NULL, " \t\240", &endp); if (!w[0]) continue; } @@ -509,7 +509,7 @@ int Timidity_Init(const char *config_file) return init_with_config(config_file); } -static void do_song_load(SDL_IOStream *io, SDL_AudioSpec *audio, MidiSong **out) +static void do_song_load(SDL_IOStream *io, const SDL_AudioSpec *audio, MidiSong **out) { MidiSong *song; int i; @@ -621,7 +621,7 @@ fail: Timidity_FreeSong(song); } } -MidiSong *Timidity_LoadSong(SDL_IOStream *io, SDL_AudioSpec *audio) +MidiSong *Timidity_LoadSong(SDL_IOStream *io, const SDL_AudioSpec *audio) { MidiSong *song; do_song_load(io, audio, &song); diff --git a/libs/SDL_mixer/src/codecs/timidity/timidity.h b/libs/SDL3_mixer/src/timidity/timidity.h similarity index 98% rename from libs/SDL_mixer/src/codecs/timidity/timidity.h rename to libs/SDL3_mixer/src/timidity/timidity.h index 2b3faf7..e68761a 100644 --- a/libs/SDL_mixer/src/codecs/timidity/timidity.h +++ b/libs/SDL3_mixer/src/timidity/timidity.h @@ -151,7 +151,7 @@ extern int Timidity_Init(const char *config_file); extern int Timidity_Init_NoConfig(void); extern void Timidity_SetVolume(MidiSong *song, int volume); extern int Timidity_PlaySome(MidiSong *song, void *stream, Sint32 len); -extern MidiSong *Timidity_LoadSong(SDL_IOStream *io, SDL_AudioSpec *audio); +extern MidiSong *Timidity_LoadSong(SDL_IOStream *io, const SDL_AudioSpec *audio); extern void Timidity_Start(MidiSong *song); extern void Timidity_Seek(MidiSong *song, Uint32 ms); extern Uint32 Timidity_GetSongLength(MidiSong *song); /* returns millseconds */ diff --git a/libs/SDL_mixer/src/version.rc b/libs/SDL3_mixer/src/version.rc similarity index 74% rename from libs/SDL_mixer/src/version.rc rename to libs/SDL3_mixer/src/version.rc index 5c2503b..b36f66e 100644 --- a/libs/SDL_mixer/src/version.rc +++ b/libs/SDL3_mixer/src/version.rc @@ -1,38 +1,38 @@ - -#include "winresrc.h" - -LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US - -///////////////////////////////////////////////////////////////////////////// -// -// Version -// - -VS_VERSION_INFO VERSIONINFO - FILEVERSION 3,0,0,0 - PRODUCTVERSION 3,0,0,0 - FILEFLAGSMASK 0x3fL - FILEFLAGS 0x0L - FILEOS 0x40004L - FILETYPE 0x2L - FILESUBTYPE 0x0L -BEGIN - BLOCK "StringFileInfo" - BEGIN - BLOCK "040904b0" - BEGIN - VALUE "CompanyName", "\0" - VALUE "FileDescription", "SDL_mixer\0" - VALUE "FileVersion", "3, 0, 0, 0\0" - VALUE "InternalName", "SDL_mixer\0" - VALUE "LegalCopyright", "Copyright (C) 2025 Sam Lantinga\0" - VALUE "OriginalFilename", "SDL3_mixer.dll\0" - VALUE "ProductName", "Simple DirectMedia Layer\0" - VALUE "ProductVersion", "3, 0, 0, 0\0" - END - END - BLOCK "VarFileInfo" - BEGIN - VALUE "Translation", 0x409, 1200 - END -END + +#include "winresrc.h" + +LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US + +///////////////////////////////////////////////////////////////////////////// +// +// Version +// + +VS_VERSION_INFO VERSIONINFO + FILEVERSION 3,2,0,0 + PRODUCTVERSION 3,2,0,0 + FILEFLAGSMASK 0x3fL + FILEFLAGS 0x0L + FILEOS 0x40004L + FILETYPE 0x2L + FILESUBTYPE 0x0L +BEGIN + BLOCK "StringFileInfo" + BEGIN + BLOCK "040904b0" + BEGIN + VALUE "CompanyName", "\0" + VALUE "FileDescription", "SDL_mixer\0" + VALUE "FileVersion", "3, 2, 0, 0\0" + VALUE "InternalName", "SDL_mixer\0" + VALUE "LegalCopyright", "Copyright (C) 2026 Sam Lantinga\0" + VALUE "OriginalFilename", "SDL3_mixer.dll\0" + VALUE "ProductName", "Simple DirectMedia Layer\0" + VALUE "ProductVersion", "3, 2, 0, 0\0" + END + END + BLOCK "VarFileInfo" + BEGIN + VALUE "Translation", 0x409, 1200 + END +END diff --git a/libs/SDL3_mixer/test/CMakeLists.txt b/libs/SDL3_mixer/test/CMakeLists.txt new file mode 100644 index 0000000..022c8c8 --- /dev/null +++ b/libs/SDL3_mixer/test/CMakeLists.txt @@ -0,0 +1,40 @@ +# CMake script for building SDL_mixer tests + +set(CMAKE_POSITION_INDEPENDENT_CODE OFF) + +set(RESOURCE_FILES +) + +function(add_sdl_mixer_test_executable TARGET) + add_executable(${TARGET} ${ARGN}) + if("c_std_99" IN_LIST CMAKE_C_COMPILE_FEATURES) + target_compile_features(${TARGET} PRIVATE c_std_99) + endif() + target_compile_definitions(${TARGET} + PRIVATE + $ + ) + sdl_add_warning_options(${TARGET} WARNING_AS_ERROR ${SDLMIXER_WERROR}) + target_link_libraries(${TARGET} PRIVATE SDL3_mixer::SDL3_mixer SDL3::SDL3) + + if(SDLMIXER_TESTS_INSTALL) + install( + TARGETS ${TARGET} + DESTINATION "${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/${PROJECT_NAME}" + ) + if(MSVC) + SDL_install_pdb("${TARGET}" "${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/${PROJECT_NAME}") + endif() + endif() +endfunction() + +add_sdl_mixer_test_executable(testaudiodecoder testaudiodecoder.c) +add_sdl_mixer_test_executable(testmixer testmixer.c) +add_sdl_mixer_test_executable(testspatialization testspatialization.c) + +if(SDLMIXER_TESTS_INSTALL) + install( + FILES ${RESOURCE_FILES} + DESTINATION "${CMAKE_INSTALL_LIBEXECDIR}/installed-tests/${PROJECT_NAME}" + ) +endif() diff --git a/libs/SDL3_mixer/test/testaudiodecoder.c b/libs/SDL3_mixer/test/testaudiodecoder.c new file mode 100644 index 0000000..e5a2f70 --- /dev/null +++ b/libs/SDL3_mixer/test/testaudiodecoder.c @@ -0,0 +1,108 @@ +/* + SDL_mixer: An audio mixer library based on the SDL library + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#define SDL_MAIN_USE_CALLBACKS 1 /* use the callbacks instead of main() */ +#include +#include +#include "SDL3_mixer/SDL_mixer.h" + +static bool done = false; +static SDL_AudioSpec spec; + +static void SDLCALL AudioDeviceCallback(void *userdata, SDL_AudioStream *stream, int additional_amount, int total_amount) +{ + MIX_AudioDecoder *audiodecoder = (MIX_AudioDecoder *) userdata; + if (!additional_amount) { + return; + } + + Uint8 buffer[1024]; + while (additional_amount > 0) { + const int needed = SDL_min((int)sizeof(buffer), additional_amount); + const int br = MIX_DecodeAudio(audiodecoder, buffer, needed, &spec); + if (br <= 0) { + done = true; + break; + } + + SDL_PutAudioStreamData(stream, buffer, br); + additional_amount -= br; + } +} + +SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[]) +{ + SDL_SetAppMetadata("Test SDL_mixer MIX_AudioDecoder", "1.0", "org.libsdl.testmixeraudiodecoder"); + + /* this doesn't have to run very much, so give up tons of CPU time between iterations. */ + SDL_SetHint(SDL_HINT_MAIN_CALLBACK_RATE, "5"); + + if (argc != 2) { + SDL_Log("USAGE: %s ", argv[0]); + return SDL_APP_FAILURE; + } else if (!SDL_Init(SDL_INIT_AUDIO)) { + SDL_Log("Couldn't initialize SDL: %s", SDL_GetError()); + return SDL_APP_FAILURE; + } else if (!MIX_Init()) { + SDL_Log("Couldn't initialize SDL_mixer: %s", SDL_GetError()); + return SDL_APP_FAILURE; + } + + const char *audiofname = argv[1]; + + MIX_AudioDecoder *audiodecoder = MIX_CreateAudioDecoder(audiofname, 0); + if (!audiodecoder) { + SDL_Log("Failed to create audiodecoder for '%s': %s", audiofname, SDL_GetError()); + return SDL_APP_FAILURE; + } + + SDL_AudioStream *stream = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, NULL, AudioDeviceCallback, audiodecoder); + if (!stream) { + SDL_Log("Failed to open audio device: %s", SDL_GetError()); + return SDL_APP_FAILURE; + } + + SDL_GetAudioStreamFormat(stream, &spec, NULL); + + SDL_ResumeAudioStreamDevice(stream); + + return SDL_APP_CONTINUE; +} + +SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) +{ + if (event->type == SDL_EVENT_QUIT) { + return SDL_APP_SUCCESS; + } + return SDL_APP_CONTINUE; +} + +SDL_AppResult SDL_AppIterate(void *appstate) +{ + return done ? SDL_APP_SUCCESS : SDL_APP_CONTINUE; +} + +void SDL_AppQuit(void *appstate, SDL_AppResult result) +{ + // SDL will clean up the audio device for us. + MIX_Quit(); // SDL_mixer will clean up the audiodecoder. +} + diff --git a/libs/SDL3_mixer/test/testmixer.c b/libs/SDL3_mixer/test/testmixer.c new file mode 100644 index 0000000..d1f7eff --- /dev/null +++ b/libs/SDL3_mixer/test/testmixer.c @@ -0,0 +1,353 @@ +/* + SDL_mixer: An audio mixer library based on the SDL library + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* + PLEASE NOTE THAT THE CODE IN THIS FILE IS ATROCIOUS, DON'T USE IT AS A + FOUNDATION FOR YOUR OWN PROGRAMS. + + This is mostly just meant to test various things in quick-and-dirty ways. + + I might delete it later. + + I strongly recommend you use the programs in the "examples" directory to + get started. You can see them running in your web browser at: + + https://examples.libsdl.org/SDL3_mixer/ +*/ + +#define SDL_MAIN_USE_CALLBACKS 1 /* use the callbacks instead of main() */ +#include +#include +#include "SDL3_mixer/SDL_mixer.h" + +#define USE_MIX_GENERATE 0 +#define TEST_TAGS 0 + +//static SDL_Window *window = NULL; +//static SDL_Renderer *renderer = NULL; +static MIX_Mixer *mixer = NULL; +static MIX_Track *track1 = NULL; +static MIX_Track *track2 = NULL; + +#if USE_MIX_GENERATE +static SDL_IOStream *io = NULL; +#endif + +static SDL_IOStream *ioraw = NULL; +static SDL_IOStream *iocooked = NULL; +static SDL_IOStream *iopostmix = NULL; + +static void SDLCALL WritePCMCallback(void *userdata, MIX_Track *track, const SDL_AudioSpec *spec, float *pcm, int samples) +{ + SDL_WriteIO((SDL_IOStream *) userdata, pcm, samples * sizeof (float)); +} + +static void SDLCALL WritePostmixPCMCallback(void *userdata, MIX_Mixer *mixer, const SDL_AudioSpec *spec, float *pcm, int samples) +{ + WritePCMCallback(userdata, NULL, spec, pcm, samples); +} + +static void LogMetadata(SDL_PropertiesID props, const char *name) +{ + switch (SDL_GetPropertyType(props, name)) { + case SDL_PROPERTY_TYPE_INVALID: + SDL_Log(" - %s [invalid type]", name); + break; + + case SDL_PROPERTY_TYPE_POINTER: + SDL_Log(" - %s [pointer=%p]", name, SDL_GetPointerProperty(props, name, NULL)); + break; + + case SDL_PROPERTY_TYPE_STRING: + SDL_Log(" - %s [string=\"%s\"]", name, SDL_GetStringProperty(props, name, "")); + break; + + case SDL_PROPERTY_TYPE_NUMBER: + SDL_Log(" - %s [number=%" SDL_PRIs64 "]", name, SDL_GetNumberProperty(props, name, 0)); + break; + + case SDL_PROPERTY_TYPE_FLOAT: + SDL_Log(" - %s [float=%f]", name, SDL_GetFloatProperty(props, name, 0.0f)); + break; + + case SDL_PROPERTY_TYPE_BOOLEAN: + SDL_Log(" - %s [boolean=%s]", name, SDL_GetBooleanProperty(props, name, false) ? "true" : "false"); + break; + + default: + SDL_Log(" - %s [unknown type]", name); + break; + } +} + +typedef struct MetadataKeys +{ + char **keys; + size_t num_keys; +} MetadataKeys; + +static void SDLCALL CollectMetadata(void *userdata, SDL_PropertiesID props, const char *name) +{ + MetadataKeys *mkeys = (MetadataKeys *) userdata; + char *key = SDL_strdup(name); + if (key) { + void *ptr = SDL_realloc(mkeys->keys, (mkeys->num_keys + 1) * sizeof (*mkeys->keys)); + if (!ptr) { + SDL_free(key); + } else { + mkeys->keys = (char **) ptr; + mkeys->keys[mkeys->num_keys++] = key; + } + } +} + +static int SDLCALL CompareMetadataKeys(const void *a, const void *b) +{ + return SDL_strcmp(*(const char **) a, *(const char **) b); +} + +#if TEST_TAGS +static void showtags(MIX_Track *track, const char *when) +{ + int count; + char **tags = MIX_GetTrackTags(track, &count); + if (!tags) { + SDL_Log("GETTRACKTAGS FAILED! %s", SDL_GetError()); + return; + } + + SDL_Log("Track tags %s (%d):", when, count); + for (int i = 0; i < count; i++) { + SDL_Log(" - %s", tags[i]); + } + + SDL_assert(tags[count] == NULL); + SDL_free(tags); +} +#endif + +SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[]) +{ + SDL_SetAppMetadata("Test SDL_mixer", "1.0", "org.libsdl.testmixer"); +#if USE_MIX_GENERATE + const SDL_AudioSpec spec = { SDL_AUDIO_S16, 2, 48000 }; +#endif + + if ((argc != 2) && (argc != 3)) { + SDL_Log("USAGE: %s [file_to_play2]", argv[0]); + return SDL_APP_FAILURE; + } else if (!SDL_Init(SDL_INIT_VIDEO)) { // it's safe to SDL_INIT_AUDIO, but MIX_Init will do it for us. + SDL_Log("Couldn't initialize SDL: %s", SDL_GetError()); + return SDL_APP_FAILURE; + } else if (!MIX_Init()) { + SDL_Log("Couldn't initialize SDL_mixer: %s", SDL_GetError()); + return SDL_APP_FAILURE; +// } else if (!SDL_CreateWindowAndRenderer("testmixer", 640, 480, 0, &window, &renderer)) { +// SDL_Log("Couldn't create window/renderer: %s", SDL_GetError()); +// return SDL_APP_FAILURE; +#if USE_MIX_GENERATE + } else if ((io = SDL_IOFromFile("dump.raw", "wb")) == NULL) { + SDL_Log("Couldn't create dump.raw: %s", SDL_GetError()); + return SDL_APP_FAILURE; + } else if ((mixer = MIX_CreateMixer(&spec)) == NULL) { +#else + } else if ((mixer = MIX_CreateMixerDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, NULL)) == NULL) { +#endif + SDL_Log("Couldn't create mixer: %s", SDL_GetError()); + return SDL_APP_FAILURE; + } + + SDL_AudioSpec mixerspec; + MIX_GetMixerFormat(mixer, &mixerspec); + SDL_Log("Mixer is format %s, %d channels, %d frequency", SDL_GetAudioFormatName(mixerspec.format), mixerspec.channels, mixerspec.freq); + + SDL_Log("Available decoders:"); + const int num_decoders = MIX_GetNumAudioDecoders(); + if (num_decoders < 0) { + SDL_Log(" - [error (%s)]", SDL_GetError()); + } else if (num_decoders == 0) { + SDL_Log(" - [none]"); + } else { + for (int i = 0; i < num_decoders; i++) { + SDL_Log(" - %s", MIX_GetAudioDecoder(i)); + } + } + SDL_Log("%s", ""); + + const char *audiofname = argv[1]; +#if 1 + MIX_Audio *audio = MIX_LoadAudio(mixer, audiofname, false); +#else + size_t databuffersize = 0; + void *databuffer = SDL_LoadFile(audiofname, &databuffersize); + if (!databuffer) { + SDL_Log("Failed to load file '%s' from disk: %s", audiofname, SDL_GetError()); + return SDL_APP_FAILURE; + } + MIX_Audio *audio = MIX_LoadAudioNoCopy(mixer, databuffer, databuffersize, true); +#endif + + //MIX_Audio *audio = MIX_CreateSineWaveAudio(mixer, 300, 0.25f, 5000); + if (!audio) { + SDL_Log("Failed to load '%s': %s", audiofname, SDL_GetError()); + return SDL_APP_FAILURE; + } + + SDL_AudioSpec audiospec; + MIX_GetAudioFormat(audio, &audiospec); + SDL_Log("%s: %s, %d channel%s, %d freq", audiofname, SDL_GetAudioFormatName(audiospec.format), audiospec.channels, (audiospec.channels == 1) ? "" : "s", audiospec.freq); + + SDL_Log("%s metadata:", audiofname); + SDL_PropertiesID props = MIX_GetAudioProperties(audio); + bool had_metadata = false; + if (props) { + MetadataKeys mkeys; + SDL_zero(mkeys); + SDL_EnumerateProperties(props, CollectMetadata, &mkeys); + if (mkeys.num_keys > 0) { + SDL_qsort(mkeys.keys, mkeys.num_keys, sizeof (*mkeys.keys), CompareMetadataKeys); + for (size_t i = 0; i < mkeys.num_keys; i++) { + LogMetadata(props, mkeys.keys[i]); + SDL_free(mkeys.keys[i]); + had_metadata = true; + } + } + SDL_free(mkeys.keys); + } + + if (!had_metadata) { + SDL_Log(" - [none]"); + } + SDL_Log("%s", ""); + + track1 = MIX_CreateTrack(mixer); + + //ioraw = SDL_IOFromFile("trackraw.raw", "wb"); if (ioraw) { MIX_SetTrackRawCallback(track1, WritePCMCallback, ioraw); } + //iocooked = SDL_IOFromFile("trackcooked.raw", "wb"); if (iocooked) { MIX_SetTrackCookedCallback(track1, WritePCMCallback, iocooked); } + //iopostmix = SDL_IOFromFile("postmix.raw", "wb"); if (iopostmix) { MIX_SetPostMixCallback(mixer, WritePostmixPCMCallback, iopostmix); } + (void) WritePostmixPCMCallback; // stop a compiler warning when not using the callbacks. + + //const int chmap[] = { 1, 0 }; MIX_SetTrackOutputChannelMap(track1, chmap, SDL_arraysize(chmap)); + MIX_SetTrackAudio(track1, audio); + if (argv[2]) { + track2 = MIX_CreateTrack(mixer); + MIX_SetTrackIOStream(track2, SDL_IOFromFile(argv[2], "rb"), true); + } + + SDL_PropertiesID options; + + #if TEST_TAGS + MIX_TagTrack(track1, "Abc"); + MIX_TagTrack(track1, "xyZ"); + MIX_TagTrack(track1, "1234567890"); + MIX_TagTrack(track1, "TopSecret"); + MIX_TagTrack(track1, "MyFavoriteTrack"); + MIX_TagTrack(track1, "Can I put spaces and punctuation in here?"); + MIX_TagTrack(track1, "Music"); + MIX_TagTrack(track1, "NotImportant"); + MIX_TagTrack(track1, "Orange"); + int tagged_count = 77; + MIX_Track **tagged = MIX_GetTaggedTracks(mixer, "TopSecret", &tagged_count); + SDL_Log("MIX_GetTaggedTracks is %sworking", (tagged && (tagged_count == 1) && (tagged[0] == track1) && (tagged[1] == NULL)) ? "" : "NOT "); + SDL_free(tagged); + showtags(track1, "at startup"); + MIX_UntagTrack(track1, "TopSecret"); + showtags(track1, "after removing 'TopSecret'"); + MIX_UntagTrack(track1, NULL); + showtags(track1, "after removing everything"); + #endif + + options = SDL_CreateProperties(); + SDL_SetNumberProperty(options, MIX_PROP_PLAY_MAX_MILLISECONDS_NUMBER, 9440); + SDL_SetNumberProperty(options, MIX_PROP_PLAY_LOOPS_NUMBER, 3); + SDL_SetNumberProperty(options, MIX_PROP_PLAY_LOOP_START_MILLISECOND_NUMBER, 6097); + SDL_SetNumberProperty(options, MIX_PROP_PLAY_FADE_IN_MILLISECONDS_NUMBER, 30000); + //SDL_SetFloatProperty(options, MIX_PROP_PLAY_FADE_IN_START_GAIN_FLOAT, 0.25f); + SDL_SetNumberProperty(options, MIX_PROP_PLAY_APPEND_SILENCE_MILLISECONDS_NUMBER, 30000); + MIX_PlayTrack(track1, options); + SDL_DestroyProperties(options); + + if (track2) { + options = SDL_CreateProperties(); + SDL_SetNumberProperty(options, MIX_PROP_PLAY_LOOPS_NUMBER, -1); + MIX_PlayTrack(track2, options); + SDL_DestroyProperties(options); + } + + // we cheat here with PlayAudio, since the sinewave decoder produces infinite audio. + //MIX_PlayAudio(mixer, MIX_CreateSineWaveAudio(mixer, 300, 0.25f, -1)); + + return SDL_APP_CONTINUE; +} + +SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) +{ + if (event->type == SDL_EVENT_QUIT) { + return SDL_APP_SUCCESS; + } + return SDL_APP_CONTINUE; +} + +SDL_AppResult SDL_AppIterate(void *appstate) +{ + #if USE_MIX_GENERATE + float buf[1024]; + const int br = MIX_Generate(mixer, buf, sizeof (buf)); + if (br == -1) { + SDL_Log("MIX_Generate failed: %s", SDL_GetError()); + return SDL_APP_FAILURE; + } + //SDL_Log("MIX_Generate() came through with %d bytes vs %d requested", br, (int) sizeof (buf)); + SDL_WriteIO(io, buf, br); + #endif + +// SDL_RenderClear(renderer); +// SDL_RenderPresent(renderer); + + #if 0 + float ratio = ((float) ((((Sint64) SDL_GetTicks()) - 1000) / 1000)) * 0.10f; + ratio = SDL_clamp(ratio, 0.1f, 5.0f); + static float prev_ratio = 1.0f; + if (ratio != prev_ratio) { + SDL_Log("new frequency ratio: %f", ratio); + MIX_SetTrackFrequencyRatio(track1, ratio); + prev_ratio = ratio; + } + #endif + + return MIX_TrackPlaying(track1) ? SDL_APP_CONTINUE : SDL_APP_SUCCESS; +} + +void SDL_AppQuit(void *appstate, SDL_AppResult result) +{ + // SDL will clean up the window/renderer for us. + // SDL_mixer will clean up the tracks and audio. + MIX_Quit(); + + if (ioraw) { SDL_CloseIO(ioraw); } + if (iocooked) { SDL_CloseIO(iocooked); } + if (iopostmix) { SDL_CloseIO(iopostmix); } + + #if USE_MIX_GENERATE + SDL_CloseIO(io); + #endif +} + diff --git a/libs/SDL3_mixer/test/testspatialization.c b/libs/SDL3_mixer/test/testspatialization.c new file mode 100644 index 0000000..9b571bf --- /dev/null +++ b/libs/SDL3_mixer/test/testspatialization.c @@ -0,0 +1,159 @@ +/* + SDL_mixer: An audio mixer library based on the SDL library + Copyright (C) 1997-2026 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#define SDL_MAIN_USE_CALLBACKS 1 /* use the callbacks instead of main() */ +#include +#include +#include "SDL3_mixer/SDL_mixer.h" + +static SDL_Window *window = NULL; +static SDL_Renderer *renderer = NULL; +static MIX_Mixer *mixer = NULL; +static MIX_Track *track = NULL; +static bool autopilot = true; +static bool mouse_down = false; +static float mouse_x, mouse_y; + +SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[]) +{ + SDL_SetAppMetadata("Test SDL_mixer spatialization", "1.0", "org.libsdl.testmixerspatialization"); + + if (argc != 2) { + SDL_Log("USAGE: %s ", argv[0]); + return SDL_APP_FAILURE; + } else if (!SDL_Init(SDL_INIT_VIDEO)) { // it's safe to SDL_INIT_AUDIO, but MIX_Init will do it for us. + SDL_Log("Couldn't initialize SDL: %s", SDL_GetError()); + return SDL_APP_FAILURE; + } else if (!MIX_Init()) { + SDL_Log("Couldn't initialize SDL_mixer: %s", SDL_GetError()); + return SDL_APP_FAILURE; + } else if (!SDL_CreateWindowAndRenderer("testmixer", 640, 480, 0, &window, &renderer)) { + SDL_Log("Couldn't create window/renderer: %s", SDL_GetError()); + return SDL_APP_FAILURE; + } else if ((mixer = MIX_CreateMixerDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, NULL)) == NULL) { + SDL_Log("Couldn't create mixer: %s", SDL_GetError()); + return SDL_APP_FAILURE; + } + + const char *audiofname = argv[1]; + MIX_Audio *audio = MIX_LoadAudio(mixer, audiofname, false); + if (!audio) { + SDL_Log("Failed to load '%s': %s", audiofname, SDL_GetError()); + return SDL_APP_FAILURE; + } + + track = MIX_CreateTrack(mixer); + MIX_SetTrackAudio(track, audio); + + SDL_PropertiesID options = SDL_CreateProperties(); + SDL_SetNumberProperty(options, MIX_PROP_PLAY_LOOPS_NUMBER, -1); + MIX_PlayTrack(track, options); + SDL_DestroyProperties(options); + + return SDL_APP_CONTINUE; +} + +SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) +{ + if (event->type == SDL_EVENT_QUIT) { + return SDL_APP_SUCCESS; + } else if ((event->type == SDL_EVENT_KEY_DOWN) && (event->key.key == SDLK_ESCAPE)) { + return SDL_APP_SUCCESS; + } else if ((event->type == SDL_EVENT_KEY_DOWN) && (event->key.key == SDLK_A)) { + autopilot = true; + } else if ((event->type == SDL_EVENT_MOUSE_BUTTON_DOWN) && (event->button.button == 1)) { + mouse_down = true; + } else if ((event->type == SDL_EVENT_MOUSE_BUTTON_UP) && (event->button.button == 1)) { + autopilot = false; + mouse_down = false; + } else if (event->type == SDL_EVENT_MOUSE_MOTION) { + if (mouse_down) { + autopilot = false; + mouse_x = event->motion.x; + mouse_y = event->motion.y; + } + } + return SDL_APP_CONTINUE; +} + +SDL_AppResult SDL_AppIterate(void *appstate) +{ + const Uint64 period = 5000; + const float moment = ((float) (SDL_GetTicks() % period)) / ((float) period); // moment in the time period, from 0.0f to 1.0f + const float angle = moment * 2.0f * SDL_PI_F; // angle on the circle for this moment, in radians. + static const SDL_FPoint center = { 640.0f / 2.0f, 480.0f / 2.0f }; + const float radius = 200.0f; // size of half the circle (radius, not diameter). + const float boxsize = 30.0f; + SDL_FPoint sourcept; + MIX_Point3D position; + + position.y = 0.0f; // always horizontal. + + if (autopilot) { // run in a horizontal circle around the listener (circling on X and Z coordinates). + position.x = SDL_cosf(angle); + position.z = SDL_sinf(angle); + sourcept.x = center.x + (position.x * radius); + sourcept.y = center.y + (position.z * radius); + } else { + position.x = (((mouse_x / 640.0f) * 2.0f) - 1.0f); // scale to -1.0f to 1.0f + position.z = (((mouse_y / 480.0f) * 2.0f) - 1.0f); + sourcept.x = mouse_x - (boxsize / 2.0f); + sourcept.y = mouse_y - (boxsize / 2.0f); + } + + #if 0 + const float scale = 3.0f; + position.x *= scale; // make distance attenuation noticable. + position.z *= scale; + MIX_SetTrack3DPosition(track, &position); + #else + const float right = (position.x + 1.0f) / 2.0f; // move to 0.0f - 1.0f. + const MIX_StereoGains gains = { 1.0f - right, right }; + MIX_SetTrackStereo(track, &gains); + #endif + + SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); + SDL_RenderClear(renderer); + + const SDL_FRect source_rect = { sourcept.x, sourcept.y, boxsize, boxsize }; + SDL_SetRenderDrawColor(renderer, 0, 0, 255, 255); + SDL_RenderFillRect(renderer, &source_rect); + SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); + SDL_RenderDebugText(renderer, source_rect.x + ((boxsize - 48.0f) / 2.0f), source_rect.y + boxsize, "SOURCE"); + + const SDL_FRect listener_rect = { center.x, center.y, boxsize, boxsize }; + SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255); + SDL_RenderFillRect(renderer, &listener_rect); + SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); + SDL_RenderDebugText(renderer, listener_rect.x + ((boxsize - 64.0f) / 2.0f), listener_rect.y + boxsize, "LISTENER"); + + SDL_RenderPresent(renderer); + + return SDL_APP_CONTINUE; +} + +void SDL_AppQuit(void *appstate, SDL_AppResult result) +{ + // SDL will clean up the window/renderer for us. + // SDL_mixer will clean up the tracks and audio. + MIX_Quit(); +} + diff --git a/libs/SDL_mixer/.github/actions/setup-ninja/action.yml b/libs/SDL_mixer/.github/actions/setup-ninja/action.yml deleted file mode 100644 index b5d5fad..0000000 --- a/libs/SDL_mixer/.github/actions/setup-ninja/action.yml +++ /dev/null @@ -1,62 +0,0 @@ -name: 'Setup ninja' -description: 'Download ninja and add it to the PATH environment variable' -inputs: - version: - description: 'Ninja version' - default: '1.12.1' -runs: - using: 'composite' - steps: - - name: 'Calculate variables' - id: calc - shell: sh - run: | - case "${{ runner.os }}-${{ runner.arch }}" in - "Linux-X86" | "Linux-X64") - archive="ninja-linux.zip" - ;; - "Linux-ARM64") - archive="ninja-linux-aarch64.zip" - ;; - "macOS-X86" | "macOS-X64" | "macOS-ARM64") - archive="ninja-mac.zip" - ;; - "Windows-X86" | "Windows-X64") - archive="ninja-win.zip" - ;; - "Windows-ARM64") - archive="ninja-winarm64.zip" - ;; - *) - echo "Unsupported ${{ runner.os }}-${{ runner.arch }}" - exit 1; - ;; - esac - echo "archive=${archive}" >> ${GITHUB_OUTPUT} - echo "cache-key=${archive}-${{ inputs.version }}-${{ runner.os }}-${{ runner.arch }}" >> ${GITHUB_OUTPUT} - - name: 'Restore cached ${{ steps.calc.outputs.archive }}' - id: cache-restore - uses: actions/cache/restore@v4 - with: - path: '${{ runner.temp }}/${{ steps.calc.outputs.archive }}' - key: ${{ steps.calc.outputs.cache-key }} - - name: 'Download ninja ${{ inputs.version }} for ${{ runner.os }} (${{ runner.arch }})' - if: ${{ (!steps.cache-restore.outputs.cache-hit || steps.cache-restore.outputs.cache-hit == 'false') }} - shell: pwsh - run: | - Invoke-WebRequest "https://github.com/ninja-build/ninja/releases/download/v${{ inputs.version }}/${{ steps.calc.outputs.archive }}" -OutFile "${{ runner.temp }}/${{ steps.calc.outputs.archive }}" - - name: 'Cache ${{ steps.calc.outputs.archive }}' - if: ${{ (!steps.cache-restore.outputs.cache-hit || steps.cache-restore.outputs.cache-hit == 'false') }} - uses: actions/cache/save@v4 - with: - path: '${{ runner.temp }}/${{ steps.calc.outputs.archive }}' - key: ${{ steps.calc.outputs.cache-key }} - - name: 'Extract ninja' - shell: pwsh - run: | - 7z "-o${{ runner.temp }}/ninja-${{ inputs.version }}-${{ runner.arch }}" x "${{ runner.temp }}/${{ steps.calc.outputs.archive }}" - - name: 'Set output variables' - id: final - shell: pwsh - run: | - echo "${{ runner.temp }}/ninja-${{ inputs.version }}-${{ runner.arch }}" >> $env:GITHUB_PATH diff --git a/libs/SDL_mixer/.github/fetch_yasm.ps1 b/libs/SDL_mixer/.github/fetch_yasm.ps1 deleted file mode 100644 index 5353e46..0000000 --- a/libs/SDL_mixer/.github/fetch_yasm.ps1 +++ /dev/null @@ -1,33 +0,0 @@ -$ErrorActionPreference = "Stop" - -$project_root = "$psScriptRoot\.." -Write-Output "project_root: $project_root" - -$yasm_version = "1.3.0" -$yasm_dlexe = "yasm-$yasm_version-win64.exe" - -$yasm_url = "https://github.com/yasm/yasm/releases/download/v$yasm_version/$yasm_dlexe" -$yasm_exename = "yasm.exe" -$yasm_exepath = "$project_root/yasm.exe" - -$yasm_dlpath = "$project_root\$yasm_dlexe" - -echo "yasm_dlpath: $yasm_dlpath" -echo "yasm_exename: $yasm_exename" -echo "yasm_exepath: $yasm_exepath" - -echo "Cleaning previous artifacts" -if (Test-Path $yasm_dlpath) { - Remove-Item $yasm_dlpath -Force -} -if (Test-Path $yasm_exepath) { - Remove-Item $yasm_exepath -Force -} - -Write-Output "Downloading $yasm_dlexe ($yasm_url)" -Invoke-WebRequest -Uri $yasm_url -OutFile $yasm_dlpath - -Write-Output "Moving $yasm_dlexe to $yasm_exename" -Rename-Item $yasm_dlpath $yasm_exename - -Write-Output "Done" diff --git a/libs/SDL_mixer/.github/workflows/main.yml b/libs/SDL_mixer/.github/workflows/main.yml deleted file mode 100644 index 08bec7f..0000000 --- a/libs/SDL_mixer/.github/workflows/main.yml +++ /dev/null @@ -1,160 +0,0 @@ -name: Build - -on: [push, pull_request] - -jobs: - Build: - name: ${{ matrix.platform.name }} - runs-on: ${{ matrix.platform.os }} - - defaults: - run: - shell: ${{ matrix.platform.shell }} - - strategy: - fail-fast: false - matrix: - platform: - - { name: Windows (MSVC), os: windows-2019, shell: sh, cmake: '-DPerl_ROOT=C:/Strawberry/perl/bin/ -DSDLMIXER_VENDORED=ON -GNinja', msvc: 1, shared: 1, static: 0, artifact: 'SDL3_mixer-VC-x64' } - - { name: Windows (mingw64), os: windows-latest, shell: 'msys2 {0}', msystem: mingw64, msys-env: mingw-w64-x86_64, shared: 1, static: 0, artifact: 'SDL3_mixer-mingw64', - cmake: '-DSDLMIXER_VENDORED=OFF -G "Ninja Multi-Config"' } - - { name: Linux, os: ubuntu-20.04, shell: sh, cmake: '-DSDLMIXER_VENDORED=ON -GNinja', shared: 1, static: 0, artifact: 'SDL3_mixer-linux-x64' } - - { name: 'Linux (static)', os: ubuntu-20.04, shell: sh, cmake: '-DSDLMIXER_VENDORED=ON -DBUILD_SHARED_LIBS=OFF -GNinja', shared: 0, static: 1, artifact: 'SDL3_mixer-static-linux-x64' } - - { name: Macos, os: macos-latest, shell: sh, cmake: '-DSDLMIXER_VENDORED=ON -GNinja', shared: 1, static: 0, artifact: 'SDL3_mixer-macos' } - - - steps: - - uses: ilammy/msvc-dev-cmd@v1 - if: ${{ matrix.platform.msvc }} - with: - arch: x64 - - name: Set up MSYS2 - if: ${{ matrix.platform.shell == 'msys2 {0}' }} - uses: msys2/setup-msys2@v2 - with: - msystem: ${{ matrix.platform.msystem }} - install: >- - ${{ matrix.platform.msys-env }}-cmake - ${{ matrix.platform.msys-env }}-gcc - ${{ matrix.platform.msys-env }}-flac - ${{ matrix.platform.msys-env }}-fluidsynth - ${{ matrix.platform.msys-env }}-libgme - ${{ matrix.platform.msys-env }}-libvorbis - ${{ matrix.platform.msys-env }}-libxmp - ${{ matrix.platform.msys-env }}-mpg123 - ${{ matrix.platform.msys-env }}-opusfile - ${{ matrix.platform.msys-env }}-wavpack - ${{ matrix.platform.msys-env }}-ninja - ${{ matrix.platform.msys-env }}-perl - ${{ matrix.platform.msys-env }}-pkg-config - - name: Set up Ninja - uses: aseprite/get-ninja@main - if: ${{ !contains(matrix.platform.shell, 'msys2') }} - - name: Set up SDL - id: sdl - uses: libsdl-org/setup-sdl@main - with: - cmake-generator: Ninja - version: 3-head - sdl-test: true - shell: ${{ matrix.platform.shell }} - - name: Set up Macos dependencies - if: ${{ runner.os == 'macOS' }} - run: | - brew install \ - libtool \ - ninja \ - flac \ - fluidsynth \ - game-music-emu \ - libvorbis \ - libxmp \ - mpg123 \ - opusfile \ - wavpack \ - ${NULL+} - - name: Set up Linux dependencies - if: ${{ runner.os == 'Linux' }} - run: | - sudo apt-get update - sudo apt-get -y install \ - cmake \ - libasound2-dev \ - libflac-dev \ - libfluidsynth-dev \ - libgme-dev \ - libmpg123-dev \ - libopusfile-dev \ - libvorbis-dev \ - libxmp-dev \ - libwavpack-dev \ - ninja-build \ - pkg-config \ - ${NULL+} - - uses: actions/checkout@v4 - with: - submodules: recursive - - - name: Check that versioning is consistent - # We only need to run this once: arbitrarily use the Linux build - if: ${{ runner.os == 'Linux' }} - run: ./build-scripts/test-versioning.sh - - - name: Set up yasm for mpg123 - if: ${{ matrix.platform.msvc }} - shell: pwsh - run: | - .github/fetch_yasm.ps1 - echo "${{ github.workspace }}" >> $Env:GITHUB_PATH - - - name: Configure (CMake) - run: | - set -- \ - -DCMAKE_POSITION_INDEPENDENT_CODE=ON \ - -DCMAKE_BUILD_TYPE=Release \ - -DSDLMIXER_FLAC=ON \ - -DSDLMIXER_FLAC_LIBFLAC=ON \ - -DSDLMIXER_GME=ON \ - -DSDLMIXER_MOD_XMP=ON \ - -DSDLMIXER_MP3_MPG123=ON \ - -DSDLMIXER_OPUS=ON \ - -DSDLMIXER_VORBIS=VORBISFILE \ - -DSDLMIXER_STRICT=ON \ - -DSDLMIXER_WERROR=ON \ - -DSDLMIXER_INSTALL_MAN=ON \ - -DCMAKE_INSTALL_PREFIX=prefix_cmake \ - ${NULL+} - - cmake -B build \ - "$@" \ - ${{ matrix.platform.cmake }} - - name: Build (CMake) - id: build - run: | - cmake --build build/ --config Release --parallel --verbose - - name: Install (CMake) - run: | - set -eu - rm -fr prefix_cmake - cmake --install build/ --config Release - echo "SDL3_mixer_ROOT=$(pwd)/prefix_cmake" >> $GITHUB_ENV - ( cd prefix_cmake; find . ) | LC_ALL=C sort -u - - name: Package (CPack) - if: ${{ always() && steps.build.outcome == 'success' }} - run: | - cmake --build build/ --target package - - - name: Verify CMake configuration files - run: | - cmake -S cmake/test -B cmake_config_build \ - -DCMAKE_BUILD_TYPE=Release \ - -DTEST_SHARED=${{ matrix.platform.shared }} \ - -DTEST_STATIC=${{ matrix.platform.static }} - cmake --build cmake_config_build --verbose --config Release - - - uses: actions/upload-artifact@v4 - if: ${{ always() && steps.build.outcome == 'success' }} - with: - if-no-files-found: error - name: ${{ matrix.platform.artifact }} - path: build/dist/SDL3_mixer* diff --git a/libs/SDL_mixer/.github/workflows/release.yml b/libs/SDL_mixer/.github/workflows/release.yml deleted file mode 100644 index 3e5fff7..0000000 --- a/libs/SDL_mixer/.github/workflows/release.yml +++ /dev/null @@ -1,762 +0,0 @@ -name: 'release' -run-name: 'Create SDL_mixer release artifacts for ${{ inputs.commit }}' - -on: - workflow_dispatch: - inputs: - commit: - description: 'Commit of SDL_mixer' - required: true - -jobs: - - src: - runs-on: ubuntu-latest - outputs: - project: ${{ steps.releaser.outputs.project }} - version: ${{ steps.releaser.outputs.version }} - src-tar-gz: ${{ steps.releaser.outputs.src-tar-gz }} - src-tar-xz: ${{ steps.releaser.outputs.src-tar-xz }} - src-zip: ${{ steps.releaser.outputs.src-zip }} - steps: - - name: 'Set up Python' - uses: actions/setup-python@v5 - with: - python-version: '3.11' - - name: 'Fetch build-release.py' - uses: actions/checkout@v4 - with: - ref: ${{ inputs.commit }} - sparse-checkout: 'build-scripts/build-release.py' - - name: 'Set up SDL sources' - uses: actions/checkout@v4 - with: - ref: ${{ inputs.commit }} - path: 'SDL' - fetch-depth: 0 - - name: 'Build Source archive' - id: releaser - shell: bash - env: - GH_TOKEN: ${{ github.token }} - run: | - python build-scripts/build-release.py \ - --actions source \ - --commit ${{ inputs.commit }} \ - --root "${{ github.workspace }}/SDL" \ - --github \ - --debug - - name: 'Store source archives' - uses: actions/upload-artifact@v4 - with: - name: sources - path: '${{ github.workspace}}/dist' - - name: 'Generate summary' - run: | - echo "Run the following commands to download all artifacts:" >> $GITHUB_STEP_SUMMARY - echo '```' >> $GITHUB_STEP_SUMMARY - echo "mkdir -p /tmp/${{ steps.releaser.outputs.project }}-${{ steps.releaser.outputs.version }}" >> $GITHUB_STEP_SUMMARY - echo "cd /tmp/${{ steps.releaser.outputs.project }}-${{ steps.releaser.outputs.version }}" >> $GITHUB_STEP_SUMMARY - echo "gh run -R ${{ github.repository }} download ${{ github.run_id }}" >> $GITHUB_STEP_SUMMARY - echo '```' >> $GITHUB_STEP_SUMMARY - - linux-verify: - needs: [src] - runs-on: ubuntu-latest - steps: - - name: 'Set up Python' - uses: actions/setup-python@v5 - with: - python-version: '3.11' - - name: 'Download source archives' - uses: actions/download-artifact@v4 - with: - name: sources - path: '/tmp' - - name: 'Unzip ${{ needs.src.outputs.src-zip }}' - id: zip - run: | - set -e - mkdir /tmp/zipdir - cd /tmp/zipdir - unzip "/tmp/${{ needs.src.outputs.src-zip }}" - echo "path=/tmp/zipdir/${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}" >>$GITHUB_OUTPUT - - name: 'Untar ${{ needs.src.outputs.src-tar-gz }}' - id: tar - run: | - set -e - mkdir -p /tmp/tardir - tar -C /tmp/tardir -v -x -f "/tmp/${{ needs.src.outputs.src-tar-gz }}" - echo "path=/tmp/tardir/${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}" >>$GITHUB_OUTPUT - - name: 'Compare contents of ${{ needs.src.outputs.src-zip }} and ${{ needs.src.outputs.src-tar-gz }}' - run: | - set -e - diff "${{ steps.zip.outputs.path }}" "${{ steps.tar.outputs.path }}" - - name: 'Test versioning' - shell: bash - run: | - ${{ steps.tar.outputs.path }}/build-scripts/test-versioning.sh - - name: 'Fetch build-release.py' - uses: actions/checkout@v4 - with: - ref: ${{ inputs.commit }} - sparse-checkout: 'build-scripts/build-release.py' - - name: 'Download dependencies' - id: deps - env: - GH_TOKEN: ${{ github.token }} - run: | - python build-scripts/build-release.py \ - --actions download \ - --commit ${{ inputs.commit }} \ - --root "${{ steps.tar.outputs.path }}" \ - --github \ - --debug - - name: 'Install Linux dependencies' - run: | - sudo apt-get update -y - sudo apt-get install -y \ - gnome-desktop-testing libasound2-dev libpulse-dev libaudio-dev libjack-dev libsndio-dev \ - libusb-1.0-0-dev libx11-dev libxext-dev libxrandr-dev libxcursor-dev libxfixes-dev libxi-dev \ - libxss-dev libwayland-dev libxkbcommon-dev libdrm-dev libgbm-dev libgl1-mesa-dev libgles2-mesa-dev \ - libegl1-mesa-dev libdbus-1-dev libibus-1.0-dev libudev-dev fcitx-libs-dev \ - libflac-dev \ - fluidsynth libfluidsynth-dev \ - libgme-dev \ - libmpg123-dev \ - libopusfile-dev \ - libvorbis-dev \ - libxmp-dev \ - libwavpack-dev - - name: 'Extract dependencies, build and install them' - id: deps-build - run: | - tar -C /tmp -v -x -f "${{ steps.deps.outputs.dep-path }}/SDL3-${{ steps.deps.outputs.dep-sdl-version }}.tar.gz" - cmake -S /tmp/SDL3-${{ steps.deps.outputs.dep-sdl-version }} -B /tmp/SDL-build -DCMAKE_INSTALL_PREFIX=/tmp/deps-prefix - cmake --build /tmp/SDL-build - cmake --install /tmp/SDL-build - echo "path=/tmp/deps-prefix" >>$GITHUB_OUTPUT - - name: 'CMake (configure + build)' - run: | - cmake \ - -S ${{ steps.tar.outputs.path }} \ - -B /tmp/build \ - -DSDL3MIXER_SAMPLES=ON \ - -DSDL3MIXER_TESTS=ON \ - -DCMAKE_PREFIX_PATH="${{ steps.deps-build.outputs.path }}" - cmake --build /tmp/build --verbose - # ctest --test-dir /tmp/build --no-tests=error --output-on-failure - - dmg: - needs: [src] - runs-on: macos-latest - outputs: - dmg: ${{ steps.releaser.outputs.dmg }} - steps: - - name: 'Set up Python' - uses: actions/setup-python@v5 - with: - python-version: '3.11' - - name: 'Fetch build-release.py' - uses: actions/checkout@v4 - with: - ref: ${{ inputs.commit }} - sparse-checkout: 'build-scripts/build-release.py' - - name: 'Install nasm' - run: | - brew install nasm - - name: 'Download source archives' - uses: actions/download-artifact@v4 - with: - name: sources - path: '${{ github.workspace }}' - - name: 'Untar ${{ needs.src.outputs.src-tar-gz }}' - id: tar - run: | - mkdir -p "${{ github.workspace }}/tardir" - tar -C "${{ github.workspace }}/tardir" -v -x -f "${{ github.workspace }}/${{ needs.src.outputs.src-tar-gz }}" - echo "path=${{ github.workspace }}/tardir/${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}" >>$GITHUB_OUTPUT - - name: 'Download external dependencies' - run: | - sh "${{ steps.tar.outputs.path }}/external/download.sh" --depth 1 - - name: 'Build SDL3_mixer.dmg' - id: releaser - shell: bash - env: - GH_TOKEN: ${{ github.token }} - run: | - python build-scripts/build-release.py \ - --actions dmg \ - --commit ${{ inputs.commit }} \ - --root "${{ steps.tar.outputs.path }}" \ - --github \ - --debug - - name: 'Store DMG image file' - uses: actions/upload-artifact@v4 - with: - name: dmg - path: '${{ github.workspace }}/dist' - - dmg-verify: - needs: [dmg, src] - runs-on: macos-latest - steps: - - name: 'Set up Python' - uses: actions/setup-python@v5 - with: - python-version: '3.11' - - name: 'Fetch build-release.py' - uses: actions/checkout@v4 - with: - ref: ${{ inputs.commit }} - sparse-checkout: 'build-scripts/build-release.py' - - name: 'Download source archives' - uses: actions/download-artifact@v4 - with: - name: sources - path: '${{ github.workspace }}' - - name: 'Untar ${{ needs.src.outputs.src-tar-gz }}' - id: src - run: | - mkdir -p /tmp/tardir - tar -C /tmp/tardir -v -x -f "${{ github.workspace }}/${{ needs.src.outputs.src-tar-gz }}" - echo "path=/tmp/tardir/${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}" >>$GITHUB_OUTPUT - - name: 'Download dependencies' - id: deps - env: - GH_TOKEN: ${{ github.token }} - run: | - python build-scripts/build-release.py \ - --actions download \ - --commit ${{ inputs.commit }} \ - --root "${{ steps.src.outputs.path }}" \ - --github \ - --debug - - name: 'Mount dependencies' - id: deps-mount - run: | - hdiutil attach "${{ steps.deps.outputs.dep-path }}/SDL3-${{ steps.deps.outputs.dep-sdl-version }}.dmg" - sdl_mount_pount="/Volumes/SDL3" - if [ ! -d "$sdl_mount_pount/SDL3.xcframework" ]; then - echo "Cannot find SDL3.xcframework!" - exit 1 - fi - echo "path=${sdl_mount_pount}" >>$GITHUB_OUTPUT - - name: 'Download ${{ needs.dmg.outputs.dmg }}' - uses: actions/download-artifact@v4 - with: - name: dmg - path: '${{ github.workspace }}' - - name: 'Mount ${{ needs.dmg.outputs.dmg }}' - id: mount - run: | - hdiutil attach '${{ github.workspace }}/${{ needs.dmg.outputs.dmg }}' - mount_point="/Volumes/${{ needs.src.outputs.project }}" - if [ ! -d "$mount_point/${{ needs.src.outputs.project }}.xcframework" ]; then - echo "Cannot find ${{ needs.src.outputs.project }}.xcframework!" - exit 1 - fi - echo "mount-point=${mount_point}">>$GITHUB_OUTPUT - - name: 'Verify presence of optional frameworks' - run: | - OPTIONAL_FRAMEWORKS="gme opus wavpack xmp" - rc=0 - for opt in $OPTIONAL_FRAMEWORKS; do - fw_path="${{ steps.mount.outputs.mount-point }}/optional/${opt}.xcframework" - if [ -d "${fw_path}" ]; then - echo "$fw_path OK" - else - echo "$fw_path MISSING" - rc=1 - fi - done - exit $rc - - name: 'CMake (configure + build) Darwin' - run: | - set -e - cmake -S "${{ steps.src.outputs.path }}/cmake/test" \ - -DTEST_SHARED=TRUE \ - -DTEST_SHARED=TRUE \ - -DTEST_STATIC=FALSE \ - -DCMAKE_PREFIX_PATH="${{ steps.mount.outputs.mount-point }};${{ steps.deps-mount.outputs.path }}" \ - -DCMAKE_SYSTEM_NAME=Darwin \ - -DCMAKE_OSX_ARCHITECTURES="arm64;x86_64" \ - -Werror=dev \ - -B build_darwin - cmake --build build_darwin --config Release --verbose - - - name: 'CMake (configure + build) iOS' - run: | - cmake -S "${{ steps.src.outputs.path }}/cmake/test" \ - -DTEST_SHARED=TRUE \ - -DTEST_STATIC=FALSE \ - -DCMAKE_PREFIX_PATH="${{ steps.mount.outputs.mount-point }};${{ steps.deps-mount.outputs.path }}" \ - -DCMAKE_SYSTEM_NAME=iOS \ - -DCMAKE_OSX_ARCHITECTURES="arm64" \ - -Werror=dev \ - -B build_ios - cmake --build build_ios --config Release --verbose - - name: 'CMake (configure + build) tvOS' - run: | - cmake -S "${{ steps.src.outputs.path }}/cmake/test" \ - -DTEST_SHARED=TRUE \ - -DTEST_STATIC=FALSE \ - -DCMAKE_PREFIX_PATH="${{ steps.mount.outputs.mount-point }};${{ steps.deps-mount.outputs.path }}" \ - -DCMAKE_SYSTEM_NAME=tvOS \ - -DCMAKE_OSX_ARCHITECTURES="arm64" \ - -Werror=dev \ - -B build_tvos - cmake --build build_tvos --config Release --verbose - - name: 'CMake (configure + build) iOS simulator' - run: | - sysroot=$(xcodebuild -version -sdk iphonesimulator Path) - echo "sysroot=$sysroot" - cmake -S "${{ steps.src.outputs.path }}/cmake/test" \ - -DTEST_SHARED=TRUE \ - -DTEST_STATIC=FALSE \ - -DCMAKE_PREFIX_PATH="${{ steps.mount.outputs.mount-point }};${{ steps.deps-mount.outputs.path }}" \ - -DCMAKE_SYSTEM_NAME=iOS \ - -DCMAKE_OSX_ARCHITECTURES="arm64;x86_64" \ - -DCMAKE_OSX_SYSROOT="${sysroot}" \ - -Werror=dev \ - -B build_ios_simulator - cmake --build build_ios_simulator --config Release --verbose - - name: 'CMake (configure + build) tvOS simulator' - run: | - sysroot=$(xcodebuild -version -sdk appletvsimulator Path) - echo "sysroot=$sysroot" - cmake -S "${{ steps.src.outputs.path }}/cmake/test" \ - -DTEST_SHARED=TRUE \ - -DTEST_STATIC=FALSE \ - -DCMAKE_PREFIX_PATH="${{ steps.mount.outputs.mount-point }};${{ steps.deps-mount.outputs.path }}" \ - -DCMAKE_SYSTEM_NAME=tvOS \ - -DCMAKE_OSX_ARCHITECTURES="arm64;x86_64" \ - -DCMAKE_OSX_SYSROOT="${sysroot}" \ - -Werror=dev \ - -B build_tvos_simulator - cmake --build build_tvos_simulator --config Release --verbose - msvc: - needs: [src] - runs-on: windows-2019 - outputs: - VC-x86: ${{ steps.releaser.outputs.VC-x86 }} - VC-x64: ${{ steps.releaser.outputs.VC-x64 }} - VC-devel: ${{ steps.releaser.outputs.VC-devel }} - steps: - - name: 'Set up Python' - uses: actions/setup-python@v5 - with: - python-version: '3.11' - - name: 'Fetch build-release.py' - uses: actions/checkout@v4 - with: - ref: ${{ inputs.commit }} - sparse-checkout: 'build-scripts/build-release.py' - - name: 'Download source archives' - uses: actions/download-artifact@v4 - with: - name: sources - path: '${{ github.workspace }}' - - name: 'Unzip ${{ needs.src.outputs.src-zip }}' - id: zip - run: | - New-Item C:\temp -ItemType Directory -ErrorAction SilentlyContinue - cd C:\temp - unzip "${{ github.workspace }}/${{ needs.src.outputs.src-zip }}" - echo "path=C:\temp\${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}" >>$Env:GITHUB_OUTPUT - - name: 'Download external dependencies' - run: | - ${{ steps.zip.outputs.path }}/external/Get-GitModules.ps1 - - name: 'Build MSVC binary archives' - id: releaser - env: - GH_TOKEN: ${{ github.token }} - run: | - python build-scripts/build-release.py ` - --actions download msvc ` - --commit ${{ inputs.commit }} ` - --root "${{ steps.zip.outputs.path }}" ` - --github ` - --debug - - name: 'Store MSVC archives' - uses: actions/upload-artifact@v4 - with: - name: msvc - path: '${{ github.workspace }}/dist' - - msvc-verify: - needs: [msvc, src] - runs-on: windows-latest - steps: - - name: 'Fetch .github/actions/setup-ninja/action.yml' - uses: actions/checkout@v4 - with: - ref: ${{ inputs.commit }} - sparse-checkout: | - .github/actions/setup-ninja/action.yml - build-scripts/build-release.py - - name: 'Set up Python' - uses: actions/setup-python@v5 - with: - python-version: '3.11' - - name: Set up ninja - uses: ./.github/actions/setup-ninja - - name: 'Download source archives' - uses: actions/download-artifact@v4 - with: - name: sources - path: '${{ github.workspace }}' - - name: 'Unzip ${{ needs.src.outputs.src-zip }}' - id: src - run: | - mkdir '${{ github.workspace }}/sources' - cd '${{ github.workspace }}/sources' - unzip "${{ github.workspace }}/${{ needs.src.outputs.src-zip }}" - echo "path=${{ github.workspace }}/sources/${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}" >>$env:GITHUB_OUTPUT - - name: 'Download dependencies' - id: deps - env: - GH_TOKEN: ${{ github.token }} - run: | - python build-scripts/build-release.py ` - --actions download ` - --commit ${{ inputs.commit }} ` - --root "${{ steps.src.outputs.path }}" ` - --github ` - --debug - - name: 'Extract dependencies' - id: deps-extract - run: | - mkdir '${{ github.workspace }}/deps-vc' - cd '${{ github.workspace }}/deps-vc' - unzip "${{ steps.deps.outputs.dep-path }}/SDL3-devel-${{ steps.deps.outputs.dep-sdl-version }}-VC.zip" - echo "path=${{ github.workspace }}/deps-vc" >>$env:GITHUB_OUTPUT - - name: 'Download MSVC binaries' - uses: actions/download-artifact@v4 - with: - name: msvc - path: '${{ github.workspace }}' - - name: 'Unzip ${{ needs.msvc.outputs.VC-devel }}' - id: bin - run: | - mkdir '${{ github.workspace }}/vc' - cd '${{ github.workspace }}/vc' - unzip "${{ github.workspace }}/${{ needs.msvc.outputs.VC-devel }}" - echo "path=${{ github.workspace }}/vc/${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}" >>$env:GITHUB_OUTPUT - - name: 'Configure vcvars x86' - uses: ilammy/msvc-dev-cmd@v1 - with: - arch: x64_x86 - - name: 'CMake (configure + build + tests) x86' - run: | - cmake -S "${{ steps.src.outputs.path }}/cmake/test" ` - -B build_x86 ` - -GNinja ` - -DCMAKE_BUILD_TYPE=Debug ` - -Werror=dev ` - -DTEST_SHARED=TRUE ` - -DTEST_STATIC=FALSE ` - -DCMAKE_SUPPRESS_REGENERATION=TRUE ` - -DCMAKE_PREFIX_PATH="${{ steps.bin.outputs.path }};${{ steps.deps-extract.outputs.path }}" - Start-Sleep -Seconds 2 - cmake --build build_x86 --config Release --verbose - - name: 'Configure vcvars x64' - uses: ilammy/msvc-dev-cmd@v1 - with: - arch: x64 - - name: 'CMake (configure + build + tests) x64' - run: | - cmake -S "${{ steps.src.outputs.path }}/cmake/test" ` - -B build_x64 ` - -GNinja ` - -DCMAKE_BUILD_TYPE=Debug ` - -Werror=dev ` - -DTEST_SHARED=TRUE ` - -DTEST_STATIC=FALSE ` - -DCMAKE_SUPPRESS_REGENERATION=TRUE ` - -DCMAKE_PREFIX_PATH="${{ steps.bin.outputs.path }};${{ steps.deps-extract.outputs.path }}" - Start-Sleep -Seconds 2 - cmake --build build_x64 --config Release --verbose - - name: 'Configure vcvars arm64' - uses: ilammy/msvc-dev-cmd@v1 - with: - arch: x64_arm64 - - name: 'CMake (configure + build + tests) arm64' - run: | - cmake -S "${{ steps.src.outputs.path }}/cmake/test" ` - -B build_arm64 ` - -GNinja ` - -DCMAKE_BUILD_TYPE=Debug ` - -Werror=dev ` - -DTEST_SHARED=TRUE ` - -DTEST_STATIC=FALSE ` - -DCMAKE_SUPPRESS_REGENERATION=TRUE ` - -DCMAKE_PREFIX_PATH="${{ steps.bin.outputs.path }};${{ steps.deps-extract.outputs.path }}" - Start-Sleep -Seconds 2 - cmake --build build_arm64 --config Release --verbose - - mingw: - needs: [src] - runs-on: ubuntu-24.04 # FIXME: current ubuntu-latest ships an outdated mingw, replace with ubuntu-latest once 24.04 becomes the new default - outputs: - mingw-devel-tar-gz: ${{ steps.releaser.outputs.mingw-devel-tar-gz }} - mingw-devel-tar-xz: ${{ steps.releaser.outputs.mingw-devel-tar-xz }} - steps: - - name: 'Set up Python' - uses: actions/setup-python@v5 - with: - python-version: '3.11' - - name: 'Fetch build-release.py' - uses: actions/checkout@v4 - with: - ref: ${{ inputs.commit }} - sparse-checkout: 'build-scripts/build-release.py' - - name: 'Install Mingw toolchain' - run: | - sudo apt-get update -y - sudo apt-get install -y gcc-mingw-w64 g++-mingw-w64 ninja-build - - name: 'Download source archives' - uses: actions/download-artifact@v4 - with: - name: sources - path: '${{ github.workspace }}' - - name: 'Untar ${{ needs.src.outputs.src-tar-gz }}' - id: tar - run: | - mkdir -p /tmp/tardir - tar -C /tmp/tardir -v -x -f "${{ github.workspace }}/${{ needs.src.outputs.src-tar-gz }}" - echo "path=/tmp/tardir/${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}" >>$GITHUB_OUTPUT - - name: 'Build MinGW binary archives' - id: releaser - env: - GH_TOKEN: ${{ github.token }} - run: | - python build-scripts/build-release.py \ - --actions download mingw \ - --commit ${{ inputs.commit }} \ - --root "${{ steps.tar.outputs.path }}" \ - --github \ - --debug - - name: 'Store MinGW archives' - uses: actions/upload-artifact@v4 - with: - name: mingw - path: '${{ github.workspace }}/dist' - - mingw-verify: - needs: [mingw, src] - runs-on: ubuntu-latest - steps: - - name: 'Set up Python' - uses: actions/setup-python@v5 - with: - python-version: '3.11' - - name: 'Fetch build-release.py' - uses: actions/checkout@v4 - with: - ref: ${{ inputs.commit }} - sparse-checkout: 'build-scripts/build-release.py' - - name: 'Install Mingw toolchain' - run: | - sudo apt-get update -y - sudo apt-get install -y gcc-mingw-w64 g++-mingw-w64 ninja-build - - name: 'Download source archives' - uses: actions/download-artifact@v4 - with: - name: sources - path: '${{ github.workspace }}' - - name: 'Untar ${{ needs.src.outputs.src-tar-gz }}' - id: src - run: | - mkdir -p /tmp/tardir - tar -C /tmp/tardir -v -x -f "${{ github.workspace }}/${{ needs.src.outputs.src-tar-gz }}" - echo "path=/tmp/tardir/${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}" >>$GITHUB_OUTPUT - - name: 'Download dependencies' - id: deps - env: - GH_TOKEN: ${{ github.token }} - run: | - python build-scripts/build-release.py \ - --actions download \ - --commit ${{ inputs.commit }} \ - --root "${{ steps.src.outputs.path }}" \ - --github \ - --debug - - name: 'Untar and install dependencies' - id: deps-extract - run: | - mkdir -p /tmp/deps-mingw/cmake - mkdir -p /tmp/deps-mingw/i686-w64-mingw32 - mkdir -p /tmp/deps-mingw/x86_64-w64-mingw32 - - mkdir -p /tmp/deps-mingw-extract/sdl3 - tar -C /tmp/deps-mingw-extract/sdl3 -v -x -f "${{ steps.deps.outputs.dep-path }}/SDL3-devel-${{ steps.deps.outputs.dep-sdl-version }}-mingw.tar.gz" - make -C /tmp/deps-mingw-extract/sdl3/SDL3-${{ steps.deps.outputs.dep-sdl-version }} install-all DESTDIR=/tmp/deps-mingw - - # FIXME: this should be fixed in SDL3 releases after 3.1.3 - mkdir -p /tmp/deps-mingw/cmake - cp -rv /tmp/deps-mingw-extract/sdl3/SDL3-${{ steps.deps.outputs.dep-sdl-version }}/cmake/* /tmp/deps-mingw/cmake - - name: 'Download MinGW binaries' - uses: actions/download-artifact@v4 - with: - name: mingw - path: '${{ github.workspace }}' - - name: 'Untar and install ${{ needs.mingw.outputs.mingw-devel-tar-gz }}' - id: bin - run: | - mkdir -p /tmp/mingw-tardir - tar -C /tmp/mingw-tardir -v -x -f "${{ github.workspace }}/${{ needs.mingw.outputs.mingw-devel-tar-gz }}" - make -C /tmp/mingw-tardir/${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }} install-all DESTDIR=/tmp/deps-mingw - - name: 'CMake (configure + build) i686' - run: | - set -e - cmake -S "${{ steps.src.outputs.path }}/cmake/test" \ - -DCMAKE_BUILD_TYPE="Release" \ - -DTEST_SHARED=TRUE \ - -DTEST_STATIC=FALSE \ - -DCMAKE_PREFIX_PATH="/tmp/deps-mingw" \ - -DCMAKE_TOOLCHAIN_FILE="${{ steps.src.outputs.path }}/build-scripts/cmake-toolchain-mingw64-i686.cmake" \ - -Werror=dev \ - -B build_x86 - cmake --build build_x86 --config Release --verbose - - name: 'CMake (configure + build) x86_64' - run: | - set -e - cmake -S "${{ steps.src.outputs.path }}/cmake/test" \ - -DCMAKE_BUILD_TYPE="Release" \ - -DTEST_SHARED=TRUE \ - -DTEST_STATIC=FALSE \ - -DCMAKE_PREFIX_PATH="/tmp/deps-mingw" \ - -DCMAKE_TOOLCHAIN_FILE="${{ steps.src.outputs.path }}/build-scripts/cmake-toolchain-mingw64-x86_64.cmake" \ - -Werror=dev \ - -B build_x64 - cmake --build build_x64 --config Release --verbose - - android: - needs: [src] - runs-on: ubuntu-latest - outputs: - android-aar: ${{ steps.releaser.outputs.android-aar }} - steps: - - name: 'Set up Python' - uses: actions/setup-python@v5 - with: - python-version: '3.11' - - name: 'Fetch build-release.py' - uses: actions/checkout@v4 - with: - sparse-checkout: 'build-scripts/build-release.py' - - name: 'Setup Android NDK' - uses: nttld/setup-ndk@v1 - with: - local-cache: true - ndk-version: r21e - - name: 'Setup Java JDK' - uses: actions/setup-java@v4 - with: - distribution: 'temurin' - java-version: '11' - - name: 'Install ninja' - run: | - sudo apt-get update -y - sudo apt-get install -y ninja-build - - name: 'Download source archives' - uses: actions/download-artifact@v4 - with: - name: sources - path: '${{ github.workspace }}' - - name: 'Untar ${{ needs.src.outputs.src-tar-gz }}' - id: tar - run: | - mkdir -p /tmp/tardir - tar -C /tmp/tardir -v -x -f "${{ github.workspace }}/${{ needs.src.outputs.src-tar-gz }}" - echo "path=/tmp/tardir/${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}" >>$GITHUB_OUTPUT - - name: 'Build Android prefab binary archive(s)' - id: releaser - env: - GH_TOKEN: ${{ github.token }} - run: | - python build-scripts/build-release.py \ - --actions download android \ - --commit ${{ inputs.commit }} \ - --root "${{ steps.tar.outputs.path }}" \ - --github \ - --debug - - name: 'Store Android archive(s)' - uses: actions/upload-artifact@v4 - with: - name: android - path: '${{ github.workspace }}/dist' - - android-verify: - needs: [android, src] - runs-on: ubuntu-latest - steps: - - name: 'Set up Python' - uses: actions/setup-python@v5 - with: - python-version: '3.11' - - uses: actions/setup-java@v4 - with: - distribution: 'temurin' - java-version: '17' - - name: 'Download source archives' - uses: actions/download-artifact@v4 - with: - name: sources - path: '${{ github.workspace }}' - - name: 'Download Android .aar archive' - uses: actions/download-artifact@v4 - with: - name: android - path: '${{ github.workspace }}' - - name: 'Untar ${{ needs.src.outputs.src-tar-gz }}' - id: src - run: | - mkdir -p /tmp/tardir - tar -C /tmp/tardir -v -x -f "${{ github.workspace }}/${{ needs.src.outputs.src-tar-gz }}" - echo "path=/tmp/tardir/${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}" >>$GITHUB_OUTPUT - - name: 'Extract Android SDK from AAR' - id: sdk - run: | - unzip -o "${{ github.workspace }}/${{ needs.android.outputs.android-aar }}" - python "${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}.aar" -o /tmp/SDL3_mixer-android - echo "prefix=/tmp/SDL3_mixer-android" >>$GITHUB_OUTPUT - - name: 'Download dependencies' - id: deps - env: - GH_TOKEN: ${{ github.token }} - run: | - python "${{ steps.src.outputs.path }}/build-scripts/build-release.py" \ - --actions download \ - --commit ${{ inputs.commit }} \ - --root "${{ steps.src.outputs.path }}" \ - --github \ - --debug - - name: 'Extract dependencies' - id: deps-extract - run: | - unzip -o "${{ steps.deps.outputs.dep-path }}/SDL3-devel-${{ steps.deps.outputs.dep-sdl-version }}-android.zip" - python "SDL3-${{ steps.deps.outputs.dep-sdl-version }}.aar" -o /tmp/SDL3-android - echo "sdl3-prefix=/tmp/SDL3-android" >>$GITHUB_OUTPUT - - name: 'Install ninja' - run: | - sudo apt-get update -y - sudo apt-get install -y ninja-build - - name: 'CMake (configure + build) x86, x64, arm32, arm64' - run: | - android_abis="x86 x86_64 armeabi-v7a arm64-v8a" - for android_abi in ${android_abis}; do - echo "Configuring ${android_abi}..." - cmake -S "${{ steps.src.outputs.path }}/cmake/test" \ - -GNinja \ - -DTEST_FULL=TRUE \ - -DTEST_STATIC=FALSE \ - -DCMAKE_PREFIX_PATH="${{ steps.sdk.outputs.prefix }};${{ steps.deps-extract.outputs.sdl3-prefix }}" \ - -DCMAKE_TOOLCHAIN_FILE=${ANDROID_NDK_HOME}/build/cmake/android.toolchain.cmake \ - -DANDROID_ABI=${android_abi} \ - -DCMAKE_BUILD_TYPE=Release \ - -B "${android_abi}" - echo "Building ${android_abi}..." - cmake --build "${android_abi}" --config Release --verbose - done diff --git a/libs/SDL_mixer/.gitignore b/libs/SDL_mixer/.gitignore deleted file mode 100644 index b121de8..0000000 --- a/libs/SDL_mixer/.gitignore +++ /dev/null @@ -1,27 +0,0 @@ -build* -!build-scripts/ -aclocal.m4 -autom4te* -config.cache -config.log -config.status -Makefile -libtool -.deps -.libs -*.lo -*.o -*.la -*.lai -Debug -Release -*.user -*.ncb -*.suo -*.sdf -.DS_Store -xcuserdata -*.xcworkspace -.vs -.vscode -Xcode/build.xcconfig diff --git a/libs/SDL_mixer/CHANGES.txt b/libs/SDL_mixer/CHANGES.txt deleted file mode 100644 index 4c81ab1..0000000 --- a/libs/SDL_mixer/CHANGES.txt +++ /dev/null @@ -1,4 +0,0 @@ -3.0.0: - * Removed support for libmodplug as a MOD music backend. - * Go back to using dr_mp3 as the default backend for MP3 music - * Updated for SDL 3.0 diff --git a/libs/SDL_mixer/README-versions.md b/libs/SDL_mixer/README-versions.md deleted file mode 100644 index 42bc700..0000000 --- a/libs/SDL_mixer/README-versions.md +++ /dev/null @@ -1,59 +0,0 @@ -# Versioning - -## Since 2.5.0 - -`SDL_mixer` follows an "odd/even" versioning policy, similar to GLib, GTK, Flatpak -and older versions of the Linux kernel: - -* The major version (first part) increases when backwards compatibility - is broken, which will happen infrequently. - -* If the minor version (second part) is divisible by 2 - (for example 2.6.x, 2.8.x), this indicates a version that - is believed to be stable and suitable for production use. - - * In stable releases, the patchlevel or micro version (third part) - indicates bugfix releases. Bugfix releases should not add or - remove ABI, so the ".0" release (for example 2.6.0) should be - forwards-compatible with all the bugfix releases from the - same cycle (for example 2.6.1). - - * The minor version increases when new API or ABI is added, or when - other significant changes are made. Newer minor versions are - backwards-compatible, but not fully forwards-compatible. - For example, programs built against `SDL_mixer` 2.6.x should work fine - with 2.8.x, but programs built against 2.8.x will not necessarily - work with 2.6.x. - -* If the minor version (second part) is not divisible by 2 - (for example 2.5.x, 2.7.x), this indicates a development prerelease - that is not suitable for stable software distributions. - Use with caution. - - * The patchlevel or micro version (third part) increases with - each prerelease. - - * Each prerelease might add new API and/or ABI. - - * Prereleases are backwards-compatible with older stable branches. - For example, 2.7.x will be backwards-compatible with 2.6.x. - - * Prereleases are not guaranteed to be backwards-compatible with - each other. For example, new API or ABI added in 2.5.1 - might be removed or changed in 2.5.2. - If this would be a problem for you, please do not use prereleases. - - * Only upgrade to a prerelease if you can guarantee that you will - promptly upgrade to the stable release that follows it. - For example, do not upgrade to 2.5.x unless you will be able to - upgrade to 2.6.0 when it becomes available. - - * Software distributions that have a freeze policy (in particular Linux - distributions with a release cycle, such as Debian and Fedora) - should usually only package stable releases, and not prereleases. - -## Before 2.5.0 - -Older versions of `SDL_mixer` used the patchlevel (micro version, -third part) for feature releases, and did not distinguish between feature -and bugfix releases. diff --git a/libs/SDL_mixer/README.txt b/libs/SDL_mixer/README.txt deleted file mode 100644 index baa73df..0000000 --- a/libs/SDL_mixer/README.txt +++ /dev/null @@ -1,28 +0,0 @@ - -SDL_mixer 3.0 - -The latest version of this library is available from GitHub: -https://github.com/libsdl-org/SDL_mixer/releases - -Due to popular demand, here is a simple multi-channel audio mixer. -It supports 8 channels of 16 bit stereo audio, plus a single channel of music. It can load FLAC, MP3, Ogg, VOC, and WAV format audio. It can also load MIDI, MOD, and Opus audio, depending on build options (see the note below for details.) - -See the header file SDL_mixer.h and the examples playwave.c and playmus.c for documentation on this mixer library. This documentation is also available online at https://wiki.libsdl.org/SDL3_mixer - -The process of mixing MIDI files to wave output is very CPU intensive, so if playing regular WAVE files sound great, but playing MIDI files sound choppy, try using 8-bit audio, mono audio, or lower frequencies. - -If you have built with FluidSynth support, you'll need to set the SDL_SOUNDFONTS environment variable to a Sound Font 2 (.sf2) file containing the musical instruments you want to use for MIDI playback. -(On some Linux distributions you can install the fluid-soundfont-gm package) - -To play MIDI files using Timidity, you'll need to get a complete set of GUS patches from: -http://www.libsdl.org/projects/mixer/timidity/timidity.tar.gz -and unpack them in /usr/local/lib under UNIX, and C:\ under Win32. - -This library is under the zlib license, see the file "LICENSE.txt" for details. - -Note: -Support for software MIDI, MOD, and Opus are not included by default because of the size of the decode libraries, but you can get them by running external/download.sh -- When building with CMake, you can enable the appropriate SDLMIXER_* options defined in CMakeLists.txt. SDLMIXER_VENDORED allows switching between system and vendored libraries. -- When building with Visual Studio, you will need to build the libraries and then add the appropriate LOAD_* preprocessor define to the Visual Studio project. -- When building with Xcode, you can edit the config at the top of the project to enable them, and you will need to include the appropriate framework in your application. -- For Android, you can edit the config at the top of Android.mk to enable them. diff --git a/libs/SDL_mixer/cmake/FindSndFile.cmake b/libs/SDL_mixer/cmake/FindSndFile.cmake deleted file mode 100644 index 4c31916..0000000 --- a/libs/SDL_mixer/cmake/FindSndFile.cmake +++ /dev/null @@ -1,44 +0,0 @@ -include(FindPackageHandleStandardArgs) - -find_package(PkgConfig QUIET) -pkg_check_modules(PC_SNDFILE QUIET sndfile) - -find_library(SndFile_LIBRARY - NAMES sndfile sndfile-1 - HINTS ${PC_SNDFILE_LIBDIR} -) - -find_path(SndFile_INCLUDE_PATH - NAMES sndfile.h - HINTS ${PC_SNDFILE_INCLUDEDIR} -) - -if(PC_SNDFILE_FOUND) - get_flags_from_pkg_config("${SndFile_LIBRARY}" "PC_SNDFILE" "_sndfile") -endif() - -set(SndFile_COMPILE_OPTIONS "${_sndfile_compile_options}" CACHE STRING "Extra compile options of libsndfile") - -set(SndFile_LINK_LIBRARIES "${_sndfile_link_libraries}" CACHE STRING "Extra link libraries of libsndfile") - -set(SndFile_LINK_OPTIONS "${_sndfile_link_options}" CACHE STRING "Extra link flags of libsndfile") - -set(SndFile_LINK_DIRECTORIES "${_sndfile_link_directories}" CACHE PATH "Extra link directories of libsndfile") - -find_package_handle_standard_args(SndFile - REQUIRED_VARS SndFile_LIBRARY SndFile_INCLUDE_PATH -) - -if(SndFile_FOUND) - if(NOT TARGET SndFile::sndfile) - add_library(SndFile::sndfile UNKNOWN IMPORTED) - set_target_properties(SndFile::sndfile PROPERTIES - IMPORTED_LOCATION "${SndFile_LIBRARY}" - INTERFACE_INCLUDE_DIRECTORIES "${SndFile_INCLUDE_PATH}" - INTERFACE_COMPILE_OPTIONS "${SndFile_COMPILE_OPTIONS}" - INTERFACE_LINK_LIBRARIES "${SndFile_LINK_LIBRARIES}" - INTERFACE_LINK_OPTIONS "${SndFile_LINK_OPTIONS}" - INTERFACE_LINK_DIRECTORIES "${SndFile_LINK_DIRECTORIES}" - ) - endif() -endif() diff --git a/libs/SDL_mixer/examples/playmus.c b/libs/SDL_mixer/examples/playmus.c deleted file mode 100644 index b833bf6..0000000 --- a/libs/SDL_mixer/examples/playmus.c +++ /dev/null @@ -1,312 +0,0 @@ -/* - PLAYMUS: A test application for the SDL mixer library. - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/* Quiet windows compiler warnings */ -#define _CRT_SECURE_NO_WARNINGS - -#include -#include -#include - -#ifdef unix -#include -#endif - -#include -#include -#include - -#ifdef HAVE_SIGNAL_H -#include -#endif - - -static int audio_open = 0; -static Mix_Music *music = NULL; -static int next_track = 0; - -static void CleanUp(int exitcode) -{ - if(Mix_PlayingMusic()) { - Mix_FadeOutMusic(1500); - SDL_Delay(1500); - } - if (music) { - Mix_FreeMusic(music); - music = NULL; - } - if (audio_open) { - Mix_CloseAudio(); - audio_open = 0; - } - SDL_Quit(); - exit(exitcode); -} - -static void Usage(char *argv0) -{ - SDL_Log("Usage: %s [-i] [-l] [-8] [-f32] [-r rate] [-c channels] [-b buffers] [-v N] [-io] \n", argv0); -} - -/*#define SEEK_TEST */ -static void Menu(void) -{ - char buf[10]; - - printf("Available commands: (p)ause (r)esume (h)alt volume(v#) > "); - if (fgets(buf, sizeof(buf), stdin)) { - switch(buf[0]) { -#if defined(SEEK_TEST) - case '0': Mix_SetMusicPosition(0); break; - case '1': Mix_SetMusicPosition(10);break; - case '2': Mix_SetMusicPosition(20);break; - case '3': Mix_SetMusicPosition(30);break; - case '4': Mix_SetMusicPosition(40);break; -#endif /* SEEK_TEST */ - case 'p': case 'P': - Mix_PauseMusic(); - break; - case 'r': case 'R': - Mix_ResumeMusic(); - break; - case 'h': case 'H': - Mix_HaltMusic(); - break; - case 'v': case 'V': - Mix_VolumeMusic(SDL_atoi(buf+1)); - break; - } - } - printf("Music playing: %s Paused: %s\n", Mix_PlayingMusic() ? "yes" : "no", - Mix_PausedMusic() ? "yes" : "no"); -} - -#ifdef HAVE_SIGNAL_H -static void IntHandler(int sig) -{ - switch (sig) { - case SIGINT: - next_track++; - break; - } -} -#endif - -int main(int argc, char *argv[]) -{ - int audio_volume = MIX_MAX_VOLUME; - int looping = 0; - bool interactive = false; - bool use_io = false; - int i; - const char *typ; - const char *tag_title = NULL; - const char *tag_artist = NULL; - const char *tag_album = NULL; - const char *tag_copyright = NULL; - double loop_start, loop_end, loop_length, current_position; - SDL_AudioSpec spec; - - (void) argc; - - /* Initialize variables */ - spec.freq = MIX_DEFAULT_FREQUENCY; - spec.format = MIX_DEFAULT_FORMAT; - spec.channels = MIX_DEFAULT_CHANNELS; - - /* Check command line usage */ - for (i = 1; argv[i] && (*argv[i] == '-'); ++i) { - if ((SDL_strcmp(argv[i], "-r") == 0) && argv[i+1]) { - ++i; - spec.freq = SDL_atoi(argv[i]); - } else - if (SDL_strcmp(argv[i], "-m") == 0) { - spec.channels = 1; - } else - if ((SDL_strcmp(argv[i], "-c") == 0) && argv[i+1]) { - ++i; - spec.channels = SDL_atoi(argv[i]); - } else - if ((SDL_strcmp(argv[i], "-b") == 0) && argv[i+1]) { - ++i; - /*ignored now. audio_buffers = SDL_atoi(argv[i]); */ - } else - if ((SDL_strcmp(argv[i], "-v") == 0) && argv[i+1]) { - ++i; - audio_volume = SDL_atoi(argv[i]); - } else - if (SDL_strcmp(argv[i], "-l") == 0) { - looping = -1; - } else - if (SDL_strcmp(argv[i], "-i") == 0) { - interactive = true; - } else - if (SDL_strcmp(argv[i], "-8") == 0) { - spec.format = SDL_AUDIO_U8; - } else - if (SDL_strcmp(argv[i], "-f32") == 0) { - spec.format = SDL_AUDIO_F32; - } else - if (SDL_strcmp(argv[i], "-io") == 0) { - use_io = 1; - } else { - Usage(argv[0]); - return 1; - } - } - if (!argv[i]) { - Usage(argv[0]); - return 1; - } - - /* Initialize the SDL library */ - if (!SDL_Init(SDL_INIT_AUDIO)) { - SDL_Log("Couldn't initialize SDL: %s\n",SDL_GetError()); - return 255; - } - -#ifdef HAVE_SIGNAL_H - signal(SIGINT, IntHandler); - signal(SIGTERM, CleanUp); -#endif - - /* Open the audio device */ - if (!Mix_OpenAudio(0, &spec)) { - SDL_Log("Couldn't open audio: %s\n", SDL_GetError()); - return 2; - } else { - Mix_QuerySpec(&spec.freq, &spec.format, &spec.channels); - SDL_Log("Opened audio at %d Hz %d bit%s %s audio buffer\n", spec.freq, - (spec.format&0xFF), - (SDL_AUDIO_ISFLOAT(spec.format) ? " (float)" : ""), - (spec.channels > 2) ? "surround" : (spec.channels > 1) ? "stereo" : "mono"); - } - audio_open = 1; - - /* Set the music volume */ - Mix_VolumeMusic(audio_volume); - - while (argv[i]) { - next_track = 0; - - /* Load the requested music file */ - if (use_io) { - music = Mix_LoadMUS_IO(SDL_IOFromFile(argv[i], "rb"), true); - } else { - music = Mix_LoadMUS(argv[i]); - } - if (music == NULL) { - SDL_Log("Couldn't load %s: %s\n", argv[i], SDL_GetError()); - CleanUp(2); - } - - switch (Mix_GetMusicType(music)) { - case MUS_WAV: - typ = "WAV"; - break; - case MUS_MOD: - typ = "MOD"; - break; - case MUS_FLAC: - typ = "FLAC"; - break; - case MUS_MID: - typ = "MIDI"; - break; - case MUS_OGG: - typ = "OGG Vorbis"; - break; - case MUS_MP3: - typ = "MP3"; - break; - case MUS_OPUS: - typ = "OPUS"; - break; - case MUS_WAVPACK: - typ = "WavPack"; - break; - case MUS_NONE: - default: - typ = "NONE"; - break; - } - SDL_Log("Detected music type: %s", typ); - - tag_title = Mix_GetMusicTitleTag(music); - if (tag_title && SDL_strlen(tag_title) > 0) { - SDL_Log("Title: %s", tag_title); - } - - tag_artist = Mix_GetMusicArtistTag(music); - if (tag_artist && SDL_strlen(tag_artist) > 0) { - SDL_Log("Artist: %s", tag_artist); - } - - tag_album = Mix_GetMusicAlbumTag(music); - if (tag_album && SDL_strlen(tag_album) > 0) { - SDL_Log("Album: %s", tag_album); - } - - tag_copyright = Mix_GetMusicCopyrightTag(music); - if (tag_copyright && SDL_strlen(tag_copyright) > 0) { - SDL_Log("Copyright: %s", tag_copyright); - } - - loop_start = Mix_GetMusicLoopStartTime(music); - loop_end = Mix_GetMusicLoopEndTime(music); - loop_length = Mix_GetMusicLoopLengthTime(music); - - /* Play and then exit */ - SDL_Log("Playing %s, duration %f\n", argv[i], Mix_MusicDuration(music)); - if (loop_start > 0.0 && loop_end > 0.0 && loop_length > 0.0) { - SDL_Log("Loop points: start %g s, end %g s, length %g s\n", loop_start, loop_end, loop_length); - } - Mix_FadeInMusic(music,looping,2000); - while (!next_track && (Mix_PlayingMusic() || Mix_PausedMusic())) { - if (interactive) { - Menu(); - } else { - current_position = Mix_GetMusicPosition(music); - if (current_position >= 0.0) { - printf("Position: %g seconds \r", current_position); - fflush(stdout); - } - SDL_Delay(100); - } - } - Mix_FreeMusic(music); - music = NULL; - - /* If the user presses Ctrl-C more than once, exit. */ - SDL_Delay(500); - if (next_track > 1) { - break; - } - - i++; - } - CleanUp(0); - - /* Not reached, but fixes compiler warnings */ - return 0; -} - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/libs/SDL_mixer/examples/playwave.c b/libs/SDL_mixer/examples/playwave.c deleted file mode 100644 index 3251dd3..0000000 --- a/libs/SDL_mixer/examples/playwave.c +++ /dev/null @@ -1,454 +0,0 @@ -/* - PLAYWAVE: A test application for the SDL mixer library. - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#include -#include -#include - -#include -#include -#include - -#ifdef unix -#include -#endif - -#ifdef HAVE_SIGNAL_H -#include -#endif - -static int audio_open = 0; -static Mix_Chunk *g_wave = NULL; -static bool verbose = false; -static bool test_position = false; -static bool test_distance = false; -static bool test_panning = false; - -static void report_decoders(void) -{ - int i, total; - - SDL_Log("Supported decoders...\n"); - total = Mix_GetNumChunkDecoders(); - for (i = 0; i < total; i++) { - SDL_Log(" - chunk decoder: %s\n", Mix_GetChunkDecoder(i)); - } - - total = Mix_GetNumMusicDecoders(); - for (i = 0; i < total; i++) { - SDL_Log(" - music decoder: %s\n", Mix_GetMusicDecoder(i)); - } -} - -static void output_versions(const char *libname, int compiled, int linked) -{ - SDL_Log("This program was compiled against %s %d.%d.%d,\n" - " and is dynamically linked to %d.%d.%d.\n", libname, - SDL_VERSIONNUM_MAJOR(compiled), - SDL_VERSIONNUM_MINOR(compiled), - SDL_VERSIONNUM_MICRO(compiled), - SDL_VERSIONNUM_MAJOR(linked), - SDL_VERSIONNUM_MINOR(linked), - SDL_VERSIONNUM_MICRO(linked)); -} - -static void test_versions(void) -{ - output_versions("SDL", SDL_VERSION, SDL_GetVersion()); - output_versions("SDL_mixer", SDL_MIXER_VERSION, Mix_Version()); -} - -static int channel_is_done = 0; -static void SDLCALL channel_complete_callback (int chan) -{ - if (verbose) { - Mix_Chunk *done_chunk = Mix_GetChunk(chan); - SDL_Log("We were just alerted that Mixer channel #%d is done.\n", chan); - SDL_Log("Channel's chunk pointer is (%p).\n", (void *) done_chunk); - SDL_Log(" Which %s correct.\n", (g_wave == done_chunk) ? "is" : "is NOT"); - } - channel_is_done = 1; -} - -/* rcg06192001 abstract this out for testing purposes. */ -static int still_playing(void) -{ - return Mix_Playing(0); -} - -static void do_panning_update(void) -{ - static Uint8 leftvol = 128; - static Uint8 rightvol = 128; - static Sint8 leftincr = -1; - static Sint8 rightincr = 1; - static int panningok = 1; - static Uint64 next_panning_update = 0; - - if (panningok && (SDL_GetTicks() >= next_panning_update)) { - panningok = Mix_SetPanning(0, leftvol, rightvol); - if (!panningok) { - SDL_Log("Mix_SetPanning(0, %d, %d) failed!\n", - (int) leftvol, (int) rightvol); - SDL_Log("Reason: [%s].\n", SDL_GetError()); - } - - if ((leftvol == 255) || (leftvol == 0)) { - if (leftvol == 255) { - SDL_Log("All the way in the left speaker.\n"); - } - leftincr *= -1; - } - - if ((rightvol == 255) || (rightvol == 0)) { - if (rightvol == 255) { - SDL_Log("All the way in the right speaker.\n"); - } - rightincr *= -1; - } - - leftvol += leftincr; - rightvol += rightincr; - next_panning_update = SDL_GetTicks() + 10; - } -} - -static void do_distance_update(void) -{ - static Uint8 distance = 1; - static Sint8 distincr = 1; - static int distanceok = 1; - static Uint64 next_distance_update = 0; - - if ((distanceok) && (SDL_GetTicks() >= next_distance_update)) { - distanceok = Mix_SetDistance(0, distance); - if (!distanceok) { - SDL_Log("Mix_SetDistance(0, %d) failed!\n", (int) distance); - SDL_Log("Reason: [%s].\n", SDL_GetError()); - } - - if (distance == 0) { - SDL_Log("Distance at nearest point.\n"); - distincr *= -1; - } - else if (distance == 255) { - SDL_Log("Distance at furthest point.\n"); - distincr *= -1; - } - - distance += distincr; - next_distance_update = SDL_GetTicks() + 15; - } -} - -static void do_position_update(void) -{ - static Sint16 distance = 1; - static Sint8 distincr = 1; - static Sint16 angle = 0; - static Sint8 angleincr = 1; - static int positionok = 1; - static Uint64 next_position_update = 0; - - if (positionok && (SDL_GetTicks() >= next_position_update)) { - positionok = Mix_SetPosition(0, angle, (Uint8)distance); - if (!positionok) { - SDL_Log("Mix_SetPosition(0, %d, %d) failed!\n", - (int) angle, (int) distance); - SDL_Log("Reason: [%s].\n", SDL_GetError()); - } - - if (angle == 0) { - SDL_Log("Due north; now rotating clockwise...\n"); - angleincr = 1; - } - - else if (angle == 360) { - SDL_Log("Due north; now rotating counter-clockwise...\n"); - angleincr = -1; - } - - distance += distincr; - if (distance < 0) { - distance = 0; - distincr = 3; - SDL_Log("Distance is very, very near. Stepping away by threes...\n"); - } else if (distance > 255) { - distance = 255; - distincr = -3; - SDL_Log("Distance is very, very far. Stepping towards by threes...\n"); - } - - angle += angleincr; - next_position_update = SDL_GetTicks() + 30; - } -} - -static void CleanUp(int exitcode) -{ - if (g_wave) { - Mix_FreeChunk(g_wave); - g_wave = NULL; - } - if (audio_open) { - Mix_CloseAudio(); - audio_open = 0; - } - SDL_Quit(); - - exit(exitcode); -} - -/* - * rcg06182001 This is sick, but cool. - * - * Actually, it's meant to be an example of how to manipulate a voice - * without having to use the mixer effects API. This is more processing - * up front, but no extra during the mixing process. Also, in a case like - * this, when you need to touch the whole sample at once, it's the only - * option you've got. And, with the effects API, you are altering a copy of - * the original sample for each playback, and thus, your changes aren't - * permanent; here, you've got a reversed sample, and that's that until - * you either reverse it again, or reload it. - */ -static void flip_sample(Mix_Chunk *wave) -{ - SDL_AudioFormat format; - int channels, i, incr; - Uint8 *start = wave->abuf; - Uint8 *end = wave->abuf + wave->alen; - - Mix_QuerySpec(NULL, &format, &channels); - incr = SDL_AUDIO_BITSIZE(format) * channels; - - end -= incr; - - switch (incr) { - case 8: - for (i = wave->alen / 2; i >= 0; i -= 1) { - Uint8 tmp = *start; - *start = *end; - *end = tmp; - start++; - end--; - } - break; - - case 16: - for (i = wave->alen / 2; i >= 0; i -= 2) { - Uint16 tmp = *start; - *((Uint16 *) start) = *((Uint16 *) end); - *((Uint16 *) end) = tmp; - start += 2; - end -= 2; - } - break; - - case 32: - for (i = wave->alen / 2; i >= 0; i -= 4) { - Uint32 tmp = *start; - *((Uint32 *) start) = *((Uint32 *) end); - *((Uint32 *) end) = tmp; - start += 4; - end -= 4; - } - break; - - case 64: - for (i = wave->alen / 2; i >= 0; i -= 8) { - Uint64 tmp = *start; - *((Uint64 *) start) = *((Uint64 *) end); - *((Uint64 *) end) = tmp; - start += 8; - end -= 8; - } - break; - - default: - SDL_Log("Unhandled format in sample flipping.\n"); - return; - } -} - - -int main(int argc, char *argv[]) -{ - SDL_AudioSpec spec; - int loops = 0; - int i; - int reverse_stereo = 0; - int reverse_sample = 0; - const char *filename = NULL; - - /* Enable standard application logging */ - SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO); - -#ifdef HAVE_SETBUF - setbuf(stdout, NULL); /* rcg06132001 for debugging purposes. */ - setbuf(stderr, NULL); /* rcg06192001 for debugging purposes, too. */ -#endif - - /* Initialize variables */ - spec.freq = MIX_DEFAULT_FREQUENCY; - spec.format = MIX_DEFAULT_FORMAT; - spec.channels = MIX_DEFAULT_CHANNELS; - - /* Parse commandline */ - for (i = 1; i < argc;) { - int consumed = 0; - - if (SDL_strcmp("-r", argv[i]) == 0) { - spec.freq = SDL_atoi(argv[i + 1]); - consumed = 2; - } else if (SDL_strcmp("-m", argv[i]) == 0) { - spec.channels = 1; - consumed = 1; - } else if (SDL_strcmp("-c", argv[i]) == 0) { - spec.channels = SDL_atoi(argv[i + 1]); - consumed = 2; - } else if (SDL_strcmp("-l", argv[i]) == 0) { - loops = -1; - consumed = 1; - } else if (SDL_strcmp("-8", argv[i]) == 0) { - spec.format = SDL_AUDIO_U8; - consumed = 1; - } else if (SDL_strcmp("-f32", argv[i]) == 0) { - spec.format = SDL_AUDIO_F32; - consumed = 1; - } else if (SDL_strcmp("-f", argv[i]) == 0) { - reverse_stereo = 1; - consumed = 1; - } else if (SDL_strcmp("-F", argv[i]) == 0) { - reverse_sample = 1; - consumed = 1; - } else if (SDL_strcmp("--panning", argv[i]) == 0) { - test_panning = true; - consumed = 1; - } else if (SDL_strcmp("--distance", argv[i]) == 0) { - test_distance = true; - consumed = 1; - } else if (SDL_strcmp("--position", argv[i]) == 0) { - test_position = true; - consumed = 1; - } else if (SDL_strcmp("--version", argv[i]) == 0) { - test_versions(); - CleanUp(0); - consumed = 1; - } else if (SDL_strcmp("--verbose", argv[i]) == 0) { - verbose = true; - consumed = 1; - } else if (argv[i][0] != '-' && !filename) { - filename = argv[i]; - consumed = 1; - } - if (consumed <= 0) { - SDL_Log("Usage: %s [-r rate] [-m] [-c channels] [-l] [-8] [-f32] [-f] [-F] [--distance] [--panning] [--position] [--version] ", argv[0]); - return 1; - } - - i += consumed; - } - if (test_position && (test_distance || test_panning)) { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "position cannot be combined with distance or panning"); - CleanUp(1); - } - - /* Initialize the SDL library */ - if (!SDL_Init(SDL_INIT_AUDIO)) { - SDL_Log("Couldn't initialize SDL: %s\n",SDL_GetError()); - return 255; - } -#ifdef HAVE_SIGNAL_H - signal(SIGINT, CleanUp); - signal(SIGTERM, CleanUp); -#endif - - /* Open the audio device */ - if (!Mix_OpenAudio(0, &spec)) { - SDL_Log("Couldn't open audio: %s\n", SDL_GetError()); - CleanUp(2); - } else { - Mix_QuerySpec(&spec.freq, &spec.format, &spec.channels); - SDL_Log("Opened audio at %d Hz %d bit%s %s", spec.freq, - (spec.format&0xFF), - (SDL_AUDIO_ISFLOAT(spec.format) ? " (float)" : ""), - (spec.channels > 2) ? "surround" : - (spec.channels > 1) ? "stereo" : "mono"); - if (loops) { - SDL_Log(" (looping)\n"); - } else { - putchar('\n'); - } - } - audio_open = 1; - - if (verbose) { - report_decoders(); - } - - /* Load the requested wave file */ - g_wave = Mix_LoadWAV(filename); - if (g_wave == NULL) { - SDL_Log("Couldn't load %s: %s\n", filename, SDL_GetError()); - CleanUp(2); - } - - if (reverse_sample) { - flip_sample(g_wave); - } - - Mix_ChannelFinished(channel_complete_callback); - - if ((!Mix_SetReverseStereo(MIX_CHANNEL_POST, reverse_stereo)) && - (reverse_stereo)) - { - SDL_Log("Failed to set up reverse stereo effect!\n"); - SDL_Log("Reason: [%s].\n", SDL_GetError()); - } - - /* Play and then exit */ - Mix_PlayChannel(0, g_wave, loops); - - while (still_playing()) { - - if (test_panning) { - do_panning_update(); - } - - if (test_distance) { - do_distance_update(); - } - - if (test_position) { - do_position_update(); - } - - SDL_Delay(1); - - } /* while still_playing() loop... */ - - CleanUp(0); - - /* Not reached, but fixes compiler warnings */ - return 0; -} - -/* end of playwave.c ... */ diff --git a/libs/SDL_mixer/external/ogg/.gitignore b/libs/SDL_mixer/external/ogg/.gitignore deleted file mode 100644 index 1f25663..0000000 --- a/libs/SDL_mixer/external/ogg/.gitignore +++ /dev/null @@ -1,50 +0,0 @@ -aclocal.m4 -autom4te.cache -ChangeLog -compile -config.guess -config.h -config.h.in -config.h.in~ -config.log -config.status -config.sub -configure -depcomp -install-sh -libogg.spec -libtool -ltmain.sh -Makefile -Makefile.in -missing -mkinstalldirs -ogg.pc -ogg-uninstalled.pc -stamp-h1 -.project -include/ogg/config_types.h -src/*.o -src/*.lo -src/lib*.la -src/.libs -src/.deps -src/test_* -macosx/build/ -/m4 - -CMakeCache.txt -CMakeFiles -CMakeScripts -Testing -Makefile -cmake_install.cmake -install_manifest.txt -compile_commands.json -CTestTestfile.cmake -CMakeSettings.json - -*[Bb]uild*/ - -.vs/ -.vscode/ diff --git a/libs/SDL_mixer/external/ogg/.gitlab-ci.yml b/libs/SDL_mixer/external/ogg/.gitlab-ci.yml deleted file mode 100644 index 6001704..0000000 --- a/libs/SDL_mixer/external/ogg/.gitlab-ci.yml +++ /dev/null @@ -1,26 +0,0 @@ -default: - tags: - - docker - # Image from https://hub.docker.com/_/gcc/ based on Debian. - image: gcc:9 - -autoconf: - stage: build - before_script: - - apt-get update && - apt-get install -y zip cmake - script: - - ./autogen.sh - - ./configure - - make - - make distcheck - -cmake: - stage: build - before_script: - - apt-get update && - apt-get install -y cmake ninja-build - script: - - mkdir build - - cmake -S . -B build -G "Ninja" -DCMAKE_BUILD_TYPE=Release - - cmake --build build diff --git a/libs/SDL_mixer/external/ogg/.travis.yml b/libs/SDL_mixer/external/ogg/.travis.yml deleted file mode 100644 index f7187cb..0000000 --- a/libs/SDL_mixer/external/ogg/.travis.yml +++ /dev/null @@ -1,25 +0,0 @@ -language: c - -os: - - linux - - osx - -compiler: - - gcc - - clang - -env: - - BUILD=AUTOTOOLS - - BUILD=CMAKE - -script: - - if [[ "$BUILD" == "AUTOTOOLS" ]] ; then ./autogen.sh ; fi - - if [[ "$BUILD" == "AUTOTOOLS" ]] ; then ./configure ; fi - - if [[ "$BUILD" == "AUTOTOOLS" ]] ; then make distcheck ; fi - - if [[ "$BUILD" == "CMAKE" ]] ; then mkdir build ; fi - - if [[ "$BUILD" == "CMAKE" ]] ; then pushd build ; fi - - if [[ "$BUILD" == "CMAKE" ]] ; then cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release -DBUILD_TESTING=ON -DCPACK_PACKAGE_CONTACT="Xiph.Org Foundation" .. ; fi - - if [[ "$BUILD" == "CMAKE" ]] ; then cmake --build . ; fi - - if [[ "$BUILD" == "CMAKE" ]] ; then ctest ; fi - - if [[ "$BUILD" == "CMAKE" && "$TRAVIS_OS_NAME" == "linux" ]] ; then cpack -G DEB ; fi - - if [[ "$BUILD" == "CMAKE" ]] ; then popd ; fi diff --git a/libs/SDL_mixer/external/ogg/AUTHORS b/libs/SDL_mixer/external/ogg/AUTHORS deleted file mode 100644 index a0023f2..0000000 --- a/libs/SDL_mixer/external/ogg/AUTHORS +++ /dev/null @@ -1,7 +0,0 @@ -Monty -Greg Maxwell -Ralph Giles -Cristian Adam -Tim Terriberry - -and the rest of the Xiph.Org Foundation. diff --git a/libs/SDL_mixer/external/ogg/Android.mk b/libs/SDL_mixer/external/ogg/Android.mk deleted file mode 100644 index 67bcd54..0000000 --- a/libs/SDL_mixer/external/ogg/Android.mk +++ /dev/null @@ -1,17 +0,0 @@ -LOCAL_PATH := $(call my-dir) - -include $(CLEAR_VARS) - -LOCAL_MODULE := ogg - -LOCAL_C_INCLUDES := $(LOCAL_PATH)/include $(LOCAL_PATH)/android - -LOCAL_CFLAGS := - -LOCAL_SRC_FILES += \ - src/framing.c \ - src/bitwise.c - -LOCAL_EXPORT_C_INCLUDES += $(LOCAL_C_INCLUDES) - -include $(BUILD_STATIC_LIBRARY) diff --git a/libs/SDL_mixer/external/ogg/CHANGES b/libs/SDL_mixer/external/ogg/CHANGES deleted file mode 100644 index 48f671e..0000000 --- a/libs/SDL_mixer/external/ogg/CHANGES +++ /dev/null @@ -1,112 +0,0 @@ -Version 1.3.5 (2020 June 3) - - * Fix unsigned typedef problem on macOS. - * Fix overflow check in ogg_sync_buffer. - * Clean up cmake and autotools build files. - * Remove Symbian and Apple XCode build files. - * Fix documentation cross-reference links. - -Version 1.3.4 (2019 August 30) - -* Faster slice-by-8 CRC32 implementation. - see https://lwn.net/Articles/453931/ for motivation. -* Add CMake build. -* Deprecate Visual Studio project files in favor of CMake. -* configure --disable-crc option for fuzzing. -* Various build fixes. -* Documentation and example code fixes. - -Version 1.3.3 (2017 November 7) - - * Fix an issue with corrupt continued packet handling. - * Update Windows projects and build settings. - * Remove Mac OS 9 build support. - -Version 1.3.2 (2014 May 27) - - * Fix an bug in oggpack_writecopy(). - -Version 1.3.1 (2013 May 12) - -* Guard against very large packets. -* Respect the configure --docdir override. -* Documentation fixes. -* More Windows build fixes. - -Version 1.3.0 (2011 August 4) - -* Add ogg_stream_flush_fill() call - This produces longer packets on flush, similar to - what ogg_stream_pageout_fill() does for single pages. -* Windows build fixes - -Version 1.2.2 (2010 December 07) - -* Build fix (types correction) for Mac OS X -* Update win32 project files to Visual Studio 2008 -* ogg_stream_pageout_fill documentation fix - -Version 1.2.1 (2010 November 01) - -* Various build updates (see SVN) -* Add ogg_stream_pageout_fill() to API to allow applications - greater explicit flexibility in page sizing. -* Documentation updates including multiplexing description, - terminology and API (incl. ogg_packet_clear(), - ogg_stream_pageout_fill()) -* Correct possible buffer overwrite in stream encoding on 32 bit - when a single packet exceed 250MB. -* Correct read-buffer overrun [without side effects] under - similar circumstances. -* Update unit testing to work properly with new page spill - heuristic. - -Version 1.2.0 (2010 March 25) - -* Alter default flushing behavior to span less often and use larger page - sizes when packet sizes are large. -* Build fixes for additional compilers -* Documentation updates - -Version 1.1.4 (2009 June 24) - -* New async error reporting mechanism. Calls made after a fatal error are - now safely handled in the event an error code is ignored -* Added allocation checks useful to some embedded applications -* fix possible read past end of buffer when reading 0 bits -* Updates to API documentation -* Build fixes - -Version 1.1.3 (2005 November 27) - - * Correct a bug in the granulepos field of pages where no packet ends - * New VS2003 and XCode builds, minor fixes to other builds - * documentation fixes and cleanup - -Version 1.1.2 (2004 September 23) - - * fix a bug with multipage packet assembly after seek - -Version 1.1.1 (2004 September 12) - - * various bugfixes - * important bugfix for 64-bit platforms - * various portability fixes - * autotools cleanup from Thomas Vander Stichele - * Symbian OS build support from Colin Ward at CSIRO - * new multiplexed Ogg stream documentation - -Version 1.1 (2003 November 17) - - * big-endian bitpacker routines for Theora - * various portability fixes - * improved API documentation - * RFC 3533 documentation of the format by Silvia Pfeiffer at CSIRO - * RFC 3534 documentation of the application/ogg mime-type by Linus Walleij - -Version 1.0 (2002 July 19) - - * First stable release - * little-endian bitpacker routines for Vorbis - * basic Ogg bitstream sync and coding support - diff --git a/libs/SDL_mixer/external/ogg/CMakeLists.txt b/libs/SDL_mixer/external/ogg/CMakeLists.txt deleted file mode 100644 index 14fd5be..0000000 --- a/libs/SDL_mixer/external/ogg/CMakeLists.txt +++ /dev/null @@ -1,210 +0,0 @@ -cmake_minimum_required(VERSION 2.8.12...3.5) -project(libogg) - -# Required modules -include(GNUInstallDirs) -include(CheckIncludeFiles) -include(CMakePackageConfigHelpers) -include(CTest) - -# Build options -option(BUILD_SHARED_LIBS "Build shared library" OFF) -if(APPLE) - option(BUILD_FRAMEWORK "Build Framework bundle for OSX" OFF) -endif() - -# Install options -option(INSTALL_DOCS "Install documentation" ON) -option(INSTALL_PKG_CONFIG_MODULE "Install ogg.pc file" ON) -option(INSTALL_CMAKE_PACKAGE_MODULE "Install CMake package configuration module" ON) - -# Extract project version from configure.ac -file(READ configure.ac CONFIGURE_AC_CONTENTS) -string(REGEX MATCH "AC_INIT\\(\\[libogg\\],\\[([0-9]*).([0-9]*).([0-9]*)" DUMMY ${CONFIGURE_AC_CONTENTS}) -set(PROJECT_VERSION_MAJOR ${CMAKE_MATCH_1}) -set(PROJECT_VERSION_MINOR ${CMAKE_MATCH_2}) -set(PROJECT_VERSION_PATCH ${CMAKE_MATCH_3}) -set(PROJECT_VERSION ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}.${PROJECT_VERSION_PATCH}) - -# Extract library version from configure.ac -string(REGEX MATCH "LIB_CURRENT=([0-9]*)" DUMMY ${CONFIGURE_AC_CONTENTS}) -set(LIB_CURRENT ${CMAKE_MATCH_1}) - -string(REGEX MATCH "LIB_AGE=([0-9]*)" DUMMY ${CONFIGURE_AC_CONTENTS}) -set(LIB_AGE ${CMAKE_MATCH_1}) - -string(REGEX MATCH "LIB_REVISION=([0-9]*)" DUMMY ${CONFIGURE_AC_CONTENTS}) -set(LIB_REVISION ${CMAKE_MATCH_1}) - -math(EXPR LIB_SOVERSION "${LIB_CURRENT} - ${LIB_AGE}") -set(LIB_VERSION "${LIB_SOVERSION}.${LIB_AGE}.${LIB_REVISION}") - - -# Helper function to configure pkg-config files -function(configure_pkg_config_file pkg_config_file_in) - set(prefix ${CMAKE_INSTALL_PREFIX}) - set(exec_prefix ${CMAKE_INSTALL_FULL_BINDIR}) - set(libdir ${CMAKE_INSTALL_FULL_LIBDIR}) - set(includedir ${CMAKE_INSTALL_FULL_INCLUDEDIR}) - set(VERSION ${PROJECT_VERSION}) - string(REPLACE ".in" "" pkg_config_file ${pkg_config_file_in}) - configure_file(${pkg_config_file_in} ${pkg_config_file} @ONLY) -endfunction() - -message(STATUS "Configuring ${PROJECT_NAME} ${PROJECT_VERSION}") - -# Configure config_type.h -check_include_files(inttypes.h INCLUDE_INTTYPES_H) -check_include_files(stdint.h INCLUDE_STDINT_H) -check_include_files(sys/types.h INCLUDE_SYS_TYPES_H) - -list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake") -set(SIZE16 int16_t) -set(USIZE16 uint16_t) -set(SIZE32 int32_t) -set(USIZE32 uint32_t) -set(SIZE64 int64_t) -set(USIZE64 uint64_t) - -include(CheckSizes) - -configure_file(include/ogg/config_types.h.in include/ogg/config_types.h @ONLY) - -set(OGG_HEADERS - ${CMAKE_CURRENT_BINARY_DIR}/include/ogg/config_types.h - "${CMAKE_CURRENT_SOURCE_DIR}/include/ogg/ogg.h" - "${CMAKE_CURRENT_SOURCE_DIR}/include/ogg/os_types.h" -) - -set(OGG_SOURCES - src/bitwise.c - src/framing.c - src/crctable.h -) - -if(WIN32 AND BUILD_SHARED_LIBS) - list(APPEND OGG_SOURCES win32/ogg.def) -endif() - -if(BUILD_FRAMEWORK) - set(BUILD_SHARED_LIBS TRUE) -endif() - -add_library(ogg ${OGG_HEADERS} ${OGG_SOURCES}) -add_library(Ogg::ogg ALIAS ogg) -target_include_directories(ogg PUBLIC - $ - $ - $ -) - -set_target_properties( - ogg PROPERTIES - SOVERSION ${LIB_SOVERSION} - VERSION ${LIB_VERSION} - #PUBLIC_HEADER "${OGG_HEADERS}" -) -if(WIN32 AND BUILD_SHARED_LIBS) - # FIXME: keep soversion in sync with autotools - set_property(TARGET ogg PROPERTY RUNTIME_OUTPUT_NAME "ogg-0") - # Requires CMake 3.27, so not sufficient - set_property(TARGET ogg PROPERTY DLL_NAME_WITH_SOVERSION FALSE) -endif() - -if(BUILD_FRAMEWORK) - set_target_properties(ogg PROPERTIES - FRAMEWORK TRUE - FRAMEWORK_VERSION ${PROJECT_VERSION} - MACOSX_FRAMEWORK_IDENTIFIER org.xiph.ogg - MACOSX_FRAMEWORK_SHORT_VERSION_STRING ${PROJECT_VERSION} - MACOSX_FRAMEWORK_BUNDLE_VERSION ${PROJECT_VERSION} - XCODE_ATTRIBUTE_INSTALL_PATH "@rpath" - OUTPUT_NAME Ogg - ) -endif() - -configure_pkg_config_file(ogg.pc.in) - -install(TARGETS ogg - EXPORT OggTargets - RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR} - LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} - ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR} - FRAMEWORK DESTINATION ${CMAKE_INSTALL_PREFIX} - PUBLIC_HEADER DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/ogg -) -if(0) # libsdl-org: cannot export a target twice (fixes 'export called with target "vorbis" which requires target "ogg" that is not in this export set, but in multiple other export sets') -export(EXPORT OggTargets NAMESPACE Ogg:: FILE OggTargets.cmake) -endif() -if(INSTALL_CMAKE_PACKAGE_MODULE) - set(CMAKE_INSTALL_CONFIGDIR ${CMAKE_INSTALL_LIBDIR}/cmake/Ogg) - install(EXPORT OggTargets - DESTINATION ${CMAKE_INSTALL_CONFIGDIR} - NAMESPACE Ogg:: - ) - - include(CMakePackageConfigHelpers) - - configure_package_config_file(${PROJECT_SOURCE_DIR}/cmake/OggConfig.cmake.in ${PROJECT_BINARY_DIR}/OggConfig.cmake - INSTALL_DESTINATION ${CMAKE_INSTALL_CONFIGDIR} - PATH_VARS CMAKE_INSTALL_FULL_INCLUDEDIR - ) - - write_basic_package_version_file(${PROJECT_BINARY_DIR}/OggConfigVersion.cmake - VERSION ${PROJECT_VERSION} - COMPATIBILITY SameMajorVersion - ) - - install(FILES ${PROJECT_BINARY_DIR}/OggConfig.cmake ${PROJECT_BINARY_DIR}/OggConfigVersion.cmake - DESTINATION ${CMAKE_INSTALL_CONFIGDIR} - ) -endif() - -if(INSTALL_PKG_CONFIG_MODULE) - install(FILES ${CMAKE_CURRENT_BINARY_DIR}/ogg.pc - DESTINATION ${CMAKE_INSTALL_LIBDIR}/pkgconfig - ) -endif() - -if(INSTALL_DOCS) - set(OGG_DOCS - doc/framing.html - doc/index.html - doc/oggstream.html - doc/ogg-multiplex.html - doc/fish_xiph_org.png - doc/multiplex1.png - doc/packets.png - doc/pages.png - doc/stream.png - doc/vorbisword2.png - doc/white-ogg.png - doc/white-xifish.png - doc/rfc3533.txt - doc/rfc5334.txt - doc/skeleton.html - ) - install(FILES ${OGG_DOCS} DESTINATION ${CMAKE_INSTALL_DOCDIR}/html) - install(DIRECTORY doc/libogg DESTINATION ${CMAKE_INSTALL_DOCDIR}/html) -endif() - -if(BUILD_TESTING) - add_executable(test_bitwise src/bitwise.c ${OGG_HEADERS}) - target_compile_definitions(test_bitwise PRIVATE _V_SELFTEST) - target_include_directories(test_bitwise PRIVATE - include - ${CMAKE_CURRENT_BINARY_DIR}/include - ) - add_test(NAME test_bitwise COMMAND $) - - add_executable(test_framing src/framing.c ${OGG_HEADERS}) - target_compile_definitions(test_framing PRIVATE _V_SELFTEST) - target_include_directories(test_framing PRIVATE - include - ${CMAKE_CURRENT_BINARY_DIR}/include - ) - add_test(NAME test_framing COMMAND $) -endif() - -set(CPACK_PACKAGE_VERSION ${PROJECT_VERSION}) -include(CPack) diff --git a/libs/SDL_mixer/external/ogg/Makefile.am b/libs/SDL_mixer/external/ogg/Makefile.am deleted file mode 100644 index a12c0be..0000000 --- a/libs/SDL_mixer/external/ogg/Makefile.am +++ /dev/null @@ -1,44 +0,0 @@ -## Process this file with automake to produce Makefile.in - - -#AUTOMAKE_OPTIONS = foreign 1.6 dist-zip -AUTOMAKE_OPTIONS = foreign 1.11 dist-zip dist-xz -ACLOCAL_AMFLAGS = -I m4 - -SUBDIRS = src include doc - -m4datadir = $(datadir)/aclocal -m4data_DATA = ogg.m4 - -pkgconfigdir = $(libdir)/pkgconfig -pkgconfig_DATA = ogg.pc - -EXTRA_DIST = README.md AUTHORS CHANGES COPYING \ - libogg.spec libogg.spec.in \ - ogg.m4 ogg.pc.in ogg-uninstalled.pc.in \ - win32 CMakeLists.txt cmake - -dist-hook: - for item in $(EXTRA_DIST); do \ - if test -d $$item; then \ - echo -n "cleaning dir $$item for distribution..."; \ - rm -rf `find $(distdir)/$$item -name .svn`; \ - echo "OK"; \ - fi; \ - done - -# Verify cmake works with the dist tarball. -cmake_builddir = _build.cmake -distcheck-hook: - $(RM) -rf $(cmake_builddir) - mkdir $(cmake_builddir) - cd $(cmake_builddir) && cmake ../$(top_distdir) - cd $(cmake_builddir) && cmake --build . - cd $(cmake_builddir) && ctest - $(RM) -rf $(cmake_builddir) - -debug: - $(MAKE) all CFLAGS="@DEBUG@" - -profile: - $(MAKE) all CFLAGS="@PROFILE@" diff --git a/libs/SDL_mixer/external/ogg/README.md b/libs/SDL_mixer/external/ogg/README.md deleted file mode 100644 index 0101cb1..0000000 --- a/libs/SDL_mixer/external/ogg/README.md +++ /dev/null @@ -1,160 +0,0 @@ -# Ogg - -[![Travis Build Status](https://travis-ci.org/xiph/ogg.svg?branch=master)](https://travis-ci.org/xiph/ogg) -[![Jenkins Build Status](https://mf4.xiph.org/jenkins/job/libogg/badge/icon)](https://mf4.xiph.org/jenkins/job/libogg/) -[![AppVeyor Build Status](https://ci.appveyor.com/api/projects/status/github/xiph/ogg?branch=master&svg=true)](https://ci.appveyor.com/project/rillian/ogg) - -Ogg project codecs use the Ogg bitstream format to arrange the raw, -compressed bitstream into a more robust, useful form. For example, -the Ogg bitstream makes seeking, time stamping and error recovery -possible, as well as mixing several sepearate, concurrent media -streams into a single physical bitstream. - -## What's here ## -This source distribution includes libogg and nothing else. Other modules -(eg, the modules libvorbis, vorbis-tools for the Vorbis music codec, -libtheora for the Theora video codec) contain the codec libraries for -use with Ogg bitstreams. - -Directory: - -- `src` The source for libogg, a BSD-license inplementation of the public domain Ogg bitstream format - -- `include` Library API headers - -- `doc` Ogg specification and libogg API documents - -- `win32` Win32 projects and build automation - -## Contact ## - -The Ogg homepage is located at https://www.xiph.org/ogg/ . -Up to date technical documents, contact information, source code and -pre-built utilities may be found there. - -## Building ## - -#### Building from tarball distributions #### - - ./configure - make - -and optionally (as root): - - make install - -This will install the Ogg libraries (static and shared) into -/usr/local/lib, includes into /usr/local/include and API -documentation into /usr/local/share/doc. - -#### Building from repository source #### - -A standard svn build should consist of nothing more than: - - ./autogen.sh - ./configure - make - -and as root if desired : - - make install - -#### Building on Windows #### - -Use the project file in the win32 directory. It should compile out of the box. - -#### Cross-compiling from Linux to Windows #### - -It is also possible to cross compile from Linux to windows using the MinGW -cross tools and even to run the test suite under Wine, the Linux/*nix -windows emulator. - -On Debian and Ubuntu systems, these cross compiler tools can be installed -by doing: - - sudo apt-get mingw32 mingw32-binutils mingw32-runtime wine - -Once these tools are installed its possible to compile and test by -executing the following commands, or something similar depending on -your system: - - ./configure --host=i586-mingw32msvc --target=i586-mingw32msvc --build=i586-linux - make - make check - -(Build instructions for Ogg codecs such as vorbis are similar and may -be found in those source modules' README files) - -## Building with CMake ## - -Ogg supports building using [CMake](http://www.cmake.org/). CMake is a meta build system that generates native projects for each platform. -To generate projects just run cmake replacing `YOUR-PROJECT-GENERATOR` with a proper generator from a list [here](http://www.cmake.org/cmake/help/v3.2/manual/cmake-generators.7.html): - - mkdir build - cd build - cmake -G YOUR-PROJECT-GENERATOR .. - -Note that by default cmake generates projects that will build static libraries. -To generate projects that will build dynamic library use `BUILD_SHARED_LIBS` option like this: - - cmake -G YOUR-PROJECT-GENERATOR -DBUILD_SHARED_LIBS=1 .. - -After projects are generated use them as usual - -#### Building on Windows #### - -Use proper generator for your Visual Studio version like: - - cmake -G "Visual Studio 12 2013" .. - -#### Building on Mac OS X #### - -Use Xcode generator. To build framework run: - - cmake -G Xcode -DBUILD_FRAMEWORK=1 .. - -#### Building on Linux #### - -Use Makefile generator which is default one. - - cmake .. - make - -## Testing ## - -This package includes a collection of automated tests. -Running them is not part of building nor installation but optional. - -### Unix-like System or MinGW ### - -If build under automake: - - make check - -If build under CMake: - - make test - -or: - - ctest - -### Windows with MSBuild ### - -If build with configuration type "Debug", then: - - ctest -C Debug - -If build with configuration type "Release", then: - - ctest -C Release - -## License ## - -THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. -USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS -GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE -IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. - -THE OggVorbis SOURCE CODE IS COPYRIGHT (C) 1994-2019 -by the Xiph.Org Foundation https://www.xiph.org/ diff --git a/libs/SDL_mixer/external/ogg/appveyor.yml b/libs/SDL_mixer/external/ogg/appveyor.yml deleted file mode 100644 index 653d8ac..0000000 --- a/libs/SDL_mixer/external/ogg/appveyor.yml +++ /dev/null @@ -1,33 +0,0 @@ -image: Visual Studio 2015 -configuration: -- Debug -- Release - -platform: -- Win32 -- x64 - -environment: - matrix: - - BUILD_SYSTEM: MSVC - - BUILD_SYSTEM: CMAKE - -build_script: - - if "%BUILD_SYSTEM%" == "MSVC" ( - msbuild "%APPVEYOR_BUILD_FOLDER%\win32\VS2015\libogg.sln" /m /v:minimal /logger:"C:\Program Files\AppVeyor\BuildAgent\Appveyor.MSBuildLogger.dll" /property:Configuration=%CONFIGURATION%;Platform=%PLATFORM% - ) - - if "%BUILD_SYSTEM%" == "CMAKE" ( - mkdir "%APPVEYOR_BUILD_FOLDER%\build" && - pushd "%APPVEYOR_BUILD_FOLDER%\build" && - cmake -A "%PLATFORM%" -G "Visual Studio 14 2015" .. && - cmake --build . --config "%CONFIGURATION%" -- /logger:"C:\Program Files\AppVeyor\BuildAgent\Appveyor.MSBuildLogger.dll" && - popd - ) - -after_build: - - if "%BUILD_SYSTEM%" == "MSVC" ( - 7z a ogg.zip win32\VS2015\%PLATFORM%\%CONFIGURATION%\libogg.lib include\ogg\*.h - ) - -artifacts: -- path: ogg.zip diff --git a/libs/SDL_mixer/external/ogg/autogen.sh b/libs/SDL_mixer/external/ogg/autogen.sh deleted file mode 100644 index f6490cc..0000000 --- a/libs/SDL_mixer/external/ogg/autogen.sh +++ /dev/null @@ -1,13 +0,0 @@ -#!/bin/sh -# Run this to set up the build system: configure, makefiles, etc. -set -e - -package="libogg" - -srcdir=`dirname $0` -test -n "$srcdir" && cd "$srcdir" - -echo "Updating build configuration files for $package, please wait...." - -mkdir -p m4 -autoreconf -if diff --git a/libs/SDL_mixer/external/ogg/cmake/CheckSizes.cmake b/libs/SDL_mixer/external/ogg/cmake/CheckSizes.cmake deleted file mode 100644 index 4d6c8a0..0000000 --- a/libs/SDL_mixer/external/ogg/cmake/CheckSizes.cmake +++ /dev/null @@ -1,73 +0,0 @@ -include(CheckTypeSize) - -check_type_size("int16_t" INT16_SIZE LANGUAGE C) -check_type_size("uint16_t" UINT16_SIZE LANGUAGE C) -check_type_size("u_int16_t" U_INT16_SIZE LANGUAGE C) -check_type_size("int32_t" INT32_SIZE LANGUAGE C) -check_type_size("uint32_t" UINT32_SIZE LANGUAGE C) -check_type_size("u_int32_t" U_INT32_SIZE LANGUAGE C) -check_type_size("int64_t" INT64_SIZE LANGUAGE C) -check_type_size("short" SHORT_SIZE LANGUAGE C) -check_type_size("int" INT_SIZE LANGUAGE C) -check_type_size("long" LONG_SIZE LANGUAGE C) -check_type_size("long long" LONG_LONG_SIZE LANGUAGE C) - -if(INT16_SIZE EQUAL 2) - set(SIZE16 "int16_t") -elseif(SHORT_SIZE EQUAL 2) - set(SIZE16 "short") -elseif(INT_SIZE EQUAL 2) - set(SIZE16 "int") -else() - message(FATAL_ERROR "No 16 bit type found on this platform!") -endif() - -if(UINT16_SIZE EQUAL 2) - set(USIZE16 "uint16_t") -elseif(SHORT_SIZE EQUAL 2) - set(USIZE16 "unsigned short") -elseif(INT_SIZE EQUAL 2) - set(USIZE16 "unsigned int") -elseif(U_INT_SIZE EQUAL 2) - set(USIZE16 "u_int16_t") -else() - message(FATAL_ERROR "No unsigned 16 bit type found on this platform!") -endif() - -if(INT32_SIZE EQUAL 4) - set(SIZE32 "int32_t") -elseif(SHORT_SIZE EQUAL 4) - set(SIZE32 "short") -elseif(INT_SIZE EQUAL 4) - set(SIZE32 "int") -elseif(LONG_SIZE EQUAL 4) - set(SIZE16 "long") -else() - message(FATAL_ERROR "No 32 bit type found on this platform!") -endif() - -if(UINT32_SIZE EQUAL 4) - set(USIZE32 "uint32_t") -elseif(SHORT_SIZE EQUAL 4) - set(USIZE32 "unsigned short") -elseif(INT_SIZE EQUAL 4) - set(USIZE32 "unsigned int") -elseif(LONG_SIZE EQUAL 4) - set(USIZE32 "unsigned long") -elseif(U_INT_SIZE EQUAL 4) - set(USIZE32 "u_int32_t") -else() - message(FATAL_ERROR "No unsigned 32 bit type found on this platform!") -endif() - -if(INT64_SIZE EQUAL 8) - set(SIZE64 "int64_t") -elseif(INT_SIZE EQUAL 8) - set(SIZE64 "int") -elseif(LONG_SIZE EQUAL 8) - set(SIZE64 "long") -elseif(LONG_LONG_SIZE EQUAL 8) - set(SIZE64 "long long") -else() - message(FATAL_ERROR "No 64 bit type found on this platform!") -endif() diff --git a/libs/SDL_mixer/external/ogg/cmake/OggConfig.cmake.in b/libs/SDL_mixer/external/ogg/cmake/OggConfig.cmake.in deleted file mode 100644 index 43de6a9..0000000 --- a/libs/SDL_mixer/external/ogg/cmake/OggConfig.cmake.in +++ /dev/null @@ -1,16 +0,0 @@ -@PACKAGE_INIT@ - -set(Ogg_INCLUDE_DIR "@PACKAGE_CMAKE_INSTALL_FULL_INCLUDEDIR@") -set(OGG_INCLUDE_DIR "@PACKAGE_CMAKE_INSTALL_FULL_INCLUDEDIR@") -set(Ogg_INCLUDE_DIRS "@PACKAGE_CMAKE_INSTALL_FULL_INCLUDEDIR@") -set(OGG_INCLUDE_DIRS "@PACKAGE_CMAKE_INSTALL_FULL_INCLUDEDIR@") - -include(${CMAKE_CURRENT_LIST_DIR}/OggTargets.cmake) - -set(Ogg_LIBRARY Ogg::ogg) -set(OGG_LIBRARY Ogg::ogg) -set(Ogg_LIBRARIES Ogg::ogg) -set(OGG_LIBRARIES Ogg::ogg) - -check_required_components(Ogg) -set(OGG_FOUND 1) diff --git a/libs/SDL_mixer/external/ogg/configure.ac b/libs/SDL_mixer/external/ogg/configure.ac deleted file mode 100644 index b7b255d..0000000 --- a/libs/SDL_mixer/external/ogg/configure.ac +++ /dev/null @@ -1,209 +0,0 @@ -dnl Process this file with autoconf to produce a configure script. - -AC_INIT([libogg],[1.3.5],[ogg-dev@xiph.org]) - -LT_INIT -AC_CONFIG_MACRO_DIR([m4]) -AC_CONFIG_SRCDIR(src/framing.c) - -AM_INIT_AUTOMAKE -AM_MAINTAINER_MODE([enable]) - -dnl Library versioning - -LIB_CURRENT=8 -LIB_REVISION=5 -LIB_AGE=8 -AC_SUBST(LIB_CURRENT) -AC_SUBST(LIB_REVISION) -AC_SUBST(LIB_AGE) - -AC_PROG_CC -AM_PROG_CC_C_O - -dnl Set some options based on environment - -cflags_save="$CFLAGS" -if test -z "$GCC"; then - case $host in - *-*-irix*) - DEBUG="-g -signed" - CFLAGS="-O2 -w -signed" - PROFILE="-p -g3 -O2 -signed" - ;; - sparc-sun-solaris*) - DEBUG="-v -g" - CFLAGS="-xO4 -fast -w -fsimple -native -xcg92" - PROFILE="-v -xpg -g -xO4 -fast -native -fsimple -xcg92 -Dsuncc" - ;; - *) - DEBUG="-g" - CFLAGS="-O" - PROFILE="-g -p" - ;; - esac -else - case $host in - *-*-linux*) - DEBUG="-g -Wall -fsigned-char" - CFLAGS="-O2 -Wall -ffast-math -fsigned-char" - PROFILE="-Wall -W -pg -g -O2 -ffast-math -fsigned-char" - ;; - sparc-sun-*) - DEBUG="-g -Wall -fsigned-char" - CFLAGS="-O2 -ffast-math -fsigned-char" - PROFILE="-pg -g -O2 -fsigned-char" - ;; - *-*-darwin*) - DEBUG="-fno-common -g -Wall -fsigned-char" - CFLAGS="-fno-common -O4 -Wall -fsigned-char -ffast-math" - PROFILE="-fno-common -O4 -Wall -pg -g -fsigned-char -ffast-math" - ;; - *) - DEBUG="-g -Wall -fsigned-char" - CFLAGS="-O2 -fsigned-char" - PROFILE="-O2 -g -pg -fsigned-char" - ;; - esac -fi -CFLAGS="$CFLAGS $cflags_save" -DEBUG="$DEBUG $cflags_save" -PROFILE="$PROFILE $cflags_save" - -dnl Checks for programs. - -dnl Checks for libraries. - -dnl Checks for header files. -AC_HEADER_STDC -INCLUDE_INTTYPES_H=0 -INCLUDE_STDINT_H=0 -INCLUDE_SYS_TYPES_H=0 -AC_CHECK_HEADER(inttypes.h,INCLUDE_INTTYPES_H=1) -AC_CHECK_HEADER(stdint.h,INCLUDE_STDINT_H=1) -AC_CHECK_HEADER(sys/types.h,INCLUDE_SYS_TYPES_H=1) - -dnl Checks for typedefs, structures, and compiler characteristics. -AC_C_CONST - -dnl Check for types - -AC_CHECK_SIZEOF(int16_t) -AC_CHECK_SIZEOF(uint16_t) -AC_CHECK_SIZEOF(u_int16_t) -AC_CHECK_SIZEOF(int32_t) -AC_CHECK_SIZEOF(uint32_t) -AC_CHECK_SIZEOF(u_int32_t) -AC_CHECK_SIZEOF(int64_t) -AC_CHECK_SIZEOF(uint64_t) -AC_CHECK_SIZEOF(short) -AC_CHECK_SIZEOF(int) -AC_CHECK_SIZEOF(long) -AC_CHECK_SIZEOF(long long) - -case 2 in - $ac_cv_sizeof_int16_t) SIZE16="int16_t";; - $ac_cv_sizeof_short) SIZE16="short";; - $ac_cv_sizeof_int) SIZE16="int";; -esac - -case 2 in - $ac_cv_sizeof_uint16_t) USIZE16="uint16_t";; - $ac_cv_sizeof_short) USIZE16="unsigned short";; - $ac_cv_sizeof_int) USIZE16="unsigned int";; - $ac_cv_sizeof_u_int16_t) USIZE16="u_int16_t";; -esac - -case 4 in - $ac_cv_sizeof_int32_t) SIZE32="int32_t";; - $ac_cv_sizeof_short) SIZE32="short";; - $ac_cv_sizeof_int) SIZE32="int";; - $ac_cv_sizeof_long) SIZE32="long";; -esac - -case 4 in - $ac_cv_sizeof_uint32_t) USIZE32="uint32_t";; - $ac_cv_sizeof_short) USIZE32="unsigned short";; - $ac_cv_sizeof_int) USIZE32="unsigned int";; - $ac_cv_sizeof_long) USIZE32="unsigned long";; - $ac_cv_sizeof_u_int32_t) USIZE32="u_int32_t";; -esac - -case 8 in - $ac_cv_sizeof_int64_t) SIZE64="int64_t";; - $ac_cv_sizeof_int) SIZE64="int";; - $ac_cv_sizeof_long) SIZE64="long";; - $ac_cv_sizeof_long_long) SIZE64="long long";; -esac - -case 8 in - $ac_cv_sizeof_uint64_t) USIZE64="uint64_t";; - $ac_cv_sizeof_unsigned_int) USIZE64="unsigned int";; - $ac_cv_sizeof_unsigned_long) USIZE64="unsigned long";; - $ac_cv_sizeof_unsigned_long_long) USIZE64="unsigned long long";; -esac - -if test -z "$SIZE16"; then - AC_MSG_ERROR(No 16 bit type found on this platform!) -fi -if test -z "$USIZE16"; then - AC_MSG_ERROR(No unsigned 16 bit type found on this platform!) -fi -if test -z "$SIZE32"; then - AC_MSG_ERROR(No 32 bit type found on this platform!) -fi -if test -z "$USIZE32"; then - AC_MSG_ERROR(No unsigned 32 bit type found on this platform!) -fi -if test -z "$SIZE64"; then - AC_MSG_WARN(No 64 bit type found on this platform!) -fi -if test -z "$USIZE64"; then - AC_MSG_WARN(No unsigned 64 bit type found on this platform!) -fi - -AC_ARG_ENABLE([crc], - [AS_HELP_STRING([--disable-crc], - [Disable CRC in the demuxer])],, - [enable_crc=yes]) - -AM_CONDITIONAL([DISABLE_CRC], [test "$enable_crc" = "no"]) - -AS_IF([test "$enable_crc" = "no"],[ - AC_DEFINE([DISABLE_CRC], [1], [Do not build with CRC]) -]) - -dnl Checks for library functions. -AC_FUNC_MEMCMP - -dnl Make substitutions - -AC_SUBST(LIBTOOL_DEPS) -AC_SUBST(INCLUDE_INTTYPES_H) -AC_SUBST(INCLUDE_STDINT_H) -AC_SUBST(INCLUDE_SYS_TYPES_H) -AC_SUBST(SIZE16) -AC_SUBST(USIZE16) -AC_SUBST(SIZE32) -AC_SUBST(USIZE32) -AC_SUBST(SIZE64) -AC_SUBST(USIZE64) -AC_SUBST(OPT) -AC_SUBST(LIBS) -AC_SUBST(DEBUG) -AC_SUBST(CFLAGS) -AC_SUBST(PROFILE) - - -AC_CONFIG_FILES([ -Makefile -src/Makefile -doc/Makefile doc/libogg/Makefile -include/Makefile include/ogg/Makefile include/ogg/config_types.h -libogg.spec -ogg.pc -ogg-uninstalled.pc -]) -AC_CONFIG_HEADERS([config.h]) - -AC_OUTPUT diff --git a/libs/SDL_mixer/external/ogg/doc/Makefile.am b/libs/SDL_mixer/external/ogg/doc/Makefile.am deleted file mode 100644 index 3dd47b9..0000000 --- a/libs/SDL_mixer/external/ogg/doc/Makefile.am +++ /dev/null @@ -1,9 +0,0 @@ -## Process this with automake to create Makefile.in - -SUBDIRS = libogg - -dist_html_DATA = framing.html index.html oggstream.html ogg-multiplex.html \ - fish_xiph_org.png multiplex1.png packets.png pages.png stream.png \ - vorbisword2.png white-ogg.png white-xifish.png \ - rfc3533.txt rfc5334.txt skeleton.html - diff --git a/libs/SDL_mixer/external/ogg/doc/fish_xiph_org.png b/libs/SDL_mixer/external/ogg/doc/fish_xiph_org.png deleted file mode 100644 index b398c06..0000000 Binary files a/libs/SDL_mixer/external/ogg/doc/fish_xiph_org.png and /dev/null differ diff --git a/libs/SDL_mixer/external/ogg/doc/framing.html b/libs/SDL_mixer/external/ogg/doc/framing.html deleted file mode 100644 index b5ac6ac..0000000 --- a/libs/SDL_mixer/external/ogg/doc/framing.html +++ /dev/null @@ -1,429 +0,0 @@ - - - - - -Ogg Documentation - - - - - - - - - -

Ogg logical bitstream framing

- -

Ogg bitstreams

- -

The Ogg transport bitstream is designed to provide framing, error -protection and seeking structure for higher-level codec streams that -consist of raw, unencapsulated data packets, such as the Vorbis audio -codec or Theora video codec.

- -

Application example: Vorbis

- -

Vorbis encodes short-time blocks of PCM data into raw packets of -bit-packed data. These raw packets may be used directly by transport -mechanisms that provide their own framing and packet-separation -mechanisms (such as UDP datagrams). For stream based storage (such as -files) and transport (such as TCP streams or pipes), Vorbis uses the -Ogg bitstream format to provide framing/sync, sync recapture -after error, landmarks during seeking, and enough information to -properly separate data back into packets at the original packet -boundaries without relying on decoding to find packet boundaries.

- -

Design constraints for Ogg bitstreams

- -
    -
  1. True streaming; we must not need to seek to build a 100% - complete bitstream.
  2. -
  3. Use no more than approximately 1-2% of bitstream bandwidth for - packet boundary marking, high-level framing, sync and seeking.
  4. -
  5. Specification of absolute position within the original sample - stream.
  6. -
  7. Simple mechanism to ease limited editing, such as a simplified - concatenation mechanism.
  8. -
  9. Detection of corruption, recapture after error and direct, random - access to data at arbitrary positions in the bitstream.
  10. -
- -

Logical and Physical Bitstreams

- -

A logical Ogg bitstream is a contiguous stream of -sequential pages belonging only to the logical bitstream. A -physical Ogg bitstream is constructed from one or more -than one logical Ogg bitstream (the simplest physical bitstream -is simply a single logical bitstream). We describe below the exact -formatting of an Ogg logical bitstream. Combining logical -bitstreams into more complex physical bitstreams is described in the -Ogg bitstream overview. The exact -mapping of raw Vorbis packets into a valid Ogg Vorbis physical -bitstream is described in the Vorbis I Specification.

- -

Bitstream structure

- -

An Ogg stream is structured by dividing incoming packets into -segments of up to 255 bytes and then wrapping a group of contiguous -packet segments into a variable length page preceded by a page -header. Both the header size and page size are variable; the page -header contains sizing information and checksum data to determine -header/page size and data integrity.

- -

The bitstream is captured (or recaptured) by looking for the beginning -of a page, specifically the capture pattern. Once the capture pattern -is found, the decoder verifies page sync and integrity by computing -and comparing the checksum. At that point, the decoder can extract the -packets themselves.

- -

Packet segmentation

- -

Packets are logically divided into multiple segments before encoding -into a page. Note that the segmentation and fragmentation process is a -logical one; it's used to compute page header values and the original -page data need not be disturbed, even when a packet spans page -boundaries.

- -

The raw packet is logically divided into [n] 255 byte segments and a -last fractional segment of < 255 bytes. A packet size may well -consist only of the trailing fractional segment, and a fractional -segment may be zero length. These values, called "lacing values" are -then saved and placed into the header segment table.

- -

An example should make the basic concept clear:

- -
-
-raw packet:
-  ___________________________________________
- |______________packet data__________________| 753 bytes
-
-lacing values for page header segment table: 255,255,243
-
-
- -

We simply add the lacing values for the total size; the last lacing -value for a packet is always the value that is less than 255. Note -that this encoding both avoids imposing a maximum packet size as well -as imposing minimum overhead on small packets (as opposed to, eg, -simply using two bytes at the head of every packet and having a max -packet size of 32k. Small packets (<255, the typical case) are -penalized with twice the segmentation overhead). Using the lacing -values as suggested, small packets see the minimum possible -byte-aligned overhead (1 byte) and large packets, over 512 bytes or -so, see a fairly constant ~.5% overhead on encoding space.

- -

Note that a lacing value of 255 implies that a second lacing value -follows in the packet, and a value of < 255 marks the end of the -packet after that many additional bytes. A packet of 255 bytes (or a -multiple of 255 bytes) is terminated by a lacing value of 0:

- -

-raw packet:
-  _______________________________
- |________packet data____________|          255 bytes
-
-lacing values: 255, 0
-
- -

Note also that a 'nil' (zero length) packet is not an error; it -consists of nothing more than a lacing value of zero in the header.

- -

Packets spanning pages

- -

Packets are not restricted to beginning and ending within a page, -although individual segments are, by definition, required to do so. -Packets are not restricted to a maximum size, although excessively -large packets in the data stream are discouraged.

- -

After segmenting a packet, the encoder may decide not to place all the -resulting segments into the current page; to do so, the encoder places -the lacing values of the segments it wishes to belong to the current -page into the current segment table, then finishes the page. The next -page is begun with the first value in the segment table belonging to -the next packet segment, thus continuing the packet (data in the -packet body must also correspond properly to the lacing values in the -spanned pages. The segment data in the first packet corresponding to -the lacing values of the first page belong in that page; packet -segments listed in the segment table of the following page must begin -the page body of the subsequent page).

- -

The last mechanic to spanning a page boundary is to set the header -flag in the new page to indicate that the first lacing value in the -segment table continues rather than begins a packet; a header flag of -0x01 is set to indicate a continued packet. Although mandatory, it -is not actually algorithmically necessary; one could inspect the -preceding segment table to determine if the packet is new or -continued. Adding the information to the packet_header flag allows a -simpler design (with no overhead) that needs only inspect the current -page header after frame capture. This also allows faster error -recovery in the event that the packet originates in a corrupt -preceding page, implying that the previous page's segment table -cannot be trusted.

- -

Note that a packet can span an arbitrary number of pages; the above -spanning process is repeated for each spanned page boundary. Also a -'zero termination' on a packet size that is an even multiple of 255 -must appear even if the lacing value appears in the next page as a -zero-length continuation of the current packet. The header flag -should be set to 0x01 to indicate that the packet spanned, even though -the span is a nil case as far as data is concerned.

- -

The encoding looks odd, but is properly optimized for speed and the -expected case of the majority of packets being between 50 and 200 -bytes (note that it is designed such that packets of wildly different -sizes can be handled within the model; placing packet size -restrictions on the encoder would have only slightly simplified design -in page generation and increased overall encoder complexity).

- -

The main point behind tracking individual packets (and packet -segments) is to allow more flexible encoding tricks that requiring -explicit knowledge of packet size. An example is simple bandwidth -limiting, implemented by simply truncating packets in the nominal case -if the packet is arranged so that the least sensitive portion of the -data comes last.

- - -

Page header

- -

The headering mechanism is designed to avoid copying and re-assembly -of the packet data (ie, making the packet segmentation process a -logical one); the header can be generated directly from incoming -packet data. The encoder buffers packet data until it finishes a -complete page at which point it writes the header followed by the -buffered packet segments.

- -

capture_pattern

- -

A header begins with a capture pattern that simplifies identifying -pages; once the decoder has found the capture pattern it can do a more -intensive job of verifying that it has in fact found a page boundary -(as opposed to an inadvertent coincidence in the byte stream).

- -

- byte value
-
-  0  0x4f 'O'
-  1  0x67 'g'
-  2  0x67 'g'
-  3  0x53 'S'  
-
- -

stream_structure_version

- -

The capture pattern is followed by the stream structure revision:

- -

- byte value
-
-  4  0x00
-
- -

header_type_flag

- -

The header type flag identifies this page's context in the bitstream:

- -

- byte value
-
-  5  bitflags: 0x01: unset = fresh packet
-	               set = continued packet
-	       0x02: unset = not first page of logical bitstream
-                       set = first page of logical bitstream (bos)
-	       0x04: unset = not last page of logical bitstream
-                       set = last page of logical bitstream (eos)
-
- -

absolute granule position

- -

(This is packed in the same way the rest of Ogg data is packed; LSb -of LSB first. Note that the 'position' data specifies a 'sample' -number (eg, in a CD quality sample is four octets, 16 bits for left -and 16 bits for right; in video it would likely be the frame number. -It is up to the specific codec in use to define the semantic meaning -of the granule position value). The position specified is the total -samples encoded after including all packets finished on this page -(packets begun on this page but continuing on to the next page do not -count). The rationale here is that the position specified in the -frame header of the last page tells how long the data coded by the -bitstream is. A truncated stream will still return the proper number -of samples that can be decoded fully.

- -

A special value of '-1' (in two's complement) indicates that no packets -finish on this page.

- -

- byte value
-
-  6  0xXX LSB
-  7  0xXX
-  8  0xXX
-  9  0xXX
- 10  0xXX
- 11  0xXX
- 12  0xXX
- 13  0xXX MSB
-
- -

stream serial number

- -

Ogg allows for separate logical bitstreams to be mixed at page -granularity in a physical bitstream. The most common case would be -sequential arrangement, but it is possible to interleave pages for -two separate bitstreams to be decoded concurrently. The serial -number is the means by which pages physical pages are associated with -a particular logical stream. Each logical stream must have a unique -serial number within a physical stream:

- -

- byte value
-
- 14  0xXX LSB
- 15  0xXX
- 16  0xXX
- 17  0xXX MSB
-
- -

page sequence no

- -

Page counter; lets us know if a page is lost (useful where packets -span page boundaries).

- -

- byte value
-
- 18  0xXX LSB
- 19  0xXX
- 20  0xXX
- 21  0xXX MSB
-
- -

page checksum

- -

32 bit CRC value (direct algorithm, initial val and final XOR = 0, -generator polynomial=0x04c11db7). The value is computed over the -entire header (with the CRC field in the header set to zero) and then -continued over the page. The CRC field is then filled with the -computed value.

- -

(A thorough discussion of CRC algorithms can be found in "A -Painless Guide to CRC Error Detection Algorithms" by Ross -Williams ross@ross.net.)

- -

- byte value
-
- 22  0xXX LSB
- 23  0xXX
- 24  0xXX
- 25  0xXX MSB
-
- -

page_segments

- -

The number of segment entries to appear in the segment table. The -maximum number of 255 segments (255 bytes each) sets the maximum -possible physical page size at 65307 bytes or just under 64kB (thus -we know that a header corrupted so as destroy sizing/alignment -information will not cause a runaway bitstream. We'll read in the -page according to the corrupted size information that's guaranteed to -be a reasonable size regardless, notice the checksum mismatch, drop -sync and then look for recapture).

- -

- byte value
-
- 26 0x00-0xff (0-255)
-
- -

segment_table (containing packet lacing values)

- -

The lacing values for each packet segment physically appearing in -this page are listed in contiguous order.

- -

- byte value
-
- 27 0x00-0xff (0-255)
- [...]
- n  0x00-0xff (0-255, n=page_segments+26)
-
- -

Total page size is calculated directly from the known header size and -lacing values in the segment table. Packet data segments follow -immediately after the header.

- -

Page headers typically impose a flat .25-.5% space overhead assuming -nominal ~8k page sizes. The segmentation table needed for exact -packet recovery in the streaming layer adds approximately .5-1% -nominal assuming expected encoder behavior in the 44.1kHz, 128kbps -stereo encodings.

- - - - - diff --git a/libs/SDL_mixer/external/ogg/doc/index.html b/libs/SDL_mixer/external/ogg/doc/index.html deleted file mode 100644 index 6e02f79..0000000 --- a/libs/SDL_mixer/external/ogg/doc/index.html +++ /dev/null @@ -1,105 +0,0 @@ - - - - - -Ogg Documentation - - - - - - - - - -

Ogg Documentation

- -

Ogg programming documentation

- - - -

Ogg bitstream documentation

- - - -

RFC documentation

- - - - - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/Makefile.am b/libs/SDL_mixer/external/ogg/doc/libogg/Makefile.am deleted file mode 100644 index 4007907..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/Makefile.am +++ /dev/null @@ -1,39 +0,0 @@ -## Process this file with automake to produce Makefile.in - -apidocdir = $(htmldir)/libogg - -dist_apidoc_DATA = bitpacking.html datastructures.html decoding.html encoding.html\ - general.html index.html ogg_iovec_t.html ogg_packet.html ogg_packet_clear.html\ - ogg_page.html ogg_page_bos.html ogg_page_checksum_set.html\ - ogg_page_continued.html ogg_page_eos.html ogg_page_granulepos.html\ - ogg_page_packets.html ogg_page_pageno.html ogg_page_serialno.html\ - ogg_page_version.html ogg_stream_check.html ogg_stream_clear.html ogg_stream_destroy.html\ - ogg_stream_eos.html ogg_stream_flush.html ogg_stream_flush_fill.html ogg_stream_init.html\ - ogg_stream_iovecin.html ogg_stream_packetin.html ogg_stream_packetout.html\ - ogg_stream_packetpeek.html ogg_stream_pagein.html\ - ogg_stream_pageout.html ogg_stream_pageout_fill.html ogg_stream_reset.html\ - ogg_stream_reset_serialno.html ogg_stream_state.html\ - ogg_sync_buffer.html ogg_sync_check.html ogg_sync_clear.html ogg_sync_destroy.html\ - ogg_sync_init.html ogg_sync_pageout.html ogg_sync_pageseek.html\ - ogg_sync_reset.html ogg_sync_state.html ogg_sync_wrote.html\ - oggpack_adv.html oggpack_adv1.html oggpack_bits.html\ - oggpack_buffer.html oggpack_bytes.html oggpack_get_buffer.html\ - oggpack_look.html oggpack_look1.html oggpack_read.html\ - oggpack_read1.html oggpack_readinit.html oggpack_reset.html\ - oggpack_write.html oggpack_writealign.html oggpack_writecheck.html oggpack_writeclear.html\ - oggpack_writecopy.html oggpack_writeinit.html oggpack_writetrunc.html\ - overview.html reference.html style.css - -update-doc-version: - @YEAR=$$(date +%Y); DAY=$$(date +%Y%m%d); \ - for f in $(srcdir)/*.html; do \ - sed -e "s/2000-[0-9]\{4\} Xiph.Org/2000-$$YEAR Xiph.Org/g" \ - -e "s/libogg release [0-9. -]\+/libogg release $(VERSION) - $$DAY/g"\ - < $$f > $$f.tmp; \ - if diff -q $$f $$f.tmp > /dev/null; then \ - rm $$f.tmp; \ - else \ - mv $$f.tmp $$f; \ - fi; \ - done; - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/bitpacking.html b/libs/SDL_mixer/external/ogg/doc/libogg/bitpacking.html deleted file mode 100644 index c615500..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/bitpacking.html +++ /dev/null @@ -1,103 +0,0 @@ - - - -libogg - Bitpacking Functions - - - - - - - - - -

libogg documentation

libogg release 1.3.5 - 20210603

- -

Bitpacking Functions

-

Libogg contains a basic bitpacking library that is useful for manipulating data within a buffer. -

-All the libogg specific functions are declared in "ogg/ogg.h". -

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
functionpurpose
oggpack_writeinitInitializes a buffer for writing using this bitpacking library.
oggpack_writecheckAsynchronously checks error status of bitpacker write buffer.
oggpack_resetClears and resets the buffer to the initial position.
oggpack_writeclearFrees the memory used by the buffer.
oggpack_readinitInitializes a buffer for reading using this bitpacking library.
oggpack_writeWrites bytes to the specified location within the buffer.
oggpack_lookLook at a specified number of bits, <=32, without advancing the location pointer.
oggpack_look1Looks at one bit without advancing the location pointer.
oggpack_advAdvances the location pointer by a specified number of bits.
oggpack_adv1Advances the location pointer by one bit.
oggpack_readReads a specified number of bits from the buffer.
oggpack_read1Reads one bit from the buffer.
oggpack_bytesReturns the total number of bytes contained within the buffer.
oggpack_bitsReturns the total number of bits contained within the buffer.
oggpack_get_bufferReturns a pointer to the buffer encapsulated within the oggpack_buffer struct.
- -

-


- - - - - - - - -

copyright © 2000-2021 Xiph.Org Foundation

Ogg Container Format

libogg documentation

libogg release 1.3.5 - 20210603

- - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/datastructures.html b/libs/SDL_mixer/external/ogg/doc/libogg/datastructures.html deleted file mode 100644 index 208ccfc..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/datastructures.html +++ /dev/null @@ -1,59 +0,0 @@ - - - -libogg - Base Data Structures - - - - - - - - - -

libogg documentation

libogg release 1.3.5 - 20210603

- -

Base Data Structures

-

Libogg uses several data structures to hold data and state information. -

-All the libogg specific data structures are declared in "ogg/ogg.h". -

- - - - - - - - - - - - - - - - - - - - - - -
datatypepurpose
ogg_pageThis structure encapsulates data into one ogg bitstream page.
ogg_stream_stateThis structure contains current encode/decode data for a logical bitstream.
ogg_packetThis structure encapsulates the data and metadata for a single Ogg packet.
ogg_sync_stateContains bitstream synchronization information.
- -

-


- - - - - - - - -

copyright © 2000-2021 Xiph.Org Foundation

Ogg Container Format

libogg documentation

libogg release 1.3.5 - 20210603

- - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/decoding.html b/libs/SDL_mixer/external/ogg/doc/libogg/decoding.html deleted file mode 100644 index 43cdf6f..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/decoding.html +++ /dev/null @@ -1,104 +0,0 @@ - - - -libogg - Decoding - - - - - - - - - -

libogg documentation

libogg release 1.3.5 - 20210603

- -

Decoding

-

Libogg contains a set of functions used in the decoding process. -

-All the libogg specific functions are declared in "ogg/ogg.h". -

-

Decoding is based around the ogg synchronization layer. The ogg_sync_state struct coordinates between incoming data and the decoder. We read data into the synchronization layer, submit the data to the stream, and output raw packets to the decoder. -

Decoding through the Ogg layer follows a specific logical sequence. A read loop follows these logical steps: -

-

In practice, streams are more complex, and Ogg also must handle headers, incomplete or dropped pages, and other errors in input. -

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
functionpurpose
ogg_sync_initInitializes an Ogg bitstream.
ogg_sync_clearClears the status information from the synchronization struct. -
ogg_sync_resetResets the synchronization status to initial values.
ogg_sync_destroyFrees the synchronization struct.
ogg_sync_checkCheck for asynchronous errors.
ogg_sync_bufferExposes a buffer from the synchronization layer in order to read data.
ogg_sync_wroteTells the synchronization layer how many bytes were written into the buffer.
ogg_sync_pageseekFinds the borders of pages and resynchronizes the stream.
ogg_sync_pageoutOutputs a page from the synchronization layer.
ogg_stream_pageinSubmits a complete page to the stream layer.
ogg_stream_packetoutOutputs a packet to the codec-specific decoding engine.
ogg_stream_packetpeekProvides access to the next packet in the bitstream without -advancing decoding.
- -

-


- - - - - - - - -

copyright © 2000-2021 Xiph.Org Foundation

Ogg Container Format

libogg documentation

libogg release 1.3.5 - 20210603

- - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/encoding.html b/libs/SDL_mixer/external/ogg/doc/libogg/encoding.html deleted file mode 100644 index 0bc5a4f..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/encoding.html +++ /dev/null @@ -1,76 +0,0 @@ - - - -libogg - Encoding - - - - - - - - - -

libogg documentation

libogg release 1.3.5 - 20210603

- -

Encoding

-

Libogg contains a set of functions used in the encoding process. -

-All the libogg specific functions are declared in "ogg/ogg.h". -

-

When encoding, the encoding engine will output raw packets which must be placed into an Ogg bitstream. -

Raw packets are inserted into the stream, and an ogg_page is output when enough packets have been written to create a full page. The pages output are pointers to buffered packet segments, and can then be written out and saved as an ogg stream. -

There are a couple of basic steps: -

    -
  • Use the encoding engine to produce a raw packet of data. -
  • Call ogg_stream_packetin to submit a raw packet to the stream. -
  • Use ogg_stream_pageout to output a page, if enough data has been submitted. Otherwise, continue submitting data. -
-

- - - - - - - - - - - - - - - - - - - - - - - - - - -
functionpurpose
ogg_stream_packetinSubmits a raw packet to the streaming layer, so that it can be formed into a page.
ogg_stream_ioveciniovec version of ogg_stream_packetin() above.
ogg_stream_pageoutOutputs a completed page if the stream contains enough packets to form a full page. -
ogg_stream_pageout_fillSimilar to ogg_stream_pageout(), but specifies a page spill threshold in bytes. -
ogg_stream_flushForces any remaining packets in the stream to be returned as a page of any size. -
ogg_stream_flush_fillSimilar to ogg_stream_flush(), but specifies a page spill threshold in bytes. -
- -

-
- - - - - - - - -

copyright © 2000-2021 Xiph.Org Foundation

Ogg Container Format

libogg documentation

libogg release 1.3.5 - 20210603

- - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/general.html b/libs/SDL_mixer/external/ogg/doc/libogg/general.html deleted file mode 100644 index 286d29c..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/general.html +++ /dev/null @@ -1,109 +0,0 @@ - - - -libogg - General Functions - - - - - - - - - -

libogg documentation

libogg release 1.3.5 - 20210603

- -

General Functions

-

Libogg contains several functions which are generally useful when using Ogg streaming, whether encoding or decoding. -

-All the libogg specific functions are declared in "ogg/ogg.h". -

-

These functions can be used to manipulate some of the basic elements of Ogg - streams and pages. Streams and pages are important during both the encode and decode process. -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
functionpurpose
ogg_stream_initInitializes an Ogg bitstream.
ogg_stream_clearClears the storage within the Ogg stream, but does not free the stream itself. -
ogg_stream_resetResets the stream status to its initial position.
ogg_stream_destroyFrees the entire Ogg stream.
ogg_stream_checkCheck for asynchronous errors.
ogg_stream_eosIndicates whether we are at the end of the stream.
ogg_page_versionReturns the version of ogg_page that this stream/page uses
ogg_page_continuedIndicates if the current page contains a continued packet from the last page.
ogg_page_packetsIndicates the number of packets contained in a page.
ogg_page_bosIndicates if the current page is the beginning of the stream.
ogg_page_eosIndicates if the current page is the end of the stream.
ogg_page_granuleposReturns the precise playback location of this page.
ogg_page_serialnoReturns the unique serial number of the logical bitstream associated with this page.
ogg_page_pagenoReturns the sequential page number for this page.
ogg_packet_clearClears the ogg_packet structure.
ogg_page_checksum_setChecksums an ogg_page.
- -

-


- - - - - - - - -

copyright © 2000-2021 Xiph.Org Foundation

Ogg Container Format

libogg documentation

libogg release 1.3.5 - 20210603

- - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/index.html b/libs/SDL_mixer/external/ogg/doc/libogg/index.html deleted file mode 100644 index ff8fd59..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/index.html +++ /dev/null @@ -1,39 +0,0 @@ - - - -libogg - Documentation - - - - - - - - - -

libogg documentation

libogg release 1.3.5 - 20210603

- -

Libogg Documentation

- -

-Libogg contains necessary functionality to create, decode, and work with Ogg bitstreams. -

This document explains how to use the libogg API in detail. -

-libogg api overview
-libogg api reference
- -

-


- - - - - - - - -

copyright © 2000-2021 Xiph.Org Foundation

Ogg Container Format

libogg documentation

libogg release 1.3.5 - 20210603

- - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_iovec_t.html b/libs/SDL_mixer/external/ogg/doc/libogg/ogg_iovec_t.html deleted file mode 100644 index 8087440..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_iovec_t.html +++ /dev/null @@ -1,62 +0,0 @@ - - - -libogg - datatype - ogg_iovec_t - - - - - - - - - -

libogg documentation

libogg release 1.3.5 - 20210603

- -

ogg_iovec_t

- -

declared in "ogg/ogg.h"

- -

-The ogg_iovec_t struct encapsulates a length-encoded buffer. An array -of ogg_iovec_t is used to pass a list of buffers to functions that -accept data in ogg_iovec_t* form. -

- - - - - -
-

-typedef struct {
-  void *iov_base;
-  size_t iov_len;
-} ogg_iovec_t;
-
-
- -

Relevant Struct Members

-
-
iov_base
-
Pointer to the buffer data.
-
iov_len
-
Length of buffer data in bytes.
-
- - -

-
- - - - - - - - -

copyright © 2000-2021 Xiph.Org Foundation

Ogg Container Format

libogg documentation

libogg release 1.3.5 - 20210603

- - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_packet.html b/libs/SDL_mixer/external/ogg/doc/libogg/ogg_packet.html deleted file mode 100644 index 9cb4bab..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_packet.html +++ /dev/null @@ -1,75 +0,0 @@ - - - -libogg - datatype - ogg_packet - - - - - - - - - -

libogg documentation

libogg release 1.3.5 - 20210603

- -

ogg_packet

- -

declared in "ogg/ogg.h"

- -

-The ogg_packet struct encapsulates the data for a single raw packet of data -and is used to transfer data between the ogg framing layer and the handling codec. -

- - - - - -
-

-typedef struct {
-  unsigned char *packet;
-  long  bytes;
-  long  b_o_s;
-  long  e_o_s;
-
-  ogg_int64_t  granulepos;
-  ogg_int64_t  packetno;
-
-} ogg_packet;
-
-
- -

Relevant Struct Members

-
-
packet
-
Pointer to the packet's data. This is treated as an opaque type by the ogg layer.
-
bytes
-
Indicates the size of the packet data in bytes. Packets can be of arbitrary size.
-
b_o_s
-
Flag indicating whether this packet begins a logical bitstream. 1 indicates this is the first packet, 0 indicates any other position in the stream.
-
e_o_s
-
Flag indicating whether this packet ends a bitstream. 1 indicates the last packet, 0 indicates any other position in the stream.
-
granulepos
-
A number indicating the position of this packet in the decoded data. This is the last sample, frame or other unit of information ('granule') that can be completely decoded from this packet.
-
packetno
-
Sequential number of this packet in the ogg bitstream.
-
- - -

-
- - - - - - - - -

copyright © 2000-2021 Xiph.Org Foundation

Ogg Container Format

libogg documentation

libogg release 1.3.5 - 20210603

- - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_packet_clear.html b/libs/SDL_mixer/external/ogg/doc/libogg/ogg_packet_clear.html deleted file mode 100644 index ba3a455..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_packet_clear.html +++ /dev/null @@ -1,64 +0,0 @@ - - - -libogg - function - ogg_packet_clear - - - - - - - - - -

libogg documentation

libogg release 1.3.5 - 20210603

- -

ogg_packet_clear

- -

declared in "ogg/ogg.h";

- -

This function clears the memory used by the ogg_packet struct, -but does not free the structure itself. -It unconditionally frees the packet data buffer, -then it zeros all structure members. -

- - - - -
-

-void ogg_packet_clear(ogg_packet *op);
-
-
- -

Parameters

-
-
op
-
Pointer to the ogg_packet struct to be cleared.
-
- - -

Return Values

-
-
  • -None.
  • -
    -

    - -

    -


    - - - - - - - - -

    copyright © 2000-2021 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.5 - 20210603

    - - - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_page.html b/libs/SDL_mixer/external/ogg/doc/libogg/ogg_page.html deleted file mode 100644 index 0151a21..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_page.html +++ /dev/null @@ -1,75 +0,0 @@ - - - -libogg - datatype - ogg_page - - - - - - - - - -

    libogg documentation

    libogg release 1.3.5 - 20210603

    - -

    ogg_page

    - -

    declared in "ogg/ogg.h"

    - -

    -The ogg_page struct encapsulates the data for an Ogg page. -

    -Ogg pages are the fundamental unit of framing and interleave in an ogg bitstream. -They are made up of packet segments of 255 bytes each. There can be as many as -255 packet segments per page, for a maximum page size of a little under 64 kB. -This is not a practical limitation as the segments can be joined across -page boundaries allowing packets of arbitrary size. In practice many -applications will not completely fill all pages because they flush the -accumulated packets periodically order to bound latency more tightly. -

    -

    For a complete description of ogg pages and headers, please refer to the framing document. - - - - - -
    -
    
    -typedef struct {
    -  unsigned char *header;
    -  long           header_len;
    -  unsigned char *body;
    -  long           body_len;
    -} ogg_page;
    -
    -
    - -

    Relevant Struct Members

    -
    -
    header
    -
    Pointer to the page header for this page. The exact contents of this header are defined in the framing spec document.
    -
    header_len
    -
    Length of the page header in bytes. -
    body
    -
    Pointer to the data for this page.
    -
    body_len
    -
    Length of the body data in bytes.
    -
    - - -

    -
    - - - - - - - - -

    copyright © 2000-2021 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.5 - 20210603

    - - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_page_bos.html b/libs/SDL_mixer/external/ogg/doc/libogg/ogg_page_bos.html deleted file mode 100644 index 684b45f..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_page_bos.html +++ /dev/null @@ -1,65 +0,0 @@ - - - -libogg - function - ogg_page_bos - - - - - - - - - -

    libogg documentation

    libogg release 1.3.5 - 20210603

    - -

    ogg_page_bos

    - -

    declared in "ogg/ogg.h";

    - -

    Indicates whether this page is at the beginning of the logical bitstream. -

    -

    - - - - -
    -
    
    -int ogg_page_bos(ogg_page *og);
    -
    -
    -
    - -

    Parameters

    -
    -
    og
    -
    Pointer to the current ogg_page struct.
    -
    - - -

    Return Values

    -
    -
  • -greater than 0 if this page is the beginning of a bitstream.
  • -
  • -0 if this page is from any other location in the stream.
  • -
    -

    - -

    -


    - - - - - - - - -

    copyright © 2000-2021 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.5 - 20210603

    - - - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_page_checksum_set.html b/libs/SDL_mixer/external/ogg/doc/libogg/ogg_page_checksum_set.html deleted file mode 100644 index 788a38c..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_page_checksum_set.html +++ /dev/null @@ -1,62 +0,0 @@ - - - -libogg - function - ogg_page_checksum_set - - - - - - - - - -

    libogg documentation

    libogg release 1.3.5 - 20210603

    - -

    ogg_page_checksum_set

    - -

    declared in "ogg/ogg.h";

    - -

    Checksums an ogg_page. -

    -

    - - - - -
    -
    
    -int ogg_page_checksum_set(ogg_page *og);
    -
    -
    -
    - -

    Parameters

    -
    -
    og
    -
    Pointer to an ogg_page struct.
    -
    - - -

    Return Values

    -
    -None. -
    -

    - -

    -


    - - - - - - - - -

    copyright © 2000-2021 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.5 - 20210603

    - - - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_page_continued.html b/libs/SDL_mixer/external/ogg/doc/libogg/ogg_page_continued.html deleted file mode 100644 index 6d482d1..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_page_continued.html +++ /dev/null @@ -1,64 +0,0 @@ - - - -libogg - function - ogg_page_version - - - - - - - - - -

    libogg documentation

    libogg release 1.3.5 - 20210603

    - -

    ogg_page_continued

    - -

    declared in "ogg/ogg.h";

    - -

    Indicates whether this page contains packet data which has been continued from the previous page. -

    - - - - -
    -
    
    -int ogg_page_continued(ogg_page *og);
    -
    -
    -
    - -

    Parameters

    -
    -
    og
    -
    Pointer to the current ogg_page struct.
    -
    - - -

    Return Values

    -
    -
  • -1 if this page contains packet data continued from the last page.
  • -
  • -0 if this page does not contain continued data.
  • -
    -

    - -

    -


    - - - - - - - - -

    copyright © 2000-2021 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.5 - 20210603

    - - - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_page_eos.html b/libs/SDL_mixer/external/ogg/doc/libogg/ogg_page_eos.html deleted file mode 100644 index c1722d1..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_page_eos.html +++ /dev/null @@ -1,65 +0,0 @@ - - - -libogg - function - ogg_page_eos - - - - - - - - - -

    libogg documentation

    libogg release 1.3.5 - 20210603

    - -

    ogg_page_eos

    - -

    declared in "ogg/ogg.h";

    - -

    Indicates whether this page is at the end of the logical bitstream. -

    -

    - - - - -
    -
    
    -int ogg_page_eos(ogg_page *og);
    -
    -
    -
    - -

    Parameters

    -
    -
    og
    -
    Pointer to the current ogg_page struct.
    -
    - - -

    Return Values

    -
    -
  • -greater than zero if this page contains the end of a bitstream.
  • -
  • -0 if this page is from any other location in the stream.
  • -
    -

    - -

    -


    - - - - - - - - -

    copyright © 2000-2021 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.5 - 20210603

    - - - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_page_granulepos.html b/libs/SDL_mixer/external/ogg/doc/libogg/ogg_page_granulepos.html deleted file mode 100644 index 60c2c91..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_page_granulepos.html +++ /dev/null @@ -1,65 +0,0 @@ - - - -libogg - function - ogg_page_granulepos - - - - - - - - - -

    libogg documentation

    libogg release 1.3.5 - 20210603

    - -

    ogg_page_granulepos

    - -

    declared in "ogg/ogg.h";

    - -

    Returns the exact granular position of the packet data contained at the end of this page. -

    This is useful for tracking location when seeking or decoding. -

    For example, in audio codecs this position is the pcm sample number and in video this is the frame number. -

    -

    - - - - -
    -
    
    -ogg_int64_t ogg_page_granulepos(ogg_page *og);
    -
    -
    -
    - -

    Parameters

    -
    -
    og
    -
    Pointer to the current ogg_page struct.
    -
    - - -

    Return Values

    -
    -
  • -n is the specific last granular position of the decoded data contained in the page.
  • -
    -

    - -

    -


    - - - - - - - - -

    copyright © 2000-2021 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.5 - 20210603

    - - - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_page_packets.html b/libs/SDL_mixer/external/ogg/doc/libogg/ogg_page_packets.html deleted file mode 100644 index 38cfd05..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_page_packets.html +++ /dev/null @@ -1,75 +0,0 @@ - - - -libogg - function - ogg_page_packets - - - - - - - - - -

    libogg documentation

    libogg release 1.3.5 - 20210603

    - -

    ogg_page_packets

    - -

    declared in "ogg/ogg.h";

    - -

    Returns the number of packets that are completed on this page. If the -leading packet is begun on a previous page, but ends on this page, it's -counted. -

    -

    - - - - -
    -
    
    -int ogg_page_packets(ogg_page *og);
    -
    -
    -
    - -

    Parameters

    -
    -
    og
    -
    Pointer to the current ogg_page struct.
    -
    - - -

    Return Values

    -
    -If a page consists of a packet begun on a previous page, and a new packet -begun (but not completed) on this page, the return will be:
    -
    -ogg_page_packets(page) will return 1,
    -ogg_page_continued(paged) will return non-zero.
    -

    -If a page happens to be a single packet that was begun on a previous page, and -spans to the next page (in the case of a three or more page packet), the -return will be:
    -
    -ogg_page_packets(page) will return 0,
    -ogg_page_continued(page) will return non-zero.
    -
    -

    - -

    -


    - - - - - - - - -

    copyright © 2000-2021 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.5 - 20210603

    - - - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_page_pageno.html b/libs/SDL_mixer/external/ogg/doc/libogg/ogg_page_pageno.html deleted file mode 100644 index 9761a5e..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_page_pageno.html +++ /dev/null @@ -1,63 +0,0 @@ - - - -libogg - function - ogg_page_pageno - - - - - - - - - -

    libogg documentation

    libogg release 1.3.5 - 20210603

    - -

    ogg_page_pageno

    - -

    declared in "ogg/ogg.h";

    - -

    Returns the sequential page number. -

    This is useful for ordering pages or determining when pages have been lost. -

    - - - - -
    -
    
    -long ogg_page_pageno(ogg_page *og);
    -
    -
    -
    - -

    Parameters

    -
    -
    og
    -
    Pointer to the current ogg_page struct.
    -
    - - -

    Return Values

    -
    -
  • -n is the page number for this page.
  • -
    -

    - -

    -


    - - - - - - - - -

    copyright © 2000-2021 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.5 - 20210603

    - - - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_page_serialno.html b/libs/SDL_mixer/external/ogg/doc/libogg/ogg_page_serialno.html deleted file mode 100644 index 7d288af..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_page_serialno.html +++ /dev/null @@ -1,63 +0,0 @@ - - - -libogg - function - ogg_page_serialno - - - - - - - - - -

    libogg documentation

    libogg release 1.3.5 - 20210603

    - -

    ogg_page_serialno

    - -

    declared in "ogg/ogg.h";

    - -

    Returns the unique serial number for the logical bitstream of this page. Each page contains the serial number for the logical bitstream that it belongs to. -

    -

    - - - - -
    -
    
    -int ogg_page_serialno(ogg_page *og);
    -
    -
    -
    - -

    Parameters

    -
    -
    og
    -
    Pointer to the current ogg_page struct.
    -
    - - -

    Return Values

    -
    -
  • -n is the serial number for this page.
  • -
    -

    - -

    -


    - - - - - - - - -

    copyright © 2000-2021 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.5 - 20210603

    - - - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_page_version.html b/libs/SDL_mixer/external/ogg/doc/libogg/ogg_page_version.html deleted file mode 100644 index 747a696..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_page_version.html +++ /dev/null @@ -1,63 +0,0 @@ - - - -libogg - function - ogg_page_version - - - - - - - - - -

    libogg documentation

    libogg release 1.3.5 - 20210603

    - -

    ogg_page_version

    - -

    declared in "ogg/ogg.h";

    - -

    This function returns the version of ogg_page used in this page. -

    In current versions of libogg, all ogg_page structs have the same version, so 0 should always be returned. -

    - - - - -
    -
    
    -int ogg_page_version(ogg_page *og);
    -
    -
    -
    - -

    Parameters

    -
    -
    og
    -
    Pointer to the current ogg_page struct.
    -
    - - -

    Return Values

    -
    -
  • -n is the version number. In the current version of Ogg, the version number is always 0. Nonzero return values indicate an error in page encoding.
  • -
    -

    - -

    -


    - - - - - - - - -

    copyright © 2000-2021 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.5 - 20210603

    - - - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_stream_check.html b/libs/SDL_mixer/external/ogg/doc/libogg/ogg_stream_check.html deleted file mode 100644 index a84055e..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_stream_check.html +++ /dev/null @@ -1,71 +0,0 @@ - - - -libogg - function - ogg_stream_check - - - - - - - - - -

    libogg documentation

    libogg release 1.3.5 - 20210603

    - -

    ogg_stream_check

    - -

    declared in "ogg/ogg.h";

    - -

    This function is used to check the error or readiness condition of an ogg_stream_state structure. -

    It is safe practice to ignore unrecoverable errors (such as an internal error caused by a malloc() failure) returned by ogg stream synchronization calls. Should an -internal error occur, the ogg_stream_state structure will be cleared (equivalent to a -call to -ogg_stream_clear) and subsequent calls -using this ogg_stream_state will be -noops. Error detection is then handled via a single call to -ogg_stream_check at the end of the operational block.

    - -

    - - - - -
    -
    
    -int ogg_stream_check(ogg_stream_state *os);
    -
    -
    - -

    Parameters

    -
    -
    os
    -
    Pointer to a previously declared ogg_stream_state struct.
    -
    - - -

    Return Values

    -
    -
  • -0 is returned if the ogg_stream_state structure is initialized and ready.
  • -
  • -nonzero is returned if the structure was never initialized, or if an unrecoverable internal error occurred in a previous call using the passed in ogg_stream_state struct.
  • -
    -

    - -

    -


    - - - - - - - - -

    copyright © 2000-2021 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.5 - 20210603

    - - - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_stream_clear.html b/libs/SDL_mixer/external/ogg/doc/libogg/ogg_stream_clear.html deleted file mode 100644 index d5c5a9b..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_stream_clear.html +++ /dev/null @@ -1,61 +0,0 @@ - - - -libogg - function - ogg_stream_clear - - - - - - - - - -

    libogg documentation

    libogg release 1.3.5 - 20210603

    - -

    ogg_stream_clear

    - -

    declared in "ogg/ogg.h";

    - -

    This function clears and frees the internal memory used by the ogg_stream_state struct, but does not free the structure itself. It is safe to call ogg_stream_clear on the same structure more than once. -

    - - - - -
    -
    
    -int ogg_stream_clear(ogg_stream_state *os);
    -
    -
    - -

    Parameters

    -
    -
    os
    -
    Pointer to the ogg_stream_state struct to be cleared.
    -
    - - -

    Return Values

    -
    -
  • -0 is always returned.
  • -
    -

    - -

    -


    - - - - - - - - -

    copyright © 2000-2021 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.5 - 20210603

    - - - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_stream_destroy.html b/libs/SDL_mixer/external/ogg/doc/libogg/ogg_stream_destroy.html deleted file mode 100644 index e507f83..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_stream_destroy.html +++ /dev/null @@ -1,71 +0,0 @@ - - - -libogg - function - ogg_stream_destroy - - - - - - - - - -

    libogg documentation

    libogg release 1.3.5 - 20210603

    - -

    ogg_stream_destroy

    - -

    declared in "ogg/ogg.h";

    - -

    This function frees the internal memory used by -the ogg_stream_state struct as -well as the structure itself. - -

    This should be called when you are done working with an ogg stream. -It can also be called to make sure that the struct does not exist.

    - -

    It calls free() on its argument, so if the ogg_stream_state -is not malloc()'d or will otherwise be freed by your own code, use -ogg_stream_clear instead.

    - -

    - - - - -
    -
    
    -int ogg_stream_destroy(ogg_stream_state *os);
    -
    -
    - -

    Parameters

    -
    -
    os
    -
    Pointer to the ogg_stream_state struct to be destroyed.
    -
    - - -

    Return Values

    -
    -
  • -0 is always returned.
  • -
    -

    - -

    -


    - - - - - - - - -

    copyright © 2000-2021 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.5 - 20210603

    - - - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_stream_eos.html b/libs/SDL_mixer/external/ogg/doc/libogg/ogg_stream_eos.html deleted file mode 100644 index 7a08dc3..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_stream_eos.html +++ /dev/null @@ -1,62 +0,0 @@ - - - -libogg - function - ogg_stream_eos - - - - - - - - - -

    libogg documentation

    libogg release 1.3.5 - 20210603

    - -

    ogg_stream_eos

    - -

    declared in "ogg/ogg.h";

    - -

    This function indicates whether we have reached the end of the stream or not. -

    - - - - -
    -
    
    -int ogg_stream_eos(ogg_stream_state *os);
    -
    -
    - -

    Parameters

    -
    -
    os
    -
    Pointer to the current ogg_stream_state struct.
    -
    - - -

    Return Values

    -
    -
  • 1 if we are at the end of the stream or an internal error occurred.
  • -
  • -0 if we have not yet reached the end of the stream.
  • -
    -

    - -

    -


    - - - - - - - - -

    copyright © 2000-2021 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.5 - 20210603

    - - - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_stream_flush.html b/libs/SDL_mixer/external/ogg/doc/libogg/ogg_stream_flush.html deleted file mode 100644 index 9ce8404..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_stream_flush.html +++ /dev/null @@ -1,67 +0,0 @@ - - - -libogg - function - ogg_stream_flush - - - - - - - - - -

    libogg documentation

    libogg release 1.3.5 - 20210603

    - -

    ogg_stream_flush

    - -

    declared in "ogg/ogg.h";

    - -

    This function checks for remaining packets inside the stream and forces remaining packets into a page, regardless of the size of the page. -

    This should only be used when you want to flush an undersized page from the middle of the stream. Otherwise, ogg_stream_pageout or ogg_stream_pageout_fill should always be used. -

    This function can also be used to verify that all packets have been flushed. If the return value is 0, all packets have been placed into a page. Like ogg_stream_pageout, it should generally be called in a loop until available packet data has been flushes, since even a single packet may span multiple pages. - -

    - - - - -
    -
    
    -int ogg_stream_flush(ogg_stream_state *os, ogg_page *og);
    -
    -
    - -

    Parameters

    -
    -
    os
    -
    Pointer to a previously declared ogg_stream_state struct, which represents the current logical bitstream.
    -
    og
    -
    Pointer to a page of data. The remaining packets in the stream will be placed into this page, if any remain. -
    - - -

    Return Values

    -
    -
  • 0 means that all packet data has already been flushed into pages, and there are no packets to put into the page. 0 is also returned in the case of an ogg_stream_state that has been cleared explicitly or implicitly due to an internal error.
  • -
  • -Nonzero means that remaining packets have successfully been flushed into the page.
  • -
    -

    - -

    -


    - - - - - - - - -

    copyright © 2000-2021 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.5 - 20210603

    - - - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_stream_flush_fill.html b/libs/SDL_mixer/external/ogg/doc/libogg/ogg_stream_flush_fill.html deleted file mode 100644 index 68988e8..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_stream_flush_fill.html +++ /dev/null @@ -1,74 +0,0 @@ - - - -libogg - function - ogg_stream_flush_fill - - - - - - - - - -

    libogg documentation

    libogg release 1.3.5 - 20210603

    - -

    ogg_stream_flush_fill

    - -

    declared in "ogg/ogg.h";

    - -

    This function flushes available packets into pages, similar to -ogg_stream_flush(), but -allows applications to explicitly request a specific page spill -size.

    - -

    This function checks for remaining packets inside the stream and forces remaining packets into pages of approximately the requested size. -This should be used when you want to flush all remaining data from a stream. ogg_stream_flush may be used instead if a particular page size isn't important. -

    This function can be used to verify that all packets have been flushed. If the return value is 0, all packets have been placed into a page. Generally speaking, it should be called in a loop until all packets are flushed, since even a single packet may span multiple pages. - -

    - - - - -
    -
    
    -int ogg_stream_flush_fill(ogg_stream_state *os, ogg_page *og, int fillbytes);
    -
    -
    - -

    Parameters

    -
    -
    os
    -
    Pointer to a previously declared ogg_stream_state struct, which represents the current logical bitstream.
    -
    og
    -
    Pointer to a page of data. The remaining packets in the stream will be placed into this page, if any remain. -
    fillbytes
    -
    Packet data watermark in bytes.
    -
    - - -

    Return Values

    -
    -
  • 0 means that all packet data has already been flushed into pages, and there are no packets to put into the page. 0 is also returned in the case of an ogg_stream_state that has been cleared explicitly or implicitly due to an internal error.
  • -
  • -Nonzero means that remaining packets have successfully been flushed into the page.
  • -
    -

    - -

    -


    - - - - - - - - -

    copyright © 2000-2021 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.5 - 20210603

    - - - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_stream_init.html b/libs/SDL_mixer/external/ogg/doc/libogg/ogg_stream_init.html deleted file mode 100644 index cdd3ecb..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_stream_init.html +++ /dev/null @@ -1,66 +0,0 @@ - - - -libogg - function - ogg_stream_init - - - - - - - - - -

    libogg documentation

    libogg release 1.3.5 - 20210603

    - -

    ogg_stream_init

    - -

    declared in "ogg/ogg.h";

    - -

    This function is used to initialize an ogg_stream_state struct and allocates appropriate memory in preparation for encoding or decoding. -

    It also assigns the stream a given serial number. -

    - - - - -
    -
    
    -int ogg_stream_init(ogg_stream_state *os,int serialno);
    -
    -
    - -

    Parameters

    -
    -
    os
    -
    Pointer to the ogg_stream_state struct that we will be initializing.
    -
    serialno
    -
    Serial number that we will attach to this stream.
    -
    - - -

    Return Values

    -
    -
  • -0 if successful
  • -
  • --1 if unsuccessful.
  • -
    -

    - -

    -


    - - - - - - - - -

    copyright © 2000-2021 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.5 - 20210603

    - - - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_stream_iovecin.html b/libs/SDL_mixer/external/ogg/doc/libogg/ogg_stream_iovecin.html deleted file mode 100644 index 92499a1..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_stream_iovecin.html +++ /dev/null @@ -1,80 +0,0 @@ - - - -libogg - function - ogg_stream_iovecin - - - - - - - - - -

    libogg documentation

    libogg release 1.3.5 - 20210603

    - -

    ogg_stream_iovecin

    - -

    declared in "ogg/ogg.h";

    - -

    This function submits packet data (in the form of -an array of ogg_iovec_t, rather than using -an ogg_packet structure) to the -bitstream for page encapsulation. After this is called, more packets -can be submitted, or pages can be written out.

    - -

    In a typical encoding situation, this should be used after filling a -packet with data. -The data in the packet is copied into the internal storage managed by -the ogg_stream_state, so the caller -is free to alter the contents of os after this call has returned. - -

    - - - - -
    -
    
    -int ogg_stream_iovecin(ogg_stream_state *os, ogg_iovec_t *iov, int count, long e_o_s, ogg_int64_t granulepos);
    -
    -
    - -

    Parameters

    -
    -
    os
    -
    Pointer to a previously declared ogg_stream_state struct.
    -
    iov
    -
    Length-encoded buffers held in an array of ogg_iovec_t. -
    count
    -
    Length of the iov array. -
    e_o_s
    -
    End of stream flag, analogous to the e_o_s field in an ogg_packet. -
    granulepos
    -
    Granule position value, analogous to the granpos field in an ogg_packet. -
    - - -

    Return Values

    -
    -
  • -0 returned on success. -1 returned in the event of internal error.
  • -
    -

    - -

    -


    - - - - - - - - -

    copyright © 2000-2021 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.5 - 20210603

    - - - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_stream_packetin.html b/libs/SDL_mixer/external/ogg/doc/libogg/ogg_stream_packetin.html deleted file mode 100644 index b36f115..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_stream_packetin.html +++ /dev/null @@ -1,72 +0,0 @@ - - - -libogg - function - ogg_stream_packetin - - - - - - - - - -

    libogg documentation

    libogg release 1.3.5 - 20210603

    - -

    ogg_stream_packetin

    - -

    declared in "ogg/ogg.h";

    - -

    This function submits a packet to the bitstream for page -encapsulation. After this is called, more packets can be submitted, -or pages can be written out.

    - -

    In a typical encoding situation, this should be used after filling a -packet with data. -The data in the packet is copied into the internal storage managed by -the ogg_stream_state, so the caller -is free to alter the contents of op after this call has returned. - -

    - - - - -
    -
    
    -int ogg_stream_packetin(ogg_stream_state *os,ogg_packet *op);
    -
    -
    - -

    Parameters

    -
    -
    os
    -
    Pointer to a previously declared ogg_stream_state struct.
    -
    op
    -
    Pointer to the packet we are putting into the bitstream. -
    - - -

    Return Values

    -
    -
  • -0 returned on success. -1 returned in the event of internal error.
  • -
    -

    - -

    -


    - - - - - - - - -

    copyright © 2000-2021 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.5 - 20210603

    - - - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_stream_packetout.html b/libs/SDL_mixer/external/ogg/doc/libogg/ogg_stream_packetout.html deleted file mode 100644 index 6e12dc9..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_stream_packetout.html +++ /dev/null @@ -1,85 +0,0 @@ - - - -libogg - function - ogg_stream_packetout - - - - - - - - - -

    libogg documentation

    libogg release 1.3.5 - 20210603

    - -

    ogg_stream_packetout

    - -

    declared in "ogg/ogg.h";

    - -

    This function assembles a data packet for output to the codec -decoding engine. The data has already been submitted to the -ogg_stream_state and broken -into segments. Each successive call returns the next complete packet -built from those segments.

    - -

    In a typical decoding situation, this should be used after calling -ogg_stream_pagein() to submit a -page of data to the bitstream. If the function returns 0, more data is -needed and another page should be submitted. A non-zero return value -indicates successful return of a packet.

    - -

    The op is filled in with pointers to memory managed by -the stream state and is only valid until the next call. The client -must copy the packet data if a longer lifetime is required.

    - -

    - - - - -
    -
    
    -int ogg_stream_packetout(ogg_stream_state *os,ogg_packet *op);
    -
    -
    - -

    Parameters

    -
    -
    os
    -
    Pointer to a previously declared ogg_stream_state struct. Before this function is called, an ogg_page should be submitted to the stream using ogg_stream_pagein().
    -
    op
    -
    Pointer to the packet to be filled in with pointers to the new data. -This will typically be submitted to a codec for decode after this -function is called. The pointers are only valid until the next call -on this stream state.
    -
    - - -

    Return Values

    -
    -
      -
    • -1 if we are out of sync and there is a gap in the data. This is usually a recoverable error and subsequent calls to ogg_stream_packetout are likely to succeed. op has not been updated.
    • -
    • 0 if there is insufficient data available to complete a packet, or on unrecoverable internal error occurred. op has not been updated. -
    • 1 if a packet was assembled normally. op contains the next packet from the stream.
    • -
    -
    - -

    - -
    - - - - - - - - - -

    copyright © 2000-2021 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.5 - 20210603

    - - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_stream_packetpeek.html b/libs/SDL_mixer/external/ogg/doc/libogg/ogg_stream_packetpeek.html deleted file mode 100644 index 2f90e32..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_stream_packetpeek.html +++ /dev/null @@ -1,85 +0,0 @@ - - - -libogg - function - ogg_stream_packetpeek - - - - - - - - - -

    libogg documentation

    libogg release 1.3.5 - 20210603

    - -

    ogg_stream_packetpeek

    - -

    declared in "ogg/ogg.h";

    - -

    This function attempts to assemble a raw data packet and returns -it without advancing decoding.

    - -

    In a typical situation, this would be called -speculatively after ogg_stream_pagein() to check -the packet contents before handing it off to a codec for -decompression. To advance page decoding and remove -the packet from the sync structure, call -ogg_stream_packetout().

    - -

    - - - - - -
    -
    
    -int ogg_stream_packetpeek(ogg_stream_state *os,ogg_packet *op);
    -
    -
    - -

    Parameters

    -
    -
    os
    -
    Pointer to a previously declared -ogg_stream_state struct. Before this -function is called, an ogg_page should be -submitted to the stream using -ogg_stream_pagein().
    -
    op
    -
    Pointer to the next packet available in the bitstream, if -any. A NULL value may be passed in the case of a simple "is there a -packet?" check.
    -
    - - -

    Return Values

    -
    -
      -
    • -1 if there's no packet available due to lost sync or a hole in the data.
    • -
    • 0 if there is insufficient data available to complete a packet, or on unrecoverable internal error occurred.
    • -
    • 1 if a packet is available.
    • -
    -
    - - -

    - -
    - - - - - - - - - -

    copyright © 2000-2021 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.5 - 20210603

    - - - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_stream_pagein.html b/libs/SDL_mixer/external/ogg/doc/libogg/ogg_stream_pagein.html deleted file mode 100644 index db52b91..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_stream_pagein.html +++ /dev/null @@ -1,67 +0,0 @@ - - - -libogg - function - ogg_stream_pagein - - - - - - - - - -

    libogg documentation

    libogg release 1.3.5 - 20210603

    - -

    ogg_stream_pagein

    - -

    declared in "ogg/ogg.h";

    - -

    This function adds a complete page to the bitstream. -

    In a typical decoding situation, this function would be called after using ogg_sync_pageout to create a valid ogg_page struct. -

    Internally, this function breaks the page into packet segments in preparation for outputting a valid packet to the codec decoding layer. - -

    - - - - -
    -
    
    -int ogg_stream_pagein(ogg_stream_state *os, ogg_page *og);
    -
    -
    - -

    Parameters

    -
    -
    os
    -
    Pointer to a previously declared ogg_stream_state struct, which represents the current logical bitstream.
    -
    og
    -
    Pointer to a page of data. The data inside this page is being submitted to the streaming layer in order to be allocated into packets. -
    - - -

    Return Values

    -
    -
  • -1 indicates failure. This means that the serial number of the page did not match the serial number of the bitstream, the page version was incorrect, or an internal error occurred.
  • -
  • -0 means that the page was successfully submitted to the bitstream.
  • -
    -

    - -

    -


    - - - - - - - - -

    copyright © 2000-2021 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.5 - 20210603

    - - - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_stream_pageout.html b/libs/SDL_mixer/external/ogg/doc/libogg/ogg_stream_pageout.html deleted file mode 100644 index 9915368..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_stream_pageout.html +++ /dev/null @@ -1,84 +0,0 @@ - - - -libogg - function - ogg_stream_pageout - - - - - - - - - -

    libogg documentation

    libogg release 1.3.5 - 20210603

    - -

    ogg_stream_pageout

    - -

    declared in "ogg/ogg.h";

    - -

    This function forms packets into pages.

    - -

    In a typical encoding situation, this would be called after using ogg_stream_packetin() to submit -data packets to the bitstream. Internally, this function assembles -the accumulated packet bodies into an Ogg page suitable for writing -to a stream. The function is typically called in a loop until there -are no more pages ready for output.

    - -

    This function will only return a page when a "reasonable" amount of -packet data is available. Normally this is appropriate since it -limits the overhead of the Ogg page headers in the bitstream, and so -calling ogg_stream_pageout() after ogg_stream_packetin() should be the -common case. Call ogg_stream_flush() -if immediate page generation is desired. This may be occasionally -necessary, for example, to limit the temporal latency of a variable -bitrate stream.

    - -

    - - - - -
    -
    
    -int ogg_stream_pageout(ogg_stream_state *os, ogg_page *og);
    -
    -
    - -

    Parameters

    -
    -
    os
    -
    Pointer to a previously declared ogg_stream struct, which represents the current logical bitstream.
    -
    og
    -
    Pointer to an ogg_page structure to fill -in. Data pointed to is owned by libogg. The structure is valid until the -next call to ogg_stream_pageout(), ogg_stream_packetin(), or -ogg_stream_flush().
    -
    - - -

    Return Values

    -
    -
  • Zero means that insufficient data has accumulated to fill a page, or an internal error occurred. In -this case og is not modified.
  • -
  • Non-zero means that a page has been completed and returned.
  • -
    -

    - -

    -


    - - - - - - - - -

    copyright © 2000-2021 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.5 - 20210603

    - - - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_stream_pageout_fill.html b/libs/SDL_mixer/external/ogg/doc/libogg/ogg_stream_pageout_fill.html deleted file mode 100644 index 22edfa8..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_stream_pageout_fill.html +++ /dev/null @@ -1,89 +0,0 @@ - - - -libogg - function - ogg_stream_pageout_fill - - - - - - - - - -

    libogg documentation

    libogg release 1.3.5 - 20210603

    - -

    ogg_stream_pageout_fill

    - -

    declared in "ogg/ogg.h";

    - -

    This function forms packets into pages, similar -to ogg_stream_pageout(), but -allows applications to explicitly request a specific page spill -size.

    - -

    In a typical encoding situation, this would be called after using ogg_stream_packetin() to submit -data packets to the bitstream. Internally, this function assembles -the accumulated packet bodies into an Ogg page suitable for writing -to a stream. The function is typically called in a loop until there -are no more pages ready for output.

    - -

    This function will return a page when at least four packets have -been accumulated and accumulated packet data meets or exceeds the -specified number of bytes, and/or when the accumulated packet -data meets/exceeds the maximum page size regardless of accumulated -packet count. -Call ogg_stream_flush() or -ogg_stream_flush_fill() if -immediate page generation is desired regardless of accumulated data.

    - -

    - - - - -
    -
    
    -int ogg_stream_pageout_fill(ogg_stream_state *os, ogg_page *og, int fillbytes);
    -
    -
    - -

    Parameters

    -
    -
    os
    -
    Pointer to a previously declared ogg_stream struct, which represents the current logical bitstream.
    -
    og
    -
    Pointer to an ogg_page structure to fill -in. Data pointed to is owned by libogg. The structure is valid until the -next call to ogg_stream_pageout(), ogg_stream_packetin(), or -ogg_stream_flush().
    -
    fillbytes
    -
    Packet data watermark in bytes.
    -
    - - -

    Return Values

    -
    -
  • Zero means that insufficient data has accumulated to fill a page, or an internal error occurred. In -this case og is not modified.
  • -
  • Non-zero means that a page has been completed and returned.
  • -
    -

    - -

    -


    - - - - - - - - -

    copyright © 2000-2021 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.5 - 20210603

    - - - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_stream_reset.html b/libs/SDL_mixer/external/ogg/doc/libogg/ogg_stream_reset.html deleted file mode 100644 index 068541a..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_stream_reset.html +++ /dev/null @@ -1,61 +0,0 @@ - - - -libogg - function - ogg_stream_reset - - - - - - - - - -

    libogg documentation

    libogg release 1.3.5 - 20210603

    - -

    ogg_stream_reset

    - -

    declared in "ogg/ogg.h";

    - -

    This function sets values in the ogg_stream_state struct back to initial values. -

    - - - - -
    -
    
    -int ogg_stream_reset(ogg_stream_state *os);
    -
    -
    - -

    Parameters

    -
    -
    os
    -
    Pointer to the ogg_stream_state struct to be reset.
    -
    - - -

    Return Values

    -
    -
  • -0 indicates success. nonzero is returned on internal error.
  • -
    -

    - -

    -


    - - - - - - - - -

    copyright © 2000-2021 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.5 - 20210603

    - - - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_stream_reset_serialno.html b/libs/SDL_mixer/external/ogg/doc/libogg/ogg_stream_reset_serialno.html deleted file mode 100644 index a80c590..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_stream_reset_serialno.html +++ /dev/null @@ -1,67 +0,0 @@ - - - -libogg - function - ogg_stream_reset_serialno - - - - - - - - - -

    libogg documentation

    libogg release 1.3.5 - 20210603

    - -

    ogg_stream_reset

    - -

    declared in "ogg/ogg.h";

    - -

    This function reinitializes the values in the -ogg_stream_state, -just like ogg_stream_reset(). -Additionally, it sets the stream serial number to the given value.

    - -

    - - - - -
    -
    
    -int ogg_stream_reset_serialno(ogg_stream_state *os, int serialno);
    -
    -
    - -

    Parameters

    -
    -
    os
    -
    Pointer to the ogg_stream_state struct to be reset.
    -
    serialno
    -
    New stream serial number to use
    -
    - - -

    Return Values

    -
    -
  • -0 indicates success. nonzero is returned on internal error.
  • -
    -

    - -

    -


    - - - - - - - - -

    copyright © 2000-2021 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.5 - 20210603

    - - - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_stream_state.html b/libs/SDL_mixer/external/ogg/doc/libogg/ogg_stream_state.html deleted file mode 100644 index f6fa437..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_stream_state.html +++ /dev/null @@ -1,122 +0,0 @@ - - - -libogg - datatype - ogg_stream_state - - - - - - - - - -

    libogg documentation

    libogg release 1.3.5 - 20210603

    - -

    ogg_stream_state

    - -

    declared in "ogg/ogg.h"

    - -

    -The ogg_stream_state struct tracks the current encode/decode state -of the current logical bitstream. -

    - - - - - -
    -
    
    -typedef struct {
    -  unsigned char   *body_data;    /* bytes from packet bodies */
    -  long    body_storage;          /* storage elements allocated */
    -  long    body_fill;             /* elements stored; fill mark */
    -  long    body_returned;         /* elements of fill returned */
    -
    -
    -  int     *lacing_vals;      /* The values that will go to the segment table */
    -  ogg_int64_t *granule_vals; /* granulepos values for headers. Not compact
    -                                this way, but it is simple coupled to the
    -                                lacing fifo */
    -  long    lacing_storage;
    -  long    lacing_fill;
    -  long    lacing_packet;
    -  long    lacing_returned;
    -
    -  unsigned char    header[282];      /* working space for header encode */
    -  int              header_fill;
    -
    -  int     e_o_s;          /* set when we have buffered the last packet in the
    -                             logical bitstream */
    -  int     b_o_s;          /* set after we've written the initial page
    -                             of a logical bitstream */
    -  long    serialno;
    -  long    pageno;
    -  ogg_int64_t  packetno;  /* sequence number for decode; the framing
    -                             knows where there's a hole in the data,
    -                             but we need coupling so that the codec
    -                             (which is in a separate abstraction
    -                             layer) also knows about the gap */
    -  ogg_int64_t   granulepos;
    -
    -} ogg_stream_state;
    -
    -
    - -

    Relevant Struct Members

    -
    -
    body_data
    -
    Pointer to data from packet bodies.
    -
    body_storage
    -
    Storage allocated for bodies in bytes (filled or unfilled).
    -
    body_fill
    -
    Amount of storage filled with stored packet bodies.
    -
    body_returned
    -
    Number of elements returned from storage.
    -
    lacing_vals
    -
    String of lacing values for the packet segments within the current page. Each value is a byte, indicating packet segment length.
    -
    granule_vals
    -
    Pointer to the lacing values for the packet segments within the current page.
    -
    lacing_storage
    -
    Total amount of storage (in bytes) allocated for storing lacing values.
    -
    lacing_fill
    -
    Fill marker for the current vs. total allocated storage of lacing values for the page.
    -
    lacing_packet
    -
    Lacing value for current packet segment.
    -
    lacing_returned
    -
    Number of lacing values returned from lacing_storage.
    -
    header
    -
    Temporary storage for page header during encode process, while the header is being created.
    -
    header_fill
    -
    Fill marker for header storage allocation. Used during the header creation process.
    -
    e_o_s
    -
    Marker set when the last packet of the logical bitstream has been buffered.
    -
    b_o_s
    -
    Marker set after we have written the first page in the logical bitstream.
    -
    serialno
    -
    Serial number of this logical bitstream.
    -
    pageno
    -
    Number of the current page within the stream.
    -
    packetno
    -
    Number of the current packet.
    -
    granulepos
    -
    Exact position of decoding/encoding process.
    -
    - - -

    -
    - - - - - - - - -

    copyright © 2000-2021 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.5 - 20210603

    - - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_sync_buffer.html b/libs/SDL_mixer/external/ogg/doc/libogg/ogg_sync_buffer.html deleted file mode 100644 index 45d9aff..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_sync_buffer.html +++ /dev/null @@ -1,67 +0,0 @@ - - - -libogg - function - ogg_sync_buffer - - - - - - - - - -

    libogg documentation

    libogg release 1.3.5 - 20210603

    - -

    ogg_sync_buffer

    - -

    declared in "ogg/ogg.h";

    - -

    This function is used to provide a properly-sized buffer for writing. -

    Buffer space which has already been returned is cleared, and the buffer is extended as necessary by the size plus some additional bytes. Within the current implementation, an extra 4096 bytes are allocated, but applications should not rely on this additional buffer space. -

    The buffer exposed by this function is empty internal storage from the ogg_sync_state struct, beginning at the fill mark within the struct. -

    A pointer to this buffer is returned to be used by the calling application. - -

    - - - - -
    -
    
    -char *ogg_sync_buffer(ogg_sync_state *oy, long size);
    -
    -
    - -

    Parameters

    -
    -
    oy
    -
    Pointer to a previously declared ogg_sync_state struct.
    -
    size
    -
    Size of the desired buffer. The actual size of the buffer returned will be this size plus some extra bytes (currently 4096). -
    - - -

    Return Values

    -
    -
  • -Returns a pointer to the newly allocated buffer or NULL on error
  • -
    -

    - -

    -


    - - - - - - - - -

    copyright © 2000-2021 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.5 - 20210603

    - - - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_sync_check.html b/libs/SDL_mixer/external/ogg/doc/libogg/ogg_sync_check.html deleted file mode 100644 index f96187a..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_sync_check.html +++ /dev/null @@ -1,71 +0,0 @@ - - - -libogg - function - ogg_sync_check - - - - - - - - - -

    libogg documentation

    libogg release 1.3.5 - 20210603

    - -

    ogg_sync_check

    - -

    declared in "ogg/ogg.h";

    - -

    This function is used to check the error or readiness condition of an ogg_sync_state structure. -

    It is safe practice to ignore unrecoverable errors (such as an internal error caused by a malloc() failure) returned by ogg stream synchronization calls. Should an -internal error occur, the ogg_sync_state structure will be cleared (equivalent to a -call to -ogg_sync_clear) and subsequent calls -using this ogg_sync_state will be -noops. Error detection is then handled via a single call to -ogg_sync_check at the end of the operational block.

    - -

    - - - - -
    -
    
    -int ogg_sync_check(ogg_sync_state *oy);
    -
    -
    - -

    Parameters

    -
    -
    oy
    -
    Pointer to a previously declared ogg_sync_state struct.
    -
    - - -

    Return Values

    -
    -
  • -0 is returned if the ogg_sync_state structure is initialized and ready.
  • -
  • -nonzero is returned if the structure was never initialized, or if an unrecoverable internal error occurred in a previous call using the passed in ogg_sync_state struct.
  • -
    -

    - -

    -


    - - - - - - - - -

    copyright © 2000-2021 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.5 - 20210603

    - - - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_sync_clear.html b/libs/SDL_mixer/external/ogg/doc/libogg/ogg_sync_clear.html deleted file mode 100644 index f8df0af..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_sync_clear.html +++ /dev/null @@ -1,62 +0,0 @@ - - - -libogg - function - ogg_sync_clear - - - - - - - - - -

    libogg documentation

    libogg release 1.3.5 - 20210603

    - -

    ogg_sync_clear

    - -

    declared in "ogg/ogg.h";

    - -

    This function is used to free the internal storage of an ogg_sync_state struct and resets the struct to the initial state. To free the entire struct, ogg_sync_destroy should be used instead. In situations where the struct needs to be reset but the internal storage does not need to be freed, ogg_sync_reset should be used. - -

    - - - - -
    -
    
    -int ogg_sync_clear(ogg_sync_state *oy);
    -
    -
    - -

    Parameters

    -
    -
    oy
    -
    Pointer to a previously declared ogg_sync_state struct.
    -
    - - -

    Return Values

    -
    -
  • -0 is always returned.
  • -
    -

    - -

    -


    - - - - - - - - -

    copyright © 2000-2021 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.5 - 20210603

    - - - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_sync_destroy.html b/libs/SDL_mixer/external/ogg/doc/libogg/ogg_sync_destroy.html deleted file mode 100644 index efebf3d..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_sync_destroy.html +++ /dev/null @@ -1,68 +0,0 @@ - - - -libogg - function - ogg_sync_destroy - - - - - - - - - -

    libogg documentation

    libogg release 1.3.5 - 20210603

    - -

    ogg_sync_destroy

    - -

    declared in "ogg/ogg.h";

    - -

    This function is used to destroy an ogg_sync_state struct and free all memory used.

    - -

    Note this calls free() on its argument so you should only use this -function if you've allocated the ogg_sync_state on the heap. If it is -allocated on the stack, or it will otherwise be freed by your -own code, use ogg_sync_clear instead -to release just the internal memory.

    - -

    - - - - -
    -
    
    -int ogg_sync_destroy(ogg_sync_state *oy);
    -
    -
    - -

    Parameters

    -
    -
    oy
    -
    Pointer to a previously declared ogg_sync_state struct.
    -
    - - -

    Return Values

    -
    -
  • -0 is always returned.
  • -
    -

    - -

    -


    - - - - - - - - -

    copyright © 2000-2021 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.5 - 20210603

    - - - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_sync_init.html b/libs/SDL_mixer/external/ogg/doc/libogg/ogg_sync_init.html deleted file mode 100644 index 50c0971..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_sync_init.html +++ /dev/null @@ -1,63 +0,0 @@ - - - -libogg - function - ogg_sync_init - - - - - - - - - -

    libogg documentation

    libogg release 1.3.5 - 20210603

    - -

    ogg_sync_init

    - -

    declared in "ogg/ogg.h";

    - -

    This function is used to initialize an ogg_sync_state struct to a known initial value in preparation for manipulation of an Ogg bitstream. -

    The ogg_sync struct is important when decoding, as it synchronizes retrieval and return of data. - -

    - - - - -
    -
    
    -int ogg_sync_init(ogg_sync_state *oy);
    -
    -
    - -

    Parameters

    -
    -
    oy
    -
    Pointer to a previously declared ogg_sync_state struct. After this function call, this struct has been initialized.
    -
    - - -

    Return Values

    -
    -
  • -0 is always returned.
  • -
    -

    - -

    -


    - - - - - - - - -

    copyright © 2000-2021 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.5 - 20210603

    - - - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_sync_pageout.html b/libs/SDL_mixer/external/ogg/doc/libogg/ogg_sync_pageout.html deleted file mode 100644 index 4430692..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_sync_pageout.html +++ /dev/null @@ -1,77 +0,0 @@ - - - -libogg - function - ogg_sync_pageout - - - - - - - - - -

    libogg documentation

    libogg release 1.3.5 - 20210603

    - -

    ogg_sync_pageout

    - -

    declared in "ogg/ogg.h";

    - -

    This function takes the data stored in the buffer of the ogg_sync_state struct and inserts them into an ogg_page. - -

    In an actual decoding loop, this function should be called first to ensure that the buffer is cleared. The example code below illustrates a clean reading loop which will fill and output pages. -

    Caution:This function should be called before reading into the buffer to ensure that data does not remain in the ogg_sync_state struct. Failing to do so may result in a memory leak. See the example code below for details. - -

    - - - - -
    -
    
    -int ogg_sync_pageout(ogg_sync_state *oy, ogg_page *og);
    -
    -
    - -

    Parameters

    -
    -
    oy
    -
    Pointer to a previously declared ogg_sync_state struct. Normally, the internal storage of this struct should be filled with newly read data and verified using ogg_sync_wrote.
    -
    og
    -
    Pointer to page struct filled by this function. -
    - - -

    Return Values

    -
    -
  • -1 returned if stream has not yet captured sync (bytes were skipped).
  • -
  • 0 returned if more data needed or an internal error occurred.
  • -
  • 1 indicated a page was synced and returned.
  • -
    -

    - -

    Example Usage

    -
    -if (ogg_sync_pageout(&oy, &og) != 1) {
    -	buffer = ogg_sync_buffer(&oy, 8192);
    -	bytes = fread(buffer, 1, 8192, stdin);
    -	ogg_sync_wrote(&oy, bytes);
    -}
    -
    - -

    -
    - - - - - - - - -

    copyright © 2000-2021 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.5 - 20210603

    - - - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_sync_pageseek.html b/libs/SDL_mixer/external/ogg/doc/libogg/ogg_sync_pageseek.html deleted file mode 100644 index d76a784..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_sync_pageseek.html +++ /dev/null @@ -1,68 +0,0 @@ - - - -libogg - function - ogg_sync_pageseek - - - - - - - - - -

    libogg documentation

    libogg release 1.3.5 - 20210603

    - -

    ogg_sync_pageseek

    - -

    declared in "ogg/ogg.h";

    - -

    This function synchronizes the ogg_sync_state struct to the next ogg_page. -

    This is useful when seeking within a bitstream. ogg_sync_pageseek will synchronize to the next page in the bitstream and return information about how many bytes we advanced or skipped in order to do so. - -

    - - - - -
    -
    
    -int ogg_sync_pageseek(ogg_sync_state *oy, ogg_page *og);
    -
    -
    - -

    Parameters

    -
    -
    oy
    -
    Pointer to a previously declared ogg_sync_state struct.
    -
    og
    -
    Pointer to a page (or an incomplete page) of data. This is the page we are attempting to sync. -
    - - -

    Return Values

    -
    -
  • -n means that we skipped n bytes within the bitstream.
  • -
  • -0 means that the page isn't ready and we need more data, or than an internal error occurred. No bytes have been skipped.
  • -
  • -n means that the page was synced at the current location, with a page length of n bytes. -
  • -

    - -

    -


    - - - - - - - - -

    copyright © 2000-2021 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.5 - 20210603

    - - - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_sync_reset.html b/libs/SDL_mixer/external/ogg/doc/libogg/ogg_sync_reset.html deleted file mode 100644 index 32df6da..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_sync_reset.html +++ /dev/null @@ -1,63 +0,0 @@ - - - -libogg - function - ogg_sync_reset - - - - - - - - - -

    libogg documentation

    libogg release 1.3.5 - 20210603

    - -

    ogg_sync_reset

    - -

    declared in "ogg/ogg.h";

    - -

    This function is used to reset the internal counters of the ogg_sync_state struct to initial values. -

    It is a good idea to call this before seeking within a bitstream. - -

    - - - - -
    -
    
    -int ogg_sync_reset(ogg_sync_state *oy);
    -
    -
    - -

    Parameters

    -
    -
    oy
    -
    Pointer to a previously declared ogg_sync_state struct.
    -
    - - -

    Return Values

    -
    -
  • -0 is always returned.
  • -
    -

    - -

    -


    - - - - - - - - -

    copyright © 2000-2021 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.5 - 20210603

    - - - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_sync_state.html b/libs/SDL_mixer/external/ogg/doc/libogg/ogg_sync_state.html deleted file mode 100644 index 78d6f20..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_sync_state.html +++ /dev/null @@ -1,77 +0,0 @@ - - - -libogg - datatype - ogg_sync_state - - - - - - - - - -

    libogg documentation

    libogg release 1.3.5 - 20210603

    - -

    ogg_sync_state

    - -

    declared in "ogg/ogg.h"

    - -

    -The ogg_sync_state struct tracks the synchronization of the current page. -

    It is used during decoding to track the status of data as it is read in, synchronized, verified, and parsed into pages belonging to the various logical bistreams in the current physical bitstream link. -

    - - - - - -
    -
    
    -typedef struct {
    -  unsigned char *data;
    -  int storage;
    -  int fill;
    -  int returned;
    -
    -  int unsynced;
    -  int headerbytes;
    -  int bodybytes;
    -} ogg_sync_state;
    -
    -
    - -

    Relevant Struct Members

    -
    -
    data
    -
    Pointer to buffered stream data.
    -
    storage
    -
    Current allocated size of the stream buffer held in *data.
    -
    fill
    -
    The number of valid bytes currently held in *data; functions as the buffer head pointer.
    -
    returned
    -
    The number of bytes at the head of *data that have already been returned as pages; functions as the buffer tail pointer.
    -
    unsynced
    -
    Synchronization state flag; nonzero if sync has not yet been attained or has been lost.
    -
    headerbytes
    -
    If synced, the number of bytes used by the synced page's header.
    -
    bodybytes
    -
    If synced, the number of bytes used by the synced page's body.
    -
    - - -

    -
    - - - - - - - - -

    copyright © 2000-2021 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.5 - 20210603

    - - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_sync_wrote.html b/libs/SDL_mixer/external/ogg/doc/libogg/ogg_sync_wrote.html deleted file mode 100644 index 638913b..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/ogg_sync_wrote.html +++ /dev/null @@ -1,73 +0,0 @@ - - - -libogg - function - ogg_sync_wrote - - - - - - - - - -

    libogg documentation

    libogg release 1.3.5 - 20210603

    - -

    ogg_sync_wrote

    - -

    declared in "ogg/ogg.h";

    - -

    This function is used to tell the ogg_sync_state struct how many bytes we wrote into the buffer. - -

    -The general procedure is to request a pointer into an internal -ogg_sync_state buffer by calling -ogg_sync_buffer(). The buffer -is then filled up to the requested size with new input, and -ogg_sync_wrote() is called to advance the fill pointer by however -much data was actually available.

    - -
    - - - - -
    -
    
    -int ogg_sync_wrote(ogg_sync_state *oy, long bytes);
    -
    -
    - -

    Parameters

    -
    -
    oy
    -
    Pointer to a previously declared ogg_sync_state struct.
    -
    bytes
    -
    Number of bytes of new data written.
    -
    - - -

    Return Values

    -
    -
  • -1 if the number of bytes written overflows the internal storage of the ogg_sync_state struct or an internal error occurred. -
  • -0 in all other cases.
  • -
    - - -

    -
    - - - - - - - - -

    copyright © 2000-2021 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.5 - 20210603

    - - - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/oggpack_adv.html b/libs/SDL_mixer/external/ogg/doc/libogg/oggpack_adv.html deleted file mode 100644 index d447156..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/oggpack_adv.html +++ /dev/null @@ -1,64 +0,0 @@ - - - -libogg - function - oggpack_adv - - - - - - - - - -

    libogg documentation

    libogg release 1.3.5 - 20210603

    - -

    oggpack_adv

    - -

    declared in "ogg/ogg.h";

    - -

    This function advances the location pointer by the specified number of bits without reading any data. - -

    - - - - -
    -
    
    -void  oggpack_adv(oggpack_buffer *b,int bits);
    -
    -
    - -

    Parameters

    -
    -
    b
    -
    Pointer to the current oggpack_buffer.
    -
    bits
    -
    Number of bits to advance.
    -
    - - -

    Return Values

    -
    -
  • -No values are returned.
  • -
    -

    - -

    -


    - - - - - - - - -

    copyright © 2000-2021 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.5 - 20210603

    - - - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/oggpack_adv1.html b/libs/SDL_mixer/external/ogg/doc/libogg/oggpack_adv1.html deleted file mode 100644 index a76ba58..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/oggpack_adv1.html +++ /dev/null @@ -1,62 +0,0 @@ - - - -libogg - function - oggpack_adv1 - - - - - - - - - -

    libogg documentation

    libogg release 1.3.5 - 20210603

    - -

    oggpack_adv1

    - -

    declared in "ogg/ogg.h";

    - -

    This function advances the location pointer by one bit without reading any data. - -

    - - - - -
    -
    
    -void  oggpack_adv1(oggpack_buffer *b);
    -
    -
    - -

    Parameters

    -
    -
    b
    -
    Pointer to the current oggpack_buffer.
    -
    - - -

    Return Values

    -
    -
  • No values are returned. -
  • -
    -

    - -

    -


    - - - - - - - - -

    copyright © 2000-2021 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.5 - 20210603

    - - - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/oggpack_bits.html b/libs/SDL_mixer/external/ogg/doc/libogg/oggpack_bits.html deleted file mode 100644 index eccd9ae..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/oggpack_bits.html +++ /dev/null @@ -1,62 +0,0 @@ - - - -libogg - function - oggpack_bits - - - - - - - - - -

    libogg documentation

    libogg release 1.3.5 - 20210603

    - -

    oggpack_bits

    - -

    declared in "ogg/ogg.h";

    - -

    This function returns the total number of bits currently in the oggpack_buffer's internal buffer. - -

    - - - - -
    -
    
    -long oggpack_bits(oggpack_buffer *b);
    -
    -
    - -

    Parameters

    -
    -
    b
    -
    oggpack_buffer struct to be .
    -
    - - -

    Return Values

    -
    -
  • -n is the total number of bits within the current buffer.
  • -
    -

    - -

    -


    - - - - - - - - -

    copyright © 2000-2021 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.5 - 20210603

    - - - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/oggpack_buffer.html b/libs/SDL_mixer/external/ogg/doc/libogg/oggpack_buffer.html deleted file mode 100644 index 5562c92..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/oggpack_buffer.html +++ /dev/null @@ -1,66 +0,0 @@ - - - -libogg - datatype - oggpack_buffer - - - - - - - - - -

    libogg documentation

    libogg release 1.3.5 - 20210603

    - -

    oggpack_buffer

    - -

    declared in "ogg/ogg.h"

    - -

    -The oggpack_buffer struct is used with libogg's bitpacking functions. You should never need to directly access anything in this structure. -

    - - - - - -
    -
    
    -typedef struct {
    -  long endbyte;
    -  int  endbit;
    -
    -  unsigned char *buffer;
    -  unsigned char *ptr;
    -  long storage;
    -} oggpack_buffer;
    -
    -
    - -

    Relevant Struct Members

    -
    -
    buffer
    -
    Pointer to data being manipulated.
    -
    ptr
    -
    Location pointer to mark which data has been read.
    -
    storage
    -
    Size of buffer. -
    - - -

    -
    - - - - - - - - -

    copyright © 2000-2021 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.5 - 20210603

    - - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/oggpack_bytes.html b/libs/SDL_mixer/external/ogg/doc/libogg/oggpack_bytes.html deleted file mode 100644 index 4503e36..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/oggpack_bytes.html +++ /dev/null @@ -1,67 +0,0 @@ - - - -libogg - function - oggpack_bytes - - - - - - - - - -

    libogg documentation

    libogg release 1.3.5 - 20210603

    - -

    oggpack_bytes

    - -

    declared in "ogg/ogg.h";

    - -

    This function returns the total number of bytes behind the current -access point in the oggpack_buffer. -For write-initialized buffers, this is the number of complete bytes -written so far. For read-initialized buffers, it is the number of -complete bytes that have been read so far. -

    The return value is the number of complete bytes in the buffer. -There may be extra (<8) bits. -

    - - - - -
    -
    
    -long oggpack_bytes(oggpack_buffer *b);
    -
    -
    - -

    Parameters

    -
    -
    b
    -
    oggpack_buffer struct to be checked.
    -
    - - -

    Return Values

    -
    -
  • -n is the total number of bytes within the current buffer.
  • -
    -

    - -

    -


    - - - - - - - - -

    copyright © 2000-2021 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.5 - 20210603

    - - - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/oggpack_get_buffer.html b/libs/SDL_mixer/external/ogg/doc/libogg/oggpack_get_buffer.html deleted file mode 100644 index 538bc96..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/oggpack_get_buffer.html +++ /dev/null @@ -1,62 +0,0 @@ - - - -libogg - function - oggpack_get_buffer - - - - - - - - - -

    libogg documentation

    libogg release 1.3.5 - 20210603

    - -

    oggpack_get_buffer

    - -

    declared in "ogg/ogg.h";

    - -

    This function returns a pointer to the data buffer within the given oggpack_buffer struct. - -

    - - - - -
    -
    
    -unsigned char *oggpack_get_buffer(oggpack_buffer *b);
    -
    -
    - -

    Parameters

    -
    -
    b
    -
    Pointer to the current oggpack_buffer.
    -
    - - -

    Return Values

    -
    -
  • -No values are returned.
  • -
    -

    - -

    -


    - - - - - - - - -

    copyright © 2000-2021 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.5 - 20210603

    - - - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/oggpack_look.html b/libs/SDL_mixer/external/ogg/doc/libogg/oggpack_look.html deleted file mode 100644 index c5c2da8..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/oggpack_look.html +++ /dev/null @@ -1,66 +0,0 @@ - - - -libogg - function - oggpack_look - - - - - - - - - -

    libogg documentation

    libogg release 1.3.5 - 20210603

    - -

    oggpack_look

    - -

    declared in "ogg/ogg.h";

    - -

    This function looks at a specified number of bits inside the buffer without advancing the location pointer. -

    The specified number of bits are read, starting from the location pointer. -

    This function can be used to read 32 or fewer bits. - -

    - - - - -
    -
    
    -long  oggpack_look(oggpack_buffer *b,int bits);
    -
    -
    - -

    Parameters

    -
    -
    b
    -
    Pointer to oggpack_buffer to be read.
    -
    bits
    -
    Number of bits to look at. For this function, must be 32 or fewer.
    -
    - - -

    Return Values

    -
    -
  • -n represents the requested bits.
  • -
    -

    - -

    -


    - - - - - - - - -

    copyright © 2000-2021 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.5 - 20210603

    - - - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/oggpack_look1.html b/libs/SDL_mixer/external/ogg/doc/libogg/oggpack_look1.html deleted file mode 100644 index c0c771d..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/oggpack_look1.html +++ /dev/null @@ -1,63 +0,0 @@ - - - -libogg - function - oggpack_look1 - - - - - - - - - -

    libogg documentation

    libogg release 1.3.5 - 20210603

    - -

    oggpack_look1

    - -

    declared in "ogg/ogg.h";

    - -

    This function looks at the next bit without advancing the location pointer. -

    The next bit is read starting from the location pointer. - -

    - - - - -
    -
    
    -long  oggpack_look1(oggpack_buffer *b);
    -
    -
    - -

    Parameters

    -
    -
    b
    -
    Pointer to an oggpack_buffer struct containing our buffer.
    -
    - - -

    Return Values

    -
    -
  • -n represents the value of the next bit after the location pointer.
  • -
    -

    - -

    -


    - - - - - - - - -

    copyright © 2000-2021 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.5 - 20210603

    - - - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/oggpack_read.html b/libs/SDL_mixer/external/ogg/doc/libogg/oggpack_read.html deleted file mode 100644 index 670cc9d..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/oggpack_read.html +++ /dev/null @@ -1,65 +0,0 @@ - - - -libogg - function - oggpack_read - - - - - - - - - -

    libogg documentation

    libogg release 1.3.5 - 20210603

    - -

    oggpack_read

    - -

    declared in "ogg/ogg.h";

    - -

    This function reads the requested number of bits from the buffer and advances the location pointer. -

    Before reading, the buffer should be initialized using oggpack_readinit. - -

    - - - - -
    -
    
    -long oggpack_read(oggpack_buffer *b,int bits);
    -
    -
    - -

    Parameters

    -
    -
    b
    -
    Pointer to an oggpack_buffer struct containing buffered data to be read.
    -
    bits
    -
    Number of bits to read.
    -
    - - -

    Return Values

    -
    -
  • -n represents the requested bits.
  • -
    -

    - -

    -


    - - - - - - - - -

    copyright © 2000-2021 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.5 - 20210603

    - - - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/oggpack_read1.html b/libs/SDL_mixer/external/ogg/doc/libogg/oggpack_read1.html deleted file mode 100644 index a0e73db..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/oggpack_read1.html +++ /dev/null @@ -1,63 +0,0 @@ - - - -libogg - function - oggpack_read1 - - - - - - - - - -

    libogg documentation

    libogg release 1.3.5 - 20210603

    - -

    oggpack_read1

    - -

    declared in "ogg/ogg.h";

    - -

    This function reads one bit from the oggpack_buffer data buffer and advances the location pointer. -

    Before reading, the buffer should be initialized using oggpack_readinit. - -

    - - - - -
    -
    
    -long  oggpack_read1(oggpack_buffer *b);
    -
    -
    - -

    Parameters

    -
    -
    b
    -
    Pointer to an oggpack_buffer struct containing buffered data to be read.
    -
    - - -

    Return Values

    -
    -
  • -n is the bit read by this function.
  • -
    -

    - -

    -


    - - - - - - - - -

    copyright © 2000-2021 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.5 - 20210603

    - - - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/oggpack_readinit.html b/libs/SDL_mixer/external/ogg/doc/libogg/oggpack_readinit.html deleted file mode 100644 index cba730d..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/oggpack_readinit.html +++ /dev/null @@ -1,64 +0,0 @@ - - - -libogg - function - oggpack_readinit - - - - - - - - - -

    libogg documentation

    libogg release 1.3.5 - 20210603

    - -

    oggpack_readinit

    - -

    declared in "ogg/ogg.h";

    - -

    This function takes an ordinary buffer and prepares an oggpack_buffer for reading using the Ogg bitpacking functions. - -

    - - - - -
    -
    
    -void oggpack_readinit(oggpack_buffer *b,unsigned char *buf,int bytes);
    -
    -
    - -

    Parameters

    -
    -
    b
    -
    Pointer to oggpack_buffer to be initialized with some extra markers to ease bit navigation and manipulation.
    -
    buf
    -
    Original data buffer, to be inserted into the oggpack_buffer so that it can be read using bitpacking functions. -
    - - -

    Return Values

    -
    -
  • -No values are returned.
  • -
    -

    - -

    -


    - - - - - - - - -

    copyright © 2000-2021 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.5 - 20210603

    - - - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/oggpack_reset.html b/libs/SDL_mixer/external/ogg/doc/libogg/oggpack_reset.html deleted file mode 100644 index 9dae86c..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/oggpack_reset.html +++ /dev/null @@ -1,62 +0,0 @@ - - - -libogg - function - oggpack_reset - - - - - - - - - -

    libogg documentation

    libogg release 1.3.5 - 20210603

    - -

    oggpack_reset

    - -

    declared in "ogg/ogg.h";

    - -

    This function resets the contents of an oggpack_buffer to their original state but does not free the memory used. - -

    - - - - -
    -
    
    -void  oggpack_reset(oggpack_buffer *b);
    -
    -
    - -

    Parameters

    -
    -
    b
    -
    oggpack_buffer to be reset.
    -
    - - -

    Return Values

    -
    -
  • -No values are returned.
  • -
    -

    - -

    -


    - - - - - - - - -

    copyright © 2000-2021 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.5 - 20210603

    - - - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/oggpack_write.html b/libs/SDL_mixer/external/ogg/doc/libogg/oggpack_write.html deleted file mode 100644 index 25d058b..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/oggpack_write.html +++ /dev/null @@ -1,68 +0,0 @@ - - - -libogg - function - oggpack_write - - - - - - - - - -

    libogg documentation

    libogg release 1.3.5 - 20210603

    - -

    oggpack_write

    - -

    declared in "ogg/ogg.h";

    - -

    This function writes bits into an oggpack_buffer. -

    The oggpack_buffer must already be initialized for writing using oggpack_writeinit. -

    Only 32 bits can be written at a time. - -

    - - - - -
    -
    
    -void  oggpack_write(oggpack_buffer *b,unsigned long value,int bits);
    -
    -
    - -

    Parameters

    -
    -
    b
    -
    Buffer to be used for writing.
    -
    value
    -
    The data to be written into the buffer. This must be 32 bits or fewer.
    -
    bits
    -
    The number of bits being written into the buffer.
    -
    - - -

    Return Values

    -
    -
  • -No values are returned.
  • -
    -

    - -

    -


    - - - - - - - - -

    copyright © 2000-2021 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.5 - 20210603

    - - - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/oggpack_writealign.html b/libs/SDL_mixer/external/ogg/doc/libogg/oggpack_writealign.html deleted file mode 100644 index 01f4b0b..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/oggpack_writealign.html +++ /dev/null @@ -1,65 +0,0 @@ - - - -libogg - function - oggpack_writealign - - - - - - - - - -

    libogg documentation

    libogg release 1.3.5 - 20210603

    - -

    oggpack_writealign

    - -

    declared in "ogg/ogg.h";

    - -

    This function pads the oggpack_buffer with zeros out to the -next byte boundary.

    -

    The oggpack_buffer must already be initialized for writing using oggpack_writeinit. -

    Only 32 bits can be written at a time.

    - -

    - - - - -
    -
    
    -void  oggpack_writetrunc(oggpack_buffer *b);
    -
    -
    - -

    Parameters

    -
    -
    b
    -
    Buffer to be used for writing.
    -
    - - -

    Return Values

    -
    -
  • -No values are returned.
  • -
    -

    - -

    -


    - - - - - - - - -

    copyright © 2000-2021 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.5 - 20210603

    - - - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/oggpack_writecheck.html b/libs/SDL_mixer/external/ogg/doc/libogg/oggpack_writecheck.html deleted file mode 100644 index dd0a7d9..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/oggpack_writecheck.html +++ /dev/null @@ -1,81 +0,0 @@ - - - -libogg - function - oggpack_writecheck - - - - - - - - - -

    libogg documentation

    libogg release 1.3.5 - 20210603

    - -

    oggpack_writecheck

    - -

    declared in "ogg/ogg.h";

    - -

    This function checks the readiness status of -an oggpack_buffer previously -initialized for writing using the -Ogg bitpacking functions. A write -buffer that encounters an error (such as a failed malloc) will clear -its internal state and release any in-use memory, flagging itself as -'not ready'. Subsequent attempts to write using the buffer will -silently fail. This error state may be detected at any later time by -using oggpack_writecheck(). It is safe but not necessary to -call oggpack_writeclear() on a buffer that -has flagged an error and released its resources. - -

    Important note to developers: Although libogg checks the -results of memory allocations, these checks are only useful on a -narrow range of embedded platforms. Allocation checks perform no -useful service on a general purpose desktop OS where pages are -routinely overallocated and all allocations succeed whether memory is -available or not. The only way to detect an out of memory condition -on the vast majority of OSes is to watch for and capture segmentation -faults. This function is useful only to embedded developers. - -

    - - - - -
    -
    
    -int  oggpack_writecheck(oggpack_buffer *b);
    -
    -
    - -

    Parameters

    -
    -
    b
    -
    An oggpack_buffer previously initialized for writing.
    -
    - - -

    Return Values

    -
    -
  • zero: buffer is ready for writing
  • -
  • nonzero: buffer is not ready or encountered an error
  • -
    -

    - -

    -


    - - - - - - - - -

    copyright © 2000-2021 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.5 - 20210603

    - - - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/oggpack_writeclear.html b/libs/SDL_mixer/external/ogg/doc/libogg/oggpack_writeclear.html deleted file mode 100644 index 37c4714..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/oggpack_writeclear.html +++ /dev/null @@ -1,62 +0,0 @@ - - - -libogg - function - oggpack_reset - - - - - - - - - -

    libogg documentation

    libogg release 1.3.5 - 20210603

    - -

    oggpack_writeclear

    - -

    declared in "ogg/ogg.h";

    - -

    This function clears the buffer after writing and frees the memory used by the oggpack_buffer. - -

    - - - - -
    -
    
    -void oggpack_writeclear(oggpack_buffer *b);
    -
    -
    - -

    Parameters

    -
    -
    b
    -
    Our oggpack_buffer. This is an ordinary data buffer with some extra markers to ease bit navigation and manipulation.
    -
    - - -

    Return Values

    -
    -
  • -No values are returned.
  • -
    -

    - -

    -


    - - - - - - - - -

    copyright © 2000-2021 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.5 - 20210603

    - - - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/oggpack_writecopy.html b/libs/SDL_mixer/external/ogg/doc/libogg/oggpack_writecopy.html deleted file mode 100644 index ec8d613..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/oggpack_writecopy.html +++ /dev/null @@ -1,69 +0,0 @@ - - - -libogg - function - oggpack_writecopy - - - - - - - - - -

    libogg documentation

    libogg release 1.3.5 - 20210603

    - -

    oggpack_writecopy

    - -

    declared in "ogg/ogg.h";

    - -

    This function copies a sequence of bits from a source buffer into an -oggpack_buffer.

    -

    The oggpack_buffer must already be initialized for writing using oggpack_writeinit.

    -

    Only 32 bits can be written at a time.

    - -

    - - - - -
    -
    
    -void  oggpack_writecopy(oggpack_buffer *b, void *source, long bits);
    -
    -
    - -

    Parameters

    -
    -
    b
    -
    Buffer to be used for writing.
    -
    source
    -
    A pointer to the data to be written into the buffer.
    -
    bits
    -
    The number of bits to be copied into the buffer.
    -
    - - -

    Return Values

    -
    -
  • -No values are returned.
  • -
    -

    - -

    -


    - - - - - - - - -

    copyright © 2000-2021 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.5 - 20210603

    - - - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/oggpack_writeinit.html b/libs/SDL_mixer/external/ogg/doc/libogg/oggpack_writeinit.html deleted file mode 100644 index d66655d..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/oggpack_writeinit.html +++ /dev/null @@ -1,62 +0,0 @@ - - - -libogg - function - oggpack_writeinit - - - - - - - - - -

    libogg documentation

    libogg release 1.3.5 - 20210603

    - -

    oggpack_writeinit

    - -

    declared in "ogg/ogg.h";

    - -

    This function initializes an oggpack_buffer for writing using the Ogg bitpacking functions. - -

    - - - - -
    -
    
    -void  oggpack_writeinit(oggpack_buffer *b);
    -
    -
    - -

    Parameters

    -
    -
    b
    -
    Buffer to be used for writing. This is an ordinary data buffer with some extra markers to ease bit navigation and manipulation.
    -
    - - -

    Return Values

    -
    -
  • -No values are returned.
  • -
    -

    - -

    -


    - - - - - - - - -

    copyright © 2000-2021 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.5 - 20210603

    - - - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/oggpack_writetrunc.html b/libs/SDL_mixer/external/ogg/doc/libogg/oggpack_writetrunc.html deleted file mode 100644 index 3488640..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/oggpack_writetrunc.html +++ /dev/null @@ -1,65 +0,0 @@ - - - -libogg - function - oggpack_writetrunc - - - - - - - - - -

    libogg documentation

    libogg release 1.3.5 - 20210603

    - -

    oggpack_writetrunc

    - -

    declared in "ogg/ogg.h";

    - -

    This function truncates an already written-to oggpack_buffer.

    -

    The oggpack_buffer must already be initialized for writing using oggpack_writeinit.

    - -

    - - - - -
    -
    
    -void  oggpack_writetrunc(oggpack_buffer *b, long bits);
    -
    -
    - -

    Parameters

    -
    -
    b
    -
    Buffer to be truncated.
    -
    bits
    -
    Number of bits to keep in the buffer (size after truncation)
    -
    - - -

    Return Values

    -
    -
  • -No values are returned.
  • -
    -

    - -

    -


    - - - - - - - - -

    copyright © 2000-2021 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.5 - 20210603

    - - - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/overview.html b/libs/SDL_mixer/external/ogg/doc/libogg/overview.html deleted file mode 100644 index 3a731b4..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/overview.html +++ /dev/null @@ -1,44 +0,0 @@ - - - -libogg - API Overview - - - - - - - - - -

    libogg documentation

    libogg release 1.3.5 - 20210603

    - -

    Libogg API Overview

    - -

    -The libogg API consists of the following functional categories: -

    -

    - -

    -
    - - - - - - - - -

    copyright © 2000-2021 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.5 - 20210603

    - - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/reference.html b/libs/SDL_mixer/external/ogg/doc/libogg/reference.html deleted file mode 100644 index 3eac3f8..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/reference.html +++ /dev/null @@ -1,98 +0,0 @@ - - - -Libogg API Reference - - - - - - - - - -

    libogg documentation

    libogg release 1.3.5 - 20210603

    - -

    Libogg API Reference

    - -

    -Data Structures
    -oggpack_buffer
    -ogg_page
    -ogg_stream_state
    -ogg_packet
    -ogg_sync_state
    -
    -Bitpacking
    -oggpack_writeinit()
    -oggpack_writecheck()
    -oggpack_reset()
    -oggpack_writetrunc()
    -oggpack_writealign()
    -oggpack_writecopy()
    -oggpack_writeclear()
    -oggpack_readinit()
    -oggpack_write()
    -oggpack_look()
    -oggpack_look1()
    -oggpack_adv()
    -oggpack_adv1()
    -oggpack_read()
    -oggpack_read1()
    -oggpack_bytes()
    -oggpack_bits()
    -oggpack_get_buffer()
    -
    -Decoding-Related
    -ogg_sync_init()
    -ogg_sync_check()
    -ogg_sync_clear()
    -ogg_sync_destroy()
    -ogg_sync_reset()
    -ogg_sync_buffer()
    -ogg_sync_wrote()
    -ogg_sync_pageseek()
    -ogg_sync_pageout()
    -ogg_stream_pagein()
    -ogg_stream_packetout()
    -ogg_stream_packetpeek()
    -
    -Encoding-Related
    -ogg_stream_packetin()
    -ogg_stream_pageout()
    -ogg_stream_pageout_fill()
    -ogg_stream_flush()
    -ogg_stream_flush_fill()
    -
    -General
    -ogg_stream_init()
    -ogg_stream_check()
    -ogg_stream_clear()
    -ogg_stream_reset()
    -ogg_stream_reset_serialno()
    -ogg_stream_destroy()
    -ogg_page_version()
    -ogg_page_continued()
    -ogg_page_packets()
    -ogg_page_bos()
    -ogg_page_eos()
    -ogg_page_granulepos()
    -ogg_page_serialno()
    -ogg_page_pageno()
    -ogg_packet_clear()
    -ogg_page_checksum_set()
    -

    -


    - - - - - - - - -

    copyright © 2000-2021 Xiph.Org Foundation

    Ogg Container Format

    libogg documentation

    libogg release 1.3.5 - 20210603

    - - - - diff --git a/libs/SDL_mixer/external/ogg/doc/libogg/style.css b/libs/SDL_mixer/external/ogg/doc/libogg/style.css deleted file mode 100644 index 81cf417..0000000 --- a/libs/SDL_mixer/external/ogg/doc/libogg/style.css +++ /dev/null @@ -1,7 +0,0 @@ -BODY { font-family: Helvetica, sans-serif } -TD { font-family: Helvetica, sans-serif } -P { font-family: Helvetica, sans-serif } -H1 { font-family: Helvetica, sans-serif } -H2 { font-family: Helvetica, sans-serif } -H4 { font-family: Helvetica, sans-serif } -P.tiny { font-size: 8pt } diff --git a/libs/SDL_mixer/external/ogg/doc/multiplex1.png b/libs/SDL_mixer/external/ogg/doc/multiplex1.png deleted file mode 100644 index e48d1dd..0000000 Binary files a/libs/SDL_mixer/external/ogg/doc/multiplex1.png and /dev/null differ diff --git a/libs/SDL_mixer/external/ogg/doc/multiplex1.svg b/libs/SDL_mixer/external/ogg/doc/multiplex1.svg deleted file mode 100644 index 46e6d52..0000000 --- a/libs/SDL_mixer/external/ogg/doc/multiplex1.svg +++ /dev/null @@ -1,632 +0,0 @@ - - - - - - - - - - - - - image/svg+xml - - - - - - - - - - - - - - - - - - - - - elementary physical bitstream A - logical bitstream A - OggS - OggS - OggS - OggS - OggS - OggS - - - - - - - - - - - - - elementary physical bitstream B - logical bitstream B - OggS - OggS - OggS - OggS - OggS - OggS - - - - - - - - - - - - - - - multiplexed physical bitstream - - - - - - - - - - OggS - OggS - OggS - OggS - OggS - OggS - - diff --git a/libs/SDL_mixer/external/ogg/doc/ogg-multiplex.html b/libs/SDL_mixer/external/ogg/doc/ogg-multiplex.html deleted file mode 100644 index 0674400..0000000 --- a/libs/SDL_mixer/external/ogg/doc/ogg-multiplex.html +++ /dev/null @@ -1,446 +0,0 @@ - - - - - -Ogg Documentation - - - - - - - - - -

    Page Multiplexing and Ordering in a Physical Ogg Stream

    - -

    The low-level mechanisms of an Ogg stream (as described in the Ogg -Bitstream Overview) provide means for mixing multiple logical streams -and media types into a single linear-chronological stream. This -document specifies the high-level arrangement and use of page -structure to multiplex multiple streams of mixed media type within a -physical Ogg stream.

    - -

    Design Elements

    - -

    The design and arrangement of the Ogg container format is governed by -several high-level design decisions that form the reasoning behind -specific low-level design decisions.

    - -

    Linear media

    - -

    The Ogg bitstream is intended to encapsulate chronological, -time-linear mixed media into a single delivery stream or file. The -design is such that an application can always encode and/or decode a -full-featured bitstream in one pass with no seeking and minimal -buffering. Seeking to provide optimized encoding (such as two-pass -encoding) or interactive decoding (such as scrubbing or instant -replay) is not disallowed or discouraged, however no bitstream feature -must require nonlinear operation on the bitstream.

    - -

    Multiplexing

    - -

    Ogg bitstreams multiplex multiple logical streams into a single -physical stream at the page level. Each page contains an abstract -time stamp (the Granule Position) that represents an absolute time -landmark within the stream. After the pages representing stream -headers (all logical stream headers occur at the beginning of a -physical bitstream section before any logical stream data), logical -stream data pages are arranged in a physical bitstream in strict -non-decreasing order by chronological absolute time as -specified by the granule position.

    - -

    The only exception to arranging pages in strictly ascending time order -by granule position is those pages that do not set the granule -position value. This is a special case when exceptionally large -packets span multiple pages; the specifics of handling this special -case are described later under 'Continuous and Discontinuous -Streams'.

    - -

    Seeking

    - -

    Ogg is designed to use an interpolated bisection search to -implement exact positional seeking. Interpolated bisection search is -a spec-mandated mechanism.

    - -

    An index may improve objective performance, but it seldom -improves subjective performance outside of a few high-latency use -cases and adds no additional functionality as bisection search -delivers the same functionality for both one- and two-pass stream -types. For these reasons, use of indexes is discouraged, except in -cases where an index provides demonstrable and noticeable performance -improvement.

    - -

    Seek operations are by absolute time; a direct bisection search must -find the exact time position requested. Information in the Ogg -bitstream is arranged such that all information to be presented for -playback from the desired seek point will occur at or after the -desired seek point. Seek operations are neither 'fuzzy' nor -heuristic.

    - -

    Although key frame handling in video appears to be an exception to -"all needed playback information lies ahead of a given seek", -key frames can still be handled directly within this indexless -framework. Seeking to a key frame in video (as well as seeking in other -media types with analogous restraints) is handled as two seeks; first -a seek to the desired time which extracts state information that -decodes to the time of the last key frame, followed by a second seek -directly to the key frame. The location of the previous key frame is -embedded as state information in the granulepos; this mechanism is -described in more detail later.

    - -

    Continuous and Discontinuous Streams

    - -

    Logical streams within a physical Ogg stream belong to one of two -categories, "Continuous" streams and "Discontinuous" streams. -Although these are discussed in more detail later, the distinction is -important to a high-level understanding of how to buffer an Ogg -stream.

    - -

    A stream that provides a gapless, time-continuous media type with a -fine-grained timebase is considered to be 'Continuous'. A continuous -stream should never be starved of data. Clear examples of continuous -data types include broadcast audio and video.

    - -

    A stream that delivers data in a potentially irregular pattern or with -widely spaced timing gaps is considered to be 'Discontinuous'. A -discontinuous stream may be best thought of as data representing -scattered events; although they happen in order, they are typically -unconnected data often located far apart. One possible example of a -discontinuous stream types would be captioning. Although it's -possible to design captions as a continuous stream type, it's most -natural to think of captions as widely spaced pieces of text with -little happening between.

    - -

    The fundamental design distinction between continuous and -discontinuous streams concerns buffering.

    - -

    Buffering

    - -

    Because a continuous stream is, by definition, gapless, Ogg buffering -is based on the simple premise of never allowing any active continuous -stream to starve for data during decode; buffering proceeds ahead -until all continuous streams in a physical stream have data ready to -decode on demand.

    - -

    Discontinuous stream data may occur on a fairly regular basis, but the -timing of, for example, a specific caption is impossible to predict -with certainty in most captioning systems. Thus the buffering system -should take discontinuous data 'as it comes' rather than working ahead -(for a potentially unbounded period) to look for future discontinuous -data. As such, discontinuous streams are ignored when managing -buffering; their pages simply 'fall out' of the stream when continuous -streams are handled properly.

    - -

    Buffering requirements need not be explicitly declared or managed for -the encoded stream; the decoder simply reads as much data as is -necessary to keep all continuous stream types gapless (also ensuring -discontinuous data arrives in time) and no more, resulting in optimum -implicit buffer usage for a given stream. Because all pages of all -data types are stamped with absolute timing information within the -stream, inter-stream synchronization timing is always explicitly -maintained without the need for explicitly declared buffer-ahead -hinting.

    - -

    Further details, mechanisms and reasons for the differing arrangement -and behavior of continuous and discontinuous streams is discussed -later.

    - -

    Whole-stream navigation

    - -

    Ogg is designed so that the simplest navigation operations treat the -physical Ogg stream as a whole summary of its streams, rather than -navigating each interleaved stream as a separate entity.

    - -

    First Example: seeking to a desired time position in a multiplexed (or -unmultiplexed) Ogg stream can be accomplished through a bisection -search on time position of all pages in the stream (as encoded in the -granule position). More powerful searches (such as a key frame-aware -seek within video) are also possible with additional search -complexity, but similar computational complexity.

    - -

    Second Example: A bitstream section may consist of three multiplexed -streams of differing lengths. The result of multiplexing these -streams should be thought of as a single mixed stream with a length -equal to the longest of the three component streams. Although it is -also possible to think of the multiplexed results as three concurrent -streams of different lengths and it is possible to recover the three -original streams, it will also become obvious that once multiplexed, -it isn't possible to find the internal lengths of the component -streams without a linear search of the whole bitstream section. -However, it is possible to find the length of the whole bitstream -section easily (in near-constant time per section) just as it is for a -single-media unmultiplexed stream.

    - -

    Granule Position

    - -

    Description

    - -

    The Granule Position is a signed 64 bit field appearing in the header -of every Ogg page. Although the granule position represents absolute -time within a logical stream, its value does not necessarily directly -encode a simple timestamp. It may represent frames elapsed (as in -Vorbis), a simple timestamp, or a more complex bit-division encoding -(such as in Theora). The exact encoding of the granule position is up -to a specific codec.

    - -

    The granule position is governed by the following rules:

    - -
      - -
    • Granule Position must always increase forward or remain equal from -page to page, be unset, or be zero for a header page. The absolute -time to which any correct sequence of granule position maps must -similarly always increase forward or remain equal. (A codec may -make use of data, such as a control sequence, that only affects codec -working state without producing data and thus advancing granule -position and time. Although the packet sequence number increases in -this case, the granule position, and thus the time position, do -not.)
    • - -
    • Granule position may only be unset if there no packet defining a -time boundary on the page (that is, if no packet in a continuous -stream ends on the page, or no packet in a discontinuous stream begins -on the page. This will be discussed in more detail under Continuous -and Discontinuous streams).
    • - -
    • A codec must be able to translate a given granule position value -to a unique, deterministic absolute time value through direct -calculation. A codec is not required to be able to translate an -absolute time value into a unique granule position value.
    • - -
    • Codecs shall choose a granule position definition that allows that -codec means to seek as directly as possible to an immediately -decodable point, such as the bit-divided granule position encoding of -Theora allows the codec to seek efficiently to key frame without using -an index. That is, additional information other than absolute time -may be encoded into a granule position value so long as the granule -position obeys the above points.
    • - -
    - -

    Example: timestamp

    - -

    In general, a codec/stream type should choose the simplest granule -position encoding that addresses its requirements. The examples here -are by no means exhaustive of the possibilities within Ogg.

    - -

    A simple granule position could encode a timestamp directly. For -example, a granule position that encoded milliseconds from beginning -of stream would allow a logical stream length of over 100,000,000,000 -days before beginning a new logical stream (to avoid the granule -position wrapping).

    - -

    Example: framestamp

    - -

    A simple millisecond timestamp granule encoding might suit many stream -types, but a millisecond resolution is inappropriate to, eg, most -audio encodings where exact single-sample resolution is generally a -requirement. A millisecond is both too large a granule and often does -not represent an integer number of samples.

    - -

    In the event that audio frames are always encoded as the same number of -samples, the granule position could simply be a linear count of frames -since beginning of stream. This has the advantages of being exact and -efficient. Position in time would simply be [granule_position] * -[samples_per_frame] / [samples_per_second].

    - -

    Example: samplestamp (Vorbis)

    - -

    Frame counting is insufficient in codecs such as Vorbis where an audio -frame [packet] encodes a variable number of samples. In Vorbis's -case, the granule position is a count of the number of raw samples -from the beginning of stream; the absolute time of -a granule position is [granule_position] / -[samples_per_second].

    - -

    Example: bit-divided framestamp (Theora)

    - -

    Some video codecs may be able to use the simple framestamp scheme for -granule position. However, most modern video codecs introduce at -least the following complications:

    - -
      - -
    • video frames are relatively far apart compared to audio samples; -for this reason, the point at which a video frame changes to the next -frame is usually a strictly defined offset within the frame 'period'. -That is, video at 50fps could just as easily define frame transitions -<.015, .035, .055...> as at <.00, .02, .04...>.
    • - -
    • frame rates often include drop-frames, leap-frames or other -rational-but-non-integer timings.
    • - -
    • Decode must begin at a 'key frame' or 'I frame'. Keyframes usually -occur relatively seldom.
    • - -
    - -

    The first two points can be handled straightforwardly via the fact -that the codec has complete control mapping granule position to -absolute time; non-integer frame rates and offsets can be set in the -codec's initial header, and the rest is just arithmetic.

    - -

    The third point appears trickier at first glance, but it too can be -handled through the granule position mapping mechanism. Here we -arrange the granule position in such a way that granule positions of -key frames are easy to find. Divide the granule position into two -fields; the most-significant bits are an absolute frame counter, but -it's only updated at each key frame. The least significant bits encode -the number of frames since the last key frame. In this way, each -granule position both encodes the absolute time of the current frame -as well as the absolute time of the last key frame.

    - -

    Seeking to a most recent preceding key frame is then accomplished by -first seeking to the original desired point, inspecting the granulepos -of the resulting video page, extracting from that granulepos the -absolute time of the desired key frame, and then seeking directly to -that key frame's page. Of course, it's still possible for an -application to ignore key frames and use a simpler seeking algorithm -(decode would be unable to present decoded video until the next -key frame). Surprisingly many player applications do choose the -simpler approach.

    - -

    granule position, packets and pages

    - -

    Although each packet of data in a logical stream theoretically has a -specific granule position, only one granule position is encoded -per page. It is possible to encode a logical stream such that each -page contains only a single packet (so that granule positions are -preserved for each packet), however a one-to-one packet/page mapping -is not intended to be the general case.

    - -

    Because Ogg functions at the page, not packet, level, this -once-per-page time information provides Ogg with the finest-grained -time information is can use. Ogg passes this granule positioning data -to the codec (along with the packets extracted from a page); it is the -responsibility of codecs to track timing information at granularities -finer than a single page.

    - -

    start-time and end-time positioning

    - -

    A granule position represents the instantaneous time location -between two pages. However, continuous streams and discontinuous -streams differ on whether the granulepos represents the end-time of -the data on a page or the start-time. Continuous streams are -'end-time' encoded; the granulepos represents the point in time -immediately after the last data decoded from a page. Discontinuous -streams are 'start-time' encoded; the granulepos represents the point -in time of the first data decoded from the page.

    - -

    An Ogg stream type is declared continuous or discontinuous by its -codec. A given codec may support both continuous and discontinuous -operation so long as any given logical stream is continuous or -discontinuous for its entirety and the codec is able to ascertain (and -inform the Ogg layer) as to which after decoding the initial stream -header. The majority of codecs will always be continuous (such as -Vorbis) or discontinuous (such as Writ).

    - -

    Start- and end-time encoding do not affect multiplexing sort-order; -pages are still sorted by the absolute time a given granulepos maps to -regardless of whether that granulepos represents start- or -end-time.

    - -

    Multiplex/Demultiplex Division of Labor

    - -

    The Ogg multiplex/demultiplex layer provides mechanisms for encoding -raw packets into Ogg pages, decoding Ogg pages back into the original -codec packets, determining the logical structure of an Ogg stream, and -navigating through and synchronizing with an Ogg stream at a desired -stream location. Strict multiplex/demultiplex operations are entirely -in the Ogg domain and require no intervention from codecs.

    - -

    Implementation of more complex operations does require codec -knowledge, however. Unlike other framing systems, Ogg maintains -strict separation between framing and the framed bitstream data; Ogg -does not replicate codec-specific information in the page/framing -data, nor does Ogg blur the line between framing and stream -data/metadata. Because Ogg is fully data-agnostic toward the data it -frames, operations which require specifics of bitstream data (such as -'seek to key frame') also require interaction with the codec layer -(because, in this example, the Ogg layer is not aware of the concept -of key frames). This is different from systems that blur the -separation between framing and stream data in order to simplify the -separation of code. The Ogg system purposely keeps the distinction in -data simple so that later codec innovations are not constrained by -framing design.

    - -

    For this reason, however, complex seeking operations require -interaction with the codecs in order to decode the granule position of -a given stream type back to absolute time or in order to find -'decodable points' such as key frames in video.

    - -

    Unsorted Discussion Points

    - -

    flushes around key frames? RFC suggestion: repaginating or building a -stream this way is nice but not required

    - -

    Appendix A: multiplexing examples

    - - - - - diff --git a/libs/SDL_mixer/external/ogg/doc/oggstream.html b/libs/SDL_mixer/external/ogg/doc/oggstream.html deleted file mode 100644 index 9769d5a..0000000 --- a/libs/SDL_mixer/external/ogg/doc/oggstream.html +++ /dev/null @@ -1,594 +0,0 @@ - - - - - -Ogg Documentation - - - - - - -
    - - - -

    Ogg bitstream overview

    - -

    This document serves as starting point for understanding the design -and implementation of the Ogg container format. If you're new to Ogg -or merely want a high-level technical overview, start reading here. -Other documents linked from the index page -give distilled technical descriptions and references of the container -mechanisms. This document is intended to aid understanding. - -

    Container format design points

    - -

    Ogg is intended to be a simplest-possible container, concerned only -with framing, ordering, and interleave. It can be used as a stream delivery -mechanism, for media file storage, or as a building block toward -implementing a more complex, non-linear container (for example, see -the Skeleton or Annodex/CMML). - -

    The Ogg container is not intended to be a monolithic -'kitchen-sink'. It exists only to frame and deliver in-order stream -data and as such is vastly simpler than most other containers. -Elementary and multiplexed streams are both constructed entirely from a -single building block (an Ogg page) comprised of eight fields -totalling twenty-eight bytes (the page header) a list of packet lengths -(up to 255 bytes) and payload data (up to 65025 bytes). The structure -of every page is the same. There are no optional fields or alternate -encodings. - -

    Stream and media metadata is contained in Ogg and not built into -the Ogg container itself. Metadata is thus compartmentalized and -layered rather than part of a monolithic design, an especially good -idea as no two groups seem able to agree on what a complete or -complete-enough metadata set should be. In this way, the container and -container implementation are isolated from unnecessary metadata design -flux. - -

    Streaming

    - -

    The Ogg container is primarily a streaming format, -encapsulating chronological, time-linear mixed media into a single -delivery stream or file. The design is such that an application can -always encode and/or decode all features of a bitstream in one pass -with no seeking and minimal buffering. Seeking to provide optimized -encoding (such as two-pass encoding) or interactive decoding (such as -scrubbing or instant replay) is not disallowed or discouraged, however -no container feature requires nonlinear access of the bitstream. - -

    Variable Bit Rate, Variable Payload Size

    - -

    Ogg is designed to contain any size data payload with bounded, -predictable efficiency. Ogg packets have no maximum size and a -zero-byte minimum size. There is no restriction on size changes from -packet to packet. Variable size packets do not require the use of any -optional or additional container features. There is no optimal -suggested packet size, though special consideration was paid to make -sure 50-200 byte packets were no less efficient than larger packet -sizes. The original design criteria was a 2% overhead at 50 byte -packets, dropping to a maximum working overhead of 1% with larger -packets, and a typical working overhead of .5-.7% for most practical -uses. - -

    Simple pagination

    - -

    Ogg is a byte-aligned container with no context-dependent, optional -or variable-length fields. Ogg requires no repacking of codec data. -The page structure is written out in-line as packet data is submitted -to the streaming abstraction. In addition, it is possible to -implement both Ogg mux and demux as MT-hot zero-copy abstractions (as -is done in the Tremor sourcebase). - -

    Capture

    - -

    Ogg is designed for efficient and immediate stream capture with -high confidence. Although packets have no size limit in Ogg, pages -are a maximum of just under 64kB meaning that any Ogg stream can be -captured with confidence after seeing 128kB of data or less [worst -case; typical figure is 6kB] from any random starting point in the -stream. - -

    Seeking

    - -

    Ogg implements simple coarse- and fine-grained seeking by design. - -

    Coarse seeking may be performed by simply 'moving the tone arm' to a -new position and 'dropping the needle'. Rapid capture with -accompanying timecode from any location in an Ogg file is guaranteed -by the stream design. From the acquisition of the first timecode, -all data needed to play back from that time code forward is ahead of -the stream cursor. - -

    Ogg implements full sample-granularity seeking using an -interpolated bisection search built on the capture and timecode -mechanisms used by coarse seeking. As above, once a search finds -the desired timecode, all data needed to play back from that time code -forward is ahead of the stream cursor. - -

    Both coarse and fine seeking use the page structure and sequencing -inherent to the Ogg format. All Ogg streams are fully seekable from -creation; seekability is unaffected by truncation or missing data, and -is tolerant of gross corruption. Seek operations are neither 'fuzzy' nor -heuristic. - -

    Seeking without use of an index is a major point of the Ogg -design. There two primary reasons why Ogg transport forgoes an index: - -

      - -
    1. An index is only marginally useful in Ogg for the complexity -added; it adds no new functionality and seldom improves performance -noticeably. Empirical testing shows that indexless interpolation -search does not require many more seeks in practice than using an -index would. - -
    2. 'Optional' indexes encourage lazy implementations that can seek -only when indexes are present, or that implement indexless seeking -only by building an internal index after reading the entire file -beginning to end. This has been the fate of other containers that -specify optional indexing. - -
    - -

    In addition, it must be possible to create an Ogg stream in a -single pass. Although an optional index can simply be tacked on the -end of the created stream, some software groups object to -end-positioned indexes and claim to be unwilling to support indexes -not located at the stream beginning. - -

    All this said, it's become clear that an optional index is a -demanded feature. For this reason, the OggSkeleton now defines a -proposed index. - -

    Simple multiplexing

    - -

    Ogg multiplexes streams by interleaving pages from multiple elementary streams into a -multiplexed stream in time order. The multiplexed pages are not -altered. Muxing an Ogg AV stream out of separate audio, -video and data streams is akin to shuffling several decks of cards -together into a single deck; the cards themselves remain unchanged. -Demultiplexing is similarly simple (as the cards are marked). - -

    The goal of this design is to make the mux/demux operation as -trivial as possible to allow live streaming systems to build and -rebuild streams on the fly with minimal CPU usage and no additional -storage or latency requirements. - -

    Continuous and Discontinuous Media

    - -

    Ogg streams belong to one of two categories, "Continuous" streams and -"Discontinuous" streams. - -

    A stream that provides a gapless, time-continuous media type with a -fine-grained timebase is considered to be 'Continuous'. A continuous -stream should never be starved of data. Examples of continuous data -types include broadcast audio and video. - -

    A stream that delivers data in a potentially irregular pattern or -with widely spaced timing gaps is considered to be 'Discontinuous'. A -discontinuous stream may be best thought of as data representing -scattered events; although they happen in order, they are typically -unconnected data often located far apart. One example of a -discontinuous stream types would be captioning such as Ogg Kate. Although it's -possible to design captions as a continuous stream type, it's most -natural to think of captions as widely spaced pieces of text with -little happening between. - -

    The fundamental reason for distinction between continuous and -discontinuous streams concerns buffering. - -

    Buffering

    - -

    A continuous stream is, by definition, gapless. Ogg buffering is based -on the simple premise of never allowing an active continuous stream -to starve for data during decode; buffering works ahead until all -continuous streams in a physical stream have data ready and no further. - -

    Discontinuous stream data is not assumed to be predictable. The -buffering design takes discontinuous data 'as it comes' rather than -working ahead to look for future discontinuous data for a potentially -unbounded period. Thus, the buffering process makes no attempt to fill -discontinuous stream buffers; their pages simply 'fall out' of the -stream when continuous streams are handled properly. - -

    Buffering requirements in this design need not be explicitly -declared or managed in the encoded stream. The decoder simply reads as -much data as is necessary to keep all continuous stream types gapless -and no more, with discontinuous data processed as it arrives in the -continuous data. Buffering is implicitly optimal for the given -stream. Because all pages of all data types are stamped with absolute -timing information within the stream, inter-stream synchronization -timing is always maintained without the need for explicitly declared -buffer-ahead hinting. - -

    Codec metadata

    - -

    Ogg does not replicate codec-specific metadata into the mux layer -in an attempt to make the mux and codec layer implementations 'fully -separable'. Things like specific timebase, keyframing strategy, frame -duration, etc, do not appear in the Ogg container. The mux layer is, -instead, expected to query a codec through a centralized interface, -left to the implementation, for this data when it is needed. - -

    Though modern design wisdom usually prefers to predict all possible -needs of current and future codecs then embed these dependencies and -the required metadata into the container itself, this strategy -increases container specification complexity, fragility, and rigidity. -The mux and codec code becomes more independent, but the -specifications become logically less independent. A codec can't do -what a container hasn't already provided for. Novel codecs are harder -to support, and you can do fewer useful things with the ones you've -already got (eg, try to make a good splitter without using any codecs. -Such a splitter is limited to splitting at keyframes only, or building -yet another new mechanism into the container layer to mark what frames -to skip displaying). - -

    Ogg's design goes the opposite direction, where the specification -is to be as simple, easy to understand, and 'proofed' against novel -codecs as possible. When an Ogg mux layer requires codec-specific -information, it queries the codec (or a codec stub). This trades a -more complex implementation for a simpler, more flexible -specification. - -

    Stream structure metadata

    - -

    The Ogg container itself does not define a metadata system for -declaring the structure and interrelations between multiple media -types in a muxed stream. That is, the Ogg container itself does not -specify data like 'which steam is the subtitle stream?' or 'which -video stream is the primary angle?'. This metadata still exists, but -is stored by the Ogg container rather than being built into the Ogg -container itself. Xiph specifies the 'Skeleton' metadata format for Ogg -streams, but this decoupling of container and stream structure -metadata means it is possible to use Ogg with any metadata -specification without altering the container itself, or without stream -structure metadata at all. - -

    Frame accurate absolute position

    - -

    Every Ogg page is stamped with a 64 bit 'granule position' that -serves as an absolute timestamp for mux and seeking. A few nifty -little tricks are usually also embedded in the granpos state, but -we'll leave those aside for the moment (strictly speaking, they're -part of each codec's mapping, not Ogg). - -

    As previously mentioned above, granule positions are mapped into -absolute timestamps by the codec, rather than being a hard timestamp. -This allows maximally efficient use of the available 64 bits to -address every sample/frame position without approximation while -supporting new and previously unknown timebase encodings without -needing to extend or update the mux layer. When a codec needs a novel -timebase, it simply brings the code for that mapping along with it. -This is not a theoretical curiosity; new, wholly novel timebases were -deployed with the adoption of both Theora and Dirac. "Rolling INTRA" -(keyframeless video) also benefits from novel use of the granule -position. - -

    Ogg stream arrangement

    - -

    Packets, pages, and bitstreams

    - -

    Ogg codecs place raw compressed data into packets. -Packets are octet payloads containing the data needed for a single -decompressed unit, eg, one video frame. Packets have no maximum size -and may be zero length. They do not generally have any framing -information; strung together, the unframed packets form a logical -bitstream of codec data with no internal landmarks. - -

    - - -

    Packets of raw codec data are not typically internally framed. - When they are strung together into a stream without any container to - provide framing, they lose their individual boundaries. Seek and - capture are not possible within an unframed stream, and for many - codecs with variable length payloads and/or early-packet termination - (such as Vorbis), it may become impossible to recover the original - frame boundaries even if the stream is scanned linearly from - beginning to end. - -

    - -

    Logical bitstream packets are grouped and framed into Ogg pages -along with a unique stream serial number to produce a -physical bitstream. An elementary stream is a -physical bitstream containing only a single logical bitstream. Each -page is a self contained entity, although a packet may be split and -encoded across one or more pages. The page decode mechanism is -designed to recognize, verify and handle single pages at a time from -the overall bitstream. - -

    - - -

    The primary purpose of a container is to provide framing for raw - packets, marking the packet boundaries so the exact packets can be - retrieved for decode later. The container also provides secondary - functions such as capture, timestamping, sequencing, stream - identification and so on. Not all of these functions are represented in the diagram. - -

    In the Ogg container, pages do not necessarily contain - integer numbers of packets. Packets may span across page boundaries - or even multiple pages. This is necessary as pages have a maximum - possible size in order to provide capture guarantees, but packet - size is unbounded. -

    - - -

    Ogg Bitstream Framing specifies -the page format of an Ogg bitstream, the packet coding process -and elementary bitstreams in detail. - -

    Multiplexed bitstreams

    - -

    Multiple logical/elementary bitstreams can be combined into a single -multiplexed bitstream by interleaving whole pages from each -contributing elementary stream in time order. The result is a single -physical stream that multiplexes and frames multiple logical streams. -Each logical stream is identified by the unique stream serial number -stamped in its pages. A physical stream may include a 'meta-header' -(such as the Ogg Skeleton) comprising its -own Ogg page at the beginning of the physical stream. A decoder -recovers the original logical/elementary bitstreams out of the -physical bitstream by taking the pages in order from the physical -bitstream and redirecting them into the appropriate logical decoding -entity. - -

    - - -

    Multiple media types are mutliplexed into a single Ogg stream by -interleaving the pages from each elementary physical stream. - -

    - -

    Ogg Bitstream Multiplexing specifies -proper multiplexing of an Ogg bitstream in detail. - -

    Chaining

    - -

    Multiple Ogg physical bitstreams may be concatenated into a single new -stream; this is chaining. The bitstreams do not overlap; the -final page of a given logical bitstream is immediately followed by the -initial page of the next.

    - -

    Each logical bitstream in a chain must have a unique serial number -within the scope of the full physical bitstream, not only within a -particular link or segment of the chain.

    - -

    Continuous and discontinuous streams

    - -

    Within Ogg, each stream must be declared (by the codec) to be -continuous- or discontinuous-time. Most codecs treat all streams they -use as either inherently continuous- or discontinuous-time, although -this is not a requirement. A codec may, as part of its mapping, choose -according to data in the initial header. - -

    Continuous-time pages are stamped by end-time, discontinuous pages -are stamped by begin-time. Pages in a multiplexed stream are -interleaved in order of the time stamp regardless of stream type. -Both continuous and discontinuous logical streams are used to seek -within a physical stream, however only continuous streams are used to -determine buffering depth; because discontinuous streams are stamped -by start time, they will always 'fall out' at the proper time when -buffering the continuous streams. See 'Examples' for an illustration -of the buffering mechanism. - -

    Multiplexing Requirements

    - -

    Multiplexing requirements within Ogg are straightforward. When -constructing a single-link (unchained) physical bitstream consisting -of multiple elementary streams: - -

      - -
    1. The initial header for each stream appears in sequence, each -header on a single page. All initial headers must appear with no -intervening data (no auxiliary header pages or packets, no data pages -or packets). Order of the initial headers is unspecified. The -'beginning of stream' flag is set on each initial header. - -

    2. All auxiliary headers for all streams must follow. Order -is unspecified. The final auxiliary header of each stream must flush -its page. - -

    3. Data pages for each stream follow, interleaved in time order. - -

    4. The final page of each stream sets the 'end of stream' flag. -Unlike initial pages, terminal pages for the logical bitstreams need -not occur contiguously; indeed it may not be possible for them to do so. -

    - -

    Each grouped bitstream must have a unique serial number within the -scope of the physical bitstream.

    - -

    chaining and multiplexing

    - -

    Multiplexed and/or unmultiplexed bitstreams may be chained -consecutively. Such a physical bitstream obeys all the rules of both -chained and multiplexed streams. Each link, when unchained, must -stand on its own as a valid physical bitstream. Chained streams do -not mix or interleave; a new segment may not begin until all streams -in the preceding segment have terminated.

    - -

    Codec Mapping Requirements

    - -

    Each codec is allowed some freedom in deciding how its logical -bitstream is encapsulated into an Ogg bitstream (even if it is a -trivial mapping, eg, 'plop the packets in and go'). This is the -codec's mapping. Ogg imposes a few mapping requirements -on any codec. - -

      - -
    1. The framing specification defines -'beginning of stream' and 'end of stream' page markers via a header -flag (it is possible for a stream to consist of a single page). A -correct stream always consists of an integer number of pages, an easy -requirement given the variable size nature of pages.

      - -
    2. The first page of an elementary Ogg bitstream consists of a single, -small 'initial header' packet that must include sufficient information -to identify the exact CODEC type. From this initial header, the codec -must also be able to determine its timebase and whether or not it is a -continuous- or discontinuous-time stream. The initial header must fit -on a single page. If a codec makes use of auxiliary headers (for -example, Vorbis uses two auxiliary headers), these headers must follow -the initial header immediately. The last header finishes its page; -data begins on a fresh page. - -

      As an example, Ogg Vorbis places the name and revision of the -Vorbis CODEC, the audio rate and the audio quality into this initial -header. Vorbis comments and detailed codec setup appears in the larger -auxiliary headers.

      - -
    3. Granule positions must be translatable to an exact absolute -time value. As described above, the mux layer is permitted to query a -codec or codec stub plugin to perform this mapping. It is not -necessary for an absolute time to be mappable into a single unique -granule position value. - -

    4. Codecs are not required to use a fixed duration-per-packet (for -example, Vorbis does not). the mux layer is permitted to query a -codec or codec stub plugin for the time duration of a packet. - -

    5. Although an absolute time need not be translatable to a unique -granule position, a codec must be able to determine the unique granule -position of the current packet using the granule position of a -preceding packet. - -

    6. Packets and pages must be arranged in ascending -granule-position and time order. - -

    - -

    Examples

    - -[More to come shortly; this section is currently being revised and expanded] - -

    Below, we present an example of a multiplexed and chained bitstream:

    - -

    stream

    - -

    In this example, we see pages from five total logical bitstreams -multiplexed into a physical bitstream. Note the following -characteristics:

    - -
      -
    1. Multiplexed bitstreams in a given link begin together; all of the -initial pages must appear before any data pages. When concurrently -multiplexed groups are chained, the new group does not begin until all -the bitstreams in the previous group have terminated.
    2. - -
    3. The ordering of pages of concurrently multiplexed bitstreams is -goverened by timestamp (not shown here); there is no regular -interleaving order. Pages within a logical bitstream appear in -sequence order.
    4. -
    - - - -
    - - diff --git a/libs/SDL_mixer/external/ogg/doc/packets.png b/libs/SDL_mixer/external/ogg/doc/packets.png deleted file mode 100644 index 917b6c1..0000000 Binary files a/libs/SDL_mixer/external/ogg/doc/packets.png and /dev/null differ diff --git a/libs/SDL_mixer/external/ogg/doc/packets.svg b/libs/SDL_mixer/external/ogg/doc/packets.svg deleted file mode 100644 index 6b426c7..0000000 --- a/libs/SDL_mixer/external/ogg/doc/packets.svg +++ /dev/null @@ -1,876 +0,0 @@ - - - - - - - - - - - - - image/svg+xml - - - - - - - - - - - - - - - - - - - - - - - - - - - - - packet - packet - packet - packet - packet - packet - packet - packet - packet - packet - packet - packet - packet - packet - packet - packet - packet - packet - packet - - - - - - - - - - - - - - - - - - - - - - - packet - packet - packet - packet - packet - packet - packet - packet - packet - packet - packet - packet - packet - packet - packet - packet - packet - packet - packet - - packet stream - unframed logical bitstream - - diff --git a/libs/SDL_mixer/external/ogg/doc/pages.png b/libs/SDL_mixer/external/ogg/doc/pages.png deleted file mode 100644 index b4b431e..0000000 Binary files a/libs/SDL_mixer/external/ogg/doc/pages.png and /dev/null differ diff --git a/libs/SDL_mixer/external/ogg/doc/pages.svg b/libs/SDL_mixer/external/ogg/doc/pages.svg deleted file mode 100644 index 436849c..0000000 --- a/libs/SDL_mixer/external/ogg/doc/pages.svg +++ /dev/null @@ -1,1219 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - image/svg+xml - - - - - - - - - - - - - - OggS - OggS - OggS - - - - - - - - - - - - - - - 23 - 24 - 25 - - ... - ... - physical bitstream - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - framed logical bitstream - - - - - - - - - - - - - - - - - - - - - - - packet - packet - packet - packet - packet - packet - packet - packet - packet - packet - packet - packet - packet - packet - packet - packet - packet - packet - packet - - - diff --git a/libs/SDL_mixer/external/ogg/doc/release.txt b/libs/SDL_mixer/external/ogg/doc/release.txt deleted file mode 100644 index f72985f..0000000 --- a/libs/SDL_mixer/external/ogg/doc/release.txt +++ /dev/null @@ -1,29 +0,0 @@ -= Release checklist = - -Source release: - -- Update CHANGES with notable specifics. -- Update version and LIB_* API soname suffix in configure.ac. - - If the source code changed, incremement REVISION. - - If interfaces changed, increment CURRENT and zero REVISION. - - If interfaces were added, increment AGE. - - If interfaces were removed, set AGE to zero. -- Update the version and release date in doc/libogg/*.html. - - `make -C doc/libogg update-doc-version` -- Check for uncommitted changes to master. -- Tag the release commit with 'git tag -s vN.M'. - - Include release notes in the tag annotation. -- Verify 'make distcheck' produces a tarball with the desired name. -- Push tag to public repo. -- Upload source package 'libogg-${version}.tar.gz' et al. - to the website and verify file permissions. -- Update checksum files on website. -- Update links on . -- Add a copy of the documentation to - and update the links. - -Releases are committed to https://svn.xiph.org/releases/ogg/ -which propagates to downloads.xiph.org. - -Release packages should also be manually attached to the corresponding -tag on the github mirror https://github.com/xiph/ogg/releases diff --git a/libs/SDL_mixer/external/ogg/doc/rfc3533.txt b/libs/SDL_mixer/external/ogg/doc/rfc3533.txt deleted file mode 100644 index f2fcd1a..0000000 --- a/libs/SDL_mixer/external/ogg/doc/rfc3533.txt +++ /dev/null @@ -1,843 +0,0 @@ - - - - - - -Network Working Group S. Pfeiffer -Request for Comments: 3533 CSIRO -Category: Informational May 2003 - - - The Ogg Encapsulation Format Version 0 - -Status of this Memo - - This memo provides information for the Internet community. It does - not specify an Internet standard of any kind. Distribution of this - memo is unlimited. - -Copyright Notice - - Copyright (C) The Internet Society (2003). All Rights Reserved. - -Abstract - - This document describes the Ogg bitstream format version 0, which is - a general, freely-available encapsulation format for media streams. - It is able to encapsulate any kind and number of video and audio - encoding formats as well as other data streams in a single bitstream. - -Terminology - - The key words "MUST", "MUST NOT", "REQUIRED", "SHALL", "SHALL NOT", - "SHOULD", "SHOULD NOT", "RECOMMENDED", "MAY", and "OPTIONAL" in this - document are to be interpreted as described in BCP 14, RFC 2119 [2]. - -Table of Contents - - 1. Introduction . . . . . . . . . . . . . . . . . . . . . . . . . 2 - 2. Definitions . . . . . . . . . . . . . . . . . . . . . . . . . 2 - 3. Requirements for a generic encapsulation format . . . . . . . 3 - 4. The Ogg bitstream format . . . . . . . . . . . . . . . . . . . 3 - 5. The encapsulation process . . . . . . . . . . . . . . . . . . 6 - 6. The Ogg page format . . . . . . . . . . . . . . . . . . . . . 9 - 7. Security Considerations . . . . . . . . . . . . . . . . . . . 11 - 8. References . . . . . . . . . . . . . . . . . . . . . . . . . . 12 - A. Glossary of terms and abbreviations . . . . . . . . . . . . . 13 - B. Acknowledgements . . . . . . . . . . . . . . . . . . . . . . . 14 - Author's Address . . . . . . . . . . . . . . . . . . . . . . . 14 - Full Copyright Statement . . . . . . . . . . . . . . . . . . . 15 - - - - - - - -Pfeiffer Informational [Page 1] - -RFC 3533 OGG May 2003 - - -1. Introduction - - The Ogg bitstream format has been developed as a part of a larger - project aimed at creating a set of components for the coding and - decoding of multimedia content (codecs) which are to be freely - available and freely re-implementable, both in software and in - hardware for the computing community at large, including the Internet - community. It is the intention of the Ogg developers represented by - Xiph.Org that it be usable without intellectual property concerns. - - This document describes the Ogg bitstream format and how to use it to - encapsulate one or several media bitstreams created by one or several - encoders. The Ogg transport bitstream is designed to provide - framing, error protection and seeking structure for higher-level - codec streams that consist of raw, unencapsulated data packets, such - as the Vorbis audio codec or the upcoming Tarkin and Theora video - codecs. It is capable of interleaving different binary media and - other time-continuous data streams that are prepared by an encoder as - a sequence of data packets. Ogg provides enough information to - properly separate data back into such encoder created data packets at - the original packet boundaries without relying on decoding to find - packet boundaries. - - Please note that the MIME type application/ogg has been registered - with the IANA [1]. - -2. Definitions - - For describing the Ogg encapsulation process, a set of terms will be - used whose meaning needs to be well understood. Therefore, some of - the most fundamental terms are defined now before we start with the - description of the requirements for a generic media stream - encapsulation format, the process of encapsulation, and the concrete - format of the Ogg bitstream. See the Appendix for a more complete - glossary. - - The result of an Ogg encapsulation is called the "Physical (Ogg) - Bitstream". It encapsulates one or several encoder-created - bitstreams, which are called "Logical Bitstreams". A logical - bitstream, provided to the Ogg encapsulation process, has a - structure, i.e., it is split up into a sequence of so-called - "Packets". The packets are created by the encoder of that logical - bitstream and represent meaningful entities for that encoder only - (e.g., an uncompressed stream may use video frames as packets). They - do not contain boundary information - strung together they appear to - be streams of random bytes with no landmarks. - - - - - -Pfeiffer Informational [Page 2] - -RFC 3533 OGG May 2003 - - - Please note that the term "packet" is not used in this document to - signify entities for transport over a network. - -3. Requirements for a generic encapsulation format - - The design idea behind Ogg was to provide a generic, linear media - transport format to enable both file-based storage and stream-based - transmission of one or several interleaved media streams independent - of the encoding format of the media data. Such an encapsulation - format needs to provide: - - o framing for logical bitstreams. - - o interleaving of different logical bitstreams. - - o detection of corruption. - - o recapture after a parsing error. - - o position landmarks for direct random access of arbitrary positions - in the bitstream. - - o streaming capability (i.e., no seeking is needed to build a 100% - complete bitstream). - - o small overhead (i.e., use no more than approximately 1-2% of - bitstream bandwidth for packet boundary marking, high-level - framing, sync and seeking). - - o simplicity to enable fast parsing. - - o simple concatenation mechanism of several physical bitstreams. - - All of these design considerations have been taken into consideration - for Ogg. Ogg supports framing and interleaving of logical - bitstreams, seeking landmarks, detection of corruption, and stream - resynchronisation after a parsing error with no more than - approximately 1-2% overhead. It is a generic framework to perform - encapsulation of time-continuous bitstreams. It does not know any - specifics about the codec data that it encapsulates and is thus - independent of any media codec. - -4. The Ogg bitstream format - - A physical Ogg bitstream consists of multiple logical bitstreams - interleaved in so-called "Pages". Whole pages are taken in order - from multiple logical bitstreams multiplexed at the page level. The - logical bitstreams are identified by a unique serial number in the - - - -Pfeiffer Informational [Page 3] - -RFC 3533 OGG May 2003 - - - header of each page of the physical bitstream. This unique serial - number is created randomly and does not have any connection to the - content or encoder of the logical bitstream it represents. Pages of - all logical bitstreams are concurrently interleaved, but they need - not be in a regular order - they are only required to be consecutive - within the logical bitstream. Ogg demultiplexing reconstructs the - original logical bitstreams from the physical bitstream by taking the - pages in order from the physical bitstream and redirecting them into - the appropriate logical decoding entity. - - Each Ogg page contains only one type of data as it belongs to one - logical bitstream only. Pages are of variable size and have a page - header containing encapsulation and error recovery information. Each - logical bitstream in a physical Ogg bitstream starts with a special - start page (bos=beginning of stream) and ends with a special page - (eos=end of stream). - - The bos page contains information to uniquely identify the codec type - and MAY contain information to set up the decoding process. The bos - page SHOULD also contain information about the encoded media - for - example, for audio, it should contain the sample rate and number of - channels. By convention, the first bytes of the bos page contain - magic data that uniquely identifies the required codec. It is the - responsibility of anyone fielding a new codec to make sure it is - possible to reliably distinguish his/her codec from all other codecs - in use. There is no fixed way to detect the end of the codec- - identifying marker. The format of the bos page is dependent on the - codec and therefore MUST be given in the encapsulation specification - of that logical bitstream type. Ogg also allows but does not require - secondary header packets after the bos page for logical bitstreams - and these must also precede any data packets in any logical - bitstream. These subsequent header packets are framed into an - integral number of pages, which will not contain any data packets. - So, a physical bitstream begins with the bos pages of all logical - bitstreams containing one initial header packet per page, followed by - the subsidiary header packets of all streams, followed by pages - containing data packets. - - The encapsulation specification for one or more logical bitstreams is - called a "media mapping". An example for a media mapping is "Ogg - Vorbis", which uses the Ogg framework to encapsulate Vorbis-encoded - audio data for stream-based storage (such as files) and transport - (such as TCP streams or pipes). Ogg Vorbis provides the name and - revision of the Vorbis codec, the audio rate and the audio quality on - the Ogg Vorbis bos page. It also uses two additional header pages - per logical bitstream. The Ogg Vorbis bos page starts with the byte - 0x01, followed by "vorbis" (a total of 7 bytes of identifier). - - - - -Pfeiffer Informational [Page 4] - -RFC 3533 OGG May 2003 - - - Ogg knows two types of multiplexing: concurrent multiplexing (so- - called "Grouping") and sequential multiplexing (so-called - "Chaining"). Grouping defines how to interleave several logical - bitstreams page-wise in the same physical bitstream. Grouping is for - example needed for interleaving a video stream with several - synchronised audio tracks using different codecs in different logical - bitstreams. Chaining on the other hand, is defined to provide a - simple mechanism to concatenate physical Ogg bitstreams, as is often - needed for streaming applications. - - In grouping, all bos pages of all logical bitstreams MUST appear - together at the beginning of the Ogg bitstream. The media mapping - specifies the order of the initial pages. For example, the grouping - of a specific Ogg video and Ogg audio bitstream may specify that the - physical bitstream MUST begin with the bos page of the logical video - bitstream, followed by the bos page of the audio bitstream. Unlike - bos pages, eos pages for the logical bitstreams need not all occur - contiguously. Eos pages may be 'nil' pages, that is, pages - containing no content but simply a page header with position - information and the eos flag set in the page header. Each grouped - logical bitstream MUST have a unique serial number within the scope - of the physical bitstream. - - In chaining, complete logical bitstreams are concatenated. The - bitstreams do not overlap, i.e., the eos page of a given logical - bitstream is immediately followed by the bos page of the next. Each - chained logical bitstream MUST have a unique serial number within the - scope of the physical bitstream. - - It is possible to consecutively chain groups of concurrently - multiplexed bitstreams. The groups, when unchained, MUST stand on - their own as a valid concurrently multiplexed bitstream. The - following diagram shows a schematic example of such a physical - bitstream that obeys all the rules of both grouped and chained - multiplexed bitstreams. - - physical bitstream with pages of - different logical bitstreams grouped and chained - ------------------------------------------------------------- - |*A*|*B*|*C*|A|A|C|B|A|B|#A#|C|...|B|C|#B#|#C#|*D*|D|...|#D#| - ------------------------------------------------------------- - bos bos bos eos eos eos bos eos - - In this example, there are two chained physical bitstreams, the first - of which is a grouped stream of three logical bitstreams A, B, and C. - The second physical bitstream is chained after the end of the grouped - bitstream, which ends after the last eos page of all its grouped - logical bitstreams. As can be seen, grouped bitstreams begin - - - -Pfeiffer Informational [Page 5] - -RFC 3533 OGG May 2003 - - - together - all of the bos pages MUST appear before any data pages. - It can also be seen that pages of concurrently multiplexed bitstreams - need not conform to a regular order. And it can be seen that a - grouped bitstream can end long before the other bitstreams in the - group end. - - Ogg does not know any specifics about the codec data except that each - logical bitstream belongs to a different codec, the data from the - codec comes in order and has position markers (so-called "Granule - positions"). Ogg does not have a concept of 'time': it only knows - about sequentially increasing, unitless position markers. An - application can only get temporal information through higher layers - which have access to the codec APIs to assign and convert granule - positions or time. - - A specific definition of a media mapping using Ogg may put further - constraints on its specific use of the Ogg bitstream format. For - example, a specific media mapping may require that all the eos pages - for all grouped bitstreams need to appear in direct sequence. An - example for a media mapping is the specification of "Ogg Vorbis". - Another example is the upcoming "Ogg Theora" specification which - encapsulates Theora-encoded video data and usually comes multiplexed - with a Vorbis stream for an Ogg containing synchronised audio and - video. As Ogg does not specify temporal relationships between the - encapsulated concurrently multiplexed bitstreams, the temporal - synchronisation between the audio and video stream will be specified - in this media mapping. To enable streaming, pages from various - logical bitstreams will typically be interleaved in chronological - order. - -5. The encapsulation process - - The process of multiplexing different logical bitstreams happens at - the level of pages as described above. The bitstreams provided by - encoders are however handed over to Ogg as so-called "Packets" with - packet boundaries dependent on the encoding format. The process of - encapsulating packets into pages will be described now. - - From Ogg's perspective, packets can be of any arbitrary size. A - specific media mapping will define how to group or break up packets - from a specific media encoder. As Ogg pages have a maximum size of - about 64 kBytes, sometimes a packet has to be distributed over - several pages. To simplify that process, Ogg divides each packet - into 255 byte long chunks plus a final shorter chunk. These chunks - are called "Ogg Segments". They are only a logical construct and do - not have a header for themselves. - - - - - -Pfeiffer Informational [Page 6] - -RFC 3533 OGG May 2003 - - - A group of contiguous segments is wrapped into a variable length page - preceded by a header. A segment table in the page header tells about - the "Lacing values" (sizes) of the segments included in the page. A - flag in the page header tells whether a page contains a packet - continued from a previous page. Note that a lacing value of 255 - implies that a second lacing value follows in the packet, and a value - of less than 255 marks the end of the packet after that many - additional bytes. A packet of 255 bytes (or a multiple of 255 bytes) - is terminated by a lacing value of 0. Note also that a 'nil' (zero - length) packet is not an error; it consists of nothing more than a - lacing value of zero in the header. - - The encoding is optimized for speed and the expected case of the - majority of packets being between 50 and 200 bytes large. This is a - design justification rather than a recommendation. This encoding - both avoids imposing a maximum packet size as well as imposing - minimum overhead on small packets. In contrast, e.g., simply using - two bytes at the head of every packet and having a max packet size of - 32 kBytes would always penalize small packets (< 255 bytes, the - typical case) with twice the segmentation overhead. Using the lacing - values as suggested, small packets see the minimum possible byte- - aligned overhead (1 byte) and large packets (>512 bytes) see a fairly - constant ~0.5% overhead on encoding space. - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Pfeiffer Informational [Page 7] - -RFC 3533 OGG May 2003 - - - The following diagram shows a schematic example of a media mapping - using Ogg and grouped logical bitstreams: - - logical bitstream with packet boundaries - ----------------------------------------------------------------- - > | packet_1 | packet_2 | packet_3 | < - ----------------------------------------------------------------- - - |segmentation (logically only) - v - - packet_1 (5 segments) packet_2 (4 segs) p_3 (2 segs) - ------------------------------ -------------------- ------------ - .. |seg_1|seg_2|seg_3|seg_4|s_5 | |seg_1|seg_2|seg_3|| |seg_1|s_2 | .. - ------------------------------ -------------------- ------------ - - | page encapsulation - v - - page_1 (packet_1 data) page_2 (pket_1 data) page_3 (packet_2 data) ------------------------- ---------------- ------------------------ -|H|------------------- | |H|----------- | |H|------------------- | -|D||seg_1|seg_2|seg_3| | |D|seg_4|s_5 | | |D||seg_1|seg_2|seg_3| | ... -|R|------------------- | |R|----------- | |R|------------------- | ------------------------- ---------------- ------------------------ - - | -pages of | -other --------| | -logical ------- -bitstreams | MUX | - ------- - | - v - - page_1 page_2 page_3 - ------ ------ ------- ----- ------- - ... || | || | || | || | || | ... - ------ ------ ------- ----- ------- - physical Ogg bitstream - - In this example we take a snapshot of the encapsulation process of - one logical bitstream. We can see part of that bitstream's - subdivision into packets as provided by the codec. The Ogg - encapsulation process chops up the packets into segments. The - packets in this example are rather large such that packet_1 is split - into 5 segments - 4 segments with 255 bytes and a final smaller one. - Packet_2 is split into 4 segments - 3 segments with 255 bytes and a - - - -Pfeiffer Informational [Page 8] - -RFC 3533 OGG May 2003 - - - final very small one - and packet_3 is split into two segments. The - encapsulation process then creates pages, which are quite small in - this example. Page_1 consists of the first three segments of - packet_1, page_2 contains the remaining 2 segments from packet_1, and - page_3 contains the first three pages of packet_2. Finally, this - logical bitstream is multiplexed into a physical Ogg bitstream with - pages of other logical bitstreams. - -6. The Ogg page format - - A physical Ogg bitstream consists of a sequence of concatenated - pages. Pages are of variable size, usually 4-8 kB, maximum 65307 - bytes. A page header contains all the information needed to - demultiplex the logical bitstreams out of the physical bitstream and - to perform basic error recovery and landmarks for seeking. Each page - is a self-contained entity such that the page decode mechanism can - recognize, verify, and handle single pages at a time without - requiring the overall bitstream. - - The Ogg page header has the following format: - - 0 1 2 3 - 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1| Byte -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -| capture_pattern: Magic number for page start "OggS" | 0-3 -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -| version | header_type | granule_position | 4-7 -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -| | 8-11 -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -| | bitstream_serial_number | 12-15 -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -| | page_sequence_number | 16-19 -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -| | CRC_checksum | 20-23 -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -| |page_segments | segment_table | 24-27 -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -| ... | 28- -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ - - The LSb (least significant bit) comes first in the Bytes. Fields - with more than one byte length are encoded LSB (least significant - byte) first. - - - - - - - -Pfeiffer Informational [Page 9] - -RFC 3533 OGG May 2003 - - - The fields in the page header have the following meaning: - - 1. capture_pattern: a 4 Byte field that signifies the beginning of a - page. It contains the magic numbers: - - 0x4f 'O' - - 0x67 'g' - - 0x67 'g' - - 0x53 'S' - - It helps a decoder to find the page boundaries and regain - synchronisation after parsing a corrupted stream. Once the - capture pattern is found, the decoder verifies page sync and - integrity by computing and comparing the checksum. - - 2. stream_structure_version: 1 Byte signifying the version number of - the Ogg file format used in this stream (this document specifies - version 0). - - 3. header_type_flag: the bits in this 1 Byte field identify the - specific type of this page. - - * bit 0x01 - - set: page contains data of a packet continued from the previous - page - - unset: page contains a fresh packet - - * bit 0x02 - - set: this is the first page of a logical bitstream (bos) - - unset: this page is not a first page - - * bit 0x04 - - set: this is the last page of a logical bitstream (eos) - - unset: this page is not a last page - - 4. granule_position: an 8 Byte field containing position information. - For example, for an audio stream, it MAY contain the total number - of PCM samples encoded after including all frames finished on this - page. For a video stream it MAY contain the total number of video - - - -Pfeiffer Informational [Page 10] - -RFC 3533 OGG May 2003 - - - frames encoded after this page. This is a hint for the decoder - and gives it some timing and position information. Its meaning is - dependent on the codec for that logical bitstream and specified in - a specific media mapping. A special value of -1 (in two's - complement) indicates that no packets finish on this page. - - 5. bitstream_serial_number: a 4 Byte field containing the unique - serial number by which the logical bitstream is identified. - - 6. page_sequence_number: a 4 Byte field containing the sequence - number of the page so the decoder can identify page loss. This - sequence number is increasing on each logical bitstream - separately. - - 7. CRC_checksum: a 4 Byte field containing a 32 bit CRC checksum of - the page (including header with zero CRC field and page content). - The generator polynomial is 0x04c11db7. - - 8. number_page_segments: 1 Byte giving the number of segment entries - encoded in the segment table. - - 9. segment_table: number_page_segments Bytes containing the lacing - values of all segments in this page. Each Byte contains one - lacing value. - - The total header size in bytes is given by: - header_size = number_page_segments + 27 [Byte] - - The total page size in Bytes is given by: - page_size = header_size + sum(lacing_values: 1..number_page_segments) - [Byte] - -7. Security Considerations - - The Ogg encapsulation format is a container format and only - encapsulates content (such as Vorbis-encoded audio). It does not - provide for any generic encryption or signing of itself or its - contained content bitstreams. However, it encapsulates any kind of - content bitstream as long as there is a codec for it, and is thus - able to contain encrypted and signed content data. It is also - possible to add an external security mechanism that encrypts or signs - an Ogg physical bitstream and thus provides content confidentiality - and authenticity. - - As Ogg encapsulates binary data, it is possible to include executable - content in an Ogg bitstream. This can be an issue with applications - that are implemented using the Ogg format, especially when Ogg is - used for streaming or file transfer in a networking scenario. As - - - -Pfeiffer Informational [Page 11] - -RFC 3533 OGG May 2003 - - - such, Ogg does not pose a threat there. However, an application - decoding Ogg and its encapsulated content bitstreams has to ensure - correct handling of manipulated bitstreams, of buffer overflows and - the like. - -8. References - - [1] Walleij, L., "The application/ogg Media Type", RFC 3534, May - 2003. - - [2] Bradner, S., "Key words for use in RFCs to Indicate Requirement - Levels", BCP 14, RFC 2119, March 1997. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Pfeiffer Informational [Page 12] - -RFC 3533 OGG May 2003 - - -Appendix A. Glossary of terms and abbreviations - - bos page: The initial page (beginning of stream) of a logical - bitstream which contains information to identify the codec type - and other decoding-relevant information. - - chaining (or sequential multiplexing): Concatenation of two or more - complete physical Ogg bitstreams. - - eos page: The final page (end of stream) of a logical bitstream. - - granule position: An increasing position number for a specific - logical bitstream stored in the page header. Its meaning is - dependent on the codec for that logical bitstream and specified in - a specific media mapping. - - grouping (or concurrent multiplexing): Interleaving of pages of - several logical bitstreams into one complete physical Ogg - bitstream under the restriction that all bos pages of all grouped - logical bitstreams MUST appear before any data pages. - - lacing value: An entry in the segment table of a page header - representing the size of the related segment. - - logical bitstream: A sequence of bits being the result of an encoded - media stream. - - media mapping: A specific use of the Ogg encapsulation format - together with a specific (set of) codec(s). - - (Ogg) packet: A subpart of a logical bitstream that is created by the - encoder for that bitstream and represents a meaningful entity for - the encoder, but only a sequence of bits to the Ogg encapsulation. - - (Ogg) page: A physical bitstream consists of a sequence of Ogg pages - containing data of one logical bitstream only. It usually - contains a group of contiguous segments of one packet only, but - sometimes packets are too large and need to be split over several - pages. - - physical (Ogg) bitstream: The sequence of bits resulting from an Ogg - encapsulation of one or several logical bitstreams. It consists - of a sequence of pages from the logical bitstreams with the - restriction that the pages of one logical bitstream MUST come in - their correct temporal order. - - - - - - -Pfeiffer Informational [Page 13] - -RFC 3533 OGG May 2003 - - - (Ogg) segment: The Ogg encapsulation process splits each packet into - chunks of 255 bytes plus a last fractional chunk of less than 255 - bytes. These chunks are called segments. - -Appendix B. Acknowledgements - - The author gratefully acknowledges the work that Christopher - Montgomery and the Xiph.Org foundation have done in defining the Ogg - multimedia project and as part of it the open file format described - in this document. The author hopes that providing this document to - the Internet community will help in promoting the Ogg multimedia - project at http://www.xiph.org/. Many thanks also for the many - technical and typo corrections that C. Montgomery and the Ogg - community provided as feedback to this RFC. - -Author's Address - - Silvia Pfeiffer - CSIRO, Australia - Locked Bag 17 - North Ryde, NSW 2113 - Australia - - Phone: +61 2 9325 3141 - EMail: Silvia.Pfeiffer@csiro.au - URI: http://www.cmis.csiro.au/Silvia.Pfeiffer/ - - - - - - - - - - - - - - - - - - - - - - - - - -Pfeiffer Informational [Page 14] - -RFC 3533 OGG May 2003 - - -Full Copyright Statement - - Copyright (C) The Internet Society (2003). All Rights Reserved. - - This document and translations of it may be copied and furnished to - others, and derivative works that comment on or otherwise explain it - or assist in its implementation may be prepared, copied, published - and distributed, in whole or in part, without restriction of any - kind, provided that the above copyright notice and this paragraph are - included on all such copies and derivative works. However, this - document itself may not be modified in any way, such as by removing - the copyright notice or references to the Internet Society or other - Internet organizations, except as needed for the purpose of - developing Internet standards in which case the procedures for - copyrights defined in the Internet Standards process must be - followed, or as required to translate it into languages other than - English. - - The limited permissions granted above are perpetual and will not be - revoked by the Internet Society or its successors or assigns. - - This document and the information contained herein is provided on an - "AS IS" basis and THE INTERNET SOCIETY AND THE INTERNET ENGINEERING - TASK FORCE DISCLAIMS ALL WARRANTIES, EXPRESS OR IMPLIED, INCLUDING - BUT NOT LIMITED TO ANY WARRANTY THAT THE USE OF THE INFORMATION - HEREIN WILL NOT INFRINGE ANY RIGHTS OR ANY IMPLIED WARRANTIES OF - MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. - -Acknowledgement - - Funding for the RFC Editor function is currently provided by the - Internet Society. - - - - - - - - - - - - - - - - - - - -Pfeiffer Informational [Page 15] - diff --git a/libs/SDL_mixer/external/ogg/doc/rfc3534.txt b/libs/SDL_mixer/external/ogg/doc/rfc3534.txt deleted file mode 100644 index 840f1ec..0000000 --- a/libs/SDL_mixer/external/ogg/doc/rfc3534.txt +++ /dev/null @@ -1,339 +0,0 @@ - - - - - - -Network Working Group L. Walleij -Request for Comments: 3534 The Ogg Vorbis Community -Category: Standards Track May 2003 - - - The application/ogg Media Type - -Status of this Memo - - This document specifies an Internet standards track protocol for the - Internet community, and requests discussion and suggestions for - improvements. Please refer to the current edition of the "Internet - Official Protocol Standards" (STD 1) for the standardization state - and status of this protocol. Distribution of this memo is unlimited. - -Copyright Notice - - Copyright (C) The Internet Society (2003). All Rights Reserved. - -Abstract - - The Ogg Bitstream Format aims at becoming a general, freely-available - standard for transporting multimedia content across computing - platforms and networks. The intention of this document is to define - the MIME media type application/ogg to refer to this kind of content - when transported across the Internet. It is the intention of the Ogg - Bitstream Format developers that it be usable without intellectual - property concerns. - -Conventions used in this Document - - The key words "MUST", "MUST NOT", "REQUIRED", "SHALL", "SHALL NOT", - "SHOULD", "SHOULD NOT", "RECOMMENDED", "MAY", and "OPTIONAL" in this - document are to be interpreted as described in RFC 2119 [2]. - -1. The Ogg Bitstream Format - - The Ogg Bitstream format has been developed as a part of a larger - project aimed at creating a set of components for the coding and - decoding of multimedia content (codecs) which are to be freely - available and freely re-implementable both in software and in - hardware for the computing community at large, including the Internet - community. - - Raw packets from these codecs may be used directly by transport - mechanisms that provide their own framing and packet-separation - mechanisms (such as UDP datagrams). - - - - -Walleij Standards Track [Page 1] - -RFC 3534 The application/ogg Media Type May 2003 - - - One such framing and content-separation mechanism is the real-time - transport protocol (RTP). RTP allows the streaming of synchronous - lossy data for broadcasting and similar purposes. If this function - is desired then a separate RTP wrapping mechanism should be used. A - wrapping mechanism is currently under development. - - For stream based storage (such as files) and transport (such as TCP - streams or pipes), Ogg codecs use the Ogg Bitstream Format to provide - framing/sync, sync recapture after error, landmarks during seeking, - and enough information to properly separate data back into packets at - the original packet boundaries without relying on decoding to find - packet boundaries. The application/ogg MIME type refers to this kind - of bitstreams, when no further knowledge of the bitstream content - exists. - - The bitstream format in itself is documented in [1]. - -2. Registration Information - - To: ietf-types@iana.org - - Subject: Registration of MIME media type application/ogg - - MIME media type name: application - - MIME subtype name: ogg - - Required parameters: none - - Optional parameters: none - - Encoding Considerations: - - The Ogg bitstream format is binary data, and must be encoded for - non-binary transport; the Base64 encoding is suitable for Email. - Binary encoding could also be used. - - Security Considerations: - - As the Ogg bitstream file is a container format and only a carrier of - content (such as Vorbis audio) with a very rigid definition (see - [1]), this format in itself is not more vulnerable than any other - content framing mechanism. The main security consideration for the - receiving application is to ensure that manipulated packages can not - cause buffer overflows and the like. It is possible to encapsulate - even executable content in the bitstream, so for such uses additional - security considerations must be taken. - - - - -Walleij Standards Track [Page 2] - -RFC 3534 The application/ogg Media Type May 2003 - - - Ogg bitstream files are not signed or encrypted using any applicable - encryption schemes. External security mechanisms must be added if - content confidentiality and authenticity is to be achieved. - - Interoperability considerations: - - The Ogg bitstream format has proved to be widely implementable across - different computing platforms. A broadly portable reference - implementation is available under a BSD license. - - The Ogg bitstream format is not patented and can be implemented by - third parties without patent considerations. - - Published specification: - - See [1]. - - Applications which use this media type: - - Any application that implements the specification will be able to - encode or decode Ogg bitstream files. Specifically, the format is - supposed to be used by subcodecs that implement, for example, Vorbis - audio. - - Additional information: - - Magic number(s): - - In Ogg bitstream files, the first four bytes are 0x4f 0x67 0x67 0x53 - corresponding to the string "OggS". - - File extension: .ogg - - Macintosh File Type Code(s): OggS - - Object Identifier(s) or OID(s): none - - Person & email address to contact for further information: - - Questions about this proposal should be directed to Linus Walleij - . Technical questions about the Ogg bitstream - standard may be asked on the mailing lists for the developer - community. - - Intended usage: COMMON - - - - - - -Walleij Standards Track [Page 3] - -RFC 3534 The application/ogg Media Type May 2003 - - - Author/Change controller: - - This document was written by Linus Walleij . - Changes to this document will either be handled by him, a - representative of the Xiph.org, or the associated development - communities. - - The Ogg bitstream format is controlled by the Xiph.org and the - respective development communities. - -3. Security Considerations - - Security considerations are discussed in the security considerations - clause of the MIME registration in section 2. - -4. Normative References - - [1] Pfeiffer, S., "The Ogg encapsulation format version 0", RFC - 3533, May 2003. - - [2] Bradner, S., "Key words for use in RFCs to Indicate Requirement - Levels", BCP 14, RFC 2119, March 1997. - -5. Intellectual Property Statement - - The IETF takes no position regarding the validity or scope of any - intellectual property or other rights that might be claimed to - pertain to the implementation or use of the technology described in - this document or the extent to which any license under such rights - might or might not be available; neither does it represent that it - has made any effort to identify any such rights. Information on the - IETF's procedures with respect to rights in standards-track and - standards-related documentation can be found in BCP-11. Copies of - claims of rights made available for publication and any assurances of - licenses to be made available, or the result of an attempt made to - obtain a general license or permission for the use of such - proprietary rights by implementors or users of this specification can - be obtained from the IETF Secretariat. - - The IETF invites any interested party to bring to its attention any - copyrights, patents or patent applications, or other proprietary - rights which may cover technology that may be required to practice - this standard. Please address the information to the IETF Executive - Director. - - - - - - - -Walleij Standards Track [Page 4] - -RFC 3534 The application/ogg Media Type May 2003 - - -6. Author's Address - - Linus Walleij - The Ogg Vorbis Community - Master Olofs Vag 24 - Lund 224 66 - SE - - Phone: +46 703 193678 - EMail: triad@df.lth.se - URI: http://www.xiph.org/ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -Walleij Standards Track [Page 5] - -RFC 3534 The application/ogg Media Type May 2003 - - -7. Full Copyright Statement - - Copyright (C) The Internet Society (2003). All Rights Reserved. - - This document and translations of it may be copied and furnished to - others, and derivative works that comment on or otherwise explain it - or assist in its implementation may be prepared, copied, published - and distributed, in whole or in part, without restriction of any - kind, provided that the above copyright notice and this paragraph are - included on all such copies and derivative works. However, this - document itself may not be modified in any way, such as by removing - the copyright notice or references to the Internet Society or other - Internet organizations, except as needed for the purpose of - developing Internet standards in which case the procedures for - copyrights defined in the Internet Standards process must be - followed, or as required to translate it into languages other than - English. - - The limited permissions granted above are perpetual and will not be - revoked by the Internet Society or its successors or assigns. - - This document and the information contained herein is provided on an - "AS IS" basis and THE INTERNET SOCIETY AND THE INTERNET ENGINEERING - TASK FORCE DISCLAIMS ALL WARRANTIES, EXPRESS OR IMPLIED, INCLUDING - BUT NOT LIMITED TO ANY WARRANTY THAT THE USE OF THE INFORMATION - HEREIN WILL NOT INFRINGE ANY RIGHTS OR ANY IMPLIED WARRANTIES OF - MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. - -Acknowledgement - - Funding for the RFC Editor function is currently provided by the - Internet Society. - - - - - - - - - - - - - - - - - - - -Walleij Standards Track [Page 6] - diff --git a/libs/SDL_mixer/external/ogg/doc/rfc5334.txt b/libs/SDL_mixer/external/ogg/doc/rfc5334.txt deleted file mode 100644 index fea91fb..0000000 --- a/libs/SDL_mixer/external/ogg/doc/rfc5334.txt +++ /dev/null @@ -1,787 +0,0 @@ - - - - - - -Network Working Group I. Goncalves -Request for Comments: 5334 S. Pfeiffer -Obsoletes: 3534 C. Montgomery -Category: Standards Track Xiph - September 2008 - - - Ogg Media Types - -Status of This Memo - - This document specifies an Internet standards track protocol for the - Internet community, and requests discussion and suggestions for - improvements. Please refer to the current edition of the "Internet - Official Protocol Standards" (STD 1) for the standardization state - and status of this protocol. Distribution of this memo is unlimited. - -Abstract - - This document describes the registration of media types for the Ogg - container format and conformance requirements for implementations of - these types. This document obsoletes RFC 3534. - -Table of Contents - - 1. Introduction . . . . . . . . . . . . . . . . . . . . . . . 2 - 2. Changes Since RFC 3534 . . . . . . . . . . . . . . . . . . 2 - 3. Conformance and Document Conventions . . . . . . . . . . . 3 - 4. Deployed Media Types and Compatibility . . . . . . . . . . 3 - 5. Relation between the Media Types . . . . . . . . . . . . . 5 - 6. Encoding Considerations . . . . . . . . . . . . . . . . . . 5 - 7. Security Considerations . . . . . . . . . . . . . . . . . . 6 - 8. Interoperability Considerations . . . . . . . . . . . . . . 7 - 9. IANA Considerations . . . . . . . . . . . . . . . . . . . . 7 - 10. Ogg Media Types . . . . . . . . . . . . . . . . . . . . . . 7 - 10.1. application/ogg . . . . . . . . . . . . . . . . . . . . . . 7 - 10.2. video/ogg . . . . . . . . . . . . . . . . . . . . . . . . . 8 - 10.3. audio/ogg . . . . . . . . . . . . . . . . . . . . . . . . . 9 - 11. Acknowledgements . . . . . . . . . . . . . . . . . . . . . 10 - 12. Copying Conditions . . . . . . . . . . . . . . . . . . . . 10 - 13. References . . . . . . . . . . . . . . . . . . . . . . . . 11 - 13.1. Normative References . . . . . . . . . . . . . . . . . . . 11 - 13.2. Informative References . . . . . . . . . . . . . . . . . . 11 - - - - - - - - -Goncalves, et al. Standards Track [Page 1] - -RFC 5334 Ogg Media Types September 2008 - - -1. Introduction - - This document describes media types for Ogg, a data encapsulation - format defined by the Xiph.Org Foundation for public use. Refer to - "Introduction" in [RFC3533] and "Overview" in [Ogg] for background - information on this container format. - - Binary data contained in Ogg, such as Vorbis and Theora, has - historically been interchanged using the application/ogg media type - as defined by [RFC3534]. This document obsoletes [RFC3534] and - defines three media types for different types of content in Ogg to - reflect this usage in the IANA media type registry, to foster - interoperability by defining underspecified aspects, and to provide - general security considerations. - - The Ogg container format is known to contain [Theora] or [Dirac] - video, [Speex] (narrow-band and wide-band) speech, [Vorbis] or [FLAC] - audio, and [CMML] timed text/metadata. As Ogg encapsulates binary - data, it is possible to include any other type of video, audio, - image, text, or, generally speaking, any time-continuously sampled - data. - - While raw packets from these data sources may be used directly by - transport mechanisms that provide their own framing and packet- - separation mechanisms (such as UDP datagrams or RTP), Ogg is a - solution for stream based storage (such as files) and transport (such - as TCP streams or pipes). The media types defined in this document - are needed to correctly identify such content when it is served over - HTTP, included in multi-part documents, or used in other places where - media types [RFC2045] are used. - -2. Changes Since RFC 3534 - - o The type "application/ogg" is redefined. - - o The types "video/ogg" and "audio/ogg" are defined. - - o New file extensions are defined. - - o New Macintosh file type codes are defined. - - o The codecs parameter is defined for optional use. - - o The Ogg Skeleton extension becomes a recommended addition for - content served under the new types. - - - - - - -Goncalves, et al. Standards Track [Page 2] - -RFC 5334 Ogg Media Types September 2008 - - -3. Conformance and Document Conventions - - The key words "MUST", "MUST NOT", "REQUIRED", "SHALL", "SHALL NOT", - "SHOULD", "SHOULD NOT", "RECOMMENDED", "MAY", and "OPTIONAL" in this - document are to be interpreted as described in BCP 14, [RFC2119] and - indicate requirement levels for compliant implementations. - Requirements apply to all implementations unless otherwise stated. - - An implementation is a software module that supports one of the media - types defined in this document. Software modules may support - multiple media types, but conformance is considered individually for - each type. - - Implementations that fail to satisfy one or more "MUST" requirements - are considered non-compliant. Implementations that satisfy all - "MUST" requirements, but fail to satisfy one or more "SHOULD" - requirements, are said to be "conditionally compliant". All other - implementations are "unconditionally compliant". - -4. Deployed Media Types and Compatibility - - The application/ogg media type has been used in an ad hoc fashion to - label and exchange multimedia content in Ogg containers. - - Use of the "application" top-level type for this kind of content is - known to be problematic, in particular since it obfuscates video and - audio content. This document thus defines the media types, - - o video/ogg - - o audio/ogg - - which are intended for common use and SHOULD be used when dealing - with video or audio content, respectively. This document also - obsoletes the [RFC3534] definition of application/ogg and marks it - for complex data (e.g., multitrack visual, audio, textual, and other - time-continuously sampled data), which is not clearly video or audio - data and thus not suited for either the video/ogg or audio/ogg types. - Refer to the following section for more details. - - An Ogg bitstream generally consists of one or more logical bitstreams - that each consist of a series of header and data pages packetising - time-continuous binary data [RFC3533]. The content types of the - logical bitstreams may be identified without decoding the header - pages of the logical bitstreams through use of a [Skeleton] - bitstream. Using Ogg Skeleton is REQUIRED for content served under - - - - - -Goncalves, et al. Standards Track [Page 3] - -RFC 5334 Ogg Media Types September 2008 - - - the application/ogg type and RECOMMENDED for video/ogg and audio/ogg, - as Skeleton contains identifiers to describe the different - encapsulated data. - - Furthermore, it is RECOMMENDED that implementations that identify a - logical bitstream that they cannot decode SHOULD ignore it, while - continuing to decode the ones they can. Such precaution ensures - backward and forward compatibility with existing and future data. - - These media types can optionally use the "codecs" parameter described - in [RFC4281]. Codecs encapsulated in Ogg require a text identifier - at the beginning of the first header page, hence a machine-readable - method to identify the encapsulated codecs would be through this - header. The following table illustrates how those header values map - into strings that are used in the "codecs" parameter when dealing - with Ogg media types. - - Codec Identifier | Codecs Parameter - ----------------------------------------------------------- - char[5]: 'BBCD\0' | dirac - char[5]: '\177FLAC' | flac - char[7]: '\x80theora' | theora - char[7]: '\x01vorbis' | vorbis - char[8]: 'CELT ' | celt - char[8]: 'CMML\0\0\0\0' | cmml - char[8]: '\213JNG\r\n\032\n' | jng - char[8]: '\x80kate\0\0\0' | kate - char[8]: 'OggMIDI\0' | midi - char[8]: '\212MNG\r\n\032\n' | mng - char[8]: 'PCM ' | pcm - char[8]: '\211PNG\r\n\032\n' | png - char[8]: 'Speex ' | speex - char[8]: 'YUV4MPEG' | yuv4mpeg - - An up-to-date version of this table is kept at Xiph.org (see - [Codecs]). - - Possible examples include: - - o application/ogg; codecs="theora, cmml, ecmascript" - - o video/ogg; codecs="theora, vorbis" - - o audio/ogg; codecs=speex - - - - - - - -Goncalves, et al. Standards Track [Page 4] - -RFC 5334 Ogg Media Types September 2008 - - -5. Relation between the Media Types - - As stated in the previous section, this document describes three - media types that are targeted at different data encapsulated in Ogg. - Since Ogg is capable of encapsulating any kind of data, the multiple - usage scenarios have revealed interoperability issues between - implementations when dealing with content served solely under the - application/ogg type. - - While this document does redefine the earlier definition of - application/ogg, this media type will continue to embrace the widest - net possible of content with the video/ogg and audio/ogg types being - smaller subsets of it. However, the video/ogg and audio/ogg types - take precedence in a subset of the usages, specifically when serving - multimedia content that is not complex enough to warrant the use of - application/ogg. Following this line of thought, the audio/ogg type - is an even smaller subset within video/ogg, as it is not intended to - refer to visual content. - - As such, the application/ogg type is the recommended choice to serve - content aimed at scientific and other applications that require - various multiplexed signals or streams of continuous data, with or - without scriptable control of content. For bitstreams containing - visual, timed text, and any other type of material that requires a - visual interface, but that is not complex enough to warrant serving - under application/ogg, the video/ogg type is recommended. In - situations where the Ogg bitstream predominantly contains audio data - (lyrics, metadata, or cover art notwithstanding), it is recommended - to use the audio/ogg type. - -6. Encoding Considerations - - Binary: The content consists of an unrestricted sequence of octets. - - Note: - - o Ogg encapsulated content is binary data and should be transmitted - in a suitable encoding without CR/LF conversion, 7-bit stripping, - etc.; base64 [RFC4648] is generally preferred for binary-to-text - encoding. - - o Media types described in this document are used for stream based - storage (such as files) and transport (such as TCP streams or - pipes); separate types are used to identify codecs such as in - real-time applications for the RTP payload formats of Theora - [ThRTP] video, Vorbis [RFC5215], or Speex [SpRTP] audio, as well - as for identification of encapsulated data within Ogg through - Skeleton. - - - -Goncalves, et al. Standards Track [Page 5] - -RFC 5334 Ogg Media Types September 2008 - - -7. Security Considerations - - Refer to [RFC3552] for a discussion of terminology used in this - section. - - The Ogg encapsulation format is a container and only a carrier of - content (such as audio, video, and displayable text data) with a very - rigid definition. This format in itself is not more vulnerable than - any other content framing mechanism. - - Ogg does not provide for any generic encryption or signing of itself - or its contained bitstreams. However, it encapsulates any kind of - binary content and is thus able to contain encrypted and signed - content data. It is also possible to add an external security - mechanism that encrypts or signs an Ogg bitstream and thus provides - content confidentiality and authenticity. - - As Ogg encapsulates binary data, it is possible to include executable - content in an Ogg bitstream. Implementations SHOULD NOT execute such - content without prior validation of its origin by the end-user. - - Issues may arise on applications that use Ogg for streaming or file - transfer in a networking scenario. In such cases, implementations - decoding Ogg and its encapsulated bitstreams have to ensure correct - handling of manipulated bitstreams, of buffer overflows, and similar - issues. - - It is also possible to author malicious Ogg bitstreams, which attempt - to call for an excessively large picture size, high sampling-rate - audio, etc. Implementations SHOULD protect themselves against this - kind of attack. - - Ogg has an extensible structure, so that it is theoretically possible - that metadata fields or media formats might be defined in the future - which might be used to induce particular actions on the part of the - recipient, thus presenting additional security risks. However, this - type of capability is currently not supported in the referenced - specification. - - Implementations may fail to implement a specific security model or - other means to prevent possibly dangerous operations. Such failure - might possibly be exploited to gain unauthorized access to a system - or sensitive information; such failure constitutes an unknown factor - and is thus considered out of the scope of this document. - - - - - - - -Goncalves, et al. Standards Track [Page 6] - -RFC 5334 Ogg Media Types September 2008 - - -8. Interoperability Considerations - - The Ogg container format is device-, platform-, and vendor-neutral - and has proved to be widely implementable across different computing - platforms through a wide range of encoders and decoders. A broadly - portable reference implementation [libogg] is available under the - revised (3-clause) BSD license, which is a Free Software license. - - The Xiph.Org Foundation has defined the specification, - interoperability, and conformance and conducts regular - interoperability testing. - - The use of the Ogg Skeleton extension has been confirmed to not cause - interoperability issues with existing implementations. Third parties - are, however, welcome to conduct their own testing. - -9. IANA Considerations - - In accordance with the procedures set forth in [RFC4288], this - document registers two new media types and redefines the existing - application/ogg as defined in the following section. - -10. Ogg Media Types - -10.1. application/ogg - - Type name: application - - Subtype name: ogg - - Required parameters: none - - Optional parameters: codecs, whose syntax is defined in RFC 4281. - See section 4 of RFC 5334 for a list of allowed values. - - Encoding considerations: See section 6 of RFC 5334. - - Security considerations: See section 7 of RFC 5334. - - Interoperability considerations: None, as noted in section 8 of RFC - 5334. - - Published specification: RFC 3533 - - Applications which use this media type: Scientific and otherwise that - require various multiplexed signals or streams of data, with or - without scriptable control of content. - - - - -Goncalves, et al. Standards Track [Page 7] - -RFC 5334 Ogg Media Types September 2008 - - - Additional information: - - Magic number(s): The first four bytes, 0x4f 0x67 0x67 0x53, - correspond to the string "OggS". - - File extension(s): .ogx - - RFC 3534 defined the file extension .ogg for application/ogg, - which RFC 5334 obsoletes in favor of .ogx due to concerns where, - historically, some implementations expect .ogg files to be solely - Vorbis-encoded audio. - - Macintosh File Type Code(s): OggX - - Person & Email address to contact for further information: See - "Authors' Addresses" section. - - Intended usage: COMMON - - Restrictions on usage: The type application/ogg SHOULD only be used - in situations where it is not appropriate to serve data under the - video/ogg or audio/ogg types. Data served under the application/ogg - type SHOULD use the .ogx file extension and MUST contain an Ogg - Skeleton logical bitstream to identify all other contained logical - bitstreams. - - Author: See "Authors' Addresses" section. - - Change controller: The Xiph.Org Foundation. - -10.2. video/ogg - - Type name: video - - Subtype name: ogg - - Required parameters: none - - Optional parameters: codecs, whose syntax is defined in RFC 4281. - See section 4 of RFC 5334 for a list of allowed values. - - Encoding considerations: See section 6 of RFC 5334. - - Security considerations: See section 7 of RFC 5334. - - Interoperability considerations: None, as noted in section 8 of RFC - 5334. - - - - -Goncalves, et al. Standards Track [Page 8] - -RFC 5334 Ogg Media Types September 2008 - - - Published specification: RFC 3533 - - Applications which use this media type: Multimedia applications, - including embedded, streaming, and conferencing tools. - - Additional information: - - Magic number(s): The first four bytes, 0x4f 0x67 0x67 0x53, - correspond to the string "OggS". - - File extension(s): .ogv - - Macintosh File Type Code(s): OggV - - Person & Email address to contact for further information: See - "Authors' Addresses" section. - - Intended usage: COMMON - - Restrictions on usage: The type "video/ogg" SHOULD be used for Ogg - bitstreams containing visual, audio, timed text, or any other type of - material that requires a visual interface. It is intended for - content not complex enough to warrant serving under "application/ - ogg"; for example, a combination of Theora video, Vorbis audio, - Skeleton metadata, and CMML captioning. Data served under the type - "video/ogg" SHOULD contain an Ogg Skeleton logical bitstream. - Implementations interacting with the type "video/ogg" SHOULD support - multiplexed bitstreams. - - Author: See "Authors' Addresses" section. - - Change controller: The Xiph.Org Foundation. - -10.3. audio/ogg - - Type name: audio - - Subtype name: ogg - - Required parameters: none - - Optional parameters: codecs, whose syntax is defined in RFC 4281. - See section 4 of RFC 5334 for a list of allowed values. - - Encoding considerations: See section 6 of RFC 5334. - - Security considerations: See section 7 of RFC 5334. - - - - -Goncalves, et al. Standards Track [Page 9] - -RFC 5334 Ogg Media Types September 2008 - - - Interoperability considerations: None, as noted in section 8 of RFC - 5334. - - Published specification: RFC 3533 - - Applications which use this media type: Multimedia applications, - including embedded, streaming, and conferencing tools. - - Additional information: - - Magic number(s): The first four bytes, 0x4f 0x67 0x67 0x53, - correspond to the string "OggS". - - File extension(s): .oga, .ogg, .spx - - Macintosh File Type Code(s): OggA - - Person & Email address to contact for further information: See - "Authors' Addresses" section. - - Intended usage: COMMON - - Restrictions on usage: The type "audio/ogg" SHOULD be used when the - Ogg bitstream predominantly contains audio data. Content served - under the "audio/ogg" type SHOULD have an Ogg Skeleton logical - bitstream when using the default .oga file extension. The .ogg and - .spx file extensions indicate a specialization that requires no - Skeleton due to backward compatibility concerns with existing - implementations. In particular, .ogg is used for Ogg files that - contain only a Vorbis bitstream, while .spx is used for Ogg files - that contain only a Speex bitstream. - - Author: See "Authors' Addresses" section. - - Change controller: The Xiph.Org Foundation. - -11. Acknowledgements - - The authors gratefully acknowledge the contributions of Magnus - Westerlund, Alfred Hoenes, and Peter Saint-Andre. - -12. Copying Conditions - - The authors agree to grant third parties the irrevocable right to - copy, use and distribute the work, with or without modification, in - any medium, without royalty, provided that, unless separate - permission is granted, redistributed modified works do not contain - misleading author, version, name of work, or endorsement information. - - - -Goncalves, et al. Standards Track [Page 10] - -RFC 5334 Ogg Media Types September 2008 - - -13. References - -13.1. Normative References - - [RFC2045] Freed, N. and N. Borenstein, "Multipurpose Internet Mail - Extensions (MIME) Part One: Format of Internet Message - Bodies", RFC 2045, November 1996. - - [RFC2119] Bradner, S., "Key words for use in RFCs to Indicate - Requirement Levels", BCP 14, RFC 2119, March 1997. - - [RFC3533] Pfeiffer, S., "The Ogg Encapsulation Format Version 0", - RFC 3533, May 2003. - - [RFC4281] Gellens, R., Singer, D., and P. Frojdh, "The Codecs - Parameter for "Bucket" Media Types", RFC 4281, - November 2005. - - [RFC4288] Freed, N. and J. Klensin, "Media Type Specifications and - Registration Procedures", BCP 13, RFC 4288, - December 2005. - -13.2. Informative References - - [CMML] Pfeiffer, S., Parker, C., and A. Pang, "The Continuous - Media Markup Language (CMML)", Work in Progress, - March 2006. - - [Codecs] Pfeiffer, S. and I. Goncalves, "Specification of MIME - types and respective codecs parameter", July 2008, - . - - [Dirac] Dirac Group, "Dirac Specification", - . - - [FLAC] Coalson, J., "The FLAC Format", - . - - [libogg] Xiph.Org Foundation, "The libogg API", June 2000, - . - - [Ogg] Xiph.Org Foundation, "Ogg bitstream documentation: Ogg - logical and physical bitstream overview, Ogg logical - bitstream framing, Ogg multi-stream multiplexing", - . - - [RFC3534] Walleij, L., "The application/ogg Media Type", RFC 3534, - May 2003. - - - -Goncalves, et al. Standards Track [Page 11] - -RFC 5334 Ogg Media Types September 2008 - - - [RFC3552] Rescorla, E. and B. Korver, "Guidelines for Writing RFC - Text on Security Considerations", BCP 72, RFC 3552, - July 2003. - - [RFC4648] Josefsson, S., "The Base16, Base32, and Base64 Data - Encodings", RFC 4648, October 2006. - - [RFC5215] Barbato, L., "RTP Payload Format for Vorbis Encoded - Audio", RFC 5215, August 2008. - - [Skeleton] Pfeiffer, S. and C. Parker, "The Ogg Skeleton Metadata - Bitstream", November 2007, - . - - [Speex] Valin, J., "The Speex Codec Manual", February 2002, - . - - [SpRTP] Herlein, G., Valin, J., Heggestad, A., and A. Moizard, - "RTP Payload Format for the Speex Codec", Work - in Progress, February 2008. - - [Theora] Xiph.Org Foundation, "Theora Specification", - October 2007, . - - [ThRTP] Barbato, L., "RTP Payload Format for Theora Encoded - Video", Work in Progress, June 2006. - - [Vorbis] Xiph.Org Foundation, "Vorbis I Specification", July 2004, - . - - - - - - - - - - - - - - - - - - - - - - -Goncalves, et al. Standards Track [Page 12] - -RFC 5334 Ogg Media Types September 2008 - - -Authors' Addresses - - Ivo Emanuel Goncalves - Xiph.Org Foundation - 21 College Hill Road - Somerville, MA 02144 - US - - EMail: justivo@gmail.com - URI: xmpp:justivo@gmail.com - - - Silvia Pfeiffer - Xiph.Org Foundation - - EMail: silvia@annodex.net - URI: http://annodex.net/ - - - Christopher Montgomery - Xiph.Org Foundation - - EMail: monty@xiph.org - URI: http://xiph.org - - - - - - - - - - - - - - - - - - - - - - - - - - - -Goncalves, et al. Standards Track [Page 13] - -RFC 5334 Ogg Media Types September 2008 - - -Full Copyright Statement - - Copyright (C) The IETF Trust (2008). - - This document is subject to the rights, licenses and restrictions - contained in BCP 78, and except as set forth therein, the authors - retain all their rights. - - This document and the information contained herein are provided on an - "AS IS" basis and THE CONTRIBUTOR, THE ORGANIZATION HE/SHE REPRESENTS - OR IS SPONSORED BY (IF ANY), THE INTERNET SOCIETY, THE IETF TRUST AND - THE INTERNET ENGINEERING TASK FORCE DISCLAIM ALL WARRANTIES, EXPRESS - OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTY THAT THE USE OF - THE INFORMATION HEREIN WILL NOT INFRINGE ANY RIGHTS OR ANY IMPLIED - WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. - -Intellectual Property - - The IETF takes no position regarding the validity or scope of any - Intellectual Property Rights or other rights that might be claimed to - pertain to the implementation or use of the technology described in - this document or the extent to which any license under such rights - might or might not be available; nor does it represent that it has - made any independent effort to identify any such rights. Information - on the procedures with respect to rights in RFC documents can be - found in BCP 78 and BCP 79. - - Copies of IPR disclosures made to the IETF Secretariat and any - assurances of licenses to be made available, or the result of an - attempt made to obtain a general license or permission for the use of - such proprietary rights by implementers or users of this - specification can be obtained from the IETF on-line IPR repository at - http://www.ietf.org/ipr. - - The IETF invites any interested party to bring to its attention any - copyrights, patents or patent applications, or other proprietary - rights that may cover technology that may be required to implement - this standard. Please address the information to the IETF at - ietf-ipr@ietf.org. - - - - - - - - - - - - -Goncalves, et al. Standards Track [Page 14] - diff --git a/libs/SDL_mixer/external/ogg/doc/skeleton.html b/libs/SDL_mixer/external/ogg/doc/skeleton.html deleted file mode 100644 index 8b29c18..0000000 --- a/libs/SDL_mixer/external/ogg/doc/skeleton.html +++ /dev/null @@ -1,222 +0,0 @@ - - - - - -The Ogg Skeleton Metadata Bitstream - - - - - - - - - -

    The Ogg Skeleton Metadata Bitstream

    - -

    Overview

    - -

    Ogg Skeleton provides structuring information for multitrack Ogg files. It is compatible with Ogg Theora and provides extra clues for synchronization and content negotiation such as language selection.

    - -

    Ogg is a generic container format for time-continuous data streams, enabling interleaving of several tracks of frame-wise encoded content in a time-multiplexed manner. As an example, an Ogg physical bitstream could encapsulate several tracks of video encoded in Theora and multiple tracks of audio encoded in Speex or Vorbis or FLAC at the same time. A player that decodes such a bitstream could then, for example, play one video channel as the main video playback, alpha-blend another one on top of it (e.g. a caption track), play a main Vorbis audio together with several FLAC audio tracks simultaneously (e.g. as sound effects), and provide a choice of Speex channels (e.g. providing commentary in different languages). Such a file is generally possible to create with Ogg, it is however not possible to generically parse such a file, seek on it, understand what codecs are contained in such a file, and dynamically handle and play back such content.

    - -

    Ogg does not know anything about the content it carries and leaves it to the media mapping of each codec to declare and describe itself. There is no meta information available at the Ogg level about the content tracks encapsulated within an Ogg physical bitstream. This is particularly a problem if you don't have all the decoder libraries available and just want to parse an Ogg file to find out what type of data it encapsulates (such as the "file" command under *nix to determine what file it is through magic numbers), or want to seek to a temporal offset without having to decode the data (such as on a Web server that just serves out Ogg files and parts thereof).

    - -

    Ogg Skeleton is being designed to overcome these problems. Ogg Skeleton is a logical bitstream within an Ogg stream that contains information about the other encapsulated logical bitstreams. For each logical bitstream it provides information such as its media type, and explains the way the granulepos field in Ogg pages is mapped to time.

    - -

    Ogg Skeleton is also designed to allow the creation of substreams from Ogg physical bitstreams that retain the original timing information. For example, when cutting out the segment between the 7th and the 59th second of an Ogg file, it would be nice to continue to start this cut out file with a playback time of 7 seconds and not of 0. This is of particular interest if you're streaming this file from a Web server after a query for a temporal subpart such as in http://example.com/video.ogv?t=7-59

    - -

    Specification

    - -

    How to describe the logical bitstreams within an Ogg container?

    - -

    The following information about a logical bitstream is of interest to contain as meta information in the Skeleton:

    -
      -
    • the serial number: it identifies a content track
    • -
    • the mime type: it identifies the content type
    • -
    • other generic name-value fields that can provide meta information such as the language of a track or the video height and width
    • -
    • the number of header packets: this informs a parser about the number of actual header packets in an Ogg logical bitstream
    • -
    • the granule rate: the granule rate represents the data rate in Hz at which content is sampled for the particular logical bitstream, allowing to map a granule position to time by calculating "granulepos / granulerate"
    • -
    • the preroll: the number of past content packets to take into account when decoding the current Ogg page, which is necessary for seeking (vorbis has generally 2, speex 3)
    • -
    • the granuleshift: the number of lower bits from the granulepos field that are used to provide position information for sub-seekable units (like the keyframe shift in theora)
    • -
    • a basetime: it provides a mapping for granule position 0 (for all logical bitstreams) to a playback time; an example use: most content in professional analog video creation actually starts at a time of 1 hour and thus adding this additional field allows them retain this mapping on digitizing their content
    • -
    • a UTC time: it provides a mapping for granule position 0 (for all logical bitstreams) to a real-world clock time allowing to remember e.g. the recording or broadcast time of some content
    • -
    - -

    How to allow the creation of substreams from an Ogg physical bitstream?

    - -

    When cutting out a subpart of an Ogg physical bitstream, the aim is to keep all the content pages intact (including the framing and granule positions) and just change some information in the Skeleton that allows reconstruction of the accurate time mapping. When remultiplexing such a bitstream, it is necessary to take into account all the different contained logical bitstreams. A given cut-in time maps to several different byte positions in the Ogg physical bitstream because each logical bitstream has its relevant information for that time at a different location. In addition, the resolution of each logical bitstream may not be high enough to accommodate for the given cut-in time and thus there may be some surplus information necessary to be remuxed into the new bitstream.

    - -

    The following information is necessary to be added to the Skeleton to allow a correct presentation of a subpart of an Ogg bitstream:

    -
      -
    • the presentation time: this is the actual cut-in time and all logical bitstreams are meant to start presenting from this time onwards, not from the time their data starts, which may be some time before that (because this time may have mapped right into the middle of a packet, or because the logical bitstream has a preroll or a keyframe shift)
    • -
    • the basegranule: this represents the granule number with which this logical bitstream starts in the remuxed stream and provides for each logical bitstream the accurate start time of its data stream; this information is necessary to allow correct decoding and timing of the first data packets contained in a logcial bitstream of a remuxed Ogg stream
    • -
    - -

    Ogg Skeleton version 3.0 Format Specification

    - -

    Adding the above information into an Ogg bitstream without breaking existing Ogg functionality and code requires the use of a logical bitstream for Ogg Skeleton. This logical bitstream may be ignored on decoding such that existing players can still continue to play back Ogg files that have a Skeleton bitstream. Skeleton enriches the Ogg bitstream to provide meta information about structure and content of the Ogg bitstream.

    - -

    The Skeleton logical bitstream starts with an ident header that contains information about all of the logical bitstreams and is mapped into the Skeleton bos page. The first 8 bytes provide the magic identifier "fishead\0". -After the fishead follows a set of secondary header packets, each of which contains information about one logical bitstream. These secondary header packets are identified by an 8 byte code of "fisbone\0". The Skeleton logical bitstream has no actual content packets. Its eos page is included into the stream before any data pages of the other logical bitstreams appear and contains a packet of length 0.

    - -

    The fishead ident header looks as follows:

    -
    -
    -  0                   1                   2                   3
    -  0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1| Byte
    - +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    - | Identifier 'fishead\0'                                        | 0-3
    - +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    - |                                                               | 4-7
    - +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    - | Version major                 | Version minor                 | 8-11
    - +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    - | Presentationtime numerator                                    | 12-15
    - +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    - |                                                               | 16-19
    - +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    - | Presentationtime denominator                                  | 20-23
    - +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    - |                                                               | 24-27
    - +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    - | Basetime numerator                                            | 28-31
    - +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    - |                                                               | 32-35
    - +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    - | Basetime denominator                                          | 36-39
    - +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    - |                                                               | 40-43
    - +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    - | UTC                                                           | 44-47
    - +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    - |                                                               | 48-51
    - +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    - |                                                               | 52-55
    - +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    - |                                                               | 56-59
    - +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    - |                                                               | 60-63
    - +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    -
    -
    -

    The version fields provide version information for the Skeleton track, currently being 3.0 (the number having evolved within the Annodex project).

    - -

    Presentation time and basetime are specified as a rational number, the denominator providing the temporal resolution at which the time is given (e.g. to specify time in milliseconds, provide a denominator of 1000).

    - -

    The fisbone secondary header packet looks as follows:

    -
    -
    -  0                   1                   2                   3
    -  0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1| Byte
    - +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    - | Identifier 'fisbone\0'                                        | 0-3
    - +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    - |                                                               | 4-7
    - +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    - | Offset to message header fields                               | 8-11
    - +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    - | Serial number                                                 | 12-15
    - +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    - | Number of header packets                                      | 16-19
    - +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    - | Granulerate numerator                                         | 20-23
    - +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    - |                                                               | 24-27
    - +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    - | Granulerate denominator                                       | 28-31
    - +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    - |                                                               | 32-35
    - +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    - | Basegranule                                                   | 36-39
    - +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    - |                                                               | 40-43
    - +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    - | Preroll                                                       | 44-47
    - +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    - | Granuleshift  | Padding/future use                            | 48-51
    - +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    - | Message header fields ...                                     | 52-
    - +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    -
    -
    -

    The mime type is provided as a message header field specified in the same way that HTTP header fields are given (e.g. "Content-Type: audio/vorbis"). Further meta information (such as language and screen size) are also included as message header fields. The offset to the message header fields at the beginning of a fisbone packet is included for forward compatibility - to allow further fields to be included into the packet without disrupting the message header field parsing.

    - -

    The granule rate is again given as a rational number in the same way that presentation time and basetime were provided above.

    - -

    A further restriction on how to encapsulate Skeleton into Ogg is proposed to allow for easier parsing:

    -
      -
    • there can only be one Skeleton logical bitstream in a Ogg bitstream
    • -
    • the Skeleton bos page is the very first bos page in the Ogg stream such that it can be identified straight away and decoders don't get confused about it being e.g. Ogg Vorbis without this meta information
    • -
    • the bos pages of all the other logical bistreams come next (a requirement of Ogg)
    • -
    • the secondary header pages of all logical bitstreams come next, including Skeleton's secondary header packets
    • -
    • the Skeleton eos page end the control section of the Ogg stream before any content pages of any of the other logical bitstreams appear
    • -
    - - - - - \ No newline at end of file diff --git a/libs/SDL_mixer/external/ogg/doc/stream.png b/libs/SDL_mixer/external/ogg/doc/stream.png deleted file mode 100644 index ce2d2da..0000000 Binary files a/libs/SDL_mixer/external/ogg/doc/stream.png and /dev/null differ diff --git a/libs/SDL_mixer/external/ogg/doc/vorbisword2.png b/libs/SDL_mixer/external/ogg/doc/vorbisword2.png deleted file mode 100644 index 12e3d31..0000000 Binary files a/libs/SDL_mixer/external/ogg/doc/vorbisword2.png and /dev/null differ diff --git a/libs/SDL_mixer/external/ogg/doc/white-ogg.png b/libs/SDL_mixer/external/ogg/doc/white-ogg.png deleted file mode 100644 index 2694296..0000000 Binary files a/libs/SDL_mixer/external/ogg/doc/white-ogg.png and /dev/null differ diff --git a/libs/SDL_mixer/external/ogg/doc/white-xifish.png b/libs/SDL_mixer/external/ogg/doc/white-xifish.png deleted file mode 100644 index ab25cc8..0000000 Binary files a/libs/SDL_mixer/external/ogg/doc/white-xifish.png and /dev/null differ diff --git a/libs/SDL_mixer/external/ogg/include/Makefile.am b/libs/SDL_mixer/external/ogg/include/Makefile.am deleted file mode 100644 index 0084e4d..0000000 --- a/libs/SDL_mixer/external/ogg/include/Makefile.am +++ /dev/null @@ -1,3 +0,0 @@ -## Process this file with automake to produce Makefile.in - -SUBDIRS = ogg diff --git a/libs/SDL_mixer/external/ogg/include/ogg/Makefile.am b/libs/SDL_mixer/external/ogg/include/ogg/Makefile.am deleted file mode 100644 index 142699d..0000000 --- a/libs/SDL_mixer/external/ogg/include/ogg/Makefile.am +++ /dev/null @@ -1,6 +0,0 @@ -## Process this file with automake to produce Makefile.in - -oggincludedir = $(includedir)/ogg - -ogginclude_HEADERS = ogg.h os_types.h -nodist_ogginclude_HEADERS = config_types.h diff --git a/libs/SDL_mixer/external/ogg/include/ogg/config_types.h.in b/libs/SDL_mixer/external/ogg/include/ogg/config_types.h.in deleted file mode 100644 index 898c3f1..0000000 --- a/libs/SDL_mixer/external/ogg/include/ogg/config_types.h.in +++ /dev/null @@ -1,26 +0,0 @@ -#ifndef __CONFIG_TYPES_H__ -#define __CONFIG_TYPES_H__ - -/* these are filled in by configure or cmake*/ -#define INCLUDE_INTTYPES_H @INCLUDE_INTTYPES_H@ -#define INCLUDE_STDINT_H @INCLUDE_STDINT_H@ -#define INCLUDE_SYS_TYPES_H @INCLUDE_SYS_TYPES_H@ - -#if INCLUDE_INTTYPES_H -# include -#endif -#if INCLUDE_STDINT_H -# include -#endif -#if INCLUDE_SYS_TYPES_H -# include -#endif - -typedef @SIZE16@ ogg_int16_t; -typedef @USIZE16@ ogg_uint16_t; -typedef @SIZE32@ ogg_int32_t; -typedef @USIZE32@ ogg_uint32_t; -typedef @SIZE64@ ogg_int64_t; -typedef @USIZE64@ ogg_uint64_t; - -#endif diff --git a/libs/SDL_mixer/external/ogg/libogg.spec.in b/libs/SDL_mixer/external/ogg/libogg.spec.in deleted file mode 100644 index 41e9307..0000000 --- a/libs/SDL_mixer/external/ogg/libogg.spec.in +++ /dev/null @@ -1,109 +0,0 @@ -Name: libogg -Version: @VERSION@ -Release: 0.xiph.1 -Summary: Ogg Bitstream Library. - -Group: System Environment/Libraries -License: BSD -URL: http://www.xiph.org/ -Vendor: Xiph.org Foundation -Source: http://www.vorbis.com/files/1.0.1/unix/%{name}-%{version}.tar.gz -BuildRoot: %{_tmppath}/%{name}-%{version}-root - -# We're forced to use an epoch since both Red Hat and Ximian use it in their -# rc packages -Epoch: 2 -# Dirty trick to tell rpm that this package actually provides what the -# last rc and beta was offering -Provides: %{name} = %{epoch}:1.0rc3-%{release} -Provides: %{name} = %{epoch}:1.0beta4-%{release} - -%description -Libogg is a library for manipulating ogg bitstreams. It handles -both making ogg bitstreams and getting packets from ogg bitstreams. - -%package devel -Summary: Ogg Bitstream Library Development -Group: Development/Libraries -Requires: libogg = %{version} -# Dirty trick to tell rpm that this package actually provides what the -# last rc and beta was offering -Provides: %{name}-devel = %{epoch}:1.0rc3-%{release} -Provides: %{name}-devel = %{epoch}:1.0beta4-%{release} - -%description devel -The libogg-devel package contains the header files, static libraries -and documentation needed to develop applications with libogg. - -%prep -%setup -q -n %{name}-%{version} - -%build -CFLAGS="$RPM_OPT_FLAGS" ./configure --prefix=%{_prefix} --enable-static -make - -%install -rm -rf $RPM_BUILD_ROOT - -make DESTDIR=$RPM_BUILD_ROOT install - -%clean -rm -rf $RPM_BUILD_ROOT - -%post -p /sbin/ldconfig - -%postun -p /sbin/ldconfig - -%files -%defattr(-,root,root) -%doc AUTHORS CHANGES COPYING README -%{_libdir}/libogg.so.* - -%files devel -%defattr(-,root,root) -%doc doc/index.html -%doc doc/framing.html -%doc doc/oggstream.html -%doc doc/white-ogg.png -%doc doc/white-xifish.png -%doc doc/stream.png -%doc doc/libogg/*.html -%doc doc/libogg/style.css -%dir %{_includedir}/ogg -%{_includedir}/ogg/ogg.h -%{_includedir}/ogg/os_types.h -%{_includedir}/ogg/config_types.h -%{_libdir}/libogg.a -%{_libdir}/libogg.la -%{_libdir}/libogg.so -%{_libdir}/pkgconfig/ogg.pc -%{_datadir}/aclocal/ogg.m4 - -%changelog -* Thu Nov 08 2007 Conrad Parker -- update doc dir (reported by thosmos on #vorbis) - -* Thu Jun 10 2004 Thomas Vander Stichele -- autogenerate from configure -- fix download location -- remove Prefix -- own include dir -- move ldconfig runs to -p scripts -- change Release tag to include xiph - -* Tue Oct 07 2003 Warren Dukes -- update for 1.1 release - -* Sun Jul 14 2002 Thomas Vander Stichele -- update for 1.0 release -- conform Group to Red Hat's idea of it -- take out case where configure doesn't exist; a tarball should have it - -* Tue Dec 18 2001 Jack Moffitt -- Update for RC3 release - -* Sun Oct 07 2001 Jack Moffitt -- add support for configurable prefixes - -* Sat Sep 02 2000 Jack Moffitt -- initial spec file created diff --git a/libs/SDL_mixer/external/ogg/ogg-uninstalled.pc.in b/libs/SDL_mixer/external/ogg/ogg-uninstalled.pc.in deleted file mode 100644 index 7acad78..0000000 --- a/libs/SDL_mixer/external/ogg/ogg-uninstalled.pc.in +++ /dev/null @@ -1,14 +0,0 @@ -# ogg uninstalled pkg-config file - -prefix= -exec_prefix= -libdir=${pcfiledir}/src -includedir=${pcfiledir}/@top_srcdir@/include - -Name: ogg -Description: ogg is a library for manipulating ogg bitstreams (not installed) -Version: @VERSION@ -Requires: -Conflicts: -Libs: ${libdir}/.libs/libogg.la -Cflags: -I${includedir} diff --git a/libs/SDL_mixer/external/ogg/ogg.m4 b/libs/SDL_mixer/external/ogg/ogg.m4 deleted file mode 100644 index 17235da..0000000 --- a/libs/SDL_mixer/external/ogg/ogg.m4 +++ /dev/null @@ -1,116 +0,0 @@ -# Configure paths for libogg -# Jack Moffitt 10-21-2000 -# Shamelessly stolen from Owen Taylor and Manish Singh - -dnl XIPH_PATH_OGG([ACTION-IF-FOUND [, ACTION-IF-NOT-FOUND]]) -dnl Test for libogg, and define OGG_CFLAGS and OGG_LIBS -dnl -AC_DEFUN([XIPH_PATH_OGG], -[dnl -dnl Get the cflags and libraries -dnl -AC_ARG_WITH(ogg,AC_HELP_STRING([--with-ogg=PFX],[Prefix where libogg is installed (optional)]), ogg_prefix="$withval", ogg_prefix="") -AC_ARG_WITH(ogg-libraries,AC_HELP_STRING([--with-ogg-libraries=DIR],[Directory where libogg library is installed (optional)]), ogg_libraries="$withval", ogg_libraries="") -AC_ARG_WITH(ogg-includes,AC_HELP_STRING([--with-ogg-includes=DIR],[Directory where libogg header files are installed (optional)]), ogg_includes="$withval", ogg_includes="") -AC_ARG_ENABLE(oggtest,AC_HELP_STRING([--disable-oggtest],[Do not try to compile and run a test Ogg program]),, enable_oggtest=yes) - - if test "x$ogg_libraries" != "x" ; then - OGG_LIBS="-L$ogg_libraries" - elif test "x$ogg_prefix" = "xno" || test "x$ogg_prefix" = "xyes" ; then - OGG_LIBS="" - elif test "x$ogg_prefix" != "x" ; then - OGG_LIBS="-L$ogg_prefix/lib" - elif test "x$prefix" != "xNONE" ; then - OGG_LIBS="-L$prefix/lib" - fi - - if test "x$ogg_prefix" != "xno" ; then - OGG_LIBS="$OGG_LIBS -logg" - fi - - if test "x$ogg_includes" != "x" ; then - OGG_CFLAGS="-I$ogg_includes" - elif test "x$ogg_prefix" = "xno" || test "x$ogg_prefix" = "xyes" ; then - OGG_CFLAGS="" - elif test "x$ogg_prefix" != "x" ; then - OGG_CFLAGS="-I$ogg_prefix/include" - elif test "x$prefix" != "xNONE"; then - OGG_CFLAGS="-I$prefix/include" - fi - - AC_MSG_CHECKING(for Ogg) - if test "x$ogg_prefix" = "xno" ; then - no_ogg="disabled" - enable_oggtest="no" - else - no_ogg="" - fi - - - if test "x$enable_oggtest" = "xyes" ; then - ac_save_CFLAGS="$CFLAGS" - ac_save_LIBS="$LIBS" - CFLAGS="$CFLAGS $OGG_CFLAGS" - LIBS="$LIBS $OGG_LIBS" -dnl -dnl Now check if the installed Ogg is sufficiently new. -dnl - rm -f conf.oggtest - AC_TRY_RUN([ -#include -#include -#include -#include - -int main () -{ - system("touch conf.oggtest"); - return 0; -} - -],, no_ogg=yes,[echo $ac_n "cross compiling; assumed OK... $ac_c"]) - CFLAGS="$ac_save_CFLAGS" - LIBS="$ac_save_LIBS" - fi - - if test "x$no_ogg" = "xdisabled" ; then - AC_MSG_RESULT(no) - ifelse([$2], , :, [$2]) - elif test "x$no_ogg" = "x" ; then - AC_MSG_RESULT(yes) - ifelse([$1], , :, [$1]) - else - AC_MSG_RESULT(no) - if test -f conf.oggtest ; then - : - else - echo "*** Could not run Ogg test program, checking why..." - CFLAGS="$CFLAGS $OGG_CFLAGS" - LIBS="$LIBS $OGG_LIBS" - AC_TRY_LINK([ -#include -#include -], [ return 0; ], - [ echo "*** The test program compiled, but did not run. This usually means" - echo "*** that the run-time linker is not finding Ogg or finding the wrong" - echo "*** version of Ogg. If it is not finding Ogg, you'll need to set your" - echo "*** LD_LIBRARY_PATH environment variable, or edit /etc/ld.so.conf to point" - echo "*** to the installed location Also, make sure you have run ldconfig if that" - echo "*** is required on your system" - echo "***" - echo "*** If you have an old version installed, it is best to remove it, although" - echo "*** you may also be able to get things to work by modifying LD_LIBRARY_PATH"], - [ echo "*** The test program failed to compile or link. See the file config.log for the" - echo "*** exact error that occurred. This usually means Ogg was incorrectly installed" - echo "*** or that you have moved Ogg since it was installed." ]) - CFLAGS="$ac_save_CFLAGS" - LIBS="$ac_save_LIBS" - fi - OGG_CFLAGS="" - OGG_LIBS="" - ifelse([$2], , :, [$2]) - fi - AC_SUBST(OGG_CFLAGS) - AC_SUBST(OGG_LIBS) - rm -f conf.oggtest -]) diff --git a/libs/SDL_mixer/external/ogg/ogg.pc.in b/libs/SDL_mixer/external/ogg/ogg.pc.in deleted file mode 100644 index 9e84375..0000000 --- a/libs/SDL_mixer/external/ogg/ogg.pc.in +++ /dev/null @@ -1,14 +0,0 @@ -# ogg pkg-config file - -prefix=@prefix@ -exec_prefix=@exec_prefix@ -libdir=@libdir@ -includedir=@includedir@ - -Name: ogg -Description: ogg is a library for manipulating ogg bitstreams -Version: @VERSION@ -Requires: -Conflicts: -Libs: -L${libdir} -logg -Cflags: -I${includedir} diff --git a/libs/SDL_mixer/external/ogg/releases.sha2 b/libs/SDL_mixer/external/ogg/releases.sha2 deleted file mode 100644 index 451b3bb..0000000 --- a/libs/SDL_mixer/external/ogg/releases.sha2 +++ /dev/null @@ -1,40 +0,0 @@ -c8a4157b0194962aa885e2088cf8561c65ce2eee36a77ca6325c6c36c842b2a9 libogg-1.0beta4.tar.gz -37bec40bf26ba6af8e98f2996051079cd2fbc4c401960fadb15c9e75383f3361 libogg-1.0rc1.tar.gz -c5f5924f25402a59a2586c3d037d3e79dae97de30531b8dd8b8b4abc20d5f036 libogg-1.0rc2.tar.gz -e907b7bc56de5a9dd0c5f062c7b0340a6295671cf2c6ad994d5f62919c9e1b0b libogg-1.0rc3.tar.gz -920fa2a0924d66884825d36a2e843de069cfdf1af01945d05da25999bbd6396c libogg-1.0.tar.gz -269f8f6b11b8ac737cbd8ed8cfa244cc51ca42b6da6683336ba1413d2a00ceb3 libogg-1.1.1.tar.gz -b72f4d716d8e1339469a874962aae5f055ba618772f00f43d3c6d0b543cdfadd libogg-1.1.1.zip -7934f3bf689c6ea0870bc73fcf40b00d5050044b03e558819a1ed333dc3cfadf libogg-1.1.2.tar.gz -01e97dd79336db38b31003ff956c7e29ebcfd8ceef8175cf17cf4f339a8c1a54 libogg-1.1.2.zip -bae29e79fbc50bbedf1235852094b71c8c910a1ef0cd42fe4163b7b545630b65 libogg-1.1.3.tar.gz -11c0202bc8f8e6fa361051a7d2dbc7ec95195b126c0407c5fc851d01c2a2ad6b libogg-1.1.3.zip -253d138b8c062db4d8446be1522162940dd89cad35c8332c3127d2e842850f31 libogg-1.1.4rc1.tar.gz -6bb65e5eafc75cc2ef7ccc37aea81749f1e72e503f7614e6748c06f532c42707 libogg-1.1.4rc1.zip -9354c183fd88417c2860778b60b7896c9487d8f6e58b9fec3fdbf971142ce103 libogg-1.1.4.tar.gz -0e9eb2370ba8d28ee6f6ccf27779c154fbfbd9c5e9d3a09e4419a85112a900ce libogg-1.1.4.zip -01453d561255b5fcb361997904752860e4f8c6b9742f290578a44615fcc94356 libogg-1.1.tar.gz -f30d983e238acd94e80ae551327ea2f83cdc330470b4188564bef28fec59eb69 libogg-1.2.0.tar.gz -6bf8650f0f3651fa4714ab9d03a5f781879e697d85d776f4dabc31877f42a0b2 libogg-1.2.0.zip -da222202be8be48149f0a0668f3d2445a166b1f9f40a25e27cd222bfa9c1d4d4 libogg-1.2.1.tar.bz2 -6858848617bca6eab01e7d8526bc0d2a417e95070a255cbf9c881881365e36c0 libogg-1.2.1.tar.gz -21e0a61e15e9dd294587bcd39d81fbe1998b27b1c525e15ecfaba94344f921b4 libogg-1.2.1.tar.xz -2d799a043865edc030ae56186a44624deb6365d59bcd8b3ae96384ccf613189d libogg-1.2.1.zip -ab000574bc26d5f01284f5b0f50e12dc761d035c429f2e9c70cb2a9487d8cfba libogg-1.2.2.tar.gz -559f1ea72a559520298e518865e488eb9a7185c6b9279f70602b01a87f7defed libogg-1.2.2.tar.xz -3f3bec05106d852da5ae3899ac2047dd14e2009bba872524eeade2d0bda42da0 libogg-1.2.2.zip -a8de807631014615549d2356fd36641833b8288221cea214f8a72750efe93780 libogg-1.3.0.tar.gz -231725029c843492914f24e74085e734bca6f1d6446ac72df39b0c3a9d4bc74b libogg-1.3.0.tar.xz -56db84601e7e855d1b9095ccba73d8ef98f063a2384f2239a7042070a3f1cde3 libogg-1.3.0.zip -4e343f07aa5a1de8e0fa1107042d472186b3470d846b20b115b964eba5bae554 libogg-1.3.1.tar.gz -3a5bad78d81afb78908326d11761c0fb1a0662ee7150b6ad587cc586838cdcfa libogg-1.3.1.tar.xz -131ae1f65f65e0ed70db03fbe3a9d9f2e8c24ac43754ae5e055fc55e6f750bc7 libogg-1.3.1.zip -e19ee34711d7af328cb26287f4137e70630e7261b17cbe3cd41011d73a654692 libogg-1.3.2.tar.gz -3f687ccdd5ac8b52d76328fbbfebc70c459a40ea891dbf3dccb74a210826e79b libogg-1.3.2.tar.xz -957b4168a03932e02853db340cfddd0fa89b6ca80073a54f7c827372c3606350 libogg-1.3.2.zip -c2e8a485110b97550f453226ec644ebac6cb29d1caef2902c007edab4308d985 libogg-1.3.3.tar.gz -4f3fc6178a533d392064f14776b23c397ed4b9f48f5de297aba73b643f955c08 libogg-1.3.3.tar.xz -ddbb0884406ea2b30d831dc7304fd4a958a05d62f24429d8fa83e1c9d620e7f8 libogg-1.3.3.zip -fe5670640bd49e828d64d2879c31cb4dde9758681bb664f9bdbf159a01b0c76e libogg-1.3.4.tar.gz -c163bc12bc300c401b6aa35907ac682671ea376f13ae0969a220f7ddf71893fe libogg-1.3.4.tar.xz -dd74e3ae52beab6c894d4b721db786961e64f073f28ef823c5d2a3558d4fab2d libogg-1.3.4.zip diff --git a/libs/SDL_mixer/external/ogg/src/Makefile.am b/libs/SDL_mixer/external/ogg/src/Makefile.am deleted file mode 100644 index d171fe7..0000000 --- a/libs/SDL_mixer/external/ogg/src/Makefile.am +++ /dev/null @@ -1,28 +0,0 @@ -## Process this file with automake to produce Makefile.in - -AM_CPPFLAGS = -I$(top_srcdir)/include -I$(top_builddir)/include - -lib_LTLIBRARIES = libogg.la - -libogg_la_SOURCES = framing.c bitwise.c crctable.h -libogg_la_LDFLAGS = -no-undefined -version-info @LIB_CURRENT@:@LIB_REVISION@:@LIB_AGE@ - -# build and run the self tests on 'make check' - -noinst_PROGRAMS = test_bitwise test_framing - -test_bitwise_SOURCES = bitwise.c -test_bitwise_CFLAGS = -D_V_SELFTEST - -test_framing_SOURCES = framing.c crctable.h -test_framing_CFLAGS = -D_V_SELFTEST - -check: $(noinst_PROGRAMS) - ./test_bitwise$(EXEEXT) - ./test_framing$(EXEEXT) - -debug: - $(MAKE) all CFLAGS="@DEBUG@" - -profile: - $(MAKE) all CFLAGS="@PROFILE@" diff --git a/libs/SDL_mixer/external/ogg/src/bitwise.c b/libs/SDL_mixer/external/ogg/src/bitwise.c deleted file mode 100644 index f5ef791..0000000 --- a/libs/SDL_mixer/external/ogg/src/bitwise.c +++ /dev/null @@ -1,1087 +0,0 @@ -/******************************************************************** - * * - * THIS FILE IS PART OF THE Ogg CONTAINER SOURCE CODE. * - * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * - * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * - * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * - * * - * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2014 * - * by the Xiph.Org Foundation http://www.xiph.org/ * - * * - ******************************************************************** - - function: packing variable sized words into an octet stream - - ********************************************************************/ - -/* We're 'LSb' endian; if we write a word but read individual bits, - then we'll read the lsb first */ - -#include -#include -#include -#include - -#define BUFFER_INCREMENT 256 - -static const unsigned long mask[]= -{0x00000000,0x00000001,0x00000003,0x00000007,0x0000000f, - 0x0000001f,0x0000003f,0x0000007f,0x000000ff,0x000001ff, - 0x000003ff,0x000007ff,0x00000fff,0x00001fff,0x00003fff, - 0x00007fff,0x0000ffff,0x0001ffff,0x0003ffff,0x0007ffff, - 0x000fffff,0x001fffff,0x003fffff,0x007fffff,0x00ffffff, - 0x01ffffff,0x03ffffff,0x07ffffff,0x0fffffff,0x1fffffff, - 0x3fffffff,0x7fffffff,0xffffffff }; - -static const unsigned int mask8B[]= -{0x00,0x80,0xc0,0xe0,0xf0,0xf8,0xfc,0xfe,0xff}; - -void oggpack_writeinit(oggpack_buffer *b){ - memset(b,0,sizeof(*b)); - b->ptr=b->buffer=_ogg_malloc(BUFFER_INCREMENT); - b->buffer[0]='\0'; - b->storage=BUFFER_INCREMENT; -} - -void oggpackB_writeinit(oggpack_buffer *b){ - oggpack_writeinit(b); -} - -int oggpack_writecheck(oggpack_buffer *b){ - if(!b->ptr || !b->storage)return -1; - return 0; -} - -int oggpackB_writecheck(oggpack_buffer *b){ - return oggpack_writecheck(b); -} - -void oggpack_writetrunc(oggpack_buffer *b,long bits){ - long bytes=bits>>3; - if(b->ptr){ - bits-=bytes*8; - b->ptr=b->buffer+bytes; - b->endbit=bits; - b->endbyte=bytes; - *b->ptr&=mask[bits]; - } -} - -void oggpackB_writetrunc(oggpack_buffer *b,long bits){ - long bytes=bits>>3; - if(b->ptr){ - bits-=bytes*8; - b->ptr=b->buffer+bytes; - b->endbit=bits; - b->endbyte=bytes; - *b->ptr&=mask8B[bits]; - } -} - -/* Takes only up to 32 bits. */ -void oggpack_write(oggpack_buffer *b,unsigned long value,int bits){ - if(bits<0 || bits>32) goto err; - if(b->endbyte>=b->storage-4){ - void *ret; - if(!b->ptr)return; - if(b->storage>LONG_MAX-BUFFER_INCREMENT) goto err; - ret=_ogg_realloc(b->buffer,b->storage+BUFFER_INCREMENT); - if(!ret) goto err; - b->buffer=ret; - b->storage+=BUFFER_INCREMENT; - b->ptr=b->buffer+b->endbyte; - } - - value&=mask[bits]; - bits+=b->endbit; - - b->ptr[0]|=value<endbit; - - if(bits>=8){ - b->ptr[1]=(unsigned char)(value>>(8-b->endbit)); - if(bits>=16){ - b->ptr[2]=(unsigned char)(value>>(16-b->endbit)); - if(bits>=24){ - b->ptr[3]=(unsigned char)(value>>(24-b->endbit)); - if(bits>=32){ - if(b->endbit) - b->ptr[4]=(unsigned char)(value>>(32-b->endbit)); - else - b->ptr[4]=0; - } - } - } - } - - b->endbyte+=bits/8; - b->ptr+=bits/8; - b->endbit=bits&7; - return; - err: - oggpack_writeclear(b); -} - -/* Takes only up to 32 bits. */ -void oggpackB_write(oggpack_buffer *b,unsigned long value,int bits){ - if(bits<0 || bits>32) goto err; - if(b->endbyte>=b->storage-4){ - void *ret; - if(!b->ptr)return; - if(b->storage>LONG_MAX-BUFFER_INCREMENT) goto err; - ret=_ogg_realloc(b->buffer,b->storage+BUFFER_INCREMENT); - if(!ret) goto err; - b->buffer=ret; - b->storage+=BUFFER_INCREMENT; - b->ptr=b->buffer+b->endbyte; - } - - value=(value&mask[bits])<<(32-bits); - bits+=b->endbit; - - b->ptr[0]|=value>>(24+b->endbit); - - if(bits>=8){ - b->ptr[1]=(unsigned char)(value>>(16+b->endbit)); - if(bits>=16){ - b->ptr[2]=(unsigned char)(value>>(8+b->endbit)); - if(bits>=24){ - b->ptr[3]=(unsigned char)(value>>(b->endbit)); - if(bits>=32){ - if(b->endbit) - b->ptr[4]=(unsigned char)(value<<(8-b->endbit)); - else - b->ptr[4]=0; - } - } - } - } - - b->endbyte+=bits/8; - b->ptr+=bits/8; - b->endbit=bits&7; - return; - err: - oggpack_writeclear(b); -} - -void oggpack_writealign(oggpack_buffer *b){ - int bits=8-b->endbit; - if(bits<8) - oggpack_write(b,0,bits); -} - -void oggpackB_writealign(oggpack_buffer *b){ - int bits=8-b->endbit; - if(bits<8) - oggpackB_write(b,0,bits); -} - -static void oggpack_writecopy_helper(oggpack_buffer *b, - void *source, - long bits, - void (*w)(oggpack_buffer *, - unsigned long, - int), - int msb){ - unsigned char *ptr=(unsigned char *)source; - - long bytes=bits/8; - long pbytes=(b->endbit+bits)/8; - bits-=bytes*8; - - /* expand storage up-front */ - if(b->endbyte+pbytes>=b->storage){ - void *ret; - if(!b->ptr) goto err; - if(b->storage>b->endbyte+pbytes+BUFFER_INCREMENT) goto err; - b->storage=b->endbyte+pbytes+BUFFER_INCREMENT; - ret=_ogg_realloc(b->buffer,b->storage); - if(!ret) goto err; - b->buffer=ret; - b->ptr=b->buffer+b->endbyte; - } - - /* copy whole octets */ - if(b->endbit){ - int i; - /* unaligned copy. Do it the hard way. */ - for(i=0;iptr,source,bytes); - b->ptr+=bytes; - b->endbyte+=bytes; - *b->ptr=0; - } - - /* copy trailing bits */ - if(bits){ - if(msb) - w(b,(unsigned long)(ptr[bytes]>>(8-bits)),bits); - else - w(b,(unsigned long)(ptr[bytes]),bits); - } - return; - err: - oggpack_writeclear(b); -} - -void oggpack_writecopy(oggpack_buffer *b,void *source,long bits){ - oggpack_writecopy_helper(b,source,bits,oggpack_write,0); -} - -void oggpackB_writecopy(oggpack_buffer *b,void *source,long bits){ - oggpack_writecopy_helper(b,source,bits,oggpackB_write,1); -} - -void oggpack_reset(oggpack_buffer *b){ - if(!b->ptr)return; - b->ptr=b->buffer; - b->buffer[0]=0; - b->endbit=b->endbyte=0; -} - -void oggpackB_reset(oggpack_buffer *b){ - oggpack_reset(b); -} - -void oggpack_writeclear(oggpack_buffer *b){ - if(b->buffer)_ogg_free(b->buffer); - memset(b,0,sizeof(*b)); -} - -void oggpackB_writeclear(oggpack_buffer *b){ - oggpack_writeclear(b); -} - -void oggpack_readinit(oggpack_buffer *b,unsigned char *buf,int bytes){ - memset(b,0,sizeof(*b)); - b->buffer=b->ptr=buf; - b->storage=bytes; -} - -void oggpackB_readinit(oggpack_buffer *b,unsigned char *buf,int bytes){ - oggpack_readinit(b,buf,bytes); -} - -/* Read in bits without advancing the bitptr; bits <= 32 */ -long oggpack_look(oggpack_buffer *b,int bits){ - unsigned long ret; - unsigned long m; - - if(bits<0 || bits>32) return -1; - m=mask[bits]; - bits+=b->endbit; - - if(b->endbyte >= b->storage-4){ - /* not the main path */ - if(b->endbyte > b->storage-((bits+7)>>3)) return -1; - /* special case to avoid reading b->ptr[0], which might be past the end of - the buffer; also skips some useless accounting */ - else if(!bits)return(0L); - } - - ret=b->ptr[0]>>b->endbit; - if(bits>8){ - ret|=b->ptr[1]<<(8-b->endbit); - if(bits>16){ - ret|=b->ptr[2]<<(16-b->endbit); - if(bits>24){ - ret|=b->ptr[3]<<(24-b->endbit); - if(bits>32 && b->endbit) - ret|=b->ptr[4]<<(32-b->endbit); - } - } - } - return(m&ret); -} - -/* Read in bits without advancing the bitptr; bits <= 32 */ -long oggpackB_look(oggpack_buffer *b,int bits){ - unsigned long ret; - int m=32-bits; - - if(m<0 || m>32) return -1; - bits+=b->endbit; - - if(b->endbyte >= b->storage-4){ - /* not the main path */ - if(b->endbyte > b->storage-((bits+7)>>3)) return -1; - /* special case to avoid reading b->ptr[0], which might be past the end of - the buffer; also skips some useless accounting */ - else if(!bits)return(0L); - } - - ret=b->ptr[0]<<(24+b->endbit); - if(bits>8){ - ret|=b->ptr[1]<<(16+b->endbit); - if(bits>16){ - ret|=b->ptr[2]<<(8+b->endbit); - if(bits>24){ - ret|=b->ptr[3]<<(b->endbit); - if(bits>32 && b->endbit) - ret|=b->ptr[4]>>(8-b->endbit); - } - } - } - return ((ret&0xffffffff)>>(m>>1))>>((m+1)>>1); -} - -long oggpack_look1(oggpack_buffer *b){ - if(b->endbyte>=b->storage)return(-1); - return((b->ptr[0]>>b->endbit)&1); -} - -long oggpackB_look1(oggpack_buffer *b){ - if(b->endbyte>=b->storage)return(-1); - return((b->ptr[0]>>(7-b->endbit))&1); -} - -void oggpack_adv(oggpack_buffer *b,int bits){ - bits+=b->endbit; - - if(b->endbyte > b->storage-((bits+7)>>3)) goto overflow; - - b->ptr+=bits/8; - b->endbyte+=bits/8; - b->endbit=bits&7; - return; - - overflow: - b->ptr=NULL; - b->endbyte=b->storage; - b->endbit=1; -} - -void oggpackB_adv(oggpack_buffer *b,int bits){ - oggpack_adv(b,bits); -} - -void oggpack_adv1(oggpack_buffer *b){ - if(++(b->endbit)>7){ - b->endbit=0; - b->ptr++; - b->endbyte++; - } -} - -void oggpackB_adv1(oggpack_buffer *b){ - oggpack_adv1(b); -} - -/* bits <= 32 */ -long oggpack_read(oggpack_buffer *b,int bits){ - long ret; - unsigned long m; - - if(bits<0 || bits>32) goto err; - m=mask[bits]; - bits+=b->endbit; - - if(b->endbyte >= b->storage-4){ - /* not the main path */ - if(b->endbyte > b->storage-((bits+7)>>3)) goto overflow; - /* special case to avoid reading b->ptr[0], which might be past the end of - the buffer; also skips some useless accounting */ - else if(!bits)return(0L); - } - - ret=b->ptr[0]>>b->endbit; - if(bits>8){ - ret|=b->ptr[1]<<(8-b->endbit); - if(bits>16){ - ret|=b->ptr[2]<<(16-b->endbit); - if(bits>24){ - ret|=b->ptr[3]<<(24-b->endbit); - if(bits>32 && b->endbit){ - ret|=b->ptr[4]<<(32-b->endbit); - } - } - } - } - ret&=m; - b->ptr+=bits/8; - b->endbyte+=bits/8; - b->endbit=bits&7; - return ret; - - overflow: - err: - b->ptr=NULL; - b->endbyte=b->storage; - b->endbit=1; - return -1L; -} - -/* bits <= 32 */ -long oggpackB_read(oggpack_buffer *b,int bits){ - long ret; - long m=32-bits; - - if(m<0 || m>32) goto err; - bits+=b->endbit; - - if(b->endbyte+4>=b->storage){ - /* not the main path */ - if(b->endbyte > b->storage-((bits+7)>>3)) goto overflow; - /* special case to avoid reading b->ptr[0], which might be past the end of - the buffer; also skips some useless accounting */ - else if(!bits)return(0L); - } - - ret=b->ptr[0]<<(24+b->endbit); - if(bits>8){ - ret|=b->ptr[1]<<(16+b->endbit); - if(bits>16){ - ret|=b->ptr[2]<<(8+b->endbit); - if(bits>24){ - ret|=b->ptr[3]<<(b->endbit); - if(bits>32 && b->endbit) - ret|=b->ptr[4]>>(8-b->endbit); - } - } - } - ret=((ret&0xffffffffUL)>>(m>>1))>>((m+1)>>1); - - b->ptr+=bits/8; - b->endbyte+=bits/8; - b->endbit=bits&7; - return ret; - - overflow: - err: - b->ptr=NULL; - b->endbyte=b->storage; - b->endbit=1; - return -1L; -} - -long oggpack_read1(oggpack_buffer *b){ - long ret; - - if(b->endbyte >= b->storage) goto overflow; - ret=(b->ptr[0]>>b->endbit)&1; - - b->endbit++; - if(b->endbit>7){ - b->endbit=0; - b->ptr++; - b->endbyte++; - } - return ret; - - overflow: - b->ptr=NULL; - b->endbyte=b->storage; - b->endbit=1; - return -1L; -} - -long oggpackB_read1(oggpack_buffer *b){ - long ret; - - if(b->endbyte >= b->storage) goto overflow; - ret=(b->ptr[0]>>(7-b->endbit))&1; - - b->endbit++; - if(b->endbit>7){ - b->endbit=0; - b->ptr++; - b->endbyte++; - } - return ret; - - overflow: - b->ptr=NULL; - b->endbyte=b->storage; - b->endbit=1; - return -1L; -} - -long oggpack_bytes(oggpack_buffer *b){ - return(b->endbyte+(b->endbit+7)/8); -} - -long oggpack_bits(oggpack_buffer *b){ - return(b->endbyte*8+b->endbit); -} - -long oggpackB_bytes(oggpack_buffer *b){ - return oggpack_bytes(b); -} - -long oggpackB_bits(oggpack_buffer *b){ - return oggpack_bits(b); -} - -unsigned char *oggpack_get_buffer(oggpack_buffer *b){ - return(b->buffer); -} - -unsigned char *oggpackB_get_buffer(oggpack_buffer *b){ - return oggpack_get_buffer(b); -} - -/* Self test of the bitwise routines; everything else is based on - them, so they damned well better be solid. */ - -#ifdef _V_SELFTEST -#include - -static int ilog(unsigned int v){ - int ret=0; - while(v){ - ret++; - v>>=1; - } - return(ret); -} - -oggpack_buffer o; -oggpack_buffer r; - -void report(char *in){ - fprintf(stderr,"%s",in); - exit(1); -} - -void cliptest(unsigned long *b,int vals,int bits,int *comp,int compsize){ - long bytes,i; - unsigned char *buffer; - - oggpack_reset(&o); - for(i=0;i - -static const ogg_uint32_t crc_lookup[8][256]={ -{0x00000000,0x04c11db7,0x09823b6e,0x0d4326d9,0x130476dc,0x17c56b6b,0x1a864db2,0x1e475005, - 0x2608edb8,0x22c9f00f,0x2f8ad6d6,0x2b4bcb61,0x350c9b64,0x31cd86d3,0x3c8ea00a,0x384fbdbd, - 0x4c11db70,0x48d0c6c7,0x4593e01e,0x4152fda9,0x5f15adac,0x5bd4b01b,0x569796c2,0x52568b75, - 0x6a1936c8,0x6ed82b7f,0x639b0da6,0x675a1011,0x791d4014,0x7ddc5da3,0x709f7b7a,0x745e66cd, - 0x9823b6e0,0x9ce2ab57,0x91a18d8e,0x95609039,0x8b27c03c,0x8fe6dd8b,0x82a5fb52,0x8664e6e5, - 0xbe2b5b58,0xbaea46ef,0xb7a96036,0xb3687d81,0xad2f2d84,0xa9ee3033,0xa4ad16ea,0xa06c0b5d, - 0xd4326d90,0xd0f37027,0xddb056fe,0xd9714b49,0xc7361b4c,0xc3f706fb,0xceb42022,0xca753d95, - 0xf23a8028,0xf6fb9d9f,0xfbb8bb46,0xff79a6f1,0xe13ef6f4,0xe5ffeb43,0xe8bccd9a,0xec7dd02d, - 0x34867077,0x30476dc0,0x3d044b19,0x39c556ae,0x278206ab,0x23431b1c,0x2e003dc5,0x2ac12072, - 0x128e9dcf,0x164f8078,0x1b0ca6a1,0x1fcdbb16,0x018aeb13,0x054bf6a4,0x0808d07d,0x0cc9cdca, - 0x7897ab07,0x7c56b6b0,0x71159069,0x75d48dde,0x6b93dddb,0x6f52c06c,0x6211e6b5,0x66d0fb02, - 0x5e9f46bf,0x5a5e5b08,0x571d7dd1,0x53dc6066,0x4d9b3063,0x495a2dd4,0x44190b0d,0x40d816ba, - 0xaca5c697,0xa864db20,0xa527fdf9,0xa1e6e04e,0xbfa1b04b,0xbb60adfc,0xb6238b25,0xb2e29692, - 0x8aad2b2f,0x8e6c3698,0x832f1041,0x87ee0df6,0x99a95df3,0x9d684044,0x902b669d,0x94ea7b2a, - 0xe0b41de7,0xe4750050,0xe9362689,0xedf73b3e,0xf3b06b3b,0xf771768c,0xfa325055,0xfef34de2, - 0xc6bcf05f,0xc27dede8,0xcf3ecb31,0xcbffd686,0xd5b88683,0xd1799b34,0xdc3abded,0xd8fba05a, - 0x690ce0ee,0x6dcdfd59,0x608edb80,0x644fc637,0x7a089632,0x7ec98b85,0x738aad5c,0x774bb0eb, - 0x4f040d56,0x4bc510e1,0x46863638,0x42472b8f,0x5c007b8a,0x58c1663d,0x558240e4,0x51435d53, - 0x251d3b9e,0x21dc2629,0x2c9f00f0,0x285e1d47,0x36194d42,0x32d850f5,0x3f9b762c,0x3b5a6b9b, - 0x0315d626,0x07d4cb91,0x0a97ed48,0x0e56f0ff,0x1011a0fa,0x14d0bd4d,0x19939b94,0x1d528623, - 0xf12f560e,0xf5ee4bb9,0xf8ad6d60,0xfc6c70d7,0xe22b20d2,0xe6ea3d65,0xeba91bbc,0xef68060b, - 0xd727bbb6,0xd3e6a601,0xdea580d8,0xda649d6f,0xc423cd6a,0xc0e2d0dd,0xcda1f604,0xc960ebb3, - 0xbd3e8d7e,0xb9ff90c9,0xb4bcb610,0xb07daba7,0xae3afba2,0xaafbe615,0xa7b8c0cc,0xa379dd7b, - 0x9b3660c6,0x9ff77d71,0x92b45ba8,0x9675461f,0x8832161a,0x8cf30bad,0x81b02d74,0x857130c3, - 0x5d8a9099,0x594b8d2e,0x5408abf7,0x50c9b640,0x4e8ee645,0x4a4ffbf2,0x470cdd2b,0x43cdc09c, - 0x7b827d21,0x7f436096,0x7200464f,0x76c15bf8,0x68860bfd,0x6c47164a,0x61043093,0x65c52d24, - 0x119b4be9,0x155a565e,0x18197087,0x1cd86d30,0x029f3d35,0x065e2082,0x0b1d065b,0x0fdc1bec, - 0x3793a651,0x3352bbe6,0x3e119d3f,0x3ad08088,0x2497d08d,0x2056cd3a,0x2d15ebe3,0x29d4f654, - 0xc5a92679,0xc1683bce,0xcc2b1d17,0xc8ea00a0,0xd6ad50a5,0xd26c4d12,0xdf2f6bcb,0xdbee767c, - 0xe3a1cbc1,0xe760d676,0xea23f0af,0xeee2ed18,0xf0a5bd1d,0xf464a0aa,0xf9278673,0xfde69bc4, - 0x89b8fd09,0x8d79e0be,0x803ac667,0x84fbdbd0,0x9abc8bd5,0x9e7d9662,0x933eb0bb,0x97ffad0c, - 0xafb010b1,0xab710d06,0xa6322bdf,0xa2f33668,0xbcb4666d,0xb8757bda,0xb5365d03,0xb1f740b4}, - -{0x00000000,0xd219c1dc,0xa0f29e0f,0x72eb5fd3,0x452421a9,0x973de075,0xe5d6bfa6,0x37cf7e7a, - 0x8a484352,0x5851828e,0x2abadd5d,0xf8a31c81,0xcf6c62fb,0x1d75a327,0x6f9efcf4,0xbd873d28, - 0x10519b13,0xc2485acf,0xb0a3051c,0x62bac4c0,0x5575baba,0x876c7b66,0xf58724b5,0x279ee569, - 0x9a19d841,0x4800199d,0x3aeb464e,0xe8f28792,0xdf3df9e8,0x0d243834,0x7fcf67e7,0xadd6a63b, - 0x20a33626,0xf2baf7fa,0x8051a829,0x524869f5,0x6587178f,0xb79ed653,0xc5758980,0x176c485c, - 0xaaeb7574,0x78f2b4a8,0x0a19eb7b,0xd8002aa7,0xefcf54dd,0x3dd69501,0x4f3dcad2,0x9d240b0e, - 0x30f2ad35,0xe2eb6ce9,0x9000333a,0x4219f2e6,0x75d68c9c,0xa7cf4d40,0xd5241293,0x073dd34f, - 0xbabaee67,0x68a32fbb,0x1a487068,0xc851b1b4,0xff9ecfce,0x2d870e12,0x5f6c51c1,0x8d75901d, - 0x41466c4c,0x935fad90,0xe1b4f243,0x33ad339f,0x04624de5,0xd67b8c39,0xa490d3ea,0x76891236, - 0xcb0e2f1e,0x1917eec2,0x6bfcb111,0xb9e570cd,0x8e2a0eb7,0x5c33cf6b,0x2ed890b8,0xfcc15164, - 0x5117f75f,0x830e3683,0xf1e56950,0x23fca88c,0x1433d6f6,0xc62a172a,0xb4c148f9,0x66d88925, - 0xdb5fb40d,0x094675d1,0x7bad2a02,0xa9b4ebde,0x9e7b95a4,0x4c625478,0x3e890bab,0xec90ca77, - 0x61e55a6a,0xb3fc9bb6,0xc117c465,0x130e05b9,0x24c17bc3,0xf6d8ba1f,0x8433e5cc,0x562a2410, - 0xebad1938,0x39b4d8e4,0x4b5f8737,0x994646eb,0xae893891,0x7c90f94d,0x0e7ba69e,0xdc626742, - 0x71b4c179,0xa3ad00a5,0xd1465f76,0x035f9eaa,0x3490e0d0,0xe689210c,0x94627edf,0x467bbf03, - 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0xf2fcda2c,0xa95d06e6,0x45bf63b8,0x1e1ebf72,0x98bab4b3,0xc31b6879,0x2ff90d27,0x7458d1ed, - 0x8ba8a0d9,0xd0097c13,0x3ceb194d,0x674ac587,0xe1eece46,0xba4f128c,0x56ad77d2,0x0d0cab18, - 0x5f247de7,0x0485a12d,0xe867c473,0xb3c618b9,0x35621378,0x6ec3cfb2,0x8221aaec,0xd9807626, - 0xc7e0f171,0x9c412dbb,0x70a348e5,0x2b02942f,0xada69fee,0xf6074324,0x1ae5267a,0x4144fab0, - 0x136c2c4f,0x48cdf085,0xa42f95db,0xff8e4911,0x792a42d0,0x228b9e1a,0xce69fb44,0x95c8278e, - 0x6a3856ba,0x31998a70,0xdd7bef2e,0x86da33e4,0x007e3825,0x5bdfe4ef,0xb73d81b1,0xec9c5d7b, - 0xbeb48b84,0xe515574e,0x09f73210,0x5256eeda,0xd4f2e51b,0x8f5339d1,0x63b15c8f,0x38108045, - 0x9890a350,0xc3317f9a,0x2fd31ac4,0x7472c60e,0xf2d6cdcf,0xa9771105,0x4595745b,0x1e34a891, - 0x4c1c7e6e,0x17bda2a4,0xfb5fc7fa,0xa0fe1b30,0x265a10f1,0x7dfbcc3b,0x9119a965,0xcab875af, - 0x3548049b,0x6ee9d851,0x820bbd0f,0xd9aa61c5,0x5f0e6a04,0x04afb6ce,0xe84dd390,0xb3ec0f5a, - 0xe1c4d9a5,0xba65056f,0x56876031,0x0d26bcfb,0x8b82b73a,0xd0236bf0,0x3cc10eae,0x6760d264}}; diff --git a/libs/SDL_mixer/external/ogg/src/framing.c b/libs/SDL_mixer/external/ogg/src/framing.c deleted file mode 100644 index 724d116..0000000 --- a/libs/SDL_mixer/external/ogg/src/framing.c +++ /dev/null @@ -1,2114 +0,0 @@ -/******************************************************************** - * * - * THIS FILE IS PART OF THE Ogg CONTAINER SOURCE CODE. * - * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * - * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * - * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * - * * - * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2018 * - * by the Xiph.Org Foundation http://www.xiph.org/ * - * * - ******************************************************************** - - function: code raw packets into framed OggSquish stream and - decode Ogg streams back into raw packets - - note: The CRC code is directly derived from public domain code by - Ross Williams (ross@guest.adelaide.edu.au). See docs/framing.html - for details. - - ********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include -#include -#include -#include - -/* A complete description of Ogg framing exists in docs/framing.html */ - -int ogg_page_version(const ogg_page *og){ - return((int)(og->header[4])); -} - -int ogg_page_continued(const ogg_page *og){ - return((int)(og->header[5]&0x01)); -} - -int ogg_page_bos(const ogg_page *og){ - return((int)(og->header[5]&0x02)); -} - -int ogg_page_eos(const ogg_page *og){ - return((int)(og->header[5]&0x04)); -} - -ogg_int64_t ogg_page_granulepos(const ogg_page *og){ - unsigned char *page=og->header; - ogg_uint64_t granulepos=page[13]&(0xff); - granulepos= (granulepos<<8)|(page[12]&0xff); - granulepos= (granulepos<<8)|(page[11]&0xff); - granulepos= (granulepos<<8)|(page[10]&0xff); - granulepos= (granulepos<<8)|(page[9]&0xff); - granulepos= (granulepos<<8)|(page[8]&0xff); - granulepos= (granulepos<<8)|(page[7]&0xff); - granulepos= (granulepos<<8)|(page[6]&0xff); - return((ogg_int64_t)granulepos); -} - -int ogg_page_serialno(const ogg_page *og){ - return((int)((ogg_uint32_t)og->header[14]) | - ((ogg_uint32_t)og->header[15]<<8) | - ((ogg_uint32_t)og->header[16]<<16) | - ((ogg_uint32_t)og->header[17]<<24)); -} - -long ogg_page_pageno(const ogg_page *og){ - return((long)((ogg_uint32_t)og->header[18]) | - ((ogg_uint32_t)og->header[19]<<8) | - ((ogg_uint32_t)og->header[20]<<16) | - ((ogg_uint32_t)og->header[21]<<24)); -} - - - -/* returns the number of packets that are completed on this page (if - the leading packet is begun on a previous page, but ends on this - page, it's counted */ - -/* NOTE: - If a page consists of a packet begun on a previous page, and a new - packet begun (but not completed) on this page, the return will be: - ogg_page_packets(page) ==1, - ogg_page_continued(page) !=0 - - If a page happens to be a single packet that was begun on a - previous page, and spans to the next page (in the case of a three or - more page packet), the return will be: - ogg_page_packets(page) ==0, - ogg_page_continued(page) !=0 -*/ - -int ogg_page_packets(const ogg_page *og){ - int i,n=og->header[26],count=0; - for(i=0;iheader[27+i]<255)count++; - return(count); -} - - -#if 0 -/* helper to initialize lookup for direct-table CRC (illustrative; we - use the static init in crctable.h) */ - -static void _ogg_crc_init(){ - int i, j; - ogg_uint32_t polynomial, crc; - polynomial = 0x04c11db7; /* The same as the ethernet generator - polynomial, although we use an - unreflected alg and an init/final - of 0, not 0xffffffff */ - for (i = 0; i <= 0xFF; i++){ - crc = i << 24; - - for (j = 0; j < 8; j++) - crc = (crc << 1) ^ (crc & (1 << 31) ? polynomial : 0); - - crc_lookup[0][i] = crc; - } - - for (i = 0; i <= 0xFF; i++) - for (j = 1; j < 8; j++) - crc_lookup[j][i] = crc_lookup[0][(crc_lookup[j - 1][i] >> 24) & 0xFF] ^ (crc_lookup[j - 1][i] << 8); -} -#endif - -#include "crctable.h" - -/* init the encode/decode logical stream state */ - -int ogg_stream_init(ogg_stream_state *os,int serialno){ - if(os){ - memset(os,0,sizeof(*os)); - os->body_storage=16*1024; - os->lacing_storage=1024; - - os->body_data=_ogg_malloc(os->body_storage*sizeof(*os->body_data)); - os->lacing_vals=_ogg_malloc(os->lacing_storage*sizeof(*os->lacing_vals)); - os->granule_vals=_ogg_malloc(os->lacing_storage*sizeof(*os->granule_vals)); - - if(!os->body_data || !os->lacing_vals || !os->granule_vals){ - ogg_stream_clear(os); - return -1; - } - - os->serialno=serialno; - - return(0); - } - return(-1); -} - -/* async/delayed error detection for the ogg_stream_state */ -int ogg_stream_check(ogg_stream_state *os){ - if(!os || !os->body_data) return -1; - return 0; -} - -/* _clear does not free os, only the non-flat storage within */ -int ogg_stream_clear(ogg_stream_state *os){ - if(os){ - if(os->body_data)_ogg_free(os->body_data); - if(os->lacing_vals)_ogg_free(os->lacing_vals); - if(os->granule_vals)_ogg_free(os->granule_vals); - - memset(os,0,sizeof(*os)); - } - return(0); -} - -int ogg_stream_destroy(ogg_stream_state *os){ - if(os){ - ogg_stream_clear(os); - _ogg_free(os); - } - return(0); -} - -/* Helpers for ogg_stream_encode; this keeps the structure and - what's happening fairly clear */ - -static int _os_body_expand(ogg_stream_state *os,long needed){ - if(os->body_storage-needed<=os->body_fill){ - long body_storage; - void *ret; - if(os->body_storage>LONG_MAX-needed){ - ogg_stream_clear(os); - return -1; - } - body_storage=os->body_storage+needed; - if(body_storagebody_data,body_storage*sizeof(*os->body_data)); - if(!ret){ - ogg_stream_clear(os); - return -1; - } - os->body_storage=body_storage; - os->body_data=ret; - } - return 0; -} - -static int _os_lacing_expand(ogg_stream_state *os,long needed){ - if(os->lacing_storage-needed<=os->lacing_fill){ - long lacing_storage; - void *ret; - if(os->lacing_storage>LONG_MAX-needed){ - ogg_stream_clear(os); - return -1; - } - lacing_storage=os->lacing_storage+needed; - if(lacing_storagelacing_vals,lacing_storage*sizeof(*os->lacing_vals)); - if(!ret){ - ogg_stream_clear(os); - return -1; - } - os->lacing_vals=ret; - ret=_ogg_realloc(os->granule_vals,lacing_storage* - sizeof(*os->granule_vals)); - if(!ret){ - ogg_stream_clear(os); - return -1; - } - os->granule_vals=ret; - os->lacing_storage=lacing_storage; - } - return 0; -} - -/* checksum the page */ -/* Direct table CRC; note that this will be faster in the future if we - perform the checksum simultaneously with other copies */ - -static ogg_uint32_t _os_update_crc(ogg_uint32_t crc, unsigned char *buffer, int size){ - while (size>=8){ - crc^=((ogg_uint32_t)buffer[0]<<24)|((ogg_uint32_t)buffer[1]<<16)|((ogg_uint32_t)buffer[2]<<8)|((ogg_uint32_t)buffer[3]); - - crc=crc_lookup[7][ crc>>24 ]^crc_lookup[6][(crc>>16)&0xFF]^ - crc_lookup[5][(crc>> 8)&0xFF]^crc_lookup[4][ crc &0xFF]^ - crc_lookup[3][buffer[4] ]^crc_lookup[2][buffer[5] ]^ - crc_lookup[1][buffer[6] ]^crc_lookup[0][buffer[7] ]; - - buffer+=8; - size-=8; - } - - while (size--) - crc=(crc<<8)^crc_lookup[0][((crc >> 24)&0xff)^*buffer++]; - return crc; -} - -void ogg_page_checksum_set(ogg_page *og){ - if(og){ - ogg_uint32_t crc_reg=0; - - /* safety; needed for API behavior, but not framing code */ - og->header[22]=0; - og->header[23]=0; - og->header[24]=0; - og->header[25]=0; - - crc_reg=_os_update_crc(crc_reg,og->header,og->header_len); - crc_reg=_os_update_crc(crc_reg,og->body,og->body_len); - - og->header[22]=(unsigned char)(crc_reg&0xff); - og->header[23]=(unsigned char)((crc_reg>>8)&0xff); - og->header[24]=(unsigned char)((crc_reg>>16)&0xff); - og->header[25]=(unsigned char)((crc_reg>>24)&0xff); - } -} - -/* submit data to the internal buffer of the framing engine */ -int ogg_stream_iovecin(ogg_stream_state *os, ogg_iovec_t *iov, int count, - long e_o_s, ogg_int64_t granulepos){ - - long bytes = 0, lacing_vals; - int i; - - if(ogg_stream_check(os)) return -1; - if(!iov) return 0; - - for (i = 0; i < count; ++i){ - if(iov[i].iov_len>LONG_MAX) return -1; - if(bytes>LONG_MAX-(long)iov[i].iov_len) return -1; - bytes += (long)iov[i].iov_len; - } - lacing_vals=bytes/255+1; - - if(os->body_returned){ - /* advance packet data according to the body_returned pointer. We - had to keep it around to return a pointer into the buffer last - call */ - - os->body_fill-=os->body_returned; - if(os->body_fill) - memmove(os->body_data,os->body_data+os->body_returned, - os->body_fill); - os->body_returned=0; - } - - /* make sure we have the buffer storage */ - if(_os_body_expand(os,bytes) || _os_lacing_expand(os,lacing_vals)) - return -1; - - /* Copy in the submitted packet. Yes, the copy is a waste; this is - the liability of overly clean abstraction for the time being. It - will actually be fairly easy to eliminate the extra copy in the - future */ - - for (i = 0; i < count; ++i) { - memcpy(os->body_data+os->body_fill, iov[i].iov_base, iov[i].iov_len); - os->body_fill += (int)iov[i].iov_len; - } - - /* Store lacing vals for this packet */ - for(i=0;ilacing_vals[os->lacing_fill+i]=255; - os->granule_vals[os->lacing_fill+i]=os->granulepos; - } - os->lacing_vals[os->lacing_fill+i]=bytes%255; - os->granulepos=os->granule_vals[os->lacing_fill+i]=granulepos; - - /* flag the first segment as the beginning of the packet */ - os->lacing_vals[os->lacing_fill]|= 0x100; - - os->lacing_fill+=lacing_vals; - - /* for the sake of completeness */ - os->packetno++; - - if(e_o_s)os->e_o_s=1; - - return(0); -} - -int ogg_stream_packetin(ogg_stream_state *os,ogg_packet *op){ - ogg_iovec_t iov; - iov.iov_base = op->packet; - iov.iov_len = op->bytes; - return ogg_stream_iovecin(os, &iov, 1, op->e_o_s, op->granulepos); -} - -/* Conditionally flush a page; force==0 will only flush nominal-size - pages, force==1 forces us to flush a page regardless of page size - so long as there's any data available at all. */ -static int ogg_stream_flush_i(ogg_stream_state *os,ogg_page *og, int force, int nfill){ - int i; - int vals=0; - int maxvals=(os->lacing_fill>255?255:os->lacing_fill); - int bytes=0; - long acc=0; - ogg_int64_t granule_pos=-1; - - if(ogg_stream_check(os)) return(0); - if(maxvals==0) return(0); - - /* construct a page */ - /* decide how many segments to include */ - - /* If this is the initial header case, the first page must only include - the initial header packet */ - if(os->b_o_s==0){ /* 'initial header page' case */ - granule_pos=0; - for(vals=0;valslacing_vals[vals]&0x0ff)<255){ - vals++; - break; - } - } - }else{ - - /* The extra packets_done, packet_just_done logic here attempts to do two things: - 1) Don't unnecessarily span pages. - 2) Unless necessary, don't flush pages if there are less than four packets on - them; this expands page size to reduce unnecessary overhead if incoming packets - are large. - These are not necessary behaviors, just 'always better than naive flushing' - without requiring an application to explicitly request a specific optimized - behavior. We'll want an explicit behavior setup pathway eventually as well. */ - - int packets_done=0; - int packet_just_done=0; - for(vals=0;valsnfill && packet_just_done>=4){ - force=1; - break; - } - acc+=os->lacing_vals[vals]&0x0ff; - if((os->lacing_vals[vals]&0xff)<255){ - granule_pos=os->granule_vals[vals]; - packet_just_done=++packets_done; - }else - packet_just_done=0; - } - if(vals==255)force=1; - } - - if(!force) return(0); - - /* construct the header in temp storage */ - memcpy(os->header,"OggS",4); - - /* stream structure version */ - os->header[4]=0x00; - - /* continued packet flag? */ - os->header[5]=0x00; - if((os->lacing_vals[0]&0x100)==0)os->header[5]|=0x01; - /* first page flag? */ - if(os->b_o_s==0)os->header[5]|=0x02; - /* last page flag? */ - if(os->e_o_s && os->lacing_fill==vals)os->header[5]|=0x04; - os->b_o_s=1; - - /* 64 bits of PCM position */ - for(i=6;i<14;i++){ - os->header[i]=(unsigned char)(granule_pos&0xff); - granule_pos>>=8; - } - - /* 32 bits of stream serial number */ - { - long serialno=os->serialno; - for(i=14;i<18;i++){ - os->header[i]=(unsigned char)(serialno&0xff); - serialno>>=8; - } - } - - /* 32 bits of page counter (we have both counter and page header - because this val can roll over) */ - if(os->pageno==-1)os->pageno=0; /* because someone called - stream_reset; this would be a - strange thing to do in an - encode stream, but it has - plausible uses */ - { - long pageno=os->pageno++; - for(i=18;i<22;i++){ - os->header[i]=(unsigned char)(pageno&0xff); - pageno>>=8; - } - } - - /* zero for computation; filled in later */ - os->header[22]=0; - os->header[23]=0; - os->header[24]=0; - os->header[25]=0; - - /* segment table */ - os->header[26]=(unsigned char)(vals&0xff); - for(i=0;iheader[i+27]=(unsigned char)(os->lacing_vals[i]&0xff); - - /* set pointers in the ogg_page struct */ - og->header=os->header; - og->header_len=os->header_fill=vals+27; - og->body=os->body_data+os->body_returned; - og->body_len=bytes; - - /* advance the lacing data and set the body_returned pointer */ - - os->lacing_fill-=vals; - memmove(os->lacing_vals,os->lacing_vals+vals,os->lacing_fill*sizeof(*os->lacing_vals)); - memmove(os->granule_vals,os->granule_vals+vals,os->lacing_fill*sizeof(*os->granule_vals)); - os->body_returned+=bytes; - - /* calculate the checksum */ - - ogg_page_checksum_set(og); - - /* done */ - return(1); -} - -/* This will flush remaining packets into a page (returning nonzero), - even if there is not enough data to trigger a flush normally - (undersized page). If there are no packets or partial packets to - flush, ogg_stream_flush returns 0. Note that ogg_stream_flush will - try to flush a normal sized page like ogg_stream_pageout; a call to - ogg_stream_flush does not guarantee that all packets have flushed. - Only a return value of 0 from ogg_stream_flush indicates all packet - data is flushed into pages. - - since ogg_stream_flush will flush the last page in a stream even if - it's undersized, you almost certainly want to use ogg_stream_pageout - (and *not* ogg_stream_flush) unless you specifically need to flush - a page regardless of size in the middle of a stream. */ - -int ogg_stream_flush(ogg_stream_state *os,ogg_page *og){ - return ogg_stream_flush_i(os,og,1,4096); -} - -/* Like the above, but an argument is provided to adjust the nominal - page size for applications which are smart enough to provide their - own delay based flushing */ - -int ogg_stream_flush_fill(ogg_stream_state *os,ogg_page *og, int nfill){ - return ogg_stream_flush_i(os,og,1,nfill); -} - -/* This constructs pages from buffered packet segments. The pointers -returned are to static buffers; do not free. The returned buffers are -good only until the next call (using the same ogg_stream_state) */ - -int ogg_stream_pageout(ogg_stream_state *os, ogg_page *og){ - int force=0; - if(ogg_stream_check(os)) return 0; - - if((os->e_o_s&&os->lacing_fill) || /* 'were done, now flush' case */ - (os->lacing_fill&&!os->b_o_s)) /* 'initial header page' case */ - force=1; - - return(ogg_stream_flush_i(os,og,force,4096)); -} - -/* Like the above, but an argument is provided to adjust the nominal -page size for applications which are smart enough to provide their -own delay based flushing */ - -int ogg_stream_pageout_fill(ogg_stream_state *os, ogg_page *og, int nfill){ - int force=0; - if(ogg_stream_check(os)) return 0; - - if((os->e_o_s&&os->lacing_fill) || /* 'were done, now flush' case */ - (os->lacing_fill&&!os->b_o_s)) /* 'initial header page' case */ - force=1; - - return(ogg_stream_flush_i(os,og,force,nfill)); -} - -int ogg_stream_eos(ogg_stream_state *os){ - if(ogg_stream_check(os)) return 1; - return os->e_o_s; -} - -/* DECODING PRIMITIVES: packet streaming layer **********************/ - -/* This has two layers to place more of the multi-serialno and paging - control in the application's hands. First, we expose a data buffer - using ogg_sync_buffer(). The app either copies into the - buffer, or passes it directly to read(), etc. We then call - ogg_sync_wrote() to tell how many bytes we just added. - - Pages are returned (pointers into the buffer in ogg_sync_state) - by ogg_sync_pageout(). The page is then submitted to - ogg_stream_pagein() along with the appropriate - ogg_stream_state* (ie, matching serialno). We then get raw - packets out calling ogg_stream_packetout() with a - ogg_stream_state. */ - -/* initialize the struct to a known state */ -int ogg_sync_init(ogg_sync_state *oy){ - if(oy){ - oy->storage = -1; /* used as a readiness flag */ - memset(oy,0,sizeof(*oy)); - } - return(0); -} - -/* clear non-flat storage within */ -int ogg_sync_clear(ogg_sync_state *oy){ - if(oy){ - if(oy->data)_ogg_free(oy->data); - memset(oy,0,sizeof(*oy)); - } - return(0); -} - -int ogg_sync_destroy(ogg_sync_state *oy){ - if(oy){ - ogg_sync_clear(oy); - _ogg_free(oy); - } - return(0); -} - -int ogg_sync_check(ogg_sync_state *oy){ - if(oy->storage<0) return -1; - return 0; -} - -char *ogg_sync_buffer(ogg_sync_state *oy, long size){ - if(ogg_sync_check(oy)) return NULL; - - /* first, clear out any space that has been previously returned */ - if(oy->returned){ - oy->fill-=oy->returned; - if(oy->fill>0) - memmove(oy->data,oy->data+oy->returned,oy->fill); - oy->returned=0; - } - - if(size>oy->storage-oy->fill){ - /* We need to extend the internal buffer */ - long newsize; - void *ret; - - if(size>INT_MAX-4096-oy->fill){ - ogg_sync_clear(oy); - return NULL; - } - newsize=size+oy->fill+4096; /* an extra page to be nice */ - if(oy->data) - ret=_ogg_realloc(oy->data,newsize); - else - ret=_ogg_malloc(newsize); - if(!ret){ - ogg_sync_clear(oy); - return NULL; - } - oy->data=ret; - oy->storage=newsize; - } - - /* expose a segment at least as large as requested at the fill mark */ - return((char *)oy->data+oy->fill); -} - -int ogg_sync_wrote(ogg_sync_state *oy, long bytes){ - if(ogg_sync_check(oy))return -1; - if(oy->fill+bytes>oy->storage)return -1; - oy->fill+=bytes; - return(0); -} - -/* sync the stream. This is meant to be useful for finding page - boundaries. - - return values for this: - -n) skipped n bytes - 0) page not ready; more data (no bytes skipped) - n) page synced at current location; page length n bytes - -*/ - -long ogg_sync_pageseek(ogg_sync_state *oy,ogg_page *og){ - unsigned char *page=oy->data+oy->returned; - unsigned char *next; - long bytes=oy->fill-oy->returned; - - if(ogg_sync_check(oy))return 0; - - if(oy->headerbytes==0){ - int headerbytes,i; - if(bytes<27)return(0); /* not enough for a header */ - - /* verify capture pattern */ - if(memcmp(page,"OggS",4))goto sync_fail; - - headerbytes=page[26]+27; - if(bytesbodybytes+=page[27+i]; - oy->headerbytes=headerbytes; - } - - if(oy->bodybytes+oy->headerbytes>bytes)return(0); - - /* The whole test page is buffered. Verify the checksum */ - { - /* Grab the checksum bytes, set the header field to zero */ - char chksum[4]; - ogg_page log; - - memcpy(chksum,page+22,4); - memset(page+22,0,4); - - /* set up a temp page struct and recompute the checksum */ - log.header=page; - log.header_len=oy->headerbytes; - log.body=page+oy->headerbytes; - log.body_len=oy->bodybytes; - ogg_page_checksum_set(&log); - - /* Compare */ - if(memcmp(chksum,page+22,4)){ - /* D'oh. Mismatch! Corrupt page (or miscapture and not a page - at all) */ - /* replace the computed checksum with the one actually read in */ - memcpy(page+22,chksum,4); - -#ifndef DISABLE_CRC - /* Bad checksum. Lose sync */ - goto sync_fail; -#endif - } - } - - /* yes, have a whole page all ready to go */ - { - if(og){ - og->header=page; - og->header_len=oy->headerbytes; - og->body=page+oy->headerbytes; - og->body_len=oy->bodybytes; - } - - oy->unsynced=0; - oy->returned+=(bytes=oy->headerbytes+oy->bodybytes); - oy->headerbytes=0; - oy->bodybytes=0; - return(bytes); - } - - sync_fail: - - oy->headerbytes=0; - oy->bodybytes=0; - - /* search for possible capture */ - next=memchr(page+1,'O',bytes-1); - if(!next) - next=oy->data+oy->fill; - - oy->returned=(int)(next-oy->data); - return((long)-(next-page)); -} - -/* sync the stream and get a page. Keep trying until we find a page. - Suppress 'sync errors' after reporting the first. - - return values: - -1) recapture (hole in data) - 0) need more data - 1) page returned - - Returns pointers into buffered data; invalidated by next call to - _stream, _clear, _init, or _buffer */ - -int ogg_sync_pageout(ogg_sync_state *oy, ogg_page *og){ - - if(ogg_sync_check(oy))return 0; - - /* all we need to do is verify a page at the head of the stream - buffer. If it doesn't verify, we look for the next potential - frame */ - - for(;;){ - long ret=ogg_sync_pageseek(oy,og); - if(ret>0){ - /* have a page */ - return(1); - } - if(ret==0){ - /* need more data */ - return(0); - } - - /* head did not start a synced page... skipped some bytes */ - if(!oy->unsynced){ - oy->unsynced=1; - return(-1); - } - - /* loop. keep looking */ - - } -} - -/* add the incoming page to the stream state; we decompose the page - into packet segments here as well. */ - -int ogg_stream_pagein(ogg_stream_state *os, ogg_page *og){ - unsigned char *header=og->header; - unsigned char *body=og->body; - long bodysize=og->body_len; - int segptr=0; - - int version=ogg_page_version(og); - int continued=ogg_page_continued(og); - int bos=ogg_page_bos(og); - int eos=ogg_page_eos(og); - ogg_int64_t granulepos=ogg_page_granulepos(og); - int serialno=ogg_page_serialno(og); - long pageno=ogg_page_pageno(og); - int segments=header[26]; - - if(ogg_stream_check(os)) return -1; - - /* clean up 'returned data' */ - { - long lr=os->lacing_returned; - long br=os->body_returned; - - /* body data */ - if(br){ - os->body_fill-=br; - if(os->body_fill) - memmove(os->body_data,os->body_data+br,os->body_fill); - os->body_returned=0; - } - - if(lr){ - /* segment table */ - if(os->lacing_fill-lr){ - memmove(os->lacing_vals,os->lacing_vals+lr, - (os->lacing_fill-lr)*sizeof(*os->lacing_vals)); - memmove(os->granule_vals,os->granule_vals+lr, - (os->lacing_fill-lr)*sizeof(*os->granule_vals)); - } - os->lacing_fill-=lr; - os->lacing_packet-=lr; - os->lacing_returned=0; - } - } - - /* check the serial number */ - if(serialno!=os->serialno)return(-1); - if(version>0)return(-1); - - if(_os_lacing_expand(os,segments+1)) return -1; - - /* are we in sequence? */ - if(pageno!=os->pageno){ - int i; - - /* unroll previous partial packet (if any) */ - for(i=os->lacing_packet;ilacing_fill;i++) - os->body_fill-=os->lacing_vals[i]&0xff; - os->lacing_fill=os->lacing_packet; - - /* make a note of dropped data in segment table */ - if(os->pageno!=-1){ - os->lacing_vals[os->lacing_fill++]=0x400; - os->lacing_packet++; - } - } - - /* are we a 'continued packet' page? If so, we may need to skip - some segments */ - if(continued){ - if(os->lacing_fill<1 || - (os->lacing_vals[os->lacing_fill-1]&0xff)<255 || - os->lacing_vals[os->lacing_fill-1]==0x400){ - bos=0; - for(;segptrbody_data+os->body_fill,body,bodysize); - os->body_fill+=bodysize; - } - - { - int saved=-1; - while(segptrlacing_vals[os->lacing_fill]=val; - os->granule_vals[os->lacing_fill]=-1; - - if(bos){ - os->lacing_vals[os->lacing_fill]|=0x100; - bos=0; - } - - if(val<255)saved=os->lacing_fill; - - os->lacing_fill++; - segptr++; - - if(val<255)os->lacing_packet=os->lacing_fill; - } - - /* set the granulepos on the last granuleval of the last full packet */ - if(saved!=-1){ - os->granule_vals[saved]=granulepos; - } - - } - - if(eos){ - os->e_o_s=1; - if(os->lacing_fill>0) - os->lacing_vals[os->lacing_fill-1]|=0x200; - } - - os->pageno=pageno+1; - - return(0); -} - -/* clear things to an initial state. Good to call, eg, before seeking */ -int ogg_sync_reset(ogg_sync_state *oy){ - if(ogg_sync_check(oy))return -1; - - oy->fill=0; - oy->returned=0; - oy->unsynced=0; - oy->headerbytes=0; - oy->bodybytes=0; - return(0); -} - -int ogg_stream_reset(ogg_stream_state *os){ - if(ogg_stream_check(os)) return -1; - - os->body_fill=0; - os->body_returned=0; - - os->lacing_fill=0; - os->lacing_packet=0; - os->lacing_returned=0; - - os->header_fill=0; - - os->e_o_s=0; - os->b_o_s=0; - os->pageno=-1; - os->packetno=0; - os->granulepos=0; - - return(0); -} - -int ogg_stream_reset_serialno(ogg_stream_state *os,int serialno){ - if(ogg_stream_check(os)) return -1; - ogg_stream_reset(os); - os->serialno=serialno; - return(0); -} - -static int _packetout(ogg_stream_state *os,ogg_packet *op,int adv){ - - /* The last part of decode. We have the stream broken into packet - segments. Now we need to group them into packets (or return the - out of sync markers) */ - - int ptr=os->lacing_returned; - - if(os->lacing_packet<=ptr)return(0); - - if(os->lacing_vals[ptr]&0x400){ - /* we need to tell the codec there's a gap; it might need to - handle previous packet dependencies. */ - os->lacing_returned++; - os->packetno++; - return(-1); - } - - if(!op && !adv)return(1); /* just using peek as an inexpensive way - to ask if there's a whole packet - waiting */ - - /* Gather the whole packet. We'll have no holes or a partial packet */ - { - int size=os->lacing_vals[ptr]&0xff; - long bytes=size; - int eos=os->lacing_vals[ptr]&0x200; /* last packet of the stream? */ - int bos=os->lacing_vals[ptr]&0x100; /* first packet of the stream? */ - - while(size==255){ - int val=os->lacing_vals[++ptr]; - size=val&0xff; - if(val&0x200)eos=0x200; - bytes+=size; - } - - if(op){ - op->e_o_s=eos; - op->b_o_s=bos; - op->packet=os->body_data+os->body_returned; - op->packetno=os->packetno; - op->granulepos=os->granule_vals[ptr]; - op->bytes=bytes; - } - - if(adv){ - os->body_returned+=bytes; - os->lacing_returned=ptr+1; - os->packetno++; - } - } - return(1); -} - -int ogg_stream_packetout(ogg_stream_state *os,ogg_packet *op){ - if(ogg_stream_check(os)) return 0; - return _packetout(os,op,1); -} - -int ogg_stream_packetpeek(ogg_stream_state *os,ogg_packet *op){ - if(ogg_stream_check(os)) return 0; - return _packetout(os,op,0); -} - -void ogg_packet_clear(ogg_packet *op) { - _ogg_free(op->packet); - memset(op, 0, sizeof(*op)); -} - -#ifdef _V_SELFTEST -#include - -ogg_stream_state os_en, os_de; -ogg_sync_state oy; - -void checkpacket(ogg_packet *op,long len, int no, long pos){ - long j; - static int sequence=0; - static int lastno=0; - - if(op->bytes!=len){ - fprintf(stderr,"incorrect packet length (%ld != %ld)!\n",op->bytes,len); - exit(1); - } - if(op->granulepos!=pos){ - fprintf(stderr,"incorrect packet granpos (%ld != %ld)!\n",(long)op->granulepos,pos); - exit(1); - } - - /* packet number just follows sequence/gap; adjust the input number - for that */ - if(no==0){ - sequence=0; - }else{ - sequence++; - if(no>lastno+1) - sequence++; - } - lastno=no; - if(op->packetno!=sequence){ - fprintf(stderr,"incorrect packet sequence %ld != %d\n", - (long)(op->packetno),sequence); - exit(1); - } - - /* Test data */ - for(j=0;jbytes;j++) - if(op->packet[j]!=((j+no)&0xff)){ - fprintf(stderr,"body data mismatch (1) at pos %ld: %x!=%lx!\n\n", - j,op->packet[j],(j+no)&0xff); - exit(1); - } -} - -void check_page(unsigned char *data,const int *header,ogg_page *og){ - long j; - /* Test data */ - for(j=0;jbody_len;j++) - if(og->body[j]!=data[j]){ - fprintf(stderr,"body data mismatch (2) at pos %ld: %x!=%x!\n\n", - j,data[j],og->body[j]); - exit(1); - } - - /* Test header */ - for(j=0;jheader_len;j++){ - if(og->header[j]!=header[j]){ - fprintf(stderr,"header content mismatch at pos %ld:\n",j); - for(j=0;jheader[j]); - fprintf(stderr,"\n"); - exit(1); - } - } - if(og->header_len!=header[26]+27){ - fprintf(stderr,"header length incorrect! (%ld!=%d)\n", - og->header_len,header[26]+27); - exit(1); - } -} - -void print_header(ogg_page *og){ - int j; - fprintf(stderr,"\nHEADER:\n"); - fprintf(stderr," capture: %c %c %c %c version: %d flags: %x\n", - og->header[0],og->header[1],og->header[2],og->header[3], - (int)og->header[4],(int)og->header[5]); - - fprintf(stderr," granulepos: %d serialno: %d pageno: %ld\n", - (og->header[9]<<24)|(og->header[8]<<16)| - (og->header[7]<<8)|og->header[6], - (og->header[17]<<24)|(og->header[16]<<16)| - (og->header[15]<<8)|og->header[14], - ((long)(og->header[21])<<24)|(og->header[20]<<16)| - (og->header[19]<<8)|og->header[18]); - - fprintf(stderr," checksum: %02x:%02x:%02x:%02x\n segments: %d (", - (int)og->header[22],(int)og->header[23], - (int)og->header[24],(int)og->header[25], - (int)og->header[26]); - - for(j=27;jheader_len;j++) - fprintf(stderr,"%d ",(int)og->header[j]); - fprintf(stderr,")\n\n"); -} - -void copy_page(ogg_page *og){ - unsigned char *temp=_ogg_malloc(og->header_len); - memcpy(temp,og->header,og->header_len); - og->header=temp; - - temp=_ogg_malloc(og->body_len); - memcpy(temp,og->body,og->body_len); - og->body=temp; -} - -void free_page(ogg_page *og){ - _ogg_free (og->header); - _ogg_free (og->body); -} - -void error(void){ - fprintf(stderr,"error!\n"); - exit(1); -} - -/* 17 only */ -const int head1_0[] = {0x4f,0x67,0x67,0x53,0,0x06, - 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, - 0x01,0x02,0x03,0x04,0,0,0,0, - 0x15,0xed,0xec,0x91, - 1, - 17}; - -/* 17, 254, 255, 256, 500, 510, 600 byte, pad */ -const int head1_1[] = {0x4f,0x67,0x67,0x53,0,0x02, - 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, - 0x01,0x02,0x03,0x04,0,0,0,0, - 0x59,0x10,0x6c,0x2c, - 1, - 17}; -const int head2_1[] = {0x4f,0x67,0x67,0x53,0,0x04, - 0x07,0x18,0x00,0x00,0x00,0x00,0x00,0x00, - 0x01,0x02,0x03,0x04,1,0,0,0, - 0x89,0x33,0x85,0xce, - 13, - 254,255,0,255,1,255,245,255,255,0, - 255,255,90}; - -/* nil packets; beginning,middle,end */ -const int head1_2[] = {0x4f,0x67,0x67,0x53,0,0x02, - 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, - 0x01,0x02,0x03,0x04,0,0,0,0, - 0xff,0x7b,0x23,0x17, - 1, - 0}; -const int head2_2[] = {0x4f,0x67,0x67,0x53,0,0x04, - 0x07,0x28,0x00,0x00,0x00,0x00,0x00,0x00, - 0x01,0x02,0x03,0x04,1,0,0,0, - 0x5c,0x3f,0x66,0xcb, - 17, - 17,254,255,0,0,255,1,0,255,245,255,255,0, - 255,255,90,0}; - -/* large initial packet */ -const int head1_3[] = {0x4f,0x67,0x67,0x53,0,0x02, - 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, - 0x01,0x02,0x03,0x04,0,0,0,0, - 0x01,0x27,0x31,0xaa, - 18, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255,255,10}; - -const int head2_3[] = {0x4f,0x67,0x67,0x53,0,0x04, - 0x07,0x08,0x00,0x00,0x00,0x00,0x00,0x00, - 0x01,0x02,0x03,0x04,1,0,0,0, - 0x7f,0x4e,0x8a,0xd2, - 4, - 255,4,255,0}; - - -/* continuing packet test */ -const int head1_4[] = {0x4f,0x67,0x67,0x53,0,0x02, - 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, - 0x01,0x02,0x03,0x04,0,0,0,0, - 0xff,0x7b,0x23,0x17, - 1, - 0}; - -const int head2_4[] = {0x4f,0x67,0x67,0x53,0,0x00, - 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, - 0x01,0x02,0x03,0x04,1,0,0,0, - 0xf8,0x3c,0x19,0x79, - 255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255}; - -const int head3_4[] = {0x4f,0x67,0x67,0x53,0,0x05, - 0x07,0x0c,0x00,0x00,0x00,0x00,0x00,0x00, - 0x01,0x02,0x03,0x04,2,0,0,0, - 0x38,0xe6,0xb6,0x28, - 6, - 255,220,255,4,255,0}; - - -/* spill expansion test */ -const int head1_4b[] = {0x4f,0x67,0x67,0x53,0,0x02, - 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, - 0x01,0x02,0x03,0x04,0,0,0,0, - 0xff,0x7b,0x23,0x17, - 1, - 0}; - -const int head2_4b[] = {0x4f,0x67,0x67,0x53,0,0x00, - 0x07,0x10,0x00,0x00,0x00,0x00,0x00,0x00, - 0x01,0x02,0x03,0x04,1,0,0,0, - 0xce,0x8f,0x17,0x1a, - 23, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255,255,10,255,4,255,0,0}; - - -const int head3_4b[] = {0x4f,0x67,0x67,0x53,0,0x04, - 0x07,0x14,0x00,0x00,0x00,0x00,0x00,0x00, - 0x01,0x02,0x03,0x04,2,0,0,0, - 0x9b,0xb2,0x50,0xa1, - 1, - 0}; - -/* page with the 255 segment limit */ -const int head1_5[] = {0x4f,0x67,0x67,0x53,0,0x02, - 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, - 0x01,0x02,0x03,0x04,0,0,0,0, - 0xff,0x7b,0x23,0x17, - 1, - 0}; - -const int head2_5[] = {0x4f,0x67,0x67,0x53,0,0x00, - 0x07,0xfc,0x03,0x00,0x00,0x00,0x00,0x00, - 0x01,0x02,0x03,0x04,1,0,0,0, - 0xed,0x2a,0x2e,0xa7, - 255, - 10,10,10,10,10,10,10,10, - 10,10,10,10,10,10,10,10, - 10,10,10,10,10,10,10,10, - 10,10,10,10,10,10,10,10, - 10,10,10,10,10,10,10,10, - 10,10,10,10,10,10,10,10, - 10,10,10,10,10,10,10,10, - 10,10,10,10,10,10,10,10, - 10,10,10,10,10,10,10,10, - 10,10,10,10,10,10,10,10, - 10,10,10,10,10,10,10,10, - 10,10,10,10,10,10,10,10, - 10,10,10,10,10,10,10,10, - 10,10,10,10,10,10,10,10, - 10,10,10,10,10,10,10,10, - 10,10,10,10,10,10,10,10, - 10,10,10,10,10,10,10,10, - 10,10,10,10,10,10,10,10, - 10,10,10,10,10,10,10,10, - 10,10,10,10,10,10,10,10, - 10,10,10,10,10,10,10,10, - 10,10,10,10,10,10,10,10, - 10,10,10,10,10,10,10,10, - 10,10,10,10,10,10,10,10, - 10,10,10,10,10,10,10,10, - 10,10,10,10,10,10,10,10, - 10,10,10,10,10,10,10,10, - 10,10,10,10,10,10,10,10, - 10,10,10,10,10,10,10,10, - 10,10,10,10,10,10,10,10, - 10,10,10,10,10,10,10,10, - 10,10,10,10,10,10,10}; - -const int head3_5[] = {0x4f,0x67,0x67,0x53,0,0x04, - 0x07,0x00,0x04,0x00,0x00,0x00,0x00,0x00, - 0x01,0x02,0x03,0x04,2,0,0,0, - 0x6c,0x3b,0x82,0x3d, - 1, - 50}; - - -/* packet that overspans over an entire page */ -const int head1_6[] = {0x4f,0x67,0x67,0x53,0,0x02, - 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, - 0x01,0x02,0x03,0x04,0,0,0,0, - 0xff,0x7b,0x23,0x17, - 1, - 0}; - -const int head2_6[] = {0x4f,0x67,0x67,0x53,0,0x00, - 0x07,0x04,0x00,0x00,0x00,0x00,0x00,0x00, - 0x01,0x02,0x03,0x04,1,0,0,0, - 0x68,0x22,0x7c,0x3d, - 255, - 100, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255}; - -const int head3_6[] = {0x4f,0x67,0x67,0x53,0,0x01, - 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, - 0x01,0x02,0x03,0x04,2,0,0,0, - 0xf4,0x87,0xba,0xf3, - 255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255}; - -const int head4_6[] = {0x4f,0x67,0x67,0x53,0,0x05, - 0x07,0x10,0x00,0x00,0x00,0x00,0x00,0x00, - 0x01,0x02,0x03,0x04,3,0,0,0, - 0xf7,0x2f,0x6c,0x60, - 5, - 254,255,4,255,0}; - -/* packet that overspans over an entire page */ -const int head1_7[] = {0x4f,0x67,0x67,0x53,0,0x02, - 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, - 0x01,0x02,0x03,0x04,0,0,0,0, - 0xff,0x7b,0x23,0x17, - 1, - 0}; - -const int head2_7[] = {0x4f,0x67,0x67,0x53,0,0x00, - 0x07,0x04,0x00,0x00,0x00,0x00,0x00,0x00, - 0x01,0x02,0x03,0x04,1,0,0,0, - 0x68,0x22,0x7c,0x3d, - 255, - 100, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255,255,255, - 255,255,255,255,255,255}; - -const int head3_7[] = {0x4f,0x67,0x67,0x53,0,0x05, - 0x07,0x08,0x00,0x00,0x00,0x00,0x00,0x00, - 0x01,0x02,0x03,0x04,2,0,0,0, - 0xd4,0xe0,0x60,0xe5, - 1, - 0}; - -int compare_packet(const ogg_packet *op1, const ogg_packet *op2){ - if(op1->packet!=op2->packet){ - fprintf(stderr,"op1->packet != op2->packet\n"); - return(1); - } - if(op1->bytes!=op2->bytes){ - fprintf(stderr,"op1->bytes != op2->bytes\n"); - return(1); - } - if(op1->b_o_s!=op2->b_o_s){ - fprintf(stderr,"op1->b_o_s != op2->b_o_s\n"); - return(1); - } - if(op1->e_o_s!=op2->e_o_s){ - fprintf(stderr,"op1->e_o_s != op2->e_o_s\n"); - return(1); - } - if(op1->granulepos!=op2->granulepos){ - fprintf(stderr,"op1->granulepos != op2->granulepos\n"); - return(1); - } - if(op1->packetno!=op2->packetno){ - fprintf(stderr,"op1->packetno != op2->packetno\n"); - return(1); - } - return(0); -} - -void test_pack(const int *pl, const int **headers, int byteskip, - int pageskip, int packetskip){ - unsigned char *data=_ogg_malloc(1024*1024); /* for scripted test cases only */ - long inptr=0; - long outptr=0; - long deptr=0; - long depacket=0; - long granule_pos=7,pageno=0; - int i,j,packets,pageout=pageskip; - int eosflag=0; - int bosflag=0; - - int byteskipcount=0; - - ogg_stream_reset(&os_en); - ogg_stream_reset(&os_de); - ogg_sync_reset(&oy); - - for(packets=0;packetsbyteskip){ - memcpy(next,og.header,byteskipcount-byteskip); - next+=byteskipcount-byteskip; - byteskipcount=byteskip; - } - - byteskipcount+=og.body_len; - if(byteskipcount>byteskip){ - memcpy(next,og.body,byteskipcount-byteskip); - next+=byteskipcount-byteskip; - byteskipcount=byteskip; - } - - ogg_sync_wrote(&oy,(long)(next-buf)); - - while(1){ - int ret=ogg_sync_pageout(&oy,&og_de); - if(ret==0)break; - if(ret<0)continue; - /* got a page. Happy happy. Verify that it's good. */ - - fprintf(stderr,"(%d), ",pageout); - - check_page(data+deptr,headers[pageout],&og_de); - deptr+=og_de.body_len; - pageout++; - - /* submit it to deconstitution */ - ogg_stream_pagein(&os_de,&og_de); - - /* packets out? */ - while(ogg_stream_packetpeek(&os_de,&op_de2)>0){ - ogg_stream_packetpeek(&os_de,NULL); - ogg_stream_packetout(&os_de,&op_de); /* just catching them all */ - - /* verify peek and out match */ - if(compare_packet(&op_de,&op_de2)){ - fprintf(stderr,"packetout != packetpeek! pos=%ld\n", - depacket); - exit(1); - } - - /* verify the packet! */ - /* check data */ - if(memcmp(data+depacket,op_de.packet,op_de.bytes)){ - fprintf(stderr,"packet data mismatch in decode! pos=%ld\n", - depacket); - exit(1); - } - /* check bos flag */ - if(bosflag==0 && op_de.b_o_s==0){ - fprintf(stderr,"b_o_s flag not set on packet!\n"); - exit(1); - } - if(bosflag && op_de.b_o_s){ - fprintf(stderr,"b_o_s flag incorrectly set on packet!\n"); - exit(1); - } - bosflag=1; - depacket+=op_de.bytes; - - /* check eos flag */ - if(eosflag){ - fprintf(stderr,"Multiple decoded packets with eos flag!\n"); - exit(1); - } - - if(op_de.e_o_s)eosflag=1; - - /* check granulepos flag */ - if(op_de.granulepos!=-1){ - fprintf(stderr," granule:%ld ",(long)op_de.granulepos); - } - } - } - } - } - } - } - _ogg_free(data); - if(headers[pageno]!=NULL){ - fprintf(stderr,"did not write last page!\n"); - exit(1); - } - if(headers[pageout]!=NULL){ - fprintf(stderr,"did not decode last page!\n"); - exit(1); - } - if(inptr!=outptr){ - fprintf(stderr,"encoded page data incomplete!\n"); - exit(1); - } - if(inptr!=deptr){ - fprintf(stderr,"decoded page data incomplete!\n"); - exit(1); - } - if(inptr!=depacket){ - fprintf(stderr,"decoded packet data incomplete!\n"); - exit(1); - } - if(!eosflag){ - fprintf(stderr,"Never got a packet with EOS set!\n"); - exit(1); - } - fprintf(stderr,"ok.\n"); -} - -int main(void){ - - ogg_stream_init(&os_en,0x04030201); - ogg_stream_init(&os_de,0x04030201); - ogg_sync_init(&oy); - - /* Exercise each code path in the framing code. Also verify that - the checksums are working. */ - - { - /* 17 only */ - const int packets[]={17, -1}; - const int *headret[]={head1_0,NULL}; - - fprintf(stderr,"testing single page encoding... "); - test_pack(packets,headret,0,0,0); - } - - { - /* 17, 254, 255, 256, 500, 510, 600 byte, pad */ - const int packets[]={17, 254, 255, 256, 500, 510, 600, -1}; - const int *headret[]={head1_1,head2_1,NULL}; - - fprintf(stderr,"testing basic page encoding... "); - test_pack(packets,headret,0,0,0); - } - - { - /* nil packets; beginning,middle,end */ - const int packets[]={0,17, 254, 255, 0, 256, 0, 500, 510, 600, 0, -1}; - const int *headret[]={head1_2,head2_2,NULL}; - - fprintf(stderr,"testing basic nil packets... "); - test_pack(packets,headret,0,0,0); - } - - { - /* large initial packet */ - const int packets[]={4345,259,255,-1}; - const int *headret[]={head1_3,head2_3,NULL}; - - fprintf(stderr,"testing initial-packet lacing > 4k... "); - test_pack(packets,headret,0,0,0); - } - - { - /* continuing packet test; with page spill expansion, we have to - overflow the lacing table. */ - const int packets[]={0,65500,259,255,-1}; - const int *headret[]={head1_4,head2_4,head3_4,NULL}; - - fprintf(stderr,"testing single packet page span... "); - test_pack(packets,headret,0,0,0); - } - - { - /* spill expand packet test */ - const int packets[]={0,4345,259,255,0,0,-1}; - const int *headret[]={head1_4b,head2_4b,head3_4b,NULL}; - - fprintf(stderr,"testing page spill expansion... "); - test_pack(packets,headret,0,0,0); - } - - /* page with the 255 segment limit */ - { - - const int packets[]={0,10,10,10,10,10,10,10,10, - 10,10,10,10,10,10,10,10, - 10,10,10,10,10,10,10,10, - 10,10,10,10,10,10,10,10, - 10,10,10,10,10,10,10,10, - 10,10,10,10,10,10,10,10, - 10,10,10,10,10,10,10,10, - 10,10,10,10,10,10,10,10, - 10,10,10,10,10,10,10,10, - 10,10,10,10,10,10,10,10, - 10,10,10,10,10,10,10,10, - 10,10,10,10,10,10,10,10, - 10,10,10,10,10,10,10,10, - 10,10,10,10,10,10,10,10, - 10,10,10,10,10,10,10,10, - 10,10,10,10,10,10,10,10, - 10,10,10,10,10,10,10,10, - 10,10,10,10,10,10,10,10, - 10,10,10,10,10,10,10,10, - 10,10,10,10,10,10,10,10, - 10,10,10,10,10,10,10,10, - 10,10,10,10,10,10,10,10, - 10,10,10,10,10,10,10,10, - 10,10,10,10,10,10,10,10, - 10,10,10,10,10,10,10,10, - 10,10,10,10,10,10,10,10, - 10,10,10,10,10,10,10,10, - 10,10,10,10,10,10,10,10, - 10,10,10,10,10,10,10,10, - 10,10,10,10,10,10,10,10, - 10,10,10,10,10,10,10,10, - 10,10,10,10,10,10,10,50,-1}; - const int *headret[]={head1_5,head2_5,head3_5,NULL}; - - fprintf(stderr,"testing max packet segments... "); - test_pack(packets,headret,0,0,0); - } - - { - /* packet that overspans over an entire page */ - const int packets[]={0,100,130049,259,255,-1}; - const int *headret[]={head1_6,head2_6,head3_6,head4_6,NULL}; - - fprintf(stderr,"testing very large packets... "); - test_pack(packets,headret,0,0,0); - } - -#ifndef DISABLE_CRC - { - /* test for the libogg 1.1.1 resync in large continuation bug - found by Josh Coalson) */ - const int packets[]={0,100,130049,259,255,-1}; - const int *headret[]={head1_6,head2_6,head3_6,head4_6,NULL}; - - fprintf(stderr,"testing continuation resync in very large packets... "); - test_pack(packets,headret,100,2,3); - } -#else - fprintf(stderr,"Skipping continuation resync test due to --disable-crc\n"); -#endif - - { - /* term only page. why not? */ - const int packets[]={0,100,64770,-1}; - const int *headret[]={head1_7,head2_7,head3_7,NULL}; - - fprintf(stderr,"testing zero data page (1 nil packet)... "); - test_pack(packets,headret,0,0,0); - } - - - - { - /* build a bunch of pages for testing */ - unsigned char *data=_ogg_malloc(1024*1024); - int pl[]={0, 1,1,98,4079, 1,1,2954,2057, 76,34,912,0,234,1000,1000, 1000,300,-1}; - int inptr=0,i,j; - ogg_page og[5]; - - ogg_stream_reset(&os_en); - - for(i=0;pl[i]!=-1;i++){ - ogg_packet op; - int len=pl[i]; - - op.packet=data+inptr; - op.bytes=len; - op.e_o_s=(pl[i+1]<0?1:0); - op.granulepos=(i+1)*1000; - - for(j=0;j0)error(); - - /* Test fractional page inputs: incomplete fixed header */ - memcpy(ogg_sync_buffer(&oy,og[1].header_len),og[1].header+3, - 20); - ogg_sync_wrote(&oy,20); - if(ogg_sync_pageout(&oy,&og_de)>0)error(); - - /* Test fractional page inputs: incomplete header */ - memcpy(ogg_sync_buffer(&oy,og[1].header_len),og[1].header+23, - 5); - ogg_sync_wrote(&oy,5); - if(ogg_sync_pageout(&oy,&og_de)>0)error(); - - /* Test fractional page inputs: incomplete body */ - - memcpy(ogg_sync_buffer(&oy,og[1].header_len),og[1].header+28, - og[1].header_len-28); - ogg_sync_wrote(&oy,og[1].header_len-28); - if(ogg_sync_pageout(&oy,&og_de)>0)error(); - - memcpy(ogg_sync_buffer(&oy,og[1].body_len),og[1].body,1000); - ogg_sync_wrote(&oy,1000); - if(ogg_sync_pageout(&oy,&og_de)>0)error(); - - memcpy(ogg_sync_buffer(&oy,og[1].body_len),og[1].body+1000, - og[1].body_len-1000); - ogg_sync_wrote(&oy,og[1].body_len-1000); - if(ogg_sync_pageout(&oy,&og_de)<=0)error(); - - fprintf(stderr,"ok.\n"); - } - - /* Test fractional page inputs: page + incomplete capture */ - { - ogg_page og_de; - fprintf(stderr,"Testing sync on 1+partial inputs... "); - ogg_sync_reset(&oy); - - memcpy(ogg_sync_buffer(&oy,og[1].header_len),og[1].header, - og[1].header_len); - ogg_sync_wrote(&oy,og[1].header_len); - - memcpy(ogg_sync_buffer(&oy,og[1].body_len),og[1].body, - og[1].body_len); - ogg_sync_wrote(&oy,og[1].body_len); - - memcpy(ogg_sync_buffer(&oy,og[1].header_len),og[1].header, - 20); - ogg_sync_wrote(&oy,20); - if(ogg_sync_pageout(&oy,&og_de)<=0)error(); - if(ogg_sync_pageout(&oy,&og_de)>0)error(); - - memcpy(ogg_sync_buffer(&oy,og[1].header_len),og[1].header+20, - og[1].header_len-20); - ogg_sync_wrote(&oy,og[1].header_len-20); - memcpy(ogg_sync_buffer(&oy,og[1].body_len),og[1].body, - og[1].body_len); - ogg_sync_wrote(&oy,og[1].body_len); - if(ogg_sync_pageout(&oy,&og_de)<=0)error(); - - fprintf(stderr,"ok.\n"); - } - - /* Test recapture: garbage + page */ - { - ogg_page og_de; - fprintf(stderr,"Testing search for capture... "); - ogg_sync_reset(&oy); - - /* 'garbage' */ - memcpy(ogg_sync_buffer(&oy,og[1].body_len),og[1].body, - og[1].body_len); - ogg_sync_wrote(&oy,og[1].body_len); - - memcpy(ogg_sync_buffer(&oy,og[1].header_len),og[1].header, - og[1].header_len); - ogg_sync_wrote(&oy,og[1].header_len); - - memcpy(ogg_sync_buffer(&oy,og[1].body_len),og[1].body, - og[1].body_len); - ogg_sync_wrote(&oy,og[1].body_len); - - memcpy(ogg_sync_buffer(&oy,og[2].header_len),og[2].header, - 20); - ogg_sync_wrote(&oy,20); - if(ogg_sync_pageout(&oy,&og_de)>0)error(); - if(ogg_sync_pageout(&oy,&og_de)<=0)error(); - if(ogg_sync_pageout(&oy,&og_de)>0)error(); - - memcpy(ogg_sync_buffer(&oy,og[2].header_len),og[2].header+20, - og[2].header_len-20); - ogg_sync_wrote(&oy,og[2].header_len-20); - memcpy(ogg_sync_buffer(&oy,og[2].body_len),og[2].body, - og[2].body_len); - ogg_sync_wrote(&oy,og[2].body_len); - if(ogg_sync_pageout(&oy,&og_de)<=0)error(); - - fprintf(stderr,"ok.\n"); - } - -#ifndef DISABLE_CRC - /* Test recapture: page + garbage + page */ - { - ogg_page og_de; - fprintf(stderr,"Testing recapture... "); - ogg_sync_reset(&oy); - - memcpy(ogg_sync_buffer(&oy,og[1].header_len),og[1].header, - og[1].header_len); - ogg_sync_wrote(&oy,og[1].header_len); - - memcpy(ogg_sync_buffer(&oy,og[1].body_len),og[1].body, - og[1].body_len); - ogg_sync_wrote(&oy,og[1].body_len); - - memcpy(ogg_sync_buffer(&oy,og[2].header_len),og[2].header, - og[2].header_len); - ogg_sync_wrote(&oy,og[2].header_len); - - memcpy(ogg_sync_buffer(&oy,og[2].header_len),og[2].header, - og[2].header_len); - ogg_sync_wrote(&oy,og[2].header_len); - - if(ogg_sync_pageout(&oy,&og_de)<=0)error(); - - memcpy(ogg_sync_buffer(&oy,og[2].body_len),og[2].body, - og[2].body_len-5); - ogg_sync_wrote(&oy,og[2].body_len-5); - - memcpy(ogg_sync_buffer(&oy,og[3].header_len),og[3].header, - og[3].header_len); - ogg_sync_wrote(&oy,og[3].header_len); - - memcpy(ogg_sync_buffer(&oy,og[3].body_len),og[3].body, - og[3].body_len); - ogg_sync_wrote(&oy,og[3].body_len); - - if(ogg_sync_pageout(&oy,&og_de)>0)error(); - if(ogg_sync_pageout(&oy,&og_de)<=0)error(); - - fprintf(stderr,"ok.\n"); - } -#else - fprintf(stderr,"Skipping recapture test due to --disable-crc\n"); -#endif - - /* Free page data that was previously copied */ - { - for(i=0;i<5;i++){ - free_page(&og[i]); - } - } - } - ogg_sync_clear(&oy); - ogg_stream_clear(&os_en); - ogg_stream_clear(&os_de); - - return(0); -} - -#endif diff --git a/libs/SDL_mixer/external/ogg/win32/.gitignore b/libs/SDL_mixer/external/ogg/win32/.gitignore deleted file mode 100644 index eb2b1ee..0000000 --- a/libs/SDL_mixer/external/ogg/win32/.gitignore +++ /dev/null @@ -1,105 +0,0 @@ -# User-specific files -*.rsuser -*.suo -*.user -*.userosscache -*.sln.docstates - -# Build results -[Dd]ebug/ -[Dd]ebugDLL/ -[Rr]elease/ -[Rr]eleaseDLL/ -x64/ -x86/ -[Aa][Rr][Mm]/ -[Aa][Rr][Mm]64/ -bld/ -[Bb]in/ -[Oo]bj/ -[Ll]og/ - -# Visual Studio 2015/2017 cache/options directory -.vs/ - -# Visual Studio 2017 auto generated files -Generated\ Files/ - -# Build Results of an ATL Project -[Dd]ebugPS/ -[Rr]eleasePS/ -dlldata.c - -# Files built by Visual Studio -*_i.c -*_p.c -*_h.h -*.ilk -*.meta -*.obj -*.iobj -*.pch -*.pdb -*.ipdb -*.pgc -*.pgd -*.rsp -*.sbr -*.tlb -*.tli -*.tlh -*.tmp -*.tmp_proj -*_wpftmp.csproj -*.log -*.vspscc -*.vssscc -.builds -*.pidb -*.svclog -*.scc - -# Visual C++ cache files -ipch/ -*.aps -*.ncb -*.opendb -*.opensdf -*.sdf -*.cachefile -*.VC.db -*.VC.VC.opendb - -# Visual Studio profiler -*.psess -*.vsp -*.vspx -*.sap - -# Visual Studio cache files -# files ending in .cache can be ignored -*.[Cc]ache -# but keep track of directories ending in .cache -!?*.[Cc]ache/ - -# Backup & report files from converting an old project file -# to a newer Visual Studio version. Backup files are not needed, -# because we have git ;-) -_UpgradeReport_Files/ -Backup*/ -UpgradeLog*.XML -UpgradeLog*.htm -ServiceFabricBackup/ -*.rptproj.bak - -# Visual Studio 6 build log -*.plg - -# Visual Studio 6 workspace options file -*.opt - -# Visual Studio 6 auto-generated workspace file (contains which files were open etc.) -*.vbw - -# Local History for Visual Studio -.localhistory/ diff --git a/libs/SDL_mixer/external/ogg/win32/VS2015/libogg.sln b/libs/SDL_mixer/external/ogg/win32/VS2015/libogg.sln deleted file mode 100644 index e19789a..0000000 --- a/libs/SDL_mixer/external/ogg/win32/VS2015/libogg.sln +++ /dev/null @@ -1,38 +0,0 @@ - -Microsoft Visual Studio Solution File, Format Version 12.00 -MinimumVisualStudioVersion = 10.0.40219.1 -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libogg", "libogg.vcxproj", "{AFF27A26-C088-444B-BC2A-0BA94A02AFA7}" -EndProject -Global - GlobalSection(SolutionConfigurationPlatforms) = preSolution - Debug|x64 = Debug|x64 - Debug|Win32 = Debug|Win32 - DebugDLL|x64 = DebugDLL|x64 - DebugDLL|Win32 = DebugDLL|Win32 - Release|x64 = Release|x64 - Release|Win32 = Release|Win32 - ReleaseDLL|x64 = ReleaseDLL|x64 - ReleaseDLL|Win32 = ReleaseDLL|Win32 - EndGlobalSection - GlobalSection(ProjectConfigurationPlatforms) = postSolution - {AFF27A26-C088-444B-BC2A-0BA94A02AFA7}.Debug|x64.ActiveCfg = Debug|x64 - {AFF27A26-C088-444B-BC2A-0BA94A02AFA7}.Debug|x64.Build.0 = Debug|x64 - {AFF27A26-C088-444B-BC2A-0BA94A02AFA7}.Debug|Win32.ActiveCfg = Debug|Win32 - {AFF27A26-C088-444B-BC2A-0BA94A02AFA7}.Debug|Win32.Build.0 = Debug|Win32 - {AFF27A26-C088-444B-BC2A-0BA94A02AFA7}.DebugDLL|x64.ActiveCfg = DebugDLL|x64 - {AFF27A26-C088-444B-BC2A-0BA94A02AFA7}.DebugDLL|x64.Build.0 = DebugDLL|x64 - {AFF27A26-C088-444B-BC2A-0BA94A02AFA7}.DebugDLL|Win32.ActiveCfg = DebugDLL|Win32 - {AFF27A26-C088-444B-BC2A-0BA94A02AFA7}.DebugDLL|Win32.Build.0 = DebugDLL|Win32 - {AFF27A26-C088-444B-BC2A-0BA94A02AFA7}.Release|x64.ActiveCfg = Release|x64 - {AFF27A26-C088-444B-BC2A-0BA94A02AFA7}.Release|x64.Build.0 = Release|x64 - {AFF27A26-C088-444B-BC2A-0BA94A02AFA7}.Release|Win32.ActiveCfg = Release|Win32 - {AFF27A26-C088-444B-BC2A-0BA94A02AFA7}.Release|Win32.Build.0 = Release|Win32 - {AFF27A26-C088-444B-BC2A-0BA94A02AFA7}.ReleaseDLL|x64.ActiveCfg = ReleaseDLL|x64 - {AFF27A26-C088-444B-BC2A-0BA94A02AFA7}.ReleaseDLL|x64.Build.0 = ReleaseDLL|x64 - {AFF27A26-C088-444B-BC2A-0BA94A02AFA7}.ReleaseDLL|Win32.ActiveCfg = ReleaseDLL|Win32 - {AFF27A26-C088-444B-BC2A-0BA94A02AFA7}.ReleaseDLL|Win32.Build.0 = ReleaseDLL|Win32 - EndGlobalSection - GlobalSection(SolutionProperties) = preSolution - HideSolutionNode = FALSE - EndGlobalSection -EndGlobal diff --git a/libs/SDL_mixer/external/ogg/win32/VS2015/libogg.vcxproj b/libs/SDL_mixer/external/ogg/win32/VS2015/libogg.vcxproj deleted file mode 100644 index 9dec07a..0000000 --- a/libs/SDL_mixer/external/ogg/win32/VS2015/libogg.vcxproj +++ /dev/null @@ -1,296 +0,0 @@ - - - - - DebugDLL - Win32 - - - DebugDLL - x64 - - - Debug - Win32 - - - ReleaseDLL - Win32 - - - ReleaseDLL - x64 - - - Release - Win32 - - - Debug - x64 - - - Release - x64 - - - - {AFF27A26-C088-444B-BC2A-0BA94A02AFA7} - libogg - 8.1 - - - - StaticLibrary - true - v140 - MultiByte - $(SolutionDir)$(PlatformName)\$(Configuration)\ - $(PlatformName)\$(Configuration)\ - - - DynamicLibrary - true - v140 - MultiByte - $(SolutionDir)$(PlatformName)\$(Configuration)\ - $(PlatformName)\$(Configuration)\ - - - StaticLibrary - false - v140 - true - MultiByte - $(SolutionDir)$(PlatformName)\$(Configuration)\ - $(PlatformName)\$(Configuration)\ - - - DynamicLibrary - false - v140 - true - MultiByte - $(SolutionDir)$(PlatformName)\$(Configuration)\ - $(PlatformName)\$(Configuration)\ - - - StaticLibrary - true - v140 - MultiByte - $(SolutionDir)$(PlatformName)\$(Configuration)\ - $(PlatformName)\$(Configuration)\ - - - DynamicLibrary - true - v140 - MultiByte - $(SolutionDir)$(PlatformName)\$(Configuration)\ - $(PlatformName)\$(Configuration)\ - - - StaticLibrary - false - v140 - true - MultiByte - $(SolutionDir)$(PlatformName)\$(Configuration)\ - $(PlatformName)\$(Configuration)\ - - - DynamicLibrary - false - v140 - true - MultiByte - $(SolutionDir)$(PlatformName)\$(Configuration)\ - $(PlatformName)\$(Configuration)\ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - $(SolutionDir)..\..\include;%(AdditionalIncludeDirectories) - false - true - 4244;%(DisableSpecificWarnings) - false - true - true - Disabled - MultiThreadedDebug - Level4 - - - - - $(SolutionDir)..\..\include;%(AdditionalIncludeDirectories) - false - true - 4244;%(DisableSpecificWarnings) - false - true - Disabled - Level4 - - - $(SolutionDir)..\ogg.def - - - - - $(SolutionDir)..\..\include;%(AdditionalIncludeDirectories) - false - true - 4244;%(DisableSpecificWarnings) - false - true - true - Disabled - MultiThreadedDebug - Level4 - - - - - $(SolutionDir)..\..\include;%(AdditionalIncludeDirectories) - false - true - 4244;%(DisableSpecificWarnings) - false - true - Disabled - Level4 - - - $(SolutionDir)..\ogg.def - - - - - $(SolutionDir)..\..\include;%(AdditionalIncludeDirectories) - false - true - 4244;%(DisableSpecificWarnings) - true - true - false - true - true - MaxSpeed - NDEBUG;%(PreprocessorDefinitions) - MultiThreaded - Level4 - - - true - true - - - - - $(SolutionDir)..\..\include;%(AdditionalIncludeDirectories) - false - true - 4244;%(DisableSpecificWarnings) - true - true - false - true - MaxSpeed - NDEBUG;%(PreprocessorDefinitions) - Level4 - - - true - $(SolutionDir)..\ogg.def - true - - - - - $(SolutionDir)..\..\include;%(AdditionalIncludeDirectories) - false - true - 4244;%(DisableSpecificWarnings) - true - true - false - true - true - MaxSpeed - NDEBUG;%(PreprocessorDefinitions) - MultiThreaded - Level4 - - - true - true - - - - - $(SolutionDir)..\..\include;%(AdditionalIncludeDirectories) - false - true - 4244;%(DisableSpecificWarnings) - true - true - false - true - MaxSpeed - NDEBUG;%(PreprocessorDefinitions) - Level4 - - - true - $(SolutionDir)..\ogg.def - true - - - - - - - - - - - - - - - - - - \ No newline at end of file diff --git a/libs/SDL_mixer/external/ogg/win32/VS2015/libogg.vcxproj.filters b/libs/SDL_mixer/external/ogg/win32/VS2015/libogg.vcxproj.filters deleted file mode 100644 index 76b1f4e..0000000 --- a/libs/SDL_mixer/external/ogg/win32/VS2015/libogg.vcxproj.filters +++ /dev/null @@ -1,41 +0,0 @@ - - - - - {4FC737F1-C7A5-4376-A066-2A32D752A2FF} - cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx - - - {93995380-89BD-4b04-88EB-625FBE52EBFB} - h;hh;hpp;hxx;hm;inl;inc;xsd - - - {67DA6AB6-F800-4c08-8B7A-83BB121AAD01} - rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms - - - - - Source Files - - - Source Files - - - - - Header Files - - - Header Files - - - Header Files - - - - - Source Files - - - \ No newline at end of file diff --git a/libs/SDL_mixer/external/ogg/win32/ogg.def b/libs/SDL_mixer/external/ogg/win32/ogg.def deleted file mode 100644 index 614031b..0000000 --- a/libs/SDL_mixer/external/ogg/win32/ogg.def +++ /dev/null @@ -1,79 +0,0 @@ -; -; ogg.def -; List of exported functions for Windows builds. -; -EXPORTS -; -oggpack_writeinit -oggpack_writetrunc -oggpack_writealign -oggpack_writecopy -oggpack_reset -oggpack_writeclear -oggpack_readinit -oggpack_write -oggpack_look -oggpack_look1 -oggpack_adv -oggpack_adv1 -oggpack_read -oggpack_read1 -oggpack_bytes -oggpack_bits -oggpack_get_buffer -; -oggpackB_writeinit -oggpackB_writetrunc -oggpackB_writealign -oggpackB_writecopy -oggpackB_reset -oggpackB_writeclear -oggpackB_readinit -oggpackB_write -oggpackB_look -oggpackB_look1 -oggpackB_adv -oggpackB_adv1 -oggpackB_read -oggpackB_read1 -oggpackB_bytes -oggpackB_bits -oggpackB_get_buffer -; -ogg_stream_packetin -ogg_stream_pageout -ogg_stream_flush -; -ogg_sync_init -ogg_sync_clear -ogg_sync_reset -ogg_sync_destroy -ogg_sync_buffer -ogg_sync_wrote -ogg_sync_pageseek -ogg_sync_pageout -ogg_stream_pagein -ogg_stream_packetout -ogg_stream_packetpeek -; -ogg_stream_init -ogg_stream_clear -ogg_stream_reset -ogg_stream_reset_serialno -ogg_stream_destroy -ogg_stream_eos -ogg_stream_pageout_fill -ogg_stream_flush_fill -; -ogg_page_checksum_set -ogg_page_version -ogg_page_continued -ogg_page_bos -ogg_page_eos -ogg_page_granulepos -ogg_page_serialno -ogg_page_pageno -ogg_page_packets -ogg_packet_clear - - diff --git a/libs/SDL_mixer/external/opus/.appveyor.yml b/libs/SDL_mixer/external/opus/.appveyor.yml deleted file mode 100644 index a0f4a77..0000000 --- a/libs/SDL_mixer/external/opus/.appveyor.yml +++ /dev/null @@ -1,37 +0,0 @@ -image: Visual Studio 2015 -configuration: -- Debug -- DebugDLL -- DebugDLL_fixed -- Release -- ReleaseDLL -- ReleaseDLL_fixed - -platform: -- Win32 -- x64 - -environment: - api_key: - secure: kR3Ac0NjGwFnTmXdFrR8d6VXjdk5F7L4F/BilC4nvaM= - -build: - project: win32\VS2015\opus.sln - parallel: true - verbosity: minimal - -after_build: -- cd %APPVEYOR_BUILD_FOLDER% -- 7z a opus.zip win32\VS2015\%PLATFORM%\%CONFIGURATION%\opus.??? include\*.h - -test_script: -- cd %APPVEYOR_BUILD_FOLDER%\win32\VS2015\%PLATFORM%\%CONFIGURATION% -- test_opus_api.exe -- test_opus_decode.exe -- test_opus_encode.exe - -artifacts: -- path: opus.zip - -on_success: -- ps: if ($env:api_key -and "$env:configuration/$env:platform" -eq "ReleaseDLL_fixed/x64") { Start-AppveyorBuild -ApiKey $env:api_key -ProjectSlug 'opus-tools' } diff --git a/libs/SDL_mixer/external/opus/.gitattributes b/libs/SDL_mixer/external/opus/.gitattributes deleted file mode 100644 index 649c810..0000000 --- a/libs/SDL_mixer/external/opus/.gitattributes +++ /dev/null @@ -1,10 +0,0 @@ -.gitignore export-ignore -.gitattributes export-ignore - -update_version export-ignore - -*.bat eol=crlf -*.sln eol=crlf -*.vcxproj eol=crlf -*.vcxproj.filters eol=crlf -common.props eol=crlf diff --git a/libs/SDL_mixer/external/opus/.gitignore b/libs/SDL_mixer/external/opus/.gitignore deleted file mode 100644 index 837619f..0000000 --- a/libs/SDL_mixer/external/opus/.gitignore +++ /dev/null @@ -1,90 +0,0 @@ -Doxyfile -Makefile -Makefile.in -TAGS -aclocal.m4 -autom4te.cache -*.kdevelop.pcs -*.kdevses -compile -config.guess -config.h -config.h.in -config.log -config.status -config.sub -configure -depcomp -INSTALL -install-sh -.deps -.libs -.dirstamp -*.a -*.exe -*.la -*-gnu.S -testcelt -libtool -ltmain.sh -missing -m4/libtool.m4 -m4/ltoptions.m4 -m4/ltsugar.m4 -m4/ltversion.m4 -m4/lt~obsolete.m4 -opus_compare -opus_demo -repacketizer_demo -stamp-h1 -test-driver -trivial_example -*.sw* -*.o -*.lo -*.pc -*.tar.gz -*~ -tests/*test -tests/test_opus_api -tests/test_opus_decode -tests/test_opus_encode -tests/test_opus_padding -tests/test_opus_projection -celt/arm/armopts.s -celt/dump_modes/dump_modes -celt/tests/test_unit_cwrs32 -celt/tests/test_unit_dft -celt/tests/test_unit_entropy -celt/tests/test_unit_laplace -celt/tests/test_unit_mathops -celt/tests/test_unit_mdct -celt/tests/test_unit_rotation -celt/tests/test_unit_types -doc/doxygen_sqlite3.db -doc/doxygen-build.stamp -doc/html -doc/latex -doc/man -package_version -version.h -celt/Debug -celt/Release -celt/x64 -silk/Debug -silk/Release -silk/x64 -silk/fixed/Debug -silk/fixed/Release -silk/fixed/x64 -silk/float/Debug -silk/float/Release -silk/float/x64 -silk/tests/test_unit_LPC_inv_pred_gain -src/Debug -src/Release -src/x64 -/*[Bb]uild*/ -.vs/ -.vscode/ -CMakeSettings.json diff --git a/libs/SDL_mixer/external/opus/.gitlab-ci.yml b/libs/SDL_mixer/external/opus/.gitlab-ci.yml deleted file mode 100644 index 01b033f..0000000 --- a/libs/SDL_mixer/external/opus/.gitlab-ci.yml +++ /dev/null @@ -1,61 +0,0 @@ -include: - - template: 'Workflows/Branch-Pipelines.gitlab-ci.yml' - -default: - tags: - - docker - # Image from https://hub.docker.com/_/gcc/ based on Debian - image: gcc:9 - -whitespace: - stage: test - script: - - git diff-tree --check origin/master HEAD - -autoconf: - stage: build - before_script: - - apt-get update && - apt-get install -y zip doxygen - script: - - ./autogen.sh - - ./configure - - make -j4 - - make distcheck - cache: - paths: - - "src/*.o" - - "src/.libs/*.o" - - "silk/*.o" - - "silk/.libs/*.o" - - "celt/*.o" - - "celt/.libs/*.o" - -cmake: - stage: build - before_script: - - apt-get update && - apt-get install -y cmake ninja-build - script: - - mkdir build - - cmake -S . -B build -G "Ninja" -DCMAKE_BUILD_TYPE=Release -DOPUS_BUILD_TESTING=ON -DOPUS_BUILD_PROGRAMS=ON - - cmake --build build - - cd build && ctest --output-on-failure - -meson: - stage: build - before_script: - - apt-get update && - apt-get install -y python3-pip ninja-build doxygen - - export XDG_CACHE_HOME=$PWD/pip-cache - - pip3 install --user meson - script: - - export PATH=$PATH:$HOME/.local/bin - - mkdir builddir - - meson setup --werror -Dtests=enabled -Ddocs=enabled -Dbuildtype=release builddir - - meson compile -C builddir - - meson test -C builddir - #- meson dist --no-tests -C builddir - cache: - paths: - - 'pip-cache/*' diff --git a/libs/SDL_mixer/external/opus/.travis.yml b/libs/SDL_mixer/external/opus/.travis.yml deleted file mode 100644 index 821c813..0000000 --- a/libs/SDL_mixer/external/opus/.travis.yml +++ /dev/null @@ -1,21 +0,0 @@ -language: c - -compiler: - - gcc - - clang - -os: - - linux - - osx - -env: - - CONFIG="" - - CONFIG="--enable-assertions" - - CONFIG="--enable-fixed-point" - - CONFIG="--enable-fixed-point --disable-float-api" - - CONFIG="--enable-fixed-point --enable-assertions" - -script: - - ./autogen.sh - - ./configure $CONFIG - - make distcheck diff --git a/libs/SDL_mixer/external/opus/AUTHORS b/libs/SDL_mixer/external/opus/AUTHORS deleted file mode 100644 index b3d22a2..0000000 --- a/libs/SDL_mixer/external/opus/AUTHORS +++ /dev/null @@ -1,6 +0,0 @@ -Jean-Marc Valin (jmvalin@jmvalin.ca) -Koen Vos (koenvos74@gmail.com) -Timothy Terriberry (tterribe@xiph.org) -Karsten Vandborg Sorensen (karsten.vandborg.sorensen@skype.net) -Soren Skak Jensen (ssjensen@gn.com) -Gregory Maxwell (greg@xiph.org) diff --git a/libs/SDL_mixer/external/opus/CMakeLists.txt b/libs/SDL_mixer/external/opus/CMakeLists.txt deleted file mode 100644 index 1787d1e..0000000 --- a/libs/SDL_mixer/external/opus/CMakeLists.txt +++ /dev/null @@ -1,651 +0,0 @@ -cmake_minimum_required(VERSION 3.1...3.5) -list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake") - -include(OpusPackageVersion) -get_package_version(PACKAGE_VERSION PROJECT_VERSION) - -project(Opus LANGUAGES C VERSION ${PROJECT_VERSION}) - -include(OpusFunctions) -include(OpusBuildtype) -include(OpusConfig) -include(OpusSources) -include(GNUInstallDirs) -include(CMakeDependentOption) -include(FeatureSummary) - -set(OPUS_BUILD_SHARED_LIBRARY_HELP_STR "build shared library.") -option(OPUS_BUILD_SHARED_LIBRARY ${OPUS_BUILD_SHARED_LIBRARY_HELP_STR} OFF) -if(OPUS_BUILD_SHARED_LIBRARY OR BUILD_SHARED_LIBS OR OPUS_BUILD_FRAMEWORK) - # Global flag to cause add_library() to create shared libraries if on. - set(BUILD_SHARED_LIBS ON) - set(OPUS_BUILD_SHARED_LIBRARY ON) -endif() -add_feature_info(OPUS_BUILD_SHARED_LIBRARY OPUS_BUILD_SHARED_LIBRARY ${OPUS_BUILD_SHARED_LIBRARY_HELP_STR}) - -set(OPUS_BUILD_TESTING_HELP_STR "build tests.") -option(OPUS_BUILD_TESTING ${OPUS_BUILD_TESTING_HELP_STR} OFF) -if(OPUS_BUILD_TESTING OR BUILD_TESTING) - set(OPUS_BUILD_TESTING ON) - set(BUILD_TESTING ON) -endif() -add_feature_info(OPUS_BUILD_TESTING OPUS_BUILD_TESTING ${OPUS_BUILD_TESTING_HELP_STR}) - -set(OPUS_CUSTOM_MODES_HELP_STR "enable non-Opus modes, e.g. 44.1 kHz & 2^n frames.") -option(OPUS_CUSTOM_MODES ${OPUS_CUSTOM_MODES_HELP_STR} OFF) -add_feature_info(OPUS_CUSTOM_MODES OPUS_CUSTOM_MODES ${OPUS_CUSTOM_MODES_HELP_STR}) - -set(OPUS_BUILD_PROGRAMS_HELP_STR "build programs.") -option(OPUS_BUILD_PROGRAMS ${OPUS_BUILD_PROGRAMS_HELP_STR} OFF) -add_feature_info(OPUS_BUILD_PROGRAMS OPUS_BUILD_PROGRAMS ${OPUS_BUILD_PROGRAMS_HELP_STR}) - -set(OPUS_DISABLE_INTRINSICS_HELP_STR "disable all intrinsics optimizations.") -option(OPUS_DISABLE_INTRINSICS ${OPUS_DISABLE_INTRINSICS_HELP_STR} OFF) -add_feature_info(OPUS_DISABLE_INTRINSICS OPUS_DISABLE_INTRINSICS ${OPUS_DISABLE_INTRINSICS_HELP_STR}) - -set(OPUS_FIXED_POINT_HELP_STR "compile as fixed-point (for machines without a fast enough FPU).") -option(OPUS_FIXED_POINT ${OPUS_FIXED_POINT_HELP_STR} OFF) -add_feature_info(OPUS_FIXED_POINT OPUS_FIXED_POINT ${OPUS_FIXED_POINT_HELP_STR}) - -set(OPUS_ENABLE_FLOAT_API_HELP_STR "compile with the floating point API (for machines with float library).") -option(OPUS_ENABLE_FLOAT_API ${OPUS_ENABLE_FLOAT_API_HELP_STR} ON) -add_feature_info(OPUS_ENABLE_FLOAT_API OPUS_ENABLE_FLOAT_API ${OPUS_ENABLE_FLOAT_API_HELP_STR}) - -set(OPUS_FLOAT_APPROX_HELP_STR "enable floating point approximations (Ensure your platform supports IEEE 754 before enabling).") -option(OPUS_FLOAT_APPROX ${OPUS_FLOAT_APPROX_HELP_STR} OFF) -add_feature_info(OPUS_FLOAT_APPROX OPUS_FLOAT_APPROX ${OPUS_FLOAT_APPROX_HELP_STR}) - -set(OPUS_ASSERTIONS_HELP_STR "additional software error checking.") -option(OPUS_ASSERTIONS ${OPUS_ASSERTIONS_HELP_STR} OFF) -add_feature_info(OPUS_ASSERTIONS OPUS_ASSERTIONS ${OPUS_ASSERTIONS_HELP_STR}) - -set(OPUS_HARDENING_HELP_STR "run-time checks that are cheap and safe for use in production.") -option(OPUS_HARDENING ${OPUS_HARDENING_HELP_STR} ON) -add_feature_info(OPUS_HARDENING OPUS_HARDENING ${OPUS_HARDENING_HELP_STR}) - -set(OPUS_FUZZING_HELP_STR "causes the encoder to make random decisions (do not use in production).") -option(OPUS_FUZZING ${OPUS_FUZZING_HELP_STR} OFF) -add_feature_info(OPUS_FUZZING OPUS_FUZZING ${OPUS_FUZZING_HELP_STR}) - -set(OPUS_CHECK_ASM_HELP_STR "enable bit-exactness checks between optimized and c implementations.") -option(OPUS_CHECK_ASM ${OPUS_CHECK_ASM_HELP_STR} OFF) -add_feature_info(OPUS_CHECK_ASM OPUS_CHECK_ASM ${OPUS_CHECK_ASM_HELP_STR}) - -set(OPUS_INSTALL_PKG_CONFIG_MODULE_HELP_STR "install pkg-config module.") -option(OPUS_INSTALL_PKG_CONFIG_MODULE ${OPUS_INSTALL_PKG_CONFIG_MODULE_HELP_STR} ON) -add_feature_info(OPUS_INSTALL_PKG_CONFIG_MODULE OPUS_INSTALL_PKG_CONFIG_MODULE ${OPUS_INSTALL_PKG_CONFIG_MODULE_HELP_STR}) - -set(OPUS_INSTALL_CMAKE_CONFIG_MODULE_HELP_STR "install CMake package config module.") -option(OPUS_INSTALL_CMAKE_CONFIG_MODULE ${OPUS_INSTALL_CMAKE_CONFIG_MODULE_HELP_STR} ON) -add_feature_info(OPUS_INSTALL_CMAKE_CONFIG_MODULE OPUS_INSTALL_CMAKE_CONFIG_MODULE ${OPUS_INSTALL_CMAKE_CONFIG_MODULE_HELP_STR}) - -if(APPLE) - set(OPUS_BUILD_FRAMEWORK_HELP_STR "build Framework bundle for Apple systems.") - option(OPUS_BUILD_FRAMEWORK ${OPUS_BUILD_FRAMEWORK_HELP_STR} OFF) - add_feature_info(OPUS_BUILD_FRAMEWORK OPUS_BUILD_FRAMEWORK ${OPUS_BUILD_FRAMEWORK_HELP_STR}) -endif() - -set(OPUS_FIXED_POINT_DEBUG_HELP_STR "debug fixed-point implementation.") -cmake_dependent_option(OPUS_FIXED_POINT_DEBUG - ${OPUS_FIXED_POINT_DEBUG_HELP_STR} - ON - "OPUS_FIXED_POINT; OPUS_FIXED_POINT_DEBUG" - OFF) -add_feature_info(OPUS_FIXED_POINT_DEBUG OPUS_FIXED_POINT_DEBUG ${OPUS_FIXED_POINT_DEBUG_HELP_STR}) - -set(OPUS_VAR_ARRAYS_HELP_STR "use variable length arrays for stack arrays.") -cmake_dependent_option(OPUS_VAR_ARRAYS - ${OPUS_VAR_ARRAYS_HELP_STR} - ON - "VLA_SUPPORTED; NOT OPUS_USE_ALLOCA; NOT OPUS_NONTHREADSAFE_PSEUDOSTACK" - OFF) -add_feature_info(OPUS_VAR_ARRAYS OPUS_VAR_ARRAYS ${OPUS_VAR_ARRAYS_HELP_STR}) - -set(OPUS_USE_ALLOCA_HELP_STR "use alloca for stack arrays (on non-C99 compilers).") -cmake_dependent_option(OPUS_USE_ALLOCA - ${OPUS_USE_ALLOCA_HELP_STR} - ON - "USE_ALLOCA_SUPPORTED; NOT OPUS_VAR_ARRAYS; NOT OPUS_NONTHREADSAFE_PSEUDOSTACK" - OFF) -add_feature_info(OPUS_USE_ALLOCA OPUS_USE_ALLOCA ${OPUS_USE_ALLOCA_HELP_STR}) - -set(OPUS_NONTHREADSAFE_PSEUDOSTACK_HELP_STR "use a non threadsafe pseudostack when neither variable length arrays or alloca is supported.") -cmake_dependent_option(OPUS_NONTHREADSAFE_PSEUDOSTACK - ${OPUS_NONTHREADSAFE_PSEUDOSTACK_HELP_STR} - ON - "NOT OPUS_VAR_ARRAYS; NOT OPUS_USE_ALLOCA" - OFF) -add_feature_info(OPUS_NONTHREADSAFE_PSEUDOSTACK OPUS_NONTHREADSAFE_PSEUDOSTACK ${OPUS_NONTHREADSAFE_PSEUDOSTACK_HELP_STR}) - -set(OPUS_FAST_MATH_HELP_STR "enable fast math (unsupported and discouraged use, as code is not well tested with this build option).") -cmake_dependent_option(OPUS_FAST_MATH - ${OPUS_FAST_MATH_HELP_STR} - ON - "OPUS_FLOAT_APPROX; OPUS_FAST_MATH; FAST_MATH_SUPPORTED" - OFF) -add_feature_info(OPUS_FAST_MATH OPUS_FAST_MATH ${OPUS_FAST_MATH_HELP_STR}) - -set(OPUS_STACK_PROTECTOR_HELP_STR "use stack protection.") -cmake_dependent_option(OPUS_STACK_PROTECTOR - ${OPUS_STACK_PROTECTOR_HELP_STR} - ON - "STACK_PROTECTOR_SUPPORTED" - OFF) -add_feature_info(OPUS_STACK_PROTECTOR OPUS_STACK_PROTECTOR ${OPUS_STACK_PROTECTOR_HELP_STR}) - -if(NOT MSVC) - set(OPUS_FORTIFY_SOURCE_HELP_STR "add protection against buffer overflows.") - cmake_dependent_option(OPUS_FORTIFY_SOURCE - ${OPUS_FORTIFY_SOURCE_HELP_STR} - ON - "FORTIFY_SOURCE_SUPPORTED" - OFF) - add_feature_info(OPUS_FORTIFY_SOURCE OPUS_FORTIFY_SOURCE ${OPUS_FORTIFY_SOURCE_HELP_STR}) -endif() - -if(MINGW AND (OPUS_FORTIFY_SOURCE OR OPUS_STACK_PROTECTOR)) - # ssp lib is needed for security features for MINGW - list(APPEND OPUS_REQUIRED_LIBRARIES ssp) -endif() - -if(OPUS_CPU_X86 OR OPUS_CPU_X64) - set(OPUS_X86_MAY_HAVE_SSE_HELP_STR "does runtime check for SSE1 support.") - cmake_dependent_option(OPUS_X86_MAY_HAVE_SSE - ${OPUS_X86_MAY_HAVE_SSE_HELP_STR} - ON - "SSE1_SUPPORTED; NOT OPUS_DISABLE_INTRINSICS" - OFF) - add_feature_info(OPUS_X86_MAY_HAVE_SSE OPUS_X86_MAY_HAVE_SSE ${OPUS_X86_MAY_HAVE_SSE_HELP_STR}) - - set(OPUS_X86_MAY_HAVE_SSE2_HELP_STR "does runtime check for SSE2 support.") - cmake_dependent_option(OPUS_X86_MAY_HAVE_SSE2 - ${OPUS_X86_MAY_HAVE_SSE2_HELP_STR} - ON - "SSE2_SUPPORTED; NOT OPUS_DISABLE_INTRINSICS" - OFF) - add_feature_info(OPUS_X86_MAY_HAVE_SSE2 OPUS_X86_MAY_HAVE_SSE2 ${OPUS_X86_MAY_HAVE_SSE2_HELP_STR}) - - set(OPUS_X86_MAY_HAVE_SSE4_1_HELP_STR "does runtime check for SSE4.1 support.") - cmake_dependent_option(OPUS_X86_MAY_HAVE_SSE4_1 - ${OPUS_X86_MAY_HAVE_SSE4_1_HELP_STR} - ON - "SSE4_1_SUPPORTED; NOT OPUS_DISABLE_INTRINSICS" - OFF) - add_feature_info(OPUS_X86_MAY_HAVE_SSE4_1 OPUS_X86_MAY_HAVE_SSE4_1 ${OPUS_X86_MAY_HAVE_SSE4_1_HELP_STR}) - - set(OPUS_X86_MAY_HAVE_AVX_HELP_STR "does runtime check for AVX support.") - cmake_dependent_option(OPUS_X86_MAY_HAVE_AVX - ${OPUS_X86_MAY_HAVE_AVX_HELP_STR} - ON - "AVX_SUPPORTED; NOT OPUS_DISABLE_INTRINSICS" - OFF) - add_feature_info(OPUS_X86_MAY_HAVE_AVX OPUS_X86_MAY_HAVE_AVX ${OPUS_X86_MAY_HAVE_AVX_HELP_STR}) - - # PRESUME depends on MAY HAVE, but PRESUME will override runtime detection - set(OPUS_X86_PRESUME_SSE_HELP_STR "assume target CPU has SSE1 support (override runtime check).") - set(OPUS_X86_PRESUME_SSE2_HELP_STR "assume target CPU has SSE2 support (override runtime check).") - if(OPUS_CPU_X64) # Assume x86_64 has up to SSE2 support - cmake_dependent_option(OPUS_X86_PRESUME_SSE - ${OPUS_X86_PRESUME_SSE_HELP_STR} - ON - "OPUS_X86_MAY_HAVE_SSE; NOT OPUS_DISABLE_INTRINSICS" - OFF) - - cmake_dependent_option(OPUS_X86_PRESUME_SSE2 - ${OPUS_X86_PRESUME_SSE2_HELP_STR} - ON - "OPUS_X86_MAY_HAVE_SSE2; NOT OPUS_DISABLE_INTRINSICS" - OFF) - else() - cmake_dependent_option(OPUS_X86_PRESUME_SSE - ${OPUS_X86_PRESUME_SSE_HELP_STR} - OFF - "OPUS_X86_MAY_HAVE_SSE; NOT OPUS_DISABLE_INTRINSICS" - OFF) - - cmake_dependent_option(OPUS_X86_PRESUME_SSE2 - ${OPUS_X86_PRESUME_SSE2_HELP_STR} - OFF - "OPUS_X86_MAY_HAVE_SSE2; NOT OPUS_DISABLE_INTRINSICS" - OFF) - endif() - add_feature_info(OPUS_X86_PRESUME_SSE OPUS_X86_PRESUME_SSE ${OPUS_X86_PRESUME_SSE_HELP_STR}) - add_feature_info(OPUS_X86_PRESUME_SSE2 OPUS_X86_PRESUME_SSE2 ${OPUS_X86_PRESUME_SSE2_HELP_STR}) - - set(OPUS_X86_PRESUME_SSE4_1_HELP_STR "assume target CPU has SSE4.1 support (override runtime check).") - cmake_dependent_option(OPUS_X86_PRESUME_SSE4_1 - ${OPUS_X86_PRESUME_SSE4_1_HELP_STR} - OFF - "OPUS_X86_MAY_HAVE_SSE4_1; NOT OPUS_DISABLE_INTRINSICS" - OFF) - add_feature_info(OPUS_X86_PRESUME_SSE4_1 OPUS_X86_PRESUME_SSE4_1 ${OPUS_X86_PRESUME_SSE4_1_HELP_STR}) - - set(OPUS_X86_PRESUME_AVX_HELP_STR "assume target CPU has AVX support (override runtime check).") - cmake_dependent_option(OPUS_X86_PRESUME_AVX - ${OPUS_X86_PRESUME_AVX_HELP_STR} - OFF - "OPUS_X86_MAY_HAVE_AVX; NOT OPUS_DISABLE_INTRINSICS" - OFF) - add_feature_info(OPUS_X86_PRESUME_AVX OPUS_X86_PRESUME_AVX ${OPUS_X86_PRESUME_AVX_HELP_STR}) -endif() - -feature_summary(WHAT ALL) - -set_package_properties(Git - PROPERTIES - TYPE - REQUIRED - DESCRIPTION - "fast, scalable, distributed revision control system" - URL - "https://git-scm.com/" - PURPOSE - "required to set up package version") - -set(Opus_PUBLIC_HEADER - ${CMAKE_CURRENT_SOURCE_DIR}/include/opus.h - ${CMAKE_CURRENT_SOURCE_DIR}/include/opus_defines.h - ${CMAKE_CURRENT_SOURCE_DIR}/include/opus_multistream.h - ${CMAKE_CURRENT_SOURCE_DIR}/include/opus_projection.h - ${CMAKE_CURRENT_SOURCE_DIR}/include/opus_types.h) - -if(OPUS_CUSTOM_MODES) - list(APPEND Opus_PUBLIC_HEADER ${CMAKE_CURRENT_SOURCE_DIR}/include/opus_custom.h) -endif() - -add_library(opus ${opus_headers} ${opus_sources} ${opus_sources_float} ${Opus_PUBLIC_HEADER}) -add_library(Opus::opus ALIAS opus) - -get_library_version(OPUS_LIBRARY_VERSION OPUS_LIBRARY_VERSION_MAJOR) -message(DEBUG "Opus library version: ${OPUS_LIBRARY_VERSION}") - -set_target_properties(opus - PROPERTIES SOVERSION - ${OPUS_LIBRARY_VERSION_MAJOR} - VERSION - ${OPUS_LIBRARY_VERSION} -# PUBLIC_HEADER -# "${Opus_PUBLIC_HEADER}" - ) - -target_include_directories( - opus - PUBLIC $ - $ - $ - PRIVATE ${CMAKE_CURRENT_BINARY_DIR} - ${CMAKE_CURRENT_SOURCE_DIR} - celt - silk) - -target_link_libraries(opus PRIVATE ${OPUS_REQUIRED_LIBRARIES}) -target_compile_definitions(opus PRIVATE OPUS_BUILD) - -if(OPUS_FIXED_POINT_DEBUG) - target_compile_definitions(opus PRIVATE FIXED_DEBUG) -endif() - -if(OPUS_FORTIFY_SOURCE AND NOT MSVC) - target_compile_definitions(opus PRIVATE - $<$>:_FORTIFY_SOURCE=2>) -endif() - -if(OPUS_FLOAT_APPROX) - target_compile_definitions(opus PRIVATE FLOAT_APPROX) -endif() - -if(OPUS_ASSERTIONS) - target_compile_definitions(opus PRIVATE ENABLE_ASSERTIONS) -endif() - -if(OPUS_HARDENING) - target_compile_definitions(opus PRIVATE ENABLE_HARDENING) -endif() - -if(OPUS_FUZZING) - target_compile_definitions(opus PRIVATE FUZZING) -endif() - -if(OPUS_CHECK_ASM) - target_compile_definitions(opus PRIVATE OPUS_CHECK_ASM) -endif() - -if(OPUS_VAR_ARRAYS) - target_compile_definitions(opus PRIVATE VAR_ARRAYS) -elseif(OPUS_USE_ALLOCA) - target_compile_definitions(opus PRIVATE USE_ALLOCA) -elseif(OPUS_NONTHREADSAFE_PSEUDOSTACK) - target_compile_definitions(opus PRIVATE NONTHREADSAFE_PSEUDOSTACK) -else() - message(ERROR "Need to set a define for stack allocation") -endif() - -if(OPUS_CUSTOM_MODES) - target_compile_definitions(opus PRIVATE CUSTOM_MODES) -endif() - -if(OPUS_FAST_MATH) - if(MSVC) - target_compile_options(opus PRIVATE /fp:fast) - else() - target_compile_options(opus PRIVATE -ffast-math) - endif() -endif() - -if(OPUS_STACK_PROTECTOR) - if(MSVC) - target_compile_options(opus PRIVATE /GS) - else() - target_compile_options(opus PRIVATE -fstack-protector-strong) - endif() -elseif(STACK_PROTECTOR_DISABLED_SUPPORTED) - target_compile_options(opus PRIVATE /GS-) -endif() - -if(BUILD_SHARED_LIBS) - if(WIN32) - target_compile_definitions(opus PRIVATE DLL_EXPORT) - # FIXME: keep soversion in sync with autotools - set_property(TARGET opus PROPERTY RUNTIME_OUTPUT_NAME "opus-0") - # Requires CMake 3.27, so not sufficient - set_property(TARGET opus PROPERTY DLL_NAME_WITH_SOVERSION FALSE) - elseif(HIDDEN_VISIBILITY_SUPPORTED) - set_target_properties(opus PROPERTIES C_VISIBILITY_PRESET hidden) - endif() -endif() - -add_sources_group(opus silk ${silk_headers} ${silk_sources}) -add_sources_group(opus celt ${celt_headers} ${celt_sources}) - -if(OPUS_FIXED_POINT) - add_sources_group(opus silk ${silk_sources_fixed}) - target_include_directories(opus PRIVATE silk/fixed) - target_compile_definitions(opus PRIVATE FIXED_POINT=1) -else() - add_sources_group(opus silk ${silk_sources_float}) - target_include_directories(opus PRIVATE silk/float) -endif() - -if(NOT OPUS_ENABLE_FLOAT_API) - target_compile_definitions(opus PRIVATE DISABLE_FLOAT_API) -endif() - -if(NOT OPUS_DISABLE_INTRINSICS) - if(((OPUS_X86_MAY_HAVE_SSE AND NOT OPUS_X86_PRESUME_SSE) OR - (OPUS_X86_MAY_HAVE_SSE2 AND NOT OPUS_X86_PRESUME_SSE2) OR - (OPUS_X86_MAY_HAVE_SSE4_1 AND NOT OPUS_X86_PRESUME_SSE4_1) OR - (OPUS_X86_MAY_HAVE_AVX AND NOT OPUS_X86_PRESUME_AVX)) AND - RUNTIME_CPU_CAPABILITY_DETECTION) - target_compile_definitions(opus PRIVATE OPUS_HAVE_RTCD) - if(NOT MSVC) - if(CPU_INFO_BY_ASM_SUPPORTED) - target_compile_definitions(opus PRIVATE CPU_INFO_BY_ASM) - elseif(CPU_INFO_BY_C_SUPPORTED) - target_compile_definitions(opus PRIVATE CPU_INFO_BY_C) - else() - message(ERROR "Runtime cpu capability detection is enabled while CPU_INFO is not supported") - endif() - endif() - add_sources_group(opus celt ${celt_sources_x86_rtcd}) - add_sources_group(opus silk ${silk_sources_x86_rtcd}) - endif() - - if(SSE1_SUPPORTED) - if(OPUS_X86_MAY_HAVE_SSE) - add_sources_group(opus celt ${celt_sources_sse}) - target_compile_definitions(opus PRIVATE OPUS_X86_MAY_HAVE_SSE) - if(NOT MSVC) - set_source_files_properties(${celt_sources_sse} PROPERTIES COMPILE_FLAGS -msse) - endif() - endif() - if(OPUS_X86_PRESUME_SSE) - target_compile_definitions(opus PRIVATE OPUS_X86_PRESUME_SSE) - if(NOT MSVC) - target_compile_options(opus PRIVATE -msse) - endif() - endif() - endif() - - if(SSE2_SUPPORTED) - if(OPUS_X86_MAY_HAVE_SSE2) - add_sources_group(opus celt ${celt_sources_sse2}) - target_compile_definitions(opus PRIVATE OPUS_X86_MAY_HAVE_SSE2) - if(NOT MSVC) - set_source_files_properties(${celt_sources_sse2} PROPERTIES COMPILE_FLAGS -msse2) - endif() - endif() - if(OPUS_X86_PRESUME_SSE2) - target_compile_definitions(opus PRIVATE OPUS_X86_PRESUME_SSE2) - if(NOT MSVC) - target_compile_options(opus PRIVATE -msse2) - endif() - endif() - endif() - - if(SSE4_1_SUPPORTED) - if(OPUS_X86_MAY_HAVE_SSE4_1) - add_sources_group(opus celt ${celt_sources_sse4_1}) - add_sources_group(opus silk ${silk_sources_sse4_1}) - target_compile_definitions(opus PRIVATE OPUS_X86_MAY_HAVE_SSE4_1) - if(NOT MSVC) - set_source_files_properties(${celt_sources_sse4_1} ${silk_sources_sse4_1} PROPERTIES COMPILE_FLAGS -msse4.1) - endif() - - if(OPUS_FIXED_POINT) - add_sources_group(opus silk ${silk_sources_fixed_sse4_1}) - if(NOT MSVC) - set_source_files_properties(${silk_sources_fixed_sse4_1} PROPERTIES COMPILE_FLAGS -msse4.1) - endif() - endif() - endif() - if(OPUS_X86_PRESUME_SSE4_1) - target_compile_definitions(opus PRIVATE OPUS_X86_PRESUME_SSE4_1) - if(NOT MSVC) - target_compile_options(opus PRIVATE -msse4.1) - endif() - endif() - endif() - - if(AVX_SUPPORTED) - # mostly placeholder in case of avx intrinsics is added - if(OPUS_X86_MAY_HAVE_AVX) - target_compile_definitions(opus PRIVATE OPUS_X86_MAY_HAVE_AVX) - endif() - if(OPUS_X86_PRESUME_AVX) - target_compile_definitions(opus PRIVATE OPUS_X86_PRESUME_AVX) - if(NOT MSVC) - target_compile_options(opus PRIVATE -mavx) - endif() - endif() - endif() - - if(MSVC) - if(AVX_SUPPORTED AND OPUS_X86_PRESUME_AVX) # on 64 bit and 32 bits - add_definitions(/arch:AVX) - elseif(OPUS_CPU_X86) # if AVX not supported then set SSE flag - if((SSE4_1_SUPPORTED AND OPUS_X86_PRESUME_SSE4_1) - OR (SSE2_SUPPORTED AND OPUS_X86_PRESUME_SSE2)) - target_compile_definitions(opus PRIVATE /arch:SSE2) - elseif(SSE1_SUPPORTED AND OPUS_X86_PRESUME_SSE) - target_compile_definitions(opus PRIVATE /arch:SSE) - endif() - endif() - endif() - - if(COMPILER_SUPPORT_NEON) - if(OPUS_MAY_HAVE_NEON) - if(RUNTIME_CPU_CAPABILITY_DETECTION) - message(STATUS "OPUS_MAY_HAVE_NEON enabling runtime detection") - target_compile_definitions(opus PRIVATE OPUS_HAVE_RTCD) - add_sources_group(opus celt ${celt_sources_arm_rtcd}) - add_sources_group(opus silk ${silk_sources_arm_rtcd}) - else() - message(ERROR "Runtime cpu capability detection needed for MAY_HAVE_NEON") - endif() - # Do runtime check for NEON - target_compile_definitions(opus - PRIVATE - OPUS_ARM_MAY_HAVE_NEON - OPUS_ARM_MAY_HAVE_NEON_INTR) - endif() - - add_sources_group(opus celt ${celt_sources_arm_neon_intr}) - add_sources_group(opus silk ${silk_sources_arm_neon_intr}) - - # silk arm neon depends on main_Fix.h - target_include_directories(opus PRIVATE silk/fixed) - - if(OPUS_FIXED_POINT) - add_sources_group(opus silk ${silk_sources_fixed_arm_neon_intr}) - endif() - - if(OPUS_PRESUME_NEON) - target_compile_definitions(opus - PRIVATE - OPUS_ARM_PRESUME_NEON - OPUS_ARM_PRESUME_NEON_INTR) - endif() - endif() -endif() - -target_compile_definitions(opus - PRIVATE - $<$:HAVE_LRINT> - $<$:HAVE_LRINTF>) - -if(OPUS_BUILD_FRAMEWORK) - set_target_properties(opus PROPERTIES - FRAMEWORK TRUE - FRAMEWORK_VERSION ${PROJECT_VERSION} - MACOSX_FRAMEWORK_IDENTIFIER org.xiph.opus - MACOSX_FRAMEWORK_SHORT_VERSION_STRING ${PROJECT_VERSION} - MACOSX_FRAMEWORK_BUNDLE_VERSION ${PROJECT_VERSION} - XCODE_ATTRIBUTE_INSTALL_PATH "@rpath" - OUTPUT_NAME Opus) -endif() - -install(TARGETS opus - EXPORT OpusTargets - ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR} - LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} - RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR} - FRAMEWORK DESTINATION ${CMAKE_INSTALL_PREFIX} - PUBLIC_HEADER DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/opus) - -if(OPUS_INSTALL_PKG_CONFIG_MODULE) - set(prefix ${CMAKE_INSTALL_PREFIX}) - set(exec_prefix ${CMAKE_INSTALL_PREFIX}) - set(libdir ${CMAKE_INSTALL_FULL_LIBDIR}) - set(includedir ${CMAKE_INSTALL_FULL_INCLUDEDIR}) - set(VERSION ${PACKAGE_VERSION}) - if(HAVE_LIBM) - set(LIBM "-lm") - endif() - configure_file(opus.pc.in opus.pc) - install(FILES ${CMAKE_CURRENT_BINARY_DIR}/opus.pc - DESTINATION ${CMAKE_INSTALL_LIBDIR}/pkgconfig) -endif() - -if(OPUS_INSTALL_CMAKE_CONFIG_MODULE) - set(CPACK_GENERATOR TGZ) - include(CPack) - set(CMAKE_INSTALL_PACKAGEDIR ${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}) - install(EXPORT OpusTargets - NAMESPACE Opus:: - DESTINATION ${CMAKE_INSTALL_PACKAGEDIR}) - - include(CMakePackageConfigHelpers) - - set(INCLUDE_INSTALL_DIR ${CMAKE_INSTALL_INCLUDEDIR}) - configure_package_config_file(${PROJECT_SOURCE_DIR}/cmake/OpusConfig.cmake.in - OpusConfig.cmake - INSTALL_DESTINATION - ${CMAKE_INSTALL_PACKAGEDIR} - PATH_VARS - INCLUDE_INSTALL_DIR - INSTALL_PREFIX - ${CMAKE_INSTALL_PREFIX}) - write_basic_package_version_file(OpusConfigVersion.cmake - VERSION ${PROJECT_VERSION} - COMPATIBILITY SameMajorVersion) - install(FILES ${CMAKE_CURRENT_BINARY_DIR}/OpusConfig.cmake - ${CMAKE_CURRENT_BINARY_DIR}/OpusConfigVersion.cmake - DESTINATION ${CMAKE_INSTALL_PACKAGEDIR}) -endif() - -if(OPUS_BUILD_PROGRAMS) - # demo - if(OPUS_CUSTOM_MODES) - add_executable(opus_custom_demo ${opus_custom_demo_sources}) - target_include_directories(opus_custom_demo - PRIVATE ${CMAKE_CURRENT_BINARY_DIR}) - target_link_libraries(opus_custom_demo PRIVATE opus) - target_compile_definitions(opus_custom_demo PRIVATE OPUS_BUILD) - endif() - - add_executable(opus_demo ${opus_demo_sources}) - target_include_directories(opus_demo PRIVATE ${CMAKE_CURRENT_BINARY_DIR}) - target_include_directories(opus_demo PRIVATE silk) # debug.h - target_include_directories(opus_demo PRIVATE celt) # arch.h - target_link_libraries(opus_demo PRIVATE opus ${OPUS_REQUIRED_LIBRARIES}) - target_compile_definitions(opus_demo PRIVATE OPUS_BUILD) - - # compare - add_executable(opus_compare ${opus_compare_sources}) - target_include_directories(opus_compare PRIVATE ${CMAKE_CURRENT_BINARY_DIR}) - target_link_libraries(opus_compare PRIVATE opus ${OPUS_REQUIRED_LIBRARIES}) - if(MSVC) - # move cosmetic warning to level 4 for opus_compare - target_compile_options(opus_compare PRIVATE /w44244) - endif() -endif() - -if(BUILD_TESTING AND NOT BUILD_SHARED_LIBS) - enable_testing() - - # tests - add_executable(test_opus_decode ${test_opus_decode_sources}) - target_include_directories(test_opus_decode - PRIVATE ${CMAKE_CURRENT_BINARY_DIR}) - target_link_libraries(test_opus_decode PRIVATE opus) - target_compile_definitions(test_opus_decode PRIVATE OPUS_BUILD) - if(OPUS_FIXED_POINT) - target_compile_definitions(test_opus_decode PRIVATE DISABLE_FLOAT_API) - endif() - add_test(NAME test_opus_decode COMMAND ${CMAKE_COMMAND} - -DTEST_EXECUTABLE=$ - -DCMAKE_SYSTEM_NAME=${CMAKE_SYSTEM_NAME} - -P "${PROJECT_SOURCE_DIR}/cmake/RunTest.cmake") - - add_executable(test_opus_padding ${test_opus_padding_sources}) - target_include_directories(test_opus_padding - PRIVATE ${CMAKE_CURRENT_BINARY_DIR}) - target_link_libraries(test_opus_padding PRIVATE opus) - add_test(NAME test_opus_padding COMMAND ${CMAKE_COMMAND} - -DTEST_EXECUTABLE=$ - -DCMAKE_SYSTEM_NAME=${CMAKE_SYSTEM_NAME} - -P "${PROJECT_SOURCE_DIR}/cmake/RunTest.cmake") - - add_executable(test_opus_api ${test_opus_api_sources}) - target_include_directories(test_opus_api - PRIVATE ${CMAKE_CURRENT_BINARY_DIR} celt) - target_link_libraries(test_opus_api PRIVATE opus) - target_compile_definitions(test_opus_api PRIVATE OPUS_BUILD) - if(OPUS_FIXED_POINT) - target_compile_definitions(test_opus_api PRIVATE DISABLE_FLOAT_API) - endif() - add_test(NAME test_opus_api COMMAND ${CMAKE_COMMAND} - -DTEST_EXECUTABLE=$ - -DCMAKE_SYSTEM_NAME=${CMAKE_SYSTEM_NAME} - -P "${PROJECT_SOURCE_DIR}/cmake/RunTest.cmake") - - add_executable(test_opus_encode ${test_opus_encode_sources}) - target_include_directories(test_opus_encode - PRIVATE ${CMAKE_CURRENT_BINARY_DIR} celt) - target_link_libraries(test_opus_encode PRIVATE opus) - target_compile_definitions(test_opus_encode PRIVATE OPUS_BUILD) - add_test(NAME test_opus_encode COMMAND ${CMAKE_COMMAND} - -DTEST_EXECUTABLE=$ - -DCMAKE_SYSTEM_NAME=${CMAKE_SYSTEM_NAME} - -P "${PROJECT_SOURCE_DIR}/cmake/RunTest.cmake") -endif() diff --git a/libs/SDL_mixer/external/opus/ChangeLog b/libs/SDL_mixer/external/opus/ChangeLog deleted file mode 100644 index e69de29..0000000 diff --git a/libs/SDL_mixer/external/opus/LICENSE_PLEASE_READ.txt b/libs/SDL_mixer/external/opus/LICENSE_PLEASE_READ.txt deleted file mode 100644 index bc88efa..0000000 --- a/libs/SDL_mixer/external/opus/LICENSE_PLEASE_READ.txt +++ /dev/null @@ -1,22 +0,0 @@ -Contributions to the collaboration shall not be considered confidential. - -Each contributor represents and warrants that it has the right and -authority to license copyright in its contributions to the collaboration. - -Each contributor agrees to license the copyright in the contributions -under the Modified (2-clause or 3-clause) BSD License or the Clear BSD License. - -Please see the IPR statements submitted to the IETF for the complete -patent licensing details: - -Xiph.Org Foundation: -https://datatracker.ietf.org/ipr/1524/ - -Microsoft Corporation: -https://datatracker.ietf.org/ipr/1914/ - -Skype Limited: -https://datatracker.ietf.org/ipr/1602/ - -Broadcom Corporation: -https://datatracker.ietf.org/ipr/1526/ diff --git a/libs/SDL_mixer/external/opus/Makefile.am b/libs/SDL_mixer/external/opus/Makefile.am deleted file mode 100644 index 492fc09..0000000 --- a/libs/SDL_mixer/external/opus/Makefile.am +++ /dev/null @@ -1,382 +0,0 @@ -# Provide the full test output for failed tests when using the parallel -# test suite (which is enabled by default with automake 1.13+). -export VERBOSE = yes - -AUTOMAKE_OPTIONS = subdir-objects -ACLOCAL_AMFLAGS = -I m4 - -lib_LTLIBRARIES = libopus.la - -DIST_SUBDIRS = doc - -AM_CPPFLAGS = -I$(top_srcdir)/include -I$(top_srcdir)/celt -I$(top_srcdir)/silk \ - -I$(top_srcdir)/silk/float -I$(top_srcdir)/silk/fixed $(NE10_CFLAGS) - -include celt_sources.mk -include silk_sources.mk -include opus_sources.mk - -if FIXED_POINT -SILK_SOURCES += $(SILK_SOURCES_FIXED) -if HAVE_SSE4_1 -SILK_SOURCES += $(SILK_SOURCES_SSE4_1) $(SILK_SOURCES_FIXED_SSE4_1) -endif -if HAVE_ARM_NEON_INTR -SILK_SOURCES += $(SILK_SOURCES_FIXED_ARM_NEON_INTR) -endif -else -SILK_SOURCES += $(SILK_SOURCES_FLOAT) -if HAVE_SSE4_1 -SILK_SOURCES += $(SILK_SOURCES_SSE4_1) -endif -endif - -if DISABLE_FLOAT_API -else -OPUS_SOURCES += $(OPUS_SOURCES_FLOAT) -endif - -if CPU_X86 -if HAVE_RTCD -CELT_SOURCES += $(CELT_SOURCES_X86_RTCD) -SILK_SOURCES += $(SILK_SOURCES_X86_RTCD) -endif -if HAVE_SSE -CELT_SOURCES += $(CELT_SOURCES_SSE) -endif -if HAVE_SSE2 -CELT_SOURCES += $(CELT_SOURCES_SSE2) -endif -if HAVE_SSE4_1 -CELT_SOURCES += $(CELT_SOURCES_SSE4_1) -endif -endif - -if CPU_ARM -if HAVE_RTCD -CELT_SOURCES += $(CELT_SOURCES_ARM_RTCD) -SILK_SOURCES += $(SILK_SOURCES_ARM_RTCD) -endif - -if HAVE_ARM_NEON_INTR -CELT_SOURCES += $(CELT_SOURCES_ARM_NEON_INTR) -SILK_SOURCES += $(SILK_SOURCES_ARM_NEON_INTR) -endif - -if HAVE_ARM_NE10 -CELT_SOURCES += $(CELT_SOURCES_ARM_NE10) -endif - -if OPUS_ARM_EXTERNAL_ASM -noinst_LTLIBRARIES = libarmasm.la -libarmasm_la_SOURCES = $(CELT_SOURCES_ARM_ASM:.s=-gnu.S) -BUILT_SOURCES = $(CELT_SOURCES_ARM_ASM:.s=-gnu.S) \ - $(CELT_AM_SOURCES_ARM_ASM:.s.in=.s) \ - $(CELT_AM_SOURCES_ARM_ASM:.s.in=-gnu.S) -endif -endif - -CLEANFILES = $(CELT_SOURCES_ARM_ASM:.s=-gnu.S) \ - $(CELT_AM_SOURCES_ARM_ASM:.s.in=-gnu.S) - -include celt_headers.mk -include silk_headers.mk -include opus_headers.mk - -libopus_la_SOURCES = $(CELT_SOURCES) $(SILK_SOURCES) $(OPUS_SOURCES) -libopus_la_LDFLAGS = -no-undefined -version-info @OPUS_LT_CURRENT@:@OPUS_LT_REVISION@:@OPUS_LT_AGE@ -libopus_la_LIBADD = $(NE10_LIBS) $(LIBM) -if OPUS_ARM_EXTERNAL_ASM -libopus_la_LIBADD += libarmasm.la -endif - -pkginclude_HEADERS = include/opus.h include/opus_multistream.h include/opus_types.h include/opus_defines.h include/opus_projection.h - -noinst_HEADERS = $(OPUS_HEAD) $(SILK_HEAD) $(CELT_HEAD) - -if EXTRA_PROGRAMS -noinst_PROGRAMS = celt/tests/test_unit_cwrs32 \ - celt/tests/test_unit_dft \ - celt/tests/test_unit_entropy \ - celt/tests/test_unit_laplace \ - celt/tests/test_unit_mathops \ - celt/tests/test_unit_mdct \ - celt/tests/test_unit_rotation \ - celt/tests/test_unit_types \ - opus_compare \ - opus_demo \ - repacketizer_demo \ - silk/tests/test_unit_LPC_inv_pred_gain \ - tests/test_opus_api \ - tests/test_opus_decode \ - tests/test_opus_encode \ - tests/test_opus_padding \ - tests/test_opus_projection \ - trivial_example - -TESTS = celt/tests/test_unit_cwrs32 \ - celt/tests/test_unit_dft \ - celt/tests/test_unit_entropy \ - celt/tests/test_unit_laplace \ - celt/tests/test_unit_mathops \ - celt/tests/test_unit_mdct \ - celt/tests/test_unit_rotation \ - celt/tests/test_unit_types \ - silk/tests/test_unit_LPC_inv_pred_gain \ - tests/test_opus_api \ - tests/test_opus_decode \ - tests/test_opus_encode \ - tests/test_opus_padding \ - tests/test_opus_projection - -opus_demo_SOURCES = src/opus_demo.c - -opus_demo_LDADD = libopus.la $(NE10_LIBS) $(LIBM) - -repacketizer_demo_SOURCES = src/repacketizer_demo.c - -repacketizer_demo_LDADD = libopus.la $(NE10_LIBS) $(LIBM) - -opus_compare_SOURCES = src/opus_compare.c -opus_compare_LDADD = $(LIBM) - -trivial_example_SOURCES = doc/trivial_example.c -trivial_example_LDADD = libopus.la $(LIBM) - -tests_test_opus_api_SOURCES = tests/test_opus_api.c tests/test_opus_common.h -tests_test_opus_api_LDADD = libopus.la $(NE10_LIBS) $(LIBM) - -tests_test_opus_encode_SOURCES = tests/test_opus_encode.c tests/opus_encode_regressions.c tests/test_opus_common.h -tests_test_opus_encode_LDADD = libopus.la $(NE10_LIBS) $(LIBM) - -tests_test_opus_decode_SOURCES = tests/test_opus_decode.c tests/test_opus_common.h -tests_test_opus_decode_LDADD = libopus.la $(NE10_LIBS) $(LIBM) - -tests_test_opus_padding_SOURCES = tests/test_opus_padding.c tests/test_opus_common.h -tests_test_opus_padding_LDADD = libopus.la $(NE10_LIBS) $(LIBM) - -CELT_OBJ = $(CELT_SOURCES:.c=.lo) -SILK_OBJ = $(SILK_SOURCES:.c=.lo) -OPUS_OBJ = $(OPUS_SOURCES:.c=.lo) - -tests_test_opus_projection_SOURCES = tests/test_opus_projection.c tests/test_opus_common.h -tests_test_opus_projection_LDADD = $(OPUS_OBJ) $(SILK_OBJ) $(CELT_OBJ) $(NE10_LIBS) $(LIBM) -if OPUS_ARM_EXTERNAL_ASM -tests_test_opus_projection_LDADD += libarmasm.la -endif - -silk_tests_test_unit_LPC_inv_pred_gain_SOURCES = silk/tests/test_unit_LPC_inv_pred_gain.c -silk_tests_test_unit_LPC_inv_pred_gain_LDADD = $(SILK_OBJ) $(CELT_OBJ) $(NE10_LIBS) $(LIBM) -if OPUS_ARM_EXTERNAL_ASM -silk_tests_test_unit_LPC_inv_pred_gain_LDADD += libarmasm.la -endif - -celt_tests_test_unit_cwrs32_SOURCES = celt/tests/test_unit_cwrs32.c -celt_tests_test_unit_cwrs32_LDADD = $(LIBM) - -celt_tests_test_unit_dft_SOURCES = celt/tests/test_unit_dft.c -celt_tests_test_unit_dft_LDADD = $(CELT_OBJ) $(NE10_LIBS) $(LIBM) -if OPUS_ARM_EXTERNAL_ASM -celt_tests_test_unit_dft_LDADD += libarmasm.la -endif - -celt_tests_test_unit_entropy_SOURCES = celt/tests/test_unit_entropy.c -celt_tests_test_unit_entropy_LDADD = $(LIBM) - -celt_tests_test_unit_laplace_SOURCES = celt/tests/test_unit_laplace.c -celt_tests_test_unit_laplace_LDADD = $(LIBM) - -celt_tests_test_unit_mathops_SOURCES = celt/tests/test_unit_mathops.c -celt_tests_test_unit_mathops_LDADD = $(CELT_OBJ) $(NE10_LIBS) $(LIBM) -if OPUS_ARM_EXTERNAL_ASM -celt_tests_test_unit_mathops_LDADD += libarmasm.la -endif - -celt_tests_test_unit_mdct_SOURCES = celt/tests/test_unit_mdct.c -celt_tests_test_unit_mdct_LDADD = $(CELT_OBJ) $(NE10_LIBS) $(LIBM) -if OPUS_ARM_EXTERNAL_ASM -celt_tests_test_unit_mdct_LDADD += libarmasm.la -endif - -celt_tests_test_unit_rotation_SOURCES = celt/tests/test_unit_rotation.c -celt_tests_test_unit_rotation_LDADD = $(CELT_OBJ) $(NE10_LIBS) $(LIBM) -if OPUS_ARM_EXTERNAL_ASM -celt_tests_test_unit_rotation_LDADD += libarmasm.la -endif - -celt_tests_test_unit_types_SOURCES = celt/tests/test_unit_types.c -celt_tests_test_unit_types_LDADD = $(LIBM) -endif - -if CUSTOM_MODES -pkginclude_HEADERS += include/opus_custom.h -if EXTRA_PROGRAMS -noinst_PROGRAMS += opus_custom_demo -opus_custom_demo_SOURCES = celt/opus_custom_demo.c -opus_custom_demo_LDADD = libopus.la $(LIBM) -endif -endif - -EXTRA_DIST = opus.pc.in \ - opus-uninstalled.pc.in \ - opus.m4 \ - Makefile.mips \ - Makefile.unix \ - CMakeLists.txt \ - cmake/CFeatureCheck.cmake \ - cmake/OpusBuildtype.cmake \ - cmake/OpusConfig.cmake \ - cmake/OpusConfig.cmake.in \ - cmake/OpusFunctions.cmake \ - cmake/OpusPackageVersion.cmake \ - cmake/OpusSources.cmake \ - cmake/RunTest.cmake \ - cmake/config.h.cmake.in \ - cmake/vla.c \ - cmake/cpu_info_by_asm.c \ - cmake/cpu_info_by_c.c \ - meson/get-version.py \ - meson/read-sources-list.py \ - meson.build \ - meson_options.txt \ - include/meson.build \ - celt/meson.build \ - celt/tests/meson.build \ - silk/meson.build \ - silk/tests/meson.build \ - src/meson.build \ - tests/meson.build \ - doc/meson.build \ - tests/run_vectors.sh \ - celt/arm/arm2gnu.pl \ - celt/arm/celt_pitch_xcorr_arm.s \ - win32/VS2015/opus.vcxproj \ - win32/VS2015/test_opus_encode.vcxproj.filters \ - win32/VS2015/test_opus_encode.vcxproj \ - win32/VS2015/opus_demo.vcxproj \ - win32/VS2015/test_opus_api.vcxproj.filters \ - win32/VS2015/test_opus_api.vcxproj \ - win32/VS2015/test_opus_decode.vcxproj.filters \ - win32/VS2015/opus_demo.vcxproj.filters \ - win32/VS2015/opus.vcxproj.filters \ - win32/VS2015/test_opus_decode.vcxproj \ - win32/VS2015/opus.sln \ - win32/VS2015/common.props \ - win32/genversion.bat \ - win32/config.h - -pkgconfigdir = $(libdir)/pkgconfig -pkgconfig_DATA = opus.pc - -m4datadir = $(datadir)/aclocal -m4data_DATA = opus.m4 - -# Targets to build and install just the library without the docs -opus check-opus install-opus: export NO_DOXYGEN = 1 - -opus: all -check-opus: check -install-opus: install - - -# Or just the docs -docs: - ( cd doc && $(MAKE) $(AM_MAKEFLAGS) ) - -install-docs: - ( cd doc && $(MAKE) $(AM_MAKEFLAGS) install ) - - -# Or everything (by default) -all-local: - @[ -n "$(NO_DOXYGEN)" ] || ( cd doc && $(MAKE) $(AM_MAKEFLAGS) ) - -install-data-local: - @[ -n "$(NO_DOXYGEN)" ] || ( cd doc && $(MAKE) $(AM_MAKEFLAGS) install ) - -clean-local: - -( cd doc && $(MAKE) $(AM_MAKEFLAGS) clean ) - -uninstall-local: - ( cd doc && $(MAKE) $(AM_MAKEFLAGS) uninstall ) - - -# We check this every time make is run, with configure.ac being touched to -# trigger an update of the build system files if update_version changes the -# current PACKAGE_VERSION (or if package_version was modified manually by a -# user with either AUTO_UPDATE=no or no update_version script present - the -# latter being the normal case for tarball releases). -# -# We can't just add the package_version file to CONFIGURE_DEPENDENCIES since -# simply running autoconf will not actually regenerate configure for us when -# the content of that file changes (due to autoconf dependency checking not -# knowing about that without us creating yet another file for it to include). -# -# The MAKECMDGOALS check is a gnu-make'ism, but will degrade 'gracefully' for -# makes that don't support it. The only loss of functionality is not forcing -# an update of package_version for `make dist` if AUTO_UPDATE=no, but that is -# unlikely to be a real problem for any real user. -$(top_srcdir)/configure.ac: force - @case "$(MAKECMDGOALS)" in \ - dist-hook) exit 0 ;; \ - dist-* | dist | distcheck | distclean) _arg=release ;; \ - esac; \ - if ! $(top_srcdir)/update_version $$_arg 2> /dev/null; then \ - if [ ! -e $(top_srcdir)/package_version ]; then \ - echo 'PACKAGE_VERSION="unknown"' > $(top_srcdir)/package_version; \ - fi; \ - . $(top_srcdir)/package_version || exit 1; \ - [ "$(PACKAGE_VERSION)" != "$$PACKAGE_VERSION" ] || exit 0; \ - fi; \ - touch $@ - -force: - -# Create a minimal package_version file when make dist is run. -dist-hook: - echo 'PACKAGE_VERSION="$(PACKAGE_VERSION)"' > $(top_distdir)/package_version - - -.PHONY: opus check-opus install-opus docs install-docs - -# automake doesn't do dependency tracking for asm files, that I can tell -$(CELT_SOURCES_ARM_ASM:%.s=%-gnu.S): celt/arm/armopts-gnu.S -$(CELT_SOURCES_ARM_ASM:%.s=%-gnu.S): $(top_srcdir)/celt/arm/arm2gnu.pl - -# convert ARM asm to GNU as format -%-gnu.S: $(top_srcdir)/%.s - $(top_srcdir)/celt/arm/arm2gnu.pl @ARM2GNU_PARAMS@ < $< > $@ -# For autoconf-modified sources (e.g., armopts.s) -%-gnu.S: %.s - $(top_srcdir)/celt/arm/arm2gnu.pl @ARM2GNU_PARAMS@ < $< > $@ - -OPT_UNIT_TEST_OBJ = $(celt_tests_test_unit_mathops_SOURCES:.c=.o) \ - $(celt_tests_test_unit_rotation_SOURCES:.c=.o) \ - $(celt_tests_test_unit_mdct_SOURCES:.c=.o) \ - $(celt_tests_test_unit_dft_SOURCES:.c=.o) \ - $(silk_tests_test_unit_LPC_inv_pred_gain_SOURCES:.c=.o) - -if HAVE_SSE -SSE_OBJ = $(CELT_SOURCES_SSE:.c=.lo) -$(SSE_OBJ): CFLAGS += $(OPUS_X86_SSE_CFLAGS) -endif - -if HAVE_SSE2 -SSE2_OBJ = $(CELT_SOURCES_SSE2:.c=.lo) -$(SSE2_OBJ): CFLAGS += $(OPUS_X86_SSE2_CFLAGS) -endif - -if HAVE_SSE4_1 -SSE4_1_OBJ = $(CELT_SOURCES_SSE4_1:.c=.lo) \ - $(SILK_SOURCES_SSE4_1:.c=.lo) \ - $(SILK_SOURCES_FIXED_SSE4_1:.c=.lo) -$(SSE4_1_OBJ): CFLAGS += $(OPUS_X86_SSE4_1_CFLAGS) -endif - -if HAVE_ARM_NEON_INTR -ARM_NEON_INTR_OBJ = $(CELT_SOURCES_ARM_NEON_INTR:.c=.lo) \ - $(SILK_SOURCES_ARM_NEON_INTR:.c=.lo) \ - $(SILK_SOURCES_FIXED_ARM_NEON_INTR:.c=.lo) -$(ARM_NEON_INTR_OBJ): CFLAGS += \ - $(OPUS_ARM_NEON_INTR_CFLAGS) $(NE10_CFLAGS) -endif diff --git a/libs/SDL_mixer/external/opus/Makefile.mips b/libs/SDL_mixer/external/opus/Makefile.mips deleted file mode 100644 index e9bfc22..0000000 --- a/libs/SDL_mixer/external/opus/Makefile.mips +++ /dev/null @@ -1,161 +0,0 @@ -#################### COMPILE OPTIONS ####################### - -# Uncomment this for fixed-point build -FIXED_POINT=1 - -# It is strongly recommended to uncomment one of these -# VAR_ARRAYS: Use C99 variable-length arrays for stack allocation -# USE_ALLOCA: Use alloca() for stack allocation -# If none is defined, then the fallback is a non-threadsafe global array -CFLAGS := -DUSE_ALLOCA $(CFLAGS) -#CFLAGS := -DVAR_ARRAYS $(CFLAGS) - -# These options affect performance -# HAVE_LRINTF: Use C99 intrinsics to speed up float-to-int conversion -CFLAGS := -DHAVE_LRINTF $(CFLAGS) - -###################### END OF OPTIONS ###################### - --include package_version - -include silk_sources.mk -include celt_sources.mk -include opus_sources.mk - -ifdef FIXED_POINT -SILK_SOURCES += $(SILK_SOURCES_FIXED) -else -SILK_SOURCES += $(SILK_SOURCES_FLOAT) -OPUS_SOURCES += $(OPUS_SOURCES_FLOAT) -endif - -EXESUFFIX = -LIBPREFIX = lib -LIBSUFFIX = .a -OBJSUFFIX = .o - -CC = $(TOOLCHAIN_PREFIX)cc$(TOOLCHAIN_SUFFIX) -AR = $(TOOLCHAIN_PREFIX)ar -RANLIB = $(TOOLCHAIN_PREFIX)ranlib -CP = $(TOOLCHAIN_PREFIX)cp - -cppflags-from-defines = $(addprefix -D,$(1)) -cppflags-from-includes = $(addprefix -I,$(1)) -ldflags-from-ldlibdirs = $(addprefix -L,$(1)) -ldlibs-from-libs = $(addprefix -l,$(1)) - -WARNINGS = -Wall -W -Wstrict-prototypes -Wextra -Wcast-align -Wnested-externs -Wshadow - -CFLAGS += -mips32r2 -mno-mips16 -std=gnu99 -O2 -g $(WARNINGS) -DENABLE_ASSERTIONS -DMIPSr1_ASM -DOPUS_BUILD -mdspr2 -march=74kc -mtune=74kc -mmt -mgp32 - -CINCLUDES = include silk celt - -ifdef FIXED_POINT -CFLAGS += -DFIXED_POINT=1 -DDISABLE_FLOAT_API -CINCLUDES += silk/fixed -else -CINCLUDES += silk/float -endif - - -LIBS = m - -LDLIBDIRS = ./ - -CFLAGS += $(call cppflags-from-defines,$(CDEFINES)) -CFLAGS += $(call cppflags-from-includes,$(CINCLUDES)) -LDFLAGS += $(call ldflags-from-ldlibdirs,$(LDLIBDIRS)) -LDLIBS += $(call ldlibs-from-libs,$(LIBS)) - -COMPILE.c.cmdline = $(CC) -c $(CFLAGS) -o $@ $< -LINK.o = $(CC) $(LDPREFLAGS) $(LDFLAGS) -LINK.o.cmdline = $(LINK.o) $^ $(LDLIBS) -o $@$(EXESUFFIX) - -ARCHIVE.cmdline = $(AR) $(ARFLAGS) $@ $^ && $(RANLIB) $@ - -%$(OBJSUFFIX):%.c - $(COMPILE.c.cmdline) - -%$(OBJSUFFIX):%.cpp - $(COMPILE.cpp.cmdline) - -# Directives - - -# Variable definitions -LIB_NAME = opus -TARGET = $(LIBPREFIX)$(LIB_NAME)$(LIBSUFFIX) - -SRCS_C = $(SILK_SOURCES) $(CELT_SOURCES) $(OPUS_SOURCES) - -OBJS := $(patsubst %.c,%$(OBJSUFFIX),$(SRCS_C)) - -OPUSDEMO_SRCS_C = src/opus_demo.c -OPUSDEMO_OBJS := $(patsubst %.c,%$(OBJSUFFIX),$(OPUSDEMO_SRCS_C)) - -TESTOPUSAPI_SRCS_C = tests/test_opus_api.c -TESTOPUSAPI_OBJS := $(patsubst %.c,%$(OBJSUFFIX),$(TESTOPUSAPI_SRCS_C)) - -TESTOPUSDECODE_SRCS_C = tests/test_opus_decode.c -TESTOPUSDECODE_OBJS := $(patsubst %.c,%$(OBJSUFFIX),$(TESTOPUSDECODE_SRCS_C)) - -TESTOPUSENCODE_SRCS_C = tests/test_opus_encode.c tests/opus_encode_regressions.c -TESTOPUSENCODE_OBJS := $(patsubst %.c,%$(OBJSUFFIX),$(TESTOPUSENCODE_SRCS_C)) - -TESTOPUSPADDING_SRCS_C = tests/test_opus_padding.c -TESTOPUSPADDING_OBJS := $(patsubst %.c,%$(OBJSUFFIX),$(TESTOPUSPADDING_SRCS_C)) - -OPUSCOMPARE_SRCS_C = src/opus_compare.c -OPUSCOMPARE_OBJS := $(patsubst %.c,%$(OBJSUFFIX),$(OPUSCOMPARE_SRCS_C)) - -TESTS := test_opus_api test_opus_decode test_opus_encode test_opus_padding - -# Rules -all: lib opus_demo opus_compare $(TESTS) - -lib: $(TARGET) - -check: all - for test in $(TESTS); do ./$$test; done - -$(TARGET): $(OBJS) - $(ARCHIVE.cmdline) - -opus_demo$(EXESUFFIX): $(OPUSDEMO_OBJS) $(TARGET) - $(LINK.o.cmdline) - -test_opus_api$(EXESUFFIX): $(TESTOPUSAPI_OBJS) $(TARGET) - $(LINK.o.cmdline) - -test_opus_decode$(EXESUFFIX): $(TESTOPUSDECODE_OBJS) $(TARGET) - $(LINK.o.cmdline) - -test_opus_encode$(EXESUFFIX): $(TESTOPUSENCODE_OBJS) $(TARGET) - $(LINK.o.cmdline) - -test_opus_padding$(EXESUFFIX): $(TESTOPUSPADDING_OBJS) $(TARGET) - $(LINK.o.cmdline) - -opus_compare$(EXESUFFIX): $(OPUSCOMPARE_OBJS) - $(LINK.o.cmdline) - -celt/celt.o: CFLAGS += -DPACKAGE_VERSION='$(PACKAGE_VERSION)' -celt/celt.o: package_version - -package_version: force - @if [ -x ./update_version ]; then \ - ./update_version || true; \ - elif [ ! -e ./package_version ]; then \ - echo 'PACKAGE_VERSION="unknown"' > ./package_version; \ - fi - -force: - -clean: - rm -f opus_demo$(EXESUFFIX) opus_compare$(EXESUFFIX) $(TARGET) \ - test_opus_api$(EXESUFFIX) test_opus_decode$(EXESUFFIX) \ - test_opus_encode$(EXESUFFIX) test_opus_padding$(EXESUFFIX) \ - $(OBJS) $(OPUSDEMO_OBJS) $(OPUSCOMPARE_OBJS) $(TESTOPUSAPI_OBJS) \ - $(TESTOPUSDECODE_OBJS) $(TESTOPUSENCODE_OBJS) $(TESTOPUSPADDING_OBJS) - -.PHONY: all lib clean force check diff --git a/libs/SDL_mixer/external/opus/Makefile.unix b/libs/SDL_mixer/external/opus/Makefile.unix deleted file mode 100644 index 90a48f0..0000000 --- a/libs/SDL_mixer/external/opus/Makefile.unix +++ /dev/null @@ -1,159 +0,0 @@ -#################### COMPILE OPTIONS ####################### - -# Uncomment this for fixed-point build -#FIXED_POINT=1 - -# It is strongly recommended to uncomment one of these -# VAR_ARRAYS: Use C99 variable-length arrays for stack allocation -# USE_ALLOCA: Use alloca() for stack allocation -# If none is defined, then the fallback is a non-threadsafe global array -CFLAGS := -DUSE_ALLOCA $(CFLAGS) -#CFLAGS := -DVAR_ARRAYS $(CFLAGS) - -# These options affect performance -# HAVE_LRINTF: Use C99 intrinsics to speed up float-to-int conversion -#CFLAGS := -DHAVE_LRINTF $(CFLAGS) - -###################### END OF OPTIONS ###################### - --include package_version - -include silk_sources.mk -include celt_sources.mk -include opus_sources.mk - -ifdef FIXED_POINT -SILK_SOURCES += $(SILK_SOURCES_FIXED) -else -SILK_SOURCES += $(SILK_SOURCES_FLOAT) -OPUS_SOURCES += $(OPUS_SOURCES_FLOAT) -endif - -EXESUFFIX = -LIBPREFIX = lib -LIBSUFFIX = .a -OBJSUFFIX = .o - -CC = $(TOOLCHAIN_PREFIX)cc$(TOOLCHAIN_SUFFIX) -AR = $(TOOLCHAIN_PREFIX)ar -RANLIB = $(TOOLCHAIN_PREFIX)ranlib -CP = $(TOOLCHAIN_PREFIX)cp - -cppflags-from-defines = $(addprefix -D,$(1)) -cppflags-from-includes = $(addprefix -I,$(1)) -ldflags-from-ldlibdirs = $(addprefix -L,$(1)) -ldlibs-from-libs = $(addprefix -l,$(1)) - -WARNINGS = -Wall -W -Wstrict-prototypes -Wextra -Wcast-align -Wnested-externs -Wshadow -CFLAGS += -O2 -g $(WARNINGS) -DOPUS_BUILD -CINCLUDES = include silk celt - -ifdef FIXED_POINT -CFLAGS += -DFIXED_POINT=1 -DDISABLE_FLOAT_API -CINCLUDES += silk/fixed -else -CINCLUDES += silk/float -endif - - -LIBS = m - -LDLIBDIRS = ./ - -CFLAGS += $(call cppflags-from-defines,$(CDEFINES)) -CFLAGS += $(call cppflags-from-includes,$(CINCLUDES)) -LDFLAGS += $(call ldflags-from-ldlibdirs,$(LDLIBDIRS)) -LDLIBS += $(call ldlibs-from-libs,$(LIBS)) - -COMPILE.c.cmdline = $(CC) -c $(CFLAGS) -o $@ $< -LINK.o = $(CC) $(LDPREFLAGS) $(LDFLAGS) -LINK.o.cmdline = $(LINK.o) $^ $(LDLIBS) -o $@$(EXESUFFIX) - -ARCHIVE.cmdline = $(AR) $(ARFLAGS) $@ $^ && $(RANLIB) $@ - -%$(OBJSUFFIX):%.c - $(COMPILE.c.cmdline) - -%$(OBJSUFFIX):%.cpp - $(COMPILE.cpp.cmdline) - -# Directives - - -# Variable definitions -LIB_NAME = opus -TARGET = $(LIBPREFIX)$(LIB_NAME)$(LIBSUFFIX) - -SRCS_C = $(SILK_SOURCES) $(CELT_SOURCES) $(OPUS_SOURCES) - -OBJS := $(patsubst %.c,%$(OBJSUFFIX),$(SRCS_C)) - -OPUSDEMO_SRCS_C = src/opus_demo.c -OPUSDEMO_OBJS := $(patsubst %.c,%$(OBJSUFFIX),$(OPUSDEMO_SRCS_C)) - -TESTOPUSAPI_SRCS_C = tests/test_opus_api.c -TESTOPUSAPI_OBJS := $(patsubst %.c,%$(OBJSUFFIX),$(TESTOPUSAPI_SRCS_C)) - -TESTOPUSDECODE_SRCS_C = tests/test_opus_decode.c -TESTOPUSDECODE_OBJS := $(patsubst %.c,%$(OBJSUFFIX),$(TESTOPUSDECODE_SRCS_C)) - -TESTOPUSENCODE_SRCS_C = tests/test_opus_encode.c tests/opus_encode_regressions.c -TESTOPUSENCODE_OBJS := $(patsubst %.c,%$(OBJSUFFIX),$(TESTOPUSENCODE_SRCS_C)) - -TESTOPUSPADDING_SRCS_C = tests/test_opus_padding.c -TESTOPUSPADDING_OBJS := $(patsubst %.c,%$(OBJSUFFIX),$(TESTOPUSPADDING_SRCS_C)) - -OPUSCOMPARE_SRCS_C = src/opus_compare.c -OPUSCOMPARE_OBJS := $(patsubst %.c,%$(OBJSUFFIX),$(OPUSCOMPARE_SRCS_C)) - -TESTS := test_opus_api test_opus_decode test_opus_encode test_opus_padding - -# Rules -all: lib opus_demo opus_compare $(TESTS) - -lib: $(TARGET) - -check: all - for test in $(TESTS); do ./$$test; done - -$(TARGET): $(OBJS) - $(ARCHIVE.cmdline) - -opus_demo$(EXESUFFIX): $(OPUSDEMO_OBJS) $(TARGET) - $(LINK.o.cmdline) - -test_opus_api$(EXESUFFIX): $(TESTOPUSAPI_OBJS) $(TARGET) - $(LINK.o.cmdline) - -test_opus_decode$(EXESUFFIX): $(TESTOPUSDECODE_OBJS) $(TARGET) - $(LINK.o.cmdline) - -test_opus_encode$(EXESUFFIX): $(TESTOPUSENCODE_OBJS) $(TARGET) - $(LINK.o.cmdline) - -test_opus_padding$(EXESUFFIX): $(TESTOPUSPADDING_OBJS) $(TARGET) - $(LINK.o.cmdline) - -opus_compare$(EXESUFFIX): $(OPUSCOMPARE_OBJS) - $(LINK.o.cmdline) - -celt/celt.o: CFLAGS += -DPACKAGE_VERSION='$(PACKAGE_VERSION)' -celt/celt.o: package_version - -package_version: force - @if [ -x ./update_version ]; then \ - ./update_version || true; \ - elif [ ! -e ./package_version ]; then \ - echo 'PACKAGE_VERSION="unknown"' > ./package_version; \ - fi - -force: - -clean: - rm -f opus_demo$(EXESUFFIX) opus_compare$(EXESUFFIX) $(TARGET) \ - test_opus_api$(EXESUFFIX) test_opus_decode$(EXESUFFIX) \ - test_opus_encode$(EXESUFFIX) test_opus_padding$(EXESUFFIX) \ - $(OBJS) $(OPUSDEMO_OBJS) $(OPUSCOMPARE_OBJS) $(TESTOPUSAPI_OBJS) \ - $(TESTOPUSDECODE_OBJS) $(TESTOPUSENCODE_OBJS) $(TESTOPUSPADDING_OBJS) - -.PHONY: all lib clean force check diff --git a/libs/SDL_mixer/external/opus/NEWS b/libs/SDL_mixer/external/opus/NEWS deleted file mode 100644 index e69de29..0000000 diff --git a/libs/SDL_mixer/external/opus/README b/libs/SDL_mixer/external/opus/README deleted file mode 100644 index 4b13076..0000000 --- a/libs/SDL_mixer/external/opus/README +++ /dev/null @@ -1,161 +0,0 @@ -== Opus audio codec == - -Opus is a codec for interactive speech and audio transmission over the Internet. - - Opus can handle a wide range of interactive audio applications, including -Voice over IP, videoconferencing, in-game chat, and even remote live music -performances. It can scale from low bit-rate narrowband speech to very high -quality stereo music. - - Opus, when coupled with an appropriate container format, is also suitable -for non-realtime stored-file applications such as music distribution, game -soundtracks, portable music players, jukeboxes, and other applications that -have historically used high latency formats such as MP3, AAC, or Vorbis. - - Opus is specified by IETF RFC 6716: - https://tools.ietf.org/html/rfc6716 - - The Opus format and this implementation of it are subject to the royalty- -free patent and copyright licenses specified in the file COPYING. - -This package implements a shared library for encoding and decoding raw Opus -bitstreams. Raw Opus bitstreams should be used over RTP according to - https://tools.ietf.org/html/rfc7587 - -The package also includes a number of test tools used for testing the -correct operation of the library. The bitstreams read/written by these -tools should not be used for Opus file distribution: They include -additional debugging data and cannot support seeking. - -Opus stored in files should use the Ogg encapsulation for Opus which is -described at: - https://tools.ietf.org/html/rfc7845 - -An opus-tools package is available which provides encoding and decoding of -Ogg encapsulated Opus files and includes a number of useful features. - -Opus-tools can be found at: - https://gitlab.xiph.org/xiph/opus-tools.git -or on the main Opus website: - https://opus-codec.org/ - -== Compiling libopus == - -To build from a distribution tarball, you only need to do the following: - - % ./configure - % make - -To build from the git repository, the following steps are necessary: - -0) Set up a development environment: - -On an Ubuntu or Debian family Linux distribution: - - % sudo apt-get install git autoconf automake libtool gcc make - -On a Fedora/Redhat based Linux: - - % sudo dnf install git autoconf automake libtool gcc make - -Or for older Redhat/Centos Linux releases: - - % sudo yum install git autoconf automake libtool gcc make - -On Apple macOS, install Xcode and brew.sh, then in the Terminal enter: - - % brew install autoconf automake libtool - -1) Clone the repository: - - % git clone https://gitlab.xiph.org/xiph/opus.git - % cd opus - -2) Compiling the source - - % ./autogen.sh - % ./configure - % make - -3) Install the codec libraries (optional) - - % sudo make install - -Once you have compiled the codec, there will be a opus_demo executable -in the top directory. - -Usage: opus_demo [-e] - [options] - opus_demo -d [options] - - -mode: voip | audio | restricted-lowdelay -options: - -e : only runs the encoder (output the bit-stream) - -d : only runs the decoder (reads the bit-stream as input) - -cbr : enable constant bitrate; default: variable bitrate - -cvbr : enable constrained variable bitrate; default: - unconstrained - -bandwidth - : audio bandwidth (from narrowband to fullband); - default: sampling rate - -framesize <2.5|5|10|20|40|60> - : frame size in ms; default: 20 - -max_payload - : maximum payload size in bytes, default: 1024 - -complexity - : complexity, 0 (lowest) ... 10 (highest); default: 10 - -inbandfec : enable SILK inband FEC - -forcemono : force mono encoding, even for stereo input - -dtx : enable SILK DTX - -loss : simulate packet loss, in percent (0-100); default: 0 - -input and output are little-endian signed 16-bit PCM files or opus -bitstreams with simple opus_demo proprietary framing. - -== Testing == - -This package includes a collection of automated unit and system tests -which SHOULD be run after compiling the package especially the first -time it is run on a new platform. - -To run the integrated tests: - - % make check - -There is also collection of standard test vectors which are not -included in this package for size reasons but can be obtained from: -https://opus-codec.org/docs/opus_testvectors-rfc8251.tar.gz - -To run compare the code to these test vectors: - - % curl -OL https://opus-codec.org/docs/opus_testvectors-rfc8251.tar.gz - % tar -zxf opus_testvectors-rfc8251.tar.gz - % ./tests/run_vectors.sh ./ opus_newvectors 48000 - -== Portability notes == - -This implementation uses floating-point by default but can be compiled to -use only fixed-point arithmetic by setting --enable-fixed-point (if using -autoconf) or by defining the FIXED_POINT macro (if building manually). -The fixed point implementation has somewhat lower audio quality and is -slower on platforms with fast FPUs, it is normally only used in embedded -environments. - -The implementation can be compiled with either a C89 or a C99 compiler. -While it does not rely on any _undefined behavior_ as defined by C89 or -C99, it relies on common _implementation-defined behavior_ for two's -complement architectures: - -o Right shifts of negative values are consistent with two's - complement arithmetic, so that a>>b is equivalent to - floor(a/(2^b)), - -o For conversion to a signed integer of N bits, the value is reduced - modulo 2^N to be within range of the type, - -o The result of integer division of a negative value is truncated - towards zero, and - -o The compiler provides a 64-bit integer type (a C99 requirement - which is supported by most C89 compilers). diff --git a/libs/SDL_mixer/external/opus/README.draft b/libs/SDL_mixer/external/opus/README.draft deleted file mode 100644 index 9c31bd0..0000000 --- a/libs/SDL_mixer/external/opus/README.draft +++ /dev/null @@ -1,54 +0,0 @@ -To build this source code, simply type: - -% make - -If this does not work, or if you want to change the default configuration -(e.g., to compile for a fixed-point architecture), simply edit the options -in the Makefile. - -An up-to-date implementation conforming to this standard is available in a -Git repository at https://gitlab.xiph.org/xiph/opus.git or on a website at: -https://opus-codec.org/ -However, although that implementation is expected to remain conformant -with the standard, it is the code in this RFC that shall remain normative. -To build from the git repository instead of using this RFC, follow these -steps: - -1) Clone the repository (latest implementation of this standard at the time -of publication) - -% git clone https://gitlab.xiph.org/xiph/opus.git -% cd opus - -2) Compile - -% ./autogen.sh -% ./configure -% make - -Once you have compiled the codec, there will be a opus_demo executable in -the top directory. - -Usage: opus_demo [-e] - [options] - opus_demo -d [options] - - -mode: voip | audio | restricted-lowdelay -options: --e : only runs the encoder (output the bit-stream) --d : only runs the decoder (reads the bit-stream as input) --cbr : enable constant bitrate; default: variable bitrate --cvbr : enable constrained variable bitrate; default: unconstrained --bandwidth : audio bandwidth (from narrowband to fullband); - default: sampling rate --framesize <2.5|5|10|20|40|60> : frame size in ms; default: 20 --max_payload : maximum payload size in bytes, default: 1024 --complexity : complexity, 0 (lowest) ... 10 (highest); default: 10 --inbandfec : enable SILK inband FEC --forcemono : force mono encoding, even for stereo input --dtx : enable SILK DTX --loss : simulate packet loss, in percent (0-100); default: 0 - -input and output are little endian signed 16-bit PCM files or opus bitstreams -with simple opus_demo proprietary framing. diff --git a/libs/SDL_mixer/external/opus/autogen.sh b/libs/SDL_mixer/external/opus/autogen.sh deleted file mode 100644 index 380d1f3..0000000 --- a/libs/SDL_mixer/external/opus/autogen.sh +++ /dev/null @@ -1,14 +0,0 @@ -#!/bin/sh -# Copyright (c) 2010-2015 Xiph.Org Foundation and contributors. -# Use of this source code is governed by a BSD-style license that can be -# found in the COPYING file. - -# Run this to set up the build system: configure, makefiles, etc. -set -e - -srcdir=`dirname $0` -test -n "$srcdir" && cd "$srcdir" - -echo "Updating build configuration files, please wait...." - -autoreconf -isf diff --git a/libs/SDL_mixer/external/opus/celt/_kiss_fft_guts.h b/libs/SDL_mixer/external/opus/celt/_kiss_fft_guts.h deleted file mode 100644 index 17392b3..0000000 --- a/libs/SDL_mixer/external/opus/celt/_kiss_fft_guts.h +++ /dev/null @@ -1,182 +0,0 @@ -/*Copyright (c) 2003-2004, Mark Borgerding - - All rights reserved. - - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions are met: - - * Redistributions of source code must retain the above copyright notice, - this list of conditions and the following disclaimer. - * Redistributions in binary form must reproduce the above copyright notice, - this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" - AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE - ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE - LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR - CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF - SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS - INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN - CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) - ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE - POSSIBILITY OF SUCH DAMAGE.*/ - -#ifndef KISS_FFT_GUTS_H -#define KISS_FFT_GUTS_H - -#define MIN(a,b) ((a)<(b) ? (a):(b)) -#define MAX(a,b) ((a)>(b) ? (a):(b)) - -/* kiss_fft.h - defines kiss_fft_scalar as either short or a float type - and defines - typedef struct { kiss_fft_scalar r; kiss_fft_scalar i; }kiss_fft_cpx; */ -#include "kiss_fft.h" - -/* - Explanation of macros dealing with complex math: - - C_MUL(m,a,b) : m = a*b - C_FIXDIV( c , div ) : if a fixed point impl., c /= div. noop otherwise - C_SUB( res, a,b) : res = a - b - C_SUBFROM( res , a) : res -= a - C_ADDTO( res , a) : res += a - * */ -#ifdef FIXED_POINT -#include "arch.h" - - -#define SAMP_MAX 2147483647 -#define TWID_MAX 32767 -#define TRIG_UPSCALE 1 - -#define SAMP_MIN -SAMP_MAX - - -# define S_MUL(a,b) MULT16_32_Q15(b, a) - -# define C_MUL(m,a,b) \ - do{ (m).r = SUB32_ovflw(S_MUL((a).r,(b).r) , S_MUL((a).i,(b).i)); \ - (m).i = ADD32_ovflw(S_MUL((a).r,(b).i) , S_MUL((a).i,(b).r)); }while(0) - -# define C_MULC(m,a,b) \ - do{ (m).r = ADD32_ovflw(S_MUL((a).r,(b).r) , S_MUL((a).i,(b).i)); \ - (m).i = SUB32_ovflw(S_MUL((a).i,(b).r) , S_MUL((a).r,(b).i)); }while(0) - -# define C_MULBYSCALAR( c, s ) \ - do{ (c).r = S_MUL( (c).r , s ) ;\ - (c).i = S_MUL( (c).i , s ) ; }while(0) - -# define DIVSCALAR(x,k) \ - (x) = S_MUL( x, (TWID_MAX-((k)>>1))/(k)+1 ) - -# define C_FIXDIV(c,div) \ - do { DIVSCALAR( (c).r , div); \ - DIVSCALAR( (c).i , div); }while (0) - -#define C_ADD( res, a,b)\ - do {(res).r=ADD32_ovflw((a).r,(b).r); (res).i=ADD32_ovflw((a).i,(b).i); \ - }while(0) -#define C_SUB( res, a,b)\ - do {(res).r=SUB32_ovflw((a).r,(b).r); (res).i=SUB32_ovflw((a).i,(b).i); \ - }while(0) -#define C_ADDTO( res , a)\ - do {(res).r = ADD32_ovflw((res).r, (a).r); (res).i = ADD32_ovflw((res).i,(a).i);\ - }while(0) - -#define C_SUBFROM( res , a)\ - do {(res).r = ADD32_ovflw((res).r,(a).r); (res).i = SUB32_ovflw((res).i,(a).i); \ - }while(0) - -#if defined(OPUS_ARM_INLINE_ASM) -#include "arm/kiss_fft_armv4.h" -#endif - -#if defined(OPUS_ARM_INLINE_EDSP) -#include "arm/kiss_fft_armv5e.h" -#endif -#if defined(MIPSr1_ASM) -#include "mips/kiss_fft_mipsr1.h" -#endif - -#else /* not FIXED_POINT*/ - -# define S_MUL(a,b) ( (a)*(b) ) -#define C_MUL(m,a,b) \ - do{ (m).r = (a).r*(b).r - (a).i*(b).i;\ - (m).i = (a).r*(b).i + (a).i*(b).r; }while(0) -#define C_MULC(m,a,b) \ - do{ (m).r = (a).r*(b).r + (a).i*(b).i;\ - (m).i = (a).i*(b).r - (a).r*(b).i; }while(0) - -#define C_MUL4(m,a,b) C_MUL(m,a,b) - -# define C_FIXDIV(c,div) /* NOOP */ -# define C_MULBYSCALAR( c, s ) \ - do{ (c).r *= (s);\ - (c).i *= (s); }while(0) -#endif - -#ifndef CHECK_OVERFLOW_OP -# define CHECK_OVERFLOW_OP(a,op,b) /* noop */ -#endif - -#ifndef C_ADD -#define C_ADD( res, a,b)\ - do { \ - CHECK_OVERFLOW_OP((a).r,+,(b).r)\ - CHECK_OVERFLOW_OP((a).i,+,(b).i)\ - (res).r=(a).r+(b).r; (res).i=(a).i+(b).i; \ - }while(0) -#define C_SUB( res, a,b)\ - do { \ - CHECK_OVERFLOW_OP((a).r,-,(b).r)\ - CHECK_OVERFLOW_OP((a).i,-,(b).i)\ - (res).r=(a).r-(b).r; (res).i=(a).i-(b).i; \ - }while(0) -#define C_ADDTO( res , a)\ - do { \ - CHECK_OVERFLOW_OP((res).r,+,(a).r)\ - CHECK_OVERFLOW_OP((res).i,+,(a).i)\ - (res).r += (a).r; (res).i += (a).i;\ - }while(0) - -#define C_SUBFROM( res , a)\ - do {\ - CHECK_OVERFLOW_OP((res).r,-,(a).r)\ - CHECK_OVERFLOW_OP((res).i,-,(a).i)\ - (res).r -= (a).r; (res).i -= (a).i; \ - }while(0) -#endif /* C_ADD defined */ - -#ifdef FIXED_POINT -/*# define KISS_FFT_COS(phase) TRIG_UPSCALE*floor(MIN(32767,MAX(-32767,.5+32768 * cos (phase)))) -# define KISS_FFT_SIN(phase) TRIG_UPSCALE*floor(MIN(32767,MAX(-32767,.5+32768 * sin (phase))))*/ -# define KISS_FFT_COS(phase) floor(.5+TWID_MAX*cos (phase)) -# define KISS_FFT_SIN(phase) floor(.5+TWID_MAX*sin (phase)) -# define HALF_OF(x) ((x)>>1) -#elif defined(USE_SIMD) -# define KISS_FFT_COS(phase) _mm_set1_ps( cos(phase) ) -# define KISS_FFT_SIN(phase) _mm_set1_ps( sin(phase) ) -# define HALF_OF(x) ((x)*_mm_set1_ps(.5f)) -#else -# define KISS_FFT_COS(phase) (kiss_fft_scalar) cos(phase) -# define KISS_FFT_SIN(phase) (kiss_fft_scalar) sin(phase) -# define HALF_OF(x) ((x)*.5f) -#endif - -#define kf_cexp(x,phase) \ - do{ \ - (x)->r = KISS_FFT_COS(phase);\ - (x)->i = KISS_FFT_SIN(phase);\ - }while(0) - -#define kf_cexp2(x,phase) \ - do{ \ - (x)->r = TRIG_UPSCALE*celt_cos_norm((phase));\ - (x)->i = TRIG_UPSCALE*celt_cos_norm((phase)-32768);\ -}while(0) - -#endif /* KISS_FFT_GUTS_H */ diff --git a/libs/SDL_mixer/external/opus/celt/arch.h b/libs/SDL_mixer/external/opus/celt/arch.h deleted file mode 100644 index 3845c3a..0000000 --- a/libs/SDL_mixer/external/opus/celt/arch.h +++ /dev/null @@ -1,291 +0,0 @@ -/* Copyright (c) 2003-2008 Jean-Marc Valin - Copyright (c) 2007-2008 CSIRO - Copyright (c) 2007-2009 Xiph.Org Foundation - Written by Jean-Marc Valin */ -/** - @file arch.h - @brief Various architecture definitions for CELT -*/ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifndef ARCH_H -#define ARCH_H - -#include "opus_types.h" -#include "opus_defines.h" - -# if !defined(__GNUC_PREREQ) -# if defined(__GNUC__)&&defined(__GNUC_MINOR__) -# define __GNUC_PREREQ(_maj,_min) \ - ((__GNUC__<<16)+__GNUC_MINOR__>=((_maj)<<16)+(_min)) -# else -# define __GNUC_PREREQ(_maj,_min) 0 -# endif -# endif - -#if OPUS_GNUC_PREREQ(3, 0) -#define opus_likely(x) (__builtin_expect(!!(x), 1)) -#define opus_unlikely(x) (__builtin_expect(!!(x), 0)) -#else -#define opus_likely(x) (!!(x)) -#define opus_unlikely(x) (!!(x)) -#endif - -#define CELT_SIG_SCALE 32768.f - -#define CELT_FATAL(str) celt_fatal(str, __FILE__, __LINE__); - -#if defined(ENABLE_ASSERTIONS) || defined(ENABLE_HARDENING) -#ifdef __GNUC__ -__attribute__((noreturn)) -#endif -void celt_fatal(const char *str, const char *file, int line); - -#if defined(CELT_C) && !defined(OVERRIDE_celt_fatal) -#include -#include -#ifdef __GNUC__ -__attribute__((noreturn)) -#endif -void celt_fatal(const char *str, const char *file, int line) -{ - fprintf (stderr, "Fatal (internal) error in %s, line %d: %s\n", file, line, str); -#if defined(_MSC_VER) - _set_abort_behavior( 0, _WRITE_ABORT_MSG); -#endif - abort(); -} -#endif - -#define celt_assert(cond) {if (!(cond)) {CELT_FATAL("assertion failed: " #cond);}} -#define celt_assert2(cond, message) {if (!(cond)) {CELT_FATAL("assertion failed: " #cond "\n" message);}} -#define MUST_SUCCEED(call) celt_assert((call) == OPUS_OK) -#else -#define celt_assert(cond) -#define celt_assert2(cond, message) -#define MUST_SUCCEED(call) do {if((call) != OPUS_OK) {RESTORE_STACK; return OPUS_INTERNAL_ERROR;} } while (0) -#endif - -#if defined(ENABLE_ASSERTIONS) -#define celt_sig_assert(cond) {if (!(cond)) {CELT_FATAL("signal assertion failed: " #cond);}} -#else -#define celt_sig_assert(cond) -#endif - -#define IMUL32(a,b) ((a)*(b)) - -#define MIN16(a,b) ((a) < (b) ? (a) : (b)) /**< Minimum 16-bit value. */ -#define MAX16(a,b) ((a) > (b) ? (a) : (b)) /**< Maximum 16-bit value. */ -#define MIN32(a,b) ((a) < (b) ? (a) : (b)) /**< Minimum 32-bit value. */ -#define MAX32(a,b) ((a) > (b) ? (a) : (b)) /**< Maximum 32-bit value. */ -#define IMIN(a,b) ((a) < (b) ? (a) : (b)) /**< Minimum int value. */ -#define IMAX(a,b) ((a) > (b) ? (a) : (b)) /**< Maximum int value. */ -#define UADD32(a,b) ((a)+(b)) -#define USUB32(a,b) ((a)-(b)) - -/* Set this if opus_int64 is a native type of the CPU. */ -/* Assume that all LP64 architectures have fast 64-bit types; also x86_64 - (which can be ILP32 for x32) and Win64 (which is LLP64). */ -#if defined(__x86_64__) || defined(__LP64__) || defined(_WIN64) -#define OPUS_FAST_INT64 1 -#else -#define OPUS_FAST_INT64 0 -#endif - -#define PRINT_MIPS(file) - -#ifdef FIXED_POINT - -typedef opus_int16 opus_val16; -typedef opus_int32 opus_val32; -typedef opus_int64 opus_val64; - -typedef opus_val32 celt_sig; -typedef opus_val16 celt_norm; -typedef opus_val32 celt_ener; - -#define celt_isnan(x) 0 - -#define Q15ONE 32767 - -#define SIG_SHIFT 12 -/* Safe saturation value for 32-bit signals. Should be less than - 2^31*(1-0.85) to avoid blowing up on DC at deemphasis.*/ -#define SIG_SAT (300000000) - -#define NORM_SCALING 16384 - -#define DB_SHIFT 10 - -#define EPSILON 1 -#define VERY_SMALL 0 -#define VERY_LARGE16 ((opus_val16)32767) -#define Q15_ONE ((opus_val16)32767) - -#define SCALEIN(a) (a) -#define SCALEOUT(a) (a) - -#define ABS16(x) ((x) < 0 ? (-(x)) : (x)) -#define ABS32(x) ((x) < 0 ? (-(x)) : (x)) - -static OPUS_INLINE opus_int16 SAT16(opus_int32 x) { - return x > 32767 ? 32767 : x < -32768 ? -32768 : (opus_int16)x; -} - -#ifdef FIXED_DEBUG -#include "fixed_debug.h" -#else - -#include "fixed_generic.h" - -#ifdef OPUS_ARM_PRESUME_AARCH64_NEON_INTR -#include "arm/fixed_arm64.h" -#elif defined (OPUS_ARM_INLINE_EDSP) -#include "arm/fixed_armv5e.h" -#elif defined (OPUS_ARM_INLINE_ASM) -#include "arm/fixed_armv4.h" -#elif defined (BFIN_ASM) -#include "fixed_bfin.h" -#elif defined (TI_C5X_ASM) -#include "fixed_c5x.h" -#elif defined (TI_C6X_ASM) -#include "fixed_c6x.h" -#endif - -#endif - -#else /* FIXED_POINT */ - -typedef float opus_val16; -typedef float opus_val32; -typedef float opus_val64; - -typedef float celt_sig; -typedef float celt_norm; -typedef float celt_ener; - -#ifdef FLOAT_APPROX -/* This code should reliably detect NaN/inf even when -ffast-math is used. - Assumes IEEE 754 format. */ -static OPUS_INLINE int celt_isnan(float x) -{ - union {float f; opus_uint32 i;} in; - in.f = x; - return ((in.i>>23)&0xFF)==0xFF && (in.i&0x007FFFFF)!=0; -} -#else -#ifdef __FAST_MATH__ -#error Cannot build libopus with -ffast-math unless FLOAT_APPROX is defined. This could result in crashes on extreme (e.g. NaN) input -#endif -#define celt_isnan(x) ((x)!=(x)) -#endif - -#define Q15ONE 1.0f - -#define NORM_SCALING 1.f - -#define EPSILON 1e-15f -#define VERY_SMALL 1e-30f -#define VERY_LARGE16 1e15f -#define Q15_ONE ((opus_val16)1.f) - -/* This appears to be the same speed as C99's fabsf() but it's more portable. */ -#define ABS16(x) ((float)fabs(x)) -#define ABS32(x) ((float)fabs(x)) - -#define QCONST16(x,bits) (x) -#define QCONST32(x,bits) (x) - -#define NEG16(x) (-(x)) -#define NEG32(x) (-(x)) -#define NEG32_ovflw(x) (-(x)) -#define EXTRACT16(x) (x) -#define EXTEND32(x) (x) -#define SHR16(a,shift) (a) -#define SHL16(a,shift) (a) -#define SHR32(a,shift) (a) -#define SHL32(a,shift) (a) -#define PSHR32(a,shift) (a) -#define VSHR32(a,shift) (a) - -#define PSHR(a,shift) (a) -#define SHR(a,shift) (a) -#define SHL(a,shift) (a) -#define SATURATE(x,a) (x) -#define SATURATE16(x) (x) - -#define ROUND16(a,shift) (a) -#define SROUND16(a,shift) (a) -#define HALF16(x) (.5f*(x)) -#define HALF32(x) (.5f*(x)) - -#define ADD16(a,b) ((a)+(b)) -#define SUB16(a,b) ((a)-(b)) -#define ADD32(a,b) ((a)+(b)) -#define SUB32(a,b) ((a)-(b)) -#define ADD32_ovflw(a,b) ((a)+(b)) -#define SUB32_ovflw(a,b) ((a)-(b)) -#define MULT16_16_16(a,b) ((a)*(b)) -#define MULT16_16(a,b) ((opus_val32)(a)*(opus_val32)(b)) -#define MAC16_16(c,a,b) ((c)+(opus_val32)(a)*(opus_val32)(b)) - -#define MULT16_32_Q15(a,b) ((a)*(b)) -#define MULT16_32_Q16(a,b) ((a)*(b)) - -#define MULT32_32_Q31(a,b) ((a)*(b)) - -#define MAC16_32_Q15(c,a,b) ((c)+(a)*(b)) -#define MAC16_32_Q16(c,a,b) ((c)+(a)*(b)) - -#define MULT16_16_Q11_32(a,b) ((a)*(b)) -#define MULT16_16_Q11(a,b) ((a)*(b)) -#define MULT16_16_Q13(a,b) ((a)*(b)) -#define MULT16_16_Q14(a,b) ((a)*(b)) -#define MULT16_16_Q15(a,b) ((a)*(b)) -#define MULT16_16_P15(a,b) ((a)*(b)) -#define MULT16_16_P13(a,b) ((a)*(b)) -#define MULT16_16_P14(a,b) ((a)*(b)) -#define MULT16_32_P16(a,b) ((a)*(b)) - -#define DIV32_16(a,b) (((opus_val32)(a))/(opus_val16)(b)) -#define DIV32(a,b) (((opus_val32)(a))/(opus_val32)(b)) - -#define SCALEIN(a) ((a)*CELT_SIG_SCALE) -#define SCALEOUT(a) ((a)*(1/CELT_SIG_SCALE)) - -#define SIG2WORD16(x) (x) - -#endif /* !FIXED_POINT */ - -#ifndef GLOBAL_STACK_SIZE -#ifdef FIXED_POINT -#define GLOBAL_STACK_SIZE 120000 -#else -#define GLOBAL_STACK_SIZE 120000 -#endif -#endif - -#endif /* ARCH_H */ diff --git a/libs/SDL_mixer/external/opus/celt/arm/arm2gnu.pl b/libs/SDL_mixer/external/opus/celt/arm/arm2gnu.pl deleted file mode 100644 index a2895f7..0000000 --- a/libs/SDL_mixer/external/opus/celt/arm/arm2gnu.pl +++ /dev/null @@ -1,353 +0,0 @@ -#!/usr/bin/perl -# Copyright (C) 2002-2013 Xiph.org Foundation -# -# Redistribution and use in source and binary forms, with or without -# modification, are permitted provided that the following conditions -# are met: -# -# - Redistributions of source code must retain the above copyright -# notice, this list of conditions and the following disclaimer. -# -# - Redistributions in binary form must reproduce the above copyright -# notice, this list of conditions and the following disclaimer in the -# documentation and/or other materials provided with the distribution. -# -# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -# ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER -# OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, -# EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, -# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR -# PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF -# LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING -# NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -# SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - -my $bigend; # little/big endian -my $nxstack; -my $apple = 0; -my $symprefix = ""; - -$nxstack = 0; - -eval 'exec /usr/local/bin/perl -S $0 ${1+"$@"}' - if $running_under_some_shell; - -while ($ARGV[0] =~ /^-/) { - $_ = shift; - last if /^--$/; - if (/^-n$/) { - $nflag++; - next; - } - if (/^--apple$/) { - $apple = 1; - $symprefix = "_"; - next; - } - die "I don't recognize this switch: $_\\n"; -} -$printit++ unless $nflag; - -$\ = "\n"; # automatically add newline on print -$n=0; - -$thumb = 0; # ARM mode by default, not Thumb. -@proc_stack = (); - -printf (" .syntax unified\n"); - -LINE: -while (<>) { - - # For ADRLs we need to add a new line after the substituted one. - $addPadding = 0; - - # First, we do not dare to touch *anything* inside double quotes, do we? - # Second, if you want a dollar character in the string, - # insert two of them -- that's how ARM C and assembler treat strings. - s/^([A-Za-z_]\w*)[ \t]+DCB[ \t]*\"/$1: .ascii \"/ && do { s/\$\$/\$/g; next }; - s/\bDCB\b[ \t]*\"/.ascii \"/ && do { s/\$\$/\$/g; next }; - s/^(\S+)\s+RN\s+(\S+)/$1 .req r$2/ && do { s/\$\$/\$/g; next }; - # If there's nothing on a line but a comment, don't try to apply any further - # substitutions (this is a cheap hack to avoid mucking up the license header) - s/^([ \t]*);/$1@/ && do { s/\$\$/\$/g; next }; - # If substituted -- leave immediately ! - - s/@/,:/; - s/;/@/; - while ( /@.*'/ ) { - s/(@.*)'/$1/g; - } - s/\{FALSE\}/0/g; - s/\{TRUE\}/1/g; - s/\{(\w\w\w\w+)\}/$1/g; - s/\bINCLUDE[ \t]*([^ \t\n]+)/.include \"$1\"/; - s/\bGET[ \t]*([^ \t\n]+)/.include \"${ my $x=$1; $x =~ s|\.s|-gnu.S|; \$x }\"/; - s/\bIMPORT\b/.extern/; - s/\bEXPORT\b\s*/.global $symprefix/; - s/^(\s+)\[/$1IF/; - s/^(\s+)\|/$1ELSE/; - s/^(\s+)\]/$1ENDIF/; - s/IF *:DEF:/ .ifdef/; - s/IF *:LNOT: *:DEF:/ .ifndef/; - s/ELSE/ .else/; - s/ENDIF/ .endif/; - - if( /\bIF\b/ ) { - s/\bIF\b/ .if/; - s/=/==/; - } - if ( $n == 2) { - s/\$/\\/g; - } - if ($n == 1) { - s/\$//g; - s/label//g; - $n = 2; - } - if ( /MACRO/ ) { - s/MACRO *\n/.macro/; - $n=1; - } - if ( /\bMEND\b/ ) { - s/\bMEND\b/.endm/; - $n=0; - } - - # ".rdata" doesn't work in 'as' version 2.13.2, as it is ".rodata" there. - # - if ( /\bAREA\b/ ) { - my $align; - $align = "2"; - if ( /ALIGN=(\d+)/ ) { - $align = $1; - } - if ( /CODE/ ) { - $nxstack = 1; - } - s/^(.+)CODE(.+)READONLY(.*)/ .text/; - s/^(.+)DATA(.+)READONLY(.*)/ .section .rdata/; - s/^(.+)\|\|\.data\|\|(.+)/ .data/; - s/^(.+)\|\|\.bss\|\|(.+)/ .bss/; - s/$/; .p2align $align/; - # Enable NEON instructions but don't produce a binary that requires - # ARMv7. RVCT does not have equivalent directives, so we just do this - # for all CODE areas. - if ( /.text/ ) { - # Separating .arch, .fpu, etc., by semicolons does not work (gas - # thinks the semicolon is part of the arch name, even when there's - # whitespace separating them). Sadly this means our line numbers - # won't match the original source file (we could use the .line - # directive, which is documented to be obsolete, but then gdb will - # show the wrong line in the translated source file). - s/$/; .arch armv7-a\n .fpu neon\n .object_arch armv4t/ unless ($apple); - } - } - - s/\|\|\.constdata\$(\d+)\|\|/.L_CONST$1/; # ||.constdata$3|| - s/\|\|\.bss\$(\d+)\|\|/.L_BSS$1/; # ||.bss$2|| - s/\|\|\.data\$(\d+)\|\|/.L_DATA$1/; # ||.data$2|| - s/\|\|([a-zA-Z0-9_]+)\@([a-zA-Z0-9_]+)\|\|/@ $&/; - s/^(\s+)\%(\s)/ .space $1/; - - s/\|(.+)\.(\d+)\|/\.$1_$2/; # |L80.123| -> .L80_123 - s/\bCODE32\b/.code 32/ && do {$thumb = 0}; - s/\bCODE16\b/.code 16/ && do {$thumb = 1}; - if (/\bPROC\b/) - { - my $prefix; - my $proc; - /^([A-Za-z_\.]\w+)\b/; - $proc = $1; - $prefix = ""; - if ($proc) - { - $prefix = $prefix.sprintf("\t.type\t%s, %%function", $proc) unless ($apple); - # Make sure we $prefix isn't empty here (for the $apple case). - # We handle mangling the label here, make sure it doesn't match - # the label handling below (if $prefix would be empty). - $prefix = $prefix."; "; - push(@proc_stack, $proc); - s/^[A-Za-z_\.]\w+/$symprefix$&:/; - } - $prefix = $prefix."\t.thumb_func; " if ($thumb); - s/\bPROC\b/@ $&/; - $_ = $prefix.$_; - } - s/^(\s*)(S|Q|SH|U|UQ|UH)ASX\b/$1$2ADDSUBX/; - s/^(\s*)(S|Q|SH|U|UQ|UH)SAX\b/$1$2SUBADDX/; - if (/\bENDP\b/) - { - my $proc; - s/\bENDP\b/@ $&/; - $proc = pop(@proc_stack); - $_ = "\t.size $proc, .-$proc".$_ if ($proc && !$apple); - } - s/\bSUBT\b/@ $&/; - s/\bDATA\b/@ $&/; # DATA directive is deprecated -- Asm guide, p.7-25 - s/\bKEEP\b/@ $&/; - s/\bEXPORTAS\b/@ $&/; - s/\|\|(.)+\bEQU\b/@ $&/; - s/\|\|([\w\$]+)\|\|/$1/; - s/\bENTRY\b/@ $&/; - s/\bASSERT\b/@ $&/; - s/\bGBLL\b/@ $&/; - s/\bGBLA\b/@ $&/; - s/^\W+OPT\b/@ $&/; - s/:OR:/|/g; - s/:SHL:/<>/g; - s/:AND:/&/g; - s/:LAND:/&&/g; - s/CPSR/cpsr/; - s/SPSR/spsr/; - s/ALIGN$/.balign 4/; - s/ALIGN\s+([0-9x]+)$/.balign $1/; - s/psr_cxsf/psr_all/; - s/LTORG/.ltorg/; - s/^([A-Za-z_]\w*)[ \t]+EQU/ .set $1,/; - s/^([A-Za-z_]\w*)[ \t]+SETL/ .set $1,/; - s/^([A-Za-z_]\w*)[ \t]+SETA/ .set $1,/; - s/^([A-Za-z_]\w*)[ \t]+\*/ .set $1,/; - - # {PC} + 0xdeadfeed --> . + 0xdeadfeed - s/\{PC\} \+/ \. +/; - - # Single hex constant on the line ! - # - # >>> NOTE <<< - # Double-precision floats in gcc are always mixed-endian, which means - # bytes in two words are little-endian, but words are big-endian. - # So, 0x0000deadfeed0000 would be stored as 0x0000dead at low address - # and 0xfeed0000 at high address. - # - s/\bDCFD\b[ \t]+0x([a-fA-F0-9]{8})([a-fA-F0-9]{8})/.long 0x$1, 0x$2/; - # Only decimal constants on the line, no hex ! - s/\bDCFD\b[ \t]+([0-9\.\-]+)/.double $1/; - - # Single hex constant on the line ! -# s/\bDCFS\b[ \t]+0x([a-f0-9]{8})([a-f0-9]{8})/.long 0x$1, 0x$2/; - # Only decimal constants on the line, no hex ! -# s/\bDCFS\b[ \t]+([0-9\.\-]+)/.double $1/; - s/\bDCFS[ \t]+0x/.word 0x/; - s/\bDCFS\b/.float/; - - s/^([A-Za-z_]\w*)[ \t]+DCD/$1 .word/; - s/\bDCD\b/.word/; - s/^([A-Za-z_]\w*)[ \t]+DCW/$1 .short/; - s/\bDCW\b/.short/; - s/^([A-Za-z_]\w*)[ \t]+DCB/$1 .byte/; - s/\bDCB\b/.byte/; - s/^([A-Za-z_]\w*)[ \t]+\%/.comm $1,/; - s/^[A-Za-z_\.]\w+/$&:/; - s/^(\d+)/$1:/; - s/\%(\d+)/$1b_or_f/; - s/\%[Bb](\d+)/$1b/; - s/\%[Ff](\d+)/$1f/; - s/\%[Ff][Tt](\d+)/$1f/; - s/&([\dA-Fa-f]+)/0x$1/; - if ( /\b2_[01]+\b/ ) { - s/\b2_([01]+)\b/conv$1&&&&/g; - while ( /[01][01][01][01]&&&&/ ) { - s/0000&&&&/&&&&0/g; - s/0001&&&&/&&&&1/g; - s/0010&&&&/&&&&2/g; - s/0011&&&&/&&&&3/g; - s/0100&&&&/&&&&4/g; - s/0101&&&&/&&&&5/g; - s/0110&&&&/&&&&6/g; - s/0111&&&&/&&&&7/g; - s/1000&&&&/&&&&8/g; - s/1001&&&&/&&&&9/g; - s/1010&&&&/&&&&A/g; - s/1011&&&&/&&&&B/g; - s/1100&&&&/&&&&C/g; - s/1101&&&&/&&&&D/g; - s/1110&&&&/&&&&E/g; - s/1111&&&&/&&&&F/g; - } - s/000&&&&/&&&&0/g; - s/001&&&&/&&&&1/g; - s/010&&&&/&&&&2/g; - s/011&&&&/&&&&3/g; - s/100&&&&/&&&&4/g; - s/101&&&&/&&&&5/g; - s/110&&&&/&&&&6/g; - s/111&&&&/&&&&7/g; - s/00&&&&/&&&&0/g; - s/01&&&&/&&&&1/g; - s/10&&&&/&&&&2/g; - s/11&&&&/&&&&3/g; - s/0&&&&/&&&&0/g; - s/1&&&&/&&&&1/g; - s/conv&&&&/0x/g; - } - - if ( /commandline/) - { - if( /-bigend/) - { - $bigend=1; - } - } - - if ( /\bDCDU\b/ ) - { - my $cmd=$_; - my $value; - my $prefix; - my $w1; - my $w2; - my $w3; - my $w4; - - s/\s+DCDU\b/@ $&/; - - $cmd =~ /\bDCDU\b\s+0x(\d+)/; - $value = $1; - $value =~ /(\w\w)(\w\w)(\w\w)(\w\w)/; - $w1 = $1; - $w2 = $2; - $w3 = $3; - $w4 = $4; - - if( $bigend ne "") - { - # big endian - $prefix = "\t.byte\t0x".$w1.";". - "\t.byte\t0x".$w2.";". - "\t.byte\t0x".$w3.";". - "\t.byte\t0x".$w4."; "; - } - else - { - # little endian - $prefix = "\t.byte\t0x".$w4.";". - "\t.byte\t0x".$w3.";". - "\t.byte\t0x".$w2.";". - "\t.byte\t0x".$w1."; "; - } - $_=$prefix.$_; - } - - if ( /\badrl\b/i ) - { - s/\badrl\s+(\w+)\s*,\s*(\w+)/ldr $1,=$2/i; - $addPadding = 1; - } - s/\bEND\b/@ END/; -} continue { - printf ("%s", $_) if $printit; - if ($addPadding != 0) - { - printf (" mov r0,r0\n"); - $addPadding = 0; - } -} -#If we had a code section, mark that this object doesn't need an executable -# stack. -if ($nxstack && !$apple) { - printf (" .section\t.note.GNU-stack,\"\",\%\%progbits\n"); -} diff --git a/libs/SDL_mixer/external/opus/celt/arm/arm_celt_map.c b/libs/SDL_mixer/external/opus/celt/arm/arm_celt_map.c deleted file mode 100644 index ca988b6..0000000 --- a/libs/SDL_mixer/external/opus/celt/arm/arm_celt_map.c +++ /dev/null @@ -1,160 +0,0 @@ -/* Copyright (c) 2010 Xiph.Org Foundation - * Copyright (c) 2013 Parrot */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "pitch.h" -#include "kiss_fft.h" -#include "mdct.h" - -#if defined(OPUS_HAVE_RTCD) - -# if defined(OPUS_ARM_MAY_HAVE_NEON_INTR) && !defined(OPUS_ARM_PRESUME_NEON_INTR) -opus_val32 (*const CELT_INNER_PROD_IMPL[OPUS_ARCHMASK+1])(const opus_val16 *x, const opus_val16 *y, int N) = { - celt_inner_prod_c, /* ARMv4 */ - celt_inner_prod_c, /* EDSP */ - celt_inner_prod_c, /* Media */ - celt_inner_prod_neon /* NEON */ -}; - -void (*const DUAL_INNER_PROD_IMPL[OPUS_ARCHMASK+1])(const opus_val16 *x, const opus_val16 *y01, const opus_val16 *y02, - int N, opus_val32 *xy1, opus_val32 *xy2) = { - dual_inner_prod_c, /* ARMv4 */ - dual_inner_prod_c, /* EDSP */ - dual_inner_prod_c, /* Media */ - dual_inner_prod_neon /* NEON */ -}; -# endif - -# if defined(FIXED_POINT) -# if ((defined(OPUS_ARM_MAY_HAVE_NEON) && !defined(OPUS_ARM_PRESUME_NEON)) || \ - (defined(OPUS_ARM_MAY_HAVE_MEDIA) && !defined(OPUS_ARM_PRESUME_MEDIA)) || \ - (defined(OPUS_ARM_MAY_HAVE_EDSP) && !defined(OPUS_ARM_PRESUME_EDSP))) -opus_val32 (*const CELT_PITCH_XCORR_IMPL[OPUS_ARCHMASK+1])(const opus_val16 *, - const opus_val16 *, opus_val32 *, int, int, int) = { - celt_pitch_xcorr_c, /* ARMv4 */ - MAY_HAVE_EDSP(celt_pitch_xcorr), /* EDSP */ - MAY_HAVE_MEDIA(celt_pitch_xcorr), /* Media */ - MAY_HAVE_NEON(celt_pitch_xcorr) /* NEON */ -}; - -# endif -# else /* !FIXED_POINT */ -# if defined(OPUS_ARM_MAY_HAVE_NEON_INTR) && !defined(OPUS_ARM_PRESUME_NEON_INTR) -void (*const CELT_PITCH_XCORR_IMPL[OPUS_ARCHMASK+1])(const opus_val16 *, - const opus_val16 *, opus_val32 *, int, int, int) = { - celt_pitch_xcorr_c, /* ARMv4 */ - celt_pitch_xcorr_c, /* EDSP */ - celt_pitch_xcorr_c, /* Media */ - celt_pitch_xcorr_float_neon /* Neon */ -}; -# endif -# endif /* FIXED_POINT */ - -#if defined(FIXED_POINT) && defined(OPUS_HAVE_RTCD) && \ - defined(OPUS_ARM_MAY_HAVE_NEON_INTR) && !defined(OPUS_ARM_PRESUME_NEON_INTR) - -void (*const XCORR_KERNEL_IMPL[OPUS_ARCHMASK + 1])( - const opus_val16 *x, - const opus_val16 *y, - opus_val32 sum[4], - int len -) = { - xcorr_kernel_c, /* ARMv4 */ - xcorr_kernel_c, /* EDSP */ - xcorr_kernel_c, /* Media */ - xcorr_kernel_neon_fixed, /* Neon */ -}; - -#endif - -# if defined(OPUS_ARM_MAY_HAVE_NEON_INTR) -# if defined(HAVE_ARM_NE10) -# if defined(CUSTOM_MODES) -int (*const OPUS_FFT_ALLOC_ARCH_IMPL[OPUS_ARCHMASK+1])(kiss_fft_state *st) = { - opus_fft_alloc_arch_c, /* ARMv4 */ - opus_fft_alloc_arch_c, /* EDSP */ - opus_fft_alloc_arch_c, /* Media */ - opus_fft_alloc_arm_neon /* Neon with NE10 library support */ -}; - -void (*const OPUS_FFT_FREE_ARCH_IMPL[OPUS_ARCHMASK+1])(kiss_fft_state *st) = { - opus_fft_free_arch_c, /* ARMv4 */ - opus_fft_free_arch_c, /* EDSP */ - opus_fft_free_arch_c, /* Media */ - opus_fft_free_arm_neon /* Neon with NE10 */ -}; -# endif /* CUSTOM_MODES */ - -void (*const OPUS_FFT[OPUS_ARCHMASK+1])(const kiss_fft_state *cfg, - const kiss_fft_cpx *fin, - kiss_fft_cpx *fout) = { - opus_fft_c, /* ARMv4 */ - opus_fft_c, /* EDSP */ - opus_fft_c, /* Media */ - opus_fft_neon /* Neon with NE10 */ -}; - -void (*const OPUS_IFFT[OPUS_ARCHMASK+1])(const kiss_fft_state *cfg, - const kiss_fft_cpx *fin, - kiss_fft_cpx *fout) = { - opus_ifft_c, /* ARMv4 */ - opus_ifft_c, /* EDSP */ - opus_ifft_c, /* Media */ - opus_ifft_neon /* Neon with NE10 */ -}; - -void (*const CLT_MDCT_FORWARD_IMPL[OPUS_ARCHMASK+1])(const mdct_lookup *l, - kiss_fft_scalar *in, - kiss_fft_scalar * OPUS_RESTRICT out, - const opus_val16 *window, - int overlap, int shift, - int stride, int arch) = { - clt_mdct_forward_c, /* ARMv4 */ - clt_mdct_forward_c, /* EDSP */ - clt_mdct_forward_c, /* Media */ - clt_mdct_forward_neon /* Neon with NE10 */ -}; - -void (*const CLT_MDCT_BACKWARD_IMPL[OPUS_ARCHMASK+1])(const mdct_lookup *l, - kiss_fft_scalar *in, - kiss_fft_scalar * OPUS_RESTRICT out, - const opus_val16 *window, - int overlap, int shift, - int stride, int arch) = { - clt_mdct_backward_c, /* ARMv4 */ - clt_mdct_backward_c, /* EDSP */ - clt_mdct_backward_c, /* Media */ - clt_mdct_backward_neon /* Neon with NE10 */ -}; - -# endif /* HAVE_ARM_NE10 */ -# endif /* OPUS_ARM_MAY_HAVE_NEON_INTR */ - -#endif /* OPUS_HAVE_RTCD */ diff --git a/libs/SDL_mixer/external/opus/celt/arm/armcpu.c b/libs/SDL_mixer/external/opus/celt/arm/armcpu.c deleted file mode 100644 index c7d16e6..0000000 --- a/libs/SDL_mixer/external/opus/celt/arm/armcpu.c +++ /dev/null @@ -1,194 +0,0 @@ -/* Copyright (c) 2010 Xiph.Org Foundation - * Copyright (c) 2013 Parrot */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -/* Original code from libtheora modified to suit to Opus */ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#ifdef OPUS_HAVE_RTCD - -#include "armcpu.h" -#include "cpu_support.h" -#include "os_support.h" -#include "opus_types.h" -#include "arch.h" - -#define OPUS_CPU_ARM_V4_FLAG (1< - -static OPUS_INLINE opus_uint32 opus_cpu_capabilities(void){ - opus_uint32 flags; - flags=0; - /* MSVC has no OPUS_INLINE __asm support for ARM, but it does let you __emit - * instructions via their assembled hex code. - * All of these instructions should be essentially nops. */ -# if defined(OPUS_ARM_MAY_HAVE_EDSP) || defined(OPUS_ARM_MAY_HAVE_MEDIA) \ - || defined(OPUS_ARM_MAY_HAVE_NEON) || defined(OPUS_ARM_MAY_HAVE_NEON_INTR) - __try{ - /*PLD [r13]*/ - __emit(0xF5DDF000); - flags|=OPUS_CPU_ARM_EDSP_FLAG; - } - __except(GetExceptionCode()==EXCEPTION_ILLEGAL_INSTRUCTION){ - /*Ignore exception.*/ - } -# if defined(OPUS_ARM_MAY_HAVE_MEDIA) \ - || defined(OPUS_ARM_MAY_HAVE_NEON) || defined(OPUS_ARM_MAY_HAVE_NEON_INTR) - __try{ - /*SHADD8 r3,r3,r3*/ - __emit(0xE6333F93); - flags|=OPUS_CPU_ARM_MEDIA_FLAG; - } - __except(GetExceptionCode()==EXCEPTION_ILLEGAL_INSTRUCTION){ - /*Ignore exception.*/ - } -# if defined(OPUS_ARM_MAY_HAVE_NEON) || defined(OPUS_ARM_MAY_HAVE_NEON_INTR) - __try{ - /*VORR q0,q0,q0*/ - __emit(0xF2200150); - flags|=OPUS_CPU_ARM_NEON_FLAG; - } - __except(GetExceptionCode()==EXCEPTION_ILLEGAL_INSTRUCTION){ - /*Ignore exception.*/ - } -# endif -# endif -# endif - return flags; -} - -#elif defined(__linux__) -/* Linux based */ -#include - -opus_uint32 opus_cpu_capabilities(void) -{ - opus_uint32 flags = 0; - FILE *cpuinfo; - - /* Reading /proc/self/auxv would be easier, but that doesn't work reliably on - * Android */ - cpuinfo = fopen("/proc/cpuinfo", "r"); - - if(cpuinfo != NULL) - { - /* 512 should be enough for anybody (it's even enough for all the flags that - * x86 has accumulated... so far). */ - char buf[512]; - - while(fgets(buf, 512, cpuinfo) != NULL) - { -# if defined(OPUS_ARM_MAY_HAVE_EDSP) || defined(OPUS_ARM_MAY_HAVE_MEDIA) \ - || defined(OPUS_ARM_MAY_HAVE_NEON) || defined(OPUS_ARM_MAY_HAVE_NEON_INTR) - /* Search for edsp and neon flag */ - if(memcmp(buf, "Features", 8) == 0) - { - char *p; - p = strstr(buf, " edsp"); - if(p != NULL && (p[5] == ' ' || p[5] == '\n')) - flags |= OPUS_CPU_ARM_EDSP_FLAG; - -# if defined(OPUS_ARM_MAY_HAVE_NEON) || defined(OPUS_ARM_MAY_HAVE_NEON_INTR) - p = strstr(buf, " neon"); - if(p != NULL && (p[5] == ' ' || p[5] == '\n')) - flags |= OPUS_CPU_ARM_NEON_FLAG; -# endif - } -# endif - -# if defined(OPUS_ARM_MAY_HAVE_MEDIA) \ - || defined(OPUS_ARM_MAY_HAVE_NEON) || defined(OPUS_ARM_MAY_HAVE_NEON_INTR) - /* Search for media capabilities (>= ARMv6) */ - if(memcmp(buf, "CPU architecture:", 17) == 0) - { - int version; - version = atoi(buf+17); - - if(version >= 6) - flags |= OPUS_CPU_ARM_MEDIA_FLAG; - } -# endif - } - - fclose(cpuinfo); - } - return flags; -} -#else -/* The feature registers which can tell us what the processor supports are - * accessible in priveleged modes only, so we can't have a general user-space - * detection method like on x86.*/ -# error "Configured to use ARM asm but no CPU detection method available for " \ - "your platform. Reconfigure with --disable-rtcd (or send patches)." -#endif - -static int opus_select_arch_impl(void) -{ - opus_uint32 flags = opus_cpu_capabilities(); - int arch = 0; - - if(!(flags & OPUS_CPU_ARM_EDSP_FLAG)) { - /* Asserts ensure arch values are sequential */ - celt_assert(arch == OPUS_ARCH_ARM_V4); - return arch; - } - arch++; - - if(!(flags & OPUS_CPU_ARM_MEDIA_FLAG)) { - celt_assert(arch == OPUS_ARCH_ARM_EDSP); - return arch; - } - arch++; - - if(!(flags & OPUS_CPU_ARM_NEON_FLAG)) { - celt_assert(arch == OPUS_ARCH_ARM_MEDIA); - return arch; - } - arch++; - - celt_assert(arch == OPUS_ARCH_ARM_NEON); - return arch; -} - -int opus_select_arch(void) { - int arch = opus_select_arch_impl(); -#ifdef FUZZING - arch = rand()%(arch+1); -#endif - return arch; -} -#endif diff --git a/libs/SDL_mixer/external/opus/celt/arm/armcpu.h b/libs/SDL_mixer/external/opus/celt/arm/armcpu.h deleted file mode 100644 index 820262f..0000000 --- a/libs/SDL_mixer/external/opus/celt/arm/armcpu.h +++ /dev/null @@ -1,77 +0,0 @@ -/* Copyright (c) 2010 Xiph.Org Foundation - * Copyright (c) 2013 Parrot */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#if !defined(ARMCPU_H) -# define ARMCPU_H - -# if defined(OPUS_ARM_MAY_HAVE_EDSP) -# define MAY_HAVE_EDSP(name) name ## _edsp -# else -# define MAY_HAVE_EDSP(name) name ## _c -# endif - -# if defined(OPUS_ARM_MAY_HAVE_MEDIA) -# define MAY_HAVE_MEDIA(name) name ## _media -# else -# define MAY_HAVE_MEDIA(name) MAY_HAVE_EDSP(name) -# endif - -# if defined(OPUS_ARM_MAY_HAVE_NEON) -# define MAY_HAVE_NEON(name) name ## _neon -# else -# define MAY_HAVE_NEON(name) MAY_HAVE_MEDIA(name) -# endif - -# if defined(OPUS_ARM_PRESUME_EDSP) -# define PRESUME_EDSP(name) name ## _edsp -# else -# define PRESUME_EDSP(name) name ## _c -# endif - -# if defined(OPUS_ARM_PRESUME_MEDIA) -# define PRESUME_MEDIA(name) name ## _media -# else -# define PRESUME_MEDIA(name) PRESUME_EDSP(name) -# endif - -# if defined(OPUS_ARM_PRESUME_NEON) -# define PRESUME_NEON(name) name ## _neon -# else -# define PRESUME_NEON(name) PRESUME_MEDIA(name) -# endif - -# if defined(OPUS_HAVE_RTCD) -int opus_select_arch(void); - -#define OPUS_ARCH_ARM_V4 (0) -#define OPUS_ARCH_ARM_EDSP (1) -#define OPUS_ARCH_ARM_MEDIA (2) -#define OPUS_ARCH_ARM_NEON (3) - -# endif - -#endif diff --git a/libs/SDL_mixer/external/opus/celt/arm/armopts.s.in b/libs/SDL_mixer/external/opus/celt/arm/armopts.s.in deleted file mode 100644 index 3d8aaf2..0000000 --- a/libs/SDL_mixer/external/opus/celt/arm/armopts.s.in +++ /dev/null @@ -1,37 +0,0 @@ -/* Copyright (C) 2013 Mozilla Corporation */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -; Set the following to 1 if we have EDSP instructions -; (LDRD/STRD, etc., ARMv5E and later). -OPUS_ARM_MAY_HAVE_EDSP * @OPUS_ARM_MAY_HAVE_EDSP@ - -; Set the following to 1 if we have ARMv6 media instructions. -OPUS_ARM_MAY_HAVE_MEDIA * @OPUS_ARM_MAY_HAVE_MEDIA@ - -; Set the following to 1 if we have NEON (some ARMv7) -OPUS_ARM_MAY_HAVE_NEON * @OPUS_ARM_MAY_HAVE_NEON@ - -END diff --git a/libs/SDL_mixer/external/opus/celt/arm/celt_fft_ne10.c b/libs/SDL_mixer/external/opus/celt/arm/celt_fft_ne10.c deleted file mode 100644 index ea5fd78..0000000 --- a/libs/SDL_mixer/external/opus/celt/arm/celt_fft_ne10.c +++ /dev/null @@ -1,173 +0,0 @@ -/* Copyright (c) 2015 Xiph.Org Foundation - Written by Viswanath Puttagunta */ -/** - @file celt_fft_ne10.c - @brief ARM Neon optimizations for fft using NE10 library - */ - -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifndef SKIP_CONFIG_H -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif -#endif - -#include -#include "os_support.h" -#include "kiss_fft.h" -#include "stack_alloc.h" - -#if !defined(FIXED_POINT) -# define NE10_FFT_ALLOC_C2C_TYPE_NEON ne10_fft_alloc_c2c_float32_neon -# define NE10_FFT_CFG_TYPE_T ne10_fft_cfg_float32_t -# define NE10_FFT_STATE_TYPE_T ne10_fft_state_float32_t -# define NE10_FFT_DESTROY_C2C_TYPE ne10_fft_destroy_c2c_float32 -# define NE10_FFT_CPX_TYPE_T ne10_fft_cpx_float32_t -# define NE10_FFT_C2C_1D_TYPE_NEON ne10_fft_c2c_1d_float32_neon -#else -# define NE10_FFT_ALLOC_C2C_TYPE_NEON(nfft) ne10_fft_alloc_c2c_int32_neon(nfft) -# define NE10_FFT_CFG_TYPE_T ne10_fft_cfg_int32_t -# define NE10_FFT_STATE_TYPE_T ne10_fft_state_int32_t -# define NE10_FFT_DESTROY_C2C_TYPE ne10_fft_destroy_c2c_int32 -# define NE10_FFT_DESTROY_C2C_TYPE ne10_fft_destroy_c2c_int32 -# define NE10_FFT_CPX_TYPE_T ne10_fft_cpx_int32_t -# define NE10_FFT_C2C_1D_TYPE_NEON ne10_fft_c2c_1d_int32_neon -#endif - -#if defined(CUSTOM_MODES) - -/* nfft lengths in NE10 that support scaled fft */ -# define NE10_FFTSCALED_SUPPORT_MAX 4 -static const int ne10_fft_scaled_support[NE10_FFTSCALED_SUPPORT_MAX] = { - 480, 240, 120, 60 -}; - -int opus_fft_alloc_arm_neon(kiss_fft_state *st) -{ - int i; - size_t memneeded = sizeof(struct arch_fft_state); - - st->arch_fft = (arch_fft_state *)opus_alloc(memneeded); - if (!st->arch_fft) - return -1; - - for (i = 0; i < NE10_FFTSCALED_SUPPORT_MAX; i++) { - if(st->nfft == ne10_fft_scaled_support[i]) - break; - } - if (i == NE10_FFTSCALED_SUPPORT_MAX) { - /* This nfft length (scaled fft) is not supported in NE10 */ - st->arch_fft->is_supported = 0; - st->arch_fft->priv = NULL; - } - else { - st->arch_fft->is_supported = 1; - st->arch_fft->priv = (void *)NE10_FFT_ALLOC_C2C_TYPE_NEON(st->nfft); - if (st->arch_fft->priv == NULL) { - return -1; - } - } - return 0; -} - -void opus_fft_free_arm_neon(kiss_fft_state *st) -{ - NE10_FFT_CFG_TYPE_T cfg; - - if (!st->arch_fft) - return; - - cfg = (NE10_FFT_CFG_TYPE_T)st->arch_fft->priv; - if (cfg) - NE10_FFT_DESTROY_C2C_TYPE(cfg); - opus_free(st->arch_fft); -} -#endif - -void opus_fft_neon(const kiss_fft_state *st, - const kiss_fft_cpx *fin, - kiss_fft_cpx *fout) -{ - NE10_FFT_STATE_TYPE_T state; - NE10_FFT_CFG_TYPE_T cfg = &state; - VARDECL(NE10_FFT_CPX_TYPE_T, buffer); - SAVE_STACK; - ALLOC(buffer, st->nfft, NE10_FFT_CPX_TYPE_T); - - if (!st->arch_fft->is_supported) { - /* This nfft length (scaled fft) not supported in NE10 */ - opus_fft_c(st, fin, fout); - } - else { - memcpy((void *)cfg, st->arch_fft->priv, sizeof(NE10_FFT_STATE_TYPE_T)); - state.buffer = (NE10_FFT_CPX_TYPE_T *)&buffer[0]; -#if !defined(FIXED_POINT) - state.is_forward_scaled = 1; - - NE10_FFT_C2C_1D_TYPE_NEON((NE10_FFT_CPX_TYPE_T *)fout, - (NE10_FFT_CPX_TYPE_T *)fin, - cfg, 0); -#else - NE10_FFT_C2C_1D_TYPE_NEON((NE10_FFT_CPX_TYPE_T *)fout, - (NE10_FFT_CPX_TYPE_T *)fin, - cfg, 0, 1); -#endif - } - RESTORE_STACK; -} - -void opus_ifft_neon(const kiss_fft_state *st, - const kiss_fft_cpx *fin, - kiss_fft_cpx *fout) -{ - NE10_FFT_STATE_TYPE_T state; - NE10_FFT_CFG_TYPE_T cfg = &state; - VARDECL(NE10_FFT_CPX_TYPE_T, buffer); - SAVE_STACK; - ALLOC(buffer, st->nfft, NE10_FFT_CPX_TYPE_T); - - if (!st->arch_fft->is_supported) { - /* This nfft length (scaled fft) not supported in NE10 */ - opus_ifft_c(st, fin, fout); - } - else { - memcpy((void *)cfg, st->arch_fft->priv, sizeof(NE10_FFT_STATE_TYPE_T)); - state.buffer = (NE10_FFT_CPX_TYPE_T *)&buffer[0]; -#if !defined(FIXED_POINT) - state.is_backward_scaled = 0; - - NE10_FFT_C2C_1D_TYPE_NEON((NE10_FFT_CPX_TYPE_T *)fout, - (NE10_FFT_CPX_TYPE_T *)fin, - cfg, 1); -#else - NE10_FFT_C2C_1D_TYPE_NEON((NE10_FFT_CPX_TYPE_T *)fout, - (NE10_FFT_CPX_TYPE_T *)fin, - cfg, 1, 0); -#endif - } - RESTORE_STACK; -} diff --git a/libs/SDL_mixer/external/opus/celt/arm/celt_mdct_ne10.c b/libs/SDL_mixer/external/opus/celt/arm/celt_mdct_ne10.c deleted file mode 100644 index 3531d02..0000000 --- a/libs/SDL_mixer/external/opus/celt/arm/celt_mdct_ne10.c +++ /dev/null @@ -1,258 +0,0 @@ -/* Copyright (c) 2015 Xiph.Org Foundation - Written by Viswanath Puttagunta */ -/** - @file celt_mdct_ne10.c - @brief ARM Neon optimizations for mdct using NE10 library - */ - -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifndef SKIP_CONFIG_H -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif -#endif - -#include "kiss_fft.h" -#include "_kiss_fft_guts.h" -#include "mdct.h" -#include "stack_alloc.h" - -void clt_mdct_forward_neon(const mdct_lookup *l, - kiss_fft_scalar *in, - kiss_fft_scalar * OPUS_RESTRICT out, - const opus_val16 *window, - int overlap, int shift, int stride, int arch) -{ - int i; - int N, N2, N4; - VARDECL(kiss_fft_scalar, f); - VARDECL(kiss_fft_cpx, f2); - const kiss_fft_state *st = l->kfft[shift]; - const kiss_twiddle_scalar *trig; - - SAVE_STACK; - - N = l->n; - trig = l->trig; - for (i=0;i>= 1; - trig += N; - } - N2 = N>>1; - N4 = N>>2; - - ALLOC(f, N2, kiss_fft_scalar); - ALLOC(f2, N4, kiss_fft_cpx); - - /* Consider the input to be composed of four blocks: [a, b, c, d] */ - /* Window, shuffle, fold */ - { - /* Temp pointers to make it really clear to the compiler what we're doing */ - const kiss_fft_scalar * OPUS_RESTRICT xp1 = in+(overlap>>1); - const kiss_fft_scalar * OPUS_RESTRICT xp2 = in+N2-1+(overlap>>1); - kiss_fft_scalar * OPUS_RESTRICT yp = f; - const opus_val16 * OPUS_RESTRICT wp1 = window+(overlap>>1); - const opus_val16 * OPUS_RESTRICT wp2 = window+(overlap>>1)-1; - for(i=0;i<((overlap+3)>>2);i++) - { - /* Real part arranged as -d-cR, Imag part arranged as -b+aR*/ - *yp++ = MULT16_32_Q15(*wp2, xp1[N2]) + MULT16_32_Q15(*wp1,*xp2); - *yp++ = MULT16_32_Q15(*wp1, *xp1) - MULT16_32_Q15(*wp2, xp2[-N2]); - xp1+=2; - xp2-=2; - wp1+=2; - wp2-=2; - } - wp1 = window; - wp2 = window+overlap-1; - for(;i>2);i++) - { - /* Real part arranged as a-bR, Imag part arranged as -c-dR */ - *yp++ = *xp2; - *yp++ = *xp1; - xp1+=2; - xp2-=2; - } - for(;ii,t[N4+i]) - S_MUL(fp->r,t[i]); - yi = S_MUL(fp->r,t[N4+i]) + S_MUL(fp->i,t[i]); - *yp1 = yr; - *yp2 = yi; - fp++; - yp1 += 2*stride; - yp2 -= 2*stride; - } - } - RESTORE_STACK; -} - -void clt_mdct_backward_neon(const mdct_lookup *l, - kiss_fft_scalar *in, - kiss_fft_scalar * OPUS_RESTRICT out, - const opus_val16 * OPUS_RESTRICT window, - int overlap, int shift, int stride, int arch) -{ - int i; - int N, N2, N4; - VARDECL(kiss_fft_scalar, f); - const kiss_twiddle_scalar *trig; - const kiss_fft_state *st = l->kfft[shift]; - - N = l->n; - trig = l->trig; - for (i=0;i>= 1; - trig += N; - } - N2 = N>>1; - N4 = N>>2; - - ALLOC(f, N2, kiss_fft_scalar); - - /* Pre-rotate */ - { - /* Temp pointers to make it really clear to the compiler what we're doing */ - const kiss_fft_scalar * OPUS_RESTRICT xp1 = in; - const kiss_fft_scalar * OPUS_RESTRICT xp2 = in+stride*(N2-1); - kiss_fft_scalar * OPUS_RESTRICT yp = f; - const kiss_twiddle_scalar * OPUS_RESTRICT t = &trig[0]; - for(i=0;i>1)), arch); - - /* Post-rotate and de-shuffle from both ends of the buffer at once to make - it in-place. */ - { - kiss_fft_scalar * yp0 = out+(overlap>>1); - kiss_fft_scalar * yp1 = out+(overlap>>1)+N2-2; - const kiss_twiddle_scalar *t = &trig[0]; - /* Loop to (N4+1)>>1 to handle odd N4. When N4 is odd, the - middle pair will be computed twice. */ - for(i=0;i<(N4+1)>>1;i++) - { - kiss_fft_scalar re, im, yr, yi; - kiss_twiddle_scalar t0, t1; - re = yp0[0]; - im = yp0[1]; - t0 = t[i]; - t1 = t[N4+i]; - /* We'd scale up by 2 here, but instead it's done when mixing the windows */ - yr = S_MUL(re,t0) + S_MUL(im,t1); - yi = S_MUL(re,t1) - S_MUL(im,t0); - re = yp1[0]; - im = yp1[1]; - yp0[0] = yr; - yp1[1] = yi; - - t0 = t[(N4-i-1)]; - t1 = t[(N2-i-1)]; - /* We'd scale up by 2 here, but instead it's done when mixing the windows */ - yr = S_MUL(re,t0) + S_MUL(im,t1); - yi = S_MUL(re,t1) - S_MUL(im,t0); - yp1[0] = yr; - yp0[1] = yi; - yp0 += 2; - yp1 -= 2; - } - } - - /* Mirror on both sides for TDAC */ - { - kiss_fft_scalar * OPUS_RESTRICT xp1 = out+overlap-1; - kiss_fft_scalar * OPUS_RESTRICT yp1 = out; - const opus_val16 * OPUS_RESTRICT wp1 = window; - const opus_val16 * OPUS_RESTRICT wp2 = window+overlap-1; - - for(i = 0; i < overlap/2; i++) - { - kiss_fft_scalar x1, x2; - x1 = *xp1; - x2 = *yp1; - *yp1++ = MULT16_32_Q15(*wp2, x2) - MULT16_32_Q15(*wp1, x1); - *xp1-- = MULT16_32_Q15(*wp1, x2) + MULT16_32_Q15(*wp2, x1); - wp1++; - wp2--; - } - } - RESTORE_STACK; -} diff --git a/libs/SDL_mixer/external/opus/celt/arm/celt_neon_intr.c b/libs/SDL_mixer/external/opus/celt/arm/celt_neon_intr.c deleted file mode 100644 index effda76..0000000 --- a/libs/SDL_mixer/external/opus/celt/arm/celt_neon_intr.c +++ /dev/null @@ -1,211 +0,0 @@ -/* Copyright (c) 2014-2015 Xiph.Org Foundation - Written by Viswanath Puttagunta */ -/** - @file celt_neon_intr.c - @brief ARM Neon Intrinsic optimizations for celt - */ - -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include -#include "../pitch.h" - -#if defined(FIXED_POINT) -void xcorr_kernel_neon_fixed(const opus_val16 * x, const opus_val16 * y, opus_val32 sum[4], int len) -{ - int j; - int32x4_t a = vld1q_s32(sum); - /* Load y[0...3] */ - /* This requires len>0 to always be valid (which we assert in the C code). */ - int16x4_t y0 = vld1_s16(y); - y += 4; - - for (j = 0; j + 8 <= len; j += 8) - { - /* Load x[0...7] */ - int16x8_t xx = vld1q_s16(x); - int16x4_t x0 = vget_low_s16(xx); - int16x4_t x4 = vget_high_s16(xx); - /* Load y[4...11] */ - int16x8_t yy = vld1q_s16(y); - int16x4_t y4 = vget_low_s16(yy); - int16x4_t y8 = vget_high_s16(yy); - int32x4_t a0 = vmlal_lane_s16(a, y0, x0, 0); - int32x4_t a1 = vmlal_lane_s16(a0, y4, x4, 0); - - int16x4_t y1 = vext_s16(y0, y4, 1); - int16x4_t y5 = vext_s16(y4, y8, 1); - int32x4_t a2 = vmlal_lane_s16(a1, y1, x0, 1); - int32x4_t a3 = vmlal_lane_s16(a2, y5, x4, 1); - - int16x4_t y2 = vext_s16(y0, y4, 2); - int16x4_t y6 = vext_s16(y4, y8, 2); - int32x4_t a4 = vmlal_lane_s16(a3, y2, x0, 2); - int32x4_t a5 = vmlal_lane_s16(a4, y6, x4, 2); - - int16x4_t y3 = vext_s16(y0, y4, 3); - int16x4_t y7 = vext_s16(y4, y8, 3); - int32x4_t a6 = vmlal_lane_s16(a5, y3, x0, 3); - int32x4_t a7 = vmlal_lane_s16(a6, y7, x4, 3); - - y0 = y8; - a = a7; - x += 8; - y += 8; - } - - for (; j < len; j++) - { - int16x4_t x0 = vld1_dup_s16(x); /* load next x */ - int32x4_t a0 = vmlal_s16(a, y0, x0); - - int16x4_t y4 = vld1_dup_s16(y); /* load next y */ - y0 = vext_s16(y0, y4, 1); - a = a0; - x++; - y++; - } - - vst1q_s32(sum, a); -} - -#else -/* - * Function: xcorr_kernel_neon_float - * --------------------------------- - * Computes 4 correlation values and stores them in sum[4] - */ -static void xcorr_kernel_neon_float(const float32_t *x, const float32_t *y, - float32_t sum[4], int len) { - float32x4_t YY[3]; - float32x4_t YEXT[3]; - float32x4_t XX[2]; - float32x2_t XX_2; - float32x4_t SUMM; - const float32_t *xi = x; - const float32_t *yi = y; - - celt_assert(len>0); - - YY[0] = vld1q_f32(yi); - SUMM = vdupq_n_f32(0); - - /* Consume 8 elements in x vector and 12 elements in y - * vector. However, the 12'th element never really gets - * touched in this loop. So, if len == 8, then we only - * must access y[0] to y[10]. y[11] must not be accessed - * hence make sure len > 8 and not len >= 8 - */ - while (len > 8) { - yi += 4; - YY[1] = vld1q_f32(yi); - yi += 4; - YY[2] = vld1q_f32(yi); - - XX[0] = vld1q_f32(xi); - xi += 4; - XX[1] = vld1q_f32(xi); - xi += 4; - - SUMM = vmlaq_lane_f32(SUMM, YY[0], vget_low_f32(XX[0]), 0); - YEXT[0] = vextq_f32(YY[0], YY[1], 1); - SUMM = vmlaq_lane_f32(SUMM, YEXT[0], vget_low_f32(XX[0]), 1); - YEXT[1] = vextq_f32(YY[0], YY[1], 2); - SUMM = vmlaq_lane_f32(SUMM, YEXT[1], vget_high_f32(XX[0]), 0); - YEXT[2] = vextq_f32(YY[0], YY[1], 3); - SUMM = vmlaq_lane_f32(SUMM, YEXT[2], vget_high_f32(XX[0]), 1); - - SUMM = vmlaq_lane_f32(SUMM, YY[1], vget_low_f32(XX[1]), 0); - YEXT[0] = vextq_f32(YY[1], YY[2], 1); - SUMM = vmlaq_lane_f32(SUMM, YEXT[0], vget_low_f32(XX[1]), 1); - YEXT[1] = vextq_f32(YY[1], YY[2], 2); - SUMM = vmlaq_lane_f32(SUMM, YEXT[1], vget_high_f32(XX[1]), 0); - YEXT[2] = vextq_f32(YY[1], YY[2], 3); - SUMM = vmlaq_lane_f32(SUMM, YEXT[2], vget_high_f32(XX[1]), 1); - - YY[0] = YY[2]; - len -= 8; - } - - /* Consume 4 elements in x vector and 8 elements in y - * vector. However, the 8'th element in y never really gets - * touched in this loop. So, if len == 4, then we only - * must access y[0] to y[6]. y[7] must not be accessed - * hence make sure len>4 and not len>=4 - */ - if (len > 4) { - yi += 4; - YY[1] = vld1q_f32(yi); - - XX[0] = vld1q_f32(xi); - xi += 4; - - SUMM = vmlaq_lane_f32(SUMM, YY[0], vget_low_f32(XX[0]), 0); - YEXT[0] = vextq_f32(YY[0], YY[1], 1); - SUMM = vmlaq_lane_f32(SUMM, YEXT[0], vget_low_f32(XX[0]), 1); - YEXT[1] = vextq_f32(YY[0], YY[1], 2); - SUMM = vmlaq_lane_f32(SUMM, YEXT[1], vget_high_f32(XX[0]), 0); - YEXT[2] = vextq_f32(YY[0], YY[1], 3); - SUMM = vmlaq_lane_f32(SUMM, YEXT[2], vget_high_f32(XX[0]), 1); - - YY[0] = YY[1]; - len -= 4; - } - - while (--len > 0) { - XX_2 = vld1_dup_f32(xi++); - SUMM = vmlaq_lane_f32(SUMM, YY[0], XX_2, 0); - YY[0]= vld1q_f32(++yi); - } - - XX_2 = vld1_dup_f32(xi); - SUMM = vmlaq_lane_f32(SUMM, YY[0], XX_2, 0); - - vst1q_f32(sum, SUMM); -} - -void celt_pitch_xcorr_float_neon(const opus_val16 *_x, const opus_val16 *_y, - opus_val32 *xcorr, int len, int max_pitch, int arch) { - int i; - (void)arch; - celt_assert(max_pitch > 0); - celt_sig_assert((((unsigned char *)_x-(unsigned char *)NULL)&3)==0); - - for (i = 0; i < (max_pitch-3); i += 4) { - xcorr_kernel_neon_float((const float32_t *)_x, (const float32_t *)_y+i, - (float32_t *)xcorr+i, len); - } - - /* In case max_pitch isn't a multiple of 4, do non-unrolled version. */ - for (; i < max_pitch; i++) { - xcorr[i] = celt_inner_prod_neon(_x, _y+i, len); - } -} -#endif diff --git a/libs/SDL_mixer/external/opus/celt/arm/celt_pitch_xcorr_arm.s b/libs/SDL_mixer/external/opus/celt/arm/celt_pitch_xcorr_arm.s deleted file mode 100644 index 6e873af..0000000 --- a/libs/SDL_mixer/external/opus/celt/arm/celt_pitch_xcorr_arm.s +++ /dev/null @@ -1,551 +0,0 @@ -; Copyright (c) 2007-2008 CSIRO -; Copyright (c) 2007-2009 Xiph.Org Foundation -; Copyright (c) 2013 Parrot -; Written by Aurélien Zanelli -; -; Redistribution and use in source and binary forms, with or without -; modification, are permitted provided that the following conditions -; are met: -; -; - Redistributions of source code must retain the above copyright -; notice, this list of conditions and the following disclaimer. -; -; - Redistributions in binary form must reproduce the above copyright -; notice, this list of conditions and the following disclaimer in the -; documentation and/or other materials provided with the distribution. -; -; THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -; ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -; LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -; A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER -; OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, -; EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, -; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR -; PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF -; LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING -; NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -; SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - - AREA |.text|, CODE, READONLY - - GET celt/arm/armopts.s - -IF OPUS_ARM_MAY_HAVE_EDSP - EXPORT celt_pitch_xcorr_edsp -ENDIF - -IF OPUS_ARM_MAY_HAVE_NEON - EXPORT celt_pitch_xcorr_neon -ENDIF - -IF OPUS_ARM_MAY_HAVE_NEON - -; Compute sum[k]=sum(x[j]*y[j+k],j=0...len-1), k=0...3 -xcorr_kernel_neon PROC -xcorr_kernel_neon_start - ; input: - ; r3 = int len - ; r4 = opus_val16 *x - ; r5 = opus_val16 *y - ; q0 = opus_val32 sum[4] - ; output: - ; q0 = opus_val32 sum[4] - ; preserved: r0-r3, r6-r11, d2, q4-q7, q9-q15 - ; internal usage: - ; r12 = int j - ; d3 = y_3|y_2|y_1|y_0 - ; q2 = y_B|y_A|y_9|y_8|y_7|y_6|y_5|y_4 - ; q3 = x_7|x_6|x_5|x_4|x_3|x_2|x_1|x_0 - ; q8 = scratch - ; - ; Load y[0...3] - ; This requires len>0 to always be valid (which we assert in the C code). - VLD1.16 {d5}, [r5]! - SUBS r12, r3, #8 - BLE xcorr_kernel_neon_process4 -; Process 8 samples at a time. -; This loop loads one y value more than we actually need. Therefore we have to -; stop as soon as there are 8 or fewer samples left (instead of 7), to avoid -; reading past the end of the array. -xcorr_kernel_neon_process8 - ; This loop has 19 total instructions (10 cycles to issue, minimum), with - ; - 2 cycles of ARM insrtuctions, - ; - 10 cycles of load/store/byte permute instructions, and - ; - 9 cycles of data processing instructions. - ; On a Cortex A8, we dual-issue the maximum amount (9 cycles) between the - ; latter two categories, meaning the whole loop should run in 10 cycles per - ; iteration, barring cache misses. - ; - ; Load x[0...7] - VLD1.16 {d6, d7}, [r4]! - ; Unlike VMOV, VAND is a data processsing instruction (and doesn't get - ; assembled to VMOV, like VORR would), so it dual-issues with the prior VLD1. - VAND d3, d5, d5 - SUBS r12, r12, #8 - ; Load y[4...11] - VLD1.16 {d4, d5}, [r5]! - VMLAL.S16 q0, d3, d6[0] - VEXT.16 d16, d3, d4, #1 - VMLAL.S16 q0, d4, d7[0] - VEXT.16 d17, d4, d5, #1 - VMLAL.S16 q0, d16, d6[1] - VEXT.16 d16, d3, d4, #2 - VMLAL.S16 q0, d17, d7[1] - VEXT.16 d17, d4, d5, #2 - VMLAL.S16 q0, d16, d6[2] - VEXT.16 d16, d3, d4, #3 - VMLAL.S16 q0, d17, d7[2] - VEXT.16 d17, d4, d5, #3 - VMLAL.S16 q0, d16, d6[3] - VMLAL.S16 q0, d17, d7[3] - BGT xcorr_kernel_neon_process8 -; Process 4 samples here if we have > 4 left (still reading one extra y value). -xcorr_kernel_neon_process4 - ADDS r12, r12, #4 - BLE xcorr_kernel_neon_process2 - ; Load x[0...3] - VLD1.16 d6, [r4]! - ; Use VAND since it's a data processing instruction again. - VAND d4, d5, d5 - SUB r12, r12, #4 - ; Load y[4...7] - VLD1.16 d5, [r5]! - VMLAL.S16 q0, d4, d6[0] - VEXT.16 d16, d4, d5, #1 - VMLAL.S16 q0, d16, d6[1] - VEXT.16 d16, d4, d5, #2 - VMLAL.S16 q0, d16, d6[2] - VEXT.16 d16, d4, d5, #3 - VMLAL.S16 q0, d16, d6[3] -; Process 2 samples here if we have > 2 left (still reading one extra y value). -xcorr_kernel_neon_process2 - ADDS r12, r12, #2 - BLE xcorr_kernel_neon_process1 - ; Load x[0...1] - VLD2.16 {d6[],d7[]}, [r4]! - ; Use VAND since it's a data processing instruction again. - VAND d4, d5, d5 - SUB r12, r12, #2 - ; Load y[4...5] - VLD1.32 {d5[]}, [r5]! - VMLAL.S16 q0, d4, d6 - VEXT.16 d16, d4, d5, #1 - ; Replace bottom copy of {y5,y4} in d5 with {y3,y2} from d4, using VSRI - ; instead of VEXT, since it's a data-processing instruction. - VSRI.64 d5, d4, #32 - VMLAL.S16 q0, d16, d7 -; Process 1 sample using the extra y value we loaded above. -xcorr_kernel_neon_process1 - ; Load next *x - VLD1.16 {d6[]}, [r4]! - ADDS r12, r12, #1 - ; y[0...3] are left in d5 from prior iteration(s) (if any) - VMLAL.S16 q0, d5, d6 - MOVLE pc, lr -; Now process 1 last sample, not reading ahead. - ; Load last *y - VLD1.16 {d4[]}, [r5]! - VSRI.64 d4, d5, #16 - ; Load last *x - VLD1.16 {d6[]}, [r4]! - VMLAL.S16 q0, d4, d6 - MOV pc, lr - ENDP - -; opus_val32 celt_pitch_xcorr_neon(opus_val16 *_x, opus_val16 *_y, -; opus_val32 *xcorr, int len, int max_pitch, int arch) -celt_pitch_xcorr_neon PROC - ; input: - ; r0 = opus_val16 *_x - ; r1 = opus_val16 *_y - ; r2 = opus_val32 *xcorr - ; r3 = int len - ; output: - ; r0 = int maxcorr - ; internal usage: - ; r4 = opus_val16 *x (for xcorr_kernel_neon()) - ; r5 = opus_val16 *y (for xcorr_kernel_neon()) - ; r6 = int max_pitch - ; r12 = int j - ; q15 = int maxcorr[4] (q15 is not used by xcorr_kernel_neon()) - ; ignored: - ; int arch - STMFD sp!, {r4-r6, lr} - LDR r6, [sp, #16] - VMOV.S32 q15, #1 - ; if (max_pitch < 4) goto celt_pitch_xcorr_neon_process4_done - SUBS r6, r6, #4 - BLT celt_pitch_xcorr_neon_process4_done -celt_pitch_xcorr_neon_process4 - ; xcorr_kernel_neon parameters: - ; r3 = len, r4 = _x, r5 = _y, q0 = {0, 0, 0, 0} - MOV r4, r0 - MOV r5, r1 - VEOR q0, q0, q0 - ; xcorr_kernel_neon only modifies r4, r5, r12, and q0...q3. - ; So we don't save/restore any other registers. - BL xcorr_kernel_neon_start - SUBS r6, r6, #4 - VST1.32 {q0}, [r2]! - ; _y += 4 - ADD r1, r1, #8 - VMAX.S32 q15, q15, q0 - ; if (max_pitch < 4) goto celt_pitch_xcorr_neon_process4_done - BGE celt_pitch_xcorr_neon_process4 -; We have less than 4 sums left to compute. -celt_pitch_xcorr_neon_process4_done - ADDS r6, r6, #4 - ; Reduce maxcorr to a single value - VMAX.S32 d30, d30, d31 - VPMAX.S32 d30, d30, d30 - ; if (max_pitch <= 0) goto celt_pitch_xcorr_neon_done - BLE celt_pitch_xcorr_neon_done -; Now compute each remaining sum one at a time. -celt_pitch_xcorr_neon_process_remaining - MOV r4, r0 - MOV r5, r1 - VMOV.I32 q0, #0 - SUBS r12, r3, #8 - BLT celt_pitch_xcorr_neon_process_remaining4 -; Sum terms 8 at a time. -celt_pitch_xcorr_neon_process_remaining_loop8 - ; Load x[0...7] - VLD1.16 {q1}, [r4]! - ; Load y[0...7] - VLD1.16 {q2}, [r5]! - SUBS r12, r12, #8 - VMLAL.S16 q0, d4, d2 - VMLAL.S16 q0, d5, d3 - BGE celt_pitch_xcorr_neon_process_remaining_loop8 -; Sum terms 4 at a time. -celt_pitch_xcorr_neon_process_remaining4 - ADDS r12, r12, #4 - BLT celt_pitch_xcorr_neon_process_remaining4_done - ; Load x[0...3] - VLD1.16 {d2}, [r4]! - ; Load y[0...3] - VLD1.16 {d3}, [r5]! - SUB r12, r12, #4 - VMLAL.S16 q0, d3, d2 -celt_pitch_xcorr_neon_process_remaining4_done - ; Reduce the sum to a single value. - VADD.S32 d0, d0, d1 - VPADDL.S32 d0, d0 - ADDS r12, r12, #4 - BLE celt_pitch_xcorr_neon_process_remaining_loop_done -; Sum terms 1 at a time. -celt_pitch_xcorr_neon_process_remaining_loop1 - VLD1.16 {d2[]}, [r4]! - VLD1.16 {d3[]}, [r5]! - SUBS r12, r12, #1 - VMLAL.S16 q0, d2, d3 - BGT celt_pitch_xcorr_neon_process_remaining_loop1 -celt_pitch_xcorr_neon_process_remaining_loop_done - VST1.32 {d0[0]}, [r2]! - VMAX.S32 d30, d30, d0 - SUBS r6, r6, #1 - ; _y++ - ADD r1, r1, #2 - ; if (--max_pitch > 0) goto celt_pitch_xcorr_neon_process_remaining - BGT celt_pitch_xcorr_neon_process_remaining -celt_pitch_xcorr_neon_done - VMOV.32 r0, d30[0] - LDMFD sp!, {r4-r6, pc} - ENDP - -ENDIF - -IF OPUS_ARM_MAY_HAVE_EDSP - -; This will get used on ARMv7 devices without NEON, so it has been optimized -; to take advantage of dual-issuing where possible. -xcorr_kernel_edsp PROC -xcorr_kernel_edsp_start - ; input: - ; r3 = int len - ; r4 = opus_val16 *_x (must be 32-bit aligned) - ; r5 = opus_val16 *_y (must be 32-bit aligned) - ; r6...r9 = opus_val32 sum[4] - ; output: - ; r6...r9 = opus_val32 sum[4] - ; preserved: r0-r5 - ; internal usage - ; r2 = int j - ; r12,r14 = opus_val16 x[4] - ; r10,r11 = opus_val16 y[4] - STMFD sp!, {r2,r4,r5,lr} - LDR r10, [r5], #4 ; Load y[0...1] - SUBS r2, r3, #4 ; j = len-4 - LDR r11, [r5], #4 ; Load y[2...3] - BLE xcorr_kernel_edsp_process4_done - LDR r12, [r4], #4 ; Load x[0...1] - ; Stall -xcorr_kernel_edsp_process4 - ; The multiplies must issue from pipeline 0, and can't dual-issue with each - ; other. Every other instruction here dual-issues with a multiply, and is - ; thus "free". There should be no stalls in the body of the loop. - SMLABB r6, r12, r10, r6 ; sum[0] = MAC16_16(sum[0],x_0,y_0) - LDR r14, [r4], #4 ; Load x[2...3] - SMLABT r7, r12, r10, r7 ; sum[1] = MAC16_16(sum[1],x_0,y_1) - SUBS r2, r2, #4 ; j-=4 - SMLABB r8, r12, r11, r8 ; sum[2] = MAC16_16(sum[2],x_0,y_2) - SMLABT r9, r12, r11, r9 ; sum[3] = MAC16_16(sum[3],x_0,y_3) - SMLATT r6, r12, r10, r6 ; sum[0] = MAC16_16(sum[0],x_1,y_1) - LDR r10, [r5], #4 ; Load y[4...5] - SMLATB r7, r12, r11, r7 ; sum[1] = MAC16_16(sum[1],x_1,y_2) - SMLATT r8, r12, r11, r8 ; sum[2] = MAC16_16(sum[2],x_1,y_3) - SMLATB r9, r12, r10, r9 ; sum[3] = MAC16_16(sum[3],x_1,y_4) - LDRGT r12, [r4], #4 ; Load x[0...1] - SMLABB r6, r14, r11, r6 ; sum[0] = MAC16_16(sum[0],x_2,y_2) - SMLABT r7, r14, r11, r7 ; sum[1] = MAC16_16(sum[1],x_2,y_3) - SMLABB r8, r14, r10, r8 ; sum[2] = MAC16_16(sum[2],x_2,y_4) - SMLABT r9, r14, r10, r9 ; sum[3] = MAC16_16(sum[3],x_2,y_5) - SMLATT r6, r14, r11, r6 ; sum[0] = MAC16_16(sum[0],x_3,y_3) - LDR r11, [r5], #4 ; Load y[6...7] - SMLATB r7, r14, r10, r7 ; sum[1] = MAC16_16(sum[1],x_3,y_4) - SMLATT r8, r14, r10, r8 ; sum[2] = MAC16_16(sum[2],x_3,y_5) - SMLATB r9, r14, r11, r9 ; sum[3] = MAC16_16(sum[3],x_3,y_6) - BGT xcorr_kernel_edsp_process4 -xcorr_kernel_edsp_process4_done - ADDS r2, r2, #4 - BLE xcorr_kernel_edsp_done - LDRH r12, [r4], #2 ; r12 = *x++ - SUBS r2, r2, #1 ; j-- - ; Stall - SMLABB r6, r12, r10, r6 ; sum[0] = MAC16_16(sum[0],x,y_0) - LDRHGT r14, [r4], #2 ; r14 = *x++ - SMLABT r7, r12, r10, r7 ; sum[1] = MAC16_16(sum[1],x,y_1) - SMLABB r8, r12, r11, r8 ; sum[2] = MAC16_16(sum[2],x,y_2) - SMLABT r9, r12, r11, r9 ; sum[3] = MAC16_16(sum[3],x,y_3) - BLE xcorr_kernel_edsp_done - SMLABT r6, r14, r10, r6 ; sum[0] = MAC16_16(sum[0],x,y_1) - SUBS r2, r2, #1 ; j-- - SMLABB r7, r14, r11, r7 ; sum[1] = MAC16_16(sum[1],x,y_2) - LDRH r10, [r5], #2 ; r10 = y_4 = *y++ - SMLABT r8, r14, r11, r8 ; sum[2] = MAC16_16(sum[2],x,y_3) - LDRHGT r12, [r4], #2 ; r12 = *x++ - SMLABB r9, r14, r10, r9 ; sum[3] = MAC16_16(sum[3],x,y_4) - BLE xcorr_kernel_edsp_done - SMLABB r6, r12, r11, r6 ; sum[0] = MAC16_16(sum[0],tmp,y_2) - CMP r2, #1 ; j-- - SMLABT r7, r12, r11, r7 ; sum[1] = MAC16_16(sum[1],tmp,y_3) - LDRH r2, [r5], #2 ; r2 = y_5 = *y++ - SMLABB r8, r12, r10, r8 ; sum[2] = MAC16_16(sum[2],tmp,y_4) - LDRHGT r14, [r4] ; r14 = *x - SMLABB r9, r12, r2, r9 ; sum[3] = MAC16_16(sum[3],tmp,y_5) - BLE xcorr_kernel_edsp_done - SMLABT r6, r14, r11, r6 ; sum[0] = MAC16_16(sum[0],tmp,y_3) - LDRH r11, [r5] ; r11 = y_6 = *y - SMLABB r7, r14, r10, r7 ; sum[1] = MAC16_16(sum[1],tmp,y_4) - SMLABB r8, r14, r2, r8 ; sum[2] = MAC16_16(sum[2],tmp,y_5) - SMLABB r9, r14, r11, r9 ; sum[3] = MAC16_16(sum[3],tmp,y_6) -xcorr_kernel_edsp_done - LDMFD sp!, {r2,r4,r5,pc} - ENDP - -celt_pitch_xcorr_edsp PROC - ; input: - ; r0 = opus_val16 *_x (must be 32-bit aligned) - ; r1 = opus_val16 *_y (only needs to be 16-bit aligned) - ; r2 = opus_val32 *xcorr - ; r3 = int len - ; output: - ; r0 = maxcorr - ; internal usage - ; r4 = opus_val16 *x - ; r5 = opus_val16 *y - ; r6 = opus_val32 sum0 - ; r7 = opus_val32 sum1 - ; r8 = opus_val32 sum2 - ; r9 = opus_val32 sum3 - ; r1 = int max_pitch - ; r12 = int j - ; ignored: - ; int arch - STMFD sp!, {r4-r11, lr} - MOV r5, r1 - LDR r1, [sp, #36] - MOV r4, r0 - TST r5, #3 - ; maxcorr = 1 - MOV r0, #1 - BEQ celt_pitch_xcorr_edsp_process1u_done -; Compute one sum at the start to make y 32-bit aligned. - SUBS r12, r3, #4 - ; r14 = sum = 0 - MOV r14, #0 - LDRH r8, [r5], #2 - BLE celt_pitch_xcorr_edsp_process1u_loop4_done - LDR r6, [r4], #4 - MOV r8, r8, LSL #16 -celt_pitch_xcorr_edsp_process1u_loop4 - LDR r9, [r5], #4 - SMLABT r14, r6, r8, r14 ; sum = MAC16_16(sum, x_0, y_0) - LDR r7, [r4], #4 - SMLATB r14, r6, r9, r14 ; sum = MAC16_16(sum, x_1, y_1) - LDR r8, [r5], #4 - SMLABT r14, r7, r9, r14 ; sum = MAC16_16(sum, x_2, y_2) - SUBS r12, r12, #4 ; j-=4 - SMLATB r14, r7, r8, r14 ; sum = MAC16_16(sum, x_3, y_3) - LDRGT r6, [r4], #4 - BGT celt_pitch_xcorr_edsp_process1u_loop4 - MOV r8, r8, LSR #16 -celt_pitch_xcorr_edsp_process1u_loop4_done - ADDS r12, r12, #4 -celt_pitch_xcorr_edsp_process1u_loop1 - LDRHGE r6, [r4], #2 - ; Stall - SMLABBGE r14, r6, r8, r14 ; sum = MAC16_16(sum, *x, *y) - SUBSGE r12, r12, #1 - LDRHGT r8, [r5], #2 - BGT celt_pitch_xcorr_edsp_process1u_loop1 - ; Restore _x - SUB r4, r4, r3, LSL #1 - ; Restore and advance _y - SUB r5, r5, r3, LSL #1 - ; maxcorr = max(maxcorr, sum) - CMP r0, r14 - ADD r5, r5, #2 - MOVLT r0, r14 - SUBS r1, r1, #1 - ; xcorr[i] = sum - STR r14, [r2], #4 - BLE celt_pitch_xcorr_edsp_done -celt_pitch_xcorr_edsp_process1u_done - ; if (max_pitch < 4) goto celt_pitch_xcorr_edsp_process2 - SUBS r1, r1, #4 - BLT celt_pitch_xcorr_edsp_process2 -celt_pitch_xcorr_edsp_process4 - ; xcorr_kernel_edsp parameters: - ; r3 = len, r4 = _x, r5 = _y, r6...r9 = sum[4] = {0, 0, 0, 0} - MOV r6, #0 - MOV r7, #0 - MOV r8, #0 - MOV r9, #0 - BL xcorr_kernel_edsp_start ; xcorr_kernel_edsp(_x, _y+i, xcorr+i, len) - ; maxcorr = max(maxcorr, sum0, sum1, sum2, sum3) - CMP r0, r6 - ; _y+=4 - ADD r5, r5, #8 - MOVLT r0, r6 - CMP r0, r7 - MOVLT r0, r7 - CMP r0, r8 - MOVLT r0, r8 - CMP r0, r9 - MOVLT r0, r9 - STMIA r2!, {r6-r9} - SUBS r1, r1, #4 - BGE celt_pitch_xcorr_edsp_process4 -celt_pitch_xcorr_edsp_process2 - ADDS r1, r1, #2 - BLT celt_pitch_xcorr_edsp_process1a - SUBS r12, r3, #4 - ; {r10, r11} = {sum0, sum1} = {0, 0} - MOV r10, #0 - MOV r11, #0 - LDR r8, [r5], #4 - BLE celt_pitch_xcorr_edsp_process2_loop_done - LDR r6, [r4], #4 - LDR r9, [r5], #4 -celt_pitch_xcorr_edsp_process2_loop4 - SMLABB r10, r6, r8, r10 ; sum0 = MAC16_16(sum0, x_0, y_0) - LDR r7, [r4], #4 - SMLABT r11, r6, r8, r11 ; sum1 = MAC16_16(sum1, x_0, y_1) - SUBS r12, r12, #4 ; j-=4 - SMLATT r10, r6, r8, r10 ; sum0 = MAC16_16(sum0, x_1, y_1) - LDR r8, [r5], #4 - SMLATB r11, r6, r9, r11 ; sum1 = MAC16_16(sum1, x_1, y_2) - LDRGT r6, [r4], #4 - SMLABB r10, r7, r9, r10 ; sum0 = MAC16_16(sum0, x_2, y_2) - SMLABT r11, r7, r9, r11 ; sum1 = MAC16_16(sum1, x_2, y_3) - SMLATT r10, r7, r9, r10 ; sum0 = MAC16_16(sum0, x_3, y_3) - LDRGT r9, [r5], #4 - SMLATB r11, r7, r8, r11 ; sum1 = MAC16_16(sum1, x_3, y_4) - BGT celt_pitch_xcorr_edsp_process2_loop4 -celt_pitch_xcorr_edsp_process2_loop_done - ADDS r12, r12, #2 - BLE celt_pitch_xcorr_edsp_process2_1 - LDR r6, [r4], #4 - ; Stall - SMLABB r10, r6, r8, r10 ; sum0 = MAC16_16(sum0, x_0, y_0) - LDR r9, [r5], #4 - SMLABT r11, r6, r8, r11 ; sum1 = MAC16_16(sum1, x_0, y_1) - SUB r12, r12, #2 - SMLATT r10, r6, r8, r10 ; sum0 = MAC16_16(sum0, x_1, y_1) - MOV r8, r9 - SMLATB r11, r6, r9, r11 ; sum1 = MAC16_16(sum1, x_1, y_2) -celt_pitch_xcorr_edsp_process2_1 - LDRH r6, [r4], #2 - ADDS r12, r12, #1 - ; Stall - SMLABB r10, r6, r8, r10 ; sum0 = MAC16_16(sum0, x_0, y_0) - LDRHGT r7, [r4], #2 - SMLABT r11, r6, r8, r11 ; sum1 = MAC16_16(sum1, x_0, y_1) - BLE celt_pitch_xcorr_edsp_process2_done - LDRH r9, [r5], #2 - SMLABT r10, r7, r8, r10 ; sum0 = MAC16_16(sum0, x_0, y_1) - SMLABB r11, r7, r9, r11 ; sum1 = MAC16_16(sum1, x_0, y_2) -celt_pitch_xcorr_edsp_process2_done - ; Restore _x - SUB r4, r4, r3, LSL #1 - ; Restore and advance _y - SUB r5, r5, r3, LSL #1 - ; maxcorr = max(maxcorr, sum0) - CMP r0, r10 - ADD r5, r5, #2 - MOVLT r0, r10 - SUB r1, r1, #2 - ; maxcorr = max(maxcorr, sum1) - CMP r0, r11 - ; xcorr[i] = sum - STR r10, [r2], #4 - MOVLT r0, r11 - STR r11, [r2], #4 -celt_pitch_xcorr_edsp_process1a - ADDS r1, r1, #1 - BLT celt_pitch_xcorr_edsp_done - SUBS r12, r3, #4 - ; r14 = sum = 0 - MOV r14, #0 - BLT celt_pitch_xcorr_edsp_process1a_loop_done - LDR r6, [r4], #4 - LDR r8, [r5], #4 - LDR r7, [r4], #4 - LDR r9, [r5], #4 -celt_pitch_xcorr_edsp_process1a_loop4 - SMLABB r14, r6, r8, r14 ; sum = MAC16_16(sum, x_0, y_0) - SUBS r12, r12, #4 ; j-=4 - SMLATT r14, r6, r8, r14 ; sum = MAC16_16(sum, x_1, y_1) - LDRGE r6, [r4], #4 - SMLABB r14, r7, r9, r14 ; sum = MAC16_16(sum, x_2, y_2) - LDRGE r8, [r5], #4 - SMLATT r14, r7, r9, r14 ; sum = MAC16_16(sum, x_3, y_3) - LDRGE r7, [r4], #4 - LDRGE r9, [r5], #4 - BGE celt_pitch_xcorr_edsp_process1a_loop4 -celt_pitch_xcorr_edsp_process1a_loop_done - ADDS r12, r12, #2 - LDRGE r6, [r4], #4 - LDRGE r8, [r5], #4 - ; Stall - SMLABBGE r14, r6, r8, r14 ; sum = MAC16_16(sum, x_0, y_0) - SUBGE r12, r12, #2 - SMLATTGE r14, r6, r8, r14 ; sum = MAC16_16(sum, x_1, y_1) - ADDS r12, r12, #1 - LDRHGE r6, [r4], #2 - LDRHGE r8, [r5], #2 - ; Stall - SMLABBGE r14, r6, r8, r14 ; sum = MAC16_16(sum, *x, *y) - ; maxcorr = max(maxcorr, sum) - CMP r0, r14 - ; xcorr[i] = sum - STR r14, [r2], #4 - MOVLT r0, r14 -celt_pitch_xcorr_edsp_done - LDMFD sp!, {r4-r11, pc} - ENDP - -ENDIF - -END diff --git a/libs/SDL_mixer/external/opus/celt/arm/fft_arm.h b/libs/SDL_mixer/external/opus/celt/arm/fft_arm.h deleted file mode 100644 index 0b78175..0000000 --- a/libs/SDL_mixer/external/opus/celt/arm/fft_arm.h +++ /dev/null @@ -1,71 +0,0 @@ -/* Copyright (c) 2015 Xiph.Org Foundation - Written by Viswanath Puttagunta */ -/** - @file fft_arm.h - @brief ARM Neon Intrinsic optimizations for fft using NE10 library - */ - -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - - -#if !defined(FFT_ARM_H) -#define FFT_ARM_H - -#include "kiss_fft.h" - -#if defined(HAVE_ARM_NE10) - -int opus_fft_alloc_arm_neon(kiss_fft_state *st); -void opus_fft_free_arm_neon(kiss_fft_state *st); - -void opus_fft_neon(const kiss_fft_state *st, - const kiss_fft_cpx *fin, - kiss_fft_cpx *fout); - -void opus_ifft_neon(const kiss_fft_state *st, - const kiss_fft_cpx *fin, - kiss_fft_cpx *fout); - -#if !defined(OPUS_HAVE_RTCD) -#define OVERRIDE_OPUS_FFT (1) - -#define opus_fft_alloc_arch(_st, arch) \ - ((void)(arch), opus_fft_alloc_arm_neon(_st)) - -#define opus_fft_free_arch(_st, arch) \ - ((void)(arch), opus_fft_free_arm_neon(_st)) - -#define opus_fft(_st, _fin, _fout, arch) \ - ((void)(arch), opus_fft_neon(_st, _fin, _fout)) - -#define opus_ifft(_st, _fin, _fout, arch) \ - ((void)(arch), opus_ifft_neon(_st, _fin, _fout)) - -#endif /* OPUS_HAVE_RTCD */ - -#endif /* HAVE_ARM_NE10 */ - -#endif diff --git a/libs/SDL_mixer/external/opus/celt/arm/fixed_arm64.h b/libs/SDL_mixer/external/opus/celt/arm/fixed_arm64.h deleted file mode 100644 index c6fbd3d..0000000 --- a/libs/SDL_mixer/external/opus/celt/arm/fixed_arm64.h +++ /dev/null @@ -1,35 +0,0 @@ -/* Copyright (C) 2015 Vidyo */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifndef FIXED_ARM64_H -#define FIXED_ARM64_H - -#include - -#undef SIG2WORD16 -#define SIG2WORD16(x) (vqmovns_s32(PSHR32((x), SIG_SHIFT))) - -#endif diff --git a/libs/SDL_mixer/external/opus/celt/arm/fixed_armv4.h b/libs/SDL_mixer/external/opus/celt/arm/fixed_armv4.h deleted file mode 100644 index d84888a..0000000 --- a/libs/SDL_mixer/external/opus/celt/arm/fixed_armv4.h +++ /dev/null @@ -1,80 +0,0 @@ -/* Copyright (C) 2013 Xiph.Org Foundation and contributors */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifndef FIXED_ARMv4_H -#define FIXED_ARMv4_H - -/** 16x32 multiplication, followed by a 16-bit shift right. Results fits in 32 bits */ -#undef MULT16_32_Q16 -static OPUS_INLINE opus_val32 MULT16_32_Q16_armv4(opus_val16 a, opus_val32 b) -{ - unsigned rd_lo; - int rd_hi; - __asm__( - "#MULT16_32_Q16\n\t" - "smull %0, %1, %2, %3\n\t" - : "=&r"(rd_lo), "=&r"(rd_hi) - : "%r"(b),"r"(SHL32(a,16)) - ); - return rd_hi; -} -#define MULT16_32_Q16(a, b) (MULT16_32_Q16_armv4(a, b)) - - -/** 16x32 multiplication, followed by a 15-bit shift right. Results fits in 32 bits */ -#undef MULT16_32_Q15 -static OPUS_INLINE opus_val32 MULT16_32_Q15_armv4(opus_val16 a, opus_val32 b) -{ - unsigned rd_lo; - int rd_hi; - __asm__( - "#MULT16_32_Q15\n\t" - "smull %0, %1, %2, %3\n\t" - : "=&r"(rd_lo), "=&r"(rd_hi) - : "%r"(b), "r"(SHL32(a,16)) - ); - /*We intentionally don't OR in the high bit of rd_lo for speed.*/ - return SHL32(rd_hi,1); -} -#define MULT16_32_Q15(a, b) (MULT16_32_Q15_armv4(a, b)) - - -/** 16x32 multiply, followed by a 15-bit shift right and 32-bit add. - b must fit in 31 bits. - Result fits in 32 bits. */ -#undef MAC16_32_Q15 -#define MAC16_32_Q15(c, a, b) ADD32(c, MULT16_32_Q15(a, b)) - -/** 16x32 multiply, followed by a 16-bit shift right and 32-bit add. - Result fits in 32 bits. */ -#undef MAC16_32_Q16 -#define MAC16_32_Q16(c, a, b) ADD32(c, MULT16_32_Q16(a, b)) - -/** 32x32 multiplication, followed by a 31-bit shift right. Results fits in 32 bits */ -#undef MULT32_32_Q31 -#define MULT32_32_Q31(a,b) (opus_val32)((((opus_int64)(a)) * ((opus_int64)(b)))>>31) - -#endif diff --git a/libs/SDL_mixer/external/opus/celt/arm/fixed_armv5e.h b/libs/SDL_mixer/external/opus/celt/arm/fixed_armv5e.h deleted file mode 100644 index 6bf73cb..0000000 --- a/libs/SDL_mixer/external/opus/celt/arm/fixed_armv5e.h +++ /dev/null @@ -1,151 +0,0 @@ -/* Copyright (C) 2007-2009 Xiph.Org Foundation - Copyright (C) 2003-2008 Jean-Marc Valin - Copyright (C) 2007-2008 CSIRO - Copyright (C) 2013 Parrot */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifndef FIXED_ARMv5E_H -#define FIXED_ARMv5E_H - -#include "fixed_armv4.h" - -/** 16x32 multiplication, followed by a 16-bit shift right. Results fits in 32 bits */ -#undef MULT16_32_Q16 -static OPUS_INLINE opus_val32 MULT16_32_Q16_armv5e(opus_val16 a, opus_val32 b) -{ - int res; - __asm__( - "#MULT16_32_Q16\n\t" - "smulwb %0, %1, %2\n\t" - : "=r"(res) - : "r"(b),"r"(a) - ); - return res; -} -#define MULT16_32_Q16(a, b) (MULT16_32_Q16_armv5e(a, b)) - - -/** 16x32 multiplication, followed by a 15-bit shift right. Results fits in 32 bits */ -#undef MULT16_32_Q15 -static OPUS_INLINE opus_val32 MULT16_32_Q15_armv5e(opus_val16 a, opus_val32 b) -{ - int res; - __asm__( - "#MULT16_32_Q15\n\t" - "smulwb %0, %1, %2\n\t" - : "=r"(res) - : "r"(b), "r"(a) - ); - return SHL32(res,1); -} -#define MULT16_32_Q15(a, b) (MULT16_32_Q15_armv5e(a, b)) - - -/** 16x32 multiply, followed by a 15-bit shift right and 32-bit add. - b must fit in 31 bits. - Result fits in 32 bits. */ -#undef MAC16_32_Q15 -static OPUS_INLINE opus_val32 MAC16_32_Q15_armv5e(opus_val32 c, opus_val16 a, - opus_val32 b) -{ - int res; - __asm__( - "#MAC16_32_Q15\n\t" - "smlawb %0, %1, %2, %3;\n" - : "=r"(res) - : "r"(SHL32(b,1)), "r"(a), "r"(c) - ); - return res; -} -#define MAC16_32_Q15(c, a, b) (MAC16_32_Q15_armv5e(c, a, b)) - -/** 16x32 multiply, followed by a 16-bit shift right and 32-bit add. - Result fits in 32 bits. */ -#undef MAC16_32_Q16 -static OPUS_INLINE opus_val32 MAC16_32_Q16_armv5e(opus_val32 c, opus_val16 a, - opus_val32 b) -{ - int res; - __asm__( - "#MAC16_32_Q16\n\t" - "smlawb %0, %1, %2, %3;\n" - : "=r"(res) - : "r"(b), "r"(a), "r"(c) - ); - return res; -} -#define MAC16_32_Q16(c, a, b) (MAC16_32_Q16_armv5e(c, a, b)) - -/** 16x16 multiply-add where the result fits in 32 bits */ -#undef MAC16_16 -static OPUS_INLINE opus_val32 MAC16_16_armv5e(opus_val32 c, opus_val16 a, - opus_val16 b) -{ - int res; - __asm__( - "#MAC16_16\n\t" - "smlabb %0, %1, %2, %3;\n" - : "=r"(res) - : "r"(a), "r"(b), "r"(c) - ); - return res; -} -#define MAC16_16(c, a, b) (MAC16_16_armv5e(c, a, b)) - -/** 16x16 multiplication where the result fits in 32 bits */ -#undef MULT16_16 -static OPUS_INLINE opus_val32 MULT16_16_armv5e(opus_val16 a, opus_val16 b) -{ - int res; - __asm__( - "#MULT16_16\n\t" - "smulbb %0, %1, %2;\n" - : "=r"(res) - : "r"(a), "r"(b) - ); - return res; -} -#define MULT16_16(a, b) (MULT16_16_armv5e(a, b)) - -#ifdef OPUS_ARM_INLINE_MEDIA - -#undef SIG2WORD16 -static OPUS_INLINE opus_val16 SIG2WORD16_armv6(opus_val32 x) -{ - celt_sig res; - __asm__( - "#SIG2WORD16\n\t" - "ssat %0, #16, %1, ASR #12\n\t" - : "=r"(res) - : "r"(x+2048) - ); - return EXTRACT16(res); -} -#define SIG2WORD16(x) (SIG2WORD16_armv6(x)) - -#endif /* OPUS_ARM_INLINE_MEDIA */ - -#endif diff --git a/libs/SDL_mixer/external/opus/celt/arm/kiss_fft_armv4.h b/libs/SDL_mixer/external/opus/celt/arm/kiss_fft_armv4.h deleted file mode 100644 index e4faad6..0000000 --- a/libs/SDL_mixer/external/opus/celt/arm/kiss_fft_armv4.h +++ /dev/null @@ -1,121 +0,0 @@ -/*Copyright (c) 2013, Xiph.Org Foundation and contributors. - - All rights reserved. - - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions are met: - - * Redistributions of source code must retain the above copyright notice, - this list of conditions and the following disclaimer. - * Redistributions in binary form must reproduce the above copyright notice, - this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" - AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE - ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE - LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR - CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF - SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS - INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN - CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) - ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE - POSSIBILITY OF SUCH DAMAGE.*/ - -#ifndef KISS_FFT_ARMv4_H -#define KISS_FFT_ARMv4_H - -#if !defined(KISS_FFT_GUTS_H) -#error "This file should only be included from _kiss_fft_guts.h" -#endif - -#ifdef FIXED_POINT - -#undef C_MUL -#define C_MUL(m,a,b) \ - do{ \ - int br__; \ - int bi__; \ - int tt__; \ - __asm__ __volatile__( \ - "#C_MUL\n\t" \ - "ldrsh %[br], [%[bp], #0]\n\t" \ - "ldm %[ap], {r0,r1}\n\t" \ - "ldrsh %[bi], [%[bp], #2]\n\t" \ - "smull %[tt], %[mi], r1, %[br]\n\t" \ - "smlal %[tt], %[mi], r0, %[bi]\n\t" \ - "rsb %[bi], %[bi], #0\n\t" \ - "smull %[br], %[mr], r0, %[br]\n\t" \ - "mov %[tt], %[tt], lsr #15\n\t" \ - "smlal %[br], %[mr], r1, %[bi]\n\t" \ - "orr %[mi], %[tt], %[mi], lsl #17\n\t" \ - "mov %[br], %[br], lsr #15\n\t" \ - "orr %[mr], %[br], %[mr], lsl #17\n\t" \ - : [mr]"=r"((m).r), [mi]"=r"((m).i), \ - [br]"=&r"(br__), [bi]"=r"(bi__), [tt]"=r"(tt__) \ - : [ap]"r"(&(a)), [bp]"r"(&(b)) \ - : "r0", "r1" \ - ); \ - } \ - while(0) - -#undef C_MUL4 -#define C_MUL4(m,a,b) \ - do{ \ - int br__; \ - int bi__; \ - int tt__; \ - __asm__ __volatile__( \ - "#C_MUL4\n\t" \ - "ldrsh %[br], [%[bp], #0]\n\t" \ - "ldm %[ap], {r0,r1}\n\t" \ - "ldrsh %[bi], [%[bp], #2]\n\t" \ - "smull %[tt], %[mi], r1, %[br]\n\t" \ - "smlal %[tt], %[mi], r0, %[bi]\n\t" \ - "rsb %[bi], %[bi], #0\n\t" \ - "smull %[br], %[mr], r0, %[br]\n\t" \ - "mov %[tt], %[tt], lsr #17\n\t" \ - "smlal %[br], %[mr], r1, %[bi]\n\t" \ - "orr %[mi], %[tt], %[mi], lsl #15\n\t" \ - "mov %[br], %[br], lsr #17\n\t" \ - "orr %[mr], %[br], %[mr], lsl #15\n\t" \ - : [mr]"=r"((m).r), [mi]"=r"((m).i), \ - [br]"=&r"(br__), [bi]"=r"(bi__), [tt]"=r"(tt__) \ - : [ap]"r"(&(a)), [bp]"r"(&(b)) \ - : "r0", "r1" \ - ); \ - } \ - while(0) - -#undef C_MULC -#define C_MULC(m,a,b) \ - do{ \ - int br__; \ - int bi__; \ - int tt__; \ - __asm__ __volatile__( \ - "#C_MULC\n\t" \ - "ldrsh %[br], [%[bp], #0]\n\t" \ - "ldm %[ap], {r0,r1}\n\t" \ - "ldrsh %[bi], [%[bp], #2]\n\t" \ - "smull %[tt], %[mr], r0, %[br]\n\t" \ - "smlal %[tt], %[mr], r1, %[bi]\n\t" \ - "rsb %[bi], %[bi], #0\n\t" \ - "smull %[br], %[mi], r1, %[br]\n\t" \ - "mov %[tt], %[tt], lsr #15\n\t" \ - "smlal %[br], %[mi], r0, %[bi]\n\t" \ - "orr %[mr], %[tt], %[mr], lsl #17\n\t" \ - "mov %[br], %[br], lsr #15\n\t" \ - "orr %[mi], %[br], %[mi], lsl #17\n\t" \ - : [mr]"=r"((m).r), [mi]"=r"((m).i), \ - [br]"=&r"(br__), [bi]"=r"(bi__), [tt]"=r"(tt__) \ - : [ap]"r"(&(a)), [bp]"r"(&(b)) \ - : "r0", "r1" \ - ); \ - } \ - while(0) - -#endif /* FIXED_POINT */ - -#endif /* KISS_FFT_ARMv4_H */ diff --git a/libs/SDL_mixer/external/opus/celt/arm/kiss_fft_armv5e.h b/libs/SDL_mixer/external/opus/celt/arm/kiss_fft_armv5e.h deleted file mode 100644 index 9eca183..0000000 --- a/libs/SDL_mixer/external/opus/celt/arm/kiss_fft_armv5e.h +++ /dev/null @@ -1,118 +0,0 @@ -/*Copyright (c) 2013, Xiph.Org Foundation and contributors. - - All rights reserved. - - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions are met: - - * Redistributions of source code must retain the above copyright notice, - this list of conditions and the following disclaimer. - * Redistributions in binary form must reproduce the above copyright notice, - this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" - AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE - ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE - LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR - CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF - SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS - INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN - CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) - ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE - POSSIBILITY OF SUCH DAMAGE.*/ - -#ifndef KISS_FFT_ARMv5E_H -#define KISS_FFT_ARMv5E_H - -#if !defined(KISS_FFT_GUTS_H) -#error "This file should only be included from _kiss_fft_guts.h" -#endif - -#ifdef FIXED_POINT - -#if defined(__thumb__)||defined(__thumb2__) -#define LDRD_CONS "Q" -#else -#define LDRD_CONS "Uq" -#endif - -#undef C_MUL -#define C_MUL(m,a,b) \ - do{ \ - int mr1__; \ - int mr2__; \ - int mi__; \ - long long aval__; \ - int bval__; \ - __asm__( \ - "#C_MUL\n\t" \ - "ldrd %[aval], %H[aval], %[ap]\n\t" \ - "ldr %[bval], %[bp]\n\t" \ - "smulwb %[mi], %H[aval], %[bval]\n\t" \ - "smulwb %[mr1], %[aval], %[bval]\n\t" \ - "smulwt %[mr2], %H[aval], %[bval]\n\t" \ - "smlawt %[mi], %[aval], %[bval], %[mi]\n\t" \ - : [mr1]"=r"(mr1__), [mr2]"=r"(mr2__), [mi]"=r"(mi__), \ - [aval]"=&r"(aval__), [bval]"=r"(bval__) \ - : [ap]LDRD_CONS(a), [bp]"m"(b) \ - ); \ - (m).r = SHL32(SUB32(mr1__, mr2__), 1); \ - (m).i = SHL32(mi__, 1); \ - } \ - while(0) - -#undef C_MUL4 -#define C_MUL4(m,a,b) \ - do{ \ - int mr1__; \ - int mr2__; \ - int mi__; \ - long long aval__; \ - int bval__; \ - __asm__( \ - "#C_MUL4\n\t" \ - "ldrd %[aval], %H[aval], %[ap]\n\t" \ - "ldr %[bval], %[bp]\n\t" \ - "smulwb %[mi], %H[aval], %[bval]\n\t" \ - "smulwb %[mr1], %[aval], %[bval]\n\t" \ - "smulwt %[mr2], %H[aval], %[bval]\n\t" \ - "smlawt %[mi], %[aval], %[bval], %[mi]\n\t" \ - : [mr1]"=r"(mr1__), [mr2]"=r"(mr2__), [mi]"=r"(mi__), \ - [aval]"=&r"(aval__), [bval]"=r"(bval__) \ - : [ap]LDRD_CONS(a), [bp]"m"(b) \ - ); \ - (m).r = SHR32(SUB32(mr1__, mr2__), 1); \ - (m).i = SHR32(mi__, 1); \ - } \ - while(0) - -#undef C_MULC -#define C_MULC(m,a,b) \ - do{ \ - int mr__; \ - int mi1__; \ - int mi2__; \ - long long aval__; \ - int bval__; \ - __asm__( \ - "#C_MULC\n\t" \ - "ldrd %[aval], %H[aval], %[ap]\n\t" \ - "ldr %[bval], %[bp]\n\t" \ - "smulwb %[mr], %[aval], %[bval]\n\t" \ - "smulwb %[mi1], %H[aval], %[bval]\n\t" \ - "smulwt %[mi2], %[aval], %[bval]\n\t" \ - "smlawt %[mr], %H[aval], %[bval], %[mr]\n\t" \ - : [mr]"=r"(mr__), [mi1]"=r"(mi1__), [mi2]"=r"(mi2__), \ - [aval]"=&r"(aval__), [bval]"=r"(bval__) \ - : [ap]LDRD_CONS(a), [bp]"m"(b) \ - ); \ - (m).r = SHL32(mr__, 1); \ - (m).i = SHL32(SUB32(mi1__, mi2__), 1); \ - } \ - while(0) - -#endif /* FIXED_POINT */ - -#endif /* KISS_FFT_GUTS_H */ diff --git a/libs/SDL_mixer/external/opus/celt/arm/mdct_arm.h b/libs/SDL_mixer/external/opus/celt/arm/mdct_arm.h deleted file mode 100644 index 14200ba..0000000 --- a/libs/SDL_mixer/external/opus/celt/arm/mdct_arm.h +++ /dev/null @@ -1,59 +0,0 @@ -/* Copyright (c) 2015 Xiph.Org Foundation - Written by Viswanath Puttagunta */ -/** - @file arm_mdct.h - @brief ARM Neon Intrinsic optimizations for mdct using NE10 library - */ - -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#if !defined(MDCT_ARM_H) -#define MDCT_ARM_H - -#include "mdct.h" - -#if defined(HAVE_ARM_NE10) -/** Compute a forward MDCT and scale by 4/N, trashes the input array */ -void clt_mdct_forward_neon(const mdct_lookup *l, kiss_fft_scalar *in, - kiss_fft_scalar * OPUS_RESTRICT out, - const opus_val16 *window, int overlap, - int shift, int stride, int arch); - -void clt_mdct_backward_neon(const mdct_lookup *l, kiss_fft_scalar *in, - kiss_fft_scalar * OPUS_RESTRICT out, - const opus_val16 *window, int overlap, - int shift, int stride, int arch); - -#if !defined(OPUS_HAVE_RTCD) -#define OVERRIDE_OPUS_MDCT (1) -#define clt_mdct_forward(_l, _in, _out, _window, _int, _shift, _stride, _arch) \ - clt_mdct_forward_neon(_l, _in, _out, _window, _int, _shift, _stride, _arch) -#define clt_mdct_backward(_l, _in, _out, _window, _int, _shift, _stride, _arch) \ - clt_mdct_backward_neon(_l, _in, _out, _window, _int, _shift, _stride, _arch) -#endif /* OPUS_HAVE_RTCD */ -#endif /* HAVE_ARM_NE10 */ - -#endif diff --git a/libs/SDL_mixer/external/opus/celt/arm/pitch_arm.h b/libs/SDL_mixer/external/opus/celt/arm/pitch_arm.h deleted file mode 100644 index bed8b04..0000000 --- a/libs/SDL_mixer/external/opus/celt/arm/pitch_arm.h +++ /dev/null @@ -1,160 +0,0 @@ -/* Copyright (c) 2010 Xiph.Org Foundation - * Copyright (c) 2013 Parrot */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#if !defined(PITCH_ARM_H) -# define PITCH_ARM_H - -# include "armcpu.h" - -# if defined(OPUS_ARM_MAY_HAVE_NEON_INTR) -opus_val32 celt_inner_prod_neon(const opus_val16 *x, const opus_val16 *y, int N); -void dual_inner_prod_neon(const opus_val16 *x, const opus_val16 *y01, - const opus_val16 *y02, int N, opus_val32 *xy1, opus_val32 *xy2); - -# if !defined(OPUS_HAVE_RTCD) && defined(OPUS_ARM_PRESUME_NEON) -# define OVERRIDE_CELT_INNER_PROD (1) -# define OVERRIDE_DUAL_INNER_PROD (1) -# define celt_inner_prod(x, y, N, arch) ((void)(arch), PRESUME_NEON(celt_inner_prod)(x, y, N)) -# define dual_inner_prod(x, y01, y02, N, xy1, xy2, arch) ((void)(arch), PRESUME_NEON(dual_inner_prod)(x, y01, y02, N, xy1, xy2)) -# endif -# endif - -# if !defined(OVERRIDE_CELT_INNER_PROD) -# if defined(OPUS_HAVE_RTCD) && (defined(OPUS_ARM_MAY_HAVE_NEON_INTR) && !defined(OPUS_ARM_PRESUME_NEON_INTR)) -extern opus_val32 (*const CELT_INNER_PROD_IMPL[OPUS_ARCHMASK+1])(const opus_val16 *x, const opus_val16 *y, int N); -# define OVERRIDE_CELT_INNER_PROD (1) -# define celt_inner_prod(x, y, N, arch) ((*CELT_INNER_PROD_IMPL[(arch)&OPUS_ARCHMASK])(x, y, N)) -# elif defined(OPUS_ARM_PRESUME_NEON_INTR) -# define OVERRIDE_CELT_INNER_PROD (1) -# define celt_inner_prod(x, y, N, arch) ((void)(arch), celt_inner_prod_neon(x, y, N)) -# endif -# endif - -# if !defined(OVERRIDE_DUAL_INNER_PROD) -# if defined(OPUS_HAVE_RTCD) && (defined(OPUS_ARM_MAY_HAVE_NEON_INTR) && !defined(OPUS_ARM_PRESUME_NEON_INTR)) -extern void (*const DUAL_INNER_PROD_IMPL[OPUS_ARCHMASK+1])(const opus_val16 *x, - const opus_val16 *y01, const opus_val16 *y02, int N, opus_val32 *xy1, opus_val32 *xy2); -# define OVERRIDE_DUAL_INNER_PROD (1) -# define dual_inner_prod(x, y01, y02, N, xy1, xy2, arch) ((*DUAL_INNER_PROD_IMPL[(arch)&OPUS_ARCHMASK])(x, y01, y02, N, xy1, xy2)) -# elif defined(OPUS_ARM_PRESUME_NEON_INTR) -# define OVERRIDE_DUAL_INNER_PROD (1) -# define dual_inner_prod(x, y01, y02, N, xy1, xy2, arch) ((void)(arch), dual_inner_prod_neon(x, y01, y02, N, xy1, xy2)) -# endif -# endif - -# if defined(FIXED_POINT) - -# if defined(OPUS_ARM_MAY_HAVE_NEON) -opus_val32 celt_pitch_xcorr_neon(const opus_val16 *_x, const opus_val16 *_y, - opus_val32 *xcorr, int len, int max_pitch, int arch); -# endif - -# if defined(OPUS_ARM_MAY_HAVE_MEDIA) -# define celt_pitch_xcorr_media MAY_HAVE_EDSP(celt_pitch_xcorr) -# endif - -# if defined(OPUS_ARM_MAY_HAVE_EDSP) -opus_val32 celt_pitch_xcorr_edsp(const opus_val16 *_x, const opus_val16 *_y, - opus_val32 *xcorr, int len, int max_pitch, int arch); -# endif - -# if defined(OPUS_HAVE_RTCD) && \ - ((defined(OPUS_ARM_MAY_HAVE_NEON) && !defined(OPUS_ARM_PRESUME_NEON)) || \ - (defined(OPUS_ARM_MAY_HAVE_MEDIA) && !defined(OPUS_ARM_PRESUME_MEDIA)) || \ - (defined(OPUS_ARM_MAY_HAVE_EDSP) && !defined(OPUS_ARM_PRESUME_EDSP))) -extern opus_val32 -(*const CELT_PITCH_XCORR_IMPL[OPUS_ARCHMASK+1])(const opus_val16 *, - const opus_val16 *, opus_val32 *, int, int, int); -# define OVERRIDE_PITCH_XCORR (1) -# define celt_pitch_xcorr(_x, _y, xcorr, len, max_pitch, arch) \ - ((*CELT_PITCH_XCORR_IMPL[(arch)&OPUS_ARCHMASK])(_x, _y, \ - xcorr, len, max_pitch, arch)) - -# elif defined(OPUS_ARM_PRESUME_EDSP) || \ - defined(OPUS_ARM_PRESUME_MEDIA) || \ - defined(OPUS_ARM_PRESUME_NEON) -# define OVERRIDE_PITCH_XCORR (1) -# define celt_pitch_xcorr (PRESUME_NEON(celt_pitch_xcorr)) - -# endif - -# if defined(OPUS_ARM_MAY_HAVE_NEON_INTR) -void xcorr_kernel_neon_fixed( - const opus_val16 *x, - const opus_val16 *y, - opus_val32 sum[4], - int len); -# endif - -# if defined(OPUS_HAVE_RTCD) && \ - (defined(OPUS_ARM_MAY_HAVE_NEON_INTR) && !defined(OPUS_ARM_PRESUME_NEON_INTR)) - -extern void (*const XCORR_KERNEL_IMPL[OPUS_ARCHMASK + 1])( - const opus_val16 *x, - const opus_val16 *y, - opus_val32 sum[4], - int len); - -# define OVERRIDE_XCORR_KERNEL (1) -# define xcorr_kernel(x, y, sum, len, arch) \ - ((*XCORR_KERNEL_IMPL[(arch) & OPUS_ARCHMASK])(x, y, sum, len)) - -# elif defined(OPUS_ARM_PRESUME_NEON_INTR) -# define OVERRIDE_XCORR_KERNEL (1) -# define xcorr_kernel(x, y, sum, len, arch) \ - ((void)arch, xcorr_kernel_neon_fixed(x, y, sum, len)) - -# endif - -#else /* Start !FIXED_POINT */ -/* Float case */ -#if defined(OPUS_ARM_MAY_HAVE_NEON_INTR) -void celt_pitch_xcorr_float_neon(const opus_val16 *_x, const opus_val16 *_y, - opus_val32 *xcorr, int len, int max_pitch, int arch); -#endif - -# if defined(OPUS_HAVE_RTCD) && \ - (defined(OPUS_ARM_MAY_HAVE_NEON_INTR) && !defined(OPUS_ARM_PRESUME_NEON_INTR)) -extern void -(*const CELT_PITCH_XCORR_IMPL[OPUS_ARCHMASK+1])(const opus_val16 *, - const opus_val16 *, opus_val32 *, int, int, int); - -# define OVERRIDE_PITCH_XCORR (1) -# define celt_pitch_xcorr(_x, _y, xcorr, len, max_pitch, arch) \ - ((*CELT_PITCH_XCORR_IMPL[(arch)&OPUS_ARCHMASK])(_x, _y, \ - xcorr, len, max_pitch, arch)) - -# elif defined(OPUS_ARM_PRESUME_NEON_INTR) - -# define OVERRIDE_PITCH_XCORR (1) -# define celt_pitch_xcorr celt_pitch_xcorr_float_neon - -# endif - -#endif /* end !FIXED_POINT */ - -#endif diff --git a/libs/SDL_mixer/external/opus/celt/arm/pitch_neon_intr.c b/libs/SDL_mixer/external/opus/celt/arm/pitch_neon_intr.c deleted file mode 100644 index 35cc46e..0000000 --- a/libs/SDL_mixer/external/opus/celt/arm/pitch_neon_intr.c +++ /dev/null @@ -1,281 +0,0 @@ -/*********************************************************************** -Copyright (c) 2017 Google Inc. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include -#include "pitch.h" - -#ifdef FIXED_POINT - -opus_val32 celt_inner_prod_neon(const opus_val16 *x, const opus_val16 *y, int N) -{ - int i; - opus_val32 xy; - int16x8_t x_s16x8, y_s16x8; - int32x4_t xy_s32x4 = vdupq_n_s32(0); - int64x2_t xy_s64x2; - int64x1_t xy_s64x1; - - for (i = 0; i < N - 7; i += 8) { - x_s16x8 = vld1q_s16(&x[i]); - y_s16x8 = vld1q_s16(&y[i]); - xy_s32x4 = vmlal_s16(xy_s32x4, vget_low_s16 (x_s16x8), vget_low_s16 (y_s16x8)); - xy_s32x4 = vmlal_s16(xy_s32x4, vget_high_s16(x_s16x8), vget_high_s16(y_s16x8)); - } - - if (N - i >= 4) { - const int16x4_t x_s16x4 = vld1_s16(&x[i]); - const int16x4_t y_s16x4 = vld1_s16(&y[i]); - xy_s32x4 = vmlal_s16(xy_s32x4, x_s16x4, y_s16x4); - i += 4; - } - - xy_s64x2 = vpaddlq_s32(xy_s32x4); - xy_s64x1 = vadd_s64(vget_low_s64(xy_s64x2), vget_high_s64(xy_s64x2)); - xy = vget_lane_s32(vreinterpret_s32_s64(xy_s64x1), 0); - - for (; i < N; i++) { - xy = MAC16_16(xy, x[i], y[i]); - } - -#ifdef OPUS_CHECK_ASM - celt_assert(celt_inner_prod_c(x, y, N) == xy); -#endif - - return xy; -} - -void dual_inner_prod_neon(const opus_val16 *x, const opus_val16 *y01, const opus_val16 *y02, - int N, opus_val32 *xy1, opus_val32 *xy2) -{ - int i; - opus_val32 xy01, xy02; - int16x8_t x_s16x8, y01_s16x8, y02_s16x8; - int32x4_t xy01_s32x4 = vdupq_n_s32(0); - int32x4_t xy02_s32x4 = vdupq_n_s32(0); - int64x2_t xy01_s64x2, xy02_s64x2; - int64x1_t xy01_s64x1, xy02_s64x1; - - for (i = 0; i < N - 7; i += 8) { - x_s16x8 = vld1q_s16(&x[i]); - y01_s16x8 = vld1q_s16(&y01[i]); - y02_s16x8 = vld1q_s16(&y02[i]); - xy01_s32x4 = vmlal_s16(xy01_s32x4, vget_low_s16 (x_s16x8), vget_low_s16 (y01_s16x8)); - xy02_s32x4 = vmlal_s16(xy02_s32x4, vget_low_s16 (x_s16x8), vget_low_s16 (y02_s16x8)); - xy01_s32x4 = vmlal_s16(xy01_s32x4, vget_high_s16(x_s16x8), vget_high_s16(y01_s16x8)); - xy02_s32x4 = vmlal_s16(xy02_s32x4, vget_high_s16(x_s16x8), vget_high_s16(y02_s16x8)); - } - - if (N - i >= 4) { - const int16x4_t x_s16x4 = vld1_s16(&x[i]); - const int16x4_t y01_s16x4 = vld1_s16(&y01[i]); - const int16x4_t y02_s16x4 = vld1_s16(&y02[i]); - xy01_s32x4 = vmlal_s16(xy01_s32x4, x_s16x4, y01_s16x4); - xy02_s32x4 = vmlal_s16(xy02_s32x4, x_s16x4, y02_s16x4); - i += 4; - } - - xy01_s64x2 = vpaddlq_s32(xy01_s32x4); - xy02_s64x2 = vpaddlq_s32(xy02_s32x4); - xy01_s64x1 = vadd_s64(vget_low_s64(xy01_s64x2), vget_high_s64(xy01_s64x2)); - xy02_s64x1 = vadd_s64(vget_low_s64(xy02_s64x2), vget_high_s64(xy02_s64x2)); - xy01 = vget_lane_s32(vreinterpret_s32_s64(xy01_s64x1), 0); - xy02 = vget_lane_s32(vreinterpret_s32_s64(xy02_s64x1), 0); - - for (; i < N; i++) { - xy01 = MAC16_16(xy01, x[i], y01[i]); - xy02 = MAC16_16(xy02, x[i], y02[i]); - } - *xy1 = xy01; - *xy2 = xy02; - -#ifdef OPUS_CHECK_ASM - { - opus_val32 xy1_c, xy2_c; - dual_inner_prod_c(x, y01, y02, N, &xy1_c, &xy2_c); - celt_assert(xy1_c == *xy1); - celt_assert(xy2_c == *xy2); - } -#endif -} - -#else /* !FIXED_POINT */ - -/* ========================================================================== */ - -#ifdef OPUS_CHECK_ASM - -/* This part of code simulates floating-point NEON operations. */ - -/* celt_inner_prod_neon_float_c_simulation() simulates the floating-point */ -/* operations of celt_inner_prod_neon(), and both functions should have bit */ -/* exact output. */ -static opus_val32 celt_inner_prod_neon_float_c_simulation(const opus_val16 *x, const opus_val16 *y, float *err, int N) -{ - int i; - *err = 0; - opus_val32 xy, xy0 = 0, xy1 = 0, xy2 = 0, xy3 = 0; - for (i = 0; i < N - 3; i += 4) { - xy0 = MAC16_16(xy0, x[i + 0], y[i + 0]); - xy1 = MAC16_16(xy1, x[i + 1], y[i + 1]); - xy2 = MAC16_16(xy2, x[i + 2], y[i + 2]); - xy3 = MAC16_16(xy3, x[i + 3], y[i + 3]); - *err += ABS32(xy0)+ABS32(xy1)+ABS32(xy2)+ABS32(xy3); - } - xy0 += xy2; - xy1 += xy3; - xy = xy0 + xy1; - *err += ABS32(xy1)+ABS32(xy0)+ABS32(xy); - for (; i < N; i++) { - xy = MAC16_16(xy, x[i], y[i]); - *err += ABS32(xy); - } - *err = *err*2e-7 + N*1e-37; - return xy; -} - -/* dual_inner_prod_neon_float_c_simulation() simulates the floating-point */ -/* operations of dual_inner_prod_neon(), and both functions should have bit */ -/* exact output. */ -static void dual_inner_prod_neon_float_c_simulation(const opus_val16 *x, const opus_val16 *y01, const opus_val16 *y02, - int N, opus_val32 *xy1, opus_val32 *xy2, float *err) -{ - *xy1 = celt_inner_prod_neon_float_c_simulation(x, y01, &err[0], N); - *xy2 = celt_inner_prod_neon_float_c_simulation(x, y02, &err[1], N); -} - -#endif /* OPUS_CHECK_ASM */ - -/* ========================================================================== */ - -opus_val32 celt_inner_prod_neon(const opus_val16 *x, const opus_val16 *y, int N) -{ - int i; - opus_val32 xy; - float32x4_t xy_f32x4 = vdupq_n_f32(0); - float32x2_t xy_f32x2; - - for (i = 0; i < N - 7; i += 8) { - float32x4_t x_f32x4, y_f32x4; - x_f32x4 = vld1q_f32(&x[i]); - y_f32x4 = vld1q_f32(&y[i]); - xy_f32x4 = vmlaq_f32(xy_f32x4, x_f32x4, y_f32x4); - x_f32x4 = vld1q_f32(&x[i + 4]); - y_f32x4 = vld1q_f32(&y[i + 4]); - xy_f32x4 = vmlaq_f32(xy_f32x4, x_f32x4, y_f32x4); - } - - if (N - i >= 4) { - const float32x4_t x_f32x4 = vld1q_f32(&x[i]); - const float32x4_t y_f32x4 = vld1q_f32(&y[i]); - xy_f32x4 = vmlaq_f32(xy_f32x4, x_f32x4, y_f32x4); - i += 4; - } - - xy_f32x2 = vadd_f32(vget_low_f32(xy_f32x4), vget_high_f32(xy_f32x4)); - xy_f32x2 = vpadd_f32(xy_f32x2, xy_f32x2); - xy = vget_lane_f32(xy_f32x2, 0); - - for (; i < N; i++) { - xy = MAC16_16(xy, x[i], y[i]); - } - -#ifdef OPUS_CHECK_ASM - { - float err, res; - res = celt_inner_prod_neon_float_c_simulation(x, y, &err, N); - /*if (ABS32(res - xy) > err) fprintf(stderr, "%g %g %g\n", res, xy, err);*/ - celt_assert(ABS32(res - xy) <= err); - } -#endif - - return xy; -} - -void dual_inner_prod_neon(const opus_val16 *x, const opus_val16 *y01, const opus_val16 *y02, - int N, opus_val32 *xy1, opus_val32 *xy2) -{ - int i; - opus_val32 xy01, xy02; - float32x4_t xy01_f32x4 = vdupq_n_f32(0); - float32x4_t xy02_f32x4 = vdupq_n_f32(0); - float32x2_t xy01_f32x2, xy02_f32x2; - - for (i = 0; i < N - 7; i += 8) { - float32x4_t x_f32x4, y01_f32x4, y02_f32x4; - x_f32x4 = vld1q_f32(&x[i]); - y01_f32x4 = vld1q_f32(&y01[i]); - y02_f32x4 = vld1q_f32(&y02[i]); - xy01_f32x4 = vmlaq_f32(xy01_f32x4, x_f32x4, y01_f32x4); - xy02_f32x4 = vmlaq_f32(xy02_f32x4, x_f32x4, y02_f32x4); - x_f32x4 = vld1q_f32(&x[i + 4]); - y01_f32x4 = vld1q_f32(&y01[i + 4]); - y02_f32x4 = vld1q_f32(&y02[i + 4]); - xy01_f32x4 = vmlaq_f32(xy01_f32x4, x_f32x4, y01_f32x4); - xy02_f32x4 = vmlaq_f32(xy02_f32x4, x_f32x4, y02_f32x4); - } - - if (N - i >= 4) { - const float32x4_t x_f32x4 = vld1q_f32(&x[i]); - const float32x4_t y01_f32x4 = vld1q_f32(&y01[i]); - const float32x4_t y02_f32x4 = vld1q_f32(&y02[i]); - xy01_f32x4 = vmlaq_f32(xy01_f32x4, x_f32x4, y01_f32x4); - xy02_f32x4 = vmlaq_f32(xy02_f32x4, x_f32x4, y02_f32x4); - i += 4; - } - - xy01_f32x2 = vadd_f32(vget_low_f32(xy01_f32x4), vget_high_f32(xy01_f32x4)); - xy02_f32x2 = vadd_f32(vget_low_f32(xy02_f32x4), vget_high_f32(xy02_f32x4)); - xy01_f32x2 = vpadd_f32(xy01_f32x2, xy01_f32x2); - xy02_f32x2 = vpadd_f32(xy02_f32x2, xy02_f32x2); - xy01 = vget_lane_f32(xy01_f32x2, 0); - xy02 = vget_lane_f32(xy02_f32x2, 0); - - for (; i < N; i++) { - xy01 = MAC16_16(xy01, x[i], y01[i]); - xy02 = MAC16_16(xy02, x[i], y02[i]); - } - *xy1 = xy01; - *xy2 = xy02; - -#ifdef OPUS_CHECK_ASM - { - opus_val32 xy1_c, xy2_c; - float err[2]; - dual_inner_prod_neon_float_c_simulation(x, y01, y02, N, &xy1_c, &xy2_c, err); - /*if (ABS32(xy1_c - *xy1) > err[0]) fprintf(stderr, "dual1 fail: %g %g %g\n", xy1_c, *xy1, err[0]); - if (ABS32(xy2_c - *xy2) > err[1]) fprintf(stderr, "dual2 fail: %g %g %g\n", xy2_c, *xy2, err[1]);*/ - celt_assert(ABS32(xy1_c - *xy1) <= err[0]); - celt_assert(ABS32(xy2_c - *xy2) <= err[1]); - } -#endif -} - -#endif /* FIXED_POINT */ diff --git a/libs/SDL_mixer/external/opus/celt/bands.c b/libs/SDL_mixer/external/opus/celt/bands.c deleted file mode 100644 index 6785e08..0000000 --- a/libs/SDL_mixer/external/opus/celt/bands.c +++ /dev/null @@ -1,1673 +0,0 @@ -/* Copyright (c) 2007-2008 CSIRO - Copyright (c) 2007-2009 Xiph.Org Foundation - Copyright (c) 2008-2009 Gregory Maxwell - Written by Jean-Marc Valin and Gregory Maxwell */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include -#include "bands.h" -#include "modes.h" -#include "vq.h" -#include "cwrs.h" -#include "stack_alloc.h" -#include "os_support.h" -#include "mathops.h" -#include "rate.h" -#include "quant_bands.h" -#include "pitch.h" - -int hysteresis_decision(opus_val16 val, const opus_val16 *thresholds, const opus_val16 *hysteresis, int N, int prev) -{ - int i; - for (i=0;iprev && val < thresholds[prev]+hysteresis[prev]) - i=prev; - if (i thresholds[prev-1]-hysteresis[prev-1]) - i=prev; - return i; -} - -opus_uint32 celt_lcg_rand(opus_uint32 seed) -{ - return 1664525 * seed + 1013904223; -} - -/* This is a cos() approximation designed to be bit-exact on any platform. Bit exactness - with this approximation is important because it has an impact on the bit allocation */ -opus_int16 bitexact_cos(opus_int16 x) -{ - opus_int32 tmp; - opus_int16 x2; - tmp = (4096+((opus_int32)(x)*(x)))>>13; - celt_sig_assert(tmp<=32767); - x2 = tmp; - x2 = (32767-x2) + FRAC_MUL16(x2, (-7651 + FRAC_MUL16(x2, (8277 + FRAC_MUL16(-626, x2))))); - celt_sig_assert(x2<=32766); - return 1+x2; -} - -int bitexact_log2tan(int isin,int icos) -{ - int lc; - int ls; - lc=EC_ILOG(icos); - ls=EC_ILOG(isin); - icos<<=15-lc; - isin<<=15-ls; - return (ls-lc)*(1<<11) - +FRAC_MUL16(isin, FRAC_MUL16(isin, -2597) + 7932) - -FRAC_MUL16(icos, FRAC_MUL16(icos, -2597) + 7932); -} - -#ifdef FIXED_POINT -/* Compute the amplitude (sqrt energy) in each of the bands */ -void compute_band_energies(const CELTMode *m, const celt_sig *X, celt_ener *bandE, int end, int C, int LM, int arch) -{ - int i, c, N; - const opus_int16 *eBands = m->eBands; - (void)arch; - N = m->shortMdctSize< 0) - { - int shift = celt_ilog2(maxval) - 14 + (((m->logN[i]>>BITRES)+LM+1)>>1); - j=eBands[i]<0) - { - do { - sum = MAC16_16(sum, EXTRACT16(SHR32(X[j+c*N],shift)), - EXTRACT16(SHR32(X[j+c*N],shift))); - } while (++jnbEBands] = EPSILON+VSHR32(EXTEND32(celt_sqrt(sum)),-shift); - } else { - bandE[i+c*m->nbEBands] = EPSILON; - } - /*printf ("%f ", bandE[i+c*m->nbEBands]);*/ - } - } while (++ceBands; - N = M*m->shortMdctSize; - c=0; do { - i=0; do { - opus_val16 g; - int j,shift; - opus_val16 E; - shift = celt_zlog2(bandE[i+c*m->nbEBands])-13; - E = VSHR32(bandE[i+c*m->nbEBands], shift); - g = EXTRACT16(celt_rcp(SHL32(E,3))); - j=M*eBands[i]; do { - X[j+c*N] = MULT16_16_Q15(VSHR32(freq[j+c*N],shift-1),g); - } while (++jeBands; - N = m->shortMdctSize<nbEBands] = celt_sqrt(sum); - /*printf ("%f ", bandE[i+c*m->nbEBands]);*/ - } - } while (++ceBands; - N = M*m->shortMdctSize; - c=0; do { - for (i=0;inbEBands]); - for (j=M*eBands[i];jeBands; - N = M*m->shortMdctSize; - bound = M*eBands[end]; - if (downsample!=1) - bound = IMIN(bound, N/downsample); - if (silence) - { - bound = 0; - start = end = 0; - } - f = freq; - x = X+M*eBands[start]; - for (i=0;i>DB_SHIFT); - if (shift>31) - { - shift=0; - g=0; - } else { - /* Handle the fractional part. */ - g = celt_exp2_frac(lg&((1< 16384 we'd be likely to overflow, so we're - capping the gain here, which is equivalent to a cap of 18 on lg. - This shouldn't trigger unless the bitstream is already corrupted. */ - if (shift <= -2) - { - g = 16384; - shift = -2; - } - do { - *f++ = SHL32(MULT16_16(*x++, g), -shift); - } while (++jeBands[i+1]-m->eBands[i]; - /* depth in 1/8 bits */ - celt_sig_assert(pulses[i]>=0); - depth = celt_udiv(1+pulses[i], (m->eBands[i+1]-m->eBands[i]))>>LM; - -#ifdef FIXED_POINT - thresh32 = SHR32(celt_exp2(-SHL16(depth, 10-BITRES)),1); - thresh = MULT16_32_Q15(QCONST16(0.5f, 15), MIN32(32767,thresh32)); - { - opus_val32 t; - t = N0<>1; - t = SHL32(t, (7-shift)<<1); - sqrt_1 = celt_rsqrt_norm(t); - } -#else - thresh = .5f*celt_exp2(-.125f*depth); - sqrt_1 = celt_rsqrt(N0<nbEBands+i]; - prev2 = prev2logE[c*m->nbEBands+i]; - if (C==1) - { - prev1 = MAX16(prev1,prev1logE[m->nbEBands+i]); - prev2 = MAX16(prev2,prev2logE[m->nbEBands+i]); - } - Ediff = EXTEND32(logE[c*m->nbEBands+i])-EXTEND32(MIN16(prev1,prev2)); - Ediff = MAX32(0, Ediff); - -#ifdef FIXED_POINT - if (Ediff < 16384) - { - opus_val32 r32 = SHR32(celt_exp2(-EXTRACT16(Ediff)),1); - r = 2*MIN16(16383,r32); - } else { - r = 0; - } - if (LM==3) - r = MULT16_16_Q14(23170, MIN32(23169, r)); - r = SHR16(MIN16(thresh, r),1); - r = SHR32(MULT16_16_Q15(sqrt_1, r),shift); -#else - /* r needs to be multiplied by 2 or 2*sqrt(2) depending on LM because - short blocks don't have the same energy as long */ - r = 2.f*celt_exp2(-Ediff); - if (LM==3) - r *= 1.41421356f; - r = MIN16(thresh, r); - r = r*sqrt_1; -#endif - X = X_+c*size+(m->eBands[i]<nbEBands]))-13; -#endif - left = VSHR32(bandE[i],shift); - right = VSHR32(bandE[i+m->nbEBands],shift); - norm = EPSILON + celt_sqrt(EPSILON+MULT16_16(left,left)+MULT16_16(right,right)); - a1 = DIV32_16(SHL32(EXTEND32(left),14),norm); - a2 = DIV32_16(SHL32(EXTEND32(right),14),norm); - for (j=0;j>1; - kr = celt_ilog2(Er)>>1; -#endif - t = VSHR32(El, (kl-7)<<1); - lgain = celt_rsqrt_norm(t); - t = VSHR32(Er, (kr-7)<<1); - rgain = celt_rsqrt_norm(t); - -#ifdef FIXED_POINT - if (kl < 7) - kl = 7; - if (kr < 7) - kr = 7; -#endif - - for (j=0;jeBands; - int decision; - int hf_sum=0; - - celt_assert(end>0); - - N0 = M*m->shortMdctSize; - - if (M*(eBands[end]-eBands[end-1]) <= 8) - return SPREAD_NONE; - c=0; do { - for (i=0;im->nbEBands-4) - hf_sum += celt_udiv(32*(tcount[1]+tcount[0]), N); - tmp = (2*tcount[2] >= N) + (2*tcount[1] >= N) + (2*tcount[0] >= N); - sum += tmp*spread_weight[i]; - nbBands+=spread_weight[i]; - } - } while (++cnbEBands+end)); - *hf_average = (*hf_average+hf_sum)>>1; - hf_sum = *hf_average; - if (*tapset_decision==2) - hf_sum += 4; - else if (*tapset_decision==0) - hf_sum -= 4; - if (hf_sum > 22) - *tapset_decision=2; - else if (hf_sum > 18) - *tapset_decision=1; - else - *tapset_decision=0; - } - /*printf("%d %d %d\n", hf_sum, *hf_average, *tapset_decision);*/ - celt_assert(nbBands>0); /* end has to be non-zero */ - celt_assert(sum>=0); - sum = celt_udiv((opus_int32)sum<<8, nbBands); - /* Recursive averaging */ - sum = (sum+*average)>>1; - *average = sum; - /* Hysteresis */ - sum = (3*sum + (((3-last_decision)<<7) + 64) + 2)>>2; - if (sum < 80) - { - decision = SPREAD_AGGRESSIVE; - } else if (sum < 256) - { - decision = SPREAD_NORMAL; - } else if (sum < 384) - { - decision = SPREAD_LIGHT; - } else { - decision = SPREAD_NONE; - } -#ifdef FUZZING - decision = rand()&0x3; - *tapset_decision=rand()%3; -#endif - return decision; -} - -/* Indexing table for converting from natural Hadamard to ordery Hadamard - This is essentially a bit-reversed Gray, on top of which we've added - an inversion of the order because we want the DC at the end rather than - the beginning. The lines are for N=2, 4, 8, 16 */ -static const int ordery_table[] = { - 1, 0, - 3, 0, 2, 1, - 7, 0, 4, 3, 6, 1, 5, 2, - 15, 0, 8, 7, 12, 3, 11, 4, 14, 1, 9, 6, 13, 2, 10, 5, -}; - -static void deinterleave_hadamard(celt_norm *X, int N0, int stride, int hadamard) -{ - int i,j; - VARDECL(celt_norm, tmp); - int N; - SAVE_STACK; - N = N0*stride; - ALLOC(tmp, N, celt_norm); - celt_assert(stride>0); - if (hadamard) - { - const int *ordery = ordery_table+stride-2; - for (i=0;i>= 1; - for (i=0;i>1)) { - qn = 1; - } else { - qn = exp2_table8[qb&0x7]>>(14-(qb>>BITRES)); - qn = (qn+1)>>1<<1; - } - celt_assert(qn <= 256); - return qn; -} - -struct band_ctx { - int encode; - int resynth; - const CELTMode *m; - int i; - int intensity; - int spread; - int tf_change; - ec_ctx *ec; - opus_int32 remaining_bits; - const celt_ener *bandE; - opus_uint32 seed; - int arch; - int theta_round; - int disable_inv; - int avoid_split_noise; -}; - -struct split_ctx { - int inv; - int imid; - int iside; - int delta; - int itheta; - int qalloc; -}; - -static void compute_theta(struct band_ctx *ctx, struct split_ctx *sctx, - celt_norm *X, celt_norm *Y, int N, int *b, int B, int B0, - int LM, - int stereo, int *fill) -{ - int qn; - int itheta=0; - int delta; - int imid, iside; - int qalloc; - int pulse_cap; - int offset; - opus_int32 tell; - int inv=0; - int encode; - const CELTMode *m; - int i; - int intensity; - ec_ctx *ec; - const celt_ener *bandE; - - encode = ctx->encode; - m = ctx->m; - i = ctx->i; - intensity = ctx->intensity; - ec = ctx->ec; - bandE = ctx->bandE; - - /* Decide on the resolution to give to the split parameter theta */ - pulse_cap = m->logN[i]+LM*(1<>1) - (stereo&&N==2 ? QTHETA_OFFSET_TWOPHASE : QTHETA_OFFSET); - qn = compute_qn(N, *b, offset, pulse_cap, stereo); - if (stereo && i>=intensity) - qn = 1; - if (encode) - { - /* theta is the atan() of the ratio between the (normalized) - side and mid. With just that parameter, we can re-scale both - mid and side because we know that 1) they have unit norm and - 2) they are orthogonal. */ - itheta = stereo_itheta(X, Y, stereo, N, ctx->arch); - } - tell = ec_tell_frac(ec); - if (qn!=1) - { - if (encode) - { - if (!stereo || ctx->theta_round == 0) - { - itheta = (itheta*(opus_int32)qn+8192)>>14; - if (!stereo && ctx->avoid_split_noise && itheta > 0 && itheta < qn) - { - /* Check if the selected value of theta will cause the bit allocation - to inject noise on one side. If so, make sure the energy of that side - is zero. */ - int unquantized = celt_udiv((opus_int32)itheta*16384, qn); - imid = bitexact_cos((opus_int16)unquantized); - iside = bitexact_cos((opus_int16)(16384-unquantized)); - delta = FRAC_MUL16((N-1)<<7,bitexact_log2tan(iside,imid)); - if (delta > *b) - itheta = qn; - else if (delta < -*b) - itheta = 0; - } - } else { - int down; - /* Bias quantization towards itheta=0 and itheta=16384. */ - int bias = itheta > 8192 ? 32767/qn : -32767/qn; - down = IMIN(qn-1, IMAX(0, (itheta*(opus_int32)qn + bias)>>14)); - if (ctx->theta_round < 0) - itheta = down; - else - itheta = down+1; - } - } - /* Entropy coding of the angle. We use a uniform pdf for the - time split, a step for stereo, and a triangular one for the rest. */ - if (stereo && N>2) - { - int p0 = 3; - int x = itheta; - int x0 = qn/2; - int ft = p0*(x0+1) + x0; - /* Use a probability of p0 up to itheta=8192 and then use 1 after */ - if (encode) - { - ec_encode(ec,x<=x0?p0*x:(x-1-x0)+(x0+1)*p0,x<=x0?p0*(x+1):(x-x0)+(x0+1)*p0,ft); - } else { - int fs; - fs=ec_decode(ec,ft); - if (fs<(x0+1)*p0) - x=fs/p0; - else - x=x0+1+(fs-(x0+1)*p0); - ec_dec_update(ec,x<=x0?p0*x:(x-1-x0)+(x0+1)*p0,x<=x0?p0*(x+1):(x-x0)+(x0+1)*p0,ft); - itheta = x; - } - } else if (B0>1 || stereo) { - /* Uniform pdf */ - if (encode) - ec_enc_uint(ec, itheta, qn+1); - else - itheta = ec_dec_uint(ec, qn+1); - } else { - int fs=1, ft; - ft = ((qn>>1)+1)*((qn>>1)+1); - if (encode) - { - int fl; - - fs = itheta <= (qn>>1) ? itheta + 1 : qn + 1 - itheta; - fl = itheta <= (qn>>1) ? itheta*(itheta + 1)>>1 : - ft - ((qn + 1 - itheta)*(qn + 2 - itheta)>>1); - - ec_encode(ec, fl, fl+fs, ft); - } else { - /* Triangular pdf */ - int fl=0; - int fm; - fm = ec_decode(ec, ft); - - if (fm < ((qn>>1)*((qn>>1) + 1)>>1)) - { - itheta = (isqrt32(8*(opus_uint32)fm + 1) - 1)>>1; - fs = itheta + 1; - fl = itheta*(itheta + 1)>>1; - } - else - { - itheta = (2*(qn + 1) - - isqrt32(8*(opus_uint32)(ft - fm - 1) + 1))>>1; - fs = qn + 1 - itheta; - fl = ft - ((qn + 1 - itheta)*(qn + 2 - itheta)>>1); - } - - ec_dec_update(ec, fl, fl+fs, ft); - } - } - celt_assert(itheta>=0); - itheta = celt_udiv((opus_int32)itheta*16384, qn); - if (encode && stereo) - { - if (itheta==0) - intensity_stereo(m, X, Y, bandE, i, N); - else - stereo_split(X, Y, N); - } - /* NOTE: Renormalising X and Y *may* help fixed-point a bit at very high rate. - Let's do that at higher complexity */ - } else if (stereo) { - if (encode) - { - inv = itheta > 8192 && !ctx->disable_inv; - if (inv) - { - int j; - for (j=0;j2<remaining_bits > 2<disable_inv) - inv = 0; - itheta = 0; - } - qalloc = ec_tell_frac(ec) - tell; - *b -= qalloc; - - if (itheta == 0) - { - imid = 32767; - iside = 0; - *fill &= (1<inv = inv; - sctx->imid = imid; - sctx->iside = iside; - sctx->delta = delta; - sctx->itheta = itheta; - sctx->qalloc = qalloc; -} -static unsigned quant_band_n1(struct band_ctx *ctx, celt_norm *X, celt_norm *Y, - celt_norm *lowband_out) -{ - int c; - int stereo; - celt_norm *x = X; - int encode; - ec_ctx *ec; - - encode = ctx->encode; - ec = ctx->ec; - - stereo = Y != NULL; - c=0; do { - int sign=0; - if (ctx->remaining_bits>=1<remaining_bits -= 1<resynth) - x[0] = sign ? -NORM_SCALING : NORM_SCALING; - x = Y; - } while (++c<1+stereo); - if (lowband_out) - lowband_out[0] = SHR16(X[0],4); - return 1; -} - -/* This function is responsible for encoding and decoding a mono partition. - It can split the band in two and transmit the energy difference with - the two half-bands. It can be called recursively so bands can end up being - split in 8 parts. */ -static unsigned quant_partition(struct band_ctx *ctx, celt_norm *X, - int N, int b, int B, celt_norm *lowband, - int LM, - opus_val16 gain, int fill) -{ - const unsigned char *cache; - int q; - int curr_bits; - int imid=0, iside=0; - int B0=B; - opus_val16 mid=0, side=0; - unsigned cm=0; - celt_norm *Y=NULL; - int encode; - const CELTMode *m; - int i; - int spread; - ec_ctx *ec; - - encode = ctx->encode; - m = ctx->m; - i = ctx->i; - spread = ctx->spread; - ec = ctx->ec; - - /* If we need 1.5 more bit than we can produce, split the band in two. */ - cache = m->cache.bits + m->cache.index[(LM+1)*m->nbEBands+i]; - if (LM != -1 && b > cache[cache[0]]+12 && N>2) - { - int mbits, sbits, delta; - int itheta; - int qalloc; - struct split_ctx sctx; - celt_norm *next_lowband2=NULL; - opus_int32 rebalance; - - N >>= 1; - Y = X+N; - LM -= 1; - if (B==1) - fill = (fill&1)|(fill<<1); - B = (B+1)>>1; - - compute_theta(ctx, &sctx, X, Y, N, &b, B, B0, LM, 0, &fill); - imid = sctx.imid; - iside = sctx.iside; - delta = sctx.delta; - itheta = sctx.itheta; - qalloc = sctx.qalloc; -#ifdef FIXED_POINT - mid = imid; - side = iside; -#else - mid = (1.f/32768)*imid; - side = (1.f/32768)*iside; -#endif - - /* Give more bits to low-energy MDCTs than they would otherwise deserve */ - if (B0>1 && (itheta&0x3fff)) - { - if (itheta > 8192) - /* Rough approximation for pre-echo masking */ - delta -= delta>>(4-LM); - else - /* Corresponds to a forward-masking slope of 1.5 dB per 10 ms */ - delta = IMIN(0, delta + (N<>(5-LM))); - } - mbits = IMAX(0, IMIN(b, (b-delta)/2)); - sbits = b-mbits; - ctx->remaining_bits -= qalloc; - - if (lowband) - next_lowband2 = lowband+N; /* >32-bit split case */ - - rebalance = ctx->remaining_bits; - if (mbits >= sbits) - { - cm = quant_partition(ctx, X, N, mbits, B, lowband, LM, - MULT16_16_P15(gain,mid), fill); - rebalance = mbits - (rebalance-ctx->remaining_bits); - if (rebalance > 3<>B)<<(B0>>1); - } else { - cm = quant_partition(ctx, Y, N, sbits, B, next_lowband2, LM, - MULT16_16_P15(gain,side), fill>>B)<<(B0>>1); - rebalance = sbits - (rebalance-ctx->remaining_bits); - if (rebalance > 3<remaining_bits -= curr_bits; - - /* Ensures we can never bust the budget */ - while (ctx->remaining_bits < 0 && q > 0) - { - ctx->remaining_bits += curr_bits; - q--; - curr_bits = pulses2bits(m, i, LM, q); - ctx->remaining_bits -= curr_bits; - } - - if (q!=0) - { - int K = get_pulses(q); - - /* Finally do the actual quantization */ - if (encode) - { - cm = alg_quant(X, N, K, spread, B, ec, gain, ctx->resynth, ctx->arch); - } else { - cm = alg_unquant(X, N, K, spread, B, ec, gain); - } - } else { - /* If there's no pulse, fill the band anyway */ - int j; - if (ctx->resynth) - { - unsigned cm_mask; - /* B can be as large as 16, so this shift might overflow an int on a - 16-bit platform; use a long to get defined behavior.*/ - cm_mask = (unsigned)(1UL<seed = celt_lcg_rand(ctx->seed); - X[j] = (celt_norm)((opus_int32)ctx->seed>>20); - } - cm = cm_mask; - } else { - /* Folded spectrum */ - for (j=0;jseed = celt_lcg_rand(ctx->seed); - /* About 48 dB below the "normal" folding level */ - tmp = QCONST16(1.0f/256, 10); - tmp = (ctx->seed)&0x8000 ? tmp : -tmp; - X[j] = lowband[j]+tmp; - } - cm = fill; - } - renormalise_vector(X, N, gain, ctx->arch); - } - } - } - } - - return cm; -} - - -/* This function is responsible for encoding and decoding a band for the mono case. */ -static unsigned quant_band(struct band_ctx *ctx, celt_norm *X, - int N, int b, int B, celt_norm *lowband, - int LM, celt_norm *lowband_out, - opus_val16 gain, celt_norm *lowband_scratch, int fill) -{ - int N0=N; - int N_B=N; - int N_B0; - int B0=B; - int time_divide=0; - int recombine=0; - int longBlocks; - unsigned cm=0; - int k; - int encode; - int tf_change; - - encode = ctx->encode; - tf_change = ctx->tf_change; - - longBlocks = B0==1; - - N_B = celt_udiv(N_B, B); - - /* Special case for one sample */ - if (N==1) - { - return quant_band_n1(ctx, X, NULL, lowband_out); - } - - if (tf_change>0) - recombine = tf_change; - /* Band recombining to increase frequency resolution */ - - if (lowband_scratch && lowband && (recombine || ((N_B&1) == 0 && tf_change<0) || B0>1)) - { - OPUS_COPY(lowband_scratch, lowband, N); - lowband = lowband_scratch; - } - - for (k=0;k>k, 1<>k, 1<>4]<<2; - } - B>>=recombine; - N_B<<=recombine; - - /* Increasing the time resolution */ - while ((N_B&1) == 0 && tf_change<0) - { - if (encode) - haar1(X, N_B, B); - if (lowband) - haar1(lowband, N_B, B); - fill |= fill<>= 1; - time_divide++; - tf_change++; - } - B0=B; - N_B0 = N_B; - - /* Reorganize the samples in time order instead of frequency order */ - if (B0>1) - { - if (encode) - deinterleave_hadamard(X, N_B>>recombine, B0<>recombine, B0<resynth) - { - /* Undo the sample reorganization going from time order to frequency order */ - if (B0>1) - interleave_hadamard(X, N_B>>recombine, B0<>= 1; - N_B <<= 1; - cm |= cm>>B; - haar1(X, N_B, B); - } - - for (k=0;k>k, 1<encode; - ec = ctx->ec; - - /* Special case for one sample */ - if (N==1) - { - return quant_band_n1(ctx, X, Y, lowband_out); - } - - orig_fill = fill; - - compute_theta(ctx, &sctx, X, Y, N, &b, B, B, LM, 1, &fill); - inv = sctx.inv; - imid = sctx.imid; - iside = sctx.iside; - delta = sctx.delta; - itheta = sctx.itheta; - qalloc = sctx.qalloc; -#ifdef FIXED_POINT - mid = imid; - side = iside; -#else - mid = (1.f/32768)*imid; - side = (1.f/32768)*iside; -#endif - - /* This is a special case for N=2 that only works for stereo and takes - advantage of the fact that mid and side are orthogonal to encode - the side with just one bit. */ - if (N==2) - { - int c; - int sign=0; - celt_norm *x2, *y2; - mbits = b; - sbits = 0; - /* Only need one bit for the side. */ - if (itheta != 0 && itheta != 16384) - sbits = 1< 8192; - ctx->remaining_bits -= qalloc+sbits; - - x2 = c ? Y : X; - y2 = c ? X : Y; - if (sbits) - { - if (encode) - { - /* Here we only need to encode a sign for the side. */ - sign = x2[0]*y2[1] - x2[1]*y2[0] < 0; - ec_enc_bits(ec, sign, 1); - } else { - sign = ec_dec_bits(ec, 1); - } - } - sign = 1-2*sign; - /* We use orig_fill here because we want to fold the side, but if - itheta==16384, we'll have cleared the low bits of fill. */ - cm = quant_band(ctx, x2, N, mbits, B, lowband, LM, lowband_out, Q15ONE, - lowband_scratch, orig_fill); - /* We don't split N=2 bands, so cm is either 1 or 0 (for a fold-collapse), - and there's no need to worry about mixing with the other channel. */ - y2[0] = -sign*x2[1]; - y2[1] = sign*x2[0]; - if (ctx->resynth) - { - celt_norm tmp; - X[0] = MULT16_16_Q15(mid, X[0]); - X[1] = MULT16_16_Q15(mid, X[1]); - Y[0] = MULT16_16_Q15(side, Y[0]); - Y[1] = MULT16_16_Q15(side, Y[1]); - tmp = X[0]; - X[0] = SUB16(tmp,Y[0]); - Y[0] = ADD16(tmp,Y[0]); - tmp = X[1]; - X[1] = SUB16(tmp,Y[1]); - Y[1] = ADD16(tmp,Y[1]); - } - } else { - /* "Normal" split code */ - opus_int32 rebalance; - - mbits = IMAX(0, IMIN(b, (b-delta)/2)); - sbits = b-mbits; - ctx->remaining_bits -= qalloc; - - rebalance = ctx->remaining_bits; - if (mbits >= sbits) - { - /* In stereo mode, we do not apply a scaling to the mid because we need the normalized - mid for folding later. */ - cm = quant_band(ctx, X, N, mbits, B, lowband, LM, lowband_out, Q15ONE, - lowband_scratch, fill); - rebalance = mbits - (rebalance-ctx->remaining_bits); - if (rebalance > 3<>B); - } else { - /* For a stereo split, the high bits of fill are always zero, so no - folding will be done to the side. */ - cm = quant_band(ctx, Y, N, sbits, B, NULL, LM, NULL, side, NULL, fill>>B); - rebalance = sbits - (rebalance-ctx->remaining_bits); - if (rebalance > 3<resynth) - { - if (N!=2) - stereo_merge(X, Y, mid, N, ctx->arch); - if (inv) - { - int j; - for (j=0;jeBands; - n1 = M*(eBands[start+1]-eBands[start]); - n2 = M*(eBands[start+2]-eBands[start+1]); - /* Duplicate enough of the first band folding data to be able to fold the second band. - Copies no data for CELT-only mode. */ - OPUS_COPY(&norm[n1], &norm[2*n1 - n2], n2-n1); - if (dual_stereo) - OPUS_COPY(&norm2[n1], &norm2[2*n1 - n2], n2-n1); -} -#endif - -void quant_all_bands(int encode, const CELTMode *m, int start, int end, - celt_norm *X_, celt_norm *Y_, unsigned char *collapse_masks, - const celt_ener *bandE, int *pulses, int shortBlocks, int spread, - int dual_stereo, int intensity, int *tf_res, opus_int32 total_bits, - opus_int32 balance, ec_ctx *ec, int LM, int codedBands, - opus_uint32 *seed, int complexity, int arch, int disable_inv) -{ - int i; - opus_int32 remaining_bits; - const opus_int16 * OPUS_RESTRICT eBands = m->eBands; - celt_norm * OPUS_RESTRICT norm, * OPUS_RESTRICT norm2; - VARDECL(celt_norm, _norm); - VARDECL(celt_norm, _lowband_scratch); - VARDECL(celt_norm, X_save); - VARDECL(celt_norm, Y_save); - VARDECL(celt_norm, X_save2); - VARDECL(celt_norm, Y_save2); - VARDECL(celt_norm, norm_save2); - int resynth_alloc; - celt_norm *lowband_scratch; - int B; - int M; - int lowband_offset; - int update_lowband = 1; - int C = Y_ != NULL ? 2 : 1; - int norm_offset; - int theta_rdo = encode && Y_!=NULL && !dual_stereo && complexity>=8; -#ifdef RESYNTH - int resynth = 1; -#else - int resynth = !encode || theta_rdo; -#endif - struct band_ctx ctx; - SAVE_STACK; - - M = 1<nbEBands-1]-norm_offset), celt_norm); - norm = _norm; - norm2 = norm + M*eBands[m->nbEBands-1]-norm_offset; - - /* For decoding, we can use the last band as scratch space because we don't need that - scratch space for the last band and we don't care about the data there until we're - decoding the last band. */ - if (encode && resynth) - resynth_alloc = M*(eBands[m->nbEBands]-eBands[m->nbEBands-1]); - else - resynth_alloc = ALLOC_NONE; - ALLOC(_lowband_scratch, resynth_alloc, celt_norm); - if (encode && resynth) - lowband_scratch = _lowband_scratch; - else - lowband_scratch = X_+M*eBands[m->effEBands-1]; - ALLOC(X_save, resynth_alloc, celt_norm); - ALLOC(Y_save, resynth_alloc, celt_norm); - ALLOC(X_save2, resynth_alloc, celt_norm); - ALLOC(Y_save2, resynth_alloc, celt_norm); - ALLOC(norm_save2, resynth_alloc, celt_norm); - - lowband_offset = 0; - ctx.bandE = bandE; - ctx.ec = ec; - ctx.encode = encode; - ctx.intensity = intensity; - ctx.m = m; - ctx.seed = *seed; - ctx.spread = spread; - ctx.arch = arch; - ctx.disable_inv = disable_inv; - ctx.resynth = resynth; - ctx.theta_round = 0; - /* Avoid injecting noise in the first band on transients. */ - ctx.avoid_split_noise = B > 1; - for (i=start;i 0); - tell = ec_tell_frac(ec); - - /* Compute how many bits we want to allocate to this band */ - if (i != start) - balance -= tell; - remaining_bits = total_bits-tell-1; - ctx.remaining_bits = remaining_bits; - if (i <= codedBands-1) - { - curr_balance = celt_sudiv(balance, IMIN(3, codedBands-i)); - b = IMAX(0, IMIN(16383, IMIN(remaining_bits+1,pulses[i]+curr_balance))); - } else { - b = 0; - } - -#ifndef DISABLE_UPDATE_DRAFT - if (resynth && (M*eBands[i]-N >= M*eBands[start] || i==start+1) && (update_lowband || lowband_offset==0)) - lowband_offset = i; - if (i == start+1) - special_hybrid_folding(m, norm, norm2, start, M, dual_stereo); -#else - if (resynth && M*eBands[i]-N >= M*eBands[start] && (update_lowband || lowband_offset==0)) - lowband_offset = i; -#endif - - tf_change = tf_res[i]; - ctx.tf_change = tf_change; - if (i>=m->effEBands) - { - X=norm; - if (Y_!=NULL) - Y = norm; - lowband_scratch = NULL; - } - if (last && !theta_rdo) - lowband_scratch = NULL; - - /* Get a conservative estimate of the collapse_mask's for the bands we're - going to be folding from. */ - if (lowband_offset != 0 && (spread!=SPREAD_AGGRESSIVE || B>1 || tf_change<0)) - { - int fold_start; - int fold_end; - int fold_i; - /* This ensures we never repeat spectral content within one band */ - effective_lowband = IMAX(0, M*eBands[lowband_offset]-norm_offset-N); - fold_start = lowband_offset; - while(M*eBands[--fold_start] > effective_lowband+norm_offset); - fold_end = lowband_offset-1; -#ifndef DISABLE_UPDATE_DRAFT - while(++fold_end < i && M*eBands[fold_end] < effective_lowband+norm_offset+N); -#else - while(M*eBands[++fold_end] < effective_lowband+norm_offset+N); -#endif - x_cm = y_cm = 0; - fold_i = fold_start; do { - x_cm |= collapse_masks[fold_i*C+0]; - y_cm |= collapse_masks[fold_i*C+C-1]; - } while (++fold_inbEBands], w); - /* Make a copy. */ - cm = x_cm|y_cm; - ec_save = *ec; - ctx_save = ctx; - OPUS_COPY(X_save, X, N); - OPUS_COPY(Y_save, Y, N); - /* Encode and round down. */ - ctx.theta_round = -1; - x_cm = quant_band_stereo(&ctx, X, Y, N, b, B, - effective_lowband != -1 ? norm+effective_lowband : NULL, LM, - last?NULL:norm+M*eBands[i]-norm_offset, lowband_scratch, cm); - dist0 = MULT16_32_Q15(w[0], celt_inner_prod(X_save, X, N, arch)) + MULT16_32_Q15(w[1], celt_inner_prod(Y_save, Y, N, arch)); - - /* Save first result. */ - cm2 = x_cm; - ec_save2 = *ec; - ctx_save2 = ctx; - OPUS_COPY(X_save2, X, N); - OPUS_COPY(Y_save2, Y, N); - if (!last) - OPUS_COPY(norm_save2, norm+M*eBands[i]-norm_offset, N); - nstart_bytes = ec_save.offs; - nend_bytes = ec_save.storage; - bytes_buf = ec_save.buf+nstart_bytes; - save_bytes = nend_bytes-nstart_bytes; - OPUS_COPY(bytes_save, bytes_buf, save_bytes); - - /* Restore */ - *ec = ec_save; - ctx = ctx_save; - OPUS_COPY(X, X_save, N); - OPUS_COPY(Y, Y_save, N); -#ifndef DISABLE_UPDATE_DRAFT - if (i == start+1) - special_hybrid_folding(m, norm, norm2, start, M, dual_stereo); -#endif - /* Encode and round up. */ - ctx.theta_round = 1; - x_cm = quant_band_stereo(&ctx, X, Y, N, b, B, - effective_lowband != -1 ? norm+effective_lowband : NULL, LM, - last?NULL:norm+M*eBands[i]-norm_offset, lowband_scratch, cm); - dist1 = MULT16_32_Q15(w[0], celt_inner_prod(X_save, X, N, arch)) + MULT16_32_Q15(w[1], celt_inner_prod(Y_save, Y, N, arch)); - if (dist0 >= dist1) { - x_cm = cm2; - *ec = ec_save2; - ctx = ctx_save2; - OPUS_COPY(X, X_save2, N); - OPUS_COPY(Y, Y_save2, N); - if (!last) - OPUS_COPY(norm+M*eBands[i]-norm_offset, norm_save2, N); - OPUS_COPY(bytes_buf, bytes_save, save_bytes); - } - } else { - ctx.theta_round = 0; - x_cm = quant_band_stereo(&ctx, X, Y, N, b, B, - effective_lowband != -1 ? norm+effective_lowband : NULL, LM, - last?NULL:norm+M*eBands[i]-norm_offset, lowband_scratch, x_cm|y_cm); - } - } else { - x_cm = quant_band(&ctx, X, N, b, B, - effective_lowband != -1 ? norm+effective_lowband : NULL, LM, - last?NULL:norm+M*eBands[i]-norm_offset, Q15ONE, lowband_scratch, x_cm|y_cm); - } - y_cm = x_cm; - } - collapse_masks[i*C+0] = (unsigned char)x_cm; - collapse_masks[i*C+C-1] = (unsigned char)y_cm; - balance += pulses[i] + tell; - - /* Update the folding position only as long as we have 1 bit/sample depth. */ - update_lowband = b>(N< -#include "celt.h" -#include "pitch.h" -#include "bands.h" -#include "modes.h" -#include "entcode.h" -#include "quant_bands.h" -#include "rate.h" -#include "stack_alloc.h" -#include "mathops.h" -#include "float_cast.h" -#include -#include "celt_lpc.h" -#include "vq.h" - -#ifndef PACKAGE_VERSION -#define PACKAGE_VERSION "unknown" -#endif - -#if defined(MIPSr1_ASM) -#include "mips/celt_mipsr1.h" -#endif - - -int resampling_factor(opus_int32 rate) -{ - int ret; - switch (rate) - { - case 48000: - ret = 1; - break; - case 24000: - ret = 2; - break; - case 16000: - ret = 3; - break; - case 12000: - ret = 4; - break; - case 8000: - ret = 6; - break; - default: -#ifndef CUSTOM_MODES - celt_assert(0); -#endif - ret = 0; - break; - } - return ret; -} - -#if !defined(OVERRIDE_COMB_FILTER_CONST) || defined(NON_STATIC_COMB_FILTER_CONST_C) -/* This version should be faster on ARM */ -#ifdef OPUS_ARM_ASM -#ifndef NON_STATIC_COMB_FILTER_CONST_C -static -#endif -void comb_filter_const_c(opus_val32 *y, opus_val32 *x, int T, int N, - opus_val16 g10, opus_val16 g11, opus_val16 g12) -{ - opus_val32 x0, x1, x2, x3, x4; - int i; - x4 = SHL32(x[-T-2], 1); - x3 = SHL32(x[-T-1], 1); - x2 = SHL32(x[-T], 1); - x1 = SHL32(x[-T+1], 1); - for (i=0;inbEBands;i++) - { - int N; - N=(m->eBands[i+1]-m->eBands[i])<cache.caps[m->nbEBands*(2*LM+C-1)+i]+64)*C*N>>2; - } -} - - - -const char *opus_strerror(int error) -{ - static const char * const error_strings[8] = { - "success", - "invalid argument", - "buffer too small", - "internal error", - "corrupted stream", - "request not implemented", - "invalid state", - "memory allocation failed" - }; - if (error > 0 || error < -7) - return "unknown error"; - else - return error_strings[-error]; -} - -const char *opus_get_version_string(void) -{ - return "libopus " PACKAGE_VERSION - /* Applications may rely on the presence of this substring in the version - string to determine if they have a fixed-point or floating-point build - at runtime. */ -#ifdef FIXED_POINT - "-fixed" -#endif -#ifdef FUZZING - "-fuzzing" -#endif - ; -} diff --git a/libs/SDL_mixer/external/opus/celt/celt.h b/libs/SDL_mixer/external/opus/celt/celt.h deleted file mode 100644 index 24b6b2b..0000000 --- a/libs/SDL_mixer/external/opus/celt/celt.h +++ /dev/null @@ -1,251 +0,0 @@ -/* Copyright (c) 2007-2008 CSIRO - Copyright (c) 2007-2009 Xiph.Org Foundation - Copyright (c) 2008 Gregory Maxwell - Written by Jean-Marc Valin and Gregory Maxwell */ -/** - @file celt.h - @brief Contains all the functions for encoding and decoding audio - */ - -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifndef CELT_H -#define CELT_H - -#include "opus_types.h" -#include "opus_defines.h" -#include "opus_custom.h" -#include "entenc.h" -#include "entdec.h" -#include "arch.h" - -#ifdef __cplusplus -extern "C" { -#endif - -#define CELTEncoder OpusCustomEncoder -#define CELTDecoder OpusCustomDecoder -#define CELTMode OpusCustomMode - -#define LEAK_BANDS 19 - -typedef struct { - int valid; - float tonality; - float tonality_slope; - float noisiness; - float activity; - float music_prob; - float music_prob_min; - float music_prob_max; - int bandwidth; - float activity_probability; - float max_pitch_ratio; - /* Store as Q6 char to save space. */ - unsigned char leak_boost[LEAK_BANDS]; -} AnalysisInfo; - -typedef struct { - int signalType; - int offset; -} SILKInfo; - -#define __celt_check_mode_ptr_ptr(ptr) ((ptr) + ((ptr) - (const CELTMode**)(ptr))) - -#define __celt_check_analysis_ptr(ptr) ((ptr) + ((ptr) - (const AnalysisInfo*)(ptr))) - -#define __celt_check_silkinfo_ptr(ptr) ((ptr) + ((ptr) - (const SILKInfo*)(ptr))) - -/* Encoder/decoder Requests */ - - -#define CELT_SET_PREDICTION_REQUEST 10002 -/** Controls the use of interframe prediction. - 0=Independent frames - 1=Short term interframe prediction allowed - 2=Long term prediction allowed - */ -#define CELT_SET_PREDICTION(x) CELT_SET_PREDICTION_REQUEST, __opus_check_int(x) - -#define CELT_SET_INPUT_CLIPPING_REQUEST 10004 -#define CELT_SET_INPUT_CLIPPING(x) CELT_SET_INPUT_CLIPPING_REQUEST, __opus_check_int(x) - -#define CELT_GET_AND_CLEAR_ERROR_REQUEST 10007 -#define CELT_GET_AND_CLEAR_ERROR(x) CELT_GET_AND_CLEAR_ERROR_REQUEST, __opus_check_int_ptr(x) - -#define CELT_SET_CHANNELS_REQUEST 10008 -#define CELT_SET_CHANNELS(x) CELT_SET_CHANNELS_REQUEST, __opus_check_int(x) - - -/* Internal */ -#define CELT_SET_START_BAND_REQUEST 10010 -#define CELT_SET_START_BAND(x) CELT_SET_START_BAND_REQUEST, __opus_check_int(x) - -#define CELT_SET_END_BAND_REQUEST 10012 -#define CELT_SET_END_BAND(x) CELT_SET_END_BAND_REQUEST, __opus_check_int(x) - -#define CELT_GET_MODE_REQUEST 10015 -/** Get the CELTMode used by an encoder or decoder */ -#define CELT_GET_MODE(x) CELT_GET_MODE_REQUEST, __celt_check_mode_ptr_ptr(x) - -#define CELT_SET_SIGNALLING_REQUEST 10016 -#define CELT_SET_SIGNALLING(x) CELT_SET_SIGNALLING_REQUEST, __opus_check_int(x) - -#define CELT_SET_TONALITY_REQUEST 10018 -#define CELT_SET_TONALITY(x) CELT_SET_TONALITY_REQUEST, __opus_check_int(x) -#define CELT_SET_TONALITY_SLOPE_REQUEST 10020 -#define CELT_SET_TONALITY_SLOPE(x) CELT_SET_TONALITY_SLOPE_REQUEST, __opus_check_int(x) - -#define CELT_SET_ANALYSIS_REQUEST 10022 -#define CELT_SET_ANALYSIS(x) CELT_SET_ANALYSIS_REQUEST, __celt_check_analysis_ptr(x) - -#define OPUS_SET_LFE_REQUEST 10024 -#define OPUS_SET_LFE(x) OPUS_SET_LFE_REQUEST, __opus_check_int(x) - -#define OPUS_SET_ENERGY_MASK_REQUEST 10026 -#define OPUS_SET_ENERGY_MASK(x) OPUS_SET_ENERGY_MASK_REQUEST, __opus_check_val16_ptr(x) - -#define CELT_SET_SILK_INFO_REQUEST 10028 -#define CELT_SET_SILK_INFO(x) CELT_SET_SILK_INFO_REQUEST, __celt_check_silkinfo_ptr(x) - -/* Encoder stuff */ - -int celt_encoder_get_size(int channels); - -int celt_encode_with_ec(OpusCustomEncoder * OPUS_RESTRICT st, const opus_val16 * pcm, int frame_size, unsigned char *compressed, int nbCompressedBytes, ec_enc *enc); - -int celt_encoder_init(CELTEncoder *st, opus_int32 sampling_rate, int channels, - int arch); - - - -/* Decoder stuff */ - -int celt_decoder_get_size(int channels); - - -int celt_decoder_init(CELTDecoder *st, opus_int32 sampling_rate, int channels); - -int celt_decode_with_ec(OpusCustomDecoder * OPUS_RESTRICT st, const unsigned char *data, - int len, opus_val16 * OPUS_RESTRICT pcm, int frame_size, ec_dec *dec, int accum); - -#define celt_encoder_ctl opus_custom_encoder_ctl -#define celt_decoder_ctl opus_custom_decoder_ctl - - -#ifdef CUSTOM_MODES -#define OPUS_CUSTOM_NOSTATIC -#else -#define OPUS_CUSTOM_NOSTATIC static OPUS_INLINE -#endif - -static const unsigned char trim_icdf[11] = {126, 124, 119, 109, 87, 41, 19, 9, 4, 2, 0}; -/* Probs: NONE: 21.875%, LIGHT: 6.25%, NORMAL: 65.625%, AGGRESSIVE: 6.25% */ -static const unsigned char spread_icdf[4] = {25, 23, 2, 0}; - -static const unsigned char tapset_icdf[3]={2,1,0}; - -#ifdef CUSTOM_MODES -static const unsigned char toOpusTable[20] = { - 0xE0, 0xE8, 0xF0, 0xF8, - 0xC0, 0xC8, 0xD0, 0xD8, - 0xA0, 0xA8, 0xB0, 0xB8, - 0x00, 0x00, 0x00, 0x00, - 0x80, 0x88, 0x90, 0x98, -}; - -static const unsigned char fromOpusTable[16] = { - 0x80, 0x88, 0x90, 0x98, - 0x40, 0x48, 0x50, 0x58, - 0x20, 0x28, 0x30, 0x38, - 0x00, 0x08, 0x10, 0x18 -}; - -static OPUS_INLINE int toOpus(unsigned char c) -{ - int ret=0; - if (c<0xA0) - ret = toOpusTable[c>>3]; - if (ret == 0) - return -1; - else - return ret|(c&0x7); -} - -static OPUS_INLINE int fromOpus(unsigned char c) -{ - if (c<0x80) - return -1; - else - return fromOpusTable[(c>>3)-16] | (c&0x7); -} -#endif /* CUSTOM_MODES */ - -#define COMBFILTER_MAXPERIOD 1024 -#define COMBFILTER_MINPERIOD 15 - -extern const signed char tf_select_table[4][8]; - -#if defined(ENABLE_HARDENING) || defined(ENABLE_ASSERTIONS) -void validate_celt_decoder(CELTDecoder *st); -#define VALIDATE_CELT_DECODER(st) validate_celt_decoder(st) -#else -#define VALIDATE_CELT_DECODER(st) -#endif - -int resampling_factor(opus_int32 rate); - -void celt_preemphasis(const opus_val16 * OPUS_RESTRICT pcmp, celt_sig * OPUS_RESTRICT inp, - int N, int CC, int upsample, const opus_val16 *coef, celt_sig *mem, int clip); - -void comb_filter(opus_val32 *y, opus_val32 *x, int T0, int T1, int N, - opus_val16 g0, opus_val16 g1, int tapset0, int tapset1, - const opus_val16 *window, int overlap, int arch); - -#ifdef NON_STATIC_COMB_FILTER_CONST_C -void comb_filter_const_c(opus_val32 *y, opus_val32 *x, int T, int N, - opus_val16 g10, opus_val16 g11, opus_val16 g12); -#endif - -#ifndef OVERRIDE_COMB_FILTER_CONST -# define comb_filter_const(y, x, T, N, g10, g11, g12, arch) \ - ((void)(arch),comb_filter_const_c(y, x, T, N, g10, g11, g12)) -#endif - -void init_caps(const CELTMode *m,int *cap,int LM,int C); - -#ifdef RESYNTH -void deemphasis(celt_sig *in[], opus_val16 *pcm, int N, int C, int downsample, const opus_val16 *coef, celt_sig *mem); -void celt_synthesis(const CELTMode *mode, celt_norm *X, celt_sig * out_syn[], - opus_val16 *oldBandE, int start, int effEnd, int C, int CC, int isTransient, - int LM, int downsample, int silence); -#endif - -#ifdef __cplusplus -} -#endif - -#endif /* CELT_H */ diff --git a/libs/SDL_mixer/external/opus/celt/celt_decoder.c b/libs/SDL_mixer/external/opus/celt/celt_decoder.c deleted file mode 100644 index 883dae1..0000000 --- a/libs/SDL_mixer/external/opus/celt/celt_decoder.c +++ /dev/null @@ -1,1375 +0,0 @@ -/* Copyright (c) 2007-2008 CSIRO - Copyright (c) 2007-2010 Xiph.Org Foundation - Copyright (c) 2008 Gregory Maxwell - Written by Jean-Marc Valin and Gregory Maxwell */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#define CELT_DECODER_C - -#include "cpu_support.h" -#include "os_support.h" -#include "mdct.h" -#include -#include "celt.h" -#include "pitch.h" -#include "bands.h" -#include "modes.h" -#include "entcode.h" -#include "quant_bands.h" -#include "rate.h" -#include "stack_alloc.h" -#include "mathops.h" -#include "float_cast.h" -#include -#include "celt_lpc.h" -#include "vq.h" - -/* The maximum pitch lag to allow in the pitch-based PLC. It's possible to save - CPU time in the PLC pitch search by making this smaller than MAX_PERIOD. The - current value corresponds to a pitch of 66.67 Hz. */ -#define PLC_PITCH_LAG_MAX (720) -/* The minimum pitch lag to allow in the pitch-based PLC. This corresponds to a - pitch of 480 Hz. */ -#define PLC_PITCH_LAG_MIN (100) - -#if defined(SMALL_FOOTPRINT) && defined(FIXED_POINT) -#define NORM_ALIASING_HACK -#endif -/**********************************************************************/ -/* */ -/* DECODER */ -/* */ -/**********************************************************************/ -#define DECODE_BUFFER_SIZE 2048 - -/** Decoder state - @brief Decoder state - */ -struct OpusCustomDecoder { - const OpusCustomMode *mode; - int overlap; - int channels; - int stream_channels; - - int downsample; - int start, end; - int signalling; - int disable_inv; - int arch; - - /* Everything beyond this point gets cleared on a reset */ -#define DECODER_RESET_START rng - - opus_uint32 rng; - int error; - int last_pitch_index; - int loss_duration; - int skip_plc; - int postfilter_period; - int postfilter_period_old; - opus_val16 postfilter_gain; - opus_val16 postfilter_gain_old; - int postfilter_tapset; - int postfilter_tapset_old; - - celt_sig preemph_memD[2]; - - celt_sig _decode_mem[1]; /* Size = channels*(DECODE_BUFFER_SIZE+mode->overlap) */ - /* opus_val16 lpc[], Size = channels*LPC_ORDER */ - /* opus_val16 oldEBands[], Size = 2*mode->nbEBands */ - /* opus_val16 oldLogE[], Size = 2*mode->nbEBands */ - /* opus_val16 oldLogE2[], Size = 2*mode->nbEBands */ - /* opus_val16 backgroundLogE[], Size = 2*mode->nbEBands */ -}; - -#if defined(ENABLE_HARDENING) || defined(ENABLE_ASSERTIONS) -/* Make basic checks on the CELT state to ensure we don't end - up writing all over memory. */ -void validate_celt_decoder(CELTDecoder *st) -{ -#ifndef CUSTOM_MODES - celt_assert(st->mode == opus_custom_mode_create(48000, 960, NULL)); - celt_assert(st->overlap == 120); - celt_assert(st->end <= 21); -#else -/* From Section 4.3 in the spec: "The normal CELT layer uses 21 of those bands, - though Opus Custom (see Section 6.2) may use a different number of bands" - - Check if it's within the maximum number of Bark frequency bands instead */ - celt_assert(st->end <= 25); -#endif - celt_assert(st->channels == 1 || st->channels == 2); - celt_assert(st->stream_channels == 1 || st->stream_channels == 2); - celt_assert(st->downsample > 0); - celt_assert(st->start == 0 || st->start == 17); - celt_assert(st->start < st->end); -#ifdef OPUS_ARCHMASK - celt_assert(st->arch >= 0); - celt_assert(st->arch <= OPUS_ARCHMASK); -#endif - celt_assert(st->last_pitch_index <= PLC_PITCH_LAG_MAX); - celt_assert(st->last_pitch_index >= PLC_PITCH_LAG_MIN || st->last_pitch_index == 0); - celt_assert(st->postfilter_period < MAX_PERIOD); - celt_assert(st->postfilter_period >= COMBFILTER_MINPERIOD || st->postfilter_period == 0); - celt_assert(st->postfilter_period_old < MAX_PERIOD); - celt_assert(st->postfilter_period_old >= COMBFILTER_MINPERIOD || st->postfilter_period_old == 0); - celt_assert(st->postfilter_tapset <= 2); - celt_assert(st->postfilter_tapset >= 0); - celt_assert(st->postfilter_tapset_old <= 2); - celt_assert(st->postfilter_tapset_old >= 0); -} -#endif - -int celt_decoder_get_size(int channels) -{ - const CELTMode *mode = opus_custom_mode_create(48000, 960, NULL); - return opus_custom_decoder_get_size(mode, channels); -} - -OPUS_CUSTOM_NOSTATIC int opus_custom_decoder_get_size(const CELTMode *mode, int channels) -{ - int size = sizeof(struct CELTDecoder) - + (channels*(DECODE_BUFFER_SIZE+mode->overlap)-1)*sizeof(celt_sig) - + channels*LPC_ORDER*sizeof(opus_val16) - + 4*2*mode->nbEBands*sizeof(opus_val16); - return size; -} - -#ifdef CUSTOM_MODES -CELTDecoder *opus_custom_decoder_create(const CELTMode *mode, int channels, int *error) -{ - int ret; - CELTDecoder *st = (CELTDecoder *)opus_alloc(opus_custom_decoder_get_size(mode, channels)); - ret = opus_custom_decoder_init(st, mode, channels); - if (ret != OPUS_OK) - { - opus_custom_decoder_destroy(st); - st = NULL; - } - if (error) - *error = ret; - return st; -} -#endif /* CUSTOM_MODES */ - -int celt_decoder_init(CELTDecoder *st, opus_int32 sampling_rate, int channels) -{ - int ret; - ret = opus_custom_decoder_init(st, opus_custom_mode_create(48000, 960, NULL), channels); - if (ret != OPUS_OK) - return ret; - st->downsample = resampling_factor(sampling_rate); - if (st->downsample==0) - return OPUS_BAD_ARG; - else - return OPUS_OK; -} - -OPUS_CUSTOM_NOSTATIC int opus_custom_decoder_init(CELTDecoder *st, const CELTMode *mode, int channels) -{ - if (channels < 0 || channels > 2) - return OPUS_BAD_ARG; - - if (st==NULL) - return OPUS_ALLOC_FAIL; - - OPUS_CLEAR((char*)st, opus_custom_decoder_get_size(mode, channels)); - - st->mode = mode; - st->overlap = mode->overlap; - st->stream_channels = st->channels = channels; - - st->downsample = 1; - st->start = 0; - st->end = st->mode->effEBands; - st->signalling = 1; -#ifndef DISABLE_UPDATE_DRAFT - st->disable_inv = channels == 1; -#else - st->disable_inv = 0; -#endif - st->arch = opus_select_arch(); - - opus_custom_decoder_ctl(st, OPUS_RESET_STATE); - - return OPUS_OK; -} - -#ifdef CUSTOM_MODES -void opus_custom_decoder_destroy(CELTDecoder *st) -{ - opus_free(st); -} -#endif /* CUSTOM_MODES */ - -#ifndef CUSTOM_MODES -/* Special case for stereo with no downsampling and no accumulation. This is - quite common and we can make it faster by processing both channels in the - same loop, reducing overhead due to the dependency loop in the IIR filter. */ -static void deemphasis_stereo_simple(celt_sig *in[], opus_val16 *pcm, int N, const opus_val16 coef0, - celt_sig *mem) -{ - celt_sig * OPUS_RESTRICT x0; - celt_sig * OPUS_RESTRICT x1; - celt_sig m0, m1; - int j; - x0=in[0]; - x1=in[1]; - m0 = mem[0]; - m1 = mem[1]; - for (j=0;j1) - { - /* Shortcut for the standard (non-custom modes) case */ - for (j=0;joverlap; - nbEBands = mode->nbEBands; - N = mode->shortMdctSize<shortMdctSize; - shift = mode->maxLM; - } else { - B = 1; - NB = mode->shortMdctSize<maxLM-LM; - } - - if (CC==2&&C==1) - { - /* Copying a mono streams to two channels */ - celt_sig *freq2; - denormalise_bands(mode, X, freq, oldBandE, start, effEnd, M, - downsample, silence); - /* Store a temporary copy in the output buffer because the IMDCT destroys its input. */ - freq2 = out_syn[1]+overlap/2; - OPUS_COPY(freq2, freq, N); - for (b=0;bmdct, &freq2[b], out_syn[0]+NB*b, mode->window, overlap, shift, B, arch); - for (b=0;bmdct, &freq[b], out_syn[1]+NB*b, mode->window, overlap, shift, B, arch); - } else if (CC==1&&C==2) - { - /* Downmixing a stereo stream to mono */ - celt_sig *freq2; - freq2 = out_syn[0]+overlap/2; - denormalise_bands(mode, X, freq, oldBandE, start, effEnd, M, - downsample, silence); - /* Use the output buffer as temp array before downmixing. */ - denormalise_bands(mode, X+N, freq2, oldBandE+nbEBands, start, effEnd, M, - downsample, silence); - for (i=0;imdct, &freq[b], out_syn[0]+NB*b, mode->window, overlap, shift, B, arch); - } else { - /* Normal case (mono or stereo) */ - c=0; do { - denormalise_bands(mode, X+c*N, freq, oldBandE+c*nbEBands, start, effEnd, M, - downsample, silence); - for (b=0;bmdct, &freq[b], out_syn[c]+NB*b, mode->window, overlap, shift, B, arch); - } while (++cstorage*8; - tell = ec_tell(dec); - logp = isTransient ? 2 : 4; - tf_select_rsv = LM>0 && tell+logp+1<=budget; - budget -= tf_select_rsv; - tf_changed = curr = 0; - for (i=start;i>1, opus_val16 ); - pitch_downsample(decode_mem, lp_pitch_buf, - DECODE_BUFFER_SIZE, C, arch); - pitch_search(lp_pitch_buf+(PLC_PITCH_LAG_MAX>>1), lp_pitch_buf, - DECODE_BUFFER_SIZE-PLC_PITCH_LAG_MAX, - PLC_PITCH_LAG_MAX-PLC_PITCH_LAG_MIN, &pitch_index, arch); - pitch_index = PLC_PITCH_LAG_MAX-pitch_index; - RESTORE_STACK; - return pitch_index; -} - -static void celt_decode_lost(CELTDecoder * OPUS_RESTRICT st, int N, int LM) -{ - int c; - int i; - const int C = st->channels; - celt_sig *decode_mem[2]; - celt_sig *out_syn[2]; - opus_val16 *lpc; - opus_val16 *oldBandE, *oldLogE, *oldLogE2, *backgroundLogE; - const OpusCustomMode *mode; - int nbEBands; - int overlap; - int start; - int loss_duration; - int noise_based; - const opus_int16 *eBands; - SAVE_STACK; - - mode = st->mode; - nbEBands = mode->nbEBands; - overlap = mode->overlap; - eBands = mode->eBands; - - c=0; do { - decode_mem[c] = st->_decode_mem + c*(DECODE_BUFFER_SIZE+overlap); - out_syn[c] = decode_mem[c]+DECODE_BUFFER_SIZE-N; - } while (++c_decode_mem+(DECODE_BUFFER_SIZE+overlap)*C); - oldBandE = lpc+C*LPC_ORDER; - oldLogE = oldBandE + 2*nbEBands; - oldLogE2 = oldLogE + 2*nbEBands; - backgroundLogE = oldLogE2 + 2*nbEBands; - - loss_duration = st->loss_duration; - start = st->start; - noise_based = loss_duration >= 40 || start != 0 || st->skip_plc; - if (noise_based) - { - /* Noise-based PLC/CNG */ -#ifdef NORM_ALIASING_HACK - celt_norm *X; -#else - VARDECL(celt_norm, X); -#endif - opus_uint32 seed; - int end; - int effEnd; - opus_val16 decay; - end = st->end; - effEnd = IMAX(start, IMIN(end, mode->effEBands)); - -#ifdef NORM_ALIASING_HACK - /* This is an ugly hack that breaks aliasing rules and would be easily broken, - but it saves almost 4kB of stack. */ - X = (celt_norm*)(out_syn[C-1]+overlap/2); -#else - ALLOC(X, C*N, celt_norm); /**< Interleaved normalised MDCTs */ -#endif - c=0; do { - OPUS_MOVE(decode_mem[c], decode_mem[c]+N, - DECODE_BUFFER_SIZE-N+(overlap>>1)); - } while (++crng; - for (c=0;c>20); - } - renormalise_vector(X+boffs, blen, Q15ONE, st->arch); - } - } - st->rng = seed; - - celt_synthesis(mode, X, out_syn, oldBandE, start, effEnd, C, C, 0, LM, st->downsample, 0, st->arch); - } else { - int exc_length; - /* Pitch-based PLC */ - const opus_val16 *window; - opus_val16 *exc; - opus_val16 fade = Q15ONE; - int pitch_index; - VARDECL(opus_val32, etmp); - VARDECL(opus_val16, _exc); - VARDECL(opus_val16, fir_tmp); - - if (loss_duration == 0) - { - st->last_pitch_index = pitch_index = celt_plc_pitch_search(decode_mem, C, st->arch); - } else { - pitch_index = st->last_pitch_index; - fade = QCONST16(.8f,15); - } - - /* We want the excitation for 2 pitch periods in order to look for a - decaying signal, but we can't get more than MAX_PERIOD. */ - exc_length = IMIN(2*pitch_index, MAX_PERIOD); - - ALLOC(etmp, overlap, opus_val32); - ALLOC(_exc, MAX_PERIOD+LPC_ORDER, opus_val16); - ALLOC(fir_tmp, exc_length, opus_val16); - exc = _exc+LPC_ORDER; - window = mode->window; - c=0; do { - opus_val16 decay; - opus_val16 attenuation; - opus_val32 S1=0; - celt_sig *buf; - int extrapolation_offset; - int extrapolation_len; - int j; - - buf = decode_mem[c]; - for (i=0;iarch); - /* Add a noise floor of -40 dB. */ -#ifdef FIXED_POINT - ac[0] += SHR32(ac[0],13); -#else - ac[0] *= 1.0001f; -#endif - /* Use lag windowing to stabilize the Levinson-Durbin recursion. */ - for (i=1;i<=LPC_ORDER;i++) - { - /*ac[i] *= exp(-.5*(2*M_PI*.002*i)*(2*M_PI*.002*i));*/ -#ifdef FIXED_POINT - ac[i] -= MULT16_32_Q15(2*i*i, ac[i]); -#else - ac[i] -= ac[i]*(0.008f*0.008f)*i*i; -#endif - } - _celt_lpc(lpc+c*LPC_ORDER, ac, LPC_ORDER); -#ifdef FIXED_POINT - /* For fixed-point, apply bandwidth expansion until we can guarantee that - no overflow can happen in the IIR filter. This means: - 32768*sum(abs(filter)) < 2^31 */ - while (1) { - opus_val16 tmp=Q15ONE; - opus_val32 sum=QCONST16(1., SIG_SHIFT); - for (i=0;iarch); - OPUS_COPY(exc+MAX_PERIOD-exc_length, fir_tmp, exc_length); - } - - /* Check if the waveform is decaying, and if so how fast. - We do this to avoid adding energy when concealing in a segment - with decaying energy. */ - { - opus_val32 E1=1, E2=1; - int decay_length; -#ifdef FIXED_POINT - int shift = IMAX(0,2*celt_zlog2(celt_maxabs16(&exc[MAX_PERIOD-exc_length], exc_length))-20); -#endif - decay_length = exc_length>>1; - for (i=0;i= pitch_index) { - j -= pitch_index; - attenuation = MULT16_16_Q15(attenuation, decay); - } - buf[DECODE_BUFFER_SIZE-N+i] = - SHL32(EXTEND32(MULT16_16_Q15(attenuation, - exc[extrapolation_offset+j])), SIG_SHIFT); - /* Compute the energy of the previously decoded signal whose - excitation we're copying. */ - tmp = SROUND16( - buf[DECODE_BUFFER_SIZE-MAX_PERIOD-N+extrapolation_offset+j], - SIG_SHIFT); - S1 += SHR32(MULT16_16(tmp, tmp), 10); - } - { - opus_val16 lpc_mem[LPC_ORDER]; - /* Copy the last decoded samples (prior to the overlap region) to - synthesis filter memory so we can have a continuous signal. */ - for (i=0;iarch); -#ifdef FIXED_POINT - for (i=0; i < extrapolation_len; i++) - buf[DECODE_BUFFER_SIZE-N+i] = SATURATE(buf[DECODE_BUFFER_SIZE-N+i], SIG_SAT); -#endif - } - - /* Check if the synthesis energy is higher than expected, which can - happen with the signal changes during our window. If so, - attenuate. */ - { - opus_val32 S2=0; - for (i=0;i SHR32(S2,2))) -#else - /* The float test is written this way to catch NaNs in the output - of the IIR filter at the same time. */ - if (!(S1 > 0.2f*S2)) -#endif - { - for (i=0;ipostfilter_period, st->postfilter_period, overlap, - -st->postfilter_gain, -st->postfilter_gain, - st->postfilter_tapset, st->postfilter_tapset, NULL, 0, st->arch); - - /* Simulate TDAC on the concealed audio so that it blends with the - MDCT of the next frame. */ - for (i=0;iloss_duration = IMIN(10000, loss_duration+(1<channels; - int LM, M; - int start; - int end; - int effEnd; - int codedBands; - int alloc_trim; - int postfilter_pitch; - opus_val16 postfilter_gain; - int intensity=0; - int dual_stereo=0; - opus_int32 total_bits; - opus_int32 balance; - opus_int32 tell; - int dynalloc_logp; - int postfilter_tapset; - int anti_collapse_rsv; - int anti_collapse_on=0; - int silence; - int C = st->stream_channels; - const OpusCustomMode *mode; - int nbEBands; - int overlap; - const opus_int16 *eBands; - opus_val16 max_background_increase; - ALLOC_STACK; - - VALIDATE_CELT_DECODER(st); - mode = st->mode; - nbEBands = mode->nbEBands; - overlap = mode->overlap; - eBands = mode->eBands; - start = st->start; - end = st->end; - frame_size *= st->downsample; - - lpc = (opus_val16*)(st->_decode_mem+(DECODE_BUFFER_SIZE+overlap)*CC); - oldBandE = lpc+CC*LPC_ORDER; - oldLogE = oldBandE + 2*nbEBands; - oldLogE2 = oldLogE + 2*nbEBands; - backgroundLogE = oldLogE2 + 2*nbEBands; - -#ifdef CUSTOM_MODES - if (st->signalling && data!=NULL) - { - int data0=data[0]; - /* Convert "standard mode" to Opus header */ - if (mode->Fs==48000 && mode->shortMdctSize==120) - { - data0 = fromOpus(data0); - if (data0<0) - return OPUS_INVALID_PACKET; - } - st->end = end = IMAX(1, mode->effEBands-2*(data0>>5)); - LM = (data0>>3)&0x3; - C = 1 + ((data0>>2)&0x1); - data++; - len--; - if (LM>mode->maxLM) - return OPUS_INVALID_PACKET; - if (frame_size < mode->shortMdctSize<shortMdctSize<maxLM;LM++) - if (mode->shortMdctSize<mode->maxLM) - return OPUS_BAD_ARG; - } - M=1<1275 || pcm==NULL) - return OPUS_BAD_ARG; - - N = M*mode->shortMdctSize; - c=0; do { - decode_mem[c] = st->_decode_mem + c*(DECODE_BUFFER_SIZE+overlap); - out_syn[c] = decode_mem[c]+DECODE_BUFFER_SIZE-N; - } while (++c mode->effEBands) - effEnd = mode->effEBands; - - if (data == NULL || len<=1) - { - celt_decode_lost(st, N, LM); - deemphasis(out_syn, pcm, N, CC, st->downsample, mode->preemph, st->preemph_memD, accum); - RESTORE_STACK; - return frame_size/st->downsample; - } - - /* Check if there are at least two packets received consecutively before - * turning on the pitch-based PLC */ - st->skip_plc = st->loss_duration != 0; - - if (dec == NULL) - { - ec_dec_init(&_dec,(unsigned char*)data,len); - dec = &_dec; - } - - if (C==1) - { - for (i=0;i= total_bits) - silence = 1; - else if (tell==1) - silence = ec_dec_bit_logp(dec, 15); - else - silence = 0; - if (silence) - { - /* Pretend we've read all the remaining bits */ - tell = len*8; - dec->nbits_total+=tell-ec_tell(dec); - } - - postfilter_gain = 0; - postfilter_pitch = 0; - postfilter_tapset = 0; - if (start==0 && tell+16 <= total_bits) - { - if(ec_dec_bit_logp(dec, 1)) - { - int qg, octave; - octave = ec_dec_uint(dec, 6); - postfilter_pitch = (16< 0 && tell+3 <= total_bits) - { - isTransient = ec_dec_bit_logp(dec, 3); - tell = ec_tell(dec); - } - else - isTransient = 0; - - if (isTransient) - shortBlocks = M; - else - shortBlocks = 0; - - /* Decode the global flags (first symbols in the stream) */ - intra_ener = tell+3<=total_bits ? ec_dec_bit_logp(dec, 3) : 0; - /* Get band energies */ - unquant_coarse_energy(mode, start, end, oldBandE, - intra_ener, dec, C, LM); - - ALLOC(tf_res, nbEBands, int); - tf_decode(start, end, isTransient, tf_res, LM, dec); - - tell = ec_tell(dec); - spread_decision = SPREAD_NORMAL; - if (tell+4 <= total_bits) - spread_decision = ec_dec_icdf(dec, spread_icdf, 5); - - ALLOC(cap, nbEBands, int); - - init_caps(mode,cap,LM,C); - - ALLOC(offsets, nbEBands, int); - - dynalloc_logp = 6; - total_bits<<=BITRES; - tell = ec_tell_frac(dec); - for (i=start;i0) - dynalloc_logp = IMAX(2, dynalloc_logp-1); - } - - ALLOC(fine_quant, nbEBands, int); - alloc_trim = tell+(6<=2&&bits>=((LM+2)<rng, 0, - st->arch, st->disable_inv); - - if (anti_collapse_rsv > 0) - { - anti_collapse_on = ec_dec_bits(dec, 1); - } - - unquant_energy_finalise(mode, start, end, oldBandE, - fine_quant, fine_priority, len*8-ec_tell(dec), dec, C); - - if (anti_collapse_on) - anti_collapse(mode, X, collapse_masks, LM, C, N, - start, end, oldBandE, oldLogE, oldLogE2, pulses, st->rng, st->arch); - - if (silence) - { - for (i=0;idownsample, silence, st->arch); - - c=0; do { - st->postfilter_period=IMAX(st->postfilter_period, COMBFILTER_MINPERIOD); - st->postfilter_period_old=IMAX(st->postfilter_period_old, COMBFILTER_MINPERIOD); - comb_filter(out_syn[c], out_syn[c], st->postfilter_period_old, st->postfilter_period, mode->shortMdctSize, - st->postfilter_gain_old, st->postfilter_gain, st->postfilter_tapset_old, st->postfilter_tapset, - mode->window, overlap, st->arch); - if (LM!=0) - comb_filter(out_syn[c]+mode->shortMdctSize, out_syn[c]+mode->shortMdctSize, st->postfilter_period, postfilter_pitch, N-mode->shortMdctSize, - st->postfilter_gain, postfilter_gain, st->postfilter_tapset, postfilter_tapset, - mode->window, overlap, st->arch); - - } while (++cpostfilter_period_old = st->postfilter_period; - st->postfilter_gain_old = st->postfilter_gain; - st->postfilter_tapset_old = st->postfilter_tapset; - st->postfilter_period = postfilter_pitch; - st->postfilter_gain = postfilter_gain; - st->postfilter_tapset = postfilter_tapset; - if (LM!=0) - { - st->postfilter_period_old = st->postfilter_period; - st->postfilter_gain_old = st->postfilter_gain; - st->postfilter_tapset_old = st->postfilter_tapset; - } - - if (C==1) - OPUS_COPY(&oldBandE[nbEBands], oldBandE, nbEBands); - - if (!isTransient) - { - OPUS_COPY(oldLogE2, oldLogE, 2*nbEBands); - OPUS_COPY(oldLogE, oldBandE, 2*nbEBands); - } else { - for (i=0;i<2*nbEBands;i++) - oldLogE[i] = MIN16(oldLogE[i], oldBandE[i]); - } - /* In normal circumstances, we only allow the noise floor to increase by - up to 2.4 dB/second, but when we're in DTX we give the weight of - all missing packets to the update packet. */ - max_background_increase = IMIN(160, st->loss_duration+M)*QCONST16(0.001f,DB_SHIFT); - for (i=0;i<2*nbEBands;i++) - backgroundLogE[i] = MIN16(backgroundLogE[i] + max_background_increase, oldBandE[i]); - /* In case start or end were to change */ - c=0; do - { - for (i=0;irng = dec->rng; - - deemphasis(out_syn, pcm, N, CC, st->downsample, mode->preemph, st->preemph_memD, accum); - st->loss_duration = 0; - RESTORE_STACK; - if (ec_tell(dec) > 8*len) - return OPUS_INTERNAL_ERROR; - if(ec_get_error(dec)) - st->error = 1; - return frame_size/st->downsample; -} - - -#ifdef CUSTOM_MODES - -#ifdef FIXED_POINT -int opus_custom_decode(CELTDecoder * OPUS_RESTRICT st, const unsigned char *data, int len, opus_int16 * OPUS_RESTRICT pcm, int frame_size) -{ - return celt_decode_with_ec(st, data, len, pcm, frame_size, NULL, 0); -} - -#ifndef DISABLE_FLOAT_API -int opus_custom_decode_float(CELTDecoder * OPUS_RESTRICT st, const unsigned char *data, int len, float * OPUS_RESTRICT pcm, int frame_size) -{ - int j, ret, C, N; - VARDECL(opus_int16, out); - ALLOC_STACK; - - if (pcm==NULL) - return OPUS_BAD_ARG; - - C = st->channels; - N = frame_size; - - ALLOC(out, C*N, opus_int16); - ret=celt_decode_with_ec(st, data, len, out, frame_size, NULL, 0); - if (ret>0) - for (j=0;jchannels; - N = frame_size; - ALLOC(out, C*N, celt_sig); - - ret=celt_decode_with_ec(st, data, len, out, frame_size, NULL, 0); - - if (ret>0) - for (j=0;j=st->mode->nbEBands) - goto bad_arg; - st->start = value; - } - break; - case CELT_SET_END_BAND_REQUEST: - { - opus_int32 value = va_arg(ap, opus_int32); - if (value<1 || value>st->mode->nbEBands) - goto bad_arg; - st->end = value; - } - break; - case CELT_SET_CHANNELS_REQUEST: - { - opus_int32 value = va_arg(ap, opus_int32); - if (value<1 || value>2) - goto bad_arg; - st->stream_channels = value; - } - break; - case CELT_GET_AND_CLEAR_ERROR_REQUEST: - { - opus_int32 *value = va_arg(ap, opus_int32*); - if (value==NULL) - goto bad_arg; - *value=st->error; - st->error = 0; - } - break; - case OPUS_GET_LOOKAHEAD_REQUEST: - { - opus_int32 *value = va_arg(ap, opus_int32*); - if (value==NULL) - goto bad_arg; - *value = st->overlap/st->downsample; - } - break; - case OPUS_RESET_STATE: - { - int i; - opus_val16 *lpc, *oldBandE, *oldLogE, *oldLogE2; - lpc = (opus_val16*)(st->_decode_mem+(DECODE_BUFFER_SIZE+st->overlap)*st->channels); - oldBandE = lpc+st->channels*LPC_ORDER; - oldLogE = oldBandE + 2*st->mode->nbEBands; - oldLogE2 = oldLogE + 2*st->mode->nbEBands; - OPUS_CLEAR((char*)&st->DECODER_RESET_START, - opus_custom_decoder_get_size(st->mode, st->channels)- - ((char*)&st->DECODER_RESET_START - (char*)st)); - for (i=0;i<2*st->mode->nbEBands;i++) - oldLogE[i]=oldLogE2[i]=-QCONST16(28.f,DB_SHIFT); - st->skip_plc = 1; - } - break; - case OPUS_GET_PITCH_REQUEST: - { - opus_int32 *value = va_arg(ap, opus_int32*); - if (value==NULL) - goto bad_arg; - *value = st->postfilter_period; - } - break; - case CELT_GET_MODE_REQUEST: - { - const CELTMode ** value = va_arg(ap, const CELTMode**); - if (value==0) - goto bad_arg; - *value=st->mode; - } - break; - case CELT_SET_SIGNALLING_REQUEST: - { - opus_int32 value = va_arg(ap, opus_int32); - st->signalling = value; - } - break; - case OPUS_GET_FINAL_RANGE_REQUEST: - { - opus_uint32 * value = va_arg(ap, opus_uint32 *); - if (value==0) - goto bad_arg; - *value=st->rng; - } - break; - case OPUS_SET_PHASE_INVERSION_DISABLED_REQUEST: - { - opus_int32 value = va_arg(ap, opus_int32); - if(value<0 || value>1) - { - goto bad_arg; - } - st->disable_inv = value; - } - break; - case OPUS_GET_PHASE_INVERSION_DISABLED_REQUEST: - { - opus_int32 *value = va_arg(ap, opus_int32*); - if (!value) - { - goto bad_arg; - } - *value = st->disable_inv; - } - break; - default: - goto bad_request; - } - va_end(ap); - return OPUS_OK; -bad_arg: - va_end(ap); - return OPUS_BAD_ARG; -bad_request: - va_end(ap); - return OPUS_UNIMPLEMENTED; -} diff --git a/libs/SDL_mixer/external/opus/celt/celt_encoder.c b/libs/SDL_mixer/external/opus/celt/celt_encoder.c deleted file mode 100644 index 637d442..0000000 --- a/libs/SDL_mixer/external/opus/celt/celt_encoder.c +++ /dev/null @@ -1,2613 +0,0 @@ -/* Copyright (c) 2007-2008 CSIRO - Copyright (c) 2007-2010 Xiph.Org Foundation - Copyright (c) 2008 Gregory Maxwell - Written by Jean-Marc Valin and Gregory Maxwell */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#define CELT_ENCODER_C - -#include "cpu_support.h" -#include "os_support.h" -#include "mdct.h" -#include -#include "celt.h" -#include "pitch.h" -#include "bands.h" -#include "modes.h" -#include "entcode.h" -#include "quant_bands.h" -#include "rate.h" -#include "stack_alloc.h" -#include "mathops.h" -#include "float_cast.h" -#include -#include "celt_lpc.h" -#include "vq.h" - - -/** Encoder state - @brief Encoder state - */ -struct OpusCustomEncoder { - const OpusCustomMode *mode; /**< Mode used by the encoder */ - int channels; - int stream_channels; - - int force_intra; - int clip; - int disable_pf; - int complexity; - int upsample; - int start, end; - - opus_int32 bitrate; - int vbr; - int signalling; - int constrained_vbr; /* If zero, VBR can do whatever it likes with the rate */ - int loss_rate; - int lsb_depth; - int lfe; - int disable_inv; - int arch; - - /* Everything beyond this point gets cleared on a reset */ -#define ENCODER_RESET_START rng - - opus_uint32 rng; - int spread_decision; - opus_val32 delayedIntra; - int tonal_average; - int lastCodedBands; - int hf_average; - int tapset_decision; - - int prefilter_period; - opus_val16 prefilter_gain; - int prefilter_tapset; -#ifdef RESYNTH - int prefilter_period_old; - opus_val16 prefilter_gain_old; - int prefilter_tapset_old; -#endif - int consec_transient; - AnalysisInfo analysis; - SILKInfo silk_info; - - opus_val32 preemph_memE[2]; - opus_val32 preemph_memD[2]; - - /* VBR-related parameters */ - opus_int32 vbr_reservoir; - opus_int32 vbr_drift; - opus_int32 vbr_offset; - opus_int32 vbr_count; - opus_val32 overlap_max; - opus_val16 stereo_saving; - int intensity; - opus_val16 *energy_mask; - opus_val16 spec_avg; - -#ifdef RESYNTH - /* +MAX_PERIOD/2 to make space for overlap */ - celt_sig syn_mem[2][2*MAX_PERIOD+MAX_PERIOD/2]; -#endif - - celt_sig in_mem[1]; /* Size = channels*mode->overlap */ - /* celt_sig prefilter_mem[], Size = channels*COMBFILTER_MAXPERIOD */ - /* opus_val16 oldBandE[], Size = channels*mode->nbEBands */ - /* opus_val16 oldLogE[], Size = channels*mode->nbEBands */ - /* opus_val16 oldLogE2[], Size = channels*mode->nbEBands */ - /* opus_val16 energyError[], Size = channels*mode->nbEBands */ -}; - -int celt_encoder_get_size(int channels) -{ - CELTMode *mode = opus_custom_mode_create(48000, 960, NULL); - return opus_custom_encoder_get_size(mode, channels); -} - -OPUS_CUSTOM_NOSTATIC int opus_custom_encoder_get_size(const CELTMode *mode, int channels) -{ - int size = sizeof(struct CELTEncoder) - + (channels*mode->overlap-1)*sizeof(celt_sig) /* celt_sig in_mem[channels*mode->overlap]; */ - + channels*COMBFILTER_MAXPERIOD*sizeof(celt_sig) /* celt_sig prefilter_mem[channels*COMBFILTER_MAXPERIOD]; */ - + 4*channels*mode->nbEBands*sizeof(opus_val16); /* opus_val16 oldBandE[channels*mode->nbEBands]; */ - /* opus_val16 oldLogE[channels*mode->nbEBands]; */ - /* opus_val16 oldLogE2[channels*mode->nbEBands]; */ - /* opus_val16 energyError[channels*mode->nbEBands]; */ - return size; -} - -#ifdef CUSTOM_MODES -CELTEncoder *opus_custom_encoder_create(const CELTMode *mode, int channels, int *error) -{ - int ret; - CELTEncoder *st = (CELTEncoder *)opus_alloc(opus_custom_encoder_get_size(mode, channels)); - /* init will handle the NULL case */ - ret = opus_custom_encoder_init(st, mode, channels); - if (ret != OPUS_OK) - { - opus_custom_encoder_destroy(st); - st = NULL; - } - if (error) - *error = ret; - return st; -} -#endif /* CUSTOM_MODES */ - -static int opus_custom_encoder_init_arch(CELTEncoder *st, const CELTMode *mode, - int channels, int arch) -{ - if (channels < 0 || channels > 2) - return OPUS_BAD_ARG; - - if (st==NULL || mode==NULL) - return OPUS_ALLOC_FAIL; - - OPUS_CLEAR((char*)st, opus_custom_encoder_get_size(mode, channels)); - - st->mode = mode; - st->stream_channels = st->channels = channels; - - st->upsample = 1; - st->start = 0; - st->end = st->mode->effEBands; - st->signalling = 1; - st->arch = arch; - - st->constrained_vbr = 1; - st->clip = 1; - - st->bitrate = OPUS_BITRATE_MAX; - st->vbr = 0; - st->force_intra = 0; - st->complexity = 5; - st->lsb_depth=24; - - opus_custom_encoder_ctl(st, OPUS_RESET_STATE); - - return OPUS_OK; -} - -#ifdef CUSTOM_MODES -int opus_custom_encoder_init(CELTEncoder *st, const CELTMode *mode, int channels) -{ - return opus_custom_encoder_init_arch(st, mode, channels, opus_select_arch()); -} -#endif - -int celt_encoder_init(CELTEncoder *st, opus_int32 sampling_rate, int channels, - int arch) -{ - int ret; - ret = opus_custom_encoder_init_arch(st, - opus_custom_mode_create(48000, 960, NULL), channels, arch); - if (ret != OPUS_OK) - return ret; - st->upsample = resampling_factor(sampling_rate); - return OPUS_OK; -} - -#ifdef CUSTOM_MODES -void opus_custom_encoder_destroy(CELTEncoder *st) -{ - opus_free(st); -} -#endif /* CUSTOM_MODES */ - - -static int transient_analysis(const opus_val32 * OPUS_RESTRICT in, int len, int C, - opus_val16 *tf_estimate, int *tf_chan, int allow_weak_transients, - int *weak_transient) -{ - int i; - VARDECL(opus_val16, tmp); - opus_val32 mem0,mem1; - int is_transient = 0; - opus_int32 mask_metric = 0; - int c; - opus_val16 tf_max; - int len2; - /* Forward masking: 6.7 dB/ms. */ -#ifdef FIXED_POINT - int forward_shift = 4; -#else - opus_val16 forward_decay = QCONST16(.0625f,15); -#endif - /* Table of 6*64/x, trained on real data to minimize the average error */ - static const unsigned char inv_table[128] = { - 255,255,156,110, 86, 70, 59, 51, 45, 40, 37, 33, 31, 28, 26, 25, - 23, 22, 21, 20, 19, 18, 17, 16, 16, 15, 15, 14, 13, 13, 12, 12, - 12, 12, 11, 11, 11, 10, 10, 10, 9, 9, 9, 9, 9, 9, 8, 8, - 8, 8, 8, 7, 7, 7, 7, 7, 7, 6, 6, 6, 6, 6, 6, 6, - 6, 6, 6, 6, 6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, - 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, - 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, - 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2, - }; - SAVE_STACK; - ALLOC(tmp, len, opus_val16); - - *weak_transient = 0; - /* For lower bitrates, let's be more conservative and have a forward masking - decay of 3.3 dB/ms. This avoids having to code transients at very low - bitrate (mostly for hybrid), which can result in unstable energy and/or - partial collapse. */ - if (allow_weak_transients) - { -#ifdef FIXED_POINT - forward_shift = 5; -#else - forward_decay = QCONST16(.03125f,15); -#endif - } - len2=len/2; - for (c=0;c=0;i--) - { - /* Backward masking: 13.9 dB/ms. */ -#ifdef FIXED_POINT - /* FIXME: Use PSHR16() instead */ - tmp[i] = mem0 + PSHR32(tmp[i]-mem0,3); -#else - tmp[i] = mem0 + MULT16_16_P15(QCONST16(0.125f,15),tmp[i]-mem0); -#endif - mem0 = tmp[i]; - maxE = MAX16(maxE, mem0); - } - /*for (i=0;i>1))); -#else - mean = celt_sqrt(mean * maxE*.5*len2); -#endif - /* Inverse of the mean energy in Q15+6 */ - norm = SHL32(EXTEND32(len2),6+14)/ADD32(EPSILON,SHR32(mean,1)); - /* Compute harmonic mean discarding the unreliable boundaries - The data is smooth, so we only take 1/4th of the samples */ - unmask=0; - /* We should never see NaNs here. If we find any, then something really bad happened and we better abort - before it does any damage later on. If these asserts are disabled (no hardening), then the table - lookup a few lines below (id = ...) is likely to crash dur to an out-of-bounds read. DO NOT FIX - that crash on NaN since it could result in a worse issue later on. */ - celt_assert(!celt_isnan(tmp[0])); - celt_assert(!celt_isnan(norm)); - for (i=12;imask_metric) - { - *tf_chan = c; - mask_metric = unmask; - } - } - is_transient = mask_metric>200; - /* For low bitrates, define "weak transients" that need to be - handled differently to avoid partial collapse. */ - if (allow_weak_transients && is_transient && mask_metric<600) { - is_transient = 0; - *weak_transient = 1; - } - /* Arbitrary metric for VBR boost */ - tf_max = MAX16(0,celt_sqrt(27*mask_metric)-42); - /* *tf_estimate = 1 + MIN16(1, sqrt(MAX16(0, tf_max-30))/20); */ - *tf_estimate = celt_sqrt(MAX32(0, SHL32(MULT16_16(QCONST16(0.0069,14),MIN16(163,tf_max)),14)-QCONST32(0.139,28))); - /*printf("%d %f\n", tf_max, mask_metric);*/ - RESTORE_STACK; -#ifdef FUZZING - is_transient = rand()&0x1; -#endif - /*printf("%d %f %d\n", is_transient, (float)*tf_estimate, tf_max);*/ - return is_transient; -} - -/* Looks for sudden increases of energy to decide whether we need to patch - the transient decision */ -static int patch_transient_decision(opus_val16 *newE, opus_val16 *oldE, int nbEBands, - int start, int end, int C) -{ - int i, c; - opus_val32 mean_diff=0; - opus_val16 spread_old[26]; - /* Apply an aggressive (-6 dB/Bark) spreading function to the old frame to - avoid false detection caused by irrelevant bands */ - if (C==1) - { - spread_old[start] = oldE[start]; - for (i=start+1;i=start;i--) - spread_old[i] = MAX16(spread_old[i], spread_old[i+1]-QCONST16(1.0f, DB_SHIFT)); - /* Compute mean increase */ - c=0; do { - for (i=IMAX(2,start);i QCONST16(1.f, DB_SHIFT); -} - -/** Apply window and compute the MDCT for all sub-frames and - all channels in a frame */ -static void compute_mdcts(const CELTMode *mode, int shortBlocks, celt_sig * OPUS_RESTRICT in, - celt_sig * OPUS_RESTRICT out, int C, int CC, int LM, int upsample, - int arch) -{ - const int overlap = mode->overlap; - int N; - int B; - int shift; - int i, b, c; - if (shortBlocks) - { - B = shortBlocks; - N = mode->shortMdctSize; - shift = mode->maxLM; - } else { - B = 1; - N = mode->shortMdctSize<maxLM-LM; - } - c=0; do { - for (b=0;bmdct, in+c*(B*N+overlap)+b*N, - &out[b+c*N*B], mode->window, overlap, shift, B, - arch); - } - } while (++ceBands[len]-m->eBands[len-1])<eBands[len]-m->eBands[len-1])<eBands[i+1]-m->eBands[i])<eBands[i+1]-m->eBands[i])==1; - OPUS_COPY(tmp, &X[tf_chan*N0 + (m->eBands[i]<eBands[i]<>LM, 1<>k, 1<=0;i--) - { - if (tf_res[i+1] == 1) - tf_res[i] = path1[i+1]; - else - tf_res[i] = path0[i+1]; - } - /*printf("%d %f\n", *tf_sum, tf_estimate);*/ - RESTORE_STACK; -#ifdef FUZZING - tf_select = rand()&0x1; - tf_res[0] = rand()&0x1; - for (i=1;istorage*8; - tell = ec_tell(enc); - logp = isTransient ? 2 : 4; - /* Reserve space to code the tf_select decision. */ - tf_select_rsv = LM>0 && tell+logp+1 <= budget; - budget -= tf_select_rsv; - curr = tf_changed = 0; - for (i=start;i> 10; - trim = QCONST16(4.f, 8) + QCONST16(1.f/16.f, 8)*frac; - } - if (C==2) - { - opus_val16 sum = 0; /* Q10 */ - opus_val16 minXC; /* Q10 */ - /* Compute inter-channel correlation for low frequencies */ - for (i=0;i<8;i++) - { - opus_val32 partial; - partial = celt_inner_prod(&X[m->eBands[i]<eBands[i]<eBands[i+1]-m->eBands[i])<eBands[i]<eBands[i]<eBands[i+1]-m->eBands[i])<nbEBands]*(opus_int32)(2+2*i-end); - } - } while (++cvalid) - { - trim -= MAX16(-QCONST16(2.f, 8), MIN16(QCONST16(2.f, 8), - (opus_val16)(QCONST16(2.f, 8)*(analysis->tonality_slope+.05f)))); - } -#else - (void)analysis; -#endif - -#ifdef FIXED_POINT - trim_index = PSHR32(trim, 8); -#else - trim_index = (int)floor(.5f+trim); -#endif - trim_index = IMAX(0, IMIN(10, trim_index)); - /*printf("%d\n", trim_index);*/ -#ifdef FUZZING - trim_index = rand()%11; -#endif - return trim_index; -} - -static int stereo_analysis(const CELTMode *m, const celt_norm *X, - int LM, int N0) -{ - int i; - int thetas; - opus_val32 sumLR = EPSILON, sumMS = EPSILON; - - /* Use the L1 norm to model the entropy of the L/R signal vs the M/S signal */ - for (i=0;i<13;i++) - { - int j; - for (j=m->eBands[i]<eBands[i+1]<eBands[13]<<(LM+1))+thetas, sumMS) - > MULT16_32_Q15(m->eBands[13]<<(LM+1), sumLR); -} - -#define MSWAP(a,b) do {opus_val16 tmp = a;a=b;b=tmp;} while(0) -static opus_val16 median_of_5(const opus_val16 *x) -{ - opus_val16 t0, t1, t2, t3, t4; - t2 = x[2]; - if (x[0] > x[1]) - { - t0 = x[1]; - t1 = x[0]; - } else { - t0 = x[0]; - t1 = x[1]; - } - if (x[3] > x[4]) - { - t3 = x[4]; - t4 = x[3]; - } else { - t3 = x[3]; - t4 = x[4]; - } - if (t0 > t3) - { - MSWAP(t0, t3); - MSWAP(t1, t4); - } - if (t2 > t1) - { - if (t1 < t3) - return MIN16(t2, t3); - else - return MIN16(t4, t1); - } else { - if (t2 < t3) - return MIN16(t1, t3); - else - return MIN16(t2, t4); - } -} - -static opus_val16 median_of_3(const opus_val16 *x) -{ - opus_val16 t0, t1, t2; - if (x[0] > x[1]) - { - t0 = x[1]; - t1 = x[0]; - } else { - t0 = x[0]; - t1 = x[1]; - } - t2 = x[2]; - if (t1 < t2) - return t1; - else if (t0 < t2) - return t2; - else - return t0; -} - -static opus_val16 dynalloc_analysis(const opus_val16 *bandLogE, const opus_val16 *bandLogE2, - int nbEBands, int start, int end, int C, int *offsets, int lsb_depth, const opus_int16 *logN, - int isTransient, int vbr, int constrained_vbr, const opus_int16 *eBands, int LM, - int effectiveBytes, opus_int32 *tot_boost_, int lfe, opus_val16 *surround_dynalloc, - AnalysisInfo *analysis, int *importance, int *spread_weight) -{ - int i, c; - opus_int32 tot_boost=0; - opus_val16 maxDepth; - VARDECL(opus_val16, follower); - VARDECL(opus_val16, noise_floor); - SAVE_STACK; - ALLOC(follower, C*nbEBands, opus_val16); - ALLOC(noise_floor, C*nbEBands, opus_val16); - OPUS_CLEAR(offsets, nbEBands); - /* Dynamic allocation code */ - maxDepth=-QCONST16(31.9f, DB_SHIFT); - for (i=0;i=0;i--) - mask[i] = MAX16(mask[i], mask[i+1] - QCONST16(3.f, DB_SHIFT)); - for (i=0;i> shift; - } - /*for (i=0;i 50 && LM>=1 && !lfe) - { - int last=0; - c=0;do - { - opus_val16 offset; - opus_val16 tmp; - opus_val16 *f; - f = &follower[c*nbEBands]; - f[0] = bandLogE2[c*nbEBands]; - for (i=1;i bandLogE2[c*nbEBands+i-1]+QCONST16(.5f,DB_SHIFT)) - last=i; - f[i] = MIN16(f[i-1]+QCONST16(1.5f,DB_SHIFT), bandLogE2[c*nbEBands+i]); - } - for (i=last-1;i>=0;i--) - f[i] = MIN16(f[i], MIN16(f[i+1]+QCONST16(2.f,DB_SHIFT), bandLogE2[c*nbEBands+i])); - - /* Combine with a median filter to avoid dynalloc triggering unnecessarily. - The "offset" value controls how conservative we are -- a higher offset - reduces the impact of the median filter and makes dynalloc use more bits. */ - offset = QCONST16(1.f, DB_SHIFT); - for (i=2;i=12) - follower[i] = HALF16(follower[i]); - } -#ifdef DISABLE_FLOAT_API - (void)analysis; -#else - if (analysis->valid) - { - for (i=start;ileak_boost[i]; - } -#endif - for (i=start;i 48) { - boost = (int)SHR32(EXTEND32(follower[i])*8,DB_SHIFT); - boost_bits = (boost*width<>BITRES>>3 > 2*effectiveBytes/3) - { - opus_int32 cap = ((2*effectiveBytes/3)<mode; - overlap = mode->overlap; - ALLOC(_pre, CC*(N+COMBFILTER_MAXPERIOD), celt_sig); - - pre[0] = _pre; - pre[1] = _pre + (N+COMBFILTER_MAXPERIOD); - - - c=0; do { - OPUS_COPY(pre[c], prefilter_mem+c*COMBFILTER_MAXPERIOD, COMBFILTER_MAXPERIOD); - OPUS_COPY(pre[c]+COMBFILTER_MAXPERIOD, in+c*(N+overlap)+overlap, N); - } while (++c>1, opus_val16); - - pitch_downsample(pre, pitch_buf, COMBFILTER_MAXPERIOD+N, CC, st->arch); - /* Don't search for the fir last 1.5 octave of the range because - there's too many false-positives due to short-term correlation */ - pitch_search(pitch_buf+(COMBFILTER_MAXPERIOD>>1), pitch_buf, N, - COMBFILTER_MAXPERIOD-3*COMBFILTER_MINPERIOD, &pitch_index, - st->arch); - pitch_index = COMBFILTER_MAXPERIOD-pitch_index; - - gain1 = remove_doubling(pitch_buf, COMBFILTER_MAXPERIOD, COMBFILTER_MINPERIOD, - N, &pitch_index, st->prefilter_period, st->prefilter_gain, st->arch); - if (pitch_index > COMBFILTER_MAXPERIOD-2) - pitch_index = COMBFILTER_MAXPERIOD-2; - gain1 = MULT16_16_Q15(QCONST16(.7f,15),gain1); - /*printf("%d %d %f %f\n", pitch_change, pitch_index, gain1, st->analysis.tonality);*/ - if (st->loss_rate>2) - gain1 = HALF32(gain1); - if (st->loss_rate>4) - gain1 = HALF32(gain1); - if (st->loss_rate>8) - gain1 = 0; - } else { - gain1 = 0; - pitch_index = COMBFILTER_MINPERIOD; - } -#ifndef DISABLE_FLOAT_API - if (analysis->valid) - gain1 = (opus_val16)(gain1 * analysis->max_pitch_ratio); -#else - (void)analysis; -#endif - /* Gain threshold for enabling the prefilter/postfilter */ - pf_threshold = QCONST16(.2f,15); - - /* Adjusting the threshold based on rate and continuity */ - if (abs(pitch_index-st->prefilter_period)*10>pitch_index) - pf_threshold += QCONST16(.2f,15); - if (nbAvailableBytes<25) - pf_threshold += QCONST16(.1f,15); - if (nbAvailableBytes<35) - pf_threshold += QCONST16(.1f,15); - if (st->prefilter_gain > QCONST16(.4f,15)) - pf_threshold -= QCONST16(.1f,15); - if (st->prefilter_gain > QCONST16(.55f,15)) - pf_threshold -= QCONST16(.1f,15); - - /* Hard threshold at 0.2 */ - pf_threshold = MAX16(pf_threshold, QCONST16(.2f,15)); - if (gain1prefilter_gain)prefilter_gain; - -#ifdef FIXED_POINT - qg = ((gain1+1536)>>10)/3-1; -#else - qg = (int)floor(.5f+gain1*32/3)-1; -#endif - qg = IMAX(0, IMIN(7, qg)); - gain1 = QCONST16(0.09375f,15)*(qg+1); - pf_on = 1; - } - /*printf("%d %f\n", pitch_index, gain1);*/ - - c=0; do { - int offset = mode->shortMdctSize-overlap; - st->prefilter_period=IMAX(st->prefilter_period, COMBFILTER_MINPERIOD); - OPUS_COPY(in+c*(N+overlap), st->in_mem+c*(overlap), overlap); - if (offset) - comb_filter(in+c*(N+overlap)+overlap, pre[c]+COMBFILTER_MAXPERIOD, - st->prefilter_period, st->prefilter_period, offset, -st->prefilter_gain, -st->prefilter_gain, - st->prefilter_tapset, st->prefilter_tapset, NULL, 0, st->arch); - - comb_filter(in+c*(N+overlap)+overlap+offset, pre[c]+COMBFILTER_MAXPERIOD+offset, - st->prefilter_period, pitch_index, N-offset, -st->prefilter_gain, -gain1, - st->prefilter_tapset, prefilter_tapset, mode->window, overlap, st->arch); - OPUS_COPY(st->in_mem+c*(overlap), in+c*(N+overlap)+N, overlap); - - if (N>COMBFILTER_MAXPERIOD) - { - OPUS_COPY(prefilter_mem+c*COMBFILTER_MAXPERIOD, pre[c]+N, COMBFILTER_MAXPERIOD); - } else { - OPUS_MOVE(prefilter_mem+c*COMBFILTER_MAXPERIOD, prefilter_mem+c*COMBFILTER_MAXPERIOD+N, COMBFILTER_MAXPERIOD-N); - OPUS_COPY(prefilter_mem+c*COMBFILTER_MAXPERIOD+COMBFILTER_MAXPERIOD-N, pre[c]+COMBFILTER_MAXPERIOD, N); - } - } while (++cnbEBands; - eBands = mode->eBands; - - coded_bands = lastCodedBands ? lastCodedBands : nbEBands; - coded_bins = eBands[coded_bands]<analysis.activity, st->analysis.tonality, tf_estimate, st->stereo_saving, tot_boost, coded_bands);*/ -#ifndef DISABLE_FLOAT_API - if (analysis->valid && analysis->activity<.4) - target -= (opus_int32)((coded_bins<activity)); -#endif - /* Stereo savings */ - if (C==2) - { - int coded_stereo_bands; - int coded_stereo_dof; - opus_val16 max_frac; - coded_stereo_bands = IMIN(intensity, coded_bands); - coded_stereo_dof = (eBands[coded_stereo_bands]<valid && !lfe) - { - opus_int32 tonal_target; - float tonal; - - /* Tonality boost (compensating for the average). */ - tonal = MAX16(0.f,analysis->tonality-.15f)-0.12f; - tonal_target = target + (opus_int32)((coded_bins<tonality, tonal);*/ - target = tonal_target; - } -#else - (void)analysis; - (void)pitch_change; -#endif - - if (has_surround_mask&&!lfe) - { - opus_int32 surround_target = target + (opus_int32)SHR32(MULT16_16(surround_masking,coded_bins<end, st->intensity, surround_target, target, st->bitrate);*/ - target = IMAX(target/4, surround_target); - } - - { - opus_int32 floor_depth; - int bins; - bins = eBands[nbEBands-2]<>2); - target = IMIN(target, floor_depth); - /*printf("%f %d\n", maxDepth, floor_depth);*/ - } - - /* Make VBR less aggressive for constrained VBR because we can't keep a higher bitrate - for long. Needs tuning. */ - if ((!has_surround_mask||lfe) && constrained_vbr) - { - target = base_target + (opus_int32)MULT16_32_Q15(QCONST16(0.67f, 15), target-base_target); - } - - if (!has_surround_mask && tf_estimate < QCONST16(.2f, 14)) - { - opus_val16 amount; - opus_val16 tvbr_factor; - amount = MULT16_16_Q15(QCONST16(.0000031f, 30), IMAX(0, IMIN(32000, 96000-bitrate))); - tvbr_factor = SHR32(MULT16_16(temporal_vbr, amount), DB_SHIFT); - target += (opus_int32)MULT16_32_Q15(tvbr_factor, target); - } - - /* Don't allow more than doubling the rate */ - target = IMIN(2*base_target, target); - - return target; -} - -int celt_encode_with_ec(CELTEncoder * OPUS_RESTRICT st, const opus_val16 * pcm, int frame_size, unsigned char *compressed, int nbCompressedBytes, ec_enc *enc) -{ - int i, c, N; - opus_int32 bits; - ec_enc _enc; - VARDECL(celt_sig, in); - VARDECL(celt_sig, freq); - VARDECL(celt_norm, X); - VARDECL(celt_ener, bandE); - VARDECL(opus_val16, bandLogE); - VARDECL(opus_val16, bandLogE2); - VARDECL(int, fine_quant); - VARDECL(opus_val16, error); - VARDECL(int, pulses); - VARDECL(int, cap); - VARDECL(int, offsets); - VARDECL(int, importance); - VARDECL(int, spread_weight); - VARDECL(int, fine_priority); - VARDECL(int, tf_res); - VARDECL(unsigned char, collapse_masks); - celt_sig *prefilter_mem; - opus_val16 *oldBandE, *oldLogE, *oldLogE2, *energyError; - int shortBlocks=0; - int isTransient=0; - const int CC = st->channels; - const int C = st->stream_channels; - int LM, M; - int tf_select; - int nbFilledBytes, nbAvailableBytes; - int start; - int end; - int effEnd; - int codedBands; - int alloc_trim; - int pitch_index=COMBFILTER_MINPERIOD; - opus_val16 gain1 = 0; - int dual_stereo=0; - int effectiveBytes; - int dynalloc_logp; - opus_int32 vbr_rate; - opus_int32 total_bits; - opus_int32 total_boost; - opus_int32 balance; - opus_int32 tell; - opus_int32 tell0_frac; - int prefilter_tapset=0; - int pf_on; - int anti_collapse_rsv; - int anti_collapse_on=0; - int silence=0; - int tf_chan = 0; - opus_val16 tf_estimate; - int pitch_change=0; - opus_int32 tot_boost; - opus_val32 sample_max; - opus_val16 maxDepth; - const OpusCustomMode *mode; - int nbEBands; - int overlap; - const opus_int16 *eBands; - int secondMdct; - int signalBandwidth; - int transient_got_disabled=0; - opus_val16 surround_masking=0; - opus_val16 temporal_vbr=0; - opus_val16 surround_trim = 0; - opus_int32 equiv_rate; - int hybrid; - int weak_transient = 0; - int enable_tf_analysis; - VARDECL(opus_val16, surround_dynalloc); - ALLOC_STACK; - - mode = st->mode; - nbEBands = mode->nbEBands; - overlap = mode->overlap; - eBands = mode->eBands; - start = st->start; - end = st->end; - hybrid = start != 0; - tf_estimate = 0; - if (nbCompressedBytes<2 || pcm==NULL) - { - RESTORE_STACK; - return OPUS_BAD_ARG; - } - - frame_size *= st->upsample; - for (LM=0;LM<=mode->maxLM;LM++) - if (mode->shortMdctSize<mode->maxLM) - { - RESTORE_STACK; - return OPUS_BAD_ARG; - } - M=1<shortMdctSize; - - prefilter_mem = st->in_mem+CC*(overlap); - oldBandE = (opus_val16*)(st->in_mem+CC*(overlap+COMBFILTER_MAXPERIOD)); - oldLogE = oldBandE + CC*nbEBands; - oldLogE2 = oldLogE + CC*nbEBands; - energyError = oldLogE2 + CC*nbEBands; - - if (enc==NULL) - { - tell0_frac=tell=1; - nbFilledBytes=0; - } else { - tell0_frac=ec_tell_frac(enc); - tell=ec_tell(enc); - nbFilledBytes=(tell+4)>>3; - } - -#ifdef CUSTOM_MODES - if (st->signalling && enc==NULL) - { - int tmp = (mode->effEBands-end)>>1; - end = st->end = IMAX(1, mode->effEBands-tmp); - compressed[0] = tmp<<5; - compressed[0] |= LM<<3; - compressed[0] |= (C==2)<<2; - /* Convert "standard mode" to Opus header */ - if (mode->Fs==48000 && mode->shortMdctSize==120) - { - int c0 = toOpus(compressed[0]); - if (c0<0) - { - RESTORE_STACK; - return OPUS_BAD_ARG; - } - compressed[0] = c0; - } - compressed++; - nbCompressedBytes--; - } -#else - celt_assert(st->signalling==0); -#endif - - /* Can't produce more than 1275 output bytes */ - nbCompressedBytes = IMIN(nbCompressedBytes,1275); - nbAvailableBytes = nbCompressedBytes - nbFilledBytes; - - if (st->vbr && st->bitrate!=OPUS_BITRATE_MAX) - { - opus_int32 den=mode->Fs>>BITRES; - vbr_rate=(st->bitrate*frame_size+(den>>1))/den; -#ifdef CUSTOM_MODES - if (st->signalling) - vbr_rate -= 8<>(3+BITRES); - } else { - opus_int32 tmp; - vbr_rate = 0; - tmp = st->bitrate*frame_size; - if (tell>1) - tmp += tell; - if (st->bitrate!=OPUS_BITRATE_MAX) - nbCompressedBytes = IMAX(2, IMIN(nbCompressedBytes, - (tmp+4*mode->Fs)/(8*mode->Fs)-!!st->signalling)); - effectiveBytes = nbCompressedBytes - nbFilledBytes; - } - equiv_rate = ((opus_int32)nbCompressedBytes*8*50 << (3-LM)) - (40*C+20)*((400>>LM) - 50); - if (st->bitrate != OPUS_BITRATE_MAX) - equiv_rate = IMIN(equiv_rate, st->bitrate - (40*C+20)*((400>>LM) - 50)); - - if (enc==NULL) - { - ec_enc_init(&_enc, compressed, nbCompressedBytes); - enc = &_enc; - } - - if (vbr_rate>0) - { - /* Computes the max bit-rate allowed in VBR mode to avoid violating the - target rate and buffering. - We must do this up front so that bust-prevention logic triggers - correctly if we don't have enough bits. */ - if (st->constrained_vbr) - { - opus_int32 vbr_bound; - opus_int32 max_allowed; - /* We could use any multiple of vbr_rate as bound (depending on the - delay). - This is clamped to ensure we use at least two bytes if the encoder - was entirely empty, but to allow 0 in hybrid mode. */ - vbr_bound = vbr_rate; - max_allowed = IMIN(IMAX(tell==1?2:0, - (vbr_rate+vbr_bound-st->vbr_reservoir)>>(BITRES+3)), - nbAvailableBytes); - if(max_allowed < nbAvailableBytes) - { - nbCompressedBytes = nbFilledBytes+max_allowed; - nbAvailableBytes = max_allowed; - ec_enc_shrink(enc, nbCompressedBytes); - } - } - } - total_bits = nbCompressedBytes*8; - - effEnd = end; - if (effEnd > mode->effEBands) - effEnd = mode->effEBands; - - ALLOC(in, CC*(N+overlap), celt_sig); - - sample_max=MAX32(st->overlap_max, celt_maxabs16(pcm, C*(N-overlap)/st->upsample)); - st->overlap_max=celt_maxabs16(pcm+C*(N-overlap)/st->upsample, C*overlap/st->upsample); - sample_max=MAX32(sample_max, st->overlap_max); -#ifdef FIXED_POINT - silence = (sample_max==0); -#else - silence = (sample_max <= (opus_val16)1/(1<lsb_depth)); -#endif -#ifdef FUZZING - if ((rand()&0x3F)==0) - silence = 1; -#endif - if (tell==1) - ec_enc_bit_logp(enc, silence, 15); - else - silence=0; - if (silence) - { - /*In VBR mode there is no need to send more than the minimum. */ - if (vbr_rate>0) - { - effectiveBytes=nbCompressedBytes=IMIN(nbCompressedBytes, nbFilledBytes+2); - total_bits=nbCompressedBytes*8; - nbAvailableBytes=2; - ec_enc_shrink(enc, nbCompressedBytes); - } - /* Pretend we've filled all the remaining bits with zeros - (that's what the initialiser did anyway) */ - tell = nbCompressedBytes*8; - enc->nbits_total+=tell-ec_tell(enc); - } - c=0; do { - int need_clip=0; -#ifndef FIXED_POINT - need_clip = st->clip && sample_max>65536.f; -#endif - celt_preemphasis(pcm+c, in+c*(N+overlap)+overlap, N, CC, st->upsample, - mode->preemph, st->preemph_memE+c, need_clip); - } while (++clfe&&nbAvailableBytes>3) || nbAvailableBytes>12*C) && !hybrid && !silence && !st->disable_pf - && st->complexity >= 5; - - prefilter_tapset = st->tapset_decision; - pf_on = run_prefilter(st, in, prefilter_mem, CC, N, prefilter_tapset, &pitch_index, &gain1, &qg, enabled, nbAvailableBytes, &st->analysis); - if ((gain1 > QCONST16(.4f,15) || st->prefilter_gain > QCONST16(.4f,15)) && (!st->analysis.valid || st->analysis.tonality > .3) - && (pitch_index > 1.26*st->prefilter_period || pitch_index < .79*st->prefilter_period)) - pitch_change = 1; - if (pf_on==0) - { - if(!hybrid && tell+16<=total_bits) - ec_enc_bit_logp(enc, 0, 1); - } else { - /*This block is not gated by a total bits check only because - of the nbAvailableBytes check above.*/ - int octave; - ec_enc_bit_logp(enc, 1, 1); - pitch_index += 1; - octave = EC_ILOG(pitch_index)-5; - ec_enc_uint(enc, octave, 6); - ec_enc_bits(enc, pitch_index-(16<complexity >= 1 && !st->lfe) - { - /* Reduces the likelihood of energy instability on fricatives at low bitrate - in hybrid mode. It seems like we still want to have real transients on vowels - though (small SILK quantization offset value). */ - int allow_weak_transients = hybrid && effectiveBytes<15 && st->silk_info.signalType != 2; - isTransient = transient_analysis(in, N+overlap, CC, - &tf_estimate, &tf_chan, allow_weak_transients, &weak_transient); - } - if (LM>0 && ec_tell(enc)+3<=total_bits) - { - if (isTransient) - shortBlocks = M; - } else { - isTransient = 0; - transient_got_disabled=1; - } - - ALLOC(freq, CC*N, celt_sig); /**< Interleaved signal MDCTs */ - ALLOC(bandE,nbEBands*CC, celt_ener); - ALLOC(bandLogE,nbEBands*CC, opus_val16); - - secondMdct = shortBlocks && st->complexity>=8; - ALLOC(bandLogE2, C*nbEBands, opus_val16); - if (secondMdct) - { - compute_mdcts(mode, 0, in, freq, C, CC, LM, st->upsample, st->arch); - compute_band_energies(mode, freq, bandE, effEnd, C, LM, st->arch); - amp2Log2(mode, effEnd, end, bandE, bandLogE2, C); - for (c=0;cupsample, st->arch); - /* This should catch any NaN in the CELT input. Since we're not supposed to see any (they're filtered - at the Opus layer), just abort. */ - celt_assert(!celt_isnan(freq[0]) && (C==1 || !celt_isnan(freq[N]))); - if (CC==2&&C==1) - tf_chan = 0; - compute_band_energies(mode, freq, bandE, effEnd, C, LM, st->arch); - - if (st->lfe) - { - for (i=2;ienergy_mask&&!st->lfe) - { - int mask_end; - int midband; - int count_dynalloc; - opus_val32 mask_avg=0; - opus_val32 diff=0; - int count=0; - mask_end = IMAX(2,st->lastCodedBands); - for (c=0;cenergy_mask[nbEBands*c+i], - QCONST16(.25f, DB_SHIFT)), -QCONST16(2.0f, DB_SHIFT)); - if (mask > 0) - mask = HALF16(mask); - mask_avg += MULT16_16(mask, eBands[i+1]-eBands[i]); - count += eBands[i+1]-eBands[i]; - diff += MULT16_16(mask, 1+2*i-mask_end); - } - } - celt_assert(count>0); - mask_avg = DIV32_16(mask_avg,count); - mask_avg += QCONST16(.2f, DB_SHIFT); - diff = diff*6/(C*(mask_end-1)*(mask_end+1)*mask_end); - /* Again, being conservative */ - diff = HALF32(diff); - diff = MAX32(MIN32(diff, QCONST32(.031f, DB_SHIFT)), -QCONST32(.031f, DB_SHIFT)); - /* Find the band that's in the middle of the coded spectrum */ - for (midband=0;eBands[midband+1] < eBands[mask_end]/2;midband++); - count_dynalloc=0; - for(i=0;ienergy_mask[i], st->energy_mask[nbEBands+i]); - else - unmask = st->energy_mask[i]; - unmask = MIN16(unmask, QCONST16(.0f, DB_SHIFT)); - unmask -= lin; - if (unmask > QCONST16(.25f, DB_SHIFT)) - { - surround_dynalloc[i] = unmask - QCONST16(.25f, DB_SHIFT); - count_dynalloc++; - } - } - if (count_dynalloc>=3) - { - /* If we need dynalloc in many bands, it's probably because our - initial masking rate was too low. */ - mask_avg += QCONST16(.25f, DB_SHIFT); - if (mask_avg>0) - { - /* Something went really wrong in the original calculations, - disabling masking. */ - mask_avg = 0; - diff = 0; - OPUS_CLEAR(surround_dynalloc, mask_end); - } else { - for(i=0;ilfe) - { - opus_val16 follow=-QCONST16(10.0f,DB_SHIFT); - opus_val32 frame_avg=0; - opus_val16 offset = shortBlocks?HALF16(SHL16(LM, DB_SHIFT)):0; - for(i=start;ispec_avg); - temporal_vbr = MIN16(QCONST16(3.f, DB_SHIFT), MAX16(-QCONST16(1.5f, DB_SHIFT), temporal_vbr)); - st->spec_avg += MULT16_16_Q15(QCONST16(.02f, 15), temporal_vbr); - } - /*for (i=0;i<21;i++) - printf("%f ", bandLogE[i]); - printf("\n");*/ - - if (!secondMdct) - { - OPUS_COPY(bandLogE2, bandLogE, C*nbEBands); - } - - /* Last chance to catch any transient we might have missed in the - time-domain analysis */ - if (LM>0 && ec_tell(enc)+3<=total_bits && !isTransient && st->complexity>=5 && !st->lfe && !hybrid) - { - if (patch_transient_decision(bandLogE, oldBandE, nbEBands, start, end, C)) - { - isTransient = 1; - shortBlocks = M; - compute_mdcts(mode, shortBlocks, in, freq, C, CC, LM, st->upsample, st->arch); - compute_band_energies(mode, freq, bandE, effEnd, C, LM, st->arch); - amp2Log2(mode, effEnd, end, bandE, bandLogE, C); - /* Compensate for the scaling of short vs long mdcts */ - for (c=0;c0 && ec_tell(enc)+3<=total_bits) - ec_enc_bit_logp(enc, isTransient, 3); - - ALLOC(X, C*N, celt_norm); /**< Interleaved normalised MDCTs */ - - /* Band normalisation */ - normalise_bands(mode, freq, X, bandE, effEnd, C, M); - - enable_tf_analysis = effectiveBytes>=15*C && !hybrid && st->complexity>=2 && !st->lfe; - - ALLOC(offsets, nbEBands, int); - ALLOC(importance, nbEBands, int); - ALLOC(spread_weight, nbEBands, int); - - maxDepth = dynalloc_analysis(bandLogE, bandLogE2, nbEBands, start, end, C, offsets, - st->lsb_depth, mode->logN, isTransient, st->vbr, st->constrained_vbr, - eBands, LM, effectiveBytes, &tot_boost, st->lfe, surround_dynalloc, &st->analysis, importance, spread_weight); - - ALLOC(tf_res, nbEBands, int); - /* Disable variable tf resolution for hybrid and at very low bitrate */ - if (enable_tf_analysis) - { - int lambda; - lambda = IMAX(80, 20480/effectiveBytes + 2); - tf_select = tf_analysis(mode, effEnd, isTransient, tf_res, lambda, X, N, LM, tf_estimate, tf_chan, importance); - for (i=effEnd;isilk_info.signalType != 2) - { - /* For low bitrate hybrid, we force temporal resolution to 5 ms rather than 2.5 ms. */ - for (i=0;iforce_intra, - &st->delayedIntra, st->complexity >= 4, st->loss_rate, st->lfe); - - tf_encode(start, end, isTransient, tf_res, LM, tf_select, enc); - - if (ec_tell(enc)+4<=total_bits) - { - if (st->lfe) - { - st->tapset_decision = 0; - st->spread_decision = SPREAD_NORMAL; - } else if (hybrid) - { - if (st->complexity == 0) - st->spread_decision = SPREAD_NONE; - else if (isTransient) - st->spread_decision = SPREAD_NORMAL; - else - st->spread_decision = SPREAD_AGGRESSIVE; - } else if (shortBlocks || st->complexity < 3 || nbAvailableBytes < 10*C) - { - if (st->complexity == 0) - st->spread_decision = SPREAD_NONE; - else - st->spread_decision = SPREAD_NORMAL; - } else { - /* Disable new spreading+tapset estimator until we can show it works - better than the old one. So far it seems like spreading_decision() - works best. */ -#if 0 - if (st->analysis.valid) - { - static const opus_val16 spread_thresholds[3] = {-QCONST16(.6f, 15), -QCONST16(.2f, 15), -QCONST16(.07f, 15)}; - static const opus_val16 spread_histeresis[3] = {QCONST16(.15f, 15), QCONST16(.07f, 15), QCONST16(.02f, 15)}; - static const opus_val16 tapset_thresholds[2] = {QCONST16(.0f, 15), QCONST16(.15f, 15)}; - static const opus_val16 tapset_histeresis[2] = {QCONST16(.1f, 15), QCONST16(.05f, 15)}; - st->spread_decision = hysteresis_decision(-st->analysis.tonality, spread_thresholds, spread_histeresis, 3, st->spread_decision); - st->tapset_decision = hysteresis_decision(st->analysis.tonality_slope, tapset_thresholds, tapset_histeresis, 2, st->tapset_decision); - } else -#endif - { - st->spread_decision = spreading_decision(mode, X, - &st->tonal_average, st->spread_decision, &st->hf_average, - &st->tapset_decision, pf_on&&!shortBlocks, effEnd, C, M, spread_weight); - } - /*printf("%d %d\n", st->tapset_decision, st->spread_decision);*/ - /*printf("%f %d %f %d\n\n", st->analysis.tonality, st->spread_decision, st->analysis.tonality_slope, st->tapset_decision);*/ - } - ec_enc_icdf(enc, st->spread_decision, spread_icdf, 5); - } - - /* For LFE, everything interesting is in the first band */ - if (st->lfe) - offsets[0] = IMIN(8, effectiveBytes/3); - ALLOC(cap, nbEBands, int); - init_caps(mode,cap,LM,C); - - dynalloc_logp = 6; - total_bits<<=BITRES; - total_boost = 0; - tell = ec_tell_frac(enc); - for (i=start;iintensity = hysteresis_decision((opus_val16)(equiv_rate/1000), - intensity_thresholds, intensity_histeresis, 21, st->intensity); - st->intensity = IMIN(end,IMAX(start, st->intensity)); - } - - alloc_trim = 5; - if (tell+(6< 0 || st->lfe) - { - st->stereo_saving = 0; - alloc_trim = 5; - } else { - alloc_trim = alloc_trim_analysis(mode, X, bandLogE, - end, LM, C, N, &st->analysis, &st->stereo_saving, tf_estimate, - st->intensity, surround_trim, equiv_rate, st->arch); - } - ec_enc_icdf(enc, alloc_trim, trim_icdf, 7); - tell = ec_tell_frac(enc); - } - - /* Variable bitrate */ - if (vbr_rate>0) - { - opus_val16 alpha; - opus_int32 delta; - /* The target rate in 8th bits per frame */ - opus_int32 target, base_target; - opus_int32 min_allowed; - int lm_diff = mode->maxLM - LM; - - /* Don't attempt to use more than 510 kb/s, even for frames smaller than 20 ms. - The CELT allocator will just not be able to use more than that anyway. */ - nbCompressedBytes = IMIN(nbCompressedBytes,1275>>(3-LM)); - if (!hybrid) - { - base_target = vbr_rate - ((40*C+20)<constrained_vbr) - base_target += (st->vbr_offset>>lm_diff); - - if (!hybrid) - { - target = compute_vbr(mode, &st->analysis, base_target, LM, equiv_rate, - st->lastCodedBands, C, st->intensity, st->constrained_vbr, - st->stereo_saving, tot_boost, tf_estimate, pitch_change, maxDepth, - st->lfe, st->energy_mask!=NULL, surround_masking, - temporal_vbr); - } else { - target = base_target; - /* Tonal frames (offset<100) need more bits than noisy (offset>100) ones. */ - if (st->silk_info.offset < 100) target += 12 << BITRES >> (3-LM); - if (st->silk_info.offset > 100) target -= 18 << BITRES >> (3-LM); - /* Boosting bitrate on transients and vowels with significant temporal - spikes. */ - target += (opus_int32)MULT16_16_Q14(tf_estimate-QCONST16(.25f,14), (50< QCONST16(.7f,14)) - target = IMAX(target, 50<>(BITRES+3)) + 2; - /* Take into account the 37 bits we need to have left in the packet to - signal a redundant frame in hybrid mode. Creating a shorter packet would - create an entropy coder desync. */ - if (hybrid) - min_allowed = IMAX(min_allowed, (tell0_frac+(37<>(BITRES+3)); - - nbAvailableBytes = (target+(1<<(BITRES+2)))>>(BITRES+3); - nbAvailableBytes = IMAX(min_allowed,nbAvailableBytes); - nbAvailableBytes = IMIN(nbCompressedBytes,nbAvailableBytes); - - /* By how much did we "miss" the target on that frame */ - delta = target - vbr_rate; - - target=nbAvailableBytes<<(BITRES+3); - - /*If the frame is silent we don't adjust our drift, otherwise - the encoder will shoot to very high rates after hitting a - span of silence, but we do allow the bitres to refill. - This means that we'll undershoot our target in CVBR/VBR modes - on files with lots of silence. */ - if(silence) - { - nbAvailableBytes = 2; - target = 2*8<vbr_count < 970) - { - st->vbr_count++; - alpha = celt_rcp(SHL32(EXTEND32(st->vbr_count+20),16)); - } else - alpha = QCONST16(.001f,15); - /* How many bits have we used in excess of what we're allowed */ - if (st->constrained_vbr) - st->vbr_reservoir += target - vbr_rate; - /*printf ("%d\n", st->vbr_reservoir);*/ - - /* Compute the offset we need to apply in order to reach the target */ - if (st->constrained_vbr) - { - st->vbr_drift += (opus_int32)MULT16_32_Q15(alpha,(delta*(1<vbr_offset-st->vbr_drift); - st->vbr_offset = -st->vbr_drift; - } - /*printf ("%d\n", st->vbr_drift);*/ - - if (st->constrained_vbr && st->vbr_reservoir < 0) - { - /* We're under the min value -- increase rate */ - int adjust = (-st->vbr_reservoir)/(8<vbr_reservoir = 0; - /*printf ("+%d\n", adjust);*/ - } - nbCompressedBytes = IMIN(nbCompressedBytes,nbAvailableBytes); - /*printf("%d\n", nbCompressedBytes*50*8);*/ - /* This moves the raw bits to take into account the new compressed size */ - ec_enc_shrink(enc, nbCompressedBytes); - } - - /* Bit allocation */ - ALLOC(fine_quant, nbEBands, int); - ALLOC(pulses, nbEBands, int); - ALLOC(fine_priority, nbEBands, int); - - /* bits = packet size - where we are - safety*/ - bits = (((opus_int32)nbCompressedBytes*8)<=2&&bits>=((LM+2)<analysis.valid) - { - int min_bandwidth; - if (equiv_rate < (opus_int32)32000*C) - min_bandwidth = 13; - else if (equiv_rate < (opus_int32)48000*C) - min_bandwidth = 16; - else if (equiv_rate < (opus_int32)60000*C) - min_bandwidth = 18; - else if (equiv_rate < (opus_int32)80000*C) - min_bandwidth = 19; - else - min_bandwidth = 20; - signalBandwidth = IMAX(st->analysis.bandwidth, min_bandwidth); - } -#endif - if (st->lfe) - signalBandwidth = 1; - codedBands = clt_compute_allocation(mode, start, end, offsets, cap, - alloc_trim, &st->intensity, &dual_stereo, bits, &balance, pulses, - fine_quant, fine_priority, C, LM, enc, 1, st->lastCodedBands, signalBandwidth); - if (st->lastCodedBands) - st->lastCodedBands = IMIN(st->lastCodedBands+1,IMAX(st->lastCodedBands-1,codedBands)); - else - st->lastCodedBands = codedBands; - - quant_fine_energy(mode, start, end, oldBandE, error, fine_quant, enc, C); - - /* Residual quantisation */ - ALLOC(collapse_masks, C*nbEBands, unsigned char); - quant_all_bands(1, mode, start, end, X, C==2 ? X+N : NULL, collapse_masks, - bandE, pulses, shortBlocks, st->spread_decision, - dual_stereo, st->intensity, tf_res, nbCompressedBytes*(8<rng, st->complexity, st->arch, st->disable_inv); - - if (anti_collapse_rsv > 0) - { - anti_collapse_on = st->consec_transient<2; -#ifdef FUZZING - anti_collapse_on = rand()&0x1; -#endif - ec_enc_bits(enc, anti_collapse_on, 1); - } - quant_energy_finalise(mode, start, end, oldBandE, error, fine_quant, fine_priority, nbCompressedBytes*8-ec_tell(enc), enc, C); - OPUS_CLEAR(energyError, nbEBands*CC); - c=0; - do { - for (i=start;irng); - } - - c=0; do { - OPUS_MOVE(st->syn_mem[c], st->syn_mem[c]+N, 2*MAX_PERIOD-N+overlap/2); - } while (++csyn_mem[c]+2*MAX_PERIOD-N; - } while (++cupsample, silence, st->arch); - - c=0; do { - st->prefilter_period=IMAX(st->prefilter_period, COMBFILTER_MINPERIOD); - st->prefilter_period_old=IMAX(st->prefilter_period_old, COMBFILTER_MINPERIOD); - comb_filter(out_mem[c], out_mem[c], st->prefilter_period_old, st->prefilter_period, mode->shortMdctSize, - st->prefilter_gain_old, st->prefilter_gain, st->prefilter_tapset_old, st->prefilter_tapset, - mode->window, overlap); - if (LM!=0) - comb_filter(out_mem[c]+mode->shortMdctSize, out_mem[c]+mode->shortMdctSize, st->prefilter_period, pitch_index, N-mode->shortMdctSize, - st->prefilter_gain, gain1, st->prefilter_tapset, prefilter_tapset, - mode->window, overlap); - } while (++cupsample, mode->preemph, st->preemph_memD); - st->prefilter_period_old = st->prefilter_period; - st->prefilter_gain_old = st->prefilter_gain; - st->prefilter_tapset_old = st->prefilter_tapset; - } -#endif - - st->prefilter_period = pitch_index; - st->prefilter_gain = gain1; - st->prefilter_tapset = prefilter_tapset; -#ifdef RESYNTH - if (LM!=0) - { - st->prefilter_period_old = st->prefilter_period; - st->prefilter_gain_old = st->prefilter_gain; - st->prefilter_tapset_old = st->prefilter_tapset; - } -#endif - - if (CC==2&&C==1) { - OPUS_COPY(&oldBandE[nbEBands], oldBandE, nbEBands); - } - - if (!isTransient) - { - OPUS_COPY(oldLogE2, oldLogE, CC*nbEBands); - OPUS_COPY(oldLogE, oldBandE, CC*nbEBands); - } else { - for (i=0;iconsec_transient++; - else - st->consec_transient=0; - st->rng = enc->rng; - - /* If there's any room left (can only happen for very high rates), - it's already filled with zeros */ - ec_enc_done(enc); - -#ifdef CUSTOM_MODES - if (st->signalling) - nbCompressedBytes++; -#endif - - RESTORE_STACK; - if (ec_get_error(enc)) - return OPUS_INTERNAL_ERROR; - else - return nbCompressedBytes; -} - - -#ifdef CUSTOM_MODES - -#ifdef FIXED_POINT -int opus_custom_encode(CELTEncoder * OPUS_RESTRICT st, const opus_int16 * pcm, int frame_size, unsigned char *compressed, int nbCompressedBytes) -{ - return celt_encode_with_ec(st, pcm, frame_size, compressed, nbCompressedBytes, NULL); -} - -#ifndef DISABLE_FLOAT_API -int opus_custom_encode_float(CELTEncoder * OPUS_RESTRICT st, const float * pcm, int frame_size, unsigned char *compressed, int nbCompressedBytes) -{ - int j, ret, C, N; - VARDECL(opus_int16, in); - ALLOC_STACK; - - if (pcm==NULL) - return OPUS_BAD_ARG; - - C = st->channels; - N = frame_size; - ALLOC(in, C*N, opus_int16); - - for (j=0;jchannels; - N=frame_size; - ALLOC(in, C*N, celt_sig); - for (j=0;j10) - goto bad_arg; - st->complexity = value; - } - break; - case CELT_SET_START_BAND_REQUEST: - { - opus_int32 value = va_arg(ap, opus_int32); - if (value<0 || value>=st->mode->nbEBands) - goto bad_arg; - st->start = value; - } - break; - case CELT_SET_END_BAND_REQUEST: - { - opus_int32 value = va_arg(ap, opus_int32); - if (value<1 || value>st->mode->nbEBands) - goto bad_arg; - st->end = value; - } - break; - case CELT_SET_PREDICTION_REQUEST: - { - int value = va_arg(ap, opus_int32); - if (value<0 || value>2) - goto bad_arg; - st->disable_pf = value<=1; - st->force_intra = value==0; - } - break; - case OPUS_SET_PACKET_LOSS_PERC_REQUEST: - { - int value = va_arg(ap, opus_int32); - if (value<0 || value>100) - goto bad_arg; - st->loss_rate = value; - } - break; - case OPUS_SET_VBR_CONSTRAINT_REQUEST: - { - opus_int32 value = va_arg(ap, opus_int32); - st->constrained_vbr = value; - } - break; - case OPUS_SET_VBR_REQUEST: - { - opus_int32 value = va_arg(ap, opus_int32); - st->vbr = value; - } - break; - case OPUS_SET_BITRATE_REQUEST: - { - opus_int32 value = va_arg(ap, opus_int32); - if (value<=500 && value!=OPUS_BITRATE_MAX) - goto bad_arg; - value = IMIN(value, 260000*st->channels); - st->bitrate = value; - } - break; - case CELT_SET_CHANNELS_REQUEST: - { - opus_int32 value = va_arg(ap, opus_int32); - if (value<1 || value>2) - goto bad_arg; - st->stream_channels = value; - } - break; - case OPUS_SET_LSB_DEPTH_REQUEST: - { - opus_int32 value = va_arg(ap, opus_int32); - if (value<8 || value>24) - goto bad_arg; - st->lsb_depth=value; - } - break; - case OPUS_GET_LSB_DEPTH_REQUEST: - { - opus_int32 *value = va_arg(ap, opus_int32*); - *value=st->lsb_depth; - } - break; - case OPUS_SET_PHASE_INVERSION_DISABLED_REQUEST: - { - opus_int32 value = va_arg(ap, opus_int32); - if(value<0 || value>1) - { - goto bad_arg; - } - st->disable_inv = value; - } - break; - case OPUS_GET_PHASE_INVERSION_DISABLED_REQUEST: - { - opus_int32 *value = va_arg(ap, opus_int32*); - if (!value) - { - goto bad_arg; - } - *value = st->disable_inv; - } - break; - case OPUS_RESET_STATE: - { - int i; - opus_val16 *oldBandE, *oldLogE, *oldLogE2; - oldBandE = (opus_val16*)(st->in_mem+st->channels*(st->mode->overlap+COMBFILTER_MAXPERIOD)); - oldLogE = oldBandE + st->channels*st->mode->nbEBands; - oldLogE2 = oldLogE + st->channels*st->mode->nbEBands; - OPUS_CLEAR((char*)&st->ENCODER_RESET_START, - opus_custom_encoder_get_size(st->mode, st->channels)- - ((char*)&st->ENCODER_RESET_START - (char*)st)); - for (i=0;ichannels*st->mode->nbEBands;i++) - oldLogE[i]=oldLogE2[i]=-QCONST16(28.f,DB_SHIFT); - st->vbr_offset = 0; - st->delayedIntra = 1; - st->spread_decision = SPREAD_NORMAL; - st->tonal_average = 256; - st->hf_average = 0; - st->tapset_decision = 0; - } - break; -#ifdef CUSTOM_MODES - case CELT_SET_INPUT_CLIPPING_REQUEST: - { - opus_int32 value = va_arg(ap, opus_int32); - st->clip = value; - } - break; -#endif - case CELT_SET_SIGNALLING_REQUEST: - { - opus_int32 value = va_arg(ap, opus_int32); - st->signalling = value; - } - break; - case CELT_SET_ANALYSIS_REQUEST: - { - AnalysisInfo *info = va_arg(ap, AnalysisInfo *); - if (info) - OPUS_COPY(&st->analysis, info, 1); - } - break; - case CELT_SET_SILK_INFO_REQUEST: - { - SILKInfo *info = va_arg(ap, SILKInfo *); - if (info) - OPUS_COPY(&st->silk_info, info, 1); - } - break; - case CELT_GET_MODE_REQUEST: - { - const CELTMode ** value = va_arg(ap, const CELTMode**); - if (value==0) - goto bad_arg; - *value=st->mode; - } - break; - case OPUS_GET_FINAL_RANGE_REQUEST: - { - opus_uint32 * value = va_arg(ap, opus_uint32 *); - if (value==0) - goto bad_arg; - *value=st->rng; - } - break; - case OPUS_SET_LFE_REQUEST: - { - opus_int32 value = va_arg(ap, opus_int32); - st->lfe = value; - } - break; - case OPUS_SET_ENERGY_MASK_REQUEST: - { - opus_val16 *value = va_arg(ap, opus_val16*); - st->energy_mask = value; - } - break; - default: - goto bad_request; - } - va_end(ap); - return OPUS_OK; -bad_arg: - va_end(ap); - return OPUS_BAD_ARG; -bad_request: - va_end(ap); - return OPUS_UNIMPLEMENTED; -} diff --git a/libs/SDL_mixer/external/opus/celt/celt_lpc.c b/libs/SDL_mixer/external/opus/celt/celt_lpc.c deleted file mode 100644 index f91721b..0000000 --- a/libs/SDL_mixer/external/opus/celt/celt_lpc.c +++ /dev/null @@ -1,344 +0,0 @@ -/* Copyright (c) 2009-2010 Xiph.Org Foundation - Written by Jean-Marc Valin */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "celt_lpc.h" -#include "stack_alloc.h" -#include "mathops.h" -#include "pitch.h" - -void _celt_lpc( - opus_val16 *_lpc, /* out: [0...p-1] LPC coefficients */ -const opus_val32 *ac, /* in: [0...p] autocorrelation values */ -int p -) -{ - int i, j; - opus_val32 r; - opus_val32 error = ac[0]; -#ifdef FIXED_POINT - opus_val32 lpc[LPC_ORDER]; -#else - float *lpc = _lpc; -#endif - - OPUS_CLEAR(lpc, p); -#ifdef FIXED_POINT - if (ac[0] != 0) -#else - if (ac[0] > 1e-10f) -#endif - { - for (i = 0; i < p; i++) { - /* Sum up this iteration's reflection coefficient */ - opus_val32 rr = 0; - for (j = 0; j < i; j++) - rr += MULT32_32_Q31(lpc[j],ac[i - j]); - rr += SHR32(ac[i + 1],6); - r = -frac_div32(SHL32(rr,6), error); - /* Update LPC coefficients and total error */ - lpc[i] = SHR32(r,6); - for (j = 0; j < (i+1)>>1; j++) - { - opus_val32 tmp1, tmp2; - tmp1 = lpc[j]; - tmp2 = lpc[i-1-j]; - lpc[j] = tmp1 + MULT32_32_Q31(r,tmp2); - lpc[i-1-j] = tmp2 + MULT32_32_Q31(r,tmp1); - } - - error = error - MULT32_32_Q31(MULT32_32_Q31(r,r),error); - /* Bail out once we get 30 dB gain */ -#ifdef FIXED_POINT - if (error<=SHR32(ac[0],10)) - break; -#else - if (error<=.001f*ac[0]) - break; -#endif - } - } -#ifdef FIXED_POINT - { - /* Convert the int32 lpcs to int16 and ensure there are no wrap-arounds. - This reuses the logic in silk_LPC_fit() and silk_bwexpander_32(). Any bug - fixes should also be applied there. */ - int iter, idx = 0; - opus_val32 maxabs, absval, chirp_Q16, chirp_minus_one_Q16; - - for (iter = 0; iter < 10; iter++) { - maxabs = 0; - for (i = 0; i < p; i++) { - absval = ABS32(lpc[i]); - if (absval > maxabs) { - maxabs = absval; - idx = i; - } - } - maxabs = PSHR32(maxabs, 13); /* Q25->Q12 */ - - if (maxabs > 32767) { - maxabs = MIN32(maxabs, 163838); - chirp_Q16 = QCONST32(0.999, 16) - DIV32(SHL32(maxabs - 32767, 14), - SHR32(MULT32_32_32(maxabs, idx + 1), 2)); - chirp_minus_one_Q16 = chirp_Q16 - 65536; - - /* Apply bandwidth expansion. */ - for (i = 0; i < p - 1; i++) { - lpc[i] = MULT32_32_Q16(chirp_Q16, lpc[i]); - chirp_Q16 += PSHR32(MULT32_32_32(chirp_Q16, chirp_minus_one_Q16), 16); - } - lpc[p - 1] = MULT32_32_Q16(chirp_Q16, lpc[p - 1]); - } else { - break; - } - } - - if (iter == 10) { - /* If the coeffs still do not fit into the 16 bit range after 10 iterations, - fall back to the A(z)=1 filter. */ - OPUS_CLEAR(lpc, p); - _lpc[0] = 4096; /* Q12 */ - } else { - for (i = 0; i < p; i++) { - _lpc[i] = EXTRACT16(PSHR32(lpc[i], 13)); /* Q25->Q12 */ - } - } - } -#endif -} - - -void celt_fir_c( - const opus_val16 *x, - const opus_val16 *num, - opus_val16 *y, - int N, - int ord, - int arch) -{ - int i,j; - VARDECL(opus_val16, rnum); - SAVE_STACK; - celt_assert(x != y); - ALLOC(rnum, ord, opus_val16); - for(i=0;i=1;j--) - { - mem[j]=mem[j-1]; - } - mem[0] = SROUND16(sum, SIG_SHIFT); - _y[i] = sum; - } -#else - int i,j; - VARDECL(opus_val16, rden); - VARDECL(opus_val16, y); - SAVE_STACK; - - celt_assert((ord&3)==0); - ALLOC(rden, ord, opus_val16); - ALLOC(y, N+ord, opus_val16); - for(i=0;i0); - celt_assert(overlap>=0); - if (overlap == 0) - { - xptr = x; - } else { - for (i=0;i0) - { - for(i=0;i= 536870912) - { - int shift2=1; - if (ac[0] >= 1073741824) - shift2++; - for (i=0;i<=lag;i++) - ac[i] = SHR32(ac[i], shift2); - shift += shift2; - } -#endif - - RESTORE_STACK; - return shift; -} diff --git a/libs/SDL_mixer/external/opus/celt/celt_lpc.h b/libs/SDL_mixer/external/opus/celt/celt_lpc.h deleted file mode 100644 index a4c5fd6..0000000 --- a/libs/SDL_mixer/external/opus/celt/celt_lpc.h +++ /dev/null @@ -1,66 +0,0 @@ -/* Copyright (c) 2009-2010 Xiph.Org Foundation - Written by Jean-Marc Valin */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifndef PLC_H -#define PLC_H - -#include "arch.h" -#include "cpu_support.h" - -#if defined(OPUS_X86_MAY_HAVE_SSE4_1) -#include "x86/celt_lpc_sse.h" -#endif - -#define LPC_ORDER 24 - -void _celt_lpc(opus_val16 *_lpc, const opus_val32 *ac, int p); - -void celt_fir_c( - const opus_val16 *x, - const opus_val16 *num, - opus_val16 *y, - int N, - int ord, - int arch); - -#if !defined(OVERRIDE_CELT_FIR) -#define celt_fir(x, num, y, N, ord, arch) \ - (celt_fir_c(x, num, y, N, ord, arch)) -#endif - -void celt_iir(const opus_val32 *x, - const opus_val16 *den, - opus_val32 *y, - int N, - int ord, - opus_val16 *mem, - int arch); - -int _celt_autocorr(const opus_val16 *x, opus_val32 *ac, - const opus_val16 *window, int overlap, int lag, int n, int arch); - -#endif /* PLC_H */ diff --git a/libs/SDL_mixer/external/opus/celt/cpu_support.h b/libs/SDL_mixer/external/opus/celt/cpu_support.h deleted file mode 100644 index 7b5c56c..0000000 --- a/libs/SDL_mixer/external/opus/celt/cpu_support.h +++ /dev/null @@ -1,71 +0,0 @@ -/* Copyright (c) 2010 Xiph.Org Foundation - * Copyright (c) 2013 Parrot */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifndef CPU_SUPPORT_H -#define CPU_SUPPORT_H - -#include "opus_types.h" -#include "opus_defines.h" - -#if defined(OPUS_HAVE_RTCD) && \ - (defined(OPUS_ARM_ASM) || defined(OPUS_ARM_MAY_HAVE_NEON_INTR)) -#include "arm/armcpu.h" - -/* We currently support 4 ARM variants: - * arch[0] -> ARMv4 - * arch[1] -> ARMv5E - * arch[2] -> ARMv6 - * arch[3] -> NEON - */ -#define OPUS_ARCHMASK 3 - -#elif defined(OPUS_HAVE_RTCD) && \ - ((defined(OPUS_X86_MAY_HAVE_SSE) && !defined(OPUS_X86_PRESUME_SSE)) || \ - (defined(OPUS_X86_MAY_HAVE_SSE2) && !defined(OPUS_X86_PRESUME_SSE2)) || \ - (defined(OPUS_X86_MAY_HAVE_SSE4_1) && !defined(OPUS_X86_PRESUME_SSE4_1)) || \ - (defined(OPUS_X86_MAY_HAVE_AVX) && !defined(OPUS_X86_PRESUME_AVX))) - -#include "x86/x86cpu.h" -/* We currently support 5 x86 variants: - * arch[0] -> non-sse - * arch[1] -> sse - * arch[2] -> sse2 - * arch[3] -> sse4.1 - * arch[4] -> avx - */ -#define OPUS_ARCHMASK 7 -int opus_select_arch(void); - -#else -#define OPUS_ARCHMASK 0 - -static OPUS_INLINE int opus_select_arch(void) -{ - return 0; -} -#endif -#endif diff --git a/libs/SDL_mixer/external/opus/celt/cwrs.c b/libs/SDL_mixer/external/opus/celt/cwrs.c deleted file mode 100644 index a552e4f..0000000 --- a/libs/SDL_mixer/external/opus/celt/cwrs.c +++ /dev/null @@ -1,715 +0,0 @@ -/* Copyright (c) 2007-2008 CSIRO - Copyright (c) 2007-2009 Xiph.Org Foundation - Copyright (c) 2007-2009 Timothy B. Terriberry - Written by Timothy B. Terriberry and Jean-Marc Valin */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "os_support.h" -#include "cwrs.h" -#include "mathops.h" -#include "arch.h" - -#ifdef CUSTOM_MODES - -/*Guaranteed to return a conservatively large estimate of the binary logarithm - with frac bits of fractional precision. - Tested for all possible 32-bit inputs with frac=4, where the maximum - overestimation is 0.06254243 bits.*/ -int log2_frac(opus_uint32 val, int frac) -{ - int l; - l=EC_ILOG(val); - if(val&(val-1)){ - /*This is (val>>l-16), but guaranteed to round up, even if adding a bias - before the shift would cause overflow (e.g., for 0xFFFFxxxx). - Doesn't work for val=0, but that case fails the test above.*/ - if(l>16)val=((val-1)>>(l-16))+1; - else val<<=16-l; - l=(l-1)<>16); - l+=b<>b; - val=(val*val+0x7FFF)>>15; - } - while(frac-->0); - /*If val is not exactly 0x8000, then we have to round up the remainder.*/ - return l+(val>0x8000); - } - /*Exact powers of two require no rounding.*/ - else return (l-1)<0 ? sum(k=1...K,2**k*choose(N,k)*choose(K-1,k-1)) : 1, - where choose() is the binomial function. - A table of values for N<10 and K<10 looks like: - V[10][10] = { - {1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, - {1, 2, 2, 2, 2, 2, 2, 2, 2, 2}, - {1, 4, 8, 12, 16, 20, 24, 28, 32, 36}, - {1, 6, 18, 38, 66, 102, 146, 198, 258, 326}, - {1, 8, 32, 88, 192, 360, 608, 952, 1408, 1992}, - {1, 10, 50, 170, 450, 1002, 1970, 3530, 5890, 9290}, - {1, 12, 72, 292, 912, 2364, 5336, 10836, 20256, 35436}, - {1, 14, 98, 462, 1666, 4942, 12642, 28814, 59906, 115598}, - {1, 16, 128, 688, 2816, 9424, 27008, 68464, 157184, 332688}, - {1, 18, 162, 978, 4482, 16722, 53154, 148626, 374274, 864146} - }; - - U(N,K) = the number of such combinations wherein N-1 objects are taken at - most K-1 at a time. - This is given by - U(N,K) = sum(k=0...K-1,V(N-1,k)) - = K>0 ? (V(N-1,K-1) + V(N,K-1))/2 : 0. - The latter expression also makes clear that U(N,K) is half the number of such - combinations wherein the first object is taken at least once. - Although it may not be clear from either of these definitions, U(N,K) is the - natural function to work with when enumerating the pulse vector codebooks, - not V(N,K). - U(N,K) is not well-defined for N=0, but with the extension - U(0,K) = K>0 ? 0 : 1, - the function becomes symmetric: U(N,K) = U(K,N), with a similar table: - U[10][10] = { - {1, 0, 0, 0, 0, 0, 0, 0, 0, 0}, - {0, 1, 1, 1, 1, 1, 1, 1, 1, 1}, - {0, 1, 3, 5, 7, 9, 11, 13, 15, 17}, - {0, 1, 5, 13, 25, 41, 61, 85, 113, 145}, - {0, 1, 7, 25, 63, 129, 231, 377, 575, 833}, - {0, 1, 9, 41, 129, 321, 681, 1289, 2241, 3649}, - {0, 1, 11, 61, 231, 681, 1683, 3653, 7183, 13073}, - {0, 1, 13, 85, 377, 1289, 3653, 8989, 19825, 40081}, - {0, 1, 15, 113, 575, 2241, 7183, 19825, 48639, 108545}, - {0, 1, 17, 145, 833, 3649, 13073, 40081, 108545, 265729} - }; - - With this extension, V(N,K) may be written in terms of U(N,K): - V(N,K) = U(N,K) + U(N,K+1) - for all N>=0, K>=0. - Thus U(N,K+1) represents the number of combinations where the first element - is positive or zero, and U(N,K) represents the number of combinations where - it is negative. - With a large enough table of U(N,K) values, we could write O(N) encoding - and O(min(N*log(K),N+K)) decoding routines, but such a table would be - prohibitively large for small embedded devices (K may be as large as 32767 - for small N, and N may be as large as 200). - - Both functions obey the same recurrence relation: - V(N,K) = V(N-1,K) + V(N,K-1) + V(N-1,K-1), - U(N,K) = U(N-1,K) + U(N,K-1) + U(N-1,K-1), - for all N>0, K>0, with different initial conditions at N=0 or K=0. - This allows us to construct a row of one of the tables above given the - previous row or the next row. - Thus we can derive O(NK) encoding and decoding routines with O(K) memory - using only addition and subtraction. - - When encoding, we build up from the U(2,K) row and work our way forwards. - When decoding, we need to start at the U(N,K) row and work our way backwards, - which requires a means of computing U(N,K). - U(N,K) may be computed from two previous values with the same N: - U(N,K) = ((2*N-1)*U(N,K-1) - U(N,K-2))/(K-1) + U(N,K-2) - for all N>1, and since U(N,K) is symmetric, a similar relation holds for two - previous values with the same K: - U(N,K>1) = ((2*K-1)*U(N-1,K) - U(N-2,K))/(N-1) + U(N-2,K) - for all K>1. - This allows us to construct an arbitrary row of the U(N,K) table by starting - with the first two values, which are constants. - This saves roughly 2/3 the work in our O(NK) decoding routine, but costs O(K) - multiplications. - Similar relations can be derived for V(N,K), but are not used here. - - For N>0 and K>0, U(N,K) and V(N,K) take on the form of an (N-1)-degree - polynomial for fixed N. - The first few are - U(1,K) = 1, - U(2,K) = 2*K-1, - U(3,K) = (2*K-2)*K+1, - U(4,K) = (((4*K-6)*K+8)*K-3)/3, - U(5,K) = ((((2*K-4)*K+10)*K-8)*K+3)/3, - and - V(1,K) = 2, - V(2,K) = 4*K, - V(3,K) = 4*K*K+2, - V(4,K) = 8*(K*K+2)*K/3, - V(5,K) = ((4*K*K+20)*K*K+6)/3, - for all K>0. - This allows us to derive O(N) encoding and O(N*log(K)) decoding routines for - small N (and indeed decoding is also O(N) for N<3). - - @ARTICLE{Fis86, - author="Thomas R. Fischer", - title="A Pyramid Vector Quantizer", - journal="IEEE Transactions on Information Theory", - volume="IT-32", - number=4, - pages="568--583", - month=Jul, - year=1986 - }*/ - -#if !defined(SMALL_FOOTPRINT) - -/*U(N,K) = U(K,N) := N>0?K>0?U(N-1,K)+U(N,K-1)+U(N-1,K-1):0:K>0?1:0*/ -# define CELT_PVQ_U(_n,_k) (CELT_PVQ_U_ROW[IMIN(_n,_k)][IMAX(_n,_k)]) -/*V(N,K) := U(N,K)+U(N,K+1) = the number of PVQ codewords for a band of size N - with K pulses allocated to it.*/ -# define CELT_PVQ_V(_n,_k) (CELT_PVQ_U(_n,_k)+CELT_PVQ_U(_n,(_k)+1)) - -/*For each V(N,K) supported, we will access element U(min(N,K+1),max(N,K+1)). - Thus, the number of entries in row I is the larger of the maximum number of - pulses we will ever allocate for a given N=I (K=128, or however many fit in - 32 bits, whichever is smaller), plus one, and the maximum N for which - K=I-1 pulses fit in 32 bits. - The largest band size in an Opus Custom mode is 208. - Otherwise, we can limit things to the set of N which can be achieved by - splitting a band from a standard Opus mode: 176, 144, 96, 88, 72, 64, 48, - 44, 36, 32, 24, 22, 18, 16, 8, 4, 2).*/ -#if defined(CUSTOM_MODES) -static const opus_uint32 CELT_PVQ_U_DATA[1488]={ -#else -static const opus_uint32 CELT_PVQ_U_DATA[1272]={ -#endif - /*N=0, K=0...176:*/ - 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -#if defined(CUSTOM_MODES) - /*...208:*/ - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, -#endif - /*N=1, K=1...176:*/ - 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, -#if defined(CUSTOM_MODES) - /*...208:*/ - 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, -#endif - /*N=2, K=2...176:*/ - 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29, 31, 33, 35, 37, 39, 41, - 43, 45, 47, 49, 51, 53, 55, 57, 59, 61, 63, 65, 67, 69, 71, 73, 75, 77, 79, - 81, 83, 85, 87, 89, 91, 93, 95, 97, 99, 101, 103, 105, 107, 109, 111, 113, - 115, 117, 119, 121, 123, 125, 127, 129, 131, 133, 135, 137, 139, 141, 143, - 145, 147, 149, 151, 153, 155, 157, 159, 161, 163, 165, 167, 169, 171, 173, - 175, 177, 179, 181, 183, 185, 187, 189, 191, 193, 195, 197, 199, 201, 203, - 205, 207, 209, 211, 213, 215, 217, 219, 221, 223, 225, 227, 229, 231, 233, - 235, 237, 239, 241, 243, 245, 247, 249, 251, 253, 255, 257, 259, 261, 263, - 265, 267, 269, 271, 273, 275, 277, 279, 281, 283, 285, 287, 289, 291, 293, - 295, 297, 299, 301, 303, 305, 307, 309, 311, 313, 315, 317, 319, 321, 323, - 325, 327, 329, 331, 333, 335, 337, 339, 341, 343, 345, 347, 349, 351, -#if defined(CUSTOM_MODES) - /*...208:*/ - 353, 355, 357, 359, 361, 363, 365, 367, 369, 371, 373, 375, 377, 379, 381, - 383, 385, 387, 389, 391, 393, 395, 397, 399, 401, 403, 405, 407, 409, 411, - 413, 415, -#endif - /*N=3, K=3...176:*/ - 13, 25, 41, 61, 85, 113, 145, 181, 221, 265, 313, 365, 421, 481, 545, 613, - 685, 761, 841, 925, 1013, 1105, 1201, 1301, 1405, 1513, 1625, 1741, 1861, - 1985, 2113, 2245, 2381, 2521, 2665, 2813, 2965, 3121, 3281, 3445, 3613, 3785, - 3961, 4141, 4325, 4513, 4705, 4901, 5101, 5305, 5513, 5725, 5941, 6161, 6385, - 6613, 6845, 7081, 7321, 7565, 7813, 8065, 8321, 8581, 8845, 9113, 9385, 9661, - 9941, 10225, 10513, 10805, 11101, 11401, 11705, 12013, 12325, 12641, 12961, - 13285, 13613, 13945, 14281, 14621, 14965, 15313, 15665, 16021, 16381, 16745, - 17113, 17485, 17861, 18241, 18625, 19013, 19405, 19801, 20201, 20605, 21013, - 21425, 21841, 22261, 22685, 23113, 23545, 23981, 24421, 24865, 25313, 25765, - 26221, 26681, 27145, 27613, 28085, 28561, 29041, 29525, 30013, 30505, 31001, - 31501, 32005, 32513, 33025, 33541, 34061, 34585, 35113, 35645, 36181, 36721, - 37265, 37813, 38365, 38921, 39481, 40045, 40613, 41185, 41761, 42341, 42925, - 43513, 44105, 44701, 45301, 45905, 46513, 47125, 47741, 48361, 48985, 49613, - 50245, 50881, 51521, 52165, 52813, 53465, 54121, 54781, 55445, 56113, 56785, - 57461, 58141, 58825, 59513, 60205, 60901, 61601, -#if defined(CUSTOM_MODES) - /*...208:*/ - 62305, 63013, 63725, 64441, 65161, 65885, 66613, 67345, 68081, 68821, 69565, - 70313, 71065, 71821, 72581, 73345, 74113, 74885, 75661, 76441, 77225, 78013, - 78805, 79601, 80401, 81205, 82013, 82825, 83641, 84461, 85285, 86113, -#endif - /*N=4, K=4...176:*/ - 63, 129, 231, 377, 575, 833, 1159, 1561, 2047, 2625, 3303, 4089, 4991, 6017, - 7175, 8473, 9919, 11521, 13287, 15225, 17343, 19649, 22151, 24857, 27775, - 30913, 34279, 37881, 41727, 45825, 50183, 54809, 59711, 64897, 70375, 76153, - 82239, 88641, 95367, 102425, 109823, 117569, 125671, 134137, 142975, 152193, - 161799, 171801, 182207, 193025, 204263, 215929, 228031, 240577, 253575, - 267033, 280959, 295361, 310247, 325625, 341503, 357889, 374791, 392217, - 410175, 428673, 447719, 467321, 487487, 508225, 529543, 551449, 573951, - 597057, 620775, 645113, 670079, 695681, 721927, 748825, 776383, 804609, - 833511, 863097, 893375, 924353, 956039, 988441, 1021567, 1055425, 1090023, - 1125369, 1161471, 1198337, 1235975, 1274393, 1313599, 1353601, 1394407, - 1436025, 1478463, 1521729, 1565831, 1610777, 1656575, 1703233, 1750759, - 1799161, 1848447, 1898625, 1949703, 2001689, 2054591, 2108417, 2163175, - 2218873, 2275519, 2333121, 2391687, 2451225, 2511743, 2573249, 2635751, - 2699257, 2763775, 2829313, 2895879, 2963481, 3032127, 3101825, 3172583, - 3244409, 3317311, 3391297, 3466375, 3542553, 3619839, 3698241, 3777767, - 3858425, 3940223, 4023169, 4107271, 4192537, 4278975, 4366593, 4455399, - 4545401, 4636607, 4729025, 4822663, 4917529, 5013631, 5110977, 5209575, - 5309433, 5410559, 5512961, 5616647, 5721625, 5827903, 5935489, 6044391, - 6154617, 6266175, 6379073, 6493319, 6608921, 6725887, 6844225, 6963943, - 7085049, 7207551, -#if defined(CUSTOM_MODES) - /*...208:*/ - 7331457, 7456775, 7583513, 7711679, 7841281, 7972327, 8104825, 8238783, - 8374209, 8511111, 8649497, 8789375, 8930753, 9073639, 9218041, 9363967, - 9511425, 9660423, 9810969, 9963071, 10116737, 10271975, 10428793, 10587199, - 10747201, 10908807, 11072025, 11236863, 11403329, 11571431, 11741177, - 11912575, -#endif - /*N=5, K=5...176:*/ - 321, 681, 1289, 2241, 3649, 5641, 8361, 11969, 16641, 22569, 29961, 39041, - 50049, 63241, 78889, 97281, 118721, 143529, 172041, 204609, 241601, 283401, - 330409, 383041, 441729, 506921, 579081, 658689, 746241, 842249, 947241, - 1061761, 1186369, 1321641, 1468169, 1626561, 1797441, 1981449, 2179241, - 2391489, 2618881, 2862121, 3121929, 3399041, 3694209, 4008201, 4341801, - 4695809, 5071041, 5468329, 5888521, 6332481, 6801089, 7295241, 7815849, - 8363841, 8940161, 9545769, 10181641, 10848769, 11548161, 12280841, 13047849, - 13850241, 14689089, 15565481, 16480521, 17435329, 18431041, 19468809, - 20549801, 21675201, 22846209, 24064041, 25329929, 26645121, 28010881, - 29428489, 30899241, 32424449, 34005441, 35643561, 37340169, 39096641, - 40914369, 42794761, 44739241, 46749249, 48826241, 50971689, 53187081, - 55473921, 57833729, 60268041, 62778409, 65366401, 68033601, 70781609, - 73612041, 76526529, 79526721, 82614281, 85790889, 89058241, 92418049, - 95872041, 99421961, 103069569, 106816641, 110664969, 114616361, 118672641, - 122835649, 127107241, 131489289, 135983681, 140592321, 145317129, 150160041, - 155123009, 160208001, 165417001, 170752009, 176215041, 181808129, 187533321, - 193392681, 199388289, 205522241, 211796649, 218213641, 224775361, 231483969, - 238341641, 245350569, 252512961, 259831041, 267307049, 274943241, 282741889, - 290705281, 298835721, 307135529, 315607041, 324252609, 333074601, 342075401, - 351257409, 360623041, 370174729, 379914921, 389846081, 399970689, 410291241, - 420810249, 431530241, 442453761, 453583369, 464921641, 476471169, 488234561, - 500214441, 512413449, 524834241, 537479489, 550351881, 563454121, 576788929, - 590359041, 604167209, 618216201, 632508801, -#if defined(CUSTOM_MODES) - /*...208:*/ - 647047809, 661836041, 676876329, 692171521, 707724481, 723538089, 739615241, - 755958849, 772571841, 789457161, 806617769, 824056641, 841776769, 859781161, - 878072841, 896654849, 915530241, 934702089, 954173481, 973947521, 994027329, - 1014416041, 1035116809, 1056132801, 1077467201, 1099123209, 1121104041, - 1143412929, 1166053121, 1189027881, 1212340489, 1235994241, -#endif - /*N=6, K=6...96:*/ - 1683, 3653, 7183, 13073, 22363, 36365, 56695, 85305, 124515, 177045, 246047, - 335137, 448427, 590557, 766727, 982729, 1244979, 1560549, 1937199, 2383409, - 2908411, 3522221, 4235671, 5060441, 6009091, 7095093, 8332863, 9737793, - 11326283, 13115773, 15124775, 17372905, 19880915, 22670725, 25765455, - 29189457, 32968347, 37129037, 41699767, 46710137, 52191139, 58175189, - 64696159, 71789409, 79491819, 87841821, 96879431, 106646281, 117185651, - 128542501, 140763503, 153897073, 167993403, 183104493, 199284183, 216588185, - 235074115, 254801525, 275831935, 298228865, 322057867, 347386557, 374284647, - 402823977, 433078547, 465124549, 499040399, 534906769, 572806619, 612825229, - 655050231, 699571641, 746481891, 795875861, 847850911, 902506913, 959946283, - 1020274013, 1083597703, 1150027593, 1219676595, 1292660325, 1369097135, - 1449108145, 1532817275, 1620351277, 1711839767, 1807415257, 1907213187, - 2011371957, 2120032959, -#if defined(CUSTOM_MODES) - /*...109:*/ - 2233340609U, 2351442379U, 2474488829U, 2602633639U, 2736033641U, 2874848851U, - 3019242501U, 3169381071U, 3325434321U, 3487575323U, 3655980493U, 3830829623U, - 4012305913U, -#endif - /*N=7, K=7...54*/ - 8989, 19825, 40081, 75517, 134245, 227305, 369305, 579125, 880685, 1303777, - 1884961, 2668525, 3707509, 5064793, 6814249, 9041957, 11847485, 15345233, - 19665841, 24957661, 31388293, 39146185, 48442297, 59511829, 72616013, - 88043969, 106114625, 127178701, 151620757, 179861305, 212358985, 249612805, - 292164445, 340600625, 395555537, 457713341, 527810725, 606639529, 695049433, - 793950709, 904317037, 1027188385, 1163673953, 1314955181, 1482288821, - 1667010073, 1870535785, 2094367717, -#if defined(CUSTOM_MODES) - /*...60:*/ - 2340095869U, 2609401873U, 2904062449U, 3225952925U, 3577050821U, 3959439497U, -#endif - /*N=8, K=8...37*/ - 48639, 108545, 224143, 433905, 795455, 1392065, 2340495, 3800305, 5984767, - 9173505, 13726991, 20103025, 28875327, 40754369, 56610575, 77500017, - 104692735, 139703809, 184327311, 240673265, 311207743, 398796225, 506750351, - 638878193, 799538175, 993696769, 1226990095, 1505789553, 1837271615, - 2229491905U, -#if defined(CUSTOM_MODES) - /*...40:*/ - 2691463695U, 3233240945U, 3866006015U, -#endif - /*N=9, K=9...28:*/ - 265729, 598417, 1256465, 2485825, 4673345, 8405905, 14546705, 24331777, - 39490049, 62390545, 96220561, 145198913, 214828609, 312193553, 446304145, - 628496897, 872893441, 1196924561, 1621925137, 2173806145U, -#if defined(CUSTOM_MODES) - /*...29:*/ - 2883810113U, -#endif - /*N=10, K=10...24:*/ - 1462563, 3317445, 7059735, 14218905, 27298155, 50250765, 89129247, 152951073, - 254831667, 413442773, 654862247, 1014889769, 1541911931, 2300409629U, - 3375210671U, - /*N=11, K=11...19:*/ - 8097453, 18474633, 39753273, 81270333, 158819253, 298199265, 540279585, - 948062325, 1616336765, -#if defined(CUSTOM_MODES) - /*...20:*/ - 2684641785U, -#endif - /*N=12, K=12...18:*/ - 45046719, 103274625, 224298231, 464387817, 921406335, 1759885185, - 3248227095U, - /*N=13, K=13...16:*/ - 251595969, 579168825, 1267854873, 2653649025U, - /*N=14, K=14:*/ - 1409933619 -}; - -#if defined(CUSTOM_MODES) -static const opus_uint32 *const CELT_PVQ_U_ROW[15]={ - CELT_PVQ_U_DATA+ 0,CELT_PVQ_U_DATA+ 208,CELT_PVQ_U_DATA+ 415, - CELT_PVQ_U_DATA+ 621,CELT_PVQ_U_DATA+ 826,CELT_PVQ_U_DATA+1030, - CELT_PVQ_U_DATA+1233,CELT_PVQ_U_DATA+1336,CELT_PVQ_U_DATA+1389, - CELT_PVQ_U_DATA+1421,CELT_PVQ_U_DATA+1441,CELT_PVQ_U_DATA+1455, - CELT_PVQ_U_DATA+1464,CELT_PVQ_U_DATA+1470,CELT_PVQ_U_DATA+1473 -}; -#else -static const opus_uint32 *const CELT_PVQ_U_ROW[15]={ - CELT_PVQ_U_DATA+ 0,CELT_PVQ_U_DATA+ 176,CELT_PVQ_U_DATA+ 351, - CELT_PVQ_U_DATA+ 525,CELT_PVQ_U_DATA+ 698,CELT_PVQ_U_DATA+ 870, - CELT_PVQ_U_DATA+1041,CELT_PVQ_U_DATA+1131,CELT_PVQ_U_DATA+1178, - CELT_PVQ_U_DATA+1207,CELT_PVQ_U_DATA+1226,CELT_PVQ_U_DATA+1240, - CELT_PVQ_U_DATA+1248,CELT_PVQ_U_DATA+1254,CELT_PVQ_U_DATA+1257 -}; -#endif - -#if defined(CUSTOM_MODES) -void get_required_bits(opus_int16 *_bits,int _n,int _maxk,int _frac){ - int k; - /*_maxk==0 => there's nothing to do.*/ - celt_assert(_maxk>0); - _bits[0]=0; - for(k=1;k<=_maxk;k++)_bits[k]=log2_frac(CELT_PVQ_V(_n,k),_frac); -} -#endif - -static opus_uint32 icwrs(int _n,const int *_y){ - opus_uint32 i; - int j; - int k; - celt_assert(_n>=2); - j=_n-1; - i=_y[j]<0; - k=abs(_y[j]); - do{ - j--; - i+=CELT_PVQ_U(_n-j,k); - k+=abs(_y[j]); - if(_y[j]<0)i+=CELT_PVQ_U(_n-j,k+1); - } - while(j>0); - return i; -} - -void encode_pulses(const int *_y,int _n,int _k,ec_enc *_enc){ - celt_assert(_k>0); - ec_enc_uint(_enc,icwrs(_n,_y),CELT_PVQ_V(_n,_k)); -} - -static opus_val32 cwrsi(int _n,int _k,opus_uint32 _i,int *_y){ - opus_uint32 p; - int s; - int k0; - opus_int16 val; - opus_val32 yy=0; - celt_assert(_k>0); - celt_assert(_n>1); - while(_n>2){ - opus_uint32 q; - /*Lots of pulses case:*/ - if(_k>=_n){ - const opus_uint32 *row; - row=CELT_PVQ_U_ROW[_n]; - /*Are the pulses in this dimension negative?*/ - p=row[_k+1]; - s=-(_i>=p); - _i-=p&s; - /*Count how many pulses were placed in this dimension.*/ - k0=_k; - q=row[_n]; - if(q>_i){ - celt_sig_assert(p>q); - _k=_n; - do p=CELT_PVQ_U_ROW[--_k][_n]; - while(p>_i); - } - else for(p=row[_k];p>_i;p=row[_k])_k--; - _i-=p; - val=(k0-_k+s)^s; - *_y++=val; - yy=MAC16_16(yy,val,val); - } - /*Lots of dimensions case:*/ - else{ - /*Are there any pulses in this dimension at all?*/ - p=CELT_PVQ_U_ROW[_k][_n]; - q=CELT_PVQ_U_ROW[_k+1][_n]; - if(p<=_i&&_i=q); - _i-=q&s; - /*Count how many pulses were placed in this dimension.*/ - k0=_k; - do p=CELT_PVQ_U_ROW[--_k][_n]; - while(p>_i); - _i-=p; - val=(k0-_k+s)^s; - *_y++=val; - yy=MAC16_16(yy,val,val); - } - } - _n--; - } - /*_n==2*/ - p=2*_k+1; - s=-(_i>=p); - _i-=p&s; - k0=_k; - _k=(_i+1)>>1; - if(_k)_i-=2*_k-1; - val=(k0-_k+s)^s; - *_y++=val; - yy=MAC16_16(yy,val,val); - /*_n==1*/ - s=-(int)_i; - val=(_k+s)^s; - *_y=val; - yy=MAC16_16(yy,val,val); - return yy; -} - -opus_val32 decode_pulses(int *_y,int _n,int _k,ec_dec *_dec){ - return cwrsi(_n,_k,ec_dec_uint(_dec,CELT_PVQ_V(_n,_k)),_y); -} - -#else /* SMALL_FOOTPRINT */ - -/*Computes the next row/column of any recurrence that obeys the relation - u[i][j]=u[i-1][j]+u[i][j-1]+u[i-1][j-1]. - _ui0 is the base case for the new row/column.*/ -static OPUS_INLINE void unext(opus_uint32 *_ui,unsigned _len,opus_uint32 _ui0){ - opus_uint32 ui1; - unsigned j; - /*This do-while will overrun the array if we don't have storage for at least - 2 values.*/ - j=1; do { - ui1=UADD32(UADD32(_ui[j],_ui[j-1]),_ui0); - _ui[j-1]=_ui0; - _ui0=ui1; - } while (++j<_len); - _ui[j-1]=_ui0; -} - -/*Computes the previous row/column of any recurrence that obeys the relation - u[i-1][j]=u[i][j]-u[i][j-1]-u[i-1][j-1]. - _ui0 is the base case for the new row/column.*/ -static OPUS_INLINE void uprev(opus_uint32 *_ui,unsigned _n,opus_uint32 _ui0){ - opus_uint32 ui1; - unsigned j; - /*This do-while will overrun the array if we don't have storage for at least - 2 values.*/ - j=1; do { - ui1=USUB32(USUB32(_ui[j],_ui[j-1]),_ui0); - _ui[j-1]=_ui0; - _ui0=ui1; - } while (++j<_n); - _ui[j-1]=_ui0; -} - -/*Compute V(_n,_k), as well as U(_n,0..._k+1). - _u: On exit, _u[i] contains U(_n,i) for i in [0..._k+1].*/ -static opus_uint32 ncwrs_urow(unsigned _n,unsigned _k,opus_uint32 *_u){ - opus_uint32 um2; - unsigned len; - unsigned k; - len=_k+2; - /*We require storage at least 3 values (e.g., _k>0).*/ - celt_assert(len>=3); - _u[0]=0; - _u[1]=um2=1; - /*If _n==0, _u[0] should be 1 and the rest should be 0.*/ - /*If _n==1, _u[i] should be 1 for i>1.*/ - celt_assert(_n>=2); - /*If _k==0, the following do-while loop will overflow the buffer.*/ - celt_assert(_k>0); - k=2; - do _u[k]=(k<<1)-1; - while(++k0); - j=0; - do{ - opus_uint32 p; - int s; - int yj; - p=_u[_k+1]; - s=-(_i>=p); - _i-=p&s; - yj=_k; - p=_u[_k]; - while(p>_i)p=_u[--_k]; - _i-=p; - yj-=_k; - val=(yj+s)^s; - _y[j]=val; - yy=MAC16_16(yy,val,val); - uprev(_u,_k+2,0); - } - while(++j<_n); - return yy; -} - -/*Returns the index of the given combination of K elements chosen from a set - of size 1 with associated sign bits. - _y: The vector of pulses, whose sum of absolute values is K. - _k: Returns K.*/ -static OPUS_INLINE opus_uint32 icwrs1(const int *_y,int *_k){ - *_k=abs(_y[0]); - return _y[0]<0; -} - -/*Returns the index of the given combination of K elements chosen from a set - of size _n with associated sign bits. - _y: The vector of pulses, whose sum of absolute values must be _k. - _nc: Returns V(_n,_k).*/ -static OPUS_INLINE opus_uint32 icwrs(int _n,int _k,opus_uint32 *_nc,const int *_y, - opus_uint32 *_u){ - opus_uint32 i; - int j; - int k; - /*We can't unroll the first two iterations of the loop unless _n>=2.*/ - celt_assert(_n>=2); - _u[0]=0; - for(k=1;k<=_k+1;k++)_u[k]=(k<<1)-1; - i=icwrs1(_y+_n-1,&k); - j=_n-2; - i+=_u[k]; - k+=abs(_y[j]); - if(_y[j]<0)i+=_u[k+1]; - while(j-->0){ - unext(_u,_k+2,0); - i+=_u[k]; - k+=abs(_y[j]); - if(_y[j]<0)i+=_u[k+1]; - } - *_nc=_u[k]+_u[k+1]; - return i; -} - -#ifdef CUSTOM_MODES -void get_required_bits(opus_int16 *_bits,int _n,int _maxk,int _frac){ - int k; - /*_maxk==0 => there's nothing to do.*/ - celt_assert(_maxk>0); - _bits[0]=0; - if (_n==1) - { - for (k=1;k<=_maxk;k++) - _bits[k] = 1<<_frac; - } - else { - VARDECL(opus_uint32,u); - SAVE_STACK; - ALLOC(u,_maxk+2U,opus_uint32); - ncwrs_urow(_n,_maxk,u); - for(k=1;k<=_maxk;k++) - _bits[k]=log2_frac(u[k]+u[k+1],_frac); - RESTORE_STACK; - } -} -#endif /* CUSTOM_MODES */ - -void encode_pulses(const int *_y,int _n,int _k,ec_enc *_enc){ - opus_uint32 i; - VARDECL(opus_uint32,u); - opus_uint32 nc; - SAVE_STACK; - celt_assert(_k>0); - ALLOC(u,_k+2U,opus_uint32); - i=icwrs(_n,_k,&nc,_y,u); - ec_enc_uint(_enc,i,nc); - RESTORE_STACK; -} - -opus_val32 decode_pulses(int *_y,int _n,int _k,ec_dec *_dec){ - VARDECL(opus_uint32,u); - int ret; - SAVE_STACK; - celt_assert(_k>0); - ALLOC(u,_k+2U,opus_uint32); - ret = cwrsi(_n,_k,ec_dec_uint(_dec,ncwrs_urow(_n,_k,u)),_y,u); - RESTORE_STACK; - return ret; -} - -#endif /* SMALL_FOOTPRINT */ diff --git a/libs/SDL_mixer/external/opus/celt/cwrs.h b/libs/SDL_mixer/external/opus/celt/cwrs.h deleted file mode 100644 index 7cd4717..0000000 --- a/libs/SDL_mixer/external/opus/celt/cwrs.h +++ /dev/null @@ -1,48 +0,0 @@ -/* Copyright (c) 2007-2008 CSIRO - Copyright (c) 2007-2009 Xiph.Org Foundation - Copyright (c) 2007-2009 Timothy B. Terriberry - Written by Timothy B. Terriberry and Jean-Marc Valin */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifndef CWRS_H -#define CWRS_H - -#include "arch.h" -#include "stack_alloc.h" -#include "entenc.h" -#include "entdec.h" - -#ifdef CUSTOM_MODES -int log2_frac(opus_uint32 val, int frac); -#endif - -void get_required_bits(opus_int16 *bits, int N, int K, int frac); - -void encode_pulses(const int *_y, int N, int K, ec_enc *enc); - -opus_val32 decode_pulses(int *_y, int N, int K, ec_dec *dec); - -#endif /* CWRS_H */ diff --git a/libs/SDL_mixer/external/opus/celt/dump_modes/dump_modes.c b/libs/SDL_mixer/external/opus/celt/dump_modes/dump_modes.c deleted file mode 100644 index 9105a53..0000000 --- a/libs/SDL_mixer/external/opus/celt/dump_modes/dump_modes.c +++ /dev/null @@ -1,353 +0,0 @@ -/* Copyright (c) 2008 CSIRO - Copyright (c) 2008-2009 Xiph.Org Foundation - Written by Jean-Marc Valin */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include -#include -#include "modes.h" -#include "celt.h" -#include "rate.h" -#include "dump_modes_arch.h" - -#define INT16 "%d" -#define INT32 "%d" -#define FLOAT "%#0.8gf" - -#ifdef FIXED_POINT -#define WORD16 INT16 -#define WORD32 INT32 -#else -#define WORD16 FLOAT -#define WORD32 FLOAT -#endif - -void dump_modes(FILE *file, CELTMode **modes, int nb_modes) -{ - int i, j, k; - int mdct_twiddles_size; - fprintf(file, "/* The contents of this file was automatically generated by dump_modes.c\n"); - fprintf(file, " with arguments:"); - for (i=0;iFs,mode->shortMdctSize*mode->nbShortMdcts); - } - fprintf(file, "\n It contains static definitions for some pre-defined modes. */\n"); - fprintf(file, "#include \"modes.h\"\n"); - fprintf(file, "#include \"rate.h\"\n"); - fprintf(file, "\n#ifdef HAVE_ARM_NE10\n"); - fprintf(file, "#define OVERRIDE_FFT 1\n"); - fprintf(file, "#include \"%s\"\n", ARM_NE10_ARCH_FILE_NAME); - fprintf(file, "#endif\n"); - - fprintf(file, "\n"); - - for (i=0;ishortMdctSize*mode->nbShortMdcts; - standard = (mode->Fs == 400*(opus_int32)mode->shortMdctSize); - framerate = mode->Fs/mode->shortMdctSize; - - if (!standard) - { - fprintf(file, "#ifndef DEF_EBANDS%d_%d\n", mode->Fs, mdctSize); - fprintf(file, "#define DEF_EBANDS%d_%d\n", mode->Fs, mdctSize); - fprintf (file, "static const opus_int16 eBands%d_%d[%d] = {\n", mode->Fs, mdctSize, mode->nbEBands+2); - for (j=0;jnbEBands+2;j++) - fprintf (file, "%d, ", mode->eBands[j]); - fprintf (file, "};\n"); - fprintf(file, "#endif\n"); - fprintf(file, "\n"); - } - - fprintf(file, "#ifndef DEF_WINDOW%d\n", mode->overlap); - fprintf(file, "#define DEF_WINDOW%d\n", mode->overlap); - fprintf (file, "static const opus_val16 window%d[%d] = {\n", mode->overlap, mode->overlap); - for (j=0;joverlap;j++) - fprintf (file, WORD16 ",%c", mode->window[j],(j+6)%5==0?'\n':' '); - fprintf (file, "};\n"); - fprintf(file, "#endif\n"); - fprintf(file, "\n"); - - if (!standard) - { - fprintf(file, "#ifndef DEF_ALLOC_VECTORS%d_%d\n", mode->Fs, mdctSize); - fprintf(file, "#define DEF_ALLOC_VECTORS%d_%d\n", mode->Fs, mdctSize); - fprintf (file, "static const unsigned char allocVectors%d_%d[%d] = {\n", mode->Fs, mdctSize, mode->nbEBands*mode->nbAllocVectors); - for (j=0;jnbAllocVectors;j++) - { - for (k=0;knbEBands;k++) - fprintf (file, "%2d, ", mode->allocVectors[j*mode->nbEBands+k]); - fprintf (file, "\n"); - } - fprintf (file, "};\n"); - fprintf(file, "#endif\n"); - fprintf(file, "\n"); - } - - fprintf(file, "#ifndef DEF_LOGN%d\n", framerate); - fprintf(file, "#define DEF_LOGN%d\n", framerate); - fprintf (file, "static const opus_int16 logN%d[%d] = {\n", framerate, mode->nbEBands); - for (j=0;jnbEBands;j++) - fprintf (file, "%d, ", mode->logN[j]); - fprintf (file, "};\n"); - fprintf(file, "#endif\n"); - fprintf(file, "\n"); - - /* Pulse cache */ - fprintf(file, "#ifndef DEF_PULSE_CACHE%d\n", mode->Fs/mdctSize); - fprintf(file, "#define DEF_PULSE_CACHE%d\n", mode->Fs/mdctSize); - fprintf (file, "static const opus_int16 cache_index%d[%d] = {\n", mode->Fs/mdctSize, (mode->maxLM+2)*mode->nbEBands); - for (j=0;jnbEBands*(mode->maxLM+2);j++) - fprintf (file, "%d,%c", mode->cache.index[j],(j+16)%15==0?'\n':' '); - fprintf (file, "};\n"); - fprintf (file, "static const unsigned char cache_bits%d[%d] = {\n", mode->Fs/mdctSize, mode->cache.size); - for (j=0;jcache.size;j++) - fprintf (file, "%d,%c", mode->cache.bits[j],(j+16)%15==0?'\n':' '); - fprintf (file, "};\n"); - fprintf (file, "static const unsigned char cache_caps%d[%d] = {\n", mode->Fs/mdctSize, (mode->maxLM+1)*2*mode->nbEBands); - for (j=0;j<(mode->maxLM+1)*2*mode->nbEBands;j++) - fprintf (file, "%d,%c", mode->cache.caps[j],(j+16)%15==0?'\n':' '); - fprintf (file, "};\n"); - - fprintf(file, "#endif\n"); - fprintf(file, "\n"); - - /* FFT twiddles */ - fprintf(file, "#ifndef FFT_TWIDDLES%d_%d\n", mode->Fs, mdctSize); - fprintf(file, "#define FFT_TWIDDLES%d_%d\n", mode->Fs, mdctSize); - fprintf (file, "static const kiss_twiddle_cpx fft_twiddles%d_%d[%d] = {\n", - mode->Fs, mdctSize, mode->mdct.kfft[0]->nfft); - for (j=0;jmdct.kfft[0]->nfft;j++) - fprintf (file, "{" WORD16 ", " WORD16 "},%c", mode->mdct.kfft[0]->twiddles[j].r, mode->mdct.kfft[0]->twiddles[j].i,(j+3)%2==0?'\n':' '); - fprintf (file, "};\n"); - -#ifdef OVERRIDE_FFT - dump_mode_arch(mode); -#endif - /* FFT Bitrev tables */ - for (k=0;k<=mode->mdct.maxshift;k++) - { - fprintf(file, "#ifndef FFT_BITREV%d\n", mode->mdct.kfft[k]->nfft); - fprintf(file, "#define FFT_BITREV%d\n", mode->mdct.kfft[k]->nfft); - fprintf (file, "static const opus_int16 fft_bitrev%d[%d] = {\n", - mode->mdct.kfft[k]->nfft, mode->mdct.kfft[k]->nfft); - for (j=0;jmdct.kfft[k]->nfft;j++) - fprintf (file, "%d,%c", mode->mdct.kfft[k]->bitrev[j],(j+16)%15==0?'\n':' '); - fprintf (file, "};\n"); - - fprintf(file, "#endif\n"); - fprintf(file, "\n"); - } - - /* FFT States */ - for (k=0;k<=mode->mdct.maxshift;k++) - { - fprintf(file, "#ifndef FFT_STATE%d_%d_%d\n", mode->Fs, mdctSize, k); - fprintf(file, "#define FFT_STATE%d_%d_%d\n", mode->Fs, mdctSize, k); - fprintf (file, "static const kiss_fft_state fft_state%d_%d_%d = {\n", - mode->Fs, mdctSize, k); - fprintf (file, "%d, /* nfft */\n", mode->mdct.kfft[k]->nfft); - fprintf (file, WORD16 ", /* scale */\n", mode->mdct.kfft[k]->scale); -#ifdef FIXED_POINT - fprintf (file, "%d, /* scale_shift */\n", mode->mdct.kfft[k]->scale_shift); -#endif - fprintf (file, "%d, /* shift */\n", mode->mdct.kfft[k]->shift); - fprintf (file, "{"); - for (j=0;j<2*MAXFACTORS;j++) - fprintf (file, "%d, ", mode->mdct.kfft[k]->factors[j]); - fprintf (file, "}, /* factors */\n"); - fprintf (file, "fft_bitrev%d, /* bitrev */\n", mode->mdct.kfft[k]->nfft); - fprintf (file, "fft_twiddles%d_%d, /* bitrev */\n", mode->Fs, mdctSize); - - fprintf (file, "#ifdef OVERRIDE_FFT\n"); - fprintf (file, "(arch_fft_state *)&cfg_arch_%d,\n", mode->mdct.kfft[k]->nfft); - fprintf (file, "#else\n"); - fprintf (file, "NULL,\n"); - fprintf(file, "#endif\n"); - - fprintf (file, "};\n"); - - fprintf(file, "#endif\n"); - fprintf(file, "\n"); - } - - fprintf(file, "#endif\n"); - fprintf(file, "\n"); - - /* MDCT twiddles */ - mdct_twiddles_size = mode->mdct.n-(mode->mdct.n/2>>mode->mdct.maxshift); - fprintf(file, "#ifndef MDCT_TWIDDLES%d\n", mdctSize); - fprintf(file, "#define MDCT_TWIDDLES%d\n", mdctSize); - fprintf (file, "static const opus_val16 mdct_twiddles%d[%d] = {\n", - mdctSize, mdct_twiddles_size); - for (j=0;jmdct.trig[j],(j+6)%5==0?'\n':' '); - fprintf (file, "};\n"); - - fprintf(file, "#endif\n"); - fprintf(file, "\n"); - - - /* Print the actual mode data */ - fprintf(file, "static const CELTMode mode%d_%d_%d = {\n", mode->Fs, mdctSize, mode->overlap); - fprintf(file, INT32 ", /* Fs */\n", mode->Fs); - fprintf(file, "%d, /* overlap */\n", mode->overlap); - fprintf(file, "%d, /* nbEBands */\n", mode->nbEBands); - fprintf(file, "%d, /* effEBands */\n", mode->effEBands); - fprintf(file, "{"); - for (j=0;j<4;j++) - fprintf(file, WORD16 ", ", mode->preemph[j]); - fprintf(file, "}, /* preemph */\n"); - if (standard) - fprintf(file, "eband5ms, /* eBands */\n"); - else - fprintf(file, "eBands%d_%d, /* eBands */\n", mode->Fs, mdctSize); - - fprintf(file, "%d, /* maxLM */\n", mode->maxLM); - fprintf(file, "%d, /* nbShortMdcts */\n", mode->nbShortMdcts); - fprintf(file, "%d, /* shortMdctSize */\n", mode->shortMdctSize); - - fprintf(file, "%d, /* nbAllocVectors */\n", mode->nbAllocVectors); - if (standard) - fprintf(file, "band_allocation, /* allocVectors */\n"); - else - fprintf(file, "allocVectors%d_%d, /* allocVectors */\n", mode->Fs, mdctSize); - - fprintf(file, "logN%d, /* logN */\n", framerate); - fprintf(file, "window%d, /* window */\n", mode->overlap); - fprintf(file, "{%d, %d, {", mode->mdct.n, mode->mdct.maxshift); - for (k=0;k<=mode->mdct.maxshift;k++) - fprintf(file, "&fft_state%d_%d_%d, ", mode->Fs, mdctSize, k); - fprintf (file, "}, mdct_twiddles%d}, /* mdct */\n", mdctSize); - - fprintf(file, "{%d, cache_index%d, cache_bits%d, cache_caps%d}, /* cache */\n", - mode->cache.size, mode->Fs/mdctSize, mode->Fs/mdctSize, mode->Fs/mdctSize); - fprintf(file, "};\n"); - } - fprintf(file, "\n"); - fprintf(file, "/* List of all the available modes */\n"); - fprintf(file, "#define TOTAL_MODES %d\n", nb_modes); - fprintf(file, "static const CELTMode * const static_mode_list[TOTAL_MODES] = {\n"); - for (i=0;ishortMdctSize*mode->nbShortMdcts; - fprintf(file, "&mode%d_%d_%d,\n", mode->Fs, mdctSize, mode->overlap); - } - fprintf(file, "};\n"); -} - -void dump_header(FILE *file, CELTMode **modes, int nb_modes) -{ - int i; - int channels = 0; - int frame_size = 0; - int overlap = 0; - fprintf (file, "/* This header file is generated automatically*/\n"); - for (i=0;ishortMdctSize*mode->nbShortMdcts; - else if (frame_size != mode->shortMdctSize*mode->nbShortMdcts) - frame_size = -1; - if (overlap==0) - overlap = mode->overlap; - else if (overlap != mode->overlap) - overlap = -1; - } - if (channels>0) - { - fprintf (file, "#define CHANNELS(mode) %d\n", channels); - if (channels==1) - fprintf (file, "#define DISABLE_STEREO\n"); - } - if (frame_size>0) - { - fprintf (file, "#define FRAMESIZE(mode) %d\n", frame_size); - } - if (overlap>0) - { - fprintf (file, "#define OVERLAP(mode) %d\n", overlap); - } -} - -#ifdef FIXED_POINT -#define BASENAME "static_modes_fixed" -#else -#define BASENAME "static_modes_float" -#endif - -int main(int argc, char **argv) -{ - int i, nb; - FILE *file; - CELTMode **m; - if (argc%2 != 1 || argc<3) - { - fprintf (stderr, "Usage: %s rate frame_size [rate frame_size] [rate frame_size]...\n",argv[0]); - return 1; - } - nb = (argc-1)/2; - m = malloc(nb*sizeof(CELTMode*)); - for (i=0;i -#include -#include "modes.h" -#include "dump_modes_arch.h" -#include - -#if !defined(FIXED_POINT) -# define NE10_FFT_CFG_TYPE_T ne10_fft_cfg_float32_t -# define NE10_FFT_CPX_TYPE_T_STR "ne10_fft_cpx_float32_t" -# define NE10_FFT_STATE_TYPE_T_STR "ne10_fft_state_float32_t" -#else -# define NE10_FFT_CFG_TYPE_T ne10_fft_cfg_int32_t -# define NE10_FFT_CPX_TYPE_T_STR "ne10_fft_cpx_int32_t" -# define NE10_FFT_STATE_TYPE_T_STR "ne10_fft_state_int32_t" -#endif - -static FILE *file; - -void dump_modes_arch_init(CELTMode **modes, int nb_modes) -{ - int i; - - file = fopen(ARM_NE10_ARCH_FILE_NAME, "w"); - fprintf(file, "/* The contents of this file was automatically generated by\n"); - fprintf(file, " * dump_mode_arm_ne10.c with arguments:"); - for (i=0;iFs,mode->shortMdctSize*mode->nbShortMdcts); - } - fprintf(file, "\n * It contains static definitions for some pre-defined modes. */\n"); - fprintf(file, "#include \n\n"); -} - -void dump_modes_arch_finalize() -{ - fclose(file); -} - -void dump_mode_arch(CELTMode *mode) -{ - int k, j; - int mdctSize; - - mdctSize = mode->shortMdctSize*mode->nbShortMdcts; - - fprintf(file, "#ifndef NE10_FFT_PARAMS%d_%d\n", mode->Fs, mdctSize); - fprintf(file, "#define NE10_FFT_PARAMS%d_%d\n", mode->Fs, mdctSize); - /* cfg->factors */ - for(k=0;k<=mode->mdct.maxshift;k++) { - NE10_FFT_CFG_TYPE_T cfg; - cfg = (NE10_FFT_CFG_TYPE_T)mode->mdct.kfft[k]->arch_fft->priv; - if (!cfg) - continue; - fprintf(file, "static const ne10_int32_t ne10_factors_%d[%d] = {\n", - mode->mdct.kfft[k]->nfft, (NE10_MAXFACTORS * 2)); - for(j=0;j<(NE10_MAXFACTORS * 2);j++) { - fprintf(file, "%d,%c", cfg->factors[j],(j+16)%15==0?'\n':' '); - } - fprintf (file, "};\n"); - } - - /* cfg->twiddles */ - for(k=0;k<=mode->mdct.maxshift;k++) { - NE10_FFT_CFG_TYPE_T cfg; - cfg = (NE10_FFT_CFG_TYPE_T)mode->mdct.kfft[k]->arch_fft->priv; - if (!cfg) - continue; - fprintf(file, "static const %s ne10_twiddles_%d[%d] = {\n", - NE10_FFT_CPX_TYPE_T_STR, mode->mdct.kfft[k]->nfft, - mode->mdct.kfft[k]->nfft); - for(j=0;jmdct.kfft[k]->nfft;j++) { -#if !defined(FIXED_POINT) - fprintf(file, "{%#0.8gf,%#0.8gf},%c", - cfg->twiddles[j].r, cfg->twiddles[j].i,(j+4)%3==0?'\n':' '); -#else - fprintf(file, "{%d,%d},%c", - cfg->twiddles[j].r, cfg->twiddles[j].i,(j+4)%3==0?'\n':' '); -#endif - } - fprintf (file, "};\n"); - } - - for(k=0;k<=mode->mdct.maxshift;k++) { - NE10_FFT_CFG_TYPE_T cfg; - cfg = (NE10_FFT_CFG_TYPE_T)mode->mdct.kfft[k]->arch_fft->priv; - if (!cfg) { - fprintf(file, "/* Ne10 does not support scaled FFT for length = %d */\n", - mode->mdct.kfft[k]->nfft); - fprintf(file, "static const arch_fft_state cfg_arch_%d = {\n", mode->mdct.kfft[k]->nfft); - fprintf(file, "0,\n"); - fprintf(file, "NULL\n"); - fprintf(file, "};\n"); - continue; - } - fprintf(file, "static const %s %s_%d = {\n", NE10_FFT_STATE_TYPE_T_STR, - NE10_FFT_STATE_TYPE_T_STR, mode->mdct.kfft[k]->nfft); - fprintf(file, "%d,\n", cfg->nfft); - fprintf(file, "(ne10_int32_t *)ne10_factors_%d,\n", mode->mdct.kfft[k]->nfft); - fprintf(file, "(%s *)ne10_twiddles_%d,\n", - NE10_FFT_CPX_TYPE_T_STR, mode->mdct.kfft[k]->nfft); - fprintf(file, "NULL,\n"); /* buffer */ - fprintf(file, "(%s *)&ne10_twiddles_%d[%d],\n", - NE10_FFT_CPX_TYPE_T_STR, mode->mdct.kfft[k]->nfft, cfg->nfft); -#if !defined(FIXED_POINT) - fprintf(file, "/* is_forward_scaled = true */\n"); - fprintf(file, "(ne10_int32_t) 1,\n"); - fprintf(file, "/* is_backward_scaled = false */\n"); - fprintf(file, "(ne10_int32_t) 0,\n"); -#endif - fprintf(file, "};\n"); - - fprintf(file, "static const arch_fft_state cfg_arch_%d = {\n", - mode->mdct.kfft[k]->nfft); - fprintf(file, "1,\n"); - fprintf(file, "(void *)&%s_%d,\n", - NE10_FFT_STATE_TYPE_T_STR, mode->mdct.kfft[k]->nfft); - fprintf(file, "};\n\n"); - } - fprintf(file, "#endif /* end NE10_FFT_PARAMS%d_%d */\n", mode->Fs, mdctSize); -} diff --git a/libs/SDL_mixer/external/opus/celt/ecintrin.h b/libs/SDL_mixer/external/opus/celt/ecintrin.h deleted file mode 100644 index 66a4c36..0000000 --- a/libs/SDL_mixer/external/opus/celt/ecintrin.h +++ /dev/null @@ -1,91 +0,0 @@ -/* Copyright (c) 2003-2008 Timothy B. Terriberry - Copyright (c) 2008 Xiph.Org Foundation */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -/*Some common macros for potential platform-specific optimization.*/ -#include "opus_types.h" -#include -#include -#include "arch.h" -#if !defined(_ecintrin_H) -# define _ecintrin_H (1) - -/*Some specific platforms may have optimized intrinsic or OPUS_INLINE assembly - versions of these functions which can substantially improve performance. - We define macros for them to allow easy incorporation of these non-ANSI - features.*/ - -/*Modern gcc (4.x) can compile the naive versions of min and max with cmov if - given an appropriate architecture, but the branchless bit-twiddling versions - are just as fast, and do not require any special target architecture. - Earlier gcc versions (3.x) compiled both code to the same assembly - instructions, because of the way they represented ((_b)>(_a)) internally.*/ -# define EC_MINI(_a,_b) ((_a)+(((_b)-(_a))&-((_b)<(_a)))) - -/*Count leading zeros. - This macro should only be used for implementing ec_ilog(), if it is defined. - All other code should use EC_ILOG() instead.*/ -#if defined(_MSC_VER) && (_MSC_VER >= 1400) -#if defined(_MSC_VER) && (_MSC_VER >= 1910) -# include /* Improve compiler throughput. */ -#else -# include -#endif -/*In _DEBUG mode this is not an intrinsic by default.*/ -# pragma intrinsic(_BitScanReverse) - -static __inline int ec_bsr(unsigned long _x){ - unsigned long ret; - _BitScanReverse(&ret,_x); - return (int)ret; -} -# define EC_CLZ0 (1) -# define EC_CLZ(_x) (-ec_bsr(_x)) -#elif defined(ENABLE_TI_DSPLIB) -# include "dsplib.h" -# define EC_CLZ0 (31) -# define EC_CLZ(_x) (_lnorm(_x)) -#elif __GNUC_PREREQ(3,4) -# if INT_MAX>=2147483647 -# define EC_CLZ0 ((int)sizeof(unsigned)*CHAR_BIT) -# define EC_CLZ(_x) (__builtin_clz(_x)) -# elif LONG_MAX>=2147483647L -# define EC_CLZ0 ((int)sizeof(unsigned long)*CHAR_BIT) -# define EC_CLZ(_x) (__builtin_clzl(_x)) -# endif -#endif - -#if defined(EC_CLZ) -/*Note that __builtin_clz is not defined when _x==0, according to the gcc - documentation (and that of the BSR instruction that implements it on x86). - The majority of the time we can never pass it zero. - When we need to, it can be special cased.*/ -# define EC_ILOG(_x) (EC_CLZ0-EC_CLZ(_x)) -#else -int ec_ilog(opus_uint32 _v); -# define EC_ILOG(_x) (ec_ilog(_x)) -#endif -#endif diff --git a/libs/SDL_mixer/external/opus/celt/entcode.c b/libs/SDL_mixer/external/opus/celt/entcode.c deleted file mode 100644 index 70f3201..0000000 --- a/libs/SDL_mixer/external/opus/celt/entcode.c +++ /dev/null @@ -1,153 +0,0 @@ -/* Copyright (c) 2001-2011 Timothy B. Terriberry -*/ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "entcode.h" -#include "arch.h" - -#if !defined(EC_CLZ) -/*This is a fallback for systems where we don't know how to access - a BSR or CLZ instruction (see ecintrin.h). - If you are optimizing Opus on a new platform and it has a native CLZ or - BZR (e.g. cell, MIPS, x86, etc) then making it available to Opus will be - an easy performance win.*/ -int ec_ilog(opus_uint32 _v){ - /*On a Pentium M, this branchless version tested as the fastest on - 1,000,000,000 random 32-bit integers, edging out a similar version with - branches, and a 256-entry LUT version.*/ - int ret; - int m; - ret=!!_v; - m=!!(_v&0xFFFF0000)<<4; - _v>>=m; - ret|=m; - m=!!(_v&0xFF00)<<3; - _v>>=m; - ret|=m; - m=!!(_v&0xF0)<<2; - _v>>=m; - ret|=m; - m=!!(_v&0xC)<<1; - _v>>=m; - ret|=m; - ret+=!!(_v&0x2); - return ret; -} -#endif - -#if 1 -/* This is a faster version of ec_tell_frac() that takes advantage - of the low (1/8 bit) resolution to use just a linear function - followed by a lookup to determine the exact transition thresholds. */ -opus_uint32 ec_tell_frac(ec_ctx *_this){ - static const unsigned correction[8] = - {35733, 38967, 42495, 46340, - 50535, 55109, 60097, 65535}; - opus_uint32 nbits; - opus_uint32 r; - int l; - unsigned b; - nbits=_this->nbits_total<rng); - r=_this->rng>>(l-16); - b = (r>>12)-8; - b += r>correction[b]; - l = (l<<3)+b; - return nbits-l; -} -#else -opus_uint32 ec_tell_frac(ec_ctx *_this){ - opus_uint32 nbits; - opus_uint32 r; - int l; - int i; - /*To handle the non-integral number of bits still left in the encoder/decoder - state, we compute the worst-case number of bits of val that must be - encoded to ensure that the value is inside the range for any possible - subsequent bits. - The computation here is independent of val itself (the decoder does not - even track that value), even though the real number of bits used after - ec_enc_done() may be 1 smaller if rng is a power of two and the - corresponding trailing bits of val are all zeros. - If we did try to track that special case, then coding a value with a - probability of 1/(1<nbits_total<rng); - r=_this->rng>>(l-16); - for(i=BITRES;i-->0;){ - int b; - r=r*r>>15; - b=(int)(r>>16); - l=l<<1|b; - r>>=b; - } - return nbits-l; -} -#endif - -#ifdef USE_SMALL_DIV_TABLE -/* Result of 2^32/(2*i+1), except for i=0. */ -const opus_uint32 SMALL_DIV_TABLE[129] = { - 0xFFFFFFFF, 0x55555555, 0x33333333, 0x24924924, - 0x1C71C71C, 0x1745D174, 0x13B13B13, 0x11111111, - 0x0F0F0F0F, 0x0D79435E, 0x0C30C30C, 0x0B21642C, - 0x0A3D70A3, 0x097B425E, 0x08D3DCB0, 0x08421084, - 0x07C1F07C, 0x07507507, 0x06EB3E45, 0x06906906, - 0x063E7063, 0x05F417D0, 0x05B05B05, 0x0572620A, - 0x05397829, 0x05050505, 0x04D4873E, 0x04A7904A, - 0x047DC11F, 0x0456C797, 0x04325C53, 0x04104104, - 0x03F03F03, 0x03D22635, 0x03B5CC0E, 0x039B0AD1, - 0x0381C0E0, 0x0369D036, 0x03531DEC, 0x033D91D2, - 0x0329161F, 0x03159721, 0x03030303, 0x02F14990, - 0x02E05C0B, 0x02D02D02, 0x02C0B02C, 0x02B1DA46, - 0x02A3A0FD, 0x0295FAD4, 0x0288DF0C, 0x027C4597, - 0x02702702, 0x02647C69, 0x02593F69, 0x024E6A17, - 0x0243F6F0, 0x0239E0D5, 0x02302302, 0x0226B902, - 0x021D9EAD, 0x0214D021, 0x020C49BA, 0x02040810, - 0x01FC07F0, 0x01F44659, 0x01ECC07B, 0x01E573AC, - 0x01DE5D6E, 0x01D77B65, 0x01D0CB58, 0x01CA4B30, - 0x01C3F8F0, 0x01BDD2B8, 0x01B7D6C3, 0x01B20364, - 0x01AC5701, 0x01A6D01A, 0x01A16D3F, 0x019C2D14, - 0x01970E4F, 0x01920FB4, 0x018D3018, 0x01886E5F, - 0x0183C977, 0x017F405F, 0x017AD220, 0x01767DCE, - 0x01724287, 0x016E1F76, 0x016A13CD, 0x01661EC6, - 0x01623FA7, 0x015E75BB, 0x015AC056, 0x01571ED3, - 0x01539094, 0x01501501, 0x014CAB88, 0x0149539E, - 0x01460CBC, 0x0142D662, 0x013FB013, 0x013C995A, - 0x013991C2, 0x013698DF, 0x0133AE45, 0x0130D190, - 0x012E025C, 0x012B404A, 0x01288B01, 0x0125E227, - 0x01234567, 0x0120B470, 0x011E2EF3, 0x011BB4A4, - 0x01194538, 0x0116E068, 0x011485F0, 0x0112358E, - 0x010FEF01, 0x010DB20A, 0x010B7E6E, 0x010953F3, - 0x01073260, 0x0105197F, 0x0103091B, 0x01010101 -}; -#endif diff --git a/libs/SDL_mixer/external/opus/celt/entcode.h b/libs/SDL_mixer/external/opus/celt/entcode.h deleted file mode 100644 index 3763e3f..0000000 --- a/libs/SDL_mixer/external/opus/celt/entcode.h +++ /dev/null @@ -1,152 +0,0 @@ -/* Copyright (c) 2001-2011 Timothy B. Terriberry - Copyright (c) 2008-2009 Xiph.Org Foundation */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#include "opus_types.h" -#include "opus_defines.h" - -#if !defined(_entcode_H) -# define _entcode_H (1) -# include -# include -# include "ecintrin.h" - -extern const opus_uint32 SMALL_DIV_TABLE[129]; - -#ifdef OPUS_ARM_ASM -#define USE_SMALL_DIV_TABLE -#endif - -/*OPT: ec_window must be at least 32 bits, but if you have fast arithmetic on a - larger type, you can speed up the decoder by using it here.*/ -typedef opus_uint32 ec_window; -typedef struct ec_ctx ec_ctx; -typedef struct ec_ctx ec_enc; -typedef struct ec_ctx ec_dec; - -# define EC_WINDOW_SIZE ((int)sizeof(ec_window)*CHAR_BIT) - -/*The number of bits to use for the range-coded part of unsigned integers.*/ -# define EC_UINT_BITS (8) - -/*The resolution of fractional-precision bit usage measurements, i.e., - 3 => 1/8th bits.*/ -# define BITRES 3 - -/*The entropy encoder/decoder context. - We use the same structure for both, so that common functions like ec_tell() - can be used on either one.*/ -struct ec_ctx{ - /*Buffered input/output.*/ - unsigned char *buf; - /*The size of the buffer.*/ - opus_uint32 storage; - /*The offset at which the last byte containing raw bits was read/written.*/ - opus_uint32 end_offs; - /*Bits that will be read from/written at the end.*/ - ec_window end_window; - /*Number of valid bits in end_window.*/ - int nend_bits; - /*The total number of whole bits read/written. - This does not include partial bits currently in the range coder.*/ - int nbits_total; - /*The offset at which the next range coder byte will be read/written.*/ - opus_uint32 offs; - /*The number of values in the current range.*/ - opus_uint32 rng; - /*In the decoder: the difference between the top of the current range and - the input value, minus one. - In the encoder: the low end of the current range.*/ - opus_uint32 val; - /*In the decoder: the saved normalization factor from ec_decode(). - In the encoder: the number of oustanding carry propagating symbols.*/ - opus_uint32 ext; - /*A buffered input/output symbol, awaiting carry propagation.*/ - int rem; - /*Nonzero if an error occurred.*/ - int error; -}; - -static OPUS_INLINE opus_uint32 ec_range_bytes(ec_ctx *_this){ - return _this->offs; -} - -static OPUS_INLINE unsigned char *ec_get_buffer(ec_ctx *_this){ - return _this->buf; -} - -static OPUS_INLINE int ec_get_error(ec_ctx *_this){ - return _this->error; -} - -/*Returns the number of bits "used" by the encoded or decoded symbols so far. - This same number can be computed in either the encoder or the decoder, and is - suitable for making coding decisions. - Return: The number of bits. - This will always be slightly larger than the exact value (e.g., all - rounding error is in the positive direction).*/ -static OPUS_INLINE int ec_tell(ec_ctx *_this){ - return _this->nbits_total-EC_ILOG(_this->rng); -} - -/*Returns the number of bits "used" by the encoded or decoded symbols so far. - This same number can be computed in either the encoder or the decoder, and is - suitable for making coding decisions. - Return: The number of bits scaled by 2**BITRES. - This will always be slightly larger than the exact value (e.g., all - rounding error is in the positive direction).*/ -opus_uint32 ec_tell_frac(ec_ctx *_this); - -/* Tested exhaustively for all n and for 1<=d<=256 */ -static OPUS_INLINE opus_uint32 celt_udiv(opus_uint32 n, opus_uint32 d) { - celt_sig_assert(d>0); -#ifdef USE_SMALL_DIV_TABLE - if (d>256) - return n/d; - else { - opus_uint32 t, q; - t = EC_ILOG(d&-d); - q = (opus_uint64)SMALL_DIV_TABLE[d>>t]*(n>>(t-1))>>32; - return q+(n-q*d >= d); - } -#else - return n/d; -#endif -} - -static OPUS_INLINE opus_int32 celt_sudiv(opus_int32 n, opus_int32 d) { - celt_sig_assert(d>0); -#ifdef USE_SMALL_DIV_TABLE - if (n<0) - return -(opus_int32)celt_udiv(-n, d); - else - return celt_udiv(n, d); -#else - return n/d; -#endif -} - -#endif diff --git a/libs/SDL_mixer/external/opus/celt/entdec.c b/libs/SDL_mixer/external/opus/celt/entdec.c deleted file mode 100644 index 0b3433e..0000000 --- a/libs/SDL_mixer/external/opus/celt/entdec.c +++ /dev/null @@ -1,245 +0,0 @@ -/* Copyright (c) 2001-2011 Timothy B. Terriberry - Copyright (c) 2008-2009 Xiph.Org Foundation */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include -#include "os_support.h" -#include "arch.h" -#include "entdec.h" -#include "mfrngcod.h" - -/*A range decoder. - This is an entropy decoder based upon \cite{Mar79}, which is itself a - rediscovery of the FIFO arithmetic code introduced by \cite{Pas76}. - It is very similar to arithmetic encoding, except that encoding is done with - digits in any base, instead of with bits, and so it is faster when using - larger bases (i.e.: a byte). - The author claims an average waste of $\frac{1}{2}\log_b(2b)$ bits, where $b$ - is the base, longer than the theoretical optimum, but to my knowledge there - is no published justification for this claim. - This only seems true when using near-infinite precision arithmetic so that - the process is carried out with no rounding errors. - - An excellent description of implementation details is available at - http://www.arturocampos.com/ac_range.html - A recent work \cite{MNW98} which proposes several changes to arithmetic - encoding for efficiency actually re-discovers many of the principles - behind range encoding, and presents a good theoretical analysis of them. - - End of stream is handled by writing out the smallest number of bits that - ensures that the stream will be correctly decoded regardless of the value of - any subsequent bits. - ec_tell() can be used to determine how many bits were needed to decode - all the symbols thus far; other data can be packed in the remaining bits of - the input buffer. - @PHDTHESIS{Pas76, - author="Richard Clark Pasco", - title="Source coding algorithms for fast data compression", - school="Dept. of Electrical Engineering, Stanford University", - address="Stanford, CA", - month=May, - year=1976 - } - @INPROCEEDINGS{Mar79, - author="Martin, G.N.N.", - title="Range encoding: an algorithm for removing redundancy from a digitised - message", - booktitle="Video & Data Recording Conference", - year=1979, - address="Southampton", - month=Jul - } - @ARTICLE{MNW98, - author="Alistair Moffat and Radford Neal and Ian H. Witten", - title="Arithmetic Coding Revisited", - journal="{ACM} Transactions on Information Systems", - year=1998, - volume=16, - number=3, - pages="256--294", - month=Jul, - URL="http://www.stanford.edu/class/ee398a/handouts/papers/Moffat98ArithmCoding.pdf" - }*/ - -static int ec_read_byte(ec_dec *_this){ - return _this->offs<_this->storage?_this->buf[_this->offs++]:0; -} - -static int ec_read_byte_from_end(ec_dec *_this){ - return _this->end_offs<_this->storage? - _this->buf[_this->storage-++(_this->end_offs)]:0; -} - -/*Normalizes the contents of val and rng so that rng lies entirely in the - high-order symbol.*/ -static void ec_dec_normalize(ec_dec *_this){ - /*If the range is too small, rescale it and input some bits.*/ - while(_this->rng<=EC_CODE_BOT){ - int sym; - _this->nbits_total+=EC_SYM_BITS; - _this->rng<<=EC_SYM_BITS; - /*Use up the remaining bits from our last symbol.*/ - sym=_this->rem; - /*Read the next value from the input.*/ - _this->rem=ec_read_byte(_this); - /*Take the rest of the bits we need from this new symbol.*/ - sym=(sym<rem)>>(EC_SYM_BITS-EC_CODE_EXTRA); - /*And subtract them from val, capped to be less than EC_CODE_TOP.*/ - _this->val=((_this->val<buf=_buf; - _this->storage=_storage; - _this->end_offs=0; - _this->end_window=0; - _this->nend_bits=0; - /*This is the offset from which ec_tell() will subtract partial bits. - The final value after the ec_dec_normalize() call will be the same as in - the encoder, but we have to compensate for the bits that are added there.*/ - _this->nbits_total=EC_CODE_BITS+1 - -((EC_CODE_BITS-EC_CODE_EXTRA)/EC_SYM_BITS)*EC_SYM_BITS; - _this->offs=0; - _this->rng=1U<rem=ec_read_byte(_this); - _this->val=_this->rng-1-(_this->rem>>(EC_SYM_BITS-EC_CODE_EXTRA)); - _this->error=0; - /*Normalize the interval.*/ - ec_dec_normalize(_this); -} - -unsigned ec_decode(ec_dec *_this,unsigned _ft){ - unsigned s; - _this->ext=celt_udiv(_this->rng,_ft); - s=(unsigned)(_this->val/_this->ext); - return _ft-EC_MINI(s+1,_ft); -} - -unsigned ec_decode_bin(ec_dec *_this,unsigned _bits){ - unsigned s; - _this->ext=_this->rng>>_bits; - s=(unsigned)(_this->val/_this->ext); - return (1U<<_bits)-EC_MINI(s+1U,1U<<_bits); -} - -void ec_dec_update(ec_dec *_this,unsigned _fl,unsigned _fh,unsigned _ft){ - opus_uint32 s; - s=IMUL32(_this->ext,_ft-_fh); - _this->val-=s; - _this->rng=_fl>0?IMUL32(_this->ext,_fh-_fl):_this->rng-s; - ec_dec_normalize(_this); -} - -/*The probability of having a "one" is 1/(1<<_logp).*/ -int ec_dec_bit_logp(ec_dec *_this,unsigned _logp){ - opus_uint32 r; - opus_uint32 d; - opus_uint32 s; - int ret; - r=_this->rng; - d=_this->val; - s=r>>_logp; - ret=dval=d-s; - _this->rng=ret?s:r-s; - ec_dec_normalize(_this); - return ret; -} - -int ec_dec_icdf(ec_dec *_this,const unsigned char *_icdf,unsigned _ftb){ - opus_uint32 r; - opus_uint32 d; - opus_uint32 s; - opus_uint32 t; - int ret; - s=_this->rng; - d=_this->val; - r=s>>_ftb; - ret=-1; - do{ - t=s; - s=IMUL32(r,_icdf[++ret]); - } - while(dval=d-s; - _this->rng=t-s; - ec_dec_normalize(_this); - return ret; -} - -opus_uint32 ec_dec_uint(ec_dec *_this,opus_uint32 _ft){ - unsigned ft; - unsigned s; - int ftb; - /*In order to optimize EC_ILOG(), it is undefined for the value 0.*/ - celt_assert(_ft>1); - _ft--; - ftb=EC_ILOG(_ft); - if(ftb>EC_UINT_BITS){ - opus_uint32 t; - ftb-=EC_UINT_BITS; - ft=(unsigned)(_ft>>ftb)+1; - s=ec_decode(_this,ft); - ec_dec_update(_this,s,s+1,ft); - t=(opus_uint32)s<error=1; - return _ft; - } - else{ - _ft++; - s=ec_decode(_this,(unsigned)_ft); - ec_dec_update(_this,s,s+1,(unsigned)_ft); - return s; - } -} - -opus_uint32 ec_dec_bits(ec_dec *_this,unsigned _bits){ - ec_window window; - int available; - opus_uint32 ret; - window=_this->end_window; - available=_this->nend_bits; - if((unsigned)available<_bits){ - do{ - window|=(ec_window)ec_read_byte_from_end(_this)<>=_bits; - available-=_bits; - _this->end_window=window; - _this->nend_bits=available; - _this->nbits_total+=_bits; - return ret; -} diff --git a/libs/SDL_mixer/external/opus/celt/entdec.h b/libs/SDL_mixer/external/opus/celt/entdec.h deleted file mode 100644 index 025fc18..0000000 --- a/libs/SDL_mixer/external/opus/celt/entdec.h +++ /dev/null @@ -1,100 +0,0 @@ -/* Copyright (c) 2001-2011 Timothy B. Terriberry - Copyright (c) 2008-2009 Xiph.Org Foundation */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#if !defined(_entdec_H) -# define _entdec_H (1) -# include -# include "entcode.h" - -/*Initializes the decoder. - _buf: The input buffer to use. - Return: 0 on success, or a negative value on error.*/ -void ec_dec_init(ec_dec *_this,unsigned char *_buf,opus_uint32 _storage); - -/*Calculates the cumulative frequency for the next symbol. - This can then be fed into the probability model to determine what that - symbol is, and the additional frequency information required to advance to - the next symbol. - This function cannot be called more than once without a corresponding call to - ec_dec_update(), or decoding will not proceed correctly. - _ft: The total frequency of the symbols in the alphabet the next symbol was - encoded with. - Return: A cumulative frequency representing the encoded symbol. - If the cumulative frequency of all the symbols before the one that - was encoded was fl, and the cumulative frequency of all the symbols - up to and including the one encoded is fh, then the returned value - will fall in the range [fl,fh).*/ -unsigned ec_decode(ec_dec *_this,unsigned _ft); - -/*Equivalent to ec_decode() with _ft==1<<_bits.*/ -unsigned ec_decode_bin(ec_dec *_this,unsigned _bits); - -/*Advance the decoder past the next symbol using the frequency information the - symbol was encoded with. - Exactly one call to ec_decode() must have been made so that all necessary - intermediate calculations are performed. - _fl: The cumulative frequency of all symbols that come before the symbol - decoded. - _fh: The cumulative frequency of all symbols up to and including the symbol - decoded. - Together with _fl, this defines the range [_fl,_fh) in which the value - returned above must fall. - _ft: The total frequency of the symbols in the alphabet the symbol decoded - was encoded in. - This must be the same as passed to the preceding call to ec_decode().*/ -void ec_dec_update(ec_dec *_this,unsigned _fl,unsigned _fh,unsigned _ft); - -/* Decode a bit that has a 1/(1<<_logp) probability of being a one */ -int ec_dec_bit_logp(ec_dec *_this,unsigned _logp); - -/*Decodes a symbol given an "inverse" CDF table. - No call to ec_dec_update() is necessary after this call. - _icdf: The "inverse" CDF, such that symbol s falls in the range - [s>0?ft-_icdf[s-1]:0,ft-_icdf[s]), where ft=1<<_ftb. - The values must be monotonically non-increasing, and the last value - must be 0. - _ftb: The number of bits of precision in the cumulative distribution. - Return: The decoded symbol s.*/ -int ec_dec_icdf(ec_dec *_this,const unsigned char *_icdf,unsigned _ftb); - -/*Extracts a raw unsigned integer with a non-power-of-2 range from the stream. - The bits must have been encoded with ec_enc_uint(). - No call to ec_dec_update() is necessary after this call. - _ft: The number of integers that can be decoded (one more than the max). - This must be at least 2, and no more than 2**32-1. - Return: The decoded bits.*/ -opus_uint32 ec_dec_uint(ec_dec *_this,opus_uint32 _ft); - -/*Extracts a sequence of raw bits from the stream. - The bits must have been encoded with ec_enc_bits(). - No call to ec_dec_update() is necessary after this call. - _ftb: The number of bits to extract. - This must be between 0 and 25, inclusive. - Return: The decoded bits.*/ -opus_uint32 ec_dec_bits(ec_dec *_this,unsigned _ftb); - -#endif diff --git a/libs/SDL_mixer/external/opus/celt/entenc.c b/libs/SDL_mixer/external/opus/celt/entenc.c deleted file mode 100644 index f1750d2..0000000 --- a/libs/SDL_mixer/external/opus/celt/entenc.c +++ /dev/null @@ -1,294 +0,0 @@ -/* Copyright (c) 2001-2011 Timothy B. Terriberry - Copyright (c) 2008-2009 Xiph.Org Foundation */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#if defined(HAVE_CONFIG_H) -# include "config.h" -#endif -#include "os_support.h" -#include "arch.h" -#include "entenc.h" -#include "mfrngcod.h" - -/*A range encoder. - See entdec.c and the references for implementation details \cite{Mar79,MNW98}. - - @INPROCEEDINGS{Mar79, - author="Martin, G.N.N.", - title="Range encoding: an algorithm for removing redundancy from a digitised - message", - booktitle="Video \& Data Recording Conference", - year=1979, - address="Southampton", - month=Jul - } - @ARTICLE{MNW98, - author="Alistair Moffat and Radford Neal and Ian H. Witten", - title="Arithmetic Coding Revisited", - journal="{ACM} Transactions on Information Systems", - year=1998, - volume=16, - number=3, - pages="256--294", - month=Jul, - URL="http://www.stanford.edu/class/ee398/handouts/papers/Moffat98ArithmCoding.pdf" - }*/ - -static int ec_write_byte(ec_enc *_this,unsigned _value){ - if(_this->offs+_this->end_offs>=_this->storage)return -1; - _this->buf[_this->offs++]=(unsigned char)_value; - return 0; -} - -static int ec_write_byte_at_end(ec_enc *_this,unsigned _value){ - if(_this->offs+_this->end_offs>=_this->storage)return -1; - _this->buf[_this->storage-++(_this->end_offs)]=(unsigned char)_value; - return 0; -} - -/*Outputs a symbol, with a carry bit. - If there is a potential to propagate a carry over several symbols, they are - buffered until it can be determined whether or not an actual carry will - occur. - If the counter for the buffered symbols overflows, then the stream becomes - undecodable. - This gives a theoretical limit of a few billion symbols in a single packet on - 32-bit systems. - The alternative is to truncate the range in order to force a carry, but - requires similar carry tracking in the decoder, needlessly slowing it down.*/ -static void ec_enc_carry_out(ec_enc *_this,int _c){ - if(_c!=EC_SYM_MAX){ - /*No further carry propagation possible, flush buffer.*/ - int carry; - carry=_c>>EC_SYM_BITS; - /*Don't output a byte on the first write. - This compare should be taken care of by branch-prediction thereafter.*/ - if(_this->rem>=0)_this->error|=ec_write_byte(_this,_this->rem+carry); - if(_this->ext>0){ - unsigned sym; - sym=(EC_SYM_MAX+carry)&EC_SYM_MAX; - do _this->error|=ec_write_byte(_this,sym); - while(--(_this->ext)>0); - } - _this->rem=_c&EC_SYM_MAX; - } - else _this->ext++; -} - -static OPUS_INLINE void ec_enc_normalize(ec_enc *_this){ - /*If the range is too small, output some bits and rescale it.*/ - while(_this->rng<=EC_CODE_BOT){ - ec_enc_carry_out(_this,(int)(_this->val>>EC_CODE_SHIFT)); - /*Move the next-to-high-order symbol into the high-order position.*/ - _this->val=(_this->val<rng<<=EC_SYM_BITS; - _this->nbits_total+=EC_SYM_BITS; - } -} - -void ec_enc_init(ec_enc *_this,unsigned char *_buf,opus_uint32 _size){ - _this->buf=_buf; - _this->end_offs=0; - _this->end_window=0; - _this->nend_bits=0; - /*This is the offset from which ec_tell() will subtract partial bits.*/ - _this->nbits_total=EC_CODE_BITS+1; - _this->offs=0; - _this->rng=EC_CODE_TOP; - _this->rem=-1; - _this->val=0; - _this->ext=0; - _this->storage=_size; - _this->error=0; -} - -void ec_encode(ec_enc *_this,unsigned _fl,unsigned _fh,unsigned _ft){ - opus_uint32 r; - r=celt_udiv(_this->rng,_ft); - if(_fl>0){ - _this->val+=_this->rng-IMUL32(r,(_ft-_fl)); - _this->rng=IMUL32(r,(_fh-_fl)); - } - else _this->rng-=IMUL32(r,(_ft-_fh)); - ec_enc_normalize(_this); -} - -void ec_encode_bin(ec_enc *_this,unsigned _fl,unsigned _fh,unsigned _bits){ - opus_uint32 r; - r=_this->rng>>_bits; - if(_fl>0){ - _this->val+=_this->rng-IMUL32(r,((1U<<_bits)-_fl)); - _this->rng=IMUL32(r,(_fh-_fl)); - } - else _this->rng-=IMUL32(r,((1U<<_bits)-_fh)); - ec_enc_normalize(_this); -} - -/*The probability of having a "one" is 1/(1<<_logp).*/ -void ec_enc_bit_logp(ec_enc *_this,int _val,unsigned _logp){ - opus_uint32 r; - opus_uint32 s; - opus_uint32 l; - r=_this->rng; - l=_this->val; - s=r>>_logp; - r-=s; - if(_val)_this->val=l+r; - _this->rng=_val?s:r; - ec_enc_normalize(_this); -} - -void ec_enc_icdf(ec_enc *_this,int _s,const unsigned char *_icdf,unsigned _ftb){ - opus_uint32 r; - r=_this->rng>>_ftb; - if(_s>0){ - _this->val+=_this->rng-IMUL32(r,_icdf[_s-1]); - _this->rng=IMUL32(r,_icdf[_s-1]-_icdf[_s]); - } - else _this->rng-=IMUL32(r,_icdf[_s]); - ec_enc_normalize(_this); -} - -void ec_enc_uint(ec_enc *_this,opus_uint32 _fl,opus_uint32 _ft){ - unsigned ft; - unsigned fl; - int ftb; - /*In order to optimize EC_ILOG(), it is undefined for the value 0.*/ - celt_assert(_ft>1); - _ft--; - ftb=EC_ILOG(_ft); - if(ftb>EC_UINT_BITS){ - ftb-=EC_UINT_BITS; - ft=(_ft>>ftb)+1; - fl=(unsigned)(_fl>>ftb); - ec_encode(_this,fl,fl+1,ft); - ec_enc_bits(_this,_fl&(((opus_uint32)1<end_window; - used=_this->nend_bits; - celt_assert(_bits>0); - if(used+_bits>EC_WINDOW_SIZE){ - do{ - _this->error|=ec_write_byte_at_end(_this,(unsigned)window&EC_SYM_MAX); - window>>=EC_SYM_BITS; - used-=EC_SYM_BITS; - } - while(used>=EC_SYM_BITS); - } - window|=(ec_window)_fl<end_window=window; - _this->nend_bits=used; - _this->nbits_total+=_bits; -} - -void ec_enc_patch_initial_bits(ec_enc *_this,unsigned _val,unsigned _nbits){ - int shift; - unsigned mask; - celt_assert(_nbits<=EC_SYM_BITS); - shift=EC_SYM_BITS-_nbits; - mask=((1<<_nbits)-1)<offs>0){ - /*The first byte has been finalized.*/ - _this->buf[0]=(unsigned char)((_this->buf[0]&~mask)|_val<rem>=0){ - /*The first byte is still awaiting carry propagation.*/ - _this->rem=(_this->rem&~mask)|_val<rng<=(EC_CODE_TOP>>_nbits)){ - /*The renormalization loop has never been run.*/ - _this->val=(_this->val&~((opus_uint32)mask<error=-1; -} - -void ec_enc_shrink(ec_enc *_this,opus_uint32 _size){ - celt_assert(_this->offs+_this->end_offs<=_size); - OPUS_MOVE(_this->buf+_size-_this->end_offs, - _this->buf+_this->storage-_this->end_offs,_this->end_offs); - _this->storage=_size; -} - -void ec_enc_done(ec_enc *_this){ - ec_window window; - int used; - opus_uint32 msk; - opus_uint32 end; - int l; - /*We output the minimum number of bits that ensures that the symbols encoded - thus far will be decoded correctly regardless of the bits that follow.*/ - l=EC_CODE_BITS-EC_ILOG(_this->rng); - msk=(EC_CODE_TOP-1)>>l; - end=(_this->val+msk)&~msk; - if((end|msk)>=_this->val+_this->rng){ - l++; - msk>>=1; - end=(_this->val+msk)&~msk; - } - while(l>0){ - ec_enc_carry_out(_this,(int)(end>>EC_CODE_SHIFT)); - end=(end<rem>=0||_this->ext>0)ec_enc_carry_out(_this,0); - /*If we have buffered extra bits, flush them as well.*/ - window=_this->end_window; - used=_this->nend_bits; - while(used>=EC_SYM_BITS){ - _this->error|=ec_write_byte_at_end(_this,(unsigned)window&EC_SYM_MAX); - window>>=EC_SYM_BITS; - used-=EC_SYM_BITS; - } - /*Clear any excess space and add any remaining extra bits to the last byte.*/ - if(!_this->error){ - OPUS_CLEAR(_this->buf+_this->offs, - _this->storage-_this->offs-_this->end_offs); - if(used>0){ - /*If there's no range coder data at all, give up.*/ - if(_this->end_offs>=_this->storage)_this->error=-1; - else{ - l=-l; - /*If we've busted, don't add too many extra bits to the last byte; it - would corrupt the range coder data, and that's more important.*/ - if(_this->offs+_this->end_offs>=_this->storage&&lerror=-1; - } - _this->buf[_this->storage-_this->end_offs-1]|=(unsigned char)window; - } - } - } -} diff --git a/libs/SDL_mixer/external/opus/celt/entenc.h b/libs/SDL_mixer/external/opus/celt/entenc.h deleted file mode 100644 index f502eaf..0000000 --- a/libs/SDL_mixer/external/opus/celt/entenc.h +++ /dev/null @@ -1,110 +0,0 @@ -/* Copyright (c) 2001-2011 Timothy B. Terriberry - Copyright (c) 2008-2009 Xiph.Org Foundation */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#if !defined(_entenc_H) -# define _entenc_H (1) -# include -# include "entcode.h" - -/*Initializes the encoder. - _buf: The buffer to store output bytes in. - _size: The size of the buffer, in chars.*/ -void ec_enc_init(ec_enc *_this,unsigned char *_buf,opus_uint32 _size); -/*Encodes a symbol given its frequency information. - The frequency information must be discernable by the decoder, assuming it - has read only the previous symbols from the stream. - It is allowable to change the frequency information, or even the entire - source alphabet, so long as the decoder can tell from the context of the - previously encoded information that it is supposed to do so as well. - _fl: The cumulative frequency of all symbols that come before the one to be - encoded. - _fh: The cumulative frequency of all symbols up to and including the one to - be encoded. - Together with _fl, this defines the range [_fl,_fh) in which the - decoded value will fall. - _ft: The sum of the frequencies of all the symbols*/ -void ec_encode(ec_enc *_this,unsigned _fl,unsigned _fh,unsigned _ft); - -/*Equivalent to ec_encode() with _ft==1<<_bits.*/ -void ec_encode_bin(ec_enc *_this,unsigned _fl,unsigned _fh,unsigned _bits); - -/* Encode a bit that has a 1/(1<<_logp) probability of being a one */ -void ec_enc_bit_logp(ec_enc *_this,int _val,unsigned _logp); - -/*Encodes a symbol given an "inverse" CDF table. - _s: The index of the symbol to encode. - _icdf: The "inverse" CDF, such that symbol _s falls in the range - [_s>0?ft-_icdf[_s-1]:0,ft-_icdf[_s]), where ft=1<<_ftb. - The values must be monotonically non-increasing, and the last value - must be 0. - _ftb: The number of bits of precision in the cumulative distribution.*/ -void ec_enc_icdf(ec_enc *_this,int _s,const unsigned char *_icdf,unsigned _ftb); - -/*Encodes a raw unsigned integer in the stream. - _fl: The integer to encode. - _ft: The number of integers that can be encoded (one more than the max). - This must be at least 2, and no more than 2**32-1.*/ -void ec_enc_uint(ec_enc *_this,opus_uint32 _fl,opus_uint32 _ft); - -/*Encodes a sequence of raw bits in the stream. - _fl: The bits to encode. - _ftb: The number of bits to encode. - This must be between 1 and 25, inclusive.*/ -void ec_enc_bits(ec_enc *_this,opus_uint32 _fl,unsigned _ftb); - -/*Overwrites a few bits at the very start of an existing stream, after they - have already been encoded. - This makes it possible to have a few flags up front, where it is easy for - decoders to access them without parsing the whole stream, even if their - values are not determined until late in the encoding process, without having - to buffer all the intermediate symbols in the encoder. - In order for this to work, at least _nbits bits must have already been - encoded using probabilities that are an exact power of two. - The encoder can verify the number of encoded bits is sufficient, but cannot - check this latter condition. - _val: The bits to encode (in the least _nbits significant bits). - They will be decoded in order from most-significant to least. - _nbits: The number of bits to overwrite. - This must be no more than 8.*/ -void ec_enc_patch_initial_bits(ec_enc *_this,unsigned _val,unsigned _nbits); - -/*Compacts the data to fit in the target size. - This moves up the raw bits at the end of the current buffer so they are at - the end of the new buffer size. - The caller must ensure that the amount of data that's already been written - will fit in the new size. - _size: The number of bytes in the new buffer. - This must be large enough to contain the bits already written, and - must be no larger than the existing size.*/ -void ec_enc_shrink(ec_enc *_this,opus_uint32 _size); - -/*Indicates that there are no more symbols to encode. - All reamining output bytes are flushed to the output buffer. - ec_enc_init() must be called before the encoder can be used again.*/ -void ec_enc_done(ec_enc *_this); - -#endif diff --git a/libs/SDL_mixer/external/opus/celt/fixed_c5x.h b/libs/SDL_mixer/external/opus/celt/fixed_c5x.h deleted file mode 100644 index ea95a99..0000000 --- a/libs/SDL_mixer/external/opus/celt/fixed_c5x.h +++ /dev/null @@ -1,79 +0,0 @@ -/* Copyright (C) 2003 Jean-Marc Valin */ -/** - @file fixed_c5x.h - @brief Fixed-point operations for the TI C5x DSP family -*/ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifndef FIXED_C5X_H -#define FIXED_C5X_H - -#include "dsplib.h" - -#undef IMUL32 -static OPUS_INLINE long IMUL32(long i, long j) -{ - long ac0, ac1; - ac0 = _lmpy(i>>16,j); - ac1 = ac0 + _lmpy(i,j>>16); - return _lmpyu(i,j) + (ac1<<16); -} - -#undef MAX16 -#define MAX16(a,b) _max(a,b) - -#undef MIN16 -#define MIN16(a,b) _min(a,b) - -#undef MAX32 -#define MAX32(a,b) _lmax(a,b) - -#undef MIN32 -#define MIN32(a,b) _lmin(a,b) - -#undef VSHR32 -#define VSHR32(a, shift) _lshl(a,-(shift)) - -#undef MULT16_16_Q15 -#define MULT16_16_Q15(a,b) (_smpy(a,b)) - -#undef MULT16_16SU -#define MULT16_16SU(a,b) _lmpysu(a,b) - -#undef MULT_16_16 -#define MULT_16_16(a,b) _lmpy(a,b) - -/* FIXME: This is technically incorrect and is bound to cause problems. Is there any cleaner solution? */ -#undef MULT16_32_Q15 -#define MULT16_32_Q15(a,b) ADD32(SHL(MULT16_16((a),SHR((b),16)),1), SHR(MULT16_16SU((a),(b)),15)) - -#define celt_ilog2(x) (30 - _lnorm(x)) -#define OVERRIDE_CELT_ILOG2 - -#define celt_maxabs16(x, len) MAX32(EXTEND32(maxval((DATA *)x, len)),-EXTEND32(minval((DATA *)x, len))) -#define OVERRIDE_CELT_MAXABS16 - -#endif /* FIXED_C5X_H */ diff --git a/libs/SDL_mixer/external/opus/celt/fixed_c6x.h b/libs/SDL_mixer/external/opus/celt/fixed_c6x.h deleted file mode 100644 index bb6ad92..0000000 --- a/libs/SDL_mixer/external/opus/celt/fixed_c6x.h +++ /dev/null @@ -1,70 +0,0 @@ -/* Copyright (C) 2008 CSIRO */ -/** - @file fixed_c6x.h - @brief Fixed-point operations for the TI C6x DSP family -*/ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifndef FIXED_C6X_H -#define FIXED_C6X_H - -#undef MULT16_16SU -#define MULT16_16SU(a,b) _mpysu(a,b) - -#undef MULT_16_16 -#define MULT_16_16(a,b) _mpy(a,b) - -#define celt_ilog2(x) (30 - _norm(x)) -#define OVERRIDE_CELT_ILOG2 - -#undef MULT16_32_Q15 -#define MULT16_32_Q15(a,b) (_mpylill(a, b) >> 15) - -#if 0 -#include "dsplib.h" - -#undef MAX16 -#define MAX16(a,b) _max(a,b) - -#undef MIN16 -#define MIN16(a,b) _min(a,b) - -#undef MAX32 -#define MAX32(a,b) _lmax(a,b) - -#undef MIN32 -#define MIN32(a,b) _lmin(a,b) - -#undef VSHR32 -#define VSHR32(a, shift) _lshl(a,-(shift)) - -#undef MULT16_16_Q15 -#define MULT16_16_Q15(a,b) (_smpy(a,b)) - -#define celt_maxabs16(x, len) MAX32(EXTEND32(maxval((DATA *)x, len)),-EXTEND32(minval((DATA *)x, len))) -#define OVERRIDE_CELT_MAXABS16 - -#endif /* FIXED_C6X_H */ diff --git a/libs/SDL_mixer/external/opus/celt/fixed_debug.h b/libs/SDL_mixer/external/opus/celt/fixed_debug.h deleted file mode 100644 index ef2e5d0..0000000 --- a/libs/SDL_mixer/external/opus/celt/fixed_debug.h +++ /dev/null @@ -1,836 +0,0 @@ -/* Copyright (C) 2003-2008 Jean-Marc Valin - Copyright (C) 2007-2012 Xiph.Org Foundation */ -/** - @file fixed_debug.h - @brief Fixed-point operations with debugging -*/ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifndef FIXED_DEBUG_H -#define FIXED_DEBUG_H - -#include -#include "opus_defines.h" - -#ifdef CELT_C -OPUS_EXPORT opus_int64 celt_mips=0; -#else -extern opus_int64 celt_mips; -#endif - -#define MULT16_16SU(a,b) ((opus_val32)(opus_val16)(a)*(opus_val32)(opus_uint16)(b)) -#define MULT32_32_Q31(a,b) ADD32(ADD32(SHL32(MULT16_16(SHR32((a),16),SHR((b),16)),1), SHR32(MULT16_16SU(SHR32((a),16),((b)&0x0000ffff)),15)), SHR32(MULT16_16SU(SHR32((b),16),((a)&0x0000ffff)),15)) - -/** 16x32 multiplication, followed by a 16-bit shift right. Results fits in 32 bits */ -#define MULT16_32_Q16(a,b) ADD32(MULT16_16((a),SHR32((b),16)), SHR32(MULT16_16SU((a),((b)&0x0000ffff)),16)) - -#define MULT16_32_P16(a,b) MULT16_32_PX(a,b,16) - -#define QCONST16(x,bits) ((opus_val16)(.5+(x)*(((opus_val32)1)<<(bits)))) -#define QCONST32(x,bits) ((opus_val32)(.5+(x)*(((opus_val32)1)<<(bits)))) - -#define VERIFY_SHORT(x) ((x)<=32767&&(x)>=-32768) -#define VERIFY_INT(x) ((x)<=2147483647LL&&(x)>=-2147483648LL) -#define VERIFY_UINT(x) ((x)<=(2147483647LLU<<1)) - -#define SHR(a,b) SHR32(a,b) -#define PSHR(a,b) PSHR32(a,b) - -/** Add two 32-bit values, ignore any overflows */ -#define ADD32_ovflw(a,b) (celt_mips+=2,(opus_val32)((opus_uint32)(a)+(opus_uint32)(b))) -/** Subtract two 32-bit values, ignore any overflows */ -#define SUB32_ovflw(a,b) (celt_mips+=2,(opus_val32)((opus_uint32)(a)-(opus_uint32)(b))) -/* Avoid MSVC warning C4146: unary minus operator applied to unsigned type */ -/** Negate 32-bit value, ignore any overflows */ -#define NEG32_ovflw(a) (celt_mips+=2,(opus_val32)(0-(opus_uint32)(a))) - -static OPUS_INLINE short NEG16(int x) -{ - int res; - if (!VERIFY_SHORT(x)) - { - fprintf (stderr, "NEG16: input is not short: %d\n", (int)x); -#ifdef FIXED_DEBUG_ASSERT - celt_assert(0); -#endif - } - res = -x; - if (!VERIFY_SHORT(res)) - { - fprintf (stderr, "NEG16: output is not short: %d\n", (int)res); -#ifdef FIXED_DEBUG_ASSERT - celt_assert(0); -#endif - } - celt_mips++; - return res; -} -static OPUS_INLINE int NEG32(opus_int64 x) -{ - opus_int64 res; - if (!VERIFY_INT(x)) - { - fprintf (stderr, "NEG16: input is not int: %d\n", (int)x); -#ifdef FIXED_DEBUG_ASSERT - celt_assert(0); -#endif - } - res = -x; - if (!VERIFY_INT(res)) - { - fprintf (stderr, "NEG16: output is not int: %d\n", (int)res); -#ifdef FIXED_DEBUG_ASSERT - celt_assert(0); -#endif - } - celt_mips+=2; - return res; -} - -#define EXTRACT16(x) EXTRACT16_(x, __FILE__, __LINE__) -static OPUS_INLINE short EXTRACT16_(int x, char *file, int line) -{ - int res; - if (!VERIFY_SHORT(x)) - { - fprintf (stderr, "EXTRACT16: input is not short: %d in %s: line %d\n", x, file, line); -#ifdef FIXED_DEBUG_ASSERT - celt_assert(0); -#endif - } - res = x; - celt_mips++; - return res; -} - -#define EXTEND32(x) EXTEND32_(x, __FILE__, __LINE__) -static OPUS_INLINE int EXTEND32_(int x, char *file, int line) -{ - int res; - if (!VERIFY_SHORT(x)) - { - fprintf (stderr, "EXTEND32: input is not short: %d in %s: line %d\n", x, file, line); -#ifdef FIXED_DEBUG_ASSERT - celt_assert(0); -#endif - } - res = x; - celt_mips++; - return res; -} - -#define SHR16(a, shift) SHR16_(a, shift, __FILE__, __LINE__) -static OPUS_INLINE short SHR16_(int a, int shift, char *file, int line) -{ - int res; - if (!VERIFY_SHORT(a) || !VERIFY_SHORT(shift)) - { - fprintf (stderr, "SHR16: inputs are not short: %d >> %d in %s: line %d\n", a, shift, file, line); -#ifdef FIXED_DEBUG_ASSERT - celt_assert(0); -#endif - } - res = a>>shift; - if (!VERIFY_SHORT(res)) - { - fprintf (stderr, "SHR16: output is not short: %d in %s: line %d\n", res, file, line); -#ifdef FIXED_DEBUG_ASSERT - celt_assert(0); -#endif - } - celt_mips++; - return res; -} -#define SHL16(a, shift) SHL16_(a, shift, __FILE__, __LINE__) -static OPUS_INLINE short SHL16_(int a, int shift, char *file, int line) -{ - opus_int32 res; - if (!VERIFY_SHORT(a) || !VERIFY_SHORT(shift)) - { - fprintf (stderr, "SHL16: inputs are not short: %d %d in %s: line %d\n", a, shift, file, line); -#ifdef FIXED_DEBUG_ASSERT - celt_assert(0); -#endif - } - res = (opus_int32)((opus_uint32)a<>shift; - if (!VERIFY_INT(res)) - { - fprintf (stderr, "SHR32: output is not int: %d\n", (int)res); -#ifdef FIXED_DEBUG_ASSERT - celt_assert(0); -#endif - } - celt_mips+=2; - return res; -} -#define SHL32(a, shift) SHL32_(a, shift, __FILE__, __LINE__) -static OPUS_INLINE int SHL32_(opus_int64 a, int shift, char *file, int line) -{ - opus_int64 res; - if (!VERIFY_INT(a) || !VERIFY_SHORT(shift)) - { - fprintf (stderr, "SHL32: inputs are not int: %lld %d in %s: line %d\n", (long long)a, shift, file, line); -#ifdef FIXED_DEBUG_ASSERT - celt_assert(0); -#endif - } - res = (opus_int64)((opus_uint64)a<>1))),shift)) -#define VSHR32(a, shift) (((shift)>0) ? SHR32(a, shift) : SHL32(a, -(shift))) - -#define ROUND16(x,a) (celt_mips--,EXTRACT16(PSHR32((x),(a)))) -#define SROUND16(x,a) (celt_mips--,EXTRACT16(SATURATE(PSHR32(x,a), 32767))); - -#define HALF16(x) (SHR16(x,1)) -#define HALF32(x) (SHR32(x,1)) - -#define ADD16(a, b) ADD16_(a, b, __FILE__, __LINE__) -static OPUS_INLINE short ADD16_(int a, int b, char *file, int line) -{ - int res; - if (!VERIFY_SHORT(a) || !VERIFY_SHORT(b)) - { - fprintf (stderr, "ADD16: inputs are not short: %d %d in %s: line %d\n", a, b, file, line); -#ifdef FIXED_DEBUG_ASSERT - celt_assert(0); -#endif - } - res = a+b; - if (!VERIFY_SHORT(res)) - { - fprintf (stderr, "ADD16: output is not short: %d+%d=%d in %s: line %d\n", a,b,res, file, line); -#ifdef FIXED_DEBUG_ASSERT - celt_assert(0); -#endif - } - celt_mips++; - return res; -} - -#define SUB16(a, b) SUB16_(a, b, __FILE__, __LINE__) -static OPUS_INLINE short SUB16_(int a, int b, char *file, int line) -{ - int res; - if (!VERIFY_SHORT(a) || !VERIFY_SHORT(b)) - { - fprintf (stderr, "SUB16: inputs are not short: %d %d in %s: line %d\n", a, b, file, line); -#ifdef FIXED_DEBUG_ASSERT - celt_assert(0); -#endif - } - res = a-b; - if (!VERIFY_SHORT(res)) - { - fprintf (stderr, "SUB16: output is not short: %d in %s: line %d\n", res, file, line); -#ifdef FIXED_DEBUG_ASSERT - celt_assert(0); -#endif - } - celt_mips++; - return res; -} - -#define ADD32(a, b) ADD32_(a, b, __FILE__, __LINE__) -static OPUS_INLINE int ADD32_(opus_int64 a, opus_int64 b, char *file, int line) -{ - opus_int64 res; - if (!VERIFY_INT(a) || !VERIFY_INT(b)) - { - fprintf (stderr, "ADD32: inputs are not int: %d %d in %s: line %d\n", (int)a, (int)b, file, line); -#ifdef FIXED_DEBUG_ASSERT - celt_assert(0); -#endif - } - res = a+b; - if (!VERIFY_INT(res)) - { - fprintf (stderr, "ADD32: output is not int: %d in %s: line %d\n", (int)res, file, line); -#ifdef FIXED_DEBUG_ASSERT - celt_assert(0); -#endif - } - celt_mips+=2; - return res; -} - -#define SUB32(a, b) SUB32_(a, b, __FILE__, __LINE__) -static OPUS_INLINE int SUB32_(opus_int64 a, opus_int64 b, char *file, int line) -{ - opus_int64 res; - if (!VERIFY_INT(a) || !VERIFY_INT(b)) - { - fprintf (stderr, "SUB32: inputs are not int: %d %d in %s: line %d\n", (int)a, (int)b, file, line); -#ifdef FIXED_DEBUG_ASSERT - celt_assert(0); -#endif - } - res = a-b; - if (!VERIFY_INT(res)) - { - fprintf (stderr, "SUB32: output is not int: %d in %s: line %d\n", (int)res, file, line); -#ifdef FIXED_DEBUG_ASSERT - celt_assert(0); -#endif - } - celt_mips+=2; - return res; -} - -#undef UADD32 -#define UADD32(a, b) UADD32_(a, b, __FILE__, __LINE__) -static OPUS_INLINE unsigned int UADD32_(opus_uint64 a, opus_uint64 b, char *file, int line) -{ - opus_uint64 res; - if (!VERIFY_UINT(a) || !VERIFY_UINT(b)) - { - fprintf (stderr, "UADD32: inputs are not uint32: %llu %llu in %s: line %d\n", (unsigned long long)a, (unsigned long long)b, file, line); -#ifdef FIXED_DEBUG_ASSERT - celt_assert(0); -#endif - } - res = a+b; - if (!VERIFY_UINT(res)) - { - fprintf (stderr, "UADD32: output is not uint32: %llu in %s: line %d\n", (unsigned long long)res, file, line); -#ifdef FIXED_DEBUG_ASSERT - celt_assert(0); -#endif - } - celt_mips+=2; - return res; -} - -#undef USUB32 -#define USUB32(a, b) USUB32_(a, b, __FILE__, __LINE__) -static OPUS_INLINE unsigned int USUB32_(opus_uint64 a, opus_uint64 b, char *file, int line) -{ - opus_uint64 res; - if (!VERIFY_UINT(a) || !VERIFY_UINT(b)) - { - fprintf (stderr, "USUB32: inputs are not uint32: %llu %llu in %s: line %d\n", (unsigned long long)a, (unsigned long long)b, file, line); -#ifdef FIXED_DEBUG_ASSERT - celt_assert(0); -#endif - } - if (a> 16; - if (!VERIFY_INT(res)) - { - fprintf (stderr, "MULT32_32_Q16: output is not int: %lld*%lld=%lld\n", (long long)a, (long long)b, (long long)res); -#ifdef FIXED_DEBUG_ASSERT - celt_assert(0); -#endif - } - celt_mips+=5; - return res; -} - -#define MULT16_16(a, b) MULT16_16_(a, b, __FILE__, __LINE__) -static OPUS_INLINE int MULT16_16_(int a, int b, char *file, int line) -{ - opus_int64 res; - if (!VERIFY_SHORT(a) || !VERIFY_SHORT(b)) - { - fprintf (stderr, "MULT16_16: inputs are not short: %d %d in %s: line %d\n", a, b, file, line); -#ifdef FIXED_DEBUG_ASSERT - celt_assert(0); -#endif - } - res = ((opus_int64)a)*b; - if (!VERIFY_INT(res)) - { - fprintf (stderr, "MULT16_16: output is not int: %d in %s: line %d\n", (int)res, file, line); -#ifdef FIXED_DEBUG_ASSERT - celt_assert(0); -#endif - } - celt_mips++; - return res; -} - -#define MAC16_16(c,a,b) (celt_mips-=2,ADD32((c),MULT16_16((a),(b)))) - -#define MULT16_32_QX(a, b, Q) MULT16_32_QX_(a, b, Q, __FILE__, __LINE__) -static OPUS_INLINE int MULT16_32_QX_(int a, opus_int64 b, int Q, char *file, int line) -{ - opus_int64 res; - if (!VERIFY_SHORT(a) || !VERIFY_INT(b)) - { - fprintf (stderr, "MULT16_32_Q%d: inputs are not short+int: %d %d in %s: line %d\n", Q, (int)a, (int)b, file, line); -#ifdef FIXED_DEBUG_ASSERT - celt_assert(0); -#endif - } - if (ABS32(b)>=((opus_int64)(1)<<(16+Q))) - { - fprintf (stderr, "MULT16_32_Q%d: second operand too large: %d %d in %s: line %d\n", Q, (int)a, (int)b, file, line); -#ifdef FIXED_DEBUG_ASSERT - celt_assert(0); -#endif - } - res = (((opus_int64)a)*(opus_int64)b) >> Q; - if (!VERIFY_INT(res)) - { - fprintf (stderr, "MULT16_32_Q%d: output is not int: %d*%d=%d in %s: line %d\n", Q, (int)a, (int)b,(int)res, file, line); -#ifdef FIXED_DEBUG_ASSERT - celt_assert(0); -#endif - } - if (Q==15) - celt_mips+=3; - else - celt_mips+=4; - return res; -} - -#define MULT16_32_PX(a, b, Q) MULT16_32_PX_(a, b, Q, __FILE__, __LINE__) -static OPUS_INLINE int MULT16_32_PX_(int a, opus_int64 b, int Q, char *file, int line) -{ - opus_int64 res; - if (!VERIFY_SHORT(a) || !VERIFY_INT(b)) - { - fprintf (stderr, "MULT16_32_P%d: inputs are not short+int: %d %d in %s: line %d\n\n", Q, (int)a, (int)b, file, line); -#ifdef FIXED_DEBUG_ASSERT - celt_assert(0); -#endif - } - if (ABS32(b)>=((opus_int64)(1)<<(16+Q))) - { - fprintf (stderr, "MULT16_32_Q%d: second operand too large: %d %d in %s: line %d\n\n", Q, (int)a, (int)b,file, line); -#ifdef FIXED_DEBUG_ASSERT - celt_assert(0); -#endif - } - res = ((((opus_int64)a)*(opus_int64)b) + (((opus_val32)(1)<>1))>> Q; - if (!VERIFY_INT(res)) - { - fprintf (stderr, "MULT16_32_P%d: output is not int: %d*%d=%d in %s: line %d\n\n", Q, (int)a, (int)b,(int)res, file, line); -#ifdef FIXED_DEBUG_ASSERT - celt_assert(0); -#endif - } - if (Q==15) - celt_mips+=4; - else - celt_mips+=5; - return res; -} - -#define MULT16_32_Q15(a,b) MULT16_32_QX(a,b,15) -#define MAC16_32_Q15(c,a,b) (celt_mips-=2,ADD32((c),MULT16_32_Q15((a),(b)))) -#define MAC16_32_Q16(c,a,b) (celt_mips-=2,ADD32((c),MULT16_32_Q16((a),(b)))) - -static OPUS_INLINE int SATURATE(int a, int b) -{ - if (a>b) - a=b; - if (a<-b) - a = -b; - celt_mips+=3; - return a; -} - -static OPUS_INLINE opus_int16 SATURATE16(opus_int32 a) -{ - celt_mips+=3; - if (a>32767) - return 32767; - else if (a<-32768) - return -32768; - else return a; -} - -static OPUS_INLINE int MULT16_16_Q11_32(int a, int b) -{ - opus_int64 res; - if (!VERIFY_SHORT(a) || !VERIFY_SHORT(b)) - { - fprintf (stderr, "MULT16_16_Q11: inputs are not short: %d %d\n", a, b); -#ifdef FIXED_DEBUG_ASSERT - celt_assert(0); -#endif - } - res = ((opus_int64)a)*b; - res >>= 11; - if (!VERIFY_INT(res)) - { - fprintf (stderr, "MULT16_16_Q11: output is not short: %d*%d=%d\n", (int)a, (int)b, (int)res); -#ifdef FIXED_DEBUG_ASSERT - celt_assert(0); -#endif - } - celt_mips+=3; - return res; -} -static OPUS_INLINE short MULT16_16_Q13(int a, int b) -{ - opus_int64 res; - if (!VERIFY_SHORT(a) || !VERIFY_SHORT(b)) - { - fprintf (stderr, "MULT16_16_Q13: inputs are not short: %d %d\n", a, b); -#ifdef FIXED_DEBUG_ASSERT - celt_assert(0); -#endif - } - res = ((opus_int64)a)*b; - res >>= 13; - if (!VERIFY_SHORT(res)) - { - fprintf (stderr, "MULT16_16_Q13: output is not short: %d*%d=%d\n", a, b, (int)res); -#ifdef FIXED_DEBUG_ASSERT - celt_assert(0); -#endif - } - celt_mips+=3; - return res; -} -static OPUS_INLINE short MULT16_16_Q14(int a, int b) -{ - opus_int64 res; - if (!VERIFY_SHORT(a) || !VERIFY_SHORT(b)) - { - fprintf (stderr, "MULT16_16_Q14: inputs are not short: %d %d\n", a, b); -#ifdef FIXED_DEBUG_ASSERT - celt_assert(0); -#endif - } - res = ((opus_int64)a)*b; - res >>= 14; - if (!VERIFY_SHORT(res)) - { - fprintf (stderr, "MULT16_16_Q14: output is not short: %d\n", (int)res); -#ifdef FIXED_DEBUG_ASSERT - celt_assert(0); -#endif - } - celt_mips+=3; - return res; -} - -#define MULT16_16_Q15(a, b) MULT16_16_Q15_(a, b, __FILE__, __LINE__) -static OPUS_INLINE short MULT16_16_Q15_(int a, int b, char *file, int line) -{ - opus_int64 res; - if (!VERIFY_SHORT(a) || !VERIFY_SHORT(b)) - { - fprintf (stderr, "MULT16_16_Q15: inputs are not short: %d %d in %s: line %d\n", a, b, file, line); -#ifdef FIXED_DEBUG_ASSERT - celt_assert(0); -#endif - } - res = ((opus_int64)a)*b; - res >>= 15; - if (!VERIFY_SHORT(res)) - { - fprintf (stderr, "MULT16_16_Q15: output is not short: %d in %s: line %d\n", (int)res, file, line); -#ifdef FIXED_DEBUG_ASSERT - celt_assert(0); -#endif - } - celt_mips+=1; - return res; -} - -static OPUS_INLINE short MULT16_16_P13(int a, int b) -{ - opus_int64 res; - if (!VERIFY_SHORT(a) || !VERIFY_SHORT(b)) - { - fprintf (stderr, "MULT16_16_P13: inputs are not short: %d %d\n", a, b); -#ifdef FIXED_DEBUG_ASSERT - celt_assert(0); -#endif - } - res = ((opus_int64)a)*b; - res += 4096; - if (!VERIFY_INT(res)) - { - fprintf (stderr, "MULT16_16_P13: overflow: %d*%d=%d\n", a, b, (int)res); -#ifdef FIXED_DEBUG_ASSERT - celt_assert(0); -#endif - } - res >>= 13; - if (!VERIFY_SHORT(res)) - { - fprintf (stderr, "MULT16_16_P13: output is not short: %d*%d=%d\n", a, b, (int)res); -#ifdef FIXED_DEBUG_ASSERT - celt_assert(0); -#endif - } - celt_mips+=4; - return res; -} -static OPUS_INLINE short MULT16_16_P14(int a, int b) -{ - opus_int64 res; - if (!VERIFY_SHORT(a) || !VERIFY_SHORT(b)) - { - fprintf (stderr, "MULT16_16_P14: inputs are not short: %d %d\n", a, b); -#ifdef FIXED_DEBUG_ASSERT - celt_assert(0); -#endif - } - res = ((opus_int64)a)*b; - res += 8192; - if (!VERIFY_INT(res)) - { - fprintf (stderr, "MULT16_16_P14: overflow: %d*%d=%d\n", a, b, (int)res); -#ifdef FIXED_DEBUG_ASSERT - celt_assert(0); -#endif - } - res >>= 14; - if (!VERIFY_SHORT(res)) - { - fprintf (stderr, "MULT16_16_P14: output is not short: %d*%d=%d\n", a, b, (int)res); -#ifdef FIXED_DEBUG_ASSERT - celt_assert(0); -#endif - } - celt_mips+=4; - return res; -} -static OPUS_INLINE short MULT16_16_P15(int a, int b) -{ - opus_int64 res; - if (!VERIFY_SHORT(a) || !VERIFY_SHORT(b)) - { - fprintf (stderr, "MULT16_16_P15: inputs are not short: %d %d\n", a, b); -#ifdef FIXED_DEBUG_ASSERT - celt_assert(0); -#endif - } - res = ((opus_int64)a)*b; - res += 16384; - if (!VERIFY_INT(res)) - { - fprintf (stderr, "MULT16_16_P15: overflow: %d*%d=%d\n", a, b, (int)res); -#ifdef FIXED_DEBUG_ASSERT - celt_assert(0); -#endif - } - res >>= 15; - if (!VERIFY_SHORT(res)) - { - fprintf (stderr, "MULT16_16_P15: output is not short: %d*%d=%d\n", a, b, (int)res); -#ifdef FIXED_DEBUG_ASSERT - celt_assert(0); -#endif - } - celt_mips+=2; - return res; -} - -#define DIV32_16(a, b) DIV32_16_(a, b, __FILE__, __LINE__) - -static OPUS_INLINE int DIV32_16_(opus_int64 a, opus_int64 b, char *file, int line) -{ - opus_int64 res; - if (b==0) - { - fprintf(stderr, "DIV32_16: divide by zero: %d/%d in %s: line %d\n", (int)a, (int)b, file, line); -#ifdef FIXED_DEBUG_ASSERT - celt_assert(0); -#endif - return 0; - } - if (!VERIFY_INT(a) || !VERIFY_SHORT(b)) - { - fprintf (stderr, "DIV32_16: inputs are not int/short: %d %d in %s: line %d\n", (int)a, (int)b, file, line); -#ifdef FIXED_DEBUG_ASSERT - celt_assert(0); -#endif - } - res = a/b; - if (!VERIFY_SHORT(res)) - { - fprintf (stderr, "DIV32_16: output is not short: %d / %d = %d in %s: line %d\n", (int)a,(int)b,(int)res, file, line); - if (res>32767) - res = 32767; - if (res<-32768) - res = -32768; -#ifdef FIXED_DEBUG_ASSERT - celt_assert(0); -#endif - } - celt_mips+=35; - return res; -} - -#define DIV32(a, b) DIV32_(a, b, __FILE__, __LINE__) -static OPUS_INLINE int DIV32_(opus_int64 a, opus_int64 b, char *file, int line) -{ - opus_int64 res; - if (b==0) - { - fprintf(stderr, "DIV32: divide by zero: %d/%d in %s: line %d\n", (int)a, (int)b, file, line); -#ifdef FIXED_DEBUG_ASSERT - celt_assert(0); -#endif - return 0; - } - - if (!VERIFY_INT(a) || !VERIFY_INT(b)) - { - fprintf (stderr, "DIV32: inputs are not int/short: %d %d in %s: line %d\n", (int)a, (int)b, file, line); -#ifdef FIXED_DEBUG_ASSERT - celt_assert(0); -#endif - } - res = a/b; - if (!VERIFY_INT(res)) - { - fprintf (stderr, "DIV32: output is not int: %d in %s: line %d\n", (int)res, file, line); -#ifdef FIXED_DEBUG_ASSERT - celt_assert(0); -#endif - } - celt_mips+=70; - return res; -} - -static OPUS_INLINE opus_val16 SIG2WORD16_generic(celt_sig x) -{ - x = PSHR32(x, SIG_SHIFT); - x = MAX32(x, -32768); - x = MIN32(x, 32767); - return EXTRACT16(x); -} -#define SIG2WORD16(x) (SIG2WORD16_generic(x)) - - -#undef PRINT_MIPS -#define PRINT_MIPS(file) do {fprintf (file, "total complexity = %llu MIPS\n", (unsigned long long)celt_mips);} while (0); - -#endif diff --git a/libs/SDL_mixer/external/opus/celt/fixed_generic.h b/libs/SDL_mixer/external/opus/celt/fixed_generic.h deleted file mode 100644 index 8f29d46..0000000 --- a/libs/SDL_mixer/external/opus/celt/fixed_generic.h +++ /dev/null @@ -1,188 +0,0 @@ -/* Copyright (C) 2007-2009 Xiph.Org Foundation - Copyright (C) 2003-2008 Jean-Marc Valin - Copyright (C) 2007-2008 CSIRO */ -/** - @file fixed_generic.h - @brief Generic fixed-point operations -*/ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifndef FIXED_GENERIC_H -#define FIXED_GENERIC_H - -/** Multiply a 16-bit signed value by a 16-bit unsigned value. The result is a 32-bit signed value */ -#define MULT16_16SU(a,b) ((opus_val32)(opus_val16)(a)*(opus_val32)(opus_uint16)(b)) - -/** 16x32 multiplication, followed by a 16-bit shift right. Results fits in 32 bits */ -#if OPUS_FAST_INT64 -#define MULT16_32_Q16(a,b) ((opus_val32)SHR((opus_int64)((opus_val16)(a))*(b),16)) -#else -#define MULT16_32_Q16(a,b) ADD32(MULT16_16((a),SHR((b),16)), SHR(MULT16_16SU((a),((b)&0x0000ffff)),16)) -#endif - -/** 16x32 multiplication, followed by a 16-bit shift right (round-to-nearest). Results fits in 32 bits */ -#if OPUS_FAST_INT64 -#define MULT16_32_P16(a,b) ((opus_val32)PSHR((opus_int64)((opus_val16)(a))*(b),16)) -#else -#define MULT16_32_P16(a,b) ADD32(MULT16_16((a),SHR((b),16)), PSHR(MULT16_16SU((a),((b)&0x0000ffff)),16)) -#endif - -/** 16x32 multiplication, followed by a 15-bit shift right. Results fits in 32 bits */ -#if OPUS_FAST_INT64 -#define MULT16_32_Q15(a,b) ((opus_val32)SHR((opus_int64)((opus_val16)(a))*(b),15)) -#else -#define MULT16_32_Q15(a,b) ADD32(SHL(MULT16_16((a),SHR((b),16)),1), SHR(MULT16_16SU((a),((b)&0x0000ffff)),15)) -#endif - -/** 32x32 multiplication, followed by a 16-bit shift right. Results fits in 32 bits */ -#if OPUS_FAST_INT64 -#define MULT32_32_Q16(a,b) ((opus_val32)SHR((opus_int64)(a)*(opus_int64)(b),16)) -#else -#define MULT32_32_Q16(a,b) (ADD32(ADD32(ADD32((opus_val32)(SHR32(((opus_uint32)((a)&0x0000ffff)*(opus_uint32)((b)&0x0000ffff)),16)), MULT16_16SU(SHR32(a,16),((b)&0x0000ffff))), MULT16_16SU(SHR32(b,16),((a)&0x0000ffff))), SHL32(MULT16_16(SHR32(a,16),SHR32(b,16)),16))) -#endif - -/** 32x32 multiplication, followed by a 31-bit shift right. Results fits in 32 bits */ -#if OPUS_FAST_INT64 -#define MULT32_32_Q31(a,b) ((opus_val32)SHR((opus_int64)(a)*(opus_int64)(b),31)) -#else -#define MULT32_32_Q31(a,b) ADD32(ADD32(SHL(MULT16_16(SHR((a),16),SHR((b),16)),1), SHR(MULT16_16SU(SHR((a),16),((b)&0x0000ffff)),15)), SHR(MULT16_16SU(SHR((b),16),((a)&0x0000ffff)),15)) -#endif - -/** Compile-time conversion of float constant to 16-bit value */ -#define QCONST16(x,bits) ((opus_val16)(.5+(x)*(((opus_val32)1)<<(bits)))) - -/** Compile-time conversion of float constant to 32-bit value */ -#define QCONST32(x,bits) ((opus_val32)(.5+(x)*(((opus_val32)1)<<(bits)))) - -/** Negate a 16-bit value */ -#define NEG16(x) (-(x)) -/** Negate a 32-bit value */ -#define NEG32(x) (-(x)) - -/** Change a 32-bit value into a 16-bit value. The value is assumed to fit in 16-bit, otherwise the result is undefined */ -#define EXTRACT16(x) ((opus_val16)(x)) -/** Change a 16-bit value into a 32-bit value */ -#define EXTEND32(x) ((opus_val32)(x)) - -/** Arithmetic shift-right of a 16-bit value */ -#define SHR16(a,shift) ((a) >> (shift)) -/** Arithmetic shift-left of a 16-bit value */ -#define SHL16(a,shift) ((opus_int16)((opus_uint16)(a)<<(shift))) -/** Arithmetic shift-right of a 32-bit value */ -#define SHR32(a,shift) ((a) >> (shift)) -/** Arithmetic shift-left of a 32-bit value */ -#define SHL32(a,shift) ((opus_int32)((opus_uint32)(a)<<(shift))) - -/** 32-bit arithmetic shift right with rounding-to-nearest instead of rounding down */ -#define PSHR32(a,shift) (SHR32((a)+((EXTEND32(1)<<((shift))>>1)),shift)) -/** 32-bit arithmetic shift right where the argument can be negative */ -#define VSHR32(a, shift) (((shift)>0) ? SHR32(a, shift) : SHL32(a, -(shift))) - -/** "RAW" macros, should not be used outside of this header file */ -#define SHR(a,shift) ((a) >> (shift)) -#define SHL(a,shift) SHL32(a,shift) -#define PSHR(a,shift) (SHR((a)+((EXTEND32(1)<<((shift))>>1)),shift)) -#define SATURATE(x,a) (((x)>(a) ? (a) : (x)<-(a) ? -(a) : (x))) - -#define SATURATE16(x) (EXTRACT16((x)>32767 ? 32767 : (x)<-32768 ? -32768 : (x))) - -/** Shift by a and round-to-nearest 32-bit value. Result is a 16-bit value */ -#define ROUND16(x,a) (EXTRACT16(PSHR32((x),(a)))) -/** Shift by a and round-to-nearest 32-bit value. Result is a saturated 16-bit value */ -#define SROUND16(x,a) EXTRACT16(SATURATE(PSHR32(x,a), 32767)); - -/** Divide by two */ -#define HALF16(x) (SHR16(x,1)) -#define HALF32(x) (SHR32(x,1)) - -/** Add two 16-bit values */ -#define ADD16(a,b) ((opus_val16)((opus_val16)(a)+(opus_val16)(b))) -/** Subtract two 16-bit values */ -#define SUB16(a,b) ((opus_val16)(a)-(opus_val16)(b)) -/** Add two 32-bit values */ -#define ADD32(a,b) ((opus_val32)(a)+(opus_val32)(b)) -/** Subtract two 32-bit values */ -#define SUB32(a,b) ((opus_val32)(a)-(opus_val32)(b)) - -/** Add two 32-bit values, ignore any overflows */ -#define ADD32_ovflw(a,b) ((opus_val32)((opus_uint32)(a)+(opus_uint32)(b))) -/** Subtract two 32-bit values, ignore any overflows */ -#define SUB32_ovflw(a,b) ((opus_val32)((opus_uint32)(a)-(opus_uint32)(b))) -/* Avoid MSVC warning C4146: unary minus operator applied to unsigned type */ -/** Negate 32-bit value, ignore any overflows */ -#define NEG32_ovflw(a) ((opus_val32)(0-(opus_uint32)(a))) - -/** 16x16 multiplication where the result fits in 16 bits */ -#define MULT16_16_16(a,b) ((((opus_val16)(a))*((opus_val16)(b)))) - -/** 32x32 multiplication where the result fits in 32 bits */ -#define MULT32_32_32(a,b) ((((opus_val32)(a))*((opus_val32)(b)))) - -/* (opus_val32)(opus_val16) gives TI compiler a hint that it's 16x16->32 multiply */ -/** 16x16 multiplication where the result fits in 32 bits */ -#define MULT16_16(a,b) (((opus_val32)(opus_val16)(a))*((opus_val32)(opus_val16)(b))) - -/** 16x16 multiply-add where the result fits in 32 bits */ -#define MAC16_16(c,a,b) (ADD32((c),MULT16_16((a),(b)))) -/** 16x32 multiply, followed by a 15-bit shift right and 32-bit add. - b must fit in 31 bits. - Result fits in 32 bits. */ -#define MAC16_32_Q15(c,a,b) ADD32((c),ADD32(MULT16_16((a),SHR((b),15)), SHR(MULT16_16((a),((b)&0x00007fff)),15))) - -/** 16x32 multiplication, followed by a 16-bit shift right and 32-bit add. - Results fits in 32 bits */ -#define MAC16_32_Q16(c,a,b) ADD32((c),ADD32(MULT16_16((a),SHR((b),16)), SHR(MULT16_16SU((a),((b)&0x0000ffff)),16))) - -#define MULT16_16_Q11_32(a,b) (SHR(MULT16_16((a),(b)),11)) -#define MULT16_16_Q11(a,b) (SHR(MULT16_16((a),(b)),11)) -#define MULT16_16_Q13(a,b) (SHR(MULT16_16((a),(b)),13)) -#define MULT16_16_Q14(a,b) (SHR(MULT16_16((a),(b)),14)) -#define MULT16_16_Q15(a,b) (SHR(MULT16_16((a),(b)),15)) - -#define MULT16_16_P13(a,b) (SHR(ADD32(4096,MULT16_16((a),(b))),13)) -#define MULT16_16_P14(a,b) (SHR(ADD32(8192,MULT16_16((a),(b))),14)) -#define MULT16_16_P15(a,b) (SHR(ADD32(16384,MULT16_16((a),(b))),15)) - -/** Divide a 32-bit value by a 16-bit value. Result fits in 16 bits */ -#define DIV32_16(a,b) ((opus_val16)(((opus_val32)(a))/((opus_val16)(b)))) - -/** Divide a 32-bit value by a 32-bit value. Result fits in 32 bits */ -#define DIV32(a,b) (((opus_val32)(a))/((opus_val32)(b))) - -#if defined(MIPSr1_ASM) -#include "mips/fixed_generic_mipsr1.h" -#endif - -static OPUS_INLINE opus_val16 SIG2WORD16_generic(celt_sig x) -{ - x = PSHR32(x, SIG_SHIFT); - x = MAX32(x, -32768); - x = MIN32(x, 32767); - return EXTRACT16(x); -} -#define SIG2WORD16(x) (SIG2WORD16_generic(x)) - -#endif diff --git a/libs/SDL_mixer/external/opus/celt/float_cast.h b/libs/SDL_mixer/external/opus/celt/float_cast.h deleted file mode 100644 index 8915a5f..0000000 --- a/libs/SDL_mixer/external/opus/celt/float_cast.h +++ /dev/null @@ -1,152 +0,0 @@ -/* Copyright (C) 2001 Erik de Castro Lopo */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -/* Version 1.1 */ - -#ifndef FLOAT_CAST_H -#define FLOAT_CAST_H - - -#include "arch.h" - -/*============================================================================ -** On Intel Pentium processors (especially PIII and probably P4), converting -** from float to int is very slow. To meet the C specs, the code produced by -** most C compilers targeting Pentium needs to change the FPU rounding mode -** before the float to int conversion is performed. -** -** Changing the FPU rounding mode causes the FPU pipeline to be flushed. It -** is this flushing of the pipeline which is so slow. -** -** Fortunately the ISO C99 specifications define the functions lrint, lrintf, -** llrint and llrintf which fix this problem as a side effect. -** -** On Unix-like systems, the configure process should have detected the -** presence of these functions. If they weren't found we have to replace them -** here with a standard C cast. -*/ - -/* -** The C99 prototypes for lrint and lrintf are as follows: -** -** long int lrintf (float x) ; -** long int lrint (double x) ; -*/ - -/* The presence of the required functions are detected during the configure -** process and the values HAVE_LRINT and HAVE_LRINTF are set accordingly in -** the config.h file. -*/ - -/* With GCC, when SSE is available, the fastest conversion is cvtss2si. */ -#if defined(__GNUC__) && defined(__SSE__) - -#include -static OPUS_INLINE opus_int32 float2int(float x) {return _mm_cvt_ss2si(_mm_set_ss(x));} - -#elif (defined(_MSC_VER) && _MSC_VER >= 1400) && (defined(_M_X64) || (defined(_M_IX86_FP) && _M_IX86_FP >= 1)) - - #include - static OPUS_INLINE opus_int32 float2int(float value) - { - /* _mm_load_ss will generate same code as _mm_set_ss - ** in _MSC_VER >= 1914 /02 so keep __mm_load__ss - ** for backward compatibility. - */ - return _mm_cvtss_si32(_mm_load_ss(&value)); - } - -#elif (defined(_MSC_VER) && _MSC_VER >= 1400) && defined (_M_IX86) - - #include - - /* Win32 doesn't seem to have these functions. - ** Therefore implement OPUS_INLINE versions of these functions here. - */ - - static OPUS_INLINE opus_int32 - float2int (float flt) - { int intgr; - - _asm - { fld flt - fistp intgr - } ; - - return intgr ; - } - -#elif defined(HAVE_LRINTF) && defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L - -/* These defines enable functionality introduced with the 1999 ISO C -** standard. They must be defined before the inclusion of math.h to -** engage them. If optimisation is enabled, these functions will be -** inlined. With optimisation switched off, you have to link in the -** maths library using -lm. -*/ - -#define _ISOC9X_SOURCE 1 -#define _ISOC99_SOURCE 1 - -#define __USE_ISOC9X 1 -#define __USE_ISOC99 1 - -#include -#define float2int(x) lrintf(x) - -#elif defined(HAVE_LRINT) && defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L - -#define _ISOC9X_SOURCE 1 -#define _ISOC99_SOURCE 1 - -#define __USE_ISOC9X 1 -#define __USE_ISOC99 1 - -#include -#define float2int(x) lrint(x) - -#else - -#if (defined(__GNUC__) && defined(__STDC__) && __STDC__ && __STDC_VERSION__ >= 199901L) - /* supported by gcc in C99 mode, but not by all other compilers */ - #warning "Don't have the functions lrint() and lrintf ()." - #warning "Replacing these functions with a standard C cast." -#endif /* __STDC_VERSION__ >= 199901L */ - #include - #define float2int(flt) ((int)(floor(.5+flt))) -#endif - -#ifndef DISABLE_FLOAT_API -static OPUS_INLINE opus_int16 FLOAT2INT16(float x) -{ - x = x*CELT_SIG_SCALE; - x = MAX32(x, -32768); - x = MIN32(x, 32767); - return (opus_int16)float2int(x); -} -#endif /* DISABLE_FLOAT_API */ - -#endif /* FLOAT_CAST_H */ diff --git a/libs/SDL_mixer/external/opus/celt/kiss_fft.c b/libs/SDL_mixer/external/opus/celt/kiss_fft.c deleted file mode 100644 index 8377516..0000000 --- a/libs/SDL_mixer/external/opus/celt/kiss_fft.c +++ /dev/null @@ -1,604 +0,0 @@ -/*Copyright (c) 2003-2004, Mark Borgerding - Lots of modifications by Jean-Marc Valin - Copyright (c) 2005-2007, Xiph.Org Foundation - Copyright (c) 2008, Xiph.Org Foundation, CSIRO - - All rights reserved. - - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions are met: - - * Redistributions of source code must retain the above copyright notice, - this list of conditions and the following disclaimer. - * Redistributions in binary form must reproduce the above copyright notice, - this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" - AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE - ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE - LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR - CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF - SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS - INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN - CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) - ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE - POSSIBILITY OF SUCH DAMAGE.*/ - -/* This code is originally from Mark Borgerding's KISS-FFT but has been - heavily modified to better suit Opus */ - -#ifndef SKIP_CONFIG_H -# ifdef HAVE_CONFIG_H -# include "config.h" -# endif -#endif - -#include "_kiss_fft_guts.h" -#include "arch.h" -#include "os_support.h" -#include "mathops.h" -#include "stack_alloc.h" - -/* The guts header contains all the multiplication and addition macros that are defined for - complex numbers. It also delares the kf_ internal functions. -*/ - -static void kf_bfly2( - kiss_fft_cpx * Fout, - int m, - int N - ) -{ - kiss_fft_cpx * Fout2; - int i; - (void)m; -#ifdef CUSTOM_MODES - if (m==1) - { - celt_assert(m==1); - for (i=0;itwiddles; - /* m is guaranteed to be a multiple of 4. */ - for (j=0;jtwiddles[fstride*m]; -#endif - for (i=0;itwiddles; - /* For non-custom modes, m is guaranteed to be a multiple of 4. */ - k=m; - do { - - C_MUL(scratch[1],Fout[m] , *tw1); - C_MUL(scratch[2],Fout[m2] , *tw2); - - C_ADD(scratch[3],scratch[1],scratch[2]); - C_SUB(scratch[0],scratch[1],scratch[2]); - tw1 += fstride; - tw2 += fstride*2; - - Fout[m].r = SUB32_ovflw(Fout->r, HALF_OF(scratch[3].r)); - Fout[m].i = SUB32_ovflw(Fout->i, HALF_OF(scratch[3].i)); - - C_MULBYSCALAR( scratch[0] , epi3.i ); - - C_ADDTO(*Fout,scratch[3]); - - Fout[m2].r = ADD32_ovflw(Fout[m].r, scratch[0].i); - Fout[m2].i = SUB32_ovflw(Fout[m].i, scratch[0].r); - - Fout[m].r = SUB32_ovflw(Fout[m].r, scratch[0].i); - Fout[m].i = ADD32_ovflw(Fout[m].i, scratch[0].r); - - ++Fout; - } while(--k); - } -} - - -#ifndef OVERRIDE_kf_bfly5 -static void kf_bfly5( - kiss_fft_cpx * Fout, - const size_t fstride, - const kiss_fft_state *st, - int m, - int N, - int mm - ) -{ - kiss_fft_cpx *Fout0,*Fout1,*Fout2,*Fout3,*Fout4; - int i, u; - kiss_fft_cpx scratch[13]; - const kiss_twiddle_cpx *tw; - kiss_twiddle_cpx ya,yb; - kiss_fft_cpx * Fout_beg = Fout; - -#ifdef FIXED_POINT - ya.r = 10126; - ya.i = -31164; - yb.r = -26510; - yb.i = -19261; -#else - ya = st->twiddles[fstride*m]; - yb = st->twiddles[fstride*2*m]; -#endif - tw=st->twiddles; - - for (i=0;ir = ADD32_ovflw(Fout0->r, ADD32_ovflw(scratch[7].r, scratch[8].r)); - Fout0->i = ADD32_ovflw(Fout0->i, ADD32_ovflw(scratch[7].i, scratch[8].i)); - - scratch[5].r = ADD32_ovflw(scratch[0].r, ADD32_ovflw(S_MUL(scratch[7].r,ya.r), S_MUL(scratch[8].r,yb.r))); - scratch[5].i = ADD32_ovflw(scratch[0].i, ADD32_ovflw(S_MUL(scratch[7].i,ya.r), S_MUL(scratch[8].i,yb.r))); - - scratch[6].r = ADD32_ovflw(S_MUL(scratch[10].i,ya.i), S_MUL(scratch[9].i,yb.i)); - scratch[6].i = NEG32_ovflw(ADD32_ovflw(S_MUL(scratch[10].r,ya.i), S_MUL(scratch[9].r,yb.i))); - - C_SUB(*Fout1,scratch[5],scratch[6]); - C_ADD(*Fout4,scratch[5],scratch[6]); - - scratch[11].r = ADD32_ovflw(scratch[0].r, ADD32_ovflw(S_MUL(scratch[7].r,yb.r), S_MUL(scratch[8].r,ya.r))); - scratch[11].i = ADD32_ovflw(scratch[0].i, ADD32_ovflw(S_MUL(scratch[7].i,yb.r), S_MUL(scratch[8].i,ya.r))); - scratch[12].r = SUB32_ovflw(S_MUL(scratch[9].i,ya.i), S_MUL(scratch[10].i,yb.i)); - scratch[12].i = SUB32_ovflw(S_MUL(scratch[10].r,yb.i), S_MUL(scratch[9].r,ya.i)); - - C_ADD(*Fout2,scratch[11],scratch[12]); - C_SUB(*Fout3,scratch[11],scratch[12]); - - ++Fout0;++Fout1;++Fout2;++Fout3;++Fout4; - } - } -} -#endif /* OVERRIDE_kf_bfly5 */ - - -#endif - - -#ifdef CUSTOM_MODES - -static -void compute_bitrev_table( - int Fout, - opus_int16 *f, - const size_t fstride, - int in_stride, - opus_int16 * factors, - const kiss_fft_state *st - ) -{ - const int p=*factors++; /* the radix */ - const int m=*factors++; /* stage's fft length/p */ - - /*printf ("fft %d %d %d %d %d %d\n", p*m, m, p, s2, fstride*in_stride, N);*/ - if (m==1) - { - int j; - for (j=0;j32000 || (opus_int32)p*(opus_int32)p > n) - p = n; /* no more factors, skip to end */ - } - n /= p; -#ifdef RADIX_TWO_ONLY - if (p!=2 && p != 4) -#else - if (p>5) -#endif - { - return 0; - } - facbuf[2*stages] = p; - if (p==2 && stages > 1) - { - facbuf[2*stages] = 4; - facbuf[2] = 2; - } - stages++; - } while (n > 1); - n = nbak; - /* Reverse the order to get the radix 4 at the end, so we can use the - fast degenerate case. It turns out that reversing the order also - improves the noise behaviour. */ - for (i=0;i= memneeded) - st = (kiss_fft_state*)mem; - *lenmem = memneeded; - } - if (st) { - opus_int16 *bitrev; - kiss_twiddle_cpx *twiddles; - - st->nfft=nfft; -#ifdef FIXED_POINT - st->scale_shift = celt_ilog2(st->nfft); - if (st->nfft == 1<scale_shift) - st->scale = Q15ONE; - else - st->scale = (1073741824+st->nfft/2)/st->nfft>>(15-st->scale_shift); -#else - st->scale = 1.f/nfft; -#endif - if (base != NULL) - { - st->twiddles = base->twiddles; - st->shift = 0; - while (st->shift < 32 && nfft<shift != base->nfft) - st->shift++; - if (st->shift>=32) - goto fail; - } else { - st->twiddles = twiddles = (kiss_twiddle_cpx*)KISS_FFT_MALLOC(sizeof(kiss_twiddle_cpx)*nfft); - compute_twiddles(twiddles, nfft); - st->shift = -1; - } - if (!kf_factor(nfft,st->factors)) - { - goto fail; - } - - /* bitrev */ - st->bitrev = bitrev = (opus_int16*)KISS_FFT_MALLOC(sizeof(opus_int16)*nfft); - if (st->bitrev==NULL) - goto fail; - compute_bitrev_table(0, bitrev, 1,1, st->factors,st); - - /* Initialize architecture specific fft parameters */ - if (opus_fft_alloc_arch(st, arch)) - goto fail; - } - return st; -fail: - opus_fft_free(st, arch); - return NULL; -} - -kiss_fft_state *opus_fft_alloc(int nfft,void * mem,size_t * lenmem, int arch) -{ - return opus_fft_alloc_twiddles(nfft, mem, lenmem, NULL, arch); -} - -void opus_fft_free_arch_c(kiss_fft_state *st) { - (void)st; -} - -void opus_fft_free(const kiss_fft_state *cfg, int arch) -{ - if (cfg) - { - opus_fft_free_arch((kiss_fft_state *)cfg, arch); - opus_free((opus_int16*)cfg->bitrev); - if (cfg->shift < 0) - opus_free((kiss_twiddle_cpx*)cfg->twiddles); - opus_free((kiss_fft_state*)cfg); - } -} - -#endif /* CUSTOM_MODES */ - -void opus_fft_impl(const kiss_fft_state *st,kiss_fft_cpx *fout) -{ - int m2, m; - int p; - int L; - int fstride[MAXFACTORS]; - int i; - int shift; - - /* st->shift can be -1 */ - shift = st->shift>0 ? st->shift : 0; - - fstride[0] = 1; - L=0; - do { - p = st->factors[2*L]; - m = st->factors[2*L+1]; - fstride[L+1] = fstride[L]*p; - L++; - } while(m!=1); - m = st->factors[2*L-1]; - for (i=L-1;i>=0;i--) - { - if (i!=0) - m2 = st->factors[2*i-1]; - else - m2 = 1; - switch (st->factors[2*i]) - { - case 2: - kf_bfly2(fout, m, fstride[i]); - break; - case 4: - kf_bfly4(fout,fstride[i]<scale_shift-1; -#endif - scale = st->scale; - - celt_assert2 (fin != fout, "In-place FFT not supported"); - /* Bit-reverse the input */ - for (i=0;infft;i++) - { - kiss_fft_cpx x = fin[i]; - fout[st->bitrev[i]].r = SHR32(MULT16_32_Q16(scale, x.r), scale_shift); - fout[st->bitrev[i]].i = SHR32(MULT16_32_Q16(scale, x.i), scale_shift); - } - opus_fft_impl(st, fout); -} - - -void opus_ifft_c(const kiss_fft_state *st,const kiss_fft_cpx *fin,kiss_fft_cpx *fout) -{ - int i; - celt_assert2 (fin != fout, "In-place FFT not supported"); - /* Bit-reverse the input */ - for (i=0;infft;i++) - fout[st->bitrev[i]] = fin[i]; - for (i=0;infft;i++) - fout[i].i = -fout[i].i; - opus_fft_impl(st, fout); - for (i=0;infft;i++) - fout[i].i = -fout[i].i; -} diff --git a/libs/SDL_mixer/external/opus/celt/kiss_fft.h b/libs/SDL_mixer/external/opus/celt/kiss_fft.h deleted file mode 100644 index 267f72f..0000000 --- a/libs/SDL_mixer/external/opus/celt/kiss_fft.h +++ /dev/null @@ -1,210 +0,0 @@ -/*Copyright (c) 2003-2004, Mark Borgerding - Lots of modifications by Jean-Marc Valin - Copyright (c) 2005-2007, Xiph.Org Foundation - Copyright (c) 2008, Xiph.Org Foundation, CSIRO - - All rights reserved. - - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions are met: - - * Redistributions of source code must retain the above copyright notice, - this list of conditions and the following disclaimer. - * Redistributions in binary form must reproduce the above copyright notice, - this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" - AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE - ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE - LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR - CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF - SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS - INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN - CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) - ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE - POSSIBILITY OF SUCH DAMAGE.*/ - -#ifndef KISS_FFT_H -#define KISS_FFT_H - -#include -#include -#include "arch.h" -#include "cpu_support.h" - -#ifdef __cplusplus -extern "C" { -#endif - -#ifdef USE_SIMD -# include -# define kiss_fft_scalar __m128 -#define KISS_FFT_MALLOC(nbytes) memalign(16,nbytes) -#else -#define KISS_FFT_MALLOC opus_alloc -#endif - -#ifdef FIXED_POINT -#include "arch.h" - -# define kiss_fft_scalar opus_int32 -# define kiss_twiddle_scalar opus_int16 - -/* Some 32-bit CPUs would load/store a kiss_twiddle_cpx with a single memory - * access, and could benefit from additional alignment. - */ -# define KISS_TWIDDLE_CPX_ALIGNMENT (sizeof(opus_int32)) - -#else -# ifndef kiss_fft_scalar -/* default is float */ -# define kiss_fft_scalar float -# define kiss_twiddle_scalar float -# define KF_SUFFIX _celt_single -# endif -#endif - -#if defined(__GNUC__) && defined(KISS_TWIDDLE_CPX_ALIGNMENT) -#define KISS_TWIDDLE_CPX_ALIGNED __attribute__((aligned(KISS_TWIDDLE_CPX_ALIGNMENT))) -#else -#define KISS_TWIDDLE_CPX_ALIGNED -#endif - -typedef struct { - kiss_fft_scalar r; - kiss_fft_scalar i; -}kiss_fft_cpx; - -typedef struct { - kiss_twiddle_scalar r; - kiss_twiddle_scalar i; -} KISS_TWIDDLE_CPX_ALIGNED kiss_twiddle_cpx; - -#define MAXFACTORS 8 -/* e.g. an fft of length 128 has 4 factors - as far as kissfft is concerned - 4*4*4*2 - */ - -typedef struct arch_fft_state{ - int is_supported; - void *priv; -} arch_fft_state; - -typedef struct kiss_fft_state{ - int nfft; - opus_val16 scale; -#ifdef FIXED_POINT - int scale_shift; -#endif - int shift; - opus_int16 factors[2*MAXFACTORS]; - const opus_int16 *bitrev; - const kiss_twiddle_cpx *twiddles; - arch_fft_state *arch_fft; -} kiss_fft_state; - -#if defined(HAVE_ARM_NE10) -#include "arm/fft_arm.h" -#endif - -/*typedef struct kiss_fft_state* kiss_fft_cfg;*/ - -/** - * opus_fft_alloc - * - * Initialize a FFT (or IFFT) algorithm's cfg/state buffer. - * - * typical usage: kiss_fft_cfg mycfg=opus_fft_alloc(1024,0,NULL,NULL); - * - * The return value from fft_alloc is a cfg buffer used internally - * by the fft routine or NULL. - * - * If lenmem is NULL, then opus_fft_alloc will allocate a cfg buffer using malloc. - * The returned value should be free()d when done to avoid memory leaks. - * - * The state can be placed in a user supplied buffer 'mem': - * If lenmem is not NULL and mem is not NULL and *lenmem is large enough, - * then the function places the cfg in mem and the size used in *lenmem - * and returns mem. - * - * If lenmem is not NULL and ( mem is NULL or *lenmem is not large enough), - * then the function returns NULL and places the minimum cfg - * buffer size in *lenmem. - * */ - -kiss_fft_state *opus_fft_alloc_twiddles(int nfft,void * mem,size_t * lenmem, const kiss_fft_state *base, int arch); - -kiss_fft_state *opus_fft_alloc(int nfft,void * mem,size_t * lenmem, int arch); - -/** - * opus_fft(cfg,in_out_buf) - * - * Perform an FFT on a complex input buffer. - * for a forward FFT, - * fin should be f[0] , f[1] , ... ,f[nfft-1] - * fout will be F[0] , F[1] , ... ,F[nfft-1] - * Note that each element is complex and can be accessed like - f[k].r and f[k].i - * */ -void opus_fft_c(const kiss_fft_state *cfg,const kiss_fft_cpx *fin,kiss_fft_cpx *fout); -void opus_ifft_c(const kiss_fft_state *cfg,const kiss_fft_cpx *fin,kiss_fft_cpx *fout); - -void opus_fft_impl(const kiss_fft_state *st,kiss_fft_cpx *fout); -void opus_ifft_impl(const kiss_fft_state *st,kiss_fft_cpx *fout); - -void opus_fft_free(const kiss_fft_state *cfg, int arch); - - -void opus_fft_free_arch_c(kiss_fft_state *st); -int opus_fft_alloc_arch_c(kiss_fft_state *st); - -#if !defined(OVERRIDE_OPUS_FFT) -/* Is run-time CPU detection enabled on this platform? */ -#if defined(OPUS_HAVE_RTCD) && (defined(HAVE_ARM_NE10)) - -extern int (*const OPUS_FFT_ALLOC_ARCH_IMPL[OPUS_ARCHMASK+1])( - kiss_fft_state *st); - -#define opus_fft_alloc_arch(_st, arch) \ - ((*OPUS_FFT_ALLOC_ARCH_IMPL[(arch)&OPUS_ARCHMASK])(_st)) - -extern void (*const OPUS_FFT_FREE_ARCH_IMPL[OPUS_ARCHMASK+1])( - kiss_fft_state *st); -#define opus_fft_free_arch(_st, arch) \ - ((*OPUS_FFT_FREE_ARCH_IMPL[(arch)&OPUS_ARCHMASK])(_st)) - -extern void (*const OPUS_FFT[OPUS_ARCHMASK+1])(const kiss_fft_state *cfg, - const kiss_fft_cpx *fin, kiss_fft_cpx *fout); -#define opus_fft(_cfg, _fin, _fout, arch) \ - ((*OPUS_FFT[(arch)&OPUS_ARCHMASK])(_cfg, _fin, _fout)) - -extern void (*const OPUS_IFFT[OPUS_ARCHMASK+1])(const kiss_fft_state *cfg, - const kiss_fft_cpx *fin, kiss_fft_cpx *fout); -#define opus_ifft(_cfg, _fin, _fout, arch) \ - ((*OPUS_IFFT[(arch)&OPUS_ARCHMASK])(_cfg, _fin, _fout)) - -#else /* else for if defined(OPUS_HAVE_RTCD) && (defined(HAVE_ARM_NE10)) */ - -#define opus_fft_alloc_arch(_st, arch) \ - ((void)(arch), opus_fft_alloc_arch_c(_st)) - -#define opus_fft_free_arch(_st, arch) \ - ((void)(arch), opus_fft_free_arch_c(_st)) - -#define opus_fft(_cfg, _fin, _fout, arch) \ - ((void)(arch), opus_fft_c(_cfg, _fin, _fout)) - -#define opus_ifft(_cfg, _fin, _fout, arch) \ - ((void)(arch), opus_ifft_c(_cfg, _fin, _fout)) - -#endif /* end if defined(OPUS_HAVE_RTCD) && (defined(HAVE_ARM_NE10)) */ -#endif /* end if !defined(OVERRIDE_OPUS_FFT) */ - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/libs/SDL_mixer/external/opus/celt/laplace.c b/libs/SDL_mixer/external/opus/celt/laplace.c deleted file mode 100644 index a7bca87..0000000 --- a/libs/SDL_mixer/external/opus/celt/laplace.c +++ /dev/null @@ -1,134 +0,0 @@ -/* Copyright (c) 2007 CSIRO - Copyright (c) 2007-2009 Xiph.Org Foundation - Written by Jean-Marc Valin */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "laplace.h" -#include "mathops.h" - -/* The minimum probability of an energy delta (out of 32768). */ -#define LAPLACE_LOG_MINP (0) -#define LAPLACE_MINP (1<>15; -} - -void ec_laplace_encode(ec_enc *enc, int *value, unsigned fs, int decay) -{ - unsigned fl; - int val = *value; - fl = 0; - if (val) - { - int s; - int i; - s = -(val<0); - val = (val+s)^s; - fl = fs; - fs = ec_laplace_get_freq1(fs, decay); - /* Search the decaying part of the PDF.*/ - for (i=1; fs > 0 && i < val; i++) - { - fs *= 2; - fl += fs+2*LAPLACE_MINP; - fs = (fs*(opus_int32)decay)>>15; - } - /* Everything beyond that has probability LAPLACE_MINP. */ - if (!fs) - { - int di; - int ndi_max; - ndi_max = (32768-fl+LAPLACE_MINP-1)>>LAPLACE_LOG_MINP; - ndi_max = (ndi_max-s)>>1; - di = IMIN(val - i, ndi_max - 1); - fl += (2*di+1+s)*LAPLACE_MINP; - fs = IMIN(LAPLACE_MINP, 32768-fl); - *value = (i+di+s)^s; - } - else - { - fs += LAPLACE_MINP; - fl += fs&~s; - } - celt_assert(fl+fs<=32768); - celt_assert(fs>0); - } - ec_encode_bin(enc, fl, fl+fs, 15); -} - -int ec_laplace_decode(ec_dec *dec, unsigned fs, int decay) -{ - int val=0; - unsigned fl; - unsigned fm; - fm = ec_decode_bin(dec, 15); - fl = 0; - if (fm >= fs) - { - val++; - fl = fs; - fs = ec_laplace_get_freq1(fs, decay)+LAPLACE_MINP; - /* Search the decaying part of the PDF.*/ - while(fs > LAPLACE_MINP && fm >= fl+2*fs) - { - fs *= 2; - fl += fs; - fs = ((fs-2*LAPLACE_MINP)*(opus_int32)decay)>>15; - fs += LAPLACE_MINP; - val++; - } - /* Everything beyond that has probability LAPLACE_MINP. */ - if (fs <= LAPLACE_MINP) - { - int di; - di = (fm-fl)>>(LAPLACE_LOG_MINP+1); - val += di; - fl += 2*di*LAPLACE_MINP; - } - if (fm < fl+fs) - val = -val; - else - fl += fs; - } - celt_assert(fl<32768); - celt_assert(fs>0); - celt_assert(fl<=fm); - celt_assert(fm>1; - b=1U<>=1; - bshift--; - } - while(bshift>=0); - return g; -} - -#ifdef FIXED_POINT - -opus_val32 frac_div32(opus_val32 a, opus_val32 b) -{ - opus_val16 rcp; - opus_val32 result, rem; - int shift = celt_ilog2(b)-29; - a = VSHR32(a,shift); - b = VSHR32(b,shift); - /* 16-bit reciprocal */ - rcp = ROUND16(celt_rcp(ROUND16(b,16)),3); - result = MULT16_32_Q15(rcp, a); - rem = PSHR32(a,2)-MULT32_32_Q31(result, b); - result = ADD32(result, SHL32(MULT16_32_Q15(rcp, rem),2)); - if (result >= 536870912) /* 2^29 */ - return 2147483647; /* 2^31 - 1 */ - else if (result <= -536870912) /* -2^29 */ - return -2147483647; /* -2^31 */ - else - return SHL32(result, 2); -} - -/** Reciprocal sqrt approximation in the range [0.25,1) (Q16 in, Q14 out) */ -opus_val16 celt_rsqrt_norm(opus_val32 x) -{ - opus_val16 n; - opus_val16 r; - opus_val16 r2; - opus_val16 y; - /* Range of n is [-16384,32767] ([-0.5,1) in Q15). */ - n = x-32768; - /* Get a rough initial guess for the root. - The optimal minimax quadratic approximation (using relative error) is - r = 1.437799046117536+n*(-0.823394375837328+n*0.4096419668459485). - Coefficients here, and the final result r, are Q14.*/ - r = ADD16(23557, MULT16_16_Q15(n, ADD16(-13490, MULT16_16_Q15(n, 6713)))); - /* We want y = x*r*r-1 in Q15, but x is 32-bit Q16 and r is Q14. - We can compute the result from n and r using Q15 multiplies with some - adjustment, carefully done to avoid overflow. - Range of y is [-1564,1594]. */ - r2 = MULT16_16_Q15(r, r); - y = SHL16(SUB16(ADD16(MULT16_16_Q15(r2, n), r2), 16384), 1); - /* Apply a 2nd-order Householder iteration: r += r*y*(y*0.375-0.5). - This yields the Q14 reciprocal square root of the Q16 x, with a maximum - relative error of 1.04956E-4, a (relative) RMSE of 2.80979E-5, and a - peak absolute error of 2.26591/16384. */ - return ADD16(r, MULT16_16_Q15(r, MULT16_16_Q15(y, - SUB16(MULT16_16_Q15(y, 12288), 16384)))); -} - -/** Sqrt approximation (QX input, QX/2 output) */ -opus_val32 celt_sqrt(opus_val32 x) -{ - int k; - opus_val16 n; - opus_val32 rt; - static const opus_val16 C[5] = {23175, 11561, -3011, 1699, -664}; - if (x==0) - return 0; - else if (x>=1073741824) - return 32767; - k = (celt_ilog2(x)>>1)-7; - x = VSHR32(x, 2*k); - n = x-32768; - rt = ADD16(C[0], MULT16_16_Q15(n, ADD16(C[1], MULT16_16_Q15(n, ADD16(C[2], - MULT16_16_Q15(n, ADD16(C[3], MULT16_16_Q15(n, (C[4]))))))))); - rt = VSHR32(rt,7-k); - return rt; -} - -#define L1 32767 -#define L2 -7651 -#define L3 8277 -#define L4 -626 - -static OPUS_INLINE opus_val16 _celt_cos_pi_2(opus_val16 x) -{ - opus_val16 x2; - - x2 = MULT16_16_P15(x,x); - return ADD16(1,MIN16(32766,ADD32(SUB16(L1,x2), MULT16_16_P15(x2, ADD32(L2, MULT16_16_P15(x2, ADD32(L3, MULT16_16_P15(L4, x2 - )))))))); -} - -#undef L1 -#undef L2 -#undef L3 -#undef L4 - -opus_val16 celt_cos_norm(opus_val32 x) -{ - x = x&0x0001ffff; - if (x>SHL32(EXTEND32(1), 16)) - x = SUB32(SHL32(EXTEND32(1), 17),x); - if (x&0x00007fff) - { - if (x0); - i = celt_ilog2(x); - /* n is Q15 with range [0,1). */ - n = VSHR32(x,i-15)-32768; - /* Start with a linear approximation: - r = 1.8823529411764706-0.9411764705882353*n. - The coefficients and the result are Q14 in the range [15420,30840].*/ - r = ADD16(30840, MULT16_16_Q15(-15420, n)); - /* Perform two Newton iterations: - r -= r*((r*n)-1.Q15) - = r*((r*n)+(r-1.Q15)). */ - r = SUB16(r, MULT16_16_Q15(r, - ADD16(MULT16_16_Q15(r, n), ADD16(r, -32768)))); - /* We subtract an extra 1 in the second iteration to avoid overflow; it also - neatly compensates for truncation error in the rest of the process. */ - r = SUB16(r, ADD16(1, MULT16_16_Q15(r, - ADD16(MULT16_16_Q15(r, n), ADD16(r, -32768))))); - /* r is now the Q15 solution to 2/(n+1), with a maximum relative error - of 7.05346E-5, a (relative) RMSE of 2.14418E-5, and a peak absolute - error of 1.24665/32768. */ - return VSHR32(EXTEND32(r),i-16); -} - -#endif diff --git a/libs/SDL_mixer/external/opus/celt/mathops.h b/libs/SDL_mixer/external/opus/celt/mathops.h deleted file mode 100644 index 478ac91..0000000 --- a/libs/SDL_mixer/external/opus/celt/mathops.h +++ /dev/null @@ -1,290 +0,0 @@ -/* Copyright (c) 2002-2008 Jean-Marc Valin - Copyright (c) 2007-2008 CSIRO - Copyright (c) 2007-2009 Xiph.Org Foundation - Written by Jean-Marc Valin */ -/** - @file mathops.h - @brief Various math functions -*/ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifndef MATHOPS_H -#define MATHOPS_H - -#include "arch.h" -#include "entcode.h" -#include "os_support.h" - -#define PI 3.141592653f - -/* Multiplies two 16-bit fractional values. Bit-exactness of this macro is important */ -#define FRAC_MUL16(a,b) ((16384+((opus_int32)(opus_int16)(a)*(opus_int16)(b)))>>15) - -unsigned isqrt32(opus_uint32 _val); - -/* CELT doesn't need it for fixed-point, by analysis.c does. */ -#if !defined(FIXED_POINT) || defined(ANALYSIS_C) -#define cA 0.43157974f -#define cB 0.67848403f -#define cC 0.08595542f -#define cE ((float)PI/2) -static OPUS_INLINE float fast_atan2f(float y, float x) { - float x2, y2; - x2 = x*x; - y2 = y*y; - /* For very small values, we don't care about the answer, so - we can just return 0. */ - if (x2 + y2 < 1e-18f) - { - return 0; - } - if(x2>23)-127; - in.i -= (opus_uint32)integer<<23; - frac = in.f - 1.5f; - frac = -0.41445418f + frac*(0.95909232f - + frac*(-0.33951290f + frac*0.16541097f)); - return 1+integer+frac; -} - -/** Base-2 exponential approximation (2^x). */ -static OPUS_INLINE float celt_exp2(float x) -{ - int integer; - float frac; - union { - float f; - opus_uint32 i; - } res; - integer = (int)floor(x); - if (integer < -50) - return 0; - frac = x-integer; - /* K0 = 1, K1 = log(2), K2 = 3-4*log(2), K3 = 3*log(2) - 2 */ - res.f = 0.99992522f + frac * (0.69583354f - + frac * (0.22606716f + 0.078024523f*frac)); - res.i = (res.i + ((opus_uint32)integer<<23)) & 0x7fffffff; - return res.f; -} - -#else -#define celt_log2(x) ((float)(1.442695040888963387*log(x))) -#define celt_exp2(x) ((float)exp(0.6931471805599453094*(x))) -#endif - -#endif - -#ifdef FIXED_POINT - -#include "os_support.h" - -#ifndef OVERRIDE_CELT_ILOG2 -/** Integer log in base2. Undefined for zero and negative numbers */ -static OPUS_INLINE opus_int16 celt_ilog2(opus_int32 x) -{ - celt_sig_assert(x>0); - return EC_ILOG(x)-1; -} -#endif - - -/** Integer log in base2. Defined for zero, but not for negative numbers */ -static OPUS_INLINE opus_int16 celt_zlog2(opus_val32 x) -{ - return x <= 0 ? 0 : celt_ilog2(x); -} - -opus_val16 celt_rsqrt_norm(opus_val32 x); - -opus_val32 celt_sqrt(opus_val32 x); - -opus_val16 celt_cos_norm(opus_val32 x); - -/** Base-2 logarithm approximation (log2(x)). (Q14 input, Q10 output) */ -static OPUS_INLINE opus_val16 celt_log2(opus_val32 x) -{ - int i; - opus_val16 n, frac; - /* -0.41509302963303146, 0.9609890551383969, -0.31836011537636605, - 0.15530808010959576, -0.08556153059057618 */ - static const opus_val16 C[5] = {-6801+(1<<(13-DB_SHIFT)), 15746, -5217, 2545, -1401}; - if (x==0) - return -32767; - i = celt_ilog2(x); - n = VSHR32(x,i-15)-32768-16384; - frac = ADD16(C[0], MULT16_16_Q15(n, ADD16(C[1], MULT16_16_Q15(n, ADD16(C[2], MULT16_16_Q15(n, ADD16(C[3], MULT16_16_Q15(n, C[4])))))))); - return SHL16(i-13,DB_SHIFT)+SHR16(frac,14-DB_SHIFT); -} - -/* - K0 = 1 - K1 = log(2) - K2 = 3-4*log(2) - K3 = 3*log(2) - 2 -*/ -#define D0 16383 -#define D1 22804 -#define D2 14819 -#define D3 10204 - -static OPUS_INLINE opus_val32 celt_exp2_frac(opus_val16 x) -{ - opus_val16 frac; - frac = SHL16(x, 4); - return ADD16(D0, MULT16_16_Q15(frac, ADD16(D1, MULT16_16_Q15(frac, ADD16(D2 , MULT16_16_Q15(D3,frac)))))); -} -/** Base-2 exponential approximation (2^x). (Q10 input, Q16 output) */ -static OPUS_INLINE opus_val32 celt_exp2(opus_val16 x) -{ - int integer; - opus_val16 frac; - integer = SHR16(x,10); - if (integer>14) - return 0x7f000000; - else if (integer < -15) - return 0; - frac = celt_exp2_frac(x-SHL16(integer,10)); - return VSHR32(EXTEND32(frac), -integer-2); -} - -opus_val32 celt_rcp(opus_val32 x); - -#define celt_div(a,b) MULT32_32_Q31((opus_val32)(a),celt_rcp(b)) - -opus_val32 frac_div32(opus_val32 a, opus_val32 b); - -#define M1 32767 -#define M2 -21 -#define M3 -11943 -#define M4 4936 - -/* Atan approximation using a 4th order polynomial. Input is in Q15 format - and normalized by pi/4. Output is in Q15 format */ -static OPUS_INLINE opus_val16 celt_atan01(opus_val16 x) -{ - return MULT16_16_P15(x, ADD32(M1, MULT16_16_P15(x, ADD32(M2, MULT16_16_P15(x, ADD32(M3, MULT16_16_P15(M4, x))))))); -} - -#undef M1 -#undef M2 -#undef M3 -#undef M4 - -/* atan2() approximation valid for positive input values */ -static OPUS_INLINE opus_val16 celt_atan2p(opus_val16 y, opus_val16 x) -{ - if (y < x) - { - opus_val32 arg; - arg = celt_div(SHL32(EXTEND32(y),15),x); - if (arg >= 32767) - arg = 32767; - return SHR16(celt_atan01(EXTRACT16(arg)),1); - } else { - opus_val32 arg; - arg = celt_div(SHL32(EXTEND32(x),15),y); - if (arg >= 32767) - arg = 32767; - return 25736-SHR16(celt_atan01(EXTRACT16(arg)),1); - } -} - -#endif /* FIXED_POINT */ -#endif /* MATHOPS_H */ diff --git a/libs/SDL_mixer/external/opus/celt/mdct.c b/libs/SDL_mixer/external/opus/celt/mdct.c deleted file mode 100644 index 5c6dab5..0000000 --- a/libs/SDL_mixer/external/opus/celt/mdct.c +++ /dev/null @@ -1,343 +0,0 @@ -/* Copyright (c) 2007-2008 CSIRO - Copyright (c) 2007-2008 Xiph.Org Foundation - Written by Jean-Marc Valin */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -/* This is a simple MDCT implementation that uses a N/4 complex FFT - to do most of the work. It should be relatively straightforward to - plug in pretty much and FFT here. - - This replaces the Vorbis FFT (and uses the exact same API), which - was a bit too messy and that was ending up duplicating code - (might as well use the same FFT everywhere). - - The algorithm is similar to (and inspired from) Fabrice Bellard's - MDCT implementation in FFMPEG, but has differences in signs, ordering - and scaling in many places. -*/ - -#ifndef SKIP_CONFIG_H -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif -#endif - -#include "mdct.h" -#include "kiss_fft.h" -#include "_kiss_fft_guts.h" -#include -#include "os_support.h" -#include "mathops.h" -#include "stack_alloc.h" - -#if defined(MIPSr1_ASM) -#include "mips/mdct_mipsr1.h" -#endif - - -#ifdef CUSTOM_MODES - -int clt_mdct_init(mdct_lookup *l,int N, int maxshift, int arch) -{ - int i; - kiss_twiddle_scalar *trig; - int shift; - int N2=N>>1; - l->n = N; - l->maxshift = maxshift; - for (i=0;i<=maxshift;i++) - { - if (i==0) - l->kfft[i] = opus_fft_alloc(N>>2>>i, 0, 0, arch); - else - l->kfft[i] = opus_fft_alloc_twiddles(N>>2>>i, 0, 0, l->kfft[0], arch); -#ifndef ENABLE_TI_DSPLIB55 - if (l->kfft[i]==NULL) - return 0; -#endif - } - l->trig = trig = (kiss_twiddle_scalar*)opus_alloc((N-(N2>>maxshift))*sizeof(kiss_twiddle_scalar)); - if (l->trig==NULL) - return 0; - for (shift=0;shift<=maxshift;shift++) - { - /* We have enough points that sine isn't necessary */ -#if defined(FIXED_POINT) -#if 1 - for (i=0;i>= 1; - N >>= 1; - } - return 1; -} - -void clt_mdct_clear(mdct_lookup *l, int arch) -{ - int i; - for (i=0;i<=l->maxshift;i++) - opus_fft_free(l->kfft[i], arch); - opus_free((kiss_twiddle_scalar*)l->trig); -} - -#endif /* CUSTOM_MODES */ - -/* Forward MDCT trashes the input array */ -#ifndef OVERRIDE_clt_mdct_forward -void clt_mdct_forward_c(const mdct_lookup *l, kiss_fft_scalar *in, kiss_fft_scalar * OPUS_RESTRICT out, - const opus_val16 *window, int overlap, int shift, int stride, int arch) -{ - int i; - int N, N2, N4; - VARDECL(kiss_fft_scalar, f); - VARDECL(kiss_fft_cpx, f2); - const kiss_fft_state *st = l->kfft[shift]; - const kiss_twiddle_scalar *trig; - opus_val16 scale; -#ifdef FIXED_POINT - /* Allows us to scale with MULT16_32_Q16(), which is faster than - MULT16_32_Q15() on ARM. */ - int scale_shift = st->scale_shift-1; -#endif - SAVE_STACK; - (void)arch; - scale = st->scale; - - N = l->n; - trig = l->trig; - for (i=0;i>= 1; - trig += N; - } - N2 = N>>1; - N4 = N>>2; - - ALLOC(f, N2, kiss_fft_scalar); - ALLOC(f2, N4, kiss_fft_cpx); - - /* Consider the input to be composed of four blocks: [a, b, c, d] */ - /* Window, shuffle, fold */ - { - /* Temp pointers to make it really clear to the compiler what we're doing */ - const kiss_fft_scalar * OPUS_RESTRICT xp1 = in+(overlap>>1); - const kiss_fft_scalar * OPUS_RESTRICT xp2 = in+N2-1+(overlap>>1); - kiss_fft_scalar * OPUS_RESTRICT yp = f; - const opus_val16 * OPUS_RESTRICT wp1 = window+(overlap>>1); - const opus_val16 * OPUS_RESTRICT wp2 = window+(overlap>>1)-1; - for(i=0;i<((overlap+3)>>2);i++) - { - /* Real part arranged as -d-cR, Imag part arranged as -b+aR*/ - *yp++ = MULT16_32_Q15(*wp2, xp1[N2]) + MULT16_32_Q15(*wp1,*xp2); - *yp++ = MULT16_32_Q15(*wp1, *xp1) - MULT16_32_Q15(*wp2, xp2[-N2]); - xp1+=2; - xp2-=2; - wp1+=2; - wp2-=2; - } - wp1 = window; - wp2 = window+overlap-1; - for(;i>2);i++) - { - /* Real part arranged as a-bR, Imag part arranged as -c-dR */ - *yp++ = *xp2; - *yp++ = *xp1; - xp1+=2; - xp2-=2; - } - for(;ibitrev[i]] = yc; - } - } - - /* N/4 complex FFT, does not downscale anymore */ - opus_fft_impl(st, f2); - - /* Post-rotate */ - { - /* Temp pointers to make it really clear to the compiler what we're doing */ - const kiss_fft_cpx * OPUS_RESTRICT fp = f2; - kiss_fft_scalar * OPUS_RESTRICT yp1 = out; - kiss_fft_scalar * OPUS_RESTRICT yp2 = out+stride*(N2-1); - const kiss_twiddle_scalar *t = &trig[0]; - /* Temp pointers to make it really clear to the compiler what we're doing */ - for(i=0;ii,t[N4+i]) - S_MUL(fp->r,t[i]); - yi = S_MUL(fp->r,t[N4+i]) + S_MUL(fp->i,t[i]); - *yp1 = yr; - *yp2 = yi; - fp++; - yp1 += 2*stride; - yp2 -= 2*stride; - } - } - RESTORE_STACK; -} -#endif /* OVERRIDE_clt_mdct_forward */ - -#ifndef OVERRIDE_clt_mdct_backward -void clt_mdct_backward_c(const mdct_lookup *l, kiss_fft_scalar *in, kiss_fft_scalar * OPUS_RESTRICT out, - const opus_val16 * OPUS_RESTRICT window, int overlap, int shift, int stride, int arch) -{ - int i; - int N, N2, N4; - const kiss_twiddle_scalar *trig; - (void) arch; - - N = l->n; - trig = l->trig; - for (i=0;i>= 1; - trig += N; - } - N2 = N>>1; - N4 = N>>2; - - /* Pre-rotate */ - { - /* Temp pointers to make it really clear to the compiler what we're doing */ - const kiss_fft_scalar * OPUS_RESTRICT xp1 = in; - const kiss_fft_scalar * OPUS_RESTRICT xp2 = in+stride*(N2-1); - kiss_fft_scalar * OPUS_RESTRICT yp = out+(overlap>>1); - const kiss_twiddle_scalar * OPUS_RESTRICT t = &trig[0]; - const opus_int16 * OPUS_RESTRICT bitrev = l->kfft[shift]->bitrev; - for(i=0;ikfft[shift], (kiss_fft_cpx*)(out+(overlap>>1))); - - /* Post-rotate and de-shuffle from both ends of the buffer at once to make - it in-place. */ - { - kiss_fft_scalar * yp0 = out+(overlap>>1); - kiss_fft_scalar * yp1 = out+(overlap>>1)+N2-2; - const kiss_twiddle_scalar *t = &trig[0]; - /* Loop to (N4+1)>>1 to handle odd N4. When N4 is odd, the - middle pair will be computed twice. */ - for(i=0;i<(N4+1)>>1;i++) - { - kiss_fft_scalar re, im, yr, yi; - kiss_twiddle_scalar t0, t1; - /* We swap real and imag because we're using an FFT instead of an IFFT. */ - re = yp0[1]; - im = yp0[0]; - t0 = t[i]; - t1 = t[N4+i]; - /* We'd scale up by 2 here, but instead it's done when mixing the windows */ - yr = ADD32_ovflw(S_MUL(re,t0), S_MUL(im,t1)); - yi = SUB32_ovflw(S_MUL(re,t1), S_MUL(im,t0)); - /* We swap real and imag because we're using an FFT instead of an IFFT. */ - re = yp1[1]; - im = yp1[0]; - yp0[0] = yr; - yp1[1] = yi; - - t0 = t[(N4-i-1)]; - t1 = t[(N2-i-1)]; - /* We'd scale up by 2 here, but instead it's done when mixing the windows */ - yr = ADD32_ovflw(S_MUL(re,t0), S_MUL(im,t1)); - yi = SUB32_ovflw(S_MUL(re,t1), S_MUL(im,t0)); - yp1[0] = yr; - yp0[1] = yi; - yp0 += 2; - yp1 -= 2; - } - } - - /* Mirror on both sides for TDAC */ - { - kiss_fft_scalar * OPUS_RESTRICT xp1 = out+overlap-1; - kiss_fft_scalar * OPUS_RESTRICT yp1 = out; - const opus_val16 * OPUS_RESTRICT wp1 = window; - const opus_val16 * OPUS_RESTRICT wp2 = window+overlap-1; - - for(i = 0; i < overlap/2; i++) - { - kiss_fft_scalar x1, x2; - x1 = *xp1; - x2 = *yp1; - *yp1++ = SUB32_ovflw(MULT16_32_Q15(*wp2, x2), MULT16_32_Q15(*wp1, x1)); - *xp1-- = ADD32_ovflw(MULT16_32_Q15(*wp1, x2), MULT16_32_Q15(*wp2, x1)); - wp1++; - wp2--; - } - } -} -#endif /* OVERRIDE_clt_mdct_backward */ diff --git a/libs/SDL_mixer/external/opus/celt/mdct.h b/libs/SDL_mixer/external/opus/celt/mdct.h deleted file mode 100644 index 160ae4e..0000000 --- a/libs/SDL_mixer/external/opus/celt/mdct.h +++ /dev/null @@ -1,112 +0,0 @@ -/* Copyright (c) 2007-2008 CSIRO - Copyright (c) 2007-2008 Xiph.Org Foundation - Written by Jean-Marc Valin */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -/* This is a simple MDCT implementation that uses a N/4 complex FFT - to do most of the work. It should be relatively straightforward to - plug in pretty much and FFT here. - - This replaces the Vorbis FFT (and uses the exact same API), which - was a bit too messy and that was ending up duplicating code - (might as well use the same FFT everywhere). - - The algorithm is similar to (and inspired from) Fabrice Bellard's - MDCT implementation in FFMPEG, but has differences in signs, ordering - and scaling in many places. -*/ - -#ifndef MDCT_H -#define MDCT_H - -#include "opus_defines.h" -#include "kiss_fft.h" -#include "arch.h" - -typedef struct { - int n; - int maxshift; - const kiss_fft_state *kfft[4]; - const kiss_twiddle_scalar * OPUS_RESTRICT trig; -} mdct_lookup; - -#if defined(HAVE_ARM_NE10) -#include "arm/mdct_arm.h" -#endif - - -int clt_mdct_init(mdct_lookup *l,int N, int maxshift, int arch); -void clt_mdct_clear(mdct_lookup *l, int arch); - -/** Compute a forward MDCT and scale by 4/N, trashes the input array */ -void clt_mdct_forward_c(const mdct_lookup *l, kiss_fft_scalar *in, - kiss_fft_scalar * OPUS_RESTRICT out, - const opus_val16 *window, int overlap, - int shift, int stride, int arch); - -/** Compute a backward MDCT (no scaling) and performs weighted overlap-add - (scales implicitly by 1/2) */ -void clt_mdct_backward_c(const mdct_lookup *l, kiss_fft_scalar *in, - kiss_fft_scalar * OPUS_RESTRICT out, - const opus_val16 * OPUS_RESTRICT window, - int overlap, int shift, int stride, int arch); - -#if !defined(OVERRIDE_OPUS_MDCT) -/* Is run-time CPU detection enabled on this platform? */ -#if defined(OPUS_HAVE_RTCD) && defined(HAVE_ARM_NE10) - -extern void (*const CLT_MDCT_FORWARD_IMPL[OPUS_ARCHMASK+1])( - const mdct_lookup *l, kiss_fft_scalar *in, - kiss_fft_scalar * OPUS_RESTRICT out, const opus_val16 *window, - int overlap, int shift, int stride, int arch); - -#define clt_mdct_forward(_l, _in, _out, _window, _overlap, _shift, _stride, _arch) \ - ((*CLT_MDCT_FORWARD_IMPL[(arch)&OPUS_ARCHMASK])(_l, _in, _out, \ - _window, _overlap, _shift, \ - _stride, _arch)) - -extern void (*const CLT_MDCT_BACKWARD_IMPL[OPUS_ARCHMASK+1])( - const mdct_lookup *l, kiss_fft_scalar *in, - kiss_fft_scalar * OPUS_RESTRICT out, const opus_val16 *window, - int overlap, int shift, int stride, int arch); - -#define clt_mdct_backward(_l, _in, _out, _window, _overlap, _shift, _stride, _arch) \ - (*CLT_MDCT_BACKWARD_IMPL[(arch)&OPUS_ARCHMASK])(_l, _in, _out, \ - _window, _overlap, _shift, \ - _stride, _arch) - -#else /* if defined(OPUS_HAVE_RTCD) && defined(HAVE_ARM_NE10) */ - -#define clt_mdct_forward(_l, _in, _out, _window, _overlap, _shift, _stride, _arch) \ - clt_mdct_forward_c(_l, _in, _out, _window, _overlap, _shift, _stride, _arch) - -#define clt_mdct_backward(_l, _in, _out, _window, _overlap, _shift, _stride, _arch) \ - clt_mdct_backward_c(_l, _in, _out, _window, _overlap, _shift, _stride, _arch) - -#endif /* end if defined(OPUS_HAVE_RTCD) && defined(HAVE_ARM_NE10) && !defined(FIXED_POINT) */ -#endif /* end if !defined(OVERRIDE_OPUS_MDCT) */ - -#endif diff --git a/libs/SDL_mixer/external/opus/celt/meson.build b/libs/SDL_mixer/external/opus/celt/meson.build deleted file mode 100644 index ad95d94..0000000 --- a/libs/SDL_mixer/external/opus/celt/meson.build +++ /dev/null @@ -1,69 +0,0 @@ -celt_sources = sources['CELT_SOURCES'] - -celt_sse_sources = sources['CELT_SOURCES_SSE'] - -celt_sse2_sources = sources['CELT_SOURCES_SSE2'] - -celt_sse4_1_sources = sources['CELT_SOURCES_SSE4_1'] - -celt_neon_intr_sources = sources['CELT_SOURCES_ARM_NEON_INTR'] - -celt_static_libs = [] - -if host_cpu_family in ['x86', 'x86_64'] and opus_conf.has('OPUS_HAVE_RTCD') - celt_sources += sources['CELT_SOURCES_X86_RTCD'] -endif - -foreach intr_name : ['sse', 'sse2', 'sse4_1', 'neon_intr'] - have_intr = get_variable('have_' + intr_name) - if not have_intr - continue - endif - - intr_sources = get_variable('celt_@0@_sources'.format(intr_name)) - intr_args = get_variable('opus_@0@_args'.format(intr_name), []) - celt_static_libs += static_library('celt_' + intr_name, intr_sources, - c_args: intr_args, - include_directories: opus_includes, - install: false) -endforeach - -have_arm_intrinsics_or_asm = have_arm_ne10 -if (intrinsics_support.length() + asm_optimization.length() + inline_optimization.length()) > 0 - have_arm_intrinsics_or_asm = true -endif - -if host_cpu_family in ['arm', 'aarch64'] and have_arm_intrinsics_or_asm - if opus_conf.has('OPUS_HAVE_RTCD') - celt_sources += sources['CELT_SOURCES_ARM_RTCD'] - endif - if have_arm_ne10 - celt_sources += sources['CELT_SOURCES_ARM_NE10'] - endif - if opus_arm_external_asm - arm2gnu = [find_program('arm/arm2gnu.pl')] + arm2gnu_args - celt_sources_arm_asm = configure_file(input: 'arm/celt_pitch_xcorr_arm.s', - output: '@BASENAME@-gnu.S', - command: arm2gnu + ['@INPUT@'], - capture: true) - celt_arm_armopts_s = configure_file(input: 'arm/armopts.s.in', - output: 'arm/armopts.s', - configuration: opus_conf) - celt_static_libs += static_library('celt-armasm', - celt_arm_armopts_s, celt_sources_arm_asm, - install: false) - endif -endif - -celt_c_args = [] -if host_system == 'windows' - celt_c_args += ['-DDLL_EXPORT'] -endif - -celt_lib = static_library('opus-celt', - celt_sources, - c_args: celt_c_args, - include_directories: opus_includes, - link_whole: celt_static_libs, - dependencies: libm, - install: false) diff --git a/libs/SDL_mixer/external/opus/celt/mfrngcod.h b/libs/SDL_mixer/external/opus/celt/mfrngcod.h deleted file mode 100644 index 809152a..0000000 --- a/libs/SDL_mixer/external/opus/celt/mfrngcod.h +++ /dev/null @@ -1,48 +0,0 @@ -/* Copyright (c) 2001-2008 Timothy B. Terriberry - Copyright (c) 2008-2009 Xiph.Org Foundation */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#if !defined(_mfrngcode_H) -# define _mfrngcode_H (1) -# include "entcode.h" - -/*Constants used by the entropy encoder/decoder.*/ - -/*The number of bits to output at a time.*/ -# define EC_SYM_BITS (8) -/*The total number of bits in each of the state registers.*/ -# define EC_CODE_BITS (32) -/*The maximum symbol value.*/ -# define EC_SYM_MAX ((1U<>EC_SYM_BITS) -/*The number of bits available for the last, partial symbol in the code field.*/ -# define EC_CODE_EXTRA ((EC_CODE_BITS-2)%EC_SYM_BITS+1) -#endif diff --git a/libs/SDL_mixer/external/opus/celt/mips/celt_mipsr1.h b/libs/SDL_mixer/external/opus/celt/mips/celt_mipsr1.h deleted file mode 100644 index c332fe0..0000000 --- a/libs/SDL_mixer/external/opus/celt/mips/celt_mipsr1.h +++ /dev/null @@ -1,152 +0,0 @@ -/* Copyright (c) 2007-2008 CSIRO - Copyright (c) 2007-2010 Xiph.Org Foundation - Copyright (c) 2008 Gregory Maxwell - Written by Jean-Marc Valin and Gregory Maxwell */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifndef __CELT_MIPSR1_H__ -#define __CELT_MIPSR1_H__ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#define CELT_C - -#include "os_support.h" -#include "mdct.h" -#include -#include "celt.h" -#include "pitch.h" -#include "bands.h" -#include "modes.h" -#include "entcode.h" -#include "quant_bands.h" -#include "rate.h" -#include "stack_alloc.h" -#include "mathops.h" -#include "float_cast.h" -#include -#include "celt_lpc.h" -#include "vq.h" - -#define OVERRIDE_COMB_FILTER_CONST -#define OVERRIDE_comb_filter -void comb_filter(opus_val32 *y, opus_val32 *x, int T0, int T1, int N, - opus_val16 g0, opus_val16 g1, int tapset0, int tapset1, - const opus_val16 *window, int overlap, int arch) -{ - int i; - opus_val32 x0, x1, x2, x3, x4; - - (void)arch; - - /* printf ("%d %d %f %f\n", T0, T1, g0, g1); */ - opus_val16 g00, g01, g02, g10, g11, g12; - static const opus_val16 gains[3][3] = { - {QCONST16(0.3066406250f, 15), QCONST16(0.2170410156f, 15), QCONST16(0.1296386719f, 15)}, - {QCONST16(0.4638671875f, 15), QCONST16(0.2680664062f, 15), QCONST16(0.f, 15)}, - {QCONST16(0.7998046875f, 15), QCONST16(0.1000976562f, 15), QCONST16(0.f, 15)}}; - - if (g0==0 && g1==0) - { - /* OPT: Happens to work without the OPUS_MOVE(), but only because the current encoder already copies x to y */ - if (x!=y) - OPUS_MOVE(y, x, N); - return; - } - - g00 = MULT16_16_P15(g0, gains[tapset0][0]); - g01 = MULT16_16_P15(g0, gains[tapset0][1]); - g02 = MULT16_16_P15(g0, gains[tapset0][2]); - g10 = MULT16_16_P15(g1, gains[tapset1][0]); - g11 = MULT16_16_P15(g1, gains[tapset1][1]); - g12 = MULT16_16_P15(g1, gains[tapset1][2]); - x1 = x[-T1+1]; - x2 = x[-T1 ]; - x3 = x[-T1-1]; - x4 = x[-T1-2]; - /* If the filter didn't change, we don't need the overlap */ - if (g0==g1 && T0==T1 && tapset0==tapset1) - overlap=0; - - for (i=0;itwiddles[fstride*m]; - yb = st->twiddles[fstride*2*m]; -#endif - - tw=st->twiddles; - - for (i=0;ir += scratch[7].r + scratch[8].r; - Fout0->i += scratch[7].i + scratch[8].i; - scratch[5].r = scratch[0].r + S_MUL_ADD(scratch[7].r,ya.r,scratch[8].r,yb.r); - scratch[5].i = scratch[0].i + S_MUL_ADD(scratch[7].i,ya.r,scratch[8].i,yb.r); - - scratch[6].r = S_MUL_ADD(scratch[10].i,ya.i,scratch[9].i,yb.i); - scratch[6].i = -S_MUL_ADD(scratch[10].r,ya.i,scratch[9].r,yb.i); - - C_SUB(*Fout1,scratch[5],scratch[6]); - C_ADD(*Fout4,scratch[5],scratch[6]); - - scratch[11].r = scratch[0].r + S_MUL_ADD(scratch[7].r,yb.r,scratch[8].r,ya.r); - scratch[11].i = scratch[0].i + S_MUL_ADD(scratch[7].i,yb.r,scratch[8].i,ya.r); - - scratch[12].r = S_MUL_SUB(scratch[9].i,ya.i,scratch[10].i,yb.i); - scratch[12].i = S_MUL_SUB(scratch[10].r,yb.i,scratch[9].r,ya.i); - - C_ADD(*Fout2,scratch[11],scratch[12]); - C_SUB(*Fout3,scratch[11],scratch[12]); - - ++Fout0;++Fout1;++Fout2;++Fout3;++Fout4; - } - } -} - - -#endif /* KISS_FFT_MIPSR1_H */ diff --git a/libs/SDL_mixer/external/opus/celt/mips/mdct_mipsr1.h b/libs/SDL_mixer/external/opus/celt/mips/mdct_mipsr1.h deleted file mode 100644 index 2934dab..0000000 --- a/libs/SDL_mixer/external/opus/celt/mips/mdct_mipsr1.h +++ /dev/null @@ -1,288 +0,0 @@ -/* Copyright (c) 2007-2008 CSIRO - Copyright (c) 2007-2008 Xiph.Org Foundation - Written by Jean-Marc Valin */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -/* This is a simple MDCT implementation that uses a N/4 complex FFT - to do most of the work. It should be relatively straightforward to - plug in pretty much and FFT here. - - This replaces the Vorbis FFT (and uses the exact same API), which - was a bit too messy and that was ending up duplicating code - (might as well use the same FFT everywhere). - - The algorithm is similar to (and inspired from) Fabrice Bellard's - MDCT implementation in FFMPEG, but has differences in signs, ordering - and scaling in many places. -*/ -#ifndef __MDCT_MIPSR1_H__ -#define __MDCT_MIPSR1_H__ - -#ifndef SKIP_CONFIG_H -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif -#endif - -#include "mdct.h" -#include "kiss_fft.h" -#include "_kiss_fft_guts.h" -#include -#include "os_support.h" -#include "mathops.h" -#include "stack_alloc.h" - -/* Forward MDCT trashes the input array */ -#define OVERRIDE_clt_mdct_forward -void clt_mdct_forward(const mdct_lookup *l, kiss_fft_scalar *in, kiss_fft_scalar * OPUS_RESTRICT out, - const opus_val16 *window, int overlap, int shift, int stride, int arch) -{ - int i; - int N, N2, N4; - VARDECL(kiss_fft_scalar, f); - VARDECL(kiss_fft_cpx, f2); - const kiss_fft_state *st = l->kfft[shift]; - const kiss_twiddle_scalar *trig; - opus_val16 scale; -#ifdef FIXED_POINT - /* Allows us to scale with MULT16_32_Q16(), which is faster than - MULT16_32_Q15() on ARM. */ - int scale_shift = st->scale_shift-1; -#endif - - (void)arch; - - SAVE_STACK; - scale = st->scale; - - N = l->n; - trig = l->trig; - for (i=0;i>= 1; - trig += N; - } - N2 = N>>1; - N4 = N>>2; - - ALLOC(f, N2, kiss_fft_scalar); - ALLOC(f2, N4, kiss_fft_cpx); - - /* Consider the input to be composed of four blocks: [a, b, c, d] */ - /* Window, shuffle, fold */ - { - /* Temp pointers to make it really clear to the compiler what we're doing */ - const kiss_fft_scalar * OPUS_RESTRICT xp1 = in+(overlap>>1); - const kiss_fft_scalar * OPUS_RESTRICT xp2 = in+N2-1+(overlap>>1); - kiss_fft_scalar * OPUS_RESTRICT yp = f; - const opus_val16 * OPUS_RESTRICT wp1 = window+(overlap>>1); - const opus_val16 * OPUS_RESTRICT wp2 = window+(overlap>>1)-1; - for(i=0;i<((overlap+3)>>2);i++) - { - /* Real part arranged as -d-cR, Imag part arranged as -b+aR*/ - *yp++ = S_MUL_ADD(*wp2, xp1[N2],*wp1,*xp2); - *yp++ = S_MUL_SUB(*wp1, *xp1,*wp2, xp2[-N2]); - xp1+=2; - xp2-=2; - wp1+=2; - wp2-=2; - } - wp1 = window; - wp2 = window+overlap-1; - for(;i>2);i++) - { - /* Real part arranged as a-bR, Imag part arranged as -c-dR */ - *yp++ = *xp2; - *yp++ = *xp1; - xp1+=2; - xp2-=2; - } - for(;ibitrev[i]] = yc; - } - } - - /* N/4 complex FFT, does not downscale anymore */ - opus_fft_impl(st, f2); - - /* Post-rotate */ - { - /* Temp pointers to make it really clear to the compiler what we're doing */ - const kiss_fft_cpx * OPUS_RESTRICT fp = f2; - kiss_fft_scalar * OPUS_RESTRICT yp1 = out; - kiss_fft_scalar * OPUS_RESTRICT yp2 = out+stride*(N2-1); - const kiss_twiddle_scalar *t = &trig[0]; - /* Temp pointers to make it really clear to the compiler what we're doing */ - for(i=0;ii,t[N4+i] , fp->r,t[i]); - yi = S_MUL_ADD(fp->r,t[N4+i] ,fp->i,t[i]); - *yp1 = yr; - *yp2 = yi; - fp++; - yp1 += 2*stride; - yp2 -= 2*stride; - } - } - RESTORE_STACK; -} - -#define OVERRIDE_clt_mdct_backward -void clt_mdct_backward(const mdct_lookup *l, kiss_fft_scalar *in, kiss_fft_scalar * OPUS_RESTRICT out, - const opus_val16 * OPUS_RESTRICT window, int overlap, int shift, int stride, int arch) -{ - int i; - int N, N2, N4; - const kiss_twiddle_scalar *trig; - - (void)arch; - - N = l->n; - trig = l->trig; - for (i=0;i>= 1; - trig += N; - } - N2 = N>>1; - N4 = N>>2; - - /* Pre-rotate */ - { - /* Temp pointers to make it really clear to the compiler what we're doing */ - const kiss_fft_scalar * OPUS_RESTRICT xp1 = in; - const kiss_fft_scalar * OPUS_RESTRICT xp2 = in+stride*(N2-1); - kiss_fft_scalar * OPUS_RESTRICT yp = out+(overlap>>1); - const kiss_twiddle_scalar * OPUS_RESTRICT t = &trig[0]; - const opus_int16 * OPUS_RESTRICT bitrev = l->kfft[shift]->bitrev; - for(i=0;ikfft[shift], (kiss_fft_cpx*)(out+(overlap>>1))); - - /* Post-rotate and de-shuffle from both ends of the buffer at once to make - it in-place. */ - { - kiss_fft_scalar * OPUS_RESTRICT yp0 = out+(overlap>>1); - kiss_fft_scalar * OPUS_RESTRICT yp1 = out+(overlap>>1)+N2-2; - const kiss_twiddle_scalar *t = &trig[0]; - /* Loop to (N4+1)>>1 to handle odd N4. When N4 is odd, the - middle pair will be computed twice. */ - for(i=0;i<(N4+1)>>1;i++) - { - kiss_fft_scalar re, im, yr, yi; - kiss_twiddle_scalar t0, t1; - /* We swap real and imag because we're using an FFT instead of an IFFT. */ - re = yp0[1]; - im = yp0[0]; - t0 = t[i]; - t1 = t[N4+i]; - /* We'd scale up by 2 here, but instead it's done when mixing the windows */ - yr = S_MUL_ADD(re,t0 , im,t1); - yi = S_MUL_SUB(re,t1 , im,t0); - /* We swap real and imag because we're using an FFT instead of an IFFT. */ - re = yp1[1]; - im = yp1[0]; - yp0[0] = yr; - yp1[1] = yi; - - t0 = t[(N4-i-1)]; - t1 = t[(N2-i-1)]; - /* We'd scale up by 2 here, but instead it's done when mixing the windows */ - yr = S_MUL_ADD(re,t0,im,t1); - yi = S_MUL_SUB(re,t1,im,t0); - yp1[0] = yr; - yp0[1] = yi; - yp0 += 2; - yp1 -= 2; - } - } - - /* Mirror on both sides for TDAC */ - { - kiss_fft_scalar * OPUS_RESTRICT xp1 = out+overlap-1; - kiss_fft_scalar * OPUS_RESTRICT yp1 = out; - const opus_val16 * OPUS_RESTRICT wp1 = window; - const opus_val16 * OPUS_RESTRICT wp2 = window+overlap-1; - - for(i = 0; i < overlap/2; i++) - { - kiss_fft_scalar x1, x2; - x1 = *xp1; - x2 = *yp1; - *yp1++ = MULT16_32_Q15(*wp2, x2) - MULT16_32_Q15(*wp1, x1); - *xp1-- = MULT16_32_Q15(*wp1, x2) + MULT16_32_Q15(*wp2, x1); - wp1++; - wp2--; - } - } -} -#endif /* __MDCT_MIPSR1_H__ */ diff --git a/libs/SDL_mixer/external/opus/celt/mips/pitch_mipsr1.h b/libs/SDL_mixer/external/opus/celt/mips/pitch_mipsr1.h deleted file mode 100644 index a9500af..0000000 --- a/libs/SDL_mixer/external/opus/celt/mips/pitch_mipsr1.h +++ /dev/null @@ -1,161 +0,0 @@ -/* Copyright (c) 2007-2008 CSIRO - Copyright (c) 2007-2009 Xiph.Org Foundation - Written by Jean-Marc Valin */ -/** - @file pitch.h - @brief Pitch analysis - */ - -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifndef PITCH_MIPSR1_H -#define PITCH_MIPSR1_H - -#define OVERRIDE_DUAL_INNER_PROD -static inline void dual_inner_prod(const opus_val16 *x, const opus_val16 *y01, const opus_val16 *y02, - int N, opus_val32 *xy1, opus_val32 *xy2, int arch) -{ - int j; - opus_val32 xy01=0; - opus_val32 xy02=0; - - (void)arch; - - asm volatile("MULT $ac1, $0, $0"); - asm volatile("MULT $ac2, $0, $0"); - /* Compute the norm of X+Y and X-Y as |X|^2 + |Y|^2 +/- sum(xy) */ - for (j=0;j=0;i--) - { - celt_norm x1, x2; - x1 = Xptr[0]; - x2 = Xptr[stride]; - Xptr[stride] = EXTRACT16(PSHR32(MAC16_16(MULT16_16(c, x2), s, x1), 15)); - *Xptr-- = EXTRACT16(PSHR32(MAC16_16(MULT16_16(c, x1), ms, x2), 15)); - } -} - -#define OVERRIDE_renormalise_vector -void renormalise_vector(celt_norm *X, int N, opus_val16 gain, int arch) -{ - int i; -#ifdef FIXED_POINT - int k; -#endif - opus_val32 E = EPSILON; - opus_val16 g; - opus_val32 t; - celt_norm *xptr = X; - int X0, X1; - - (void)arch; - - asm volatile("mult $ac1, $0, $0"); - asm volatile("MTLO %0, $ac1" : :"r" (E)); - /*if(N %4) - printf("error");*/ - for (i=0;i>1; -#endif - t = VSHR32(E, 2*(k-7)); - g = MULT16_16_P15(celt_rsqrt_norm(t),gain); - - xptr = X; - for (i=0;i= Fs) - break; - - /* Find where the linear part ends (i.e. where the spacing is more than min_width */ - for (lin=0;lin= res) - break; - - low = (bark_freq[lin]+res/2)/res; - high = nBark-lin; - *nbEBands = low+high; - eBands = opus_alloc(sizeof(opus_int16)*(*nbEBands+2)); - - if (eBands==NULL) - return NULL; - - /* Linear spacing (min_width) */ - for (i=0;i0) - offset = eBands[low-1]*res - bark_freq[lin-1]; - /* Spacing follows critical bands */ - for (i=0;i frame_size) - eBands[*nbEBands] = frame_size; - for (i=1;i<*nbEBands-1;i++) - { - if (eBands[i+1]-eBands[i] < eBands[i]-eBands[i-1]) - { - eBands[i] -= (2*eBands[i]-eBands[i-1]-eBands[i+1])/2; - } - } - /* Remove any empty bands. */ - for (i=j=0;i<*nbEBands;i++) - if(eBands[i+1]>eBands[j]) - eBands[++j]=eBands[i+1]; - *nbEBands=j; - - for (i=1;i<*nbEBands;i++) - { - /* Every band must be smaller than the last band. */ - celt_assert(eBands[i]-eBands[i-1]<=eBands[*nbEBands]-eBands[*nbEBands-1]); - /* Each band must be no larger than twice the size of the previous one. */ - celt_assert(eBands[i+1]-eBands[i]<=2*(eBands[i]-eBands[i-1])); - } - - return eBands; -} - -static void compute_allocation_table(CELTMode *mode) -{ - int i, j; - unsigned char *allocVectors; - int maxBands = sizeof(eband5ms)/sizeof(eband5ms[0])-1; - - mode->nbAllocVectors = BITALLOC_SIZE; - allocVectors = opus_alloc(sizeof(unsigned char)*(BITALLOC_SIZE*mode->nbEBands)); - if (allocVectors==NULL) - { - mode->allocVectors = NULL; - return; - } - - /* Check for standard mode */ - if (mode->Fs == 400*(opus_int32)mode->shortMdctSize) - { - for (i=0;inbEBands;i++) - allocVectors[i] = band_allocation[i]; - mode->allocVectors = allocVectors; - return; - } - /* If not the standard mode, interpolate */ - /* Compute per-codec-band allocation from per-critical-band matrix */ - for (i=0;inbEBands;j++) - { - int k; - for (k=0;k mode->eBands[j]*(opus_int32)mode->Fs/mode->shortMdctSize) - break; - } - if (k>maxBands-1) - allocVectors[i*mode->nbEBands+j] = band_allocation[i*maxBands + maxBands-1]; - else { - opus_int32 a0, a1; - a1 = mode->eBands[j]*(opus_int32)mode->Fs/mode->shortMdctSize - 400*(opus_int32)eband5ms[k-1]; - a0 = 400*(opus_int32)eband5ms[k] - mode->eBands[j]*(opus_int32)mode->Fs/mode->shortMdctSize; - allocVectors[i*mode->nbEBands+j] = (a0*band_allocation[i*maxBands+k-1] - + a1*band_allocation[i*maxBands+k])/(a0+a1); - } - } - } - - /*printf ("\n"); - for (i=0;inbEBands;j++) - printf ("%d ", allocVectors[i*mode->nbEBands+j]); - printf ("\n"); - } - exit(0);*/ - - mode->allocVectors = allocVectors; -} - -#endif /* CUSTOM_MODES */ - -CELTMode *opus_custom_mode_create(opus_int32 Fs, int frame_size, int *error) -{ - int i; -#ifdef CUSTOM_MODES - CELTMode *mode=NULL; - int res; - opus_val16 *window; - opus_int16 *logN; - int LM; - int arch = opus_select_arch(); - ALLOC_STACK; -#if !defined(VAR_ARRAYS) && !defined(USE_ALLOCA) - if (global_stack==NULL) - goto failure; -#endif -#endif - -#ifndef CUSTOM_MODES_ONLY - for (i=0;iFs && - (frame_size<shortMdctSize*static_mode_list[i]->nbShortMdcts) - { - if (error) - *error = OPUS_OK; - return (CELTMode*)static_mode_list[i]; - } - } - } -#endif /* CUSTOM_MODES_ONLY */ - -#ifndef CUSTOM_MODES - if (error) - *error = OPUS_BAD_ARG; - return NULL; -#else - - /* The good thing here is that permutation of the arguments will automatically be invalid */ - - if (Fs < 8000 || Fs > 96000) - { - if (error) - *error = OPUS_BAD_ARG; - return NULL; - } - if (frame_size < 40 || frame_size > 1024 || frame_size%2!=0) - { - if (error) - *error = OPUS_BAD_ARG; - return NULL; - } - /* Frames of less than 1ms are not supported. */ - if ((opus_int32)frame_size*1000 < Fs) - { - if (error) - *error = OPUS_BAD_ARG; - return NULL; - } - - if ((opus_int32)frame_size*75 >= Fs && (frame_size%16)==0) - { - LM = 3; - } else if ((opus_int32)frame_size*150 >= Fs && (frame_size%8)==0) - { - LM = 2; - } else if ((opus_int32)frame_size*300 >= Fs && (frame_size%4)==0) - { - LM = 1; - } else - { - LM = 0; - } - - /* Shorts longer than 3.3ms are not supported. */ - if ((opus_int32)(frame_size>>LM)*300 > Fs) - { - if (error) - *error = OPUS_BAD_ARG; - return NULL; - } - - mode = opus_alloc(sizeof(CELTMode)); - if (mode==NULL) - goto failure; - mode->Fs = Fs; - - /* Pre/de-emphasis depends on sampling rate. The "standard" pre-emphasis - is defined as A(z) = 1 - 0.85*z^-1 at 48 kHz. Other rates should - approximate that. */ - if(Fs < 12000) /* 8 kHz */ - { - mode->preemph[0] = QCONST16(0.3500061035f, 15); - mode->preemph[1] = -QCONST16(0.1799926758f, 15); - mode->preemph[2] = QCONST16(0.2719968125f, SIG_SHIFT); /* exact 1/preemph[3] */ - mode->preemph[3] = QCONST16(3.6765136719f, 13); - } else if(Fs < 24000) /* 16 kHz */ - { - mode->preemph[0] = QCONST16(0.6000061035f, 15); - mode->preemph[1] = -QCONST16(0.1799926758f, 15); - mode->preemph[2] = QCONST16(0.4424998650f, SIG_SHIFT); /* exact 1/preemph[3] */ - mode->preemph[3] = QCONST16(2.2598876953f, 13); - } else if(Fs < 40000) /* 32 kHz */ - { - mode->preemph[0] = QCONST16(0.7799987793f, 15); - mode->preemph[1] = -QCONST16(0.1000061035f, 15); - mode->preemph[2] = QCONST16(0.7499771125f, SIG_SHIFT); /* exact 1/preemph[3] */ - mode->preemph[3] = QCONST16(1.3333740234f, 13); - } else /* 48 kHz */ - { - mode->preemph[0] = QCONST16(0.8500061035f, 15); - mode->preemph[1] = QCONST16(0.0f, 15); - mode->preemph[2] = QCONST16(1.f, SIG_SHIFT); - mode->preemph[3] = QCONST16(1.f, 13); - } - - mode->maxLM = LM; - mode->nbShortMdcts = 1<shortMdctSize = frame_size/mode->nbShortMdcts; - res = (mode->Fs+mode->shortMdctSize)/(2*mode->shortMdctSize); - - mode->eBands = compute_ebands(Fs, mode->shortMdctSize, res, &mode->nbEBands); - if (mode->eBands==NULL) - goto failure; -#if !defined(SMALL_FOOTPRINT) - /* Make sure we don't allocate a band larger than our PVQ table. - 208 should be enough, but let's be paranoid. */ - if ((mode->eBands[mode->nbEBands] - mode->eBands[mode->nbEBands-1])< - 208) { - goto failure; - } -#endif - - mode->effEBands = mode->nbEBands; - while (mode->eBands[mode->effEBands] > mode->shortMdctSize) - mode->effEBands--; - - /* Overlap must be divisible by 4 */ - mode->overlap = ((mode->shortMdctSize>>2)<<2); - - compute_allocation_table(mode); - if (mode->allocVectors==NULL) - goto failure; - - window = (opus_val16*)opus_alloc(mode->overlap*sizeof(opus_val16)); - if (window==NULL) - goto failure; - -#ifndef FIXED_POINT - for (i=0;ioverlap;i++) - window[i] = Q15ONE*sin(.5*M_PI* sin(.5*M_PI*(i+.5)/mode->overlap) * sin(.5*M_PI*(i+.5)/mode->overlap)); -#else - for (i=0;ioverlap;i++) - window[i] = MIN32(32767,floor(.5+32768.*sin(.5*M_PI* sin(.5*M_PI*(i+.5)/mode->overlap) * sin(.5*M_PI*(i+.5)/mode->overlap)))); -#endif - mode->window = window; - - logN = (opus_int16*)opus_alloc(mode->nbEBands*sizeof(opus_int16)); - if (logN==NULL) - goto failure; - - for (i=0;inbEBands;i++) - logN[i] = log2_frac(mode->eBands[i+1]-mode->eBands[i], BITRES); - mode->logN = logN; - - compute_pulse_cache(mode, mode->maxLM); - - if (clt_mdct_init(&mode->mdct, 2*mode->shortMdctSize*mode->nbShortMdcts, - mode->maxLM, arch) == 0) - goto failure; - - if (error) - *error = OPUS_OK; - - return mode; -failure: - if (error) - *error = OPUS_ALLOC_FAIL; - if (mode!=NULL) - opus_custom_mode_destroy(mode); - return NULL; -#endif /* !CUSTOM_MODES */ -} - -#ifdef CUSTOM_MODES -void opus_custom_mode_destroy(CELTMode *mode) -{ - int arch = opus_select_arch(); - - if (mode == NULL) - return; -#ifndef CUSTOM_MODES_ONLY - { - int i; - for (i=0;ieBands); - opus_free((unsigned char*)mode->allocVectors); - - opus_free((opus_val16*)mode->window); - opus_free((opus_int16*)mode->logN); - - opus_free((opus_int16*)mode->cache.index); - opus_free((unsigned char*)mode->cache.bits); - opus_free((unsigned char*)mode->cache.caps); - clt_mdct_clear(&mode->mdct, arch); - - opus_free((CELTMode *)mode); -} -#endif diff --git a/libs/SDL_mixer/external/opus/celt/modes.h b/libs/SDL_mixer/external/opus/celt/modes.h deleted file mode 100644 index be813cc..0000000 --- a/libs/SDL_mixer/external/opus/celt/modes.h +++ /dev/null @@ -1,75 +0,0 @@ -/* Copyright (c) 2007-2008 CSIRO - Copyright (c) 2007-2009 Xiph.Org Foundation - Copyright (c) 2008 Gregory Maxwell - Written by Jean-Marc Valin and Gregory Maxwell */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifndef MODES_H -#define MODES_H - -#include "opus_types.h" -#include "celt.h" -#include "arch.h" -#include "mdct.h" -#include "entenc.h" -#include "entdec.h" - -#define MAX_PERIOD 1024 - -typedef struct { - int size; - const opus_int16 *index; - const unsigned char *bits; - const unsigned char *caps; -} PulseCache; - -/** Mode definition (opaque) - @brief Mode definition - */ -struct OpusCustomMode { - opus_int32 Fs; - int overlap; - - int nbEBands; - int effEBands; - opus_val16 preemph[4]; - const opus_int16 *eBands; /**< Definition for each "pseudo-critical band" */ - - int maxLM; - int nbShortMdcts; - int shortMdctSize; - - int nbAllocVectors; /**< Number of lines in the matrix below */ - const unsigned char *allocVectors; /**< Number of bits in each band for several rates */ - const opus_int16 *logN; - - const opus_val16 *window; - mdct_lookup mdct; - PulseCache cache; -}; - - -#endif diff --git a/libs/SDL_mixer/external/opus/celt/opus_custom_demo.c b/libs/SDL_mixer/external/opus/celt/opus_custom_demo.c deleted file mode 100644 index ae41c0d..0000000 --- a/libs/SDL_mixer/external/opus/celt/opus_custom_demo.c +++ /dev/null @@ -1,210 +0,0 @@ -/* Copyright (c) 2007-2008 CSIRO - Copyright (c) 2007-2009 Xiph.Org Foundation - Written by Jean-Marc Valin */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "opus_custom.h" -#include "arch.h" -#include -#include -#include -#include - -#define MAX_PACKET 1275 - -int main(int argc, char *argv[]) -{ - int err; - char *inFile, *outFile; - FILE *fin, *fout; - OpusCustomMode *mode=NULL; - OpusCustomEncoder *enc; - OpusCustomDecoder *dec; - int len; - opus_int32 frame_size, channels, rate; - int bytes_per_packet; - unsigned char data[MAX_PACKET]; - int complexity; -#if !(defined (FIXED_POINT) && !defined(CUSTOM_MODES)) && defined(RESYNTH) - int i; - double rmsd = 0; -#endif - int count = 0; - opus_int32 skip; - opus_int16 *in, *out; - if (argc != 9 && argc != 8 && argc != 7) - { - fprintf (stderr, "Usage: test_opus_custom " - " [ [packet loss rate]] " - " \n"); - return 1; - } - - rate = (opus_int32)atol(argv[1]); - channels = atoi(argv[2]); - frame_size = atoi(argv[3]); - mode = opus_custom_mode_create(rate, frame_size, NULL); - if (mode == NULL) - { - fprintf(stderr, "failed to create a mode\n"); - return 1; - } - - bytes_per_packet = atoi(argv[4]); - if (bytes_per_packet < 0 || bytes_per_packet > MAX_PACKET) - { - fprintf (stderr, "bytes per packet must be between 0 and %d\n", - MAX_PACKET); - return 1; - } - - inFile = argv[argc-2]; - fin = fopen(inFile, "rb"); - if (!fin) - { - fprintf (stderr, "Could not open input file %s\n", argv[argc-2]); - return 1; - } - outFile = argv[argc-1]; - fout = fopen(outFile, "wb+"); - if (!fout) - { - fprintf (stderr, "Could not open output file %s\n", argv[argc-1]); - fclose(fin); - return 1; - } - - enc = opus_custom_encoder_create(mode, channels, &err); - if (err != 0) - { - fprintf(stderr, "Failed to create the encoder: %s\n", opus_strerror(err)); - fclose(fin); - fclose(fout); - return 1; - } - dec = opus_custom_decoder_create(mode, channels, &err); - if (err != 0) - { - fprintf(stderr, "Failed to create the decoder: %s\n", opus_strerror(err)); - fclose(fin); - fclose(fout); - return 1; - } - opus_custom_decoder_ctl(dec, OPUS_GET_LOOKAHEAD(&skip)); - - if (argc>7) - { - complexity=atoi(argv[5]); - opus_custom_encoder_ctl(enc,OPUS_SET_COMPLEXITY(complexity)); - } - - in = (opus_int16*)malloc(frame_size*channels*sizeof(opus_int16)); - out = (opus_int16*)malloc(frame_size*channels*sizeof(opus_int16)); - - while (!feof(fin)) - { - int ret; - err = fread(in, sizeof(short), frame_size*channels, fin); - if (feof(fin)) - break; - len = opus_custom_encode(enc, in, frame_size, data, bytes_per_packet); - if (len <= 0) - fprintf (stderr, "opus_custom_encode() failed: %s\n", opus_strerror(len)); - - /* This is for simulating bit errors */ -#if 0 - int errors = 0; - int eid = 0; - /* This simulates random bit error */ - for (i=0;i 0) - { - rmsd = sqrt(rmsd/(1.0*frame_size*channels*count)); - fprintf (stderr, "Error: encoder doesn't match decoder\n"); - fprintf (stderr, "RMS mismatch is %f\n", rmsd); - return 1; - } else { - fprintf (stderr, "Encoder matches decoder!!\n"); - } -#endif - return 0; -} - diff --git a/libs/SDL_mixer/external/opus/celt/os_support.h b/libs/SDL_mixer/external/opus/celt/os_support.h deleted file mode 100644 index 009bf86..0000000 --- a/libs/SDL_mixer/external/opus/celt/os_support.h +++ /dev/null @@ -1,91 +0,0 @@ -/* Copyright (C) 2007 Jean-Marc Valin - - File: os_support.h - This is the (tiny) OS abstraction layer. Aside from math.h, this is the - only place where system headers are allowed. - - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions are - met: - - 1. Redistributions of source code must retain the above copyright notice, - this list of conditions and the following disclaimer. - - 2. Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR - IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES - OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, - INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR - SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) - HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, - STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN - ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE - POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifndef OS_SUPPORT_H -#define OS_SUPPORT_H - -#ifdef CUSTOM_SUPPORT -# include "custom_support.h" -#endif - -#include "opus_types.h" -#include "opus_defines.h" - -#include -#include - -/** Opus wrapper for malloc(). To do your own dynamic allocation, all you need to do is replace this function and opus_free */ -#ifndef OVERRIDE_OPUS_ALLOC -static OPUS_INLINE void *opus_alloc (size_t size) -{ - return malloc(size); -} -#endif - -/** Same as celt_alloc(), except that the area is only needed inside a CELT call (might cause problem with wideband though) */ -#ifndef OVERRIDE_OPUS_ALLOC_SCRATCH -static OPUS_INLINE void *opus_alloc_scratch (size_t size) -{ - /* Scratch space doesn't need to be cleared */ - return opus_alloc(size); -} -#endif - -/** Opus wrapper for free(). To do your own dynamic allocation, all you need to do is replace this function and opus_alloc */ -#ifndef OVERRIDE_OPUS_FREE -static OPUS_INLINE void opus_free (void *ptr) -{ - free(ptr); -} -#endif - -/** Copy n elements from src to dst. The 0* term provides compile-time type checking */ -#ifndef OVERRIDE_OPUS_COPY -#define OPUS_COPY(dst, src, n) (memcpy((dst), (src), (n)*sizeof(*(dst)) + 0*((dst)-(src)) )) -#endif - -/** Copy n elements from src to dst, allowing overlapping regions. The 0* term - provides compile-time type checking */ -#ifndef OVERRIDE_OPUS_MOVE -#define OPUS_MOVE(dst, src, n) (memmove((dst), (src), (n)*sizeof(*(dst)) + 0*((dst)-(src)) )) -#endif - -/** Set n elements of dst to zero */ -#ifndef OVERRIDE_OPUS_CLEAR -#define OPUS_CLEAR(dst, n) (memset((dst), 0, (n)*sizeof(*(dst)))) -#endif - -/*#ifdef __GNUC__ -#pragma GCC poison printf sprintf -#pragma GCC poison malloc free realloc calloc -#endif*/ - -#endif /* OS_SUPPORT_H */ - diff --git a/libs/SDL_mixer/external/opus/celt/pitch.c b/libs/SDL_mixer/external/opus/celt/pitch.c deleted file mode 100644 index 7998db4..0000000 --- a/libs/SDL_mixer/external/opus/celt/pitch.c +++ /dev/null @@ -1,546 +0,0 @@ -/* Copyright (c) 2007-2008 CSIRO - Copyright (c) 2007-2009 Xiph.Org Foundation - Written by Jean-Marc Valin */ -/** - @file pitch.c - @brief Pitch analysis - */ - -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "pitch.h" -#include "os_support.h" -#include "modes.h" -#include "stack_alloc.h" -#include "mathops.h" -#include "celt_lpc.h" - -static void find_best_pitch(opus_val32 *xcorr, opus_val16 *y, int len, - int max_pitch, int *best_pitch -#ifdef FIXED_POINT - , int yshift, opus_val32 maxcorr -#endif - ) -{ - int i, j; - opus_val32 Syy=1; - opus_val16 best_num[2]; - opus_val32 best_den[2]; -#ifdef FIXED_POINT - int xshift; - - xshift = celt_ilog2(maxcorr)-14; -#endif - - best_num[0] = -1; - best_num[1] = -1; - best_den[0] = 0; - best_den[1] = 0; - best_pitch[0] = 0; - best_pitch[1] = 1; - for (j=0;j0) - { - opus_val16 num; - opus_val32 xcorr16; - xcorr16 = EXTRACT16(VSHR32(xcorr[i], xshift)); -#ifndef FIXED_POINT - /* Considering the range of xcorr16, this should avoid both underflows - and overflows (inf) when squaring xcorr16 */ - xcorr16 *= 1e-12f; -#endif - num = MULT16_16_Q15(xcorr16,xcorr16); - if (MULT16_32_Q15(num,best_den[1]) > MULT16_32_Q15(best_num[1],Syy)) - { - if (MULT16_32_Q15(num,best_den[0]) > MULT16_32_Q15(best_num[0],Syy)) - { - best_num[1] = best_num[0]; - best_den[1] = best_den[0]; - best_pitch[1] = best_pitch[0]; - best_num[0] = num; - best_den[0] = Syy; - best_pitch[0] = i; - } else { - best_num[1] = num; - best_den[1] = Syy; - best_pitch[1] = i; - } - } - } - Syy += SHR32(MULT16_16(y[i+len],y[i+len]),yshift) - SHR32(MULT16_16(y[i],y[i]),yshift); - Syy = MAX32(1, Syy); - } -} - -static void celt_fir5(opus_val16 *x, - const opus_val16 *num, - int N) -{ - int i; - opus_val16 num0, num1, num2, num3, num4; - opus_val32 mem0, mem1, mem2, mem3, mem4; - num0=num[0]; - num1=num[1]; - num2=num[2]; - num3=num[3]; - num4=num[4]; - mem0=0; - mem1=0; - mem2=0; - mem3=0; - mem4=0; - for (i=0;i>1;i++) - x_lp[i] = SHR32(x[0][(2*i-1)], shift+2) + SHR32(x[0][(2*i+1)], shift+2) + SHR32(x[0][2*i], shift+1); - x_lp[0] = SHR32(x[0][1], shift+2) + SHR32(x[0][0], shift+1); - if (C==2) - { - for (i=1;i>1;i++) - x_lp[i] += SHR32(x[1][(2*i-1)], shift+2) + SHR32(x[1][(2*i+1)], shift+2) + SHR32(x[1][2*i], shift+1); - x_lp[0] += SHR32(x[1][1], shift+2) + SHR32(x[1][0], shift+1); - } -#else - for (i=1;i>1;i++) - x_lp[i] = .25f*x[0][(2*i-1)] + .25f*x[0][(2*i+1)] + .5f*x[0][2*i]; - x_lp[0] = .25f*x[0][1] + .5f*x[0][0]; - if (C==2) - { - for (i=1;i>1;i++) - x_lp[i] += .25f*x[1][(2*i-1)] + .25f*x[1][(2*i+1)] + .5f*x[1][2*i]; - x_lp[0] += .25f*x[1][1] + .5f*x[1][0]; - } -#endif - _celt_autocorr(x_lp, ac, NULL, 0, - 4, len>>1, arch); - - /* Noise floor -40 dB */ -#ifdef FIXED_POINT - ac[0] += SHR32(ac[0],13); -#else - ac[0] *= 1.0001f; -#endif - /* Lag windowing */ - for (i=1;i<=4;i++) - { - /*ac[i] *= exp(-.5*(2*M_PI*.002*i)*(2*M_PI*.002*i));*/ -#ifdef FIXED_POINT - ac[i] -= MULT16_32_Q15(2*i*i, ac[i]); -#else - ac[i] -= ac[i]*(.008f*i)*(.008f*i); -#endif - } - - _celt_lpc(lpc, ac, 4); - for (i=0;i<4;i++) - { - tmp = MULT16_16_Q15(QCONST16(.9f,15), tmp); - lpc[i] = MULT16_16_Q15(lpc[i], tmp); - } - /* Add a zero */ - lpc2[0] = lpc[0] + QCONST16(.8f,SIG_SHIFT); - lpc2[1] = lpc[1] + MULT16_16_Q15(c1,lpc[0]); - lpc2[2] = lpc[2] + MULT16_16_Q15(c1,lpc[1]); - lpc2[3] = lpc[3] + MULT16_16_Q15(c1,lpc[2]); - lpc2[4] = MULT16_16_Q15(c1,lpc[3]); - celt_fir5(x_lp, lpc2, len>>1); -} - -/* Pure C implementation. */ -#ifdef FIXED_POINT -opus_val32 -#else -void -#endif -celt_pitch_xcorr_c(const opus_val16 *_x, const opus_val16 *_y, - opus_val32 *xcorr, int len, int max_pitch, int arch) -{ - -#if 0 /* This is a simple version of the pitch correlation that should work - well on DSPs like Blackfin and TI C5x/C6x */ - int i, j; -#ifdef FIXED_POINT - opus_val32 maxcorr=1; -#endif -#if !defined(OVERRIDE_PITCH_XCORR) - (void)arch; -#endif - for (i=0;i0); - celt_sig_assert(((size_t)_x&3)==0); - for (i=0;i0); - celt_assert(max_pitch>0); - lag = len+max_pitch; - - ALLOC(x_lp4, len>>2, opus_val16); - ALLOC(y_lp4, lag>>2, opus_val16); - ALLOC(xcorr, max_pitch>>1, opus_val32); - - /* Downsample by 2 again */ - for (j=0;j>2;j++) - x_lp4[j] = x_lp[2*j]; - for (j=0;j>2;j++) - y_lp4[j] = y[2*j]; - -#ifdef FIXED_POINT - xmax = celt_maxabs16(x_lp4, len>>2); - ymax = celt_maxabs16(y_lp4, lag>>2); - shift = celt_ilog2(MAX32(1, MAX32(xmax, ymax)))-11; - if (shift>0) - { - for (j=0;j>2;j++) - x_lp4[j] = SHR16(x_lp4[j], shift); - for (j=0;j>2;j++) - y_lp4[j] = SHR16(y_lp4[j], shift); - /* Use double the shift for a MAC */ - shift *= 2; - } else { - shift = 0; - } -#endif - - /* Coarse search with 4x decimation */ - -#ifdef FIXED_POINT - maxcorr = -#endif - celt_pitch_xcorr(x_lp4, y_lp4, xcorr, len>>2, max_pitch>>2, arch); - - find_best_pitch(xcorr, y_lp4, len>>2, max_pitch>>2, best_pitch -#ifdef FIXED_POINT - , 0, maxcorr -#endif - ); - - /* Finer search with 2x decimation */ -#ifdef FIXED_POINT - maxcorr=1; -#endif - for (i=0;i>1;i++) - { - opus_val32 sum; - xcorr[i] = 0; - if (abs(i-2*best_pitch[0])>2 && abs(i-2*best_pitch[1])>2) - continue; -#ifdef FIXED_POINT - sum = 0; - for (j=0;j>1;j++) - sum += SHR32(MULT16_16(x_lp[j],y[i+j]), shift); -#else - sum = celt_inner_prod(x_lp, y+i, len>>1, arch); -#endif - xcorr[i] = MAX32(-1, sum); -#ifdef FIXED_POINT - maxcorr = MAX32(maxcorr, sum); -#endif - } - find_best_pitch(xcorr, y, len>>1, max_pitch>>1, best_pitch -#ifdef FIXED_POINT - , shift+1, maxcorr -#endif - ); - - /* Refine by pseudo-interpolation */ - if (best_pitch[0]>0 && best_pitch[0]<(max_pitch>>1)-1) - { - opus_val32 a, b, c; - a = xcorr[best_pitch[0]-1]; - b = xcorr[best_pitch[0]]; - c = xcorr[best_pitch[0]+1]; - if ((c-a) > MULT16_32_Q15(QCONST16(.7f,15),b-a)) - offset = 1; - else if ((a-c) > MULT16_32_Q15(QCONST16(.7f,15),b-c)) - offset = -1; - else - offset = 0; - } else { - offset = 0; - } - *pitch = 2*best_pitch[0]-offset; - - RESTORE_STACK; -} - -#ifdef FIXED_POINT -static opus_val16 compute_pitch_gain(opus_val32 xy, opus_val32 xx, opus_val32 yy) -{ - opus_val32 x2y2; - int sx, sy, shift; - opus_val32 g; - opus_val16 den; - if (xy == 0 || xx == 0 || yy == 0) - return 0; - sx = celt_ilog2(xx)-14; - sy = celt_ilog2(yy)-14; - shift = sx + sy; - x2y2 = SHR32(MULT16_16(VSHR32(xx, sx), VSHR32(yy, sy)), 14); - if (shift & 1) { - if (x2y2 < 32768) - { - x2y2 <<= 1; - shift--; - } else { - x2y2 >>= 1; - shift++; - } - } - den = celt_rsqrt_norm(x2y2); - g = MULT16_32_Q15(den, xy); - g = VSHR32(g, (shift>>1)-1); - return EXTRACT16(MIN32(g, Q15ONE)); -} -#else -static opus_val16 compute_pitch_gain(opus_val32 xy, opus_val32 xx, opus_val32 yy) -{ - return xy/celt_sqrt(1+xx*yy); -} -#endif - -static const int second_check[16] = {0, 0, 3, 2, 3, 2, 5, 2, 3, 2, 3, 2, 5, 2, 3, 2}; -opus_val16 remove_doubling(opus_val16 *x, int maxperiod, int minperiod, - int N, int *T0_, int prev_period, opus_val16 prev_gain, int arch) -{ - int k, i, T, T0; - opus_val16 g, g0; - opus_val16 pg; - opus_val32 xy,xx,yy,xy2; - opus_val32 xcorr[3]; - opus_val32 best_xy, best_yy; - int offset; - int minperiod0; - VARDECL(opus_val32, yy_lookup); - SAVE_STACK; - - minperiod0 = minperiod; - maxperiod /= 2; - minperiod /= 2; - *T0_ /= 2; - prev_period /= 2; - N /= 2; - x += maxperiod; - if (*T0_>=maxperiod) - *T0_=maxperiod-1; - - T = T0 = *T0_; - ALLOC(yy_lookup, maxperiod+1, opus_val32); - dual_inner_prod(x, x, x-T0, N, &xx, &xy, arch); - yy_lookup[0] = xx; - yy=xx; - for (i=1;i<=maxperiod;i++) - { - yy = yy+MULT16_16(x[-i],x[-i])-MULT16_16(x[N-i],x[N-i]); - yy_lookup[i] = MAX32(0, yy); - } - yy = yy_lookup[T0]; - best_xy = xy; - best_yy = yy; - g = g0 = compute_pitch_gain(xy, xx, yy); - /* Look for any pitch at T/k */ - for (k=2;k<=15;k++) - { - int T1, T1b; - opus_val16 g1; - opus_val16 cont=0; - opus_val16 thresh; - T1 = celt_udiv(2*T0+k, 2*k); - if (T1 < minperiod) - break; - /* Look for another strong correlation at T1b */ - if (k==2) - { - if (T1+T0>maxperiod) - T1b = T0; - else - T1b = T0+T1; - } else - { - T1b = celt_udiv(2*second_check[k]*T0+k, 2*k); - } - dual_inner_prod(x, &x[-T1], &x[-T1b], N, &xy, &xy2, arch); - xy = HALF32(xy + xy2); - yy = HALF32(yy_lookup[T1] + yy_lookup[T1b]); - g1 = compute_pitch_gain(xy, xx, yy); - if (abs(T1-prev_period)<=1) - cont = prev_gain; - else if (abs(T1-prev_period)<=2 && 5*k*k < T0) - cont = HALF16(prev_gain); - else - cont = 0; - thresh = MAX16(QCONST16(.3f,15), MULT16_16_Q15(QCONST16(.7f,15),g0)-cont); - /* Bias against very high pitch (very short period) to avoid false-positives - due to short-term correlation */ - if (T1<3*minperiod) - thresh = MAX16(QCONST16(.4f,15), MULT16_16_Q15(QCONST16(.85f,15),g0)-cont); - else if (T1<2*minperiod) - thresh = MAX16(QCONST16(.5f,15), MULT16_16_Q15(QCONST16(.9f,15),g0)-cont); - if (g1 > thresh) - { - best_xy = xy; - best_yy = yy; - T = T1; - g = g1; - } - } - best_xy = MAX32(0, best_xy); - if (best_yy <= best_xy) - pg = Q15ONE; - else - pg = SHR32(frac_div32(best_xy,best_yy+1),16); - - for (k=0;k<3;k++) - xcorr[k] = celt_inner_prod(x, x-(T+k-1), N, arch); - if ((xcorr[2]-xcorr[0]) > MULT16_32_Q15(QCONST16(.7f,15),xcorr[1]-xcorr[0])) - offset = 1; - else if ((xcorr[0]-xcorr[2]) > MULT16_32_Q15(QCONST16(.7f,15),xcorr[1]-xcorr[2])) - offset = -1; - else - offset = 0; - if (pg > g) - pg = g; - *T0_ = 2*T+offset; - - if (*T0_=3); - y_3=0; /* gcc doesn't realize that y_3 can't be used uninitialized */ - y_0=*y++; - y_1=*y++; - y_2=*y++; - for (j=0;j -#include "os_support.h" -#include "arch.h" -#include "mathops.h" -#include "stack_alloc.h" -#include "rate.h" - -#ifdef FIXED_POINT -/* Mean energy in each band quantized in Q4 */ -const signed char eMeans[25] = { - 103,100, 92, 85, 81, - 77, 72, 70, 78, 75, - 73, 71, 78, 74, 69, - 72, 70, 74, 76, 71, - 60, 60, 60, 60, 60 -}; -#else -/* Mean energy in each band quantized in Q4 and converted back to float */ -const opus_val16 eMeans[25] = { - 6.437500f, 6.250000f, 5.750000f, 5.312500f, 5.062500f, - 4.812500f, 4.500000f, 4.375000f, 4.875000f, 4.687500f, - 4.562500f, 4.437500f, 4.875000f, 4.625000f, 4.312500f, - 4.500000f, 4.375000f, 4.625000f, 4.750000f, 4.437500f, - 3.750000f, 3.750000f, 3.750000f, 3.750000f, 3.750000f -}; -#endif -/* prediction coefficients: 0.9, 0.8, 0.65, 0.5 */ -#ifdef FIXED_POINT -static const opus_val16 pred_coef[4] = {29440, 26112, 21248, 16384}; -static const opus_val16 beta_coef[4] = {30147, 22282, 12124, 6554}; -static const opus_val16 beta_intra = 4915; -#else -static const opus_val16 pred_coef[4] = {29440/32768., 26112/32768., 21248/32768., 16384/32768.}; -static const opus_val16 beta_coef[4] = {30147/32768., 22282/32768., 12124/32768., 6554/32768.}; -static const opus_val16 beta_intra = 4915/32768.; -#endif - -/*Parameters of the Laplace-like probability models used for the coarse energy. - There is one pair of parameters for each frame size, prediction type - (inter/intra), and band number. - The first number of each pair is the probability of 0, and the second is the - decay rate, both in Q8 precision.*/ -static const unsigned char e_prob_model[4][2][42] = { - /*120 sample frames.*/ - { - /*Inter*/ - { - 72, 127, 65, 129, 66, 128, 65, 128, 64, 128, 62, 128, 64, 128, - 64, 128, 92, 78, 92, 79, 92, 78, 90, 79, 116, 41, 115, 40, - 114, 40, 132, 26, 132, 26, 145, 17, 161, 12, 176, 10, 177, 11 - }, - /*Intra*/ - { - 24, 179, 48, 138, 54, 135, 54, 132, 53, 134, 56, 133, 55, 132, - 55, 132, 61, 114, 70, 96, 74, 88, 75, 88, 87, 74, 89, 66, - 91, 67, 100, 59, 108, 50, 120, 40, 122, 37, 97, 43, 78, 50 - } - }, - /*240 sample frames.*/ - { - /*Inter*/ - { - 83, 78, 84, 81, 88, 75, 86, 74, 87, 71, 90, 73, 93, 74, - 93, 74, 109, 40, 114, 36, 117, 34, 117, 34, 143, 17, 145, 18, - 146, 19, 162, 12, 165, 10, 178, 7, 189, 6, 190, 8, 177, 9 - }, - /*Intra*/ - { - 23, 178, 54, 115, 63, 102, 66, 98, 69, 99, 74, 89, 71, 91, - 73, 91, 78, 89, 86, 80, 92, 66, 93, 64, 102, 59, 103, 60, - 104, 60, 117, 52, 123, 44, 138, 35, 133, 31, 97, 38, 77, 45 - } - }, - /*480 sample frames.*/ - { - /*Inter*/ - { - 61, 90, 93, 60, 105, 42, 107, 41, 110, 45, 116, 38, 113, 38, - 112, 38, 124, 26, 132, 27, 136, 19, 140, 20, 155, 14, 159, 16, - 158, 18, 170, 13, 177, 10, 187, 8, 192, 6, 175, 9, 159, 10 - }, - /*Intra*/ - { - 21, 178, 59, 110, 71, 86, 75, 85, 84, 83, 91, 66, 88, 73, - 87, 72, 92, 75, 98, 72, 105, 58, 107, 54, 115, 52, 114, 55, - 112, 56, 129, 51, 132, 40, 150, 33, 140, 29, 98, 35, 77, 42 - } - }, - /*960 sample frames.*/ - { - /*Inter*/ - { - 42, 121, 96, 66, 108, 43, 111, 40, 117, 44, 123, 32, 120, 36, - 119, 33, 127, 33, 134, 34, 139, 21, 147, 23, 152, 20, 158, 25, - 154, 26, 166, 21, 173, 16, 184, 13, 184, 10, 150, 13, 139, 15 - }, - /*Intra*/ - { - 22, 178, 63, 114, 74, 82, 84, 83, 92, 82, 103, 62, 96, 72, - 96, 67, 101, 73, 107, 72, 113, 55, 118, 52, 125, 52, 118, 52, - 117, 55, 135, 49, 137, 39, 157, 32, 145, 29, 97, 33, 77, 40 - } - } -}; - -static const unsigned char small_energy_icdf[3]={2,1,0}; - -static opus_val32 loss_distortion(const opus_val16 *eBands, opus_val16 *oldEBands, int start, int end, int len, int C) -{ - int c, i; - opus_val32 dist = 0; - c=0; do { - for (i=start;inbEBands]; - oldE = MAX16(-QCONST16(9.f,DB_SHIFT), oldEBands[i+c*m->nbEBands]); -#ifdef FIXED_POINT - f = SHL32(EXTEND32(x),7) - PSHR32(MULT16_16(coef,oldE), 8) - prev[c]; - /* Rounding to nearest integer here is really important! */ - qi = (f+QCONST32(.5f,DB_SHIFT+7))>>(DB_SHIFT+7); - decay_bound = EXTRACT16(MAX32(-QCONST16(28.f,DB_SHIFT), - SUB32((opus_val32)oldEBands[i+c*m->nbEBands],max_decay))); -#else - f = x-coef*oldE-prev[c]; - /* Rounding to nearest integer here is really important! */ - qi = (int)floor(.5f+f); - decay_bound = MAX16(-QCONST16(28.f,DB_SHIFT), oldEBands[i+c*m->nbEBands]) - max_decay; -#endif - /* Prevent the energy from going down too quickly (e.g. for bands - that have just one bin) */ - if (qi < 0 && x < decay_bound) - { - qi += (int)SHR16(SUB16(decay_bound,x), DB_SHIFT); - if (qi > 0) - qi = 0; - } - qi0 = qi; - /* If we don't have enough bits to encode all the energy, just assume - something safe. */ - tell = ec_tell(enc); - bits_left = budget-tell-3*C*(end-i); - if (i!=start && bits_left < 30) - { - if (bits_left < 24) - qi = IMIN(1, qi); - if (bits_left < 16) - qi = IMAX(-1, qi); - } - if (lfe && i>=2) - qi = IMIN(qi, 0); - if (budget-tell >= 15) - { - int pi; - pi = 2*IMIN(i,20); - ec_laplace_encode(enc, &qi, - prob_model[pi]<<7, prob_model[pi+1]<<6); - } - else if(budget-tell >= 2) - { - qi = IMAX(-1, IMIN(qi, 1)); - ec_enc_icdf(enc, 2*qi^-(qi<0), small_energy_icdf, 2); - } - else if(budget-tell >= 1) - { - qi = IMIN(0, qi); - ec_enc_bit_logp(enc, -qi, 1); - } - else - qi = -1; - error[i+c*m->nbEBands] = PSHR32(f,7) - SHL16(qi,DB_SHIFT); - badness += abs(qi0-qi); - q = (opus_val32)SHL32(EXTEND32(qi),DB_SHIFT); - - tmp = PSHR32(MULT16_16(coef,oldE),8) + prev[c] + SHL32(q,7); -#ifdef FIXED_POINT - tmp = MAX32(-QCONST32(28.f, DB_SHIFT+7), tmp); -#endif - oldEBands[i+c*m->nbEBands] = PSHR32(tmp, 7); - prev[c] = prev[c] + SHL32(q,7) - MULT16_16(beta,PSHR32(q,8)); - } while (++c < C); - } - return lfe ? 0 : badness; -} - -void quant_coarse_energy(const CELTMode *m, int start, int end, int effEnd, - const opus_val16 *eBands, opus_val16 *oldEBands, opus_uint32 budget, - opus_val16 *error, ec_enc *enc, int C, int LM, int nbAvailableBytes, - int force_intra, opus_val32 *delayedIntra, int two_pass, int loss_rate, int lfe) -{ - int intra; - opus_val16 max_decay; - VARDECL(opus_val16, oldEBands_intra); - VARDECL(opus_val16, error_intra); - ec_enc enc_start_state; - opus_uint32 tell; - int badness1=0; - opus_int32 intra_bias; - opus_val32 new_distortion; - SAVE_STACK; - - intra = force_intra || (!two_pass && *delayedIntra>2*C*(end-start) && nbAvailableBytes > (end-start)*C); - intra_bias = (opus_int32)((budget**delayedIntra*loss_rate)/(C*512)); - new_distortion = loss_distortion(eBands, oldEBands, start, effEnd, m->nbEBands, C); - - tell = ec_tell(enc); - if (tell+3 > budget) - two_pass = intra = 0; - - max_decay = QCONST16(16.f,DB_SHIFT); - if (end-start>10) - { -#ifdef FIXED_POINT - max_decay = MIN32(max_decay, SHL32(EXTEND32(nbAvailableBytes),DB_SHIFT-3)); -#else - max_decay = MIN32(max_decay, .125f*nbAvailableBytes); -#endif - } - if (lfe) - max_decay = QCONST16(3.f,DB_SHIFT); - enc_start_state = *enc; - - ALLOC(oldEBands_intra, C*m->nbEBands, opus_val16); - ALLOC(error_intra, C*m->nbEBands, opus_val16); - OPUS_COPY(oldEBands_intra, oldEBands, C*m->nbEBands); - - if (two_pass || intra) - { - badness1 = quant_coarse_energy_impl(m, start, end, eBands, oldEBands_intra, budget, - tell, e_prob_model[LM][1], error_intra, enc, C, LM, 1, max_decay, lfe); - } - - if (!intra) - { - unsigned char *intra_buf; - ec_enc enc_intra_state; - opus_int32 tell_intra; - opus_uint32 nstart_bytes; - opus_uint32 nintra_bytes; - opus_uint32 save_bytes; - int badness2; - VARDECL(unsigned char, intra_bits); - - tell_intra = ec_tell_frac(enc); - - enc_intra_state = *enc; - - nstart_bytes = ec_range_bytes(&enc_start_state); - nintra_bytes = ec_range_bytes(&enc_intra_state); - intra_buf = ec_get_buffer(&enc_intra_state) + nstart_bytes; - save_bytes = nintra_bytes-nstart_bytes; - if (save_bytes == 0) - save_bytes = ALLOC_NONE; - ALLOC(intra_bits, save_bytes, unsigned char); - /* Copy bits from intra bit-stream */ - OPUS_COPY(intra_bits, intra_buf, nintra_bytes - nstart_bytes); - - *enc = enc_start_state; - - badness2 = quant_coarse_energy_impl(m, start, end, eBands, oldEBands, budget, - tell, e_prob_model[LM][intra], error, enc, C, LM, 0, max_decay, lfe); - - if (two_pass && (badness1 < badness2 || (badness1 == badness2 && ((opus_int32)ec_tell_frac(enc))+intra_bias > tell_intra))) - { - *enc = enc_intra_state; - /* Copy intra bits to bit-stream */ - OPUS_COPY(intra_buf, intra_bits, nintra_bytes - nstart_bytes); - OPUS_COPY(oldEBands, oldEBands_intra, C*m->nbEBands); - OPUS_COPY(error, error_intra, C*m->nbEBands); - intra = 1; - } - } else { - OPUS_COPY(oldEBands, oldEBands_intra, C*m->nbEBands); - OPUS_COPY(error, error_intra, C*m->nbEBands); - } - - if (intra) - *delayedIntra = new_distortion; - else - *delayedIntra = ADD32(MULT16_32_Q15(MULT16_16_Q15(pred_coef[LM], pred_coef[LM]),*delayedIntra), - new_distortion); - - RESTORE_STACK; -} - -void quant_fine_energy(const CELTMode *m, int start, int end, opus_val16 *oldEBands, opus_val16 *error, int *fine_quant, ec_enc *enc, int C) -{ - int i, c; - - /* Encode finer resolution */ - for (i=start;inbEBands]+QCONST16(.5f,DB_SHIFT))>>(DB_SHIFT-fine_quant[i]); -#else - q2 = (int)floor((error[i+c*m->nbEBands]+.5f)*frac); -#endif - if (q2 > frac-1) - q2 = frac-1; - if (q2<0) - q2 = 0; - ec_enc_bits(enc, q2, fine_quant[i]); -#ifdef FIXED_POINT - offset = SUB16(SHR32(SHL32(EXTEND32(q2),DB_SHIFT)+QCONST16(.5f,DB_SHIFT),fine_quant[i]),QCONST16(.5f,DB_SHIFT)); -#else - offset = (q2+.5f)*(1<<(14-fine_quant[i]))*(1.f/16384) - .5f; -#endif - oldEBands[i+c*m->nbEBands] += offset; - error[i+c*m->nbEBands] -= offset; - /*printf ("%f ", error[i] - offset);*/ - } while (++c < C); - } -} - -void quant_energy_finalise(const CELTMode *m, int start, int end, opus_val16 *oldEBands, opus_val16 *error, int *fine_quant, int *fine_priority, int bits_left, ec_enc *enc, int C) -{ - int i, prio, c; - - /* Use up the remaining bits */ - for (prio=0;prio<2;prio++) - { - for (i=start;i=C ;i++) - { - if (fine_quant[i] >= MAX_FINE_BITS || fine_priority[i]!=prio) - continue; - c=0; - do { - int q2; - opus_val16 offset; - q2 = error[i+c*m->nbEBands]<0 ? 0 : 1; - ec_enc_bits(enc, q2, 1); -#ifdef FIXED_POINT - offset = SHR16(SHL16(q2,DB_SHIFT)-QCONST16(.5f,DB_SHIFT),fine_quant[i]+1); -#else - offset = (q2-.5f)*(1<<(14-fine_quant[i]-1))*(1.f/16384); -#endif - oldEBands[i+c*m->nbEBands] += offset; - error[i+c*m->nbEBands] -= offset; - bits_left--; - } while (++c < C); - } - } -} - -void unquant_coarse_energy(const CELTMode *m, int start, int end, opus_val16 *oldEBands, int intra, ec_dec *dec, int C, int LM) -{ - const unsigned char *prob_model = e_prob_model[LM][intra]; - int i, c; - opus_val32 prev[2] = {0, 0}; - opus_val16 coef; - opus_val16 beta; - opus_int32 budget; - opus_int32 tell; - - if (intra) - { - coef = 0; - beta = beta_intra; - } else { - beta = beta_coef[LM]; - coef = pred_coef[LM]; - } - - budget = dec->storage*8; - - /* Decode at a fixed coarse resolution */ - for (i=start;i=15) - { - int pi; - pi = 2*IMIN(i,20); - qi = ec_laplace_decode(dec, - prob_model[pi]<<7, prob_model[pi+1]<<6); - } - else if(budget-tell>=2) - { - qi = ec_dec_icdf(dec, small_energy_icdf, 2); - qi = (qi>>1)^-(qi&1); - } - else if(budget-tell>=1) - { - qi = -ec_dec_bit_logp(dec, 1); - } - else - qi = -1; - q = (opus_val32)SHL32(EXTEND32(qi),DB_SHIFT); - - oldEBands[i+c*m->nbEBands] = MAX16(-QCONST16(9.f,DB_SHIFT), oldEBands[i+c*m->nbEBands]); - tmp = PSHR32(MULT16_16(coef,oldEBands[i+c*m->nbEBands]),8) + prev[c] + SHL32(q,7); -#ifdef FIXED_POINT - tmp = MAX32(-QCONST32(28.f, DB_SHIFT+7), tmp); -#endif - oldEBands[i+c*m->nbEBands] = PSHR32(tmp, 7); - prev[c] = prev[c] + SHL32(q,7) - MULT16_16(beta,PSHR32(q,8)); - } while (++c < C); - } -} - -void unquant_fine_energy(const CELTMode *m, int start, int end, opus_val16 *oldEBands, int *fine_quant, ec_dec *dec, int C) -{ - int i, c; - /* Decode finer resolution */ - for (i=start;inbEBands] += offset; - } while (++c < C); - } -} - -void unquant_energy_finalise(const CELTMode *m, int start, int end, opus_val16 *oldEBands, int *fine_quant, int *fine_priority, int bits_left, ec_dec *dec, int C) -{ - int i, prio, c; - - /* Use up the remaining bits */ - for (prio=0;prio<2;prio++) - { - for (i=start;i=C ;i++) - { - if (fine_quant[i] >= MAX_FINE_BITS || fine_priority[i]!=prio) - continue; - c=0; - do { - int q2; - opus_val16 offset; - q2 = ec_dec_bits(dec, 1); -#ifdef FIXED_POINT - offset = SHR16(SHL16(q2,DB_SHIFT)-QCONST16(.5f,DB_SHIFT),fine_quant[i]+1); -#else - offset = (q2-.5f)*(1<<(14-fine_quant[i]-1))*(1.f/16384); -#endif - oldEBands[i+c*m->nbEBands] += offset; - bits_left--; - } while (++c < C); - } - } -} - -void amp2Log2(const CELTMode *m, int effEnd, int end, - celt_ener *bandE, opus_val16 *bandLogE, int C) -{ - int c, i; - c=0; - do { - for (i=0;inbEBands] = - celt_log2(bandE[i+c*m->nbEBands]) - - SHL16((opus_val16)eMeans[i],6); -#ifdef FIXED_POINT - /* Compensate for bandE[] being Q12 but celt_log2() taking a Q14 input. */ - bandLogE[i+c*m->nbEBands] += QCONST16(2.f, DB_SHIFT); -#endif - } - for (i=effEnd;inbEBands+i] = -QCONST16(14.f,DB_SHIFT); - } while (++c < C); -} diff --git a/libs/SDL_mixer/external/opus/celt/quant_bands.h b/libs/SDL_mixer/external/opus/celt/quant_bands.h deleted file mode 100644 index 0490bca..0000000 --- a/libs/SDL_mixer/external/opus/celt/quant_bands.h +++ /dev/null @@ -1,66 +0,0 @@ -/* Copyright (c) 2007-2008 CSIRO - Copyright (c) 2007-2009 Xiph.Org Foundation - Written by Jean-Marc Valin */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifndef QUANT_BANDS -#define QUANT_BANDS - -#include "arch.h" -#include "modes.h" -#include "entenc.h" -#include "entdec.h" -#include "mathops.h" - -#ifdef FIXED_POINT -extern const signed char eMeans[25]; -#else -extern const opus_val16 eMeans[25]; -#endif - -void amp2Log2(const CELTMode *m, int effEnd, int end, - celt_ener *bandE, opus_val16 *bandLogE, int C); - -void log2Amp(const CELTMode *m, int start, int end, - celt_ener *eBands, const opus_val16 *oldEBands, int C); - -void quant_coarse_energy(const CELTMode *m, int start, int end, int effEnd, - const opus_val16 *eBands, opus_val16 *oldEBands, opus_uint32 budget, - opus_val16 *error, ec_enc *enc, int C, int LM, - int nbAvailableBytes, int force_intra, opus_val32 *delayedIntra, - int two_pass, int loss_rate, int lfe); - -void quant_fine_energy(const CELTMode *m, int start, int end, opus_val16 *oldEBands, opus_val16 *error, int *fine_quant, ec_enc *enc, int C); - -void quant_energy_finalise(const CELTMode *m, int start, int end, opus_val16 *oldEBands, opus_val16 *error, int *fine_quant, int *fine_priority, int bits_left, ec_enc *enc, int C); - -void unquant_coarse_energy(const CELTMode *m, int start, int end, opus_val16 *oldEBands, int intra, ec_dec *dec, int C, int LM); - -void unquant_fine_energy(const CELTMode *m, int start, int end, opus_val16 *oldEBands, int *fine_quant, ec_dec *dec, int C); - -void unquant_energy_finalise(const CELTMode *m, int start, int end, opus_val16 *oldEBands, int *fine_quant, int *fine_priority, int bits_left, ec_dec *dec, int C); - -#endif /* QUANT_BANDS */ diff --git a/libs/SDL_mixer/external/opus/celt/rate.c b/libs/SDL_mixer/external/opus/celt/rate.c deleted file mode 100644 index 7f7ad3f..0000000 --- a/libs/SDL_mixer/external/opus/celt/rate.c +++ /dev/null @@ -1,646 +0,0 @@ -/* Copyright (c) 2007-2008 CSIRO - Copyright (c) 2007-2009 Xiph.Org Foundation - Written by Jean-Marc Valin */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include -#include "modes.h" -#include "cwrs.h" -#include "arch.h" -#include "os_support.h" - -#include "entcode.h" -#include "rate.h" - -static const unsigned char LOG2_FRAC_TABLE[24]={ - 0, - 8,13, - 16,19,21,23, - 24,26,27,28,29,30,31,32, - 32,33,34,34,35,36,36,37,37 -}; - -#ifdef CUSTOM_MODES - -/*Determines if V(N,K) fits in a 32-bit unsigned integer. - N and K are themselves limited to 15 bits.*/ -static int fits_in32(int _n, int _k) -{ - static const opus_int16 maxN[15] = { - 32767, 32767, 32767, 1476, 283, 109, 60, 40, - 29, 24, 20, 18, 16, 14, 13}; - static const opus_int16 maxK[15] = { - 32767, 32767, 32767, 32767, 1172, 238, 95, 53, - 36, 27, 22, 18, 16, 15, 13}; - if (_n>=14) - { - if (_k>=14) - return 0; - else - return _n <= maxN[_k]; - } else { - return _k <= maxK[_n]; - } -} - -void compute_pulse_cache(CELTMode *m, int LM) -{ - int C; - int i; - int j; - int curr=0; - int nbEntries=0; - int entryN[100], entryK[100], entryI[100]; - const opus_int16 *eBands = m->eBands; - PulseCache *cache = &m->cache; - opus_int16 *cindex; - unsigned char *bits; - unsigned char *cap; - - cindex = (opus_int16 *)opus_alloc(sizeof(cache->index[0])*m->nbEBands*(LM+2)); - cache->index = cindex; - - /* Scan for all unique band sizes */ - for (i=0;i<=LM+1;i++) - { - for (j=0;jnbEBands;j++) - { - int k; - int N = (eBands[j+1]-eBands[j])<>1; - cindex[i*m->nbEBands+j] = -1; - /* Find other bands that have the same size */ - for (k=0;k<=i;k++) - { - int n; - for (n=0;nnbEBands && (k!=i || n>1) - { - cindex[i*m->nbEBands+j] = cindex[k*m->nbEBands+n]; - break; - } - } - } - if (cache->index[i*m->nbEBands+j] == -1 && N!=0) - { - int K; - entryN[nbEntries] = N; - K = 0; - while (fits_in32(N,get_pulses(K+1)) && KnbEBands+j] = curr; - entryI[nbEntries] = curr; - - curr += K+1; - nbEntries++; - } - } - } - bits = (unsigned char *)opus_alloc(sizeof(unsigned char)*curr); - cache->bits = bits; - cache->size = curr; - /* Compute the cache for all unique sizes */ - for (i=0;icaps = cap = (unsigned char *)opus_alloc(sizeof(cache->caps[0])*(LM+1)*2*m->nbEBands); - for (i=0;i<=LM;i++) - { - for (C=1;C<=2;C++) - { - for (j=0;jnbEBands;j++) - { - int N0; - int max_bits; - N0 = m->eBands[j+1]-m->eBands[j]; - /* N=1 bands only have a sign bit and fine bits. */ - if (N0<1 are even, including custom modes.*/ - if (N0 > 2) - { - N0>>=1; - LM0--; - } - /* N0=1 bands can't be split down to N<2. */ - else if (N0 <= 1) - { - LM0=IMIN(i,1); - N0<<=LM0; - } - /* Compute the cost for the lowest-level PVQ of a fully split - band. */ - pcache = bits + cindex[(LM0+1)*m->nbEBands+j]; - max_bits = pcache[pcache[0]]+1; - /* Add in the cost of coding regular splits. */ - N = N0; - for(k=0;klogN[j]+((LM0+k)<>1)-QTHETA_OFFSET; - /* The number of qtheta bits we'll allocate if the remainder - is to be max_bits. - The average measured cost for theta is 0.89701 times qb, - approximated here as 459/512. */ - num=459*(opus_int32)((2*N-1)*offset+max_bits); - den=((opus_int32)(2*N-1)<<9)-459; - qb = IMIN((num+(den>>1))/den, 57); - celt_assert(qb >= 0); - max_bits += qb; - N <<= 1; - } - /* Add in the cost of a stereo split, if necessary. */ - if (C==2) - { - max_bits <<= 1; - offset = ((m->logN[j]+(i<>1)-(N==2?QTHETA_OFFSET_TWOPHASE:QTHETA_OFFSET); - ndof = 2*N-1-(N==2); - /* The average measured cost for theta with the step PDF is - 0.95164 times qb, approximated here as 487/512. */ - num = (N==2?512:487)*(opus_int32)(max_bits+ndof*offset); - den = ((opus_int32)ndof<<9)-(N==2?512:487); - qb = IMIN((num+(den>>1))/den, (N==2?64:61)); - celt_assert(qb >= 0); - max_bits += qb; - } - /* Add the fine bits we'll use. */ - /* Compensate for the extra DoF in stereo */ - ndof = C*N + ((C==2 && N>2) ? 1 : 0); - /* Offset the number of fine bits by log2(N)/2 + FINE_OFFSET - compared to their "fair share" of total/N */ - offset = ((m->logN[j] + (i<>1)-FINE_OFFSET; - /* N=2 is the only point that doesn't match the curve */ - if (N==2) - offset += 1<>2; - /* The number of fine bits we'll allocate if the remainder is - to be max_bits. */ - num = max_bits+ndof*offset; - den = (ndof-1)<>1))/den, MAX_FINE_BITS); - celt_assert(qb >= 0); - max_bits += C*qb<eBands[j+1]-m->eBands[j])<= 0); - celt_assert(max_bits < 256); - *cap++ = (unsigned char)max_bits; - } - } - } -} - -#endif /* CUSTOM_MODES */ - -#define ALLOC_STEPS 6 - -static OPUS_INLINE int interp_bits2pulses(const CELTMode *m, int start, int end, int skip_start, - const int *bits1, const int *bits2, const int *thresh, const int *cap, opus_int32 total, opus_int32 *_balance, - int skip_rsv, int *intensity, int intensity_rsv, int *dual_stereo, int dual_stereo_rsv, int *bits, - int *ebits, int *fine_priority, int C, int LM, ec_ctx *ec, int encode, int prev, int signalBandwidth) -{ - opus_int32 psum; - int lo, hi; - int i, j; - int logM; - int stereo; - int codedBands=-1; - int alloc_floor; - opus_int32 left, percoeff; - int done; - opus_int32 balance; - SAVE_STACK; - - alloc_floor = C<1; - - logM = LM<>1; - psum = 0; - done = 0; - for (j=end;j-->start;) - { - int tmp = bits1[j] + (mid*(opus_int32)bits2[j]>>ALLOC_STEPS); - if (tmp >= thresh[j] || done) - { - done = 1; - /* Don't allocate more than we can actually use */ - psum += IMIN(tmp, cap[j]); - } else { - if (tmp >= alloc_floor) - psum += alloc_floor; - } - } - if (psum > total) - hi = mid; - else - lo = mid; - } - psum = 0; - /*printf ("interp bisection gave %d\n", lo);*/ - done = 0; - for (j=end;j-->start;) - { - int tmp = bits1[j] + ((opus_int32)lo*bits2[j]>>ALLOC_STEPS); - if (tmp < thresh[j] && !done) - { - if (tmp >= alloc_floor) - tmp = alloc_floor; - else - tmp = 0; - } else - done = 1; - /* Don't allocate more than we can actually use */ - tmp = IMIN(tmp, cap[j]); - bits[j] = tmp; - psum += tmp; - } - - /* Decide which bands to skip, working backwards from the end. */ - for (codedBands=end;;codedBands--) - { - int band_width; - int band_bits; - int rem; - j = codedBands-1; - /* Never skip the first band, nor a band that has been boosted by - dynalloc. - In the first case, we'd be coding a bit to signal we're going to waste - all the other bits. - In the second case, we'd be coding a bit to redistribute all the bits - we just signaled should be cocentrated in this band. */ - if (j<=skip_start) - { - /* Give the bit we reserved to end skipping back. */ - total += skip_rsv; - break; - } - /*Figure out how many left-over bits we would be adding to this band. - This can include bits we've stolen back from higher, skipped bands.*/ - left = total-psum; - percoeff = celt_udiv(left, m->eBands[codedBands]-m->eBands[start]); - left -= (m->eBands[codedBands]-m->eBands[start])*percoeff; - rem = IMAX(left-(m->eBands[j]-m->eBands[start]),0); - band_width = m->eBands[codedBands]-m->eBands[j]; - band_bits = (int)(bits[j] + percoeff*band_width + rem); - /*Only code a skip decision if we're above the threshold for this band. - Otherwise it is force-skipped. - This ensures that we have enough bits to code the skip flag.*/ - if (band_bits >= IMAX(thresh[j], alloc_floor+(1< 17) - depth_threshold = j (depth_threshold*band_width<>4 && j<=signalBandwidth)) -#endif - { - ec_enc_bit_logp(ec, 1, 1); - break; - } - ec_enc_bit_logp(ec, 0, 1); - } else if (ec_dec_bit_logp(ec, 1)) { - break; - } - /*We used a bit to skip this band.*/ - psum += 1< 0) - intensity_rsv = LOG2_FRAC_TABLE[j-start]; - psum += intensity_rsv; - if (band_bits >= alloc_floor) - { - /*If we have enough for a fine energy bit per channel, use it.*/ - psum += alloc_floor; - bits[j] = alloc_floor; - } else { - /*Otherwise this band gets nothing at all.*/ - bits[j] = 0; - } - } - - celt_assert(codedBands > start); - /* Code the intensity and dual stereo parameters. */ - if (intensity_rsv > 0) - { - if (encode) - { - *intensity = IMIN(*intensity, codedBands); - ec_enc_uint(ec, *intensity-start, codedBands+1-start); - } - else - *intensity = start+ec_dec_uint(ec, codedBands+1-start); - } - else - *intensity = 0; - if (*intensity <= start) - { - total += dual_stereo_rsv; - dual_stereo_rsv = 0; - } - if (dual_stereo_rsv > 0) - { - if (encode) - ec_enc_bit_logp(ec, *dual_stereo, 1); - else - *dual_stereo = ec_dec_bit_logp(ec, 1); - } - else - *dual_stereo = 0; - - /* Allocate the remaining bits */ - left = total-psum; - percoeff = celt_udiv(left, m->eBands[codedBands]-m->eBands[start]); - left -= (m->eBands[codedBands]-m->eBands[start])*percoeff; - for (j=start;jeBands[j+1]-m->eBands[j])); - for (j=start;jeBands[j+1]-m->eBands[j]); - bits[j] += tmp; - left -= tmp; - } - /*for (j=0;j= 0); - N0 = m->eBands[j+1]-m->eBands[j]; - N=N0<1) - { - excess = MAX32(bit-cap[j],0); - bits[j] = bit-excess; - - /* Compensate for the extra DoF in stereo */ - den=(C*N+ ((C==2 && N>2 && !*dual_stereo && j<*intensity) ? 1 : 0)); - - NClogN = den*(m->logN[j] + logM); - - /* Offset for the number of fine bits by log2(N)/2 + FINE_OFFSET - compared to their "fair share" of total/N */ - offset = (NClogN>>1)-den*FINE_OFFSET; - - /* N=2 is the only point that doesn't match the curve */ - if (N==2) - offset += den<>2; - - /* Changing the offset for allocating the second and third - fine energy bit */ - if (bits[j] + offset < den*2<>2; - else if (bits[j] + offset < den*3<>3; - - /* Divide with rounding */ - ebits[j] = IMAX(0, (bits[j] + offset + (den<<(BITRES-1)))); - ebits[j] = celt_udiv(ebits[j], den)>>BITRES; - - /* Make sure not to bust */ - if (C*ebits[j] > (bits[j]>>BITRES)) - ebits[j] = bits[j] >> stereo >> BITRES; - - /* More than that is useless because that's about as far as PVQ can go */ - ebits[j] = IMIN(ebits[j], MAX_FINE_BITS); - - /* If we rounded down or capped this band, make it a candidate for the - final fine energy pass */ - fine_priority[j] = ebits[j]*(den<= bits[j]+offset; - - /* Remove the allocated fine bits; the rest are assigned to PVQ */ - bits[j] -= C*ebits[j]< 0) - { - int extra_fine; - int extra_bits; - extra_fine = IMIN(excess>>(stereo+BITRES),MAX_FINE_BITS-ebits[j]); - ebits[j] += extra_fine; - extra_bits = extra_fine*C<= excess-balance; - excess -= extra_bits; - } - balance = excess; - - celt_assert(bits[j] >= 0); - celt_assert(ebits[j] >= 0); - } - /* Save any remaining bits over the cap for the rebalancing in - quant_all_bands(). */ - *_balance = balance; - - /* The skipped bands use all their bits for fine energy. */ - for (;j> stereo >> BITRES; - celt_assert(C*ebits[j]<nbEBands; - skip_start = start; - /* Reserve a bit to signal the end of manually skipped bands. */ - skip_rsv = total >= 1<total) - intensity_rsv = 0; - else - { - total -= intensity_rsv; - dual_stereo_rsv = total>=1<eBands[j+1]-m->eBands[j])<>4); - /* Tilt of the allocation curve */ - trim_offset[j] = C*(m->eBands[j+1]-m->eBands[j])*(alloc_trim-5-LM)*(end-j-1) - *(1<<(LM+BITRES))>>6; - /* Giving less resolution to single-coefficient bands because they get - more benefit from having one coarse value per coefficient*/ - if ((m->eBands[j+1]-m->eBands[j])<nbAllocVectors - 1; - do - { - int done = 0; - int psum = 0; - int mid = (lo+hi) >> 1; - for (j=end;j-->start;) - { - int bitsj; - int N = m->eBands[j+1]-m->eBands[j]; - bitsj = C*N*m->allocVectors[mid*len+j]<>2; - if (bitsj > 0) - bitsj = IMAX(0, bitsj + trim_offset[j]); - bitsj += offsets[j]; - if (bitsj >= thresh[j] || done) - { - done = 1; - /* Don't allocate more than we can actually use */ - psum += IMIN(bitsj, cap[j]); - } else { - if (bitsj >= C< total) - hi = mid - 1; - else - lo = mid + 1; - /*printf ("lo = %d, hi = %d\n", lo, hi);*/ - } - while (lo <= hi); - hi = lo--; - /*printf ("interp between %d and %d\n", lo, hi);*/ - for (j=start;jeBands[j+1]-m->eBands[j]; - bits1j = C*N*m->allocVectors[lo*len+j]<>2; - bits2j = hi>=m->nbAllocVectors ? - cap[j] : C*N*m->allocVectors[hi*len+j]<>2; - if (bits1j > 0) - bits1j = IMAX(0, bits1j + trim_offset[j]); - if (bits2j > 0) - bits2j = IMAX(0, bits2j + trim_offset[j]); - if (lo > 0) - bits1j += offsets[j]; - bits2j += offsets[j]; - if (offsets[j]>0) - skip_start = j; - bits2j = IMAX(0,bits2j-bits1j); - bits1[j] = bits1j; - bits2[j] = bits2j; - } - codedBands = interp_bits2pulses(m, start, end, skip_start, bits1, bits2, thresh, cap, - total, balance, skip_rsv, intensity, intensity_rsv, dual_stereo, dual_stereo_rsv, - pulses, ebits, fine_priority, C, LM, ec, encode, prev, signalBandwidth); - RESTORE_STACK; - return codedBands; -} - diff --git a/libs/SDL_mixer/external/opus/celt/rate.h b/libs/SDL_mixer/external/opus/celt/rate.h deleted file mode 100644 index fad5e41..0000000 --- a/libs/SDL_mixer/external/opus/celt/rate.h +++ /dev/null @@ -1,101 +0,0 @@ -/* Copyright (c) 2007-2008 CSIRO - Copyright (c) 2007-2009 Xiph.Org Foundation - Written by Jean-Marc Valin */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifndef RATE_H -#define RATE_H - -#define MAX_PSEUDO 40 -#define LOG_MAX_PSEUDO 6 - -#define CELT_MAX_PULSES 128 - -#define MAX_FINE_BITS 8 - -#define FINE_OFFSET 21 -#define QTHETA_OFFSET 4 -#define QTHETA_OFFSET_TWOPHASE 16 - -#include "cwrs.h" -#include "modes.h" - -void compute_pulse_cache(CELTMode *m, int LM); - -static OPUS_INLINE int get_pulses(int i) -{ - return i<8 ? i : (8 + (i&7)) << ((i>>3)-1); -} - -static OPUS_INLINE int bits2pulses(const CELTMode *m, int band, int LM, int bits) -{ - int i; - int lo, hi; - const unsigned char *cache; - - LM++; - cache = m->cache.bits + m->cache.index[LM*m->nbEBands+band]; - - lo = 0; - hi = cache[0]; - bits--; - for (i=0;i>1; - /* OPT: Make sure this is implemented with a conditional move */ - if ((int)cache[mid] >= bits) - hi = mid; - else - lo = mid; - } - if (bits- (lo == 0 ? -1 : (int)cache[lo]) <= (int)cache[hi]-bits) - return lo; - else - return hi; -} - -static OPUS_INLINE int pulses2bits(const CELTMode *m, int band, int LM, int pulses) -{ - const unsigned char *cache; - - LM++; - cache = m->cache.bits + m->cache.index[LM*m->nbEBands+band]; - return pulses == 0 ? 0 : cache[pulses]+1; -} - -/** Compute the pulse allocation, i.e. how many pulses will go in each - * band. - @param m mode - @param offsets Requested increase or decrease in the number of bits for - each band - @param total Number of bands - @param pulses Number of pulses per band (returned) - @return Total number of bits allocated -*/ -int clt_compute_allocation(const CELTMode *m, int start, int end, const int *offsets, const int *cap, int alloc_trim, int *intensity, int *dual_stereo, - opus_int32 total, opus_int32 *balance, int *pulses, int *ebits, int *fine_priority, int C, int LM, ec_ctx *ec, int encode, int prev, int signalBandwidth); - -#endif diff --git a/libs/SDL_mixer/external/opus/celt/stack_alloc.h b/libs/SDL_mixer/external/opus/celt/stack_alloc.h deleted file mode 100644 index ae40e2a..0000000 --- a/libs/SDL_mixer/external/opus/celt/stack_alloc.h +++ /dev/null @@ -1,184 +0,0 @@ -/* Copyright (C) 2002-2003 Jean-Marc Valin - Copyright (C) 2007-2009 Xiph.Org Foundation */ -/** - @file stack_alloc.h - @brief Temporary memory allocation on stack -*/ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifndef STACK_ALLOC_H -#define STACK_ALLOC_H - -#include "opus_types.h" -#include "opus_defines.h" - -#if (!defined (VAR_ARRAYS) && !defined (USE_ALLOCA) && !defined (NONTHREADSAFE_PSEUDOSTACK)) -#error "Opus requires one of VAR_ARRAYS, USE_ALLOCA, or NONTHREADSAFE_PSEUDOSTACK be defined to select the temporary allocation mode." -#endif - -#ifdef USE_ALLOCA -# ifdef _WIN32 -# include -# else -# ifdef HAVE_ALLOCA_H -# include -# else -# include -# endif -# endif -#endif - -/** - * @def ALIGN(stack, size) - * - * Aligns the stack to a 'size' boundary - * - * @param stack Stack - * @param size New size boundary - */ - -/** - * @def PUSH(stack, size, type) - * - * Allocates 'size' elements of type 'type' on the stack - * - * @param stack Stack - * @param size Number of elements - * @param type Type of element - */ - -/** - * @def VARDECL(var) - * - * Declare variable on stack - * - * @param var Variable to declare - */ - -/** - * @def ALLOC(var, size, type) - * - * Allocate 'size' elements of 'type' on stack - * - * @param var Name of variable to allocate - * @param size Number of elements - * @param type Type of element - */ - -#if defined(VAR_ARRAYS) - -#define VARDECL(type, var) -#define ALLOC(var, size, type) type var[size] -#define SAVE_STACK -#define RESTORE_STACK -#define ALLOC_STACK -/* C99 does not allow VLAs of size zero */ -#define ALLOC_NONE 1 - -#elif defined(USE_ALLOCA) - -#define VARDECL(type, var) type *var - -# ifdef _WIN32 -# define ALLOC(var, size, type) var = ((type*)_alloca(sizeof(type)*(size))) -# else -# define ALLOC(var, size, type) var = ((type*)alloca(sizeof(type)*(size))) -# endif - -#define SAVE_STACK -#define RESTORE_STACK -#define ALLOC_STACK -#define ALLOC_NONE 0 - -#else - -#ifdef CELT_C -char *scratch_ptr=0; -char *global_stack=0; -#else -extern char *global_stack; -extern char *scratch_ptr; -#endif /* CELT_C */ - -#ifdef ENABLE_VALGRIND - -#include - -#ifdef CELT_C -char *global_stack_top=0; -#else -extern char *global_stack_top; -#endif /* CELT_C */ - -#define ALIGN(stack, size) ((stack) += ((size) - (long)(stack)) & ((size) - 1)) -#define PUSH(stack, size, type) (VALGRIND_MAKE_MEM_NOACCESS(stack, global_stack_top-stack),ALIGN((stack),sizeof(type)/sizeof(char)),VALGRIND_MAKE_MEM_UNDEFINED(stack, ((size)*sizeof(type)/sizeof(char))),(stack)+=(2*(size)*sizeof(type)/sizeof(char)),(type*)((stack)-(2*(size)*sizeof(type)/sizeof(char)))) -#define RESTORE_STACK ((global_stack = _saved_stack),VALGRIND_MAKE_MEM_NOACCESS(global_stack, global_stack_top-global_stack)) -#define ALLOC_STACK char *_saved_stack; ((global_stack = (global_stack==0) ? ((global_stack_top=opus_alloc_scratch(GLOBAL_STACK_SIZE*2)+(GLOBAL_STACK_SIZE*2))-(GLOBAL_STACK_SIZE*2)) : global_stack),VALGRIND_MAKE_MEM_NOACCESS(global_stack, global_stack_top-global_stack)); _saved_stack = global_stack; - -#else - -#define ALIGN(stack, size) ((stack) += ((size) - (long)(stack)) & ((size) - 1)) -#define PUSH(stack, size, type) (ALIGN((stack),sizeof(type)/sizeof(char)),(stack)+=(size)*(sizeof(type)/sizeof(char)),(type*)((stack)-(size)*(sizeof(type)/sizeof(char)))) -#if 0 /* Set this to 1 to instrument pseudostack usage */ -#define RESTORE_STACK (printf("%ld %s:%d\n", global_stack-scratch_ptr, __FILE__, __LINE__),global_stack = _saved_stack) -#else -#define RESTORE_STACK (global_stack = _saved_stack) -#endif -#define ALLOC_STACK char *_saved_stack; (global_stack = (global_stack==0) ? (scratch_ptr=opus_alloc_scratch(GLOBAL_STACK_SIZE)) : global_stack); _saved_stack = global_stack; - -#endif /* ENABLE_VALGRIND */ - -#include "os_support.h" -#define VARDECL(type, var) type *var -#define ALLOC(var, size, type) var = PUSH(global_stack, size, type) -#define SAVE_STACK char *_saved_stack = global_stack; -#define ALLOC_NONE 0 - -#endif /* VAR_ARRAYS */ - - -#ifdef ENABLE_VALGRIND - -#include -#define OPUS_CHECK_ARRAY(ptr, len) VALGRIND_CHECK_MEM_IS_DEFINED(ptr, len*sizeof(*ptr)) -#define OPUS_CHECK_VALUE(value) VALGRIND_CHECK_VALUE_IS_DEFINED(value) -#define OPUS_CHECK_ARRAY_COND(ptr, len) VALGRIND_CHECK_MEM_IS_DEFINED(ptr, len*sizeof(*ptr)) -#define OPUS_CHECK_VALUE_COND(value) VALGRIND_CHECK_VALUE_IS_DEFINED(value) -#define OPUS_PRINT_INT(value) do {fprintf(stderr, #value " = %d at %s:%d\n", value, __FILE__, __LINE__);}while(0) -#define OPUS_FPRINTF fprintf - -#else - -static OPUS_INLINE int _opus_false(void) {return 0;} -#define OPUS_CHECK_ARRAY(ptr, len) _opus_false() -#define OPUS_CHECK_VALUE(value) _opus_false() -#define OPUS_PRINT_INT(value) do{}while(0) -#define OPUS_FPRINTF (void) - -#endif - - -#endif /* STACK_ALLOC_H */ diff --git a/libs/SDL_mixer/external/opus/celt/static_modes_fixed.h b/libs/SDL_mixer/external/opus/celt/static_modes_fixed.h deleted file mode 100644 index 8717d62..0000000 --- a/libs/SDL_mixer/external/opus/celt/static_modes_fixed.h +++ /dev/null @@ -1,892 +0,0 @@ -/* The contents of this file was automatically generated by dump_modes.c - with arguments: 48000 960 - It contains static definitions for some pre-defined modes. */ -#include "modes.h" -#include "rate.h" - -#ifdef HAVE_ARM_NE10 -#define OVERRIDE_FFT 1 -#include "static_modes_fixed_arm_ne10.h" -#endif - -#ifndef DEF_WINDOW120 -#define DEF_WINDOW120 -static const opus_val16 window120[120] = { -2, 20, 55, 108, 178, -266, 372, 494, 635, 792, -966, 1157, 1365, 1590, 1831, -2089, 2362, 2651, 2956, 3276, -3611, 3961, 4325, 4703, 5094, -5499, 5916, 6346, 6788, 7241, -7705, 8179, 8663, 9156, 9657, -10167, 10684, 11207, 11736, 12271, -12810, 13353, 13899, 14447, 14997, -15547, 16098, 16648, 17197, 17744, -18287, 18827, 19363, 19893, 20418, -20936, 21447, 21950, 22445, 22931, -23407, 23874, 24330, 24774, 25208, -25629, 26039, 26435, 26819, 27190, -27548, 27893, 28224, 28541, 28845, -29135, 29411, 29674, 29924, 30160, -30384, 30594, 30792, 30977, 31151, -31313, 31463, 31602, 31731, 31849, -31958, 32057, 32148, 32229, 32303, -32370, 32429, 32481, 32528, 32568, -32604, 32634, 32661, 32683, 32701, -32717, 32729, 32740, 32748, 32754, -32758, 32762, 32764, 32766, 32767, -32767, 32767, 32767, 32767, 32767, -}; -#endif - -#ifndef DEF_LOGN400 -#define DEF_LOGN400 -static const opus_int16 logN400[21] = { -0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 8, 8, 16, 16, 16, 21, 21, 24, 29, 34, 36, }; -#endif - -#ifndef DEF_PULSE_CACHE50 -#define DEF_PULSE_CACHE50 -static const opus_int16 cache_index50[105] = { --1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 41, 41, 41, -82, 82, 123, 164, 200, 222, 0, 0, 0, 0, 0, 0, 0, 0, 41, -41, 41, 41, 123, 123, 123, 164, 164, 240, 266, 283, 295, 41, 41, 41, -41, 41, 41, 41, 41, 123, 123, 123, 123, 240, 240, 240, 266, 266, 305, -318, 328, 336, 123, 123, 123, 123, 123, 123, 123, 123, 240, 240, 240, 240, -305, 305, 305, 318, 318, 343, 351, 358, 364, 240, 240, 240, 240, 240, 240, -240, 240, 305, 305, 305, 305, 343, 343, 343, 351, 351, 370, 376, 382, 387, -}; -static const unsigned char cache_bits50[392] = { -40, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, -7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, -7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 40, 15, 23, 28, -31, 34, 36, 38, 39, 41, 42, 43, 44, 45, 46, 47, 47, 49, 50, -51, 52, 53, 54, 55, 55, 57, 58, 59, 60, 61, 62, 63, 63, 65, -66, 67, 68, 69, 70, 71, 71, 40, 20, 33, 41, 48, 53, 57, 61, -64, 66, 69, 71, 73, 75, 76, 78, 80, 82, 85, 87, 89, 91, 92, -94, 96, 98, 101, 103, 105, 107, 108, 110, 112, 114, 117, 119, 121, 123, -124, 126, 128, 40, 23, 39, 51, 60, 67, 73, 79, 83, 87, 91, 94, -97, 100, 102, 105, 107, 111, 115, 118, 121, 124, 126, 129, 131, 135, 139, -142, 145, 148, 150, 153, 155, 159, 163, 166, 169, 172, 174, 177, 179, 35, -28, 49, 65, 78, 89, 99, 107, 114, 120, 126, 132, 136, 141, 145, 149, -153, 159, 165, 171, 176, 180, 185, 189, 192, 199, 205, 211, 216, 220, 225, -229, 232, 239, 245, 251, 21, 33, 58, 79, 97, 112, 125, 137, 148, 157, -166, 174, 182, 189, 195, 201, 207, 217, 227, 235, 243, 251, 17, 35, 63, -86, 106, 123, 139, 152, 165, 177, 187, 197, 206, 214, 222, 230, 237, 250, -25, 31, 55, 75, 91, 105, 117, 128, 138, 146, 154, 161, 168, 174, 180, -185, 190, 200, 208, 215, 222, 229, 235, 240, 245, 255, 16, 36, 65, 89, -110, 128, 144, 159, 173, 185, 196, 207, 217, 226, 234, 242, 250, 11, 41, -74, 103, 128, 151, 172, 191, 209, 225, 241, 255, 9, 43, 79, 110, 138, -163, 186, 207, 227, 246, 12, 39, 71, 99, 123, 144, 164, 182, 198, 214, -228, 241, 253, 9, 44, 81, 113, 142, 168, 192, 214, 235, 255, 7, 49, -90, 127, 160, 191, 220, 247, 6, 51, 95, 134, 170, 203, 234, 7, 47, -87, 123, 155, 184, 212, 237, 6, 52, 97, 137, 174, 208, 240, 5, 57, -106, 151, 192, 231, 5, 59, 111, 158, 202, 243, 5, 55, 103, 147, 187, -224, 5, 60, 113, 161, 206, 248, 4, 65, 122, 175, 224, 4, 67, 127, -182, 234, }; -static const unsigned char cache_caps50[168] = { -224, 224, 224, 224, 224, 224, 224, 224, 160, 160, 160, 160, 185, 185, 185, -178, 178, 168, 134, 61, 37, 224, 224, 224, 224, 224, 224, 224, 224, 240, -240, 240, 240, 207, 207, 207, 198, 198, 183, 144, 66, 40, 160, 160, 160, -160, 160, 160, 160, 160, 185, 185, 185, 185, 193, 193, 193, 183, 183, 172, -138, 64, 38, 240, 240, 240, 240, 240, 240, 240, 240, 207, 207, 207, 207, -204, 204, 204, 193, 193, 180, 143, 66, 40, 185, 185, 185, 185, 185, 185, -185, 185, 193, 193, 193, 193, 193, 193, 193, 183, 183, 172, 138, 65, 39, -207, 207, 207, 207, 207, 207, 207, 207, 204, 204, 204, 204, 201, 201, 201, -188, 188, 176, 141, 66, 40, 193, 193, 193, 193, 193, 193, 193, 193, 193, -193, 193, 193, 194, 194, 194, 184, 184, 173, 139, 65, 39, 204, 204, 204, -204, 204, 204, 204, 204, 201, 201, 201, 201, 198, 198, 198, 187, 187, 175, -140, 66, 40, }; -#endif - -#ifndef FFT_TWIDDLES48000_960 -#define FFT_TWIDDLES48000_960 -static const kiss_twiddle_cpx fft_twiddles48000_960[480] = { -{32767, 0}, {32766, -429}, -{32757, -858}, {32743, -1287}, -{32724, -1715}, {32698, -2143}, -{32667, -2570}, {32631, -2998}, -{32588, -3425}, {32541, -3851}, -{32488, -4277}, {32429, -4701}, -{32364, -5125}, {32295, -5548}, -{32219, -5971}, {32138, -6393}, -{32051, -6813}, {31960, -7231}, -{31863, -7650}, {31760, -8067}, -{31652, -8481}, {31539, -8895}, -{31419, -9306}, {31294, -9716}, -{31165, -10126}, {31030, -10532}, -{30889, -10937}, {30743, -11340}, -{30592, -11741}, {30436, -12141}, -{30274, -12540}, {30107, -12935}, -{29936, -13328}, {29758, -13718}, -{29577, -14107}, {29390, -14493}, -{29197, -14875}, {29000, -15257}, -{28797, -15635}, {28590, -16010}, -{28379, -16384}, {28162, -16753}, -{27940, -17119}, {27714, -17484}, -{27482, -17845}, {27246, -18205}, -{27006, -18560}, {26760, -18911}, -{26510, -19260}, {26257, -19606}, -{25997, -19947}, {25734, -20286}, -{25466, -20621}, {25194, -20952}, -{24918, -21281}, {24637, -21605}, -{24353, -21926}, {24063, -22242}, -{23770, -22555}, {23473, -22865}, -{23171, -23171}, {22866, -23472}, -{22557, -23769}, {22244, -24063}, -{21927, -24352}, {21606, -24636}, -{21282, -24917}, {20954, -25194}, -{20622, -25465}, {20288, -25733}, -{19949, -25997}, {19607, -26255}, -{19261, -26509}, {18914, -26760}, -{18561, -27004}, {18205, -27246}, -{17846, -27481}, {17485, -27713}, -{17122, -27940}, {16755, -28162}, -{16385, -28378}, {16012, -28590}, -{15636, -28797}, {15258, -28999}, -{14878, -29197}, {14494, -29389}, -{14108, -29576}, {13720, -29757}, -{13329, -29934}, {12937, -30107}, -{12540, -30274}, {12142, -30435}, -{11744, -30592}, {11342, -30743}, -{10939, -30889}, {10534, -31030}, -{10127, -31164}, {9718, -31294}, -{9307, -31418}, {8895, -31537}, -{8482, -31652}, {8067, -31759}, -{7650, -31862}, {7233, -31960}, -{6815, -32051}, {6393, -32138}, -{5973, -32219}, {5549, -32294}, -{5127, -32364}, {4703, -32429}, -{4278, -32487}, {3852, -32541}, -{3426, -32588}, {2999, -32630}, -{2572, -32667}, {2144, -32698}, -{1716, -32724}, {1287, -32742}, -{860, -32757}, {430, -32766}, -{0, -32767}, {-429, -32766}, -{-858, -32757}, {-1287, -32743}, -{-1715, -32724}, {-2143, -32698}, -{-2570, -32667}, {-2998, -32631}, -{-3425, -32588}, {-3851, -32541}, -{-4277, -32488}, {-4701, -32429}, -{-5125, -32364}, {-5548, -32295}, -{-5971, -32219}, {-6393, -32138}, -{-6813, -32051}, {-7231, -31960}, -{-7650, -31863}, {-8067, -31760}, -{-8481, -31652}, {-8895, -31539}, -{-9306, -31419}, {-9716, -31294}, -{-10126, -31165}, {-10532, -31030}, -{-10937, -30889}, {-11340, -30743}, -{-11741, -30592}, {-12141, -30436}, -{-12540, -30274}, {-12935, -30107}, -{-13328, -29936}, {-13718, -29758}, -{-14107, -29577}, {-14493, -29390}, -{-14875, -29197}, {-15257, -29000}, -{-15635, -28797}, {-16010, -28590}, -{-16384, -28379}, {-16753, -28162}, -{-17119, -27940}, {-17484, -27714}, -{-17845, -27482}, {-18205, -27246}, -{-18560, -27006}, {-18911, -26760}, -{-19260, -26510}, {-19606, -26257}, -{-19947, -25997}, {-20286, -25734}, -{-20621, -25466}, {-20952, -25194}, -{-21281, -24918}, {-21605, -24637}, -{-21926, -24353}, {-22242, -24063}, -{-22555, -23770}, {-22865, -23473}, -{-23171, -23171}, {-23472, -22866}, -{-23769, -22557}, {-24063, -22244}, -{-24352, -21927}, {-24636, -21606}, -{-24917, -21282}, {-25194, -20954}, -{-25465, -20622}, {-25733, -20288}, -{-25997, -19949}, {-26255, -19607}, -{-26509, -19261}, {-26760, -18914}, -{-27004, -18561}, {-27246, -18205}, -{-27481, -17846}, {-27713, -17485}, -{-27940, -17122}, {-28162, -16755}, -{-28378, -16385}, {-28590, -16012}, -{-28797, -15636}, {-28999, -15258}, -{-29197, -14878}, {-29389, -14494}, -{-29576, -14108}, {-29757, -13720}, -{-29934, -13329}, {-30107, -12937}, -{-30274, -12540}, {-30435, -12142}, -{-30592, -11744}, {-30743, -11342}, -{-30889, -10939}, {-31030, -10534}, -{-31164, -10127}, {-31294, -9718}, -{-31418, -9307}, {-31537, -8895}, -{-31652, -8482}, {-31759, -8067}, -{-31862, -7650}, {-31960, -7233}, -{-32051, -6815}, {-32138, -6393}, -{-32219, -5973}, {-32294, -5549}, -{-32364, -5127}, {-32429, -4703}, -{-32487, -4278}, {-32541, -3852}, -{-32588, -3426}, {-32630, -2999}, -{-32667, -2572}, {-32698, -2144}, -{-32724, -1716}, {-32742, -1287}, -{-32757, -860}, {-32766, -430}, -{-32767, 0}, {-32766, 429}, -{-32757, 858}, {-32743, 1287}, -{-32724, 1715}, {-32698, 2143}, -{-32667, 2570}, {-32631, 2998}, -{-32588, 3425}, {-32541, 3851}, -{-32488, 4277}, {-32429, 4701}, -{-32364, 5125}, {-32295, 5548}, -{-32219, 5971}, {-32138, 6393}, -{-32051, 6813}, {-31960, 7231}, -{-31863, 7650}, {-31760, 8067}, -{-31652, 8481}, {-31539, 8895}, -{-31419, 9306}, {-31294, 9716}, -{-31165, 10126}, {-31030, 10532}, -{-30889, 10937}, {-30743, 11340}, -{-30592, 11741}, {-30436, 12141}, -{-30274, 12540}, {-30107, 12935}, -{-29936, 13328}, {-29758, 13718}, -{-29577, 14107}, {-29390, 14493}, -{-29197, 14875}, {-29000, 15257}, -{-28797, 15635}, {-28590, 16010}, -{-28379, 16384}, {-28162, 16753}, -{-27940, 17119}, {-27714, 17484}, -{-27482, 17845}, {-27246, 18205}, -{-27006, 18560}, {-26760, 18911}, -{-26510, 19260}, {-26257, 19606}, -{-25997, 19947}, {-25734, 20286}, -{-25466, 20621}, {-25194, 20952}, -{-24918, 21281}, {-24637, 21605}, -{-24353, 21926}, {-24063, 22242}, -{-23770, 22555}, {-23473, 22865}, -{-23171, 23171}, {-22866, 23472}, -{-22557, 23769}, {-22244, 24063}, -{-21927, 24352}, {-21606, 24636}, -{-21282, 24917}, {-20954, 25194}, -{-20622, 25465}, {-20288, 25733}, -{-19949, 25997}, {-19607, 26255}, -{-19261, 26509}, {-18914, 26760}, -{-18561, 27004}, {-18205, 27246}, -{-17846, 27481}, {-17485, 27713}, -{-17122, 27940}, {-16755, 28162}, -{-16385, 28378}, {-16012, 28590}, -{-15636, 28797}, {-15258, 28999}, -{-14878, 29197}, {-14494, 29389}, -{-14108, 29576}, {-13720, 29757}, -{-13329, 29934}, {-12937, 30107}, -{-12540, 30274}, {-12142, 30435}, -{-11744, 30592}, {-11342, 30743}, -{-10939, 30889}, {-10534, 31030}, -{-10127, 31164}, {-9718, 31294}, -{-9307, 31418}, {-8895, 31537}, -{-8482, 31652}, {-8067, 31759}, -{-7650, 31862}, {-7233, 31960}, -{-6815, 32051}, {-6393, 32138}, -{-5973, 32219}, {-5549, 32294}, -{-5127, 32364}, {-4703, 32429}, -{-4278, 32487}, {-3852, 32541}, -{-3426, 32588}, {-2999, 32630}, -{-2572, 32667}, {-2144, 32698}, -{-1716, 32724}, {-1287, 32742}, -{-860, 32757}, {-430, 32766}, -{0, 32767}, {429, 32766}, -{858, 32757}, {1287, 32743}, -{1715, 32724}, {2143, 32698}, -{2570, 32667}, {2998, 32631}, -{3425, 32588}, {3851, 32541}, -{4277, 32488}, {4701, 32429}, -{5125, 32364}, {5548, 32295}, -{5971, 32219}, {6393, 32138}, -{6813, 32051}, {7231, 31960}, -{7650, 31863}, {8067, 31760}, -{8481, 31652}, {8895, 31539}, -{9306, 31419}, {9716, 31294}, -{10126, 31165}, {10532, 31030}, -{10937, 30889}, {11340, 30743}, -{11741, 30592}, {12141, 30436}, -{12540, 30274}, {12935, 30107}, -{13328, 29936}, {13718, 29758}, -{14107, 29577}, {14493, 29390}, -{14875, 29197}, {15257, 29000}, -{15635, 28797}, {16010, 28590}, -{16384, 28379}, {16753, 28162}, -{17119, 27940}, {17484, 27714}, -{17845, 27482}, {18205, 27246}, -{18560, 27006}, {18911, 26760}, -{19260, 26510}, {19606, 26257}, -{19947, 25997}, {20286, 25734}, -{20621, 25466}, {20952, 25194}, -{21281, 24918}, {21605, 24637}, -{21926, 24353}, {22242, 24063}, -{22555, 23770}, {22865, 23473}, -{23171, 23171}, {23472, 22866}, -{23769, 22557}, {24063, 22244}, -{24352, 21927}, {24636, 21606}, -{24917, 21282}, {25194, 20954}, -{25465, 20622}, {25733, 20288}, -{25997, 19949}, {26255, 19607}, -{26509, 19261}, {26760, 18914}, -{27004, 18561}, {27246, 18205}, -{27481, 17846}, {27713, 17485}, -{27940, 17122}, {28162, 16755}, -{28378, 16385}, {28590, 16012}, -{28797, 15636}, {28999, 15258}, -{29197, 14878}, {29389, 14494}, -{29576, 14108}, {29757, 13720}, -{29934, 13329}, {30107, 12937}, -{30274, 12540}, {30435, 12142}, -{30592, 11744}, {30743, 11342}, -{30889, 10939}, {31030, 10534}, -{31164, 10127}, {31294, 9718}, -{31418, 9307}, {31537, 8895}, -{31652, 8482}, {31759, 8067}, -{31862, 7650}, {31960, 7233}, -{32051, 6815}, {32138, 6393}, -{32219, 5973}, {32294, 5549}, -{32364, 5127}, {32429, 4703}, -{32487, 4278}, {32541, 3852}, -{32588, 3426}, {32630, 2999}, -{32667, 2572}, {32698, 2144}, -{32724, 1716}, {32742, 1287}, -{32757, 860}, {32766, 430}, -}; -#ifndef FFT_BITREV480 -#define FFT_BITREV480 -static const opus_int16 fft_bitrev480[480] = { -0, 96, 192, 288, 384, 32, 128, 224, 320, 416, 64, 160, 256, 352, 448, -8, 104, 200, 296, 392, 40, 136, 232, 328, 424, 72, 168, 264, 360, 456, -16, 112, 208, 304, 400, 48, 144, 240, 336, 432, 80, 176, 272, 368, 464, -24, 120, 216, 312, 408, 56, 152, 248, 344, 440, 88, 184, 280, 376, 472, -4, 100, 196, 292, 388, 36, 132, 228, 324, 420, 68, 164, 260, 356, 452, -12, 108, 204, 300, 396, 44, 140, 236, 332, 428, 76, 172, 268, 364, 460, -20, 116, 212, 308, 404, 52, 148, 244, 340, 436, 84, 180, 276, 372, 468, -28, 124, 220, 316, 412, 60, 156, 252, 348, 444, 92, 188, 284, 380, 476, -1, 97, 193, 289, 385, 33, 129, 225, 321, 417, 65, 161, 257, 353, 449, -9, 105, 201, 297, 393, 41, 137, 233, 329, 425, 73, 169, 265, 361, 457, -17, 113, 209, 305, 401, 49, 145, 241, 337, 433, 81, 177, 273, 369, 465, -25, 121, 217, 313, 409, 57, 153, 249, 345, 441, 89, 185, 281, 377, 473, -5, 101, 197, 293, 389, 37, 133, 229, 325, 421, 69, 165, 261, 357, 453, -13, 109, 205, 301, 397, 45, 141, 237, 333, 429, 77, 173, 269, 365, 461, -21, 117, 213, 309, 405, 53, 149, 245, 341, 437, 85, 181, 277, 373, 469, -29, 125, 221, 317, 413, 61, 157, 253, 349, 445, 93, 189, 285, 381, 477, -2, 98, 194, 290, 386, 34, 130, 226, 322, 418, 66, 162, 258, 354, 450, -10, 106, 202, 298, 394, 42, 138, 234, 330, 426, 74, 170, 266, 362, 458, -18, 114, 210, 306, 402, 50, 146, 242, 338, 434, 82, 178, 274, 370, 466, -26, 122, 218, 314, 410, 58, 154, 250, 346, 442, 90, 186, 282, 378, 474, -6, 102, 198, 294, 390, 38, 134, 230, 326, 422, 70, 166, 262, 358, 454, -14, 110, 206, 302, 398, 46, 142, 238, 334, 430, 78, 174, 270, 366, 462, -22, 118, 214, 310, 406, 54, 150, 246, 342, 438, 86, 182, 278, 374, 470, -30, 126, 222, 318, 414, 62, 158, 254, 350, 446, 94, 190, 286, 382, 478, -3, 99, 195, 291, 387, 35, 131, 227, 323, 419, 67, 163, 259, 355, 451, -11, 107, 203, 299, 395, 43, 139, 235, 331, 427, 75, 171, 267, 363, 459, -19, 115, 211, 307, 403, 51, 147, 243, 339, 435, 83, 179, 275, 371, 467, -27, 123, 219, 315, 411, 59, 155, 251, 347, 443, 91, 187, 283, 379, 475, -7, 103, 199, 295, 391, 39, 135, 231, 327, 423, 71, 167, 263, 359, 455, -15, 111, 207, 303, 399, 47, 143, 239, 335, 431, 79, 175, 271, 367, 463, -23, 119, 215, 311, 407, 55, 151, 247, 343, 439, 87, 183, 279, 375, 471, -31, 127, 223, 319, 415, 63, 159, 255, 351, 447, 95, 191, 287, 383, 479, -}; -#endif - -#ifndef FFT_BITREV240 -#define FFT_BITREV240 -static const opus_int16 fft_bitrev240[240] = { -0, 48, 96, 144, 192, 16, 64, 112, 160, 208, 32, 80, 128, 176, 224, -4, 52, 100, 148, 196, 20, 68, 116, 164, 212, 36, 84, 132, 180, 228, -8, 56, 104, 152, 200, 24, 72, 120, 168, 216, 40, 88, 136, 184, 232, -12, 60, 108, 156, 204, 28, 76, 124, 172, 220, 44, 92, 140, 188, 236, -1, 49, 97, 145, 193, 17, 65, 113, 161, 209, 33, 81, 129, 177, 225, -5, 53, 101, 149, 197, 21, 69, 117, 165, 213, 37, 85, 133, 181, 229, -9, 57, 105, 153, 201, 25, 73, 121, 169, 217, 41, 89, 137, 185, 233, -13, 61, 109, 157, 205, 29, 77, 125, 173, 221, 45, 93, 141, 189, 237, -2, 50, 98, 146, 194, 18, 66, 114, 162, 210, 34, 82, 130, 178, 226, -6, 54, 102, 150, 198, 22, 70, 118, 166, 214, 38, 86, 134, 182, 230, -10, 58, 106, 154, 202, 26, 74, 122, 170, 218, 42, 90, 138, 186, 234, -14, 62, 110, 158, 206, 30, 78, 126, 174, 222, 46, 94, 142, 190, 238, -3, 51, 99, 147, 195, 19, 67, 115, 163, 211, 35, 83, 131, 179, 227, -7, 55, 103, 151, 199, 23, 71, 119, 167, 215, 39, 87, 135, 183, 231, -11, 59, 107, 155, 203, 27, 75, 123, 171, 219, 43, 91, 139, 187, 235, -15, 63, 111, 159, 207, 31, 79, 127, 175, 223, 47, 95, 143, 191, 239, -}; -#endif - -#ifndef FFT_BITREV120 -#define FFT_BITREV120 -static const opus_int16 fft_bitrev120[120] = { -0, 24, 48, 72, 96, 8, 32, 56, 80, 104, 16, 40, 64, 88, 112, -4, 28, 52, 76, 100, 12, 36, 60, 84, 108, 20, 44, 68, 92, 116, -1, 25, 49, 73, 97, 9, 33, 57, 81, 105, 17, 41, 65, 89, 113, -5, 29, 53, 77, 101, 13, 37, 61, 85, 109, 21, 45, 69, 93, 117, -2, 26, 50, 74, 98, 10, 34, 58, 82, 106, 18, 42, 66, 90, 114, -6, 30, 54, 78, 102, 14, 38, 62, 86, 110, 22, 46, 70, 94, 118, -3, 27, 51, 75, 99, 11, 35, 59, 83, 107, 19, 43, 67, 91, 115, -7, 31, 55, 79, 103, 15, 39, 63, 87, 111, 23, 47, 71, 95, 119, -}; -#endif - -#ifndef FFT_BITREV60 -#define FFT_BITREV60 -static const opus_int16 fft_bitrev60[60] = { -0, 12, 24, 36, 48, 4, 16, 28, 40, 52, 8, 20, 32, 44, 56, -1, 13, 25, 37, 49, 5, 17, 29, 41, 53, 9, 21, 33, 45, 57, -2, 14, 26, 38, 50, 6, 18, 30, 42, 54, 10, 22, 34, 46, 58, -3, 15, 27, 39, 51, 7, 19, 31, 43, 55, 11, 23, 35, 47, 59, -}; -#endif - -#ifndef FFT_STATE48000_960_0 -#define FFT_STATE48000_960_0 -static const kiss_fft_state fft_state48000_960_0 = { -480, /* nfft */ -17476, /* scale */ -8, /* scale_shift */ --1, /* shift */ -{5, 96, 3, 32, 4, 8, 2, 4, 4, 1, 0, 0, 0, 0, 0, 0, }, /* factors */ -fft_bitrev480, /* bitrev */ -fft_twiddles48000_960, /* bitrev */ -#ifdef OVERRIDE_FFT -(arch_fft_state *)&cfg_arch_480, -#else -NULL, -#endif -}; -#endif - -#ifndef FFT_STATE48000_960_1 -#define FFT_STATE48000_960_1 -static const kiss_fft_state fft_state48000_960_1 = { -240, /* nfft */ -17476, /* scale */ -7, /* scale_shift */ -1, /* shift */ -{5, 48, 3, 16, 4, 4, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, }, /* factors */ -fft_bitrev240, /* bitrev */ -fft_twiddles48000_960, /* bitrev */ -#ifdef OVERRIDE_FFT -(arch_fft_state *)&cfg_arch_240, -#else -NULL, -#endif -}; -#endif - -#ifndef FFT_STATE48000_960_2 -#define FFT_STATE48000_960_2 -static const kiss_fft_state fft_state48000_960_2 = { -120, /* nfft */ -17476, /* scale */ -6, /* scale_shift */ -2, /* shift */ -{5, 24, 3, 8, 2, 4, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, }, /* factors */ -fft_bitrev120, /* bitrev */ -fft_twiddles48000_960, /* bitrev */ -#ifdef OVERRIDE_FFT -(arch_fft_state *)&cfg_arch_120, -#else -NULL, -#endif -}; -#endif - -#ifndef FFT_STATE48000_960_3 -#define FFT_STATE48000_960_3 -static const kiss_fft_state fft_state48000_960_3 = { -60, /* nfft */ -17476, /* scale */ -5, /* scale_shift */ -3, /* shift */ -{5, 12, 3, 4, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, /* factors */ -fft_bitrev60, /* bitrev */ -fft_twiddles48000_960, /* bitrev */ -#ifdef OVERRIDE_FFT -(arch_fft_state *)&cfg_arch_60, -#else -NULL, -#endif -}; -#endif - -#endif - -#ifndef MDCT_TWIDDLES960 -#define MDCT_TWIDDLES960 -static const opus_val16 mdct_twiddles960[1800] = { -32767, 32767, 32767, 32766, 32765, -32763, 32761, 32759, 32756, 32753, -32750, 32746, 32742, 32738, 32733, -32728, 32722, 32717, 32710, 32704, -32697, 32690, 32682, 32674, 32666, -32657, 32648, 32639, 32629, 32619, -32609, 32598, 32587, 32576, 32564, -32552, 32539, 32526, 32513, 32500, -32486, 32472, 32457, 32442, 32427, -32411, 32395, 32379, 32362, 32345, -32328, 32310, 32292, 32274, 32255, -32236, 32217, 32197, 32177, 32157, -32136, 32115, 32093, 32071, 32049, -32027, 32004, 31981, 31957, 31933, -31909, 31884, 31859, 31834, 31809, -31783, 31756, 31730, 31703, 31676, -31648, 31620, 31592, 31563, 31534, -31505, 31475, 31445, 31415, 31384, -31353, 31322, 31290, 31258, 31226, -31193, 31160, 31127, 31093, 31059, -31025, 30990, 30955, 30920, 30884, -30848, 30812, 30775, 30738, 30701, -30663, 30625, 30587, 30548, 30509, -30470, 30430, 30390, 30350, 30309, -30269, 30227, 30186, 30144, 30102, -30059, 30016, 29973, 29930, 29886, -29842, 29797, 29752, 29707, 29662, -29616, 29570, 29524, 29477, 29430, -29383, 29335, 29287, 29239, 29190, -29142, 29092, 29043, 28993, 28943, -28892, 28842, 28791, 28739, 28688, -28636, 28583, 28531, 28478, 28425, -28371, 28317, 28263, 28209, 28154, -28099, 28044, 27988, 27932, 27876, -27820, 27763, 27706, 27648, 27591, -27533, 27474, 27416, 27357, 27298, -27238, 27178, 27118, 27058, 26997, -26936, 26875, 26814, 26752, 26690, -26628, 26565, 26502, 26439, 26375, -26312, 26247, 26183, 26119, 26054, -25988, 25923, 25857, 25791, 25725, -25658, 25592, 25524, 25457, 25389, -25322, 25253, 25185, 25116, 25047, -24978, 24908, 24838, 24768, 24698, -24627, 24557, 24485, 24414, 24342, -24270, 24198, 24126, 24053, 23980, -23907, 23834, 23760, 23686, 23612, -23537, 23462, 23387, 23312, 23237, -23161, 23085, 23009, 22932, 22856, -22779, 22701, 22624, 22546, 22468, -22390, 22312, 22233, 22154, 22075, -21996, 21916, 21836, 21756, 21676, -21595, 21515, 21434, 21352, 21271, -21189, 21107, 21025, 20943, 20860, -20777, 20694, 20611, 20528, 20444, -20360, 20276, 20192, 20107, 20022, -19937, 19852, 19767, 19681, 19595, -19509, 19423, 19336, 19250, 19163, -19076, 18988, 18901, 18813, 18725, -18637, 18549, 18460, 18372, 18283, -18194, 18104, 18015, 17925, 17835, -17745, 17655, 17565, 17474, 17383, -17292, 17201, 17110, 17018, 16927, -16835, 16743, 16650, 16558, 16465, -16372, 16279, 16186, 16093, 15999, -15906, 15812, 15718, 15624, 15529, -15435, 15340, 15245, 15150, 15055, -14960, 14864, 14769, 14673, 14577, -14481, 14385, 14288, 14192, 14095, -13998, 13901, 13804, 13706, 13609, -13511, 13414, 13316, 13218, 13119, -13021, 12923, 12824, 12725, 12626, -12527, 12428, 12329, 12230, 12130, -12030, 11930, 11831, 11730, 11630, -11530, 11430, 11329, 11228, 11128, -11027, 10926, 10824, 10723, 10622, -10520, 10419, 10317, 10215, 10113, -10011, 9909, 9807, 9704, 9602, -9499, 9397, 9294, 9191, 9088, -8985, 8882, 8778, 8675, 8572, -8468, 8364, 8261, 8157, 8053, -7949, 7845, 7741, 7637, 7532, -7428, 7323, 7219, 7114, 7009, -6905, 6800, 6695, 6590, 6485, -6380, 6274, 6169, 6064, 5958, -5853, 5747, 5642, 5536, 5430, -5325, 5219, 5113, 5007, 4901, -4795, 4689, 4583, 4476, 4370, -4264, 4157, 4051, 3945, 3838, -3732, 3625, 3518, 3412, 3305, -3198, 3092, 2985, 2878, 2771, -2664, 2558, 2451, 2344, 2237, -2130, 2023, 1916, 1809, 1702, -1594, 1487, 1380, 1273, 1166, -1059, 952, 844, 737, 630, -523, 416, 308, 201, 94, --13, -121, -228, -335, -442, --550, -657, -764, -871, -978, --1086, -1193, -1300, -1407, -1514, --1621, -1728, -1835, -1942, -2049, --2157, -2263, -2370, -2477, -2584, --2691, -2798, -2905, -3012, -3118, --3225, -3332, -3439, -3545, -3652, --3758, -3865, -3971, -4078, -4184, --4290, -4397, -4503, -4609, -4715, --4821, -4927, -5033, -5139, -5245, --5351, -5457, -5562, -5668, -5774, --5879, -5985, -6090, -6195, -6301, --6406, -6511, -6616, -6721, -6826, --6931, -7036, -7140, -7245, -7349, --7454, -7558, -7663, -7767, -7871, --7975, -8079, -8183, -8287, -8390, --8494, -8597, -8701, -8804, -8907, --9011, -9114, -9217, -9319, -9422, --9525, -9627, -9730, -9832, -9934, --10037, -10139, -10241, -10342, -10444, --10546, -10647, -10748, -10850, -10951, --11052, -11153, -11253, -11354, -11455, --11555, -11655, -11756, -11856, -11955, --12055, -12155, -12254, -12354, -12453, --12552, -12651, -12750, -12849, -12947, --13046, -13144, -13242, -13340, -13438, --13536, -13633, -13731, -13828, -13925, --14022, -14119, -14216, -14312, -14409, --14505, -14601, -14697, -14793, -14888, --14984, -15079, -15174, -15269, -15364, --15459, -15553, -15647, -15741, -15835, --15929, -16023, -16116, -16210, -16303, --16396, -16488, -16581, -16673, -16766, --16858, -16949, -17041, -17133, -17224, --17315, -17406, -17497, -17587, -17678, --17768, -17858, -17948, -18037, -18127, --18216, -18305, -18394, -18483, -18571, --18659, -18747, -18835, -18923, -19010, --19098, -19185, -19271, -19358, -19444, --19531, -19617, -19702, -19788, -19873, --19959, -20043, -20128, -20213, -20297, --20381, -20465, -20549, -20632, -20715, --20798, -20881, -20963, -21046, -21128, --21210, -21291, -21373, -21454, -21535, --21616, -21696, -21776, -21856, -21936, --22016, -22095, -22174, -22253, -22331, --22410, -22488, -22566, -22643, -22721, --22798, -22875, -22951, -23028, -23104, --23180, -23256, -23331, -23406, -23481, --23556, -23630, -23704, -23778, -23852, --23925, -23998, -24071, -24144, -24216, --24288, -24360, -24432, -24503, -24574, --24645, -24716, -24786, -24856, -24926, --24995, -25064, -25133, -25202, -25270, --25339, -25406, -25474, -25541, -25608, --25675, -25742, -25808, -25874, -25939, --26005, -26070, -26135, -26199, -26264, --26327, -26391, -26455, -26518, -26581, --26643, -26705, -26767, -26829, -26891, --26952, -27013, -27073, -27133, -27193, --27253, -27312, -27372, -27430, -27489, --27547, -27605, -27663, -27720, -27777, --27834, -27890, -27946, -28002, -28058, --28113, -28168, -28223, -28277, -28331, --28385, -28438, -28491, -28544, -28596, --28649, -28701, -28752, -28803, -28854, --28905, -28955, -29006, -29055, -29105, --29154, -29203, -29251, -29299, -29347, --29395, -29442, -29489, -29535, -29582, --29628, -29673, -29719, -29764, -29808, --29853, -29897, -29941, -29984, -30027, --30070, -30112, -30154, -30196, -30238, --30279, -30320, -30360, -30400, -30440, --30480, -30519, -30558, -30596, -30635, --30672, -30710, -30747, -30784, -30821, --30857, -30893, -30929, -30964, -30999, --31033, -31068, -31102, -31135, -31168, --31201, -31234, -31266, -31298, -31330, --31361, -31392, -31422, -31453, -31483, --31512, -31541, -31570, -31599, -31627, --31655, -31682, -31710, -31737, -31763, --31789, -31815, -31841, -31866, -31891, --31915, -31939, -31963, -31986, -32010, --32032, -32055, -32077, -32099, -32120, --32141, -32162, -32182, -32202, -32222, --32241, -32260, -32279, -32297, -32315, --32333, -32350, -32367, -32383, -32399, --32415, -32431, -32446, -32461, -32475, --32489, -32503, -32517, -32530, -32542, --32555, -32567, -32579, -32590, -32601, --32612, -32622, -32632, -32641, -32651, --32659, -32668, -32676, -32684, -32692, --32699, -32706, -32712, -32718, -32724, --32729, -32734, -32739, -32743, -32747, --32751, -32754, -32757, -32760, -32762, --32764, -32765, -32767, -32767, -32767, -32767, 32767, 32765, 32761, 32756, -32750, 32742, 32732, 32722, 32710, -32696, 32681, 32665, 32647, 32628, -32608, 32586, 32562, 32538, 32512, -32484, 32455, 32425, 32393, 32360, -32326, 32290, 32253, 32214, 32174, -32133, 32090, 32046, 32001, 31954, -31906, 31856, 31805, 31753, 31700, -31645, 31588, 31530, 31471, 31411, -31349, 31286, 31222, 31156, 31089, -31020, 30951, 30880, 30807, 30733, -30658, 30582, 30504, 30425, 30345, -30263, 30181, 30096, 30011, 29924, -29836, 29747, 29656, 29564, 29471, -29377, 29281, 29184, 29086, 28987, -28886, 28784, 28681, 28577, 28471, -28365, 28257, 28147, 28037, 27925, -27812, 27698, 27583, 27467, 27349, -27231, 27111, 26990, 26868, 26744, -26620, 26494, 26367, 26239, 26110, -25980, 25849, 25717, 25583, 25449, -25313, 25176, 25038, 24900, 24760, -24619, 24477, 24333, 24189, 24044, -23898, 23751, 23602, 23453, 23303, -23152, 22999, 22846, 22692, 22537, -22380, 22223, 22065, 21906, 21746, -21585, 21423, 21261, 21097, 20933, -20767, 20601, 20434, 20265, 20096, -19927, 19756, 19584, 19412, 19239, -19065, 18890, 18714, 18538, 18361, -18183, 18004, 17824, 17644, 17463, -17281, 17098, 16915, 16731, 16546, -16361, 16175, 15988, 15800, 15612, -15423, 15234, 15043, 14852, 14661, -14469, 14276, 14083, 13889, 13694, -13499, 13303, 13107, 12910, 12713, -12515, 12317, 12118, 11918, 11718, -11517, 11316, 11115, 10913, 10710, -10508, 10304, 10100, 9896, 9691, -9486, 9281, 9075, 8869, 8662, -8455, 8248, 8040, 7832, 7623, -7415, 7206, 6996, 6787, 6577, -6366, 6156, 5945, 5734, 5523, -5311, 5100, 4888, 4675, 4463, -4251, 4038, 3825, 3612, 3399, -3185, 2972, 2758, 2544, 2330, -2116, 1902, 1688, 1474, 1260, -1045, 831, 617, 402, 188, --27, -241, -456, -670, -885, --1099, -1313, -1528, -1742, -1956, --2170, -2384, -2598, -2811, -3025, --3239, -3452, -3665, -3878, -4091, --4304, -4516, -4728, -4941, -5153, --5364, -5576, -5787, -5998, -6209, --6419, -6629, -6839, -7049, -7258, --7467, -7676, -7884, -8092, -8300, --8507, -8714, -8920, -9127, -9332, --9538, -9743, -9947, -10151, -10355, --10558, -10761, -10963, -11165, -11367, --11568, -11768, -11968, -12167, -12366, --12565, -12762, -12960, -13156, -13352, --13548, -13743, -13937, -14131, -14324, --14517, -14709, -14900, -15091, -15281, --15470, -15659, -15847, -16035, -16221, --16407, -16593, -16777, -16961, -17144, --17326, -17508, -17689, -17869, -18049, --18227, -18405, -18582, -18758, -18934, --19108, -19282, -19455, -19627, -19799, --19969, -20139, -20308, -20475, -20642, --20809, -20974, -21138, -21301, -21464, --21626, -21786, -21946, -22105, -22263, --22420, -22575, -22730, -22884, -23037, --23189, -23340, -23490, -23640, -23788, --23935, -24080, -24225, -24369, -24512, --24654, -24795, -24934, -25073, -25211, --25347, -25482, -25617, -25750, -25882, --26013, -26143, -26272, -26399, -26526, --26651, -26775, -26898, -27020, -27141, --27260, -27379, -27496, -27612, -27727, --27841, -27953, -28065, -28175, -28284, --28391, -28498, -28603, -28707, -28810, --28911, -29012, -29111, -29209, -29305, --29401, -29495, -29587, -29679, -29769, --29858, -29946, -30032, -30118, -30201, --30284, -30365, -30445, -30524, -30601, --30677, -30752, -30825, -30897, -30968, --31038, -31106, -31172, -31238, -31302, --31365, -31426, -31486, -31545, -31602, --31658, -31713, -31766, -31818, -31869, --31918, -31966, -32012, -32058, -32101, --32144, -32185, -32224, -32262, -32299, --32335, -32369, -32401, -32433, -32463, --32491, -32518, -32544, -32568, -32591, --32613, -32633, -32652, -32669, -32685, --32700, -32713, -32724, -32735, -32744, --32751, -32757, -32762, -32766, -32767, -32767, 32764, 32755, 32741, 32720, -32694, 32663, 32626, 32583, 32535, -32481, 32421, 32356, 32286, 32209, -32128, 32041, 31948, 31850, 31747, -31638, 31523, 31403, 31278, 31148, -31012, 30871, 30724, 30572, 30415, -30253, 30086, 29913, 29736, 29553, -29365, 29172, 28974, 28771, 28564, -28351, 28134, 27911, 27684, 27452, -27216, 26975, 26729, 26478, 26223, -25964, 25700, 25432, 25159, 24882, -24601, 24315, 24026, 23732, 23434, -23133, 22827, 22517, 22204, 21886, -21565, 21240, 20912, 20580, 20244, -19905, 19563, 19217, 18868, 18516, -18160, 17802, 17440, 17075, 16708, -16338, 15964, 15588, 15210, 14829, -14445, 14059, 13670, 13279, 12886, -12490, 12093, 11693, 11291, 10888, -10482, 10075, 9666, 9255, 8843, -8429, 8014, 7597, 7180, 6760, -6340, 5919, 5496, 5073, 4649, -4224, 3798, 3372, 2945, 2517, -2090, 1661, 1233, 804, 375, --54, -483, -911, -1340, -1768, --2197, -2624, -3052, -3479, -3905, --4330, -4755, -5179, -5602, -6024, --6445, -6865, -7284, -7702, -8118, --8533, -8946, -9358, -9768, -10177, --10584, -10989, -11392, -11793, -12192, --12589, -12984, -13377, -13767, -14155, --14541, -14924, -15305, -15683, -16058, --16430, -16800, -17167, -17531, -17892, --18249, -18604, -18956, -19304, -19649, --19990, -20329, -20663, -20994, -21322, --21646, -21966, -22282, -22595, -22904, --23208, -23509, -23806, -24099, -24387, --24672, -24952, -25228, -25499, -25766, --26029, -26288, -26541, -26791, -27035, --27275, -27511, -27741, -27967, -28188, --28405, -28616, -28823, -29024, -29221, --29412, -29599, -29780, -29957, -30128, --30294, -30455, -30611, -30761, -30906, --31046, -31181, -31310, -31434, -31552, --31665, -31773, -31875, -31972, -32063, --32149, -32229, -32304, -32373, -32437, --32495, -32547, -32594, -32635, -32671, --32701, -32726, -32745, -32758, -32766, -32767, 32754, 32717, 32658, 32577, -32473, 32348, 32200, 32029, 31837, -31624, 31388, 31131, 30853, 30553, -30232, 29891, 29530, 29148, 28746, -28324, 27883, 27423, 26944, 26447, -25931, 25398, 24847, 24279, 23695, -23095, 22478, 21846, 21199, 20538, -19863, 19174, 18472, 17757, 17030, -16291, 15541, 14781, 14010, 13230, -12441, 11643, 10837, 10024, 9204, -8377, 7545, 6708, 5866, 5020, -4171, 3319, 2464, 1608, 751, --107, -965, -1822, -2678, -3532, --4383, -5232, -6077, -6918, -7754, --8585, -9409, -10228, -11039, -11843, --12639, -13426, -14204, -14972, -15730, --16477, -17213, -17937, -18648, -19347, --20033, -20705, -21363, -22006, -22634, --23246, -23843, -24423, -24986, -25533, --26062, -26573, -27066, -27540, -27995, --28431, -28848, -29245, -29622, -29979, --30315, -30630, -30924, -31197, -31449, --31679, -31887, -32074, -32239, -32381, --32501, -32600, -32675, -32729, -32759, -}; -#endif - -static const CELTMode mode48000_960_120 = { -48000, /* Fs */ -120, /* overlap */ -21, /* nbEBands */ -21, /* effEBands */ -{27853, 0, 4096, 8192, }, /* preemph */ -eband5ms, /* eBands */ -3, /* maxLM */ -8, /* nbShortMdcts */ -120, /* shortMdctSize */ -11, /* nbAllocVectors */ -band_allocation, /* allocVectors */ -logN400, /* logN */ -window120, /* window */ -{1920, 3, {&fft_state48000_960_0, &fft_state48000_960_1, &fft_state48000_960_2, &fft_state48000_960_3, }, mdct_twiddles960}, /* mdct */ -{392, cache_index50, cache_bits50, cache_caps50}, /* cache */ -}; - -/* List of all the available modes */ -#define TOTAL_MODES 1 -static const CELTMode * const static_mode_list[TOTAL_MODES] = { -&mode48000_960_120, -}; diff --git a/libs/SDL_mixer/external/opus/celt/static_modes_fixed_arm_ne10.h b/libs/SDL_mixer/external/opus/celt/static_modes_fixed_arm_ne10.h deleted file mode 100644 index 7623092..0000000 --- a/libs/SDL_mixer/external/opus/celt/static_modes_fixed_arm_ne10.h +++ /dev/null @@ -1,388 +0,0 @@ -/* The contents of this file was automatically generated by - * dump_mode_arm_ne10.c with arguments: 48000 960 - * It contains static definitions for some pre-defined modes. */ -#include - -#ifndef NE10_FFT_PARAMS48000_960 -#define NE10_FFT_PARAMS48000_960 -static const ne10_int32_t ne10_factors_480[64] = { -4, 40, 4, 30, 2, 15, 5, 3, 3, 1, 1, 0, 0, 0, 0, -0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -0, 0, 0, 0, }; -static const ne10_int32_t ne10_factors_240[64] = { -3, 20, 4, 15, 5, 3, 3, 1, 1, 0, 0, 0, 0, 0, 0, -0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -0, 0, 0, 0, }; -static const ne10_int32_t ne10_factors_120[64] = { -3, 10, 2, 15, 5, 3, 3, 1, 1, 0, 0, 0, 0, 0, 0, -0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -0, 0, 0, 0, }; -static const ne10_int32_t ne10_factors_60[64] = { -2, 5, 5, 3, 3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, -0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -0, 0, 0, 0, }; -static const ne10_fft_cpx_int32_t ne10_twiddles_480[480] = { -{0,0}, {2147483647,0}, {2147483647,0}, -{2147483647,0}, {1961823921,-873460313}, {1436946998,-1595891394}, -{2147483647,0}, {1436946998,-1595891394}, {-224473265,-2135719496}, -{2147483647,0}, {663608871,-2042378339}, {-1737350854,-1262259096}, -{2147483647,0}, {-224473265,-2135719496}, {-2100555935,446487152}, -{2147483647,0}, {2100555974,-446486968}, {1961823921,-873460313}, -{1737350743,-1262259248}, {1436946998,-1595891394}, {1073741769,-1859775424}, -{663608871,-2042378339}, {224473078,-2135719516}, {-224473265,-2135719496}, -{-663609049,-2042378281}, {-1073741932,-1859775330}, {-1436947137,-1595891268}, -{-1737350854,-1262259096}, {-1961823997,-873460141}, {-2100556013,-446486785}, -{2147483647,0}, {2144540595,-112390613}, {2135719506,-224473172}, -{2121044558,-335940465}, {2100555974,-446486968}, {2074309912,-555809682}, -{2042378310,-663608960}, {2004848691,-769589332}, {1961823921,-873460313}, -{1913421927,-974937199}, {1859775377,-1073741851}, {1801031311,-1169603450}, -{1737350743,-1262259248}, {1668908218,-1351455280}, {1595891331,-1436947067}, -{1518500216,-1518500282}, {1436946998,-1595891394}, {1351455207,-1668908277}, -{1262259172,-1737350799}, {1169603371,-1801031362}, {1073741769,-1859775424}, -{974937230,-1913421912}, {873460227,-1961823959}, {769589125,-2004848771}, -{663608871,-2042378339}, {555809715,-2074309903}, {446486876,-2100555994}, -{335940246,-2121044593}, {224473078,-2135719516}, {112390647,-2144540593}, -{2147483647,0}, {2135719506,-224473172}, {2100555974,-446486968}, -{2042378310,-663608960}, {1961823921,-873460313}, {1859775377,-1073741851}, -{1737350743,-1262259248}, {1595891331,-1436947067}, {1436946998,-1595891394}, -{1262259172,-1737350799}, {1073741769,-1859775424}, {873460227,-1961823959}, -{663608871,-2042378339}, {446486876,-2100555994}, {224473078,-2135719516}, -{-94,-2147483647}, {-224473265,-2135719496}, {-446487060,-2100555955}, -{-663609049,-2042378281}, {-873460398,-1961823883}, {-1073741932,-1859775330}, -{-1262259116,-1737350839}, {-1436947137,-1595891268}, {-1595891628,-1436946738}, -{-1737350854,-1262259096}, {-1859775343,-1073741910}, {-1961823997,-873460141}, -{-2042378447,-663608538}, {-2100556013,-446486785}, {-2135719499,-224473240}, -{2147483647,0}, {2121044558,-335940465}, {2042378310,-663608960}, -{1913421927,-974937199}, {1737350743,-1262259248}, {1518500216,-1518500282}, -{1262259172,-1737350799}, {974937230,-1913421912}, {663608871,-2042378339}, -{335940246,-2121044593}, {-94,-2147483647}, {-335940431,-2121044564}, -{-663609049,-2042378281}, {-974937397,-1913421827}, {-1262259116,-1737350839}, -{-1518500258,-1518500240}, {-1737350854,-1262259096}, {-1913422071,-974936918}, -{-2042378447,-663608538}, {-2121044568,-335940406}, {-2147483647,188}, -{-2121044509,335940777}, {-2042378331,663608895}, {-1913421900,974937252}, -{-1737350633,1262259400}, {-1518499993,1518500506}, {-1262258813,1737351059}, -{-974936606,1913422229}, {-663609179,2042378239}, {-335940566,2121044542}, -{2147483647,0}, {2147299667,-28109693}, {2146747758,-56214570}, -{2145828015,-84309815}, {2144540595,-112390613}, {2142885719,-140452154}, -{2140863671,-168489630}, {2138474797,-196498235}, {2135719506,-224473172}, -{2132598271,-252409646}, {2129111626,-280302871}, {2125260168,-308148068}, -{2121044558,-335940465}, {2116465518,-363675300}, {2111523833,-391347822}, -{2106220349,-418953288}, {2100555974,-446486968}, {2094531681,-473944146}, -{2088148500,-501320115}, {2081407525,-528610186}, {2074309912,-555809682}, -{2066856885,-582913912}, {2059049696,-609918325}, {2050889698,-636818231}, -{2042378310,-663608960}, {2033516972,-690285983}, {2024307180,-716844791}, -{2014750533,-743280770}, {2004848691,-769589332}, {1994603329,-795766029}, -{1984016179,-821806435}, {1973089077,-847706028}, {1961823921,-873460313}, -{1950222618,-899064934}, {1938287127,-924515564}, {1926019520,-949807783}, -{1913421927,-974937199}, {1900496481,-999899565}, {1887245364,-1024690661}, -{1873670877,-1049306180}, {1859775377,-1073741851}, {1845561215,-1097993541}, -{1831030826,-1122057097}, {1816186632,-1145928502}, {1801031311,-1169603450}, -{1785567394,-1193077993}, {1769797456,-1216348214}, {1753724345,-1239409914}, -{1737350743,-1262259248}, {1720679456,-1284892300}, {1703713340,-1307305194}, -{1686455222,-1329494189}, {1668908218,-1351455280}, {1651075255,-1373184807}, -{1632959307,-1394679144}, {1614563642,-1415934412}, {1595891331,-1436947067}, -{1576945572,-1457713510}, {1557729613,-1478230181}, {1538246655,-1498493658}, -{1518500216,-1518500282}, {1498493590,-1538246721}, {1478230113,-1557729677}, -{1457713441,-1576945636}, {1436946998,-1595891394}, {1415934341,-1614563704}, -{1394679073,-1632959368}, {1373184735,-1651075315}, {1351455207,-1668908277}, -{1329494115,-1686455280}, {1307305120,-1703713397}, {1284892225,-1720679512}, -{1262259172,-1737350799}, {1239409837,-1753724400}, {1216348136,-1769797510}, -{1193077915,-1785567446}, {1169603371,-1801031362}, {1145928423,-1816186682}, -{1122057017,-1831030875}, {1097993571,-1845561197}, {1073741769,-1859775424}, -{1049305987,-1873670985}, {1024690635,-1887245378}, {999899482,-1900496524}, -{974937230,-1913421912}, {949807699,-1926019561}, {924515422,-1938287195}, -{899064965,-1950222603}, {873460227,-1961823959}, {847705824,-1973089164}, -{821806407,-1984016190}, {795765941,-1994603364}, {769589125,-2004848771}, -{743280682,-2014750566}, {716844642,-2024307233}, {690286016,-2033516961}, -{663608871,-2042378339}, {636818019,-2050889764}, {609918296,-2059049705}, -{582913822,-2066856911}, {555809715,-2074309903}, {528610126,-2081407540}, -{501319962,-2088148536}, {473944148,-2094531680}, {446486876,-2100555994}, -{418953102,-2106220386}, {391347792,-2111523838}, {363675176,-2116465540}, -{335940246,-2121044593}, {308148006,-2125260177}, {280302715,-2129111646}, -{252409648,-2132598271}, {224473078,-2135719516}, {196498046,-2138474814}, -{168489600,-2140863674}, {140452029,-2142885728}, {112390647,-2144540593}, -{84309753,-2145828017}, {56214412,-2146747762}, {28109695,-2147299667}, -{2147483647,0}, {2146747758,-56214570}, {2144540595,-112390613}, -{2140863671,-168489630}, {2135719506,-224473172}, {2129111626,-280302871}, -{2121044558,-335940465}, {2111523833,-391347822}, {2100555974,-446486968}, -{2088148500,-501320115}, {2074309912,-555809682}, {2059049696,-609918325}, -{2042378310,-663608960}, {2024307180,-716844791}, {2004848691,-769589332}, -{1984016179,-821806435}, {1961823921,-873460313}, {1938287127,-924515564}, -{1913421927,-974937199}, {1887245364,-1024690661}, {1859775377,-1073741851}, -{1831030826,-1122057097}, {1801031311,-1169603450}, {1769797456,-1216348214}, -{1737350743,-1262259248}, {1703713340,-1307305194}, {1668908218,-1351455280}, -{1632959307,-1394679144}, {1595891331,-1436947067}, {1557729613,-1478230181}, -{1518500216,-1518500282}, {1478230113,-1557729677}, {1436946998,-1595891394}, -{1394679073,-1632959368}, {1351455207,-1668908277}, {1307305120,-1703713397}, -{1262259172,-1737350799}, {1216348136,-1769797510}, {1169603371,-1801031362}, -{1122057017,-1831030875}, {1073741769,-1859775424}, {1024690635,-1887245378}, -{974937230,-1913421912}, {924515422,-1938287195}, {873460227,-1961823959}, -{821806407,-1984016190}, {769589125,-2004848771}, {716844642,-2024307233}, -{663608871,-2042378339}, {609918296,-2059049705}, {555809715,-2074309903}, -{501319962,-2088148536}, {446486876,-2100555994}, {391347792,-2111523838}, -{335940246,-2121044593}, {280302715,-2129111646}, {224473078,-2135719516}, -{168489600,-2140863674}, {112390647,-2144540593}, {56214412,-2146747762}, -{-94,-2147483647}, {-56214600,-2146747757}, {-112390835,-2144540584}, -{-168489787,-2140863659}, {-224473265,-2135719496}, {-280302901,-2129111622}, -{-335940431,-2121044564}, {-391347977,-2111523804}, {-446487060,-2100555955}, -{-501320144,-2088148493}, {-555809896,-2074309855}, {-609918476,-2059049651}, -{-663609049,-2042378281}, {-716844819,-2024307170}, {-769589300,-2004848703}, -{-821806581,-1984016118}, {-873460398,-1961823883}, {-924515591,-1938287114}, -{-974937397,-1913421827}, {-1024690575,-1887245411}, {-1073741932,-1859775330}, -{-1122057395,-1831030643}, {-1169603421,-1801031330}, {-1216348291,-1769797403}, -{-1262259116,-1737350839}, {-1307305268,-1703713283}, {-1351455453,-1668908078}, -{-1394679021,-1632959413}, {-1436947137,-1595891268}, {-1478230435,-1557729372}, -{-1518500258,-1518500240}, {-1557729742,-1478230045}, {-1595891628,-1436946738}, -{-1632959429,-1394679001}, {-1668908417,-1351455035}, {-1703713298,-1307305248}, -{-1737350854,-1262259096}, {-1769797708,-1216347848}, {-1801031344,-1169603400}, -{-1831030924,-1122056937}, {-1859775343,-1073741910}, {-1887245423,-1024690552}, -{-1913422071,-974936918}, {-1938287125,-924515568}, {-1961823997,-873460141}, -{-1984016324,-821806084}, {-2004848713,-769589276}, {-2024307264,-716844553}, -{-2042378447,-663608538}, {-2059049731,-609918206}, {-2074309994,-555809377}, -{-2088148499,-501320119}, {-2100556013,-446486785}, {-2111523902,-391347448}, -{-2121044568,-335940406}, {-2129111659,-280302621}, {-2135719499,-224473240}, -{-2140863681,-168489506}, {-2144540612,-112390298}, {-2146747758,-56214574}, -{2147483647,0}, {2145828015,-84309815}, {2140863671,-168489630}, -{2132598271,-252409646}, {2121044558,-335940465}, {2106220349,-418953288}, -{2088148500,-501320115}, {2066856885,-582913912}, {2042378310,-663608960}, -{2014750533,-743280770}, {1984016179,-821806435}, {1950222618,-899064934}, -{1913421927,-974937199}, {1873670877,-1049306180}, {1831030826,-1122057097}, -{1785567394,-1193077993}, {1737350743,-1262259248}, {1686455222,-1329494189}, -{1632959307,-1394679144}, {1576945572,-1457713510}, {1518500216,-1518500282}, -{1457713441,-1576945636}, {1394679073,-1632959368}, {1329494115,-1686455280}, -{1262259172,-1737350799}, {1193077915,-1785567446}, {1122057017,-1831030875}, -{1049305987,-1873670985}, {974937230,-1913421912}, {899064965,-1950222603}, -{821806407,-1984016190}, {743280682,-2014750566}, {663608871,-2042378339}, -{582913822,-2066856911}, {501319962,-2088148536}, {418953102,-2106220386}, -{335940246,-2121044593}, {252409648,-2132598271}, {168489600,-2140863674}, -{84309753,-2145828017}, {-94,-2147483647}, {-84309940,-2145828010}, -{-168489787,-2140863659}, {-252409834,-2132598249}, {-335940431,-2121044564}, -{-418953286,-2106220349}, {-501320144,-2088148493}, {-582914003,-2066856860}, -{-663609049,-2042378281}, {-743280858,-2014750501}, {-821806581,-1984016118}, -{-899065136,-1950222525}, {-974937397,-1913421827}, {-1049306374,-1873670768}, -{-1122057395,-1831030643}, {-1193078284,-1785567199}, {-1262259116,-1737350839}, -{-1329494061,-1686455323}, {-1394679021,-1632959413}, {-1457713485,-1576945595}, -{-1518500258,-1518500240}, {-1576945613,-1457713466}, {-1632959429,-1394679001}, -{-1686455338,-1329494041}, {-1737350854,-1262259096}, {-1785567498,-1193077837}, -{-1831030924,-1122056937}, {-1873671031,-1049305905}, {-1913422071,-974936918}, -{-1950222750,-899064648}, {-1984016324,-821806084}, {-2014750687,-743280354}, -{-2042378447,-663608538}, {-2066856867,-582913978}, {-2088148499,-501320119}, -{-2106220354,-418953261}, {-2121044568,-335940406}, {-2132598282,-252409555}, -{-2140863681,-168489506}, {-2145828021,-84309659}, {-2147483647,188}, -{-2145828006,84310034}, {-2140863651,168489881}, {-2132598237,252409928}, -{-2121044509,335940777}, {-2106220281,418953629}, {-2088148411,501320484}, -{-2066856765,582914339}, {-2042378331,663608895}, {-2014750557,743280706}, -{-1984016181,821806431}, {-1950222593,899064989}, {-1913421900,974937252}, -{-1873670848,1049306232}, {-1831030728,1122057257}, {-1785567289,1193078149}, -{-1737350633,1262259400}, {-1686455106,1329494336}, {-1632959185,1394679287}, -{-1576945358,1457713742}, {-1518499993,1518500506}, {-1457713209,1576945850}, -{-1394678735,1632959656}, {-1329493766,1686455555}, {-1262258813,1737351059}, -{-1193077546,1785567692}, {-1122056638,1831031107}, {-1049305599,1873671202}, -{-974936606,1913422229}, {-899064330,1950222896}, {-821805761,1984016458}, -{-743280025,2014750808}, {-663609179,2042378239}, {-582914134,2066856823}, -{-501320277,2088148461}, {-418953420,2106220322}, {-335940566,2121044542}, -{-252409716,2132598263}, {-168489668,2140863668}, {-84309821,2145828015}, -}; -static const ne10_fft_cpx_int32_t ne10_twiddles_240[240] = { -{0,0}, {2147483647,0}, {2147483647,0}, -{2147483647,0}, {1961823921,-873460313}, {1436946998,-1595891394}, -{2147483647,0}, {1436946998,-1595891394}, {-224473265,-2135719496}, -{2147483647,0}, {663608871,-2042378339}, {-1737350854,-1262259096}, -{2147483647,0}, {-224473265,-2135719496}, {-2100555935,446487152}, -{2147483647,0}, {2135719506,-224473172}, {2100555974,-446486968}, -{2042378310,-663608960}, {1961823921,-873460313}, {1859775377,-1073741851}, -{1737350743,-1262259248}, {1595891331,-1436947067}, {1436946998,-1595891394}, -{1262259172,-1737350799}, {1073741769,-1859775424}, {873460227,-1961823959}, -{663608871,-2042378339}, {446486876,-2100555994}, {224473078,-2135719516}, -{2147483647,0}, {2100555974,-446486968}, {1961823921,-873460313}, -{1737350743,-1262259248}, {1436946998,-1595891394}, {1073741769,-1859775424}, -{663608871,-2042378339}, {224473078,-2135719516}, {-224473265,-2135719496}, -{-663609049,-2042378281}, {-1073741932,-1859775330}, {-1436947137,-1595891268}, -{-1737350854,-1262259096}, {-1961823997,-873460141}, {-2100556013,-446486785}, -{2147483647,0}, {2042378310,-663608960}, {1737350743,-1262259248}, -{1262259172,-1737350799}, {663608871,-2042378339}, {-94,-2147483647}, -{-663609049,-2042378281}, {-1262259116,-1737350839}, {-1737350854,-1262259096}, -{-2042378447,-663608538}, {-2147483647,188}, {-2042378331,663608895}, -{-1737350633,1262259400}, {-1262258813,1737351059}, {-663609179,2042378239}, -{2147483647,0}, {2146747758,-56214570}, {2144540595,-112390613}, -{2140863671,-168489630}, {2135719506,-224473172}, {2129111626,-280302871}, -{2121044558,-335940465}, {2111523833,-391347822}, {2100555974,-446486968}, -{2088148500,-501320115}, {2074309912,-555809682}, {2059049696,-609918325}, -{2042378310,-663608960}, {2024307180,-716844791}, {2004848691,-769589332}, -{1984016179,-821806435}, {1961823921,-873460313}, {1938287127,-924515564}, -{1913421927,-974937199}, {1887245364,-1024690661}, {1859775377,-1073741851}, -{1831030826,-1122057097}, {1801031311,-1169603450}, {1769797456,-1216348214}, -{1737350743,-1262259248}, {1703713340,-1307305194}, {1668908218,-1351455280}, -{1632959307,-1394679144}, {1595891331,-1436947067}, {1557729613,-1478230181}, -{1518500216,-1518500282}, {1478230113,-1557729677}, {1436946998,-1595891394}, -{1394679073,-1632959368}, {1351455207,-1668908277}, {1307305120,-1703713397}, -{1262259172,-1737350799}, {1216348136,-1769797510}, {1169603371,-1801031362}, -{1122057017,-1831030875}, {1073741769,-1859775424}, {1024690635,-1887245378}, -{974937230,-1913421912}, {924515422,-1938287195}, {873460227,-1961823959}, -{821806407,-1984016190}, {769589125,-2004848771}, {716844642,-2024307233}, -{663608871,-2042378339}, {609918296,-2059049705}, {555809715,-2074309903}, -{501319962,-2088148536}, {446486876,-2100555994}, {391347792,-2111523838}, -{335940246,-2121044593}, {280302715,-2129111646}, {224473078,-2135719516}, -{168489600,-2140863674}, {112390647,-2144540593}, {56214412,-2146747762}, -{2147483647,0}, {2144540595,-112390613}, {2135719506,-224473172}, -{2121044558,-335940465}, {2100555974,-446486968}, {2074309912,-555809682}, -{2042378310,-663608960}, {2004848691,-769589332}, {1961823921,-873460313}, -{1913421927,-974937199}, {1859775377,-1073741851}, {1801031311,-1169603450}, -{1737350743,-1262259248}, {1668908218,-1351455280}, {1595891331,-1436947067}, -{1518500216,-1518500282}, {1436946998,-1595891394}, {1351455207,-1668908277}, -{1262259172,-1737350799}, {1169603371,-1801031362}, {1073741769,-1859775424}, -{974937230,-1913421912}, {873460227,-1961823959}, {769589125,-2004848771}, -{663608871,-2042378339}, {555809715,-2074309903}, {446486876,-2100555994}, -{335940246,-2121044593}, {224473078,-2135719516}, {112390647,-2144540593}, -{-94,-2147483647}, {-112390835,-2144540584}, {-224473265,-2135719496}, -{-335940431,-2121044564}, {-446487060,-2100555955}, {-555809896,-2074309855}, -{-663609049,-2042378281}, {-769589300,-2004848703}, {-873460398,-1961823883}, -{-974937397,-1913421827}, {-1073741932,-1859775330}, {-1169603421,-1801031330}, -{-1262259116,-1737350839}, {-1351455453,-1668908078}, {-1436947137,-1595891268}, -{-1518500258,-1518500240}, {-1595891628,-1436946738}, {-1668908417,-1351455035}, -{-1737350854,-1262259096}, {-1801031344,-1169603400}, {-1859775343,-1073741910}, -{-1913422071,-974936918}, {-1961823997,-873460141}, {-2004848713,-769589276}, -{-2042378447,-663608538}, {-2074309994,-555809377}, {-2100556013,-446486785}, -{-2121044568,-335940406}, {-2135719499,-224473240}, {-2144540612,-112390298}, -{2147483647,0}, {2140863671,-168489630}, {2121044558,-335940465}, -{2088148500,-501320115}, {2042378310,-663608960}, {1984016179,-821806435}, -{1913421927,-974937199}, {1831030826,-1122057097}, {1737350743,-1262259248}, -{1632959307,-1394679144}, {1518500216,-1518500282}, {1394679073,-1632959368}, -{1262259172,-1737350799}, {1122057017,-1831030875}, {974937230,-1913421912}, -{821806407,-1984016190}, {663608871,-2042378339}, {501319962,-2088148536}, -{335940246,-2121044593}, {168489600,-2140863674}, {-94,-2147483647}, -{-168489787,-2140863659}, {-335940431,-2121044564}, {-501320144,-2088148493}, -{-663609049,-2042378281}, {-821806581,-1984016118}, {-974937397,-1913421827}, -{-1122057395,-1831030643}, {-1262259116,-1737350839}, {-1394679021,-1632959413}, -{-1518500258,-1518500240}, {-1632959429,-1394679001}, {-1737350854,-1262259096}, -{-1831030924,-1122056937}, {-1913422071,-974936918}, {-1984016324,-821806084}, -{-2042378447,-663608538}, {-2088148499,-501320119}, {-2121044568,-335940406}, -{-2140863681,-168489506}, {-2147483647,188}, {-2140863651,168489881}, -{-2121044509,335940777}, {-2088148411,501320484}, {-2042378331,663608895}, -{-1984016181,821806431}, {-1913421900,974937252}, {-1831030728,1122057257}, -{-1737350633,1262259400}, {-1632959185,1394679287}, {-1518499993,1518500506}, -{-1394678735,1632959656}, {-1262258813,1737351059}, {-1122056638,1831031107}, -{-974936606,1913422229}, {-821805761,1984016458}, {-663609179,2042378239}, -{-501320277,2088148461}, {-335940566,2121044542}, {-168489668,2140863668}, -}; -static const ne10_fft_cpx_int32_t ne10_twiddles_120[120] = { -{0,0}, {2147483647,0}, {2147483647,0}, -{2147483647,0}, {1961823921,-873460313}, {1436946998,-1595891394}, -{2147483647,0}, {1436946998,-1595891394}, {-224473265,-2135719496}, -{2147483647,0}, {663608871,-2042378339}, {-1737350854,-1262259096}, -{2147483647,0}, {-224473265,-2135719496}, {-2100555935,446487152}, -{2147483647,0}, {2100555974,-446486968}, {1961823921,-873460313}, -{1737350743,-1262259248}, {1436946998,-1595891394}, {1073741769,-1859775424}, -{663608871,-2042378339}, {224473078,-2135719516}, {-224473265,-2135719496}, -{-663609049,-2042378281}, {-1073741932,-1859775330}, {-1436947137,-1595891268}, -{-1737350854,-1262259096}, {-1961823997,-873460141}, {-2100556013,-446486785}, -{2147483647,0}, {2144540595,-112390613}, {2135719506,-224473172}, -{2121044558,-335940465}, {2100555974,-446486968}, {2074309912,-555809682}, -{2042378310,-663608960}, {2004848691,-769589332}, {1961823921,-873460313}, -{1913421927,-974937199}, {1859775377,-1073741851}, {1801031311,-1169603450}, -{1737350743,-1262259248}, {1668908218,-1351455280}, {1595891331,-1436947067}, -{1518500216,-1518500282}, {1436946998,-1595891394}, {1351455207,-1668908277}, -{1262259172,-1737350799}, {1169603371,-1801031362}, {1073741769,-1859775424}, -{974937230,-1913421912}, {873460227,-1961823959}, {769589125,-2004848771}, -{663608871,-2042378339}, {555809715,-2074309903}, {446486876,-2100555994}, -{335940246,-2121044593}, {224473078,-2135719516}, {112390647,-2144540593}, -{2147483647,0}, {2135719506,-224473172}, {2100555974,-446486968}, -{2042378310,-663608960}, {1961823921,-873460313}, {1859775377,-1073741851}, -{1737350743,-1262259248}, {1595891331,-1436947067}, {1436946998,-1595891394}, -{1262259172,-1737350799}, {1073741769,-1859775424}, {873460227,-1961823959}, -{663608871,-2042378339}, {446486876,-2100555994}, {224473078,-2135719516}, -{-94,-2147483647}, {-224473265,-2135719496}, {-446487060,-2100555955}, -{-663609049,-2042378281}, {-873460398,-1961823883}, {-1073741932,-1859775330}, -{-1262259116,-1737350839}, {-1436947137,-1595891268}, {-1595891628,-1436946738}, -{-1737350854,-1262259096}, {-1859775343,-1073741910}, {-1961823997,-873460141}, -{-2042378447,-663608538}, {-2100556013,-446486785}, {-2135719499,-224473240}, -{2147483647,0}, {2121044558,-335940465}, {2042378310,-663608960}, -{1913421927,-974937199}, {1737350743,-1262259248}, {1518500216,-1518500282}, -{1262259172,-1737350799}, {974937230,-1913421912}, {663608871,-2042378339}, -{335940246,-2121044593}, {-94,-2147483647}, {-335940431,-2121044564}, -{-663609049,-2042378281}, {-974937397,-1913421827}, {-1262259116,-1737350839}, -{-1518500258,-1518500240}, {-1737350854,-1262259096}, {-1913422071,-974936918}, -{-2042378447,-663608538}, {-2121044568,-335940406}, {-2147483647,188}, -{-2121044509,335940777}, {-2042378331,663608895}, {-1913421900,974937252}, -{-1737350633,1262259400}, {-1518499993,1518500506}, {-1262258813,1737351059}, -{-974936606,1913422229}, {-663609179,2042378239}, {-335940566,2121044542}, -}; -static const ne10_fft_cpx_int32_t ne10_twiddles_60[60] = { -{0,0}, {2147483647,0}, {2147483647,0}, -{2147483647,0}, {1961823921,-873460313}, {1436946998,-1595891394}, -{2147483647,0}, {1436946998,-1595891394}, {-224473265,-2135719496}, -{2147483647,0}, {663608871,-2042378339}, {-1737350854,-1262259096}, -{2147483647,0}, {-224473265,-2135719496}, {-2100555935,446487152}, -{2147483647,0}, {2135719506,-224473172}, {2100555974,-446486968}, -{2042378310,-663608960}, {1961823921,-873460313}, {1859775377,-1073741851}, -{1737350743,-1262259248}, {1595891331,-1436947067}, {1436946998,-1595891394}, -{1262259172,-1737350799}, {1073741769,-1859775424}, {873460227,-1961823959}, -{663608871,-2042378339}, {446486876,-2100555994}, {224473078,-2135719516}, -{2147483647,0}, {2100555974,-446486968}, {1961823921,-873460313}, -{1737350743,-1262259248}, {1436946998,-1595891394}, {1073741769,-1859775424}, -{663608871,-2042378339}, {224473078,-2135719516}, {-224473265,-2135719496}, -{-663609049,-2042378281}, {-1073741932,-1859775330}, {-1436947137,-1595891268}, -{-1737350854,-1262259096}, {-1961823997,-873460141}, {-2100556013,-446486785}, -{2147483647,0}, {2042378310,-663608960}, {1737350743,-1262259248}, -{1262259172,-1737350799}, {663608871,-2042378339}, {-94,-2147483647}, -{-663609049,-2042378281}, {-1262259116,-1737350839}, {-1737350854,-1262259096}, -{-2042378447,-663608538}, {-2147483647,188}, {-2042378331,663608895}, -{-1737350633,1262259400}, {-1262258813,1737351059}, {-663609179,2042378239}, -}; -static const ne10_fft_state_int32_t ne10_fft_state_int32_t_480 = { -120, -(ne10_int32_t *)ne10_factors_480, -(ne10_fft_cpx_int32_t *)ne10_twiddles_480, -NULL, -(ne10_fft_cpx_int32_t *)&ne10_twiddles_480[120], -}; -static const arch_fft_state cfg_arch_480 = { -1, -(void *)&ne10_fft_state_int32_t_480, -}; - -static const ne10_fft_state_int32_t ne10_fft_state_int32_t_240 = { -60, -(ne10_int32_t *)ne10_factors_240, -(ne10_fft_cpx_int32_t *)ne10_twiddles_240, -NULL, -(ne10_fft_cpx_int32_t *)&ne10_twiddles_240[60], -}; -static const arch_fft_state cfg_arch_240 = { -1, -(void *)&ne10_fft_state_int32_t_240, -}; - -static const ne10_fft_state_int32_t ne10_fft_state_int32_t_120 = { -30, -(ne10_int32_t *)ne10_factors_120, -(ne10_fft_cpx_int32_t *)ne10_twiddles_120, -NULL, -(ne10_fft_cpx_int32_t *)&ne10_twiddles_120[30], -}; -static const arch_fft_state cfg_arch_120 = { -1, -(void *)&ne10_fft_state_int32_t_120, -}; - -static const ne10_fft_state_int32_t ne10_fft_state_int32_t_60 = { -15, -(ne10_int32_t *)ne10_factors_60, -(ne10_fft_cpx_int32_t *)ne10_twiddles_60, -NULL, -(ne10_fft_cpx_int32_t *)&ne10_twiddles_60[15], -}; -static const arch_fft_state cfg_arch_60 = { -1, -(void *)&ne10_fft_state_int32_t_60, -}; - -#endif /* end NE10_FFT_PARAMS48000_960 */ diff --git a/libs/SDL_mixer/external/opus/celt/static_modes_float.h b/libs/SDL_mixer/external/opus/celt/static_modes_float.h deleted file mode 100644 index e102a38..0000000 --- a/libs/SDL_mixer/external/opus/celt/static_modes_float.h +++ /dev/null @@ -1,888 +0,0 @@ -/* The contents of this file was automatically generated by dump_modes.c - with arguments: 48000 960 - It contains static definitions for some pre-defined modes. */ -#include "modes.h" -#include "rate.h" - -#ifdef HAVE_ARM_NE10 -#define OVERRIDE_FFT 1 -#include "static_modes_float_arm_ne10.h" -#endif - -#ifndef DEF_WINDOW120 -#define DEF_WINDOW120 -static const opus_val16 window120[120] = { -6.7286966e-05f, 0.00060551348f, 0.0016815970f, 0.0032947962f, 0.0054439943f, -0.0081276923f, 0.011344001f, 0.015090633f, 0.019364886f, 0.024163635f, -0.029483315f, 0.035319905f, 0.041668911f, 0.048525347f, 0.055883718f, -0.063737999f, 0.072081616f, 0.080907428f, 0.090207705f, 0.099974111f, -0.11019769f, 0.12086883f, 0.13197729f, 0.14351214f, 0.15546177f, -0.16781389f, 0.18055550f, 0.19367290f, 0.20715171f, 0.22097682f, -0.23513243f, 0.24960208f, 0.26436860f, 0.27941419f, 0.29472040f, -0.31026818f, 0.32603788f, 0.34200931f, 0.35816177f, 0.37447407f, -0.39092462f, 0.40749142f, 0.42415215f, 0.44088423f, 0.45766484f, -0.47447104f, 0.49127978f, 0.50806798f, 0.52481261f, 0.54149077f, -0.55807973f, 0.57455701f, 0.59090049f, 0.60708841f, 0.62309951f, -0.63891306f, 0.65450896f, 0.66986776f, 0.68497077f, 0.69980010f, -0.71433873f, 0.72857055f, 0.74248043f, 0.75605424f, 0.76927895f, -0.78214257f, 0.79463430f, 0.80674445f, 0.81846456f, 0.82978733f, -0.84070669f, 0.85121779f, 0.86131698f, 0.87100183f, 0.88027111f, -0.88912479f, 0.89756398f, 0.90559094f, 0.91320904f, 0.92042270f, -0.92723738f, 0.93365955f, 0.93969656f, 0.94535671f, 0.95064907f, -0.95558353f, 0.96017067f, 0.96442171f, 0.96834849f, 0.97196334f, -0.97527906f, 0.97830883f, 0.98106616f, 0.98356480f, 0.98581869f, -0.98784191f, 0.98964856f, 0.99125274f, 0.99266849f, 0.99390969f, -0.99499004f, 0.99592297f, 0.99672162f, 0.99739874f, 0.99796667f, -0.99843728f, 0.99882195f, 0.99913147f, 0.99937606f, 0.99956527f, -0.99970802f, 0.99981248f, 0.99988613f, 0.99993565f, 0.99996697f, -0.99998518f, 0.99999457f, 0.99999859f, 0.99999982f, 1.0000000f, -}; -#endif - -#ifndef DEF_LOGN400 -#define DEF_LOGN400 -static const opus_int16 logN400[21] = { -0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 8, 8, 16, 16, 16, 21, 21, 24, 29, 34, 36, }; -#endif - -#ifndef DEF_PULSE_CACHE50 -#define DEF_PULSE_CACHE50 -static const opus_int16 cache_index50[105] = { --1, -1, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 41, 41, 41, -82, 82, 123, 164, 200, 222, 0, 0, 0, 0, 0, 0, 0, 0, 41, -41, 41, 41, 123, 123, 123, 164, 164, 240, 266, 283, 295, 41, 41, 41, -41, 41, 41, 41, 41, 123, 123, 123, 123, 240, 240, 240, 266, 266, 305, -318, 328, 336, 123, 123, 123, 123, 123, 123, 123, 123, 240, 240, 240, 240, -305, 305, 305, 318, 318, 343, 351, 358, 364, 240, 240, 240, 240, 240, 240, -240, 240, 305, 305, 305, 305, 343, 343, 343, 351, 351, 370, 376, 382, 387, -}; -static const unsigned char cache_bits50[392] = { -40, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, -7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, -7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 40, 15, 23, 28, -31, 34, 36, 38, 39, 41, 42, 43, 44, 45, 46, 47, 47, 49, 50, -51, 52, 53, 54, 55, 55, 57, 58, 59, 60, 61, 62, 63, 63, 65, -66, 67, 68, 69, 70, 71, 71, 40, 20, 33, 41, 48, 53, 57, 61, -64, 66, 69, 71, 73, 75, 76, 78, 80, 82, 85, 87, 89, 91, 92, -94, 96, 98, 101, 103, 105, 107, 108, 110, 112, 114, 117, 119, 121, 123, -124, 126, 128, 40, 23, 39, 51, 60, 67, 73, 79, 83, 87, 91, 94, -97, 100, 102, 105, 107, 111, 115, 118, 121, 124, 126, 129, 131, 135, 139, -142, 145, 148, 150, 153, 155, 159, 163, 166, 169, 172, 174, 177, 179, 35, -28, 49, 65, 78, 89, 99, 107, 114, 120, 126, 132, 136, 141, 145, 149, -153, 159, 165, 171, 176, 180, 185, 189, 192, 199, 205, 211, 216, 220, 225, -229, 232, 239, 245, 251, 21, 33, 58, 79, 97, 112, 125, 137, 148, 157, -166, 174, 182, 189, 195, 201, 207, 217, 227, 235, 243, 251, 17, 35, 63, -86, 106, 123, 139, 152, 165, 177, 187, 197, 206, 214, 222, 230, 237, 250, -25, 31, 55, 75, 91, 105, 117, 128, 138, 146, 154, 161, 168, 174, 180, -185, 190, 200, 208, 215, 222, 229, 235, 240, 245, 255, 16, 36, 65, 89, -110, 128, 144, 159, 173, 185, 196, 207, 217, 226, 234, 242, 250, 11, 41, -74, 103, 128, 151, 172, 191, 209, 225, 241, 255, 9, 43, 79, 110, 138, -163, 186, 207, 227, 246, 12, 39, 71, 99, 123, 144, 164, 182, 198, 214, -228, 241, 253, 9, 44, 81, 113, 142, 168, 192, 214, 235, 255, 7, 49, -90, 127, 160, 191, 220, 247, 6, 51, 95, 134, 170, 203, 234, 7, 47, -87, 123, 155, 184, 212, 237, 6, 52, 97, 137, 174, 208, 240, 5, 57, -106, 151, 192, 231, 5, 59, 111, 158, 202, 243, 5, 55, 103, 147, 187, -224, 5, 60, 113, 161, 206, 248, 4, 65, 122, 175, 224, 4, 67, 127, -182, 234, }; -static const unsigned char cache_caps50[168] = { -224, 224, 224, 224, 224, 224, 224, 224, 160, 160, 160, 160, 185, 185, 185, -178, 178, 168, 134, 61, 37, 224, 224, 224, 224, 224, 224, 224, 224, 240, -240, 240, 240, 207, 207, 207, 198, 198, 183, 144, 66, 40, 160, 160, 160, -160, 160, 160, 160, 160, 185, 185, 185, 185, 193, 193, 193, 183, 183, 172, -138, 64, 38, 240, 240, 240, 240, 240, 240, 240, 240, 207, 207, 207, 207, -204, 204, 204, 193, 193, 180, 143, 66, 40, 185, 185, 185, 185, 185, 185, -185, 185, 193, 193, 193, 193, 193, 193, 193, 183, 183, 172, 138, 65, 39, -207, 207, 207, 207, 207, 207, 207, 207, 204, 204, 204, 204, 201, 201, 201, -188, 188, 176, 141, 66, 40, 193, 193, 193, 193, 193, 193, 193, 193, 193, -193, 193, 193, 194, 194, 194, 184, 184, 173, 139, 65, 39, 204, 204, 204, -204, 204, 204, 204, 204, 201, 201, 201, 201, 198, 198, 198, 187, 187, 175, -140, 66, 40, }; -#endif - -#ifndef FFT_TWIDDLES48000_960 -#define FFT_TWIDDLES48000_960 -static const kiss_twiddle_cpx fft_twiddles48000_960[480] = { -{1.0000000f, -0.0000000f}, {0.99991433f, -0.013089596f}, -{0.99965732f, -0.026176948f}, {0.99922904f, -0.039259816f}, -{0.99862953f, -0.052335956f}, {0.99785892f, -0.065403129f}, -{0.99691733f, -0.078459096f}, {0.99580493f, -0.091501619f}, -{0.99452190f, -0.10452846f}, {0.99306846f, -0.11753740f}, -{0.99144486f, -0.13052619f}, {0.98965139f, -0.14349262f}, -{0.98768834f, -0.15643447f}, {0.98555606f, -0.16934950f}, -{0.98325491f, -0.18223553f}, {0.98078528f, -0.19509032f}, -{0.97814760f, -0.20791169f}, {0.97534232f, -0.22069744f}, -{0.97236992f, -0.23344536f}, {0.96923091f, -0.24615329f}, -{0.96592583f, -0.25881905f}, {0.96245524f, -0.27144045f}, -{0.95881973f, -0.28401534f}, {0.95501994f, -0.29654157f}, -{0.95105652f, -0.30901699f}, {0.94693013f, -0.32143947f}, -{0.94264149f, -0.33380686f}, {0.93819134f, -0.34611706f}, -{0.93358043f, -0.35836795f}, {0.92880955f, -0.37055744f}, -{0.92387953f, -0.38268343f}, {0.91879121f, -0.39474386f}, -{0.91354546f, -0.40673664f}, {0.90814317f, -0.41865974f}, -{0.90258528f, -0.43051110f}, {0.89687274f, -0.44228869f}, -{0.89100652f, -0.45399050f}, {0.88498764f, -0.46561452f}, -{0.87881711f, -0.47715876f}, {0.87249601f, -0.48862124f}, -{0.86602540f, -0.50000000f}, {0.85940641f, -0.51129309f}, -{0.85264016f, -0.52249856f}, {0.84572782f, -0.53361452f}, -{0.83867057f, -0.54463904f}, {0.83146961f, -0.55557023f}, -{0.82412619f, -0.56640624f}, {0.81664156f, -0.57714519f}, -{0.80901699f, -0.58778525f}, {0.80125381f, -0.59832460f}, -{0.79335334f, -0.60876143f}, {0.78531693f, -0.61909395f}, -{0.77714596f, -0.62932039f}, {0.76884183f, -0.63943900f}, -{0.76040597f, -0.64944805f}, {0.75183981f, -0.65934582f}, -{0.74314483f, -0.66913061f}, {0.73432251f, -0.67880075f}, -{0.72537437f, -0.68835458f}, {0.71630194f, -0.69779046f}, -{0.70710678f, -0.70710678f}, {0.69779046f, -0.71630194f}, -{0.68835458f, -0.72537437f}, {0.67880075f, -0.73432251f}, -{0.66913061f, -0.74314483f}, {0.65934582f, -0.75183981f}, -{0.64944805f, -0.76040597f}, {0.63943900f, -0.76884183f}, -{0.62932039f, -0.77714596f}, {0.61909395f, -0.78531693f}, -{0.60876143f, -0.79335334f}, {0.59832460f, -0.80125381f}, -{0.58778525f, -0.80901699f}, {0.57714519f, -0.81664156f}, -{0.56640624f, -0.82412619f}, {0.55557023f, -0.83146961f}, -{0.54463904f, -0.83867057f}, {0.53361452f, -0.84572782f}, -{0.52249856f, -0.85264016f}, {0.51129309f, -0.85940641f}, -{0.50000000f, -0.86602540f}, {0.48862124f, -0.87249601f}, -{0.47715876f, -0.87881711f}, {0.46561452f, -0.88498764f}, -{0.45399050f, -0.89100652f}, {0.44228869f, -0.89687274f}, -{0.43051110f, -0.90258528f}, {0.41865974f, -0.90814317f}, -{0.40673664f, -0.91354546f}, {0.39474386f, -0.91879121f}, -{0.38268343f, -0.92387953f}, {0.37055744f, -0.92880955f}, -{0.35836795f, -0.93358043f}, {0.34611706f, -0.93819134f}, -{0.33380686f, -0.94264149f}, {0.32143947f, -0.94693013f}, -{0.30901699f, -0.95105652f}, {0.29654157f, -0.95501994f}, -{0.28401534f, -0.95881973f}, {0.27144045f, -0.96245524f}, -{0.25881905f, -0.96592583f}, {0.24615329f, -0.96923091f}, -{0.23344536f, -0.97236992f}, {0.22069744f, -0.97534232f}, -{0.20791169f, -0.97814760f}, {0.19509032f, -0.98078528f}, -{0.18223553f, -0.98325491f}, {0.16934950f, -0.98555606f}, -{0.15643447f, -0.98768834f}, {0.14349262f, -0.98965139f}, -{0.13052619f, -0.99144486f}, {0.11753740f, -0.99306846f}, -{0.10452846f, -0.99452190f}, {0.091501619f, -0.99580493f}, -{0.078459096f, -0.99691733f}, {0.065403129f, -0.99785892f}, -{0.052335956f, -0.99862953f}, {0.039259816f, -0.99922904f}, -{0.026176948f, -0.99965732f}, {0.013089596f, -0.99991433f}, -{6.1230318e-17f, -1.0000000f}, {-0.013089596f, -0.99991433f}, -{-0.026176948f, -0.99965732f}, {-0.039259816f, -0.99922904f}, -{-0.052335956f, -0.99862953f}, {-0.065403129f, -0.99785892f}, -{-0.078459096f, -0.99691733f}, {-0.091501619f, -0.99580493f}, -{-0.10452846f, -0.99452190f}, {-0.11753740f, -0.99306846f}, -{-0.13052619f, -0.99144486f}, {-0.14349262f, -0.98965139f}, -{-0.15643447f, -0.98768834f}, {-0.16934950f, -0.98555606f}, -{-0.18223553f, -0.98325491f}, {-0.19509032f, -0.98078528f}, -{-0.20791169f, -0.97814760f}, {-0.22069744f, -0.97534232f}, -{-0.23344536f, -0.97236992f}, {-0.24615329f, -0.96923091f}, -{-0.25881905f, -0.96592583f}, {-0.27144045f, -0.96245524f}, -{-0.28401534f, -0.95881973f}, {-0.29654157f, -0.95501994f}, -{-0.30901699f, -0.95105652f}, {-0.32143947f, -0.94693013f}, -{-0.33380686f, -0.94264149f}, {-0.34611706f, -0.93819134f}, -{-0.35836795f, -0.93358043f}, {-0.37055744f, -0.92880955f}, -{-0.38268343f, -0.92387953f}, {-0.39474386f, -0.91879121f}, -{-0.40673664f, -0.91354546f}, {-0.41865974f, -0.90814317f}, -{-0.43051110f, -0.90258528f}, {-0.44228869f, -0.89687274f}, -{-0.45399050f, -0.89100652f}, {-0.46561452f, -0.88498764f}, -{-0.47715876f, -0.87881711f}, {-0.48862124f, -0.87249601f}, -{-0.50000000f, -0.86602540f}, {-0.51129309f, -0.85940641f}, -{-0.52249856f, -0.85264016f}, {-0.53361452f, -0.84572782f}, -{-0.54463904f, -0.83867057f}, {-0.55557023f, -0.83146961f}, -{-0.56640624f, -0.82412619f}, {-0.57714519f, -0.81664156f}, -{-0.58778525f, -0.80901699f}, {-0.59832460f, -0.80125381f}, -{-0.60876143f, -0.79335334f}, {-0.61909395f, -0.78531693f}, -{-0.62932039f, -0.77714596f}, {-0.63943900f, -0.76884183f}, -{-0.64944805f, -0.76040597f}, {-0.65934582f, -0.75183981f}, -{-0.66913061f, -0.74314483f}, {-0.67880075f, -0.73432251f}, -{-0.68835458f, -0.72537437f}, {-0.69779046f, -0.71630194f}, -{-0.70710678f, -0.70710678f}, {-0.71630194f, -0.69779046f}, -{-0.72537437f, -0.68835458f}, {-0.73432251f, -0.67880075f}, -{-0.74314483f, -0.66913061f}, {-0.75183981f, -0.65934582f}, -{-0.76040597f, -0.64944805f}, {-0.76884183f, -0.63943900f}, -{-0.77714596f, -0.62932039f}, {-0.78531693f, -0.61909395f}, -{-0.79335334f, -0.60876143f}, {-0.80125381f, -0.59832460f}, -{-0.80901699f, -0.58778525f}, {-0.81664156f, -0.57714519f}, -{-0.82412619f, -0.56640624f}, {-0.83146961f, -0.55557023f}, -{-0.83867057f, -0.54463904f}, {-0.84572782f, -0.53361452f}, -{-0.85264016f, -0.52249856f}, {-0.85940641f, -0.51129309f}, -{-0.86602540f, -0.50000000f}, {-0.87249601f, -0.48862124f}, -{-0.87881711f, -0.47715876f}, {-0.88498764f, -0.46561452f}, -{-0.89100652f, -0.45399050f}, {-0.89687274f, -0.44228869f}, -{-0.90258528f, -0.43051110f}, {-0.90814317f, -0.41865974f}, -{-0.91354546f, -0.40673664f}, {-0.91879121f, -0.39474386f}, -{-0.92387953f, -0.38268343f}, {-0.92880955f, -0.37055744f}, -{-0.93358043f, -0.35836795f}, {-0.93819134f, -0.34611706f}, -{-0.94264149f, -0.33380686f}, {-0.94693013f, -0.32143947f}, -{-0.95105652f, -0.30901699f}, {-0.95501994f, -0.29654157f}, -{-0.95881973f, -0.28401534f}, {-0.96245524f, -0.27144045f}, -{-0.96592583f, -0.25881905f}, {-0.96923091f, -0.24615329f}, -{-0.97236992f, -0.23344536f}, {-0.97534232f, -0.22069744f}, -{-0.97814760f, -0.20791169f}, {-0.98078528f, -0.19509032f}, -{-0.98325491f, -0.18223553f}, {-0.98555606f, -0.16934950f}, -{-0.98768834f, -0.15643447f}, {-0.98965139f, -0.14349262f}, -{-0.99144486f, -0.13052619f}, {-0.99306846f, -0.11753740f}, -{-0.99452190f, -0.10452846f}, {-0.99580493f, -0.091501619f}, -{-0.99691733f, -0.078459096f}, {-0.99785892f, -0.065403129f}, -{-0.99862953f, -0.052335956f}, {-0.99922904f, -0.039259816f}, -{-0.99965732f, -0.026176948f}, {-0.99991433f, -0.013089596f}, -{-1.0000000f, -1.2246064e-16f}, {-0.99991433f, 0.013089596f}, -{-0.99965732f, 0.026176948f}, {-0.99922904f, 0.039259816f}, -{-0.99862953f, 0.052335956f}, {-0.99785892f, 0.065403129f}, -{-0.99691733f, 0.078459096f}, {-0.99580493f, 0.091501619f}, -{-0.99452190f, 0.10452846f}, {-0.99306846f, 0.11753740f}, -{-0.99144486f, 0.13052619f}, {-0.98965139f, 0.14349262f}, -{-0.98768834f, 0.15643447f}, {-0.98555606f, 0.16934950f}, -{-0.98325491f, 0.18223553f}, {-0.98078528f, 0.19509032f}, -{-0.97814760f, 0.20791169f}, {-0.97534232f, 0.22069744f}, -{-0.97236992f, 0.23344536f}, {-0.96923091f, 0.24615329f}, -{-0.96592583f, 0.25881905f}, {-0.96245524f, 0.27144045f}, -{-0.95881973f, 0.28401534f}, {-0.95501994f, 0.29654157f}, -{-0.95105652f, 0.30901699f}, {-0.94693013f, 0.32143947f}, -{-0.94264149f, 0.33380686f}, {-0.93819134f, 0.34611706f}, -{-0.93358043f, 0.35836795f}, {-0.92880955f, 0.37055744f}, -{-0.92387953f, 0.38268343f}, {-0.91879121f, 0.39474386f}, -{-0.91354546f, 0.40673664f}, {-0.90814317f, 0.41865974f}, -{-0.90258528f, 0.43051110f}, {-0.89687274f, 0.44228869f}, -{-0.89100652f, 0.45399050f}, {-0.88498764f, 0.46561452f}, -{-0.87881711f, 0.47715876f}, {-0.87249601f, 0.48862124f}, -{-0.86602540f, 0.50000000f}, {-0.85940641f, 0.51129309f}, -{-0.85264016f, 0.52249856f}, {-0.84572782f, 0.53361452f}, -{-0.83867057f, 0.54463904f}, {-0.83146961f, 0.55557023f}, -{-0.82412619f, 0.56640624f}, {-0.81664156f, 0.57714519f}, -{-0.80901699f, 0.58778525f}, {-0.80125381f, 0.59832460f}, -{-0.79335334f, 0.60876143f}, {-0.78531693f, 0.61909395f}, -{-0.77714596f, 0.62932039f}, {-0.76884183f, 0.63943900f}, -{-0.76040597f, 0.64944805f}, {-0.75183981f, 0.65934582f}, -{-0.74314483f, 0.66913061f}, {-0.73432251f, 0.67880075f}, -{-0.72537437f, 0.68835458f}, {-0.71630194f, 0.69779046f}, -{-0.70710678f, 0.70710678f}, {-0.69779046f, 0.71630194f}, -{-0.68835458f, 0.72537437f}, {-0.67880075f, 0.73432251f}, -{-0.66913061f, 0.74314483f}, {-0.65934582f, 0.75183981f}, -{-0.64944805f, 0.76040597f}, {-0.63943900f, 0.76884183f}, -{-0.62932039f, 0.77714596f}, {-0.61909395f, 0.78531693f}, -{-0.60876143f, 0.79335334f}, {-0.59832460f, 0.80125381f}, -{-0.58778525f, 0.80901699f}, {-0.57714519f, 0.81664156f}, -{-0.56640624f, 0.82412619f}, {-0.55557023f, 0.83146961f}, -{-0.54463904f, 0.83867057f}, {-0.53361452f, 0.84572782f}, -{-0.52249856f, 0.85264016f}, {-0.51129309f, 0.85940641f}, -{-0.50000000f, 0.86602540f}, {-0.48862124f, 0.87249601f}, -{-0.47715876f, 0.87881711f}, {-0.46561452f, 0.88498764f}, -{-0.45399050f, 0.89100652f}, {-0.44228869f, 0.89687274f}, -{-0.43051110f, 0.90258528f}, {-0.41865974f, 0.90814317f}, -{-0.40673664f, 0.91354546f}, {-0.39474386f, 0.91879121f}, -{-0.38268343f, 0.92387953f}, {-0.37055744f, 0.92880955f}, -{-0.35836795f, 0.93358043f}, {-0.34611706f, 0.93819134f}, -{-0.33380686f, 0.94264149f}, {-0.32143947f, 0.94693013f}, -{-0.30901699f, 0.95105652f}, {-0.29654157f, 0.95501994f}, -{-0.28401534f, 0.95881973f}, {-0.27144045f, 0.96245524f}, -{-0.25881905f, 0.96592583f}, {-0.24615329f, 0.96923091f}, -{-0.23344536f, 0.97236992f}, {-0.22069744f, 0.97534232f}, -{-0.20791169f, 0.97814760f}, {-0.19509032f, 0.98078528f}, -{-0.18223553f, 0.98325491f}, {-0.16934950f, 0.98555606f}, -{-0.15643447f, 0.98768834f}, {-0.14349262f, 0.98965139f}, -{-0.13052619f, 0.99144486f}, {-0.11753740f, 0.99306846f}, -{-0.10452846f, 0.99452190f}, {-0.091501619f, 0.99580493f}, -{-0.078459096f, 0.99691733f}, {-0.065403129f, 0.99785892f}, -{-0.052335956f, 0.99862953f}, {-0.039259816f, 0.99922904f}, -{-0.026176948f, 0.99965732f}, {-0.013089596f, 0.99991433f}, -{-1.8369095e-16f, 1.0000000f}, {0.013089596f, 0.99991433f}, -{0.026176948f, 0.99965732f}, {0.039259816f, 0.99922904f}, -{0.052335956f, 0.99862953f}, {0.065403129f, 0.99785892f}, -{0.078459096f, 0.99691733f}, {0.091501619f, 0.99580493f}, -{0.10452846f, 0.99452190f}, {0.11753740f, 0.99306846f}, -{0.13052619f, 0.99144486f}, {0.14349262f, 0.98965139f}, -{0.15643447f, 0.98768834f}, {0.16934950f, 0.98555606f}, -{0.18223553f, 0.98325491f}, {0.19509032f, 0.98078528f}, -{0.20791169f, 0.97814760f}, {0.22069744f, 0.97534232f}, -{0.23344536f, 0.97236992f}, {0.24615329f, 0.96923091f}, -{0.25881905f, 0.96592583f}, {0.27144045f, 0.96245524f}, -{0.28401534f, 0.95881973f}, {0.29654157f, 0.95501994f}, -{0.30901699f, 0.95105652f}, {0.32143947f, 0.94693013f}, -{0.33380686f, 0.94264149f}, {0.34611706f, 0.93819134f}, -{0.35836795f, 0.93358043f}, {0.37055744f, 0.92880955f}, -{0.38268343f, 0.92387953f}, {0.39474386f, 0.91879121f}, -{0.40673664f, 0.91354546f}, {0.41865974f, 0.90814317f}, -{0.43051110f, 0.90258528f}, {0.44228869f, 0.89687274f}, -{0.45399050f, 0.89100652f}, {0.46561452f, 0.88498764f}, -{0.47715876f, 0.87881711f}, {0.48862124f, 0.87249601f}, -{0.50000000f, 0.86602540f}, {0.51129309f, 0.85940641f}, -{0.52249856f, 0.85264016f}, {0.53361452f, 0.84572782f}, -{0.54463904f, 0.83867057f}, {0.55557023f, 0.83146961f}, -{0.56640624f, 0.82412619f}, {0.57714519f, 0.81664156f}, -{0.58778525f, 0.80901699f}, {0.59832460f, 0.80125381f}, -{0.60876143f, 0.79335334f}, {0.61909395f, 0.78531693f}, -{0.62932039f, 0.77714596f}, {0.63943900f, 0.76884183f}, -{0.64944805f, 0.76040597f}, {0.65934582f, 0.75183981f}, -{0.66913061f, 0.74314483f}, {0.67880075f, 0.73432251f}, -{0.68835458f, 0.72537437f}, {0.69779046f, 0.71630194f}, -{0.70710678f, 0.70710678f}, {0.71630194f, 0.69779046f}, -{0.72537437f, 0.68835458f}, {0.73432251f, 0.67880075f}, -{0.74314483f, 0.66913061f}, {0.75183981f, 0.65934582f}, -{0.76040597f, 0.64944805f}, {0.76884183f, 0.63943900f}, -{0.77714596f, 0.62932039f}, {0.78531693f, 0.61909395f}, -{0.79335334f, 0.60876143f}, {0.80125381f, 0.59832460f}, -{0.80901699f, 0.58778525f}, {0.81664156f, 0.57714519f}, -{0.82412619f, 0.56640624f}, {0.83146961f, 0.55557023f}, -{0.83867057f, 0.54463904f}, {0.84572782f, 0.53361452f}, -{0.85264016f, 0.52249856f}, {0.85940641f, 0.51129309f}, -{0.86602540f, 0.50000000f}, {0.87249601f, 0.48862124f}, -{0.87881711f, 0.47715876f}, {0.88498764f, 0.46561452f}, -{0.89100652f, 0.45399050f}, {0.89687274f, 0.44228869f}, -{0.90258528f, 0.43051110f}, {0.90814317f, 0.41865974f}, -{0.91354546f, 0.40673664f}, {0.91879121f, 0.39474386f}, -{0.92387953f, 0.38268343f}, {0.92880955f, 0.37055744f}, -{0.93358043f, 0.35836795f}, {0.93819134f, 0.34611706f}, -{0.94264149f, 0.33380686f}, {0.94693013f, 0.32143947f}, -{0.95105652f, 0.30901699f}, {0.95501994f, 0.29654157f}, -{0.95881973f, 0.28401534f}, {0.96245524f, 0.27144045f}, -{0.96592583f, 0.25881905f}, {0.96923091f, 0.24615329f}, -{0.97236992f, 0.23344536f}, {0.97534232f, 0.22069744f}, -{0.97814760f, 0.20791169f}, {0.98078528f, 0.19509032f}, -{0.98325491f, 0.18223553f}, {0.98555606f, 0.16934950f}, -{0.98768834f, 0.15643447f}, {0.98965139f, 0.14349262f}, -{0.99144486f, 0.13052619f}, {0.99306846f, 0.11753740f}, -{0.99452190f, 0.10452846f}, {0.99580493f, 0.091501619f}, -{0.99691733f, 0.078459096f}, {0.99785892f, 0.065403129f}, -{0.99862953f, 0.052335956f}, {0.99922904f, 0.039259816f}, -{0.99965732f, 0.026176948f}, {0.99991433f, 0.013089596f}, -}; -#ifndef FFT_BITREV480 -#define FFT_BITREV480 -static const opus_int16 fft_bitrev480[480] = { -0, 96, 192, 288, 384, 32, 128, 224, 320, 416, 64, 160, 256, 352, 448, -8, 104, 200, 296, 392, 40, 136, 232, 328, 424, 72, 168, 264, 360, 456, -16, 112, 208, 304, 400, 48, 144, 240, 336, 432, 80, 176, 272, 368, 464, -24, 120, 216, 312, 408, 56, 152, 248, 344, 440, 88, 184, 280, 376, 472, -4, 100, 196, 292, 388, 36, 132, 228, 324, 420, 68, 164, 260, 356, 452, -12, 108, 204, 300, 396, 44, 140, 236, 332, 428, 76, 172, 268, 364, 460, -20, 116, 212, 308, 404, 52, 148, 244, 340, 436, 84, 180, 276, 372, 468, -28, 124, 220, 316, 412, 60, 156, 252, 348, 444, 92, 188, 284, 380, 476, -1, 97, 193, 289, 385, 33, 129, 225, 321, 417, 65, 161, 257, 353, 449, -9, 105, 201, 297, 393, 41, 137, 233, 329, 425, 73, 169, 265, 361, 457, -17, 113, 209, 305, 401, 49, 145, 241, 337, 433, 81, 177, 273, 369, 465, -25, 121, 217, 313, 409, 57, 153, 249, 345, 441, 89, 185, 281, 377, 473, -5, 101, 197, 293, 389, 37, 133, 229, 325, 421, 69, 165, 261, 357, 453, -13, 109, 205, 301, 397, 45, 141, 237, 333, 429, 77, 173, 269, 365, 461, -21, 117, 213, 309, 405, 53, 149, 245, 341, 437, 85, 181, 277, 373, 469, -29, 125, 221, 317, 413, 61, 157, 253, 349, 445, 93, 189, 285, 381, 477, -2, 98, 194, 290, 386, 34, 130, 226, 322, 418, 66, 162, 258, 354, 450, -10, 106, 202, 298, 394, 42, 138, 234, 330, 426, 74, 170, 266, 362, 458, -18, 114, 210, 306, 402, 50, 146, 242, 338, 434, 82, 178, 274, 370, 466, -26, 122, 218, 314, 410, 58, 154, 250, 346, 442, 90, 186, 282, 378, 474, -6, 102, 198, 294, 390, 38, 134, 230, 326, 422, 70, 166, 262, 358, 454, -14, 110, 206, 302, 398, 46, 142, 238, 334, 430, 78, 174, 270, 366, 462, -22, 118, 214, 310, 406, 54, 150, 246, 342, 438, 86, 182, 278, 374, 470, -30, 126, 222, 318, 414, 62, 158, 254, 350, 446, 94, 190, 286, 382, 478, -3, 99, 195, 291, 387, 35, 131, 227, 323, 419, 67, 163, 259, 355, 451, -11, 107, 203, 299, 395, 43, 139, 235, 331, 427, 75, 171, 267, 363, 459, -19, 115, 211, 307, 403, 51, 147, 243, 339, 435, 83, 179, 275, 371, 467, -27, 123, 219, 315, 411, 59, 155, 251, 347, 443, 91, 187, 283, 379, 475, -7, 103, 199, 295, 391, 39, 135, 231, 327, 423, 71, 167, 263, 359, 455, -15, 111, 207, 303, 399, 47, 143, 239, 335, 431, 79, 175, 271, 367, 463, -23, 119, 215, 311, 407, 55, 151, 247, 343, 439, 87, 183, 279, 375, 471, -31, 127, 223, 319, 415, 63, 159, 255, 351, 447, 95, 191, 287, 383, 479, -}; -#endif - -#ifndef FFT_BITREV240 -#define FFT_BITREV240 -static const opus_int16 fft_bitrev240[240] = { -0, 48, 96, 144, 192, 16, 64, 112, 160, 208, 32, 80, 128, 176, 224, -4, 52, 100, 148, 196, 20, 68, 116, 164, 212, 36, 84, 132, 180, 228, -8, 56, 104, 152, 200, 24, 72, 120, 168, 216, 40, 88, 136, 184, 232, -12, 60, 108, 156, 204, 28, 76, 124, 172, 220, 44, 92, 140, 188, 236, -1, 49, 97, 145, 193, 17, 65, 113, 161, 209, 33, 81, 129, 177, 225, -5, 53, 101, 149, 197, 21, 69, 117, 165, 213, 37, 85, 133, 181, 229, -9, 57, 105, 153, 201, 25, 73, 121, 169, 217, 41, 89, 137, 185, 233, -13, 61, 109, 157, 205, 29, 77, 125, 173, 221, 45, 93, 141, 189, 237, -2, 50, 98, 146, 194, 18, 66, 114, 162, 210, 34, 82, 130, 178, 226, -6, 54, 102, 150, 198, 22, 70, 118, 166, 214, 38, 86, 134, 182, 230, -10, 58, 106, 154, 202, 26, 74, 122, 170, 218, 42, 90, 138, 186, 234, -14, 62, 110, 158, 206, 30, 78, 126, 174, 222, 46, 94, 142, 190, 238, -3, 51, 99, 147, 195, 19, 67, 115, 163, 211, 35, 83, 131, 179, 227, -7, 55, 103, 151, 199, 23, 71, 119, 167, 215, 39, 87, 135, 183, 231, -11, 59, 107, 155, 203, 27, 75, 123, 171, 219, 43, 91, 139, 187, 235, -15, 63, 111, 159, 207, 31, 79, 127, 175, 223, 47, 95, 143, 191, 239, -}; -#endif - -#ifndef FFT_BITREV120 -#define FFT_BITREV120 -static const opus_int16 fft_bitrev120[120] = { -0, 24, 48, 72, 96, 8, 32, 56, 80, 104, 16, 40, 64, 88, 112, -4, 28, 52, 76, 100, 12, 36, 60, 84, 108, 20, 44, 68, 92, 116, -1, 25, 49, 73, 97, 9, 33, 57, 81, 105, 17, 41, 65, 89, 113, -5, 29, 53, 77, 101, 13, 37, 61, 85, 109, 21, 45, 69, 93, 117, -2, 26, 50, 74, 98, 10, 34, 58, 82, 106, 18, 42, 66, 90, 114, -6, 30, 54, 78, 102, 14, 38, 62, 86, 110, 22, 46, 70, 94, 118, -3, 27, 51, 75, 99, 11, 35, 59, 83, 107, 19, 43, 67, 91, 115, -7, 31, 55, 79, 103, 15, 39, 63, 87, 111, 23, 47, 71, 95, 119, -}; -#endif - -#ifndef FFT_BITREV60 -#define FFT_BITREV60 -static const opus_int16 fft_bitrev60[60] = { -0, 12, 24, 36, 48, 4, 16, 28, 40, 52, 8, 20, 32, 44, 56, -1, 13, 25, 37, 49, 5, 17, 29, 41, 53, 9, 21, 33, 45, 57, -2, 14, 26, 38, 50, 6, 18, 30, 42, 54, 10, 22, 34, 46, 58, -3, 15, 27, 39, 51, 7, 19, 31, 43, 55, 11, 23, 35, 47, 59, -}; -#endif - -#ifndef FFT_STATE48000_960_0 -#define FFT_STATE48000_960_0 -static const kiss_fft_state fft_state48000_960_0 = { -480, /* nfft */ -0.002083333f, /* scale */ --1, /* shift */ -{5, 96, 3, 32, 4, 8, 2, 4, 4, 1, 0, 0, 0, 0, 0, 0, }, /* factors */ -fft_bitrev480, /* bitrev */ -fft_twiddles48000_960, /* bitrev */ -#ifdef OVERRIDE_FFT -(arch_fft_state *)&cfg_arch_480, -#else -NULL, -#endif -}; -#endif - -#ifndef FFT_STATE48000_960_1 -#define FFT_STATE48000_960_1 -static const kiss_fft_state fft_state48000_960_1 = { -240, /* nfft */ -0.004166667f, /* scale */ -1, /* shift */ -{5, 48, 3, 16, 4, 4, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, }, /* factors */ -fft_bitrev240, /* bitrev */ -fft_twiddles48000_960, /* bitrev */ -#ifdef OVERRIDE_FFT -(arch_fft_state *)&cfg_arch_240, -#else -NULL, -#endif -}; -#endif - -#ifndef FFT_STATE48000_960_2 -#define FFT_STATE48000_960_2 -static const kiss_fft_state fft_state48000_960_2 = { -120, /* nfft */ -0.008333333f, /* scale */ -2, /* shift */ -{5, 24, 3, 8, 2, 4, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, }, /* factors */ -fft_bitrev120, /* bitrev */ -fft_twiddles48000_960, /* bitrev */ -#ifdef OVERRIDE_FFT -(arch_fft_state *)&cfg_arch_120, -#else -NULL, -#endif -}; -#endif - -#ifndef FFT_STATE48000_960_3 -#define FFT_STATE48000_960_3 -static const kiss_fft_state fft_state48000_960_3 = { -60, /* nfft */ -0.016666667f, /* scale */ -3, /* shift */ -{5, 12, 3, 4, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, /* factors */ -fft_bitrev60, /* bitrev */ -fft_twiddles48000_960, /* bitrev */ -#ifdef OVERRIDE_FFT -(arch_fft_state *)&cfg_arch_60, -#else -NULL, -#endif -}; -#endif - -#endif - -#ifndef MDCT_TWIDDLES960 -#define MDCT_TWIDDLES960 -static const opus_val16 mdct_twiddles960[1800] = { -0.99999994f, 0.99999321f, 0.99997580f, 0.99994773f, 0.99990886f, -0.99985933f, 0.99979913f, 0.99972820f, 0.99964654f, 0.99955416f, -0.99945110f, 0.99933738f, 0.99921292f, 0.99907774f, 0.99893188f, -0.99877530f, 0.99860805f, 0.99843007f, 0.99824142f, 0.99804211f, -0.99783206f, 0.99761140f, 0.99737996f, 0.99713790f, 0.99688518f, -0.99662173f, 0.99634761f, 0.99606287f, 0.99576741f, 0.99546129f, -0.99514455f, 0.99481714f, 0.99447906f, 0.99413031f, 0.99377096f, -0.99340093f, 0.99302030f, 0.99262899f, 0.99222708f, 0.99181455f, -0.99139136f, 0.99095762f, 0.99051321f, 0.99005818f, 0.98959261f, -0.98911643f, 0.98862964f, 0.98813224f, 0.98762429f, 0.98710573f, -0.98657662f, 0.98603696f, 0.98548669f, 0.98492593f, 0.98435456f, -0.98377270f, 0.98318028f, 0.98257732f, 0.98196387f, 0.98133987f, -0.98070538f, 0.98006040f, 0.97940493f, 0.97873890f, 0.97806245f, -0.97737551f, 0.97667813f, 0.97597027f, 0.97525197f, 0.97452319f, -0.97378403f, 0.97303438f, 0.97227436f, 0.97150391f, 0.97072303f, -0.96993178f, 0.96913016f, 0.96831810f, 0.96749574f, 0.96666300f, -0.96581990f, 0.96496642f, 0.96410263f, 0.96322852f, 0.96234411f, -0.96144938f, 0.96054435f, 0.95962906f, 0.95870346f, 0.95776761f, -0.95682150f, 0.95586514f, 0.95489854f, 0.95392174f, 0.95293468f, -0.95193744f, 0.95093000f, 0.94991243f, 0.94888461f, 0.94784665f, -0.94679856f, 0.94574034f, 0.94467193f, 0.94359344f, 0.94250488f, -0.94140619f, 0.94029742f, 0.93917859f, 0.93804967f, 0.93691075f, -0.93576175f, 0.93460274f, 0.93343377f, 0.93225473f, 0.93106574f, -0.92986679f, 0.92865789f, 0.92743903f, 0.92621022f, 0.92497152f, -0.92372292f, 0.92246443f, 0.92119598f, 0.91991776f, 0.91862965f, -0.91733170f, 0.91602397f, 0.91470635f, 0.91337901f, 0.91204184f, -0.91069490f, 0.90933824f, 0.90797186f, 0.90659571f, 0.90520984f, -0.90381432f, 0.90240908f, 0.90099424f, 0.89956969f, 0.89813554f, -0.89669174f, 0.89523834f, 0.89377540f, 0.89230281f, 0.89082074f, -0.88932908f, 0.88782793f, 0.88631725f, 0.88479710f, 0.88326746f, -0.88172835f, 0.88017982f, 0.87862182f, 0.87705445f, 0.87547767f, -0.87389153f, 0.87229604f, 0.87069118f, 0.86907703f, 0.86745358f, -0.86582077f, 0.86417878f, 0.86252749f, 0.86086690f, 0.85919720f, -0.85751826f, 0.85583007f, 0.85413277f, 0.85242635f, 0.85071075f, -0.84898609f, 0.84725231f, 0.84550947f, 0.84375757f, 0.84199661f, -0.84022665f, 0.83844769f, 0.83665979f, 0.83486289f, 0.83305705f, -0.83124226f, 0.82941860f, 0.82758605f, 0.82574469f, 0.82389444f, -0.82203537f, 0.82016748f, 0.81829083f, 0.81640542f, 0.81451124f, -0.81260836f, 0.81069672f, 0.80877650f, 0.80684757f, 0.80490994f, -0.80296379f, 0.80100900f, 0.79904562f, 0.79707366f, 0.79509324f, -0.79310423f, 0.79110676f, 0.78910083f, 0.78708643f, 0.78506362f, -0.78303236f, 0.78099275f, 0.77894479f, 0.77688843f, 0.77482378f, -0.77275085f, 0.77066964f, 0.76858020f, 0.76648247f, 0.76437658f, -0.76226246f, 0.76014024f, 0.75800985f, 0.75587130f, 0.75372469f, -0.75157005f, 0.74940729f, 0.74723655f, 0.74505776f, 0.74287105f, -0.74067634f, 0.73847371f, 0.73626316f, 0.73404479f, 0.73181850f, -0.72958434f, 0.72734243f, 0.72509271f, 0.72283524f, 0.72057003f, -0.71829706f, 0.71601641f, 0.71372813f, 0.71143216f, 0.70912862f, -0.70681745f, 0.70449871f, 0.70217246f, 0.69983864f, 0.69749737f, -0.69514859f, 0.69279242f, 0.69042879f, 0.68805778f, 0.68567938f, -0.68329364f, 0.68090063f, 0.67850029f, 0.67609268f, 0.67367786f, -0.67125577f, 0.66882652f, 0.66639012f, 0.66394657f, 0.66149592f, -0.65903819f, 0.65657341f, 0.65410155f, 0.65162271f, 0.64913690f, -0.64664418f, 0.64414448f, 0.64163786f, 0.63912445f, 0.63660413f, -0.63407701f, 0.63154310f, 0.62900239f, 0.62645501f, 0.62390089f, -0.62134010f, 0.61877263f, 0.61619854f, 0.61361790f, 0.61103064f, -0.60843682f, 0.60583651f, 0.60322970f, 0.60061646f, 0.59799677f, -0.59537065f, 0.59273821f, 0.59009939f, 0.58745426f, 0.58480281f, -0.58214509f, 0.57948118f, 0.57681108f, 0.57413477f, 0.57145232f, -0.56876373f, 0.56606907f, 0.56336832f, 0.56066155f, 0.55794877f, -0.55523002f, 0.55250537f, 0.54977477f, 0.54703826f, 0.54429591f, -0.54154772f, 0.53879374f, 0.53603399f, 0.53326851f, 0.53049731f, -0.52772039f, 0.52493787f, 0.52214974f, 0.51935595f, 0.51655668f, -0.51375180f, 0.51094145f, 0.50812566f, 0.50530440f, 0.50247771f, -0.49964568f, 0.49680826f, 0.49396557f, 0.49111754f, 0.48826426f, -0.48540577f, 0.48254207f, 0.47967321f, 0.47679919f, 0.47392011f, -0.47103590f, 0.46814668f, 0.46525243f, 0.46235323f, 0.45944905f, -0.45653993f, 0.45362595f, 0.45070711f, 0.44778344f, 0.44485497f, -0.44192174f, 0.43898380f, 0.43604112f, 0.43309379f, 0.43014181f, -0.42718524f, 0.42422408f, 0.42125839f, 0.41828820f, 0.41531351f, -0.41233435f, 0.40935081f, 0.40636289f, 0.40337059f, 0.40037400f, -0.39737311f, 0.39436796f, 0.39135858f, 0.38834500f, 0.38532731f, -0.38230544f, 0.37927949f, 0.37624949f, 0.37321547f, 0.37017745f, -0.36713544f, 0.36408952f, 0.36103970f, 0.35798600f, 0.35492846f, -0.35186714f, 0.34880206f, 0.34573323f, 0.34266070f, 0.33958447f, -0.33650464f, 0.33342120f, 0.33033419f, 0.32724363f, 0.32414958f, -0.32105204f, 0.31795108f, 0.31484672f, 0.31173897f, 0.30862790f, -0.30551350f, 0.30239585f, 0.29927495f, 0.29615086f, 0.29302359f, -0.28989318f, 0.28675964f, 0.28362307f, 0.28048345f, 0.27734083f, -0.27419522f, 0.27104670f, 0.26789525f, 0.26474094f, 0.26158381f, -0.25842386f, 0.25526115f, 0.25209570f, 0.24892756f, 0.24575676f, -0.24258332f, 0.23940729f, 0.23622867f, 0.23304754f, 0.22986393f, -0.22667783f, 0.22348931f, 0.22029841f, 0.21710514f, 0.21390954f, -0.21071166f, 0.20751151f, 0.20430915f, 0.20110460f, 0.19789790f, -0.19468907f, 0.19147816f, 0.18826519f, 0.18505022f, 0.18183327f, -0.17861435f, 0.17539354f, 0.17217083f, 0.16894630f, 0.16571994f, -0.16249183f, 0.15926196f, 0.15603039f, 0.15279715f, 0.14956227f, -0.14632578f, 0.14308774f, 0.13984816f, 0.13660708f, 0.13336454f, -0.13012058f, 0.12687522f, 0.12362850f, 0.12038045f, 0.11713112f, -0.11388054f, 0.11062872f, 0.10737573f, 0.10412160f, 0.10086634f, -0.097609997f, 0.094352618f, 0.091094226f, 0.087834857f, 0.084574550f, -0.081313334f, 0.078051247f, 0.074788325f, 0.071524605f, 0.068260118f, -0.064994894f, 0.061728980f, 0.058462404f, 0.055195201f, 0.051927410f, -0.048659060f, 0.045390189f, 0.042120833f, 0.038851023f, 0.035580799f, -0.032310195f, 0.029039243f, 0.025767982f, 0.022496443f, 0.019224664f, -0.015952680f, 0.012680525f, 0.0094082337f, 0.0061358409f, 0.0028633832f, --0.00040910527f, -0.0036815894f, -0.0069540343f, -0.010226404f, -0.013498665f, --0.016770782f, -0.020042717f, -0.023314439f, -0.026585912f, -0.029857099f, --0.033127967f, -0.036398482f, -0.039668605f, -0.042938303f, -0.046207540f, --0.049476285f, -0.052744497f, -0.056012146f, -0.059279196f, -0.062545612f, --0.065811358f, -0.069076397f, -0.072340697f, -0.075604223f, -0.078866936f, --0.082128808f, -0.085389800f, -0.088649876f, -0.091909006f, -0.095167145f, --0.098424271f, -0.10168034f, -0.10493532f, -0.10818918f, -0.11144188f, --0.11469338f, -0.11794366f, -0.12119267f, -0.12444039f, -0.12768677f, --0.13093179f, -0.13417540f, -0.13741758f, -0.14065829f, -0.14389749f, --0.14713514f, -0.15037122f, -0.15360570f, -0.15683852f, -0.16006967f, --0.16329910f, -0.16652679f, -0.16975269f, -0.17297678f, -0.17619900f, --0.17941935f, -0.18263777f, -0.18585424f, 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0.95054960f, -0.94640291f, 0.94209403f, 0.93762374f, 0.93299282f, 0.92820197f, -0.92325211f, 0.91814411f, 0.91287869f, 0.90745693f, 0.90187967f, -0.89614785f, 0.89026248f, 0.88422459f, 0.87803519f, 0.87169534f, -0.86520612f, 0.85856867f, 0.85178405f, 0.84485358f, 0.83777827f, -0.83055943f, 0.82319832f, 0.81569612f, 0.80805415f, 0.80027372f, -0.79235619f, 0.78430289f, 0.77611518f, 0.76779449f, 0.75934225f, -0.75075996f, 0.74204898f, 0.73321080f, 0.72424710f, 0.71515924f, -0.70594883f, 0.69661748f, 0.68716675f, 0.67759830f, 0.66791373f, -0.65811473f, 0.64820296f, 0.63818014f, 0.62804794f, 0.61780810f, -0.60746247f, 0.59701276f, 0.58646071f, 0.57580817f, 0.56505698f, -0.55420899f, 0.54326600f, 0.53222996f, 0.52110273f, 0.50988621f, -0.49858227f, 0.48719296f, 0.47572014f, 0.46416581f, 0.45253196f, -0.44082057f, 0.42903364f, 0.41717321f, 0.40524128f, 0.39323992f, -0.38117120f, 0.36903715f, 0.35683987f, 0.34458145f, 0.33226398f, -0.31988961f, 0.30746040f, 0.29497850f, 0.28244606f, 0.26986524f, -0.25723818f, 0.24456702f, 0.23185398f, 0.21910121f, 0.20631088f, -0.19348522f, 0.18062639f, 0.16773662f, 0.15481812f, 0.14187308f, -0.12890373f, 0.11591230f, 0.10290100f, 0.089872077f, 0.076827750f, -0.063770257f, 0.050701842f, 0.037624735f, 0.024541186f, 0.011453429f, --0.0016362892f, -0.014725727f, -0.027812643f, -0.040894791f, -0.053969935f, --0.067035832f, -0.080090240f, -0.093130924f, -0.10615565f, -0.11916219f, --0.13214831f, -0.14511178f, -0.15805040f, -0.17096193f, -0.18384418f, --0.19669491f, -0.20951195f, -0.22229309f, -0.23503613f, -0.24773891f, --0.26039925f, -0.27301496f, -0.28558388f, -0.29810387f, -0.31057280f, --0.32298848f, -0.33534884f, -0.34765175f, -0.35989508f, -0.37207675f, --0.38419467f, -0.39624676f, -0.40823093f, -0.42014518f, -0.43198743f, --0.44375566f, -0.45544785f, -0.46706200f, -0.47859612f, -0.49004826f, --0.50141639f, -0.51269865f, -0.52389306f, -0.53499764f, -0.54601061f, --0.55693001f, -0.56775403f, -0.57848072f, -0.58910829f, -0.59963489f, --0.61005878f, -0.62037814f, -0.63059121f, -0.64069623f, -0.65069145f, --0.66057515f, -0.67034572f, -0.68000144f, -0.68954057f, -0.69896162f, --0.70826286f, -0.71744281f, -0.72649974f, -0.73543227f, -0.74423873f, --0.75291771f, -0.76146764f, -0.76988715f, -0.77817470f, -0.78632891f, --0.79434842f, -0.80223179f, -0.80997771f, -0.81758487f, -0.82505190f, --0.83237761f, -0.83956063f, -0.84659988f, -0.85349399f, -0.86024189f, --0.86684239f, -0.87329435f, -0.87959671f, -0.88574833f, -0.89174819f, --0.89759529f, -0.90328854f, -0.90882701f, -0.91420978f, -0.91943592f, --0.92450452f, -0.92941469f, -0.93416560f, -0.93875647f, -0.94318646f, --0.94745487f, -0.95156091f, -0.95550388f, -0.95928317f, -0.96289814f, --0.96634805f, -0.96963239f, -0.97275060f, -0.97570217f, -0.97848648f, --0.98110318f, -0.98355180f, -0.98583186f, -0.98794299f, -0.98988485f, --0.99165714f, -0.99325943f, -0.99469161f, -0.99595332f, -0.99704438f, --0.99796462f, -0.99871385f, -0.99929196f, -0.99969882f, -0.99993443f, -0.99999464f, 0.99956632f, 0.99845290f, 0.99665523f, 0.99417448f, -0.99101239f, 0.98717111f, 0.98265326f, 0.97746199f, 0.97160077f, -0.96507365f, 0.95788515f, 0.95004016f, 0.94154406f, 0.93240267f, -0.92262226f, 0.91220951f, 0.90117162f, 0.88951606f, 0.87725091f, -0.86438453f, 0.85092574f, 0.83688372f, 0.82226819f, 0.80708915f, -0.79135692f, 0.77508235f, 0.75827658f, 0.74095112f, 0.72311783f, -0.70478898f, 0.68597710f, 0.66669506f, 0.64695615f, 0.62677377f, -0.60616189f, 0.58513457f, 0.56370622f, 0.54189157f, 0.51970547f, -0.49716324f, 0.47428027f, 0.45107225f, 0.42755505f, 0.40374488f, -0.37965798f, 0.35531086f, 0.33072025f, 0.30590299f, 0.28087607f, -0.25565663f, 0.23026201f, 0.20470956f, 0.17901683f, 0.15320139f, -0.12728097f, 0.10127331f, 0.075196236f, 0.049067631f, 0.022905400f, --0.0032725304f, -0.029448219f, -0.055603724f, -0.081721120f, -0.10778251f, --0.13377003f, -0.15966587f, -0.18545228f, -0.21111161f, -0.23662624f, --0.26197869f, -0.28715160f, -0.31212771f, -0.33688989f, -0.36142120f, --0.38570482f, -0.40972409f, -0.43346253f, -0.45690393f, -0.48003218f, --0.50283146f, -0.52528608f, -0.54738069f, -0.56910020f, -0.59042966f, --0.61135447f, -0.63186026f, -0.65193301f, -0.67155898f, -0.69072473f, --0.70941705f, -0.72762316f, -0.74533063f, -0.76252723f, -0.77920127f, --0.79534131f, -0.81093621f, -0.82597536f, -0.84044844f, -0.85434550f, --0.86765707f, -0.88037395f, -0.89248747f, -0.90398932f, -0.91487163f, --0.92512697f, -0.93474823f, -0.94372886f, -0.95206273f, -0.95974404f, --0.96676767f, -0.97312868f, -0.97882277f, -0.98384601f, -0.98819500f, --0.99186671f, -0.99485862f, -0.99716878f, -0.99879545f, -0.99973762f, -}; -#endif - -static const CELTMode mode48000_960_120 = { -48000, /* Fs */ -120, /* overlap */ -21, /* nbEBands */ -21, /* effEBands */ -{0.85000610f, 0.0000000f, 1.0000000f, 1.0000000f, }, /* preemph */ -eband5ms, /* eBands */ -3, /* maxLM */ -8, /* nbShortMdcts */ -120, /* shortMdctSize */ -11, /* nbAllocVectors */ -band_allocation, /* allocVectors */ -logN400, /* logN */ -window120, /* window */ -{1920, 3, {&fft_state48000_960_0, &fft_state48000_960_1, &fft_state48000_960_2, &fft_state48000_960_3, }, mdct_twiddles960}, /* mdct */ -{392, cache_index50, cache_bits50, cache_caps50}, /* cache */ -}; - -/* List of all the available modes */ -#define TOTAL_MODES 1 -static const CELTMode * const static_mode_list[TOTAL_MODES] = { -&mode48000_960_120, -}; diff --git a/libs/SDL_mixer/external/opus/celt/static_modes_float_arm_ne10.h b/libs/SDL_mixer/external/opus/celt/static_modes_float_arm_ne10.h deleted file mode 100644 index 66e1abb..0000000 --- a/libs/SDL_mixer/external/opus/celt/static_modes_float_arm_ne10.h +++ /dev/null @@ -1,404 +0,0 @@ -/* The contents of this file was automatically generated by - * dump_mode_arm_ne10.c with arguments: 48000 960 - * It contains static definitions for some pre-defined modes. */ -#include - -#ifndef NE10_FFT_PARAMS48000_960 -#define NE10_FFT_PARAMS48000_960 -static const ne10_int32_t ne10_factors_480[64] = { -4, 40, 4, 30, 2, 15, 5, 3, 3, 1, 1, 0, 0, 0, 0, -0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -0, 0, 0, 0, }; -static const ne10_int32_t ne10_factors_240[64] = { -3, 20, 4, 15, 5, 3, 3, 1, 1, 0, 0, 0, 0, 0, 0, -0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -0, 0, 0, 0, }; -static const ne10_int32_t ne10_factors_120[64] = { -3, 10, 2, 15, 5, 3, 3, 1, 1, 0, 0, 0, 0, 0, 0, -0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -0, 0, 0, 0, }; -static const ne10_int32_t ne10_factors_60[64] = { -2, 5, 5, 3, 3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, -0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -0, 0, 0, 0, }; -static const ne10_fft_cpx_float32_t ne10_twiddles_480[480] = { -{1.0000000f,0.0000000f}, {1.0000000f,-0.0000000f}, {1.0000000f,-0.0000000f}, -{1.0000000f,-0.0000000f}, {0.91354543f,-0.40673664f}, {0.66913056f,-0.74314487f}, -{1.0000000f,-0.0000000f}, {0.66913056f,-0.74314487f}, {-0.10452851f,-0.99452192f}, -{1.0000000f,-0.0000000f}, {0.30901697f,-0.95105654f}, {-0.80901700f,-0.58778518f}, -{1.0000000f,-0.0000000f}, {-0.10452851f,-0.99452192f}, {-0.97814757f,0.20791179f}, -{1.0000000f,-0.0000000f}, {0.97814763f,-0.20791170f}, {0.91354543f,-0.40673664f}, -{0.80901700f,-0.58778524f}, {0.66913056f,-0.74314487f}, {0.49999997f,-0.86602545f}, -{0.30901697f,-0.95105654f}, {0.10452842f,-0.99452192f}, {-0.10452851f,-0.99452192f}, -{-0.30901703f,-0.95105648f}, {-0.50000006f,-0.86602533f}, {-0.66913068f,-0.74314475f}, -{-0.80901700f,-0.58778518f}, {-0.91354549f,-0.40673658f}, {-0.97814763f,-0.20791161f}, -{1.0000000f,-0.0000000f}, {0.99862951f,-0.052335959f}, {0.99452192f,-0.10452846f}, -{0.98768836f,-0.15643448f}, {0.97814763f,-0.20791170f}, {0.96592581f,-0.25881904f}, -{0.95105648f,-0.30901700f}, {0.93358040f,-0.35836795f}, {0.91354543f,-0.40673664f}, -{0.89100653f,-0.45399052f}, {0.86602545f,-0.50000000f}, {0.83867055f,-0.54463905f}, -{0.80901700f,-0.58778524f}, {0.77714598f,-0.62932038f}, {0.74314475f,-0.66913062f}, -{0.70710677f,-0.70710683f}, {0.66913056f,-0.74314487f}, {0.62932038f,-0.77714598f}, -{0.58778524f,-0.80901700f}, {0.54463899f,-0.83867055f}, {0.49999997f,-0.86602545f}, -{0.45399052f,-0.89100653f}, {0.40673661f,-0.91354549f}, {0.35836786f,-0.93358046f}, -{0.30901697f,-0.95105654f}, {0.25881907f,-0.96592581f}, {0.20791166f,-0.97814763f}, -{0.15643437f,-0.98768836f}, {0.10452842f,-0.99452192f}, {0.052335974f,-0.99862951f}, -{1.0000000f,-0.0000000f}, {0.99452192f,-0.10452846f}, {0.97814763f,-0.20791170f}, -{0.95105648f,-0.30901700f}, {0.91354543f,-0.40673664f}, {0.86602545f,-0.50000000f}, -{0.80901700f,-0.58778524f}, {0.74314475f,-0.66913062f}, {0.66913056f,-0.74314487f}, -{0.58778524f,-0.80901700f}, {0.49999997f,-0.86602545f}, {0.40673661f,-0.91354549f}, -{0.30901697f,-0.95105654f}, {0.20791166f,-0.97814763f}, {0.10452842f,-0.99452192f}, -{-4.3711388e-08f,-1.0000000f}, {-0.10452851f,-0.99452192f}, {-0.20791174f,-0.97814757f}, -{-0.30901703f,-0.95105648f}, {-0.40673670f,-0.91354543f}, {-0.50000006f,-0.86602533f}, -{-0.58778518f,-0.80901700f}, {-0.66913068f,-0.74314475f}, {-0.74314493f,-0.66913044f}, -{-0.80901700f,-0.58778518f}, {-0.86602539f,-0.50000006f}, {-0.91354549f,-0.40673658f}, -{-0.95105654f,-0.30901679f}, {-0.97814763f,-0.20791161f}, {-0.99452192f,-0.10452849f}, -{1.0000000f,-0.0000000f}, {0.98768836f,-0.15643448f}, {0.95105648f,-0.30901700f}, -{0.89100653f,-0.45399052f}, {0.80901700f,-0.58778524f}, {0.70710677f,-0.70710683f}, -{0.58778524f,-0.80901700f}, {0.45399052f,-0.89100653f}, {0.30901697f,-0.95105654f}, -{0.15643437f,-0.98768836f}, {-4.3711388e-08f,-1.0000000f}, {-0.15643445f,-0.98768836f}, -{-0.30901703f,-0.95105648f}, {-0.45399061f,-0.89100647f}, {-0.58778518f,-0.80901700f}, -{-0.70710677f,-0.70710677f}, {-0.80901700f,-0.58778518f}, {-0.89100659f,-0.45399037f}, -{-0.95105654f,-0.30901679f}, {-0.98768836f,-0.15643445f}, {-1.0000000f,8.7422777e-08f}, -{-0.98768830f,0.15643461f}, {-0.95105654f,0.30901697f}, {-0.89100653f,0.45399055f}, -{-0.80901694f,0.58778536f}, {-0.70710665f,0.70710689f}, {-0.58778507f,0.80901712f}, -{-0.45399022f,0.89100665f}, {-0.30901709f,0.95105648f}, {-0.15643452f,0.98768830f}, -{1.0000000f,-0.0000000f}, {0.99991435f,-0.013089596f}, {0.99965733f,-0.026176950f}, -{0.99922901f,-0.039259817f}, {0.99862951f,-0.052335959f}, {0.99785894f,-0.065403134f}, -{0.99691731f,-0.078459099f}, {0.99580491f,-0.091501623f}, {0.99452192f,-0.10452846f}, -{0.99306846f,-0.11753740f}, {0.99144489f,-0.13052620f}, {0.98965138f,-0.14349262f}, -{0.98768836f,-0.15643448f}, {0.98555607f,-0.16934951f}, {0.98325491f,-0.18223552f}, -{0.98078525f,-0.19509032f}, {0.97814763f,-0.20791170f}, {0.97534233f,-0.22069745f}, -{0.97236991f,-0.23344538f}, {0.96923089f,-0.24615330f}, {0.96592581f,-0.25881904f}, -{0.96245521f,-0.27144045f}, {0.95881975f,-0.28401536f}, {0.95501995f,-0.29654160f}, -{0.95105648f,-0.30901700f}, {0.94693011f,-0.32143945f}, {0.94264150f,-0.33380687f}, -{0.93819129f,-0.34611708f}, {0.93358040f,-0.35836795f}, {0.92880952f,-0.37055743f}, -{0.92387956f,-0.38268346f}, {0.91879117f,-0.39474389f}, {0.91354543f,-0.40673664f}, -{0.90814316f,-0.41865975f}, {0.90258527f,-0.43051112f}, {0.89687270f,-0.44228873f}, -{0.89100653f,-0.45399052f}, {0.88498765f,-0.46561453f}, {0.87881708f,-0.47715878f}, -{0.87249601f,-0.48862126f}, {0.86602545f,-0.50000000f}, {0.85940641f,-0.51129311f}, -{0.85264015f,-0.52249855f}, {0.84572786f,-0.53361452f}, {0.83867055f,-0.54463905f}, -{0.83146960f,-0.55557024f}, {0.82412618f,-0.56640625f}, {0.81664151f,-0.57714522f}, -{0.80901700f,-0.58778524f}, {0.80125380f,-0.59832460f}, {0.79335332f,-0.60876143f}, -{0.78531694f,-0.61909395f}, {0.77714598f,-0.62932038f}, {0.76884180f,-0.63943899f}, -{0.76040596f,-0.64944810f}, {0.75183982f,-0.65934587f}, {0.74314475f,-0.66913062f}, -{0.73432249f,-0.67880076f}, {0.72537434f,-0.68835455f}, {0.71630192f,-0.69779050f}, -{0.70710677f,-0.70710683f}, {0.69779044f,-0.71630198f}, {0.68835455f,-0.72537440f}, -{0.67880070f,-0.73432255f}, {0.66913056f,-0.74314487f}, {0.65934581f,-0.75183982f}, -{0.64944804f,-0.76040596f}, {0.63943899f,-0.76884186f}, {0.62932038f,-0.77714598f}, -{0.61909395f,-0.78531694f}, {0.60876137f,-0.79335338f}, {0.59832460f,-0.80125386f}, -{0.58778524f,-0.80901700f}, {0.57714516f,-0.81664151f}, {0.56640625f,-0.82412618f}, -{0.55557019f,-0.83146960f}, {0.54463899f,-0.83867055f}, {0.53361452f,-0.84572786f}, -{0.52249849f,-0.85264015f}, {0.51129311f,-0.85940641f}, {0.49999997f,-0.86602545f}, -{0.48862118f,-0.87249601f}, {0.47715876f,-0.87881708f}, {0.46561447f,-0.88498765f}, -{0.45399052f,-0.89100653f}, {0.44228867f,-0.89687276f}, {0.43051103f,-0.90258533f}, -{0.41865975f,-0.90814316f}, {0.40673661f,-0.91354549f}, {0.39474380f,-0.91879129f}, -{0.38268343f,-0.92387956f}, {0.37055740f,-0.92880958f}, {0.35836786f,-0.93358046f}, -{0.34611705f,-0.93819135f}, {0.33380681f,-0.94264150f}, {0.32143947f,-0.94693011f}, -{0.30901697f,-0.95105654f}, {0.29654151f,-0.95501995f}, {0.28401533f,-0.95881975f}, -{0.27144039f,-0.96245527f}, {0.25881907f,-0.96592581f}, {0.24615327f,-0.96923089f}, -{0.23344530f,-0.97236991f}, {0.22069745f,-0.97534233f}, {0.20791166f,-0.97814763f}, -{0.19509023f,-0.98078531f}, {0.18223552f,-0.98325491f}, {0.16934945f,-0.98555607f}, -{0.15643437f,-0.98768836f}, {0.14349259f,-0.98965138f}, {0.13052613f,-0.99144489f}, -{0.11753740f,-0.99306846f}, {0.10452842f,-0.99452192f}, {0.091501534f,-0.99580491f}, -{0.078459084f,-0.99691731f}, {0.065403074f,-0.99785894f}, {0.052335974f,-0.99862951f}, -{0.039259788f,-0.99922901f}, {0.026176875f,-0.99965733f}, {0.013089597f,-0.99991435f}, -{1.0000000f,-0.0000000f}, {0.99965733f,-0.026176950f}, {0.99862951f,-0.052335959f}, -{0.99691731f,-0.078459099f}, {0.99452192f,-0.10452846f}, {0.99144489f,-0.13052620f}, -{0.98768836f,-0.15643448f}, {0.98325491f,-0.18223552f}, {0.97814763f,-0.20791170f}, -{0.97236991f,-0.23344538f}, {0.96592581f,-0.25881904f}, {0.95881975f,-0.28401536f}, -{0.95105648f,-0.30901700f}, {0.94264150f,-0.33380687f}, {0.93358040f,-0.35836795f}, -{0.92387956f,-0.38268346f}, {0.91354543f,-0.40673664f}, {0.90258527f,-0.43051112f}, -{0.89100653f,-0.45399052f}, {0.87881708f,-0.47715878f}, {0.86602545f,-0.50000000f}, -{0.85264015f,-0.52249855f}, {0.83867055f,-0.54463905f}, {0.82412618f,-0.56640625f}, -{0.80901700f,-0.58778524f}, {0.79335332f,-0.60876143f}, {0.77714598f,-0.62932038f}, -{0.76040596f,-0.64944810f}, {0.74314475f,-0.66913062f}, {0.72537434f,-0.68835455f}, -{0.70710677f,-0.70710683f}, {0.68835455f,-0.72537440f}, {0.66913056f,-0.74314487f}, -{0.64944804f,-0.76040596f}, {0.62932038f,-0.77714598f}, {0.60876137f,-0.79335338f}, -{0.58778524f,-0.80901700f}, {0.56640625f,-0.82412618f}, {0.54463899f,-0.83867055f}, -{0.52249849f,-0.85264015f}, {0.49999997f,-0.86602545f}, {0.47715876f,-0.87881708f}, -{0.45399052f,-0.89100653f}, {0.43051103f,-0.90258533f}, {0.40673661f,-0.91354549f}, -{0.38268343f,-0.92387956f}, {0.35836786f,-0.93358046f}, {0.33380681f,-0.94264150f}, -{0.30901697f,-0.95105654f}, {0.28401533f,-0.95881975f}, {0.25881907f,-0.96592581f}, -{0.23344530f,-0.97236991f}, {0.20791166f,-0.97814763f}, {0.18223552f,-0.98325491f}, -{0.15643437f,-0.98768836f}, {0.13052613f,-0.99144489f}, {0.10452842f,-0.99452192f}, -{0.078459084f,-0.99691731f}, {0.052335974f,-0.99862951f}, {0.026176875f,-0.99965733f}, -{-4.3711388e-08f,-1.0000000f}, {-0.026176963f,-0.99965733f}, {-0.052336060f,-0.99862951f}, -{-0.078459173f,-0.99691731f}, {-0.10452851f,-0.99452192f}, {-0.13052621f,-0.99144489f}, -{-0.15643445f,-0.98768836f}, {-0.18223560f,-0.98325491f}, {-0.20791174f,-0.97814757f}, -{-0.23344538f,-0.97236991f}, {-0.25881916f,-0.96592581f}, {-0.28401542f,-0.95881969f}, -{-0.30901703f,-0.95105648f}, {-0.33380687f,-0.94264150f}, {-0.35836795f,-0.93358040f}, -{-0.38268352f,-0.92387950f}, {-0.40673670f,-0.91354543f}, {-0.43051112f,-0.90258527f}, -{-0.45399061f,-0.89100647f}, {-0.47715873f,-0.87881708f}, {-0.50000006f,-0.86602533f}, -{-0.52249867f,-0.85264009f}, {-0.54463905f,-0.83867055f}, {-0.56640631f,-0.82412612f}, -{-0.58778518f,-0.80901700f}, {-0.60876143f,-0.79335332f}, {-0.62932050f,-0.77714586f}, -{-0.64944804f,-0.76040596f}, {-0.66913068f,-0.74314475f}, {-0.68835467f,-0.72537428f}, -{-0.70710677f,-0.70710677f}, {-0.72537446f,-0.68835449f}, {-0.74314493f,-0.66913044f}, -{-0.76040596f,-0.64944804f}, {-0.77714604f,-0.62932026f}, {-0.79335332f,-0.60876143f}, -{-0.80901700f,-0.58778518f}, {-0.82412624f,-0.56640613f}, {-0.83867055f,-0.54463899f}, -{-0.85264021f,-0.52249849f}, {-0.86602539f,-0.50000006f}, {-0.87881714f,-0.47715873f}, -{-0.89100659f,-0.45399037f}, {-0.90258527f,-0.43051112f}, {-0.91354549f,-0.40673658f}, -{-0.92387956f,-0.38268328f}, {-0.93358040f,-0.35836792f}, {-0.94264150f,-0.33380675f}, -{-0.95105654f,-0.30901679f}, {-0.95881975f,-0.28401530f}, {-0.96592587f,-0.25881892f}, -{-0.97236991f,-0.23344538f}, {-0.97814763f,-0.20791161f}, {-0.98325491f,-0.18223536f}, -{-0.98768836f,-0.15643445f}, {-0.99144489f,-0.13052608f}, {-0.99452192f,-0.10452849f}, -{-0.99691737f,-0.078459039f}, {-0.99862957f,-0.052335810f}, {-0.99965733f,-0.026176952f}, -{1.0000000f,-0.0000000f}, {0.99922901f,-0.039259817f}, {0.99691731f,-0.078459099f}, -{0.99306846f,-0.11753740f}, {0.98768836f,-0.15643448f}, {0.98078525f,-0.19509032f}, -{0.97236991f,-0.23344538f}, {0.96245521f,-0.27144045f}, {0.95105648f,-0.30901700f}, -{0.93819129f,-0.34611708f}, {0.92387956f,-0.38268346f}, {0.90814316f,-0.41865975f}, -{0.89100653f,-0.45399052f}, {0.87249601f,-0.48862126f}, {0.85264015f,-0.52249855f}, -{0.83146960f,-0.55557024f}, {0.80901700f,-0.58778524f}, {0.78531694f,-0.61909395f}, -{0.76040596f,-0.64944810f}, {0.73432249f,-0.67880076f}, {0.70710677f,-0.70710683f}, -{0.67880070f,-0.73432255f}, {0.64944804f,-0.76040596f}, {0.61909395f,-0.78531694f}, -{0.58778524f,-0.80901700f}, {0.55557019f,-0.83146960f}, {0.52249849f,-0.85264015f}, -{0.48862118f,-0.87249601f}, {0.45399052f,-0.89100653f}, {0.41865975f,-0.90814316f}, -{0.38268343f,-0.92387956f}, {0.34611705f,-0.93819135f}, {0.30901697f,-0.95105654f}, -{0.27144039f,-0.96245527f}, {0.23344530f,-0.97236991f}, {0.19509023f,-0.98078531f}, -{0.15643437f,-0.98768836f}, {0.11753740f,-0.99306846f}, {0.078459084f,-0.99691731f}, -{0.039259788f,-0.99922901f}, {-4.3711388e-08f,-1.0000000f}, {-0.039259877f,-0.99922901f}, -{-0.078459173f,-0.99691731f}, {-0.11753749f,-0.99306846f}, {-0.15643445f,-0.98768836f}, -{-0.19509032f,-0.98078525f}, {-0.23344538f,-0.97236991f}, {-0.27144048f,-0.96245521f}, -{-0.30901703f,-0.95105648f}, {-0.34611711f,-0.93819129f}, {-0.38268352f,-0.92387950f}, -{-0.41865984f,-0.90814310f}, {-0.45399061f,-0.89100647f}, {-0.48862135f,-0.87249595f}, -{-0.52249867f,-0.85264009f}, {-0.55557036f,-0.83146954f}, {-0.58778518f,-0.80901700f}, -{-0.61909389f,-0.78531694f}, {-0.64944804f,-0.76040596f}, {-0.67880076f,-0.73432249f}, -{-0.70710677f,-0.70710677f}, {-0.73432249f,-0.67880070f}, {-0.76040596f,-0.64944804f}, -{-0.78531694f,-0.61909389f}, {-0.80901700f,-0.58778518f}, {-0.83146966f,-0.55557019f}, -{-0.85264021f,-0.52249849f}, {-0.87249607f,-0.48862115f}, {-0.89100659f,-0.45399037f}, -{-0.90814322f,-0.41865960f}, {-0.92387956f,-0.38268328f}, {-0.93819135f,-0.34611690f}, -{-0.95105654f,-0.30901679f}, {-0.96245521f,-0.27144048f}, {-0.97236991f,-0.23344538f}, -{-0.98078531f,-0.19509031f}, {-0.98768836f,-0.15643445f}, {-0.99306846f,-0.11753736f}, -{-0.99691737f,-0.078459039f}, {-0.99922901f,-0.039259743f}, {-1.0000000f,8.7422777e-08f}, -{-0.99922901f,0.039259918f}, {-0.99691731f,0.078459218f}, {-0.99306846f,0.11753753f}, -{-0.98768830f,0.15643461f}, {-0.98078525f,0.19509049f}, {-0.97236985f,0.23344554f}, -{-0.96245515f,0.27144065f}, {-0.95105654f,0.30901697f}, {-0.93819135f,0.34611705f}, -{-0.92387956f,0.38268346f}, {-0.90814316f,0.41865975f}, {-0.89100653f,0.45399055f}, -{-0.87249601f,0.48862129f}, {-0.85264015f,0.52249861f}, {-0.83146960f,0.55557030f}, -{-0.80901694f,0.58778536f}, {-0.78531688f,0.61909401f}, {-0.76040590f,0.64944816f}, -{-0.73432243f,0.67880082f}, {-0.70710665f,0.70710689f}, {-0.67880058f,0.73432261f}, -{-0.64944792f,0.76040608f}, {-0.61909378f,0.78531706f}, {-0.58778507f,0.80901712f}, -{-0.55557001f,0.83146977f}, {-0.52249837f,0.85264033f}, {-0.48862100f,0.87249613f}, -{-0.45399022f,0.89100665f}, {-0.41865945f,0.90814328f}, {-0.38268313f,0.92387968f}, -{-0.34611672f,0.93819147f}, {-0.30901709f,0.95105648f}, {-0.27144054f,0.96245521f}, -{-0.23344545f,0.97236991f}, {-0.19509038f,0.98078525f}, {-0.15643452f,0.98768830f}, -{-0.11753743f,0.99306846f}, {-0.078459114f,0.99691731f}, {-0.039259821f,0.99922901f}, -}; -static const ne10_fft_cpx_float32_t ne10_twiddles_240[240] = { -{1.0000000f,0.0000000f}, {1.0000000f,-0.0000000f}, {1.0000000f,-0.0000000f}, -{1.0000000f,-0.0000000f}, {0.91354543f,-0.40673664f}, {0.66913056f,-0.74314487f}, -{1.0000000f,-0.0000000f}, {0.66913056f,-0.74314487f}, {-0.10452851f,-0.99452192f}, -{1.0000000f,-0.0000000f}, {0.30901697f,-0.95105654f}, {-0.80901700f,-0.58778518f}, -{1.0000000f,-0.0000000f}, {-0.10452851f,-0.99452192f}, {-0.97814757f,0.20791179f}, -{1.0000000f,-0.0000000f}, {0.99452192f,-0.10452846f}, {0.97814763f,-0.20791170f}, -{0.95105648f,-0.30901700f}, {0.91354543f,-0.40673664f}, {0.86602545f,-0.50000000f}, -{0.80901700f,-0.58778524f}, {0.74314475f,-0.66913062f}, {0.66913056f,-0.74314487f}, -{0.58778524f,-0.80901700f}, {0.49999997f,-0.86602545f}, {0.40673661f,-0.91354549f}, -{0.30901697f,-0.95105654f}, {0.20791166f,-0.97814763f}, {0.10452842f,-0.99452192f}, -{1.0000000f,-0.0000000f}, {0.97814763f,-0.20791170f}, {0.91354543f,-0.40673664f}, -{0.80901700f,-0.58778524f}, {0.66913056f,-0.74314487f}, {0.49999997f,-0.86602545f}, -{0.30901697f,-0.95105654f}, {0.10452842f,-0.99452192f}, {-0.10452851f,-0.99452192f}, -{-0.30901703f,-0.95105648f}, {-0.50000006f,-0.86602533f}, {-0.66913068f,-0.74314475f}, -{-0.80901700f,-0.58778518f}, {-0.91354549f,-0.40673658f}, {-0.97814763f,-0.20791161f}, -{1.0000000f,-0.0000000f}, {0.95105648f,-0.30901700f}, {0.80901700f,-0.58778524f}, -{0.58778524f,-0.80901700f}, {0.30901697f,-0.95105654f}, {-4.3711388e-08f,-1.0000000f}, -{-0.30901703f,-0.95105648f}, {-0.58778518f,-0.80901700f}, {-0.80901700f,-0.58778518f}, -{-0.95105654f,-0.30901679f}, {-1.0000000f,8.7422777e-08f}, {-0.95105654f,0.30901697f}, -{-0.80901694f,0.58778536f}, {-0.58778507f,0.80901712f}, {-0.30901709f,0.95105648f}, -{1.0000000f,-0.0000000f}, {0.99965733f,-0.026176950f}, {0.99862951f,-0.052335959f}, -{0.99691731f,-0.078459099f}, {0.99452192f,-0.10452846f}, {0.99144489f,-0.13052620f}, -{0.98768836f,-0.15643448f}, {0.98325491f,-0.18223552f}, {0.97814763f,-0.20791170f}, -{0.97236991f,-0.23344538f}, {0.96592581f,-0.25881904f}, {0.95881975f,-0.28401536f}, -{0.95105648f,-0.30901700f}, {0.94264150f,-0.33380687f}, {0.93358040f,-0.35836795f}, -{0.92387956f,-0.38268346f}, {0.91354543f,-0.40673664f}, {0.90258527f,-0.43051112f}, -{0.89100653f,-0.45399052f}, {0.87881708f,-0.47715878f}, {0.86602545f,-0.50000000f}, -{0.85264015f,-0.52249855f}, {0.83867055f,-0.54463905f}, {0.82412618f,-0.56640625f}, -{0.80901700f,-0.58778524f}, {0.79335332f,-0.60876143f}, {0.77714598f,-0.62932038f}, -{0.76040596f,-0.64944810f}, {0.74314475f,-0.66913062f}, {0.72537434f,-0.68835455f}, -{0.70710677f,-0.70710683f}, {0.68835455f,-0.72537440f}, {0.66913056f,-0.74314487f}, -{0.64944804f,-0.76040596f}, {0.62932038f,-0.77714598f}, {0.60876137f,-0.79335338f}, -{0.58778524f,-0.80901700f}, {0.56640625f,-0.82412618f}, {0.54463899f,-0.83867055f}, -{0.52249849f,-0.85264015f}, {0.49999997f,-0.86602545f}, {0.47715876f,-0.87881708f}, -{0.45399052f,-0.89100653f}, {0.43051103f,-0.90258533f}, {0.40673661f,-0.91354549f}, -{0.38268343f,-0.92387956f}, {0.35836786f,-0.93358046f}, {0.33380681f,-0.94264150f}, -{0.30901697f,-0.95105654f}, {0.28401533f,-0.95881975f}, {0.25881907f,-0.96592581f}, -{0.23344530f,-0.97236991f}, {0.20791166f,-0.97814763f}, {0.18223552f,-0.98325491f}, -{0.15643437f,-0.98768836f}, {0.13052613f,-0.99144489f}, {0.10452842f,-0.99452192f}, -{0.078459084f,-0.99691731f}, {0.052335974f,-0.99862951f}, {0.026176875f,-0.99965733f}, -{1.0000000f,-0.0000000f}, {0.99862951f,-0.052335959f}, {0.99452192f,-0.10452846f}, -{0.98768836f,-0.15643448f}, {0.97814763f,-0.20791170f}, {0.96592581f,-0.25881904f}, -{0.95105648f,-0.30901700f}, {0.93358040f,-0.35836795f}, {0.91354543f,-0.40673664f}, -{0.89100653f,-0.45399052f}, {0.86602545f,-0.50000000f}, {0.83867055f,-0.54463905f}, -{0.80901700f,-0.58778524f}, {0.77714598f,-0.62932038f}, {0.74314475f,-0.66913062f}, -{0.70710677f,-0.70710683f}, {0.66913056f,-0.74314487f}, {0.62932038f,-0.77714598f}, -{0.58778524f,-0.80901700f}, {0.54463899f,-0.83867055f}, {0.49999997f,-0.86602545f}, -{0.45399052f,-0.89100653f}, {0.40673661f,-0.91354549f}, {0.35836786f,-0.93358046f}, -{0.30901697f,-0.95105654f}, {0.25881907f,-0.96592581f}, {0.20791166f,-0.97814763f}, -{0.15643437f,-0.98768836f}, {0.10452842f,-0.99452192f}, {0.052335974f,-0.99862951f}, -{-4.3711388e-08f,-1.0000000f}, {-0.052336060f,-0.99862951f}, {-0.10452851f,-0.99452192f}, -{-0.15643445f,-0.98768836f}, {-0.20791174f,-0.97814757f}, {-0.25881916f,-0.96592581f}, -{-0.30901703f,-0.95105648f}, {-0.35836795f,-0.93358040f}, {-0.40673670f,-0.91354543f}, -{-0.45399061f,-0.89100647f}, {-0.50000006f,-0.86602533f}, {-0.54463905f,-0.83867055f}, -{-0.58778518f,-0.80901700f}, {-0.62932050f,-0.77714586f}, {-0.66913068f,-0.74314475f}, -{-0.70710677f,-0.70710677f}, {-0.74314493f,-0.66913044f}, {-0.77714604f,-0.62932026f}, -{-0.80901700f,-0.58778518f}, {-0.83867055f,-0.54463899f}, {-0.86602539f,-0.50000006f}, -{-0.89100659f,-0.45399037f}, {-0.91354549f,-0.40673658f}, {-0.93358040f,-0.35836792f}, -{-0.95105654f,-0.30901679f}, {-0.96592587f,-0.25881892f}, {-0.97814763f,-0.20791161f}, -{-0.98768836f,-0.15643445f}, {-0.99452192f,-0.10452849f}, {-0.99862957f,-0.052335810f}, -{1.0000000f,-0.0000000f}, {0.99691731f,-0.078459099f}, {0.98768836f,-0.15643448f}, -{0.97236991f,-0.23344538f}, {0.95105648f,-0.30901700f}, {0.92387956f,-0.38268346f}, -{0.89100653f,-0.45399052f}, {0.85264015f,-0.52249855f}, {0.80901700f,-0.58778524f}, -{0.76040596f,-0.64944810f}, {0.70710677f,-0.70710683f}, {0.64944804f,-0.76040596f}, -{0.58778524f,-0.80901700f}, {0.52249849f,-0.85264015f}, {0.45399052f,-0.89100653f}, -{0.38268343f,-0.92387956f}, {0.30901697f,-0.95105654f}, {0.23344530f,-0.97236991f}, -{0.15643437f,-0.98768836f}, {0.078459084f,-0.99691731f}, {-4.3711388e-08f,-1.0000000f}, -{-0.078459173f,-0.99691731f}, {-0.15643445f,-0.98768836f}, {-0.23344538f,-0.97236991f}, -{-0.30901703f,-0.95105648f}, {-0.38268352f,-0.92387950f}, {-0.45399061f,-0.89100647f}, -{-0.52249867f,-0.85264009f}, {-0.58778518f,-0.80901700f}, {-0.64944804f,-0.76040596f}, -{-0.70710677f,-0.70710677f}, {-0.76040596f,-0.64944804f}, {-0.80901700f,-0.58778518f}, -{-0.85264021f,-0.52249849f}, {-0.89100659f,-0.45399037f}, {-0.92387956f,-0.38268328f}, -{-0.95105654f,-0.30901679f}, {-0.97236991f,-0.23344538f}, {-0.98768836f,-0.15643445f}, -{-0.99691737f,-0.078459039f}, {-1.0000000f,8.7422777e-08f}, {-0.99691731f,0.078459218f}, -{-0.98768830f,0.15643461f}, {-0.97236985f,0.23344554f}, {-0.95105654f,0.30901697f}, -{-0.92387956f,0.38268346f}, {-0.89100653f,0.45399055f}, {-0.85264015f,0.52249861f}, -{-0.80901694f,0.58778536f}, {-0.76040590f,0.64944816f}, {-0.70710665f,0.70710689f}, -{-0.64944792f,0.76040608f}, {-0.58778507f,0.80901712f}, {-0.52249837f,0.85264033f}, -{-0.45399022f,0.89100665f}, {-0.38268313f,0.92387968f}, {-0.30901709f,0.95105648f}, -{-0.23344545f,0.97236991f}, {-0.15643452f,0.98768830f}, {-0.078459114f,0.99691731f}, -}; -static const ne10_fft_cpx_float32_t ne10_twiddles_120[120] = { -{1.0000000f,0.0000000f}, {1.0000000f,-0.0000000f}, {1.0000000f,-0.0000000f}, -{1.0000000f,-0.0000000f}, {0.91354543f,-0.40673664f}, {0.66913056f,-0.74314487f}, -{1.0000000f,-0.0000000f}, {0.66913056f,-0.74314487f}, {-0.10452851f,-0.99452192f}, -{1.0000000f,-0.0000000f}, {0.30901697f,-0.95105654f}, {-0.80901700f,-0.58778518f}, -{1.0000000f,-0.0000000f}, {-0.10452851f,-0.99452192f}, {-0.97814757f,0.20791179f}, -{1.0000000f,-0.0000000f}, {0.97814763f,-0.20791170f}, {0.91354543f,-0.40673664f}, -{0.80901700f,-0.58778524f}, {0.66913056f,-0.74314487f}, {0.49999997f,-0.86602545f}, -{0.30901697f,-0.95105654f}, {0.10452842f,-0.99452192f}, {-0.10452851f,-0.99452192f}, -{-0.30901703f,-0.95105648f}, {-0.50000006f,-0.86602533f}, {-0.66913068f,-0.74314475f}, -{-0.80901700f,-0.58778518f}, {-0.91354549f,-0.40673658f}, {-0.97814763f,-0.20791161f}, -{1.0000000f,-0.0000000f}, {0.99862951f,-0.052335959f}, {0.99452192f,-0.10452846f}, -{0.98768836f,-0.15643448f}, {0.97814763f,-0.20791170f}, {0.96592581f,-0.25881904f}, -{0.95105648f,-0.30901700f}, {0.93358040f,-0.35836795f}, {0.91354543f,-0.40673664f}, -{0.89100653f,-0.45399052f}, {0.86602545f,-0.50000000f}, {0.83867055f,-0.54463905f}, -{0.80901700f,-0.58778524f}, {0.77714598f,-0.62932038f}, {0.74314475f,-0.66913062f}, -{0.70710677f,-0.70710683f}, {0.66913056f,-0.74314487f}, {0.62932038f,-0.77714598f}, -{0.58778524f,-0.80901700f}, {0.54463899f,-0.83867055f}, {0.49999997f,-0.86602545f}, -{0.45399052f,-0.89100653f}, {0.40673661f,-0.91354549f}, {0.35836786f,-0.93358046f}, -{0.30901697f,-0.95105654f}, {0.25881907f,-0.96592581f}, {0.20791166f,-0.97814763f}, -{0.15643437f,-0.98768836f}, {0.10452842f,-0.99452192f}, {0.052335974f,-0.99862951f}, -{1.0000000f,-0.0000000f}, {0.99452192f,-0.10452846f}, {0.97814763f,-0.20791170f}, -{0.95105648f,-0.30901700f}, {0.91354543f,-0.40673664f}, {0.86602545f,-0.50000000f}, -{0.80901700f,-0.58778524f}, {0.74314475f,-0.66913062f}, {0.66913056f,-0.74314487f}, -{0.58778524f,-0.80901700f}, {0.49999997f,-0.86602545f}, {0.40673661f,-0.91354549f}, -{0.30901697f,-0.95105654f}, {0.20791166f,-0.97814763f}, {0.10452842f,-0.99452192f}, -{-4.3711388e-08f,-1.0000000f}, {-0.10452851f,-0.99452192f}, {-0.20791174f,-0.97814757f}, -{-0.30901703f,-0.95105648f}, {-0.40673670f,-0.91354543f}, {-0.50000006f,-0.86602533f}, -{-0.58778518f,-0.80901700f}, {-0.66913068f,-0.74314475f}, {-0.74314493f,-0.66913044f}, -{-0.80901700f,-0.58778518f}, {-0.86602539f,-0.50000006f}, {-0.91354549f,-0.40673658f}, -{-0.95105654f,-0.30901679f}, {-0.97814763f,-0.20791161f}, {-0.99452192f,-0.10452849f}, -{1.0000000f,-0.0000000f}, {0.98768836f,-0.15643448f}, {0.95105648f,-0.30901700f}, -{0.89100653f,-0.45399052f}, {0.80901700f,-0.58778524f}, {0.70710677f,-0.70710683f}, -{0.58778524f,-0.80901700f}, {0.45399052f,-0.89100653f}, {0.30901697f,-0.95105654f}, -{0.15643437f,-0.98768836f}, {-4.3711388e-08f,-1.0000000f}, {-0.15643445f,-0.98768836f}, -{-0.30901703f,-0.95105648f}, {-0.45399061f,-0.89100647f}, {-0.58778518f,-0.80901700f}, -{-0.70710677f,-0.70710677f}, {-0.80901700f,-0.58778518f}, {-0.89100659f,-0.45399037f}, -{-0.95105654f,-0.30901679f}, {-0.98768836f,-0.15643445f}, {-1.0000000f,8.7422777e-08f}, -{-0.98768830f,0.15643461f}, {-0.95105654f,0.30901697f}, {-0.89100653f,0.45399055f}, -{-0.80901694f,0.58778536f}, {-0.70710665f,0.70710689f}, {-0.58778507f,0.80901712f}, -{-0.45399022f,0.89100665f}, {-0.30901709f,0.95105648f}, {-0.15643452f,0.98768830f}, -}; -static const ne10_fft_cpx_float32_t ne10_twiddles_60[60] = { -{1.0000000f,0.0000000f}, {1.0000000f,-0.0000000f}, {1.0000000f,-0.0000000f}, -{1.0000000f,-0.0000000f}, {0.91354543f,-0.40673664f}, {0.66913056f,-0.74314487f}, -{1.0000000f,-0.0000000f}, {0.66913056f,-0.74314487f}, {-0.10452851f,-0.99452192f}, -{1.0000000f,-0.0000000f}, {0.30901697f,-0.95105654f}, {-0.80901700f,-0.58778518f}, -{1.0000000f,-0.0000000f}, {-0.10452851f,-0.99452192f}, {-0.97814757f,0.20791179f}, -{1.0000000f,-0.0000000f}, {0.99452192f,-0.10452846f}, {0.97814763f,-0.20791170f}, -{0.95105648f,-0.30901700f}, {0.91354543f,-0.40673664f}, {0.86602545f,-0.50000000f}, -{0.80901700f,-0.58778524f}, {0.74314475f,-0.66913062f}, {0.66913056f,-0.74314487f}, -{0.58778524f,-0.80901700f}, {0.49999997f,-0.86602545f}, {0.40673661f,-0.91354549f}, -{0.30901697f,-0.95105654f}, {0.20791166f,-0.97814763f}, {0.10452842f,-0.99452192f}, -{1.0000000f,-0.0000000f}, {0.97814763f,-0.20791170f}, {0.91354543f,-0.40673664f}, -{0.80901700f,-0.58778524f}, {0.66913056f,-0.74314487f}, {0.49999997f,-0.86602545f}, -{0.30901697f,-0.95105654f}, {0.10452842f,-0.99452192f}, {-0.10452851f,-0.99452192f}, -{-0.30901703f,-0.95105648f}, {-0.50000006f,-0.86602533f}, {-0.66913068f,-0.74314475f}, -{-0.80901700f,-0.58778518f}, {-0.91354549f,-0.40673658f}, {-0.97814763f,-0.20791161f}, -{1.0000000f,-0.0000000f}, {0.95105648f,-0.30901700f}, {0.80901700f,-0.58778524f}, -{0.58778524f,-0.80901700f}, {0.30901697f,-0.95105654f}, {-4.3711388e-08f,-1.0000000f}, -{-0.30901703f,-0.95105648f}, {-0.58778518f,-0.80901700f}, {-0.80901700f,-0.58778518f}, -{-0.95105654f,-0.30901679f}, {-1.0000000f,8.7422777e-08f}, {-0.95105654f,0.30901697f}, -{-0.80901694f,0.58778536f}, {-0.58778507f,0.80901712f}, {-0.30901709f,0.95105648f}, -}; -static const ne10_fft_state_float32_t ne10_fft_state_float32_t_480 = { -120, -(ne10_int32_t *)ne10_factors_480, -(ne10_fft_cpx_float32_t *)ne10_twiddles_480, -NULL, -(ne10_fft_cpx_float32_t *)&ne10_twiddles_480[120], -/* is_forward_scaled = true */ -(ne10_int32_t) 1, -/* is_backward_scaled = false */ -(ne10_int32_t) 0, -}; -static const arch_fft_state cfg_arch_480 = { -1, -(void *)&ne10_fft_state_float32_t_480, -}; - -static const ne10_fft_state_float32_t ne10_fft_state_float32_t_240 = { -60, -(ne10_int32_t *)ne10_factors_240, -(ne10_fft_cpx_float32_t *)ne10_twiddles_240, -NULL, -(ne10_fft_cpx_float32_t *)&ne10_twiddles_240[60], -/* is_forward_scaled = true */ -(ne10_int32_t) 1, -/* is_backward_scaled = false */ -(ne10_int32_t) 0, -}; -static const arch_fft_state cfg_arch_240 = { -1, -(void *)&ne10_fft_state_float32_t_240, -}; - -static const ne10_fft_state_float32_t ne10_fft_state_float32_t_120 = { -30, -(ne10_int32_t *)ne10_factors_120, -(ne10_fft_cpx_float32_t *)ne10_twiddles_120, -NULL, -(ne10_fft_cpx_float32_t *)&ne10_twiddles_120[30], -/* is_forward_scaled = true */ -(ne10_int32_t) 1, -/* is_backward_scaled = false */ -(ne10_int32_t) 0, -}; -static const arch_fft_state cfg_arch_120 = { -1, -(void *)&ne10_fft_state_float32_t_120, -}; - -static const ne10_fft_state_float32_t ne10_fft_state_float32_t_60 = { -15, -(ne10_int32_t *)ne10_factors_60, -(ne10_fft_cpx_float32_t *)ne10_twiddles_60, -NULL, -(ne10_fft_cpx_float32_t *)&ne10_twiddles_60[15], -/* is_forward_scaled = true */ -(ne10_int32_t) 1, -/* is_backward_scaled = false */ -(ne10_int32_t) 0, -}; -static const arch_fft_state cfg_arch_60 = { -1, -(void *)&ne10_fft_state_float32_t_60, -}; - -#endif /* end NE10_FFT_PARAMS48000_960 */ diff --git a/libs/SDL_mixer/external/opus/celt/tests/meson.build b/libs/SDL_mixer/external/opus/celt/tests/meson.build deleted file mode 100644 index 0e6d2e6..0000000 --- a/libs/SDL_mixer/external/opus/celt/tests/meson.build +++ /dev/null @@ -1,19 +0,0 @@ -tests = [ - 'test_unit_types', - 'test_unit_mathops', - 'test_unit_entropy', - 'test_unit_laplace', - 'test_unit_dft', - 'test_unit_mdct', - 'test_unit_rotation', - 'test_unit_cwrs32', -] - -foreach test_name : tests - exe = executable(test_name, '@0@.c'.format(test_name), - include_directories : opus_includes, - link_with : [celt_lib, celt_static_libs], - dependencies : libm, - install : false) - test(test_name, exe) -endforeach diff --git a/libs/SDL_mixer/external/opus/celt/tests/test_unit_cwrs32.c b/libs/SDL_mixer/external/opus/celt/tests/test_unit_cwrs32.c deleted file mode 100644 index 36dd8af..0000000 --- a/libs/SDL_mixer/external/opus/celt/tests/test_unit_cwrs32.c +++ /dev/null @@ -1,161 +0,0 @@ -/* Copyright (c) 2008-2011 Xiph.Org Foundation, Mozilla Corporation, - Gregory Maxwell - Written by Jean-Marc Valin, Gregory Maxwell, and Timothy B. Terriberry */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include -#include - -#ifndef CUSTOM_MODES -#define CUSTOM_MODES -#else -#define TEST_CUSTOM_MODES -#endif - -#define CELT_C -#include "stack_alloc.h" -#include "entenc.c" -#include "entdec.c" -#include "entcode.c" -#include "cwrs.c" -#include "mathops.c" -#include "rate.h" - -#define NMAX (240) -#define KMAX (128) - -#ifdef TEST_CUSTOM_MODES - -#define NDIMS (44) -static const int pn[NDIMS]={ - 2, 3, 4, 5, 6, 7, 8, 9, 10, - 11, 12, 13, 14, 15, 16, 18, 20, 22, - 24, 26, 28, 30, 32, 36, 40, 44, 48, - 52, 56, 60, 64, 72, 80, 88, 96, 104, - 112, 120, 128, 144, 160, 176, 192, 208 -}; -static const int pkmax[NDIMS]={ - 128, 128, 128, 128, 88, 52, 36, 26, 22, - 18, 16, 15, 13, 12, 12, 11, 10, 9, - 9, 8, 8, 7, 7, 7, 7, 6, 6, - 6, 6, 6, 5, 5, 5, 5, 5, 5, - 4, 4, 4, 4, 4, 4, 4, 4 -}; - -#else /* TEST_CUSTOM_MODES */ - -#define NDIMS (22) -static const int pn[NDIMS]={ - 2, 3, 4, 6, 8, 9, 11, 12, 16, - 18, 22, 24, 32, 36, 44, 48, 64, 72, - 88, 96, 144, 176 -}; -static const int pkmax[NDIMS]={ - 128, 128, 128, 88, 36, 26, 18, 16, 12, - 11, 9, 9, 7, 7, 6, 6, 5, 5, - 5, 5, 4, 4 -}; - -#endif - -int main(void){ - int t; - int n; - ALLOC_STACK; - for(t=0;tpkmax[t])break; - printf("Testing CWRS with N=%i, K=%i...\n",n,k); -#if defined(SMALL_FOOTPRINT) - nc=ncwrs_urow(n,k,uu); -#else - nc=CELT_PVQ_V(n,k); -#endif - inc=nc/20000; - if(inc<1)inc=1; - for(i=0;i");*/ -#if defined(SMALL_FOOTPRINT) - ii=icwrs(n,k,&v,y,u); -#else - ii=icwrs(n,y); - v=CELT_PVQ_V(n,k); -#endif - if(ii!=i){ - fprintf(stderr,"Combination-index mismatch (%lu!=%lu).\n", - (long)ii,(long)i); - return 1; - } - if(v!=nc){ - fprintf(stderr,"Combination count mismatch (%lu!=%lu).\n", - (long)v,(long)nc); - return 2; - } - /*printf(" %6u\n",i);*/ - } - /*printf("\n");*/ - } - } - return 0; -} diff --git a/libs/SDL_mixer/external/opus/celt/tests/test_unit_dft.c b/libs/SDL_mixer/external/opus/celt/tests/test_unit_dft.c deleted file mode 100644 index ae9a7b5..0000000 --- a/libs/SDL_mixer/external/opus/celt/tests/test_unit_dft.c +++ /dev/null @@ -1,180 +0,0 @@ -/* Copyright (c) 2008 Xiph.Org Foundation - Written by Jean-Marc Valin */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include - -#include "stack_alloc.h" -#include "kiss_fft.h" -#include "mathops.h" -#include "modes.h" - -#ifndef M_PI -#define M_PI 3.141592653 -#endif - -int ret = 0; - -void check(kiss_fft_cpx * in,kiss_fft_cpx * out,int nfft,int isinverse) -{ - int bin,k; - double errpow=0,sigpow=0, snr; - - for (bin=0;binmdct.kfft[id]; -#endif - - in = (kiss_fft_cpx*)malloc(buflen); - out = (kiss_fft_cpx*)malloc(buflen); - - for (k=0;k1) { - int k; - for (k=1;k -#include -#include -#include -#define CELT_C -#include "entcode.h" -#include "entenc.h" -#include "entdec.h" -#include - -#include "entenc.c" -#include "entdec.c" -#include "entcode.c" - -#ifndef M_LOG2E -# define M_LOG2E 1.4426950408889634074 -#endif -#define DATA_SIZE 10000000 -#define DATA_SIZE2 10000 - -int main(int _argc,char **_argv){ - ec_enc enc; - ec_dec dec; - long nbits; - long nbits2; - double entropy; - int ft; - int ftb; - int sz; - int i; - int ret; - unsigned int sym; - unsigned int seed; - unsigned char *ptr; - const char *env_seed; - ret=0; - entropy=0; - if (_argc > 2) { - fprintf(stderr, "Usage: %s []\n", _argv[0]); - return 1; - } - env_seed = getenv("SEED"); - if (_argc > 1) - seed = atoi(_argv[1]); - else if (env_seed) - seed = atoi(env_seed); - else - seed = time(NULL); - /*Testing encoding of raw bit values.*/ - ptr = (unsigned char *)malloc(DATA_SIZE); - ec_enc_init(&enc,ptr, DATA_SIZE); - for(ft=2;ft<1024;ft++){ - for(i=0;i>(rand()%11U))+1U)+10; - sz=rand()/((RAND_MAX>>(rand()%9U))+1U); - data=(unsigned *)malloc(sz*sizeof(*data)); - tell=(unsigned *)malloc((sz+1)*sizeof(*tell)); - ec_enc_init(&enc,ptr,DATA_SIZE2); - zeros = rand()%13==0; - tell[0]=ec_tell_frac(&enc); - for(j=0;j>(rand()%9U))+1U); - logp1=(unsigned *)malloc(sz*sizeof(*logp1)); - data=(unsigned *)malloc(sz*sizeof(*data)); - tell=(unsigned *)malloc((sz+1)*sizeof(*tell)); - enc_method=(unsigned *)malloc(sz*sizeof(*enc_method)); - ec_enc_init(&enc,ptr,DATA_SIZE2); - tell[0]=ec_tell_frac(&enc); - for(j=0;j>1)+1); - logp1[j]=(rand()%15)+1; - enc_method[j]=rand()/((RAND_MAX>>2)+1); - switch(enc_method[j]){ - case 0:{ - ec_encode(&enc,data[j]?(1<>2)+1); - switch(dec_method){ - case 0:{ - fs=ec_decode(&dec,1<=(1<=(1< -#include -#define CELT_C -#include "laplace.h" -#include "stack_alloc.h" - -#include "entenc.c" -#include "entdec.c" -#include "entcode.c" -#include "laplace.c" - -#define DATA_SIZE 40000 - -int ec_laplace_get_start_freq(int decay) -{ - opus_uint32 ft = 32768 - LAPLACE_MINP*(2*LAPLACE_NMIN+1); - int fs = (ft*(16384-decay))/(16384+decay); - return fs+LAPLACE_MINP; -} - -int main(void) -{ - int i; - int ret = 0; - ec_enc enc; - ec_dec dec; - unsigned char *ptr; - int val[10000], decay[10000]; - ALLOC_STACK; - ptr = (unsigned char *)malloc(DATA_SIZE); - ec_enc_init(&enc,ptr,DATA_SIZE); - - val[0] = 3; decay[0] = 6000; - val[1] = 0; decay[1] = 5800; - val[2] = -1; decay[2] = 5600; - for (i=3;i<10000;i++) - { - val[i] = rand()%15-7; - decay[i] = rand()%11000+5000; - } - for (i=0;i<10000;i++) - ec_laplace_encode(&enc, &val[i], - ec_laplace_get_start_freq(decay[i]), decay[i]); - - ec_enc_done(&enc); - - ec_dec_init(&dec,ec_get_buffer(&enc),ec_range_bytes(&enc)); - - for (i=0;i<10000;i++) - { - int d = ec_laplace_decode(&dec, - ec_laplace_get_start_freq(decay[i]), decay[i]); - if (d != val[i]) - { - fprintf (stderr, "Got %d instead of %d\n", d, val[i]); - ret = 1; - } - } - - free(ptr); - return ret; -} diff --git a/libs/SDL_mixer/external/opus/celt/tests/test_unit_mathops.c b/libs/SDL_mixer/external/opus/celt/tests/test_unit_mathops.c deleted file mode 100644 index 0615448..0000000 --- a/libs/SDL_mixer/external/opus/celt/tests/test_unit_mathops.c +++ /dev/null @@ -1,266 +0,0 @@ -/* Copyright (c) 2008-2011 Xiph.Org Foundation, Mozilla Corporation, - Gregory Maxwell - Written by Jean-Marc Valin, Gregory Maxwell, and Timothy B. Terriberry */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#ifndef CUSTOM_MODES -#define CUSTOM_MODES -#endif - -#include -#include -#include "mathops.h" -#include "bands.h" - -#ifdef FIXED_POINT -#define WORD "%d" -#else -#define WORD "%f" -#endif - -int ret = 0; - -void testdiv(void) -{ - opus_int32 i; - for (i=1;i<=327670;i++) - { - double prod; - opus_val32 val; - val = celt_rcp(i); -#ifdef FIXED_POINT - prod = (1./32768./65526.)*val*i; -#else - prod = val*i; -#endif - if (fabs(prod-1) > .00025) - { - fprintf (stderr, "div failed: 1/%d="WORD" (product = %f)\n", i, val, prod); - ret = 1; - } - } -} - -void testsqrt(void) -{ - opus_int32 i; - for (i=1;i<=1000000000;i++) - { - double ratio; - opus_val16 val; - val = celt_sqrt(i); - ratio = val/sqrt(i); - if (fabs(ratio - 1) > .0005 && fabs(val-sqrt(i)) > 2) - { - fprintf (stderr, "sqrt failed: sqrt(%d)="WORD" (ratio = %f)\n", i, val, ratio); - ret = 1; - } - i+= i>>10; - } -} - -void testbitexactcos(void) -{ - int i; - opus_int32 min_d,max_d,last,chk; - chk=max_d=0; - last=min_d=32767; - for(i=64;i<=16320;i++) - { - opus_int32 d; - opus_int32 q=bitexact_cos(i); - chk ^= q*i; - d = last - q; - if (d>max_d)max_d=d; - if (dmax_d)max_d=d; - if (d0.0009) - { - fprintf (stderr, "celt_log2 failed: fabs((1.442695040888963387*log(x))-celt_log2(x))>0.001 (x = %f, error = %f)\n", x,error); - ret = 1; - } - } -} - -void testexp2(void) -{ - float x; - for (x=-11.0;x<24.0;x+=0.0007f) - { - float error = fabs(x-(1.442695040888963387*log(celt_exp2(x)))); - if (error>0.0002) - { - fprintf (stderr, "celt_exp2 failed: fabs(x-(1.442695040888963387*log(celt_exp2(x))))>0.0005 (x = %f, error = %f)\n", x,error); - ret = 1; - } - } -} - -void testexp2log2(void) -{ - float x; - for (x=-11.0;x<24.0;x+=0.0007f) - { - float error = fabs(x-(celt_log2(celt_exp2(x)))); - if (error>0.001) - { - fprintf (stderr, "celt_log2/celt_exp2 failed: fabs(x-(celt_log2(celt_exp2(x))))>0.001 (x = %f, error = %f)\n", x,error); - ret = 1; - } - } -} -#else -void testlog2(void) -{ - opus_val32 x; - for (x=8;x<1073741824;x+=(x>>3)) - { - float error = fabs((1.442695040888963387*log(x/16384.0))-celt_log2(x)/1024.0); - if (error>0.003) - { - fprintf (stderr, "celt_log2 failed: x = %ld, error = %f\n", (long)x,error); - ret = 1; - } - } -} - -void testexp2(void) -{ - opus_val16 x; - for (x=-32768;x<15360;x++) - { - float error1 = fabs(x/1024.0-(1.442695040888963387*log(celt_exp2(x)/65536.0))); - float error2 = fabs(exp(0.6931471805599453094*x/1024.0)-celt_exp2(x)/65536.0); - if (error1>0.0002&&error2>0.00004) - { - fprintf (stderr, "celt_exp2 failed: x = "WORD", error1 = %f, error2 = %f\n", x,error1,error2); - ret = 1; - } - } -} - -void testexp2log2(void) -{ - opus_val32 x; - for (x=8;x<65536;x+=(x>>3)) - { - float error = fabs(x-0.25*celt_exp2(celt_log2(x)))/16384; - if (error>0.004) - { - fprintf (stderr, "celt_log2/celt_exp2 failed: fabs(x-(celt_exp2(celt_log2(x))))>0.001 (x = %ld, error = %f)\n", (long)x,error); - ret = 1; - } - } -} - -void testilog2(void) -{ - opus_val32 x; - for (x=1;x<=268435455;x+=127) - { - opus_val32 lg; - opus_val32 y; - - lg = celt_ilog2(x); - if (lg<0 || lg>=31) - { - printf("celt_ilog2 failed: 0<=celt_ilog2(x)<31 (x = %d, celt_ilog2(x) = %d)\n",x,lg); - ret = 1; - } - y = 1<>1)>=y) - { - printf("celt_ilog2 failed: 2**celt_ilog2(x)<=x<2**(celt_ilog2(x)+1) (x = %d, 2**celt_ilog2(x) = %d)\n",x,y); - ret = 1; - } - } -} -#endif - -int main(void) -{ - testbitexactcos(); - testbitexactlog2tan(); - testdiv(); - testsqrt(); - testlog2(); - testexp2(); - testexp2log2(); -#ifdef FIXED_POINT - testilog2(); -#endif - return ret; -} diff --git a/libs/SDL_mixer/external/opus/celt/tests/test_unit_mdct.c b/libs/SDL_mixer/external/opus/celt/tests/test_unit_mdct.c deleted file mode 100644 index 844c5b4..0000000 --- a/libs/SDL_mixer/external/opus/celt/tests/test_unit_mdct.c +++ /dev/null @@ -1,228 +0,0 @@ -/* Copyright (c) 2008-2011 Xiph.Org Foundation - Written by Jean-Marc Valin */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include - -#include "mdct.h" -#include "stack_alloc.h" -#include "kiss_fft.h" -#include "mdct.h" -#include "modes.h" - -#ifndef M_PI -#define M_PI 3.141592653 -#endif - -int ret = 0; -void check(kiss_fft_scalar * in,kiss_fft_scalar * out,int nfft,int isinverse) -{ - int bin,k; - double errpow=0,sigpow=0; - double snr; - for (bin=0;binmdct; -#endif - - in = (kiss_fft_scalar*)malloc(buflen); - in_copy = (kiss_fft_scalar*)malloc(buflen); - out = (kiss_fft_scalar*)malloc(buflen); - window = (opus_val16*)malloc(sizeof(opus_val16)*nfft/2); - - for (k=0;k1) { - int k; - for (k=1;k -#include -#include "vq.h" -#include "bands.h" -#include "stack_alloc.h" -#include - - -#define MAX_SIZE 100 - -int ret=0; -void test_rotation(int N, int K) -{ - int i; - double err = 0, ener = 0, snr, snr0; - opus_val16 x0[MAX_SIZE]; - opus_val16 x1[MAX_SIZE]; - for (i=0;i 20) - { - fprintf(stderr, "FAIL!\n"); - ret = 1; - } -} - -int main(void) -{ - ALLOC_STACK; - test_rotation(15, 3); - test_rotation(23, 5); - test_rotation(50, 3); - test_rotation(80, 1); - return ret; -} diff --git a/libs/SDL_mixer/external/opus/celt/tests/test_unit_types.c b/libs/SDL_mixer/external/opus/celt/tests/test_unit_types.c deleted file mode 100644 index 67a0fb8..0000000 --- a/libs/SDL_mixer/external/opus/celt/tests/test_unit_types.c +++ /dev/null @@ -1,50 +0,0 @@ -/* Copyright (c) 2008-2011 Xiph.Org Foundation - Written by Jean-Marc Valin */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "opus_types.h" -#include - -int main(void) -{ - opus_int16 i = 1; - i <<= 14; - if (i>>14 != 1) - { - fprintf(stderr, "opus_int16 isn't 16 bits\n"); - return 1; - } - if (sizeof(opus_int16)*2 != sizeof(opus_int32)) - { - fprintf(stderr, "16*2 != 32\n"); - return 1; - } - return 0; -} diff --git a/libs/SDL_mixer/external/opus/celt/vq.c b/libs/SDL_mixer/external/opus/celt/vq.c deleted file mode 100644 index 8011e22..0000000 --- a/libs/SDL_mixer/external/opus/celt/vq.c +++ /dev/null @@ -1,442 +0,0 @@ -/* Copyright (c) 2007-2008 CSIRO - Copyright (c) 2007-2009 Xiph.Org Foundation - Written by Jean-Marc Valin */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "mathops.h" -#include "cwrs.h" -#include "vq.h" -#include "arch.h" -#include "os_support.h" -#include "bands.h" -#include "rate.h" -#include "pitch.h" - -#if defined(MIPSr1_ASM) -#include "mips/vq_mipsr1.h" -#endif - -#ifndef OVERRIDE_vq_exp_rotation1 -static void exp_rotation1(celt_norm *X, int len, int stride, opus_val16 c, opus_val16 s) -{ - int i; - opus_val16 ms; - celt_norm *Xptr; - Xptr = X; - ms = NEG16(s); - for (i=0;i=0;i--) - { - celt_norm x1, x2; - x1 = Xptr[0]; - x2 = Xptr[stride]; - Xptr[stride] = EXTRACT16(PSHR32(MAC16_16(MULT16_16(c, x2), s, x1), 15)); - *Xptr-- = EXTRACT16(PSHR32(MAC16_16(MULT16_16(c, x1), ms, x2), 15)); - } -} -#endif /* OVERRIDE_vq_exp_rotation1 */ - -void exp_rotation(celt_norm *X, int len, int dir, int stride, int K, int spread) -{ - static const int SPREAD_FACTOR[3]={15,10,5}; - int i; - opus_val16 c, s; - opus_val16 gain, theta; - int stride2=0; - int factor; - - if (2*K>=len || spread==SPREAD_NONE) - return; - factor = SPREAD_FACTOR[spread-1]; - - gain = celt_div((opus_val32)MULT16_16(Q15_ONE,len),(opus_val32)(len+factor*K)); - theta = HALF16(MULT16_16_Q15(gain,gain)); - - c = celt_cos_norm(EXTEND32(theta)); - s = celt_cos_norm(EXTEND32(SUB16(Q15ONE,theta))); /* sin(theta) */ - - if (len>=8*stride) - { - stride2 = 1; - /* This is just a simple (equivalent) way of computing sqrt(len/stride) with rounding. - It's basically incrementing long as (stride2+0.5)^2 < len/stride. */ - while ((stride2*stride2+stride2)*stride + (stride>>2) < len) - stride2++; - } - /*NOTE: As a minor optimization, we could be passing around log2(B), not B, for both this and for - extract_collapse_mask().*/ - len = celt_udiv(len, stride); - for (i=0;i>1; -#endif - t = VSHR32(Ryy, 2*(k-7)); - g = MULT16_16_P15(celt_rsqrt_norm(t),gain); - - i=0; - do - X[i] = EXTRACT16(PSHR32(MULT16_16(g, iy[i]), k+1)); - while (++i < N); -} - -static unsigned extract_collapse_mask(int *iy, int N, int B) -{ - unsigned collapse_mask; - int N0; - int i; - if (B<=1) - return 1; - /*NOTE: As a minor optimization, we could be passing around log2(B), not B, for both this and for - exp_rotation().*/ - N0 = celt_udiv(N, B); - collapse_mask = 0; - i=0; do { - int j; - unsigned tmp=0; - j=0; do { - tmp |= iy[i*N0+j]; - } while (++j (N>>1)) - { - opus_val16 rcp; - j=0; do { - sum += X[j]; - } while (++j EPSILON && sum < 64)) -#endif - { - X[0] = QCONST16(1.f,14); - j=1; do - X[j]=0; - while (++j=0); - - /* This should never happen, but just in case it does (e.g. on silence) - we fill the first bin with pulses. */ -#ifdef FIXED_POINT_DEBUG - celt_sig_assert(pulsesLeft<=N+3); -#endif - if (pulsesLeft > N+3) - { - opus_val16 tmp = (opus_val16)pulsesLeft; - yy = MAC16_16(yy, tmp, tmp); - yy = MAC16_16(yy, tmp, y[0]); - iy[0] += pulsesLeft; - pulsesLeft=0; - } - - for (i=0;i= best_num/best_den, but that way - we can do it without any division */ - /* OPT: It's not clear whether a cmov is faster than a branch here - since the condition is more often false than true and using - a cmov introduces data dependencies across iterations. The optimal - choice may be architecture-dependent. */ - if (opus_unlikely(MULT16_16(best_den, Rxy) > MULT16_16(Ryy, best_num))) - { - best_den = Ryy; - best_num = Rxy; - best_id = j; - } - } while (++j0, "alg_quant() needs at least one pulse"); - celt_assert2(N>1, "alg_quant() needs at least two dimensions"); - - /* Covers vectorization by up to 4. */ - ALLOC(iy, N+3, int); - - exp_rotation(X, N, 1, B, K, spread); - - yy = op_pvq_search(X, iy, K, N, arch); - - encode_pulses(iy, N, K, enc); - - if (resynth) - { - normalise_residual(iy, X, N, yy, gain); - exp_rotation(X, N, -1, B, K, spread); - } - - collapse_mask = extract_collapse_mask(iy, N, B); - RESTORE_STACK; - return collapse_mask; -} - -/** Decode pulse vector and combine the result with the pitch vector to produce - the final normalised signal in the current band. */ -unsigned alg_unquant(celt_norm *X, int N, int K, int spread, int B, - ec_dec *dec, opus_val16 gain) -{ - opus_val32 Ryy; - unsigned collapse_mask; - VARDECL(int, iy); - SAVE_STACK; - - celt_assert2(K>0, "alg_unquant() needs at least one pulse"); - celt_assert2(N>1, "alg_unquant() needs at least two dimensions"); - ALLOC(iy, N, int); - Ryy = decode_pulses(iy, N, K, dec); - normalise_residual(iy, X, N, Ryy, gain); - exp_rotation(X, N, -1, B, K, spread); - collapse_mask = extract_collapse_mask(iy, N, B); - RESTORE_STACK; - return collapse_mask; -} - -#ifndef OVERRIDE_renormalise_vector -void renormalise_vector(celt_norm *X, int N, opus_val16 gain, int arch) -{ - int i; -#ifdef FIXED_POINT - int k; -#endif - opus_val32 E; - opus_val16 g; - opus_val32 t; - celt_norm *xptr; - E = EPSILON + celt_inner_prod(X, X, N, arch); -#ifdef FIXED_POINT - k = celt_ilog2(E)>>1; -#endif - t = VSHR32(E, 2*(k-7)); - g = MULT16_16_P15(celt_rsqrt_norm(t),gain); - - xptr = X; - for (i=0;i -#include -#include -#include "celt_lpc.h" -#include "stack_alloc.h" -#include "mathops.h" -#include "pitch.h" -#include "x86cpu.h" - -#if defined(FIXED_POINT) - -void celt_fir_sse4_1(const opus_val16 *x, - const opus_val16 *num, - opus_val16 *y, - int N, - int ord, - int arch) -{ - int i,j; - VARDECL(opus_val16, rnum); - - __m128i vecNoA; - opus_int32 noA ; - SAVE_STACK; - - ALLOC(rnum, ord, opus_val16); - for(i=0;i> 1; - vecNoA = _mm_set_epi32(noA, noA, noA, noA); - - for (i=0;i -#include "arch.h" - -void xcorr_kernel_sse(const opus_val16 *x, const opus_val16 *y, opus_val32 sum[4], int len) -{ - int j; - __m128 xsum1, xsum2; - xsum1 = _mm_loadu_ps(sum); - xsum2 = _mm_setzero_ps(); - - for (j = 0; j < len-3; j += 4) - { - __m128 x0 = _mm_loadu_ps(x+j); - __m128 yj = _mm_loadu_ps(y+j); - __m128 y3 = _mm_loadu_ps(y+j+3); - - xsum1 = _mm_add_ps(xsum1,_mm_mul_ps(_mm_shuffle_ps(x0,x0,0x00),yj)); - xsum2 = _mm_add_ps(xsum2,_mm_mul_ps(_mm_shuffle_ps(x0,x0,0x55), - _mm_shuffle_ps(yj,y3,0x49))); - xsum1 = _mm_add_ps(xsum1,_mm_mul_ps(_mm_shuffle_ps(x0,x0,0xaa), - _mm_shuffle_ps(yj,y3,0x9e))); - xsum2 = _mm_add_ps(xsum2,_mm_mul_ps(_mm_shuffle_ps(x0,x0,0xff),y3)); - } - if (j < len) - { - xsum1 = _mm_add_ps(xsum1,_mm_mul_ps(_mm_load1_ps(x+j),_mm_loadu_ps(y+j))); - if (++j < len) - { - xsum2 = _mm_add_ps(xsum2,_mm_mul_ps(_mm_load1_ps(x+j),_mm_loadu_ps(y+j))); - if (++j < len) - { - xsum1 = _mm_add_ps(xsum1,_mm_mul_ps(_mm_load1_ps(x+j),_mm_loadu_ps(y+j))); - } - } - } - _mm_storeu_ps(sum,_mm_add_ps(xsum1,xsum2)); -} - - -void dual_inner_prod_sse(const opus_val16 *x, const opus_val16 *y01, const opus_val16 *y02, - int N, opus_val32 *xy1, opus_val32 *xy2) -{ - int i; - __m128 xsum1, xsum2; - xsum1 = _mm_setzero_ps(); - xsum2 = _mm_setzero_ps(); - for (i=0;i -#include - -#include "macros.h" -#include "celt_lpc.h" -#include "stack_alloc.h" -#include "mathops.h" -#include "pitch.h" - -#if defined(OPUS_X86_MAY_HAVE_SSE2) && defined(FIXED_POINT) -opus_val32 celt_inner_prod_sse2(const opus_val16 *x, const opus_val16 *y, - int N) -{ - opus_int i, dataSize16; - opus_int32 sum; - - __m128i inVec1_76543210, inVec1_FEDCBA98, acc1; - __m128i inVec2_76543210, inVec2_FEDCBA98, acc2; - - sum = 0; - dataSize16 = N & ~15; - - acc1 = _mm_setzero_si128(); - acc2 = _mm_setzero_si128(); - - for (i=0;i= 8) - { - inVec1_76543210 = _mm_loadu_si128((__m128i *)(&x[i + 0])); - inVec2_76543210 = _mm_loadu_si128((__m128i *)(&y[i + 0])); - - inVec1_76543210 = _mm_madd_epi16(inVec1_76543210, inVec2_76543210); - - acc1 = _mm_add_epi32(acc1, inVec1_76543210); - i += 8; - } - - acc1 = _mm_add_epi32(acc1, _mm_unpackhi_epi64( acc1, acc1)); - acc1 = _mm_add_epi32(acc1, _mm_shufflelo_epi16( acc1, 0x0E)); - sum += _mm_cvtsi128_si32(acc1); - - for (;i -#include - -#include "macros.h" -#include "celt_lpc.h" -#include "stack_alloc.h" -#include "mathops.h" -#include "pitch.h" - -#if defined(OPUS_X86_MAY_HAVE_SSE4_1) && defined(FIXED_POINT) -#include -#include "x86cpu.h" - -opus_val32 celt_inner_prod_sse4_1(const opus_val16 *x, const opus_val16 *y, - int N) -{ - opus_int i, dataSize16; - opus_int32 sum; - __m128i inVec1_76543210, inVec1_FEDCBA98, acc1; - __m128i inVec2_76543210, inVec2_FEDCBA98, acc2; - __m128i inVec1_3210, inVec2_3210; - - sum = 0; - dataSize16 = N & ~15; - - acc1 = _mm_setzero_si128(); - acc2 = _mm_setzero_si128(); - - for (i=0;i= 8) - { - inVec1_76543210 = _mm_loadu_si128((__m128i *)(&x[i + 0])); - inVec2_76543210 = _mm_loadu_si128((__m128i *)(&y[i + 0])); - - inVec1_76543210 = _mm_madd_epi16(inVec1_76543210, inVec2_76543210); - - acc1 = _mm_add_epi32(acc1, inVec1_76543210); - i += 8; - } - - if (N - i >= 4) - { - inVec1_3210 = OP_CVTEPI16_EPI32_M64(&x[i + 0]); - inVec2_3210 = OP_CVTEPI16_EPI32_M64(&y[i + 0]); - - inVec1_3210 = _mm_mullo_epi32(inVec1_3210, inVec2_3210); - - acc1 = _mm_add_epi32(acc1, inVec1_3210); - i += 4; - } - - acc1 = _mm_add_epi32(acc1, _mm_unpackhi_epi64(acc1, acc1)); - acc1 = _mm_add_epi32(acc1, _mm_shufflelo_epi16(acc1, 0x0E)); - - sum += _mm_cvtsi128_si32(acc1); - - for (;i= 3); - - sum0 = _mm_setzero_si128(); - sum1 = _mm_setzero_si128(); - sum2 = _mm_setzero_si128(); - sum3 = _mm_setzero_si128(); - - for (j=0;j<(len-7);j+=8) - { - vecX = _mm_loadu_si128((__m128i *)(&x[j + 0])); - vecY0 = _mm_loadu_si128((__m128i *)(&y[j + 0])); - vecY1 = _mm_loadu_si128((__m128i *)(&y[j + 1])); - vecY2 = _mm_loadu_si128((__m128i *)(&y[j + 2])); - vecY3 = _mm_loadu_si128((__m128i *)(&y[j + 3])); - - sum0 = _mm_add_epi32(sum0, _mm_madd_epi16(vecX, vecY0)); - sum1 = _mm_add_epi32(sum1, _mm_madd_epi16(vecX, vecY1)); - sum2 = _mm_add_epi32(sum2, _mm_madd_epi16(vecX, vecY2)); - sum3 = _mm_add_epi32(sum3, _mm_madd_epi16(vecX, vecY3)); - } - - sum0 = _mm_add_epi32(sum0, _mm_unpackhi_epi64( sum0, sum0)); - sum0 = _mm_add_epi32(sum0, _mm_shufflelo_epi16( sum0, 0x0E)); - - sum1 = _mm_add_epi32(sum1, _mm_unpackhi_epi64( sum1, sum1)); - sum1 = _mm_add_epi32(sum1, _mm_shufflelo_epi16( sum1, 0x0E)); - - sum2 = _mm_add_epi32(sum2, _mm_unpackhi_epi64( sum2, sum2)); - sum2 = _mm_add_epi32(sum2, _mm_shufflelo_epi16( sum2, 0x0E)); - - sum3 = _mm_add_epi32(sum3, _mm_unpackhi_epi64( sum3, sum3)); - sum3 = _mm_add_epi32(sum3, _mm_shufflelo_epi16( sum3, 0x0E)); - - vecSum = _mm_unpacklo_epi64(_mm_unpacklo_epi32(sum0, sum1), - _mm_unpacklo_epi32(sum2, sum3)); - - for (;j<(len-3);j+=4) - { - vecX = OP_CVTEPI16_EPI32_M64(&x[j + 0]); - vecX0 = _mm_shuffle_epi32(vecX, 0x00); - vecX1 = _mm_shuffle_epi32(vecX, 0x55); - vecX2 = _mm_shuffle_epi32(vecX, 0xaa); - vecX3 = _mm_shuffle_epi32(vecX, 0xff); - - vecY0 = OP_CVTEPI16_EPI32_M64(&y[j + 0]); - vecY1 = OP_CVTEPI16_EPI32_M64(&y[j + 1]); - vecY2 = OP_CVTEPI16_EPI32_M64(&y[j + 2]); - vecY3 = OP_CVTEPI16_EPI32_M64(&y[j + 3]); - - sum0 = _mm_mullo_epi32(vecX0, vecY0); - sum1 = _mm_mullo_epi32(vecX1, vecY1); - sum2 = _mm_mullo_epi32(vecX2, vecY2); - sum3 = _mm_mullo_epi32(vecX3, vecY3); - - sum0 = _mm_add_epi32(sum0, sum1); - sum2 = _mm_add_epi32(sum2, sum3); - vecSum = _mm_add_epi32(vecSum, sum0); - vecSum = _mm_add_epi32(vecSum, sum2); - } - - vecX = OP_CVTEPI16_EPI32_M64(&x[len - 4]); - if (len - j == 3) - { - vecX0 = _mm_shuffle_epi32(vecX, 0x55); - vecX1 = _mm_shuffle_epi32(vecX, 0xaa); - vecX2 = _mm_shuffle_epi32(vecX, 0xff); - - vecY0 = OP_CVTEPI16_EPI32_M64(&y[j + 0]); - vecY1 = OP_CVTEPI16_EPI32_M64(&y[j + 1]); - vecY2 = OP_CVTEPI16_EPI32_M64(&y[j + 2]); - - sum0 = _mm_mullo_epi32(vecX0, vecY0); - sum1 = _mm_mullo_epi32(vecX1, vecY1); - sum2 = _mm_mullo_epi32(vecX2, vecY2); - - vecSum = _mm_add_epi32(vecSum, sum0); - vecSum = _mm_add_epi32(vecSum, sum1); - vecSum = _mm_add_epi32(vecSum, sum2); - } - else if (len - j == 2) - { - vecX0 = _mm_shuffle_epi32(vecX, 0xaa); - vecX1 = _mm_shuffle_epi32(vecX, 0xff); - - vecY0 = OP_CVTEPI16_EPI32_M64(&y[j + 0]); - vecY1 = OP_CVTEPI16_EPI32_M64(&y[j + 1]); - - sum0 = _mm_mullo_epi32(vecX0, vecY0); - sum1 = _mm_mullo_epi32(vecX1, vecY1); - - vecSum = _mm_add_epi32(vecSum, sum0); - vecSum = _mm_add_epi32(vecSum, sum1); - } - else if (len - j == 1) - { - vecX0 = _mm_shuffle_epi32(vecX, 0xff); - - vecY0 = OP_CVTEPI16_EPI32_M64(&y[j + 0]); - - sum0 = _mm_mullo_epi32(vecX0, vecY0); - - vecSum = _mm_add_epi32(vecSum, sum0); - } - - initSum = _mm_loadu_si128((__m128i *)(&sum[0])); - initSum = _mm_add_epi32(initSum, vecSum); - _mm_storeu_si128((__m128i *)sum, initSum); - -#ifdef OPUS_CHECK_ASM - celt_assert(!memcmp(sum_c, sum, sizeof(sum_c))); -#endif -} -#endif diff --git a/libs/SDL_mixer/external/opus/celt/x86/vq_sse.h b/libs/SDL_mixer/external/opus/celt/x86/vq_sse.h deleted file mode 100644 index b4efe8f..0000000 --- a/libs/SDL_mixer/external/opus/celt/x86/vq_sse.h +++ /dev/null @@ -1,50 +0,0 @@ -/* Copyright (c) 2016 Jean-Marc Valin */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifndef VQ_SSE_H -#define VQ_SSE_H - -#if defined(OPUS_X86_MAY_HAVE_SSE2) && !defined(FIXED_POINT) -#define OVERRIDE_OP_PVQ_SEARCH - -opus_val16 op_pvq_search_sse2(celt_norm *_X, int *iy, int K, int N, int arch); - -#if defined(OPUS_X86_PRESUME_SSE2) -#define op_pvq_search(x, iy, K, N, arch) \ - (op_pvq_search_sse2(x, iy, K, N, arch)) - -#else - -extern opus_val16 (*const OP_PVQ_SEARCH_IMPL[OPUS_ARCHMASK + 1])( - celt_norm *_X, int *iy, int K, int N, int arch); - -# define op_pvq_search(X, iy, K, N, arch) \ - ((*OP_PVQ_SEARCH_IMPL[(arch) & OPUS_ARCHMASK])(X, iy, K, N, arch)) - -#endif -#endif - -#endif diff --git a/libs/SDL_mixer/external/opus/celt/x86/vq_sse2.c b/libs/SDL_mixer/external/opus/celt/x86/vq_sse2.c deleted file mode 100644 index 7750428..0000000 --- a/libs/SDL_mixer/external/opus/celt/x86/vq_sse2.c +++ /dev/null @@ -1,217 +0,0 @@ -/* Copyright (c) 2007-2008 CSIRO - Copyright (c) 2007-2009 Xiph.Org Foundation - Copyright (c) 2007-2016 Jean-Marc Valin */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include -#include -#include "celt_lpc.h" -#include "stack_alloc.h" -#include "mathops.h" -#include "vq.h" -#include "x86cpu.h" - - -#ifndef FIXED_POINT - -opus_val16 op_pvq_search_sse2(celt_norm *_X, int *iy, int K, int N, int arch) -{ - int i, j; - int pulsesLeft; - float xy, yy; - VARDECL(celt_norm, y); - VARDECL(celt_norm, X); - VARDECL(float, signy); - __m128 signmask; - __m128 sums; - __m128i fours; - SAVE_STACK; - - (void)arch; - /* All bits set to zero, except for the sign bit. */ - signmask = _mm_set_ps1(-0.f); - fours = _mm_set_epi32(4, 4, 4, 4); - ALLOC(y, N+3, celt_norm); - ALLOC(X, N+3, celt_norm); - ALLOC(signy, N+3, float); - - OPUS_COPY(X, _X, N); - X[N] = X[N+1] = X[N+2] = 0; - sums = _mm_setzero_ps(); - for (j=0;j (N>>1)) - { - __m128i pulses_sum; - __m128 yy4, xy4; - __m128 rcp4; - opus_val32 sum = _mm_cvtss_f32(sums); - /* If X is too small, just replace it with a pulse at 0 */ - /* Prevents infinities and NaNs from causing too many pulses - to be allocated. 64 is an approximation of infinity here. */ - if (!(sum > EPSILON && sum < 64)) - { - X[0] = QCONST16(1.f,14); - j=1; do - X[j]=0; - while (++j=0); - - /* This should never happen, but just in case it does (e.g. on silence) - we fill the first bin with pulses. */ - if (pulsesLeft > N+3) - { - opus_val16 tmp = (opus_val16)pulsesLeft; - yy = MAC16_16(yy, tmp, tmp); - yy = MAC16_16(yy, tmp, y[0]); - iy[0] += pulsesLeft; - pulsesLeft=0; - } - - for (i=0;i -static _inline void cpuid(unsigned int CPUInfo[4], unsigned int InfoType) -{ - __cpuid((int*)CPUInfo, InfoType); -} - -#else - -#if defined(CPU_INFO_BY_C) -#include -#endif - -static void cpuid(unsigned int CPUInfo[4], unsigned int InfoType) -{ -#if defined(CPU_INFO_BY_ASM) -#if defined(__i386__) && defined(__PIC__) -/* %ebx is PIC register in 32-bit, so mustn't clobber it. */ - __asm__ __volatile__ ( - "xchg %%ebx, %1\n" - "cpuid\n" - "xchg %%ebx, %1\n": - "=a" (CPUInfo[0]), - "=r" (CPUInfo[1]), - "=c" (CPUInfo[2]), - "=d" (CPUInfo[3]) : - /* We clear ECX to avoid a valgrind false-positive prior to v3.17.0. */ - "0" (InfoType), "2" (0) - ); -#else - __asm__ __volatile__ ( - "cpuid": - "=a" (CPUInfo[0]), - "=b" (CPUInfo[1]), - "=c" (CPUInfo[2]), - "=d" (CPUInfo[3]) : - /* We clear ECX to avoid a valgrind false-positive prior to v3.17.0. */ - "0" (InfoType), "2" (0) - ); -#endif -#elif defined(CPU_INFO_BY_C) - /* We use __get_cpuid_count to clear ECX to avoid a valgrind false-positive - prior to v3.17.0.*/ - if (!__get_cpuid_count(InfoType, 0, &(CPUInfo[0]), &(CPUInfo[1]), &(CPUInfo[2]), &(CPUInfo[3]))) { - /* Our function cannot fail, but __get_cpuid{_count} can. - Returning all zeroes will effectively disable all SIMD, which is - what we want on CPUs that don't support CPUID. */ - CPUInfo[3] = CPUInfo[2] = CPUInfo[1] = CPUInfo[0] = 0; - } -#else -# error "Configured to use x86 RTCD, but no CPU detection method available. " \ - "Reconfigure with --disable-rtcd (or send patches)." -#endif -} - -#endif - -typedef struct CPU_Feature{ - /* SIMD: 128-bit */ - int HW_SSE; - int HW_SSE2; - int HW_SSE41; - /* SIMD: 256-bit */ - int HW_AVX; -} CPU_Feature; - -static void opus_cpu_feature_check(CPU_Feature *cpu_feature) -{ - unsigned int info[4]; - unsigned int nIds = 0; - - cpuid(info, 0); - nIds = info[0]; - - if (nIds >= 1){ - cpuid(info, 1); - cpu_feature->HW_SSE = (info[3] & (1 << 25)) != 0; - cpu_feature->HW_SSE2 = (info[3] & (1 << 26)) != 0; - cpu_feature->HW_SSE41 = (info[2] & (1 << 19)) != 0; - cpu_feature->HW_AVX = (info[2] & (1 << 28)) != 0; - } - else { - cpu_feature->HW_SSE = 0; - cpu_feature->HW_SSE2 = 0; - cpu_feature->HW_SSE41 = 0; - cpu_feature->HW_AVX = 0; - } -} - -static int opus_select_arch_impl(void) -{ - CPU_Feature cpu_feature; - int arch; - - opus_cpu_feature_check(&cpu_feature); - - arch = 0; - if (!cpu_feature.HW_SSE) - { - return arch; - } - arch++; - - if (!cpu_feature.HW_SSE2) - { - return arch; - } - arch++; - - if (!cpu_feature.HW_SSE41) - { - return arch; - } - arch++; - - if (!cpu_feature.HW_AVX) - { - return arch; - } - arch++; - - return arch; -} - -int opus_select_arch(void) { - int arch = opus_select_arch_impl(); -#ifdef FUZZING - /* Randomly downgrade the architecture. */ - arch = rand()%(arch+1); -#endif - return arch; -} - -#endif diff --git a/libs/SDL_mixer/external/opus/celt/x86/x86cpu.h b/libs/SDL_mixer/external/opus/celt/x86/x86cpu.h deleted file mode 100644 index 04e8048..0000000 --- a/libs/SDL_mixer/external/opus/celt/x86/x86cpu.h +++ /dev/null @@ -1,73 +0,0 @@ -/* Copyright (c) 2014, Cisco Systems, INC - Written by XiangMingZhu WeiZhou MinPeng YanWang - - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#if !defined(X86CPU_H) -# define X86CPU_H - -# if defined(OPUS_X86_MAY_HAVE_SSE) -# define MAY_HAVE_SSE(name) name ## _sse -# else -# define MAY_HAVE_SSE(name) name ## _c -# endif - -# if defined(OPUS_X86_MAY_HAVE_SSE2) -# define MAY_HAVE_SSE2(name) name ## _sse2 -# else -# define MAY_HAVE_SSE2(name) name ## _c -# endif - -# if defined(OPUS_X86_MAY_HAVE_SSE4_1) -# define MAY_HAVE_SSE4_1(name) name ## _sse4_1 -# else -# define MAY_HAVE_SSE4_1(name) name ## _c -# endif - -# if defined(OPUS_X86_MAY_HAVE_AVX) -# define MAY_HAVE_AVX(name) name ## _avx -# else -# define MAY_HAVE_AVX(name) name ## _c -# endif - -# if defined(OPUS_HAVE_RTCD) -int opus_select_arch(void); -# endif - -/*MOVD should not impose any alignment restrictions, but the C standard does, - and UBSan will report errors if we actually make unaligned accesses. - Use this to work around those restrictions (which should hopefully all get - optimized to a single MOVD instruction).*/ -#define OP_LOADU_EPI32(x) \ - (int)((*(unsigned char *)(x) | *((unsigned char *)(x) + 1) << 8U |\ - *((unsigned char *)(x) + 2) << 16U | (opus_uint32)*((unsigned char *)(x) + 3) << 24U)) - -#define OP_CVTEPI8_EPI32_M32(x) \ - (_mm_cvtepi8_epi32(_mm_cvtsi32_si128(OP_LOADU_EPI32(x)))) - -#define OP_CVTEPI16_EPI32_M64(x) \ - (_mm_cvtepi16_epi32(_mm_loadl_epi64((__m128i *)(x)))) - -#endif diff --git a/libs/SDL_mixer/external/opus/celt_headers.mk b/libs/SDL_mixer/external/opus/celt_headers.mk deleted file mode 100644 index 706185d..0000000 --- a/libs/SDL_mixer/external/opus/celt_headers.mk +++ /dev/null @@ -1,53 +0,0 @@ -CELT_HEAD = \ -celt/arch.h \ -celt/bands.h \ -celt/celt.h \ -celt/cpu_support.h \ -include/opus_types.h \ -include/opus_defines.h \ -include/opus_custom.h \ -celt/cwrs.h \ -celt/ecintrin.h \ -celt/entcode.h \ -celt/entdec.h \ -celt/entenc.h \ -celt/fixed_debug.h \ -celt/fixed_generic.h \ -celt/float_cast.h \ -celt/_kiss_fft_guts.h \ -celt/kiss_fft.h \ -celt/laplace.h \ -celt/mathops.h \ -celt/mdct.h \ -celt/mfrngcod.h \ -celt/modes.h \ -celt/os_support.h \ -celt/pitch.h \ -celt/celt_lpc.h \ -celt/x86/celt_lpc_sse.h \ -celt/quant_bands.h \ -celt/rate.h \ -celt/stack_alloc.h \ -celt/vq.h \ -celt/static_modes_float.h \ -celt/static_modes_fixed.h \ -celt/static_modes_float_arm_ne10.h \ -celt/static_modes_fixed_arm_ne10.h \ -celt/arm/armcpu.h \ -celt/arm/fixed_armv4.h \ -celt/arm/fixed_armv5e.h \ -celt/arm/fixed_arm64.h \ -celt/arm/kiss_fft_armv4.h \ -celt/arm/kiss_fft_armv5e.h \ -celt/arm/pitch_arm.h \ -celt/arm/fft_arm.h \ -celt/arm/mdct_arm.h \ -celt/mips/celt_mipsr1.h \ -celt/mips/fixed_generic_mipsr1.h \ -celt/mips/kiss_fft_mipsr1.h \ -celt/mips/mdct_mipsr1.h \ -celt/mips/pitch_mipsr1.h \ -celt/mips/vq_mipsr1.h \ -celt/x86/pitch_sse.h \ -celt/x86/vq_sse.h \ -celt/x86/x86cpu.h diff --git a/libs/SDL_mixer/external/opus/celt_sources.mk b/libs/SDL_mixer/external/opus/celt_sources.mk deleted file mode 100644 index d6b6765..0000000 --- a/libs/SDL_mixer/external/opus/celt_sources.mk +++ /dev/null @@ -1,52 +0,0 @@ -CELT_SOURCES = \ -celt/bands.c \ -celt/celt.c \ -celt/celt_encoder.c \ -celt/celt_decoder.c \ -celt/cwrs.c \ -celt/entcode.c \ -celt/entdec.c \ -celt/entenc.c \ -celt/kiss_fft.c \ -celt/laplace.c \ -celt/mathops.c \ -celt/mdct.c \ -celt/modes.c \ -celt/pitch.c \ -celt/celt_lpc.c \ -celt/quant_bands.c \ -celt/rate.c \ -celt/vq.c - -CELT_SOURCES_X86_RTCD = \ -celt/x86/x86cpu.c \ -celt/x86/x86_celt_map.c - -CELT_SOURCES_SSE = \ -celt/x86/pitch_sse.c - -CELT_SOURCES_SSE2 = \ -celt/x86/pitch_sse2.c \ -celt/x86/vq_sse2.c - -CELT_SOURCES_SSE4_1 = \ -celt/x86/celt_lpc_sse4_1.c \ -celt/x86/pitch_sse4_1.c - -CELT_SOURCES_ARM_RTCD = \ -celt/arm/armcpu.c \ -celt/arm/arm_celt_map.c - -CELT_SOURCES_ARM_ASM = \ -celt/arm/celt_pitch_xcorr_arm.s - -CELT_AM_SOURCES_ARM_ASM = \ -celt/arm/armopts.s.in - -CELT_SOURCES_ARM_NEON_INTR = \ -celt/arm/celt_neon_intr.c \ -celt/arm/pitch_neon_intr.c - -CELT_SOURCES_ARM_NE10 = \ -celt/arm/celt_fft_ne10.c \ -celt/arm/celt_mdct_ne10.c diff --git a/libs/SDL_mixer/external/opus/cmake/CFeatureCheck.cmake b/libs/SDL_mixer/external/opus/cmake/CFeatureCheck.cmake deleted file mode 100644 index 08828f5..0000000 --- a/libs/SDL_mixer/external/opus/cmake/CFeatureCheck.cmake +++ /dev/null @@ -1,39 +0,0 @@ -# - Compile and run code to check for C features -# -# This functions compiles a source file under the `cmake` folder -# and adds the corresponding `HAVE_[FILENAME]` flag to the CMake -# environment -# -# c_feature_check( []) -# -# - Example -# -# include(CFeatureCheck) -# c_feature_check(VLA) - -if(__c_feature_check) - return() -endif() -set(__c_feature_check INCLUDED) - -function(c_feature_check FILE) - string(TOLOWER ${FILE} FILE) - string(TOUPPER ${FILE} VAR) - string(TOUPPER "${VAR}_SUPPORTED" FEATURE) - if (DEFINED ${VAR}_SUPPORTED) - set(${VAR}_SUPPORTED 1 PARENT_SCOPE) - return() - endif() - - if (NOT DEFINED COMPILE_${FEATURE}) - message(STATUS "Performing Test ${FEATURE}") - try_compile(COMPILE_${FEATURE} ${PROJECT_BINARY_DIR} ${PROJECT_SOURCE_DIR}/cmake/${FILE}.c) - endif() - - if(COMPILE_${FEATURE}) - message(STATUS "Performing Test ${FEATURE} -- success") - set(${VAR}_SUPPORTED 1 PARENT_SCOPE) - else() - message(STATUS "Performing Test ${FEATURE} -- failed to compile") - endif() -endfunction() diff --git a/libs/SDL_mixer/external/opus/cmake/OpusBuildtype.cmake b/libs/SDL_mixer/external/opus/cmake/OpusBuildtype.cmake deleted file mode 100644 index 557cc89..0000000 --- a/libs/SDL_mixer/external/opus/cmake/OpusBuildtype.cmake +++ /dev/null @@ -1,27 +0,0 @@ -# Set a default build type if none was specified -if(__opus_buildtype) - return() -endif() -set(__opus_buildtype INCLUDED) - -if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES) - if(CMAKE_C_FLAGS) - message(STATUS "CMAKE_C_FLAGS: " ${CMAKE_C_FLAGS}) - else() - set(default_build_type "Release") - message( - STATUS - "Setting build type to '${default_build_type}' as none was specified and no CFLAGS was exported." - ) - set(CMAKE_BUILD_TYPE "${default_build_type}" - CACHE STRING "Choose the type of build." - FORCE) - # Set the possible values of build type for cmake-gui - set_property(CACHE CMAKE_BUILD_TYPE - PROPERTY STRINGS - "Debug" - "Release" - "MinSizeRel" - "RelWithDebInfo") - endif() -endif() diff --git a/libs/SDL_mixer/external/opus/cmake/OpusConfig.cmake b/libs/SDL_mixer/external/opus/cmake/OpusConfig.cmake deleted file mode 100644 index b82307a..0000000 --- a/libs/SDL_mixer/external/opus/cmake/OpusConfig.cmake +++ /dev/null @@ -1,115 +0,0 @@ -if(__opus_config) - return() -endif() -set(__opus_config INCLUDED) - -include(OpusFunctions) - -configure_file(cmake/config.h.cmake.in config.h @ONLY) -add_definitions(-DHAVE_CONFIG_H) - -set_property(GLOBAL PROPERTY USE_FOLDERS ON) - -if(MSVC) - # For compilers that have no notion of a C standard level, - # such as Microsoft Visual C++ before VS 16.7, - # this property has no effect. - set(CMAKE_C_STANDARD 11) -else() - set(CMAKE_C_STANDARD 99) -endif() - -if(MSVC) - add_definitions(-D_CRT_SECURE_NO_WARNINGS) -endif() - -include(CFeatureCheck) -c_feature_check(VLA) - -include(CheckIncludeFile) -check_include_file(alloca.h HAVE_ALLOCA_H) - -include(CheckSymbolExists) -if(HAVE_ALLOCA_H) - add_definitions(-DHAVE_ALLOCA_H) - check_symbol_exists(alloca "alloca.h" USE_ALLOCA_SUPPORTED) -else() - check_symbol_exists(alloca "stdlib.h;malloc.h" USE_ALLOCA_SUPPORTED) -endif() - -include(CMakePushCheckState) -cmake_push_check_state(RESET) -include(CheckLibraryExists) -check_library_exists(m floor "" HAVE_LIBM) -if(HAVE_LIBM) - list(APPEND OPUS_REQUIRED_LIBRARIES m) - set(CMAKE_REQUIRED_LIBRARIES m) -endif() - -check_symbol_exists(lrintf "math.h" HAVE_LRINTF) -check_symbol_exists(lrint "math.h" HAVE_LRINT) -cmake_pop_check_state() - -if(CMAKE_SYSTEM_PROCESSOR MATCHES "(i[0-9]86|x86|X86|amd64|AMD64|x86_64)") - if(CMAKE_SIZEOF_VOID_P EQUAL 8) - set(OPUS_CPU_X64 1) - else() - set(OPUS_CPU_X86 1) - endif() -elseif(CMAKE_SYSTEM_PROCESSOR MATCHES "(arm|aarch64)") - set(OPUS_CPU_ARM 1) -endif() - -if(NOT OPUS_DISABLE_INTRINSICS) - opus_supports_cpu_detection(RUNTIME_CPU_CAPABILITY_DETECTION) -endif() - -if(OPUS_CPU_X86 OR OPUS_CPU_X64 AND NOT OPUS_DISABLE_INTRINSICS) - opus_detect_sse(COMPILER_SUPPORT_SIMD) -elseif(OPUS_CPU_ARM AND NOT OPUS_DISABLE_INTRINSICS) - opus_detect_neon(COMPILER_SUPPORT_NEON) - if(COMPILER_SUPPORT_NEON) - option(OPUS_USE_NEON "Option to enable NEON" ON) - option(OPUS_MAY_HAVE_NEON "Does runtime check for neon support" ON) - option(OPUS_PRESUME_NEON "Assume target CPU has NEON support" OFF) - if(CMAKE_SYSTEM_PROCESSOR MATCHES "aarch64") - set(OPUS_PRESUME_NEON ON) - elseif(CMAKE_SYSTEM_NAME MATCHES "iOS") - set(OPUS_PRESUME_NEON ON) - endif() - endif() -endif() - -if(MSVC) - check_flag(FAST_MATH /fp:fast) - check_flag(STACK_PROTECTOR /GS) - check_flag(STACK_PROTECTOR_DISABLED /GS-) -else() - check_flag(FAST_MATH -ffast-math) - check_flag(STACK_PROTECTOR -fstack-protector-strong) - check_flag(HIDDEN_VISIBILITY -fvisibility=hidden) - set(FORTIFY_SOURCE_SUPPORTED 1) -endif() - -if(MINGW) - # For MINGW we need to link ssp lib for security features such as - # stack protector and fortify_sources - check_library_exists(ssp __stack_chk_fail "" HAVE_LIBSSP) - if(NOT HAVE_LIBSSP) - message(WARNING "Could not find libssp in MinGW, disabling STACK_PROTECTOR and FORTIFY_SOURCE") - set(STACK_PROTECTOR_SUPPORTED 0) - set(FORTIFY_SOURCE_SUPPORTED 0) - endif() -endif() - -if(NOT MSVC) - set(WARNING_LIST -Wall -W -Wstrict-prototypes -Wextra -Wcast-align -Wnested-externs -Wshadow) - include(CheckCCompilerFlag) - foreach(WARNING_FLAG ${WARNING_LIST}) - string(REPLACE - "" WARNING_VAR ${WARNING_FLAG}) - check_c_compiler_flag(${WARNING_FLAG} ${WARNING_VAR}_SUPPORTED) - if(${WARNING_VAR}_SUPPORTED) - add_compile_options(${WARNING_FLAG}) - endif() - endforeach() -endif() diff --git a/libs/SDL_mixer/external/opus/cmake/OpusConfig.cmake.in b/libs/SDL_mixer/external/opus/cmake/OpusConfig.cmake.in deleted file mode 100644 index 0b21231..0000000 --- a/libs/SDL_mixer/external/opus/cmake/OpusConfig.cmake.in +++ /dev/null @@ -1,20 +0,0 @@ -set(OPUS_VERSION @PROJECT_VERSION@) -set(OPUS_VERSION_STRING @PROJECT_VERSION@) -set(OPUS_VERSION_MAJOR @PROJECT_VERSION_MAJOR@) -set(OPUS_VERSION_MINOR @PROJECT_VERSION_MINOR@) -set(OPUS_VERSION_PATCH @PROJECT_VERSION_PATCH@) - -@PACKAGE_INIT@ - -set_and_check(OPUS_INCLUDE_DIR "@PACKAGE_INCLUDE_INSTALL_DIR@") -set(OPUS_INCLUDE_DIR ${OPUS_INCLUDE_DIR};${OPUS_INCLUDE_DIR}/opus) -set(OPUS_INCLUDE_DIRS "@PACKAGE_INCLUDE_INSTALL_DIR@;@PACKAGE_INCLUDE_INSTALL_DIR@/opus") - -include(${CMAKE_CURRENT_LIST_DIR}/OpusTargets.cmake) - -set(OPUS_LIBRARY Opus::opus) -set(OPUS_LIBRARIES Opus::opus) - -check_required_components(Opus) - -set(OPUS_FOUND 1) diff --git a/libs/SDL_mixer/external/opus/cmake/OpusFunctions.cmake b/libs/SDL_mixer/external/opus/cmake/OpusFunctions.cmake deleted file mode 100644 index 3f22ad8..0000000 --- a/libs/SDL_mixer/external/opus/cmake/OpusFunctions.cmake +++ /dev/null @@ -1,229 +0,0 @@ -if(__opus_functions) - return() -endif() -set(__opus_functions INCLUDED) - -function(get_library_version OPUS_LIBRARY_VERSION OPUS_LIBRARY_VERSION_MAJOR) - file(STRINGS configure.ac opus_lt_current_string - LIMIT_COUNT 1 - REGEX "OPUS_LT_CURRENT=") - string(REGEX MATCH - "OPUS_LT_CURRENT=([0-9]*)" - _ - ${opus_lt_current_string}) - set(OPUS_LT_CURRENT ${CMAKE_MATCH_1}) - - file(STRINGS configure.ac opus_lt_revision_string - LIMIT_COUNT 1 - REGEX "OPUS_LT_REVISION=") - string(REGEX MATCH - "OPUS_LT_REVISION=([0-9]*)" - _ - ${opus_lt_revision_string}) - set(OPUS_LT_REVISION ${CMAKE_MATCH_1}) - - file(STRINGS configure.ac opus_lt_age_string - LIMIT_COUNT 1 - REGEX "OPUS_LT_AGE=") - string(REGEX MATCH - "OPUS_LT_AGE=([0-9]*)" - _ - ${opus_lt_age_string}) - set(OPUS_LT_AGE ${CMAKE_MATCH_1}) - - math(EXPR OPUS_LIBRARY_VERSION_MAJOR "${OPUS_LT_CURRENT} - ${OPUS_LT_AGE}") - set(OPUS_LIBRARY_VERSION_MINOR ${OPUS_LT_AGE}) - set(OPUS_LIBRARY_VERSION_PATCH ${OPUS_LT_REVISION}) - set( - OPUS_LIBRARY_VERSION - "${OPUS_LIBRARY_VERSION_MAJOR}.${OPUS_LIBRARY_VERSION_MINOR}.${OPUS_LIBRARY_VERSION_PATCH}" - PARENT_SCOPE) - set(OPUS_LIBRARY_VERSION_MAJOR ${OPUS_LIBRARY_VERSION_MAJOR} PARENT_SCOPE) -endfunction() - -function(check_flag NAME FLAG) - include(CheckCCompilerFlag) - check_c_compiler_flag(${FLAG} ${NAME}_SUPPORTED) -endfunction() - -include(CheckIncludeFile) -# function to check if compiler supports SSE, SSE2, SSE4.1 and AVX if target -# systems may not have SSE support then use OPUS_MAY_HAVE_SSE option if target -# system is guaranteed to have SSE support then OPUS_PRESUME_SSE can be used to -# skip SSE runtime check -function(opus_detect_sse COMPILER_SUPPORT_SIMD) - message(STATUS "Check SIMD support by compiler") - check_include_file(xmmintrin.h HAVE_XMMINTRIN_H) # SSE1 - if(HAVE_XMMINTRIN_H) - if(MSVC) - # different arch options for 32 and 64 bit target for MSVC - if(CMAKE_SIZEOF_VOID_P EQUAL 4) - check_flag(SSE1 /arch:SSE) - else() - set(SSE1_SUPPORTED - 1 - PARENT_SCOPE) - endif() - else() - check_flag(SSE1 -msse) - endif() - else() - set(SSE1_SUPPORTED - 0 - PARENT_SCOPE) - endif() - - check_include_file(emmintrin.h HAVE_EMMINTRIN_H) # SSE2 - if(HAVE_EMMINTRIN_H) - if(MSVC) - if(CMAKE_SIZEOF_VOID_P EQUAL 4) - check_flag(SSE2 /arch:SSE2) - else() - set(SSE2_SUPPORTED - 1 - PARENT_SCOPE) - endif() - else() - check_flag(SSE2 -msse2) - endif() - else() - set(SSE2_SUPPORTED - 0 - PARENT_SCOPE) - endif() - - check_include_file(smmintrin.h HAVE_SMMINTRIN_H) # SSE4.1 - if(HAVE_SMMINTRIN_H) - if(MSVC) - if(CMAKE_SIZEOF_VOID_P EQUAL 4) - check_flag(SSE4_1 /arch:SSE2) # SSE2 and above - else() - set(SSE4_1_SUPPORTED - 1 - PARENT_SCOPE) - endif() - else() - check_flag(SSE4_1 -msse4.1) - endif() - else() - set(SSE4_1_SUPPORTED - 0 - PARENT_SCOPE) - endif() - - check_include_file(immintrin.h HAVE_IMMINTRIN_H) # AVX - if(HAVE_IMMINTRIN_H) - if(MSVC) - check_flag(AVX /arch:AVX) - else() - check_flag(AVX -mavx) - endif() - else() - set(AVX_SUPPORTED - 0 - PARENT_SCOPE) - endif() - - if(SSE1_SUPPORTED OR SSE2_SUPPORTED OR SSE4_1_SUPPORTED OR AVX_SUPPORTED) - set(COMPILER_SUPPORT_SIMD 1 PARENT_SCOPE) - else() - message(STATUS "No SIMD support in compiler") - endif() -endfunction() - -function(opus_detect_neon COMPILER_SUPPORT_NEON) - if(CMAKE_SYSTEM_PROCESSOR MATCHES "(arm|aarch64)") - message(STATUS "Check NEON support by compiler") - check_include_file(arm_neon.h HAVE_ARM_NEON_H) - if(HAVE_ARM_NEON_H) - set(COMPILER_SUPPORT_NEON ${HAVE_ARM_NEON_H} PARENT_SCOPE) - endif() - endif() -endfunction() - -function(opus_supports_cpu_detection RUNTIME_CPU_CAPABILITY_DETECTION) - set(RUNTIME_CPU_CAPABILITY_DETECTION 0 PARENT_SCOPE) - if(OPUS_CPU_X86 OR OPUS_CPU_X64) - if(MSVC) - check_include_file(intrin.h HAVE_INTRIN_H) - if(HAVE_INTRIN_H) - # if intrin.h is available we assume __cpuid is there - set(RUNTIME_CPU_CAPABILITY_DETECTION 1 PARENT_SCOPE) - endif() - else() - include(CFeatureCheck) - c_feature_check(CPU_INFO_BY_ASM) - set(CPU_INFO_BY_ASM_SUPPORTED ${CPU_INFO_BY_ASM_SUPPORTED} PARENT_SCOPE) - check_include_file(cpuid.h HAVE_CPUID_H) - if(HAVE_CPUID_H) - c_feature_check(CPU_INFO_BY_C) - set(CPU_INFO_BY_C_SUPPORTED ${CPU_INFO_BY_C_SUPPORTED} PARENT_SCOPE) - endif() - if(CPU_INFO_BY_ASM_SUPPORTED OR CPU_INFO_BY_C_SUPPORTED) - set(RUNTIME_CPU_CAPABILITY_DETECTION 1 PARENT_SCOPE) - endif() - endif() - elseif(OPUS_CPU_ARM) - # ARM cpu detection is implemented for Windows and anything - # using a Linux kernel (such as Android). - if (CMAKE_SYSTEM_NAME MATCHES "(Windows|Linux|Android)") - set(RUNTIME_CPU_CAPABILITY_DETECTION 1 PARENT_SCOPE) - endif () - else() - set(RUNTIME_CPU_CAPABILITY_DETECTION 0 PARENT_SCOPE) - endif() -endfunction() - -function(add_sources_group target group) - target_sources(${target} PRIVATE ${ARGN}) - source_group(${group} FILES ${ARGN}) -endfunction() - -function(get_opus_sources SOURCE_GROUP MAKE_FILE SOURCES) - # read file, each item in list is one group - file(STRINGS ${MAKE_FILE} opus_sources) - - # add wildcard for regex match - string(CONCAT SOURCE_GROUP ${SOURCE_GROUP} ".*$") - - # find group - foreach(val IN LISTS opus_sources) - if(val MATCHES ${SOURCE_GROUP}) - list(LENGTH val list_length) - if(${list_length} EQUAL 1) - # for tests split by '=' and clean up the rest into a list - string(FIND ${val} "=" index) - math(EXPR index "${index} + 1") - string(SUBSTRING ${val} - ${index} - -1 - sources) - string(REPLACE " " - ";" - sources - ${sources}) - else() - # discard the group - list(REMOVE_AT val 0) - set(sources ${val}) - endif() - break() - endif() - endforeach() - - list(LENGTH sources list_length) - if(${list_length} LESS 1) - message( - FATAL_ERROR - "No files parsed succesfully from ${SOURCE_GROUP} in ${MAKE_FILE}") - endif() - - # remove trailing whitespaces - set(list_var "") - foreach(source ${sources}) - string(STRIP "${source}" source) - list(APPEND list_var "${source}") - endforeach() - - set(${SOURCES} ${list_var} PARENT_SCOPE) -endfunction() diff --git a/libs/SDL_mixer/external/opus/cmake/OpusPackageVersion.cmake b/libs/SDL_mixer/external/opus/cmake/OpusPackageVersion.cmake deleted file mode 100644 index 72cc99b..0000000 --- a/libs/SDL_mixer/external/opus/cmake/OpusPackageVersion.cmake +++ /dev/null @@ -1,71 +0,0 @@ -if(__opus_version) - return() -endif() -set(__opus_version INCLUDED) - -function(get_package_version PACKAGE_VERSION PROJECT_VERSION) - set(OPUS_PACKAGE_VERSION "") - #find_package(Git) - if(0)#GIT_FOUND AND EXISTS "${CMAKE_CURRENT_LIST_DIR}/.git") - execute_process(COMMAND ${GIT_EXECUTABLE} - --git-dir=${CMAKE_CURRENT_LIST_DIR}/.git describe - --tags --match "v*" OUTPUT_VARIABLE OPUS_PACKAGE_VERSION) - if(OPUS_PACKAGE_VERSION) - string(STRIP ${OPUS_PACKAGE_VERSION}, OPUS_PACKAGE_VERSION) - string(REPLACE \n - "" - OPUS_PACKAGE_VERSION - ${OPUS_PACKAGE_VERSION}) - string(REPLACE , - "" - OPUS_PACKAGE_VERSION - ${OPUS_PACKAGE_VERSION}) - - string(SUBSTRING ${OPUS_PACKAGE_VERSION} - 1 - -1 - OPUS_PACKAGE_VERSION) - message(STATUS "Opus package version from git repo: ${OPUS_PACKAGE_VERSION}") - endif() - endif() - - if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/package_version" - AND NOT OPUS_PACKAGE_VERSION) - # Not a git repo, lets' try to parse it from package_version file if exists - file(STRINGS package_version OPUS_PACKAGE_VERSION - LIMIT_COUNT 1 - REGEX "PACKAGE_VERSION=") - string(REPLACE "PACKAGE_VERSION=" - "" - OPUS_PACKAGE_VERSION - ${OPUS_PACKAGE_VERSION}) - string(REPLACE "\"" - "" - OPUS_PACKAGE_VERSION - ${OPUS_PACKAGE_VERSION}) - # In case we have a unknown dist here we just replace it with 0 - string(REPLACE "unknown" - "0" - OPUS_PACKAGE_VERSION - ${OPUS_PACKAGE_VERSION}) - message(STATUS "Opus package version from package_version file: ${OPUS_PACKAGE_VERSION}") - endif() - - if(OPUS_PACKAGE_VERSION) - string(REGEX - REPLACE "^([0-9]+.[0-9]+\\.?([0-9]+)?).*" - "\\1" - OPUS_PROJECT_VERSION - ${OPUS_PACKAGE_VERSION}) - else() - # fail to parse version from git and package version - message(WARNING "Could not get package version.") - set(OPUS_PACKAGE_VERSION 0) - set(OPUS_PROJECT_VERSION 0) - endif() - - message(STATUS "Opus project version: ${OPUS_PROJECT_VERSION}") - - set(${PACKAGE_VERSION} ${OPUS_PACKAGE_VERSION} PARENT_SCOPE) - set(${PROJECT_VERSION} ${OPUS_PROJECT_VERSION} PARENT_SCOPE) -endfunction() diff --git a/libs/SDL_mixer/external/opus/cmake/OpusSources.cmake b/libs/SDL_mixer/external/opus/cmake/OpusSources.cmake deleted file mode 100644 index b47f8c6..0000000 --- a/libs/SDL_mixer/external/opus/cmake/OpusSources.cmake +++ /dev/null @@ -1,49 +0,0 @@ -if(__opus_sources) - return() -endif() -set(__opus_sources INCLUDED) - -include(OpusFunctions) - -get_opus_sources(SILK_HEAD silk_headers.mk silk_headers) -get_opus_sources(SILK_SOURCES silk_sources.mk silk_sources) -get_opus_sources(SILK_SOURCES_FLOAT silk_sources.mk silk_sources_float) -get_opus_sources(SILK_SOURCES_FIXED silk_sources.mk silk_sources_fixed) -get_opus_sources(SILK_SOURCES_X86_RTCD silk_sources.mk silk_sources_x86_rtcd) -get_opus_sources(SILK_SOURCES_SSE4_1 silk_sources.mk silk_sources_sse4_1) -get_opus_sources(SILK_SOURCES_FIXED_SSE4_1 silk_sources.mk - silk_sources_fixed_sse4_1) -get_opus_sources(SILK_SOURCES_ARM_RTCD silk_sources.mk silk_sources_arm_rtcd) -get_opus_sources(SILK_SOURCES_ARM_NEON_INTR silk_sources.mk - silk_sources_arm_neon_intr) -get_opus_sources(SILK_SOURCES_FIXED_ARM_NEON_INTR silk_sources.mk - silk_sources_fixed_arm_neon_intr) - -get_opus_sources(OPUS_HEAD opus_headers.mk opus_headers) -get_opus_sources(OPUS_SOURCES opus_sources.mk opus_sources) -get_opus_sources(OPUS_SOURCES_FLOAT opus_sources.mk opus_sources_float) - -get_opus_sources(CELT_HEAD celt_headers.mk celt_headers) -get_opus_sources(CELT_SOURCES celt_sources.mk celt_sources) -get_opus_sources(CELT_SOURCES_X86_RTCD celt_sources.mk celt_sources_x86_rtcd) -get_opus_sources(CELT_SOURCES_SSE celt_sources.mk celt_sources_sse) -get_opus_sources(CELT_SOURCES_SSE2 celt_sources.mk celt_sources_sse2) -get_opus_sources(CELT_SOURCES_SSE4_1 celt_sources.mk celt_sources_sse4_1) -get_opus_sources(CELT_SOURCES_ARM_RTCD celt_sources.mk celt_sources_arm_rtcd) -get_opus_sources(CELT_SOURCES_ARM_ASM celt_sources.mk celt_sources_arm_asm) -get_opus_sources(CELT_AM_SOURCES_ARM_ASM celt_sources.mk - celt_am_sources_arm_asm) -get_opus_sources(CELT_SOURCES_ARM_NEON_INTR celt_sources.mk - celt_sources_arm_neon_intr) -get_opus_sources(CELT_SOURCES_ARM_NE10 celt_sources.mk celt_sources_arm_ne10) - -get_opus_sources(opus_demo_SOURCES Makefile.am opus_demo_sources) -get_opus_sources(opus_custom_demo_SOURCES Makefile.am opus_custom_demo_sources) -get_opus_sources(opus_compare_SOURCES Makefile.am opus_compare_sources) -get_opus_sources(tests_test_opus_api_SOURCES Makefile.am test_opus_api_sources) -get_opus_sources(tests_test_opus_encode_SOURCES Makefile.am - test_opus_encode_sources) -get_opus_sources(tests_test_opus_decode_SOURCES Makefile.am - test_opus_decode_sources) -get_opus_sources(tests_test_opus_padding_SOURCES Makefile.am - test_opus_padding_sources) diff --git a/libs/SDL_mixer/external/opus/cmake/RunTest.cmake b/libs/SDL_mixer/external/opus/cmake/RunTest.cmake deleted file mode 100644 index f6f8b4a..0000000 --- a/libs/SDL_mixer/external/opus/cmake/RunTest.cmake +++ /dev/null @@ -1,61 +0,0 @@ -if(NOT EXISTS ${TEST_EXECUTABLE}) - message(FATAL_ERROR "Error could not find ${TEST_EXECUTABLE}, ensure that you built the test binary") -endif() - -if(CMAKE_SYSTEM_NAME STREQUAL "Android") - - # support to run plain old binary on android devices - # requires android debug bridge to be installed - - find_program(adb_executable adb) - if(NOT adb_executable) - message(FATAL_ERROR "Error could not find adb") - endif() - - # check if any device emulator is attached - execute_process(COMMAND ${adb_executable} shell echo RESULT_VARIABLE CMD_RESULT) - if(CMD_RESULT) - message(FATAL_ERROR "Error adb: no devices/emulators found") - endif() - - # push binary - set(android_path /data/local/tmp) - execute_process(COMMAND ${adb_executable} push ${TEST_EXECUTABLE} ${android_path} RESULT_VARIABLE CMD_RESULT) - if(CMD_RESULT) - message(FATAL_ERROR "Error running ${adb_executable} push ${TEST_EXECUTABLE} ${android_path} failed with result ${CMD_RESULT}") - endif() - - # set permissions - get_filename_component(test_executable ${TEST_EXECUTABLE} NAME) - set(test_executable_on_android /data/local/tmp/${test_executable}) - execute_process(COMMAND ${adb_executable} shell chmod 555 ${test_executable_on_android} RESULT_VARIABLE CMD_RESULT) - if(CMD_RESULT) - message(FATAL_ERROR "Error running ${adb_executable} shell chmod 555 ${test_executable_on_android} failed with result ${CMD_RESULT}") - endif() - - # run executable - execute_process(COMMAND ${adb_executable} shell ${test_executable_on_android} RESULT_VARIABLE CMD_RESULT) - if(CMD_RESULT) - message(FATAL_ERROR "Error running ${adb_executable} shell ${test_executable_on_android} failed with result ${CMD_RESULT}") - endif() - - # clean up binary - execute_process(COMMAND ${adb_executable} shell rm ${test_executable_on_android} RESULT_VARIABLE CMD_RESULT) - if(CMD_RESULT) - message(FATAL_ERROR "Error running ${adb_executable} shell rm ${test_executable_on_android} failed with result ${CMD_RESULT}") - endif() - -elseif(CMAKE_SYSTEM_NAME STREQUAL "iOS") - # CTest doesn't support iOS - - message(FATAL_ERROR "Error CTest is not supported on iOS") - -else() - # for other platforms just execute test binary on host - - execute_process(COMMAND ${TEST_EXECUTABLE} RESULT_VARIABLE CMD_RESULT) - if(CMD_RESULT) - message(FATAL_ERROR "Error running ${TEST_EXECUTABLE} failed with result ${CMD_RESULT}") - endif() - -endif() \ No newline at end of file diff --git a/libs/SDL_mixer/external/opus/cmake/config.h.cmake.in b/libs/SDL_mixer/external/opus/cmake/config.h.cmake.in deleted file mode 100644 index 5550842..0000000 --- a/libs/SDL_mixer/external/opus/cmake/config.h.cmake.in +++ /dev/null @@ -1 +0,0 @@ -#cmakedefine PACKAGE_VERSION "@PACKAGE_VERSION@" \ No newline at end of file diff --git a/libs/SDL_mixer/external/opus/cmake/cpu_info_by_asm.c b/libs/SDL_mixer/external/opus/cmake/cpu_info_by_asm.c deleted file mode 100644 index 1a70a81..0000000 --- a/libs/SDL_mixer/external/opus/cmake/cpu_info_by_asm.c +++ /dev/null @@ -1,31 +0,0 @@ -#include -int main() { - unsigned int CPUInfo0; - unsigned int CPUInfo1; - unsigned int CPUInfo2; - unsigned int CPUInfo3; - unsigned int InfoType; -#if defined(__i386__) && defined(__PIC__) -/* %ebx is PIC register in 32-bit, so mustn't clobber it. */ - __asm__ __volatile__ ( - "xchg %%ebx, %1\n" - "cpuid\n" - "xchg %%ebx, %1\n": - "=a" (CPUInfo0), - "=r" (CPUInfo1), - "=c" (CPUInfo2), - "=d" (CPUInfo3) : - "0" (InfoType), "2" (0) - ); -#else - __asm__ __volatile__ ( - "cpuid": - "=a" (CPUInfo0), - "=b" (CPUInfo1), - "=c" (CPUInfo2), - "=d" (CPUInfo3) : - "0" (InfoType), "2" (0) - ); -#endif - return 0; -} diff --git a/libs/SDL_mixer/external/opus/cmake/cpu_info_by_c.c b/libs/SDL_mixer/external/opus/cmake/cpu_info_by_c.c deleted file mode 100644 index 117084e..0000000 --- a/libs/SDL_mixer/external/opus/cmake/cpu_info_by_c.c +++ /dev/null @@ -1,9 +0,0 @@ -#include -int main() { - unsigned int CPUInfo0; - unsigned int CPUInfo1; - unsigned int CPUInfo2; - unsigned int CPUInfo3; - unsigned int InfoType; - return __get_cpuid_count(InfoType, 0, &CPUInfo0, &CPUInfo1, &CPUInfo2, &CPUInfo3); -} diff --git a/libs/SDL_mixer/external/opus/cmake/vla.c b/libs/SDL_mixer/external/opus/cmake/vla.c deleted file mode 100644 index 05b2119..0000000 --- a/libs/SDL_mixer/external/opus/cmake/vla.c +++ /dev/null @@ -1,7 +0,0 @@ -int main() { - static int x; - char a[++x]; - a[sizeof a - 1] = 0; - int N; - return a[0]; -} \ No newline at end of file diff --git a/libs/SDL_mixer/external/opus/configure.ac b/libs/SDL_mixer/external/opus/configure.ac deleted file mode 100644 index 999f178..0000000 --- a/libs/SDL_mixer/external/opus/configure.ac +++ /dev/null @@ -1,951 +0,0 @@ -dnl Process this file with autoconf to produce a configure script. -*-m4-*- - -dnl The package_version file will be automatically synced to the git revision -dnl by the update_version script when configured in the repository, but will -dnl remain constant in tarball releases unless it is manually edited. -m4_define([CURRENT_VERSION], - m4_esyscmd([ ./update_version 2>/dev/null || true - if test -e package_version; then - . ./package_version - printf "$PACKAGE_VERSION" - else - printf "unknown" - fi ])) - -AC_INIT([opus],[CURRENT_VERSION],[opus@xiph.org]) - -AC_CONFIG_SRCDIR(src/opus_encoder.c) -AC_CONFIG_MACRO_DIR([m4]) - -dnl enable silent rules on automake 1.11 and later -m4_ifdef([AM_SILENT_RULES], [AM_SILENT_RULES([yes])]) - -# For libtool. -dnl Please update these for releases. -OPUS_LT_CURRENT=9 -OPUS_LT_REVISION=0 -OPUS_LT_AGE=9 - -AC_SUBST(OPUS_LT_CURRENT) -AC_SUBST(OPUS_LT_REVISION) -AC_SUBST(OPUS_LT_AGE) - -AM_INIT_AUTOMAKE([no-define]) -AM_MAINTAINER_MODE([enable]) - -AC_CANONICAL_HOST -AC_MINGW32 -AM_PROG_LIBTOOL -AM_PROG_CC_C_O - -AC_PROG_CC_C99 -AC_C_CONST -AC_C_INLINE - -AM_PROG_AS - -AC_DEFINE([OPUS_BUILD], [], [This is a build of OPUS]) - -#Use a hacked up version of autoconf's AC_C_RESTRICT because it's not -#strong enough a test to detect old buggy versions of GCC (e.g. 2.95.3) -#Note: Both this and the test for variable-size arrays below are also -# done by AC_PROG_CC_C99, but not thoroughly enough apparently. -AC_CACHE_CHECK([for C/C++ restrict keyword], ac_cv_c_restrict, - [ac_cv_c_restrict=no - # The order here caters to the fact that C++ does not require restrict. - for ac_kw in __restrict __restrict__ _Restrict restrict; do - AC_COMPILE_IFELSE([AC_LANG_PROGRAM( - [[typedef int * int_ptr; - int foo (int_ptr $ac_kw ip, int * $ac_kw baz[]) { - return ip[0]; - }]], - [[int s[1]; - int * $ac_kw t = s; - t[0] = 0; - return foo(t, (void *)0)]])], - [ac_cv_c_restrict=$ac_kw]) - test "$ac_cv_c_restrict" != no && break - done - ]) - -AH_VERBATIM([restrict], -[/* Define to the equivalent of the C99 'restrict' keyword, or to - nothing if this is not supported. Do not define if restrict is - supported directly. */ -#undef restrict -/* Work around a bug in Sun C++: it does not support _Restrict or - __restrict__, even though the corresponding Sun C compiler ends up with - "#define restrict _Restrict" or "#define restrict __restrict__" in the - previous line. Perhaps some future version of Sun C++ will work with - restrict; if so, hopefully it defines __RESTRICT like Sun C does. */ -#if defined __SUNPRO_CC && !defined __RESTRICT -# define _Restrict -# define __restrict__ -#endif]) - -case $ac_cv_c_restrict in - restrict) ;; - no) AC_DEFINE([restrict], []) ;; - *) AC_DEFINE_UNQUOTED([restrict], [$ac_cv_c_restrict]) ;; -esac - -AC_MSG_CHECKING(for C99 variable-size arrays) -AC_COMPILE_IFELSE([AC_LANG_PROGRAM([], - [[static int x; char a[++x]; a[sizeof a - 1] = 0; int N; return a[0];]])], - [ has_var_arrays=yes - use_alloca="no (using var arrays)" - AC_DEFINE([VAR_ARRAYS], [1], [Use C99 variable-size arrays]) - ],[ - has_var_arrays=no - ]) -AC_MSG_RESULT([$has_var_arrays]) - -AS_IF([test "$has_var_arrays" = "no"], - [ - AC_CHECK_HEADERS([alloca.h]) - AC_MSG_CHECKING(for alloca) - AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[#include ]], - [[int foo=10; int *array = alloca(foo);]])], - [ use_alloca=yes; - AC_DEFINE([USE_ALLOCA], [], [Make use of alloca]) - ],[ - use_alloca=no - ]) - AC_MSG_RESULT([$use_alloca]) - ]) - -LT_LIB_M - -AC_ARG_ENABLE([fixed-point], - [AS_HELP_STRING([--enable-fixed-point], - [compile without floating point (for machines without a fast enough FPU)])],, - [enable_fixed_point=no]) - -AS_IF([test "$enable_fixed_point" = "yes"],[ - enable_float="no" - AC_DEFINE([FIXED_POINT], [1], [Compile as fixed-point (for machines without a fast enough FPU)]) - PC_BUILD="fixed-point" -],[ - enable_float="yes"; - PC_BUILD="floating-point" -]) - -AM_CONDITIONAL([FIXED_POINT], [test "$enable_fixed_point" = "yes"]) - -AC_ARG_ENABLE([fixed-point-debug], - [AS_HELP_STRING([--enable-fixed-point-debug], [debug fixed-point implementation])],, - [enable_fixed_point_debug=no]) - -AS_IF([test "$enable_fixed_point_debug" = "yes"],[ - AC_DEFINE([FIXED_DEBUG], [1], [Debug fixed-point implementation]) -]) - -AC_ARG_ENABLE([float_api], - [AS_HELP_STRING([--disable-float-api], - [compile without the floating point API (for machines with no float library)])],, - [enable_float_api=yes]) - -AM_CONDITIONAL([DISABLE_FLOAT_API], [test "$enable_float_api" = "no"]) - -AS_IF([test "$enable_float_api" = "no"],[ - AC_DEFINE([DISABLE_FLOAT_API], [1], [Do not build the float API]) -]) - -AC_ARG_ENABLE([custom-modes], - [AS_HELP_STRING([--enable-custom-modes], [enable non-Opus modes, e.g. 44.1 kHz & 2^n frames])],, - [enable_custom_modes=no]) - -AS_IF([test "$enable_custom_modes" = "yes"],[ - AC_DEFINE([CUSTOM_MODES], [1], [Custom modes]) - PC_BUILD="$PC_BUILD, custom modes" -]) - -AM_CONDITIONAL([CUSTOM_MODES], [test "$enable_custom_modes" = "yes"]) - -has_float_approx=no -#case "$host_cpu" in -#i[[3456]]86 | x86_64 | powerpc64 | powerpc32 | ia64) -# has_float_approx=yes -# ;; -#esac - -AC_ARG_ENABLE([float-approx], - [AS_HELP_STRING([--enable-float-approx], [enable fast approximations for floating point])], - [if test "$enable_float_approx" = "yes"; then - AC_WARN([Floating point approximations are not supported on all platforms.]) - fi - ], - [enable_float_approx=$has_float_approx]) - -AS_IF([test "$enable_float_approx" = "yes"],[ - AC_DEFINE([FLOAT_APPROX], [1], [Float approximations]) -]) - -AC_ARG_ENABLE([asm], - [AS_HELP_STRING([--disable-asm], [Disable assembly optimizations])],, - [enable_asm=yes]) - -AC_ARG_ENABLE([rtcd], - [AS_HELP_STRING([--disable-rtcd], [Disable run-time CPU capabilities detection])],, - [enable_rtcd=yes]) - -AC_ARG_ENABLE([intrinsics], - [AS_HELP_STRING([--disable-intrinsics], [Disable intrinsics optimizations])],, - [enable_intrinsics=yes]) - -rtcd_support=no -cpu_arm=no -cpu_x86=no - -AS_IF([test x"${enable_asm}" = x"yes"],[ - inline_optimization="No inline ASM for your platform, please send patches" - case $host_cpu in - arm*) - dnl Currently we only have asm for fixed-point - AS_IF([test "$enable_float" != "yes"],[ - cpu_arm=yes - AC_DEFINE([OPUS_ARM_ASM], [], [Make use of ARM asm optimization]) - AS_GCC_INLINE_ASSEMBLY( - [inline_optimization="ARM"], - [inline_optimization="disabled"] - ) - AS_ASM_ARM_EDSP([OPUS_ARM_INLINE_EDSP=1],[OPUS_ARM_INLINE_EDSP=0]) - AS_ASM_ARM_MEDIA([OPUS_ARM_INLINE_MEDIA=1], - [OPUS_ARM_INLINE_MEDIA=0]) - AS_ASM_ARM_NEON([OPUS_ARM_INLINE_NEON=1],[OPUS_ARM_INLINE_NEON=0]) - AS_IF([test x"$inline_optimization" = x"ARM"],[ - AM_CONDITIONAL([OPUS_ARM_INLINE_ASM],[true]) - AC_DEFINE([OPUS_ARM_INLINE_ASM], 1, - [Use generic ARMv4 inline asm optimizations]) - AS_IF([test x"$OPUS_ARM_INLINE_EDSP" = x"1"],[ - AC_DEFINE([OPUS_ARM_INLINE_EDSP], [1], - [Use ARMv5E inline asm optimizations]) - inline_optimization="$inline_optimization (EDSP)" - ]) - AS_IF([test x"$OPUS_ARM_INLINE_MEDIA" = x"1"],[ - AC_DEFINE([OPUS_ARM_INLINE_MEDIA], [1], - [Use ARMv6 inline asm optimizations]) - inline_optimization="$inline_optimization (Media)" - ]) - AS_IF([test x"$OPUS_ARM_INLINE_NEON" = x"1"],[ - AC_DEFINE([OPUS_ARM_INLINE_NEON], 1, - [Use ARM NEON inline asm optimizations]) - inline_optimization="$inline_optimization (NEON)" - ]) - ]) - dnl We need Perl to translate RVCT-syntax asm to gas syntax. - AC_CHECK_PROG([HAVE_PERL], perl, yes, no) - AS_IF([test x"$HAVE_PERL" = x"yes"],[ - AM_CONDITIONAL([OPUS_ARM_EXTERNAL_ASM],[true]) - asm_optimization="ARM" - AS_IF([test x"$OPUS_ARM_INLINE_EDSP" = x"1"], [ - OPUS_ARM_PRESUME_EDSP=1 - OPUS_ARM_MAY_HAVE_EDSP=1 - ], - [ - OPUS_ARM_PRESUME_EDSP=0 - OPUS_ARM_MAY_HAVE_EDSP=0 - ]) - AS_IF([test x"$OPUS_ARM_INLINE_MEDIA" = x"1"], [ - OPUS_ARM_PRESUME_MEDIA=1 - OPUS_ARM_MAY_HAVE_MEDIA=1 - ], - [ - OPUS_ARM_PRESUME_MEDIA=0 - OPUS_ARM_MAY_HAVE_MEDIA=0 - ]) - AS_IF([test x"$OPUS_ARM_INLINE_NEON" = x"1"], [ - OPUS_ARM_PRESUME_NEON=1 - OPUS_ARM_MAY_HAVE_NEON=1 - ], - [ - OPUS_ARM_PRESUME_NEON=0 - OPUS_ARM_MAY_HAVE_NEON=0 - ]) - AS_IF([test x"$enable_rtcd" = x"yes"],[ - AS_IF([test x"$OPUS_ARM_MAY_HAVE_EDSP" != x"1"],[ - AC_MSG_NOTICE( - [Trying to force-enable armv5e EDSP instructions...]) - AS_ASM_ARM_EDSP_FORCE([OPUS_ARM_MAY_HAVE_EDSP=1]) - ]) - AS_IF([test x"$OPUS_ARM_MAY_HAVE_MEDIA" != x"1"],[ - AC_MSG_NOTICE( - [Trying to force-enable ARMv6 media instructions...]) - AS_ASM_ARM_MEDIA_FORCE([OPUS_ARM_MAY_HAVE_MEDIA=1]) - ]) - AS_IF([test x"$OPUS_ARM_MAY_HAVE_NEON" != x"1"],[ - AC_MSG_NOTICE( - [Trying to force-enable NEON instructions...]) - AS_ASM_ARM_NEON_FORCE([OPUS_ARM_MAY_HAVE_NEON=1]) - ]) - ]) - rtcd_support= - AS_IF([test x"$OPUS_ARM_MAY_HAVE_EDSP" = x"1"],[ - AC_DEFINE(OPUS_ARM_MAY_HAVE_EDSP, 1, - [Define if assembler supports EDSP instructions]) - AS_IF([test x"$OPUS_ARM_PRESUME_EDSP" = x"1"],[ - AC_DEFINE(OPUS_ARM_PRESUME_EDSP, 1, - [Define if binary requires EDSP instruction support]) - asm_optimization="$asm_optimization (EDSP)" - ], - [rtcd_support="$rtcd_support (EDSP)"] - ) - ]) - AC_SUBST(OPUS_ARM_MAY_HAVE_EDSP) - AS_IF([test x"$OPUS_ARM_MAY_HAVE_MEDIA" = x"1"],[ - AC_DEFINE(OPUS_ARM_MAY_HAVE_MEDIA, 1, - [Define if assembler supports ARMv6 media instructions]) - AS_IF([test x"$OPUS_ARM_PRESUME_MEDIA" = x"1"],[ - AC_DEFINE(OPUS_ARM_PRESUME_MEDIA, 1, - [Define if binary requires ARMv6 media instruction support]) - asm_optimization="$asm_optimization (Media)" - ], - [rtcd_support="$rtcd_support (Media)"] - ) - ]) - AC_SUBST(OPUS_ARM_MAY_HAVE_MEDIA) - AS_IF([test x"$OPUS_ARM_MAY_HAVE_NEON" = x"1"],[ - AC_DEFINE(OPUS_ARM_MAY_HAVE_NEON, 1, - [Define if compiler supports NEON instructions]) - AS_IF([test x"$OPUS_ARM_PRESUME_NEON" = x"1"], [ - AC_DEFINE(OPUS_ARM_PRESUME_NEON, 1, - [Define if binary requires NEON instruction support]) - asm_optimization="$asm_optimization (NEON)" - ], - [rtcd_support="$rtcd_support (NEON)"] - ) - ]) - AC_SUBST(OPUS_ARM_MAY_HAVE_NEON) - dnl Make sure turning on RTCD gets us at least one - dnl instruction set. - AS_IF([test x"$rtcd_support" != x""], - [rtcd_support=ARM"$rtcd_support"], - [rtcd_support="no"] - ) - AC_MSG_CHECKING([for apple style tools]) - AC_PREPROC_IFELSE([AC_LANG_PROGRAM([ -#ifndef __APPLE__ -#error 1 -#endif],[])], - [AC_MSG_RESULT([yes]); ARM2GNU_PARAMS="--apple"], - [AC_MSG_RESULT([no]); ARM2GNU_PARAMS=""]) - AC_SUBST(ARM2GNU_PARAMS) - ], - [ - AC_MSG_WARN( - [*** ARM assembly requires perl -- disabling optimizations]) - asm_optimization="(missing perl dependency for ARM)" - ]) - ]) - ;; - esac -],[ - inline_optimization="disabled" - asm_optimization="disabled" -]) - -AM_CONDITIONAL([OPUS_ARM_INLINE_ASM], - [test x"${inline_optimization%% *}" = x"ARM"]) -AM_CONDITIONAL([OPUS_ARM_EXTERNAL_ASM], - [test x"${asm_optimization%% *}" = x"ARM"]) - -AM_CONDITIONAL([HAVE_SSE], [false]) -AM_CONDITIONAL([HAVE_SSE2], [false]) -AM_CONDITIONAL([HAVE_SSE4_1], [false]) -AM_CONDITIONAL([HAVE_AVX], [false]) - -m4_define([DEFAULT_X86_SSE_CFLAGS], [-msse]) -m4_define([DEFAULT_X86_SSE2_CFLAGS], [-msse2]) -m4_define([DEFAULT_X86_SSE4_1_CFLAGS], [-msse4.1]) -m4_define([DEFAULT_X86_AVX_CFLAGS], [-mavx]) -m4_define([DEFAULT_ARM_NEON_INTR_CFLAGS], [-mfpu=neon]) -# With GCC on ARM32 softfp architectures (e.g. Android, or older Ubuntu) you need to specify -# -mfloat-abi=softfp for -mfpu=neon to work. However, on ARM32 hardfp architectures (e.g. newer Ubuntu), -# this option will break things. - -# As a heuristic, if host matches arm*eabi* but not arm*hf*, it's probably soft-float. -m4_define([DEFAULT_ARM_NEON_SOFTFP_INTR_CFLAGS], [-mfpu=neon -mfloat-abi=softfp]) - -AS_CASE([$host], - [arm*hf*], [AS_VAR_SET([RESOLVED_DEFAULT_ARM_NEON_INTR_CFLAGS], "DEFAULT_ARM_NEON_INTR_CFLAGS")], - [arm*eabi*], [AS_VAR_SET([RESOLVED_DEFAULT_ARM_NEON_INTR_CFLAGS], "DEFAULT_ARM_NEON_SOFTFP_INTR_CFLAGS")], - [AS_VAR_SET([RESOLVED_DEFAULT_ARM_NEON_INTR_CFLAGS], "DEFAULT_ARM_NEON_INTR_CFLAGS")]) - -AC_ARG_VAR([X86_SSE_CFLAGS], [C compiler flags to compile SSE intrinsics @<:@default=]DEFAULT_X86_SSE_CFLAGS[@:>@]) -AC_ARG_VAR([X86_SSE2_CFLAGS], [C compiler flags to compile SSE2 intrinsics @<:@default=]DEFAULT_X86_SSE2_CFLAGS[@:>@]) -AC_ARG_VAR([X86_SSE4_1_CFLAGS], [C compiler flags to compile SSE4.1 intrinsics @<:@default=]DEFAULT_X86_SSE4_1_CFLAGS[@:>@]) -AC_ARG_VAR([X86_AVX_CFLAGS], [C compiler flags to compile AVX intrinsics @<:@default=]DEFAULT_X86_AVX_CFLAGS[@:>@]) -AC_ARG_VAR([ARM_NEON_INTR_CFLAGS], [C compiler flags to compile ARM NEON intrinsics @<:@default=]DEFAULT_ARM_NEON_INTR_CFLAGS / DEFAULT_ARM_NEON_SOFTFP_INTR_CFLAGS[@:>@]) - -AS_VAR_SET_IF([X86_SSE_CFLAGS], [], [AS_VAR_SET([X86_SSE_CFLAGS], "DEFAULT_X86_SSE_CFLAGS")]) -AS_VAR_SET_IF([X86_SSE2_CFLAGS], [], [AS_VAR_SET([X86_SSE2_CFLAGS], "DEFAULT_X86_SSE2_CFLAGS")]) -AS_VAR_SET_IF([X86_SSE4_1_CFLAGS], [], [AS_VAR_SET([X86_SSE4_1_CFLAGS], "DEFAULT_X86_SSE4_1_CFLAGS")]) -AS_VAR_SET_IF([X86_AVX_CFLAGS], [], [AS_VAR_SET([X86_AVX_CFLAGS], "DEFAULT_X86_AVX_CFLAGS")]) -AS_VAR_SET_IF([ARM_NEON_INTR_CFLAGS], [], [AS_VAR_SET([ARM_NEON_INTR_CFLAGS], ["$RESOLVED_DEFAULT_ARM_NEON_INTR_CFLAGS"])]) - -AC_DEFUN([OPUS_PATH_NE10], - [ - AC_ARG_WITH(NE10, - AC_HELP_STRING([--with-NE10=PFX],[Prefix where libNE10 is installed (optional)]), - NE10_prefix="$withval", NE10_prefix="") - AC_ARG_WITH(NE10-libraries, - AC_HELP_STRING([--with-NE10-libraries=DIR], - [Directory where libNE10 library is installed (optional)]), - NE10_libraries="$withval", NE10_libraries="") - AC_ARG_WITH(NE10-includes, - AC_HELP_STRING([--with-NE10-includes=DIR], - [Directory where libNE10 header files are installed (optional)]), - NE10_includes="$withval", NE10_includes="") - - if test "x$NE10_libraries" != "x" ; then - NE10_LIBS="-L$NE10_libraries" - elif test "x$NE10_prefix" = "xno" || test "x$NE10_prefix" = "xyes" ; then - NE10_LIBS="" - elif test "x$NE10_prefix" != "x" ; then - NE10_LIBS="-L$NE10_prefix/lib" - elif test "x$prefix" != "xNONE" ; then - NE10_LIBS="-L$prefix/lib" - fi - - if test "x$NE10_prefix" != "xno" ; then - NE10_LIBS="$NE10_LIBS -lNE10" - fi - - if test "x$NE10_includes" != "x" ; then - NE10_CFLAGS="-I$NE10_includes" - elif test "x$NE10_prefix" = "xno" || test "x$NE10_prefix" = "xyes" ; then - NE10_CFLAGS="" - elif test "x$NE10_prefix" != "x" ; then - NE10_CFLAGS="-I$NE10_prefix/include" - elif test "x$prefix" != "xNONE"; then - NE10_CFLAGS="-I$prefix/include" - fi - - AC_MSG_CHECKING(for NE10) - save_CFLAGS="$CFLAGS"; CFLAGS="$CFLAGS $NE10_CFLAGS" - save_LIBS="$LIBS"; LIBS="$LIBS $NE10_LIBS $LIBM" - AC_LINK_IFELSE( - [ - AC_LANG_PROGRAM( - [[#include - ]], - [[ - ne10_fft_cfg_float32_t cfg; - cfg = ne10_fft_alloc_c2c_float32_neon(480); - ]] - ) - ],[ - HAVE_ARM_NE10=1 - AC_MSG_RESULT([yes]) - ],[ - HAVE_ARM_NE10=0 - AC_MSG_RESULT([no]) - NE10_CFLAGS="" - NE10_LIBS="" - ] - ) - CFLAGS="$save_CFLAGS"; LIBS="$save_LIBS" - #Now we know if libNE10 is installed or not - AS_IF([test x"$HAVE_ARM_NE10" = x"1"], - [ - AC_DEFINE([HAVE_ARM_NE10], 1, [NE10 library is installed on host. Make sure it is on target!]) - AC_SUBST(HAVE_ARM_NE10) - AC_SUBST(NE10_CFLAGS) - AC_SUBST(NE10_LIBS) - ] - ) - ] -) - -AS_IF([test x"$enable_intrinsics" = x"yes"],[ - intrinsics_support="" - AS_CASE([$host_cpu], - [arm*|aarch64*], - [ - cpu_arm=yes - OPUS_CHECK_INTRINSICS( - [ARM Neon], - [$ARM_NEON_INTR_CFLAGS], - [OPUS_ARM_MAY_HAVE_NEON_INTR], - [OPUS_ARM_PRESUME_NEON_INTR], - [[#include - ]], - [[ - static float32x4_t A0, A1, SUMM; - SUMM = vmlaq_f32(SUMM, A0, A1); - return (int)vgetq_lane_f32(SUMM, 0); - ]] - ) - AS_IF([test x"$OPUS_ARM_MAY_HAVE_NEON_INTR" = x"1" && test x"$OPUS_ARM_PRESUME_NEON_INTR" != x"1"], - [ - OPUS_ARM_NEON_INTR_CFLAGS="$ARM_NEON_INTR_CFLAGS" - AC_SUBST([OPUS_ARM_NEON_INTR_CFLAGS]) - ] - ) - - AS_IF([test x"$OPUS_ARM_MAY_HAVE_NEON_INTR" = x"1"], - [ - AC_DEFINE([OPUS_ARM_MAY_HAVE_NEON_INTR], 1, [Compiler supports ARMv7/Aarch64 Neon Intrinsics]) - intrinsics_support="$intrinsics_support (NEON)" - - AS_IF([test x"$enable_rtcd" != x"no" && test x"$OPUS_ARM_PRESUME_NEON_INTR" != x"1"], - [AS_IF([test x"$rtcd_support" = x"no"], - [rtcd_support="ARM (NEON Intrinsics)"], - [rtcd_support="$rtcd_support (NEON Intrinsics)"])]) - - AS_IF([test x"$OPUS_ARM_PRESUME_NEON_INTR" = x"1"], - [AC_DEFINE([OPUS_ARM_PRESUME_NEON_INTR], 1, [Define if binary requires NEON intrinsics support])]) - - OPUS_PATH_NE10() - AS_IF([test x"$NE10_LIBS" != x""], - [ - intrinsics_support="$intrinsics_support (NE10)" - AS_IF([test x"enable_rtcd" != x"" \ - && test x"$OPUS_ARM_PRESUME_NEON_INTR" != x"1"], - [rtcd_support="$rtcd_support (NE10)"]) - ]) - - OPUS_CHECK_INTRINSICS( - [Aarch64 Neon], - [$ARM_NEON_INTR_CFLAGS], - [OPUS_ARM_MAY_HAVE_AARCH64_NEON_INTR], - [OPUS_ARM_PRESUME_AARCH64_NEON_INTR], - [[#include - ]], - [[ - static int32_t IN; - static int16_t OUT; - OUT = vqmovns_s32(IN); - ]] - ) - - AS_IF([test x"$OPUS_ARM_PRESUME_AARCH64_NEON_INTR" = x"1"], - [ - AC_DEFINE([OPUS_ARM_PRESUME_AARCH64_NEON_INTR], 1, [Define if binary requires Aarch64 Neon Intrinsics]) - intrinsics_support="$intrinsics_support (NEON [Aarch64])" - ]) - - AS_IF([test x"$intrinsics_support" = x""], - [intrinsics_support=no], - [intrinsics_support="ARM$intrinsics_support"]) - ], - [ - AC_MSG_WARN([Compiler does not support ARM intrinsics]) - intrinsics_support=no - ]) - ], - [i?86|x86_64], - [ - cpu_x86=yes - OPUS_CHECK_INTRINSICS( - [SSE], - [$X86_SSE_CFLAGS], - [OPUS_X86_MAY_HAVE_SSE], - [OPUS_X86_PRESUME_SSE], - [[#include - #include - ]], - [[ - __m128 mtest; - mtest = _mm_set1_ps((float)time(NULL)); - mtest = _mm_mul_ps(mtest, mtest); - return _mm_cvtss_si32(mtest); - ]] - ) - AS_IF([test x"$OPUS_X86_MAY_HAVE_SSE" = x"1" && test x"$OPUS_X86_PRESUME_SSE" != x"1"], - [ - OPUS_X86_SSE_CFLAGS="$X86_SSE_CFLAGS" - AC_SUBST([OPUS_X86_SSE_CFLAGS]) - ] - ) - OPUS_CHECK_INTRINSICS( - [SSE2], - [$X86_SSE2_CFLAGS], - [OPUS_X86_MAY_HAVE_SSE2], - [OPUS_X86_PRESUME_SSE2], - [[#include - #include - ]], - [[ - __m128i mtest; - mtest = _mm_set1_epi32((int)time(NULL)); - mtest = _mm_mul_epu32(mtest, mtest); - return _mm_cvtsi128_si32(mtest); - ]] - ) - AS_IF([test x"$OPUS_X86_MAY_HAVE_SSE2" = x"1" && test x"$OPUS_X86_PRESUME_SSE2" != x"1"], - [ - OPUS_X86_SSE2_CFLAGS="$X86_SSE2_CFLAGS" - AC_SUBST([OPUS_X86_SSE2_CFLAGS]) - ] - ) - OPUS_CHECK_INTRINSICS( - [SSE4.1], - [$X86_SSE4_1_CFLAGS], - [OPUS_X86_MAY_HAVE_SSE4_1], - [OPUS_X86_PRESUME_SSE4_1], - [[#include - #include - ]], - [[ - __m128i mtest; - mtest = _mm_set1_epi32((int)time(NULL)); - mtest = _mm_mul_epi32(mtest, mtest); - return _mm_cvtsi128_si32(mtest); - ]] - ) - AS_IF([test x"$OPUS_X86_MAY_HAVE_SSE4_1" = x"1" && test x"$OPUS_X86_PRESUME_SSE4_1" != x"1"], - [ - OPUS_X86_SSE4_1_CFLAGS="$X86_SSE4_1_CFLAGS" - AC_SUBST([OPUS_X86_SSE4_1_CFLAGS]) - ] - ) - OPUS_CHECK_INTRINSICS( - [AVX], - [$X86_AVX_CFLAGS], - [OPUS_X86_MAY_HAVE_AVX], - [OPUS_X86_PRESUME_AVX], - [[#include - #include - ]], - [[ - __m256 mtest; - mtest = _mm256_set1_ps((float)time(NULL)); - mtest = _mm256_addsub_ps(mtest, mtest); - return _mm_cvtss_si32(_mm256_extractf128_ps(mtest, 0)); - ]] - ) - AS_IF([test x"$OPUS_X86_MAY_HAVE_AVX" = x"1" && test x"$OPUS_X86_PRESUME_AVX" != x"1"], - [ - OPUS_X86_AVX_CFLAGS="$X86_AVX_CFLAGS" - AC_SUBST([OPUS_X86_AVX_CFLAGS]) - ] - ) - AS_IF([test x"$rtcd_support" = x"no"], [rtcd_support=""]) - AS_IF([test x"$OPUS_X86_MAY_HAVE_SSE" = x"1"], - [ - AC_DEFINE([OPUS_X86_MAY_HAVE_SSE], 1, [Compiler supports X86 SSE Intrinsics]) - intrinsics_support="$intrinsics_support SSE" - - AS_IF([test x"$OPUS_X86_PRESUME_SSE" = x"1"], - [AC_DEFINE([OPUS_X86_PRESUME_SSE], 1, [Define if binary requires SSE intrinsics support])], - [rtcd_support="$rtcd_support SSE"]) - ], - [ - AC_MSG_WARN([Compiler does not support SSE intrinsics]) - ]) - - AS_IF([test x"$OPUS_X86_MAY_HAVE_SSE2" = x"1"], - [ - AC_DEFINE([OPUS_X86_MAY_HAVE_SSE2], 1, [Compiler supports X86 SSE2 Intrinsics]) - intrinsics_support="$intrinsics_support SSE2" - - AS_IF([test x"$OPUS_X86_PRESUME_SSE2" = x"1"], - [AC_DEFINE([OPUS_X86_PRESUME_SSE2], 1, [Define if binary requires SSE2 intrinsics support])], - [rtcd_support="$rtcd_support SSE2"]) - ], - [ - AC_MSG_WARN([Compiler does not support SSE2 intrinsics]) - ]) - - AS_IF([test x"$OPUS_X86_MAY_HAVE_SSE4_1" = x"1"], - [ - AC_DEFINE([OPUS_X86_MAY_HAVE_SSE4_1], 1, [Compiler supports X86 SSE4.1 Intrinsics]) - intrinsics_support="$intrinsics_support SSE4.1" - - AS_IF([test x"$OPUS_X86_PRESUME_SSE4_1" = x"1"], - [AC_DEFINE([OPUS_X86_PRESUME_SSE4_1], 1, [Define if binary requires SSE4.1 intrinsics support])], - [rtcd_support="$rtcd_support SSE4.1"]) - ], - [ - AC_MSG_WARN([Compiler does not support SSE4.1 intrinsics]) - ]) - AS_IF([test x"$OPUS_X86_MAY_HAVE_AVX" = x"1"], - [ - AC_DEFINE([OPUS_X86_MAY_HAVE_AVX], 1, [Compiler supports X86 AVX Intrinsics]) - intrinsics_support="$intrinsics_support AVX" - - AS_IF([test x"$OPUS_X86_PRESUME_AVX" = x"1"], - [AC_DEFINE([OPUS_X86_PRESUME_AVX], 1, [Define if binary requires AVX intrinsics support])], - [rtcd_support="$rtcd_support AVX"]) - ], - [ - AC_MSG_WARN([Compiler does not support AVX intrinsics]) - ]) - - AS_IF([test x"$intrinsics_support" = x""], - [intrinsics_support=no], - [intrinsics_support="x86$intrinsics_support"] - ) - AS_IF([test x"$rtcd_support" = x""], - [rtcd_support=no], - [rtcd_support="x86$rtcd_support"], - ) - - AS_IF([test x"$enable_rtcd" = x"yes" && test x"$rtcd_support" != x""],[ - get_cpuid_by_asm="no" - AC_MSG_CHECKING([How to get X86 CPU Info]) - AC_LINK_IFELSE([AC_LANG_PROGRAM([[ - #include - ]],[[ - unsigned int CPUInfo0; 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-esac - -on_windows=no -case $host in -*cygwin*|*mingw*) - on_windows=yes - ;; -esac - -dnl Enable stack-protector-all only on x86 where it's well supported. -dnl on some platforms it causes crashes. 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This name is used in the -# title of most generated pages and in a few other places. -# The default value is: My Project. - -PROJECT_NAME = Opus - -# The PROJECT_NUMBER tag can be used to enter a project or revision number. This -# could be handy for archiving the generated documentation or if some version -# control system is used. - -PROJECT_NUMBER = @VERSION@ - -# Using the PROJECT_BRIEF tag one can provide an optional one line description -# for a project that appears at the top of each page and should give viewer a -# quick idea about the purpose of the project. Keep the description short. - -PROJECT_BRIEF = "Opus audio codec (RFC 6716): API and operations manual" - -# With the PROJECT_LOGO tag one can specify a logo or an icon that is included -# in the documentation. The maximum height of the logo should not exceed 55 -# pixels and the maximum width should not exceed 200 pixels. 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Private -# class members and static file members will be hidden unless the -# EXTRACT_PRIVATE respectively EXTRACT_STATIC tags are set to YES. -# Note: This will also disable the warnings about undocumented members that are -# normally produced when WARNINGS is set to YES. -# The default value is: NO. - -EXTRACT_ALL = YES - -# If the EXTRACT_PRIVATE tag is set to YES, all private members of a class will -# be included in the documentation. -# The default value is: NO. - -EXTRACT_PRIVATE = NO - -# If the CASE_SENSE_NAMES tag is set to NO then doxygen will only generate file -# names in lower-case letters. If set to YES, upper-case letters are also -# allowed. This is useful if you have classes or files whose names only differ -# in case and if your file system supports case sensitive file names. 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See also section "Doxygen usage" -# for information on how to generate the default header that doxygen normally -# uses. -# Note: The header is subject to change so you typically have to regenerate the -# default header when upgrading to a newer version of doxygen. For a description -# of the possible markers and block names see the documentation. -# This tag requires that the tag GENERATE_HTML is set to YES. - -HTML_HEADER = @top_srcdir@/doc/header.html - -# The HTML_FOOTER tag can be used to specify a user-defined HTML footer for each -# generated HTML page. If the tag is left blank doxygen will generate a standard -# footer. See HTML_HEADER for more information on how to generate a default -# footer and what special commands can be used inside the footer. 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If set to NO, only conditional compilation will be -# performed. Macro expansion can be done in a controlled way by setting -# EXPAND_ONLY_PREDEF to YES. -# The default value is: NO. -# This tag requires that the tag ENABLE_PREPROCESSING is set to YES. - -MACRO_EXPANSION = YES - -# If the EXPAND_ONLY_PREDEF and MACRO_EXPANSION tags are both set to YES then -# the macro expansion is limited to the macros specified with the PREDEFINED and -# EXPAND_AS_DEFINED tags. -# The default value is: NO. -# This tag requires that the tag ENABLE_PREPROCESSING is set to YES. - -EXPAND_ONLY_PREDEF = YES - -# The INCLUDE_PATH tag can be used to specify one or more directories that -# contain include files that are not input files but should be processed by the -# preprocessor. -# This tag requires that the tag SEARCH_INCLUDES is set to YES. - -INCLUDE_PATH = - -# The PREDEFINED tag can be used to specify one or more macro names that are -# defined before the preprocessor is started (similar to the -D option of e.g. -# gcc). The argument of the tag is a list of macros of the form: name or -# name=definition (no spaces). If the definition and the "=" are omitted, "=1" -# is assumed. To prevent a macro definition from being undefined via #undef or -# recursively expanded use the := operator instead of the = operator. -# This tag requires that the tag ENABLE_PREPROCESSING is set to YES. - -PREDEFINED = OPUS_EXPORT= \ - OPUS_CUSTOM_EXPORT= \ - OPUS_CUSTOM_EXPORT_STATIC= \ - OPUS_WARN_UNUSED_RESULT= \ - OPUS_ARG_NONNULL(_x)= - -#--------------------------------------------------------------------------- -# Configuration options related to the dot tool -#--------------------------------------------------------------------------- - -# If you set the HAVE_DOT tag to YES then doxygen will assume the dot tool is -# available from the path. This tool is part of Graphviz (see: -# http://www.graphviz.org/), a graph visualization toolkit from AT&T and Lucent -# Bell Labs. The other options in this section have no effect if this option is -# set to NO -# The default value is: NO. - -# Debian defaults to YES here, while Fedora and Homebrew default to NO. -# So we set this based on whether the graphviz package is available at -# configure time. -# -HAVE_DOT = @HAVE_DOT@ - -# move docs to the correct place -OUTPUT_DIRECTORY = @top_builddir@/doc diff --git a/libs/SDL_mixer/external/opus/doc/Makefile.am b/libs/SDL_mixer/external/opus/doc/Makefile.am deleted file mode 100644 index 31fddab..0000000 --- a/libs/SDL_mixer/external/opus/doc/Makefile.am +++ /dev/null @@ -1,45 +0,0 @@ -## Process this file with automake to produce Makefile.in - -DOCINPUTS = $(top_srcdir)/include/opus.h \ - $(top_srcdir)/include/opus_multistream.h \ - $(top_srcdir)/include/opus_defines.h \ - $(top_srcdir)/include/opus_types.h \ - $(top_srcdir)/include/opus_custom.h \ - $(top_srcdir)/doc/header.html \ - $(top_srcdir)/doc/footer.html \ - $(top_srcdir)/doc/customdoxygen.css - -EXTRA_DIST = customdoxygen.css Doxyfile.in footer.html header.html \ - opus_logo.svg trivial_example.c - - -if HAVE_DOXYGEN - -all-local: doxygen-build.stamp - -doxygen-build.stamp: Doxyfile $(DOCINPUTS) - doxygen - touch $@ - -install-data-local: - $(INSTALL) -d $(DESTDIR)$(docdir)/html/search - for f in `find html -type f \! -name "installdox"`; do \ - $(INSTALL_DATA) $$f $(DESTDIR)$(docdir)/$$f; \ - done - - $(INSTALL) -d $(DESTDIR)$(mandir)/man3 - cd man && find man3 -type f -name opus_*.3 \ - -exec $(INSTALL_DATA) \{} $(DESTDIR)$(mandir)/man3 \; - -clean-local: - $(RM) -r html - $(RM) -r latex - $(RM) -r man - $(RM) doxygen-build.stamp - $(RM) doxygen_sqlite3.db - -uninstall-local: - $(RM) -r $(DESTDIR)$(docdir)/html - $(RM) $(DESTDIR)$(mandir)/man3/opus_*.3 $(DESTDIR)$(mandir)/man3/opus.h.3 - -endif diff --git a/libs/SDL_mixer/external/opus/doc/customdoxygen.css b/libs/SDL_mixer/external/opus/doc/customdoxygen.css deleted file mode 100644 index 7004778..0000000 --- a/libs/SDL_mixer/external/opus/doc/customdoxygen.css +++ /dev/null @@ -1,1011 +0,0 @@ -/* The standard CSS for doxygen */ - -body, table, div, p, dl { - font-family: Lucida Grande, Verdana, Geneva, Arial, sans-serif; - font-size: 13px; - line-height: 1.3; -} - -/* @group Heading Levels */ - -h1 { - font-size: 150%; -} - -.title { - font-size: 150%; - font-weight: bold; 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-} - -a.qindexHL { - font-weight: bold; - background-color: #B8B8B8; - color: #ffffff; - border: 1px double #A8A8A8; -} - -.contents a.qindexHL:visited { - color: #ffffff; -} - -a.el { - font-weight: bold; -} - -a.elRef { -} - -a.code, a.code:visited { - color: #4665A2; -} - -a.codeRef, a.codeRef:visited { - color: #4665A2; -} - -/* @end */ - -dl.el { - margin-left: -1cm; -} - -.fragment { - font-family: monospace, fixed; - font-size: 105%; -} - -pre.fragment { - border: 1px solid #D5D5D5; - background-color: #FCFCFC; - padding: 4px 6px; - margin: 4px 8px 4px 2px; - overflow: auto; - word-wrap: break-word; - font-size: 9pt; - line-height: 125%; -} - -div.ah { - background-color: black; - font-weight: bold; - color: #ffffff; - margin-bottom: 3px; - margin-top: 3px; - padding: 0.2em; - border: solid thin #333; - border-radius: 0.5em; - -webkit-border-radius: .5em; - -moz-border-radius: .5em; - box-shadow: 2px 2px 3px #999; - -webkit-box-shadow: 2px 2px 3px #999; - -moz-box-shadow: rgba(0, 0, 0, 0.15) 2px 2px 2px; - background-image: -webkit-gradient(linear, left top, left bottom, from(#eee), to(#000),color-stop(0.3, #444)); - background-image: -moz-linear-gradient(center top, #eee 0%, #444 40%, #000); -} - -div.groupHeader { - margin-left: 16px; - margin-top: 12px; - font-weight: bold; -} - -div.groupText { - margin-left: 16px; - font-style: italic; -} - -body { - background-color: white; - color: black; - margin: 0; -} - -div.contents { - margin-top: 10px; - margin-left: 8px; - margin-right: 8px; -} - -td.indexkey { - background-color: #F1F1F1; - font-weight: bold; - border: 1px solid #D5D5D5; - margin: 2px 0px 2px 0; - padding: 2px 10px; - white-space: nowrap; - vertical-align: top; -} - -td.indexvalue { - background-color: #F1F1F1; - border: 1px solid #D5D5D5; - padding: 2px 10px; - margin: 2px 0px; -} - -tr.memlist { - background-color: #F2F2F2; -} - -p.formulaDsp { - text-align: center; -} - -img.formulaDsp { - -} - -img.formulaInl { - vertical-align: middle; -} - -div.center { - text-align: center; 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- -webkit-border-top-right-radius: 8px; - -webkit-border-top-left-radius: 8px; - background-image:url('nav_f.png'); - background-repeat:repeat-x; - background-color: #EAEAEA; - -} - -.memdoc, dl.reflist dd { - border-bottom: 1px solid #C0C0C0; - border-left: 1px solid #C0C0C0; - border-right: 1px solid #C0C0C0; - padding: 2px 5px; - background-color: #FCFCFC; - border-top-width: 0; - /* opera specific markup */ - border-bottom-left-radius: 8px; - border-bottom-right-radius: 8px; - box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15); - /* firefox specific markup */ - -moz-border-radius-bottomleft: 8px; - -moz-border-radius-bottomright: 8px; - -moz-box-shadow: rgba(0, 0, 0, 0.15) 5px 5px 5px; - background-image: -moz-linear-gradient(center top, #FFFFFF 0%, #FFFFFF 60%, #F9F9F9 95%, #F2F2F2); - /* webkit specific markup */ - -webkit-border-bottom-left-radius: 8px; - -webkit-border-bottom-right-radius: 8px; - -webkit-box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15); - background-image: -webkit-gradient(linear,center top,center bottom,from(#FFFFFF), color-stop(0.6,#FFFFFF), color-stop(0.60,#FFFFFF), color-stop(0.95,#F9F9F9), to(#F2F2F2)); 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- color: #464646; -} - -table.doxtable { - border-collapse:collapse; - margin-top: 4px; - margin-bottom: 4px; -} - -table.doxtable td, table.doxtable th { - border: 1px solid #4A4A4A; - padding: 3px 7px 2px; -} - -table.doxtable th { - background-color: #5B5B5B; - color: #FFFFFF; - font-size: 110%; - padding-bottom: 4px; - padding-top: 5px; -} - -table.fieldtable { - width: 100%; - margin-bottom: 10px; - border: 1px solid #C0C0C0; - border-spacing: 0px; - -moz-border-radius: 4px; - -webkit-border-radius: 4px; - border-radius: 4px; - -moz-box-shadow: rgba(0, 0, 0, 0.15) 2px 2px 2px; - -webkit-box-shadow: 2px 2px 2px rgba(0, 0, 0, 0.15); - box-shadow: 2px 2px 2px rgba(0, 0, 0, 0.15); -} - -.fieldtable td, .fieldtable th { - padding: 3px 7px 2px; -} - -.fieldtable td.fieldtype, .fieldtable td.fieldname { - white-space: nowrap; - border-right: 1px solid #C0C0C0; - border-bottom: 1px solid #C0C0C0; - vertical-align: top; -} - -.fieldtable td.fielddoc { - border-bottom: 1px solid #C0C0C0; - width: 100%; -} - -.fieldtable tr:last-child td { - border-bottom: none; -} - -.fieldtable th { - background-image:url('nav_f.png'); - background-repeat:repeat-x; - background-color: #EAEAEA; - font-size: 90%; - color: #3D3D3D; - padding-bottom: 4px; - padding-top: 5px; - text-align:left; - -moz-border-radius-topleft: 4px; - -moz-border-radius-topright: 4px; - -webkit-border-top-left-radius: 4px; - -webkit-border-top-right-radius: 4px; - border-top-left-radius: 4px; - border-top-right-radius: 4px; - border-bottom: 1px solid #C0C0C0; -} - - -.tabsearch { - top: 0px; - left: 10px; - height: 36px; - background-image: url('tab_b.png'); - z-index: 101; - overflow: hidden; - font-size: 13px; -} - -.navpath ul -{ - font-size: 11px; - background-image:url('tab_b.png'); - background-repeat:repeat-x; - height:30px; - line-height:30px; - color:#ABABAB; - border:solid 1px #D3D3D3; - overflow:hidden; - margin:0px; - padding:0px; -} - -.navpath li -{ - list-style-type:none; - float:left; - padding-left:10px; - padding-right:15px; - background-image:url('bc_s.png'); - background-repeat:no-repeat; - background-position:right; - color:#595959; -} - -.navpath li.navelem a -{ - height:32px; - display:block; - text-decoration: none; - outline: none; -} - -.navpath li.navelem a:hover -{ - color:#929292; -} - -.navpath li.footer -{ - list-style-type:none; - float:right; - padding-left:10px; - padding-right:15px; - background-image:none; - background-repeat:no-repeat; - background-position:right; - color:#595959; - font-size: 8pt; -} - - -div.summary -{ - float: right; - font-size: 8pt; - padding-right: 5px; - width: 50%; - text-align: right; -} - -div.summary a -{ - white-space: nowrap; -} - -div.ingroups -{ - margin-left: 5px; - font-size: 8pt; - padding-left: 5px; - width: 50%; - text-align: left; -} - -div.ingroups a -{ - white-space: nowrap; -} - -div.header -{ - background-image:url('nav_h.png'); - background-repeat:repeat-x; - background-color: #FAFAFA; - margin: 0px; - border-bottom: 1px solid #D5D5D5; -} - -div.headertitle -{ - padding: 5px 5px 5px 7px; -} - -dl -{ - padding: 0 0 0 10px; -} - -/* dl.note, dl.warning, dl.attention, dl.pre, dl.post, dl.invariant, dl.deprecated, dl.todo, dl.test, dl.bug */ -dl.section -{ - border-left:4px solid; - padding: 0 0 0 6px; -} - -dl.note -{ - border-color: #D0C000; -} - -dl.warning, dl.attention -{ - border-color: #FF0000; -} - -dl.pre, dl.post, dl.invariant -{ - border-color: #00D000; -} - -dl.deprecated -{ - border-color: #505050; -} - -dl.todo -{ - border-color: #00C0E0; -} - -dl.test -{ - border-color: #3030E0; -} - -dl.bug -{ - border-color: #C08050; -} - -dl.section dd { - margin-bottom: 6px; -} - - -#projectlogo -{ - text-align: center; - vertical-align: bottom; - border-collapse: separate; -} - -#projectlogo img -{ - border: 0px none; -} - -#projectname -{ - font: 300% Tahoma, Arial,sans-serif; - margin: 0px; - padding: 2px 0px; -} - -#projectbrief -{ - font: 120% Tahoma, Arial,sans-serif; - margin: 0px; - padding: 0px; -} - -#projectnumber -{ - font: 100% Tahoma, Arial,sans-serif; - margin: 0px; - padding: 0px; -} - -#titlearea -{ - padding: 0px; - margin: 0px; - width: 100%; - border-bottom: 1px solid #848484; -} - -.image -{ - text-align: center; -} - -.dotgraph -{ - text-align: center; -} - -.mscgraph -{ - text-align: center; -} - -.caption -{ - font-weight: bold; -} - -div.zoom -{ - border: 1px solid #AFAFAF; -} - -dl.citelist { - margin-bottom:50px; -} - -dl.citelist dt { - color:#545454; - float:left; - font-weight:bold; - margin-right:10px; - padding:5px; -} - -dl.citelist dd { - margin:2px 0; - padding:5px 0; -} - -div.toc { - padding: 14px 25px; - background-color: #F7F7F7; - border: 1px solid #E3E3E3; - border-radius: 7px 7px 7px 7px; - float: right; - height: auto; - margin: 0 20px 10px 10px; - width: 200px; -} - -div.toc li { - background: url("bdwn.png") no-repeat scroll 0 5px transparent; - font: 10px/1.2 Verdana,DejaVu Sans,Geneva,sans-serif; - margin-top: 5px; - padding-left: 10px; - padding-top: 2px; -} - -div.toc h3 { - font: bold 12px/1.2 Arial,FreeSans,sans-serif; - color: #747474; - border-bottom: 0 none; - margin: 0; -} - -div.toc ul { - list-style: none outside none; - border: medium none; - padding: 0px; -} - -div.toc li.level1 { - margin-left: 0px; -} - -div.toc li.level2 { - margin-left: 15px; -} - -div.toc li.level3 { - margin-left: 30px; -} - -div.toc li.level4 { - margin-left: 45px; -} - - -@media print -{ - #top { display: none; } - #side-nav { display: none; } - #nav-path { display: none; } - body { overflow:visible; } - h1, h2, h3, h4, h5, h6 { page-break-after: avoid; } - .summary { display: none; } - .memitem { page-break-inside: avoid; } - #doc-content - { - margin-left:0 !important; - height:auto !important; - width:auto !important; - overflow:inherit; - display:inline; - } - pre.fragment - { - overflow: visible; - text-wrap: unrestricted; - white-space: -moz-pre-wrap; /* Moz */ - white-space: -pre-wrap; /* Opera 4-6 */ - white-space: -o-pre-wrap; /* Opera 7 */ - white-space: pre-wrap; /* CSS3 */ - word-wrap: break-word; /* IE 5.5+ */ - } -} diff --git a/libs/SDL_mixer/external/opus/doc/draft-ietf-codec-oggopus.xml b/libs/SDL_mixer/external/opus/doc/draft-ietf-codec-oggopus.xml deleted file mode 100644 index 128816e..0000000 --- a/libs/SDL_mixer/external/opus/doc/draft-ietf-codec-oggopus.xml +++ /dev/null @@ -1,1873 +0,0 @@ - - - - - - - - - - - - -]> - - - - - -Ogg Encapsulation for the Opus Audio Codec - -Mozilla Corporation -
    - -650 Castro Street -Mountain View -CA -94041 -USA - -+1 650 903-0800 -tterribe@xiph.org -
    -
    - - -Voicetronix -
    - -246 Pulteney Street, Level 1 -Adelaide -SA -5000 -Australia - -+61 8 8232 9112 -ron@debian.org -
    -
    - - -Mozilla Corporation -
    - -163 West Hastings Street -Vancouver -BC -V6B 1H5 -Canada - -+1 778 785 1540 -giles@xiph.org -
    -
    - - -RAI -codec - - - -This document defines the Ogg encapsulation for the Opus interactive speech and - audio codec. -This allows data encoded in the Opus format to be stored in an Ogg logical - bitstream. - - -
    - - -
    - -The IETF Opus codec is a low-latency audio codec optimized for both voice and - general-purpose audio. -See for technical details. -This document defines the encapsulation of Opus in a continuous, logical Ogg - bitstream . -Ogg encapsulation provides Opus with a long-term storage format supporting - all of the essential features, including metadata, fast and accurate seeking, - corruption detection, recapture after errors, low overhead, and the ability to - multiplex Opus with other codecs (including video) with minimal buffering. -It also provides a live streamable format, capable of delivery over a reliable - stream-oriented transport, without requiring all the data, or even the total - length of the data, up-front, in a form that is identical to the on-disk - storage format. - - -Ogg bitstreams are made up of a series of 'pages', each of which contains data - from one or more 'packets'. -Pages are the fundamental unit of multiplexing in an Ogg stream. -Each page is associated with a particular logical stream and contains a capture - pattern and checksum, flags to mark the beginning and end of the logical - stream, and a 'granule position' that represents an absolute position in the - stream, to aid seeking. -A single page can contain up to 65,025 octets of packet data from up to 255 - different packets. -Packets can be split arbitrarily across pages, and continued from one page to - the next (allowing packets much larger than would fit on a single page). -Each page contains 'lacing values' that indicate how the data is partitioned - into packets, allowing a demultiplexer (demuxer) to recover the packet - boundaries without examining the encoded data. -A packet is said to 'complete' on a page when the page contains the final - lacing value corresponding to that packet. - - -This encapsulation defines the contents of the packet data, including - the necessary headers, the organization of those packets into a logical - stream, and the interpretation of the codec-specific granule position field. -It does not attempt to describe or specify the existing Ogg container format. -Readers unfamiliar with the basic concepts mentioned above are encouraged to - review the details in . - - -
    - -
    - -The key words "MUST", "MUST NOT", "REQUIRED", "SHALL", "SHALL NOT", "SHOULD", - "SHOULD NOT", "RECOMMENDED", "NOT RECOMMENDED", "MAY", and "OPTIONAL" in this - document are to be interpreted as described in . - - -
    - -
    - -An Ogg Opus stream is organized as follows (see - for an example). - - -
    - -
    - - -There are two mandatory header packets. -The first packet in the logical Ogg bitstream MUST contain the identification - (ID) header, which uniquely identifies a stream as Opus audio. -The format of this header is defined in . -It is placed alone (without any other packet data) on the first page of - the logical Ogg bitstream, and completes on that page. -This page has its 'beginning of stream' flag set. - - -The second packet in the logical Ogg bitstream MUST contain the comment header, - which contains user-supplied metadata. -The format of this header is defined in . -It MAY span multiple pages, beginning on the second page of the logical - stream. -However many pages it spans, the comment header packet MUST finish the page on - which it completes. - - -All subsequent pages are audio data pages, and the Ogg packets they contain are - audio data packets. -Each audio data packet contains one Opus packet for each of N different - streams, where N is typically one for mono or stereo, but MAY be greater than - one for multichannel audio. -The value N is specified in the ID header (see - ), and is fixed over the entire length of the - logical Ogg bitstream. - - -The first (N - 1) Opus packets, if any, are packed one after another - into the Ogg packet, using the self-delimiting framing from Appendix B of - . -The remaining Opus packet is packed at the end of the Ogg packet using the - regular, undelimited framing from Section 3 of . -All of the Opus packets in a single Ogg packet MUST be constrained to have the - same duration. -An implementation of this specification SHOULD treat any Opus packet whose - duration is different from that of the first Opus packet in an Ogg packet as - if it were a malformed Opus packet with an invalid Table Of Contents (TOC) - sequence. - - -The TOC sequence at the beginning of each Opus packet indicates the coding - mode, audio bandwidth, channel count, duration (frame size), and number of - frames per packet, as described in Section 3.1 - of . -The coding mode is one of SILK, Hybrid, or Constrained Energy Lapped Transform - (CELT). -The combination of coding mode, audio bandwidth, and frame size is referred to - as the configuration of an Opus packet. - - -Packets are placed into Ogg pages in order until the end of stream. -Audio data packets might span page boundaries. -The first audio data page could have the 'continued packet' flag set - (indicating the first audio data packet is continued from a previous page) if, - for example, it was a live stream joined mid-broadcast, with the headers - pasted on the front. -If a page has the 'continued packet' flag set and one of the following - conditions is also true: - -the previous page with packet data does not end in a continued packet (does - not end with a lacing value of 255) OR -the page sequence numbers are not consecutive, - - then a demuxer MUST NOT attempt to decode the data for the first packet on the - page unless the demuxer has some special knowledge that would allow it to - interpret this data despite the missing pieces. -An implementation MUST treat a zero-octet audio data packet as if it were a - malformed Opus packet as described in - Section 3.4 of . - - -A logical stream ends with a page with the 'end of stream' flag set, but - implementations need to be prepared to deal with truncated streams that do not - have a page marked 'end of stream'. -There is no reason for the final packet on the last page to be a continued - packet, i.e., for the final lacing value to be 255. -However, demuxers might encounter such streams, possibly as the result of a - transfer that did not complete or of corruption. -If a packet continues onto a subsequent page (i.e., when the page ends with a - lacing value of 255) and one of the following conditions is also true: - -the next page with packet data does not have the 'continued packet' flag - set OR -there is no next page with packet data OR -the page sequence numbers are not consecutive, - - then a demuxer MUST NOT attempt to decode the data from that packet unless the - demuxer has some special knowledge that would allow it to interpret this data - despite the missing pieces. -There MUST NOT be any more pages in an Opus logical bitstream after a page - marked 'end of stream'. - -
    - -
    - -The granule position MUST be zero for the ID header page and the - page where the comment header completes. -That is, the first page in the logical stream, and the last header - page before the first audio data page both have a granule position of zero. - - -The granule position of an audio data page encodes the total number of PCM - samples in the stream up to and including the last fully-decodable sample from - the last packet completed on that page. -The granule position of the first audio data page will usually be larger than - zero, as described in . - - - -A page that is entirely spanned by a single packet (that completes on a - subsequent page) has no granule position, and the granule position field is - set to the special value '-1' in two's complement. - - - -The granule position of an audio data page is in units of PCM audio samples at - a fixed rate of 48 kHz (per channel; a stereo stream's granule position - does not increment at twice the speed of a mono stream). -It is possible to run an Opus decoder at other sampling rates, - but all Opus packets encode samples at a sampling rate that evenly divides - 48 kHz. -Therefore, the value in the granule position field always counts samples - assuming a 48 kHz decoding rate, and the rest of this specification makes - the same assumption. - - - -The duration of an Opus packet as defined in can be - any multiple of 2.5 ms, up to a maximum of 120 ms. -This duration is encoded in the TOC sequence at the beginning of each packet. -The number of samples returned by a decoder corresponds to this duration - exactly, even for the first few packets. -For example, a 20 ms packet fed to a decoder running at 48 kHz will - always return 960 samples. -A demuxer can parse the TOC sequence at the beginning of each Ogg packet to - work backwards or forwards from a packet with a known granule position (i.e., - the last packet completed on some page) in order to assign granule positions - to every packet, or even every individual sample. -The one exception is the last page in the stream, as described below. - - - -All other pages with completed packets after the first MUST have a granule - position equal to the number of samples contained in packets that complete on - that page plus the granule position of the most recent page with completed - packets. -This guarantees that a demuxer can assign individual packets the same granule - position when working forwards as when working backwards. -For this to work, there cannot be any gaps. - - -
    - -In order to support capturing a real-time stream that has lost or not - transmitted packets, a multiplexer (muxer) SHOULD emit packets that explicitly - request the use of Packet Loss Concealment (PLC) in place of the missing - packets. -Implementations that fail to do so still MUST NOT increment the granule - position for a page by anything other than the number of samples contained in - packets that actually complete on that page. - - -Only gaps that are a multiple of 2.5 ms are repairable, as these are the - only durations that can be created by packet loss or discontinuous - transmission. -Muxers need not handle other gap sizes. -Creating the necessary packets involves synthesizing a TOC byte (defined in -Section 3.1 of )—and whatever - additional internal framing is needed—to indicate the packet duration - for each stream. -The actual length of each missing Opus frame inside the packet is zero bytes, - as defined in Section 3.2.1 of . - - - -Zero-byte frames MAY be packed into packets using any of codes 0, 1, - 2, or 3. -When successive frames have the same configuration, the higher code packings - reduce overhead. -Likewise, if the TOC configuration matches, the muxer MAY further combine the - empty frames with previous or subsequent non-zero-length frames (using - code 2 or VBR code 3). - - - - does not impose any requirements on the PLC, but this - section outlines choices that are expected to have a positive influence on - most PLC implementations, including the reference implementation. -Synthesized TOC sequences SHOULD maintain the same mode, audio bandwidth, - channel count, and frame size as the previous packet (if any). -This is the simplest and usually the most well-tested case for the PLC to - handle and it covers all losses that do not include a configuration switch, - as defined in Section 4.5 of . - - - -When a previous packet is available, keeping the audio bandwidth and channel - count the same allows the PLC to provide maximum continuity in the concealment - data it generates. -However, if the size of the gap is not a multiple of the most recent frame - size, then the frame size will have to change for at least some frames. -Such changes SHOULD be delayed as long as possible to simplify - things for PLC implementations. - - - -As an example, a 95 ms gap could be encoded as nineteen 5 ms frames - in two bytes with a single CBR code 3 packet. -If the previous frame size was 20 ms, using four 20 ms frames - followed by three 5 ms frames requires 4 bytes (plus an extra byte - of Ogg lacing overhead), but allows the PLC to use its well-tested steady - state behavior for as long as possible. -The total bitrate of the latter approach, including Ogg overhead, is about - 0.4 kbps, so the impact on file size is minimal. - - - -Changing modes is discouraged, since this causes some decoder implementations - to reset their PLC state. -However, SILK and Hybrid mode frames cannot fill gaps that are not a multiple - of 10 ms. -If switching to CELT mode is needed to match the gap size, a muxer SHOULD do - so at the end of the gap to allow the PLC to function for as long as possible. - - - -In the example above, if the previous frame was a 20 ms SILK mode frame, - the better solution is to synthesize a packet describing four 20 ms SILK - frames, followed by a packet with a single 10 ms SILK - frame, and finally a packet with a 5 ms CELT frame, to fill the 95 ms - gap. -This also requires four bytes to describe the synthesized packet data (two - bytes for a CBR code 3 and one byte each for two code 0 packets) but three - bytes of Ogg lacing overhead are needed to mark the packet boundaries. -At 0.6 kbps, this is still a minimal bitrate impact over a naive, low quality - solution. - - - -Since medium-band audio is an option only in the SILK mode, wideband frames - SHOULD be generated if switching from that configuration to CELT mode, to - ensure that any PLC implementation which does try to migrate state between - the modes will be able to preserve all of the available audio bandwidth. - - -
    - -
    - -There is some amount of latency introduced during the decoding process, to - allow for overlap in the CELT mode, stereo mixing in the SILK mode, and - resampling. -The encoder might have introduced additional latency through its own resampling - and analysis (though the exact amount is not specified). -Therefore, the first few samples produced by the decoder do not correspond to - real input audio, but are instead composed of padding inserted by the encoder - to compensate for this latency. -These samples need to be stored and decoded, as Opus is an asymptotically - convergent predictive codec, meaning the decoded contents of each frame depend - on the recent history of decoder inputs. -However, a player will want to skip these samples after decoding them. - - - -A 'pre-skip' field in the ID header (see ) signals - the number of samples that SHOULD be skipped (decoded but discarded) at the - beginning of the stream, though some specific applications might have a reason - for looking at that data. -This amount need not be a multiple of 2.5 ms, MAY be smaller than a single - packet, or MAY span the contents of several packets. -These samples are not valid audio. - - - -For example, if the first Opus frame uses the CELT mode, it will always - produce 120 samples of windowed overlap-add data. -However, the overlap data is initially all zeros (since there is no prior - frame), meaning this cannot, in general, accurately represent the original - audio. -The SILK mode requires additional delay to account for its analysis and - resampling latency. -The encoder delays the original audio to avoid this problem. - - - -The pre-skip field MAY also be used to perform sample-accurate cropping of - already encoded streams. -In this case, a value of at least 3840 samples (80 ms) provides - sufficient history to the decoder that it will have converged - before the stream's output begins. - - -
    - -
    - -The PCM sample position is determined from the granule position using the - formula - -
    - -
    - - -For example, if the granule position of the first audio data page is 59,971, - and the pre-skip is 11,971, then the PCM sample position of the last decoded - sample from that page is 48,000. - - -This can be converted into a playback time using the formula - -
    - -
    - - -The initial PCM sample position before any samples are played is normally '0'. -In this case, the PCM sample position of the first audio sample to be played - starts at '1', because it marks the time on the clock - after that sample has been played, and a stream - that is exactly one second long has a final PCM sample position of '48000', - as in the example here. - - - -Vorbis streams use a granule position smaller than the number of audio samples - contained in the first audio data page to indicate that some of those samples - are trimmed from the output (see ). -However, to do so, Vorbis requires that the first audio data page contains - exactly two packets, in order to allow the decoder to perform PCM position - adjustments before needing to return any PCM data. -Opus uses the pre-skip mechanism for this purpose instead, since the encoder - might introduce more than a single packet's worth of latency, and since very - large packets in streams with a very large number of channels might not fit - on a single page. - -
    - -
    - -The page with the 'end of stream' flag set MAY have a granule position that - indicates the page contains less audio data than would normally be returned by - decoding up through the final packet. -This is used to end the stream somewhere other than an even frame boundary. -The granule position of the most recent audio data page with completed packets - is used to make this determination, or '0' is used if there were no previous - audio data pages with a completed packet. -The difference between these granule positions indicates how many samples to - keep after decoding the packets that completed on the final page. -The remaining samples are discarded. -The number of discarded samples SHOULD be no larger than the number decoded - from the last packet. - -
    - -
    - -The granule position of the first audio data page with a completed packet MAY - be larger than the number of samples contained in packets that complete on - that page, however it MUST NOT be smaller, unless that page has the 'end of - stream' flag set. -Allowing a granule position larger than the number of samples allows the - beginning of a stream to be cropped or a live stream to be joined without - rewriting the granule position of all the remaining pages. -This means that the PCM sample position just before the first sample to be - played MAY be larger than '0'. -Synchronization when multiplexing with other logical streams still uses the PCM - sample position relative to '0' to compute sample times. -This does not affect the behavior of pre-skip: exactly 'pre-skip' samples - SHOULD be skipped from the beginning of the decoded output, even if the - initial PCM sample position is greater than zero. - - - -On the other hand, a granule position that is smaller than the number of - decoded samples prevents a demuxer from working backwards to assign each - packet or each individual sample a valid granule position, since granule - positions are non-negative. -An implementation MUST treat any stream as invalid if the granule position - is smaller than the number of samples contained in packets that complete on - the first audio data page with a completed packet, unless that page has the - 'end of stream' flag set. -It MAY defer this action until it decodes the last packet completed on that - page. - - - -If that page has the 'end of stream' flag set, a demuxer MUST treat any stream - as invalid if its granule position is smaller than the 'pre-skip' amount. -This would indicate that there are more samples to be skipped from the initial - decoded output than exist in the stream. -If the granule position is smaller than the number of decoded samples produced - by the packets that complete on that page, then a demuxer MUST use an initial - granule position of '0', and can work forwards from '0' to timestamp - individual packets. -If the granule position is larger than the number of decoded samples available, - then the demuxer MUST still work backwards as described above, even if the - 'end of stream' flag is set, to determine the initial granule position, and - thus the initial PCM sample position. -Both of these will be greater than '0' in this case. - -
    - -
    - -Seeking in Ogg files is best performed using a bisection search for a page - whose granule position corresponds to a PCM position at or before the seek - target. -With appropriately weighted bisection, accurate seeking can be performed in - just one or two bisections on average, even in multi-gigabyte files. -See for an example of general implementation guidance. - - - -When seeking within an Ogg Opus stream, an implementation SHOULD start decoding - (and discarding the output) at least 3840 samples (80 ms) prior to - the seek target in order to ensure that the output audio is correct by the - time it reaches the seek target. -This 'pre-roll' is separate from, and unrelated to, the 'pre-skip' used at the - beginning of the stream. -If the point 80 ms prior to the seek target comes before the initial PCM - sample position, an implementation SHOULD start decoding from the beginning of - the stream, applying pre-skip as normal, regardless of whether the pre-skip is - larger or smaller than 80 ms, and then continue to discard samples - to reach the seek target (if any). - -
    - -
    - -
    - -An Ogg Opus logical stream contains exactly two mandatory header packets: - an identification header and a comment header. - - -
    - -
    - -
    - - -The fields in the identification (ID) header have the following meaning: - -Magic Signature: - -This is an 8-octet (64-bit) field that allows codec identification and is - human-readable. -It contains, in order, the magic numbers: - -0x4F 'O' -0x70 'p' -0x75 'u' -0x73 's' -0x48 'H' -0x65 'e' -0x61 'a' -0x64 'd' - -Starting with "Op" helps distinguish it from audio data packets, as this is an - invalid TOC sequence. - - -Version (8 bits, unsigned): - -The version number MUST always be '1' for this version of the encapsulation - specification. -Implementations SHOULD treat streams where the upper four bits of the version - number match that of a recognized specification as backwards-compatible with - that specification. -That is, the version number can be split into "major" and "minor" version - sub-fields, with changes to the "minor" sub-field (in the lower four bits) - signaling compatible changes. -For example, an implementation of this specification SHOULD accept any stream - with a version number of '15' or less, and SHOULD assume any stream with a - version number '16' or greater is incompatible. -The initial version '1' was chosen to keep implementations from relying on this - octet as a null terminator for the "OpusHead" string. - - -Output Channel Count 'C' (8 bits, unsigned): - -This is the number of output channels. -This might be different than the number of encoded channels, which can change - on a packet-by-packet basis. -This value MUST NOT be zero. -The maximum allowable value depends on the channel mapping family, and might be - as large as 255. -See for details. - - -Pre-skip (16 bits, unsigned, little - endian): - -This is the number of samples (at 48 kHz) to discard from the decoder - output when starting playback, and also the number to subtract from a page's - granule position to calculate its PCM sample position. -When cropping the beginning of existing Ogg Opus streams, a pre-skip of at - least 3,840 samples (80 ms) is RECOMMENDED to ensure complete - convergence in the decoder. - - -Input Sample Rate (32 bits, unsigned, little - endian): - -This is the sample rate of the original input (before encoding), in Hz. -This field is not the sample rate to use for - playback of the encoded data. - -Opus can switch between internal audio bandwidths of 4, 6, 8, 12, and - 20 kHz. -Each packet in the stream can have a different audio bandwidth. -Regardless of the audio bandwidth, the reference decoder supports decoding any - stream at a sample rate of 8, 12, 16, 24, or 48 kHz. -The original sample rate of the audio passed to the encoder is not preserved - by the lossy compression. - -An Ogg Opus player SHOULD select the playback sample rate according to the - following procedure: - -If the hardware supports 48 kHz playback, decode at 48 kHz. -Otherwise, if the hardware's highest available sample rate is a supported - rate, decode at this sample rate. -Otherwise, if the hardware's highest available sample rate is less than - 48 kHz, decode at the next higher Opus supported rate above the highest - available hardware rate and resample. -Otherwise, decode at 48 kHz and resample. - -However, the 'Input Sample Rate' field allows the muxer to pass the sample - rate of the original input stream as metadata. -This is useful when the user requires the output sample rate to match the - input sample rate. -For example, when not playing the output, an implementation writing PCM format - samples to disk might choose to resample the audio back to the original input - sample rate to reduce surprise to the user, who might reasonably expect to get - back a file with the same sample rate. - -A value of zero indicates 'unspecified'. -Muxers SHOULD write the actual input sample rate or zero, but implementations - which do something with this field SHOULD take care to behave sanely if given - crazy values (e.g., do not actually upsample the output to 10 MHz if - requested). -Implementations SHOULD support input sample rates between 8 kHz and - 192 kHz (inclusive). -Rates outside this range MAY be ignored by falling back to the default rate of - 48 kHz instead. - - -Output Gain (16 bits, signed, little endian): - -This is a gain to be applied when decoding. -It is 20*log10 of the factor by which to scale the decoder output to achieve - the desired playback volume, stored in a 16-bit, signed, two's complement - fixed-point value with 8 fractional bits (i.e., - Q7.8 ). - -To apply the gain, an implementation could use -
    - -
    - where output_gain is the raw 16-bit value from the header. - -Players and media frameworks SHOULD apply it by default. -If a player chooses to apply any volume adjustment or gain modification, such - as the R128_TRACK_GAIN (see ), the adjustment - MUST be applied in addition to this output gain in order to achieve playback - at the normalized volume. - -A muxer SHOULD set this field to zero, and instead apply any gain prior to - encoding, when this is possible and does not conflict with the user's wishes. -A nonzero output gain indicates the gain was adjusted after encoding, or that - a user wished to adjust the gain for playback while preserving the ability - to recover the original signal amplitude. - -Although the output gain has enormous range (+/- 128 dB, enough to amplify - inaudible sounds to the threshold of physical pain), most applications can - only reasonably use a small portion of this range around zero. -The large range serves in part to ensure that gain can always be losslessly - transferred between OpusHead and R128 gain tags (see below) without - saturating. - -
    -Channel Mapping Family (8 bits, unsigned): - -This octet indicates the order and semantic meaning of the output channels. - -Each currently specified value of this octet indicates a mapping family, which - defines a set of allowed channel counts, and the ordered set of channel names - for each allowed channel count. -The details are described in . - -Channel Mapping Table: -This table defines the mapping from encoded streams to output channels. -Its contents are specified in . - -
    -
    - - -All fields in the ID headers are REQUIRED, except for the channel mapping - table, which MUST be omitted when the channel mapping family is 0, but - is REQUIRED otherwise. -Implementations SHOULD treat a stream as invalid if it contains an ID header - that does not have enough data for these fields, even if it contain a valid - Magic Signature. -Future versions of this specification, even backwards-compatible versions, - might include additional fields in the ID header. -If an ID header has a compatible major version, but a larger minor version, - an implementation MUST NOT treat it as invalid for containing additional data - not specified here, provided it still completes on the first page. - - -
    - -An Ogg Opus stream allows mapping one number of Opus streams (N) to a possibly - larger number of decoded channels (M + N) to yet another number of - output channels (C), which might be larger or smaller than the number of - decoded channels. -The order and meaning of these channels are defined by a channel mapping, - which consists of the 'channel mapping family' octet and, for channel mapping - families other than family 0, a channel mapping table, as illustrated in - . - - -
    - -
    - - -The fields in the channel mapping table have the following meaning: - -Stream Count 'N' (8 bits, unsigned): - -This is the total number of streams encoded in each Ogg packet. -This value is necessary to correctly parse the packed Opus packets inside an - Ogg packet, as described in . -This value MUST NOT be zero, as without at least one Opus packet with a valid - TOC sequence, a demuxer cannot recover the duration of an Ogg packet. - -For channel mapping family 0, this value defaults to 1, and is not coded. - - -Coupled Stream Count 'M' (8 bits, unsigned): -This is the number of streams whose decoders are to be configured to produce - two channels (stereo). -This MUST be no larger than the total number of streams, N. - -Each packet in an Opus stream has an internal channel count of 1 or 2, which - can change from packet to packet. -This is selected by the encoder depending on the bitrate and the audio being - encoded. -The original channel count of the audio passed to the encoder is not - necessarily preserved by the lossy compression. - -Regardless of the internal channel count, any Opus stream can be decoded as - mono (a single channel) or stereo (two channels) by appropriate initialization - of the decoder. -The 'coupled stream count' field indicates that the decoders for the first M - Opus streams are to be initialized for stereo (two-channel) output, and the - remaining (N - M) decoders are to be initialized for mono (a single - channel) only. -The total number of decoded channels, (M + N), MUST be no larger than - 255, as there is no way to index more channels than that in the channel - mapping. - -For channel mapping family 0, this value defaults to (C - 1) - (i.e., 0 for mono and 1 for stereo), and is not coded. - - -Channel Mapping (8*C bits): -This contains one octet per output channel, indicating which decoded channel - is to be used for each one. -Let 'index' be the value of this octet for a particular output channel. -This value MUST either be smaller than (M + N), or be the special - value 255. -If 'index' is less than 2*M, the output MUST be taken from decoding stream - ('index'/2) as stereo and selecting the left channel if 'index' is even, and - the right channel if 'index' is odd. -If 'index' is 2*M or larger, but less than 255, the output MUST be taken from - decoding stream ('index' - M) as mono. -If 'index' is 255, the corresponding output channel MUST contain pure silence. - -The number of output channels, C, is not constrained to match the number of - decoded channels (M + N). -A single index value MAY appear multiple times, i.e., the same decoded channel - might be mapped to multiple output channels. -Some decoded channels might not be assigned to any output channel, as well. - -For channel mapping family 0, the first index defaults to 0, and if - C == 2, the second index defaults to 1. -Neither index is coded. - - - - - -After producing the output channels, the channel mapping family determines the - semantic meaning of each one. -There are three defined mapping families in this specification. - - -
    - -Allowed numbers of channels: 1 or 2. -RTP mapping. -This is the same channel interpretation as . - - - -1 channel: monophonic (mono). -2 channels: stereo (left, right). - -Special mapping: This channel mapping value also - indicates that the contents consists of a single Opus stream that is stereo if - and only if C == 2, with stream index 0 mapped to output - channel 0 (mono, or left channel) and stream index 1 mapped to - output channel 1 (right channel) if stereo. -When the 'channel mapping family' octet has this value, the channel mapping - table MUST be omitted from the ID header packet. - -
    - -
    - -Allowed numbers of channels: 1...8. -Vorbis channel order (see below). - - -Each channel is assigned to a speaker location in a conventional surround - arrangement. -Specific locations depend on the number of channels, and are given below - in order of the corresponding channel indices. - - 1 channel: monophonic (mono). - 2 channels: stereo (left, right). - 3 channels: linear surround (left, center, right) - 4 channels: quadraphonic (front left, front right, rear left, rear right). - 5 channels: 5.0 surround (front left, front center, front right, rear left, rear right). - 6 channels: 5.1 surround (front left, front center, front right, rear left, rear right, LFE). - 7 channels: 6.1 surround (front left, front center, front right, side left, side right, rear center, LFE). - 8 channels: 7.1 surround (front left, front center, front right, side left, side right, rear left, rear right, LFE) - - - -This set of surround options and speaker location orderings is the same - as those used by the Vorbis codec . -The ordering is different from the one used by the - WAVE and - Free Lossless Audio Codec (FLAC) formats, - so correct ordering requires permutation of the output channels when decoding - to or encoding from those formats. -'LFE' here refers to a Low Frequency Effects channel, often mapped to a - subwoofer with no particular spatial position. -Implementations SHOULD identify 'side' or 'rear' speaker locations with - 'surround' and 'back' as appropriate when interfacing with audio formats - or systems which prefer that terminology. - -
    - -
    - -Allowed numbers of channels: 1...255. -No defined channel meaning. - - -Channels are unidentified. -General-purpose players SHOULD NOT attempt to play these streams. -Offline implementations MAY deinterleave the output into separate PCM files, - one per channel. -Implementations SHOULD NOT produce output for channels mapped to stream index - 255 (pure silence) unless they have no other way to indicate the index of - non-silent channels. - -
    - -
    - -The remaining channel mapping families (2...254) are reserved. -A demuxer implementation encountering a reserved channel mapping family value - SHOULD act as though the value is 255. - -
    - -
    - -An Ogg Opus player MUST support any valid channel mapping with a channel - mapping family of 0 or 1, even if the number of channels does not match the - physically connected audio hardware. -Players SHOULD perform channel mixing to increase or reduce the number of - channels as needed. - - - -Implementations MAY use the matrices in - Figures  - through  to implement - downmixing from multichannel files using - Channel Mapping Family 1, which are - known to give acceptable results for stereo. -Matrices for 3 and 4 channels are normalized so each coefficient row sums - to 1 to avoid clipping. -For 5 or more channels they are normalized to 2 as a compromise between - clipping and dynamic range reduction. - - -In these matrices the front left and front right channels are generally -passed through directly. -When a surround channel is split between both the left and right stereo - channels, coefficients are chosen so their squares sum to 1, which - helps preserve the perceived intensity. -Rear channels are mixed more diffusely or attenuated to maintain focus - on the front channels. - - -
    - - -Exact coefficient values are 1 and 1/sqrt(2), multiplied by - 1/(1 + 1/sqrt(2)) for normalization. - -
    - -
    - - -Exact coefficient values are 1, sqrt(3)/2 and 1/2, multiplied by - 1/(1 + sqrt(3)/2 + 1/2) for normalization. - -
    - -
    - - -Exact coefficient values are 1, 1/sqrt(2), sqrt(3)/2 and 1/2, multiplied by - 2/(1 + 1/sqrt(2) + sqrt(3)/2 + 1/2) - for normalization. - -
    - -
    - - -Exact coefficient values are 1, 1/sqrt(2), sqrt(3)/2 and 1/2, multiplied by -2/(1 + 1/sqrt(2) + sqrt(3)/2 + 1/2 + 1/sqrt(2)) - for normalization. - -
    - -
    - - -Exact coefficient values are 1, 1/sqrt(2), sqrt(3)/2, 1/2 and - sqrt(3)/2/sqrt(2), multiplied by - 2/(1 + 1/sqrt(2) + sqrt(3)/2 + 1/2 + - sqrt(3)/2/sqrt(2) + 1/sqrt(2)) for normalization. -The coefficients are in the same order as in , - and the matrices above. - -
    - -
    - - -Exact coefficient values are 1, 1/sqrt(2), sqrt(3)/2 and 1/2, multiplied by - 2/(2 + 2/sqrt(2) + sqrt(3)) for normalization. -The coefficients are in the same order as in , - and the matrices above. - -
    - -
    - -
    - -
    - -
    - -
    - -
    - - -The comment header consists of a 64-bit magic signature, followed by data in - the same format as the header used in Ogg - Vorbis, except (like Ogg Theora and Speex) the final "framing bit" specified - in the Vorbis spec is not present. - -Magic Signature: - -This is an 8-octet (64-bit) field that allows codec identification and is - human-readable. -It contains, in order, the magic numbers: - -0x4F 'O' -0x70 'p' -0x75 'u' -0x73 's' -0x54 'T' -0x61 'a' -0x67 'g' -0x73 's' - -Starting with "Op" helps distinguish it from audio data packets, as this is an - invalid TOC sequence. - - -Vendor String Length (32 bits, unsigned, little endian): - -This field gives the length of the following vendor string, in octets. -It MUST NOT indicate that the vendor string is longer than the rest of the - packet. - - -Vendor String (variable length, UTF-8 vector): - -This is a simple human-readable tag for vendor information, encoded as a UTF-8 - string . -No terminating null octet is necessary. - -This tag is intended to identify the codec encoder and encapsulation - implementations, for tracing differences in technical behavior. -User-facing applications can use the 'ENCODER' user comment tag to identify - themselves. - - -User Comment List Length (32 bits, unsigned, little endian): - -This field indicates the number of user-supplied comments. -It MAY indicate there are zero user-supplied comments, in which case there are - no additional fields in the packet. -It MUST NOT indicate that there are so many comments that the comment string - lengths would require more data than is available in the rest of the packet. - - -User Comment #i String Length (32 bits, unsigned, little endian): - -This field gives the length of the following user comment string, in octets. -There is one for each user comment indicated by the 'user comment list length' - field. -It MUST NOT indicate that the string is longer than the rest of the packet. - - -User Comment #i String (variable length, UTF-8 vector): - -This field contains a single user comment encoded as a UTF-8 - string . -There is one for each user comment indicated by the 'user comment list length' - field. - - - - - -The vendor string length and user comment list length are REQUIRED, and - implementations SHOULD treat a stream as invalid if it contains a comment - header that does not have enough data for these fields, or that does not - contain enough data for the corresponding vendor string or user comments they - describe. -Making this check before allocating the associated memory to contain the data - helps prevent a possible Denial-of-Service (DoS) attack from small comment - headers that claim to contain strings longer than the entire packet or more - user comments than than could possibly fit in the packet. - - - -Immediately following the user comment list, the comment header MAY - contain zero-padding or other binary data which is not specified here. -If the least-significant bit of the first byte of this data is 1, then editors - SHOULD preserve the contents of this data when updating the tags, but if this - bit is 0, all such data MAY be treated as padding, and truncated or discarded - as desired. -This allows informal experimentation with the format of this binary data until - it can be specified later. - - - -The comment header can be arbitrarily large and might be spread over a large - number of Ogg pages. -Implementations MUST avoid attempting to allocate excessive amounts of memory - when presented with a very large comment header. -To accomplish this, implementations MAY treat a stream as invalid if it has a - comment header larger than 125,829,120 octets (120 MB), and MAY - ignore individual comments that are not fully contained within the first - 61,440 octets of the comment header. - - -
    - -The user comment strings follow the NAME=value format described by - with the same recommended tag names: - ARTIST, TITLE, DATE, ALBUM, and so on. - - -Two new comment tags are introduced here: - - -First, an optional gain for track normalization: -
    - -
    - - representing the volume shift needed to normalize the track's volume - during isolated playback, in random shuffle, and so on. -The gain is a Q7.8 fixed point number in dB, as in the ID header's 'output - gain' field. -This tag is similar to the REPLAYGAIN_TRACK_GAIN tag in - Vorbis , except that the normal volume - reference is the standard. - -Second, an optional gain for album normalization: -
    - -
    - - representing the volume shift needed to normalize the overall volume when - played as part of a particular collection of tracks. -The gain is also a Q7.8 fixed point number in dB, as in the ID header's - 'output gain' field. -The values '-573' and '111' given here are just examples. - - -An Ogg Opus stream MUST NOT have more than one of each of these tags, and if - present their values MUST be an integer from -32768 to 32767, inclusive, - represented in ASCII as a base 10 number with no whitespace. -A leading '+' or '-' character is valid. -Leading zeros are also permitted, but the value MUST be represented by - no more than 6 characters. -Other non-digit characters MUST NOT be present. - - -If present, R128_TRACK_GAIN and R128_ALBUM_GAIN MUST correctly represent - the R128 normalization gain relative to the 'output gain' field specified - in the ID header. -If a player chooses to make use of the R128_TRACK_GAIN tag or the - R128_ALBUM_GAIN tag, it MUST apply those gains - in addition to the 'output gain' value. -If a tool modifies the ID header's 'output gain' field, it MUST also update or - remove the R128_TRACK_GAIN and R128_ALBUM_GAIN comment tags if present. -A muxer SHOULD place the gain it wants other tools to use by default into the - 'output gain' field, and not the comment tag. - - -To avoid confusion with multiple normalization schemes, an Opus comment header - SHOULD NOT contain any of the REPLAYGAIN_TRACK_GAIN, REPLAYGAIN_TRACK_PEAK, - REPLAYGAIN_ALBUM_GAIN, or REPLAYGAIN_ALBUM_PEAK tags, unless they are only - to be used in some context where there is guaranteed to be no such confusion. - normalization is preferred to the earlier - REPLAYGAIN schemes because of its clear definition and adoption by industry. -Peak normalizations are difficult to calculate reliably for lossy codecs - because of variation in excursion heights due to decoder differences. -In the authors' investigations they were not applied consistently or broadly - enough to merit inclusion here. - -
    -
    - -
    - -
    - -Technically, valid Opus packets can be arbitrarily large due to the padding - format, although the amount of non-padding data they can contain is bounded. -These packets might be spread over a similarly enormous number of Ogg pages. -When encoding, implementations SHOULD limit the use of padding in audio data - packets to no more than is necessary to make a variable bitrate (VBR) stream - constant bitrate (CBR), unless they have no reasonable way to determine what - is necessary. -Demuxers SHOULD treat audio data packets as invalid (treat them as if they were - malformed Opus packets with an invalid TOC sequence) if they are larger than - 61,440 octets per Opus stream, unless they have a specific reason for - allowing extra padding. -Such packets necessarily contain more padding than needed to make a stream CBR. -Demuxers MUST avoid attempting to allocate excessive amounts of memory when - presented with a very large packet. -Demuxers MAY treat audio data packets as invalid or partially process them if - they are larger than 61,440 octets in an Ogg Opus stream with channel - mapping families 0 or 1. -Demuxers MAY treat audio data packets as invalid or partially process them in - any Ogg Opus stream if the packet is larger than 61,440 octets and also - larger than 7,680 octets per Opus stream. -The presence of an extremely large packet in the stream could indicate a - memory exhaustion attack or stream corruption. - - -In an Ogg Opus stream, the largest possible valid packet that does not use - padding has a size of (61,298*N - 2) octets. -With 255 streams, this is 15,630,988 octets and can - span up to 61,298 Ogg pages, all but one of which will have a granule - position of -1. -This is of course a very extreme packet, consisting of 255 streams, each - containing 120 ms of audio encoded as 2.5 ms frames, each frame - using the maximum possible number of octets (1275) and stored in the least - efficient manner allowed (a VBR code 3 Opus packet). -Even in such a packet, most of the data will be zeros as 2.5 ms frames - cannot actually use all 1275 octets. - - -The largest packet consisting of entirely useful data is - (15,326*N - 2) octets. -This corresponds to 120 ms of audio encoded as 10 ms frames in either - SILK or Hybrid mode, but at a data rate of over 1 Mbps, which makes little - sense for the quality achieved. - - -A more reasonable limit is (7,664*N - 2) octets. -This corresponds to 120 ms of audio encoded as 20 ms stereo CELT mode - frames, with a total bitrate just under 511 kbps (not counting the Ogg - encapsulation overhead). -For channel mapping family 1, N=8 provides a reasonable upper bound, as it - allows for each of the 8 possible output channels to be decoded from a - separate stereo Opus stream. -This gives a size of 61,310 octets, which is rounded up to a multiple of - 1,024 octets to yield the audio data packet size of 61,440 octets - that any implementation is expected to be able to process successfully. - -
    - -
    - -When encoding Opus streams, Ogg muxers SHOULD take into account the - algorithmic delay of the Opus encoder. - - -In encoders derived from the reference - implementation , the number of samples can be - queried with: - -
    - -
    - -To achieve good quality in the very first samples of a stream, implementations - MAY use linear predictive coding (LPC) extrapolation to generate at least 120 - extra samples at the beginning to avoid the Opus encoder having to encode a - discontinuous signal. -For more information on linear prediction, see - . -For an input file containing 'length' samples, the implementation SHOULD set - the pre-skip header value to (delay_samples + extra_samples), encode - at least (length + delay_samples + extra_samples) - samples, and set the granule position of the last page to - (length + delay_samples + extra_samples). -This ensures that the encoded file has the same duration as the original, with - no time offset. The best way to pad the end of the stream is to also use LPC - extrapolation, but zero-padding is also acceptable. - - -
    - -The first step in LPC extrapolation is to compute linear prediction - coefficients. -When extending the end of the signal, order-N (typically with N ranging from 8 - to 40) LPC analysis is performed on a window near the end of the signal. -The last N samples are used as memory to an infinite impulse response (IIR) - filter. - - -The filter is then applied on a zero input to extrapolate the end of the signal. -Let a(k) be the kth LPC coefficient and x(n) be the nth sample of the signal, - each new sample past the end of the signal is computed as: - -
    - -
    - -The process is repeated independently for each channel. -It is possible to extend the beginning of the signal by applying the same - process backward in time. -When extending the beginning of the signal, it is best to apply a "fade in" to - the extrapolated signal, e.g. by multiplying it by a half-Hanning window - . - - -
    - -
    - -In some applications, such as Internet radio, it is desirable to cut a long - stream into smaller chains, e.g. so the comment header can be updated. -This can be done simply by separating the input streams into segments and - encoding each segment independently. -The drawback of this approach is that it creates a small discontinuity - at the boundary due to the lossy nature of Opus. -A muxer MAY avoid this discontinuity by using the following procedure: - -Encode the last frame of the first segment as an independent frame by - turning off all forms of inter-frame prediction. -De-emphasis is allowed. -Set the granule position of the last page to a point near the end of the - last frame. -Begin the second segment with a copy of the last frame of the first - segment. -Set the pre-skip value of the second stream in such a way as to properly - join the two streams. -Continue the encoding process normally from there, without any reset to - the encoder. - - - -In encoders derived from the reference implementation, inter-frame prediction - can be turned off by calling: - -
    - -
    - -For best results, this implementation requires that prediction be explicitly - enabled again before resuming normal encoding, even after a reset. - - -
    - -
    - -
    - -A brief summary of major implementations of this draft is available - at , - along with their status. - - -[Note to RFC Editor: please remove this entire section before - final publication per , along with - its references.] - -
    - -
    - -Implementations of the Opus codec need to take appropriate security - considerations into account, as outlined in . -This is just as much a problem for the container as it is for the codec itself. -Malicious payloads and/or input streams can be used to attack codec - implementations. -Implementations MUST NOT overrun their allocated memory nor consume excessive - resources when decoding payloads or processing input streams. -Although problems in encoding applications are typically rarer, this still - applies to a muxer, as vulnerabilities would allow an attacker to attack - transcoding gateways. - - - -Header parsing code contains the most likely area for potential overruns. -It is important for implementations to ensure their buffers contain enough - data for all of the required fields before attempting to read it (for example, - for all of the channel map data in the ID header). -Implementations would do well to validate the indices of the channel map, also, - to ensure they meet all of the restrictions outlined in - , in order to avoid attempting to read data - from channels that do not exist. - - - -To avoid excessive resource usage, we advise implementations to be especially - wary of streams that might cause them to process far more data than was - actually transmitted. -For example, a relatively small comment header may contain values for the - string lengths or user comment list length that imply that it is many - gigabytes in size. -Even computing the size of the required buffer could overflow a 32-bit integer, - and actually attempting to allocate such a buffer before verifying it would be - a reasonable size is a bad idea. -After reading the user comment list length, implementations might wish to - verify that the header contains at least the minimum amount of data for that - many comments (4 additional octets per comment, to indicate each has a - length of zero) before proceeding any further, again taking care to avoid - overflow in these calculations. -If allocating an array of pointers to point at these strings, the size of the - pointers may be larger than 4 octets, potentially requiring a separate - overflow check. - - - -Another bug in this class we have observed more than once involves the handling - of invalid data at the end of a stream. -Often, implementations will seek to the end of a stream to locate the last - timestamp in order to compute its total duration. -If they do not find a valid capture pattern and Ogg page from the desired - logical stream, they will back up and try again. -If care is not taken to avoid re-scanning data that was already scanned, this - search can quickly devolve into something with a complexity that is quadratic - in the amount of invalid data. - - - -In general when seeking, implementations will wish to be cautious about the - effects of invalid granule position values, and ensure all algorithms will - continue to make progress and eventually terminate, even if these are missing - or out-of-order. - - - -Like most other container formats, Ogg Opus streams SHOULD NOT be used with - insecure ciphers or cipher modes that are vulnerable to known-plaintext - attacks. -Elements such as the Ogg page capture pattern and the magic signatures in the - ID header and the comment header all have easily predictable values, in - addition to various elements of the codec data itself. - -
    - -
    - -An "Ogg Opus file" consists of one or more sequentially multiplexed segments, - each containing exactly one Ogg Opus stream. -The RECOMMENDED mime-type for Ogg Opus files is "audio/ogg". - - - -If more specificity is desired, one MAY indicate the presence of Opus streams - using the codecs parameter defined in and - , e.g., - -
    - -
    - - for an Ogg Opus file. - - - -The RECOMMENDED filename extension for Ogg Opus files is '.opus'. - - - -When Opus is concurrently multiplexed with other streams in an Ogg container, - one SHOULD use one of the "audio/ogg", "video/ogg", or "application/ogg" - mime-types, as defined in . -Such streams are not strictly "Ogg Opus files" as described above, - since they contain more than a single Opus stream per sequentially - multiplexed segment, e.g. video or multiple audio tracks. -In such cases the the '.opus' filename extension is NOT RECOMMENDED. - - - -In either case, this document updates - to add 'opus' as a codecs parameter value with char[8]: 'OpusHead' - as Codec Identifier. - -
    - -
    - -This document updates the IANA Media Types registry to add .opus - as a file extension for "audio/ogg", and to add itself as a reference - alongside for "audio/ogg", "video/ogg", and - "application/ogg" Media Types. - - -This document defines a new registry "Opus Channel Mapping Families" to - indicate how the semantic meanings of the channels in a multi-channel Opus - stream are described. -IANA is requested to create a new name space of "Opus Channel Mapping - Families". -This will be a new registry on the IANA Matrix, and not a subregistry of an - existing registry. -Modifications to this registry follow the "Specification Required" registration - policy as defined in . -Each registry entry consists of a Channel Mapping Family Number, which is - specified in decimal in the range 0 to 255, inclusive, and a Reference (or - list of references) -Each Reference must point to sufficient documentation to describe what - information is coded in the Opus identification header for this channel - mapping family, how a demuxer determines the Stream Count ('N') and Coupled - Stream Count ('M') from this information, and how it determines the proper - interpretation of each of the decoded channels. - - -This document defines three initial assignments for this registry. - - -ValueReference -0[RFCXXXX] -1[RFCXXXX] -255[RFCXXXX] - - -The designated expert will determine if the Reference points to a specification - that meets the requirements for permanence and ready availability laid out - in  and that it specifies the information - described above with sufficient clarity to allow interoperable - implementations. - -
    - -
    - -Thanks to Ben Campbell, Joel M. Halpern, Mark Harris, Greg Maxwell, - Christopher "Monty" Montgomery, Jean-Marc Valin, Stephan Wenger, and Mo Zanaty - for their valuable contributions to this document. -Additional thanks to Andrew D'Addesio, Greg Maxwell, and Vincent Penquerc'h for - their feedback based on early implementations. - -
    - -
    - -In , "RFCXXXX" is to be replaced with the RFC number - assigned to this draft. - -
    - -
    - - - &rfc2119; - &rfc3533; - &rfc3629; - &rfc5226; - &rfc5334; - &rfc6381; - &rfc6716; - - - - Loudness Recommendation EBU R128 - - EBU Technical Committee - - - - - - - -Ogg Vorbis I Format Specification: Comment Field and Header - Specification - - - - - - - - - - - &rfc4732; - &rfc6982; - &rfc7587; - - - - FLAC - Free Lossless Audio Codec Format Description - - - - - - - - Hann window - - Wikipedia - - - - - - - - Linear Predictive Coding - - Wikipedia - - - - - - - - Autocorrelation LPC coeff generation algorithm - (Vorbis source code) - - - - - - - - -Q (number format) -Wikipedia - - - - - - -VorbisComment: Replay Gain - - - - - - - - -Granulepos Encoding and How Seeking Really Works - - - - - - - - - -The Vorbis I Specification, Section 4.3.9 Output Channel Order - - - - - - - - The Vorbis I Specification, Appendix A: Embedding Vorbis - into an Ogg stream - - - - - - - - Multiple Channel Audio Data and WAVE Files - - Microsoft Corporation - - - - - - - - -
    diff --git a/libs/SDL_mixer/external/opus/doc/draft-ietf-codec-opus-update.xml b/libs/SDL_mixer/external/opus/doc/draft-ietf-codec-opus-update.xml deleted file mode 100644 index 3124e22..0000000 --- a/libs/SDL_mixer/external/opus/doc/draft-ietf-codec-opus-update.xml +++ /dev/null @@ -1,513 +0,0 @@ - - - - - - - - - - - - - - - Updates to the Opus Audio Codec - - -Mozilla Corporation -
    - -331 E. Evelyn Avenue -Mountain View -CA -94041 -USA - -+1 650 903-0800 -jmvalin@jmvalin.ca -
    -
    - - -vocTone -
    - - - - - - - - -koenvos74@gmail.com -
    -
    - - - - - - - This document addresses minor issues that were found in the specification - of the Opus audio codec in RFC 6716. It updates the normative decoder implementation - included in the appendix of RFC 6716. The changes fixes real and potential security-related - issues, as well minor quality-related issues. - -
    - - -
    - This document addresses minor issues that were discovered in the reference - implementation of the Opus codec. Unlike most IETF specifications, Opus is defined - in RFC 6716 in terms of a normative reference - decoder implementation rather than from the associated text description. - That RFC includes the reference decoder implementation as Appendix A. - That's why only issues affecting the decoder are - listed here. An up-to-date implementation of the Opus encoder can be found at - . - - Some of the changes in this document update normative behaviour in a way that requires - new test vectors. The English text of the specification is unaffected, only - the C implementation is. The updated specification remains fully compatible with - the original specification. - - - - Note: due to RFC formatting conventions, lines exceeding the column width - in the patch are split using a backslash character. The backslashes - at the end of a line and the white space at the beginning - of the following line are not part of the patch. A properly formatted patch - including all changes is available at - - and has a SHA-1 hash of 029e3aa88fc342c91e67a21e7bfbc9458661cd5f. - - -
    - -
    - The key words "MUST", "MUST NOT", "REQUIRED", "SHALL", "SHALL NOT", - "SHOULD", "SHOULD NOT", "RECOMMENDED", "MAY", and "OPTIONAL" in this - document are to be interpreted as described in RFC 2119. -
    - -
    - The reference implementation does not reinitialize the stereo state - during a mode switch. The old stereo memory can produce a brief impulse - (i.e. single sample) in the decoded audio. This can be fixed by changing - silk/dec_API.c at line 72: - -
    - - for( n = 0; n < DECODER_NUM_CHANNELS; n++ ) { - ret = silk_init_decoder( &channel_state[ n ] ); - } -+ silk_memset(&((silk_decoder *)decState)->sStereo, 0, -+ sizeof(((silk_decoder *)decState)->sStereo)); -+ /* Not strictly needed, but it's cleaner that way */ -+ ((silk_decoder *)decState)->prev_decode_only_middle = 0; - - return ret; - } - -]]> -
    - - This change affects the normative output of the decoder, but the - amount of change is within the tolerance and too small to make the testvector check fail. - -
    - -
    - It was discovered that some invalid packets of very large size could trigger - an out-of-bounds read in the Opus packet parsing code responsible for padding. - This is due to an integer overflow if the signaled padding exceeds 2^31-1 bytes - (the actual packet may be smaller). The code can be fixed by decrementing the - (signed) len value, instead of incrementing a separate padding counter. - This is done by applying the following changes at line 596 of src/opus_decoder.c: - -
    - - /* Padding flag is bit 6 */ - if (ch&0x40) - { -- int padding=0; - int p; - do { - if (len<=0) - return OPUS_INVALID_PACKET; - p = *data++; - len--; -- padding += p==255 ? 254: p; -+ len -= p==255 ? 254: p; - } while (p==255); -- len -= padding; - } - -]]> -
    - This packet parsing issue is limited to reading memory up - to about 60 kB beyond the compressed buffer. This can only be triggered - by a compressed packet more than about 16 MB long, so it's not a problem - for RTP. In theory, it could crash a file - decoder (e.g. Opus in Ogg) if the memory just after the incoming packet - is out-of-range, but our attempts to trigger such a crash in a production - application built using an affected version of the Opus decoder failed. -
    - -
    - The SILK resampler had the following issues: - - The calls to memcpy() were using sizeof(opus_int32), but the type of the - local buffer was opus_int16. - Because the size was wrong, this potentially allowed the source - and destination regions of the memcpy() to overlap on the copy from "buf" to "buf". - We believe that nSamplesIn (number of input samples) is at least fs_in_khZ (sampling rate in kHz), - which is at least 8. - Since RESAMPLER_ORDER_FIR_12 is only 8, that should not be a problem once - the type size is fixed. - The size of the buffer used RESAMPLER_MAX_BATCH_SIZE_IN, but the - data stored in it was actually twice the input batch size - (nSamplesIn<<1). - - The code can be fixed by applying the following changes to line 78 of silk/resampler_private_IIR_FIR.c: - -
    - - ) - { - silk_resampler_state_struct *S = \ -(silk_resampler_state_struct *)SS; - opus_int32 nSamplesIn; - opus_int32 max_index_Q16, index_increment_Q16; -- opus_int16 buf[ RESAMPLER_MAX_BATCH_SIZE_IN + \ -RESAMPLER_ORDER_FIR_12 ]; -+ opus_int16 buf[ 2*RESAMPLER_MAX_BATCH_SIZE_IN + \ -RESAMPLER_ORDER_FIR_12 ]; - - /* Copy buffered samples to start of buffer */ -- silk_memcpy( buf, S->sFIR, RESAMPLER_ORDER_FIR_12 \ -* sizeof( opus_int32 ) ); -+ silk_memcpy( buf, S->sFIR, RESAMPLER_ORDER_FIR_12 \ -* sizeof( opus_int16 ) ); - - /* Iterate over blocks of frameSizeIn input samples */ - index_increment_Q16 = S->invRatio_Q16; - while( 1 ) { - nSamplesIn = silk_min( inLen, S->batchSize ); - - /* Upsample 2x */ - silk_resampler_private_up2_HQ( S->sIIR, &buf[ \ -RESAMPLER_ORDER_FIR_12 ], in, nSamplesIn ); - - max_index_Q16 = silk_LSHIFT32( nSamplesIn, 16 + 1 \ -); /* + 1 because 2x upsampling */ - out = silk_resampler_private_IIR_FIR_INTERPOL( out, \ -buf, max_index_Q16, index_increment_Q16 ); - in += nSamplesIn; - inLen -= nSamplesIn; - - if( inLen > 0 ) { - /* More iterations to do; copy last part of \ -filtered signal to beginning of buffer */ -- silk_memcpy( buf, &buf[ nSamplesIn << 1 ], \ -RESAMPLER_ORDER_FIR_12 * sizeof( opus_int32 ) ); -+ silk_memmove( buf, &buf[ nSamplesIn << 1 ], \ -RESAMPLER_ORDER_FIR_12 * sizeof( opus_int16 ) ); - } else { - break; - } - } - - /* Copy last part of filtered signal to the state for \ -the next call */ -- silk_memcpy( S->sFIR, &buf[ nSamplesIn << 1 ], \ -RESAMPLER_ORDER_FIR_12 * sizeof( opus_int32 ) ); -+ silk_memcpy( S->sFIR, &buf[ nSamplesIn << 1 ], \ -RESAMPLER_ORDER_FIR_12 * sizeof( opus_int16 ) ); - } - -]]> -
    -
    - -
    - - It was discovered through decoder fuzzing that some bitstreams could produce - integer values exceeding 32-bits in LPC_inverse_pred_gain_QA(), causing - a wrap-around. The C standard considers - this behavior as undefined. The following patch to line 87 of silk/LPC_inv_pred_gain.c - detects values that do not fit in a 32-bit integer and considers the corresponding filters unstable: - -
    - - /* Update AR coefficient */ - for( n = 0; n < k; n++ ) { -- tmp_QA = Aold_QA[ n ] - MUL32_FRAC_Q( \ -Aold_QA[ k - n - 1 ], rc_Q31, 31 ); -- Anew_QA[ n ] = MUL32_FRAC_Q( tmp_QA, rc_mult2 , mult2Q ); -+ opus_int64 tmp64; -+ tmp_QA = silk_SUB_SAT32( Aold_QA[ n ], MUL32_FRAC_Q( \ -Aold_QA[ k - n - 1 ], rc_Q31, 31 ) ); -+ tmp64 = silk_RSHIFT_ROUND64( silk_SMULL( tmp_QA, \ -rc_mult2 ), mult2Q); -+ if( tmp64 > silk_int32_MAX || tmp64 < silk_int32_MIN ) { -+ return 0; -+ } -+ Anew_QA[ n ] = ( opus_int32 )tmp64; - } - -]]> -
    -
    - -
    - - It was discovered -- also from decoder fuzzing -- that an integer wrap-around could - occur when decoding bitstreams with extremely large values for the high LSF parameters. - The end result of the wrap-around is an illegal read access on the stack, which - the authors do not believe is exploitable but should nonetheless be fixed. The following - patch to line 137 of silk/NLSF_stabilize.c prevents the problem: - -
    - - /* Keep delta_min distance between the NLSFs */ - for( i = 1; i < L; i++ ) -- NLSF_Q15[i] = silk_max_int( NLSF_Q15[i], \ -NLSF_Q15[i-1] + NDeltaMin_Q15[i] ); -+ NLSF_Q15[i] = silk_max_int( NLSF_Q15[i], \ -silk_ADD_SAT16( NLSF_Q15[i-1], NDeltaMin_Q15[i] ) ); - - /* Last NLSF should be no higher than 1 - NDeltaMin[L] */ - -]]> -
    - -
    - -
    - On extreme bit-streams, it is possible for log-domain band energy levels - to exceed the maximum single-precision floating point value once converted - to a linear scale. This would later cause the decoded values to be NaN (not a number), - possibly causing problems in the software using the PCM values. This can be - avoided with the following patch to line 552 of celt/quant_bands.c: - -
    - - { - opus_val16 lg = ADD16(oldEBands[i+c*m->nbEBands], - SHL16((opus_val16)eMeans[i],6)); -+ lg = MIN32(QCONST32(32.f, 16), lg); - eBands[i+c*m->nbEBands] = PSHR32(celt_exp2(lg),4); - } - for (;inbEBands;i++) - -]]> -
    -
    - -
    - When encoding in hybrid mode at low bitrate, we sometimes only have - enough bits to code a single CELT band (8 - 9.6 kHz). When that happens, - the second band (CELT band 18, from 9.6 to 12 kHz) cannot use folding - because it is wider than the amount already coded, and falls back to - white noise. Because it can also happen on transients (e.g. stops), it - can cause audible pre-echo. - - - To address the issue, we change the folding behavior so that it is - never forced to fall back to LCG due to the first band not containing - enough coefficients to fold onto the second band. This - is achieved by simply repeating part of the first band in the folding - of the second band. This changes the code in celt/bands.c around line 1237: - -
    - - b = 0; - } - -- if (resynth && M*eBands[i]-N >= M*eBands[start] && \ -(update_lowband || lowband_offset==0)) -+ if (resynth && (M*eBands[i]-N >= M*eBands[start] || \ -i==start+1) && (update_lowband || lowband_offset==0)) - lowband_offset = i; - -+ if (i == start+1) -+ { -+ int n1, n2; -+ int offset; -+ n1 = M*(eBands[start+1]-eBands[start]); -+ n2 = M*(eBands[start+2]-eBands[start+1]); -+ offset = M*eBands[start]; -+ /* Duplicate enough of the first band folding data to \ -be able to fold the second band. -+ Copies no data for CELT-only mode. */ -+ OPUS_COPY(&norm[offset+n1], &norm[offset+2*n1 - n2], n2-n1); -+ if (C==2) -+ OPUS_COPY(&norm2[offset+n1], &norm2[offset+2*n1 - n2], \ -n2-n1); -+ } -+ - tf_change = tf_res[i]; - if (i>=m->effEBands) - { - -]]> -
    - - - as well as line 1260: - - -
    - - fold_start = lowband_offset; - while(M*eBands[--fold_start] > effective_lowband); - fold_end = lowband_offset-1; -- while(M*eBands[++fold_end] < effective_lowband+N); -+ while(++fold_end < i && M*eBands[fold_end] < \ -effective_lowband+N); - x_cm = y_cm = 0; - fold_i = fold_start; do { - x_cm |= collapse_masks[fold_i*C+0]; - - -]]> -
    - - The fix does not impact compatibility, because the improvement does - not depend on the encoder doing anything special. There is also no - reasonable way for an encoder to use the original behavior to - improve quality over the proposed change. - -
    - -
    - The last issue is not strictly a bug, but it is an issue that has been reported - when downmixing an Opus decoded stream to mono, whether this is done inside the decoder - or as a post-processing step on the stereo decoder output. Opus intensity stereo allows - optionally coding the two channels 180-degrees out of phase on a per-band basis. - This provides better stereo quality than forcing the two channels to be in phase, - but when the output is downmixed to mono, the energy in the affected bands is cancelled - sometimes resulting in audible artifacts. - - As a work-around for this issue, the decoder MAY choose not to apply the 180-degree - phase shift. This can be useful when downmixing to mono inside or - outside of the decoder (e.g. user-controllable). - -
    - - -
    - Changes in and have - sufficient impact on the testvectors to make them fail. For this reason, - this document also updates the Opus test vectors. The new test vectors now - include two decoded outputs for the same bitstream. The outputs with - suffix 'm' do not apply the CELT 180-degree phase shift as allowed in - , while the outputs without the suffix do. An - implementation is compliant as long as it passes either set of vectors. - - - Any Opus implementation - that passes either the original test vectors from RFC 6716 - or one of the new sets of test vectors is compliant with the Opus specification. However, newer implementations - SHOULD be based on the new test vectors rather than the old ones. - - The new test vectors are located at - . - The SHA-1 hashes of the test vectors are: -
    - - - -
    - Note that the decoder input bitstream files (.bit) are unchanged. -
    -
    - -
    - This document fixes two security issues reported on Opus and that affect the - reference implementation in RFC 6716: CVE-2013-0899 - - and CVE-2017-0381 . - CVE- 2013-0899 theoretically could have caused an information leak. The leaked - information would have gone through the decoder process before being accessible - to the attacker. It is fixed by . - CVE-2017-0381 could have resulted in a 16-bit out-of-bounds read from a fixed - location. It is fixed in . - Beyond the two fixed CVEs, this document adds no new security considerations on top of - RFC 6716. - -
    - -
    - This document makes no request of IANA. - - Note to RFC Editor: this section may be removed on publication as an - RFC. -
    - -
    - We would like to thank Juri Aedla for reporting the issue with the parsing of - the Opus padding. Thanks to Felicia Lim for reporting the LSF integer overflow issue. - Also, thanks to Tina le Grand, Jonathan Lennox, and Mark Harris for their - feedback on this document. -
    -
    - - - - - - - - - -
    diff --git a/libs/SDL_mixer/external/opus/doc/draft-ietf-codec-opus.xml b/libs/SDL_mixer/external/opus/doc/draft-ietf-codec-opus.xml deleted file mode 100644 index 334cad9..0000000 --- a/libs/SDL_mixer/external/opus/doc/draft-ietf-codec-opus.xml +++ /dev/null @@ -1,8276 +0,0 @@ - - - - - - - -Definition of the Opus Audio Codec - - - -Mozilla Corporation -
    - -650 Castro Street -Mountain View -CA -94041 -USA - -+1 650 903-0800 -jmvalin@jmvalin.ca -
    -
    - - -Skype Technologies S.A. -
    - -Soder Malarstrand 43 -Stockholm - -11825 -SE - -+46 73 085 7619 -koen.vos@skype.net -
    -
    - - -Mozilla Corporation -
    - -650 Castro Street -Mountain View -CA -94041 -USA - -+1 650 903-0800 -tterriberry@mozilla.com -
    -
    - - - -General - - - - - -This document defines the Opus interactive speech and audio codec. -Opus is designed to handle a wide range of interactive audio applications, - including Voice over IP, videoconferencing, in-game chat, and even live, - distributed music performances. -It scales from low bitrate narrowband speech at 6 kb/s to very high quality - stereo music at 510 kb/s. -Opus uses both linear prediction (LP) and the Modified Discrete Cosine - Transform (MDCT) to achieve good compression of both speech and music. - - -
    - - - -
    - -The Opus codec is a real-time interactive audio codec designed to meet the requirements -described in . -It is composed of a linear - prediction (LP)-based layer and a Modified Discrete Cosine Transform - (MDCT)-based layer. -The main idea behind using two layers is that in speech, linear prediction - techniques (such as Code-Excited Linear Prediction, or CELP) code low frequencies more efficiently than transform - (e.g., MDCT) domain techniques, while the situation is reversed for music and - higher speech frequencies. -Thus a codec with both layers available can operate over a wider range than - either one alone and, by combining them, achieve better quality than either - one individually. - - - -The primary normative part of this specification is provided by the source code - in . -Only the decoder portion of this software is normative, though a - significant amount of code is shared by both the encoder and decoder. - provides a decoder conformance test. -The decoder contains a great deal of integer and fixed-point arithmetic which - needs to be performed exactly, including all rounding considerations, so any - useful specification requires domain-specific symbolic language to adequately - define these operations. -Additionally, any -conflict between the symbolic representation and the included reference -implementation must be resolved. For the practical reasons of compatibility and -testability it would be advantageous to give the reference implementation -priority in any disagreement. The C language is also one of the most -widely understood human-readable symbolic representations for machine -behavior. -For these reasons this RFC uses the reference implementation as the sole - symbolic representation of the codec. - - -While the symbolic representation is unambiguous and complete it is not -always the easiest way to understand the codec's operation. For this reason -this document also describes significant parts of the codec in English and -takes the opportunity to explain the rationale behind many of the more -surprising elements of the design. These descriptions are intended to be -accurate and informative, but the limitations of common English sometimes -result in ambiguity, so it is expected that the reader will always read -them alongside the symbolic representation. Numerous references to the -implementation are provided for this purpose. The descriptions sometimes -differ from the reference in ordering or through mathematical simplification -wherever such deviation makes an explanation easier to understand. -For example, the right shift and left shift operations in the reference -implementation are often described using division and multiplication in the text. -In general, the text is focused on the "what" and "why" while the symbolic -representation most clearly provides the "how". - - -
    - -The key words "MUST", "MUST NOT", "REQUIRED", "SHALL", "SHALL NOT", "SHOULD", - "SHOULD NOT", "RECOMMENDED", "MAY", and "OPTIONAL" in this document are to be - interpreted as described in RFC 2119 . - - -Various operations in the codec require bit-exact fixed-point behavior, even - when writing a floating point implementation. -The notation "Q<n>", where n is an integer, denotes the number of binary - digits to the right of the decimal point in a fixed-point number. -For example, a signed Q14 value in a 16-bit word can represent values from - -2.0 to 1.99993896484375, inclusive. -This notation is for informational purposes only. -Arithmetic, when described, always operates on the underlying integer. -E.g., the text will explicitly indicate any shifts required after a - multiplication. - - -Expressions, where included in the text, follow C operator rules and - precedence, with the exception that the syntax "x**y" indicates x raised to - the power y. -The text also makes use of the following functions: - - -
    - -The smallest of two values x and y. - -
    - -
    - -The largest of two values x and y. - -
    - -
    -
    - -
    - -With this definition, if lo > hi, the lower bound is the one that - is enforced. - -
    - -
    - -The sign of x, i.e., -
    - 0 . -]]> -
    -
    -
    - -
    - -The absolute value of x, i.e., -
    - -
    -
    -
    - -
    - -The largest integer z such that z <= f. - -
    - -
    - -The smallest integer z such that z >= f. - -
    - -
    - -The integer z nearest to f, with ties rounded towards negative infinity, - i.e., -
    - -
    -
    -
    - -
    - -The base-two logarithm of f. - -
    - -
    - -The minimum number of bits required to store a positive integer n in two's - complement notation, or 0 for a non-positive integer n. -
    - 0 -]]> -
    -Examples: - -ilog(-1) = 0 -ilog(0) = 0 -ilog(1) = 1 -ilog(2) = 2 -ilog(3) = 2 -ilog(4) = 3 -ilog(7) = 3 - -
    -
    - -
    - -
    - -
    - - -The Opus codec scales from 6 kb/s narrowband mono speech to 510 kb/s - fullband stereo music, with algorithmic delays ranging from 5 ms to - 65.2 ms. -At any given time, either the LP layer, the MDCT layer, or both, may be active. -It can seamlessly switch between all of its various operating modes, giving it - a great deal of flexibility to adapt to varying content and network - conditions without renegotiating the current session. -The codec allows input and output of various audio bandwidths, defined as - follows: - - -Abbreviation -Audio Bandwidth -Sample Rate (Effective) -NB (narrowband) 4 kHz 8 kHz -MB (medium-band) 6 kHz 12 kHz -WB (wideband) 8 kHz 16 kHz -SWB (super-wideband) 12 kHz 24 kHz -FB (fullband) 20 kHz (*) 48 kHz - - -(*) Although the sampling theorem allows a bandwidth as large as half the - sampling rate, Opus never codes audio above 20 kHz, as that is the - generally accepted upper limit of human hearing. - - - -Opus defines super-wideband (SWB) with an effective sample rate of 24 kHz, - unlike some other audio coding standards that use 32 kHz. -This was chosen for a number of reasons. -The band layout in the MDCT layer naturally allows skipping coefficients for - frequencies over 12 kHz, but does not allow cleanly dropping just those - frequencies over 16 kHz. -A sample rate of 24 kHz also makes resampling in the MDCT layer easier, - as 24 evenly divides 48, and when 24 kHz is sufficient, it can save - computation in other processing, such as Acoustic Echo Cancellation (AEC). -Experimental changes to the band layout to allow a 16 kHz cutoff - (32 kHz effective sample rate) showed potential quality degradations at - other sample rates, and at typical bitrates the number of bits saved by using - such a cutoff instead of coding in fullband (FB) mode is very small. -Therefore, if an application wishes to process a signal sampled at 32 kHz, - it should just use FB. - - - -The LP layer is based on the SILK codec - . -It supports NB, MB, or WB audio and frame sizes from 10 ms to 60 ms, - and requires an additional 5 ms look-ahead for noise shaping estimation. -A small additional delay (up to 1.5 ms) may be required for sampling rate - conversion. -Like Vorbis and many other modern codecs, SILK is inherently designed for - variable-bitrate (VBR) coding, though the encoder can also produce - constant-bitrate (CBR) streams. -The version of SILK used in Opus is substantially modified from, and not - compatible with, the stand-alone SILK codec previously deployed by Skype. -This document does not serve to define that format, but those interested in the - original SILK codec should see instead. - - - -The MDCT layer is based on the CELT codec . -It supports NB, WB, SWB, or FB audio and frame sizes from 2.5 ms to - 20 ms, and requires an additional 2.5 ms look-ahead due to the - overlapping MDCT windows. -The CELT codec is inherently designed for CBR coding, but unlike many CBR - codecs it is not limited to a set of predetermined rates. -It internally allocates bits to exactly fill any given target budget, and an - encoder can produce a VBR stream by varying the target on a per-frame basis. -The MDCT layer is not used for speech when the audio bandwidth is WB or less, - as it is not useful there. -On the other hand, non-speech signals are not always adequately coded using - linear prediction, so for music only the MDCT layer should be used. - - - -A "Hybrid" mode allows the use of both layers simultaneously with a frame size - of 10 or 20 ms and a SWB or FB audio bandwidth. -The LP layer codes the low frequencies by resampling the signal down to WB. -The MDCT layer follows, coding the high frequency portion of the signal. -The cutoff between the two lies at 8 kHz, the maximum WB audio bandwidth. -In the MDCT layer, all bands below 8 kHz are discarded, so there is no - coding redundancy between the two layers. - - - -The sample rate (in contrast to the actual audio bandwidth) can be chosen - independently on the encoder and decoder side, e.g., a fullband signal can be - decoded as wideband, or vice versa. -This approach ensures a sender and receiver can always interoperate, regardless - of the capabilities of their actual audio hardware. -Internally, the LP layer always operates at a sample rate of twice the audio - bandwidth, up to a maximum of 16 kHz, which it continues to use for SWB - and FB. -The decoder simply resamples its output to support different sample rates. -The MDCT layer always operates internally at a sample rate of 48 kHz. -Since all the supported sample rates evenly divide this rate, and since the - the decoder may easily zero out the high frequency portion of the spectrum in - the frequency domain, it can simply decimate the MDCT layer output to achieve - the other supported sample rates very cheaply. - - - -After conversion to the common, desired output sample rate, the decoder simply - adds the output from the two layers together. -To compensate for the different look-ahead required by each layer, the CELT - encoder input is delayed by an additional 2.7 ms. -This ensures that low frequencies and high frequencies arrive at the same time. -This extra delay may be reduced by an encoder by using less look-ahead for noise - shaping or using a simpler resampler in the LP layer, but this will reduce - quality. -However, the base 2.5 ms look-ahead in the CELT layer cannot be reduced in - the encoder because it is needed for the MDCT overlap, whose size is fixed by - the decoder. - - - -Both layers use the same entropy coder, avoiding any waste from "padding bits" - between them. -The hybrid approach makes it easy to support both CBR and VBR coding. -Although the LP layer is VBR, the bit allocation of the MDCT layer can produce - a final stream that is CBR by using all the bits left unused by the LP layer. - - -
    - -The Opus codec includes a number of control parameters which can be changed dynamically during -regular operation of the codec, without interrupting the audio stream from the encoder to the decoder. -These parameters only affect the encoder since any impact they have on the bit-stream is signaled -in-band such that a decoder can decode any Opus stream without any out-of-band signaling. Any Opus -implementation can add or modify these control parameters without affecting interoperability. The most -important encoder control parameters in the reference encoder are listed below. - - -
    - -Opus supports all bitrates from 6 kb/s to 510 kb/s. All other parameters being -equal, higher bitrate results in higher quality. For a frame size of 20 ms, these -are the bitrate "sweet spots" for Opus in various configurations: - -8-12 kb/s for NB speech, -16-20 kb/s for WB speech, -28-40 kb/s for FB speech, -48-64 kb/s for FB mono music, and -64-128 kb/s for FB stereo music. - - -
    - -
    - -Opus can transmit either mono or stereo frames within a single stream. -When decoding a mono frame in a stereo decoder, the left and right channels are - identical, and when decoding a stereo frame in a mono decoder, the mono output - is the average of the left and right channels. -In some cases, it is desirable to encode a stereo input stream in mono (e.g., - because the bitrate is too low to encode stereo with sufficient quality). -The number of channels encoded can be selected in real-time, but by default the - reference encoder attempts to make the best decision possible given the - current bitrate. - -
    - -
    - -The audio bandwidths supported by Opus are listed in - . -Just like for the number of channels, any decoder can decode audio encoded at - any bandwidth. -For example, any Opus decoder operating at 8 kHz can decode a FB Opus - frame, and any Opus decoder operating at 48 kHz can decode a NB frame. -Similarly, the reference encoder can take a 48 kHz input signal and - encode it as NB. -The higher the audio bandwidth, the higher the required bitrate to achieve - acceptable quality. -The audio bandwidth can be explicitly specified in real-time, but by default - the reference encoder attempts to make the best bandwidth decision possible - given the current bitrate. - -
    - - -
    - -Opus can encode frames of 2.5, 5, 10, 20, 40 or 60 ms. -It can also combine multiple frames into packets of up to 120 ms. -For real-time applications, sending fewer packets per second reduces the - bitrate, since it reduces the overhead from IP, UDP, and RTP headers. -However, it increases latency and sensitivity to packet losses, as losing one - packet constitutes a loss of a bigger chunk of audio. -Increasing the frame duration also slightly improves coding efficiency, but the - gain becomes small for frame sizes above 20 ms. -For this reason, 20 ms frames are a good choice for most applications. - -
    - -
    - -There are various aspects of the Opus encoding process where trade-offs -can be made between CPU complexity and quality/bitrate. In the reference -encoder, the complexity is selected using an integer from 0 to 10, where -0 is the lowest complexity and 10 is the highest. Examples of -computations for which such trade-offs may occur are: - -The order of the pitch analysis whitening filter , -The order of the short-term noise shaping filter, -The number of states in delayed decision quantization of the -residual signal, and -The use of certain bit-stream features such as variable time-frequency -resolution and the pitch post-filter. - - -
    - -
    - -Audio codecs often exploit inter-frame correlations to reduce the -bitrate at a cost in error propagation: after losing one packet -several packets need to be received before the decoder is able to -accurately reconstruct the speech signal. The extent to which Opus -exploits inter-frame dependencies can be adjusted on the fly to -choose a trade-off between bitrate and amount of error propagation. - -
    - -
    - - Another mechanism providing robustness against packet loss is the in-band - Forward Error Correction (FEC). Packets that are determined to - contain perceptually important speech information, such as onsets or - transients, are encoded again at a lower bitrate and this re-encoded - information is added to a subsequent packet. - -
    - -
    - -Opus is more efficient when operating with variable bitrate (VBR), which is -the default. However, in some (rare) applications, constant bitrate (CBR) -is required. There are two main reasons to operate in CBR mode: - -When the transport only supports a fixed size for each compressed frame -When encryption is used for an audio stream that is either highly constrained - (e.g. yes/no, recorded prompts) or highly sensitive - - -When low-latency transmission is required over a relatively slow connection, then -constrained VBR can also be used. This uses VBR in a way that simulates a -"bit reservoir" and is equivalent to what MP3 (MPEG 1, Layer 3) and -AAC (Advanced Audio Coding) call CBR (i.e., not true -CBR due to the bit reservoir). - -
    - -
    - - Discontinuous Transmission (DTX) reduces the bitrate during silence - or background noise. When DTX is enabled, only one frame is encoded - every 400 milliseconds. - -
    - -
    - -
    - -
    - - -The Opus encoder produces "packets", which are each a contiguous set of bytes - meant to be transmitted as a single unit. -The packets described here do not include such things as IP, UDP, or RTP - headers which are normally found in a transport-layer packet. -A single packet may contain multiple audio frames, so long as they share a - common set of parameters, including the operating mode, audio bandwidth, frame - size, and channel count (mono vs. stereo). -This section describes the possible combinations of these parameters and the - internal framing used to pack multiple frames into a single packet. -This framing is not self-delimiting. -Instead, it assumes that a higher layer (such as UDP or RTP -or Ogg or Matroska ) - will communicate the length, in bytes, of the packet, and it uses this - information to reduce the framing overhead in the packet itself. -A decoder implementation MUST support the framing described in this section. -An alternative, self-delimiting variant of the framing is described in - . -Support for that variant is OPTIONAL. - - - -All bit diagrams in this document number the bits so that bit 0 is the most - significant bit of the first byte, and bit 7 is the least significant. -Bit 8 is thus the most significant bit of the second byte, etc. -Well-formed Opus packets obey certain requirements, marked [R1] through [R7] - below. -These are summarized in along with - appropriate means of handling malformed packets. - - -
    - -A well-formed Opus packet MUST contain at least one byte [R1]. -This byte forms a table-of-contents (TOC) header that signals which of the - various modes and configurations a given packet uses. -It is composed of a configuration number, "config", a stereo flag, "s", and a - frame count code, "c", arranged as illustrated in - . -A description of each of these fields follows. - - -
    - -
    - - -The top five bits of the TOC byte, labeled "config", encode one of 32 possible - configurations of operating mode, audio bandwidth, and frame size. -As described, the LP (SILK) layer and MDCT (CELT) layer can be combined in three possible - operating modes: - -A SILK-only mode for use in low bitrate connections with an audio bandwidth - of WB or less, -A Hybrid (SILK+CELT) mode for SWB or FB speech at medium bitrates, and -A CELT-only mode for very low delay speech transmission as well as music - transmission (NB to FB). - -The 32 possible configurations each identify which one of these operating modes - the packet uses, as well as the audio bandwidth and the frame size. - lists the parameters for each configuration. - - -Configuration Number(s) -Mode -Bandwidth -Frame Sizes -0...3 SILK-only NB 10, 20, 40, 60 ms -4...7 SILK-only MB 10, 20, 40, 60 ms -8...11 SILK-only WB 10, 20, 40, 60 ms -12...13 Hybrid SWB 10, 20 ms -14...15 Hybrid FB 10, 20 ms -16...19 CELT-only NB 2.5, 5, 10, 20 ms -20...23 CELT-only WB 2.5, 5, 10, 20 ms -24...27 CELT-only SWB 2.5, 5, 10, 20 ms -28...31 CELT-only FB 2.5, 5, 10, 20 ms - - -The configuration numbers in each range (e.g., 0...3 for NB SILK-only) - correspond to the various choices of frame size, in the same order. -For example, configuration 0 has a 10 ms frame size and configuration 3 - has a 60 ms frame size. - - - -One additional bit, labeled "s", signals mono vs. stereo, with 0 indicating - mono and 1 indicating stereo. - - - -The remaining two bits of the TOC byte, labeled "c", code the number of frames - per packet (codes 0 to 3) as follows: - -0: 1 frame in the packet -1: 2 frames in the packet, each with equal compressed size -2: 2 frames in the packet, with different compressed sizes -3: an arbitrary number of frames in the packet - -This draft refers to a packet as a code 0 packet, code 1 packet, etc., based on - the value of "c". - - -
    - -
    - - -This section describes how frames are packed according to each possible value - of "c" in the TOC byte. - - -
    - -When a packet contains multiple VBR frames (i.e., code 2 or 3), the compressed - length of one or more of these frames is indicated with a one- or two-byte - sequence, with the meaning of the first byte as follows: - -0: No frame (discontinuous transmission (DTX) or lost packet) -1...251: Length of the frame in bytes -252...255: A second byte is needed. The total length is (second_byte*4)+first_byte - - - - -The special length 0 indicates that no frame is available, either because it - was dropped during transmission by some intermediary or because the encoder - chose not to transmit it. -Any Opus frame in any mode MAY have a length of 0. - - - -The maximum representable length is 255*4+255=1275 bytes. -For 20 ms frames, this represents a bitrate of 510 kb/s, which is - approximately the highest useful rate for lossily compressed fullband stereo - music. -Beyond this point, lossless codecs are more appropriate. -It is also roughly the maximum useful rate of the MDCT layer, as shortly - thereafter quality no longer improves with additional bits due to limitations - on the codebook sizes. - - - -No length is transmitted for the last frame in a VBR packet, or for any of the - frames in a CBR packet, as it can be inferred from the total size of the - packet and the size of all other data in the packet. -However, the length of any individual frame MUST NOT exceed - 1275 bytes [R2], to allow for repacketization by gateways, - conference bridges, or other software. - -
    - -
    - - -For code 0 packets, the TOC byte is immediately followed by N-1 bytes - of compressed data for a single frame (where N is the size of the packet), - as illustrated in . - -
    - -
    -
    - -
    - -For code 1 packets, the TOC byte is immediately followed by the - (N-1)/2 bytes of compressed data for the first frame, followed by - (N-1)/2 bytes of compressed data for the second frame, as illustrated in - . -The number of payload bytes available for compressed data, N-1, MUST be even - for all code 1 packets [R3]. - -
    - -
    -
    - -
    - -For code 2 packets, the TOC byte is followed by a one- or two-byte sequence - indicating the length of the first frame (marked N1 in ), - followed by N1 bytes of compressed data for the first frame. -The remaining N-N1-2 or N-N1-3 bytes are the compressed data for the - second frame. -This is illustrated in . -A code 2 packet MUST contain enough bytes to represent a valid length. -For example, a 1-byte code 2 packet is always invalid, and a 2-byte code 2 - packet whose second byte is in the range 252...255 is also invalid. -The length of the first frame, N1, MUST also be no larger than the size of the - payload remaining after decoding that length for all code 2 packets [R4]. -This makes, for example, a 2-byte code 2 packet with a second byte in the range - 1...251 invalid as well (the only valid 2-byte code 2 packet is one where the - length of both frames is zero). - -
    - -
    -
    - -
    - -Code 3 packets signal the number of frames, as well as additional - padding, called "Opus padding" to indicate that this padding is added at the - Opus layer, rather than at the transport layer. -Code 3 packets MUST have at least 2 bytes [R6,R7]. -The TOC byte is followed by a byte encoding the number of frames in the packet - in bits 2 to 7 (marked "M" in ), with bit 1 indicating whether - or not Opus padding is inserted (marked "p" in ), and bit 0 - indicating VBR (marked "v" in ). -M MUST NOT be zero, and the audio duration contained within a packet MUST NOT - exceed 120 ms [R5]. -This limits the maximum frame count for any frame size to 48 (for 2.5 ms - frames), with lower limits for longer frame sizes. - illustrates the layout of the frame count - byte. - -
    - -
    - -When Opus padding is used, the number of bytes of padding is encoded in the - bytes following the frame count byte. -Values from 0...254 indicate that 0...254 bytes of padding are included, - in addition to the byte(s) used to indicate the size of the padding. -If the value is 255, then the size of the additional padding is 254 bytes, - plus the padding value encoded in the next byte. -There MUST be at least one more byte in the packet in this case [R6,R7]. -The additional padding bytes appear at the end of the packet, and MUST be set - to zero by the encoder to avoid creating a covert channel. -The decoder MUST accept any value for the padding bytes, however. - - -Although this encoding provides multiple ways to indicate a given number of - padding bytes, each uses a different number of bytes to indicate the padding - size, and thus will increase the total packet size by a different amount. -For example, to add 255 bytes to a packet, set the padding bit, p, to 1, insert - a single byte after the frame count byte with a value of 254, and append 254 - padding bytes with the value zero to the end of the packet. -To add 256 bytes to a packet, set the padding bit to 1, insert two bytes after - the frame count byte with the values 255 and 0, respectively, and append 254 - padding bytes with the value zero to the end of the packet. -By using the value 255 multiple times, it is possible to create a packet of any - specific, desired size. -Let P be the number of header bytes used to indicate the padding size plus the - number of padding bytes themselves (i.e., P is the total number of bytes added - to the packet). -Then P MUST be no more than N-2 [R6,R7]. - - -In the CBR case, let R=N-2-P be the number of bytes remaining in the packet - after subtracting the (optional) padding. -Then the compressed length of each frame in bytes is equal to R/M. -The value R MUST be a non-negative integer multiple of M [R6]. -The compressed data for all M frames follows, each of size - R/M bytes, as illustrated in . - - -
    - -
    - - -In the VBR case, the (optional) padding length is followed by M-1 frame - lengths (indicated by "N1" to "N[M-1]" in ), each encoded in a - one- or two-byte sequence as described above. -The packet MUST contain enough data for the M-1 lengths after removing the - (optional) padding, and the sum of these lengths MUST be no larger than the - number of bytes remaining in the packet after decoding them [R7]. -The compressed data for all M frames follows, each frame consisting of the - indicated number of bytes, with the final frame consuming any remaining bytes - before the final padding, as illustrated in . -The number of header bytes (TOC byte, frame count byte, padding length bytes, - and frame length bytes), plus the signaled length of the first M-1 frames themselves, - plus the signaled length of the padding MUST be no larger than N, the total size of the - packet. - - -
    - -
    -
    -
    - -
    - -Simplest case, one NB mono 20 ms SILK frame: - - -
    - -
    - - -Two FB mono 5 ms CELT frames of the same compressed size: - - -
    - -
    - - -Two FB mono 20 ms Hybrid frames of different compressed size: - - -
    - -
    - - -Four FB stereo 20 ms CELT frames of the same compressed size: - - -
    - -
    -
    - -
    - -A receiver MUST NOT process packets which violate any of the rules above as - normal Opus packets. -They are reserved for future applications, such as in-band headers (containing - metadata, etc.). -Packets which violate these constraints may cause implementations of - this specification to treat them as malformed, and - discard them. - - -These constraints are summarized here for reference: - -Packets are at least one byte. -No implicit frame length is larger than 1275 bytes. -Code 1 packets have an odd total length, N, so that (N-1)/2 is an - integer. -Code 2 packets have enough bytes after the TOC for a valid frame - length, and that length is no larger than the number of bytes remaining in the - packet. -Code 3 packets contain at least one frame, but no more than 120 ms - of audio total. -The length of a CBR code 3 packet, N, is at least two bytes, the number of - bytes added to indicate the padding size plus the trailing padding bytes - themselves, P, is no more than N-2, and the frame count, M, satisfies - the constraint that (N-2-P) is a non-negative integer multiple of M. -VBR code 3 packets are large enough to contain all the header bytes (TOC - byte, frame count byte, any padding length bytes, and any frame length bytes), - plus the length of the first M-1 frames, plus any trailing padding bytes. - - -
    - -
    - -
    - -The Opus decoder consists of two main blocks: the SILK decoder and the CELT - decoder. -At any given time, one or both of the SILK and CELT decoders may be active. -The output of the Opus decode is the sum of the outputs from the SILK and CELT - decoders with proper sample rate conversion and delay compensation on the SILK - side, and optional decimation (when decoding to sample rates less than - 48 kHz) on the CELT side, as illustrated in the block diagram below. - -
    - -| Decoder |--->| Rate |----+ -Bit- +---------+ | | | | Conversion | v -stream | Range |---+ +---------+ +------------+ /---\ Audio -------->| Decoder | | + |------> - | |---+ +---------+ +------------+ \---/ - +---------+ | | CELT | | Decimation | ^ - +->| Decoder |--->| (Optional) |----+ - | | | | - +---------+ +------------+ -]]> - -
    - -
    - -Opus uses an entropy coder based on range coding -, -which is itself a rediscovery of the FIFO arithmetic code introduced by . -It is very similar to arithmetic encoding, except that encoding is done with -digits in any base instead of with bits, -so it is faster when using larger bases (i.e., a byte). All of the -calculations in the range coder must use bit-exact integer arithmetic. - - -Symbols may also be coded as "raw bits" packed directly into the bitstream, - bypassing the range coder. -These are packed backwards starting at the end of the frame, as illustrated in - . -This reduces complexity and makes the stream more resilient to bit errors, as - corruption in the raw bits will not desynchronize the decoding process, unlike - corruption in the input to the range decoder. -Raw bits are only used in the CELT layer. - - -
    - : -+ + -: : -+ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -: | <- Boundary occurs at an arbitrary bit position : -+-+-+-+ + -: <- Raw bits data (packed LSB to MSB) | -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ -]]> -
    - - -Each symbol coded by the range coder is drawn from a finite alphabet and coded - in a separate "context", which describes the size of the alphabet and the - relative frequency of each symbol in that alphabet. - - -Suppose there is a context with n symbols, identified with an index that ranges - from 0 to n-1. -The parameters needed to encode or decode symbol k in this context are - represented by a three-tuple (fl[k], fh[k], ft), with - 0 <= fl[k] < fh[k] <= ft <= 65535. -The values of this tuple are derived from the probability model for the - symbol, represented by traditional "frequency counts". -Because Opus uses static contexts these are not updated as symbols are decoded. -Let f[i] be the frequency of symbol i. -Then the three-tuple corresponding to symbol k is given by - -
    - -
    - -The range decoder extracts the symbols and integers encoded using the range - encoder in . -The range decoder maintains an internal state vector composed of the two-tuple - (val, rng), representing the difference between the high end of the - current range and the actual coded value, minus one, and the size of the - current range, respectively. -Both val and rng are 32-bit unsigned integer values. - - -
    - -Let b0 be the first input byte (or zero if there are no bytes in this Opus - frame). -The decoder initializes rng to 128 and initializes val to - (127 - (b0>>1)), where (b0>>1) is the top 7 bits of the - first input byte. -It saves the remaining bit, (b0&1), for use in the renormalization - procedure described in , which the - decoder invokes immediately after initialization to read additional bits and - establish the invariant that rng > 2**23. - -
    - -
    - -Decoding a symbol is a two-step process. -The first step determines a 16-bit unsigned value fs, which lies within the - range of some symbol in the current context. -The second step updates the range decoder state with the three-tuple - (fl[k], fh[k], ft) corresponding to that symbol. - - -The first step is implemented by ec_decode() (entdec.c), which computes -
    - -
    -The divisions here are integer division. -
    - -The decoder then identifies the symbol in the current context corresponding to - fs; i.e., the value of k whose three-tuple (fl[k], fh[k], ft) - satisfies fl[k] <= fs < fh[k]. -It uses this tuple to update val according to -
    - -
    -If fl[k] is greater than zero, then the decoder updates rng using -
    - -
    -Otherwise, it updates rng using -
    - -
    -
    - -Using a special case for the first symbol (rather than the last symbol, as is - commonly done in other arithmetic coders) ensures that all the truncation - error from the finite precision arithmetic accumulates in symbol 0. -This makes the cost of coding a 0 slightly smaller, on average, than its - estimated probability indicates and makes the cost of coding any other symbol - slightly larger. -When contexts are designed so that 0 is the most probable symbol, which is - often the case, this strategy minimizes the inefficiency introduced by the - finite precision. -It also makes some of the special-case decoding routines in - particularly simple. - - -After the updates, implemented by ec_dec_update() (entdec.c), the decoder - normalizes the range using the procedure in the next section, and returns the - index k. - - -
    - -To normalize the range, the decoder repeats the following process, implemented - by ec_dec_normalize() (entdec.c), until rng > 2**23. -If rng is already greater than 2**23, the entire process is skipped. -First, it sets rng to (rng<<8). -Then it reads the next byte of the Opus frame and forms an 8-bit value sym, - using the left-over bit buffered from the previous byte as the high bit - and the top 7 bits of the byte just read as the other 7 bits of sym. -The remaining bit in the byte just read is buffered for use in the next - iteration. -If no more input bytes remain, it uses zero bits instead. -See for the initialization used to process - the first byte. -Then, it sets -
    - -
    -
    - -It is normal and expected that the range decoder will read several bytes - into the raw bits data (if any) at the end of the packet by the time the frame - is completely decoded, as illustrated in . -This same data MUST also be returned as raw bits when requested. -The encoder is expected to terminate the stream in such a way that the decoder - will decode the intended values regardless of the data contained in the raw - bits. - describes a procedure for doing this. -If the range decoder consumes all of the bytes belonging to the current frame, - it MUST continue to use zero when any further input bytes are required, even - if there is additional data in the current packet from padding or other - frames. - - -
    - | : -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ - ^ ^ - | End of data buffered by the range coder | -...-----------------------------------------------+ - | - | End of data consumed by raw bits - +-------------------------------------------------------... -]]> -
    -
    -
    - -
    - -The reference implementation uses three additional decoding methods that are - exactly equivalent to the above, but make assumptions and simplifications that - allow for a more efficient implementation. - -
    - -The first is ec_decode_bin() (entdec.c), defined using the parameter ftb - instead of ft. -It is mathematically equivalent to calling ec_decode() with - ft = (1<<ftb), but avoids one of the divisions. - -
    -
    - -The next is ec_dec_bit_logp() (entdec.c), which decodes a single binary symbol, - replacing both the ec_decode() and ec_dec_update() steps. -The context is described by a single parameter, logp, which is the absolute - value of the base-2 logarithm of the probability of a "1". -It is mathematically equivalent to calling ec_decode() with - ft = (1<<logp), followed by ec_dec_update() with - the 3-tuple (fl[k] = 0, - fh[k] = (1<<logp) - 1, - ft = (1<<logp)) if the returned value - of fs is less than (1<<logp) - 1 (a "0" was decoded), and with - (fl[k] = (1<<logp) - 1, - fh[k] = ft = (1<<logp)) otherwise (a "1" was - decoded). -The implementation requires no multiplications or divisions. - -
    -
    - -The last is ec_dec_icdf() (entdec.c), which decodes a single symbol with a - table-based context of up to 8 bits, also replacing both the ec_decode() and - ec_dec_update() steps, as well as the search for the decoded symbol in between. -The context is described by two parameters, an icdf - ("inverse" cumulative distribution function) table and ftb. -As with ec_decode_bin(), (1<<ftb) is equivalent to ft. -idcf[k], on the other hand, stores (1<<ftb)-fh[k], which is equal to - (1<<ftb) - fl[k+1]. -fl[0] is assumed to be 0, and the table is terminated by a value of 0 (where - fh[k] == ft). - - -The function is mathematically equivalent to calling ec_decode() with - ft = (1<<ftb), using the returned value fs to search the table - for the first entry where fs < (1<<ftb)-icdf[k], and - calling ec_dec_update() with - fl[k] = (1<<ftb) - icdf[k-1] (or 0 - if k == 0), fh[k] = (1<<ftb) - idcf[k], - and ft = (1<<ftb). -Combining the search with the update allows the division to be replaced by a - series of multiplications (which are usually much cheaper), and using an - inverse CDF allows the use of an ftb as large as 8 in an 8-bit table without - any special cases. -This is the primary interface with the range decoder in the SILK layer, though - it is used in a few places in the CELT layer as well. - - -Although icdf[k] is more convenient for the code, the frequency counts, f[k], - are a more natural representation of the probability distribution function - (PDF) for a given symbol. -Therefore this draft lists the latter, not the former, when describing the - context in which a symbol is coded as a list, e.g., {4, 4, 4, 4}/16 for a - uniform context with four possible values and ft = 16. -The value of ft after the slash is always the sum of the entries in the PDF, - but is included for convenience. -Contexts with identical probabilities, f[k]/ft, but different values of ft - (or equivalently, ftb) are not the same, and cannot, in general, be used in - place of one another. -An icdf table is also not capable of representing a PDF where the first symbol - has 0 probability. -In such contexts, ec_dec_icdf() can decode the symbol by using a table that - drops the entries for any initial zero-probability values and adding the - constant offset of the first value with a non-zero probability to its return - value. - -
    -
    - -
    - -The raw bits used by the CELT layer are packed at the end of the packet, with - the least significant bit of the first value packed in the least significant - bit of the last byte, filling up to the most significant bit in the last byte, - continuing on to the least significant bit of the penultimate byte, and so on. -The reference implementation reads them using ec_dec_bits() (entdec.c). -Because the range decoder must read several bytes ahead in the stream, as - described in , the input consumed by the - raw bits may overlap with the input consumed by the range coder, and a decoder - MUST allow this. -The format should render it impossible to attempt to read more raw bits than - there are actual bits in the frame, though a decoder may wish to check for - this and report an error. - -
    - -
    - -The function ec_dec_uint() (entdec.c) decodes one of ft equiprobable values in - the range 0 to (ft - 1), inclusive, each with a frequency of 1, - where ft may be as large as (2**32 - 1). -Because ec_decode() is limited to a total frequency of (2**16 - 1), - it splits up the value into a range coded symbol representing up to 8 of the - high bits, and, if necessary, raw bits representing the remainder of the - value. -The limit of 8 bits in the range coded symbol is a trade-off between - implementation complexity, modeling error (since the symbols no longer truly - have equal coding cost), and rounding error introduced by the range coder - itself (which gets larger as more bits are included). -Using raw bits reduces the maximum number of divisions required in the worst - case, but means that it may be possible to decode a value outside the range - 0 to (ft - 1), inclusive. - - - -ec_dec_uint() takes a single, positive parameter, ft, which is not necessarily - a power of two, and returns an integer, t, whose value lies between 0 and - (ft - 1), inclusive. -Let ftb = ilog(ft - 1), i.e., the number of bits required - to store (ft - 1) in two's complement notation. -If ftb is 8 or less, then t is decoded with t = ec_decode(ft), and - the range coder state is updated using the three-tuple (t, t + 1, - ft). - - -If ftb is greater than 8, then the top 8 bits of t are decoded using -
    -> (ftb - 8)) + 1) , -]]> -
    - the decoder state is updated using the three-tuple - (t, t + 1, - ((ft - 1) >> (ftb - 8)) + 1), - and the remaining bits are decoded as raw bits, setting -
    - -
    -If, at this point, t >= ft, then the current frame is corrupt. -In that case, the decoder should assume there has been an error in the coding, - decoding, or transmission and SHOULD take measures to conceal the - error and/or report to the application that the error has occurred. -
    - -
    - -
    - -The bit allocation routines in the CELT decoder need a conservative upper bound - on the number of bits that have been used from the current frame thus far, - including both range coder bits and raw bits. -This drives allocation decisions that must match those made in the encoder. -The upper bound is computed in the reference implementation to whole-bit - precision by the function ec_tell() (entcode.h) and to fractional 1/8th bit - precision by the function ec_tell_frac() (entcode.c). -Like all operations in the range coder, it must be implemented in a bit-exact - manner, and must produce exactly the same value returned by the same functions - in the encoder after encoding the same symbols. - - -ec_tell() is guaranteed to return ceil(ec_tell_frac()/8.0). -In various places the codec will check to ensure there is enough room to - contain a symbol before attempting to decode it. -In practice, although the number of bits used so far is an upper bound, - decoding a symbol whose probability model suggests it has a worst-case cost of - p 1/8th bits may actually advance the return value of ec_tell_frac() by - p-1, p, or p+1 1/8th bits, due to approximation error in that upper bound, - truncation error in the range coder, and for large values of ft, modeling - error in ec_dec_uint(). - - -However, this error is bounded, and periodic calls to ec_tell() or - ec_tell_frac() at precisely defined points in the decoding process prevent it - from accumulating. -For a range coder symbol that requires a whole number of bits (i.e., - for which ft/(fh[k] - fl[k]) is a power of two), where there are at - least p 1/8th bits available, decoding the symbol will never cause ec_tell() or - ec_tell_frac() to exceed the size of the frame ("bust the budget"). -In this case the return value of ec_tell_frac() will only advance by more than - p 1/8th bits if there was an additional, fractional number of bits remaining, - and it will never advance beyond the next whole-bit boundary, which is safe, - since frames always contain a whole number of bits. -However, when p is not a whole number of bits, an extra 1/8th bit is required - to ensure that decoding the symbol will not bust the budget. - - -The reference implementation keeps track of the total number of whole bits that - have been processed by the decoder so far in the variable nbits_total, - including the (possibly fractional) number of bits that are currently - buffered, but not consumed, inside the range coder. -nbits_total is initialized to 9 just before the initial range renormalization - process completes (or equivalently, it can be initialized to 33 after the - first renormalization). -The extra two bits over the actual amount buffered by the range coder - guarantees that it is an upper bound and that there is enough room for the - encoder to terminate the stream. -Each iteration through the range coder's renormalization loop increases - nbits_total by 8. -Reading raw bits increases nbits_total by the number of raw bits read. - - -
    - -The whole number of bits buffered in rng may be estimated via lg = ilog(rng). -ec_tell() then becomes a simple matter of removing these bits from the total. -It returns (nbits_total - lg). - - -In a newly initialized decoder, before any symbols have been read, this reports - that 1 bit has been used. -This is the bit reserved for termination of the encoder. - -
    - -
    - -ec_tell_frac() estimates the number of bits buffered in rng to fractional - precision. -Since rng must be greater than 2**23 after renormalization, lg must be at least - 24. -Let -
    - -> (lg-16) , -]]> -
    - so that 32768 <= r_Q15 < 65536, an unsigned Q15 value representing the - fractional part of rng. -Then the following procedure can be used to add one bit of precision to lg. -First, update -
    - -> 15 . -]]> -
    -Then add the 16th bit of r_Q15 to lg via -
    - -> 16) . -]]> -
    -Finally, if this bit was a 1, reduce r_Q15 by a factor of two via -
    - -> 1 , -]]> -
    - so that it once again lies in the range 32768 <= r_Q15 < 65536. -
    - -This procedure is repeated three times to extend lg to 1/8th bit precision. -ec_tell_frac() then returns (nbits_total*8 - lg). - -
    - -
    - -
    - -
    - -The decoder's LP layer uses a modified version of the SILK codec (herein simply - called "SILK"), which runs a decoded excitation signal through adaptive - long-term and short-term prediction synthesis filters. -It runs at NB, MB, and WB sample rates internally. -When used in a SWB or FB Hybrid frame, the LP layer itself still only runs in - WB. - - -
    - -An overview of the decoder is given in . - -
    - -| Range |--->| Decode |---------------------------+ - 1 | Decoder | 2 | Parameters |----------+ 5 | - +---------+ +------------+ 4 | | - 3 | | | - \/ \/ \/ - +------------+ +------------+ +------------+ - | Generate |-->| LTP |-->| LPC | - | Excitation | | Synthesis | | Synthesis | - +------------+ +------------+ +------------+ - ^ | - | | - +-------------------+----------------+ - | 6 - | +------------+ +-------------+ - +-->| Stereo |-->| Sample Rate |--> - | Unmixing | 7 | Conversion | 8 - +------------+ +-------------+ - -1: Range encoded bitstream -2: Coded parameters -3: Pulses, LSBs, and signs -4: Pitch lags, Long-Term Prediction (LTP) coefficients -5: Linear Predictive Coding (LPC) coefficients and gains -6: Decoded signal (mono or mid-side stereo) -7: Unmixed signal (mono or left-right stereo) -8: Resampled signal -]]> - -
    - - -The decoder feeds the bitstream (1) to the range decoder from - , and then decodes the parameters in it (2) - using the procedures detailed in - Sections  - through . -These parameters (3, 4, 5) are used to generate an excitation signal (see - ), which is fed to an optional - long-term prediction (LTP) filter (voiced frames only, see - ) and then a short-term prediction filter - (see ), producing the decoded signal (6). -For stereo streams, the mid-side representation is converted to separate left - and right channels (7). -The result is finally resampled to the desired output sample rate (e.g., - 48 kHz) so that the resampled signal (8) can be mixed with the CELT - layer. - - -
    - -
    - - -Internally, the LP layer of a single Opus frame is composed of either a single - 10 ms regular SILK frame or between one and three 20 ms regular SILK - frames. -A stereo Opus frame may double the number of regular SILK frames (up to a total - of six), since it includes separate frames for a mid channel and, optionally, - a side channel. -Optional Low Bit-Rate Redundancy (LBRR) frames, which are reduced-bitrate - encodings of previous SILK frames, may be included to aid in recovery from - packet loss. -If present, these appear before the regular SILK frames. -They are in most respects identical to regular, active SILK frames, except that - they are usually encoded with a lower bitrate. -This draft uses "SILK frame" to refer to either one and "regular SILK frame" if - it needs to draw a distinction between the two. - - -Logically, each SILK frame is in turn composed of either two or four 5 ms - subframes. -Various parameters, such as the quantization gain of the excitation and the - pitch lag and filter coefficients can vary on a subframe-by-subframe basis. -Physically, the parameters for each subframe are interleaved in the bitstream, - as described in the relevant sections for each parameter. - - -All of these frames and subframes are decoded from the same range coder, with - no padding between them. -Thus packing multiple SILK frames in a single Opus frame saves, on average, - half a byte per SILK frame. -It also allows some parameters to be predicted from prior SILK frames in the - same Opus frame, since this does not degrade packet loss robustness (beyond - any penalty for merely using fewer, larger packets to store multiple frames). - - - -Stereo support in SILK uses a variant of mid-side coding, allowing a mono - decoder to simply decode the mid channel. -However, the data for the two channels is interleaved, so a mono decoder must - still unpack the data for the side channel. -It would be required to do so anyway for Hybrid Opus frames, or to support - decoding individual 20 ms frames. - - - - summarizes the overall grouping of the contents of - the LP layer. -Figures  - and  illustrate - the ordering of the various SILK frames for a 60 ms Opus frame, for both - mono and stereo, respectively. - - - -Symbol(s) -PDF(s) -Condition - -Voice Activity Detection (VAD) flags -{1, 1}/2 - - -LBRR flag -{1, 1}/2 - - -Per-frame LBRR flags - - - -LBRR Frame(s) - - - -Regular SILK Frame(s) - - - - - -
    - -
    - -
    - -
    - -
    - -
    - -The LP layer begins with two to eight header bits, decoded in silk_Decode() - (dec_API.c). -These consist of one Voice Activity Detection (VAD) bit per frame (up to 3), - followed by a single flag indicating the presence of LBRR frames. -For a stereo packet, these first flags correspond to the mid channel, and a - second set of flags is included for the side channel. - - -Because these are the first symbols decoded by the range coder and because they - are coded as binary values with uniform probability, they can be extracted - directly from the most significant bits of the first byte of compressed data. -Thus, a receiver can determine if an Opus frame contains any active SILK frames - without the overhead of using the range decoder. - -
    - -
    - -For Opus frames longer than 20 ms, a set of LBRR flags is - decoded for each channel that has its LBRR flag set. -Each set contains one flag per 20 ms SILK frame. -40 ms Opus frames use the 2-frame LBRR flag PDF from - , and 60 ms Opus frames use the - 3-frame LBRR flag PDF. -For each channel, the resulting 2- or 3-bit integer contains the corresponding - LBRR flag for each frame, packed in order from the LSB to the MSB. - - - -Frame Size -PDF -40 ms {0, 53, 53, 150}/256 -60 ms {0, 41, 20, 29, 41, 15, 28, 82}/256 - - - -A 10 or 20 ms Opus frame does not contain any per-frame LBRR flags, - as there may be at most one LBRR frame per channel. -The global LBRR flag in the header bits (see ) - is already sufficient to indicate the presence of that single LBRR frame. - - -
    - -
    - -The LBRR frames, if present, contain an encoded representation of the signal - immediately prior to the current Opus frame as if it were encoded with the - current mode, frame size, audio bandwidth, and channel count, even if those - differ from the prior Opus frame. -When one of these parameters changes from one Opus frame to the next, this - implies that the LBRR frames of the current Opus frame may not be simple - drop-in replacements for the contents of the previous Opus frame. - - - -For example, when switching from 20 ms to 60 ms, the 60 ms Opus - frame may contain LBRR frames covering up to three prior 20 ms Opus - frames, even if those frames already contained LBRR frames covering some of - the same time periods. -When switching from 20 ms to 10 ms, the 10 ms Opus frame can - contain an LBRR frame covering at most half the prior 20 ms Opus frame, - potentially leaving a hole that needs to be concealed from even a single - packet loss (see ). -When switching from mono to stereo, the LBRR frames in the first stereo Opus - frame MAY contain a non-trivial side channel. - - - -In order to properly produce LBRR frames under all conditions, an encoder might - need to buffer up to 60 ms of audio and re-encode it during these - transitions. -However, the reference implementation opts to disable LBRR frames at the - transition point for simplicity. -Since transitions are relatively infrequent in normal usage, this does not have - a significant impact on packet loss robustness. - - - -The LBRR frames immediately follow the LBRR flags, prior to any regular SILK - frames. - describes their exact contents. -LBRR frames do not include their own separate VAD flags. -LBRR frames are only meant to be transmitted for active speech, thus all LBRR - frames are treated as active. - - - -In a stereo Opus frame longer than 20 ms, although the per-frame LBRR - flags for the mid channel are coded as a unit before the per-frame LBRR flags - for the side channel, the LBRR frames themselves are interleaved. -The decoder parses an LBRR frame for the mid channel of a given 20 ms - interval (if present) and then immediately parses the corresponding LBRR - frame for the side channel (if present), before proceeding to the next - 20 ms interval. - -
    - -
    - -The regular SILK frame(s) follow the LBRR frames (if any). - describes their contents, as well. -Unlike the LBRR frames, a regular SILK frame is coded for each time interval in - an Opus frame, even if the corresponding VAD flags are unset. -For stereo Opus frames longer than 20 ms, the regular mid and side SILK - frames for each 20 ms interval are interleaved, just as with the LBRR - frames. -The side frame may be skipped by coding an appropriate flag, as detailed in - . - -
    - -
    - -Each SILK frame includes a set of side information that encodes - -The frame type and quantization type (), -Quantization gains (), -Short-term prediction filter coefficients (), -A Line Spectral Frequencies (LSF) interpolation weight (), - -Long-term prediction filter lags and gains (), - and - -A linear congruential generator (LCG) seed (). - -The quantized excitation signal (see ) follows - these at the end of the frame. - details the overall organization of a - SILK frame. - - - -Symbol(s) -PDF(s) -Condition - -Stereo Prediction Weights - - - -Mid-only Flag - - - -Frame Type - - - -Subframe Gains - - - -Normalized LSF Stage-1 Index - - - -Normalized LSF Stage-2 Residual - - - -Normalized LSF Interpolation Weight - -20 ms frame - -Primary Pitch Lag - -Voiced frame - -Subframe Pitch Contour - -Voiced frame - -Periodicity Index - -Voiced frame - -LTP Filter - -Voiced frame - -LTP Scaling - - - -LCG Seed - - - -Excitation Rate Level - - - -Excitation Pulse Counts - - - -Excitation Pulse Locations - -Non-zero pulse count - -Excitation LSBs - - - -Excitation Signs - - - - - -
    - -A SILK frame corresponding to the mid channel of a stereo Opus frame begins - with a pair of side channel prediction weights, designed such that zeros - indicate normal mid-side coupling. -Since these weights can change on every frame, the first portion of each frame - linearly interpolates between the previous weights and the current ones, using - zeros for the previous weights if none are available. -These prediction weights are never included in a mono Opus frame, and the - previous weights are reset to zeros on any transition from mono to stereo. -They are also not included in an LBRR frame for the side channel, even if the - LBRR flags indicate the corresponding mid channel was not coded. -In that case, the previous weights are used, again substituting in zeros if no - previous weights are available since the last decoder reset - (see ). - - - -To summarize, these weights are coded if and only if - -This is a stereo Opus frame (), and -The current SILK frame corresponds to the mid channel. - - - - -The prediction weights are coded in three separate pieces, which are decoded - by silk_stereo_decode_pred() (decode_stereo_pred.c). -The first piece jointly codes the high-order part of a table index for both - weights. -The second piece codes the low-order part of each table index. -The third piece codes an offset used to linearly interpolate between table - indices. -The details are as follows. - - - -Let n be an index decoded with the 25-element stage-1 PDF in - . -Then let i0 and i1 be indices decoded with the stage-2 and stage-3 PDFs in - , respectively, and let i2 and i3 - be two more indices decoded with the stage-2 and stage-3 PDFs, all in that - order. - - - -Stage -PDF -Stage 1 -{7, 2, 1, 1, 1, - 10, 24, 8, 1, 1, - 3, 23, 92, 23, 3, - 1, 1, 8, 24, 10, - 1, 1, 1, 2, 7}/256 - -Stage 2 -{85, 86, 85}/256 - -Stage 3 -{51, 51, 52, 51, 51}/256 - - - -Then use n, i0, and i2 to form two table indices, wi0 and wi1, according to -
    - -
    - where the division is integer division. -The range of these indices is 0 to 14, inclusive. -Let w[i] be the i'th weight from . -Then the two prediction weights, w0_Q13 and w1_Q13, are -
    -> 16)*(2*i3 + 1) - -w0_Q13 = w_Q13[wi0] - + ((w_Q13[wi0+1] - w_Q13[wi0])*6554) >> 16)*(2*i1 + 1) - - w1_Q13 -]]> -
    -N.b., w1_Q13 is computed first here, because w0_Q13 depends on it. -The constant 6554 is approximately 0.1 in Q16. -Although wi0 and wi1 only have 15 possible values, - contains 16 entries to allow - interpolation between entry wi0 and (wi0 + 1) (and likewise for wi1). -
    - - -Index -Weight (Q13) - 0 -13732 - 1 -10050 - 2 -8266 - 3 -7526 - 4 -6500 - 5 -5000 - 6 -2950 - 7 -820 - 8 820 - 9 2950 -10 5000 -11 6500 -12 7526 -13 8266 -14 10050 -15 13732 - - -
    - -
    - -A flag appears after the stereo prediction weights that indicates if only the - mid channel is coded for this time interval. -It appears only when - -This is a stereo Opus frame (see ), -The current SILK frame corresponds to the mid channel, and -Either - -This is a regular SILK frame where the VAD flags - (see ) indicate that the corresponding side - channel is not active. - -This is an LBRR frame where the LBRR flags - (see and ) - indicate that the corresponding side channel is not coded. - - - - -It is omitted when there are no stereo weights, for all of the same reasons. -It is also omitted for a regular SILK frame when the VAD flag of the - corresponding side channel frame is set (indicating it is active). -The side channel must be coded in this case, making the mid-only flag - redundant. -It is also omitted for an LBRR frame when the corresponding LBRR flags - indicate the side channel is coded. - - - -When the flag is present, the decoder reads a single value using the PDF in - , as implemented in - silk_stereo_decode_mid_only() (decode_stereo_pred.c). -If the flag is set, then there is no corresponding SILK frame for the side - channel, the entire decoding process for the side channel is skipped, and - zeros are fed to the stereo unmixing process (see - ) instead. -As stated above, LBRR frames still include this flag when the LBRR flag - indicates that the side channel is not coded. -In that case, if this flag is zero (indicating that there should be a side - channel), then Packet Loss Concealment (PLC, see - ) SHOULD be invoked to recover a - side channel signal. -Otherwise, the stereo image will collapse. - - - -PDF -{192, 64}/256 - - -
    - -
    - -Each SILK frame contains a single "frame type" symbol that jointly codes the - signal type and quantization offset type of the corresponding frame. -If the current frame is a regular SILK frame whose VAD bit was not set (an - "inactive" frame), then the frame type symbol takes on a value of either 0 or - 1 and is decoded using the first PDF in . -If the frame is an LBRR frame or a regular SILK frame whose VAD flag was set - (an "active" frame), then the value of the symbol may range from 2 to 5, - inclusive, and is decoded using the second PDF in - . - translates between the value of the - frame type symbol and the corresponding signal type and quantization offset - type. - - - -VAD Flag -PDF -Inactive {26, 230, 0, 0, 0, 0}/256 -Active {0, 0, 24, 74, 148, 10}/256 - - - -Frame Type -Signal Type -Quantization Offset Type -0 Inactive Low -1 Inactive High -2 Unvoiced Low -3 Unvoiced High -4 Voiced Low -5 Voiced High - - -
    - -
    - -A separate quantization gain is coded for each 5 ms subframe. -These gains control the step size between quantization levels of the excitation - signal and, therefore, the quality of the reconstruction. -They are independent of and unrelated to the pitch contours coded for voiced - frames. -The quantization gains are themselves uniformly quantized to 6 bits on a - log scale, giving them a resolution of approximately 1.369 dB and a range - of approximately 1.94 dB to 88.21 dB. - - -The subframe gains are either coded independently, or relative to the gain from - the most recent coded subframe in the same channel. -Independent coding is used if and only if - - -This is the first subframe in the current SILK frame, and - -Either - - -This is the first SILK frame of its type (LBRR or regular) for this channel in - the current Opus frame, or - - -The previous SILK frame of the same type (LBRR or regular) for this channel in - the same Opus frame was not coded. - - - - - - - -In an independently coded subframe gain, the 3 most significant bits of the - quantization gain are decoded using a PDF selected from - based on the decoded signal - type (see ). - - - -Signal Type -PDF -Inactive {32, 112, 68, 29, 12, 1, 1, 1}/256 -Unvoiced {2, 17, 45, 60, 62, 47, 19, 4}/256 -Voiced {1, 3, 26, 71, 94, 50, 9, 2}/256 - - - -The 3 least significant bits are decoded using a uniform PDF: - - -PDF -{32, 32, 32, 32, 32, 32, 32, 32}/256 - - - -These 6 bits are combined to form a value, gain_index, between 0 and 63. -When the gain for the previous subframe is available, then the current gain is - limited as follows: -
    - -
    -This may help some implementations limit the change in precision of their - internal LTP history. -The indices which this clamp applies to cannot simply be removed from the - codebook, because previous_log_gain will not be available after packet loss. -The clamping is skipped after a decoder reset, and in the side channel if the - previous frame in the side channel was not coded, since there is no value for - previous_log_gain available. -It MAY also be skipped after packet loss. -
    - - -For subframes which do not have an independent gain (including the first - subframe of frames not listed as using independent coding above), the - quantization gain is coded relative to the gain from the previous subframe (in - the same channel). -The PDF in yields a delta_gain_index value - between 0 and 40, inclusive. - - -PDF -{6, 5, 11, 31, 132, 21, 8, 4, - 3, 2, 2, 2, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, - 1, 1, 1, 1, 1, 1, 1, 1, 1}/256 - - -The following formula translates this index into a quantization gain for the - current subframe using the gain from the previous subframe: -
    - -
    -
    - -silk_gains_dequant() (gain_quant.c) dequantizes log_gain for the k'th subframe - and converts it into a linear Q16 scale factor via -
    ->16) + 2090) -]]> -
    -
    - -The function silk_log2lin() (log2lin.c) computes an approximation of - 2**(inLog_Q7/128.0), where inLog_Q7 is its Q7 input. -Let i = inLog_Q7>>7 be the integer part of inLogQ7 and - f = inLog_Q7&127 be the fractional part. -Then -
    ->16)+f)*((1<>7) -]]> -
    - yields the approximate exponential. -The final Q16 gain values lies between 81920 and 1686110208, inclusive - (representing scale factors of 1.25 to 25728, respectively). -
    -
    - -
    - -A set of normalized Line Spectral Frequency (LSF) coefficients follow the - quantization gains in the bitstream, and represent the Linear Predictive - Coding (LPC) coefficients for the current SILK frame. -Once decoded, the normalized LSFs form an increasing list of Q15 values between - 0 and 1. -These represent the interleaved zeros on the upper half of the unit circle - (between 0 and pi, hence "normalized") in the standard decomposition - of the LPC filter into a symmetric part - and an anti-symmetric part (P and Q in ). -Because of non-linear effects in the decoding process, an implementation SHOULD - match the fixed-point arithmetic described in this section exactly. -An encoder SHOULD also use the same process. - - -The normalized LSFs are coded using a two-stage vector quantizer (VQ) - ( and ). -NB and MB frames use an order-10 predictor, while WB frames use an order-16 - predictor, and thus have different sets of tables. -After reconstructing the normalized LSFs - (), the decoder runs them through a - stabilization process (), interpolates - them between frames (), converts them - back into LPC coefficients (), and then runs - them through further processes to limit the range of the coefficients - () and the gain of the filter - (). -All of this is necessary to ensure the reconstruction process is stable. - - -
    - -The first VQ stage uses a 32-element codebook, coded with one of the PDFs in - , depending on the audio bandwidth and - the signal type of the current SILK frame. -This yields a single index, I1, for the entire frame, which - -Indexes an element in a coarse codebook, -Selects the PDFs for the second stage of the VQ, and -Selects the prediction weights used to remove intra-frame redundancy from - the second stage. - -The actual codebook elements are listed in - and - , but they are not needed until the last - stages of reconstructing the LSF coefficients. - - - -Audio Bandwidth -Signal Type -PDF -NB or MB Inactive or unvoiced - -{44, 34, 30, 19, 21, 12, 11, 3, - 3, 2, 16, 2, 2, 1, 5, 2, - 1, 3, 3, 1, 1, 2, 2, 2, - 3, 1, 9, 9, 2, 7, 2, 1}/256 - -NB or MB Voiced - -{1, 10, 1, 8, 3, 8, 8, 14, -13, 14, 1, 14, 12, 13, 11, 11, -12, 11, 10, 10, 11, 8, 9, 8, - 7, 8, 1, 1, 6, 1, 6, 5}/256 - -WB Inactive or unvoiced - -{31, 21, 3, 17, 1, 8, 17, 4, - 1, 18, 16, 4, 2, 3, 1, 10, - 1, 3, 16, 11, 16, 2, 2, 3, - 2, 11, 1, 4, 9, 8, 7, 3}/256 - -WB Voiced - -{1, 4, 16, 5, 18, 11, 5, 14, -15, 1, 3, 12, 13, 14, 14, 6, -14, 12, 2, 6, 1, 12, 12, 11, -10, 3, 10, 5, 1, 1, 1, 3}/256 - - - -
    - -
    - -A total of 16 PDFs are available for the LSF residual in the second stage: the - 8 (a...h) for NB and MB frames given in - , and the 8 (i...p) for WB frames - given in . -Which PDF is used for which coefficient is driven by the index, I1, - decoded in the first stage. - lists the letter of the - corresponding PDF for each normalized LSF coefficient for NB and MB, and - lists the same information for WB. - - - -Codebook -PDF -a {1, 1, 1, 15, 224, 11, 1, 1, 1}/256 -b {1, 1, 2, 34, 183, 32, 1, 1, 1}/256 -c {1, 1, 4, 42, 149, 55, 2, 1, 1}/256 -d {1, 1, 8, 52, 123, 61, 8, 1, 1}/256 -e {1, 3, 16, 53, 101, 74, 6, 1, 1}/256 -f {1, 3, 17, 55, 90, 73, 15, 1, 1}/256 -g {1, 7, 24, 53, 74, 67, 26, 3, 1}/256 -h {1, 1, 18, 63, 78, 58, 30, 6, 1}/256 - - - -Codebook -PDF -i {1, 1, 1, 9, 232, 9, 1, 1, 1}/256 -j {1, 1, 2, 28, 186, 35, 1, 1, 1}/256 -k {1, 1, 3, 42, 152, 53, 2, 1, 1}/256 -l {1, 1, 10, 49, 126, 65, 2, 1, 1}/256 -m {1, 4, 19, 48, 100, 77, 5, 1, 1}/256 -n {1, 1, 14, 54, 100, 72, 12, 1, 1}/256 -o {1, 1, 15, 61, 87, 61, 25, 4, 1}/256 -p {1, 7, 21, 50, 77, 81, 17, 1, 1}/256 - - - -I1 -Coefficient - -0 1 2 3 4 5 6 7 8 9 - 0 -a a a a a a a a a a - 1 -b d b c c b c b b b - 2 -c b b b b b b b b b - 3 -b c c c c b c b b b - 4 -c d d d d c c c c c - 5 -a f d d c c c c b b - g -a c c c c c c c c b - 7 -c d g e e e f e f f - 8 -c e f f e f e g e e - 9 -c e e h e f e f f e -10 -e d d d c d c c c c -11 -b f f g e f e f f f -12 -c h e g f f f f f f -13 -c h f f f f f g f e -14 -d d f e e f e f e e -15 -c d d f f e e e e e -16 -c e e g e f e f f f -17 -c f e g f f f e f e -18 -c h e f e f e f f f -19 -c f e g h g f g f e -20 -d g h e g f f g e f -21 -c h g e e e f e f f -22 -e f f e g g f g f e -23 -c f f g f g e g e e -24 -e f f f d h e f f e -25 -c d e f f g e f f e -26 -c d c d d e c d d d -27 -b b c c c c c d c c -28 -e f f g g g f g e f -29 -d f f e e e e d d c -30 -c f d h f f e e f e -31 -e e f e f g f g f e - - - -I1 -Coefficient - -0  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 - 0 -i  i  i  i  i  i  i  i  i  i  i  i  i  i  i  i - 1 -k  l  l  l  l  l  k  k  k  k  k  j  j  j  i  l - 2 -k  n  n  l  p  m  m  n  k  n  m  n  n  m  l  l - 3 -i  k  j  k  k  j  j  j  j  j  i  i  i  i  i  j - 4 -i  o  n  m  o  m  p  n  m  m  m  n  n  m  m  l - 5 -i  l  n  n  m  l  l  n  l  l  l  l  l  l  k  m - 6 -i  i  i  i  i  i  i  i  i  i  i  i  i  i  i  i - 7 -i  k  o  l  p  k  n  l  m  n  n  m  l  l  k  l - 8 -i  o  k  o  o  m  n  m  o  n  m  m  n  l  l  l - 9 -k  j  i  i  i  i  i  i  i  i  i  i  i  i  i  i -10 -i  j  i  i  i  i  i  i  i  i  i  i  i  i  i  j -11 -k  k  l  m  n  l  l  l  l  l  l  l  k  k  j  l -12 -k  k  l  l  m  l  l  l  l  l  l  l  l  k  j  l -13 -l  m  m  m  o  m  m  n  l  n  m  m  n  m  l  m -14 -i  o  m  n  m  p  n  k  o  n  p  m  m  l  n  l -15 -i  j  i  j  j  j  j  j  j  j  i  i  i  i  j  i -16 -j  o  n  p  n  m  n  l  m  n  m  m  m  l  l  m -17 -j  l  l  m  m  l  l  n  k  l  l  n  n  n  l  m -18 -k  l  l  k  k  k  l  k  j  k  j  k  j  j  j  m -19 -i  k  l  n  l  l  k  k  k  j  j  i  i  i  i  i -20 -l  m  l  n  l  l  k  k  j  j  j  j  j  k  k  m -21 -k  o  l  p  p  m  n  m  n  l  n  l  l  k  l  l -22 -k  l  n  o  o  l  n  l  m  m  l  l  l  l  k  m -23 -j  l  l  m  m  m  m  l  n  n  n  l  j  j  j  j -24 -k  n  l  o  o  m  p  m  m  n  l  m  m  l  l  l -25 -i  o  j  j  i  i  i  i  i  i  i  i  i  i  i  i -26 -i  o  o  l  n  k  n  n  l  m  m  p  p  m  m  m -27 -l  l  p  l  n  m  l  l  l  k  k  l  l  l  k  l -28 -i  i  j  i  i  i  k  j  k  j  j  k  k  k  j  j -29 -i  l  k  n  l  l  k  l  k  j  i  i  j  i  i  j -30 -l  n  n  m  p  n  l  l  k  l  k  k  j  i  j  i -31 -k  l  n  l  m  l  l  l  k  j  k  o  m  i  i  i - - - -Decoding the second stage residual proceeds as follows. -For each coefficient, the decoder reads a symbol using the PDF corresponding to - I1 from either or - , and subtracts 4 from the result - to give an index in the range -4 to 4, inclusive. -If the index is either -4 or 4, it reads a second symbol using the PDF in - , and adds the value of this second symbol - to the index, using the same sign. -This gives the index, I2[k], a total range of -10 to 10, inclusive. - - - -PDF -{156, 60, 24, 9, 4, 2, 1}/256 - - - -The decoded indices from both stages are translated back into normalized LSF - coefficients in silk_NLSF_decode() (NLSF_decode.c). -The stage-2 indices represent residuals after both the first stage of the VQ - and a separate backwards-prediction step. -The backwards prediction process in the encoder subtracts a prediction from - each residual formed by a multiple of the coefficient that follows it. -The decoder must undo this process. - contains lists of prediction weights - for each coefficient. -There are two lists for NB and MB, and another two lists for WB, giving two - possible prediction weights for each coefficient. - - - -Coefficient -A -B -C -D - 0 179 116 175 68 - 1 138 67 148 62 - 2 140 82 160 66 - 3 148 59 176 60 - 4 151 92 178 72 - 5 149 72 173 117 - 6 153 100 174 85 - 7 151 89 164 90 - 8 163 92 177 118 - 9 174 136 -10 196 151 -11 182 142 -12 198 160 -13 192 142 -14 182 155 - - - -The prediction is undone using the procedure implemented in - silk_NLSF_residual_dequant() (NLSF_decode.c), which is as follows. -Each coefficient selects its prediction weight from one of the two lists based - on the stage-1 index, I1. - gives the selections for each - coefficient for NB and MB, and gives - the selections for WB. -Let d_LPC be the order of the codebook, i.e., 10 for NB and MB, and 16 for WB, - and let pred_Q8[k] be the weight for the k'th coefficient selected by this - process for 0 <= k < d_LPC-1. -Then, the stage-2 residual for each coefficient is computed via -
    ->8 : 0) - + ((((I2[k]<<10) - sign(I2[k])*102)*qstep)>>16) , -]]> -
    - where qstep is the Q16 quantization step size, which is 11796 for NB and MB - and 9830 for WB (representing step sizes of approximately 0.18 and 0.15, - respectively). -
    - - -I1 -Coefficient - -0 1 2 3 4 5 6 7 8 - 0 -A B A A A A A A A - 1 -B A A A A A A A A - 2 -A A A A A A A A A - 3 -B B B A A A A B A - 4 -A B A A A A A A A - 5 -A B A A A A A A A - 6 -B A B B A A A B A - 7 -A B B A A B B A A - 8 -A A B B A B A B B - 9 -A A B B A A B B B -10 -A A A A A A A A A -11 -A B A B B B B B A -12 -A B A B B B B B A -13 -A B B B B B B B A -14 -B A B B A B B B B -15 -A B B B B B A B A -16 -A A B B A B A B A -17 -A A B B B A B B B -18 -A B B A A B B B A -19 -A A A B B B A B A -20 -A B B A A B A B A -21 -A B B A A A B B A -22 -A A A A A B B B B -23 -A A B B A A A B B -24 -A A A B A B B B B -25 -A B B B B B B B A -26 -A A A A A A A A A -27 -A A A A A A A A A -28 -A A B A B B A B A -29 -B A A B A A A A A -30 -A A A B B A B A B -31 -B A B B A B B B B - - - -I1 -Coefficient - -0  1  2  3  4  5  6  7  8  9 10 11 12 13 14 - 0 -C  C  C  C  C  C  C  C  C  C  C  C  C  C  D - 1 -C  C  C  C  C  C  C  C  C  C  C  C  C  C  C - 2 -C  C  D  C  C  D  D  D  C  D  D  D  D  C  C - 3 -C  C  C  C  C  C  C  C  C  C  C  C  D  C  C - 4 -C  D  D  C  D  C  D  D  C  D  D  D  D  D  C - 5 -C  C  D  C  C  C  C  C  C  C  C  C  C  C  C - 6 -D  C  C  C  C  C  C  C  C  C  C  D  C  D  C - 7 -C  D  D  C  C  C  D  C  D  D  D  C  D  C  D - 8 -C  D  C  D  D  C  D  C  D  C  D  D  D  D  D - 9 -C  C  C  C  C  C  C  C  C  C  C  C  C  C  D -10 -C  D  C  C  C  C  C  C  C  C  C  C  C  C  C -11 -C  C  D  C  D  D  D  D  D  D  D  C  D  C  C -12 -C  C  D  C  C  D  C  D  C  D  C  C  D  C  C -13 -C  C  C  C  D  D  C  D  C  D  D  D  D  C  C -14 -C  D  C  C  C  D  D  C  D  D  D  C  D  D  D -15 -C  C  D  D  C  C  C  C  C  C  C  C  D  D  C -16 -C  D  D  C  D  C  D  D  D  D  D  C  D  C  C -17 -C  C  D  C  C  C  C  D  C  C  D  D  D  C  C -18 -C  C  C  C  C  C  C  C  C  C  C  C  C  C  D -19 -C  C  C  C  C  C  C  C  C  C  C  C  D  C  C -20 -C  C  C  C  C  C  C  C  C  C  C  C  C  C  C -21 -C  D  C  D  C  D  D  C  D  C  D  C  D  D  C -22 -C  C  D  D  D  D  C  D  D  C  C  D  D  C  C -23 -C  D  D  C  D  C  D  C  D  C  C  C  C  D  C -24 -C  C  C  D  D  C  D  C  D  D  D  D  D  D  D -25 -C  C  C  C  C  C  C  C  C  C  C  C  C  C  D -26 -C  D  D  C  C  C  D  D  C  C  D  D  D  D  D -27 -C  C  C  C  C  D  C  D  D  D  D  C  D  D  D -28 -C  C  C  C  C  C  C  C  C  C  C  C  C  C  D -29 -C  C  C  C  C  C  C  C  C  C  C  C  C  C  D -30 -D  C  C  C  C  C  C  C  C  C  C  D  C  C  C -31 -C  C  D  C  C  D  D  D  C  C  D  C  C  D  C - - -
    - -
    - -Once the stage-1 index I1 and the stage-2 residual res_Q10[] have been decoded, - the final normalized LSF coefficients can be reconstructed. - - -The spectral distortion introduced by the quantization of each LSF coefficient - varies, so the stage-2 residual is weighted accordingly, using the - low-complexity Inverse Harmonic Mean Weighting (IHMW) function proposed in - . -The weights are derived directly from the stage-1 codebook vector. -Let cb1_Q8[k] be the k'th entry of the stage-1 codebook vector from - or - . -Then for 0 <= k < d_LPC the following expression - computes the square of the weight as a Q18 value: -
    - - - -
    - where cb1_Q8[-1] = 0 and cb1_Q8[d_LPC] = 256, and the - division is integer division. -This is reduced to an unsquared, Q9 value using the following square-root - approximation: -
    ->(i-8)) & 127 -y = ((i&1) ? 32768 : 46214) >> ((32-i)>>1) -w_Q9[k] = y + ((213*f*y)>>16) -]]> -
    -The constant 46214 here is approximately the square root of 2 in Q15. -The cb1_Q8[] vector completely determines these weights, and they may be - tabulated and stored as 13-bit unsigned values (with a range of 1819 to 5227, - inclusive) to avoid computing them when decoding. -The reference implementation already requires code to compute these weights on - unquantized coefficients in the encoder, in silk_NLSF_VQ_weights_laroia() - (NLSF_VQ_weights_laroia.c) and its callers, so it reuses that code in the - decoder instead of using a pre-computed table to reduce the amount of ROM - required. -
    - - -I1 -Codebook (Q8) - - 0   1   2   3   4   5   6   7   8   9 -0 -12  35  60  83 108 132 157 180 206 228 -1 -15  32  55  77 101 125 151 175 201 225 -2 -19  42  66  89 114 137 162 184 209 230 -3 -12  25  50  72  97 120 147 172 200 223 -4 -26  44  69  90 114 135 159 180 205 225 -5 -13  22  53  80 106 130 156 180 205 228 -6 -15  25  44  64  90 115 142 168 196 222 -7 -19  24  62  82 100 120 145 168 190 214 -8 -22  31  50  79 103 120 151 170 203 227 -9 -21  29  45  65 106 124 150 171 196 224 -10 -30  49  75  97 121 142 165 186 209 229 -11 -19  25  52  70  93 116 143 166 192 219 -12 -26  34  62  75  97 118 145 167 194 217 -13 -25  33  56  70  91 113 143 165 196 223 -14 -21  34  51  72  97 117 145 171 196 222 -15 -20  29  50  67  90 117 144 168 197 221 -16 -22  31  48  66  95 117 146 168 196 222 -17 -24  33  51  77 116 134 158 180 200 224 -18 -21  28  70  87 106 124 149 170 194 217 -19 -26  33  53  64  83 117 152 173 204 225 -20 -27  34  65  95 108 129 155 174 210 225 -21 -20  26  72  99 113 131 154 176 200 219 -22 -34  43  61  78  93 114 155 177 205 229 -23 -23  29  54  97 124 138 163 179 209 229 -24 -30  38  56  89 118 129 158 178 200 231 -25 -21  29  49  63  85 111 142 163 193 222 -26 -27  48  77 103 133 158 179 196 215 232 -27 -29  47  74  99 124 151 176 198 220 237 -28 -33  42  61  76  93 121 155 174 207 225 -29 -29  53  87 112 136 154 170 188 208 227 -30 -24  30  52  84 131 150 166 186 203 229 -31 -37  48  64  84 104 118 156 177 201 230 - - - -I1 -Codebook (Q8) - - 0  1  2  3  4   5   6   7   8   9  10  11  12  13  14  15 -0 - 7 23 38 54 69  85 100 116 131 147 162 178 193 208 223 239 -1 -13 25 41 55 69  83  98 112 127 142 157 171 187 203 220 236 -2 -15 21 34 51 61  78  92 106 126 136 152 167 185 205 225 240 -3 -10 21 36 50 63  79  95 110 126 141 157 173 189 205 221 237 -4 -17 20 37 51 59  78  89 107 123 134 150 164 184 205 224 240 -5 -10 15 32 51 67  81  96 112 129 142 158 173 189 204 220 236 -6 - 8 21 37 51 65  79  98 113 126 138 155 168 179 192 209 218 -7 -12 15 34 55 63  78  87 108 118 131 148 167 185 203 219 236 -8 -16 19 32 36 56  79  91 108 118 136 154 171 186 204 220 237 -9 -11 28 43 58 74  89 105 120 135 150 165 180 196 211 226 241 -10 - 6 16 33 46 60  75  92 107 123 137 156 169 185 199 214 225 -11 -11 19 30 44 57  74  89 105 121 135 152 169 186 202 218 234 -12 -12 19 29 46 57  71  88 100 120 132 148 165 182 199 216 233 -13 -17 23 35 46 56  77  92 106 123 134 152 167 185 204 222 237 -14 -14 17 45 53 63  75  89 107 115 132 151 171 188 206 221 240 -15 - 9 16 29 40 56  71  88 103 119 137 154 171 189 205 222 237 -16 -16 19 36 48 57  76  87 105 118 132 150 167 185 202 218 236 -17 -12 17 29 54 71  81  94 104 126 136 149 164 182 201 221 237 -18 -15 28 47 62 79  97 115 129 142 155 168 180 194 208 223 238 -19 - 8 14 30 45 62  78  94 111 127 143 159 175 192 207 223 239 -20 -17 30 49 62 79  92 107 119 132 145 160 174 190 204 220 235 -21 -14 19 36 45 61  76  91 108 121 138 154 172 189 205 222 238 -22 -12 18 31 45 60  76  91 107 123 138 154 171 187 204 221 236 -23 -13 17 31 43 53  70  83 103 114 131 149 167 185 203 220 237 -24 -17 22 35 42 58  78  93 110 125 139 155 170 188 206 224 240 -25 - 8 15 34 50 67  83  99 115 131 146 162 178 193 209 224 239 -26 -13 16 41 66 73  86  95 111 128 137 150 163 183 206 225 241 -27 -17 25 37 52 63  75  92 102 119 132 144 160 175 191 212 231 -28 -19 31 49 65 83 100 117 133 147 161 174 187 200 213 227 242 -29 -18 31 52 68 88 103 117 126 138 149 163 177 192 207 223 239 -30 -16 29 47 61 76  90 106 119 133 147 161 176 193 209 224 240 -31 -15 21 35 50 61  73  86  97 110 119 129 141 175 198 218 237 - - - -Given the stage-1 codebook entry cb1_Q8[], the stage-2 residual res_Q10[], and - their corresponding weights, w_Q9[], the reconstructed normalized LSF - coefficients are -
    - -
    - where the division is integer division. -However, nothing in either the reconstruction process or the - quantization process in the encoder thus far guarantees that the coefficients - are monotonically increasing and separated well enough to ensure a stable - filter . -When using the reference encoder, roughly 2% of frames violate this constraint. -The next section describes a stabilization procedure used to make these - guarantees. -
    - -
    - -
    - -The normalized LSF stabilization procedure is implemented in - silk_NLSF_stabilize() (NLSF_stabilize.c). -This process ensures that consecutive values of the normalized LSF - coefficients, NLSF_Q15[], are spaced some minimum distance apart - (predetermined to be the 0.01 percentile of a large training set). - gives the minimum spacings for NB and MB - and those for WB, where row k is the minimum allowed value of - NLSF_Q[k]-NLSF_Q[k-1]. -For the purposes of computing this spacing for the first and last coefficient, - NLSF_Q15[-1] is taken to be 0, and NLSF_Q15[d_LPC] is taken to be 32768. - - - -Coefficient -NB and MB -WB - 0 250 100 - 1 3 3 - 2 6 40 - 3 3 3 - 4 3 3 - 5 3 3 - 6 4 5 - 7 3 14 - 8 3 14 - 9 3 10 -10 461 11 -11 3 -12 8 -13 9 -14 7 -15 3 -16 347 - - - -The procedure starts off by trying to make small adjustments which attempt to - minimize the amount of distortion introduced. -After 20 such adjustments, it falls back to a more direct method which - guarantees the constraints are enforced but may require large adjustments. - - -Let NDeltaMin_Q15[k] be the minimum required spacing for the current audio - bandwidth from . -First, the procedure finds the index i where - NLSF_Q15[i] - NLSF_Q15[i-1] - NDeltaMin_Q15[i] is the - smallest, breaking ties by using the lower value of i. -If this value is non-negative, then the stabilization stops; the coefficients - satisfy all the constraints. -Otherwise, if i == 0, it sets NLSF_Q15[0] to NDeltaMin_Q15[0], and if - i == d_LPC, it sets NLSF_Q15[d_LPC-1] to - (32768 - NDeltaMin_Q15[d_LPC]). -For all other values of i, both NLSF_Q15[i-1] and NLSF_Q15[i] are updated as - follows: -
    ->1) + \ NDeltaMin_Q15[k] - /_ - k=0 - d_LPC - __ - max_center_Q15 = 32768 - (NDeltaMin_Q15[i]>>1) - \ NDeltaMin_Q15[k] - /_ - k=i+1 -center_freq_Q15 = clamp(min_center_Q15[i], - (NLSF_Q15[i-1] + NLSF_Q15[i] + 1)>>1, - max_center_Q15[i]) - - NLSF_Q15[i-1] = center_freq_Q15 - (NDeltaMin_Q15[i]>>1) - - NLSF_Q15[i] = NLSF_Q15[i-1] + NDeltaMin_Q15[i] . -]]> -
    -Then the procedure repeats again, until it has either executed 20 times or - has stopped because the coefficients satisfy all the constraints. -
    - -After the 20th repetition of the above procedure, the following fallback - procedure executes once. -First, the values of NLSF_Q15[k] for 0 <= k < d_LPC - are sorted in ascending order. -Then for each value of k from 0 to d_LPC-1, NLSF_Q15[k] is set to -
    - -
    -Next, for each value of k from d_LPC-1 down to 0, NLSF_Q15[k] is set to -
    - -
    -
    - -
    - -
    - -For 20 ms SILK frames, the first half of the frame (i.e., the first two - subframes) may use normalized LSF coefficients that are interpolated between - the decoded LSFs for the most recent coded frame (in the same channel) and the - current frame. -A Q2 interpolation factor follows the LSF coefficient indices in the bitstream, - which is decoded using the PDF in . -This happens in silk_decode_indices() (decode_indices.c). -After either - -An uncoded regular SILK frame in the side channel, or -A decoder reset (see ), - - the decoder still decodes this factor, but ignores its value and always uses - 4 instead. -For 10 ms SILK frames, this factor is not stored at all. - - - -PDF -{13, 22, 29, 11, 181}/256 - - - -Let n2_Q15[k] be the normalized LSF coefficients decoded by the procedure in - , n0_Q15[k] be the LSF coefficients - decoded for the prior frame, and w_Q2 be the interpolation factor. -Then the normalized LSF coefficients used for the first half of a 20 ms - frame, n1_Q15[k], are -
    -> 2) . -]]> -
    -This interpolation is performed in silk_decode_parameters() - (decode_parameters.c). -
    -
    - -
    - -Any LPC filter A(z) can be split into a symmetric part P(z) and an - anti-symmetric part Q(z) such that -
    - -
    -with -
    - -
    -The even normalized LSF coefficients correspond to a pair of conjugate roots of - P(z), while the odd coefficients correspond to a pair of conjugate roots of - Q(z), all of which lie on the unit circle. -In addition, P(z) has a root at pi and Q(z) has a root at 0. -Thus, they may be reconstructed mathematically from a set of normalized LSF - coefficients, n[k], as -
    - -
    -
    - -However, SILK performs this reconstruction using a fixed-point approximation so - that all decoders can reproduce it in a bit-exact manner to avoid prediction - drift. -The function silk_NLSF2A() (NLSF2A.c) implements this procedure. - - -To start, it approximates cos(pi*n[k]) using a table lookup with linear - interpolation. -The encoder SHOULD use the inverse of this piecewise linear approximation, - rather than the true inverse of the cosine function, when deriving the - normalized LSF coefficients. -These values are also re-ordered to improve numerical accuracy when - constructing the LPC polynomials. - - - -Coefficient -NB and MB -WB - 0 0 0 - 1 9 15 - 2 6 8 - 3 3 7 - 4 4 4 - 5 5 11 - 6 8 12 - 7 1 3 - 8 2 2 - 9 7 13 -10 10 -11 5 -12 6 -13 9 -14 14 -15 1 - - - -The top 7 bits of each normalized LSF coefficient index a value in the table, - and the next 8 bits interpolate between it and the next value. -Let i = (n[k] >> 8) be the integer index and - f = (n[k] & 255) be the fractional part of a given - coefficient. -Then the re-ordered, approximated cosine, c_Q17[ordering[k]], is -
    -> 3 , -]]> -
    - where ordering[k] is the k'th entry of the column of - corresponding to the current audio - bandwidth and cos_Q12[i] is the i'th entry of . -
    - - -i -+0 -+1 -+2 -+3 -0 - 4096 4095 4091 4085 -4 - 4076 4065 4052 4036 -8 - 4017 3997 3973 3948 -12 - 3920 3889 3857 3822 -16 - 3784 3745 3703 3659 -20 - 3613 3564 3513 3461 -24 - 3406 3349 3290 3229 -28 - 3166 3102 3035 2967 -32 - 2896 2824 2751 2676 -36 - 2599 2520 2440 2359 -40 - 2276 2191 2106 2019 -44 - 1931 1842 1751 1660 -48 - 1568 1474 1380 1285 -52 - 1189 1093 995 897 -56 - 799 700 601 501 -60 - 401 301 201 101 -64 - 0 -101 -201 -301 -68 - -401 -501 -601 -700 -72 - -799 -897 -995 -1093 -76 --1189-1285-1380-1474 -80 --1568-1660-1751-1842 -84 --1931-2019-2106-2191 -88 --2276-2359-2440-2520 -92 --2599-2676-2751-2824 -96 --2896-2967-3035-3102 -100 --3166-3229-3290-3349 -104 --3406-3461-3513-3564 -108 --3613-3659-3703-3745 -112 --3784-3822-3857-3889 -116 --3920-3948-3973-3997 -120 --4017-4036-4052-4065 -124 --4076-4085-4091-4095 -128 --4096 - - - -Given the list of cosine values, silk_NLSF2A_find_poly() (NLSF2A.c) - computes the coefficients of P and Q, described here via a simple recurrence. -Let p_Q16[k][j] and q_Q16[k][j] be the coefficients of the products of the - first (k+1) root pairs for P and Q, with j indexing the coefficient number. -Only the first (k+2) coefficients are needed, as the products are symmetric. -Let p_Q16[0][0] = q_Q16[0][0] = 1<<16, - p_Q16[0][1] = -c_Q17[0], q_Q16[0][1] = -c_Q17[1], and - d2 = d_LPC/2. -As boundary conditions, assume - p_Q16[k][j] = q_Q16[k][j] = 0 for all - j < 0. -Also, assume p_Q16[k][k+2] = p_Q16[k][k] and - q_Q16[k][k+2] = q_Q16[k][k] (because of the symmetry). -Then, for 0 < k < d2 and 0 <= j <= k+1, -
    ->16) , - -q_Q16[k][j] = q_Q16[k-1][j] + q_Q16[k-1][j-2] - - ((c_Q17[2*k+1]*q_Q16[k-1][j-1] + 32768)>>16) . -]]> -
    -The use of Q17 values for the cosine terms in an otherwise Q16 expression - implicitly scales them by a factor of 2. -The multiplications in this recurrence may require up to 48 bits of precision - in the result to avoid overflow. -In practice, each row of the recurrence only depends on the previous row, so an - implementation does not need to store all of them. -
    - -silk_NLSF2A() uses the values from the last row of this recurrence to - reconstruct a 32-bit version of the LPC filter (without the leading 1.0 - coefficient), a32_Q17[k], 0 <= k < d2: -
    - -
    -The sum and difference of two terms from each of the p_Q16 and q_Q16 - coefficient lists reflect the (1 + z**-1) and - (1 - z**-1) factors of P and Q, respectively. -The promotion of the expression from Q16 to Q17 implicitly scales the result - by 1/2. -
    -
    - -
    - -The a32_Q17[] coefficients are too large to fit in a 16-bit value, which - significantly increases the cost of applying this filter in fixed-point - decoders. -Reducing them to Q12 precision doesn't incur any significant quality loss, - but still does not guarantee they will fit. -silk_NLSF2A() applies up to 10 rounds of bandwidth expansion to limit - the dynamic range of these coefficients. -Even floating-point decoders SHOULD perform these steps, to avoid mismatch. - - -For each round, the process first finds the index k such that abs(a32_Q17[k]) - is largest, breaking ties by choosing the lowest value of k. -Then, it computes the corresponding Q12 precision value, maxabs_Q12, subject to - an upper bound to avoid overflow in subsequent computations: -
    -> 5, 163838) . -]]> -
    -If this is larger than 32767, the procedure derives the chirp factor, - sc_Q16[0], to use in the bandwidth expansion as -
    -> 2 -]]> -
    - where the division here is integer division. -This is an approximation of the chirp factor needed to reduce the target - coefficient to 32767, though it is both less than 0.999 and, for - k > 0 when maxabs_Q12 is much greater than 32767, still slightly - too large. -The upper bound on maxabs_Q12, 163838, was chosen because it is equal to - ((2**31 - 1) >> 14) + 32767, i.e., the - largest value of maxabs_Q12 that would not overflow the numerator in the - equation above when stored in a signed 32-bit integer. -
    - -silk_bwexpander_32() (bwexpander_32.c) performs the bandwidth expansion (again, - only when maxabs_Q12 is greater than 32767) using the following recurrence: -
    -> 16 - -sc_Q16[k+1] = (sc_Q16[0]*sc_Q16[k] + 32768) >> 16 -]]> -
    -The first multiply may require up to 48 bits of precision in the result to - avoid overflow. -The second multiply must be unsigned to avoid overflow with only 32 bits of - precision. -The reference implementation uses a slightly more complex formulation that - avoids the 32-bit overflow using signed multiplication, but is otherwise - equivalent. -
    - -After 10 rounds of bandwidth expansion are performed, they are simply saturated - to 16 bits: -
    -> 5, 32767) << 5 . -]]> -
    -Because this performs the actual saturation in the Q12 domain, but converts the - coefficients back to the Q17 domain for the purposes of prediction gain - limiting, this step must be performed after the 10th round of bandwidth - expansion, regardless of whether or not the Q12 version of any coefficient - still overflows a 16-bit integer. -This saturation is not performed if maxabs_Q12 drops to 32767 or less prior to - the 10th round. -
    -
    - -
    - -The prediction gain of an LPC synthesis filter is the square-root of the output - energy when the filter is excited by a unit-energy impulse. -Even if the Q12 coefficients would fit, the resulting filter may still have a - significant gain (especially for voiced sounds), making the filter unstable. -silk_NLSF2A() applies up to 18 additional rounds of bandwidth expansion to - limit the prediction gain. -Instead of controlling the amount of bandwidth expansion using the prediction - gain itself (which may diverge to infinity for an unstable filter), - silk_NLSF2A() uses silk_LPC_inverse_pred_gain_QA() (LPC_inv_pred_gain.c) to - compute the reflection coefficients associated with the filter. -The filter is stable if and only if the magnitude of these coefficients is - sufficiently less than one. -The reflection coefficients, rc[k], can be computed using a simple Levinson - recurrence, initialized with the LPC coefficients - a[d_LPC-1][n] = a[n], and then updated via -
    - -
    -
    - -However, silk_LPC_inverse_pred_gain_QA() approximates this using fixed-point - arithmetic to guarantee reproducible results across platforms and - implementations. -Since small changes in the coefficients can make a stable filter unstable, it - takes the real Q12 coefficients that will be used during reconstruction as - input. -Thus, let -
    -> 5 -]]> -
    - be the Q12 version of the LPC coefficients that will eventually be used. -As a simple initial check, the decoder computes the DC response as -
    - -
    - and if DC_resp > 4096, the filter is unstable. -
    - -Increasing the precision of these Q12 coefficients to Q24 for intermediate - computations allows more accurate computation of the reflection coefficients, - so the decoder initializes the recurrence via -
    - -
    -Then for each k from d_LPC-1 down to 0, if - abs(a32_Q24[k][k]) > 16773022, the filter is unstable and the - recurrence stops. -The constant 16773022 here is approximately 0.99975 in Q24. -Otherwise, row k-1 of a32_Q24 is computed from row k as -
    -> 32) , - - b1[k] = ilog(div_Q30[k]) , - - b2[k] = b1[k] - 16 , - - (1<<29) - 1 - inv_Qb2[k] = ----------------------- , - div_Q30[k] >> (b2[k]+1) - - err_Q29[k] = (1<<29) - - ((div_Q30[k]<<(15-b2[k]))*inv_Qb2[k] >> 16) , - - gain_Qb1[k] = ((inv_Qb2[k] << 16) - + (err_Q29[k]*inv_Qb2[k] >> 13)) , - -num_Q24[k-1][n] = a32_Q24[k][n] - - ((a32_Q24[k][k-n-1]*rc_Q31[k] + (1<<30)) >> 31) , - -a32_Q24[k-1][n] = (num_Q24[k-1][n]*gain_Qb1[k] - + (1<<(b1[k]-1))) >> b1[k] , -]]> -
    - where 0 <= n < k. -Here, rc_Q30[k] are the reflection coefficients. -div_Q30[k] is the denominator for each iteration, and gain_Qb1[k] is its - multiplicative inverse (with b1[k] fractional bits, where b1[k] ranges from - 20 to 31). -inv_Qb2[k], which ranges from 16384 to 32767, is a low-precision version of - that inverse (with b2[k] fractional bits). -err_Q29[k] is the residual error, ranging from -32763 to 32392, which is used - to improve the accuracy. -The values t_Q24[k-1][n] for each n are the numerators for the next row of - coefficients in the recursion, and a32_Q24[k-1][n] is the final version of - that row. -Every multiply in this procedure except the one used to compute gain_Qb1[k] - requires more than 32 bits of precision, but otherwise all intermediate - results fit in 32 bits or less. -In practice, because each row only depends on the next one, an implementation - does not need to store them all. -
    - -If abs(a32_Q24[k][k]) <= 16773022 for - 0 <= k < d_LPC, then the filter is considered stable. -However, the problem of determining stability is ill-conditioned when the - filter contains several reflection coefficients whose magnitude is very close - to one. -This fixed-point algorithm is not mathematically guaranteed to correctly - classify filters as stable or unstable in this case, though it does very well - in practice. - - -On round i, 1 <= i <= 18, if the filter passes these - stability checks, then this procedure stops, and the final LPC coefficients to - use for reconstruction in are -
    -> 5 . -]]> -
    -Otherwise, a round of bandwidth expansion is applied using the same procedure - as in , with -
    - -
    -During the 15th round, sc_Q16[0] becomes 0 in the above equation, so a_Q12[k] - is set to 0 for all k, guaranteeing a stable filter. -
    -
    - -
    - -
    - -After the normalized LSF indices and, for 20 ms frames, the LSF - interpolation index, voiced frames (see ) - include additional LTP parameters. -There is one primary lag index for each SILK frame, but this is refined to - produce a separate lag index per subframe using a vector quantizer. -Each subframe also gets its own prediction gain coefficient. - - -
    - -The primary lag index is coded either relative to the primary lag of the prior - frame in the same channel, or as an absolute index. -Absolute coding is used if and only if - - -This is the first SILK frame of its type (LBRR or regular) for this channel in - the current Opus frame, - - -The previous SILK frame of the same type (LBRR or regular) for this channel in - the same Opus frame was not coded, or - - -That previous SILK frame was coded, but was not voiced (see - ). - - - - - -With absolute coding, the primary pitch lag may range from 2 ms - (inclusive) up to 18 ms (exclusive), corresponding to pitches from - 500 Hz down to 55.6 Hz, respectively. -It is comprised of a high part and a low part, where the decoder reads the high - part using the 32-entry codebook in - and the low part using the codebook corresponding to the current audio - bandwidth from . -The final primary pitch lag is then -
    - -
    - where lag_high is the high part, lag_low is the low part, and lag_scale - and lag_min are the values from the "Scale" and "Minimum Lag" columns of - , respectively. -
    - - -PDF -{3, 3, 6, 11, 21, 30, 32, 19, - 11, 10, 12, 13, 13, 12, 11, 9, - 8, 7, 6, 4, 2, 2, 2, 1, - 1, 1, 1, 1, 1, 1, 1, 1}/256 - - - -Audio Bandwidth -PDF -Scale -Minimum Lag -Maximum Lag -NB {64, 64, 64, 64}/256 4 16 144 -MB {43, 42, 43, 43, 42, 43}/256 6 24 216 -WB {32, 32, 32, 32, 32, 32, 32, 32}/256 8 32 288 - - - -All frames that do not use absolute coding for the primary lag index use - relative coding instead. -The decoder reads a single delta value using the 21-entry PDF in - . -If the resulting value is zero, it falls back to the absolute coding procedure - from the prior paragraph. -Otherwise, the final primary pitch lag is then -
    - -
    - where previous_lag is the primary pitch lag from the most recent frame in the - same channel and delta_lag_index is the value just decoded. -This allows a per-frame change in the pitch lag of -8 to +11 samples. -The decoder does no clamping at this point, so this value can fall outside the - range of 2 ms to 18 ms, and the decoder must use this unclamped - value when using relative coding in the next SILK frame (if any). -However, because an Opus frame can use relative coding for at most two - consecutive SILK frames, integer overflow should not be an issue. -
    - - -PDF -{46, 2, 2, 3, 4, 6, 10, 15, - 26, 38, 30, 22, 15, 10, 7, 6, - 4, 4, 2, 2, 2}/256 - - - -After the primary pitch lag, a "pitch contour", stored as a single entry from - one of four small VQ codebooks, gives lag offsets for each subframe in the - current SILK frame. -The codebook index is decoded using one of the PDFs in - depending on the current frame size - and audio bandwidth. -Tables  - through  - give the corresponding offsets to apply to the primary pitch lag for each - subframe given the decoded codebook index. - - - -Audio Bandwidth -SILK Frame Size -Codebook Size -PDF -NB 10 ms 3 -{143, 50, 63}/256 -NB 20 ms 11 -{68, 12, 21, 17, 19, 22, 30, 24, - 17, 16, 10}/256 -MB or WB 10 ms 12 -{91, 46, 39, 19, 14, 12, 8, 7, - 6, 5, 5, 4}/256 -MB or WB 20 ms 34 -{33, 22, 18, 16, 15, 14, 14, 13, - 13, 10, 9, 9, 8, 6, 6, 6, - 5, 4, 4, 4, 3, 3, 3, 2, - 2, 2, 2, 2, 2, 2, 1, 1, - 1, 1}/256 - - - -Index -Subframe Offsets -0  0  0 -1  1  0 -2  0  1 - - - -Index -Subframe Offsets - 0  0  0  0  0 - 1  2  1  0 -1 - 2 -1  0  1  2 - 3 -1  0  0  1 - 4 -1  0  0  0 - 5  0  0  0  1 - 6  0  0  1  1 - 7  1  1  0  0 - 8  1  0  0  0 - 9  0  0  0 -1 -10  1  0  0 -1 - - - -Index -Subframe Offsets - 0  0  0 - 1  0  1 - 2  1  0 - 3 -1  1 - 4  1 -1 - 5 -1  2 - 6  2 -1 - 7 -2  2 - 8  2 -2 - 9 -2  3 -10  3 -2 -11 -3  3 - - - -Index -Subframe Offsets - 0  0  0  0  0 - 1  0  0  1  1 - 2  1  1  0  0 - 3 -1  0  0  0 - 4  0  0  0  1 - 5  1  0  0  0 - 6 -1  0  0  1 - 7  0  0  0 -1 - 8 -1  0  1  2 - 9  1  0  0 -1 -10 -2 -1  1  2 -11  2  1  0 -1 -12 -2  0  0  2 -13 -2  0  1  3 -14  2  1 -1 -2 -15 -3 -1  1  3 -16  2  0  0 -2 -17  3  1  0 -2 -18 -3 -1  2  4 -19 -4 -1  1  4 -20  3  1 -1 -3 -21 -4 -1  2  5 -22  4  2 -1 -3 -23  4  1 -1 -4 -24 -5 -1  2  6 -25  5  2 -1 -4 -26 -6 -2  2  6 -27 -5 -2  2  5 -28  6  2 -1 -5 -29 -7 -2  3  8 -30  6  2 -2 -6 -31  5  2 -2 -5 -32  8  3 -2 -7 -33 -9 -3  3  9 - - - -The final pitch lag for each subframe is assembled in silk_decode_pitch() - (decode_pitch.c). -Let lag be the primary pitch lag for the current SILK frame, contour_index be - index of the VQ codebook, and lag_cb[contour_index][k] be the corresponding - entry of the codebook from the appropriate table given above for the k'th - subframe. -Then the final pitch lag for that subframe is -
    - -
    - where lag_min and lag_max are the values from the "Minimum Lag" and - "Maximum Lag" columns of , - respectively. -
    - -
    - -
    - -SILK uses a separate 5-tap pitch filter for each subframe, selected from one - of three codebooks. -The three codebooks each represent different rate-distortion trade-offs, with - average rates of 1.61 bits/subframe, 3.68 bits/subframe, and - 4.85 bits/subframe, respectively. - - - -The importance of the filter coefficients generally depends on two factors: the - periodicity of the signal and relative energy between the current subframe and - the signal from one period earlier. -Greater periodicity and decaying energy both lead to more important filter - coefficients, and thus should be coded with lower distortion and higher rate. -These properties are relatively stable over the duration of a single SILK - frame, hence all of the subframes in a SILK frame choose their filter from the - same codebook. -This is signaled with an explicitly-coded "periodicity index". -This immediately follows the subframe pitch lags, and is coded using the - 3-entry PDF from . - - - -PDF -{77, 80, 99}/256 - - - -The indices of the filters for each subframe follow. -They are all coded using the PDF from - corresponding to the periodicity index. -Tables  - through  - contain the corresponding filter taps as signed Q7 integers. - - - -Periodicity Index -Codebook Size -PDF -0 8 {185, 15, 13, 13, 9, 9, 6, 6}/256 -1 16 {57, 34, 21, 20, 15, 13, 12, 13, - 10, 10, 9, 10, 9, 8, 7, 8}/256 -2 32 {15, 16, 14, 12, 12, 12, 11, 11, - 11, 10, 9, 9, 9, 9, 8, 8, - 8, 8, 7, 7, 6, 6, 5, 4, - 5, 4, 4, 4, 3, 4, 3, 2}/256 - - - -Index -Filter Taps (Q7) - 0 -  4   6  24   7   5 - 1 -  0   0   2   0   0 - 2 - 12  28  41  13  -4 - 3 - -9  15  42  25  14 - 4 -  1  -2  62  41  -9 - 5 --10  37  65  -4   3 - 6 - -6   4  66   7  -8 - 7 - 16  14  38  -3  33 - - - -Index -Filter Taps (Q7) - - 0 - 13  22  39  23  12 - 1 - -1  36  64  27  -6 - 2 - -7  10  55  43  17 - 3 -  1   1   8   1   1 - 4 -  6 -11  74  53  -9 - 5 --12  55  76 -12   8 - 6 - -3   3  93  27  -4 - 7 - 26  39  59   3  -8 - 8 -  2   0  77  11   9 - 9 - -8  22  44  -6   7 -10 - 40   9  26   3   9 -11 - -7  20 101  -7   4 -12 -  3  -8  42  26   0 -13 --15  33  68   2  23 -14 - -2  55  46  -2  15 -15 -  3  -1  21  16  41 - - - -Index -Filter Taps (Q7) - 0 - -6  27  61  39   5 - 1 --11  42  88   4   1 - 2 - -2  60  65   6  -4 - 3 - -1  -5  73  56   1 - 4 - -9  19  94  29  -9 - 5 -  0  12  99   6   4 - 6 -  8 -19 102  46 -13 - 7 -  3   2  13   3   2 - 8 -  9 -21  84  72 -18 - 9 --11  46 104 -22   8 -10 - 18  38  48  23   0 -11 --16  70  83 -21  11 -12 -  5 -11 117  22  -8 -13 - -6  23 117 -12   3 -14 -  3  -8  95  28   4 -15 --10  15  77  60 -15 -16 - -1   4 124   2  -4 -17 -  3  38  84  24 -25 -18 -  2  13  42  13  31 -19 - 21  -4  56  46  -1 -20 - -1  35  79 -13  19 -21 - -7  65  88  -9 -14 -22 - 20   4  81  49 -29 -23 - 20   0  75   3 -17 -24 -  5  -9  44  92  -8 -25 -  1  -3  22  69  31 -26 - -6  95  41 -12   5 -27 - 39  67  16  -4   1 -28 -  0  -6 120  55 -36 -29 --13  44 122   4 -24 -30 - 81   5  11   3   7 -31 -  2   0   9  10  88 - - -
    - -
    - -An LTP scaling parameter appears after the LTP filter coefficients if and only - if - -This is a voiced frame (see ), and -Either - - -This SILK frame corresponds to the first time interval of the - current Opus frame for its type (LBRR or regular), or - - -This is an LBRR frame where the LBRR flags (see - ) indicate the previous LBRR frame in the same - channel is not coded. - - - - -This allows the encoder to trade off the prediction gain between - packets against the recovery time after packet loss. -Unlike absolute-coding for pitch lags, regular SILK frames that are not at the - start of an Opus frame (i.e., that do not correspond to the first 20 ms - time interval in Opus frames of 40 or 60 ms) do not include this - field, even if the prior frame was not voiced, or (in the case of the side - channel) not even coded. -After an uncoded frame in the side channel, the LTP buffer (see - ) is cleared to zero, and is thus in a - known state. -In contrast, LBRR frames do include this field when the prior frame was not - coded, since the LTP buffer contains the output of the PLC, which is - non-normative. - - -If present, the decoder reads a value using the 3-entry PDF in - . -The three possible values represent Q14 scale factors of 15565, 12288, and - 8192, respectively (corresponding to approximately 0.95, 0.75, and 0.5). -Frames that do not code the scaling parameter use the default factor of 15565 - (approximately 0.95). - - - -PDF -{128, 64, 64}/256 - - -
    - -
    - -
    - -As described in , SILK uses a - linear congruential generator (LCG) to inject pseudorandom noise into the - quantized excitation. -To ensure synchronization of this process between the encoder and decoder, each - SILK frame stores a 2-bit seed after the LTP parameters (if any). -The encoder may consider the choice of seed during quantization, and the - flexibility of this choice lets it reduce distortion, helping to pay for the - bit cost required to signal it. -The decoder reads the seed using the uniform 4-entry PDF in - , yielding a value between 0 and 3, inclusive. - - - -PDF -{64, 64, 64, 64}/256 - - -
    - -
    - -SILK codes the excitation using a modified version of the Pyramid Vector - Quantization (PVQ) codebook . -The PVQ codebook is designed for Laplace-distributed values and consists of all - sums of K signed, unit pulses in a vector of dimension N, where two pulses at - the same position are required to have the same sign. -Thus the codebook includes all integer codevectors y of dimension N that - satisfy -
    - -
    -Unlike regular PVQ, SILK uses a variable-length, rather than fixed-length, - encoding. -This encoding is better suited to the more Gaussian-like distribution of the - coefficient magnitudes and the non-uniform distribution of their signs (caused - by the quantization offset described below). -SILK also handles large codebooks by coding the least significant bits (LSBs) - of each coefficient directly. -This adds a small coding efficiency loss, but greatly reduces the computation - time and ROM size required for decoding, as implemented in - silk_decode_pulses() (decode_pulses.c). -
    - - -SILK fixes the dimension of the codebook to N = 16. -The excitation is made up of a number of "shell blocks", each 16 samples in - size. - lists the number of shell blocks - required for a SILK frame for each possible audio bandwidth and frame size. -10 ms MB frames nominally contain 120 samples (10 ms at - 12 kHz), which is not a multiple of 16. -This is handled by coding 8 shell blocks (128 samples) and discarding the final - 8 samples of the last block. -The decoder contains no special case that prevents an encoder from placing - pulses in these samples, and they must be correctly parsed from the bitstream - if present, but they are otherwise ignored. - - - -Audio Bandwidth -Frame Size -Number of Shell Blocks -NB 10 ms 5 -MB 10 ms 8 -WB 10 ms 10 -NB 20 ms 10 -MB 20 ms 15 -WB 20 ms 20 - - -
    - -The first symbol in the excitation is a "rate level", which is an index from 0 - to 8, inclusive, coded using the PDF in - corresponding to the signal type of the current frame (from - ). -The rate level selects the PDF used to decode the number of pulses in - the individual shell blocks. -It does not directly convey any information about the bitrate or the number of - pulses itself, but merely changes the probability of the symbols in - . -Level 0 provides a more efficient encoding at low rates generally, and - level 8 provides a more efficient encoding at high rates generally, - though the most efficient level for a particular SILK frame may depend on the - exact distribution of the coded symbols. -An encoder should, but is not required to, use the most efficient rate level. - - - -Signal Type -PDF -Inactive or Unvoiced -{15, 51, 12, 46, 45, 13, 33, 27, 14}/256 -Voiced -{33, 30, 36, 17, 34, 49, 18, 21, 18}/256 - - -
    - -
    - -The total number of pulses in each of the shell blocks follows the rate level. -The pulse counts for all of the shell blocks are coded consecutively, before - the content of any of the blocks. -Each block may have anywhere from 0 to 16 pulses, inclusive, coded using the - 18-entry PDF in corresponding to the - rate level from . -The special value 17 indicates that this block has one or more additional - LSBs to decode for each coefficient. -If the decoder encounters this value, it decodes another value for the actual - pulse count of the block, but uses the PDF corresponding to the special rate - level 9 instead of the normal rate level. -This process repeats until the decoder reads a value less than 17, and it then - sets the number of extra LSBs used to the number of 17's decoded for that - block. -If it reads the value 17 ten times, then the next iteration uses the special - rate level 10 instead of 9. -The probability of decoding a 17 when using the PDF for rate level 10 is - zero, ensuring that the number of LSBs for a block will not exceed 10. -The cumulative distribution for rate level 10 is just a shifted version of - that for 9 and thus does not require any additional storage. - - - -Rate Level -PDF -0 -{131, 74, 25, 8, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}/256 -1 -{58, 93, 60, 23, 7, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}/256 -2 -{43, 51, 46, 33, 24, 16, 11, 8, 6, 3, 3, 3, 2, 1, 1, 2, 1, 2}/256 -3 -{17, 52, 71, 57, 31, 12, 5, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}/256 -4 -{6, 21, 41, 53, 49, 35, 21, 11, 6, 3, 2, 2, 1, 1, 1, 1, 1, 1}/256 -5 -{7, 14, 22, 28, 29, 28, 25, 20, 17, 13, 11, 9, 7, 5, 4, 4, 3, 10}/256 -6 -{2, 5, 14, 29, 42, 46, 41, 31, 19, 11, 6, 3, 2, 1, 1, 1, 1, 1}/256 -7 -{1, 2, 4, 10, 19, 29, 35, 37, 34, 28, 20, 14, 8, 5, 4, 2, 2, 2}/256 -8 -{1, 2, 2, 5, 9, 14, 20, 24, 27, 28, 26, 23, 20, 15, 11, 8, 6, 15}/256 -9 -{1, 1, 1, 6, 27, 58, 56, 39, 25, 14, 10, 6, 3, 3, 2, 1, 1, 2}/256 -10 -{2, 1, 6, 27, 58, 56, 39, 25, 14, 10, 6, 3, 3, 2, 1, 1, 2, 0}/256 - - -
    - -
    - -The locations of the pulses in each shell block follow the pulse counts, - as decoded by silk_shell_decoder() (shell_coder.c). -As with the pulse counts, these locations are coded for all the shell blocks - before any of the remaining information for each block. -Unlike many other codecs, SILK places no restriction on the distribution of - pulses within a shell block. -All of the pulses may be placed in a single location, or each one in a unique - location, or anything in between. - - - -The location of pulses is coded by recursively partitioning each block into - halves, and coding how many pulses fall on the left side of the split. -All remaining pulses must fall on the right side of the split. -The process then recurses into the left half, and after that returns, the - right half (preorder traversal). -The PDF to use is chosen by the size of the current partition (16, 8, 4, or 2) - and the number of pulses in the partition (1 to 16, inclusive). -Tables  - through  list the - PDFs used for each partition size and pulse count. -This process skips partitions without any pulses, i.e., where the initial pulse - count from was zero, or where the split in - the prior level indicated that all of the pulses fell on the other side. -These partitions have nothing to code, so they require no PDF. - - - -Pulse Count -PDF - 1 {126, 130}/256 - 2 {56, 142, 58}/256 - 3 {25, 101, 104, 26}/256 - 4 {12, 60, 108, 64, 12}/256 - 5 {7, 35, 84, 87, 37, 6}/256 - 6 {4, 20, 59, 86, 63, 21, 3}/256 - 7 {3, 12, 38, 72, 75, 42, 12, 2}/256 - 8 {2, 8, 25, 54, 73, 59, 27, 7, 1}/256 - 9 {2, 5, 17, 39, 63, 65, 42, 18, 4, 1}/256 -10 {1, 4, 12, 28, 49, 63, 54, 30, 11, 3, 1}/256 -11 {1, 4, 8, 20, 37, 55, 57, 41, 22, 8, 2, 1}/256 -12 {1, 3, 7, 15, 28, 44, 53, 48, 33, 16, 6, 1, 1}/256 -13 {1, 2, 6, 12, 21, 35, 47, 48, 40, 25, 12, 5, 1, 1}/256 -14 {1, 1, 4, 10, 17, 27, 37, 47, 43, 33, 21, 9, 4, 1, 1}/256 -15 {1, 1, 1, 8, 14, 22, 33, 40, 43, 38, 28, 16, 8, 1, 1, 1}/256 -16 {1, 1, 1, 1, 13, 18, 27, 36, 41, 41, 34, 24, 14, 1, 1, 1, 1}/256 - - - -Pulse Count -PDF - 1 {127, 129}/256 - 2 {53, 149, 54}/256 - 3 {22, 105, 106, 23}/256 - 4 {11, 61, 111, 63, 10}/256 - 5 {6, 35, 86, 88, 36, 5}/256 - 6 {4, 20, 59, 87, 62, 21, 3}/256 - 7 {3, 13, 40, 71, 73, 41, 13, 2}/256 - 8 {3, 9, 27, 53, 70, 56, 28, 9, 1}/256 - 9 {3, 8, 19, 37, 57, 61, 44, 20, 6, 1}/256 -10 {3, 7, 15, 28, 44, 54, 49, 33, 17, 5, 1}/256 -11 {1, 7, 13, 22, 34, 46, 48, 38, 28, 14, 4, 1}/256 -12 {1, 1, 11, 22, 27, 35, 42, 47, 33, 25, 10, 1, 1}/256 -13 {1, 1, 6, 14, 26, 37, 43, 43, 37, 26, 14, 6, 1, 1}/256 -14 {1, 1, 4, 10, 20, 31, 40, 42, 40, 31, 20, 10, 4, 1, 1}/256 -15 {1, 1, 3, 8, 16, 26, 35, 38, 38, 35, 26, 16, 8, 3, 1, 1}/256 -16 {1, 1, 2, 6, 12, 21, 30, 36, 38, 36, 30, 21, 12, 6, 2, 1, 1}/256 - - - -Pulse Count -PDF - 1 {127, 129}/256 - 2 {49, 157, 50}/256 - 3 {20, 107, 109, 20}/256 - 4 {11, 60, 113, 62, 10}/256 - 5 {7, 36, 84, 87, 36, 6}/256 - 6 {6, 24, 57, 82, 60, 23, 4}/256 - 7 {5, 18, 39, 64, 68, 42, 16, 4}/256 - 8 {6, 14, 29, 47, 61, 52, 30, 14, 3}/256 - 9 {1, 15, 23, 35, 51, 50, 40, 30, 10, 1}/256 -10 {1, 1, 21, 32, 42, 52, 46, 41, 18, 1, 1}/256 -11 {1, 6, 16, 27, 36, 42, 42, 36, 27, 16, 6, 1}/256 -12 {1, 5, 12, 21, 31, 38, 40, 38, 31, 21, 12, 5, 1}/256 -13 {1, 3, 9, 17, 26, 34, 38, 38, 34, 26, 17, 9, 3, 1}/256 -14 {1, 3, 7, 14, 22, 29, 34, 36, 34, 29, 22, 14, 7, 3, 1}/256 -15 {1, 2, 5, 11, 18, 25, 31, 35, 35, 31, 25, 18, 11, 5, 2, 1}/256 -16 {1, 1, 4, 9, 15, 21, 28, 32, 34, 32, 28, 21, 15, 9, 4, 1, 1}/256 - - - -Pulse Count -PDF - 1 {128, 128}/256 - 2 {42, 172, 42}/256 - 3 {21, 107, 107, 21}/256 - 4 {12, 60, 112, 61, 11}/256 - 5 {8, 34, 86, 86, 35, 7}/256 - 6 {8, 23, 55, 90, 55, 20, 5}/256 - 7 {5, 15, 38, 72, 72, 36, 15, 3}/256 - 8 {6, 12, 27, 52, 77, 47, 20, 10, 5}/256 - 9 {6, 19, 28, 35, 40, 40, 35, 28, 19, 6}/256 -10 {4, 14, 22, 31, 37, 40, 37, 31, 22, 14, 4}/256 -11 {3, 10, 18, 26, 33, 38, 38, 33, 26, 18, 10, 3}/256 -12 {2, 8, 13, 21, 29, 36, 38, 36, 29, 21, 13, 8, 2}/256 -13 {1, 5, 10, 17, 25, 32, 38, 38, 32, 25, 17, 10, 5, 1}/256 -14 {1, 4, 7, 13, 21, 29, 35, 36, 35, 29, 21, 13, 7, 4, 1}/256 -15 {1, 2, 5, 10, 17, 25, 32, 36, 36, 32, 25, 17, 10, 5, 2, 1}/256 -16 {1, 2, 4, 7, 13, 21, 28, 34, 36, 34, 28, 21, 13, 7, 4, 2, 1}/256 - - -
    - -
    - -After the decoder reads the pulse locations for all blocks, it reads the LSBs - (if any) for each block in turn. -Inside each block, it reads all the LSBs for each coefficient in turn, even - those where no pulses were allocated, before proceeding to the next one. -For 10 ms MB frames, it reads LSBs even for the extra 8 samples in - the last block. -The LSBs are coded from most significant to least significant, and they all use - the PDF in . - - - -PDF -{136, 120}/256 - - - -The number of LSBs read for each coefficient in a block is determined in - . -The magnitude of the coefficient is initially equal to the number of pulses - placed at that location in . -As each LSB is decoded, the magnitude is doubled, and then the value of the LSB - added to it, to obtain an updated magnitude. - -
    - -
    - -After decoding the pulse locations and the LSBs, the decoder knows the - magnitude of each coefficient in the excitation. -It then decodes a sign for all coefficients with a non-zero magnitude, using - one of the PDFs from . -If the value decoded is 0, then the coefficient magnitude is negated. -Otherwise, it remains positive. - - - -The decoder chooses the PDF for the sign based on the signal type and - quantization offset type (from ) and the - number of pulses in the block (from ). -The number of pulses in the block does not take into account any LSBs. -Most PDFs are skewed towards negative signs because of the quantization offset, - but the PDFs for zero pulses are highly skewed towards positive signs. -If a block contains many positive coefficients, it is sometimes beneficial to - code it solely using LSBs (i.e., with zero pulses), since the encoder may be - able to save enough bits on the signs to justify the less efficient - coefficient magnitude encoding. - - - -Signal Type -Quantization Offset Type -Pulse Count -PDF -Inactive Low 0 {2, 254}/256 -Inactive Low 1 {207, 49}/256 -Inactive Low 2 {189, 67}/256 -Inactive Low 3 {179, 77}/256 -Inactive Low 4 {174, 82}/256 -Inactive Low 5 {163, 93}/256 -Inactive Low 6 or more {157, 99}/256 -Inactive High 0 {58, 198}/256 -Inactive High 1 {245, 11}/256 -Inactive High 2 {238, 18}/256 -Inactive High 3 {232, 24}/256 -Inactive High 4 {225, 31}/256 -Inactive High 5 {220, 36}/256 -Inactive High 6 or more {211, 45}/256 -Unvoiced Low 0 {1, 255}/256 -Unvoiced Low 1 {210, 46}/256 -Unvoiced Low 2 {190, 66}/256 -Unvoiced Low 3 {178, 78}/256 -Unvoiced Low 4 {169, 87}/256 -Unvoiced Low 5 {162, 94}/256 -Unvoiced Low 6 or more {152, 104}/256 -Unvoiced High 0 {48, 208}/256 -Unvoiced High 1 {242, 14}/256 -Unvoiced High 2 {235, 21}/256 -Unvoiced High 3 {224, 32}/256 -Unvoiced High 4 {214, 42}/256 -Unvoiced High 5 {205, 51}/256 -Unvoiced High 6 or more {190, 66}/256 -Voiced Low 0 {1, 255}/256 -Voiced Low 1 {162, 94}/256 -Voiced Low 2 {152, 104}/256 -Voiced Low 3 {147, 109}/256 -Voiced Low 4 {144, 112}/256 -Voiced Low 5 {141, 115}/256 -Voiced Low 6 or more {138, 118}/256 -Voiced High 0 {8, 248}/256 -Voiced High 1 {203, 53}/256 -Voiced High 2 {187, 69}/256 -Voiced High 3 {176, 80}/256 -Voiced High 4 {168, 88}/256 -Voiced High 5 {161, 95}/256 -Voiced High 6 or more {154, 102}/256 - - -
    - -
    - - -After the signs have been read, there is enough information to reconstruct the - complete excitation signal. -This requires adding a constant quantization offset to each non-zero sample, - and then pseudorandomly inverting and offsetting every sample. -The constant quantization offset varies depending on the signal type and - quantization offset type (see ). - - - -Signal Type -Quantization Offset Type -Quantization Offset (Q23) -Inactive Low 25 -Inactive High 60 -Unvoiced Low 25 -Unvoiced High 60 -Voiced Low 8 -Voiced High 25 - - - -Let e_raw[i] be the raw excitation value at position i, with a magnitude - composed of the pulses at that location (see - ) combined with any additional LSBs (see - ), and with the corresponding sign decoded in - . -Additionally, let seed be the current pseudorandom seed, which is initialized - to the value decoded from for the first sample in - the current SILK frame, and updated for each subsequent sample according to - the procedure below. -Finally, let offset_Q23 be the quantization offset from - . -Then the following procedure produces the final reconstructed excitation value, - e_Q23[i]: -
    - -
    -When e_raw[i] is zero, sign() returns 0 by the definition in - , so the factor of 20 does not get added. -The final e_Q23[i] value may require more than 16 bits per sample, but will not - require more than 23, including the sign. -
    - -
    - -
    - -
    - - -The remainder of the reconstruction process for the frame does not need to be - bit-exact, as small errors should only introduce proportionally small - distortions. -Although the reference implementation only includes a fixed-point version of - the remaining steps, this section describes them in terms of a floating-point - version for simplicity. -This produces a signal with a nominal range of -1.0 to 1.0. - - - -silk_decode_core() (decode_core.c) contains the code for the main - reconstruction process. -It proceeds subframe-by-subframe, since quantization gains, LTP parameters, and - (in 20 ms SILK frames) LPC coefficients can vary from one to the - next. - - - -Let a_Q12[k] be the LPC coefficients for the current subframe. -If this is the first or second subframe of a 20 ms SILK frame and the LSF - interpolation factor, w_Q2 (see ), is - less than 4, then these correspond to the final LPC coefficients produced by - from the interpolated LSF coefficients, - n1_Q15[k] (computed in ). -Otherwise, they correspond to the final LPC coefficients produced from the - uninterpolated LSF coefficients for the current frame, n2_Q15[k]. - - - -Also, let n be the number of samples in a subframe (40 for NB, 60 for MB, and - 80 for WB), s be the index of the current subframe in this SILK frame (0 or 1 - for 10 ms frames, or 0 to 3 for 20 ms frames), and j be the index of - the first sample in the residual corresponding to the current subframe. - - -
    - -Voiced SILK frames (see ) pass the excitation - through an LTP filter using the parameters decoded in - to produce an LPC residual. -The LTP filter requires LPC residual values from before the current subframe as - input. -However, since the LPC coefficients may have changed, it obtains this residual - by "rewhitening" the corresponding output signal using the LPC coefficients - from the current subframe. -Let out[i] for - (j - pitch_lags[s] - d_LPC - 2) <= i < j - be the fully reconstructed output signal from the last - (pitch_lags[s] + d_LPC + 2) samples of previous subframes - (see ), where pitch_lags[s] is the pitch - lag for the current subframe from . -During reconstruction of the first subframe for this channel after either - -An uncoded regular SILK frame (if this is the side channel), or -A decoder reset (see ), - - out[] is rewhitened into an LPC residual, - res[i], via -
    - -
    -This requires storage to buffer up to 306 values of out[i] from previous - subframes. -This corresponds to WB with a maximum pitch lag of - 18 ms * 16 kHz samples, plus 16 samples for d_LPC, plus 2 - samples for the width of the LTP filter. -
    - - -Let e_Q23[i] for j <= i < (j + n) be the - excitation for the current subframe, and b_Q7[k] for - 0 <= k < 5 be the coefficients of the LTP filter - taken from the codebook entry in one of - Tables  - through  - corresponding to the index decoded for the current subframe in - . -Then for i such that j <= i < (j + n), - the LPC residual is -
    - -
    -
    - - -For unvoiced frames, the LPC residual for - j <= i < (j + n) is simply a normalized - copy of the excitation signal, i.e., -
    - -
    -
    -
    - -
    - -LPC synthesis uses the short-term LPC filter to predict the next output - coefficient. -For i such that (j - d_LPC) <= i < j, let - lpc[i] be the result of LPC synthesis from the last d_LPC samples of the - previous subframe, or zeros in the first subframe for this channel after - either - -An uncoded regular SILK frame (if this is the side channel), or -A decoder reset (see ). - -Then for i such that j <= i < (j + n), the - result of LPC synthesis for the current subframe is -
    - -
    -The decoder saves the final d_LPC values, i.e., lpc[i] such that - (j + n - d_LPC) <= i < (j + n), - to feed into the LPC synthesis of the next subframe. -This requires storage for up to 16 values of lpc[i] (for WB frames). -
    - - -Then, the signal is clamped into the final nominal range: -
    - -
    -This clamping occurs entirely after the LPC synthesis filter has run. -The decoder saves the unclamped values, lpc[i], to feed into the LPC filter for - the next subframe, but saves the clamped values, out[i], for rewhitening in - voiced frames. -
    -
    - -
    - -
    - -
    - -For stereo streams, after decoding a frame from each channel, the decoder must - convert the mid-side (MS) representation into a left-right (LR) - representation. -The function silk_stereo_MS_to_LR (stereo_MS_to_LR.c) implements this process. -In it, the decoder predicts the side channel using a) a simple low-passed - version of the mid channel, and b) the unfiltered mid channel, using the - prediction weights decoded in . -This simple low-pass filter imposes a one-sample delay, and the unfiltered -mid channel is also delayed by one sample. -In order to allow seamless switching between stereo and mono, mono streams must - also impose the same one-sample delay. -The encoder requires an additional one-sample delay for both mono and stereo - streams, though an encoder may omit the delay for mono if it knows it will - never switch to stereo. - - - -The unmixing process operates in two phases. -The first phase lasts for 8 ms, during which it interpolates the - prediction weights from the previous frame, prev_w0_Q13 and prev_w1_Q13, to - the values for the current frame, w0_Q13 and w1_Q13. -The second phase simply uses these weights for the remainder of the frame. - - - -Let mid[i] and side[i] be the contents of out[i] (from - ) for the current mid and side channels, - respectively, and let left[i] and right[i] be the corresponding stereo output - channels. -If the side channel is not coded (see ), - then side[i] is set to zero. -Also let j be defined as in , n1 be - the number of samples in phase 1 (64 for NB, 96 for MB, and 128 for WB), - and n2 be the total number of samples in the frame. -Then for i such that j <= i < (j + n2), - the left and right channel output is -
    - -
    -These formulas require two samples prior to index j, the start of the - frame, for the mid channel, and one prior sample for the side channel. -For the first frame after a decoder reset, zeros are used instead. -
    - -
    - -
    - -After stereo unmixing (if any), the decoder applies resampling to convert the - decoded SILK output to the sample rate desired by the application. -This is necessary when decoding a Hybrid frame at SWB or FB sample rates, or - whenever the decoder wants the output at a different sample rate than the - internal SILK sampling rate (e.g., to allow a constant sample rate when the - audio bandwidth changes, or to allow mixing with audio from other - applications). -The resampler itself is non-normative, and a decoder can use any method it - wants to perform the resampling. - - - -However, a minimum amount of delay is imposed to allow the resampler to - operate, and this delay is normative, so that the corresponding delay can be - applied to the MDCT layer in the encoder. -A decoder is always free to use a resampler which requires more delay than - allowed for here (e.g., to improve quality), but it must then delay the output - of the MDCT layer by this extra amount. -Keeping as much delay as possible on the encoder side allows an encoder which - knows it will never use any of the SILK or Hybrid modes to skip this delay. -By contrast, if it were all applied by the decoder, then a decoder which - processes audio in fixed-size blocks would be forced to delay the output of - CELT frames just in case of a later switch to a SILK or Hybrid mode. - - - - gives the maximum resampler delay - in samples at 48 kHz for each SILK audio bandwidth. -Because the actual output rate may not be 48 kHz, it may not be possible - to achieve exactly these delays while using a whole number of input or output - samples. -The reference implementation is able to resample to any of the supported - output sampling rates (8, 12, 16, 24, or 48 kHz) within or near this - delay constraint. -Some resampling filters (including those used by the reference implementation) - may add a delay that is not an exact integer, or is not linear-phase, and so - cannot be represented by a single delay at all frequencies. -However, such deviations are unlikely to be perceptible, and the comparison - tool described in is designed to be relatively - insensitive to them. -The delays listed here are the ones that should be targeted by the encoder. - - - -Audio Bandwidth -Delay in millisecond -NB 0.538 -MB 0.692 -WB 0.706 - - - -NB is given a smaller decoder delay allocation than MB and WB to allow a - higher-order filter when resampling to 8 kHz in both the encoder and - decoder. -This implies that the audio content of two SILK frames operating at different - bandwidths are not perfectly aligned in time. -This is not an issue for any transitions described in - , because they all involve a SILK decoder reset. -When the decoder is reset, any samples remaining in the resampling buffer - are discarded, and the resampler is re-initialized with silence. - - -
    - -
    - - -
    - - -The CELT layer of Opus is based on the Modified Discrete Cosine Transform - with partially overlapping windows of 5 to 22.5 ms. -The main principle behind CELT is that the MDCT spectrum is divided into -bands that (roughly) follow the Bark scale, i.e., the scale of the ear's -critical bands . The normal CELT layer uses 21 of those bands, though Opus - Custom (see ) may use a different number of bands. -In Hybrid mode, the first 17 bands (up to 8 kHz) are not coded. -A band can contain as little as one MDCT bin per channel, and as many as 176 -bins per channel, as detailed in . -In each band, the gain (energy) is coded separately from -the shape of the spectrum. Coding the gain explicitly makes it easy to -preserve the spectral envelope of the signal. The remaining unit-norm shape -vector is encoded using a Pyramid Vector Quantizer (PVQ) . - - - -Frame Size: -2.5 ms -5 ms -10 ms -20 ms -Start Frequency -Stop Frequency -Band Bins: - 0 1 2 4 8 0 Hz 200 Hz - 1 1 2 4 8 200 Hz 400 Hz - 2 1 2 4 8 400 Hz 600 Hz - 3 1 2 4 8 600 Hz 800 Hz - 4 1 2 4 8 800 Hz 1000 Hz - 5 1 2 4 8 1000 Hz 1200 Hz - 6 1 2 4 8 1200 Hz 1400 Hz - 7 1 2 4 8 1400 Hz 1600 Hz - 8 2 4 8 16 1600 Hz 2000 Hz - 9 2 4 8 16 2000 Hz 2400 Hz -10 2 4 8 16 2400 Hz 2800 Hz -11 2 4 8 16 2800 Hz 3200 Hz -12 4 8 16 32 3200 Hz 4000 Hz -13 4 8 16 32 4000 Hz 4800 Hz -14 4 8 16 32 4800 Hz 5600 Hz -15 6 12 24 48 5600 Hz 6800 Hz -16 6 12 24 48 6800 Hz 8000 Hz -17 8 16 32 64 8000 Hz 9600 Hz -18 12 24 48 96 9600 Hz 12000 Hz -19 18 36 72 144 12000 Hz 15600 Hz -20 22 44 88 176 15600 Hz 20000 Hz - - - -Transients are notoriously difficult for transform codecs to code. -CELT uses two different strategies for them: - -Using multiple smaller MDCTs instead of a single large MDCT, and -Dynamic time-frequency resolution changes (See ). - -To improve quality on highly tonal and periodic signals, CELT includes -a prefilter/postfilter combination. The prefilter on the encoder side -attenuates the signal's harmonics. The postfilter on the decoder side -restores the original gain of the harmonics, while shaping the coding noise -to roughly follow the harmonics. Such noise shaping reduces the perception -of the noise. - - - -When coding a stereo signal, three coding methods are available: - -mid-side stereo: encodes the mean and the difference of the left and right channels, -intensity stereo: only encodes the mean of the left and right channels (discards the difference), -dual stereo: encodes the left and right channels separately. - - - - -An overview of the decoder is given in . - - -
    -| decoder |----+ - | +---------+ | - | | - | +---------+ v - | | Fine | +---+ - +->| decoder |->| + | - | +---------+ +---+ - | ^ | -+---------+ | | | -| Range | | +----------+ v -| Decoder |-+ | Bit | +------+ -+---------+ | |Allocation| | 2**x | - | +----------+ +------+ - | | | - | v v +--------+ - | +---------+ +---+ +-------+ | pitch | - +->| PVQ |->| * |->| IMDCT |->| post- |---> - | | decoder | +---+ +-------+ | filter | - | +---------+ +--------+ - | ^ - +--------------------------------------+ -]]> -
    - - -The decoder is based on the following symbols and sets of symbols: - - - -Symbol(s) -PDF -Condition -silence {32767, 1}/32768 -post-filter {1, 1}/2 -octave uniform (6)post-filter -period raw bits (4+octave)post-filter -gain raw bits (3)post-filter -tapset {2, 1, 1}/4post-filter -transient {7, 1}/8 -intra {7, 1}/8 -coarse energy -tf_change -tf_select {1, 1}/2 -spread {7, 2, 21, 2}/32 -dyn. alloc. -alloc. trim {2, 2, 5, 10, 22, 46, 22, 10, 5, 2, 2}/128 -skip {1, 1}/2 -intensity uniform -dual {1, 1}/2 -fine energy -residual -anti-collapse{1, 1}/2 -finalize - - - -The decoder extracts information from the range-coded bitstream in the order -described in . In some circumstances, it is -possible for a decoded value to be out of range due to a very small amount of redundancy -in the encoding of large integers by the range coder. -In that case, the decoder should assume there has been an error in the coding, -decoding, or transmission and SHOULD take measures to conceal the error and/or report -to the application that a problem has occurred. Such out of range errors cannot occur -in the SILK layer. - - -
    - -The "transient" flag indicates whether the frame uses a single long MDCT or several short MDCTs. -When it is set, then the MDCT coefficients represent multiple -short MDCTs in the frame. When not set, the coefficients represent a single -long MDCT for the frame. The flag is encoded in the bitstream with a probability of 1/8. -In addition to the global transient flag is a per-band -binary flag to change the time-frequency (tf) resolution independently in each band. The -change in tf resolution is defined in tf_select_table[][] in celt.c and depends -on the frame size, whether the transient flag is set, and the value of tf_select. -The tf_select flag uses a 1/2 probability, but is only decoded -if it can have an impact on the result knowing the value of all per-band -tf_change flags. - -
    - -
    - - -It is important to quantize the energy with sufficient resolution because -any energy quantization error cannot be compensated for at a later -stage. Regardless of the resolution used for encoding the spectral shape of a band, -it is perceptually important to preserve the energy in each band. CELT uses a -three-step coarse-fine-fine strategy for encoding the energy in the base-2 log -domain, as implemented in quant_bands.c - -
    - -Coarse quantization of the energy uses a fixed resolution of 6 dB -(integer part of base-2 log). To minimize the bitrate, prediction is applied -both in time (using the previous frame) and in frequency (using the previous -bands). The part of the prediction that is based on the -previous frame can be disabled, creating an "intra" frame where the energy -is coded without reference to prior frames. The decoder first reads the intra flag -to determine what prediction is used. -The 2-D z-transform of -the prediction filter is: -
    - -
    -where b is the band index and l is the frame index. The prediction coefficients -applied depend on the frame size in use when not using intra energy and are alpha=0, beta=4915/32768 -when using intra energy. -The time-domain prediction is based on the final fine quantization of the previous -frame, while the frequency domain (within the current frame) prediction is based -on coarse quantization only (because the fine quantization has not been computed -yet). The prediction is clamped internally so that fixed point implementations with -limited dynamic range always remain in the same state as floating point implementations. -We approximate the ideal -probability distribution of the prediction error using a Laplace distribution -with separate parameters for each frame size in intra- and inter-frame modes. These -parameters are held in the e_prob_model table in quant_bands.c. -The -coarse energy quantization is performed by unquant_coarse_energy() and -unquant_coarse_energy_impl() (quant_bands.c). The encoding of the Laplace-distributed values is -implemented in ec_laplace_decode() (laplace.c). -
    - -
    - -
    - -The number of bits assigned to fine energy quantization in each band is determined -by the bit allocation computation described in . -Let B_i be the number of fine energy bits -for band i; the refinement is an integer f in the range [0,2**B_i-1]. The mapping between f -and the correction applied to the coarse energy is equal to (f+1/2)/2**B_i - 1/2. Fine -energy quantization is implemented in quant_fine_energy() (quant_bands.c). - - -When some bits are left "unused" after all other flags have been decoded, these bits -are assigned to a "final" step of fine allocation. In effect, these bits are used -to add one extra fine energy bit per band per channel. The allocation process -determines two "priorities" for the final fine bits. -Any remaining bits are first assigned only to bands of priority 0, starting -from band 0 and going up. If all bands of priority 0 have received one bit per -channel, then bands of priority 1 are assigned an extra bit per channel, -starting from band 0. If any bits are left after this, they are left unused. -This is implemented in unquant_energy_finalise() (quant_bands.c). - - -
    - -
    - -
    - -Because the bit allocation drives the decoding of the range-coder -stream, it MUST be recovered exactly so that identical coding decisions are -made in the encoder and decoder. Any deviation from the reference's resulting -bit allocation will result in corrupted output, though implementers are -free to implement the procedure in any way which produces identical results. - -The per-band gain-shape structure of the CELT layer ensures that using - the same number of bits for the spectral shape of a band in every frame will - result in a roughly constant signal-to-noise ratio in that band. -This results in coding noise that has the same spectral envelope as the signal. -The masking curve produced by a standard psychoacoustic model also closely - follows the spectral envelope of the signal. -This structure means that the ideal allocation is more consistent from frame to - frame than it is for other codecs without an equivalent structure, and that a - fixed allocation provides fairly consistent perceptual - performance . - -Many codecs transmit significant amounts of side information to control the - bit allocation within a frame. -Often this control is only indirect, and must be exercised carefully to - achieve the desired rate constraints. -The CELT layer, however, can adapt over a very wide range of rates, and thus - has a large number of codebook sizes to choose from for each band. -Explicitly signaling the size of each of these codebooks would impose - considerable overhead, even though the allocation is relatively static from - frame to frame. -This is because all of the information required to compute these codebook sizes - must be derived from a single frame by itself, in order to retain robustness - to packet loss, so the signaling cannot take advantage of knowledge of the - allocation in neighboring frames. -This problem is exacerbated in low-latency (small frame size) applications, - which would include this overhead in every frame. - -For this reason, in the MDCT mode Opus uses a primarily implicit bit -allocation. The available bitstream capacity is known in advance to both -the encoder and decoder without additional signaling, ultimately from the -packet sizes expressed by a higher-level protocol. Using this information, -the codec interpolates an allocation from a hard-coded table. - -While the band-energy structure effectively models intra-band masking, -it ignores the weaker inter-band masking, band-temporal masking, and -other less significant perceptual effects. While these effects can -often be ignored, they can become significant for particular samples. One -mechanism available to encoders would be to simply increase the overall -rate for these frames, but this is not possible in a constant rate mode -and can be fairly inefficient. As a result three explicitly signaled -mechanisms are provided to alter the implicit allocation: - - - -Band boost -Allocation trim -Band skipping - - - -The first of these mechanisms, band boost, allows an encoder to boost -the allocation in specific bands. The second, allocation trim, works by -biasing the overall allocation towards higher or lower frequency bands. The third, band -skipping, selects which low-precision high frequency bands -will be allocated no shape bits at all. - -In stereo mode there are two additional parameters -potentially coded as part of the allocation procedure: a parameter to allow the -selective elimination of allocation for the 'side' (i.e., intensity stereo) in jointly coded bands, -and a flag to deactivate joint coding (i.e., dual stereo). These values are not signaled if -they would be meaningless in the overall context of the allocation. - -Because every signaled adjustment increases overhead and implementation -complexity, none were included speculatively: the reference encoder makes use -of all of these mechanisms. While the decision logic in the reference was -found to be effective enough to justify the overhead and complexity, further -analysis techniques may be discovered which increase the effectiveness of these -parameters. As with other signaled parameters, an encoder is free to choose the -values in any manner, but unless a technique is known to deliver superior -perceptual results the methods used by the reference implementation should be -used. - -The allocation process consists of the following steps: determining the per-band -maximum allocation vector, decoding the boosts, decoding the tilt, determining -the remaining capacity of the frame, searching the mode table for the -entry nearest but not exceeding the available space (subject to the tilt, boosts, band -maximums, and band minimums), linear interpolation, reallocation of -unused bits with concurrent skip decoding, determination of the -fine-energy vs. shape split, and final reallocation. This process results -in a per-band shape allocation (in 1/8th bit units), a per-band fine-energy -allocation (in 1 bit per channel units), a set of band priorities for -controlling the use of remaining bits at the end of the frame, and a -remaining balance of unallocated space, which is usually zero except -at very high rates. - - -The "static" bit allocation (in 1/8 bits) for a quality q, excluding the minimums, maximums, -tilt and boosts, is equal to channels*N*alloc[band][q]<<LM>>2, where -alloc[][] is given in and LM=log2(frame_size/120). The allocation -is obtained by linearly interpolating between two values of q (in steps of 1/64) to find the -highest allocation that does not exceed the number of bits remaining. - - - - Rows indicate the MDCT bands, columns are the different quality (q) parameters. The units are 1/32 bit per MDCT bin. -0 -1 -2 -3 -4 -5 -6 -7 -8 -9 -10 -090110118126134144152162172200 -080100110119127137145155165200 -07590103112120130138148158200 -0698493104114124132142152200 -063788695103113123133143200 -05671808997107117127137200 -04965758391101111121131200 -0405870788595105115125200 -034516572788898108118198 -029455966728292102112193 -02039536066768696106188 -01832475460708090100183 -0102640475464748494178 -002031394757677787173 -001223324151617181168 -00015253545556575163 -0004172939495969158 -0000122333435363153 -000011626364656148 -000001015203045129 -00000111120104 - - -The maximum allocation vector is an approximation of the maximum space -that can be used by each band for a given mode. The value is -approximate because the shape encoding is variable rate (due -to entropy coding of splitting parameters). Setting the maximum too low reduces the -maximum achievable quality in a band while setting it too high -may result in waste: bitstream capacity available at the end -of the frame which can not be put to any use. The maximums -specified by the codec reflect the average maximum. In the reference -implementation, the maximums in bits/sample are precomputed in a static table -(see cache_caps50[] in static_modes_float.h) for each band, -for each value of LM, and for both mono and stereo. - -Implementations are expected -to simply use the same table data, but the procedure for generating -this table is included in rate.c as part of compute_pulse_cache(). - -To convert the values in cache.caps into the actual maximums: first -set nbBands to the maximum number of bands for this mode, and stereo to -zero if stereo is not in use and one otherwise. For each band set N -to the number of MDCT bins covered by the band (for one channel), set LM -to the shift value for the frame size, -then set i to nbBands*(2*LM+stereo). Then set the maximum for the band to -the i-th index of cache.caps + 64 and multiply by the number of channels -in the current frame (one or two) and by N, then divide the result by 4 -using integer division. The resulting vector will be called -cap[]. The elements fit in signed 16-bit integers but do not fit in 8 bits. -This procedure is implemented in the reference in the function init_caps() in celt.c. - - -The band boosts are represented by a series of binary symbols which -are entropy coded with very low probability. Each band can potentially be boosted -multiple times, subject to the frame actually having enough room to obey -the boost and having enough room to code the boost symbol. The default -coding cost for a boost starts out at six bits (probability p=1/64), but subsequent boosts -in a band cost only a single bit and every time a band is boosted the -initial cost is reduced (down to a minimum of two bits, or p=1/4). Since the initial -cost of coding a boost is 6 bits, the coding cost of the boost symbols when -completely unused is 0.48 bits/frame for a 21 band mode (21*-log2(1-1/2**6)). - -To decode the band boosts: First set 'dynalloc_logp' to 6, the initial -amount of storage required to signal a boost in bits, 'total_bits' to the -size of the frame in 8th bits, 'total_boost' to zero, and 'tell' to the total number -of 8th bits decoded -so far. For each band from the coding start (0 normally, but 17 in Hybrid mode) -to the coding end (which changes depending on the signaled bandwidth), the boost quanta -in units of 1/8 bit is calculated as quanta = min(8*N, max(48, N)). -This represents a boost step size of six bits, subject to a lower limit of -1/8th bit/sample and an upper limit of 1 bit/sample. -Set 'boost' to zero and 'dynalloc_loop_logp' -to dynalloc_logp. While dynalloc_loop_log (the current worst case symbol cost) in -8th bits plus tell is less than total_bits plus total_boost and boost is less than cap[] for this -band: Decode a bit from the bitstream with a with dynalloc_loop_logp as the cost -of a one, update tell to reflect the current used capacity, if the decoded value -is zero break the loop otherwise add quanta to boost and total_boost, subtract quanta from -total_bits, and set dynalloc_loop_log to 1. When the while loop finishes -boost contains the boost for this band. If boost is non-zero and dynalloc_logp -is greater than 2, decrease dynalloc_logp. Once this process has been -executed on all bands, the band boosts have been decoded. This procedure -is implemented around line 2474 of celt.c. - -At very low rates it is possible that there won't be enough available -space to execute the inner loop even once. In these cases band boost -is not possible but its overhead is completely eliminated. Because of the -high cost of band boost when activated, a reasonable encoder should not be -using it at very low rates. The reference implements its dynalloc decision -logic around line 1304 of celt.c. - -The allocation trim is a integer value from 0-10. The default value of -5 indicates no trim. The trim parameter is entropy coded in order to -lower the coding cost of less extreme adjustments. Values lower than -5 bias the allocation towards lower frequencies and values above 5 -bias it towards higher frequencies. Like other signaled parameters, signaling -of the trim is gated so that it is not included if there is insufficient space -available in the bitstream. To decode the trim, first set -the trim value to 5, then if and only if the count of decoded 8th bits so far (ec_tell_frac) -plus 48 (6 bits) is less than or equal to the total frame size in 8th -bits minus total_boost (a product of the above band boost procedure), -decode the trim value using the PDF in . - - -PDF -{1, 1, 2, 5, 10, 22, 46, 22, 10, 5, 2, 2}/128 - - -For 10 ms and 20 ms frames using short blocks and that have at least LM+2 bits left prior to -the allocation process, then one anti-collapse bit is reserved in the allocation process so it can -be decoded later. Following the the anti-collapse reservation, one bit is reserved for skip if available. - -For stereo frames, bits are reserved for intensity stereo and for dual stereo. Intensity stereo -requires ilog2(end-start) bits. Those bits are reserved if there is enough bits left. Following this, one -bit is reserved for dual stereo if available. - - -The allocation computation begins by setting up some initial conditions. -'total' is set to the remaining available 8th bits, computed by taking the -size of the coded frame times 8 and subtracting ec_tell_frac(). From this value, one (8th bit) -is subtracted to ensure that the resulting allocation will be conservative. 'anti_collapse_rsv' -is set to 8 (8th bits) if and only if the frame is a transient, LM is greater than 1, and total is -greater than or equal to (LM+2) * 8. Total is then decremented by anti_collapse_rsv and clamped -to be equal to or greater than zero. 'skip_rsv' is set to 8 (8th bits) if total is greater than -8, otherwise it is zero. Total is then decremented by skip_rsv. This reserves space for the -final skipping flag. - -If the current frame is stereo, intensity_rsv is set to the conservative log2 in 8th bits -of the number of coded bands for this frame (given by the table LOG2_FRAC_TABLE in rate.c). If -intensity_rsv is greater than total then intensity_rsv is set to zero. Otherwise total is -decremented by intensity_rsv, and if total is still greater than 8, dual_stereo_rsv is -set to 8 and total is decremented by dual_stereo_rsv. - -The allocation process then computes a vector representing the hard minimum amounts allocation -any band will receive for shape. This minimum is higher than the technical limit of the PVQ -process, but very low rate allocations produce an excessively sparse spectrum and these bands -are better served by having no allocation at all. For each coded band, set thresh[band] to -twenty-four times the number of MDCT bins in the band and divide by 16. If 8 times the number -of channels is greater, use that instead. This sets the minimum allocation to one bit per channel -or 48 128th bits per MDCT bin, whichever is greater. The band-size dependent part of this -value is not scaled by the channel count, because at the very low rates where this limit is -applicable there will usually be no bits allocated to the side. - -The previously decoded allocation trim is used to derive a vector of per-band adjustments, -'trim_offsets[]'. For each coded band take the alloc_trim and subtract 5 and LM. Then multiply -the result by the number of channels, the number of MDCT bins in the shortest frame size for this mode, -the number of remaining bands, 2**LM, and 8. Then divide this value by 64. Finally, if the -number of MDCT bins in the band per channel is only one, 8 times the number of channels is subtracted -in order to diminish the allocation by one bit, because width 1 bands receive greater benefit -from the coarse energy coding. - - -
    - -
    - -In each band, the normalized "shape" is encoded -using a vector quantization scheme called a "pyramid vector quantizer". - - -In -the simplest case, the number of bits allocated in - is converted to a number of pulses as described -by . Knowing the number of pulses and the -number of samples in the band, the decoder calculates the size of the codebook -as detailed in . The size is used to decode -an unsigned integer (uniform probability model), which is the codeword index. -This index is converted into the corresponding vector as explained in -. This vector is then scaled to unit norm. - - -
    - -Although the allocation is performed in 1/8th bit units, the quantization requires -an integer number of pulses K. To do this, the encoder searches for the value -of K that produces the number of bits nearest to the allocated value -(rounding down if exactly halfway between two values), not to exceed -the total number of bits available. For efficiency reasons, the search is performed against a -precomputed allocation table which only permits some K values for each N. The number of -codebook entries can be computed as explained in . The difference -between the number of bits allocated and the number of bits used is accumulated to a -"balance" (initialized to zero) that helps adjust the -allocation for the next bands. One third of the balance is applied to the -bit allocation of each band to help achieve the target allocation. The only -exceptions are the band before the last and the last band, for which half the balance -and the whole balance are applied, respectively. - -
    - -
    - - -Decoding of PVQ vectors is implemented in decode_pulses() (cwrs.c). -The unique codeword index is decoded as a uniformly-distributed integer value between 0 and -V(N,K)-1, where V(N,K) is the number of possible combinations of K pulses in -N samples. The index is then converted to a vector in the same way specified in -. The indexing is based on the calculation of V(N,K) -(denoted N(L,K) in ). - - - - The number of combinations can be computed recursively as -V(N,K) = V(N-1,K) + V(N,K-1) + V(N-1,K-1), with V(N,0) = 1 and V(0,K) = 0, K != 0. -There are many different ways to compute V(N,K), including precomputed tables and direct -use of the recursive formulation. The reference implementation applies the recursive -formulation one line (or column) at a time to save on memory use, -along with an alternate, -univariate recurrence to initialize an arbitrary line, and direct -polynomial solutions for small N. All of these methods are -equivalent, and have different trade-offs in speed, memory usage, and -code size. Implementations MAY use any methods they like, as long as -they are equivalent to the mathematical definition. - - - -The decoded vector X is recovered as follows. -Let i be the index decoded with the procedure in - with ft = V(N,K), so that 0 <= i < V(N,K). -Let k = K. -Then for j = 0 to (N - 1), inclusive, do: - -Let p = (V(N-j-1,k) + V(N-j,k))/2. - -If i < p, then let sgn = 1, else let sgn = -1 - and set i = i - p. - -Let k0 = k and set p = p - V(N-j-1,k). - -While p > i, set k = k - 1 and - p = p - V(N-j-1,k). - - -Set X[j] = sgn*(k0 - k) and i = i - p. - - - - - -The decoded vector X is then normalized such that its -L2-norm equals one. - -
    - -
    - -The normalized vector decoded in is then rotated -for the purpose of avoiding tonal artifacts. The rotation gain is equal to -
    - -
    - -where N is the number of dimensions, K is the number of pulses, and f_r depends on -the value of the "spread" parameter in the bit-stream. -
    - - -Spread value -f_r - 0 infinite (no rotation) - 1 15 - 2 10 - 3 5 - - - -The rotation angle is then calculated as -
    - -
    -A 2-D rotation R(i,j) between points x_i and x_j is defined as: -
    - -
    - -An N-D rotation is then achieved by applying a series of 2-D rotations back and forth, in the -following order: R(x_1, x_2), R(x_2, x_3), ..., R(x_N-2, X_N-1), R(x_N-1, X_N), -R(x_N-2, X_N-1), ..., R(x_1, x_2). -
    - - -If the decoded vector represents more -than one time block, then this spreading process is applied separately on each time block. -Also, if each block represents 8 samples or more, then another N-D rotation, by -(pi/2-theta), is applied before the rotation described above. This -extra rotation is applied in an interleaved manner with a stride equal to round(sqrt(N/nb_blocks)), -i.e., it is applied independently for each set of sample S_k = {stride*n + k}, n=0..N/stride-1. - -
    - -
    - -To avoid the need for multi-precision calculations when decoding PVQ codevectors, -the maximum size allowed for codebooks is 32 bits. When larger codebooks are -needed, the vector is instead split in two sub-vectors of size N/2. -A quantized gain parameter with precision -derived from the current allocation is entropy coded to represent the relative -gains of each side of the split, and the entire decoding process is recursively -applied. Multiple levels of splitting may be applied up to a limit of LM+1 splits. -The same recursive mechanism is applied for the joint coding -of stereo audio. - - -
    - -
    - -The time-frequency (TF) parameters are used to control the time-frequency resolution tradeoff -in each coded band. For each band, there are two possible TF choices. For the first -band coded, the PDF is {3, 1}/4 for frames marked as transient and {15, 1}/16 for -the other frames. For subsequent bands, the TF choice is coded relative to the -previous TF choice with probability {15, 1}/15 for transient frames and {31, 1}/32 -otherwise. The mapping between the decoded TF choices and the adjustment in TF -resolution is shown in the tables below. - - - -Frame size (ms) -0 -1 -2.5 0 -1 -5 0 -1 -10 0 -2 -20 0 -2 - - - -Frame size (ms) -0 -1 -2.5 0 -1 -5 0 -2 -10 0 -3 -20 0 -3 - - - - -Frame size (ms) -0 -1 -2.5 0 -1 -5 1 0 -10 2 0 -20 3 0 - - - -Frame size (ms) -0 -1 -2.5 0 -1 -5 1 -1 -10 1 -1 -20 1 -1 - - - -A negative TF adjustment means that the temporal resolution is increased, -while a positive TF adjustment means that the frequency resolution is increased. -Changes in TF resolution are implemented using the Hadamard transform . To increase -the time resolution by N, N "levels" of the Hadamard transform are applied to the -decoded vector for each interleaved MDCT vector. To increase the frequency resolution -(assumes a transient frame), then N levels of the Hadamard transform are applied -across the interleaved MDCT vector. In the case of increased -time resolution the decoder uses the "sequency order" because the input vector -is sorted in time. - -
    - - -
    - -
    - -The anti-collapse feature is designed to avoid the situation where the use of multiple -short MDCTs causes the energy in one or more of the MDCTs to be zero for -some bands, causing unpleasant artifacts. -When the frame has the transient bit set, an anti-collapse bit is decoded. -When anti-collapse is set, the energy in each small MDCT is prevented -from collapsing to zero. For each band of each MDCT where a collapse is -detected, a pseudo-random signal is inserted with an energy corresponding -to the minimum energy over the two previous frames. A renormalization step is -then required to ensure that the anti-collapse step did not alter the -energy preservation property. - -
    - -
    - -Just as each band was normalized in the encoder, the last step of the decoder before -the inverse MDCT is to denormalize the bands. Each decoded normalized band is -multiplied by the square root of the decoded energy. This is done by denormalise_bands() -(bands.c). - -
    - -
    - - -The inverse MDCT implementation has no special characteristics. The -input is N frequency-domain samples and the output is 2*N time-domain -samples, while scaling by 1/2. A "low-overlap" window reduces the algorithmic delay. -It is derived from a basic (full overlap) 240-sample version of the window used by the Vorbis codec: -
    - -
    -The low-overlap window is created by zero-padding the basic window and inserting ones in the -middle, such that the resulting window still satisfies power complementarity . -The IMDCT and -windowing are performed by mdct_backward (mdct.c). -
    - -
    - -The output of the inverse MDCT (after weighted overlap-add) is sent to the -post-filter. Although the post-filter is applied at the end, the post-filter -parameters are encoded at the beginning, just after the silence flag. -The post-filter can be switched on or off using one bit (logp=1). -If the post-filter is enabled, then the octave is decoded as an integer value -between 0 and 6 of uniform probability. Once the octave is known, the fine pitch -within the octave is decoded using 4+octave raw bits. The final pitch period -is equal to (16<<octave)+fine_pitch-1 so it is bounded between 15 and 1022, -inclusively. Next, the gain is decoded as three raw bits and is equal to -G=3*(int_gain+1)/32. The set of post-filter taps is decoded last, using -a pdf equal to {2, 1, 1}/4. Tapset zero corresponds to the filter coefficients -g0 = 0.3066406250, g1 = 0.2170410156, g2 = 0.1296386719. Tapset one -corresponds to the filter coefficients g0 = 0.4638671875, g1 = 0.2680664062, -g2 = 0, and tapset two uses filter coefficients g0 = 0.7998046875, -g1 = 0.1000976562, g2 = 0. - - - -The post-filter response is thus computed as: -
    - - - -
    - -During a transition between different gains, a smooth transition is calculated -using the square of the MDCT window. It is important that values of y(n) be -interpolated one at a time such that the past value of y(n) used is interpolated. -
    -
    - -
    - -After the post-filter, -the signal is de-emphasized using the inverse of the pre-emphasis filter -used in the encoder: -
    - -
    -where alpha_p=0.8500061035. -
    -
    - -
    - -
    - -
    - -Packet loss concealment (PLC) is an optional decoder-side feature that -SHOULD be included when receiving from an unreliable channel. Because -PLC is not part of the bitstream, there are many acceptable ways to -implement PLC with different complexity/quality trade-offs. - - - -The PLC in -the reference implementation depends on the mode of last packet received. -In CELT mode, the PLC finds a periodicity in the decoded -signal and repeats the windowed waveform using the pitch offset. The windowed -waveform is overlapped in such a way as to preserve the time-domain aliasing -cancellation with the previous frame and the next frame. This is implemented -in celt_decode_lost() (mdct.c). In SILK mode, the PLC uses LPC extrapolation -from the previous frame, implemented in silk_PLC() (PLC.c). - - -
    - -Clock drift refers to the gradual desynchronization of two endpoints -whose sample clocks run at different frequencies while they are streaming -live audio. Differences in clock frequencies are generally attributable to -manufacturing variation in the endpoints' clock hardware. For long-lived -streams, the time difference between sender and receiver can grow without -bound. - - - -When the sender's clock runs slower than the receiver's, the effect is similar -to packet loss: too few packets are received. The receiver can distinguish -between drift and loss if the transport provides packet timestamps. A receiver -for live streams SHOULD conceal the effects of drift, and MAY do so by invoking -the PLC. - - - -When the sender's clock runs faster than the receiver's, too many packets will -be received. The receiver MAY respond by skipping any packet (i.e., not -submitting the packet for decoding). This is likely to produce a less severe -artifact than if the frame were dropped after decoding. - - - -A decoder MAY employ a more sophisticated drift compensation method. For -example, the -NetEQ component -of the -Google WebRTC codebase -compensates for drift by adding or removing -one period when the signal is highly periodic. The reference implementation of -Opus allows a caller to learn whether the current frame's signal is highly -periodic, and if so what the period is, using the OPUS_GET_PITCH() request. - -
    - -
    - -
    - - -Switching between the Opus coding modes, audio bandwidths, and channel counts - requires careful consideration to avoid audible glitches. -Switching between any two configurations of the CELT-only mode, any two - configurations of the Hybrid mode, or from WB SILK to Hybrid mode does not - require any special treatment in the decoder, as the MDCT overlap will smooth - the transition. -Switching from Hybrid mode to WB SILK requires adding in the final contents - of the CELT overlap buffer to the first SILK-only packet. -This can be done by decoding a 2.5 ms silence frame with the CELT decoder - using the channel count of the SILK-only packet (and any choice of audio - bandwidth), which will correctly handle the cases when the channel count - changes as well. - - - -When changing the channel count for SILK-only or Hybrid packets, the encoder - can avoid glitches by smoothly varying the stereo width of the input signal - before or after the transition, and SHOULD do so. -However, other transitions between SILK-only packets or between NB or MB SILK - and Hybrid packets may cause glitches, because neither the LSF coefficients - nor the LTP, LPC, stereo unmixing, and resampler buffers are available at the - new sample rate. -These switches SHOULD be delayed by the encoder until quiet periods or - transients, where the inevitable glitches will be less audible. Additionally, - the bit-stream MAY include redundant side information ("redundancy"), in the - form of additional CELT frames embedded in each of the Opus frames around the - transition. - - - -The other transitions that cannot be easily handled are those where the lower - frequencies switch between the SILK LP-based model and the CELT MDCT model. -However, an encoder may not have an opportunity to delay such a switch to a - convenient point. -For example, if the content switches from speech to music, and the encoder does - not have enough latency in its analysis to detect this in advance, there may - be no convenient silence period during which to make the transition for quite - some time. -To avoid or reduce glitches during these problematic mode transitions, and - also between audio bandwidth changes in the SILK-only modes, transitions MAY - include redundant side information ("redundancy"), in the form of an - additional CELT frame embedded in the Opus frame. - - - -A transition between coding the lower frequencies with the LP model and the - MDCT model or a transition that involves changing the SILK bandwidth - is only normatively specified when it includes redundancy. -For those without redundancy, it is RECOMMENDED that the decoder use a - concealment technique (e.g., make use of a PLC algorithm) to "fill in" the - gap or discontinuity caused by the mode transition. -Therefore, PLC MUST NOT be applied during any normative transition, i.e., when - -A packet includes redundancy for this transition (as described below), -The transition is between any WB SILK packet and any Hybrid packet, or vice - versa, -The transition is between any two Hybrid mode packets, or -The transition is between any two CELT mode packets, - - unless there is actual packet loss. - - -
    - -Transitions with side information include an extra 5 ms "redundant" CELT - frame within the Opus frame. -This frame is designed to fill in the gap or discontinuity in the different - layers without requiring the decoder to conceal it. -For transitions from CELT-only to SILK-only or Hybrid, the redundant frame is - inserted in the first Opus frame after the transition (i.e., the first - SILK-only or Hybrid frame). -For transitions from SILK-only or Hybrid to CELT-only, the redundant frame is - inserted in the last Opus frame before the transition (i.e., the last - SILK-only or Hybrid frame). - - -
    - -The presence of redundancy is signaled in all SILK-only and Hybrid frames, not - just those involved in a mode transition. -This allows the frames to be decoded correctly even if an adjacent frame is - lost. -For SILK-only frames, this signaling is implicit, based on the size of the - of the Opus frame and the number of bits consumed decoding the SILK portion of - it. -After decoding the SILK portion of the Opus frame, the decoder uses ec_tell() - (see ) to check if there are at least 17 bits - remaining. -If so, then the frame contains redundancy. - - - -For Hybrid frames, this signaling is explicit. -After decoding the SILK portion of the Opus frame, the decoder uses ec_tell() - (see ) to ensure there are at least 37 bits remaining. -If so, it reads a symbol with the PDF in - , and if the value is 1, then the - frame contains redundancy. -Otherwise (if there were fewer than 37 bits left or the value was 0), the frame - does not contain redundancy. - - - -PDF -{4095, 1}/4096 - -
    - -
    - -Since the current frame is a SILK-only or a Hybrid frame, it must be at least - 10 ms. -Therefore, it needs an additional flag to indicate whether the redundant - 5 ms CELT frame should be mixed into the beginning of the current frame, - or the end. -After determining that a frame contains redundancy, the decoder reads a - 1 bit symbol with a uniform PDF - (). - - - -PDF -{1, 1}/2 - - - -If the value is zero, this is the first frame in the transition, and the - redundancy belongs at the end. -If the value is one, this is the second frame in the transition, and the - redundancy belongs at the beginning. -There is no way to specify that an Opus frame contains separate redundant CELT - frames at both the beginning and the end. - -
    - -
    - -Unlike the CELT portion of a Hybrid frame, the redundant CELT frame does not - use the same entropy coder state as the rest of the Opus frame, because this - would break the CELT bit allocation mechanism in Hybrid frames. -Thus, a redundant CELT frame always starts and ends on a byte boundary, even in - SILK-only frames, where this is not strictly necessary. - - - -For SILK-only frames, the number of bytes in the redundant CELT frame is simply - the number of whole bytes remaining, which must be at least 2, due to the - space check in . -For Hybrid frames, the number of bytes is equal to 2, plus a decoded unsigned - integer less than 256 (see ). -This may be more than the number of whole bytes remaining in the Opus frame, - in which case the frame is invalid. -However, a decoder is not required to ignore the entire frame, as this may be - the result of a bit error that desynchronized the range coder. -There may still be useful data before the error, and a decoder MAY keep any - audio decoded so far instead of invoking the PLC, but it is RECOMMENDED that - the decoder stop decoding and discard the rest of the current Opus frame. - - - -It would have been possible to avoid these invalid states in the design of Opus - by limiting the range of the explicit length decoded from Hybrid frames by the - actual number of whole bytes remaining. -However, this would require an encoder to determine the rate allocation for the - MDCT layer up front, before it began encoding that layer. -By allowing some invalid sizes, the encoder is able to defer that decision - until much later. -When encoding Hybrid frames which do not include redundancy, the encoder must - still decide up-front if it wishes to use the minimum 37 bits required to - trigger encoding of the redundancy flag, but this is a much looser - restriction. - - - -After determining the size of the redundant CELT frame, the decoder reduces - the size of the buffer currently in use by the range coder by that amount. -The CELT layer read any raw bits from the end of this reduced buffer, and all - calculations of the number of bits remaining in the buffer must be done using - this new, reduced size, rather than the original size of the Opus frame. - -
    - -
    - -The redundant frame is decoded like any other CELT-only frame, with the - exception that it does not contain a TOC byte. -The frame size is fixed at 5 ms, the channel count is set to that of the - current frame, and the audio bandwidth is also set to that of the current - frame, with the exception that for MB SILK frames, it is set to WB. - - - -If the redundancy belongs at the beginning (in a CELT-only to SILK-only or - Hybrid transition), the final reconstructed output uses the first 2.5 ms - of audio output by the decoder for the redundant frame as-is, discarding - the corresponding output from the SILK-only or Hybrid portion of the frame. -The remaining 2.5 ms is cross-lapped with the decoded SILK/Hybrid signal - using the CELT's power-complementary MDCT window to ensure a smooth - transition. - - - -If the redundancy belongs at the end (in a SILK-only or Hybrid to CELT-only - transition), only the second half (2.5 ms) of the audio output by the - decoder for the redundant frame is used. -In that case, the second half of the redundant frame is cross-lapped with the - end of the SILK/Hybrid signal, again using CELT's power-complementary MDCT - window to ensure a smooth transition. - -
    - -
    - -
    - -When a transition occurs, the state of the SILK or the CELT decoder (or both) - may need to be reset before decoding a frame in the new mode. -This avoids reusing "out of date" memory, which may not have been updated in - some time or may not be in a well-defined state due to, e.g., PLC. -The SILK state is reset before every SILK-only or Hybrid frame where the - previous frame was CELT-only. -The CELT state is reset every time the operating mode changes and the new mode - is either Hybrid or CELT-only, except when the transition uses redundancy as - described above. -When switching from SILK-only or Hybrid to CELT-only with redundancy, the CELT - state is reset before decoding the redundant CELT frame embedded in the - SILK-only or Hybrid frame, but it is not reset before decoding the following - CELT-only frame. -When switching from CELT-only mode to SILK-only or Hybrid mode with redundancy, - the CELT decoder is not reset for decoding the redundant CELT frame. - -
    - -
    - - - illustrates all of the normative - transitions involving a mode change, an audio bandwidth change, or both. -Each one uses an S, H, or C to represent an Opus frame in the corresponding - mode. -In addition, an R indicates the presence of redundancy in the Opus frame it is - cross-lapped with. -Its location in the first or last 5 ms is assumed to correspond to whether - it is the frame before or after the transition. -Other uses of redundancy are non-normative. -Finally, a c indicates the contents of the CELT overlap buffer after the - previously decoded frame (i.e., as extracted by decoding a silence frame). -
    - S -> S - & - !R -> R - & - ;S -> S -> S - -NB or MB SILK to Hybrid with Redundancy: S -> S -> S - & - !R ->;H -> H -> H - -WB SILK to Hybrid: S -> S -> S ->!H -> H -> H - -SILK to CELT with Redundancy: S -> S -> S - & - !R -> C -> C -> C - -Hybrid to NB or MB SILK with Redundancy: H -> H -> H - & - !R -> R - & - ;S -> S -> S - -Hybrid to WB SILK: H -> H -> H -> c - \ + - > S -> S -> S - -Hybrid to CELT with Redundancy: H -> H -> H - & - !R -> C -> C -> C - -CELT to SILK with Redundancy: C -> C -> C -> R - & - ;S -> S -> S - -CELT to Hybrid with Redundancy: C -> C -> C -> R - & - |H -> H -> H - -Key: -S SILK-only frame ; SILK decoder reset -H Hybrid frame | CELT and SILK decoder resets -C CELT-only frame ! CELT decoder reset -c CELT overlap + Direct mixing -R Redundant CELT frame & Windowed cross-lap -]]> -
    -The first two and the last two Opus frames in each example are illustrative, - i.e., there is no requirement that a stream remain in the same configuration - for three consecutive frames before or after a switch. -
    - - -The behavior of transitions without redundancy where PLC is allowed is non-normative. -An encoder might still wish to use these transitions if, for example, it - doesn't want to add the extra bitrate required for redundancy or if it makes - a decision to switch after it has already transmitted the frame that would - have had to contain the redundancy. - illustrates the recommended - cross-lapping and decoder resets for these transitions. -
    - S -> S ;S -> S -> S - -NB or MB SILK to Hybrid: S -> S -> S |H -> H -> H - -SILK to CELT without Redundancy: S -> S -> S -> P - & - !C -> C -> C - -Hybrid to NB or MB SILK: H -> H -> H -> c - + - ;S -> S -> S - -Hybrid to CELT without Redundancy: H -> H -> H -> P - & - !C -> C -> C - -CELT to SILK without Redundancy: C -> C -> C -> P - & - ;S -> S -> S - -CELT to Hybrid without Redundancy: C -> C -> C -> P - & - |H -> H -> H - -Key: -S SILK-only frame ; SILK decoder reset -H Hybrid frame | CELT and SILK decoder resets -C CELT-only frame ! CELT decoder reset -c CELT overlap + Direct mixing -P Packet Loss Concealment & Windowed cross-lap -]]> -
    -Encoders SHOULD NOT use other transitions, e.g., those that involve redundancy - in ways not illustrated in . -
    - -
    - -
    - -
    - - - - - - -
    - -Just like the decoder, the Opus encoder also normally consists of two main blocks: the -SILK encoder and the CELT encoder. However, unlike the case of the decoder, a valid -(though potentially suboptimal) Opus encoder is not required to support all modes and -may thus only include a SILK encoder module or a CELT encoder module. -The output bit-stream of the Opus encoding contains bits from the SILK and CELT - encoders, though these are not separable due to the use of a range coder. -A block diagram of the encoder is illustrated below. - -
    - -| Rate |--->| Encoder | V - +-----------+ | | Conversion | | | +---------+ - | Optional | | +------------+ +---------+ | Range | -->| High-pass |--+ | Encoder |----> - | Filter | | +--------------+ +---------+ | | Bit- - +-----------+ | | Delay | | CELT | +---------+ stream - +->| Compensation |->| Encoder | ^ - | | | |------+ - +--------------+ +---------+ -]]> - -
    -
    - - -For a normal encoder where both the SILK and the CELT modules are included, an optimal -encoder should select which coding mode to use at run-time depending on the conditions. -In the reference implementation, the frame size is selected by the application, but the -other configuration parameters (number of channels, bandwidth, mode) are automatically -selected (unless explicitly overridden by the application) depend on the following: - -Requested bitrate -Input sampling rate -Type of signal (speech vs music) -Frame size in use - - -The type of signal currently needs to be provided by the application (though it can be -changed in real-time). An Opus encoder implementation could also do automatic detection, -but since Opus is an interactive codec, such an implementation would likely have to either -delay the signal (for non-interactive applications) or delay the mode switching decisions (for -interactive applications). - - - -When the encoder is configured for voice over IP applications, the input signal is -filtered by a high-pass filter to remove the lowest part of the spectrum -that contains little speech energy and may contain background noise. This is a second order -Auto Regressive Moving Average (i.e., with poles and zeros) filter with a cut-off frequency around 50 Hz. -In the future, a music detector may also be used to lower the cut-off frequency when the -input signal is detected to be music rather than speech. - - -
    - -The range coder acts as the bit-packer for Opus. -It is used in three different ways: to encode - - -Entropy-coded symbols with a fixed probability model using ec_encode() - (entenc.c), - - -Integers from 0 to (2**M - 1) using ec_enc_uint() or ec_enc_bits() - (entenc.c), - -Integers from 0 to (ft - 1) (where ft is not a power of two) using - ec_enc_uint() (entenc.c). - - - - - -The range encoder maintains an internal state vector composed of the four-tuple - (val, rng, rem, ext) representing the low end of the current - range, the size of the current range, a single buffered output byte, and a - count of additional carry-propagating output bytes. -Both val and rng are 32-bit unsigned integer values, rem is a byte value or - less than 255 or the special value -1, and ext is an unsigned integer with at - least 11 bits. -This state vector is initialized at the start of each each frame to the value - (0, 2**31, -1, 0). -After encoding a sequence of symbols, the value of rng in the encoder should - exactly match the value of rng in the decoder after decoding the same sequence - of symbols. -This is a powerful tool for detecting errors in either an encoder or decoder - implementation. -The value of val, on the other hand, represents different things in the encoder - and decoder, and is not expected to match. - - - -The decoder has no analog for rem and ext. -These are used to perform carry propagation in the renormalization loop below. -Each iteration of this loop produces 9 bits of output, consisting of 8 data - bits and a carry flag. -The encoder cannot determine the final value of the output bytes until it - propagates these carry flags. -Therefore the reference implementation buffers a single non-propagating output - byte (i.e., one less than 255) in rem and keeps a count of additional - propagating (i.e., 255) output bytes in ext. -An implementation may choose to use any mathematically equivalent scheme to - perform carry propagation. - - -
    - -The main encoding function is ec_encode() (entenc.c), which encodes symbol k in - the current context using the same three-tuple (fl[k], fh[k], ft) - as the decoder to describe the range of the symbol (see - ). - - -ec_encode() updates the state of the encoder as follows. -If fl[k] is greater than zero, then -
    - -
    -Otherwise, val is unchanged and -
    - -
    -The divisions here are integer division. -
    - -
    - -After this update, the range is normalized using a procedure very similar to - that of , implemented by - ec_enc_normalize() (entenc.c). -The following process is repeated until rng > 2**23. -First, the top 9 bits of val, (val>>23), are sent to the carry buffer, - described in . -Then, the encoder sets -
    - -
    -
    -
    - -
    - -The function ec_enc_carry_out() (entenc.c) implements carry propagation and - output buffering. -It takes as input a 9-bit value, c, consisting of 8 data bits and an additional - carry bit. -If c is equal to the value 255, then ext is simply incremented, and no other - state updates are performed. -Otherwise, let b = (c>>8) be the carry bit. -Then, - - -If the buffered byte rem contains a value other than -1, the encoder outputs - the byte (rem + b). -Otherwise, if rem is -1, no byte is output. - - -If ext is non-zero, then the encoder outputs ext bytes---all with a value of 0 - if b is set, or 255 if b is unset---and sets ext to 0. - - -rem is set to the 8 data bits: -
    - -
    -
    -
    -
    -
    - -
    - -
    - -The reference implementation uses three additional encoding methods that are - exactly equivalent to the above, but make assumptions and simplifications that - allow for a more efficient implementation. - - -
    - -The first is ec_encode_bin() (entenc.c), defined using the parameter ftb - instead of ft. -It is mathematically equivalent to calling ec_encode() with - ft = (1<<ftb), but avoids using division. - -
    - -
    - -The next is ec_enc_bit_logp() (entenc.c), which encodes a single binary symbol. -The context is described by a single parameter, logp, which is the absolute - value of the base-2 logarithm of the probability of a "1". -It is mathematically equivalent to calling ec_encode() with the 3-tuple - (fl[k] = 0, fh[k] = (1<<logp) - 1, - ft = (1<<logp)) if k is 0 and with - (fl[k] = (1<<logp) - 1, - fh[k] = ft = (1<<logp)) if k is 1. -The implementation requires no multiplications or divisions. - -
    - -
    - -The last is ec_enc_icdf() (entenc.c), which encodes a single binary symbol with - a table-based context of up to 8 bits. -This uses the same icdf table as ec_dec_icdf() from - . -The function is mathematically equivalent to calling ec_encode() with - fl[k] = (1<<ftb) - icdf[k-1] (or 0 if - k == 0), fh[k] = (1<<ftb) - icdf[k], and - ft = (1<<ftb). -This only saves a few arithmetic operations over ec_encode_bin(), but allows - the encoder to use the same icdf tables as the decoder. - -
    - -
    - -
    - -The raw bits used by the CELT layer are packed at the end of the buffer using - ec_enc_bits() (entenc.c). -Because the raw bits may continue into the last byte output by the range coder - if there is room in the low-order bits, the encoder must be prepared to merge - these values into a single byte. -The procedure in does this in a way that - ensures both the range coded data and the raw bits can be decoded - successfully. - -
    - -
    - -The function ec_enc_uint() (entenc.c) encodes one of ft equiprobable symbols in - the range 0 to (ft - 1), inclusive, each with a frequency of 1, - where ft may be as large as (2**32 - 1). -Like the decoder (see ), it splits up the - value into a range coded symbol representing up to 8 of the high bits, and, if - necessary, raw bits representing the remainder of the value. - - -ec_enc_uint() takes a two-tuple (t, ft), where t is the value to be - encoded, 0 <= t < ft, and ft is not necessarily a - power of two. -Let ftb = ilog(ft - 1), i.e., the number of bits required - to store (ft - 1) in two's complement notation. -If ftb is 8 or less, then t is encoded directly using ec_encode() with the - three-tuple (t, t + 1, ft). - - -If ftb is greater than 8, then the top 8 bits of t are encoded using the - three-tuple (t>>(ftb - 8), - (t>>(ftb - 8)) + 1, - ((ft - 1)>>(ftb - 8)) + 1), and the - remaining bits, - (t & ((1<<(ftb - 8)) - 1), - are encoded as raw bits with ec_enc_bits(). - -
    - -
    - -After all symbols are encoded, the stream must be finalized by outputting a - value inside the current range. -Let end be the integer in the interval [val, val + rng) with the - largest number of trailing zero bits, b, such that - (end + (1<<b) - 1) is also in the interval - [val, val + rng). -This choice of end allows the maximum number of trailing bits to be set to - arbitrary values while still ensuring the range coded part of the buffer can - be decoded correctly. -Then, while end is not zero, the top 9 bits of end, i.e., (end>>23), are - passed to the carry buffer in accordance with the procedure in - , and end is updated via -
    - -
    -Finally, if the buffered output byte, rem, is neither zero nor the special - value -1, or the carry count, ext, is greater than zero, then 9 zero bits are - sent to the carry buffer to flush it to the output buffer. -When outputting the final byte from the range coder, if it would overlap any - raw bits already packed into the end of the output buffer, they should be ORed - into the same byte. -The bit allocation routines in the CELT layer should ensure that this can be - done without corrupting the range coder data so long as end is chosen as - described above. -If there is any space between the end of the range coder data and the end of - the raw bits, it is padded with zero bits. -This entire process is implemented by ec_enc_done() (entenc.c). -
    -
    - -
    - - The bit allocation routines in Opus need to be able to determine a - conservative upper bound on the number of bits that have been used - to encode the current frame thus far. This drives allocation - decisions and ensures that the range coder and raw bits will not - overflow the output buffer. This is computed in the - reference implementation to whole-bit precision by - the function ec_tell() (entcode.h) and to fractional 1/8th bit - precision by the function ec_tell_frac() (entcode.c). - Like all operations in the range coder, it must be implemented in a - bit-exact manner, and must produce exactly the same value returned by - the same functions in the decoder after decoding the same symbols. - -
    - -
    - -
    - - In many respects the SILK encoder mirrors the SILK decoder described - in . - Details such as the quantization and range coder tables can be found - there, while this section describes the high-level design choices that - were made. - The diagram below shows the basic modules of the SILK encoder. -
    - -| Rate |--->| Mixing |--->| Core |----------> -Input |Conversion| | | | Encoder | Bitstream - +----------+ +--------+ +---------+ -]]> - -
    -
    - -
    - -The input signal's sampling rate is adjusted by a sample rate conversion -module so that it matches the SILK internal sampling rate. -The input to the sample rate converter is delayed by a number of samples -depending on the sample rate ratio, such that the overall delay is constant -for all input and output sample rates. - -
    - -
    - -The stereo mixer is only used for stereo input signals. -It converts a stereo left/right signal into an adaptive -mid/side representation. -The first step is to compute non-adaptive mid/side signals -as half the sum and difference between left and right signals. -The side signal is then minimized in energy by subtracting a -prediction of it based on the mid signal. -This prediction works well when the left and right signals -exhibit linear dependency, for instance for an amplitude-panned -input signal. -Like in the decoder, the prediction coefficients are linearly -interpolated during the first 8 ms of the frame. - The mid signal is always encoded, whereas the residual - side signal is only encoded if it has sufficient - energy compared to the mid signal's energy. - If it has not, - the "mid_only_flag" is set without encoding the side signal. - - -The predictor coefficients are coded regardless of whether -the side signal is encoded. -For each frame, two predictor coefficients are computed, one -that predicts between low-passed mid and side channels, and -one that predicts between high-passed mid and side channels. -The low-pass filter is a simple three-tap filter -and creates a delay of one sample. -The high-pass filtered signal is the difference between -the mid signal delayed by one sample and the low-passed -signal. Instead of explicitly computing the high-passed -signal, it is computationally more efficient to transform -the prediction coefficients before applying them to the -filtered mid signal, as follows -
    - - - -
    -where w0 and w1 are the low-pass and high-pass prediction -coefficients, mid(n-1) is the mid signal delayed by one sample, -LP(n) and HP(n) are the low-passed and high-passed -signals and pred(n) is the prediction signal that is subtracted -from the side signal. -
    -
    - -
    - -What follows is a description of the core encoder and its components. -For simplicity, the core encoder is referred to simply as the encoder in -the remainder of this section. An overview of the encoder is given in -. - -
    - -| | - +---------+ | +---------+ | | - |Voice | | |LTP |12 | | - +-->|Activity |--+ +----->|Scaling |-----------+---->| | - | |Detector |3 | | |Control |<--+ | | | - | +---------+ | | +---------+ | | | | - | | | +---------+ | | | | - | | | |Gains | | | | | - | | | +-->|Processor|---|---+---|---->| R | - | | | | | |11 | | | | a | - | \/ | | +---------+ | | | | n | - | +---------+ | | +---------+ | | | | g | - | |Pitch | | | |LSF | | | | | e | - | +->|Analysis |---+ | |Quantizer|---|---|---|---->| | - | | | |4 | | | |8 | | | | E |--> - | | +---------+ | | +---------+ | | | | n | 2 - | | | | 9/\ 10| | | | | c | - | | | | | \/ | | | | o | - | | +---------+ | | +----------+ | | | | d | - | | |Noise | +--|-->|Prediction|--+---|---|---->| e | - | +->|Shaping |---|--+ |Analysis |7 | | | | r | - | | |Analysis |5 | | | | | | | | | - | | +---------+ | | +----------+ | | | | | - | | | | /\ | | | | | - | | +----------|--|--------+ | | | | | - | | | \/ \/ \/ \/ \/ | | - | | | +---------+ +------------+ | | - | | | | | |Noise | | | --+-------+-----+------>|Prefilter|--------->|Shaping |-->| | -1 | | 6 |Quantization|13 | | - +---------+ +------------+ +---+ - -1: Input speech signal -2: Range encoded bitstream -3: Voice activity estimate -4: Pitch lags (per 5 ms) and voicing decision (per 20 ms) -5: Noise shaping quantization coefficients - - Short term synthesis and analysis - noise shaping coefficients (per 5 ms) - - Long term synthesis and analysis noise - shaping coefficients (per 5 ms and for voiced speech only) - - Noise shaping tilt (per 5 ms) - - Quantizer gain/step size (per 5 ms) -6: Input signal filtered with analysis noise shaping filters -7: Short and long term prediction coefficients - LTP (per 5 ms) and LPC (per 20 ms) -8: LSF quantization indices -9: LSF coefficients -10: Quantized LSF coefficients -11: Processed gains, and synthesis noise shape coefficients -12: LTP state scaling coefficient. Controlling error propagation - / prediction gain trade-off -13: Quantized signal -]]> - -
    - -
    - -The input signal is processed by a Voice Activity Detector (VAD) to produce -a measure of voice activity, spectral tilt, and signal-to-noise estimates for -each frame. The VAD uses a sequence of half-band filterbanks to split the -signal into four subbands: 0...Fs/16, Fs/16...Fs/8, Fs/8...Fs/4, and -Fs/4...Fs/2, where Fs is the sampling frequency (8, 12, 16, or 24 kHz). -The lowest subband, from 0 - Fs/16, is high-pass filtered with a first-order -moving average (MA) filter (with transfer function H(z) = 1-z**(-1)) to -reduce the energy at the lowest frequencies. For each frame, the signal -energy per subband is computed. -In each subband, a noise level estimator tracks the background noise level -and a Signal-to-Noise Ratio (SNR) value is computed as the logarithm of the -ratio of energy to noise level. -Using these intermediate variables, the following parameters are calculated -for use in other SILK modules: - - -Average SNR. The average of the subband SNR values. - - - -Smoothed subband SNRs. Temporally smoothed subband SNR values. - - - -Speech activity level. Based on the average SNR and a weighted average of the -subband energies. - - - -Spectral tilt. A weighted average of the subband SNRs, with positive weights -for the low subbands and negative weights for the high subbands. - - - -
    - -
    - -The input signal is processed by the open loop pitch estimator shown in -. -
    - -|sampling|->|Correlator| | - | | | | | |4 - | +--------+ +----------+ \/ - | | 2 +-------+ - | | +-->|Speech |5 - +---------+ +--------+ | \/ | |Type |-> - |LPC | |Down | | +----------+ | | - +->|Analysis | +->|sample |-+------------->|Time- | +-------+ - | | | | |to 8 kHz| |Correlator|-----------> - | +---------+ | +--------+ |__________| 6 - | | | |3 - | \/ | \/ - | +---------+ | +----------+ - | |Whitening| | |Time- | --+->|Filter |-+--------------------------->|Correlator|-----------> -1 | | | | 7 - +---------+ +----------+ - -1: Input signal -2: Lag candidates from stage 1 -3: Lag candidates from stage 2 -4: Correlation threshold -5: Voiced/unvoiced flag -6: Pitch correlation -7: Pitch lags -]]> - -
    -The pitch analysis finds a binary voiced/unvoiced classification, and, for -frames classified as voiced, four pitch lags per frame - one for each -5 ms subframe - and a pitch correlation indicating the periodicity of -the signal. -The input is first whitened using a Linear Prediction (LP) whitening filter, -where the coefficients are computed through standard Linear Prediction Coding -(LPC) analysis. The order of the whitening filter is 16 for best results, but -is reduced to 12 for medium complexity and 8 for low complexity modes. -The whitened signal is analyzed to find pitch lags for which the time -correlation is high. -The analysis consists of three stages for reducing the complexity: - -In the first stage, the whitened signal is downsampled to 4 kHz -(from 8 kHz) and the current frame is correlated to a signal delayed -by a range of lags, starting from a shortest lag corresponding to -500 Hz, to a longest lag corresponding to 56 Hz. - - -The second stage operates on an 8 kHz signal (downsampled from 12, 16, -or 24 kHz) and measures time correlations only near the lags -corresponding to those that had sufficiently high correlations in the first -stage. The resulting correlations are adjusted for a small bias towards -short lags to avoid ending up with a multiple of the true pitch lag. -The highest adjusted correlation is compared to a threshold depending on: - - -Whether the previous frame was classified as voiced - - -The speech activity level - - -The spectral tilt. - - -If the threshold is exceeded, the current frame is classified as voiced and -the lag with the highest adjusted correlation is stored for a final pitch -analysis of the highest precision in the third stage. - - -The last stage operates directly on the whitened input signal to compute time -correlations for each of the four subframes independently in a narrow range -around the lag with highest correlation from the second stage. - - -
    -
    - -
    - -The noise shaping analysis finds gains and filter coefficients used in the -prefilter and noise shaping quantizer. These parameters are chosen such that -they will fulfill several requirements: - - -Balancing quantization noise and bitrate. -The quantization gains determine the step size between reconstruction levels -of the excitation signal. Therefore, increasing the quantization gain -amplifies quantization noise, but also reduces the bitrate by lowering -the entropy of the quantization indices. - - -Spectral shaping of the quantization noise; the noise shaping quantizer is -capable of reducing quantization noise in some parts of the spectrum at the -cost of increased noise in other parts without substantially changing the -bitrate. -By shaping the noise such that it follows the signal spectrum, it becomes -less audible. In practice, best results are obtained by making the shape -of the noise spectrum slightly flatter than the signal spectrum. - - -De-emphasizing spectral valleys; by using different coefficients in the -analysis and synthesis part of the prefilter and noise shaping quantizer, -the levels of the spectral valleys can be decreased relative to the levels -of the spectral peaks such as speech formants and harmonics. -This reduces the entropy of the signal, which is the difference between the -coded signal and the quantization noise, thus lowering the bitrate. - - -Matching the levels of the decoded speech formants to the levels of the -original speech formants; an adjustment gain and a first order tilt -coefficient are computed to compensate for the effect of the noise -shaping quantization on the level and spectral tilt. - - - - -
    - - - Frequency - -1: Input signal spectrum -2: De-emphasized and level matched spectrum -3: Quantization noise spectrum -]]> - -
    - shows an example of an -input signal spectrum (1). -After de-emphasis and level matching, the spectrum has deeper valleys (2). -The quantization noise spectrum (3) more or less follows the input signal -spectrum, while having slightly less pronounced peaks. -The entropy, which provides a lower bound on the bitrate for encoding the -excitation signal, is proportional to the area between the de-emphasized -spectrum (2) and the quantization noise spectrum (3). Without de-emphasis, -the entropy is proportional to the area between input spectrum (1) and -quantization noise (3) - clearly higher. -
    - - -The transformation from input signal to de-emphasized signal can be -described as a filtering operation with a filter -
    - - - -
    -having an adjustment gain G, a first order tilt adjustment filter with -tilt coefficient c_tilt, and where -
    - - - -
    -is the analysis part of the de-emphasis filter, consisting of the short-term -shaping filter with coefficients a_ana(k), and the long-term shaping filter -with coefficients b_ana(k) and pitch lag L. -The parameter d determines the number of long-term shaping filter taps. -
    - - -Similarly, but without the tilt adjustment, the synthesis part can be written as -
    - - - -
    -
    - -All noise shaping parameters are computed and applied per subframe of 5 ms. -First, an LPC analysis is performed on a windowed signal block of 15 ms. -The signal block has a look-ahead of 5 ms relative to the current subframe, -and the window is an asymmetric sine window. The LPC analysis is done with the -autocorrelation method, with an order of between 8, in lowest-complexity mode, -and 16, for best quality. - - -Optionally the LPC analysis and noise shaping filters are warped by replacing -the delay elements by first-order allpass filters. -This increases the frequency resolution at low frequencies and reduces it at -high ones, which better matches the human auditory system and improves -quality. -The warped analysis and filtering comes at a cost in complexity -and is therefore only done in higher complexity modes. - - -The quantization gain is found by taking the square root of the residual energy -from the LPC analysis and multiplying it by a value inversely proportional -to the coding quality control parameter and the pitch correlation. - - -Next the two sets of short-term noise shaping coefficients a_ana(k) and -a_syn(k) are obtained by applying different amounts of bandwidth expansion to the -coefficients found in the LPC analysis. -This bandwidth expansion moves the roots of the LPC polynomial towards the -origin, using the formulas -
    - - - -
    -where a(k) is the k'th LPC coefficient, and the bandwidth expansion factors -g_ana and g_syn are calculated as -
    - - - -
    -where C is the coding quality control parameter between 0 and 1. -Applying more bandwidth expansion to the analysis part than to the synthesis -part gives the desired de-emphasis of spectral valleys in between formants. -
    - - -The long-term shaping is applied only during voiced frames. -It uses three filter taps, described by -
    - - - -
    -For unvoiced frames these coefficients are set to 0. The multiplication factors -F_ana and F_syn are chosen between 0 and 1, depending on the coding quality -control parameter, as well as the calculated pitch correlation and smoothed -subband SNR of the lowest subband. By having F_ana less than F_syn, -the pitch harmonics are emphasized relative to the valleys in between the -harmonics. -
    - - -The tilt coefficient c_tilt is for unvoiced frames chosen as -
    - - - -
    -and as -
    - - - -
    -for voiced frames, where V is the voice activity level between 0 and 1. -
    - -The adjustment gain G serves to correct any level mismatch between the original -and decoded signals that might arise from the noise shaping and de-emphasis. -This gain is computed as the ratio of the prediction gain of the short-term -analysis and synthesis filter coefficients. The prediction gain of an LPC -synthesis filter is the square root of the output energy when the filter is -excited by a unit-energy impulse on the input. -An efficient way to compute the prediction gain is by first computing the -reflection coefficients from the LPC coefficients through the step-down -algorithm, and extracting the prediction gain from the reflection coefficients -as -
    - - - -
    -where r_k is the k'th reflection coefficient. -
    - - -Initial values for the quantization gains are computed as the square-root of -the residual energy of the LPC analysis, adjusted by the coding quality control -parameter. -These quantization gains are later adjusted based on the results of the -prediction analysis. - -
    - -
    - -The prediction analysis is performed in one of two ways depending on how -the pitch estimator classified the frame. -The processing for voiced and unvoiced speech is described in - and - , respectively. - Inputs to this function include the pre-whitened signal from the - pitch estimator (see ). - - -
    - - For a frame of voiced speech the pitch pulses will remain dominant in the - pre-whitened input signal. - Further whitening is desirable as it leads to higher quality at the same - available bitrate. - To achieve this, a Long-Term Prediction (LTP) analysis is carried out to - estimate the coefficients of a fifth-order LTP filter for each of four - subframes. - The LTP coefficients are quantized using the method described in - , and the quantized LTP - coefficients are used to compute the LTP residual signal. - This LTP residual signal is the input to an LPC analysis where the LPC coefficients are - estimated using Burg's method , such that the residual energy is minimized. - The estimated LPC coefficients are converted to a Line Spectral Frequency (LSF) vector - and quantized as described in . -After quantization, the quantized LSF vector is converted back to LPC -coefficients using the full procedure in . -By using quantized LTP coefficients and LPC coefficients derived from the -quantized LSF coefficients, the encoder remains fully synchronized with the -decoder. -The quantized LPC and LTP coefficients are also used to filter the input -signal and measure residual energy for each of the four subframes. - -
    -
    - -For a speech signal that has been classified as unvoiced, there is no need -for LTP filtering, as it has already been determined that the pre-whitened -input signal is not periodic enough within the allowed pitch period range -for LTP analysis to be worth the cost in terms of complexity and bitrate. -The pre-whitened input signal is therefore discarded, and instead the input -signal is used for LPC analysis using Burg's method. -The resulting LPC coefficients are converted to an LSF vector and quantized -as described in the following section. -They are then transformed back to obtain quantized LPC coefficients, which -are then used to filter the input signal and measure residual energy for -each of the four subframes. - -
    - -The main purpose of linear prediction in SILK is to reduce the bitrate by -minimizing the residual energy. -At least at high bitrates, perceptual aspects are handled -independently by the noise shaping filter. -Burg's method is used because it provides higher prediction gain -than the autocorrelation method and, unlike the covariance method, -produces stable filters (assuming numerical errors don't spoil -that). SILK's implementation of Burg's method is also computationally -faster than the autocovariance method. -The implementation of Burg's method differs from traditional -implementations in two aspects. -The first difference is that it -operates on autocorrelations, similar to the Schur algorithm , but -with a simple update to the autocorrelations after finding each -reflection coefficient to make the result identical to Burg's method. -This brings down the complexity of Burg's method to near that of -the autocorrelation method. -The second difference is that the signal in each subframe is scaled -by the inverse of the residual quantization step size. Subframes with -a small quantization step size will on average spend more bits for a -given amount of residual energy than subframes with a large step size. -Without scaling, Burg's method minimizes the total residual energy in -all subframes, which doesn't necessarily minimize the total number of -bits needed for coding the quantized residual. The residual energy -of the scaled subframes is a better measure for that number of -bits. - -
    -
    -
    - -
    - -Unlike many other speech codecs, SILK uses variable bitrate coding -for the LSFs. -This improves the average rate-distortion (R-D) tradeoff and reduces outliers. -The variable bitrate coding minimizes a linear combination of the weighted -quantization errors and the bitrate. -The weights for the quantization errors are the Inverse -Harmonic Mean Weighting (IHMW) function proposed by Laroia et al. -(see ). -These weights are referred to here as Laroia weights. - - -The LSF quantizer consists of two stages. -The first stage is an (unweighted) vector quantizer (VQ), with a -codebook size of 32 vectors. -The quantization errors for the codebook vector are sorted, and -for the N best vectors a second stage quantizer is run. -By varying the number N a tradeoff is made between R-D performance -and computational efficiency. -For each of the N codebook vectors the Laroia weights corresponding -to that vector (and not to the input vector) are calculated. -Then the residual between the input LSF vector and the codebook -vector is scaled by the square roots of these Laroia weights. -This scaling partially normalizes error sensitivity for the -residual vector, so that a uniform quantizer with fixed -step sizes can be used in the second stage without too much -performance loss. -And by scaling with Laroia weights determined from the first-stage -codebook vector, the process can be reversed in the decoder. - - -The second stage uses predictive delayed decision scalar -quantization. -The quantization error is weighted by Laroia weights determined -from the LSF input vector. -The predictor multiplies the previous quantized residual value -by a prediction coefficient that depends on the vector index from the -first stage VQ and on the location in the LSF vector. -The prediction is subtracted from the LSF residual value before -quantizing the result, and added back afterwards. -This subtraction can be interpreted as shifting the quantization levels -of the scalar quantizer, and as a result the quantization error of -each value depends on the quantization decision of the previous value. -This dependency is exploited by the delayed decision mechanism to -search for a quantization sequency with best R-D performance -with a Viterbi-like algorithm . -The quantizer processes the residual LSF vector in reverse order -(i.e., it starts with the highest residual LSF value). -This is done because the prediction works slightly -better in the reverse direction. - - -The quantization index of the first stage is entropy coded. -The quantization sequence from the second stage is also entropy -coded, where for each element the probability table is chosen -depending on the vector index from the first stage and the location -of that element in the LSF vector. - - -
    - -If the input is stable, finding the best candidate usually results in a -quantized vector that is also stable. Because of the two-stage approach, -however, it is possible that the best quantization candidate is unstable. -The encoder applies the same stabilization procedure applied by the decoder - (see to ensure the LSF parameters - are within their valid range, increasingly sorted, and have minimum - distances between each other and the border values. - -
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    - -For voiced frames, the prediction analysis described in - resulted in four sets -(one set per subframe) of five LTP coefficients, plus four weighting matrices. -The LTP coefficients for each subframe are quantized using entropy constrained -vector quantization. -A total of three vector codebooks are available for quantization, with -different rate-distortion trade-offs. The three codebooks have 10, 20, and -40 vectors and average rates of about 3, 4, and 5 bits per vector, respectively. -Consequently, the first codebook has larger average quantization distortion at -a lower rate, whereas the last codebook has smaller average quantization -distortion at a higher rate. -Given the weighting matrix W_ltp and LTP vector b, the weighted rate-distortion -measure for a codebook vector cb_i with rate r_i is give by -
    - - - -
    -where u is a fixed, heuristically-determined parameter balancing the distortion -and rate. -Which codebook gives the best performance for a given LTP vector depends on the -weighting matrix for that LTP vector. -For example, for a low valued W_ltp, it is advantageous to use the codebook -with 10 vectors as it has a lower average rate. -For a large W_ltp, on the other hand, it is often better to use the codebook -with 40 vectors, as it is more likely to contain the best codebook vector. -The weighting matrix W_ltp depends mostly on two aspects of the input signal. -The first is the periodicity of the signal; the more periodic, the larger W_ltp. -The second is the change in signal energy in the current subframe, relative to -the signal one pitch lag earlier. -A decaying energy leads to a larger W_ltp than an increasing energy. -Both aspects fluctuate relatively slowly, which causes the W_ltp matrices for -different subframes of one frame often to be similar. -Because of this, one of the three codebooks typically gives good performance -for all subframes, and therefore the codebook search for the subframe LTP -vectors is constrained to only allow codebook vectors to be chosen from the -same codebook, resulting in a rate reduction. -
    - - -To find the best codebook, each of the three vector codebooks is -used to quantize all subframe LTP vectors and produce a combined -weighted rate-distortion measure for each vector codebook. -The vector codebook with the lowest combined rate-distortion -over all subframes is chosen. The quantized LTP vectors are used -in the noise shaping quantizer, and the index of the codebook -plus the four indices for the four subframe codebook vectors -are passed on to the range encoder. - -
    - -
    - -In the prefilter the input signal is filtered using the spectral valley -de-emphasis filter coefficients from the noise shaping analysis -(see ). -By applying only the noise shaping analysis filter to the input signal, -it provides the input to the noise shaping quantizer. - -
    - -
    - -The noise shaping quantizer independently shapes the signal and coding noise -spectra to obtain a perceptually higher quality at the same bitrate. - - -The prefilter output signal is multiplied with a compensation gain G computed -in the noise shaping analysis. Then the output of a synthesis shaping filter -is added, and the output of a prediction filter is subtracted to create a -residual signal. -The residual signal is multiplied by the inverse quantized quantization gain -from the noise shaping analysis, and input to a scalar quantizer. -The quantization indices of the scalar quantizer represent a signal of pulses -that is input to the pyramid range encoder. -The scalar quantizer also outputs a quantization signal, which is multiplied -by the quantized quantization gain from the noise shaping analysis to create -an excitation signal. -The output of the prediction filter is added to the excitation signal to form -the quantized output signal y(n). -The quantized output signal y(n) is input to the synthesis shaping and -prediction filters. - - -Optionally the noise shaping quantizer operates in a delayed decision -mode. -In this mode it uses a Viterbi algorithm to keep track of -multiple rounding choices in the quantizer and select the best -one after a delay of 32 samples. This improves the rate/distortion -performance of the quantizer. - -
    - -
    - - SILK was designed to run in Variable Bitrate (VBR) mode. However - the reference implementation also has a Constant Bitrate (CBR) mode - for SILK. In CBR mode SILK will attempt to encode each packet with - no more than the allowed number of bits. The Opus wrapper code - then pads the bitstream if any unused bits are left in SILK mode, or - encodes the high band with the remaining number of bits in Hybrid mode. - The number of payload bits is adjusted by changing - the quantization gains and the rate/distortion tradeoff in the noise - shaping quantizer, in an iterative loop - around the noise shaping quantizer and entropy coding. - Compared to the SILK VBR mode, the CBR mode has lower - audio quality at a given average bitrate, and also has higher - computational complexity. - -
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    - -Most of the aspects of the CELT encoder can be directly derived from the description -of the decoder. For example, the filters and rotations in the encoder are simply the -inverse of the operation performed by the decoder. Similarly, the quantizers generally -optimize for the mean square error (because noise shaping is part of the bit-stream itself), -so no special search is required. For this reason, only the less straightforward aspects of the -encoder are described here. - - -
    -The pitch prefilter is applied after the pre-emphasis. It is applied -in such a way as to be the inverse of the decoder's post-filter. The main non-obvious aspect of the -prefilter is the selection of the pitch period. The pitch search should be optimized for the -following criteria: - -continuity: it is important that the pitch period -does not change abruptly between frames; and -avoidance of pitch multiples: when the period used is a multiple of the real period -(lower frequency fundamental), the post-filter loses most of its ability to reduce noise - - -
    - -
    - -The MDCT output is divided into bands that are designed to match the ear's critical -bands for the smallest (2.5 ms) frame size. The larger frame sizes use integer -multiples of the 2.5 ms layout. For each band, the encoder -computes the energy that will later be encoded. Each band is then normalized by the -square root of the unquantized energy, such that each band now forms a unit vector X. -The energy and the normalization are computed by compute_band_energies() -and normalise_bands() (bands.c), respectively. - -
    - -
    - - -Energy quantization (both coarse and fine) can be easily understood from the decoding process. -For all useful bitrates, the coarse quantizer always chooses the quantized log energy value that -minimizes the error for each band. Only at very low rate does the encoder allow larger errors to -minimize the rate and avoid using more bits than are available. When the -available CPU requirements allow it, it is best to try encoding the coarse energy both with and without -inter-frame prediction such that the best prediction mode can be selected. The optimal mode depends on -the coding rate, the available bitrate, and the current rate of packet loss. - - -The fine energy quantizer always chooses the quantized log energy value that -minimizes the error for each band because the rate of the fine quantization depends only -on the bit allocation and not on the values that are coded. - -
    - -
    -The encoder must use exactly the same bit allocation process as used by the decoder -and described in . The three mechanisms that can be used by the -encoder to adjust the bitrate on a frame-by-frame basis are band boost, allocation trim, -and band skipping. - - -
    -The reference encoder makes a decision to boost a band when the energy of that band is significantly -higher than that of the neighboring bands. Let E_j be the log-energy of band j, we define - -D_j = 2*E_j - E_j-1 - E_j+1 - - -The allocation of band j is boosted once if D_j > t1 and twice if D_j > t2. For LM>=1, t1=2 and t2=4, -while for LM<1, t1=3 and t2=5. - - -
    - -
    -The allocation trim is a value between 0 and 10 (inclusively) that controls the allocation -balance between the low and high frequencies. The encoder starts with a safe "default" of 5 -and deviates from that default in two different ways. First the trim can deviate by +/- 2 -depending on the spectral tilt of the input signal. For signals with more low frequencies, the -trim is increased by up to 2, while for signals with more high frequencies, the trim is -decreased by up to 2. -For stereo inputs, the trim value can -be decreased by up to 4 when the inter-channel correlation at low frequency (first 8 bands) -is high. -
    - -
    -The encoder uses band skipping to ensure that the shape of the bands is only coded -if there is at least 1/2 bit per sample available for the PVQ. If not, then no bit is allocated -and folding is used instead. To ensure continuity in the allocation, some amount of hysteresis is -added to the process, such that a band that received PVQ bits in the previous frame only needs 7/16 -bit/sample to be coded for the current frame, while a band that did not receive PVQ bits in the -previous frames needs at least 9/16 bit/sample to be coded. -
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    -Because CELT applies mid-side stereo coupling in the normalized domain, it does not suffer from -important stereo image problems even when the two channels are completely uncorrelated. For this reason -it is always safe to use stereo coupling on any audio frame. That being said, there are some frames -for which dual (independent) stereo is still more efficient. This decision is made by comparing the estimated -entropy with and without coupling over the first 13 bands, taking into account the fact that all bands with -more than two MDCT bins require one extra degree of freedom when coded in mid-side. Let L1_ms and L1_lr -be the L1-norm of the mid-side vector and the L1-norm of the left-right vector, respectively. The decision -to use mid-side is made if and only if -
    - -
    -where bins is the number of MDCT bins in the first 13 bands and E is the number of extra degrees of -freedom for mid-side coding. For LM>1, E=13, otherwise E=5. -
    - -The reference encoder decides on the intensity stereo threshold based on the bitrate alone. After -taking into account the frame size by subtracting 80 bits per frame for coarse energy, the first -band using intensity coding is as follows: - - - -bitrate (kb/s) -start band -<35 8 -35-50 12 -50-68 16 -84-84 18 -84-102 19 -102-130 20 ->130 disabled - - - -
    - -
    - -The choice of time-frequency resolution used in is based on -R-D optimization. The distortion is the L1-norm (sum of absolute values) of each band -after each TF resolution under consideration. The L1 norm is used because it represents the entropy -for a Laplacian source. The number of bits required to code a change in TF resolution between -two bands is higher than the cost of having those two bands use the same resolution, which is -what requires the R-D optimization. The optimal decision is computed using the Viterbi algorithm. -See tf_analysis() in celt/celt.c. - -
    - -
    - -The choice of the spreading value in has an -impact on the nature of the coding noise introduced by CELT. The larger the f_r value, the -lower the impact of the rotation, and the more tonal the coding noise. The -more tonal the signal, the more tonal the noise should be, so the CELT encoder determines -the optimal value for f_r by estimating how tonal the signal is. The tonality estimate -is based on discrete pdf (4-bin histogram) of each band. Bands that have a large number of small -values are considered more tonal and a decision is made by combining all bands with more than -8 samples. See spreading_decision() in celt/bands.c. - -
    - -
    -CELT uses a Pyramid Vector Quantization (PVQ) -codebook for quantizing the details of the spectrum in each band that have not -been predicted by the pitch predictor. The PVQ codebook consists of all sums -of K signed pulses in a vector of N samples, where two pulses at the same position -are required to have the same sign. Thus the codebook includes -all integer codevectors y of N dimensions that satisfy sum(abs(y(j))) = K. - - - -In bands where there are sufficient bits allocated PVQ is used to encode -the unit vector that results from the normalization in - directly. Given a PVQ codevector y, -the unit vector X is obtained as X = y/||y||, where ||.|| denotes the -L2 norm. - - - -
    - - -The search for the best codevector y is performed by alg_quant() -(vq.c). There are several possible approaches to the -search, with a trade-off between quality and complexity. The method used in the reference -implementation computes an initial codeword y1 by projecting the normalized spectrum -X onto the codebook pyramid of K-1 pulses: - - -y0 = truncate_towards_zero( (K-1) * X / sum(abs(X))) - - - -Depending on N, K and the input data, the initial codeword y0 may contain from -0 to K-1 non-zero values. All the remaining pulses, with the exception of the last one, -are found iteratively with a greedy search that minimizes the normalized correlation -between y and X: -
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    - - -The search described above is considered to be a good trade-off between quality -and computational cost. However, there are other possible ways to search the PVQ -codebook and the implementers MAY use any other search methods. See alg_quant() in celt/vq.c. - -
    - -
    - - -The vector to encode, X, is converted into an index i such that - 0 <= i < V(N,K) as follows. -Let i = 0 and k = 0. -Then for j = (N - 1) down to 0, inclusive, do: - - -If k > 0, set - i = i + (V(N-j-1,k-1) + V(N-j,k-1))/2. - -Set k = k + abs(X[j]). - -If X[j] < 0, set - i = i + (V(N-j-1,k) + V(N-j,k))/2. - - - - - -The index i is then encoded using the procedure in - with ft = V(N,K). - - -
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    - - -It is our intention to allow the greatest possible choice of freedom in -implementing the specification. For this reason, outside of the exceptions -noted in this section, conformance is defined through the reference -implementation of the decoder provided in . -Although this document includes an English description of the codec, should -the description contradict the source code of the reference implementation, -the latter shall take precedence. - - - -Compliance with this specification means that in addition to following the normative keywords in this document, - a decoder's output MUST also be - within the thresholds specified by the opus_compare.c tool (included - with the code) when compared to the reference implementation for each of the - test vectors provided (see ) and for each output - sampling rate and channel count supported. In addition, a compliant - decoder implementation MUST have the same final range decoder state as that of the - reference decoder. It is therefore RECOMMENDED that the - decoder implement the same functional behavior as the reference. - - A decoder implementation is not required to support all output sampling - rates or all output channel counts. - - -
    - -Using the reference code provided in , -a test vector can be decoded with - -opus_demo -d <rate> <channels> testvectorX.bit testX.out - -where <rate> is the sampling rate and can be 8000, 12000, 16000, 24000, or 48000, and -<channels> is 1 for mono or 2 for stereo. - - - -If the range decoder state is incorrect for one of the frames, the decoder will exit with -"Error: Range coder state mismatch between encoder and decoder". If the decoder succeeds, then -the output can be compared with the "reference" output with - -opus_compare -s -r <rate> testvectorX.dec testX.out - -for stereo or - -opus_compare -r <rate> testvectorX.dec testX.out - -for mono. - - -In addition to indicating whether the test vector comparison passes, the opus_compare tool -outputs an "Opus quality metric" that indicates how well the tested decoder matches the -reference implementation. A quality of 0 corresponds to the passing threshold, while -a quality of 100 is the highest possible value and means that the output of the tested decoder is identical to the reference -implementation. The passing threshold (quality 0) was calibrated in such a way that it corresponds to -additive white noise with a 48 dB SNR (similar to what can be obtained on a cassette deck). -It is still possible for an implementation to sound very good with such a low quality measure -(e.g. if the deviation is due to inaudible phase distortion), but unless this is verified by -listening tests, it is RECOMMENDED that implementations achieve a quality above 90 for 48 kHz -decoding. For other sampling rates, it is normal for the quality metric to be lower -(typically as low as 50 even for a good implementation) because of harmless mismatch with -the delay and phase of the internal sampling rate conversion. - - - -On POSIX environments, the run_vectors.sh script can be used to verify all test -vectors. This can be done with - -run_vectors.sh <exec path> <vector path> <rate> - -where <exec path> is the directory where the opus_demo and opus_compare executables -are built and <vector path> is the directory containing the test vectors. - -
    - -
    - -Opus Custom is an OPTIONAL part of the specification that is defined to -handle special sample rates and frame rates that are not supported by the -main Opus specification. Use of Opus Custom is discouraged for all but very -special applications for which a frame size different from 2.5, 5, 10, or 20 ms is -needed (for either complexity or latency reasons). Because Opus Custom is -optional, streams encoded using Opus Custom cannot be expected to be decodable by all Opus -implementations. Also, because no in-band mechanism exists for specifying the sampling -rate and frame size of Opus Custom streams, out-of-band signaling is required. -In Opus Custom operation, only the CELT layer is available, using the opus_custom_* function -calls in opus_custom.h. - -
    - -
    - -
    - - -Implementations of the Opus codec need to take appropriate security considerations -into account, as outlined in . -It is extremely important for the decoder to be robust against malicious -payloads. -Malicious payloads must not cause the decoder to overrun its allocated memory - or to take an excessive amount of resources to decode. -Although problems -in encoders are typically rarer, the same applies to the encoder. Malicious -audio streams must not cause the encoder to misbehave because this would -allow an attacker to attack transcoding gateways. - - -The reference implementation contains no known buffer overflow or cases where - a specially crafted packet or audio segment could cause a significant increase - in CPU load. -However, on certain CPU architectures where denormalized floating-point - operations are much slower than normal floating-point operations, it is - possible for some audio content (e.g., silence or near-silence) to cause an - increase in CPU load. -Denormals can be introduced by reordering operations in the compiler and depend - on the target architecture, so it is difficult to guarantee that an implementation - avoids them. -For architectures on which denormals are problematic, adding very small - floating-point offsets to the affected signals to prevent significant numbers - of denormalized operations is RECOMMENDED. -Alternatively, it is often possible to configure the hardware to treat - denormals as zero (DAZ). -No such issue exists for the fixed-point reference implementation. - -The reference implementation was validated in the following conditions: - - -Sending the decoder valid packets generated by the reference encoder and - verifying that the decoder's final range coder state matches that of the - encoder. - - -Sending the decoder packets generated by the reference encoder and then - subjected to random corruption. - -Sending the decoder random packets. - -Sending the decoder packets generated by a version of the reference encoder - modified to make random coding decisions (internal fuzzing), including mode - switching, and verifying that the range coder final states match. - - -In all of the conditions above, both the encoder and the decoder were run - inside the Valgrind memory - debugger, which tracks reads and writes to invalid memory regions as well as - the use of uninitialized memory. -There were no errors reported on any of the tested conditions. - -
    - - -
    - -This document has no actions for IANA. - -
    - -
    - -Thanks to all other developers, including Raymond Chen, Soeren Skak Jensen, Gregory Maxwell, -Christopher Montgomery, and Karsten Vandborg Soerensen. We would also -like to thank Igor Dyakonov, Jan Skoglund, and Christian Hoene for their help with subjective testing of the -Opus codec. Thanks to Ralph Giles, John Ridges, Ben Schwartz, Keith Yan, Christian Hoene, Kat Walsh, and many others on the Opus and CELT mailing lists -for their bug reports and feedback. - -
    - -
    -The authors agree to grant third parties the irrevocable right to copy, use and distribute -the work (excluding Code Components available under the simplified BSD license), with or -without modification, in any medium, without royalty, provided that, unless separate -permission is granted, redistributed modified works do not contain misleading author, version, -name of work, or endorsement information. -
    - -
    - - - - - - - -Key words for use in RFCs to Indicate Requirement Levels - - - - - - - - - - - -Requirements for an Internet Audio Codec - - - - - -IETF - - -This document provides specific requirements for an Internet audio - codec. These requirements address quality, sample rate, bitrate, - and packet-loss robustness, as well as other desirable properties. - - - - - - - - - - -SILK Speech Codec - - - - - - - - - - - - - - - - - -Robust and Efficient Quantization of Speech LSP Parameters Using Structured Vector Quantization - - - - - - - - - - - - - - - - -Constrained-Energy Lapped Transform (CELT) Codec - - - - - - - - - - - - - - - - - - -Guidelines for the use of Variable Bit Rate Audio with Secure RTP - - - - - - - - - - - - - - -Internet Denial-of-Service Considerations - - - - - -IAB - - -This document provides an overview of possible avenues for denial-of-service (DoS) attack on Internet systems. The aim is to encourage protocol designers and network engineers towards designs that are more robust. We discuss partial solutions that reduce the effectiveness of attacks, and how some solutions might inadvertently open up alternative vulnerabilities. This memo provides information for the Internet community. - - - - - - -Range encoding: An algorithm for removing redundancy from a digitised message - - - - - - - - -Source coding algorithms for fast data compression - - - - - - - - -A Pyramid Vector Quantizer - - - - - - - - -The Computation of Line Spectral Frequencies Using Chebyshev Polynomials - - - - - - - - - - -Valgrind website - - - - - - -Google NetEQ code - - - - - - -Google WebRTC code - - - - - - - -Opus Git Repository - - - - - - -Opus website - - - - - - -Vorbis website - - - - - - -Matroska website - - - - - - -Opus Testvectors (webside) - - - - - - -Opus Testvectors (proceedings) - - - - - - -Line Spectral Pairs -Wikipedia - - - - - -Range Coding -Wikipedia - - - - - -Hadamard Transform -Wikipedia - - - - - -Viterbi Algorithm -Wikipedia - - - - - -White Noise -Wikipedia - - - - - -Linear Prediction -Wikipedia - - - - - -Modified Discrete Cosine Transform -Wikipedia - - - - - -Fast Fourier Transform -Wikipedia - - - - - -Z-transform -Wikipedia - - - - - - -Maximum Entropy Spectral Analysis - - - - - - -A fixed point computation of partial correlation coefficients - - - - - - - - -Analysis/synthesis filter bank design based on time domain aliasing cancellation - - - - - - - - -A High-Quality Speech and Audio Codec With Less Than 10 ms delay - - - - - - - - - - - - -Subdivision of the audible frequency range into critical bands - - - - - - - - - -
    - -This appendix contains the complete source code for the -reference implementation of the Opus codec written in C. By default, -this implementation relies on floating-point arithmetic, but it can be -compiled to use only fixed-point arithmetic by defining the FIXED_POINT -macro. Information on building and using the reference implementation is -available in the README file. - - -The implementation can be compiled with either a C89 or a C99 -compiler. It is reasonably optimized for most platforms such that -only architecture-specific optimizations are likely to be useful. -The FFT used is a slightly modified version of the KISS-FFT library, -but it is easy to substitute any other FFT library. - - - -While the reference implementation does not rely on any -undefined behavior as defined by C89 or C99, -it relies on common implementation-defined behavior -for two's complement architectures: - -Right shifts of negative values are consistent with two's complement arithmetic, so that a>>b is equivalent to floor(a/(2**b)), -For conversion to a signed integer of N bits, the value is reduced modulo 2**N to be within range of the type, -The result of integer division of a negative value is truncated towards zero, and -The compiler provides a 64-bit integer type (a C99 requirement which is supported by most C89 compilers). - - - - -In its current form, the reference implementation also requires the following -architectural characteristics to obtain acceptable performance: - -Two's complement arithmetic, -At least a 16 bit by 16 bit integer multiplier (32-bit result), and -At least a 32-bit adder/accumulator. - - - - -
    - -The complete source code can be extracted from this draft, by running the -following command line: - - - opus_source.tar.gz -]]> - -tar xzvf opus_source.tar.gz - -cd opus_source -make - -On systems where the provided Makefile does not work, the following command line may be used to compile -the source code: - - - - - -On systems where the base64 utility is not present, the following commands can be used instead: - - opus.b64 -]]> -openssl base64 -d -in opus.b64 > opus_source.tar.gz - - - -
    - -
    - -As of the time of publication of this memo, an up-to-date implementation conforming to -this standard is available in a - Git repository. -Releases and other resources are available at - . However, although that implementation is expected to - remain conformant with the standard, it is the code in this document that shall - remain normative. - -
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    - -Because of size constraints, the Opus test vectors are not distributed in this -draft. They are available in the proceedings of the 83th IETF meeting (Paris) and from the Opus codec website at -. These test vectors were created specifically to exercise -all aspects of the decoder and therefore the audio quality of the decoded output is -significantly lower than what Opus can achieve in normal operation. - - - -The SHA1 hash of the files in the test vector package are - - - -
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    - -To use the internal framing described in , the decoder - must know the total length of the Opus packet, in bytes. -This section describes a simple variation of that framing which can be used - when the total length of the packet is not known. -Nothing in the encoding of the packet itself allows a decoder to distinguish - between the regular, undelimited framing and the self-delimiting framing - described in this appendix. -Which one is used and where must be established by context at the transport - layer. -It is RECOMMENDED that a transport layer choose exactly one framing scheme, - rather than allowing an encoder to signal which one it wants to use. - - - -For example, although a regular Opus stream does not support more than two - channels, a multi-channel Opus stream may be formed from several one- and - two-channel streams. -To pack an Opus packet from each of these streams together in a single packet - at the transport layer, one could use the self-delimiting framing for all but - the last stream, and then the regular, undelimited framing for the last one. -Reverting to the undelimited framing for the last stream saves overhead - (because the total size of the transport-layer packet will still be known), - and ensures that a "multi-channel" stream which only has a single Opus stream - uses the same framing as a regular Opus stream does. -This avoids the need for signaling to distinguish these two cases. - - - -The self-delimiting framing is identical to the regular, undelimited framing - from , except that each Opus packet contains one extra - length field, encoded using the same one- or two-byte scheme from - . -This extra length immediately precedes the compressed data of the first Opus - frame in the packet, and is interpreted in the various modes as follows: - - -Code 0 packets: It is the length of the single Opus frame (see - ). - - -Code 1 packets: It is the length used for both of the Opus frames (see - ). - - -Code 2 packets: It is the length of the second Opus frame (see - ). - -CBR Code 3 packets: It is the length used for all of the Opus frames (see - ). - -VBR Code 3 packets: It is the length of the last Opus frame (see - ). - - - - -
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    diff --git a/libs/SDL_mixer/external/opus/doc/draft-ietf-payload-rtp-opus.xml b/libs/SDL_mixer/external/opus/doc/draft-ietf-payload-rtp-opus.xml deleted file mode 100644 index c4eb210..0000000 --- a/libs/SDL_mixer/external/opus/doc/draft-ietf-payload-rtp-opus.xml +++ /dev/null @@ -1,960 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - ]> - - - - - - - - - - - - - - - - - - RTP Payload Format for the Opus Speech and Audio Codec - - - -
    - jspittka@gmail.com -
    -
    - - - vocTone -
    - - - - - - - - koenvos74@gmail.com -
    -
    - - - Mozilla -
    - - 331 E. Evelyn Avenue - Mountain View - CA - 94041 - USA - - jmvalin@jmvalin.ca -
    -
    - - - - - - This document defines the Real-time Transport Protocol (RTP) payload - format for packetization of Opus encoded - speech and audio data necessary to integrate the codec in the - most compatible way. It also provides an applicability statement - for the use of Opus over RTP. Further, it describes media type registrations - for the RTP payload format. - - -
    - - -
    - - Opus is a speech and audio codec developed within the - IETF Internet Wideband Audio Codec working group. The codec - has a very low algorithmic delay and it - is highly scalable in terms of audio bandwidth, bitrate, and - complexity. Further, it provides different modes to efficiently encode speech signals - as well as music signals, thus making it the codec of choice for - various applications using the Internet or similar networks. - - - This document defines the Real-time Transport Protocol (RTP) - payload format for packetization - of Opus encoded speech and audio data necessary to - integrate Opus in the - most compatible way. It also provides an applicability statement - for the use of Opus over RTP. - Further, it describes media type registrations for - the RTP payload format. - -
    - -
    - The key words "MUST", "MUST NOT", "REQUIRED", "SHALL", "SHALL NOT", - "SHOULD", "SHOULD NOT", "RECOMMENDED", "MAY", and "OPTIONAL" in this - document are to be interpreted as described in . - - - The range of audio frequecies being coded - Constant bitrate - Central Processing Unit - Discontinuous transmission - Forward error correction - Internet Protocol - Speech or audio samples (per channel) - Session Description Protocol - Variable bitrate - - - - Throughout this document, we refer to the following definitions: - - - Abbreviation - Name - Audio Bandwidth (Hz) - Sampling Rate (Hz) - NB - Narrowband - 0 - 4000 - 8000 - - MB - Mediumband - 0 - 6000 - 12000 - - WB - Wideband - 0 - 8000 - 16000 - - SWB - Super-wideband - 0 - 12000 - 24000 - - FB - Fullband - 0 - 20000 - 48000 - - - Audio bandwidth naming - - -
    - -
    - - Opus encodes speech - signals as well as general audio signals. Two different modes can be - chosen, a voice mode or an audio mode, to allow the most efficient coding - depending on the type of the input signal, the sampling frequency of the - input signal, and the intended application. - - - - The voice mode allows efficient encoding of voice signals at lower bit - rates while the audio mode is optimized for general audio signals at medium and - higher bitrates. - - - - Opus is highly scalable in terms of audio - bandwidth, bitrate, and complexity. Further, Opus allows - transmitting stereo signals with in-band signaling in the bit-stream. - - -
    - - Opus supports bitrates from 6 kb/s to 510 kb/s. - The bitrate can be changed dynamically within that range. - All - other parameters being - equal, higher bitrates result in higher audio quality. - -
    - - For a frame size of - 20 ms, these - are the bitrate "sweet spots" for Opus in various configurations: - - - 8-12 kb/s for NB speech, - 16-20 kb/s for WB speech, - 28-40 kb/s for FB speech, - 48-64 kb/s for FB mono music, and - 64-128 kb/s for FB stereo music. - - -
    -
    - - For the same average bitrate, variable bitrate (VBR) can achieve higher audio quality - than constant bitrate (CBR). For the majority of voice transmission applications, VBR - is the best choice. One reason for choosing CBR is the potential - information leak that might occur when encrypting the - compressed stream. See for guidelines on when VBR is - appropriate for encrypted audio communications. In the case where an existing - VBR stream needs to be converted to CBR for security reasons, then the Opus padding - mechanism described in is the RECOMMENDED way to achieve padding - because the RTP padding bit is unencrypted. - - - The bitrate can be adjusted at any point in time. To avoid congestion, - the average bitrate SHOULD NOT exceed the available - network bandwidth. If no target bitrate is specified, the bitrates specified in - are RECOMMENDED. - - -
    - -
    - - - Opus can, as described in , - be operated with a variable bitrate. In that case, the encoder will - automatically reduce the bitrate for certain input signals, like periods - of silence. When using continuous transmission, it will reduce the - bitrate when the characteristics of the input signal permit, but - will never interrupt the transmission to the receiver. Therefore, the - received signal will maintain the same high level of audio quality over the - full duration of a transmission while minimizing the average bit - rate over time. - - - - In cases where the bitrate of Opus needs to be reduced even - further or in cases where only constant bitrate is available, - the Opus encoder can use discontinuous - transmission (DTX), where parts of the encoded signal that - correspond to periods of silence in the input speech or audio signal - are not transmitted to the receiver. A receiver can distinguish - between DTX and packet loss by looking for gaps in the sequence - number, as described by Section 4.1 - of . - - - - On the receiving side, the non-transmitted parts will be handled by a - frame loss concealment unit in the Opus decoder which generates a - comfort noise signal to replace the non transmitted parts of the - speech or audio signal. Use of Comfort - Noise (CN) with Opus is discouraged. - The transmitter MUST drop whole frames only, - based on the size of the last transmitted frame, - to ensure successive RTP timestamps differ by a multiple of 120 and - to allow the receiver to use whole frames for concealment. - - - - DTX can be used with both variable and constant bitrate. - It will have a slightly lower speech or audio - quality than continuous transmission. Therefore, using continuous - transmission is RECOMMENDED unless constraints on available network bandwidth - are severe. - - -
    - -
    - -
    - - - Complexity of the encoder can be scaled to optimize for CPU resources in real-time, mostly as - a trade-off between audio quality and bitrate. Also, different modes of Opus have different complexity. - - -
    - -
    - - - The voice mode of Opus allows for embedding "in-band" forward error correction (FEC) - data into the Opus bit stream. This FEC scheme adds - redundant information about the previous packet (N-1) to the current - output packet N. For - each frame, the encoder decides whether to use FEC based on (1) an - externally-provided estimate of the channel's packet loss rate; (2) an - externally-provided estimate of the channel's capacity; (3) the - sensitivity of the audio or speech signal to packet loss; (4) whether - the receiving decoder has indicated it can take advantage of "in-band" - FEC information. The decision to send "in-band" FEC information is - entirely controlled by the encoder and therefore no special precautions - for the payload have to be taken. - - - - On the receiving side, the decoder can take advantage of this - additional information when it loses a packet and the next packet - is available. In order to use the FEC data, the jitter buffer needs - to provide access to payloads with the FEC data. - Instead of performing loss concealment for a missing packet, the - receiver can then configure its decoder to decode the FEC data from the next packet. - - - - Any compliant Opus decoder is capable of ignoring - FEC information when it is not needed, so encoding with FEC cannot cause - interoperability problems. - However, if FEC cannot be used on the receiving side, then FEC - SHOULD NOT be used, as it leads to an inefficient usage of network - resources. Decoder support for FEC SHOULD be indicated at the time a - session is set up. - - -
    - -
    - - - Opus allows for transmission of stereo audio signals. This operation - is signaled in-band in the Opus bit-stream and no special arrangement - is needed in the payload format. An - Opus decoder is capable of handling a stereo encoding, but an - application might only be capable of consuming a single audio - channel. - - - If a decoder cannot take advantage of the benefits of a stereo signal - this SHOULD be indicated at the time a session is set up. In that case - the sending side SHOULD NOT send stereo signals as it leads to an - inefficient usage of network resources. - - -
    - -
    - -
    - The payload format for Opus consists of the RTP header and Opus payload - data. -
    - The format of the RTP header is specified in . - The use of the fields of the RTP header by the Opus payload format is - consistent with that specification. - - The payload length of Opus is an integer number of octets and - therefore no padding is necessary. The payload MAY be padded by an - integer number of octets according to , - although the Opus internal padding is preferred. - - The timestamp, sequence number, and marker bit (M) of the RTP header - are used in accordance with Section 4.1 - of . - - The RTP payload type for Opus is to be assigned dynamically. - - The receiving side MUST be prepared to receive duplicate RTP - packets. The receiver MUST provide at most one of those payloads to the - Opus decoder for decoding, and MUST discard the others. - - Opus supports 5 different audio bandwidths, which can be adjusted during - a stream. - The RTP timestamp is incremented with a 48000 Hz clock rate - for all modes of Opus and all sampling rates. - The unit - for the timestamp is samples per single (mono) channel. The RTP timestamp corresponds to the - sample time of the first encoded sample in the encoded frame. - For data encoded with sampling rates other than 48000 Hz, - the sampling rate has to be adjusted to 48000 Hz. - -
    - -
    - - The Opus encoder can output encoded frames representing 2.5, 5, 10, 20, - 40, or 60 ms of speech or audio data. Further, an arbitrary number of frames can be - combined into a packet, up to a maximum packet duration representing - 120 ms of speech or audio data. The grouping of one or more Opus - frames into a single Opus packet is defined in Section 3 of - . An RTP payload MUST contain exactly one - Opus packet as defined by that document. - - - shows the structure combined with the RTP header. - -
    - - - -
    - - - shows supported frame sizes in - milliseconds of encoded speech or audio data for the speech and audio modes - (Mode) and sampling rates (fs) of Opus and shows how the timestamp is - incremented for packetization (ts incr). If the Opus encoder - outputs multiple encoded frames into a single packet, the timestamp - increment is the sum of the increments for the individual frames. - - - - Mode - fs - 2.5 - 5 - 10 - 20 - 40 - 60 - ts incr - all - 120 - 240 - 480 - 960 - 1920 - 2880 - voice - NB/MB/WB/SWB/FB - x - x - o - o - o - o - audio - NB/WB/SWB/FB - o - o - o - o - x - x - - -
    - -
    - -
    - - The target bitrate of Opus can be adjusted at any point in time, thus - allowing efficient congestion control. Furthermore, the amount - of encoded speech or audio data encoded in a - single packet can be used for congestion control, since the transmission - rate is inversely proportional to the packet duration. A lower packet - transmission rate reduces the amount of header overhead, but at the same - time increases latency and loss sensitivity, so it ought to be used with - care. - - Since UDP does not provide congestion control, applications that use - RTP over UDP SHOULD implement their own congestion control above the - UDP layer . Work in the rmcat working group - describes the - interactions and conceptual interfaces necessary between the application - components that relate to congestion control, including the RTP layer, - the higher-level media codec control layer, and the lower-level - transport interface, as well as components dedicated to congestion - control functions. -
    - -
    - One media subtype (audio/opus) has been defined and registered as - described in the following section. - -
    - Media type registration is done according to and . - - Type name: audio - Subtype name: opus - - Required parameters: - - the RTP timestamp is incremented with a - 48000 Hz clock rate for all modes of Opus and all sampling - rates. For data encoded with sampling rates other than 48000 Hz, - the sampling rate has to be adjusted to 48000 Hz. - - - - Optional parameters: - - - - a hint about the maximum output sampling rate that the receiver is - capable of rendering in Hz. - The decoder MUST be capable of decoding - any audio bandwidth but due to hardware limitations only signals - up to the specified sampling rate can be played back. Sending signals - with higher audio bandwidth results in higher than necessary network - usage and encoding complexity, so an encoder SHOULD NOT encode - frequencies above the audio bandwidth specified by maxplaybackrate. - This parameter can take any value between 8000 and 48000, although - commonly the value will match one of the Opus bandwidths - (). - By default, the receiver is assumed to have no limitations, i.e. 48000. - - - - - a hint about the maximum input sampling rate that the sender is likely to produce. - This is not a guarantee that the sender will never send any higher bandwidth - (e.g. it could send a pre-recorded prompt that uses a higher bandwidth), but it - indicates to the receiver that frequencies above this maximum can safely be discarded. - This parameter is useful to avoid wasting receiver resources by operating the audio - processing pipeline (e.g. echo cancellation) at a higher rate than necessary. - This parameter can take any value between 8000 and 48000, although - commonly the value will match one of the Opus bandwidths - (). - By default, the sender is assumed to have no limitations, i.e. 48000. - - - - the maximum duration of media represented - by a packet (according to Section 6 of - ) that a decoder wants to receive, in - milliseconds rounded up to the next full integer value. - Possible values are 3, 5, 10, 20, 40, 60, or an arbitrary - multiple of an Opus frame size rounded up to the next full integer - value, up to a maximum value of 120, as - defined in . If no value is - specified, the default is 120. - - - the preferred duration of media represented - by a packet (according to Section 6 of - ) that a decoder wants to receive, in - milliseconds rounded up to the next full integer value. - Possible values are 3, 5, 10, 20, 40, 60, or an arbitrary - multiple of an Opus frame size rounded up to the next full integer - value, up to a maximum value of 120, as defined in . If no value is - specified, the default is 20. - - - specifies the maximum average - receive bitrate of a session in bits per second (b/s). The actual - value of the bitrate can vary, as it is dependent on the - characteristics of the media in a packet. Note that the maximum - average bitrate MAY be modified dynamically during a session. Any - positive integer is allowed, but values outside the range - 6000 to 510000 SHOULD be ignored. If no value is specified, the - maximum value specified in - for the corresponding mode of Opus and corresponding maxplaybackrate - is the default. - - - specifies whether the decoder prefers receiving stereo or mono signals. - Possible values are 1 and 0 where 1 specifies that stereo signals are preferred, - and 0 specifies that only mono signals are preferred. - Independent of the stereo parameter every receiver MUST be able to receive and - decode stereo signals but sending stereo signals to a receiver that signaled a - preference for mono signals may result in higher than necessary network - utilization and encoding complexity. If no value is specified, - the default is 0 (mono). - - - - specifies whether the sender is likely to produce stereo audio. - Possible values are 1 and 0, where 1 specifies that stereo signals are likely to - be sent, and 0 specifies that the sender will likely only send mono. - This is not a guarantee that the sender will never send stereo audio - (e.g. it could send a pre-recorded prompt that uses stereo), but it - indicates to the receiver that the received signal can be safely downmixed to mono. - This parameter is useful to avoid wasting receiver resources by operating the audio - processing pipeline (e.g. echo cancellation) in stereo when not necessary. - If no value is specified, the default is 0 - (mono). - - - - specifies if the decoder prefers the use of a constant bitrate versus - variable bitrate. Possible values are 1 and 0, where 1 specifies constant - bitrate and 0 specifies variable bitrate. If no value is specified, - the default is 0 (vbr). When cbr is 1, the maximum average bitrate can still - change, e.g. to adapt to changing network conditions. - - - specifies that the decoder has the capability to - take advantage of the Opus in-band FEC. Possible values are 1 and 0. - Providing 0 when FEC cannot be used on the receiving side is - RECOMMENDED. If no - value is specified, useinbandfec is assumed to be 0. - This parameter is only a preference and the receiver MUST be able to process - packets that include FEC information, even if it means the FEC part is discarded. - - - specifies if the decoder prefers the use of - DTX. Possible values are 1 and 0. If no value is specified, the - default is 0. - - - Encoding considerations: - - The Opus media type is framed and consists of binary data according - to Section 4.8 in . - - - Security considerations: - - See of this document. - - - Interoperability considerations: none - Published specification: RFC [XXXX] - Note to the RFC Editor: Replace [XXXX] with the number of the published - RFC. - - Applications that use this media type: - - Any application that requires the transport of - speech or audio data can use this media type. Some examples are, - but not limited to, audio and video conferencing, Voice over IP, - media streaming. - - - Fragment identifier considerations: N/A - - Person & email address to contact for further information: - - SILK Support silksupport@skype.net - Jean-Marc Valin jmvalin@jmvalin.ca - - - Intended usage: COMMON - - Restrictions on usage: - - - For transfer over RTP, the RTP payload format ( of this document) SHALL be - used. - - - Author: - - Julian Spittka jspittka@gmail.com - Koen Vos koenvos74@gmail.com - Jean-Marc Valin jmvalin@jmvalin.ca - - - Change controller: IETF Payload Working Group delegated from the IESG -
    -
    - -
    - The information described in the media type specification has a - specific mapping to fields in the Session Description Protocol (SDP) - , which is commonly used to describe RTP - sessions. When SDP is used to specify sessions employing Opus, - the mapping is as follows: - - - - The media type ("audio") goes in SDP "m=" as the media name. - - The media subtype ("opus") goes in SDP "a=rtpmap" as the encoding - name. The RTP clock rate in "a=rtpmap" MUST be 48000 and the number of - channels MUST be 2. - - The OPTIONAL media type parameters "ptime" and "maxptime" are - mapped to "a=ptime" and "a=maxptime" attributes, respectively, in the - SDP. - - The OPTIONAL media type parameters "maxaveragebitrate", - "maxplaybackrate", "stereo", "cbr", "useinbandfec", and - "usedtx", when present, MUST be included in the "a=fmtp" attribute - in the SDP, expressed as a media type string in the form of a - semicolon-separated list of parameter=value pairs (e.g., - maxplaybackrate=48000). They MUST NOT be specified in an - SSRC-specific "fmtp" source-level attribute (as defined in - Section 6.3 of ). - - The OPTIONAL media type parameters "sprop-maxcapturerate", - and "sprop-stereo" MAY be mapped to the "a=fmtp" SDP attribute by - copying them directly from the media type parameter string as part - of the semicolon-separated list of parameter=value pairs (e.g., - sprop-stereo=1). These same OPTIONAL media type parameters MAY also - be specified using an SSRC-specific "fmtp" source-level attribute - as described in Section 6.3 of . - They MAY be specified in both places, in which case the parameter - in the source-level attribute overrides the one found on the - "a=fmtp" line. The value of any parameter which is not specified in - a source-level source attribute MUST be taken from the "a=fmtp" - line, if it is present there. - - - - - Below are some examples of SDP session descriptions for Opus: - - Example 1: Standard mono session with 48000 Hz clock rate -
    - - - -
    - - - Example 2: 16000 Hz clock rate, maximum packet size of 40 ms, - recommended packet size of 40 ms, maximum average bitrate of 20000 bps, - prefers to receive stereo but only plans to send mono, FEC is desired, - DTX is not desired - -
    - - - -
    - - Example 3: Two-way full-band stereo preferred - -
    - - - -
    - - -
    - - When using the offer-answer procedure described in to negotiate the use of Opus, the following - considerations apply: - - - - Opus supports several clock rates. For signaling purposes only - the highest, i.e. 48000, is used. The actual clock rate of the - corresponding media is signaled inside the payload and is not - restricted by this payload format description. The decoder MUST be - capable of decoding every received clock rate. An example - is shown below: - -
    - - - -
    -
    - - The "ptime" and "maxptime" parameters are unidirectional - receive-only parameters and typically will not compromise - interoperability; however, some values might cause application - performance to suffer. defines the SDP offer-answer handling of the - "ptime" parameter. The "maxptime" parameter MUST be handled in the - same way. - - - The "maxplaybackrate" parameter is a unidirectional receive-only - parameter that reflects limitations of the local receiver. When - sending to a single destination, a sender MUST NOT use an audio - bandwidth higher than necessary to make full use of audio sampled at - a sampling rate of "maxplaybackrate". Gateways or senders that - are sending the same encoded audio to multiple destinations - SHOULD NOT use an audio bandwidth higher than necessary to - represent audio sampled at "maxplaybackrate", as this would lead - to inefficient use of network resources. - The "maxplaybackrate" parameter does not - affect interoperability. Also, this parameter SHOULD NOT be used - to adjust the audio bandwidth as a function of the bitrate, as this - is the responsibility of the Opus encoder implementation. - - - The "maxaveragebitrate" parameter is a unidirectional receive-only - parameter that reflects limitations of the local receiver. The sender - of the other side MUST NOT send with an average bitrate higher than - "maxaveragebitrate" as it might overload the network and/or - receiver. The "maxaveragebitrate" parameter typically will not - compromise interoperability; however, some values might cause - application performance to suffer, and ought to be set with - care. - - The "sprop-maxcapturerate" and "sprop-stereo" parameters are - unidirectional sender-only parameters that reflect limitations of - the sender side. - They allow the receiver to set up a reduced-complexity audio - processing pipeline if the sender is not planning to use the full - range of Opus's capabilities. - Neither "sprop-maxcapturerate" nor "sprop-stereo" affect - interoperability and the receiver MUST be capable of receiving any signal. - - - - The "stereo" parameter is a unidirectional receive-only - parameter. When sending to a single destination, a sender MUST - NOT use stereo when "stereo" is 0. Gateways or senders that are - sending the same encoded audio to multiple destinations SHOULD - NOT use stereo when "stereo" is 0, as this would lead to - inefficient use of network resources. The "stereo" parameter does - not affect interoperability. - - - - The "cbr" parameter is a unidirectional receive-only - parameter. - - - The "useinbandfec" parameter is a unidirectional receive-only - parameter. - - The "usedtx" parameter is a unidirectional receive-only - parameter. - - Any unknown parameter in an offer MUST be ignored by the receiver - and MUST be removed from the answer. - -
    - - - The Opus parameters in an SDP Offer/Answer exchange are completely - orthogonal, and there is no relationship between the SDP Offer and - the Answer. - -
    - -
    - - For declarative use of SDP such as in Session Announcement Protocol - (SAP), , and RTSP, , for - Opus, the following needs to be considered: - - - - The values for "maxptime", "ptime", "maxplaybackrate", and - "maxaveragebitrate" ought to be selected carefully to ensure that a - reasonable performance can be achieved for the participants of a session. - - - The values for "maxptime", "ptime", and of the payload - format configuration are recommendations by the decoding side to ensure - the best performance for the decoder. - - - All other parameters of the payload format configuration are declarative - and a participant MUST use the configurations that are provided for - the session. More than one configuration can be provided if necessary - by declaring multiple RTP payload types; however, the number of types - ought to be kept small. - -
    -
    - -
    - - Use of variable bitrate (VBR) is subject to the security considerations in - . - - RTP packets using the payload format defined in this specification - are subject to the security considerations discussed in the RTP - specification , and in any applicable RTP profile such as - RTP/AVP , RTP/AVPF , - RTP/SAVP or RTP/SAVPF . - However, as "Securing the RTP Protocol Framework: - Why RTP Does Not Mandate a Single Media Security Solution" - discusses, it is not an RTP payload - format's responsibility to discuss or mandate what solutions are used - to meet the basic security goals like confidentiality, integrity and - source authenticity for RTP in general. This responsibility lays on - anyone using RTP in an application. They can find guidance on - available security mechanisms and important considerations in Options - for Securing RTP Sessions [I-D.ietf-avtcore-rtp-security-options]. - Applications SHOULD use one or more appropriate strong security - mechanisms. - - This payload format and the Opus encoding do not exhibit any - significant non-uniformity in the receiver-end computational load and thus - are unlikely to pose a denial-of-service threat due to the receipt of - pathological datagrams. -
    - -
    - Many people have made useful comments and suggestions contributing to this document. - In particular, we would like to thank - Tina le Grand, Cullen Jennings, Jonathan Lennox, Gregory Maxwell, Colin Perkins, Jan Skoglund, - Timothy B. Terriberry, Martin Thompson, Justin Uberti, Magnus Westerlund, and Mo Zanaty. -
    -
    - - - - &rfc2119; - &rfc3389; - &rfc3550; - &rfc3711; - &rfc3551; - &rfc6838; - &rfc4855; - &rfc4566; - &rfc3264; - &rfc2326; - &rfc5576; - &rfc6562; - &rfc6716; - - - - &rfc2974; - &rfc4585; - &rfc5124; - &rfc5405; - &rfc7202; - - - - rmcat documents - - - - - - - - - - - -
    diff --git a/libs/SDL_mixer/external/opus/doc/footer.html b/libs/SDL_mixer/external/opus/doc/footer.html deleted file mode 100644 index 346c40a..0000000 --- a/libs/SDL_mixer/external/opus/doc/footer.html +++ /dev/null @@ -1,32 +0,0 @@ - - - - - - - - - - - - - - -
    -For more information visit the Opus Website. - - -
    - - - diff --git a/libs/SDL_mixer/external/opus/doc/header.html b/libs/SDL_mixer/external/opus/doc/header.html deleted file mode 100644 index babdcf6..0000000 --- a/libs/SDL_mixer/external/opus/doc/header.html +++ /dev/null @@ -1,61 +0,0 @@ - - - - - - - - -$projectname: $title -$title - - - -$treeview -$search -$mathjax - -$extrastylesheet - - -
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    $projectbrief
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    $searchbox
    -
    - - diff --git a/libs/SDL_mixer/external/opus/doc/meson.build b/libs/SDL_mixer/external/opus/doc/meson.build deleted file mode 100644 index ee42a2b..0000000 --- a/libs/SDL_mixer/external/opus/doc/meson.build +++ /dev/null @@ -1,33 +0,0 @@ -have_dot = find_program('dot', required: false).found() - -doxyfile_conf = configuration_data() -doxyfile_conf.set('VERSION', opus_version) -doxyfile_conf.set('HAVE_DOT', have_dot) -doxyfile_conf.set('top_srcdir', top_srcdir) -doxyfile_conf.set('top_builddir', top_builddir) - -doxyfile = configure_file(input: 'Doxyfile.in', - output: 'Doxyfile', - configuration: doxyfile_conf, - install: false) - -docdir = join_paths(get_option('datadir'), get_option('docdir')) - -doc_inputs = [ - 'customdoxygen.css', - 'footer.html', - 'header.html', - 'opus_logo.svg', - top_srcdir + '/include/opus.h', - top_srcdir + '/include/opus_multistream.h', - top_srcdir + '/include/opus_defines.h', - top_srcdir + '/include/opus_types.h', - top_srcdir + '/include/opus_custom.h', -] - -custom_target('doc', - input: [ doxyfile ] + doc_inputs, - output: [ 'html' ], - command: [ doxygen, doxyfile ], - install_dir: docdir, - install: true) diff --git a/libs/SDL_mixer/external/opus/doc/opus_in_isobmff.css b/libs/SDL_mixer/external/opus/doc/opus_in_isobmff.css deleted file mode 100644 index bffe8f4..0000000 --- a/libs/SDL_mixer/external/opus/doc/opus_in_isobmff.css +++ /dev/null @@ -1,60 +0,0 @@ -/* Normal links */ -.normal_link a:link -{ - color : yellow; -} -.normal_link a:visited -{ - color : green; -} - -/* Boxes */ -.pre -{ - white-space: pre; /* CSS 2.0 */ - white-space: pre-wrap; /* CSS 2.1 */ - white-space: -pre-wrap; /* Opera 4-6 */ - white-space: -o-pre-wrap; /* Opera 7 */ - white-space: -moz-pre-wrap; /* Mozilla */ - white-space: -hp-pre-wrap; /* HP Printers */ - word-wrap : break-word; /* IE 5+ */ -} - -.title_box -{ - width : 470px; - height : 70px; - margin : 2px 50px 2px 2px; - padding : 10px; - border : 1px solid black; - background-color : #666666; - white-space : pre; - float : left; - text-align : center; - color : #C0C0C0; - font-size : 50pt; - font-style : italic; -} - -.subindex_box -{ - margin : 5px; - padding : 14px 22px; - border : 1px solid black; - background-color : #778877; - float : left; - text-align : center; - color : #115555; - font-size : 32pt; -} - -.frame_box -{ - margin : 10px; - padding : 10px; - border : 0px; - background-color : #084040; - text-align : left; - color : #C0C0C0; - font-family : monospace; -} diff --git a/libs/SDL_mixer/external/opus/doc/opus_in_isobmff.html b/libs/SDL_mixer/external/opus/doc/opus_in_isobmff.html deleted file mode 100644 index 38aefbf..0000000 --- a/libs/SDL_mixer/external/opus/doc/opus_in_isobmff.html +++ /dev/null @@ -1,692 +0,0 @@ - - - - - - Encapsulation of Opus in ISO Base Media File Format - - - Encapsulation of Opus in ISO Base Media File Format
    - last updated: August 28, 2018
    -
    - - - diff --git a/libs/SDL_mixer/external/opus/doc/opus_logo.svg b/libs/SDL_mixer/external/opus/doc/opus_logo.svg deleted file mode 100644 index db2879e..0000000 --- a/libs/SDL_mixer/external/opus/doc/opus_logo.svg +++ /dev/null @@ -1,157 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/libs/SDL_mixer/external/opus/doc/opus_update.patch b/libs/SDL_mixer/external/opus/doc/opus_update.patch deleted file mode 100644 index 11f066c..0000000 --- a/libs/SDL_mixer/external/opus/doc/opus_update.patch +++ /dev/null @@ -1,244 +0,0 @@ -diff --git a/celt/bands.c b/celt/bands.c -index 6962587..32e1de6 100644 ---- a/celt/bands.c -+++ b/celt/bands.c -@@ -1234,9 +1234,23 @@ void quant_all_bands(int encode, const CELTMode *m, int start, int end, - b = 0; - } - -- if (resynth && M*eBands[i]-N >= M*eBands[start] && (update_lowband || lowband_offset==0)) -+ if (resynth && (M*eBands[i]-N >= M*eBands[start] || i==start+1) && (update_lowband || lowband_offset==0)) - lowband_offset = i; - -+ if (i == start+1) -+ { -+ int n1, n2; -+ int offset; -+ n1 = M*(eBands[start+1]-eBands[start]); -+ n2 = M*(eBands[start+2]-eBands[start+1]); -+ offset = M*eBands[start]; -+ /* Duplicate enough of the first band folding data to be able to fold the second band. -+ Copies no data for CELT-only mode. */ -+ OPUS_COPY(&norm[offset+n1], &norm[offset+2*n1 - n2], n2-n1); -+ if (C==2) -+ OPUS_COPY(&norm2[offset+n1], &norm2[offset+2*n1 - n2], n2-n1); -+ } -+ - tf_change = tf_res[i]; - if (i>=m->effEBands) - { -@@ -1257,7 +1271,7 @@ void quant_all_bands(int encode, const CELTMode *m, int start, int end, - fold_start = lowband_offset; - while(M*eBands[--fold_start] > effective_lowband); - fold_end = lowband_offset-1; -- while(M*eBands[++fold_end] < effective_lowband+N); -+ while(++fold_end < i && M*eBands[fold_end] < effective_lowband+N); - x_cm = y_cm = 0; - fold_i = fold_start; do { - x_cm |= collapse_masks[fold_i*C+0]; -diff --git a/celt/quant_bands.c b/celt/quant_bands.c -index e5ed9ef..82fb823 100644 ---- a/celt/quant_bands.c -+++ b/celt/quant_bands.c -@@ -552,6 +552,7 @@ void log2Amp(const CELTMode *m, int start, int end, - { - opus_val16 lg = ADD16(oldEBands[i+c*m->nbEBands], - SHL16((opus_val16)eMeans[i],6)); -+ lg = MIN32(QCONST32(32.f, 16), lg); - eBands[i+c*m->nbEBands] = PSHR32(celt_exp2(lg),4); - } - for (;inbEBands;i++) -diff --git a/silk/LPC_inv_pred_gain.c b/silk/LPC_inv_pred_gain.c -index 60c439b..6c301da 100644 ---- a/silk/LPC_inv_pred_gain.c -+++ b/silk/LPC_inv_pred_gain.c -@@ -84,8 +84,13 @@ static opus_int32 LPC_inverse_pred_gain_QA( /* O Returns inver - - /* Update AR coefficient */ - for( n = 0; n < k; n++ ) { -- tmp_QA = Aold_QA[ n ] - MUL32_FRAC_Q( Aold_QA[ k - n - 1 ], rc_Q31, 31 ); -- Anew_QA[ n ] = MUL32_FRAC_Q( tmp_QA, rc_mult2 , mult2Q ); -+ opus_int64 tmp64; -+ tmp_QA = silk_SUB_SAT32( Aold_QA[ n ], MUL32_FRAC_Q( Aold_QA[ k - n - 1 ], rc_Q31, 31 ) ); -+ tmp64 = silk_RSHIFT_ROUND64( silk_SMULL( tmp_QA, rc_mult2 ), mult2Q); -+ if( tmp64 > silk_int32_MAX || tmp64 < silk_int32_MIN ) { -+ return 0; -+ } -+ Anew_QA[ n ] = ( opus_int32 )tmp64; - } - } - -diff --git a/silk/NLSF_stabilize.c b/silk/NLSF_stabilize.c -index 979aaba..2ef2398 100644 ---- a/silk/NLSF_stabilize.c -+++ b/silk/NLSF_stabilize.c -@@ -134,7 +134,7 @@ void silk_NLSF_stabilize( - - /* Keep delta_min distance between the NLSFs */ - for( i = 1; i < L; i++ ) -- NLSF_Q15[i] = silk_max_int( NLSF_Q15[i], NLSF_Q15[i-1] + NDeltaMin_Q15[i] ); -+ NLSF_Q15[i] = silk_max_int( NLSF_Q15[i], silk_ADD_SAT16( NLSF_Q15[i-1], NDeltaMin_Q15[i] ) ); - - /* Last NLSF should be no higher than 1 - NDeltaMin[L] */ - NLSF_Q15[L-1] = silk_min_int( NLSF_Q15[L-1], (1<<15) - NDeltaMin_Q15[L] ); -diff --git a/silk/dec_API.c b/silk/dec_API.c -index efd7918..21bb7e0 100644 ---- a/silk/dec_API.c -+++ b/silk/dec_API.c -@@ -72,6 +72,9 @@ opus_int silk_InitDecoder( /* O Returns error co - for( n = 0; n < DECODER_NUM_CHANNELS; n++ ) { - ret = silk_init_decoder( &channel_state[ n ] ); - } -+ silk_memset(&((silk_decoder *)decState)->sStereo, 0, sizeof(((silk_decoder *)decState)->sStereo)); -+ /* Not strictly needed, but it's cleaner that way */ -+ ((silk_decoder *)decState)->prev_decode_only_middle = 0; - - return ret; - } -diff --git a/silk/resampler_private_IIR_FIR.c b/silk/resampler_private_IIR_FIR.c -index dbd6d9a..91a43aa 100644 ---- a/silk/resampler_private_IIR_FIR.c -+++ b/silk/resampler_private_IIR_FIR.c -@@ -75,10 +75,10 @@ void silk_resampler_private_IIR_FIR( - silk_resampler_state_struct *S = (silk_resampler_state_struct *)SS; - opus_int32 nSamplesIn; - opus_int32 max_index_Q16, index_increment_Q16; -- opus_int16 buf[ RESAMPLER_MAX_BATCH_SIZE_IN + RESAMPLER_ORDER_FIR_12 ]; -+ opus_int16 buf[ 2*RESAMPLER_MAX_BATCH_SIZE_IN + RESAMPLER_ORDER_FIR_12 ]; - - /* Copy buffered samples to start of buffer */ -- silk_memcpy( buf, S->sFIR, RESAMPLER_ORDER_FIR_12 * sizeof( opus_int32 ) ); -+ silk_memcpy( buf, S->sFIR, RESAMPLER_ORDER_FIR_12 * sizeof( opus_int16 ) ); - - /* Iterate over blocks of frameSizeIn input samples */ - index_increment_Q16 = S->invRatio_Q16; -@@ -95,13 +95,13 @@ void silk_resampler_private_IIR_FIR( - - if( inLen > 0 ) { - /* More iterations to do; copy last part of filtered signal to beginning of buffer */ -- silk_memcpy( buf, &buf[ nSamplesIn << 1 ], RESAMPLER_ORDER_FIR_12 * sizeof( opus_int32 ) ); -+ silk_memmove( buf, &buf[ nSamplesIn << 1 ], RESAMPLER_ORDER_FIR_12 * sizeof( opus_int16 ) ); - } else { - break; - } - } - - /* Copy last part of filtered signal to the state for the next call */ -- silk_memcpy( S->sFIR, &buf[ nSamplesIn << 1 ], RESAMPLER_ORDER_FIR_12 * sizeof( opus_int32 ) ); -+ silk_memcpy( S->sFIR, &buf[ nSamplesIn << 1 ], RESAMPLER_ORDER_FIR_12 * sizeof( opus_int16 ) ); - } - -diff --git a/src/opus_decoder.c b/src/opus_decoder.c -index 0cc56f8..8a30fbc 100644 ---- a/src/opus_decoder.c -+++ b/src/opus_decoder.c -@@ -595,16 +595,14 @@ static int opus_packet_parse_impl(const unsigned char *data, int len, - /* Padding flag is bit 6 */ - if (ch&0x40) - { -- int padding=0; - int p; - do { - if (len<=0) - return OPUS_INVALID_PACKET; - p = *data++; - len--; -- padding += p==255 ? 254: p; -+ len -= p==255 ? 254: p; - } while (p==255); -- len -= padding; - } - if (len<0) - return OPUS_INVALID_PACKET; -diff --git a/run_vectors.sh b/run_vectors.sh -index 7cd23ed..4841b0a 100755 ---- a/run_vectors.sh -+++ b/run_vectors.sh -@@ -1,3 +1,5 @@ -+#!/bin/sh -+# - # Copyright (c) 2011-2012 IETF Trust, Jean-Marc Valin. All rights reserved. - # - # This file is extracted from RFC6716. Please see that RFC for additional -@@ -31,10 +33,8 @@ - # NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - # SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - --#!/bin/sh -- --rm logs_mono.txt --rm logs_stereo.txt -+rm -f logs_mono.txt logs_mono2.txt -+rm -f logs_stereo.txt logs_stereo2.txt - - if [ "$#" -ne "3" ]; then - echo "usage: run_vectors.sh " -@@ -45,18 +45,23 @@ CMD_PATH=$1 - VECTOR_PATH=$2 - RATE=$3 - --OPUS_DEMO=$CMD_PATH/opus_demo --OPUS_COMPARE=$CMD_PATH/opus_compare -+: ${OPUS_DEMO:=$CMD_PATH/opus_demo} -+: ${OPUS_COMPARE:=$CMD_PATH/opus_compare} - - if [ -d $VECTOR_PATH ]; then - echo Test vectors found in $VECTOR_PATH - else - echo No test vectors found -- #Don't make the test fail here because the test vectors will be -- #distributed separately -+ #Don't make the test fail here because the test vectors -+ #will be distributed separately - exit 0 - fi - -+if [ ! -x $OPUS_COMPARE ]; then -+ echo ERROR: Compare program not found: $OPUS_COMPARE -+ exit 1 -+fi -+ - if [ -x $OPUS_DEMO ]; then - echo Decoding with $OPUS_DEMO - else -@@ -82,9 +87,11 @@ do - echo ERROR: decoding failed - exit 1 - fi -- $OPUS_COMPARE -r $RATE $VECTOR_PATH/testvector$file.dec tmp.out >> logs_mono.txt 2>&1 -+ $OPUS_COMPARE -r $RATE $VECTOR_PATH/testvector${file}.dec tmp.out >> logs_mono.txt 2>&1 - float_ret=$? -- if [ "$float_ret" -eq "0" ]; then -+ $OPUS_COMPARE -r $RATE $VECTOR_PATH/testvector${file}m.dec tmp.out >> logs_mono2.txt 2>&1 -+ float_ret2=$? -+ if [ "$float_ret" -eq "0" ] || [ "$float_ret2" -eq "0" ]; then - echo output matches reference - else - echo ERROR: output does not match reference -@@ -111,9 +118,11 @@ do - echo ERROR: decoding failed - exit 1 - fi -- $OPUS_COMPARE -s -r $RATE $VECTOR_PATH/testvector$file.dec tmp.out >> logs_stereo.txt 2>&1 -+ $OPUS_COMPARE -s -r $RATE $VECTOR_PATH/testvector${file}.dec tmp.out >> logs_stereo.txt 2>&1 - float_ret=$? -- if [ "$float_ret" -eq "0" ]; then -+ $OPUS_COMPARE -s -r $RATE $VECTOR_PATH/testvector${file}m.dec tmp.out >> logs_stereo2.txt 2>&1 -+ float_ret2=$? -+ if [ "$float_ret" -eq "0" ] || [ "$float_ret2" -eq "0" ]; then - echo output matches reference - else - echo ERROR: output does not match reference -@@ -125,5 +134,10 @@ done - - - echo All tests have passed successfully --grep quality logs_mono.txt | awk '{sum+=$4}END{print "Average mono quality is", sum/NR, "%"}' --grep quality logs_stereo.txt | awk '{sum+=$4}END{print "Average stereo quality is", sum/NR, "%"}' -+mono1=`grep quality logs_mono.txt | awk '{sum+=$4}END{if (NR == 12) sum /= 12; else sum = 0; print sum}'` -+mono2=`grep quality logs_mono2.txt | awk '{sum+=$4}END{if (NR == 12) sum /= 12; else sum = 0; print sum}'` -+echo $mono1 $mono2 | awk '{if ($2 > $1) $1 = $2; print "Average mono quality is", $1, "%"}' -+ -+stereo1=`grep quality logs_stereo.txt | awk '{sum+=$4}END{if (NR == 12) sum /= 12; else sum = 0; print sum}'` -+stereo2=`grep quality logs_stereo2.txt | awk '{sum+=$4}END{if (NR == 12) sum /= 12; else sum = 0; print sum}'` -+echo $stereo1 $stereo2 | awk '{if ($2 > $1) $1 = $2; print "Average stereo quality is", $1, "%"}' diff --git a/libs/SDL_mixer/external/opus/doc/release.txt b/libs/SDL_mixer/external/opus/doc/release.txt deleted file mode 100644 index 411ab7f..0000000 --- a/libs/SDL_mixer/external/opus/doc/release.txt +++ /dev/null @@ -1,43 +0,0 @@ -= Release checklist = - -== Source release == - -- Check for uncommitted changes to master. -- Update OPUS_LT_* API versioning in configure.ac. -- Tag the release commit with 'git tag -s vN.M'. - - Include release notes in the tag annotation. -- Verify 'make distcheck' produces a tarball with - the desired name. -- Push tag to public repo. -- Upload source package 'opus-${version}.tar.gz' - - Add to https://svn.xiph.org/releases/opus/ - - Update checksum files - - svn commit - - Copy to archive.mozilla.org/pub/opus/ - - Update checksum files there as well. -- Add release notes to https://gitlab.xiph.org/xiph/opus-website.git -- Update links and checksums on the downloads page. -- Add a copy of the documentation to - and update the links. -- Update /topic in #opus IRC channel. - -Releases are commited to https://svn.xiph.org/releases/opus/ -which propagates to downloads.xiph.org, and copied manually -to https://archive.mozilla.org/pub/opus/ - -Website updates are committed to https://gitlab.xiph.org/xiph/opus-website.git -which propagates to https://opus-codec.org/ - -== Binary release == - -We usually build opus-tools binaries for MacOS and Windows. - -Binary releases are copied manually to -https://archive.mozilla.org/pub/opus/win32/ - -For Mac, submit a pull request to homebrew. - -== Website updates == - -For major releases, recreate the files on https://opus-codec.org/examples/ -with the next encoder. diff --git a/libs/SDL_mixer/external/opus/doc/trivial_example.c b/libs/SDL_mixer/external/opus/doc/trivial_example.c deleted file mode 100644 index 9cf435b..0000000 --- a/libs/SDL_mixer/external/opus/doc/trivial_example.c +++ /dev/null @@ -1,171 +0,0 @@ -/* Copyright (c) 2013 Jean-Marc Valin */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -/* This is meant to be a simple example of encoding and decoding audio - using Opus. It should make it easy to understand how the Opus API - works. For more information, see the full API documentation at: - https://www.opus-codec.org/docs/ */ - -#include -#include -#include -#include -#include - -/*The frame size is hardcoded for this sample code but it doesn't have to be*/ -#define FRAME_SIZE 960 -#define SAMPLE_RATE 48000 -#define CHANNELS 2 -#define APPLICATION OPUS_APPLICATION_AUDIO -#define BITRATE 64000 - -#define MAX_FRAME_SIZE 6*960 -#define MAX_PACKET_SIZE (3*1276) - -int main(int argc, char **argv) -{ - char *inFile; - FILE *fin; - char *outFile; - FILE *fout; - opus_int16 in[FRAME_SIZE*CHANNELS]; - opus_int16 out[MAX_FRAME_SIZE*CHANNELS]; - unsigned char cbits[MAX_PACKET_SIZE]; - int nbBytes; - /*Holds the state of the encoder and decoder */ - OpusEncoder *encoder; - OpusDecoder *decoder; - int err; - - if (argc != 3) - { - fprintf(stderr, "usage: trivial_example input.pcm output.pcm\n"); - fprintf(stderr, "input and output are 16-bit little-endian raw files\n"); - return EXIT_FAILURE; - } - - /*Create a new encoder state */ - encoder = opus_encoder_create(SAMPLE_RATE, CHANNELS, APPLICATION, &err); - if (err<0) - { - fprintf(stderr, "failed to create an encoder: %s\n", opus_strerror(err)); - return EXIT_FAILURE; - } - /* Set the desired bit-rate. You can also set other parameters if needed. - The Opus library is designed to have good defaults, so only set - parameters you know you need. Doing otherwise is likely to result - in worse quality, but better. */ - err = opus_encoder_ctl(encoder, OPUS_SET_BITRATE(BITRATE)); - if (err<0) - { - fprintf(stderr, "failed to set bitrate: %s\n", opus_strerror(err)); - return EXIT_FAILURE; - } - inFile = argv[1]; - fin = fopen(inFile, "rb"); - if (fin==NULL) - { - fprintf(stderr, "failed to open input file: %s\n", strerror(errno)); - return EXIT_FAILURE; - } - - - /* Create a new decoder state. */ - decoder = opus_decoder_create(SAMPLE_RATE, CHANNELS, &err); - if (err<0) - { - fprintf(stderr, "failed to create decoder: %s\n", opus_strerror(err)); - return EXIT_FAILURE; - } - outFile = argv[2]; - fout = fopen(outFile, "wb"); - if (fout==NULL) - { - fprintf(stderr, "failed to open output file: %s\n", strerror(errno)); - return EXIT_FAILURE; - } - - while (1) - { - int i; - unsigned char pcm_bytes[MAX_FRAME_SIZE*CHANNELS*2]; - int frame_size; - size_t samples; - - /* Read a 16 bits/sample audio frame. */ - samples = fread(pcm_bytes, sizeof(short)*CHANNELS, FRAME_SIZE, fin); - - /* For simplicity, only read whole frames. In a real application, - * we'd pad the final partial frame with zeroes, record the exact - * duration, and trim the decoded audio to match. - */ - if (samples != FRAME_SIZE) - { - break; - } - - /* Convert from little-endian ordering. */ - for (i=0;i>8)&0xFF; - } - /* Write the decoded audio to file. */ - fwrite(pcm_bytes, sizeof(short), frame_size*CHANNELS, fout); - } - /*Destroy the encoder state*/ - opus_encoder_destroy(encoder); - opus_decoder_destroy(decoder); - fclose(fin); - fclose(fout); - return EXIT_SUCCESS; -} diff --git a/libs/SDL_mixer/external/opus/include/meson.build b/libs/SDL_mixer/external/opus/include/meson.build deleted file mode 100644 index c1fb0b7..0000000 --- a/libs/SDL_mixer/external/opus/include/meson.build +++ /dev/null @@ -1,13 +0,0 @@ -opus_headers = [ - 'opus.h', - 'opus_multistream.h', - 'opus_projection.h', - 'opus_types.h', - 'opus_defines.h', -] - -if opt_custom_modes - opus_headers += ['opus_custom.h'] -endif - -install_headers(opus_headers, subdir: 'opus') diff --git a/libs/SDL_mixer/external/opus/include/opus_custom.h b/libs/SDL_mixer/external/opus/include/opus_custom.h deleted file mode 100644 index 2f22d4b..0000000 --- a/libs/SDL_mixer/external/opus/include/opus_custom.h +++ /dev/null @@ -1,343 +0,0 @@ -/* Copyright (c) 2007-2008 CSIRO - Copyright (c) 2007-2009 Xiph.Org Foundation - Copyright (c) 2008-2012 Gregory Maxwell - Written by Jean-Marc Valin and Gregory Maxwell */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -/** - @file opus_custom.h - @brief Opus-Custom reference implementation API - */ - -#ifndef OPUS_CUSTOM_H -#define OPUS_CUSTOM_H - -#include "opus_defines.h" - -#ifdef __cplusplus -extern "C" { -#endif - -#ifdef CUSTOM_MODES -# define OPUS_CUSTOM_EXPORT OPUS_EXPORT -# define OPUS_CUSTOM_EXPORT_STATIC OPUS_EXPORT -#else -# define OPUS_CUSTOM_EXPORT -# ifdef OPUS_BUILD -# define OPUS_CUSTOM_EXPORT_STATIC static OPUS_INLINE -# else -# define OPUS_CUSTOM_EXPORT_STATIC -# endif -#endif - -/** @defgroup opus_custom Opus Custom - * @{ - * Opus Custom is an optional part of the Opus specification and - * reference implementation which uses a distinct API from the regular - * API and supports frame sizes that are not normally supported.\ Use - * of Opus Custom is discouraged for all but very special applications - * for which a frame size different from 2.5, 5, 10, or 20 ms is needed - * (for either complexity or latency reasons) and where interoperability - * is less important. - * - * In addition to the interoperability limitations the use of Opus custom - * disables a substantial chunk of the codec and generally lowers the - * quality available at a given bitrate. Normally when an application needs - * a different frame size from the codec it should buffer to match the - * sizes but this adds a small amount of delay which may be important - * in some very low latency applications. Some transports (especially - * constant rate RF transports) may also work best with frames of - * particular durations. - * - * Libopus only supports custom modes if they are enabled at compile time. - * - * The Opus Custom API is similar to the regular API but the - * @ref opus_encoder_create and @ref opus_decoder_create calls take - * an additional mode parameter which is a structure produced by - * a call to @ref opus_custom_mode_create. Both the encoder and decoder - * must create a mode using the same sample rate (fs) and frame size - * (frame size) so these parameters must either be signaled out of band - * or fixed in a particular implementation. - * - * Similar to regular Opus the custom modes support on the fly frame size - * switching, but the sizes available depend on the particular frame size in - * use. For some initial frame sizes on a single on the fly size is available. - */ - -/** Contains the state of an encoder. One encoder state is needed - for each stream. It is initialized once at the beginning of the - stream. Do *not* re-initialize the state for every frame. - @brief Encoder state - */ -typedef struct OpusCustomEncoder OpusCustomEncoder; - -/** State of the decoder. One decoder state is needed for each stream. - It is initialized once at the beginning of the stream. Do *not* - re-initialize the state for every frame. - @brief Decoder state - */ -typedef struct OpusCustomDecoder OpusCustomDecoder; - -/** The mode contains all the information necessary to create an - encoder. Both the encoder and decoder need to be initialized - with exactly the same mode, otherwise the output will be - corrupted. The mode MUST NOT BE DESTROYED until the encoders and - decoders that use it are destroyed as well. - @brief Mode configuration - */ -typedef struct OpusCustomMode OpusCustomMode; - -/** Creates a new mode struct. This will be passed to an encoder or - * decoder. The mode MUST NOT BE DESTROYED until the encoders and - * decoders that use it are destroyed as well. - * @param [in] Fs int: Sampling rate (8000 to 96000 Hz) - * @param [in] frame_size int: Number of samples (per channel) to encode in each - * packet (64 - 1024, prime factorization must contain zero or more 2s, 3s, or 5s and no other primes) - * @param [out] error int*: Returned error code (if NULL, no error will be returned) - * @return A newly created mode - */ -OPUS_CUSTOM_EXPORT OPUS_WARN_UNUSED_RESULT OpusCustomMode *opus_custom_mode_create(opus_int32 Fs, int frame_size, int *error); - -/** Destroys a mode struct. Only call this after all encoders and - * decoders using this mode are destroyed as well. - * @param [in] mode OpusCustomMode*: Mode to be freed. - */ -OPUS_CUSTOM_EXPORT void opus_custom_mode_destroy(OpusCustomMode *mode); - - -#if !defined(OPUS_BUILD) || defined(CELT_ENCODER_C) - -/* Encoder */ -/** Gets the size of an OpusCustomEncoder structure. - * @param [in] mode OpusCustomMode *: Mode configuration - * @param [in] channels int: Number of channels - * @returns size - */ -OPUS_CUSTOM_EXPORT_STATIC OPUS_WARN_UNUSED_RESULT int opus_custom_encoder_get_size( - const OpusCustomMode *mode, - int channels -) OPUS_ARG_NONNULL(1); - -# ifdef CUSTOM_MODES -/** Initializes a previously allocated encoder state - * The memory pointed to by st must be the size returned by opus_custom_encoder_get_size. - * This is intended for applications which use their own allocator instead of malloc. - * @see opus_custom_encoder_create(),opus_custom_encoder_get_size() - * To reset a previously initialized state use the OPUS_RESET_STATE CTL. - * @param [in] st OpusCustomEncoder*: Encoder state - * @param [in] mode OpusCustomMode *: Contains all the information about the characteristics of - * the stream (must be the same characteristics as used for the - * decoder) - * @param [in] channels int: Number of channels - * @return OPUS_OK Success or @ref opus_errorcodes - */ -OPUS_CUSTOM_EXPORT int opus_custom_encoder_init( - OpusCustomEncoder *st, - const OpusCustomMode *mode, - int channels -) OPUS_ARG_NONNULL(1) OPUS_ARG_NONNULL(2); -# endif -#endif - - -/** Creates a new encoder state. Each stream needs its own encoder - * state (can't be shared across simultaneous streams). - * @param [in] mode OpusCustomMode*: Contains all the information about the characteristics of - * the stream (must be the same characteristics as used for the - * decoder) - * @param [in] channels int: Number of channels - * @param [out] error int*: Returns an error code - * @return Newly created encoder state. -*/ -OPUS_CUSTOM_EXPORT OPUS_WARN_UNUSED_RESULT OpusCustomEncoder *opus_custom_encoder_create( - const OpusCustomMode *mode, - int channels, - int *error -) OPUS_ARG_NONNULL(1); - - -/** Destroys an encoder state. - * @param[in] st OpusCustomEncoder*: State to be freed. - */ -OPUS_CUSTOM_EXPORT void opus_custom_encoder_destroy(OpusCustomEncoder *st); - -/** Encodes a frame of audio. - * @param [in] st OpusCustomEncoder*: Encoder state - * @param [in] pcm float*: PCM audio in float format, with a normal range of +/-1.0. - * Samples with a range beyond +/-1.0 are supported but will - * be clipped by decoders using the integer API and should - * only be used if it is known that the far end supports - * extended dynamic range. There must be exactly - * frame_size samples per channel. - * @param [in] frame_size int: Number of samples per frame of input signal - * @param [out] compressed char *: The compressed data is written here. This may not alias pcm and must be at least maxCompressedBytes long. - * @param [in] maxCompressedBytes int: Maximum number of bytes to use for compressing the frame - * (can change from one frame to another) - * @return Number of bytes written to "compressed". - * If negative, an error has occurred (see error codes). It is IMPORTANT that - * the length returned be somehow transmitted to the decoder. Otherwise, no - * decoding is possible. - */ -OPUS_CUSTOM_EXPORT OPUS_WARN_UNUSED_RESULT int opus_custom_encode_float( - OpusCustomEncoder *st, - const float *pcm, - int frame_size, - unsigned char *compressed, - int maxCompressedBytes -) OPUS_ARG_NONNULL(1) OPUS_ARG_NONNULL(2) OPUS_ARG_NONNULL(4); - -/** Encodes a frame of audio. - * @param [in] st OpusCustomEncoder*: Encoder state - * @param [in] pcm opus_int16*: PCM audio in signed 16-bit format (native endian). - * There must be exactly frame_size samples per channel. - * @param [in] frame_size int: Number of samples per frame of input signal - * @param [out] compressed char *: The compressed data is written here. This may not alias pcm and must be at least maxCompressedBytes long. - * @param [in] maxCompressedBytes int: Maximum number of bytes to use for compressing the frame - * (can change from one frame to another) - * @return Number of bytes written to "compressed". - * If negative, an error has occurred (see error codes). It is IMPORTANT that - * the length returned be somehow transmitted to the decoder. Otherwise, no - * decoding is possible. - */ -OPUS_CUSTOM_EXPORT OPUS_WARN_UNUSED_RESULT int opus_custom_encode( - OpusCustomEncoder *st, - const opus_int16 *pcm, - int frame_size, - unsigned char *compressed, - int maxCompressedBytes -) OPUS_ARG_NONNULL(1) OPUS_ARG_NONNULL(2) OPUS_ARG_NONNULL(4); - -/** Perform a CTL function on an Opus custom encoder. - * - * Generally the request and subsequent arguments are generated - * by a convenience macro. - * @see opus_encoderctls - */ -OPUS_CUSTOM_EXPORT int opus_custom_encoder_ctl(OpusCustomEncoder * OPUS_RESTRICT st, int request, ...) OPUS_ARG_NONNULL(1); - - -#if !defined(OPUS_BUILD) || defined(CELT_DECODER_C) -/* Decoder */ - -/** Gets the size of an OpusCustomDecoder structure. - * @param [in] mode OpusCustomMode *: Mode configuration - * @param [in] channels int: Number of channels - * @returns size - */ -OPUS_CUSTOM_EXPORT_STATIC OPUS_WARN_UNUSED_RESULT int opus_custom_decoder_get_size( - const OpusCustomMode *mode, - int channels -) OPUS_ARG_NONNULL(1); - -/** Initializes a previously allocated decoder state - * The memory pointed to by st must be the size returned by opus_custom_decoder_get_size. - * This is intended for applications which use their own allocator instead of malloc. - * @see opus_custom_decoder_create(),opus_custom_decoder_get_size() - * To reset a previously initialized state use the OPUS_RESET_STATE CTL. - * @param [in] st OpusCustomDecoder*: Decoder state - * @param [in] mode OpusCustomMode *: Contains all the information about the characteristics of - * the stream (must be the same characteristics as used for the - * encoder) - * @param [in] channels int: Number of channels - * @return OPUS_OK Success or @ref opus_errorcodes - */ -OPUS_CUSTOM_EXPORT_STATIC int opus_custom_decoder_init( - OpusCustomDecoder *st, - const OpusCustomMode *mode, - int channels -) OPUS_ARG_NONNULL(1) OPUS_ARG_NONNULL(2); - -#endif - - -/** Creates a new decoder state. Each stream needs its own decoder state (can't - * be shared across simultaneous streams). - * @param [in] mode OpusCustomMode: Contains all the information about the characteristics of the - * stream (must be the same characteristics as used for the encoder) - * @param [in] channels int: Number of channels - * @param [out] error int*: Returns an error code - * @return Newly created decoder state. - */ -OPUS_CUSTOM_EXPORT OPUS_WARN_UNUSED_RESULT OpusCustomDecoder *opus_custom_decoder_create( - const OpusCustomMode *mode, - int channels, - int *error -) OPUS_ARG_NONNULL(1); - -/** Destroys a decoder state. - * @param[in] st OpusCustomDecoder*: State to be freed. - */ -OPUS_CUSTOM_EXPORT void opus_custom_decoder_destroy(OpusCustomDecoder *st); - -/** Decode an opus custom frame with floating point output - * @param [in] st OpusCustomDecoder*: Decoder state - * @param [in] data char*: Input payload. Use a NULL pointer to indicate packet loss - * @param [in] len int: Number of bytes in payload - * @param [out] pcm float*: Output signal (interleaved if 2 channels). length - * is frame_size*channels*sizeof(float) - * @param [in] frame_size Number of samples per channel of available space in *pcm. - * @returns Number of decoded samples or @ref opus_errorcodes - */ -OPUS_CUSTOM_EXPORT OPUS_WARN_UNUSED_RESULT int opus_custom_decode_float( - OpusCustomDecoder *st, - const unsigned char *data, - int len, - float *pcm, - int frame_size -) OPUS_ARG_NONNULL(1) OPUS_ARG_NONNULL(4); - -/** Decode an opus custom frame - * @param [in] st OpusCustomDecoder*: Decoder state - * @param [in] data char*: Input payload. Use a NULL pointer to indicate packet loss - * @param [in] len int: Number of bytes in payload - * @param [out] pcm opus_int16*: Output signal (interleaved if 2 channels). length - * is frame_size*channels*sizeof(opus_int16) - * @param [in] frame_size Number of samples per channel of available space in *pcm. - * @returns Number of decoded samples or @ref opus_errorcodes - */ -OPUS_CUSTOM_EXPORT OPUS_WARN_UNUSED_RESULT int opus_custom_decode( - OpusCustomDecoder *st, - const unsigned char *data, - int len, - opus_int16 *pcm, - int frame_size -) OPUS_ARG_NONNULL(1) OPUS_ARG_NONNULL(4); - -/** Perform a CTL function on an Opus custom decoder. - * - * Generally the request and subsequent arguments are generated - * by a convenience macro. - * @see opus_genericctls - */ -OPUS_CUSTOM_EXPORT int opus_custom_decoder_ctl(OpusCustomDecoder * OPUS_RESTRICT st, int request, ...) OPUS_ARG_NONNULL(1); - -/**@}*/ - -#ifdef __cplusplus -} -#endif - -#endif /* OPUS_CUSTOM_H */ diff --git a/libs/SDL_mixer/external/opus/m4/as-gcc-inline-assembly.m4 b/libs/SDL_mixer/external/opus/m4/as-gcc-inline-assembly.m4 deleted file mode 100644 index b0d2da4..0000000 --- a/libs/SDL_mixer/external/opus/m4/as-gcc-inline-assembly.m4 +++ /dev/null @@ -1,98 +0,0 @@ -dnl as-gcc-inline-assembly.m4 0.1.0 - -dnl autostars m4 macro for detection of gcc inline assembly - -dnl David Schleef - -dnl AS_COMPILER_FLAG(ACTION-IF-ACCEPTED, [ACTION-IF-NOT-ACCEPTED]) -dnl Tries to compile with the given CFLAGS. -dnl Runs ACTION-IF-ACCEPTED if the compiler can compile with the flags, -dnl and ACTION-IF-NOT-ACCEPTED otherwise. - -AC_DEFUN([AS_GCC_INLINE_ASSEMBLY], -[ - AC_MSG_CHECKING([if compiler supports gcc-style inline assembly]) - - AC_TRY_COMPILE([], [ -#ifdef __GNUC_MINOR__ -#if (__GNUC__ * 1000 + __GNUC_MINOR__) < 3004 -#error GCC before 3.4 has critical bugs compiling inline assembly -#endif -#endif -__asm__ (""::) ], [flag_ok=yes], [flag_ok=no]) - - if test "X$flag_ok" = Xyes ; then - $1 - true - else - $2 - true - fi - AC_MSG_RESULT([$flag_ok]) -]) - -AC_DEFUN([AS_ASM_ARM_NEON], -[ - AC_MSG_CHECKING([if assembler supports NEON instructions on ARM]) - - AC_COMPILE_IFELSE([AC_LANG_PROGRAM([],[__asm__("vorr d0,d0,d0")])], - [AC_MSG_RESULT([yes]) - $1], - [AC_MSG_RESULT([no]) - $2]) -]) - -AC_DEFUN([AS_ASM_ARM_NEON_FORCE], -[ - AC_MSG_CHECKING([if assembler supports NEON instructions on ARM]) - - AC_COMPILE_IFELSE([AC_LANG_PROGRAM([],[__asm__(".arch armv7-a\n.fpu neon\n.object_arch armv4t\nvorr d0,d0,d0")])], - [AC_MSG_RESULT([yes]) - $1], - [AC_MSG_RESULT([no]) - $2]) -]) - -AC_DEFUN([AS_ASM_ARM_MEDIA], -[ - AC_MSG_CHECKING([if assembler supports ARMv6 media instructions on ARM]) - - AC_COMPILE_IFELSE([AC_LANG_PROGRAM([],[__asm__("shadd8 r3,r3,r3")])], - [AC_MSG_RESULT([yes]) - $1], - [AC_MSG_RESULT([no]) - $2]) -]) - -AC_DEFUN([AS_ASM_ARM_MEDIA_FORCE], -[ - AC_MSG_CHECKING([if assembler supports ARMv6 media instructions on ARM]) - - AC_COMPILE_IFELSE([AC_LANG_PROGRAM([],[__asm__(".arch armv6\n.object_arch armv4t\nshadd8 r3,r3,r3")])], - [AC_MSG_RESULT([yes]) - $1], - [AC_MSG_RESULT([no]) - $2]) -]) - -AC_DEFUN([AS_ASM_ARM_EDSP], -[ - AC_MSG_CHECKING([if assembler supports EDSP instructions on ARM]) - - AC_COMPILE_IFELSE([AC_LANG_PROGRAM([],[__asm__("qadd r3,r3,r3")])], - [AC_MSG_RESULT([yes]) - $1], - [AC_MSG_RESULT([no]) - $2]) -]) - -AC_DEFUN([AS_ASM_ARM_EDSP_FORCE], -[ - AC_MSG_CHECKING([if assembler supports EDSP instructions on ARM]) - - AC_COMPILE_IFELSE([AC_LANG_PROGRAM([],[__asm__(".arch armv5te\n.object_arch armv4t\nqadd r3,r3,r3")])], - [AC_MSG_RESULT([yes]) - $1], - [AC_MSG_RESULT([no]) - $2]) -]) diff --git a/libs/SDL_mixer/external/opus/m4/ax_add_fortify_source.m4 b/libs/SDL_mixer/external/opus/m4/ax_add_fortify_source.m4 deleted file mode 100644 index 1c89e41..0000000 --- a/libs/SDL_mixer/external/opus/m4/ax_add_fortify_source.m4 +++ /dev/null @@ -1,53 +0,0 @@ -# =========================================================================== -# Modified from https://www.gnu.org/software/autoconf-archive/ax_add_fortify_source.html -# =========================================================================== -# -# SYNOPSIS -# -# AX_ADD_FORTIFY_SOURCE -# -# DESCRIPTION -# -# Check whether -D_FORTIFY_SOURCE=2 can be added to CFLAGS without macro -# redefinition warnings. Some distributions (such as Gentoo Linux) enable -# _FORTIFY_SOURCE globally in their compilers, leading to unnecessary -# warnings in the form of -# -# :0:0: error: "_FORTIFY_SOURCE" redefined [-Werror] -# : note: this is the location of the previous definition -# -# which is a problem if -Werror is enabled. This macro checks whether -# _FORTIFY_SOURCE is already defined, and if not, adds -D_FORTIFY_SOURCE=2 -# to CFLAGS. -# -# LICENSE -# -# Copyright (c) 2017 David Seifert -# -# Copying and distribution of this file, with or without modification, are -# permitted in any medium without royalty provided the copyright notice -# and this notice are preserved. This file is offered as-is, without any -# warranty. - -#serial 1 - -AC_DEFUN([AX_ADD_FORTIFY_SOURCE],[ - AC_MSG_CHECKING([whether to add -D_FORTIFY_SOURCE=2 to CFLAGS]) - AC_LINK_IFELSE([ - AC_LANG_SOURCE( - [[ - int main() { - #ifndef _FORTIFY_SOURCE - return 0; - #else - this_is_an_error; - #endif - } - ]] - )], [ - AC_MSG_RESULT([yes]) - CFLAGS="$CFLAGS -D_FORTIFY_SOURCE=2" - ], [ - AC_MSG_RESULT([no]) - ]) -]) diff --git a/libs/SDL_mixer/external/opus/m4/opus-intrinsics.m4 b/libs/SDL_mixer/external/opus/m4/opus-intrinsics.m4 deleted file mode 100644 index a262ca1..0000000 --- a/libs/SDL_mixer/external/opus/m4/opus-intrinsics.m4 +++ /dev/null @@ -1,29 +0,0 @@ -dnl opus-intrinsics.m4 -dnl macro for testing for support for compiler intrinsics, either by default or with a compiler flag - -dnl OPUS_CHECK_INTRINSICS(NAME-OF-INTRINSICS, COMPILER-FLAG-FOR-INTRINSICS, VAR-IF-PRESENT, VAR-IF-DEFAULT, TEST-PROGRAM-HEADER, TEST-PROGRAM-BODY) -AC_DEFUN([OPUS_CHECK_INTRINSICS], -[ - AC_MSG_CHECKING([if compiler supports $1 intrinsics]) - AC_LINK_IFELSE( - [AC_LANG_PROGRAM($5, $6)], - [ - $3=1 - $4=1 - AC_MSG_RESULT([yes]) - ],[ - $4=0 - AC_MSG_RESULT([no]) - AC_MSG_CHECKING([if compiler supports $1 intrinsics with $2]) - save_CFLAGS="$CFLAGS"; CFLAGS="$CFLAGS $2" - AC_LINK_IFELSE([AC_LANG_PROGRAM($5, $6)], - [ - AC_MSG_RESULT([yes]) - $3=1 - ],[ - AC_MSG_RESULT([no]) - $3=0 - ]) - CFLAGS="$save_CFLAGS" - ]) -]) diff --git a/libs/SDL_mixer/external/opus/meson.build b/libs/SDL_mixer/external/opus/meson.build deleted file mode 100644 index 9f28de3..0000000 --- a/libs/SDL_mixer/external/opus/meson.build +++ /dev/null @@ -1,675 +0,0 @@ -project('opus', 'c', - version: run_command('meson/get-version.py', '--package-version', check: true).stdout().strip(), - meson_version: '>=0.54.0', - default_options: ['warning_level=2', - 'c_std=gnu99', - 'buildtype=debugoptimized']) - -libversion = run_command('meson/get-version.py', '--libtool-version', check: true).stdout().strip() -macosversion = run_command('meson/get-version.py', '--darwin-version', check: true).stdout().strip() - -cc = meson.get_compiler('c') -host_system = host_machine.system() -host_cpu_family = host_machine.cpu_family() -top_srcdir = meson.current_source_dir() -top_builddir = meson.current_build_dir() - -opus_includes = include_directories('.', 'include', 'celt', 'silk') -opus_public_includes = include_directories('include') - -add_project_arguments('-DOPUS_BUILD', language: 'c') -add_project_arguments('-DHAVE_CONFIG_H', language: 'c') - -if host_system == 'windows' - if cc.get_argument_syntax() == 'msvc' - add_project_arguments('-D_CRT_SECURE_NO_WARNINGS', language: 'c') - endif -endif - -if cc.get_argument_syntax() == 'gnu' - add_project_arguments('-D_FORTIFY_SOURCE=2', language: 'c') -endif - -# Check for extra compiler args -additional_c_args = [] -if cc.get_argument_syntax() != 'msvc' - additional_c_args += [ - '-fvisibility=hidden', - '-Wcast-align', - '-Wnested-externs', - '-Wshadow', - '-Wstrict-prototypes', - ] - - # On Windows, -fstack-protector-strong adds a libssp-0.dll dependency and - # prevents static linking - if host_system != 'windows' - additional_c_args += ['-fstack-protector-strong'] - endif -endif - -foreach arg : additional_c_args - if cc.has_argument(arg) - add_project_arguments(arg, language: 'c') - endif -endforeach - -# Windows MSVC warnings -if cc.get_id() == 'msvc' - # Ignore several spurious warnings. - # If a warning is completely useless and spammy, use '/wdXXXX' to suppress it - # If a warning is harmless but hard to fix, use '/woXXXX' so it's shown once - # NOTE: Only add warnings here if you are sure they're spurious - add_project_arguments('/wd4035', '/wd4715', '/wd4116', '/wd4046', '/wd4068', - '/wd4820', '/wd4244', '/wd4255', '/wd4668', - language : 'c') -endif - -opus_version = meson.project_version() - -opus_conf = configuration_data() -opus_conf.set('PACKAGE_BUGREPORT', '"opus@xiph.org"') -opus_conf.set('PACKAGE_NAME', '"opus"') -opus_conf.set('PACKAGE_STRING', '"opus @0@"'.format(opus_version)) -opus_conf.set('PACKAGE_TARNAME', '"opus"') -opus_conf.set('PACKAGE_URL', '""') -opus_conf.set('PACKAGE_VERSION', '"@0@"'.format(opus_version)) - -# FIXME: optional Ne10 dependency -have_arm_ne10 = false - -libm = cc.find_library('m', required : false) - -opus_conf.set('HAVE_LRINTF', cc.has_function('lrintf', prefix: '#include ', dependencies: libm)) -opus_conf.set('HAVE_LRINT', cc.has_function('lrint', prefix: '#include ', dependencies: libm)) -opus_conf.set('HAVE___MALLOC_HOOK', cc.has_function('__malloc_hook', prefix: '#include ')) -opus_conf.set('HAVE_STDINT_H', cc.check_header('stdint.h')) - -# Check for restrict keyword -restrict_tmpl = ''' -typedef int * int_ptr; -int foo (int_ptr @0@ ip, int * @0@ baz[]) { - return ip[0]; -} -int main (int argc, char ** argv) { - int s[1]; - int * @0@ t = s; - t[0] = 0; - return foo(t, (void *)0); -}''' -# Define restrict to the equivalent of the C99 restrict keyword, or to -# nothing if this is not supported. Do not define if restrict is -# supported directly. -if not cc.compiles(restrict_tmpl.format('restrict'), name : 'restrict keyword') - if cc.compiles(restrict_tmpl.format('__restrict'), name : '__restrict') - opus_conf.set('restrict', '__restrict') - elif cc.compiles(restrict_tmpl.format('__restrict__'), name : '__restrict__') - opus_conf.set('restrict', '__restrict') - elif cc.compiles(restrict_tmpl.format('_Restrict'), name : '_Restrict') - opus_conf.set('restrict', '_Restrict') - else - opus_conf.set('restrict', '/**/') - endif -endif - -# Check for C99 variable-size arrays, or alloca() as fallback -msg_use_alloca = false -if cc.compiles('''static int x; - char some_func (void) { - char a[++x]; - a[sizeof a - 1] = 0; - int N; - return a[0]; - }''', name : 'C99 variable-size arrays') - opus_conf.set('VAR_ARRAYS', 1) - msg_use_alloca = 'NO (using C99 variable-size arrays instead)' -elif cc.compiles('''#include - void some_func (void) { - int foo=10; - int * array = alloca(foo); - }''', name : 'alloca (alloca.h)') - opus_conf.set('USE_ALLOCA', true) - opus_conf.set('HAVE_ALLOCA_H', true) - msg_use_alloca = true -elif cc.compiles('''#include - #include - void some_func (void) { - int foo=10; - int * array = alloca(foo); - }''', name : 'alloca (std)') - opus_conf.set('USE_ALLOCA', true) - msg_use_alloca = true -endif - -opts = [ - [ 'fixed-point', 'FIXED_POINT' ], - [ 'fixed-point-debug', 'FIXED_DEBUG' ], - [ 'custom-modes', 'CUSTOM_MODES' ], - [ 'float-approx', 'FLOAT_APPROX' ], - [ 'assertions', 'ENABLE_ASSERTIONS' ], - [ 'hardening', 'ENABLE_HARDENING' ], - [ 'fuzzing', 'FUZZING' ], - [ 'check-asm', 'OPUS_CHECK_ASM' ], -] - -foreach opt : opts - # we assume these are all boolean options - opt_foo = get_option(opt[0]) - if opt_foo - opus_conf.set(opt[1], 1) - endif - set_variable('opt_' + opt[0].underscorify(), opt_foo) -endforeach - -opt_asm = get_option('asm') -opt_rtcd = get_option('rtcd') -opt_intrinsics = get_option('intrinsics') -extra_programs = get_option('extra-programs') -opt_tests = get_option('tests') - -disable_float_api = not get_option('float-api') -if disable_float_api - opus_conf.set('DISABLE_FLOAT_API', 1) -endif - -# This is for the description in the pkg-config .pc file -if opt_fixed_point - pc_build = 'fixed-point' -else - pc_build = 'floating-point' -endif -if opt_custom_modes - pc_build = pc_build + ', custom modes' -endif - -rtcd_support = [] -# With GCC, Clang, ICC, etc, we differentiate between 'may support this SIMD' -# and 'presume we have this SIMD' by checking whether the SIMD / intrinsics can -# be compiled by the compiler as-is (presume) or with SIMD cflags (may have). -# With MSVC, the compiler will always build SIMD/intrinsics targeting all -# specific instruction sets supported by that version of the compiler. No -# special arguments are ever needed. If runtime CPU detection is not disabled, -# we must always assume that we only 'may have' it. -opus_can_presume_simd = true -if cc.get_argument_syntax() == 'msvc' - if opt_rtcd.disabled() - warning('Building with an MSVC-like compiler and runtime CPU detection is disabled. Outputs may not run on all @0@ CPUs.'.format(host_cpu_family)) - else - opus_can_presume_simd = false - endif -endif - -opus_arm_external_asm = false - -asm_tmpl = ''' -int main (int argc, char ** argv) { - __asm__("@0@"); - return 0; -}''' - -asm_optimization = [] -inline_optimization = [] -if not opt_asm.disabled() - # Currently we only have inline asm for fixed-point - if host_cpu_family == 'arm' and opt_fixed_point - opus_conf.set('OPUS_ARM_ASM', true) - - # Check if compiler supports gcc-style inline assembly - if cc.compiles('''#ifdef __GNUC_MINOR__ - #if (__GNUC__ * 1000 + __GNUC_MINOR__) < 3004 - #error GCC before 3.4 has critical bugs compiling inline assembly - #endif - #endif - __asm__ (""::)''', - name : 'compiler supports gcc-style inline assembly') - - opus_conf.set('OPUS_ARM_INLINE_ASM', 1) - - # AS_ASM_ARM_EDSP - if cc.compiles(asm_tmpl.format('qadd r3,r3,r3'), - name : 'assembler supports EDSP instructions on ARM') - opus_conf.set('OPUS_ARM_INLINE_EDSP', 1) - inline_optimization += ['ESDP'] - endif - - # AS_ASM_ARM_MEDIA - if cc.compiles(asm_tmpl.format('shadd8 r3,r3,r3'), - name : 'assembler supports ARMv6 media instructions on ARM') - opus_conf.set('OPUS_ARM_INLINE_MEDIA', 1) - inline_optimization += ['Media'] - endif - - # AS_ASM_ARM_NEON - if cc.compiles(asm_tmpl.format('vorr d0,d0,d0'), - name : 'assembler supports NEON instructions on ARM') - opus_conf.set('OPUS_ARM_INLINE_NEON', 1) - inline_optimization += ['NEON'] - endif - endif - - # We need Perl to translate RVCT-syntax asm to gas syntax - perl = find_program('perl', required: get_option('asm')) - if perl.found() - opus_arm_external_asm = true - # opus_arm_presume_* mean we can and will use those instructions - # directly without doing runtime CPU detection. - # opus_arm_may_have_* mean we can emit those instructions, but we can - # only use them after runtime detection. - # The same rules apply for x86 assembly and intrinsics. - - opus_arm_may_have_edsp = opus_conf.has('OPUS_ARM_INLINE_EDSP') - opus_arm_presume_edsp = opus_arm_may_have_edsp and opus_can_presume_simd - - opus_arm_may_have_media = opus_conf.has('OPUS_ARM_INLINE_MEDIA') - opus_arm_presume_media = opus_arm_may_have_media and opus_can_presume_simd - - opus_arm_may_have_neon = opus_conf.has('OPUS_ARM_INLINE_NEON') - opus_arm_presume_neon = opus_arm_may_have_neon and opus_can_presume_simd - - if not opt_rtcd.disabled() - if not opus_arm_may_have_edsp - message('Trying to force-enable armv5e EDSP instructions...') - # AS_ASM_ARM_EDSP_FORCE - opus_arm_may_have_edsp = cc.compiles(asm_tmpl.format('.arch armv5te\n.object_arch armv4t\nqadd r3,r3,r3'), - name : 'Assembler supports EDSP instructions on ARM (forced)') - endif - if not opus_arm_may_have_media - message('Trying to force-enable ARMv6 media instructions...') - opus_arm_may_have_media = cc.compiles(asm_tmpl.format('.arch armv6\n.object_arch armv4t\nshadd8 r3,r3,r3'), - name : 'Assembler supports ARMv6 media instructions on ARM (forced)') - endif - if not opus_arm_may_have_neon - message('Trying to force-enable NEON instructions...') - opus_arm_may_have_neon = cc.compiles(asm_tmpl.format('.arch armv7-a\n.fpu neon\n.object_arch armv4t\nvorr d0,d0,d0'), - name : 'Assembler supports NEON instructions on ARM (forced)') - endif - endif - - if opus_arm_may_have_edsp - opus_conf.set('OPUS_ARM_MAY_HAVE_EDSP', 1) - if opus_arm_presume_edsp - opus_conf.set('OPUS_ARM_PRESUME_EDSP', 1) - asm_optimization += ['EDSP'] - else - rtcd_support += ['EDSP'] - endif - endif - if opus_arm_may_have_media - opus_conf.set('OPUS_ARM_MAY_HAVE_MEDIA', 1) - if opus_arm_presume_media - opus_conf.set('OPUS_ARM_PRESUME_MEDIA', 1) - asm_optimization += ['Media'] - else - rtcd_support += ['Media'] - endif - endif - if opus_arm_may_have_neon - opus_conf.set('OPUS_ARM_MAY_HAVE_NEON', 1) - if opus_arm_presume_neon - opus_conf.set('OPUS_ARM_PRESUME_NEON', 1) - asm_optimization += ['NEON'] - else - rtcd_support += ['NEON'] - endif - endif - - if cc.get_define('__APPLE__') - arm2gnu_args = ['--apple'] - else - arm2gnu_args = [] - endif - endif # found perl - else # arm + enable fixed point - if opt_asm.enabled() - error('asm option is enabled, but no assembly support for ' + host_cpu_family) - endif - endif -endif # enable asm - -# Check whether we require assembly and we support assembly on this arch, -# but none were detected. Can happen because of incorrect compiler flags, such -# as missing -mfloat-abi=softfp on ARM32 softfp architectures. -if opt_asm.enabled() and (asm_optimization.length() + inline_optimization.length()) == 0 - error('asm option was enabled, but no assembly support was detected') -endif - -# XXX: NEON has hardfp vs softfp compiler configuration issues -# When targeting ARM32 softfp, we sometimes need to explicitly pass -# -mfloat-abi=softfp to enable NEON. F.ex., on Android. It should -# be set in the cross file. -arm_neon_intr_link_args = ['-mfpu=neon'] - -have_sse = false -have_sse2 = false -have_sse4_1 = false -have_avx = false # no avx opus code yet -have_neon_intr = false - -intrinsics_support = [] -if not opt_intrinsics.disabled() - if host_cpu_family in ['arm', 'aarch64'] - # Check for ARMv7/AArch64 neon intrinsics - intrin_check = ''' - #include - int main (void) { - static float32x4_t A0, A1, SUMM; - SUMM = vmlaq_f32(SUMM, A0, A1); - return (int)vgetq_lane_f32(SUMM, 0); - }''' - intrin_name = 'ARMv7/AArch64 NEON' - if cc.links(intrin_check, - name: 'compiler supports @0@ intrinsics'.format(intrin_name)) - opus_arm_presume_neon_intr = opus_can_presume_simd - opus_arm_may_have_neon_intr = true - else - opus_arm_presume_neon_intr = false - if cc.links(intrin_check, - args: arm_neon_intr_link_args, - name: 'compiler supports @0@ intrinsics with @1@'.format(intrin_name, ' '.join(arm_neon_intr_link_args))) - opus_arm_may_have_neon_intr = true - else - opus_arm_may_have_neon_intr = false - endif - endif - - if opus_arm_may_have_neon_intr - have_neon_intr = true - intrinsics_support += [intrin_name] - opus_conf.set('OPUS_ARM_MAY_HAVE_NEON_INTR', 1) - if opus_arm_presume_neon_intr - opus_conf.set('OPUS_ARM_PRESUME_NEON_INTR', 1) - else - rtcd_support += [intrin_name] - opus_neon_intr_args = arm_neon_intr_link_args - endif - else - message('Compiler does not support @0@ intrinsics'.format(intrin_name)) - endif - - # Check for aarch64 neon intrinsics - intrin_check = ''' - #include - int main (void) { - static int32_t IN; - static int16_t OUT; - OUT = vqmovns_s32(IN); - }''' - intrin_name = 'AArch64 NEON' - if cc.links(intrin_check, - name: 'compiler supports @0@ intrinsics'.format(intrin_name)) - opus_arm_presume_aarch64_neon_intr = opus_can_presume_simd - opus_arm_may_have_aarch64_neon_intr = true - else - opus_arm_presume_aarch64_neon_intr = false - if cc.links(intrin_check, - args: arm_neon_intr_link_args, - name: 'compiler supports @0@ intrinsics with @1@'.format(intrin_name, ' '.join(arm_neon_intr_link_args))) - opus_arm_may_have_aarch64_neon_intr = true - else - opus_arm_may_have_aarch64_neon_intr = false - endif - endif - - if opus_arm_may_have_aarch64_neon_intr - intrinsics_support += [intrin_name] - opus_conf.set('OPUS_X86_MAY_HAVE_AARCH64_NEON_INTR', 1) - if opus_arm_presume_aarch64_neon_intr - opus_conf.set('OPUS_X86_PRESUME_AARCH64_NEON_INTR', 1) - endif - else - message('Compiler does not support @0@ intrinsics'.format(intrin_name)) - endif - elif host_cpu_family in ['x86', 'x86_64'] - # XXX: allow external override/specification of the flags - x86_intrinsics = [ - [ 'SSE', 'xmmintrin.h', '__m128', '_mm_setzero_ps()', ['-msse'] ], - [ 'SSE2', 'emmintrin.h', '__m128i', '_mm_setzero_si128()', ['-msse2'] ], - [ 'SSE4.1', 'smmintrin.h', '__m128i', '_mm_setzero_si128(); mtest = _mm_cmpeq_epi64(mtest, mtest)', ['-msse4.1'] ], - [ 'AVX', 'immintrin.h', '__m256', '_mm256_setzero_ps()', ['-mavx'] ], - ] - - foreach intrin : x86_intrinsics - intrin_check = '''#include <@0@> - int main (int argc, char ** argv) { - static @1@ mtest; - mtest = @2@; - return *((unsigned char *) &mtest) != 0; - }'''.format(intrin[1],intrin[2],intrin[3]) - intrin_name = intrin[0] - # Intrinsics arguments are not available with MSVC-like compilers - intrin_args = cc.get_argument_syntax() == 'msvc' ? [] : intrin[4] - if cc.links(intrin_check, name : 'compiler supports @0@ intrinsics'.format(intrin_name)) - may_have_intrin = true - presume_intrin = opus_can_presume_simd - elif intrin_args.length() > 0 - presume_intrin = false - if cc.links(intrin_check, - args : intrin_args, - name : 'compiler supports @0@ intrinsics with @1@'.format(intrin_name, ' '.join(intrin_args))) - may_have_intrin = true - else - may_have_intrin = false - endif - endif - if may_have_intrin - intrinsics_support += [intrin_name] - intrin_lower_name = intrin_name.to_lower().underscorify() - set_variable('have_' + intrin_lower_name, true) - opus_conf.set('OPUS_X86_MAY_HAVE_' + intrin_name.underscorify(), 1) - if presume_intrin - opus_conf.set('OPUS_X86_PRESUME_' + intrin_name.underscorify(), 1) - else - rtcd_support += [intrin_name] - set_variable('opus_@0@_args'.format(intrin_lower_name), intrin_args) - endif - else - message('Compiler does not support @0@ intrinsics'.format(intrin_name)) - endif - endforeach - - if not opt_rtcd.disabled() - get_cpuid_by_asm = false - cpuid_asm_code = ''' - #include - int main (int argc, char ** argv) { - unsigned int CPUInfo0; - unsigned int CPUInfo1; - unsigned int CPUInfo2; - unsigned int CPUInfo3; - unsigned int InfoType; - #if defined(__i386__) && defined(__PIC__) - __asm__ __volatile__ ( - "xchg %%ebx, %1\n" - "cpuid\n" - "xchg %%ebx, %1\n": - "=a" (CPUInfo0), - "=r" (CPUInfo1), - "=c" (CPUInfo2), - "=d" (CPUInfo3) : - "a" (InfoType), "c" (0) - ); - #else - __asm__ __volatile__ ( - "cpuid": - "=a" (CPUInfo0), - "=b" (CPUInfo1), - "=c" (CPUInfo2), - "=d" (CPUInfo3) : - "a" (InfoType), "c" (0) - ); - #endif - return 0; - }''' - cpuid_c_code = ''' - #include - int main (int argc, char ** argv) { - unsigned int CPUInfo0; - unsigned int CPUInfo1; - unsigned int CPUInfo2; - unsigned int CPUInfo3; - unsigned int InfoType; - __get_cpuid(InfoType, &CPUInfo0, &CPUInfo1, &CPUInfo2, &CPUInfo3); - return 0; - }''' - cpuid_msvc_code = ''' - #include - int main (void) { - int CPUInfo, InfoType; - __cpuid(&CPUInfo, InfoType); - }''' - if cc.links(cpuid_asm_code, name : 'Get X86 CPU info via inline assembly') - opus_conf.set('CPU_INFO_BY_ASM', 1) - elif cc.links(cpuid_c_code, name : 'Get X86 CPU info via C method') - opus_conf.set('CPU_INFO_BY_C', 1) - elif cc.get_define('_MSC_VER') != '' and cc.links(cpuid_msvc_code) - message('Getting X86 CPU info via __cpuid') - else - if opt_intrinsics.enabled() and opt_rtcd.enabled() - error('intrinsics and rtcd options are enabled, but no Get CPU Info method detected') - endif - warning('Get CPU Info method not detected, no rtcd for intrinsics') - endif - endif # opt_rtcd - else - if opt_intrinsics.enabled() - error('intrinsics option enabled, but no intrinsics support for ' + host_cpu_family) - endif - warning('No intrinsics support for ' + host_cpu_family) - endif -endif - -# Check whether we require intrinsics and we support intrinsics on this arch, -# but none were detected. Can happen because of incorrect compiler flags, such -# as missing -mfloat-abi=softfp on ARM32 softfp architectures. -if opt_intrinsics.enabled() and intrinsics_support.length() == 0 - error('intrinsics option was enabled, but none were detected') -endif - -if opt_rtcd.disabled() - rtcd_support = 'disabled' -else - if rtcd_support.length() > 0 - opus_conf.set('OPUS_HAVE_RTCD', 1) - else - if intrinsics_support.length() == 0 - rtcd_support = 'none' - if opt_rtcd.enabled() - error('rtcd option is enabled, but no support for intrinsics or assembly is available') - endif - else - rtcd_support = 'not needed' - endif - endif -endif - -# extract source file lists from .mk files -mk_files = ['silk_sources.mk', 'opus_headers.mk', 'opus_sources.mk', 'silk_headers.mk', 'celt_sources.mk', 'celt_headers.mk'] -lines = run_command('meson/read-sources-list.py', mk_files, check: true).stdout().strip().split('\n') -sources = {} -foreach l : lines - a = l.split(' = ') - var_name = a[0] - file_list = a[1].split() - sources += {var_name: files(file_list)} -endforeach - -subdir('include') -subdir('celt') -subdir('silk') -subdir('src') - -configure_file(output: 'config.h', configuration: opus_conf) - -if not opt_tests.disabled() - subdir('celt/tests') - subdir('silk/tests') - subdir('tests') -endif - -# pkg-config files (not using pkg module so we can use the existing .pc.in file) -pkgconf = configuration_data() - -pkgconf.set('prefix', join_paths(get_option('prefix'))) -pkgconf.set('exec_prefix', '${prefix}') -pkgconf.set('libdir', '${prefix}/@0@'.format(get_option('libdir'))) -pkgconf.set('includedir', '${prefix}/@0@'.format(get_option('includedir'))) -pkgconf.set('VERSION', opus_version) -pkgconf.set('PC_BUILD', pc_build) -pkgconf.set('LIBM', libm.found() ? '-lm' : '') - -pkg_install_dir = '@0@/pkgconfig'.format(get_option('libdir')) - -configure_file(input : 'opus.pc.in', - output : 'opus.pc', - configuration : pkgconf, - install_dir : pkg_install_dir) - -# The uninstalled one has hardcoded libtool + static lib stuff, skip it for now -#configure_file(input : 'opus-uninstalled.pc.in', -# output : 'opus-uninstalled.pc', -# configuration : pkgconf, -# install : false) - -doxygen = find_program('doxygen', required: get_option('docs')) -if doxygen.found() - subdir('doc') -endif - -summary( - { - 'C99 var arrays': opus_conf.has('VAR_ARRAYS'), - 'C99 lrintf': opus_conf.has('HAVE_LRINTF'), - 'Use alloca': msg_use_alloca, - }, - section: 'Compiler support', - bool_yn: true, - list_sep: ', ', -) - -# Parse optimization status -foreach status : [['inline_optimization', opt_asm], - ['asm_optimization', opt_asm], - ['intrinsics_support', opt_intrinsics]] - res = status[0] - opt = status[1] - resval = get_variable(res) - if opt.disabled() - set_variable(res, 'disabled') - elif resval.length() == 0 - if host_cpu_family not in ['arm', 'aarch64', 'x86', 'x86_64'] - set_variable(res, 'No optimizations for your platform, please send patches') - else - set_variable(res, 'none') - endif - endif -endforeach - -summary( - { - 'Floating point support': not opt_fixed_point, - 'Fast float approximations': opt_float_approx, - 'Fixed point debugging': opt_fixed_point_debug, - 'Inline assembly optimizations': inline_optimization, - 'External assembly optimizations': asm_optimization, - 'Intrinsics optimizations': intrinsics_support, - 'Run-time CPU detection': rtcd_support, - }, - section: 'Optimizations', - bool_yn: true, - list_sep: ', ', -) -summary( - { - 'Custom modes': opt_custom_modes, - 'Assertions': opt_assertions, - 'Hardening': opt_hardening, - 'Fuzzing': opt_fuzzing, - 'Check ASM': opt_check_asm, - 'API documentation': doxygen.found(), - 'Extra programs': not extra_programs.disabled(), - 'Tests': not opt_tests.disabled(), - }, - section: 'General configuration', - bool_yn: true, - list_sep: ', ', -) diff --git a/libs/SDL_mixer/external/opus/meson/get-version.py b/libs/SDL_mixer/external/opus/meson/get-version.py deleted file mode 100644 index d3835f1..0000000 --- a/libs/SDL_mixer/external/opus/meson/get-version.py +++ /dev/null @@ -1,86 +0,0 @@ -#!/usr/bin/env python3 -# -# Opus get-version.py -# -# Extracts versions for build: -# - Opus package version based on 'git describe' or $srcroot/package_version -# - libtool version based on configure.ac -# - macos lib version based on configure.ac -# -# Usage: -# get-version.py [--package-version | --libtool-version | --darwin-version] -import argparse -import subprocess -import os -import sys -import shutil - -if __name__ == '__main__': - arg_parser = argparse.ArgumentParser(description='Extract Opus package version or libtool version') - group = arg_parser.add_mutually_exclusive_group(required=True) - group.add_argument('--libtool-version', action='store_true') - group.add_argument('--package-version', action='store_true') - group.add_argument('--darwin-version', action='store_true') - args = arg_parser.parse_args() - - srcroot = os.path.normpath(os.path.join(os.path.dirname(__file__), '..')) - - # package version - if args.package_version: - package_version = None - - # check if git checkout - git_dir = os.path.join(srcroot, '.git') - is_git = os.path.isdir(git_dir) or os.path.isfile(git_dir) - have_git = shutil.which('git') is not None - - if is_git and have_git: - git_cmd = subprocess.run(['git', '--git-dir=' + git_dir, 'describe', 'HEAD'], stdout=subprocess.PIPE) - if git_cmd.returncode: - print('ERROR: Could not extract package version via `git describe` in', srcroot, file=sys.stderr) - sys.exit(-1) - package_version = git_cmd.stdout.decode('ascii').strip().lstrip('v') - else: - with open(os.path.join(srcroot, 'package_version'), 'r') as f: - for line in f: - if line.startswith('PACKAGE_VERSION="'): - package_version = line[17:].strip().lstrip('v').rstrip('"') - if package_version: - break - - if not package_version: - print('ERROR: Could not extract package version from package_version file in', srcroot, file=sys.stderr) - sys.exit(-1) - - print(package_version) - sys.exit(0) - - # libtool version + darwin version - elif args.libtool_version or args.darwin_version: - opus_lt_cur = None - opus_lt_rev = None - opus_lt_age = None - - with open(os.path.join(srcroot, 'configure.ac'), 'r') as f: - for line in f: - if line.strip().startswith('OPUS_LT_CURRENT='): - opus_lt_cur = line[16:].strip() - elif line.strip().startswith('OPUS_LT_REVISION='): - opus_lt_rev = line[17:].strip() - elif line.strip().startswith('OPUS_LT_AGE='): - opus_lt_age = line[12:].strip() - - if opus_lt_cur and opus_lt_rev and opus_lt_age: - opus_lt_cur = int(opus_lt_cur) - opus_lt_rev = int(opus_lt_rev) - opus_lt_age = int(opus_lt_age) - if args.libtool_version: - print('{}.{}.{}'.format(opus_lt_cur - opus_lt_age, opus_lt_age, opus_lt_rev)) - elif args.darwin_version: - print('{}.{}.{}'.format(opus_lt_cur + 1, 0, 0)) - sys.exit(0) - else: - print('ERROR: Could not extract libtool version from configure.ac file in', srcroot, file=sys.stderr) - sys.exit(-1) - else: - sys.exit(-1) diff --git a/libs/SDL_mixer/external/opus/meson/read-sources-list.py b/libs/SDL_mixer/external/opus/meson/read-sources-list.py deleted file mode 100644 index fcbec50..0000000 --- a/libs/SDL_mixer/external/opus/meson/read-sources-list.py +++ /dev/null @@ -1,28 +0,0 @@ -#!/usr/bin/env python3 -# -# opus/read-sources-list.py -# -# Parses .mk files and extracts list of source files. -# Prints one line per source file list, with filenames space-separated. - -import sys - -if len(sys.argv) < 2: - sys.exit('Usage: {} sources_foo.mk [sources_bar.mk...]'.format(sys.argv[0])) - -for input_fn in sys.argv[1:]: - with open(input_fn, 'r', encoding='utf8') as f: - text = f.read() - text = text.replace('\\\n', '') - - # Remove empty lines - lines = [line for line in text.split('\n') if line.strip()] - - # Print SOURCES_XYZ = file1.c file2.c - for line in lines: - values = line.strip().split('=', maxsplit=2) - if len(values) != 2: - raise RuntimeError('Unable to parse line "{}" from file "{}"'.format(line, input_fn)) - var, files = values - sources_list = [f for f in files.split(' ') if f] - print(var.strip(), '=', ' '.join(sources_list)) diff --git a/libs/SDL_mixer/external/opus/meson_options.txt b/libs/SDL_mixer/external/opus/meson_options.txt deleted file mode 100644 index 360ff26..0000000 --- a/libs/SDL_mixer/external/opus/meson_options.txt +++ /dev/null @@ -1,22 +0,0 @@ -# Optimizations -option('fixed-point', type : 'boolean', value : false, description : 'Compile without floating point (for machines without a fast enough FPU') -option('fixed-point-debug', type : 'boolean', value : false, description : 'Debug fixed-point implementation') -option('float-api', type : 'boolean', value : true, description : 'Compile with or without the floating point API (for machines with no float library') -option('float-approx', type : 'boolean', value : false, description : 'Enable fast approximations for floating point (not supported on all platforms)') -option('rtcd', type : 'feature', value : 'auto', description : 'Run-time CPU capabilities detection') -option('asm', type : 'feature', value : 'auto', description : 'Assembly optimizations for ARM (fixed-point)') -option('intrinsics', type : 'feature', value : 'auto', description : 'Intrinsics optimizations for ARM NEON or x86') - -option('custom-modes', type : 'boolean', value : false, description : 'Enable non-Opus modes, e.g. 44.1 kHz & 2^n frames') -option('extra-programs', type : 'feature', value : 'auto', description : 'Extra programs (demo and tests)') -option('assertions', type : 'boolean', value : false, description : 'Additional software error checking') -option('hardening', type : 'boolean', value : true, description : 'Run-time checks that are cheap and safe for use in production') -option('fuzzing', type : 'boolean', value : false, description : 'Causes the encoder to make random decisions') -option('check-asm', type : 'boolean', value : false, description : 'Run bit-exactness checks between optimized and c implementations') - -# common feature options -option('tests', type : 'feature', value : 'auto', description : 'Build tests') -option('docs', type: 'feature', value: 'auto', description: 'Build API documentation') - -# other options -option('docdir', type: 'string', value: 'doc/opus', description: 'Directory to install documentation into (default: DATADIR/doc/opus') diff --git a/libs/SDL_mixer/external/opus/opus-uninstalled.pc.in b/libs/SDL_mixer/external/opus/opus-uninstalled.pc.in deleted file mode 100644 index 19f5c93..0000000 --- a/libs/SDL_mixer/external/opus/opus-uninstalled.pc.in +++ /dev/null @@ -1,12 +0,0 @@ -# Opus codec reference implementation uninstalled pkg-config file - -libdir=${pcfiledir}/.libs -includedir=${pcfiledir} - -Name: opus uninstalled -Description: Opus IETF audio codec (not installed, @PC_BUILD@) -Version: @VERSION@ -Requires: -Conflicts: -Libs: ${libdir}/libopus.la @LIBM@ -Cflags: -I${pcfiledir}/@top_srcdir@/include diff --git a/libs/SDL_mixer/external/opus/opus.m4 b/libs/SDL_mixer/external/opus/opus.m4 deleted file mode 100644 index 263470d..0000000 --- a/libs/SDL_mixer/external/opus/opus.m4 +++ /dev/null @@ -1,117 +0,0 @@ -# Configure paths for libopus -# Gregory Maxwell 08-30-2012 -# Shamelessly stolen from Jack Moffitt (libogg) who -# Shamelessly stole from Owen Taylor and Manish Singh - -dnl XIPH_PATH_OPUS([ACTION-IF-FOUND [, ACTION-IF-NOT-FOUND]]) -dnl Test for libopus, and define OPUS_CFLAGS and OPUS_LIBS -dnl -AC_DEFUN([XIPH_PATH_OPUS], -[dnl -dnl Get the cflags and libraries -dnl -AC_ARG_WITH(opus,AC_HELP_STRING([--with-opus=PFX],[Prefix where opus is installed (optional)]), opus_prefix="$withval", opus_prefix="") -AC_ARG_WITH(opus-libraries,AC_HELP_STRING([--with-opus-libraries=DIR],[Directory where the opus library is installed (optional)]), opus_libraries="$withval", opus_libraries="") -AC_ARG_WITH(opus-includes,AC_HELP_STRING([--with-opus-includes=DIR],[Directory where the opus header files are installed (optional)]), opus_includes="$withval", opus_includes="") -AC_ARG_ENABLE(opustest,AC_HELP_STRING([--disable-opustest],[Do not try to compile and run a test opus program]),, enable_opustest=yes) - - if test "x$opus_libraries" != "x" ; then - OPUS_LIBS="-L$opus_libraries" - elif test "x$opus_prefix" = "xno" || test "x$opus_prefix" = "xyes" ; then - OPUS_LIBS="" - elif test "x$opus_prefix" != "x" ; then - OPUS_LIBS="-L$opus_prefix/lib" - elif test "x$prefix" != "xNONE" ; then - OPUS_LIBS="-L$prefix/lib" - fi - - if test "x$opus_prefix" != "xno" ; then - OPUS_LIBS="$OPUS_LIBS -lopus" - fi - - if test "x$opus_includes" != "x" ; then - OPUS_CFLAGS="-I$opus_includes" - elif test "x$opus_prefix" = "xno" || test "x$opus_prefix" = "xyes" ; then - OPUS_CFLAGS="" - elif test "x$opus_prefix" != "x" ; then - OPUS_CFLAGS="-I$opus_prefix/include" - elif test "x$prefix" != "xNONE"; then - OPUS_CFLAGS="-I$prefix/include" - fi - - AC_MSG_CHECKING(for Opus) - if test "x$opus_prefix" = "xno" ; then - no_opus="disabled" - enable_opustest="no" - else - no_opus="" - fi - - - if test "x$enable_opustest" = "xyes" ; then - ac_save_CFLAGS="$CFLAGS" - ac_save_LIBS="$LIBS" - CFLAGS="$CFLAGS $OPUS_CFLAGS" - LIBS="$LIBS $OPUS_LIBS" -dnl -dnl Now check if the installed Opus is sufficiently new. -dnl - rm -f conf.opustest - AC_TRY_RUN([ -#include -#include -#include -#include - -int main (void) -{ - system("touch conf.opustest"); - return 0; -} - -],, no_opus=yes,[echo $ac_n "cross compiling; assumed OK... $ac_c"]) - CFLAGS="$ac_save_CFLAGS" - LIBS="$ac_save_LIBS" - fi - - if test "x$no_opus" = "xdisabled" ; then - AC_MSG_RESULT(no) - ifelse([$2], , :, [$2]) - elif test "x$no_opus" = "x" ; then - AC_MSG_RESULT(yes) - ifelse([$1], , :, [$1]) - else - AC_MSG_RESULT(no) - if test -f conf.opustest ; then - : - else - echo "*** Could not run Opus test program, checking why..." - CFLAGS="$CFLAGS $OPUS_CFLAGS" - LIBS="$LIBS $OPUS_LIBS" - AC_TRY_LINK([ -#include -#include -], [ return 0; ], - [ echo "*** The test program compiled, but did not run. This usually means" - echo "*** that the run-time linker is not finding Opus or finding the wrong" - echo "*** version of Opus. If it is not finding Opus, you'll need to set your" - echo "*** LD_LIBRARY_PATH environment variable, or edit /etc/ld.so.conf to point" - echo "*** to the installed location Also, make sure you have run ldconfig if that" - echo "*** is required on your system" - echo "***" - echo "*** If you have an old version installed, it is best to remove it, although" - echo "*** you may also be able to get things to work by modifying LD_LIBRARY_PATH"], - [ echo "*** The test program failed to compile or link. See the file config.log for the" - echo "*** exact error that occurred. This usually means Opus was incorrectly installed" - echo "*** or that you have moved Opus since it was installed." ]) - CFLAGS="$ac_save_CFLAGS" - LIBS="$ac_save_LIBS" - fi - OPUS_CFLAGS="" - OPUS_LIBS="" - ifelse([$2], , :, [$2]) - fi - AC_SUBST(OPUS_CFLAGS) - AC_SUBST(OPUS_LIBS) - rm -f conf.opustest -]) diff --git a/libs/SDL_mixer/external/opus/opus.pc.in b/libs/SDL_mixer/external/opus/opus.pc.in deleted file mode 100644 index 6946e7d..0000000 --- a/libs/SDL_mixer/external/opus/opus.pc.in +++ /dev/null @@ -1,16 +0,0 @@ -# Opus codec reference implementation pkg-config file - -prefix=@prefix@ -exec_prefix=@exec_prefix@ -libdir=@libdir@ -includedir=@includedir@ - -Name: Opus -Description: Opus IETF audio codec (@PC_BUILD@ build) -URL: https://opus-codec.org/ -Version: @VERSION@ -Requires: -Conflicts: -Libs: -L${libdir} -lopus -Libs.private: @LIBM@ -Cflags: -I${includedir}/opus diff --git a/libs/SDL_mixer/external/opus/opus_headers.mk b/libs/SDL_mixer/external/opus/opus_headers.mk deleted file mode 100644 index 27596f2..0000000 --- a/libs/SDL_mixer/external/opus/opus_headers.mk +++ /dev/null @@ -1,9 +0,0 @@ -OPUS_HEAD = \ -include/opus.h \ -include/opus_multistream.h \ -include/opus_projection.h \ -src/opus_private.h \ -src/analysis.h \ -src/mapping_matrix.h \ -src/mlp.h \ -src/tansig_table.h diff --git a/libs/SDL_mixer/external/opus/opus_sources.mk b/libs/SDL_mixer/external/opus/opus_sources.mk deleted file mode 100644 index 44153b5..0000000 --- a/libs/SDL_mixer/external/opus/opus_sources.mk +++ /dev/null @@ -1,16 +0,0 @@ -OPUS_SOURCES = \ -src/opus.c \ -src/opus_decoder.c \ -src/opus_encoder.c \ -src/opus_multistream.c \ -src/opus_multistream_encoder.c \ -src/opus_multistream_decoder.c \ -src/repacketizer.c \ -src/opus_projection_encoder.c \ -src/opus_projection_decoder.c \ -src/mapping_matrix.c - -OPUS_SOURCES_FLOAT = \ -src/analysis.c \ -src/mlp.c \ -src/mlp_data.c diff --git a/libs/SDL_mixer/external/opus/releases.sha2 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opusfile-0.11.tar.gz -23c5168026c4f1fc34843650135b409d0fc8cf452508163b4ece8077256ac6ff opusfile-0.11.zip diff --git a/libs/SDL_mixer/external/opus/scripts/dump_rnn.py b/libs/SDL_mixer/external/opus/scripts/dump_rnn.py deleted file mode 100644 index dd66403..0000000 --- a/libs/SDL_mixer/external/opus/scripts/dump_rnn.py +++ /dev/null @@ -1,57 +0,0 @@ -#!/usr/bin/python - -from __future__ import print_function - -from keras.models import Sequential -from keras.layers import Dense -from keras.layers import LSTM -from keras.layers import GRU -from keras.models import load_model -from keras import backend as K - -import numpy as np - -def printVector(f, vector, name): - v = np.reshape(vector, (-1)); - #print('static const float ', name, '[', len(v), '] = \n', file=f) - f.write('static const opus_int16 {}[{}] = {{\n '.format(name, len(v))) - for i in range(0, len(v)): - f.write('{}'.format(int(round(8192*v[i])))) - if (i!=len(v)-1): - f.write(',') - else: - break; - if (i%8==7): - f.write("\n ") - else: - f.write(" ") - #print(v, file=f) - f.write('\n};\n\n') - return; - -def binary_crossentrop2(y_true, y_pred): - return K.mean(2*K.abs(y_true-0.5) * K.binary_crossentropy(y_pred, y_true), axis=-1) - - -model = load_model("weights.hdf5", custom_objects={'binary_crossentrop2': binary_crossentrop2}) - -weights = model.get_weights() - -f = open('rnn_weights.c', 'w') - -f.write('/*This file is automatically generated from a Keras model*/\n\n') -f.write('#ifdef HAVE_CONFIG_H\n#include "config.h"\n#endif\n\n#include "mlp.h"\n\n') - -printVector(f, weights[0], 'layer0_weights') -printVector(f, weights[1], 'layer0_bias') -printVector(f, weights[2], 'layer1_weights') -printVector(f, weights[3], 'layer1_recur_weights') -printVector(f, weights[4], 'layer1_bias') -printVector(f, weights[5], 'layer2_weights') -printVector(f, weights[6], 'layer2_bias') - -f.write('const DenseLayer layer0 = {\n layer0_bias,\n layer0_weights,\n 25, 16, 0\n};\n\n') -f.write('const GRULayer layer1 = {\n layer1_bias,\n layer1_weights,\n layer1_recur_weights,\n 16, 12\n};\n\n') -f.write('const DenseLayer layer2 = {\n layer2_bias,\n layer2_weights,\n 12, 2, 1\n};\n\n') - -f.close() diff --git a/libs/SDL_mixer/external/opus/scripts/rnn_train.py b/libs/SDL_mixer/external/opus/scripts/rnn_train.py deleted file mode 100644 index ffdaa1e..0000000 --- a/libs/SDL_mixer/external/opus/scripts/rnn_train.py +++ /dev/null @@ -1,67 +0,0 @@ -#!/usr/bin/python - -from __future__ import print_function - -from keras.models import Sequential -from keras.models import Model -from keras.layers import Input -from keras.layers import Dense -from keras.layers import LSTM -from keras.layers import GRU -from keras.layers import SimpleRNN -from keras.layers import Dropout -from keras import losses -import h5py - -from keras import backend as K -import numpy as np - -def binary_crossentrop2(y_true, y_pred): - return K.mean(2*K.abs(y_true-0.5) * K.binary_crossentropy(y_pred, y_true), axis=-1) - -print('Build model...') -#model = Sequential() -#model.add(Dense(16, activation='tanh', input_shape=(None, 25))) -#model.add(GRU(12, dropout=0.0, recurrent_dropout=0.0, activation='tanh', recurrent_activation='sigmoid', return_sequences=True)) -#model.add(Dense(2, activation='sigmoid')) - -main_input = Input(shape=(None, 25), name='main_input') -x = Dense(16, activation='tanh')(main_input) -x = GRU(12, dropout=0.1, recurrent_dropout=0.1, activation='tanh', recurrent_activation='sigmoid', return_sequences=True)(x) -x = Dense(2, activation='sigmoid')(x) -model = Model(inputs=main_input, outputs=x) - -batch_size = 64 - -print('Loading data...') -with h5py.File('features.h5', 'r') as hf: - all_data = hf['features'][:] -print('done.') - -window_size = 1500 - -nb_sequences = len(all_data)/window_size -print(nb_sequences, ' sequences') -x_train = all_data[:nb_sequences*window_size, :-2] -x_train = np.reshape(x_train, (nb_sequences, window_size, 25)) - -y_train = np.copy(all_data[:nb_sequences*window_size, -2:]) -y_train = np.reshape(y_train, (nb_sequences, window_size, 2)) - -all_data = 0; -x_train = x_train.astype('float32') -y_train = y_train.astype('float32') - -print(len(x_train), 'train sequences. x shape =', x_train.shape, 'y shape = ', y_train.shape) - -# try using different optimizers and different optimizer configs -model.compile(loss=binary_crossentrop2, - optimizer='adam', - metrics=['binary_accuracy']) - -print('Train...') -model.fit(x_train, y_train, - batch_size=batch_size, - epochs=200, - validation_data=(x_train, y_train)) -model.save("newweights.hdf5") diff --git a/libs/SDL_mixer/external/opus/silk/A2NLSF.c b/libs/SDL_mixer/external/opus/silk/A2NLSF.c deleted file mode 100644 index b487686..0000000 --- a/libs/SDL_mixer/external/opus/silk/A2NLSF.c +++ /dev/null @@ -1,267 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -/* Conversion between prediction filter coefficients and NLSFs */ -/* Requires the order to be an even number */ -/* A piecewise linear approximation maps LSF <-> cos(LSF) */ -/* Therefore the result is not accurate NLSFs, but the two */ -/* functions are accurate inverses of each other */ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "SigProc_FIX.h" -#include "tables.h" - -/* Number of binary divisions, when not in low complexity mode */ -#define BIN_DIV_STEPS_A2NLSF_FIX 3 /* must be no higher than 16 - log2( LSF_COS_TAB_SZ_FIX ) */ -#define MAX_ITERATIONS_A2NLSF_FIX 16 - -/* Helper function for A2NLSF(..) */ -/* Transforms polynomials from cos(n*f) to cos(f)^n */ -static OPUS_INLINE void silk_A2NLSF_trans_poly( - opus_int32 *p, /* I/O Polynomial */ - const opus_int dd /* I Polynomial order (= filter order / 2 ) */ -) -{ - opus_int k, n; - - for( k = 2; k <= dd; k++ ) { - for( n = dd; n > k; n-- ) { - p[ n - 2 ] -= p[ n ]; - } - p[ k - 2 ] -= silk_LSHIFT( p[ k ], 1 ); - } -} -/* Helper function for A2NLSF(..) */ -/* Polynomial evaluation */ -static OPUS_INLINE opus_int32 silk_A2NLSF_eval_poly( /* return the polynomial evaluation, in Q16 */ - opus_int32 *p, /* I Polynomial, Q16 */ - const opus_int32 x, /* I Evaluation point, Q12 */ - const opus_int dd /* I Order */ -) -{ - opus_int n; - opus_int32 x_Q16, y32; - - y32 = p[ dd ]; /* Q16 */ - x_Q16 = silk_LSHIFT( x, 4 ); - - if ( opus_likely( 8 == dd ) ) - { - y32 = silk_SMLAWW( p[ 7 ], y32, x_Q16 ); - y32 = silk_SMLAWW( p[ 6 ], y32, x_Q16 ); - y32 = silk_SMLAWW( p[ 5 ], y32, x_Q16 ); - y32 = silk_SMLAWW( p[ 4 ], y32, x_Q16 ); - y32 = silk_SMLAWW( p[ 3 ], y32, x_Q16 ); - y32 = silk_SMLAWW( p[ 2 ], y32, x_Q16 ); - y32 = silk_SMLAWW( p[ 1 ], y32, x_Q16 ); - y32 = silk_SMLAWW( p[ 0 ], y32, x_Q16 ); - } - else - { - for( n = dd - 1; n >= 0; n-- ) { - y32 = silk_SMLAWW( p[ n ], y32, x_Q16 ); /* Q16 */ - } - } - return y32; -} - -static OPUS_INLINE void silk_A2NLSF_init( - const opus_int32 *a_Q16, - opus_int32 *P, - opus_int32 *Q, - const opus_int dd -) -{ - opus_int k; - - /* Convert filter coefs to even and odd polynomials */ - P[dd] = silk_LSHIFT( 1, 16 ); - Q[dd] = silk_LSHIFT( 1, 16 ); - for( k = 0; k < dd; k++ ) { - P[ k ] = -a_Q16[ dd - k - 1 ] - a_Q16[ dd + k ]; /* Q16 */ - Q[ k ] = -a_Q16[ dd - k - 1 ] + a_Q16[ dd + k ]; /* Q16 */ - } - - /* Divide out zeros as we have that for even filter orders, */ - /* z = 1 is always a root in Q, and */ - /* z = -1 is always a root in P */ - for( k = dd; k > 0; k-- ) { - P[ k - 1 ] -= P[ k ]; - Q[ k - 1 ] += Q[ k ]; - } - - /* Transform polynomials from cos(n*f) to cos(f)^n */ - silk_A2NLSF_trans_poly( P, dd ); - silk_A2NLSF_trans_poly( Q, dd ); -} - -/* Compute Normalized Line Spectral Frequencies (NLSFs) from whitening filter coefficients */ -/* If not all roots are found, the a_Q16 coefficients are bandwidth expanded until convergence. */ -void silk_A2NLSF( - opus_int16 *NLSF, /* O Normalized Line Spectral Frequencies in Q15 (0..2^15-1) [d] */ - opus_int32 *a_Q16, /* I/O Monic whitening filter coefficients in Q16 [d] */ - const opus_int d /* I Filter order (must be even) */ -) -{ - opus_int i, k, m, dd, root_ix, ffrac; - opus_int32 xlo, xhi, xmid; - opus_int32 ylo, yhi, ymid, thr; - opus_int32 nom, den; - opus_int32 P[ SILK_MAX_ORDER_LPC / 2 + 1 ]; - opus_int32 Q[ SILK_MAX_ORDER_LPC / 2 + 1 ]; - opus_int32 *PQ[ 2 ]; - opus_int32 *p; - - /* Store pointers to array */ - PQ[ 0 ] = P; - PQ[ 1 ] = Q; - - dd = silk_RSHIFT( d, 1 ); - - silk_A2NLSF_init( a_Q16, P, Q, dd ); - - /* Find roots, alternating between P and Q */ - p = P; /* Pointer to polynomial */ - - xlo = silk_LSFCosTab_FIX_Q12[ 0 ]; /* Q12*/ - ylo = silk_A2NLSF_eval_poly( p, xlo, dd ); - - if( ylo < 0 ) { - /* Set the first NLSF to zero and move on to the next */ - NLSF[ 0 ] = 0; - p = Q; /* Pointer to polynomial */ - ylo = silk_A2NLSF_eval_poly( p, xlo, dd ); - root_ix = 1; /* Index of current root */ - } else { - root_ix = 0; /* Index of current root */ - } - k = 1; /* Loop counter */ - i = 0; /* Counter for bandwidth expansions applied */ - thr = 0; - while( 1 ) { - /* Evaluate polynomial */ - xhi = silk_LSFCosTab_FIX_Q12[ k ]; /* Q12 */ - yhi = silk_A2NLSF_eval_poly( p, xhi, dd ); - - /* Detect zero crossing */ - if( ( ylo <= 0 && yhi >= thr ) || ( ylo >= 0 && yhi <= -thr ) ) { - if( yhi == 0 ) { - /* If the root lies exactly at the end of the current */ - /* interval, look for the next root in the next interval */ - thr = 1; - } else { - thr = 0; - } - /* Binary division */ - ffrac = -256; - for( m = 0; m < BIN_DIV_STEPS_A2NLSF_FIX; m++ ) { - /* Evaluate polynomial */ - xmid = silk_RSHIFT_ROUND( xlo + xhi, 1 ); - ymid = silk_A2NLSF_eval_poly( p, xmid, dd ); - - /* Detect zero crossing */ - if( ( ylo <= 0 && ymid >= 0 ) || ( ylo >= 0 && ymid <= 0 ) ) { - /* Reduce frequency */ - xhi = xmid; - yhi = ymid; - } else { - /* Increase frequency */ - xlo = xmid; - ylo = ymid; - ffrac = silk_ADD_RSHIFT( ffrac, 128, m ); - } - } - - /* Interpolate */ - if( silk_abs( ylo ) < 65536 ) { - /* Avoid dividing by zero */ - den = ylo - yhi; - nom = silk_LSHIFT( ylo, 8 - BIN_DIV_STEPS_A2NLSF_FIX ) + silk_RSHIFT( den, 1 ); - if( den != 0 ) { - ffrac += silk_DIV32( nom, den ); - } - } else { - /* No risk of dividing by zero because abs(ylo - yhi) >= abs(ylo) >= 65536 */ - ffrac += silk_DIV32( ylo, silk_RSHIFT( ylo - yhi, 8 - BIN_DIV_STEPS_A2NLSF_FIX ) ); - } - NLSF[ root_ix ] = (opus_int16)silk_min_32( silk_LSHIFT( (opus_int32)k, 8 ) + ffrac, silk_int16_MAX ); - - silk_assert( NLSF[ root_ix ] >= 0 ); - - root_ix++; /* Next root */ - if( root_ix >= d ) { - /* Found all roots */ - break; - } - /* Alternate pointer to polynomial */ - p = PQ[ root_ix & 1 ]; - - /* Evaluate polynomial */ - xlo = silk_LSFCosTab_FIX_Q12[ k - 1 ]; /* Q12*/ - ylo = silk_LSHIFT( 1 - ( root_ix & 2 ), 12 ); - } else { - /* Increment loop counter */ - k++; - xlo = xhi; - ylo = yhi; - thr = 0; - - if( k > LSF_COS_TAB_SZ_FIX ) { - i++; - if( i > MAX_ITERATIONS_A2NLSF_FIX ) { - /* Set NLSFs to white spectrum and exit */ - NLSF[ 0 ] = (opus_int16)silk_DIV32_16( 1 << 15, d + 1 ); - for( k = 1; k < d; k++ ) { - NLSF[ k ] = (opus_int16)silk_ADD16( NLSF[ k-1 ], NLSF[ 0 ] ); - } - return; - } - - /* Error: Apply progressively more bandwidth expansion and run again */ - silk_bwexpander_32( a_Q16, d, 65536 - silk_LSHIFT( 1, i ) ); - - silk_A2NLSF_init( a_Q16, P, Q, dd ); - p = P; /* Pointer to polynomial */ - xlo = silk_LSFCosTab_FIX_Q12[ 0 ]; /* Q12*/ - ylo = silk_A2NLSF_eval_poly( p, xlo, dd ); - if( ylo < 0 ) { - /* Set the first NLSF to zero and move on to the next */ - NLSF[ 0 ] = 0; - p = Q; /* Pointer to polynomial */ - ylo = silk_A2NLSF_eval_poly( p, xlo, dd ); - root_ix = 1; /* Index of current root */ - } else { - root_ix = 0; /* Index of current root */ - } - k = 1; /* Reset loop counter */ - } - } - } -} diff --git a/libs/SDL_mixer/external/opus/silk/API.h b/libs/SDL_mixer/external/opus/silk/API.h deleted file mode 100644 index 4d90ff9..0000000 --- a/libs/SDL_mixer/external/opus/silk/API.h +++ /dev/null @@ -1,135 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifndef SILK_API_H -#define SILK_API_H - -#include "control.h" -#include "typedef.h" -#include "errors.h" -#include "entenc.h" -#include "entdec.h" - -#ifdef __cplusplus -extern "C" -{ -#endif - -#define SILK_MAX_FRAMES_PER_PACKET 3 - -/* Struct for TOC (Table of Contents) */ -typedef struct { - opus_int VADFlag; /* Voice activity for packet */ - opus_int VADFlags[ SILK_MAX_FRAMES_PER_PACKET ]; /* Voice activity for each frame in packet */ - opus_int inbandFECFlag; /* Flag indicating if packet contains in-band FEC */ -} silk_TOC_struct; - -/****************************************/ -/* Encoder functions */ -/****************************************/ - -/***********************************************/ -/* Get size in bytes of the Silk encoder state */ -/***********************************************/ -opus_int silk_Get_Encoder_Size( /* O Returns error code */ - opus_int *encSizeBytes /* O Number of bytes in SILK encoder state */ -); - -/*************************/ -/* Init or reset encoder */ -/*************************/ -opus_int silk_InitEncoder( /* O Returns error code */ - void *encState, /* I/O State */ - int arch, /* I Run-time architecture */ - silk_EncControlStruct *encStatus /* O Encoder Status */ -); - -/**************************/ -/* Encode frame with Silk */ -/**************************/ -/* Note: if prefillFlag is set, the input must contain 10 ms of audio, irrespective of what */ -/* encControl->payloadSize_ms is set to */ -opus_int silk_Encode( /* O Returns error code */ - void *encState, /* I/O State */ - silk_EncControlStruct *encControl, /* I Control status */ - const opus_int16 *samplesIn, /* I Speech sample input vector */ - opus_int nSamplesIn, /* I Number of samples in input vector */ - ec_enc *psRangeEnc, /* I/O Compressor data structure */ - opus_int32 *nBytesOut, /* I/O Number of bytes in payload (input: Max bytes) */ - const opus_int prefillFlag, /* I Flag to indicate prefilling buffers no coding */ - int activity /* I Decision of Opus voice activity detector */ -); - -/****************************************/ -/* Decoder functions */ -/****************************************/ - -/***********************************************/ -/* Get size in bytes of the Silk decoder state */ -/***********************************************/ -opus_int silk_Get_Decoder_Size( /* O Returns error code */ - opus_int *decSizeBytes /* O Number of bytes in SILK decoder state */ -); - -/*************************/ -/* Init or Reset decoder */ -/*************************/ -opus_int silk_InitDecoder( /* O Returns error code */ - void *decState /* I/O State */ -); - -/******************/ -/* Decode a frame */ -/******************/ -opus_int silk_Decode( /* O Returns error code */ - void* decState, /* I/O State */ - silk_DecControlStruct* decControl, /* I/O Control Structure */ - opus_int lostFlag, /* I 0: no loss, 1 loss, 2 decode fec */ - opus_int newPacketFlag, /* I Indicates first decoder call for this packet */ - ec_dec *psRangeDec, /* I/O Compressor data structure */ - opus_int16 *samplesOut, /* O Decoded output speech vector */ - opus_int32 *nSamplesOut, /* O Number of samples decoded */ - int arch /* I Run-time architecture */ -); - -#if 0 -/**************************************/ -/* Get table of contents for a packet */ -/**************************************/ -opus_int silk_get_TOC( - const opus_uint8 *payload, /* I Payload data */ - const opus_int nBytesIn, /* I Number of input bytes */ - const opus_int nFramesPerPayload, /* I Number of SILK frames per payload */ - silk_TOC_struct *Silk_TOC /* O Type of content */ -); -#endif - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/libs/SDL_mixer/external/opus/silk/CNG.c b/libs/SDL_mixer/external/opus/silk/CNG.c deleted file mode 100644 index 2a91009..0000000 --- a/libs/SDL_mixer/external/opus/silk/CNG.c +++ /dev/null @@ -1,188 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "main.h" -#include "stack_alloc.h" - -/* Generates excitation for CNG LPC synthesis */ -static OPUS_INLINE void silk_CNG_exc( - opus_int32 exc_Q14[], /* O CNG excitation signal Q10 */ - opus_int32 exc_buf_Q14[], /* I Random samples buffer Q10 */ - opus_int length, /* I Length */ - opus_int32 *rand_seed /* I/O Seed to random index generator */ -) -{ - opus_int32 seed; - opus_int i, idx, exc_mask; - - exc_mask = CNG_BUF_MASK_MAX; - while( exc_mask > length ) { - exc_mask = silk_RSHIFT( exc_mask, 1 ); - } - - seed = *rand_seed; - for( i = 0; i < length; i++ ) { - seed = silk_RAND( seed ); - idx = (opus_int)( silk_RSHIFT( seed, 24 ) & exc_mask ); - silk_assert( idx >= 0 ); - silk_assert( idx <= CNG_BUF_MASK_MAX ); - exc_Q14[ i ] = exc_buf_Q14[ idx ]; - } - *rand_seed = seed; -} - -void silk_CNG_Reset( - silk_decoder_state *psDec /* I/O Decoder state */ -) -{ - opus_int i, NLSF_step_Q15, NLSF_acc_Q15; - - NLSF_step_Q15 = silk_DIV32_16( silk_int16_MAX, psDec->LPC_order + 1 ); - NLSF_acc_Q15 = 0; - for( i = 0; i < psDec->LPC_order; i++ ) { - NLSF_acc_Q15 += NLSF_step_Q15; - psDec->sCNG.CNG_smth_NLSF_Q15[ i ] = NLSF_acc_Q15; - } - psDec->sCNG.CNG_smth_Gain_Q16 = 0; - psDec->sCNG.rand_seed = 3176576; -} - -/* Updates CNG estimate, and applies the CNG when packet was lost */ -void silk_CNG( - silk_decoder_state *psDec, /* I/O Decoder state */ - silk_decoder_control *psDecCtrl, /* I/O Decoder control */ - opus_int16 frame[], /* I/O Signal */ - opus_int length /* I Length of residual */ -) -{ - opus_int i, subfr; - opus_int32 LPC_pred_Q10, max_Gain_Q16, gain_Q16, gain_Q10; - opus_int16 A_Q12[ MAX_LPC_ORDER ]; - silk_CNG_struct *psCNG = &psDec->sCNG; - SAVE_STACK; - - if( psDec->fs_kHz != psCNG->fs_kHz ) { - /* Reset state */ - silk_CNG_Reset( psDec ); - - psCNG->fs_kHz = psDec->fs_kHz; - } - if( psDec->lossCnt == 0 && psDec->prevSignalType == TYPE_NO_VOICE_ACTIVITY ) { - /* Update CNG parameters */ - - /* Smoothing of LSF's */ - for( i = 0; i < psDec->LPC_order; i++ ) { - psCNG->CNG_smth_NLSF_Q15[ i ] += silk_SMULWB( (opus_int32)psDec->prevNLSF_Q15[ i ] - (opus_int32)psCNG->CNG_smth_NLSF_Q15[ i ], CNG_NLSF_SMTH_Q16 ); - } - /* Find the subframe with the highest gain */ - max_Gain_Q16 = 0; - subfr = 0; - for( i = 0; i < psDec->nb_subfr; i++ ) { - if( psDecCtrl->Gains_Q16[ i ] > max_Gain_Q16 ) { - max_Gain_Q16 = psDecCtrl->Gains_Q16[ i ]; - subfr = i; - } - } - /* Update CNG excitation buffer with excitation from this subframe */ - silk_memmove( &psCNG->CNG_exc_buf_Q14[ psDec->subfr_length ], psCNG->CNG_exc_buf_Q14, ( psDec->nb_subfr - 1 ) * psDec->subfr_length * sizeof( opus_int32 ) ); - silk_memcpy( psCNG->CNG_exc_buf_Q14, &psDec->exc_Q14[ subfr * psDec->subfr_length ], psDec->subfr_length * sizeof( opus_int32 ) ); - - /* Smooth gains */ - for( i = 0; i < psDec->nb_subfr; i++ ) { - psCNG->CNG_smth_Gain_Q16 += silk_SMULWB( psDecCtrl->Gains_Q16[ i ] - psCNG->CNG_smth_Gain_Q16, CNG_GAIN_SMTH_Q16 ); - /* If the smoothed gain is 3 dB greater than this subframe's gain, use this subframe's gain to adapt faster. */ - if( silk_SMULWW( psCNG->CNG_smth_Gain_Q16, CNG_GAIN_SMTH_THRESHOLD_Q16 ) > psDecCtrl->Gains_Q16[ i ] ) { - psCNG->CNG_smth_Gain_Q16 = psDecCtrl->Gains_Q16[ i ]; - } - } - } - - /* Add CNG when packet is lost or during DTX */ - if( psDec->lossCnt ) { - VARDECL( opus_int32, CNG_sig_Q14 ); - ALLOC( CNG_sig_Q14, length + MAX_LPC_ORDER, opus_int32 ); - - /* Generate CNG excitation */ - gain_Q16 = silk_SMULWW( psDec->sPLC.randScale_Q14, psDec->sPLC.prevGain_Q16[1] ); - if( gain_Q16 >= (1 << 21) || psCNG->CNG_smth_Gain_Q16 > (1 << 23) ) { - gain_Q16 = silk_SMULTT( gain_Q16, gain_Q16 ); - gain_Q16 = silk_SUB_LSHIFT32(silk_SMULTT( psCNG->CNG_smth_Gain_Q16, psCNG->CNG_smth_Gain_Q16 ), gain_Q16, 5 ); - gain_Q16 = silk_LSHIFT32( silk_SQRT_APPROX( gain_Q16 ), 16 ); - } else { - gain_Q16 = silk_SMULWW( gain_Q16, gain_Q16 ); - gain_Q16 = silk_SUB_LSHIFT32(silk_SMULWW( psCNG->CNG_smth_Gain_Q16, psCNG->CNG_smth_Gain_Q16 ), gain_Q16, 5 ); - gain_Q16 = silk_LSHIFT32( silk_SQRT_APPROX( gain_Q16 ), 8 ); - } - gain_Q10 = silk_RSHIFT( gain_Q16, 6 ); - - silk_CNG_exc( CNG_sig_Q14 + MAX_LPC_ORDER, psCNG->CNG_exc_buf_Q14, length, &psCNG->rand_seed ); - - /* Convert CNG NLSF to filter representation */ - silk_NLSF2A( A_Q12, psCNG->CNG_smth_NLSF_Q15, psDec->LPC_order, psDec->arch ); - - /* Generate CNG signal, by synthesis filtering */ - silk_memcpy( CNG_sig_Q14, psCNG->CNG_synth_state, MAX_LPC_ORDER * sizeof( opus_int32 ) ); - celt_assert( psDec->LPC_order == 10 || psDec->LPC_order == 16 ); - for( i = 0; i < length; i++ ) { - /* Avoids introducing a bias because silk_SMLAWB() always rounds to -inf */ - LPC_pred_Q10 = silk_RSHIFT( psDec->LPC_order, 1 ); - LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, CNG_sig_Q14[ MAX_LPC_ORDER + i - 1 ], A_Q12[ 0 ] ); - LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, CNG_sig_Q14[ MAX_LPC_ORDER + i - 2 ], A_Q12[ 1 ] ); - LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, CNG_sig_Q14[ MAX_LPC_ORDER + i - 3 ], A_Q12[ 2 ] ); - LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, CNG_sig_Q14[ MAX_LPC_ORDER + i - 4 ], A_Q12[ 3 ] ); - LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, CNG_sig_Q14[ MAX_LPC_ORDER + i - 5 ], A_Q12[ 4 ] ); - LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, CNG_sig_Q14[ MAX_LPC_ORDER + i - 6 ], A_Q12[ 5 ] ); - LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, CNG_sig_Q14[ MAX_LPC_ORDER + i - 7 ], A_Q12[ 6 ] ); - LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, CNG_sig_Q14[ MAX_LPC_ORDER + i - 8 ], A_Q12[ 7 ] ); - LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, CNG_sig_Q14[ MAX_LPC_ORDER + i - 9 ], A_Q12[ 8 ] ); - LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, CNG_sig_Q14[ MAX_LPC_ORDER + i - 10 ], A_Q12[ 9 ] ); - if( psDec->LPC_order == 16 ) { - LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, CNG_sig_Q14[ MAX_LPC_ORDER + i - 11 ], A_Q12[ 10 ] ); - LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, CNG_sig_Q14[ MAX_LPC_ORDER + i - 12 ], A_Q12[ 11 ] ); - LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, CNG_sig_Q14[ MAX_LPC_ORDER + i - 13 ], A_Q12[ 12 ] ); - LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, CNG_sig_Q14[ MAX_LPC_ORDER + i - 14 ], A_Q12[ 13 ] ); - LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, CNG_sig_Q14[ MAX_LPC_ORDER + i - 15 ], A_Q12[ 14 ] ); - LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, CNG_sig_Q14[ MAX_LPC_ORDER + i - 16 ], A_Q12[ 15 ] ); - } - - /* Update states */ - CNG_sig_Q14[ MAX_LPC_ORDER + i ] = silk_ADD_SAT32( CNG_sig_Q14[ MAX_LPC_ORDER + i ], silk_LSHIFT_SAT32( LPC_pred_Q10, 4 ) ); - - /* Scale with Gain and add to input signal */ - frame[ i ] = (opus_int16)silk_ADD_SAT16( frame[ i ], silk_SAT16( silk_RSHIFT_ROUND( silk_SMULWW( CNG_sig_Q14[ MAX_LPC_ORDER + i ], gain_Q10 ), 8 ) ) ); - - } - silk_memcpy( psCNG->CNG_synth_state, &CNG_sig_Q14[ length ], MAX_LPC_ORDER * sizeof( opus_int32 ) ); - } else { - silk_memset( psCNG->CNG_synth_state, 0, psDec->LPC_order * sizeof( opus_int32 ) ); - } - RESTORE_STACK; -} diff --git a/libs/SDL_mixer/external/opus/silk/HP_variable_cutoff.c b/libs/SDL_mixer/external/opus/silk/HP_variable_cutoff.c deleted file mode 100644 index bbe10f0..0000000 --- a/libs/SDL_mixer/external/opus/silk/HP_variable_cutoff.c +++ /dev/null @@ -1,77 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif -#ifdef FIXED_POINT -#include "main_FIX.h" -#else -#include "main_FLP.h" -#endif -#include "tuning_parameters.h" - -/* High-pass filter with cutoff frequency adaptation based on pitch lag statistics */ -void silk_HP_variable_cutoff( - silk_encoder_state_Fxx state_Fxx[] /* I/O Encoder states */ -) -{ - opus_int quality_Q15; - opus_int32 pitch_freq_Hz_Q16, pitch_freq_log_Q7, delta_freq_Q7; - silk_encoder_state *psEncC1 = &state_Fxx[ 0 ].sCmn; - - /* Adaptive cutoff frequency: estimate low end of pitch frequency range */ - if( psEncC1->prevSignalType == TYPE_VOICED ) { - /* difference, in log domain */ - pitch_freq_Hz_Q16 = silk_DIV32_16( silk_LSHIFT( silk_MUL( psEncC1->fs_kHz, 1000 ), 16 ), psEncC1->prevLag ); - pitch_freq_log_Q7 = silk_lin2log( pitch_freq_Hz_Q16 ) - ( 16 << 7 ); - - /* adjustment based on quality */ - quality_Q15 = psEncC1->input_quality_bands_Q15[ 0 ]; - pitch_freq_log_Q7 = silk_SMLAWB( pitch_freq_log_Q7, silk_SMULWB( silk_LSHIFT( -quality_Q15, 2 ), quality_Q15 ), - pitch_freq_log_Q7 - ( silk_lin2log( SILK_FIX_CONST( VARIABLE_HP_MIN_CUTOFF_HZ, 16 ) ) - ( 16 << 7 ) ) ); - - /* delta_freq = pitch_freq_log - psEnc->variable_HP_smth1; */ - delta_freq_Q7 = pitch_freq_log_Q7 - silk_RSHIFT( psEncC1->variable_HP_smth1_Q15, 8 ); - if( delta_freq_Q7 < 0 ) { - /* less smoothing for decreasing pitch frequency, to track something close to the minimum */ - delta_freq_Q7 = silk_MUL( delta_freq_Q7, 3 ); - } - - /* limit delta, to reduce impact of outliers in pitch estimation */ - delta_freq_Q7 = silk_LIMIT_32( delta_freq_Q7, -SILK_FIX_CONST( VARIABLE_HP_MAX_DELTA_FREQ, 7 ), SILK_FIX_CONST( VARIABLE_HP_MAX_DELTA_FREQ, 7 ) ); - - /* update smoother */ - psEncC1->variable_HP_smth1_Q15 = silk_SMLAWB( psEncC1->variable_HP_smth1_Q15, - silk_SMULBB( psEncC1->speech_activity_Q8, delta_freq_Q7 ), SILK_FIX_CONST( VARIABLE_HP_SMTH_COEF1, 16 ) ); - - /* limit frequency range */ - psEncC1->variable_HP_smth1_Q15 = silk_LIMIT_32( psEncC1->variable_HP_smth1_Q15, - silk_LSHIFT( silk_lin2log( VARIABLE_HP_MIN_CUTOFF_HZ ), 8 ), - silk_LSHIFT( silk_lin2log( VARIABLE_HP_MAX_CUTOFF_HZ ), 8 ) ); - } -} diff --git a/libs/SDL_mixer/external/opus/silk/Inlines.h b/libs/SDL_mixer/external/opus/silk/Inlines.h deleted file mode 100644 index ec986cd..0000000 --- a/libs/SDL_mixer/external/opus/silk/Inlines.h +++ /dev/null @@ -1,188 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -/*! \file silk_Inlines.h - * \brief silk_Inlines.h defines OPUS_INLINE signal processing functions. - */ - -#ifndef SILK_FIX_INLINES_H -#define SILK_FIX_INLINES_H - -#ifdef __cplusplus -extern "C" -{ -#endif - -/* count leading zeros of opus_int64 */ -static OPUS_INLINE opus_int32 silk_CLZ64( opus_int64 in ) -{ - opus_int32 in_upper; - - in_upper = (opus_int32)silk_RSHIFT64(in, 32); - if (in_upper == 0) { - /* Search in the lower 32 bits */ - return 32 + silk_CLZ32( (opus_int32) in ); - } else { - /* Search in the upper 32 bits */ - return silk_CLZ32( in_upper ); - } -} - -/* get number of leading zeros and fractional part (the bits right after the leading one */ -static OPUS_INLINE void silk_CLZ_FRAC( - opus_int32 in, /* I input */ - opus_int32 *lz, /* O number of leading zeros */ - opus_int32 *frac_Q7 /* O the 7 bits right after the leading one */ -) -{ - opus_int32 lzeros = silk_CLZ32(in); - - * lz = lzeros; - * frac_Q7 = silk_ROR32(in, 24 - lzeros) & 0x7f; -} - -/* Approximation of square root */ -/* Accuracy: < +/- 10% for output values > 15 */ -/* < +/- 2.5% for output values > 120 */ -static OPUS_INLINE opus_int32 silk_SQRT_APPROX( opus_int32 x ) -{ - opus_int32 y, lz, frac_Q7; - - if( x <= 0 ) { - return 0; - } - - silk_CLZ_FRAC(x, &lz, &frac_Q7); - - if( lz & 1 ) { - y = 32768; - } else { - y = 46214; /* 46214 = sqrt(2) * 32768 */ - } - - /* get scaling right */ - y >>= silk_RSHIFT(lz, 1); - - /* increment using fractional part of input */ - y = silk_SMLAWB(y, y, silk_SMULBB(213, frac_Q7)); - - return y; -} - -/* Divide two int32 values and return result as int32 in a given Q-domain */ -static OPUS_INLINE opus_int32 silk_DIV32_varQ( /* O returns a good approximation of "(a32 << Qres) / b32" */ - const opus_int32 a32, /* I numerator (Q0) */ - const opus_int32 b32, /* I denominator (Q0) */ - const opus_int Qres /* I Q-domain of result (>= 0) */ -) -{ - opus_int a_headrm, b_headrm, lshift; - opus_int32 b32_inv, a32_nrm, b32_nrm, result; - - silk_assert( b32 != 0 ); - silk_assert( Qres >= 0 ); - - /* Compute number of bits head room and normalize inputs */ - a_headrm = silk_CLZ32( silk_abs(a32) ) - 1; - a32_nrm = silk_LSHIFT(a32, a_headrm); /* Q: a_headrm */ - b_headrm = silk_CLZ32( silk_abs(b32) ) - 1; - b32_nrm = silk_LSHIFT(b32, b_headrm); /* Q: b_headrm */ - - /* Inverse of b32, with 14 bits of precision */ - b32_inv = silk_DIV32_16( silk_int32_MAX >> 2, silk_RSHIFT(b32_nrm, 16) ); /* Q: 29 + 16 - b_headrm */ - - /* First approximation */ - result = silk_SMULWB(a32_nrm, b32_inv); /* Q: 29 + a_headrm - b_headrm */ - - /* Compute residual by subtracting product of denominator and first approximation */ - /* It's OK to overflow because the final value of a32_nrm should always be small */ - a32_nrm = silk_SUB32_ovflw(a32_nrm, silk_LSHIFT_ovflw( silk_SMMUL(b32_nrm, result), 3 )); /* Q: a_headrm */ - - /* Refinement */ - result = silk_SMLAWB(result, a32_nrm, b32_inv); /* Q: 29 + a_headrm - b_headrm */ - - /* Convert to Qres domain */ - lshift = 29 + a_headrm - b_headrm - Qres; - if( lshift < 0 ) { - return silk_LSHIFT_SAT32(result, -lshift); - } else { - if( lshift < 32){ - return silk_RSHIFT(result, lshift); - } else { - /* Avoid undefined result */ - return 0; - } - } -} - -/* Invert int32 value and return result as int32 in a given Q-domain */ -static OPUS_INLINE opus_int32 silk_INVERSE32_varQ( /* O returns a good approximation of "(1 << Qres) / b32" */ - const opus_int32 b32, /* I denominator (Q0) */ - const opus_int Qres /* I Q-domain of result (> 0) */ -) -{ - opus_int b_headrm, lshift; - opus_int32 b32_inv, b32_nrm, err_Q32, result; - - silk_assert( b32 != 0 ); - silk_assert( Qres > 0 ); - - /* Compute number of bits head room and normalize input */ - b_headrm = silk_CLZ32( silk_abs(b32) ) - 1; - b32_nrm = silk_LSHIFT(b32, b_headrm); /* Q: b_headrm */ - - /* Inverse of b32, with 14 bits of precision */ - b32_inv = silk_DIV32_16( silk_int32_MAX >> 2, silk_RSHIFT(b32_nrm, 16) ); /* Q: 29 + 16 - b_headrm */ - - /* First approximation */ - result = silk_LSHIFT(b32_inv, 16); /* Q: 61 - b_headrm */ - - /* Compute residual by subtracting product of denominator and first approximation from one */ - err_Q32 = silk_LSHIFT( ((opus_int32)1<<29) - silk_SMULWB(b32_nrm, b32_inv), 3 ); /* Q32 */ - - /* Refinement */ - result = silk_SMLAWW(result, err_Q32, b32_inv); /* Q: 61 - b_headrm */ - - /* Convert to Qres domain */ - lshift = 61 - b_headrm - Qres; - if( lshift <= 0 ) { - return silk_LSHIFT_SAT32(result, -lshift); - } else { - if( lshift < 32){ - return silk_RSHIFT(result, lshift); - }else{ - /* Avoid undefined result */ - return 0; - } - } -} - -#ifdef __cplusplus -} -#endif - -#endif /* SILK_FIX_INLINES_H */ diff --git a/libs/SDL_mixer/external/opus/silk/LPC_analysis_filter.c b/libs/SDL_mixer/external/opus/silk/LPC_analysis_filter.c deleted file mode 100644 index d34b5eb..0000000 --- a/libs/SDL_mixer/external/opus/silk/LPC_analysis_filter.c +++ /dev/null @@ -1,111 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "SigProc_FIX.h" -#include "celt_lpc.h" - -/*******************************************/ -/* LPC analysis filter */ -/* NB! State is kept internally and the */ -/* filter always starts with zero state */ -/* first d output samples are set to zero */ -/*******************************************/ - -/* OPT: Using celt_fir() for this function should be faster, but it may cause - integer overflows in intermediate values (not final results), which the - current implementation silences by casting to unsigned. Enabling - this should be safe in pretty much all cases, even though it is not technically - C89-compliant. */ -#define USE_CELT_FIR 0 - -void silk_LPC_analysis_filter( - opus_int16 *out, /* O Output signal */ - const opus_int16 *in, /* I Input signal */ - const opus_int16 *B, /* I MA prediction coefficients, Q12 [order] */ - const opus_int32 len, /* I Signal length */ - const opus_int32 d, /* I Filter order */ - int arch /* I Run-time architecture */ -) -{ - opus_int j; -#if defined(FIXED_POINT) && USE_CELT_FIR - opus_int16 num[SILK_MAX_ORDER_LPC]; -#else - int ix; - opus_int32 out32_Q12, out32; - const opus_int16 *in_ptr; -#endif - - celt_assert( d >= 6 ); - celt_assert( (d & 1) == 0 ); - celt_assert( d <= len ); - -#if defined(FIXED_POINT) && USE_CELT_FIR - celt_assert( d <= SILK_MAX_ORDER_LPC ); - for ( j = 0; j < d; j++ ) { - num[ j ] = -B[ j ]; - } - celt_fir( in + d, num, out + d, len - d, d, arch ); - for ( j = 0; j < d; j++ ) { - out[ j ] = 0; - } -#else - (void)arch; - for( ix = d; ix < len; ix++ ) { - in_ptr = &in[ ix - 1 ]; - - out32_Q12 = silk_SMULBB( in_ptr[ 0 ], B[ 0 ] ); - /* Allowing wrap around so that two wraps can cancel each other. The rare - cases where the result wraps around can only be triggered by invalid streams*/ - out32_Q12 = silk_SMLABB_ovflw( out32_Q12, in_ptr[ -1 ], B[ 1 ] ); - out32_Q12 = silk_SMLABB_ovflw( out32_Q12, in_ptr[ -2 ], B[ 2 ] ); - out32_Q12 = silk_SMLABB_ovflw( out32_Q12, in_ptr[ -3 ], B[ 3 ] ); - out32_Q12 = silk_SMLABB_ovflw( out32_Q12, in_ptr[ -4 ], B[ 4 ] ); - out32_Q12 = silk_SMLABB_ovflw( out32_Q12, in_ptr[ -5 ], B[ 5 ] ); - for( j = 6; j < d; j += 2 ) { - out32_Q12 = silk_SMLABB_ovflw( out32_Q12, in_ptr[ -j ], B[ j ] ); - out32_Q12 = silk_SMLABB_ovflw( out32_Q12, in_ptr[ -j - 1 ], B[ j + 1 ] ); - } - - /* Subtract prediction */ - out32_Q12 = silk_SUB32_ovflw( silk_LSHIFT( (opus_int32)in_ptr[ 1 ], 12 ), out32_Q12 ); - - /* Scale to Q0 */ - out32 = silk_RSHIFT_ROUND( out32_Q12, 12 ); - - /* Saturate output */ - out[ ix ] = (opus_int16)silk_SAT16( out32 ); - } - - /* Set first d output samples to zero */ - silk_memset( out, 0, d * sizeof( opus_int16 ) ); -#endif -} diff --git a/libs/SDL_mixer/external/opus/silk/LPC_fit.c b/libs/SDL_mixer/external/opus/silk/LPC_fit.c deleted file mode 100644 index c0690a1..0000000 --- a/libs/SDL_mixer/external/opus/silk/LPC_fit.c +++ /dev/null @@ -1,82 +0,0 @@ -/*********************************************************************** -Copyright (c) 2013, Koen Vos. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "SigProc_FIX.h" - -/* Convert int32 coefficients to int16 coefs and make sure there's no wrap-around. - This logic is reused in _celt_lpc(). Any bug fixes should also be applied there. */ -void silk_LPC_fit( - opus_int16 *a_QOUT, /* O Output signal */ - opus_int32 *a_QIN, /* I/O Input signal */ - const opus_int QOUT, /* I Input Q domain */ - const opus_int QIN, /* I Input Q domain */ - const opus_int d /* I Filter order */ -) -{ - opus_int i, k, idx = 0; - opus_int32 maxabs, absval, chirp_Q16; - - /* Limit the maximum absolute value of the prediction coefficients, so that they'll fit in int16 */ - for( i = 0; i < 10; i++ ) { - /* Find maximum absolute value and its index */ - maxabs = 0; - for( k = 0; k < d; k++ ) { - absval = silk_abs( a_QIN[k] ); - if( absval > maxabs ) { - maxabs = absval; - idx = k; - } - } - maxabs = silk_RSHIFT_ROUND( maxabs, QIN - QOUT ); - - if( maxabs > silk_int16_MAX ) { - /* Reduce magnitude of prediction coefficients */ - maxabs = silk_min( maxabs, 163838 ); /* ( silk_int32_MAX >> 14 ) + silk_int16_MAX = 163838 */ - chirp_Q16 = SILK_FIX_CONST( 0.999, 16 ) - silk_DIV32( silk_LSHIFT( maxabs - silk_int16_MAX, 14 ), - silk_RSHIFT32( silk_MUL( maxabs, idx + 1), 2 ) ); - silk_bwexpander_32( a_QIN, d, chirp_Q16 ); - } else { - break; - } - } - - if( i == 10 ) { - /* Reached the last iteration, clip the coefficients */ - for( k = 0; k < d; k++ ) { - a_QOUT[ k ] = (opus_int16)silk_SAT16( silk_RSHIFT_ROUND( a_QIN[ k ], QIN - QOUT ) ); - a_QIN[ k ] = silk_LSHIFT( (opus_int32)a_QOUT[ k ], QIN - QOUT ); - } - } else { - for( k = 0; k < d; k++ ) { - a_QOUT[ k ] = (opus_int16)silk_RSHIFT_ROUND( a_QIN[ k ], QIN - QOUT ); - } - } -} diff --git a/libs/SDL_mixer/external/opus/silk/LPC_inv_pred_gain.c b/libs/SDL_mixer/external/opus/silk/LPC_inv_pred_gain.c deleted file mode 100644 index a3746a6..0000000 --- a/libs/SDL_mixer/external/opus/silk/LPC_inv_pred_gain.c +++ /dev/null @@ -1,141 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "SigProc_FIX.h" -#include "define.h" - -#define QA 24 -#define A_LIMIT SILK_FIX_CONST( 0.99975, QA ) - -#define MUL32_FRAC_Q(a32, b32, Q) ((opus_int32)(silk_RSHIFT_ROUND64(silk_SMULL(a32, b32), Q))) - -/* Compute inverse of LPC prediction gain, and */ -/* test if LPC coefficients are stable (all poles within unit circle) */ -static opus_int32 LPC_inverse_pred_gain_QA_c( /* O Returns inverse prediction gain in energy domain, Q30 */ - opus_int32 A_QA[ SILK_MAX_ORDER_LPC ], /* I Prediction coefficients */ - const opus_int order /* I Prediction order */ -) -{ - opus_int k, n, mult2Q; - opus_int32 invGain_Q30, rc_Q31, rc_mult1_Q30, rc_mult2, tmp1, tmp2; - - invGain_Q30 = SILK_FIX_CONST( 1, 30 ); - for( k = order - 1; k > 0; k-- ) { - /* Check for stability */ - if( ( A_QA[ k ] > A_LIMIT ) || ( A_QA[ k ] < -A_LIMIT ) ) { - return 0; - } - - /* Set RC equal to negated AR coef */ - rc_Q31 = -silk_LSHIFT( A_QA[ k ], 31 - QA ); - - /* rc_mult1_Q30 range: [ 1 : 2^30 ] */ - rc_mult1_Q30 = silk_SUB32( SILK_FIX_CONST( 1, 30 ), silk_SMMUL( rc_Q31, rc_Q31 ) ); - silk_assert( rc_mult1_Q30 > ( 1 << 15 ) ); /* reduce A_LIMIT if fails */ - silk_assert( rc_mult1_Q30 <= ( 1 << 30 ) ); - - /* Update inverse gain */ - /* invGain_Q30 range: [ 0 : 2^30 ] */ - invGain_Q30 = silk_LSHIFT( silk_SMMUL( invGain_Q30, rc_mult1_Q30 ), 2 ); - silk_assert( invGain_Q30 >= 0 ); - silk_assert( invGain_Q30 <= ( 1 << 30 ) ); - if( invGain_Q30 < SILK_FIX_CONST( 1.0f / MAX_PREDICTION_POWER_GAIN, 30 ) ) { - return 0; - } - - /* rc_mult2 range: [ 2^30 : silk_int32_MAX ] */ - mult2Q = 32 - silk_CLZ32( silk_abs( rc_mult1_Q30 ) ); - rc_mult2 = silk_INVERSE32_varQ( rc_mult1_Q30, mult2Q + 30 ); - - /* Update AR coefficient */ - for( n = 0; n < (k + 1) >> 1; n++ ) { - opus_int64 tmp64; - tmp1 = A_QA[ n ]; - tmp2 = A_QA[ k - n - 1 ]; - tmp64 = silk_RSHIFT_ROUND64( silk_SMULL( silk_SUB_SAT32(tmp1, - MUL32_FRAC_Q( tmp2, rc_Q31, 31 ) ), rc_mult2 ), mult2Q); - if( tmp64 > silk_int32_MAX || tmp64 < silk_int32_MIN ) { - return 0; - } - A_QA[ n ] = ( opus_int32 )tmp64; - tmp64 = silk_RSHIFT_ROUND64( silk_SMULL( silk_SUB_SAT32(tmp2, - MUL32_FRAC_Q( tmp1, rc_Q31, 31 ) ), rc_mult2), mult2Q); - if( tmp64 > silk_int32_MAX || tmp64 < silk_int32_MIN ) { - return 0; - } - A_QA[ k - n - 1 ] = ( opus_int32 )tmp64; - } - } - - /* Check for stability */ - if( ( A_QA[ k ] > A_LIMIT ) || ( A_QA[ k ] < -A_LIMIT ) ) { - return 0; - } - - /* Set RC equal to negated AR coef */ - rc_Q31 = -silk_LSHIFT( A_QA[ 0 ], 31 - QA ); - - /* Range: [ 1 : 2^30 ] */ - rc_mult1_Q30 = silk_SUB32( SILK_FIX_CONST( 1, 30 ), silk_SMMUL( rc_Q31, rc_Q31 ) ); - - /* Update inverse gain */ - /* Range: [ 0 : 2^30 ] */ - invGain_Q30 = silk_LSHIFT( silk_SMMUL( invGain_Q30, rc_mult1_Q30 ), 2 ); - silk_assert( invGain_Q30 >= 0 ); - silk_assert( invGain_Q30 <= ( 1 << 30 ) ); - if( invGain_Q30 < SILK_FIX_CONST( 1.0f / MAX_PREDICTION_POWER_GAIN, 30 ) ) { - return 0; - } - - return invGain_Q30; -} - -/* For input in Q12 domain */ -opus_int32 silk_LPC_inverse_pred_gain_c( /* O Returns inverse prediction gain in energy domain, Q30 */ - const opus_int16 *A_Q12, /* I Prediction coefficients, Q12 [order] */ - const opus_int order /* I Prediction order */ -) -{ - opus_int k; - opus_int32 Atmp_QA[ SILK_MAX_ORDER_LPC ]; - opus_int32 DC_resp = 0; - - /* Increase Q domain of the AR coefficients */ - for( k = 0; k < order; k++ ) { - DC_resp += (opus_int32)A_Q12[ k ]; - Atmp_QA[ k ] = silk_LSHIFT32( (opus_int32)A_Q12[ k ], QA - 12 ); - } - /* If the DC is unstable, we don't even need to do the full calculations */ - if( DC_resp >= 4096 ) { - return 0; - } - return LPC_inverse_pred_gain_QA_c( Atmp_QA, order ); -} diff --git a/libs/SDL_mixer/external/opus/silk/LP_variable_cutoff.c b/libs/SDL_mixer/external/opus/silk/LP_variable_cutoff.c deleted file mode 100644 index 79112ad..0000000 --- a/libs/SDL_mixer/external/opus/silk/LP_variable_cutoff.c +++ /dev/null @@ -1,135 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -/* - Elliptic/Cauer filters designed with 0.1 dB passband ripple, - 80 dB minimum stopband attenuation, and - [0.95 : 0.15 : 0.35] normalized cut off frequencies. -*/ - -#include "main.h" - -/* Helper function, interpolates the filter taps */ -static OPUS_INLINE void silk_LP_interpolate_filter_taps( - opus_int32 B_Q28[ TRANSITION_NB ], - opus_int32 A_Q28[ TRANSITION_NA ], - const opus_int ind, - const opus_int32 fac_Q16 -) -{ - opus_int nb, na; - - if( ind < TRANSITION_INT_NUM - 1 ) { - if( fac_Q16 > 0 ) { - if( fac_Q16 < 32768 ) { /* fac_Q16 is in range of a 16-bit int */ - /* Piece-wise linear interpolation of B and A */ - for( nb = 0; nb < TRANSITION_NB; nb++ ) { - B_Q28[ nb ] = silk_SMLAWB( - silk_Transition_LP_B_Q28[ ind ][ nb ], - silk_Transition_LP_B_Q28[ ind + 1 ][ nb ] - - silk_Transition_LP_B_Q28[ ind ][ nb ], - fac_Q16 ); - } - for( na = 0; na < TRANSITION_NA; na++ ) { - A_Q28[ na ] = silk_SMLAWB( - silk_Transition_LP_A_Q28[ ind ][ na ], - silk_Transition_LP_A_Q28[ ind + 1 ][ na ] - - silk_Transition_LP_A_Q28[ ind ][ na ], - fac_Q16 ); - } - } else { /* ( fac_Q16 - ( 1 << 16 ) ) is in range of a 16-bit int */ - silk_assert( fac_Q16 - ( 1 << 16 ) == silk_SAT16( fac_Q16 - ( 1 << 16 ) ) ); - /* Piece-wise linear interpolation of B and A */ - for( nb = 0; nb < TRANSITION_NB; nb++ ) { - B_Q28[ nb ] = silk_SMLAWB( - silk_Transition_LP_B_Q28[ ind + 1 ][ nb ], - silk_Transition_LP_B_Q28[ ind + 1 ][ nb ] - - silk_Transition_LP_B_Q28[ ind ][ nb ], - fac_Q16 - ( (opus_int32)1 << 16 ) ); - } - for( na = 0; na < TRANSITION_NA; na++ ) { - A_Q28[ na ] = silk_SMLAWB( - silk_Transition_LP_A_Q28[ ind + 1 ][ na ], - silk_Transition_LP_A_Q28[ ind + 1 ][ na ] - - silk_Transition_LP_A_Q28[ ind ][ na ], - fac_Q16 - ( (opus_int32)1 << 16 ) ); - } - } - } else { - silk_memcpy( B_Q28, silk_Transition_LP_B_Q28[ ind ], TRANSITION_NB * sizeof( opus_int32 ) ); - silk_memcpy( A_Q28, silk_Transition_LP_A_Q28[ ind ], TRANSITION_NA * sizeof( opus_int32 ) ); - } - } else { - silk_memcpy( B_Q28, silk_Transition_LP_B_Q28[ TRANSITION_INT_NUM - 1 ], TRANSITION_NB * sizeof( opus_int32 ) ); - silk_memcpy( A_Q28, silk_Transition_LP_A_Q28[ TRANSITION_INT_NUM - 1 ], TRANSITION_NA * sizeof( opus_int32 ) ); - } -} - -/* Low-pass filter with variable cutoff frequency based on */ -/* piece-wise linear interpolation between elliptic filters */ -/* Start by setting psEncC->mode <> 0; */ -/* Deactivate by setting psEncC->mode = 0; */ -void silk_LP_variable_cutoff( - silk_LP_state *psLP, /* I/O LP filter state */ - opus_int16 *frame, /* I/O Low-pass filtered output signal */ - const opus_int frame_length /* I Frame length */ -) -{ - opus_int32 B_Q28[ TRANSITION_NB ], A_Q28[ TRANSITION_NA ], fac_Q16 = 0; - opus_int ind = 0; - - silk_assert( psLP->transition_frame_no >= 0 && psLP->transition_frame_no <= TRANSITION_FRAMES ); - - /* Run filter if needed */ - if( psLP->mode != 0 ) { - /* Calculate index and interpolation factor for interpolation */ -#if( TRANSITION_INT_STEPS == 64 ) - fac_Q16 = silk_LSHIFT( TRANSITION_FRAMES - psLP->transition_frame_no, 16 - 6 ); -#else - fac_Q16 = silk_DIV32_16( silk_LSHIFT( TRANSITION_FRAMES - psLP->transition_frame_no, 16 ), TRANSITION_FRAMES ); -#endif - ind = silk_RSHIFT( fac_Q16, 16 ); - fac_Q16 -= silk_LSHIFT( ind, 16 ); - - silk_assert( ind >= 0 ); - silk_assert( ind < TRANSITION_INT_NUM ); - - /* Interpolate filter coefficients */ - silk_LP_interpolate_filter_taps( B_Q28, A_Q28, ind, fac_Q16 ); - - /* Update transition frame number for next frame */ - psLP->transition_frame_no = silk_LIMIT( psLP->transition_frame_no + psLP->mode, 0, TRANSITION_FRAMES ); - - /* ARMA low-pass filtering */ - silk_assert( TRANSITION_NB == 3 && TRANSITION_NA == 2 ); - silk_biquad_alt_stride1( frame, B_Q28, A_Q28, psLP->In_LP_State, frame, frame_length); - } -} diff --git a/libs/SDL_mixer/external/opus/silk/MacroCount.h b/libs/SDL_mixer/external/opus/silk/MacroCount.h deleted file mode 100644 index dab2f57..0000000 --- a/libs/SDL_mixer/external/opus/silk/MacroCount.h +++ /dev/null @@ -1,710 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifndef SIGPROCFIX_API_MACROCOUNT_H -#define SIGPROCFIX_API_MACROCOUNT_H - -#ifdef silk_MACRO_COUNT -#include -#define varDefine opus_int64 ops_count = 0; - -extern opus_int64 ops_count; - -static OPUS_INLINE opus_int64 silk_SaveCount(){ - return(ops_count); -} - -static OPUS_INLINE opus_int64 silk_SaveResetCount(){ - opus_int64 ret; - - ret = ops_count; - ops_count = 0; - return(ret); -} - -static OPUS_INLINE silk_PrintCount(){ - printf("ops_count = %d \n ", (opus_int32)ops_count); -} - -#undef silk_MUL -static OPUS_INLINE opus_int32 silk_MUL(opus_int32 a32, opus_int32 b32){ - opus_int32 ret; - ops_count += 4; - ret = a32 * b32; - return ret; -} - -#undef silk_MUL_uint -static OPUS_INLINE opus_uint32 silk_MUL_uint(opus_uint32 a32, opus_uint32 b32){ - opus_uint32 ret; - ops_count += 4; - ret = a32 * b32; - return ret; -} -#undef silk_MLA -static OPUS_INLINE opus_int32 silk_MLA(opus_int32 a32, opus_int32 b32, opus_int32 c32){ - opus_int32 ret; - ops_count += 4; - ret = a32 + b32 * c32; - return ret; -} - -#undef silk_MLA_uint -static OPUS_INLINE opus_int32 silk_MLA_uint(opus_uint32 a32, opus_uint32 b32, opus_uint32 c32){ - opus_uint32 ret; - ops_count += 4; - ret = a32 + b32 * c32; - return ret; -} - -#undef silk_SMULWB -static OPUS_INLINE opus_int32 silk_SMULWB(opus_int32 a32, opus_int32 b32){ - opus_int32 ret; - ops_count += 5; - ret = (a32 >> 16) * (opus_int32)((opus_int16)b32) + (((a32 & 0x0000FFFF) * (opus_int32)((opus_int16)b32)) >> 16); - return ret; -} -#undef silk_SMLAWB -static OPUS_INLINE opus_int32 silk_SMLAWB(opus_int32 a32, opus_int32 b32, opus_int32 c32){ - opus_int32 ret; - ops_count += 5; - ret = ((a32) + ((((b32) >> 16) * (opus_int32)((opus_int16)(c32))) + ((((b32) & 0x0000FFFF) * (opus_int32)((opus_int16)(c32))) >> 16))); - return ret; -} - -#undef silk_SMULWT -static OPUS_INLINE opus_int32 silk_SMULWT(opus_int32 a32, opus_int32 b32){ - opus_int32 ret; - ops_count += 4; - ret = (a32 >> 16) * (b32 >> 16) + (((a32 & 0x0000FFFF) * (b32 >> 16)) >> 16); - return ret; -} -#undef silk_SMLAWT -static OPUS_INLINE opus_int32 silk_SMLAWT(opus_int32 a32, opus_int32 b32, opus_int32 c32){ - opus_int32 ret; - ops_count += 4; - ret = a32 + ((b32 >> 16) * (c32 >> 16)) + (((b32 & 0x0000FFFF) * ((c32 >> 16)) >> 16)); - return ret; -} - -#undef silk_SMULBB -static OPUS_INLINE opus_int32 silk_SMULBB(opus_int32 a32, opus_int32 b32){ - opus_int32 ret; - ops_count += 1; - ret = (opus_int32)((opus_int16)a32) * (opus_int32)((opus_int16)b32); - return ret; -} -#undef silk_SMLABB -static OPUS_INLINE opus_int32 silk_SMLABB(opus_int32 a32, opus_int32 b32, opus_int32 c32){ - opus_int32 ret; - ops_count += 1; - ret = a32 + (opus_int32)((opus_int16)b32) * (opus_int32)((opus_int16)c32); - return ret; -} - -#undef silk_SMULBT -static OPUS_INLINE opus_int32 silk_SMULBT(opus_int32 a32, opus_int32 b32 ){ - opus_int32 ret; - ops_count += 4; - ret = ((opus_int32)((opus_int16)a32)) * (b32 >> 16); - return ret; -} - -#undef silk_SMLABT -static OPUS_INLINE opus_int32 silk_SMLABT(opus_int32 a32, opus_int32 b32, opus_int32 c32){ - opus_int32 ret; - ops_count += 1; - ret = a32 + ((opus_int32)((opus_int16)b32)) * (c32 >> 16); - return ret; -} - -#undef silk_SMULTT -static OPUS_INLINE opus_int32 silk_SMULTT(opus_int32 a32, opus_int32 b32){ - opus_int32 ret; - ops_count += 1; - ret = (a32 >> 16) * (b32 >> 16); - return ret; -} - -#undef silk_SMLATT -static OPUS_INLINE opus_int32 silk_SMLATT(opus_int32 a32, opus_int32 b32, opus_int32 c32){ - opus_int32 ret; - ops_count += 1; - ret = a32 + (b32 >> 16) * (c32 >> 16); - return ret; -} - - -/* multiply-accumulate macros that allow overflow in the addition (ie, no asserts in debug mode)*/ -#undef silk_MLA_ovflw -#define silk_MLA_ovflw silk_MLA - -#undef silk_SMLABB_ovflw -#define silk_SMLABB_ovflw silk_SMLABB - -#undef silk_SMLABT_ovflw -#define silk_SMLABT_ovflw silk_SMLABT - -#undef silk_SMLATT_ovflw -#define silk_SMLATT_ovflw silk_SMLATT - -#undef silk_SMLAWB_ovflw -#define silk_SMLAWB_ovflw silk_SMLAWB - -#undef silk_SMLAWT_ovflw -#define silk_SMLAWT_ovflw silk_SMLAWT - -#undef silk_SMULL -static OPUS_INLINE opus_int64 silk_SMULL(opus_int32 a32, opus_int32 b32){ - opus_int64 ret; - ops_count += 8; - ret = ((opus_int64)(a32) * /*(opus_int64)*/(b32)); - return ret; -} - -#undef silk_SMLAL -static OPUS_INLINE opus_int64 silk_SMLAL(opus_int64 a64, opus_int32 b32, opus_int32 c32){ - opus_int64 ret; - ops_count += 8; - ret = a64 + ((opus_int64)(b32) * /*(opus_int64)*/(c32)); - return ret; -} -#undef silk_SMLALBB -static OPUS_INLINE opus_int64 silk_SMLALBB(opus_int64 a64, opus_int16 b16, opus_int16 c16){ - opus_int64 ret; - ops_count += 4; - ret = a64 + ((opus_int64)(b16) * /*(opus_int64)*/(c16)); - return ret; -} - -#undef SigProcFIX_CLZ16 -static OPUS_INLINE opus_int32 SigProcFIX_CLZ16(opus_int16 in16) -{ - opus_int32 out32 = 0; - ops_count += 10; - if( in16 == 0 ) { - return 16; - } - /* test nibbles */ - if( in16 & 0xFF00 ) { - if( in16 & 0xF000 ) { - in16 >>= 12; - } else { - out32 += 4; - in16 >>= 8; - } - } else { - if( in16 & 0xFFF0 ) { - out32 += 8; - in16 >>= 4; - } else { - out32 += 12; - } - } - /* test bits and return */ - if( in16 & 0xC ) { - if( in16 & 0x8 ) - return out32 + 0; - else - return out32 + 1; - } else { - if( in16 & 0xE ) - return out32 + 2; - else - return out32 + 3; - } -} - -#undef SigProcFIX_CLZ32 -static OPUS_INLINE opus_int32 SigProcFIX_CLZ32(opus_int32 in32) -{ - /* test highest 16 bits and convert to opus_int16 */ - ops_count += 2; - if( in32 & 0xFFFF0000 ) { - return SigProcFIX_CLZ16((opus_int16)(in32 >> 16)); - } else { - return SigProcFIX_CLZ16((opus_int16)in32) + 16; - } -} - -#undef silk_DIV32 -static OPUS_INLINE opus_int32 silk_DIV32(opus_int32 a32, opus_int32 b32){ - ops_count += 64; - return a32 / b32; -} - -#undef silk_DIV32_16 -static OPUS_INLINE opus_int32 silk_DIV32_16(opus_int32 a32, opus_int32 b32){ - ops_count += 32; - return a32 / b32; -} - -#undef silk_SAT8 -static OPUS_INLINE opus_int8 silk_SAT8(opus_int64 a){ - opus_int8 tmp; - ops_count += 1; - tmp = (opus_int8)((a) > silk_int8_MAX ? silk_int8_MAX : \ - ((a) < silk_int8_MIN ? silk_int8_MIN : (a))); - return(tmp); -} - -#undef silk_SAT16 -static OPUS_INLINE opus_int16 silk_SAT16(opus_int64 a){ - opus_int16 tmp; - ops_count += 1; - tmp = (opus_int16)((a) > silk_int16_MAX ? silk_int16_MAX : \ - ((a) < silk_int16_MIN ? silk_int16_MIN : (a))); - return(tmp); -} -#undef silk_SAT32 -static OPUS_INLINE opus_int32 silk_SAT32(opus_int64 a){ - opus_int32 tmp; - ops_count += 1; - tmp = (opus_int32)((a) > silk_int32_MAX ? silk_int32_MAX : \ - ((a) < silk_int32_MIN ? silk_int32_MIN : (a))); - return(tmp); -} -#undef silk_POS_SAT32 -static OPUS_INLINE opus_int32 silk_POS_SAT32(opus_int64 a){ - opus_int32 tmp; - ops_count += 1; - tmp = (opus_int32)((a) > silk_int32_MAX ? silk_int32_MAX : (a)); - return(tmp); -} - -#undef silk_ADD_POS_SAT8 -static OPUS_INLINE opus_int8 silk_ADD_POS_SAT8(opus_int64 a, opus_int64 b){ - opus_int8 tmp; - ops_count += 1; - tmp = (opus_int8)((((a)+(b)) & 0x80) ? silk_int8_MAX : ((a)+(b))); - return(tmp); -} -#undef silk_ADD_POS_SAT16 -static OPUS_INLINE opus_int16 silk_ADD_POS_SAT16(opus_int64 a, opus_int64 b){ - opus_int16 tmp; - ops_count += 1; - tmp = (opus_int16)((((a)+(b)) & 0x8000) ? silk_int16_MAX : ((a)+(b))); - return(tmp); -} - -#undef silk_ADD_POS_SAT32 -static OPUS_INLINE opus_int32 silk_ADD_POS_SAT32(opus_int64 a, opus_int64 b){ - opus_int32 tmp; - ops_count += 1; - tmp = (opus_int32)((((a)+(b)) & 0x80000000) ? silk_int32_MAX : ((a)+(b))); - return(tmp); -} - -#undef silk_LSHIFT8 -static OPUS_INLINE opus_int8 silk_LSHIFT8(opus_int8 a, opus_int32 shift){ - opus_int8 ret; - ops_count += 1; - ret = a << shift; - return ret; -} -#undef silk_LSHIFT16 -static OPUS_INLINE opus_int16 silk_LSHIFT16(opus_int16 a, opus_int32 shift){ - opus_int16 ret; - ops_count += 1; - ret = a << shift; - return ret; -} -#undef silk_LSHIFT32 -static OPUS_INLINE opus_int32 silk_LSHIFT32(opus_int32 a, opus_int32 shift){ - opus_int32 ret; - ops_count += 1; - ret = a << shift; - return ret; -} -#undef silk_LSHIFT64 -static OPUS_INLINE opus_int64 silk_LSHIFT64(opus_int64 a, opus_int shift){ - ops_count += 1; - return a << shift; -} - -#undef silk_LSHIFT_ovflw -static OPUS_INLINE opus_int32 silk_LSHIFT_ovflw(opus_int32 a, opus_int32 shift){ - ops_count += 1; - return a << shift; -} - -#undef silk_LSHIFT_uint -static OPUS_INLINE opus_uint32 silk_LSHIFT_uint(opus_uint32 a, opus_int32 shift){ - opus_uint32 ret; - ops_count += 1; - ret = a << shift; - return ret; -} - -#undef silk_RSHIFT8 -static OPUS_INLINE opus_int8 silk_RSHIFT8(opus_int8 a, opus_int32 shift){ - ops_count += 1; - return a >> shift; -} -#undef silk_RSHIFT16 -static OPUS_INLINE opus_int16 silk_RSHIFT16(opus_int16 a, opus_int32 shift){ - ops_count += 1; - return a >> shift; -} -#undef silk_RSHIFT32 -static OPUS_INLINE opus_int32 silk_RSHIFT32(opus_int32 a, opus_int32 shift){ - ops_count += 1; - return a >> shift; -} -#undef silk_RSHIFT64 -static OPUS_INLINE opus_int64 silk_RSHIFT64(opus_int64 a, opus_int64 shift){ - ops_count += 1; - return a >> shift; -} - -#undef silk_RSHIFT_uint -static OPUS_INLINE opus_uint32 silk_RSHIFT_uint(opus_uint32 a, opus_int32 shift){ - ops_count += 1; - return a >> shift; -} - -#undef silk_ADD_LSHIFT -static OPUS_INLINE opus_int32 silk_ADD_LSHIFT(opus_int32 a, opus_int32 b, opus_int32 shift){ - opus_int32 ret; - ops_count += 1; - ret = a + (b << shift); - return ret; /* shift >= 0*/ -} -#undef silk_ADD_LSHIFT32 -static OPUS_INLINE opus_int32 silk_ADD_LSHIFT32(opus_int32 a, opus_int32 b, opus_int32 shift){ - opus_int32 ret; - ops_count += 1; - ret = a + (b << shift); - return ret; /* shift >= 0*/ -} -#undef silk_ADD_LSHIFT_uint -static OPUS_INLINE opus_uint32 silk_ADD_LSHIFT_uint(opus_uint32 a, opus_uint32 b, opus_int32 shift){ - opus_uint32 ret; - ops_count += 1; - ret = a + (b << shift); - return ret; /* shift >= 0*/ -} -#undef silk_ADD_RSHIFT -static OPUS_INLINE opus_int32 silk_ADD_RSHIFT(opus_int32 a, opus_int32 b, opus_int32 shift){ - opus_int32 ret; - ops_count += 1; - ret = a + (b >> shift); - return ret; /* shift > 0*/ -} -#undef silk_ADD_RSHIFT32 -static OPUS_INLINE opus_int32 silk_ADD_RSHIFT32(opus_int32 a, opus_int32 b, opus_int32 shift){ - opus_int32 ret; - ops_count += 1; - ret = a + (b >> shift); - return ret; /* shift > 0*/ -} -#undef silk_ADD_RSHIFT_uint -static OPUS_INLINE opus_uint32 silk_ADD_RSHIFT_uint(opus_uint32 a, opus_uint32 b, opus_int32 shift){ - opus_uint32 ret; - ops_count += 1; - ret = a + (b >> shift); - return ret; /* shift > 0*/ -} -#undef silk_SUB_LSHIFT32 -static OPUS_INLINE opus_int32 silk_SUB_LSHIFT32(opus_int32 a, opus_int32 b, opus_int32 shift){ - opus_int32 ret; - ops_count += 1; - ret = a - (b << shift); - return ret; /* shift >= 0*/ -} -#undef silk_SUB_RSHIFT32 -static OPUS_INLINE opus_int32 silk_SUB_RSHIFT32(opus_int32 a, opus_int32 b, opus_int32 shift){ - opus_int32 ret; - ops_count += 1; - ret = a - (b >> shift); - return ret; /* shift > 0*/ -} - -#undef silk_RSHIFT_ROUND -static OPUS_INLINE opus_int32 silk_RSHIFT_ROUND(opus_int32 a, opus_int32 shift){ - opus_int32 ret; - ops_count += 3; - ret = shift == 1 ? (a >> 1) + (a & 1) : ((a >> (shift - 1)) + 1) >> 1; - return ret; -} - -#undef silk_RSHIFT_ROUND64 -static OPUS_INLINE opus_int64 silk_RSHIFT_ROUND64(opus_int64 a, opus_int32 shift){ - opus_int64 ret; - ops_count += 6; - ret = shift == 1 ? (a >> 1) + (a & 1) : ((a >> (shift - 1)) + 1) >> 1; - return ret; -} - -#undef silk_abs_int64 -static OPUS_INLINE opus_int64 silk_abs_int64(opus_int64 a){ - ops_count += 1; - return (((a) > 0) ? (a) : -(a)); /* Be careful, silk_abs returns wrong when input equals to silk_intXX_MIN*/ -} - -#undef silk_abs_int32 -static OPUS_INLINE opus_int32 silk_abs_int32(opus_int32 a){ - ops_count += 1; - return silk_abs(a); -} - - -#undef silk_min -static silk_min(a, b){ - ops_count += 1; - return (((a) < (b)) ? (a) : (b)); -} -#undef silk_max -static silk_max(a, b){ - ops_count += 1; - return (((a) > (b)) ? (a) : (b)); -} -#undef silk_sign -static silk_sign(a){ - ops_count += 1; - return ((a) > 0 ? 1 : ( (a) < 0 ? -1 : 0 )); -} - -#undef silk_ADD16 -static OPUS_INLINE opus_int16 silk_ADD16(opus_int16 a, opus_int16 b){ - opus_int16 ret; - ops_count += 1; - ret = a + b; - return ret; -} - -#undef silk_ADD32 -static OPUS_INLINE opus_int32 silk_ADD32(opus_int32 a, opus_int32 b){ - opus_int32 ret; - ops_count += 1; - ret = a + b; - return ret; -} - -#undef silk_ADD64 -static OPUS_INLINE opus_int64 silk_ADD64(opus_int64 a, opus_int64 b){ - opus_int64 ret; - ops_count += 2; - ret = a + b; - return ret; -} - -#undef silk_SUB16 -static OPUS_INLINE opus_int16 silk_SUB16(opus_int16 a, opus_int16 b){ - opus_int16 ret; - ops_count += 1; - ret = a - b; - return ret; -} - -#undef silk_SUB32 -static OPUS_INLINE opus_int32 silk_SUB32(opus_int32 a, opus_int32 b){ - opus_int32 ret; - ops_count += 1; - ret = a - b; - return ret; -} - -#undef silk_SUB64 -static OPUS_INLINE opus_int64 silk_SUB64(opus_int64 a, opus_int64 b){ - opus_int64 ret; - ops_count += 2; - ret = a - b; - return ret; -} - -#undef silk_ADD_SAT16 -static OPUS_INLINE opus_int16 silk_ADD_SAT16( opus_int16 a16, opus_int16 b16 ) { - opus_int16 res; - /* Nb will be counted in AKP_add32 and silk_SAT16*/ - res = (opus_int16)silk_SAT16( silk_ADD32( (opus_int32)(a16), (b16) ) ); - return res; -} - -#undef silk_ADD_SAT32 -static OPUS_INLINE opus_int32 silk_ADD_SAT32(opus_int32 a32, opus_int32 b32){ - opus_int32 res; - ops_count += 1; - res = ((((a32) + (b32)) & 0x80000000) == 0 ? \ - ((((a32) & (b32)) & 0x80000000) != 0 ? silk_int32_MIN : (a32)+(b32)) : \ - ((((a32) | (b32)) & 0x80000000) == 0 ? silk_int32_MAX : (a32)+(b32)) ); - return res; -} - -#undef silk_ADD_SAT64 -static OPUS_INLINE opus_int64 silk_ADD_SAT64( opus_int64 a64, opus_int64 b64 ) { - opus_int64 res; - ops_count += 1; - res = ((((a64) + (b64)) & 0x8000000000000000LL) == 0 ? \ - ((((a64) & (b64)) & 0x8000000000000000LL) != 0 ? silk_int64_MIN : (a64)+(b64)) : \ - ((((a64) | (b64)) & 0x8000000000000000LL) == 0 ? silk_int64_MAX : (a64)+(b64)) ); - return res; -} - -#undef silk_SUB_SAT16 -static OPUS_INLINE opus_int16 silk_SUB_SAT16( opus_int16 a16, opus_int16 b16 ) { - opus_int16 res; - silk_assert(0); - /* Nb will be counted in sub-macros*/ - res = (opus_int16)silk_SAT16( silk_SUB32( (opus_int32)(a16), (b16) ) ); - return res; -} - -#undef silk_SUB_SAT32 -static OPUS_INLINE opus_int32 silk_SUB_SAT32( opus_int32 a32, opus_int32 b32 ) { - opus_int32 res; - ops_count += 1; - res = ((((a32)-(b32)) & 0x80000000) == 0 ? \ - (( (a32) & ((b32)^0x80000000) & 0x80000000) ? silk_int32_MIN : (a32)-(b32)) : \ - ((((a32)^0x80000000) & (b32) & 0x80000000) ? silk_int32_MAX : (a32)-(b32)) ); - return res; -} - -#undef silk_SUB_SAT64 -static OPUS_INLINE opus_int64 silk_SUB_SAT64( opus_int64 a64, opus_int64 b64 ) { - opus_int64 res; - ops_count += 1; - res = ((((a64)-(b64)) & 0x8000000000000000LL) == 0 ? \ - (( (a64) & ((b64)^0x8000000000000000LL) & 0x8000000000000000LL) ? silk_int64_MIN : (a64)-(b64)) : \ - ((((a64)^0x8000000000000000LL) & (b64) & 0x8000000000000000LL) ? silk_int64_MAX : (a64)-(b64)) ); - - return res; -} - -#undef silk_SMULWW -static OPUS_INLINE opus_int32 silk_SMULWW(opus_int32 a32, opus_int32 b32){ - opus_int32 ret; - /* Nb will be counted in sub-macros*/ - ret = silk_MLA(silk_SMULWB((a32), (b32)), (a32), silk_RSHIFT_ROUND((b32), 16)); - return ret; -} - -#undef silk_SMLAWW -static OPUS_INLINE opus_int32 silk_SMLAWW(opus_int32 a32, opus_int32 b32, opus_int32 c32){ - opus_int32 ret; - /* Nb will be counted in sub-macros*/ - ret = silk_MLA(silk_SMLAWB((a32), (b32), (c32)), (b32), silk_RSHIFT_ROUND((c32), 16)); - return ret; -} - -#undef silk_min_int -static OPUS_INLINE opus_int silk_min_int(opus_int a, opus_int b) -{ - ops_count += 1; - return (((a) < (b)) ? (a) : (b)); -} - -#undef silk_min_16 -static OPUS_INLINE opus_int16 silk_min_16(opus_int16 a, opus_int16 b) -{ - ops_count += 1; - return (((a) < (b)) ? (a) : (b)); -} -#undef silk_min_32 -static OPUS_INLINE opus_int32 silk_min_32(opus_int32 a, opus_int32 b) -{ - ops_count += 1; - return (((a) < (b)) ? (a) : (b)); -} -#undef silk_min_64 -static OPUS_INLINE opus_int64 silk_min_64(opus_int64 a, opus_int64 b) -{ - ops_count += 1; - return (((a) < (b)) ? (a) : (b)); -} - -/* silk_min() versions with typecast in the function call */ -#undef silk_max_int -static OPUS_INLINE opus_int silk_max_int(opus_int a, opus_int b) -{ - ops_count += 1; - return (((a) > (b)) ? (a) : (b)); -} -#undef silk_max_16 -static OPUS_INLINE opus_int16 silk_max_16(opus_int16 a, opus_int16 b) -{ - ops_count += 1; - return (((a) > (b)) ? (a) : (b)); -} -#undef silk_max_32 -static OPUS_INLINE opus_int32 silk_max_32(opus_int32 a, opus_int32 b) -{ - ops_count += 1; - return (((a) > (b)) ? (a) : (b)); -} - -#undef silk_max_64 -static OPUS_INLINE opus_int64 silk_max_64(opus_int64 a, opus_int64 b) -{ - ops_count += 1; - return (((a) > (b)) ? (a) : (b)); -} - - -#undef silk_LIMIT_int -static OPUS_INLINE opus_int silk_LIMIT_int(opus_int a, opus_int limit1, opus_int limit2) -{ - opus_int ret; - ops_count += 6; - - ret = ((limit1) > (limit2) ? ((a) > (limit1) ? (limit1) : ((a) < (limit2) ? (limit2) : (a))) \ - : ((a) > (limit2) ? (limit2) : ((a) < (limit1) ? (limit1) : (a)))); - - return(ret); -} - -#undef silk_LIMIT_16 -static OPUS_INLINE opus_int16 silk_LIMIT_16(opus_int16 a, opus_int16 limit1, opus_int16 limit2) -{ - opus_int16 ret; - ops_count += 6; - - ret = ((limit1) > (limit2) ? ((a) > (limit1) ? (limit1) : ((a) < (limit2) ? (limit2) : (a))) \ - : ((a) > (limit2) ? (limit2) : ((a) < (limit1) ? (limit1) : (a)))); - -return(ret); -} - - -#undef silk_LIMIT_32 -static OPUS_INLINE opus_int32 silk_LIMIT_32(opus_int32 a, opus_int32 limit1, opus_int32 limit2) -{ - opus_int32 ret; - ops_count += 6; - - ret = ((limit1) > (limit2) ? ((a) > (limit1) ? (limit1) : ((a) < (limit2) ? (limit2) : (a))) \ - : ((a) > (limit2) ? (limit2) : ((a) < (limit1) ? (limit1) : (a)))); - return(ret); -} - -#else -#define varDefine -#define silk_SaveCount() - -#endif -#endif - diff --git a/libs/SDL_mixer/external/opus/silk/MacroDebug.h b/libs/SDL_mixer/external/opus/silk/MacroDebug.h deleted file mode 100644 index 3110da9..0000000 --- a/libs/SDL_mixer/external/opus/silk/MacroDebug.h +++ /dev/null @@ -1,945 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Copyright (C) 2012 Xiph.Org Foundation -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifndef MACRO_DEBUG_H -#define MACRO_DEBUG_H - -/* Redefine macro functions with extensive assertion in DEBUG mode. - As functions can't be undefined, this file can't work with SigProcFIX_MacroCount.h */ - -#if ( defined (FIXED_DEBUG) || ( 0 && defined (_DEBUG) ) ) && !defined (silk_MACRO_COUNT) - -#undef silk_ADD16 -#define silk_ADD16(a,b) silk_ADD16_((a), (b), __FILE__, __LINE__) -static OPUS_INLINE opus_int16 silk_ADD16_(opus_int16 a, opus_int16 b, char *file, int line){ - opus_int16 ret; - - ret = a + b; - if ( ret != silk_ADD_SAT16( a, b ) ) - { - fprintf (stderr, "silk_ADD16(%d, %d) in %s: line %d\n", a, b, file, line); -#ifdef FIXED_DEBUG_ASSERT - silk_assert( 0 ); -#endif - } - return ret; -} - -#undef silk_ADD32 -#define silk_ADD32(a,b) silk_ADD32_((a), (b), __FILE__, __LINE__) -static OPUS_INLINE opus_int32 silk_ADD32_(opus_int32 a, opus_int32 b, char *file, int line){ - opus_int32 ret; - - ret = (opus_int32)((opus_uint32)a + (opus_uint32)b); - if ( ret != silk_ADD_SAT32( a, b ) ) - { - fprintf (stderr, "silk_ADD32(%d, %d) in %s: line %d\n", a, b, file, line); -#ifdef FIXED_DEBUG_ASSERT - silk_assert( 0 ); -#endif - } - return ret; -} - -#undef silk_ADD64 -#define silk_ADD64(a,b) silk_ADD64_((a), (b), __FILE__, __LINE__) -static OPUS_INLINE opus_int64 silk_ADD64_(opus_int64 a, opus_int64 b, char *file, int line){ - opus_int64 ret; - - ret = a + b; - if ( ret != silk_ADD_SAT64( a, b ) ) - { - fprintf (stderr, "silk_ADD64(%lld, %lld) in %s: line %d\n", (long long)a, (long long)b, file, line); -#ifdef FIXED_DEBUG_ASSERT - silk_assert( 0 ); -#endif - } - return ret; -} - -#undef silk_SUB16 -#define silk_SUB16(a,b) silk_SUB16_((a), (b), __FILE__, __LINE__) -static OPUS_INLINE opus_int16 silk_SUB16_(opus_int16 a, opus_int16 b, char *file, int line){ - opus_int16 ret; - - ret = a - b; - if ( ret != silk_SUB_SAT16( a, b ) ) - { - fprintf (stderr, "silk_SUB16(%d, %d) in %s: line %d\n", a, b, file, line); -#ifdef FIXED_DEBUG_ASSERT - silk_assert( 0 ); -#endif - } - return ret; -} - -#undef silk_SUB32 -#define silk_SUB32(a,b) silk_SUB32_((a), (b), __FILE__, __LINE__) -static OPUS_INLINE opus_int32 silk_SUB32_(opus_int32 a, opus_int32 b, char *file, int line){ - opus_int64 ret; - - ret = a - (opus_int64)b; - if ( ret != silk_SUB_SAT32( a, b ) ) - { - fprintf (stderr, "silk_SUB32(%d, %d) in %s: line %d\n", a, b, file, line); -#ifdef FIXED_DEBUG_ASSERT - silk_assert( 0 ); -#endif - } - return ret; -} - -#undef silk_SUB64 -#define silk_SUB64(a,b) silk_SUB64_((a), (b), __FILE__, __LINE__) -static OPUS_INLINE opus_int64 silk_SUB64_(opus_int64 a, opus_int64 b, char *file, int line){ - opus_int64 ret; - - ret = a - b; - if ( ret != silk_SUB_SAT64( a, b ) ) - { - fprintf (stderr, "silk_SUB64(%lld, %lld) in %s: line %d\n", (long long)a, (long long)b, file, line); -#ifdef FIXED_DEBUG_ASSERT - silk_assert( 0 ); -#endif - } - return ret; -} - -#undef silk_ADD_SAT16 -#define silk_ADD_SAT16(a,b) silk_ADD_SAT16_((a), (b), __FILE__, __LINE__) -static OPUS_INLINE opus_int16 silk_ADD_SAT16_( opus_int16 a16, opus_int16 b16, char *file, int line) { - opus_int16 res; - res = (opus_int16)silk_SAT16( silk_ADD32( (opus_int32)(a16), (b16) ) ); - if ( res != silk_SAT16( (opus_int32)a16 + (opus_int32)b16 ) ) - { - fprintf (stderr, "silk_ADD_SAT16(%d, %d) in %s: line %d\n", a16, b16, file, line); -#ifdef FIXED_DEBUG_ASSERT - silk_assert( 0 ); -#endif - } - return res; -} - -#undef silk_ADD_SAT32 -#define silk_ADD_SAT32(a,b) silk_ADD_SAT32_((a), (b), __FILE__, __LINE__) -static OPUS_INLINE opus_int32 silk_ADD_SAT32_(opus_int32 a32, opus_int32 b32, char *file, int line){ - opus_int32 res; - res = ((((opus_uint32)(a32) + (opus_uint32)(b32)) & 0x80000000) == 0 ? \ - ((((a32) & (b32)) & 0x80000000) != 0 ? silk_int32_MIN : (a32)+(b32)) : \ - ((((a32) | (b32)) & 0x80000000) == 0 ? silk_int32_MAX : (a32)+(b32)) ); - if ( res != silk_SAT32( (opus_int64)a32 + (opus_int64)b32 ) ) - { - fprintf (stderr, "silk_ADD_SAT32(%d, %d) in %s: line %d\n", a32, b32, file, line); -#ifdef FIXED_DEBUG_ASSERT - silk_assert( 0 ); -#endif - } - return res; -} - -#undef silk_ADD_SAT64 -#define silk_ADD_SAT64(a,b) silk_ADD_SAT64_((a), (b), __FILE__, __LINE__) -static OPUS_INLINE opus_int64 silk_ADD_SAT64_( opus_int64 a64, opus_int64 b64, char *file, int line) { - opus_int64 res; - int fail = 0; - res = ((((a64) + (b64)) & 0x8000000000000000LL) == 0 ? \ - ((((a64) & (b64)) & 0x8000000000000000LL) != 0 ? silk_int64_MIN : (a64)+(b64)) : \ - ((((a64) | (b64)) & 0x8000000000000000LL) == 0 ? silk_int64_MAX : (a64)+(b64)) ); - if( res != a64 + b64 ) { - /* Check that we saturated to the correct extreme value */ - if ( !(( res == silk_int64_MAX && ( ( a64 >> 1 ) + ( b64 >> 1 ) > ( silk_int64_MAX >> 3 ) ) ) || - ( res == silk_int64_MIN && ( ( a64 >> 1 ) + ( b64 >> 1 ) < ( silk_int64_MIN >> 3 ) ) ) ) ) - { - fail = 1; - } - } else { - /* Saturation not necessary */ - fail = res != a64 + b64; - } - if ( fail ) - { - fprintf (stderr, "silk_ADD_SAT64(%lld, %lld) in %s: line %d\n", (long long)a64, (long long)b64, file, line); -#ifdef FIXED_DEBUG_ASSERT - silk_assert( 0 ); -#endif - } - return res; -} - -#undef silk_SUB_SAT16 -#define silk_SUB_SAT16(a,b) silk_SUB_SAT16_((a), (b), __FILE__, __LINE__) -static OPUS_INLINE opus_int16 silk_SUB_SAT16_( opus_int16 a16, opus_int16 b16, char *file, int line ) { - opus_int16 res; - res = (opus_int16)silk_SAT16( silk_SUB32( (opus_int32)(a16), (b16) ) ); - if ( res != silk_SAT16( (opus_int32)a16 - (opus_int32)b16 ) ) - { - fprintf (stderr, "silk_SUB_SAT16(%d, %d) in %s: line %d\n", a16, b16, file, line); -#ifdef FIXED_DEBUG_ASSERT - silk_assert( 0 ); -#endif - } - return res; -} - -#undef silk_SUB_SAT32 -#define silk_SUB_SAT32(a,b) silk_SUB_SAT32_((a), (b), __FILE__, __LINE__) -static OPUS_INLINE opus_int32 silk_SUB_SAT32_( opus_int32 a32, opus_int32 b32, char *file, int line ) { - opus_int32 res; - res = ((((opus_uint32)(a32)-(opus_uint32)(b32)) & 0x80000000) == 0 ? \ - (( (a32) & ((b32)^0x80000000) & 0x80000000) ? silk_int32_MIN : (a32)-(b32)) : \ - ((((a32)^0x80000000) & (b32) & 0x80000000) ? silk_int32_MAX : (a32)-(b32)) ); - if ( res != silk_SAT32( (opus_int64)a32 - (opus_int64)b32 ) ) - { - fprintf (stderr, "silk_SUB_SAT32(%d, %d) in %s: line %d\n", a32, b32, file, line); -#ifdef FIXED_DEBUG_ASSERT - silk_assert( 0 ); -#endif - } - return res; -} - -#undef silk_SUB_SAT64 -#define silk_SUB_SAT64(a,b) silk_SUB_SAT64_((a), (b), __FILE__, __LINE__) -static OPUS_INLINE opus_int64 silk_SUB_SAT64_( opus_int64 a64, opus_int64 b64, char *file, int line ) { - opus_int64 res; - int fail = 0; - res = ((((a64)-(b64)) & 0x8000000000000000LL) == 0 ? \ - (( (a64) & ((b64)^0x8000000000000000LL) & 0x8000000000000000LL) ? silk_int64_MIN : (a64)-(b64)) : \ - ((((a64)^0x8000000000000000LL) & (b64) & 0x8000000000000000LL) ? silk_int64_MAX : (a64)-(b64)) ); - if( res != a64 - b64 ) { - /* Check that we saturated to the correct extreme value */ - if( !(( res == silk_int64_MAX && ( ( a64 >> 1 ) + ( b64 >> 1 ) > ( silk_int64_MAX >> 3 ) ) ) || - ( res == silk_int64_MIN && ( ( a64 >> 1 ) + ( b64 >> 1 ) < ( silk_int64_MIN >> 3 ) ) ) )) - { - fail = 1; - } - } else { - /* Saturation not necessary */ - fail = res != a64 - b64; - } - if ( fail ) - { - fprintf (stderr, "silk_SUB_SAT64(%lld, %lld) in %s: line %d\n", (long long)a64, (long long)b64, file, line); -#ifdef FIXED_DEBUG_ASSERT - silk_assert( 0 ); -#endif - } - return res; -} - -#undef silk_MUL -#define silk_MUL(a,b) silk_MUL_((a), (b), __FILE__, __LINE__) -static OPUS_INLINE opus_int32 silk_MUL_(opus_int32 a32, opus_int32 b32, char *file, int line){ - opus_int32 ret; - opus_int64 ret64; - ret = (opus_int32)((opus_uint32)a32 * (opus_uint32)b32); - ret64 = (opus_int64)a32 * (opus_int64)b32; - if ( (opus_int64)ret != ret64 ) - { - fprintf (stderr, "silk_MUL(%d, %d) in %s: line %d\n", a32, b32, file, line); -#ifdef FIXED_DEBUG_ASSERT - silk_assert( 0 ); -#endif - } - return ret; -} - -#undef silk_MUL_uint -#define silk_MUL_uint(a,b) silk_MUL_uint_((a), (b), __FILE__, __LINE__) -static OPUS_INLINE opus_uint32 silk_MUL_uint_(opus_uint32 a32, opus_uint32 b32, char *file, int line){ - opus_uint32 ret; - ret = a32 * b32; - if ( (opus_uint64)ret != (opus_uint64)a32 * (opus_uint64)b32 ) - { - fprintf (stderr, "silk_MUL_uint(%u, %u) in %s: line %d\n", a32, b32, file, line); -#ifdef FIXED_DEBUG_ASSERT - silk_assert( 0 ); -#endif - } - return ret; -} - -#undef silk_MLA -#define silk_MLA(a,b,c) silk_MLA_((a), (b), (c), __FILE__, __LINE__) -static OPUS_INLINE opus_int32 silk_MLA_(opus_int32 a32, opus_int32 b32, opus_int32 c32, char *file, int line){ - opus_int32 ret; - ret = a32 + b32 * c32; - if ( (opus_int64)ret != (opus_int64)a32 + (opus_int64)b32 * (opus_int64)c32 ) - { - fprintf (stderr, "silk_MLA(%d, %d, %d) in %s: line %d\n", a32, b32, c32, file, line); -#ifdef FIXED_DEBUG_ASSERT - silk_assert( 0 ); -#endif - } - return ret; -} - -#undef silk_MLA_uint -#define silk_MLA_uint(a,b,c) silk_MLA_uint_((a), (b), (c), __FILE__, __LINE__) -static OPUS_INLINE opus_int32 silk_MLA_uint_(opus_uint32 a32, opus_uint32 b32, opus_uint32 c32, char *file, int line){ - opus_uint32 ret; - ret = a32 + b32 * c32; - if ( (opus_int64)ret != (opus_int64)a32 + (opus_int64)b32 * (opus_int64)c32 ) - { - fprintf (stderr, "silk_MLA_uint(%d, %d, %d) in %s: line %d\n", a32, b32, c32, file, line); -#ifdef FIXED_DEBUG_ASSERT - silk_assert( 0 ); -#endif - } - return ret; -} - -#undef silk_SMULWB -#define silk_SMULWB(a,b) silk_SMULWB_((a), (b), __FILE__, __LINE__) -static OPUS_INLINE opus_int32 silk_SMULWB_(opus_int32 a32, opus_int32 b32, char *file, int line){ - opus_int32 ret; - ret = (a32 >> 16) * (opus_int32)((opus_int16)b32) + (((a32 & 0x0000FFFF) * (opus_int32)((opus_int16)b32)) >> 16); - if ( (opus_int64)ret != ((opus_int64)a32 * (opus_int16)b32) >> 16 ) - { - fprintf (stderr, "silk_SMULWB(%d, %d) in %s: line %d\n", a32, b32, file, line); -#ifdef FIXED_DEBUG_ASSERT - silk_assert( 0 ); -#endif - } - return ret; -} - -#undef silk_SMLAWB -#define silk_SMLAWB(a,b,c) silk_SMLAWB_((a), (b), (c), __FILE__, __LINE__) -static OPUS_INLINE opus_int32 silk_SMLAWB_(opus_int32 a32, opus_int32 b32, opus_int32 c32, char *file, int line){ - opus_int32 ret; - ret = silk_ADD32_ovflw( a32, silk_SMULWB( b32, c32 ) ); - if ( ret != silk_ADD_SAT32( a32, silk_SMULWB( b32, c32 ) ) ) - { - fprintf (stderr, "silk_SMLAWB(%d, %d, %d) in %s: line %d\n", a32, b32, c32, file, line); -#ifdef FIXED_DEBUG_ASSERT - silk_assert( 0 ); -#endif - } - return ret; -} - -#undef silk_SMULWT -#define silk_SMULWT(a,b) silk_SMULWT_((a), (b), __FILE__, __LINE__) -static OPUS_INLINE opus_int32 silk_SMULWT_(opus_int32 a32, opus_int32 b32, char *file, int line){ - opus_int32 ret; - ret = (a32 >> 16) * (b32 >> 16) + (((a32 & 0x0000FFFF) * (b32 >> 16)) >> 16); - if ( (opus_int64)ret != ((opus_int64)a32 * (b32 >> 16)) >> 16 ) - { - fprintf (stderr, "silk_SMULWT(%d, %d) in %s: line %d\n", a32, b32, file, line); -#ifdef FIXED_DEBUG_ASSERT - silk_assert( 0 ); -#endif - } - return ret; -} - -#undef silk_SMLAWT -#define silk_SMLAWT(a,b,c) silk_SMLAWT_((a), (b), (c), __FILE__, __LINE__) -static OPUS_INLINE opus_int32 silk_SMLAWT_(opus_int32 a32, opus_int32 b32, opus_int32 c32, char *file, int line){ - opus_int32 ret; - ret = a32 + ((b32 >> 16) * (c32 >> 16)) + (((b32 & 0x0000FFFF) * ((c32 >> 16)) >> 16)); - if ( (opus_int64)ret != (opus_int64)a32 + (((opus_int64)b32 * (c32 >> 16)) >> 16) ) - { - fprintf (stderr, "silk_SMLAWT(%d, %d, %d) in %s: line %d\n", a32, b32, c32, file, line); -#ifdef FIXED_DEBUG_ASSERT - silk_assert( 0 ); -#endif - } - return ret; -} - -#undef silk_SMULL -#define silk_SMULL(a,b) silk_SMULL_((a), (b), __FILE__, __LINE__) -static OPUS_INLINE opus_int64 silk_SMULL_(opus_int64 a64, opus_int64 b64, char *file, int line){ - opus_int64 ret64; - int fail = 0; - ret64 = a64 * b64; - if( b64 != 0 ) { - fail = a64 != (ret64 / b64); - } else if( a64 != 0 ) { - fail = b64 != (ret64 / a64); - } - if ( fail ) - { - fprintf (stderr, "silk_SMULL(%lld, %lld) in %s: line %d\n", (long long)a64, (long long)b64, file, line); -#ifdef FIXED_DEBUG_ASSERT - silk_assert( 0 ); -#endif - } - return ret64; -} - -/* no checking needed for silk_SMULBB */ -#undef silk_SMLABB -#define silk_SMLABB(a,b,c) silk_SMLABB_((a), (b), (c), __FILE__, __LINE__) -static OPUS_INLINE opus_int32 silk_SMLABB_(opus_int32 a32, opus_int32 b32, opus_int32 c32, char *file, int line){ - opus_int32 ret; - ret = a32 + (opus_int32)((opus_int16)b32) * (opus_int32)((opus_int16)c32); - if ( (opus_int64)ret != (opus_int64)a32 + (opus_int64)b32 * (opus_int16)c32 ) - { - fprintf (stderr, "silk_SMLABB(%d, %d, %d) in %s: line %d\n", a32, b32, c32, file, line); -#ifdef FIXED_DEBUG_ASSERT - silk_assert( 0 ); -#endif - } - return ret; -} - -/* no checking needed for silk_SMULBT */ -#undef silk_SMLABT -#define silk_SMLABT(a,b,c) silk_SMLABT_((a), (b), (c), __FILE__, __LINE__) -static OPUS_INLINE opus_int32 silk_SMLABT_(opus_int32 a32, opus_int32 b32, opus_int32 c32, char *file, int line){ - opus_int32 ret; - ret = a32 + ((opus_int32)((opus_int16)b32)) * (c32 >> 16); - if ( (opus_int64)ret != (opus_int64)a32 + (opus_int64)b32 * (c32 >> 16) ) - { - fprintf (stderr, "silk_SMLABT(%d, %d, %d) in %s: line %d\n", a32, b32, c32, file, line); -#ifdef FIXED_DEBUG_ASSERT - silk_assert( 0 ); -#endif - } - return ret; -} - -/* no checking needed for silk_SMULTT */ -#undef silk_SMLATT -#define silk_SMLATT(a,b,c) silk_SMLATT_((a), (b), (c), __FILE__, __LINE__) -static OPUS_INLINE opus_int32 silk_SMLATT_(opus_int32 a32, opus_int32 b32, opus_int32 c32, char *file, int line){ - opus_int32 ret; - ret = a32 + (b32 >> 16) * (c32 >> 16); - if ( (opus_int64)ret != (opus_int64)a32 + (b32 >> 16) * (c32 >> 16) ) - { - fprintf (stderr, "silk_SMLATT(%d, %d, %d) in %s: line %d\n", a32, b32, c32, file, line); -#ifdef FIXED_DEBUG_ASSERT - silk_assert( 0 ); -#endif - } - return ret; -} - -#undef silk_SMULWW -#define silk_SMULWW(a,b) silk_SMULWW_((a), (b), __FILE__, __LINE__) -static OPUS_INLINE opus_int32 silk_SMULWW_(opus_int32 a32, opus_int32 b32, char *file, int line){ - opus_int32 ret, tmp1, tmp2; - opus_int64 ret64; - int fail = 0; - - ret = silk_SMULWB( a32, b32 ); - tmp1 = silk_RSHIFT_ROUND( b32, 16 ); - tmp2 = silk_MUL( a32, tmp1 ); - - fail |= (opus_int64)tmp2 != (opus_int64) a32 * (opus_int64) tmp1; - - tmp1 = ret; - ret = silk_ADD32( tmp1, tmp2 ); - fail |= silk_ADD32( tmp1, tmp2 ) != silk_ADD_SAT32( tmp1, tmp2 ); - - ret64 = silk_RSHIFT64( silk_SMULL( a32, b32 ), 16 ); - fail |= (opus_int64)ret != ret64; - - if ( fail ) - { - fprintf (stderr, "silk_SMULWW(%d, %d) in %s: line %d\n", a32, b32, file, line); -#ifdef FIXED_DEBUG_ASSERT - silk_assert( 0 ); -#endif - } - - return ret; -} - -#undef silk_SMLAWW -#define silk_SMLAWW(a,b,c) silk_SMLAWW_((a), (b), (c), __FILE__, __LINE__) -static OPUS_INLINE opus_int32 silk_SMLAWW_(opus_int32 a32, opus_int32 b32, opus_int32 c32, char *file, int line){ - opus_int32 ret, tmp; - - tmp = silk_SMULWW( b32, c32 ); - ret = silk_ADD32( a32, tmp ); - if ( ret != silk_ADD_SAT32( a32, tmp ) ) - { - fprintf (stderr, "silk_SMLAWW(%d, %d, %d) in %s: line %d\n", a32, b32, c32, file, line); -#ifdef FIXED_DEBUG_ASSERT - silk_assert( 0 ); -#endif - } - return ret; -} - -/* no checking needed for silk_SMULL - no checking needed for silk_SMLAL - no checking needed for silk_SMLALBB - no checking needed for SigProcFIX_CLZ16 - no checking needed for SigProcFIX_CLZ32*/ - -#undef silk_DIV32 -#define silk_DIV32(a,b) silk_DIV32_((a), (b), __FILE__, __LINE__) -static OPUS_INLINE opus_int32 silk_DIV32_(opus_int32 a32, opus_int32 b32, char *file, int line){ - if ( b32 == 0 ) - { - fprintf (stderr, "silk_DIV32(%d, %d) in %s: line %d\n", a32, b32, file, line); -#ifdef FIXED_DEBUG_ASSERT - silk_assert( 0 ); -#endif - } - return a32 / b32; -} - -#undef silk_DIV32_16 -#define silk_DIV32_16(a,b) silk_DIV32_16_((a), (b), __FILE__, __LINE__) -static OPUS_INLINE opus_int32 silk_DIV32_16_(opus_int32 a32, opus_int32 b32, char *file, int line){ - int fail = 0; - fail |= b32 == 0; - fail |= b32 > silk_int16_MAX; - fail |= b32 < silk_int16_MIN; - if ( fail ) - { - fprintf (stderr, "silk_DIV32_16(%d, %d) in %s: line %d\n", a32, b32, file, line); -#ifdef FIXED_DEBUG_ASSERT - silk_assert( 0 ); -#endif - } - return a32 / b32; -} - -/* no checking needed for silk_SAT8 - no checking needed for silk_SAT16 - no checking needed for silk_SAT32 - no checking needed for silk_POS_SAT32 - no checking needed for silk_ADD_POS_SAT8 - no checking needed for silk_ADD_POS_SAT16 - no checking needed for silk_ADD_POS_SAT32 */ - -#undef silk_LSHIFT8 -#define silk_LSHIFT8(a,b) silk_LSHIFT8_((a), (b), __FILE__, __LINE__) -static OPUS_INLINE opus_int8 silk_LSHIFT8_(opus_int8 a, opus_int32 shift, char *file, int line){ - opus_int8 ret; - int fail = 0; - ret = (opus_int8)((opus_uint8)a << shift); - fail |= shift < 0; - fail |= shift >= 8; - fail |= (opus_int64)ret != (opus_int64)(((opus_uint64)a) << shift); - if ( fail ) - { - fprintf (stderr, "silk_LSHIFT8(%d, %d) in %s: line %d\n", a, shift, file, line); -#ifdef FIXED_DEBUG_ASSERT - silk_assert( 0 ); -#endif - } - return ret; -} - -#undef silk_LSHIFT16 -#define silk_LSHIFT16(a,b) silk_LSHIFT16_((a), (b), __FILE__, __LINE__) -static OPUS_INLINE opus_int16 silk_LSHIFT16_(opus_int16 a, opus_int32 shift, char *file, int line){ - opus_int16 ret; - int fail = 0; - ret = (opus_int16)((opus_uint16)a << shift); - fail |= shift < 0; - fail |= shift >= 16; - fail |= (opus_int64)ret != (opus_int64)(((opus_uint64)a) << shift); - if ( fail ) - { - fprintf (stderr, "silk_LSHIFT16(%d, %d) in %s: line %d\n", a, shift, file, line); -#ifdef FIXED_DEBUG_ASSERT - silk_assert( 0 ); -#endif - } - return ret; -} - -#undef silk_LSHIFT32 -#define silk_LSHIFT32(a,b) silk_LSHIFT32_((a), (b), __FILE__, __LINE__) -static OPUS_INLINE opus_int32 silk_LSHIFT32_(opus_int32 a, opus_int32 shift, char *file, int line){ - opus_int32 ret; - int fail = 0; - ret = (opus_int32)((opus_uint32)a << shift); - fail |= shift < 0; - fail |= shift >= 32; - fail |= (opus_int64)ret != (opus_int64)(((opus_uint64)a) << shift); - if ( fail ) - { - fprintf (stderr, "silk_LSHIFT32(%d, %d) in %s: line %d\n", a, shift, file, line); -#ifdef FIXED_DEBUG_ASSERT - silk_assert( 0 ); -#endif - } - return ret; -} - -#undef silk_LSHIFT64 -#define silk_LSHIFT64(a,b) silk_LSHIFT64_((a), (b), __FILE__, __LINE__) -static OPUS_INLINE opus_int64 silk_LSHIFT64_(opus_int64 a, opus_int shift, char *file, int line){ - opus_int64 ret; - int fail = 0; - ret = (opus_int64)((opus_uint64)a << shift); - fail |= shift < 0; - fail |= shift >= 64; - fail |= (ret>>shift) != ((opus_int64)a); - if ( fail ) - { - fprintf (stderr, "silk_LSHIFT64(%lld, %d) in %s: line %d\n", (long long)a, shift, file, line); -#ifdef FIXED_DEBUG_ASSERT - silk_assert( 0 ); -#endif - } - return ret; -} - -#undef silk_LSHIFT_ovflw -#define silk_LSHIFT_ovflw(a,b) silk_LSHIFT_ovflw_((a), (b), __FILE__, __LINE__) -static OPUS_INLINE opus_int32 silk_LSHIFT_ovflw_(opus_int32 a, opus_int32 shift, char *file, int line){ - if ( (shift < 0) || (shift >= 32) ) /* no check for overflow */ - { - fprintf (stderr, "silk_LSHIFT_ovflw(%d, %d) in %s: line %d\n", a, shift, file, line); -#ifdef FIXED_DEBUG_ASSERT - silk_assert( 0 ); -#endif - } - return a << shift; -} - -#undef silk_LSHIFT_uint -#define silk_LSHIFT_uint(a,b) silk_LSHIFT_uint_((a), (b), __FILE__, __LINE__) -static OPUS_INLINE opus_uint32 silk_LSHIFT_uint_(opus_uint32 a, opus_int32 shift, char *file, int line){ - opus_uint32 ret; - ret = a << shift; - if ( (shift < 0) || ((opus_int64)ret != ((opus_int64)a) << shift)) - { - fprintf (stderr, "silk_LSHIFT_uint(%u, %d) in %s: line %d\n", a, shift, file, line); -#ifdef FIXED_DEBUG_ASSERT - silk_assert( 0 ); -#endif - } - return ret; -} - -#undef silk_RSHIFT8 -#define silk_RSHITF8(a,b) silk_RSHIFT8_((a), (b), __FILE__, __LINE__) -static OPUS_INLINE opus_int8 silk_RSHIFT8_(opus_int8 a, opus_int32 shift, char *file, int line){ - if ( (shift < 0) || (shift>=8) ) - { - fprintf (stderr, "silk_RSHITF8(%d, %d) in %s: line %d\n", a, shift, file, line); -#ifdef FIXED_DEBUG_ASSERT - silk_assert( 0 ); -#endif - } - return a >> shift; -} - -#undef silk_RSHIFT16 -#define silk_RSHITF16(a,b) silk_RSHIFT16_((a), (b), __FILE__, __LINE__) -static OPUS_INLINE opus_int16 silk_RSHIFT16_(opus_int16 a, opus_int32 shift, char *file, int line){ - if ( (shift < 0) || (shift>=16) ) - { - fprintf (stderr, "silk_RSHITF16(%d, %d) in %s: line %d\n", a, shift, file, line); -#ifdef FIXED_DEBUG_ASSERT - silk_assert( 0 ); -#endif - } - return a >> shift; -} - -#undef silk_RSHIFT32 -#define silk_RSHIFT32(a,b) silk_RSHIFT32_((a), (b), __FILE__, __LINE__) -static OPUS_INLINE opus_int32 silk_RSHIFT32_(opus_int32 a, opus_int32 shift, char *file, int line){ - if ( (shift < 0) || (shift>=32) ) - { - fprintf (stderr, "silk_RSHITF32(%d, %d) in %s: line %d\n", a, shift, file, line); -#ifdef FIXED_DEBUG_ASSERT - silk_assert( 0 ); -#endif - } - return a >> shift; -} - -#undef silk_RSHIFT64 -#define silk_RSHIFT64(a,b) silk_RSHIFT64_((a), (b), __FILE__, __LINE__) -static OPUS_INLINE opus_int64 silk_RSHIFT64_(opus_int64 a, opus_int64 shift, char *file, int line){ - if ( (shift < 0) || (shift>=64) ) - { - fprintf (stderr, "silk_RSHITF64(%lld, %lld) in %s: line %d\n", (long long)a, (long long)shift, file, line); -#ifdef FIXED_DEBUG_ASSERT - silk_assert( 0 ); -#endif - } - return a >> shift; -} - -#undef silk_RSHIFT_uint -#define silk_RSHIFT_uint(a,b) silk_RSHIFT_uint_((a), (b), __FILE__, __LINE__) -static OPUS_INLINE opus_uint32 silk_RSHIFT_uint_(opus_uint32 a, opus_int32 shift, char *file, int line){ - if ( (shift < 0) || (shift>32) ) - { - fprintf (stderr, "silk_RSHIFT_uint(%u, %d) in %s: line %d\n", a, shift, file, line); -#ifdef FIXED_DEBUG_ASSERT - silk_assert( 0 ); -#endif - } - return a >> shift; -} - -#undef silk_ADD_LSHIFT -#define silk_ADD_LSHIFT(a,b,c) silk_ADD_LSHIFT_((a), (b), (c), __FILE__, __LINE__) -static OPUS_INLINE int silk_ADD_LSHIFT_(int a, int b, int shift, char *file, int line){ - opus_int16 ret; - ret = a + (opus_int16)((opus_uint16)b << shift); - if ( (shift < 0) || (shift>15) || ((opus_int64)ret != (opus_int64)a + (opus_int64)(((opus_uint64)b) << shift)) ) - { - fprintf (stderr, "silk_ADD_LSHIFT(%d, %d, %d) in %s: line %d\n", a, b, shift, file, line); -#ifdef FIXED_DEBUG_ASSERT - silk_assert( 0 ); -#endif - } - return ret; /* shift >= 0 */ -} - -#undef silk_ADD_LSHIFT32 -#define silk_ADD_LSHIFT32(a,b,c) silk_ADD_LSHIFT32_((a), (b), (c), __FILE__, __LINE__) -static OPUS_INLINE opus_int32 silk_ADD_LSHIFT32_(opus_int32 a, opus_int32 b, opus_int32 shift, char *file, int line){ - opus_int32 ret; - ret = silk_ADD32_ovflw(a, (opus_int32)((opus_uint32)b << shift)); - if ( (shift < 0) || (shift>31) || ((opus_int64)ret != (opus_int64)a + (opus_int64)(((opus_uint64)b) << shift)) ) - { - fprintf (stderr, "silk_ADD_LSHIFT32(%d, %d, %d) in %s: line %d\n", a, b, shift, file, line); -#ifdef FIXED_DEBUG_ASSERT - silk_assert( 0 ); -#endif - } - return ret; /* shift >= 0 */ -} - -#undef silk_ADD_LSHIFT_uint -#define silk_ADD_LSHIFT_uint(a,b,c) silk_ADD_LSHIFT_uint_((a), (b), (c), __FILE__, __LINE__) -static OPUS_INLINE opus_uint32 silk_ADD_LSHIFT_uint_(opus_uint32 a, opus_uint32 b, opus_int32 shift, char *file, int line){ - opus_uint32 ret; - ret = a + (b << shift); - if ( (shift < 0) || (shift>32) || ((opus_int64)ret != (opus_int64)a + (((opus_int64)b) << shift)) ) - { - fprintf (stderr, "silk_ADD_LSHIFT_uint(%u, %u, %d) in %s: line %d\n", a, b, shift, file, line); -#ifdef FIXED_DEBUG_ASSERT - silk_assert( 0 ); -#endif - } - return ret; /* shift >= 0 */ -} - -#undef silk_ADD_RSHIFT -#define silk_ADD_RSHIFT(a,b,c) silk_ADD_RSHIFT_((a), (b), (c), __FILE__, __LINE__) -static OPUS_INLINE int silk_ADD_RSHIFT_(int a, int b, int shift, char *file, int line){ - opus_int16 ret; - ret = a + (b >> shift); - if ( (shift < 0) || (shift>15) || ((opus_int64)ret != (opus_int64)a + (((opus_int64)b) >> shift)) ) - { - fprintf (stderr, "silk_ADD_RSHIFT(%d, %d, %d) in %s: line %d\n", a, b, shift, file, line); -#ifdef FIXED_DEBUG_ASSERT - silk_assert( 0 ); -#endif - } - return ret; /* shift > 0 */ -} - -#undef silk_ADD_RSHIFT32 -#define silk_ADD_RSHIFT32(a,b,c) silk_ADD_RSHIFT32_((a), (b), (c), __FILE__, __LINE__) -static OPUS_INLINE opus_int32 silk_ADD_RSHIFT32_(opus_int32 a, opus_int32 b, opus_int32 shift, char *file, int line){ - opus_int32 ret; - ret = silk_ADD32_ovflw(a, (b >> shift)); - if ( (shift < 0) || (shift>31) || ((opus_int64)ret != (opus_int64)a + (((opus_int64)b) >> shift)) ) - { - fprintf (stderr, "silk_ADD_RSHIFT32(%d, %d, %d) in %s: line %d\n", a, b, shift, file, line); -#ifdef FIXED_DEBUG_ASSERT - silk_assert( 0 ); -#endif - } - return ret; /* shift > 0 */ -} - -#undef silk_ADD_RSHIFT_uint -#define silk_ADD_RSHIFT_uint(a,b,c) silk_ADD_RSHIFT_uint_((a), (b), (c), __FILE__, __LINE__) -static OPUS_INLINE opus_uint32 silk_ADD_RSHIFT_uint_(opus_uint32 a, opus_uint32 b, opus_int32 shift, char *file, int line){ - opus_uint32 ret; - ret = a + (b >> shift); - if ( (shift < 0) || (shift>32) || ((opus_int64)ret != (opus_int64)a + (((opus_int64)b) >> shift)) ) - { - fprintf (stderr, "silk_ADD_RSHIFT_uint(%u, %u, %d) in %s: line %d\n", a, b, shift, file, line); -#ifdef FIXED_DEBUG_ASSERT - silk_assert( 0 ); -#endif - } - return ret; /* shift > 0 */ -} - -#undef silk_SUB_LSHIFT32 -#define silk_SUB_LSHIFT32(a,b,c) silk_SUB_LSHIFT32_((a), (b), (c), __FILE__, __LINE__) -static OPUS_INLINE opus_int32 silk_SUB_LSHIFT32_(opus_int32 a, opus_int32 b, opus_int32 shift, char *file, int line){ - opus_int32 ret; - ret = silk_SUB32_ovflw(a, (opus_int32)((opus_uint32)b << shift)); - if ( (shift < 0) || (shift>31) || ((opus_int64)ret != (opus_int64)a - (opus_int64)(((opus_uint64)b) << shift)) ) - { - fprintf (stderr, "silk_SUB_LSHIFT32(%d, %d, %d) in %s: line %d\n", a, b, shift, file, line); -#ifdef FIXED_DEBUG_ASSERT - silk_assert( 0 ); -#endif - } - return ret; /* shift >= 0 */ -} - -#undef silk_SUB_RSHIFT32 -#define silk_SUB_RSHIFT32(a,b,c) silk_SUB_RSHIFT32_((a), (b), (c), __FILE__, __LINE__) -static OPUS_INLINE opus_int32 silk_SUB_RSHIFT32_(opus_int32 a, opus_int32 b, opus_int32 shift, char *file, int line){ - opus_int32 ret; - ret = silk_SUB32_ovflw(a, (b >> shift)); - if ( (shift < 0) || (shift>31) || ((opus_int64)ret != (opus_int64)a - (((opus_int64)b) >> shift)) ) - { - fprintf (stderr, "silk_SUB_RSHIFT32(%d, %d, %d) in %s: line %d\n", a, b, shift, file, line); -#ifdef FIXED_DEBUG_ASSERT - silk_assert( 0 ); -#endif - } - return ret; /* shift > 0 */ -} - -#undef silk_RSHIFT_ROUND -#define silk_RSHIFT_ROUND(a,b) silk_RSHIFT_ROUND_((a), (b), __FILE__, __LINE__) -static OPUS_INLINE opus_int32 silk_RSHIFT_ROUND_(opus_int32 a, opus_int32 shift, char *file, int line){ - opus_int32 ret; - ret = shift == 1 ? (a >> 1) + (a & 1) : ((a >> (shift - 1)) + 1) >> 1; - /* the macro definition can't handle a shift of zero */ - if ( (shift <= 0) || (shift>31) || ((opus_int64)ret != ((opus_int64)a + ((opus_int64)1 << (shift - 1))) >> shift) ) - { - fprintf (stderr, "silk_RSHIFT_ROUND(%d, %d) in %s: line %d\n", a, shift, file, line); -#ifdef FIXED_DEBUG_ASSERT - silk_assert( 0 ); -#endif - } - return ret; -} - -#undef silk_RSHIFT_ROUND64 -#define silk_RSHIFT_ROUND64(a,b) silk_RSHIFT_ROUND64_((a), (b), __FILE__, __LINE__) -static OPUS_INLINE opus_int64 silk_RSHIFT_ROUND64_(opus_int64 a, opus_int32 shift, char *file, int line){ - opus_int64 ret; - /* the macro definition can't handle a shift of zero */ - if ( (shift <= 0) || (shift>=64) ) - { - fprintf (stderr, "silk_RSHIFT_ROUND64(%lld, %d) in %s: line %d\n", (long long)a, shift, file, line); -#ifdef FIXED_DEBUG_ASSERT - silk_assert( 0 ); -#endif - } - ret = shift == 1 ? (a >> 1) + (a & 1) : ((a >> (shift - 1)) + 1) >> 1; - return ret; -} - -/* silk_abs is used on floats also, so doesn't work... */ -/*#undef silk_abs -static OPUS_INLINE opus_int32 silk_abs(opus_int32 a){ - silk_assert(a != 0x80000000); - return (((a) > 0) ? (a) : -(a)); // Be careful, silk_abs returns wrong when input equals to silk_intXX_MIN -}*/ - -#undef silk_abs_int64 -#define silk_abs_int64(a) silk_abs_int64_((a), __FILE__, __LINE__) -static OPUS_INLINE opus_int64 silk_abs_int64_(opus_int64 a, char *file, int line){ - if ( a == silk_int64_MIN ) - { - fprintf (stderr, "silk_abs_int64(%lld) in %s: line %d\n", (long long)a, file, line); -#ifdef FIXED_DEBUG_ASSERT - silk_assert( 0 ); -#endif - } - return (((a) > 0) ? (a) : -(a)); /* Be careful, silk_abs returns wrong when input equals to silk_intXX_MIN */ -} - -#undef silk_abs_int32 -#define silk_abs_int32(a) silk_abs_int32_((a), __FILE__, __LINE__) -static OPUS_INLINE opus_int32 silk_abs_int32_(opus_int32 a, char *file, int line){ - if ( a == silk_int32_MIN ) - { - fprintf (stderr, "silk_abs_int32(%d) in %s: line %d\n", a, file, line); -#ifdef FIXED_DEBUG_ASSERT - silk_assert( 0 ); -#endif - } - return silk_abs(a); -} - -#undef silk_CHECK_FIT8 -#define silk_CHECK_FIT8(a) silk_CHECK_FIT8_((a), __FILE__, __LINE__) -static OPUS_INLINE opus_int8 silk_CHECK_FIT8_( opus_int64 a, char *file, int line ){ - opus_int8 ret; - ret = (opus_int8)a; - if ( (opus_int64)ret != a ) - { - fprintf (stderr, "silk_CHECK_FIT8(%lld) in %s: line %d\n", (long long)a, file, line); -#ifdef FIXED_DEBUG_ASSERT - silk_assert( 0 ); -#endif - } - return( ret ); -} - -#undef silk_CHECK_FIT16 -#define silk_CHECK_FIT16(a) silk_CHECK_FIT16_((a), __FILE__, __LINE__) -static OPUS_INLINE opus_int16 silk_CHECK_FIT16_( opus_int64 a, char *file, int line ){ - opus_int16 ret; - ret = (opus_int16)a; - if ( (opus_int64)ret != a ) - { - fprintf (stderr, "silk_CHECK_FIT16(%lld) in %s: line %d\n", (long long)a, file, line); -#ifdef FIXED_DEBUG_ASSERT - silk_assert( 0 ); -#endif - } - return( ret ); -} - -#undef silk_CHECK_FIT32 -#define silk_CHECK_FIT32(a) silk_CHECK_FIT32_((a), __FILE__, __LINE__) -static OPUS_INLINE opus_int32 silk_CHECK_FIT32_( opus_int64 a, char *file, int line ){ - opus_int32 ret; - ret = (opus_int32)a; - if ( (opus_int64)ret != a ) - { - fprintf (stderr, "silk_CHECK_FIT32(%lld) in %s: line %d\n", (long long)a, file, line); -#ifdef FIXED_DEBUG_ASSERT - silk_assert( 0 ); -#endif - } - return( ret ); -} - -/* no checking for silk_NSHIFT_MUL_32_32 - no checking for silk_NSHIFT_MUL_16_16 - no checking needed for silk_min - no checking needed for silk_max - no checking needed for silk_sign -*/ - -#endif -#endif /* MACRO_DEBUG_H */ diff --git a/libs/SDL_mixer/external/opus/silk/NLSF2A.c b/libs/SDL_mixer/external/opus/silk/NLSF2A.c deleted file mode 100644 index d5b7730..0000000 --- a/libs/SDL_mixer/external/opus/silk/NLSF2A.c +++ /dev/null @@ -1,141 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -/* conversion between prediction filter coefficients and LSFs */ -/* order should be even */ -/* a piecewise linear approximation maps LSF <-> cos(LSF) */ -/* therefore the result is not accurate LSFs, but the two */ -/* functions are accurate inverses of each other */ - -#include "SigProc_FIX.h" -#include "tables.h" - -#define QA 16 - -/* helper function for NLSF2A(..) */ -static OPUS_INLINE void silk_NLSF2A_find_poly( - opus_int32 *out, /* O intermediate polynomial, QA [dd+1] */ - const opus_int32 *cLSF, /* I vector of interleaved 2*cos(LSFs), QA [d] */ - opus_int dd /* I polynomial order (= 1/2 * filter order) */ -) -{ - opus_int k, n; - opus_int32 ftmp; - - out[0] = silk_LSHIFT( 1, QA ); - out[1] = -cLSF[0]; - for( k = 1; k < dd; k++ ) { - ftmp = cLSF[2*k]; /* QA*/ - out[k+1] = silk_LSHIFT( out[k-1], 1 ) - (opus_int32)silk_RSHIFT_ROUND64( silk_SMULL( ftmp, out[k] ), QA ); - for( n = k; n > 1; n-- ) { - out[n] += out[n-2] - (opus_int32)silk_RSHIFT_ROUND64( silk_SMULL( ftmp, out[n-1] ), QA ); - } - out[1] -= ftmp; - } -} - -/* compute whitening filter coefficients from normalized line spectral frequencies */ -void silk_NLSF2A( - opus_int16 *a_Q12, /* O monic whitening filter coefficients in Q12, [ d ] */ - const opus_int16 *NLSF, /* I normalized line spectral frequencies in Q15, [ d ] */ - const opus_int d, /* I filter order (should be even) */ - int arch /* I Run-time architecture */ -) -{ - /* This ordering was found to maximize quality. It improves numerical accuracy of - silk_NLSF2A_find_poly() compared to "standard" ordering. */ - static const unsigned char ordering16[16] = { - 0, 15, 8, 7, 4, 11, 12, 3, 2, 13, 10, 5, 6, 9, 14, 1 - }; - static const unsigned char ordering10[10] = { - 0, 9, 6, 3, 4, 5, 8, 1, 2, 7 - }; - const unsigned char *ordering; - opus_int k, i, dd; - opus_int32 cos_LSF_QA[ SILK_MAX_ORDER_LPC ]; - opus_int32 P[ SILK_MAX_ORDER_LPC / 2 + 1 ], Q[ SILK_MAX_ORDER_LPC / 2 + 1 ]; - opus_int32 Ptmp, Qtmp, f_int, f_frac, cos_val, delta; - opus_int32 a32_QA1[ SILK_MAX_ORDER_LPC ]; - - silk_assert( LSF_COS_TAB_SZ_FIX == 128 ); - celt_assert( d==10 || d==16 ); - - /* convert LSFs to 2*cos(LSF), using piecewise linear curve from table */ - ordering = d == 16 ? ordering16 : ordering10; - for( k = 0; k < d; k++ ) { - silk_assert( NLSF[k] >= 0 ); - - /* f_int on a scale 0-127 (rounded down) */ - f_int = silk_RSHIFT( NLSF[k], 15 - 7 ); - - /* f_frac, range: 0..255 */ - f_frac = NLSF[k] - silk_LSHIFT( f_int, 15 - 7 ); - - silk_assert(f_int >= 0); - silk_assert(f_int < LSF_COS_TAB_SZ_FIX ); - - /* Read start and end value from table */ - cos_val = silk_LSFCosTab_FIX_Q12[ f_int ]; /* Q12 */ - delta = silk_LSFCosTab_FIX_Q12[ f_int + 1 ] - cos_val; /* Q12, with a range of 0..200 */ - - /* Linear interpolation */ - cos_LSF_QA[ordering[k]] = silk_RSHIFT_ROUND( silk_LSHIFT( cos_val, 8 ) + silk_MUL( delta, f_frac ), 20 - QA ); /* QA */ - } - - dd = silk_RSHIFT( d, 1 ); - - /* generate even and odd polynomials using convolution */ - silk_NLSF2A_find_poly( P, &cos_LSF_QA[ 0 ], dd ); - silk_NLSF2A_find_poly( Q, &cos_LSF_QA[ 1 ], dd ); - - /* convert even and odd polynomials to opus_int32 Q12 filter coefs */ - for( k = 0; k < dd; k++ ) { - Ptmp = P[ k+1 ] + P[ k ]; - Qtmp = Q[ k+1 ] - Q[ k ]; - - /* the Ptmp and Qtmp values at this stage need to fit in int32 */ - a32_QA1[ k ] = -Qtmp - Ptmp; /* QA+1 */ - a32_QA1[ d-k-1 ] = Qtmp - Ptmp; /* QA+1 */ - } - - /* Convert int32 coefficients to Q12 int16 coefs */ - silk_LPC_fit( a_Q12, a32_QA1, 12, QA + 1, d ); - - for( i = 0; silk_LPC_inverse_pred_gain( a_Q12, d, arch ) == 0 && i < MAX_LPC_STABILIZE_ITERATIONS; i++ ) { - /* Prediction coefficients are (too close to) unstable; apply bandwidth expansion */ - /* on the unscaled coefficients, convert to Q12 and measure again */ - silk_bwexpander_32( a32_QA1, d, 65536 - silk_LSHIFT( 2, i ) ); - for( k = 0; k < d; k++ ) { - a_Q12[ k ] = (opus_int16)silk_RSHIFT_ROUND( a32_QA1[ k ], QA + 1 - 12 ); /* QA+1 -> Q12 */ - } - } -} - diff --git a/libs/SDL_mixer/external/opus/silk/NLSF_VQ.c b/libs/SDL_mixer/external/opus/silk/NLSF_VQ.c deleted file mode 100644 index b83182a..0000000 --- a/libs/SDL_mixer/external/opus/silk/NLSF_VQ.c +++ /dev/null @@ -1,76 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "main.h" - -/* Compute quantization errors for an LPC_order element input vector for a VQ codebook */ -void silk_NLSF_VQ( - opus_int32 err_Q24[], /* O Quantization errors [K] */ - const opus_int16 in_Q15[], /* I Input vectors to be quantized [LPC_order] */ - const opus_uint8 pCB_Q8[], /* I Codebook vectors [K*LPC_order] */ - const opus_int16 pWght_Q9[], /* I Codebook weights [K*LPC_order] */ - const opus_int K, /* I Number of codebook vectors */ - const opus_int LPC_order /* I Number of LPCs */ -) -{ - opus_int i, m; - opus_int32 diff_Q15, diffw_Q24, sum_error_Q24, pred_Q24; - const opus_int16 *w_Q9_ptr; - const opus_uint8 *cb_Q8_ptr; - - celt_assert( ( LPC_order & 1 ) == 0 ); - - /* Loop over codebook */ - cb_Q8_ptr = pCB_Q8; - w_Q9_ptr = pWght_Q9; - for( i = 0; i < K; i++ ) { - sum_error_Q24 = 0; - pred_Q24 = 0; - for( m = LPC_order-2; m >= 0; m -= 2 ) { - /* Compute weighted absolute predictive quantization error for index m + 1 */ - diff_Q15 = silk_SUB_LSHIFT32( in_Q15[ m + 1 ], (opus_int32)cb_Q8_ptr[ m + 1 ], 7 ); /* range: [ -32767 : 32767 ]*/ - diffw_Q24 = silk_SMULBB( diff_Q15, w_Q9_ptr[ m + 1 ] ); - sum_error_Q24 = silk_ADD32( sum_error_Q24, silk_abs( silk_SUB_RSHIFT32( diffw_Q24, pred_Q24, 1 ) ) ); - pred_Q24 = diffw_Q24; - - /* Compute weighted absolute predictive quantization error for index m */ - diff_Q15 = silk_SUB_LSHIFT32( in_Q15[ m ], (opus_int32)cb_Q8_ptr[ m ], 7 ); /* range: [ -32767 : 32767 ]*/ - diffw_Q24 = silk_SMULBB( diff_Q15, w_Q9_ptr[ m ] ); - sum_error_Q24 = silk_ADD32( sum_error_Q24, silk_abs( silk_SUB_RSHIFT32( diffw_Q24, pred_Q24, 1 ) ) ); - pred_Q24 = diffw_Q24; - - silk_assert( sum_error_Q24 >= 0 ); - } - err_Q24[ i ] = sum_error_Q24; - cb_Q8_ptr += LPC_order; - w_Q9_ptr += LPC_order; - } -} diff --git a/libs/SDL_mixer/external/opus/silk/NLSF_VQ_weights_laroia.c b/libs/SDL_mixer/external/opus/silk/NLSF_VQ_weights_laroia.c deleted file mode 100644 index 9873bcd..0000000 --- a/libs/SDL_mixer/external/opus/silk/NLSF_VQ_weights_laroia.c +++ /dev/null @@ -1,80 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "define.h" -#include "SigProc_FIX.h" - -/* -R. Laroia, N. Phamdo and N. Farvardin, "Robust and Efficient Quantization of Speech LSP -Parameters Using Structured Vector Quantization", Proc. IEEE Int. Conf. Acoust., Speech, -Signal Processing, pp. 641-644, 1991. -*/ - -/* Laroia low complexity NLSF weights */ -void silk_NLSF_VQ_weights_laroia( - opus_int16 *pNLSFW_Q_OUT, /* O Pointer to input vector weights [D] */ - const opus_int16 *pNLSF_Q15, /* I Pointer to input vector [D] */ - const opus_int D /* I Input vector dimension (even) */ -) -{ - opus_int k; - opus_int32 tmp1_int, tmp2_int; - - celt_assert( D > 0 ); - celt_assert( ( D & 1 ) == 0 ); - - /* First value */ - tmp1_int = silk_max_int( pNLSF_Q15[ 0 ], 1 ); - tmp1_int = silk_DIV32_16( (opus_int32)1 << ( 15 + NLSF_W_Q ), tmp1_int ); - tmp2_int = silk_max_int( pNLSF_Q15[ 1 ] - pNLSF_Q15[ 0 ], 1 ); - tmp2_int = silk_DIV32_16( (opus_int32)1 << ( 15 + NLSF_W_Q ), tmp2_int ); - pNLSFW_Q_OUT[ 0 ] = (opus_int16)silk_min_int( tmp1_int + tmp2_int, silk_int16_MAX ); - silk_assert( pNLSFW_Q_OUT[ 0 ] > 0 ); - - /* Main loop */ - for( k = 1; k < D - 1; k += 2 ) { - tmp1_int = silk_max_int( pNLSF_Q15[ k + 1 ] - pNLSF_Q15[ k ], 1 ); - tmp1_int = silk_DIV32_16( (opus_int32)1 << ( 15 + NLSF_W_Q ), tmp1_int ); - pNLSFW_Q_OUT[ k ] = (opus_int16)silk_min_int( tmp1_int + tmp2_int, silk_int16_MAX ); - silk_assert( pNLSFW_Q_OUT[ k ] > 0 ); - - tmp2_int = silk_max_int( pNLSF_Q15[ k + 2 ] - pNLSF_Q15[ k + 1 ], 1 ); - tmp2_int = silk_DIV32_16( (opus_int32)1 << ( 15 + NLSF_W_Q ), tmp2_int ); - pNLSFW_Q_OUT[ k + 1 ] = (opus_int16)silk_min_int( tmp1_int + tmp2_int, silk_int16_MAX ); - silk_assert( pNLSFW_Q_OUT[ k + 1 ] > 0 ); - } - - /* Last value */ - tmp1_int = silk_max_int( ( 1 << 15 ) - pNLSF_Q15[ D - 1 ], 1 ); - tmp1_int = silk_DIV32_16( (opus_int32)1 << ( 15 + NLSF_W_Q ), tmp1_int ); - pNLSFW_Q_OUT[ D - 1 ] = (opus_int16)silk_min_int( tmp1_int + tmp2_int, silk_int16_MAX ); - silk_assert( pNLSFW_Q_OUT[ D - 1 ] > 0 ); -} diff --git a/libs/SDL_mixer/external/opus/silk/NLSF_decode.c b/libs/SDL_mixer/external/opus/silk/NLSF_decode.c deleted file mode 100644 index eeb0ba8..0000000 --- a/libs/SDL_mixer/external/opus/silk/NLSF_decode.c +++ /dev/null @@ -1,93 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "main.h" - -/* Predictive dequantizer for NLSF residuals */ -static OPUS_INLINE void silk_NLSF_residual_dequant( /* O Returns RD value in Q30 */ - opus_int16 x_Q10[], /* O Output [ order ] */ - const opus_int8 indices[], /* I Quantization indices [ order ] */ - const opus_uint8 pred_coef_Q8[], /* I Backward predictor coefs [ order ] */ - const opus_int quant_step_size_Q16, /* I Quantization step size */ - const opus_int16 order /* I Number of input values */ -) -{ - opus_int i, out_Q10, pred_Q10; - - out_Q10 = 0; - for( i = order-1; i >= 0; i-- ) { - pred_Q10 = silk_RSHIFT( silk_SMULBB( out_Q10, (opus_int16)pred_coef_Q8[ i ] ), 8 ); - out_Q10 = silk_LSHIFT( indices[ i ], 10 ); - if( out_Q10 > 0 ) { - out_Q10 = silk_SUB16( out_Q10, SILK_FIX_CONST( NLSF_QUANT_LEVEL_ADJ, 10 ) ); - } else if( out_Q10 < 0 ) { - out_Q10 = silk_ADD16( out_Q10, SILK_FIX_CONST( NLSF_QUANT_LEVEL_ADJ, 10 ) ); - } - out_Q10 = silk_SMLAWB( pred_Q10, (opus_int32)out_Q10, quant_step_size_Q16 ); - x_Q10[ i ] = out_Q10; - } -} - - -/***********************/ -/* NLSF vector decoder */ -/***********************/ -void silk_NLSF_decode( - opus_int16 *pNLSF_Q15, /* O Quantized NLSF vector [ LPC_ORDER ] */ - opus_int8 *NLSFIndices, /* I Codebook path vector [ LPC_ORDER + 1 ] */ - const silk_NLSF_CB_struct *psNLSF_CB /* I Codebook object */ -) -{ - opus_int i; - opus_uint8 pred_Q8[ MAX_LPC_ORDER ]; - opus_int16 ec_ix[ MAX_LPC_ORDER ]; - opus_int16 res_Q10[ MAX_LPC_ORDER ]; - opus_int32 NLSF_Q15_tmp; - const opus_uint8 *pCB_element; - const opus_int16 *pCB_Wght_Q9; - - /* Unpack entropy table indices and predictor for current CB1 index */ - silk_NLSF_unpack( ec_ix, pred_Q8, psNLSF_CB, NLSFIndices[ 0 ] ); - - /* Predictive residual dequantizer */ - silk_NLSF_residual_dequant( res_Q10, &NLSFIndices[ 1 ], pred_Q8, psNLSF_CB->quantStepSize_Q16, psNLSF_CB->order ); - - /* Apply inverse square-rooted weights to first stage and add to output */ - pCB_element = &psNLSF_CB->CB1_NLSF_Q8[ NLSFIndices[ 0 ] * psNLSF_CB->order ]; - pCB_Wght_Q9 = &psNLSF_CB->CB1_Wght_Q9[ NLSFIndices[ 0 ] * psNLSF_CB->order ]; - for( i = 0; i < psNLSF_CB->order; i++ ) { - NLSF_Q15_tmp = silk_ADD_LSHIFT32( silk_DIV32_16( silk_LSHIFT( (opus_int32)res_Q10[ i ], 14 ), pCB_Wght_Q9[ i ] ), (opus_int16)pCB_element[ i ], 7 ); - pNLSF_Q15[ i ] = (opus_int16)silk_LIMIT( NLSF_Q15_tmp, 0, 32767 ); - } - - /* NLSF stabilization */ - silk_NLSF_stabilize( pNLSF_Q15, psNLSF_CB->deltaMin_Q15, psNLSF_CB->order ); -} diff --git a/libs/SDL_mixer/external/opus/silk/NLSF_del_dec_quant.c b/libs/SDL_mixer/external/opus/silk/NLSF_del_dec_quant.c deleted file mode 100644 index 44a16ac..0000000 --- a/libs/SDL_mixer/external/opus/silk/NLSF_del_dec_quant.c +++ /dev/null @@ -1,215 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "main.h" - -/* Delayed-decision quantizer for NLSF residuals */ -opus_int32 silk_NLSF_del_dec_quant( /* O Returns RD value in Q25 */ - opus_int8 indices[], /* O Quantization indices [ order ] */ - const opus_int16 x_Q10[], /* I Input [ order ] */ - const opus_int16 w_Q5[], /* I Weights [ order ] */ - const opus_uint8 pred_coef_Q8[], /* I Backward predictor coefs [ order ] */ - const opus_int16 ec_ix[], /* I Indices to entropy coding tables [ order ] */ - const opus_uint8 ec_rates_Q5[], /* I Rates [] */ - const opus_int quant_step_size_Q16, /* I Quantization step size */ - const opus_int16 inv_quant_step_size_Q6, /* I Inverse quantization step size */ - const opus_int32 mu_Q20, /* I R/D tradeoff */ - const opus_int16 order /* I Number of input values */ -) -{ - opus_int i, j, nStates, ind_tmp, ind_min_max, ind_max_min, in_Q10, res_Q10; - opus_int pred_Q10, diff_Q10, rate0_Q5, rate1_Q5; - opus_int16 out0_Q10, out1_Q10; - opus_int32 RD_tmp_Q25, min_Q25, min_max_Q25, max_min_Q25; - opus_int ind_sort[ NLSF_QUANT_DEL_DEC_STATES ]; - opus_int8 ind[ NLSF_QUANT_DEL_DEC_STATES ][ MAX_LPC_ORDER ]; - opus_int16 prev_out_Q10[ 2 * NLSF_QUANT_DEL_DEC_STATES ]; - opus_int32 RD_Q25[ 2 * NLSF_QUANT_DEL_DEC_STATES ]; - opus_int32 RD_min_Q25[ NLSF_QUANT_DEL_DEC_STATES ]; - opus_int32 RD_max_Q25[ NLSF_QUANT_DEL_DEC_STATES ]; - const opus_uint8 *rates_Q5; - - opus_int out0_Q10_table[2 * NLSF_QUANT_MAX_AMPLITUDE_EXT]; - opus_int out1_Q10_table[2 * NLSF_QUANT_MAX_AMPLITUDE_EXT]; - - for (i = -NLSF_QUANT_MAX_AMPLITUDE_EXT; i <= NLSF_QUANT_MAX_AMPLITUDE_EXT-1; i++) - { - out0_Q10 = silk_LSHIFT( i, 10 ); - out1_Q10 = silk_ADD16( out0_Q10, 1024 ); - if( i > 0 ) { - out0_Q10 = silk_SUB16( out0_Q10, SILK_FIX_CONST( NLSF_QUANT_LEVEL_ADJ, 10 ) ); - out1_Q10 = silk_SUB16( out1_Q10, SILK_FIX_CONST( NLSF_QUANT_LEVEL_ADJ, 10 ) ); - } else if( i == 0 ) { - out1_Q10 = silk_SUB16( out1_Q10, SILK_FIX_CONST( NLSF_QUANT_LEVEL_ADJ, 10 ) ); - } else if( i == -1 ) { - out0_Q10 = silk_ADD16( out0_Q10, SILK_FIX_CONST( NLSF_QUANT_LEVEL_ADJ, 10 ) ); - } else { - out0_Q10 = silk_ADD16( out0_Q10, SILK_FIX_CONST( NLSF_QUANT_LEVEL_ADJ, 10 ) ); - out1_Q10 = silk_ADD16( out1_Q10, SILK_FIX_CONST( NLSF_QUANT_LEVEL_ADJ, 10 ) ); - } - out0_Q10_table[ i + NLSF_QUANT_MAX_AMPLITUDE_EXT ] = silk_RSHIFT( silk_SMULBB( out0_Q10, quant_step_size_Q16 ), 16 ); - out1_Q10_table[ i + NLSF_QUANT_MAX_AMPLITUDE_EXT ] = silk_RSHIFT( silk_SMULBB( out1_Q10, quant_step_size_Q16 ), 16 ); - } - - silk_assert( (NLSF_QUANT_DEL_DEC_STATES & (NLSF_QUANT_DEL_DEC_STATES-1)) == 0 ); /* must be power of two */ - - nStates = 1; - RD_Q25[ 0 ] = 0; - prev_out_Q10[ 0 ] = 0; - for( i = order - 1; i >= 0; i-- ) { - rates_Q5 = &ec_rates_Q5[ ec_ix[ i ] ]; - in_Q10 = x_Q10[ i ]; - for( j = 0; j < nStates; j++ ) { - pred_Q10 = silk_RSHIFT( silk_SMULBB( (opus_int16)pred_coef_Q8[ i ], prev_out_Q10[ j ] ), 8 ); - res_Q10 = silk_SUB16( in_Q10, pred_Q10 ); - ind_tmp = silk_RSHIFT( silk_SMULBB( inv_quant_step_size_Q6, res_Q10 ), 16 ); - ind_tmp = silk_LIMIT( ind_tmp, -NLSF_QUANT_MAX_AMPLITUDE_EXT, NLSF_QUANT_MAX_AMPLITUDE_EXT-1 ); - ind[ j ][ i ] = (opus_int8)ind_tmp; - - /* compute outputs for ind_tmp and ind_tmp + 1 */ - out0_Q10 = out0_Q10_table[ ind_tmp + NLSF_QUANT_MAX_AMPLITUDE_EXT ]; - out1_Q10 = out1_Q10_table[ ind_tmp + NLSF_QUANT_MAX_AMPLITUDE_EXT ]; - - out0_Q10 = silk_ADD16( out0_Q10, pred_Q10 ); - out1_Q10 = silk_ADD16( out1_Q10, pred_Q10 ); - prev_out_Q10[ j ] = out0_Q10; - prev_out_Q10[ j + nStates ] = out1_Q10; - - /* compute RD for ind_tmp and ind_tmp + 1 */ - if( ind_tmp + 1 >= NLSF_QUANT_MAX_AMPLITUDE ) { - if( ind_tmp + 1 == NLSF_QUANT_MAX_AMPLITUDE ) { - rate0_Q5 = rates_Q5[ ind_tmp + NLSF_QUANT_MAX_AMPLITUDE ]; - rate1_Q5 = 280; - } else { - rate0_Q5 = silk_SMLABB( 280 - 43 * NLSF_QUANT_MAX_AMPLITUDE, 43, ind_tmp ); - rate1_Q5 = silk_ADD16( rate0_Q5, 43 ); - } - } else if( ind_tmp <= -NLSF_QUANT_MAX_AMPLITUDE ) { - if( ind_tmp == -NLSF_QUANT_MAX_AMPLITUDE ) { - rate0_Q5 = 280; - rate1_Q5 = rates_Q5[ ind_tmp + 1 + NLSF_QUANT_MAX_AMPLITUDE ]; - } else { - rate0_Q5 = silk_SMLABB( 280 - 43 * NLSF_QUANT_MAX_AMPLITUDE, -43, ind_tmp ); - rate1_Q5 = silk_SUB16( rate0_Q5, 43 ); - } - } else { - rate0_Q5 = rates_Q5[ ind_tmp + NLSF_QUANT_MAX_AMPLITUDE ]; - rate1_Q5 = rates_Q5[ ind_tmp + 1 + NLSF_QUANT_MAX_AMPLITUDE ]; - } - RD_tmp_Q25 = RD_Q25[ j ]; - diff_Q10 = silk_SUB16( in_Q10, out0_Q10 ); - RD_Q25[ j ] = silk_SMLABB( silk_MLA( RD_tmp_Q25, silk_SMULBB( diff_Q10, diff_Q10 ), w_Q5[ i ] ), mu_Q20, rate0_Q5 ); - diff_Q10 = silk_SUB16( in_Q10, out1_Q10 ); - RD_Q25[ j + nStates ] = silk_SMLABB( silk_MLA( RD_tmp_Q25, silk_SMULBB( diff_Q10, diff_Q10 ), w_Q5[ i ] ), mu_Q20, rate1_Q5 ); - } - - if( nStates <= NLSF_QUANT_DEL_DEC_STATES/2 ) { - /* double number of states and copy */ - for( j = 0; j < nStates; j++ ) { - ind[ j + nStates ][ i ] = ind[ j ][ i ] + 1; - } - nStates = silk_LSHIFT( nStates, 1 ); - for( j = nStates; j < NLSF_QUANT_DEL_DEC_STATES; j++ ) { - ind[ j ][ i ] = ind[ j - nStates ][ i ]; - } - } else { - /* sort lower and upper half of RD_Q25, pairwise */ - for( j = 0; j < NLSF_QUANT_DEL_DEC_STATES; j++ ) { - if( RD_Q25[ j ] > RD_Q25[ j + NLSF_QUANT_DEL_DEC_STATES ] ) { - RD_max_Q25[ j ] = RD_Q25[ j ]; - RD_min_Q25[ j ] = RD_Q25[ j + NLSF_QUANT_DEL_DEC_STATES ]; - RD_Q25[ j ] = RD_min_Q25[ j ]; - RD_Q25[ j + NLSF_QUANT_DEL_DEC_STATES ] = RD_max_Q25[ j ]; - /* swap prev_out values */ - out0_Q10 = prev_out_Q10[ j ]; - prev_out_Q10[ j ] = prev_out_Q10[ j + NLSF_QUANT_DEL_DEC_STATES ]; - prev_out_Q10[ j + NLSF_QUANT_DEL_DEC_STATES ] = out0_Q10; - ind_sort[ j ] = j + NLSF_QUANT_DEL_DEC_STATES; - } else { - RD_min_Q25[ j ] = RD_Q25[ j ]; - RD_max_Q25[ j ] = RD_Q25[ j + NLSF_QUANT_DEL_DEC_STATES ]; - ind_sort[ j ] = j; - } - } - /* compare the highest RD values of the winning half with the lowest one in the losing half, and copy if necessary */ - /* afterwards ind_sort[] will contain the indices of the NLSF_QUANT_DEL_DEC_STATES winning RD values */ - while( 1 ) { - min_max_Q25 = silk_int32_MAX; - max_min_Q25 = 0; - ind_min_max = 0; - ind_max_min = 0; - for( j = 0; j < NLSF_QUANT_DEL_DEC_STATES; j++ ) { - if( min_max_Q25 > RD_max_Q25[ j ] ) { - min_max_Q25 = RD_max_Q25[ j ]; - ind_min_max = j; - } - if( max_min_Q25 < RD_min_Q25[ j ] ) { - max_min_Q25 = RD_min_Q25[ j ]; - ind_max_min = j; - } - } - if( min_max_Q25 >= max_min_Q25 ) { - break; - } - /* copy ind_min_max to ind_max_min */ - ind_sort[ ind_max_min ] = ind_sort[ ind_min_max ] ^ NLSF_QUANT_DEL_DEC_STATES; - RD_Q25[ ind_max_min ] = RD_Q25[ ind_min_max + NLSF_QUANT_DEL_DEC_STATES ]; - prev_out_Q10[ ind_max_min ] = prev_out_Q10[ ind_min_max + NLSF_QUANT_DEL_DEC_STATES ]; - RD_min_Q25[ ind_max_min ] = 0; - RD_max_Q25[ ind_min_max ] = silk_int32_MAX; - silk_memcpy( ind[ ind_max_min ], ind[ ind_min_max ], MAX_LPC_ORDER * sizeof( opus_int8 ) ); - } - /* increment index if it comes from the upper half */ - for( j = 0; j < NLSF_QUANT_DEL_DEC_STATES; j++ ) { - ind[ j ][ i ] += silk_RSHIFT( ind_sort[ j ], NLSF_QUANT_DEL_DEC_STATES_LOG2 ); - } - } - } - - /* last sample: find winner, copy indices and return RD value */ - ind_tmp = 0; - min_Q25 = silk_int32_MAX; - for( j = 0; j < 2 * NLSF_QUANT_DEL_DEC_STATES; j++ ) { - if( min_Q25 > RD_Q25[ j ] ) { - min_Q25 = RD_Q25[ j ]; - ind_tmp = j; - } - } - for( j = 0; j < order; j++ ) { - indices[ j ] = ind[ ind_tmp & ( NLSF_QUANT_DEL_DEC_STATES - 1 ) ][ j ]; - silk_assert( indices[ j ] >= -NLSF_QUANT_MAX_AMPLITUDE_EXT ); - silk_assert( indices[ j ] <= NLSF_QUANT_MAX_AMPLITUDE_EXT ); - } - indices[ 0 ] += silk_RSHIFT( ind_tmp, NLSF_QUANT_DEL_DEC_STATES_LOG2 ); - silk_assert( indices[ 0 ] <= NLSF_QUANT_MAX_AMPLITUDE_EXT ); - silk_assert( min_Q25 >= 0 ); - return min_Q25; -} diff --git a/libs/SDL_mixer/external/opus/silk/NLSF_encode.c b/libs/SDL_mixer/external/opus/silk/NLSF_encode.c deleted file mode 100644 index 01ac7db..0000000 --- a/libs/SDL_mixer/external/opus/silk/NLSF_encode.c +++ /dev/null @@ -1,124 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "main.h" -#include "stack_alloc.h" - -/***********************/ -/* NLSF vector encoder */ -/***********************/ -opus_int32 silk_NLSF_encode( /* O Returns RD value in Q25 */ - opus_int8 *NLSFIndices, /* I Codebook path vector [ LPC_ORDER + 1 ] */ - opus_int16 *pNLSF_Q15, /* I/O (Un)quantized NLSF vector [ LPC_ORDER ] */ - const silk_NLSF_CB_struct *psNLSF_CB, /* I Codebook object */ - const opus_int16 *pW_Q2, /* I NLSF weight vector [ LPC_ORDER ] */ - const opus_int NLSF_mu_Q20, /* I Rate weight for the RD optimization */ - const opus_int nSurvivors, /* I Max survivors after first stage */ - const opus_int signalType /* I Signal type: 0/1/2 */ -) -{ - opus_int i, s, ind1, bestIndex, prob_Q8, bits_q7; - opus_int32 W_tmp_Q9, ret; - VARDECL( opus_int32, err_Q24 ); - VARDECL( opus_int32, RD_Q25 ); - VARDECL( opus_int, tempIndices1 ); - VARDECL( opus_int8, tempIndices2 ); - opus_int16 res_Q10[ MAX_LPC_ORDER ]; - opus_int16 NLSF_tmp_Q15[ MAX_LPC_ORDER ]; - opus_int16 W_adj_Q5[ MAX_LPC_ORDER ]; - opus_uint8 pred_Q8[ MAX_LPC_ORDER ]; - opus_int16 ec_ix[ MAX_LPC_ORDER ]; - const opus_uint8 *pCB_element, *iCDF_ptr; - const opus_int16 *pCB_Wght_Q9; - SAVE_STACK; - - celt_assert( signalType >= 0 && signalType <= 2 ); - silk_assert( NLSF_mu_Q20 <= 32767 && NLSF_mu_Q20 >= 0 ); - - /* NLSF stabilization */ - silk_NLSF_stabilize( pNLSF_Q15, psNLSF_CB->deltaMin_Q15, psNLSF_CB->order ); - - /* First stage: VQ */ - ALLOC( err_Q24, psNLSF_CB->nVectors, opus_int32 ); - silk_NLSF_VQ( err_Q24, pNLSF_Q15, psNLSF_CB->CB1_NLSF_Q8, psNLSF_CB->CB1_Wght_Q9, psNLSF_CB->nVectors, psNLSF_CB->order ); - - /* Sort the quantization errors */ - ALLOC( tempIndices1, nSurvivors, opus_int ); - silk_insertion_sort_increasing( err_Q24, tempIndices1, psNLSF_CB->nVectors, nSurvivors ); - - ALLOC( RD_Q25, nSurvivors, opus_int32 ); - ALLOC( tempIndices2, nSurvivors * MAX_LPC_ORDER, opus_int8 ); - - /* Loop over survivors */ - for( s = 0; s < nSurvivors; s++ ) { - ind1 = tempIndices1[ s ]; - - /* Residual after first stage */ - pCB_element = &psNLSF_CB->CB1_NLSF_Q8[ ind1 * psNLSF_CB->order ]; - pCB_Wght_Q9 = &psNLSF_CB->CB1_Wght_Q9[ ind1 * psNLSF_CB->order ]; - for( i = 0; i < psNLSF_CB->order; i++ ) { - NLSF_tmp_Q15[ i ] = silk_LSHIFT16( (opus_int16)pCB_element[ i ], 7 ); - W_tmp_Q9 = pCB_Wght_Q9[ i ]; - res_Q10[ i ] = (opus_int16)silk_RSHIFT( silk_SMULBB( pNLSF_Q15[ i ] - NLSF_tmp_Q15[ i ], W_tmp_Q9 ), 14 ); - W_adj_Q5[ i ] = silk_DIV32_varQ( (opus_int32)pW_Q2[ i ], silk_SMULBB( W_tmp_Q9, W_tmp_Q9 ), 21 ); - } - - /* Unpack entropy table indices and predictor for current CB1 index */ - silk_NLSF_unpack( ec_ix, pred_Q8, psNLSF_CB, ind1 ); - - /* Trellis quantizer */ - RD_Q25[ s ] = silk_NLSF_del_dec_quant( &tempIndices2[ s * MAX_LPC_ORDER ], res_Q10, W_adj_Q5, pred_Q8, ec_ix, - psNLSF_CB->ec_Rates_Q5, psNLSF_CB->quantStepSize_Q16, psNLSF_CB->invQuantStepSize_Q6, NLSF_mu_Q20, psNLSF_CB->order ); - - /* Add rate for first stage */ - iCDF_ptr = &psNLSF_CB->CB1_iCDF[ ( signalType >> 1 ) * psNLSF_CB->nVectors ]; - if( ind1 == 0 ) { - prob_Q8 = 256 - iCDF_ptr[ ind1 ]; - } else { - prob_Q8 = iCDF_ptr[ ind1 - 1 ] - iCDF_ptr[ ind1 ]; - } - bits_q7 = ( 8 << 7 ) - silk_lin2log( prob_Q8 ); - RD_Q25[ s ] = silk_SMLABB( RD_Q25[ s ], bits_q7, silk_RSHIFT( NLSF_mu_Q20, 2 ) ); - } - - /* Find the lowest rate-distortion error */ - silk_insertion_sort_increasing( RD_Q25, &bestIndex, nSurvivors, 1 ); - - NLSFIndices[ 0 ] = (opus_int8)tempIndices1[ bestIndex ]; - silk_memcpy( &NLSFIndices[ 1 ], &tempIndices2[ bestIndex * MAX_LPC_ORDER ], psNLSF_CB->order * sizeof( opus_int8 ) ); - - /* Decode */ - silk_NLSF_decode( pNLSF_Q15, NLSFIndices, psNLSF_CB ); - - ret = RD_Q25[ 0 ]; - RESTORE_STACK; - return ret; -} diff --git a/libs/SDL_mixer/external/opus/silk/NLSF_stabilize.c b/libs/SDL_mixer/external/opus/silk/NLSF_stabilize.c deleted file mode 100644 index 8f3426b..0000000 --- a/libs/SDL_mixer/external/opus/silk/NLSF_stabilize.c +++ /dev/null @@ -1,142 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -/* NLSF stabilizer: */ -/* */ -/* - Moves NLSFs further apart if they are too close */ -/* - Moves NLSFs away from borders if they are too close */ -/* - High effort to achieve a modification with minimum */ -/* Euclidean distance to input vector */ -/* - Output are sorted NLSF coefficients */ -/* */ - -#include "SigProc_FIX.h" - -/* Constant Definitions */ -#define MAX_LOOPS 20 - -/* NLSF stabilizer, for a single input data vector */ -void silk_NLSF_stabilize( - opus_int16 *NLSF_Q15, /* I/O Unstable/stabilized normalized LSF vector in Q15 [L] */ - const opus_int16 *NDeltaMin_Q15, /* I Min distance vector, NDeltaMin_Q15[L] must be >= 1 [L+1] */ - const opus_int L /* I Number of NLSF parameters in the input vector */ -) -{ - opus_int i, I=0, k, loops; - opus_int16 center_freq_Q15; - opus_int32 diff_Q15, min_diff_Q15, min_center_Q15, max_center_Q15; - - /* This is necessary to ensure an output within range of a opus_int16 */ - silk_assert( NDeltaMin_Q15[L] >= 1 ); - - for( loops = 0; loops < MAX_LOOPS; loops++ ) { - /**************************/ - /* Find smallest distance */ - /**************************/ - /* First element */ - min_diff_Q15 = NLSF_Q15[0] - NDeltaMin_Q15[0]; - I = 0; - /* Middle elements */ - for( i = 1; i <= L-1; i++ ) { - diff_Q15 = NLSF_Q15[i] - ( NLSF_Q15[i-1] + NDeltaMin_Q15[i] ); - if( diff_Q15 < min_diff_Q15 ) { - min_diff_Q15 = diff_Q15; - I = i; - } - } - /* Last element */ - diff_Q15 = ( 1 << 15 ) - ( NLSF_Q15[L-1] + NDeltaMin_Q15[L] ); - if( diff_Q15 < min_diff_Q15 ) { - min_diff_Q15 = diff_Q15; - I = L; - } - - /***************************************************/ - /* Now check if the smallest distance non-negative */ - /***************************************************/ - if( min_diff_Q15 >= 0 ) { - return; - } - - if( I == 0 ) { - /* Move away from lower limit */ - NLSF_Q15[0] = NDeltaMin_Q15[0]; - - } else if( I == L) { - /* Move away from higher limit */ - NLSF_Q15[L-1] = ( 1 << 15 ) - NDeltaMin_Q15[L]; - - } else { - /* Find the lower extreme for the location of the current center frequency */ - min_center_Q15 = 0; - for( k = 0; k < I; k++ ) { - min_center_Q15 += NDeltaMin_Q15[k]; - } - min_center_Q15 += silk_RSHIFT( NDeltaMin_Q15[I], 1 ); - - /* Find the upper extreme for the location of the current center frequency */ - max_center_Q15 = 1 << 15; - for( k = L; k > I; k-- ) { - max_center_Q15 -= NDeltaMin_Q15[k]; - } - max_center_Q15 -= silk_RSHIFT( NDeltaMin_Q15[I], 1 ); - - /* Move apart, sorted by value, keeping the same center frequency */ - center_freq_Q15 = (opus_int16)silk_LIMIT_32( silk_RSHIFT_ROUND( (opus_int32)NLSF_Q15[I-1] + (opus_int32)NLSF_Q15[I], 1 ), - min_center_Q15, max_center_Q15 ); - NLSF_Q15[I-1] = center_freq_Q15 - silk_RSHIFT( NDeltaMin_Q15[I], 1 ); - NLSF_Q15[I] = NLSF_Q15[I-1] + NDeltaMin_Q15[I]; - } - } - - /* Safe and simple fall back method, which is less ideal than the above */ - if( loops == MAX_LOOPS ) - { - /* Insertion sort (fast for already almost sorted arrays): */ - /* Best case: O(n) for an already sorted array */ - /* Worst case: O(n^2) for an inversely sorted array */ - silk_insertion_sort_increasing_all_values_int16( &NLSF_Q15[0], L ); - - /* First NLSF should be no less than NDeltaMin[0] */ - NLSF_Q15[0] = silk_max_int( NLSF_Q15[0], NDeltaMin_Q15[0] ); - - /* Keep delta_min distance between the NLSFs */ - for( i = 1; i < L; i++ ) - NLSF_Q15[i] = silk_max_int( NLSF_Q15[i], silk_ADD_SAT16( NLSF_Q15[i-1], NDeltaMin_Q15[i] ) ); - - /* Last NLSF should be no higher than 1 - NDeltaMin[L] */ - NLSF_Q15[L-1] = silk_min_int( NLSF_Q15[L-1], (1<<15) - NDeltaMin_Q15[L] ); - - /* Keep NDeltaMin distance between the NLSFs */ - for( i = L-2; i >= 0; i-- ) - NLSF_Q15[i] = silk_min_int( NLSF_Q15[i], NLSF_Q15[i+1] - NDeltaMin_Q15[i+1] ); - } -} diff --git a/libs/SDL_mixer/external/opus/silk/NLSF_unpack.c b/libs/SDL_mixer/external/opus/silk/NLSF_unpack.c deleted file mode 100644 index 17bd23f..0000000 --- a/libs/SDL_mixer/external/opus/silk/NLSF_unpack.c +++ /dev/null @@ -1,55 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "main.h" - -/* Unpack predictor values and indices for entropy coding tables */ -void silk_NLSF_unpack( - opus_int16 ec_ix[], /* O Indices to entropy tables [ LPC_ORDER ] */ - opus_uint8 pred_Q8[], /* O LSF predictor [ LPC_ORDER ] */ - const silk_NLSF_CB_struct *psNLSF_CB, /* I Codebook object */ - const opus_int CB1_index /* I Index of vector in first LSF codebook */ -) -{ - opus_int i; - opus_uint8 entry; - const opus_uint8 *ec_sel_ptr; - - ec_sel_ptr = &psNLSF_CB->ec_sel[ CB1_index * psNLSF_CB->order / 2 ]; - for( i = 0; i < psNLSF_CB->order; i += 2 ) { - entry = *ec_sel_ptr++; - ec_ix [ i ] = silk_SMULBB( silk_RSHIFT( entry, 1 ) & 7, 2 * NLSF_QUANT_MAX_AMPLITUDE + 1 ); - pred_Q8[ i ] = psNLSF_CB->pred_Q8[ i + ( entry & 1 ) * ( psNLSF_CB->order - 1 ) ]; - ec_ix [ i + 1 ] = silk_SMULBB( silk_RSHIFT( entry, 5 ) & 7, 2 * NLSF_QUANT_MAX_AMPLITUDE + 1 ); - pred_Q8[ i + 1 ] = psNLSF_CB->pred_Q8[ i + ( silk_RSHIFT( entry, 4 ) & 1 ) * ( psNLSF_CB->order - 1 ) + 1 ]; - } -} - diff --git a/libs/SDL_mixer/external/opus/silk/NSQ.c b/libs/SDL_mixer/external/opus/silk/NSQ.c deleted file mode 100644 index 45dd45c..0000000 --- a/libs/SDL_mixer/external/opus/silk/NSQ.c +++ /dev/null @@ -1,437 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "main.h" -#include "stack_alloc.h" -#include "NSQ.h" - - -static OPUS_INLINE void silk_nsq_scale_states( - const silk_encoder_state *psEncC, /* I Encoder State */ - silk_nsq_state *NSQ, /* I/O NSQ state */ - const opus_int16 x16[], /* I input */ - opus_int32 x_sc_Q10[], /* O input scaled with 1/Gain */ - const opus_int16 sLTP[], /* I re-whitened LTP state in Q0 */ - opus_int32 sLTP_Q15[], /* O LTP state matching scaled input */ - opus_int subfr, /* I subframe number */ - const opus_int LTP_scale_Q14, /* I */ - const opus_int32 Gains_Q16[ MAX_NB_SUBFR ], /* I */ - const opus_int pitchL[ MAX_NB_SUBFR ], /* I Pitch lag */ - const opus_int signal_type /* I Signal type */ -); - -#if !defined(OPUS_X86_MAY_HAVE_SSE4_1) -static OPUS_INLINE void silk_noise_shape_quantizer( - silk_nsq_state *NSQ, /* I/O NSQ state */ - opus_int signalType, /* I Signal type */ - const opus_int32 x_sc_Q10[], /* I */ - opus_int8 pulses[], /* O */ - opus_int16 xq[], /* O */ - opus_int32 sLTP_Q15[], /* I/O LTP state */ - const opus_int16 a_Q12[], /* I Short term prediction coefs */ - const opus_int16 b_Q14[], /* I Long term prediction coefs */ - const opus_int16 AR_shp_Q13[], /* I Noise shaping AR coefs */ - opus_int lag, /* I Pitch lag */ - opus_int32 HarmShapeFIRPacked_Q14, /* I */ - opus_int Tilt_Q14, /* I Spectral tilt */ - opus_int32 LF_shp_Q14, /* I */ - opus_int32 Gain_Q16, /* I */ - opus_int Lambda_Q10, /* I */ - opus_int offset_Q10, /* I */ - opus_int length, /* I Input length */ - opus_int shapingLPCOrder, /* I Noise shaping AR filter order */ - opus_int predictLPCOrder, /* I Prediction filter order */ - int arch /* I Architecture */ -); -#endif - -void silk_NSQ_c -( - const silk_encoder_state *psEncC, /* I Encoder State */ - silk_nsq_state *NSQ, /* I/O NSQ state */ - SideInfoIndices *psIndices, /* I/O Quantization Indices */ - const opus_int16 x16[], /* I Input */ - opus_int8 pulses[], /* O Quantized pulse signal */ - const opus_int16 PredCoef_Q12[ 2 * MAX_LPC_ORDER ], /* I Short term prediction coefs */ - const opus_int16 LTPCoef_Q14[ LTP_ORDER * MAX_NB_SUBFR ], /* I Long term prediction coefs */ - const opus_int16 AR_Q13[ MAX_NB_SUBFR * MAX_SHAPE_LPC_ORDER ], /* I Noise shaping coefs */ - const opus_int HarmShapeGain_Q14[ MAX_NB_SUBFR ], /* I Long term shaping coefs */ - const opus_int Tilt_Q14[ MAX_NB_SUBFR ], /* I Spectral tilt */ - const opus_int32 LF_shp_Q14[ MAX_NB_SUBFR ], /* I Low frequency shaping coefs */ - const opus_int32 Gains_Q16[ MAX_NB_SUBFR ], /* I Quantization step sizes */ - const opus_int pitchL[ MAX_NB_SUBFR ], /* I Pitch lags */ - const opus_int Lambda_Q10, /* I Rate/distortion tradeoff */ - const opus_int LTP_scale_Q14 /* I LTP state scaling */ -) -{ - opus_int k, lag, start_idx, LSF_interpolation_flag; - const opus_int16 *A_Q12, *B_Q14, *AR_shp_Q13; - opus_int16 *pxq; - VARDECL( opus_int32, sLTP_Q15 ); - VARDECL( opus_int16, sLTP ); - opus_int32 HarmShapeFIRPacked_Q14; - opus_int offset_Q10; - VARDECL( opus_int32, x_sc_Q10 ); - SAVE_STACK; - - NSQ->rand_seed = psIndices->Seed; - - /* Set unvoiced lag to the previous one, overwrite later for voiced */ - lag = NSQ->lagPrev; - - silk_assert( NSQ->prev_gain_Q16 != 0 ); - - offset_Q10 = silk_Quantization_Offsets_Q10[ psIndices->signalType >> 1 ][ psIndices->quantOffsetType ]; - - if( psIndices->NLSFInterpCoef_Q2 == 4 ) { - LSF_interpolation_flag = 0; - } else { - LSF_interpolation_flag = 1; - } - - ALLOC( sLTP_Q15, psEncC->ltp_mem_length + psEncC->frame_length, opus_int32 ); - ALLOC( sLTP, psEncC->ltp_mem_length + psEncC->frame_length, opus_int16 ); - ALLOC( x_sc_Q10, psEncC->subfr_length, opus_int32 ); - /* Set up pointers to start of sub frame */ - NSQ->sLTP_shp_buf_idx = psEncC->ltp_mem_length; - NSQ->sLTP_buf_idx = psEncC->ltp_mem_length; - pxq = &NSQ->xq[ psEncC->ltp_mem_length ]; - for( k = 0; k < psEncC->nb_subfr; k++ ) { - A_Q12 = &PredCoef_Q12[ (( k >> 1 ) | ( 1 - LSF_interpolation_flag )) * MAX_LPC_ORDER ]; - B_Q14 = <PCoef_Q14[ k * LTP_ORDER ]; - AR_shp_Q13 = &AR_Q13[ k * MAX_SHAPE_LPC_ORDER ]; - - /* Noise shape parameters */ - silk_assert( HarmShapeGain_Q14[ k ] >= 0 ); - HarmShapeFIRPacked_Q14 = silk_RSHIFT( HarmShapeGain_Q14[ k ], 2 ); - HarmShapeFIRPacked_Q14 |= silk_LSHIFT( (opus_int32)silk_RSHIFT( HarmShapeGain_Q14[ k ], 1 ), 16 ); - - NSQ->rewhite_flag = 0; - if( psIndices->signalType == TYPE_VOICED ) { - /* Voiced */ - lag = pitchL[ k ]; - - /* Re-whitening */ - if( ( k & ( 3 - silk_LSHIFT( LSF_interpolation_flag, 1 ) ) ) == 0 ) { - /* Rewhiten with new A coefs */ - start_idx = psEncC->ltp_mem_length - lag - psEncC->predictLPCOrder - LTP_ORDER / 2; - celt_assert( start_idx > 0 ); - - silk_LPC_analysis_filter( &sLTP[ start_idx ], &NSQ->xq[ start_idx + k * psEncC->subfr_length ], - A_Q12, psEncC->ltp_mem_length - start_idx, psEncC->predictLPCOrder, psEncC->arch ); - - NSQ->rewhite_flag = 1; - NSQ->sLTP_buf_idx = psEncC->ltp_mem_length; - } - } - - silk_nsq_scale_states( psEncC, NSQ, x16, x_sc_Q10, sLTP, sLTP_Q15, k, LTP_scale_Q14, Gains_Q16, pitchL, psIndices->signalType ); - - silk_noise_shape_quantizer( NSQ, psIndices->signalType, x_sc_Q10, pulses, pxq, sLTP_Q15, A_Q12, B_Q14, - AR_shp_Q13, lag, HarmShapeFIRPacked_Q14, Tilt_Q14[ k ], LF_shp_Q14[ k ], Gains_Q16[ k ], Lambda_Q10, - offset_Q10, psEncC->subfr_length, psEncC->shapingLPCOrder, psEncC->predictLPCOrder, psEncC->arch ); - - x16 += psEncC->subfr_length; - pulses += psEncC->subfr_length; - pxq += psEncC->subfr_length; - } - - /* Update lagPrev for next frame */ - NSQ->lagPrev = pitchL[ psEncC->nb_subfr - 1 ]; - - /* Save quantized speech and noise shaping signals */ - silk_memmove( NSQ->xq, &NSQ->xq[ psEncC->frame_length ], psEncC->ltp_mem_length * sizeof( opus_int16 ) ); - silk_memmove( NSQ->sLTP_shp_Q14, &NSQ->sLTP_shp_Q14[ psEncC->frame_length ], psEncC->ltp_mem_length * sizeof( opus_int32 ) ); - RESTORE_STACK; -} - -/******************************/ -/* silk_noise_shape_quantizer */ -/******************************/ - -#if !defined(OPUS_X86_MAY_HAVE_SSE4_1) -static OPUS_INLINE -#endif -void silk_noise_shape_quantizer( - silk_nsq_state *NSQ, /* I/O NSQ state */ - opus_int signalType, /* I Signal type */ - const opus_int32 x_sc_Q10[], /* I */ - opus_int8 pulses[], /* O */ - opus_int16 xq[], /* O */ - opus_int32 sLTP_Q15[], /* I/O LTP state */ - const opus_int16 a_Q12[], /* I Short term prediction coefs */ - const opus_int16 b_Q14[], /* I Long term prediction coefs */ - const opus_int16 AR_shp_Q13[], /* I Noise shaping AR coefs */ - opus_int lag, /* I Pitch lag */ - opus_int32 HarmShapeFIRPacked_Q14, /* I */ - opus_int Tilt_Q14, /* I Spectral tilt */ - opus_int32 LF_shp_Q14, /* I */ - opus_int32 Gain_Q16, /* I */ - opus_int Lambda_Q10, /* I */ - opus_int offset_Q10, /* I */ - opus_int length, /* I Input length */ - opus_int shapingLPCOrder, /* I Noise shaping AR filter order */ - opus_int predictLPCOrder, /* I Prediction filter order */ - int arch /* I Architecture */ -) -{ - opus_int i; - opus_int32 LTP_pred_Q13, LPC_pred_Q10, n_AR_Q12, n_LTP_Q13; - opus_int32 n_LF_Q12, r_Q10, rr_Q10, q1_Q0, q1_Q10, q2_Q10, rd1_Q20, rd2_Q20; - opus_int32 exc_Q14, LPC_exc_Q14, xq_Q14, Gain_Q10; - opus_int32 tmp1, tmp2, sLF_AR_shp_Q14; - opus_int32 *psLPC_Q14, *shp_lag_ptr, *pred_lag_ptr; -#ifdef silk_short_prediction_create_arch_coef - opus_int32 a_Q12_arch[MAX_LPC_ORDER]; -#endif - - shp_lag_ptr = &NSQ->sLTP_shp_Q14[ NSQ->sLTP_shp_buf_idx - lag + HARM_SHAPE_FIR_TAPS / 2 ]; - pred_lag_ptr = &sLTP_Q15[ NSQ->sLTP_buf_idx - lag + LTP_ORDER / 2 ]; - Gain_Q10 = silk_RSHIFT( Gain_Q16, 6 ); - - /* Set up short term AR state */ - psLPC_Q14 = &NSQ->sLPC_Q14[ NSQ_LPC_BUF_LENGTH - 1 ]; - -#ifdef silk_short_prediction_create_arch_coef - silk_short_prediction_create_arch_coef(a_Q12_arch, a_Q12, predictLPCOrder); -#endif - - for( i = 0; i < length; i++ ) { - /* Generate dither */ - NSQ->rand_seed = silk_RAND( NSQ->rand_seed ); - - /* Short-term prediction */ - LPC_pred_Q10 = silk_noise_shape_quantizer_short_prediction(psLPC_Q14, a_Q12, a_Q12_arch, predictLPCOrder, arch); - - /* Long-term prediction */ - if( signalType == TYPE_VOICED ) { - /* Unrolled loop */ - /* Avoids introducing a bias because silk_SMLAWB() always rounds to -inf */ - LTP_pred_Q13 = 2; - LTP_pred_Q13 = silk_SMLAWB( LTP_pred_Q13, pred_lag_ptr[ 0 ], b_Q14[ 0 ] ); - LTP_pred_Q13 = silk_SMLAWB( LTP_pred_Q13, pred_lag_ptr[ -1 ], b_Q14[ 1 ] ); - LTP_pred_Q13 = silk_SMLAWB( LTP_pred_Q13, pred_lag_ptr[ -2 ], b_Q14[ 2 ] ); - LTP_pred_Q13 = silk_SMLAWB( LTP_pred_Q13, pred_lag_ptr[ -3 ], b_Q14[ 3 ] ); - LTP_pred_Q13 = silk_SMLAWB( LTP_pred_Q13, pred_lag_ptr[ -4 ], b_Q14[ 4 ] ); - pred_lag_ptr++; - } else { - LTP_pred_Q13 = 0; - } - - /* Noise shape feedback */ - celt_assert( ( shapingLPCOrder & 1 ) == 0 ); /* check that order is even */ - n_AR_Q12 = silk_NSQ_noise_shape_feedback_loop(&NSQ->sDiff_shp_Q14, NSQ->sAR2_Q14, AR_shp_Q13, shapingLPCOrder, arch); - - n_AR_Q12 = silk_SMLAWB( n_AR_Q12, NSQ->sLF_AR_shp_Q14, Tilt_Q14 ); - - n_LF_Q12 = silk_SMULWB( NSQ->sLTP_shp_Q14[ NSQ->sLTP_shp_buf_idx - 1 ], LF_shp_Q14 ); - n_LF_Q12 = silk_SMLAWT( n_LF_Q12, NSQ->sLF_AR_shp_Q14, LF_shp_Q14 ); - - celt_assert( lag > 0 || signalType != TYPE_VOICED ); - - /* Combine prediction and noise shaping signals */ - tmp1 = silk_SUB32( silk_LSHIFT32( LPC_pred_Q10, 2 ), n_AR_Q12 ); /* Q12 */ - tmp1 = silk_SUB32( tmp1, n_LF_Q12 ); /* Q12 */ - if( lag > 0 ) { - /* Symmetric, packed FIR coefficients */ - n_LTP_Q13 = silk_SMULWB( silk_ADD_SAT32( shp_lag_ptr[ 0 ], shp_lag_ptr[ -2 ] ), HarmShapeFIRPacked_Q14 ); - n_LTP_Q13 = silk_SMLAWT( n_LTP_Q13, shp_lag_ptr[ -1 ], HarmShapeFIRPacked_Q14 ); - n_LTP_Q13 = silk_LSHIFT( n_LTP_Q13, 1 ); - shp_lag_ptr++; - - tmp2 = silk_SUB32( LTP_pred_Q13, n_LTP_Q13 ); /* Q13 */ - tmp1 = silk_ADD_LSHIFT32( tmp2, tmp1, 1 ); /* Q13 */ - tmp1 = silk_RSHIFT_ROUND( tmp1, 3 ); /* Q10 */ - } else { - tmp1 = silk_RSHIFT_ROUND( tmp1, 2 ); /* Q10 */ - } - - r_Q10 = silk_SUB32( x_sc_Q10[ i ], tmp1 ); /* residual error Q10 */ - - /* Flip sign depending on dither */ - if( NSQ->rand_seed < 0 ) { - r_Q10 = -r_Q10; - } - r_Q10 = silk_LIMIT_32( r_Q10, -(31 << 10), 30 << 10 ); - - /* Find two quantization level candidates and measure their rate-distortion */ - q1_Q10 = silk_SUB32( r_Q10, offset_Q10 ); - q1_Q0 = silk_RSHIFT( q1_Q10, 10 ); - if (Lambda_Q10 > 2048) { - /* For aggressive RDO, the bias becomes more than one pulse. */ - int rdo_offset = Lambda_Q10/2 - 512; - if (q1_Q10 > rdo_offset) { - q1_Q0 = silk_RSHIFT( q1_Q10 - rdo_offset, 10 ); - } else if (q1_Q10 < -rdo_offset) { - q1_Q0 = silk_RSHIFT( q1_Q10 + rdo_offset, 10 ); - } else if (q1_Q10 < 0) { - q1_Q0 = -1; - } else { - q1_Q0 = 0; - } - } - if( q1_Q0 > 0 ) { - q1_Q10 = silk_SUB32( silk_LSHIFT( q1_Q0, 10 ), QUANT_LEVEL_ADJUST_Q10 ); - q1_Q10 = silk_ADD32( q1_Q10, offset_Q10 ); - q2_Q10 = silk_ADD32( q1_Q10, 1024 ); - rd1_Q20 = silk_SMULBB( q1_Q10, Lambda_Q10 ); - rd2_Q20 = silk_SMULBB( q2_Q10, Lambda_Q10 ); - } else if( q1_Q0 == 0 ) { - q1_Q10 = offset_Q10; - q2_Q10 = silk_ADD32( q1_Q10, 1024 - QUANT_LEVEL_ADJUST_Q10 ); - rd1_Q20 = silk_SMULBB( q1_Q10, Lambda_Q10 ); - rd2_Q20 = silk_SMULBB( q2_Q10, Lambda_Q10 ); - } else if( q1_Q0 == -1 ) { - q2_Q10 = offset_Q10; - q1_Q10 = silk_SUB32( q2_Q10, 1024 - QUANT_LEVEL_ADJUST_Q10 ); - rd1_Q20 = silk_SMULBB( -q1_Q10, Lambda_Q10 ); - rd2_Q20 = silk_SMULBB( q2_Q10, Lambda_Q10 ); - } else { /* Q1_Q0 < -1 */ - q1_Q10 = silk_ADD32( silk_LSHIFT( q1_Q0, 10 ), QUANT_LEVEL_ADJUST_Q10 ); - q1_Q10 = silk_ADD32( q1_Q10, offset_Q10 ); - q2_Q10 = silk_ADD32( q1_Q10, 1024 ); - rd1_Q20 = silk_SMULBB( -q1_Q10, Lambda_Q10 ); - rd2_Q20 = silk_SMULBB( -q2_Q10, Lambda_Q10 ); - } - rr_Q10 = silk_SUB32( r_Q10, q1_Q10 ); - rd1_Q20 = silk_SMLABB( rd1_Q20, rr_Q10, rr_Q10 ); - rr_Q10 = silk_SUB32( r_Q10, q2_Q10 ); - rd2_Q20 = silk_SMLABB( rd2_Q20, rr_Q10, rr_Q10 ); - - if( rd2_Q20 < rd1_Q20 ) { - q1_Q10 = q2_Q10; - } - - pulses[ i ] = (opus_int8)silk_RSHIFT_ROUND( q1_Q10, 10 ); - - /* Excitation */ - exc_Q14 = silk_LSHIFT( q1_Q10, 4 ); - if ( NSQ->rand_seed < 0 ) { - exc_Q14 = -exc_Q14; - } - - /* Add predictions */ - LPC_exc_Q14 = silk_ADD_LSHIFT32( exc_Q14, LTP_pred_Q13, 1 ); - xq_Q14 = silk_ADD_LSHIFT32( LPC_exc_Q14, LPC_pred_Q10, 4 ); - - /* Scale XQ back to normal level before saving */ - xq[ i ] = (opus_int16)silk_SAT16( silk_RSHIFT_ROUND( silk_SMULWW( xq_Q14, Gain_Q10 ), 8 ) ); - - /* Update states */ - psLPC_Q14++; - *psLPC_Q14 = xq_Q14; - NSQ->sDiff_shp_Q14 = silk_SUB_LSHIFT32( xq_Q14, x_sc_Q10[ i ], 4 ); - sLF_AR_shp_Q14 = silk_SUB_LSHIFT32( NSQ->sDiff_shp_Q14, n_AR_Q12, 2 ); - NSQ->sLF_AR_shp_Q14 = sLF_AR_shp_Q14; - - NSQ->sLTP_shp_Q14[ NSQ->sLTP_shp_buf_idx ] = silk_SUB_LSHIFT32( sLF_AR_shp_Q14, n_LF_Q12, 2 ); - sLTP_Q15[ NSQ->sLTP_buf_idx ] = silk_LSHIFT( LPC_exc_Q14, 1 ); - NSQ->sLTP_shp_buf_idx++; - NSQ->sLTP_buf_idx++; - - /* Make dither dependent on quantized signal */ - NSQ->rand_seed = silk_ADD32_ovflw( NSQ->rand_seed, pulses[ i ] ); - } - - /* Update LPC synth buffer */ - silk_memcpy( NSQ->sLPC_Q14, &NSQ->sLPC_Q14[ length ], NSQ_LPC_BUF_LENGTH * sizeof( opus_int32 ) ); -} - -static OPUS_INLINE void silk_nsq_scale_states( - const silk_encoder_state *psEncC, /* I Encoder State */ - silk_nsq_state *NSQ, /* I/O NSQ state */ - const opus_int16 x16[], /* I input */ - opus_int32 x_sc_Q10[], /* O input scaled with 1/Gain */ - const opus_int16 sLTP[], /* I re-whitened LTP state in Q0 */ - opus_int32 sLTP_Q15[], /* O LTP state matching scaled input */ - opus_int subfr, /* I subframe number */ - const opus_int LTP_scale_Q14, /* I */ - const opus_int32 Gains_Q16[ MAX_NB_SUBFR ], /* I */ - const opus_int pitchL[ MAX_NB_SUBFR ], /* I Pitch lag */ - const opus_int signal_type /* I Signal type */ -) -{ - opus_int i, lag; - opus_int32 gain_adj_Q16, inv_gain_Q31, inv_gain_Q26; - - lag = pitchL[ subfr ]; - inv_gain_Q31 = silk_INVERSE32_varQ( silk_max( Gains_Q16[ subfr ], 1 ), 47 ); - silk_assert( inv_gain_Q31 != 0 ); - - /* Scale input */ - inv_gain_Q26 = silk_RSHIFT_ROUND( inv_gain_Q31, 5 ); - for( i = 0; i < psEncC->subfr_length; i++ ) { - x_sc_Q10[ i ] = silk_SMULWW( x16[ i ], inv_gain_Q26 ); - } - - /* After rewhitening the LTP state is un-scaled, so scale with inv_gain_Q16 */ - if( NSQ->rewhite_flag ) { - if( subfr == 0 ) { - /* Do LTP downscaling */ - inv_gain_Q31 = silk_LSHIFT( silk_SMULWB( inv_gain_Q31, LTP_scale_Q14 ), 2 ); - } - for( i = NSQ->sLTP_buf_idx - lag - LTP_ORDER / 2; i < NSQ->sLTP_buf_idx; i++ ) { - silk_assert( i < MAX_FRAME_LENGTH ); - sLTP_Q15[ i ] = silk_SMULWB( inv_gain_Q31, sLTP[ i ] ); - } - } - - /* Adjust for changing gain */ - if( Gains_Q16[ subfr ] != NSQ->prev_gain_Q16 ) { - gain_adj_Q16 = silk_DIV32_varQ( NSQ->prev_gain_Q16, Gains_Q16[ subfr ], 16 ); - - /* Scale long-term shaping state */ - for( i = NSQ->sLTP_shp_buf_idx - psEncC->ltp_mem_length; i < NSQ->sLTP_shp_buf_idx; i++ ) { - NSQ->sLTP_shp_Q14[ i ] = silk_SMULWW( gain_adj_Q16, NSQ->sLTP_shp_Q14[ i ] ); - } - - /* Scale long-term prediction state */ - if( signal_type == TYPE_VOICED && NSQ->rewhite_flag == 0 ) { - for( i = NSQ->sLTP_buf_idx - lag - LTP_ORDER / 2; i < NSQ->sLTP_buf_idx; i++ ) { - sLTP_Q15[ i ] = silk_SMULWW( gain_adj_Q16, sLTP_Q15[ i ] ); - } - } - - NSQ->sLF_AR_shp_Q14 = silk_SMULWW( gain_adj_Q16, NSQ->sLF_AR_shp_Q14 ); - NSQ->sDiff_shp_Q14 = silk_SMULWW( gain_adj_Q16, NSQ->sDiff_shp_Q14 ); - - /* Scale short-term prediction and shaping states */ - for( i = 0; i < NSQ_LPC_BUF_LENGTH; i++ ) { - NSQ->sLPC_Q14[ i ] = silk_SMULWW( gain_adj_Q16, NSQ->sLPC_Q14[ i ] ); - } - for( i = 0; i < MAX_SHAPE_LPC_ORDER; i++ ) { - NSQ->sAR2_Q14[ i ] = silk_SMULWW( gain_adj_Q16, NSQ->sAR2_Q14[ i ] ); - } - - /* Save inverse gain */ - NSQ->prev_gain_Q16 = Gains_Q16[ subfr ]; - } -} diff --git a/libs/SDL_mixer/external/opus/silk/NSQ.h b/libs/SDL_mixer/external/opus/silk/NSQ.h deleted file mode 100644 index 971832f..0000000 --- a/libs/SDL_mixer/external/opus/silk/NSQ.h +++ /dev/null @@ -1,101 +0,0 @@ -/*********************************************************************** -Copyright (c) 2014 Vidyo. -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ -#ifndef SILK_NSQ_H -#define SILK_NSQ_H - -#include "SigProc_FIX.h" - -#undef silk_short_prediction_create_arch_coef - -static OPUS_INLINE opus_int32 silk_noise_shape_quantizer_short_prediction_c(const opus_int32 *buf32, const opus_int16 *coef16, opus_int order) -{ - opus_int32 out; - silk_assert( order == 10 || order == 16 ); - - /* Avoids introducing a bias because silk_SMLAWB() always rounds to -inf */ - out = silk_RSHIFT( order, 1 ); - out = silk_SMLAWB( out, buf32[ 0 ], coef16[ 0 ] ); - out = silk_SMLAWB( out, buf32[ -1 ], coef16[ 1 ] ); - out = silk_SMLAWB( out, buf32[ -2 ], coef16[ 2 ] ); - out = silk_SMLAWB( out, buf32[ -3 ], coef16[ 3 ] ); - out = silk_SMLAWB( out, buf32[ -4 ], coef16[ 4 ] ); - out = silk_SMLAWB( out, buf32[ -5 ], coef16[ 5 ] ); - out = silk_SMLAWB( out, buf32[ -6 ], coef16[ 6 ] ); - out = silk_SMLAWB( out, buf32[ -7 ], coef16[ 7 ] ); - out = silk_SMLAWB( out, buf32[ -8 ], coef16[ 8 ] ); - out = silk_SMLAWB( out, buf32[ -9 ], coef16[ 9 ] ); - - if( order == 16 ) - { - out = silk_SMLAWB( out, buf32[ -10 ], coef16[ 10 ] ); - out = silk_SMLAWB( out, buf32[ -11 ], coef16[ 11 ] ); - out = silk_SMLAWB( out, buf32[ -12 ], coef16[ 12 ] ); - out = silk_SMLAWB( out, buf32[ -13 ], coef16[ 13 ] ); - out = silk_SMLAWB( out, buf32[ -14 ], coef16[ 14 ] ); - out = silk_SMLAWB( out, buf32[ -15 ], coef16[ 15 ] ); - } - return out; -} - -#define silk_noise_shape_quantizer_short_prediction(in, coef, coefRev, order, arch) ((void)arch,silk_noise_shape_quantizer_short_prediction_c(in, coef, order)) - -static OPUS_INLINE opus_int32 silk_NSQ_noise_shape_feedback_loop_c(const opus_int32 *data0, opus_int32 *data1, const opus_int16 *coef, opus_int order) -{ - opus_int32 out; - opus_int32 tmp1, tmp2; - opus_int j; - - tmp2 = data0[0]; - tmp1 = data1[0]; - data1[0] = tmp2; - - out = silk_RSHIFT(order, 1); - out = silk_SMLAWB(out, tmp2, coef[0]); - - for (j = 2; j < order; j += 2) { - tmp2 = data1[j - 1]; - data1[j - 1] = tmp1; - out = silk_SMLAWB(out, tmp1, coef[j - 1]); - tmp1 = data1[j + 0]; - data1[j + 0] = tmp2; - out = silk_SMLAWB(out, tmp2, coef[j]); - } - data1[order - 1] = tmp1; - out = silk_SMLAWB(out, tmp1, coef[order - 1]); - /* Q11 -> Q12 */ - out = silk_LSHIFT32( out, 1 ); - return out; -} - -#define silk_NSQ_noise_shape_feedback_loop(data0, data1, coef, order, arch) ((void)arch,silk_NSQ_noise_shape_feedback_loop_c(data0, data1, coef, order)) - -#if defined(OPUS_ARM_MAY_HAVE_NEON_INTR) -#include "arm/NSQ_neon.h" -#endif - -#endif /* SILK_NSQ_H */ diff --git a/libs/SDL_mixer/external/opus/silk/NSQ_del_dec.c b/libs/SDL_mixer/external/opus/silk/NSQ_del_dec.c deleted file mode 100644 index 41f3fc9..0000000 --- a/libs/SDL_mixer/external/opus/silk/NSQ_del_dec.c +++ /dev/null @@ -1,733 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "main.h" -#include "stack_alloc.h" -#include "NSQ.h" - - -typedef struct { - opus_int32 sLPC_Q14[ MAX_SUB_FRAME_LENGTH + NSQ_LPC_BUF_LENGTH ]; - opus_int32 RandState[ DECISION_DELAY ]; - opus_int32 Q_Q10[ DECISION_DELAY ]; - opus_int32 Xq_Q14[ DECISION_DELAY ]; - opus_int32 Pred_Q15[ DECISION_DELAY ]; - opus_int32 Shape_Q14[ DECISION_DELAY ]; - opus_int32 sAR2_Q14[ MAX_SHAPE_LPC_ORDER ]; - opus_int32 LF_AR_Q14; - opus_int32 Diff_Q14; - opus_int32 Seed; - opus_int32 SeedInit; - opus_int32 RD_Q10; -} NSQ_del_dec_struct; - -typedef struct { - opus_int32 Q_Q10; - opus_int32 RD_Q10; - opus_int32 xq_Q14; - opus_int32 LF_AR_Q14; - opus_int32 Diff_Q14; - opus_int32 sLTP_shp_Q14; - opus_int32 LPC_exc_Q14; -} NSQ_sample_struct; - -typedef NSQ_sample_struct NSQ_sample_pair[ 2 ]; - -#if defined(MIPSr1_ASM) -#include "mips/NSQ_del_dec_mipsr1.h" -#endif -static OPUS_INLINE void silk_nsq_del_dec_scale_states( - const silk_encoder_state *psEncC, /* I Encoder State */ - silk_nsq_state *NSQ, /* I/O NSQ state */ - NSQ_del_dec_struct psDelDec[], /* I/O Delayed decision states */ - const opus_int16 x16[], /* I Input */ - opus_int32 x_sc_Q10[], /* O Input scaled with 1/Gain in Q10 */ - const opus_int16 sLTP[], /* I Re-whitened LTP state in Q0 */ - opus_int32 sLTP_Q15[], /* O LTP state matching scaled input */ - opus_int subfr, /* I Subframe number */ - opus_int nStatesDelayedDecision, /* I Number of del dec states */ - const opus_int LTP_scale_Q14, /* I LTP state scaling */ - const opus_int32 Gains_Q16[ MAX_NB_SUBFR ], /* I */ - const opus_int pitchL[ MAX_NB_SUBFR ], /* I Pitch lag */ - const opus_int signal_type, /* I Signal type */ - const opus_int decisionDelay /* I Decision delay */ -); - -/******************************************/ -/* Noise shape quantizer for one subframe */ -/******************************************/ -static OPUS_INLINE void silk_noise_shape_quantizer_del_dec( - silk_nsq_state *NSQ, /* I/O NSQ state */ - NSQ_del_dec_struct psDelDec[], /* I/O Delayed decision states */ - opus_int signalType, /* I Signal type */ - const opus_int32 x_Q10[], /* I */ - opus_int8 pulses[], /* O */ - opus_int16 xq[], /* O */ - opus_int32 sLTP_Q15[], /* I/O LTP filter state */ - opus_int32 delayedGain_Q10[], /* I/O Gain delay buffer */ - const opus_int16 a_Q12[], /* I Short term prediction coefs */ - const opus_int16 b_Q14[], /* I Long term prediction coefs */ - const opus_int16 AR_shp_Q13[], /* I Noise shaping coefs */ - opus_int lag, /* I Pitch lag */ - opus_int32 HarmShapeFIRPacked_Q14, /* I */ - opus_int Tilt_Q14, /* I Spectral tilt */ - opus_int32 LF_shp_Q14, /* I */ - opus_int32 Gain_Q16, /* I */ - opus_int Lambda_Q10, /* I */ - opus_int offset_Q10, /* I */ - opus_int length, /* I Input length */ - opus_int subfr, /* I Subframe number */ - opus_int shapingLPCOrder, /* I Shaping LPC filter order */ - opus_int predictLPCOrder, /* I Prediction filter order */ - opus_int warping_Q16, /* I */ - opus_int nStatesDelayedDecision, /* I Number of states in decision tree */ - opus_int *smpl_buf_idx, /* I/O Index to newest samples in buffers */ - opus_int decisionDelay, /* I */ - int arch /* I */ -); - -void silk_NSQ_del_dec_c( - const silk_encoder_state *psEncC, /* I Encoder State */ - silk_nsq_state *NSQ, /* I/O NSQ state */ - SideInfoIndices *psIndices, /* I/O Quantization Indices */ - const opus_int16 x16[], /* I Input */ - opus_int8 pulses[], /* O Quantized pulse signal */ - const opus_int16 PredCoef_Q12[ 2 * MAX_LPC_ORDER ], /* I Short term prediction coefs */ - const opus_int16 LTPCoef_Q14[ LTP_ORDER * MAX_NB_SUBFR ], /* I Long term prediction coefs */ - const opus_int16 AR_Q13[ MAX_NB_SUBFR * MAX_SHAPE_LPC_ORDER ], /* I Noise shaping coefs */ - const opus_int HarmShapeGain_Q14[ MAX_NB_SUBFR ], /* I Long term shaping coefs */ - const opus_int Tilt_Q14[ MAX_NB_SUBFR ], /* I Spectral tilt */ - const opus_int32 LF_shp_Q14[ MAX_NB_SUBFR ], /* I Low frequency shaping coefs */ - const opus_int32 Gains_Q16[ MAX_NB_SUBFR ], /* I Quantization step sizes */ - const opus_int pitchL[ MAX_NB_SUBFR ], /* I Pitch lags */ - const opus_int Lambda_Q10, /* I Rate/distortion tradeoff */ - const opus_int LTP_scale_Q14 /* I LTP state scaling */ -) -{ - opus_int i, k, lag, start_idx, LSF_interpolation_flag, Winner_ind, subfr; - opus_int last_smple_idx, smpl_buf_idx, decisionDelay; - const opus_int16 *A_Q12, *B_Q14, *AR_shp_Q13; - opus_int16 *pxq; - VARDECL( opus_int32, sLTP_Q15 ); - VARDECL( opus_int16, sLTP ); - opus_int32 HarmShapeFIRPacked_Q14; - opus_int offset_Q10; - opus_int32 RDmin_Q10, Gain_Q10; - VARDECL( opus_int32, x_sc_Q10 ); - VARDECL( opus_int32, delayedGain_Q10 ); - VARDECL( NSQ_del_dec_struct, psDelDec ); - NSQ_del_dec_struct *psDD; - SAVE_STACK; - - /* Set unvoiced lag to the previous one, overwrite later for voiced */ - lag = NSQ->lagPrev; - - silk_assert( NSQ->prev_gain_Q16 != 0 ); - - /* Initialize delayed decision states */ - ALLOC( psDelDec, psEncC->nStatesDelayedDecision, NSQ_del_dec_struct ); - silk_memset( psDelDec, 0, psEncC->nStatesDelayedDecision * sizeof( NSQ_del_dec_struct ) ); - for( k = 0; k < psEncC->nStatesDelayedDecision; k++ ) { - psDD = &psDelDec[ k ]; - psDD->Seed = ( k + psIndices->Seed ) & 3; - psDD->SeedInit = psDD->Seed; - psDD->RD_Q10 = 0; - psDD->LF_AR_Q14 = NSQ->sLF_AR_shp_Q14; - psDD->Diff_Q14 = NSQ->sDiff_shp_Q14; - psDD->Shape_Q14[ 0 ] = NSQ->sLTP_shp_Q14[ psEncC->ltp_mem_length - 1 ]; - silk_memcpy( psDD->sLPC_Q14, NSQ->sLPC_Q14, NSQ_LPC_BUF_LENGTH * sizeof( opus_int32 ) ); - silk_memcpy( psDD->sAR2_Q14, NSQ->sAR2_Q14, sizeof( NSQ->sAR2_Q14 ) ); - } - - offset_Q10 = silk_Quantization_Offsets_Q10[ psIndices->signalType >> 1 ][ psIndices->quantOffsetType ]; - smpl_buf_idx = 0; /* index of oldest samples */ - - decisionDelay = silk_min_int( DECISION_DELAY, psEncC->subfr_length ); - - /* For voiced frames limit the decision delay to lower than the pitch lag */ - if( psIndices->signalType == TYPE_VOICED ) { - for( k = 0; k < psEncC->nb_subfr; k++ ) { - decisionDelay = silk_min_int( decisionDelay, pitchL[ k ] - LTP_ORDER / 2 - 1 ); - } - } else { - if( lag > 0 ) { - decisionDelay = silk_min_int( decisionDelay, lag - LTP_ORDER / 2 - 1 ); - } - } - - if( psIndices->NLSFInterpCoef_Q2 == 4 ) { - LSF_interpolation_flag = 0; - } else { - LSF_interpolation_flag = 1; - } - - ALLOC( sLTP_Q15, psEncC->ltp_mem_length + psEncC->frame_length, opus_int32 ); - ALLOC( sLTP, psEncC->ltp_mem_length + psEncC->frame_length, opus_int16 ); - ALLOC( x_sc_Q10, psEncC->subfr_length, opus_int32 ); - ALLOC( delayedGain_Q10, DECISION_DELAY, opus_int32 ); - /* Set up pointers to start of sub frame */ - pxq = &NSQ->xq[ psEncC->ltp_mem_length ]; - NSQ->sLTP_shp_buf_idx = psEncC->ltp_mem_length; - NSQ->sLTP_buf_idx = psEncC->ltp_mem_length; - subfr = 0; - for( k = 0; k < psEncC->nb_subfr; k++ ) { - A_Q12 = &PredCoef_Q12[ ( ( k >> 1 ) | ( 1 - LSF_interpolation_flag ) ) * MAX_LPC_ORDER ]; - B_Q14 = <PCoef_Q14[ k * LTP_ORDER ]; - AR_shp_Q13 = &AR_Q13[ k * MAX_SHAPE_LPC_ORDER ]; - - /* Noise shape parameters */ - silk_assert( HarmShapeGain_Q14[ k ] >= 0 ); - HarmShapeFIRPacked_Q14 = silk_RSHIFT( HarmShapeGain_Q14[ k ], 2 ); - HarmShapeFIRPacked_Q14 |= silk_LSHIFT( (opus_int32)silk_RSHIFT( HarmShapeGain_Q14[ k ], 1 ), 16 ); - - NSQ->rewhite_flag = 0; - if( psIndices->signalType == TYPE_VOICED ) { - /* Voiced */ - lag = pitchL[ k ]; - - /* Re-whitening */ - if( ( k & ( 3 - silk_LSHIFT( LSF_interpolation_flag, 1 ) ) ) == 0 ) { - if( k == 2 ) { - /* RESET DELAYED DECISIONS */ - /* Find winner */ - RDmin_Q10 = psDelDec[ 0 ].RD_Q10; - Winner_ind = 0; - for( i = 1; i < psEncC->nStatesDelayedDecision; i++ ) { - if( psDelDec[ i ].RD_Q10 < RDmin_Q10 ) { - RDmin_Q10 = psDelDec[ i ].RD_Q10; - Winner_ind = i; - } - } - for( i = 0; i < psEncC->nStatesDelayedDecision; i++ ) { - if( i != Winner_ind ) { - psDelDec[ i ].RD_Q10 += ( silk_int32_MAX >> 4 ); - silk_assert( psDelDec[ i ].RD_Q10 >= 0 ); - } - } - - /* Copy final part of signals from winner state to output and long-term filter states */ - psDD = &psDelDec[ Winner_ind ]; - last_smple_idx = smpl_buf_idx + decisionDelay; - for( i = 0; i < decisionDelay; i++ ) { - last_smple_idx = ( last_smple_idx - 1 ) % DECISION_DELAY; - if( last_smple_idx < 0 ) last_smple_idx += DECISION_DELAY; - pulses[ i - decisionDelay ] = (opus_int8)silk_RSHIFT_ROUND( psDD->Q_Q10[ last_smple_idx ], 10 ); - pxq[ i - decisionDelay ] = (opus_int16)silk_SAT16( silk_RSHIFT_ROUND( - silk_SMULWW( psDD->Xq_Q14[ last_smple_idx ], Gains_Q16[ 1 ] ), 14 ) ); - NSQ->sLTP_shp_Q14[ NSQ->sLTP_shp_buf_idx - decisionDelay + i ] = psDD->Shape_Q14[ last_smple_idx ]; - } - - subfr = 0; - } - - /* Rewhiten with new A coefs */ - start_idx = psEncC->ltp_mem_length - lag - psEncC->predictLPCOrder - LTP_ORDER / 2; - celt_assert( start_idx > 0 ); - - silk_LPC_analysis_filter( &sLTP[ start_idx ], &NSQ->xq[ start_idx + k * psEncC->subfr_length ], - A_Q12, psEncC->ltp_mem_length - start_idx, psEncC->predictLPCOrder, psEncC->arch ); - - NSQ->sLTP_buf_idx = psEncC->ltp_mem_length; - NSQ->rewhite_flag = 1; - } - } - - silk_nsq_del_dec_scale_states( psEncC, NSQ, psDelDec, x16, x_sc_Q10, sLTP, sLTP_Q15, k, - psEncC->nStatesDelayedDecision, LTP_scale_Q14, Gains_Q16, pitchL, psIndices->signalType, decisionDelay ); - - silk_noise_shape_quantizer_del_dec( NSQ, psDelDec, psIndices->signalType, x_sc_Q10, pulses, pxq, sLTP_Q15, - delayedGain_Q10, A_Q12, B_Q14, AR_shp_Q13, lag, HarmShapeFIRPacked_Q14, Tilt_Q14[ k ], LF_shp_Q14[ k ], - Gains_Q16[ k ], Lambda_Q10, offset_Q10, psEncC->subfr_length, subfr++, psEncC->shapingLPCOrder, - psEncC->predictLPCOrder, psEncC->warping_Q16, psEncC->nStatesDelayedDecision, &smpl_buf_idx, decisionDelay, psEncC->arch ); - - x16 += psEncC->subfr_length; - pulses += psEncC->subfr_length; - pxq += psEncC->subfr_length; - } - - /* Find winner */ - RDmin_Q10 = psDelDec[ 0 ].RD_Q10; - Winner_ind = 0; - for( k = 1; k < psEncC->nStatesDelayedDecision; k++ ) { - if( psDelDec[ k ].RD_Q10 < RDmin_Q10 ) { - RDmin_Q10 = psDelDec[ k ].RD_Q10; - Winner_ind = k; - } - } - - /* Copy final part of signals from winner state to output and long-term filter states */ - psDD = &psDelDec[ Winner_ind ]; - psIndices->Seed = psDD->SeedInit; - last_smple_idx = smpl_buf_idx + decisionDelay; - Gain_Q10 = silk_RSHIFT32( Gains_Q16[ psEncC->nb_subfr - 1 ], 6 ); - for( i = 0; i < decisionDelay; i++ ) { - last_smple_idx = ( last_smple_idx - 1 ) % DECISION_DELAY; - if( last_smple_idx < 0 ) last_smple_idx += DECISION_DELAY; - - pulses[ i - decisionDelay ] = (opus_int8)silk_RSHIFT_ROUND( psDD->Q_Q10[ last_smple_idx ], 10 ); - pxq[ i - decisionDelay ] = (opus_int16)silk_SAT16( silk_RSHIFT_ROUND( - silk_SMULWW( psDD->Xq_Q14[ last_smple_idx ], Gain_Q10 ), 8 ) ); - NSQ->sLTP_shp_Q14[ NSQ->sLTP_shp_buf_idx - decisionDelay + i ] = psDD->Shape_Q14[ last_smple_idx ]; - } - silk_memcpy( NSQ->sLPC_Q14, &psDD->sLPC_Q14[ psEncC->subfr_length ], NSQ_LPC_BUF_LENGTH * sizeof( opus_int32 ) ); - silk_memcpy( NSQ->sAR2_Q14, psDD->sAR2_Q14, sizeof( psDD->sAR2_Q14 ) ); - - /* Update states */ - NSQ->sLF_AR_shp_Q14 = psDD->LF_AR_Q14; - NSQ->sDiff_shp_Q14 = psDD->Diff_Q14; - NSQ->lagPrev = pitchL[ psEncC->nb_subfr - 1 ]; - - /* Save quantized speech signal */ - silk_memmove( NSQ->xq, &NSQ->xq[ psEncC->frame_length ], psEncC->ltp_mem_length * sizeof( opus_int16 ) ); - silk_memmove( NSQ->sLTP_shp_Q14, &NSQ->sLTP_shp_Q14[ psEncC->frame_length ], psEncC->ltp_mem_length * sizeof( opus_int32 ) ); - RESTORE_STACK; -} - -/******************************************/ -/* Noise shape quantizer for one subframe */ -/******************************************/ -#ifndef OVERRIDE_silk_noise_shape_quantizer_del_dec -static OPUS_INLINE void silk_noise_shape_quantizer_del_dec( - silk_nsq_state *NSQ, /* I/O NSQ state */ - NSQ_del_dec_struct psDelDec[], /* I/O Delayed decision states */ - opus_int signalType, /* I Signal type */ - const opus_int32 x_Q10[], /* I */ - opus_int8 pulses[], /* O */ - opus_int16 xq[], /* O */ - opus_int32 sLTP_Q15[], /* I/O LTP filter state */ - opus_int32 delayedGain_Q10[], /* I/O Gain delay buffer */ - const opus_int16 a_Q12[], /* I Short term prediction coefs */ - const opus_int16 b_Q14[], /* I Long term prediction coefs */ - const opus_int16 AR_shp_Q13[], /* I Noise shaping coefs */ - opus_int lag, /* I Pitch lag */ - opus_int32 HarmShapeFIRPacked_Q14, /* I */ - opus_int Tilt_Q14, /* I Spectral tilt */ - opus_int32 LF_shp_Q14, /* I */ - opus_int32 Gain_Q16, /* I */ - opus_int Lambda_Q10, /* I */ - opus_int offset_Q10, /* I */ - opus_int length, /* I Input length */ - opus_int subfr, /* I Subframe number */ - opus_int shapingLPCOrder, /* I Shaping LPC filter order */ - opus_int predictLPCOrder, /* I Prediction filter order */ - opus_int warping_Q16, /* I */ - opus_int nStatesDelayedDecision, /* I Number of states in decision tree */ - opus_int *smpl_buf_idx, /* I/O Index to newest samples in buffers */ - opus_int decisionDelay, /* I */ - int arch /* I */ -) -{ - opus_int i, j, k, Winner_ind, RDmin_ind, RDmax_ind, last_smple_idx; - opus_int32 Winner_rand_state; - opus_int32 LTP_pred_Q14, LPC_pred_Q14, n_AR_Q14, n_LTP_Q14; - opus_int32 n_LF_Q14, r_Q10, rr_Q10, rd1_Q10, rd2_Q10, RDmin_Q10, RDmax_Q10; - opus_int32 q1_Q0, q1_Q10, q2_Q10, exc_Q14, LPC_exc_Q14, xq_Q14, Gain_Q10; - opus_int32 tmp1, tmp2, sLF_AR_shp_Q14; - opus_int32 *pred_lag_ptr, *shp_lag_ptr, *psLPC_Q14; -#ifdef silk_short_prediction_create_arch_coef - opus_int32 a_Q12_arch[MAX_LPC_ORDER]; -#endif - - VARDECL( NSQ_sample_pair, psSampleState ); - NSQ_del_dec_struct *psDD; - NSQ_sample_struct *psSS; - SAVE_STACK; - - celt_assert( nStatesDelayedDecision > 0 ); - ALLOC( psSampleState, nStatesDelayedDecision, NSQ_sample_pair ); - - shp_lag_ptr = &NSQ->sLTP_shp_Q14[ NSQ->sLTP_shp_buf_idx - lag + HARM_SHAPE_FIR_TAPS / 2 ]; - pred_lag_ptr = &sLTP_Q15[ NSQ->sLTP_buf_idx - lag + LTP_ORDER / 2 ]; - Gain_Q10 = silk_RSHIFT( Gain_Q16, 6 ); - -#ifdef silk_short_prediction_create_arch_coef - silk_short_prediction_create_arch_coef(a_Q12_arch, a_Q12, predictLPCOrder); -#endif - - for( i = 0; i < length; i++ ) { - /* Perform common calculations used in all states */ - - /* Long-term prediction */ - if( signalType == TYPE_VOICED ) { - /* Unrolled loop */ - /* Avoids introducing a bias because silk_SMLAWB() always rounds to -inf */ - LTP_pred_Q14 = 2; - LTP_pred_Q14 = silk_SMLAWB( LTP_pred_Q14, pred_lag_ptr[ 0 ], b_Q14[ 0 ] ); - LTP_pred_Q14 = silk_SMLAWB( LTP_pred_Q14, pred_lag_ptr[ -1 ], b_Q14[ 1 ] ); - LTP_pred_Q14 = silk_SMLAWB( LTP_pred_Q14, pred_lag_ptr[ -2 ], b_Q14[ 2 ] ); - LTP_pred_Q14 = silk_SMLAWB( LTP_pred_Q14, pred_lag_ptr[ -3 ], b_Q14[ 3 ] ); - LTP_pred_Q14 = silk_SMLAWB( LTP_pred_Q14, pred_lag_ptr[ -4 ], b_Q14[ 4 ] ); - LTP_pred_Q14 = silk_LSHIFT( LTP_pred_Q14, 1 ); /* Q13 -> Q14 */ - pred_lag_ptr++; - } else { - LTP_pred_Q14 = 0; - } - - /* Long-term shaping */ - if( lag > 0 ) { - /* Symmetric, packed FIR coefficients */ - n_LTP_Q14 = silk_SMULWB( silk_ADD_SAT32( shp_lag_ptr[ 0 ], shp_lag_ptr[ -2 ] ), HarmShapeFIRPacked_Q14 ); - n_LTP_Q14 = silk_SMLAWT( n_LTP_Q14, shp_lag_ptr[ -1 ], HarmShapeFIRPacked_Q14 ); - n_LTP_Q14 = silk_SUB_LSHIFT32( LTP_pred_Q14, n_LTP_Q14, 2 ); /* Q12 -> Q14 */ - shp_lag_ptr++; - } else { - n_LTP_Q14 = 0; - } - - for( k = 0; k < nStatesDelayedDecision; k++ ) { - /* Delayed decision state */ - psDD = &psDelDec[ k ]; - - /* Sample state */ - psSS = psSampleState[ k ]; - - /* Generate dither */ - psDD->Seed = silk_RAND( psDD->Seed ); - - /* Pointer used in short term prediction and shaping */ - psLPC_Q14 = &psDD->sLPC_Q14[ NSQ_LPC_BUF_LENGTH - 1 + i ]; - /* Short-term prediction */ - LPC_pred_Q14 = silk_noise_shape_quantizer_short_prediction(psLPC_Q14, a_Q12, a_Q12_arch, predictLPCOrder, arch); - LPC_pred_Q14 = silk_LSHIFT( LPC_pred_Q14, 4 ); /* Q10 -> Q14 */ - - /* Noise shape feedback */ - celt_assert( ( shapingLPCOrder & 1 ) == 0 ); /* check that order is even */ - /* Output of lowpass section */ - tmp2 = silk_SMLAWB( psDD->Diff_Q14, psDD->sAR2_Q14[ 0 ], warping_Q16 ); - /* Output of allpass section */ - tmp1 = silk_SMLAWB( psDD->sAR2_Q14[ 0 ], psDD->sAR2_Q14[ 1 ] - tmp2, warping_Q16 ); - psDD->sAR2_Q14[ 0 ] = tmp2; - n_AR_Q14 = silk_RSHIFT( shapingLPCOrder, 1 ); - n_AR_Q14 = silk_SMLAWB( n_AR_Q14, tmp2, AR_shp_Q13[ 0 ] ); - /* Loop over allpass sections */ - for( j = 2; j < shapingLPCOrder; j += 2 ) { - /* Output of allpass section */ - tmp2 = silk_SMLAWB( psDD->sAR2_Q14[ j - 1 ], psDD->sAR2_Q14[ j + 0 ] - tmp1, warping_Q16 ); - psDD->sAR2_Q14[ j - 1 ] = tmp1; - n_AR_Q14 = silk_SMLAWB( n_AR_Q14, tmp1, AR_shp_Q13[ j - 1 ] ); - /* Output of allpass section */ - tmp1 = silk_SMLAWB( psDD->sAR2_Q14[ j + 0 ], psDD->sAR2_Q14[ j + 1 ] - tmp2, warping_Q16 ); - psDD->sAR2_Q14[ j + 0 ] = tmp2; - n_AR_Q14 = silk_SMLAWB( n_AR_Q14, tmp2, AR_shp_Q13[ j ] ); - } - psDD->sAR2_Q14[ shapingLPCOrder - 1 ] = tmp1; - n_AR_Q14 = silk_SMLAWB( n_AR_Q14, tmp1, AR_shp_Q13[ shapingLPCOrder - 1 ] ); - - n_AR_Q14 = silk_LSHIFT( n_AR_Q14, 1 ); /* Q11 -> Q12 */ - n_AR_Q14 = silk_SMLAWB( n_AR_Q14, psDD->LF_AR_Q14, Tilt_Q14 ); /* Q12 */ - n_AR_Q14 = silk_LSHIFT( n_AR_Q14, 2 ); /* Q12 -> Q14 */ - - n_LF_Q14 = silk_SMULWB( psDD->Shape_Q14[ *smpl_buf_idx ], LF_shp_Q14 ); /* Q12 */ - n_LF_Q14 = silk_SMLAWT( n_LF_Q14, psDD->LF_AR_Q14, LF_shp_Q14 ); /* Q12 */ - n_LF_Q14 = silk_LSHIFT( n_LF_Q14, 2 ); /* Q12 -> Q14 */ - - /* Input minus prediction plus noise feedback */ - /* r = x[ i ] - LTP_pred - LPC_pred + n_AR + n_Tilt + n_LF + n_LTP */ - tmp1 = silk_ADD_SAT32( n_AR_Q14, n_LF_Q14 ); /* Q14 */ - tmp2 = silk_ADD32( n_LTP_Q14, LPC_pred_Q14 ); /* Q13 */ - tmp1 = silk_SUB_SAT32( tmp2, tmp1 ); /* Q13 */ - tmp1 = silk_RSHIFT_ROUND( tmp1, 4 ); /* Q10 */ - - r_Q10 = silk_SUB32( x_Q10[ i ], tmp1 ); /* residual error Q10 */ - - /* Flip sign depending on dither */ - if ( psDD->Seed < 0 ) { - r_Q10 = -r_Q10; - } - r_Q10 = silk_LIMIT_32( r_Q10, -(31 << 10), 30 << 10 ); - - /* Find two quantization level candidates and measure their rate-distortion */ - q1_Q10 = silk_SUB32( r_Q10, offset_Q10 ); - q1_Q0 = silk_RSHIFT( q1_Q10, 10 ); - if (Lambda_Q10 > 2048) { - /* For aggressive RDO, the bias becomes more than one pulse. */ - int rdo_offset = Lambda_Q10/2 - 512; - if (q1_Q10 > rdo_offset) { - q1_Q0 = silk_RSHIFT( q1_Q10 - rdo_offset, 10 ); - } else if (q1_Q10 < -rdo_offset) { - q1_Q0 = silk_RSHIFT( q1_Q10 + rdo_offset, 10 ); - } else if (q1_Q10 < 0) { - q1_Q0 = -1; - } else { - q1_Q0 = 0; - } - } - if( q1_Q0 > 0 ) { - q1_Q10 = silk_SUB32( silk_LSHIFT( q1_Q0, 10 ), QUANT_LEVEL_ADJUST_Q10 ); - q1_Q10 = silk_ADD32( q1_Q10, offset_Q10 ); - q2_Q10 = silk_ADD32( q1_Q10, 1024 ); - rd1_Q10 = silk_SMULBB( q1_Q10, Lambda_Q10 ); - rd2_Q10 = silk_SMULBB( q2_Q10, Lambda_Q10 ); - } else if( q1_Q0 == 0 ) { - q1_Q10 = offset_Q10; - q2_Q10 = silk_ADD32( q1_Q10, 1024 - QUANT_LEVEL_ADJUST_Q10 ); - rd1_Q10 = silk_SMULBB( q1_Q10, Lambda_Q10 ); - rd2_Q10 = silk_SMULBB( q2_Q10, Lambda_Q10 ); - } else if( q1_Q0 == -1 ) { - q2_Q10 = offset_Q10; - q1_Q10 = silk_SUB32( q2_Q10, 1024 - QUANT_LEVEL_ADJUST_Q10 ); - rd1_Q10 = silk_SMULBB( -q1_Q10, Lambda_Q10 ); - rd2_Q10 = silk_SMULBB( q2_Q10, Lambda_Q10 ); - } else { /* q1_Q0 < -1 */ - q1_Q10 = silk_ADD32( silk_LSHIFT( q1_Q0, 10 ), QUANT_LEVEL_ADJUST_Q10 ); - q1_Q10 = silk_ADD32( q1_Q10, offset_Q10 ); - q2_Q10 = silk_ADD32( q1_Q10, 1024 ); - rd1_Q10 = silk_SMULBB( -q1_Q10, Lambda_Q10 ); - rd2_Q10 = silk_SMULBB( -q2_Q10, Lambda_Q10 ); - } - rr_Q10 = silk_SUB32( r_Q10, q1_Q10 ); - rd1_Q10 = silk_RSHIFT( silk_SMLABB( rd1_Q10, rr_Q10, rr_Q10 ), 10 ); - rr_Q10 = silk_SUB32( r_Q10, q2_Q10 ); - rd2_Q10 = silk_RSHIFT( silk_SMLABB( rd2_Q10, rr_Q10, rr_Q10 ), 10 ); - - if( rd1_Q10 < rd2_Q10 ) { - psSS[ 0 ].RD_Q10 = silk_ADD32( psDD->RD_Q10, rd1_Q10 ); - psSS[ 1 ].RD_Q10 = silk_ADD32( psDD->RD_Q10, rd2_Q10 ); - psSS[ 0 ].Q_Q10 = q1_Q10; - psSS[ 1 ].Q_Q10 = q2_Q10; - } else { - psSS[ 0 ].RD_Q10 = silk_ADD32( psDD->RD_Q10, rd2_Q10 ); - psSS[ 1 ].RD_Q10 = silk_ADD32( psDD->RD_Q10, rd1_Q10 ); - psSS[ 0 ].Q_Q10 = q2_Q10; - psSS[ 1 ].Q_Q10 = q1_Q10; - } - - /* Update states for best quantization */ - - /* Quantized excitation */ - exc_Q14 = silk_LSHIFT32( psSS[ 0 ].Q_Q10, 4 ); - if ( psDD->Seed < 0 ) { - exc_Q14 = -exc_Q14; - } - - /* Add predictions */ - LPC_exc_Q14 = silk_ADD32( exc_Q14, LTP_pred_Q14 ); - xq_Q14 = silk_ADD32( LPC_exc_Q14, LPC_pred_Q14 ); - - /* Update states */ - psSS[ 0 ].Diff_Q14 = silk_SUB_LSHIFT32( xq_Q14, x_Q10[ i ], 4 ); - sLF_AR_shp_Q14 = silk_SUB32( psSS[ 0 ].Diff_Q14, n_AR_Q14 ); - psSS[ 0 ].sLTP_shp_Q14 = silk_SUB_SAT32( sLF_AR_shp_Q14, n_LF_Q14 ); - psSS[ 0 ].LF_AR_Q14 = sLF_AR_shp_Q14; - psSS[ 0 ].LPC_exc_Q14 = LPC_exc_Q14; - psSS[ 0 ].xq_Q14 = xq_Q14; - - /* Update states for second best quantization */ - - /* Quantized excitation */ - exc_Q14 = silk_LSHIFT32( psSS[ 1 ].Q_Q10, 4 ); - if ( psDD->Seed < 0 ) { - exc_Q14 = -exc_Q14; - } - - /* Add predictions */ - LPC_exc_Q14 = silk_ADD32( exc_Q14, LTP_pred_Q14 ); - xq_Q14 = silk_ADD32( LPC_exc_Q14, LPC_pred_Q14 ); - - /* Update states */ - psSS[ 1 ].Diff_Q14 = silk_SUB_LSHIFT32( xq_Q14, x_Q10[ i ], 4 ); - sLF_AR_shp_Q14 = silk_SUB32( psSS[ 1 ].Diff_Q14, n_AR_Q14 ); - psSS[ 1 ].sLTP_shp_Q14 = silk_SUB_SAT32( sLF_AR_shp_Q14, n_LF_Q14 ); - psSS[ 1 ].LF_AR_Q14 = sLF_AR_shp_Q14; - psSS[ 1 ].LPC_exc_Q14 = LPC_exc_Q14; - psSS[ 1 ].xq_Q14 = xq_Q14; - } - - *smpl_buf_idx = ( *smpl_buf_idx - 1 ) % DECISION_DELAY; - if( *smpl_buf_idx < 0 ) *smpl_buf_idx += DECISION_DELAY; - last_smple_idx = ( *smpl_buf_idx + decisionDelay ) % DECISION_DELAY; - - /* Find winner */ - RDmin_Q10 = psSampleState[ 0 ][ 0 ].RD_Q10; - Winner_ind = 0; - for( k = 1; k < nStatesDelayedDecision; k++ ) { - if( psSampleState[ k ][ 0 ].RD_Q10 < RDmin_Q10 ) { - RDmin_Q10 = psSampleState[ k ][ 0 ].RD_Q10; - Winner_ind = k; - } - } - - /* Increase RD values of expired states */ - Winner_rand_state = psDelDec[ Winner_ind ].RandState[ last_smple_idx ]; - for( k = 0; k < nStatesDelayedDecision; k++ ) { - if( psDelDec[ k ].RandState[ last_smple_idx ] != Winner_rand_state ) { - psSampleState[ k ][ 0 ].RD_Q10 = silk_ADD32( psSampleState[ k ][ 0 ].RD_Q10, silk_int32_MAX >> 4 ); - psSampleState[ k ][ 1 ].RD_Q10 = silk_ADD32( psSampleState[ k ][ 1 ].RD_Q10, silk_int32_MAX >> 4 ); - silk_assert( psSampleState[ k ][ 0 ].RD_Q10 >= 0 ); - } - } - - /* Find worst in first set and best in second set */ - RDmax_Q10 = psSampleState[ 0 ][ 0 ].RD_Q10; - RDmin_Q10 = psSampleState[ 0 ][ 1 ].RD_Q10; - RDmax_ind = 0; - RDmin_ind = 0; - for( k = 1; k < nStatesDelayedDecision; k++ ) { - /* find worst in first set */ - if( psSampleState[ k ][ 0 ].RD_Q10 > RDmax_Q10 ) { - RDmax_Q10 = psSampleState[ k ][ 0 ].RD_Q10; - RDmax_ind = k; - } - /* find best in second set */ - if( psSampleState[ k ][ 1 ].RD_Q10 < RDmin_Q10 ) { - RDmin_Q10 = psSampleState[ k ][ 1 ].RD_Q10; - RDmin_ind = k; - } - } - - /* Replace a state if best from second set outperforms worst in first set */ - if( RDmin_Q10 < RDmax_Q10 ) { - silk_memcpy( ( (opus_int32 *)&psDelDec[ RDmax_ind ] ) + i, - ( (opus_int32 *)&psDelDec[ RDmin_ind ] ) + i, sizeof( NSQ_del_dec_struct ) - i * sizeof( opus_int32) ); - silk_memcpy( &psSampleState[ RDmax_ind ][ 0 ], &psSampleState[ RDmin_ind ][ 1 ], sizeof( NSQ_sample_struct ) ); - } - - /* Write samples from winner to output and long-term filter states */ - psDD = &psDelDec[ Winner_ind ]; - if( subfr > 0 || i >= decisionDelay ) { - pulses[ i - decisionDelay ] = (opus_int8)silk_RSHIFT_ROUND( psDD->Q_Q10[ last_smple_idx ], 10 ); - xq[ i - decisionDelay ] = (opus_int16)silk_SAT16( silk_RSHIFT_ROUND( - silk_SMULWW( psDD->Xq_Q14[ last_smple_idx ], delayedGain_Q10[ last_smple_idx ] ), 8 ) ); - NSQ->sLTP_shp_Q14[ NSQ->sLTP_shp_buf_idx - decisionDelay ] = psDD->Shape_Q14[ last_smple_idx ]; - sLTP_Q15[ NSQ->sLTP_buf_idx - decisionDelay ] = psDD->Pred_Q15[ last_smple_idx ]; - } - NSQ->sLTP_shp_buf_idx++; - NSQ->sLTP_buf_idx++; - - /* Update states */ - for( k = 0; k < nStatesDelayedDecision; k++ ) { - psDD = &psDelDec[ k ]; - psSS = &psSampleState[ k ][ 0 ]; - psDD->LF_AR_Q14 = psSS->LF_AR_Q14; - psDD->Diff_Q14 = psSS->Diff_Q14; - psDD->sLPC_Q14[ NSQ_LPC_BUF_LENGTH + i ] = psSS->xq_Q14; - psDD->Xq_Q14[ *smpl_buf_idx ] = psSS->xq_Q14; - psDD->Q_Q10[ *smpl_buf_idx ] = psSS->Q_Q10; - psDD->Pred_Q15[ *smpl_buf_idx ] = silk_LSHIFT32( psSS->LPC_exc_Q14, 1 ); - psDD->Shape_Q14[ *smpl_buf_idx ] = psSS->sLTP_shp_Q14; - psDD->Seed = silk_ADD32_ovflw( psDD->Seed, silk_RSHIFT_ROUND( psSS->Q_Q10, 10 ) ); - psDD->RandState[ *smpl_buf_idx ] = psDD->Seed; - psDD->RD_Q10 = psSS->RD_Q10; - } - delayedGain_Q10[ *smpl_buf_idx ] = Gain_Q10; - } - /* Update LPC states */ - for( k = 0; k < nStatesDelayedDecision; k++ ) { - psDD = &psDelDec[ k ]; - silk_memcpy( psDD->sLPC_Q14, &psDD->sLPC_Q14[ length ], NSQ_LPC_BUF_LENGTH * sizeof( opus_int32 ) ); - } - RESTORE_STACK; -} -#endif /* OVERRIDE_silk_noise_shape_quantizer_del_dec */ - -static OPUS_INLINE void silk_nsq_del_dec_scale_states( - const silk_encoder_state *psEncC, /* I Encoder State */ - silk_nsq_state *NSQ, /* I/O NSQ state */ - NSQ_del_dec_struct psDelDec[], /* I/O Delayed decision states */ - const opus_int16 x16[], /* I Input */ - opus_int32 x_sc_Q10[], /* O Input scaled with 1/Gain in Q10 */ - const opus_int16 sLTP[], /* I Re-whitened LTP state in Q0 */ - opus_int32 sLTP_Q15[], /* O LTP state matching scaled input */ - opus_int subfr, /* I Subframe number */ - opus_int nStatesDelayedDecision, /* I Number of del dec states */ - const opus_int LTP_scale_Q14, /* I LTP state scaling */ - const opus_int32 Gains_Q16[ MAX_NB_SUBFR ], /* I */ - const opus_int pitchL[ MAX_NB_SUBFR ], /* I Pitch lag */ - const opus_int signal_type, /* I Signal type */ - const opus_int decisionDelay /* I Decision delay */ -) -{ - opus_int i, k, lag; - opus_int32 gain_adj_Q16, inv_gain_Q31, inv_gain_Q26; - NSQ_del_dec_struct *psDD; - - lag = pitchL[ subfr ]; - inv_gain_Q31 = silk_INVERSE32_varQ( silk_max( Gains_Q16[ subfr ], 1 ), 47 ); - silk_assert( inv_gain_Q31 != 0 ); - - /* Scale input */ - inv_gain_Q26 = silk_RSHIFT_ROUND( inv_gain_Q31, 5 ); - for( i = 0; i < psEncC->subfr_length; i++ ) { - x_sc_Q10[ i ] = silk_SMULWW( x16[ i ], inv_gain_Q26 ); - } - - /* After rewhitening the LTP state is un-scaled, so scale with inv_gain_Q16 */ - if( NSQ->rewhite_flag ) { - if( subfr == 0 ) { - /* Do LTP downscaling */ - inv_gain_Q31 = silk_LSHIFT( silk_SMULWB( inv_gain_Q31, LTP_scale_Q14 ), 2 ); - } - for( i = NSQ->sLTP_buf_idx - lag - LTP_ORDER / 2; i < NSQ->sLTP_buf_idx; i++ ) { - silk_assert( i < MAX_FRAME_LENGTH ); - sLTP_Q15[ i ] = silk_SMULWB( inv_gain_Q31, sLTP[ i ] ); - } - } - - /* Adjust for changing gain */ - if( Gains_Q16[ subfr ] != NSQ->prev_gain_Q16 ) { - gain_adj_Q16 = silk_DIV32_varQ( NSQ->prev_gain_Q16, Gains_Q16[ subfr ], 16 ); - - /* Scale long-term shaping state */ - for( i = NSQ->sLTP_shp_buf_idx - psEncC->ltp_mem_length; i < NSQ->sLTP_shp_buf_idx; i++ ) { - NSQ->sLTP_shp_Q14[ i ] = silk_SMULWW( gain_adj_Q16, NSQ->sLTP_shp_Q14[ i ] ); - } - - /* Scale long-term prediction state */ - if( signal_type == TYPE_VOICED && NSQ->rewhite_flag == 0 ) { - for( i = NSQ->sLTP_buf_idx - lag - LTP_ORDER / 2; i < NSQ->sLTP_buf_idx - decisionDelay; i++ ) { - sLTP_Q15[ i ] = silk_SMULWW( gain_adj_Q16, sLTP_Q15[ i ] ); - } - } - - for( k = 0; k < nStatesDelayedDecision; k++ ) { - psDD = &psDelDec[ k ]; - - /* Scale scalar states */ - psDD->LF_AR_Q14 = silk_SMULWW( gain_adj_Q16, psDD->LF_AR_Q14 ); - psDD->Diff_Q14 = silk_SMULWW( gain_adj_Q16, psDD->Diff_Q14 ); - - /* Scale short-term prediction and shaping states */ - for( i = 0; i < NSQ_LPC_BUF_LENGTH; i++ ) { - psDD->sLPC_Q14[ i ] = silk_SMULWW( gain_adj_Q16, psDD->sLPC_Q14[ i ] ); - } - for( i = 0; i < MAX_SHAPE_LPC_ORDER; i++ ) { - psDD->sAR2_Q14[ i ] = silk_SMULWW( gain_adj_Q16, psDD->sAR2_Q14[ i ] ); - } - for( i = 0; i < DECISION_DELAY; i++ ) { - psDD->Pred_Q15[ i ] = silk_SMULWW( gain_adj_Q16, psDD->Pred_Q15[ i ] ); - psDD->Shape_Q14[ i ] = silk_SMULWW( gain_adj_Q16, psDD->Shape_Q14[ i ] ); - } - } - - /* Save inverse gain */ - NSQ->prev_gain_Q16 = Gains_Q16[ subfr ]; - } -} diff --git a/libs/SDL_mixer/external/opus/silk/PLC.c b/libs/SDL_mixer/external/opus/silk/PLC.c deleted file mode 100644 index 4667440..0000000 --- a/libs/SDL_mixer/external/opus/silk/PLC.c +++ /dev/null @@ -1,446 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "main.h" -#include "stack_alloc.h" -#include "PLC.h" - -#define NB_ATT 2 -static const opus_int16 HARM_ATT_Q15[NB_ATT] = { 32440, 31130 }; /* 0.99, 0.95 */ -static const opus_int16 PLC_RAND_ATTENUATE_V_Q15[NB_ATT] = { 31130, 26214 }; /* 0.95, 0.8 */ -static const opus_int16 PLC_RAND_ATTENUATE_UV_Q15[NB_ATT] = { 32440, 29491 }; /* 0.99, 0.9 */ - -static OPUS_INLINE void silk_PLC_update( - silk_decoder_state *psDec, /* I/O Decoder state */ - silk_decoder_control *psDecCtrl /* I/O Decoder control */ -); - -static OPUS_INLINE void silk_PLC_conceal( - silk_decoder_state *psDec, /* I/O Decoder state */ - silk_decoder_control *psDecCtrl, /* I/O Decoder control */ - opus_int16 frame[], /* O LPC residual signal */ - int arch /* I Run-time architecture */ -); - - -void silk_PLC_Reset( - silk_decoder_state *psDec /* I/O Decoder state */ -) -{ - psDec->sPLC.pitchL_Q8 = silk_LSHIFT( psDec->frame_length, 8 - 1 ); - psDec->sPLC.prevGain_Q16[ 0 ] = SILK_FIX_CONST( 1, 16 ); - psDec->sPLC.prevGain_Q16[ 1 ] = SILK_FIX_CONST( 1, 16 ); - psDec->sPLC.subfr_length = 20; - psDec->sPLC.nb_subfr = 2; -} - -void silk_PLC( - silk_decoder_state *psDec, /* I/O Decoder state */ - silk_decoder_control *psDecCtrl, /* I/O Decoder control */ - opus_int16 frame[], /* I/O signal */ - opus_int lost, /* I Loss flag */ - int arch /* I Run-time architecture */ -) -{ - /* PLC control function */ - if( psDec->fs_kHz != psDec->sPLC.fs_kHz ) { - silk_PLC_Reset( psDec ); - psDec->sPLC.fs_kHz = psDec->fs_kHz; - } - - if( lost ) { - /****************************/ - /* Generate Signal */ - /****************************/ - silk_PLC_conceal( psDec, psDecCtrl, frame, arch ); - - psDec->lossCnt++; - } else { - /****************************/ - /* Update state */ - /****************************/ - silk_PLC_update( psDec, psDecCtrl ); - } -} - -/**************************************************/ -/* Update state of PLC */ -/**************************************************/ -static OPUS_INLINE void silk_PLC_update( - silk_decoder_state *psDec, /* I/O Decoder state */ - silk_decoder_control *psDecCtrl /* I/O Decoder control */ -) -{ - opus_int32 LTP_Gain_Q14, temp_LTP_Gain_Q14; - opus_int i, j; - silk_PLC_struct *psPLC; - - psPLC = &psDec->sPLC; - - /* Update parameters used in case of packet loss */ - psDec->prevSignalType = psDec->indices.signalType; - LTP_Gain_Q14 = 0; - if( psDec->indices.signalType == TYPE_VOICED ) { - /* Find the parameters for the last subframe which contains a pitch pulse */ - for( j = 0; j * psDec->subfr_length < psDecCtrl->pitchL[ psDec->nb_subfr - 1 ]; j++ ) { - if( j == psDec->nb_subfr ) { - break; - } - temp_LTP_Gain_Q14 = 0; - for( i = 0; i < LTP_ORDER; i++ ) { - temp_LTP_Gain_Q14 += psDecCtrl->LTPCoef_Q14[ ( psDec->nb_subfr - 1 - j ) * LTP_ORDER + i ]; - } - if( temp_LTP_Gain_Q14 > LTP_Gain_Q14 ) { - LTP_Gain_Q14 = temp_LTP_Gain_Q14; - silk_memcpy( psPLC->LTPCoef_Q14, - &psDecCtrl->LTPCoef_Q14[ silk_SMULBB( psDec->nb_subfr - 1 - j, LTP_ORDER ) ], - LTP_ORDER * sizeof( opus_int16 ) ); - - psPLC->pitchL_Q8 = silk_LSHIFT( psDecCtrl->pitchL[ psDec->nb_subfr - 1 - j ], 8 ); - } - } - - silk_memset( psPLC->LTPCoef_Q14, 0, LTP_ORDER * sizeof( opus_int16 ) ); - psPLC->LTPCoef_Q14[ LTP_ORDER / 2 ] = LTP_Gain_Q14; - - /* Limit LT coefs */ - if( LTP_Gain_Q14 < V_PITCH_GAIN_START_MIN_Q14 ) { - opus_int scale_Q10; - opus_int32 tmp; - - tmp = silk_LSHIFT( V_PITCH_GAIN_START_MIN_Q14, 10 ); - scale_Q10 = silk_DIV32( tmp, silk_max( LTP_Gain_Q14, 1 ) ); - for( i = 0; i < LTP_ORDER; i++ ) { - psPLC->LTPCoef_Q14[ i ] = silk_RSHIFT( silk_SMULBB( psPLC->LTPCoef_Q14[ i ], scale_Q10 ), 10 ); - } - } else if( LTP_Gain_Q14 > V_PITCH_GAIN_START_MAX_Q14 ) { - opus_int scale_Q14; - opus_int32 tmp; - - tmp = silk_LSHIFT( V_PITCH_GAIN_START_MAX_Q14, 14 ); - scale_Q14 = silk_DIV32( tmp, silk_max( LTP_Gain_Q14, 1 ) ); - for( i = 0; i < LTP_ORDER; i++ ) { - psPLC->LTPCoef_Q14[ i ] = silk_RSHIFT( silk_SMULBB( psPLC->LTPCoef_Q14[ i ], scale_Q14 ), 14 ); - } - } - } else { - psPLC->pitchL_Q8 = silk_LSHIFT( silk_SMULBB( psDec->fs_kHz, 18 ), 8 ); - silk_memset( psPLC->LTPCoef_Q14, 0, LTP_ORDER * sizeof( opus_int16 )); - } - - /* Save LPC coeficients */ - silk_memcpy( psPLC->prevLPC_Q12, psDecCtrl->PredCoef_Q12[ 1 ], psDec->LPC_order * sizeof( opus_int16 ) ); - psPLC->prevLTP_scale_Q14 = psDecCtrl->LTP_scale_Q14; - - /* Save last two gains */ - silk_memcpy( psPLC->prevGain_Q16, &psDecCtrl->Gains_Q16[ psDec->nb_subfr - 2 ], 2 * sizeof( opus_int32 ) ); - - psPLC->subfr_length = psDec->subfr_length; - psPLC->nb_subfr = psDec->nb_subfr; -} - -static OPUS_INLINE void silk_PLC_energy(opus_int32 *energy1, opus_int *shift1, opus_int32 *energy2, opus_int *shift2, - const opus_int32 *exc_Q14, const opus_int32 *prevGain_Q10, int subfr_length, int nb_subfr) -{ - int i, k; - VARDECL( opus_int16, exc_buf ); - opus_int16 *exc_buf_ptr; - SAVE_STACK; - ALLOC( exc_buf, 2*subfr_length, opus_int16 ); - /* Find random noise component */ - /* Scale previous excitation signal */ - exc_buf_ptr = exc_buf; - for( k = 0; k < 2; k++ ) { - for( i = 0; i < subfr_length; i++ ) { - exc_buf_ptr[ i ] = (opus_int16)silk_SAT16( silk_RSHIFT( - silk_SMULWW( exc_Q14[ i + ( k + nb_subfr - 2 ) * subfr_length ], prevGain_Q10[ k ] ), 8 ) ); - } - exc_buf_ptr += subfr_length; - } - /* Find the subframe with lowest energy of the last two and use that as random noise generator */ - silk_sum_sqr_shift( energy1, shift1, exc_buf, subfr_length ); - silk_sum_sqr_shift( energy2, shift2, &exc_buf[ subfr_length ], subfr_length ); - RESTORE_STACK; -} - -static OPUS_INLINE void silk_PLC_conceal( - silk_decoder_state *psDec, /* I/O Decoder state */ - silk_decoder_control *psDecCtrl, /* I/O Decoder control */ - opus_int16 frame[], /* O LPC residual signal */ - int arch /* I Run-time architecture */ -) -{ - opus_int i, j, k; - opus_int lag, idx, sLTP_buf_idx, shift1, shift2; - opus_int32 rand_seed, harm_Gain_Q15, rand_Gain_Q15, inv_gain_Q30; - opus_int32 energy1, energy2, *rand_ptr, *pred_lag_ptr; - opus_int32 LPC_pred_Q10, LTP_pred_Q12; - opus_int16 rand_scale_Q14; - opus_int16 *B_Q14; - opus_int32 *sLPC_Q14_ptr; - opus_int16 A_Q12[ MAX_LPC_ORDER ]; -#ifdef SMALL_FOOTPRINT - opus_int16 *sLTP; -#else - VARDECL( opus_int16, sLTP ); -#endif - VARDECL( opus_int32, sLTP_Q14 ); - silk_PLC_struct *psPLC = &psDec->sPLC; - opus_int32 prevGain_Q10[2]; - SAVE_STACK; - - ALLOC( sLTP_Q14, psDec->ltp_mem_length + psDec->frame_length, opus_int32 ); -#ifdef SMALL_FOOTPRINT - /* Ugly hack that breaks aliasing rules to save stack: put sLTP at the very end of sLTP_Q14. */ - sLTP = ((opus_int16*)&sLTP_Q14[psDec->ltp_mem_length + psDec->frame_length])-psDec->ltp_mem_length; -#else - ALLOC( sLTP, psDec->ltp_mem_length, opus_int16 ); -#endif - - prevGain_Q10[0] = silk_RSHIFT( psPLC->prevGain_Q16[ 0 ], 6); - prevGain_Q10[1] = silk_RSHIFT( psPLC->prevGain_Q16[ 1 ], 6); - - if( psDec->first_frame_after_reset ) { - silk_memset( psPLC->prevLPC_Q12, 0, sizeof( psPLC->prevLPC_Q12 ) ); - } - - silk_PLC_energy(&energy1, &shift1, &energy2, &shift2, psDec->exc_Q14, prevGain_Q10, psDec->subfr_length, psDec->nb_subfr); - - if( silk_RSHIFT( energy1, shift2 ) < silk_RSHIFT( energy2, shift1 ) ) { - /* First sub-frame has lowest energy */ - rand_ptr = &psDec->exc_Q14[ silk_max_int( 0, ( psPLC->nb_subfr - 1 ) * psPLC->subfr_length - RAND_BUF_SIZE ) ]; - } else { - /* Second sub-frame has lowest energy */ - rand_ptr = &psDec->exc_Q14[ silk_max_int( 0, psPLC->nb_subfr * psPLC->subfr_length - RAND_BUF_SIZE ) ]; - } - - /* Set up Gain to random noise component */ - B_Q14 = psPLC->LTPCoef_Q14; - rand_scale_Q14 = psPLC->randScale_Q14; - - /* Set up attenuation gains */ - harm_Gain_Q15 = HARM_ATT_Q15[ silk_min_int( NB_ATT - 1, psDec->lossCnt ) ]; - if( psDec->prevSignalType == TYPE_VOICED ) { - rand_Gain_Q15 = PLC_RAND_ATTENUATE_V_Q15[ silk_min_int( NB_ATT - 1, psDec->lossCnt ) ]; - } else { - rand_Gain_Q15 = PLC_RAND_ATTENUATE_UV_Q15[ silk_min_int( NB_ATT - 1, psDec->lossCnt ) ]; - } - - /* LPC concealment. Apply BWE to previous LPC */ - silk_bwexpander( psPLC->prevLPC_Q12, psDec->LPC_order, SILK_FIX_CONST( BWE_COEF, 16 ) ); - - /* Preload LPC coeficients to array on stack. Gives small performance gain */ - silk_memcpy( A_Q12, psPLC->prevLPC_Q12, psDec->LPC_order * sizeof( opus_int16 ) ); - - /* First Lost frame */ - if( psDec->lossCnt == 0 ) { - rand_scale_Q14 = 1 << 14; - - /* Reduce random noise Gain for voiced frames */ - if( psDec->prevSignalType == TYPE_VOICED ) { - for( i = 0; i < LTP_ORDER; i++ ) { - rand_scale_Q14 -= B_Q14[ i ]; - } - rand_scale_Q14 = silk_max_16( 3277, rand_scale_Q14 ); /* 0.2 */ - rand_scale_Q14 = (opus_int16)silk_RSHIFT( silk_SMULBB( rand_scale_Q14, psPLC->prevLTP_scale_Q14 ), 14 ); - } else { - /* Reduce random noise for unvoiced frames with high LPC gain */ - opus_int32 invGain_Q30, down_scale_Q30; - - invGain_Q30 = silk_LPC_inverse_pred_gain( psPLC->prevLPC_Q12, psDec->LPC_order, arch ); - - down_scale_Q30 = silk_min_32( silk_RSHIFT( (opus_int32)1 << 30, LOG2_INV_LPC_GAIN_HIGH_THRES ), invGain_Q30 ); - down_scale_Q30 = silk_max_32( silk_RSHIFT( (opus_int32)1 << 30, LOG2_INV_LPC_GAIN_LOW_THRES ), down_scale_Q30 ); - down_scale_Q30 = silk_LSHIFT( down_scale_Q30, LOG2_INV_LPC_GAIN_HIGH_THRES ); - - rand_Gain_Q15 = silk_RSHIFT( silk_SMULWB( down_scale_Q30, rand_Gain_Q15 ), 14 ); - } - } - - rand_seed = psPLC->rand_seed; - lag = silk_RSHIFT_ROUND( psPLC->pitchL_Q8, 8 ); - sLTP_buf_idx = psDec->ltp_mem_length; - - /* Rewhiten LTP state */ - idx = psDec->ltp_mem_length - lag - psDec->LPC_order - LTP_ORDER / 2; - celt_assert( idx > 0 ); - silk_LPC_analysis_filter( &sLTP[ idx ], &psDec->outBuf[ idx ], A_Q12, psDec->ltp_mem_length - idx, psDec->LPC_order, arch ); - /* Scale LTP state */ - inv_gain_Q30 = silk_INVERSE32_varQ( psPLC->prevGain_Q16[ 1 ], 46 ); - inv_gain_Q30 = silk_min( inv_gain_Q30, silk_int32_MAX >> 1 ); - for( i = idx + psDec->LPC_order; i < psDec->ltp_mem_length; i++ ) { - sLTP_Q14[ i ] = silk_SMULWB( inv_gain_Q30, sLTP[ i ] ); - } - - /***************************/ - /* LTP synthesis filtering */ - /***************************/ - for( k = 0; k < psDec->nb_subfr; k++ ) { - /* Set up pointer */ - pred_lag_ptr = &sLTP_Q14[ sLTP_buf_idx - lag + LTP_ORDER / 2 ]; - for( i = 0; i < psDec->subfr_length; i++ ) { - /* Unrolled loop */ - /* Avoids introducing a bias because silk_SMLAWB() always rounds to -inf */ - LTP_pred_Q12 = 2; - LTP_pred_Q12 = silk_SMLAWB( LTP_pred_Q12, pred_lag_ptr[ 0 ], B_Q14[ 0 ] ); - LTP_pred_Q12 = silk_SMLAWB( LTP_pred_Q12, pred_lag_ptr[ -1 ], B_Q14[ 1 ] ); - LTP_pred_Q12 = silk_SMLAWB( LTP_pred_Q12, pred_lag_ptr[ -2 ], B_Q14[ 2 ] ); - LTP_pred_Q12 = silk_SMLAWB( LTP_pred_Q12, pred_lag_ptr[ -3 ], B_Q14[ 3 ] ); - LTP_pred_Q12 = silk_SMLAWB( LTP_pred_Q12, pred_lag_ptr[ -4 ], B_Q14[ 4 ] ); - pred_lag_ptr++; - - /* Generate LPC excitation */ - rand_seed = silk_RAND( rand_seed ); - idx = silk_RSHIFT( rand_seed, 25 ) & RAND_BUF_MASK; - sLTP_Q14[ sLTP_buf_idx ] = silk_LSHIFT32( silk_SMLAWB( LTP_pred_Q12, rand_ptr[ idx ], rand_scale_Q14 ), 2 ); - sLTP_buf_idx++; - } - - /* Gradually reduce LTP gain */ - for( j = 0; j < LTP_ORDER; j++ ) { - B_Q14[ j ] = silk_RSHIFT( silk_SMULBB( harm_Gain_Q15, B_Q14[ j ] ), 15 ); - } - /* Gradually reduce excitation gain */ - rand_scale_Q14 = silk_RSHIFT( silk_SMULBB( rand_scale_Q14, rand_Gain_Q15 ), 15 ); - - /* Slowly increase pitch lag */ - psPLC->pitchL_Q8 = silk_SMLAWB( psPLC->pitchL_Q8, psPLC->pitchL_Q8, PITCH_DRIFT_FAC_Q16 ); - psPLC->pitchL_Q8 = silk_min_32( psPLC->pitchL_Q8, silk_LSHIFT( silk_SMULBB( MAX_PITCH_LAG_MS, psDec->fs_kHz ), 8 ) ); - lag = silk_RSHIFT_ROUND( psPLC->pitchL_Q8, 8 ); - } - - /***************************/ - /* LPC synthesis filtering */ - /***************************/ - sLPC_Q14_ptr = &sLTP_Q14[ psDec->ltp_mem_length - MAX_LPC_ORDER ]; - - /* Copy LPC state */ - silk_memcpy( sLPC_Q14_ptr, psDec->sLPC_Q14_buf, MAX_LPC_ORDER * sizeof( opus_int32 ) ); - - celt_assert( psDec->LPC_order >= 10 ); /* check that unrolling works */ - for( i = 0; i < psDec->frame_length; i++ ) { - /* partly unrolled */ - /* Avoids introducing a bias because silk_SMLAWB() always rounds to -inf */ - LPC_pred_Q10 = silk_RSHIFT( psDec->LPC_order, 1 ); - LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, sLPC_Q14_ptr[ MAX_LPC_ORDER + i - 1 ], A_Q12[ 0 ] ); - LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, sLPC_Q14_ptr[ MAX_LPC_ORDER + i - 2 ], A_Q12[ 1 ] ); - LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, sLPC_Q14_ptr[ MAX_LPC_ORDER + i - 3 ], A_Q12[ 2 ] ); - LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, sLPC_Q14_ptr[ MAX_LPC_ORDER + i - 4 ], A_Q12[ 3 ] ); - LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, sLPC_Q14_ptr[ MAX_LPC_ORDER + i - 5 ], A_Q12[ 4 ] ); - LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, sLPC_Q14_ptr[ MAX_LPC_ORDER + i - 6 ], A_Q12[ 5 ] ); - LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, sLPC_Q14_ptr[ MAX_LPC_ORDER + i - 7 ], A_Q12[ 6 ] ); - LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, sLPC_Q14_ptr[ MAX_LPC_ORDER + i - 8 ], A_Q12[ 7 ] ); - LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, sLPC_Q14_ptr[ MAX_LPC_ORDER + i - 9 ], A_Q12[ 8 ] ); - LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, sLPC_Q14_ptr[ MAX_LPC_ORDER + i - 10 ], A_Q12[ 9 ] ); - for( j = 10; j < psDec->LPC_order; j++ ) { - LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, sLPC_Q14_ptr[ MAX_LPC_ORDER + i - j - 1 ], A_Q12[ j ] ); - } - - /* Add prediction to LPC excitation */ - sLPC_Q14_ptr[ MAX_LPC_ORDER + i ] = silk_ADD_SAT32( sLPC_Q14_ptr[ MAX_LPC_ORDER + i ], - silk_LSHIFT_SAT32( LPC_pred_Q10, 4 )); - - /* Scale with Gain */ - frame[ i ] = (opus_int16)silk_SAT16( silk_SAT16( silk_RSHIFT_ROUND( silk_SMULWW( sLPC_Q14_ptr[ MAX_LPC_ORDER + i ], prevGain_Q10[ 1 ] ), 8 ) ) ); - } - - /* Save LPC state */ - silk_memcpy( psDec->sLPC_Q14_buf, &sLPC_Q14_ptr[ psDec->frame_length ], MAX_LPC_ORDER * sizeof( opus_int32 ) ); - - /**************************************/ - /* Update states */ - /**************************************/ - psPLC->rand_seed = rand_seed; - psPLC->randScale_Q14 = rand_scale_Q14; - for( i = 0; i < MAX_NB_SUBFR; i++ ) { - psDecCtrl->pitchL[ i ] = lag; - } - RESTORE_STACK; -} - -/* Glues concealed frames with new good received frames */ -void silk_PLC_glue_frames( - silk_decoder_state *psDec, /* I/O decoder state */ - opus_int16 frame[], /* I/O signal */ - opus_int length /* I length of signal */ -) -{ - opus_int i, energy_shift; - opus_int32 energy; - silk_PLC_struct *psPLC; - psPLC = &psDec->sPLC; - - if( psDec->lossCnt ) { - /* Calculate energy in concealed residual */ - silk_sum_sqr_shift( &psPLC->conc_energy, &psPLC->conc_energy_shift, frame, length ); - - psPLC->last_frame_lost = 1; - } else { - if( psDec->sPLC.last_frame_lost ) { - /* Calculate residual in decoded signal if last frame was lost */ - silk_sum_sqr_shift( &energy, &energy_shift, frame, length ); - - /* Normalize energies */ - if( energy_shift > psPLC->conc_energy_shift ) { - psPLC->conc_energy = silk_RSHIFT( psPLC->conc_energy, energy_shift - psPLC->conc_energy_shift ); - } else if( energy_shift < psPLC->conc_energy_shift ) { - energy = silk_RSHIFT( energy, psPLC->conc_energy_shift - energy_shift ); - } - - /* Fade in the energy difference */ - if( energy > psPLC->conc_energy ) { - opus_int32 frac_Q24, LZ; - opus_int32 gain_Q16, slope_Q16; - - LZ = silk_CLZ32( psPLC->conc_energy ); - LZ = LZ - 1; - psPLC->conc_energy = silk_LSHIFT( psPLC->conc_energy, LZ ); - energy = silk_RSHIFT( energy, silk_max_32( 24 - LZ, 0 ) ); - - frac_Q24 = silk_DIV32( psPLC->conc_energy, silk_max( energy, 1 ) ); - - gain_Q16 = silk_LSHIFT( silk_SQRT_APPROX( frac_Q24 ), 4 ); - slope_Q16 = silk_DIV32_16( ( (opus_int32)1 << 16 ) - gain_Q16, length ); - /* Make slope 4x steeper to avoid missing onsets after DTX */ - slope_Q16 = silk_LSHIFT( slope_Q16, 2 ); - - for( i = 0; i < length; i++ ) { - frame[ i ] = silk_SMULWB( gain_Q16, frame[ i ] ); - gain_Q16 += slope_Q16; - if( gain_Q16 > (opus_int32)1 << 16 ) { - break; - } - } - } - } - psPLC->last_frame_lost = 0; - } -} diff --git a/libs/SDL_mixer/external/opus/silk/PLC.h b/libs/SDL_mixer/external/opus/silk/PLC.h deleted file mode 100644 index 6438f51..0000000 --- a/libs/SDL_mixer/external/opus/silk/PLC.h +++ /dev/null @@ -1,62 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifndef SILK_PLC_H -#define SILK_PLC_H - -#include "main.h" - -#define BWE_COEF 0.99 -#define V_PITCH_GAIN_START_MIN_Q14 11469 /* 0.7 in Q14 */ -#define V_PITCH_GAIN_START_MAX_Q14 15565 /* 0.95 in Q14 */ -#define MAX_PITCH_LAG_MS 18 -#define RAND_BUF_SIZE 128 -#define RAND_BUF_MASK ( RAND_BUF_SIZE - 1 ) -#define LOG2_INV_LPC_GAIN_HIGH_THRES 3 /* 2^3 = 8 dB LPC gain */ -#define LOG2_INV_LPC_GAIN_LOW_THRES 8 /* 2^8 = 24 dB LPC gain */ -#define PITCH_DRIFT_FAC_Q16 655 /* 0.01 in Q16 */ - -void silk_PLC_Reset( - silk_decoder_state *psDec /* I/O Decoder state */ -); - -void silk_PLC( - silk_decoder_state *psDec, /* I/O Decoder state */ - silk_decoder_control *psDecCtrl, /* I/O Decoder control */ - opus_int16 frame[], /* I/O signal */ - opus_int lost, /* I Loss flag */ - int arch /* I Run-time architecture */ -); - -void silk_PLC_glue_frames( - silk_decoder_state *psDec, /* I/O decoder state */ - opus_int16 frame[], /* I/O signal */ - opus_int length /* I length of signal */ -); - -#endif - diff --git a/libs/SDL_mixer/external/opus/silk/SigProc_FIX.h b/libs/SDL_mixer/external/opus/silk/SigProc_FIX.h deleted file mode 100644 index fbdfa82..0000000 --- a/libs/SDL_mixer/external/opus/silk/SigProc_FIX.h +++ /dev/null @@ -1,643 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifndef SILK_SIGPROC_FIX_H -#define SILK_SIGPROC_FIX_H - -#ifdef __cplusplus -extern "C" -{ -#endif - -/*#define silk_MACRO_COUNT */ /* Used to enable WMOPS counting */ - -#define SILK_MAX_ORDER_LPC 24 /* max order of the LPC analysis in schur() and k2a() */ - -#include /* for memset(), memcpy(), memmove() */ -#include "typedef.h" -#include "resampler_structs.h" -#include "macros.h" -#include "cpu_support.h" - -#if defined(OPUS_X86_MAY_HAVE_SSE4_1) -#include "x86/SigProc_FIX_sse.h" -#endif - -#if (defined(OPUS_ARM_ASM) || defined(OPUS_ARM_MAY_HAVE_NEON_INTR)) -#include "arm/biquad_alt_arm.h" -#include "arm/LPC_inv_pred_gain_arm.h" -#endif - -/********************************************************************/ -/* SIGNAL PROCESSING FUNCTIONS */ -/********************************************************************/ - -/*! - * Initialize/reset the resampler state for a given pair of input/output sampling rates -*/ -opus_int silk_resampler_init( - silk_resampler_state_struct *S, /* I/O Resampler state */ - opus_int32 Fs_Hz_in, /* I Input sampling rate (Hz) */ - opus_int32 Fs_Hz_out, /* I Output sampling rate (Hz) */ - opus_int forEnc /* I If 1: encoder; if 0: decoder */ -); - -/*! - * Resampler: convert from one sampling rate to another - */ -opus_int silk_resampler( - silk_resampler_state_struct *S, /* I/O Resampler state */ - opus_int16 out[], /* O Output signal */ - const opus_int16 in[], /* I Input signal */ - opus_int32 inLen /* I Number of input samples */ -); - -/*! -* Downsample 2x, mediocre quality -*/ -void silk_resampler_down2( - opus_int32 *S, /* I/O State vector [ 2 ] */ - opus_int16 *out, /* O Output signal [ len ] */ - const opus_int16 *in, /* I Input signal [ floor(len/2) ] */ - opus_int32 inLen /* I Number of input samples */ -); - -/*! - * Downsample by a factor 2/3, low quality -*/ -void silk_resampler_down2_3( - opus_int32 *S, /* I/O State vector [ 6 ] */ - opus_int16 *out, /* O Output signal [ floor(2*inLen/3) ] */ - const opus_int16 *in, /* I Input signal [ inLen ] */ - opus_int32 inLen /* I Number of input samples */ -); - -/*! - * second order ARMA filter; - * slower than biquad() but uses more precise coefficients - * can handle (slowly) varying coefficients - */ -void silk_biquad_alt_stride1( - const opus_int16 *in, /* I input signal */ - const opus_int32 *B_Q28, /* I MA coefficients [3] */ - const opus_int32 *A_Q28, /* I AR coefficients [2] */ - opus_int32 *S, /* I/O State vector [2] */ - opus_int16 *out, /* O output signal */ - const opus_int32 len /* I signal length (must be even) */ -); - -void silk_biquad_alt_stride2_c( - const opus_int16 *in, /* I input signal */ - const opus_int32 *B_Q28, /* I MA coefficients [3] */ - const opus_int32 *A_Q28, /* I AR coefficients [2] */ - opus_int32 *S, /* I/O State vector [4] */ - opus_int16 *out, /* O output signal */ - const opus_int32 len /* I signal length (must be even) */ -); - -/* Variable order MA prediction error filter. */ -void silk_LPC_analysis_filter( - opus_int16 *out, /* O Output signal */ - const opus_int16 *in, /* I Input signal */ - const opus_int16 *B, /* I MA prediction coefficients, Q12 [order] */ - const opus_int32 len, /* I Signal length */ - const opus_int32 d, /* I Filter order */ - int arch /* I Run-time architecture */ -); - -/* Chirp (bandwidth expand) LP AR filter */ -void silk_bwexpander( - opus_int16 *ar, /* I/O AR filter to be expanded (without leading 1) */ - const opus_int d, /* I Length of ar */ - opus_int32 chirp_Q16 /* I Chirp factor (typically in the range 0 to 1) */ -); - -/* Chirp (bandwidth expand) LP AR filter */ -void silk_bwexpander_32( - opus_int32 *ar, /* I/O AR filter to be expanded (without leading 1) */ - const opus_int d, /* I Length of ar */ - opus_int32 chirp_Q16 /* I Chirp factor in Q16 */ -); - -/* Compute inverse of LPC prediction gain, and */ -/* test if LPC coefficients are stable (all poles within unit circle) */ -opus_int32 silk_LPC_inverse_pred_gain_c( /* O Returns inverse prediction gain in energy domain, Q30 */ - const opus_int16 *A_Q12, /* I Prediction coefficients, Q12 [order] */ - const opus_int order /* I Prediction order */ -); - -/* Split signal in two decimated bands using first-order allpass filters */ -void silk_ana_filt_bank_1( - const opus_int16 *in, /* I Input signal [N] */ - opus_int32 *S, /* I/O State vector [2] */ - opus_int16 *outL, /* O Low band [N/2] */ - opus_int16 *outH, /* O High band [N/2] */ - const opus_int32 N /* I Number of input samples */ -); - -#if !defined(OVERRIDE_silk_biquad_alt_stride2) -#define silk_biquad_alt_stride2(in, B_Q28, A_Q28, S, out, len, arch) ((void)(arch), silk_biquad_alt_stride2_c(in, B_Q28, A_Q28, S, out, len)) -#endif - -#if !defined(OVERRIDE_silk_LPC_inverse_pred_gain) -#define silk_LPC_inverse_pred_gain(A_Q12, order, arch) ((void)(arch), silk_LPC_inverse_pred_gain_c(A_Q12, order)) -#endif - -/********************************************************************/ -/* SCALAR FUNCTIONS */ -/********************************************************************/ - -/* Approximation of 128 * log2() (exact inverse of approx 2^() below) */ -/* Convert input to a log scale */ -opus_int32 silk_lin2log( - const opus_int32 inLin /* I input in linear scale */ -); - -/* Approximation of a sigmoid function */ -opus_int silk_sigm_Q15( - opus_int in_Q5 /* I */ -); - -/* Approximation of 2^() (exact inverse of approx log2() above) */ -/* Convert input to a linear scale */ -opus_int32 silk_log2lin( - const opus_int32 inLog_Q7 /* I input on log scale */ -); - -/* Compute number of bits to right shift the sum of squares of a vector */ -/* of int16s to make it fit in an int32 */ -void silk_sum_sqr_shift( - opus_int32 *energy, /* O Energy of x, after shifting to the right */ - opus_int *shift, /* O Number of bits right shift applied to energy */ - const opus_int16 *x, /* I Input vector */ - opus_int len /* I Length of input vector */ -); - -/* Calculates the reflection coefficients from the correlation sequence */ -/* Faster than schur64(), but much less accurate. */ -/* uses SMLAWB(), requiring armv5E and higher. */ -opus_int32 silk_schur( /* O Returns residual energy */ - opus_int16 *rc_Q15, /* O reflection coefficients [order] Q15 */ - const opus_int32 *c, /* I correlations [order+1] */ - const opus_int32 order /* I prediction order */ -); - -/* Calculates the reflection coefficients from the correlation sequence */ -/* Slower than schur(), but more accurate. */ -/* Uses SMULL(), available on armv4 */ -opus_int32 silk_schur64( /* O returns residual energy */ - opus_int32 rc_Q16[], /* O Reflection coefficients [order] Q16 */ - const opus_int32 c[], /* I Correlations [order+1] */ - opus_int32 order /* I Prediction order */ -); - -/* Step up function, converts reflection coefficients to prediction coefficients */ -void silk_k2a( - opus_int32 *A_Q24, /* O Prediction coefficients [order] Q24 */ - const opus_int16 *rc_Q15, /* I Reflection coefficients [order] Q15 */ - const opus_int32 order /* I Prediction order */ -); - -/* Step up function, converts reflection coefficients to prediction coefficients */ -void silk_k2a_Q16( - opus_int32 *A_Q24, /* O Prediction coefficients [order] Q24 */ - const opus_int32 *rc_Q16, /* I Reflection coefficients [order] Q16 */ - const opus_int32 order /* I Prediction order */ -); - -/* Apply sine window to signal vector. */ -/* Window types: */ -/* 1 -> sine window from 0 to pi/2 */ -/* 2 -> sine window from pi/2 to pi */ -/* every other sample of window is linearly interpolated, for speed */ -void silk_apply_sine_window( - opus_int16 px_win[], /* O Pointer to windowed signal */ - const opus_int16 px[], /* I Pointer to input signal */ - const opus_int win_type, /* I Selects a window type */ - const opus_int length /* I Window length, multiple of 4 */ -); - -/* Compute autocorrelation */ -void silk_autocorr( - opus_int32 *results, /* O Result (length correlationCount) */ - opus_int *scale, /* O Scaling of the correlation vector */ - const opus_int16 *inputData, /* I Input data to correlate */ - const opus_int inputDataSize, /* I Length of input */ - const opus_int correlationCount, /* I Number of correlation taps to compute */ - int arch /* I Run-time architecture */ -); - -void silk_decode_pitch( - opus_int16 lagIndex, /* I */ - opus_int8 contourIndex, /* O */ - opus_int pitch_lags[], /* O 4 pitch values */ - const opus_int Fs_kHz, /* I sampling frequency (kHz) */ - const opus_int nb_subfr /* I number of sub frames */ -); - -opus_int silk_pitch_analysis_core( /* O Voicing estimate: 0 voiced, 1 unvoiced */ - const opus_int16 *frame, /* I Signal of length PE_FRAME_LENGTH_MS*Fs_kHz */ - opus_int *pitch_out, /* O 4 pitch lag values */ - opus_int16 *lagIndex, /* O Lag Index */ - opus_int8 *contourIndex, /* O Pitch contour Index */ - opus_int *LTPCorr_Q15, /* I/O Normalized correlation; input: value from previous frame */ - opus_int prevLag, /* I Last lag of previous frame; set to zero is unvoiced */ - const opus_int32 search_thres1_Q16, /* I First stage threshold for lag candidates 0 - 1 */ - const opus_int search_thres2_Q13, /* I Final threshold for lag candidates 0 - 1 */ - const opus_int Fs_kHz, /* I Sample frequency (kHz) */ - const opus_int complexity, /* I Complexity setting, 0-2, where 2 is highest */ - const opus_int nb_subfr, /* I number of 5 ms subframes */ - int arch /* I Run-time architecture */ -); - -/* Compute Normalized Line Spectral Frequencies (NLSFs) from whitening filter coefficients */ -/* If not all roots are found, the a_Q16 coefficients are bandwidth expanded until convergence. */ -void silk_A2NLSF( - opus_int16 *NLSF, /* O Normalized Line Spectral Frequencies in Q15 (0..2^15-1) [d] */ - opus_int32 *a_Q16, /* I/O Monic whitening filter coefficients in Q16 [d] */ - const opus_int d /* I Filter order (must be even) */ -); - -/* compute whitening filter coefficients from normalized line spectral frequencies */ -void silk_NLSF2A( - opus_int16 *a_Q12, /* O monic whitening filter coefficients in Q12, [ d ] */ - const opus_int16 *NLSF, /* I normalized line spectral frequencies in Q15, [ d ] */ - const opus_int d, /* I filter order (should be even) */ - int arch /* I Run-time architecture */ -); - -/* Convert int32 coefficients to int16 coefs and make sure there's no wrap-around */ -void silk_LPC_fit( - opus_int16 *a_QOUT, /* O Output signal */ - opus_int32 *a_QIN, /* I/O Input signal */ - const opus_int QOUT, /* I Input Q domain */ - const opus_int QIN, /* I Input Q domain */ - const opus_int d /* I Filter order */ -); - -void silk_insertion_sort_increasing( - opus_int32 *a, /* I/O Unsorted / Sorted vector */ - opus_int *idx, /* O Index vector for the sorted elements */ - const opus_int L, /* I Vector length */ - const opus_int K /* I Number of correctly sorted positions */ -); - -void silk_insertion_sort_decreasing_int16( - opus_int16 *a, /* I/O Unsorted / Sorted vector */ - opus_int *idx, /* O Index vector for the sorted elements */ - const opus_int L, /* I Vector length */ - const opus_int K /* I Number of correctly sorted positions */ -); - -void silk_insertion_sort_increasing_all_values_int16( - opus_int16 *a, /* I/O Unsorted / Sorted vector */ - const opus_int L /* I Vector length */ -); - -/* NLSF stabilizer, for a single input data vector */ -void silk_NLSF_stabilize( - opus_int16 *NLSF_Q15, /* I/O Unstable/stabilized normalized LSF vector in Q15 [L] */ - const opus_int16 *NDeltaMin_Q15, /* I Min distance vector, NDeltaMin_Q15[L] must be >= 1 [L+1] */ - const opus_int L /* I Number of NLSF parameters in the input vector */ -); - -/* Laroia low complexity NLSF weights */ -void silk_NLSF_VQ_weights_laroia( - opus_int16 *pNLSFW_Q_OUT, /* O Pointer to input vector weights [D] */ - const opus_int16 *pNLSF_Q15, /* I Pointer to input vector [D] */ - const opus_int D /* I Input vector dimension (even) */ -); - -/* Compute reflection coefficients from input signal */ -void silk_burg_modified_c( - opus_int32 *res_nrg, /* O Residual energy */ - opus_int *res_nrg_Q, /* O Residual energy Q value */ - opus_int32 A_Q16[], /* O Prediction coefficients (length order) */ - const opus_int16 x[], /* I Input signal, length: nb_subfr * ( D + subfr_length ) */ - const opus_int32 minInvGain_Q30, /* I Inverse of max prediction gain */ - const opus_int subfr_length, /* I Input signal subframe length (incl. D preceding samples) */ - const opus_int nb_subfr, /* I Number of subframes stacked in x */ - const opus_int D, /* I Order */ - int arch /* I Run-time architecture */ -); - -/* Copy and multiply a vector by a constant */ -void silk_scale_copy_vector16( - opus_int16 *data_out, - const opus_int16 *data_in, - opus_int32 gain_Q16, /* I Gain in Q16 */ - const opus_int dataSize /* I Length */ -); - -/* Some for the LTP related function requires Q26 to work.*/ -void silk_scale_vector32_Q26_lshift_18( - opus_int32 *data1, /* I/O Q0/Q18 */ - opus_int32 gain_Q26, /* I Q26 */ - opus_int dataSize /* I length */ -); - -/********************************************************************/ -/* INLINE ARM MATH */ -/********************************************************************/ - -/* return sum( inVec1[i] * inVec2[i] ) */ - -opus_int32 silk_inner_prod_aligned( - const opus_int16 *const inVec1, /* I input vector 1 */ - const opus_int16 *const inVec2, /* I input vector 2 */ - const opus_int len, /* I vector lengths */ - int arch /* I Run-time architecture */ -); - - -opus_int32 silk_inner_prod_aligned_scale( - const opus_int16 *const inVec1, /* I input vector 1 */ - const opus_int16 *const inVec2, /* I input vector 2 */ - const opus_int scale, /* I number of bits to shift */ - const opus_int len /* I vector lengths */ -); - -opus_int64 silk_inner_prod16_c( - const opus_int16 *inVec1, /* I input vector 1 */ - const opus_int16 *inVec2, /* I input vector 2 */ - const opus_int len /* I vector lengths */ -); - -/********************************************************************/ -/* MACROS */ -/********************************************************************/ - -/* Rotate a32 right by 'rot' bits. Negative rot values result in rotating - left. Output is 32bit int. - Note: contemporary compilers recognize the C expression below and - compile it into a 'ror' instruction if available. No need for OPUS_INLINE ASM! */ -static OPUS_INLINE opus_int32 silk_ROR32( opus_int32 a32, opus_int rot ) -{ - opus_uint32 x = (opus_uint32) a32; - opus_uint32 r = (opus_uint32) rot; - opus_uint32 m = (opus_uint32) -rot; - if( rot == 0 ) { - return a32; - } else if( rot < 0 ) { - return (opus_int32) ((x << m) | (x >> (32 - m))); - } else { - return (opus_int32) ((x << (32 - r)) | (x >> r)); - } -} - -/* Allocate opus_int16 aligned to 4-byte memory address */ -#if EMBEDDED_ARM -#define silk_DWORD_ALIGN __attribute__((aligned(4))) -#else -#define silk_DWORD_ALIGN -#endif - -/* Useful Macros that can be adjusted to other platforms */ -#define silk_memcpy(dest, src, size) memcpy((dest), (src), (size)) -#define silk_memset(dest, src, size) memset((dest), (src), (size)) -#define silk_memmove(dest, src, size) memmove((dest), (src), (size)) - -/* Fixed point macros */ - -/* (a32 * b32) output have to be 32bit int */ -#define silk_MUL(a32, b32) ((a32) * (b32)) - -/* (a32 * b32) output have to be 32bit uint */ -#define silk_MUL_uint(a32, b32) silk_MUL(a32, b32) - -/* a32 + (b32 * c32) output have to be 32bit int */ -#define silk_MLA(a32, b32, c32) silk_ADD32((a32),((b32) * (c32))) - -/* a32 + (b32 * c32) output have to be 32bit uint */ -#define silk_MLA_uint(a32, b32, c32) silk_MLA(a32, b32, c32) - -/* ((a32 >> 16) * (b32 >> 16)) output have to be 32bit int */ -#define silk_SMULTT(a32, b32) (((a32) >> 16) * ((b32) >> 16)) - -/* a32 + ((a32 >> 16) * (b32 >> 16)) output have to be 32bit int */ -#define silk_SMLATT(a32, b32, c32) silk_ADD32((a32),((b32) >> 16) * ((c32) >> 16)) - -#define silk_SMLALBB(a64, b16, c16) silk_ADD64((a64),(opus_int64)((opus_int32)(b16) * (opus_int32)(c16))) - -/* (a32 * b32) */ -#define silk_SMULL(a32, b32) ((opus_int64)(a32) * /*(opus_int64)*/(b32)) - -/* Adds two signed 32-bit values in a way that can overflow, while not relying on undefined behaviour - (just standard two's complement implementation-specific behaviour) */ -#define silk_ADD32_ovflw(a, b) ((opus_int32)((opus_uint32)(a) + (opus_uint32)(b))) -/* Subtractss two signed 32-bit values in a way that can overflow, while not relying on undefined behaviour - (just standard two's complement implementation-specific behaviour) */ -#define silk_SUB32_ovflw(a, b) ((opus_int32)((opus_uint32)(a) - (opus_uint32)(b))) - -/* Multiply-accumulate macros that allow overflow in the addition (ie, no asserts in debug mode) */ -#define silk_MLA_ovflw(a32, b32, c32) silk_ADD32_ovflw((a32), (opus_uint32)(b32) * (opus_uint32)(c32)) -#define silk_SMLABB_ovflw(a32, b32, c32) (silk_ADD32_ovflw((a32) , ((opus_int32)((opus_int16)(b32))) * (opus_int32)((opus_int16)(c32)))) - -#define silk_DIV32_16(a32, b16) ((opus_int32)((a32) / (b16))) -#define silk_DIV32(a32, b32) ((opus_int32)((a32) / (b32))) - -/* These macros enables checking for overflow in silk_API_Debug.h*/ -#define silk_ADD16(a, b) ((a) + (b)) -#define silk_ADD32(a, b) ((a) + (b)) -#define silk_ADD64(a, b) ((a) + (b)) - -#define silk_SUB16(a, b) ((a) - (b)) -#define silk_SUB32(a, b) ((a) - (b)) -#define silk_SUB64(a, b) ((a) - (b)) - -#define silk_SAT8(a) ((a) > silk_int8_MAX ? silk_int8_MAX : \ - ((a) < silk_int8_MIN ? silk_int8_MIN : (a))) -#define silk_SAT16(a) ((a) > silk_int16_MAX ? silk_int16_MAX : \ - ((a) < silk_int16_MIN ? silk_int16_MIN : (a))) -#define silk_SAT32(a) ((a) > silk_int32_MAX ? silk_int32_MAX : \ - ((a) < silk_int32_MIN ? silk_int32_MIN : (a))) - -#define silk_CHECK_FIT8(a) (a) -#define silk_CHECK_FIT16(a) (a) -#define silk_CHECK_FIT32(a) (a) - -#define silk_ADD_SAT16(a, b) (opus_int16)silk_SAT16( silk_ADD32( (opus_int32)(a), (b) ) ) -#define silk_ADD_SAT64(a, b) ((((a) + (b)) & 0x8000000000000000LL) == 0 ? \ - ((((a) & (b)) & 0x8000000000000000LL) != 0 ? silk_int64_MIN : (a)+(b)) : \ - ((((a) | (b)) & 0x8000000000000000LL) == 0 ? silk_int64_MAX : (a)+(b)) ) - -#define silk_SUB_SAT16(a, b) (opus_int16)silk_SAT16( silk_SUB32( (opus_int32)(a), (b) ) ) -#define silk_SUB_SAT64(a, b) ((((a)-(b)) & 0x8000000000000000LL) == 0 ? \ - (( (a) & ((b)^0x8000000000000000LL) & 0x8000000000000000LL) ? silk_int64_MIN : (a)-(b)) : \ - ((((a)^0x8000000000000000LL) & (b) & 0x8000000000000000LL) ? silk_int64_MAX : (a)-(b)) ) - -/* Saturation for positive input values */ -#define silk_POS_SAT32(a) ((a) > silk_int32_MAX ? silk_int32_MAX : (a)) - -/* Add with saturation for positive input values */ -#define silk_ADD_POS_SAT8(a, b) ((((a)+(b)) & 0x80) ? silk_int8_MAX : ((a)+(b))) -#define silk_ADD_POS_SAT16(a, b) ((((a)+(b)) & 0x8000) ? silk_int16_MAX : ((a)+(b))) -#define silk_ADD_POS_SAT32(a, b) ((((opus_uint32)(a)+(opus_uint32)(b)) & 0x80000000) ? silk_int32_MAX : ((a)+(b))) - -#define silk_LSHIFT8(a, shift) ((opus_int8)((opus_uint8)(a)<<(shift))) /* shift >= 0, shift < 8 */ -#define silk_LSHIFT16(a, shift) ((opus_int16)((opus_uint16)(a)<<(shift))) /* shift >= 0, shift < 16 */ -#define silk_LSHIFT32(a, shift) ((opus_int32)((opus_uint32)(a)<<(shift))) /* shift >= 0, shift < 32 */ -#define silk_LSHIFT64(a, shift) ((opus_int64)((opus_uint64)(a)<<(shift))) /* shift >= 0, shift < 64 */ -#define silk_LSHIFT(a, shift) silk_LSHIFT32(a, shift) /* shift >= 0, shift < 32 */ - -#define silk_RSHIFT8(a, shift) ((a)>>(shift)) /* shift >= 0, shift < 8 */ -#define silk_RSHIFT16(a, shift) ((a)>>(shift)) /* shift >= 0, shift < 16 */ -#define silk_RSHIFT32(a, shift) ((a)>>(shift)) /* shift >= 0, shift < 32 */ -#define silk_RSHIFT64(a, shift) ((a)>>(shift)) /* shift >= 0, shift < 64 */ -#define silk_RSHIFT(a, shift) silk_RSHIFT32(a, shift) /* shift >= 0, shift < 32 */ - -/* saturates before shifting */ -#define silk_LSHIFT_SAT32(a, shift) (silk_LSHIFT32( silk_LIMIT( (a), silk_RSHIFT32( silk_int32_MIN, (shift) ), \ - silk_RSHIFT32( silk_int32_MAX, (shift) ) ), (shift) )) - -#define silk_LSHIFT_ovflw(a, shift) ((opus_int32)((opus_uint32)(a) << (shift))) /* shift >= 0, allowed to overflow */ -#define silk_LSHIFT_uint(a, shift) ((a) << (shift)) /* shift >= 0 */ -#define silk_RSHIFT_uint(a, shift) ((a) >> (shift)) /* shift >= 0 */ - -#define silk_ADD_LSHIFT(a, b, shift) ((a) + silk_LSHIFT((b), (shift))) /* shift >= 0 */ -#define silk_ADD_LSHIFT32(a, b, shift) silk_ADD32((a), silk_LSHIFT32((b), (shift))) /* shift >= 0 */ -#define silk_ADD_LSHIFT_uint(a, b, shift) ((a) + silk_LSHIFT_uint((b), (shift))) /* shift >= 0 */ -#define silk_ADD_RSHIFT(a, b, shift) ((a) + silk_RSHIFT((b), (shift))) /* shift >= 0 */ -#define silk_ADD_RSHIFT32(a, b, shift) silk_ADD32((a), silk_RSHIFT32((b), (shift))) /* shift >= 0 */ -#define silk_ADD_RSHIFT_uint(a, b, shift) ((a) + silk_RSHIFT_uint((b), (shift))) /* shift >= 0 */ -#define silk_SUB_LSHIFT32(a, b, shift) silk_SUB32((a), silk_LSHIFT32((b), (shift))) /* shift >= 0 */ -#define silk_SUB_RSHIFT32(a, b, shift) silk_SUB32((a), silk_RSHIFT32((b), (shift))) /* shift >= 0 */ - -/* Requires that shift > 0 */ -#define silk_RSHIFT_ROUND(a, shift) ((shift) == 1 ? ((a) >> 1) + ((a) & 1) : (((a) >> ((shift) - 1)) + 1) >> 1) -#define silk_RSHIFT_ROUND64(a, shift) ((shift) == 1 ? ((a) >> 1) + ((a) & 1) : (((a) >> ((shift) - 1)) + 1) >> 1) - -/* Number of rightshift required to fit the multiplication */ -#define silk_NSHIFT_MUL_32_32(a, b) ( -(31- (32-silk_CLZ32(silk_abs(a)) + (32-silk_CLZ32(silk_abs(b))))) ) -#define silk_NSHIFT_MUL_16_16(a, b) ( -(15- (16-silk_CLZ16(silk_abs(a)) + (16-silk_CLZ16(silk_abs(b))))) ) - - -#define silk_min(a, b) (((a) < (b)) ? (a) : (b)) -#define silk_max(a, b) (((a) > (b)) ? (a) : (b)) - -/* Macro to convert floating-point constants to fixed-point */ -#define SILK_FIX_CONST( C, Q ) ((opus_int32)((C) * ((opus_int64)1 << (Q)) + 0.5)) - -/* silk_min() versions with typecast in the function call */ -static OPUS_INLINE opus_int silk_min_int(opus_int a, opus_int b) -{ - return (((a) < (b)) ? (a) : (b)); -} -static OPUS_INLINE opus_int16 silk_min_16(opus_int16 a, opus_int16 b) -{ - return (((a) < (b)) ? (a) : (b)); -} -static OPUS_INLINE opus_int32 silk_min_32(opus_int32 a, opus_int32 b) -{ - return (((a) < (b)) ? (a) : (b)); -} -static OPUS_INLINE opus_int64 silk_min_64(opus_int64 a, opus_int64 b) -{ - return (((a) < (b)) ? (a) : (b)); -} - -/* silk_min() versions with typecast in the function call */ -static OPUS_INLINE opus_int silk_max_int(opus_int a, opus_int b) -{ - return (((a) > (b)) ? (a) : (b)); -} -static OPUS_INLINE opus_int16 silk_max_16(opus_int16 a, opus_int16 b) -{ - return (((a) > (b)) ? (a) : (b)); -} -static OPUS_INLINE opus_int32 silk_max_32(opus_int32 a, opus_int32 b) -{ - return (((a) > (b)) ? (a) : (b)); -} -static OPUS_INLINE opus_int64 silk_max_64(opus_int64 a, opus_int64 b) -{ - return (((a) > (b)) ? (a) : (b)); -} - -#define silk_LIMIT( a, limit1, limit2) ((limit1) > (limit2) ? ((a) > (limit1) ? (limit1) : ((a) < (limit2) ? (limit2) : (a))) \ - : ((a) > (limit2) ? (limit2) : ((a) < (limit1) ? (limit1) : (a)))) - -#define silk_LIMIT_int silk_LIMIT -#define silk_LIMIT_16 silk_LIMIT -#define silk_LIMIT_32 silk_LIMIT - -#define silk_abs(a) (((a) > 0) ? (a) : -(a)) /* Be careful, silk_abs returns wrong when input equals to silk_intXX_MIN */ -#define silk_abs_int(a) (((a) ^ ((a) >> (8 * sizeof(a) - 1))) - ((a) >> (8 * sizeof(a) - 1))) -#define silk_abs_int32(a) (((a) ^ ((a) >> 31)) - ((a) >> 31)) -#define silk_abs_int64(a) (((a) > 0) ? (a) : -(a)) - -#define silk_sign(a) ((a) > 0 ? 1 : ( (a) < 0 ? -1 : 0 )) - -/* PSEUDO-RANDOM GENERATOR */ -/* Make sure to store the result as the seed for the next call (also in between */ -/* frames), otherwise result won't be random at all. When only using some of the */ -/* bits, take the most significant bits by right-shifting. */ -#define RAND_MULTIPLIER 196314165 -#define RAND_INCREMENT 907633515 -#define silk_RAND(seed) (silk_MLA_ovflw((RAND_INCREMENT), (seed), (RAND_MULTIPLIER))) - -/* Add some multiplication functions that can be easily mapped to ARM. */ - -/* silk_SMMUL: Signed top word multiply. - ARMv6 2 instruction cycles. - ARMv3M+ 3 instruction cycles. use SMULL and ignore LSB registers.(except xM)*/ -/*#define silk_SMMUL(a32, b32) (opus_int32)silk_RSHIFT(silk_SMLAL(silk_SMULWB((a32), (b32)), (a32), silk_RSHIFT_ROUND((b32), 16)), 16)*/ -/* the following seems faster on x86 */ -#define silk_SMMUL(a32, b32) (opus_int32)silk_RSHIFT64(silk_SMULL((a32), (b32)), 32) - -#if !defined(OVERRIDE_silk_burg_modified) -#define silk_burg_modified(res_nrg, res_nrg_Q, A_Q16, x, minInvGain_Q30, subfr_length, nb_subfr, D, arch) \ - ((void)(arch), silk_burg_modified_c(res_nrg, res_nrg_Q, A_Q16, x, minInvGain_Q30, subfr_length, nb_subfr, D, arch)) -#endif - -#if !defined(OVERRIDE_silk_inner_prod16) -#define silk_inner_prod16(inVec1, inVec2, len, arch) \ - ((void)(arch),silk_inner_prod16_c(inVec1, inVec2, len)) -#endif - -#include "Inlines.h" -#include "MacroCount.h" -#include "MacroDebug.h" - -#ifdef OPUS_ARM_INLINE_ASM -#include "arm/SigProc_FIX_armv4.h" -#endif - -#ifdef OPUS_ARM_INLINE_EDSP -#include "arm/SigProc_FIX_armv5e.h" -#endif - -#if defined(MIPSr1_ASM) -#include "mips/sigproc_fix_mipsr1.h" -#endif - - -#ifdef __cplusplus -} -#endif - -#endif /* SILK_SIGPROC_FIX_H */ diff --git a/libs/SDL_mixer/external/opus/silk/VAD.c b/libs/SDL_mixer/external/opus/silk/VAD.c deleted file mode 100644 index d0cda52..0000000 --- a/libs/SDL_mixer/external/opus/silk/VAD.c +++ /dev/null @@ -1,360 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "main.h" -#include "stack_alloc.h" - -/* Silk VAD noise level estimation */ -# if !defined(OPUS_X86_MAY_HAVE_SSE4_1) -static OPUS_INLINE void silk_VAD_GetNoiseLevels( - const opus_int32 pX[ VAD_N_BANDS ], /* I subband energies */ - silk_VAD_state *psSilk_VAD /* I/O Pointer to Silk VAD state */ -); -#endif - -/**********************************/ -/* Initialization of the Silk VAD */ -/**********************************/ -opus_int silk_VAD_Init( /* O Return value, 0 if success */ - silk_VAD_state *psSilk_VAD /* I/O Pointer to Silk VAD state */ -) -{ - opus_int b, ret = 0; - - /* reset state memory */ - silk_memset( psSilk_VAD, 0, sizeof( silk_VAD_state ) ); - - /* init noise levels */ - /* Initialize array with approx pink noise levels (psd proportional to inverse of frequency) */ - for( b = 0; b < VAD_N_BANDS; b++ ) { - psSilk_VAD->NoiseLevelBias[ b ] = silk_max_32( silk_DIV32_16( VAD_NOISE_LEVELS_BIAS, b + 1 ), 1 ); - } - - /* Initialize state */ - for( b = 0; b < VAD_N_BANDS; b++ ) { - psSilk_VAD->NL[ b ] = silk_MUL( 100, psSilk_VAD->NoiseLevelBias[ b ] ); - psSilk_VAD->inv_NL[ b ] = silk_DIV32( silk_int32_MAX, psSilk_VAD->NL[ b ] ); - } - psSilk_VAD->counter = 15; - - /* init smoothed energy-to-noise ratio*/ - for( b = 0; b < VAD_N_BANDS; b++ ) { - psSilk_VAD->NrgRatioSmth_Q8[ b ] = 100 * 256; /* 100 * 256 --> 20 dB SNR */ - } - - return( ret ); -} - -/* Weighting factors for tilt measure */ -static const opus_int32 tiltWeights[ VAD_N_BANDS ] = { 30000, 6000, -12000, -12000 }; - -/***************************************/ -/* Get the speech activity level in Q8 */ -/***************************************/ -opus_int silk_VAD_GetSA_Q8_c( /* O Return value, 0 if success */ - silk_encoder_state *psEncC, /* I/O Encoder state */ - const opus_int16 pIn[] /* I PCM input */ -) -{ - opus_int SA_Q15, pSNR_dB_Q7, input_tilt; - opus_int decimated_framelength1, decimated_framelength2; - opus_int decimated_framelength; - opus_int dec_subframe_length, dec_subframe_offset, SNR_Q7, i, b, s; - opus_int32 sumSquared, smooth_coef_Q16; - opus_int16 HPstateTmp; - VARDECL( opus_int16, X ); - opus_int32 Xnrg[ VAD_N_BANDS ]; - opus_int32 NrgToNoiseRatio_Q8[ VAD_N_BANDS ]; - opus_int32 speech_nrg, x_tmp; - opus_int X_offset[ VAD_N_BANDS ]; - opus_int ret = 0; - silk_VAD_state *psSilk_VAD = &psEncC->sVAD; - SAVE_STACK; - - /* Safety checks */ - silk_assert( VAD_N_BANDS == 4 ); - celt_assert( MAX_FRAME_LENGTH >= psEncC->frame_length ); - celt_assert( psEncC->frame_length <= 512 ); - celt_assert( psEncC->frame_length == 8 * silk_RSHIFT( psEncC->frame_length, 3 ) ); - - /***********************/ - /* Filter and Decimate */ - /***********************/ - decimated_framelength1 = silk_RSHIFT( psEncC->frame_length, 1 ); - decimated_framelength2 = silk_RSHIFT( psEncC->frame_length, 2 ); - decimated_framelength = silk_RSHIFT( psEncC->frame_length, 3 ); - /* Decimate into 4 bands: - 0 L 3L L 3L 5L - - -- - -- -- - 8 8 2 4 4 - - [0-1 kHz| temp. |1-2 kHz| 2-4 kHz | 4-8 kHz | - - They're arranged to allow the minimal ( frame_length / 4 ) extra - scratch space during the downsampling process */ - X_offset[ 0 ] = 0; - X_offset[ 1 ] = decimated_framelength + decimated_framelength2; - X_offset[ 2 ] = X_offset[ 1 ] + decimated_framelength; - X_offset[ 3 ] = X_offset[ 2 ] + decimated_framelength2; - ALLOC( X, X_offset[ 3 ] + decimated_framelength1, opus_int16 ); - - /* 0-8 kHz to 0-4 kHz and 4-8 kHz */ - silk_ana_filt_bank_1( pIn, &psSilk_VAD->AnaState[ 0 ], - X, &X[ X_offset[ 3 ] ], psEncC->frame_length ); - - /* 0-4 kHz to 0-2 kHz and 2-4 kHz */ - silk_ana_filt_bank_1( X, &psSilk_VAD->AnaState1[ 0 ], - X, &X[ X_offset[ 2 ] ], decimated_framelength1 ); - - /* 0-2 kHz to 0-1 kHz and 1-2 kHz */ - silk_ana_filt_bank_1( X, &psSilk_VAD->AnaState2[ 0 ], - X, &X[ X_offset[ 1 ] ], decimated_framelength2 ); - - /*********************************************/ - /* HP filter on lowest band (differentiator) */ - /*********************************************/ - X[ decimated_framelength - 1 ] = silk_RSHIFT( X[ decimated_framelength - 1 ], 1 ); - HPstateTmp = X[ decimated_framelength - 1 ]; - for( i = decimated_framelength - 1; i > 0; i-- ) { - X[ i - 1 ] = silk_RSHIFT( X[ i - 1 ], 1 ); - X[ i ] -= X[ i - 1 ]; - } - X[ 0 ] -= psSilk_VAD->HPstate; - psSilk_VAD->HPstate = HPstateTmp; - - /*************************************/ - /* Calculate the energy in each band */ - /*************************************/ - for( b = 0; b < VAD_N_BANDS; b++ ) { - /* Find the decimated framelength in the non-uniformly divided bands */ - decimated_framelength = silk_RSHIFT( psEncC->frame_length, silk_min_int( VAD_N_BANDS - b, VAD_N_BANDS - 1 ) ); - - /* Split length into subframe lengths */ - dec_subframe_length = silk_RSHIFT( decimated_framelength, VAD_INTERNAL_SUBFRAMES_LOG2 ); - dec_subframe_offset = 0; - - /* Compute energy per sub-frame */ - /* initialize with summed energy of last subframe */ - Xnrg[ b ] = psSilk_VAD->XnrgSubfr[ b ]; - for( s = 0; s < VAD_INTERNAL_SUBFRAMES; s++ ) { - sumSquared = 0; - for( i = 0; i < dec_subframe_length; i++ ) { - /* The energy will be less than dec_subframe_length * ( silk_int16_MIN / 8 ) ^ 2. */ - /* Therefore we can accumulate with no risk of overflow (unless dec_subframe_length > 128) */ - x_tmp = silk_RSHIFT( - X[ X_offset[ b ] + i + dec_subframe_offset ], 3 ); - sumSquared = silk_SMLABB( sumSquared, x_tmp, x_tmp ); - - /* Safety check */ - silk_assert( sumSquared >= 0 ); - } - - /* Add/saturate summed energy of current subframe */ - if( s < VAD_INTERNAL_SUBFRAMES - 1 ) { - Xnrg[ b ] = silk_ADD_POS_SAT32( Xnrg[ b ], sumSquared ); - } else { - /* Look-ahead subframe */ - Xnrg[ b ] = silk_ADD_POS_SAT32( Xnrg[ b ], silk_RSHIFT( sumSquared, 1 ) ); - } - - dec_subframe_offset += dec_subframe_length; - } - psSilk_VAD->XnrgSubfr[ b ] = sumSquared; - } - - /********************/ - /* Noise estimation */ - /********************/ - silk_VAD_GetNoiseLevels( &Xnrg[ 0 ], psSilk_VAD ); - - /***********************************************/ - /* Signal-plus-noise to noise ratio estimation */ - /***********************************************/ - sumSquared = 0; - input_tilt = 0; - for( b = 0; b < VAD_N_BANDS; b++ ) { - speech_nrg = Xnrg[ b ] - psSilk_VAD->NL[ b ]; - if( speech_nrg > 0 ) { - /* Divide, with sufficient resolution */ - if( ( Xnrg[ b ] & 0xFF800000 ) == 0 ) { - NrgToNoiseRatio_Q8[ b ] = silk_DIV32( silk_LSHIFT( Xnrg[ b ], 8 ), psSilk_VAD->NL[ b ] + 1 ); - } else { - NrgToNoiseRatio_Q8[ b ] = silk_DIV32( Xnrg[ b ], silk_RSHIFT( psSilk_VAD->NL[ b ], 8 ) + 1 ); - } - - /* Convert to log domain */ - SNR_Q7 = silk_lin2log( NrgToNoiseRatio_Q8[ b ] ) - 8 * 128; - - /* Sum-of-squares */ - sumSquared = silk_SMLABB( sumSquared, SNR_Q7, SNR_Q7 ); /* Q14 */ - - /* Tilt measure */ - if( speech_nrg < ( (opus_int32)1 << 20 ) ) { - /* Scale down SNR value for small subband speech energies */ - SNR_Q7 = silk_SMULWB( silk_LSHIFT( silk_SQRT_APPROX( speech_nrg ), 6 ), SNR_Q7 ); - } - input_tilt = silk_SMLAWB( input_tilt, tiltWeights[ b ], SNR_Q7 ); - } else { - NrgToNoiseRatio_Q8[ b ] = 256; - } - } - - /* Mean-of-squares */ - sumSquared = silk_DIV32_16( sumSquared, VAD_N_BANDS ); /* Q14 */ - - /* Root-mean-square approximation, scale to dBs, and write to output pointer */ - pSNR_dB_Q7 = (opus_int16)( 3 * silk_SQRT_APPROX( sumSquared ) ); /* Q7 */ - - /*********************************/ - /* Speech Probability Estimation */ - /*********************************/ - SA_Q15 = silk_sigm_Q15( silk_SMULWB( VAD_SNR_FACTOR_Q16, pSNR_dB_Q7 ) - VAD_NEGATIVE_OFFSET_Q5 ); - - /**************************/ - /* Frequency Tilt Measure */ - /**************************/ - psEncC->input_tilt_Q15 = silk_LSHIFT( silk_sigm_Q15( input_tilt ) - 16384, 1 ); - - /**************************************************/ - /* Scale the sigmoid output based on power levels */ - /**************************************************/ - speech_nrg = 0; - for( b = 0; b < VAD_N_BANDS; b++ ) { - /* Accumulate signal-without-noise energies, higher frequency bands have more weight */ - speech_nrg += ( b + 1 ) * silk_RSHIFT( Xnrg[ b ] - psSilk_VAD->NL[ b ], 4 ); - } - - if( psEncC->frame_length == 20 * psEncC->fs_kHz ) { - speech_nrg = silk_RSHIFT32( speech_nrg, 1 ); - } - /* Power scaling */ - if( speech_nrg <= 0 ) { - SA_Q15 = silk_RSHIFT( SA_Q15, 1 ); - } else if( speech_nrg < 16384 ) { - speech_nrg = silk_LSHIFT32( speech_nrg, 16 ); - - /* square-root */ - speech_nrg = silk_SQRT_APPROX( speech_nrg ); - SA_Q15 = silk_SMULWB( 32768 + speech_nrg, SA_Q15 ); - } - - /* Copy the resulting speech activity in Q8 */ - psEncC->speech_activity_Q8 = silk_min_int( silk_RSHIFT( SA_Q15, 7 ), silk_uint8_MAX ); - - /***********************************/ - /* Energy Level and SNR estimation */ - /***********************************/ - /* Smoothing coefficient */ - smooth_coef_Q16 = silk_SMULWB( VAD_SNR_SMOOTH_COEF_Q18, silk_SMULWB( (opus_int32)SA_Q15, SA_Q15 ) ); - - if( psEncC->frame_length == 10 * psEncC->fs_kHz ) { - smooth_coef_Q16 >>= 1; - } - - for( b = 0; b < VAD_N_BANDS; b++ ) { - /* compute smoothed energy-to-noise ratio per band */ - psSilk_VAD->NrgRatioSmth_Q8[ b ] = silk_SMLAWB( psSilk_VAD->NrgRatioSmth_Q8[ b ], - NrgToNoiseRatio_Q8[ b ] - psSilk_VAD->NrgRatioSmth_Q8[ b ], smooth_coef_Q16 ); - - /* signal to noise ratio in dB per band */ - SNR_Q7 = 3 * ( silk_lin2log( psSilk_VAD->NrgRatioSmth_Q8[b] ) - 8 * 128 ); - /* quality = sigmoid( 0.25 * ( SNR_dB - 16 ) ); */ - psEncC->input_quality_bands_Q15[ b ] = silk_sigm_Q15( silk_RSHIFT( SNR_Q7 - 16 * 128, 4 ) ); - } - - RESTORE_STACK; - return( ret ); -} - -/**************************/ -/* Noise level estimation */ -/**************************/ -# if !defined(OPUS_X86_MAY_HAVE_SSE4_1) -static OPUS_INLINE -#endif -void silk_VAD_GetNoiseLevels( - const opus_int32 pX[ VAD_N_BANDS ], /* I subband energies */ - silk_VAD_state *psSilk_VAD /* I/O Pointer to Silk VAD state */ -) -{ - opus_int k; - opus_int32 nl, nrg, inv_nrg; - opus_int coef, min_coef; - - /* Initially faster smoothing */ - if( psSilk_VAD->counter < 1000 ) { /* 1000 = 20 sec */ - min_coef = silk_DIV32_16( silk_int16_MAX, silk_RSHIFT( psSilk_VAD->counter, 4 ) + 1 ); - /* Increment frame counter */ - psSilk_VAD->counter++; - } else { - min_coef = 0; - } - - for( k = 0; k < VAD_N_BANDS; k++ ) { - /* Get old noise level estimate for current band */ - nl = psSilk_VAD->NL[ k ]; - silk_assert( nl >= 0 ); - - /* Add bias */ - nrg = silk_ADD_POS_SAT32( pX[ k ], psSilk_VAD->NoiseLevelBias[ k ] ); - silk_assert( nrg > 0 ); - - /* Invert energies */ - inv_nrg = silk_DIV32( silk_int32_MAX, nrg ); - silk_assert( inv_nrg >= 0 ); - - /* Less update when subband energy is high */ - if( nrg > silk_LSHIFT( nl, 3 ) ) { - coef = VAD_NOISE_LEVEL_SMOOTH_COEF_Q16 >> 3; - } else if( nrg < nl ) { - coef = VAD_NOISE_LEVEL_SMOOTH_COEF_Q16; - } else { - coef = silk_SMULWB( silk_SMULWW( inv_nrg, nl ), VAD_NOISE_LEVEL_SMOOTH_COEF_Q16 << 1 ); - } - - /* Initially faster smoothing */ - coef = silk_max_int( coef, min_coef ); - - /* Smooth inverse energies */ - psSilk_VAD->inv_NL[ k ] = silk_SMLAWB( psSilk_VAD->inv_NL[ k ], inv_nrg - psSilk_VAD->inv_NL[ k ], coef ); - silk_assert( psSilk_VAD->inv_NL[ k ] >= 0 ); - - /* Compute noise level by inverting again */ - nl = silk_DIV32( silk_int32_MAX, psSilk_VAD->inv_NL[ k ] ); - silk_assert( nl >= 0 ); - - /* Limit noise levels (guarantee 7 bits of head room) */ - nl = silk_min( nl, 0x00FFFFFF ); - - /* Store as part of state */ - psSilk_VAD->NL[ k ] = nl; - } -} diff --git a/libs/SDL_mixer/external/opus/silk/VQ_WMat_EC.c b/libs/SDL_mixer/external/opus/silk/VQ_WMat_EC.c deleted file mode 100644 index 245a7e4..0000000 --- a/libs/SDL_mixer/external/opus/silk/VQ_WMat_EC.c +++ /dev/null @@ -1,131 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "main.h" - -/* Entropy constrained matrix-weighted VQ, hard-coded to 5-element vectors, for a single input data vector */ -void silk_VQ_WMat_EC_c( - opus_int8 *ind, /* O index of best codebook vector */ - opus_int32 *res_nrg_Q15, /* O best residual energy */ - opus_int32 *rate_dist_Q8, /* O best total bitrate */ - opus_int *gain_Q7, /* O sum of absolute LTP coefficients */ - const opus_int32 *XX_Q17, /* I correlation matrix */ - const opus_int32 *xX_Q17, /* I correlation vector */ - const opus_int8 *cb_Q7, /* I codebook */ - const opus_uint8 *cb_gain_Q7, /* I codebook effective gain */ - const opus_uint8 *cl_Q5, /* I code length for each codebook vector */ - const opus_int subfr_len, /* I number of samples per subframe */ - const opus_int32 max_gain_Q7, /* I maximum sum of absolute LTP coefficients */ - const opus_int L /* I number of vectors in codebook */ -) -{ - opus_int k, gain_tmp_Q7; - const opus_int8 *cb_row_Q7; - opus_int32 neg_xX_Q24[ 5 ]; - opus_int32 sum1_Q15, sum2_Q24; - opus_int32 bits_res_Q8, bits_tot_Q8; - - /* Negate and convert to new Q domain */ - neg_xX_Q24[ 0 ] = -silk_LSHIFT32( xX_Q17[ 0 ], 7 ); - neg_xX_Q24[ 1 ] = -silk_LSHIFT32( xX_Q17[ 1 ], 7 ); - neg_xX_Q24[ 2 ] = -silk_LSHIFT32( xX_Q17[ 2 ], 7 ); - neg_xX_Q24[ 3 ] = -silk_LSHIFT32( xX_Q17[ 3 ], 7 ); - neg_xX_Q24[ 4 ] = -silk_LSHIFT32( xX_Q17[ 4 ], 7 ); - - /* Loop over codebook */ - *rate_dist_Q8 = silk_int32_MAX; - *res_nrg_Q15 = silk_int32_MAX; - cb_row_Q7 = cb_Q7; - /* If things go really bad, at least *ind is set to something safe. */ - *ind = 0; - for( k = 0; k < L; k++ ) { - opus_int32 penalty; - gain_tmp_Q7 = cb_gain_Q7[k]; - /* Weighted rate */ - /* Quantization error: 1 - 2 * xX * cb + cb' * XX * cb */ - sum1_Q15 = SILK_FIX_CONST( 1.001, 15 ); - - /* Penalty for too large gain */ - penalty = silk_LSHIFT32( silk_max( silk_SUB32( gain_tmp_Q7, max_gain_Q7 ), 0 ), 11 ); - - /* first row of XX_Q17 */ - sum2_Q24 = silk_MLA( neg_xX_Q24[ 0 ], XX_Q17[ 1 ], cb_row_Q7[ 1 ] ); - sum2_Q24 = silk_MLA( sum2_Q24, XX_Q17[ 2 ], cb_row_Q7[ 2 ] ); - sum2_Q24 = silk_MLA( sum2_Q24, XX_Q17[ 3 ], cb_row_Q7[ 3 ] ); - sum2_Q24 = silk_MLA( sum2_Q24, XX_Q17[ 4 ], cb_row_Q7[ 4 ] ); - sum2_Q24 = silk_LSHIFT32( sum2_Q24, 1 ); - sum2_Q24 = silk_MLA( sum2_Q24, XX_Q17[ 0 ], cb_row_Q7[ 0 ] ); - sum1_Q15 = silk_SMLAWB( sum1_Q15, sum2_Q24, cb_row_Q7[ 0 ] ); - - /* second row of XX_Q17 */ - sum2_Q24 = silk_MLA( neg_xX_Q24[ 1 ], XX_Q17[ 7 ], cb_row_Q7[ 2 ] ); - sum2_Q24 = silk_MLA( sum2_Q24, XX_Q17[ 8 ], cb_row_Q7[ 3 ] ); - sum2_Q24 = silk_MLA( sum2_Q24, XX_Q17[ 9 ], cb_row_Q7[ 4 ] ); - sum2_Q24 = silk_LSHIFT32( sum2_Q24, 1 ); - sum2_Q24 = silk_MLA( sum2_Q24, XX_Q17[ 6 ], cb_row_Q7[ 1 ] ); - sum1_Q15 = silk_SMLAWB( sum1_Q15, sum2_Q24, cb_row_Q7[ 1 ] ); - - /* third row of XX_Q17 */ - sum2_Q24 = silk_MLA( neg_xX_Q24[ 2 ], XX_Q17[ 13 ], cb_row_Q7[ 3 ] ); - sum2_Q24 = silk_MLA( sum2_Q24, XX_Q17[ 14 ], cb_row_Q7[ 4 ] ); - sum2_Q24 = silk_LSHIFT32( sum2_Q24, 1 ); - sum2_Q24 = silk_MLA( sum2_Q24, XX_Q17[ 12 ], cb_row_Q7[ 2 ] ); - sum1_Q15 = silk_SMLAWB( sum1_Q15, sum2_Q24, cb_row_Q7[ 2 ] ); - - /* fourth row of XX_Q17 */ - sum2_Q24 = silk_MLA( neg_xX_Q24[ 3 ], XX_Q17[ 19 ], cb_row_Q7[ 4 ] ); - sum2_Q24 = silk_LSHIFT32( sum2_Q24, 1 ); - sum2_Q24 = silk_MLA( sum2_Q24, XX_Q17[ 18 ], cb_row_Q7[ 3 ] ); - sum1_Q15 = silk_SMLAWB( sum1_Q15, sum2_Q24, cb_row_Q7[ 3 ] ); - - /* last row of XX_Q17 */ - sum2_Q24 = silk_LSHIFT32( neg_xX_Q24[ 4 ], 1 ); - sum2_Q24 = silk_MLA( sum2_Q24, XX_Q17[ 24 ], cb_row_Q7[ 4 ] ); - sum1_Q15 = silk_SMLAWB( sum1_Q15, sum2_Q24, cb_row_Q7[ 4 ] ); - - /* find best */ - if( sum1_Q15 >= 0 ) { - /* Translate residual energy to bits using high-rate assumption (6 dB ==> 1 bit/sample) */ - bits_res_Q8 = silk_SMULBB( subfr_len, silk_lin2log( sum1_Q15 + penalty) - (15 << 7) ); - /* In the following line we reduce the codelength component by half ("-1"); seems to slightly improve quality */ - bits_tot_Q8 = silk_ADD_LSHIFT32( bits_res_Q8, cl_Q5[ k ], 3-1 ); - if( bits_tot_Q8 <= *rate_dist_Q8 ) { - *rate_dist_Q8 = bits_tot_Q8; - *res_nrg_Q15 = sum1_Q15 + penalty; - *ind = (opus_int8)k; - *gain_Q7 = gain_tmp_Q7; - } - } - - /* Go to next cbk vector */ - cb_row_Q7 += LTP_ORDER; - } -} diff --git a/libs/SDL_mixer/external/opus/silk/ana_filt_bank_1.c b/libs/SDL_mixer/external/opus/silk/ana_filt_bank_1.c deleted file mode 100644 index 24cfb03..0000000 --- a/libs/SDL_mixer/external/opus/silk/ana_filt_bank_1.c +++ /dev/null @@ -1,74 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "SigProc_FIX.h" - -/* Coefficients for 2-band filter bank based on first-order allpass filters */ -static opus_int16 A_fb1_20 = 5394 << 1; -static opus_int16 A_fb1_21 = -24290; /* (opus_int16)(20623 << 1) */ - -/* Split signal into two decimated bands using first-order allpass filters */ -void silk_ana_filt_bank_1( - const opus_int16 *in, /* I Input signal [N] */ - opus_int32 *S, /* I/O State vector [2] */ - opus_int16 *outL, /* O Low band [N/2] */ - opus_int16 *outH, /* O High band [N/2] */ - const opus_int32 N /* I Number of input samples */ -) -{ - opus_int k, N2 = silk_RSHIFT( N, 1 ); - opus_int32 in32, X, Y, out_1, out_2; - - /* Internal variables and state are in Q10 format */ - for( k = 0; k < N2; k++ ) { - /* Convert to Q10 */ - in32 = silk_LSHIFT( (opus_int32)in[ 2 * k ], 10 ); - - /* All-pass section for even input sample */ - Y = silk_SUB32( in32, S[ 0 ] ); - X = silk_SMLAWB( Y, Y, A_fb1_21 ); - out_1 = silk_ADD32( S[ 0 ], X ); - S[ 0 ] = silk_ADD32( in32, X ); - - /* Convert to Q10 */ - in32 = silk_LSHIFT( (opus_int32)in[ 2 * k + 1 ], 10 ); - - /* All-pass section for odd input sample, and add to output of previous section */ - Y = silk_SUB32( in32, S[ 1 ] ); - X = silk_SMULWB( Y, A_fb1_20 ); - out_2 = silk_ADD32( S[ 1 ], X ); - S[ 1 ] = silk_ADD32( in32, X ); - - /* Add/subtract, convert back to int16 and store to output */ - outL[ k ] = (opus_int16)silk_SAT16( silk_RSHIFT_ROUND( silk_ADD32( out_2, out_1 ), 11 ) ); - outH[ k ] = (opus_int16)silk_SAT16( silk_RSHIFT_ROUND( silk_SUB32( out_2, out_1 ), 11 ) ); - } -} diff --git a/libs/SDL_mixer/external/opus/silk/arm/LPC_inv_pred_gain_arm.h b/libs/SDL_mixer/external/opus/silk/arm/LPC_inv_pred_gain_arm.h deleted file mode 100644 index 9895b55..0000000 --- a/libs/SDL_mixer/external/opus/silk/arm/LPC_inv_pred_gain_arm.h +++ /dev/null @@ -1,57 +0,0 @@ -/*********************************************************************** -Copyright (c) 2017 Google Inc. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifndef SILK_LPC_INV_PRED_GAIN_ARM_H -# define SILK_LPC_INV_PRED_GAIN_ARM_H - -# include "celt/arm/armcpu.h" - -# if defined(OPUS_ARM_MAY_HAVE_NEON_INTR) -opus_int32 silk_LPC_inverse_pred_gain_neon( /* O Returns inverse prediction gain in energy domain, Q30 */ - const opus_int16 *A_Q12, /* I Prediction coefficients, Q12 [order] */ - const opus_int order /* I Prediction order */ -); - -# if !defined(OPUS_HAVE_RTCD) && defined(OPUS_ARM_PRESUME_NEON) -# define OVERRIDE_silk_LPC_inverse_pred_gain (1) -# define silk_LPC_inverse_pred_gain(A_Q12, order, arch) ((void)(arch), PRESUME_NEON(silk_LPC_inverse_pred_gain)(A_Q12, order)) -# endif -# endif - -# if !defined(OVERRIDE_silk_LPC_inverse_pred_gain) -/*Is run-time CPU detection enabled on this platform?*/ -# if defined(OPUS_HAVE_RTCD) && (defined(OPUS_ARM_MAY_HAVE_NEON_INTR) && !defined(OPUS_ARM_PRESUME_NEON_INTR)) -extern opus_int32 (*const SILK_LPC_INVERSE_PRED_GAIN_IMPL[OPUS_ARCHMASK+1])(const opus_int16 *A_Q12, const opus_int order); -# define OVERRIDE_silk_LPC_inverse_pred_gain (1) -# define silk_LPC_inverse_pred_gain(A_Q12, order, arch) ((*SILK_LPC_INVERSE_PRED_GAIN_IMPL[(arch)&OPUS_ARCHMASK])(A_Q12, order)) -# elif defined(OPUS_ARM_PRESUME_NEON_INTR) -# define OVERRIDE_silk_LPC_inverse_pred_gain (1) -# define silk_LPC_inverse_pred_gain(A_Q12, order, arch) ((void)(arch), silk_LPC_inverse_pred_gain_neon(A_Q12, order)) -# endif -# endif - -#endif /* end SILK_LPC_INV_PRED_GAIN_ARM_H */ diff --git a/libs/SDL_mixer/external/opus/silk/arm/LPC_inv_pred_gain_neon_intr.c b/libs/SDL_mixer/external/opus/silk/arm/LPC_inv_pred_gain_neon_intr.c deleted file mode 100644 index 726e666..0000000 --- a/libs/SDL_mixer/external/opus/silk/arm/LPC_inv_pred_gain_neon_intr.c +++ /dev/null @@ -1,288 +0,0 @@ -/*********************************************************************** -Copyright (c) 2017 Google Inc. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include -#include "SigProc_FIX.h" -#include "define.h" - -#define QA 24 -#define A_LIMIT SILK_FIX_CONST( 0.99975, QA ) - -#define MUL32_FRAC_Q(a32, b32, Q) ((opus_int32)(silk_RSHIFT_ROUND64(silk_SMULL(a32, b32), Q))) - -/* The difficulty is how to judge a 64-bit signed integer tmp64 is 32-bit overflowed, - * since NEON has no 64-bit min, max or comparison instructions. - * A failed idea is to compare the results of vmovn(tmp64) and vqmovn(tmp64) whether they are equal or not. - * However, this idea fails when the tmp64 is something like 0xFFFFFFF980000000. - * Here we know that mult2Q >= 1, so the highest bit (bit 63, sign bit) of tmp64 must equal to bit 62. - * tmp64 was shifted left by 1 and we got tmp64'. If high_half(tmp64') != 0 and high_half(tmp64') != -1, - * then we know that bit 31 to bit 63 of tmp64 can not all be the sign bit, and therefore tmp64 is 32-bit overflowed. - * That is, we judge if tmp64' > 0x00000000FFFFFFFF, or tmp64' <= 0xFFFFFFFF00000000. - * We use narrowing shift right 31 bits to tmp32' to save data bandwidth and instructions. - * That is, we judge if tmp32' > 0x00000000, or tmp32' <= 0xFFFFFFFF. - */ - -/* Compute inverse of LPC prediction gain, and */ -/* test if LPC coefficients are stable (all poles within unit circle) */ -static OPUS_INLINE opus_int32 LPC_inverse_pred_gain_QA_neon( /* O Returns inverse prediction gain in energy domain, Q30 */ - opus_int32 A_QA[ SILK_MAX_ORDER_LPC ], /* I Prediction coefficients */ - const opus_int order /* I Prediction order */ -) -{ - opus_int k, n, mult2Q; - opus_int32 invGain_Q30, rc_Q31, rc_mult1_Q30, rc_mult2, tmp1, tmp2; - opus_int32 max, min; - int32x4_t max_s32x4, min_s32x4; - int32x2_t max_s32x2, min_s32x2; - - max_s32x4 = vdupq_n_s32( silk_int32_MIN ); - min_s32x4 = vdupq_n_s32( silk_int32_MAX ); - invGain_Q30 = SILK_FIX_CONST( 1, 30 ); - for( k = order - 1; k > 0; k-- ) { - int32x2_t rc_Q31_s32x2, rc_mult2_s32x2; - int64x2_t mult2Q_s64x2; - - /* Check for stability */ - if( ( A_QA[ k ] > A_LIMIT ) || ( A_QA[ k ] < -A_LIMIT ) ) { - return 0; - } - - /* Set RC equal to negated AR coef */ - rc_Q31 = -silk_LSHIFT( A_QA[ k ], 31 - QA ); - - /* rc_mult1_Q30 range: [ 1 : 2^30 ] */ - rc_mult1_Q30 = silk_SUB32( SILK_FIX_CONST( 1, 30 ), silk_SMMUL( rc_Q31, rc_Q31 ) ); - silk_assert( rc_mult1_Q30 > ( 1 << 15 ) ); /* reduce A_LIMIT if fails */ - silk_assert( rc_mult1_Q30 <= ( 1 << 30 ) ); - - /* Update inverse gain */ - /* invGain_Q30 range: [ 0 : 2^30 ] */ - invGain_Q30 = silk_LSHIFT( silk_SMMUL( invGain_Q30, rc_mult1_Q30 ), 2 ); - silk_assert( invGain_Q30 >= 0 ); - silk_assert( invGain_Q30 <= ( 1 << 30 ) ); - if( invGain_Q30 < SILK_FIX_CONST( 1.0f / MAX_PREDICTION_POWER_GAIN, 30 ) ) { - return 0; - } - - /* rc_mult2 range: [ 2^30 : silk_int32_MAX ] */ - mult2Q = 32 - silk_CLZ32( silk_abs( rc_mult1_Q30 ) ); - rc_mult2 = silk_INVERSE32_varQ( rc_mult1_Q30, mult2Q + 30 ); - - /* Update AR coefficient */ - rc_Q31_s32x2 = vdup_n_s32( rc_Q31 ); - mult2Q_s64x2 = vdupq_n_s64( -mult2Q ); - rc_mult2_s32x2 = vdup_n_s32( rc_mult2 ); - - for( n = 0; n < ( ( k + 1 ) >> 1 ) - 3; n += 4 ) { - /* We always calculate extra elements of A_QA buffer when ( k % 4 ) != 0, to take the advantage of SIMD parallelization. */ - int32x4_t tmp1_s32x4, tmp2_s32x4, t0_s32x4, t1_s32x4, s0_s32x4, s1_s32x4, t_QA0_s32x4, t_QA1_s32x4; - int64x2_t t0_s64x2, t1_s64x2, t2_s64x2, t3_s64x2; - tmp1_s32x4 = vld1q_s32( A_QA + n ); - tmp2_s32x4 = vld1q_s32( A_QA + k - n - 4 ); - tmp2_s32x4 = vrev64q_s32( tmp2_s32x4 ); - tmp2_s32x4 = vcombine_s32( vget_high_s32( tmp2_s32x4 ), vget_low_s32( tmp2_s32x4 ) ); - t0_s32x4 = vqrdmulhq_lane_s32( tmp2_s32x4, rc_Q31_s32x2, 0 ); - t1_s32x4 = vqrdmulhq_lane_s32( tmp1_s32x4, rc_Q31_s32x2, 0 ); - t_QA0_s32x4 = vqsubq_s32( tmp1_s32x4, t0_s32x4 ); - t_QA1_s32x4 = vqsubq_s32( tmp2_s32x4, t1_s32x4 ); - t0_s64x2 = vmull_s32( vget_low_s32 ( t_QA0_s32x4 ), rc_mult2_s32x2 ); - t1_s64x2 = vmull_s32( vget_high_s32( t_QA0_s32x4 ), rc_mult2_s32x2 ); - t2_s64x2 = vmull_s32( vget_low_s32 ( t_QA1_s32x4 ), rc_mult2_s32x2 ); - t3_s64x2 = vmull_s32( vget_high_s32( t_QA1_s32x4 ), rc_mult2_s32x2 ); - t0_s64x2 = vrshlq_s64( t0_s64x2, mult2Q_s64x2 ); - t1_s64x2 = vrshlq_s64( t1_s64x2, mult2Q_s64x2 ); - t2_s64x2 = vrshlq_s64( t2_s64x2, mult2Q_s64x2 ); - t3_s64x2 = vrshlq_s64( t3_s64x2, mult2Q_s64x2 ); - t0_s32x4 = vcombine_s32( vmovn_s64( t0_s64x2 ), vmovn_s64( t1_s64x2 ) ); - t1_s32x4 = vcombine_s32( vmovn_s64( t2_s64x2 ), vmovn_s64( t3_s64x2 ) ); - s0_s32x4 = vcombine_s32( vshrn_n_s64( t0_s64x2, 31 ), vshrn_n_s64( t1_s64x2, 31 ) ); - s1_s32x4 = vcombine_s32( vshrn_n_s64( t2_s64x2, 31 ), vshrn_n_s64( t3_s64x2, 31 ) ); - max_s32x4 = vmaxq_s32( max_s32x4, s0_s32x4 ); - min_s32x4 = vminq_s32( min_s32x4, s0_s32x4 ); - max_s32x4 = vmaxq_s32( max_s32x4, s1_s32x4 ); - min_s32x4 = vminq_s32( min_s32x4, s1_s32x4 ); - t1_s32x4 = vrev64q_s32( t1_s32x4 ); - t1_s32x4 = vcombine_s32( vget_high_s32( t1_s32x4 ), vget_low_s32( t1_s32x4 ) ); - vst1q_s32( A_QA + n, t0_s32x4 ); - vst1q_s32( A_QA + k - n - 4, t1_s32x4 ); - } - for( ; n < (k + 1) >> 1; n++ ) { - opus_int64 tmp64; - tmp1 = A_QA[ n ]; - tmp2 = A_QA[ k - n - 1 ]; - tmp64 = silk_RSHIFT_ROUND64( silk_SMULL( silk_SUB_SAT32(tmp1, - MUL32_FRAC_Q( tmp2, rc_Q31, 31 ) ), rc_mult2 ), mult2Q); - if( tmp64 > silk_int32_MAX || tmp64 < silk_int32_MIN ) { - return 0; - } - A_QA[ n ] = ( opus_int32 )tmp64; - tmp64 = silk_RSHIFT_ROUND64( silk_SMULL( silk_SUB_SAT32(tmp2, - MUL32_FRAC_Q( tmp1, rc_Q31, 31 ) ), rc_mult2), mult2Q); - if( tmp64 > silk_int32_MAX || tmp64 < silk_int32_MIN ) { - return 0; - } - A_QA[ k - n - 1 ] = ( opus_int32 )tmp64; - } - } - - /* Check for stability */ - if( ( A_QA[ k ] > A_LIMIT ) || ( A_QA[ k ] < -A_LIMIT ) ) { - return 0; - } - - max_s32x2 = vmax_s32( vget_low_s32( max_s32x4 ), vget_high_s32( max_s32x4 ) ); - min_s32x2 = vmin_s32( vget_low_s32( min_s32x4 ), vget_high_s32( min_s32x4 ) ); - max_s32x2 = vmax_s32( max_s32x2, vreinterpret_s32_s64( vshr_n_s64( vreinterpret_s64_s32( max_s32x2 ), 32 ) ) ); - min_s32x2 = vmin_s32( min_s32x2, vreinterpret_s32_s64( vshr_n_s64( vreinterpret_s64_s32( min_s32x2 ), 32 ) ) ); - max = vget_lane_s32( max_s32x2, 0 ); - min = vget_lane_s32( min_s32x2, 0 ); - if( ( max > 0 ) || ( min < -1 ) ) { - return 0; - } - - /* Set RC equal to negated AR coef */ - rc_Q31 = -silk_LSHIFT( A_QA[ 0 ], 31 - QA ); - - /* Range: [ 1 : 2^30 ] */ - rc_mult1_Q30 = silk_SUB32( SILK_FIX_CONST( 1, 30 ), silk_SMMUL( rc_Q31, rc_Q31 ) ); - - /* Update inverse gain */ - /* Range: [ 0 : 2^30 ] */ - invGain_Q30 = silk_LSHIFT( silk_SMMUL( invGain_Q30, rc_mult1_Q30 ), 2 ); - silk_assert( invGain_Q30 >= 0 ); - silk_assert( invGain_Q30 <= ( 1 << 30 ) ); - if( invGain_Q30 < SILK_FIX_CONST( 1.0f / MAX_PREDICTION_POWER_GAIN, 30 ) ) { - return 0; - } - - return invGain_Q30; -} - -/* For input in Q12 domain */ -opus_int32 silk_LPC_inverse_pred_gain_neon( /* O Returns inverse prediction gain in energy domain, Q30 */ - const opus_int16 *A_Q12, /* I Prediction coefficients, Q12 [order] */ - const opus_int order /* I Prediction order */ -) -{ -#ifdef OPUS_CHECK_ASM - const opus_int32 invGain_Q30_c = silk_LPC_inverse_pred_gain_c( A_Q12, order ); -#endif - - opus_int32 invGain_Q30; - if( ( SILK_MAX_ORDER_LPC != 24 ) || ( order & 1 )) { - invGain_Q30 = silk_LPC_inverse_pred_gain_c( A_Q12, order ); - } - else { - opus_int32 Atmp_QA[ SILK_MAX_ORDER_LPC ]; - opus_int32 DC_resp; - int16x8_t t0_s16x8, t1_s16x8, t2_s16x8; - int32x4_t t0_s32x4; - const opus_int leftover = order & 7; - - /* Increase Q domain of the AR coefficients */ - t0_s16x8 = vld1q_s16( A_Q12 + 0 ); - t1_s16x8 = vld1q_s16( A_Q12 + 8 ); - if ( order > 16 ) { - t2_s16x8 = vld1q_s16( A_Q12 + 16 ); - } - t0_s32x4 = vpaddlq_s16( t0_s16x8 ); - - switch( order - leftover ) - { - case 24: - t0_s32x4 = vpadalq_s16( t0_s32x4, t2_s16x8 ); - vst1q_s32( Atmp_QA + 16, vshll_n_s16( vget_low_s16 ( t2_s16x8 ), QA - 12 ) ); - vst1q_s32( Atmp_QA + 20, vshll_n_s16( vget_high_s16( t2_s16x8 ), QA - 12 ) ); - /* FALLTHROUGH */ - - case 16: - t0_s32x4 = vpadalq_s16( t0_s32x4, t1_s16x8 ); - vst1q_s32( Atmp_QA + 8, vshll_n_s16( vget_low_s16 ( t1_s16x8 ), QA - 12 ) ); - vst1q_s32( Atmp_QA + 12, vshll_n_s16( vget_high_s16( t1_s16x8 ), QA - 12 ) ); - /* FALLTHROUGH */ - - case 8: - { - const int32x2_t t_s32x2 = vpadd_s32( vget_low_s32( t0_s32x4 ), vget_high_s32( t0_s32x4 ) ); - const int64x1_t t_s64x1 = vpaddl_s32( t_s32x2 ); - DC_resp = vget_lane_s32( vreinterpret_s32_s64( t_s64x1 ), 0 ); - vst1q_s32( Atmp_QA + 0, vshll_n_s16( vget_low_s16 ( t0_s16x8 ), QA - 12 ) ); - vst1q_s32( Atmp_QA + 4, vshll_n_s16( vget_high_s16( t0_s16x8 ), QA - 12 ) ); - } - break; - - default: - DC_resp = 0; - break; - } - A_Q12 += order - leftover; - - switch( leftover ) - { - case 6: - DC_resp += (opus_int32)A_Q12[ 5 ]; - DC_resp += (opus_int32)A_Q12[ 4 ]; - Atmp_QA[ order - leftover + 5 ] = silk_LSHIFT32( (opus_int32)A_Q12[ 5 ], QA - 12 ); - Atmp_QA[ order - leftover + 4 ] = silk_LSHIFT32( (opus_int32)A_Q12[ 4 ], QA - 12 ); - /* FALLTHROUGH */ - - case 4: - DC_resp += (opus_int32)A_Q12[ 3 ]; - DC_resp += (opus_int32)A_Q12[ 2 ]; - Atmp_QA[ order - leftover + 3 ] = silk_LSHIFT32( (opus_int32)A_Q12[ 3 ], QA - 12 ); - Atmp_QA[ order - leftover + 2 ] = silk_LSHIFT32( (opus_int32)A_Q12[ 2 ], QA - 12 ); - /* FALLTHROUGH */ - - case 2: - DC_resp += (opus_int32)A_Q12[ 1 ]; - DC_resp += (opus_int32)A_Q12[ 0 ]; - Atmp_QA[ order - leftover + 1 ] = silk_LSHIFT32( (opus_int32)A_Q12[ 1 ], QA - 12 ); - Atmp_QA[ order - leftover + 0 ] = silk_LSHIFT32( (opus_int32)A_Q12[ 0 ], QA - 12 ); - /* FALLTHROUGH */ - - default: - break; - } - - /* If the DC is unstable, we don't even need to do the full calculations */ - if( DC_resp >= 4096 ) { - invGain_Q30 = 0; - } else { - invGain_Q30 = LPC_inverse_pred_gain_QA_neon( Atmp_QA, order ); - } - } - -#ifdef OPUS_CHECK_ASM - silk_assert( invGain_Q30_c == invGain_Q30 ); -#endif - - return invGain_Q30; -} diff --git a/libs/SDL_mixer/external/opus/silk/arm/NSQ_del_dec_arm.h b/libs/SDL_mixer/external/opus/silk/arm/NSQ_del_dec_arm.h deleted file mode 100644 index 9e76e16..0000000 --- a/libs/SDL_mixer/external/opus/silk/arm/NSQ_del_dec_arm.h +++ /dev/null @@ -1,100 +0,0 @@ -/*********************************************************************** -Copyright (c) 2017 Google Inc. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifndef SILK_NSQ_DEL_DEC_ARM_H -#define SILK_NSQ_DEL_DEC_ARM_H - -#include "celt/arm/armcpu.h" - -#if defined(OPUS_ARM_MAY_HAVE_NEON_INTR) -void silk_NSQ_del_dec_neon( - const silk_encoder_state *psEncC, silk_nsq_state *NSQ, - SideInfoIndices *psIndices, const opus_int16 x16[], opus_int8 pulses[], - const opus_int16 PredCoef_Q12[2 * MAX_LPC_ORDER], - const opus_int16 LTPCoef_Q14[LTP_ORDER * MAX_NB_SUBFR], - const opus_int16 AR_Q13[MAX_NB_SUBFR * MAX_SHAPE_LPC_ORDER], - const opus_int HarmShapeGain_Q14[MAX_NB_SUBFR], - const opus_int Tilt_Q14[MAX_NB_SUBFR], - const opus_int32 LF_shp_Q14[MAX_NB_SUBFR], - const opus_int32 Gains_Q16[MAX_NB_SUBFR], - const opus_int pitchL[MAX_NB_SUBFR], const opus_int Lambda_Q10, - const opus_int LTP_scale_Q14); - -#if !defined(OPUS_HAVE_RTCD) -#define OVERRIDE_silk_NSQ_del_dec (1) -#define silk_NSQ_del_dec(psEncC, NSQ, psIndices, x16, pulses, PredCoef_Q12, \ - LTPCoef_Q14, AR_Q13, HarmShapeGain_Q14, Tilt_Q14, \ - LF_shp_Q14, Gains_Q16, pitchL, Lambda_Q10, \ - LTP_scale_Q14, arch) \ - ((void)(arch), \ - PRESUME_NEON(silk_NSQ_del_dec)( \ - psEncC, NSQ, psIndices, x16, pulses, PredCoef_Q12, LTPCoef_Q14, \ - AR_Q13, HarmShapeGain_Q14, Tilt_Q14, LF_shp_Q14, Gains_Q16, pitchL, \ - Lambda_Q10, LTP_scale_Q14)) -#endif -#endif - -#if !defined(OVERRIDE_silk_NSQ_del_dec) -/*Is run-time CPU detection enabled on this platform?*/ -#if defined(OPUS_HAVE_RTCD) && (defined(OPUS_ARM_MAY_HAVE_NEON_INTR) && \ - !defined(OPUS_ARM_PRESUME_NEON_INTR)) -extern void (*const SILK_NSQ_DEL_DEC_IMPL[OPUS_ARCHMASK + 1])( - const silk_encoder_state *psEncC, silk_nsq_state *NSQ, - SideInfoIndices *psIndices, const opus_int16 x16[], opus_int8 pulses[], - const opus_int16 PredCoef_Q12[2 * MAX_LPC_ORDER], - const opus_int16 LTPCoef_Q14[LTP_ORDER * MAX_NB_SUBFR], - const opus_int16 AR_Q13[MAX_NB_SUBFR * MAX_SHAPE_LPC_ORDER], - const opus_int HarmShapeGain_Q14[MAX_NB_SUBFR], - const opus_int Tilt_Q14[MAX_NB_SUBFR], - const opus_int32 LF_shp_Q14[MAX_NB_SUBFR], - const opus_int32 Gains_Q16[MAX_NB_SUBFR], - const opus_int pitchL[MAX_NB_SUBFR], const opus_int Lambda_Q10, - const opus_int LTP_scale_Q14); -#define OVERRIDE_silk_NSQ_del_dec (1) -#define silk_NSQ_del_dec(psEncC, NSQ, psIndices, x16, pulses, PredCoef_Q12, \ - LTPCoef_Q14, AR_Q13, HarmShapeGain_Q14, Tilt_Q14, \ - LF_shp_Q14, Gains_Q16, pitchL, Lambda_Q10, \ - LTP_scale_Q14, arch) \ - ((*SILK_NSQ_DEL_DEC_IMPL[(arch)&OPUS_ARCHMASK])( \ - psEncC, NSQ, psIndices, x16, pulses, PredCoef_Q12, LTPCoef_Q14, \ - AR_Q13, HarmShapeGain_Q14, Tilt_Q14, LF_shp_Q14, Gains_Q16, pitchL, \ - Lambda_Q10, LTP_scale_Q14)) -#elif defined(OPUS_ARM_PRESUME_NEON_INTR) -#define OVERRIDE_silk_NSQ_del_dec (1) -#define silk_NSQ_del_dec(psEncC, NSQ, psIndices, x16, pulses, PredCoef_Q12, \ - LTPCoef_Q14, AR_Q13, HarmShapeGain_Q14, Tilt_Q14, \ - LF_shp_Q14, Gains_Q16, pitchL, Lambda_Q10, \ - LTP_scale_Q14, arch) \ - ((void)(arch), \ - silk_NSQ_del_dec_neon(psEncC, NSQ, psIndices, x16, pulses, PredCoef_Q12, \ - LTPCoef_Q14, AR_Q13, HarmShapeGain_Q14, Tilt_Q14, \ - LF_shp_Q14, Gains_Q16, pitchL, Lambda_Q10, \ - LTP_scale_Q14)) -#endif -#endif - -#endif /* end SILK_NSQ_DEL_DEC_ARM_H */ diff --git a/libs/SDL_mixer/external/opus/silk/arm/NSQ_del_dec_neon_intr.c b/libs/SDL_mixer/external/opus/silk/arm/NSQ_del_dec_neon_intr.c deleted file mode 100644 index 212410f..0000000 --- a/libs/SDL_mixer/external/opus/silk/arm/NSQ_del_dec_neon_intr.c +++ /dev/null @@ -1,1124 +0,0 @@ -/*********************************************************************** -Copyright (c) 2017 Google Inc. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include -#ifdef OPUS_CHECK_ASM -# include -#endif -#include "main.h" -#include "stack_alloc.h" - -/* NEON intrinsics optimization now can only parallelize up to 4 delay decision states. */ -/* If there are more states, C function is called, and this optimization must be expanded. */ -#define NEON_MAX_DEL_DEC_STATES 4 - -typedef struct { - opus_int32 sLPC_Q14[ MAX_SUB_FRAME_LENGTH + NSQ_LPC_BUF_LENGTH ][ NEON_MAX_DEL_DEC_STATES ]; - opus_int32 RandState[ DECISION_DELAY ][ NEON_MAX_DEL_DEC_STATES ]; - opus_int32 Q_Q10[ DECISION_DELAY ][ NEON_MAX_DEL_DEC_STATES ]; - opus_int32 Xq_Q14[ DECISION_DELAY ][ NEON_MAX_DEL_DEC_STATES ]; - opus_int32 Pred_Q15[ DECISION_DELAY ][ NEON_MAX_DEL_DEC_STATES ]; - opus_int32 Shape_Q14[ DECISION_DELAY ][ NEON_MAX_DEL_DEC_STATES ]; - opus_int32 sAR2_Q14[ MAX_SHAPE_LPC_ORDER ][ NEON_MAX_DEL_DEC_STATES ]; - opus_int32 LF_AR_Q14[ NEON_MAX_DEL_DEC_STATES ]; - opus_int32 Diff_Q14[ NEON_MAX_DEL_DEC_STATES ]; - opus_int32 Seed[ NEON_MAX_DEL_DEC_STATES ]; - opus_int32 SeedInit[ NEON_MAX_DEL_DEC_STATES ]; - opus_int32 RD_Q10[ NEON_MAX_DEL_DEC_STATES ]; -} NSQ_del_decs_struct; - -typedef struct { - opus_int32 Q_Q10[ NEON_MAX_DEL_DEC_STATES ]; - opus_int32 RD_Q10[ NEON_MAX_DEL_DEC_STATES ]; - opus_int32 xq_Q14[ NEON_MAX_DEL_DEC_STATES ]; - opus_int32 LF_AR_Q14[ NEON_MAX_DEL_DEC_STATES ]; - opus_int32 Diff_Q14[ NEON_MAX_DEL_DEC_STATES ]; - opus_int32 sLTP_shp_Q14[ NEON_MAX_DEL_DEC_STATES ]; - opus_int32 LPC_exc_Q14[ NEON_MAX_DEL_DEC_STATES ]; -} NSQ_samples_struct; - -static OPUS_INLINE void silk_nsq_del_dec_scale_states_neon( - const silk_encoder_state *psEncC, /* I Encoder State */ - silk_nsq_state *NSQ, /* I/O NSQ state */ - NSQ_del_decs_struct psDelDec[], /* I/O Delayed decision states */ - const opus_int16 x16[], /* I Input */ - opus_int32 x_sc_Q10[], /* O Input scaled with 1/Gain in Q10 */ - const opus_int16 sLTP[], /* I Re-whitened LTP state in Q0 */ - opus_int32 sLTP_Q15[], /* O LTP state matching scaled input */ - opus_int subfr, /* I Subframe number */ - const opus_int LTP_scale_Q14, /* I LTP state scaling */ - const opus_int32 Gains_Q16[ MAX_NB_SUBFR ], /* I */ - const opus_int pitchL[ MAX_NB_SUBFR ], /* I Pitch lag */ - const opus_int signal_type, /* I Signal type */ - const opus_int decisionDelay /* I Decision delay */ -); - -/******************************************/ -/* Noise shape quantizer for one subframe */ -/******************************************/ -static OPUS_INLINE void silk_noise_shape_quantizer_del_dec_neon( - silk_nsq_state *NSQ, /* I/O NSQ state */ - NSQ_del_decs_struct psDelDec[], /* I/O Delayed decision states */ - opus_int signalType, /* I Signal type */ - const opus_int32 x_Q10[], /* I */ - opus_int8 pulses[], /* O */ - opus_int16 xq[], /* O */ - opus_int32 sLTP_Q15[], /* I/O LTP filter state */ - opus_int32 delayedGain_Q10[], /* I/O Gain delay buffer */ - const opus_int16 a_Q12[], /* I Short term prediction coefs */ - const opus_int16 b_Q14[], /* I Long term prediction coefs */ - const opus_int16 AR_shp_Q13[], /* I Noise shaping coefs */ - opus_int lag, /* I Pitch lag */ - opus_int32 HarmShapeFIRPacked_Q14, /* I */ - opus_int Tilt_Q14, /* I Spectral tilt */ - opus_int32 LF_shp_Q14, /* I */ - opus_int32 Gain_Q16, /* I */ - opus_int Lambda_Q10, /* I */ - opus_int offset_Q10, /* I */ - opus_int length, /* I Input length */ - opus_int subfr, /* I Subframe number */ - opus_int shapingLPCOrder, /* I Shaping LPC filter order */ - opus_int predictLPCOrder, /* I Prediction filter order */ - opus_int warping_Q16, /* I */ - opus_int nStatesDelayedDecision, /* I Number of states in decision tree */ - opus_int *smpl_buf_idx, /* I/O Index to newest samples in buffers */ - opus_int decisionDelay /* I */ -); - -static OPUS_INLINE void copy_winner_state_kernel( - const NSQ_del_decs_struct *psDelDec, - const opus_int offset, - const opus_int last_smple_idx, - const opus_int Winner_ind, - const int32x2_t gain_lo_s32x2, - const int32x2_t gain_hi_s32x2, - const int32x4_t shift_s32x4, - int32x4_t t0_s32x4, - int32x4_t t1_s32x4, - opus_int8 *const pulses, - opus_int16 *pxq, - silk_nsq_state *NSQ -) -{ - int16x8_t t_s16x8; - int32x4_t o0_s32x4, o1_s32x4; - - t0_s32x4 = vld1q_lane_s32( &psDelDec->Q_Q10[ last_smple_idx - 0 ][ Winner_ind ], t0_s32x4, 0 ); - t0_s32x4 = vld1q_lane_s32( &psDelDec->Q_Q10[ last_smple_idx - 1 ][ Winner_ind ], t0_s32x4, 1 ); - t0_s32x4 = vld1q_lane_s32( &psDelDec->Q_Q10[ last_smple_idx - 2 ][ Winner_ind ], t0_s32x4, 2 ); - t0_s32x4 = vld1q_lane_s32( &psDelDec->Q_Q10[ last_smple_idx - 3 ][ Winner_ind ], t0_s32x4, 3 ); - t1_s32x4 = vld1q_lane_s32( &psDelDec->Q_Q10[ last_smple_idx - 4 ][ Winner_ind ], t1_s32x4, 0 ); - t1_s32x4 = vld1q_lane_s32( &psDelDec->Q_Q10[ last_smple_idx - 5 ][ Winner_ind ], t1_s32x4, 1 ); - t1_s32x4 = vld1q_lane_s32( &psDelDec->Q_Q10[ last_smple_idx - 6 ][ Winner_ind ], t1_s32x4, 2 ); - t1_s32x4 = vld1q_lane_s32( &psDelDec->Q_Q10[ last_smple_idx - 7 ][ Winner_ind ], t1_s32x4, 3 ); - t_s16x8 = vcombine_s16( vrshrn_n_s32( t0_s32x4, 10 ), vrshrn_n_s32( t1_s32x4, 10 ) ); - vst1_s8( &pulses[ offset ], vmovn_s16( t_s16x8 ) ); - - t0_s32x4 = vld1q_lane_s32( &psDelDec->Xq_Q14[ last_smple_idx - 0 ][ Winner_ind ], t0_s32x4, 0 ); - t0_s32x4 = vld1q_lane_s32( &psDelDec->Xq_Q14[ last_smple_idx - 1 ][ Winner_ind ], t0_s32x4, 1 ); - t0_s32x4 = vld1q_lane_s32( &psDelDec->Xq_Q14[ last_smple_idx - 2 ][ Winner_ind ], t0_s32x4, 2 ); - t0_s32x4 = vld1q_lane_s32( &psDelDec->Xq_Q14[ last_smple_idx - 3 ][ Winner_ind ], t0_s32x4, 3 ); - t1_s32x4 = vld1q_lane_s32( &psDelDec->Xq_Q14[ last_smple_idx - 4 ][ Winner_ind ], t1_s32x4, 0 ); - t1_s32x4 = vld1q_lane_s32( &psDelDec->Xq_Q14[ last_smple_idx - 5 ][ Winner_ind ], t1_s32x4, 1 ); - t1_s32x4 = vld1q_lane_s32( &psDelDec->Xq_Q14[ last_smple_idx - 6 ][ Winner_ind ], t1_s32x4, 2 ); - t1_s32x4 = vld1q_lane_s32( &psDelDec->Xq_Q14[ last_smple_idx - 7 ][ Winner_ind ], t1_s32x4, 3 ); - o0_s32x4 = vqdmulhq_lane_s32( t0_s32x4, gain_lo_s32x2, 0 ); - o1_s32x4 = vqdmulhq_lane_s32( t1_s32x4, gain_lo_s32x2, 0 ); - o0_s32x4 = vmlaq_lane_s32( o0_s32x4, t0_s32x4, gain_hi_s32x2, 0 ); - o1_s32x4 = vmlaq_lane_s32( o1_s32x4, t1_s32x4, gain_hi_s32x2, 0 ); - o0_s32x4 = vrshlq_s32( o0_s32x4, shift_s32x4 ); - o1_s32x4 = vrshlq_s32( o1_s32x4, shift_s32x4 ); - vst1_s16( &pxq[ offset + 0 ], vqmovn_s32( o0_s32x4 ) ); - vst1_s16( &pxq[ offset + 4 ], vqmovn_s32( o1_s32x4 ) ); - - t0_s32x4 = vld1q_lane_s32( &psDelDec->Shape_Q14[ last_smple_idx - 0 ][ Winner_ind ], t0_s32x4, 0 ); - t0_s32x4 = vld1q_lane_s32( &psDelDec->Shape_Q14[ last_smple_idx - 1 ][ Winner_ind ], t0_s32x4, 1 ); - t0_s32x4 = vld1q_lane_s32( &psDelDec->Shape_Q14[ last_smple_idx - 2 ][ Winner_ind ], t0_s32x4, 2 ); - t0_s32x4 = vld1q_lane_s32( &psDelDec->Shape_Q14[ last_smple_idx - 3 ][ Winner_ind ], t0_s32x4, 3 ); - t1_s32x4 = vld1q_lane_s32( &psDelDec->Shape_Q14[ last_smple_idx - 4 ][ Winner_ind ], t1_s32x4, 0 ); - t1_s32x4 = vld1q_lane_s32( &psDelDec->Shape_Q14[ last_smple_idx - 5 ][ Winner_ind ], t1_s32x4, 1 ); - t1_s32x4 = vld1q_lane_s32( &psDelDec->Shape_Q14[ last_smple_idx - 6 ][ Winner_ind ], t1_s32x4, 2 ); - t1_s32x4 = vld1q_lane_s32( &psDelDec->Shape_Q14[ last_smple_idx - 7 ][ Winner_ind ], t1_s32x4, 3 ); - vst1q_s32( &NSQ->sLTP_shp_Q14[ NSQ->sLTP_shp_buf_idx + offset + 0 ], t0_s32x4 ); - vst1q_s32( &NSQ->sLTP_shp_Q14[ NSQ->sLTP_shp_buf_idx + offset + 4 ], t1_s32x4 ); -} - -static OPUS_INLINE void copy_winner_state( - const NSQ_del_decs_struct *psDelDec, - const opus_int decisionDelay, - const opus_int smpl_buf_idx, - const opus_int Winner_ind, - const opus_int32 gain, - const opus_int32 shift, - opus_int8 *const pulses, - opus_int16 *pxq, - silk_nsq_state *NSQ -) -{ - opus_int i, last_smple_idx; - const int32x2_t gain_lo_s32x2 = vdup_n_s32( silk_LSHIFT32( gain & 0x0000FFFF, 15 ) ); - const int32x2_t gain_hi_s32x2 = vdup_n_s32( gain >> 16 ); - const int32x4_t shift_s32x4 = vdupq_n_s32( -shift ); - int32x4_t t0_s32x4, t1_s32x4; - - t0_s32x4 = t1_s32x4 = vdupq_n_s32( 0 ); /* initialization */ - last_smple_idx = smpl_buf_idx + decisionDelay - 1 + DECISION_DELAY; - if( last_smple_idx >= DECISION_DELAY ) last_smple_idx -= DECISION_DELAY; - if( last_smple_idx >= DECISION_DELAY ) last_smple_idx -= DECISION_DELAY; - - for( i = 0; ( i < ( decisionDelay - 7 ) ) && ( last_smple_idx >= 7 ); i += 8, last_smple_idx -= 8 ) { - copy_winner_state_kernel( psDelDec, i - decisionDelay, last_smple_idx, Winner_ind, gain_lo_s32x2, gain_hi_s32x2, shift_s32x4, t0_s32x4, t1_s32x4, pulses, pxq, NSQ ); - } - for( ; ( i < decisionDelay ) && ( last_smple_idx >= 0 ); i++, last_smple_idx-- ) { - pulses[ i - decisionDelay ] = (opus_int8)silk_RSHIFT_ROUND( psDelDec->Q_Q10[ last_smple_idx ][ Winner_ind ], 10 ); - pxq[ i - decisionDelay ] = (opus_int16)silk_SAT16( silk_RSHIFT_ROUND( silk_SMULWW( psDelDec->Xq_Q14[ last_smple_idx ][ Winner_ind ], gain ), shift ) ); - NSQ->sLTP_shp_Q14[ NSQ->sLTP_shp_buf_idx - decisionDelay + i ] = psDelDec->Shape_Q14[ last_smple_idx ][ Winner_ind ]; - } - - last_smple_idx += DECISION_DELAY; - for( ; i < ( decisionDelay - 7 ); i++, last_smple_idx-- ) { - copy_winner_state_kernel( psDelDec, i - decisionDelay, last_smple_idx, Winner_ind, gain_lo_s32x2, gain_hi_s32x2, shift_s32x4, t0_s32x4, t1_s32x4, pulses, pxq, NSQ ); - } - for( ; i < decisionDelay; i++, last_smple_idx-- ) { - pulses[ i - decisionDelay ] = (opus_int8)silk_RSHIFT_ROUND( psDelDec->Q_Q10[ last_smple_idx ][ Winner_ind ], 10 ); - pxq[ i - decisionDelay ] = (opus_int16)silk_SAT16( silk_RSHIFT_ROUND( silk_SMULWW( psDelDec->Xq_Q14[ last_smple_idx ][ Winner_ind ], gain ), shift ) ); - NSQ->sLTP_shp_Q14[ NSQ->sLTP_shp_buf_idx - decisionDelay + i ] = psDelDec->Shape_Q14[ last_smple_idx ][ Winner_ind ]; - } -} - -void silk_NSQ_del_dec_neon( - const silk_encoder_state *psEncC, /* I Encoder State */ - silk_nsq_state *NSQ, /* I/O NSQ state */ - SideInfoIndices *psIndices, /* I/O Quantization Indices */ - const opus_int16 x16[], /* I Input */ - opus_int8 pulses[], /* O Quantized pulse signal */ - const opus_int16 PredCoef_Q12[ 2 * MAX_LPC_ORDER ], /* I Short term prediction coefs */ - const opus_int16 LTPCoef_Q14[ LTP_ORDER * MAX_NB_SUBFR ], /* I Long term prediction coefs */ - const opus_int16 AR_Q13[ MAX_NB_SUBFR * MAX_SHAPE_LPC_ORDER ], /* I Noise shaping coefs */ - const opus_int HarmShapeGain_Q14[ MAX_NB_SUBFR ], /* I Long term shaping coefs */ - const opus_int Tilt_Q14[ MAX_NB_SUBFR ], /* I Spectral tilt */ - const opus_int32 LF_shp_Q14[ MAX_NB_SUBFR ], /* I Low frequency shaping coefs */ - const opus_int32 Gains_Q16[ MAX_NB_SUBFR ], /* I Quantization step sizes */ - const opus_int pitchL[ MAX_NB_SUBFR ], /* I Pitch lags */ - const opus_int Lambda_Q10, /* I Rate/distortion tradeoff */ - const opus_int LTP_scale_Q14 /* I LTP state scaling */ -) -{ -#ifdef OPUS_CHECK_ASM - silk_nsq_state NSQ_c; - SideInfoIndices psIndices_c; - opus_int8 pulses_c[ MAX_FRAME_LENGTH ]; - const opus_int8 *const pulses_a = pulses; - - ( void )pulses_a; - silk_memcpy( &NSQ_c, NSQ, sizeof( NSQ_c ) ); - silk_memcpy( &psIndices_c, psIndices, sizeof( psIndices_c ) ); - silk_memcpy( pulses_c, pulses, sizeof( pulses_c ) ); - silk_NSQ_del_dec_c( psEncC, &NSQ_c, &psIndices_c, x16, pulses_c, PredCoef_Q12, LTPCoef_Q14, AR_Q13, HarmShapeGain_Q14, Tilt_Q14, LF_shp_Q14, Gains_Q16, - pitchL, Lambda_Q10, LTP_scale_Q14 ); -#endif - - /* The optimization parallelizes the different delay decision states. */ - if(( psEncC->nStatesDelayedDecision > NEON_MAX_DEL_DEC_STATES ) || ( psEncC->nStatesDelayedDecision <= 2 )) { - /* NEON intrinsics optimization now can only parallelize up to 4 delay decision states. */ - /* If there are more states, C function is called, and this optimization must be expanded. */ - /* When the number of delay decision states is less than 3, there are penalties using this */ - /* optimization, and C function is called. */ - /* When the number of delay decision states is 2, it's better to specialize another */ - /* structure NSQ_del_dec2_struct and optimize with shorter NEON registers. (Low priority) */ - silk_NSQ_del_dec_c( psEncC, NSQ, psIndices, x16, pulses, PredCoef_Q12, LTPCoef_Q14, AR_Q13, HarmShapeGain_Q14, - Tilt_Q14, LF_shp_Q14, Gains_Q16, pitchL, Lambda_Q10, LTP_scale_Q14 ); - } else { - opus_int i, k, lag, start_idx, LSF_interpolation_flag, Winner_ind, subfr; - opus_int smpl_buf_idx, decisionDelay; - const opus_int16 *A_Q12, *B_Q14, *AR_shp_Q13; - opus_int16 *pxq; - VARDECL( opus_int32, sLTP_Q15 ); - VARDECL( opus_int16, sLTP ); - opus_int32 HarmShapeFIRPacked_Q14; - opus_int offset_Q10; - opus_int32 RDmin_Q10, Gain_Q10; - VARDECL( opus_int32, x_sc_Q10 ); - VARDECL( opus_int32, delayedGain_Q10 ); - VARDECL( NSQ_del_decs_struct, psDelDec ); - int32x4_t t_s32x4; - SAVE_STACK; - - /* Set unvoiced lag to the previous one, overwrite later for voiced */ - lag = NSQ->lagPrev; - - silk_assert( NSQ->prev_gain_Q16 != 0 ); - - /* Initialize delayed decision states */ - ALLOC( psDelDec, 1, NSQ_del_decs_struct ); - /* Only RandState and RD_Q10 need to be initialized to 0. */ - silk_memset( psDelDec->RandState, 0, sizeof( psDelDec->RandState ) ); - vst1q_s32( psDelDec->RD_Q10, vdupq_n_s32( 0 ) ); - - for( k = 0; k < psEncC->nStatesDelayedDecision; k++ ) { - psDelDec->SeedInit[ k ] = psDelDec->Seed[ k ] = ( k + psIndices->Seed ) & 3; - } - vst1q_s32( psDelDec->LF_AR_Q14, vld1q_dup_s32( &NSQ->sLF_AR_shp_Q14 ) ); - vst1q_s32( psDelDec->Diff_Q14, vld1q_dup_s32( &NSQ->sDiff_shp_Q14 ) ); - vst1q_s32( psDelDec->Shape_Q14[ 0 ], vld1q_dup_s32( &NSQ->sLTP_shp_Q14[ psEncC->ltp_mem_length - 1 ] ) ); - for( i = 0; i < NSQ_LPC_BUF_LENGTH; i++ ) { - vst1q_s32( psDelDec->sLPC_Q14[ i ], vld1q_dup_s32( &NSQ->sLPC_Q14[ i ] ) ); - } - for( i = 0; i < (opus_int)( sizeof( NSQ->sAR2_Q14 ) / sizeof( NSQ->sAR2_Q14[ 0 ] ) ); i++ ) { - vst1q_s32( psDelDec->sAR2_Q14[ i ], vld1q_dup_s32( &NSQ->sAR2_Q14[ i ] ) ); - } - - offset_Q10 = silk_Quantization_Offsets_Q10[ psIndices->signalType >> 1 ][ psIndices->quantOffsetType ]; - smpl_buf_idx = 0; /* index of oldest samples */ - - decisionDelay = silk_min_int( DECISION_DELAY, psEncC->subfr_length ); - - /* For voiced frames limit the decision delay to lower than the pitch lag */ - if( psIndices->signalType == TYPE_VOICED ) { - opus_int pitch_min = pitchL[ 0 ]; - for( k = 1; k < psEncC->nb_subfr; k++ ) { - pitch_min = silk_min_int( pitch_min, pitchL[ k ] ); - } - decisionDelay = silk_min_int( decisionDelay, pitch_min - LTP_ORDER / 2 - 1 ); - } else { - if( lag > 0 ) { - decisionDelay = silk_min_int( decisionDelay, lag - LTP_ORDER / 2 - 1 ); - } - } - - if( psIndices->NLSFInterpCoef_Q2 == 4 ) { - LSF_interpolation_flag = 0; - } else { - LSF_interpolation_flag = 1; - } - - ALLOC( sLTP_Q15, psEncC->ltp_mem_length + psEncC->frame_length, opus_int32 ); - ALLOC( sLTP, psEncC->ltp_mem_length + psEncC->frame_length, opus_int16 ); - ALLOC( x_sc_Q10, psEncC->subfr_length, opus_int32 ); - ALLOC( delayedGain_Q10, DECISION_DELAY, opus_int32 ); - /* Set up pointers to start of sub frame */ - pxq = &NSQ->xq[ psEncC->ltp_mem_length ]; - NSQ->sLTP_shp_buf_idx = psEncC->ltp_mem_length; - NSQ->sLTP_buf_idx = psEncC->ltp_mem_length; - subfr = 0; - for( k = 0; k < psEncC->nb_subfr; k++ ) { - A_Q12 = &PredCoef_Q12[ ( ( k >> 1 ) | ( 1 - LSF_interpolation_flag ) ) * MAX_LPC_ORDER ]; - B_Q14 = <PCoef_Q14[ k * LTP_ORDER ]; - AR_shp_Q13 = &AR_Q13[ k * MAX_SHAPE_LPC_ORDER ]; - - /* Noise shape parameters */ - silk_assert( HarmShapeGain_Q14[ k ] >= 0 ); - HarmShapeFIRPacked_Q14 = silk_RSHIFT( HarmShapeGain_Q14[ k ], 2 ); - HarmShapeFIRPacked_Q14 |= silk_LSHIFT( (opus_int32)silk_RSHIFT( HarmShapeGain_Q14[ k ], 1 ), 16 ); - - NSQ->rewhite_flag = 0; - if( psIndices->signalType == TYPE_VOICED ) { - /* Voiced */ - lag = pitchL[ k ]; - - /* Re-whitening */ - if( ( k & ( 3 - silk_LSHIFT( LSF_interpolation_flag, 1 ) ) ) == 0 ) { - if( k == 2 ) { - /* RESET DELAYED DECISIONS */ - /* Find winner */ - int32x4_t RD_Q10_s32x4; - RDmin_Q10 = psDelDec->RD_Q10[ 0 ]; - Winner_ind = 0; - for( i = 1; i < psEncC->nStatesDelayedDecision; i++ ) { - if( psDelDec->RD_Q10[ i ] < RDmin_Q10 ) { - RDmin_Q10 = psDelDec->RD_Q10[ i ]; - Winner_ind = i; - } - } - psDelDec->RD_Q10[ Winner_ind ] -= ( silk_int32_MAX >> 4 ); - RD_Q10_s32x4 = vld1q_s32( psDelDec->RD_Q10 ); - RD_Q10_s32x4 = vaddq_s32( RD_Q10_s32x4, vdupq_n_s32( silk_int32_MAX >> 4 ) ); - vst1q_s32( psDelDec->RD_Q10, RD_Q10_s32x4 ); - - /* Copy final part of signals from winner state to output and long-term filter states */ - copy_winner_state( psDelDec, decisionDelay, smpl_buf_idx, Winner_ind, Gains_Q16[ 1 ], 14, pulses, pxq, NSQ ); - - subfr = 0; - } - - /* Rewhiten with new A coefs */ - start_idx = psEncC->ltp_mem_length - lag - psEncC->predictLPCOrder - LTP_ORDER / 2; - silk_assert( start_idx > 0 ); - - silk_LPC_analysis_filter( &sLTP[ start_idx ], &NSQ->xq[ start_idx + k * psEncC->subfr_length ], - A_Q12, psEncC->ltp_mem_length - start_idx, psEncC->predictLPCOrder, psEncC->arch ); - - NSQ->sLTP_buf_idx = psEncC->ltp_mem_length; - NSQ->rewhite_flag = 1; - } - } - - silk_nsq_del_dec_scale_states_neon( psEncC, NSQ, psDelDec, x16, x_sc_Q10, sLTP, sLTP_Q15, k, - LTP_scale_Q14, Gains_Q16, pitchL, psIndices->signalType, decisionDelay ); - - silk_noise_shape_quantizer_del_dec_neon( NSQ, psDelDec, psIndices->signalType, x_sc_Q10, pulses, pxq, sLTP_Q15, - delayedGain_Q10, A_Q12, B_Q14, AR_shp_Q13, lag, HarmShapeFIRPacked_Q14, Tilt_Q14[ k ], LF_shp_Q14[ k ], - Gains_Q16[ k ], Lambda_Q10, offset_Q10, psEncC->subfr_length, subfr++, psEncC->shapingLPCOrder, - psEncC->predictLPCOrder, psEncC->warping_Q16, psEncC->nStatesDelayedDecision, &smpl_buf_idx, decisionDelay ); - - x16 += psEncC->subfr_length; - pulses += psEncC->subfr_length; - pxq += psEncC->subfr_length; - } - - /* Find winner */ - RDmin_Q10 = psDelDec->RD_Q10[ 0 ]; - Winner_ind = 0; - for( k = 1; k < psEncC->nStatesDelayedDecision; k++ ) { - if( psDelDec->RD_Q10[ k ] < RDmin_Q10 ) { - RDmin_Q10 = psDelDec->RD_Q10[ k ]; - Winner_ind = k; - } - } - - /* Copy final part of signals from winner state to output and long-term filter states */ - psIndices->Seed = psDelDec->SeedInit[ Winner_ind ]; - Gain_Q10 = silk_RSHIFT32( Gains_Q16[ psEncC->nb_subfr - 1 ], 6 ); - copy_winner_state( psDelDec, decisionDelay, smpl_buf_idx, Winner_ind, Gain_Q10, 8, pulses, pxq, NSQ ); - - t_s32x4 = vdupq_n_s32( 0 ); /* initialization */ - for( i = 0; i < ( NSQ_LPC_BUF_LENGTH - 3 ); i += 4 ) { - t_s32x4 = vld1q_lane_s32( &psDelDec->sLPC_Q14[ i + 0 ][ Winner_ind ], t_s32x4, 0 ); - t_s32x4 = vld1q_lane_s32( &psDelDec->sLPC_Q14[ i + 1 ][ Winner_ind ], t_s32x4, 1 ); - t_s32x4 = vld1q_lane_s32( &psDelDec->sLPC_Q14[ i + 2 ][ Winner_ind ], t_s32x4, 2 ); - t_s32x4 = vld1q_lane_s32( &psDelDec->sLPC_Q14[ i + 3 ][ Winner_ind ], t_s32x4, 3 ); - vst1q_s32( &NSQ->sLPC_Q14[ i ], t_s32x4 ); - } - - for( ; i < NSQ_LPC_BUF_LENGTH; i++ ) { - NSQ->sLPC_Q14[ i ] = psDelDec->sLPC_Q14[ i ][ Winner_ind ]; - } - - for( i = 0; i < (opus_int)( sizeof( NSQ->sAR2_Q14 ) / sizeof( NSQ->sAR2_Q14[ 0 ] ) - 3 ); i += 4 ) { - t_s32x4 = vld1q_lane_s32( &psDelDec->sAR2_Q14[ i + 0 ][ Winner_ind ], t_s32x4, 0 ); - t_s32x4 = vld1q_lane_s32( &psDelDec->sAR2_Q14[ i + 1 ][ Winner_ind ], t_s32x4, 1 ); - t_s32x4 = vld1q_lane_s32( &psDelDec->sAR2_Q14[ i + 2 ][ Winner_ind ], t_s32x4, 2 ); - t_s32x4 = vld1q_lane_s32( &psDelDec->sAR2_Q14[ i + 3 ][ Winner_ind ], t_s32x4, 3 ); - vst1q_s32( &NSQ->sAR2_Q14[ i ], t_s32x4 ); - } - - for( ; i < (opus_int)( sizeof( NSQ->sAR2_Q14 ) / sizeof( NSQ->sAR2_Q14[ 0 ] ) ); i++ ) { - NSQ->sAR2_Q14[ i ] = psDelDec->sAR2_Q14[ i ][ Winner_ind ]; - } - - /* Update states */ - NSQ->sLF_AR_shp_Q14 = psDelDec->LF_AR_Q14[ Winner_ind ]; - NSQ->sDiff_shp_Q14 = psDelDec->Diff_Q14[ Winner_ind ]; - NSQ->lagPrev = pitchL[ psEncC->nb_subfr - 1 ]; - - /* Save quantized speech signal */ - silk_memmove( NSQ->xq, &NSQ->xq[ psEncC->frame_length ], psEncC->ltp_mem_length * sizeof( opus_int16 ) ); - silk_memmove( NSQ->sLTP_shp_Q14, &NSQ->sLTP_shp_Q14[ psEncC->frame_length ], psEncC->ltp_mem_length * sizeof( opus_int32 ) ); - RESTORE_STACK; - } - -#ifdef OPUS_CHECK_ASM - silk_assert( !memcmp( &NSQ_c, NSQ, sizeof( NSQ_c ) ) ); - silk_assert( !memcmp( &psIndices_c, psIndices, sizeof( psIndices_c ) ) ); - silk_assert( !memcmp( pulses_c, pulses_a, sizeof( pulses_c ) ) ); -#endif -} - -/******************************************/ -/* Noise shape quantizer for one subframe */ -/******************************************/ -/* Note: Function silk_short_prediction_create_arch_coef_neon() defined in NSQ_neon.h is actually a hacking C function. */ -/* Therefore here we append "_local" to the NEON function name to avoid confusion. */ -static OPUS_INLINE void silk_short_prediction_create_arch_coef_neon_local(opus_int32 *out, const opus_int16 *in, opus_int order) -{ - int16x8_t t_s16x8; - int32x4_t t0_s32x4, t1_s32x4, t2_s32x4, t3_s32x4; - silk_assert( order == 10 || order == 16 ); - - t_s16x8 = vld1q_s16( in + 0 ); /* 7 6 5 4 3 2 1 0 */ - t_s16x8 = vrev64q_s16( t_s16x8 ); /* 4 5 6 7 0 1 2 3 */ - t2_s32x4 = vshll_n_s16( vget_high_s16( t_s16x8 ), 15 ); /* 4 5 6 7 */ - t3_s32x4 = vshll_n_s16( vget_low_s16( t_s16x8 ), 15 ); /* 0 1 2 3 */ - - if( order == 16 ) { - t_s16x8 = vld1q_s16( in + 8 ); /* F E D C B A 9 8 */ - t_s16x8 = vrev64q_s16( t_s16x8 ); /* C D E F 8 9 A B */ - t0_s32x4 = vshll_n_s16( vget_high_s16( t_s16x8 ), 15 ); /* C D E F */ - t1_s32x4 = vshll_n_s16( vget_low_s16( t_s16x8 ), 15 ); /* 8 9 A B */ - } else { - int16x4_t t_s16x4; - - t0_s32x4 = vdupq_n_s32( 0 ); /* zero zero zero zero */ - t_s16x4 = vld1_s16( in + 6 ); /* 9 8 7 6 */ - t_s16x4 = vrev64_s16( t_s16x4 ); /* 6 7 8 9 */ - t1_s32x4 = vshll_n_s16( t_s16x4, 15 ); - t1_s32x4 = vcombine_s32( vget_low_s32(t0_s32x4), vget_low_s32( t1_s32x4 ) ); /* 8 9 zero zero */ - } - vst1q_s32( out + 0, t0_s32x4 ); - vst1q_s32( out + 4, t1_s32x4 ); - vst1q_s32( out + 8, t2_s32x4 ); - vst1q_s32( out + 12, t3_s32x4 ); -} - -static OPUS_INLINE int32x4_t silk_SMLAWB_lane0_neon( - const int32x4_t out_s32x4, - const int32x4_t in_s32x4, - const int32x2_t coef_s32x2 -) -{ - return vaddq_s32( out_s32x4, vqdmulhq_lane_s32( in_s32x4, coef_s32x2, 0 ) ); -} - -static OPUS_INLINE int32x4_t silk_SMLAWB_lane1_neon( - const int32x4_t out_s32x4, - const int32x4_t in_s32x4, - const int32x2_t coef_s32x2 -) -{ - return vaddq_s32( out_s32x4, vqdmulhq_lane_s32( in_s32x4, coef_s32x2, 1 ) ); -} - -/* Note: This function has different return value than silk_noise_shape_quantizer_short_prediction_neon(). */ -/* Therefore here we append "_local" to the function name to avoid confusion. */ -static OPUS_INLINE int32x4_t silk_noise_shape_quantizer_short_prediction_neon_local(const opus_int32 *buf32, const opus_int32 *a_Q12_arch, opus_int order) -{ - const int32x4_t a_Q12_arch0_s32x4 = vld1q_s32( a_Q12_arch + 0 ); - const int32x4_t a_Q12_arch1_s32x4 = vld1q_s32( a_Q12_arch + 4 ); - const int32x4_t a_Q12_arch2_s32x4 = vld1q_s32( a_Q12_arch + 8 ); - const int32x4_t a_Q12_arch3_s32x4 = vld1q_s32( a_Q12_arch + 12 ); - int32x4_t LPC_pred_Q14_s32x4; - - silk_assert( order == 10 || order == 16 ); - /* Avoids introducing a bias because silk_SMLAWB() always rounds to -inf */ - LPC_pred_Q14_s32x4 = vdupq_n_s32( silk_RSHIFT( order, 1 ) ); - LPC_pred_Q14_s32x4 = silk_SMLAWB_lane0_neon( LPC_pred_Q14_s32x4, vld1q_s32( buf32 + 0 * NEON_MAX_DEL_DEC_STATES ), vget_low_s32( a_Q12_arch0_s32x4 ) ); - LPC_pred_Q14_s32x4 = silk_SMLAWB_lane1_neon( LPC_pred_Q14_s32x4, vld1q_s32( buf32 + 1 * NEON_MAX_DEL_DEC_STATES ), vget_low_s32( a_Q12_arch0_s32x4 ) ); - LPC_pred_Q14_s32x4 = silk_SMLAWB_lane0_neon( LPC_pred_Q14_s32x4, vld1q_s32( buf32 + 2 * NEON_MAX_DEL_DEC_STATES ), vget_high_s32( a_Q12_arch0_s32x4 ) ); - LPC_pred_Q14_s32x4 = silk_SMLAWB_lane1_neon( LPC_pred_Q14_s32x4, vld1q_s32( buf32 + 3 * NEON_MAX_DEL_DEC_STATES ), vget_high_s32( a_Q12_arch0_s32x4 ) ); - LPC_pred_Q14_s32x4 = silk_SMLAWB_lane0_neon( LPC_pred_Q14_s32x4, vld1q_s32( buf32 + 4 * NEON_MAX_DEL_DEC_STATES ), vget_low_s32( a_Q12_arch1_s32x4 ) ); - LPC_pred_Q14_s32x4 = silk_SMLAWB_lane1_neon( LPC_pred_Q14_s32x4, vld1q_s32( buf32 + 5 * NEON_MAX_DEL_DEC_STATES ), vget_low_s32( a_Q12_arch1_s32x4 ) ); - LPC_pred_Q14_s32x4 = silk_SMLAWB_lane0_neon( LPC_pred_Q14_s32x4, vld1q_s32( buf32 + 6 * NEON_MAX_DEL_DEC_STATES ), vget_high_s32( a_Q12_arch1_s32x4 ) ); - LPC_pred_Q14_s32x4 = silk_SMLAWB_lane1_neon( LPC_pred_Q14_s32x4, vld1q_s32( buf32 + 7 * NEON_MAX_DEL_DEC_STATES ), vget_high_s32( a_Q12_arch1_s32x4 ) ); - LPC_pred_Q14_s32x4 = silk_SMLAWB_lane0_neon( LPC_pred_Q14_s32x4, vld1q_s32( buf32 + 8 * NEON_MAX_DEL_DEC_STATES ), vget_low_s32( a_Q12_arch2_s32x4 ) ); - LPC_pred_Q14_s32x4 = silk_SMLAWB_lane1_neon( LPC_pred_Q14_s32x4, vld1q_s32( buf32 + 9 * NEON_MAX_DEL_DEC_STATES ), vget_low_s32( a_Q12_arch2_s32x4 ) ); - LPC_pred_Q14_s32x4 = silk_SMLAWB_lane0_neon( LPC_pred_Q14_s32x4, vld1q_s32( buf32 + 10 * NEON_MAX_DEL_DEC_STATES ), vget_high_s32( a_Q12_arch2_s32x4 ) ); - LPC_pred_Q14_s32x4 = silk_SMLAWB_lane1_neon( LPC_pred_Q14_s32x4, vld1q_s32( buf32 + 11 * NEON_MAX_DEL_DEC_STATES ), vget_high_s32( a_Q12_arch2_s32x4 ) ); - LPC_pred_Q14_s32x4 = silk_SMLAWB_lane0_neon( LPC_pred_Q14_s32x4, vld1q_s32( buf32 + 12 * NEON_MAX_DEL_DEC_STATES ), vget_low_s32( a_Q12_arch3_s32x4 ) ); - LPC_pred_Q14_s32x4 = silk_SMLAWB_lane1_neon( LPC_pred_Q14_s32x4, vld1q_s32( buf32 + 13 * NEON_MAX_DEL_DEC_STATES ), vget_low_s32( a_Q12_arch3_s32x4 ) ); - LPC_pred_Q14_s32x4 = silk_SMLAWB_lane0_neon( LPC_pred_Q14_s32x4, vld1q_s32( buf32 + 14 * NEON_MAX_DEL_DEC_STATES ), vget_high_s32( a_Q12_arch3_s32x4 ) ); - LPC_pred_Q14_s32x4 = silk_SMLAWB_lane1_neon( LPC_pred_Q14_s32x4, vld1q_s32( buf32 + 15 * NEON_MAX_DEL_DEC_STATES ), vget_high_s32( a_Q12_arch3_s32x4 ) ); - - return LPC_pred_Q14_s32x4; -} - -static OPUS_INLINE void silk_noise_shape_quantizer_del_dec_neon( - silk_nsq_state *NSQ, /* I/O NSQ state */ - NSQ_del_decs_struct psDelDec[], /* I/O Delayed decision states */ - opus_int signalType, /* I Signal type */ - const opus_int32 x_Q10[], /* I */ - opus_int8 pulses[], /* O */ - opus_int16 xq[], /* O */ - opus_int32 sLTP_Q15[], /* I/O LTP filter state */ - opus_int32 delayedGain_Q10[], /* I/O Gain delay buffer */ - const opus_int16 a_Q12[], /* I Short term prediction coefs */ - const opus_int16 b_Q14[], /* I Long term prediction coefs */ - const opus_int16 AR_shp_Q13[], /* I Noise shaping coefs */ - opus_int lag, /* I Pitch lag */ - opus_int32 HarmShapeFIRPacked_Q14, /* I */ - opus_int Tilt_Q14, /* I Spectral tilt */ - opus_int32 LF_shp_Q14, /* I */ - opus_int32 Gain_Q16, /* I */ - opus_int Lambda_Q10, /* I */ - opus_int offset_Q10, /* I */ - opus_int length, /* I Input length */ - opus_int subfr, /* I Subframe number */ - opus_int shapingLPCOrder, /* I Shaping LPC filter order */ - opus_int predictLPCOrder, /* I Prediction filter order */ - opus_int warping_Q16, /* I */ - opus_int nStatesDelayedDecision, /* I Number of states in decision tree */ - opus_int *smpl_buf_idx, /* I/O Index to newest samples in buffers */ - opus_int decisionDelay /* I */ -) -{ - opus_int i, j, k, Winner_ind, RDmin_ind, RDmax_ind, last_smple_idx; - opus_int32 Winner_rand_state; - opus_int32 LTP_pred_Q14, n_LTP_Q14; - opus_int32 RDmin_Q10, RDmax_Q10; - opus_int32 Gain_Q10; - opus_int32 *pred_lag_ptr, *shp_lag_ptr; - opus_int32 a_Q12_arch[MAX_LPC_ORDER]; - const int32x2_t warping_Q16_s32x2 = vdup_n_s32( silk_LSHIFT32( warping_Q16, 16 ) >> 1 ); - const opus_int32 LF_shp_Q29 = silk_LSHIFT32( LF_shp_Q14, 16 ) >> 1; - opus_int32 AR_shp_Q28[ MAX_SHAPE_LPC_ORDER ]; - const uint32x4_t rand_multiplier_u32x4 = vdupq_n_u32( RAND_MULTIPLIER ); - const uint32x4_t rand_increment_u32x4 = vdupq_n_u32( RAND_INCREMENT ); - - VARDECL( NSQ_samples_struct, psSampleState ); - SAVE_STACK; - - silk_assert( nStatesDelayedDecision > 0 ); - silk_assert( ( shapingLPCOrder & 1 ) == 0 ); /* check that order is even */ - ALLOC( psSampleState, 2, NSQ_samples_struct ); - - shp_lag_ptr = &NSQ->sLTP_shp_Q14[ NSQ->sLTP_shp_buf_idx - lag + HARM_SHAPE_FIR_TAPS / 2 ]; - pred_lag_ptr = &sLTP_Q15[ NSQ->sLTP_buf_idx - lag + LTP_ORDER / 2 ]; - Gain_Q10 = silk_RSHIFT( Gain_Q16, 6 ); - - for( i = 0; i < ( MAX_SHAPE_LPC_ORDER - 7 ); i += 8 ) { - const int16x8_t t_s16x8 = vld1q_s16( AR_shp_Q13 + i ); - vst1q_s32( AR_shp_Q28 + i + 0, vshll_n_s16( vget_low_s16( t_s16x8 ), 15 ) ); - vst1q_s32( AR_shp_Q28 + i + 4, vshll_n_s16( vget_high_s16( t_s16x8 ), 15 ) ); - } - - for( ; i < MAX_SHAPE_LPC_ORDER; i++ ) { - AR_shp_Q28[i] = silk_LSHIFT32( AR_shp_Q13[i], 15 ); - } - - silk_short_prediction_create_arch_coef_neon_local( a_Q12_arch, a_Q12, predictLPCOrder ); - - for( i = 0; i < length; i++ ) { - int32x4_t Seed_s32x4, LPC_pred_Q14_s32x4; - int32x4_t sign_s32x4, tmp1_s32x4, tmp2_s32x4; - int32x4_t n_AR_Q14_s32x4, n_LF_Q14_s32x4; - int32x2_t AR_shp_Q28_s32x2; - int16x4_t r_Q10_s16x4, rr_Q10_s16x4; - - /* Perform common calculations used in all states */ - - /* Long-term prediction */ - if( signalType == TYPE_VOICED ) { - /* Unrolled loop */ - /* Avoids introducing a bias because silk_SMLAWB() always rounds to -inf */ - LTP_pred_Q14 = 2; - LTP_pred_Q14 = silk_SMLAWB( LTP_pred_Q14, pred_lag_ptr[ 0 ], b_Q14[ 0 ] ); - LTP_pred_Q14 = silk_SMLAWB( LTP_pred_Q14, pred_lag_ptr[ -1 ], b_Q14[ 1 ] ); - LTP_pred_Q14 = silk_SMLAWB( LTP_pred_Q14, pred_lag_ptr[ -2 ], b_Q14[ 2 ] ); - LTP_pred_Q14 = silk_SMLAWB( LTP_pred_Q14, pred_lag_ptr[ -3 ], b_Q14[ 3 ] ); - LTP_pred_Q14 = silk_SMLAWB( LTP_pred_Q14, pred_lag_ptr[ -4 ], b_Q14[ 4 ] ); - LTP_pred_Q14 = silk_LSHIFT( LTP_pred_Q14, 1 ); /* Q13 -> Q14 */ - pred_lag_ptr++; - } else { - LTP_pred_Q14 = 0; - } - - /* Long-term shaping */ - if( lag > 0 ) { - /* Symmetric, packed FIR coefficients */ - n_LTP_Q14 = silk_SMULWB( silk_ADD32( shp_lag_ptr[ 0 ], shp_lag_ptr[ -2 ] ), HarmShapeFIRPacked_Q14 ); - n_LTP_Q14 = silk_SMLAWT( n_LTP_Q14, shp_lag_ptr[ -1 ], HarmShapeFIRPacked_Q14 ); - n_LTP_Q14 = silk_SUB_LSHIFT32( LTP_pred_Q14, n_LTP_Q14, 2 ); /* Q12 -> Q14 */ - shp_lag_ptr++; - } else { - n_LTP_Q14 = 0; - } - - /* Generate dither */ - Seed_s32x4 = vld1q_s32( psDelDec->Seed ); - Seed_s32x4 = vreinterpretq_s32_u32( vmlaq_u32( rand_increment_u32x4, vreinterpretq_u32_s32( Seed_s32x4 ), rand_multiplier_u32x4 ) ); - vst1q_s32( psDelDec->Seed, Seed_s32x4 ); - - /* Short-term prediction */ - LPC_pred_Q14_s32x4 = silk_noise_shape_quantizer_short_prediction_neon_local(psDelDec->sLPC_Q14[ NSQ_LPC_BUF_LENGTH - 16 + i ], a_Q12_arch, predictLPCOrder); - LPC_pred_Q14_s32x4 = vshlq_n_s32( LPC_pred_Q14_s32x4, 4 ); /* Q10 -> Q14 */ - - /* Noise shape feedback */ - /* Output of lowpass section */ - tmp2_s32x4 = silk_SMLAWB_lane0_neon( vld1q_s32( psDelDec->Diff_Q14 ), vld1q_s32( psDelDec->sAR2_Q14[ 0 ] ), warping_Q16_s32x2 ); - /* Output of allpass section */ - tmp1_s32x4 = vsubq_s32( vld1q_s32( psDelDec->sAR2_Q14[ 1 ] ), tmp2_s32x4 ); - tmp1_s32x4 = silk_SMLAWB_lane0_neon( vld1q_s32( psDelDec->sAR2_Q14[ 0 ] ), tmp1_s32x4, warping_Q16_s32x2 ); - vst1q_s32( psDelDec->sAR2_Q14[ 0 ], tmp2_s32x4 ); - AR_shp_Q28_s32x2 = vld1_s32( AR_shp_Q28 ); - n_AR_Q14_s32x4 = vaddq_s32( vdupq_n_s32( silk_RSHIFT( shapingLPCOrder, 1 ) ), vqdmulhq_lane_s32( tmp2_s32x4, AR_shp_Q28_s32x2, 0 ) ); - - /* Loop over allpass sections */ - for( j = 2; j < shapingLPCOrder; j += 2 ) { - /* Output of allpass section */ - tmp2_s32x4 = vsubq_s32( vld1q_s32( psDelDec->sAR2_Q14[ j + 0 ] ), tmp1_s32x4 ); - tmp2_s32x4 = silk_SMLAWB_lane0_neon( vld1q_s32( psDelDec->sAR2_Q14[ j - 1 ] ), tmp2_s32x4, warping_Q16_s32x2 ); - vst1q_s32( psDelDec->sAR2_Q14[ j - 1 ], tmp1_s32x4 ); - n_AR_Q14_s32x4 = vaddq_s32( n_AR_Q14_s32x4, vqdmulhq_lane_s32( tmp1_s32x4, AR_shp_Q28_s32x2, 1 ) ); - /* Output of allpass section */ - tmp1_s32x4 = vsubq_s32( vld1q_s32( psDelDec->sAR2_Q14[ j + 1 ] ), tmp2_s32x4 ); - tmp1_s32x4 = silk_SMLAWB_lane0_neon( vld1q_s32( psDelDec->sAR2_Q14[ j + 0 ] ), tmp1_s32x4, warping_Q16_s32x2 ); - vst1q_s32( psDelDec->sAR2_Q14[ j + 0 ], tmp2_s32x4 ); - AR_shp_Q28_s32x2 = vld1_s32( &AR_shp_Q28[ j ] ); - n_AR_Q14_s32x4 = vaddq_s32( n_AR_Q14_s32x4, vqdmulhq_lane_s32( tmp2_s32x4, AR_shp_Q28_s32x2, 0 ) ); - } - vst1q_s32( psDelDec->sAR2_Q14[ shapingLPCOrder - 1 ], tmp1_s32x4 ); - n_AR_Q14_s32x4 = vaddq_s32( n_AR_Q14_s32x4, vqdmulhq_lane_s32( tmp1_s32x4, AR_shp_Q28_s32x2, 1 ) ); - n_AR_Q14_s32x4 = vshlq_n_s32( n_AR_Q14_s32x4, 1 ); /* Q11 -> Q12 */ - n_AR_Q14_s32x4 = vaddq_s32( n_AR_Q14_s32x4, vqdmulhq_n_s32( vld1q_s32( psDelDec->LF_AR_Q14 ), silk_LSHIFT32( Tilt_Q14, 16 ) >> 1 ) ); /* Q12 */ - n_AR_Q14_s32x4 = vshlq_n_s32( n_AR_Q14_s32x4, 2 ); /* Q12 -> Q14 */ - n_LF_Q14_s32x4 = vqdmulhq_n_s32( vld1q_s32( psDelDec->Shape_Q14[ *smpl_buf_idx ] ), LF_shp_Q29 ); /* Q12 */ - n_LF_Q14_s32x4 = vaddq_s32( n_LF_Q14_s32x4, vqdmulhq_n_s32( vld1q_s32( psDelDec->LF_AR_Q14 ), silk_LSHIFT32( LF_shp_Q14 >> 16 , 15 ) ) ); /* Q12 */ - n_LF_Q14_s32x4 = vshlq_n_s32( n_LF_Q14_s32x4, 2 ); /* Q12 -> Q14 */ - - /* Input minus prediction plus noise feedback */ - /* r = x[ i ] - LTP_pred - LPC_pred + n_AR + n_Tilt + n_LF + n_LTP */ - tmp1_s32x4 = vaddq_s32( n_AR_Q14_s32x4, n_LF_Q14_s32x4 ); /* Q14 */ - tmp2_s32x4 = vaddq_s32( vdupq_n_s32( n_LTP_Q14 ), LPC_pred_Q14_s32x4 ); /* Q13 */ - tmp1_s32x4 = vsubq_s32( tmp2_s32x4, tmp1_s32x4 ); /* Q13 */ - tmp1_s32x4 = vrshrq_n_s32( tmp1_s32x4, 4 ); /* Q10 */ - tmp1_s32x4 = vsubq_s32( vdupq_n_s32( x_Q10[ i ] ), tmp1_s32x4 ); /* residual error Q10 */ - - /* Flip sign depending on dither */ - sign_s32x4 = vreinterpretq_s32_u32( vcltq_s32( Seed_s32x4, vdupq_n_s32( 0 ) ) ); - tmp1_s32x4 = veorq_s32( tmp1_s32x4, sign_s32x4 ); - tmp1_s32x4 = vsubq_s32( tmp1_s32x4, sign_s32x4 ); - tmp1_s32x4 = vmaxq_s32( tmp1_s32x4, vdupq_n_s32( -( 31 << 10 ) ) ); - tmp1_s32x4 = vminq_s32( tmp1_s32x4, vdupq_n_s32( 30 << 10 ) ); - r_Q10_s16x4 = vmovn_s32( tmp1_s32x4 ); - - /* Find two quantization level candidates and measure their rate-distortion */ - { - int16x4_t q1_Q10_s16x4 = vsub_s16( r_Q10_s16x4, vdup_n_s16( offset_Q10 ) ); - int16x4_t q1_Q0_s16x4 = vshr_n_s16( q1_Q10_s16x4, 10 ); - int16x4_t q2_Q10_s16x4; - int32x4_t rd1_Q10_s32x4, rd2_Q10_s32x4; - uint32x4_t t_u32x4; - - if( Lambda_Q10 > 2048 ) { - /* For aggressive RDO, the bias becomes more than one pulse. */ - const int rdo_offset = Lambda_Q10/2 - 512; - const uint16x4_t greaterThanRdo = vcgt_s16( q1_Q10_s16x4, vdup_n_s16( rdo_offset ) ); - const uint16x4_t lessThanMinusRdo = vclt_s16( q1_Q10_s16x4, vdup_n_s16( -rdo_offset ) ); - /* If Lambda_Q10 > 32767, then q1_Q0, q1_Q10 and q2_Q10 must change to 32-bit. */ - silk_assert( Lambda_Q10 <= 32767 ); - - q1_Q0_s16x4 = vreinterpret_s16_u16( vclt_s16( q1_Q10_s16x4, vdup_n_s16( 0 ) ) ); - q1_Q0_s16x4 = vbsl_s16( greaterThanRdo, vsub_s16( q1_Q10_s16x4, vdup_n_s16( rdo_offset ) ), q1_Q0_s16x4 ); - q1_Q0_s16x4 = vbsl_s16( lessThanMinusRdo, vadd_s16( q1_Q10_s16x4, vdup_n_s16( rdo_offset ) ), q1_Q0_s16x4 ); - q1_Q0_s16x4 = vshr_n_s16( q1_Q0_s16x4, 10 ); - } - { - const uint16x4_t equal0_u16x4 = vceq_s16( q1_Q0_s16x4, vdup_n_s16( 0 ) ); - const uint16x4_t equalMinus1_u16x4 = vceq_s16( q1_Q0_s16x4, vdup_n_s16( -1 ) ); - const uint16x4_t lessThanMinus1_u16x4 = vclt_s16( q1_Q0_s16x4, vdup_n_s16( -1 ) ); - int16x4_t tmp1_s16x4, tmp2_s16x4; - - q1_Q10_s16x4 = vshl_n_s16( q1_Q0_s16x4, 10 ); - tmp1_s16x4 = vadd_s16( q1_Q10_s16x4, vdup_n_s16( offset_Q10 - QUANT_LEVEL_ADJUST_Q10 ) ); - q1_Q10_s16x4 = vadd_s16( q1_Q10_s16x4, vdup_n_s16( offset_Q10 + QUANT_LEVEL_ADJUST_Q10 ) ); - q1_Q10_s16x4 = vbsl_s16( lessThanMinus1_u16x4, q1_Q10_s16x4, tmp1_s16x4 ); - q1_Q10_s16x4 = vbsl_s16( equal0_u16x4, vdup_n_s16( offset_Q10 ), q1_Q10_s16x4 ); - q1_Q10_s16x4 = vbsl_s16( equalMinus1_u16x4, vdup_n_s16( offset_Q10 - ( 1024 - QUANT_LEVEL_ADJUST_Q10 ) ), q1_Q10_s16x4 ); - q2_Q10_s16x4 = vadd_s16( q1_Q10_s16x4, vdup_n_s16( 1024 ) ); - q2_Q10_s16x4 = vbsl_s16( equal0_u16x4, vdup_n_s16( offset_Q10 + 1024 - QUANT_LEVEL_ADJUST_Q10 ), q2_Q10_s16x4 ); - q2_Q10_s16x4 = vbsl_s16( equalMinus1_u16x4, vdup_n_s16( offset_Q10 ), q2_Q10_s16x4 ); - tmp1_s16x4 = q1_Q10_s16x4; - tmp2_s16x4 = q2_Q10_s16x4; - tmp1_s16x4 = vbsl_s16( vorr_u16( equalMinus1_u16x4, lessThanMinus1_u16x4 ), vneg_s16( tmp1_s16x4 ), tmp1_s16x4 ); - tmp2_s16x4 = vbsl_s16( lessThanMinus1_u16x4, vneg_s16( tmp2_s16x4 ), tmp2_s16x4 ); - rd1_Q10_s32x4 = vmull_s16( tmp1_s16x4, vdup_n_s16( Lambda_Q10 ) ); - rd2_Q10_s32x4 = vmull_s16( tmp2_s16x4, vdup_n_s16( Lambda_Q10 ) ); - } - - rr_Q10_s16x4 = vsub_s16( r_Q10_s16x4, q1_Q10_s16x4 ); - rd1_Q10_s32x4 = vmlal_s16( rd1_Q10_s32x4, rr_Q10_s16x4, rr_Q10_s16x4 ); - rd1_Q10_s32x4 = vshrq_n_s32( rd1_Q10_s32x4, 10 ); - - rr_Q10_s16x4 = vsub_s16( r_Q10_s16x4, q2_Q10_s16x4 ); - rd2_Q10_s32x4 = vmlal_s16( rd2_Q10_s32x4, rr_Q10_s16x4, rr_Q10_s16x4 ); - rd2_Q10_s32x4 = vshrq_n_s32( rd2_Q10_s32x4, 10 ); - - tmp2_s32x4 = vld1q_s32( psDelDec->RD_Q10 ); - tmp1_s32x4 = vaddq_s32( tmp2_s32x4, vminq_s32( rd1_Q10_s32x4, rd2_Q10_s32x4 ) ); - tmp2_s32x4 = vaddq_s32( tmp2_s32x4, vmaxq_s32( rd1_Q10_s32x4, rd2_Q10_s32x4 ) ); - vst1q_s32( psSampleState[ 0 ].RD_Q10, tmp1_s32x4 ); - vst1q_s32( psSampleState[ 1 ].RD_Q10, tmp2_s32x4 ); - t_u32x4 = vcltq_s32( rd1_Q10_s32x4, rd2_Q10_s32x4 ); - tmp1_s32x4 = vbslq_s32( t_u32x4, vmovl_s16( q1_Q10_s16x4 ), vmovl_s16( q2_Q10_s16x4 ) ); - tmp2_s32x4 = vbslq_s32( t_u32x4, vmovl_s16( q2_Q10_s16x4 ), vmovl_s16( q1_Q10_s16x4 ) ); - vst1q_s32( psSampleState[ 0 ].Q_Q10, tmp1_s32x4 ); - vst1q_s32( psSampleState[ 1 ].Q_Q10, tmp2_s32x4 ); - } - - { - /* Update states for best quantization */ - int32x4_t exc_Q14_s32x4, LPC_exc_Q14_s32x4, xq_Q14_s32x4, sLF_AR_shp_Q14_s32x4; - - /* Quantized excitation */ - exc_Q14_s32x4 = vshlq_n_s32( tmp1_s32x4, 4 ); - exc_Q14_s32x4 = veorq_s32( exc_Q14_s32x4, sign_s32x4 ); - exc_Q14_s32x4 = vsubq_s32( exc_Q14_s32x4, sign_s32x4 ); - - /* Add predictions */ - LPC_exc_Q14_s32x4 = vaddq_s32( exc_Q14_s32x4, vdupq_n_s32( LTP_pred_Q14 ) ); - xq_Q14_s32x4 = vaddq_s32( LPC_exc_Q14_s32x4, LPC_pred_Q14_s32x4 ); - - /* Update states */ - tmp1_s32x4 = vsubq_s32( xq_Q14_s32x4, vshlq_n_s32( vdupq_n_s32( x_Q10[ i ] ), 4 ) ); - vst1q_s32( psSampleState[ 0 ].Diff_Q14, tmp1_s32x4 ); - sLF_AR_shp_Q14_s32x4 = vsubq_s32( tmp1_s32x4, n_AR_Q14_s32x4 ); - vst1q_s32( psSampleState[ 0 ].sLTP_shp_Q14, vsubq_s32( sLF_AR_shp_Q14_s32x4, n_LF_Q14_s32x4 ) ); - vst1q_s32( psSampleState[ 0 ].LF_AR_Q14, sLF_AR_shp_Q14_s32x4 ); - vst1q_s32( psSampleState[ 0 ].LPC_exc_Q14, LPC_exc_Q14_s32x4 ); - vst1q_s32( psSampleState[ 0 ].xq_Q14, xq_Q14_s32x4 ); - - /* Quantized excitation */ - exc_Q14_s32x4 = vshlq_n_s32( tmp2_s32x4, 4 ); - exc_Q14_s32x4 = veorq_s32( exc_Q14_s32x4, sign_s32x4 ); - exc_Q14_s32x4 = vsubq_s32( exc_Q14_s32x4, sign_s32x4 ); - - /* Add predictions */ - LPC_exc_Q14_s32x4 = vaddq_s32( exc_Q14_s32x4, vdupq_n_s32( LTP_pred_Q14 ) ); - xq_Q14_s32x4 = vaddq_s32( LPC_exc_Q14_s32x4, LPC_pred_Q14_s32x4 ); - - /* Update states */ - tmp1_s32x4 = vsubq_s32( xq_Q14_s32x4, vshlq_n_s32( vdupq_n_s32( x_Q10[ i ] ), 4 ) ); - vst1q_s32( psSampleState[ 1 ].Diff_Q14, tmp1_s32x4 ); - sLF_AR_shp_Q14_s32x4 = vsubq_s32( tmp1_s32x4, n_AR_Q14_s32x4 ); - vst1q_s32( psSampleState[ 1 ].sLTP_shp_Q14, vsubq_s32( sLF_AR_shp_Q14_s32x4, n_LF_Q14_s32x4 ) ); - vst1q_s32( psSampleState[ 1 ].LF_AR_Q14, sLF_AR_shp_Q14_s32x4 ); - vst1q_s32( psSampleState[ 1 ].LPC_exc_Q14, LPC_exc_Q14_s32x4 ); - vst1q_s32( psSampleState[ 1 ].xq_Q14, xq_Q14_s32x4 ); - } - - *smpl_buf_idx = *smpl_buf_idx ? ( *smpl_buf_idx - 1 ) : ( DECISION_DELAY - 1); - last_smple_idx = *smpl_buf_idx + decisionDelay + DECISION_DELAY; - if( last_smple_idx >= DECISION_DELAY ) last_smple_idx -= DECISION_DELAY; - if( last_smple_idx >= DECISION_DELAY ) last_smple_idx -= DECISION_DELAY; - - /* Find winner */ - RDmin_Q10 = psSampleState[ 0 ].RD_Q10[ 0 ]; - Winner_ind = 0; - for( k = 1; k < nStatesDelayedDecision; k++ ) { - if( psSampleState[ 0 ].RD_Q10[ k ] < RDmin_Q10 ) { - RDmin_Q10 = psSampleState[ 0 ].RD_Q10[ k ]; - Winner_ind = k; - } - } - - /* Increase RD values of expired states */ - { - uint32x4_t t_u32x4; - Winner_rand_state = psDelDec->RandState[ last_smple_idx ][ Winner_ind ]; - t_u32x4 = vceqq_s32( vld1q_s32( psDelDec->RandState[ last_smple_idx ] ), vdupq_n_s32( Winner_rand_state ) ); - t_u32x4 = vmvnq_u32( t_u32x4 ); - t_u32x4 = vshrq_n_u32( t_u32x4, 5 ); - tmp1_s32x4 = vld1q_s32( psSampleState[ 0 ].RD_Q10 ); - tmp2_s32x4 = vld1q_s32( psSampleState[ 1 ].RD_Q10 ); - tmp1_s32x4 = vaddq_s32( tmp1_s32x4, vreinterpretq_s32_u32( t_u32x4 ) ); - tmp2_s32x4 = vaddq_s32( tmp2_s32x4, vreinterpretq_s32_u32( t_u32x4 ) ); - vst1q_s32( psSampleState[ 0 ].RD_Q10, tmp1_s32x4 ); - vst1q_s32( psSampleState[ 1 ].RD_Q10, tmp2_s32x4 ); - - /* Find worst in first set and best in second set */ - RDmax_Q10 = psSampleState[ 0 ].RD_Q10[ 0 ]; - RDmin_Q10 = psSampleState[ 1 ].RD_Q10[ 0 ]; - RDmax_ind = 0; - RDmin_ind = 0; - for( k = 1; k < nStatesDelayedDecision; k++ ) { - /* find worst in first set */ - if( psSampleState[ 0 ].RD_Q10[ k ] > RDmax_Q10 ) { - RDmax_Q10 = psSampleState[ 0 ].RD_Q10[ k ]; - RDmax_ind = k; - } - /* find best in second set */ - if( psSampleState[ 1 ].RD_Q10[ k ] < RDmin_Q10 ) { - RDmin_Q10 = psSampleState[ 1 ].RD_Q10[ k ]; - RDmin_ind = k; - } - } - } - - /* Replace a state if best from second set outperforms worst in first set */ - if( RDmin_Q10 < RDmax_Q10 ) { - opus_int32 (*ptr)[NEON_MAX_DEL_DEC_STATES] = psDelDec->RandState; - const int numOthers = (int)( ( sizeof( NSQ_del_decs_struct ) - sizeof( ( (NSQ_del_decs_struct *)0 )->sLPC_Q14 ) ) - / ( NEON_MAX_DEL_DEC_STATES * sizeof( opus_int32 ) ) ); - /* Only ( predictLPCOrder - 1 ) of sLPC_Q14 buffer need to be updated, though the first several */ - /* useless sLPC_Q14[] will be different comparing with C when predictLPCOrder < NSQ_LPC_BUF_LENGTH. */ - /* Here just update constant ( NSQ_LPC_BUF_LENGTH - 1 ) for simplicity. */ - for( j = i + 1; j < i + NSQ_LPC_BUF_LENGTH; j++ ) { - psDelDec->sLPC_Q14[ j ][ RDmax_ind ] = psDelDec->sLPC_Q14[ j ][ RDmin_ind ]; - } - for( j = 0; j < numOthers; j++ ) { - ptr[ j ][ RDmax_ind ] = ptr[ j ][ RDmin_ind ]; - } - - psSampleState[ 0 ].Q_Q10[ RDmax_ind ] = psSampleState[ 1 ].Q_Q10[ RDmin_ind ]; - psSampleState[ 0 ].RD_Q10[ RDmax_ind ] = psSampleState[ 1 ].RD_Q10[ RDmin_ind ]; - psSampleState[ 0 ].xq_Q14[ RDmax_ind ] = psSampleState[ 1 ].xq_Q14[ RDmin_ind ]; - psSampleState[ 0 ].LF_AR_Q14[ RDmax_ind ] = psSampleState[ 1 ].LF_AR_Q14[ RDmin_ind ]; - psSampleState[ 0 ].Diff_Q14[ RDmax_ind ] = psSampleState[ 1 ].Diff_Q14[ RDmin_ind ]; - psSampleState[ 0 ].sLTP_shp_Q14[ RDmax_ind ] = psSampleState[ 1 ].sLTP_shp_Q14[ RDmin_ind ]; - psSampleState[ 0 ].LPC_exc_Q14[ RDmax_ind ] = psSampleState[ 1 ].LPC_exc_Q14[ RDmin_ind ]; - } - - /* Write samples from winner to output and long-term filter states */ - if( subfr > 0 || i >= decisionDelay ) { - pulses[ i - decisionDelay ] = (opus_int8)silk_RSHIFT_ROUND( psDelDec->Q_Q10[ last_smple_idx ][ Winner_ind ], 10 ); - xq[ i - decisionDelay ] = (opus_int16)silk_SAT16( silk_RSHIFT_ROUND( - silk_SMULWW( psDelDec->Xq_Q14[ last_smple_idx ][ Winner_ind ], delayedGain_Q10[ last_smple_idx ] ), 8 ) ); - NSQ->sLTP_shp_Q14[ NSQ->sLTP_shp_buf_idx - decisionDelay ] = psDelDec->Shape_Q14[ last_smple_idx ][ Winner_ind ]; - sLTP_Q15[ NSQ->sLTP_buf_idx - decisionDelay ] = psDelDec->Pred_Q15[ last_smple_idx ][ Winner_ind ]; - } - NSQ->sLTP_shp_buf_idx++; - NSQ->sLTP_buf_idx++; - - /* Update states */ - vst1q_s32( psDelDec->LF_AR_Q14, vld1q_s32( psSampleState[ 0 ].LF_AR_Q14 ) ); - vst1q_s32( psDelDec->Diff_Q14, vld1q_s32( psSampleState[ 0 ].Diff_Q14 ) ); - vst1q_s32( psDelDec->sLPC_Q14[ NSQ_LPC_BUF_LENGTH + i ], vld1q_s32( psSampleState[ 0 ].xq_Q14 ) ); - vst1q_s32( psDelDec->Xq_Q14[ *smpl_buf_idx ], vld1q_s32( psSampleState[ 0 ].xq_Q14 ) ); - tmp1_s32x4 = vld1q_s32( psSampleState[ 0 ].Q_Q10 ); - vst1q_s32( psDelDec->Q_Q10[ *smpl_buf_idx ], tmp1_s32x4 ); - vst1q_s32( psDelDec->Pred_Q15[ *smpl_buf_idx ], vshlq_n_s32( vld1q_s32( psSampleState[ 0 ].LPC_exc_Q14 ), 1 ) ); - vst1q_s32( psDelDec->Shape_Q14[ *smpl_buf_idx ], vld1q_s32( psSampleState[ 0 ].sLTP_shp_Q14 ) ); - tmp1_s32x4 = vrshrq_n_s32( tmp1_s32x4, 10 ); - tmp1_s32x4 = vaddq_s32( vld1q_s32( psDelDec->Seed ), tmp1_s32x4 ); - vst1q_s32( psDelDec->Seed, tmp1_s32x4 ); - vst1q_s32( psDelDec->RandState[ *smpl_buf_idx ], tmp1_s32x4 ); - vst1q_s32( psDelDec->RD_Q10, vld1q_s32( psSampleState[ 0 ].RD_Q10 ) ); - delayedGain_Q10[ *smpl_buf_idx ] = Gain_Q10; - } - /* Update LPC states */ - silk_memcpy( psDelDec->sLPC_Q14[ 0 ], psDelDec->sLPC_Q14[ length ], NEON_MAX_DEL_DEC_STATES * NSQ_LPC_BUF_LENGTH * sizeof( opus_int32 ) ); - - RESTORE_STACK; -} - -static OPUS_INLINE void silk_SMULWB_8_neon( - const opus_int16 *a, - const int32x2_t b, - opus_int32 *o -) -{ - const int16x8_t a_s16x8 = vld1q_s16( a ); - int32x4_t o0_s32x4, o1_s32x4; - - o0_s32x4 = vshll_n_s16( vget_low_s16( a_s16x8 ), 15 ); - o1_s32x4 = vshll_n_s16( vget_high_s16( a_s16x8 ), 15 ); - o0_s32x4 = vqdmulhq_lane_s32( o0_s32x4, b, 0 ); - o1_s32x4 = vqdmulhq_lane_s32( o1_s32x4, b, 0 ); - vst1q_s32( o, o0_s32x4 ); - vst1q_s32( o + 4, o1_s32x4 ); -} - -/* Only works when ( b >= -65536 ) && ( b < 65536 ). */ -static OPUS_INLINE void silk_SMULWW_small_b_4_neon( - opus_int32 *a, - const int32x2_t b_s32x2) -{ - int32x4_t o_s32x4; - - o_s32x4 = vld1q_s32( a ); - o_s32x4 = vqdmulhq_lane_s32( o_s32x4, b_s32x2, 0 ); - vst1q_s32( a, o_s32x4 ); -} - -/* Only works when ( b >= -65536 ) && ( b < 65536 ). */ -static OPUS_INLINE void silk_SMULWW_small_b_8_neon( - opus_int32 *a, - const int32x2_t b_s32x2 -) -{ - int32x4_t o0_s32x4, o1_s32x4; - - o0_s32x4 = vld1q_s32( a ); - o1_s32x4 = vld1q_s32( a + 4 ); - o0_s32x4 = vqdmulhq_lane_s32( o0_s32x4, b_s32x2, 0 ); - o1_s32x4 = vqdmulhq_lane_s32( o1_s32x4, b_s32x2, 0 ); - vst1q_s32( a, o0_s32x4 ); - vst1q_s32( a + 4, o1_s32x4 ); -} - -static OPUS_INLINE void silk_SMULWW_4_neon( - opus_int32 *a, - const int32x2_t b_s32x2) -{ - int32x4_t a_s32x4, o_s32x4; - - a_s32x4 = vld1q_s32( a ); - o_s32x4 = vqdmulhq_lane_s32( a_s32x4, b_s32x2, 0 ); - o_s32x4 = vmlaq_lane_s32( o_s32x4, a_s32x4, b_s32x2, 1 ); - vst1q_s32( a, o_s32x4 ); -} - -static OPUS_INLINE void silk_SMULWW_8_neon( - opus_int32 *a, - const int32x2_t b_s32x2 -) -{ - int32x4_t a0_s32x4, a1_s32x4, o0_s32x4, o1_s32x4; - - a0_s32x4 = vld1q_s32( a ); - a1_s32x4 = vld1q_s32( a + 4 ); - o0_s32x4 = vqdmulhq_lane_s32( a0_s32x4, b_s32x2, 0 ); - o1_s32x4 = vqdmulhq_lane_s32( a1_s32x4, b_s32x2, 0 ); - o0_s32x4 = vmlaq_lane_s32( o0_s32x4, a0_s32x4, b_s32x2, 1 ); - o1_s32x4 = vmlaq_lane_s32( o1_s32x4, a1_s32x4, b_s32x2, 1 ); - vst1q_s32( a, o0_s32x4 ); - vst1q_s32( a + 4, o1_s32x4 ); -} - -static OPUS_INLINE void silk_SMULWW_loop_neon( - const opus_int16 *a, - const opus_int32 b, - opus_int32 *o, - const opus_int loop_num -) -{ - opus_int i; - int32x2_t b_s32x2; - - b_s32x2 = vdup_n_s32( b ); - for( i = 0; i < loop_num - 7; i += 8 ) { - silk_SMULWB_8_neon( a + i, b_s32x2, o + i ); - } - for( ; i < loop_num; i++ ) { - o[ i ] = silk_SMULWW( a[ i ], b ); - } -} - -static OPUS_INLINE void silk_nsq_del_dec_scale_states_neon( - const silk_encoder_state *psEncC, /* I Encoder State */ - silk_nsq_state *NSQ, /* I/O NSQ state */ - NSQ_del_decs_struct psDelDec[], /* I/O Delayed decision states */ - const opus_int16 x16[], /* I Input */ - opus_int32 x_sc_Q10[], /* O Input scaled with 1/Gain in Q10 */ - const opus_int16 sLTP[], /* I Re-whitened LTP state in Q0 */ - opus_int32 sLTP_Q15[], /* O LTP state matching scaled input */ - opus_int subfr, /* I Subframe number */ - const opus_int LTP_scale_Q14, /* I LTP state scaling */ - const opus_int32 Gains_Q16[ MAX_NB_SUBFR ], /* I */ - const opus_int pitchL[ MAX_NB_SUBFR ], /* I Pitch lag */ - const opus_int signal_type, /* I Signal type */ - const opus_int decisionDelay /* I Decision delay */ -) -{ - opus_int i, lag; - opus_int32 gain_adj_Q16, inv_gain_Q31, inv_gain_Q26; - - lag = pitchL[ subfr ]; - inv_gain_Q31 = silk_INVERSE32_varQ( silk_max( Gains_Q16[ subfr ], 1 ), 47 ); - silk_assert( inv_gain_Q31 != 0 ); - - /* Scale input */ - inv_gain_Q26 = silk_RSHIFT_ROUND( inv_gain_Q31, 5 ); - silk_SMULWW_loop_neon( x16, inv_gain_Q26, x_sc_Q10, psEncC->subfr_length ); - - /* After rewhitening the LTP state is un-scaled, so scale with inv_gain_Q16 */ - if( NSQ->rewhite_flag ) { - if( subfr == 0 ) { - /* Do LTP downscaling */ - inv_gain_Q31 = silk_LSHIFT( silk_SMULWB( inv_gain_Q31, LTP_scale_Q14 ), 2 ); - } - silk_SMULWW_loop_neon( sLTP + NSQ->sLTP_buf_idx - lag - LTP_ORDER / 2, inv_gain_Q31, sLTP_Q15 + NSQ->sLTP_buf_idx - lag - LTP_ORDER / 2, lag + LTP_ORDER / 2 ); - } - - /* Adjust for changing gain */ - if( Gains_Q16[ subfr ] != NSQ->prev_gain_Q16 ) { - int32x2_t gain_adj_Q16_s32x2; - gain_adj_Q16 = silk_DIV32_varQ( NSQ->prev_gain_Q16, Gains_Q16[ subfr ], 16 ); - - /* Scale long-term shaping state */ - if( ( gain_adj_Q16 >= -65536 ) && ( gain_adj_Q16 < 65536 ) ) { - gain_adj_Q16_s32x2 = vdup_n_s32( silk_LSHIFT32( gain_adj_Q16, 15 ) ); - for( i = NSQ->sLTP_shp_buf_idx - psEncC->ltp_mem_length; i < NSQ->sLTP_shp_buf_idx - 7; i += 8 ) { - silk_SMULWW_small_b_8_neon( NSQ->sLTP_shp_Q14 + i, gain_adj_Q16_s32x2 ); - } - for( ; i < NSQ->sLTP_shp_buf_idx; i++ ) { - NSQ->sLTP_shp_Q14[ i ] = silk_SMULWW( gain_adj_Q16, NSQ->sLTP_shp_Q14[ i ] ); - } - - /* Scale long-term prediction state */ - if( signal_type == TYPE_VOICED && NSQ->rewhite_flag == 0 ) { - for( i = NSQ->sLTP_buf_idx - lag - LTP_ORDER / 2; i < NSQ->sLTP_buf_idx - decisionDelay - 7; i += 8 ) { - silk_SMULWW_small_b_8_neon( sLTP_Q15 + i, gain_adj_Q16_s32x2 ); - } - for( ; i < NSQ->sLTP_buf_idx - decisionDelay; i++ ) { - sLTP_Q15[ i ] = silk_SMULWW( gain_adj_Q16, sLTP_Q15[ i ] ); - } - } - - /* Scale scalar states */ - silk_SMULWW_small_b_4_neon( psDelDec->LF_AR_Q14, gain_adj_Q16_s32x2 ); - silk_SMULWW_small_b_4_neon( psDelDec->Diff_Q14, gain_adj_Q16_s32x2 ); - - /* Scale short-term prediction and shaping states */ - for( i = 0; i < NSQ_LPC_BUF_LENGTH; i++ ) { - silk_SMULWW_small_b_4_neon( psDelDec->sLPC_Q14[ i ], gain_adj_Q16_s32x2 ); - } - - for( i = 0; i < MAX_SHAPE_LPC_ORDER; i++ ) { - silk_SMULWW_small_b_4_neon( psDelDec->sAR2_Q14[ i ], gain_adj_Q16_s32x2 ); - } - - for( i = 0; i < DECISION_DELAY; i++ ) { - silk_SMULWW_small_b_4_neon( psDelDec->Pred_Q15[ i ], gain_adj_Q16_s32x2 ); - silk_SMULWW_small_b_4_neon( psDelDec->Shape_Q14[ i ], gain_adj_Q16_s32x2 ); - } - } else { - gain_adj_Q16_s32x2 = vdup_n_s32( silk_LSHIFT32( gain_adj_Q16 & 0x0000FFFF, 15 ) ); - gain_adj_Q16_s32x2 = vset_lane_s32( gain_adj_Q16 >> 16, gain_adj_Q16_s32x2, 1 ); - for( i = NSQ->sLTP_shp_buf_idx - psEncC->ltp_mem_length; i < NSQ->sLTP_shp_buf_idx - 7; i += 8 ) { - silk_SMULWW_8_neon( NSQ->sLTP_shp_Q14 + i, gain_adj_Q16_s32x2 ); - } - for( ; i < NSQ->sLTP_shp_buf_idx; i++ ) { - NSQ->sLTP_shp_Q14[ i ] = silk_SMULWW( gain_adj_Q16, NSQ->sLTP_shp_Q14[ i ] ); - } - - /* Scale long-term prediction state */ - if( signal_type == TYPE_VOICED && NSQ->rewhite_flag == 0 ) { - for( i = NSQ->sLTP_buf_idx - lag - LTP_ORDER / 2; i < NSQ->sLTP_buf_idx - decisionDelay - 7; i += 8 ) { - silk_SMULWW_8_neon( sLTP_Q15 + i, gain_adj_Q16_s32x2 ); - } - for( ; i < NSQ->sLTP_buf_idx - decisionDelay; i++ ) { - sLTP_Q15[ i ] = silk_SMULWW( gain_adj_Q16, sLTP_Q15[ i ] ); - } - } - - /* Scale scalar states */ - silk_SMULWW_4_neon( psDelDec->LF_AR_Q14, gain_adj_Q16_s32x2 ); - silk_SMULWW_4_neon( psDelDec->Diff_Q14, gain_adj_Q16_s32x2 ); - - /* Scale short-term prediction and shaping states */ - for( i = 0; i < NSQ_LPC_BUF_LENGTH; i++ ) { - silk_SMULWW_4_neon( psDelDec->sLPC_Q14[ i ], gain_adj_Q16_s32x2 ); - } - - for( i = 0; i < MAX_SHAPE_LPC_ORDER; i++ ) { - silk_SMULWW_4_neon( psDelDec->sAR2_Q14[ i ], gain_adj_Q16_s32x2 ); - } - - for( i = 0; i < DECISION_DELAY; i++ ) { - silk_SMULWW_4_neon( psDelDec->Pred_Q15[ i ], gain_adj_Q16_s32x2 ); - silk_SMULWW_4_neon( psDelDec->Shape_Q14[ i ], gain_adj_Q16_s32x2 ); - } - } - - /* Save inverse gain */ - NSQ->prev_gain_Q16 = Gains_Q16[ subfr ]; - } -} diff --git a/libs/SDL_mixer/external/opus/silk/arm/NSQ_neon.c b/libs/SDL_mixer/external/opus/silk/arm/NSQ_neon.c deleted file mode 100644 index 9642529..0000000 --- a/libs/SDL_mixer/external/opus/silk/arm/NSQ_neon.c +++ /dev/null @@ -1,112 +0,0 @@ -/*********************************************************************** -Copyright (C) 2014 Vidyo -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include -#include "main.h" -#include "stack_alloc.h" -#include "NSQ.h" -#include "celt/cpu_support.h" -#include "celt/arm/armcpu.h" - -opus_int32 silk_noise_shape_quantizer_short_prediction_neon(const opus_int32 *buf32, const opus_int32 *coef32, opus_int order) -{ - int32x4_t coef0 = vld1q_s32(coef32); - int32x4_t coef1 = vld1q_s32(coef32 + 4); - int32x4_t coef2 = vld1q_s32(coef32 + 8); - int32x4_t coef3 = vld1q_s32(coef32 + 12); - - int32x4_t a0 = vld1q_s32(buf32 - 15); - int32x4_t a1 = vld1q_s32(buf32 - 11); - int32x4_t a2 = vld1q_s32(buf32 - 7); - int32x4_t a3 = vld1q_s32(buf32 - 3); - - int32x4_t b0 = vqdmulhq_s32(coef0, a0); - int32x4_t b1 = vqdmulhq_s32(coef1, a1); - int32x4_t b2 = vqdmulhq_s32(coef2, a2); - int32x4_t b3 = vqdmulhq_s32(coef3, a3); - - int32x4_t c0 = vaddq_s32(b0, b1); - int32x4_t c1 = vaddq_s32(b2, b3); - - int32x4_t d = vaddq_s32(c0, c1); - - int64x2_t e = vpaddlq_s32(d); - - int64x1_t f = vadd_s64(vget_low_s64(e), vget_high_s64(e)); - - opus_int32 out = vget_lane_s32(vreinterpret_s32_s64(f), 0); - - out += silk_RSHIFT( order, 1 ); - - return out; -} - - -opus_int32 silk_NSQ_noise_shape_feedback_loop_neon(const opus_int32 *data0, opus_int32 *data1, const opus_int16 *coef, opus_int order) -{ - opus_int32 out; - if (order == 8) - { - int32x4_t a00 = vdupq_n_s32(data0[0]); - int32x4_t a01 = vld1q_s32(data1); /* data1[0] ... [3] */ - - int32x4_t a0 = vextq_s32 (a00, a01, 3); /* data0[0] data1[0] ...[2] */ - int32x4_t a1 = vld1q_s32(data1 + 3); /* data1[3] ... [6] */ - - /*TODO: Convert these once in advance instead of once per sample, like - silk_noise_shape_quantizer_short_prediction_neon() does.*/ - int16x8_t coef16 = vld1q_s16(coef); - int32x4_t coef0 = vmovl_s16(vget_low_s16(coef16)); - int32x4_t coef1 = vmovl_s16(vget_high_s16(coef16)); - - /*This is not bit-exact with the C version, since we do not drop the - lower 16 bits of each multiply, but wait until the end to truncate - precision. This is an encoder-specific calculation (and unlike - silk_noise_shape_quantizer_short_prediction_neon(), is not meant to - simulate what the decoder will do). We still could use vqdmulhq_s32() - like silk_noise_shape_quantizer_short_prediction_neon() and save - half the multiplies, but the speed difference is not large, since we - then need two extra adds.*/ - int64x2_t b0 = vmull_s32(vget_low_s32(a0), vget_low_s32(coef0)); - int64x2_t b1 = vmlal_s32(b0, vget_high_s32(a0), vget_high_s32(coef0)); - int64x2_t b2 = vmlal_s32(b1, vget_low_s32(a1), vget_low_s32(coef1)); - int64x2_t b3 = vmlal_s32(b2, vget_high_s32(a1), vget_high_s32(coef1)); - - int64x1_t c = vadd_s64(vget_low_s64(b3), vget_high_s64(b3)); - int64x1_t cS = vrshr_n_s64(c, 15); - int32x2_t d = vreinterpret_s32_s64(cS); - - out = vget_lane_s32(d, 0); - vst1q_s32(data1, a0); - vst1q_s32(data1 + 4, a1); - return out; - } - return silk_NSQ_noise_shape_feedback_loop_c(data0, data1, coef, order); -} diff --git a/libs/SDL_mixer/external/opus/silk/arm/NSQ_neon.h b/libs/SDL_mixer/external/opus/silk/arm/NSQ_neon.h deleted file mode 100644 index b31d944..0000000 --- a/libs/SDL_mixer/external/opus/silk/arm/NSQ_neon.h +++ /dev/null @@ -1,114 +0,0 @@ -/*********************************************************************** -Copyright (C) 2014 Vidyo -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ -#ifndef SILK_NSQ_NEON_H -#define SILK_NSQ_NEON_H - -#include "cpu_support.h" -#include "SigProc_FIX.h" - -#undef silk_short_prediction_create_arch_coef -/* For vectorized calc, reverse a_Q12 coefs, convert to 32-bit, and shift for vqdmulhq_s32. */ -static OPUS_INLINE void silk_short_prediction_create_arch_coef_neon(opus_int32 *out, const opus_int16 *in, opus_int order) -{ - out[15] = silk_LSHIFT32(in[0], 15); - out[14] = silk_LSHIFT32(in[1], 15); - out[13] = silk_LSHIFT32(in[2], 15); - out[12] = silk_LSHIFT32(in[3], 15); - out[11] = silk_LSHIFT32(in[4], 15); - out[10] = silk_LSHIFT32(in[5], 15); - out[9] = silk_LSHIFT32(in[6], 15); - out[8] = silk_LSHIFT32(in[7], 15); - out[7] = silk_LSHIFT32(in[8], 15); - out[6] = silk_LSHIFT32(in[9], 15); - - if (order == 16) - { - out[5] = silk_LSHIFT32(in[10], 15); - out[4] = silk_LSHIFT32(in[11], 15); - out[3] = silk_LSHIFT32(in[12], 15); - out[2] = silk_LSHIFT32(in[13], 15); - out[1] = silk_LSHIFT32(in[14], 15); - out[0] = silk_LSHIFT32(in[15], 15); - } - else - { - out[5] = 0; - out[4] = 0; - out[3] = 0; - out[2] = 0; - out[1] = 0; - out[0] = 0; - } -} - -#if defined(OPUS_ARM_PRESUME_NEON_INTR) - -#define silk_short_prediction_create_arch_coef(out, in, order) \ - (silk_short_prediction_create_arch_coef_neon(out, in, order)) - -#elif defined(OPUS_HAVE_RTCD) && defined(OPUS_ARM_MAY_HAVE_NEON_INTR) - -#define silk_short_prediction_create_arch_coef(out, in, order) \ - do { if (arch == OPUS_ARCH_ARM_NEON) { silk_short_prediction_create_arch_coef_neon(out, in, order); } } while (0) - -#endif - -opus_int32 silk_noise_shape_quantizer_short_prediction_neon(const opus_int32 *buf32, const opus_int32 *coef32, opus_int order); - -opus_int32 silk_NSQ_noise_shape_feedback_loop_neon(const opus_int32 *data0, opus_int32 *data1, const opus_int16 *coef, opus_int order); - -#if defined(OPUS_ARM_PRESUME_NEON_INTR) -#undef silk_noise_shape_quantizer_short_prediction -#define silk_noise_shape_quantizer_short_prediction(in, coef, coefRev, order, arch) \ - ((void)arch,silk_noise_shape_quantizer_short_prediction_neon(in, coefRev, order)) - -#undef silk_NSQ_noise_shape_feedback_loop -#define silk_NSQ_noise_shape_feedback_loop(data0, data1, coef, order, arch) ((void)arch,silk_NSQ_noise_shape_feedback_loop_neon(data0, data1, coef, order)) - -#elif defined(OPUS_HAVE_RTCD) && defined(OPUS_ARM_MAY_HAVE_NEON_INTR) - -/* silk_noise_shape_quantizer_short_prediction implementations take different parameters based on arch - (coef vs. coefRev) so can't use the usual IMPL table implementation */ -#undef silk_noise_shape_quantizer_short_prediction -#define silk_noise_shape_quantizer_short_prediction(in, coef, coefRev, order, arch) \ - (arch == OPUS_ARCH_ARM_NEON ? \ - silk_noise_shape_quantizer_short_prediction_neon(in, coefRev, order) : \ - silk_noise_shape_quantizer_short_prediction_c(in, coef, order)) - -extern opus_int32 - (*const SILK_NSQ_NOISE_SHAPE_FEEDBACK_LOOP_IMPL[OPUS_ARCHMASK+1])( - const opus_int32 *data0, opus_int32 *data1, const opus_int16 *coef, - opus_int order); - -#undef silk_NSQ_noise_shape_feedback_loop -#define silk_NSQ_noise_shape_feedback_loop(data0, data1, coef, order, arch) \ - (SILK_NSQ_NOISE_SHAPE_FEEDBACK_LOOP_IMPL[(arch)&OPUS_ARCHMASK](data0, data1, \ - coef, order)) - -#endif - -#endif /* SILK_NSQ_NEON_H */ diff --git a/libs/SDL_mixer/external/opus/silk/arm/SigProc_FIX_armv4.h b/libs/SDL_mixer/external/opus/silk/arm/SigProc_FIX_armv4.h deleted file mode 100644 index ff62b1e..0000000 --- a/libs/SDL_mixer/external/opus/silk/arm/SigProc_FIX_armv4.h +++ /dev/null @@ -1,47 +0,0 @@ -/*********************************************************************** -Copyright (C) 2013 Xiph.Org Foundation and contributors -Copyright (c) 2013 Parrot -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifndef SILK_SIGPROC_FIX_ARMv4_H -#define SILK_SIGPROC_FIX_ARMv4_H - -#undef silk_MLA -static OPUS_INLINE opus_int32 silk_MLA_armv4(opus_int32 a, opus_int32 b, - opus_int32 c) -{ - opus_int32 res; - __asm__( - "#silk_MLA\n\t" - "mla %0, %1, %2, %3\n\t" - : "=&r"(res) - : "r"(b), "r"(c), "r"(a) - ); - return res; -} -#define silk_MLA(a, b, c) (silk_MLA_armv4(a, b, c)) - -#endif diff --git a/libs/SDL_mixer/external/opus/silk/arm/SigProc_FIX_armv5e.h b/libs/SDL_mixer/external/opus/silk/arm/SigProc_FIX_armv5e.h deleted file mode 100644 index 617a09c..0000000 --- a/libs/SDL_mixer/external/opus/silk/arm/SigProc_FIX_armv5e.h +++ /dev/null @@ -1,61 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Copyright (c) 2013 Parrot -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifndef SILK_SIGPROC_FIX_ARMv5E_H -#define SILK_SIGPROC_FIX_ARMv5E_H - -#undef silk_SMULTT -static OPUS_INLINE opus_int32 silk_SMULTT_armv5e(opus_int32 a, opus_int32 b) -{ - opus_int32 res; - __asm__( - "#silk_SMULTT\n\t" - "smultt %0, %1, %2\n\t" - : "=r"(res) - : "%r"(a), "r"(b) - ); - return res; -} -#define silk_SMULTT(a, b) (silk_SMULTT_armv5e(a, b)) - -#undef silk_SMLATT -static OPUS_INLINE opus_int32 silk_SMLATT_armv5e(opus_int32 a, opus_int32 b, - opus_int32 c) -{ - opus_int32 res; - __asm__( - "#silk_SMLATT\n\t" - "smlatt %0, %1, %2, %3\n\t" - : "=r"(res) - : "%r"(b), "r"(c), "r"(a) - ); - return res; -} -#define silk_SMLATT(a, b, c) (silk_SMLATT_armv5e(a, b, c)) - -#endif diff --git a/libs/SDL_mixer/external/opus/silk/arm/arm_silk_map.c b/libs/SDL_mixer/external/opus/silk/arm/arm_silk_map.c deleted file mode 100644 index 0b9bfec..0000000 --- a/libs/SDL_mixer/external/opus/silk/arm/arm_silk_map.c +++ /dev/null @@ -1,123 +0,0 @@ -/*********************************************************************** -Copyright (C) 2014 Vidyo -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ -#ifdef HAVE_CONFIG_H -# include "config.h" -#endif - -#include "main_FIX.h" -#include "NSQ.h" -#include "SigProc_FIX.h" - -#if defined(OPUS_HAVE_RTCD) - -# if (defined(OPUS_ARM_MAY_HAVE_NEON_INTR) && \ - !defined(OPUS_ARM_PRESUME_NEON_INTR)) - -void (*const SILK_BIQUAD_ALT_STRIDE2_IMPL[OPUS_ARCHMASK + 1])( - const opus_int16 *in, /* I input signal */ - const opus_int32 *B_Q28, /* I MA coefficients [3] */ - const opus_int32 *A_Q28, /* I AR coefficients [2] */ - opus_int32 *S, /* I/O State vector [4] */ - opus_int16 *out, /* O output signal */ - const opus_int32 len /* I signal length (must be even) */ -) = { - silk_biquad_alt_stride2_c, /* ARMv4 */ - silk_biquad_alt_stride2_c, /* EDSP */ - silk_biquad_alt_stride2_c, /* Media */ - silk_biquad_alt_stride2_neon, /* Neon */ -}; - -opus_int32 (*const SILK_LPC_INVERSE_PRED_GAIN_IMPL[OPUS_ARCHMASK + 1])( /* O Returns inverse prediction gain in energy domain, Q30 */ - const opus_int16 *A_Q12, /* I Prediction coefficients, Q12 [order] */ - const opus_int order /* I Prediction order */ -) = { - silk_LPC_inverse_pred_gain_c, /* ARMv4 */ - silk_LPC_inverse_pred_gain_c, /* EDSP */ - silk_LPC_inverse_pred_gain_c, /* Media */ - silk_LPC_inverse_pred_gain_neon, /* Neon */ -}; - -void (*const SILK_NSQ_DEL_DEC_IMPL[OPUS_ARCHMASK + 1])( - const silk_encoder_state *psEncC, /* I Encoder State */ - silk_nsq_state *NSQ, /* I/O NSQ state */ - SideInfoIndices *psIndices, /* I/O Quantization Indices */ - const opus_int16 x16[], /* I Input */ - opus_int8 pulses[], /* O Quantized pulse signal */ - const opus_int16 PredCoef_Q12[ 2 * MAX_LPC_ORDER ], /* I Short term prediction coefs */ - const opus_int16 LTPCoef_Q14[ LTP_ORDER * MAX_NB_SUBFR ], /* I Long term prediction coefs */ - const opus_int16 AR_Q13[ MAX_NB_SUBFR * MAX_SHAPE_LPC_ORDER ], /* I Noise shaping coefs */ - const opus_int HarmShapeGain_Q14[ MAX_NB_SUBFR ], /* I Long term shaping coefs */ - const opus_int Tilt_Q14[ MAX_NB_SUBFR ], /* I Spectral tilt */ - const opus_int32 LF_shp_Q14[ MAX_NB_SUBFR ], /* I Low frequency shaping coefs */ - const opus_int32 Gains_Q16[ MAX_NB_SUBFR ], /* I Quantization step sizes */ - const opus_int pitchL[ MAX_NB_SUBFR ], /* I Pitch lags */ - const opus_int Lambda_Q10, /* I Rate/distortion tradeoff */ - const opus_int LTP_scale_Q14 /* I LTP state scaling */ -) = { - silk_NSQ_del_dec_c, /* ARMv4 */ - silk_NSQ_del_dec_c, /* EDSP */ - silk_NSQ_del_dec_c, /* Media */ - silk_NSQ_del_dec_neon, /* Neon */ -}; - -/*There is no table for silk_noise_shape_quantizer_short_prediction because the - NEON version takes different parameters than the C version. - Instead RTCD is done via if statements at the call sites. - See NSQ_neon.h for details.*/ - -opus_int32 - (*const SILK_NSQ_NOISE_SHAPE_FEEDBACK_LOOP_IMPL[OPUS_ARCHMASK+1])( - const opus_int32 *data0, opus_int32 *data1, const opus_int16 *coef, - opus_int order) = { - silk_NSQ_noise_shape_feedback_loop_c, /* ARMv4 */ - silk_NSQ_noise_shape_feedback_loop_c, /* EDSP */ - silk_NSQ_noise_shape_feedback_loop_c, /* Media */ - silk_NSQ_noise_shape_feedback_loop_neon, /* NEON */ -}; - -# endif - -# if defined(FIXED_POINT) && \ - defined(OPUS_ARM_MAY_HAVE_NEON_INTR) && !defined(OPUS_ARM_PRESUME_NEON_INTR) - -void (*const SILK_WARPED_AUTOCORRELATION_FIX_IMPL[OPUS_ARCHMASK + 1])( - opus_int32 *corr, /* O Result [order + 1] */ - opus_int *scale, /* O Scaling of the correlation vector */ - const opus_int16 *input, /* I Input data to correlate */ - const opus_int warping_Q16, /* I Warping coefficient */ - const opus_int length, /* I Length of input */ - const opus_int order /* I Correlation order (even) */ -) = { - silk_warped_autocorrelation_FIX_c, /* ARMv4 */ - silk_warped_autocorrelation_FIX_c, /* EDSP */ - silk_warped_autocorrelation_FIX_c, /* Media */ - silk_warped_autocorrelation_FIX_neon, /* Neon */ -}; - -# endif - -#endif /* OPUS_HAVE_RTCD */ diff --git a/libs/SDL_mixer/external/opus/silk/arm/biquad_alt_arm.h b/libs/SDL_mixer/external/opus/silk/arm/biquad_alt_arm.h deleted file mode 100644 index 66ea9f4..0000000 --- a/libs/SDL_mixer/external/opus/silk/arm/biquad_alt_arm.h +++ /dev/null @@ -1,68 +0,0 @@ -/*********************************************************************** -Copyright (c) 2017 Google Inc. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifndef SILK_BIQUAD_ALT_ARM_H -# define SILK_BIQUAD_ALT_ARM_H - -# include "celt/arm/armcpu.h" - -# if defined(OPUS_ARM_MAY_HAVE_NEON_INTR) -void silk_biquad_alt_stride2_neon( - const opus_int16 *in, /* I input signal */ - const opus_int32 *B_Q28, /* I MA coefficients [3] */ - const opus_int32 *A_Q28, /* I AR coefficients [2] */ - opus_int32 *S, /* I/O State vector [4] */ - opus_int16 *out, /* O output signal */ - const opus_int32 len /* I signal length (must be even) */ -); - -# if !defined(OPUS_HAVE_RTCD) && defined(OPUS_ARM_PRESUME_NEON) -# define OVERRIDE_silk_biquad_alt_stride2 (1) -# define silk_biquad_alt_stride2(in, B_Q28, A_Q28, S, out, len, arch) ((void)(arch), PRESUME_NEON(silk_biquad_alt_stride2)(in, B_Q28, A_Q28, S, out, len)) -# endif -# endif - -# if !defined(OVERRIDE_silk_biquad_alt_stride2) -/*Is run-time CPU detection enabled on this platform?*/ -# if defined(OPUS_HAVE_RTCD) && (defined(OPUS_ARM_MAY_HAVE_NEON_INTR) && !defined(OPUS_ARM_PRESUME_NEON_INTR)) -extern void (*const SILK_BIQUAD_ALT_STRIDE2_IMPL[OPUS_ARCHMASK+1])( - const opus_int16 *in, /* I input signal */ - const opus_int32 *B_Q28, /* I MA coefficients [3] */ - const opus_int32 *A_Q28, /* I AR coefficients [2] */ - opus_int32 *S, /* I/O State vector [4] */ - opus_int16 *out, /* O output signal */ - const opus_int32 len /* I signal length (must be even) */ - ); -# define OVERRIDE_silk_biquad_alt_stride2 (1) -# define silk_biquad_alt_stride2(in, B_Q28, A_Q28, S, out, len, arch) ((*SILK_BIQUAD_ALT_STRIDE2_IMPL[(arch)&OPUS_ARCHMASK])(in, B_Q28, A_Q28, S, out, len)) -# elif defined(OPUS_ARM_PRESUME_NEON_INTR) -# define OVERRIDE_silk_biquad_alt_stride2 (1) -# define silk_biquad_alt_stride2(in, B_Q28, A_Q28, S, out, len, arch) ((void)(arch), silk_biquad_alt_stride2_neon(in, B_Q28, A_Q28, S, out, len)) -# endif -# endif - -#endif /* end SILK_BIQUAD_ALT_ARM_H */ diff --git a/libs/SDL_mixer/external/opus/silk/arm/biquad_alt_neon_intr.c b/libs/SDL_mixer/external/opus/silk/arm/biquad_alt_neon_intr.c deleted file mode 100644 index 9715733..0000000 --- a/libs/SDL_mixer/external/opus/silk/arm/biquad_alt_neon_intr.c +++ /dev/null @@ -1,156 +0,0 @@ -/*********************************************************************** -Copyright (c) 2017 Google Inc. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include -#ifdef OPUS_CHECK_ASM -# include -# include "stack_alloc.h" -#endif -#include "SigProc_FIX.h" - -static inline void silk_biquad_alt_stride2_kernel( const int32x4_t A_L_s32x4, const int32x4_t A_U_s32x4, const int32x4_t B_Q28_s32x4, const int32x2_t t_s32x2, const int32x4_t in_s32x4, int32x4_t *S_s32x4, int32x2_t *out32_Q14_s32x2 ) -{ - int32x4_t t_s32x4, out32_Q14_s32x4; - - *out32_Q14_s32x2 = vadd_s32( vget_low_s32( *S_s32x4 ), t_s32x2 ); /* silk_SMLAWB( S{0,1}, B_Q28[ 0 ], in{0,1} ) */ - *S_s32x4 = vcombine_s32( vget_high_s32( *S_s32x4 ), vdup_n_s32( 0 ) ); /* S{0,1} = S{2,3}; S{2,3} = 0; */ - *out32_Q14_s32x2 = vshl_n_s32( *out32_Q14_s32x2, 2 ); /* out32_Q14_{0,1} = silk_LSHIFT( silk_SMLAWB( S{0,1}, B_Q28[ 0 ], in{0,1} ), 2 ); */ - out32_Q14_s32x4 = vcombine_s32( *out32_Q14_s32x2, *out32_Q14_s32x2 ); /* out32_Q14_{0,1,0,1} */ - t_s32x4 = vqdmulhq_s32( out32_Q14_s32x4, A_L_s32x4 ); /* silk_SMULWB( out32_Q14_{0,1,0,1}, A{0,0,1,1}_L_Q28 ) */ - *S_s32x4 = vrsraq_n_s32( *S_s32x4, t_s32x4, 14 ); /* S{0,1} = S{2,3} + silk_RSHIFT_ROUND(); S{2,3} = silk_RSHIFT_ROUND(); */ - t_s32x4 = vqdmulhq_s32( out32_Q14_s32x4, A_U_s32x4 ); /* silk_SMULWB( out32_Q14_{0,1,0,1}, A{0,0,1,1}_U_Q28 ) */ - *S_s32x4 = vaddq_s32( *S_s32x4, t_s32x4 ); /* S0 = silk_SMLAWB( S{0,1,2,3}, out32_Q14_{0,1,0,1}, A{0,0,1,1}_U_Q28 ); */ - t_s32x4 = vqdmulhq_s32( in_s32x4, B_Q28_s32x4 ); /* silk_SMULWB( B_Q28[ {1,1,2,2} ], in{0,1,0,1} ) */ - *S_s32x4 = vaddq_s32( *S_s32x4, t_s32x4 ); /* S0 = silk_SMLAWB( S0, B_Q28[ {1,1,2,2} ], in{0,1,0,1} ); */ -} - -void silk_biquad_alt_stride2_neon( - const opus_int16 *in, /* I input signal */ - const opus_int32 *B_Q28, /* I MA coefficients [3] */ - const opus_int32 *A_Q28, /* I AR coefficients [2] */ - opus_int32 *S, /* I/O State vector [4] */ - opus_int16 *out, /* O output signal */ - const opus_int32 len /* I signal length (must be even) */ -) -{ - /* DIRECT FORM II TRANSPOSED (uses 2 element state vector) */ - opus_int k = 0; - const int32x2_t offset_s32x2 = vdup_n_s32( (1<<14) - 1 ); - const int32x4_t offset_s32x4 = vcombine_s32( offset_s32x2, offset_s32x2 ); - int16x4_t in_s16x4 = vdup_n_s16( 0 ); - int16x4_t out_s16x4; - int32x2_t A_Q28_s32x2, A_L_s32x2, A_U_s32x2, B_Q28_s32x2, t_s32x2; - int32x4_t A_L_s32x4, A_U_s32x4, B_Q28_s32x4, S_s32x4, out32_Q14_s32x4; - int32x2x2_t t0_s32x2x2, t1_s32x2x2, t2_s32x2x2, S_s32x2x2; - -#ifdef OPUS_CHECK_ASM - opus_int32 S_c[ 4 ]; - VARDECL( opus_int16, out_c ); - SAVE_STACK; - ALLOC( out_c, 2 * len, opus_int16 ); - - silk_memcpy( &S_c, S, sizeof( S_c ) ); - silk_biquad_alt_stride2_c( in, B_Q28, A_Q28, S_c, out_c, len ); -#endif - - /* Negate A_Q28 values and split in two parts */ - A_Q28_s32x2 = vld1_s32( A_Q28 ); - A_Q28_s32x2 = vneg_s32( A_Q28_s32x2 ); - A_L_s32x2 = vshl_n_s32( A_Q28_s32x2, 18 ); /* ( -A_Q28[] & 0x00003FFF ) << 18 */ - A_L_s32x2 = vreinterpret_s32_u32( vshr_n_u32( vreinterpret_u32_s32( A_L_s32x2 ), 3 ) ); /* ( -A_Q28[] & 0x00003FFF ) << 15 */ - A_U_s32x2 = vshr_n_s32( A_Q28_s32x2, 14 ); /* silk_RSHIFT( -A_Q28[], 14 ) */ - A_U_s32x2 = vshl_n_s32( A_U_s32x2, 16 ); /* silk_RSHIFT( -A_Q28[], 14 ) << 16 (Clip two leading bits to conform to C function.) */ - A_U_s32x2 = vshr_n_s32( A_U_s32x2, 1 ); /* silk_RSHIFT( -A_Q28[], 14 ) << 15 */ - - B_Q28_s32x2 = vld1_s32( B_Q28 ); - t_s32x2 = vld1_s32( B_Q28 + 1 ); - t0_s32x2x2 = vzip_s32( A_L_s32x2, A_L_s32x2 ); - t1_s32x2x2 = vzip_s32( A_U_s32x2, A_U_s32x2 ); - t2_s32x2x2 = vzip_s32( t_s32x2, t_s32x2 ); - A_L_s32x4 = vcombine_s32( t0_s32x2x2.val[ 0 ], t0_s32x2x2.val[ 1 ] ); /* A{0,0,1,1}_L_Q28 */ - A_U_s32x4 = vcombine_s32( t1_s32x2x2.val[ 0 ], t1_s32x2x2.val[ 1 ] ); /* A{0,0,1,1}_U_Q28 */ - B_Q28_s32x4 = vcombine_s32( t2_s32x2x2.val[ 0 ], t2_s32x2x2.val[ 1 ] ); /* B_Q28[ {1,1,2,2} ] */ - S_s32x4 = vld1q_s32( S ); /* S0 = S[ 0 ]; S3 = S[ 3 ]; */ - S_s32x2x2 = vtrn_s32( vget_low_s32( S_s32x4 ), vget_high_s32( S_s32x4 ) ); /* S2 = S[ 1 ]; S1 = S[ 2 ]; */ - S_s32x4 = vcombine_s32( S_s32x2x2.val[ 0 ], S_s32x2x2.val[ 1 ] ); - - for( ; k < len - 1; k += 2 ) { - int32x4_t in_s32x4[ 2 ], t_s32x4; - int32x2_t out32_Q14_s32x2[ 2 ]; - - /* S[ 2 * i + 0 ], S[ 2 * i + 1 ], S[ 2 * i + 2 ], S[ 2 * i + 3 ]: Q12 */ - in_s16x4 = vld1_s16( &in[ 2 * k ] ); /* in{0,1,2,3} = in[ 2 * k + {0,1,2,3} ]; */ - in_s32x4[ 0 ] = vshll_n_s16( in_s16x4, 15 ); /* in{0,1,2,3} << 15 */ - t_s32x4 = vqdmulhq_lane_s32( in_s32x4[ 0 ], B_Q28_s32x2, 0 ); /* silk_SMULWB( B_Q28[ 0 ], in{0,1,2,3} ) */ - in_s32x4[ 1 ] = vcombine_s32( vget_high_s32( in_s32x4[ 0 ] ), vget_high_s32( in_s32x4[ 0 ] ) ); /* in{2,3,2,3} << 15 */ - in_s32x4[ 0 ] = vcombine_s32( vget_low_s32 ( in_s32x4[ 0 ] ), vget_low_s32 ( in_s32x4[ 0 ] ) ); /* in{0,1,0,1} << 15 */ - silk_biquad_alt_stride2_kernel( A_L_s32x4, A_U_s32x4, B_Q28_s32x4, vget_low_s32 ( t_s32x4 ), in_s32x4[ 0 ], &S_s32x4, &out32_Q14_s32x2[ 0 ] ); - silk_biquad_alt_stride2_kernel( A_L_s32x4, A_U_s32x4, B_Q28_s32x4, vget_high_s32( t_s32x4 ), in_s32x4[ 1 ], &S_s32x4, &out32_Q14_s32x2[ 1 ] ); - - /* Scale back to Q0 and saturate */ - out32_Q14_s32x4 = vcombine_s32( out32_Q14_s32x2[ 0 ], out32_Q14_s32x2[ 1 ] ); /* out32_Q14_{0,1,2,3} */ - out32_Q14_s32x4 = vaddq_s32( out32_Q14_s32x4, offset_s32x4 ); /* out32_Q14_{0,1,2,3} + (1<<14) - 1 */ - out_s16x4 = vqshrn_n_s32( out32_Q14_s32x4, 14 ); /* (opus_int16)silk_SAT16( silk_RSHIFT( out32_Q14_{0,1,2,3} + (1<<14) - 1, 14 ) ) */ - vst1_s16( &out[ 2 * k ], out_s16x4 ); /* out[ 2 * k + {0,1,2,3} ] = (opus_int16)silk_SAT16( silk_RSHIFT( out32_Q14_{0,1,2,3} + (1<<14) - 1, 14 ) ); */ - } - - /* Process leftover. */ - if( k < len ) { - int32x4_t in_s32x4; - int32x2_t out32_Q14_s32x2; - - /* S[ 2 * i + 0 ], S[ 2 * i + 1 ]: Q12 */ - in_s16x4 = vld1_lane_s16( &in[ 2 * k + 0 ], in_s16x4, 0 ); /* in{0,1} = in[ 2 * k + {0,1} ]; */ - in_s16x4 = vld1_lane_s16( &in[ 2 * k + 1 ], in_s16x4, 1 ); /* in{0,1} = in[ 2 * k + {0,1} ]; */ - in_s32x4 = vshll_n_s16( in_s16x4, 15 ); /* in{0,1} << 15 */ - t_s32x2 = vqdmulh_lane_s32( vget_low_s32( in_s32x4 ), B_Q28_s32x2, 0 ); /* silk_SMULWB( B_Q28[ 0 ], in{0,1} ) */ - in_s32x4 = vcombine_s32( vget_low_s32( in_s32x4 ), vget_low_s32( in_s32x4 ) ); /* in{0,1,0,1} << 15 */ - silk_biquad_alt_stride2_kernel( A_L_s32x4, A_U_s32x4, B_Q28_s32x4, t_s32x2, in_s32x4, &S_s32x4, &out32_Q14_s32x2 ); - - /* Scale back to Q0 and saturate */ - out32_Q14_s32x2 = vadd_s32( out32_Q14_s32x2, offset_s32x2 ); /* out32_Q14_{0,1} + (1<<14) - 1 */ - out32_Q14_s32x4 = vcombine_s32( out32_Q14_s32x2, out32_Q14_s32x2 ); /* out32_Q14_{0,1,0,1} + (1<<14) - 1 */ - out_s16x4 = vqshrn_n_s32( out32_Q14_s32x4, 14 ); /* (opus_int16)silk_SAT16( silk_RSHIFT( out32_Q14_{0,1,0,1} + (1<<14) - 1, 14 ) ) */ - vst1_lane_s16( &out[ 2 * k + 0 ], out_s16x4, 0 ); /* out[ 2 * k + 0 ] = (opus_int16)silk_SAT16( silk_RSHIFT( out32_Q14_0 + (1<<14) - 1, 14 ) ); */ - vst1_lane_s16( &out[ 2 * k + 1 ], out_s16x4, 1 ); /* out[ 2 * k + 1 ] = (opus_int16)silk_SAT16( silk_RSHIFT( out32_Q14_1 + (1<<14) - 1, 14 ) ); */ - } - - vst1q_lane_s32( &S[ 0 ], S_s32x4, 0 ); /* S[ 0 ] = S0; */ - vst1q_lane_s32( &S[ 1 ], S_s32x4, 2 ); /* S[ 1 ] = S2; */ - vst1q_lane_s32( &S[ 2 ], S_s32x4, 1 ); /* S[ 2 ] = S1; */ - vst1q_lane_s32( &S[ 3 ], S_s32x4, 3 ); /* S[ 3 ] = S3; */ - -#ifdef OPUS_CHECK_ASM - silk_assert( !memcmp( S_c, S, sizeof( S_c ) ) ); - silk_assert( !memcmp( out_c, out, 2 * len * sizeof( opus_int16 ) ) ); - RESTORE_STACK; -#endif -} diff --git a/libs/SDL_mixer/external/opus/silk/arm/macros_arm64.h b/libs/SDL_mixer/external/opus/silk/arm/macros_arm64.h deleted file mode 100644 index ed03041..0000000 --- a/libs/SDL_mixer/external/opus/silk/arm/macros_arm64.h +++ /dev/null @@ -1,39 +0,0 @@ -/*********************************************************************** -Copyright (C) 2015 Vidyo -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifndef SILK_MACROS_ARM64_H -#define SILK_MACROS_ARM64_H - -#include - -#undef silk_ADD_SAT32 -#define silk_ADD_SAT32(a, b) (vqadds_s32((a), (b))) - -#undef silk_SUB_SAT32 -#define silk_SUB_SAT32(a, b) (vqsubs_s32((a), (b))) - -#endif /* SILK_MACROS_ARM64_H */ diff --git a/libs/SDL_mixer/external/opus/silk/arm/macros_armv4.h b/libs/SDL_mixer/external/opus/silk/arm/macros_armv4.h deleted file mode 100644 index 877eb18..0000000 --- a/libs/SDL_mixer/external/opus/silk/arm/macros_armv4.h +++ /dev/null @@ -1,110 +0,0 @@ -/*********************************************************************** -Copyright (C) 2013 Xiph.Org Foundation and contributors. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifndef SILK_MACROS_ARMv4_H -#define SILK_MACROS_ARMv4_H - -/* This macro only avoids the undefined behaviour from a left shift of - a negative value. It should only be used in macros that can't include - SigProc_FIX.h. In other cases, use silk_LSHIFT32(). */ -#define SAFE_SHL(a,b) ((opus_int32)((opus_uint32)(a) << (b))) - -/* (a32 * (opus_int32)((opus_int16)(b32))) >> 16 output have to be 32bit int */ -#undef silk_SMULWB -static OPUS_INLINE opus_int32 silk_SMULWB_armv4(opus_int32 a, opus_int16 b) -{ - unsigned rd_lo; - int rd_hi; - __asm__( - "#silk_SMULWB\n\t" - "smull %0, %1, %2, %3\n\t" - : "=&r"(rd_lo), "=&r"(rd_hi) - : "%r"(a), "r"(SAFE_SHL(b,16)) - ); - return rd_hi; -} -#define silk_SMULWB(a, b) (silk_SMULWB_armv4(a, b)) - -/* a32 + (b32 * (opus_int32)((opus_int16)(c32))) >> 16 output have to be 32bit int */ -#undef silk_SMLAWB -#define silk_SMLAWB(a, b, c) ((a) + silk_SMULWB(b, c)) - -/* (a32 * (b32 >> 16)) >> 16 */ -#undef silk_SMULWT -static OPUS_INLINE opus_int32 silk_SMULWT_armv4(opus_int32 a, opus_int32 b) -{ - unsigned rd_lo; - int rd_hi; - __asm__( - "#silk_SMULWT\n\t" - "smull %0, %1, %2, %3\n\t" - : "=&r"(rd_lo), "=&r"(rd_hi) - : "%r"(a), "r"(b&~0xFFFF) - ); - return rd_hi; -} -#define silk_SMULWT(a, b) (silk_SMULWT_armv4(a, b)) - -/* a32 + (b32 * (c32 >> 16)) >> 16 */ -#undef silk_SMLAWT -#define silk_SMLAWT(a, b, c) ((a) + silk_SMULWT(b, c)) - -/* (a32 * b32) >> 16 */ -#undef silk_SMULWW -static OPUS_INLINE opus_int32 silk_SMULWW_armv4(opus_int32 a, opus_int32 b) -{ - unsigned rd_lo; - int rd_hi; - __asm__( - "#silk_SMULWW\n\t" - "smull %0, %1, %2, %3\n\t" - : "=&r"(rd_lo), "=&r"(rd_hi) - : "%r"(a), "r"(b) - ); - return SAFE_SHL(rd_hi,16)+(rd_lo>>16); -} -#define silk_SMULWW(a, b) (silk_SMULWW_armv4(a, b)) - -#undef silk_SMLAWW -static OPUS_INLINE opus_int32 silk_SMLAWW_armv4(opus_int32 a, opus_int32 b, - opus_int32 c) -{ - unsigned rd_lo; - int rd_hi; - __asm__( - "#silk_SMLAWW\n\t" - "smull %0, %1, %2, %3\n\t" - : "=&r"(rd_lo), "=&r"(rd_hi) - : "%r"(b), "r"(c) - ); - return a+SAFE_SHL(rd_hi,16)+(rd_lo>>16); -} -#define silk_SMLAWW(a, b, c) (silk_SMLAWW_armv4(a, b, c)) - -#undef SAFE_SHL - -#endif /* SILK_MACROS_ARMv4_H */ diff --git a/libs/SDL_mixer/external/opus/silk/arm/macros_armv5e.h b/libs/SDL_mixer/external/opus/silk/arm/macros_armv5e.h deleted file mode 100644 index b14ec65..0000000 --- a/libs/SDL_mixer/external/opus/silk/arm/macros_armv5e.h +++ /dev/null @@ -1,220 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Copyright (c) 2013 Parrot -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifndef SILK_MACROS_ARMv5E_H -#define SILK_MACROS_ARMv5E_H - -/* This macro only avoids the undefined behaviour from a left shift of - a negative value. It should only be used in macros that can't include - SigProc_FIX.h. In other cases, use silk_LSHIFT32(). */ -#define SAFE_SHL(a,b) ((opus_int32)((opus_uint32)(a) << (b))) - -/* (a32 * (opus_int32)((opus_int16)(b32))) >> 16 output have to be 32bit int */ -#undef silk_SMULWB -static OPUS_INLINE opus_int32 silk_SMULWB_armv5e(opus_int32 a, opus_int16 b) -{ - int res; - __asm__( - "#silk_SMULWB\n\t" - "smulwb %0, %1, %2\n\t" - : "=r"(res) - : "r"(a), "r"(b) - ); - return res; -} -#define silk_SMULWB(a, b) (silk_SMULWB_armv5e(a, b)) - -/* a32 + (b32 * (opus_int32)((opus_int16)(c32))) >> 16 output have to be 32bit int */ -#undef silk_SMLAWB -static OPUS_INLINE opus_int32 silk_SMLAWB_armv5e(opus_int32 a, opus_int32 b, - opus_int16 c) -{ - int res; - __asm__( - "#silk_SMLAWB\n\t" - "smlawb %0, %1, %2, %3\n\t" - : "=r"(res) - : "r"(b), "r"(c), "r"(a) - ); - return res; -} -#define silk_SMLAWB(a, b, c) (silk_SMLAWB_armv5e(a, b, c)) - -/* (a32 * (b32 >> 16)) >> 16 */ -#undef silk_SMULWT -static OPUS_INLINE opus_int32 silk_SMULWT_armv5e(opus_int32 a, opus_int32 b) -{ - int res; - __asm__( - "#silk_SMULWT\n\t" - "smulwt %0, %1, %2\n\t" - : "=r"(res) - : "r"(a), "r"(b) - ); - return res; -} -#define silk_SMULWT(a, b) (silk_SMULWT_armv5e(a, b)) - -/* a32 + (b32 * (c32 >> 16)) >> 16 */ -#undef silk_SMLAWT -static OPUS_INLINE opus_int32 silk_SMLAWT_armv5e(opus_int32 a, opus_int32 b, - opus_int32 c) -{ - int res; - __asm__( - "#silk_SMLAWT\n\t" - "smlawt %0, %1, %2, %3\n\t" - : "=r"(res) - : "r"(b), "r"(c), "r"(a) - ); - return res; -} -#define silk_SMLAWT(a, b, c) (silk_SMLAWT_armv5e(a, b, c)) - -/* (opus_int32)((opus_int16)(a3))) * (opus_int32)((opus_int16)(b32)) output have to be 32bit int */ -#undef silk_SMULBB -static OPUS_INLINE opus_int32 silk_SMULBB_armv5e(opus_int32 a, opus_int32 b) -{ - int res; - __asm__( - "#silk_SMULBB\n\t" - "smulbb %0, %1, %2\n\t" - : "=r"(res) - : "%r"(a), "r"(b) - ); - return res; -} -#define silk_SMULBB(a, b) (silk_SMULBB_armv5e(a, b)) - -/* a32 + (opus_int32)((opus_int16)(b32)) * (opus_int32)((opus_int16)(c32)) output have to be 32bit int */ -#undef silk_SMLABB -static OPUS_INLINE opus_int32 silk_SMLABB_armv5e(opus_int32 a, opus_int32 b, - opus_int32 c) -{ - int res; - __asm__( - "#silk_SMLABB\n\t" - "smlabb %0, %1, %2, %3\n\t" - : "=r"(res) - : "%r"(b), "r"(c), "r"(a) - ); - return res; -} -#define silk_SMLABB(a, b, c) (silk_SMLABB_armv5e(a, b, c)) - -/* (opus_int32)((opus_int16)(a32)) * (b32 >> 16) */ -#undef silk_SMULBT -static OPUS_INLINE opus_int32 silk_SMULBT_armv5e(opus_int32 a, opus_int32 b) -{ - int res; - __asm__( - "#silk_SMULBT\n\t" - "smulbt %0, %1, %2\n\t" - : "=r"(res) - : "r"(a), "r"(b) - ); - return res; -} -#define silk_SMULBT(a, b) (silk_SMULBT_armv5e(a, b)) - -/* a32 + (opus_int32)((opus_int16)(b32)) * (c32 >> 16) */ -#undef silk_SMLABT -static OPUS_INLINE opus_int32 silk_SMLABT_armv5e(opus_int32 a, opus_int32 b, - opus_int32 c) -{ - int res; - __asm__( - "#silk_SMLABT\n\t" - "smlabt %0, %1, %2, %3\n\t" - : "=r"(res) - : "r"(b), "r"(c), "r"(a) - ); - return res; -} -#define silk_SMLABT(a, b, c) (silk_SMLABT_armv5e(a, b, c)) - -/* add/subtract with output saturated */ -#undef silk_ADD_SAT32 -static OPUS_INLINE opus_int32 silk_ADD_SAT32_armv5e(opus_int32 a, opus_int32 b) -{ - int res; - __asm__( - "#silk_ADD_SAT32\n\t" - "qadd %0, %1, %2\n\t" - : "=r"(res) - : "%r"(a), "r"(b) - ); - return res; -} -#define silk_ADD_SAT32(a, b) (silk_ADD_SAT32_armv5e(a, b)) - -#undef silk_SUB_SAT32 -static OPUS_INLINE opus_int32 silk_SUB_SAT32_armv5e(opus_int32 a, opus_int32 b) -{ - int res; - __asm__( - "#silk_SUB_SAT32\n\t" - "qsub %0, %1, %2\n\t" - : "=r"(res) - : "r"(a), "r"(b) - ); - return res; -} -#define silk_SUB_SAT32(a, b) (silk_SUB_SAT32_armv5e(a, b)) - -#undef silk_CLZ16 -static OPUS_INLINE opus_int32 silk_CLZ16_armv5(opus_int16 in16) -{ - int res; - __asm__( - "#silk_CLZ16\n\t" - "clz %0, %1;\n" - : "=r"(res) - : "r"(SAFE_SHL(in16,16)|0x8000) - ); - return res; -} -#define silk_CLZ16(in16) (silk_CLZ16_armv5(in16)) - -#undef silk_CLZ32 -static OPUS_INLINE opus_int32 silk_CLZ32_armv5(opus_int32 in32) -{ - int res; - __asm__( - "#silk_CLZ32\n\t" - "clz %0, %1\n\t" - : "=r"(res) - : "r"(in32) - ); - return res; -} -#define silk_CLZ32(in32) (silk_CLZ32_armv5(in32)) - -#undef SAFE_SHL - -#endif /* SILK_MACROS_ARMv5E_H */ diff --git a/libs/SDL_mixer/external/opus/silk/biquad_alt.c b/libs/SDL_mixer/external/opus/silk/biquad_alt.c deleted file mode 100644 index 54566a4..0000000 --- a/libs/SDL_mixer/external/opus/silk/biquad_alt.c +++ /dev/null @@ -1,121 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -/* * - * silk_biquad_alt.c * - * * - * Second order ARMA filter * - * Can handle slowly varying filter coefficients * - * */ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "SigProc_FIX.h" - -/* Second order ARMA filter, alternative implementation */ -void silk_biquad_alt_stride1( - const opus_int16 *in, /* I input signal */ - const opus_int32 *B_Q28, /* I MA coefficients [3] */ - const opus_int32 *A_Q28, /* I AR coefficients [2] */ - opus_int32 *S, /* I/O State vector [2] */ - opus_int16 *out, /* O output signal */ - const opus_int32 len /* I signal length (must be even) */ -) -{ - /* DIRECT FORM II TRANSPOSED (uses 2 element state vector) */ - opus_int k; - opus_int32 inval, A0_U_Q28, A0_L_Q28, A1_U_Q28, A1_L_Q28, out32_Q14; - - /* Negate A_Q28 values and split in two parts */ - A0_L_Q28 = ( -A_Q28[ 0 ] ) & 0x00003FFF; /* lower part */ - A0_U_Q28 = silk_RSHIFT( -A_Q28[ 0 ], 14 ); /* upper part */ - A1_L_Q28 = ( -A_Q28[ 1 ] ) & 0x00003FFF; /* lower part */ - A1_U_Q28 = silk_RSHIFT( -A_Q28[ 1 ], 14 ); /* upper part */ - - for( k = 0; k < len; k++ ) { - /* S[ 0 ], S[ 1 ]: Q12 */ - inval = in[ k ]; - out32_Q14 = silk_LSHIFT( silk_SMLAWB( S[ 0 ], B_Q28[ 0 ], inval ), 2 ); - - S[ 0 ] = S[1] + silk_RSHIFT_ROUND( silk_SMULWB( out32_Q14, A0_L_Q28 ), 14 ); - S[ 0 ] = silk_SMLAWB( S[ 0 ], out32_Q14, A0_U_Q28 ); - S[ 0 ] = silk_SMLAWB( S[ 0 ], B_Q28[ 1 ], inval); - - S[ 1 ] = silk_RSHIFT_ROUND( silk_SMULWB( out32_Q14, A1_L_Q28 ), 14 ); - S[ 1 ] = silk_SMLAWB( S[ 1 ], out32_Q14, A1_U_Q28 ); - S[ 1 ] = silk_SMLAWB( S[ 1 ], B_Q28[ 2 ], inval ); - - /* Scale back to Q0 and saturate */ - out[ k ] = (opus_int16)silk_SAT16( silk_RSHIFT( out32_Q14 + (1<<14) - 1, 14 ) ); - } -} - -void silk_biquad_alt_stride2_c( - const opus_int16 *in, /* I input signal */ - const opus_int32 *B_Q28, /* I MA coefficients [3] */ - const opus_int32 *A_Q28, /* I AR coefficients [2] */ - opus_int32 *S, /* I/O State vector [4] */ - opus_int16 *out, /* O output signal */ - const opus_int32 len /* I signal length (must be even) */ -) -{ - /* DIRECT FORM II TRANSPOSED (uses 2 element state vector) */ - opus_int k; - opus_int32 A0_U_Q28, A0_L_Q28, A1_U_Q28, A1_L_Q28, out32_Q14[ 2 ]; - - /* Negate A_Q28 values and split in two parts */ - A0_L_Q28 = ( -A_Q28[ 0 ] ) & 0x00003FFF; /* lower part */ - A0_U_Q28 = silk_RSHIFT( -A_Q28[ 0 ], 14 ); /* upper part */ - A1_L_Q28 = ( -A_Q28[ 1 ] ) & 0x00003FFF; /* lower part */ - A1_U_Q28 = silk_RSHIFT( -A_Q28[ 1 ], 14 ); /* upper part */ - - for( k = 0; k < len; k++ ) { - /* S[ 0 ], S[ 1 ], S[ 2 ], S[ 3 ]: Q12 */ - out32_Q14[ 0 ] = silk_LSHIFT( silk_SMLAWB( S[ 0 ], B_Q28[ 0 ], in[ 2 * k + 0 ] ), 2 ); - out32_Q14[ 1 ] = silk_LSHIFT( silk_SMLAWB( S[ 2 ], B_Q28[ 0 ], in[ 2 * k + 1 ] ), 2 ); - - S[ 0 ] = S[ 1 ] + silk_RSHIFT_ROUND( silk_SMULWB( out32_Q14[ 0 ], A0_L_Q28 ), 14 ); - S[ 2 ] = S[ 3 ] + silk_RSHIFT_ROUND( silk_SMULWB( out32_Q14[ 1 ], A0_L_Q28 ), 14 ); - S[ 0 ] = silk_SMLAWB( S[ 0 ], out32_Q14[ 0 ], A0_U_Q28 ); - S[ 2 ] = silk_SMLAWB( S[ 2 ], out32_Q14[ 1 ], A0_U_Q28 ); - S[ 0 ] = silk_SMLAWB( S[ 0 ], B_Q28[ 1 ], in[ 2 * k + 0 ] ); - S[ 2 ] = silk_SMLAWB( S[ 2 ], B_Q28[ 1 ], in[ 2 * k + 1 ] ); - - S[ 1 ] = silk_RSHIFT_ROUND( silk_SMULWB( out32_Q14[ 0 ], A1_L_Q28 ), 14 ); - S[ 3 ] = silk_RSHIFT_ROUND( silk_SMULWB( out32_Q14[ 1 ], A1_L_Q28 ), 14 ); - S[ 1 ] = silk_SMLAWB( S[ 1 ], out32_Q14[ 0 ], A1_U_Q28 ); - S[ 3 ] = silk_SMLAWB( S[ 3 ], out32_Q14[ 1 ], A1_U_Q28 ); - S[ 1 ] = silk_SMLAWB( S[ 1 ], B_Q28[ 2 ], in[ 2 * k + 0 ] ); - S[ 3 ] = silk_SMLAWB( S[ 3 ], B_Q28[ 2 ], in[ 2 * k + 1 ] ); - - /* Scale back to Q0 and saturate */ - out[ 2 * k + 0 ] = (opus_int16)silk_SAT16( silk_RSHIFT( out32_Q14[ 0 ] + (1<<14) - 1, 14 ) ); - out[ 2 * k + 1 ] = (opus_int16)silk_SAT16( silk_RSHIFT( out32_Q14[ 1 ] + (1<<14) - 1, 14 ) ); - } -} diff --git a/libs/SDL_mixer/external/opus/silk/bwexpander.c b/libs/SDL_mixer/external/opus/silk/bwexpander.c deleted file mode 100644 index afa9790..0000000 --- a/libs/SDL_mixer/external/opus/silk/bwexpander.c +++ /dev/null @@ -1,51 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "SigProc_FIX.h" - -/* Chirp (bandwidth expand) LP AR filter */ -void silk_bwexpander( - opus_int16 *ar, /* I/O AR filter to be expanded (without leading 1) */ - const opus_int d, /* I Length of ar */ - opus_int32 chirp_Q16 /* I Chirp factor (typically in the range 0 to 1) */ -) -{ - opus_int i; - opus_int32 chirp_minus_one_Q16 = chirp_Q16 - 65536; - - /* NB: Dont use silk_SMULWB, instead of silk_RSHIFT_ROUND( silk_MUL(), 16 ), below. */ - /* Bias in silk_SMULWB can lead to unstable filters */ - for( i = 0; i < d - 1; i++ ) { - ar[ i ] = (opus_int16)silk_RSHIFT_ROUND( silk_MUL( chirp_Q16, ar[ i ] ), 16 ); - chirp_Q16 += silk_RSHIFT_ROUND( silk_MUL( chirp_Q16, chirp_minus_one_Q16 ), 16 ); - } - ar[ d - 1 ] = (opus_int16)silk_RSHIFT_ROUND( silk_MUL( chirp_Q16, ar[ d - 1 ] ), 16 ); -} diff --git a/libs/SDL_mixer/external/opus/silk/bwexpander_32.c b/libs/SDL_mixer/external/opus/silk/bwexpander_32.c deleted file mode 100644 index 0f32b9d..0000000 --- a/libs/SDL_mixer/external/opus/silk/bwexpander_32.c +++ /dev/null @@ -1,51 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "SigProc_FIX.h" - -/* Chirp (bandwidth expand) LP AR filter. - This logic is reused in _celt_lpc(). Any bug fixes should also be applied there. */ -void silk_bwexpander_32( - opus_int32 *ar, /* I/O AR filter to be expanded (without leading 1) */ - const opus_int d, /* I Length of ar */ - opus_int32 chirp_Q16 /* I Chirp factor in Q16 */ -) -{ - opus_int i; - opus_int32 chirp_minus_one_Q16 = chirp_Q16 - 65536; - - for( i = 0; i < d - 1; i++ ) { - ar[ i ] = silk_SMULWW( chirp_Q16, ar[ i ] ); - chirp_Q16 += silk_RSHIFT_ROUND( silk_MUL( chirp_Q16, chirp_minus_one_Q16 ), 16 ); - } - ar[ d - 1 ] = silk_SMULWW( chirp_Q16, ar[ d - 1 ] ); -} - diff --git a/libs/SDL_mixer/external/opus/silk/check_control_input.c b/libs/SDL_mixer/external/opus/silk/check_control_input.c deleted file mode 100644 index 739fb01..0000000 --- a/libs/SDL_mixer/external/opus/silk/check_control_input.c +++ /dev/null @@ -1,106 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "main.h" -#include "control.h" -#include "errors.h" - -/* Check encoder control struct */ -opus_int check_control_input( - silk_EncControlStruct *encControl /* I Control structure */ -) -{ - celt_assert( encControl != NULL ); - - if( ( ( encControl->API_sampleRate != 8000 ) && - ( encControl->API_sampleRate != 12000 ) && - ( encControl->API_sampleRate != 16000 ) && - ( encControl->API_sampleRate != 24000 ) && - ( encControl->API_sampleRate != 32000 ) && - ( encControl->API_sampleRate != 44100 ) && - ( encControl->API_sampleRate != 48000 ) ) || - ( ( encControl->desiredInternalSampleRate != 8000 ) && - ( encControl->desiredInternalSampleRate != 12000 ) && - ( encControl->desiredInternalSampleRate != 16000 ) ) || - ( ( encControl->maxInternalSampleRate != 8000 ) && - ( encControl->maxInternalSampleRate != 12000 ) && - ( encControl->maxInternalSampleRate != 16000 ) ) || - ( ( encControl->minInternalSampleRate != 8000 ) && - ( encControl->minInternalSampleRate != 12000 ) && - ( encControl->minInternalSampleRate != 16000 ) ) || - ( encControl->minInternalSampleRate > encControl->desiredInternalSampleRate ) || - ( encControl->maxInternalSampleRate < encControl->desiredInternalSampleRate ) || - ( encControl->minInternalSampleRate > encControl->maxInternalSampleRate ) ) { - celt_assert( 0 ); - return SILK_ENC_FS_NOT_SUPPORTED; - } - if( encControl->payloadSize_ms != 10 && - encControl->payloadSize_ms != 20 && - encControl->payloadSize_ms != 40 && - encControl->payloadSize_ms != 60 ) { - celt_assert( 0 ); - return SILK_ENC_PACKET_SIZE_NOT_SUPPORTED; - } - if( encControl->packetLossPercentage < 0 || encControl->packetLossPercentage > 100 ) { - celt_assert( 0 ); - return SILK_ENC_INVALID_LOSS_RATE; - } - if( encControl->useDTX < 0 || encControl->useDTX > 1 ) { - celt_assert( 0 ); - return SILK_ENC_INVALID_DTX_SETTING; - } - if( encControl->useCBR < 0 || encControl->useCBR > 1 ) { - celt_assert( 0 ); - return SILK_ENC_INVALID_CBR_SETTING; - } - if( encControl->useInBandFEC < 0 || encControl->useInBandFEC > 1 ) { - celt_assert( 0 ); - return SILK_ENC_INVALID_INBAND_FEC_SETTING; - } - if( encControl->nChannelsAPI < 1 || encControl->nChannelsAPI > ENCODER_NUM_CHANNELS ) { - celt_assert( 0 ); - return SILK_ENC_INVALID_NUMBER_OF_CHANNELS_ERROR; - } - if( encControl->nChannelsInternal < 1 || encControl->nChannelsInternal > ENCODER_NUM_CHANNELS ) { - celt_assert( 0 ); - return SILK_ENC_INVALID_NUMBER_OF_CHANNELS_ERROR; - } - if( encControl->nChannelsInternal > encControl->nChannelsAPI ) { - celt_assert( 0 ); - return SILK_ENC_INVALID_NUMBER_OF_CHANNELS_ERROR; - } - if( encControl->complexity < 0 || encControl->complexity > 10 ) { - celt_assert( 0 ); - return SILK_ENC_INVALID_COMPLEXITY_SETTING; - } - - return SILK_NO_ERROR; -} diff --git a/libs/SDL_mixer/external/opus/silk/code_signs.c b/libs/SDL_mixer/external/opus/silk/code_signs.c deleted file mode 100644 index dfd1dca..0000000 --- a/libs/SDL_mixer/external/opus/silk/code_signs.c +++ /dev/null @@ -1,115 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "main.h" - -/*#define silk_enc_map(a) ((a) > 0 ? 1 : 0)*/ -/*#define silk_dec_map(a) ((a) > 0 ? 1 : -1)*/ -/* shifting avoids if-statement */ -#define silk_enc_map(a) ( silk_RSHIFT( (a), 15 ) + 1 ) -#define silk_dec_map(a) ( silk_LSHIFT( (a), 1 ) - 1 ) - -/* Encodes signs of excitation */ -void silk_encode_signs( - ec_enc *psRangeEnc, /* I/O Compressor data structure */ - const opus_int8 pulses[], /* I pulse signal */ - opus_int length, /* I length of input */ - const opus_int signalType, /* I Signal type */ - const opus_int quantOffsetType, /* I Quantization offset type */ - const opus_int sum_pulses[ MAX_NB_SHELL_BLOCKS ] /* I Sum of absolute pulses per block */ -) -{ - opus_int i, j, p; - opus_uint8 icdf[ 2 ]; - const opus_int8 *q_ptr; - const opus_uint8 *icdf_ptr; - - icdf[ 1 ] = 0; - q_ptr = pulses; - i = silk_SMULBB( 7, silk_ADD_LSHIFT( quantOffsetType, signalType, 1 ) ); - icdf_ptr = &silk_sign_iCDF[ i ]; - length = silk_RSHIFT( length + SHELL_CODEC_FRAME_LENGTH/2, LOG2_SHELL_CODEC_FRAME_LENGTH ); - for( i = 0; i < length; i++ ) { - p = sum_pulses[ i ]; - if( p > 0 ) { - icdf[ 0 ] = icdf_ptr[ silk_min( p & 0x1F, 6 ) ]; - for( j = 0; j < SHELL_CODEC_FRAME_LENGTH; j++ ) { - if( q_ptr[ j ] != 0 ) { - ec_enc_icdf( psRangeEnc, silk_enc_map( q_ptr[ j ]), icdf, 8 ); - } - } - } - q_ptr += SHELL_CODEC_FRAME_LENGTH; - } -} - -/* Decodes signs of excitation */ -void silk_decode_signs( - ec_dec *psRangeDec, /* I/O Compressor data structure */ - opus_int16 pulses[], /* I/O pulse signal */ - opus_int length, /* I length of input */ - const opus_int signalType, /* I Signal type */ - const opus_int quantOffsetType, /* I Quantization offset type */ - const opus_int sum_pulses[ MAX_NB_SHELL_BLOCKS ] /* I Sum of absolute pulses per block */ -) -{ - opus_int i, j, p; - opus_uint8 icdf[ 2 ]; - opus_int16 *q_ptr; - const opus_uint8 *icdf_ptr; - - icdf[ 1 ] = 0; - q_ptr = pulses; - i = silk_SMULBB( 7, silk_ADD_LSHIFT( quantOffsetType, signalType, 1 ) ); - icdf_ptr = &silk_sign_iCDF[ i ]; - length = silk_RSHIFT( length + SHELL_CODEC_FRAME_LENGTH/2, LOG2_SHELL_CODEC_FRAME_LENGTH ); - for( i = 0; i < length; i++ ) { - p = sum_pulses[ i ]; - if( p > 0 ) { - icdf[ 0 ] = icdf_ptr[ silk_min( p & 0x1F, 6 ) ]; - for( j = 0; j < SHELL_CODEC_FRAME_LENGTH; j++ ) { - if( q_ptr[ j ] > 0 ) { - /* attach sign */ -#if 0 - /* conditional implementation */ - if( ec_dec_icdf( psRangeDec, icdf, 8 ) == 0 ) { - q_ptr[ j ] = -q_ptr[ j ]; - } -#else - /* implementation with shift, subtraction, multiplication */ - q_ptr[ j ] *= silk_dec_map( ec_dec_icdf( psRangeDec, icdf, 8 ) ); -#endif - } - } - } - q_ptr += SHELL_CODEC_FRAME_LENGTH; - } -} diff --git a/libs/SDL_mixer/external/opus/silk/control.h b/libs/SDL_mixer/external/opus/silk/control.h deleted file mode 100644 index b76ec33..0000000 --- a/libs/SDL_mixer/external/opus/silk/control.h +++ /dev/null @@ -1,150 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifndef SILK_CONTROL_H -#define SILK_CONTROL_H - -#include "typedef.h" - -#ifdef __cplusplus -extern "C" -{ -#endif - -/* Decoder API flags */ -#define FLAG_DECODE_NORMAL 0 -#define FLAG_PACKET_LOST 1 -#define FLAG_DECODE_LBRR 2 - -/***********************************************/ -/* Structure for controlling encoder operation */ -/***********************************************/ -typedef struct { - /* I: Number of channels; 1/2 */ - opus_int32 nChannelsAPI; - - /* I: Number of channels; 1/2 */ - opus_int32 nChannelsInternal; - - /* I: Input signal sampling rate in Hertz; 8000/12000/16000/24000/32000/44100/48000 */ - opus_int32 API_sampleRate; - - /* I: Maximum internal sampling rate in Hertz; 8000/12000/16000 */ - opus_int32 maxInternalSampleRate; - - /* I: Minimum internal sampling rate in Hertz; 8000/12000/16000 */ - opus_int32 minInternalSampleRate; - - /* I: Soft request for internal sampling rate in Hertz; 8000/12000/16000 */ - opus_int32 desiredInternalSampleRate; - - /* I: Number of samples per packet in milliseconds; 10/20/40/60 */ - opus_int payloadSize_ms; - - /* I: Bitrate during active speech in bits/second; internally limited */ - opus_int32 bitRate; - - /* I: Uplink packet loss in percent (0-100) */ - opus_int packetLossPercentage; - - /* I: Complexity mode; 0 is lowest, 10 is highest complexity */ - opus_int complexity; - - /* I: Flag to enable in-band Forward Error Correction (FEC); 0/1 */ - opus_int useInBandFEC; - - /* I: Flag to actually code in-band Forward Error Correction (FEC) in the current packet; 0/1 */ - opus_int LBRR_coded; - - /* I: Flag to enable discontinuous transmission (DTX); 0/1 */ - opus_int useDTX; - - /* I: Flag to use constant bitrate */ - opus_int useCBR; - - /* I: Maximum number of bits allowed for the frame */ - opus_int maxBits; - - /* I: Causes a smooth downmix to mono */ - opus_int toMono; - - /* I: Opus encoder is allowing us to switch bandwidth */ - opus_int opusCanSwitch; - - /* I: Make frames as independent as possible (but still use LPC) */ - opus_int reducedDependency; - - /* O: Internal sampling rate used, in Hertz; 8000/12000/16000 */ - opus_int32 internalSampleRate; - - /* O: Flag that bandwidth switching is allowed (because low voice activity) */ - opus_int allowBandwidthSwitch; - - /* O: Flag that SILK runs in WB mode without variable LP filter (use for switching between WB/SWB/FB) */ - opus_int inWBmodeWithoutVariableLP; - - /* O: Stereo width */ - opus_int stereoWidth_Q14; - - /* O: Tells the Opus encoder we're ready to switch */ - opus_int switchReady; - - /* O: SILK Signal type */ - opus_int signalType; - - /* O: SILK offset (dithering) */ - opus_int offset; -} silk_EncControlStruct; - -/**************************************************************************/ -/* Structure for controlling decoder operation and reading decoder status */ -/**************************************************************************/ -typedef struct { - /* I: Number of channels; 1/2 */ - opus_int32 nChannelsAPI; - - /* I: Number of channels; 1/2 */ - opus_int32 nChannelsInternal; - - /* I: Output signal sampling rate in Hertz; 8000/12000/16000/24000/32000/44100/48000 */ - opus_int32 API_sampleRate; - - /* I: Internal sampling rate used, in Hertz; 8000/12000/16000 */ - opus_int32 internalSampleRate; - - /* I: Number of samples per packet in milliseconds; 10/20/40/60 */ - opus_int payloadSize_ms; - - /* O: Pitch lag of previous frame (0 if unvoiced), measured in samples at 48 kHz */ - opus_int prevPitchLag; -} silk_DecControlStruct; - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/libs/SDL_mixer/external/opus/silk/control_SNR.c b/libs/SDL_mixer/external/opus/silk/control_SNR.c deleted file mode 100644 index 9a6db27..0000000 --- a/libs/SDL_mixer/external/opus/silk/control_SNR.c +++ /dev/null @@ -1,113 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "main.h" -#include "tuning_parameters.h" - -/* These tables hold SNR values divided by 21 (so they fit in 8 bits) - for different target bitrates spaced at 400 bps interval. The first - 10 values are omitted (0-4 kb/s) because they're all zeros. - These tables were obtained by running different SNRs through the - encoder and measuring the active bitrate. */ -static const unsigned char silk_TargetRate_NB_21[117 - 10] = { - 0, 15, 39, 52, 61, 68, - 74, 79, 84, 88, 92, 95, 99,102,105,108,111,114,117,119,122,124, - 126,129,131,133,135,137,139,142,143,145,147,149,151,153,155,157, - 158,160,162,163,165,167,168,170,171,173,174,176,177,179,180,182, - 183,185,186,187,189,190,192,193,194,196,197,199,200,201,203,204, - 205,207,208,209,211,212,213,215,216,217,219,220,221,223,224,225, - 227,228,230,231,232,234,235,236,238,239,241,242,243,245,246,248, - 249,250,252,253,255 -}; - -static const unsigned char silk_TargetRate_MB_21[165 - 10] = { - 0, 0, 28, 43, 52, 59, - 65, 70, 74, 78, 81, 85, 87, 90, 93, 95, 98,100,102,105,107,109, - 111,113,115,116,118,120,122,123,125,127,128,130,131,133,134,136, - 137,138,140,141,143,144,145,147,148,149,151,152,153,154,156,157, - 158,159,160,162,163,164,165,166,167,168,169,171,172,173,174,175, - 176,177,178,179,180,181,182,183,184,185,186,187,188,188,189,190, - 191,192,193,194,195,196,197,198,199,200,201,202,203,203,204,205, - 206,207,208,209,210,211,212,213,214,214,215,216,217,218,219,220, - 221,222,223,224,224,225,226,227,228,229,230,231,232,233,234,235, - 236,236,237,238,239,240,241,242,243,244,245,246,247,248,249,250, - 251,252,253,254,255 -}; - -static const unsigned char silk_TargetRate_WB_21[201 - 10] = { - 0, 0, 0, 8, 29, 41, - 49, 56, 62, 66, 70, 74, 77, 80, 83, 86, 88, 91, 93, 95, 97, 99, - 101,103,105,107,108,110,112,113,115,116,118,119,121,122,123,125, - 126,127,129,130,131,132,134,135,136,137,138,140,141,142,143,144, - 145,146,147,148,149,150,151,152,153,154,156,157,158,159,159,160, - 161,162,163,164,165,166,167,168,169,170,171,171,172,173,174,175, - 176,177,177,178,179,180,181,181,182,183,184,185,185,186,187,188, - 189,189,190,191,192,192,193,194,195,195,196,197,198,198,199,200, - 200,201,202,203,203,204,205,206,206,207,208,209,209,210,211,211, - 212,213,214,214,215,216,216,217,218,219,219,220,221,221,222,223, - 224,224,225,226,226,227,228,229,229,230,231,232,232,233,234,234, - 235,236,237,237,238,239,240,240,241,242,243,243,244,245,246,246, - 247,248,249,249,250,251,252,253,255 -}; - -/* Control SNR of redidual quantizer */ -opus_int silk_control_SNR( - silk_encoder_state *psEncC, /* I/O Pointer to Silk encoder state */ - opus_int32 TargetRate_bps /* I Target max bitrate (bps) */ -) -{ - int id; - int bound; - const unsigned char *snr_table; - - psEncC->TargetRate_bps = TargetRate_bps; - if( psEncC->nb_subfr == 2 ) { - TargetRate_bps -= 2000 + psEncC->fs_kHz/16; - } - if( psEncC->fs_kHz == 8 ) { - bound = sizeof(silk_TargetRate_NB_21); - snr_table = silk_TargetRate_NB_21; - } else if( psEncC->fs_kHz == 12 ) { - bound = sizeof(silk_TargetRate_MB_21); - snr_table = silk_TargetRate_MB_21; - } else { - bound = sizeof(silk_TargetRate_WB_21); - snr_table = silk_TargetRate_WB_21; - } - id = (TargetRate_bps+200)/400; - id = silk_min(id - 10, bound-1); - if( id <= 0 ) { - psEncC->SNR_dB_Q7 = 0; - } else { - psEncC->SNR_dB_Q7 = snr_table[id]*21; - } - return SILK_NO_ERROR; -} diff --git a/libs/SDL_mixer/external/opus/silk/control_audio_bandwidth.c b/libs/SDL_mixer/external/opus/silk/control_audio_bandwidth.c deleted file mode 100644 index f6d22d8..0000000 --- a/libs/SDL_mixer/external/opus/silk/control_audio_bandwidth.c +++ /dev/null @@ -1,132 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "main.h" -#include "tuning_parameters.h" - -/* Control internal sampling rate */ -opus_int silk_control_audio_bandwidth( - silk_encoder_state *psEncC, /* I/O Pointer to Silk encoder state */ - silk_EncControlStruct *encControl /* I Control structure */ -) -{ - opus_int fs_kHz; - opus_int orig_kHz; - opus_int32 fs_Hz; - - orig_kHz = psEncC->fs_kHz; - /* Handle a bandwidth-switching reset where we need to be aware what the last sampling rate was. */ - if( orig_kHz == 0 ) { - orig_kHz = psEncC->sLP.saved_fs_kHz; - } - fs_kHz = orig_kHz; - fs_Hz = silk_SMULBB( fs_kHz, 1000 ); - if( fs_Hz == 0 ) { - /* Encoder has just been initialized */ - fs_Hz = silk_min( psEncC->desiredInternal_fs_Hz, psEncC->API_fs_Hz ); - fs_kHz = silk_DIV32_16( fs_Hz, 1000 ); - } else if( fs_Hz > psEncC->API_fs_Hz || fs_Hz > psEncC->maxInternal_fs_Hz || fs_Hz < psEncC->minInternal_fs_Hz ) { - /* Make sure internal rate is not higher than external rate or maximum allowed, or lower than minimum allowed */ - fs_Hz = psEncC->API_fs_Hz; - fs_Hz = silk_min( fs_Hz, psEncC->maxInternal_fs_Hz ); - fs_Hz = silk_max( fs_Hz, psEncC->minInternal_fs_Hz ); - fs_kHz = silk_DIV32_16( fs_Hz, 1000 ); - } else { - /* State machine for the internal sampling rate switching */ - if( psEncC->sLP.transition_frame_no >= TRANSITION_FRAMES ) { - /* Stop transition phase */ - psEncC->sLP.mode = 0; - } - if( psEncC->allow_bandwidth_switch || encControl->opusCanSwitch ) { - /* Check if we should switch down */ - if( silk_SMULBB( orig_kHz, 1000 ) > psEncC->desiredInternal_fs_Hz ) - { - /* Switch down */ - if( psEncC->sLP.mode == 0 ) { - /* New transition */ - psEncC->sLP.transition_frame_no = TRANSITION_FRAMES; - - /* Reset transition filter state */ - silk_memset( psEncC->sLP.In_LP_State, 0, sizeof( psEncC->sLP.In_LP_State ) ); - } - if( encControl->opusCanSwitch ) { - /* Stop transition phase */ - psEncC->sLP.mode = 0; - - /* Switch to a lower sample frequency */ - fs_kHz = orig_kHz == 16 ? 12 : 8; - } else { - if( psEncC->sLP.transition_frame_no <= 0 ) { - encControl->switchReady = 1; - /* Make room for redundancy */ - encControl->maxBits -= encControl->maxBits * 5 / ( encControl->payloadSize_ms + 5 ); - } else { - /* Direction: down (at double speed) */ - psEncC->sLP.mode = -2; - } - } - } - else - /* Check if we should switch up */ - if( silk_SMULBB( orig_kHz, 1000 ) < psEncC->desiredInternal_fs_Hz ) - { - /* Switch up */ - if( encControl->opusCanSwitch ) { - /* Switch to a higher sample frequency */ - fs_kHz = orig_kHz == 8 ? 12 : 16; - - /* New transition */ - psEncC->sLP.transition_frame_no = 0; - - /* Reset transition filter state */ - silk_memset( psEncC->sLP.In_LP_State, 0, sizeof( psEncC->sLP.In_LP_State ) ); - - /* Direction: up */ - psEncC->sLP.mode = 1; - } else { - if( psEncC->sLP.mode == 0 ) { - encControl->switchReady = 1; - /* Make room for redundancy */ - encControl->maxBits -= encControl->maxBits * 5 / ( encControl->payloadSize_ms + 5 ); - } else { - /* Direction: up */ - psEncC->sLP.mode = 1; - } - } - } else { - if (psEncC->sLP.mode<0) - psEncC->sLP.mode = 1; - } - } - } - - return fs_kHz; -} diff --git a/libs/SDL_mixer/external/opus/silk/control_codec.c b/libs/SDL_mixer/external/opus/silk/control_codec.c deleted file mode 100644 index 784ffe6..0000000 --- a/libs/SDL_mixer/external/opus/silk/control_codec.c +++ /dev/null @@ -1,423 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif -#ifdef FIXED_POINT -#include "main_FIX.h" -#define silk_encoder_state_Fxx silk_encoder_state_FIX -#else -#include "main_FLP.h" -#define silk_encoder_state_Fxx silk_encoder_state_FLP -#endif -#include "stack_alloc.h" -#include "tuning_parameters.h" -#include "pitch_est_defines.h" - -static opus_int silk_setup_resamplers( - silk_encoder_state_Fxx *psEnc, /* I/O */ - opus_int fs_kHz /* I */ -); - -static opus_int silk_setup_fs( - silk_encoder_state_Fxx *psEnc, /* I/O */ - opus_int fs_kHz, /* I */ - opus_int PacketSize_ms /* I */ -); - -static opus_int silk_setup_complexity( - silk_encoder_state *psEncC, /* I/O */ - opus_int Complexity /* I */ -); - -static OPUS_INLINE opus_int silk_setup_LBRR( - silk_encoder_state *psEncC, /* I/O */ - const silk_EncControlStruct *encControl /* I */ -); - - -/* Control encoder */ -opus_int silk_control_encoder( - silk_encoder_state_Fxx *psEnc, /* I/O Pointer to Silk encoder state */ - silk_EncControlStruct *encControl, /* I Control structure */ - const opus_int allow_bw_switch, /* I Flag to allow switching audio bandwidth */ - const opus_int channelNb, /* I Channel number */ - const opus_int force_fs_kHz -) -{ - opus_int fs_kHz, ret = 0; - - psEnc->sCmn.useDTX = encControl->useDTX; - psEnc->sCmn.useCBR = encControl->useCBR; - psEnc->sCmn.API_fs_Hz = encControl->API_sampleRate; - psEnc->sCmn.maxInternal_fs_Hz = encControl->maxInternalSampleRate; - psEnc->sCmn.minInternal_fs_Hz = encControl->minInternalSampleRate; - psEnc->sCmn.desiredInternal_fs_Hz = encControl->desiredInternalSampleRate; - psEnc->sCmn.useInBandFEC = encControl->useInBandFEC; - psEnc->sCmn.nChannelsAPI = encControl->nChannelsAPI; - psEnc->sCmn.nChannelsInternal = encControl->nChannelsInternal; - psEnc->sCmn.allow_bandwidth_switch = allow_bw_switch; - psEnc->sCmn.channelNb = channelNb; - - if( psEnc->sCmn.controlled_since_last_payload != 0 && psEnc->sCmn.prefillFlag == 0 ) { - if( psEnc->sCmn.API_fs_Hz != psEnc->sCmn.prev_API_fs_Hz && psEnc->sCmn.fs_kHz > 0 ) { - /* Change in API sampling rate in the middle of encoding a packet */ - ret += silk_setup_resamplers( psEnc, psEnc->sCmn.fs_kHz ); - } - return ret; - } - - /* Beyond this point we know that there are no previously coded frames in the payload buffer */ - - /********************************************/ - /* Determine internal sampling rate */ - /********************************************/ - fs_kHz = silk_control_audio_bandwidth( &psEnc->sCmn, encControl ); - if( force_fs_kHz ) { - fs_kHz = force_fs_kHz; - } - /********************************************/ - /* Prepare resampler and buffered data */ - /********************************************/ - ret += silk_setup_resamplers( psEnc, fs_kHz ); - - /********************************************/ - /* Set internal sampling frequency */ - /********************************************/ - ret += silk_setup_fs( psEnc, fs_kHz, encControl->payloadSize_ms ); - - /********************************************/ - /* Set encoding complexity */ - /********************************************/ - ret += silk_setup_complexity( &psEnc->sCmn, encControl->complexity ); - - /********************************************/ - /* Set packet loss rate measured by farend */ - /********************************************/ - psEnc->sCmn.PacketLoss_perc = encControl->packetLossPercentage; - - /********************************************/ - /* Set LBRR usage */ - /********************************************/ - ret += silk_setup_LBRR( &psEnc->sCmn, encControl ); - - psEnc->sCmn.controlled_since_last_payload = 1; - - return ret; -} - -static opus_int silk_setup_resamplers( - silk_encoder_state_Fxx *psEnc, /* I/O */ - opus_int fs_kHz /* I */ -) -{ - opus_int ret = SILK_NO_ERROR; - SAVE_STACK; - - if( psEnc->sCmn.fs_kHz != fs_kHz || psEnc->sCmn.prev_API_fs_Hz != psEnc->sCmn.API_fs_Hz ) - { - if( psEnc->sCmn.fs_kHz == 0 ) { - /* Initialize the resampler for enc_API.c preparing resampling from API_fs_Hz to fs_kHz */ - ret += silk_resampler_init( &psEnc->sCmn.resampler_state, psEnc->sCmn.API_fs_Hz, fs_kHz * 1000, 1 ); - } else { - VARDECL( opus_int16, x_buf_API_fs_Hz ); - VARDECL( silk_resampler_state_struct, temp_resampler_state ); -#ifdef FIXED_POINT - opus_int16 *x_bufFIX = psEnc->x_buf; -#else - VARDECL( opus_int16, x_bufFIX ); - opus_int32 new_buf_samples; -#endif - opus_int32 api_buf_samples; - opus_int32 old_buf_samples; - opus_int32 buf_length_ms; - - buf_length_ms = silk_LSHIFT( psEnc->sCmn.nb_subfr * 5, 1 ) + LA_SHAPE_MS; - old_buf_samples = buf_length_ms * psEnc->sCmn.fs_kHz; - -#ifndef FIXED_POINT - new_buf_samples = buf_length_ms * fs_kHz; - ALLOC( x_bufFIX, silk_max( old_buf_samples, new_buf_samples ), - opus_int16 ); - silk_float2short_array( x_bufFIX, psEnc->x_buf, old_buf_samples ); -#endif - - /* Initialize resampler for temporary resampling of x_buf data to API_fs_Hz */ - ALLOC( temp_resampler_state, 1, silk_resampler_state_struct ); - ret += silk_resampler_init( temp_resampler_state, silk_SMULBB( psEnc->sCmn.fs_kHz, 1000 ), psEnc->sCmn.API_fs_Hz, 0 ); - - /* Calculate number of samples to temporarily upsample */ - api_buf_samples = buf_length_ms * silk_DIV32_16( psEnc->sCmn.API_fs_Hz, 1000 ); - - /* Temporary resampling of x_buf data to API_fs_Hz */ - ALLOC( x_buf_API_fs_Hz, api_buf_samples, opus_int16 ); - ret += silk_resampler( temp_resampler_state, x_buf_API_fs_Hz, x_bufFIX, old_buf_samples ); - - /* Initialize the resampler for enc_API.c preparing resampling from API_fs_Hz to fs_kHz */ - ret += silk_resampler_init( &psEnc->sCmn.resampler_state, psEnc->sCmn.API_fs_Hz, silk_SMULBB( fs_kHz, 1000 ), 1 ); - - /* Correct resampler state by resampling buffered data from API_fs_Hz to fs_kHz */ - ret += silk_resampler( &psEnc->sCmn.resampler_state, x_bufFIX, x_buf_API_fs_Hz, api_buf_samples ); - -#ifndef FIXED_POINT - silk_short2float_array( psEnc->x_buf, x_bufFIX, new_buf_samples); -#endif - } - } - - psEnc->sCmn.prev_API_fs_Hz = psEnc->sCmn.API_fs_Hz; - - RESTORE_STACK; - return ret; -} - -static opus_int silk_setup_fs( - silk_encoder_state_Fxx *psEnc, /* I/O */ - opus_int fs_kHz, /* I */ - opus_int PacketSize_ms /* I */ -) -{ - opus_int ret = SILK_NO_ERROR; - - /* Set packet size */ - if( PacketSize_ms != psEnc->sCmn.PacketSize_ms ) { - if( ( PacketSize_ms != 10 ) && - ( PacketSize_ms != 20 ) && - ( PacketSize_ms != 40 ) && - ( PacketSize_ms != 60 ) ) { - ret = SILK_ENC_PACKET_SIZE_NOT_SUPPORTED; - } - if( PacketSize_ms <= 10 ) { - psEnc->sCmn.nFramesPerPacket = 1; - psEnc->sCmn.nb_subfr = PacketSize_ms == 10 ? 2 : 1; - psEnc->sCmn.frame_length = silk_SMULBB( PacketSize_ms, fs_kHz ); - psEnc->sCmn.pitch_LPC_win_length = silk_SMULBB( FIND_PITCH_LPC_WIN_MS_2_SF, fs_kHz ); - if( psEnc->sCmn.fs_kHz == 8 ) { - psEnc->sCmn.pitch_contour_iCDF = silk_pitch_contour_10_ms_NB_iCDF; - } else { - psEnc->sCmn.pitch_contour_iCDF = silk_pitch_contour_10_ms_iCDF; - } - } else { - psEnc->sCmn.nFramesPerPacket = silk_DIV32_16( PacketSize_ms, MAX_FRAME_LENGTH_MS ); - psEnc->sCmn.nb_subfr = MAX_NB_SUBFR; - psEnc->sCmn.frame_length = silk_SMULBB( 20, fs_kHz ); - psEnc->sCmn.pitch_LPC_win_length = silk_SMULBB( FIND_PITCH_LPC_WIN_MS, fs_kHz ); - if( psEnc->sCmn.fs_kHz == 8 ) { - psEnc->sCmn.pitch_contour_iCDF = silk_pitch_contour_NB_iCDF; - } else { - psEnc->sCmn.pitch_contour_iCDF = silk_pitch_contour_iCDF; - } - } - psEnc->sCmn.PacketSize_ms = PacketSize_ms; - psEnc->sCmn.TargetRate_bps = 0; /* trigger new SNR computation */ - } - - /* Set internal sampling frequency */ - celt_assert( fs_kHz == 8 || fs_kHz == 12 || fs_kHz == 16 ); - celt_assert( psEnc->sCmn.nb_subfr == 2 || psEnc->sCmn.nb_subfr == 4 ); - if( psEnc->sCmn.fs_kHz != fs_kHz ) { - /* reset part of the state */ - silk_memset( &psEnc->sShape, 0, sizeof( psEnc->sShape ) ); - silk_memset( &psEnc->sCmn.sNSQ, 0, sizeof( psEnc->sCmn.sNSQ ) ); - silk_memset( psEnc->sCmn.prev_NLSFq_Q15, 0, sizeof( psEnc->sCmn.prev_NLSFq_Q15 ) ); - silk_memset( &psEnc->sCmn.sLP.In_LP_State, 0, sizeof( psEnc->sCmn.sLP.In_LP_State ) ); - psEnc->sCmn.inputBufIx = 0; - psEnc->sCmn.nFramesEncoded = 0; - psEnc->sCmn.TargetRate_bps = 0; /* trigger new SNR computation */ - - /* Initialize non-zero parameters */ - psEnc->sCmn.prevLag = 100; - psEnc->sCmn.first_frame_after_reset = 1; - psEnc->sShape.LastGainIndex = 10; - psEnc->sCmn.sNSQ.lagPrev = 100; - psEnc->sCmn.sNSQ.prev_gain_Q16 = 65536; - psEnc->sCmn.prevSignalType = TYPE_NO_VOICE_ACTIVITY; - - psEnc->sCmn.fs_kHz = fs_kHz; - if( psEnc->sCmn.fs_kHz == 8 ) { - if( psEnc->sCmn.nb_subfr == MAX_NB_SUBFR ) { - psEnc->sCmn.pitch_contour_iCDF = silk_pitch_contour_NB_iCDF; - } else { - psEnc->sCmn.pitch_contour_iCDF = silk_pitch_contour_10_ms_NB_iCDF; - } - } else { - if( psEnc->sCmn.nb_subfr == MAX_NB_SUBFR ) { - psEnc->sCmn.pitch_contour_iCDF = silk_pitch_contour_iCDF; - } else { - psEnc->sCmn.pitch_contour_iCDF = silk_pitch_contour_10_ms_iCDF; - } - } - if( psEnc->sCmn.fs_kHz == 8 || psEnc->sCmn.fs_kHz == 12 ) { - psEnc->sCmn.predictLPCOrder = MIN_LPC_ORDER; - psEnc->sCmn.psNLSF_CB = &silk_NLSF_CB_NB_MB; - } else { - psEnc->sCmn.predictLPCOrder = MAX_LPC_ORDER; - psEnc->sCmn.psNLSF_CB = &silk_NLSF_CB_WB; - } - psEnc->sCmn.subfr_length = SUB_FRAME_LENGTH_MS * fs_kHz; - psEnc->sCmn.frame_length = silk_SMULBB( psEnc->sCmn.subfr_length, psEnc->sCmn.nb_subfr ); - psEnc->sCmn.ltp_mem_length = silk_SMULBB( LTP_MEM_LENGTH_MS, fs_kHz ); - psEnc->sCmn.la_pitch = silk_SMULBB( LA_PITCH_MS, fs_kHz ); - psEnc->sCmn.max_pitch_lag = silk_SMULBB( 18, fs_kHz ); - if( psEnc->sCmn.nb_subfr == MAX_NB_SUBFR ) { - psEnc->sCmn.pitch_LPC_win_length = silk_SMULBB( FIND_PITCH_LPC_WIN_MS, fs_kHz ); - } else { - psEnc->sCmn.pitch_LPC_win_length = silk_SMULBB( FIND_PITCH_LPC_WIN_MS_2_SF, fs_kHz ); - } - if( psEnc->sCmn.fs_kHz == 16 ) { - psEnc->sCmn.pitch_lag_low_bits_iCDF = silk_uniform8_iCDF; - } else if( psEnc->sCmn.fs_kHz == 12 ) { - psEnc->sCmn.pitch_lag_low_bits_iCDF = silk_uniform6_iCDF; - } else { - psEnc->sCmn.pitch_lag_low_bits_iCDF = silk_uniform4_iCDF; - } - } - - /* Check that settings are valid */ - celt_assert( ( psEnc->sCmn.subfr_length * psEnc->sCmn.nb_subfr ) == psEnc->sCmn.frame_length ); - - return ret; -} - -static opus_int silk_setup_complexity( - silk_encoder_state *psEncC, /* I/O */ - opus_int Complexity /* I */ -) -{ - opus_int ret = 0; - - /* Set encoding complexity */ - celt_assert( Complexity >= 0 && Complexity <= 10 ); - if( Complexity < 1 ) { - psEncC->pitchEstimationComplexity = SILK_PE_MIN_COMPLEX; - psEncC->pitchEstimationThreshold_Q16 = SILK_FIX_CONST( 0.8, 16 ); - psEncC->pitchEstimationLPCOrder = 6; - psEncC->shapingLPCOrder = 12; - psEncC->la_shape = 3 * psEncC->fs_kHz; - psEncC->nStatesDelayedDecision = 1; - psEncC->useInterpolatedNLSFs = 0; - psEncC->NLSF_MSVQ_Survivors = 2; - psEncC->warping_Q16 = 0; - } else if( Complexity < 2 ) { - psEncC->pitchEstimationComplexity = SILK_PE_MID_COMPLEX; - psEncC->pitchEstimationThreshold_Q16 = SILK_FIX_CONST( 0.76, 16 ); - psEncC->pitchEstimationLPCOrder = 8; - psEncC->shapingLPCOrder = 14; - psEncC->la_shape = 5 * psEncC->fs_kHz; - psEncC->nStatesDelayedDecision = 1; - psEncC->useInterpolatedNLSFs = 0; - psEncC->NLSF_MSVQ_Survivors = 3; - psEncC->warping_Q16 = 0; - } else if( Complexity < 3 ) { - psEncC->pitchEstimationComplexity = SILK_PE_MIN_COMPLEX; - psEncC->pitchEstimationThreshold_Q16 = SILK_FIX_CONST( 0.8, 16 ); - psEncC->pitchEstimationLPCOrder = 6; - psEncC->shapingLPCOrder = 12; - psEncC->la_shape = 3 * psEncC->fs_kHz; - psEncC->nStatesDelayedDecision = 2; - psEncC->useInterpolatedNLSFs = 0; - psEncC->NLSF_MSVQ_Survivors = 2; - psEncC->warping_Q16 = 0; - } else if( Complexity < 4 ) { - psEncC->pitchEstimationComplexity = SILK_PE_MID_COMPLEX; - psEncC->pitchEstimationThreshold_Q16 = SILK_FIX_CONST( 0.76, 16 ); - psEncC->pitchEstimationLPCOrder = 8; - psEncC->shapingLPCOrder = 14; - psEncC->la_shape = 5 * psEncC->fs_kHz; - psEncC->nStatesDelayedDecision = 2; - psEncC->useInterpolatedNLSFs = 0; - psEncC->NLSF_MSVQ_Survivors = 4; - psEncC->warping_Q16 = 0; - } else if( Complexity < 6 ) { - psEncC->pitchEstimationComplexity = SILK_PE_MID_COMPLEX; - psEncC->pitchEstimationThreshold_Q16 = SILK_FIX_CONST( 0.74, 16 ); - psEncC->pitchEstimationLPCOrder = 10; - psEncC->shapingLPCOrder = 16; - psEncC->la_shape = 5 * psEncC->fs_kHz; - psEncC->nStatesDelayedDecision = 2; - psEncC->useInterpolatedNLSFs = 1; - psEncC->NLSF_MSVQ_Survivors = 6; - psEncC->warping_Q16 = psEncC->fs_kHz * SILK_FIX_CONST( WARPING_MULTIPLIER, 16 ); - } else if( Complexity < 8 ) { - psEncC->pitchEstimationComplexity = SILK_PE_MID_COMPLEX; - psEncC->pitchEstimationThreshold_Q16 = SILK_FIX_CONST( 0.72, 16 ); - psEncC->pitchEstimationLPCOrder = 12; - psEncC->shapingLPCOrder = 20; - psEncC->la_shape = 5 * psEncC->fs_kHz; - psEncC->nStatesDelayedDecision = 3; - psEncC->useInterpolatedNLSFs = 1; - psEncC->NLSF_MSVQ_Survivors = 8; - psEncC->warping_Q16 = psEncC->fs_kHz * SILK_FIX_CONST( WARPING_MULTIPLIER, 16 ); - } else { - psEncC->pitchEstimationComplexity = SILK_PE_MAX_COMPLEX; - psEncC->pitchEstimationThreshold_Q16 = SILK_FIX_CONST( 0.7, 16 ); - psEncC->pitchEstimationLPCOrder = 16; - psEncC->shapingLPCOrder = 24; - psEncC->la_shape = 5 * psEncC->fs_kHz; - psEncC->nStatesDelayedDecision = MAX_DEL_DEC_STATES; - psEncC->useInterpolatedNLSFs = 1; - psEncC->NLSF_MSVQ_Survivors = 16; - psEncC->warping_Q16 = psEncC->fs_kHz * SILK_FIX_CONST( WARPING_MULTIPLIER, 16 ); - } - - /* Do not allow higher pitch estimation LPC order than predict LPC order */ - psEncC->pitchEstimationLPCOrder = silk_min_int( psEncC->pitchEstimationLPCOrder, psEncC->predictLPCOrder ); - psEncC->shapeWinLength = SUB_FRAME_LENGTH_MS * psEncC->fs_kHz + 2 * psEncC->la_shape; - psEncC->Complexity = Complexity; - - celt_assert( psEncC->pitchEstimationLPCOrder <= MAX_FIND_PITCH_LPC_ORDER ); - celt_assert( psEncC->shapingLPCOrder <= MAX_SHAPE_LPC_ORDER ); - celt_assert( psEncC->nStatesDelayedDecision <= MAX_DEL_DEC_STATES ); - celt_assert( psEncC->warping_Q16 <= 32767 ); - celt_assert( psEncC->la_shape <= LA_SHAPE_MAX ); - celt_assert( psEncC->shapeWinLength <= SHAPE_LPC_WIN_MAX ); - - return ret; -} - -static OPUS_INLINE opus_int silk_setup_LBRR( - silk_encoder_state *psEncC, /* I/O */ - const silk_EncControlStruct *encControl /* I */ -) -{ - opus_int LBRR_in_previous_packet, ret = SILK_NO_ERROR; - - LBRR_in_previous_packet = psEncC->LBRR_enabled; - psEncC->LBRR_enabled = encControl->LBRR_coded; - if( psEncC->LBRR_enabled ) { - /* Set gain increase for coding LBRR excitation */ - if( LBRR_in_previous_packet == 0 ) { - /* Previous packet did not have LBRR, and was therefore coded at a higher bitrate */ - psEncC->LBRR_GainIncreases = 7; - } else { - psEncC->LBRR_GainIncreases = silk_max_int( 7 - silk_SMULWB( (opus_int32)psEncC->PacketLoss_perc, SILK_FIX_CONST( 0.2, 16 ) ), 3 ); - } - } - - return ret; -} diff --git a/libs/SDL_mixer/external/opus/silk/debug.c b/libs/SDL_mixer/external/opus/silk/debug.c deleted file mode 100644 index 46a24a4..0000000 --- a/libs/SDL_mixer/external/opus/silk/debug.c +++ /dev/null @@ -1,174 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -typedef int prevent_empty_translation_unit_warning; - -#include "debug.h" - -#if SILK_DEBUG || SILK_TIC_TOC -#include "SigProc_FIX.h" -#endif - -#if SILK_TIC_TOC - -#if (defined(_WIN32) || defined(_WINCE)) -#include /* timer */ -#else /* Linux or Mac*/ -#include -#endif - -#ifdef _WIN32 -unsigned long silk_GetHighResolutionTime(void) /* O time in usec*/ -{ - /* Returns a time counter in microsec */ - /* the resolution is platform dependent */ - /* but is typically 1.62 us resolution */ - LARGE_INTEGER lpPerformanceCount; - LARGE_INTEGER lpFrequency; - QueryPerformanceCounter(&lpPerformanceCount); - QueryPerformanceFrequency(&lpFrequency); - return (unsigned long)((1000000*(lpPerformanceCount.QuadPart)) / lpFrequency.QuadPart); -} -#else /* Linux or Mac*/ -unsigned long GetHighResolutionTime(void) /* O time in usec*/ -{ - struct timeval tv; - gettimeofday(&tv, 0); - return((tv.tv_sec*1000000)+(tv.tv_usec)); -} -#endif - -int silk_Timer_nTimers = 0; -int silk_Timer_depth_ctr = 0; -char silk_Timer_tags[silk_NUM_TIMERS_MAX][silk_NUM_TIMERS_MAX_TAG_LEN]; -#ifdef _WIN32 -LARGE_INTEGER silk_Timer_start[silk_NUM_TIMERS_MAX]; -#else -unsigned long silk_Timer_start[silk_NUM_TIMERS_MAX]; -#endif -unsigned int silk_Timer_cnt[silk_NUM_TIMERS_MAX]; -opus_int64 silk_Timer_min[silk_NUM_TIMERS_MAX]; -opus_int64 silk_Timer_sum[silk_NUM_TIMERS_MAX]; -opus_int64 silk_Timer_max[silk_NUM_TIMERS_MAX]; -opus_int64 silk_Timer_depth[silk_NUM_TIMERS_MAX]; - -#ifdef _WIN32 -void silk_TimerSave(char *file_name) -{ - if( silk_Timer_nTimers > 0 ) - { - int k; - FILE *fp; - LARGE_INTEGER lpFrequency; - LARGE_INTEGER lpPerformanceCount1, lpPerformanceCount2; - int del = 0x7FFFFFFF; - double avg, sum_avg; - /* estimate overhead of calling performance counters */ - for( k = 0; k < 1000; k++ ) { - QueryPerformanceCounter(&lpPerformanceCount1); - QueryPerformanceCounter(&lpPerformanceCount2); - lpPerformanceCount2.QuadPart -= lpPerformanceCount1.QuadPart; - if( (int)lpPerformanceCount2.LowPart < del ) - del = lpPerformanceCount2.LowPart; - } - QueryPerformanceFrequency(&lpFrequency); - /* print results to file */ - sum_avg = 0.0f; - for( k = 0; k < silk_Timer_nTimers; k++ ) { - if (silk_Timer_depth[k] == 0) { - sum_avg += (1e6 * silk_Timer_sum[k] / silk_Timer_cnt[k] - del) / lpFrequency.QuadPart * silk_Timer_cnt[k]; - } - } - fp = fopen(file_name, "w"); - fprintf(fp, " min avg %% max count\n"); - for( k = 0; k < silk_Timer_nTimers; k++ ) { - if (silk_Timer_depth[k] == 0) { - fprintf(fp, "%-28s", silk_Timer_tags[k]); - } else if (silk_Timer_depth[k] == 1) { - fprintf(fp, " %-27s", silk_Timer_tags[k]); - } else if (silk_Timer_depth[k] == 2) { - fprintf(fp, " %-26s", silk_Timer_tags[k]); - } else if (silk_Timer_depth[k] == 3) { - fprintf(fp, " %-25s", silk_Timer_tags[k]); - } else { - fprintf(fp, " %-24s", silk_Timer_tags[k]); - } - avg = (1e6 * silk_Timer_sum[k] / silk_Timer_cnt[k] - del) / lpFrequency.QuadPart; - fprintf(fp, "%8.2f", (1e6 * (silk_max_64(silk_Timer_min[k] - del, 0))) / lpFrequency.QuadPart); - fprintf(fp, "%12.2f %6.2f", avg, 100.0 * avg / sum_avg * silk_Timer_cnt[k]); - fprintf(fp, "%12.2f", (1e6 * (silk_max_64(silk_Timer_max[k] - del, 0))) / lpFrequency.QuadPart); - fprintf(fp, "%10d\n", silk_Timer_cnt[k]); - } - fprintf(fp, " microseconds\n"); - fclose(fp); - } -} -#else -void silk_TimerSave(char *file_name) -{ - if( silk_Timer_nTimers > 0 ) - { - int k; - FILE *fp; - /* print results to file */ - fp = fopen(file_name, "w"); - fprintf(fp, " min avg max count\n"); - for( k = 0; k < silk_Timer_nTimers; k++ ) - { - if (silk_Timer_depth[k] == 0) { - fprintf(fp, "%-28s", silk_Timer_tags[k]); - } else if (silk_Timer_depth[k] == 1) { - fprintf(fp, " %-27s", silk_Timer_tags[k]); - } else if (silk_Timer_depth[k] == 2) { - fprintf(fp, " %-26s", silk_Timer_tags[k]); - } else if (silk_Timer_depth[k] == 3) { - fprintf(fp, " %-25s", silk_Timer_tags[k]); - } else { - fprintf(fp, " %-24s", silk_Timer_tags[k]); - } - fprintf(fp, "%d ", silk_Timer_min[k]); - fprintf(fp, "%f ", (double)silk_Timer_sum[k] / (double)silk_Timer_cnt[k]); - fprintf(fp, "%d ", silk_Timer_max[k]); - fprintf(fp, "%10d\n", silk_Timer_cnt[k]); - } - fprintf(fp, " microseconds\n"); - fclose(fp); - } -} -#endif - -#endif /* SILK_TIC_TOC */ - -#if SILK_DEBUG -FILE *silk_debug_store_fp[ silk_NUM_STORES_MAX ]; -int silk_debug_store_count = 0; -#endif /* SILK_DEBUG */ - diff --git a/libs/SDL_mixer/external/opus/silk/debug.h b/libs/SDL_mixer/external/opus/silk/debug.h deleted file mode 100644 index 36163e4..0000000 --- a/libs/SDL_mixer/external/opus/silk/debug.h +++ /dev/null @@ -1,267 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifndef SILK_DEBUG_H -#define SILK_DEBUG_H - -/* Set to 1 to enable DEBUG_STORE_DATA() macros for dumping - * intermediate signals from the codec. - */ -#define SILK_DEBUG 0 - -/* Flag for using timers */ -#define SILK_TIC_TOC 0 - -#if SILK_DEBUG || SILK_TIC_TOC -#include "typedef.h" -#include /* strcpy, strcmp */ -#include /* file writing */ -#endif - -#ifdef __cplusplus -extern "C" -{ -#endif - -#if SILK_TIC_TOC - -unsigned long GetHighResolutionTime(void); /* O time in usec*/ - -#if (defined(_WIN32) || defined(_WINCE)) -#include /* timer */ -#else /* Linux or Mac*/ -#include -#endif - -/*********************************/ -/* timer functions for profiling */ -/*********************************/ -/* example: */ -/* */ -/* TIC(LPC) */ -/* do_LPC(in_vec, order, acoef); // do LPC analysis */ -/* TOC(LPC) */ -/* */ -/* and call the following just before exiting (from main) */ -/* */ -/* silk_TimerSave("silk_TimingData.txt"); */ -/* */ -/* results are now in silk_TimingData.txt */ - -void silk_TimerSave(char *file_name); - -/* max number of timers (in different locations) */ -#define silk_NUM_TIMERS_MAX 50 -/* max length of name tags in TIC(..), TOC(..) */ -#define silk_NUM_TIMERS_MAX_TAG_LEN 30 - -extern int silk_Timer_nTimers; -extern int silk_Timer_depth_ctr; -extern char silk_Timer_tags[silk_NUM_TIMERS_MAX][silk_NUM_TIMERS_MAX_TAG_LEN]; -#ifdef _WIN32 -extern LARGE_INTEGER silk_Timer_start[silk_NUM_TIMERS_MAX]; -#else -extern unsigned long silk_Timer_start[silk_NUM_TIMERS_MAX]; -#endif -extern unsigned int silk_Timer_cnt[silk_NUM_TIMERS_MAX]; -extern opus_int64 silk_Timer_sum[silk_NUM_TIMERS_MAX]; -extern opus_int64 silk_Timer_max[silk_NUM_TIMERS_MAX]; -extern opus_int64 silk_Timer_min[silk_NUM_TIMERS_MAX]; -extern opus_int64 silk_Timer_depth[silk_NUM_TIMERS_MAX]; - -/* WARNING: TIC()/TOC can measure only up to 0.1 seconds at a time */ -#ifdef _WIN32 -#define TIC(TAG_NAME) { \ - static int init = 0; \ - static int ID = -1; \ - if( init == 0 ) \ - { \ - int k; \ - init = 1; \ - for( k = 0; k < silk_Timer_nTimers; k++ ) { \ - if( strcmp(silk_Timer_tags[k], #TAG_NAME) == 0 ) { \ - ID = k; \ - break; \ - } \ - } \ - if (ID == -1) { \ - ID = silk_Timer_nTimers; \ - silk_Timer_nTimers++; \ - silk_Timer_depth[ID] = silk_Timer_depth_ctr; \ - strcpy(silk_Timer_tags[ID], #TAG_NAME); \ - silk_Timer_cnt[ID] = 0; \ - silk_Timer_sum[ID] = 0; \ - silk_Timer_min[ID] = 0xFFFFFFFF; \ - silk_Timer_max[ID] = 0; \ - } \ - } \ - silk_Timer_depth_ctr++; \ - QueryPerformanceCounter(&silk_Timer_start[ID]); \ -} -#else -#define TIC(TAG_NAME) { \ - static int init = 0; \ - static int ID = -1; \ - if( init == 0 ) \ - { \ - int k; \ - init = 1; \ - for( k = 0; k < silk_Timer_nTimers; k++ ) { \ - if( strcmp(silk_Timer_tags[k], #TAG_NAME) == 0 ) { \ - ID = k; \ - break; \ - } \ - } \ - if (ID == -1) { \ - ID = silk_Timer_nTimers; \ - silk_Timer_nTimers++; \ - silk_Timer_depth[ID] = silk_Timer_depth_ctr; \ - strcpy(silk_Timer_tags[ID], #TAG_NAME); \ - silk_Timer_cnt[ID] = 0; \ - silk_Timer_sum[ID] = 0; \ - silk_Timer_min[ID] = 0xFFFFFFFF; \ - silk_Timer_max[ID] = 0; \ - } \ - } \ - silk_Timer_depth_ctr++; \ - silk_Timer_start[ID] = GetHighResolutionTime(); \ -} -#endif - -#ifdef _WIN32 -#define TOC(TAG_NAME) { \ - LARGE_INTEGER lpPerformanceCount; \ - static int init = 0; \ - static int ID = 0; \ - if( init == 0 ) \ - { \ - int k; \ - init = 1; \ - for( k = 0; k < silk_Timer_nTimers; k++ ) { \ - if( strcmp(silk_Timer_tags[k], #TAG_NAME) == 0 ) { \ - ID = k; \ - break; \ - } \ - } \ - } \ - QueryPerformanceCounter(&lpPerformanceCount); \ - lpPerformanceCount.QuadPart -= silk_Timer_start[ID].QuadPart; \ - if((lpPerformanceCount.QuadPart < 100000000) && \ - (lpPerformanceCount.QuadPart >= 0)) { \ - silk_Timer_cnt[ID]++; \ - silk_Timer_sum[ID] += lpPerformanceCount.QuadPart; \ - if( lpPerformanceCount.QuadPart > silk_Timer_max[ID] ) \ - silk_Timer_max[ID] = lpPerformanceCount.QuadPart; \ - if( lpPerformanceCount.QuadPart < silk_Timer_min[ID] ) \ - silk_Timer_min[ID] = lpPerformanceCount.QuadPart; \ - } \ - silk_Timer_depth_ctr--; \ -} -#else -#define TOC(TAG_NAME) { \ - unsigned long endTime; \ - static int init = 0; \ - static int ID = 0; \ - if( init == 0 ) \ - { \ - int k; \ - init = 1; \ - for( k = 0; k < silk_Timer_nTimers; k++ ) { \ - if( strcmp(silk_Timer_tags[k], #TAG_NAME) == 0 ) { \ - ID = k; \ - break; \ - } \ - } \ - } \ - endTime = GetHighResolutionTime(); \ - endTime -= silk_Timer_start[ID]; \ - if((endTime < 100000000) && \ - (endTime >= 0)) { \ - silk_Timer_cnt[ID]++; \ - silk_Timer_sum[ID] += endTime; \ - if( endTime > silk_Timer_max[ID] ) \ - silk_Timer_max[ID] = endTime; \ - if( endTime < silk_Timer_min[ID] ) \ - silk_Timer_min[ID] = endTime; \ - } \ - silk_Timer_depth_ctr--; \ -} -#endif - -#else /* SILK_TIC_TOC */ - -/* define macros as empty strings */ -#define TIC(TAG_NAME) -#define TOC(TAG_NAME) -#define silk_TimerSave(FILE_NAME) - -#endif /* SILK_TIC_TOC */ - - -#if SILK_DEBUG -/************************************/ -/* write data to file for debugging */ -/************************************/ -/* Example: DEBUG_STORE_DATA(testfile.pcm, &RIN[0], 160*sizeof(opus_int16)); */ - -#define silk_NUM_STORES_MAX 100 -extern FILE *silk_debug_store_fp[ silk_NUM_STORES_MAX ]; -extern int silk_debug_store_count; - -/* Faster way of storing the data */ -#define DEBUG_STORE_DATA( FILE_NAME, DATA_PTR, N_BYTES ) { \ - static opus_int init = 0, cnt = 0; \ - static FILE **fp; \ - if (init == 0) { \ - init = 1; \ - cnt = silk_debug_store_count++; \ - silk_debug_store_fp[ cnt ] = fopen(#FILE_NAME, "wb"); \ - } \ - fwrite((DATA_PTR), (N_BYTES), 1, silk_debug_store_fp[ cnt ]); \ -} - -/* Call this at the end of main() */ -#define SILK_DEBUG_STORE_CLOSE_FILES { \ - opus_int i; \ - for( i = 0; i < silk_debug_store_count; i++ ) { \ - fclose( silk_debug_store_fp[ i ] ); \ - } \ -} - -#else /* SILK_DEBUG */ - -/* define macros as empty strings */ -#define DEBUG_STORE_DATA(FILE_NAME, DATA_PTR, N_BYTES) -#define SILK_DEBUG_STORE_CLOSE_FILES - -#endif /* SILK_DEBUG */ - -#ifdef __cplusplus -} -#endif - -#endif /* SILK_DEBUG_H */ diff --git a/libs/SDL_mixer/external/opus/silk/dec_API.c b/libs/SDL_mixer/external/opus/silk/dec_API.c deleted file mode 100644 index 7d5ca7f..0000000 --- a/libs/SDL_mixer/external/opus/silk/dec_API.c +++ /dev/null @@ -1,419 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif -#include "API.h" -#include "main.h" -#include "stack_alloc.h" -#include "os_support.h" - -/************************/ -/* Decoder Super Struct */ -/************************/ -typedef struct { - silk_decoder_state channel_state[ DECODER_NUM_CHANNELS ]; - stereo_dec_state sStereo; - opus_int nChannelsAPI; - opus_int nChannelsInternal; - opus_int prev_decode_only_middle; -} silk_decoder; - -/*********************/ -/* Decoder functions */ -/*********************/ - -opus_int silk_Get_Decoder_Size( /* O Returns error code */ - opus_int *decSizeBytes /* O Number of bytes in SILK decoder state */ -) -{ - opus_int ret = SILK_NO_ERROR; - - *decSizeBytes = sizeof( silk_decoder ); - - return ret; -} - -/* Reset decoder state */ -opus_int silk_InitDecoder( /* O Returns error code */ - void *decState /* I/O State */ -) -{ - opus_int n, ret = SILK_NO_ERROR; - silk_decoder_state *channel_state = ((silk_decoder *)decState)->channel_state; - - for( n = 0; n < DECODER_NUM_CHANNELS; n++ ) { - ret = silk_init_decoder( &channel_state[ n ] ); - } - silk_memset(&((silk_decoder *)decState)->sStereo, 0, sizeof(((silk_decoder *)decState)->sStereo)); - /* Not strictly needed, but it's cleaner that way */ - ((silk_decoder *)decState)->prev_decode_only_middle = 0; - - return ret; -} - -/* Decode a frame */ -opus_int silk_Decode( /* O Returns error code */ - void* decState, /* I/O State */ - silk_DecControlStruct* decControl, /* I/O Control Structure */ - opus_int lostFlag, /* I 0: no loss, 1 loss, 2 decode fec */ - opus_int newPacketFlag, /* I Indicates first decoder call for this packet */ - ec_dec *psRangeDec, /* I/O Compressor data structure */ - opus_int16 *samplesOut, /* O Decoded output speech vector */ - opus_int32 *nSamplesOut, /* O Number of samples decoded */ - int arch /* I Run-time architecture */ -) -{ - opus_int i, n, decode_only_middle = 0, ret = SILK_NO_ERROR; - opus_int32 nSamplesOutDec, LBRR_symbol; - opus_int16 *samplesOut1_tmp[ 2 ]; - VARDECL( opus_int16, samplesOut1_tmp_storage1 ); - VARDECL( opus_int16, samplesOut1_tmp_storage2 ); - VARDECL( opus_int16, samplesOut2_tmp ); - opus_int32 MS_pred_Q13[ 2 ] = { 0 }; - opus_int16 *resample_out_ptr; - silk_decoder *psDec = ( silk_decoder * )decState; - silk_decoder_state *channel_state = psDec->channel_state; - opus_int has_side; - opus_int stereo_to_mono; - int delay_stack_alloc; - SAVE_STACK; - - celt_assert( decControl->nChannelsInternal == 1 || decControl->nChannelsInternal == 2 ); - - /**********************************/ - /* Test if first frame in payload */ - /**********************************/ - if( newPacketFlag ) { - for( n = 0; n < decControl->nChannelsInternal; n++ ) { - channel_state[ n ].nFramesDecoded = 0; /* Used to count frames in packet */ - } - } - - /* If Mono -> Stereo transition in bitstream: init state of second channel */ - if( decControl->nChannelsInternal > psDec->nChannelsInternal ) { - ret += silk_init_decoder( &channel_state[ 1 ] ); - } - - stereo_to_mono = decControl->nChannelsInternal == 1 && psDec->nChannelsInternal == 2 && - ( decControl->internalSampleRate == 1000*channel_state[ 0 ].fs_kHz ); - - if( channel_state[ 0 ].nFramesDecoded == 0 ) { - for( n = 0; n < decControl->nChannelsInternal; n++ ) { - opus_int fs_kHz_dec; - if( decControl->payloadSize_ms == 0 ) { - /* Assuming packet loss, use 10 ms */ - channel_state[ n ].nFramesPerPacket = 1; - channel_state[ n ].nb_subfr = 2; - } else if( decControl->payloadSize_ms == 10 ) { - channel_state[ n ].nFramesPerPacket = 1; - channel_state[ n ].nb_subfr = 2; - } else if( decControl->payloadSize_ms == 20 ) { - channel_state[ n ].nFramesPerPacket = 1; - channel_state[ n ].nb_subfr = 4; - } else if( decControl->payloadSize_ms == 40 ) { - channel_state[ n ].nFramesPerPacket = 2; - channel_state[ n ].nb_subfr = 4; - } else if( decControl->payloadSize_ms == 60 ) { - channel_state[ n ].nFramesPerPacket = 3; - channel_state[ n ].nb_subfr = 4; - } else { - celt_assert( 0 ); - RESTORE_STACK; - return SILK_DEC_INVALID_FRAME_SIZE; - } - fs_kHz_dec = ( decControl->internalSampleRate >> 10 ) + 1; - if( fs_kHz_dec != 8 && fs_kHz_dec != 12 && fs_kHz_dec != 16 ) { - celt_assert( 0 ); - RESTORE_STACK; - return SILK_DEC_INVALID_SAMPLING_FREQUENCY; - } - ret += silk_decoder_set_fs( &channel_state[ n ], fs_kHz_dec, decControl->API_sampleRate ); - } - } - - if( decControl->nChannelsAPI == 2 && decControl->nChannelsInternal == 2 && ( psDec->nChannelsAPI == 1 || psDec->nChannelsInternal == 1 ) ) { - silk_memset( psDec->sStereo.pred_prev_Q13, 0, sizeof( psDec->sStereo.pred_prev_Q13 ) ); - silk_memset( psDec->sStereo.sSide, 0, sizeof( psDec->sStereo.sSide ) ); - silk_memcpy( &channel_state[ 1 ].resampler_state, &channel_state[ 0 ].resampler_state, sizeof( silk_resampler_state_struct ) ); - } - psDec->nChannelsAPI = decControl->nChannelsAPI; - psDec->nChannelsInternal = decControl->nChannelsInternal; - - if( decControl->API_sampleRate > (opus_int32)MAX_API_FS_KHZ * 1000 || decControl->API_sampleRate < 8000 ) { - ret = SILK_DEC_INVALID_SAMPLING_FREQUENCY; - RESTORE_STACK; - return( ret ); - } - - if( lostFlag != FLAG_PACKET_LOST && channel_state[ 0 ].nFramesDecoded == 0 ) { - /* First decoder call for this payload */ - /* Decode VAD flags and LBRR flag */ - for( n = 0; n < decControl->nChannelsInternal; n++ ) { - for( i = 0; i < channel_state[ n ].nFramesPerPacket; i++ ) { - channel_state[ n ].VAD_flags[ i ] = ec_dec_bit_logp(psRangeDec, 1); - } - channel_state[ n ].LBRR_flag = ec_dec_bit_logp(psRangeDec, 1); - } - /* Decode LBRR flags */ - for( n = 0; n < decControl->nChannelsInternal; n++ ) { - silk_memset( channel_state[ n ].LBRR_flags, 0, sizeof( channel_state[ n ].LBRR_flags ) ); - if( channel_state[ n ].LBRR_flag ) { - if( channel_state[ n ].nFramesPerPacket == 1 ) { - channel_state[ n ].LBRR_flags[ 0 ] = 1; - } else { - LBRR_symbol = ec_dec_icdf( psRangeDec, silk_LBRR_flags_iCDF_ptr[ channel_state[ n ].nFramesPerPacket - 2 ], 8 ) + 1; - for( i = 0; i < channel_state[ n ].nFramesPerPacket; i++ ) { - channel_state[ n ].LBRR_flags[ i ] = silk_RSHIFT( LBRR_symbol, i ) & 1; - } - } - } - } - - if( lostFlag == FLAG_DECODE_NORMAL ) { - /* Regular decoding: skip all LBRR data */ - for( i = 0; i < channel_state[ 0 ].nFramesPerPacket; i++ ) { - for( n = 0; n < decControl->nChannelsInternal; n++ ) { - if( channel_state[ n ].LBRR_flags[ i ] ) { - opus_int16 pulses[ MAX_FRAME_LENGTH ]; - opus_int condCoding; - - if( decControl->nChannelsInternal == 2 && n == 0 ) { - silk_stereo_decode_pred( psRangeDec, MS_pred_Q13 ); - if( channel_state[ 1 ].LBRR_flags[ i ] == 0 ) { - silk_stereo_decode_mid_only( psRangeDec, &decode_only_middle ); - } - } - /* Use conditional coding if previous frame available */ - if( i > 0 && channel_state[ n ].LBRR_flags[ i - 1 ] ) { - condCoding = CODE_CONDITIONALLY; - } else { - condCoding = CODE_INDEPENDENTLY; - } - silk_decode_indices( &channel_state[ n ], psRangeDec, i, 1, condCoding ); - silk_decode_pulses( psRangeDec, pulses, channel_state[ n ].indices.signalType, - channel_state[ n ].indices.quantOffsetType, channel_state[ n ].frame_length ); - } - } - } - } - } - - /* Get MS predictor index */ - if( decControl->nChannelsInternal == 2 ) { - if( lostFlag == FLAG_DECODE_NORMAL || - ( lostFlag == FLAG_DECODE_LBRR && channel_state[ 0 ].LBRR_flags[ channel_state[ 0 ].nFramesDecoded ] == 1 ) ) - { - silk_stereo_decode_pred( psRangeDec, MS_pred_Q13 ); - /* For LBRR data, decode mid-only flag only if side-channel's LBRR flag is false */ - if( ( lostFlag == FLAG_DECODE_NORMAL && channel_state[ 1 ].VAD_flags[ channel_state[ 0 ].nFramesDecoded ] == 0 ) || - ( lostFlag == FLAG_DECODE_LBRR && channel_state[ 1 ].LBRR_flags[ channel_state[ 0 ].nFramesDecoded ] == 0 ) ) - { - silk_stereo_decode_mid_only( psRangeDec, &decode_only_middle ); - } else { - decode_only_middle = 0; - } - } else { - for( n = 0; n < 2; n++ ) { - MS_pred_Q13[ n ] = psDec->sStereo.pred_prev_Q13[ n ]; - } - } - } - - /* Reset side channel decoder prediction memory for first frame with side coding */ - if( decControl->nChannelsInternal == 2 && decode_only_middle == 0 && psDec->prev_decode_only_middle == 1 ) { - silk_memset( psDec->channel_state[ 1 ].outBuf, 0, sizeof(psDec->channel_state[ 1 ].outBuf) ); - silk_memset( psDec->channel_state[ 1 ].sLPC_Q14_buf, 0, sizeof(psDec->channel_state[ 1 ].sLPC_Q14_buf) ); - psDec->channel_state[ 1 ].lagPrev = 100; - psDec->channel_state[ 1 ].LastGainIndex = 10; - psDec->channel_state[ 1 ].prevSignalType = TYPE_NO_VOICE_ACTIVITY; - psDec->channel_state[ 1 ].first_frame_after_reset = 1; - } - - /* Check if the temp buffer fits into the output PCM buffer. If it fits, - we can delay allocating the temp buffer until after the SILK peak stack - usage. We need to use a < and not a <= because of the two extra samples. */ - delay_stack_alloc = decControl->internalSampleRate*decControl->nChannelsInternal - < decControl->API_sampleRate*decControl->nChannelsAPI; - ALLOC( samplesOut1_tmp_storage1, delay_stack_alloc ? ALLOC_NONE - : decControl->nChannelsInternal*(channel_state[ 0 ].frame_length + 2 ), - opus_int16 ); - if ( delay_stack_alloc ) - { - samplesOut1_tmp[ 0 ] = samplesOut; - samplesOut1_tmp[ 1 ] = samplesOut + channel_state[ 0 ].frame_length + 2; - } else { - samplesOut1_tmp[ 0 ] = samplesOut1_tmp_storage1; - samplesOut1_tmp[ 1 ] = samplesOut1_tmp_storage1 + channel_state[ 0 ].frame_length + 2; - } - - if( lostFlag == FLAG_DECODE_NORMAL ) { - has_side = !decode_only_middle; - } else { - has_side = !psDec->prev_decode_only_middle - || (decControl->nChannelsInternal == 2 && lostFlag == FLAG_DECODE_LBRR && channel_state[1].LBRR_flags[ channel_state[1].nFramesDecoded ] == 1 ); - } - /* Call decoder for one frame */ - for( n = 0; n < decControl->nChannelsInternal; n++ ) { - if( n == 0 || has_side ) { - opus_int FrameIndex; - opus_int condCoding; - - FrameIndex = channel_state[ 0 ].nFramesDecoded - n; - /* Use independent coding if no previous frame available */ - if( FrameIndex <= 0 ) { - condCoding = CODE_INDEPENDENTLY; - } else if( lostFlag == FLAG_DECODE_LBRR ) { - condCoding = channel_state[ n ].LBRR_flags[ FrameIndex - 1 ] ? CODE_CONDITIONALLY : CODE_INDEPENDENTLY; - } else if( n > 0 && psDec->prev_decode_only_middle ) { - /* If we skipped a side frame in this packet, we don't - need LTP scaling; the LTP state is well-defined. */ - condCoding = CODE_INDEPENDENTLY_NO_LTP_SCALING; - } else { - condCoding = CODE_CONDITIONALLY; - } - ret += silk_decode_frame( &channel_state[ n ], psRangeDec, &samplesOut1_tmp[ n ][ 2 ], &nSamplesOutDec, lostFlag, condCoding, arch); - } else { - silk_memset( &samplesOut1_tmp[ n ][ 2 ], 0, nSamplesOutDec * sizeof( opus_int16 ) ); - } - channel_state[ n ].nFramesDecoded++; - } - - if( decControl->nChannelsAPI == 2 && decControl->nChannelsInternal == 2 ) { - /* Convert Mid/Side to Left/Right */ - silk_stereo_MS_to_LR( &psDec->sStereo, samplesOut1_tmp[ 0 ], samplesOut1_tmp[ 1 ], MS_pred_Q13, channel_state[ 0 ].fs_kHz, nSamplesOutDec ); - } else { - /* Buffering */ - silk_memcpy( samplesOut1_tmp[ 0 ], psDec->sStereo.sMid, 2 * sizeof( opus_int16 ) ); - silk_memcpy( psDec->sStereo.sMid, &samplesOut1_tmp[ 0 ][ nSamplesOutDec ], 2 * sizeof( opus_int16 ) ); - } - - /* Number of output samples */ - *nSamplesOut = silk_DIV32( nSamplesOutDec * decControl->API_sampleRate, silk_SMULBB( channel_state[ 0 ].fs_kHz, 1000 ) ); - - /* Set up pointers to temp buffers */ - ALLOC( samplesOut2_tmp, - decControl->nChannelsAPI == 2 ? *nSamplesOut : ALLOC_NONE, opus_int16 ); - if( decControl->nChannelsAPI == 2 ) { - resample_out_ptr = samplesOut2_tmp; - } else { - resample_out_ptr = samplesOut; - } - - ALLOC( samplesOut1_tmp_storage2, delay_stack_alloc - ? decControl->nChannelsInternal*(channel_state[ 0 ].frame_length + 2 ) - : ALLOC_NONE, - opus_int16 ); - if ( delay_stack_alloc ) { - OPUS_COPY(samplesOut1_tmp_storage2, samplesOut, decControl->nChannelsInternal*(channel_state[ 0 ].frame_length + 2)); - samplesOut1_tmp[ 0 ] = samplesOut1_tmp_storage2; - samplesOut1_tmp[ 1 ] = samplesOut1_tmp_storage2 + channel_state[ 0 ].frame_length + 2; - } - for( n = 0; n < silk_min( decControl->nChannelsAPI, decControl->nChannelsInternal ); n++ ) { - - /* Resample decoded signal to API_sampleRate */ - ret += silk_resampler( &channel_state[ n ].resampler_state, resample_out_ptr, &samplesOut1_tmp[ n ][ 1 ], nSamplesOutDec ); - - /* Interleave if stereo output and stereo stream */ - if( decControl->nChannelsAPI == 2 ) { - for( i = 0; i < *nSamplesOut; i++ ) { - samplesOut[ n + 2 * i ] = resample_out_ptr[ i ]; - } - } - } - - /* Create two channel output from mono stream */ - if( decControl->nChannelsAPI == 2 && decControl->nChannelsInternal == 1 ) { - if ( stereo_to_mono ){ - /* Resample right channel for newly collapsed stereo just in case - we weren't doing collapsing when switching to mono */ - ret += silk_resampler( &channel_state[ 1 ].resampler_state, resample_out_ptr, &samplesOut1_tmp[ 0 ][ 1 ], nSamplesOutDec ); - - for( i = 0; i < *nSamplesOut; i++ ) { - samplesOut[ 1 + 2 * i ] = resample_out_ptr[ i ]; - } - } else { - for( i = 0; i < *nSamplesOut; i++ ) { - samplesOut[ 1 + 2 * i ] = samplesOut[ 0 + 2 * i ]; - } - } - } - - /* Export pitch lag, measured at 48 kHz sampling rate */ - if( channel_state[ 0 ].prevSignalType == TYPE_VOICED ) { - int mult_tab[ 3 ] = { 6, 4, 3 }; - decControl->prevPitchLag = channel_state[ 0 ].lagPrev * mult_tab[ ( channel_state[ 0 ].fs_kHz - 8 ) >> 2 ]; - } else { - decControl->prevPitchLag = 0; - } - - if( lostFlag == FLAG_PACKET_LOST ) { - /* On packet loss, remove the gain clamping to prevent having the energy "bounce back" - if we lose packets when the energy is going down */ - for ( i = 0; i < psDec->nChannelsInternal; i++ ) - psDec->channel_state[ i ].LastGainIndex = 10; - } else { - psDec->prev_decode_only_middle = decode_only_middle; - } - RESTORE_STACK; - return ret; -} - -#if 0 -/* Getting table of contents for a packet */ -opus_int silk_get_TOC( - const opus_uint8 *payload, /* I Payload data */ - const opus_int nBytesIn, /* I Number of input bytes */ - const opus_int nFramesPerPayload, /* I Number of SILK frames per payload */ - silk_TOC_struct *Silk_TOC /* O Type of content */ -) -{ - opus_int i, flags, ret = SILK_NO_ERROR; - - if( nBytesIn < 1 ) { - return -1; - } - if( nFramesPerPayload < 0 || nFramesPerPayload > 3 ) { - return -1; - } - - silk_memset( Silk_TOC, 0, sizeof( *Silk_TOC ) ); - - /* For stereo, extract the flags for the mid channel */ - flags = silk_RSHIFT( payload[ 0 ], 7 - nFramesPerPayload ) & ( silk_LSHIFT( 1, nFramesPerPayload + 1 ) - 1 ); - - Silk_TOC->inbandFECFlag = flags & 1; - for( i = nFramesPerPayload - 1; i >= 0 ; i-- ) { - flags = silk_RSHIFT( flags, 1 ); - Silk_TOC->VADFlags[ i ] = flags & 1; - Silk_TOC->VADFlag |= flags & 1; - } - - return ret; -} -#endif diff --git a/libs/SDL_mixer/external/opus/silk/decode_core.c b/libs/SDL_mixer/external/opus/silk/decode_core.c deleted file mode 100644 index 1c352a6..0000000 --- a/libs/SDL_mixer/external/opus/silk/decode_core.c +++ /dev/null @@ -1,237 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "main.h" -#include "stack_alloc.h" - -/**********************************************************/ -/* Core decoder. Performs inverse NSQ operation LTP + LPC */ -/**********************************************************/ -void silk_decode_core( - silk_decoder_state *psDec, /* I/O Decoder state */ - silk_decoder_control *psDecCtrl, /* I Decoder control */ - opus_int16 xq[], /* O Decoded speech */ - const opus_int16 pulses[ MAX_FRAME_LENGTH ], /* I Pulse signal */ - int arch /* I Run-time architecture */ -) -{ - opus_int i, k, lag = 0, start_idx, sLTP_buf_idx, NLSF_interpolation_flag, signalType; - opus_int16 *A_Q12, *B_Q14, *pxq, A_Q12_tmp[ MAX_LPC_ORDER ]; - VARDECL( opus_int16, sLTP ); - VARDECL( opus_int32, sLTP_Q15 ); - opus_int32 LTP_pred_Q13, LPC_pred_Q10, Gain_Q10, inv_gain_Q31, gain_adj_Q16, rand_seed, offset_Q10; - opus_int32 *pred_lag_ptr, *pexc_Q14, *pres_Q14; - VARDECL( opus_int32, res_Q14 ); - VARDECL( opus_int32, sLPC_Q14 ); - SAVE_STACK; - - silk_assert( psDec->prev_gain_Q16 != 0 ); - - ALLOC( sLTP, psDec->ltp_mem_length, opus_int16 ); - ALLOC( sLTP_Q15, psDec->ltp_mem_length + psDec->frame_length, opus_int32 ); - ALLOC( res_Q14, psDec->subfr_length, opus_int32 ); - ALLOC( sLPC_Q14, psDec->subfr_length + MAX_LPC_ORDER, opus_int32 ); - - offset_Q10 = silk_Quantization_Offsets_Q10[ psDec->indices.signalType >> 1 ][ psDec->indices.quantOffsetType ]; - - if( psDec->indices.NLSFInterpCoef_Q2 < 1 << 2 ) { - NLSF_interpolation_flag = 1; - } else { - NLSF_interpolation_flag = 0; - } - - /* Decode excitation */ - rand_seed = psDec->indices.Seed; - for( i = 0; i < psDec->frame_length; i++ ) { - rand_seed = silk_RAND( rand_seed ); - psDec->exc_Q14[ i ] = silk_LSHIFT( (opus_int32)pulses[ i ], 14 ); - if( psDec->exc_Q14[ i ] > 0 ) { - psDec->exc_Q14[ i ] -= QUANT_LEVEL_ADJUST_Q10 << 4; - } else - if( psDec->exc_Q14[ i ] < 0 ) { - psDec->exc_Q14[ i ] += QUANT_LEVEL_ADJUST_Q10 << 4; - } - psDec->exc_Q14[ i ] += offset_Q10 << 4; - if( rand_seed < 0 ) { - psDec->exc_Q14[ i ] = -psDec->exc_Q14[ i ]; - } - - rand_seed = silk_ADD32_ovflw( rand_seed, pulses[ i ] ); - } - - /* Copy LPC state */ - silk_memcpy( sLPC_Q14, psDec->sLPC_Q14_buf, MAX_LPC_ORDER * sizeof( opus_int32 ) ); - - pexc_Q14 = psDec->exc_Q14; - pxq = xq; - sLTP_buf_idx = psDec->ltp_mem_length; - /* Loop over subframes */ - for( k = 0; k < psDec->nb_subfr; k++ ) { - pres_Q14 = res_Q14; - A_Q12 = psDecCtrl->PredCoef_Q12[ k >> 1 ]; - - /* Preload LPC coeficients to array on stack. Gives small performance gain */ - silk_memcpy( A_Q12_tmp, A_Q12, psDec->LPC_order * sizeof( opus_int16 ) ); - B_Q14 = &psDecCtrl->LTPCoef_Q14[ k * LTP_ORDER ]; - signalType = psDec->indices.signalType; - - Gain_Q10 = silk_RSHIFT( psDecCtrl->Gains_Q16[ k ], 6 ); - inv_gain_Q31 = silk_INVERSE32_varQ( psDecCtrl->Gains_Q16[ k ], 47 ); - - /* Calculate gain adjustment factor */ - if( psDecCtrl->Gains_Q16[ k ] != psDec->prev_gain_Q16 ) { - gain_adj_Q16 = silk_DIV32_varQ( psDec->prev_gain_Q16, psDecCtrl->Gains_Q16[ k ], 16 ); - - /* Scale short term state */ - for( i = 0; i < MAX_LPC_ORDER; i++ ) { - sLPC_Q14[ i ] = silk_SMULWW( gain_adj_Q16, sLPC_Q14[ i ] ); - } - } else { - gain_adj_Q16 = (opus_int32)1 << 16; - } - - /* Save inv_gain */ - silk_assert( inv_gain_Q31 != 0 ); - psDec->prev_gain_Q16 = psDecCtrl->Gains_Q16[ k ]; - - /* Avoid abrupt transition from voiced PLC to unvoiced normal decoding */ - if( psDec->lossCnt && psDec->prevSignalType == TYPE_VOICED && - psDec->indices.signalType != TYPE_VOICED && k < MAX_NB_SUBFR/2 ) { - - silk_memset( B_Q14, 0, LTP_ORDER * sizeof( opus_int16 ) ); - B_Q14[ LTP_ORDER/2 ] = SILK_FIX_CONST( 0.25, 14 ); - - signalType = TYPE_VOICED; - psDecCtrl->pitchL[ k ] = psDec->lagPrev; - } - - if( signalType == TYPE_VOICED ) { - /* Voiced */ - lag = psDecCtrl->pitchL[ k ]; - - /* Re-whitening */ - if( k == 0 || ( k == 2 && NLSF_interpolation_flag ) ) { - /* Rewhiten with new A coefs */ - start_idx = psDec->ltp_mem_length - lag - psDec->LPC_order - LTP_ORDER / 2; - celt_assert( start_idx > 0 ); - - if( k == 2 ) { - silk_memcpy( &psDec->outBuf[ psDec->ltp_mem_length ], xq, 2 * psDec->subfr_length * sizeof( opus_int16 ) ); - } - - silk_LPC_analysis_filter( &sLTP[ start_idx ], &psDec->outBuf[ start_idx + k * psDec->subfr_length ], - A_Q12, psDec->ltp_mem_length - start_idx, psDec->LPC_order, arch ); - - /* After rewhitening the LTP state is unscaled */ - if( k == 0 ) { - /* Do LTP downscaling to reduce inter-packet dependency */ - inv_gain_Q31 = silk_LSHIFT( silk_SMULWB( inv_gain_Q31, psDecCtrl->LTP_scale_Q14 ), 2 ); - } - for( i = 0; i < lag + LTP_ORDER/2; i++ ) { - sLTP_Q15[ sLTP_buf_idx - i - 1 ] = silk_SMULWB( inv_gain_Q31, sLTP[ psDec->ltp_mem_length - i - 1 ] ); - } - } else { - /* Update LTP state when Gain changes */ - if( gain_adj_Q16 != (opus_int32)1 << 16 ) { - for( i = 0; i < lag + LTP_ORDER/2; i++ ) { - sLTP_Q15[ sLTP_buf_idx - i - 1 ] = silk_SMULWW( gain_adj_Q16, sLTP_Q15[ sLTP_buf_idx - i - 1 ] ); - } - } - } - } - - /* Long-term prediction */ - if( signalType == TYPE_VOICED ) { - /* Set up pointer */ - pred_lag_ptr = &sLTP_Q15[ sLTP_buf_idx - lag + LTP_ORDER / 2 ]; - for( i = 0; i < psDec->subfr_length; i++ ) { - /* Unrolled loop */ - /* Avoids introducing a bias because silk_SMLAWB() always rounds to -inf */ - LTP_pred_Q13 = 2; - LTP_pred_Q13 = silk_SMLAWB( LTP_pred_Q13, pred_lag_ptr[ 0 ], B_Q14[ 0 ] ); - LTP_pred_Q13 = silk_SMLAWB( LTP_pred_Q13, pred_lag_ptr[ -1 ], B_Q14[ 1 ] ); - LTP_pred_Q13 = silk_SMLAWB( LTP_pred_Q13, pred_lag_ptr[ -2 ], B_Q14[ 2 ] ); - LTP_pred_Q13 = silk_SMLAWB( LTP_pred_Q13, pred_lag_ptr[ -3 ], B_Q14[ 3 ] ); - LTP_pred_Q13 = silk_SMLAWB( LTP_pred_Q13, pred_lag_ptr[ -4 ], B_Q14[ 4 ] ); - pred_lag_ptr++; - - /* Generate LPC excitation */ - pres_Q14[ i ] = silk_ADD_LSHIFT32( pexc_Q14[ i ], LTP_pred_Q13, 1 ); - - /* Update states */ - sLTP_Q15[ sLTP_buf_idx ] = silk_LSHIFT( pres_Q14[ i ], 1 ); - sLTP_buf_idx++; - } - } else { - pres_Q14 = pexc_Q14; - } - - for( i = 0; i < psDec->subfr_length; i++ ) { - /* Short-term prediction */ - celt_assert( psDec->LPC_order == 10 || psDec->LPC_order == 16 ); - /* Avoids introducing a bias because silk_SMLAWB() always rounds to -inf */ - LPC_pred_Q10 = silk_RSHIFT( psDec->LPC_order, 1 ); - LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, sLPC_Q14[ MAX_LPC_ORDER + i - 1 ], A_Q12_tmp[ 0 ] ); - LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, sLPC_Q14[ MAX_LPC_ORDER + i - 2 ], A_Q12_tmp[ 1 ] ); - LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, sLPC_Q14[ MAX_LPC_ORDER + i - 3 ], A_Q12_tmp[ 2 ] ); - LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, sLPC_Q14[ MAX_LPC_ORDER + i - 4 ], A_Q12_tmp[ 3 ] ); - LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, sLPC_Q14[ MAX_LPC_ORDER + i - 5 ], A_Q12_tmp[ 4 ] ); - LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, sLPC_Q14[ MAX_LPC_ORDER + i - 6 ], A_Q12_tmp[ 5 ] ); - LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, sLPC_Q14[ MAX_LPC_ORDER + i - 7 ], A_Q12_tmp[ 6 ] ); - LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, sLPC_Q14[ MAX_LPC_ORDER + i - 8 ], A_Q12_tmp[ 7 ] ); - LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, sLPC_Q14[ MAX_LPC_ORDER + i - 9 ], A_Q12_tmp[ 8 ] ); - LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, sLPC_Q14[ MAX_LPC_ORDER + i - 10 ], A_Q12_tmp[ 9 ] ); - if( psDec->LPC_order == 16 ) { - LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, sLPC_Q14[ MAX_LPC_ORDER + i - 11 ], A_Q12_tmp[ 10 ] ); - LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, sLPC_Q14[ MAX_LPC_ORDER + i - 12 ], A_Q12_tmp[ 11 ] ); - LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, sLPC_Q14[ MAX_LPC_ORDER + i - 13 ], A_Q12_tmp[ 12 ] ); - LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, sLPC_Q14[ MAX_LPC_ORDER + i - 14 ], A_Q12_tmp[ 13 ] ); - LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, sLPC_Q14[ MAX_LPC_ORDER + i - 15 ], A_Q12_tmp[ 14 ] ); - LPC_pred_Q10 = silk_SMLAWB( LPC_pred_Q10, sLPC_Q14[ MAX_LPC_ORDER + i - 16 ], A_Q12_tmp[ 15 ] ); - } - - /* Add prediction to LPC excitation */ - sLPC_Q14[ MAX_LPC_ORDER + i ] = silk_ADD_SAT32( pres_Q14[ i ], silk_LSHIFT_SAT32( LPC_pred_Q10, 4 ) ); - - /* Scale with gain */ - pxq[ i ] = (opus_int16)silk_SAT16( silk_RSHIFT_ROUND( silk_SMULWW( sLPC_Q14[ MAX_LPC_ORDER + i ], Gain_Q10 ), 8 ) ); - } - - /* Update LPC filter state */ - silk_memcpy( sLPC_Q14, &sLPC_Q14[ psDec->subfr_length ], MAX_LPC_ORDER * sizeof( opus_int32 ) ); - pexc_Q14 += psDec->subfr_length; - pxq += psDec->subfr_length; - } - - /* Save LPC state */ - silk_memcpy( psDec->sLPC_Q14_buf, sLPC_Q14, MAX_LPC_ORDER * sizeof( opus_int32 ) ); - RESTORE_STACK; -} diff --git a/libs/SDL_mixer/external/opus/silk/decode_frame.c b/libs/SDL_mixer/external/opus/silk/decode_frame.c deleted file mode 100644 index 4f36f85..0000000 --- a/libs/SDL_mixer/external/opus/silk/decode_frame.c +++ /dev/null @@ -1,129 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "main.h" -#include "stack_alloc.h" -#include "PLC.h" - -/****************/ -/* Decode frame */ -/****************/ -opus_int silk_decode_frame( - silk_decoder_state *psDec, /* I/O Pointer to Silk decoder state */ - ec_dec *psRangeDec, /* I/O Compressor data structure */ - opus_int16 pOut[], /* O Pointer to output speech frame */ - opus_int32 *pN, /* O Pointer to size of output frame */ - opus_int lostFlag, /* I 0: no loss, 1 loss, 2 decode fec */ - opus_int condCoding, /* I The type of conditional coding to use */ - int arch /* I Run-time architecture */ -) -{ - VARDECL( silk_decoder_control, psDecCtrl ); - opus_int L, mv_len, ret = 0; - SAVE_STACK; - - L = psDec->frame_length; - ALLOC( psDecCtrl, 1, silk_decoder_control ); - psDecCtrl->LTP_scale_Q14 = 0; - - /* Safety checks */ - celt_assert( L > 0 && L <= MAX_FRAME_LENGTH ); - - if( lostFlag == FLAG_DECODE_NORMAL || - ( lostFlag == FLAG_DECODE_LBRR && psDec->LBRR_flags[ psDec->nFramesDecoded ] == 1 ) ) - { - VARDECL( opus_int16, pulses ); - ALLOC( pulses, (L + SHELL_CODEC_FRAME_LENGTH - 1) & - ~(SHELL_CODEC_FRAME_LENGTH - 1), opus_int16 ); - /*********************************************/ - /* Decode quantization indices of side info */ - /*********************************************/ - silk_decode_indices( psDec, psRangeDec, psDec->nFramesDecoded, lostFlag, condCoding ); - - /*********************************************/ - /* Decode quantization indices of excitation */ - /*********************************************/ - silk_decode_pulses( psRangeDec, pulses, psDec->indices.signalType, - psDec->indices.quantOffsetType, psDec->frame_length ); - - /********************************************/ - /* Decode parameters and pulse signal */ - /********************************************/ - silk_decode_parameters( psDec, psDecCtrl, condCoding ); - - /********************************************************/ - /* Run inverse NSQ */ - /********************************************************/ - silk_decode_core( psDec, psDecCtrl, pOut, pulses, arch ); - - /********************************************************/ - /* Update PLC state */ - /********************************************************/ - silk_PLC( psDec, psDecCtrl, pOut, 0, arch ); - - psDec->lossCnt = 0; - psDec->prevSignalType = psDec->indices.signalType; - celt_assert( psDec->prevSignalType >= 0 && psDec->prevSignalType <= 2 ); - - /* A frame has been decoded without errors */ - psDec->first_frame_after_reset = 0; - } else { - /* Handle packet loss by extrapolation */ - silk_PLC( psDec, psDecCtrl, pOut, 1, arch ); - } - - /*************************/ - /* Update output buffer. */ - /*************************/ - celt_assert( psDec->ltp_mem_length >= psDec->frame_length ); - mv_len = psDec->ltp_mem_length - psDec->frame_length; - silk_memmove( psDec->outBuf, &psDec->outBuf[ psDec->frame_length ], mv_len * sizeof(opus_int16) ); - silk_memcpy( &psDec->outBuf[ mv_len ], pOut, psDec->frame_length * sizeof( opus_int16 ) ); - - /************************************************/ - /* Comfort noise generation / estimation */ - /************************************************/ - silk_CNG( psDec, psDecCtrl, pOut, L ); - - /****************************************************************/ - /* Ensure smooth connection of extrapolated and good frames */ - /****************************************************************/ - silk_PLC_glue_frames( psDec, pOut, L ); - - /* Update some decoder state variables */ - psDec->lagPrev = psDecCtrl->pitchL[ psDec->nb_subfr - 1 ]; - - /* Set output frame length */ - *pN = L; - - RESTORE_STACK; - return ret; -} diff --git a/libs/SDL_mixer/external/opus/silk/decode_indices.c b/libs/SDL_mixer/external/opus/silk/decode_indices.c deleted file mode 100644 index 0bb4a99..0000000 --- a/libs/SDL_mixer/external/opus/silk/decode_indices.c +++ /dev/null @@ -1,151 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "main.h" - -/* Decode side-information parameters from payload */ -void silk_decode_indices( - silk_decoder_state *psDec, /* I/O State */ - ec_dec *psRangeDec, /* I/O Compressor data structure */ - opus_int FrameIndex, /* I Frame number */ - opus_int decode_LBRR, /* I Flag indicating LBRR data is being decoded */ - opus_int condCoding /* I The type of conditional coding to use */ -) -{ - opus_int i, k, Ix; - opus_int decode_absolute_lagIndex, delta_lagIndex; - opus_int16 ec_ix[ MAX_LPC_ORDER ]; - opus_uint8 pred_Q8[ MAX_LPC_ORDER ]; - - /*******************************************/ - /* Decode signal type and quantizer offset */ - /*******************************************/ - if( decode_LBRR || psDec->VAD_flags[ FrameIndex ] ) { - Ix = ec_dec_icdf( psRangeDec, silk_type_offset_VAD_iCDF, 8 ) + 2; - } else { - Ix = ec_dec_icdf( psRangeDec, silk_type_offset_no_VAD_iCDF, 8 ); - } - psDec->indices.signalType = (opus_int8)silk_RSHIFT( Ix, 1 ); - psDec->indices.quantOffsetType = (opus_int8)( Ix & 1 ); - - /****************/ - /* Decode gains */ - /****************/ - /* First subframe */ - if( condCoding == CODE_CONDITIONALLY ) { - /* Conditional coding */ - psDec->indices.GainsIndices[ 0 ] = (opus_int8)ec_dec_icdf( psRangeDec, silk_delta_gain_iCDF, 8 ); - } else { - /* Independent coding, in two stages: MSB bits followed by 3 LSBs */ - psDec->indices.GainsIndices[ 0 ] = (opus_int8)silk_LSHIFT( ec_dec_icdf( psRangeDec, silk_gain_iCDF[ psDec->indices.signalType ], 8 ), 3 ); - psDec->indices.GainsIndices[ 0 ] += (opus_int8)ec_dec_icdf( psRangeDec, silk_uniform8_iCDF, 8 ); - } - - /* Remaining subframes */ - for( i = 1; i < psDec->nb_subfr; i++ ) { - psDec->indices.GainsIndices[ i ] = (opus_int8)ec_dec_icdf( psRangeDec, silk_delta_gain_iCDF, 8 ); - } - - /**********************/ - /* Decode LSF Indices */ - /**********************/ - psDec->indices.NLSFIndices[ 0 ] = (opus_int8)ec_dec_icdf( psRangeDec, &psDec->psNLSF_CB->CB1_iCDF[ ( psDec->indices.signalType >> 1 ) * psDec->psNLSF_CB->nVectors ], 8 ); - silk_NLSF_unpack( ec_ix, pred_Q8, psDec->psNLSF_CB, psDec->indices.NLSFIndices[ 0 ] ); - celt_assert( psDec->psNLSF_CB->order == psDec->LPC_order ); - for( i = 0; i < psDec->psNLSF_CB->order; i++ ) { - Ix = ec_dec_icdf( psRangeDec, &psDec->psNLSF_CB->ec_iCDF[ ec_ix[ i ] ], 8 ); - if( Ix == 0 ) { - Ix -= ec_dec_icdf( psRangeDec, silk_NLSF_EXT_iCDF, 8 ); - } else if( Ix == 2 * NLSF_QUANT_MAX_AMPLITUDE ) { - Ix += ec_dec_icdf( psRangeDec, silk_NLSF_EXT_iCDF, 8 ); - } - psDec->indices.NLSFIndices[ i+1 ] = (opus_int8)( Ix - NLSF_QUANT_MAX_AMPLITUDE ); - } - - /* Decode LSF interpolation factor */ - if( psDec->nb_subfr == MAX_NB_SUBFR ) { - psDec->indices.NLSFInterpCoef_Q2 = (opus_int8)ec_dec_icdf( psRangeDec, silk_NLSF_interpolation_factor_iCDF, 8 ); - } else { - psDec->indices.NLSFInterpCoef_Q2 = 4; - } - - if( psDec->indices.signalType == TYPE_VOICED ) - { - /*********************/ - /* Decode pitch lags */ - /*********************/ - /* Get lag index */ - decode_absolute_lagIndex = 1; - if( condCoding == CODE_CONDITIONALLY && psDec->ec_prevSignalType == TYPE_VOICED ) { - /* Decode Delta index */ - delta_lagIndex = (opus_int16)ec_dec_icdf( psRangeDec, silk_pitch_delta_iCDF, 8 ); - if( delta_lagIndex > 0 ) { - delta_lagIndex = delta_lagIndex - 9; - psDec->indices.lagIndex = (opus_int16)( psDec->ec_prevLagIndex + delta_lagIndex ); - decode_absolute_lagIndex = 0; - } - } - if( decode_absolute_lagIndex ) { - /* Absolute decoding */ - psDec->indices.lagIndex = (opus_int16)ec_dec_icdf( psRangeDec, silk_pitch_lag_iCDF, 8 ) * silk_RSHIFT( psDec->fs_kHz, 1 ); - psDec->indices.lagIndex += (opus_int16)ec_dec_icdf( psRangeDec, psDec->pitch_lag_low_bits_iCDF, 8 ); - } - psDec->ec_prevLagIndex = psDec->indices.lagIndex; - - /* Get countour index */ - psDec->indices.contourIndex = (opus_int8)ec_dec_icdf( psRangeDec, psDec->pitch_contour_iCDF, 8 ); - - /********************/ - /* Decode LTP gains */ - /********************/ - /* Decode PERIndex value */ - psDec->indices.PERIndex = (opus_int8)ec_dec_icdf( psRangeDec, silk_LTP_per_index_iCDF, 8 ); - - for( k = 0; k < psDec->nb_subfr; k++ ) { - psDec->indices.LTPIndex[ k ] = (opus_int8)ec_dec_icdf( psRangeDec, silk_LTP_gain_iCDF_ptrs[ psDec->indices.PERIndex ], 8 ); - } - - /**********************/ - /* Decode LTP scaling */ - /**********************/ - if( condCoding == CODE_INDEPENDENTLY ) { - psDec->indices.LTP_scaleIndex = (opus_int8)ec_dec_icdf( psRangeDec, silk_LTPscale_iCDF, 8 ); - } else { - psDec->indices.LTP_scaleIndex = 0; - } - } - psDec->ec_prevSignalType = psDec->indices.signalType; - - /***************/ - /* Decode seed */ - /***************/ - psDec->indices.Seed = (opus_int8)ec_dec_icdf( psRangeDec, silk_uniform4_iCDF, 8 ); -} diff --git a/libs/SDL_mixer/external/opus/silk/decode_parameters.c b/libs/SDL_mixer/external/opus/silk/decode_parameters.c deleted file mode 100644 index a56a409..0000000 --- a/libs/SDL_mixer/external/opus/silk/decode_parameters.c +++ /dev/null @@ -1,115 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "main.h" - -/* Decode parameters from payload */ -void silk_decode_parameters( - silk_decoder_state *psDec, /* I/O State */ - silk_decoder_control *psDecCtrl, /* I/O Decoder control */ - opus_int condCoding /* I The type of conditional coding to use */ -) -{ - opus_int i, k, Ix; - opus_int16 pNLSF_Q15[ MAX_LPC_ORDER ], pNLSF0_Q15[ MAX_LPC_ORDER ]; - const opus_int8 *cbk_ptr_Q7; - - /* Dequant Gains */ - silk_gains_dequant( psDecCtrl->Gains_Q16, psDec->indices.GainsIndices, - &psDec->LastGainIndex, condCoding == CODE_CONDITIONALLY, psDec->nb_subfr ); - - /****************/ - /* Decode NLSFs */ - /****************/ - silk_NLSF_decode( pNLSF_Q15, psDec->indices.NLSFIndices, psDec->psNLSF_CB ); - - /* Convert NLSF parameters to AR prediction filter coefficients */ - silk_NLSF2A( psDecCtrl->PredCoef_Q12[ 1 ], pNLSF_Q15, psDec->LPC_order, psDec->arch ); - - /* If just reset, e.g., because internal Fs changed, do not allow interpolation */ - /* improves the case of packet loss in the first frame after a switch */ - if( psDec->first_frame_after_reset == 1 ) { - psDec->indices.NLSFInterpCoef_Q2 = 4; - } - - if( psDec->indices.NLSFInterpCoef_Q2 < 4 ) { - /* Calculation of the interpolated NLSF0 vector from the interpolation factor, */ - /* the previous NLSF1, and the current NLSF1 */ - for( i = 0; i < psDec->LPC_order; i++ ) { - pNLSF0_Q15[ i ] = psDec->prevNLSF_Q15[ i ] + silk_RSHIFT( silk_MUL( psDec->indices.NLSFInterpCoef_Q2, - pNLSF_Q15[ i ] - psDec->prevNLSF_Q15[ i ] ), 2 ); - } - - /* Convert NLSF parameters to AR prediction filter coefficients */ - silk_NLSF2A( psDecCtrl->PredCoef_Q12[ 0 ], pNLSF0_Q15, psDec->LPC_order, psDec->arch ); - } else { - /* Copy LPC coefficients for first half from second half */ - silk_memcpy( psDecCtrl->PredCoef_Q12[ 0 ], psDecCtrl->PredCoef_Q12[ 1 ], psDec->LPC_order * sizeof( opus_int16 ) ); - } - - silk_memcpy( psDec->prevNLSF_Q15, pNLSF_Q15, psDec->LPC_order * sizeof( opus_int16 ) ); - - /* After a packet loss do BWE of LPC coefs */ - if( psDec->lossCnt ) { - silk_bwexpander( psDecCtrl->PredCoef_Q12[ 0 ], psDec->LPC_order, BWE_AFTER_LOSS_Q16 ); - silk_bwexpander( psDecCtrl->PredCoef_Q12[ 1 ], psDec->LPC_order, BWE_AFTER_LOSS_Q16 ); - } - - if( psDec->indices.signalType == TYPE_VOICED ) { - /*********************/ - /* Decode pitch lags */ - /*********************/ - - /* Decode pitch values */ - silk_decode_pitch( psDec->indices.lagIndex, psDec->indices.contourIndex, psDecCtrl->pitchL, psDec->fs_kHz, psDec->nb_subfr ); - - /* Decode Codebook Index */ - cbk_ptr_Q7 = silk_LTP_vq_ptrs_Q7[ psDec->indices.PERIndex ]; /* set pointer to start of codebook */ - - for( k = 0; k < psDec->nb_subfr; k++ ) { - Ix = psDec->indices.LTPIndex[ k ]; - for( i = 0; i < LTP_ORDER; i++ ) { - psDecCtrl->LTPCoef_Q14[ k * LTP_ORDER + i ] = silk_LSHIFT( cbk_ptr_Q7[ Ix * LTP_ORDER + i ], 7 ); - } - } - - /**********************/ - /* Decode LTP scaling */ - /**********************/ - Ix = psDec->indices.LTP_scaleIndex; - psDecCtrl->LTP_scale_Q14 = silk_LTPScales_table_Q14[ Ix ]; - } else { - silk_memset( psDecCtrl->pitchL, 0, psDec->nb_subfr * sizeof( opus_int ) ); - silk_memset( psDecCtrl->LTPCoef_Q14, 0, LTP_ORDER * psDec->nb_subfr * sizeof( opus_int16 ) ); - psDec->indices.PERIndex = 0; - psDecCtrl->LTP_scale_Q14 = 0; - } -} diff --git a/libs/SDL_mixer/external/opus/silk/decode_pitch.c b/libs/SDL_mixer/external/opus/silk/decode_pitch.c deleted file mode 100644 index fd1b6bf..0000000 --- a/libs/SDL_mixer/external/opus/silk/decode_pitch.c +++ /dev/null @@ -1,77 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -/*********************************************************** -* Pitch analyser function -********************************************************** */ -#include "SigProc_FIX.h" -#include "pitch_est_defines.h" - -void silk_decode_pitch( - opus_int16 lagIndex, /* I */ - opus_int8 contourIndex, /* O */ - opus_int pitch_lags[], /* O 4 pitch values */ - const opus_int Fs_kHz, /* I sampling frequency (kHz) */ - const opus_int nb_subfr /* I number of sub frames */ -) -{ - opus_int lag, k, min_lag, max_lag, cbk_size; - const opus_int8 *Lag_CB_ptr; - - if( Fs_kHz == 8 ) { - if( nb_subfr == PE_MAX_NB_SUBFR ) { - Lag_CB_ptr = &silk_CB_lags_stage2[ 0 ][ 0 ]; - cbk_size = PE_NB_CBKS_STAGE2_EXT; - } else { - celt_assert( nb_subfr == PE_MAX_NB_SUBFR >> 1 ); - Lag_CB_ptr = &silk_CB_lags_stage2_10_ms[ 0 ][ 0 ]; - cbk_size = PE_NB_CBKS_STAGE2_10MS; - } - } else { - if( nb_subfr == PE_MAX_NB_SUBFR ) { - Lag_CB_ptr = &silk_CB_lags_stage3[ 0 ][ 0 ]; - cbk_size = PE_NB_CBKS_STAGE3_MAX; - } else { - celt_assert( nb_subfr == PE_MAX_NB_SUBFR >> 1 ); - Lag_CB_ptr = &silk_CB_lags_stage3_10_ms[ 0 ][ 0 ]; - cbk_size = PE_NB_CBKS_STAGE3_10MS; - } - } - - min_lag = silk_SMULBB( PE_MIN_LAG_MS, Fs_kHz ); - max_lag = silk_SMULBB( PE_MAX_LAG_MS, Fs_kHz ); - lag = min_lag + lagIndex; - - for( k = 0; k < nb_subfr; k++ ) { - pitch_lags[ k ] = lag + matrix_ptr( Lag_CB_ptr, k, contourIndex, cbk_size ); - pitch_lags[ k ] = silk_LIMIT( pitch_lags[ k ], min_lag, max_lag ); - } -} diff --git a/libs/SDL_mixer/external/opus/silk/decode_pulses.c b/libs/SDL_mixer/external/opus/silk/decode_pulses.c deleted file mode 100644 index a56d2d3..0000000 --- a/libs/SDL_mixer/external/opus/silk/decode_pulses.c +++ /dev/null @@ -1,115 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "main.h" - -/*********************************************/ -/* Decode quantization indices of excitation */ -/*********************************************/ -void silk_decode_pulses( - ec_dec *psRangeDec, /* I/O Compressor data structure */ - opus_int16 pulses[], /* O Excitation signal */ - const opus_int signalType, /* I Sigtype */ - const opus_int quantOffsetType, /* I quantOffsetType */ - const opus_int frame_length /* I Frame length */ -) -{ - opus_int i, j, k, iter, abs_q, nLS, RateLevelIndex; - opus_int sum_pulses[ MAX_NB_SHELL_BLOCKS ], nLshifts[ MAX_NB_SHELL_BLOCKS ]; - opus_int16 *pulses_ptr; - const opus_uint8 *cdf_ptr; - - /*********************/ - /* Decode rate level */ - /*********************/ - RateLevelIndex = ec_dec_icdf( psRangeDec, silk_rate_levels_iCDF[ signalType >> 1 ], 8 ); - - /* Calculate number of shell blocks */ - silk_assert( 1 << LOG2_SHELL_CODEC_FRAME_LENGTH == SHELL_CODEC_FRAME_LENGTH ); - iter = silk_RSHIFT( frame_length, LOG2_SHELL_CODEC_FRAME_LENGTH ); - if( iter * SHELL_CODEC_FRAME_LENGTH < frame_length ) { - celt_assert( frame_length == 12 * 10 ); /* Make sure only happens for 10 ms @ 12 kHz */ - iter++; - } - - /***************************************************/ - /* Sum-Weighted-Pulses Decoding */ - /***************************************************/ - cdf_ptr = silk_pulses_per_block_iCDF[ RateLevelIndex ]; - for( i = 0; i < iter; i++ ) { - nLshifts[ i ] = 0; - sum_pulses[ i ] = ec_dec_icdf( psRangeDec, cdf_ptr, 8 ); - - /* LSB indication */ - while( sum_pulses[ i ] == SILK_MAX_PULSES + 1 ) { - nLshifts[ i ]++; - /* When we've already got 10 LSBs, we shift the table to not allow (SILK_MAX_PULSES + 1) */ - sum_pulses[ i ] = ec_dec_icdf( psRangeDec, - silk_pulses_per_block_iCDF[ N_RATE_LEVELS - 1] + ( nLshifts[ i ] == 10 ), 8 ); - } - } - - /***************************************************/ - /* Shell decoding */ - /***************************************************/ - for( i = 0; i < iter; i++ ) { - if( sum_pulses[ i ] > 0 ) { - silk_shell_decoder( &pulses[ silk_SMULBB( i, SHELL_CODEC_FRAME_LENGTH ) ], psRangeDec, sum_pulses[ i ] ); - } else { - silk_memset( &pulses[ silk_SMULBB( i, SHELL_CODEC_FRAME_LENGTH ) ], 0, SHELL_CODEC_FRAME_LENGTH * sizeof( pulses[0] ) ); - } - } - - /***************************************************/ - /* LSB Decoding */ - /***************************************************/ - for( i = 0; i < iter; i++ ) { - if( nLshifts[ i ] > 0 ) { - nLS = nLshifts[ i ]; - pulses_ptr = &pulses[ silk_SMULBB( i, SHELL_CODEC_FRAME_LENGTH ) ]; - for( k = 0; k < SHELL_CODEC_FRAME_LENGTH; k++ ) { - abs_q = pulses_ptr[ k ]; - for( j = 0; j < nLS; j++ ) { - abs_q = silk_LSHIFT( abs_q, 1 ); - abs_q += ec_dec_icdf( psRangeDec, silk_lsb_iCDF, 8 ); - } - pulses_ptr[ k ] = abs_q; - } - /* Mark the number of pulses non-zero for sign decoding. */ - sum_pulses[ i ] |= nLS << 5; - } - } - - /****************************************/ - /* Decode and add signs to pulse signal */ - /****************************************/ - silk_decode_signs( psRangeDec, pulses, frame_length, signalType, quantOffsetType, sum_pulses ); -} diff --git a/libs/SDL_mixer/external/opus/silk/decoder_set_fs.c b/libs/SDL_mixer/external/opus/silk/decoder_set_fs.c deleted file mode 100644 index d9a13d0..0000000 --- a/libs/SDL_mixer/external/opus/silk/decoder_set_fs.c +++ /dev/null @@ -1,108 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "main.h" - -/* Set decoder sampling rate */ -opus_int silk_decoder_set_fs( - silk_decoder_state *psDec, /* I/O Decoder state pointer */ - opus_int fs_kHz, /* I Sampling frequency (kHz) */ - opus_int32 fs_API_Hz /* I API Sampling frequency (Hz) */ -) -{ - opus_int frame_length, ret = 0; - - celt_assert( fs_kHz == 8 || fs_kHz == 12 || fs_kHz == 16 ); - celt_assert( psDec->nb_subfr == MAX_NB_SUBFR || psDec->nb_subfr == MAX_NB_SUBFR/2 ); - - /* New (sub)frame length */ - psDec->subfr_length = silk_SMULBB( SUB_FRAME_LENGTH_MS, fs_kHz ); - frame_length = silk_SMULBB( psDec->nb_subfr, psDec->subfr_length ); - - /* Initialize resampler when switching internal or external sampling frequency */ - if( psDec->fs_kHz != fs_kHz || psDec->fs_API_hz != fs_API_Hz ) { - /* Initialize the resampler for dec_API.c preparing resampling from fs_kHz to API_fs_Hz */ - ret += silk_resampler_init( &psDec->resampler_state, silk_SMULBB( fs_kHz, 1000 ), fs_API_Hz, 0 ); - - psDec->fs_API_hz = fs_API_Hz; - } - - if( psDec->fs_kHz != fs_kHz || frame_length != psDec->frame_length ) { - if( fs_kHz == 8 ) { - if( psDec->nb_subfr == MAX_NB_SUBFR ) { - psDec->pitch_contour_iCDF = silk_pitch_contour_NB_iCDF; - } else { - psDec->pitch_contour_iCDF = silk_pitch_contour_10_ms_NB_iCDF; - } - } else { - if( psDec->nb_subfr == MAX_NB_SUBFR ) { - psDec->pitch_contour_iCDF = silk_pitch_contour_iCDF; - } else { - psDec->pitch_contour_iCDF = silk_pitch_contour_10_ms_iCDF; - } - } - if( psDec->fs_kHz != fs_kHz ) { - psDec->ltp_mem_length = silk_SMULBB( LTP_MEM_LENGTH_MS, fs_kHz ); - if( fs_kHz == 8 || fs_kHz == 12 ) { - psDec->LPC_order = MIN_LPC_ORDER; - psDec->psNLSF_CB = &silk_NLSF_CB_NB_MB; - } else { - psDec->LPC_order = MAX_LPC_ORDER; - psDec->psNLSF_CB = &silk_NLSF_CB_WB; - } - if( fs_kHz == 16 ) { - psDec->pitch_lag_low_bits_iCDF = silk_uniform8_iCDF; - } else if( fs_kHz == 12 ) { - psDec->pitch_lag_low_bits_iCDF = silk_uniform6_iCDF; - } else if( fs_kHz == 8 ) { - psDec->pitch_lag_low_bits_iCDF = silk_uniform4_iCDF; - } else { - /* unsupported sampling rate */ - celt_assert( 0 ); - } - psDec->first_frame_after_reset = 1; - psDec->lagPrev = 100; - psDec->LastGainIndex = 10; - psDec->prevSignalType = TYPE_NO_VOICE_ACTIVITY; - silk_memset( psDec->outBuf, 0, sizeof(psDec->outBuf)); - silk_memset( psDec->sLPC_Q14_buf, 0, sizeof(psDec->sLPC_Q14_buf) ); - } - - psDec->fs_kHz = fs_kHz; - psDec->frame_length = frame_length; - } - - /* Check that settings are valid */ - celt_assert( psDec->frame_length > 0 && psDec->frame_length <= MAX_FRAME_LENGTH ); - - return ret; -} - diff --git a/libs/SDL_mixer/external/opus/silk/define.h b/libs/SDL_mixer/external/opus/silk/define.h deleted file mode 100644 index 491c86f..0000000 --- a/libs/SDL_mixer/external/opus/silk/define.h +++ /dev/null @@ -1,235 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifndef SILK_DEFINE_H -#define SILK_DEFINE_H - -#include "errors.h" -#include "typedef.h" - -#ifdef __cplusplus -extern "C" -{ -#endif - -/* Max number of encoder channels (1/2) */ -#define ENCODER_NUM_CHANNELS 2 -/* Number of decoder channels (1/2) */ -#define DECODER_NUM_CHANNELS 2 - -#define MAX_FRAMES_PER_PACKET 3 - -/* Limits on bitrate */ -#define MIN_TARGET_RATE_BPS 5000 -#define MAX_TARGET_RATE_BPS 80000 - -/* LBRR thresholds */ -#define LBRR_NB_MIN_RATE_BPS 12000 -#define LBRR_MB_MIN_RATE_BPS 14000 -#define LBRR_WB_MIN_RATE_BPS 16000 - -/* DTX settings */ -#define NB_SPEECH_FRAMES_BEFORE_DTX 10 /* eq 200 ms */ -#define MAX_CONSECUTIVE_DTX 20 /* eq 400 ms */ -#define DTX_ACTIVITY_THRESHOLD 0.1f - -/* VAD decision */ -#define VAD_NO_DECISION -1 -#define VAD_NO_ACTIVITY 0 -#define VAD_ACTIVITY 1 - -/* Maximum sampling frequency */ -#define MAX_FS_KHZ 16 -#define MAX_API_FS_KHZ 48 - -/* Signal types */ -#define TYPE_NO_VOICE_ACTIVITY 0 -#define TYPE_UNVOICED 1 -#define TYPE_VOICED 2 - -/* Conditional coding types */ -#define CODE_INDEPENDENTLY 0 -#define CODE_INDEPENDENTLY_NO_LTP_SCALING 1 -#define CODE_CONDITIONALLY 2 - -/* Settings for stereo processing */ -#define STEREO_QUANT_TAB_SIZE 16 -#define STEREO_QUANT_SUB_STEPS 5 -#define STEREO_INTERP_LEN_MS 8 /* must be even */ -#define STEREO_RATIO_SMOOTH_COEF 0.01 /* smoothing coef for signal norms and stereo width */ - -/* Range of pitch lag estimates */ -#define PITCH_EST_MIN_LAG_MS 2 /* 2 ms -> 500 Hz */ -#define PITCH_EST_MAX_LAG_MS 18 /* 18 ms -> 56 Hz */ - -/* Maximum number of subframes */ -#define MAX_NB_SUBFR 4 - -/* Number of samples per frame */ -#define LTP_MEM_LENGTH_MS 20 -#define SUB_FRAME_LENGTH_MS 5 -#define MAX_SUB_FRAME_LENGTH ( SUB_FRAME_LENGTH_MS * MAX_FS_KHZ ) -#define MAX_FRAME_LENGTH_MS ( SUB_FRAME_LENGTH_MS * MAX_NB_SUBFR ) -#define MAX_FRAME_LENGTH ( MAX_FRAME_LENGTH_MS * MAX_FS_KHZ ) - -/* Milliseconds of lookahead for pitch analysis */ -#define LA_PITCH_MS 2 -#define LA_PITCH_MAX ( LA_PITCH_MS * MAX_FS_KHZ ) - -/* Order of LPC used in find pitch */ -#define MAX_FIND_PITCH_LPC_ORDER 16 - -/* Length of LPC window used in find pitch */ -#define FIND_PITCH_LPC_WIN_MS ( 20 + (LA_PITCH_MS << 1) ) -#define FIND_PITCH_LPC_WIN_MS_2_SF ( 10 + (LA_PITCH_MS << 1) ) -#define FIND_PITCH_LPC_WIN_MAX ( FIND_PITCH_LPC_WIN_MS * MAX_FS_KHZ ) - -/* Milliseconds of lookahead for noise shape analysis */ -#define LA_SHAPE_MS 5 -#define LA_SHAPE_MAX ( LA_SHAPE_MS * MAX_FS_KHZ ) - -/* Maximum length of LPC window used in noise shape analysis */ -#define SHAPE_LPC_WIN_MAX ( 15 * MAX_FS_KHZ ) - -/* dB level of lowest gain quantization level */ -#define MIN_QGAIN_DB 2 -/* dB level of highest gain quantization level */ -#define MAX_QGAIN_DB 88 -/* Number of gain quantization levels */ -#define N_LEVELS_QGAIN 64 -/* Max increase in gain quantization index */ -#define MAX_DELTA_GAIN_QUANT 36 -/* Max decrease in gain quantization index */ -#define MIN_DELTA_GAIN_QUANT -4 - -/* Quantization offsets (multiples of 4) */ -#define OFFSET_VL_Q10 32 -#define OFFSET_VH_Q10 100 -#define OFFSET_UVL_Q10 100 -#define OFFSET_UVH_Q10 240 - -#define QUANT_LEVEL_ADJUST_Q10 80 - -/* Maximum numbers of iterations used to stabilize an LPC vector */ -#define MAX_LPC_STABILIZE_ITERATIONS 16 -#define MAX_PREDICTION_POWER_GAIN 1e4f -#define MAX_PREDICTION_POWER_GAIN_AFTER_RESET 1e2f - -#define MAX_LPC_ORDER 16 -#define MIN_LPC_ORDER 10 - -/* Find Pred Coef defines */ -#define LTP_ORDER 5 - -/* LTP quantization settings */ -#define NB_LTP_CBKS 3 - -/* Flag to use harmonic noise shaping */ -#define USE_HARM_SHAPING 1 - -/* Max LPC order of noise shaping filters */ -#define MAX_SHAPE_LPC_ORDER 24 - -#define HARM_SHAPE_FIR_TAPS 3 - -/* Maximum number of delayed decision states */ -#define MAX_DEL_DEC_STATES 4 - -#define LTP_BUF_LENGTH 512 -#define LTP_MASK ( LTP_BUF_LENGTH - 1 ) - -#define DECISION_DELAY 40 - -/* Number of subframes for excitation entropy coding */ -#define SHELL_CODEC_FRAME_LENGTH 16 -#define LOG2_SHELL_CODEC_FRAME_LENGTH 4 -#define MAX_NB_SHELL_BLOCKS ( MAX_FRAME_LENGTH / SHELL_CODEC_FRAME_LENGTH ) - -/* Number of rate levels, for entropy coding of excitation */ -#define N_RATE_LEVELS 10 - -/* Maximum sum of pulses per shell coding frame */ -#define SILK_MAX_PULSES 16 - -#define MAX_MATRIX_SIZE MAX_LPC_ORDER /* Max of LPC Order and LTP order */ - -# define NSQ_LPC_BUF_LENGTH MAX_LPC_ORDER - -/***************************/ -/* Voice activity detector */ -/***************************/ -#define VAD_N_BANDS 4 - -#define VAD_INTERNAL_SUBFRAMES_LOG2 2 -#define VAD_INTERNAL_SUBFRAMES ( 1 << VAD_INTERNAL_SUBFRAMES_LOG2 ) - -#define VAD_NOISE_LEVEL_SMOOTH_COEF_Q16 1024 /* Must be < 4096 */ -#define VAD_NOISE_LEVELS_BIAS 50 - -/* Sigmoid settings */ -#define VAD_NEGATIVE_OFFSET_Q5 128 /* sigmoid is 0 at -128 */ -#define VAD_SNR_FACTOR_Q16 45000 - -/* smoothing for SNR measurement */ -#define VAD_SNR_SMOOTH_COEF_Q18 4096 - -/* Size of the piecewise linear cosine approximation table for the LSFs */ -#define LSF_COS_TAB_SZ_FIX 128 - -/******************/ -/* NLSF quantizer */ -/******************/ -#define NLSF_W_Q 2 -#define NLSF_VQ_MAX_VECTORS 32 -#define NLSF_QUANT_MAX_AMPLITUDE 4 -#define NLSF_QUANT_MAX_AMPLITUDE_EXT 10 -#define NLSF_QUANT_LEVEL_ADJ 0.1 -#define NLSF_QUANT_DEL_DEC_STATES_LOG2 2 -#define NLSF_QUANT_DEL_DEC_STATES ( 1 << NLSF_QUANT_DEL_DEC_STATES_LOG2 ) - -/* Transition filtering for mode switching */ -#define TRANSITION_TIME_MS 5120 /* 5120 = 64 * FRAME_LENGTH_MS * ( TRANSITION_INT_NUM - 1 ) = 64*(20*4)*/ -#define TRANSITION_NB 3 /* Hardcoded in tables */ -#define TRANSITION_NA 2 /* Hardcoded in tables */ -#define TRANSITION_INT_NUM 5 /* Hardcoded in tables */ -#define TRANSITION_FRAMES ( TRANSITION_TIME_MS / MAX_FRAME_LENGTH_MS ) -#define TRANSITION_INT_STEPS ( TRANSITION_FRAMES / ( TRANSITION_INT_NUM - 1 ) ) - -/* BWE factors to apply after packet loss */ -#define BWE_AFTER_LOSS_Q16 63570 - -/* Defines for CN generation */ -#define CNG_BUF_MASK_MAX 255 /* 2^floor(log2(MAX_FRAME_LENGTH))-1 */ -#define CNG_GAIN_SMTH_Q16 4634 /* 0.25^(1/4) */ -#define CNG_GAIN_SMTH_THRESHOLD_Q16 46396 /* -3 dB */ -#define CNG_NLSF_SMTH_Q16 16348 /* 0.25 */ - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/libs/SDL_mixer/external/opus/silk/enc_API.c b/libs/SDL_mixer/external/opus/silk/enc_API.c deleted file mode 100644 index 548e073..0000000 --- a/libs/SDL_mixer/external/opus/silk/enc_API.c +++ /dev/null @@ -1,587 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif -#include "define.h" -#include "API.h" -#include "control.h" -#include "typedef.h" -#include "stack_alloc.h" -#include "structs.h" -#include "tuning_parameters.h" -#ifdef FIXED_POINT -#include "main_FIX.h" -#else -#include "main_FLP.h" -#endif - -/***************************************/ -/* Read control structure from encoder */ -/***************************************/ -static opus_int silk_QueryEncoder( /* O Returns error code */ - const void *encState, /* I State */ - silk_EncControlStruct *encStatus /* O Encoder Status */ -); - -/****************************************/ -/* Encoder functions */ -/****************************************/ - -opus_int silk_Get_Encoder_Size( /* O Returns error code */ - opus_int *encSizeBytes /* O Number of bytes in SILK encoder state */ -) -{ - opus_int ret = SILK_NO_ERROR; - - *encSizeBytes = sizeof( silk_encoder ); - - return ret; -} - -/*************************/ -/* Init or Reset encoder */ -/*************************/ -opus_int silk_InitEncoder( /* O Returns error code */ - void *encState, /* I/O State */ - int arch, /* I Run-time architecture */ - silk_EncControlStruct *encStatus /* O Encoder Status */ -) -{ - silk_encoder *psEnc; - opus_int n, ret = SILK_NO_ERROR; - - psEnc = (silk_encoder *)encState; - - /* Reset encoder */ - silk_memset( psEnc, 0, sizeof( silk_encoder ) ); - for( n = 0; n < ENCODER_NUM_CHANNELS; n++ ) { - if( ret += silk_init_encoder( &psEnc->state_Fxx[ n ], arch ) ) { - celt_assert( 0 ); - } - } - - psEnc->nChannelsAPI = 1; - psEnc->nChannelsInternal = 1; - - /* Read control structure */ - if( ret += silk_QueryEncoder( encState, encStatus ) ) { - celt_assert( 0 ); - } - - return ret; -} - -/***************************************/ -/* Read control structure from encoder */ -/***************************************/ -static opus_int silk_QueryEncoder( /* O Returns error code */ - const void *encState, /* I State */ - silk_EncControlStruct *encStatus /* O Encoder Status */ -) -{ - opus_int ret = SILK_NO_ERROR; - silk_encoder_state_Fxx *state_Fxx; - silk_encoder *psEnc = (silk_encoder *)encState; - - state_Fxx = psEnc->state_Fxx; - - encStatus->nChannelsAPI = psEnc->nChannelsAPI; - encStatus->nChannelsInternal = psEnc->nChannelsInternal; - encStatus->API_sampleRate = state_Fxx[ 0 ].sCmn.API_fs_Hz; - encStatus->maxInternalSampleRate = state_Fxx[ 0 ].sCmn.maxInternal_fs_Hz; - encStatus->minInternalSampleRate = state_Fxx[ 0 ].sCmn.minInternal_fs_Hz; - encStatus->desiredInternalSampleRate = state_Fxx[ 0 ].sCmn.desiredInternal_fs_Hz; - encStatus->payloadSize_ms = state_Fxx[ 0 ].sCmn.PacketSize_ms; - encStatus->bitRate = state_Fxx[ 0 ].sCmn.TargetRate_bps; - encStatus->packetLossPercentage = state_Fxx[ 0 ].sCmn.PacketLoss_perc; - encStatus->complexity = state_Fxx[ 0 ].sCmn.Complexity; - encStatus->useInBandFEC = state_Fxx[ 0 ].sCmn.useInBandFEC; - encStatus->useDTX = state_Fxx[ 0 ].sCmn.useDTX; - encStatus->useCBR = state_Fxx[ 0 ].sCmn.useCBR; - encStatus->internalSampleRate = silk_SMULBB( state_Fxx[ 0 ].sCmn.fs_kHz, 1000 ); - encStatus->allowBandwidthSwitch = state_Fxx[ 0 ].sCmn.allow_bandwidth_switch; - encStatus->inWBmodeWithoutVariableLP = state_Fxx[ 0 ].sCmn.fs_kHz == 16 && state_Fxx[ 0 ].sCmn.sLP.mode == 0; - - return ret; -} - - -/**************************/ -/* Encode frame with Silk */ -/**************************/ -/* Note: if prefillFlag is set, the input must contain 10 ms of audio, irrespective of what */ -/* encControl->payloadSize_ms is set to */ -opus_int silk_Encode( /* O Returns error code */ - void *encState, /* I/O State */ - silk_EncControlStruct *encControl, /* I Control status */ - const opus_int16 *samplesIn, /* I Speech sample input vector */ - opus_int nSamplesIn, /* I Number of samples in input vector */ - ec_enc *psRangeEnc, /* I/O Compressor data structure */ - opus_int32 *nBytesOut, /* I/O Number of bytes in payload (input: Max bytes) */ - const opus_int prefillFlag, /* I Flag to indicate prefilling buffers no coding */ - opus_int activity /* I Decision of Opus voice activity detector */ -) -{ - opus_int n, i, nBits, flags, tmp_payloadSize_ms = 0, tmp_complexity = 0, ret = 0; - opus_int nSamplesToBuffer, nSamplesToBufferMax, nBlocksOf10ms; - opus_int nSamplesFromInput = 0, nSamplesFromInputMax; - opus_int speech_act_thr_for_switch_Q8; - opus_int32 TargetRate_bps, MStargetRates_bps[ 2 ], channelRate_bps, LBRR_symbol, sum; - silk_encoder *psEnc = ( silk_encoder * )encState; - VARDECL( opus_int16, buf ); - opus_int transition, curr_block, tot_blocks; - SAVE_STACK; - - if (encControl->reducedDependency) - { - psEnc->state_Fxx[0].sCmn.first_frame_after_reset = 1; - psEnc->state_Fxx[1].sCmn.first_frame_after_reset = 1; - } - psEnc->state_Fxx[ 0 ].sCmn.nFramesEncoded = psEnc->state_Fxx[ 1 ].sCmn.nFramesEncoded = 0; - - /* Check values in encoder control structure */ - if( ( ret = check_control_input( encControl ) ) != 0 ) { - celt_assert( 0 ); - RESTORE_STACK; - return ret; - } - - encControl->switchReady = 0; - - if( encControl->nChannelsInternal > psEnc->nChannelsInternal ) { - /* Mono -> Stereo transition: init state of second channel and stereo state */ - ret += silk_init_encoder( &psEnc->state_Fxx[ 1 ], psEnc->state_Fxx[ 0 ].sCmn.arch ); - silk_memset( psEnc->sStereo.pred_prev_Q13, 0, sizeof( psEnc->sStereo.pred_prev_Q13 ) ); - silk_memset( psEnc->sStereo.sSide, 0, sizeof( psEnc->sStereo.sSide ) ); - psEnc->sStereo.mid_side_amp_Q0[ 0 ] = 0; - psEnc->sStereo.mid_side_amp_Q0[ 1 ] = 1; - psEnc->sStereo.mid_side_amp_Q0[ 2 ] = 0; - psEnc->sStereo.mid_side_amp_Q0[ 3 ] = 1; - psEnc->sStereo.width_prev_Q14 = 0; - psEnc->sStereo.smth_width_Q14 = SILK_FIX_CONST( 1, 14 ); - if( psEnc->nChannelsAPI == 2 ) { - silk_memcpy( &psEnc->state_Fxx[ 1 ].sCmn.resampler_state, &psEnc->state_Fxx[ 0 ].sCmn.resampler_state, sizeof( silk_resampler_state_struct ) ); - silk_memcpy( &psEnc->state_Fxx[ 1 ].sCmn.In_HP_State, &psEnc->state_Fxx[ 0 ].sCmn.In_HP_State, sizeof( psEnc->state_Fxx[ 1 ].sCmn.In_HP_State ) ); - } - } - - transition = (encControl->payloadSize_ms != psEnc->state_Fxx[ 0 ].sCmn.PacketSize_ms) || (psEnc->nChannelsInternal != encControl->nChannelsInternal); - - psEnc->nChannelsAPI = encControl->nChannelsAPI; - psEnc->nChannelsInternal = encControl->nChannelsInternal; - - nBlocksOf10ms = silk_DIV32( 100 * nSamplesIn, encControl->API_sampleRate ); - tot_blocks = ( nBlocksOf10ms > 1 ) ? nBlocksOf10ms >> 1 : 1; - curr_block = 0; - if( prefillFlag ) { - silk_LP_state save_LP; - /* Only accept input length of 10 ms */ - if( nBlocksOf10ms != 1 ) { - celt_assert( 0 ); - RESTORE_STACK; - return SILK_ENC_INPUT_INVALID_NO_OF_SAMPLES; - } - if ( prefillFlag == 2 ) { - save_LP = psEnc->state_Fxx[ 0 ].sCmn.sLP; - /* Save the sampling rate so the bandwidth switching code can keep handling transitions. */ - save_LP.saved_fs_kHz = psEnc->state_Fxx[ 0 ].sCmn.fs_kHz; - } - /* Reset Encoder */ - for( n = 0; n < encControl->nChannelsInternal; n++ ) { - ret = silk_init_encoder( &psEnc->state_Fxx[ n ], psEnc->state_Fxx[ n ].sCmn.arch ); - /* Restore the variable LP state. */ - if ( prefillFlag == 2 ) { - psEnc->state_Fxx[ n ].sCmn.sLP = save_LP; - } - celt_assert( !ret ); - } - tmp_payloadSize_ms = encControl->payloadSize_ms; - encControl->payloadSize_ms = 10; - tmp_complexity = encControl->complexity; - encControl->complexity = 0; - for( n = 0; n < encControl->nChannelsInternal; n++ ) { - psEnc->state_Fxx[ n ].sCmn.controlled_since_last_payload = 0; - psEnc->state_Fxx[ n ].sCmn.prefillFlag = 1; - } - } else { - /* Only accept input lengths that are a multiple of 10 ms */ - if( nBlocksOf10ms * encControl->API_sampleRate != 100 * nSamplesIn || nSamplesIn < 0 ) { - celt_assert( 0 ); - RESTORE_STACK; - return SILK_ENC_INPUT_INVALID_NO_OF_SAMPLES; - } - /* Make sure no more than one packet can be produced */ - if( 1000 * (opus_int32)nSamplesIn > encControl->payloadSize_ms * encControl->API_sampleRate ) { - celt_assert( 0 ); - RESTORE_STACK; - return SILK_ENC_INPUT_INVALID_NO_OF_SAMPLES; - } - } - - for( n = 0; n < encControl->nChannelsInternal; n++ ) { - /* Force the side channel to the same rate as the mid */ - opus_int force_fs_kHz = (n==1) ? psEnc->state_Fxx[0].sCmn.fs_kHz : 0; - if( ( ret = silk_control_encoder( &psEnc->state_Fxx[ n ], encControl, psEnc->allowBandwidthSwitch, n, force_fs_kHz ) ) != 0 ) { - silk_assert( 0 ); - RESTORE_STACK; - return ret; - } - if( psEnc->state_Fxx[n].sCmn.first_frame_after_reset || transition ) { - for( i = 0; i < psEnc->state_Fxx[ 0 ].sCmn.nFramesPerPacket; i++ ) { - psEnc->state_Fxx[ n ].sCmn.LBRR_flags[ i ] = 0; - } - } - psEnc->state_Fxx[ n ].sCmn.inDTX = psEnc->state_Fxx[ n ].sCmn.useDTX; - } - celt_assert( encControl->nChannelsInternal == 1 || psEnc->state_Fxx[ 0 ].sCmn.fs_kHz == psEnc->state_Fxx[ 1 ].sCmn.fs_kHz ); - - /* Input buffering/resampling and encoding */ - nSamplesToBufferMax = - 10 * nBlocksOf10ms * psEnc->state_Fxx[ 0 ].sCmn.fs_kHz; - nSamplesFromInputMax = - silk_DIV32_16( nSamplesToBufferMax * - psEnc->state_Fxx[ 0 ].sCmn.API_fs_Hz, - psEnc->state_Fxx[ 0 ].sCmn.fs_kHz * 1000 ); - ALLOC( buf, nSamplesFromInputMax, opus_int16 ); - while( 1 ) { - int curr_nBitsUsedLBRR = 0; - nSamplesToBuffer = psEnc->state_Fxx[ 0 ].sCmn.frame_length - psEnc->state_Fxx[ 0 ].sCmn.inputBufIx; - nSamplesToBuffer = silk_min( nSamplesToBuffer, nSamplesToBufferMax ); - nSamplesFromInput = silk_DIV32_16( nSamplesToBuffer * psEnc->state_Fxx[ 0 ].sCmn.API_fs_Hz, psEnc->state_Fxx[ 0 ].sCmn.fs_kHz * 1000 ); - /* Resample and write to buffer */ - if( encControl->nChannelsAPI == 2 && encControl->nChannelsInternal == 2 ) { - opus_int id = psEnc->state_Fxx[ 0 ].sCmn.nFramesEncoded; - for( n = 0; n < nSamplesFromInput; n++ ) { - buf[ n ] = samplesIn[ 2 * n ]; - } - /* Making sure to start both resamplers from the same state when switching from mono to stereo */ - if( psEnc->nPrevChannelsInternal == 1 && id==0 ) { - silk_memcpy( &psEnc->state_Fxx[ 1 ].sCmn.resampler_state, &psEnc->state_Fxx[ 0 ].sCmn.resampler_state, sizeof(psEnc->state_Fxx[ 1 ].sCmn.resampler_state)); - } - - ret += silk_resampler( &psEnc->state_Fxx[ 0 ].sCmn.resampler_state, - &psEnc->state_Fxx[ 0 ].sCmn.inputBuf[ psEnc->state_Fxx[ 0 ].sCmn.inputBufIx + 2 ], buf, nSamplesFromInput ); - psEnc->state_Fxx[ 0 ].sCmn.inputBufIx += nSamplesToBuffer; - - nSamplesToBuffer = psEnc->state_Fxx[ 1 ].sCmn.frame_length - psEnc->state_Fxx[ 1 ].sCmn.inputBufIx; - nSamplesToBuffer = silk_min( nSamplesToBuffer, 10 * nBlocksOf10ms * psEnc->state_Fxx[ 1 ].sCmn.fs_kHz ); - for( n = 0; n < nSamplesFromInput; n++ ) { - buf[ n ] = samplesIn[ 2 * n + 1 ]; - } - ret += silk_resampler( &psEnc->state_Fxx[ 1 ].sCmn.resampler_state, - &psEnc->state_Fxx[ 1 ].sCmn.inputBuf[ psEnc->state_Fxx[ 1 ].sCmn.inputBufIx + 2 ], buf, nSamplesFromInput ); - - psEnc->state_Fxx[ 1 ].sCmn.inputBufIx += nSamplesToBuffer; - } else if( encControl->nChannelsAPI == 2 && encControl->nChannelsInternal == 1 ) { - /* Combine left and right channels before resampling */ - for( n = 0; n < nSamplesFromInput; n++ ) { - sum = samplesIn[ 2 * n ] + samplesIn[ 2 * n + 1 ]; - buf[ n ] = (opus_int16)silk_RSHIFT_ROUND( sum, 1 ); - } - ret += silk_resampler( &psEnc->state_Fxx[ 0 ].sCmn.resampler_state, - &psEnc->state_Fxx[ 0 ].sCmn.inputBuf[ psEnc->state_Fxx[ 0 ].sCmn.inputBufIx + 2 ], buf, nSamplesFromInput ); - /* On the first mono frame, average the results for the two resampler states */ - if( psEnc->nPrevChannelsInternal == 2 && psEnc->state_Fxx[ 0 ].sCmn.nFramesEncoded == 0 ) { - ret += silk_resampler( &psEnc->state_Fxx[ 1 ].sCmn.resampler_state, - &psEnc->state_Fxx[ 1 ].sCmn.inputBuf[ psEnc->state_Fxx[ 1 ].sCmn.inputBufIx + 2 ], buf, nSamplesFromInput ); - for( n = 0; n < psEnc->state_Fxx[ 0 ].sCmn.frame_length; n++ ) { - psEnc->state_Fxx[ 0 ].sCmn.inputBuf[ psEnc->state_Fxx[ 0 ].sCmn.inputBufIx+n+2 ] = - silk_RSHIFT(psEnc->state_Fxx[ 0 ].sCmn.inputBuf[ psEnc->state_Fxx[ 0 ].sCmn.inputBufIx+n+2 ] - + psEnc->state_Fxx[ 1 ].sCmn.inputBuf[ psEnc->state_Fxx[ 1 ].sCmn.inputBufIx+n+2 ], 1); - } - } - psEnc->state_Fxx[ 0 ].sCmn.inputBufIx += nSamplesToBuffer; - } else { - celt_assert( encControl->nChannelsAPI == 1 && encControl->nChannelsInternal == 1 ); - silk_memcpy(buf, samplesIn, nSamplesFromInput*sizeof(opus_int16)); - ret += silk_resampler( &psEnc->state_Fxx[ 0 ].sCmn.resampler_state, - &psEnc->state_Fxx[ 0 ].sCmn.inputBuf[ psEnc->state_Fxx[ 0 ].sCmn.inputBufIx + 2 ], buf, nSamplesFromInput ); - psEnc->state_Fxx[ 0 ].sCmn.inputBufIx += nSamplesToBuffer; - } - - samplesIn += nSamplesFromInput * encControl->nChannelsAPI; - nSamplesIn -= nSamplesFromInput; - - /* Default */ - psEnc->allowBandwidthSwitch = 0; - - /* Silk encoder */ - if( psEnc->state_Fxx[ 0 ].sCmn.inputBufIx >= psEnc->state_Fxx[ 0 ].sCmn.frame_length ) { - /* Enough data in input buffer, so encode */ - celt_assert( psEnc->state_Fxx[ 0 ].sCmn.inputBufIx == psEnc->state_Fxx[ 0 ].sCmn.frame_length ); - celt_assert( encControl->nChannelsInternal == 1 || psEnc->state_Fxx[ 1 ].sCmn.inputBufIx == psEnc->state_Fxx[ 1 ].sCmn.frame_length ); - - /* Deal with LBRR data */ - if( psEnc->state_Fxx[ 0 ].sCmn.nFramesEncoded == 0 && !prefillFlag ) { - /* Create space at start of payload for VAD and FEC flags */ - opus_uint8 iCDF[ 2 ] = { 0, 0 }; - iCDF[ 0 ] = 256 - silk_RSHIFT( 256, ( psEnc->state_Fxx[ 0 ].sCmn.nFramesPerPacket + 1 ) * encControl->nChannelsInternal ); - ec_enc_icdf( psRangeEnc, 0, iCDF, 8 ); - curr_nBitsUsedLBRR = ec_tell( psRangeEnc ); - - /* Encode any LBRR data from previous packet */ - /* Encode LBRR flags */ - for( n = 0; n < encControl->nChannelsInternal; n++ ) { - LBRR_symbol = 0; - for( i = 0; i < psEnc->state_Fxx[ n ].sCmn.nFramesPerPacket; i++ ) { - LBRR_symbol |= silk_LSHIFT( psEnc->state_Fxx[ n ].sCmn.LBRR_flags[ i ], i ); - } - psEnc->state_Fxx[ n ].sCmn.LBRR_flag = LBRR_symbol > 0 ? 1 : 0; - if( LBRR_symbol && psEnc->state_Fxx[ n ].sCmn.nFramesPerPacket > 1 ) { - ec_enc_icdf( psRangeEnc, LBRR_symbol - 1, silk_LBRR_flags_iCDF_ptr[ psEnc->state_Fxx[ n ].sCmn.nFramesPerPacket - 2 ], 8 ); - } - } - - /* Code LBRR indices and excitation signals */ - for( i = 0; i < psEnc->state_Fxx[ 0 ].sCmn.nFramesPerPacket; i++ ) { - for( n = 0; n < encControl->nChannelsInternal; n++ ) { - if( psEnc->state_Fxx[ n ].sCmn.LBRR_flags[ i ] ) { - opus_int condCoding; - - if( encControl->nChannelsInternal == 2 && n == 0 ) { - silk_stereo_encode_pred( psRangeEnc, psEnc->sStereo.predIx[ i ] ); - /* For LBRR data there's no need to code the mid-only flag if the side-channel LBRR flag is set */ - if( psEnc->state_Fxx[ 1 ].sCmn.LBRR_flags[ i ] == 0 ) { - silk_stereo_encode_mid_only( psRangeEnc, psEnc->sStereo.mid_only_flags[ i ] ); - } - } - /* Use conditional coding if previous frame available */ - if( i > 0 && psEnc->state_Fxx[ n ].sCmn.LBRR_flags[ i - 1 ] ) { - condCoding = CODE_CONDITIONALLY; - } else { - condCoding = CODE_INDEPENDENTLY; - } - silk_encode_indices( &psEnc->state_Fxx[ n ].sCmn, psRangeEnc, i, 1, condCoding ); - silk_encode_pulses( psRangeEnc, psEnc->state_Fxx[ n ].sCmn.indices_LBRR[i].signalType, psEnc->state_Fxx[ n ].sCmn.indices_LBRR[i].quantOffsetType, - psEnc->state_Fxx[ n ].sCmn.pulses_LBRR[ i ], psEnc->state_Fxx[ n ].sCmn.frame_length ); - } - } - } - - /* Reset LBRR flags */ - for( n = 0; n < encControl->nChannelsInternal; n++ ) { - silk_memset( psEnc->state_Fxx[ n ].sCmn.LBRR_flags, 0, sizeof( psEnc->state_Fxx[ n ].sCmn.LBRR_flags ) ); - } - curr_nBitsUsedLBRR = ec_tell( psRangeEnc ) - curr_nBitsUsedLBRR; - } - - silk_HP_variable_cutoff( psEnc->state_Fxx ); - - /* Total target bits for packet */ - nBits = silk_DIV32_16( silk_MUL( encControl->bitRate, encControl->payloadSize_ms ), 1000 ); - /* Subtract bits used for LBRR */ - if( !prefillFlag ) { - /* psEnc->nBitsUsedLBRR is an exponential moving average of the LBRR usage, - except that for the first LBRR frame it does no averaging and for the first - frame after after LBRR, it goes back to zero immediately. */ - if ( curr_nBitsUsedLBRR < 10 ) { - psEnc->nBitsUsedLBRR = 0; - } else if ( psEnc->nBitsUsedLBRR < 10) { - psEnc->nBitsUsedLBRR = curr_nBitsUsedLBRR; - } else { - psEnc->nBitsUsedLBRR = ( psEnc->nBitsUsedLBRR + curr_nBitsUsedLBRR ) / 2; - } - nBits -= psEnc->nBitsUsedLBRR; - } - /* Divide by number of uncoded frames left in packet */ - nBits = silk_DIV32_16( nBits, psEnc->state_Fxx[ 0 ].sCmn.nFramesPerPacket ); - /* Convert to bits/second */ - if( encControl->payloadSize_ms == 10 ) { - TargetRate_bps = silk_SMULBB( nBits, 100 ); - } else { - TargetRate_bps = silk_SMULBB( nBits, 50 ); - } - /* Subtract fraction of bits in excess of target in previous frames and packets */ - TargetRate_bps -= silk_DIV32_16( silk_MUL( psEnc->nBitsExceeded, 1000 ), BITRESERVOIR_DECAY_TIME_MS ); - if( !prefillFlag && psEnc->state_Fxx[ 0 ].sCmn.nFramesEncoded > 0 ) { - /* Compare actual vs target bits so far in this packet */ - opus_int32 bitsBalance = ec_tell( psRangeEnc ) - psEnc->nBitsUsedLBRR - nBits * psEnc->state_Fxx[ 0 ].sCmn.nFramesEncoded; - TargetRate_bps -= silk_DIV32_16( silk_MUL( bitsBalance, 1000 ), BITRESERVOIR_DECAY_TIME_MS ); - } - /* Never exceed input bitrate */ - TargetRate_bps = silk_LIMIT( TargetRate_bps, encControl->bitRate, 5000 ); - - /* Convert Left/Right to Mid/Side */ - if( encControl->nChannelsInternal == 2 ) { - silk_stereo_LR_to_MS( &psEnc->sStereo, &psEnc->state_Fxx[ 0 ].sCmn.inputBuf[ 2 ], &psEnc->state_Fxx[ 1 ].sCmn.inputBuf[ 2 ], - psEnc->sStereo.predIx[ psEnc->state_Fxx[ 0 ].sCmn.nFramesEncoded ], &psEnc->sStereo.mid_only_flags[ psEnc->state_Fxx[ 0 ].sCmn.nFramesEncoded ], - MStargetRates_bps, TargetRate_bps, psEnc->state_Fxx[ 0 ].sCmn.speech_activity_Q8, encControl->toMono, - psEnc->state_Fxx[ 0 ].sCmn.fs_kHz, psEnc->state_Fxx[ 0 ].sCmn.frame_length ); - if( psEnc->sStereo.mid_only_flags[ psEnc->state_Fxx[ 0 ].sCmn.nFramesEncoded ] == 0 ) { - /* Reset side channel encoder memory for first frame with side coding */ - if( psEnc->prev_decode_only_middle == 1 ) { - silk_memset( &psEnc->state_Fxx[ 1 ].sShape, 0, sizeof( psEnc->state_Fxx[ 1 ].sShape ) ); - silk_memset( &psEnc->state_Fxx[ 1 ].sCmn.sNSQ, 0, sizeof( psEnc->state_Fxx[ 1 ].sCmn.sNSQ ) ); - silk_memset( psEnc->state_Fxx[ 1 ].sCmn.prev_NLSFq_Q15, 0, sizeof( psEnc->state_Fxx[ 1 ].sCmn.prev_NLSFq_Q15 ) ); - silk_memset( &psEnc->state_Fxx[ 1 ].sCmn.sLP.In_LP_State, 0, sizeof( psEnc->state_Fxx[ 1 ].sCmn.sLP.In_LP_State ) ); - psEnc->state_Fxx[ 1 ].sCmn.prevLag = 100; - psEnc->state_Fxx[ 1 ].sCmn.sNSQ.lagPrev = 100; - psEnc->state_Fxx[ 1 ].sShape.LastGainIndex = 10; - psEnc->state_Fxx[ 1 ].sCmn.prevSignalType = TYPE_NO_VOICE_ACTIVITY; - psEnc->state_Fxx[ 1 ].sCmn.sNSQ.prev_gain_Q16 = 65536; - psEnc->state_Fxx[ 1 ].sCmn.first_frame_after_reset = 1; - } - silk_encode_do_VAD_Fxx( &psEnc->state_Fxx[ 1 ], activity ); - } else { - psEnc->state_Fxx[ 1 ].sCmn.VAD_flags[ psEnc->state_Fxx[ 0 ].sCmn.nFramesEncoded ] = 0; - } - if( !prefillFlag ) { - silk_stereo_encode_pred( psRangeEnc, psEnc->sStereo.predIx[ psEnc->state_Fxx[ 0 ].sCmn.nFramesEncoded ] ); - if( psEnc->state_Fxx[ 1 ].sCmn.VAD_flags[ psEnc->state_Fxx[ 0 ].sCmn.nFramesEncoded ] == 0 ) { - silk_stereo_encode_mid_only( psRangeEnc, psEnc->sStereo.mid_only_flags[ psEnc->state_Fxx[ 0 ].sCmn.nFramesEncoded ] ); - } - } - } else { - /* Buffering */ - silk_memcpy( psEnc->state_Fxx[ 0 ].sCmn.inputBuf, psEnc->sStereo.sMid, 2 * sizeof( opus_int16 ) ); - silk_memcpy( psEnc->sStereo.sMid, &psEnc->state_Fxx[ 0 ].sCmn.inputBuf[ psEnc->state_Fxx[ 0 ].sCmn.frame_length ], 2 * sizeof( opus_int16 ) ); - } - silk_encode_do_VAD_Fxx( &psEnc->state_Fxx[ 0 ], activity ); - - /* Encode */ - for( n = 0; n < encControl->nChannelsInternal; n++ ) { - opus_int maxBits, useCBR; - - /* Handling rate constraints */ - maxBits = encControl->maxBits; - if( tot_blocks == 2 && curr_block == 0 ) { - maxBits = maxBits * 3 / 5; - } else if( tot_blocks == 3 ) { - if( curr_block == 0 ) { - maxBits = maxBits * 2 / 5; - } else if( curr_block == 1 ) { - maxBits = maxBits * 3 / 4; - } - } - useCBR = encControl->useCBR && curr_block == tot_blocks - 1; - - if( encControl->nChannelsInternal == 1 ) { - channelRate_bps = TargetRate_bps; - } else { - channelRate_bps = MStargetRates_bps[ n ]; - if( n == 0 && MStargetRates_bps[ 1 ] > 0 ) { - useCBR = 0; - /* Give mid up to 1/2 of the max bits for that frame */ - maxBits -= encControl->maxBits / ( tot_blocks * 2 ); - } - } - - if( channelRate_bps > 0 ) { - opus_int condCoding; - - silk_control_SNR( &psEnc->state_Fxx[ n ].sCmn, channelRate_bps ); - - /* Use independent coding if no previous frame available */ - if( psEnc->state_Fxx[ 0 ].sCmn.nFramesEncoded - n <= 0 ) { - condCoding = CODE_INDEPENDENTLY; - } else if( n > 0 && psEnc->prev_decode_only_middle ) { - /* If we skipped a side frame in this packet, we don't - need LTP scaling; the LTP state is well-defined. */ - condCoding = CODE_INDEPENDENTLY_NO_LTP_SCALING; - } else { - condCoding = CODE_CONDITIONALLY; - } - if( ( ret = silk_encode_frame_Fxx( &psEnc->state_Fxx[ n ], nBytesOut, psRangeEnc, condCoding, maxBits, useCBR ) ) != 0 ) { - silk_assert( 0 ); - } - } - psEnc->state_Fxx[ n ].sCmn.controlled_since_last_payload = 0; - psEnc->state_Fxx[ n ].sCmn.inputBufIx = 0; - psEnc->state_Fxx[ n ].sCmn.nFramesEncoded++; - } - psEnc->prev_decode_only_middle = psEnc->sStereo.mid_only_flags[ psEnc->state_Fxx[ 0 ].sCmn.nFramesEncoded - 1 ]; - - /* Insert VAD and FEC flags at beginning of bitstream */ - if( *nBytesOut > 0 && psEnc->state_Fxx[ 0 ].sCmn.nFramesEncoded == psEnc->state_Fxx[ 0 ].sCmn.nFramesPerPacket) { - flags = 0; - for( n = 0; n < encControl->nChannelsInternal; n++ ) { - for( i = 0; i < psEnc->state_Fxx[ n ].sCmn.nFramesPerPacket; i++ ) { - flags = silk_LSHIFT( flags, 1 ); - flags |= psEnc->state_Fxx[ n ].sCmn.VAD_flags[ i ]; - } - flags = silk_LSHIFT( flags, 1 ); - flags |= psEnc->state_Fxx[ n ].sCmn.LBRR_flag; - } - if( !prefillFlag ) { - ec_enc_patch_initial_bits( psRangeEnc, flags, ( psEnc->state_Fxx[ 0 ].sCmn.nFramesPerPacket + 1 ) * encControl->nChannelsInternal ); - } - - /* Return zero bytes if all channels DTXed */ - if( psEnc->state_Fxx[ 0 ].sCmn.inDTX && ( encControl->nChannelsInternal == 1 || psEnc->state_Fxx[ 1 ].sCmn.inDTX ) ) { - *nBytesOut = 0; - } - - psEnc->nBitsExceeded += *nBytesOut * 8; - psEnc->nBitsExceeded -= silk_DIV32_16( silk_MUL( encControl->bitRate, encControl->payloadSize_ms ), 1000 ); - psEnc->nBitsExceeded = silk_LIMIT( psEnc->nBitsExceeded, 0, 10000 ); - - /* Update flag indicating if bandwidth switching is allowed */ - speech_act_thr_for_switch_Q8 = silk_SMLAWB( SILK_FIX_CONST( SPEECH_ACTIVITY_DTX_THRES, 8 ), - SILK_FIX_CONST( ( 1 - SPEECH_ACTIVITY_DTX_THRES ) / MAX_BANDWIDTH_SWITCH_DELAY_MS, 16 + 8 ), psEnc->timeSinceSwitchAllowed_ms ); - if( psEnc->state_Fxx[ 0 ].sCmn.speech_activity_Q8 < speech_act_thr_for_switch_Q8 ) { - psEnc->allowBandwidthSwitch = 1; - psEnc->timeSinceSwitchAllowed_ms = 0; - } else { - psEnc->allowBandwidthSwitch = 0; - psEnc->timeSinceSwitchAllowed_ms += encControl->payloadSize_ms; - } - } - - if( nSamplesIn == 0 ) { - break; - } - } else { - break; - } - curr_block++; - } - - psEnc->nPrevChannelsInternal = encControl->nChannelsInternal; - - encControl->allowBandwidthSwitch = psEnc->allowBandwidthSwitch; - encControl->inWBmodeWithoutVariableLP = psEnc->state_Fxx[ 0 ].sCmn.fs_kHz == 16 && psEnc->state_Fxx[ 0 ].sCmn.sLP.mode == 0; - encControl->internalSampleRate = silk_SMULBB( psEnc->state_Fxx[ 0 ].sCmn.fs_kHz, 1000 ); - encControl->stereoWidth_Q14 = encControl->toMono ? 0 : psEnc->sStereo.smth_width_Q14; - if( prefillFlag ) { - encControl->payloadSize_ms = tmp_payloadSize_ms; - encControl->complexity = tmp_complexity; - for( n = 0; n < encControl->nChannelsInternal; n++ ) { - psEnc->state_Fxx[ n ].sCmn.controlled_since_last_payload = 0; - psEnc->state_Fxx[ n ].sCmn.prefillFlag = 0; - } - } - - encControl->signalType = psEnc->state_Fxx[0].sCmn.indices.signalType; - encControl->offset = silk_Quantization_Offsets_Q10 - [ psEnc->state_Fxx[0].sCmn.indices.signalType >> 1 ] - [ psEnc->state_Fxx[0].sCmn.indices.quantOffsetType ]; - RESTORE_STACK; - return ret; -} - diff --git a/libs/SDL_mixer/external/opus/silk/encode_indices.c b/libs/SDL_mixer/external/opus/silk/encode_indices.c deleted file mode 100644 index 4bcbc33..0000000 --- a/libs/SDL_mixer/external/opus/silk/encode_indices.c +++ /dev/null @@ -1,181 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "main.h" - -/* Encode side-information parameters to payload */ -void silk_encode_indices( - silk_encoder_state *psEncC, /* I/O Encoder state */ - ec_enc *psRangeEnc, /* I/O Compressor data structure */ - opus_int FrameIndex, /* I Frame number */ - opus_int encode_LBRR, /* I Flag indicating LBRR data is being encoded */ - opus_int condCoding /* I The type of conditional coding to use */ -) -{ - opus_int i, k, typeOffset; - opus_int encode_absolute_lagIndex, delta_lagIndex; - opus_int16 ec_ix[ MAX_LPC_ORDER ]; - opus_uint8 pred_Q8[ MAX_LPC_ORDER ]; - const SideInfoIndices *psIndices; - - if( encode_LBRR ) { - psIndices = &psEncC->indices_LBRR[ FrameIndex ]; - } else { - psIndices = &psEncC->indices; - } - - /*******************************************/ - /* Encode signal type and quantizer offset */ - /*******************************************/ - typeOffset = 2 * psIndices->signalType + psIndices->quantOffsetType; - celt_assert( typeOffset >= 0 && typeOffset < 6 ); - celt_assert( encode_LBRR == 0 || typeOffset >= 2 ); - if( encode_LBRR || typeOffset >= 2 ) { - ec_enc_icdf( psRangeEnc, typeOffset - 2, silk_type_offset_VAD_iCDF, 8 ); - } else { - ec_enc_icdf( psRangeEnc, typeOffset, silk_type_offset_no_VAD_iCDF, 8 ); - } - - /****************/ - /* Encode gains */ - /****************/ - /* first subframe */ - if( condCoding == CODE_CONDITIONALLY ) { - /* conditional coding */ - silk_assert( psIndices->GainsIndices[ 0 ] >= 0 && psIndices->GainsIndices[ 0 ] < MAX_DELTA_GAIN_QUANT - MIN_DELTA_GAIN_QUANT + 1 ); - ec_enc_icdf( psRangeEnc, psIndices->GainsIndices[ 0 ], silk_delta_gain_iCDF, 8 ); - } else { - /* independent coding, in two stages: MSB bits followed by 3 LSBs */ - silk_assert( psIndices->GainsIndices[ 0 ] >= 0 && psIndices->GainsIndices[ 0 ] < N_LEVELS_QGAIN ); - ec_enc_icdf( psRangeEnc, silk_RSHIFT( psIndices->GainsIndices[ 0 ], 3 ), silk_gain_iCDF[ psIndices->signalType ], 8 ); - ec_enc_icdf( psRangeEnc, psIndices->GainsIndices[ 0 ] & 7, silk_uniform8_iCDF, 8 ); - } - - /* remaining subframes */ - for( i = 1; i < psEncC->nb_subfr; i++ ) { - silk_assert( psIndices->GainsIndices[ i ] >= 0 && psIndices->GainsIndices[ i ] < MAX_DELTA_GAIN_QUANT - MIN_DELTA_GAIN_QUANT + 1 ); - ec_enc_icdf( psRangeEnc, psIndices->GainsIndices[ i ], silk_delta_gain_iCDF, 8 ); - } - - /****************/ - /* Encode NLSFs */ - /****************/ - ec_enc_icdf( psRangeEnc, psIndices->NLSFIndices[ 0 ], &psEncC->psNLSF_CB->CB1_iCDF[ ( psIndices->signalType >> 1 ) * psEncC->psNLSF_CB->nVectors ], 8 ); - silk_NLSF_unpack( ec_ix, pred_Q8, psEncC->psNLSF_CB, psIndices->NLSFIndices[ 0 ] ); - celt_assert( psEncC->psNLSF_CB->order == psEncC->predictLPCOrder ); - for( i = 0; i < psEncC->psNLSF_CB->order; i++ ) { - if( psIndices->NLSFIndices[ i+1 ] >= NLSF_QUANT_MAX_AMPLITUDE ) { - ec_enc_icdf( psRangeEnc, 2 * NLSF_QUANT_MAX_AMPLITUDE, &psEncC->psNLSF_CB->ec_iCDF[ ec_ix[ i ] ], 8 ); - ec_enc_icdf( psRangeEnc, psIndices->NLSFIndices[ i+1 ] - NLSF_QUANT_MAX_AMPLITUDE, silk_NLSF_EXT_iCDF, 8 ); - } else if( psIndices->NLSFIndices[ i+1 ] <= -NLSF_QUANT_MAX_AMPLITUDE ) { - ec_enc_icdf( psRangeEnc, 0, &psEncC->psNLSF_CB->ec_iCDF[ ec_ix[ i ] ], 8 ); - ec_enc_icdf( psRangeEnc, -psIndices->NLSFIndices[ i+1 ] - NLSF_QUANT_MAX_AMPLITUDE, silk_NLSF_EXT_iCDF, 8 ); - } else { - ec_enc_icdf( psRangeEnc, psIndices->NLSFIndices[ i+1 ] + NLSF_QUANT_MAX_AMPLITUDE, &psEncC->psNLSF_CB->ec_iCDF[ ec_ix[ i ] ], 8 ); - } - } - - /* Encode NLSF interpolation factor */ - if( psEncC->nb_subfr == MAX_NB_SUBFR ) { - silk_assert( psIndices->NLSFInterpCoef_Q2 >= 0 && psIndices->NLSFInterpCoef_Q2 < 5 ); - ec_enc_icdf( psRangeEnc, psIndices->NLSFInterpCoef_Q2, silk_NLSF_interpolation_factor_iCDF, 8 ); - } - - if( psIndices->signalType == TYPE_VOICED ) - { - /*********************/ - /* Encode pitch lags */ - /*********************/ - /* lag index */ - encode_absolute_lagIndex = 1; - if( condCoding == CODE_CONDITIONALLY && psEncC->ec_prevSignalType == TYPE_VOICED ) { - /* Delta Encoding */ - delta_lagIndex = psIndices->lagIndex - psEncC->ec_prevLagIndex; - if( delta_lagIndex < -8 || delta_lagIndex > 11 ) { - delta_lagIndex = 0; - } else { - delta_lagIndex = delta_lagIndex + 9; - encode_absolute_lagIndex = 0; /* Only use delta */ - } - silk_assert( delta_lagIndex >= 0 && delta_lagIndex < 21 ); - ec_enc_icdf( psRangeEnc, delta_lagIndex, silk_pitch_delta_iCDF, 8 ); - } - if( encode_absolute_lagIndex ) { - /* Absolute encoding */ - opus_int32 pitch_high_bits, pitch_low_bits; - pitch_high_bits = silk_DIV32_16( psIndices->lagIndex, silk_RSHIFT( psEncC->fs_kHz, 1 ) ); - pitch_low_bits = psIndices->lagIndex - silk_SMULBB( pitch_high_bits, silk_RSHIFT( psEncC->fs_kHz, 1 ) ); - silk_assert( pitch_low_bits < psEncC->fs_kHz / 2 ); - silk_assert( pitch_high_bits < 32 ); - ec_enc_icdf( psRangeEnc, pitch_high_bits, silk_pitch_lag_iCDF, 8 ); - ec_enc_icdf( psRangeEnc, pitch_low_bits, psEncC->pitch_lag_low_bits_iCDF, 8 ); - } - psEncC->ec_prevLagIndex = psIndices->lagIndex; - - /* Countour index */ - silk_assert( psIndices->contourIndex >= 0 ); - silk_assert( ( psIndices->contourIndex < 34 && psEncC->fs_kHz > 8 && psEncC->nb_subfr == 4 ) || - ( psIndices->contourIndex < 11 && psEncC->fs_kHz == 8 && psEncC->nb_subfr == 4 ) || - ( psIndices->contourIndex < 12 && psEncC->fs_kHz > 8 && psEncC->nb_subfr == 2 ) || - ( psIndices->contourIndex < 3 && psEncC->fs_kHz == 8 && psEncC->nb_subfr == 2 ) ); - ec_enc_icdf( psRangeEnc, psIndices->contourIndex, psEncC->pitch_contour_iCDF, 8 ); - - /********************/ - /* Encode LTP gains */ - /********************/ - /* PERIndex value */ - silk_assert( psIndices->PERIndex >= 0 && psIndices->PERIndex < 3 ); - ec_enc_icdf( psRangeEnc, psIndices->PERIndex, silk_LTP_per_index_iCDF, 8 ); - - /* Codebook Indices */ - for( k = 0; k < psEncC->nb_subfr; k++ ) { - silk_assert( psIndices->LTPIndex[ k ] >= 0 && psIndices->LTPIndex[ k ] < ( 8 << psIndices->PERIndex ) ); - ec_enc_icdf( psRangeEnc, psIndices->LTPIndex[ k ], silk_LTP_gain_iCDF_ptrs[ psIndices->PERIndex ], 8 ); - } - - /**********************/ - /* Encode LTP scaling */ - /**********************/ - if( condCoding == CODE_INDEPENDENTLY ) { - silk_assert( psIndices->LTP_scaleIndex >= 0 && psIndices->LTP_scaleIndex < 3 ); - ec_enc_icdf( psRangeEnc, psIndices->LTP_scaleIndex, silk_LTPscale_iCDF, 8 ); - } - silk_assert( !condCoding || psIndices->LTP_scaleIndex == 0 ); - } - - psEncC->ec_prevSignalType = psIndices->signalType; - - /***************/ - /* Encode seed */ - /***************/ - silk_assert( psIndices->Seed >= 0 && psIndices->Seed < 4 ); - ec_enc_icdf( psRangeEnc, psIndices->Seed, silk_uniform4_iCDF, 8 ); -} diff --git a/libs/SDL_mixer/external/opus/silk/encode_pulses.c b/libs/SDL_mixer/external/opus/silk/encode_pulses.c deleted file mode 100644 index 8a19991..0000000 --- a/libs/SDL_mixer/external/opus/silk/encode_pulses.c +++ /dev/null @@ -1,206 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "main.h" -#include "stack_alloc.h" - -/*********************************************/ -/* Encode quantization indices of excitation */ -/*********************************************/ - -static OPUS_INLINE opus_int combine_and_check( /* return ok */ - opus_int *pulses_comb, /* O */ - const opus_int *pulses_in, /* I */ - opus_int max_pulses, /* I max value for sum of pulses */ - opus_int len /* I number of output values */ -) -{ - opus_int k, sum; - - for( k = 0; k < len; k++ ) { - sum = pulses_in[ 2 * k ] + pulses_in[ 2 * k + 1 ]; - if( sum > max_pulses ) { - return 1; - } - pulses_comb[ k ] = sum; - } - - return 0; -} - -/* Encode quantization indices of excitation */ -void silk_encode_pulses( - ec_enc *psRangeEnc, /* I/O compressor data structure */ - const opus_int signalType, /* I Signal type */ - const opus_int quantOffsetType, /* I quantOffsetType */ - opus_int8 pulses[], /* I quantization indices */ - const opus_int frame_length /* I Frame length */ -) -{ - opus_int i, k, j, iter, bit, nLS, scale_down, RateLevelIndex = 0; - opus_int32 abs_q, minSumBits_Q5, sumBits_Q5; - VARDECL( opus_int, abs_pulses ); - VARDECL( opus_int, sum_pulses ); - VARDECL( opus_int, nRshifts ); - opus_int pulses_comb[ 8 ]; - opus_int *abs_pulses_ptr; - const opus_int8 *pulses_ptr; - const opus_uint8 *cdf_ptr; - const opus_uint8 *nBits_ptr; - SAVE_STACK; - - silk_memset( pulses_comb, 0, 8 * sizeof( opus_int ) ); /* Fixing Valgrind reported problem*/ - - /****************************/ - /* Prepare for shell coding */ - /****************************/ - /* Calculate number of shell blocks */ - silk_assert( 1 << LOG2_SHELL_CODEC_FRAME_LENGTH == SHELL_CODEC_FRAME_LENGTH ); - iter = silk_RSHIFT( frame_length, LOG2_SHELL_CODEC_FRAME_LENGTH ); - if( iter * SHELL_CODEC_FRAME_LENGTH < frame_length ) { - celt_assert( frame_length == 12 * 10 ); /* Make sure only happens for 10 ms @ 12 kHz */ - iter++; - silk_memset( &pulses[ frame_length ], 0, SHELL_CODEC_FRAME_LENGTH * sizeof(opus_int8)); - } - - /* Take the absolute value of the pulses */ - ALLOC( abs_pulses, iter * SHELL_CODEC_FRAME_LENGTH, opus_int ); - silk_assert( !( SHELL_CODEC_FRAME_LENGTH & 3 ) ); - for( i = 0; i < iter * SHELL_CODEC_FRAME_LENGTH; i+=4 ) { - abs_pulses[i+0] = ( opus_int )silk_abs( pulses[ i + 0 ] ); - abs_pulses[i+1] = ( opus_int )silk_abs( pulses[ i + 1 ] ); - abs_pulses[i+2] = ( opus_int )silk_abs( pulses[ i + 2 ] ); - abs_pulses[i+3] = ( opus_int )silk_abs( pulses[ i + 3 ] ); - } - - /* Calc sum pulses per shell code frame */ - ALLOC( sum_pulses, iter, opus_int ); - ALLOC( nRshifts, iter, opus_int ); - abs_pulses_ptr = abs_pulses; - for( i = 0; i < iter; i++ ) { - nRshifts[ i ] = 0; - - while( 1 ) { - /* 1+1 -> 2 */ - scale_down = combine_and_check( pulses_comb, abs_pulses_ptr, silk_max_pulses_table[ 0 ], 8 ); - /* 2+2 -> 4 */ - scale_down += combine_and_check( pulses_comb, pulses_comb, silk_max_pulses_table[ 1 ], 4 ); - /* 4+4 -> 8 */ - scale_down += combine_and_check( pulses_comb, pulses_comb, silk_max_pulses_table[ 2 ], 2 ); - /* 8+8 -> 16 */ - scale_down += combine_and_check( &sum_pulses[ i ], pulses_comb, silk_max_pulses_table[ 3 ], 1 ); - - if( scale_down ) { - /* We need to downscale the quantization signal */ - nRshifts[ i ]++; - for( k = 0; k < SHELL_CODEC_FRAME_LENGTH; k++ ) { - abs_pulses_ptr[ k ] = silk_RSHIFT( abs_pulses_ptr[ k ], 1 ); - } - } else { - /* Jump out of while(1) loop and go to next shell coding frame */ - break; - } - } - abs_pulses_ptr += SHELL_CODEC_FRAME_LENGTH; - } - - /**************/ - /* Rate level */ - /**************/ - /* find rate level that leads to fewest bits for coding of pulses per block info */ - minSumBits_Q5 = silk_int32_MAX; - for( k = 0; k < N_RATE_LEVELS - 1; k++ ) { - nBits_ptr = silk_pulses_per_block_BITS_Q5[ k ]; - sumBits_Q5 = silk_rate_levels_BITS_Q5[ signalType >> 1 ][ k ]; - for( i = 0; i < iter; i++ ) { - if( nRshifts[ i ] > 0 ) { - sumBits_Q5 += nBits_ptr[ SILK_MAX_PULSES + 1 ]; - } else { - sumBits_Q5 += nBits_ptr[ sum_pulses[ i ] ]; - } - } - if( sumBits_Q5 < minSumBits_Q5 ) { - minSumBits_Q5 = sumBits_Q5; - RateLevelIndex = k; - } - } - ec_enc_icdf( psRangeEnc, RateLevelIndex, silk_rate_levels_iCDF[ signalType >> 1 ], 8 ); - - /***************************************************/ - /* Sum-Weighted-Pulses Encoding */ - /***************************************************/ - cdf_ptr = silk_pulses_per_block_iCDF[ RateLevelIndex ]; - for( i = 0; i < iter; i++ ) { - if( nRshifts[ i ] == 0 ) { - ec_enc_icdf( psRangeEnc, sum_pulses[ i ], cdf_ptr, 8 ); - } else { - ec_enc_icdf( psRangeEnc, SILK_MAX_PULSES + 1, cdf_ptr, 8 ); - for( k = 0; k < nRshifts[ i ] - 1; k++ ) { - ec_enc_icdf( psRangeEnc, SILK_MAX_PULSES + 1, silk_pulses_per_block_iCDF[ N_RATE_LEVELS - 1 ], 8 ); - } - ec_enc_icdf( psRangeEnc, sum_pulses[ i ], silk_pulses_per_block_iCDF[ N_RATE_LEVELS - 1 ], 8 ); - } - } - - /******************/ - /* Shell Encoding */ - /******************/ - for( i = 0; i < iter; i++ ) { - if( sum_pulses[ i ] > 0 ) { - silk_shell_encoder( psRangeEnc, &abs_pulses[ i * SHELL_CODEC_FRAME_LENGTH ] ); - } - } - - /****************/ - /* LSB Encoding */ - /****************/ - for( i = 0; i < iter; i++ ) { - if( nRshifts[ i ] > 0 ) { - pulses_ptr = &pulses[ i * SHELL_CODEC_FRAME_LENGTH ]; - nLS = nRshifts[ i ] - 1; - for( k = 0; k < SHELL_CODEC_FRAME_LENGTH; k++ ) { - abs_q = (opus_int8)silk_abs( pulses_ptr[ k ] ); - for( j = nLS; j > 0; j-- ) { - bit = silk_RSHIFT( abs_q, j ) & 1; - ec_enc_icdf( psRangeEnc, bit, silk_lsb_iCDF, 8 ); - } - bit = abs_q & 1; - ec_enc_icdf( psRangeEnc, bit, silk_lsb_iCDF, 8 ); - } - } - } - - /****************/ - /* Encode signs */ - /****************/ - silk_encode_signs( psRangeEnc, pulses, frame_length, signalType, quantOffsetType, sum_pulses ); - RESTORE_STACK; -} diff --git a/libs/SDL_mixer/external/opus/silk/errors.h b/libs/SDL_mixer/external/opus/silk/errors.h deleted file mode 100644 index 4507080..0000000 --- a/libs/SDL_mixer/external/opus/silk/errors.h +++ /dev/null @@ -1,98 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifndef SILK_ERRORS_H -#define SILK_ERRORS_H - -#ifdef __cplusplus -extern "C" -{ -#endif - -/******************/ -/* Error messages */ -/******************/ -#define SILK_NO_ERROR 0 - -/**************************/ -/* Encoder error messages */ -/**************************/ - -/* Input length is not a multiple of 10 ms, or length is longer than the packet length */ -#define SILK_ENC_INPUT_INVALID_NO_OF_SAMPLES -101 - -/* Sampling frequency not 8000, 12000 or 16000 Hertz */ -#define SILK_ENC_FS_NOT_SUPPORTED -102 - -/* Packet size not 10, 20, 40, or 60 ms */ -#define SILK_ENC_PACKET_SIZE_NOT_SUPPORTED -103 - -/* Allocated payload buffer too short */ -#define SILK_ENC_PAYLOAD_BUF_TOO_SHORT -104 - -/* Loss rate not between 0 and 100 percent */ -#define SILK_ENC_INVALID_LOSS_RATE -105 - -/* Complexity setting not valid, use 0...10 */ -#define SILK_ENC_INVALID_COMPLEXITY_SETTING -106 - -/* Inband FEC setting not valid, use 0 or 1 */ -#define SILK_ENC_INVALID_INBAND_FEC_SETTING -107 - -/* DTX setting not valid, use 0 or 1 */ -#define SILK_ENC_INVALID_DTX_SETTING -108 - -/* CBR setting not valid, use 0 or 1 */ -#define SILK_ENC_INVALID_CBR_SETTING -109 - -/* Internal encoder error */ -#define SILK_ENC_INTERNAL_ERROR -110 - -/* Internal encoder error */ -#define SILK_ENC_INVALID_NUMBER_OF_CHANNELS_ERROR -111 - -/**************************/ -/* Decoder error messages */ -/**************************/ - -/* Output sampling frequency lower than internal decoded sampling frequency */ -#define SILK_DEC_INVALID_SAMPLING_FREQUENCY -200 - -/* Payload size exceeded the maximum allowed 1024 bytes */ -#define SILK_DEC_PAYLOAD_TOO_LARGE -201 - -/* Payload has bit errors */ -#define SILK_DEC_PAYLOAD_ERROR -202 - -/* Payload has bit errors */ -#define SILK_DEC_INVALID_FRAME_SIZE -203 - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/libs/SDL_mixer/external/opus/silk/fixed/LTP_analysis_filter_FIX.c b/libs/SDL_mixer/external/opus/silk/fixed/LTP_analysis_filter_FIX.c deleted file mode 100644 index 5574e70..0000000 --- a/libs/SDL_mixer/external/opus/silk/fixed/LTP_analysis_filter_FIX.c +++ /dev/null @@ -1,90 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "main_FIX.h" - -void silk_LTP_analysis_filter_FIX( - opus_int16 *LTP_res, /* O LTP residual signal of length MAX_NB_SUBFR * ( pre_length + subfr_length ) */ - const opus_int16 *x, /* I Pointer to input signal with at least max( pitchL ) preceding samples */ - const opus_int16 LTPCoef_Q14[ LTP_ORDER * MAX_NB_SUBFR ],/* I LTP_ORDER LTP coefficients for each MAX_NB_SUBFR subframe */ - const opus_int pitchL[ MAX_NB_SUBFR ], /* I Pitch lag, one for each subframe */ - const opus_int32 invGains_Q16[ MAX_NB_SUBFR ], /* I Inverse quantization gains, one for each subframe */ - const opus_int subfr_length, /* I Length of each subframe */ - const opus_int nb_subfr, /* I Number of subframes */ - const opus_int pre_length /* I Length of the preceding samples starting at &x[0] for each subframe */ -) -{ - const opus_int16 *x_ptr, *x_lag_ptr; - opus_int16 Btmp_Q14[ LTP_ORDER ]; - opus_int16 *LTP_res_ptr; - opus_int k, i; - opus_int32 LTP_est; - - x_ptr = x; - LTP_res_ptr = LTP_res; - for( k = 0; k < nb_subfr; k++ ) { - - x_lag_ptr = x_ptr - pitchL[ k ]; - - Btmp_Q14[ 0 ] = LTPCoef_Q14[ k * LTP_ORDER ]; - Btmp_Q14[ 1 ] = LTPCoef_Q14[ k * LTP_ORDER + 1 ]; - Btmp_Q14[ 2 ] = LTPCoef_Q14[ k * LTP_ORDER + 2 ]; - Btmp_Q14[ 3 ] = LTPCoef_Q14[ k * LTP_ORDER + 3 ]; - Btmp_Q14[ 4 ] = LTPCoef_Q14[ k * LTP_ORDER + 4 ]; - - /* LTP analysis FIR filter */ - for( i = 0; i < subfr_length + pre_length; i++ ) { - LTP_res_ptr[ i ] = x_ptr[ i ]; - - /* Long-term prediction */ - LTP_est = silk_SMULBB( x_lag_ptr[ LTP_ORDER / 2 ], Btmp_Q14[ 0 ] ); - LTP_est = silk_SMLABB_ovflw( LTP_est, x_lag_ptr[ 1 ], Btmp_Q14[ 1 ] ); - LTP_est = silk_SMLABB_ovflw( LTP_est, x_lag_ptr[ 0 ], Btmp_Q14[ 2 ] ); - LTP_est = silk_SMLABB_ovflw( LTP_est, x_lag_ptr[ -1 ], Btmp_Q14[ 3 ] ); - LTP_est = silk_SMLABB_ovflw( LTP_est, x_lag_ptr[ -2 ], Btmp_Q14[ 4 ] ); - - LTP_est = silk_RSHIFT_ROUND( LTP_est, 14 ); /* round and -> Q0*/ - - /* Subtract long-term prediction */ - LTP_res_ptr[ i ] = (opus_int16)silk_SAT16( (opus_int32)x_ptr[ i ] - LTP_est ); - - /* Scale residual */ - LTP_res_ptr[ i ] = silk_SMULWB( invGains_Q16[ k ], LTP_res_ptr[ i ] ); - - x_lag_ptr++; - } - - /* Update pointers */ - LTP_res_ptr += subfr_length + pre_length; - x_ptr += subfr_length; - } -} - diff --git a/libs/SDL_mixer/external/opus/silk/fixed/LTP_scale_ctrl_FIX.c b/libs/SDL_mixer/external/opus/silk/fixed/LTP_scale_ctrl_FIX.c deleted file mode 100644 index db1016e..0000000 --- a/libs/SDL_mixer/external/opus/silk/fixed/LTP_scale_ctrl_FIX.c +++ /dev/null @@ -1,58 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "main_FIX.h" - -/* Calculation of LTP state scaling */ -void silk_LTP_scale_ctrl_FIX( - silk_encoder_state_FIX *psEnc, /* I/O encoder state */ - silk_encoder_control_FIX *psEncCtrl, /* I/O encoder control */ - opus_int condCoding /* I The type of conditional coding to use */ -) -{ - opus_int round_loss; - - if( condCoding == CODE_INDEPENDENTLY ) { - /* Only scale if first frame in packet */ - round_loss = psEnc->sCmn.PacketLoss_perc * psEnc->sCmn.nFramesPerPacket; - if ( psEnc->sCmn.LBRR_flag ) { - /* LBRR reduces the effective loss. In practice, it does not square the loss because - losses aren't independent, but that still seems to work best. We also never go below 2%. */ - round_loss = 2 + silk_SMULBB( round_loss, round_loss ) / 100; - } - psEnc->sCmn.indices.LTP_scaleIndex = silk_SMULBB( psEncCtrl->LTPredCodGain_Q7, round_loss ) > silk_log2lin( 128*7 + 2900-psEnc->sCmn.SNR_dB_Q7 ); - psEnc->sCmn.indices.LTP_scaleIndex += silk_SMULBB( psEncCtrl->LTPredCodGain_Q7, round_loss ) > silk_log2lin( 128*7 + 3900-psEnc->sCmn.SNR_dB_Q7 ); - } else { - /* Default is minimum scaling */ - psEnc->sCmn.indices.LTP_scaleIndex = 0; - } - psEncCtrl->LTP_scale_Q14 = silk_LTPScales_table_Q14[ psEnc->sCmn.indices.LTP_scaleIndex ]; -} diff --git a/libs/SDL_mixer/external/opus/silk/fixed/apply_sine_window_FIX.c b/libs/SDL_mixer/external/opus/silk/fixed/apply_sine_window_FIX.c deleted file mode 100644 index 03e088a..0000000 --- a/libs/SDL_mixer/external/opus/silk/fixed/apply_sine_window_FIX.c +++ /dev/null @@ -1,101 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "SigProc_FIX.h" - -/* Apply sine window to signal vector. */ -/* Window types: */ -/* 1 -> sine window from 0 to pi/2 */ -/* 2 -> sine window from pi/2 to pi */ -/* Every other sample is linearly interpolated, for speed. */ -/* Window length must be between 16 and 120 (incl) and a multiple of 4. */ - -/* Matlab code for table: - for k=16:9*4:16+2*9*4, fprintf(' %7.d,', -round(65536*pi ./ (k:4:k+8*4))); fprintf('\n'); end -*/ -static const opus_int16 freq_table_Q16[ 27 ] = { - 12111, 9804, 8235, 7100, 6239, 5565, 5022, 4575, 4202, - 3885, 3612, 3375, 3167, 2984, 2820, 2674, 2542, 2422, - 2313, 2214, 2123, 2038, 1961, 1889, 1822, 1760, 1702, -}; - -void silk_apply_sine_window( - opus_int16 px_win[], /* O Pointer to windowed signal */ - const opus_int16 px[], /* I Pointer to input signal */ - const opus_int win_type, /* I Selects a window type */ - const opus_int length /* I Window length, multiple of 4 */ -) -{ - opus_int k, f_Q16, c_Q16; - opus_int32 S0_Q16, S1_Q16; - - celt_assert( win_type == 1 || win_type == 2 ); - - /* Length must be in a range from 16 to 120 and a multiple of 4 */ - celt_assert( length >= 16 && length <= 120 ); - celt_assert( ( length & 3 ) == 0 ); - - /* Frequency */ - k = ( length >> 2 ) - 4; - celt_assert( k >= 0 && k <= 26 ); - f_Q16 = (opus_int)freq_table_Q16[ k ]; - - /* Factor used for cosine approximation */ - c_Q16 = silk_SMULWB( (opus_int32)f_Q16, -f_Q16 ); - silk_assert( c_Q16 >= -32768 ); - - /* initialize state */ - if( win_type == 1 ) { - /* start from 0 */ - S0_Q16 = 0; - /* approximation of sin(f) */ - S1_Q16 = f_Q16 + silk_RSHIFT( length, 3 ); - } else { - /* start from 1 */ - S0_Q16 = ( (opus_int32)1 << 16 ); - /* approximation of cos(f) */ - S1_Q16 = ( (opus_int32)1 << 16 ) + silk_RSHIFT( c_Q16, 1 ) + silk_RSHIFT( length, 4 ); - } - - /* Uses the recursive equation: sin(n*f) = 2 * cos(f) * sin((n-1)*f) - sin((n-2)*f) */ - /* 4 samples at a time */ - for( k = 0; k < length; k += 4 ) { - px_win[ k ] = (opus_int16)silk_SMULWB( silk_RSHIFT( S0_Q16 + S1_Q16, 1 ), px[ k ] ); - px_win[ k + 1 ] = (opus_int16)silk_SMULWB( S1_Q16, px[ k + 1] ); - S0_Q16 = silk_SMULWB( S1_Q16, c_Q16 ) + silk_LSHIFT( S1_Q16, 1 ) - S0_Q16 + 1; - S0_Q16 = silk_min( S0_Q16, ( (opus_int32)1 << 16 ) ); - - px_win[ k + 2 ] = (opus_int16)silk_SMULWB( silk_RSHIFT( S0_Q16 + S1_Q16, 1 ), px[ k + 2] ); - px_win[ k + 3 ] = (opus_int16)silk_SMULWB( S0_Q16, px[ k + 3 ] ); - S1_Q16 = silk_SMULWB( S0_Q16, c_Q16 ) + silk_LSHIFT( S0_Q16, 1 ) - S1_Q16; - S1_Q16 = silk_min( S1_Q16, ( (opus_int32)1 << 16 ) ); - } -} diff --git a/libs/SDL_mixer/external/opus/silk/fixed/arm/warped_autocorrelation_FIX_arm.h b/libs/SDL_mixer/external/opus/silk/fixed/arm/warped_autocorrelation_FIX_arm.h deleted file mode 100644 index 1992e43..0000000 --- a/libs/SDL_mixer/external/opus/silk/fixed/arm/warped_autocorrelation_FIX_arm.h +++ /dev/null @@ -1,68 +0,0 @@ -/*********************************************************************** -Copyright (c) 2017 Google Inc. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifndef SILK_WARPED_AUTOCORRELATION_FIX_ARM_H -# define SILK_WARPED_AUTOCORRELATION_FIX_ARM_H - -# include "celt/arm/armcpu.h" - -# if defined(FIXED_POINT) - -# if defined(OPUS_ARM_MAY_HAVE_NEON_INTR) -void silk_warped_autocorrelation_FIX_neon( - opus_int32 *corr, /* O Result [order + 1] */ - opus_int *scale, /* O Scaling of the correlation vector */ - const opus_int16 *input, /* I Input data to correlate */ - const opus_int warping_Q16, /* I Warping coefficient */ - const opus_int length, /* I Length of input */ - const opus_int order /* I Correlation order (even) */ -); - -# if !defined(OPUS_HAVE_RTCD) && defined(OPUS_ARM_PRESUME_NEON) -# define OVERRIDE_silk_warped_autocorrelation_FIX (1) -# define silk_warped_autocorrelation_FIX(corr, scale, input, warping_Q16, length, order, arch) \ - ((void)(arch), PRESUME_NEON(silk_warped_autocorrelation_FIX)(corr, scale, input, warping_Q16, length, order)) -# endif -# endif - -# if !defined(OVERRIDE_silk_warped_autocorrelation_FIX) -/*Is run-time CPU detection enabled on this platform?*/ -# if defined(OPUS_HAVE_RTCD) && (defined(OPUS_ARM_MAY_HAVE_NEON_INTR) && !defined(OPUS_ARM_PRESUME_NEON_INTR)) -extern void (*const SILK_WARPED_AUTOCORRELATION_FIX_IMPL[OPUS_ARCHMASK+1])(opus_int32*, opus_int*, const opus_int16*, const opus_int, const opus_int, const opus_int); -# define OVERRIDE_silk_warped_autocorrelation_FIX (1) -# define silk_warped_autocorrelation_FIX(corr, scale, input, warping_Q16, length, order, arch) \ - ((*SILK_WARPED_AUTOCORRELATION_FIX_IMPL[(arch)&OPUS_ARCHMASK])(corr, scale, input, warping_Q16, length, order)) -# elif defined(OPUS_ARM_PRESUME_NEON_INTR) -# define OVERRIDE_silk_warped_autocorrelation_FIX (1) -# define silk_warped_autocorrelation_FIX(corr, scale, input, warping_Q16, length, order, arch) \ - ((void)(arch), silk_warped_autocorrelation_FIX_neon(corr, scale, input, warping_Q16, length, order)) -# endif -# endif - -# endif /* end FIXED_POINT */ - -#endif /* end SILK_WARPED_AUTOCORRELATION_FIX_ARM_H */ diff --git a/libs/SDL_mixer/external/opus/silk/fixed/arm/warped_autocorrelation_FIX_neon_intr.c b/libs/SDL_mixer/external/opus/silk/fixed/arm/warped_autocorrelation_FIX_neon_intr.c deleted file mode 100644 index 6f3be02..0000000 --- a/libs/SDL_mixer/external/opus/silk/fixed/arm/warped_autocorrelation_FIX_neon_intr.c +++ /dev/null @@ -1,265 +0,0 @@ -/*********************************************************************** -Copyright (c) 2017 Google Inc., Jean-Marc Valin -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include -#ifdef OPUS_CHECK_ASM -# include -#endif -#include "stack_alloc.h" -#include "main_FIX.h" - -static OPUS_INLINE void calc_corr( const opus_int32 *const input_QS, opus_int64 *const corr_QC, const opus_int offset, const int32x4_t state_QS_s32x4 ) -{ - int64x2_t corr_QC_s64x2[ 2 ], t_s64x2[ 2 ]; - const int32x4_t input_QS_s32x4 = vld1q_s32( input_QS + offset ); - corr_QC_s64x2[ 0 ] = vld1q_s64( corr_QC + offset + 0 ); - corr_QC_s64x2[ 1 ] = vld1q_s64( corr_QC + offset + 2 ); - t_s64x2[ 0 ] = vmull_s32( vget_low_s32( state_QS_s32x4 ), vget_low_s32( input_QS_s32x4 ) ); - t_s64x2[ 1 ] = vmull_s32( vget_high_s32( state_QS_s32x4 ), vget_high_s32( input_QS_s32x4 ) ); - corr_QC_s64x2[ 0 ] = vsraq_n_s64( corr_QC_s64x2[ 0 ], t_s64x2[ 0 ], 2 * QS - QC ); - corr_QC_s64x2[ 1 ] = vsraq_n_s64( corr_QC_s64x2[ 1 ], t_s64x2[ 1 ], 2 * QS - QC ); - vst1q_s64( corr_QC + offset + 0, corr_QC_s64x2[ 0 ] ); - vst1q_s64( corr_QC + offset + 2, corr_QC_s64x2[ 1 ] ); -} - -static OPUS_INLINE int32x4_t calc_state( const int32x4_t state_QS0_s32x4, const int32x4_t state_QS0_1_s32x4, const int32x4_t state_QS1_1_s32x4, const int32x4_t warping_Q16_s32x4 ) -{ - int32x4_t t_s32x4 = vsubq_s32( state_QS0_s32x4, state_QS0_1_s32x4 ); - t_s32x4 = vqdmulhq_s32( t_s32x4, warping_Q16_s32x4 ); - return vaddq_s32( state_QS1_1_s32x4, t_s32x4 ); -} - -void silk_warped_autocorrelation_FIX_neon( - opus_int32 *corr, /* O Result [order + 1] */ - opus_int *scale, /* O Scaling of the correlation vector */ - const opus_int16 *input, /* I Input data to correlate */ - const opus_int warping_Q16, /* I Warping coefficient */ - const opus_int length, /* I Length of input */ - const opus_int order /* I Correlation order (even) */ -) -{ - if( ( MAX_SHAPE_LPC_ORDER > 24 ) || ( order < 6 ) ) { - silk_warped_autocorrelation_FIX_c( corr, scale, input, warping_Q16, length, order ); - } else { - opus_int n, i, lsh; - opus_int64 corr_QC[ MAX_SHAPE_LPC_ORDER + 1 ] = { 0 }; /* In reverse order */ - opus_int64 corr_QC_orderT; - int64x2_t lsh_s64x2; - const opus_int orderT = ( order + 3 ) & ~3; - opus_int64 *corr_QCT; - opus_int32 *input_QS; - VARDECL( opus_int32, input_QST ); - VARDECL( opus_int32, state ); - SAVE_STACK; - - /* Order must be even */ - silk_assert( ( order & 1 ) == 0 ); - silk_assert( 2 * QS - QC >= 0 ); - - /* The additional +4 is to ensure a later vld1q_s32 call does not overflow. */ - /* Strictly, only +3 is needed but +4 simplifies initialization using the 4x32 neon load. */ - ALLOC( input_QST, length + 2 * MAX_SHAPE_LPC_ORDER + 4, opus_int32 ); - - input_QS = input_QST; - /* input_QS has zero paddings in the beginning and end. */ - vst1q_s32( input_QS, vdupq_n_s32( 0 ) ); - input_QS += 4; - vst1q_s32( input_QS, vdupq_n_s32( 0 ) ); - input_QS += 4; - vst1q_s32( input_QS, vdupq_n_s32( 0 ) ); - input_QS += 4; - vst1q_s32( input_QS, vdupq_n_s32( 0 ) ); - input_QS += 4; - vst1q_s32( input_QS, vdupq_n_s32( 0 ) ); - input_QS += 4; - vst1q_s32( input_QS, vdupq_n_s32( 0 ) ); - input_QS += 4; - - /* Loop over samples */ - for( n = 0; n < length - 7; n += 8, input_QS += 8 ) { - const int16x8_t t0_s16x4 = vld1q_s16( input + n ); - vst1q_s32( input_QS + 0, vshll_n_s16( vget_low_s16( t0_s16x4 ), QS ) ); - vst1q_s32( input_QS + 4, vshll_n_s16( vget_high_s16( t0_s16x4 ), QS ) ); - } - for( ; n < length; n++, input_QS++ ) { - input_QS[ 0 ] = silk_LSHIFT32( (opus_int32)input[ n ], QS ); - } - vst1q_s32( input_QS, vdupq_n_s32( 0 ) ); - input_QS += 4; - vst1q_s32( input_QS, vdupq_n_s32( 0 ) ); - input_QS += 4; - vst1q_s32( input_QS, vdupq_n_s32( 0 ) ); - input_QS += 4; - vst1q_s32( input_QS, vdupq_n_s32( 0 ) ); - input_QS += 4; - vst1q_s32( input_QS, vdupq_n_s32( 0 ) ); - input_QS += 4; - vst1q_s32( input_QS, vdupq_n_s32( 0 ) ); - input_QS += 4; - vst1q_s32( input_QS, vdupq_n_s32( 0 ) ); - input_QS = input_QST + MAX_SHAPE_LPC_ORDER - orderT; - - /* The following loop runs ( length + order ) times, with ( order ) extra epilogues. */ - /* The zero paddings in input_QS guarantee corr_QC's correctness even with the extra epilogues. */ - /* The values of state_QS will be polluted by the extra epilogues, however they are temporary values. */ - - /* Keep the C code here to help understand the intrinsics optimization. */ - /* - { - opus_int32 state_QS[ 2 ][ MAX_SHAPE_LPC_ORDER + 1 ] = { 0 }; - opus_int32 *state_QST[ 3 ]; - state_QST[ 0 ] = state_QS[ 0 ]; - state_QST[ 1 ] = state_QS[ 1 ]; - for( n = 0; n < length + order; n++, input_QS++ ) { - state_QST[ 0 ][ orderT ] = input_QS[ orderT ]; - for( i = 0; i < orderT; i++ ) { - corr_QC[ i ] += silk_RSHIFT64( silk_SMULL( state_QST[ 0 ][ i ], input_QS[ i ] ), 2 * QS - QC ); - state_QST[ 1 ][ i ] = silk_SMLAWB( state_QST[ 1 ][ i + 1 ], state_QST[ 0 ][ i ] - state_QST[ 0 ][ i + 1 ], warping_Q16 ); - } - state_QST[ 2 ] = state_QST[ 0 ]; - state_QST[ 0 ] = state_QST[ 1 ]; - state_QST[ 1 ] = state_QST[ 2 ]; - } - } - */ - - { - const int32x4_t warping_Q16_s32x4 = vdupq_n_s32( warping_Q16 << 15 ); - const opus_int32 *in = input_QS + orderT; - opus_int o = orderT; - int32x4_t state_QS_s32x4[ 3 ][ 2 ]; - - /* The additional +4 is to ensure a later vld1q_s32 call does not overflow. */ - ALLOC( state, length + order + 4, opus_int32 ); - state_QS_s32x4[ 2 ][ 1 ] = vdupq_n_s32( 0 ); - - /* Calculate 8 taps of all inputs in each loop. */ - do { - state_QS_s32x4[ 0 ][ 0 ] = state_QS_s32x4[ 0 ][ 1 ] = - state_QS_s32x4[ 1 ][ 0 ] = state_QS_s32x4[ 1 ][ 1 ] = vdupq_n_s32( 0 ); - n = 0; - do { - calc_corr( input_QS + n, corr_QC, o - 8, state_QS_s32x4[ 0 ][ 0 ] ); - calc_corr( input_QS + n, corr_QC, o - 4, state_QS_s32x4[ 0 ][ 1 ] ); - state_QS_s32x4[ 2 ][ 1 ] = vld1q_s32( in + n ); - vst1q_lane_s32( state + n, state_QS_s32x4[ 0 ][ 0 ], 0 ); - state_QS_s32x4[ 2 ][ 0 ] = vextq_s32( state_QS_s32x4[ 0 ][ 0 ], state_QS_s32x4[ 0 ][ 1 ], 1 ); - state_QS_s32x4[ 2 ][ 1 ] = vextq_s32( state_QS_s32x4[ 0 ][ 1 ], state_QS_s32x4[ 2 ][ 1 ], 1 ); - state_QS_s32x4[ 0 ][ 0 ] = calc_state( state_QS_s32x4[ 0 ][ 0 ], state_QS_s32x4[ 2 ][ 0 ], state_QS_s32x4[ 1 ][ 0 ], warping_Q16_s32x4 ); - state_QS_s32x4[ 0 ][ 1 ] = calc_state( state_QS_s32x4[ 0 ][ 1 ], state_QS_s32x4[ 2 ][ 1 ], state_QS_s32x4[ 1 ][ 1 ], warping_Q16_s32x4 ); - state_QS_s32x4[ 1 ][ 0 ] = state_QS_s32x4[ 2 ][ 0 ]; - state_QS_s32x4[ 1 ][ 1 ] = state_QS_s32x4[ 2 ][ 1 ]; - } while( ++n < ( length + order ) ); - in = state; - o -= 8; - } while( o > 4 ); - - if( o ) { - /* Calculate the last 4 taps of all inputs. */ - opus_int32 *stateT = state; - silk_assert( o == 4 ); - state_QS_s32x4[ 0 ][ 0 ] = state_QS_s32x4[ 1 ][ 0 ] = vdupq_n_s32( 0 ); - n = length + order; - do { - calc_corr( input_QS, corr_QC, 0, state_QS_s32x4[ 0 ][ 0 ] ); - state_QS_s32x4[ 2 ][ 0 ] = vld1q_s32( stateT ); - vst1q_lane_s32( stateT, state_QS_s32x4[ 0 ][ 0 ], 0 ); - state_QS_s32x4[ 2 ][ 0 ] = vextq_s32( state_QS_s32x4[ 0 ][ 0 ], state_QS_s32x4[ 2 ][ 0 ], 1 ); - state_QS_s32x4[ 0 ][ 0 ] = calc_state( state_QS_s32x4[ 0 ][ 0 ], state_QS_s32x4[ 2 ][ 0 ], state_QS_s32x4[ 1 ][ 0 ], warping_Q16_s32x4 ); - state_QS_s32x4[ 1 ][ 0 ] = state_QS_s32x4[ 2 ][ 0 ]; - input_QS++; - stateT++; - } while( --n ); - } - } - - { - const opus_int16 *inputT = input; - int32x4_t t_s32x4; - int64x1_t t_s64x1; - int64x2_t t_s64x2 = vdupq_n_s64( 0 ); - for( n = 0; n <= length - 8; n += 8 ) { - int16x8_t input_s16x8 = vld1q_s16( inputT ); - t_s32x4 = vmull_s16( vget_low_s16( input_s16x8 ), vget_low_s16( input_s16x8 ) ); - t_s32x4 = vmlal_s16( t_s32x4, vget_high_s16( input_s16x8 ), vget_high_s16( input_s16x8 ) ); - t_s64x2 = vaddw_s32( t_s64x2, vget_low_s32( t_s32x4 ) ); - t_s64x2 = vaddw_s32( t_s64x2, vget_high_s32( t_s32x4 ) ); - inputT += 8; - } - t_s64x1 = vadd_s64( vget_low_s64( t_s64x2 ), vget_high_s64( t_s64x2 ) ); - corr_QC_orderT = vget_lane_s64( t_s64x1, 0 ); - for( ; n < length; n++ ) { - corr_QC_orderT += silk_SMULL( input[ n ], input[ n ] ); - } - corr_QC_orderT = silk_LSHIFT64( corr_QC_orderT, QC ); - corr_QC[ orderT ] = corr_QC_orderT; - } - - corr_QCT = corr_QC + orderT - order; - lsh = silk_CLZ64( corr_QC_orderT ) - 35; - lsh = silk_LIMIT( lsh, -12 - QC, 30 - QC ); - *scale = -( QC + lsh ); - silk_assert( *scale >= -30 && *scale <= 12 ); - lsh_s64x2 = vdupq_n_s64( lsh ); - for( i = 0; i <= order - 3; i += 4 ) { - int32x4_t corr_s32x4; - int64x2_t corr_QC0_s64x2, corr_QC1_s64x2; - corr_QC0_s64x2 = vld1q_s64( corr_QCT + i ); - corr_QC1_s64x2 = vld1q_s64( corr_QCT + i + 2 ); - corr_QC0_s64x2 = vshlq_s64( corr_QC0_s64x2, lsh_s64x2 ); - corr_QC1_s64x2 = vshlq_s64( corr_QC1_s64x2, lsh_s64x2 ); - corr_s32x4 = vcombine_s32( vmovn_s64( corr_QC1_s64x2 ), vmovn_s64( corr_QC0_s64x2 ) ); - corr_s32x4 = vrev64q_s32( corr_s32x4 ); - vst1q_s32( corr + order - i - 3, corr_s32x4 ); - } - if( lsh >= 0 ) { - for( ; i < order + 1; i++ ) { - corr[ order - i ] = (opus_int32)silk_CHECK_FIT32( silk_LSHIFT64( corr_QCT[ i ], lsh ) ); - } - } else { - for( ; i < order + 1; i++ ) { - corr[ order - i ] = (opus_int32)silk_CHECK_FIT32( silk_RSHIFT64( corr_QCT[ i ], -lsh ) ); - } - } - silk_assert( corr_QCT[ order ] >= 0 ); /* If breaking, decrease QC*/ - RESTORE_STACK; - } - -#ifdef OPUS_CHECK_ASM - { - opus_int32 corr_c[ MAX_SHAPE_LPC_ORDER + 1 ]; - opus_int scale_c; - silk_warped_autocorrelation_FIX_c( corr_c, &scale_c, input, warping_Q16, length, order ); - silk_assert( !memcmp( corr_c, corr, sizeof( corr_c[ 0 ] ) * ( order + 1 ) ) ); - silk_assert( scale_c == *scale ); - } -#endif -} diff --git a/libs/SDL_mixer/external/opus/silk/fixed/autocorr_FIX.c b/libs/SDL_mixer/external/opus/silk/fixed/autocorr_FIX.c deleted file mode 100644 index de95c98..0000000 --- a/libs/SDL_mixer/external/opus/silk/fixed/autocorr_FIX.c +++ /dev/null @@ -1,48 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "SigProc_FIX.h" -#include "celt_lpc.h" - -/* Compute autocorrelation */ -void silk_autocorr( - opus_int32 *results, /* O Result (length correlationCount) */ - opus_int *scale, /* O Scaling of the correlation vector */ - const opus_int16 *inputData, /* I Input data to correlate */ - const opus_int inputDataSize, /* I Length of input */ - const opus_int correlationCount, /* I Number of correlation taps to compute */ - int arch /* I Run-time architecture */ -) -{ - opus_int corrCount; - corrCount = silk_min_int( inputDataSize, correlationCount ); - *scale = _celt_autocorr(inputData, results, NULL, 0, corrCount-1, inputDataSize, arch); -} diff --git a/libs/SDL_mixer/external/opus/silk/fixed/burg_modified_FIX.c b/libs/SDL_mixer/external/opus/silk/fixed/burg_modified_FIX.c deleted file mode 100644 index 185a12b..0000000 --- a/libs/SDL_mixer/external/opus/silk/fixed/burg_modified_FIX.c +++ /dev/null @@ -1,280 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "SigProc_FIX.h" -#include "define.h" -#include "tuning_parameters.h" -#include "pitch.h" - -#define MAX_FRAME_SIZE 384 /* subfr_length * nb_subfr = ( 0.005 * 16000 + 16 ) * 4 = 384 */ - -#define QA 25 -#define N_BITS_HEAD_ROOM 3 -#define MIN_RSHIFTS -16 -#define MAX_RSHIFTS (32 - QA) - -/* Compute reflection coefficients from input signal */ -void silk_burg_modified_c( - opus_int32 *res_nrg, /* O Residual energy */ - opus_int *res_nrg_Q, /* O Residual energy Q value */ - opus_int32 A_Q16[], /* O Prediction coefficients (length order) */ - const opus_int16 x[], /* I Input signal, length: nb_subfr * ( D + subfr_length ) */ - const opus_int32 minInvGain_Q30, /* I Inverse of max prediction gain */ - const opus_int subfr_length, /* I Input signal subframe length (incl. D preceding samples) */ - const opus_int nb_subfr, /* I Number of subframes stacked in x */ - const opus_int D, /* I Order */ - int arch /* I Run-time architecture */ -) -{ - opus_int k, n, s, lz, rshifts, reached_max_gain; - opus_int32 C0, num, nrg, rc_Q31, invGain_Q30, Atmp_QA, Atmp1, tmp1, tmp2, x1, x2; - const opus_int16 *x_ptr; - opus_int32 C_first_row[ SILK_MAX_ORDER_LPC ]; - opus_int32 C_last_row[ SILK_MAX_ORDER_LPC ]; - opus_int32 Af_QA[ SILK_MAX_ORDER_LPC ]; - opus_int32 CAf[ SILK_MAX_ORDER_LPC + 1 ]; - opus_int32 CAb[ SILK_MAX_ORDER_LPC + 1 ]; - opus_int32 xcorr[ SILK_MAX_ORDER_LPC ]; - opus_int64 C0_64; - - celt_assert( subfr_length * nb_subfr <= MAX_FRAME_SIZE ); - - /* Compute autocorrelations, added over subframes */ - C0_64 = silk_inner_prod16( x, x, subfr_length*nb_subfr, arch ); - lz = silk_CLZ64(C0_64); - rshifts = 32 + 1 + N_BITS_HEAD_ROOM - lz; - if (rshifts > MAX_RSHIFTS) rshifts = MAX_RSHIFTS; - if (rshifts < MIN_RSHIFTS) rshifts = MIN_RSHIFTS; - - if (rshifts > 0) { - C0 = (opus_int32)silk_RSHIFT64(C0_64, rshifts ); - } else { - C0 = silk_LSHIFT32((opus_int32)C0_64, -rshifts ); - } - - CAb[ 0 ] = CAf[ 0 ] = C0 + silk_SMMUL( SILK_FIX_CONST( FIND_LPC_COND_FAC, 32 ), C0 ) + 1; /* Q(-rshifts) */ - silk_memset( C_first_row, 0, SILK_MAX_ORDER_LPC * sizeof( opus_int32 ) ); - if( rshifts > 0 ) { - for( s = 0; s < nb_subfr; s++ ) { - x_ptr = x + s * subfr_length; - for( n = 1; n < D + 1; n++ ) { - C_first_row[ n - 1 ] += (opus_int32)silk_RSHIFT64( - silk_inner_prod16( x_ptr, x_ptr + n, subfr_length - n, arch ), rshifts ); - } - } - } else { - for( s = 0; s < nb_subfr; s++ ) { - int i; - opus_int32 d; - x_ptr = x + s * subfr_length; - celt_pitch_xcorr(x_ptr, x_ptr + 1, xcorr, subfr_length - D, D, arch ); - for( n = 1; n < D + 1; n++ ) { - for ( i = n + subfr_length - D, d = 0; i < subfr_length; i++ ) - d = MAC16_16( d, x_ptr[ i ], x_ptr[ i - n ] ); - xcorr[ n - 1 ] += d; - } - for( n = 1; n < D + 1; n++ ) { - C_first_row[ n - 1 ] += silk_LSHIFT32( xcorr[ n - 1 ], -rshifts ); - } - } - } - silk_memcpy( C_last_row, C_first_row, SILK_MAX_ORDER_LPC * sizeof( opus_int32 ) ); - - /* Initialize */ - CAb[ 0 ] = CAf[ 0 ] = C0 + silk_SMMUL( SILK_FIX_CONST( FIND_LPC_COND_FAC, 32 ), C0 ) + 1; /* Q(-rshifts) */ - - invGain_Q30 = (opus_int32)1 << 30; - reached_max_gain = 0; - for( n = 0; n < D; n++ ) { - /* Update first row of correlation matrix (without first element) */ - /* Update last row of correlation matrix (without last element, stored in reversed order) */ - /* Update C * Af */ - /* Update C * flipud(Af) (stored in reversed order) */ - if( rshifts > -2 ) { - for( s = 0; s < nb_subfr; s++ ) { - x_ptr = x + s * subfr_length; - x1 = -silk_LSHIFT32( (opus_int32)x_ptr[ n ], 16 - rshifts ); /* Q(16-rshifts) */ - x2 = -silk_LSHIFT32( (opus_int32)x_ptr[ subfr_length - n - 1 ], 16 - rshifts ); /* Q(16-rshifts) */ - tmp1 = silk_LSHIFT32( (opus_int32)x_ptr[ n ], QA - 16 ); /* Q(QA-16) */ - tmp2 = silk_LSHIFT32( (opus_int32)x_ptr[ subfr_length - n - 1 ], QA - 16 ); /* Q(QA-16) */ - for( k = 0; k < n; k++ ) { - C_first_row[ k ] = silk_SMLAWB( C_first_row[ k ], x1, x_ptr[ n - k - 1 ] ); /* Q( -rshifts ) */ - C_last_row[ k ] = silk_SMLAWB( C_last_row[ k ], x2, x_ptr[ subfr_length - n + k ] ); /* Q( -rshifts ) */ - Atmp_QA = Af_QA[ k ]; - tmp1 = silk_SMLAWB( tmp1, Atmp_QA, x_ptr[ n - k - 1 ] ); /* Q(QA-16) */ - tmp2 = silk_SMLAWB( tmp2, Atmp_QA, x_ptr[ subfr_length - n + k ] ); /* Q(QA-16) */ - } - tmp1 = silk_LSHIFT32( -tmp1, 32 - QA - rshifts ); /* Q(16-rshifts) */ - tmp2 = silk_LSHIFT32( -tmp2, 32 - QA - rshifts ); /* Q(16-rshifts) */ - for( k = 0; k <= n; k++ ) { - CAf[ k ] = silk_SMLAWB( CAf[ k ], tmp1, x_ptr[ n - k ] ); /* Q( -rshift ) */ - CAb[ k ] = silk_SMLAWB( CAb[ k ], tmp2, x_ptr[ subfr_length - n + k - 1 ] ); /* Q( -rshift ) */ - } - } - } else { - for( s = 0; s < nb_subfr; s++ ) { - x_ptr = x + s * subfr_length; - x1 = -silk_LSHIFT32( (opus_int32)x_ptr[ n ], -rshifts ); /* Q( -rshifts ) */ - x2 = -silk_LSHIFT32( (opus_int32)x_ptr[ subfr_length - n - 1 ], -rshifts ); /* Q( -rshifts ) */ - tmp1 = silk_LSHIFT32( (opus_int32)x_ptr[ n ], 17 ); /* Q17 */ - tmp2 = silk_LSHIFT32( (opus_int32)x_ptr[ subfr_length - n - 1 ], 17 ); /* Q17 */ - for( k = 0; k < n; k++ ) { - C_first_row[ k ] = silk_MLA( C_first_row[ k ], x1, x_ptr[ n - k - 1 ] ); /* Q( -rshifts ) */ - C_last_row[ k ] = silk_MLA( C_last_row[ k ], x2, x_ptr[ subfr_length - n + k ] ); /* Q( -rshifts ) */ - Atmp1 = silk_RSHIFT_ROUND( Af_QA[ k ], QA - 17 ); /* Q17 */ - /* We sometimes get overflows in the multiplications (even beyond +/- 2^32), - but they cancel each other and the real result seems to always fit in a 32-bit - signed integer. This was determined experimentally, not theoretically (unfortunately). */ - tmp1 = silk_MLA_ovflw( tmp1, x_ptr[ n - k - 1 ], Atmp1 ); /* Q17 */ - tmp2 = silk_MLA_ovflw( tmp2, x_ptr[ subfr_length - n + k ], Atmp1 ); /* Q17 */ - } - tmp1 = -tmp1; /* Q17 */ - tmp2 = -tmp2; /* Q17 */ - for( k = 0; k <= n; k++ ) { - CAf[ k ] = silk_SMLAWW( CAf[ k ], tmp1, - silk_LSHIFT32( (opus_int32)x_ptr[ n - k ], -rshifts - 1 ) ); /* Q( -rshift ) */ - CAb[ k ] = silk_SMLAWW( CAb[ k ], tmp2, - silk_LSHIFT32( (opus_int32)x_ptr[ subfr_length - n + k - 1 ], -rshifts - 1 ) ); /* Q( -rshift ) */ - } - } - } - - /* Calculate nominator and denominator for the next order reflection (parcor) coefficient */ - tmp1 = C_first_row[ n ]; /* Q( -rshifts ) */ - tmp2 = C_last_row[ n ]; /* Q( -rshifts ) */ - num = 0; /* Q( -rshifts ) */ - nrg = silk_ADD32( CAb[ 0 ], CAf[ 0 ] ); /* Q( 1-rshifts ) */ - for( k = 0; k < n; k++ ) { - Atmp_QA = Af_QA[ k ]; - lz = silk_CLZ32( silk_abs( Atmp_QA ) ) - 1; - lz = silk_min( 32 - QA, lz ); - Atmp1 = silk_LSHIFT32( Atmp_QA, lz ); /* Q( QA + lz ) */ - - tmp1 = silk_ADD_LSHIFT32( tmp1, silk_SMMUL( C_last_row[ n - k - 1 ], Atmp1 ), 32 - QA - lz ); /* Q( -rshifts ) */ - tmp2 = silk_ADD_LSHIFT32( tmp2, silk_SMMUL( C_first_row[ n - k - 1 ], Atmp1 ), 32 - QA - lz ); /* Q( -rshifts ) */ - num = silk_ADD_LSHIFT32( num, silk_SMMUL( CAb[ n - k ], Atmp1 ), 32 - QA - lz ); /* Q( -rshifts ) */ - nrg = silk_ADD_LSHIFT32( nrg, silk_SMMUL( silk_ADD32( CAb[ k + 1 ], CAf[ k + 1 ] ), - Atmp1 ), 32 - QA - lz ); /* Q( 1-rshifts ) */ - } - CAf[ n + 1 ] = tmp1; /* Q( -rshifts ) */ - CAb[ n + 1 ] = tmp2; /* Q( -rshifts ) */ - num = silk_ADD32( num, tmp2 ); /* Q( -rshifts ) */ - num = silk_LSHIFT32( -num, 1 ); /* Q( 1-rshifts ) */ - - /* Calculate the next order reflection (parcor) coefficient */ - if( silk_abs( num ) < nrg ) { - rc_Q31 = silk_DIV32_varQ( num, nrg, 31 ); - } else { - rc_Q31 = ( num > 0 ) ? silk_int32_MAX : silk_int32_MIN; - } - - /* Update inverse prediction gain */ - tmp1 = ( (opus_int32)1 << 30 ) - silk_SMMUL( rc_Q31, rc_Q31 ); - tmp1 = silk_LSHIFT( silk_SMMUL( invGain_Q30, tmp1 ), 2 ); - if( tmp1 <= minInvGain_Q30 ) { - /* Max prediction gain exceeded; set reflection coefficient such that max prediction gain is exactly hit */ - tmp2 = ( (opus_int32)1 << 30 ) - silk_DIV32_varQ( minInvGain_Q30, invGain_Q30, 30 ); /* Q30 */ - rc_Q31 = silk_SQRT_APPROX( tmp2 ); /* Q15 */ - if( rc_Q31 > 0 ) { - /* Newton-Raphson iteration */ - rc_Q31 = silk_RSHIFT32( rc_Q31 + silk_DIV32( tmp2, rc_Q31 ), 1 ); /* Q15 */ - rc_Q31 = silk_LSHIFT32( rc_Q31, 16 ); /* Q31 */ - if( num < 0 ) { - /* Ensure adjusted reflection coefficients has the original sign */ - rc_Q31 = -rc_Q31; - } - } - invGain_Q30 = minInvGain_Q30; - reached_max_gain = 1; - } else { - invGain_Q30 = tmp1; - } - - /* Update the AR coefficients */ - for( k = 0; k < (n + 1) >> 1; k++ ) { - tmp1 = Af_QA[ k ]; /* QA */ - tmp2 = Af_QA[ n - k - 1 ]; /* QA */ - Af_QA[ k ] = silk_ADD_LSHIFT32( tmp1, silk_SMMUL( tmp2, rc_Q31 ), 1 ); /* QA */ - Af_QA[ n - k - 1 ] = silk_ADD_LSHIFT32( tmp2, silk_SMMUL( tmp1, rc_Q31 ), 1 ); /* QA */ - } - Af_QA[ n ] = silk_RSHIFT32( rc_Q31, 31 - QA ); /* QA */ - - if( reached_max_gain ) { - /* Reached max prediction gain; set remaining coefficients to zero and exit loop */ - for( k = n + 1; k < D; k++ ) { - Af_QA[ k ] = 0; - } - break; - } - - /* Update C * Af and C * Ab */ - for( k = 0; k <= n + 1; k++ ) { - tmp1 = CAf[ k ]; /* Q( -rshifts ) */ - tmp2 = CAb[ n - k + 1 ]; /* Q( -rshifts ) */ - CAf[ k ] = silk_ADD_LSHIFT32( tmp1, silk_SMMUL( tmp2, rc_Q31 ), 1 ); /* Q( -rshifts ) */ - CAb[ n - k + 1 ] = silk_ADD_LSHIFT32( tmp2, silk_SMMUL( tmp1, rc_Q31 ), 1 ); /* Q( -rshifts ) */ - } - } - - if( reached_max_gain ) { - for( k = 0; k < D; k++ ) { - /* Scale coefficients */ - A_Q16[ k ] = -silk_RSHIFT_ROUND( Af_QA[ k ], QA - 16 ); - } - /* Subtract energy of preceding samples from C0 */ - if( rshifts > 0 ) { - for( s = 0; s < nb_subfr; s++ ) { - x_ptr = x + s * subfr_length; - C0 -= (opus_int32)silk_RSHIFT64( silk_inner_prod16( x_ptr, x_ptr, D, arch ), rshifts ); - } - } else { - for( s = 0; s < nb_subfr; s++ ) { - x_ptr = x + s * subfr_length; - C0 -= silk_LSHIFT32( silk_inner_prod_aligned( x_ptr, x_ptr, D, arch), -rshifts); - } - } - /* Approximate residual energy */ - *res_nrg = silk_LSHIFT( silk_SMMUL( invGain_Q30, C0 ), 2 ); - *res_nrg_Q = -rshifts; - } else { - /* Return residual energy */ - nrg = CAf[ 0 ]; /* Q( -rshifts ) */ - tmp1 = (opus_int32)1 << 16; /* Q16 */ - for( k = 0; k < D; k++ ) { - Atmp1 = silk_RSHIFT_ROUND( Af_QA[ k ], QA - 16 ); /* Q16 */ - nrg = silk_SMLAWW( nrg, CAf[ k + 1 ], Atmp1 ); /* Q( -rshifts ) */ - tmp1 = silk_SMLAWW( tmp1, Atmp1, Atmp1 ); /* Q16 */ - A_Q16[ k ] = -Atmp1; - } - *res_nrg = silk_SMLAWW( nrg, silk_SMMUL( SILK_FIX_CONST( FIND_LPC_COND_FAC, 32 ), C0 ), -tmp1 );/* Q( -rshifts ) */ - *res_nrg_Q = -rshifts; - } -} diff --git a/libs/SDL_mixer/external/opus/silk/fixed/corrMatrix_FIX.c b/libs/SDL_mixer/external/opus/silk/fixed/corrMatrix_FIX.c deleted file mode 100644 index 1b4a29c..0000000 --- a/libs/SDL_mixer/external/opus/silk/fixed/corrMatrix_FIX.c +++ /dev/null @@ -1,150 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -/********************************************************************** - * Correlation Matrix Computations for LS estimate. - **********************************************************************/ - -#include "main_FIX.h" - -/* Calculates correlation vector X'*t */ -void silk_corrVector_FIX( - const opus_int16 *x, /* I x vector [L + order - 1] used to form data matrix X */ - const opus_int16 *t, /* I Target vector [L] */ - const opus_int L, /* I Length of vectors */ - const opus_int order, /* I Max lag for correlation */ - opus_int32 *Xt, /* O Pointer to X'*t correlation vector [order] */ - const opus_int rshifts, /* I Right shifts of correlations */ - int arch /* I Run-time architecture */ -) -{ - opus_int lag, i; - const opus_int16 *ptr1, *ptr2; - opus_int32 inner_prod; - - ptr1 = &x[ order - 1 ]; /* Points to first sample of column 0 of X: X[:,0] */ - ptr2 = t; - /* Calculate X'*t */ - if( rshifts > 0 ) { - /* Right shifting used */ - for( lag = 0; lag < order; lag++ ) { - inner_prod = 0; - for( i = 0; i < L; i++ ) { - inner_prod = silk_ADD_RSHIFT32( inner_prod, silk_SMULBB( ptr1[ i ], ptr2[i] ), rshifts ); - } - Xt[ lag ] = inner_prod; /* X[:,lag]'*t */ - ptr1--; /* Go to next column of X */ - } - } else { - silk_assert( rshifts == 0 ); - for( lag = 0; lag < order; lag++ ) { - Xt[ lag ] = silk_inner_prod_aligned( ptr1, ptr2, L, arch ); /* X[:,lag]'*t */ - ptr1--; /* Go to next column of X */ - } - } -} - -/* Calculates correlation matrix X'*X */ -void silk_corrMatrix_FIX( - const opus_int16 *x, /* I x vector [L + order - 1] used to form data matrix X */ - const opus_int L, /* I Length of vectors */ - const opus_int order, /* I Max lag for correlation */ - opus_int32 *XX, /* O Pointer to X'*X correlation matrix [ order x order ] */ - opus_int32 *nrg, /* O Energy of x vector */ - opus_int *rshifts, /* O Right shifts of correlations and energy */ - int arch /* I Run-time architecture */ -) -{ - opus_int i, j, lag; - opus_int32 energy; - const opus_int16 *ptr1, *ptr2; - - /* Calculate energy to find shift used to fit in 32 bits */ - silk_sum_sqr_shift( nrg, rshifts, x, L + order - 1 ); - energy = *nrg; - - /* Calculate energy of first column (0) of X: X[:,0]'*X[:,0] */ - /* Remove contribution of first order - 1 samples */ - for( i = 0; i < order - 1; i++ ) { - energy -= silk_RSHIFT32( silk_SMULBB( x[ i ], x[ i ] ), *rshifts ); - } - - /* Calculate energy of remaining columns of X: X[:,j]'*X[:,j] */ - /* Fill out the diagonal of the correlation matrix */ - matrix_ptr( XX, 0, 0, order ) = energy; - silk_assert( energy >= 0 ); - ptr1 = &x[ order - 1 ]; /* First sample of column 0 of X */ - for( j = 1; j < order; j++ ) { - energy = silk_SUB32( energy, silk_RSHIFT32( silk_SMULBB( ptr1[ L - j ], ptr1[ L - j ] ), *rshifts ) ); - energy = silk_ADD32( energy, silk_RSHIFT32( silk_SMULBB( ptr1[ -j ], ptr1[ -j ] ), *rshifts ) ); - matrix_ptr( XX, j, j, order ) = energy; - silk_assert( energy >= 0 ); - } - - ptr2 = &x[ order - 2 ]; /* First sample of column 1 of X */ - /* Calculate the remaining elements of the correlation matrix */ - if( *rshifts > 0 ) { - /* Right shifting used */ - for( lag = 1; lag < order; lag++ ) { - /* Inner product of column 0 and column lag: X[:,0]'*X[:,lag] */ - energy = 0; - for( i = 0; i < L; i++ ) { - energy += silk_RSHIFT32( silk_SMULBB( ptr1[ i ], ptr2[i] ), *rshifts ); - } - /* Calculate remaining off diagonal: X[:,j]'*X[:,j + lag] */ - matrix_ptr( XX, lag, 0, order ) = energy; - matrix_ptr( XX, 0, lag, order ) = energy; - for( j = 1; j < ( order - lag ); j++ ) { - energy = silk_SUB32( energy, silk_RSHIFT32( silk_SMULBB( ptr1[ L - j ], ptr2[ L - j ] ), *rshifts ) ); - energy = silk_ADD32( energy, silk_RSHIFT32( silk_SMULBB( ptr1[ -j ], ptr2[ -j ] ), *rshifts ) ); - matrix_ptr( XX, lag + j, j, order ) = energy; - matrix_ptr( XX, j, lag + j, order ) = energy; - } - ptr2--; /* Update pointer to first sample of next column (lag) in X */ - } - } else { - for( lag = 1; lag < order; lag++ ) { - /* Inner product of column 0 and column lag: X[:,0]'*X[:,lag] */ - energy = silk_inner_prod_aligned( ptr1, ptr2, L, arch ); - matrix_ptr( XX, lag, 0, order ) = energy; - matrix_ptr( XX, 0, lag, order ) = energy; - /* Calculate remaining off diagonal: X[:,j]'*X[:,j + lag] */ - for( j = 1; j < ( order - lag ); j++ ) { - energy = silk_SUB32( energy, silk_SMULBB( ptr1[ L - j ], ptr2[ L - j ] ) ); - energy = silk_SMLABB( energy, ptr1[ -j ], ptr2[ -j ] ); - matrix_ptr( XX, lag + j, j, order ) = energy; - matrix_ptr( XX, j, lag + j, order ) = energy; - } - ptr2--;/* Update pointer to first sample of next column (lag) in X */ - } - } -} - diff --git a/libs/SDL_mixer/external/opus/silk/fixed/encode_frame_FIX.c b/libs/SDL_mixer/external/opus/silk/fixed/encode_frame_FIX.c deleted file mode 100644 index a02bf87..0000000 --- a/libs/SDL_mixer/external/opus/silk/fixed/encode_frame_FIX.c +++ /dev/null @@ -1,448 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include -#include "main_FIX.h" -#include "stack_alloc.h" -#include "tuning_parameters.h" - -/* Low Bitrate Redundancy (LBRR) encoding. Reuse all parameters but encode with lower bitrate */ -static OPUS_INLINE void silk_LBRR_encode_FIX( - silk_encoder_state_FIX *psEnc, /* I/O Pointer to Silk FIX encoder state */ - silk_encoder_control_FIX *psEncCtrl, /* I/O Pointer to Silk FIX encoder control struct */ - const opus_int16 x16[], /* I Input signal */ - opus_int condCoding /* I The type of conditional coding used so far for this frame */ -); - -void silk_encode_do_VAD_FIX( - silk_encoder_state_FIX *psEnc, /* I/O Pointer to Silk FIX encoder state */ - opus_int activity /* I Decision of Opus voice activity detector */ -) -{ - const opus_int activity_threshold = SILK_FIX_CONST( SPEECH_ACTIVITY_DTX_THRES, 8 ); - - /****************************/ - /* Voice Activity Detection */ - /****************************/ - silk_VAD_GetSA_Q8( &psEnc->sCmn, psEnc->sCmn.inputBuf + 1, psEnc->sCmn.arch ); - /* If Opus VAD is inactive and Silk VAD is active: lower Silk VAD to just under the threshold */ - if( activity == VAD_NO_ACTIVITY && psEnc->sCmn.speech_activity_Q8 >= activity_threshold ) { - psEnc->sCmn.speech_activity_Q8 = activity_threshold - 1; - } - - /**************************************************/ - /* Convert speech activity into VAD and DTX flags */ - /**************************************************/ - if( psEnc->sCmn.speech_activity_Q8 < activity_threshold ) { - psEnc->sCmn.indices.signalType = TYPE_NO_VOICE_ACTIVITY; - psEnc->sCmn.noSpeechCounter++; - if( psEnc->sCmn.noSpeechCounter <= NB_SPEECH_FRAMES_BEFORE_DTX ) { - psEnc->sCmn.inDTX = 0; - } else if( psEnc->sCmn.noSpeechCounter > MAX_CONSECUTIVE_DTX + NB_SPEECH_FRAMES_BEFORE_DTX ) { - psEnc->sCmn.noSpeechCounter = NB_SPEECH_FRAMES_BEFORE_DTX; - psEnc->sCmn.inDTX = 0; - } - psEnc->sCmn.VAD_flags[ psEnc->sCmn.nFramesEncoded ] = 0; - } else { - psEnc->sCmn.noSpeechCounter = 0; - psEnc->sCmn.inDTX = 0; - psEnc->sCmn.indices.signalType = TYPE_UNVOICED; - psEnc->sCmn.VAD_flags[ psEnc->sCmn.nFramesEncoded ] = 1; - } -} - -/****************/ -/* Encode frame */ -/****************/ -opus_int silk_encode_frame_FIX( - silk_encoder_state_FIX *psEnc, /* I/O Pointer to Silk FIX encoder state */ - opus_int32 *pnBytesOut, /* O Pointer to number of payload bytes; */ - ec_enc *psRangeEnc, /* I/O compressor data structure */ - opus_int condCoding, /* I The type of conditional coding to use */ - opus_int maxBits, /* I If > 0: maximum number of output bits */ - opus_int useCBR /* I Flag to force constant-bitrate operation */ -) -{ - silk_encoder_control_FIX sEncCtrl; - opus_int i, iter, maxIter, found_upper, found_lower, ret = 0; - opus_int16 *x_frame; - ec_enc sRangeEnc_copy, sRangeEnc_copy2; - silk_nsq_state sNSQ_copy, sNSQ_copy2; - opus_int32 seed_copy, nBits, nBits_lower, nBits_upper, gainMult_lower, gainMult_upper; - opus_int32 gainsID, gainsID_lower, gainsID_upper; - opus_int16 gainMult_Q8; - opus_int16 ec_prevLagIndex_copy; - opus_int ec_prevSignalType_copy; - opus_int8 LastGainIndex_copy2; - opus_int gain_lock[ MAX_NB_SUBFR ] = {0}; - opus_int16 best_gain_mult[ MAX_NB_SUBFR ]; - opus_int best_sum[ MAX_NB_SUBFR ]; - SAVE_STACK; - - /* This is totally unnecessary but many compilers (including gcc) are too dumb to realise it */ - LastGainIndex_copy2 = nBits_lower = nBits_upper = gainMult_lower = gainMult_upper = 0; - - psEnc->sCmn.indices.Seed = psEnc->sCmn.frameCounter++ & 3; - - /**************************************************************/ - /* Set up Input Pointers, and insert frame in input buffer */ - /*************************************************************/ - /* start of frame to encode */ - x_frame = psEnc->x_buf + psEnc->sCmn.ltp_mem_length; - - /***************************************/ - /* Ensure smooth bandwidth transitions */ - /***************************************/ - silk_LP_variable_cutoff( &psEnc->sCmn.sLP, psEnc->sCmn.inputBuf + 1, psEnc->sCmn.frame_length ); - - /*******************************************/ - /* Copy new frame to front of input buffer */ - /*******************************************/ - silk_memcpy( x_frame + LA_SHAPE_MS * psEnc->sCmn.fs_kHz, psEnc->sCmn.inputBuf + 1, psEnc->sCmn.frame_length * sizeof( opus_int16 ) ); - - if( !psEnc->sCmn.prefillFlag ) { - VARDECL( opus_int16, res_pitch ); - VARDECL( opus_uint8, ec_buf_copy ); - opus_int16 *res_pitch_frame; - - ALLOC( res_pitch, - psEnc->sCmn.la_pitch + psEnc->sCmn.frame_length - + psEnc->sCmn.ltp_mem_length, opus_int16 ); - /* start of pitch LPC residual frame */ - res_pitch_frame = res_pitch + psEnc->sCmn.ltp_mem_length; - - /*****************************************/ - /* Find pitch lags, initial LPC analysis */ - /*****************************************/ - silk_find_pitch_lags_FIX( psEnc, &sEncCtrl, res_pitch, x_frame - psEnc->sCmn.ltp_mem_length, psEnc->sCmn.arch ); - - /************************/ - /* Noise shape analysis */ - /************************/ - silk_noise_shape_analysis_FIX( psEnc, &sEncCtrl, res_pitch_frame, x_frame, psEnc->sCmn.arch ); - - /***************************************************/ - /* Find linear prediction coefficients (LPC + LTP) */ - /***************************************************/ - silk_find_pred_coefs_FIX( psEnc, &sEncCtrl, res_pitch_frame, x_frame, condCoding ); - - /****************************************/ - /* Process gains */ - /****************************************/ - silk_process_gains_FIX( psEnc, &sEncCtrl, condCoding ); - - /****************************************/ - /* Low Bitrate Redundant Encoding */ - /****************************************/ - silk_LBRR_encode_FIX( psEnc, &sEncCtrl, x_frame, condCoding ); - - /* Loop over quantizer and entropy coding to control bitrate */ - maxIter = 6; - gainMult_Q8 = SILK_FIX_CONST( 1, 8 ); - found_lower = 0; - found_upper = 0; - gainsID = silk_gains_ID( psEnc->sCmn.indices.GainsIndices, psEnc->sCmn.nb_subfr ); - gainsID_lower = -1; - gainsID_upper = -1; - /* Copy part of the input state */ - silk_memcpy( &sRangeEnc_copy, psRangeEnc, sizeof( ec_enc ) ); - silk_memcpy( &sNSQ_copy, &psEnc->sCmn.sNSQ, sizeof( silk_nsq_state ) ); - seed_copy = psEnc->sCmn.indices.Seed; - ec_prevLagIndex_copy = psEnc->sCmn.ec_prevLagIndex; - ec_prevSignalType_copy = psEnc->sCmn.ec_prevSignalType; - ALLOC( ec_buf_copy, 1275, opus_uint8 ); - for( iter = 0; ; iter++ ) { - if( gainsID == gainsID_lower ) { - nBits = nBits_lower; - } else if( gainsID == gainsID_upper ) { - nBits = nBits_upper; - } else { - /* Restore part of the input state */ - if( iter > 0 ) { - silk_memcpy( psRangeEnc, &sRangeEnc_copy, sizeof( ec_enc ) ); - silk_memcpy( &psEnc->sCmn.sNSQ, &sNSQ_copy, sizeof( silk_nsq_state ) ); - psEnc->sCmn.indices.Seed = seed_copy; - psEnc->sCmn.ec_prevLagIndex = ec_prevLagIndex_copy; - psEnc->sCmn.ec_prevSignalType = ec_prevSignalType_copy; - } - - /*****************************************/ - /* Noise shaping quantization */ - /*****************************************/ - if( psEnc->sCmn.nStatesDelayedDecision > 1 || psEnc->sCmn.warping_Q16 > 0 ) { - silk_NSQ_del_dec( &psEnc->sCmn, &psEnc->sCmn.sNSQ, &psEnc->sCmn.indices, x_frame, psEnc->sCmn.pulses, - sEncCtrl.PredCoef_Q12[ 0 ], sEncCtrl.LTPCoef_Q14, sEncCtrl.AR_Q13, sEncCtrl.HarmShapeGain_Q14, - sEncCtrl.Tilt_Q14, sEncCtrl.LF_shp_Q14, sEncCtrl.Gains_Q16, sEncCtrl.pitchL, sEncCtrl.Lambda_Q10, sEncCtrl.LTP_scale_Q14, - psEnc->sCmn.arch ); - } else { - silk_NSQ( &psEnc->sCmn, &psEnc->sCmn.sNSQ, &psEnc->sCmn.indices, x_frame, psEnc->sCmn.pulses, - sEncCtrl.PredCoef_Q12[ 0 ], sEncCtrl.LTPCoef_Q14, sEncCtrl.AR_Q13, sEncCtrl.HarmShapeGain_Q14, - sEncCtrl.Tilt_Q14, sEncCtrl.LF_shp_Q14, sEncCtrl.Gains_Q16, sEncCtrl.pitchL, sEncCtrl.Lambda_Q10, sEncCtrl.LTP_scale_Q14, - psEnc->sCmn.arch); - } - - if ( iter == maxIter && !found_lower ) { - silk_memcpy( &sRangeEnc_copy2, psRangeEnc, sizeof( ec_enc ) ); - } - - /****************************************/ - /* Encode Parameters */ - /****************************************/ - silk_encode_indices( &psEnc->sCmn, psRangeEnc, psEnc->sCmn.nFramesEncoded, 0, condCoding ); - - /****************************************/ - /* Encode Excitation Signal */ - /****************************************/ - silk_encode_pulses( psRangeEnc, psEnc->sCmn.indices.signalType, psEnc->sCmn.indices.quantOffsetType, - psEnc->sCmn.pulses, psEnc->sCmn.frame_length ); - - nBits = ec_tell( psRangeEnc ); - - /* If we still bust after the last iteration, do some damage control. */ - if ( iter == maxIter && !found_lower && nBits > maxBits ) { - silk_memcpy( psRangeEnc, &sRangeEnc_copy2, sizeof( ec_enc ) ); - - /* Keep gains the same as the last frame. */ - psEnc->sShape.LastGainIndex = sEncCtrl.lastGainIndexPrev; - for ( i = 0; i < psEnc->sCmn.nb_subfr; i++ ) { - psEnc->sCmn.indices.GainsIndices[ i ] = 4; - } - if (condCoding != CODE_CONDITIONALLY) { - psEnc->sCmn.indices.GainsIndices[ 0 ] = sEncCtrl.lastGainIndexPrev; - } - psEnc->sCmn.ec_prevLagIndex = ec_prevLagIndex_copy; - psEnc->sCmn.ec_prevSignalType = ec_prevSignalType_copy; - /* Clear all pulses. */ - for ( i = 0; i < psEnc->sCmn.frame_length; i++ ) { - psEnc->sCmn.pulses[ i ] = 0; - } - - silk_encode_indices( &psEnc->sCmn, psRangeEnc, psEnc->sCmn.nFramesEncoded, 0, condCoding ); - - silk_encode_pulses( psRangeEnc, psEnc->sCmn.indices.signalType, psEnc->sCmn.indices.quantOffsetType, - psEnc->sCmn.pulses, psEnc->sCmn.frame_length ); - - nBits = ec_tell( psRangeEnc ); - } - - if( useCBR == 0 && iter == 0 && nBits <= maxBits ) { - break; - } - } - - if( iter == maxIter ) { - if( found_lower && ( gainsID == gainsID_lower || nBits > maxBits ) ) { - /* Restore output state from earlier iteration that did meet the bitrate budget */ - silk_memcpy( psRangeEnc, &sRangeEnc_copy2, sizeof( ec_enc ) ); - celt_assert( sRangeEnc_copy2.offs <= 1275 ); - silk_memcpy( psRangeEnc->buf, ec_buf_copy, sRangeEnc_copy2.offs ); - silk_memcpy( &psEnc->sCmn.sNSQ, &sNSQ_copy2, sizeof( silk_nsq_state ) ); - psEnc->sShape.LastGainIndex = LastGainIndex_copy2; - } - break; - } - - if( nBits > maxBits ) { - if( found_lower == 0 && iter >= 2 ) { - /* Adjust the quantizer's rate/distortion tradeoff and discard previous "upper" results */ - sEncCtrl.Lambda_Q10 = silk_ADD_RSHIFT32( sEncCtrl.Lambda_Q10, sEncCtrl.Lambda_Q10, 1 ); - found_upper = 0; - gainsID_upper = -1; - } else { - found_upper = 1; - nBits_upper = nBits; - gainMult_upper = gainMult_Q8; - gainsID_upper = gainsID; - } - } else if( nBits < maxBits - 5 ) { - found_lower = 1; - nBits_lower = nBits; - gainMult_lower = gainMult_Q8; - if( gainsID != gainsID_lower ) { - gainsID_lower = gainsID; - /* Copy part of the output state */ - silk_memcpy( &sRangeEnc_copy2, psRangeEnc, sizeof( ec_enc ) ); - celt_assert( psRangeEnc->offs <= 1275 ); - silk_memcpy( ec_buf_copy, psRangeEnc->buf, psRangeEnc->offs ); - silk_memcpy( &sNSQ_copy2, &psEnc->sCmn.sNSQ, sizeof( silk_nsq_state ) ); - LastGainIndex_copy2 = psEnc->sShape.LastGainIndex; - } - } else { - /* Within 5 bits of budget: close enough */ - break; - } - - if ( !found_lower && nBits > maxBits ) { - int j; - for ( i = 0; i < psEnc->sCmn.nb_subfr; i++ ) { - int sum=0; - for ( j = i*psEnc->sCmn.subfr_length; j < (i+1)*psEnc->sCmn.subfr_length; j++ ) { - sum += abs( psEnc->sCmn.pulses[j] ); - } - if ( iter == 0 || (sum < best_sum[i] && !gain_lock[i]) ) { - best_sum[i] = sum; - best_gain_mult[i] = gainMult_Q8; - } else { - gain_lock[i] = 1; - } - } - } - if( ( found_lower & found_upper ) == 0 ) { - /* Adjust gain according to high-rate rate/distortion curve */ - if( nBits > maxBits ) { - if (gainMult_Q8 < 16384) { - gainMult_Q8 *= 2; - } else { - gainMult_Q8 = 32767; - } - } else { - opus_int32 gain_factor_Q16; - gain_factor_Q16 = silk_log2lin( silk_LSHIFT( nBits - maxBits, 7 ) / psEnc->sCmn.frame_length + SILK_FIX_CONST( 16, 7 ) ); - gainMult_Q8 = silk_SMULWB( gain_factor_Q16, gainMult_Q8 ); - } - - } else { - /* Adjust gain by interpolating */ - gainMult_Q8 = gainMult_lower + silk_DIV32_16( silk_MUL( gainMult_upper - gainMult_lower, maxBits - nBits_lower ), nBits_upper - nBits_lower ); - /* New gain multplier must be between 25% and 75% of old range (note that gainMult_upper < gainMult_lower) */ - if( gainMult_Q8 > silk_ADD_RSHIFT32( gainMult_lower, gainMult_upper - gainMult_lower, 2 ) ) { - gainMult_Q8 = silk_ADD_RSHIFT32( gainMult_lower, gainMult_upper - gainMult_lower, 2 ); - } else - if( gainMult_Q8 < silk_SUB_RSHIFT32( gainMult_upper, gainMult_upper - gainMult_lower, 2 ) ) { - gainMult_Q8 = silk_SUB_RSHIFT32( gainMult_upper, gainMult_upper - gainMult_lower, 2 ); - } - } - - for( i = 0; i < psEnc->sCmn.nb_subfr; i++ ) { - opus_int16 tmp; - if ( gain_lock[i] ) { - tmp = best_gain_mult[i]; - } else { - tmp = gainMult_Q8; - } - sEncCtrl.Gains_Q16[ i ] = silk_LSHIFT_SAT32( silk_SMULWB( sEncCtrl.GainsUnq_Q16[ i ], tmp ), 8 ); - } - - /* Quantize gains */ - psEnc->sShape.LastGainIndex = sEncCtrl.lastGainIndexPrev; - silk_gains_quant( psEnc->sCmn.indices.GainsIndices, sEncCtrl.Gains_Q16, - &psEnc->sShape.LastGainIndex, condCoding == CODE_CONDITIONALLY, psEnc->sCmn.nb_subfr ); - - /* Unique identifier of gains vector */ - gainsID = silk_gains_ID( psEnc->sCmn.indices.GainsIndices, psEnc->sCmn.nb_subfr ); - } - } - - /* Update input buffer */ - silk_memmove( psEnc->x_buf, &psEnc->x_buf[ psEnc->sCmn.frame_length ], - ( psEnc->sCmn.ltp_mem_length + LA_SHAPE_MS * psEnc->sCmn.fs_kHz ) * sizeof( opus_int16 ) ); - - /* Exit without entropy coding */ - if( psEnc->sCmn.prefillFlag ) { - /* No payload */ - *pnBytesOut = 0; - RESTORE_STACK; - return ret; - } - - /* Parameters needed for next frame */ - psEnc->sCmn.prevLag = sEncCtrl.pitchL[ psEnc->sCmn.nb_subfr - 1 ]; - psEnc->sCmn.prevSignalType = psEnc->sCmn.indices.signalType; - - /****************************************/ - /* Finalize payload */ - /****************************************/ - psEnc->sCmn.first_frame_after_reset = 0; - /* Payload size */ - *pnBytesOut = silk_RSHIFT( ec_tell( psRangeEnc ) + 7, 3 ); - - RESTORE_STACK; - return ret; -} - -/* Low-Bitrate Redundancy (LBRR) encoding. Reuse all parameters but encode excitation at lower bitrate */ -static OPUS_INLINE void silk_LBRR_encode_FIX( - silk_encoder_state_FIX *psEnc, /* I/O Pointer to Silk FIX encoder state */ - silk_encoder_control_FIX *psEncCtrl, /* I/O Pointer to Silk FIX encoder control struct */ - const opus_int16 x16[], /* I Input signal */ - opus_int condCoding /* I The type of conditional coding used so far for this frame */ -) -{ - opus_int32 TempGains_Q16[ MAX_NB_SUBFR ]; - SideInfoIndices *psIndices_LBRR = &psEnc->sCmn.indices_LBRR[ psEnc->sCmn.nFramesEncoded ]; - silk_nsq_state sNSQ_LBRR; - - /*******************************************/ - /* Control use of inband LBRR */ - /*******************************************/ - if( psEnc->sCmn.LBRR_enabled && psEnc->sCmn.speech_activity_Q8 > SILK_FIX_CONST( LBRR_SPEECH_ACTIVITY_THRES, 8 ) ) { - psEnc->sCmn.LBRR_flags[ psEnc->sCmn.nFramesEncoded ] = 1; - - /* Copy noise shaping quantizer state and quantization indices from regular encoding */ - silk_memcpy( &sNSQ_LBRR, &psEnc->sCmn.sNSQ, sizeof( silk_nsq_state ) ); - silk_memcpy( psIndices_LBRR, &psEnc->sCmn.indices, sizeof( SideInfoIndices ) ); - - /* Save original gains */ - silk_memcpy( TempGains_Q16, psEncCtrl->Gains_Q16, psEnc->sCmn.nb_subfr * sizeof( opus_int32 ) ); - - if( psEnc->sCmn.nFramesEncoded == 0 || psEnc->sCmn.LBRR_flags[ psEnc->sCmn.nFramesEncoded - 1 ] == 0 ) { - /* First frame in packet or previous frame not LBRR coded */ - psEnc->sCmn.LBRRprevLastGainIndex = psEnc->sShape.LastGainIndex; - - /* Increase Gains to get target LBRR rate */ - psIndices_LBRR->GainsIndices[ 0 ] = psIndices_LBRR->GainsIndices[ 0 ] + psEnc->sCmn.LBRR_GainIncreases; - psIndices_LBRR->GainsIndices[ 0 ] = silk_min_int( psIndices_LBRR->GainsIndices[ 0 ], N_LEVELS_QGAIN - 1 ); - } - - /* Decode to get gains in sync with decoder */ - /* Overwrite unquantized gains with quantized gains */ - silk_gains_dequant( psEncCtrl->Gains_Q16, psIndices_LBRR->GainsIndices, - &psEnc->sCmn.LBRRprevLastGainIndex, condCoding == CODE_CONDITIONALLY, psEnc->sCmn.nb_subfr ); - - /*****************************************/ - /* Noise shaping quantization */ - /*****************************************/ - if( psEnc->sCmn.nStatesDelayedDecision > 1 || psEnc->sCmn.warping_Q16 > 0 ) { - silk_NSQ_del_dec( &psEnc->sCmn, &sNSQ_LBRR, psIndices_LBRR, x16, - psEnc->sCmn.pulses_LBRR[ psEnc->sCmn.nFramesEncoded ], psEncCtrl->PredCoef_Q12[ 0 ], psEncCtrl->LTPCoef_Q14, - psEncCtrl->AR_Q13, psEncCtrl->HarmShapeGain_Q14, psEncCtrl->Tilt_Q14, psEncCtrl->LF_shp_Q14, - psEncCtrl->Gains_Q16, psEncCtrl->pitchL, psEncCtrl->Lambda_Q10, psEncCtrl->LTP_scale_Q14, psEnc->sCmn.arch ); - } else { - silk_NSQ( &psEnc->sCmn, &sNSQ_LBRR, psIndices_LBRR, x16, - psEnc->sCmn.pulses_LBRR[ psEnc->sCmn.nFramesEncoded ], psEncCtrl->PredCoef_Q12[ 0 ], psEncCtrl->LTPCoef_Q14, - psEncCtrl->AR_Q13, psEncCtrl->HarmShapeGain_Q14, psEncCtrl->Tilt_Q14, psEncCtrl->LF_shp_Q14, - psEncCtrl->Gains_Q16, psEncCtrl->pitchL, psEncCtrl->Lambda_Q10, psEncCtrl->LTP_scale_Q14, psEnc->sCmn.arch ); - } - - /* Restore original gains */ - silk_memcpy( psEncCtrl->Gains_Q16, TempGains_Q16, psEnc->sCmn.nb_subfr * sizeof( opus_int32 ) ); - } -} diff --git a/libs/SDL_mixer/external/opus/silk/fixed/find_LPC_FIX.c b/libs/SDL_mixer/external/opus/silk/fixed/find_LPC_FIX.c deleted file mode 100644 index c762a0f..0000000 --- a/libs/SDL_mixer/external/opus/silk/fixed/find_LPC_FIX.c +++ /dev/null @@ -1,151 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "main_FIX.h" -#include "stack_alloc.h" -#include "tuning_parameters.h" - -/* Finds LPC vector from correlations, and converts to NLSF */ -void silk_find_LPC_FIX( - silk_encoder_state *psEncC, /* I/O Encoder state */ - opus_int16 NLSF_Q15[], /* O NLSFs */ - const opus_int16 x[], /* I Input signal */ - const opus_int32 minInvGain_Q30 /* I Inverse of max prediction gain */ -) -{ - opus_int k, subfr_length; - opus_int32 a_Q16[ MAX_LPC_ORDER ]; - opus_int isInterpLower, shift; - opus_int32 res_nrg0, res_nrg1; - opus_int rshift0, rshift1; - - /* Used only for LSF interpolation */ - opus_int32 a_tmp_Q16[ MAX_LPC_ORDER ], res_nrg_interp, res_nrg, res_tmp_nrg; - opus_int res_nrg_interp_Q, res_nrg_Q, res_tmp_nrg_Q; - opus_int16 a_tmp_Q12[ MAX_LPC_ORDER ]; - opus_int16 NLSF0_Q15[ MAX_LPC_ORDER ]; - SAVE_STACK; - - subfr_length = psEncC->subfr_length + psEncC->predictLPCOrder; - - /* Default: no interpolation */ - psEncC->indices.NLSFInterpCoef_Q2 = 4; - - /* Burg AR analysis for the full frame */ - silk_burg_modified( &res_nrg, &res_nrg_Q, a_Q16, x, minInvGain_Q30, subfr_length, psEncC->nb_subfr, psEncC->predictLPCOrder, psEncC->arch ); - - if( psEncC->useInterpolatedNLSFs && !psEncC->first_frame_after_reset && psEncC->nb_subfr == MAX_NB_SUBFR ) { - VARDECL( opus_int16, LPC_res ); - - /* Optimal solution for last 10 ms */ - silk_burg_modified( &res_tmp_nrg, &res_tmp_nrg_Q, a_tmp_Q16, x + 2 * subfr_length, minInvGain_Q30, subfr_length, 2, psEncC->predictLPCOrder, psEncC->arch ); - - /* subtract residual energy here, as that's easier than adding it to the */ - /* residual energy of the first 10 ms in each iteration of the search below */ - shift = res_tmp_nrg_Q - res_nrg_Q; - if( shift >= 0 ) { - if( shift < 32 ) { - res_nrg = res_nrg - silk_RSHIFT( res_tmp_nrg, shift ); - } - } else { - silk_assert( shift > -32 ); - res_nrg = silk_RSHIFT( res_nrg, -shift ) - res_tmp_nrg; - res_nrg_Q = res_tmp_nrg_Q; - } - - /* Convert to NLSFs */ - silk_A2NLSF( NLSF_Q15, a_tmp_Q16, psEncC->predictLPCOrder ); - - ALLOC( LPC_res, 2 * subfr_length, opus_int16 ); - - /* Search over interpolation indices to find the one with lowest residual energy */ - for( k = 3; k >= 0; k-- ) { - /* Interpolate NLSFs for first half */ - silk_interpolate( NLSF0_Q15, psEncC->prev_NLSFq_Q15, NLSF_Q15, k, psEncC->predictLPCOrder ); - - /* Convert to LPC for residual energy evaluation */ - silk_NLSF2A( a_tmp_Q12, NLSF0_Q15, psEncC->predictLPCOrder, psEncC->arch ); - - /* Calculate residual energy with NLSF interpolation */ - silk_LPC_analysis_filter( LPC_res, x, a_tmp_Q12, 2 * subfr_length, psEncC->predictLPCOrder, psEncC->arch ); - - silk_sum_sqr_shift( &res_nrg0, &rshift0, LPC_res + psEncC->predictLPCOrder, subfr_length - psEncC->predictLPCOrder ); - silk_sum_sqr_shift( &res_nrg1, &rshift1, LPC_res + psEncC->predictLPCOrder + subfr_length, subfr_length - psEncC->predictLPCOrder ); - - /* Add subframe energies from first half frame */ - shift = rshift0 - rshift1; - if( shift >= 0 ) { - res_nrg1 = silk_RSHIFT( res_nrg1, shift ); - res_nrg_interp_Q = -rshift0; - } else { - res_nrg0 = silk_RSHIFT( res_nrg0, -shift ); - res_nrg_interp_Q = -rshift1; - } - res_nrg_interp = silk_ADD32( res_nrg0, res_nrg1 ); - - /* Compare with first half energy without NLSF interpolation, or best interpolated value so far */ - shift = res_nrg_interp_Q - res_nrg_Q; - if( shift >= 0 ) { - if( silk_RSHIFT( res_nrg_interp, shift ) < res_nrg ) { - isInterpLower = silk_TRUE; - } else { - isInterpLower = silk_FALSE; - } - } else { - if( -shift < 32 ) { - if( res_nrg_interp < silk_RSHIFT( res_nrg, -shift ) ) { - isInterpLower = silk_TRUE; - } else { - isInterpLower = silk_FALSE; - } - } else { - isInterpLower = silk_FALSE; - } - } - - /* Determine whether current interpolated NLSFs are best so far */ - if( isInterpLower == silk_TRUE ) { - /* Interpolation has lower residual energy */ - res_nrg = res_nrg_interp; - res_nrg_Q = res_nrg_interp_Q; - psEncC->indices.NLSFInterpCoef_Q2 = (opus_int8)k; - } - } - } - - if( psEncC->indices.NLSFInterpCoef_Q2 == 4 ) { - /* NLSF interpolation is currently inactive, calculate NLSFs from full frame AR coefficients */ - silk_A2NLSF( NLSF_Q15, a_Q16, psEncC->predictLPCOrder ); - } - - celt_assert( psEncC->indices.NLSFInterpCoef_Q2 == 4 || ( psEncC->useInterpolatedNLSFs && !psEncC->first_frame_after_reset && psEncC->nb_subfr == MAX_NB_SUBFR ) ); - RESTORE_STACK; -} diff --git a/libs/SDL_mixer/external/opus/silk/fixed/find_LTP_FIX.c b/libs/SDL_mixer/external/opus/silk/fixed/find_LTP_FIX.c deleted file mode 100644 index 62d4afb..0000000 --- a/libs/SDL_mixer/external/opus/silk/fixed/find_LTP_FIX.c +++ /dev/null @@ -1,99 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "main_FIX.h" -#include "tuning_parameters.h" - -void silk_find_LTP_FIX( - opus_int32 XXLTP_Q17[ MAX_NB_SUBFR * LTP_ORDER * LTP_ORDER ], /* O Correlation matrix */ - opus_int32 xXLTP_Q17[ MAX_NB_SUBFR * LTP_ORDER ], /* O Correlation vector */ - const opus_int16 r_ptr[], /* I Residual signal after LPC */ - const opus_int lag[ MAX_NB_SUBFR ], /* I LTP lags */ - const opus_int subfr_length, /* I Subframe length */ - const opus_int nb_subfr, /* I Number of subframes */ - int arch /* I Run-time architecture */ -) -{ - opus_int i, k, extra_shifts; - opus_int xx_shifts, xX_shifts, XX_shifts; - const opus_int16 *lag_ptr; - opus_int32 *XXLTP_Q17_ptr, *xXLTP_Q17_ptr; - opus_int32 xx, nrg, temp; - - xXLTP_Q17_ptr = xXLTP_Q17; - XXLTP_Q17_ptr = XXLTP_Q17; - for( k = 0; k < nb_subfr; k++ ) { - lag_ptr = r_ptr - ( lag[ k ] + LTP_ORDER / 2 ); - - silk_sum_sqr_shift( &xx, &xx_shifts, r_ptr, subfr_length + LTP_ORDER ); /* xx in Q( -xx_shifts ) */ - silk_corrMatrix_FIX( lag_ptr, subfr_length, LTP_ORDER, XXLTP_Q17_ptr, &nrg, &XX_shifts, arch ); /* XXLTP_Q17_ptr and nrg in Q( -XX_shifts ) */ - extra_shifts = xx_shifts - XX_shifts; - if( extra_shifts > 0 ) { - /* Shift XX */ - xX_shifts = xx_shifts; - for( i = 0; i < LTP_ORDER * LTP_ORDER; i++ ) { - XXLTP_Q17_ptr[ i ] = silk_RSHIFT32( XXLTP_Q17_ptr[ i ], extra_shifts ); /* Q( -xX_shifts ) */ - } - nrg = silk_RSHIFT32( nrg, extra_shifts ); /* Q( -xX_shifts ) */ - } else if( extra_shifts < 0 ) { - /* Shift xx */ - xX_shifts = XX_shifts; - xx = silk_RSHIFT32( xx, -extra_shifts ); /* Q( -xX_shifts ) */ - } else { - xX_shifts = xx_shifts; - } - silk_corrVector_FIX( lag_ptr, r_ptr, subfr_length, LTP_ORDER, xXLTP_Q17_ptr, xX_shifts, arch ); /* xXLTP_Q17_ptr in Q( -xX_shifts ) */ - - /* At this point all correlations are in Q(-xX_shifts) */ - temp = silk_SMLAWB( 1, nrg, SILK_FIX_CONST( LTP_CORR_INV_MAX, 16 ) ); - temp = silk_max( temp, xx ); -TIC(div) -#if 0 - for( i = 0; i < LTP_ORDER * LTP_ORDER; i++ ) { - XXLTP_Q17_ptr[ i ] = silk_DIV32_varQ( XXLTP_Q17_ptr[ i ], temp, 17 ); - } - for( i = 0; i < LTP_ORDER; i++ ) { - xXLTP_Q17_ptr[ i ] = silk_DIV32_varQ( xXLTP_Q17_ptr[ i ], temp, 17 ); - } -#else - for( i = 0; i < LTP_ORDER * LTP_ORDER; i++ ) { - XXLTP_Q17_ptr[ i ] = (opus_int32)( silk_LSHIFT64( (opus_int64)XXLTP_Q17_ptr[ i ], 17 ) / temp ); - } - for( i = 0; i < LTP_ORDER; i++ ) { - xXLTP_Q17_ptr[ i ] = (opus_int32)( silk_LSHIFT64( (opus_int64)xXLTP_Q17_ptr[ i ], 17 ) / temp ); - } -#endif -TOC(div) - r_ptr += subfr_length; - XXLTP_Q17_ptr += LTP_ORDER * LTP_ORDER; - xXLTP_Q17_ptr += LTP_ORDER; - } -} diff --git a/libs/SDL_mixer/external/opus/silk/fixed/find_pitch_lags_FIX.c b/libs/SDL_mixer/external/opus/silk/fixed/find_pitch_lags_FIX.c deleted file mode 100644 index 6c3379f..0000000 --- a/libs/SDL_mixer/external/opus/silk/fixed/find_pitch_lags_FIX.c +++ /dev/null @@ -1,143 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "main_FIX.h" -#include "stack_alloc.h" -#include "tuning_parameters.h" - -/* Find pitch lags */ -void silk_find_pitch_lags_FIX( - silk_encoder_state_FIX *psEnc, /* I/O encoder state */ - silk_encoder_control_FIX *psEncCtrl, /* I/O encoder control */ - opus_int16 res[], /* O residual */ - const opus_int16 x[], /* I Speech signal */ - int arch /* I Run-time architecture */ -) -{ - opus_int buf_len, i, scale; - opus_int32 thrhld_Q13, res_nrg; - const opus_int16 *x_ptr; - VARDECL( opus_int16, Wsig ); - opus_int16 *Wsig_ptr; - opus_int32 auto_corr[ MAX_FIND_PITCH_LPC_ORDER + 1 ]; - opus_int16 rc_Q15[ MAX_FIND_PITCH_LPC_ORDER ]; - opus_int32 A_Q24[ MAX_FIND_PITCH_LPC_ORDER ]; - opus_int16 A_Q12[ MAX_FIND_PITCH_LPC_ORDER ]; - SAVE_STACK; - - /******************************************/ - /* Set up buffer lengths etc based on Fs */ - /******************************************/ - buf_len = psEnc->sCmn.la_pitch + psEnc->sCmn.frame_length + psEnc->sCmn.ltp_mem_length; - - /* Safety check */ - celt_assert( buf_len >= psEnc->sCmn.pitch_LPC_win_length ); - - /*************************************/ - /* Estimate LPC AR coefficients */ - /*************************************/ - - /* Calculate windowed signal */ - - ALLOC( Wsig, psEnc->sCmn.pitch_LPC_win_length, opus_int16 ); - - /* First LA_LTP samples */ - x_ptr = x + buf_len - psEnc->sCmn.pitch_LPC_win_length; - Wsig_ptr = Wsig; - silk_apply_sine_window( Wsig_ptr, x_ptr, 1, psEnc->sCmn.la_pitch ); - - /* Middle un - windowed samples */ - Wsig_ptr += psEnc->sCmn.la_pitch; - x_ptr += psEnc->sCmn.la_pitch; - silk_memcpy( Wsig_ptr, x_ptr, ( psEnc->sCmn.pitch_LPC_win_length - silk_LSHIFT( psEnc->sCmn.la_pitch, 1 ) ) * sizeof( opus_int16 ) ); - - /* Last LA_LTP samples */ - Wsig_ptr += psEnc->sCmn.pitch_LPC_win_length - silk_LSHIFT( psEnc->sCmn.la_pitch, 1 ); - x_ptr += psEnc->sCmn.pitch_LPC_win_length - silk_LSHIFT( psEnc->sCmn.la_pitch, 1 ); - silk_apply_sine_window( Wsig_ptr, x_ptr, 2, psEnc->sCmn.la_pitch ); - - /* Calculate autocorrelation sequence */ - silk_autocorr( auto_corr, &scale, Wsig, psEnc->sCmn.pitch_LPC_win_length, psEnc->sCmn.pitchEstimationLPCOrder + 1, arch ); - - /* Add white noise, as fraction of energy */ - auto_corr[ 0 ] = silk_SMLAWB( auto_corr[ 0 ], auto_corr[ 0 ], SILK_FIX_CONST( FIND_PITCH_WHITE_NOISE_FRACTION, 16 ) ) + 1; - - /* Calculate the reflection coefficients using schur */ - res_nrg = silk_schur( rc_Q15, auto_corr, psEnc->sCmn.pitchEstimationLPCOrder ); - - /* Prediction gain */ - psEncCtrl->predGain_Q16 = silk_DIV32_varQ( auto_corr[ 0 ], silk_max_int( res_nrg, 1 ), 16 ); - - /* Convert reflection coefficients to prediction coefficients */ - silk_k2a( A_Q24, rc_Q15, psEnc->sCmn.pitchEstimationLPCOrder ); - - /* Convert From 32 bit Q24 to 16 bit Q12 coefs */ - for( i = 0; i < psEnc->sCmn.pitchEstimationLPCOrder; i++ ) { - A_Q12[ i ] = (opus_int16)silk_SAT16( silk_RSHIFT( A_Q24[ i ], 12 ) ); - } - - /* Do BWE */ - silk_bwexpander( A_Q12, psEnc->sCmn.pitchEstimationLPCOrder, SILK_FIX_CONST( FIND_PITCH_BANDWIDTH_EXPANSION, 16 ) ); - - /*****************************************/ - /* LPC analysis filtering */ - /*****************************************/ - silk_LPC_analysis_filter( res, x, A_Q12, buf_len, psEnc->sCmn.pitchEstimationLPCOrder, psEnc->sCmn.arch ); - - if( psEnc->sCmn.indices.signalType != TYPE_NO_VOICE_ACTIVITY && psEnc->sCmn.first_frame_after_reset == 0 ) { - /* Threshold for pitch estimator */ - thrhld_Q13 = SILK_FIX_CONST( 0.6, 13 ); - thrhld_Q13 = silk_SMLABB( thrhld_Q13, SILK_FIX_CONST( -0.004, 13 ), psEnc->sCmn.pitchEstimationLPCOrder ); - thrhld_Q13 = silk_SMLAWB( thrhld_Q13, SILK_FIX_CONST( -0.1, 21 ), psEnc->sCmn.speech_activity_Q8 ); - thrhld_Q13 = silk_SMLABB( thrhld_Q13, SILK_FIX_CONST( -0.15, 13 ), silk_RSHIFT( psEnc->sCmn.prevSignalType, 1 ) ); - thrhld_Q13 = silk_SMLAWB( thrhld_Q13, SILK_FIX_CONST( -0.1, 14 ), psEnc->sCmn.input_tilt_Q15 ); - thrhld_Q13 = silk_SAT16( thrhld_Q13 ); - - /*****************************************/ - /* Call pitch estimator */ - /*****************************************/ - if( silk_pitch_analysis_core( res, psEncCtrl->pitchL, &psEnc->sCmn.indices.lagIndex, &psEnc->sCmn.indices.contourIndex, - &psEnc->LTPCorr_Q15, psEnc->sCmn.prevLag, psEnc->sCmn.pitchEstimationThreshold_Q16, - (opus_int)thrhld_Q13, psEnc->sCmn.fs_kHz, psEnc->sCmn.pitchEstimationComplexity, psEnc->sCmn.nb_subfr, - psEnc->sCmn.arch) == 0 ) - { - psEnc->sCmn.indices.signalType = TYPE_VOICED; - } else { - psEnc->sCmn.indices.signalType = TYPE_UNVOICED; - } - } else { - silk_memset( psEncCtrl->pitchL, 0, sizeof( psEncCtrl->pitchL ) ); - psEnc->sCmn.indices.lagIndex = 0; - psEnc->sCmn.indices.contourIndex = 0; - psEnc->LTPCorr_Q15 = 0; - } - RESTORE_STACK; -} diff --git a/libs/SDL_mixer/external/opus/silk/fixed/find_pred_coefs_FIX.c b/libs/SDL_mixer/external/opus/silk/fixed/find_pred_coefs_FIX.c deleted file mode 100644 index ad363fb..0000000 --- a/libs/SDL_mixer/external/opus/silk/fixed/find_pred_coefs_FIX.c +++ /dev/null @@ -1,146 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "main_FIX.h" -#include "stack_alloc.h" - -void silk_find_pred_coefs_FIX( - silk_encoder_state_FIX *psEnc, /* I/O encoder state */ - silk_encoder_control_FIX *psEncCtrl, /* I/O encoder control */ - const opus_int16 res_pitch[], /* I Residual from pitch analysis */ - const opus_int16 x[], /* I Speech signal */ - opus_int condCoding /* I The type of conditional coding to use */ -) -{ - opus_int i; - opus_int32 invGains_Q16[ MAX_NB_SUBFR ], local_gains[ MAX_NB_SUBFR ]; - /* Set to NLSF_Q15 to zero so we don't copy junk to the state. */ - opus_int16 NLSF_Q15[ MAX_LPC_ORDER ]={0}; - const opus_int16 *x_ptr; - opus_int16 *x_pre_ptr; - VARDECL( opus_int16, LPC_in_pre ); - opus_int32 min_gain_Q16, minInvGain_Q30; - SAVE_STACK; - - /* weighting for weighted least squares */ - min_gain_Q16 = silk_int32_MAX >> 6; - for( i = 0; i < psEnc->sCmn.nb_subfr; i++ ) { - min_gain_Q16 = silk_min( min_gain_Q16, psEncCtrl->Gains_Q16[ i ] ); - } - for( i = 0; i < psEnc->sCmn.nb_subfr; i++ ) { - /* Divide to Q16 */ - silk_assert( psEncCtrl->Gains_Q16[ i ] > 0 ); - /* Invert and normalize gains, and ensure that maximum invGains_Q16 is within range of a 16 bit int */ - invGains_Q16[ i ] = silk_DIV32_varQ( min_gain_Q16, psEncCtrl->Gains_Q16[ i ], 16 - 2 ); - - /* Limit inverse */ - invGains_Q16[ i ] = silk_max( invGains_Q16[ i ], 100 ); - - /* Square the inverted gains */ - silk_assert( invGains_Q16[ i ] == silk_SAT16( invGains_Q16[ i ] ) ); - - /* Invert the inverted and normalized gains */ - local_gains[ i ] = silk_DIV32( ( (opus_int32)1 << 16 ), invGains_Q16[ i ] ); - } - - ALLOC( LPC_in_pre, - psEnc->sCmn.nb_subfr * psEnc->sCmn.predictLPCOrder - + psEnc->sCmn.frame_length, opus_int16 ); - if( psEnc->sCmn.indices.signalType == TYPE_VOICED ) { - VARDECL( opus_int32, xXLTP_Q17 ); - VARDECL( opus_int32, XXLTP_Q17 ); - - /**********/ - /* VOICED */ - /**********/ - celt_assert( psEnc->sCmn.ltp_mem_length - psEnc->sCmn.predictLPCOrder >= psEncCtrl->pitchL[ 0 ] + LTP_ORDER / 2 ); - - ALLOC( xXLTP_Q17, psEnc->sCmn.nb_subfr * LTP_ORDER, opus_int32 ); - ALLOC( XXLTP_Q17, psEnc->sCmn.nb_subfr * LTP_ORDER * LTP_ORDER, opus_int32 ); - - /* LTP analysis */ - silk_find_LTP_FIX( XXLTP_Q17, xXLTP_Q17, res_pitch, - psEncCtrl->pitchL, psEnc->sCmn.subfr_length, psEnc->sCmn.nb_subfr, psEnc->sCmn.arch ); - - /* Quantize LTP gain parameters */ - silk_quant_LTP_gains( psEncCtrl->LTPCoef_Q14, psEnc->sCmn.indices.LTPIndex, &psEnc->sCmn.indices.PERIndex, - &psEnc->sCmn.sum_log_gain_Q7, &psEncCtrl->LTPredCodGain_Q7, XXLTP_Q17, xXLTP_Q17, psEnc->sCmn.subfr_length, psEnc->sCmn.nb_subfr, psEnc->sCmn.arch ); - - /* Control LTP scaling */ - silk_LTP_scale_ctrl_FIX( psEnc, psEncCtrl, condCoding ); - - /* Create LTP residual */ - silk_LTP_analysis_filter_FIX( LPC_in_pre, x - psEnc->sCmn.predictLPCOrder, psEncCtrl->LTPCoef_Q14, - psEncCtrl->pitchL, invGains_Q16, psEnc->sCmn.subfr_length, psEnc->sCmn.nb_subfr, psEnc->sCmn.predictLPCOrder ); - - } else { - /************/ - /* UNVOICED */ - /************/ - /* Create signal with prepended subframes, scaled by inverse gains */ - x_ptr = x - psEnc->sCmn.predictLPCOrder; - x_pre_ptr = LPC_in_pre; - for( i = 0; i < psEnc->sCmn.nb_subfr; i++ ) { - silk_scale_copy_vector16( x_pre_ptr, x_ptr, invGains_Q16[ i ], - psEnc->sCmn.subfr_length + psEnc->sCmn.predictLPCOrder ); - x_pre_ptr += psEnc->sCmn.subfr_length + psEnc->sCmn.predictLPCOrder; - x_ptr += psEnc->sCmn.subfr_length; - } - - silk_memset( psEncCtrl->LTPCoef_Q14, 0, psEnc->sCmn.nb_subfr * LTP_ORDER * sizeof( opus_int16 ) ); - psEncCtrl->LTPredCodGain_Q7 = 0; - psEnc->sCmn.sum_log_gain_Q7 = 0; - } - - /* Limit on total predictive coding gain */ - if( psEnc->sCmn.first_frame_after_reset ) { - minInvGain_Q30 = SILK_FIX_CONST( 1.0f / MAX_PREDICTION_POWER_GAIN_AFTER_RESET, 30 ); - } else { - minInvGain_Q30 = silk_log2lin( silk_SMLAWB( 16 << 7, (opus_int32)psEncCtrl->LTPredCodGain_Q7, SILK_FIX_CONST( 1.0 / 3, 16 ) ) ); /* Q16 */ - minInvGain_Q30 = silk_DIV32_varQ( minInvGain_Q30, - silk_SMULWW( SILK_FIX_CONST( MAX_PREDICTION_POWER_GAIN, 0 ), - silk_SMLAWB( SILK_FIX_CONST( 0.25, 18 ), SILK_FIX_CONST( 0.75, 18 ), psEncCtrl->coding_quality_Q14 ) ), 14 ); - } - - /* LPC_in_pre contains the LTP-filtered input for voiced, and the unfiltered input for unvoiced */ - silk_find_LPC_FIX( &psEnc->sCmn, NLSF_Q15, LPC_in_pre, minInvGain_Q30 ); - - /* Quantize LSFs */ - silk_process_NLSFs( &psEnc->sCmn, psEncCtrl->PredCoef_Q12, NLSF_Q15, psEnc->sCmn.prev_NLSFq_Q15 ); - - /* Calculate residual energy using quantized LPC coefficients */ - silk_residual_energy_FIX( psEncCtrl->ResNrg, psEncCtrl->ResNrgQ, LPC_in_pre, psEncCtrl->PredCoef_Q12, local_gains, - psEnc->sCmn.subfr_length, psEnc->sCmn.nb_subfr, psEnc->sCmn.predictLPCOrder, psEnc->sCmn.arch ); - - /* Copy to prediction struct for use in next frame for interpolation */ - silk_memcpy( psEnc->sCmn.prev_NLSFq_Q15, NLSF_Q15, sizeof( psEnc->sCmn.prev_NLSFq_Q15 ) ); - RESTORE_STACK; -} diff --git a/libs/SDL_mixer/external/opus/silk/fixed/k2a_FIX.c b/libs/SDL_mixer/external/opus/silk/fixed/k2a_FIX.c deleted file mode 100644 index 549f6ea..0000000 --- a/libs/SDL_mixer/external/opus/silk/fixed/k2a_FIX.c +++ /dev/null @@ -1,54 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "SigProc_FIX.h" - -/* Step up function, converts reflection coefficients to prediction coefficients */ -void silk_k2a( - opus_int32 *A_Q24, /* O Prediction coefficients [order] Q24 */ - const opus_int16 *rc_Q15, /* I Reflection coefficients [order] Q15 */ - const opus_int32 order /* I Prediction order */ -) -{ - opus_int k, n; - opus_int32 rc, tmp1, tmp2; - - for( k = 0; k < order; k++ ) { - rc = rc_Q15[ k ]; - for( n = 0; n < (k + 1) >> 1; n++ ) { - tmp1 = A_Q24[ n ]; - tmp2 = A_Q24[ k - n - 1 ]; - A_Q24[ n ] = silk_SMLAWB( tmp1, silk_LSHIFT( tmp2, 1 ), rc ); - A_Q24[ k - n - 1 ] = silk_SMLAWB( tmp2, silk_LSHIFT( tmp1, 1 ), rc ); - } - A_Q24[ k ] = -silk_LSHIFT( (opus_int32)rc_Q15[ k ], 9 ); - } -} diff --git a/libs/SDL_mixer/external/opus/silk/fixed/k2a_Q16_FIX.c b/libs/SDL_mixer/external/opus/silk/fixed/k2a_Q16_FIX.c deleted file mode 100644 index 1595aa6..0000000 --- a/libs/SDL_mixer/external/opus/silk/fixed/k2a_Q16_FIX.c +++ /dev/null @@ -1,54 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "SigProc_FIX.h" - -/* Step up function, converts reflection coefficients to prediction coefficients */ -void silk_k2a_Q16( - opus_int32 *A_Q24, /* O Prediction coefficients [order] Q24 */ - const opus_int32 *rc_Q16, /* I Reflection coefficients [order] Q16 */ - const opus_int32 order /* I Prediction order */ -) -{ - opus_int k, n; - opus_int32 rc, tmp1, tmp2; - - for( k = 0; k < order; k++ ) { - rc = rc_Q16[ k ]; - for( n = 0; n < (k + 1) >> 1; n++ ) { - tmp1 = A_Q24[ n ]; - tmp2 = A_Q24[ k - n - 1 ]; - A_Q24[ n ] = silk_SMLAWW( tmp1, tmp2, rc ); - A_Q24[ k - n - 1 ] = silk_SMLAWW( tmp2, tmp1, rc ); - } - A_Q24[ k ] = -silk_LSHIFT( rc, 8 ); - } -} diff --git a/libs/SDL_mixer/external/opus/silk/fixed/main_FIX.h b/libs/SDL_mixer/external/opus/silk/fixed/main_FIX.h deleted file mode 100644 index 6d2112e..0000000 --- a/libs/SDL_mixer/external/opus/silk/fixed/main_FIX.h +++ /dev/null @@ -1,244 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifndef SILK_MAIN_FIX_H -#define SILK_MAIN_FIX_H - -#include "SigProc_FIX.h" -#include "structs_FIX.h" -#include "control.h" -#include "main.h" -#include "PLC.h" -#include "debug.h" -#include "entenc.h" - -#if ((defined(OPUS_ARM_ASM) && defined(FIXED_POINT)) \ - || defined(OPUS_ARM_MAY_HAVE_NEON_INTR)) -#include "fixed/arm/warped_autocorrelation_FIX_arm.h" -#endif - -#ifndef FORCE_CPP_BUILD -#ifdef __cplusplus -extern "C" -{ -#endif -#endif - -#define silk_encoder_state_Fxx silk_encoder_state_FIX -#define silk_encode_do_VAD_Fxx silk_encode_do_VAD_FIX -#define silk_encode_frame_Fxx silk_encode_frame_FIX - -#define QC 10 -#define QS 13 - -/*********************/ -/* Encoder Functions */ -/*********************/ - -/* High-pass filter with cutoff frequency adaptation based on pitch lag statistics */ -void silk_HP_variable_cutoff( - silk_encoder_state_Fxx state_Fxx[] /* I/O Encoder states */ -); - -/* Encoder main function */ -void silk_encode_do_VAD_FIX( - silk_encoder_state_FIX *psEnc, /* I/O Pointer to Silk FIX encoder state */ - opus_int activity /* I Decision of Opus voice activity detector */ -); - -/* Encoder main function */ -opus_int silk_encode_frame_FIX( - silk_encoder_state_FIX *psEnc, /* I/O Pointer to Silk FIX encoder state */ - opus_int32 *pnBytesOut, /* O Pointer to number of payload bytes; */ - ec_enc *psRangeEnc, /* I/O compressor data structure */ - opus_int condCoding, /* I The type of conditional coding to use */ - opus_int maxBits, /* I If > 0: maximum number of output bits */ - opus_int useCBR /* I Flag to force constant-bitrate operation */ -); - -/* Initializes the Silk encoder state */ -opus_int silk_init_encoder( - silk_encoder_state_Fxx *psEnc, /* I/O Pointer to Silk FIX encoder state */ - int arch /* I Run-time architecture */ -); - -/* Control the Silk encoder */ -opus_int silk_control_encoder( - silk_encoder_state_Fxx *psEnc, /* I/O Pointer to Silk encoder state */ - silk_EncControlStruct *encControl, /* I Control structure */ - const opus_int allow_bw_switch, /* I Flag to allow switching audio bandwidth */ - const opus_int channelNb, /* I Channel number */ - const opus_int force_fs_kHz -); - -/**************************/ -/* Noise shaping analysis */ -/**************************/ -/* Compute noise shaping coefficients and initial gain values */ -void silk_noise_shape_analysis_FIX( - silk_encoder_state_FIX *psEnc, /* I/O Encoder state FIX */ - silk_encoder_control_FIX *psEncCtrl, /* I/O Encoder control FIX */ - const opus_int16 *pitch_res, /* I LPC residual from pitch analysis */ - const opus_int16 *x, /* I Input signal [ frame_length + la_shape ] */ - int arch /* I Run-time architecture */ -); - -/* Autocorrelations for a warped frequency axis */ -void silk_warped_autocorrelation_FIX_c( - opus_int32 *corr, /* O Result [order + 1] */ - opus_int *scale, /* O Scaling of the correlation vector */ - const opus_int16 *input, /* I Input data to correlate */ - const opus_int warping_Q16, /* I Warping coefficient */ - const opus_int length, /* I Length of input */ - const opus_int order /* I Correlation order (even) */ -); - -#if !defined(OVERRIDE_silk_warped_autocorrelation_FIX) -#define silk_warped_autocorrelation_FIX(corr, scale, input, warping_Q16, length, order, arch) \ - ((void)(arch), silk_warped_autocorrelation_FIX_c(corr, scale, input, warping_Q16, length, order)) -#endif - -/* Calculation of LTP state scaling */ -void silk_LTP_scale_ctrl_FIX( - silk_encoder_state_FIX *psEnc, /* I/O encoder state */ - silk_encoder_control_FIX *psEncCtrl, /* I/O encoder control */ - opus_int condCoding /* I The type of conditional coding to use */ -); - -/**********************************************/ -/* Prediction Analysis */ -/**********************************************/ -/* Find pitch lags */ -void silk_find_pitch_lags_FIX( - silk_encoder_state_FIX *psEnc, /* I/O encoder state */ - silk_encoder_control_FIX *psEncCtrl, /* I/O encoder control */ - opus_int16 res[], /* O residual */ - const opus_int16 x[], /* I Speech signal */ - int arch /* I Run-time architecture */ -); - -/* Find LPC and LTP coefficients */ -void silk_find_pred_coefs_FIX( - silk_encoder_state_FIX *psEnc, /* I/O encoder state */ - silk_encoder_control_FIX *psEncCtrl, /* I/O encoder control */ - const opus_int16 res_pitch[], /* I Residual from pitch analysis */ - const opus_int16 x[], /* I Speech signal */ - opus_int condCoding /* I The type of conditional coding to use */ -); - -/* LPC analysis */ -void silk_find_LPC_FIX( - silk_encoder_state *psEncC, /* I/O Encoder state */ - opus_int16 NLSF_Q15[], /* O NLSFs */ - const opus_int16 x[], /* I Input signal */ - const opus_int32 minInvGain_Q30 /* I Inverse of max prediction gain */ -); - -/* LTP analysis */ -void silk_find_LTP_FIX( - opus_int32 XXLTP_Q17[ MAX_NB_SUBFR * LTP_ORDER * LTP_ORDER ], /* O Correlation matrix */ - opus_int32 xXLTP_Q17[ MAX_NB_SUBFR * LTP_ORDER ], /* O Correlation vector */ - const opus_int16 r_lpc[], /* I Residual signal after LPC */ - const opus_int lag[ MAX_NB_SUBFR ], /* I LTP lags */ - const opus_int subfr_length, /* I Subframe length */ - const opus_int nb_subfr, /* I Number of subframes */ - int arch /* I Run-time architecture */ -); - -void silk_LTP_analysis_filter_FIX( - opus_int16 *LTP_res, /* O LTP residual signal of length MAX_NB_SUBFR * ( pre_length + subfr_length ) */ - const opus_int16 *x, /* I Pointer to input signal with at least max( pitchL ) preceding samples */ - const opus_int16 LTPCoef_Q14[ LTP_ORDER * MAX_NB_SUBFR ],/* I LTP_ORDER LTP coefficients for each MAX_NB_SUBFR subframe */ - const opus_int pitchL[ MAX_NB_SUBFR ], /* I Pitch lag, one for each subframe */ - const opus_int32 invGains_Q16[ MAX_NB_SUBFR ], /* I Inverse quantization gains, one for each subframe */ - const opus_int subfr_length, /* I Length of each subframe */ - const opus_int nb_subfr, /* I Number of subframes */ - const opus_int pre_length /* I Length of the preceding samples starting at &x[0] for each subframe */ -); - -/* Calculates residual energies of input subframes where all subframes have LPC_order */ -/* of preceding samples */ -void silk_residual_energy_FIX( - opus_int32 nrgs[ MAX_NB_SUBFR ], /* O Residual energy per subframe */ - opus_int nrgsQ[ MAX_NB_SUBFR ], /* O Q value per subframe */ - const opus_int16 x[], /* I Input signal */ - opus_int16 a_Q12[ 2 ][ MAX_LPC_ORDER ], /* I AR coefs for each frame half */ - const opus_int32 gains[ MAX_NB_SUBFR ], /* I Quantization gains */ - const opus_int subfr_length, /* I Subframe length */ - const opus_int nb_subfr, /* I Number of subframes */ - const opus_int LPC_order, /* I LPC order */ - int arch /* I Run-time architecture */ -); - -/* Residual energy: nrg = wxx - 2 * wXx * c + c' * wXX * c */ -opus_int32 silk_residual_energy16_covar_FIX( - const opus_int16 *c, /* I Prediction vector */ - const opus_int32 *wXX, /* I Correlation matrix */ - const opus_int32 *wXx, /* I Correlation vector */ - opus_int32 wxx, /* I Signal energy */ - opus_int D, /* I Dimension */ - opus_int cQ /* I Q value for c vector 0 - 15 */ -); - -/* Processing of gains */ -void silk_process_gains_FIX( - silk_encoder_state_FIX *psEnc, /* I/O Encoder state */ - silk_encoder_control_FIX *psEncCtrl, /* I/O Encoder control */ - opus_int condCoding /* I The type of conditional coding to use */ -); - -/******************/ -/* Linear Algebra */ -/******************/ -/* Calculates correlation matrix X'*X */ -void silk_corrMatrix_FIX( - const opus_int16 *x, /* I x vector [L + order - 1] used to form data matrix X */ - const opus_int L, /* I Length of vectors */ - const opus_int order, /* I Max lag for correlation */ - opus_int32 *XX, /* O Pointer to X'*X correlation matrix [ order x order ] */ - opus_int32 *nrg, /* O Energy of x vector */ - opus_int *rshifts, /* O Right shifts of correlations */ - int arch /* I Run-time architecture */ -); - -/* Calculates correlation vector X'*t */ -void silk_corrVector_FIX( - const opus_int16 *x, /* I x vector [L + order - 1] used to form data matrix X */ - const opus_int16 *t, /* I Target vector [L] */ - const opus_int L, /* I Length of vectors */ - const opus_int order, /* I Max lag for correlation */ - opus_int32 *Xt, /* O Pointer to X'*t correlation vector [order] */ - const opus_int rshifts, /* I Right shifts of correlations */ - int arch /* I Run-time architecture */ -); - -#ifndef FORCE_CPP_BUILD -#ifdef __cplusplus -} -#endif /* __cplusplus */ -#endif /* FORCE_CPP_BUILD */ -#endif /* SILK_MAIN_FIX_H */ diff --git a/libs/SDL_mixer/external/opus/silk/fixed/mips/noise_shape_analysis_FIX_mipsr1.h b/libs/SDL_mixer/external/opus/silk/fixed/mips/noise_shape_analysis_FIX_mipsr1.h deleted file mode 100644 index 3999b5b..0000000 --- a/libs/SDL_mixer/external/opus/silk/fixed/mips/noise_shape_analysis_FIX_mipsr1.h +++ /dev/null @@ -1,336 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - - -/**************************************************************/ -/* Compute noise shaping coefficients and initial gain values */ -/**************************************************************/ -#define OVERRIDE_silk_noise_shape_analysis_FIX - -void silk_noise_shape_analysis_FIX( - silk_encoder_state_FIX *psEnc, /* I/O Encoder state FIX */ - silk_encoder_control_FIX *psEncCtrl, /* I/O Encoder control FIX */ - const opus_int16 *pitch_res, /* I LPC residual from pitch analysis */ - const opus_int16 *x, /* I Input signal [ frame_length + la_shape ] */ - int arch /* I Run-time architecture */ -) -{ - silk_shape_state_FIX *psShapeSt = &psEnc->sShape; - opus_int k, i, nSamples, Qnrg, b_Q14, warping_Q16, scale = 0; - opus_int32 SNR_adj_dB_Q7, HarmBoost_Q16, HarmShapeGain_Q16, Tilt_Q16, tmp32; - opus_int32 nrg, pre_nrg_Q30, log_energy_Q7, log_energy_prev_Q7, energy_variation_Q7; - opus_int32 delta_Q16, BWExp1_Q16, BWExp2_Q16, gain_mult_Q16, gain_add_Q16, strength_Q16, b_Q8; - opus_int32 auto_corr[ MAX_SHAPE_LPC_ORDER + 1 ]; - opus_int32 refl_coef_Q16[ MAX_SHAPE_LPC_ORDER ]; - opus_int32 AR1_Q24[ MAX_SHAPE_LPC_ORDER ]; - opus_int32 AR2_Q24[ MAX_SHAPE_LPC_ORDER ]; - VARDECL( opus_int16, x_windowed ); - const opus_int16 *x_ptr, *pitch_res_ptr; - SAVE_STACK; - - /* Point to start of first LPC analysis block */ - x_ptr = x - psEnc->sCmn.la_shape; - - /****************/ - /* GAIN CONTROL */ - /****************/ - SNR_adj_dB_Q7 = psEnc->sCmn.SNR_dB_Q7; - - /* Input quality is the average of the quality in the lowest two VAD bands */ - psEncCtrl->input_quality_Q14 = ( opus_int )silk_RSHIFT( (opus_int32)psEnc->sCmn.input_quality_bands_Q15[ 0 ] - + psEnc->sCmn.input_quality_bands_Q15[ 1 ], 2 ); - - /* Coding quality level, between 0.0_Q0 and 1.0_Q0, but in Q14 */ - psEncCtrl->coding_quality_Q14 = silk_RSHIFT( silk_sigm_Q15( silk_RSHIFT_ROUND( SNR_adj_dB_Q7 - - SILK_FIX_CONST( 20.0, 7 ), 4 ) ), 1 ); - - /* Reduce coding SNR during low speech activity */ - if( psEnc->sCmn.useCBR == 0 ) { - b_Q8 = SILK_FIX_CONST( 1.0, 8 ) - psEnc->sCmn.speech_activity_Q8; - b_Q8 = silk_SMULWB( silk_LSHIFT( b_Q8, 8 ), b_Q8 ); - SNR_adj_dB_Q7 = silk_SMLAWB( SNR_adj_dB_Q7, - silk_SMULBB( SILK_FIX_CONST( -BG_SNR_DECR_dB, 7 ) >> ( 4 + 1 ), b_Q8 ), /* Q11*/ - silk_SMULWB( SILK_FIX_CONST( 1.0, 14 ) + psEncCtrl->input_quality_Q14, psEncCtrl->coding_quality_Q14 ) ); /* Q12*/ - } - - if( psEnc->sCmn.indices.signalType == TYPE_VOICED ) { - /* Reduce gains for periodic signals */ - SNR_adj_dB_Q7 = silk_SMLAWB( SNR_adj_dB_Q7, SILK_FIX_CONST( HARM_SNR_INCR_dB, 8 ), psEnc->LTPCorr_Q15 ); - } else { - /* For unvoiced signals and low-quality input, adjust the quality slower than SNR_dB setting */ - SNR_adj_dB_Q7 = silk_SMLAWB( SNR_adj_dB_Q7, - silk_SMLAWB( SILK_FIX_CONST( 6.0, 9 ), -SILK_FIX_CONST( 0.4, 18 ), psEnc->sCmn.SNR_dB_Q7 ), - SILK_FIX_CONST( 1.0, 14 ) - psEncCtrl->input_quality_Q14 ); - } - - /*************************/ - /* SPARSENESS PROCESSING */ - /*************************/ - /* Set quantizer offset */ - if( psEnc->sCmn.indices.signalType == TYPE_VOICED ) { - /* Initially set to 0; may be overruled in process_gains(..) */ - psEnc->sCmn.indices.quantOffsetType = 0; - psEncCtrl->sparseness_Q8 = 0; - } else { - /* Sparseness measure, based on relative fluctuations of energy per 2 milliseconds */ - nSamples = silk_LSHIFT( psEnc->sCmn.fs_kHz, 1 ); - energy_variation_Q7 = 0; - log_energy_prev_Q7 = 0; - pitch_res_ptr = pitch_res; - for( k = 0; k < silk_SMULBB( SUB_FRAME_LENGTH_MS, psEnc->sCmn.nb_subfr ) / 2; k++ ) { - silk_sum_sqr_shift( &nrg, &scale, pitch_res_ptr, nSamples ); - nrg += silk_RSHIFT( nSamples, scale ); /* Q(-scale)*/ - - log_energy_Q7 = silk_lin2log( nrg ); - if( k > 0 ) { - energy_variation_Q7 += silk_abs( log_energy_Q7 - log_energy_prev_Q7 ); - } - log_energy_prev_Q7 = log_energy_Q7; - pitch_res_ptr += nSamples; - } - - psEncCtrl->sparseness_Q8 = silk_RSHIFT( silk_sigm_Q15( silk_SMULWB( energy_variation_Q7 - - SILK_FIX_CONST( 5.0, 7 ), SILK_FIX_CONST( 0.1, 16 ) ) ), 7 ); - - /* Set quantization offset depending on sparseness measure */ - if( psEncCtrl->sparseness_Q8 > SILK_FIX_CONST( SPARSENESS_THRESHOLD_QNT_OFFSET, 8 ) ) { - psEnc->sCmn.indices.quantOffsetType = 0; - } else { - psEnc->sCmn.indices.quantOffsetType = 1; - } - - /* Increase coding SNR for sparse signals */ - SNR_adj_dB_Q7 = silk_SMLAWB( SNR_adj_dB_Q7, SILK_FIX_CONST( SPARSE_SNR_INCR_dB, 15 ), psEncCtrl->sparseness_Q8 - SILK_FIX_CONST( 0.5, 8 ) ); - } - - /*******************************/ - /* Control bandwidth expansion */ - /*******************************/ - /* More BWE for signals with high prediction gain */ - strength_Q16 = silk_SMULWB( psEncCtrl->predGain_Q16, SILK_FIX_CONST( FIND_PITCH_WHITE_NOISE_FRACTION, 16 ) ); - BWExp1_Q16 = BWExp2_Q16 = silk_DIV32_varQ( SILK_FIX_CONST( BANDWIDTH_EXPANSION, 16 ), - silk_SMLAWW( SILK_FIX_CONST( 1.0, 16 ), strength_Q16, strength_Q16 ), 16 ); - delta_Q16 = silk_SMULWB( SILK_FIX_CONST( 1.0, 16 ) - silk_SMULBB( 3, psEncCtrl->coding_quality_Q14 ), - SILK_FIX_CONST( LOW_RATE_BANDWIDTH_EXPANSION_DELTA, 16 ) ); - BWExp1_Q16 = silk_SUB32( BWExp1_Q16, delta_Q16 ); - BWExp2_Q16 = silk_ADD32( BWExp2_Q16, delta_Q16 ); - /* BWExp1 will be applied after BWExp2, so make it relative */ - BWExp1_Q16 = silk_DIV32_16( silk_LSHIFT( BWExp1_Q16, 14 ), silk_RSHIFT( BWExp2_Q16, 2 ) ); - - if( psEnc->sCmn.warping_Q16 > 0 ) { - /* Slightly more warping in analysis will move quantization noise up in frequency, where it's better masked */ - warping_Q16 = silk_SMLAWB( psEnc->sCmn.warping_Q16, (opus_int32)psEncCtrl->coding_quality_Q14, SILK_FIX_CONST( 0.01, 18 ) ); - } else { - warping_Q16 = 0; - } - - /********************************************/ - /* Compute noise shaping AR coefs and gains */ - /********************************************/ - ALLOC( x_windowed, psEnc->sCmn.shapeWinLength, opus_int16 ); - for( k = 0; k < psEnc->sCmn.nb_subfr; k++ ) { - /* Apply window: sine slope followed by flat part followed by cosine slope */ - opus_int shift, slope_part, flat_part; - flat_part = psEnc->sCmn.fs_kHz * 3; - slope_part = silk_RSHIFT( psEnc->sCmn.shapeWinLength - flat_part, 1 ); - - silk_apply_sine_window( x_windowed, x_ptr, 1, slope_part ); - shift = slope_part; - silk_memcpy( x_windowed + shift, x_ptr + shift, flat_part * sizeof(opus_int16) ); - shift += flat_part; - silk_apply_sine_window( x_windowed + shift, x_ptr + shift, 2, slope_part ); - - /* Update pointer: next LPC analysis block */ - x_ptr += psEnc->sCmn.subfr_length; - - if( psEnc->sCmn.warping_Q16 > 0 ) { - /* Calculate warped auto correlation */ - silk_warped_autocorrelation_FIX( auto_corr, &scale, x_windowed, warping_Q16, psEnc->sCmn.shapeWinLength, psEnc->sCmn.shapingLPCOrder, arch ); - } else { - /* Calculate regular auto correlation */ - silk_autocorr( auto_corr, &scale, x_windowed, psEnc->sCmn.shapeWinLength, psEnc->sCmn.shapingLPCOrder + 1, arch ); - } - - /* Add white noise, as a fraction of energy */ - auto_corr[0] = silk_ADD32( auto_corr[0], silk_max_32( silk_SMULWB( silk_RSHIFT( auto_corr[ 0 ], 4 ), - SILK_FIX_CONST( SHAPE_WHITE_NOISE_FRACTION, 20 ) ), 1 ) ); - - /* Calculate the reflection coefficients using schur */ - nrg = silk_schur64( refl_coef_Q16, auto_corr, psEnc->sCmn.shapingLPCOrder ); - silk_assert( nrg >= 0 ); - - /* Convert reflection coefficients to prediction coefficients */ - silk_k2a_Q16( AR2_Q24, refl_coef_Q16, psEnc->sCmn.shapingLPCOrder ); - - Qnrg = -scale; /* range: -12...30*/ - silk_assert( Qnrg >= -12 ); - silk_assert( Qnrg <= 30 ); - - /* Make sure that Qnrg is an even number */ - if( Qnrg & 1 ) { - Qnrg -= 1; - nrg >>= 1; - } - - tmp32 = silk_SQRT_APPROX( nrg ); - Qnrg >>= 1; /* range: -6...15*/ - - psEncCtrl->Gains_Q16[ k ] = (silk_LSHIFT32( silk_LIMIT( (tmp32), silk_RSHIFT32( silk_int32_MIN, (16 - Qnrg) ), \ - silk_RSHIFT32( silk_int32_MAX, (16 - Qnrg) ) ), (16 - Qnrg) )); - - if( psEnc->sCmn.warping_Q16 > 0 ) { - /* Adjust gain for warping */ - gain_mult_Q16 = warped_gain( AR2_Q24, warping_Q16, psEnc->sCmn.shapingLPCOrder ); - silk_assert( psEncCtrl->Gains_Q16[ k ] >= 0 ); - if ( silk_SMULWW( silk_RSHIFT_ROUND( psEncCtrl->Gains_Q16[ k ], 1 ), gain_mult_Q16 ) >= ( silk_int32_MAX >> 1 ) ) { - psEncCtrl->Gains_Q16[ k ] = silk_int32_MAX; - } else { - psEncCtrl->Gains_Q16[ k ] = silk_SMULWW( psEncCtrl->Gains_Q16[ k ], gain_mult_Q16 ); - } - } - - /* Bandwidth expansion for synthesis filter shaping */ - silk_bwexpander_32( AR2_Q24, psEnc->sCmn.shapingLPCOrder, BWExp2_Q16 ); - - /* Compute noise shaping filter coefficients */ - silk_memcpy( AR1_Q24, AR2_Q24, psEnc->sCmn.shapingLPCOrder * sizeof( opus_int32 ) ); - - /* Bandwidth expansion for analysis filter shaping */ - silk_assert( BWExp1_Q16 <= SILK_FIX_CONST( 1.0, 16 ) ); - silk_bwexpander_32( AR1_Q24, psEnc->sCmn.shapingLPCOrder, BWExp1_Q16 ); - - /* Ratio of prediction gains, in energy domain */ - pre_nrg_Q30 = silk_LPC_inverse_pred_gain_Q24( AR2_Q24, psEnc->sCmn.shapingLPCOrder, arch ); - nrg = silk_LPC_inverse_pred_gain_Q24( AR1_Q24, psEnc->sCmn.shapingLPCOrder, arch ); - - /*psEncCtrl->GainsPre[ k ] = 1.0f - 0.7f * ( 1.0f - pre_nrg / nrg ) = 0.3f + 0.7f * pre_nrg / nrg;*/ - pre_nrg_Q30 = silk_LSHIFT32( silk_SMULWB( pre_nrg_Q30, SILK_FIX_CONST( 0.7, 15 ) ), 1 ); - psEncCtrl->GainsPre_Q14[ k ] = ( opus_int ) SILK_FIX_CONST( 0.3, 14 ) + silk_DIV32_varQ( pre_nrg_Q30, nrg, 14 ); - - /* Convert to monic warped prediction coefficients and limit absolute values */ - limit_warped_coefs( AR2_Q24, AR1_Q24, warping_Q16, SILK_FIX_CONST( 3.999, 24 ), psEnc->sCmn.shapingLPCOrder ); - - /* Convert from Q24 to Q13 and store in int16 */ - for( i = 0; i < psEnc->sCmn.shapingLPCOrder; i++ ) { - psEncCtrl->AR1_Q13[ k * MAX_SHAPE_LPC_ORDER + i ] = (opus_int16)silk_SAT16( silk_RSHIFT_ROUND( AR1_Q24[ i ], 11 ) ); - psEncCtrl->AR2_Q13[ k * MAX_SHAPE_LPC_ORDER + i ] = (opus_int16)silk_SAT16( silk_RSHIFT_ROUND( AR2_Q24[ i ], 11 ) ); - } - } - - /*****************/ - /* Gain tweaking */ - /*****************/ - /* Increase gains during low speech activity and put lower limit on gains */ - gain_mult_Q16 = silk_log2lin( -silk_SMLAWB( -SILK_FIX_CONST( 16.0, 7 ), SNR_adj_dB_Q7, SILK_FIX_CONST( 0.16, 16 ) ) ); - gain_add_Q16 = silk_log2lin( silk_SMLAWB( SILK_FIX_CONST( 16.0, 7 ), SILK_FIX_CONST( MIN_QGAIN_DB, 7 ), SILK_FIX_CONST( 0.16, 16 ) ) ); - silk_assert( gain_mult_Q16 > 0 ); - for( k = 0; k < psEnc->sCmn.nb_subfr; k++ ) { - psEncCtrl->Gains_Q16[ k ] = silk_SMULWW( psEncCtrl->Gains_Q16[ k ], gain_mult_Q16 ); - silk_assert( psEncCtrl->Gains_Q16[ k ] >= 0 ); - psEncCtrl->Gains_Q16[ k ] = silk_ADD_POS_SAT32( psEncCtrl->Gains_Q16[ k ], gain_add_Q16 ); - } - - gain_mult_Q16 = SILK_FIX_CONST( 1.0, 16 ) + silk_RSHIFT_ROUND( silk_MLA( SILK_FIX_CONST( INPUT_TILT, 26 ), - psEncCtrl->coding_quality_Q14, SILK_FIX_CONST( HIGH_RATE_INPUT_TILT, 12 ) ), 10 ); - for( k = 0; k < psEnc->sCmn.nb_subfr; k++ ) { - psEncCtrl->GainsPre_Q14[ k ] = silk_SMULWB( gain_mult_Q16, psEncCtrl->GainsPre_Q14[ k ] ); - } - - /************************************************/ - /* Control low-frequency shaping and noise tilt */ - /************************************************/ - /* Less low frequency shaping for noisy inputs */ - strength_Q16 = silk_MUL( SILK_FIX_CONST( LOW_FREQ_SHAPING, 4 ), silk_SMLAWB( SILK_FIX_CONST( 1.0, 12 ), - SILK_FIX_CONST( LOW_QUALITY_LOW_FREQ_SHAPING_DECR, 13 ), psEnc->sCmn.input_quality_bands_Q15[ 0 ] - SILK_FIX_CONST( 1.0, 15 ) ) ); - strength_Q16 = silk_RSHIFT( silk_MUL( strength_Q16, psEnc->sCmn.speech_activity_Q8 ), 8 ); - if( psEnc->sCmn.indices.signalType == TYPE_VOICED ) { - /* Reduce low frequencies quantization noise for periodic signals, depending on pitch lag */ - /*f = 400; freqz([1, -0.98 + 2e-4 * f], [1, -0.97 + 7e-4 * f], 2^12, Fs); axis([0, 1000, -10, 1])*/ - opus_int fs_kHz_inv = silk_DIV32_16( SILK_FIX_CONST( 0.2, 14 ), psEnc->sCmn.fs_kHz ); - for( k = 0; k < psEnc->sCmn.nb_subfr; k++ ) { - b_Q14 = fs_kHz_inv + silk_DIV32_16( SILK_FIX_CONST( 3.0, 14 ), psEncCtrl->pitchL[ k ] ); - /* Pack two coefficients in one int32 */ - psEncCtrl->LF_shp_Q14[ k ] = silk_LSHIFT( SILK_FIX_CONST( 1.0, 14 ) - b_Q14 - silk_SMULWB( strength_Q16, b_Q14 ), 16 ); - psEncCtrl->LF_shp_Q14[ k ] |= (opus_uint16)( b_Q14 - SILK_FIX_CONST( 1.0, 14 ) ); - } - silk_assert( SILK_FIX_CONST( HARM_HP_NOISE_COEF, 24 ) < SILK_FIX_CONST( 0.5, 24 ) ); /* Guarantees that second argument to SMULWB() is within range of an opus_int16*/ - Tilt_Q16 = - SILK_FIX_CONST( HP_NOISE_COEF, 16 ) - - silk_SMULWB( SILK_FIX_CONST( 1.0, 16 ) - SILK_FIX_CONST( HP_NOISE_COEF, 16 ), - silk_SMULWB( SILK_FIX_CONST( HARM_HP_NOISE_COEF, 24 ), psEnc->sCmn.speech_activity_Q8 ) ); - } else { - b_Q14 = silk_DIV32_16( 21299, psEnc->sCmn.fs_kHz ); /* 1.3_Q0 = 21299_Q14*/ - /* Pack two coefficients in one int32 */ - psEncCtrl->LF_shp_Q14[ 0 ] = silk_LSHIFT( SILK_FIX_CONST( 1.0, 14 ) - b_Q14 - - silk_SMULWB( strength_Q16, silk_SMULWB( SILK_FIX_CONST( 0.6, 16 ), b_Q14 ) ), 16 ); - psEncCtrl->LF_shp_Q14[ 0 ] |= (opus_uint16)( b_Q14 - SILK_FIX_CONST( 1.0, 14 ) ); - for( k = 1; k < psEnc->sCmn.nb_subfr; k++ ) { - psEncCtrl->LF_shp_Q14[ k ] = psEncCtrl->LF_shp_Q14[ 0 ]; - } - Tilt_Q16 = -SILK_FIX_CONST( HP_NOISE_COEF, 16 ); - } - - /****************************/ - /* HARMONIC SHAPING CONTROL */ - /****************************/ - /* Control boosting of harmonic frequencies */ - HarmBoost_Q16 = silk_SMULWB( silk_SMULWB( SILK_FIX_CONST( 1.0, 17 ) - silk_LSHIFT( psEncCtrl->coding_quality_Q14, 3 ), - psEnc->LTPCorr_Q15 ), SILK_FIX_CONST( LOW_RATE_HARMONIC_BOOST, 16 ) ); - - /* More harmonic boost for noisy input signals */ - HarmBoost_Q16 = silk_SMLAWB( HarmBoost_Q16, - SILK_FIX_CONST( 1.0, 16 ) - silk_LSHIFT( psEncCtrl->input_quality_Q14, 2 ), SILK_FIX_CONST( LOW_INPUT_QUALITY_HARMONIC_BOOST, 16 ) ); - - if( USE_HARM_SHAPING && psEnc->sCmn.indices.signalType == TYPE_VOICED ) { - /* More harmonic noise shaping for high bitrates or noisy input */ - HarmShapeGain_Q16 = silk_SMLAWB( SILK_FIX_CONST( HARMONIC_SHAPING, 16 ), - SILK_FIX_CONST( 1.0, 16 ) - silk_SMULWB( SILK_FIX_CONST( 1.0, 18 ) - silk_LSHIFT( psEncCtrl->coding_quality_Q14, 4 ), - psEncCtrl->input_quality_Q14 ), SILK_FIX_CONST( HIGH_RATE_OR_LOW_QUALITY_HARMONIC_SHAPING, 16 ) ); - - /* Less harmonic noise shaping for less periodic signals */ - HarmShapeGain_Q16 = silk_SMULWB( silk_LSHIFT( HarmShapeGain_Q16, 1 ), - silk_SQRT_APPROX( silk_LSHIFT( psEnc->LTPCorr_Q15, 15 ) ) ); - } else { - HarmShapeGain_Q16 = 0; - } - - /*************************/ - /* Smooth over subframes */ - /*************************/ - for( k = 0; k < MAX_NB_SUBFR; k++ ) { - psShapeSt->HarmBoost_smth_Q16 = - silk_SMLAWB( psShapeSt->HarmBoost_smth_Q16, HarmBoost_Q16 - psShapeSt->HarmBoost_smth_Q16, SILK_FIX_CONST( SUBFR_SMTH_COEF, 16 ) ); - psShapeSt->HarmShapeGain_smth_Q16 = - silk_SMLAWB( psShapeSt->HarmShapeGain_smth_Q16, HarmShapeGain_Q16 - psShapeSt->HarmShapeGain_smth_Q16, SILK_FIX_CONST( SUBFR_SMTH_COEF, 16 ) ); - psShapeSt->Tilt_smth_Q16 = - silk_SMLAWB( psShapeSt->Tilt_smth_Q16, Tilt_Q16 - psShapeSt->Tilt_smth_Q16, SILK_FIX_CONST( SUBFR_SMTH_COEF, 16 ) ); - - psEncCtrl->HarmBoost_Q14[ k ] = ( opus_int )silk_RSHIFT_ROUND( psShapeSt->HarmBoost_smth_Q16, 2 ); - psEncCtrl->HarmShapeGain_Q14[ k ] = ( opus_int )silk_RSHIFT_ROUND( psShapeSt->HarmShapeGain_smth_Q16, 2 ); - psEncCtrl->Tilt_Q14[ k ] = ( opus_int )silk_RSHIFT_ROUND( psShapeSt->Tilt_smth_Q16, 2 ); - } - RESTORE_STACK; -} diff --git a/libs/SDL_mixer/external/opus/silk/fixed/mips/prefilter_FIX_mipsr1.h b/libs/SDL_mixer/external/opus/silk/fixed/mips/prefilter_FIX_mipsr1.h deleted file mode 100644 index 21b2568..0000000 --- a/libs/SDL_mixer/external/opus/silk/fixed/mips/prefilter_FIX_mipsr1.h +++ /dev/null @@ -1,184 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ -#ifndef __PREFILTER_FIX_MIPSR1_H__ -#define __PREFILTER_FIX_MIPSR1_H__ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "main_FIX.h" -#include "stack_alloc.h" -#include "tuning_parameters.h" - -#define OVERRIDE_silk_warped_LPC_analysis_filter_FIX -void silk_warped_LPC_analysis_filter_FIX( - opus_int32 state[], /* I/O State [order + 1] */ - opus_int32 res_Q2[], /* O Residual signal [length] */ - const opus_int16 coef_Q13[], /* I Coefficients [order] */ - const opus_int16 input[], /* I Input signal [length] */ - const opus_int16 lambda_Q16, /* I Warping factor */ - const opus_int length, /* I Length of input signal */ - const opus_int order, /* I Filter order (even) */ - int arch -) -{ - opus_int n, i; - opus_int32 acc_Q11, acc_Q22, tmp1, tmp2, tmp3, tmp4; - opus_int32 state_cur, state_next; - - (void)arch; - - /* Order must be even */ - /* Length must be even */ - - silk_assert( ( order & 1 ) == 0 ); - silk_assert( ( length & 1 ) == 0 ); - - for( n = 0; n < length; n+=2 ) { - /* Output of lowpass section */ - tmp2 = silk_SMLAWB( state[ 0 ], state[ 1 ], lambda_Q16 ); - state_cur = silk_LSHIFT( input[ n ], 14 ); - /* Output of allpass section */ - tmp1 = silk_SMLAWB( state[ 1 ], state[ 2 ] - tmp2, lambda_Q16 ); - state_next = tmp2; - acc_Q11 = silk_RSHIFT( order, 1 ); - acc_Q11 = silk_SMLAWB( acc_Q11, tmp2, coef_Q13[ 0 ] ); - - - /* Output of lowpass section */ - tmp4 = silk_SMLAWB( state_cur, state_next, lambda_Q16 ); - state[ 0 ] = silk_LSHIFT( input[ n+1 ], 14 ); - /* Output of allpass section */ - tmp3 = silk_SMLAWB( state_next, tmp1 - tmp4, lambda_Q16 ); - state[ 1 ] = tmp4; - acc_Q22 = silk_RSHIFT( order, 1 ); - acc_Q22 = silk_SMLAWB( acc_Q22, tmp4, coef_Q13[ 0 ] ); - - /* Loop over allpass sections */ - for( i = 2; i < order; i += 2 ) { - /* Output of allpass section */ - tmp2 = silk_SMLAWB( state[ i ], state[ i + 1 ] - tmp1, lambda_Q16 ); - state_cur = tmp1; - acc_Q11 = silk_SMLAWB( acc_Q11, tmp1, coef_Q13[ i - 1 ] ); - /* Output of allpass section */ - tmp1 = silk_SMLAWB( state[ i + 1 ], state[ i + 2 ] - tmp2, lambda_Q16 ); - state_next = tmp2; - acc_Q11 = silk_SMLAWB( acc_Q11, tmp2, coef_Q13[ i ] ); - - - /* Output of allpass section */ - tmp4 = silk_SMLAWB( state_cur, state_next - tmp3, lambda_Q16 ); - state[ i ] = tmp3; - acc_Q22 = silk_SMLAWB( acc_Q22, tmp3, coef_Q13[ i - 1 ] ); - /* Output of allpass section */ - tmp3 = silk_SMLAWB( state_next, tmp1 - tmp4, lambda_Q16 ); - state[ i + 1 ] = tmp4; - acc_Q22 = silk_SMLAWB( acc_Q22, tmp4, coef_Q13[ i ] ); - } - acc_Q11 = silk_SMLAWB( acc_Q11, tmp1, coef_Q13[ order - 1 ] ); - res_Q2[ n ] = silk_LSHIFT( (opus_int32)input[ n ], 2 ) - silk_RSHIFT_ROUND( acc_Q11, 9 ); - - state[ order ] = tmp3; - acc_Q22 = silk_SMLAWB( acc_Q22, tmp3, coef_Q13[ order - 1 ] ); - res_Q2[ n+1 ] = silk_LSHIFT( (opus_int32)input[ n+1 ], 2 ) - silk_RSHIFT_ROUND( acc_Q22, 9 ); - } -} - - - -/* Prefilter for finding Quantizer input signal */ -#define OVERRIDE_silk_prefilt_FIX -static inline void silk_prefilt_FIX( - silk_prefilter_state_FIX *P, /* I/O state */ - opus_int32 st_res_Q12[], /* I short term residual signal */ - opus_int32 xw_Q3[], /* O prefiltered signal */ - opus_int32 HarmShapeFIRPacked_Q12, /* I Harmonic shaping coeficients */ - opus_int Tilt_Q14, /* I Tilt shaping coeficient */ - opus_int32 LF_shp_Q14, /* I Low-frequancy shaping coeficients */ - opus_int lag, /* I Lag for harmonic shaping */ - opus_int length /* I Length of signals */ -) -{ - opus_int i, idx, LTP_shp_buf_idx; - opus_int32 n_LTP_Q12, n_Tilt_Q10, n_LF_Q10; - opus_int32 sLF_MA_shp_Q12, sLF_AR_shp_Q12; - opus_int16 *LTP_shp_buf; - - /* To speed up use temp variables instead of using the struct */ - LTP_shp_buf = P->sLTP_shp; - LTP_shp_buf_idx = P->sLTP_shp_buf_idx; - sLF_AR_shp_Q12 = P->sLF_AR_shp_Q12; - sLF_MA_shp_Q12 = P->sLF_MA_shp_Q12; - - if( lag > 0 ) { - for( i = 0; i < length; i++ ) { - /* unrolled loop */ - silk_assert( HARM_SHAPE_FIR_TAPS == 3 ); - idx = lag + LTP_shp_buf_idx; - n_LTP_Q12 = silk_SMULBB( LTP_shp_buf[ ( idx - HARM_SHAPE_FIR_TAPS / 2 - 1) & LTP_MASK ], HarmShapeFIRPacked_Q12 ); - n_LTP_Q12 = silk_SMLABT( n_LTP_Q12, LTP_shp_buf[ ( idx - HARM_SHAPE_FIR_TAPS / 2 ) & LTP_MASK ], HarmShapeFIRPacked_Q12 ); - n_LTP_Q12 = silk_SMLABB( n_LTP_Q12, LTP_shp_buf[ ( idx - HARM_SHAPE_FIR_TAPS / 2 + 1) & LTP_MASK ], HarmShapeFIRPacked_Q12 ); - - n_Tilt_Q10 = silk_SMULWB( sLF_AR_shp_Q12, Tilt_Q14 ); - n_LF_Q10 = silk_SMLAWB( silk_SMULWT( sLF_AR_shp_Q12, LF_shp_Q14 ), sLF_MA_shp_Q12, LF_shp_Q14 ); - - sLF_AR_shp_Q12 = silk_SUB32( st_res_Q12[ i ], silk_LSHIFT( n_Tilt_Q10, 2 ) ); - sLF_MA_shp_Q12 = silk_SUB32( sLF_AR_shp_Q12, silk_LSHIFT( n_LF_Q10, 2 ) ); - - LTP_shp_buf_idx = ( LTP_shp_buf_idx - 1 ) & LTP_MASK; - LTP_shp_buf[ LTP_shp_buf_idx ] = (opus_int16)silk_SAT16( silk_RSHIFT_ROUND( sLF_MA_shp_Q12, 12 ) ); - - xw_Q3[i] = silk_RSHIFT_ROUND( silk_SUB32( sLF_MA_shp_Q12, n_LTP_Q12 ), 9 ); - } - } - else - { - for( i = 0; i < length; i++ ) { - - n_LTP_Q12 = 0; - - n_Tilt_Q10 = silk_SMULWB( sLF_AR_shp_Q12, Tilt_Q14 ); - n_LF_Q10 = silk_SMLAWB( silk_SMULWT( sLF_AR_shp_Q12, LF_shp_Q14 ), sLF_MA_shp_Q12, LF_shp_Q14 ); - - sLF_AR_shp_Q12 = silk_SUB32( st_res_Q12[ i ], silk_LSHIFT( n_Tilt_Q10, 2 ) ); - sLF_MA_shp_Q12 = silk_SUB32( sLF_AR_shp_Q12, silk_LSHIFT( n_LF_Q10, 2 ) ); - - LTP_shp_buf_idx = ( LTP_shp_buf_idx - 1 ) & LTP_MASK; - LTP_shp_buf[ LTP_shp_buf_idx ] = (opus_int16)silk_SAT16( silk_RSHIFT_ROUND( sLF_MA_shp_Q12, 12 ) ); - - xw_Q3[i] = silk_RSHIFT_ROUND( sLF_MA_shp_Q12, 9 ); - } - } - - /* Copy temp variable back to state */ - P->sLF_AR_shp_Q12 = sLF_AR_shp_Q12; - P->sLF_MA_shp_Q12 = sLF_MA_shp_Q12; - P->sLTP_shp_buf_idx = LTP_shp_buf_idx; -} - -#endif /* __PREFILTER_FIX_MIPSR1_H__ */ diff --git a/libs/SDL_mixer/external/opus/silk/fixed/mips/warped_autocorrelation_FIX_mipsr1.h b/libs/SDL_mixer/external/opus/silk/fixed/mips/warped_autocorrelation_FIX_mipsr1.h deleted file mode 100644 index 66eb2ed..0000000 --- a/libs/SDL_mixer/external/opus/silk/fixed/mips/warped_autocorrelation_FIX_mipsr1.h +++ /dev/null @@ -1,165 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifndef __WARPED_AUTOCORRELATION_FIX_MIPSR1_H__ -#define __WARPED_AUTOCORRELATION_FIX_MIPSR1_H__ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "main_FIX.h" - -#undef QC -#define QC 10 - -#undef QS -#define QS 14 - -/* Autocorrelations for a warped frequency axis */ -#define OVERRIDE_silk_warped_autocorrelation_FIX_c -void silk_warped_autocorrelation_FIX_c( - opus_int32 *corr, /* O Result [order + 1] */ - opus_int *scale, /* O Scaling of the correlation vector */ - const opus_int16 *input, /* I Input data to correlate */ - const opus_int warping_Q16, /* I Warping coefficient */ - const opus_int length, /* I Length of input */ - const opus_int order /* I Correlation order (even) */ -) -{ - opus_int n, i, lsh; - opus_int32 tmp1_QS=0, tmp2_QS=0, tmp3_QS=0, tmp4_QS=0, tmp5_QS=0, tmp6_QS=0, tmp7_QS=0, tmp8_QS=0, start_1=0, start_2=0, start_3=0; - opus_int32 state_QS[ MAX_SHAPE_LPC_ORDER + 1 ] = { 0 }; - opus_int64 corr_QC[ MAX_SHAPE_LPC_ORDER + 1 ] = { 0 }; - opus_int64 temp64; - - opus_int32 val; - val = 2 * QS - QC; - - /* Order must be even */ - silk_assert( ( order & 1 ) == 0 ); - silk_assert( 2 * QS - QC >= 0 ); - - /* Loop over samples */ - for( n = 0; n < length; n=n+4 ) { - - tmp1_QS = silk_LSHIFT32( (opus_int32)input[ n ], QS ); - start_1 = tmp1_QS; - tmp3_QS = silk_LSHIFT32( (opus_int32)input[ n+1], QS ); - start_2 = tmp3_QS; - tmp5_QS = silk_LSHIFT32( (opus_int32)input[ n+2], QS ); - start_3 = tmp5_QS; - tmp7_QS = silk_LSHIFT32( (opus_int32)input[ n+3], QS ); - - /* Loop over allpass sections */ - for( i = 0; i < order; i += 2 ) { - /* Output of allpass section */ - tmp2_QS = silk_SMLAWB( state_QS[ i ], state_QS[ i + 1 ] - tmp1_QS, warping_Q16 ); - corr_QC[ i ] = __builtin_mips_madd( corr_QC[ i ], tmp1_QS, start_1); - - tmp4_QS = silk_SMLAWB( tmp1_QS, tmp2_QS - tmp3_QS, warping_Q16 ); - corr_QC[ i ] = __builtin_mips_madd( corr_QC[ i ], tmp3_QS, start_2); - - tmp6_QS = silk_SMLAWB( tmp3_QS, tmp4_QS - tmp5_QS, warping_Q16 ); - corr_QC[ i ] = __builtin_mips_madd( corr_QC[ i ], tmp5_QS, start_3); - - tmp8_QS = silk_SMLAWB( tmp5_QS, tmp6_QS - tmp7_QS, warping_Q16 ); - state_QS[ i ] = tmp7_QS; - corr_QC[ i ] = __builtin_mips_madd( corr_QC[ i ], tmp7_QS, state_QS[0]); - - /* Output of allpass section */ - tmp1_QS = silk_SMLAWB( state_QS[ i + 1 ], state_QS[ i + 2 ] - tmp2_QS, warping_Q16 ); - corr_QC[ i+1 ] = __builtin_mips_madd( corr_QC[ i+1 ], tmp2_QS, start_1); - - tmp3_QS = silk_SMLAWB( tmp2_QS, tmp1_QS - tmp4_QS, warping_Q16 ); - corr_QC[ i+1 ] = __builtin_mips_madd( corr_QC[ i+1 ], tmp4_QS, start_2); - - tmp5_QS = silk_SMLAWB( tmp4_QS, tmp3_QS - tmp6_QS, warping_Q16 ); - corr_QC[ i+1 ] = __builtin_mips_madd( corr_QC[ i+1 ], tmp6_QS, start_3); - - tmp7_QS = silk_SMLAWB( tmp6_QS, tmp5_QS - tmp8_QS, warping_Q16 ); - state_QS[ i + 1 ] = tmp8_QS; - corr_QC[ i+1 ] = __builtin_mips_madd( corr_QC[ i+1 ], tmp8_QS, state_QS[ 0 ]); - - } - state_QS[ order ] = tmp7_QS; - - corr_QC[ order ] = __builtin_mips_madd( corr_QC[ order ], tmp1_QS, start_1); - corr_QC[ order ] = __builtin_mips_madd( corr_QC[ order ], tmp3_QS, start_2); - corr_QC[ order ] = __builtin_mips_madd( corr_QC[ order ], tmp5_QS, start_3); - corr_QC[ order ] = __builtin_mips_madd( corr_QC[ order ], tmp7_QS, state_QS[ 0 ]); - } - - for(;n< length; n++ ) { - - tmp1_QS = silk_LSHIFT32( (opus_int32)input[ n ], QS ); - - /* Loop over allpass sections */ - for( i = 0; i < order; i += 2 ) { - - /* Output of allpass section */ - tmp2_QS = silk_SMLAWB( state_QS[ i ], state_QS[ i + 1 ] - tmp1_QS, warping_Q16 ); - state_QS[ i ] = tmp1_QS; - corr_QC[ i ] = __builtin_mips_madd( corr_QC[ i ], tmp1_QS, state_QS[ 0 ]); - - /* Output of allpass section */ - tmp1_QS = silk_SMLAWB( state_QS[ i + 1 ], state_QS[ i + 2 ] - tmp2_QS, warping_Q16 ); - state_QS[ i + 1 ] = tmp2_QS; - corr_QC[ i+1 ] = __builtin_mips_madd( corr_QC[ i+1 ], tmp2_QS, state_QS[ 0 ]); - } - state_QS[ order ] = tmp1_QS; - corr_QC[ order ] = __builtin_mips_madd( corr_QC[ order ], tmp1_QS, state_QS[ 0 ]); - } - - temp64 = corr_QC[ 0 ]; - temp64 = __builtin_mips_shilo(temp64, val); - - lsh = silk_CLZ64( temp64 ) - 35; - lsh = silk_LIMIT( lsh, -12 - QC, 30 - QC ); - *scale = -( QC + lsh ); - silk_assert( *scale >= -30 && *scale <= 12 ); - if( lsh >= 0 ) { - for( i = 0; i < order + 1; i++ ) { - temp64 = corr_QC[ i ]; - //temp64 = __builtin_mips_shilo(temp64, val); - temp64 = (val >= 0) ? (temp64 >> val) : (temp64 << -val); - corr[ i ] = (opus_int32)silk_CHECK_FIT32( __builtin_mips_shilo( temp64, -lsh ) ); - } - } else { - for( i = 0; i < order + 1; i++ ) { - temp64 = corr_QC[ i ]; - //temp64 = __builtin_mips_shilo(temp64, val); - temp64 = (val >= 0) ? (temp64 >> val) : (temp64 << -val); - corr[ i ] = (opus_int32)silk_CHECK_FIT32( __builtin_mips_shilo( temp64, -lsh ) ); - } - } - - corr_QC[ 0 ] = __builtin_mips_shilo(corr_QC[ 0 ], val); - - silk_assert( corr_QC[ 0 ] >= 0 ); /* If breaking, decrease QC*/ -} -#endif /* __WARPED_AUTOCORRELATION_FIX_MIPSR1_H__ */ diff --git a/libs/SDL_mixer/external/opus/silk/fixed/noise_shape_analysis_FIX.c b/libs/SDL_mixer/external/opus/silk/fixed/noise_shape_analysis_FIX.c deleted file mode 100644 index 85fea0b..0000000 --- a/libs/SDL_mixer/external/opus/silk/fixed/noise_shape_analysis_FIX.c +++ /dev/null @@ -1,407 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "main_FIX.h" -#include "stack_alloc.h" -#include "tuning_parameters.h" - -/* Compute gain to make warped filter coefficients have a zero mean log frequency response on a */ -/* non-warped frequency scale. (So that it can be implemented with a minimum-phase monic filter.) */ -/* Note: A monic filter is one with the first coefficient equal to 1.0. In Silk we omit the first */ -/* coefficient in an array of coefficients, for monic filters. */ -static OPUS_INLINE opus_int32 warped_gain( /* gain in Q16*/ - const opus_int32 *coefs_Q24, - opus_int lambda_Q16, - opus_int order -) { - opus_int i; - opus_int32 gain_Q24; - - lambda_Q16 = -lambda_Q16; - gain_Q24 = coefs_Q24[ order - 1 ]; - for( i = order - 2; i >= 0; i-- ) { - gain_Q24 = silk_SMLAWB( coefs_Q24[ i ], gain_Q24, lambda_Q16 ); - } - gain_Q24 = silk_SMLAWB( SILK_FIX_CONST( 1.0, 24 ), gain_Q24, -lambda_Q16 ); - return silk_INVERSE32_varQ( gain_Q24, 40 ); -} - -/* Convert warped filter coefficients to monic pseudo-warped coefficients and limit maximum */ -/* amplitude of monic warped coefficients by using bandwidth expansion on the true coefficients */ -static OPUS_INLINE void limit_warped_coefs( - opus_int32 *coefs_Q24, - opus_int lambda_Q16, - opus_int32 limit_Q24, - opus_int order -) { - opus_int i, iter, ind = 0; - opus_int32 tmp, maxabs_Q24, chirp_Q16, gain_Q16; - opus_int32 nom_Q16, den_Q24; - opus_int32 limit_Q20, maxabs_Q20; - - /* Convert to monic coefficients */ - lambda_Q16 = -lambda_Q16; - for( i = order - 1; i > 0; i-- ) { - coefs_Q24[ i - 1 ] = silk_SMLAWB( coefs_Q24[ i - 1 ], coefs_Q24[ i ], lambda_Q16 ); - } - lambda_Q16 = -lambda_Q16; - nom_Q16 = silk_SMLAWB( SILK_FIX_CONST( 1.0, 16 ), -(opus_int32)lambda_Q16, lambda_Q16 ); - den_Q24 = silk_SMLAWB( SILK_FIX_CONST( 1.0, 24 ), coefs_Q24[ 0 ], lambda_Q16 ); - gain_Q16 = silk_DIV32_varQ( nom_Q16, den_Q24, 24 ); - for( i = 0; i < order; i++ ) { - coefs_Q24[ i ] = silk_SMULWW( gain_Q16, coefs_Q24[ i ] ); - } - limit_Q20 = silk_RSHIFT(limit_Q24, 4); - for( iter = 0; iter < 10; iter++ ) { - /* Find maximum absolute value */ - maxabs_Q24 = -1; - for( i = 0; i < order; i++ ) { - tmp = silk_abs_int32( coefs_Q24[ i ] ); - if( tmp > maxabs_Q24 ) { - maxabs_Q24 = tmp; - ind = i; - } - } - /* Use Q20 to avoid any overflow when multiplying by (ind + 1) later. */ - maxabs_Q20 = silk_RSHIFT(maxabs_Q24, 4); - if( maxabs_Q20 <= limit_Q20 ) { - /* Coefficients are within range - done */ - return; - } - - /* Convert back to true warped coefficients */ - for( i = 1; i < order; i++ ) { - coefs_Q24[ i - 1 ] = silk_SMLAWB( coefs_Q24[ i - 1 ], coefs_Q24[ i ], lambda_Q16 ); - } - gain_Q16 = silk_INVERSE32_varQ( gain_Q16, 32 ); - for( i = 0; i < order; i++ ) { - coefs_Q24[ i ] = silk_SMULWW( gain_Q16, coefs_Q24[ i ] ); - } - - /* Apply bandwidth expansion */ - chirp_Q16 = SILK_FIX_CONST( 0.99, 16 ) - silk_DIV32_varQ( - silk_SMULWB( maxabs_Q20 - limit_Q20, silk_SMLABB( SILK_FIX_CONST( 0.8, 10 ), SILK_FIX_CONST( 0.1, 10 ), iter ) ), - silk_MUL( maxabs_Q20, ind + 1 ), 22 ); - silk_bwexpander_32( coefs_Q24, order, chirp_Q16 ); - - /* Convert to monic warped coefficients */ - lambda_Q16 = -lambda_Q16; - for( i = order - 1; i > 0; i-- ) { - coefs_Q24[ i - 1 ] = silk_SMLAWB( coefs_Q24[ i - 1 ], coefs_Q24[ i ], lambda_Q16 ); - } - lambda_Q16 = -lambda_Q16; - nom_Q16 = silk_SMLAWB( SILK_FIX_CONST( 1.0, 16 ), -(opus_int32)lambda_Q16, lambda_Q16 ); - den_Q24 = silk_SMLAWB( SILK_FIX_CONST( 1.0, 24 ), coefs_Q24[ 0 ], lambda_Q16 ); - gain_Q16 = silk_DIV32_varQ( nom_Q16, den_Q24, 24 ); - for( i = 0; i < order; i++ ) { - coefs_Q24[ i ] = silk_SMULWW( gain_Q16, coefs_Q24[ i ] ); - } - } - silk_assert( 0 ); -} - -/* Disable MIPS version until it's updated. */ -#if 0 && defined(MIPSr1_ASM) -#include "mips/noise_shape_analysis_FIX_mipsr1.h" -#endif - -/**************************************************************/ -/* Compute noise shaping coefficients and initial gain values */ -/**************************************************************/ -#ifndef OVERRIDE_silk_noise_shape_analysis_FIX -void silk_noise_shape_analysis_FIX( - silk_encoder_state_FIX *psEnc, /* I/O Encoder state FIX */ - silk_encoder_control_FIX *psEncCtrl, /* I/O Encoder control FIX */ - const opus_int16 *pitch_res, /* I LPC residual from pitch analysis */ - const opus_int16 *x, /* I Input signal [ frame_length + la_shape ] */ - int arch /* I Run-time architecture */ -) -{ - silk_shape_state_FIX *psShapeSt = &psEnc->sShape; - opus_int k, i, nSamples, nSegs, Qnrg, b_Q14, warping_Q16, scale = 0; - opus_int32 SNR_adj_dB_Q7, HarmShapeGain_Q16, Tilt_Q16, tmp32; - opus_int32 nrg, log_energy_Q7, log_energy_prev_Q7, energy_variation_Q7; - opus_int32 BWExp_Q16, gain_mult_Q16, gain_add_Q16, strength_Q16, b_Q8; - opus_int32 auto_corr[ MAX_SHAPE_LPC_ORDER + 1 ]; - opus_int32 refl_coef_Q16[ MAX_SHAPE_LPC_ORDER ]; - opus_int32 AR_Q24[ MAX_SHAPE_LPC_ORDER ]; - VARDECL( opus_int16, x_windowed ); - const opus_int16 *x_ptr, *pitch_res_ptr; - SAVE_STACK; - - /* Point to start of first LPC analysis block */ - x_ptr = x - psEnc->sCmn.la_shape; - - /****************/ - /* GAIN CONTROL */ - /****************/ - SNR_adj_dB_Q7 = psEnc->sCmn.SNR_dB_Q7; - - /* Input quality is the average of the quality in the lowest two VAD bands */ - psEncCtrl->input_quality_Q14 = ( opus_int )silk_RSHIFT( (opus_int32)psEnc->sCmn.input_quality_bands_Q15[ 0 ] - + psEnc->sCmn.input_quality_bands_Q15[ 1 ], 2 ); - - /* Coding quality level, between 0.0_Q0 and 1.0_Q0, but in Q14 */ - psEncCtrl->coding_quality_Q14 = silk_RSHIFT( silk_sigm_Q15( silk_RSHIFT_ROUND( SNR_adj_dB_Q7 - - SILK_FIX_CONST( 20.0, 7 ), 4 ) ), 1 ); - - /* Reduce coding SNR during low speech activity */ - if( psEnc->sCmn.useCBR == 0 ) { - b_Q8 = SILK_FIX_CONST( 1.0, 8 ) - psEnc->sCmn.speech_activity_Q8; - b_Q8 = silk_SMULWB( silk_LSHIFT( b_Q8, 8 ), b_Q8 ); - SNR_adj_dB_Q7 = silk_SMLAWB( SNR_adj_dB_Q7, - silk_SMULBB( SILK_FIX_CONST( -BG_SNR_DECR_dB, 7 ) >> ( 4 + 1 ), b_Q8 ), /* Q11*/ - silk_SMULWB( SILK_FIX_CONST( 1.0, 14 ) + psEncCtrl->input_quality_Q14, psEncCtrl->coding_quality_Q14 ) ); /* Q12*/ - } - - if( psEnc->sCmn.indices.signalType == TYPE_VOICED ) { - /* Reduce gains for periodic signals */ - SNR_adj_dB_Q7 = silk_SMLAWB( SNR_adj_dB_Q7, SILK_FIX_CONST( HARM_SNR_INCR_dB, 8 ), psEnc->LTPCorr_Q15 ); - } else { - /* For unvoiced signals and low-quality input, adjust the quality slower than SNR_dB setting */ - SNR_adj_dB_Q7 = silk_SMLAWB( SNR_adj_dB_Q7, - silk_SMLAWB( SILK_FIX_CONST( 6.0, 9 ), -SILK_FIX_CONST( 0.4, 18 ), psEnc->sCmn.SNR_dB_Q7 ), - SILK_FIX_CONST( 1.0, 14 ) - psEncCtrl->input_quality_Q14 ); - } - - /*************************/ - /* SPARSENESS PROCESSING */ - /*************************/ - /* Set quantizer offset */ - if( psEnc->sCmn.indices.signalType == TYPE_VOICED ) { - /* Initially set to 0; may be overruled in process_gains(..) */ - psEnc->sCmn.indices.quantOffsetType = 0; - } else { - /* Sparseness measure, based on relative fluctuations of energy per 2 milliseconds */ - nSamples = silk_LSHIFT( psEnc->sCmn.fs_kHz, 1 ); - energy_variation_Q7 = 0; - log_energy_prev_Q7 = 0; - pitch_res_ptr = pitch_res; - nSegs = silk_SMULBB( SUB_FRAME_LENGTH_MS, psEnc->sCmn.nb_subfr ) / 2; - for( k = 0; k < nSegs; k++ ) { - silk_sum_sqr_shift( &nrg, &scale, pitch_res_ptr, nSamples ); - nrg += silk_RSHIFT( nSamples, scale ); /* Q(-scale)*/ - - log_energy_Q7 = silk_lin2log( nrg ); - if( k > 0 ) { - energy_variation_Q7 += silk_abs( log_energy_Q7 - log_energy_prev_Q7 ); - } - log_energy_prev_Q7 = log_energy_Q7; - pitch_res_ptr += nSamples; - } - - /* Set quantization offset depending on sparseness measure */ - if( energy_variation_Q7 > SILK_FIX_CONST( ENERGY_VARIATION_THRESHOLD_QNT_OFFSET, 7 ) * (nSegs-1) ) { - psEnc->sCmn.indices.quantOffsetType = 0; - } else { - psEnc->sCmn.indices.quantOffsetType = 1; - } - } - - /*******************************/ - /* Control bandwidth expansion */ - /*******************************/ - /* More BWE for signals with high prediction gain */ - strength_Q16 = silk_SMULWB( psEncCtrl->predGain_Q16, SILK_FIX_CONST( FIND_PITCH_WHITE_NOISE_FRACTION, 16 ) ); - BWExp_Q16 = silk_DIV32_varQ( SILK_FIX_CONST( BANDWIDTH_EXPANSION, 16 ), - silk_SMLAWW( SILK_FIX_CONST( 1.0, 16 ), strength_Q16, strength_Q16 ), 16 ); - - if( psEnc->sCmn.warping_Q16 > 0 ) { - /* Slightly more warping in analysis will move quantization noise up in frequency, where it's better masked */ - warping_Q16 = silk_SMLAWB( psEnc->sCmn.warping_Q16, (opus_int32)psEncCtrl->coding_quality_Q14, SILK_FIX_CONST( 0.01, 18 ) ); - } else { - warping_Q16 = 0; - } - - /********************************************/ - /* Compute noise shaping AR coefs and gains */ - /********************************************/ - ALLOC( x_windowed, psEnc->sCmn.shapeWinLength, opus_int16 ); - for( k = 0; k < psEnc->sCmn.nb_subfr; k++ ) { - /* Apply window: sine slope followed by flat part followed by cosine slope */ - opus_int shift, slope_part, flat_part; - flat_part = psEnc->sCmn.fs_kHz * 3; - slope_part = silk_RSHIFT( psEnc->sCmn.shapeWinLength - flat_part, 1 ); - - silk_apply_sine_window( x_windowed, x_ptr, 1, slope_part ); - shift = slope_part; - silk_memcpy( x_windowed + shift, x_ptr + shift, flat_part * sizeof(opus_int16) ); - shift += flat_part; - silk_apply_sine_window( x_windowed + shift, x_ptr + shift, 2, slope_part ); - - /* Update pointer: next LPC analysis block */ - x_ptr += psEnc->sCmn.subfr_length; - - if( psEnc->sCmn.warping_Q16 > 0 ) { - /* Calculate warped auto correlation */ - silk_warped_autocorrelation_FIX( auto_corr, &scale, x_windowed, warping_Q16, psEnc->sCmn.shapeWinLength, psEnc->sCmn.shapingLPCOrder, arch ); - } else { - /* Calculate regular auto correlation */ - silk_autocorr( auto_corr, &scale, x_windowed, psEnc->sCmn.shapeWinLength, psEnc->sCmn.shapingLPCOrder + 1, arch ); - } - - /* Add white noise, as a fraction of energy */ - auto_corr[0] = silk_ADD32( auto_corr[0], silk_max_32( silk_SMULWB( silk_RSHIFT( auto_corr[ 0 ], 4 ), - SILK_FIX_CONST( SHAPE_WHITE_NOISE_FRACTION, 20 ) ), 1 ) ); - - /* Calculate the reflection coefficients using schur */ - nrg = silk_schur64( refl_coef_Q16, auto_corr, psEnc->sCmn.shapingLPCOrder ); - silk_assert( nrg >= 0 ); - - /* Convert reflection coefficients to prediction coefficients */ - silk_k2a_Q16( AR_Q24, refl_coef_Q16, psEnc->sCmn.shapingLPCOrder ); - - Qnrg = -scale; /* range: -12...30*/ - silk_assert( Qnrg >= -12 ); - silk_assert( Qnrg <= 30 ); - - /* Make sure that Qnrg is an even number */ - if( Qnrg & 1 ) { - Qnrg -= 1; - nrg >>= 1; - } - - tmp32 = silk_SQRT_APPROX( nrg ); - Qnrg >>= 1; /* range: -6...15*/ - - psEncCtrl->Gains_Q16[ k ] = silk_LSHIFT_SAT32( tmp32, 16 - Qnrg ); - - if( psEnc->sCmn.warping_Q16 > 0 ) { - /* Adjust gain for warping */ - gain_mult_Q16 = warped_gain( AR_Q24, warping_Q16, psEnc->sCmn.shapingLPCOrder ); - silk_assert( psEncCtrl->Gains_Q16[ k ] > 0 ); - if( psEncCtrl->Gains_Q16[ k ] < SILK_FIX_CONST( 0.25, 16 ) ) { - psEncCtrl->Gains_Q16[ k ] = silk_SMULWW( psEncCtrl->Gains_Q16[ k ], gain_mult_Q16 ); - } else { - psEncCtrl->Gains_Q16[ k ] = silk_SMULWW( silk_RSHIFT_ROUND( psEncCtrl->Gains_Q16[ k ], 1 ), gain_mult_Q16 ); - if ( psEncCtrl->Gains_Q16[ k ] >= ( silk_int32_MAX >> 1 ) ) { - psEncCtrl->Gains_Q16[ k ] = silk_int32_MAX; - } else { - psEncCtrl->Gains_Q16[ k ] = silk_LSHIFT32( psEncCtrl->Gains_Q16[ k ], 1 ); - } - } - silk_assert( psEncCtrl->Gains_Q16[ k ] > 0 ); - } - - /* Bandwidth expansion */ - silk_bwexpander_32( AR_Q24, psEnc->sCmn.shapingLPCOrder, BWExp_Q16 ); - - if( psEnc->sCmn.warping_Q16 > 0 ) { - /* Convert to monic warped prediction coefficients and limit absolute values */ - limit_warped_coefs( AR_Q24, warping_Q16, SILK_FIX_CONST( 3.999, 24 ), psEnc->sCmn.shapingLPCOrder ); - - /* Convert from Q24 to Q13 and store in int16 */ - for( i = 0; i < psEnc->sCmn.shapingLPCOrder; i++ ) { - psEncCtrl->AR_Q13[ k * MAX_SHAPE_LPC_ORDER + i ] = (opus_int16)silk_SAT16( silk_RSHIFT_ROUND( AR_Q24[ i ], 11 ) ); - } - } else { - silk_LPC_fit( &psEncCtrl->AR_Q13[ k * MAX_SHAPE_LPC_ORDER ], AR_Q24, 13, 24, psEnc->sCmn.shapingLPCOrder ); - } - } - - /*****************/ - /* Gain tweaking */ - /*****************/ - /* Increase gains during low speech activity and put lower limit on gains */ - gain_mult_Q16 = silk_log2lin( -silk_SMLAWB( -SILK_FIX_CONST( 16.0, 7 ), SNR_adj_dB_Q7, SILK_FIX_CONST( 0.16, 16 ) ) ); - gain_add_Q16 = silk_log2lin( silk_SMLAWB( SILK_FIX_CONST( 16.0, 7 ), SILK_FIX_CONST( MIN_QGAIN_DB, 7 ), SILK_FIX_CONST( 0.16, 16 ) ) ); - silk_assert( gain_mult_Q16 > 0 ); - for( k = 0; k < psEnc->sCmn.nb_subfr; k++ ) { - psEncCtrl->Gains_Q16[ k ] = silk_SMULWW( psEncCtrl->Gains_Q16[ k ], gain_mult_Q16 ); - silk_assert( psEncCtrl->Gains_Q16[ k ] >= 0 ); - psEncCtrl->Gains_Q16[ k ] = silk_ADD_POS_SAT32( psEncCtrl->Gains_Q16[ k ], gain_add_Q16 ); - } - - - /************************************************/ - /* Control low-frequency shaping and noise tilt */ - /************************************************/ - /* Less low frequency shaping for noisy inputs */ - strength_Q16 = silk_MUL( SILK_FIX_CONST( LOW_FREQ_SHAPING, 4 ), silk_SMLAWB( SILK_FIX_CONST( 1.0, 12 ), - SILK_FIX_CONST( LOW_QUALITY_LOW_FREQ_SHAPING_DECR, 13 ), psEnc->sCmn.input_quality_bands_Q15[ 0 ] - SILK_FIX_CONST( 1.0, 15 ) ) ); - strength_Q16 = silk_RSHIFT( silk_MUL( strength_Q16, psEnc->sCmn.speech_activity_Q8 ), 8 ); - if( psEnc->sCmn.indices.signalType == TYPE_VOICED ) { - /* Reduce low frequencies quantization noise for periodic signals, depending on pitch lag */ - /*f = 400; freqz([1, -0.98 + 2e-4 * f], [1, -0.97 + 7e-4 * f], 2^12, Fs); axis([0, 1000, -10, 1])*/ - opus_int fs_kHz_inv = silk_DIV32_16( SILK_FIX_CONST( 0.2, 14 ), psEnc->sCmn.fs_kHz ); - for( k = 0; k < psEnc->sCmn.nb_subfr; k++ ) { - b_Q14 = fs_kHz_inv + silk_DIV32_16( SILK_FIX_CONST( 3.0, 14 ), psEncCtrl->pitchL[ k ] ); - /* Pack two coefficients in one int32 */ - psEncCtrl->LF_shp_Q14[ k ] = silk_LSHIFT( SILK_FIX_CONST( 1.0, 14 ) - b_Q14 - silk_SMULWB( strength_Q16, b_Q14 ), 16 ); - psEncCtrl->LF_shp_Q14[ k ] |= (opus_uint16)( b_Q14 - SILK_FIX_CONST( 1.0, 14 ) ); - } - silk_assert( SILK_FIX_CONST( HARM_HP_NOISE_COEF, 24 ) < SILK_FIX_CONST( 0.5, 24 ) ); /* Guarantees that second argument to SMULWB() is within range of an opus_int16*/ - Tilt_Q16 = - SILK_FIX_CONST( HP_NOISE_COEF, 16 ) - - silk_SMULWB( SILK_FIX_CONST( 1.0, 16 ) - SILK_FIX_CONST( HP_NOISE_COEF, 16 ), - silk_SMULWB( SILK_FIX_CONST( HARM_HP_NOISE_COEF, 24 ), psEnc->sCmn.speech_activity_Q8 ) ); - } else { - b_Q14 = silk_DIV32_16( 21299, psEnc->sCmn.fs_kHz ); /* 1.3_Q0 = 21299_Q14*/ - /* Pack two coefficients in one int32 */ - psEncCtrl->LF_shp_Q14[ 0 ] = silk_LSHIFT( SILK_FIX_CONST( 1.0, 14 ) - b_Q14 - - silk_SMULWB( strength_Q16, silk_SMULWB( SILK_FIX_CONST( 0.6, 16 ), b_Q14 ) ), 16 ); - psEncCtrl->LF_shp_Q14[ 0 ] |= (opus_uint16)( b_Q14 - SILK_FIX_CONST( 1.0, 14 ) ); - for( k = 1; k < psEnc->sCmn.nb_subfr; k++ ) { - psEncCtrl->LF_shp_Q14[ k ] = psEncCtrl->LF_shp_Q14[ 0 ]; - } - Tilt_Q16 = -SILK_FIX_CONST( HP_NOISE_COEF, 16 ); - } - - /****************************/ - /* HARMONIC SHAPING CONTROL */ - /****************************/ - if( USE_HARM_SHAPING && psEnc->sCmn.indices.signalType == TYPE_VOICED ) { - /* More harmonic noise shaping for high bitrates or noisy input */ - HarmShapeGain_Q16 = silk_SMLAWB( SILK_FIX_CONST( HARMONIC_SHAPING, 16 ), - SILK_FIX_CONST( 1.0, 16 ) - silk_SMULWB( SILK_FIX_CONST( 1.0, 18 ) - silk_LSHIFT( psEncCtrl->coding_quality_Q14, 4 ), - psEncCtrl->input_quality_Q14 ), SILK_FIX_CONST( HIGH_RATE_OR_LOW_QUALITY_HARMONIC_SHAPING, 16 ) ); - - /* Less harmonic noise shaping for less periodic signals */ - HarmShapeGain_Q16 = silk_SMULWB( silk_LSHIFT( HarmShapeGain_Q16, 1 ), - silk_SQRT_APPROX( silk_LSHIFT( psEnc->LTPCorr_Q15, 15 ) ) ); - } else { - HarmShapeGain_Q16 = 0; - } - - /*************************/ - /* Smooth over subframes */ - /*************************/ - for( k = 0; k < MAX_NB_SUBFR; k++ ) { - psShapeSt->HarmShapeGain_smth_Q16 = - silk_SMLAWB( psShapeSt->HarmShapeGain_smth_Q16, HarmShapeGain_Q16 - psShapeSt->HarmShapeGain_smth_Q16, SILK_FIX_CONST( SUBFR_SMTH_COEF, 16 ) ); - psShapeSt->Tilt_smth_Q16 = - silk_SMLAWB( psShapeSt->Tilt_smth_Q16, Tilt_Q16 - psShapeSt->Tilt_smth_Q16, SILK_FIX_CONST( SUBFR_SMTH_COEF, 16 ) ); - - psEncCtrl->HarmShapeGain_Q14[ k ] = ( opus_int )silk_RSHIFT_ROUND( psShapeSt->HarmShapeGain_smth_Q16, 2 ); - psEncCtrl->Tilt_Q14[ k ] = ( opus_int )silk_RSHIFT_ROUND( psShapeSt->Tilt_smth_Q16, 2 ); - } - RESTORE_STACK; -} -#endif /* OVERRIDE_silk_noise_shape_analysis_FIX */ diff --git a/libs/SDL_mixer/external/opus/silk/fixed/pitch_analysis_core_FIX.c b/libs/SDL_mixer/external/opus/silk/fixed/pitch_analysis_core_FIX.c deleted file mode 100644 index 1472904..0000000 --- a/libs/SDL_mixer/external/opus/silk/fixed/pitch_analysis_core_FIX.c +++ /dev/null @@ -1,721 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -/*********************************************************** -* Pitch analyser function -********************************************************** */ -#include "SigProc_FIX.h" -#include "pitch_est_defines.h" -#include "stack_alloc.h" -#include "debug.h" -#include "pitch.h" - -#define SCRATCH_SIZE 22 -#define SF_LENGTH_4KHZ ( PE_SUBFR_LENGTH_MS * 4 ) -#define SF_LENGTH_8KHZ ( PE_SUBFR_LENGTH_MS * 8 ) -#define MIN_LAG_4KHZ ( PE_MIN_LAG_MS * 4 ) -#define MIN_LAG_8KHZ ( PE_MIN_LAG_MS * 8 ) -#define MAX_LAG_4KHZ ( PE_MAX_LAG_MS * 4 ) -#define MAX_LAG_8KHZ ( PE_MAX_LAG_MS * 8 - 1 ) -#define CSTRIDE_4KHZ ( MAX_LAG_4KHZ + 1 - MIN_LAG_4KHZ ) -#define CSTRIDE_8KHZ ( MAX_LAG_8KHZ + 3 - ( MIN_LAG_8KHZ - 2 ) ) -#define D_COMP_MIN ( MIN_LAG_8KHZ - 3 ) -#define D_COMP_MAX ( MAX_LAG_8KHZ + 4 ) -#define D_COMP_STRIDE ( D_COMP_MAX - D_COMP_MIN ) - -typedef opus_int32 silk_pe_stage3_vals[ PE_NB_STAGE3_LAGS ]; - -/************************************************************/ -/* Internally used functions */ -/************************************************************/ -static void silk_P_Ana_calc_corr_st3( - silk_pe_stage3_vals cross_corr_st3[], /* O 3 DIM correlation array */ - const opus_int16 frame[], /* I vector to correlate */ - opus_int start_lag, /* I lag offset to search around */ - opus_int sf_length, /* I length of a 5 ms subframe */ - opus_int nb_subfr, /* I number of subframes */ - opus_int complexity, /* I Complexity setting */ - int arch /* I Run-time architecture */ -); - -static void silk_P_Ana_calc_energy_st3( - silk_pe_stage3_vals energies_st3[], /* O 3 DIM energy array */ - const opus_int16 frame[], /* I vector to calc energy in */ - opus_int start_lag, /* I lag offset to search around */ - opus_int sf_length, /* I length of one 5 ms subframe */ - opus_int nb_subfr, /* I number of subframes */ - opus_int complexity, /* I Complexity setting */ - int arch /* I Run-time architecture */ -); - -/*************************************************************/ -/* FIXED POINT CORE PITCH ANALYSIS FUNCTION */ -/*************************************************************/ -opus_int silk_pitch_analysis_core( /* O Voicing estimate: 0 voiced, 1 unvoiced */ - const opus_int16 *frame_unscaled, /* I Signal of length PE_FRAME_LENGTH_MS*Fs_kHz */ - opus_int *pitch_out, /* O 4 pitch lag values */ - opus_int16 *lagIndex, /* O Lag Index */ - opus_int8 *contourIndex, /* O Pitch contour Index */ - opus_int *LTPCorr_Q15, /* I/O Normalized correlation; input: value from previous frame */ - opus_int prevLag, /* I Last lag of previous frame; set to zero is unvoiced */ - const opus_int32 search_thres1_Q16, /* I First stage threshold for lag candidates 0 - 1 */ - const opus_int search_thres2_Q13, /* I Final threshold for lag candidates 0 - 1 */ - const opus_int Fs_kHz, /* I Sample frequency (kHz) */ - const opus_int complexity, /* I Complexity setting, 0-2, where 2 is highest */ - const opus_int nb_subfr, /* I number of 5 ms subframes */ - int arch /* I Run-time architecture */ -) -{ - VARDECL( opus_int16, frame_8kHz_buf ); - VARDECL( opus_int16, frame_4kHz ); - VARDECL( opus_int16, frame_scaled ); - opus_int32 filt_state[ 6 ]; - const opus_int16 *frame, *frame_8kHz; - opus_int i, k, d, j; - VARDECL( opus_int16, C ); - VARDECL( opus_int32, xcorr32 ); - const opus_int16 *target_ptr, *basis_ptr; - opus_int32 cross_corr, normalizer, energy, energy_basis, energy_target; - opus_int d_srch[ PE_D_SRCH_LENGTH ], Cmax, length_d_srch, length_d_comp, shift; - VARDECL( opus_int16, d_comp ); - opus_int32 sum, threshold, lag_counter; - opus_int CBimax, CBimax_new, CBimax_old, lag, start_lag, end_lag, lag_new; - opus_int32 CC[ PE_NB_CBKS_STAGE2_EXT ], CCmax, CCmax_b, CCmax_new_b, CCmax_new; - VARDECL( silk_pe_stage3_vals, energies_st3 ); - VARDECL( silk_pe_stage3_vals, cross_corr_st3 ); - opus_int frame_length, frame_length_8kHz, frame_length_4kHz; - opus_int sf_length; - opus_int min_lag; - opus_int max_lag; - opus_int32 contour_bias_Q15, diff; - opus_int nb_cbk_search, cbk_size; - opus_int32 delta_lag_log2_sqr_Q7, lag_log2_Q7, prevLag_log2_Q7, prev_lag_bias_Q13; - const opus_int8 *Lag_CB_ptr; - SAVE_STACK; - - /* Check for valid sampling frequency */ - celt_assert( Fs_kHz == 8 || Fs_kHz == 12 || Fs_kHz == 16 ); - - /* Check for valid complexity setting */ - celt_assert( complexity >= SILK_PE_MIN_COMPLEX ); - celt_assert( complexity <= SILK_PE_MAX_COMPLEX ); - - silk_assert( search_thres1_Q16 >= 0 && search_thres1_Q16 <= (1<<16) ); - silk_assert( search_thres2_Q13 >= 0 && search_thres2_Q13 <= (1<<13) ); - - /* Set up frame lengths max / min lag for the sampling frequency */ - frame_length = ( PE_LTP_MEM_LENGTH_MS + nb_subfr * PE_SUBFR_LENGTH_MS ) * Fs_kHz; - frame_length_4kHz = ( PE_LTP_MEM_LENGTH_MS + nb_subfr * PE_SUBFR_LENGTH_MS ) * 4; - frame_length_8kHz = ( PE_LTP_MEM_LENGTH_MS + nb_subfr * PE_SUBFR_LENGTH_MS ) * 8; - sf_length = PE_SUBFR_LENGTH_MS * Fs_kHz; - min_lag = PE_MIN_LAG_MS * Fs_kHz; - max_lag = PE_MAX_LAG_MS * Fs_kHz - 1; - - /* Downscale input if necessary */ - silk_sum_sqr_shift( &energy, &shift, frame_unscaled, frame_length ); - shift += 3 - silk_CLZ32( energy ); /* at least two bits headroom */ - ALLOC( frame_scaled, frame_length, opus_int16 ); - if( shift > 0 ) { - shift = silk_RSHIFT( shift + 1, 1 ); - for( i = 0; i < frame_length; i++ ) { - frame_scaled[ i ] = silk_RSHIFT( frame_unscaled[ i ], shift ); - } - frame = frame_scaled; - } else { - frame = frame_unscaled; - } - - ALLOC( frame_8kHz_buf, ( Fs_kHz == 8 ) ? 1 : frame_length_8kHz, opus_int16 ); - /* Resample from input sampled at Fs_kHz to 8 kHz */ - if( Fs_kHz == 16 ) { - silk_memset( filt_state, 0, 2 * sizeof( opus_int32 ) ); - silk_resampler_down2( filt_state, frame_8kHz_buf, frame, frame_length ); - frame_8kHz = frame_8kHz_buf; - } else if( Fs_kHz == 12 ) { - silk_memset( filt_state, 0, 6 * sizeof( opus_int32 ) ); - silk_resampler_down2_3( filt_state, frame_8kHz_buf, frame, frame_length ); - frame_8kHz = frame_8kHz_buf; - } else { - celt_assert( Fs_kHz == 8 ); - frame_8kHz = frame; - } - - /* Decimate again to 4 kHz */ - silk_memset( filt_state, 0, 2 * sizeof( opus_int32 ) );/* Set state to zero */ - ALLOC( frame_4kHz, frame_length_4kHz, opus_int16 ); - silk_resampler_down2( filt_state, frame_4kHz, frame_8kHz, frame_length_8kHz ); - - /* Low-pass filter */ - for( i = frame_length_4kHz - 1; i > 0; i-- ) { - frame_4kHz[ i ] = silk_ADD_SAT16( frame_4kHz[ i ], frame_4kHz[ i - 1 ] ); - } - - - /****************************************************************************** - * FIRST STAGE, operating in 4 khz - ******************************************************************************/ - ALLOC( C, nb_subfr * CSTRIDE_8KHZ, opus_int16 ); - ALLOC( xcorr32, MAX_LAG_4KHZ-MIN_LAG_4KHZ+1, opus_int32 ); - silk_memset( C, 0, (nb_subfr >> 1) * CSTRIDE_4KHZ * sizeof( opus_int16 ) ); - target_ptr = &frame_4kHz[ silk_LSHIFT( SF_LENGTH_4KHZ, 2 ) ]; - for( k = 0; k < nb_subfr >> 1; k++ ) { - /* Check that we are within range of the array */ - celt_assert( target_ptr >= frame_4kHz ); - celt_assert( target_ptr + SF_LENGTH_8KHZ <= frame_4kHz + frame_length_4kHz ); - - basis_ptr = target_ptr - MIN_LAG_4KHZ; - - /* Check that we are within range of the array */ - celt_assert( basis_ptr >= frame_4kHz ); - celt_assert( basis_ptr + SF_LENGTH_8KHZ <= frame_4kHz + frame_length_4kHz ); - - celt_pitch_xcorr( target_ptr, target_ptr - MAX_LAG_4KHZ, xcorr32, SF_LENGTH_8KHZ, MAX_LAG_4KHZ - MIN_LAG_4KHZ + 1, arch ); - - /* Calculate first vector products before loop */ - cross_corr = xcorr32[ MAX_LAG_4KHZ - MIN_LAG_4KHZ ]; - normalizer = silk_inner_prod_aligned( target_ptr, target_ptr, SF_LENGTH_8KHZ, arch ); - normalizer = silk_ADD32( normalizer, silk_inner_prod_aligned( basis_ptr, basis_ptr, SF_LENGTH_8KHZ, arch ) ); - normalizer = silk_ADD32( normalizer, silk_SMULBB( SF_LENGTH_8KHZ, 4000 ) ); - - matrix_ptr( C, k, 0, CSTRIDE_4KHZ ) = - (opus_int16)silk_DIV32_varQ( cross_corr, normalizer, 13 + 1 ); /* Q13 */ - - /* From now on normalizer is computed recursively */ - for( d = MIN_LAG_4KHZ + 1; d <= MAX_LAG_4KHZ; d++ ) { - basis_ptr--; - - /* Check that we are within range of the array */ - silk_assert( basis_ptr >= frame_4kHz ); - silk_assert( basis_ptr + SF_LENGTH_8KHZ <= frame_4kHz + frame_length_4kHz ); - - cross_corr = xcorr32[ MAX_LAG_4KHZ - d ]; - - /* Add contribution of new sample and remove contribution from oldest sample */ - normalizer = silk_ADD32( normalizer, - silk_SMULBB( basis_ptr[ 0 ], basis_ptr[ 0 ] ) - - silk_SMULBB( basis_ptr[ SF_LENGTH_8KHZ ], basis_ptr[ SF_LENGTH_8KHZ ] ) ); - - matrix_ptr( C, k, d - MIN_LAG_4KHZ, CSTRIDE_4KHZ) = - (opus_int16)silk_DIV32_varQ( cross_corr, normalizer, 13 + 1 ); /* Q13 */ - } - /* Update target pointer */ - target_ptr += SF_LENGTH_8KHZ; - } - - /* Combine two subframes into single correlation measure and apply short-lag bias */ - if( nb_subfr == PE_MAX_NB_SUBFR ) { - for( i = MAX_LAG_4KHZ; i >= MIN_LAG_4KHZ; i-- ) { - sum = (opus_int32)matrix_ptr( C, 0, i - MIN_LAG_4KHZ, CSTRIDE_4KHZ ) - + (opus_int32)matrix_ptr( C, 1, i - MIN_LAG_4KHZ, CSTRIDE_4KHZ ); /* Q14 */ - sum = silk_SMLAWB( sum, sum, silk_LSHIFT( -i, 4 ) ); /* Q14 */ - C[ i - MIN_LAG_4KHZ ] = (opus_int16)sum; /* Q14 */ - } - } else { - /* Only short-lag bias */ - for( i = MAX_LAG_4KHZ; i >= MIN_LAG_4KHZ; i-- ) { - sum = silk_LSHIFT( (opus_int32)C[ i - MIN_LAG_4KHZ ], 1 ); /* Q14 */ - sum = silk_SMLAWB( sum, sum, silk_LSHIFT( -i, 4 ) ); /* Q14 */ - C[ i - MIN_LAG_4KHZ ] = (opus_int16)sum; /* Q14 */ - } - } - - /* Sort */ - length_d_srch = silk_ADD_LSHIFT32( 4, complexity, 1 ); - celt_assert( 3 * length_d_srch <= PE_D_SRCH_LENGTH ); - silk_insertion_sort_decreasing_int16( C, d_srch, CSTRIDE_4KHZ, - length_d_srch ); - - /* Escape if correlation is very low already here */ - Cmax = (opus_int)C[ 0 ]; /* Q14 */ - if( Cmax < SILK_FIX_CONST( 0.2, 14 ) ) { - silk_memset( pitch_out, 0, nb_subfr * sizeof( opus_int ) ); - *LTPCorr_Q15 = 0; - *lagIndex = 0; - *contourIndex = 0; - RESTORE_STACK; - return 1; - } - - threshold = silk_SMULWB( search_thres1_Q16, Cmax ); - for( i = 0; i < length_d_srch; i++ ) { - /* Convert to 8 kHz indices for the sorted correlation that exceeds the threshold */ - if( C[ i ] > threshold ) { - d_srch[ i ] = silk_LSHIFT( d_srch[ i ] + MIN_LAG_4KHZ, 1 ); - } else { - length_d_srch = i; - break; - } - } - celt_assert( length_d_srch > 0 ); - - ALLOC( d_comp, D_COMP_STRIDE, opus_int16 ); - for( i = D_COMP_MIN; i < D_COMP_MAX; i++ ) { - d_comp[ i - D_COMP_MIN ] = 0; - } - for( i = 0; i < length_d_srch; i++ ) { - d_comp[ d_srch[ i ] - D_COMP_MIN ] = 1; - } - - /* Convolution */ - for( i = D_COMP_MAX - 1; i >= MIN_LAG_8KHZ; i-- ) { - d_comp[ i - D_COMP_MIN ] += - d_comp[ i - 1 - D_COMP_MIN ] + d_comp[ i - 2 - D_COMP_MIN ]; - } - - length_d_srch = 0; - for( i = MIN_LAG_8KHZ; i < MAX_LAG_8KHZ + 1; i++ ) { - if( d_comp[ i + 1 - D_COMP_MIN ] > 0 ) { - d_srch[ length_d_srch ] = i; - length_d_srch++; - } - } - - /* Convolution */ - for( i = D_COMP_MAX - 1; i >= MIN_LAG_8KHZ; i-- ) { - d_comp[ i - D_COMP_MIN ] += d_comp[ i - 1 - D_COMP_MIN ] - + d_comp[ i - 2 - D_COMP_MIN ] + d_comp[ i - 3 - D_COMP_MIN ]; - } - - length_d_comp = 0; - for( i = MIN_LAG_8KHZ; i < D_COMP_MAX; i++ ) { - if( d_comp[ i - D_COMP_MIN ] > 0 ) { - d_comp[ length_d_comp ] = i - 2; - length_d_comp++; - } - } - - /********************************************************************************** - ** SECOND STAGE, operating at 8 kHz, on lag sections with high correlation - *************************************************************************************/ - - /********************************************************************************* - * Find energy of each subframe projected onto its history, for a range of delays - *********************************************************************************/ - silk_memset( C, 0, nb_subfr * CSTRIDE_8KHZ * sizeof( opus_int16 ) ); - - target_ptr = &frame_8kHz[ PE_LTP_MEM_LENGTH_MS * 8 ]; - for( k = 0; k < nb_subfr; k++ ) { - - /* Check that we are within range of the array */ - celt_assert( target_ptr >= frame_8kHz ); - celt_assert( target_ptr + SF_LENGTH_8KHZ <= frame_8kHz + frame_length_8kHz ); - - energy_target = silk_ADD32( silk_inner_prod_aligned( target_ptr, target_ptr, SF_LENGTH_8KHZ, arch ), 1 ); - for( j = 0; j < length_d_comp; j++ ) { - d = d_comp[ j ]; - basis_ptr = target_ptr - d; - - /* Check that we are within range of the array */ - silk_assert( basis_ptr >= frame_8kHz ); - silk_assert( basis_ptr + SF_LENGTH_8KHZ <= frame_8kHz + frame_length_8kHz ); - - cross_corr = silk_inner_prod_aligned( target_ptr, basis_ptr, SF_LENGTH_8KHZ, arch ); - if( cross_corr > 0 ) { - energy_basis = silk_inner_prod_aligned( basis_ptr, basis_ptr, SF_LENGTH_8KHZ, arch ); - matrix_ptr( C, k, d - ( MIN_LAG_8KHZ - 2 ), CSTRIDE_8KHZ ) = - (opus_int16)silk_DIV32_varQ( cross_corr, - silk_ADD32( energy_target, - energy_basis ), - 13 + 1 ); /* Q13 */ - } else { - matrix_ptr( C, k, d - ( MIN_LAG_8KHZ - 2 ), CSTRIDE_8KHZ ) = 0; - } - } - target_ptr += SF_LENGTH_8KHZ; - } - - /* search over lag range and lags codebook */ - /* scale factor for lag codebook, as a function of center lag */ - - CCmax = silk_int32_MIN; - CCmax_b = silk_int32_MIN; - - CBimax = 0; /* To avoid returning undefined lag values */ - lag = -1; /* To check if lag with strong enough correlation has been found */ - - if( prevLag > 0 ) { - if( Fs_kHz == 12 ) { - prevLag = silk_DIV32_16( silk_LSHIFT( prevLag, 1 ), 3 ); - } else if( Fs_kHz == 16 ) { - prevLag = silk_RSHIFT( prevLag, 1 ); - } - prevLag_log2_Q7 = silk_lin2log( (opus_int32)prevLag ); - } else { - prevLag_log2_Q7 = 0; - } - silk_assert( search_thres2_Q13 == silk_SAT16( search_thres2_Q13 ) ); - /* Set up stage 2 codebook based on number of subframes */ - if( nb_subfr == PE_MAX_NB_SUBFR ) { - cbk_size = PE_NB_CBKS_STAGE2_EXT; - Lag_CB_ptr = &silk_CB_lags_stage2[ 0 ][ 0 ]; - if( Fs_kHz == 8 && complexity > SILK_PE_MIN_COMPLEX ) { - /* If input is 8 khz use a larger codebook here because it is last stage */ - nb_cbk_search = PE_NB_CBKS_STAGE2_EXT; - } else { - nb_cbk_search = PE_NB_CBKS_STAGE2; - } - } else { - cbk_size = PE_NB_CBKS_STAGE2_10MS; - Lag_CB_ptr = &silk_CB_lags_stage2_10_ms[ 0 ][ 0 ]; - nb_cbk_search = PE_NB_CBKS_STAGE2_10MS; - } - - for( k = 0; k < length_d_srch; k++ ) { - d = d_srch[ k ]; - for( j = 0; j < nb_cbk_search; j++ ) { - CC[ j ] = 0; - for( i = 0; i < nb_subfr; i++ ) { - opus_int d_subfr; - /* Try all codebooks */ - d_subfr = d + matrix_ptr( Lag_CB_ptr, i, j, cbk_size ); - CC[ j ] = CC[ j ] - + (opus_int32)matrix_ptr( C, i, - d_subfr - ( MIN_LAG_8KHZ - 2 ), - CSTRIDE_8KHZ ); - } - } - /* Find best codebook */ - CCmax_new = silk_int32_MIN; - CBimax_new = 0; - for( i = 0; i < nb_cbk_search; i++ ) { - if( CC[ i ] > CCmax_new ) { - CCmax_new = CC[ i ]; - CBimax_new = i; - } - } - - /* Bias towards shorter lags */ - lag_log2_Q7 = silk_lin2log( d ); /* Q7 */ - silk_assert( lag_log2_Q7 == silk_SAT16( lag_log2_Q7 ) ); - silk_assert( nb_subfr * SILK_FIX_CONST( PE_SHORTLAG_BIAS, 13 ) == silk_SAT16( nb_subfr * SILK_FIX_CONST( PE_SHORTLAG_BIAS, 13 ) ) ); - CCmax_new_b = CCmax_new - silk_RSHIFT( silk_SMULBB( nb_subfr * SILK_FIX_CONST( PE_SHORTLAG_BIAS, 13 ), lag_log2_Q7 ), 7 ); /* Q13 */ - - /* Bias towards previous lag */ - silk_assert( nb_subfr * SILK_FIX_CONST( PE_PREVLAG_BIAS, 13 ) == silk_SAT16( nb_subfr * SILK_FIX_CONST( PE_PREVLAG_BIAS, 13 ) ) ); - if( prevLag > 0 ) { - delta_lag_log2_sqr_Q7 = lag_log2_Q7 - prevLag_log2_Q7; - silk_assert( delta_lag_log2_sqr_Q7 == silk_SAT16( delta_lag_log2_sqr_Q7 ) ); - delta_lag_log2_sqr_Q7 = silk_RSHIFT( silk_SMULBB( delta_lag_log2_sqr_Q7, delta_lag_log2_sqr_Q7 ), 7 ); - prev_lag_bias_Q13 = silk_RSHIFT( silk_SMULBB( nb_subfr * SILK_FIX_CONST( PE_PREVLAG_BIAS, 13 ), *LTPCorr_Q15 ), 15 ); /* Q13 */ - prev_lag_bias_Q13 = silk_DIV32( silk_MUL( prev_lag_bias_Q13, delta_lag_log2_sqr_Q7 ), delta_lag_log2_sqr_Q7 + SILK_FIX_CONST( 0.5, 7 ) ); - CCmax_new_b -= prev_lag_bias_Q13; /* Q13 */ - } - - if( CCmax_new_b > CCmax_b && /* Find maximum biased correlation */ - CCmax_new > silk_SMULBB( nb_subfr, search_thres2_Q13 ) && /* Correlation needs to be high enough to be voiced */ - silk_CB_lags_stage2[ 0 ][ CBimax_new ] <= MIN_LAG_8KHZ /* Lag must be in range */ - ) { - CCmax_b = CCmax_new_b; - CCmax = CCmax_new; - lag = d; - CBimax = CBimax_new; - } - } - - if( lag == -1 ) { - /* No suitable candidate found */ - silk_memset( pitch_out, 0, nb_subfr * sizeof( opus_int ) ); - *LTPCorr_Q15 = 0; - *lagIndex = 0; - *contourIndex = 0; - RESTORE_STACK; - return 1; - } - - /* Output normalized correlation */ - *LTPCorr_Q15 = (opus_int)silk_LSHIFT( silk_DIV32_16( CCmax, nb_subfr ), 2 ); - silk_assert( *LTPCorr_Q15 >= 0 ); - - if( Fs_kHz > 8 ) { - /* Search in original signal */ - - CBimax_old = CBimax; - /* Compensate for decimation */ - silk_assert( lag == silk_SAT16( lag ) ); - if( Fs_kHz == 12 ) { - lag = silk_RSHIFT( silk_SMULBB( lag, 3 ), 1 ); - } else if( Fs_kHz == 16 ) { - lag = silk_LSHIFT( lag, 1 ); - } else { - lag = silk_SMULBB( lag, 3 ); - } - - lag = silk_LIMIT_int( lag, min_lag, max_lag ); - start_lag = silk_max_int( lag - 2, min_lag ); - end_lag = silk_min_int( lag + 2, max_lag ); - lag_new = lag; /* to avoid undefined lag */ - CBimax = 0; /* to avoid undefined lag */ - - CCmax = silk_int32_MIN; - /* pitch lags according to second stage */ - for( k = 0; k < nb_subfr; k++ ) { - pitch_out[ k ] = lag + 2 * silk_CB_lags_stage2[ k ][ CBimax_old ]; - } - - /* Set up codebook parameters according to complexity setting and frame length */ - if( nb_subfr == PE_MAX_NB_SUBFR ) { - nb_cbk_search = (opus_int)silk_nb_cbk_searchs_stage3[ complexity ]; - cbk_size = PE_NB_CBKS_STAGE3_MAX; - Lag_CB_ptr = &silk_CB_lags_stage3[ 0 ][ 0 ]; - } else { - nb_cbk_search = PE_NB_CBKS_STAGE3_10MS; - cbk_size = PE_NB_CBKS_STAGE3_10MS; - Lag_CB_ptr = &silk_CB_lags_stage3_10_ms[ 0 ][ 0 ]; - } - - /* Calculate the correlations and energies needed in stage 3 */ - ALLOC( energies_st3, nb_subfr * nb_cbk_search, silk_pe_stage3_vals ); - ALLOC( cross_corr_st3, nb_subfr * nb_cbk_search, silk_pe_stage3_vals ); - silk_P_Ana_calc_corr_st3( cross_corr_st3, frame, start_lag, sf_length, nb_subfr, complexity, arch ); - silk_P_Ana_calc_energy_st3( energies_st3, frame, start_lag, sf_length, nb_subfr, complexity, arch ); - - lag_counter = 0; - silk_assert( lag == silk_SAT16( lag ) ); - contour_bias_Q15 = silk_DIV32_16( SILK_FIX_CONST( PE_FLATCONTOUR_BIAS, 15 ), lag ); - - target_ptr = &frame[ PE_LTP_MEM_LENGTH_MS * Fs_kHz ]; - energy_target = silk_ADD32( silk_inner_prod_aligned( target_ptr, target_ptr, nb_subfr * sf_length, arch ), 1 ); - for( d = start_lag; d <= end_lag; d++ ) { - for( j = 0; j < nb_cbk_search; j++ ) { - cross_corr = 0; - energy = energy_target; - for( k = 0; k < nb_subfr; k++ ) { - cross_corr = silk_ADD32( cross_corr, - matrix_ptr( cross_corr_st3, k, j, - nb_cbk_search )[ lag_counter ] ); - energy = silk_ADD32( energy, - matrix_ptr( energies_st3, k, j, - nb_cbk_search )[ lag_counter ] ); - silk_assert( energy >= 0 ); - } - if( cross_corr > 0 ) { - CCmax_new = silk_DIV32_varQ( cross_corr, energy, 13 + 1 ); /* Q13 */ - /* Reduce depending on flatness of contour */ - diff = silk_int16_MAX - silk_MUL( contour_bias_Q15, j ); /* Q15 */ - silk_assert( diff == silk_SAT16( diff ) ); - CCmax_new = silk_SMULWB( CCmax_new, diff ); /* Q14 */ - } else { - CCmax_new = 0; - } - - if( CCmax_new > CCmax && ( d + silk_CB_lags_stage3[ 0 ][ j ] ) <= max_lag ) { - CCmax = CCmax_new; - lag_new = d; - CBimax = j; - } - } - lag_counter++; - } - - for( k = 0; k < nb_subfr; k++ ) { - pitch_out[ k ] = lag_new + matrix_ptr( Lag_CB_ptr, k, CBimax, cbk_size ); - pitch_out[ k ] = silk_LIMIT( pitch_out[ k ], min_lag, PE_MAX_LAG_MS * Fs_kHz ); - } - *lagIndex = (opus_int16)( lag_new - min_lag); - *contourIndex = (opus_int8)CBimax; - } else { /* Fs_kHz == 8 */ - /* Save Lags */ - for( k = 0; k < nb_subfr; k++ ) { - pitch_out[ k ] = lag + matrix_ptr( Lag_CB_ptr, k, CBimax, cbk_size ); - pitch_out[ k ] = silk_LIMIT( pitch_out[ k ], MIN_LAG_8KHZ, PE_MAX_LAG_MS * 8 ); - } - *lagIndex = (opus_int16)( lag - MIN_LAG_8KHZ ); - *contourIndex = (opus_int8)CBimax; - } - celt_assert( *lagIndex >= 0 ); - /* return as voiced */ - RESTORE_STACK; - return 0; -} - -/*********************************************************************** - * Calculates the correlations used in stage 3 search. In order to cover - * the whole lag codebook for all the searched offset lags (lag +- 2), - * the following correlations are needed in each sub frame: - * - * sf1: lag range [-8,...,7] total 16 correlations - * sf2: lag range [-4,...,4] total 9 correlations - * sf3: lag range [-3,....4] total 8 correltions - * sf4: lag range [-6,....8] total 15 correlations - * - * In total 48 correlations. The direct implementation computed in worst - * case 4*12*5 = 240 correlations, but more likely around 120. - ***********************************************************************/ -static void silk_P_Ana_calc_corr_st3( - silk_pe_stage3_vals cross_corr_st3[], /* O 3 DIM correlation array */ - const opus_int16 frame[], /* I vector to correlate */ - opus_int start_lag, /* I lag offset to search around */ - opus_int sf_length, /* I length of a 5 ms subframe */ - opus_int nb_subfr, /* I number of subframes */ - opus_int complexity, /* I Complexity setting */ - int arch /* I Run-time architecture */ -) -{ - const opus_int16 *target_ptr; - opus_int i, j, k, lag_counter, lag_low, lag_high; - opus_int nb_cbk_search, delta, idx, cbk_size; - VARDECL( opus_int32, scratch_mem ); - VARDECL( opus_int32, xcorr32 ); - const opus_int8 *Lag_range_ptr, *Lag_CB_ptr; - SAVE_STACK; - - celt_assert( complexity >= SILK_PE_MIN_COMPLEX ); - celt_assert( complexity <= SILK_PE_MAX_COMPLEX ); - - if( nb_subfr == PE_MAX_NB_SUBFR ) { - Lag_range_ptr = &silk_Lag_range_stage3[ complexity ][ 0 ][ 0 ]; - Lag_CB_ptr = &silk_CB_lags_stage3[ 0 ][ 0 ]; - nb_cbk_search = silk_nb_cbk_searchs_stage3[ complexity ]; - cbk_size = PE_NB_CBKS_STAGE3_MAX; - } else { - celt_assert( nb_subfr == PE_MAX_NB_SUBFR >> 1); - Lag_range_ptr = &silk_Lag_range_stage3_10_ms[ 0 ][ 0 ]; - Lag_CB_ptr = &silk_CB_lags_stage3_10_ms[ 0 ][ 0 ]; - nb_cbk_search = PE_NB_CBKS_STAGE3_10MS; - cbk_size = PE_NB_CBKS_STAGE3_10MS; - } - ALLOC( scratch_mem, SCRATCH_SIZE, opus_int32 ); - ALLOC( xcorr32, SCRATCH_SIZE, opus_int32 ); - - target_ptr = &frame[ silk_LSHIFT( sf_length, 2 ) ]; /* Pointer to middle of frame */ - for( k = 0; k < nb_subfr; k++ ) { - lag_counter = 0; - - /* Calculate the correlations for each subframe */ - lag_low = matrix_ptr( Lag_range_ptr, k, 0, 2 ); - lag_high = matrix_ptr( Lag_range_ptr, k, 1, 2 ); - celt_assert(lag_high-lag_low+1 <= SCRATCH_SIZE); - celt_pitch_xcorr( target_ptr, target_ptr - start_lag - lag_high, xcorr32, sf_length, lag_high - lag_low + 1, arch ); - for( j = lag_low; j <= lag_high; j++ ) { - silk_assert( lag_counter < SCRATCH_SIZE ); - scratch_mem[ lag_counter ] = xcorr32[ lag_high - j ]; - lag_counter++; - } - - delta = matrix_ptr( Lag_range_ptr, k, 0, 2 ); - for( i = 0; i < nb_cbk_search; i++ ) { - /* Fill out the 3 dim array that stores the correlations for */ - /* each code_book vector for each start lag */ - idx = matrix_ptr( Lag_CB_ptr, k, i, cbk_size ) - delta; - for( j = 0; j < PE_NB_STAGE3_LAGS; j++ ) { - silk_assert( idx + j < SCRATCH_SIZE ); - silk_assert( idx + j < lag_counter ); - matrix_ptr( cross_corr_st3, k, i, nb_cbk_search )[ j ] = - scratch_mem[ idx + j ]; - } - } - target_ptr += sf_length; - } - RESTORE_STACK; -} - -/********************************************************************/ -/* Calculate the energies for first two subframes. The energies are */ -/* calculated recursively. */ -/********************************************************************/ -static void silk_P_Ana_calc_energy_st3( - silk_pe_stage3_vals energies_st3[], /* O 3 DIM energy array */ - const opus_int16 frame[], /* I vector to calc energy in */ - opus_int start_lag, /* I lag offset to search around */ - opus_int sf_length, /* I length of one 5 ms subframe */ - opus_int nb_subfr, /* I number of subframes */ - opus_int complexity, /* I Complexity setting */ - int arch /* I Run-time architecture */ -) -{ - const opus_int16 *target_ptr, *basis_ptr; - opus_int32 energy; - opus_int k, i, j, lag_counter; - opus_int nb_cbk_search, delta, idx, cbk_size, lag_diff; - VARDECL( opus_int32, scratch_mem ); - const opus_int8 *Lag_range_ptr, *Lag_CB_ptr; - SAVE_STACK; - - celt_assert( complexity >= SILK_PE_MIN_COMPLEX ); - celt_assert( complexity <= SILK_PE_MAX_COMPLEX ); - - if( nb_subfr == PE_MAX_NB_SUBFR ) { - Lag_range_ptr = &silk_Lag_range_stage3[ complexity ][ 0 ][ 0 ]; - Lag_CB_ptr = &silk_CB_lags_stage3[ 0 ][ 0 ]; - nb_cbk_search = silk_nb_cbk_searchs_stage3[ complexity ]; - cbk_size = PE_NB_CBKS_STAGE3_MAX; - } else { - celt_assert( nb_subfr == PE_MAX_NB_SUBFR >> 1); - Lag_range_ptr = &silk_Lag_range_stage3_10_ms[ 0 ][ 0 ]; - Lag_CB_ptr = &silk_CB_lags_stage3_10_ms[ 0 ][ 0 ]; - nb_cbk_search = PE_NB_CBKS_STAGE3_10MS; - cbk_size = PE_NB_CBKS_STAGE3_10MS; - } - ALLOC( scratch_mem, SCRATCH_SIZE, opus_int32 ); - - target_ptr = &frame[ silk_LSHIFT( sf_length, 2 ) ]; - for( k = 0; k < nb_subfr; k++ ) { - lag_counter = 0; - - /* Calculate the energy for first lag */ - basis_ptr = target_ptr - ( start_lag + matrix_ptr( Lag_range_ptr, k, 0, 2 ) ); - energy = silk_inner_prod_aligned( basis_ptr, basis_ptr, sf_length, arch ); - silk_assert( energy >= 0 ); - scratch_mem[ lag_counter ] = energy; - lag_counter++; - - lag_diff = ( matrix_ptr( Lag_range_ptr, k, 1, 2 ) - matrix_ptr( Lag_range_ptr, k, 0, 2 ) + 1 ); - for( i = 1; i < lag_diff; i++ ) { - /* remove part outside new window */ - energy -= silk_SMULBB( basis_ptr[ sf_length - i ], basis_ptr[ sf_length - i ] ); - silk_assert( energy >= 0 ); - - /* add part that comes into window */ - energy = silk_ADD_SAT32( energy, silk_SMULBB( basis_ptr[ -i ], basis_ptr[ -i ] ) ); - silk_assert( energy >= 0 ); - silk_assert( lag_counter < SCRATCH_SIZE ); - scratch_mem[ lag_counter ] = energy; - lag_counter++; - } - - delta = matrix_ptr( Lag_range_ptr, k, 0, 2 ); - for( i = 0; i < nb_cbk_search; i++ ) { - /* Fill out the 3 dim array that stores the correlations for */ - /* each code_book vector for each start lag */ - idx = matrix_ptr( Lag_CB_ptr, k, i, cbk_size ) - delta; - for( j = 0; j < PE_NB_STAGE3_LAGS; j++ ) { - silk_assert( idx + j < SCRATCH_SIZE ); - silk_assert( idx + j < lag_counter ); - matrix_ptr( energies_st3, k, i, nb_cbk_search )[ j ] = - scratch_mem[ idx + j ]; - silk_assert( - matrix_ptr( energies_st3, k, i, nb_cbk_search )[ j ] >= 0 ); - } - } - target_ptr += sf_length; - } - RESTORE_STACK; -} diff --git a/libs/SDL_mixer/external/opus/silk/fixed/process_gains_FIX.c b/libs/SDL_mixer/external/opus/silk/fixed/process_gains_FIX.c deleted file mode 100644 index 05aba31..0000000 --- a/libs/SDL_mixer/external/opus/silk/fixed/process_gains_FIX.c +++ /dev/null @@ -1,117 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "main_FIX.h" -#include "tuning_parameters.h" - -/* Processing of gains */ -void silk_process_gains_FIX( - silk_encoder_state_FIX *psEnc, /* I/O Encoder state */ - silk_encoder_control_FIX *psEncCtrl, /* I/O Encoder control */ - opus_int condCoding /* I The type of conditional coding to use */ -) -{ - silk_shape_state_FIX *psShapeSt = &psEnc->sShape; - opus_int k; - opus_int32 s_Q16, InvMaxSqrVal_Q16, gain, gain_squared, ResNrg, ResNrgPart, quant_offset_Q10; - - /* Gain reduction when LTP coding gain is high */ - if( psEnc->sCmn.indices.signalType == TYPE_VOICED ) { - /*s = -0.5f * silk_sigmoid( 0.25f * ( psEncCtrl->LTPredCodGain - 12.0f ) ); */ - s_Q16 = -silk_sigm_Q15( silk_RSHIFT_ROUND( psEncCtrl->LTPredCodGain_Q7 - SILK_FIX_CONST( 12.0, 7 ), 4 ) ); - for( k = 0; k < psEnc->sCmn.nb_subfr; k++ ) { - psEncCtrl->Gains_Q16[ k ] = silk_SMLAWB( psEncCtrl->Gains_Q16[ k ], psEncCtrl->Gains_Q16[ k ], s_Q16 ); - } - } - - /* Limit the quantized signal */ - /* InvMaxSqrVal = pow( 2.0f, 0.33f * ( 21.0f - SNR_dB ) ) / subfr_length; */ - InvMaxSqrVal_Q16 = silk_DIV32_16( silk_log2lin( - silk_SMULWB( SILK_FIX_CONST( 21 + 16 / 0.33, 7 ) - psEnc->sCmn.SNR_dB_Q7, SILK_FIX_CONST( 0.33, 16 ) ) ), psEnc->sCmn.subfr_length ); - - for( k = 0; k < psEnc->sCmn.nb_subfr; k++ ) { - /* Soft limit on ratio residual energy and squared gains */ - ResNrg = psEncCtrl->ResNrg[ k ]; - ResNrgPart = silk_SMULWW( ResNrg, InvMaxSqrVal_Q16 ); - if( psEncCtrl->ResNrgQ[ k ] > 0 ) { - ResNrgPart = silk_RSHIFT_ROUND( ResNrgPart, psEncCtrl->ResNrgQ[ k ] ); - } else { - if( ResNrgPart >= silk_RSHIFT( silk_int32_MAX, -psEncCtrl->ResNrgQ[ k ] ) ) { - ResNrgPart = silk_int32_MAX; - } else { - ResNrgPart = silk_LSHIFT( ResNrgPart, -psEncCtrl->ResNrgQ[ k ] ); - } - } - gain = psEncCtrl->Gains_Q16[ k ]; - gain_squared = silk_ADD_SAT32( ResNrgPart, silk_SMMUL( gain, gain ) ); - if( gain_squared < silk_int16_MAX ) { - /* recalculate with higher precision */ - gain_squared = silk_SMLAWW( silk_LSHIFT( ResNrgPart, 16 ), gain, gain ); - silk_assert( gain_squared > 0 ); - gain = silk_SQRT_APPROX( gain_squared ); /* Q8 */ - gain = silk_min( gain, silk_int32_MAX >> 8 ); - psEncCtrl->Gains_Q16[ k ] = silk_LSHIFT_SAT32( gain, 8 ); /* Q16 */ - } else { - gain = silk_SQRT_APPROX( gain_squared ); /* Q0 */ - gain = silk_min( gain, silk_int32_MAX >> 16 ); - psEncCtrl->Gains_Q16[ k ] = silk_LSHIFT_SAT32( gain, 16 ); /* Q16 */ - } - } - - /* Save unquantized gains and gain Index */ - silk_memcpy( psEncCtrl->GainsUnq_Q16, psEncCtrl->Gains_Q16, psEnc->sCmn.nb_subfr * sizeof( opus_int32 ) ); - psEncCtrl->lastGainIndexPrev = psShapeSt->LastGainIndex; - - /* Quantize gains */ - silk_gains_quant( psEnc->sCmn.indices.GainsIndices, psEncCtrl->Gains_Q16, - &psShapeSt->LastGainIndex, condCoding == CODE_CONDITIONALLY, psEnc->sCmn.nb_subfr ); - - /* Set quantizer offset for voiced signals. Larger offset when LTP coding gain is low or tilt is high (ie low-pass) */ - if( psEnc->sCmn.indices.signalType == TYPE_VOICED ) { - if( psEncCtrl->LTPredCodGain_Q7 + silk_RSHIFT( psEnc->sCmn.input_tilt_Q15, 8 ) > SILK_FIX_CONST( 1.0, 7 ) ) { - psEnc->sCmn.indices.quantOffsetType = 0; - } else { - psEnc->sCmn.indices.quantOffsetType = 1; - } - } - - /* Quantizer boundary adjustment */ - quant_offset_Q10 = silk_Quantization_Offsets_Q10[ psEnc->sCmn.indices.signalType >> 1 ][ psEnc->sCmn.indices.quantOffsetType ]; - psEncCtrl->Lambda_Q10 = SILK_FIX_CONST( LAMBDA_OFFSET, 10 ) - + silk_SMULBB( SILK_FIX_CONST( LAMBDA_DELAYED_DECISIONS, 10 ), psEnc->sCmn.nStatesDelayedDecision ) - + silk_SMULWB( SILK_FIX_CONST( LAMBDA_SPEECH_ACT, 18 ), psEnc->sCmn.speech_activity_Q8 ) - + silk_SMULWB( SILK_FIX_CONST( LAMBDA_INPUT_QUALITY, 12 ), psEncCtrl->input_quality_Q14 ) - + silk_SMULWB( SILK_FIX_CONST( LAMBDA_CODING_QUALITY, 12 ), psEncCtrl->coding_quality_Q14 ) - + silk_SMULWB( SILK_FIX_CONST( LAMBDA_QUANT_OFFSET, 16 ), quant_offset_Q10 ); - - silk_assert( psEncCtrl->Lambda_Q10 > 0 ); - silk_assert( psEncCtrl->Lambda_Q10 < SILK_FIX_CONST( 2, 10 ) ); -} diff --git a/libs/SDL_mixer/external/opus/silk/fixed/regularize_correlations_FIX.c b/libs/SDL_mixer/external/opus/silk/fixed/regularize_correlations_FIX.c deleted file mode 100644 index a2836b0..0000000 --- a/libs/SDL_mixer/external/opus/silk/fixed/regularize_correlations_FIX.c +++ /dev/null @@ -1,47 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "main_FIX.h" - -/* Add noise to matrix diagonal */ -void silk_regularize_correlations_FIX( - opus_int32 *XX, /* I/O Correlation matrices */ - opus_int32 *xx, /* I/O Correlation values */ - opus_int32 noise, /* I Noise to add */ - opus_int D /* I Dimension of XX */ -) -{ - opus_int i; - for( i = 0; i < D; i++ ) { - matrix_ptr( &XX[ 0 ], i, i, D ) = silk_ADD32( matrix_ptr( &XX[ 0 ], i, i, D ), noise ); - } - xx[ 0 ] += noise; -} diff --git a/libs/SDL_mixer/external/opus/silk/fixed/residual_energy16_FIX.c b/libs/SDL_mixer/external/opus/silk/fixed/residual_energy16_FIX.c deleted file mode 100644 index 7f130f3..0000000 --- a/libs/SDL_mixer/external/opus/silk/fixed/residual_energy16_FIX.c +++ /dev/null @@ -1,103 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "main_FIX.h" - -/* Residual energy: nrg = wxx - 2 * wXx * c + c' * wXX * c */ -opus_int32 silk_residual_energy16_covar_FIX( - const opus_int16 *c, /* I Prediction vector */ - const opus_int32 *wXX, /* I Correlation matrix */ - const opus_int32 *wXx, /* I Correlation vector */ - opus_int32 wxx, /* I Signal energy */ - opus_int D, /* I Dimension */ - opus_int cQ /* I Q value for c vector 0 - 15 */ -) -{ - opus_int i, j, lshifts, Qxtra; - opus_int32 c_max, w_max, tmp, tmp2, nrg; - opus_int cn[ MAX_MATRIX_SIZE ]; - const opus_int32 *pRow; - - /* Safety checks */ - celt_assert( D >= 0 ); - celt_assert( D <= 16 ); - celt_assert( cQ > 0 ); - celt_assert( cQ < 16 ); - - lshifts = 16 - cQ; - Qxtra = lshifts; - - c_max = 0; - for( i = 0; i < D; i++ ) { - c_max = silk_max_32( c_max, silk_abs( (opus_int32)c[ i ] ) ); - } - Qxtra = silk_min_int( Qxtra, silk_CLZ32( c_max ) - 17 ); - - w_max = silk_max_32( wXX[ 0 ], wXX[ D * D - 1 ] ); - Qxtra = silk_min_int( Qxtra, silk_CLZ32( silk_MUL( D, silk_RSHIFT( silk_SMULWB( w_max, c_max ), 4 ) ) ) - 5 ); - Qxtra = silk_max_int( Qxtra, 0 ); - for( i = 0; i < D; i++ ) { - cn[ i ] = silk_LSHIFT( ( opus_int )c[ i ], Qxtra ); - silk_assert( silk_abs(cn[i]) <= ( silk_int16_MAX + 1 ) ); /* Check that silk_SMLAWB can be used */ - } - lshifts -= Qxtra; - - /* Compute wxx - 2 * wXx * c */ - tmp = 0; - for( i = 0; i < D; i++ ) { - tmp = silk_SMLAWB( tmp, wXx[ i ], cn[ i ] ); - } - nrg = silk_RSHIFT( wxx, 1 + lshifts ) - tmp; /* Q: -lshifts - 1 */ - - /* Add c' * wXX * c, assuming wXX is symmetric */ - tmp2 = 0; - for( i = 0; i < D; i++ ) { - tmp = 0; - pRow = &wXX[ i * D ]; - for( j = i + 1; j < D; j++ ) { - tmp = silk_SMLAWB( tmp, pRow[ j ], cn[ j ] ); - } - tmp = silk_SMLAWB( tmp, silk_RSHIFT( pRow[ i ], 1 ), cn[ i ] ); - tmp2 = silk_SMLAWB( tmp2, tmp, cn[ i ] ); - } - nrg = silk_ADD_LSHIFT32( nrg, tmp2, lshifts ); /* Q: -lshifts - 1 */ - - /* Keep one bit free always, because we add them for LSF interpolation */ - if( nrg < 1 ) { - nrg = 1; - } else if( nrg > silk_RSHIFT( silk_int32_MAX, lshifts + 2 ) ) { - nrg = silk_int32_MAX >> 1; - } else { - nrg = silk_LSHIFT( nrg, lshifts + 1 ); /* Q0 */ - } - return nrg; - -} diff --git a/libs/SDL_mixer/external/opus/silk/fixed/residual_energy_FIX.c b/libs/SDL_mixer/external/opus/silk/fixed/residual_energy_FIX.c deleted file mode 100644 index 6c7cade..0000000 --- a/libs/SDL_mixer/external/opus/silk/fixed/residual_energy_FIX.c +++ /dev/null @@ -1,98 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "main_FIX.h" -#include "stack_alloc.h" - -/* Calculates residual energies of input subframes where all subframes have LPC_order */ -/* of preceding samples */ -void silk_residual_energy_FIX( - opus_int32 nrgs[ MAX_NB_SUBFR ], /* O Residual energy per subframe */ - opus_int nrgsQ[ MAX_NB_SUBFR ], /* O Q value per subframe */ - const opus_int16 x[], /* I Input signal */ - opus_int16 a_Q12[ 2 ][ MAX_LPC_ORDER ], /* I AR coefs for each frame half */ - const opus_int32 gains[ MAX_NB_SUBFR ], /* I Quantization gains */ - const opus_int subfr_length, /* I Subframe length */ - const opus_int nb_subfr, /* I Number of subframes */ - const opus_int LPC_order, /* I LPC order */ - int arch /* I Run-time architecture */ -) -{ - opus_int offset, i, j, rshift, lz1, lz2; - opus_int16 *LPC_res_ptr; - VARDECL( opus_int16, LPC_res ); - const opus_int16 *x_ptr; - opus_int32 tmp32; - SAVE_STACK; - - x_ptr = x; - offset = LPC_order + subfr_length; - - /* Filter input to create the LPC residual for each frame half, and measure subframe energies */ - ALLOC( LPC_res, ( MAX_NB_SUBFR >> 1 ) * offset, opus_int16 ); - celt_assert( ( nb_subfr >> 1 ) * ( MAX_NB_SUBFR >> 1 ) == nb_subfr ); - for( i = 0; i < nb_subfr >> 1; i++ ) { - /* Calculate half frame LPC residual signal including preceding samples */ - silk_LPC_analysis_filter( LPC_res, x_ptr, a_Q12[ i ], ( MAX_NB_SUBFR >> 1 ) * offset, LPC_order, arch ); - - /* Point to first subframe of the just calculated LPC residual signal */ - LPC_res_ptr = LPC_res + LPC_order; - for( j = 0; j < ( MAX_NB_SUBFR >> 1 ); j++ ) { - /* Measure subframe energy */ - silk_sum_sqr_shift( &nrgs[ i * ( MAX_NB_SUBFR >> 1 ) + j ], &rshift, LPC_res_ptr, subfr_length ); - - /* Set Q values for the measured energy */ - nrgsQ[ i * ( MAX_NB_SUBFR >> 1 ) + j ] = -rshift; - - /* Move to next subframe */ - LPC_res_ptr += offset; - } - /* Move to next frame half */ - x_ptr += ( MAX_NB_SUBFR >> 1 ) * offset; - } - - /* Apply the squared subframe gains */ - for( i = 0; i < nb_subfr; i++ ) { - /* Fully upscale gains and energies */ - lz1 = silk_CLZ32( nrgs[ i ] ) - 1; - lz2 = silk_CLZ32( gains[ i ] ) - 1; - - tmp32 = silk_LSHIFT32( gains[ i ], lz2 ); - - /* Find squared gains */ - tmp32 = silk_SMMUL( tmp32, tmp32 ); /* Q( 2 * lz2 - 32 )*/ - - /* Scale energies */ - nrgs[ i ] = silk_SMMUL( tmp32, silk_LSHIFT32( nrgs[ i ], lz1 ) ); /* Q( nrgsQ[ i ] + lz1 + 2 * lz2 - 32 - 32 )*/ - nrgsQ[ i ] += lz1 + 2 * lz2 - 32 - 32; - } - RESTORE_STACK; -} diff --git a/libs/SDL_mixer/external/opus/silk/fixed/schur64_FIX.c b/libs/SDL_mixer/external/opus/silk/fixed/schur64_FIX.c deleted file mode 100644 index 4b7e19e..0000000 --- a/libs/SDL_mixer/external/opus/silk/fixed/schur64_FIX.c +++ /dev/null @@ -1,93 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "SigProc_FIX.h" - -/* Slower than schur(), but more accurate. */ -/* Uses SMULL(), available on armv4 */ -opus_int32 silk_schur64( /* O returns residual energy */ - opus_int32 rc_Q16[], /* O Reflection coefficients [order] Q16 */ - const opus_int32 c[], /* I Correlations [order+1] */ - opus_int32 order /* I Prediction order */ -) -{ - opus_int k, n; - opus_int32 C[ SILK_MAX_ORDER_LPC + 1 ][ 2 ]; - opus_int32 Ctmp1_Q30, Ctmp2_Q30, rc_tmp_Q31; - - celt_assert( order >= 0 && order <= SILK_MAX_ORDER_LPC ); - - /* Check for invalid input */ - if( c[ 0 ] <= 0 ) { - silk_memset( rc_Q16, 0, order * sizeof( opus_int32 ) ); - return 0; - } - - k = 0; - do { - C[ k ][ 0 ] = C[ k ][ 1 ] = c[ k ]; - } while( ++k <= order ); - - for( k = 0; k < order; k++ ) { - /* Check that we won't be getting an unstable rc, otherwise stop here. */ - if (silk_abs_int32(C[ k + 1 ][ 0 ]) >= C[ 0 ][ 1 ]) { - if ( C[ k + 1 ][ 0 ] > 0 ) { - rc_Q16[ k ] = -SILK_FIX_CONST( .99f, 16 ); - } else { - rc_Q16[ k ] = SILK_FIX_CONST( .99f, 16 ); - } - k++; - break; - } - - /* Get reflection coefficient: divide two Q30 values and get result in Q31 */ - rc_tmp_Q31 = silk_DIV32_varQ( -C[ k + 1 ][ 0 ], C[ 0 ][ 1 ], 31 ); - - /* Save the output */ - rc_Q16[ k ] = silk_RSHIFT_ROUND( rc_tmp_Q31, 15 ); - - /* Update correlations */ - for( n = 0; n < order - k; n++ ) { - Ctmp1_Q30 = C[ n + k + 1 ][ 0 ]; - Ctmp2_Q30 = C[ n ][ 1 ]; - - /* Multiply and add the highest int32 */ - C[ n + k + 1 ][ 0 ] = Ctmp1_Q30 + silk_SMMUL( silk_LSHIFT( Ctmp2_Q30, 1 ), rc_tmp_Q31 ); - C[ n ][ 1 ] = Ctmp2_Q30 + silk_SMMUL( silk_LSHIFT( Ctmp1_Q30, 1 ), rc_tmp_Q31 ); - } - } - - for(; k < order; k++ ) { - rc_Q16[ k ] = 0; - } - - return silk_max_32( 1, C[ 0 ][ 1 ] ); -} diff --git a/libs/SDL_mixer/external/opus/silk/fixed/schur_FIX.c b/libs/SDL_mixer/external/opus/silk/fixed/schur_FIX.c deleted file mode 100644 index 2840f6b..0000000 --- a/libs/SDL_mixer/external/opus/silk/fixed/schur_FIX.c +++ /dev/null @@ -1,107 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "SigProc_FIX.h" - -/* Faster than schur64(), but much less accurate. */ -/* uses SMLAWB(), requiring armv5E and higher. */ -opus_int32 silk_schur( /* O Returns residual energy */ - opus_int16 *rc_Q15, /* O reflection coefficients [order] Q15 */ - const opus_int32 *c, /* I correlations [order+1] */ - const opus_int32 order /* I prediction order */ -) -{ - opus_int k, n, lz; - opus_int32 C[ SILK_MAX_ORDER_LPC + 1 ][ 2 ]; - opus_int32 Ctmp1, Ctmp2, rc_tmp_Q15; - - celt_assert( order >= 0 && order <= SILK_MAX_ORDER_LPC ); - - /* Get number of leading zeros */ - lz = silk_CLZ32( c[ 0 ] ); - - /* Copy correlations and adjust level to Q30 */ - k = 0; - if( lz < 2 ) { - /* lz must be 1, so shift one to the right */ - do { - C[ k ][ 0 ] = C[ k ][ 1 ] = silk_RSHIFT( c[ k ], 1 ); - } while( ++k <= order ); - } else if( lz > 2 ) { - /* Shift to the left */ - lz -= 2; - do { - C[ k ][ 0 ] = C[ k ][ 1 ] = silk_LSHIFT( c[ k ], lz ); - } while( ++k <= order ); - } else { - /* No need to shift */ - do { - C[ k ][ 0 ] = C[ k ][ 1 ] = c[ k ]; - } while( ++k <= order ); - } - - for( k = 0; k < order; k++ ) { - /* Check that we won't be getting an unstable rc, otherwise stop here. */ - if (silk_abs_int32(C[ k + 1 ][ 0 ]) >= C[ 0 ][ 1 ]) { - if ( C[ k + 1 ][ 0 ] > 0 ) { - rc_Q15[ k ] = -SILK_FIX_CONST( .99f, 15 ); - } else { - rc_Q15[ k ] = SILK_FIX_CONST( .99f, 15 ); - } - k++; - break; - } - - /* Get reflection coefficient */ - rc_tmp_Q15 = -silk_DIV32_16( C[ k + 1 ][ 0 ], silk_max_32( silk_RSHIFT( C[ 0 ][ 1 ], 15 ), 1 ) ); - - /* Clip (shouldn't happen for properly conditioned inputs) */ - rc_tmp_Q15 = silk_SAT16( rc_tmp_Q15 ); - - /* Store */ - rc_Q15[ k ] = (opus_int16)rc_tmp_Q15; - - /* Update correlations */ - for( n = 0; n < order - k; n++ ) { - Ctmp1 = C[ n + k + 1 ][ 0 ]; - Ctmp2 = C[ n ][ 1 ]; - C[ n + k + 1 ][ 0 ] = silk_SMLAWB( Ctmp1, silk_LSHIFT( Ctmp2, 1 ), rc_tmp_Q15 ); - C[ n ][ 1 ] = silk_SMLAWB( Ctmp2, silk_LSHIFT( Ctmp1, 1 ), rc_tmp_Q15 ); - } - } - - for(; k < order; k++ ) { - rc_Q15[ k ] = 0; - } - - /* return residual energy */ - return silk_max_32( 1, C[ 0 ][ 1 ] ); -} diff --git a/libs/SDL_mixer/external/opus/silk/fixed/structs_FIX.h b/libs/SDL_mixer/external/opus/silk/fixed/structs_FIX.h deleted file mode 100644 index 2774a97..0000000 --- a/libs/SDL_mixer/external/opus/silk/fixed/structs_FIX.h +++ /dev/null @@ -1,116 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifndef SILK_STRUCTS_FIX_H -#define SILK_STRUCTS_FIX_H - -#include "typedef.h" -#include "main.h" -#include "structs.h" - -#ifdef __cplusplus -extern "C" -{ -#endif - -/********************************/ -/* Noise shaping analysis state */ -/********************************/ -typedef struct { - opus_int8 LastGainIndex; - opus_int32 HarmBoost_smth_Q16; - opus_int32 HarmShapeGain_smth_Q16; - opus_int32 Tilt_smth_Q16; -} silk_shape_state_FIX; - -/********************************/ -/* Encoder state FIX */ -/********************************/ -typedef struct { - silk_encoder_state sCmn; /* Common struct, shared with floating-point code */ - silk_shape_state_FIX sShape; /* Shape state */ - - /* Buffer for find pitch and noise shape analysis */ - silk_DWORD_ALIGN opus_int16 x_buf[ 2 * MAX_FRAME_LENGTH + LA_SHAPE_MAX ];/* Buffer for find pitch and noise shape analysis */ - opus_int LTPCorr_Q15; /* Normalized correlation from pitch lag estimator */ - opus_int32 resNrgSmth; -} silk_encoder_state_FIX; - -/************************/ -/* Encoder control FIX */ -/************************/ -typedef struct { - /* Prediction and coding parameters */ - opus_int32 Gains_Q16[ MAX_NB_SUBFR ]; - silk_DWORD_ALIGN opus_int16 PredCoef_Q12[ 2 ][ MAX_LPC_ORDER ]; - opus_int16 LTPCoef_Q14[ LTP_ORDER * MAX_NB_SUBFR ]; - opus_int LTP_scale_Q14; - opus_int pitchL[ MAX_NB_SUBFR ]; - - /* Noise shaping parameters */ - /* Testing */ - silk_DWORD_ALIGN opus_int16 AR_Q13[ MAX_NB_SUBFR * MAX_SHAPE_LPC_ORDER ]; - opus_int32 LF_shp_Q14[ MAX_NB_SUBFR ]; /* Packs two int16 coefficients per int32 value */ - opus_int Tilt_Q14[ MAX_NB_SUBFR ]; - opus_int HarmShapeGain_Q14[ MAX_NB_SUBFR ]; - opus_int Lambda_Q10; - opus_int input_quality_Q14; - opus_int coding_quality_Q14; - - /* measures */ - opus_int32 predGain_Q16; - opus_int LTPredCodGain_Q7; - opus_int32 ResNrg[ MAX_NB_SUBFR ]; /* Residual energy per subframe */ - opus_int ResNrgQ[ MAX_NB_SUBFR ]; /* Q domain for the residual energy > 0 */ - - /* Parameters for CBR mode */ - opus_int32 GainsUnq_Q16[ MAX_NB_SUBFR ]; - opus_int8 lastGainIndexPrev; -} silk_encoder_control_FIX; - -/************************/ -/* Encoder Super Struct */ -/************************/ -typedef struct { - silk_encoder_state_FIX state_Fxx[ ENCODER_NUM_CHANNELS ]; - stereo_enc_state sStereo; - opus_int32 nBitsUsedLBRR; - opus_int32 nBitsExceeded; - opus_int nChannelsAPI; - opus_int nChannelsInternal; - opus_int nPrevChannelsInternal; - opus_int timeSinceSwitchAllowed_ms; - opus_int allowBandwidthSwitch; - opus_int prev_decode_only_middle; -} silk_encoder; - - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/libs/SDL_mixer/external/opus/silk/fixed/vector_ops_FIX.c b/libs/SDL_mixer/external/opus/silk/fixed/vector_ops_FIX.c deleted file mode 100644 index dcf8407..0000000 --- a/libs/SDL_mixer/external/opus/silk/fixed/vector_ops_FIX.c +++ /dev/null @@ -1,102 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "SigProc_FIX.h" -#include "pitch.h" - -/* Copy and multiply a vector by a constant */ -void silk_scale_copy_vector16( - opus_int16 *data_out, - const opus_int16 *data_in, - opus_int32 gain_Q16, /* I Gain in Q16 */ - const opus_int dataSize /* I Length */ -) -{ - opus_int i; - opus_int32 tmp32; - - for( i = 0; i < dataSize; i++ ) { - tmp32 = silk_SMULWB( gain_Q16, data_in[ i ] ); - data_out[ i ] = (opus_int16)silk_CHECK_FIT16( tmp32 ); - } -} - -/* Multiply a vector by a constant */ -void silk_scale_vector32_Q26_lshift_18( - opus_int32 *data1, /* I/O Q0/Q18 */ - opus_int32 gain_Q26, /* I Q26 */ - opus_int dataSize /* I length */ -) -{ - opus_int i; - - for( i = 0; i < dataSize; i++ ) { - data1[ i ] = (opus_int32)silk_CHECK_FIT32( silk_RSHIFT64( silk_SMULL( data1[ i ], gain_Q26 ), 8 ) ); /* OUTPUT: Q18 */ - } -} - -/* sum = for(i=0;i6, memory access can be reduced by half. */ -opus_int32 silk_inner_prod_aligned( - const opus_int16 *const inVec1, /* I input vector 1 */ - const opus_int16 *const inVec2, /* I input vector 2 */ - const opus_int len, /* I vector lengths */ - int arch /* I Run-time architecture */ -) -{ -#ifdef FIXED_POINT - return celt_inner_prod(inVec1, inVec2, len, arch); -#else - opus_int i; - opus_int32 sum = 0; - for( i = 0; i < len; i++ ) { - sum = silk_SMLABB( sum, inVec1[ i ], inVec2[ i ] ); - } - return sum; -#endif -} - -opus_int64 silk_inner_prod16_c( - const opus_int16 *inVec1, /* I input vector 1 */ - const opus_int16 *inVec2, /* I input vector 2 */ - const opus_int len /* I vector lengths */ -) -{ - opus_int i; - opus_int64 sum = 0; - for( i = 0; i < len; i++ ) { - sum = silk_SMLALBB( sum, inVec1[ i ], inVec2[ i ] ); - } - return sum; -} diff --git a/libs/SDL_mixer/external/opus/silk/fixed/warped_autocorrelation_FIX.c b/libs/SDL_mixer/external/opus/silk/fixed/warped_autocorrelation_FIX.c deleted file mode 100644 index 5c79553..0000000 --- a/libs/SDL_mixer/external/opus/silk/fixed/warped_autocorrelation_FIX.c +++ /dev/null @@ -1,92 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "main_FIX.h" - -#if defined(MIPSr1_ASM) -#include "mips/warped_autocorrelation_FIX_mipsr1.h" -#endif - - -/* Autocorrelations for a warped frequency axis */ -#ifndef OVERRIDE_silk_warped_autocorrelation_FIX_c -void silk_warped_autocorrelation_FIX_c( - opus_int32 *corr, /* O Result [order + 1] */ - opus_int *scale, /* O Scaling of the correlation vector */ - const opus_int16 *input, /* I Input data to correlate */ - const opus_int warping_Q16, /* I Warping coefficient */ - const opus_int length, /* I Length of input */ - const opus_int order /* I Correlation order (even) */ -) -{ - opus_int n, i, lsh; - opus_int32 tmp1_QS, tmp2_QS; - opus_int32 state_QS[ MAX_SHAPE_LPC_ORDER + 1 ] = { 0 }; - opus_int64 corr_QC[ MAX_SHAPE_LPC_ORDER + 1 ] = { 0 }; - - /* Order must be even */ - celt_assert( ( order & 1 ) == 0 ); - silk_assert( 2 * QS - QC >= 0 ); - - /* Loop over samples */ - for( n = 0; n < length; n++ ) { - tmp1_QS = silk_LSHIFT32( (opus_int32)input[ n ], QS ); - /* Loop over allpass sections */ - for( i = 0; i < order; i += 2 ) { - /* Output of allpass section */ - tmp2_QS = silk_SMLAWB( state_QS[ i ], state_QS[ i + 1 ] - tmp1_QS, warping_Q16 ); - state_QS[ i ] = tmp1_QS; - corr_QC[ i ] += silk_RSHIFT64( silk_SMULL( tmp1_QS, state_QS[ 0 ] ), 2 * QS - QC ); - /* Output of allpass section */ - tmp1_QS = silk_SMLAWB( state_QS[ i + 1 ], state_QS[ i + 2 ] - tmp2_QS, warping_Q16 ); - state_QS[ i + 1 ] = tmp2_QS; - corr_QC[ i + 1 ] += silk_RSHIFT64( silk_SMULL( tmp2_QS, state_QS[ 0 ] ), 2 * QS - QC ); - } - state_QS[ order ] = tmp1_QS; - corr_QC[ order ] += silk_RSHIFT64( silk_SMULL( tmp1_QS, state_QS[ 0 ] ), 2 * QS - QC ); - } - - lsh = silk_CLZ64( corr_QC[ 0 ] ) - 35; - lsh = silk_LIMIT( lsh, -12 - QC, 30 - QC ); - *scale = -( QC + lsh ); - silk_assert( *scale >= -30 && *scale <= 12 ); - if( lsh >= 0 ) { - for( i = 0; i < order + 1; i++ ) { - corr[ i ] = (opus_int32)silk_CHECK_FIT32( silk_LSHIFT64( corr_QC[ i ], lsh ) ); - } - } else { - for( i = 0; i < order + 1; i++ ) { - corr[ i ] = (opus_int32)silk_CHECK_FIT32( silk_RSHIFT64( corr_QC[ i ], -lsh ) ); - } - } - silk_assert( corr_QC[ 0 ] >= 0 ); /* If breaking, decrease QC*/ -} -#endif /* OVERRIDE_silk_warped_autocorrelation_FIX_c */ diff --git a/libs/SDL_mixer/external/opus/silk/fixed/x86/burg_modified_FIX_sse4_1.c b/libs/SDL_mixer/external/opus/silk/fixed/x86/burg_modified_FIX_sse4_1.c deleted file mode 100644 index e58bf07..0000000 --- a/libs/SDL_mixer/external/opus/silk/fixed/x86/burg_modified_FIX_sse4_1.c +++ /dev/null @@ -1,400 +0,0 @@ -/* Copyright (c) 2014-2020, Cisco Systems, INC - Written by XiangMingZhu WeiZhou MinPeng YanWang FrancisQuiers - - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include -#include -#include - -#include "SigProc_FIX.h" -#include "define.h" -#include "tuning_parameters.h" -#include "pitch.h" -#include "celt/x86/x86cpu.h" - -#define MAX_FRAME_SIZE 384 /* subfr_length * nb_subfr = ( 0.005 * 16000 + 16 ) * 4 = 384 */ - -#define QA 25 -#define N_BITS_HEAD_ROOM 3 -#define MIN_RSHIFTS -16 -#define MAX_RSHIFTS (32 - QA) - -/* Compute reflection coefficients from input signal */ -void silk_burg_modified_sse4_1( - opus_int32 *res_nrg, /* O Residual energy */ - opus_int *res_nrg_Q, /* O Residual energy Q value */ - opus_int32 A_Q16[], /* O Prediction coefficients (length order) */ - const opus_int16 x[], /* I Input signal, length: nb_subfr * ( D + subfr_length ) */ - const opus_int32 minInvGain_Q30, /* I Inverse of max prediction gain */ - const opus_int subfr_length, /* I Input signal subframe length (incl. D preceding samples) */ - const opus_int nb_subfr, /* I Number of subframes stacked in x */ - const opus_int D, /* I Order */ - int arch /* I Run-time architecture */ -) -{ - opus_int k, n, s, lz, rshifts, reached_max_gain; - opus_int32 C0, num, nrg, rc_Q31, invGain_Q30, Atmp_QA, Atmp1, tmp1, tmp2, x1, x2; - const opus_int16 *x_ptr; - opus_int32 C_first_row[ SILK_MAX_ORDER_LPC ]; - opus_int32 C_last_row[ SILK_MAX_ORDER_LPC ]; - opus_int32 Af_QA[ SILK_MAX_ORDER_LPC ]; - opus_int32 CAf[ SILK_MAX_ORDER_LPC + 1 ]; - opus_int32 CAb[ SILK_MAX_ORDER_LPC + 1 ]; - opus_int32 xcorr[ SILK_MAX_ORDER_LPC ]; - opus_int64 C0_64; - - __m128i FIRST_3210, LAST_3210, ATMP_3210, TMP1_3210, TMP2_3210, T1_3210, T2_3210, PTR_3210, SUBFR_3210, X1_3210, X2_3210; - __m128i CONST1 = _mm_set1_epi32(1); - - celt_assert( subfr_length * nb_subfr <= MAX_FRAME_SIZE ); - - /* Compute autocorrelations, added over subframes */ - C0_64 = silk_inner_prod16( x, x, subfr_length*nb_subfr, arch ); - lz = silk_CLZ64(C0_64); - rshifts = 32 + 1 + N_BITS_HEAD_ROOM - lz; - if (rshifts > MAX_RSHIFTS) rshifts = MAX_RSHIFTS; - if (rshifts < MIN_RSHIFTS) rshifts = MIN_RSHIFTS; - - if (rshifts > 0) { - C0 = (opus_int32)silk_RSHIFT64(C0_64, rshifts ); - } else { - C0 = silk_LSHIFT32((opus_int32)C0_64, -rshifts ); - } - - CAb[ 0 ] = CAf[ 0 ] = C0 + silk_SMMUL( SILK_FIX_CONST( FIND_LPC_COND_FAC, 32 ), C0 ) + 1; /* Q(-rshifts) */ - silk_memset( C_first_row, 0, SILK_MAX_ORDER_LPC * sizeof( opus_int32 ) ); - if( rshifts > 0 ) { - for( s = 0; s < nb_subfr; s++ ) { - x_ptr = x + s * subfr_length; - for( n = 1; n < D + 1; n++ ) { - C_first_row[ n - 1 ] += (opus_int32)silk_RSHIFT64( - silk_inner_prod16( x_ptr, x_ptr + n, subfr_length - n, arch ), rshifts ); - } - } - } else { - for( s = 0; s < nb_subfr; s++ ) { - int i; - opus_int32 d; - x_ptr = x + s * subfr_length; - celt_pitch_xcorr(x_ptr, x_ptr + 1, xcorr, subfr_length - D, D, arch ); - for( n = 1; n < D + 1; n++ ) { - for ( i = n + subfr_length - D, d = 0; i < subfr_length; i++ ) - d = MAC16_16( d, x_ptr[ i ], x_ptr[ i - n ] ); - xcorr[ n - 1 ] += d; - } - for( n = 1; n < D + 1; n++ ) { - C_first_row[ n - 1 ] += silk_LSHIFT32( xcorr[ n - 1 ], -rshifts ); - } - } - } - silk_memcpy( C_last_row, C_first_row, SILK_MAX_ORDER_LPC * sizeof( opus_int32 ) ); - - /* Initialize */ - CAb[ 0 ] = CAf[ 0 ] = C0 + silk_SMMUL( SILK_FIX_CONST( FIND_LPC_COND_FAC, 32 ), C0 ) + 1; /* Q(-rshifts) */ - - invGain_Q30 = (opus_int32)1 << 30; - reached_max_gain = 0; - for( n = 0; n < D; n++ ) { - /* Update first row of correlation matrix (without first element) */ - /* Update last row of correlation matrix (without last element, stored in reversed order) */ - /* Update C * Af */ - /* Update C * flipud(Af) (stored in reversed order) */ - if( rshifts > -2 ) { - for( s = 0; s < nb_subfr; s++ ) { - x_ptr = x + s * subfr_length; - x1 = -silk_LSHIFT32( (opus_int32)x_ptr[ n ], 16 - rshifts ); /* Q(16-rshifts) */ - x2 = -silk_LSHIFT32( (opus_int32)x_ptr[ subfr_length - n - 1 ], 16 - rshifts ); /* Q(16-rshifts) */ - tmp1 = silk_LSHIFT32( (opus_int32)x_ptr[ n ], QA - 16 ); /* Q(QA-16) */ - tmp2 = silk_LSHIFT32( (opus_int32)x_ptr[ subfr_length - n - 1 ], QA - 16 ); /* Q(QA-16) */ - for( k = 0; k < n; k++ ) { - C_first_row[ k ] = silk_SMLAWB( C_first_row[ k ], x1, x_ptr[ n - k - 1 ] ); /* Q( -rshifts ) */ - C_last_row[ k ] = silk_SMLAWB( C_last_row[ k ], x2, x_ptr[ subfr_length - n + k ] ); /* Q( -rshifts ) */ - Atmp_QA = Af_QA[ k ]; - tmp1 = silk_SMLAWB( tmp1, Atmp_QA, x_ptr[ n - k - 1 ] ); /* Q(QA-16) */ - tmp2 = silk_SMLAWB( tmp2, Atmp_QA, x_ptr[ subfr_length - n + k ] ); /* Q(QA-16) */ - } - tmp1 = silk_LSHIFT32( -tmp1, 32 - QA - rshifts ); /* Q(16-rshifts) */ - tmp2 = silk_LSHIFT32( -tmp2, 32 - QA - rshifts ); /* Q(16-rshifts) */ - for( k = 0; k <= n; k++ ) { - CAf[ k ] = silk_SMLAWB( CAf[ k ], tmp1, x_ptr[ n - k ] ); /* Q( -rshift ) */ - CAb[ k ] = silk_SMLAWB( CAb[ k ], tmp2, x_ptr[ subfr_length - n + k - 1 ] ); /* Q( -rshift ) */ - } - } - } else { - for( s = 0; s < nb_subfr; s++ ) { - x_ptr = x + s * subfr_length; - x1 = -silk_LSHIFT32( (opus_int32)x_ptr[ n ], -rshifts ); /* Q( -rshifts ) */ - x2 = -silk_LSHIFT32( (opus_int32)x_ptr[ subfr_length - n - 1 ], -rshifts ); /* Q( -rshifts ) */ - tmp1 = silk_LSHIFT32( (opus_int32)x_ptr[ n ], 17 ); /* Q17 */ - tmp2 = silk_LSHIFT32( (opus_int32)x_ptr[ subfr_length - n - 1 ], 17 ); /* Q17 */ - - X1_3210 = _mm_set1_epi32( x1 ); - X2_3210 = _mm_set1_epi32( x2 ); - TMP1_3210 = _mm_setzero_si128(); - TMP2_3210 = _mm_setzero_si128(); - for( k = 0; k < n - 3; k += 4 ) { - PTR_3210 = OP_CVTEPI16_EPI32_M64( &x_ptr[ n - k - 1 - 3 ] ); - SUBFR_3210 = OP_CVTEPI16_EPI32_M64( &x_ptr[ subfr_length - n + k ] ); - FIRST_3210 = _mm_loadu_si128( (__m128i *)&C_first_row[ k ] ); - PTR_3210 = _mm_shuffle_epi32( PTR_3210, _MM_SHUFFLE( 0, 1, 2, 3 ) ); - LAST_3210 = _mm_loadu_si128( (__m128i *)&C_last_row[ k ] ); - ATMP_3210 = _mm_loadu_si128( (__m128i *)&Af_QA[ k ] ); - - T1_3210 = _mm_mullo_epi32( PTR_3210, X1_3210 ); - T2_3210 = _mm_mullo_epi32( SUBFR_3210, X2_3210 ); - - ATMP_3210 = _mm_srai_epi32( ATMP_3210, 7 ); - ATMP_3210 = _mm_add_epi32( ATMP_3210, CONST1 ); - ATMP_3210 = _mm_srai_epi32( ATMP_3210, 1 ); - - FIRST_3210 = _mm_add_epi32( FIRST_3210, T1_3210 ); - LAST_3210 = _mm_add_epi32( LAST_3210, T2_3210 ); - - PTR_3210 = _mm_mullo_epi32( ATMP_3210, PTR_3210 ); - SUBFR_3210 = _mm_mullo_epi32( ATMP_3210, SUBFR_3210 ); - - _mm_storeu_si128( (__m128i *)&C_first_row[ k ], FIRST_3210 ); - _mm_storeu_si128( (__m128i *)&C_last_row[ k ], LAST_3210 ); - - TMP1_3210 = _mm_add_epi32( TMP1_3210, PTR_3210 ); - TMP2_3210 = _mm_add_epi32( TMP2_3210, SUBFR_3210 ); - } - - TMP1_3210 = _mm_add_epi32( TMP1_3210, _mm_unpackhi_epi64(TMP1_3210, TMP1_3210 ) ); - TMP2_3210 = _mm_add_epi32( TMP2_3210, _mm_unpackhi_epi64(TMP2_3210, TMP2_3210 ) ); - TMP1_3210 = _mm_add_epi32( TMP1_3210, _mm_shufflelo_epi16(TMP1_3210, 0x0E ) ); - TMP2_3210 = _mm_add_epi32( TMP2_3210, _mm_shufflelo_epi16(TMP2_3210, 0x0E ) ); - - tmp1 += _mm_cvtsi128_si32( TMP1_3210 ); - tmp2 += _mm_cvtsi128_si32( TMP2_3210 ); - - for( ; k < n; k++ ) { - C_first_row[ k ] = silk_MLA( C_first_row[ k ], x1, x_ptr[ n - k - 1 ] ); /* Q( -rshifts ) */ - C_last_row[ k ] = silk_MLA( C_last_row[ k ], x2, x_ptr[ subfr_length - n + k ] ); /* Q( -rshifts ) */ - Atmp1 = silk_RSHIFT_ROUND( Af_QA[ k ], QA - 17 ); /* Q17 */ - /* We sometimes get overflows in the multiplications (even beyond +/- 2^32), - but they cancel each other and the real result seems to always fit in a 32-bit - signed integer. This was determined experimentally, not theoretically (unfortunately). */ - tmp1 = silk_MLA_ovflw( tmp1, x_ptr[ n - k - 1 ], Atmp1 ); /* Q17 */ - tmp2 = silk_MLA_ovflw( tmp2, x_ptr[ subfr_length - n + k ], Atmp1 ); /* Q17 */ - } - - tmp1 = -tmp1; /* Q17 */ - tmp2 = -tmp2; /* Q17 */ - - { - __m128i xmm_tmp1, xmm_tmp2; - __m128i xmm_x_ptr_n_k_x2x0, xmm_x_ptr_n_k_x3x1; - __m128i xmm_x_ptr_sub_x2x0, xmm_x_ptr_sub_x3x1; - - xmm_tmp1 = _mm_set1_epi32( tmp1 ); - xmm_tmp2 = _mm_set1_epi32( tmp2 ); - - for( k = 0; k <= n - 3; k += 4 ) { - xmm_x_ptr_n_k_x2x0 = OP_CVTEPI16_EPI32_M64( &x_ptr[ n - k - 3 ] ); - xmm_x_ptr_sub_x2x0 = OP_CVTEPI16_EPI32_M64( &x_ptr[ subfr_length - n + k - 1 ] ); - - xmm_x_ptr_n_k_x2x0 = _mm_shuffle_epi32( xmm_x_ptr_n_k_x2x0, _MM_SHUFFLE( 0, 1, 2, 3 ) ); - - xmm_x_ptr_n_k_x2x0 = _mm_slli_epi32( xmm_x_ptr_n_k_x2x0, -rshifts - 1 ); - xmm_x_ptr_sub_x2x0 = _mm_slli_epi32( xmm_x_ptr_sub_x2x0, -rshifts - 1 ); - - /* equal shift right 4 bytes, xmm_x_ptr_n_k_x3x1 = _mm_srli_si128(xmm_x_ptr_n_k_x2x0, 4)*/ - xmm_x_ptr_n_k_x3x1 = _mm_shuffle_epi32( xmm_x_ptr_n_k_x2x0, _MM_SHUFFLE( 0, 3, 2, 1 ) ); - xmm_x_ptr_sub_x3x1 = _mm_shuffle_epi32( xmm_x_ptr_sub_x2x0, _MM_SHUFFLE( 0, 3, 2, 1 ) ); - - xmm_x_ptr_n_k_x2x0 = _mm_mul_epi32( xmm_x_ptr_n_k_x2x0, xmm_tmp1 ); - xmm_x_ptr_n_k_x3x1 = _mm_mul_epi32( xmm_x_ptr_n_k_x3x1, xmm_tmp1 ); - xmm_x_ptr_sub_x2x0 = _mm_mul_epi32( xmm_x_ptr_sub_x2x0, xmm_tmp2 ); - xmm_x_ptr_sub_x3x1 = _mm_mul_epi32( xmm_x_ptr_sub_x3x1, xmm_tmp2 ); - - xmm_x_ptr_n_k_x2x0 = _mm_srli_epi64( xmm_x_ptr_n_k_x2x0, 16 ); - xmm_x_ptr_n_k_x3x1 = _mm_slli_epi64( xmm_x_ptr_n_k_x3x1, 16 ); - xmm_x_ptr_sub_x2x0 = _mm_srli_epi64( xmm_x_ptr_sub_x2x0, 16 ); - xmm_x_ptr_sub_x3x1 = _mm_slli_epi64( xmm_x_ptr_sub_x3x1, 16 ); - - xmm_x_ptr_n_k_x2x0 = _mm_blend_epi16( xmm_x_ptr_n_k_x2x0, xmm_x_ptr_n_k_x3x1, 0xCC ); - xmm_x_ptr_sub_x2x0 = _mm_blend_epi16( xmm_x_ptr_sub_x2x0, xmm_x_ptr_sub_x3x1, 0xCC ); - - X1_3210 = _mm_loadu_si128( (__m128i *)&CAf[ k ] ); - PTR_3210 = _mm_loadu_si128( (__m128i *)&CAb[ k ] ); - - X1_3210 = _mm_add_epi32( X1_3210, xmm_x_ptr_n_k_x2x0 ); - PTR_3210 = _mm_add_epi32( PTR_3210, xmm_x_ptr_sub_x2x0 ); - - _mm_storeu_si128( (__m128i *)&CAf[ k ], X1_3210 ); - _mm_storeu_si128( (__m128i *)&CAb[ k ], PTR_3210 ); - } - - for( ; k <= n; k++ ) { - CAf[ k ] = silk_SMLAWW( CAf[ k ], tmp1, - silk_LSHIFT32( (opus_int32)x_ptr[ n - k ], -rshifts - 1 ) ); /* Q( -rshift ) */ - CAb[ k ] = silk_SMLAWW( CAb[ k ], tmp2, - silk_LSHIFT32( (opus_int32)x_ptr[ subfr_length - n + k - 1 ], -rshifts - 1 ) ); /* Q( -rshift ) */ - } - } - } - } - - /* Calculate nominator and denominator for the next order reflection (parcor) coefficient */ - tmp1 = C_first_row[ n ]; /* Q( -rshifts ) */ - tmp2 = C_last_row[ n ]; /* Q( -rshifts ) */ - num = 0; /* Q( -rshifts ) */ - nrg = silk_ADD32( CAb[ 0 ], CAf[ 0 ] ); /* Q( 1-rshifts ) */ - for( k = 0; k < n; k++ ) { - Atmp_QA = Af_QA[ k ]; - lz = silk_CLZ32( silk_abs( Atmp_QA ) ) - 1; - lz = silk_min( 32 - QA, lz ); - Atmp1 = silk_LSHIFT32( Atmp_QA, lz ); /* Q( QA + lz ) */ - - tmp1 = silk_ADD_LSHIFT32( tmp1, silk_SMMUL( C_last_row[ n - k - 1 ], Atmp1 ), 32 - QA - lz ); /* Q( -rshifts ) */ - tmp2 = silk_ADD_LSHIFT32( tmp2, silk_SMMUL( C_first_row[ n - k - 1 ], Atmp1 ), 32 - QA - lz ); /* Q( -rshifts ) */ - num = silk_ADD_LSHIFT32( num, silk_SMMUL( CAb[ n - k ], Atmp1 ), 32 - QA - lz ); /* Q( -rshifts ) */ - nrg = silk_ADD_LSHIFT32( nrg, silk_SMMUL( silk_ADD32( CAb[ k + 1 ], CAf[ k + 1 ] ), - Atmp1 ), 32 - QA - lz ); /* Q( 1-rshifts ) */ - } - CAf[ n + 1 ] = tmp1; /* Q( -rshifts ) */ - CAb[ n + 1 ] = tmp2; /* Q( -rshifts ) */ - num = silk_ADD32( num, tmp2 ); /* Q( -rshifts ) */ - num = silk_LSHIFT32( -num, 1 ); /* Q( 1-rshifts ) */ - - /* Calculate the next order reflection (parcor) coefficient */ - if( silk_abs( num ) < nrg ) { - rc_Q31 = silk_DIV32_varQ( num, nrg, 31 ); - } else { - rc_Q31 = ( num > 0 ) ? silk_int32_MAX : silk_int32_MIN; - } - - /* Update inverse prediction gain */ - tmp1 = ( (opus_int32)1 << 30 ) - silk_SMMUL( rc_Q31, rc_Q31 ); - tmp1 = silk_LSHIFT( silk_SMMUL( invGain_Q30, tmp1 ), 2 ); - if( tmp1 <= minInvGain_Q30 ) { - /* Max prediction gain exceeded; set reflection coefficient such that max prediction gain is exactly hit */ - tmp2 = ( (opus_int32)1 << 30 ) - silk_DIV32_varQ( minInvGain_Q30, invGain_Q30, 30 ); /* Q30 */ - rc_Q31 = silk_SQRT_APPROX( tmp2 ); /* Q15 */ - if( rc_Q31 > 0 ) { - /* Newton-Raphson iteration */ - rc_Q31 = silk_RSHIFT32( rc_Q31 + silk_DIV32( tmp2, rc_Q31 ), 1 ); /* Q15 */ - rc_Q31 = silk_LSHIFT32( rc_Q31, 16 ); /* Q31 */ - if( num < 0 ) { - /* Ensure adjusted reflection coefficients has the original sign */ - rc_Q31 = -rc_Q31; - } - } - invGain_Q30 = minInvGain_Q30; - reached_max_gain = 1; - } else { - invGain_Q30 = tmp1; - } - - /* Update the AR coefficients */ - for( k = 0; k < (n + 1) >> 1; k++ ) { - tmp1 = Af_QA[ k ]; /* QA */ - tmp2 = Af_QA[ n - k - 1 ]; /* QA */ - Af_QA[ k ] = silk_ADD_LSHIFT32( tmp1, silk_SMMUL( tmp2, rc_Q31 ), 1 ); /* QA */ - Af_QA[ n - k - 1 ] = silk_ADD_LSHIFT32( tmp2, silk_SMMUL( tmp1, rc_Q31 ), 1 ); /* QA */ - } - Af_QA[ n ] = silk_RSHIFT32( rc_Q31, 31 - QA ); /* QA */ - - if( reached_max_gain ) { - /* Reached max prediction gain; set remaining coefficients to zero and exit loop */ - for( k = n + 1; k < D; k++ ) { - Af_QA[ k ] = 0; - } - break; - } - - /* Update C * Af and C * Ab */ - for( k = 0; k <= n + 1; k++ ) { - tmp1 = CAf[ k ]; /* Q( -rshifts ) */ - tmp2 = CAb[ n - k + 1 ]; /* Q( -rshifts ) */ - CAf[ k ] = silk_ADD_LSHIFT32( tmp1, silk_SMMUL( tmp2, rc_Q31 ), 1 ); /* Q( -rshifts ) */ - CAb[ n - k + 1 ] = silk_ADD_LSHIFT32( tmp2, silk_SMMUL( tmp1, rc_Q31 ), 1 ); /* Q( -rshifts ) */ - } - } - - if( reached_max_gain ) { - for( k = 0; k < D; k++ ) { - /* Scale coefficients */ - A_Q16[ k ] = -silk_RSHIFT_ROUND( Af_QA[ k ], QA - 16 ); - } - /* Subtract energy of preceding samples from C0 */ - if( rshifts > 0 ) { - for( s = 0; s < nb_subfr; s++ ) { - x_ptr = x + s * subfr_length; - C0 -= (opus_int32)silk_RSHIFT64( silk_inner_prod16( x_ptr, x_ptr, D, arch ), rshifts ); - } - } else { - for( s = 0; s < nb_subfr; s++ ) { - x_ptr = x + s * subfr_length; - C0 -= silk_LSHIFT32( silk_inner_prod_aligned( x_ptr, x_ptr, D, arch ), -rshifts ); - } - } - /* Approximate residual energy */ - *res_nrg = silk_LSHIFT( silk_SMMUL( invGain_Q30, C0 ), 2 ); - *res_nrg_Q = -rshifts; - } else { - /* Return residual energy */ - nrg = CAf[ 0 ]; /* Q( -rshifts ) */ - tmp1 = (opus_int32)1 << 16; /* Q16 */ - for( k = 0; k < D; k++ ) { - Atmp1 = silk_RSHIFT_ROUND( Af_QA[ k ], QA - 16 ); /* Q16 */ - nrg = silk_SMLAWW( nrg, CAf[ k + 1 ], Atmp1 ); /* Q( -rshifts ) */ - tmp1 = silk_SMLAWW( tmp1, Atmp1, Atmp1 ); /* Q16 */ - A_Q16[ k ] = -Atmp1; - } - *res_nrg = silk_SMLAWW( nrg, silk_SMMUL( SILK_FIX_CONST( FIND_LPC_COND_FAC, 32 ), C0 ), -tmp1 );/* Q( -rshifts ) */ - *res_nrg_Q = -rshifts; - } - -#ifdef OPUS_CHECK_ASM - { - opus_int32 res_nrg_c = 0; - opus_int res_nrg_Q_c = 0; - opus_int32 A_Q16_c[ MAX_LPC_ORDER ] = {0}; - - silk_burg_modified_c( - &res_nrg_c, - &res_nrg_Q_c, - A_Q16_c, - x, - minInvGain_Q30, - subfr_length, - nb_subfr, - D, - 0 - ); - - silk_assert( *res_nrg == res_nrg_c ); - silk_assert( *res_nrg_Q == res_nrg_Q_c ); - silk_assert( !memcmp( A_Q16, A_Q16_c, D * sizeof( *A_Q16 ) ) ); - } -#endif -} diff --git a/libs/SDL_mixer/external/opus/silk/fixed/x86/vector_ops_FIX_sse4_1.c b/libs/SDL_mixer/external/opus/silk/fixed/x86/vector_ops_FIX_sse4_1.c deleted file mode 100644 index a46289b..0000000 --- a/libs/SDL_mixer/external/opus/silk/fixed/x86/vector_ops_FIX_sse4_1.c +++ /dev/null @@ -1,93 +0,0 @@ -/* Copyright (c) 2014, Cisco Systems, INC - Written by XiangMingZhu WeiZhou MinPeng YanWang - - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include -#include -#include -#include "main.h" - -#include "SigProc_FIX.h" -#include "pitch.h" -#include "celt/x86/x86cpu.h" - -opus_int64 silk_inner_prod16_sse4_1( - const opus_int16 *inVec1, /* I input vector 1 */ - const opus_int16 *inVec2, /* I input vector 2 */ - const opus_int len /* I vector lengths */ -) -{ - opus_int i, dataSize4; - opus_int64 sum; - - __m128i xmm_prod_20, xmm_prod_31; - __m128i inVec1_3210, acc1; - __m128i inVec2_3210, acc2; - - sum = 0; - dataSize4 = len & ~3; - - acc1 = _mm_setzero_si128(); - acc2 = _mm_setzero_si128(); - - for( i = 0; i < dataSize4; i += 4 ) { - inVec1_3210 = OP_CVTEPI16_EPI32_M64( &inVec1[i + 0] ); - inVec2_3210 = OP_CVTEPI16_EPI32_M64( &inVec2[i + 0] ); - xmm_prod_20 = _mm_mul_epi32( inVec1_3210, inVec2_3210 ); - - inVec1_3210 = _mm_shuffle_epi32( inVec1_3210, _MM_SHUFFLE( 0, 3, 2, 1 ) ); - inVec2_3210 = _mm_shuffle_epi32( inVec2_3210, _MM_SHUFFLE( 0, 3, 2, 1 ) ); - xmm_prod_31 = _mm_mul_epi32( inVec1_3210, inVec2_3210 ); - - acc1 = _mm_add_epi64( acc1, xmm_prod_20 ); - acc2 = _mm_add_epi64( acc2, xmm_prod_31 ); - } - - acc1 = _mm_add_epi64( acc1, acc2 ); - - /* equal shift right 8 bytes */ - acc2 = _mm_shuffle_epi32( acc1, _MM_SHUFFLE( 0, 0, 3, 2 ) ); - acc1 = _mm_add_epi64( acc1, acc2 ); - - _mm_storel_epi64( (__m128i *)&sum, acc1 ); - - for( ; i < len; i++ ) { - sum = silk_SMLALBB( sum, inVec1[ i ], inVec2[ i ] ); - } - -#ifdef OPUS_CHECK_ASM - { - opus_int64 sum_c = silk_inner_prod16_c( inVec1, inVec2, len ); - silk_assert( sum == sum_c ); - } -#endif - - return sum; -} diff --git a/libs/SDL_mixer/external/opus/silk/float/LPC_analysis_filter_FLP.c b/libs/SDL_mixer/external/opus/silk/float/LPC_analysis_filter_FLP.c deleted file mode 100644 index 0e1a1fe..0000000 --- a/libs/SDL_mixer/external/opus/silk/float/LPC_analysis_filter_FLP.c +++ /dev/null @@ -1,249 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include -#include "main_FLP.h" - -/************************************************/ -/* LPC analysis filter */ -/* NB! State is kept internally and the */ -/* filter always starts with zero state */ -/* first Order output samples are set to zero */ -/************************************************/ - -/* 16th order LPC analysis filter, does not write first 16 samples */ -static OPUS_INLINE void silk_LPC_analysis_filter16_FLP( - silk_float r_LPC[], /* O LPC residual signal */ - const silk_float PredCoef[], /* I LPC coefficients */ - const silk_float s[], /* I Input signal */ - const opus_int length /* I Length of input signal */ -) -{ - opus_int ix; - silk_float LPC_pred; - const silk_float *s_ptr; - - for( ix = 16; ix < length; ix++ ) { - s_ptr = &s[ix - 1]; - - /* short-term prediction */ - LPC_pred = s_ptr[ 0 ] * PredCoef[ 0 ] + - s_ptr[ -1 ] * PredCoef[ 1 ] + - s_ptr[ -2 ] * PredCoef[ 2 ] + - s_ptr[ -3 ] * PredCoef[ 3 ] + - s_ptr[ -4 ] * PredCoef[ 4 ] + - s_ptr[ -5 ] * PredCoef[ 5 ] + - s_ptr[ -6 ] * PredCoef[ 6 ] + - s_ptr[ -7 ] * PredCoef[ 7 ] + - s_ptr[ -8 ] * PredCoef[ 8 ] + - s_ptr[ -9 ] * PredCoef[ 9 ] + - s_ptr[ -10 ] * PredCoef[ 10 ] + - s_ptr[ -11 ] * PredCoef[ 11 ] + - s_ptr[ -12 ] * PredCoef[ 12 ] + - s_ptr[ -13 ] * PredCoef[ 13 ] + - s_ptr[ -14 ] * PredCoef[ 14 ] + - s_ptr[ -15 ] * PredCoef[ 15 ]; - - /* prediction error */ - r_LPC[ix] = s_ptr[ 1 ] - LPC_pred; - } -} - -/* 12th order LPC analysis filter, does not write first 12 samples */ -static OPUS_INLINE void silk_LPC_analysis_filter12_FLP( - silk_float r_LPC[], /* O LPC residual signal */ - const silk_float PredCoef[], /* I LPC coefficients */ - const silk_float s[], /* I Input signal */ - const opus_int length /* I Length of input signal */ -) -{ - opus_int ix; - silk_float LPC_pred; - const silk_float *s_ptr; - - for( ix = 12; ix < length; ix++ ) { - s_ptr = &s[ix - 1]; - - /* short-term prediction */ - LPC_pred = s_ptr[ 0 ] * PredCoef[ 0 ] + - s_ptr[ -1 ] * PredCoef[ 1 ] + - s_ptr[ -2 ] * PredCoef[ 2 ] + - s_ptr[ -3 ] * PredCoef[ 3 ] + - s_ptr[ -4 ] * PredCoef[ 4 ] + - s_ptr[ -5 ] * PredCoef[ 5 ] + - s_ptr[ -6 ] * PredCoef[ 6 ] + - s_ptr[ -7 ] * PredCoef[ 7 ] + - s_ptr[ -8 ] * PredCoef[ 8 ] + - s_ptr[ -9 ] * PredCoef[ 9 ] + - s_ptr[ -10 ] * PredCoef[ 10 ] + - s_ptr[ -11 ] * PredCoef[ 11 ]; - - /* prediction error */ - r_LPC[ix] = s_ptr[ 1 ] - LPC_pred; - } -} - -/* 10th order LPC analysis filter, does not write first 10 samples */ -static OPUS_INLINE void silk_LPC_analysis_filter10_FLP( - silk_float r_LPC[], /* O LPC residual signal */ - const silk_float PredCoef[], /* I LPC coefficients */ - const silk_float s[], /* I Input signal */ - const opus_int length /* I Length of input signal */ -) -{ - opus_int ix; - silk_float LPC_pred; - const silk_float *s_ptr; - - for( ix = 10; ix < length; ix++ ) { - s_ptr = &s[ix - 1]; - - /* short-term prediction */ - LPC_pred = s_ptr[ 0 ] * PredCoef[ 0 ] + - s_ptr[ -1 ] * PredCoef[ 1 ] + - s_ptr[ -2 ] * PredCoef[ 2 ] + - s_ptr[ -3 ] * PredCoef[ 3 ] + - s_ptr[ -4 ] * PredCoef[ 4 ] + - s_ptr[ -5 ] * PredCoef[ 5 ] + - s_ptr[ -6 ] * PredCoef[ 6 ] + - s_ptr[ -7 ] * PredCoef[ 7 ] + - s_ptr[ -8 ] * PredCoef[ 8 ] + - s_ptr[ -9 ] * PredCoef[ 9 ]; - - /* prediction error */ - r_LPC[ix] = s_ptr[ 1 ] - LPC_pred; - } -} - -/* 8th order LPC analysis filter, does not write first 8 samples */ -static OPUS_INLINE void silk_LPC_analysis_filter8_FLP( - silk_float r_LPC[], /* O LPC residual signal */ - const silk_float PredCoef[], /* I LPC coefficients */ - const silk_float s[], /* I Input signal */ - const opus_int length /* I Length of input signal */ -) -{ - opus_int ix; - silk_float LPC_pred; - const silk_float *s_ptr; - - for( ix = 8; ix < length; ix++ ) { - s_ptr = &s[ix - 1]; - - /* short-term prediction */ - LPC_pred = s_ptr[ 0 ] * PredCoef[ 0 ] + - s_ptr[ -1 ] * PredCoef[ 1 ] + - s_ptr[ -2 ] * PredCoef[ 2 ] + - s_ptr[ -3 ] * PredCoef[ 3 ] + - s_ptr[ -4 ] * PredCoef[ 4 ] + - s_ptr[ -5 ] * PredCoef[ 5 ] + - s_ptr[ -6 ] * PredCoef[ 6 ] + - s_ptr[ -7 ] * PredCoef[ 7 ]; - - /* prediction error */ - r_LPC[ix] = s_ptr[ 1 ] - LPC_pred; - } -} - -/* 6th order LPC analysis filter, does not write first 6 samples */ -static OPUS_INLINE void silk_LPC_analysis_filter6_FLP( - silk_float r_LPC[], /* O LPC residual signal */ - const silk_float PredCoef[], /* I LPC coefficients */ - const silk_float s[], /* I Input signal */ - const opus_int length /* I Length of input signal */ -) -{ - opus_int ix; - silk_float LPC_pred; - const silk_float *s_ptr; - - for( ix = 6; ix < length; ix++ ) { - s_ptr = &s[ix - 1]; - - /* short-term prediction */ - LPC_pred = s_ptr[ 0 ] * PredCoef[ 0 ] + - s_ptr[ -1 ] * PredCoef[ 1 ] + - s_ptr[ -2 ] * PredCoef[ 2 ] + - s_ptr[ -3 ] * PredCoef[ 3 ] + - s_ptr[ -4 ] * PredCoef[ 4 ] + - s_ptr[ -5 ] * PredCoef[ 5 ]; - - /* prediction error */ - r_LPC[ix] = s_ptr[ 1 ] - LPC_pred; - } -} - -/************************************************/ -/* LPC analysis filter */ -/* NB! State is kept internally and the */ -/* filter always starts with zero state */ -/* first Order output samples are set to zero */ -/************************************************/ -void silk_LPC_analysis_filter_FLP( - silk_float r_LPC[], /* O LPC residual signal */ - const silk_float PredCoef[], /* I LPC coefficients */ - const silk_float s[], /* I Input signal */ - const opus_int length, /* I Length of input signal */ - const opus_int Order /* I LPC order */ -) -{ - celt_assert( Order <= length ); - - switch( Order ) { - case 6: - silk_LPC_analysis_filter6_FLP( r_LPC, PredCoef, s, length ); - break; - - case 8: - silk_LPC_analysis_filter8_FLP( r_LPC, PredCoef, s, length ); - break; - - case 10: - silk_LPC_analysis_filter10_FLP( r_LPC, PredCoef, s, length ); - break; - - case 12: - silk_LPC_analysis_filter12_FLP( r_LPC, PredCoef, s, length ); - break; - - case 16: - silk_LPC_analysis_filter16_FLP( r_LPC, PredCoef, s, length ); - break; - - default: - celt_assert( 0 ); - break; - } - - /* Set first Order output samples to zero */ - silk_memset( r_LPC, 0, Order * sizeof( silk_float ) ); -} - diff --git a/libs/SDL_mixer/external/opus/silk/float/LPC_inv_pred_gain_FLP.c b/libs/SDL_mixer/external/opus/silk/float/LPC_inv_pred_gain_FLP.c deleted file mode 100644 index 2be2122..0000000 --- a/libs/SDL_mixer/external/opus/silk/float/LPC_inv_pred_gain_FLP.c +++ /dev/null @@ -1,73 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "SigProc_FIX.h" -#include "SigProc_FLP.h" -#include "define.h" - -/* compute inverse of LPC prediction gain, and */ -/* test if LPC coefficients are stable (all poles within unit circle) */ -/* this code is based on silk_a2k_FLP() */ -silk_float silk_LPC_inverse_pred_gain_FLP( /* O return inverse prediction gain, energy domain */ - const silk_float *A, /* I prediction coefficients [order] */ - opus_int32 order /* I prediction order */ -) -{ - opus_int k, n; - double invGain, rc, rc_mult1, rc_mult2, tmp1, tmp2; - silk_float Atmp[ SILK_MAX_ORDER_LPC ]; - - silk_memcpy( Atmp, A, order * sizeof(silk_float) ); - - invGain = 1.0; - for( k = order - 1; k > 0; k-- ) { - rc = -Atmp[ k ]; - rc_mult1 = 1.0f - rc * rc; - invGain *= rc_mult1; - if( invGain * MAX_PREDICTION_POWER_GAIN < 1.0f ) { - return 0.0f; - } - rc_mult2 = 1.0f / rc_mult1; - for( n = 0; n < (k + 1) >> 1; n++ ) { - tmp1 = Atmp[ n ]; - tmp2 = Atmp[ k - n - 1 ]; - Atmp[ n ] = (silk_float)( ( tmp1 - tmp2 * rc ) * rc_mult2 ); - Atmp[ k - n - 1 ] = (silk_float)( ( tmp2 - tmp1 * rc ) * rc_mult2 ); - } - } - rc = -Atmp[ 0 ]; - rc_mult1 = 1.0f - rc * rc; - invGain *= rc_mult1; - if( invGain * MAX_PREDICTION_POWER_GAIN < 1.0f ) { - return 0.0f; - } - return (silk_float)invGain; -} diff --git a/libs/SDL_mixer/external/opus/silk/float/LTP_analysis_filter_FLP.c b/libs/SDL_mixer/external/opus/silk/float/LTP_analysis_filter_FLP.c deleted file mode 100644 index 849b7c1..0000000 --- a/libs/SDL_mixer/external/opus/silk/float/LTP_analysis_filter_FLP.c +++ /dev/null @@ -1,75 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "main_FLP.h" - -void silk_LTP_analysis_filter_FLP( - silk_float *LTP_res, /* O LTP res MAX_NB_SUBFR*(pre_lgth+subfr_lngth) */ - const silk_float *x, /* I Input signal, with preceding samples */ - const silk_float B[ LTP_ORDER * MAX_NB_SUBFR ], /* I LTP coefficients for each subframe */ - const opus_int pitchL[ MAX_NB_SUBFR ], /* I Pitch lags */ - const silk_float invGains[ MAX_NB_SUBFR ], /* I Inverse quantization gains */ - const opus_int subfr_length, /* I Length of each subframe */ - const opus_int nb_subfr, /* I number of subframes */ - const opus_int pre_length /* I Preceding samples for each subframe */ -) -{ - const silk_float *x_ptr, *x_lag_ptr; - silk_float Btmp[ LTP_ORDER ]; - silk_float *LTP_res_ptr; - silk_float inv_gain; - opus_int k, i, j; - - x_ptr = x; - LTP_res_ptr = LTP_res; - for( k = 0; k < nb_subfr; k++ ) { - x_lag_ptr = x_ptr - pitchL[ k ]; - inv_gain = invGains[ k ]; - for( i = 0; i < LTP_ORDER; i++ ) { - Btmp[ i ] = B[ k * LTP_ORDER + i ]; - } - - /* LTP analysis FIR filter */ - for( i = 0; i < subfr_length + pre_length; i++ ) { - LTP_res_ptr[ i ] = x_ptr[ i ]; - /* Subtract long-term prediction */ - for( j = 0; j < LTP_ORDER; j++ ) { - LTP_res_ptr[ i ] -= Btmp[ j ] * x_lag_ptr[ LTP_ORDER / 2 - j ]; - } - LTP_res_ptr[ i ] *= inv_gain; - x_lag_ptr++; - } - - /* Update pointers */ - LTP_res_ptr += subfr_length + pre_length; - x_ptr += subfr_length; - } -} diff --git a/libs/SDL_mixer/external/opus/silk/float/LTP_scale_ctrl_FLP.c b/libs/SDL_mixer/external/opus/silk/float/LTP_scale_ctrl_FLP.c deleted file mode 100644 index 6f30ff0..0000000 --- a/libs/SDL_mixer/external/opus/silk/float/LTP_scale_ctrl_FLP.c +++ /dev/null @@ -1,58 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "main_FLP.h" - -void silk_LTP_scale_ctrl_FLP( - silk_encoder_state_FLP *psEnc, /* I/O Encoder state FLP */ - silk_encoder_control_FLP *psEncCtrl, /* I/O Encoder control FLP */ - opus_int condCoding /* I The type of conditional coding to use */ -) -{ - opus_int round_loss; - - if( condCoding == CODE_INDEPENDENTLY ) { - /* Only scale if first frame in packet */ - round_loss = psEnc->sCmn.PacketLoss_perc * psEnc->sCmn.nFramesPerPacket; - if ( psEnc->sCmn.LBRR_flag ) { - /* LBRR reduces the effective loss. In practice, it does not square the loss because - losses aren't independent, but that still seems to work best. We also never go below 2%. */ - round_loss = 2 + silk_SMULBB( round_loss, round_loss) / 100; - } - psEnc->sCmn.indices.LTP_scaleIndex = silk_SMULBB( psEncCtrl->LTPredCodGain, round_loss ) > silk_log2lin( 2900 - psEnc->sCmn.SNR_dB_Q7 ); - psEnc->sCmn.indices.LTP_scaleIndex += silk_SMULBB( psEncCtrl->LTPredCodGain, round_loss ) > silk_log2lin( 3900 - psEnc->sCmn.SNR_dB_Q7 ); - } else { - /* Default is minimum scaling */ - psEnc->sCmn.indices.LTP_scaleIndex = 0; - } - - psEncCtrl->LTP_scale = (silk_float)silk_LTPScales_table_Q14[ psEnc->sCmn.indices.LTP_scaleIndex ] / 16384.0f; -} diff --git a/libs/SDL_mixer/external/opus/silk/float/SigProc_FLP.h b/libs/SDL_mixer/external/opus/silk/float/SigProc_FLP.h deleted file mode 100644 index 953de8b..0000000 --- a/libs/SDL_mixer/external/opus/silk/float/SigProc_FLP.h +++ /dev/null @@ -1,197 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifndef SILK_SIGPROC_FLP_H -#define SILK_SIGPROC_FLP_H - -#include "SigProc_FIX.h" -#include "float_cast.h" -#include - -#ifdef __cplusplus -extern "C" -{ -#endif - -/********************************************************************/ -/* SIGNAL PROCESSING FUNCTIONS */ -/********************************************************************/ - -/* Chirp (bw expand) LP AR filter */ -void silk_bwexpander_FLP( - silk_float *ar, /* I/O AR filter to be expanded (without leading 1) */ - const opus_int d, /* I length of ar */ - const silk_float chirp /* I chirp factor (typically in range (0..1) ) */ -); - -/* compute inverse of LPC prediction gain, and */ -/* test if LPC coefficients are stable (all poles within unit circle) */ -/* this code is based on silk_FLP_a2k() */ -silk_float silk_LPC_inverse_pred_gain_FLP( /* O return inverse prediction gain, energy domain */ - const silk_float *A, /* I prediction coefficients [order] */ - opus_int32 order /* I prediction order */ -); - -silk_float silk_schur_FLP( /* O returns residual energy */ - silk_float refl_coef[], /* O reflection coefficients (length order) */ - const silk_float auto_corr[], /* I autocorrelation sequence (length order+1) */ - opus_int order /* I order */ -); - -void silk_k2a_FLP( - silk_float *A, /* O prediction coefficients [order] */ - const silk_float *rc, /* I reflection coefficients [order] */ - opus_int32 order /* I prediction order */ -); - -/* compute autocorrelation */ -void silk_autocorrelation_FLP( - silk_float *results, /* O result (length correlationCount) */ - const silk_float *inputData, /* I input data to correlate */ - opus_int inputDataSize, /* I length of input */ - opus_int correlationCount /* I number of correlation taps to compute */ -); - -opus_int silk_pitch_analysis_core_FLP( /* O Voicing estimate: 0 voiced, 1 unvoiced */ - const silk_float *frame, /* I Signal of length PE_FRAME_LENGTH_MS*Fs_kHz */ - opus_int *pitch_out, /* O Pitch lag values [nb_subfr] */ - opus_int16 *lagIndex, /* O Lag Index */ - opus_int8 *contourIndex, /* O Pitch contour Index */ - silk_float *LTPCorr, /* I/O Normalized correlation; input: value from previous frame */ - opus_int prevLag, /* I Last lag of previous frame; set to zero is unvoiced */ - const silk_float search_thres1, /* I First stage threshold for lag candidates 0 - 1 */ - const silk_float search_thres2, /* I Final threshold for lag candidates 0 - 1 */ - const opus_int Fs_kHz, /* I sample frequency (kHz) */ - const opus_int complexity, /* I Complexity setting, 0-2, where 2 is highest */ - const opus_int nb_subfr, /* I Number of 5 ms subframes */ - int arch /* I Run-time architecture */ -); - -void silk_insertion_sort_decreasing_FLP( - silk_float *a, /* I/O Unsorted / Sorted vector */ - opus_int *idx, /* O Index vector for the sorted elements */ - const opus_int L, /* I Vector length */ - const opus_int K /* I Number of correctly sorted positions */ -); - -/* Compute reflection coefficients from input signal */ -silk_float silk_burg_modified_FLP( /* O returns residual energy */ - silk_float A[], /* O prediction coefficients (length order) */ - const silk_float x[], /* I input signal, length: nb_subfr*(D+L_sub) */ - const silk_float minInvGain, /* I minimum inverse prediction gain */ - const opus_int subfr_length, /* I input signal subframe length (incl. D preceding samples) */ - const opus_int nb_subfr, /* I number of subframes stacked in x */ - const opus_int D /* I order */ -); - -/* multiply a vector by a constant */ -void silk_scale_vector_FLP( - silk_float *data1, - silk_float gain, - opus_int dataSize -); - -/* copy and multiply a vector by a constant */ -void silk_scale_copy_vector_FLP( - silk_float *data_out, - const silk_float *data_in, - silk_float gain, - opus_int dataSize -); - -/* inner product of two silk_float arrays, with result as double */ -double silk_inner_product_FLP( - const silk_float *data1, - const silk_float *data2, - opus_int dataSize -); - -/* sum of squares of a silk_float array, with result as double */ -double silk_energy_FLP( - const silk_float *data, - opus_int dataSize -); - -/********************************************************************/ -/* MACROS */ -/********************************************************************/ - -#define PI (3.1415926536f) - -#define silk_min_float( a, b ) (((a) < (b)) ? (a) : (b)) -#define silk_max_float( a, b ) (((a) > (b)) ? (a) : (b)) -#define silk_abs_float( a ) ((silk_float)fabs(a)) - -/* sigmoid function */ -static OPUS_INLINE silk_float silk_sigmoid( silk_float x ) -{ - return (silk_float)(1.0 / (1.0 + exp(-x))); -} - -/* floating-point to integer conversion (rounding) */ -static OPUS_INLINE opus_int32 silk_float2int( silk_float x ) -{ - return (opus_int32)float2int( x ); -} - -/* floating-point to integer conversion (rounding) */ -static OPUS_INLINE void silk_float2short_array( - opus_int16 *out, - const silk_float *in, - opus_int32 length -) -{ - opus_int32 k; - for( k = length - 1; k >= 0; k-- ) { - out[k] = silk_SAT16( (opus_int32)float2int( in[k] ) ); - } -} - -/* integer to floating-point conversion */ -static OPUS_INLINE void silk_short2float_array( - silk_float *out, - const opus_int16 *in, - opus_int32 length -) -{ - opus_int32 k; - for( k = length - 1; k >= 0; k-- ) { - out[k] = (silk_float)in[k]; - } -} - -/* using log2() helps the fixed-point conversion */ -static OPUS_INLINE silk_float silk_log2( double x ) -{ - return ( silk_float )( 3.32192809488736 * log10( x ) ); -} - -#ifdef __cplusplus -} -#endif - -#endif /* SILK_SIGPROC_FLP_H */ diff --git a/libs/SDL_mixer/external/opus/silk/float/apply_sine_window_FLP.c b/libs/SDL_mixer/external/opus/silk/float/apply_sine_window_FLP.c deleted file mode 100644 index e49e717..0000000 --- a/libs/SDL_mixer/external/opus/silk/float/apply_sine_window_FLP.c +++ /dev/null @@ -1,81 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "main_FLP.h" - -/* Apply sine window to signal vector */ -/* Window types: */ -/* 1 -> sine window from 0 to pi/2 */ -/* 2 -> sine window from pi/2 to pi */ -void silk_apply_sine_window_FLP( - silk_float px_win[], /* O Pointer to windowed signal */ - const silk_float px[], /* I Pointer to input signal */ - const opus_int win_type, /* I Selects a window type */ - const opus_int length /* I Window length, multiple of 4 */ -) -{ - opus_int k; - silk_float freq, c, S0, S1; - - celt_assert( win_type == 1 || win_type == 2 ); - - /* Length must be multiple of 4 */ - celt_assert( ( length & 3 ) == 0 ); - - freq = PI / ( length + 1 ); - - /* Approximation of 2 * cos(f) */ - c = 2.0f - freq * freq; - - /* Initialize state */ - if( win_type < 2 ) { - /* Start from 0 */ - S0 = 0.0f; - /* Approximation of sin(f) */ - S1 = freq; - } else { - /* Start from 1 */ - S0 = 1.0f; - /* Approximation of cos(f) */ - S1 = 0.5f * c; - } - - /* Uses the recursive equation: sin(n*f) = 2 * cos(f) * sin((n-1)*f) - sin((n-2)*f) */ - /* 4 samples at a time */ - for( k = 0; k < length; k += 4 ) { - px_win[ k + 0 ] = px[ k + 0 ] * 0.5f * ( S0 + S1 ); - px_win[ k + 1 ] = px[ k + 1 ] * S1; - S0 = c * S1 - S0; - px_win[ k + 2 ] = px[ k + 2 ] * 0.5f * ( S1 + S0 ); - px_win[ k + 3 ] = px[ k + 3 ] * S0; - S1 = c * S0 - S1; - } -} diff --git a/libs/SDL_mixer/external/opus/silk/float/autocorrelation_FLP.c b/libs/SDL_mixer/external/opus/silk/float/autocorrelation_FLP.c deleted file mode 100644 index 8b8a9e6..0000000 --- a/libs/SDL_mixer/external/opus/silk/float/autocorrelation_FLP.c +++ /dev/null @@ -1,52 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "typedef.h" -#include "SigProc_FLP.h" - -/* compute autocorrelation */ -void silk_autocorrelation_FLP( - silk_float *results, /* O result (length correlationCount) */ - const silk_float *inputData, /* I input data to correlate */ - opus_int inputDataSize, /* I length of input */ - opus_int correlationCount /* I number of correlation taps to compute */ -) -{ - opus_int i; - - if( correlationCount > inputDataSize ) { - correlationCount = inputDataSize; - } - - for( i = 0; i < correlationCount; i++ ) { - results[ i ] = (silk_float)silk_inner_product_FLP( inputData, inputData + i, inputDataSize - i ); - } -} diff --git a/libs/SDL_mixer/external/opus/silk/float/burg_modified_FLP.c b/libs/SDL_mixer/external/opus/silk/float/burg_modified_FLP.c deleted file mode 100644 index 756b76a..0000000 --- a/libs/SDL_mixer/external/opus/silk/float/burg_modified_FLP.c +++ /dev/null @@ -1,186 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "SigProc_FLP.h" -#include "tuning_parameters.h" -#include "define.h" - -#define MAX_FRAME_SIZE 384 /* subfr_length * nb_subfr = ( 0.005 * 16000 + 16 ) * 4 = 384*/ - -/* Compute reflection coefficients from input signal */ -silk_float silk_burg_modified_FLP( /* O returns residual energy */ - silk_float A[], /* O prediction coefficients (length order) */ - const silk_float x[], /* I input signal, length: nb_subfr*(D+L_sub) */ - const silk_float minInvGain, /* I minimum inverse prediction gain */ - const opus_int subfr_length, /* I input signal subframe length (incl. D preceding samples) */ - const opus_int nb_subfr, /* I number of subframes stacked in x */ - const opus_int D /* I order */ -) -{ - opus_int k, n, s, reached_max_gain; - double C0, invGain, num, nrg_f, nrg_b, rc, Atmp, tmp1, tmp2; - const silk_float *x_ptr; - double C_first_row[ SILK_MAX_ORDER_LPC ], C_last_row[ SILK_MAX_ORDER_LPC ]; - double CAf[ SILK_MAX_ORDER_LPC + 1 ], CAb[ SILK_MAX_ORDER_LPC + 1 ]; - double Af[ SILK_MAX_ORDER_LPC ]; - - celt_assert( subfr_length * nb_subfr <= MAX_FRAME_SIZE ); - - /* Compute autocorrelations, added over subframes */ - C0 = silk_energy_FLP( x, nb_subfr * subfr_length ); - silk_memset( C_first_row, 0, SILK_MAX_ORDER_LPC * sizeof( double ) ); - for( s = 0; s < nb_subfr; s++ ) { - x_ptr = x + s * subfr_length; - for( n = 1; n < D + 1; n++ ) { - C_first_row[ n - 1 ] += silk_inner_product_FLP( x_ptr, x_ptr + n, subfr_length - n ); - } - } - silk_memcpy( C_last_row, C_first_row, SILK_MAX_ORDER_LPC * sizeof( double ) ); - - /* Initialize */ - CAb[ 0 ] = CAf[ 0 ] = C0 + FIND_LPC_COND_FAC * C0 + 1e-9f; - invGain = 1.0f; - reached_max_gain = 0; - for( n = 0; n < D; n++ ) { - /* Update first row of correlation matrix (without first element) */ - /* Update last row of correlation matrix (without last element, stored in reversed order) */ - /* Update C * Af */ - /* Update C * flipud(Af) (stored in reversed order) */ - for( s = 0; s < nb_subfr; s++ ) { - x_ptr = x + s * subfr_length; - tmp1 = x_ptr[ n ]; - tmp2 = x_ptr[ subfr_length - n - 1 ]; - for( k = 0; k < n; k++ ) { - C_first_row[ k ] -= x_ptr[ n ] * x_ptr[ n - k - 1 ]; - C_last_row[ k ] -= x_ptr[ subfr_length - n - 1 ] * x_ptr[ subfr_length - n + k ]; - Atmp = Af[ k ]; - tmp1 += x_ptr[ n - k - 1 ] * Atmp; - tmp2 += x_ptr[ subfr_length - n + k ] * Atmp; - } - for( k = 0; k <= n; k++ ) { - CAf[ k ] -= tmp1 * x_ptr[ n - k ]; - CAb[ k ] -= tmp2 * x_ptr[ subfr_length - n + k - 1 ]; - } - } - tmp1 = C_first_row[ n ]; - tmp2 = C_last_row[ n ]; - for( k = 0; k < n; k++ ) { - Atmp = Af[ k ]; - tmp1 += C_last_row[ n - k - 1 ] * Atmp; - tmp2 += C_first_row[ n - k - 1 ] * Atmp; - } - CAf[ n + 1 ] = tmp1; - CAb[ n + 1 ] = tmp2; - - /* Calculate nominator and denominator for the next order reflection (parcor) coefficient */ - num = CAb[ n + 1 ]; - nrg_b = CAb[ 0 ]; - nrg_f = CAf[ 0 ]; - for( k = 0; k < n; k++ ) { - Atmp = Af[ k ]; - num += CAb[ n - k ] * Atmp; - nrg_b += CAb[ k + 1 ] * Atmp; - nrg_f += CAf[ k + 1 ] * Atmp; - } - silk_assert( nrg_f > 0.0 ); - silk_assert( nrg_b > 0.0 ); - - /* Calculate the next order reflection (parcor) coefficient */ - rc = -2.0 * num / ( nrg_f + nrg_b ); - silk_assert( rc > -1.0 && rc < 1.0 ); - - /* Update inverse prediction gain */ - tmp1 = invGain * ( 1.0 - rc * rc ); - if( tmp1 <= minInvGain ) { - /* Max prediction gain exceeded; set reflection coefficient such that max prediction gain is exactly hit */ - rc = sqrt( 1.0 - minInvGain / invGain ); - if( num > 0 ) { - /* Ensure adjusted reflection coefficients has the original sign */ - rc = -rc; - } - invGain = minInvGain; - reached_max_gain = 1; - } else { - invGain = tmp1; - } - - /* Update the AR coefficients */ - for( k = 0; k < (n + 1) >> 1; k++ ) { - tmp1 = Af[ k ]; - tmp2 = Af[ n - k - 1 ]; - Af[ k ] = tmp1 + rc * tmp2; - Af[ n - k - 1 ] = tmp2 + rc * tmp1; - } - Af[ n ] = rc; - - if( reached_max_gain ) { - /* Reached max prediction gain; set remaining coefficients to zero and exit loop */ - for( k = n + 1; k < D; k++ ) { - Af[ k ] = 0.0; - } - break; - } - - /* Update C * Af and C * Ab */ - for( k = 0; k <= n + 1; k++ ) { - tmp1 = CAf[ k ]; - CAf[ k ] += rc * CAb[ n - k + 1 ]; - CAb[ n - k + 1 ] += rc * tmp1; - } - } - - if( reached_max_gain ) { - /* Convert to silk_float */ - for( k = 0; k < D; k++ ) { - A[ k ] = (silk_float)( -Af[ k ] ); - } - /* Subtract energy of preceding samples from C0 */ - for( s = 0; s < nb_subfr; s++ ) { - C0 -= silk_energy_FLP( x + s * subfr_length, D ); - } - /* Approximate residual energy */ - nrg_f = C0 * invGain; - } else { - /* Compute residual energy and store coefficients as silk_float */ - nrg_f = CAf[ 0 ]; - tmp1 = 1.0; - for( k = 0; k < D; k++ ) { - Atmp = Af[ k ]; - nrg_f += CAf[ k + 1 ] * Atmp; - tmp1 += Atmp * Atmp; - A[ k ] = (silk_float)(-Atmp); - } - nrg_f -= FIND_LPC_COND_FAC * C0 * tmp1; - } - - /* Return residual energy */ - return (silk_float)nrg_f; -} diff --git a/libs/SDL_mixer/external/opus/silk/float/bwexpander_FLP.c b/libs/SDL_mixer/external/opus/silk/float/bwexpander_FLP.c deleted file mode 100644 index d55a4d7..0000000 --- a/libs/SDL_mixer/external/opus/silk/float/bwexpander_FLP.c +++ /dev/null @@ -1,49 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "SigProc_FLP.h" - -/* Chirp (bw expand) LP AR filter */ -void silk_bwexpander_FLP( - silk_float *ar, /* I/O AR filter to be expanded (without leading 1) */ - const opus_int d, /* I length of ar */ - const silk_float chirp /* I chirp factor (typically in range (0..1) ) */ -) -{ - opus_int i; - silk_float cfac = chirp; - - for( i = 0; i < d - 1; i++ ) { - ar[ i ] *= cfac; - cfac *= chirp; - } - ar[ d - 1 ] *= cfac; -} diff --git a/libs/SDL_mixer/external/opus/silk/float/corrMatrix_FLP.c b/libs/SDL_mixer/external/opus/silk/float/corrMatrix_FLP.c deleted file mode 100644 index eae6a1c..0000000 --- a/libs/SDL_mixer/external/opus/silk/float/corrMatrix_FLP.c +++ /dev/null @@ -1,93 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -/********************************************************************** - * Correlation matrix computations for LS estimate. - **********************************************************************/ - -#include "main_FLP.h" - -/* Calculates correlation vector X'*t */ -void silk_corrVector_FLP( - const silk_float *x, /* I x vector [L+order-1] used to create X */ - const silk_float *t, /* I Target vector [L] */ - const opus_int L, /* I Length of vecors */ - const opus_int Order, /* I Max lag for correlation */ - silk_float *Xt /* O X'*t correlation vector [order] */ -) -{ - opus_int lag; - const silk_float *ptr1; - - ptr1 = &x[ Order - 1 ]; /* Points to first sample of column 0 of X: X[:,0] */ - for( lag = 0; lag < Order; lag++ ) { - /* Calculate X[:,lag]'*t */ - Xt[ lag ] = (silk_float)silk_inner_product_FLP( ptr1, t, L ); - ptr1--; /* Next column of X */ - } -} - -/* Calculates correlation matrix X'*X */ -void silk_corrMatrix_FLP( - const silk_float *x, /* I x vector [ L+order-1 ] used to create X */ - const opus_int L, /* I Length of vectors */ - const opus_int Order, /* I Max lag for correlation */ - silk_float *XX /* O X'*X correlation matrix [order x order] */ -) -{ - opus_int j, lag; - double energy; - const silk_float *ptr1, *ptr2; - - ptr1 = &x[ Order - 1 ]; /* First sample of column 0 of X */ - energy = silk_energy_FLP( ptr1, L ); /* X[:,0]'*X[:,0] */ - matrix_ptr( XX, 0, 0, Order ) = ( silk_float )energy; - for( j = 1; j < Order; j++ ) { - /* Calculate X[:,j]'*X[:,j] */ - energy += ptr1[ -j ] * ptr1[ -j ] - ptr1[ L - j ] * ptr1[ L - j ]; - matrix_ptr( XX, j, j, Order ) = ( silk_float )energy; - } - - ptr2 = &x[ Order - 2 ]; /* First sample of column 1 of X */ - for( lag = 1; lag < Order; lag++ ) { - /* Calculate X[:,0]'*X[:,lag] */ - energy = silk_inner_product_FLP( ptr1, ptr2, L ); - matrix_ptr( XX, lag, 0, Order ) = ( silk_float )energy; - matrix_ptr( XX, 0, lag, Order ) = ( silk_float )energy; - /* Calculate X[:,j]'*X[:,j + lag] */ - for( j = 1; j < ( Order - lag ); j++ ) { - energy += ptr1[ -j ] * ptr2[ -j ] - ptr1[ L - j ] * ptr2[ L - j ]; - matrix_ptr( XX, lag + j, j, Order ) = ( silk_float )energy; - matrix_ptr( XX, j, lag + j, Order ) = ( silk_float )energy; - } - ptr2--; /* Next column of X */ - } -} diff --git a/libs/SDL_mixer/external/opus/silk/float/encode_frame_FLP.c b/libs/SDL_mixer/external/opus/silk/float/encode_frame_FLP.c deleted file mode 100644 index b029c3f..0000000 --- a/libs/SDL_mixer/external/opus/silk/float/encode_frame_FLP.c +++ /dev/null @@ -1,435 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include -#include "main_FLP.h" -#include "tuning_parameters.h" - -/* Low Bitrate Redundancy (LBRR) encoding. Reuse all parameters but encode with lower bitrate */ -static OPUS_INLINE void silk_LBRR_encode_FLP( - silk_encoder_state_FLP *psEnc, /* I/O Encoder state FLP */ - silk_encoder_control_FLP *psEncCtrl, /* I/O Encoder control FLP */ - const silk_float xfw[], /* I Input signal */ - opus_int condCoding /* I The type of conditional coding used so far for this frame */ -); - -void silk_encode_do_VAD_FLP( - silk_encoder_state_FLP *psEnc, /* I/O Encoder state FLP */ - opus_int activity /* I Decision of Opus voice activity detector */ -) -{ - const opus_int activity_threshold = SILK_FIX_CONST( SPEECH_ACTIVITY_DTX_THRES, 8 ); - - /****************************/ - /* Voice Activity Detection */ - /****************************/ - silk_VAD_GetSA_Q8( &psEnc->sCmn, psEnc->sCmn.inputBuf + 1, psEnc->sCmn.arch ); - /* If Opus VAD is inactive and Silk VAD is active: lower Silk VAD to just under the threshold */ - if( activity == VAD_NO_ACTIVITY && psEnc->sCmn.speech_activity_Q8 >= activity_threshold ) { - psEnc->sCmn.speech_activity_Q8 = activity_threshold - 1; - } - - /**************************************************/ - /* Convert speech activity into VAD and DTX flags */ - /**************************************************/ - if( psEnc->sCmn.speech_activity_Q8 < activity_threshold ) { - psEnc->sCmn.indices.signalType = TYPE_NO_VOICE_ACTIVITY; - psEnc->sCmn.noSpeechCounter++; - if( psEnc->sCmn.noSpeechCounter <= NB_SPEECH_FRAMES_BEFORE_DTX ) { - psEnc->sCmn.inDTX = 0; - } else if( psEnc->sCmn.noSpeechCounter > MAX_CONSECUTIVE_DTX + NB_SPEECH_FRAMES_BEFORE_DTX ) { - psEnc->sCmn.noSpeechCounter = NB_SPEECH_FRAMES_BEFORE_DTX; - psEnc->sCmn.inDTX = 0; - } - psEnc->sCmn.VAD_flags[ psEnc->sCmn.nFramesEncoded ] = 0; - } else { - psEnc->sCmn.noSpeechCounter = 0; - psEnc->sCmn.inDTX = 0; - psEnc->sCmn.indices.signalType = TYPE_UNVOICED; - psEnc->sCmn.VAD_flags[ psEnc->sCmn.nFramesEncoded ] = 1; - } -} - -/****************/ -/* Encode frame */ -/****************/ -opus_int silk_encode_frame_FLP( - silk_encoder_state_FLP *psEnc, /* I/O Encoder state FLP */ - opus_int32 *pnBytesOut, /* O Number of payload bytes; */ - ec_enc *psRangeEnc, /* I/O compressor data structure */ - opus_int condCoding, /* I The type of conditional coding to use */ - opus_int maxBits, /* I If > 0: maximum number of output bits */ - opus_int useCBR /* I Flag to force constant-bitrate operation */ -) -{ - silk_encoder_control_FLP sEncCtrl; - opus_int i, iter, maxIter, found_upper, found_lower, ret = 0; - silk_float *x_frame, *res_pitch_frame; - silk_float res_pitch[ 2 * MAX_FRAME_LENGTH + LA_PITCH_MAX ]; - ec_enc sRangeEnc_copy, sRangeEnc_copy2; - silk_nsq_state sNSQ_copy, sNSQ_copy2; - opus_int32 seed_copy, nBits, nBits_lower, nBits_upper, gainMult_lower, gainMult_upper; - opus_int32 gainsID, gainsID_lower, gainsID_upper; - opus_int16 gainMult_Q8; - opus_int16 ec_prevLagIndex_copy; - opus_int ec_prevSignalType_copy; - opus_int8 LastGainIndex_copy2; - opus_int32 pGains_Q16[ MAX_NB_SUBFR ]; - opus_uint8 ec_buf_copy[ 1275 ]; - opus_int gain_lock[ MAX_NB_SUBFR ] = {0}; - opus_int16 best_gain_mult[ MAX_NB_SUBFR ]; - opus_int best_sum[ MAX_NB_SUBFR ]; - - /* This is totally unnecessary but many compilers (including gcc) are too dumb to realise it */ - LastGainIndex_copy2 = nBits_lower = nBits_upper = gainMult_lower = gainMult_upper = 0; - - psEnc->sCmn.indices.Seed = psEnc->sCmn.frameCounter++ & 3; - - /**************************************************************/ - /* Set up Input Pointers, and insert frame in input buffer */ - /**************************************************************/ - /* pointers aligned with start of frame to encode */ - x_frame = psEnc->x_buf + psEnc->sCmn.ltp_mem_length; /* start of frame to encode */ - res_pitch_frame = res_pitch + psEnc->sCmn.ltp_mem_length; /* start of pitch LPC residual frame */ - - /***************************************/ - /* Ensure smooth bandwidth transitions */ - /***************************************/ - silk_LP_variable_cutoff( &psEnc->sCmn.sLP, psEnc->sCmn.inputBuf + 1, psEnc->sCmn.frame_length ); - - /*******************************************/ - /* Copy new frame to front of input buffer */ - /*******************************************/ - silk_short2float_array( x_frame + LA_SHAPE_MS * psEnc->sCmn.fs_kHz, psEnc->sCmn.inputBuf + 1, psEnc->sCmn.frame_length ); - - /* Add tiny signal to avoid high CPU load from denormalized floating point numbers */ - for( i = 0; i < 8; i++ ) { - x_frame[ LA_SHAPE_MS * psEnc->sCmn.fs_kHz + i * ( psEnc->sCmn.frame_length >> 3 ) ] += ( 1 - ( i & 2 ) ) * 1e-6f; - } - - if( !psEnc->sCmn.prefillFlag ) { - /*****************************************/ - /* Find pitch lags, initial LPC analysis */ - /*****************************************/ - silk_find_pitch_lags_FLP( psEnc, &sEncCtrl, res_pitch, x_frame, psEnc->sCmn.arch ); - - /************************/ - /* Noise shape analysis */ - /************************/ - silk_noise_shape_analysis_FLP( psEnc, &sEncCtrl, res_pitch_frame, x_frame ); - - /***************************************************/ - /* Find linear prediction coefficients (LPC + LTP) */ - /***************************************************/ - silk_find_pred_coefs_FLP( psEnc, &sEncCtrl, res_pitch_frame, x_frame, condCoding ); - - /****************************************/ - /* Process gains */ - /****************************************/ - silk_process_gains_FLP( psEnc, &sEncCtrl, condCoding ); - - /****************************************/ - /* Low Bitrate Redundant Encoding */ - /****************************************/ - silk_LBRR_encode_FLP( psEnc, &sEncCtrl, x_frame, condCoding ); - - /* Loop over quantizer and entroy coding to control bitrate */ - maxIter = 6; - gainMult_Q8 = SILK_FIX_CONST( 1, 8 ); - found_lower = 0; - found_upper = 0; - gainsID = silk_gains_ID( psEnc->sCmn.indices.GainsIndices, psEnc->sCmn.nb_subfr ); - gainsID_lower = -1; - gainsID_upper = -1; - /* Copy part of the input state */ - silk_memcpy( &sRangeEnc_copy, psRangeEnc, sizeof( ec_enc ) ); - silk_memcpy( &sNSQ_copy, &psEnc->sCmn.sNSQ, sizeof( silk_nsq_state ) ); - seed_copy = psEnc->sCmn.indices.Seed; - ec_prevLagIndex_copy = psEnc->sCmn.ec_prevLagIndex; - ec_prevSignalType_copy = psEnc->sCmn.ec_prevSignalType; - for( iter = 0; ; iter++ ) { - if( gainsID == gainsID_lower ) { - nBits = nBits_lower; - } else if( gainsID == gainsID_upper ) { - nBits = nBits_upper; - } else { - /* Restore part of the input state */ - if( iter > 0 ) { - silk_memcpy( psRangeEnc, &sRangeEnc_copy, sizeof( ec_enc ) ); - silk_memcpy( &psEnc->sCmn.sNSQ, &sNSQ_copy, sizeof( silk_nsq_state ) ); - psEnc->sCmn.indices.Seed = seed_copy; - psEnc->sCmn.ec_prevLagIndex = ec_prevLagIndex_copy; - psEnc->sCmn.ec_prevSignalType = ec_prevSignalType_copy; - } - - /*****************************************/ - /* Noise shaping quantization */ - /*****************************************/ - silk_NSQ_wrapper_FLP( psEnc, &sEncCtrl, &psEnc->sCmn.indices, &psEnc->sCmn.sNSQ, psEnc->sCmn.pulses, x_frame ); - - if ( iter == maxIter && !found_lower ) { - silk_memcpy( &sRangeEnc_copy2, psRangeEnc, sizeof( ec_enc ) ); - } - - /****************************************/ - /* Encode Parameters */ - /****************************************/ - silk_encode_indices( &psEnc->sCmn, psRangeEnc, psEnc->sCmn.nFramesEncoded, 0, condCoding ); - - /****************************************/ - /* Encode Excitation Signal */ - /****************************************/ - silk_encode_pulses( psRangeEnc, psEnc->sCmn.indices.signalType, psEnc->sCmn.indices.quantOffsetType, - psEnc->sCmn.pulses, psEnc->sCmn.frame_length ); - - nBits = ec_tell( psRangeEnc ); - - /* If we still bust after the last iteration, do some damage control. */ - if ( iter == maxIter && !found_lower && nBits > maxBits ) { - silk_memcpy( psRangeEnc, &sRangeEnc_copy2, sizeof( ec_enc ) ); - - /* Keep gains the same as the last frame. */ - psEnc->sShape.LastGainIndex = sEncCtrl.lastGainIndexPrev; - for ( i = 0; i < psEnc->sCmn.nb_subfr; i++ ) { - psEnc->sCmn.indices.GainsIndices[ i ] = 4; - } - if (condCoding != CODE_CONDITIONALLY) { - psEnc->sCmn.indices.GainsIndices[ 0 ] = sEncCtrl.lastGainIndexPrev; - } - psEnc->sCmn.ec_prevLagIndex = ec_prevLagIndex_copy; - psEnc->sCmn.ec_prevSignalType = ec_prevSignalType_copy; - /* Clear all pulses. */ - for ( i = 0; i < psEnc->sCmn.frame_length; i++ ) { - psEnc->sCmn.pulses[ i ] = 0; - } - - silk_encode_indices( &psEnc->sCmn, psRangeEnc, psEnc->sCmn.nFramesEncoded, 0, condCoding ); - - silk_encode_pulses( psRangeEnc, psEnc->sCmn.indices.signalType, psEnc->sCmn.indices.quantOffsetType, - psEnc->sCmn.pulses, psEnc->sCmn.frame_length ); - - nBits = ec_tell( psRangeEnc ); - } - - if( useCBR == 0 && iter == 0 && nBits <= maxBits ) { - break; - } - } - - if( iter == maxIter ) { - if( found_lower && ( gainsID == gainsID_lower || nBits > maxBits ) ) { - /* Restore output state from earlier iteration that did meet the bitrate budget */ - silk_memcpy( psRangeEnc, &sRangeEnc_copy2, sizeof( ec_enc ) ); - celt_assert( sRangeEnc_copy2.offs <= 1275 ); - silk_memcpy( psRangeEnc->buf, ec_buf_copy, sRangeEnc_copy2.offs ); - silk_memcpy( &psEnc->sCmn.sNSQ, &sNSQ_copy2, sizeof( silk_nsq_state ) ); - psEnc->sShape.LastGainIndex = LastGainIndex_copy2; - } - break; - } - - if( nBits > maxBits ) { - if( found_lower == 0 && iter >= 2 ) { - /* Adjust the quantizer's rate/distortion tradeoff and discard previous "upper" results */ - sEncCtrl.Lambda = silk_max_float(sEncCtrl.Lambda*1.5f, 1.5f); - /* Reducing dithering can help us hit the target. */ - psEnc->sCmn.indices.quantOffsetType = 0; - found_upper = 0; - gainsID_upper = -1; - } else { - found_upper = 1; - nBits_upper = nBits; - gainMult_upper = gainMult_Q8; - gainsID_upper = gainsID; - } - } else if( nBits < maxBits - 5 ) { - found_lower = 1; - nBits_lower = nBits; - gainMult_lower = gainMult_Q8; - if( gainsID != gainsID_lower ) { - gainsID_lower = gainsID; - /* Copy part of the output state */ - silk_memcpy( &sRangeEnc_copy2, psRangeEnc, sizeof( ec_enc ) ); - celt_assert( psRangeEnc->offs <= 1275 ); - silk_memcpy( ec_buf_copy, psRangeEnc->buf, psRangeEnc->offs ); - silk_memcpy( &sNSQ_copy2, &psEnc->sCmn.sNSQ, sizeof( silk_nsq_state ) ); - LastGainIndex_copy2 = psEnc->sShape.LastGainIndex; - } - } else { - /* Within 5 bits of budget: close enough */ - break; - } - - if ( !found_lower && nBits > maxBits ) { - int j; - for ( i = 0; i < psEnc->sCmn.nb_subfr; i++ ) { - int sum=0; - for ( j = i*psEnc->sCmn.subfr_length; j < (i+1)*psEnc->sCmn.subfr_length; j++ ) { - sum += abs( psEnc->sCmn.pulses[j] ); - } - if ( iter == 0 || (sum < best_sum[i] && !gain_lock[i]) ) { - best_sum[i] = sum; - best_gain_mult[i] = gainMult_Q8; - } else { - gain_lock[i] = 1; - } - } - } - if( ( found_lower & found_upper ) == 0 ) { - /* Adjust gain according to high-rate rate/distortion curve */ - if( nBits > maxBits ) { - if (gainMult_Q8 < 16384) { - gainMult_Q8 *= 2; - } else { - gainMult_Q8 = 32767; - } - } else { - opus_int32 gain_factor_Q16; - gain_factor_Q16 = silk_log2lin( silk_LSHIFT( nBits - maxBits, 7 ) / psEnc->sCmn.frame_length + SILK_FIX_CONST( 16, 7 ) ); - gainMult_Q8 = silk_SMULWB( gain_factor_Q16, gainMult_Q8 ); - } - } else { - /* Adjust gain by interpolating */ - gainMult_Q8 = gainMult_lower + ( ( gainMult_upper - gainMult_lower ) * ( maxBits - nBits_lower ) ) / ( nBits_upper - nBits_lower ); - /* New gain multplier must be between 25% and 75% of old range (note that gainMult_upper < gainMult_lower) */ - if( gainMult_Q8 > silk_ADD_RSHIFT32( gainMult_lower, gainMult_upper - gainMult_lower, 2 ) ) { - gainMult_Q8 = silk_ADD_RSHIFT32( gainMult_lower, gainMult_upper - gainMult_lower, 2 ); - } else - if( gainMult_Q8 < silk_SUB_RSHIFT32( gainMult_upper, gainMult_upper - gainMult_lower, 2 ) ) { - gainMult_Q8 = silk_SUB_RSHIFT32( gainMult_upper, gainMult_upper - gainMult_lower, 2 ); - } - } - - for( i = 0; i < psEnc->sCmn.nb_subfr; i++ ) { - opus_int16 tmp; - if ( gain_lock[i] ) { - tmp = best_gain_mult[i]; - } else { - tmp = gainMult_Q8; - } - pGains_Q16[ i ] = silk_LSHIFT_SAT32( silk_SMULWB( sEncCtrl.GainsUnq_Q16[ i ], tmp ), 8 ); - } - - /* Quantize gains */ - psEnc->sShape.LastGainIndex = sEncCtrl.lastGainIndexPrev; - silk_gains_quant( psEnc->sCmn.indices.GainsIndices, pGains_Q16, - &psEnc->sShape.LastGainIndex, condCoding == CODE_CONDITIONALLY, psEnc->sCmn.nb_subfr ); - - /* Unique identifier of gains vector */ - gainsID = silk_gains_ID( psEnc->sCmn.indices.GainsIndices, psEnc->sCmn.nb_subfr ); - - /* Overwrite unquantized gains with quantized gains and convert back to Q0 from Q16 */ - for( i = 0; i < psEnc->sCmn.nb_subfr; i++ ) { - sEncCtrl.Gains[ i ] = pGains_Q16[ i ] / 65536.0f; - } - } - } - - /* Update input buffer */ - silk_memmove( psEnc->x_buf, &psEnc->x_buf[ psEnc->sCmn.frame_length ], - ( psEnc->sCmn.ltp_mem_length + LA_SHAPE_MS * psEnc->sCmn.fs_kHz ) * sizeof( silk_float ) ); - - /* Exit without entropy coding */ - if( psEnc->sCmn.prefillFlag ) { - /* No payload */ - *pnBytesOut = 0; - return ret; - } - - /* Parameters needed for next frame */ - psEnc->sCmn.prevLag = sEncCtrl.pitchL[ psEnc->sCmn.nb_subfr - 1 ]; - psEnc->sCmn.prevSignalType = psEnc->sCmn.indices.signalType; - - /****************************************/ - /* Finalize payload */ - /****************************************/ - psEnc->sCmn.first_frame_after_reset = 0; - /* Payload size */ - *pnBytesOut = silk_RSHIFT( ec_tell( psRangeEnc ) + 7, 3 ); - - return ret; -} - -/* Low-Bitrate Redundancy (LBRR) encoding. Reuse all parameters but encode excitation at lower bitrate */ -static OPUS_INLINE void silk_LBRR_encode_FLP( - silk_encoder_state_FLP *psEnc, /* I/O Encoder state FLP */ - silk_encoder_control_FLP *psEncCtrl, /* I/O Encoder control FLP */ - const silk_float xfw[], /* I Input signal */ - opus_int condCoding /* I The type of conditional coding used so far for this frame */ -) -{ - opus_int k; - opus_int32 Gains_Q16[ MAX_NB_SUBFR ]; - silk_float TempGains[ MAX_NB_SUBFR ]; - SideInfoIndices *psIndices_LBRR = &psEnc->sCmn.indices_LBRR[ psEnc->sCmn.nFramesEncoded ]; - silk_nsq_state sNSQ_LBRR; - - /*******************************************/ - /* Control use of inband LBRR */ - /*******************************************/ - if( psEnc->sCmn.LBRR_enabled && psEnc->sCmn.speech_activity_Q8 > SILK_FIX_CONST( LBRR_SPEECH_ACTIVITY_THRES, 8 ) ) { - psEnc->sCmn.LBRR_flags[ psEnc->sCmn.nFramesEncoded ] = 1; - - /* Copy noise shaping quantizer state and quantization indices from regular encoding */ - silk_memcpy( &sNSQ_LBRR, &psEnc->sCmn.sNSQ, sizeof( silk_nsq_state ) ); - silk_memcpy( psIndices_LBRR, &psEnc->sCmn.indices, sizeof( SideInfoIndices ) ); - - /* Save original gains */ - silk_memcpy( TempGains, psEncCtrl->Gains, psEnc->sCmn.nb_subfr * sizeof( silk_float ) ); - - if( psEnc->sCmn.nFramesEncoded == 0 || psEnc->sCmn.LBRR_flags[ psEnc->sCmn.nFramesEncoded - 1 ] == 0 ) { - /* First frame in packet or previous frame not LBRR coded */ - psEnc->sCmn.LBRRprevLastGainIndex = psEnc->sShape.LastGainIndex; - - /* Increase Gains to get target LBRR rate */ - psIndices_LBRR->GainsIndices[ 0 ] += psEnc->sCmn.LBRR_GainIncreases; - psIndices_LBRR->GainsIndices[ 0 ] = silk_min_int( psIndices_LBRR->GainsIndices[ 0 ], N_LEVELS_QGAIN - 1 ); - } - - /* Decode to get gains in sync with decoder */ - silk_gains_dequant( Gains_Q16, psIndices_LBRR->GainsIndices, - &psEnc->sCmn.LBRRprevLastGainIndex, condCoding == CODE_CONDITIONALLY, psEnc->sCmn.nb_subfr ); - - /* Overwrite unquantized gains with quantized gains and convert back to Q0 from Q16 */ - for( k = 0; k < psEnc->sCmn.nb_subfr; k++ ) { - psEncCtrl->Gains[ k ] = Gains_Q16[ k ] * ( 1.0f / 65536.0f ); - } - - /*****************************************/ - /* Noise shaping quantization */ - /*****************************************/ - silk_NSQ_wrapper_FLP( psEnc, psEncCtrl, psIndices_LBRR, &sNSQ_LBRR, - psEnc->sCmn.pulses_LBRR[ psEnc->sCmn.nFramesEncoded ], xfw ); - - /* Restore original gains */ - silk_memcpy( psEncCtrl->Gains, TempGains, psEnc->sCmn.nb_subfr * sizeof( silk_float ) ); - } -} diff --git a/libs/SDL_mixer/external/opus/silk/float/energy_FLP.c b/libs/SDL_mixer/external/opus/silk/float/energy_FLP.c deleted file mode 100644 index 7bc7173..0000000 --- a/libs/SDL_mixer/external/opus/silk/float/energy_FLP.c +++ /dev/null @@ -1,59 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "SigProc_FLP.h" - -/* sum of squares of a silk_float array, with result as double */ -double silk_energy_FLP( - const silk_float *data, - opus_int dataSize -) -{ - opus_int i; - double result; - - /* 4x unrolled loop */ - result = 0.0; - for( i = 0; i < dataSize - 3; i += 4 ) { - result += data[ i + 0 ] * (double)data[ i + 0 ] + - data[ i + 1 ] * (double)data[ i + 1 ] + - data[ i + 2 ] * (double)data[ i + 2 ] + - data[ i + 3 ] * (double)data[ i + 3 ]; - } - - /* add any remaining products */ - for( ; i < dataSize; i++ ) { - result += data[ i ] * (double)data[ i ]; - } - - silk_assert( result >= 0.0 ); - return result; -} diff --git a/libs/SDL_mixer/external/opus/silk/float/find_LPC_FLP.c b/libs/SDL_mixer/external/opus/silk/float/find_LPC_FLP.c deleted file mode 100644 index fa3ffe7..0000000 --- a/libs/SDL_mixer/external/opus/silk/float/find_LPC_FLP.c +++ /dev/null @@ -1,104 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "define.h" -#include "main_FLP.h" -#include "tuning_parameters.h" - -/* LPC analysis */ -void silk_find_LPC_FLP( - silk_encoder_state *psEncC, /* I/O Encoder state */ - opus_int16 NLSF_Q15[], /* O NLSFs */ - const silk_float x[], /* I Input signal */ - const silk_float minInvGain /* I Inverse of max prediction gain */ -) -{ - opus_int k, subfr_length; - silk_float a[ MAX_LPC_ORDER ]; - - /* Used only for NLSF interpolation */ - silk_float res_nrg, res_nrg_2nd, res_nrg_interp; - opus_int16 NLSF0_Q15[ MAX_LPC_ORDER ]; - silk_float a_tmp[ MAX_LPC_ORDER ]; - silk_float LPC_res[ MAX_FRAME_LENGTH + MAX_NB_SUBFR * MAX_LPC_ORDER ]; - - subfr_length = psEncC->subfr_length + psEncC->predictLPCOrder; - - /* Default: No interpolation */ - psEncC->indices.NLSFInterpCoef_Q2 = 4; - - /* Burg AR analysis for the full frame */ - res_nrg = silk_burg_modified_FLP( a, x, minInvGain, subfr_length, psEncC->nb_subfr, psEncC->predictLPCOrder ); - - if( psEncC->useInterpolatedNLSFs && !psEncC->first_frame_after_reset && psEncC->nb_subfr == MAX_NB_SUBFR ) { - /* Optimal solution for last 10 ms; subtract residual energy here, as that's easier than */ - /* adding it to the residual energy of the first 10 ms in each iteration of the search below */ - res_nrg -= silk_burg_modified_FLP( a_tmp, x + ( MAX_NB_SUBFR / 2 ) * subfr_length, minInvGain, subfr_length, MAX_NB_SUBFR / 2, psEncC->predictLPCOrder ); - - /* Convert to NLSFs */ - silk_A2NLSF_FLP( NLSF_Q15, a_tmp, psEncC->predictLPCOrder ); - - /* Search over interpolation indices to find the one with lowest residual energy */ - res_nrg_2nd = silk_float_MAX; - for( k = 3; k >= 0; k-- ) { - /* Interpolate NLSFs for first half */ - silk_interpolate( NLSF0_Q15, psEncC->prev_NLSFq_Q15, NLSF_Q15, k, psEncC->predictLPCOrder ); - - /* Convert to LPC for residual energy evaluation */ - silk_NLSF2A_FLP( a_tmp, NLSF0_Q15, psEncC->predictLPCOrder, psEncC->arch ); - - /* Calculate residual energy with LSF interpolation */ - silk_LPC_analysis_filter_FLP( LPC_res, a_tmp, x, 2 * subfr_length, psEncC->predictLPCOrder ); - res_nrg_interp = (silk_float)( - silk_energy_FLP( LPC_res + psEncC->predictLPCOrder, subfr_length - psEncC->predictLPCOrder ) + - silk_energy_FLP( LPC_res + psEncC->predictLPCOrder + subfr_length, subfr_length - psEncC->predictLPCOrder ) ); - - /* Determine whether current interpolated NLSFs are best so far */ - if( res_nrg_interp < res_nrg ) { - /* Interpolation has lower residual energy */ - res_nrg = res_nrg_interp; - psEncC->indices.NLSFInterpCoef_Q2 = (opus_int8)k; - } else if( res_nrg_interp > res_nrg_2nd ) { - /* No reason to continue iterating - residual energies will continue to climb */ - break; - } - res_nrg_2nd = res_nrg_interp; - } - } - - if( psEncC->indices.NLSFInterpCoef_Q2 == 4 ) { - /* NLSF interpolation is currently inactive, calculate NLSFs from full frame AR coefficients */ - silk_A2NLSF_FLP( NLSF_Q15, a, psEncC->predictLPCOrder ); - } - - celt_assert( psEncC->indices.NLSFInterpCoef_Q2 == 4 || - ( psEncC->useInterpolatedNLSFs && !psEncC->first_frame_after_reset && psEncC->nb_subfr == MAX_NB_SUBFR ) ); -} diff --git a/libs/SDL_mixer/external/opus/silk/float/find_LTP_FLP.c b/libs/SDL_mixer/external/opus/silk/float/find_LTP_FLP.c deleted file mode 100644 index f970649..0000000 --- a/libs/SDL_mixer/external/opus/silk/float/find_LTP_FLP.c +++ /dev/null @@ -1,64 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "main_FLP.h" -#include "tuning_parameters.h" - -void silk_find_LTP_FLP( - silk_float XX[ MAX_NB_SUBFR * LTP_ORDER * LTP_ORDER ], /* O Weight for LTP quantization */ - silk_float xX[ MAX_NB_SUBFR * LTP_ORDER ], /* O Weight for LTP quantization */ - const silk_float r_ptr[], /* I LPC residual */ - const opus_int lag[ MAX_NB_SUBFR ], /* I LTP lags */ - const opus_int subfr_length, /* I Subframe length */ - const opus_int nb_subfr /* I number of subframes */ -) -{ - opus_int k; - silk_float *xX_ptr, *XX_ptr; - const silk_float *lag_ptr; - silk_float xx, temp; - - xX_ptr = xX; - XX_ptr = XX; - for( k = 0; k < nb_subfr; k++ ) { - lag_ptr = r_ptr - ( lag[ k ] + LTP_ORDER / 2 ); - silk_corrMatrix_FLP( lag_ptr, subfr_length, LTP_ORDER, XX_ptr ); - silk_corrVector_FLP( lag_ptr, r_ptr, subfr_length, LTP_ORDER, xX_ptr ); - xx = ( silk_float )silk_energy_FLP( r_ptr, subfr_length + LTP_ORDER ); - temp = 1.0f / silk_max( xx, LTP_CORR_INV_MAX * 0.5f * ( XX_ptr[ 0 ] + XX_ptr[ 24 ] ) + 1.0f ); - silk_scale_vector_FLP( XX_ptr, temp, LTP_ORDER * LTP_ORDER ); - silk_scale_vector_FLP( xX_ptr, temp, LTP_ORDER ); - - r_ptr += subfr_length; - XX_ptr += LTP_ORDER * LTP_ORDER; - xX_ptr += LTP_ORDER; - } -} diff --git a/libs/SDL_mixer/external/opus/silk/float/find_pitch_lags_FLP.c b/libs/SDL_mixer/external/opus/silk/float/find_pitch_lags_FLP.c deleted file mode 100644 index dedbcd2..0000000 --- a/libs/SDL_mixer/external/opus/silk/float/find_pitch_lags_FLP.c +++ /dev/null @@ -1,132 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include -#include "main_FLP.h" -#include "tuning_parameters.h" - -void silk_find_pitch_lags_FLP( - silk_encoder_state_FLP *psEnc, /* I/O Encoder state FLP */ - silk_encoder_control_FLP *psEncCtrl, /* I/O Encoder control FLP */ - silk_float res[], /* O Residual */ - const silk_float x[], /* I Speech signal */ - int arch /* I Run-time architecture */ -) -{ - opus_int buf_len; - silk_float thrhld, res_nrg; - const silk_float *x_buf_ptr, *x_buf; - silk_float auto_corr[ MAX_FIND_PITCH_LPC_ORDER + 1 ]; - silk_float A[ MAX_FIND_PITCH_LPC_ORDER ]; - silk_float refl_coef[ MAX_FIND_PITCH_LPC_ORDER ]; - silk_float Wsig[ FIND_PITCH_LPC_WIN_MAX ]; - silk_float *Wsig_ptr; - - /******************************************/ - /* Set up buffer lengths etc based on Fs */ - /******************************************/ - buf_len = psEnc->sCmn.la_pitch + psEnc->sCmn.frame_length + psEnc->sCmn.ltp_mem_length; - - /* Safety check */ - celt_assert( buf_len >= psEnc->sCmn.pitch_LPC_win_length ); - - x_buf = x - psEnc->sCmn.ltp_mem_length; - - /******************************************/ - /* Estimate LPC AR coeficients */ - /******************************************/ - - /* Calculate windowed signal */ - - /* First LA_LTP samples */ - x_buf_ptr = x_buf + buf_len - psEnc->sCmn.pitch_LPC_win_length; - Wsig_ptr = Wsig; - silk_apply_sine_window_FLP( Wsig_ptr, x_buf_ptr, 1, psEnc->sCmn.la_pitch ); - - /* Middle non-windowed samples */ - Wsig_ptr += psEnc->sCmn.la_pitch; - x_buf_ptr += psEnc->sCmn.la_pitch; - silk_memcpy( Wsig_ptr, x_buf_ptr, ( psEnc->sCmn.pitch_LPC_win_length - ( psEnc->sCmn.la_pitch << 1 ) ) * sizeof( silk_float ) ); - - /* Last LA_LTP samples */ - Wsig_ptr += psEnc->sCmn.pitch_LPC_win_length - ( psEnc->sCmn.la_pitch << 1 ); - x_buf_ptr += psEnc->sCmn.pitch_LPC_win_length - ( psEnc->sCmn.la_pitch << 1 ); - silk_apply_sine_window_FLP( Wsig_ptr, x_buf_ptr, 2, psEnc->sCmn.la_pitch ); - - /* Calculate autocorrelation sequence */ - silk_autocorrelation_FLP( auto_corr, Wsig, psEnc->sCmn.pitch_LPC_win_length, psEnc->sCmn.pitchEstimationLPCOrder + 1 ); - - /* Add white noise, as a fraction of the energy */ - auto_corr[ 0 ] += auto_corr[ 0 ] * FIND_PITCH_WHITE_NOISE_FRACTION + 1; - - /* Calculate the reflection coefficients using Schur */ - res_nrg = silk_schur_FLP( refl_coef, auto_corr, psEnc->sCmn.pitchEstimationLPCOrder ); - - /* Prediction gain */ - psEncCtrl->predGain = auto_corr[ 0 ] / silk_max_float( res_nrg, 1.0f ); - - /* Convert reflection coefficients to prediction coefficients */ - silk_k2a_FLP( A, refl_coef, psEnc->sCmn.pitchEstimationLPCOrder ); - - /* Bandwidth expansion */ - silk_bwexpander_FLP( A, psEnc->sCmn.pitchEstimationLPCOrder, FIND_PITCH_BANDWIDTH_EXPANSION ); - - /*****************************************/ - /* LPC analysis filtering */ - /*****************************************/ - silk_LPC_analysis_filter_FLP( res, A, x_buf, buf_len, psEnc->sCmn.pitchEstimationLPCOrder ); - - if( psEnc->sCmn.indices.signalType != TYPE_NO_VOICE_ACTIVITY && psEnc->sCmn.first_frame_after_reset == 0 ) { - /* Threshold for pitch estimator */ - thrhld = 0.6f; - thrhld -= 0.004f * psEnc->sCmn.pitchEstimationLPCOrder; - thrhld -= 0.1f * psEnc->sCmn.speech_activity_Q8 * ( 1.0f / 256.0f ); - thrhld -= 0.15f * (psEnc->sCmn.prevSignalType >> 1); - thrhld -= 0.1f * psEnc->sCmn.input_tilt_Q15 * ( 1.0f / 32768.0f ); - - /*****************************************/ - /* Call Pitch estimator */ - /*****************************************/ - if( silk_pitch_analysis_core_FLP( res, psEncCtrl->pitchL, &psEnc->sCmn.indices.lagIndex, - &psEnc->sCmn.indices.contourIndex, &psEnc->LTPCorr, psEnc->sCmn.prevLag, psEnc->sCmn.pitchEstimationThreshold_Q16 / 65536.0f, - thrhld, psEnc->sCmn.fs_kHz, psEnc->sCmn.pitchEstimationComplexity, psEnc->sCmn.nb_subfr, arch ) == 0 ) - { - psEnc->sCmn.indices.signalType = TYPE_VOICED; - } else { - psEnc->sCmn.indices.signalType = TYPE_UNVOICED; - } - } else { - silk_memset( psEncCtrl->pitchL, 0, sizeof( psEncCtrl->pitchL ) ); - psEnc->sCmn.indices.lagIndex = 0; - psEnc->sCmn.indices.contourIndex = 0; - psEnc->LTPCorr = 0; - } -} diff --git a/libs/SDL_mixer/external/opus/silk/float/find_pred_coefs_FLP.c b/libs/SDL_mixer/external/opus/silk/float/find_pred_coefs_FLP.c deleted file mode 100644 index 6f79078..0000000 --- a/libs/SDL_mixer/external/opus/silk/float/find_pred_coefs_FLP.c +++ /dev/null @@ -1,117 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "main_FLP.h" - -/* Find LPC and LTP coefficients */ -void silk_find_pred_coefs_FLP( - silk_encoder_state_FLP *psEnc, /* I/O Encoder state FLP */ - silk_encoder_control_FLP *psEncCtrl, /* I/O Encoder control FLP */ - const silk_float res_pitch[], /* I Residual from pitch analysis */ - const silk_float x[], /* I Speech signal */ - opus_int condCoding /* I The type of conditional coding to use */ -) -{ - opus_int i; - silk_float XXLTP[ MAX_NB_SUBFR * LTP_ORDER * LTP_ORDER ]; - silk_float xXLTP[ MAX_NB_SUBFR * LTP_ORDER ]; - silk_float invGains[ MAX_NB_SUBFR ]; - /* Set to NLSF_Q15 to zero so we don't copy junk to the state. */ - opus_int16 NLSF_Q15[ MAX_LPC_ORDER ]={0}; - const silk_float *x_ptr; - silk_float *x_pre_ptr, LPC_in_pre[ MAX_NB_SUBFR * MAX_LPC_ORDER + MAX_FRAME_LENGTH ]; - silk_float minInvGain; - - /* Weighting for weighted least squares */ - for( i = 0; i < psEnc->sCmn.nb_subfr; i++ ) { - silk_assert( psEncCtrl->Gains[ i ] > 0.0f ); - invGains[ i ] = 1.0f / psEncCtrl->Gains[ i ]; - } - - if( psEnc->sCmn.indices.signalType == TYPE_VOICED ) { - /**********/ - /* VOICED */ - /**********/ - celt_assert( psEnc->sCmn.ltp_mem_length - psEnc->sCmn.predictLPCOrder >= psEncCtrl->pitchL[ 0 ] + LTP_ORDER / 2 ); - - /* LTP analysis */ - silk_find_LTP_FLP( XXLTP, xXLTP, res_pitch, psEncCtrl->pitchL, psEnc->sCmn.subfr_length, psEnc->sCmn.nb_subfr ); - - /* Quantize LTP gain parameters */ - silk_quant_LTP_gains_FLP( psEncCtrl->LTPCoef, psEnc->sCmn.indices.LTPIndex, &psEnc->sCmn.indices.PERIndex, - &psEnc->sCmn.sum_log_gain_Q7, &psEncCtrl->LTPredCodGain, XXLTP, xXLTP, psEnc->sCmn.subfr_length, psEnc->sCmn.nb_subfr, psEnc->sCmn.arch ); - - /* Control LTP scaling */ - silk_LTP_scale_ctrl_FLP( psEnc, psEncCtrl, condCoding ); - - /* Create LTP residual */ - silk_LTP_analysis_filter_FLP( LPC_in_pre, x - psEnc->sCmn.predictLPCOrder, psEncCtrl->LTPCoef, - psEncCtrl->pitchL, invGains, psEnc->sCmn.subfr_length, psEnc->sCmn.nb_subfr, psEnc->sCmn.predictLPCOrder ); - } else { - /************/ - /* UNVOICED */ - /************/ - /* Create signal with prepended subframes, scaled by inverse gains */ - x_ptr = x - psEnc->sCmn.predictLPCOrder; - x_pre_ptr = LPC_in_pre; - for( i = 0; i < psEnc->sCmn.nb_subfr; i++ ) { - silk_scale_copy_vector_FLP( x_pre_ptr, x_ptr, invGains[ i ], - psEnc->sCmn.subfr_length + psEnc->sCmn.predictLPCOrder ); - x_pre_ptr += psEnc->sCmn.subfr_length + psEnc->sCmn.predictLPCOrder; - x_ptr += psEnc->sCmn.subfr_length; - } - silk_memset( psEncCtrl->LTPCoef, 0, psEnc->sCmn.nb_subfr * LTP_ORDER * sizeof( silk_float ) ); - psEncCtrl->LTPredCodGain = 0.0f; - psEnc->sCmn.sum_log_gain_Q7 = 0; - } - - /* Limit on total predictive coding gain */ - if( psEnc->sCmn.first_frame_after_reset ) { - minInvGain = 1.0f / MAX_PREDICTION_POWER_GAIN_AFTER_RESET; - } else { - minInvGain = (silk_float)pow( 2, psEncCtrl->LTPredCodGain / 3 ) / MAX_PREDICTION_POWER_GAIN; - minInvGain /= 0.25f + 0.75f * psEncCtrl->coding_quality; - } - - /* LPC_in_pre contains the LTP-filtered input for voiced, and the unfiltered input for unvoiced */ - silk_find_LPC_FLP( &psEnc->sCmn, NLSF_Q15, LPC_in_pre, minInvGain ); - - /* Quantize LSFs */ - silk_process_NLSFs_FLP( &psEnc->sCmn, psEncCtrl->PredCoef, NLSF_Q15, psEnc->sCmn.prev_NLSFq_Q15 ); - - /* Calculate residual energy using quantized LPC coefficients */ - silk_residual_energy_FLP( psEncCtrl->ResNrg, LPC_in_pre, psEncCtrl->PredCoef, psEncCtrl->Gains, - psEnc->sCmn.subfr_length, psEnc->sCmn.nb_subfr, psEnc->sCmn.predictLPCOrder ); - - /* Copy to prediction struct for use in next frame for interpolation */ - silk_memcpy( psEnc->sCmn.prev_NLSFq_Q15, NLSF_Q15, sizeof( psEnc->sCmn.prev_NLSFq_Q15 ) ); -} - diff --git a/libs/SDL_mixer/external/opus/silk/float/inner_product_FLP.c b/libs/SDL_mixer/external/opus/silk/float/inner_product_FLP.c deleted file mode 100644 index cdd39d2..0000000 --- a/libs/SDL_mixer/external/opus/silk/float/inner_product_FLP.c +++ /dev/null @@ -1,59 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "SigProc_FLP.h" - -/* inner product of two silk_float arrays, with result as double */ -double silk_inner_product_FLP( - const silk_float *data1, - const silk_float *data2, - opus_int dataSize -) -{ - opus_int i; - double result; - - /* 4x unrolled loop */ - result = 0.0; - for( i = 0; i < dataSize - 3; i += 4 ) { - result += data1[ i + 0 ] * (double)data2[ i + 0 ] + - data1[ i + 1 ] * (double)data2[ i + 1 ] + - data1[ i + 2 ] * (double)data2[ i + 2 ] + - data1[ i + 3 ] * (double)data2[ i + 3 ]; - } - - /* add any remaining products */ - for( ; i < dataSize; i++ ) { - result += data1[ i ] * (double)data2[ i ]; - } - - return result; -} diff --git a/libs/SDL_mixer/external/opus/silk/float/k2a_FLP.c b/libs/SDL_mixer/external/opus/silk/float/k2a_FLP.c deleted file mode 100644 index 1448008..0000000 --- a/libs/SDL_mixer/external/opus/silk/float/k2a_FLP.c +++ /dev/null @@ -1,54 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "SigProc_FLP.h" - -/* step up function, converts reflection coefficients to prediction coefficients */ -void silk_k2a_FLP( - silk_float *A, /* O prediction coefficients [order] */ - const silk_float *rc, /* I reflection coefficients [order] */ - opus_int32 order /* I prediction order */ -) -{ - opus_int k, n; - silk_float rck, tmp1, tmp2; - - for( k = 0; k < order; k++ ) { - rck = rc[ k ]; - for( n = 0; n < (k + 1) >> 1; n++ ) { - tmp1 = A[ n ]; - tmp2 = A[ k - n - 1 ]; - A[ n ] = tmp1 + tmp2 * rck; - A[ k - n - 1 ] = tmp2 + tmp1 * rck; - } - A[ k ] = -rck; - } -} diff --git a/libs/SDL_mixer/external/opus/silk/float/main_FLP.h b/libs/SDL_mixer/external/opus/silk/float/main_FLP.h deleted file mode 100644 index 5dc0ccf..0000000 --- a/libs/SDL_mixer/external/opus/silk/float/main_FLP.h +++ /dev/null @@ -1,286 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifndef SILK_MAIN_FLP_H -#define SILK_MAIN_FLP_H - -#include "SigProc_FLP.h" -#include "SigProc_FIX.h" -#include "structs_FLP.h" -#include "main.h" -#include "define.h" -#include "debug.h" -#include "entenc.h" - -#ifdef __cplusplus -extern "C" -{ -#endif - -#define silk_encoder_state_Fxx silk_encoder_state_FLP -#define silk_encode_do_VAD_Fxx silk_encode_do_VAD_FLP -#define silk_encode_frame_Fxx silk_encode_frame_FLP - -/*********************/ -/* Encoder Functions */ -/*********************/ - -/* High-pass filter with cutoff frequency adaptation based on pitch lag statistics */ -void silk_HP_variable_cutoff( - silk_encoder_state_Fxx state_Fxx[] /* I/O Encoder states */ -); - -/* Encoder main function */ -void silk_encode_do_VAD_FLP( - silk_encoder_state_FLP *psEnc, /* I/O Encoder state FLP */ - opus_int activity /* I Decision of Opus voice activity detector */ -); - -/* Encoder main function */ -opus_int silk_encode_frame_FLP( - silk_encoder_state_FLP *psEnc, /* I/O Encoder state FLP */ - opus_int32 *pnBytesOut, /* O Number of payload bytes; */ - ec_enc *psRangeEnc, /* I/O compressor data structure */ - opus_int condCoding, /* I The type of conditional coding to use */ - opus_int maxBits, /* I If > 0: maximum number of output bits */ - opus_int useCBR /* I Flag to force constant-bitrate operation */ -); - -/* Initializes the Silk encoder state */ -opus_int silk_init_encoder( - silk_encoder_state_FLP *psEnc, /* I/O Encoder state FLP */ - int arch /* I Run-tim architecture */ -); - -/* Control the Silk encoder */ -opus_int silk_control_encoder( - silk_encoder_state_FLP *psEnc, /* I/O Pointer to Silk encoder state FLP */ - silk_EncControlStruct *encControl, /* I Control structure */ - const opus_int allow_bw_switch, /* I Flag to allow switching audio bandwidth */ - const opus_int channelNb, /* I Channel number */ - const opus_int force_fs_kHz -); - -/**************************/ -/* Noise shaping analysis */ -/**************************/ -/* Compute noise shaping coefficients and initial gain values */ -void silk_noise_shape_analysis_FLP( - silk_encoder_state_FLP *psEnc, /* I/O Encoder state FLP */ - silk_encoder_control_FLP *psEncCtrl, /* I/O Encoder control FLP */ - const silk_float *pitch_res, /* I LPC residual from pitch analysis */ - const silk_float *x /* I Input signal [frame_length + la_shape] */ -); - -/* Autocorrelations for a warped frequency axis */ -void silk_warped_autocorrelation_FLP( - silk_float *corr, /* O Result [order + 1] */ - const silk_float *input, /* I Input data to correlate */ - const silk_float warping, /* I Warping coefficient */ - const opus_int length, /* I Length of input */ - const opus_int order /* I Correlation order (even) */ -); - -/* Calculation of LTP state scaling */ -void silk_LTP_scale_ctrl_FLP( - silk_encoder_state_FLP *psEnc, /* I/O Encoder state FLP */ - silk_encoder_control_FLP *psEncCtrl, /* I/O Encoder control FLP */ - opus_int condCoding /* I The type of conditional coding to use */ -); - -/**********************************************/ -/* Prediction Analysis */ -/**********************************************/ -/* Find pitch lags */ -void silk_find_pitch_lags_FLP( - silk_encoder_state_FLP *psEnc, /* I/O Encoder state FLP */ - silk_encoder_control_FLP *psEncCtrl, /* I/O Encoder control FLP */ - silk_float res[], /* O Residual */ - const silk_float x[], /* I Speech signal */ - int arch /* I Run-time architecture */ -); - -/* Find LPC and LTP coefficients */ -void silk_find_pred_coefs_FLP( - silk_encoder_state_FLP *psEnc, /* I/O Encoder state FLP */ - silk_encoder_control_FLP *psEncCtrl, /* I/O Encoder control FLP */ - const silk_float res_pitch[], /* I Residual from pitch analysis */ - const silk_float x[], /* I Speech signal */ - opus_int condCoding /* I The type of conditional coding to use */ -); - -/* LPC analysis */ -void silk_find_LPC_FLP( - silk_encoder_state *psEncC, /* I/O Encoder state */ - opus_int16 NLSF_Q15[], /* O NLSFs */ - const silk_float x[], /* I Input signal */ - const silk_float minInvGain /* I Prediction gain from LTP (dB) */ -); - -/* LTP analysis */ -void silk_find_LTP_FLP( - silk_float XX[ MAX_NB_SUBFR * LTP_ORDER * LTP_ORDER ], /* O Weight for LTP quantization */ - silk_float xX[ MAX_NB_SUBFR * LTP_ORDER ], /* O Weight for LTP quantization */ - const silk_float r_ptr[], /* I LPC residual */ - const opus_int lag[ MAX_NB_SUBFR ], /* I LTP lags */ - const opus_int subfr_length, /* I Subframe length */ - const opus_int nb_subfr /* I number of subframes */ -); - -void silk_LTP_analysis_filter_FLP( - silk_float *LTP_res, /* O LTP res MAX_NB_SUBFR*(pre_lgth+subfr_lngth) */ - const silk_float *x, /* I Input signal, with preceding samples */ - const silk_float B[ LTP_ORDER * MAX_NB_SUBFR ], /* I LTP coefficients for each subframe */ - const opus_int pitchL[ MAX_NB_SUBFR ], /* I Pitch lags */ - const silk_float invGains[ MAX_NB_SUBFR ], /* I Inverse quantization gains */ - const opus_int subfr_length, /* I Length of each subframe */ - const opus_int nb_subfr, /* I number of subframes */ - const opus_int pre_length /* I Preceding samples for each subframe */ -); - -/* Calculates residual energies of input subframes where all subframes have LPC_order */ -/* of preceding samples */ -void silk_residual_energy_FLP( - silk_float nrgs[ MAX_NB_SUBFR ], /* O Residual energy per subframe */ - const silk_float x[], /* I Input signal */ - silk_float a[ 2 ][ MAX_LPC_ORDER ], /* I AR coefs for each frame half */ - const silk_float gains[], /* I Quantization gains */ - const opus_int subfr_length, /* I Subframe length */ - const opus_int nb_subfr, /* I number of subframes */ - const opus_int LPC_order /* I LPC order */ -); - -/* 16th order LPC analysis filter */ -void silk_LPC_analysis_filter_FLP( - silk_float r_LPC[], /* O LPC residual signal */ - const silk_float PredCoef[], /* I LPC coefficients */ - const silk_float s[], /* I Input signal */ - const opus_int length, /* I Length of input signal */ - const opus_int Order /* I LPC order */ -); - -/* LTP tap quantizer */ -void silk_quant_LTP_gains_FLP( - silk_float B[ MAX_NB_SUBFR * LTP_ORDER ], /* O Quantized LTP gains */ - opus_int8 cbk_index[ MAX_NB_SUBFR ], /* O Codebook index */ - opus_int8 *periodicity_index, /* O Periodicity index */ - opus_int32 *sum_log_gain_Q7, /* I/O Cumulative max prediction gain */ - silk_float *pred_gain_dB, /* O LTP prediction gain */ - const silk_float XX[ MAX_NB_SUBFR * LTP_ORDER * LTP_ORDER ], /* I Correlation matrix */ - const silk_float xX[ MAX_NB_SUBFR * LTP_ORDER ], /* I Correlation vector */ - const opus_int subfr_len, /* I Number of samples per subframe */ - const opus_int nb_subfr, /* I Number of subframes */ - int arch /* I Run-time architecture */ -); - -/* Residual energy: nrg = wxx - 2 * wXx * c + c' * wXX * c */ -silk_float silk_residual_energy_covar_FLP( /* O Weighted residual energy */ - const silk_float *c, /* I Filter coefficients */ - silk_float *wXX, /* I/O Weighted correlation matrix, reg. out */ - const silk_float *wXx, /* I Weighted correlation vector */ - const silk_float wxx, /* I Weighted correlation value */ - const opus_int D /* I Dimension */ -); - -/* Processing of gains */ -void silk_process_gains_FLP( - silk_encoder_state_FLP *psEnc, /* I/O Encoder state FLP */ - silk_encoder_control_FLP *psEncCtrl, /* I/O Encoder control FLP */ - opus_int condCoding /* I The type of conditional coding to use */ -); - -/******************/ -/* Linear Algebra */ -/******************/ -/* Calculates correlation matrix X'*X */ -void silk_corrMatrix_FLP( - const silk_float *x, /* I x vector [ L+order-1 ] used to create X */ - const opus_int L, /* I Length of vectors */ - const opus_int Order, /* I Max lag for correlation */ - silk_float *XX /* O X'*X correlation matrix [order x order] */ -); - -/* Calculates correlation vector X'*t */ -void silk_corrVector_FLP( - const silk_float *x, /* I x vector [L+order-1] used to create X */ - const silk_float *t, /* I Target vector [L] */ - const opus_int L, /* I Length of vecors */ - const opus_int Order, /* I Max lag for correlation */ - silk_float *Xt /* O X'*t correlation vector [order] */ -); - -/* Apply sine window to signal vector. */ -/* Window types: */ -/* 1 -> sine window from 0 to pi/2 */ -/* 2 -> sine window from pi/2 to pi */ -void silk_apply_sine_window_FLP( - silk_float px_win[], /* O Pointer to windowed signal */ - const silk_float px[], /* I Pointer to input signal */ - const opus_int win_type, /* I Selects a window type */ - const opus_int length /* I Window length, multiple of 4 */ -); - -/* Wrapper functions. Call flp / fix code */ - -/* Convert AR filter coefficients to NLSF parameters */ -void silk_A2NLSF_FLP( - opus_int16 *NLSF_Q15, /* O NLSF vector [ LPC_order ] */ - const silk_float *pAR, /* I LPC coefficients [ LPC_order ] */ - const opus_int LPC_order /* I LPC order */ -); - -/* Convert NLSF parameters to AR prediction filter coefficients */ -void silk_NLSF2A_FLP( - silk_float *pAR, /* O LPC coefficients [ LPC_order ] */ - const opus_int16 *NLSF_Q15, /* I NLSF vector [ LPC_order ] */ - const opus_int LPC_order, /* I LPC order */ - int arch /* I Run-time architecture */ -); - -/* Limit, stabilize, and quantize NLSFs */ -void silk_process_NLSFs_FLP( - silk_encoder_state *psEncC, /* I/O Encoder state */ - silk_float PredCoef[ 2 ][ MAX_LPC_ORDER ], /* O Prediction coefficients */ - opus_int16 NLSF_Q15[ MAX_LPC_ORDER ], /* I/O Normalized LSFs (quant out) (0 - (2^15-1)) */ - const opus_int16 prev_NLSF_Q15[ MAX_LPC_ORDER ] /* I Previous Normalized LSFs (0 - (2^15-1)) */ -); - -/* Floating-point Silk NSQ wrapper */ -void silk_NSQ_wrapper_FLP( - silk_encoder_state_FLP *psEnc, /* I/O Encoder state FLP */ - silk_encoder_control_FLP *psEncCtrl, /* I/O Encoder control FLP */ - SideInfoIndices *psIndices, /* I/O Quantization indices */ - silk_nsq_state *psNSQ, /* I/O Noise Shaping Quantzation state */ - opus_int8 pulses[], /* O Quantized pulse signal */ - const silk_float x[] /* I Prefiltered input signal */ -); - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/libs/SDL_mixer/external/opus/silk/float/noise_shape_analysis_FLP.c b/libs/SDL_mixer/external/opus/silk/float/noise_shape_analysis_FLP.c deleted file mode 100644 index cb3d8a5..0000000 --- a/libs/SDL_mixer/external/opus/silk/float/noise_shape_analysis_FLP.c +++ /dev/null @@ -1,350 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "main_FLP.h" -#include "tuning_parameters.h" - -/* Compute gain to make warped filter coefficients have a zero mean log frequency response on a */ -/* non-warped frequency scale. (So that it can be implemented with a minimum-phase monic filter.) */ -/* Note: A monic filter is one with the first coefficient equal to 1.0. In Silk we omit the first */ -/* coefficient in an array of coefficients, for monic filters. */ -static OPUS_INLINE silk_float warped_gain( - const silk_float *coefs, - silk_float lambda, - opus_int order -) { - opus_int i; - silk_float gain; - - lambda = -lambda; - gain = coefs[ order - 1 ]; - for( i = order - 2; i >= 0; i-- ) { - gain = lambda * gain + coefs[ i ]; - } - return (silk_float)( 1.0f / ( 1.0f - lambda * gain ) ); -} - -/* Convert warped filter coefficients to monic pseudo-warped coefficients and limit maximum */ -/* amplitude of monic warped coefficients by using bandwidth expansion on the true coefficients */ -static OPUS_INLINE void warped_true2monic_coefs( - silk_float *coefs, - silk_float lambda, - silk_float limit, - opus_int order -) { - opus_int i, iter, ind = 0; - silk_float tmp, maxabs, chirp, gain; - - /* Convert to monic coefficients */ - for( i = order - 1; i > 0; i-- ) { - coefs[ i - 1 ] -= lambda * coefs[ i ]; - } - gain = ( 1.0f - lambda * lambda ) / ( 1.0f + lambda * coefs[ 0 ] ); - for( i = 0; i < order; i++ ) { - coefs[ i ] *= gain; - } - - /* Limit */ - for( iter = 0; iter < 10; iter++ ) { - /* Find maximum absolute value */ - maxabs = -1.0f; - for( i = 0; i < order; i++ ) { - tmp = silk_abs_float( coefs[ i ] ); - if( tmp > maxabs ) { - maxabs = tmp; - ind = i; - } - } - if( maxabs <= limit ) { - /* Coefficients are within range - done */ - return; - } - - /* Convert back to true warped coefficients */ - for( i = 1; i < order; i++ ) { - coefs[ i - 1 ] += lambda * coefs[ i ]; - } - gain = 1.0f / gain; - for( i = 0; i < order; i++ ) { - coefs[ i ] *= gain; - } - - /* Apply bandwidth expansion */ - chirp = 0.99f - ( 0.8f + 0.1f * iter ) * ( maxabs - limit ) / ( maxabs * ( ind + 1 ) ); - silk_bwexpander_FLP( coefs, order, chirp ); - - /* Convert to monic warped coefficients */ - for( i = order - 1; i > 0; i-- ) { - coefs[ i - 1 ] -= lambda * coefs[ i ]; - } - gain = ( 1.0f - lambda * lambda ) / ( 1.0f + lambda * coefs[ 0 ] ); - for( i = 0; i < order; i++ ) { - coefs[ i ] *= gain; - } - } - silk_assert( 0 ); -} - -static OPUS_INLINE void limit_coefs( - silk_float *coefs, - silk_float limit, - opus_int order -) { - opus_int i, iter, ind = 0; - silk_float tmp, maxabs, chirp; - - for( iter = 0; iter < 10; iter++ ) { - /* Find maximum absolute value */ - maxabs = -1.0f; - for( i = 0; i < order; i++ ) { - tmp = silk_abs_float( coefs[ i ] ); - if( tmp > maxabs ) { - maxabs = tmp; - ind = i; - } - } - if( maxabs <= limit ) { - /* Coefficients are within range - done */ - return; - } - - /* Apply bandwidth expansion */ - chirp = 0.99f - ( 0.8f + 0.1f * iter ) * ( maxabs - limit ) / ( maxabs * ( ind + 1 ) ); - silk_bwexpander_FLP( coefs, order, chirp ); - } - silk_assert( 0 ); -} - -/* Compute noise shaping coefficients and initial gain values */ -void silk_noise_shape_analysis_FLP( - silk_encoder_state_FLP *psEnc, /* I/O Encoder state FLP */ - silk_encoder_control_FLP *psEncCtrl, /* I/O Encoder control FLP */ - const silk_float *pitch_res, /* I LPC residual from pitch analysis */ - const silk_float *x /* I Input signal [frame_length + la_shape] */ -) -{ - silk_shape_state_FLP *psShapeSt = &psEnc->sShape; - opus_int k, nSamples, nSegs; - silk_float SNR_adj_dB, HarmShapeGain, Tilt; - silk_float nrg, log_energy, log_energy_prev, energy_variation; - silk_float BWExp, gain_mult, gain_add, strength, b, warping; - silk_float x_windowed[ SHAPE_LPC_WIN_MAX ]; - silk_float auto_corr[ MAX_SHAPE_LPC_ORDER + 1 ]; - silk_float rc[ MAX_SHAPE_LPC_ORDER + 1 ]; - const silk_float *x_ptr, *pitch_res_ptr; - - /* Point to start of first LPC analysis block */ - x_ptr = x - psEnc->sCmn.la_shape; - - /****************/ - /* GAIN CONTROL */ - /****************/ - SNR_adj_dB = psEnc->sCmn.SNR_dB_Q7 * ( 1 / 128.0f ); - - /* Input quality is the average of the quality in the lowest two VAD bands */ - psEncCtrl->input_quality = 0.5f * ( psEnc->sCmn.input_quality_bands_Q15[ 0 ] + psEnc->sCmn.input_quality_bands_Q15[ 1 ] ) * ( 1.0f / 32768.0f ); - - /* Coding quality level, between 0.0 and 1.0 */ - psEncCtrl->coding_quality = silk_sigmoid( 0.25f * ( SNR_adj_dB - 20.0f ) ); - - if( psEnc->sCmn.useCBR == 0 ) { - /* Reduce coding SNR during low speech activity */ - b = 1.0f - psEnc->sCmn.speech_activity_Q8 * ( 1.0f / 256.0f ); - SNR_adj_dB -= BG_SNR_DECR_dB * psEncCtrl->coding_quality * ( 0.5f + 0.5f * psEncCtrl->input_quality ) * b * b; - } - - if( psEnc->sCmn.indices.signalType == TYPE_VOICED ) { - /* Reduce gains for periodic signals */ - SNR_adj_dB += HARM_SNR_INCR_dB * psEnc->LTPCorr; - } else { - /* For unvoiced signals and low-quality input, adjust the quality slower than SNR_dB setting */ - SNR_adj_dB += ( -0.4f * psEnc->sCmn.SNR_dB_Q7 * ( 1 / 128.0f ) + 6.0f ) * ( 1.0f - psEncCtrl->input_quality ); - } - - /*************************/ - /* SPARSENESS PROCESSING */ - /*************************/ - /* Set quantizer offset */ - if( psEnc->sCmn.indices.signalType == TYPE_VOICED ) { - /* Initially set to 0; may be overruled in process_gains(..) */ - psEnc->sCmn.indices.quantOffsetType = 0; - } else { - /* Sparseness measure, based on relative fluctuations of energy per 2 milliseconds */ - nSamples = 2 * psEnc->sCmn.fs_kHz; - energy_variation = 0.0f; - log_energy_prev = 0.0f; - pitch_res_ptr = pitch_res; - nSegs = silk_SMULBB( SUB_FRAME_LENGTH_MS, psEnc->sCmn.nb_subfr ) / 2; - for( k = 0; k < nSegs; k++ ) { - nrg = ( silk_float )nSamples + ( silk_float )silk_energy_FLP( pitch_res_ptr, nSamples ); - log_energy = silk_log2( nrg ); - if( k > 0 ) { - energy_variation += silk_abs_float( log_energy - log_energy_prev ); - } - log_energy_prev = log_energy; - pitch_res_ptr += nSamples; - } - - /* Set quantization offset depending on sparseness measure */ - if( energy_variation > ENERGY_VARIATION_THRESHOLD_QNT_OFFSET * (nSegs-1) ) { - psEnc->sCmn.indices.quantOffsetType = 0; - } else { - psEnc->sCmn.indices.quantOffsetType = 1; - } - } - - /*******************************/ - /* Control bandwidth expansion */ - /*******************************/ - /* More BWE for signals with high prediction gain */ - strength = FIND_PITCH_WHITE_NOISE_FRACTION * psEncCtrl->predGain; /* between 0.0 and 1.0 */ - BWExp = BANDWIDTH_EXPANSION / ( 1.0f + strength * strength ); - - /* Slightly more warping in analysis will move quantization noise up in frequency, where it's better masked */ - warping = (silk_float)psEnc->sCmn.warping_Q16 / 65536.0f + 0.01f * psEncCtrl->coding_quality; - - /********************************************/ - /* Compute noise shaping AR coefs and gains */ - /********************************************/ - for( k = 0; k < psEnc->sCmn.nb_subfr; k++ ) { - /* Apply window: sine slope followed by flat part followed by cosine slope */ - opus_int shift, slope_part, flat_part; - flat_part = psEnc->sCmn.fs_kHz * 3; - slope_part = ( psEnc->sCmn.shapeWinLength - flat_part ) / 2; - - silk_apply_sine_window_FLP( x_windowed, x_ptr, 1, slope_part ); - shift = slope_part; - silk_memcpy( x_windowed + shift, x_ptr + shift, flat_part * sizeof(silk_float) ); - shift += flat_part; - silk_apply_sine_window_FLP( x_windowed + shift, x_ptr + shift, 2, slope_part ); - - /* Update pointer: next LPC analysis block */ - x_ptr += psEnc->sCmn.subfr_length; - - if( psEnc->sCmn.warping_Q16 > 0 ) { - /* Calculate warped auto correlation */ - silk_warped_autocorrelation_FLP( auto_corr, x_windowed, warping, - psEnc->sCmn.shapeWinLength, psEnc->sCmn.shapingLPCOrder ); - } else { - /* Calculate regular auto correlation */ - silk_autocorrelation_FLP( auto_corr, x_windowed, psEnc->sCmn.shapeWinLength, psEnc->sCmn.shapingLPCOrder + 1 ); - } - - /* Add white noise, as a fraction of energy */ - auto_corr[ 0 ] += auto_corr[ 0 ] * SHAPE_WHITE_NOISE_FRACTION + 1.0f; - - /* Convert correlations to prediction coefficients, and compute residual energy */ - nrg = silk_schur_FLP( rc, auto_corr, psEnc->sCmn.shapingLPCOrder ); - silk_k2a_FLP( &psEncCtrl->AR[ k * MAX_SHAPE_LPC_ORDER ], rc, psEnc->sCmn.shapingLPCOrder ); - psEncCtrl->Gains[ k ] = ( silk_float )sqrt( nrg ); - - if( psEnc->sCmn.warping_Q16 > 0 ) { - /* Adjust gain for warping */ - psEncCtrl->Gains[ k ] *= warped_gain( &psEncCtrl->AR[ k * MAX_SHAPE_LPC_ORDER ], warping, psEnc->sCmn.shapingLPCOrder ); - } - - /* Bandwidth expansion for synthesis filter shaping */ - silk_bwexpander_FLP( &psEncCtrl->AR[ k * MAX_SHAPE_LPC_ORDER ], psEnc->sCmn.shapingLPCOrder, BWExp ); - - if( psEnc->sCmn.warping_Q16 > 0 ) { - /* Convert to monic warped prediction coefficients and limit absolute values */ - warped_true2monic_coefs( &psEncCtrl->AR[ k * MAX_SHAPE_LPC_ORDER ], warping, 3.999f, psEnc->sCmn.shapingLPCOrder ); - } else { - /* Limit absolute values */ - limit_coefs( &psEncCtrl->AR[ k * MAX_SHAPE_LPC_ORDER ], 3.999f, psEnc->sCmn.shapingLPCOrder ); - } - } - - /*****************/ - /* Gain tweaking */ - /*****************/ - /* Increase gains during low speech activity */ - gain_mult = (silk_float)pow( 2.0f, -0.16f * SNR_adj_dB ); - gain_add = (silk_float)pow( 2.0f, 0.16f * MIN_QGAIN_DB ); - for( k = 0; k < psEnc->sCmn.nb_subfr; k++ ) { - psEncCtrl->Gains[ k ] *= gain_mult; - psEncCtrl->Gains[ k ] += gain_add; - } - - /************************************************/ - /* Control low-frequency shaping and noise tilt */ - /************************************************/ - /* Less low frequency shaping for noisy inputs */ - strength = LOW_FREQ_SHAPING * ( 1.0f + LOW_QUALITY_LOW_FREQ_SHAPING_DECR * ( psEnc->sCmn.input_quality_bands_Q15[ 0 ] * ( 1.0f / 32768.0f ) - 1.0f ) ); - strength *= psEnc->sCmn.speech_activity_Q8 * ( 1.0f / 256.0f ); - if( psEnc->sCmn.indices.signalType == TYPE_VOICED ) { - /* Reduce low frequencies quantization noise for periodic signals, depending on pitch lag */ - /*f = 400; freqz([1, -0.98 + 2e-4 * f], [1, -0.97 + 7e-4 * f], 2^12, Fs); axis([0, 1000, -10, 1])*/ - for( k = 0; k < psEnc->sCmn.nb_subfr; k++ ) { - b = 0.2f / psEnc->sCmn.fs_kHz + 3.0f / psEncCtrl->pitchL[ k ]; - psEncCtrl->LF_MA_shp[ k ] = -1.0f + b; - psEncCtrl->LF_AR_shp[ k ] = 1.0f - b - b * strength; - } - Tilt = - HP_NOISE_COEF - - (1 - HP_NOISE_COEF) * HARM_HP_NOISE_COEF * psEnc->sCmn.speech_activity_Q8 * ( 1.0f / 256.0f ); - } else { - b = 1.3f / psEnc->sCmn.fs_kHz; - psEncCtrl->LF_MA_shp[ 0 ] = -1.0f + b; - psEncCtrl->LF_AR_shp[ 0 ] = 1.0f - b - b * strength * 0.6f; - for( k = 1; k < psEnc->sCmn.nb_subfr; k++ ) { - psEncCtrl->LF_MA_shp[ k ] = psEncCtrl->LF_MA_shp[ 0 ]; - psEncCtrl->LF_AR_shp[ k ] = psEncCtrl->LF_AR_shp[ 0 ]; - } - Tilt = -HP_NOISE_COEF; - } - - /****************************/ - /* HARMONIC SHAPING CONTROL */ - /****************************/ - if( USE_HARM_SHAPING && psEnc->sCmn.indices.signalType == TYPE_VOICED ) { - /* Harmonic noise shaping */ - HarmShapeGain = HARMONIC_SHAPING; - - /* More harmonic noise shaping for high bitrates or noisy input */ - HarmShapeGain += HIGH_RATE_OR_LOW_QUALITY_HARMONIC_SHAPING * - ( 1.0f - ( 1.0f - psEncCtrl->coding_quality ) * psEncCtrl->input_quality ); - - /* Less harmonic noise shaping for less periodic signals */ - HarmShapeGain *= ( silk_float )sqrt( psEnc->LTPCorr ); - } else { - HarmShapeGain = 0.0f; - } - - /*************************/ - /* Smooth over subframes */ - /*************************/ - for( k = 0; k < psEnc->sCmn.nb_subfr; k++ ) { - psShapeSt->HarmShapeGain_smth += SUBFR_SMTH_COEF * ( HarmShapeGain - psShapeSt->HarmShapeGain_smth ); - psEncCtrl->HarmShapeGain[ k ] = psShapeSt->HarmShapeGain_smth; - psShapeSt->Tilt_smth += SUBFR_SMTH_COEF * ( Tilt - psShapeSt->Tilt_smth ); - psEncCtrl->Tilt[ k ] = psShapeSt->Tilt_smth; - } -} diff --git a/libs/SDL_mixer/external/opus/silk/float/pitch_analysis_core_FLP.c b/libs/SDL_mixer/external/opus/silk/float/pitch_analysis_core_FLP.c deleted file mode 100644 index f351bc3..0000000 --- a/libs/SDL_mixer/external/opus/silk/float/pitch_analysis_core_FLP.c +++ /dev/null @@ -1,630 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -/***************************************************************************** -* Pitch analyser function -******************************************************************************/ -#include "SigProc_FLP.h" -#include "SigProc_FIX.h" -#include "pitch_est_defines.h" -#include "pitch.h" - -#define SCRATCH_SIZE 22 - -/************************************************************/ -/* Internally used functions */ -/************************************************************/ -static void silk_P_Ana_calc_corr_st3( - silk_float cross_corr_st3[ PE_MAX_NB_SUBFR ][ PE_NB_CBKS_STAGE3_MAX ][ PE_NB_STAGE3_LAGS ], /* O 3 DIM correlation array */ - const silk_float frame[], /* I vector to correlate */ - opus_int start_lag, /* I start lag */ - opus_int sf_length, /* I sub frame length */ - opus_int nb_subfr, /* I number of subframes */ - opus_int complexity, /* I Complexity setting */ - int arch /* I Run-time architecture */ -); - -static void silk_P_Ana_calc_energy_st3( - silk_float energies_st3[ PE_MAX_NB_SUBFR ][ PE_NB_CBKS_STAGE3_MAX ][ PE_NB_STAGE3_LAGS ], /* O 3 DIM correlation array */ - const silk_float frame[], /* I vector to correlate */ - opus_int start_lag, /* I start lag */ - opus_int sf_length, /* I sub frame length */ - opus_int nb_subfr, /* I number of subframes */ - opus_int complexity /* I Complexity setting */ -); - -/************************************************************/ -/* CORE PITCH ANALYSIS FUNCTION */ -/************************************************************/ -opus_int silk_pitch_analysis_core_FLP( /* O Voicing estimate: 0 voiced, 1 unvoiced */ - const silk_float *frame, /* I Signal of length PE_FRAME_LENGTH_MS*Fs_kHz */ - opus_int *pitch_out, /* O Pitch lag values [nb_subfr] */ - opus_int16 *lagIndex, /* O Lag Index */ - opus_int8 *contourIndex, /* O Pitch contour Index */ - silk_float *LTPCorr, /* I/O Normalized correlation; input: value from previous frame */ - opus_int prevLag, /* I Last lag of previous frame; set to zero is unvoiced */ - const silk_float search_thres1, /* I First stage threshold for lag candidates 0 - 1 */ - const silk_float search_thres2, /* I Final threshold for lag candidates 0 - 1 */ - const opus_int Fs_kHz, /* I sample frequency (kHz) */ - const opus_int complexity, /* I Complexity setting, 0-2, where 2 is highest */ - const opus_int nb_subfr, /* I Number of 5 ms subframes */ - int arch /* I Run-time architecture */ -) -{ - opus_int i, k, d, j; - silk_float frame_8kHz[ PE_MAX_FRAME_LENGTH_MS * 8 ]; - silk_float frame_4kHz[ PE_MAX_FRAME_LENGTH_MS * 4 ]; - opus_int16 frame_8_FIX[ PE_MAX_FRAME_LENGTH_MS * 8 ]; - opus_int16 frame_4_FIX[ PE_MAX_FRAME_LENGTH_MS * 4 ]; - opus_int32 filt_state[ 6 ]; - silk_float threshold, contour_bias; - silk_float C[ PE_MAX_NB_SUBFR][ (PE_MAX_LAG >> 1) + 5 ]; - opus_val32 xcorr[ PE_MAX_LAG_MS * 4 - PE_MIN_LAG_MS * 4 + 1 ]; - silk_float CC[ PE_NB_CBKS_STAGE2_EXT ]; - const silk_float *target_ptr, *basis_ptr; - double cross_corr, normalizer, energy, energy_tmp; - opus_int d_srch[ PE_D_SRCH_LENGTH ]; - opus_int16 d_comp[ (PE_MAX_LAG >> 1) + 5 ]; - opus_int length_d_srch, length_d_comp; - silk_float Cmax, CCmax, CCmax_b, CCmax_new_b, CCmax_new; - opus_int CBimax, CBimax_new, lag, start_lag, end_lag, lag_new; - opus_int cbk_size; - silk_float lag_log2, prevLag_log2, delta_lag_log2_sqr; - silk_float energies_st3[ PE_MAX_NB_SUBFR ][ PE_NB_CBKS_STAGE3_MAX ][ PE_NB_STAGE3_LAGS ]; - silk_float cross_corr_st3[ PE_MAX_NB_SUBFR ][ PE_NB_CBKS_STAGE3_MAX ][ PE_NB_STAGE3_LAGS ]; - opus_int lag_counter; - opus_int frame_length, frame_length_8kHz, frame_length_4kHz; - opus_int sf_length, sf_length_8kHz, sf_length_4kHz; - opus_int min_lag, min_lag_8kHz, min_lag_4kHz; - opus_int max_lag, max_lag_8kHz, max_lag_4kHz; - opus_int nb_cbk_search; - const opus_int8 *Lag_CB_ptr; - - /* Check for valid sampling frequency */ - celt_assert( Fs_kHz == 8 || Fs_kHz == 12 || Fs_kHz == 16 ); - - /* Check for valid complexity setting */ - celt_assert( complexity >= SILK_PE_MIN_COMPLEX ); - celt_assert( complexity <= SILK_PE_MAX_COMPLEX ); - - silk_assert( search_thres1 >= 0.0f && search_thres1 <= 1.0f ); - silk_assert( search_thres2 >= 0.0f && search_thres2 <= 1.0f ); - - /* Set up frame lengths max / min lag for the sampling frequency */ - frame_length = ( PE_LTP_MEM_LENGTH_MS + nb_subfr * PE_SUBFR_LENGTH_MS ) * Fs_kHz; - frame_length_4kHz = ( PE_LTP_MEM_LENGTH_MS + nb_subfr * PE_SUBFR_LENGTH_MS ) * 4; - frame_length_8kHz = ( PE_LTP_MEM_LENGTH_MS + nb_subfr * PE_SUBFR_LENGTH_MS ) * 8; - sf_length = PE_SUBFR_LENGTH_MS * Fs_kHz; - sf_length_4kHz = PE_SUBFR_LENGTH_MS * 4; - sf_length_8kHz = PE_SUBFR_LENGTH_MS * 8; - min_lag = PE_MIN_LAG_MS * Fs_kHz; - min_lag_4kHz = PE_MIN_LAG_MS * 4; - min_lag_8kHz = PE_MIN_LAG_MS * 8; - max_lag = PE_MAX_LAG_MS * Fs_kHz - 1; - max_lag_4kHz = PE_MAX_LAG_MS * 4; - max_lag_8kHz = PE_MAX_LAG_MS * 8 - 1; - - /* Resample from input sampled at Fs_kHz to 8 kHz */ - if( Fs_kHz == 16 ) { - /* Resample to 16 -> 8 khz */ - opus_int16 frame_16_FIX[ 16 * PE_MAX_FRAME_LENGTH_MS ]; - silk_float2short_array( frame_16_FIX, frame, frame_length ); - silk_memset( filt_state, 0, 2 * sizeof( opus_int32 ) ); - silk_resampler_down2( filt_state, frame_8_FIX, frame_16_FIX, frame_length ); - silk_short2float_array( frame_8kHz, frame_8_FIX, frame_length_8kHz ); - } else if( Fs_kHz == 12 ) { - /* Resample to 12 -> 8 khz */ - opus_int16 frame_12_FIX[ 12 * PE_MAX_FRAME_LENGTH_MS ]; - silk_float2short_array( frame_12_FIX, frame, frame_length ); - silk_memset( filt_state, 0, 6 * sizeof( opus_int32 ) ); - silk_resampler_down2_3( filt_state, frame_8_FIX, frame_12_FIX, frame_length ); - silk_short2float_array( frame_8kHz, frame_8_FIX, frame_length_8kHz ); - } else { - celt_assert( Fs_kHz == 8 ); - silk_float2short_array( frame_8_FIX, frame, frame_length_8kHz ); - } - - /* Decimate again to 4 kHz */ - silk_memset( filt_state, 0, 2 * sizeof( opus_int32 ) ); - silk_resampler_down2( filt_state, frame_4_FIX, frame_8_FIX, frame_length_8kHz ); - silk_short2float_array( frame_4kHz, frame_4_FIX, frame_length_4kHz ); - - /* Low-pass filter */ - for( i = frame_length_4kHz - 1; i > 0; i-- ) { - frame_4kHz[ i ] = silk_ADD_SAT16( frame_4kHz[ i ], frame_4kHz[ i - 1 ] ); - } - - /****************************************************************************** - * FIRST STAGE, operating in 4 khz - ******************************************************************************/ - silk_memset(C, 0, sizeof(silk_float) * nb_subfr * ((PE_MAX_LAG >> 1) + 5)); - target_ptr = &frame_4kHz[ silk_LSHIFT( sf_length_4kHz, 2 ) ]; - for( k = 0; k < nb_subfr >> 1; k++ ) { - /* Check that we are within range of the array */ - celt_assert( target_ptr >= frame_4kHz ); - celt_assert( target_ptr + sf_length_8kHz <= frame_4kHz + frame_length_4kHz ); - - basis_ptr = target_ptr - min_lag_4kHz; - - /* Check that we are within range of the array */ - celt_assert( basis_ptr >= frame_4kHz ); - celt_assert( basis_ptr + sf_length_8kHz <= frame_4kHz + frame_length_4kHz ); - - celt_pitch_xcorr( target_ptr, target_ptr-max_lag_4kHz, xcorr, sf_length_8kHz, max_lag_4kHz - min_lag_4kHz + 1, arch ); - - /* Calculate first vector products before loop */ - cross_corr = xcorr[ max_lag_4kHz - min_lag_4kHz ]; - normalizer = silk_energy_FLP( target_ptr, sf_length_8kHz ) + - silk_energy_FLP( basis_ptr, sf_length_8kHz ) + - sf_length_8kHz * 4000.0f; - - C[ 0 ][ min_lag_4kHz ] += (silk_float)( 2 * cross_corr / normalizer ); - - /* From now on normalizer is computed recursively */ - for( d = min_lag_4kHz + 1; d <= max_lag_4kHz; d++ ) { - basis_ptr--; - - /* Check that we are within range of the array */ - silk_assert( basis_ptr >= frame_4kHz ); - silk_assert( basis_ptr + sf_length_8kHz <= frame_4kHz + frame_length_4kHz ); - - cross_corr = xcorr[ max_lag_4kHz - d ]; - - /* Add contribution of new sample and remove contribution from oldest sample */ - normalizer += - basis_ptr[ 0 ] * (double)basis_ptr[ 0 ] - - basis_ptr[ sf_length_8kHz ] * (double)basis_ptr[ sf_length_8kHz ]; - C[ 0 ][ d ] += (silk_float)( 2 * cross_corr / normalizer ); - } - /* Update target pointer */ - target_ptr += sf_length_8kHz; - } - - /* Apply short-lag bias */ - for( i = max_lag_4kHz; i >= min_lag_4kHz; i-- ) { - C[ 0 ][ i ] -= C[ 0 ][ i ] * i / 4096.0f; - } - - /* Sort */ - length_d_srch = 4 + 2 * complexity; - celt_assert( 3 * length_d_srch <= PE_D_SRCH_LENGTH ); - silk_insertion_sort_decreasing_FLP( &C[ 0 ][ min_lag_4kHz ], d_srch, max_lag_4kHz - min_lag_4kHz + 1, length_d_srch ); - - /* Escape if correlation is very low already here */ - Cmax = C[ 0 ][ min_lag_4kHz ]; - if( Cmax < 0.2f ) { - silk_memset( pitch_out, 0, nb_subfr * sizeof( opus_int ) ); - *LTPCorr = 0.0f; - *lagIndex = 0; - *contourIndex = 0; - return 1; - } - - threshold = search_thres1 * Cmax; - for( i = 0; i < length_d_srch; i++ ) { - /* Convert to 8 kHz indices for the sorted correlation that exceeds the threshold */ - if( C[ 0 ][ min_lag_4kHz + i ] > threshold ) { - d_srch[ i ] = silk_LSHIFT( d_srch[ i ] + min_lag_4kHz, 1 ); - } else { - length_d_srch = i; - break; - } - } - celt_assert( length_d_srch > 0 ); - - for( i = min_lag_8kHz - 5; i < max_lag_8kHz + 5; i++ ) { - d_comp[ i ] = 0; - } - for( i = 0; i < length_d_srch; i++ ) { - d_comp[ d_srch[ i ] ] = 1; - } - - /* Convolution */ - for( i = max_lag_8kHz + 3; i >= min_lag_8kHz; i-- ) { - d_comp[ i ] += d_comp[ i - 1 ] + d_comp[ i - 2 ]; - } - - length_d_srch = 0; - for( i = min_lag_8kHz; i < max_lag_8kHz + 1; i++ ) { - if( d_comp[ i + 1 ] > 0 ) { - d_srch[ length_d_srch ] = i; - length_d_srch++; - } - } - - /* Convolution */ - for( i = max_lag_8kHz + 3; i >= min_lag_8kHz; i-- ) { - d_comp[ i ] += d_comp[ i - 1 ] + d_comp[ i - 2 ] + d_comp[ i - 3 ]; - } - - length_d_comp = 0; - for( i = min_lag_8kHz; i < max_lag_8kHz + 4; i++ ) { - if( d_comp[ i ] > 0 ) { - d_comp[ length_d_comp ] = (opus_int16)( i - 2 ); - length_d_comp++; - } - } - - /********************************************************************************** - ** SECOND STAGE, operating at 8 kHz, on lag sections with high correlation - *************************************************************************************/ - /********************************************************************************* - * Find energy of each subframe projected onto its history, for a range of delays - *********************************************************************************/ - silk_memset( C, 0, PE_MAX_NB_SUBFR*((PE_MAX_LAG >> 1) + 5) * sizeof(silk_float)); - - if( Fs_kHz == 8 ) { - target_ptr = &frame[ PE_LTP_MEM_LENGTH_MS * 8 ]; - } else { - target_ptr = &frame_8kHz[ PE_LTP_MEM_LENGTH_MS * 8 ]; - } - for( k = 0; k < nb_subfr; k++ ) { - energy_tmp = silk_energy_FLP( target_ptr, sf_length_8kHz ) + 1.0; - for( j = 0; j < length_d_comp; j++ ) { - d = d_comp[ j ]; - basis_ptr = target_ptr - d; - cross_corr = silk_inner_product_FLP( basis_ptr, target_ptr, sf_length_8kHz ); - if( cross_corr > 0.0f ) { - energy = silk_energy_FLP( basis_ptr, sf_length_8kHz ); - C[ k ][ d ] = (silk_float)( 2 * cross_corr / ( energy + energy_tmp ) ); - } else { - C[ k ][ d ] = 0.0f; - } - } - target_ptr += sf_length_8kHz; - } - - /* search over lag range and lags codebook */ - /* scale factor for lag codebook, as a function of center lag */ - - CCmax = 0.0f; /* This value doesn't matter */ - CCmax_b = -1000.0f; - - CBimax = 0; /* To avoid returning undefined lag values */ - lag = -1; /* To check if lag with strong enough correlation has been found */ - - if( prevLag > 0 ) { - if( Fs_kHz == 12 ) { - prevLag = silk_LSHIFT( prevLag, 1 ) / 3; - } else if( Fs_kHz == 16 ) { - prevLag = silk_RSHIFT( prevLag, 1 ); - } - prevLag_log2 = silk_log2( (silk_float)prevLag ); - } else { - prevLag_log2 = 0; - } - - /* Set up stage 2 codebook based on number of subframes */ - if( nb_subfr == PE_MAX_NB_SUBFR ) { - cbk_size = PE_NB_CBKS_STAGE2_EXT; - Lag_CB_ptr = &silk_CB_lags_stage2[ 0 ][ 0 ]; - if( Fs_kHz == 8 && complexity > SILK_PE_MIN_COMPLEX ) { - /* If input is 8 khz use a larger codebook here because it is last stage */ - nb_cbk_search = PE_NB_CBKS_STAGE2_EXT; - } else { - nb_cbk_search = PE_NB_CBKS_STAGE2; - } - } else { - cbk_size = PE_NB_CBKS_STAGE2_10MS; - Lag_CB_ptr = &silk_CB_lags_stage2_10_ms[ 0 ][ 0 ]; - nb_cbk_search = PE_NB_CBKS_STAGE2_10MS; - } - - for( k = 0; k < length_d_srch; k++ ) { - d = d_srch[ k ]; - for( j = 0; j < nb_cbk_search; j++ ) { - CC[j] = 0.0f; - for( i = 0; i < nb_subfr; i++ ) { - /* Try all codebooks */ - CC[ j ] += C[ i ][ d + matrix_ptr( Lag_CB_ptr, i, j, cbk_size )]; - } - } - /* Find best codebook */ - CCmax_new = -1000.0f; - CBimax_new = 0; - for( i = 0; i < nb_cbk_search; i++ ) { - if( CC[ i ] > CCmax_new ) { - CCmax_new = CC[ i ]; - CBimax_new = i; - } - } - - /* Bias towards shorter lags */ - lag_log2 = silk_log2( (silk_float)d ); - CCmax_new_b = CCmax_new - PE_SHORTLAG_BIAS * nb_subfr * lag_log2; - - /* Bias towards previous lag */ - if( prevLag > 0 ) { - delta_lag_log2_sqr = lag_log2 - prevLag_log2; - delta_lag_log2_sqr *= delta_lag_log2_sqr; - CCmax_new_b -= PE_PREVLAG_BIAS * nb_subfr * (*LTPCorr) * delta_lag_log2_sqr / ( delta_lag_log2_sqr + 0.5f ); - } - - if( CCmax_new_b > CCmax_b && /* Find maximum biased correlation */ - CCmax_new > nb_subfr * search_thres2 /* Correlation needs to be high enough to be voiced */ - ) { - CCmax_b = CCmax_new_b; - CCmax = CCmax_new; - lag = d; - CBimax = CBimax_new; - } - } - - if( lag == -1 ) { - /* No suitable candidate found */ - silk_memset( pitch_out, 0, PE_MAX_NB_SUBFR * sizeof(opus_int) ); - *LTPCorr = 0.0f; - *lagIndex = 0; - *contourIndex = 0; - return 1; - } - - /* Output normalized correlation */ - *LTPCorr = (silk_float)( CCmax / nb_subfr ); - silk_assert( *LTPCorr >= 0.0f ); - - if( Fs_kHz > 8 ) { - /* Search in original signal */ - - /* Compensate for decimation */ - silk_assert( lag == silk_SAT16( lag ) ); - if( Fs_kHz == 12 ) { - lag = silk_RSHIFT_ROUND( silk_SMULBB( lag, 3 ), 1 ); - } else { /* Fs_kHz == 16 */ - lag = silk_LSHIFT( lag, 1 ); - } - - lag = silk_LIMIT_int( lag, min_lag, max_lag ); - start_lag = silk_max_int( lag - 2, min_lag ); - end_lag = silk_min_int( lag + 2, max_lag ); - lag_new = lag; /* to avoid undefined lag */ - CBimax = 0; /* to avoid undefined lag */ - - CCmax = -1000.0f; - - /* Calculate the correlations and energies needed in stage 3 */ - silk_P_Ana_calc_corr_st3( cross_corr_st3, frame, start_lag, sf_length, nb_subfr, complexity, arch ); - silk_P_Ana_calc_energy_st3( energies_st3, frame, start_lag, sf_length, nb_subfr, complexity ); - - lag_counter = 0; - silk_assert( lag == silk_SAT16( lag ) ); - contour_bias = PE_FLATCONTOUR_BIAS / lag; - - /* Set up cbk parameters according to complexity setting and frame length */ - if( nb_subfr == PE_MAX_NB_SUBFR ) { - nb_cbk_search = (opus_int)silk_nb_cbk_searchs_stage3[ complexity ]; - cbk_size = PE_NB_CBKS_STAGE3_MAX; - Lag_CB_ptr = &silk_CB_lags_stage3[ 0 ][ 0 ]; - } else { - nb_cbk_search = PE_NB_CBKS_STAGE3_10MS; - cbk_size = PE_NB_CBKS_STAGE3_10MS; - Lag_CB_ptr = &silk_CB_lags_stage3_10_ms[ 0 ][ 0 ]; - } - - target_ptr = &frame[ PE_LTP_MEM_LENGTH_MS * Fs_kHz ]; - energy_tmp = silk_energy_FLP( target_ptr, nb_subfr * sf_length ) + 1.0; - for( d = start_lag; d <= end_lag; d++ ) { - for( j = 0; j < nb_cbk_search; j++ ) { - cross_corr = 0.0; - energy = energy_tmp; - for( k = 0; k < nb_subfr; k++ ) { - cross_corr += cross_corr_st3[ k ][ j ][ lag_counter ]; - energy += energies_st3[ k ][ j ][ lag_counter ]; - } - if( cross_corr > 0.0 ) { - CCmax_new = (silk_float)( 2 * cross_corr / energy ); - /* Reduce depending on flatness of contour */ - CCmax_new *= 1.0f - contour_bias * j; - } else { - CCmax_new = 0.0f; - } - - if( CCmax_new > CCmax && ( d + (opus_int)silk_CB_lags_stage3[ 0 ][ j ] ) <= max_lag ) { - CCmax = CCmax_new; - lag_new = d; - CBimax = j; - } - } - lag_counter++; - } - - for( k = 0; k < nb_subfr; k++ ) { - pitch_out[ k ] = lag_new + matrix_ptr( Lag_CB_ptr, k, CBimax, cbk_size ); - pitch_out[ k ] = silk_LIMIT( pitch_out[ k ], min_lag, PE_MAX_LAG_MS * Fs_kHz ); - } - *lagIndex = (opus_int16)( lag_new - min_lag ); - *contourIndex = (opus_int8)CBimax; - } else { /* Fs_kHz == 8 */ - /* Save Lags */ - for( k = 0; k < nb_subfr; k++ ) { - pitch_out[ k ] = lag + matrix_ptr( Lag_CB_ptr, k, CBimax, cbk_size ); - pitch_out[ k ] = silk_LIMIT( pitch_out[ k ], min_lag_8kHz, PE_MAX_LAG_MS * 8 ); - } - *lagIndex = (opus_int16)( lag - min_lag_8kHz ); - *contourIndex = (opus_int8)CBimax; - } - celt_assert( *lagIndex >= 0 ); - /* return as voiced */ - return 0; -} - -/*********************************************************************** - * Calculates the correlations used in stage 3 search. In order to cover - * the whole lag codebook for all the searched offset lags (lag +- 2), - * the following correlations are needed in each sub frame: - * - * sf1: lag range [-8,...,7] total 16 correlations - * sf2: lag range [-4,...,4] total 9 correlations - * sf3: lag range [-3,....4] total 8 correltions - * sf4: lag range [-6,....8] total 15 correlations - * - * In total 48 correlations. The direct implementation computed in worst - * case 4*12*5 = 240 correlations, but more likely around 120. - ***********************************************************************/ -static void silk_P_Ana_calc_corr_st3( - silk_float cross_corr_st3[ PE_MAX_NB_SUBFR ][ PE_NB_CBKS_STAGE3_MAX ][ PE_NB_STAGE3_LAGS ], /* O 3 DIM correlation array */ - const silk_float frame[], /* I vector to correlate */ - opus_int start_lag, /* I start lag */ - opus_int sf_length, /* I sub frame length */ - opus_int nb_subfr, /* I number of subframes */ - opus_int complexity, /* I Complexity setting */ - int arch /* I Run-time architecture */ -) -{ - const silk_float *target_ptr; - opus_int i, j, k, lag_counter, lag_low, lag_high; - opus_int nb_cbk_search, delta, idx, cbk_size; - silk_float scratch_mem[ SCRATCH_SIZE ]; - opus_val32 xcorr[ SCRATCH_SIZE ]; - const opus_int8 *Lag_range_ptr, *Lag_CB_ptr; - - celt_assert( complexity >= SILK_PE_MIN_COMPLEX ); - celt_assert( complexity <= SILK_PE_MAX_COMPLEX ); - - if( nb_subfr == PE_MAX_NB_SUBFR ) { - Lag_range_ptr = &silk_Lag_range_stage3[ complexity ][ 0 ][ 0 ]; - Lag_CB_ptr = &silk_CB_lags_stage3[ 0 ][ 0 ]; - nb_cbk_search = silk_nb_cbk_searchs_stage3[ complexity ]; - cbk_size = PE_NB_CBKS_STAGE3_MAX; - } else { - celt_assert( nb_subfr == PE_MAX_NB_SUBFR >> 1); - Lag_range_ptr = &silk_Lag_range_stage3_10_ms[ 0 ][ 0 ]; - Lag_CB_ptr = &silk_CB_lags_stage3_10_ms[ 0 ][ 0 ]; - nb_cbk_search = PE_NB_CBKS_STAGE3_10MS; - cbk_size = PE_NB_CBKS_STAGE3_10MS; - } - - target_ptr = &frame[ silk_LSHIFT( sf_length, 2 ) ]; /* Pointer to middle of frame */ - for( k = 0; k < nb_subfr; k++ ) { - lag_counter = 0; - - /* Calculate the correlations for each subframe */ - lag_low = matrix_ptr( Lag_range_ptr, k, 0, 2 ); - lag_high = matrix_ptr( Lag_range_ptr, k, 1, 2 ); - silk_assert(lag_high-lag_low+1 <= SCRATCH_SIZE); - celt_pitch_xcorr( target_ptr, target_ptr - start_lag - lag_high, xcorr, sf_length, lag_high - lag_low + 1, arch ); - for( j = lag_low; j <= lag_high; j++ ) { - silk_assert( lag_counter < SCRATCH_SIZE ); - scratch_mem[ lag_counter ] = xcorr[ lag_high - j ]; - lag_counter++; - } - - delta = matrix_ptr( Lag_range_ptr, k, 0, 2 ); - for( i = 0; i < nb_cbk_search; i++ ) { - /* Fill out the 3 dim array that stores the correlations for */ - /* each code_book vector for each start lag */ - idx = matrix_ptr( Lag_CB_ptr, k, i, cbk_size ) - delta; - for( j = 0; j < PE_NB_STAGE3_LAGS; j++ ) { - silk_assert( idx + j < SCRATCH_SIZE ); - silk_assert( idx + j < lag_counter ); - cross_corr_st3[ k ][ i ][ j ] = scratch_mem[ idx + j ]; - } - } - target_ptr += sf_length; - } -} - -/********************************************************************/ -/* Calculate the energies for first two subframes. The energies are */ -/* calculated recursively. */ -/********************************************************************/ -static void silk_P_Ana_calc_energy_st3( - silk_float energies_st3[ PE_MAX_NB_SUBFR ][ PE_NB_CBKS_STAGE3_MAX ][ PE_NB_STAGE3_LAGS ], /* O 3 DIM correlation array */ - const silk_float frame[], /* I vector to correlate */ - opus_int start_lag, /* I start lag */ - opus_int sf_length, /* I sub frame length */ - opus_int nb_subfr, /* I number of subframes */ - opus_int complexity /* I Complexity setting */ -) -{ - const silk_float *target_ptr, *basis_ptr; - double energy; - opus_int k, i, j, lag_counter; - opus_int nb_cbk_search, delta, idx, cbk_size, lag_diff; - silk_float scratch_mem[ SCRATCH_SIZE ]; - const opus_int8 *Lag_range_ptr, *Lag_CB_ptr; - - celt_assert( complexity >= SILK_PE_MIN_COMPLEX ); - celt_assert( complexity <= SILK_PE_MAX_COMPLEX ); - - if( nb_subfr == PE_MAX_NB_SUBFR ) { - Lag_range_ptr = &silk_Lag_range_stage3[ complexity ][ 0 ][ 0 ]; - Lag_CB_ptr = &silk_CB_lags_stage3[ 0 ][ 0 ]; - nb_cbk_search = silk_nb_cbk_searchs_stage3[ complexity ]; - cbk_size = PE_NB_CBKS_STAGE3_MAX; - } else { - celt_assert( nb_subfr == PE_MAX_NB_SUBFR >> 1); - Lag_range_ptr = &silk_Lag_range_stage3_10_ms[ 0 ][ 0 ]; - Lag_CB_ptr = &silk_CB_lags_stage3_10_ms[ 0 ][ 0 ]; - nb_cbk_search = PE_NB_CBKS_STAGE3_10MS; - cbk_size = PE_NB_CBKS_STAGE3_10MS; - } - - target_ptr = &frame[ silk_LSHIFT( sf_length, 2 ) ]; - for( k = 0; k < nb_subfr; k++ ) { - lag_counter = 0; - - /* Calculate the energy for first lag */ - basis_ptr = target_ptr - ( start_lag + matrix_ptr( Lag_range_ptr, k, 0, 2 ) ); - energy = silk_energy_FLP( basis_ptr, sf_length ) + 1e-3; - silk_assert( energy >= 0.0 ); - scratch_mem[lag_counter] = (silk_float)energy; - lag_counter++; - - lag_diff = ( matrix_ptr( Lag_range_ptr, k, 1, 2 ) - matrix_ptr( Lag_range_ptr, k, 0, 2 ) + 1 ); - for( i = 1; i < lag_diff; i++ ) { - /* remove part outside new window */ - energy -= basis_ptr[sf_length - i] * (double)basis_ptr[sf_length - i]; - silk_assert( energy >= 0.0 ); - - /* add part that comes into window */ - energy += basis_ptr[ -i ] * (double)basis_ptr[ -i ]; - silk_assert( energy >= 0.0 ); - silk_assert( lag_counter < SCRATCH_SIZE ); - scratch_mem[lag_counter] = (silk_float)energy; - lag_counter++; - } - - delta = matrix_ptr( Lag_range_ptr, k, 0, 2 ); - for( i = 0; i < nb_cbk_search; i++ ) { - /* Fill out the 3 dim array that stores the correlations for */ - /* each code_book vector for each start lag */ - idx = matrix_ptr( Lag_CB_ptr, k, i, cbk_size ) - delta; - for( j = 0; j < PE_NB_STAGE3_LAGS; j++ ) { - silk_assert( idx + j < SCRATCH_SIZE ); - silk_assert( idx + j < lag_counter ); - energies_st3[ k ][ i ][ j ] = scratch_mem[ idx + j ]; - silk_assert( energies_st3[ k ][ i ][ j ] >= 0.0f ); - } - } - target_ptr += sf_length; - } -} diff --git a/libs/SDL_mixer/external/opus/silk/float/process_gains_FLP.c b/libs/SDL_mixer/external/opus/silk/float/process_gains_FLP.c deleted file mode 100644 index c0da0da..0000000 --- a/libs/SDL_mixer/external/opus/silk/float/process_gains_FLP.c +++ /dev/null @@ -1,103 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "main_FLP.h" -#include "tuning_parameters.h" - -/* Processing of gains */ -void silk_process_gains_FLP( - silk_encoder_state_FLP *psEnc, /* I/O Encoder state FLP */ - silk_encoder_control_FLP *psEncCtrl, /* I/O Encoder control FLP */ - opus_int condCoding /* I The type of conditional coding to use */ -) -{ - silk_shape_state_FLP *psShapeSt = &psEnc->sShape; - opus_int k; - opus_int32 pGains_Q16[ MAX_NB_SUBFR ]; - silk_float s, InvMaxSqrVal, gain, quant_offset; - - /* Gain reduction when LTP coding gain is high */ - if( psEnc->sCmn.indices.signalType == TYPE_VOICED ) { - s = 1.0f - 0.5f * silk_sigmoid( 0.25f * ( psEncCtrl->LTPredCodGain - 12.0f ) ); - for( k = 0; k < psEnc->sCmn.nb_subfr; k++ ) { - psEncCtrl->Gains[ k ] *= s; - } - } - - /* Limit the quantized signal */ - InvMaxSqrVal = ( silk_float )( pow( 2.0f, 0.33f * ( 21.0f - psEnc->sCmn.SNR_dB_Q7 * ( 1 / 128.0f ) ) ) / psEnc->sCmn.subfr_length ); - - for( k = 0; k < psEnc->sCmn.nb_subfr; k++ ) { - /* Soft limit on ratio residual energy and squared gains */ - gain = psEncCtrl->Gains[ k ]; - gain = ( silk_float )sqrt( gain * gain + psEncCtrl->ResNrg[ k ] * InvMaxSqrVal ); - psEncCtrl->Gains[ k ] = silk_min_float( gain, 32767.0f ); - } - - /* Prepare gains for noise shaping quantization */ - for( k = 0; k < psEnc->sCmn.nb_subfr; k++ ) { - pGains_Q16[ k ] = (opus_int32)( psEncCtrl->Gains[ k ] * 65536.0f ); - } - - /* Save unquantized gains and gain Index */ - silk_memcpy( psEncCtrl->GainsUnq_Q16, pGains_Q16, psEnc->sCmn.nb_subfr * sizeof( opus_int32 ) ); - psEncCtrl->lastGainIndexPrev = psShapeSt->LastGainIndex; - - /* Quantize gains */ - silk_gains_quant( psEnc->sCmn.indices.GainsIndices, pGains_Q16, - &psShapeSt->LastGainIndex, condCoding == CODE_CONDITIONALLY, psEnc->sCmn.nb_subfr ); - - /* Overwrite unquantized gains with quantized gains and convert back to Q0 from Q16 */ - for( k = 0; k < psEnc->sCmn.nb_subfr; k++ ) { - psEncCtrl->Gains[ k ] = pGains_Q16[ k ] / 65536.0f; - } - - /* Set quantizer offset for voiced signals. Larger offset when LTP coding gain is low or tilt is high (ie low-pass) */ - if( psEnc->sCmn.indices.signalType == TYPE_VOICED ) { - if( psEncCtrl->LTPredCodGain + psEnc->sCmn.input_tilt_Q15 * ( 1.0f / 32768.0f ) > 1.0f ) { - psEnc->sCmn.indices.quantOffsetType = 0; - } else { - psEnc->sCmn.indices.quantOffsetType = 1; - } - } - - /* Quantizer boundary adjustment */ - quant_offset = silk_Quantization_Offsets_Q10[ psEnc->sCmn.indices.signalType >> 1 ][ psEnc->sCmn.indices.quantOffsetType ] / 1024.0f; - psEncCtrl->Lambda = LAMBDA_OFFSET - + LAMBDA_DELAYED_DECISIONS * psEnc->sCmn.nStatesDelayedDecision - + LAMBDA_SPEECH_ACT * psEnc->sCmn.speech_activity_Q8 * ( 1.0f / 256.0f ) - + LAMBDA_INPUT_QUALITY * psEncCtrl->input_quality - + LAMBDA_CODING_QUALITY * psEncCtrl->coding_quality - + LAMBDA_QUANT_OFFSET * quant_offset; - - silk_assert( psEncCtrl->Lambda > 0.0f ); - silk_assert( psEncCtrl->Lambda < 2.0f ); -} diff --git a/libs/SDL_mixer/external/opus/silk/float/regularize_correlations_FLP.c b/libs/SDL_mixer/external/opus/silk/float/regularize_correlations_FLP.c deleted file mode 100644 index df46126..0000000 --- a/libs/SDL_mixer/external/opus/silk/float/regularize_correlations_FLP.c +++ /dev/null @@ -1,48 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "main_FLP.h" - -/* Add noise to matrix diagonal */ -void silk_regularize_correlations_FLP( - silk_float *XX, /* I/O Correlation matrices */ - silk_float *xx, /* I/O Correlation values */ - const silk_float noise, /* I Noise energy to add */ - const opus_int D /* I Dimension of XX */ -) -{ - opus_int i; - - for( i = 0; i < D; i++ ) { - matrix_ptr( &XX[ 0 ], i, i, D ) += noise; - } - xx[ 0 ] += noise; -} diff --git a/libs/SDL_mixer/external/opus/silk/float/residual_energy_FLP.c b/libs/SDL_mixer/external/opus/silk/float/residual_energy_FLP.c deleted file mode 100644 index 1bd07b3..0000000 --- a/libs/SDL_mixer/external/opus/silk/float/residual_energy_FLP.c +++ /dev/null @@ -1,117 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "main_FLP.h" - -#define MAX_ITERATIONS_RESIDUAL_NRG 10 -#define REGULARIZATION_FACTOR 1e-8f - -/* Residual energy: nrg = wxx - 2 * wXx * c + c' * wXX * c */ -silk_float silk_residual_energy_covar_FLP( /* O Weighted residual energy */ - const silk_float *c, /* I Filter coefficients */ - silk_float *wXX, /* I/O Weighted correlation matrix, reg. out */ - const silk_float *wXx, /* I Weighted correlation vector */ - const silk_float wxx, /* I Weighted correlation value */ - const opus_int D /* I Dimension */ -) -{ - opus_int i, j, k; - silk_float tmp, nrg = 0.0f, regularization; - - /* Safety checks */ - celt_assert( D >= 0 ); - - regularization = REGULARIZATION_FACTOR * ( wXX[ 0 ] + wXX[ D * D - 1 ] ); - for( k = 0; k < MAX_ITERATIONS_RESIDUAL_NRG; k++ ) { - nrg = wxx; - - tmp = 0.0f; - for( i = 0; i < D; i++ ) { - tmp += wXx[ i ] * c[ i ]; - } - nrg -= 2.0f * tmp; - - /* compute c' * wXX * c, assuming wXX is symmetric */ - for( i = 0; i < D; i++ ) { - tmp = 0.0f; - for( j = i + 1; j < D; j++ ) { - tmp += matrix_c_ptr( wXX, i, j, D ) * c[ j ]; - } - nrg += c[ i ] * ( 2.0f * tmp + matrix_c_ptr( wXX, i, i, D ) * c[ i ] ); - } - if( nrg > 0 ) { - break; - } else { - /* Add white noise */ - for( i = 0; i < D; i++ ) { - matrix_c_ptr( wXX, i, i, D ) += regularization; - } - /* Increase noise for next run */ - regularization *= 2.0f; - } - } - if( k == MAX_ITERATIONS_RESIDUAL_NRG ) { - silk_assert( nrg == 0 ); - nrg = 1.0f; - } - - return nrg; -} - -/* Calculates residual energies of input subframes where all subframes have LPC_order */ -/* of preceding samples */ -void silk_residual_energy_FLP( - silk_float nrgs[ MAX_NB_SUBFR ], /* O Residual energy per subframe */ - const silk_float x[], /* I Input signal */ - silk_float a[ 2 ][ MAX_LPC_ORDER ], /* I AR coefs for each frame half */ - const silk_float gains[], /* I Quantization gains */ - const opus_int subfr_length, /* I Subframe length */ - const opus_int nb_subfr, /* I number of subframes */ - const opus_int LPC_order /* I LPC order */ -) -{ - opus_int shift; - silk_float *LPC_res_ptr, LPC_res[ ( MAX_FRAME_LENGTH + MAX_NB_SUBFR * MAX_LPC_ORDER ) / 2 ]; - - LPC_res_ptr = LPC_res + LPC_order; - shift = LPC_order + subfr_length; - - /* Filter input to create the LPC residual for each frame half, and measure subframe energies */ - silk_LPC_analysis_filter_FLP( LPC_res, a[ 0 ], x + 0 * shift, 2 * shift, LPC_order ); - nrgs[ 0 ] = ( silk_float )( gains[ 0 ] * gains[ 0 ] * silk_energy_FLP( LPC_res_ptr + 0 * shift, subfr_length ) ); - nrgs[ 1 ] = ( silk_float )( gains[ 1 ] * gains[ 1 ] * silk_energy_FLP( LPC_res_ptr + 1 * shift, subfr_length ) ); - - if( nb_subfr == MAX_NB_SUBFR ) { - silk_LPC_analysis_filter_FLP( LPC_res, a[ 1 ], x + 2 * shift, 2 * shift, LPC_order ); - nrgs[ 2 ] = ( silk_float )( gains[ 2 ] * gains[ 2 ] * silk_energy_FLP( LPC_res_ptr + 0 * shift, subfr_length ) ); - nrgs[ 3 ] = ( silk_float )( gains[ 3 ] * gains[ 3 ] * silk_energy_FLP( LPC_res_ptr + 1 * shift, subfr_length ) ); - } -} diff --git a/libs/SDL_mixer/external/opus/silk/float/scale_copy_vector_FLP.c b/libs/SDL_mixer/external/opus/silk/float/scale_copy_vector_FLP.c deleted file mode 100644 index 20db32b..0000000 --- a/libs/SDL_mixer/external/opus/silk/float/scale_copy_vector_FLP.c +++ /dev/null @@ -1,57 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "SigProc_FLP.h" - -/* copy and multiply a vector by a constant */ -void silk_scale_copy_vector_FLP( - silk_float *data_out, - const silk_float *data_in, - silk_float gain, - opus_int dataSize -) -{ - opus_int i, dataSize4; - - /* 4x unrolled loop */ - dataSize4 = dataSize & 0xFFFC; - for( i = 0; i < dataSize4; i += 4 ) { - data_out[ i + 0 ] = gain * data_in[ i + 0 ]; - data_out[ i + 1 ] = gain * data_in[ i + 1 ]; - data_out[ i + 2 ] = gain * data_in[ i + 2 ]; - data_out[ i + 3 ] = gain * data_in[ i + 3 ]; - } - - /* any remaining elements */ - for( ; i < dataSize; i++ ) { - data_out[ i ] = gain * data_in[ i ]; - } -} diff --git a/libs/SDL_mixer/external/opus/silk/float/scale_vector_FLP.c b/libs/SDL_mixer/external/opus/silk/float/scale_vector_FLP.c deleted file mode 100644 index 108fdcb..0000000 --- a/libs/SDL_mixer/external/opus/silk/float/scale_vector_FLP.c +++ /dev/null @@ -1,56 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "SigProc_FLP.h" - -/* multiply a vector by a constant */ -void silk_scale_vector_FLP( - silk_float *data1, - silk_float gain, - opus_int dataSize -) -{ - opus_int i, dataSize4; - - /* 4x unrolled loop */ - dataSize4 = dataSize & 0xFFFC; - for( i = 0; i < dataSize4; i += 4 ) { - data1[ i + 0 ] *= gain; - data1[ i + 1 ] *= gain; - data1[ i + 2 ] *= gain; - data1[ i + 3 ] *= gain; - } - - /* any remaining elements */ - for( ; i < dataSize; i++ ) { - data1[ i ] *= gain; - } -} diff --git a/libs/SDL_mixer/external/opus/silk/float/schur_FLP.c b/libs/SDL_mixer/external/opus/silk/float/schur_FLP.c deleted file mode 100644 index 8526c74..0000000 --- a/libs/SDL_mixer/external/opus/silk/float/schur_FLP.c +++ /dev/null @@ -1,70 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "SigProc_FLP.h" - -silk_float silk_schur_FLP( /* O returns residual energy */ - silk_float refl_coef[], /* O reflection coefficients (length order) */ - const silk_float auto_corr[], /* I autocorrelation sequence (length order+1) */ - opus_int order /* I order */ -) -{ - opus_int k, n; - double C[ SILK_MAX_ORDER_LPC + 1 ][ 2 ]; - double Ctmp1, Ctmp2, rc_tmp; - - celt_assert( order >= 0 && order <= SILK_MAX_ORDER_LPC ); - - /* Copy correlations */ - k = 0; - do { - C[ k ][ 0 ] = C[ k ][ 1 ] = auto_corr[ k ]; - } while( ++k <= order ); - - for( k = 0; k < order; k++ ) { - /* Get reflection coefficient */ - rc_tmp = -C[ k + 1 ][ 0 ] / silk_max_float( C[ 0 ][ 1 ], 1e-9f ); - - /* Save the output */ - refl_coef[ k ] = (silk_float)rc_tmp; - - /* Update correlations */ - for( n = 0; n < order - k; n++ ) { - Ctmp1 = C[ n + k + 1 ][ 0 ]; - Ctmp2 = C[ n ][ 1 ]; - C[ n + k + 1 ][ 0 ] = Ctmp1 + Ctmp2 * rc_tmp; - C[ n ][ 1 ] = Ctmp2 + Ctmp1 * rc_tmp; - } - } - - /* Return residual energy */ - return (silk_float)C[ 0 ][ 1 ]; -} diff --git a/libs/SDL_mixer/external/opus/silk/float/sort_FLP.c b/libs/SDL_mixer/external/opus/silk/float/sort_FLP.c deleted file mode 100644 index 0e18f31..0000000 --- a/libs/SDL_mixer/external/opus/silk/float/sort_FLP.c +++ /dev/null @@ -1,83 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -/* Insertion sort (fast for already almost sorted arrays): */ -/* Best case: O(n) for an already sorted array */ -/* Worst case: O(n^2) for an inversely sorted array */ - -#include "typedef.h" -#include "SigProc_FLP.h" - -void silk_insertion_sort_decreasing_FLP( - silk_float *a, /* I/O Unsorted / Sorted vector */ - opus_int *idx, /* O Index vector for the sorted elements */ - const opus_int L, /* I Vector length */ - const opus_int K /* I Number of correctly sorted positions */ -) -{ - silk_float value; - opus_int i, j; - - /* Safety checks */ - celt_assert( K > 0 ); - celt_assert( L > 0 ); - celt_assert( L >= K ); - - /* Write start indices in index vector */ - for( i = 0; i < K; i++ ) { - idx[ i ] = i; - } - - /* Sort vector elements by value, decreasing order */ - for( i = 1; i < K; i++ ) { - value = a[ i ]; - for( j = i - 1; ( j >= 0 ) && ( value > a[ j ] ); j-- ) { - a[ j + 1 ] = a[ j ]; /* Shift value */ - idx[ j + 1 ] = idx[ j ]; /* Shift index */ - } - a[ j + 1 ] = value; /* Write value */ - idx[ j + 1 ] = i; /* Write index */ - } - - /* If less than L values are asked check the remaining values, */ - /* but only spend CPU to ensure that the K first values are correct */ - for( i = K; i < L; i++ ) { - value = a[ i ]; - if( value > a[ K - 1 ] ) { - for( j = K - 2; ( j >= 0 ) && ( value > a[ j ] ); j-- ) { - a[ j + 1 ] = a[ j ]; /* Shift value */ - idx[ j + 1 ] = idx[ j ]; /* Shift index */ - } - a[ j + 1 ] = value; /* Write value */ - idx[ j + 1 ] = i; /* Write index */ - } - } -} diff --git a/libs/SDL_mixer/external/opus/silk/float/structs_FLP.h b/libs/SDL_mixer/external/opus/silk/float/structs_FLP.h deleted file mode 100644 index 3150b38..0000000 --- a/libs/SDL_mixer/external/opus/silk/float/structs_FLP.h +++ /dev/null @@ -1,112 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifndef SILK_STRUCTS_FLP_H -#define SILK_STRUCTS_FLP_H - -#include "typedef.h" -#include "main.h" -#include "structs.h" - -#ifdef __cplusplus -extern "C" -{ -#endif - -/********************************/ -/* Noise shaping analysis state */ -/********************************/ -typedef struct { - opus_int8 LastGainIndex; - silk_float HarmShapeGain_smth; - silk_float Tilt_smth; -} silk_shape_state_FLP; - -/********************************/ -/* Encoder state FLP */ -/********************************/ -typedef struct { - silk_encoder_state sCmn; /* Common struct, shared with fixed-point code */ - silk_shape_state_FLP sShape; /* Noise shaping state */ - - /* Buffer for find pitch and noise shape analysis */ - silk_float x_buf[ 2 * MAX_FRAME_LENGTH + LA_SHAPE_MAX ];/* Buffer for find pitch and noise shape analysis */ - silk_float LTPCorr; /* Normalized correlation from pitch lag estimator */ -} silk_encoder_state_FLP; - -/************************/ -/* Encoder control FLP */ -/************************/ -typedef struct { - /* Prediction and coding parameters */ - silk_float Gains[ MAX_NB_SUBFR ]; - silk_float PredCoef[ 2 ][ MAX_LPC_ORDER ]; /* holds interpolated and final coefficients */ - silk_float LTPCoef[LTP_ORDER * MAX_NB_SUBFR]; - silk_float LTP_scale; - opus_int pitchL[ MAX_NB_SUBFR ]; - - /* Noise shaping parameters */ - silk_float AR[ MAX_NB_SUBFR * MAX_SHAPE_LPC_ORDER ]; - silk_float LF_MA_shp[ MAX_NB_SUBFR ]; - silk_float LF_AR_shp[ MAX_NB_SUBFR ]; - silk_float Tilt[ MAX_NB_SUBFR ]; - silk_float HarmShapeGain[ MAX_NB_SUBFR ]; - silk_float Lambda; - silk_float input_quality; - silk_float coding_quality; - - /* Measures */ - silk_float predGain; - silk_float LTPredCodGain; - silk_float ResNrg[ MAX_NB_SUBFR ]; /* Residual energy per subframe */ - - /* Parameters for CBR mode */ - opus_int32 GainsUnq_Q16[ MAX_NB_SUBFR ]; - opus_int8 lastGainIndexPrev; -} silk_encoder_control_FLP; - -/************************/ -/* Encoder Super Struct */ -/************************/ -typedef struct { - silk_encoder_state_FLP state_Fxx[ ENCODER_NUM_CHANNELS ]; - stereo_enc_state sStereo; - opus_int32 nBitsUsedLBRR; - opus_int32 nBitsExceeded; - opus_int nChannelsAPI; - opus_int nChannelsInternal; - opus_int nPrevChannelsInternal; - opus_int timeSinceSwitchAllowed_ms; - opus_int allowBandwidthSwitch; - opus_int prev_decode_only_middle; -} silk_encoder; - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/libs/SDL_mixer/external/opus/silk/float/warped_autocorrelation_FLP.c b/libs/SDL_mixer/external/opus/silk/float/warped_autocorrelation_FLP.c deleted file mode 100644 index 09186e7..0000000 --- a/libs/SDL_mixer/external/opus/silk/float/warped_autocorrelation_FLP.c +++ /dev/null @@ -1,73 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "main_FLP.h" - -/* Autocorrelations for a warped frequency axis */ -void silk_warped_autocorrelation_FLP( - silk_float *corr, /* O Result [order + 1] */ - const silk_float *input, /* I Input data to correlate */ - const silk_float warping, /* I Warping coefficient */ - const opus_int length, /* I Length of input */ - const opus_int order /* I Correlation order (even) */ -) -{ - opus_int n, i; - double tmp1, tmp2; - double state[ MAX_SHAPE_LPC_ORDER + 1 ] = { 0 }; - double C[ MAX_SHAPE_LPC_ORDER + 1 ] = { 0 }; - - /* Order must be even */ - celt_assert( ( order & 1 ) == 0 ); - - /* Loop over samples */ - for( n = 0; n < length; n++ ) { - tmp1 = input[ n ]; - /* Loop over allpass sections */ - for( i = 0; i < order; i += 2 ) { - /* Output of allpass section */ - tmp2 = state[ i ] + warping * ( state[ i + 1 ] - tmp1 ); - state[ i ] = tmp1; - C[ i ] += state[ 0 ] * tmp1; - /* Output of allpass section */ - tmp1 = state[ i + 1 ] + warping * ( state[ i + 2 ] - tmp2 ); - state[ i + 1 ] = tmp2; - C[ i + 1 ] += state[ 0 ] * tmp2; - } - state[ order ] = tmp1; - C[ order ] += state[ 0 ] * tmp1; - } - - /* Copy correlations in silk_float output format */ - for( i = 0; i < order + 1; i++ ) { - corr[ i ] = ( silk_float )C[ i ]; - } -} diff --git a/libs/SDL_mixer/external/opus/silk/float/wrappers_FLP.c b/libs/SDL_mixer/external/opus/silk/float/wrappers_FLP.c deleted file mode 100644 index c0c183e..0000000 --- a/libs/SDL_mixer/external/opus/silk/float/wrappers_FLP.c +++ /dev/null @@ -1,209 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "main_FLP.h" - -/* Wrappers. Calls flp / fix code */ - -/* Convert AR filter coefficients to NLSF parameters */ -void silk_A2NLSF_FLP( - opus_int16 *NLSF_Q15, /* O NLSF vector [ LPC_order ] */ - const silk_float *pAR, /* I LPC coefficients [ LPC_order ] */ - const opus_int LPC_order /* I LPC order */ -) -{ - opus_int i; - opus_int32 a_fix_Q16[ MAX_LPC_ORDER ]; - - for( i = 0; i < LPC_order; i++ ) { - a_fix_Q16[ i ] = silk_float2int( pAR[ i ] * 65536.0f ); - } - - silk_A2NLSF( NLSF_Q15, a_fix_Q16, LPC_order ); -} - -/* Convert LSF parameters to AR prediction filter coefficients */ -void silk_NLSF2A_FLP( - silk_float *pAR, /* O LPC coefficients [ LPC_order ] */ - const opus_int16 *NLSF_Q15, /* I NLSF vector [ LPC_order ] */ - const opus_int LPC_order, /* I LPC order */ - int arch /* I Run-time architecture */ -) -{ - opus_int i; - opus_int16 a_fix_Q12[ MAX_LPC_ORDER ]; - - silk_NLSF2A( a_fix_Q12, NLSF_Q15, LPC_order, arch ); - - for( i = 0; i < LPC_order; i++ ) { - pAR[ i ] = ( silk_float )a_fix_Q12[ i ] * ( 1.0f / 4096.0f ); - } -} - -/******************************************/ -/* Floating-point NLSF processing wrapper */ -/******************************************/ -void silk_process_NLSFs_FLP( - silk_encoder_state *psEncC, /* I/O Encoder state */ - silk_float PredCoef[ 2 ][ MAX_LPC_ORDER ], /* O Prediction coefficients */ - opus_int16 NLSF_Q15[ MAX_LPC_ORDER ], /* I/O Normalized LSFs (quant out) (0 - (2^15-1)) */ - const opus_int16 prev_NLSF_Q15[ MAX_LPC_ORDER ] /* I Previous Normalized LSFs (0 - (2^15-1)) */ -) -{ - opus_int i, j; - opus_int16 PredCoef_Q12[ 2 ][ MAX_LPC_ORDER ]; - - silk_process_NLSFs( psEncC, PredCoef_Q12, NLSF_Q15, prev_NLSF_Q15); - - for( j = 0; j < 2; j++ ) { - for( i = 0; i < psEncC->predictLPCOrder; i++ ) { - PredCoef[ j ][ i ] = ( silk_float )PredCoef_Q12[ j ][ i ] * ( 1.0f / 4096.0f ); - } - } -} - -/****************************************/ -/* Floating-point Silk NSQ wrapper */ -/****************************************/ -void silk_NSQ_wrapper_FLP( - silk_encoder_state_FLP *psEnc, /* I/O Encoder state FLP */ - silk_encoder_control_FLP *psEncCtrl, /* I/O Encoder control FLP */ - SideInfoIndices *psIndices, /* I/O Quantization indices */ - silk_nsq_state *psNSQ, /* I/O Noise Shaping Quantzation state */ - opus_int8 pulses[], /* O Quantized pulse signal */ - const silk_float x[] /* I Prefiltered input signal */ -) -{ - opus_int i, j; - opus_int16 x16[ MAX_FRAME_LENGTH ]; - opus_int32 Gains_Q16[ MAX_NB_SUBFR ]; - silk_DWORD_ALIGN opus_int16 PredCoef_Q12[ 2 ][ MAX_LPC_ORDER ]; - opus_int16 LTPCoef_Q14[ LTP_ORDER * MAX_NB_SUBFR ]; - opus_int LTP_scale_Q14; - - /* Noise shaping parameters */ - opus_int16 AR_Q13[ MAX_NB_SUBFR * MAX_SHAPE_LPC_ORDER ]; - opus_int32 LF_shp_Q14[ MAX_NB_SUBFR ]; /* Packs two int16 coefficients per int32 value */ - opus_int Lambda_Q10; - opus_int Tilt_Q14[ MAX_NB_SUBFR ]; - opus_int HarmShapeGain_Q14[ MAX_NB_SUBFR ]; - - /* Convert control struct to fix control struct */ - /* Noise shape parameters */ - for( i = 0; i < psEnc->sCmn.nb_subfr; i++ ) { - for( j = 0; j < psEnc->sCmn.shapingLPCOrder; j++ ) { - AR_Q13[ i * MAX_SHAPE_LPC_ORDER + j ] = silk_float2int( psEncCtrl->AR[ i * MAX_SHAPE_LPC_ORDER + j ] * 8192.0f ); - } - } - - for( i = 0; i < psEnc->sCmn.nb_subfr; i++ ) { - LF_shp_Q14[ i ] = silk_LSHIFT32( silk_float2int( psEncCtrl->LF_AR_shp[ i ] * 16384.0f ), 16 ) | - (opus_uint16)silk_float2int( psEncCtrl->LF_MA_shp[ i ] * 16384.0f ); - Tilt_Q14[ i ] = (opus_int)silk_float2int( psEncCtrl->Tilt[ i ] * 16384.0f ); - HarmShapeGain_Q14[ i ] = (opus_int)silk_float2int( psEncCtrl->HarmShapeGain[ i ] * 16384.0f ); - } - Lambda_Q10 = ( opus_int )silk_float2int( psEncCtrl->Lambda * 1024.0f ); - - /* prediction and coding parameters */ - for( i = 0; i < psEnc->sCmn.nb_subfr * LTP_ORDER; i++ ) { - LTPCoef_Q14[ i ] = (opus_int16)silk_float2int( psEncCtrl->LTPCoef[ i ] * 16384.0f ); - } - - for( j = 0; j < 2; j++ ) { - for( i = 0; i < psEnc->sCmn.predictLPCOrder; i++ ) { - PredCoef_Q12[ j ][ i ] = (opus_int16)silk_float2int( psEncCtrl->PredCoef[ j ][ i ] * 4096.0f ); - } - } - - for( i = 0; i < psEnc->sCmn.nb_subfr; i++ ) { - Gains_Q16[ i ] = silk_float2int( psEncCtrl->Gains[ i ] * 65536.0f ); - silk_assert( Gains_Q16[ i ] > 0 ); - } - - if( psIndices->signalType == TYPE_VOICED ) { - LTP_scale_Q14 = silk_LTPScales_table_Q14[ psIndices->LTP_scaleIndex ]; - } else { - LTP_scale_Q14 = 0; - } - - /* Convert input to fix */ - for( i = 0; i < psEnc->sCmn.frame_length; i++ ) { - x16[ i ] = silk_float2int( x[ i ] ); - } - - /* Call NSQ */ - if( psEnc->sCmn.nStatesDelayedDecision > 1 || psEnc->sCmn.warping_Q16 > 0 ) { - silk_NSQ_del_dec( &psEnc->sCmn, psNSQ, psIndices, x16, pulses, PredCoef_Q12[ 0 ], LTPCoef_Q14, - AR_Q13, HarmShapeGain_Q14, Tilt_Q14, LF_shp_Q14, Gains_Q16, psEncCtrl->pitchL, Lambda_Q10, LTP_scale_Q14, psEnc->sCmn.arch ); - } else { - silk_NSQ( &psEnc->sCmn, psNSQ, psIndices, x16, pulses, PredCoef_Q12[ 0 ], LTPCoef_Q14, - AR_Q13, HarmShapeGain_Q14, Tilt_Q14, LF_shp_Q14, Gains_Q16, psEncCtrl->pitchL, Lambda_Q10, LTP_scale_Q14, psEnc->sCmn.arch ); - } -} - -/***********************************************/ -/* Floating-point Silk LTP quantiation wrapper */ -/***********************************************/ -void silk_quant_LTP_gains_FLP( - silk_float B[ MAX_NB_SUBFR * LTP_ORDER ], /* O Quantized LTP gains */ - opus_int8 cbk_index[ MAX_NB_SUBFR ], /* O Codebook index */ - opus_int8 *periodicity_index, /* O Periodicity index */ - opus_int32 *sum_log_gain_Q7, /* I/O Cumulative max prediction gain */ - silk_float *pred_gain_dB, /* O LTP prediction gain */ - const silk_float XX[ MAX_NB_SUBFR * LTP_ORDER * LTP_ORDER ], /* I Correlation matrix */ - const silk_float xX[ MAX_NB_SUBFR * LTP_ORDER ], /* I Correlation vector */ - const opus_int subfr_len, /* I Number of samples per subframe */ - const opus_int nb_subfr, /* I Number of subframes */ - int arch /* I Run-time architecture */ -) -{ - opus_int i, pred_gain_dB_Q7; - opus_int16 B_Q14[ MAX_NB_SUBFR * LTP_ORDER ]; - opus_int32 XX_Q17[ MAX_NB_SUBFR * LTP_ORDER * LTP_ORDER ]; - opus_int32 xX_Q17[ MAX_NB_SUBFR * LTP_ORDER ]; - - i = 0; - do { - XX_Q17[ i ] = (opus_int32)silk_float2int( XX[ i ] * 131072.0f ); - } while ( ++i < nb_subfr * LTP_ORDER * LTP_ORDER ); - i = 0; - do { - xX_Q17[ i ] = (opus_int32)silk_float2int( xX[ i ] * 131072.0f ); - } while ( ++i < nb_subfr * LTP_ORDER ); - - silk_quant_LTP_gains( B_Q14, cbk_index, periodicity_index, sum_log_gain_Q7, &pred_gain_dB_Q7, XX_Q17, xX_Q17, subfr_len, nb_subfr, arch ); - - for( i = 0; i < nb_subfr * LTP_ORDER; i++ ) { - B[ i ] = (silk_float)B_Q14[ i ] * ( 1.0f / 16384.0f ); - } - - *pred_gain_dB = (silk_float)pred_gain_dB_Q7 * ( 1.0f / 128.0f ); -} diff --git a/libs/SDL_mixer/external/opus/silk/gain_quant.c b/libs/SDL_mixer/external/opus/silk/gain_quant.c deleted file mode 100644 index ee65245..0000000 --- a/libs/SDL_mixer/external/opus/silk/gain_quant.c +++ /dev/null @@ -1,142 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "main.h" - -#define OFFSET ( ( MIN_QGAIN_DB * 128 ) / 6 + 16 * 128 ) -#define SCALE_Q16 ( ( 65536 * ( N_LEVELS_QGAIN - 1 ) ) / ( ( ( MAX_QGAIN_DB - MIN_QGAIN_DB ) * 128 ) / 6 ) ) -#define INV_SCALE_Q16 ( ( 65536 * ( ( ( MAX_QGAIN_DB - MIN_QGAIN_DB ) * 128 ) / 6 ) ) / ( N_LEVELS_QGAIN - 1 ) ) - -/* Gain scalar quantization with hysteresis, uniform on log scale */ -void silk_gains_quant( - opus_int8 ind[ MAX_NB_SUBFR ], /* O gain indices */ - opus_int32 gain_Q16[ MAX_NB_SUBFR ], /* I/O gains (quantized out) */ - opus_int8 *prev_ind, /* I/O last index in previous frame */ - const opus_int conditional, /* I first gain is delta coded if 1 */ - const opus_int nb_subfr /* I number of subframes */ -) -{ - opus_int k, double_step_size_threshold; - - for( k = 0; k < nb_subfr; k++ ) { - /* Convert to log scale, scale, floor() */ - ind[ k ] = silk_SMULWB( SCALE_Q16, silk_lin2log( gain_Q16[ k ] ) - OFFSET ); - - /* Round towards previous quantized gain (hysteresis) */ - if( ind[ k ] < *prev_ind ) { - ind[ k ]++; - } - ind[ k ] = silk_LIMIT_int( ind[ k ], 0, N_LEVELS_QGAIN - 1 ); - - /* Compute delta indices and limit */ - if( k == 0 && conditional == 0 ) { - /* Full index */ - ind[ k ] = silk_LIMIT_int( ind[ k ], *prev_ind + MIN_DELTA_GAIN_QUANT, N_LEVELS_QGAIN - 1 ); - *prev_ind = ind[ k ]; - } else { - /* Delta index */ - ind[ k ] = ind[ k ] - *prev_ind; - - /* Double the quantization step size for large gain increases, so that the max gain level can be reached */ - double_step_size_threshold = 2 * MAX_DELTA_GAIN_QUANT - N_LEVELS_QGAIN + *prev_ind; - if( ind[ k ] > double_step_size_threshold ) { - ind[ k ] = double_step_size_threshold + silk_RSHIFT( ind[ k ] - double_step_size_threshold + 1, 1 ); - } - - ind[ k ] = silk_LIMIT_int( ind[ k ], MIN_DELTA_GAIN_QUANT, MAX_DELTA_GAIN_QUANT ); - - /* Accumulate deltas */ - if( ind[ k ] > double_step_size_threshold ) { - *prev_ind += silk_LSHIFT( ind[ k ], 1 ) - double_step_size_threshold; - *prev_ind = silk_min_int( *prev_ind, N_LEVELS_QGAIN - 1 ); - } else { - *prev_ind += ind[ k ]; - } - - /* Shift to make non-negative */ - ind[ k ] -= MIN_DELTA_GAIN_QUANT; - } - - /* Scale and convert to linear scale */ - gain_Q16[ k ] = silk_log2lin( silk_min_32( silk_SMULWB( INV_SCALE_Q16, *prev_ind ) + OFFSET, 3967 ) ); /* 3967 = 31 in Q7 */ - } -} - -/* Gains scalar dequantization, uniform on log scale */ -void silk_gains_dequant( - opus_int32 gain_Q16[ MAX_NB_SUBFR ], /* O quantized gains */ - const opus_int8 ind[ MAX_NB_SUBFR ], /* I gain indices */ - opus_int8 *prev_ind, /* I/O last index in previous frame */ - const opus_int conditional, /* I first gain is delta coded if 1 */ - const opus_int nb_subfr /* I number of subframes */ -) -{ - opus_int k, ind_tmp, double_step_size_threshold; - - for( k = 0; k < nb_subfr; k++ ) { - if( k == 0 && conditional == 0 ) { - /* Gain index is not allowed to go down more than 16 steps (~21.8 dB) */ - *prev_ind = silk_max_int( ind[ k ], *prev_ind - 16 ); - } else { - /* Delta index */ - ind_tmp = ind[ k ] + MIN_DELTA_GAIN_QUANT; - - /* Accumulate deltas */ - double_step_size_threshold = 2 * MAX_DELTA_GAIN_QUANT - N_LEVELS_QGAIN + *prev_ind; - if( ind_tmp > double_step_size_threshold ) { - *prev_ind += silk_LSHIFT( ind_tmp, 1 ) - double_step_size_threshold; - } else { - *prev_ind += ind_tmp; - } - } - *prev_ind = silk_LIMIT_int( *prev_ind, 0, N_LEVELS_QGAIN - 1 ); - - /* Scale and convert to linear scale */ - gain_Q16[ k ] = silk_log2lin( silk_min_32( silk_SMULWB( INV_SCALE_Q16, *prev_ind ) + OFFSET, 3967 ) ); /* 3967 = 31 in Q7 */ - } -} - -/* Compute unique identifier of gain indices vector */ -opus_int32 silk_gains_ID( /* O returns unique identifier of gains */ - const opus_int8 ind[ MAX_NB_SUBFR ], /* I gain indices */ - const opus_int nb_subfr /* I number of subframes */ -) -{ - opus_int k; - opus_int32 gainsID; - - gainsID = 0; - for( k = 0; k < nb_subfr; k++ ) { - gainsID = silk_ADD_LSHIFT32( ind[ k ], gainsID, 8 ); - } - - return gainsID; -} diff --git a/libs/SDL_mixer/external/opus/silk/init_decoder.c b/libs/SDL_mixer/external/opus/silk/init_decoder.c deleted file mode 100644 index 16c03dc..0000000 --- a/libs/SDL_mixer/external/opus/silk/init_decoder.c +++ /dev/null @@ -1,57 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "main.h" - -/************************/ -/* Init Decoder State */ -/************************/ -opus_int silk_init_decoder( - silk_decoder_state *psDec /* I/O Decoder state pointer */ -) -{ - /* Clear the entire encoder state, except anything copied */ - silk_memset( psDec, 0, sizeof( silk_decoder_state ) ); - - /* Used to deactivate LSF interpolation */ - psDec->first_frame_after_reset = 1; - psDec->prev_gain_Q16 = 65536; - psDec->arch = opus_select_arch(); - - /* Reset CNG state */ - silk_CNG_Reset( psDec ); - - /* Reset PLC state */ - silk_PLC_Reset( psDec ); - - return(0); -} - diff --git a/libs/SDL_mixer/external/opus/silk/init_encoder.c b/libs/SDL_mixer/external/opus/silk/init_encoder.c deleted file mode 100644 index 65995c3..0000000 --- a/libs/SDL_mixer/external/opus/silk/init_encoder.c +++ /dev/null @@ -1,64 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif -#ifdef FIXED_POINT -#include "main_FIX.h" -#else -#include "main_FLP.h" -#endif -#include "tuning_parameters.h" -#include "cpu_support.h" - -/*********************************/ -/* Initialize Silk Encoder state */ -/*********************************/ -opus_int silk_init_encoder( - silk_encoder_state_Fxx *psEnc, /* I/O Pointer to Silk FIX encoder state */ - int arch /* I Run-time architecture */ -) -{ - opus_int ret = 0; - - /* Clear the entire encoder state */ - silk_memset( psEnc, 0, sizeof( silk_encoder_state_Fxx ) ); - - psEnc->sCmn.arch = arch; - - psEnc->sCmn.variable_HP_smth1_Q15 = silk_LSHIFT( silk_lin2log( SILK_FIX_CONST( VARIABLE_HP_MIN_CUTOFF_HZ, 16 ) ) - ( 16 << 7 ), 8 ); - psEnc->sCmn.variable_HP_smth2_Q15 = psEnc->sCmn.variable_HP_smth1_Q15; - - /* Used to deactivate LSF interpolation, pitch prediction */ - psEnc->sCmn.first_frame_after_reset = 1; - - /* Initialize Silk VAD */ - ret += silk_VAD_Init( &psEnc->sCmn.sVAD ); - - return ret; -} diff --git a/libs/SDL_mixer/external/opus/silk/inner_prod_aligned.c b/libs/SDL_mixer/external/opus/silk/inner_prod_aligned.c deleted file mode 100644 index 257ae9e..0000000 --- a/libs/SDL_mixer/external/opus/silk/inner_prod_aligned.c +++ /dev/null @@ -1,47 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "SigProc_FIX.h" - -opus_int32 silk_inner_prod_aligned_scale( - const opus_int16 *const inVec1, /* I input vector 1 */ - const opus_int16 *const inVec2, /* I input vector 2 */ - const opus_int scale, /* I number of bits to shift */ - const opus_int len /* I vector lengths */ -) -{ - opus_int i; - opus_int32 sum = 0; - for( i = 0; i < len; i++ ) { - sum = silk_ADD_RSHIFT32( sum, silk_SMULBB( inVec1[ i ], inVec2[ i ] ), scale ); - } - return sum; -} diff --git a/libs/SDL_mixer/external/opus/silk/interpolate.c b/libs/SDL_mixer/external/opus/silk/interpolate.c deleted file mode 100644 index 833c28e..0000000 --- a/libs/SDL_mixer/external/opus/silk/interpolate.c +++ /dev/null @@ -1,51 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "main.h" - -/* Interpolate two vectors */ -void silk_interpolate( - opus_int16 xi[ MAX_LPC_ORDER ], /* O interpolated vector */ - const opus_int16 x0[ MAX_LPC_ORDER ], /* I first vector */ - const opus_int16 x1[ MAX_LPC_ORDER ], /* I second vector */ - const opus_int ifact_Q2, /* I interp. factor, weight on 2nd vector */ - const opus_int d /* I number of parameters */ -) -{ - opus_int i; - - celt_assert( ifact_Q2 >= 0 ); - celt_assert( ifact_Q2 <= 4 ); - - for( i = 0; i < d; i++ ) { - xi[ i ] = (opus_int16)silk_ADD_RSHIFT( x0[ i ], silk_SMULBB( x1[ i ] - x0[ i ], ifact_Q2 ), 2 ); - } -} diff --git a/libs/SDL_mixer/external/opus/silk/lin2log.c b/libs/SDL_mixer/external/opus/silk/lin2log.c deleted file mode 100644 index 0d5155a..0000000 --- a/libs/SDL_mixer/external/opus/silk/lin2log.c +++ /dev/null @@ -1,46 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "SigProc_FIX.h" -/* Approximation of 128 * log2() (very close inverse of silk_log2lin()) */ -/* Convert input to a log scale */ -opus_int32 silk_lin2log( - const opus_int32 inLin /* I input in linear scale */ -) -{ - opus_int32 lz, frac_Q7; - - silk_CLZ_FRAC( inLin, &lz, &frac_Q7 ); - - /* Piece-wise parabolic approximation */ - return silk_ADD_LSHIFT32( silk_SMLAWB( frac_Q7, silk_MUL( frac_Q7, 128 - frac_Q7 ), 179 ), 31 - lz, 7 ); -} - diff --git a/libs/SDL_mixer/external/opus/silk/log2lin.c b/libs/SDL_mixer/external/opus/silk/log2lin.c deleted file mode 100644 index b7c48e4..0000000 --- a/libs/SDL_mixer/external/opus/silk/log2lin.c +++ /dev/null @@ -1,58 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "SigProc_FIX.h" - -/* Approximation of 2^() (very close inverse of silk_lin2log()) */ -/* Convert input to a linear scale */ -opus_int32 silk_log2lin( - const opus_int32 inLog_Q7 /* I input on log scale */ -) -{ - opus_int32 out, frac_Q7; - - if( inLog_Q7 < 0 ) { - return 0; - } else if ( inLog_Q7 >= 3967 ) { - return silk_int32_MAX; - } - - out = silk_LSHIFT( 1, silk_RSHIFT( inLog_Q7, 7 ) ); - frac_Q7 = inLog_Q7 & 0x7F; - if( inLog_Q7 < 2048 ) { - /* Piece-wise parabolic approximation */ - out = silk_ADD_RSHIFT32( out, silk_MUL( out, silk_SMLAWB( frac_Q7, silk_SMULBB( frac_Q7, 128 - frac_Q7 ), -174 ) ), 7 ); - } else { - /* Piece-wise parabolic approximation */ - out = silk_MLA( out, silk_RSHIFT( out, 7 ), silk_SMLAWB( frac_Q7, silk_SMULBB( frac_Q7, 128 - frac_Q7 ), -174 ) ); - } - return out; -} diff --git a/libs/SDL_mixer/external/opus/silk/macros.h b/libs/SDL_mixer/external/opus/silk/macros.h deleted file mode 100644 index 3c67b6e..0000000 --- a/libs/SDL_mixer/external/opus/silk/macros.h +++ /dev/null @@ -1,151 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifndef SILK_MACROS_H -#define SILK_MACROS_H - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "opus_types.h" -#include "opus_defines.h" -#include "arch.h" - -/* This is an OPUS_INLINE header file for general platform. */ - -/* (a32 * (opus_int32)((opus_int16)(b32))) >> 16 output have to be 32bit int */ -#if OPUS_FAST_INT64 -#define silk_SMULWB(a32, b32) ((opus_int32)(((a32) * (opus_int64)((opus_int16)(b32))) >> 16)) -#else -#define silk_SMULWB(a32, b32) ((((a32) >> 16) * (opus_int32)((opus_int16)(b32))) + ((((a32) & 0x0000FFFF) * (opus_int32)((opus_int16)(b32))) >> 16)) -#endif - -/* a32 + (b32 * (opus_int32)((opus_int16)(c32))) >> 16 output have to be 32bit int */ -#if OPUS_FAST_INT64 -#define silk_SMLAWB(a32, b32, c32) ((opus_int32)((a32) + (((b32) * (opus_int64)((opus_int16)(c32))) >> 16))) -#else -#define silk_SMLAWB(a32, b32, c32) ((a32) + ((((b32) >> 16) * (opus_int32)((opus_int16)(c32))) + ((((b32) & 0x0000FFFF) * (opus_int32)((opus_int16)(c32))) >> 16))) -#endif - -/* (a32 * (b32 >> 16)) >> 16 */ -#if OPUS_FAST_INT64 -#define silk_SMULWT(a32, b32) ((opus_int32)(((a32) * (opus_int64)((b32) >> 16)) >> 16)) -#else -#define silk_SMULWT(a32, b32) (((a32) >> 16) * ((b32) >> 16) + ((((a32) & 0x0000FFFF) * ((b32) >> 16)) >> 16)) -#endif - -/* a32 + (b32 * (c32 >> 16)) >> 16 */ -#if OPUS_FAST_INT64 -#define silk_SMLAWT(a32, b32, c32) ((opus_int32)((a32) + (((b32) * ((opus_int64)(c32) >> 16)) >> 16))) -#else -#define silk_SMLAWT(a32, b32, c32) ((a32) + (((b32) >> 16) * ((c32) >> 16)) + ((((b32) & 0x0000FFFF) * ((c32) >> 16)) >> 16)) -#endif - -/* (opus_int32)((opus_int16)(a3))) * (opus_int32)((opus_int16)(b32)) output have to be 32bit int */ -#define silk_SMULBB(a32, b32) ((opus_int32)((opus_int16)(a32)) * (opus_int32)((opus_int16)(b32))) - -/* a32 + (opus_int32)((opus_int16)(b32)) * (opus_int32)((opus_int16)(c32)) output have to be 32bit int */ -#define silk_SMLABB(a32, b32, c32) ((a32) + ((opus_int32)((opus_int16)(b32))) * (opus_int32)((opus_int16)(c32))) - -/* (opus_int32)((opus_int16)(a32)) * (b32 >> 16) */ -#define silk_SMULBT(a32, b32) ((opus_int32)((opus_int16)(a32)) * ((b32) >> 16)) - -/* a32 + (opus_int32)((opus_int16)(b32)) * (c32 >> 16) */ -#define silk_SMLABT(a32, b32, c32) ((a32) + ((opus_int32)((opus_int16)(b32))) * ((c32) >> 16)) - -/* a64 + (b32 * c32) */ -#define silk_SMLAL(a64, b32, c32) (silk_ADD64((a64), ((opus_int64)(b32) * (opus_int64)(c32)))) - -/* (a32 * b32) >> 16 */ -#if OPUS_FAST_INT64 -#define silk_SMULWW(a32, b32) ((opus_int32)(((opus_int64)(a32) * (b32)) >> 16)) -#else -#define silk_SMULWW(a32, b32) silk_MLA(silk_SMULWB((a32), (b32)), (a32), silk_RSHIFT_ROUND((b32), 16)) -#endif - -/* a32 + ((b32 * c32) >> 16) */ -#if OPUS_FAST_INT64 -#define silk_SMLAWW(a32, b32, c32) ((opus_int32)((a32) + (((opus_int64)(b32) * (c32)) >> 16))) -#else -#define silk_SMLAWW(a32, b32, c32) silk_MLA(silk_SMLAWB((a32), (b32), (c32)), (b32), silk_RSHIFT_ROUND((c32), 16)) -#endif - -/* add/subtract with output saturated */ -#define silk_ADD_SAT32(a, b) ((((opus_uint32)(a) + (opus_uint32)(b)) & 0x80000000) == 0 ? \ - ((((a) & (b)) & 0x80000000) != 0 ? silk_int32_MIN : (a)+(b)) : \ - ((((a) | (b)) & 0x80000000) == 0 ? silk_int32_MAX : (a)+(b)) ) - -#define silk_SUB_SAT32(a, b) ((((opus_uint32)(a)-(opus_uint32)(b)) & 0x80000000) == 0 ? \ - (( (a) & ((b)^0x80000000) & 0x80000000) ? silk_int32_MIN : (a)-(b)) : \ - ((((a)^0x80000000) & (b) & 0x80000000) ? silk_int32_MAX : (a)-(b)) ) - -#if defined(MIPSr1_ASM) -#include "mips/macros_mipsr1.h" -#endif - -#include "ecintrin.h" -#ifndef OVERRIDE_silk_CLZ16 -static OPUS_INLINE opus_int32 silk_CLZ16(opus_int16 in16) -{ - return 32 - EC_ILOG(in16<<16|0x8000); -} -#endif - -#ifndef OVERRIDE_silk_CLZ32 -static OPUS_INLINE opus_int32 silk_CLZ32(opus_int32 in32) -{ - return in32 ? 32 - EC_ILOG(in32) : 32; -} -#endif - -/* Row based */ -#define matrix_ptr(Matrix_base_adr, row, column, N) \ - (*((Matrix_base_adr) + ((row)*(N)+(column)))) -#define matrix_adr(Matrix_base_adr, row, column, N) \ - ((Matrix_base_adr) + ((row)*(N)+(column))) - -/* Column based */ -#ifndef matrix_c_ptr -# define matrix_c_ptr(Matrix_base_adr, row, column, M) \ - (*((Matrix_base_adr) + ((row)+(M)*(column)))) -#endif - -#ifdef OPUS_ARM_INLINE_ASM -#include "arm/macros_armv4.h" -#endif - -#ifdef OPUS_ARM_INLINE_EDSP -#include "arm/macros_armv5e.h" -#endif - -#ifdef OPUS_ARM_PRESUME_AARCH64_NEON_INTR -#include "arm/macros_arm64.h" -#endif - -#endif /* SILK_MACROS_H */ - diff --git a/libs/SDL_mixer/external/opus/silk/main.h b/libs/SDL_mixer/external/opus/silk/main.h deleted file mode 100644 index a5f5687..0000000 --- a/libs/SDL_mixer/external/opus/silk/main.h +++ /dev/null @@ -1,476 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifndef SILK_MAIN_H -#define SILK_MAIN_H - -#include "SigProc_FIX.h" -#include "define.h" -#include "structs.h" -#include "tables.h" -#include "PLC.h" -#include "control.h" -#include "debug.h" -#include "entenc.h" -#include "entdec.h" - -#if defined(OPUS_X86_MAY_HAVE_SSE4_1) -#include "x86/main_sse.h" -#endif - -#if (defined(OPUS_ARM_ASM) || defined(OPUS_ARM_MAY_HAVE_NEON_INTR)) -#include "arm/NSQ_del_dec_arm.h" -#endif - -/* Convert Left/Right stereo signal to adaptive Mid/Side representation */ -void silk_stereo_LR_to_MS( - stereo_enc_state *state, /* I/O State */ - opus_int16 x1[], /* I/O Left input signal, becomes mid signal */ - opus_int16 x2[], /* I/O Right input signal, becomes side signal */ - opus_int8 ix[ 2 ][ 3 ], /* O Quantization indices */ - opus_int8 *mid_only_flag, /* O Flag: only mid signal coded */ - opus_int32 mid_side_rates_bps[], /* O Bitrates for mid and side signals */ - opus_int32 total_rate_bps, /* I Total bitrate */ - opus_int prev_speech_act_Q8, /* I Speech activity level in previous frame */ - opus_int toMono, /* I Last frame before a stereo->mono transition */ - opus_int fs_kHz, /* I Sample rate (kHz) */ - opus_int frame_length /* I Number of samples */ -); - -/* Convert adaptive Mid/Side representation to Left/Right stereo signal */ -void silk_stereo_MS_to_LR( - stereo_dec_state *state, /* I/O State */ - opus_int16 x1[], /* I/O Left input signal, becomes mid signal */ - opus_int16 x2[], /* I/O Right input signal, becomes side signal */ - const opus_int32 pred_Q13[], /* I Predictors */ - opus_int fs_kHz, /* I Samples rate (kHz) */ - opus_int frame_length /* I Number of samples */ -); - -/* Find least-squares prediction gain for one signal based on another and quantize it */ -opus_int32 silk_stereo_find_predictor( /* O Returns predictor in Q13 */ - opus_int32 *ratio_Q14, /* O Ratio of residual and mid energies */ - const opus_int16 x[], /* I Basis signal */ - const opus_int16 y[], /* I Target signal */ - opus_int32 mid_res_amp_Q0[], /* I/O Smoothed mid, residual norms */ - opus_int length, /* I Number of samples */ - opus_int smooth_coef_Q16 /* I Smoothing coefficient */ -); - -/* Quantize mid/side predictors */ -void silk_stereo_quant_pred( - opus_int32 pred_Q13[], /* I/O Predictors (out: quantized) */ - opus_int8 ix[ 2 ][ 3 ] /* O Quantization indices */ -); - -/* Entropy code the mid/side quantization indices */ -void silk_stereo_encode_pred( - ec_enc *psRangeEnc, /* I/O Compressor data structure */ - opus_int8 ix[ 2 ][ 3 ] /* I Quantization indices */ -); - -/* Entropy code the mid-only flag */ -void silk_stereo_encode_mid_only( - ec_enc *psRangeEnc, /* I/O Compressor data structure */ - opus_int8 mid_only_flag -); - -/* Decode mid/side predictors */ -void silk_stereo_decode_pred( - ec_dec *psRangeDec, /* I/O Compressor data structure */ - opus_int32 pred_Q13[] /* O Predictors */ -); - -/* Decode mid-only flag */ -void silk_stereo_decode_mid_only( - ec_dec *psRangeDec, /* I/O Compressor data structure */ - opus_int *decode_only_mid /* O Flag that only mid channel has been coded */ -); - -/* Encodes signs of excitation */ -void silk_encode_signs( - ec_enc *psRangeEnc, /* I/O Compressor data structure */ - const opus_int8 pulses[], /* I pulse signal */ - opus_int length, /* I length of input */ - const opus_int signalType, /* I Signal type */ - const opus_int quantOffsetType, /* I Quantization offset type */ - const opus_int sum_pulses[ MAX_NB_SHELL_BLOCKS ] /* I Sum of absolute pulses per block */ -); - -/* Decodes signs of excitation */ -void silk_decode_signs( - ec_dec *psRangeDec, /* I/O Compressor data structure */ - opus_int16 pulses[], /* I/O pulse signal */ - opus_int length, /* I length of input */ - const opus_int signalType, /* I Signal type */ - const opus_int quantOffsetType, /* I Quantization offset type */ - const opus_int sum_pulses[ MAX_NB_SHELL_BLOCKS ] /* I Sum of absolute pulses per block */ -); - -/* Check encoder control struct */ -opus_int check_control_input( - silk_EncControlStruct *encControl /* I Control structure */ -); - -/* Control internal sampling rate */ -opus_int silk_control_audio_bandwidth( - silk_encoder_state *psEncC, /* I/O Pointer to Silk encoder state */ - silk_EncControlStruct *encControl /* I Control structure */ -); - -/* Control SNR of redidual quantizer */ -opus_int silk_control_SNR( - silk_encoder_state *psEncC, /* I/O Pointer to Silk encoder state */ - opus_int32 TargetRate_bps /* I Target max bitrate (bps) */ -); - -/***************/ -/* Shell coder */ -/***************/ - -/* Encode quantization indices of excitation */ -void silk_encode_pulses( - ec_enc *psRangeEnc, /* I/O compressor data structure */ - const opus_int signalType, /* I Signal type */ - const opus_int quantOffsetType, /* I quantOffsetType */ - opus_int8 pulses[], /* I quantization indices */ - const opus_int frame_length /* I Frame length */ -); - -/* Shell encoder, operates on one shell code frame of 16 pulses */ -void silk_shell_encoder( - ec_enc *psRangeEnc, /* I/O compressor data structure */ - const opus_int *pulses0 /* I data: nonnegative pulse amplitudes */ -); - -/* Shell decoder, operates on one shell code frame of 16 pulses */ -void silk_shell_decoder( - opus_int16 *pulses0, /* O data: nonnegative pulse amplitudes */ - ec_dec *psRangeDec, /* I/O Compressor data structure */ - const opus_int pulses4 /* I number of pulses per pulse-subframe */ -); - -/* Gain scalar quantization with hysteresis, uniform on log scale */ -void silk_gains_quant( - opus_int8 ind[ MAX_NB_SUBFR ], /* O gain indices */ - opus_int32 gain_Q16[ MAX_NB_SUBFR ], /* I/O gains (quantized out) */ - opus_int8 *prev_ind, /* I/O last index in previous frame */ - const opus_int conditional, /* I first gain is delta coded if 1 */ - const opus_int nb_subfr /* I number of subframes */ -); - -/* Gains scalar dequantization, uniform on log scale */ -void silk_gains_dequant( - opus_int32 gain_Q16[ MAX_NB_SUBFR ], /* O quantized gains */ - const opus_int8 ind[ MAX_NB_SUBFR ], /* I gain indices */ - opus_int8 *prev_ind, /* I/O last index in previous frame */ - const opus_int conditional, /* I first gain is delta coded if 1 */ - const opus_int nb_subfr /* I number of subframes */ -); - -/* Compute unique identifier of gain indices vector */ -opus_int32 silk_gains_ID( /* O returns unique identifier of gains */ - const opus_int8 ind[ MAX_NB_SUBFR ], /* I gain indices */ - const opus_int nb_subfr /* I number of subframes */ -); - -/* Interpolate two vectors */ -void silk_interpolate( - opus_int16 xi[ MAX_LPC_ORDER ], /* O interpolated vector */ - const opus_int16 x0[ MAX_LPC_ORDER ], /* I first vector */ - const opus_int16 x1[ MAX_LPC_ORDER ], /* I second vector */ - const opus_int ifact_Q2, /* I interp. factor, weight on 2nd vector */ - const opus_int d /* I number of parameters */ -); - -/* LTP tap quantizer */ -void silk_quant_LTP_gains( - opus_int16 B_Q14[ MAX_NB_SUBFR * LTP_ORDER ], /* O Quantized LTP gains */ - opus_int8 cbk_index[ MAX_NB_SUBFR ], /* O Codebook Index */ - opus_int8 *periodicity_index, /* O Periodicity Index */ - opus_int32 *sum_gain_dB_Q7, /* I/O Cumulative max prediction gain */ - opus_int *pred_gain_dB_Q7, /* O LTP prediction gain */ - const opus_int32 XX_Q17[ MAX_NB_SUBFR*LTP_ORDER*LTP_ORDER ], /* I Correlation matrix in Q18 */ - const opus_int32 xX_Q17[ MAX_NB_SUBFR*LTP_ORDER ], /* I Correlation vector in Q18 */ - const opus_int subfr_len, /* I Number of samples per subframe */ - const opus_int nb_subfr, /* I Number of subframes */ - int arch /* I Run-time architecture */ -); - -/* Entropy constrained matrix-weighted VQ, for a single input data vector */ -void silk_VQ_WMat_EC_c( - opus_int8 *ind, /* O index of best codebook vector */ - opus_int32 *res_nrg_Q15, /* O best residual energy */ - opus_int32 *rate_dist_Q8, /* O best total bitrate */ - opus_int *gain_Q7, /* O sum of absolute LTP coefficients */ - const opus_int32 *XX_Q17, /* I correlation matrix */ - const opus_int32 *xX_Q17, /* I correlation vector */ - const opus_int8 *cb_Q7, /* I codebook */ - const opus_uint8 *cb_gain_Q7, /* I codebook effective gain */ - const opus_uint8 *cl_Q5, /* I code length for each codebook vector */ - const opus_int subfr_len, /* I number of samples per subframe */ - const opus_int32 max_gain_Q7, /* I maximum sum of absolute LTP coefficients */ - const opus_int L /* I number of vectors in codebook */ -); - -#if !defined(OVERRIDE_silk_VQ_WMat_EC) -#define silk_VQ_WMat_EC(ind, res_nrg_Q15, rate_dist_Q8, gain_Q7, XX_Q17, xX_Q17, cb_Q7, cb_gain_Q7, cl_Q5, subfr_len, max_gain_Q7, L, arch) \ - ((void)(arch),silk_VQ_WMat_EC_c(ind, res_nrg_Q15, rate_dist_Q8, gain_Q7, XX_Q17, xX_Q17, cb_Q7, cb_gain_Q7, cl_Q5, subfr_len, max_gain_Q7, L)) -#endif - -/************************************/ -/* Noise shaping quantization (NSQ) */ -/************************************/ - -void silk_NSQ_c( - const silk_encoder_state *psEncC, /* I Encoder State */ - silk_nsq_state *NSQ, /* I/O NSQ state */ - SideInfoIndices *psIndices, /* I/O Quantization Indices */ - const opus_int16 x16[], /* I Input */ - opus_int8 pulses[], /* O Quantized pulse signal */ - const opus_int16 PredCoef_Q12[ 2 * MAX_LPC_ORDER ], /* I Short term prediction coefs */ - const opus_int16 LTPCoef_Q14[ LTP_ORDER * MAX_NB_SUBFR ], /* I Long term prediction coefs */ - const opus_int16 AR_Q13[ MAX_NB_SUBFR * MAX_SHAPE_LPC_ORDER ], /* I Noise shaping coefs */ - const opus_int HarmShapeGain_Q14[ MAX_NB_SUBFR ], /* I Long term shaping coefs */ - const opus_int Tilt_Q14[ MAX_NB_SUBFR ], /* I Spectral tilt */ - const opus_int32 LF_shp_Q14[ MAX_NB_SUBFR ], /* I Low frequency shaping coefs */ - const opus_int32 Gains_Q16[ MAX_NB_SUBFR ], /* I Quantization step sizes */ - const opus_int pitchL[ MAX_NB_SUBFR ], /* I Pitch lags */ - const opus_int Lambda_Q10, /* I Rate/distortion tradeoff */ - const opus_int LTP_scale_Q14 /* I LTP state scaling */ -); - -#if !defined(OVERRIDE_silk_NSQ) -#define silk_NSQ(psEncC, NSQ, psIndices, x16, pulses, PredCoef_Q12, LTPCoef_Q14, AR_Q13, \ - HarmShapeGain_Q14, Tilt_Q14, LF_shp_Q14, Gains_Q16, pitchL, Lambda_Q10, LTP_scale_Q14, arch) \ - ((void)(arch),silk_NSQ_c(psEncC, NSQ, psIndices, x16, pulses, PredCoef_Q12, LTPCoef_Q14, AR_Q13, \ - HarmShapeGain_Q14, Tilt_Q14, LF_shp_Q14, Gains_Q16, pitchL, Lambda_Q10, LTP_scale_Q14)) -#endif - -/* Noise shaping using delayed decision */ -void silk_NSQ_del_dec_c( - const silk_encoder_state *psEncC, /* I Encoder State */ - silk_nsq_state *NSQ, /* I/O NSQ state */ - SideInfoIndices *psIndices, /* I/O Quantization Indices */ - const opus_int16 x16[], /* I Input */ - opus_int8 pulses[], /* O Quantized pulse signal */ - const opus_int16 PredCoef_Q12[ 2 * MAX_LPC_ORDER ], /* I Short term prediction coefs */ - const opus_int16 LTPCoef_Q14[ LTP_ORDER * MAX_NB_SUBFR ], /* I Long term prediction coefs */ - const opus_int16 AR_Q13[ MAX_NB_SUBFR * MAX_SHAPE_LPC_ORDER ], /* I Noise shaping coefs */ - const opus_int HarmShapeGain_Q14[ MAX_NB_SUBFR ], /* I Long term shaping coefs */ - const opus_int Tilt_Q14[ MAX_NB_SUBFR ], /* I Spectral tilt */ - const opus_int32 LF_shp_Q14[ MAX_NB_SUBFR ], /* I Low frequency shaping coefs */ - const opus_int32 Gains_Q16[ MAX_NB_SUBFR ], /* I Quantization step sizes */ - const opus_int pitchL[ MAX_NB_SUBFR ], /* I Pitch lags */ - const opus_int Lambda_Q10, /* I Rate/distortion tradeoff */ - const opus_int LTP_scale_Q14 /* I LTP state scaling */ -); - -#if !defined(OVERRIDE_silk_NSQ_del_dec) -#define silk_NSQ_del_dec(psEncC, NSQ, psIndices, x16, pulses, PredCoef_Q12, LTPCoef_Q14, AR_Q13, \ - HarmShapeGain_Q14, Tilt_Q14, LF_shp_Q14, Gains_Q16, pitchL, Lambda_Q10, LTP_scale_Q14, arch) \ - ((void)(arch),silk_NSQ_del_dec_c(psEncC, NSQ, psIndices, x16, pulses, PredCoef_Q12, LTPCoef_Q14, AR_Q13, \ - HarmShapeGain_Q14, Tilt_Q14, LF_shp_Q14, Gains_Q16, pitchL, Lambda_Q10, LTP_scale_Q14)) -#endif - -/************/ -/* Silk VAD */ -/************/ -/* Initialize the Silk VAD */ -opus_int silk_VAD_Init( /* O Return value, 0 if success */ - silk_VAD_state *psSilk_VAD /* I/O Pointer to Silk VAD state */ -); - -/* Get speech activity level in Q8 */ -opus_int silk_VAD_GetSA_Q8_c( /* O Return value, 0 if success */ - silk_encoder_state *psEncC, /* I/O Encoder state */ - const opus_int16 pIn[] /* I PCM input */ -); - -#if !defined(OVERRIDE_silk_VAD_GetSA_Q8) -#define silk_VAD_GetSA_Q8(psEnC, pIn, arch) ((void)(arch),silk_VAD_GetSA_Q8_c(psEnC, pIn)) -#endif - -/* Low-pass filter with variable cutoff frequency based on */ -/* piece-wise linear interpolation between elliptic filters */ -/* Start by setting transition_frame_no = 1; */ -void silk_LP_variable_cutoff( - silk_LP_state *psLP, /* I/O LP filter state */ - opus_int16 *frame, /* I/O Low-pass filtered output signal */ - const opus_int frame_length /* I Frame length */ -); - -/******************/ -/* NLSF Quantizer */ -/******************/ -/* Limit, stabilize, convert and quantize NLSFs */ -void silk_process_NLSFs( - silk_encoder_state *psEncC, /* I/O Encoder state */ - opus_int16 PredCoef_Q12[ 2 ][ MAX_LPC_ORDER ], /* O Prediction coefficients */ - opus_int16 pNLSF_Q15[ MAX_LPC_ORDER ], /* I/O Normalized LSFs (quant out) (0 - (2^15-1)) */ - const opus_int16 prev_NLSFq_Q15[ MAX_LPC_ORDER ] /* I Previous Normalized LSFs (0 - (2^15-1)) */ -); - -opus_int32 silk_NLSF_encode( /* O Returns RD value in Q25 */ - opus_int8 *NLSFIndices, /* I Codebook path vector [ LPC_ORDER + 1 ] */ - opus_int16 *pNLSF_Q15, /* I/O Quantized NLSF vector [ LPC_ORDER ] */ - const silk_NLSF_CB_struct *psNLSF_CB, /* I Codebook object */ - const opus_int16 *pW_QW, /* I NLSF weight vector [ LPC_ORDER ] */ - const opus_int NLSF_mu_Q20, /* I Rate weight for the RD optimization */ - const opus_int nSurvivors, /* I Max survivors after first stage */ - const opus_int signalType /* I Signal type: 0/1/2 */ -); - -/* Compute quantization errors for an LPC_order element input vector for a VQ codebook */ -void silk_NLSF_VQ( - opus_int32 err_Q26[], /* O Quantization errors [K] */ - const opus_int16 in_Q15[], /* I Input vectors to be quantized [LPC_order] */ - const opus_uint8 pCB_Q8[], /* I Codebook vectors [K*LPC_order] */ - const opus_int16 pWght_Q9[], /* I Codebook weights [K*LPC_order] */ - const opus_int K, /* I Number of codebook vectors */ - const opus_int LPC_order /* I Number of LPCs */ -); - -/* Delayed-decision quantizer for NLSF residuals */ -opus_int32 silk_NLSF_del_dec_quant( /* O Returns RD value in Q25 */ - opus_int8 indices[], /* O Quantization indices [ order ] */ - const opus_int16 x_Q10[], /* I Input [ order ] */ - const opus_int16 w_Q5[], /* I Weights [ order ] */ - const opus_uint8 pred_coef_Q8[], /* I Backward predictor coefs [ order ] */ - const opus_int16 ec_ix[], /* I Indices to entropy coding tables [ order ] */ - const opus_uint8 ec_rates_Q5[], /* I Rates [] */ - const opus_int quant_step_size_Q16, /* I Quantization step size */ - const opus_int16 inv_quant_step_size_Q6, /* I Inverse quantization step size */ - const opus_int32 mu_Q20, /* I R/D tradeoff */ - const opus_int16 order /* I Number of input values */ -); - -/* Unpack predictor values and indices for entropy coding tables */ -void silk_NLSF_unpack( - opus_int16 ec_ix[], /* O Indices to entropy tables [ LPC_ORDER ] */ - opus_uint8 pred_Q8[], /* O LSF predictor [ LPC_ORDER ] */ - const silk_NLSF_CB_struct *psNLSF_CB, /* I Codebook object */ - const opus_int CB1_index /* I Index of vector in first LSF codebook */ -); - -/***********************/ -/* NLSF vector decoder */ -/***********************/ -void silk_NLSF_decode( - opus_int16 *pNLSF_Q15, /* O Quantized NLSF vector [ LPC_ORDER ] */ - opus_int8 *NLSFIndices, /* I Codebook path vector [ LPC_ORDER + 1 ] */ - const silk_NLSF_CB_struct *psNLSF_CB /* I Codebook object */ -); - -/****************************************************/ -/* Decoder Functions */ -/****************************************************/ -opus_int silk_init_decoder( - silk_decoder_state *psDec /* I/O Decoder state pointer */ -); - -/* Set decoder sampling rate */ -opus_int silk_decoder_set_fs( - silk_decoder_state *psDec, /* I/O Decoder state pointer */ - opus_int fs_kHz, /* I Sampling frequency (kHz) */ - opus_int32 fs_API_Hz /* I API Sampling frequency (Hz) */ -); - -/****************/ -/* Decode frame */ -/****************/ -opus_int silk_decode_frame( - silk_decoder_state *psDec, /* I/O Pointer to Silk decoder state */ - ec_dec *psRangeDec, /* I/O Compressor data structure */ - opus_int16 pOut[], /* O Pointer to output speech frame */ - opus_int32 *pN, /* O Pointer to size of output frame */ - opus_int lostFlag, /* I 0: no loss, 1 loss, 2 decode fec */ - opus_int condCoding, /* I The type of conditional coding to use */ - int arch /* I Run-time architecture */ -); - -/* Decode indices from bitstream */ -void silk_decode_indices( - silk_decoder_state *psDec, /* I/O State */ - ec_dec *psRangeDec, /* I/O Compressor data structure */ - opus_int FrameIndex, /* I Frame number */ - opus_int decode_LBRR, /* I Flag indicating LBRR data is being decoded */ - opus_int condCoding /* I The type of conditional coding to use */ -); - -/* Decode parameters from payload */ -void silk_decode_parameters( - silk_decoder_state *psDec, /* I/O State */ - silk_decoder_control *psDecCtrl, /* I/O Decoder control */ - opus_int condCoding /* I The type of conditional coding to use */ -); - -/* Core decoder. Performs inverse NSQ operation LTP + LPC */ -void silk_decode_core( - silk_decoder_state *psDec, /* I/O Decoder state */ - silk_decoder_control *psDecCtrl, /* I Decoder control */ - opus_int16 xq[], /* O Decoded speech */ - const opus_int16 pulses[ MAX_FRAME_LENGTH ], /* I Pulse signal */ - int arch /* I Run-time architecture */ -); - -/* Decode quantization indices of excitation (Shell coding) */ -void silk_decode_pulses( - ec_dec *psRangeDec, /* I/O Compressor data structure */ - opus_int16 pulses[], /* O Excitation signal */ - const opus_int signalType, /* I Sigtype */ - const opus_int quantOffsetType, /* I quantOffsetType */ - const opus_int frame_length /* I Frame length */ -); - -/******************/ -/* CNG */ -/******************/ - -/* Reset CNG */ -void silk_CNG_Reset( - silk_decoder_state *psDec /* I/O Decoder state */ -); - -/* Updates CNG estimate, and applies the CNG when packet was lost */ -void silk_CNG( - silk_decoder_state *psDec, /* I/O Decoder state */ - silk_decoder_control *psDecCtrl, /* I/O Decoder control */ - opus_int16 frame[], /* I/O Signal */ - opus_int length /* I Length of residual */ -); - -/* Encoding of various parameters */ -void silk_encode_indices( - silk_encoder_state *psEncC, /* I/O Encoder state */ - ec_enc *psRangeEnc, /* I/O Compressor data structure */ - opus_int FrameIndex, /* I Frame number */ - opus_int encode_LBRR, /* I Flag indicating LBRR data is being encoded */ - opus_int condCoding /* I The type of conditional coding to use */ -); - -#endif diff --git a/libs/SDL_mixer/external/opus/silk/meson.build b/libs/SDL_mixer/external/opus/silk/meson.build deleted file mode 100644 index 917048b..0000000 --- a/libs/SDL_mixer/external/opus/silk/meson.build +++ /dev/null @@ -1,63 +0,0 @@ -silk_sources = sources['SILK_SOURCES'] - -silk_sources_sse4_1 = sources['SILK_SOURCES_SSE4_1'] - -silk_sources_neon_intr = sources['SILK_SOURCES_ARM_NEON_INTR'] - -silk_sources_fixed_neon_intr = sources['SILK_SOURCES_FIXED_ARM_NEON_INTR'] - -silk_sources_fixed = sources['SILK_SOURCES_FIXED'] - -silk_sources_fixed_sse4_1 = sources['SILK_SOURCES_FIXED_SSE4_1'] - -silk_sources_float = sources['SILK_SOURCES_FLOAT'] - -if opt_fixed_point - silk_sources += silk_sources_fixed -else - silk_sources += silk_sources_float -endif - -silk_includes = [opus_includes, include_directories('float', 'fixed')] -silk_static_libs = [] - -if host_cpu_family in ['x86', 'x86_64'] and opus_conf.has('OPUS_HAVE_RTCD') - silk_sources += sources['SILK_SOURCES_X86_RTCD'] -endif - -if host_cpu_family in ['arm', 'aarch64'] and have_arm_intrinsics_or_asm - if opus_conf.has('OPUS_HAVE_RTCD') - silk_sources += sources['SILK_SOURCES_ARM_RTCD'] - endif -endif - -foreach intr_name : ['sse4_1', 'neon_intr'] - have_intr = get_variable('have_' + intr_name) - if not have_intr - continue - endif - - intr_sources = get_variable('silk_sources_' + intr_name) - if opt_fixed_point - intr_sources += get_variable('silk_sources_fixed_' + intr_name) - endif - - intr_args = get_variable('opus_@0@_args'.format(intr_name), []) - silk_static_libs += static_library('silk_' + intr_name, intr_sources, - c_args: intr_args, - include_directories: silk_includes, - install: false) -endforeach - -silk_c_args = [] -if host_machine.system() == 'windows' - silk_c_args += ['-DDLL_EXPORT'] -endif - -silk_lib = static_library('opus-silk', - silk_sources, - c_args: silk_c_args, - include_directories: silk_includes, - link_whole: silk_static_libs, - dependencies: libm, - install: false) diff --git a/libs/SDL_mixer/external/opus/silk/mips/NSQ_del_dec_mipsr1.h b/libs/SDL_mixer/external/opus/silk/mips/NSQ_del_dec_mipsr1.h deleted file mode 100644 index cd70713..0000000 --- a/libs/SDL_mixer/external/opus/silk/mips/NSQ_del_dec_mipsr1.h +++ /dev/null @@ -1,410 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifndef __NSQ_DEL_DEC_MIPSR1_H__ -#define __NSQ_DEL_DEC_MIPSR1_H__ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "main.h" -#include "stack_alloc.h" - -#define OVERRIDE_silk_noise_shape_quantizer_del_dec -static inline void silk_noise_shape_quantizer_del_dec( - silk_nsq_state *NSQ, /* I/O NSQ state */ - NSQ_del_dec_struct psDelDec[], /* I/O Delayed decision states */ - opus_int signalType, /* I Signal type */ - const opus_int32 x_Q10[], /* I */ - opus_int8 pulses[], /* O */ - opus_int16 xq[], /* O */ - opus_int32 sLTP_Q15[], /* I/O LTP filter state */ - opus_int32 delayedGain_Q10[], /* I/O Gain delay buffer */ - const opus_int16 a_Q12[], /* I Short term prediction coefs */ - const opus_int16 b_Q14[], /* I Long term prediction coefs */ - const opus_int16 AR_shp_Q13[], /* I Noise shaping coefs */ - opus_int lag, /* I Pitch lag */ - opus_int32 HarmShapeFIRPacked_Q14, /* I */ - opus_int Tilt_Q14, /* I Spectral tilt */ - opus_int32 LF_shp_Q14, /* I */ - opus_int32 Gain_Q16, /* I */ - opus_int Lambda_Q10, /* I */ - opus_int offset_Q10, /* I */ - opus_int length, /* I Input length */ - opus_int subfr, /* I Subframe number */ - opus_int shapingLPCOrder, /* I Shaping LPC filter order */ - opus_int predictLPCOrder, /* I Prediction filter order */ - opus_int warping_Q16, /* I */ - opus_int nStatesDelayedDecision, /* I Number of states in decision tree */ - opus_int *smpl_buf_idx, /* I/O Index to newest samples in buffers */ - opus_int decisionDelay, /* I */ - int arch /* I */ -) -{ - opus_int i, j, k, Winner_ind, RDmin_ind, RDmax_ind, last_smple_idx; - opus_int32 Winner_rand_state; - opus_int32 LTP_pred_Q14, LPC_pred_Q14, n_AR_Q14, n_LTP_Q14; - opus_int32 n_LF_Q14, r_Q10, rr_Q10, rd1_Q10, rd2_Q10, RDmin_Q10, RDmax_Q10; - opus_int32 q1_Q0, q1_Q10, q2_Q10, exc_Q14, LPC_exc_Q14, xq_Q14, Gain_Q10; - opus_int32 tmp1, tmp2, sLF_AR_shp_Q14; - opus_int32 *pred_lag_ptr, *shp_lag_ptr, *psLPC_Q14; - NSQ_sample_struct psSampleState[ MAX_DEL_DEC_STATES ][ 2 ]; - NSQ_del_dec_struct *psDD; - NSQ_sample_struct *psSS; - opus_int16 b_Q14_0, b_Q14_1, b_Q14_2, b_Q14_3, b_Q14_4; - opus_int16 a_Q12_0, a_Q12_1, a_Q12_2, a_Q12_3, a_Q12_4, a_Q12_5, a_Q12_6; - opus_int16 a_Q12_7, a_Q12_8, a_Q12_9, a_Q12_10, a_Q12_11, a_Q12_12, a_Q12_13; - opus_int16 a_Q12_14, a_Q12_15; - - opus_int32 cur, prev, next; - - /*Unused.*/ - (void)arch; - - //Intialize b_Q14 variables - b_Q14_0 = b_Q14[ 0 ]; - b_Q14_1 = b_Q14[ 1 ]; - b_Q14_2 = b_Q14[ 2 ]; - b_Q14_3 = b_Q14[ 3 ]; - b_Q14_4 = b_Q14[ 4 ]; - - //Intialize a_Q12 variables - a_Q12_0 = a_Q12[0]; - a_Q12_1 = a_Q12[1]; - a_Q12_2 = a_Q12[2]; - a_Q12_3 = a_Q12[3]; - a_Q12_4 = a_Q12[4]; - a_Q12_5 = a_Q12[5]; - a_Q12_6 = a_Q12[6]; - a_Q12_7 = a_Q12[7]; - a_Q12_8 = a_Q12[8]; - a_Q12_9 = a_Q12[9]; - a_Q12_10 = a_Q12[10]; - a_Q12_11 = a_Q12[11]; - a_Q12_12 = a_Q12[12]; - a_Q12_13 = a_Q12[13]; - a_Q12_14 = a_Q12[14]; - a_Q12_15 = a_Q12[15]; - - long long temp64; - - silk_assert( nStatesDelayedDecision > 0 ); - - shp_lag_ptr = &NSQ->sLTP_shp_Q14[ NSQ->sLTP_shp_buf_idx - lag + HARM_SHAPE_FIR_TAPS / 2 ]; - pred_lag_ptr = &sLTP_Q15[ NSQ->sLTP_buf_idx - lag + LTP_ORDER / 2 ]; - Gain_Q10 = silk_RSHIFT( Gain_Q16, 6 ); - - for( i = 0; i < length; i++ ) { - /* Perform common calculations used in all states */ - - /* Long-term prediction */ - if( signalType == TYPE_VOICED ) { - /* Unrolled loop */ - /* Avoids introducing a bias because silk_SMLAWB() always rounds to -inf */ - temp64 = __builtin_mips_mult(pred_lag_ptr[ 0 ], b_Q14_0 ); - temp64 = __builtin_mips_madd( temp64, pred_lag_ptr[ -1 ], b_Q14_1 ); - temp64 = __builtin_mips_madd( temp64, pred_lag_ptr[ -2 ], b_Q14_2 ); - temp64 = __builtin_mips_madd( temp64, pred_lag_ptr[ -3 ], b_Q14_3 ); - temp64 = __builtin_mips_madd( temp64, pred_lag_ptr[ -4 ], b_Q14_4 ); - temp64 += 32768; - LTP_pred_Q14 = __builtin_mips_extr_w(temp64, 16); - LTP_pred_Q14 = silk_LSHIFT( LTP_pred_Q14, 1 ); /* Q13 -> Q14 */ - pred_lag_ptr++; - } else { - LTP_pred_Q14 = 0; - } - - /* Long-term shaping */ - if( lag > 0 ) { - /* Symmetric, packed FIR coefficients */ - n_LTP_Q14 = silk_SMULWB( silk_ADD32( shp_lag_ptr[ 0 ], shp_lag_ptr[ -2 ] ), HarmShapeFIRPacked_Q14 ); - n_LTP_Q14 = silk_SMLAWT( n_LTP_Q14, shp_lag_ptr[ -1 ], HarmShapeFIRPacked_Q14 ); - n_LTP_Q14 = silk_SUB_LSHIFT32( LTP_pred_Q14, n_LTP_Q14, 2 ); /* Q12 -> Q14 */ - shp_lag_ptr++; - } else { - n_LTP_Q14 = 0; - } - - for( k = 0; k < nStatesDelayedDecision; k++ ) { - /* Delayed decision state */ - psDD = &psDelDec[ k ]; - - /* Sample state */ - psSS = psSampleState[ k ]; - - /* Generate dither */ - psDD->Seed = silk_RAND( psDD->Seed ); - - /* Pointer used in short term prediction and shaping */ - psLPC_Q14 = &psDD->sLPC_Q14[ NSQ_LPC_BUF_LENGTH - 1 + i ]; - /* Short-term prediction */ - silk_assert( predictLPCOrder == 10 || predictLPCOrder == 16 ); - temp64 = __builtin_mips_mult(psLPC_Q14[ 0 ], a_Q12_0 ); - temp64 = __builtin_mips_madd( temp64, psLPC_Q14[ -1 ], a_Q12_1 ); - temp64 = __builtin_mips_madd( temp64, psLPC_Q14[ -2 ], a_Q12_2 ); - temp64 = __builtin_mips_madd( temp64, psLPC_Q14[ -3 ], a_Q12_3 ); - temp64 = __builtin_mips_madd( temp64, psLPC_Q14[ -4 ], a_Q12_4 ); - temp64 = __builtin_mips_madd( temp64, psLPC_Q14[ -5 ], a_Q12_5 ); - temp64 = __builtin_mips_madd( temp64, psLPC_Q14[ -6 ], a_Q12_6 ); - temp64 = __builtin_mips_madd( temp64, psLPC_Q14[ -7 ], a_Q12_7 ); - temp64 = __builtin_mips_madd( temp64, psLPC_Q14[ -8 ], a_Q12_8 ); - temp64 = __builtin_mips_madd( temp64, psLPC_Q14[ -9 ], a_Q12_9 ); - if( predictLPCOrder == 16 ) { - temp64 = __builtin_mips_madd( temp64, psLPC_Q14[ -10 ], a_Q12_10 ); - temp64 = __builtin_mips_madd( temp64, psLPC_Q14[ -11 ], a_Q12_11 ); - temp64 = __builtin_mips_madd( temp64, psLPC_Q14[ -12 ], a_Q12_12 ); - temp64 = __builtin_mips_madd( temp64, psLPC_Q14[ -13 ], a_Q12_13 ); - temp64 = __builtin_mips_madd( temp64, psLPC_Q14[ -14 ], a_Q12_14 ); - temp64 = __builtin_mips_madd( temp64, psLPC_Q14[ -15 ], a_Q12_15 ); - } - temp64 += 32768; - LPC_pred_Q14 = __builtin_mips_extr_w(temp64, 16); - - LPC_pred_Q14 = silk_LSHIFT( LPC_pred_Q14, 4 ); /* Q10 -> Q14 */ - - /* Noise shape feedback */ - silk_assert( ( shapingLPCOrder & 1 ) == 0 ); /* check that order is even */ - /* Output of lowpass section */ - tmp2 = silk_SMLAWB( psLPC_Q14[ 0 ], psDD->sAR2_Q14[ 0 ], warping_Q16 ); - /* Output of allpass section */ - tmp1 = silk_SMLAWB( psDD->sAR2_Q14[ 0 ], psDD->sAR2_Q14[ 1 ] - tmp2, warping_Q16 ); - psDD->sAR2_Q14[ 0 ] = tmp2; - - temp64 = __builtin_mips_mult(tmp2, AR_shp_Q13[ 0 ] ); - - prev = psDD->sAR2_Q14[ 1 ]; - - /* Loop over allpass sections */ - for( j = 2; j < shapingLPCOrder; j += 2 ) { - cur = psDD->sAR2_Q14[ j ]; - next = psDD->sAR2_Q14[ j+1 ]; - /* Output of allpass section */ - tmp2 = silk_SMLAWB( prev, cur - tmp1, warping_Q16 ); - psDD->sAR2_Q14[ j - 1 ] = tmp1; - temp64 = __builtin_mips_madd( temp64, tmp1, AR_shp_Q13[ j - 1 ] ); - temp64 = __builtin_mips_madd( temp64, tmp2, AR_shp_Q13[ j ] ); - /* Output of allpass section */ - tmp1 = silk_SMLAWB( cur, next - tmp2, warping_Q16 ); - psDD->sAR2_Q14[ j + 0 ] = tmp2; - prev = next; - } - psDD->sAR2_Q14[ shapingLPCOrder - 1 ] = tmp1; - temp64 = __builtin_mips_madd( temp64, tmp1, AR_shp_Q13[ shapingLPCOrder - 1 ] ); - temp64 += 32768; - n_AR_Q14 = __builtin_mips_extr_w(temp64, 16); - n_AR_Q14 = silk_LSHIFT( n_AR_Q14, 1 ); /* Q11 -> Q12 */ - n_AR_Q14 = silk_SMLAWB( n_AR_Q14, psDD->LF_AR_Q14, Tilt_Q14 ); /* Q12 */ - n_AR_Q14 = silk_LSHIFT( n_AR_Q14, 2 ); /* Q12 -> Q14 */ - - n_LF_Q14 = silk_SMULWB( psDD->Shape_Q14[ *smpl_buf_idx ], LF_shp_Q14 ); /* Q12 */ - n_LF_Q14 = silk_SMLAWT( n_LF_Q14, psDD->LF_AR_Q14, LF_shp_Q14 ); /* Q12 */ - n_LF_Q14 = silk_LSHIFT( n_LF_Q14, 2 ); /* Q12 -> Q14 */ - - /* Input minus prediction plus noise feedback */ - /* r = x[ i ] - LTP_pred - LPC_pred + n_AR + n_Tilt + n_LF + n_LTP */ - tmp1 = silk_ADD32( n_AR_Q14, n_LF_Q14 ); /* Q14 */ - tmp2 = silk_ADD32( n_LTP_Q14, LPC_pred_Q14 ); /* Q13 */ - tmp1 = silk_SUB32( tmp2, tmp1 ); /* Q13 */ - tmp1 = silk_RSHIFT_ROUND( tmp1, 4 ); /* Q10 */ - - r_Q10 = silk_SUB32( x_Q10[ i ], tmp1 ); /* residual error Q10 */ - - /* Flip sign depending on dither */ - if ( psDD->Seed < 0 ) { - r_Q10 = -r_Q10; - } - r_Q10 = silk_LIMIT_32( r_Q10, -(31 << 10), 30 << 10 ); - - /* Find two quantization level candidates and measure their rate-distortion */ - q1_Q10 = silk_SUB32( r_Q10, offset_Q10 ); - q1_Q0 = silk_RSHIFT( q1_Q10, 10 ); - if( q1_Q0 > 0 ) { - q1_Q10 = silk_SUB32( silk_LSHIFT( q1_Q0, 10 ), QUANT_LEVEL_ADJUST_Q10 ); - q1_Q10 = silk_ADD32( q1_Q10, offset_Q10 ); - q2_Q10 = silk_ADD32( q1_Q10, 1024 ); - rd1_Q10 = silk_SMULBB( q1_Q10, Lambda_Q10 ); - rd2_Q10 = silk_SMULBB( q2_Q10, Lambda_Q10 ); - } else if( q1_Q0 == 0 ) { - q1_Q10 = offset_Q10; - q2_Q10 = silk_ADD32( q1_Q10, 1024 - QUANT_LEVEL_ADJUST_Q10 ); - rd1_Q10 = silk_SMULBB( q1_Q10, Lambda_Q10 ); - rd2_Q10 = silk_SMULBB( q2_Q10, Lambda_Q10 ); - } else if( q1_Q0 == -1 ) { - q2_Q10 = offset_Q10; - q1_Q10 = silk_SUB32( q2_Q10, 1024 - QUANT_LEVEL_ADJUST_Q10 ); - rd1_Q10 = silk_SMULBB( -q1_Q10, Lambda_Q10 ); - rd2_Q10 = silk_SMULBB( q2_Q10, Lambda_Q10 ); - } else { /* q1_Q0 < -1 */ - q1_Q10 = silk_ADD32( silk_LSHIFT( q1_Q0, 10 ), QUANT_LEVEL_ADJUST_Q10 ); - q1_Q10 = silk_ADD32( q1_Q10, offset_Q10 ); - q2_Q10 = silk_ADD32( q1_Q10, 1024 ); - rd1_Q10 = silk_SMULBB( -q1_Q10, Lambda_Q10 ); - rd2_Q10 = silk_SMULBB( -q2_Q10, Lambda_Q10 ); - } - rr_Q10 = silk_SUB32( r_Q10, q1_Q10 ); - rd1_Q10 = silk_RSHIFT( silk_SMLABB( rd1_Q10, rr_Q10, rr_Q10 ), 10 ); - rr_Q10 = silk_SUB32( r_Q10, q2_Q10 ); - rd2_Q10 = silk_RSHIFT( silk_SMLABB( rd2_Q10, rr_Q10, rr_Q10 ), 10 ); - - if( rd1_Q10 < rd2_Q10 ) { - psSS[ 0 ].RD_Q10 = silk_ADD32( psDD->RD_Q10, rd1_Q10 ); - psSS[ 1 ].RD_Q10 = silk_ADD32( psDD->RD_Q10, rd2_Q10 ); - psSS[ 0 ].Q_Q10 = q1_Q10; - psSS[ 1 ].Q_Q10 = q2_Q10; - } else { - psSS[ 0 ].RD_Q10 = silk_ADD32( psDD->RD_Q10, rd2_Q10 ); - psSS[ 1 ].RD_Q10 = silk_ADD32( psDD->RD_Q10, rd1_Q10 ); - psSS[ 0 ].Q_Q10 = q2_Q10; - psSS[ 1 ].Q_Q10 = q1_Q10; - } - - /* Update states for best quantization */ - - /* Quantized excitation */ - exc_Q14 = silk_LSHIFT32( psSS[ 0 ].Q_Q10, 4 ); - if ( psDD->Seed < 0 ) { - exc_Q14 = -exc_Q14; - } - - /* Add predictions */ - LPC_exc_Q14 = silk_ADD32( exc_Q14, LTP_pred_Q14 ); - xq_Q14 = silk_ADD32( LPC_exc_Q14, LPC_pred_Q14 ); - - /* Update states */ - sLF_AR_shp_Q14 = silk_SUB32( xq_Q14, n_AR_Q14 ); - psSS[ 0 ].sLTP_shp_Q14 = silk_SUB32( sLF_AR_shp_Q14, n_LF_Q14 ); - psSS[ 0 ].LF_AR_Q14 = sLF_AR_shp_Q14; - psSS[ 0 ].LPC_exc_Q14 = LPC_exc_Q14; - psSS[ 0 ].xq_Q14 = xq_Q14; - - /* Update states for second best quantization */ - - /* Quantized excitation */ - exc_Q14 = silk_LSHIFT32( psSS[ 1 ].Q_Q10, 4 ); - if ( psDD->Seed < 0 ) { - exc_Q14 = -exc_Q14; - } - - - /* Add predictions */ - LPC_exc_Q14 = silk_ADD32( exc_Q14, LTP_pred_Q14 ); - xq_Q14 = silk_ADD32( LPC_exc_Q14, LPC_pred_Q14 ); - - /* Update states */ - sLF_AR_shp_Q14 = silk_SUB32( xq_Q14, n_AR_Q14 ); - psSS[ 1 ].sLTP_shp_Q14 = silk_SUB32( sLF_AR_shp_Q14, n_LF_Q14 ); - psSS[ 1 ].LF_AR_Q14 = sLF_AR_shp_Q14; - psSS[ 1 ].LPC_exc_Q14 = LPC_exc_Q14; - psSS[ 1 ].xq_Q14 = xq_Q14; - } - - *smpl_buf_idx = ( *smpl_buf_idx - 1 ) % DECISION_DELAY; - if( *smpl_buf_idx < 0 ) *smpl_buf_idx += DECISION_DELAY; - last_smple_idx = ( *smpl_buf_idx + decisionDelay ) % DECISION_DELAY; - - /* Find winner */ - RDmin_Q10 = psSampleState[ 0 ][ 0 ].RD_Q10; - Winner_ind = 0; - for( k = 1; k < nStatesDelayedDecision; k++ ) { - if( psSampleState[ k ][ 0 ].RD_Q10 < RDmin_Q10 ) { - RDmin_Q10 = psSampleState[ k ][ 0 ].RD_Q10; - Winner_ind = k; - } - } - - /* Increase RD values of expired states */ - Winner_rand_state = psDelDec[ Winner_ind ].RandState[ last_smple_idx ]; - for( k = 0; k < nStatesDelayedDecision; k++ ) { - if( psDelDec[ k ].RandState[ last_smple_idx ] != Winner_rand_state ) { - psSampleState[ k ][ 0 ].RD_Q10 = silk_ADD32( psSampleState[ k ][ 0 ].RD_Q10, silk_int32_MAX >> 4 ); - psSampleState[ k ][ 1 ].RD_Q10 = silk_ADD32( psSampleState[ k ][ 1 ].RD_Q10, silk_int32_MAX >> 4 ); - silk_assert( psSampleState[ k ][ 0 ].RD_Q10 >= 0 ); - } - } - - /* Find worst in first set and best in second set */ - RDmax_Q10 = psSampleState[ 0 ][ 0 ].RD_Q10; - RDmin_Q10 = psSampleState[ 0 ][ 1 ].RD_Q10; - RDmax_ind = 0; - RDmin_ind = 0; - for( k = 1; k < nStatesDelayedDecision; k++ ) { - /* find worst in first set */ - if( psSampleState[ k ][ 0 ].RD_Q10 > RDmax_Q10 ) { - RDmax_Q10 = psSampleState[ k ][ 0 ].RD_Q10; - RDmax_ind = k; - } - /* find best in second set */ - if( psSampleState[ k ][ 1 ].RD_Q10 < RDmin_Q10 ) { - RDmin_Q10 = psSampleState[ k ][ 1 ].RD_Q10; - RDmin_ind = k; - } - } - - /* Replace a state if best from second set outperforms worst in first set */ - if( RDmin_Q10 < RDmax_Q10 ) { - silk_memcpy( ( (opus_int32 *)&psDelDec[ RDmax_ind ] ) + i, - ( (opus_int32 *)&psDelDec[ RDmin_ind ] ) + i, sizeof( NSQ_del_dec_struct ) - i * sizeof( opus_int32) ); - silk_memcpy( &psSampleState[ RDmax_ind ][ 0 ], &psSampleState[ RDmin_ind ][ 1 ], sizeof( NSQ_sample_struct ) ); - } - - /* Write samples from winner to output and long-term filter states */ - psDD = &psDelDec[ Winner_ind ]; - if( subfr > 0 || i >= decisionDelay ) { - pulses[ i - decisionDelay ] = (opus_int8)silk_RSHIFT_ROUND( psDD->Q_Q10[ last_smple_idx ], 10 ); - xq[ i - decisionDelay ] = (opus_int16)silk_SAT16( silk_RSHIFT_ROUND( - silk_SMULWW( psDD->Xq_Q14[ last_smple_idx ], delayedGain_Q10[ last_smple_idx ] ), 8 ) ); - NSQ->sLTP_shp_Q14[ NSQ->sLTP_shp_buf_idx - decisionDelay ] = psDD->Shape_Q14[ last_smple_idx ]; - sLTP_Q15[ NSQ->sLTP_buf_idx - decisionDelay ] = psDD->Pred_Q15[ last_smple_idx ]; - } - NSQ->sLTP_shp_buf_idx++; - NSQ->sLTP_buf_idx++; - - /* Update states */ - for( k = 0; k < nStatesDelayedDecision; k++ ) { - psDD = &psDelDec[ k ]; - psSS = &psSampleState[ k ][ 0 ]; - psDD->LF_AR_Q14 = psSS->LF_AR_Q14; - psDD->sLPC_Q14[ NSQ_LPC_BUF_LENGTH + i ] = psSS->xq_Q14; - psDD->Xq_Q14[ *smpl_buf_idx ] = psSS->xq_Q14; - psDD->Q_Q10[ *smpl_buf_idx ] = psSS->Q_Q10; - psDD->Pred_Q15[ *smpl_buf_idx ] = silk_LSHIFT32( psSS->LPC_exc_Q14, 1 ); - psDD->Shape_Q14[ *smpl_buf_idx ] = psSS->sLTP_shp_Q14; - psDD->Seed = silk_ADD32_ovflw( psDD->Seed, silk_RSHIFT_ROUND( psSS->Q_Q10, 10 ) ); - psDD->RandState[ *smpl_buf_idx ] = psDD->Seed; - psDD->RD_Q10 = psSS->RD_Q10; - } - delayedGain_Q10[ *smpl_buf_idx ] = Gain_Q10; - } - /* Update LPC states */ - for( k = 0; k < nStatesDelayedDecision; k++ ) { - psDD = &psDelDec[ k ]; - silk_memcpy( psDD->sLPC_Q14, &psDD->sLPC_Q14[ length ], NSQ_LPC_BUF_LENGTH * sizeof( opus_int32 ) ); - } -} - -#endif /* __NSQ_DEL_DEC_MIPSR1_H__ */ diff --git a/libs/SDL_mixer/external/opus/silk/mips/macros_mipsr1.h b/libs/SDL_mixer/external/opus/silk/mips/macros_mipsr1.h deleted file mode 100644 index 12ed981..0000000 --- a/libs/SDL_mixer/external/opus/silk/mips/macros_mipsr1.h +++ /dev/null @@ -1,92 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - - -#ifndef __SILK_MACROS_MIPSR1_H__ -#define __SILK_MACROS_MIPSR1_H__ - -#define mips_clz(x) __builtin_clz(x) - -#undef silk_SMULWB -static inline int silk_SMULWB(int a, int b) -{ - long long ac; - int c; - - ac = __builtin_mips_mult(a, (opus_int32)(opus_int16)b); - c = __builtin_mips_extr_w(ac, 16); - - return c; -} - -#undef silk_SMLAWB -#define silk_SMLAWB(a32, b32, c32) ((a32) + silk_SMULWB(b32, c32)) - -#undef silk_SMULWW -static inline int silk_SMULWW(int a, int b) -{ - long long ac; - int c; - - ac = __builtin_mips_mult(a, b); - c = __builtin_mips_extr_w(ac, 16); - - return c; -} - -#undef silk_SMLAWW -static inline int silk_SMLAWW(int a, int b, int c) -{ - long long ac; - int res; - - ac = __builtin_mips_mult(b, c); - res = __builtin_mips_extr_w(ac, 16); - res += a; - - return res; -} - -#define OVERRIDE_silk_CLZ16 -static inline opus_int32 silk_CLZ16(opus_int16 in16) -{ - int re32; - opus_int32 in32 = (opus_int32 )in16; - re32 = mips_clz(in32); - re32-=16; - return re32; -} - -#define OVERRIDE_silk_CLZ32 -static inline opus_int32 silk_CLZ32(opus_int32 in32) -{ - int re32; - re32 = mips_clz(in32); - return re32; -} - -#endif /* __SILK_MACROS_MIPSR1_H__ */ diff --git a/libs/SDL_mixer/external/opus/silk/mips/sigproc_fix_mipsr1.h b/libs/SDL_mixer/external/opus/silk/mips/sigproc_fix_mipsr1.h deleted file mode 100644 index 51520c0..0000000 --- a/libs/SDL_mixer/external/opus/silk/mips/sigproc_fix_mipsr1.h +++ /dev/null @@ -1,60 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifndef SILK_SIGPROC_FIX_MIPSR1_H -#define SILK_SIGPROC_FIX_MIPSR1_H - -#undef silk_SAT16 -static inline short int silk_SAT16(int a) -{ - int c; - c = __builtin_mips_shll_s_w(a, 16); - c = c>>16; - - return c; -} - -#undef silk_LSHIFT_SAT32 -static inline int silk_LSHIFT_SAT32(int a, int shift) -{ - int r; - - r = __builtin_mips_shll_s_w(a, shift); - - return r; -} - -#undef silk_RSHIFT_ROUND -static inline int silk_RSHIFT_ROUND(int a, int shift) -{ - int r; - - r = __builtin_mips_shra_r_w(a, shift); - return r; -} - -#endif /* SILK_SIGPROC_FIX_MIPSR1_H */ diff --git a/libs/SDL_mixer/external/opus/silk/pitch_est_defines.h b/libs/SDL_mixer/external/opus/silk/pitch_est_defines.h deleted file mode 100644 index e1e4b5d..0000000 --- a/libs/SDL_mixer/external/opus/silk/pitch_est_defines.h +++ /dev/null @@ -1,88 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifndef SILK_PE_DEFINES_H -#define SILK_PE_DEFINES_H - -#include "SigProc_FIX.h" - -/********************************************************/ -/* Definitions for pitch estimator */ -/********************************************************/ - -#define PE_MAX_FS_KHZ 16 /* Maximum sampling frequency used */ - -#define PE_MAX_NB_SUBFR 4 -#define PE_SUBFR_LENGTH_MS 5 /* 5 ms */ - -#define PE_LTP_MEM_LENGTH_MS ( 4 * PE_SUBFR_LENGTH_MS ) - -#define PE_MAX_FRAME_LENGTH_MS ( PE_LTP_MEM_LENGTH_MS + PE_MAX_NB_SUBFR * PE_SUBFR_LENGTH_MS ) -#define PE_MAX_FRAME_LENGTH ( PE_MAX_FRAME_LENGTH_MS * PE_MAX_FS_KHZ ) -#define PE_MAX_FRAME_LENGTH_ST_1 ( PE_MAX_FRAME_LENGTH >> 2 ) -#define PE_MAX_FRAME_LENGTH_ST_2 ( PE_MAX_FRAME_LENGTH >> 1 ) - -#define PE_MAX_LAG_MS 18 /* 18 ms -> 56 Hz */ -#define PE_MIN_LAG_MS 2 /* 2 ms -> 500 Hz */ -#define PE_MAX_LAG ( PE_MAX_LAG_MS * PE_MAX_FS_KHZ ) -#define PE_MIN_LAG ( PE_MIN_LAG_MS * PE_MAX_FS_KHZ ) - -#define PE_D_SRCH_LENGTH 24 - -#define PE_NB_STAGE3_LAGS 5 - -#define PE_NB_CBKS_STAGE2 3 -#define PE_NB_CBKS_STAGE2_EXT 11 - -#define PE_NB_CBKS_STAGE3_MAX 34 -#define PE_NB_CBKS_STAGE3_MID 24 -#define PE_NB_CBKS_STAGE3_MIN 16 - -#define PE_NB_CBKS_STAGE3_10MS 12 -#define PE_NB_CBKS_STAGE2_10MS 3 - -#define PE_SHORTLAG_BIAS 0.2f /* for logarithmic weighting */ -#define PE_PREVLAG_BIAS 0.2f /* for logarithmic weighting */ -#define PE_FLATCONTOUR_BIAS 0.05f - -#define SILK_PE_MIN_COMPLEX 0 -#define SILK_PE_MID_COMPLEX 1 -#define SILK_PE_MAX_COMPLEX 2 - -/* Tables for 20 ms frames */ -extern const opus_int8 silk_CB_lags_stage2[ PE_MAX_NB_SUBFR ][ PE_NB_CBKS_STAGE2_EXT ]; -extern const opus_int8 silk_CB_lags_stage3[ PE_MAX_NB_SUBFR ][ PE_NB_CBKS_STAGE3_MAX ]; -extern const opus_int8 silk_Lag_range_stage3[ SILK_PE_MAX_COMPLEX + 1 ] [ PE_MAX_NB_SUBFR ][ 2 ]; -extern const opus_int8 silk_nb_cbk_searchs_stage3[ SILK_PE_MAX_COMPLEX + 1 ]; - -/* Tables for 10 ms frames */ -extern const opus_int8 silk_CB_lags_stage2_10_ms[ PE_MAX_NB_SUBFR >> 1][ 3 ]; -extern const opus_int8 silk_CB_lags_stage3_10_ms[ PE_MAX_NB_SUBFR >> 1 ][ 12 ]; -extern const opus_int8 silk_Lag_range_stage3_10_ms[ PE_MAX_NB_SUBFR >> 1 ][ 2 ]; - -#endif - diff --git a/libs/SDL_mixer/external/opus/silk/pitch_est_tables.c b/libs/SDL_mixer/external/opus/silk/pitch_est_tables.c deleted file mode 100644 index 81a8bac..0000000 --- a/libs/SDL_mixer/external/opus/silk/pitch_est_tables.c +++ /dev/null @@ -1,99 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "typedef.h" -#include "pitch_est_defines.h" - -const opus_int8 silk_CB_lags_stage2_10_ms[ PE_MAX_NB_SUBFR >> 1][ PE_NB_CBKS_STAGE2_10MS ] = -{ - {0, 1, 0}, - {0, 0, 1} -}; - -const opus_int8 silk_CB_lags_stage3_10_ms[ PE_MAX_NB_SUBFR >> 1 ][ PE_NB_CBKS_STAGE3_10MS ] = -{ - { 0, 0, 1,-1, 1,-1, 2,-2, 2,-2, 3,-3}, - { 0, 1, 0, 1,-1, 2,-1, 2,-2, 3,-2, 3} -}; - -const opus_int8 silk_Lag_range_stage3_10_ms[ PE_MAX_NB_SUBFR >> 1 ][ 2 ] = -{ - {-3, 7}, - {-2, 7} -}; - -const opus_int8 silk_CB_lags_stage2[ PE_MAX_NB_SUBFR ][ PE_NB_CBKS_STAGE2_EXT ] = -{ - {0, 2,-1,-1,-1, 0, 0, 1, 1, 0, 1}, - {0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0}, - {0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0}, - {0,-1, 2, 1, 0, 1, 1, 0, 0,-1,-1} -}; - -const opus_int8 silk_CB_lags_stage3[ PE_MAX_NB_SUBFR ][ PE_NB_CBKS_STAGE3_MAX ] = -{ - {0, 0, 1,-1, 0, 1,-1, 0,-1, 1,-2, 2,-2,-2, 2,-3, 2, 3,-3,-4, 3,-4, 4, 4,-5, 5,-6,-5, 6,-7, 6, 5, 8,-9}, - {0, 0, 1, 0, 0, 0, 0, 0, 0, 0,-1, 1, 0, 0, 1,-1, 0, 1,-1,-1, 1,-1, 2, 1,-1, 2,-2,-2, 2,-2, 2, 2, 3,-3}, - {0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1,-1, 1, 0, 0, 2, 1,-1, 2,-1,-1, 2,-1, 2, 2,-1, 3,-2,-2,-2, 3}, - {0, 1, 0, 0, 1, 0, 1,-1, 2,-1, 2,-1, 2, 3,-2, 3,-2,-2, 4, 4,-3, 5,-3,-4, 6,-4, 6, 5,-5, 8,-6,-5,-7, 9} -}; - -const opus_int8 silk_Lag_range_stage3[ SILK_PE_MAX_COMPLEX + 1 ] [ PE_MAX_NB_SUBFR ][ 2 ] = -{ - /* Lags to search for low number of stage3 cbks */ - { - {-5,8}, - {-1,6}, - {-1,6}, - {-4,10} - }, - /* Lags to search for middle number of stage3 cbks */ - { - {-6,10}, - {-2,6}, - {-1,6}, - {-5,10} - }, - /* Lags to search for max number of stage3 cbks */ - { - {-9,12}, - {-3,7}, - {-2,7}, - {-7,13} - } -}; - -const opus_int8 silk_nb_cbk_searchs_stage3[ SILK_PE_MAX_COMPLEX + 1 ] = -{ - PE_NB_CBKS_STAGE3_MIN, - PE_NB_CBKS_STAGE3_MID, - PE_NB_CBKS_STAGE3_MAX -}; diff --git a/libs/SDL_mixer/external/opus/silk/process_NLSFs.c b/libs/SDL_mixer/external/opus/silk/process_NLSFs.c deleted file mode 100644 index d130809..0000000 --- a/libs/SDL_mixer/external/opus/silk/process_NLSFs.c +++ /dev/null @@ -1,107 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "main.h" - -/* Limit, stabilize, convert and quantize NLSFs */ -void silk_process_NLSFs( - silk_encoder_state *psEncC, /* I/O Encoder state */ - opus_int16 PredCoef_Q12[ 2 ][ MAX_LPC_ORDER ], /* O Prediction coefficients */ - opus_int16 pNLSF_Q15[ MAX_LPC_ORDER ], /* I/O Normalized LSFs (quant out) (0 - (2^15-1)) */ - const opus_int16 prev_NLSFq_Q15[ MAX_LPC_ORDER ] /* I Previous Normalized LSFs (0 - (2^15-1)) */ -) -{ - opus_int i, doInterpolate; - opus_int NLSF_mu_Q20; - opus_int16 i_sqr_Q15; - opus_int16 pNLSF0_temp_Q15[ MAX_LPC_ORDER ]; - opus_int16 pNLSFW_QW[ MAX_LPC_ORDER ]; - opus_int16 pNLSFW0_temp_QW[ MAX_LPC_ORDER ]; - - silk_assert( psEncC->speech_activity_Q8 >= 0 ); - silk_assert( psEncC->speech_activity_Q8 <= SILK_FIX_CONST( 1.0, 8 ) ); - celt_assert( psEncC->useInterpolatedNLSFs == 1 || psEncC->indices.NLSFInterpCoef_Q2 == ( 1 << 2 ) ); - - /***********************/ - /* Calculate mu values */ - /***********************/ - /* NLSF_mu = 0.003 - 0.0015 * psEnc->speech_activity; */ - NLSF_mu_Q20 = silk_SMLAWB( SILK_FIX_CONST( 0.003, 20 ), SILK_FIX_CONST( -0.001, 28 ), psEncC->speech_activity_Q8 ); - if( psEncC->nb_subfr == 2 ) { - /* Multiply by 1.5 for 10 ms packets */ - NLSF_mu_Q20 = silk_ADD_RSHIFT( NLSF_mu_Q20, NLSF_mu_Q20, 1 ); - } - - celt_assert( NLSF_mu_Q20 > 0 ); - silk_assert( NLSF_mu_Q20 <= SILK_FIX_CONST( 0.005, 20 ) ); - - /* Calculate NLSF weights */ - silk_NLSF_VQ_weights_laroia( pNLSFW_QW, pNLSF_Q15, psEncC->predictLPCOrder ); - - /* Update NLSF weights for interpolated NLSFs */ - doInterpolate = ( psEncC->useInterpolatedNLSFs == 1 ) && ( psEncC->indices.NLSFInterpCoef_Q2 < 4 ); - if( doInterpolate ) { - /* Calculate the interpolated NLSF vector for the first half */ - silk_interpolate( pNLSF0_temp_Q15, prev_NLSFq_Q15, pNLSF_Q15, - psEncC->indices.NLSFInterpCoef_Q2, psEncC->predictLPCOrder ); - - /* Calculate first half NLSF weights for the interpolated NLSFs */ - silk_NLSF_VQ_weights_laroia( pNLSFW0_temp_QW, pNLSF0_temp_Q15, psEncC->predictLPCOrder ); - - /* Update NLSF weights with contribution from first half */ - i_sqr_Q15 = silk_LSHIFT( silk_SMULBB( psEncC->indices.NLSFInterpCoef_Q2, psEncC->indices.NLSFInterpCoef_Q2 ), 11 ); - for( i = 0; i < psEncC->predictLPCOrder; i++ ) { - pNLSFW_QW[ i ] = silk_ADD16( silk_RSHIFT( pNLSFW_QW[ i ], 1 ), silk_RSHIFT( - silk_SMULBB( pNLSFW0_temp_QW[ i ], i_sqr_Q15 ), 16) ); - silk_assert( pNLSFW_QW[ i ] >= 1 ); - } - } - - silk_NLSF_encode( psEncC->indices.NLSFIndices, pNLSF_Q15, psEncC->psNLSF_CB, pNLSFW_QW, - NLSF_mu_Q20, psEncC->NLSF_MSVQ_Survivors, psEncC->indices.signalType ); - - /* Convert quantized NLSFs back to LPC coefficients */ - silk_NLSF2A( PredCoef_Q12[ 1 ], pNLSF_Q15, psEncC->predictLPCOrder, psEncC->arch ); - - if( doInterpolate ) { - /* Calculate the interpolated, quantized LSF vector for the first half */ - silk_interpolate( pNLSF0_temp_Q15, prev_NLSFq_Q15, pNLSF_Q15, - psEncC->indices.NLSFInterpCoef_Q2, psEncC->predictLPCOrder ); - - /* Convert back to LPC coefficients */ - silk_NLSF2A( PredCoef_Q12[ 0 ], pNLSF0_temp_Q15, psEncC->predictLPCOrder, psEncC->arch ); - - } else { - /* Copy LPC coefficients for first half from second half */ - celt_assert( psEncC->predictLPCOrder <= MAX_LPC_ORDER ); - silk_memcpy( PredCoef_Q12[ 0 ], PredCoef_Q12[ 1 ], psEncC->predictLPCOrder * sizeof( opus_int16 ) ); - } -} diff --git a/libs/SDL_mixer/external/opus/silk/quant_LTP_gains.c b/libs/SDL_mixer/external/opus/silk/quant_LTP_gains.c deleted file mode 100644 index d6b8eff..0000000 --- a/libs/SDL_mixer/external/opus/silk/quant_LTP_gains.c +++ /dev/null @@ -1,132 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "main.h" -#include "tuning_parameters.h" - -void silk_quant_LTP_gains( - opus_int16 B_Q14[ MAX_NB_SUBFR * LTP_ORDER ], /* O Quantized LTP gains */ - opus_int8 cbk_index[ MAX_NB_SUBFR ], /* O Codebook Index */ - opus_int8 *periodicity_index, /* O Periodicity Index */ - opus_int32 *sum_log_gain_Q7, /* I/O Cumulative max prediction gain */ - opus_int *pred_gain_dB_Q7, /* O LTP prediction gain */ - const opus_int32 XX_Q17[ MAX_NB_SUBFR*LTP_ORDER*LTP_ORDER ], /* I Correlation matrix in Q18 */ - const opus_int32 xX_Q17[ MAX_NB_SUBFR*LTP_ORDER ], /* I Correlation vector in Q18 */ - const opus_int subfr_len, /* I Number of samples per subframe */ - const opus_int nb_subfr, /* I Number of subframes */ - int arch /* I Run-time architecture */ -) -{ - opus_int j, k, cbk_size; - opus_int8 temp_idx[ MAX_NB_SUBFR ]; - const opus_uint8 *cl_ptr_Q5; - const opus_int8 *cbk_ptr_Q7; - const opus_uint8 *cbk_gain_ptr_Q7; - const opus_int32 *XX_Q17_ptr, *xX_Q17_ptr; - opus_int32 res_nrg_Q15_subfr, res_nrg_Q15, rate_dist_Q7_subfr, rate_dist_Q7, min_rate_dist_Q7; - opus_int32 sum_log_gain_tmp_Q7, best_sum_log_gain_Q7, max_gain_Q7; - opus_int gain_Q7; - - /***************************************************/ - /* iterate over different codebooks with different */ - /* rates/distortions, and choose best */ - /***************************************************/ - min_rate_dist_Q7 = silk_int32_MAX; - best_sum_log_gain_Q7 = 0; - for( k = 0; k < 3; k++ ) { - /* Safety margin for pitch gain control, to take into account factors - such as state rescaling/rewhitening. */ - opus_int32 gain_safety = SILK_FIX_CONST( 0.4, 7 ); - - cl_ptr_Q5 = silk_LTP_gain_BITS_Q5_ptrs[ k ]; - cbk_ptr_Q7 = silk_LTP_vq_ptrs_Q7[ k ]; - cbk_gain_ptr_Q7 = silk_LTP_vq_gain_ptrs_Q7[ k ]; - cbk_size = silk_LTP_vq_sizes[ k ]; - - /* Set up pointers to first subframe */ - XX_Q17_ptr = XX_Q17; - xX_Q17_ptr = xX_Q17; - - res_nrg_Q15 = 0; - rate_dist_Q7 = 0; - sum_log_gain_tmp_Q7 = *sum_log_gain_Q7; - for( j = 0; j < nb_subfr; j++ ) { - max_gain_Q7 = silk_log2lin( ( SILK_FIX_CONST( MAX_SUM_LOG_GAIN_DB / 6.0, 7 ) - sum_log_gain_tmp_Q7 ) - + SILK_FIX_CONST( 7, 7 ) ) - gain_safety; - silk_VQ_WMat_EC( - &temp_idx[ j ], /* O index of best codebook vector */ - &res_nrg_Q15_subfr, /* O residual energy */ - &rate_dist_Q7_subfr, /* O best weighted quantization error + mu * rate */ - &gain_Q7, /* O sum of absolute LTP coefficients */ - XX_Q17_ptr, /* I correlation matrix */ - xX_Q17_ptr, /* I correlation vector */ - cbk_ptr_Q7, /* I codebook */ - cbk_gain_ptr_Q7, /* I codebook effective gains */ - cl_ptr_Q5, /* I code length for each codebook vector */ - subfr_len, /* I number of samples per subframe */ - max_gain_Q7, /* I maximum sum of absolute LTP coefficients */ - cbk_size, /* I number of vectors in codebook */ - arch /* I Run-time architecture */ - ); - - res_nrg_Q15 = silk_ADD_POS_SAT32( res_nrg_Q15, res_nrg_Q15_subfr ); - rate_dist_Q7 = silk_ADD_POS_SAT32( rate_dist_Q7, rate_dist_Q7_subfr ); - sum_log_gain_tmp_Q7 = silk_max(0, sum_log_gain_tmp_Q7 - + silk_lin2log( gain_safety + gain_Q7 ) - SILK_FIX_CONST( 7, 7 )); - - XX_Q17_ptr += LTP_ORDER * LTP_ORDER; - xX_Q17_ptr += LTP_ORDER; - } - - if( rate_dist_Q7 <= min_rate_dist_Q7 ) { - min_rate_dist_Q7 = rate_dist_Q7; - *periodicity_index = (opus_int8)k; - silk_memcpy( cbk_index, temp_idx, nb_subfr * sizeof( opus_int8 ) ); - best_sum_log_gain_Q7 = sum_log_gain_tmp_Q7; - } - } - - cbk_ptr_Q7 = silk_LTP_vq_ptrs_Q7[ *periodicity_index ]; - for( j = 0; j < nb_subfr; j++ ) { - for( k = 0; k < LTP_ORDER; k++ ) { - B_Q14[ j * LTP_ORDER + k ] = silk_LSHIFT( cbk_ptr_Q7[ cbk_index[ j ] * LTP_ORDER + k ], 7 ); - } - } - - if( nb_subfr == 2 ) { - res_nrg_Q15 = silk_RSHIFT32( res_nrg_Q15, 1 ); - } else { - res_nrg_Q15 = silk_RSHIFT32( res_nrg_Q15, 2 ); - } - - *sum_log_gain_Q7 = best_sum_log_gain_Q7; - *pred_gain_dB_Q7 = (opus_int)silk_SMULBB( -3, silk_lin2log( res_nrg_Q15 ) - ( 15 << 7 ) ); -} diff --git a/libs/SDL_mixer/external/opus/silk/resampler.c b/libs/SDL_mixer/external/opus/silk/resampler.c deleted file mode 100644 index 1f11e50..0000000 --- a/libs/SDL_mixer/external/opus/silk/resampler.c +++ /dev/null @@ -1,215 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -/* - * Matrix of resampling methods used: - * Fs_out (kHz) - * 8 12 16 24 48 - * - * 8 C UF U UF UF - * 12 AF C UF U UF - * Fs_in (kHz) 16 D AF C UF UF - * 24 AF D AF C U - * 48 AF AF AF D C - * - * C -> Copy (no resampling) - * D -> Allpass-based 2x downsampling - * U -> Allpass-based 2x upsampling - * UF -> Allpass-based 2x upsampling followed by FIR interpolation - * AF -> AR2 filter followed by FIR interpolation - */ - -#include "resampler_private.h" - -/* Tables with delay compensation values to equalize total delay for different modes */ -static const opus_int8 delay_matrix_enc[ 5 ][ 3 ] = { -/* in \ out 8 12 16 */ -/* 8 */ { 6, 0, 3 }, -/* 12 */ { 0, 7, 3 }, -/* 16 */ { 0, 1, 10 }, -/* 24 */ { 0, 2, 6 }, -/* 48 */ { 18, 10, 12 } -}; - -static const opus_int8 delay_matrix_dec[ 3 ][ 5 ] = { -/* in \ out 8 12 16 24 48 */ -/* 8 */ { 4, 0, 2, 0, 0 }, -/* 12 */ { 0, 9, 4, 7, 4 }, -/* 16 */ { 0, 3, 12, 7, 7 } -}; - -/* Simple way to make [8000, 12000, 16000, 24000, 48000] to [0, 1, 2, 3, 4] */ -#define rateID(R) ( ( ( ((R)>>12) - ((R)>16000) ) >> ((R)>24000) ) - 1 ) - -#define USE_silk_resampler_copy (0) -#define USE_silk_resampler_private_up2_HQ_wrapper (1) -#define USE_silk_resampler_private_IIR_FIR (2) -#define USE_silk_resampler_private_down_FIR (3) - -/* Initialize/reset the resampler state for a given pair of input/output sampling rates */ -opus_int silk_resampler_init( - silk_resampler_state_struct *S, /* I/O Resampler state */ - opus_int32 Fs_Hz_in, /* I Input sampling rate (Hz) */ - opus_int32 Fs_Hz_out, /* I Output sampling rate (Hz) */ - opus_int forEnc /* I If 1: encoder; if 0: decoder */ -) -{ - opus_int up2x; - - /* Clear state */ - silk_memset( S, 0, sizeof( silk_resampler_state_struct ) ); - - /* Input checking */ - if( forEnc ) { - if( ( Fs_Hz_in != 8000 && Fs_Hz_in != 12000 && Fs_Hz_in != 16000 && Fs_Hz_in != 24000 && Fs_Hz_in != 48000 ) || - ( Fs_Hz_out != 8000 && Fs_Hz_out != 12000 && Fs_Hz_out != 16000 ) ) { - celt_assert( 0 ); - return -1; - } - S->inputDelay = delay_matrix_enc[ rateID( Fs_Hz_in ) ][ rateID( Fs_Hz_out ) ]; - } else { - if( ( Fs_Hz_in != 8000 && Fs_Hz_in != 12000 && Fs_Hz_in != 16000 ) || - ( Fs_Hz_out != 8000 && Fs_Hz_out != 12000 && Fs_Hz_out != 16000 && Fs_Hz_out != 24000 && Fs_Hz_out != 48000 ) ) { - celt_assert( 0 ); - return -1; - } - S->inputDelay = delay_matrix_dec[ rateID( Fs_Hz_in ) ][ rateID( Fs_Hz_out ) ]; - } - - S->Fs_in_kHz = silk_DIV32_16( Fs_Hz_in, 1000 ); - S->Fs_out_kHz = silk_DIV32_16( Fs_Hz_out, 1000 ); - - /* Number of samples processed per batch */ - S->batchSize = S->Fs_in_kHz * RESAMPLER_MAX_BATCH_SIZE_MS; - - /* Find resampler with the right sampling ratio */ - up2x = 0; - if( Fs_Hz_out > Fs_Hz_in ) { - /* Upsample */ - if( Fs_Hz_out == silk_MUL( Fs_Hz_in, 2 ) ) { /* Fs_out : Fs_in = 2 : 1 */ - /* Special case: directly use 2x upsampler */ - S->resampler_function = USE_silk_resampler_private_up2_HQ_wrapper; - } else { - /* Default resampler */ - S->resampler_function = USE_silk_resampler_private_IIR_FIR; - up2x = 1; - } - } else if ( Fs_Hz_out < Fs_Hz_in ) { - /* Downsample */ - S->resampler_function = USE_silk_resampler_private_down_FIR; - if( silk_MUL( Fs_Hz_out, 4 ) == silk_MUL( Fs_Hz_in, 3 ) ) { /* Fs_out : Fs_in = 3 : 4 */ - S->FIR_Fracs = 3; - S->FIR_Order = RESAMPLER_DOWN_ORDER_FIR0; - S->Coefs = silk_Resampler_3_4_COEFS; - } else if( silk_MUL( Fs_Hz_out, 3 ) == silk_MUL( Fs_Hz_in, 2 ) ) { /* Fs_out : Fs_in = 2 : 3 */ - S->FIR_Fracs = 2; - S->FIR_Order = RESAMPLER_DOWN_ORDER_FIR0; - S->Coefs = silk_Resampler_2_3_COEFS; - } else if( silk_MUL( Fs_Hz_out, 2 ) == Fs_Hz_in ) { /* Fs_out : Fs_in = 1 : 2 */ - S->FIR_Fracs = 1; - S->FIR_Order = RESAMPLER_DOWN_ORDER_FIR1; - S->Coefs = silk_Resampler_1_2_COEFS; - } else if( silk_MUL( Fs_Hz_out, 3 ) == Fs_Hz_in ) { /* Fs_out : Fs_in = 1 : 3 */ - S->FIR_Fracs = 1; - S->FIR_Order = RESAMPLER_DOWN_ORDER_FIR2; - S->Coefs = silk_Resampler_1_3_COEFS; - } else if( silk_MUL( Fs_Hz_out, 4 ) == Fs_Hz_in ) { /* Fs_out : Fs_in = 1 : 4 */ - S->FIR_Fracs = 1; - S->FIR_Order = RESAMPLER_DOWN_ORDER_FIR2; - S->Coefs = silk_Resampler_1_4_COEFS; - } else if( silk_MUL( Fs_Hz_out, 6 ) == Fs_Hz_in ) { /* Fs_out : Fs_in = 1 : 6 */ - S->FIR_Fracs = 1; - S->FIR_Order = RESAMPLER_DOWN_ORDER_FIR2; - S->Coefs = silk_Resampler_1_6_COEFS; - } else { - /* None available */ - celt_assert( 0 ); - return -1; - } - } else { - /* Input and output sampling rates are equal: copy */ - S->resampler_function = USE_silk_resampler_copy; - } - - /* Ratio of input/output samples */ - S->invRatio_Q16 = silk_LSHIFT32( silk_DIV32( silk_LSHIFT32( Fs_Hz_in, 14 + up2x ), Fs_Hz_out ), 2 ); - /* Make sure the ratio is rounded up */ - while( silk_SMULWW( S->invRatio_Q16, Fs_Hz_out ) < silk_LSHIFT32( Fs_Hz_in, up2x ) ) { - S->invRatio_Q16++; - } - - return 0; -} - -/* Resampler: convert from one sampling rate to another */ -/* Input and output sampling rate are at most 48000 Hz */ -opus_int silk_resampler( - silk_resampler_state_struct *S, /* I/O Resampler state */ - opus_int16 out[], /* O Output signal */ - const opus_int16 in[], /* I Input signal */ - opus_int32 inLen /* I Number of input samples */ -) -{ - opus_int nSamples; - - /* Need at least 1 ms of input data */ - celt_assert( inLen >= S->Fs_in_kHz ); - /* Delay can't exceed the 1 ms of buffering */ - celt_assert( S->inputDelay <= S->Fs_in_kHz ); - - nSamples = S->Fs_in_kHz - S->inputDelay; - - /* Copy to delay buffer */ - silk_memcpy( &S->delayBuf[ S->inputDelay ], in, nSamples * sizeof( opus_int16 ) ); - - switch( S->resampler_function ) { - case USE_silk_resampler_private_up2_HQ_wrapper: - silk_resampler_private_up2_HQ_wrapper( S, out, S->delayBuf, S->Fs_in_kHz ); - silk_resampler_private_up2_HQ_wrapper( S, &out[ S->Fs_out_kHz ], &in[ nSamples ], inLen - S->Fs_in_kHz ); - break; - case USE_silk_resampler_private_IIR_FIR: - silk_resampler_private_IIR_FIR( S, out, S->delayBuf, S->Fs_in_kHz ); - silk_resampler_private_IIR_FIR( S, &out[ S->Fs_out_kHz ], &in[ nSamples ], inLen - S->Fs_in_kHz ); - break; - case USE_silk_resampler_private_down_FIR: - silk_resampler_private_down_FIR( S, out, S->delayBuf, S->Fs_in_kHz ); - silk_resampler_private_down_FIR( S, &out[ S->Fs_out_kHz ], &in[ nSamples ], inLen - S->Fs_in_kHz ); - break; - default: - silk_memcpy( out, S->delayBuf, S->Fs_in_kHz * sizeof( opus_int16 ) ); - silk_memcpy( &out[ S->Fs_out_kHz ], &in[ nSamples ], ( inLen - S->Fs_in_kHz ) * sizeof( opus_int16 ) ); - } - - /* Copy to delay buffer */ - silk_memcpy( S->delayBuf, &in[ inLen - S->inputDelay ], S->inputDelay * sizeof( opus_int16 ) ); - - return 0; -} diff --git a/libs/SDL_mixer/external/opus/silk/resampler_down2.c b/libs/SDL_mixer/external/opus/silk/resampler_down2.c deleted file mode 100644 index 971d7bf..0000000 --- a/libs/SDL_mixer/external/opus/silk/resampler_down2.c +++ /dev/null @@ -1,74 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "SigProc_FIX.h" -#include "resampler_rom.h" - -/* Downsample by a factor 2 */ -void silk_resampler_down2( - opus_int32 *S, /* I/O State vector [ 2 ] */ - opus_int16 *out, /* O Output signal [ floor(len/2) ] */ - const opus_int16 *in, /* I Input signal [ len ] */ - opus_int32 inLen /* I Number of input samples */ -) -{ - opus_int32 k, len2 = silk_RSHIFT32( inLen, 1 ); - opus_int32 in32, out32, Y, X; - - celt_assert( silk_resampler_down2_0 > 0 ); - celt_assert( silk_resampler_down2_1 < 0 ); - - /* Internal variables and state are in Q10 format */ - for( k = 0; k < len2; k++ ) { - /* Convert to Q10 */ - in32 = silk_LSHIFT( (opus_int32)in[ 2 * k ], 10 ); - - /* All-pass section for even input sample */ - Y = silk_SUB32( in32, S[ 0 ] ); - X = silk_SMLAWB( Y, Y, silk_resampler_down2_1 ); - out32 = silk_ADD32( S[ 0 ], X ); - S[ 0 ] = silk_ADD32( in32, X ); - - /* Convert to Q10 */ - in32 = silk_LSHIFT( (opus_int32)in[ 2 * k + 1 ], 10 ); - - /* All-pass section for odd input sample, and add to output of previous section */ - Y = silk_SUB32( in32, S[ 1 ] ); - X = silk_SMULWB( Y, silk_resampler_down2_0 ); - out32 = silk_ADD32( out32, S[ 1 ] ); - out32 = silk_ADD32( out32, X ); - S[ 1 ] = silk_ADD32( in32, X ); - - /* Add, convert back to int16 and store to output */ - out[ k ] = (opus_int16)silk_SAT16( silk_RSHIFT_ROUND( out32, 11 ) ); - } -} - diff --git a/libs/SDL_mixer/external/opus/silk/resampler_down2_3.c b/libs/SDL_mixer/external/opus/silk/resampler_down2_3.c deleted file mode 100644 index 4342614..0000000 --- a/libs/SDL_mixer/external/opus/silk/resampler_down2_3.c +++ /dev/null @@ -1,103 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "SigProc_FIX.h" -#include "resampler_private.h" -#include "stack_alloc.h" - -#define ORDER_FIR 4 - -/* Downsample by a factor 2/3, low quality */ -void silk_resampler_down2_3( - opus_int32 *S, /* I/O State vector [ 6 ] */ - opus_int16 *out, /* O Output signal [ floor(2*inLen/3) ] */ - const opus_int16 *in, /* I Input signal [ inLen ] */ - opus_int32 inLen /* I Number of input samples */ -) -{ - opus_int32 nSamplesIn, counter, res_Q6; - VARDECL( opus_int32, buf ); - opus_int32 *buf_ptr; - SAVE_STACK; - - ALLOC( buf, RESAMPLER_MAX_BATCH_SIZE_IN + ORDER_FIR, opus_int32 ); - - /* Copy buffered samples to start of buffer */ - silk_memcpy( buf, S, ORDER_FIR * sizeof( opus_int32 ) ); - - /* Iterate over blocks of frameSizeIn input samples */ - while( 1 ) { - nSamplesIn = silk_min( inLen, RESAMPLER_MAX_BATCH_SIZE_IN ); - - /* Second-order AR filter (output in Q8) */ - silk_resampler_private_AR2( &S[ ORDER_FIR ], &buf[ ORDER_FIR ], in, - silk_Resampler_2_3_COEFS_LQ, nSamplesIn ); - - /* Interpolate filtered signal */ - buf_ptr = buf; - counter = nSamplesIn; - while( counter > 2 ) { - /* Inner product */ - res_Q6 = silk_SMULWB( buf_ptr[ 0 ], silk_Resampler_2_3_COEFS_LQ[ 2 ] ); - res_Q6 = silk_SMLAWB( res_Q6, buf_ptr[ 1 ], silk_Resampler_2_3_COEFS_LQ[ 3 ] ); - res_Q6 = silk_SMLAWB( res_Q6, buf_ptr[ 2 ], silk_Resampler_2_3_COEFS_LQ[ 5 ] ); - res_Q6 = silk_SMLAWB( res_Q6, buf_ptr[ 3 ], silk_Resampler_2_3_COEFS_LQ[ 4 ] ); - - /* Scale down, saturate and store in output array */ - *out++ = (opus_int16)silk_SAT16( silk_RSHIFT_ROUND( res_Q6, 6 ) ); - - res_Q6 = silk_SMULWB( buf_ptr[ 1 ], silk_Resampler_2_3_COEFS_LQ[ 4 ] ); - res_Q6 = silk_SMLAWB( res_Q6, buf_ptr[ 2 ], silk_Resampler_2_3_COEFS_LQ[ 5 ] ); - res_Q6 = silk_SMLAWB( res_Q6, buf_ptr[ 3 ], silk_Resampler_2_3_COEFS_LQ[ 3 ] ); - res_Q6 = silk_SMLAWB( res_Q6, buf_ptr[ 4 ], silk_Resampler_2_3_COEFS_LQ[ 2 ] ); - - /* Scale down, saturate and store in output array */ - *out++ = (opus_int16)silk_SAT16( silk_RSHIFT_ROUND( res_Q6, 6 ) ); - - buf_ptr += 3; - counter -= 3; - } - - in += nSamplesIn; - inLen -= nSamplesIn; - - if( inLen > 0 ) { - /* More iterations to do; copy last part of filtered signal to beginning of buffer */ - silk_memcpy( buf, &buf[ nSamplesIn ], ORDER_FIR * sizeof( opus_int32 ) ); - } else { - break; - } - } - - /* Copy last part of filtered signal to the state for the next call */ - silk_memcpy( S, &buf[ nSamplesIn ], ORDER_FIR * sizeof( opus_int32 ) ); - RESTORE_STACK; -} diff --git a/libs/SDL_mixer/external/opus/silk/resampler_private.h b/libs/SDL_mixer/external/opus/silk/resampler_private.h deleted file mode 100644 index 422a7d9..0000000 --- a/libs/SDL_mixer/external/opus/silk/resampler_private.h +++ /dev/null @@ -1,88 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifndef SILK_RESAMPLER_PRIVATE_H -#define SILK_RESAMPLER_PRIVATE_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include "SigProc_FIX.h" -#include "resampler_structs.h" -#include "resampler_rom.h" - -/* Number of input samples to process in the inner loop */ -#define RESAMPLER_MAX_BATCH_SIZE_MS 10 -#define RESAMPLER_MAX_FS_KHZ 48 -#define RESAMPLER_MAX_BATCH_SIZE_IN ( RESAMPLER_MAX_BATCH_SIZE_MS * RESAMPLER_MAX_FS_KHZ ) - -/* Description: Hybrid IIR/FIR polyphase implementation of resampling */ -void silk_resampler_private_IIR_FIR( - void *SS, /* I/O Resampler state */ - opus_int16 out[], /* O Output signal */ - const opus_int16 in[], /* I Input signal */ - opus_int32 inLen /* I Number of input samples */ -); - -/* Description: Hybrid IIR/FIR polyphase implementation of resampling */ -void silk_resampler_private_down_FIR( - void *SS, /* I/O Resampler state */ - opus_int16 out[], /* O Output signal */ - const opus_int16 in[], /* I Input signal */ - opus_int32 inLen /* I Number of input samples */ -); - -/* Upsample by a factor 2, high quality */ -void silk_resampler_private_up2_HQ_wrapper( - void *SS, /* I/O Resampler state (unused) */ - opus_int16 *out, /* O Output signal [ 2 * len ] */ - const opus_int16 *in, /* I Input signal [ len ] */ - opus_int32 len /* I Number of input samples */ -); - -/* Upsample by a factor 2, high quality */ -void silk_resampler_private_up2_HQ( - opus_int32 *S, /* I/O Resampler state [ 6 ] */ - opus_int16 *out, /* O Output signal [ 2 * len ] */ - const opus_int16 *in, /* I Input signal [ len ] */ - opus_int32 len /* I Number of input samples */ -); - -/* Second order AR filter */ -void silk_resampler_private_AR2( - opus_int32 S[], /* I/O State vector [ 2 ] */ - opus_int32 out_Q8[], /* O Output signal */ - const opus_int16 in[], /* I Input signal */ - const opus_int16 A_Q14[], /* I AR coefficients, Q14 */ - opus_int32 len /* I Signal length */ -); - -#ifdef __cplusplus -} -#endif -#endif /* SILK_RESAMPLER_PRIVATE_H */ diff --git a/libs/SDL_mixer/external/opus/silk/resampler_private_AR2.c b/libs/SDL_mixer/external/opus/silk/resampler_private_AR2.c deleted file mode 100644 index 5fff237..0000000 --- a/libs/SDL_mixer/external/opus/silk/resampler_private_AR2.c +++ /dev/null @@ -1,55 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "SigProc_FIX.h" -#include "resampler_private.h" - -/* Second order AR filter with single delay elements */ -void silk_resampler_private_AR2( - opus_int32 S[], /* I/O State vector [ 2 ] */ - opus_int32 out_Q8[], /* O Output signal */ - const opus_int16 in[], /* I Input signal */ - const opus_int16 A_Q14[], /* I AR coefficients, Q14 */ - opus_int32 len /* I Signal length */ -) -{ - opus_int32 k; - opus_int32 out32; - - for( k = 0; k < len; k++ ) { - out32 = silk_ADD_LSHIFT32( S[ 0 ], (opus_int32)in[ k ], 8 ); - out_Q8[ k ] = out32; - out32 = silk_LSHIFT( out32, 2 ); - S[ 0 ] = silk_SMLAWB( S[ 1 ], out32, A_Q14[ 0 ] ); - S[ 1 ] = silk_SMULWB( out32, A_Q14[ 1 ] ); - } -} - diff --git a/libs/SDL_mixer/external/opus/silk/resampler_private_IIR_FIR.c b/libs/SDL_mixer/external/opus/silk/resampler_private_IIR_FIR.c deleted file mode 100644 index 6b2b3a2..0000000 --- a/libs/SDL_mixer/external/opus/silk/resampler_private_IIR_FIR.c +++ /dev/null @@ -1,107 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "SigProc_FIX.h" -#include "resampler_private.h" -#include "stack_alloc.h" - -static OPUS_INLINE opus_int16 *silk_resampler_private_IIR_FIR_INTERPOL( - opus_int16 *out, - opus_int16 *buf, - opus_int32 max_index_Q16, - opus_int32 index_increment_Q16 -) -{ - opus_int32 index_Q16, res_Q15; - opus_int16 *buf_ptr; - opus_int32 table_index; - - /* Interpolate upsampled signal and store in output array */ - for( index_Q16 = 0; index_Q16 < max_index_Q16; index_Q16 += index_increment_Q16 ) { - table_index = silk_SMULWB( index_Q16 & 0xFFFF, 12 ); - buf_ptr = &buf[ index_Q16 >> 16 ]; - - res_Q15 = silk_SMULBB( buf_ptr[ 0 ], silk_resampler_frac_FIR_12[ table_index ][ 0 ] ); - res_Q15 = silk_SMLABB( res_Q15, buf_ptr[ 1 ], silk_resampler_frac_FIR_12[ table_index ][ 1 ] ); - res_Q15 = silk_SMLABB( res_Q15, buf_ptr[ 2 ], silk_resampler_frac_FIR_12[ table_index ][ 2 ] ); - res_Q15 = silk_SMLABB( res_Q15, buf_ptr[ 3 ], silk_resampler_frac_FIR_12[ table_index ][ 3 ] ); - res_Q15 = silk_SMLABB( res_Q15, buf_ptr[ 4 ], silk_resampler_frac_FIR_12[ 11 - table_index ][ 3 ] ); - res_Q15 = silk_SMLABB( res_Q15, buf_ptr[ 5 ], silk_resampler_frac_FIR_12[ 11 - table_index ][ 2 ] ); - res_Q15 = silk_SMLABB( res_Q15, buf_ptr[ 6 ], silk_resampler_frac_FIR_12[ 11 - table_index ][ 1 ] ); - res_Q15 = silk_SMLABB( res_Q15, buf_ptr[ 7 ], silk_resampler_frac_FIR_12[ 11 - table_index ][ 0 ] ); - *out++ = (opus_int16)silk_SAT16( silk_RSHIFT_ROUND( res_Q15, 15 ) ); - } - return out; -} -/* Upsample using a combination of allpass-based 2x upsampling and FIR interpolation */ -void silk_resampler_private_IIR_FIR( - void *SS, /* I/O Resampler state */ - opus_int16 out[], /* O Output signal */ - const opus_int16 in[], /* I Input signal */ - opus_int32 inLen /* I Number of input samples */ -) -{ - silk_resampler_state_struct *S = (silk_resampler_state_struct *)SS; - opus_int32 nSamplesIn; - opus_int32 max_index_Q16, index_increment_Q16; - VARDECL( opus_int16, buf ); - SAVE_STACK; - - ALLOC( buf, 2 * S->batchSize + RESAMPLER_ORDER_FIR_12, opus_int16 ); - - /* Copy buffered samples to start of buffer */ - silk_memcpy( buf, S->sFIR.i16, RESAMPLER_ORDER_FIR_12 * sizeof( opus_int16 ) ); - - /* Iterate over blocks of frameSizeIn input samples */ - index_increment_Q16 = S->invRatio_Q16; - while( 1 ) { - nSamplesIn = silk_min( inLen, S->batchSize ); - - /* Upsample 2x */ - silk_resampler_private_up2_HQ( S->sIIR, &buf[ RESAMPLER_ORDER_FIR_12 ], in, nSamplesIn ); - - max_index_Q16 = silk_LSHIFT32( nSamplesIn, 16 + 1 ); /* + 1 because 2x upsampling */ - out = silk_resampler_private_IIR_FIR_INTERPOL( out, buf, max_index_Q16, index_increment_Q16 ); - in += nSamplesIn; - inLen -= nSamplesIn; - - if( inLen > 0 ) { - /* More iterations to do; copy last part of filtered signal to beginning of buffer */ - silk_memcpy( buf, &buf[ nSamplesIn << 1 ], RESAMPLER_ORDER_FIR_12 * sizeof( opus_int16 ) ); - } else { - break; - } - } - - /* Copy last part of filtered signal to the state for the next call */ - silk_memcpy( S->sFIR.i16, &buf[ nSamplesIn << 1 ], RESAMPLER_ORDER_FIR_12 * sizeof( opus_int16 ) ); - RESTORE_STACK; -} diff --git a/libs/SDL_mixer/external/opus/silk/resampler_private_down_FIR.c b/libs/SDL_mixer/external/opus/silk/resampler_private_down_FIR.c deleted file mode 100644 index 3e8735a..0000000 --- a/libs/SDL_mixer/external/opus/silk/resampler_private_down_FIR.c +++ /dev/null @@ -1,194 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "SigProc_FIX.h" -#include "resampler_private.h" -#include "stack_alloc.h" - -static OPUS_INLINE opus_int16 *silk_resampler_private_down_FIR_INTERPOL( - opus_int16 *out, - opus_int32 *buf, - const opus_int16 *FIR_Coefs, - opus_int FIR_Order, - opus_int FIR_Fracs, - opus_int32 max_index_Q16, - opus_int32 index_increment_Q16 -) -{ - opus_int32 index_Q16, res_Q6; - opus_int32 *buf_ptr; - opus_int32 interpol_ind; - const opus_int16 *interpol_ptr; - - switch( FIR_Order ) { - case RESAMPLER_DOWN_ORDER_FIR0: - for( index_Q16 = 0; index_Q16 < max_index_Q16; index_Q16 += index_increment_Q16 ) { - /* Integer part gives pointer to buffered input */ - buf_ptr = buf + silk_RSHIFT( index_Q16, 16 ); - - /* Fractional part gives interpolation coefficients */ - interpol_ind = silk_SMULWB( index_Q16 & 0xFFFF, FIR_Fracs ); - - /* Inner product */ - interpol_ptr = &FIR_Coefs[ RESAMPLER_DOWN_ORDER_FIR0 / 2 * interpol_ind ]; - res_Q6 = silk_SMULWB( buf_ptr[ 0 ], interpol_ptr[ 0 ] ); - res_Q6 = silk_SMLAWB( res_Q6, buf_ptr[ 1 ], interpol_ptr[ 1 ] ); - res_Q6 = silk_SMLAWB( res_Q6, buf_ptr[ 2 ], interpol_ptr[ 2 ] ); - res_Q6 = silk_SMLAWB( res_Q6, buf_ptr[ 3 ], interpol_ptr[ 3 ] ); - res_Q6 = silk_SMLAWB( res_Q6, buf_ptr[ 4 ], interpol_ptr[ 4 ] ); - res_Q6 = silk_SMLAWB( res_Q6, buf_ptr[ 5 ], interpol_ptr[ 5 ] ); - res_Q6 = silk_SMLAWB( res_Q6, buf_ptr[ 6 ], interpol_ptr[ 6 ] ); - res_Q6 = silk_SMLAWB( res_Q6, buf_ptr[ 7 ], interpol_ptr[ 7 ] ); - res_Q6 = silk_SMLAWB( res_Q6, buf_ptr[ 8 ], interpol_ptr[ 8 ] ); - interpol_ptr = &FIR_Coefs[ RESAMPLER_DOWN_ORDER_FIR0 / 2 * ( FIR_Fracs - 1 - interpol_ind ) ]; - res_Q6 = silk_SMLAWB( res_Q6, buf_ptr[ 17 ], interpol_ptr[ 0 ] ); - res_Q6 = silk_SMLAWB( res_Q6, buf_ptr[ 16 ], interpol_ptr[ 1 ] ); - res_Q6 = silk_SMLAWB( res_Q6, buf_ptr[ 15 ], interpol_ptr[ 2 ] ); - res_Q6 = silk_SMLAWB( res_Q6, buf_ptr[ 14 ], interpol_ptr[ 3 ] ); - res_Q6 = silk_SMLAWB( res_Q6, buf_ptr[ 13 ], interpol_ptr[ 4 ] ); - res_Q6 = silk_SMLAWB( res_Q6, buf_ptr[ 12 ], interpol_ptr[ 5 ] ); - res_Q6 = silk_SMLAWB( res_Q6, buf_ptr[ 11 ], interpol_ptr[ 6 ] ); - res_Q6 = silk_SMLAWB( res_Q6, buf_ptr[ 10 ], interpol_ptr[ 7 ] ); - res_Q6 = silk_SMLAWB( res_Q6, buf_ptr[ 9 ], interpol_ptr[ 8 ] ); - - /* Scale down, saturate and store in output array */ - *out++ = (opus_int16)silk_SAT16( silk_RSHIFT_ROUND( res_Q6, 6 ) ); - } - break; - case RESAMPLER_DOWN_ORDER_FIR1: - for( index_Q16 = 0; index_Q16 < max_index_Q16; index_Q16 += index_increment_Q16 ) { - /* Integer part gives pointer to buffered input */ - buf_ptr = buf + silk_RSHIFT( index_Q16, 16 ); - - /* Inner product */ - res_Q6 = silk_SMULWB( silk_ADD32( buf_ptr[ 0 ], buf_ptr[ 23 ] ), FIR_Coefs[ 0 ] ); - res_Q6 = silk_SMLAWB( res_Q6, silk_ADD32( buf_ptr[ 1 ], buf_ptr[ 22 ] ), FIR_Coefs[ 1 ] ); - res_Q6 = silk_SMLAWB( res_Q6, silk_ADD32( buf_ptr[ 2 ], buf_ptr[ 21 ] ), FIR_Coefs[ 2 ] ); - res_Q6 = silk_SMLAWB( res_Q6, silk_ADD32( buf_ptr[ 3 ], buf_ptr[ 20 ] ), FIR_Coefs[ 3 ] ); - res_Q6 = silk_SMLAWB( res_Q6, silk_ADD32( buf_ptr[ 4 ], buf_ptr[ 19 ] ), FIR_Coefs[ 4 ] ); - res_Q6 = silk_SMLAWB( res_Q6, silk_ADD32( buf_ptr[ 5 ], buf_ptr[ 18 ] ), FIR_Coefs[ 5 ] ); - res_Q6 = silk_SMLAWB( res_Q6, silk_ADD32( buf_ptr[ 6 ], buf_ptr[ 17 ] ), FIR_Coefs[ 6 ] ); - res_Q6 = silk_SMLAWB( res_Q6, silk_ADD32( buf_ptr[ 7 ], buf_ptr[ 16 ] ), FIR_Coefs[ 7 ] ); - res_Q6 = silk_SMLAWB( res_Q6, silk_ADD32( buf_ptr[ 8 ], buf_ptr[ 15 ] ), FIR_Coefs[ 8 ] ); - res_Q6 = silk_SMLAWB( res_Q6, silk_ADD32( buf_ptr[ 9 ], buf_ptr[ 14 ] ), FIR_Coefs[ 9 ] ); - res_Q6 = silk_SMLAWB( res_Q6, silk_ADD32( buf_ptr[ 10 ], buf_ptr[ 13 ] ), FIR_Coefs[ 10 ] ); - res_Q6 = silk_SMLAWB( res_Q6, silk_ADD32( buf_ptr[ 11 ], buf_ptr[ 12 ] ), FIR_Coefs[ 11 ] ); - - /* Scale down, saturate and store in output array */ - *out++ = (opus_int16)silk_SAT16( silk_RSHIFT_ROUND( res_Q6, 6 ) ); - } - break; - case RESAMPLER_DOWN_ORDER_FIR2: - for( index_Q16 = 0; index_Q16 < max_index_Q16; index_Q16 += index_increment_Q16 ) { - /* Integer part gives pointer to buffered input */ - buf_ptr = buf + silk_RSHIFT( index_Q16, 16 ); - - /* Inner product */ - res_Q6 = silk_SMULWB( silk_ADD32( buf_ptr[ 0 ], buf_ptr[ 35 ] ), FIR_Coefs[ 0 ] ); - res_Q6 = silk_SMLAWB( res_Q6, silk_ADD32( buf_ptr[ 1 ], buf_ptr[ 34 ] ), FIR_Coefs[ 1 ] ); - res_Q6 = silk_SMLAWB( res_Q6, silk_ADD32( buf_ptr[ 2 ], buf_ptr[ 33 ] ), FIR_Coefs[ 2 ] ); - res_Q6 = silk_SMLAWB( res_Q6, silk_ADD32( buf_ptr[ 3 ], buf_ptr[ 32 ] ), FIR_Coefs[ 3 ] ); - res_Q6 = silk_SMLAWB( res_Q6, silk_ADD32( buf_ptr[ 4 ], buf_ptr[ 31 ] ), FIR_Coefs[ 4 ] ); - res_Q6 = silk_SMLAWB( res_Q6, silk_ADD32( buf_ptr[ 5 ], buf_ptr[ 30 ] ), FIR_Coefs[ 5 ] ); - res_Q6 = silk_SMLAWB( res_Q6, silk_ADD32( buf_ptr[ 6 ], buf_ptr[ 29 ] ), FIR_Coefs[ 6 ] ); - res_Q6 = silk_SMLAWB( res_Q6, silk_ADD32( buf_ptr[ 7 ], buf_ptr[ 28 ] ), FIR_Coefs[ 7 ] ); - res_Q6 = silk_SMLAWB( res_Q6, silk_ADD32( buf_ptr[ 8 ], buf_ptr[ 27 ] ), FIR_Coefs[ 8 ] ); - res_Q6 = silk_SMLAWB( res_Q6, silk_ADD32( buf_ptr[ 9 ], buf_ptr[ 26 ] ), FIR_Coefs[ 9 ] ); - res_Q6 = silk_SMLAWB( res_Q6, silk_ADD32( buf_ptr[ 10 ], buf_ptr[ 25 ] ), FIR_Coefs[ 10 ] ); - res_Q6 = silk_SMLAWB( res_Q6, silk_ADD32( buf_ptr[ 11 ], buf_ptr[ 24 ] ), FIR_Coefs[ 11 ] ); - res_Q6 = silk_SMLAWB( res_Q6, silk_ADD32( buf_ptr[ 12 ], buf_ptr[ 23 ] ), FIR_Coefs[ 12 ] ); - res_Q6 = silk_SMLAWB( res_Q6, silk_ADD32( buf_ptr[ 13 ], buf_ptr[ 22 ] ), FIR_Coefs[ 13 ] ); - res_Q6 = silk_SMLAWB( res_Q6, silk_ADD32( buf_ptr[ 14 ], buf_ptr[ 21 ] ), FIR_Coefs[ 14 ] ); - res_Q6 = silk_SMLAWB( res_Q6, silk_ADD32( buf_ptr[ 15 ], buf_ptr[ 20 ] ), FIR_Coefs[ 15 ] ); - res_Q6 = silk_SMLAWB( res_Q6, silk_ADD32( buf_ptr[ 16 ], buf_ptr[ 19 ] ), FIR_Coefs[ 16 ] ); - res_Q6 = silk_SMLAWB( res_Q6, silk_ADD32( buf_ptr[ 17 ], buf_ptr[ 18 ] ), FIR_Coefs[ 17 ] ); - - /* Scale down, saturate and store in output array */ - *out++ = (opus_int16)silk_SAT16( silk_RSHIFT_ROUND( res_Q6, 6 ) ); - } - break; - default: - celt_assert( 0 ); - } - return out; -} - -/* Resample with a 2nd order AR filter followed by FIR interpolation */ -void silk_resampler_private_down_FIR( - void *SS, /* I/O Resampler state */ - opus_int16 out[], /* O Output signal */ - const opus_int16 in[], /* I Input signal */ - opus_int32 inLen /* I Number of input samples */ -) -{ - silk_resampler_state_struct *S = (silk_resampler_state_struct *)SS; - opus_int32 nSamplesIn; - opus_int32 max_index_Q16, index_increment_Q16; - VARDECL( opus_int32, buf ); - const opus_int16 *FIR_Coefs; - SAVE_STACK; - - ALLOC( buf, S->batchSize + S->FIR_Order, opus_int32 ); - - /* Copy buffered samples to start of buffer */ - silk_memcpy( buf, S->sFIR.i32, S->FIR_Order * sizeof( opus_int32 ) ); - - FIR_Coefs = &S->Coefs[ 2 ]; - - /* Iterate over blocks of frameSizeIn input samples */ - index_increment_Q16 = S->invRatio_Q16; - while( 1 ) { - nSamplesIn = silk_min( inLen, S->batchSize ); - - /* Second-order AR filter (output in Q8) */ - silk_resampler_private_AR2( S->sIIR, &buf[ S->FIR_Order ], in, S->Coefs, nSamplesIn ); - - max_index_Q16 = silk_LSHIFT32( nSamplesIn, 16 ); - - /* Interpolate filtered signal */ - out = silk_resampler_private_down_FIR_INTERPOL( out, buf, FIR_Coefs, S->FIR_Order, - S->FIR_Fracs, max_index_Q16, index_increment_Q16 ); - - in += nSamplesIn; - inLen -= nSamplesIn; - - if( inLen > 1 ) { - /* More iterations to do; copy last part of filtered signal to beginning of buffer */ - silk_memcpy( buf, &buf[ nSamplesIn ], S->FIR_Order * sizeof( opus_int32 ) ); - } else { - break; - } - } - - /* Copy last part of filtered signal to the state for the next call */ - silk_memcpy( S->sFIR.i32, &buf[ nSamplesIn ], S->FIR_Order * sizeof( opus_int32 ) ); - RESTORE_STACK; -} diff --git a/libs/SDL_mixer/external/opus/silk/resampler_private_up2_HQ.c b/libs/SDL_mixer/external/opus/silk/resampler_private_up2_HQ.c deleted file mode 100644 index c7ec8de..0000000 --- a/libs/SDL_mixer/external/opus/silk/resampler_private_up2_HQ.c +++ /dev/null @@ -1,113 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "SigProc_FIX.h" -#include "resampler_private.h" - -/* Upsample by a factor 2, high quality */ -/* Uses 2nd order allpass filters for the 2x upsampling, followed by a */ -/* notch filter just above Nyquist. */ -void silk_resampler_private_up2_HQ( - opus_int32 *S, /* I/O Resampler state [ 6 ] */ - opus_int16 *out, /* O Output signal [ 2 * len ] */ - const opus_int16 *in, /* I Input signal [ len ] */ - opus_int32 len /* I Number of input samples */ -) -{ - opus_int32 k; - opus_int32 in32, out32_1, out32_2, Y, X; - - silk_assert( silk_resampler_up2_hq_0[ 0 ] > 0 ); - silk_assert( silk_resampler_up2_hq_0[ 1 ] > 0 ); - silk_assert( silk_resampler_up2_hq_0[ 2 ] < 0 ); - silk_assert( silk_resampler_up2_hq_1[ 0 ] > 0 ); - silk_assert( silk_resampler_up2_hq_1[ 1 ] > 0 ); - silk_assert( silk_resampler_up2_hq_1[ 2 ] < 0 ); - - /* Internal variables and state are in Q10 format */ - for( k = 0; k < len; k++ ) { - /* Convert to Q10 */ - in32 = silk_LSHIFT( (opus_int32)in[ k ], 10 ); - - /* First all-pass section for even output sample */ - Y = silk_SUB32( in32, S[ 0 ] ); - X = silk_SMULWB( Y, silk_resampler_up2_hq_0[ 0 ] ); - out32_1 = silk_ADD32( S[ 0 ], X ); - S[ 0 ] = silk_ADD32( in32, X ); - - /* Second all-pass section for even output sample */ - Y = silk_SUB32( out32_1, S[ 1 ] ); - X = silk_SMULWB( Y, silk_resampler_up2_hq_0[ 1 ] ); - out32_2 = silk_ADD32( S[ 1 ], X ); - S[ 1 ] = silk_ADD32( out32_1, X ); - - /* Third all-pass section for even output sample */ - Y = silk_SUB32( out32_2, S[ 2 ] ); - X = silk_SMLAWB( Y, Y, silk_resampler_up2_hq_0[ 2 ] ); - out32_1 = silk_ADD32( S[ 2 ], X ); - S[ 2 ] = silk_ADD32( out32_2, X ); - - /* Apply gain in Q15, convert back to int16 and store to output */ - out[ 2 * k ] = (opus_int16)silk_SAT16( silk_RSHIFT_ROUND( out32_1, 10 ) ); - - /* First all-pass section for odd output sample */ - Y = silk_SUB32( in32, S[ 3 ] ); - X = silk_SMULWB( Y, silk_resampler_up2_hq_1[ 0 ] ); - out32_1 = silk_ADD32( S[ 3 ], X ); - S[ 3 ] = silk_ADD32( in32, X ); - - /* Second all-pass section for odd output sample */ - Y = silk_SUB32( out32_1, S[ 4 ] ); - X = silk_SMULWB( Y, silk_resampler_up2_hq_1[ 1 ] ); - out32_2 = silk_ADD32( S[ 4 ], X ); - S[ 4 ] = silk_ADD32( out32_1, X ); - - /* Third all-pass section for odd output sample */ - Y = silk_SUB32( out32_2, S[ 5 ] ); - X = silk_SMLAWB( Y, Y, silk_resampler_up2_hq_1[ 2 ] ); - out32_1 = silk_ADD32( S[ 5 ], X ); - S[ 5 ] = silk_ADD32( out32_2, X ); - - /* Apply gain in Q15, convert back to int16 and store to output */ - out[ 2 * k + 1 ] = (opus_int16)silk_SAT16( silk_RSHIFT_ROUND( out32_1, 10 ) ); - } -} - -void silk_resampler_private_up2_HQ_wrapper( - void *SS, /* I/O Resampler state (unused) */ - opus_int16 *out, /* O Output signal [ 2 * len ] */ - const opus_int16 *in, /* I Input signal [ len ] */ - opus_int32 len /* I Number of input samples */ -) -{ - silk_resampler_state_struct *S = (silk_resampler_state_struct *)SS; - silk_resampler_private_up2_HQ( S->sIIR, out, in, len ); -} diff --git a/libs/SDL_mixer/external/opus/silk/resampler_rom.c b/libs/SDL_mixer/external/opus/silk/resampler_rom.c deleted file mode 100644 index 5e6b044..0000000 --- a/libs/SDL_mixer/external/opus/silk/resampler_rom.c +++ /dev/null @@ -1,96 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -/* Filter coefficients for IIR/FIR polyphase resampling * - * Total size: 179 Words (358 Bytes) */ - -#include "resampler_private.h" - -/* Matlab code for the notch filter coefficients: */ -/* B = [1, 0.147, 1]; A = [1, 0.107, 0.89]; G = 0.93; freqz(G * B, A, 2^14, 16e3); axis([0, 8000, -10, 1]) */ -/* fprintf('\t%6d, %6d, %6d, %6d\n', round(B(2)*2^16), round(-A(2)*2^16), round((1-A(3))*2^16), round(G*2^15)) */ -/* const opus_int16 silk_resampler_up2_hq_notch[ 4 ] = { 9634, -7012, 7209, 30474 }; */ - -/* Tables with IIR and FIR coefficients for fractional downsamplers (123 Words) */ -silk_DWORD_ALIGN const opus_int16 silk_Resampler_3_4_COEFS[ 2 + 3 * RESAMPLER_DOWN_ORDER_FIR0 / 2 ] = { - -20694, -13867, - -49, 64, 17, -157, 353, -496, 163, 11047, 22205, - -39, 6, 91, -170, 186, 23, -896, 6336, 19928, - -19, -36, 102, -89, -24, 328, -951, 2568, 15909, -}; - -silk_DWORD_ALIGN const opus_int16 silk_Resampler_2_3_COEFS[ 2 + 2 * RESAMPLER_DOWN_ORDER_FIR0 / 2 ] = { - -14457, -14019, - 64, 128, -122, 36, 310, -768, 584, 9267, 17733, - 12, 128, 18, -142, 288, -117, -865, 4123, 14459, -}; - -silk_DWORD_ALIGN const opus_int16 silk_Resampler_1_2_COEFS[ 2 + RESAMPLER_DOWN_ORDER_FIR1 / 2 ] = { - 616, -14323, - -10, 39, 58, -46, -84, 120, 184, -315, -541, 1284, 5380, 9024, -}; - -silk_DWORD_ALIGN const opus_int16 silk_Resampler_1_3_COEFS[ 2 + RESAMPLER_DOWN_ORDER_FIR2 / 2 ] = { - 16102, -15162, - -13, 0, 20, 26, 5, -31, -43, -4, 65, 90, 7, -157, -248, -44, 593, 1583, 2612, 3271, -}; - -silk_DWORD_ALIGN const opus_int16 silk_Resampler_1_4_COEFS[ 2 + RESAMPLER_DOWN_ORDER_FIR2 / 2 ] = { - 22500, -15099, - 3, -14, -20, -15, 2, 25, 37, 25, -16, -71, -107, -79, 50, 292, 623, 982, 1288, 1464, -}; - -silk_DWORD_ALIGN const opus_int16 silk_Resampler_1_6_COEFS[ 2 + RESAMPLER_DOWN_ORDER_FIR2 / 2 ] = { - 27540, -15257, - 17, 12, 8, 1, -10, -22, -30, -32, -22, 3, 44, 100, 168, 243, 317, 381, 429, 455, -}; - -silk_DWORD_ALIGN const opus_int16 silk_Resampler_2_3_COEFS_LQ[ 2 + 2 * 2 ] = { - -2797, -6507, - 4697, 10739, - 1567, 8276, -}; - -/* Table with interplation fractions of 1/24, 3/24, 5/24, ... , 23/24 : 23/24 (46 Words) */ -silk_DWORD_ALIGN const opus_int16 silk_resampler_frac_FIR_12[ 12 ][ RESAMPLER_ORDER_FIR_12 / 2 ] = { - { 189, -600, 617, 30567 }, - { 117, -159, -1070, 29704 }, - { 52, 221, -2392, 28276 }, - { -4, 529, -3350, 26341 }, - { -48, 758, -3956, 23973 }, - { -80, 905, -4235, 21254 }, - { -99, 972, -4222, 18278 }, - { -107, 967, -3957, 15143 }, - { -103, 896, -3487, 11950 }, - { -91, 773, -2865, 8798 }, - { -71, 611, -2143, 5784 }, - { -46, 425, -1375, 2996 }, -}; diff --git a/libs/SDL_mixer/external/opus/silk/resampler_rom.h b/libs/SDL_mixer/external/opus/silk/resampler_rom.h deleted file mode 100644 index 490b338..0000000 --- a/libs/SDL_mixer/external/opus/silk/resampler_rom.h +++ /dev/null @@ -1,68 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifndef SILK_FIX_RESAMPLER_ROM_H -#define SILK_FIX_RESAMPLER_ROM_H - -#ifdef __cplusplus -extern "C" -{ -#endif - -#include "typedef.h" -#include "resampler_structs.h" - -#define RESAMPLER_DOWN_ORDER_FIR0 18 -#define RESAMPLER_DOWN_ORDER_FIR1 24 -#define RESAMPLER_DOWN_ORDER_FIR2 36 -#define RESAMPLER_ORDER_FIR_12 8 - -/* Tables for 2x downsampler */ -static const opus_int16 silk_resampler_down2_0 = 9872; -static const opus_int16 silk_resampler_down2_1 = 39809 - 65536; - -/* Tables for 2x upsampler, high quality */ -static const opus_int16 silk_resampler_up2_hq_0[ 3 ] = { 1746, 14986, 39083 - 65536 }; -static const opus_int16 silk_resampler_up2_hq_1[ 3 ] = { 6854, 25769, 55542 - 65536 }; - -/* Tables with IIR and FIR coefficients for fractional downsamplers */ -extern const opus_int16 silk_Resampler_3_4_COEFS[ 2 + 3 * RESAMPLER_DOWN_ORDER_FIR0 / 2 ]; -extern const opus_int16 silk_Resampler_2_3_COEFS[ 2 + 2 * RESAMPLER_DOWN_ORDER_FIR0 / 2 ]; -extern const opus_int16 silk_Resampler_1_2_COEFS[ 2 + RESAMPLER_DOWN_ORDER_FIR1 / 2 ]; -extern const opus_int16 silk_Resampler_1_3_COEFS[ 2 + RESAMPLER_DOWN_ORDER_FIR2 / 2 ]; -extern const opus_int16 silk_Resampler_1_4_COEFS[ 2 + RESAMPLER_DOWN_ORDER_FIR2 / 2 ]; -extern const opus_int16 silk_Resampler_1_6_COEFS[ 2 + RESAMPLER_DOWN_ORDER_FIR2 / 2 ]; -extern const opus_int16 silk_Resampler_2_3_COEFS_LQ[ 2 + 2 * 2 ]; - -/* Table with interplation fractions of 1/24, 3/24, ..., 23/24 */ -extern const opus_int16 silk_resampler_frac_FIR_12[ 12 ][ RESAMPLER_ORDER_FIR_12 / 2 ]; - -#ifdef __cplusplus -} -#endif - -#endif /* SILK_FIX_RESAMPLER_ROM_H */ diff --git a/libs/SDL_mixer/external/opus/silk/resampler_structs.h b/libs/SDL_mixer/external/opus/silk/resampler_structs.h deleted file mode 100644 index 9e9457d..0000000 --- a/libs/SDL_mixer/external/opus/silk/resampler_structs.h +++ /dev/null @@ -1,60 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifndef SILK_RESAMPLER_STRUCTS_H -#define SILK_RESAMPLER_STRUCTS_H - -#ifdef __cplusplus -extern "C" { -#endif - -#define SILK_RESAMPLER_MAX_FIR_ORDER 36 -#define SILK_RESAMPLER_MAX_IIR_ORDER 6 - -typedef struct _silk_resampler_state_struct{ - opus_int32 sIIR[ SILK_RESAMPLER_MAX_IIR_ORDER ]; /* this must be the first element of this struct */ - union{ - opus_int32 i32[ SILK_RESAMPLER_MAX_FIR_ORDER ]; - opus_int16 i16[ SILK_RESAMPLER_MAX_FIR_ORDER ]; - } sFIR; - opus_int16 delayBuf[ 48 ]; - opus_int resampler_function; - opus_int batchSize; - opus_int32 invRatio_Q16; - opus_int FIR_Order; - opus_int FIR_Fracs; - opus_int Fs_in_kHz; - opus_int Fs_out_kHz; - opus_int inputDelay; - const opus_int16 *Coefs; -} silk_resampler_state_struct; - -#ifdef __cplusplus -} -#endif -#endif /* SILK_RESAMPLER_STRUCTS_H */ - diff --git a/libs/SDL_mixer/external/opus/silk/shell_coder.c b/libs/SDL_mixer/external/opus/silk/shell_coder.c deleted file mode 100644 index 4af3414..0000000 --- a/libs/SDL_mixer/external/opus/silk/shell_coder.c +++ /dev/null @@ -1,151 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "main.h" - -/* shell coder; pulse-subframe length is hardcoded */ - -static OPUS_INLINE void combine_pulses( - opus_int *out, /* O combined pulses vector [len] */ - const opus_int *in, /* I input vector [2 * len] */ - const opus_int len /* I number of OUTPUT samples */ -) -{ - opus_int k; - for( k = 0; k < len; k++ ) { - out[ k ] = in[ 2 * k ] + in[ 2 * k + 1 ]; - } -} - -static OPUS_INLINE void encode_split( - ec_enc *psRangeEnc, /* I/O compressor data structure */ - const opus_int p_child1, /* I pulse amplitude of first child subframe */ - const opus_int p, /* I pulse amplitude of current subframe */ - const opus_uint8 *shell_table /* I table of shell cdfs */ -) -{ - if( p > 0 ) { - ec_enc_icdf( psRangeEnc, p_child1, &shell_table[ silk_shell_code_table_offsets[ p ] ], 8 ); - } -} - -static OPUS_INLINE void decode_split( - opus_int16 *p_child1, /* O pulse amplitude of first child subframe */ - opus_int16 *p_child2, /* O pulse amplitude of second child subframe */ - ec_dec *psRangeDec, /* I/O Compressor data structure */ - const opus_int p, /* I pulse amplitude of current subframe */ - const opus_uint8 *shell_table /* I table of shell cdfs */ -) -{ - if( p > 0 ) { - p_child1[ 0 ] = ec_dec_icdf( psRangeDec, &shell_table[ silk_shell_code_table_offsets[ p ] ], 8 ); - p_child2[ 0 ] = p - p_child1[ 0 ]; - } else { - p_child1[ 0 ] = 0; - p_child2[ 0 ] = 0; - } -} - -/* Shell encoder, operates on one shell code frame of 16 pulses */ -void silk_shell_encoder( - ec_enc *psRangeEnc, /* I/O compressor data structure */ - const opus_int *pulses0 /* I data: nonnegative pulse amplitudes */ -) -{ - opus_int pulses1[ 8 ], pulses2[ 4 ], pulses3[ 2 ], pulses4[ 1 ]; - - /* this function operates on one shell code frame of 16 pulses */ - silk_assert( SHELL_CODEC_FRAME_LENGTH == 16 ); - - /* tree representation per pulse-subframe */ - combine_pulses( pulses1, pulses0, 8 ); - combine_pulses( pulses2, pulses1, 4 ); - combine_pulses( pulses3, pulses2, 2 ); - combine_pulses( pulses4, pulses3, 1 ); - - encode_split( psRangeEnc, pulses3[ 0 ], pulses4[ 0 ], silk_shell_code_table3 ); - - encode_split( psRangeEnc, pulses2[ 0 ], pulses3[ 0 ], silk_shell_code_table2 ); - - encode_split( psRangeEnc, pulses1[ 0 ], pulses2[ 0 ], silk_shell_code_table1 ); - encode_split( psRangeEnc, pulses0[ 0 ], pulses1[ 0 ], silk_shell_code_table0 ); - encode_split( psRangeEnc, pulses0[ 2 ], pulses1[ 1 ], silk_shell_code_table0 ); - - encode_split( psRangeEnc, pulses1[ 2 ], pulses2[ 1 ], silk_shell_code_table1 ); - encode_split( psRangeEnc, pulses0[ 4 ], pulses1[ 2 ], silk_shell_code_table0 ); - encode_split( psRangeEnc, pulses0[ 6 ], pulses1[ 3 ], silk_shell_code_table0 ); - - encode_split( psRangeEnc, pulses2[ 2 ], pulses3[ 1 ], silk_shell_code_table2 ); - - encode_split( psRangeEnc, pulses1[ 4 ], pulses2[ 2 ], silk_shell_code_table1 ); - encode_split( psRangeEnc, pulses0[ 8 ], pulses1[ 4 ], silk_shell_code_table0 ); - encode_split( psRangeEnc, pulses0[ 10 ], pulses1[ 5 ], silk_shell_code_table0 ); - - encode_split( psRangeEnc, pulses1[ 6 ], pulses2[ 3 ], silk_shell_code_table1 ); - encode_split( psRangeEnc, pulses0[ 12 ], pulses1[ 6 ], silk_shell_code_table0 ); - encode_split( psRangeEnc, pulses0[ 14 ], pulses1[ 7 ], silk_shell_code_table0 ); -} - - -/* Shell decoder, operates on one shell code frame of 16 pulses */ -void silk_shell_decoder( - opus_int16 *pulses0, /* O data: nonnegative pulse amplitudes */ - ec_dec *psRangeDec, /* I/O Compressor data structure */ - const opus_int pulses4 /* I number of pulses per pulse-subframe */ -) -{ - opus_int16 pulses3[ 2 ], pulses2[ 4 ], pulses1[ 8 ]; - - /* this function operates on one shell code frame of 16 pulses */ - silk_assert( SHELL_CODEC_FRAME_LENGTH == 16 ); - - decode_split( &pulses3[ 0 ], &pulses3[ 1 ], psRangeDec, pulses4, silk_shell_code_table3 ); - - decode_split( &pulses2[ 0 ], &pulses2[ 1 ], psRangeDec, pulses3[ 0 ], silk_shell_code_table2 ); - - decode_split( &pulses1[ 0 ], &pulses1[ 1 ], psRangeDec, pulses2[ 0 ], silk_shell_code_table1 ); - decode_split( &pulses0[ 0 ], &pulses0[ 1 ], psRangeDec, pulses1[ 0 ], silk_shell_code_table0 ); - decode_split( &pulses0[ 2 ], &pulses0[ 3 ], psRangeDec, pulses1[ 1 ], silk_shell_code_table0 ); - - decode_split( &pulses1[ 2 ], &pulses1[ 3 ], psRangeDec, pulses2[ 1 ], silk_shell_code_table1 ); - decode_split( &pulses0[ 4 ], &pulses0[ 5 ], psRangeDec, pulses1[ 2 ], silk_shell_code_table0 ); - decode_split( &pulses0[ 6 ], &pulses0[ 7 ], psRangeDec, pulses1[ 3 ], silk_shell_code_table0 ); - - decode_split( &pulses2[ 2 ], &pulses2[ 3 ], psRangeDec, pulses3[ 1 ], silk_shell_code_table2 ); - - decode_split( &pulses1[ 4 ], &pulses1[ 5 ], psRangeDec, pulses2[ 2 ], silk_shell_code_table1 ); - decode_split( &pulses0[ 8 ], &pulses0[ 9 ], psRangeDec, pulses1[ 4 ], silk_shell_code_table0 ); - decode_split( &pulses0[ 10 ], &pulses0[ 11 ], psRangeDec, pulses1[ 5 ], silk_shell_code_table0 ); - - decode_split( &pulses1[ 6 ], &pulses1[ 7 ], psRangeDec, pulses2[ 3 ], silk_shell_code_table1 ); - decode_split( &pulses0[ 12 ], &pulses0[ 13 ], psRangeDec, pulses1[ 6 ], silk_shell_code_table0 ); - decode_split( &pulses0[ 14 ], &pulses0[ 15 ], psRangeDec, pulses1[ 7 ], silk_shell_code_table0 ); -} diff --git a/libs/SDL_mixer/external/opus/silk/sigm_Q15.c b/libs/SDL_mixer/external/opus/silk/sigm_Q15.c deleted file mode 100644 index 3c507d2..0000000 --- a/libs/SDL_mixer/external/opus/silk/sigm_Q15.c +++ /dev/null @@ -1,76 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -/* Approximate sigmoid function */ - -#include "SigProc_FIX.h" - -/* fprintf(1, '%d, ', round(1024 * ([1 ./ (1 + exp(-(1:5))), 1] - 1 ./ (1 + exp(-(0:5)))))); */ -static const opus_int32 sigm_LUT_slope_Q10[ 6 ] = { - 237, 153, 73, 30, 12, 7 -}; -/* fprintf(1, '%d, ', round(32767 * 1 ./ (1 + exp(-(0:5))))); */ -static const opus_int32 sigm_LUT_pos_Q15[ 6 ] = { - 16384, 23955, 28861, 31213, 32178, 32548 -}; -/* fprintf(1, '%d, ', round(32767 * 1 ./ (1 + exp((0:5))))); */ -static const opus_int32 sigm_LUT_neg_Q15[ 6 ] = { - 16384, 8812, 3906, 1554, 589, 219 -}; - -opus_int silk_sigm_Q15( - opus_int in_Q5 /* I */ -) -{ - opus_int ind; - - if( in_Q5 < 0 ) { - /* Negative input */ - in_Q5 = -in_Q5; - if( in_Q5 >= 6 * 32 ) { - return 0; /* Clip */ - } else { - /* Linear interpolation of look up table */ - ind = silk_RSHIFT( in_Q5, 5 ); - return( sigm_LUT_neg_Q15[ ind ] - silk_SMULBB( sigm_LUT_slope_Q10[ ind ], in_Q5 & 0x1F ) ); - } - } else { - /* Positive input */ - if( in_Q5 >= 6 * 32 ) { - return 32767; /* clip */ - } else { - /* Linear interpolation of look up table */ - ind = silk_RSHIFT( in_Q5, 5 ); - return( sigm_LUT_pos_Q15[ ind ] + silk_SMULBB( sigm_LUT_slope_Q10[ ind ], in_Q5 & 0x1F ) ); - } - } -} - diff --git a/libs/SDL_mixer/external/opus/silk/sort.c b/libs/SDL_mixer/external/opus/silk/sort.c deleted file mode 100644 index 4fba16f..0000000 --- a/libs/SDL_mixer/external/opus/silk/sort.c +++ /dev/null @@ -1,154 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -/* Insertion sort (fast for already almost sorted arrays): */ -/* Best case: O(n) for an already sorted array */ -/* Worst case: O(n^2) for an inversely sorted array */ -/* */ -/* Shell short: https://en.wikipedia.org/wiki/Shell_sort */ - -#include "SigProc_FIX.h" - -void silk_insertion_sort_increasing( - opus_int32 *a, /* I/O Unsorted / Sorted vector */ - opus_int *idx, /* O Index vector for the sorted elements */ - const opus_int L, /* I Vector length */ - const opus_int K /* I Number of correctly sorted positions */ -) -{ - opus_int32 value; - opus_int i, j; - - /* Safety checks */ - celt_assert( K > 0 ); - celt_assert( L > 0 ); - celt_assert( L >= K ); - - /* Write start indices in index vector */ - for( i = 0; i < K; i++ ) { - idx[ i ] = i; - } - - /* Sort vector elements by value, increasing order */ - for( i = 1; i < K; i++ ) { - value = a[ i ]; - for( j = i - 1; ( j >= 0 ) && ( value < a[ j ] ); j-- ) { - a[ j + 1 ] = a[ j ]; /* Shift value */ - idx[ j + 1 ] = idx[ j ]; /* Shift index */ - } - a[ j + 1 ] = value; /* Write value */ - idx[ j + 1 ] = i; /* Write index */ - } - - /* If less than L values are asked for, check the remaining values, */ - /* but only spend CPU to ensure that the K first values are correct */ - for( i = K; i < L; i++ ) { - value = a[ i ]; - if( value < a[ K - 1 ] ) { - for( j = K - 2; ( j >= 0 ) && ( value < a[ j ] ); j-- ) { - a[ j + 1 ] = a[ j ]; /* Shift value */ - idx[ j + 1 ] = idx[ j ]; /* Shift index */ - } - a[ j + 1 ] = value; /* Write value */ - idx[ j + 1 ] = i; /* Write index */ - } - } -} - -#ifdef FIXED_POINT -/* This function is only used by the fixed-point build */ -void silk_insertion_sort_decreasing_int16( - opus_int16 *a, /* I/O Unsorted / Sorted vector */ - opus_int *idx, /* O Index vector for the sorted elements */ - const opus_int L, /* I Vector length */ - const opus_int K /* I Number of correctly sorted positions */ -) -{ - opus_int i, j; - opus_int value; - - /* Safety checks */ - celt_assert( K > 0 ); - celt_assert( L > 0 ); - celt_assert( L >= K ); - - /* Write start indices in index vector */ - for( i = 0; i < K; i++ ) { - idx[ i ] = i; - } - - /* Sort vector elements by value, decreasing order */ - for( i = 1; i < K; i++ ) { - value = a[ i ]; - for( j = i - 1; ( j >= 0 ) && ( value > a[ j ] ); j-- ) { - a[ j + 1 ] = a[ j ]; /* Shift value */ - idx[ j + 1 ] = idx[ j ]; /* Shift index */ - } - a[ j + 1 ] = value; /* Write value */ - idx[ j + 1 ] = i; /* Write index */ - } - - /* If less than L values are asked for, check the remaining values, */ - /* but only spend CPU to ensure that the K first values are correct */ - for( i = K; i < L; i++ ) { - value = a[ i ]; - if( value > a[ K - 1 ] ) { - for( j = K - 2; ( j >= 0 ) && ( value > a[ j ] ); j-- ) { - a[ j + 1 ] = a[ j ]; /* Shift value */ - idx[ j + 1 ] = idx[ j ]; /* Shift index */ - } - a[ j + 1 ] = value; /* Write value */ - idx[ j + 1 ] = i; /* Write index */ - } - } -} -#endif - -void silk_insertion_sort_increasing_all_values_int16( - opus_int16 *a, /* I/O Unsorted / Sorted vector */ - const opus_int L /* I Vector length */ -) -{ - opus_int value; - opus_int i, j; - - /* Safety checks */ - celt_assert( L > 0 ); - - /* Sort vector elements by value, increasing order */ - for( i = 1; i < L; i++ ) { - value = a[ i ]; - for( j = i - 1; ( j >= 0 ) && ( value < a[ j ] ); j-- ) { - a[ j + 1 ] = a[ j ]; /* Shift value */ - } - a[ j + 1 ] = value; /* Write value */ - } -} diff --git a/libs/SDL_mixer/external/opus/silk/stereo_LR_to_MS.c b/libs/SDL_mixer/external/opus/silk/stereo_LR_to_MS.c deleted file mode 100644 index 751452c..0000000 --- a/libs/SDL_mixer/external/opus/silk/stereo_LR_to_MS.c +++ /dev/null @@ -1,229 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "main.h" -#include "stack_alloc.h" - -/* Convert Left/Right stereo signal to adaptive Mid/Side representation */ -void silk_stereo_LR_to_MS( - stereo_enc_state *state, /* I/O State */ - opus_int16 x1[], /* I/O Left input signal, becomes mid signal */ - opus_int16 x2[], /* I/O Right input signal, becomes side signal */ - opus_int8 ix[ 2 ][ 3 ], /* O Quantization indices */ - opus_int8 *mid_only_flag, /* O Flag: only mid signal coded */ - opus_int32 mid_side_rates_bps[], /* O Bitrates for mid and side signals */ - opus_int32 total_rate_bps, /* I Total bitrate */ - opus_int prev_speech_act_Q8, /* I Speech activity level in previous frame */ - opus_int toMono, /* I Last frame before a stereo->mono transition */ - opus_int fs_kHz, /* I Sample rate (kHz) */ - opus_int frame_length /* I Number of samples */ -) -{ - opus_int n, is10msFrame, denom_Q16, delta0_Q13, delta1_Q13; - opus_int32 sum, diff, smooth_coef_Q16, pred_Q13[ 2 ], pred0_Q13, pred1_Q13; - opus_int32 LP_ratio_Q14, HP_ratio_Q14, frac_Q16, frac_3_Q16, min_mid_rate_bps, width_Q14, w_Q24, deltaw_Q24; - VARDECL( opus_int16, side ); - VARDECL( opus_int16, LP_mid ); - VARDECL( opus_int16, HP_mid ); - VARDECL( opus_int16, LP_side ); - VARDECL( opus_int16, HP_side ); - opus_int16 *mid = &x1[ -2 ]; - SAVE_STACK; - - ALLOC( side, frame_length + 2, opus_int16 ); - /* Convert to basic mid/side signals */ - for( n = 0; n < frame_length + 2; n++ ) { - sum = x1[ n - 2 ] + (opus_int32)x2[ n - 2 ]; - diff = x1[ n - 2 ] - (opus_int32)x2[ n - 2 ]; - mid[ n ] = (opus_int16)silk_RSHIFT_ROUND( sum, 1 ); - side[ n ] = (opus_int16)silk_SAT16( silk_RSHIFT_ROUND( diff, 1 ) ); - } - - /* Buffering */ - silk_memcpy( mid, state->sMid, 2 * sizeof( opus_int16 ) ); - silk_memcpy( side, state->sSide, 2 * sizeof( opus_int16 ) ); - silk_memcpy( state->sMid, &mid[ frame_length ], 2 * sizeof( opus_int16 ) ); - silk_memcpy( state->sSide, &side[ frame_length ], 2 * sizeof( opus_int16 ) ); - - /* LP and HP filter mid signal */ - ALLOC( LP_mid, frame_length, opus_int16 ); - ALLOC( HP_mid, frame_length, opus_int16 ); - for( n = 0; n < frame_length; n++ ) { - sum = silk_RSHIFT_ROUND( silk_ADD_LSHIFT32( mid[ n ] + (opus_int32)mid[ n + 2 ], mid[ n + 1 ], 1 ), 2 ); - LP_mid[ n ] = sum; - HP_mid[ n ] = mid[ n + 1 ] - sum; - } - - /* LP and HP filter side signal */ - ALLOC( LP_side, frame_length, opus_int16 ); - ALLOC( HP_side, frame_length, opus_int16 ); - for( n = 0; n < frame_length; n++ ) { - sum = silk_RSHIFT_ROUND( silk_ADD_LSHIFT32( side[ n ] + (opus_int32)side[ n + 2 ], side[ n + 1 ], 1 ), 2 ); - LP_side[ n ] = sum; - HP_side[ n ] = side[ n + 1 ] - sum; - } - - /* Find energies and predictors */ - is10msFrame = frame_length == 10 * fs_kHz; - smooth_coef_Q16 = is10msFrame ? - SILK_FIX_CONST( STEREO_RATIO_SMOOTH_COEF / 2, 16 ) : - SILK_FIX_CONST( STEREO_RATIO_SMOOTH_COEF, 16 ); - smooth_coef_Q16 = silk_SMULWB( silk_SMULBB( prev_speech_act_Q8, prev_speech_act_Q8 ), smooth_coef_Q16 ); - - pred_Q13[ 0 ] = silk_stereo_find_predictor( &LP_ratio_Q14, LP_mid, LP_side, &state->mid_side_amp_Q0[ 0 ], frame_length, smooth_coef_Q16 ); - pred_Q13[ 1 ] = silk_stereo_find_predictor( &HP_ratio_Q14, HP_mid, HP_side, &state->mid_side_amp_Q0[ 2 ], frame_length, smooth_coef_Q16 ); - /* Ratio of the norms of residual and mid signals */ - frac_Q16 = silk_SMLABB( HP_ratio_Q14, LP_ratio_Q14, 3 ); - frac_Q16 = silk_min( frac_Q16, SILK_FIX_CONST( 1, 16 ) ); - - /* Determine bitrate distribution between mid and side, and possibly reduce stereo width */ - total_rate_bps -= is10msFrame ? 1200 : 600; /* Subtract approximate bitrate for coding stereo parameters */ - if( total_rate_bps < 1 ) { - total_rate_bps = 1; - } - min_mid_rate_bps = silk_SMLABB( 2000, fs_kHz, 600 ); - silk_assert( min_mid_rate_bps < 32767 ); - /* Default bitrate distribution: 8 parts for Mid and (5+3*frac) parts for Side. so: mid_rate = ( 8 / ( 13 + 3 * frac ) ) * total_ rate */ - frac_3_Q16 = silk_MUL( 3, frac_Q16 ); - mid_side_rates_bps[ 0 ] = silk_DIV32_varQ( total_rate_bps, SILK_FIX_CONST( 8 + 5, 16 ) + frac_3_Q16, 16+3 ); - /* If Mid bitrate below minimum, reduce stereo width */ - if( mid_side_rates_bps[ 0 ] < min_mid_rate_bps ) { - mid_side_rates_bps[ 0 ] = min_mid_rate_bps; - mid_side_rates_bps[ 1 ] = total_rate_bps - mid_side_rates_bps[ 0 ]; - /* width = 4 * ( 2 * side_rate - min_rate ) / ( ( 1 + 3 * frac ) * min_rate ) */ - width_Q14 = silk_DIV32_varQ( silk_LSHIFT( mid_side_rates_bps[ 1 ], 1 ) - min_mid_rate_bps, - silk_SMULWB( SILK_FIX_CONST( 1, 16 ) + frac_3_Q16, min_mid_rate_bps ), 14+2 ); - width_Q14 = silk_LIMIT( width_Q14, 0, SILK_FIX_CONST( 1, 14 ) ); - } else { - mid_side_rates_bps[ 1 ] = total_rate_bps - mid_side_rates_bps[ 0 ]; - width_Q14 = SILK_FIX_CONST( 1, 14 ); - } - - /* Smoother */ - state->smth_width_Q14 = (opus_int16)silk_SMLAWB( state->smth_width_Q14, width_Q14 - state->smth_width_Q14, smooth_coef_Q16 ); - - /* At very low bitrates or for inputs that are nearly amplitude panned, switch to panned-mono coding */ - *mid_only_flag = 0; - if( toMono ) { - /* Last frame before stereo->mono transition; collapse stereo width */ - width_Q14 = 0; - pred_Q13[ 0 ] = 0; - pred_Q13[ 1 ] = 0; - silk_stereo_quant_pred( pred_Q13, ix ); - } else if( state->width_prev_Q14 == 0 && - ( 8 * total_rate_bps < 13 * min_mid_rate_bps || silk_SMULWB( frac_Q16, state->smth_width_Q14 ) < SILK_FIX_CONST( 0.05, 14 ) ) ) - { - /* Code as panned-mono; previous frame already had zero width */ - /* Scale down and quantize predictors */ - pred_Q13[ 0 ] = silk_RSHIFT( silk_SMULBB( state->smth_width_Q14, pred_Q13[ 0 ] ), 14 ); - pred_Q13[ 1 ] = silk_RSHIFT( silk_SMULBB( state->smth_width_Q14, pred_Q13[ 1 ] ), 14 ); - silk_stereo_quant_pred( pred_Q13, ix ); - /* Collapse stereo width */ - width_Q14 = 0; - pred_Q13[ 0 ] = 0; - pred_Q13[ 1 ] = 0; - mid_side_rates_bps[ 0 ] = total_rate_bps; - mid_side_rates_bps[ 1 ] = 0; - *mid_only_flag = 1; - } else if( state->width_prev_Q14 != 0 && - ( 8 * total_rate_bps < 11 * min_mid_rate_bps || silk_SMULWB( frac_Q16, state->smth_width_Q14 ) < SILK_FIX_CONST( 0.02, 14 ) ) ) - { - /* Transition to zero-width stereo */ - /* Scale down and quantize predictors */ - pred_Q13[ 0 ] = silk_RSHIFT( silk_SMULBB( state->smth_width_Q14, pred_Q13[ 0 ] ), 14 ); - pred_Q13[ 1 ] = silk_RSHIFT( silk_SMULBB( state->smth_width_Q14, pred_Q13[ 1 ] ), 14 ); - silk_stereo_quant_pred( pred_Q13, ix ); - /* Collapse stereo width */ - width_Q14 = 0; - pred_Q13[ 0 ] = 0; - pred_Q13[ 1 ] = 0; - } else if( state->smth_width_Q14 > SILK_FIX_CONST( 0.95, 14 ) ) { - /* Full-width stereo coding */ - silk_stereo_quant_pred( pred_Q13, ix ); - width_Q14 = SILK_FIX_CONST( 1, 14 ); - } else { - /* Reduced-width stereo coding; scale down and quantize predictors */ - pred_Q13[ 0 ] = silk_RSHIFT( silk_SMULBB( state->smth_width_Q14, pred_Q13[ 0 ] ), 14 ); - pred_Q13[ 1 ] = silk_RSHIFT( silk_SMULBB( state->smth_width_Q14, pred_Q13[ 1 ] ), 14 ); - silk_stereo_quant_pred( pred_Q13, ix ); - width_Q14 = state->smth_width_Q14; - } - - /* Make sure to keep on encoding until the tapered output has been transmitted */ - if( *mid_only_flag == 1 ) { - state->silent_side_len += frame_length - STEREO_INTERP_LEN_MS * fs_kHz; - if( state->silent_side_len < LA_SHAPE_MS * fs_kHz ) { - *mid_only_flag = 0; - } else { - /* Limit to avoid wrapping around */ - state->silent_side_len = 10000; - } - } else { - state->silent_side_len = 0; - } - - if( *mid_only_flag == 0 && mid_side_rates_bps[ 1 ] < 1 ) { - mid_side_rates_bps[ 1 ] = 1; - mid_side_rates_bps[ 0 ] = silk_max_int( 1, total_rate_bps - mid_side_rates_bps[ 1 ]); - } - - /* Interpolate predictors and subtract prediction from side channel */ - pred0_Q13 = -state->pred_prev_Q13[ 0 ]; - pred1_Q13 = -state->pred_prev_Q13[ 1 ]; - w_Q24 = silk_LSHIFT( state->width_prev_Q14, 10 ); - denom_Q16 = silk_DIV32_16( (opus_int32)1 << 16, STEREO_INTERP_LEN_MS * fs_kHz ); - delta0_Q13 = -silk_RSHIFT_ROUND( silk_SMULBB( pred_Q13[ 0 ] - state->pred_prev_Q13[ 0 ], denom_Q16 ), 16 ); - delta1_Q13 = -silk_RSHIFT_ROUND( silk_SMULBB( pred_Q13[ 1 ] - state->pred_prev_Q13[ 1 ], denom_Q16 ), 16 ); - deltaw_Q24 = silk_LSHIFT( silk_SMULWB( width_Q14 - state->width_prev_Q14, denom_Q16 ), 10 ); - for( n = 0; n < STEREO_INTERP_LEN_MS * fs_kHz; n++ ) { - pred0_Q13 += delta0_Q13; - pred1_Q13 += delta1_Q13; - w_Q24 += deltaw_Q24; - sum = silk_LSHIFT( silk_ADD_LSHIFT32( mid[ n ] + (opus_int32)mid[ n + 2 ], mid[ n + 1 ], 1 ), 9 ); /* Q11 */ - sum = silk_SMLAWB( silk_SMULWB( w_Q24, side[ n + 1 ] ), sum, pred0_Q13 ); /* Q8 */ - sum = silk_SMLAWB( sum, silk_LSHIFT( (opus_int32)mid[ n + 1 ], 11 ), pred1_Q13 ); /* Q8 */ - x2[ n - 1 ] = (opus_int16)silk_SAT16( silk_RSHIFT_ROUND( sum, 8 ) ); - } - - pred0_Q13 = -pred_Q13[ 0 ]; - pred1_Q13 = -pred_Q13[ 1 ]; - w_Q24 = silk_LSHIFT( width_Q14, 10 ); - for( n = STEREO_INTERP_LEN_MS * fs_kHz; n < frame_length; n++ ) { - sum = silk_LSHIFT( silk_ADD_LSHIFT32( mid[ n ] + (opus_int32)mid[ n + 2 ], mid[ n + 1 ], 1 ), 9 ); /* Q11 */ - sum = silk_SMLAWB( silk_SMULWB( w_Q24, side[ n + 1 ] ), sum, pred0_Q13 ); /* Q8 */ - sum = silk_SMLAWB( sum, silk_LSHIFT( (opus_int32)mid[ n + 1 ], 11 ), pred1_Q13 ); /* Q8 */ - x2[ n - 1 ] = (opus_int16)silk_SAT16( silk_RSHIFT_ROUND( sum, 8 ) ); - } - state->pred_prev_Q13[ 0 ] = (opus_int16)pred_Q13[ 0 ]; - state->pred_prev_Q13[ 1 ] = (opus_int16)pred_Q13[ 1 ]; - state->width_prev_Q14 = (opus_int16)width_Q14; - RESTORE_STACK; -} diff --git a/libs/SDL_mixer/external/opus/silk/stereo_MS_to_LR.c b/libs/SDL_mixer/external/opus/silk/stereo_MS_to_LR.c deleted file mode 100644 index 1e01bb6..0000000 --- a/libs/SDL_mixer/external/opus/silk/stereo_MS_to_LR.c +++ /dev/null @@ -1,85 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "main.h" - -/* Convert adaptive Mid/Side representation to Left/Right stereo signal */ -void silk_stereo_MS_to_LR( - stereo_dec_state *state, /* I/O State */ - opus_int16 x1[], /* I/O Left input signal, becomes mid signal */ - opus_int16 x2[], /* I/O Right input signal, becomes side signal */ - const opus_int32 pred_Q13[], /* I Predictors */ - opus_int fs_kHz, /* I Samples rate (kHz) */ - opus_int frame_length /* I Number of samples */ -) -{ - opus_int n, denom_Q16, delta0_Q13, delta1_Q13; - opus_int32 sum, diff, pred0_Q13, pred1_Q13; - - /* Buffering */ - silk_memcpy( x1, state->sMid, 2 * sizeof( opus_int16 ) ); - silk_memcpy( x2, state->sSide, 2 * sizeof( opus_int16 ) ); - silk_memcpy( state->sMid, &x1[ frame_length ], 2 * sizeof( opus_int16 ) ); - silk_memcpy( state->sSide, &x2[ frame_length ], 2 * sizeof( opus_int16 ) ); - - /* Interpolate predictors and add prediction to side channel */ - pred0_Q13 = state->pred_prev_Q13[ 0 ]; - pred1_Q13 = state->pred_prev_Q13[ 1 ]; - denom_Q16 = silk_DIV32_16( (opus_int32)1 << 16, STEREO_INTERP_LEN_MS * fs_kHz ); - delta0_Q13 = silk_RSHIFT_ROUND( silk_SMULBB( pred_Q13[ 0 ] - state->pred_prev_Q13[ 0 ], denom_Q16 ), 16 ); - delta1_Q13 = silk_RSHIFT_ROUND( silk_SMULBB( pred_Q13[ 1 ] - state->pred_prev_Q13[ 1 ], denom_Q16 ), 16 ); - for( n = 0; n < STEREO_INTERP_LEN_MS * fs_kHz; n++ ) { - pred0_Q13 += delta0_Q13; - pred1_Q13 += delta1_Q13; - sum = silk_LSHIFT( silk_ADD_LSHIFT32( x1[ n ] + (opus_int32)x1[ n + 2 ], x1[ n + 1 ], 1 ), 9 ); /* Q11 */ - sum = silk_SMLAWB( silk_LSHIFT( (opus_int32)x2[ n + 1 ], 8 ), sum, pred0_Q13 ); /* Q8 */ - sum = silk_SMLAWB( sum, silk_LSHIFT( (opus_int32)x1[ n + 1 ], 11 ), pred1_Q13 ); /* Q8 */ - x2[ n + 1 ] = (opus_int16)silk_SAT16( silk_RSHIFT_ROUND( sum, 8 ) ); - } - pred0_Q13 = pred_Q13[ 0 ]; - pred1_Q13 = pred_Q13[ 1 ]; - for( n = STEREO_INTERP_LEN_MS * fs_kHz; n < frame_length; n++ ) { - sum = silk_LSHIFT( silk_ADD_LSHIFT32( x1[ n ] + (opus_int32)x1[ n + 2 ], x1[ n + 1 ], 1 ), 9 ); /* Q11 */ - sum = silk_SMLAWB( silk_LSHIFT( (opus_int32)x2[ n + 1 ], 8 ), sum, pred0_Q13 ); /* Q8 */ - sum = silk_SMLAWB( sum, silk_LSHIFT( (opus_int32)x1[ n + 1 ], 11 ), pred1_Q13 ); /* Q8 */ - x2[ n + 1 ] = (opus_int16)silk_SAT16( silk_RSHIFT_ROUND( sum, 8 ) ); - } - state->pred_prev_Q13[ 0 ] = pred_Q13[ 0 ]; - state->pred_prev_Q13[ 1 ] = pred_Q13[ 1 ]; - - /* Convert to left/right signals */ - for( n = 0; n < frame_length; n++ ) { - sum = x1[ n + 1 ] + (opus_int32)x2[ n + 1 ]; - diff = x1[ n + 1 ] - (opus_int32)x2[ n + 1 ]; - x1[ n + 1 ] = (opus_int16)silk_SAT16( sum ); - x2[ n + 1 ] = (opus_int16)silk_SAT16( diff ); - } -} diff --git a/libs/SDL_mixer/external/opus/silk/stereo_decode_pred.c b/libs/SDL_mixer/external/opus/silk/stereo_decode_pred.c deleted file mode 100644 index 56ba392..0000000 --- a/libs/SDL_mixer/external/opus/silk/stereo_decode_pred.c +++ /dev/null @@ -1,73 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "main.h" - -/* Decode mid/side predictors */ -void silk_stereo_decode_pred( - ec_dec *psRangeDec, /* I/O Compressor data structure */ - opus_int32 pred_Q13[] /* O Predictors */ -) -{ - opus_int n, ix[ 2 ][ 3 ]; - opus_int32 low_Q13, step_Q13; - - /* Entropy decoding */ - n = ec_dec_icdf( psRangeDec, silk_stereo_pred_joint_iCDF, 8 ); - ix[ 0 ][ 2 ] = silk_DIV32_16( n, 5 ); - ix[ 1 ][ 2 ] = n - 5 * ix[ 0 ][ 2 ]; - for( n = 0; n < 2; n++ ) { - ix[ n ][ 0 ] = ec_dec_icdf( psRangeDec, silk_uniform3_iCDF, 8 ); - ix[ n ][ 1 ] = ec_dec_icdf( psRangeDec, silk_uniform5_iCDF, 8 ); - } - - /* Dequantize */ - for( n = 0; n < 2; n++ ) { - ix[ n ][ 0 ] += 3 * ix[ n ][ 2 ]; - low_Q13 = silk_stereo_pred_quant_Q13[ ix[ n ][ 0 ] ]; - step_Q13 = silk_SMULWB( silk_stereo_pred_quant_Q13[ ix[ n ][ 0 ] + 1 ] - low_Q13, - SILK_FIX_CONST( 0.5 / STEREO_QUANT_SUB_STEPS, 16 ) ); - pred_Q13[ n ] = silk_SMLABB( low_Q13, step_Q13, 2 * ix[ n ][ 1 ] + 1 ); - } - - /* Subtract second from first predictor (helps when actually applying these) */ - pred_Q13[ 0 ] -= pred_Q13[ 1 ]; -} - -/* Decode mid-only flag */ -void silk_stereo_decode_mid_only( - ec_dec *psRangeDec, /* I/O Compressor data structure */ - opus_int *decode_only_mid /* O Flag that only mid channel has been coded */ -) -{ - /* Decode flag that only mid channel is coded */ - *decode_only_mid = ec_dec_icdf( psRangeDec, silk_stereo_only_code_mid_iCDF, 8 ); -} diff --git a/libs/SDL_mixer/external/opus/silk/stereo_encode_pred.c b/libs/SDL_mixer/external/opus/silk/stereo_encode_pred.c deleted file mode 100644 index 03becb6..0000000 --- a/libs/SDL_mixer/external/opus/silk/stereo_encode_pred.c +++ /dev/null @@ -1,62 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "main.h" - -/* Entropy code the mid/side quantization indices */ -void silk_stereo_encode_pred( - ec_enc *psRangeEnc, /* I/O Compressor data structure */ - opus_int8 ix[ 2 ][ 3 ] /* I Quantization indices */ -) -{ - opus_int n; - - /* Entropy coding */ - n = 5 * ix[ 0 ][ 2 ] + ix[ 1 ][ 2 ]; - celt_assert( n < 25 ); - ec_enc_icdf( psRangeEnc, n, silk_stereo_pred_joint_iCDF, 8 ); - for( n = 0; n < 2; n++ ) { - celt_assert( ix[ n ][ 0 ] < 3 ); - celt_assert( ix[ n ][ 1 ] < STEREO_QUANT_SUB_STEPS ); - ec_enc_icdf( psRangeEnc, ix[ n ][ 0 ], silk_uniform3_iCDF, 8 ); - ec_enc_icdf( psRangeEnc, ix[ n ][ 1 ], silk_uniform5_iCDF, 8 ); - } -} - -/* Entropy code the mid-only flag */ -void silk_stereo_encode_mid_only( - ec_enc *psRangeEnc, /* I/O Compressor data structure */ - opus_int8 mid_only_flag -) -{ - /* Encode flag that only mid channel is coded */ - ec_enc_icdf( psRangeEnc, mid_only_flag, silk_stereo_only_code_mid_iCDF, 8 ); -} diff --git a/libs/SDL_mixer/external/opus/silk/stereo_find_predictor.c b/libs/SDL_mixer/external/opus/silk/stereo_find_predictor.c deleted file mode 100644 index e30e90b..0000000 --- a/libs/SDL_mixer/external/opus/silk/stereo_find_predictor.c +++ /dev/null @@ -1,79 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "main.h" - -/* Find least-squares prediction gain for one signal based on another and quantize it */ -opus_int32 silk_stereo_find_predictor( /* O Returns predictor in Q13 */ - opus_int32 *ratio_Q14, /* O Ratio of residual and mid energies */ - const opus_int16 x[], /* I Basis signal */ - const opus_int16 y[], /* I Target signal */ - opus_int32 mid_res_amp_Q0[], /* I/O Smoothed mid, residual norms */ - opus_int length, /* I Number of samples */ - opus_int smooth_coef_Q16 /* I Smoothing coefficient */ -) -{ - opus_int scale, scale1, scale2; - opus_int32 nrgx, nrgy, corr, pred_Q13, pred2_Q10; - - /* Find predictor */ - silk_sum_sqr_shift( &nrgx, &scale1, x, length ); - silk_sum_sqr_shift( &nrgy, &scale2, y, length ); - scale = silk_max_int( scale1, scale2 ); - scale = scale + ( scale & 1 ); /* make even */ - nrgy = silk_RSHIFT32( nrgy, scale - scale2 ); - nrgx = silk_RSHIFT32( nrgx, scale - scale1 ); - nrgx = silk_max_int( nrgx, 1 ); - corr = silk_inner_prod_aligned_scale( x, y, scale, length ); - pred_Q13 = silk_DIV32_varQ( corr, nrgx, 13 ); - pred_Q13 = silk_LIMIT( pred_Q13, -(1 << 14), 1 << 14 ); - pred2_Q10 = silk_SMULWB( pred_Q13, pred_Q13 ); - - /* Faster update for signals with large prediction parameters */ - smooth_coef_Q16 = (opus_int)silk_max_int( smooth_coef_Q16, silk_abs( pred2_Q10 ) ); - - /* Smoothed mid and residual norms */ - silk_assert( smooth_coef_Q16 < 32768 ); - scale = silk_RSHIFT( scale, 1 ); - mid_res_amp_Q0[ 0 ] = silk_SMLAWB( mid_res_amp_Q0[ 0 ], silk_LSHIFT( silk_SQRT_APPROX( nrgx ), scale ) - mid_res_amp_Q0[ 0 ], - smooth_coef_Q16 ); - /* Residual energy = nrgy - 2 * pred * corr + pred^2 * nrgx */ - nrgy = silk_SUB_LSHIFT32( nrgy, silk_SMULWB( corr, pred_Q13 ), 3 + 1 ); - nrgy = silk_ADD_LSHIFT32( nrgy, silk_SMULWB( nrgx, pred2_Q10 ), 6 ); - mid_res_amp_Q0[ 1 ] = silk_SMLAWB( mid_res_amp_Q0[ 1 ], silk_LSHIFT( silk_SQRT_APPROX( nrgy ), scale ) - mid_res_amp_Q0[ 1 ], - smooth_coef_Q16 ); - - /* Ratio of smoothed residual and mid norms */ - *ratio_Q14 = silk_DIV32_varQ( mid_res_amp_Q0[ 1 ], silk_max( mid_res_amp_Q0[ 0 ], 1 ), 14 ); - *ratio_Q14 = silk_LIMIT( *ratio_Q14, 0, 32767 ); - - return pred_Q13; -} diff --git a/libs/SDL_mixer/external/opus/silk/stereo_quant_pred.c b/libs/SDL_mixer/external/opus/silk/stereo_quant_pred.c deleted file mode 100644 index d4ced6c..0000000 --- a/libs/SDL_mixer/external/opus/silk/stereo_quant_pred.c +++ /dev/null @@ -1,73 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "main.h" - -/* Quantize mid/side predictors */ -void silk_stereo_quant_pred( - opus_int32 pred_Q13[], /* I/O Predictors (out: quantized) */ - opus_int8 ix[ 2 ][ 3 ] /* O Quantization indices */ -) -{ - opus_int i, j, n; - opus_int32 low_Q13, step_Q13, lvl_Q13, err_min_Q13, err_Q13, quant_pred_Q13 = 0; - - /* Quantize */ - for( n = 0; n < 2; n++ ) { - /* Brute-force search over quantization levels */ - err_min_Q13 = silk_int32_MAX; - for( i = 0; i < STEREO_QUANT_TAB_SIZE - 1; i++ ) { - low_Q13 = silk_stereo_pred_quant_Q13[ i ]; - step_Q13 = silk_SMULWB( silk_stereo_pred_quant_Q13[ i + 1 ] - low_Q13, - SILK_FIX_CONST( 0.5 / STEREO_QUANT_SUB_STEPS, 16 ) ); - for( j = 0; j < STEREO_QUANT_SUB_STEPS; j++ ) { - lvl_Q13 = silk_SMLABB( low_Q13, step_Q13, 2 * j + 1 ); - err_Q13 = silk_abs( pred_Q13[ n ] - lvl_Q13 ); - if( err_Q13 < err_min_Q13 ) { - err_min_Q13 = err_Q13; - quant_pred_Q13 = lvl_Q13; - ix[ n ][ 0 ] = i; - ix[ n ][ 1 ] = j; - } else { - /* Error increasing, so we're past the optimum */ - goto done; - } - } - } - done: - ix[ n ][ 2 ] = silk_DIV32_16( ix[ n ][ 0 ], 3 ); - ix[ n ][ 0 ] -= ix[ n ][ 2 ] * 3; - pred_Q13[ n ] = quant_pred_Q13; - } - - /* Subtract second from first predictor (helps when actually applying these) */ - pred_Q13[ 0 ] -= pred_Q13[ 1 ]; -} diff --git a/libs/SDL_mixer/external/opus/silk/structs.h b/libs/SDL_mixer/external/opus/silk/structs.h deleted file mode 100644 index 3380c75..0000000 --- a/libs/SDL_mixer/external/opus/silk/structs.h +++ /dev/null @@ -1,329 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifndef SILK_STRUCTS_H -#define SILK_STRUCTS_H - -#include "typedef.h" -#include "SigProc_FIX.h" -#include "define.h" -#include "entenc.h" -#include "entdec.h" - -#ifdef __cplusplus -extern "C" -{ -#endif - -/************************************/ -/* Noise shaping quantization state */ -/************************************/ -typedef struct { - opus_int16 xq[ 2 * MAX_FRAME_LENGTH ]; /* Buffer for quantized output signal */ - opus_int32 sLTP_shp_Q14[ 2 * MAX_FRAME_LENGTH ]; - opus_int32 sLPC_Q14[ MAX_SUB_FRAME_LENGTH + NSQ_LPC_BUF_LENGTH ]; - opus_int32 sAR2_Q14[ MAX_SHAPE_LPC_ORDER ]; - opus_int32 sLF_AR_shp_Q14; - opus_int32 sDiff_shp_Q14; - opus_int lagPrev; - opus_int sLTP_buf_idx; - opus_int sLTP_shp_buf_idx; - opus_int32 rand_seed; - opus_int32 prev_gain_Q16; - opus_int rewhite_flag; -} silk_nsq_state; - -/********************************/ -/* VAD state */ -/********************************/ -typedef struct { - opus_int32 AnaState[ 2 ]; /* Analysis filterbank state: 0-8 kHz */ - opus_int32 AnaState1[ 2 ]; /* Analysis filterbank state: 0-4 kHz */ - opus_int32 AnaState2[ 2 ]; /* Analysis filterbank state: 0-2 kHz */ - opus_int32 XnrgSubfr[ VAD_N_BANDS ]; /* Subframe energies */ - opus_int32 NrgRatioSmth_Q8[ VAD_N_BANDS ]; /* Smoothed energy level in each band */ - opus_int16 HPstate; /* State of differentiator in the lowest band */ - opus_int32 NL[ VAD_N_BANDS ]; /* Noise energy level in each band */ - opus_int32 inv_NL[ VAD_N_BANDS ]; /* Inverse noise energy level in each band */ - opus_int32 NoiseLevelBias[ VAD_N_BANDS ]; /* Noise level estimator bias/offset */ - opus_int32 counter; /* Frame counter used in the initial phase */ -} silk_VAD_state; - -/* Variable cut-off low-pass filter state */ -typedef struct { - opus_int32 In_LP_State[ 2 ]; /* Low pass filter state */ - opus_int32 transition_frame_no; /* Counter which is mapped to a cut-off frequency */ - opus_int mode; /* Operating mode, <0: switch down, >0: switch up; 0: do nothing */ - opus_int32 saved_fs_kHz; /* If non-zero, holds the last sampling rate before a bandwidth switching reset. */ -} silk_LP_state; - -/* Structure containing NLSF codebook */ -typedef struct { - const opus_int16 nVectors; - const opus_int16 order; - const opus_int16 quantStepSize_Q16; - const opus_int16 invQuantStepSize_Q6; - const opus_uint8 *CB1_NLSF_Q8; - const opus_int16 *CB1_Wght_Q9; - const opus_uint8 *CB1_iCDF; - const opus_uint8 *pred_Q8; - const opus_uint8 *ec_sel; - const opus_uint8 *ec_iCDF; - const opus_uint8 *ec_Rates_Q5; - const opus_int16 *deltaMin_Q15; -} silk_NLSF_CB_struct; - -typedef struct { - opus_int16 pred_prev_Q13[ 2 ]; - opus_int16 sMid[ 2 ]; - opus_int16 sSide[ 2 ]; - opus_int32 mid_side_amp_Q0[ 4 ]; - opus_int16 smth_width_Q14; - opus_int16 width_prev_Q14; - opus_int16 silent_side_len; - opus_int8 predIx[ MAX_FRAMES_PER_PACKET ][ 2 ][ 3 ]; - opus_int8 mid_only_flags[ MAX_FRAMES_PER_PACKET ]; -} stereo_enc_state; - -typedef struct { - opus_int16 pred_prev_Q13[ 2 ]; - opus_int16 sMid[ 2 ]; - opus_int16 sSide[ 2 ]; -} stereo_dec_state; - -typedef struct { - opus_int8 GainsIndices[ MAX_NB_SUBFR ]; - opus_int8 LTPIndex[ MAX_NB_SUBFR ]; - opus_int8 NLSFIndices[ MAX_LPC_ORDER + 1 ]; - opus_int16 lagIndex; - opus_int8 contourIndex; - opus_int8 signalType; - opus_int8 quantOffsetType; - opus_int8 NLSFInterpCoef_Q2; - opus_int8 PERIndex; - opus_int8 LTP_scaleIndex; - opus_int8 Seed; -} SideInfoIndices; - -/********************************/ -/* Encoder state */ -/********************************/ -typedef struct { - opus_int32 In_HP_State[ 2 ]; /* High pass filter state */ - opus_int32 variable_HP_smth1_Q15; /* State of first smoother */ - opus_int32 variable_HP_smth2_Q15; /* State of second smoother */ - silk_LP_state sLP; /* Low pass filter state */ - silk_VAD_state sVAD; /* Voice activity detector state */ - silk_nsq_state sNSQ; /* Noise Shape Quantizer State */ - opus_int16 prev_NLSFq_Q15[ MAX_LPC_ORDER ]; /* Previously quantized NLSF vector */ - opus_int speech_activity_Q8; /* Speech activity */ - opus_int allow_bandwidth_switch; /* Flag indicating that switching of internal bandwidth is allowed */ - opus_int8 LBRRprevLastGainIndex; - opus_int8 prevSignalType; - opus_int prevLag; - opus_int pitch_LPC_win_length; - opus_int max_pitch_lag; /* Highest possible pitch lag (samples) */ - opus_int32 API_fs_Hz; /* API sampling frequency (Hz) */ - opus_int32 prev_API_fs_Hz; /* Previous API sampling frequency (Hz) */ - opus_int maxInternal_fs_Hz; /* Maximum internal sampling frequency (Hz) */ - opus_int minInternal_fs_Hz; /* Minimum internal sampling frequency (Hz) */ - opus_int desiredInternal_fs_Hz; /* Soft request for internal sampling frequency (Hz) */ - opus_int fs_kHz; /* Internal sampling frequency (kHz) */ - opus_int nb_subfr; /* Number of 5 ms subframes in a frame */ - opus_int frame_length; /* Frame length (samples) */ - opus_int subfr_length; /* Subframe length (samples) */ - opus_int ltp_mem_length; /* Length of LTP memory */ - opus_int la_pitch; /* Look-ahead for pitch analysis (samples) */ - opus_int la_shape; /* Look-ahead for noise shape analysis (samples) */ - opus_int shapeWinLength; /* Window length for noise shape analysis (samples) */ - opus_int32 TargetRate_bps; /* Target bitrate (bps) */ - opus_int PacketSize_ms; /* Number of milliseconds to put in each packet */ - opus_int PacketLoss_perc; /* Packet loss rate measured by farend */ - opus_int32 frameCounter; - opus_int Complexity; /* Complexity setting */ - opus_int nStatesDelayedDecision; /* Number of states in delayed decision quantization */ - opus_int useInterpolatedNLSFs; /* Flag for using NLSF interpolation */ - opus_int shapingLPCOrder; /* Filter order for noise shaping filters */ - opus_int predictLPCOrder; /* Filter order for prediction filters */ - opus_int pitchEstimationComplexity; /* Complexity level for pitch estimator */ - opus_int pitchEstimationLPCOrder; /* Whitening filter order for pitch estimator */ - opus_int32 pitchEstimationThreshold_Q16; /* Threshold for pitch estimator */ - opus_int32 sum_log_gain_Q7; /* Cumulative max prediction gain */ - opus_int NLSF_MSVQ_Survivors; /* Number of survivors in NLSF MSVQ */ - opus_int first_frame_after_reset; /* Flag for deactivating NLSF interpolation, pitch prediction */ - opus_int controlled_since_last_payload; /* Flag for ensuring codec_control only runs once per packet */ - opus_int warping_Q16; /* Warping parameter for warped noise shaping */ - opus_int useCBR; /* Flag to enable constant bitrate */ - opus_int prefillFlag; /* Flag to indicate that only buffers are prefilled, no coding */ - const opus_uint8 *pitch_lag_low_bits_iCDF; /* Pointer to iCDF table for low bits of pitch lag index */ - const opus_uint8 *pitch_contour_iCDF; /* Pointer to iCDF table for pitch contour index */ - const silk_NLSF_CB_struct *psNLSF_CB; /* Pointer to NLSF codebook */ - opus_int input_quality_bands_Q15[ VAD_N_BANDS ]; - opus_int input_tilt_Q15; - opus_int SNR_dB_Q7; /* Quality setting */ - - opus_int8 VAD_flags[ MAX_FRAMES_PER_PACKET ]; - opus_int8 LBRR_flag; - opus_int LBRR_flags[ MAX_FRAMES_PER_PACKET ]; - - SideInfoIndices indices; - opus_int8 pulses[ MAX_FRAME_LENGTH ]; - - int arch; - - /* Input/output buffering */ - opus_int16 inputBuf[ MAX_FRAME_LENGTH + 2 ]; /* Buffer containing input signal */ - opus_int inputBufIx; - opus_int nFramesPerPacket; - opus_int nFramesEncoded; /* Number of frames analyzed in current packet */ - - opus_int nChannelsAPI; - opus_int nChannelsInternal; - opus_int channelNb; - - /* Parameters For LTP scaling Control */ - opus_int frames_since_onset; - - /* Specifically for entropy coding */ - opus_int ec_prevSignalType; - opus_int16 ec_prevLagIndex; - - silk_resampler_state_struct resampler_state; - - /* DTX */ - opus_int useDTX; /* Flag to enable DTX */ - opus_int inDTX; /* Flag to signal DTX period */ - opus_int noSpeechCounter; /* Counts concecutive nonactive frames, used by DTX */ - - /* Inband Low Bitrate Redundancy (LBRR) data */ - opus_int useInBandFEC; /* Saves the API setting for query */ - opus_int LBRR_enabled; /* Depends on useInBandFRC, bitrate and packet loss rate */ - opus_int LBRR_GainIncreases; /* Gains increment for coding LBRR frames */ - SideInfoIndices indices_LBRR[ MAX_FRAMES_PER_PACKET ]; - opus_int8 pulses_LBRR[ MAX_FRAMES_PER_PACKET ][ MAX_FRAME_LENGTH ]; -} silk_encoder_state; - - -/* Struct for Packet Loss Concealment */ -typedef struct { - opus_int32 pitchL_Q8; /* Pitch lag to use for voiced concealment */ - opus_int16 LTPCoef_Q14[ LTP_ORDER ]; /* LTP coeficients to use for voiced concealment */ - opus_int16 prevLPC_Q12[ MAX_LPC_ORDER ]; - opus_int last_frame_lost; /* Was previous frame lost */ - opus_int32 rand_seed; /* Seed for unvoiced signal generation */ - opus_int16 randScale_Q14; /* Scaling of unvoiced random signal */ - opus_int32 conc_energy; - opus_int conc_energy_shift; - opus_int16 prevLTP_scale_Q14; - opus_int32 prevGain_Q16[ 2 ]; - opus_int fs_kHz; - opus_int nb_subfr; - opus_int subfr_length; -} silk_PLC_struct; - -/* Struct for CNG */ -typedef struct { - opus_int32 CNG_exc_buf_Q14[ MAX_FRAME_LENGTH ]; - opus_int16 CNG_smth_NLSF_Q15[ MAX_LPC_ORDER ]; - opus_int32 CNG_synth_state[ MAX_LPC_ORDER ]; - opus_int32 CNG_smth_Gain_Q16; - opus_int32 rand_seed; - opus_int fs_kHz; -} silk_CNG_struct; - -/********************************/ -/* Decoder state */ -/********************************/ -typedef struct { - opus_int32 prev_gain_Q16; - opus_int32 exc_Q14[ MAX_FRAME_LENGTH ]; - opus_int32 sLPC_Q14_buf[ MAX_LPC_ORDER ]; - opus_int16 outBuf[ MAX_FRAME_LENGTH + 2 * MAX_SUB_FRAME_LENGTH ]; /* Buffer for output signal */ - opus_int lagPrev; /* Previous Lag */ - opus_int8 LastGainIndex; /* Previous gain index */ - opus_int fs_kHz; /* Sampling frequency in kHz */ - opus_int32 fs_API_hz; /* API sample frequency (Hz) */ - opus_int nb_subfr; /* Number of 5 ms subframes in a frame */ - opus_int frame_length; /* Frame length (samples) */ - opus_int subfr_length; /* Subframe length (samples) */ - opus_int ltp_mem_length; /* Length of LTP memory */ - opus_int LPC_order; /* LPC order */ - opus_int16 prevNLSF_Q15[ MAX_LPC_ORDER ]; /* Used to interpolate LSFs */ - opus_int first_frame_after_reset; /* Flag for deactivating NLSF interpolation */ - const opus_uint8 *pitch_lag_low_bits_iCDF; /* Pointer to iCDF table for low bits of pitch lag index */ - const opus_uint8 *pitch_contour_iCDF; /* Pointer to iCDF table for pitch contour index */ - - /* For buffering payload in case of more frames per packet */ - opus_int nFramesDecoded; - opus_int nFramesPerPacket; - - /* Specifically for entropy coding */ - opus_int ec_prevSignalType; - opus_int16 ec_prevLagIndex; - - opus_int VAD_flags[ MAX_FRAMES_PER_PACKET ]; - opus_int LBRR_flag; - opus_int LBRR_flags[ MAX_FRAMES_PER_PACKET ]; - - silk_resampler_state_struct resampler_state; - - const silk_NLSF_CB_struct *psNLSF_CB; /* Pointer to NLSF codebook */ - - /* Quantization indices */ - SideInfoIndices indices; - - /* CNG state */ - silk_CNG_struct sCNG; - - /* Stuff used for PLC */ - opus_int lossCnt; - opus_int prevSignalType; - int arch; - - silk_PLC_struct sPLC; - -} silk_decoder_state; - -/************************/ -/* Decoder control */ -/************************/ -typedef struct { - /* Prediction and coding parameters */ - opus_int pitchL[ MAX_NB_SUBFR ]; - opus_int32 Gains_Q16[ MAX_NB_SUBFR ]; - /* Holds interpolated and final coefficients, 4-byte aligned */ - silk_DWORD_ALIGN opus_int16 PredCoef_Q12[ 2 ][ MAX_LPC_ORDER ]; - opus_int16 LTPCoef_Q14[ LTP_ORDER * MAX_NB_SUBFR ]; - opus_int LTP_scale_Q14; -} silk_decoder_control; - - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/libs/SDL_mixer/external/opus/silk/sum_sqr_shift.c b/libs/SDL_mixer/external/opus/silk/sum_sqr_shift.c deleted file mode 100644 index 4fd0c3d..0000000 --- a/libs/SDL_mixer/external/opus/silk/sum_sqr_shift.c +++ /dev/null @@ -1,83 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "SigProc_FIX.h" - -/* Compute number of bits to right shift the sum of squares of a vector */ -/* of int16s to make it fit in an int32 */ -void silk_sum_sqr_shift( - opus_int32 *energy, /* O Energy of x, after shifting to the right */ - opus_int *shift, /* O Number of bits right shift applied to energy */ - const opus_int16 *x, /* I Input vector */ - opus_int len /* I Length of input vector */ -) -{ - opus_int i, shft; - opus_uint32 nrg_tmp; - opus_int32 nrg; - - /* Do a first run with the maximum shift we could have. */ - shft = 31-silk_CLZ32(len); - /* Let's be conservative with rounding and start with nrg=len. */ - nrg = len; - for( i = 0; i < len - 1; i += 2 ) { - nrg_tmp = silk_SMULBB( x[ i ], x[ i ] ); - nrg_tmp = silk_SMLABB_ovflw( nrg_tmp, x[ i + 1 ], x[ i + 1 ] ); - nrg = (opus_int32)silk_ADD_RSHIFT_uint( nrg, nrg_tmp, shft ); - } - if( i < len ) { - /* One sample left to process */ - nrg_tmp = silk_SMULBB( x[ i ], x[ i ] ); - nrg = (opus_int32)silk_ADD_RSHIFT_uint( nrg, nrg_tmp, shft ); - } - silk_assert( nrg >= 0 ); - /* Make sure the result will fit in a 32-bit signed integer with two bits - of headroom. */ - shft = silk_max_32(0, shft+3 - silk_CLZ32(nrg)); - nrg = 0; - for( i = 0 ; i < len - 1; i += 2 ) { - nrg_tmp = silk_SMULBB( x[ i ], x[ i ] ); - nrg_tmp = silk_SMLABB_ovflw( nrg_tmp, x[ i + 1 ], x[ i + 1 ] ); - nrg = (opus_int32)silk_ADD_RSHIFT_uint( nrg, nrg_tmp, shft ); - } - if( i < len ) { - /* One sample left to process */ - nrg_tmp = silk_SMULBB( x[ i ], x[ i ] ); - nrg = (opus_int32)silk_ADD_RSHIFT_uint( nrg, nrg_tmp, shft ); - } - - silk_assert( nrg >= 0 ); - - /* Output arguments */ - *shift = shft; - *energy = nrg; -} - diff --git a/libs/SDL_mixer/external/opus/silk/table_LSF_cos.c b/libs/SDL_mixer/external/opus/silk/table_LSF_cos.c deleted file mode 100644 index ec9dc63..0000000 --- a/libs/SDL_mixer/external/opus/silk/table_LSF_cos.c +++ /dev/null @@ -1,70 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "tables.h" - -/* Cosine approximation table for LSF conversion */ -/* Q12 values (even) */ -const opus_int16 silk_LSFCosTab_FIX_Q12[ LSF_COS_TAB_SZ_FIX + 1 ] = { - 8192, 8190, 8182, 8170, - 8152, 8130, 8104, 8072, - 8034, 7994, 7946, 7896, - 7840, 7778, 7714, 7644, - 7568, 7490, 7406, 7318, - 7226, 7128, 7026, 6922, - 6812, 6698, 6580, 6458, - 6332, 6204, 6070, 5934, - 5792, 5648, 5502, 5352, - 5198, 5040, 4880, 4718, - 4552, 4382, 4212, 4038, - 3862, 3684, 3502, 3320, - 3136, 2948, 2760, 2570, - 2378, 2186, 1990, 1794, - 1598, 1400, 1202, 1002, - 802, 602, 402, 202, - 0, -202, -402, -602, - -802, -1002, -1202, -1400, - -1598, -1794, -1990, -2186, - -2378, -2570, -2760, -2948, - -3136, -3320, -3502, -3684, - -3862, -4038, -4212, -4382, - -4552, -4718, -4880, -5040, - -5198, -5352, -5502, -5648, - -5792, -5934, -6070, -6204, - -6332, -6458, -6580, -6698, - -6812, -6922, -7026, -7128, - -7226, -7318, -7406, -7490, - -7568, -7644, -7714, -7778, - -7840, -7896, -7946, -7994, - -8034, -8072, -8104, -8130, - -8152, -8170, -8182, -8190, - -8192 -}; diff --git a/libs/SDL_mixer/external/opus/silk/tables.h b/libs/SDL_mixer/external/opus/silk/tables.h deleted file mode 100644 index 95230c4..0000000 --- a/libs/SDL_mixer/external/opus/silk/tables.h +++ /dev/null @@ -1,114 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifndef SILK_TABLES_H -#define SILK_TABLES_H - -#include "define.h" -#include "structs.h" - -#ifdef __cplusplus -extern "C" -{ -#endif - -/* Entropy coding tables (with size in bytes indicated) */ -extern const opus_uint8 silk_gain_iCDF[ 3 ][ N_LEVELS_QGAIN / 8 ]; /* 24 */ -extern const opus_uint8 silk_delta_gain_iCDF[ MAX_DELTA_GAIN_QUANT - MIN_DELTA_GAIN_QUANT + 1 ]; /* 41 */ - -extern const opus_uint8 silk_pitch_lag_iCDF[ 2 * ( PITCH_EST_MAX_LAG_MS - PITCH_EST_MIN_LAG_MS ) ];/* 32 */ -extern const opus_uint8 silk_pitch_delta_iCDF[ 21 ]; /* 21 */ -extern const opus_uint8 silk_pitch_contour_iCDF[ 34 ]; /* 34 */ -extern const opus_uint8 silk_pitch_contour_NB_iCDF[ 11 ]; /* 11 */ -extern const opus_uint8 silk_pitch_contour_10_ms_iCDF[ 12 ]; /* 12 */ -extern const opus_uint8 silk_pitch_contour_10_ms_NB_iCDF[ 3 ]; /* 3 */ - -extern const opus_uint8 silk_pulses_per_block_iCDF[ N_RATE_LEVELS ][ SILK_MAX_PULSES + 2 ]; /* 180 */ -extern const opus_uint8 silk_pulses_per_block_BITS_Q5[ N_RATE_LEVELS - 1 ][ SILK_MAX_PULSES + 2 ]; /* 162 */ - -extern const opus_uint8 silk_rate_levels_iCDF[ 2 ][ N_RATE_LEVELS - 1 ]; /* 18 */ -extern const opus_uint8 silk_rate_levels_BITS_Q5[ 2 ][ N_RATE_LEVELS - 1 ]; /* 18 */ - -extern const opus_uint8 silk_max_pulses_table[ 4 ]; /* 4 */ - -extern const opus_uint8 silk_shell_code_table0[ 152 ]; /* 152 */ -extern const opus_uint8 silk_shell_code_table1[ 152 ]; /* 152 */ -extern const opus_uint8 silk_shell_code_table2[ 152 ]; /* 152 */ -extern const opus_uint8 silk_shell_code_table3[ 152 ]; /* 152 */ -extern const opus_uint8 silk_shell_code_table_offsets[ SILK_MAX_PULSES + 1 ]; /* 17 */ - -extern const opus_uint8 silk_lsb_iCDF[ 2 ]; /* 2 */ - -extern const opus_uint8 silk_sign_iCDF[ 42 ]; /* 42 */ - -extern const opus_uint8 silk_uniform3_iCDF[ 3 ]; /* 3 */ -extern const opus_uint8 silk_uniform4_iCDF[ 4 ]; /* 4 */ -extern const opus_uint8 silk_uniform5_iCDF[ 5 ]; /* 5 */ -extern const opus_uint8 silk_uniform6_iCDF[ 6 ]; /* 6 */ -extern const opus_uint8 silk_uniform8_iCDF[ 8 ]; /* 8 */ - -extern const opus_uint8 silk_NLSF_EXT_iCDF[ 7 ]; /* 7 */ - -extern const opus_uint8 silk_LTP_per_index_iCDF[ 3 ]; /* 3 */ -extern const opus_uint8 * const silk_LTP_gain_iCDF_ptrs[ NB_LTP_CBKS ]; /* 3 */ -extern const opus_uint8 * const silk_LTP_gain_BITS_Q5_ptrs[ NB_LTP_CBKS ]; /* 3 */ -extern const opus_int8 * const silk_LTP_vq_ptrs_Q7[ NB_LTP_CBKS ]; /* 168 */ -extern const opus_uint8 * const silk_LTP_vq_gain_ptrs_Q7[NB_LTP_CBKS]; -extern const opus_int8 silk_LTP_vq_sizes[ NB_LTP_CBKS ]; /* 3 */ - -extern const opus_uint8 silk_LTPscale_iCDF[ 3 ]; /* 4 */ -extern const opus_int16 silk_LTPScales_table_Q14[ 3 ]; /* 6 */ - -extern const opus_uint8 silk_type_offset_VAD_iCDF[ 4 ]; /* 4 */ -extern const opus_uint8 silk_type_offset_no_VAD_iCDF[ 2 ]; /* 2 */ - -extern const opus_int16 silk_stereo_pred_quant_Q13[ STEREO_QUANT_TAB_SIZE ]; /* 32 */ -extern const opus_uint8 silk_stereo_pred_joint_iCDF[ 25 ]; /* 25 */ -extern const opus_uint8 silk_stereo_only_code_mid_iCDF[ 2 ]; /* 2 */ - -extern const opus_uint8 * const silk_LBRR_flags_iCDF_ptr[ 2 ]; /* 10 */ - -extern const opus_uint8 silk_NLSF_interpolation_factor_iCDF[ 5 ]; /* 5 */ - -extern const silk_NLSF_CB_struct silk_NLSF_CB_WB; /* 1040 */ -extern const silk_NLSF_CB_struct silk_NLSF_CB_NB_MB; /* 728 */ - -/* Quantization offsets */ -extern const opus_int16 silk_Quantization_Offsets_Q10[ 2 ][ 2 ]; /* 8 */ - -/* Interpolation points for filter coefficients used in the bandwidth transition smoother */ -extern const opus_int32 silk_Transition_LP_B_Q28[ TRANSITION_INT_NUM ][ TRANSITION_NB ]; /* 60 */ -extern const opus_int32 silk_Transition_LP_A_Q28[ TRANSITION_INT_NUM ][ TRANSITION_NA ]; /* 60 */ - -/* Rom table with cosine values */ -extern const opus_int16 silk_LSFCosTab_FIX_Q12[ LSF_COS_TAB_SZ_FIX + 1 ]; /* 258 */ - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/libs/SDL_mixer/external/opus/silk/tables_LTP.c b/libs/SDL_mixer/external/opus/silk/tables_LTP.c deleted file mode 100644 index 5e12c86..0000000 --- a/libs/SDL_mixer/external/opus/silk/tables_LTP.c +++ /dev/null @@ -1,294 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "tables.h" - -const opus_uint8 silk_LTP_per_index_iCDF[3] = { - 179, 99, 0 -}; - -static const opus_uint8 silk_LTP_gain_iCDF_0[8] = { - 71, 56, 43, 30, 21, 12, 6, 0 -}; - -static const opus_uint8 silk_LTP_gain_iCDF_1[16] = { - 199, 165, 144, 124, 109, 96, 84, 71, - 61, 51, 42, 32, 23, 15, 8, 0 -}; - -static const opus_uint8 silk_LTP_gain_iCDF_2[32] = { - 241, 225, 211, 199, 187, 175, 164, 153, - 142, 132, 123, 114, 105, 96, 88, 80, - 72, 64, 57, 50, 44, 38, 33, 29, - 24, 20, 16, 12, 9, 5, 2, 0 -}; - -static const opus_uint8 silk_LTP_gain_BITS_Q5_0[8] = { - 15, 131, 138, 138, 155, 155, 173, 173 -}; - -static const opus_uint8 silk_LTP_gain_BITS_Q5_1[16] = { - 69, 93, 115, 118, 131, 138, 141, 138, - 150, 150, 155, 150, 155, 160, 166, 160 -}; - -static const opus_uint8 silk_LTP_gain_BITS_Q5_2[32] = { - 131, 128, 134, 141, 141, 141, 145, 145, - 145, 150, 155, 155, 155, 155, 160, 160, - 160, 160, 166, 166, 173, 173, 182, 192, - 182, 192, 192, 192, 205, 192, 205, 224 -}; - -const opus_uint8 * const silk_LTP_gain_iCDF_ptrs[NB_LTP_CBKS] = { - silk_LTP_gain_iCDF_0, - silk_LTP_gain_iCDF_1, - silk_LTP_gain_iCDF_2 -}; - -const opus_uint8 * const silk_LTP_gain_BITS_Q5_ptrs[NB_LTP_CBKS] = { - silk_LTP_gain_BITS_Q5_0, - silk_LTP_gain_BITS_Q5_1, - silk_LTP_gain_BITS_Q5_2 -}; - -static const opus_int8 silk_LTP_gain_vq_0[8][5] = -{ -{ - 4, 6, 24, 7, 5 -}, -{ - 0, 0, 2, 0, 0 -}, -{ - 12, 28, 41, 13, -4 -}, -{ - -9, 15, 42, 25, 14 -}, -{ - 1, -2, 62, 41, -9 -}, -{ - -10, 37, 65, -4, 3 -}, -{ - -6, 4, 66, 7, -8 -}, -{ - 16, 14, 38, -3, 33 -} -}; - -static const opus_int8 silk_LTP_gain_vq_1[16][5] = -{ -{ - 13, 22, 39, 23, 12 -}, -{ - -1, 36, 64, 27, -6 -}, -{ - -7, 10, 55, 43, 17 -}, -{ - 1, 1, 8, 1, 1 -}, -{ - 6, -11, 74, 53, -9 -}, -{ - -12, 55, 76, -12, 8 -}, -{ - -3, 3, 93, 27, -4 -}, -{ - 26, 39, 59, 3, -8 -}, -{ - 2, 0, 77, 11, 9 -}, -{ - -8, 22, 44, -6, 7 -}, -{ - 40, 9, 26, 3, 9 -}, -{ - -7, 20, 101, -7, 4 -}, -{ - 3, -8, 42, 26, 0 -}, -{ - -15, 33, 68, 2, 23 -}, -{ - -2, 55, 46, -2, 15 -}, -{ - 3, -1, 21, 16, 41 -} -}; - -static const opus_int8 silk_LTP_gain_vq_2[32][5] = -{ -{ - -6, 27, 61, 39, 5 -}, -{ - -11, 42, 88, 4, 1 -}, -{ - -2, 60, 65, 6, -4 -}, -{ - -1, -5, 73, 56, 1 -}, -{ - -9, 19, 94, 29, -9 -}, -{ - 0, 12, 99, 6, 4 -}, -{ - 8, -19, 102, 46, -13 -}, -{ - 3, 2, 13, 3, 2 -}, -{ - 9, -21, 84, 72, -18 -}, -{ - -11, 46, 104, -22, 8 -}, -{ - 18, 38, 48, 23, 0 -}, -{ - -16, 70, 83, -21, 11 -}, -{ - 5, -11, 117, 22, -8 -}, -{ - -6, 23, 117, -12, 3 -}, -{ - 3, -8, 95, 28, 4 -}, -{ - -10, 15, 77, 60, -15 -}, -{ - -1, 4, 124, 2, -4 -}, -{ - 3, 38, 84, 24, -25 -}, -{ - 2, 13, 42, 13, 31 -}, -{ - 21, -4, 56, 46, -1 -}, -{ - -1, 35, 79, -13, 19 -}, -{ - -7, 65, 88, -9, -14 -}, -{ - 20, 4, 81, 49, -29 -}, -{ - 20, 0, 75, 3, -17 -}, -{ - 5, -9, 44, 92, -8 -}, -{ - 1, -3, 22, 69, 31 -}, -{ - -6, 95, 41, -12, 5 -}, -{ - 39, 67, 16, -4, 1 -}, -{ - 0, -6, 120, 55, -36 -}, -{ - -13, 44, 122, 4, -24 -}, -{ - 81, 5, 11, 3, 7 -}, -{ - 2, 0, 9, 10, 88 -} -}; - -const opus_int8 * const silk_LTP_vq_ptrs_Q7[NB_LTP_CBKS] = { - (opus_int8 *)&silk_LTP_gain_vq_0[0][0], - (opus_int8 *)&silk_LTP_gain_vq_1[0][0], - (opus_int8 *)&silk_LTP_gain_vq_2[0][0] -}; - -/* Maximum frequency-dependent response of the pitch taps above, - computed as max(abs(freqz(taps))) */ -static const opus_uint8 silk_LTP_gain_vq_0_gain[8] = { - 46, 2, 90, 87, 93, 91, 82, 98 -}; - -static const opus_uint8 silk_LTP_gain_vq_1_gain[16] = { - 109, 120, 118, 12, 113, 115, 117, 119, - 99, 59, 87, 111, 63, 111, 112, 80 -}; - -static const opus_uint8 silk_LTP_gain_vq_2_gain[32] = { - 126, 124, 125, 124, 129, 121, 126, 23, - 132, 127, 127, 127, 126, 127, 122, 133, - 130, 134, 101, 118, 119, 145, 126, 86, - 124, 120, 123, 119, 170, 173, 107, 109 -}; - -const opus_uint8 * const silk_LTP_vq_gain_ptrs_Q7[NB_LTP_CBKS] = { - &silk_LTP_gain_vq_0_gain[0], - &silk_LTP_gain_vq_1_gain[0], - &silk_LTP_gain_vq_2_gain[0] -}; - -const opus_int8 silk_LTP_vq_sizes[NB_LTP_CBKS] = { - 8, 16, 32 -}; diff --git a/libs/SDL_mixer/external/opus/silk/tables_NLSF_CB_NB_MB.c b/libs/SDL_mixer/external/opus/silk/tables_NLSF_CB_NB_MB.c deleted file mode 100644 index 195d5b9..0000000 --- a/libs/SDL_mixer/external/opus/silk/tables_NLSF_CB_NB_MB.c +++ /dev/null @@ -1,195 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "tables.h" - -static const opus_uint8 silk_NLSF_CB1_NB_MB_Q8[ 320 ] = { - 12, 35, 60, 83, 108, 132, 157, 180, - 206, 228, 15, 32, 55, 77, 101, 125, - 151, 175, 201, 225, 19, 42, 66, 89, - 114, 137, 162, 184, 209, 230, 12, 25, - 50, 72, 97, 120, 147, 172, 200, 223, - 26, 44, 69, 90, 114, 135, 159, 180, - 205, 225, 13, 22, 53, 80, 106, 130, - 156, 180, 205, 228, 15, 25, 44, 64, - 90, 115, 142, 168, 196, 222, 19, 24, - 62, 82, 100, 120, 145, 168, 190, 214, - 22, 31, 50, 79, 103, 120, 151, 170, - 203, 227, 21, 29, 45, 65, 106, 124, - 150, 171, 196, 224, 30, 49, 75, 97, - 121, 142, 165, 186, 209, 229, 19, 25, - 52, 70, 93, 116, 143, 166, 192, 219, - 26, 34, 62, 75, 97, 118, 145, 167, - 194, 217, 25, 33, 56, 70, 91, 113, - 143, 165, 196, 223, 21, 34, 51, 72, - 97, 117, 145, 171, 196, 222, 20, 29, - 50, 67, 90, 117, 144, 168, 197, 221, - 22, 31, 48, 66, 95, 117, 146, 168, - 196, 222, 24, 33, 51, 77, 116, 134, - 158, 180, 200, 224, 21, 28, 70, 87, - 106, 124, 149, 170, 194, 217, 26, 33, - 53, 64, 83, 117, 152, 173, 204, 225, - 27, 34, 65, 95, 108, 129, 155, 174, - 210, 225, 20, 26, 72, 99, 113, 131, - 154, 176, 200, 219, 34, 43, 61, 78, - 93, 114, 155, 177, 205, 229, 23, 29, - 54, 97, 124, 138, 163, 179, 209, 229, - 30, 38, 56, 89, 118, 129, 158, 178, - 200, 231, 21, 29, 49, 63, 85, 111, - 142, 163, 193, 222, 27, 48, 77, 103, - 133, 158, 179, 196, 215, 232, 29, 47, - 74, 99, 124, 151, 176, 198, 220, 237, - 33, 42, 61, 76, 93, 121, 155, 174, - 207, 225, 29, 53, 87, 112, 136, 154, - 170, 188, 208, 227, 24, 30, 52, 84, - 131, 150, 166, 186, 203, 229, 37, 48, - 64, 84, 104, 118, 156, 177, 201, 230 -}; - -static const opus_int16 silk_NLSF_CB1_Wght_Q9[ 320 ] = { - 2897, 2314, 2314, 2314, 2287, 2287, 2314, 2300, 2327, 2287, - 2888, 2580, 2394, 2367, 2314, 2274, 2274, 2274, 2274, 2194, - 2487, 2340, 2340, 2314, 2314, 2314, 2340, 2340, 2367, 2354, - 3216, 2766, 2340, 2340, 2314, 2274, 2221, 2207, 2261, 2194, - 2460, 2474, 2367, 2394, 2394, 2394, 2394, 2367, 2407, 2314, - 3479, 3056, 2127, 2207, 2274, 2274, 2274, 2287, 2314, 2261, - 3282, 3141, 2580, 2394, 2247, 2221, 2207, 2194, 2194, 2114, - 4096, 3845, 2221, 2620, 2620, 2407, 2314, 2394, 2367, 2074, - 3178, 3244, 2367, 2221, 2553, 2434, 2340, 2314, 2167, 2221, - 3338, 3488, 2726, 2194, 2261, 2460, 2354, 2367, 2207, 2101, - 2354, 2420, 2327, 2367, 2394, 2420, 2420, 2420, 2460, 2367, - 3779, 3629, 2434, 2527, 2367, 2274, 2274, 2300, 2207, 2048, - 3254, 3225, 2713, 2846, 2447, 2327, 2300, 2300, 2274, 2127, - 3263, 3300, 2753, 2806, 2447, 2261, 2261, 2247, 2127, 2101, - 2873, 2981, 2633, 2367, 2407, 2354, 2194, 2247, 2247, 2114, - 3225, 3197, 2633, 2580, 2274, 2181, 2247, 2221, 2221, 2141, - 3178, 3310, 2740, 2407, 2274, 2274, 2274, 2287, 2194, 2114, - 3141, 3272, 2460, 2061, 2287, 2500, 2367, 2487, 2434, 2181, - 3507, 3282, 2314, 2700, 2647, 2474, 2367, 2394, 2340, 2127, - 3423, 3535, 3038, 3056, 2300, 1950, 2221, 2274, 2274, 2274, - 3404, 3366, 2087, 2687, 2873, 2354, 2420, 2274, 2474, 2540, - 3760, 3488, 1950, 2660, 2897, 2527, 2394, 2367, 2460, 2261, - 3028, 3272, 2740, 2888, 2740, 2154, 2127, 2287, 2234, 2247, - 3695, 3657, 2025, 1969, 2660, 2700, 2580, 2500, 2327, 2367, - 3207, 3413, 2354, 2074, 2888, 2888, 2340, 2487, 2247, 2167, - 3338, 3366, 2846, 2780, 2327, 2154, 2274, 2287, 2114, 2061, - 2327, 2300, 2181, 2167, 2181, 2367, 2633, 2700, 2700, 2553, - 2407, 2434, 2221, 2261, 2221, 2221, 2340, 2420, 2607, 2700, - 3038, 3244, 2806, 2888, 2474, 2074, 2300, 2314, 2354, 2380, - 2221, 2154, 2127, 2287, 2500, 2793, 2793, 2620, 2580, 2367, - 3676, 3713, 2234, 1838, 2181, 2753, 2726, 2673, 2513, 2207, - 2793, 3160, 2726, 2553, 2846, 2513, 2181, 2394, 2221, 2181 -}; - -static const opus_uint8 silk_NLSF_CB1_iCDF_NB_MB[ 64 ] = { - 212, 178, 148, 129, 108, 96, 85, 82, - 79, 77, 61, 59, 57, 56, 51, 49, - 48, 45, 42, 41, 40, 38, 36, 34, - 31, 30, 21, 12, 10, 3, 1, 0, - 255, 245, 244, 236, 233, 225, 217, 203, - 190, 176, 175, 161, 149, 136, 125, 114, - 102, 91, 81, 71, 60, 52, 43, 35, - 28, 20, 19, 18, 12, 11, 5, 0 -}; - -static const opus_uint8 silk_NLSF_CB2_SELECT_NB_MB[ 160 ] = { - 16, 0, 0, 0, 0, 99, 66, 36, - 36, 34, 36, 34, 34, 34, 34, 83, - 69, 36, 52, 34, 116, 102, 70, 68, - 68, 176, 102, 68, 68, 34, 65, 85, - 68, 84, 36, 116, 141, 152, 139, 170, - 132, 187, 184, 216, 137, 132, 249, 168, - 185, 139, 104, 102, 100, 68, 68, 178, - 218, 185, 185, 170, 244, 216, 187, 187, - 170, 244, 187, 187, 219, 138, 103, 155, - 184, 185, 137, 116, 183, 155, 152, 136, - 132, 217, 184, 184, 170, 164, 217, 171, - 155, 139, 244, 169, 184, 185, 170, 164, - 216, 223, 218, 138, 214, 143, 188, 218, - 168, 244, 141, 136, 155, 170, 168, 138, - 220, 219, 139, 164, 219, 202, 216, 137, - 168, 186, 246, 185, 139, 116, 185, 219, - 185, 138, 100, 100, 134, 100, 102, 34, - 68, 68, 100, 68, 168, 203, 221, 218, - 168, 167, 154, 136, 104, 70, 164, 246, - 171, 137, 139, 137, 155, 218, 219, 139 -}; - -static const opus_uint8 silk_NLSF_CB2_iCDF_NB_MB[ 72 ] = { - 255, 254, 253, 238, 14, 3, 2, 1, - 0, 255, 254, 252, 218, 35, 3, 2, - 1, 0, 255, 254, 250, 208, 59, 4, - 2, 1, 0, 255, 254, 246, 194, 71, - 10, 2, 1, 0, 255, 252, 236, 183, - 82, 8, 2, 1, 0, 255, 252, 235, - 180, 90, 17, 2, 1, 0, 255, 248, - 224, 171, 97, 30, 4, 1, 0, 255, - 254, 236, 173, 95, 37, 7, 1, 0 -}; - -static const opus_uint8 silk_NLSF_CB2_BITS_NB_MB_Q5[ 72 ] = { - 255, 255, 255, 131, 6, 145, 255, 255, - 255, 255, 255, 236, 93, 15, 96, 255, - 255, 255, 255, 255, 194, 83, 25, 71, - 221, 255, 255, 255, 255, 162, 73, 34, - 66, 162, 255, 255, 255, 210, 126, 73, - 43, 57, 173, 255, 255, 255, 201, 125, - 71, 48, 58, 130, 255, 255, 255, 166, - 110, 73, 57, 62, 104, 210, 255, 255, - 251, 123, 65, 55, 68, 100, 171, 255 -}; - -static const opus_uint8 silk_NLSF_PRED_NB_MB_Q8[ 18 ] = { - 179, 138, 140, 148, 151, 149, 153, 151, - 163, 116, 67, 82, 59, 92, 72, 100, - 89, 92 -}; - -static const opus_int16 silk_NLSF_DELTA_MIN_NB_MB_Q15[ 11 ] = { - 250, 3, 6, 3, 3, 3, 4, 3, - 3, 3, 461 -}; - -const silk_NLSF_CB_struct silk_NLSF_CB_NB_MB = -{ - 32, - 10, - SILK_FIX_CONST( 0.18, 16 ), - SILK_FIX_CONST( 1.0 / 0.18, 6 ), - silk_NLSF_CB1_NB_MB_Q8, - silk_NLSF_CB1_Wght_Q9, - silk_NLSF_CB1_iCDF_NB_MB, - silk_NLSF_PRED_NB_MB_Q8, - silk_NLSF_CB2_SELECT_NB_MB, - silk_NLSF_CB2_iCDF_NB_MB, - silk_NLSF_CB2_BITS_NB_MB_Q5, - silk_NLSF_DELTA_MIN_NB_MB_Q15, -}; diff --git a/libs/SDL_mixer/external/opus/silk/tables_NLSF_CB_WB.c b/libs/SDL_mixer/external/opus/silk/tables_NLSF_CB_WB.c deleted file mode 100644 index 5cc9f57..0000000 --- a/libs/SDL_mixer/external/opus/silk/tables_NLSF_CB_WB.c +++ /dev/null @@ -1,234 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "tables.h" - -static const opus_uint8 silk_NLSF_CB1_WB_Q8[ 512 ] = { - 7, 23, 38, 54, 69, 85, 100, 116, - 131, 147, 162, 178, 193, 208, 223, 239, - 13, 25, 41, 55, 69, 83, 98, 112, - 127, 142, 157, 171, 187, 203, 220, 236, - 15, 21, 34, 51, 61, 78, 92, 106, - 126, 136, 152, 167, 185, 205, 225, 240, - 10, 21, 36, 50, 63, 79, 95, 110, - 126, 141, 157, 173, 189, 205, 221, 237, - 17, 20, 37, 51, 59, 78, 89, 107, - 123, 134, 150, 164, 184, 205, 224, 240, - 10, 15, 32, 51, 67, 81, 96, 112, - 129, 142, 158, 173, 189, 204, 220, 236, - 8, 21, 37, 51, 65, 79, 98, 113, - 126, 138, 155, 168, 179, 192, 209, 218, - 12, 15, 34, 55, 63, 78, 87, 108, - 118, 131, 148, 167, 185, 203, 219, 236, - 16, 19, 32, 36, 56, 79, 91, 108, - 118, 136, 154, 171, 186, 204, 220, 237, - 11, 28, 43, 58, 74, 89, 105, 120, - 135, 150, 165, 180, 196, 211, 226, 241, - 6, 16, 33, 46, 60, 75, 92, 107, - 123, 137, 156, 169, 185, 199, 214, 225, - 11, 19, 30, 44, 57, 74, 89, 105, - 121, 135, 152, 169, 186, 202, 218, 234, - 12, 19, 29, 46, 57, 71, 88, 100, - 120, 132, 148, 165, 182, 199, 216, 233, - 17, 23, 35, 46, 56, 77, 92, 106, - 123, 134, 152, 167, 185, 204, 222, 237, - 14, 17, 45, 53, 63, 75, 89, 107, - 115, 132, 151, 171, 188, 206, 221, 240, - 9, 16, 29, 40, 56, 71, 88, 103, - 119, 137, 154, 171, 189, 205, 222, 237, - 16, 19, 36, 48, 57, 76, 87, 105, - 118, 132, 150, 167, 185, 202, 218, 236, - 12, 17, 29, 54, 71, 81, 94, 104, - 126, 136, 149, 164, 182, 201, 221, 237, - 15, 28, 47, 62, 79, 97, 115, 129, - 142, 155, 168, 180, 194, 208, 223, 238, - 8, 14, 30, 45, 62, 78, 94, 111, - 127, 143, 159, 175, 192, 207, 223, 239, - 17, 30, 49, 62, 79, 92, 107, 119, - 132, 145, 160, 174, 190, 204, 220, 235, - 14, 19, 36, 45, 61, 76, 91, 108, - 121, 138, 154, 172, 189, 205, 222, 238, - 12, 18, 31, 45, 60, 76, 91, 107, - 123, 138, 154, 171, 187, 204, 221, 236, - 13, 17, 31, 43, 53, 70, 83, 103, - 114, 131, 149, 167, 185, 203, 220, 237, - 17, 22, 35, 42, 58, 78, 93, 110, - 125, 139, 155, 170, 188, 206, 224, 240, - 8, 15, 34, 50, 67, 83, 99, 115, - 131, 146, 162, 178, 193, 209, 224, 239, - 13, 16, 41, 66, 73, 86, 95, 111, - 128, 137, 150, 163, 183, 206, 225, 241, - 17, 25, 37, 52, 63, 75, 92, 102, - 119, 132, 144, 160, 175, 191, 212, 231, - 19, 31, 49, 65, 83, 100, 117, 133, - 147, 161, 174, 187, 200, 213, 227, 242, - 18, 31, 52, 68, 88, 103, 117, 126, - 138, 149, 163, 177, 192, 207, 223, 239, - 16, 29, 47, 61, 76, 90, 106, 119, - 133, 147, 161, 176, 193, 209, 224, 240, - 15, 21, 35, 50, 61, 73, 86, 97, - 110, 119, 129, 141, 175, 198, 218, 237 -}; - -static const opus_int16 silk_NLSF_CB1_WB_Wght_Q9[ 512 ] = { - 3657, 2925, 2925, 2925, 2925, 2925, 2925, 2925, 2925, 2925, 2925, 2925, 2963, 2963, 2925, 2846, - 3216, 3085, 2972, 3056, 3056, 3010, 3010, 3010, 2963, 2963, 3010, 2972, 2888, 2846, 2846, 2726, - 3920, 4014, 2981, 3207, 3207, 2934, 3056, 2846, 3122, 3244, 2925, 2846, 2620, 2553, 2780, 2925, - 3516, 3197, 3010, 3103, 3019, 2888, 2925, 2925, 2925, 2925, 2888, 2888, 2888, 2888, 2888, 2753, - 5054, 5054, 2934, 3573, 3385, 3056, 3085, 2793, 3160, 3160, 2972, 2846, 2513, 2540, 2753, 2888, - 4428, 4149, 2700, 2753, 2972, 3010, 2925, 2846, 2981, 3019, 2925, 2925, 2925, 2925, 2888, 2726, - 3620, 3019, 2972, 3056, 3056, 2873, 2806, 3056, 3216, 3047, 2981, 3291, 3291, 2981, 3310, 2991, - 5227, 5014, 2540, 3338, 3526, 3385, 3197, 3094, 3376, 2981, 2700, 2647, 2687, 2793, 2846, 2673, - 5081, 5174, 4615, 4428, 2460, 2897, 3047, 3207, 3169, 2687, 2740, 2888, 2846, 2793, 2846, 2700, - 3122, 2888, 2963, 2925, 2925, 2925, 2925, 2963, 2963, 2963, 2963, 2925, 2925, 2963, 2963, 2963, - 4202, 3207, 2981, 3103, 3010, 2888, 2888, 2925, 2972, 2873, 2916, 3019, 2972, 3010, 3197, 2873, - 3760, 3760, 3244, 3103, 2981, 2888, 2925, 2888, 2972, 2934, 2793, 2793, 2846, 2888, 2888, 2660, - 3854, 4014, 3207, 3122, 3244, 2934, 3047, 2963, 2963, 3085, 2846, 2793, 2793, 2793, 2793, 2580, - 3845, 4080, 3357, 3516, 3094, 2740, 3010, 2934, 3122, 3085, 2846, 2846, 2647, 2647, 2846, 2806, - 5147, 4894, 3225, 3845, 3441, 3169, 2897, 3413, 3451, 2700, 2580, 2673, 2740, 2846, 2806, 2753, - 4109, 3789, 3291, 3160, 2925, 2888, 2888, 2925, 2793, 2740, 2793, 2740, 2793, 2846, 2888, 2806, - 5081, 5054, 3047, 3545, 3244, 3056, 3085, 2944, 3103, 2897, 2740, 2740, 2740, 2846, 2793, 2620, - 4309, 4309, 2860, 2527, 3207, 3376, 3376, 3075, 3075, 3376, 3056, 2846, 2647, 2580, 2726, 2753, - 3056, 2916, 2806, 2888, 2740, 2687, 2897, 3103, 3150, 3150, 3216, 3169, 3056, 3010, 2963, 2846, - 4375, 3882, 2925, 2888, 2846, 2888, 2846, 2846, 2888, 2888, 2888, 2846, 2888, 2925, 2888, 2846, - 2981, 2916, 2916, 2981, 2981, 3056, 3122, 3216, 3150, 3056, 3010, 2972, 2972, 2972, 2925, 2740, - 4229, 4149, 3310, 3347, 2925, 2963, 2888, 2981, 2981, 2846, 2793, 2740, 2846, 2846, 2846, 2793, - 4080, 4014, 3103, 3010, 2925, 2925, 2925, 2888, 2925, 2925, 2846, 2846, 2846, 2793, 2888, 2780, - 4615, 4575, 3169, 3441, 3207, 2981, 2897, 3038, 3122, 2740, 2687, 2687, 2687, 2740, 2793, 2700, - 4149, 4269, 3789, 3657, 2726, 2780, 2888, 2888, 3010, 2972, 2925, 2846, 2687, 2687, 2793, 2888, - 4215, 3554, 2753, 2846, 2846, 2888, 2888, 2888, 2925, 2925, 2888, 2925, 2925, 2925, 2963, 2888, - 5174, 4921, 2261, 3432, 3789, 3479, 3347, 2846, 3310, 3479, 3150, 2897, 2460, 2487, 2753, 2925, - 3451, 3685, 3122, 3197, 3357, 3047, 3207, 3207, 2981, 3216, 3085, 2925, 2925, 2687, 2540, 2434, - 2981, 3010, 2793, 2793, 2740, 2793, 2846, 2972, 3056, 3103, 3150, 3150, 3150, 3103, 3010, 3010, - 2944, 2873, 2687, 2726, 2780, 3010, 3432, 3545, 3357, 3244, 3056, 3010, 2963, 2925, 2888, 2846, - 3019, 2944, 2897, 3010, 3010, 2972, 3019, 3103, 3056, 3056, 3010, 2888, 2846, 2925, 2925, 2888, - 3920, 3967, 3010, 3197, 3357, 3216, 3291, 3291, 3479, 3704, 3441, 2726, 2181, 2460, 2580, 2607 -}; - -static const opus_uint8 silk_NLSF_CB1_iCDF_WB[ 64 ] = { - 225, 204, 201, 184, 183, 175, 158, 154, - 153, 135, 119, 115, 113, 110, 109, 99, - 98, 95, 79, 68, 52, 50, 48, 45, - 43, 32, 31, 27, 18, 10, 3, 0, - 255, 251, 235, 230, 212, 201, 196, 182, - 167, 166, 163, 151, 138, 124, 110, 104, - 90, 78, 76, 70, 69, 57, 45, 34, - 24, 21, 11, 6, 5, 4, 3, 0 -}; - -static const opus_uint8 silk_NLSF_CB2_SELECT_WB[ 256 ] = { - 0, 0, 0, 0, 0, 0, 0, 1, - 100, 102, 102, 68, 68, 36, 34, 96, - 164, 107, 158, 185, 180, 185, 139, 102, - 64, 66, 36, 34, 34, 0, 1, 32, - 208, 139, 141, 191, 152, 185, 155, 104, - 96, 171, 104, 166, 102, 102, 102, 132, - 1, 0, 0, 0, 0, 16, 16, 0, - 80, 109, 78, 107, 185, 139, 103, 101, - 208, 212, 141, 139, 173, 153, 123, 103, - 36, 0, 0, 0, 0, 0, 0, 1, - 48, 0, 0, 0, 0, 0, 0, 32, - 68, 135, 123, 119, 119, 103, 69, 98, - 68, 103, 120, 118, 118, 102, 71, 98, - 134, 136, 157, 184, 182, 153, 139, 134, - 208, 168, 248, 75, 189, 143, 121, 107, - 32, 49, 34, 34, 34, 0, 17, 2, - 210, 235, 139, 123, 185, 137, 105, 134, - 98, 135, 104, 182, 100, 183, 171, 134, - 100, 70, 68, 70, 66, 66, 34, 131, - 64, 166, 102, 68, 36, 2, 1, 0, - 134, 166, 102, 68, 34, 34, 66, 132, - 212, 246, 158, 139, 107, 107, 87, 102, - 100, 219, 125, 122, 137, 118, 103, 132, - 114, 135, 137, 105, 171, 106, 50, 34, - 164, 214, 141, 143, 185, 151, 121, 103, - 192, 34, 0, 0, 0, 0, 0, 1, - 208, 109, 74, 187, 134, 249, 159, 137, - 102, 110, 154, 118, 87, 101, 119, 101, - 0, 2, 0, 36, 36, 66, 68, 35, - 96, 164, 102, 100, 36, 0, 2, 33, - 167, 138, 174, 102, 100, 84, 2, 2, - 100, 107, 120, 119, 36, 197, 24, 0 -}; - -static const opus_uint8 silk_NLSF_CB2_iCDF_WB[ 72 ] = { - 255, 254, 253, 244, 12, 3, 2, 1, - 0, 255, 254, 252, 224, 38, 3, 2, - 1, 0, 255, 254, 251, 209, 57, 4, - 2, 1, 0, 255, 254, 244, 195, 69, - 4, 2, 1, 0, 255, 251, 232, 184, - 84, 7, 2, 1, 0, 255, 254, 240, - 186, 86, 14, 2, 1, 0, 255, 254, - 239, 178, 91, 30, 5, 1, 0, 255, - 248, 227, 177, 100, 19, 2, 1, 0 -}; - -static const opus_uint8 silk_NLSF_CB2_BITS_WB_Q5[ 72 ] = { - 255, 255, 255, 156, 4, 154, 255, 255, - 255, 255, 255, 227, 102, 15, 92, 255, - 255, 255, 255, 255, 213, 83, 24, 72, - 236, 255, 255, 255, 255, 150, 76, 33, - 63, 214, 255, 255, 255, 190, 121, 77, - 43, 55, 185, 255, 255, 255, 245, 137, - 71, 43, 59, 139, 255, 255, 255, 255, - 131, 66, 50, 66, 107, 194, 255, 255, - 166, 116, 76, 55, 53, 125, 255, 255 -}; - -static const opus_uint8 silk_NLSF_PRED_WB_Q8[ 30 ] = { - 175, 148, 160, 176, 178, 173, 174, 164, - 177, 174, 196, 182, 198, 192, 182, 68, - 62, 66, 60, 72, 117, 85, 90, 118, - 136, 151, 142, 160, 142, 155 -}; - -static const opus_int16 silk_NLSF_DELTA_MIN_WB_Q15[ 17 ] = { - 100, 3, 40, 3, 3, 3, 5, 14, - 14, 10, 11, 3, 8, 9, 7, 3, - 347 -}; - -const silk_NLSF_CB_struct silk_NLSF_CB_WB = -{ - 32, - 16, - SILK_FIX_CONST( 0.15, 16 ), - SILK_FIX_CONST( 1.0 / 0.15, 6 ), - silk_NLSF_CB1_WB_Q8, - silk_NLSF_CB1_WB_Wght_Q9, - silk_NLSF_CB1_iCDF_WB, - silk_NLSF_PRED_WB_Q8, - silk_NLSF_CB2_SELECT_WB, - silk_NLSF_CB2_iCDF_WB, - silk_NLSF_CB2_BITS_WB_Q5, - silk_NLSF_DELTA_MIN_WB_Q15, -}; - diff --git a/libs/SDL_mixer/external/opus/silk/tables_gain.c b/libs/SDL_mixer/external/opus/silk/tables_gain.c deleted file mode 100644 index 37e41d8..0000000 --- a/libs/SDL_mixer/external/opus/silk/tables_gain.c +++ /dev/null @@ -1,63 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "tables.h" - -#ifdef __cplusplus -extern "C" -{ -#endif - -const opus_uint8 silk_gain_iCDF[ 3 ][ N_LEVELS_QGAIN / 8 ] = -{ -{ - 224, 112, 44, 15, 3, 2, 1, 0 -}, -{ - 254, 237, 192, 132, 70, 23, 4, 0 -}, -{ - 255, 252, 226, 155, 61, 11, 2, 0 -} -}; - -const opus_uint8 silk_delta_gain_iCDF[ MAX_DELTA_GAIN_QUANT - MIN_DELTA_GAIN_QUANT + 1 ] = { - 250, 245, 234, 203, 71, 50, 42, 38, - 35, 33, 31, 29, 28, 27, 26, 25, - 24, 23, 22, 21, 20, 19, 18, 17, - 16, 15, 14, 13, 12, 11, 10, 9, - 8, 7, 6, 5, 4, 3, 2, 1, - 0 -}; - -#ifdef __cplusplus -} -#endif diff --git a/libs/SDL_mixer/external/opus/silk/tables_other.c b/libs/SDL_mixer/external/opus/silk/tables_other.c deleted file mode 100644 index e34d907..0000000 --- a/libs/SDL_mixer/external/opus/silk/tables_other.c +++ /dev/null @@ -1,124 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "structs.h" -#include "define.h" -#include "tables.h" - -#ifdef __cplusplus -extern "C" -{ -#endif - -/* Tables for stereo predictor coding */ -const opus_int16 silk_stereo_pred_quant_Q13[ STEREO_QUANT_TAB_SIZE ] = { - -13732, -10050, -8266, -7526, -6500, -5000, -2950, -820, - 820, 2950, 5000, 6500, 7526, 8266, 10050, 13732 -}; -const opus_uint8 silk_stereo_pred_joint_iCDF[ 25 ] = { - 249, 247, 246, 245, 244, - 234, 210, 202, 201, 200, - 197, 174, 82, 59, 56, - 55, 54, 46, 22, 12, - 11, 10, 9, 7, 0 -}; -const opus_uint8 silk_stereo_only_code_mid_iCDF[ 2 ] = { 64, 0 }; - -/* Tables for LBRR flags */ -static const opus_uint8 silk_LBRR_flags_2_iCDF[ 3 ] = { 203, 150, 0 }; -static const opus_uint8 silk_LBRR_flags_3_iCDF[ 7 ] = { 215, 195, 166, 125, 110, 82, 0 }; -const opus_uint8 * const silk_LBRR_flags_iCDF_ptr[ 2 ] = { - silk_LBRR_flags_2_iCDF, - silk_LBRR_flags_3_iCDF -}; - -/* Table for LSB coding */ -const opus_uint8 silk_lsb_iCDF[ 2 ] = { 120, 0 }; - -/* Tables for LTPScale */ -const opus_uint8 silk_LTPscale_iCDF[ 3 ] = { 128, 64, 0 }; - -/* Tables for signal type and offset coding */ -const opus_uint8 silk_type_offset_VAD_iCDF[ 4 ] = { - 232, 158, 10, 0 -}; -const opus_uint8 silk_type_offset_no_VAD_iCDF[ 2 ] = { - 230, 0 -}; - -/* Tables for NLSF interpolation factor */ -const opus_uint8 silk_NLSF_interpolation_factor_iCDF[ 5 ] = { 243, 221, 192, 181, 0 }; - -/* Quantization offsets */ -const opus_int16 silk_Quantization_Offsets_Q10[ 2 ][ 2 ] = { - { OFFSET_UVL_Q10, OFFSET_UVH_Q10 }, { OFFSET_VL_Q10, OFFSET_VH_Q10 } -}; - -/* Table for LTPScale */ -const opus_int16 silk_LTPScales_table_Q14[ 3 ] = { 15565, 12288, 8192 }; - -/* Uniform entropy tables */ -const opus_uint8 silk_uniform3_iCDF[ 3 ] = { 171, 85, 0 }; -const opus_uint8 silk_uniform4_iCDF[ 4 ] = { 192, 128, 64, 0 }; -const opus_uint8 silk_uniform5_iCDF[ 5 ] = { 205, 154, 102, 51, 0 }; -const opus_uint8 silk_uniform6_iCDF[ 6 ] = { 213, 171, 128, 85, 43, 0 }; -const opus_uint8 silk_uniform8_iCDF[ 8 ] = { 224, 192, 160, 128, 96, 64, 32, 0 }; - -const opus_uint8 silk_NLSF_EXT_iCDF[ 7 ] = { 100, 40, 16, 7, 3, 1, 0 }; - -/* Elliptic/Cauer filters designed with 0.1 dB passband ripple, - 80 dB minimum stopband attenuation, and - [0.95 : 0.15 : 0.35] normalized cut off frequencies. */ - -/* Interpolation points for filter coefficients used in the bandwidth transition smoother */ -const opus_int32 silk_Transition_LP_B_Q28[ TRANSITION_INT_NUM ][ TRANSITION_NB ] = -{ -{ 250767114, 501534038, 250767114 }, -{ 209867381, 419732057, 209867381 }, -{ 170987846, 341967853, 170987846 }, -{ 131531482, 263046905, 131531482 }, -{ 89306658, 178584282, 89306658 } -}; - -/* Interpolation points for filter coefficients used in the bandwidth transition smoother */ -const opus_int32 silk_Transition_LP_A_Q28[ TRANSITION_INT_NUM ][ TRANSITION_NA ] = -{ -{ 506393414, 239854379 }, -{ 411067935, 169683996 }, -{ 306733530, 116694253 }, -{ 185807084, 77959395 }, -{ 35497197, 57401098 } -}; - -#ifdef __cplusplus -} -#endif - diff --git a/libs/SDL_mixer/external/opus/silk/tables_pitch_lag.c b/libs/SDL_mixer/external/opus/silk/tables_pitch_lag.c deleted file mode 100644 index e80cc59..0000000 --- a/libs/SDL_mixer/external/opus/silk/tables_pitch_lag.c +++ /dev/null @@ -1,69 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "tables.h" - -const opus_uint8 silk_pitch_lag_iCDF[ 2 * ( PITCH_EST_MAX_LAG_MS - PITCH_EST_MIN_LAG_MS ) ] = { - 253, 250, 244, 233, 212, 182, 150, 131, - 120, 110, 98, 85, 72, 60, 49, 40, - 32, 25, 19, 15, 13, 11, 9, 8, - 7, 6, 5, 4, 3, 2, 1, 0 -}; - -const opus_uint8 silk_pitch_delta_iCDF[21] = { - 210, 208, 206, 203, 199, 193, 183, 168, - 142, 104, 74, 52, 37, 27, 20, 14, - 10, 6, 4, 2, 0 -}; - -const opus_uint8 silk_pitch_contour_iCDF[34] = { - 223, 201, 183, 167, 152, 138, 124, 111, - 98, 88, 79, 70, 62, 56, 50, 44, - 39, 35, 31, 27, 24, 21, 18, 16, - 14, 12, 10, 8, 6, 4, 3, 2, - 1, 0 -}; - -const opus_uint8 silk_pitch_contour_NB_iCDF[11] = { - 188, 176, 155, 138, 119, 97, 67, 43, - 26, 10, 0 -}; - -const opus_uint8 silk_pitch_contour_10_ms_iCDF[12] = { - 165, 119, 80, 61, 47, 35, 27, 20, - 14, 9, 4, 0 -}; - -const opus_uint8 silk_pitch_contour_10_ms_NB_iCDF[3] = { - 113, 63, 0 -}; - - diff --git a/libs/SDL_mixer/external/opus/silk/tables_pulses_per_block.c b/libs/SDL_mixer/external/opus/silk/tables_pulses_per_block.c deleted file mode 100644 index c7c01c8..0000000 --- a/libs/SDL_mixer/external/opus/silk/tables_pulses_per_block.c +++ /dev/null @@ -1,264 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "tables.h" - -const opus_uint8 silk_max_pulses_table[ 4 ] = { - 8, 10, 12, 16 -}; - -const opus_uint8 silk_pulses_per_block_iCDF[ 10 ][ 18 ] = { -{ - 125, 51, 26, 18, 15, 12, 11, 10, - 9, 8, 7, 6, 5, 4, 3, 2, - 1, 0 -}, -{ - 198, 105, 45, 22, 15, 12, 11, 10, - 9, 8, 7, 6, 5, 4, 3, 2, - 1, 0 -}, -{ - 213, 162, 116, 83, 59, 43, 32, 24, - 18, 15, 12, 9, 7, 6, 5, 3, - 2, 0 -}, -{ - 239, 187, 116, 59, 28, 16, 11, 10, - 9, 8, 7, 6, 5, 4, 3, 2, - 1, 0 -}, -{ - 250, 229, 188, 135, 86, 51, 30, 19, - 13, 10, 8, 6, 5, 4, 3, 2, - 1, 0 -}, -{ - 249, 235, 213, 185, 156, 128, 103, 83, - 66, 53, 42, 33, 26, 21, 17, 13, - 10, 0 -}, -{ - 254, 249, 235, 206, 164, 118, 77, 46, - 27, 16, 10, 7, 5, 4, 3, 2, - 1, 0 -}, -{ - 255, 253, 249, 239, 220, 191, 156, 119, - 85, 57, 37, 23, 15, 10, 6, 4, - 2, 0 -}, -{ - 255, 253, 251, 246, 237, 223, 203, 179, - 152, 124, 98, 75, 55, 40, 29, 21, - 15, 0 -}, -{ - 255, 254, 253, 247, 220, 162, 106, 67, - 42, 28, 18, 12, 9, 6, 4, 3, - 2, 0 -} -}; - -const opus_uint8 silk_pulses_per_block_BITS_Q5[ 9 ][ 18 ] = { -{ - 31, 57, 107, 160, 205, 205, 255, 255, - 255, 255, 255, 255, 255, 255, 255, 255, - 255, 255 -}, -{ - 69, 47, 67, 111, 166, 205, 255, 255, - 255, 255, 255, 255, 255, 255, 255, 255, - 255, 255 -}, -{ - 82, 74, 79, 95, 109, 128, 145, 160, - 173, 205, 205, 205, 224, 255, 255, 224, - 255, 224 -}, -{ - 125, 74, 59, 69, 97, 141, 182, 255, - 255, 255, 255, 255, 255, 255, 255, 255, - 255, 255 -}, -{ - 173, 115, 85, 73, 76, 92, 115, 145, - 173, 205, 224, 224, 255, 255, 255, 255, - 255, 255 -}, -{ - 166, 134, 113, 102, 101, 102, 107, 118, - 125, 138, 145, 155, 166, 182, 192, 192, - 205, 150 -}, -{ - 224, 182, 134, 101, 83, 79, 85, 97, - 120, 145, 173, 205, 224, 255, 255, 255, - 255, 255 -}, -{ - 255, 224, 192, 150, 120, 101, 92, 89, - 93, 102, 118, 134, 160, 182, 192, 224, - 224, 224 -}, -{ - 255, 224, 224, 182, 155, 134, 118, 109, - 104, 102, 106, 111, 118, 131, 145, 160, - 173, 131 -} -}; - -const opus_uint8 silk_rate_levels_iCDF[ 2 ][ 9 ] = -{ -{ - 241, 190, 178, 132, 87, 74, 41, 14, - 0 -}, -{ - 223, 193, 157, 140, 106, 57, 39, 18, - 0 -} -}; - -const opus_uint8 silk_rate_levels_BITS_Q5[ 2 ][ 9 ] = -{ -{ - 131, 74, 141, 79, 80, 138, 95, 104, - 134 -}, -{ - 95, 99, 91, 125, 93, 76, 123, 115, - 123 -} -}; - -const opus_uint8 silk_shell_code_table0[ 152 ] = { - 128, 0, 214, 42, 0, 235, 128, 21, - 0, 244, 184, 72, 11, 0, 248, 214, - 128, 42, 7, 0, 248, 225, 170, 80, - 25, 5, 0, 251, 236, 198, 126, 54, - 18, 3, 0, 250, 238, 211, 159, 82, - 35, 15, 5, 0, 250, 231, 203, 168, - 128, 88, 53, 25, 6, 0, 252, 238, - 216, 185, 148, 108, 71, 40, 18, 4, - 0, 253, 243, 225, 199, 166, 128, 90, - 57, 31, 13, 3, 0, 254, 246, 233, - 212, 183, 147, 109, 73, 44, 23, 10, - 2, 0, 255, 250, 240, 223, 198, 166, - 128, 90, 58, 33, 16, 6, 1, 0, - 255, 251, 244, 231, 210, 181, 146, 110, - 75, 46, 25, 12, 5, 1, 0, 255, - 253, 248, 238, 221, 196, 164, 128, 92, - 60, 35, 18, 8, 3, 1, 0, 255, - 253, 249, 242, 229, 208, 180, 146, 110, - 76, 48, 27, 14, 7, 3, 1, 0 -}; - -const opus_uint8 silk_shell_code_table1[ 152 ] = { - 129, 0, 207, 50, 0, 236, 129, 20, - 0, 245, 185, 72, 10, 0, 249, 213, - 129, 42, 6, 0, 250, 226, 169, 87, - 27, 4, 0, 251, 233, 194, 130, 62, - 20, 4, 0, 250, 236, 207, 160, 99, - 47, 17, 3, 0, 255, 240, 217, 182, - 131, 81, 41, 11, 1, 0, 255, 254, - 233, 201, 159, 107, 61, 20, 2, 1, - 0, 255, 249, 233, 206, 170, 128, 86, - 50, 23, 7, 1, 0, 255, 250, 238, - 217, 186, 148, 108, 70, 39, 18, 6, - 1, 0, 255, 252, 243, 226, 200, 166, - 128, 90, 56, 30, 13, 4, 1, 0, - 255, 252, 245, 231, 209, 180, 146, 110, - 76, 47, 25, 11, 4, 1, 0, 255, - 253, 248, 237, 219, 194, 163, 128, 93, - 62, 37, 19, 8, 3, 1, 0, 255, - 254, 250, 241, 226, 205, 177, 145, 111, - 79, 51, 30, 15, 6, 2, 1, 0 -}; - -const opus_uint8 silk_shell_code_table2[ 152 ] = { - 129, 0, 203, 54, 0, 234, 129, 23, - 0, 245, 184, 73, 10, 0, 250, 215, - 129, 41, 5, 0, 252, 232, 173, 86, - 24, 3, 0, 253, 240, 200, 129, 56, - 15, 2, 0, 253, 244, 217, 164, 94, - 38, 10, 1, 0, 253, 245, 226, 189, - 132, 71, 27, 7, 1, 0, 253, 246, - 231, 203, 159, 105, 56, 23, 6, 1, - 0, 255, 248, 235, 213, 179, 133, 85, - 47, 19, 5, 1, 0, 255, 254, 243, - 221, 194, 159, 117, 70, 37, 12, 2, - 1, 0, 255, 254, 248, 234, 208, 171, - 128, 85, 48, 22, 8, 2, 1, 0, - 255, 254, 250, 240, 220, 189, 149, 107, - 67, 36, 16, 6, 2, 1, 0, 255, - 254, 251, 243, 227, 201, 166, 128, 90, - 55, 29, 13, 5, 2, 1, 0, 255, - 254, 252, 246, 234, 213, 183, 147, 109, - 73, 43, 22, 10, 4, 2, 1, 0 -}; - -const opus_uint8 silk_shell_code_table3[ 152 ] = { - 130, 0, 200, 58, 0, 231, 130, 26, - 0, 244, 184, 76, 12, 0, 249, 214, - 130, 43, 6, 0, 252, 232, 173, 87, - 24, 3, 0, 253, 241, 203, 131, 56, - 14, 2, 0, 254, 246, 221, 167, 94, - 35, 8, 1, 0, 254, 249, 232, 193, - 130, 65, 23, 5, 1, 0, 255, 251, - 239, 211, 162, 99, 45, 15, 4, 1, - 0, 255, 251, 243, 223, 186, 131, 74, - 33, 11, 3, 1, 0, 255, 252, 245, - 230, 202, 158, 105, 57, 24, 8, 2, - 1, 0, 255, 253, 247, 235, 214, 179, - 132, 84, 44, 19, 7, 2, 1, 0, - 255, 254, 250, 240, 223, 196, 159, 112, - 69, 36, 15, 6, 2, 1, 0, 255, - 254, 253, 245, 231, 209, 176, 136, 93, - 55, 27, 11, 3, 2, 1, 0, 255, - 254, 253, 252, 239, 221, 194, 158, 117, - 76, 42, 18, 4, 3, 2, 1, 0 -}; - -const opus_uint8 silk_shell_code_table_offsets[ 17 ] = { - 0, 0, 2, 5, 9, 14, 20, 27, - 35, 44, 54, 65, 77, 90, 104, 119, - 135 -}; - -const opus_uint8 silk_sign_iCDF[ 42 ] = { - 254, 49, 67, 77, 82, 93, 99, - 198, 11, 18, 24, 31, 36, 45, - 255, 46, 66, 78, 87, 94, 104, - 208, 14, 21, 32, 42, 51, 66, - 255, 94, 104, 109, 112, 115, 118, - 248, 53, 69, 80, 88, 95, 102 -}; diff --git a/libs/SDL_mixer/external/opus/silk/tests/meson.build b/libs/SDL_mixer/external/opus/silk/tests/meson.build deleted file mode 100644 index b7c70f7..0000000 --- a/libs/SDL_mixer/external/opus/silk/tests/meson.build +++ /dev/null @@ -1,8 +0,0 @@ -exe = executable('test_unit_LPC_inv_pred_gain', - 'test_unit_LPC_inv_pred_gain.c', '../LPC_inv_pred_gain.c', - include_directories: opus_includes, - link_with: [celt_lib, celt_static_libs, silk_lib, silk_static_libs], - dependencies: libm, - install: false) - -test(test_name, exe) diff --git a/libs/SDL_mixer/external/opus/silk/tests/test_unit_LPC_inv_pred_gain.c b/libs/SDL_mixer/external/opus/silk/tests/test_unit_LPC_inv_pred_gain.c deleted file mode 100644 index 7ca902a..0000000 --- a/libs/SDL_mixer/external/opus/silk/tests/test_unit_LPC_inv_pred_gain.c +++ /dev/null @@ -1,129 +0,0 @@ -/*********************************************************************** -Copyright (c) 2017 Google Inc., Jean-Marc Valin -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include -#include -#include "celt/stack_alloc.h" -#include "cpu_support.h" -#include "SigProc_FIX.h" - -/* Computes the impulse response of the filter so we - can catch filters that are definitely unstable. Some - unstable filters may be classified as stable, but not - the other way around. */ -int check_stability(opus_int16 *A_Q12, int order) { - int i; - int j; - int sum_a, sum_abs_a; - double y[SILK_MAX_ORDER_LPC] = {0}; - sum_a = sum_abs_a = 0; - for( j = 0; j < order; j++ ) { - sum_a += A_Q12[ j ]; - sum_abs_a += silk_abs( A_Q12[ j ] ); - } - /* Check DC stability. */ - if( sum_a >= 4096 ) { - return 0; - } - /* If the sum of absolute values is less than 1, the filter - has to be stable. */ - if( sum_abs_a < 4096 ) { - return 1; - } - y[0] = 1; - for( i = 0; i < 10000; i++ ) { - double sum = 0; - for( j = 0; j < order; j++ ) { - sum += y[ j ]*A_Q12[ j ]; - } - for( j = order - 1; j > 0; j-- ) { - y[ j ] = y[ j - 1 ]; - } - y[ 0 ] = sum*(1./4096); - /* If impulse response reaches +/- 10000, the filter - is definitely unstable. */ - if( !(y[ 0 ] < 10000 && y[ 0 ] > -10000) ) { - return 0; - } - /* Test every 8 sample for low amplitude. */ - if( ( i & 0x7 ) == 0 ) { - double amp = 0; - for( j = 0; j < order; j++ ) { - amp += fabs(y[j]); - } - if( amp < 0.00001 ) { - return 1; - } - } - } - return 1; -} - -int main(void) { - const int arch = opus_select_arch(); - /* Set to 10000 so all branches in C function are triggered */ - const int loop_num = 10000; - int count = 0; - ALLOC_STACK; - - /* FIXME: Make the seed random (with option to set it explicitly) - so we get wider coverage. */ - srand(0); - - printf("Testing silk_LPC_inverse_pred_gain() optimization ...\n"); - for( count = 0; count < loop_num; count++ ) { - unsigned int i; - opus_int order; - unsigned int shift; - opus_int16 A_Q12[ SILK_MAX_ORDER_LPC ]; - opus_int32 gain; - - for( order = 2; order <= SILK_MAX_ORDER_LPC; order += 2 ) { /* order must be even. */ - for( shift = 0; shift < 16; shift++ ) { /* Different dynamic range. */ - for( i = 0; i < SILK_MAX_ORDER_LPC; i++ ) { - A_Q12[i] = ((opus_int16)rand()) >> shift; - } - gain = silk_LPC_inverse_pred_gain(A_Q12, order, arch); - /* Look for filters that silk_LPC_inverse_pred_gain() thinks are - stable but definitely aren't. */ - if( gain != 0 && !check_stability(A_Q12, order) ) { - fprintf(stderr, "**Loop %4d failed!**\n", count); - return 1; - } - } - } - if( !(count % 500) ) { - printf("Loop %4d passed\n", count); - } - } - printf("silk_LPC_inverse_pred_gain() optimization passed\n"); - return 0; -} diff --git a/libs/SDL_mixer/external/opus/silk/tuning_parameters.h b/libs/SDL_mixer/external/opus/silk/tuning_parameters.h deleted file mode 100644 index d70275f..0000000 --- a/libs/SDL_mixer/external/opus/silk/tuning_parameters.h +++ /dev/null @@ -1,155 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifndef SILK_TUNING_PARAMETERS_H -#define SILK_TUNING_PARAMETERS_H - -#ifdef __cplusplus -extern "C" -{ -#endif - -/* Decay time for bitreservoir */ -#define BITRESERVOIR_DECAY_TIME_MS 500 - -/*******************/ -/* Pitch estimator */ -/*******************/ - -/* Level of noise floor for whitening filter LPC analysis in pitch analysis */ -#define FIND_PITCH_WHITE_NOISE_FRACTION 1e-3f - -/* Bandwidth expansion for whitening filter in pitch analysis */ -#define FIND_PITCH_BANDWIDTH_EXPANSION 0.99f - -/*********************/ -/* Linear prediction */ -/*********************/ - -/* LPC analysis regularization */ -#define FIND_LPC_COND_FAC 1e-5f - -/* Max cumulative LTP gain */ -#define MAX_SUM_LOG_GAIN_DB 250.0f - -/* LTP analysis defines */ -#define LTP_CORR_INV_MAX 0.03f - -/***********************/ -/* High pass filtering */ -/***********************/ - -/* Smoothing parameters for low end of pitch frequency range estimation */ -#define VARIABLE_HP_SMTH_COEF1 0.1f -#define VARIABLE_HP_SMTH_COEF2 0.015f -#define VARIABLE_HP_MAX_DELTA_FREQ 0.4f - -/* Min and max cut-off frequency values (-3 dB points) */ -#define VARIABLE_HP_MIN_CUTOFF_HZ 60 -#define VARIABLE_HP_MAX_CUTOFF_HZ 100 - -/***********/ -/* Various */ -/***********/ - -/* VAD threshold */ -#define SPEECH_ACTIVITY_DTX_THRES 0.05f - -/* Speech Activity LBRR enable threshold */ -#define LBRR_SPEECH_ACTIVITY_THRES 0.3f - -/*************************/ -/* Perceptual parameters */ -/*************************/ - -/* reduction in coding SNR during low speech activity */ -#define BG_SNR_DECR_dB 2.0f - -/* factor for reducing quantization noise during voiced speech */ -#define HARM_SNR_INCR_dB 2.0f - -/* factor for reducing quantization noise for unvoiced sparse signals */ -#define SPARSE_SNR_INCR_dB 2.0f - -/* threshold for sparseness measure above which to use lower quantization offset during unvoiced */ -#define ENERGY_VARIATION_THRESHOLD_QNT_OFFSET 0.6f - -/* warping control */ -#define WARPING_MULTIPLIER 0.015f - -/* fraction added to first autocorrelation value */ -#define SHAPE_WHITE_NOISE_FRACTION 3e-5f - -/* noise shaping filter chirp factor */ -#define BANDWIDTH_EXPANSION 0.94f - -/* harmonic noise shaping */ -#define HARMONIC_SHAPING 0.3f - -/* extra harmonic noise shaping for high bitrates or noisy input */ -#define HIGH_RATE_OR_LOW_QUALITY_HARMONIC_SHAPING 0.2f - -/* parameter for shaping noise towards higher frequencies */ -#define HP_NOISE_COEF 0.25f - -/* parameter for shaping noise even more towards higher frequencies during voiced speech */ -#define HARM_HP_NOISE_COEF 0.35f - -/* parameter for applying a high-pass tilt to the input signal */ -#define INPUT_TILT 0.05f - -/* parameter for extra high-pass tilt to the input signal at high rates */ -#define HIGH_RATE_INPUT_TILT 0.1f - -/* parameter for reducing noise at the very low frequencies */ -#define LOW_FREQ_SHAPING 4.0f - -/* less reduction of noise at the very low frequencies for signals with low SNR at low frequencies */ -#define LOW_QUALITY_LOW_FREQ_SHAPING_DECR 0.5f - -/* subframe smoothing coefficient for HarmBoost, HarmShapeGain, Tilt (lower -> more smoothing) */ -#define SUBFR_SMTH_COEF 0.4f - -/* parameters defining the R/D tradeoff in the residual quantizer */ -#define LAMBDA_OFFSET 1.2f -#define LAMBDA_SPEECH_ACT -0.2f -#define LAMBDA_DELAYED_DECISIONS -0.05f -#define LAMBDA_INPUT_QUALITY -0.1f -#define LAMBDA_CODING_QUALITY -0.2f -#define LAMBDA_QUANT_OFFSET 0.8f - -/* Compensation in bitrate calculations for 10 ms modes */ -#define REDUCE_BITRATE_10_MS_BPS 2200 - -/* Maximum time before allowing a bandwidth transition */ -#define MAX_BANDWIDTH_SWITCH_DELAY_MS 5000 - -#ifdef __cplusplus -} -#endif - -#endif /* SILK_TUNING_PARAMETERS_H */ diff --git a/libs/SDL_mixer/external/opus/silk/typedef.h b/libs/SDL_mixer/external/opus/silk/typedef.h deleted file mode 100644 index 793d2c0..0000000 --- a/libs/SDL_mixer/external/opus/silk/typedef.h +++ /dev/null @@ -1,81 +0,0 @@ -/*********************************************************************** -Copyright (c) 2006-2011, Skype Limited. All rights reserved. -Redistribution and use in source and binary forms, with or without -modification, are permitted provided that the following conditions -are met: -- Redistributions of source code must retain the above copyright notice, -this list of conditions and the following disclaimer. -- Redistributions in binary form must reproduce the above copyright -notice, this list of conditions and the following disclaimer in the -documentation and/or other materials provided with the distribution. -- Neither the name of Internet Society, IETF or IETF Trust, nor the -names of specific contributors, may be used to endorse or promote -products derived from this software without specific prior written -permission. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE -LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -POSSIBILITY OF SUCH DAMAGE. -***********************************************************************/ - -#ifndef SILK_TYPEDEF_H -#define SILK_TYPEDEF_H - -#include "opus_types.h" -#include "opus_defines.h" - -#ifndef FIXED_POINT -# include -# define silk_float float -# define silk_float_MAX FLT_MAX -#endif - -#define silk_int64_MAX ((opus_int64)0x7FFFFFFFFFFFFFFFLL) /* 2^63 - 1 */ -#define silk_int64_MIN ((opus_int64)0x8000000000000000LL) /* -2^63 */ -#define silk_int32_MAX 0x7FFFFFFF /* 2^31 - 1 = 2147483647 */ -#define silk_int32_MIN ((opus_int32)0x80000000) /* -2^31 = -2147483648 */ -#define silk_int16_MAX 0x7FFF /* 2^15 - 1 = 32767 */ -#define silk_int16_MIN ((opus_int16)0x8000) /* -2^15 = -32768 */ -#define silk_int8_MAX 0x7F /* 2^7 - 1 = 127 */ -#define silk_int8_MIN ((opus_int8)0x80) /* -2^7 = -128 */ -#define silk_uint8_MAX 0xFF /* 2^8 - 1 = 255 */ - -#define silk_TRUE 1 -#define silk_FALSE 0 - -/* assertions */ -#if (defined _WIN32 && !defined _WINCE && !defined(__GNUC__) && !defined(NO_ASSERTS)) -# ifndef silk_assert -# include /* ASSERTE() */ -# define silk_assert(COND) _ASSERTE(COND) -# endif -#else -# ifdef ENABLE_ASSERTIONS -# include -# include -#define silk_fatal(str) _silk_fatal(str, __FILE__, __LINE__); -#ifdef __GNUC__ -__attribute__((noreturn)) -#endif -static OPUS_INLINE void _silk_fatal(const char *str, const char *file, int line) -{ - fprintf (stderr, "Fatal (internal) error in %s, line %d: %s\n", file, line, str); -#if defined(_MSC_VER) - _set_abort_behavior( 0, _WRITE_ABORT_MSG); -#endif - abort(); -} -# define silk_assert(COND) {if (!(COND)) {silk_fatal("assertion failed: " #COND);}} -# else -# define silk_assert(COND) -# endif -#endif - -#endif /* SILK_TYPEDEF_H */ diff --git a/libs/SDL_mixer/external/opus/silk/x86/NSQ_del_dec_sse4_1.c b/libs/SDL_mixer/external/opus/silk/x86/NSQ_del_dec_sse4_1.c deleted file mode 100644 index a58a76c..0000000 --- a/libs/SDL_mixer/external/opus/silk/x86/NSQ_del_dec_sse4_1.c +++ /dev/null @@ -1,915 +0,0 @@ -/* Copyright (c) 2014-2020, Cisco Systems, INC - Written by XiangMingZhu WeiZhou MinPeng YanWang FrancisQuiers - - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include -#include -#include -#include "main.h" -#include "celt/x86/x86cpu.h" - -#include "stack_alloc.h" - -typedef struct { - opus_int32 sLPC_Q14[ MAX_SUB_FRAME_LENGTH + NSQ_LPC_BUF_LENGTH ]; - opus_int32 RandState[ DECISION_DELAY ]; - opus_int32 Q_Q10[ DECISION_DELAY ]; - opus_int32 Xq_Q14[ DECISION_DELAY ]; - opus_int32 Pred_Q15[ DECISION_DELAY ]; - opus_int32 Shape_Q14[ DECISION_DELAY ]; - opus_int32 sAR2_Q14[ MAX_SHAPE_LPC_ORDER ]; - opus_int32 LF_AR_Q14; - opus_int32 Diff_Q14; - opus_int32 Seed; - opus_int32 SeedInit; - opus_int32 RD_Q10; -} NSQ_del_dec_struct; - -typedef struct { - opus_int32 Q_Q10; - opus_int32 RD_Q10; - opus_int32 xq_Q14; - opus_int32 LF_AR_Q14; - opus_int32 Diff_Q14; - opus_int32 sLTP_shp_Q14; - opus_int32 LPC_exc_Q14; -} NSQ_sample_struct; - -typedef NSQ_sample_struct NSQ_sample_pair[ 2 ]; - -static OPUS_INLINE void silk_nsq_del_dec_scale_states_sse4_1( - const silk_encoder_state *psEncC, /* I Encoder State */ - silk_nsq_state *NSQ, /* I/O NSQ state */ - NSQ_del_dec_struct psDelDec[], /* I/O Delayed decision states */ - const opus_int16 x16[], /* I Input */ - opus_int32 x_sc_Q10[], /* O Input scaled with 1/Gain in Q10 */ - const opus_int16 sLTP[], /* I Re-whitened LTP state in Q0 */ - opus_int32 sLTP_Q15[], /* O LTP state matching scaled input */ - opus_int subfr, /* I Subframe number */ - opus_int nStatesDelayedDecision, /* I Number of del dec states */ - const opus_int LTP_scale_Q14, /* I LTP state scaling */ - const opus_int32 Gains_Q16[ MAX_NB_SUBFR ], /* I */ - const opus_int pitchL[ MAX_NB_SUBFR ], /* I Pitch lag */ - const opus_int signal_type, /* I Signal type */ - const opus_int decisionDelay /* I Decision delay */ -); - -/******************************************/ -/* Noise shape quantizer for one subframe */ -/******************************************/ -static OPUS_INLINE void silk_noise_shape_quantizer_del_dec_sse4_1( - silk_nsq_state *NSQ, /* I/O NSQ state */ - NSQ_del_dec_struct psDelDec[], /* I/O Delayed decision states */ - opus_int signalType, /* I Signal type */ - const opus_int32 x_Q10[], /* I */ - opus_int8 pulses[], /* O */ - opus_int16 xq[], /* O */ - opus_int32 sLTP_Q15[], /* I/O LTP filter state */ - opus_int32 delayedGain_Q10[], /* I/O Gain delay buffer */ - const opus_int16 a_Q12[], /* I Short term prediction coefs */ - const opus_int16 b_Q14[], /* I Long term prediction coefs */ - const opus_int16 AR_shp_Q13[], /* I Noise shaping coefs */ - opus_int lag, /* I Pitch lag */ - opus_int32 HarmShapeFIRPacked_Q14, /* I */ - opus_int Tilt_Q14, /* I Spectral tilt */ - opus_int32 LF_shp_Q14, /* I */ - opus_int32 Gain_Q16, /* I */ - opus_int Lambda_Q10, /* I */ - opus_int offset_Q10, /* I */ - opus_int length, /* I Input length */ - opus_int subfr, /* I Subframe number */ - opus_int shapingLPCOrder, /* I Shaping LPC filter order */ - opus_int predictLPCOrder, /* I Prediction filter order */ - opus_int warping_Q16, /* I */ - opus_int nStatesDelayedDecision, /* I Number of states in decision tree */ - opus_int *smpl_buf_idx, /* I/O Index to newest samples in buffers */ - opus_int decisionDelay /* I */ -); - -void silk_NSQ_del_dec_sse4_1( - const silk_encoder_state *psEncC, /* I Encoder State */ - silk_nsq_state *NSQ, /* I/O NSQ state */ - SideInfoIndices *psIndices, /* I/O Quantization Indices */ - const opus_int16 x16[], /* I Input */ - opus_int8 pulses[], /* O Quantized pulse signal */ - const opus_int16 PredCoef_Q12[ 2 * MAX_LPC_ORDER ], /* I Short term prediction coefs */ - const opus_int16 LTPCoef_Q14[ LTP_ORDER * MAX_NB_SUBFR ], /* I Long term prediction coefs */ - const opus_int16 AR_Q13[ MAX_NB_SUBFR * MAX_SHAPE_LPC_ORDER ], /* I Noise shaping coefs */ - const opus_int HarmShapeGain_Q14[ MAX_NB_SUBFR ], /* I Long term shaping coefs */ - const opus_int Tilt_Q14[ MAX_NB_SUBFR ], /* I Spectral tilt */ - const opus_int32 LF_shp_Q14[ MAX_NB_SUBFR ], /* I Low frequency shaping coefs */ - const opus_int32 Gains_Q16[ MAX_NB_SUBFR ], /* I Quantization step sizes */ - const opus_int pitchL[ MAX_NB_SUBFR ], /* I Pitch lags */ - const opus_int Lambda_Q10, /* I Rate/distortion tradeoff */ - const opus_int LTP_scale_Q14 /* I LTP state scaling */ -) -{ - opus_int i, k, lag, start_idx, LSF_interpolation_flag, Winner_ind, subfr; - opus_int last_smple_idx, smpl_buf_idx, decisionDelay; - const opus_int16 *A_Q12, *B_Q14, *AR_shp_Q13; - opus_int16 *pxq; - VARDECL( opus_int32, sLTP_Q15 ); - VARDECL( opus_int16, sLTP ); - opus_int32 HarmShapeFIRPacked_Q14; - opus_int offset_Q10; - opus_int32 RDmin_Q10, Gain_Q10; - VARDECL( opus_int32, x_sc_Q10 ); - VARDECL( opus_int32, delayedGain_Q10 ); - VARDECL( NSQ_del_dec_struct, psDelDec ); - NSQ_del_dec_struct *psDD; -#ifdef OPUS_CHECK_ASM - silk_nsq_state NSQ_c; - SideInfoIndices psIndices_c; - opus_int8 pulses_c[ MAX_FRAME_LENGTH ]; - const opus_int8 *const pulses_a = pulses; -#endif - SAVE_STACK; - -#ifdef OPUS_CHECK_ASM - ( void )pulses_a; - silk_memcpy( &NSQ_c, NSQ, sizeof( NSQ_c ) ); - silk_memcpy( &psIndices_c, psIndices, sizeof( psIndices_c ) ); - silk_assert( psEncC->nb_subfr * psEncC->subfr_length <= MAX_FRAME_LENGTH ); - silk_memcpy( pulses_c, pulses, psEncC->nb_subfr * psEncC->subfr_length * sizeof( pulses[0] ) ); - silk_NSQ_del_dec_c( - psEncC, - &NSQ_c, - &psIndices_c, - x16, - pulses_c, - PredCoef_Q12, - LTPCoef_Q14, - AR_Q13, - HarmShapeGain_Q14, - Tilt_Q14, - LF_shp_Q14, - Gains_Q16, - pitchL, - Lambda_Q10, - LTP_scale_Q14 - ); -#endif - - /* Set unvoiced lag to the previous one, overwrite later for voiced */ - lag = NSQ->lagPrev; - - silk_assert( NSQ->prev_gain_Q16 != 0 ); - - /* Initialize delayed decision states */ - ALLOC( psDelDec, psEncC->nStatesDelayedDecision, NSQ_del_dec_struct ); - silk_memset( psDelDec, 0, psEncC->nStatesDelayedDecision * sizeof( NSQ_del_dec_struct ) ); - for( k = 0; k < psEncC->nStatesDelayedDecision; k++ ) { - psDD = &psDelDec[ k ]; - psDD->Seed = ( k + psIndices->Seed ) & 3; - psDD->SeedInit = psDD->Seed; - psDD->RD_Q10 = 0; - psDD->LF_AR_Q14 = NSQ->sLF_AR_shp_Q14; - psDD->Diff_Q14 = NSQ->sDiff_shp_Q14; - psDD->Shape_Q14[ 0 ] = NSQ->sLTP_shp_Q14[ psEncC->ltp_mem_length - 1 ]; - silk_memcpy( psDD->sLPC_Q14, NSQ->sLPC_Q14, NSQ_LPC_BUF_LENGTH * sizeof( opus_int32 ) ); - silk_memcpy( psDD->sAR2_Q14, NSQ->sAR2_Q14, sizeof( NSQ->sAR2_Q14 ) ); - } - - offset_Q10 = silk_Quantization_Offsets_Q10[ psIndices->signalType >> 1 ][ psIndices->quantOffsetType ]; - smpl_buf_idx = 0; /* index of oldest samples */ - - decisionDelay = silk_min_int( DECISION_DELAY, psEncC->subfr_length ); - - /* For voiced frames limit the decision delay to lower than the pitch lag */ - if( psIndices->signalType == TYPE_VOICED ) { - for( k = 0; k < psEncC->nb_subfr; k++ ) { - decisionDelay = silk_min_int( decisionDelay, pitchL[ k ] - LTP_ORDER / 2 - 1 ); - } - } else { - if( lag > 0 ) { - decisionDelay = silk_min_int( decisionDelay, lag - LTP_ORDER / 2 - 1 ); - } - } - - if( psIndices->NLSFInterpCoef_Q2 == 4 ) { - LSF_interpolation_flag = 0; - } else { - LSF_interpolation_flag = 1; - } - - ALLOC( sLTP_Q15, psEncC->ltp_mem_length + psEncC->frame_length, opus_int32 ); - ALLOC( sLTP, psEncC->ltp_mem_length + psEncC->frame_length, opus_int16 ); - ALLOC( x_sc_Q10, psEncC->subfr_length, opus_int32 ); - ALLOC( delayedGain_Q10, DECISION_DELAY, opus_int32 ); - /* Set up pointers to start of sub frame */ - pxq = &NSQ->xq[ psEncC->ltp_mem_length ]; - NSQ->sLTP_shp_buf_idx = psEncC->ltp_mem_length; - NSQ->sLTP_buf_idx = psEncC->ltp_mem_length; - subfr = 0; - for( k = 0; k < psEncC->nb_subfr; k++ ) { - A_Q12 = &PredCoef_Q12[ ( ( k >> 1 ) | ( 1 - LSF_interpolation_flag ) ) * MAX_LPC_ORDER ]; - B_Q14 = <PCoef_Q14[ k * LTP_ORDER ]; - AR_shp_Q13 = &AR_Q13[ k * MAX_SHAPE_LPC_ORDER ]; - - /* Noise shape parameters */ - silk_assert( HarmShapeGain_Q14[ k ] >= 0 ); - HarmShapeFIRPacked_Q14 = silk_RSHIFT( HarmShapeGain_Q14[ k ], 2 ); - HarmShapeFIRPacked_Q14 |= silk_LSHIFT( (opus_int32)silk_RSHIFT( HarmShapeGain_Q14[ k ], 1 ), 16 ); - - NSQ->rewhite_flag = 0; - if( psIndices->signalType == TYPE_VOICED ) { - /* Voiced */ - lag = pitchL[ k ]; - - /* Re-whitening */ - if( ( k & ( 3 - silk_LSHIFT( LSF_interpolation_flag, 1 ) ) ) == 0 ) { - if( k == 2 ) { - /* RESET DELAYED DECISIONS */ - /* Find winner */ - RDmin_Q10 = psDelDec[ 0 ].RD_Q10; - Winner_ind = 0; - for( i = 1; i < psEncC->nStatesDelayedDecision; i++ ) { - if( psDelDec[ i ].RD_Q10 < RDmin_Q10 ) { - RDmin_Q10 = psDelDec[ i ].RD_Q10; - Winner_ind = i; - } - } - for( i = 0; i < psEncC->nStatesDelayedDecision; i++ ) { - if( i != Winner_ind ) { - psDelDec[ i ].RD_Q10 += ( silk_int32_MAX >> 4 ); - silk_assert( psDelDec[ i ].RD_Q10 >= 0 ); - } - } - - /* Copy final part of signals from winner state to output and long-term filter states */ - psDD = &psDelDec[ Winner_ind ]; - last_smple_idx = smpl_buf_idx + decisionDelay; - for( i = 0; i < decisionDelay; i++ ) { - last_smple_idx = ( last_smple_idx - 1 ) % DECISION_DELAY; - if( last_smple_idx < 0 ) last_smple_idx += DECISION_DELAY; - pulses[ i - decisionDelay ] = (opus_int8)silk_RSHIFT_ROUND( psDD->Q_Q10[ last_smple_idx ], 10 ); - pxq[ i - decisionDelay ] = (opus_int16)silk_SAT16( silk_RSHIFT_ROUND( - silk_SMULWW( psDD->Xq_Q14[ last_smple_idx ], Gains_Q16[ 1 ] ), 14 ) ); - NSQ->sLTP_shp_Q14[ NSQ->sLTP_shp_buf_idx - decisionDelay + i ] = psDD->Shape_Q14[ last_smple_idx ]; - } - - subfr = 0; - } - - /* Rewhiten with new A coefs */ - start_idx = psEncC->ltp_mem_length - lag - psEncC->predictLPCOrder - LTP_ORDER / 2; - celt_assert( start_idx > 0 ); - - silk_LPC_analysis_filter( &sLTP[ start_idx ], &NSQ->xq[ start_idx + k * psEncC->subfr_length ], - A_Q12, psEncC->ltp_mem_length - start_idx, psEncC->predictLPCOrder, psEncC->arch ); - - NSQ->sLTP_buf_idx = psEncC->ltp_mem_length; - NSQ->rewhite_flag = 1; - } - } - - silk_nsq_del_dec_scale_states_sse4_1( psEncC, NSQ, psDelDec, x16, x_sc_Q10, sLTP, sLTP_Q15, k, - psEncC->nStatesDelayedDecision, LTP_scale_Q14, Gains_Q16, pitchL, psIndices->signalType, decisionDelay ); - - silk_noise_shape_quantizer_del_dec_sse4_1( NSQ, psDelDec, psIndices->signalType, x_sc_Q10, pulses, pxq, sLTP_Q15, - delayedGain_Q10, A_Q12, B_Q14, AR_shp_Q13, lag, HarmShapeFIRPacked_Q14, Tilt_Q14[ k ], LF_shp_Q14[ k ], - Gains_Q16[ k ], Lambda_Q10, offset_Q10, psEncC->subfr_length, subfr++, psEncC->shapingLPCOrder, - psEncC->predictLPCOrder, psEncC->warping_Q16, psEncC->nStatesDelayedDecision, &smpl_buf_idx, decisionDelay ); - - x16 += psEncC->subfr_length; - pulses += psEncC->subfr_length; - pxq += psEncC->subfr_length; - } - - /* Find winner */ - RDmin_Q10 = psDelDec[ 0 ].RD_Q10; - Winner_ind = 0; - for( k = 1; k < psEncC->nStatesDelayedDecision; k++ ) { - if( psDelDec[ k ].RD_Q10 < RDmin_Q10 ) { - RDmin_Q10 = psDelDec[ k ].RD_Q10; - Winner_ind = k; - } - } - - /* Copy final part of signals from winner state to output and long-term filter states */ - psDD = &psDelDec[ Winner_ind ]; - psIndices->Seed = psDD->SeedInit; - last_smple_idx = smpl_buf_idx + decisionDelay; - Gain_Q10 = silk_RSHIFT32( Gains_Q16[ psEncC->nb_subfr - 1 ], 6 ); - for( i = 0; i < decisionDelay; i++ ) { - last_smple_idx = ( last_smple_idx - 1 ) % DECISION_DELAY; - if( last_smple_idx < 0 ) last_smple_idx += DECISION_DELAY; - - pulses[ i - decisionDelay ] = (opus_int8)silk_RSHIFT_ROUND( psDD->Q_Q10[ last_smple_idx ], 10 ); - pxq[ i - decisionDelay ] = (opus_int16)silk_SAT16( silk_RSHIFT_ROUND( - silk_SMULWW( psDD->Xq_Q14[ last_smple_idx ], Gain_Q10 ), 8 ) ); - NSQ->sLTP_shp_Q14[ NSQ->sLTP_shp_buf_idx - decisionDelay + i ] = psDD->Shape_Q14[ last_smple_idx ]; - } - silk_memcpy( NSQ->sLPC_Q14, &psDD->sLPC_Q14[ psEncC->subfr_length ], NSQ_LPC_BUF_LENGTH * sizeof( opus_int32 ) ); - silk_memcpy( NSQ->sAR2_Q14, psDD->sAR2_Q14, sizeof( psDD->sAR2_Q14 ) ); - - /* Update states */ - NSQ->sLF_AR_shp_Q14 = psDD->LF_AR_Q14; - NSQ->sDiff_shp_Q14 = psDD->Diff_Q14; - NSQ->lagPrev = pitchL[ psEncC->nb_subfr - 1 ]; - - /* Save quantized speech signal */ - silk_memmove( NSQ->xq, &NSQ->xq[ psEncC->frame_length ], psEncC->ltp_mem_length * sizeof( opus_int16 ) ); - silk_memmove( NSQ->sLTP_shp_Q14, &NSQ->sLTP_shp_Q14[ psEncC->frame_length ], psEncC->ltp_mem_length * sizeof( opus_int32 ) ); - -#ifdef OPUS_CHECK_ASM - silk_assert( !memcmp( &NSQ_c, NSQ, sizeof( NSQ_c ) ) ); - silk_assert( !memcmp( &psIndices_c, psIndices, sizeof( psIndices_c ) ) ); - silk_assert( !memcmp( pulses_c, pulses_a, psEncC->nb_subfr * psEncC->subfr_length * sizeof( pulses[0] ) ) ); -#endif - - RESTORE_STACK; -} - -/******************************************/ -/* Noise shape quantizer for one subframe */ -/******************************************/ -static OPUS_INLINE void silk_noise_shape_quantizer_del_dec_sse4_1( - silk_nsq_state *NSQ, /* I/O NSQ state */ - NSQ_del_dec_struct psDelDec[], /* I/O Delayed decision states */ - opus_int signalType, /* I Signal type */ - const opus_int32 x_Q10[], /* I */ - opus_int8 pulses[], /* O */ - opus_int16 xq[], /* O */ - opus_int32 sLTP_Q15[], /* I/O LTP filter state */ - opus_int32 delayedGain_Q10[], /* I/O Gain delay buffer */ - const opus_int16 a_Q12[], /* I Short term prediction coefs */ - const opus_int16 b_Q14[], /* I Long term prediction coefs */ - const opus_int16 AR_shp_Q13[], /* I Noise shaping coefs */ - opus_int lag, /* I Pitch lag */ - opus_int32 HarmShapeFIRPacked_Q14, /* I */ - opus_int Tilt_Q14, /* I Spectral tilt */ - opus_int32 LF_shp_Q14, /* I */ - opus_int32 Gain_Q16, /* I */ - opus_int Lambda_Q10, /* I */ - opus_int offset_Q10, /* I */ - opus_int length, /* I Input length */ - opus_int subfr, /* I Subframe number */ - opus_int shapingLPCOrder, /* I Shaping LPC filter order */ - opus_int predictLPCOrder, /* I Prediction filter order */ - opus_int warping_Q16, /* I */ - opus_int nStatesDelayedDecision, /* I Number of states in decision tree */ - opus_int *smpl_buf_idx, /* I/O Index to newest samples in buffers */ - opus_int decisionDelay /* I */ -) -{ - opus_int i, j, k, Winner_ind, RDmin_ind, RDmax_ind, last_smple_idx; - opus_int32 Winner_rand_state; - opus_int32 LTP_pred_Q14, LPC_pred_Q14, n_AR_Q14, n_LTP_Q14; - opus_int32 n_LF_Q14, r_Q10, rr_Q10, rd1_Q10, rd2_Q10, RDmin_Q10, RDmax_Q10; - opus_int32 q1_Q0, q1_Q10, q2_Q10, exc_Q14, LPC_exc_Q14, xq_Q14, Gain_Q10; - opus_int32 tmp1, tmp2, sLF_AR_shp_Q14; - opus_int32 *pred_lag_ptr, *shp_lag_ptr, *psLPC_Q14; - int rdo_offset; - - VARDECL( NSQ_sample_pair, psSampleState ); - NSQ_del_dec_struct *psDD; - NSQ_sample_struct *psSS; - - __m128i a_Q12_0123, a_Q12_4567, a_Q12_89AB, a_Q12_CDEF; - __m128i b_Q12_0123, b_sr_Q12_0123; - SAVE_STACK; - - celt_assert( nStatesDelayedDecision > 0 ); - ALLOC( psSampleState, nStatesDelayedDecision, NSQ_sample_pair ); - - rdo_offset = (Lambda_Q10 >> 1) - 512; - - shp_lag_ptr = &NSQ->sLTP_shp_Q14[ NSQ->sLTP_shp_buf_idx - lag + HARM_SHAPE_FIR_TAPS / 2 ]; - pred_lag_ptr = &sLTP_Q15[ NSQ->sLTP_buf_idx - lag + LTP_ORDER / 2 ]; - Gain_Q10 = silk_RSHIFT( Gain_Q16, 6 ); - - a_Q12_0123 = OP_CVTEPI16_EPI32_M64( a_Q12 ); - a_Q12_4567 = OP_CVTEPI16_EPI32_M64( a_Q12 + 4 ); - - if( opus_likely( predictLPCOrder == 16 ) ) { - a_Q12_89AB = OP_CVTEPI16_EPI32_M64( a_Q12 + 8 ); - a_Q12_CDEF = OP_CVTEPI16_EPI32_M64( a_Q12 + 12 ); - } - - if( signalType == TYPE_VOICED ){ - b_Q12_0123 = OP_CVTEPI16_EPI32_M64( b_Q14 ); - b_sr_Q12_0123 = _mm_shuffle_epi32( b_Q12_0123, _MM_SHUFFLE( 0, 3, 2, 1 ) ); /* equal shift right 4 bytes */ - } - for( i = 0; i < length; i++ ) { - /* Perform common calculations used in all states */ - - /* Long-term prediction */ - if( signalType == TYPE_VOICED ) { - /* Unrolled loop */ - /* Avoids introducing a bias because silk_SMLAWB() always rounds to -inf */ - LTP_pred_Q14 = 2; - { - __m128i tmpa, tmpb, pred_lag_ptr_tmp; - pred_lag_ptr_tmp = _mm_loadu_si128( (__m128i *)(&pred_lag_ptr[ -3 ] ) ); - pred_lag_ptr_tmp = _mm_shuffle_epi32( pred_lag_ptr_tmp, 0x1B ); - tmpa = _mm_mul_epi32( pred_lag_ptr_tmp, b_Q12_0123 ); - tmpa = _mm_srli_si128( tmpa, 2 ); - - pred_lag_ptr_tmp = _mm_shuffle_epi32( pred_lag_ptr_tmp, _MM_SHUFFLE( 0, 3, 2, 1 ) );/* equal shift right 4 bytes */ - pred_lag_ptr_tmp = _mm_mul_epi32( pred_lag_ptr_tmp, b_sr_Q12_0123 ); - pred_lag_ptr_tmp = _mm_srli_si128( pred_lag_ptr_tmp, 2 ); - pred_lag_ptr_tmp = _mm_add_epi32( pred_lag_ptr_tmp, tmpa ); - - tmpb = _mm_shuffle_epi32( pred_lag_ptr_tmp, _MM_SHUFFLE( 0, 0, 3, 2 ) );/* equal shift right 8 bytes */ - pred_lag_ptr_tmp = _mm_add_epi32( pred_lag_ptr_tmp, tmpb ); - LTP_pred_Q14 += _mm_cvtsi128_si32( pred_lag_ptr_tmp ); - - LTP_pred_Q14 = silk_SMLAWB( LTP_pred_Q14, pred_lag_ptr[ -4 ], b_Q14[ 4 ] ); - LTP_pred_Q14 = silk_LSHIFT( LTP_pred_Q14, 1 ); /* Q13 -> Q14 */ - pred_lag_ptr++; - } - } else { - LTP_pred_Q14 = 0; - } - - /* Long-term shaping */ - if( lag > 0 ) { - /* Symmetric, packed FIR coefficients */ - n_LTP_Q14 = silk_SMULWB( silk_ADD_SAT32( shp_lag_ptr[ 0 ], shp_lag_ptr[ -2 ] ), HarmShapeFIRPacked_Q14 ); - n_LTP_Q14 = silk_SMLAWT( n_LTP_Q14, shp_lag_ptr[ -1 ], HarmShapeFIRPacked_Q14 ); - n_LTP_Q14 = silk_SUB_LSHIFT32( LTP_pred_Q14, n_LTP_Q14, 2 ); /* Q12 -> Q14 */ - shp_lag_ptr++; - } else { - n_LTP_Q14 = 0; - } - { - __m128i tmpa, tmpb, psLPC_Q14_tmp, a_Q12_tmp; - - for( k = 0; k < nStatesDelayedDecision; k++ ) { - /* Delayed decision state */ - psDD = &psDelDec[ k ]; - - /* Sample state */ - psSS = psSampleState[ k ]; - - /* Generate dither */ - psDD->Seed = silk_RAND( psDD->Seed ); - - /* Pointer used in short term prediction and shaping */ - psLPC_Q14 = &psDD->sLPC_Q14[ NSQ_LPC_BUF_LENGTH - 1 + i ]; - /* Short-term prediction */ - silk_assert( predictLPCOrder == 10 || predictLPCOrder == 16 ); - /* Avoids introducing a bias because silk_SMLAWB() always rounds to -inf */ - LPC_pred_Q14 = silk_RSHIFT( predictLPCOrder, 1 ); - - tmpb = _mm_setzero_si128(); - - /* step 1 */ - psLPC_Q14_tmp = _mm_loadu_si128( (__m128i *)(&psLPC_Q14[ -3 ] ) ); /* -3, -2 , -1, 0 */ - psLPC_Q14_tmp = _mm_shuffle_epi32( psLPC_Q14_tmp, 0x1B ); /* 0, -1, -2, -3 */ - tmpa = _mm_mul_epi32( psLPC_Q14_tmp, a_Q12_0123 ); /* 0, -1, -2, -3 * 0123 -> 0*0, 2*-2 */ - - tmpa = _mm_srli_epi64( tmpa, 16 ); - tmpb = _mm_add_epi32( tmpb, tmpa ); - - psLPC_Q14_tmp = _mm_shuffle_epi32( psLPC_Q14_tmp, _MM_SHUFFLE( 0, 3, 2, 1 ) ); /* equal shift right 4 bytes */ - a_Q12_tmp = _mm_shuffle_epi32( a_Q12_0123, _MM_SHUFFLE(0, 3, 2, 1 ) ); /* equal shift right 4 bytes */ - psLPC_Q14_tmp = _mm_mul_epi32( psLPC_Q14_tmp, a_Q12_tmp ); /* 1*-1, 3*-3 */ - psLPC_Q14_tmp = _mm_srli_epi64( psLPC_Q14_tmp, 16 ); - tmpb = _mm_add_epi32( tmpb, psLPC_Q14_tmp ); - - /* step 2 */ - psLPC_Q14_tmp = _mm_loadu_si128( (__m128i *)(&psLPC_Q14[ -7 ] ) ); - psLPC_Q14_tmp = _mm_shuffle_epi32( psLPC_Q14_tmp, 0x1B ); - tmpa = _mm_mul_epi32( psLPC_Q14_tmp, a_Q12_4567 ); - tmpa = _mm_srli_epi64( tmpa, 16 ); - tmpb = _mm_add_epi32( tmpb, tmpa ); - - psLPC_Q14_tmp = _mm_shuffle_epi32( psLPC_Q14_tmp, _MM_SHUFFLE( 0, 3, 2, 1 ) ); /* equal shift right 4 bytes */ - a_Q12_tmp = _mm_shuffle_epi32( a_Q12_4567, _MM_SHUFFLE(0, 3, 2, 1 ) ); /* equal shift right 4 bytes */ - psLPC_Q14_tmp = _mm_mul_epi32( psLPC_Q14_tmp, a_Q12_tmp ); - psLPC_Q14_tmp = _mm_srli_epi64( psLPC_Q14_tmp, 16 ); - tmpb = _mm_add_epi32( tmpb, psLPC_Q14_tmp ); - - if ( opus_likely( predictLPCOrder == 16 ) ) - { - /* step 3 */ - psLPC_Q14_tmp = _mm_loadu_si128( (__m128i *)(&psLPC_Q14[ -11 ] ) ); - psLPC_Q14_tmp = _mm_shuffle_epi32( psLPC_Q14_tmp, 0x1B ); - tmpa = _mm_mul_epi32( psLPC_Q14_tmp, a_Q12_89AB ); - tmpa = _mm_srli_epi64( tmpa, 16 ); - tmpb = _mm_add_epi32( tmpb, tmpa ); - - psLPC_Q14_tmp = _mm_shuffle_epi32( psLPC_Q14_tmp, _MM_SHUFFLE( 0, 3, 2, 1 ) ); /* equal shift right 4 bytes */ - a_Q12_tmp = _mm_shuffle_epi32( a_Q12_89AB, _MM_SHUFFLE(0, 3, 2, 1 ) );/* equal shift right 4 bytes */ - psLPC_Q14_tmp = _mm_mul_epi32( psLPC_Q14_tmp, a_Q12_tmp ); - psLPC_Q14_tmp = _mm_srli_epi64( psLPC_Q14_tmp, 16 ); - tmpb = _mm_add_epi32( tmpb, psLPC_Q14_tmp ); - - /* step 4 */ - psLPC_Q14_tmp = _mm_loadu_si128( (__m128i *)(&psLPC_Q14[ -15 ] ) ); - psLPC_Q14_tmp = _mm_shuffle_epi32( psLPC_Q14_tmp, 0x1B ); - tmpa = _mm_mul_epi32( psLPC_Q14_tmp, a_Q12_CDEF ); - tmpa = _mm_srli_epi64( tmpa, 16 ); - tmpb = _mm_add_epi32( tmpb, tmpa ); - - psLPC_Q14_tmp = _mm_shuffle_epi32( psLPC_Q14_tmp, _MM_SHUFFLE( 0, 3, 2, 1 ) ); /* equal shift right 4 bytes */ - a_Q12_tmp = _mm_shuffle_epi32( a_Q12_CDEF, _MM_SHUFFLE(0, 3, 2, 1 ) ); /* equal shift right 4 bytes */ - psLPC_Q14_tmp = _mm_mul_epi32( psLPC_Q14_tmp, a_Q12_tmp ); - psLPC_Q14_tmp = _mm_srli_epi64( psLPC_Q14_tmp, 16 ); - tmpb = _mm_add_epi32( tmpb, psLPC_Q14_tmp ); - - /* add at last */ - /* equal shift right 8 bytes*/ - tmpa = _mm_shuffle_epi32( tmpb, _MM_SHUFFLE( 0, 0, 3, 2 ) ); - tmpb = _mm_add_epi32( tmpb, tmpa ); - LPC_pred_Q14 += _mm_cvtsi128_si32( tmpb ); - } - else - { - /* add at last */ - tmpa = _mm_shuffle_epi32( tmpb, _MM_SHUFFLE( 0, 0, 3, 2 ) ); /* equal shift right 8 bytes*/ - tmpb = _mm_add_epi32( tmpb, tmpa ); - LPC_pred_Q14 += _mm_cvtsi128_si32( tmpb ); - - LPC_pred_Q14 = silk_SMLAWB( LPC_pred_Q14, psLPC_Q14[ -8 ], a_Q12[ 8 ] ); - LPC_pred_Q14 = silk_SMLAWB( LPC_pred_Q14, psLPC_Q14[ -9 ], a_Q12[ 9 ] ); - } - - LPC_pred_Q14 = silk_LSHIFT( LPC_pred_Q14, 4 ); /* Q10 -> Q14 */ - - /* Noise shape feedback */ - celt_assert( ( shapingLPCOrder & 1 ) == 0 ); /* check that order is even */ - /* Output of lowpass section */ - tmp2 = silk_SMLAWB( psDD->Diff_Q14, psDD->sAR2_Q14[ 0 ], warping_Q16 ); - /* Output of allpass section */ - tmp1 = silk_SMLAWB( psDD->sAR2_Q14[ 0 ], psDD->sAR2_Q14[ 1 ] - tmp2, warping_Q16 ); - psDD->sAR2_Q14[ 0 ] = tmp2; - n_AR_Q14 = silk_RSHIFT( shapingLPCOrder, 1 ); - n_AR_Q14 = silk_SMLAWB( n_AR_Q14, tmp2, AR_shp_Q13[ 0 ] ); - /* Loop over allpass sections */ - for( j = 2; j < shapingLPCOrder; j += 2 ) { - /* Output of allpass section */ - tmp2 = silk_SMLAWB( psDD->sAR2_Q14[ j - 1 ], psDD->sAR2_Q14[ j + 0 ] - tmp1, warping_Q16 ); - psDD->sAR2_Q14[ j - 1 ] = tmp1; - n_AR_Q14 = silk_SMLAWB( n_AR_Q14, tmp1, AR_shp_Q13[ j - 1 ] ); - /* Output of allpass section */ - tmp1 = silk_SMLAWB( psDD->sAR2_Q14[ j + 0 ], psDD->sAR2_Q14[ j + 1 ] - tmp2, warping_Q16 ); - psDD->sAR2_Q14[ j + 0 ] = tmp2; - n_AR_Q14 = silk_SMLAWB( n_AR_Q14, tmp2, AR_shp_Q13[ j ] ); - } - psDD->sAR2_Q14[ shapingLPCOrder - 1 ] = tmp1; - n_AR_Q14 = silk_SMLAWB( n_AR_Q14, tmp1, AR_shp_Q13[ shapingLPCOrder - 1 ] ); - - n_AR_Q14 = silk_LSHIFT( n_AR_Q14, 1 ); /* Q11 -> Q12 */ - n_AR_Q14 = silk_SMLAWB( n_AR_Q14, psDD->LF_AR_Q14, Tilt_Q14 ); /* Q12 */ - n_AR_Q14 = silk_LSHIFT( n_AR_Q14, 2 ); /* Q12 -> Q14 */ - - n_LF_Q14 = silk_SMULWB( psDD->Shape_Q14[ *smpl_buf_idx ], LF_shp_Q14 ); /* Q12 */ - n_LF_Q14 = silk_SMLAWT( n_LF_Q14, psDD->LF_AR_Q14, LF_shp_Q14 ); /* Q12 */ - n_LF_Q14 = silk_LSHIFT( n_LF_Q14, 2 ); /* Q12 -> Q14 */ - - /* Input minus prediction plus noise feedback */ - /* r = x[ i ] - LTP_pred - LPC_pred + n_AR + n_Tilt + n_LF + n_LTP */ - tmp1 = silk_ADD_SAT32( n_AR_Q14, n_LF_Q14 ); /* Q14 */ - tmp2 = silk_ADD32( n_LTP_Q14, LPC_pred_Q14 ); /* Q13 */ - tmp1 = silk_SUB_SAT32( tmp2, tmp1 ); /* Q13 */ - tmp1 = silk_RSHIFT_ROUND( tmp1, 4 ); /* Q10 */ - - r_Q10 = silk_SUB32( x_Q10[ i ], tmp1 ); /* residual error Q10 */ - - /* Flip sign depending on dither */ - if ( psDD->Seed < 0 ) { - r_Q10 = -r_Q10; - } - r_Q10 = silk_LIMIT_32( r_Q10, -(31 << 10), 30 << 10 ); - - /* Find two quantization level candidates and measure their rate-distortion */ - q1_Q10 = silk_SUB32( r_Q10, offset_Q10 ); - q1_Q0 = silk_RSHIFT( q1_Q10, 10 ); - if (Lambda_Q10 > 2048) { - /* For aggressive RDO, the bias becomes more than one pulse. */ - if (q1_Q10 > rdo_offset) { - q1_Q0 = silk_RSHIFT( q1_Q10 - rdo_offset, 10 ); - } else if (q1_Q10 < -rdo_offset) { - q1_Q0 = silk_RSHIFT( q1_Q10 + rdo_offset, 10 ); - } else if (q1_Q10 < 0) { - q1_Q0 = -1; - } else { - q1_Q0 = 0; - } - } - if( q1_Q0 > 0 ) { - q1_Q10 = silk_SUB32( silk_LSHIFT( q1_Q0, 10 ), QUANT_LEVEL_ADJUST_Q10 ); - q1_Q10 = silk_ADD32( q1_Q10, offset_Q10 ); - q2_Q10 = silk_ADD32( q1_Q10, 1024 ); - rd1_Q10 = silk_SMULBB( q1_Q10, Lambda_Q10 ); - rd2_Q10 = silk_SMULBB( q2_Q10, Lambda_Q10 ); - } else if( q1_Q0 == 0 ) { - q1_Q10 = offset_Q10; - q2_Q10 = silk_ADD32( q1_Q10, 1024 - QUANT_LEVEL_ADJUST_Q10 ); - rd1_Q10 = silk_SMULBB( q1_Q10, Lambda_Q10 ); - rd2_Q10 = silk_SMULBB( q2_Q10, Lambda_Q10 ); - } else if( q1_Q0 == -1 ) { - q2_Q10 = offset_Q10; - q1_Q10 = silk_SUB32( q2_Q10, 1024 - QUANT_LEVEL_ADJUST_Q10 ); - rd1_Q10 = silk_SMULBB( -q1_Q10, Lambda_Q10 ); - rd2_Q10 = silk_SMULBB( q2_Q10, Lambda_Q10 ); - } else { /* q1_Q0 < -1 */ - q1_Q10 = silk_ADD32( silk_LSHIFT( q1_Q0, 10 ), QUANT_LEVEL_ADJUST_Q10 ); - q1_Q10 = silk_ADD32( q1_Q10, offset_Q10 ); - q2_Q10 = silk_ADD32( q1_Q10, 1024 ); - rd1_Q10 = silk_SMULBB( -q1_Q10, Lambda_Q10 ); - rd2_Q10 = silk_SMULBB( -q2_Q10, Lambda_Q10 ); - } - rr_Q10 = silk_SUB32( r_Q10, q1_Q10 ); - rd1_Q10 = silk_RSHIFT( silk_SMLABB( rd1_Q10, rr_Q10, rr_Q10 ), 10 ); - rr_Q10 = silk_SUB32( r_Q10, q2_Q10 ); - rd2_Q10 = silk_RSHIFT( silk_SMLABB( rd2_Q10, rr_Q10, rr_Q10 ), 10 ); - - if( rd1_Q10 < rd2_Q10 ) { - psSS[ 0 ].RD_Q10 = silk_ADD32( psDD->RD_Q10, rd1_Q10 ); - psSS[ 1 ].RD_Q10 = silk_ADD32( psDD->RD_Q10, rd2_Q10 ); - psSS[ 0 ].Q_Q10 = q1_Q10; - psSS[ 1 ].Q_Q10 = q2_Q10; - } else { - psSS[ 0 ].RD_Q10 = silk_ADD32( psDD->RD_Q10, rd2_Q10 ); - psSS[ 1 ].RD_Q10 = silk_ADD32( psDD->RD_Q10, rd1_Q10 ); - psSS[ 0 ].Q_Q10 = q2_Q10; - psSS[ 1 ].Q_Q10 = q1_Q10; - } - - /* Update states for best quantization */ - - /* Quantized excitation */ - exc_Q14 = silk_LSHIFT32( psSS[ 0 ].Q_Q10, 4 ); - if ( psDD->Seed < 0 ) { - exc_Q14 = -exc_Q14; - } - - /* Add predictions */ - LPC_exc_Q14 = silk_ADD32( exc_Q14, LTP_pred_Q14 ); - xq_Q14 = silk_ADD32( LPC_exc_Q14, LPC_pred_Q14 ); - - /* Update states */ - psSS[ 0 ].Diff_Q14 = silk_SUB_LSHIFT32( xq_Q14, x_Q10[ i ], 4 ); - sLF_AR_shp_Q14 = silk_SUB32( psSS[ 0 ].Diff_Q14, n_AR_Q14 ); - psSS[ 0 ].sLTP_shp_Q14 = silk_SUB_SAT32( sLF_AR_shp_Q14, n_LF_Q14 ); - psSS[ 0 ].LF_AR_Q14 = sLF_AR_shp_Q14; - psSS[ 0 ].LPC_exc_Q14 = LPC_exc_Q14; - psSS[ 0 ].xq_Q14 = xq_Q14; - - /* Update states for second best quantization */ - - /* Quantized excitation */ - exc_Q14 = silk_LSHIFT32( psSS[ 1 ].Q_Q10, 4 ); - if ( psDD->Seed < 0 ) { - exc_Q14 = -exc_Q14; - } - - /* Add predictions */ - LPC_exc_Q14 = silk_ADD32( exc_Q14, LTP_pred_Q14 ); - xq_Q14 = silk_ADD32( LPC_exc_Q14, LPC_pred_Q14 ); - - /* Update states */ - psSS[ 1 ].Diff_Q14 = silk_SUB_LSHIFT32( xq_Q14, x_Q10[ i ], 4 ); - sLF_AR_shp_Q14 = silk_SUB32( psSS[ 1 ].Diff_Q14, n_AR_Q14 ); - psSS[ 1 ].sLTP_shp_Q14 = silk_SUB_SAT32( sLF_AR_shp_Q14, n_LF_Q14 ); - psSS[ 1 ].LF_AR_Q14 = sLF_AR_shp_Q14; - psSS[ 1 ].LPC_exc_Q14 = LPC_exc_Q14; - psSS[ 1 ].xq_Q14 = xq_Q14; - } - } - *smpl_buf_idx = ( *smpl_buf_idx - 1 ) % DECISION_DELAY; - if( *smpl_buf_idx < 0 ) *smpl_buf_idx += DECISION_DELAY; - last_smple_idx = ( *smpl_buf_idx + decisionDelay ) % DECISION_DELAY; - - /* Find winner */ - RDmin_Q10 = psSampleState[ 0 ][ 0 ].RD_Q10; - Winner_ind = 0; - for( k = 1; k < nStatesDelayedDecision; k++ ) { - if( psSampleState[ k ][ 0 ].RD_Q10 < RDmin_Q10 ) { - RDmin_Q10 = psSampleState[ k ][ 0 ].RD_Q10; - Winner_ind = k; - } - } - - /* Increase RD values of expired states */ - Winner_rand_state = psDelDec[ Winner_ind ].RandState[ last_smple_idx ]; - for( k = 0; k < nStatesDelayedDecision; k++ ) { - if( psDelDec[ k ].RandState[ last_smple_idx ] != Winner_rand_state ) { - psSampleState[ k ][ 0 ].RD_Q10 = silk_ADD32( psSampleState[ k ][ 0 ].RD_Q10, silk_int32_MAX >> 4 ); - psSampleState[ k ][ 1 ].RD_Q10 = silk_ADD32( psSampleState[ k ][ 1 ].RD_Q10, silk_int32_MAX >> 4 ); - silk_assert( psSampleState[ k ][ 0 ].RD_Q10 >= 0 ); - } - } - - /* Find worst in first set and best in second set */ - RDmax_Q10 = psSampleState[ 0 ][ 0 ].RD_Q10; - RDmin_Q10 = psSampleState[ 0 ][ 1 ].RD_Q10; - RDmax_ind = 0; - RDmin_ind = 0; - for( k = 1; k < nStatesDelayedDecision; k++ ) { - /* find worst in first set */ - if( psSampleState[ k ][ 0 ].RD_Q10 > RDmax_Q10 ) { - RDmax_Q10 = psSampleState[ k ][ 0 ].RD_Q10; - RDmax_ind = k; - } - /* find best in second set */ - if( psSampleState[ k ][ 1 ].RD_Q10 < RDmin_Q10 ) { - RDmin_Q10 = psSampleState[ k ][ 1 ].RD_Q10; - RDmin_ind = k; - } - } - - /* Replace a state if best from second set outperforms worst in first set */ - if( RDmin_Q10 < RDmax_Q10 ) { - silk_memcpy( ( (opus_int32 *)&psDelDec[ RDmax_ind ] ) + i, - ( (opus_int32 *)&psDelDec[ RDmin_ind ] ) + i, sizeof( NSQ_del_dec_struct ) - i * sizeof( opus_int32) ); - silk_memcpy( &psSampleState[ RDmax_ind ][ 0 ], &psSampleState[ RDmin_ind ][ 1 ], sizeof( NSQ_sample_struct ) ); - } - - /* Write samples from winner to output and long-term filter states */ - psDD = &psDelDec[ Winner_ind ]; - if( subfr > 0 || i >= decisionDelay ) { - pulses[ i - decisionDelay ] = (opus_int8)silk_RSHIFT_ROUND( psDD->Q_Q10[ last_smple_idx ], 10 ); - xq[ i - decisionDelay ] = (opus_int16)silk_SAT16( silk_RSHIFT_ROUND( - silk_SMULWW( psDD->Xq_Q14[ last_smple_idx ], delayedGain_Q10[ last_smple_idx ] ), 8 ) ); - NSQ->sLTP_shp_Q14[ NSQ->sLTP_shp_buf_idx - decisionDelay ] = psDD->Shape_Q14[ last_smple_idx ]; - sLTP_Q15[ NSQ->sLTP_buf_idx - decisionDelay ] = psDD->Pred_Q15[ last_smple_idx ]; - } - NSQ->sLTP_shp_buf_idx++; - NSQ->sLTP_buf_idx++; - - /* Update states */ - for( k = 0; k < nStatesDelayedDecision; k++ ) { - psDD = &psDelDec[ k ]; - psSS = &psSampleState[ k ][ 0 ]; - psDD->LF_AR_Q14 = psSS->LF_AR_Q14; - psDD->Diff_Q14 = psSS->Diff_Q14; - psDD->sLPC_Q14[ NSQ_LPC_BUF_LENGTH + i ] = psSS->xq_Q14; - psDD->Xq_Q14[ *smpl_buf_idx ] = psSS->xq_Q14; - psDD->Q_Q10[ *smpl_buf_idx ] = psSS->Q_Q10; - psDD->Pred_Q15[ *smpl_buf_idx ] = silk_LSHIFT32( psSS->LPC_exc_Q14, 1 ); - psDD->Shape_Q14[ *smpl_buf_idx ] = psSS->sLTP_shp_Q14; - psDD->Seed = silk_ADD32_ovflw( psDD->Seed, silk_RSHIFT_ROUND( psSS->Q_Q10, 10 ) ); - psDD->RandState[ *smpl_buf_idx ] = psDD->Seed; - psDD->RD_Q10 = psSS->RD_Q10; - } - delayedGain_Q10[ *smpl_buf_idx ] = Gain_Q10; - } - /* Update LPC states */ - for( k = 0; k < nStatesDelayedDecision; k++ ) { - psDD = &psDelDec[ k ]; - silk_memcpy( psDD->sLPC_Q14, &psDD->sLPC_Q14[ length ], NSQ_LPC_BUF_LENGTH * sizeof( opus_int32 ) ); - } - RESTORE_STACK; -} - -static OPUS_INLINE void silk_nsq_del_dec_scale_states_sse4_1( - const silk_encoder_state *psEncC, /* I Encoder State */ - silk_nsq_state *NSQ, /* I/O NSQ state */ - NSQ_del_dec_struct psDelDec[], /* I/O Delayed decision states */ - const opus_int16 x16[], /* I Input */ - opus_int32 x_sc_Q10[], /* O Input scaled with 1/Gain in Q10 */ - const opus_int16 sLTP[], /* I Re-whitened LTP state in Q0 */ - opus_int32 sLTP_Q15[], /* O LTP state matching scaled input */ - opus_int subfr, /* I Subframe number */ - opus_int nStatesDelayedDecision, /* I Number of del dec states */ - const opus_int LTP_scale_Q14, /* I LTP state scaling */ - const opus_int32 Gains_Q16[ MAX_NB_SUBFR ], /* I */ - const opus_int pitchL[ MAX_NB_SUBFR ], /* I Pitch lag */ - const opus_int signal_type, /* I Signal type */ - const opus_int decisionDelay /* I Decision delay */ -) -{ - opus_int i, k, lag; - opus_int32 gain_adj_Q16, inv_gain_Q31, inv_gain_Q26; - NSQ_del_dec_struct *psDD; - __m128i xmm_inv_gain_Q26, xmm_x16_x2x0, xmm_x16_x3x1; - - lag = pitchL[ subfr ]; - inv_gain_Q31 = silk_INVERSE32_varQ( silk_max( Gains_Q16[ subfr ], 1 ), 47 ); - silk_assert( inv_gain_Q31 != 0 ); - - /* Scale input */ - inv_gain_Q26 = silk_RSHIFT_ROUND( inv_gain_Q31, 5 ); - - /* prepare inv_gain_Q26 in packed 4 32-bits */ - xmm_inv_gain_Q26 = _mm_set1_epi32(inv_gain_Q26); - - for( i = 0; i < psEncC->subfr_length - 3; i += 4 ) { - xmm_x16_x2x0 = OP_CVTEPI16_EPI32_M64( &(x16[ i ] ) ); - - /* equal shift right 4 bytes*/ - xmm_x16_x3x1 = _mm_shuffle_epi32( xmm_x16_x2x0, _MM_SHUFFLE( 0, 3, 2, 1 ) ); - - xmm_x16_x2x0 = _mm_mul_epi32( xmm_x16_x2x0, xmm_inv_gain_Q26 ); - xmm_x16_x3x1 = _mm_mul_epi32( xmm_x16_x3x1, xmm_inv_gain_Q26 ); - - xmm_x16_x2x0 = _mm_srli_epi64( xmm_x16_x2x0, 16 ); - xmm_x16_x3x1 = _mm_slli_epi64( xmm_x16_x3x1, 16 ); - - xmm_x16_x2x0 = _mm_blend_epi16( xmm_x16_x2x0, xmm_x16_x3x1, 0xCC ); - - _mm_storeu_si128( (__m128i *)(&(x_sc_Q10[ i ] ) ), xmm_x16_x2x0 ); - } - - for( ; i < psEncC->subfr_length; i++ ) { - x_sc_Q10[ i ] = silk_SMULWW( x16[ i ], inv_gain_Q26 ); - } - - /* After rewhitening the LTP state is un-scaled, so scale with inv_gain_Q16 */ - if( NSQ->rewhite_flag ) { - if( subfr == 0 ) { - /* Do LTP downscaling */ - inv_gain_Q31 = silk_LSHIFT( silk_SMULWB( inv_gain_Q31, LTP_scale_Q14 ), 2 ); - } - for( i = NSQ->sLTP_buf_idx - lag - LTP_ORDER / 2; i < NSQ->sLTP_buf_idx; i++ ) { - silk_assert( i < MAX_FRAME_LENGTH ); - sLTP_Q15[ i ] = silk_SMULWB( inv_gain_Q31, sLTP[ i ] ); - } - } - - /* Adjust for changing gain */ - if( Gains_Q16[ subfr ] != NSQ->prev_gain_Q16 ) { - gain_adj_Q16 = silk_DIV32_varQ( NSQ->prev_gain_Q16, Gains_Q16[ subfr ], 16 ); - - /* Scale long-term shaping state */ - { - __m128i xmm_gain_adj_Q16, xmm_sLTP_shp_Q14_x2x0, xmm_sLTP_shp_Q14_x3x1; - - /* prepare gain_adj_Q16 in packed 4 32-bits */ - xmm_gain_adj_Q16 = _mm_set1_epi32( gain_adj_Q16 ); - - for( i = NSQ->sLTP_shp_buf_idx - psEncC->ltp_mem_length; i < NSQ->sLTP_shp_buf_idx - 3; i += 4 ) - { - xmm_sLTP_shp_Q14_x2x0 = _mm_loadu_si128( (__m128i *)(&(NSQ->sLTP_shp_Q14[ i ] ) ) ); - /* equal shift right 4 bytes*/ - xmm_sLTP_shp_Q14_x3x1 = _mm_shuffle_epi32( xmm_sLTP_shp_Q14_x2x0, _MM_SHUFFLE( 0, 3, 2, 1 ) ); - - xmm_sLTP_shp_Q14_x2x0 = _mm_mul_epi32( xmm_sLTP_shp_Q14_x2x0, xmm_gain_adj_Q16 ); - xmm_sLTP_shp_Q14_x3x1 = _mm_mul_epi32( xmm_sLTP_shp_Q14_x3x1, xmm_gain_adj_Q16 ); - - xmm_sLTP_shp_Q14_x2x0 = _mm_srli_epi64( xmm_sLTP_shp_Q14_x2x0, 16 ); - xmm_sLTP_shp_Q14_x3x1 = _mm_slli_epi64( xmm_sLTP_shp_Q14_x3x1, 16 ); - - xmm_sLTP_shp_Q14_x2x0 = _mm_blend_epi16( xmm_sLTP_shp_Q14_x2x0, xmm_sLTP_shp_Q14_x3x1, 0xCC ); - - _mm_storeu_si128( (__m128i *)(&(NSQ->sLTP_shp_Q14[ i ] ) ), xmm_sLTP_shp_Q14_x2x0 ); - } - - for( ; i < NSQ->sLTP_shp_buf_idx; i++ ) { - NSQ->sLTP_shp_Q14[ i ] = silk_SMULWW( gain_adj_Q16, NSQ->sLTP_shp_Q14[ i ] ); - } - - /* Scale long-term prediction state */ - if( signal_type == TYPE_VOICED && NSQ->rewhite_flag == 0 ) { - for( i = NSQ->sLTP_buf_idx - lag - LTP_ORDER / 2; i < NSQ->sLTP_buf_idx - decisionDelay; i++ ) { - sLTP_Q15[ i ] = silk_SMULWW( gain_adj_Q16, sLTP_Q15[ i ] ); - } - } - - for( k = 0; k < nStatesDelayedDecision; k++ ) { - psDD = &psDelDec[ k ]; - - /* Scale scalar states */ - psDD->LF_AR_Q14 = silk_SMULWW( gain_adj_Q16, psDD->LF_AR_Q14 ); - psDD->Diff_Q14 = silk_SMULWW( gain_adj_Q16, psDD->Diff_Q14 ); - - /* Scale short-term prediction and shaping states */ - for( i = 0; i < NSQ_LPC_BUF_LENGTH; i++ ) { - psDD->sLPC_Q14[ i ] = silk_SMULWW( gain_adj_Q16, psDD->sLPC_Q14[ i ] ); - } - for( i = 0; i < MAX_SHAPE_LPC_ORDER; i++ ) { - psDD->sAR2_Q14[ i ] = silk_SMULWW( gain_adj_Q16, psDD->sAR2_Q14[ i ] ); - } - for( i = 0; i < DECISION_DELAY; i++ ) { - psDD->Pred_Q15[ i ] = silk_SMULWW( gain_adj_Q16, psDD->Pred_Q15[ i ] ); - psDD->Shape_Q14[ i ] = silk_SMULWW( gain_adj_Q16, psDD->Shape_Q14[ i ] ); - } - } - } - - /* Save inverse gain */ - NSQ->prev_gain_Q16 = Gains_Q16[ subfr ]; - } -} diff --git a/libs/SDL_mixer/external/opus/silk/x86/NSQ_sse4_1.c b/libs/SDL_mixer/external/opus/silk/x86/NSQ_sse4_1.c deleted file mode 100644 index d5ae1d3..0000000 --- a/libs/SDL_mixer/external/opus/silk/x86/NSQ_sse4_1.c +++ /dev/null @@ -1,772 +0,0 @@ -/* Copyright (c) 2014-2020, Cisco Systems, INC - Written by XiangMingZhu WeiZhou MinPeng YanWang FrancisQuiers - - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include -#include -#include -#include "main.h" -#include "celt/x86/x86cpu.h" -#include "stack_alloc.h" - -static OPUS_INLINE void silk_nsq_scale_states_sse4_1( - const silk_encoder_state *psEncC, /* I Encoder State */ - silk_nsq_state *NSQ, /* I/O NSQ state */ - const opus_int16 x16[], /* I input */ - opus_int32 x_sc_Q10[], /* O input scaled with 1/Gain */ - const opus_int16 sLTP[], /* I re-whitened LTP state in Q0 */ - opus_int32 sLTP_Q15[], /* O LTP state matching scaled input */ - opus_int subfr, /* I subframe number */ - const opus_int LTP_scale_Q14, /* I */ - const opus_int32 Gains_Q16[ MAX_NB_SUBFR ], /* I */ - const opus_int pitchL[ MAX_NB_SUBFR ], /* I Pitch lag */ - const opus_int signal_type /* I Signal type */ -); - -static OPUS_INLINE void silk_noise_shape_quantizer_10_16_sse4_1( - silk_nsq_state *NSQ, /* I/O NSQ state */ - opus_int signalType, /* I Signal type */ - const opus_int32 x_sc_Q10[], /* I */ - opus_int8 pulses[], /* O */ - opus_int16 xq[], /* O */ - opus_int32 sLTP_Q15[], /* I/O LTP state */ - const opus_int16 a_Q12[], /* I Short term prediction coefs */ - const opus_int16 b_Q14[], /* I Long term prediction coefs */ - const opus_int16 AR_shp_Q13[], /* I Noise shaping AR coefs */ - opus_int lag, /* I Pitch lag */ - opus_int32 HarmShapeFIRPacked_Q14, /* I */ - opus_int Tilt_Q14, /* I Spectral tilt */ - opus_int32 LF_shp_Q14, /* I */ - opus_int32 Gain_Q16, /* I */ - opus_int Lambda_Q10, /* I */ - opus_int offset_Q10, /* I */ - opus_int length, /* I Input length */ - opus_int32 table[][4] /* I */ -); - -void silk_NSQ_sse4_1( - const silk_encoder_state *psEncC, /* I Encoder State */ - silk_nsq_state *NSQ, /* I/O NSQ state */ - SideInfoIndices *psIndices, /* I/O Quantization Indices */ - const opus_int16 x16[], /* I Input */ - opus_int8 pulses[], /* O Quantized pulse signal */ - const opus_int16 PredCoef_Q12[ 2 * MAX_LPC_ORDER ], /* I Short term prediction coefs */ - const opus_int16 LTPCoef_Q14[ LTP_ORDER * MAX_NB_SUBFR ], /* I Long term prediction coefs */ - const opus_int16 AR_Q13[ MAX_NB_SUBFR * MAX_SHAPE_LPC_ORDER ], /* I Noise shaping coefs */ - const opus_int HarmShapeGain_Q14[ MAX_NB_SUBFR ], /* I Long term shaping coefs */ - const opus_int Tilt_Q14[ MAX_NB_SUBFR ], /* I Spectral tilt */ - const opus_int32 LF_shp_Q14[ MAX_NB_SUBFR ], /* I Low frequency shaping coefs */ - const opus_int32 Gains_Q16[ MAX_NB_SUBFR ], /* I Quantization step sizes */ - const opus_int pitchL[ MAX_NB_SUBFR ], /* I Pitch lags */ - const opus_int Lambda_Q10, /* I Rate/distortion tradeoff */ - const opus_int LTP_scale_Q14 /* I LTP state scaling */ -) -{ - opus_int k, lag, start_idx, LSF_interpolation_flag; - const opus_int16 *A_Q12, *B_Q14, *AR_shp_Q13; - opus_int16 *pxq; - VARDECL( opus_int32, sLTP_Q15 ); - VARDECL( opus_int16, sLTP ); - opus_int32 HarmShapeFIRPacked_Q14; - opus_int offset_Q10; - VARDECL( opus_int32, x_sc_Q10 ); - - opus_int32 table[ 64 ][ 4 ]; - opus_int32 tmp1; - opus_int32 q1_Q10, q2_Q10, rd1_Q20, rd2_Q20; - -#ifdef OPUS_CHECK_ASM - silk_nsq_state NSQ_c; - SideInfoIndices psIndices_c; - opus_int8 pulses_c[ MAX_FRAME_LENGTH ]; - const opus_int8 *const pulses_a = pulses; -#endif - - SAVE_STACK; - -#ifdef OPUS_CHECK_ASM - ( void )pulses_a; - silk_memcpy( &NSQ_c, NSQ, sizeof( NSQ_c ) ); - silk_memcpy( &psIndices_c, psIndices, sizeof( psIndices_c ) ); - silk_assert( psEncC->nb_subfr * psEncC->subfr_length <= MAX_FRAME_LENGTH ); - silk_memcpy( pulses_c, pulses, psEncC->nb_subfr * psEncC->subfr_length * sizeof( pulses[0] ) ); - - silk_NSQ_c( - psEncC, - &NSQ_c, - &psIndices_c, - x16, - pulses_c, - PredCoef_Q12, - LTPCoef_Q14, - AR_Q13, - HarmShapeGain_Q14, - Tilt_Q14, - LF_shp_Q14, - Gains_Q16, - pitchL, - Lambda_Q10, - LTP_scale_Q14 - ); -#endif - - NSQ->rand_seed = psIndices->Seed; - - /* Set unvoiced lag to the previous one, overwrite later for voiced */ - lag = NSQ->lagPrev; - - silk_assert( NSQ->prev_gain_Q16 != 0 ); - - offset_Q10 = silk_Quantization_Offsets_Q10[ psIndices->signalType >> 1 ][ psIndices->quantOffsetType ]; - - /* 0 */ - q1_Q10 = offset_Q10; - q2_Q10 = offset_Q10 + ( 1024 - QUANT_LEVEL_ADJUST_Q10 ); - rd1_Q20 = q1_Q10 * Lambda_Q10; - rd2_Q20 = q2_Q10 * Lambda_Q10; - - table[ 32 ][ 0 ] = q1_Q10; - table[ 32 ][ 1 ] = q2_Q10; - table[ 32 ][ 2 ] = 2 * (q1_Q10 - q2_Q10); - table[ 32 ][ 3 ] = (rd1_Q20 - rd2_Q20) + (q1_Q10 * q1_Q10 - q2_Q10 * q2_Q10); - - /* -1 */ - q1_Q10 = offset_Q10 - ( 1024 - QUANT_LEVEL_ADJUST_Q10 ); - q2_Q10 = offset_Q10; - rd1_Q20 = - q1_Q10 * Lambda_Q10; - rd2_Q20 = q2_Q10 * Lambda_Q10; - - table[ 31 ][ 0 ] = q1_Q10; - table[ 31 ][ 1 ] = q2_Q10; - table[ 31 ][ 2 ] = 2 * (q1_Q10 - q2_Q10); - table[ 31 ][ 3 ] = (rd1_Q20 - rd2_Q20) + (q1_Q10 * q1_Q10 - q2_Q10 * q2_Q10); - - /* > 0 */ - for (k = 1; k <= 31; k++) - { - tmp1 = offset_Q10 + silk_LSHIFT( k, 10 ); - - q1_Q10 = tmp1 - QUANT_LEVEL_ADJUST_Q10; - q2_Q10 = tmp1 - QUANT_LEVEL_ADJUST_Q10 + 1024; - rd1_Q20 = q1_Q10 * Lambda_Q10; - rd2_Q20 = q2_Q10 * Lambda_Q10; - - table[ 32 + k ][ 0 ] = q1_Q10; - table[ 32 + k ][ 1 ] = q2_Q10; - table[ 32 + k ][ 2 ] = 2 * (q1_Q10 - q2_Q10); - table[ 32 + k ][ 3 ] = (rd1_Q20 - rd2_Q20) + (q1_Q10 * q1_Q10 - q2_Q10 * q2_Q10); - } - - /* < -1 */ - for (k = -32; k <= -2; k++) - { - tmp1 = offset_Q10 + silk_LSHIFT( k, 10 ); - - q1_Q10 = tmp1 + QUANT_LEVEL_ADJUST_Q10; - q2_Q10 = tmp1 + QUANT_LEVEL_ADJUST_Q10 + 1024; - rd1_Q20 = - q1_Q10 * Lambda_Q10; - rd2_Q20 = - q2_Q10 * Lambda_Q10; - - table[ 32 + k ][ 0 ] = q1_Q10; - table[ 32 + k ][ 1 ] = q2_Q10; - table[ 32 + k ][ 2 ] = 2 * (q1_Q10 - q2_Q10); - table[ 32 + k ][ 3 ] = (rd1_Q20 - rd2_Q20) + (q1_Q10 * q1_Q10 - q2_Q10 * q2_Q10); - } - - if( psIndices->NLSFInterpCoef_Q2 == 4 ) { - LSF_interpolation_flag = 0; - } else { - LSF_interpolation_flag = 1; - } - - ALLOC( sLTP_Q15, psEncC->ltp_mem_length + psEncC->frame_length, opus_int32 ); - ALLOC( sLTP, psEncC->ltp_mem_length + psEncC->frame_length, opus_int16 ); - ALLOC( x_sc_Q10, psEncC->subfr_length, opus_int32 ); - /* Set up pointers to start of sub frame */ - NSQ->sLTP_shp_buf_idx = psEncC->ltp_mem_length; - NSQ->sLTP_buf_idx = psEncC->ltp_mem_length; - pxq = &NSQ->xq[ psEncC->ltp_mem_length ]; - for( k = 0; k < psEncC->nb_subfr; k++ ) { - A_Q12 = &PredCoef_Q12[ (( k >> 1 ) | ( 1 - LSF_interpolation_flag )) * MAX_LPC_ORDER ]; - B_Q14 = <PCoef_Q14[ k * LTP_ORDER ]; - AR_shp_Q13 = &AR_Q13[ k * MAX_SHAPE_LPC_ORDER ]; - - /* Noise shape parameters */ - silk_assert( HarmShapeGain_Q14[ k ] >= 0 ); - HarmShapeFIRPacked_Q14 = silk_RSHIFT( HarmShapeGain_Q14[ k ], 2 ); - HarmShapeFIRPacked_Q14 |= silk_LSHIFT( (opus_int32)silk_RSHIFT( HarmShapeGain_Q14[ k ], 1 ), 16 ); - - NSQ->rewhite_flag = 0; - if( psIndices->signalType == TYPE_VOICED ) { - /* Voiced */ - lag = pitchL[ k ]; - - /* Re-whitening */ - if( ( k & ( 3 - silk_LSHIFT( LSF_interpolation_flag, 1 ) ) ) == 0 ) { - /* Rewhiten with new A coefs */ - start_idx = psEncC->ltp_mem_length - lag - psEncC->predictLPCOrder - LTP_ORDER / 2; - celt_assert( start_idx > 0 ); - - silk_LPC_analysis_filter( &sLTP[ start_idx ], &NSQ->xq[ start_idx + k * psEncC->subfr_length ], - A_Q12, psEncC->ltp_mem_length - start_idx, psEncC->predictLPCOrder, psEncC->arch ); - - NSQ->rewhite_flag = 1; - NSQ->sLTP_buf_idx = psEncC->ltp_mem_length; - } - } - - silk_nsq_scale_states_sse4_1( psEncC, NSQ, x16, x_sc_Q10, sLTP, sLTP_Q15, k, LTP_scale_Q14, Gains_Q16, pitchL, psIndices->signalType ); - - if ( opus_likely( ( 10 == psEncC->shapingLPCOrder ) && ( 16 == psEncC->predictLPCOrder) ) ) - { - silk_noise_shape_quantizer_10_16_sse4_1( NSQ, psIndices->signalType, x_sc_Q10, pulses, pxq, sLTP_Q15, A_Q12, B_Q14, - AR_shp_Q13, lag, HarmShapeFIRPacked_Q14, Tilt_Q14[ k ], LF_shp_Q14[ k ], Gains_Q16[ k ], Lambda_Q10, - offset_Q10, psEncC->subfr_length, &(table[32]) ); - } - else - { - silk_noise_shape_quantizer( NSQ, psIndices->signalType, x_sc_Q10, pulses, pxq, sLTP_Q15, A_Q12, B_Q14, - AR_shp_Q13, lag, HarmShapeFIRPacked_Q14, Tilt_Q14[ k ], LF_shp_Q14[ k ], Gains_Q16[ k ], Lambda_Q10, - offset_Q10, psEncC->subfr_length, psEncC->shapingLPCOrder, psEncC->predictLPCOrder, psEncC->arch ); - } - - x16 += psEncC->subfr_length; - pulses += psEncC->subfr_length; - pxq += psEncC->subfr_length; - } - - /* Update lagPrev for next frame */ - NSQ->lagPrev = pitchL[ psEncC->nb_subfr - 1 ]; - - /* Save quantized speech and noise shaping signals */ - silk_memmove( NSQ->xq, &NSQ->xq[ psEncC->frame_length ], psEncC->ltp_mem_length * sizeof( opus_int16 ) ); - silk_memmove( NSQ->sLTP_shp_Q14, &NSQ->sLTP_shp_Q14[ psEncC->frame_length ], psEncC->ltp_mem_length * sizeof( opus_int32 ) ); - -#ifdef OPUS_CHECK_ASM - silk_assert( !memcmp( &NSQ_c, NSQ, sizeof( NSQ_c ) ) ); - silk_assert( !memcmp( &psIndices_c, psIndices, sizeof( psIndices_c ) ) ); - silk_assert( !memcmp( pulses_c, pulses_a, psEncC->nb_subfr * psEncC->subfr_length * sizeof( pulses[0] ) ) ); -#endif - - RESTORE_STACK; -} - -/************************************/ -/* silk_noise_shape_quantizer_10_16 */ -/************************************/ -static OPUS_INLINE void silk_noise_shape_quantizer_10_16_sse4_1( - silk_nsq_state *NSQ, /* I/O NSQ state */ - opus_int signalType, /* I Signal type */ - const opus_int32 x_sc_Q10[], /* I */ - opus_int8 pulses[], /* O */ - opus_int16 xq[], /* O */ - opus_int32 sLTP_Q15[], /* I/O LTP state */ - const opus_int16 a_Q12[], /* I Short term prediction coefs */ - const opus_int16 b_Q14[], /* I Long term prediction coefs */ - const opus_int16 AR_shp_Q13[], /* I Noise shaping AR coefs */ - opus_int lag, /* I Pitch lag */ - opus_int32 HarmShapeFIRPacked_Q14, /* I */ - opus_int Tilt_Q14, /* I Spectral tilt */ - opus_int32 LF_shp_Q14, /* I */ - opus_int32 Gain_Q16, /* I */ - opus_int Lambda_Q10, /* I */ - opus_int offset_Q10, /* I */ - opus_int length, /* I Input length */ - opus_int32 table[][4] /* I */ -) -{ - opus_int i; - opus_int32 LTP_pred_Q13, LPC_pred_Q10, n_AR_Q12, n_LTP_Q13; - opus_int32 n_LF_Q12, r_Q10, q1_Q0, q1_Q10, q2_Q10; - opus_int32 exc_Q14, LPC_exc_Q14, xq_Q14, Gain_Q10, sDiff_shp_Q14; - opus_int32 tmp1, tmp2, sLF_AR_shp_Q14; - opus_int32 *psLPC_Q14, *shp_lag_ptr, *pred_lag_ptr; - - __m128i xmm_tempa, xmm_tempb; - - __m128i xmm_one; - - __m128i psLPC_Q14_hi_01234567, psLPC_Q14_hi_89ABCDEF; - __m128i psLPC_Q14_lo_01234567, psLPC_Q14_lo_89ABCDEF; - __m128i a_Q12_01234567, a_Q12_89ABCDEF; - - __m128i sAR2_Q14_hi_76543210, sAR2_Q14_lo_76543210; - __m128i AR_shp_Q13_76543210; - - int rdo_offset = (Lambda_Q10 >> 1) - 512; - - shp_lag_ptr = &NSQ->sLTP_shp_Q14[ NSQ->sLTP_shp_buf_idx - lag + HARM_SHAPE_FIR_TAPS / 2 ]; - pred_lag_ptr = &sLTP_Q15[ NSQ->sLTP_buf_idx - lag + LTP_ORDER / 2 ]; - Gain_Q10 = silk_RSHIFT( Gain_Q16, 6 ); - - /* Set up short term AR state */ - psLPC_Q14 = &NSQ->sLPC_Q14[ NSQ_LPC_BUF_LENGTH - 1 ]; - - sLF_AR_shp_Q14 = NSQ->sLF_AR_shp_Q14; - xq_Q14 = psLPC_Q14[ 0 ]; - sDiff_shp_Q14 = NSQ->sDiff_shp_Q14; - LTP_pred_Q13 = 0; - - /* load a_Q12 */ - xmm_one = _mm_set_epi8( 1, 0, 3, 2, 5, 4, 7, 6, 9, 8, 11, 10, 13, 12, 15, 14 ); - - /* load a_Q12[0] - a_Q12[7] */ - a_Q12_01234567 = _mm_loadu_si128( (__m128i *)(&a_Q12[ 0 ] ) ); - /* load a_Q12[ 8 ] - a_Q12[ 15 ] */ - a_Q12_89ABCDEF = _mm_loadu_si128( (__m128i *)(&a_Q12[ 8 ] ) ); - - a_Q12_01234567 = _mm_shuffle_epi8( a_Q12_01234567, xmm_one ); - a_Q12_89ABCDEF = _mm_shuffle_epi8( a_Q12_89ABCDEF, xmm_one ); - - /* load AR_shp_Q13 */ - AR_shp_Q13_76543210 = _mm_loadu_si128( (__m128i *)(&AR_shp_Q13[0] ) ); - - /* load psLPC_Q14 */ - xmm_one = _mm_set_epi8(15, 14, 11, 10, 7, 6, 3, 2, 13, 12, 9, 8, 5, 4, 1, 0 ); - - xmm_tempa = _mm_loadu_si128( (__m128i *)(&psLPC_Q14[-16]) ); - xmm_tempb = _mm_loadu_si128( (__m128i *)(&psLPC_Q14[-12]) ); - - xmm_tempa = _mm_shuffle_epi8( xmm_tempa, xmm_one ); - xmm_tempb = _mm_shuffle_epi8( xmm_tempb, xmm_one ); - - psLPC_Q14_hi_89ABCDEF = _mm_unpackhi_epi64( xmm_tempa, xmm_tempb ); - psLPC_Q14_lo_89ABCDEF = _mm_unpacklo_epi64( xmm_tempa, xmm_tempb ); - - xmm_tempa = _mm_loadu_si128( (__m128i *)(&psLPC_Q14[ -8 ]) ); - xmm_tempb = _mm_loadu_si128( (__m128i *)(&psLPC_Q14[ -4 ]) ); - - xmm_tempa = _mm_shuffle_epi8( xmm_tempa, xmm_one ); - xmm_tempb = _mm_shuffle_epi8( xmm_tempb, xmm_one ); - - psLPC_Q14_hi_01234567 = _mm_unpackhi_epi64( xmm_tempa, xmm_tempb ); - psLPC_Q14_lo_01234567 = _mm_unpacklo_epi64( xmm_tempa, xmm_tempb ); - - /* load sAR2_Q14 */ - xmm_tempa = _mm_loadu_si128( (__m128i *)(&(NSQ->sAR2_Q14[ 0 ]) ) ); - xmm_tempb = _mm_loadu_si128( (__m128i *)(&(NSQ->sAR2_Q14[ 4 ]) ) ); - - xmm_tempa = _mm_shuffle_epi8( xmm_tempa, xmm_one ); - xmm_tempb = _mm_shuffle_epi8( xmm_tempb, xmm_one ); - - sAR2_Q14_hi_76543210 = _mm_unpackhi_epi64( xmm_tempa, xmm_tempb ); - sAR2_Q14_lo_76543210 = _mm_unpacklo_epi64( xmm_tempa, xmm_tempb ); - - /* prepare 1 in 8 * 16bit */ - xmm_one = _mm_set1_epi16(1); - - for( i = 0; i < length; i++ ) - { - /* Short-term prediction */ - __m128i xmm_hi_07, xmm_hi_8F, xmm_lo_07, xmm_lo_8F; - - /* Avoids introducing a bias because silk_SMLAWB() always rounds to -inf */ - LPC_pred_Q10 = 8; /* silk_RSHIFT( predictLPCOrder, 1 ); */ - - /* shift psLPC_Q14 */ - psLPC_Q14_hi_89ABCDEF = _mm_alignr_epi8( psLPC_Q14_hi_01234567, psLPC_Q14_hi_89ABCDEF, 2 ); - psLPC_Q14_lo_89ABCDEF = _mm_alignr_epi8( psLPC_Q14_lo_01234567, psLPC_Q14_lo_89ABCDEF, 2 ); - - psLPC_Q14_hi_01234567 = _mm_srli_si128( psLPC_Q14_hi_01234567, 2 ); - psLPC_Q14_lo_01234567 = _mm_srli_si128( psLPC_Q14_lo_01234567, 2 ); - - psLPC_Q14_hi_01234567 = _mm_insert_epi16( psLPC_Q14_hi_01234567, (xq_Q14 >> 16), 7 ); - psLPC_Q14_lo_01234567 = _mm_insert_epi16( psLPC_Q14_lo_01234567, (xq_Q14), 7 ); - - /* high part, use pmaddwd, results in 4 32-bit */ - xmm_hi_07 = _mm_madd_epi16( psLPC_Q14_hi_01234567, a_Q12_01234567 ); - xmm_hi_8F = _mm_madd_epi16( psLPC_Q14_hi_89ABCDEF, a_Q12_89ABCDEF ); - - /* low part, use pmulhw, results in 8 16-bit, note we need simulate unsigned * signed, _mm_srai_epi16(psLPC_Q14_lo_01234567, 15) */ - xmm_tempa = _mm_cmpgt_epi16( _mm_setzero_si128(), psLPC_Q14_lo_01234567 ); - xmm_tempb = _mm_cmpgt_epi16( _mm_setzero_si128(), psLPC_Q14_lo_89ABCDEF ); - - xmm_tempa = _mm_and_si128( xmm_tempa, a_Q12_01234567 ); - xmm_tempb = _mm_and_si128( xmm_tempb, a_Q12_89ABCDEF ); - - xmm_lo_07 = _mm_mulhi_epi16( psLPC_Q14_lo_01234567, a_Q12_01234567 ); - xmm_lo_8F = _mm_mulhi_epi16( psLPC_Q14_lo_89ABCDEF, a_Q12_89ABCDEF ); - - xmm_lo_07 = _mm_add_epi16( xmm_lo_07, xmm_tempa ); - xmm_lo_8F = _mm_add_epi16( xmm_lo_8F, xmm_tempb ); - - xmm_lo_07 = _mm_madd_epi16( xmm_lo_07, xmm_one ); - xmm_lo_8F = _mm_madd_epi16( xmm_lo_8F, xmm_one ); - - /* accumulate */ - xmm_hi_07 = _mm_add_epi32( xmm_hi_07, xmm_hi_8F ); - xmm_lo_07 = _mm_add_epi32( xmm_lo_07, xmm_lo_8F ); - - xmm_hi_07 = _mm_add_epi32( xmm_hi_07, xmm_lo_07 ); - - xmm_hi_07 = _mm_add_epi32( xmm_hi_07, _mm_unpackhi_epi64(xmm_hi_07, xmm_hi_07 ) ); - xmm_hi_07 = _mm_add_epi32( xmm_hi_07, _mm_shufflelo_epi16(xmm_hi_07, 0x0E ) ); - - LPC_pred_Q10 += _mm_cvtsi128_si32( xmm_hi_07 ); - - /* Long-term prediction */ - if ( opus_likely( signalType == TYPE_VOICED ) ) { - /* Unrolled loop */ - /* Avoids introducing a bias because silk_SMLAWB() always rounds to -inf */ - LTP_pred_Q13 = 2; - { - __m128i b_Q14_3210, b_Q14_0123, pred_lag_ptr_0123; - - b_Q14_3210 = OP_CVTEPI16_EPI32_M64( b_Q14 ); - b_Q14_0123 = _mm_shuffle_epi32( b_Q14_3210, 0x1B ); - - /* loaded: [0] [-1] [-2] [-3] */ - pred_lag_ptr_0123 = _mm_loadu_si128( (__m128i *)(&pred_lag_ptr[ -3 ] ) ); - /* shuffle to [-3] [-2] [-1] [0] and to new xmm */ - xmm_tempa = _mm_shuffle_epi32( pred_lag_ptr_0123, 0x1B ); - /*64-bit multiply, a[2] * b[-2], a[0] * b[0] */ - xmm_tempa = _mm_mul_epi32( xmm_tempa, b_Q14_3210 ); - /* right shift 2 bytes (16 bits), zero extended */ - xmm_tempa = _mm_srli_si128( xmm_tempa, 2 ); - - /* a[1] * b[-1], a[3] * b[-3] */ - pred_lag_ptr_0123 = _mm_mul_epi32( pred_lag_ptr_0123, b_Q14_0123 ); - pred_lag_ptr_0123 = _mm_srli_si128( pred_lag_ptr_0123, 2 ); - - pred_lag_ptr_0123 = _mm_add_epi32( pred_lag_ptr_0123, xmm_tempa ); - /* equal shift right 8 bytes*/ - xmm_tempa = _mm_shuffle_epi32( pred_lag_ptr_0123, _MM_SHUFFLE( 0, 0, 3, 2 ) ); - xmm_tempa = _mm_add_epi32( xmm_tempa, pred_lag_ptr_0123 ); - - LTP_pred_Q13 += _mm_cvtsi128_si32( xmm_tempa ); - - LTP_pred_Q13 = silk_SMLAWB( LTP_pred_Q13, pred_lag_ptr[ -4 ], b_Q14[ 4 ] ); - pred_lag_ptr++; - } - } - - /* Noise shape feedback */ - NSQ->sAR2_Q14[ 9 ] = NSQ->sAR2_Q14[ 8 ]; - NSQ->sAR2_Q14[ 8 ] = _mm_cvtsi128_si32( _mm_srli_si128(_mm_unpackhi_epi16( sAR2_Q14_lo_76543210, sAR2_Q14_hi_76543210 ), 12 ) ); - - sAR2_Q14_hi_76543210 = _mm_slli_si128( sAR2_Q14_hi_76543210, 2 ); - sAR2_Q14_lo_76543210 = _mm_slli_si128( sAR2_Q14_lo_76543210, 2 ); - - sAR2_Q14_hi_76543210 = _mm_insert_epi16( sAR2_Q14_hi_76543210, (sDiff_shp_Q14 >> 16), 0 ); - sAR2_Q14_lo_76543210 = _mm_insert_epi16( sAR2_Q14_lo_76543210, (sDiff_shp_Q14), 0 ); - - /* high part, use pmaddwd, results in 4 32-bit */ - xmm_hi_07 = _mm_madd_epi16( sAR2_Q14_hi_76543210, AR_shp_Q13_76543210 ); - - /* low part, use pmulhw, results in 8 16-bit, note we need simulate unsigned * signed,_mm_srai_epi16(sAR2_Q14_lo_76543210, 15) */ - xmm_tempa = _mm_cmpgt_epi16( _mm_setzero_si128(), sAR2_Q14_lo_76543210 ); - xmm_tempa = _mm_and_si128( xmm_tempa, AR_shp_Q13_76543210 ); - - xmm_lo_07 = _mm_mulhi_epi16( sAR2_Q14_lo_76543210, AR_shp_Q13_76543210 ); - xmm_lo_07 = _mm_add_epi16( xmm_lo_07, xmm_tempa ); - - xmm_lo_07 = _mm_madd_epi16( xmm_lo_07, xmm_one ); - - /* accumulate */ - xmm_hi_07 = _mm_add_epi32( xmm_hi_07, xmm_lo_07 ); - - xmm_hi_07 = _mm_add_epi32( xmm_hi_07, _mm_unpackhi_epi64(xmm_hi_07, xmm_hi_07 ) ); - xmm_hi_07 = _mm_add_epi32( xmm_hi_07, _mm_shufflelo_epi16(xmm_hi_07, 0x0E ) ); - - n_AR_Q12 = 5 + _mm_cvtsi128_si32( xmm_hi_07 ); - - n_AR_Q12 = silk_SMLAWB( n_AR_Q12, NSQ->sAR2_Q14[ 8 ], AR_shp_Q13[ 8 ] ); - n_AR_Q12 = silk_SMLAWB( n_AR_Q12, NSQ->sAR2_Q14[ 9 ], AR_shp_Q13[ 9 ] ); - - n_AR_Q12 = silk_LSHIFT32( n_AR_Q12, 1 ); /* Q11 -> Q12 */ - n_AR_Q12 = silk_SMLAWB( n_AR_Q12, sLF_AR_shp_Q14, Tilt_Q14 ); - - n_LF_Q12 = silk_SMULWB( NSQ->sLTP_shp_Q14[ NSQ->sLTP_shp_buf_idx - 1 ], LF_shp_Q14 ); - n_LF_Q12 = silk_SMLAWT( n_LF_Q12, sLF_AR_shp_Q14, LF_shp_Q14 ); - - celt_assert( lag > 0 || signalType != TYPE_VOICED ); - - /* Combine prediction and noise shaping signals */ - tmp1 = silk_SUB32( silk_LSHIFT32( LPC_pred_Q10, 2 ), n_AR_Q12 ); /* Q12 */ - tmp1 = silk_SUB32( tmp1, n_LF_Q12 ); /* Q12 */ - if( lag > 0 ) { - /* Symmetric, packed FIR coefficients */ - n_LTP_Q13 = silk_SMULWB( silk_ADD_SAT32( shp_lag_ptr[ 0 ], shp_lag_ptr[ -2 ] ), HarmShapeFIRPacked_Q14 ); - n_LTP_Q13 = silk_SMLAWT( n_LTP_Q13, shp_lag_ptr[ -1 ], HarmShapeFIRPacked_Q14 ); - n_LTP_Q13 = silk_LSHIFT( n_LTP_Q13, 1 ); - shp_lag_ptr++; - - tmp2 = silk_SUB32( LTP_pred_Q13, n_LTP_Q13 ); /* Q13 */ - tmp1 = silk_ADD_LSHIFT32( tmp2, tmp1, 1 ); /* Q13 */ - tmp1 = silk_RSHIFT_ROUND( tmp1, 3 ); /* Q10 */ - } else { - tmp1 = silk_RSHIFT_ROUND( tmp1, 2 ); /* Q10 */ - } - - r_Q10 = silk_SUB32( x_sc_Q10[ i ], tmp1 ); /* residual error Q10 */ - - /* Generate dither */ - NSQ->rand_seed = silk_RAND( NSQ->rand_seed ); - - /* Flip sign depending on dither */ - tmp2 = -r_Q10; - if ( NSQ->rand_seed < 0 ) r_Q10 = tmp2; - - r_Q10 = silk_LIMIT_32( r_Q10, -(31 << 10), 30 << 10 ); - - /* Find two quantization level candidates and measure their rate-distortion */ - q1_Q10 = silk_SUB32( r_Q10, offset_Q10 ); - q1_Q0 = silk_RSHIFT( q1_Q10, 10 ); - if (Lambda_Q10 > 2048) { - /* For aggressive RDO, the bias becomes more than one pulse. */ - if (q1_Q10 > rdo_offset) { - q1_Q0 = silk_RSHIFT( q1_Q10 - rdo_offset, 10 ); - } else if (q1_Q10 < -rdo_offset) { - q1_Q0 = silk_RSHIFT( q1_Q10 + rdo_offset, 10 ); - } else if (q1_Q10 < 0) { - q1_Q0 = -1; - } else { - q1_Q0 = 0; - } - } - - q1_Q10 = table[q1_Q0][0]; - q2_Q10 = table[q1_Q0][1]; - - if (r_Q10 * table[q1_Q0][2] - table[q1_Q0][3] < 0) - { - q1_Q10 = q2_Q10; - } - - pulses[ i ] = (opus_int8)silk_RSHIFT_ROUND( q1_Q10, 10 ); - - /* Excitation */ - exc_Q14 = silk_LSHIFT( q1_Q10, 4 ); - - tmp2 = -exc_Q14; - if ( NSQ->rand_seed < 0 ) exc_Q14 = tmp2; - - /* Add predictions */ - LPC_exc_Q14 = silk_ADD_LSHIFT32( exc_Q14, LTP_pred_Q13, 1 ); - xq_Q14 = silk_ADD_LSHIFT32( LPC_exc_Q14, LPC_pred_Q10, 4 ); - - /* Update states */ - psLPC_Q14++; - *psLPC_Q14 = xq_Q14; - NSQ->sDiff_shp_Q14 = silk_SUB_LSHIFT32( xq_Q14, x_sc_Q10[ i ], 4 ); - sLF_AR_shp_Q14 = silk_SUB_LSHIFT32( NSQ->sDiff_shp_Q14, n_AR_Q12, 2 ); - - NSQ->sLTP_shp_Q14[ NSQ->sLTP_shp_buf_idx ] = silk_SUB_LSHIFT32( sLF_AR_shp_Q14, n_LF_Q12, 2 ); - sLTP_Q15[ NSQ->sLTP_buf_idx ] = silk_LSHIFT( LPC_exc_Q14, 1 ); - NSQ->sLTP_shp_buf_idx++; - NSQ->sLTP_buf_idx++; - - /* Make dither dependent on quantized signal */ - NSQ->rand_seed = silk_ADD32_ovflw( NSQ->rand_seed, pulses[ i ] ); - } - - NSQ->sLF_AR_shp_Q14 = sLF_AR_shp_Q14; - - /* Scale XQ back to normal level before saving */ - psLPC_Q14 = &NSQ->sLPC_Q14[ NSQ_LPC_BUF_LENGTH ]; - - /* write back sAR2_Q14 */ - xmm_tempa = _mm_unpackhi_epi16( sAR2_Q14_lo_76543210, sAR2_Q14_hi_76543210 ); - xmm_tempb = _mm_unpacklo_epi16( sAR2_Q14_lo_76543210, sAR2_Q14_hi_76543210 ); - _mm_storeu_si128( (__m128i *)(&NSQ->sAR2_Q14[ 4 ]), xmm_tempa ); - _mm_storeu_si128( (__m128i *)(&NSQ->sAR2_Q14[ 0 ]), xmm_tempb ); - - /* xq[ i ] = (opus_int16)silk_SAT16( silk_RSHIFT_ROUND( silk_SMULWW( psLPC_Q14[ i ], Gain_Q10 ), 8 ) ); */ - { - __m128i xmm_Gain_Q10; - __m128i xmm_xq_Q14_3210, xmm_xq_Q14_x3x1, xmm_xq_Q14_7654, xmm_xq_Q14_x7x5; - - /* prepare (1 << 7) in packed 4 32-bits */ - xmm_tempa = _mm_set1_epi32( (1 << 7) ); - - /* prepare Gain_Q10 in packed 4 32-bits */ - xmm_Gain_Q10 = _mm_set1_epi32( Gain_Q10 ); - - /* process xq */ - for (i = 0; i < length - 7; i += 8) - { - xmm_xq_Q14_3210 = _mm_loadu_si128( (__m128i *)(&(psLPC_Q14[ i + 0 ] ) ) ); - xmm_xq_Q14_7654 = _mm_loadu_si128( (__m128i *)(&(psLPC_Q14[ i + 4 ] ) ) ); - - /* equal shift right 4 bytes*/ - xmm_xq_Q14_x3x1 = _mm_shuffle_epi32( xmm_xq_Q14_3210, _MM_SHUFFLE( 0, 3, 2, 1 ) ); - /* equal shift right 4 bytes*/ - xmm_xq_Q14_x7x5 = _mm_shuffle_epi32( xmm_xq_Q14_7654, _MM_SHUFFLE( 0, 3, 2, 1 ) ); - - xmm_xq_Q14_3210 = _mm_mul_epi32( xmm_xq_Q14_3210, xmm_Gain_Q10 ); - xmm_xq_Q14_x3x1 = _mm_mul_epi32( xmm_xq_Q14_x3x1, xmm_Gain_Q10 ); - xmm_xq_Q14_7654 = _mm_mul_epi32( xmm_xq_Q14_7654, xmm_Gain_Q10 ); - xmm_xq_Q14_x7x5 = _mm_mul_epi32( xmm_xq_Q14_x7x5, xmm_Gain_Q10 ); - - xmm_xq_Q14_3210 = _mm_srli_epi64( xmm_xq_Q14_3210, 16 ); - xmm_xq_Q14_x3x1 = _mm_slli_epi64( xmm_xq_Q14_x3x1, 16 ); - xmm_xq_Q14_7654 = _mm_srli_epi64( xmm_xq_Q14_7654, 16 ); - xmm_xq_Q14_x7x5 = _mm_slli_epi64( xmm_xq_Q14_x7x5, 16 ); - - xmm_xq_Q14_3210 = _mm_blend_epi16( xmm_xq_Q14_3210, xmm_xq_Q14_x3x1, 0xCC ); - xmm_xq_Q14_7654 = _mm_blend_epi16( xmm_xq_Q14_7654, xmm_xq_Q14_x7x5, 0xCC ); - - /* silk_RSHIFT_ROUND(xq, 8) */ - xmm_xq_Q14_3210 = _mm_add_epi32( xmm_xq_Q14_3210, xmm_tempa ); - xmm_xq_Q14_7654 = _mm_add_epi32( xmm_xq_Q14_7654, xmm_tempa ); - - xmm_xq_Q14_3210 = _mm_srai_epi32( xmm_xq_Q14_3210, 8 ); - xmm_xq_Q14_7654 = _mm_srai_epi32( xmm_xq_Q14_7654, 8 ); - - /* silk_SAT16 */ - xmm_xq_Q14_3210 = _mm_packs_epi32( xmm_xq_Q14_3210, xmm_xq_Q14_7654 ); - - /* save to xq */ - _mm_storeu_si128( (__m128i *)(&xq[ i ] ), xmm_xq_Q14_3210 ); - } - } - for ( ; i < length; i++) - { - xq[i] = (opus_int16)silk_SAT16( silk_RSHIFT_ROUND( silk_SMULWW( psLPC_Q14[ i ], Gain_Q10 ), 8 ) ); - } - - /* Update LPC synth buffer */ - silk_memcpy( NSQ->sLPC_Q14, &NSQ->sLPC_Q14[ length ], NSQ_LPC_BUF_LENGTH * sizeof( opus_int32 ) ); -} - -static OPUS_INLINE void silk_nsq_scale_states_sse4_1( - const silk_encoder_state *psEncC, /* I Encoder State */ - silk_nsq_state *NSQ, /* I/O NSQ state */ - const opus_int16 x16[], /* I input */ - opus_int32 x_sc_Q10[], /* O input scaled with 1/Gain */ - const opus_int16 sLTP[], /* I re-whitened LTP state in Q0 */ - opus_int32 sLTP_Q15[], /* O LTP state matching scaled input */ - opus_int subfr, /* I subframe number */ - const opus_int LTP_scale_Q14, /* I */ - const opus_int32 Gains_Q16[ MAX_NB_SUBFR ], /* I */ - const opus_int pitchL[ MAX_NB_SUBFR ], /* I Pitch lag */ - const opus_int signal_type /* I Signal type */ -) -{ - opus_int i, lag; - opus_int32 gain_adj_Q16, inv_gain_Q31, inv_gain_Q26; - __m128i xmm_inv_gain_Q26, xmm_x16_x2x0, xmm_x16_x3x1; - - lag = pitchL[ subfr ]; - inv_gain_Q31 = silk_INVERSE32_varQ( silk_max( Gains_Q16[ subfr ], 1 ), 47 ); - silk_assert( inv_gain_Q31 != 0 ); - - /* Scale input */ - inv_gain_Q26 = silk_RSHIFT_ROUND( inv_gain_Q31, 5 ); - - /* prepare inv_gain_Q26 in packed 4 32-bits */ - xmm_inv_gain_Q26 = _mm_set1_epi32(inv_gain_Q26); - - for( i = 0; i < psEncC->subfr_length - 3; i += 4 ) { - xmm_x16_x2x0 = OP_CVTEPI16_EPI32_M64( &(x16[ i ] ) ); - - /* equal shift right 4 bytes*/ - xmm_x16_x3x1 = _mm_shuffle_epi32( xmm_x16_x2x0, _MM_SHUFFLE( 0, 3, 2, 1 ) ); - - xmm_x16_x2x0 = _mm_mul_epi32( xmm_x16_x2x0, xmm_inv_gain_Q26 ); - xmm_x16_x3x1 = _mm_mul_epi32( xmm_x16_x3x1, xmm_inv_gain_Q26 ); - - xmm_x16_x2x0 = _mm_srli_epi64( xmm_x16_x2x0, 16 ); - xmm_x16_x3x1 = _mm_slli_epi64( xmm_x16_x3x1, 16 ); - - xmm_x16_x2x0 = _mm_blend_epi16( xmm_x16_x2x0, xmm_x16_x3x1, 0xCC ); - - _mm_storeu_si128( (__m128i *)(&(x_sc_Q10[ i ] ) ), xmm_x16_x2x0 ); - } - - for( ; i < psEncC->subfr_length; i++ ) { - x_sc_Q10[ i ] = silk_SMULWW( x16[ i ], inv_gain_Q26 ); - } - - /* After rewhitening the LTP state is un-scaled, so scale with inv_gain_Q16 */ - if( NSQ->rewhite_flag ) { - if( subfr == 0 ) { - /* Do LTP downscaling */ - inv_gain_Q31 = silk_LSHIFT( silk_SMULWB( inv_gain_Q31, LTP_scale_Q14 ), 2 ); - } - for( i = NSQ->sLTP_buf_idx - lag - LTP_ORDER / 2; i < NSQ->sLTP_buf_idx; i++ ) { - silk_assert( i < MAX_FRAME_LENGTH ); - sLTP_Q15[ i ] = silk_SMULWB( inv_gain_Q31, sLTP[ i ] ); - } - } - - /* Adjust for changing gain */ - if( Gains_Q16[ subfr ] != NSQ->prev_gain_Q16 ) { - __m128i xmm_gain_adj_Q16, xmm_sLTP_shp_Q14_x2x0, xmm_sLTP_shp_Q14_x3x1; - gain_adj_Q16 = silk_DIV32_varQ( NSQ->prev_gain_Q16, Gains_Q16[ subfr ], 16 ); - - /* Scale long-term shaping state */ - - /* prepare gain_adj_Q16 in packed 4 32-bits */ - xmm_gain_adj_Q16 = _mm_set1_epi32(gain_adj_Q16); - - for( i = NSQ->sLTP_shp_buf_idx - psEncC->ltp_mem_length; i < NSQ->sLTP_shp_buf_idx - 3; i += 4 ) - { - xmm_sLTP_shp_Q14_x2x0 = _mm_loadu_si128( (__m128i *)(&(NSQ->sLTP_shp_Q14[ i ] ) ) ); - /* equal shift right 4 bytes*/ - xmm_sLTP_shp_Q14_x3x1 = _mm_shuffle_epi32( xmm_sLTP_shp_Q14_x2x0, _MM_SHUFFLE( 0, 3, 2, 1 ) ); - - xmm_sLTP_shp_Q14_x2x0 = _mm_mul_epi32( xmm_sLTP_shp_Q14_x2x0, xmm_gain_adj_Q16 ); - xmm_sLTP_shp_Q14_x3x1 = _mm_mul_epi32( xmm_sLTP_shp_Q14_x3x1, xmm_gain_adj_Q16 ); - - xmm_sLTP_shp_Q14_x2x0 = _mm_srli_epi64( xmm_sLTP_shp_Q14_x2x0, 16 ); - xmm_sLTP_shp_Q14_x3x1 = _mm_slli_epi64( xmm_sLTP_shp_Q14_x3x1, 16 ); - - xmm_sLTP_shp_Q14_x2x0 = _mm_blend_epi16( xmm_sLTP_shp_Q14_x2x0, xmm_sLTP_shp_Q14_x3x1, 0xCC ); - - _mm_storeu_si128( (__m128i *)(&(NSQ->sLTP_shp_Q14[ i ] ) ), xmm_sLTP_shp_Q14_x2x0 ); - } - - for( ; i < NSQ->sLTP_shp_buf_idx; i++ ) { - NSQ->sLTP_shp_Q14[ i ] = silk_SMULWW( gain_adj_Q16, NSQ->sLTP_shp_Q14[ i ] ); - } - - /* Scale long-term prediction state */ - if( signal_type == TYPE_VOICED && NSQ->rewhite_flag == 0 ) { - for( i = NSQ->sLTP_buf_idx - lag - LTP_ORDER / 2; i < NSQ->sLTP_buf_idx; i++ ) { - sLTP_Q15[ i ] = silk_SMULWW( gain_adj_Q16, sLTP_Q15[ i ] ); - } - } - - NSQ->sLF_AR_shp_Q14 = silk_SMULWW( gain_adj_Q16, NSQ->sLF_AR_shp_Q14 ); - NSQ->sDiff_shp_Q14 = silk_SMULWW( gain_adj_Q16, NSQ->sDiff_shp_Q14 ); - - /* Scale short-term prediction and shaping states */ - for( i = 0; i < NSQ_LPC_BUF_LENGTH; i++ ) { - NSQ->sLPC_Q14[ i ] = silk_SMULWW( gain_adj_Q16, NSQ->sLPC_Q14[ i ] ); - } - for( i = 0; i < MAX_SHAPE_LPC_ORDER; i++ ) { - NSQ->sAR2_Q14[ i ] = silk_SMULWW( gain_adj_Q16, NSQ->sAR2_Q14[ i ] ); - } - - /* Save inverse gain */ - NSQ->prev_gain_Q16 = Gains_Q16[ subfr ]; - } -} diff --git a/libs/SDL_mixer/external/opus/silk/x86/SigProc_FIX_sse.h b/libs/SDL_mixer/external/opus/silk/x86/SigProc_FIX_sse.h deleted file mode 100644 index 89a5ec8..0000000 --- a/libs/SDL_mixer/external/opus/silk/x86/SigProc_FIX_sse.h +++ /dev/null @@ -1,99 +0,0 @@ -/* Copyright (c) 2014, Cisco Systems, INC - Written by XiangMingZhu WeiZhou MinPeng YanWang - - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifndef SIGPROC_FIX_SSE_H -# define SIGPROC_FIX_SSE_H - -# ifdef HAVE_CONFIG_H -# include "config.h" -# endif - -# if defined(OPUS_X86_MAY_HAVE_SSE4_1) -void silk_burg_modified_sse4_1( - opus_int32 *res_nrg, /* O Residual energy */ - opus_int *res_nrg_Q, /* O Residual energy Q value */ - opus_int32 A_Q16[], /* O Prediction coefficients (length order) */ - const opus_int16 x[], /* I Input signal, length: nb_subfr * ( D + subfr_length ) */ - const opus_int32 minInvGain_Q30, /* I Inverse of max prediction gain */ - const opus_int subfr_length, /* I Input signal subframe length (incl. D preceding samples) */ - const opus_int nb_subfr, /* I Number of subframes stacked in x */ - const opus_int D, /* I Order */ - int arch /* I Run-time architecture */ -); - -# if defined(OPUS_X86_PRESUME_SSE4_1) - -# define OVERRIDE_silk_burg_modified -# define silk_burg_modified(res_nrg, res_nrg_Q, A_Q16, x, minInvGain_Q30, subfr_length, nb_subfr, D, arch) \ - ((void)(arch), silk_burg_modified_sse4_1(res_nrg, res_nrg_Q, A_Q16, x, minInvGain_Q30, subfr_length, nb_subfr, D, arch)) - -# elif defined(OPUS_HAVE_RTCD) - -extern void (*const SILK_BURG_MODIFIED_IMPL[OPUS_ARCHMASK + 1])( - opus_int32 *res_nrg, /* O Residual energy */ - opus_int *res_nrg_Q, /* O Residual energy Q value */ - opus_int32 A_Q16[], /* O Prediction coefficients (length order) */ - const opus_int16 x[], /* I Input signal, length: nb_subfr * ( D + subfr_length ) */ - const opus_int32 minInvGain_Q30, /* I Inverse of max prediction gain */ - const opus_int subfr_length, /* I Input signal subframe length (incl. D preceding samples) */ - const opus_int nb_subfr, /* I Number of subframes stacked in x */ - const opus_int D, /* I Order */ - int arch /* I Run-time architecture */); - -# define OVERRIDE_silk_burg_modified -# define silk_burg_modified(res_nrg, res_nrg_Q, A_Q16, x, minInvGain_Q30, subfr_length, nb_subfr, D, arch) \ - ((*SILK_BURG_MODIFIED_IMPL[(arch) & OPUS_ARCHMASK])(res_nrg, res_nrg_Q, A_Q16, x, minInvGain_Q30, subfr_length, nb_subfr, D, arch)) - -# endif - -opus_int64 silk_inner_prod16_sse4_1( - const opus_int16 *inVec1, - const opus_int16 *inVec2, - const opus_int len -); - - -# if defined(OPUS_X86_PRESUME_SSE4_1) - -# define OVERRIDE_silk_inner_prod16 -# define silk_inner_prod16(inVec1, inVec2, len, arch) \ - ((void)(arch),silk_inner_prod16_sse4_1(inVec1, inVec2, len)) - -# elif defined(OPUS_HAVE_RTCD) - -extern opus_int64 (*const SILK_INNER_PROD16_IMPL[OPUS_ARCHMASK + 1])( - const opus_int16 *inVec1, - const opus_int16 *inVec2, - const opus_int len); - -# define OVERRIDE_silk_inner_prod16 -# define silk_inner_prod16(inVec1, inVec2, len, arch) \ - ((*SILK_INNER_PROD16_IMPL[(arch) & OPUS_ARCHMASK])(inVec1, inVec2, len)) - -# endif -# endif -#endif diff --git a/libs/SDL_mixer/external/opus/silk/x86/VAD_sse4_1.c b/libs/SDL_mixer/external/opus/silk/x86/VAD_sse4_1.c deleted file mode 100644 index e7eaf97..0000000 --- a/libs/SDL_mixer/external/opus/silk/x86/VAD_sse4_1.c +++ /dev/null @@ -1,289 +0,0 @@ -/* Copyright (c) 2014-2020, Cisco Systems, INC - Written by XiangMingZhu WeiZhou MinPeng YanWang FrancisQuiers - - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include -#include -#include - -#include "main.h" -#include "stack_alloc.h" - -/* Weighting factors for tilt measure */ -static const opus_int32 tiltWeights[ VAD_N_BANDS ] = { 30000, 6000, -12000, -12000 }; - -/***************************************/ -/* Get the speech activity level in Q8 */ -/***************************************/ -opus_int silk_VAD_GetSA_Q8_sse4_1( /* O Return value, 0 if success */ - silk_encoder_state *psEncC, /* I/O Encoder state */ - const opus_int16 pIn[] /* I PCM input */ -) -{ - opus_int SA_Q15, pSNR_dB_Q7, input_tilt; - opus_int decimated_framelength1, decimated_framelength2; - opus_int decimated_framelength; - opus_int dec_subframe_length, dec_subframe_offset, SNR_Q7, i, b, s; - opus_int32 sumSquared, smooth_coef_Q16; - opus_int16 HPstateTmp; - VARDECL( opus_int16, X ); - opus_int32 Xnrg[ VAD_N_BANDS ]; - opus_int32 NrgToNoiseRatio_Q8[ VAD_N_BANDS ]; - opus_int32 speech_nrg, x_tmp; - opus_int X_offset[ VAD_N_BANDS ]; - opus_int ret = 0; - silk_VAD_state *psSilk_VAD = &psEncC->sVAD; - - SAVE_STACK; - -#ifdef OPUS_CHECK_ASM - silk_encoder_state psEncC_c; - opus_int ret_c; - - silk_memcpy( &psEncC_c, psEncC, sizeof( psEncC_c ) ); - ret_c = silk_VAD_GetSA_Q8_c( &psEncC_c, pIn ); -#endif - - /* Safety checks */ - silk_assert( VAD_N_BANDS == 4 ); - celt_assert( MAX_FRAME_LENGTH >= psEncC->frame_length ); - celt_assert( psEncC->frame_length <= 512 ); - celt_assert( psEncC->frame_length == 8 * silk_RSHIFT( psEncC->frame_length, 3 ) ); - - /***********************/ - /* Filter and Decimate */ - /***********************/ - decimated_framelength1 = silk_RSHIFT( psEncC->frame_length, 1 ); - decimated_framelength2 = silk_RSHIFT( psEncC->frame_length, 2 ); - decimated_framelength = silk_RSHIFT( psEncC->frame_length, 3 ); - /* Decimate into 4 bands: - 0 L 3L L 3L 5L - - -- - -- -- - 8 8 2 4 4 - - [0-1 kHz| temp. |1-2 kHz| 2-4 kHz | 4-8 kHz | - - They're arranged to allow the minimal ( frame_length / 4 ) extra - scratch space during the downsampling process */ - X_offset[ 0 ] = 0; - X_offset[ 1 ] = decimated_framelength + decimated_framelength2; - X_offset[ 2 ] = X_offset[ 1 ] + decimated_framelength; - X_offset[ 3 ] = X_offset[ 2 ] + decimated_framelength2; - ALLOC( X, X_offset[ 3 ] + decimated_framelength1, opus_int16 ); - - /* 0-8 kHz to 0-4 kHz and 4-8 kHz */ - silk_ana_filt_bank_1( pIn, &psSilk_VAD->AnaState[ 0 ], - X, &X[ X_offset[ 3 ] ], psEncC->frame_length ); - - /* 0-4 kHz to 0-2 kHz and 2-4 kHz */ - silk_ana_filt_bank_1( X, &psSilk_VAD->AnaState1[ 0 ], - X, &X[ X_offset[ 2 ] ], decimated_framelength1 ); - - /* 0-2 kHz to 0-1 kHz and 1-2 kHz */ - silk_ana_filt_bank_1( X, &psSilk_VAD->AnaState2[ 0 ], - X, &X[ X_offset[ 1 ] ], decimated_framelength2 ); - - /*********************************************/ - /* HP filter on lowest band (differentiator) */ - /*********************************************/ - X[ decimated_framelength - 1 ] = silk_RSHIFT( X[ decimated_framelength - 1 ], 1 ); - HPstateTmp = X[ decimated_framelength - 1 ]; - for( i = decimated_framelength - 1; i > 0; i-- ) { - X[ i - 1 ] = silk_RSHIFT( X[ i - 1 ], 1 ); - X[ i ] -= X[ i - 1 ]; - } - X[ 0 ] -= psSilk_VAD->HPstate; - psSilk_VAD->HPstate = HPstateTmp; - - /*************************************/ - /* Calculate the energy in each band */ - /*************************************/ - for( b = 0; b < VAD_N_BANDS; b++ ) { - /* Find the decimated framelength in the non-uniformly divided bands */ - decimated_framelength = silk_RSHIFT( psEncC->frame_length, silk_min_int( VAD_N_BANDS - b, VAD_N_BANDS - 1 ) ); - - /* Split length into subframe lengths */ - dec_subframe_length = silk_RSHIFT( decimated_framelength, VAD_INTERNAL_SUBFRAMES_LOG2 ); - dec_subframe_offset = 0; - - /* Compute energy per sub-frame */ - /* initialize with summed energy of last subframe */ - Xnrg[ b ] = psSilk_VAD->XnrgSubfr[ b ]; - for( s = 0; s < VAD_INTERNAL_SUBFRAMES; s++ ) { - __m128i xmm_X, xmm_acc; - sumSquared = 0; - - xmm_acc = _mm_setzero_si128(); - - for( i = 0; i < dec_subframe_length - 7; i += 8 ) - { - xmm_X = _mm_loadu_si128( (__m128i *)&(X[ X_offset[ b ] + i + dec_subframe_offset ] ) ); - xmm_X = _mm_srai_epi16( xmm_X, 3 ); - xmm_X = _mm_madd_epi16( xmm_X, xmm_X ); - xmm_acc = _mm_add_epi32( xmm_acc, xmm_X ); - } - - xmm_acc = _mm_add_epi32( xmm_acc, _mm_unpackhi_epi64( xmm_acc, xmm_acc ) ); - xmm_acc = _mm_add_epi32( xmm_acc, _mm_shufflelo_epi16( xmm_acc, 0x0E ) ); - - sumSquared += _mm_cvtsi128_si32( xmm_acc ); - - for( ; i < dec_subframe_length; i++ ) { - /* The energy will be less than dec_subframe_length * ( silk_int16_MIN / 8 ) ^ 2. */ - /* Therefore we can accumulate with no risk of overflow (unless dec_subframe_length > 128) */ - x_tmp = silk_RSHIFT( - X[ X_offset[ b ] + i + dec_subframe_offset ], 3 ); - sumSquared = silk_SMLABB( sumSquared, x_tmp, x_tmp ); - - /* Safety check */ - silk_assert( sumSquared >= 0 ); - } - - /* Add/saturate summed energy of current subframe */ - if( s < VAD_INTERNAL_SUBFRAMES - 1 ) { - Xnrg[ b ] = silk_ADD_POS_SAT32( Xnrg[ b ], sumSquared ); - } else { - /* Look-ahead subframe */ - Xnrg[ b ] = silk_ADD_POS_SAT32( Xnrg[ b ], silk_RSHIFT( sumSquared, 1 ) ); - } - - dec_subframe_offset += dec_subframe_length; - } - psSilk_VAD->XnrgSubfr[ b ] = sumSquared; - } - - /********************/ - /* Noise estimation */ - /********************/ - silk_VAD_GetNoiseLevels( &Xnrg[ 0 ], psSilk_VAD ); - - /***********************************************/ - /* Signal-plus-noise to noise ratio estimation */ - /***********************************************/ - sumSquared = 0; - input_tilt = 0; - for( b = 0; b < VAD_N_BANDS; b++ ) { - speech_nrg = Xnrg[ b ] - psSilk_VAD->NL[ b ]; - if( speech_nrg > 0 ) { - /* Divide, with sufficient resolution */ - if( ( Xnrg[ b ] & 0xFF800000 ) == 0 ) { - NrgToNoiseRatio_Q8[ b ] = silk_DIV32( silk_LSHIFT( Xnrg[ b ], 8 ), psSilk_VAD->NL[ b ] + 1 ); - } else { - NrgToNoiseRatio_Q8[ b ] = silk_DIV32( Xnrg[ b ], silk_RSHIFT( psSilk_VAD->NL[ b ], 8 ) + 1 ); - } - - /* Convert to log domain */ - SNR_Q7 = silk_lin2log( NrgToNoiseRatio_Q8[ b ] ) - 8 * 128; - - /* Sum-of-squares */ - sumSquared = silk_SMLABB( sumSquared, SNR_Q7, SNR_Q7 ); /* Q14 */ - - /* Tilt measure */ - if( speech_nrg < ( (opus_int32)1 << 20 ) ) { - /* Scale down SNR value for small subband speech energies */ - SNR_Q7 = silk_SMULWB( silk_LSHIFT( silk_SQRT_APPROX( speech_nrg ), 6 ), SNR_Q7 ); - } - input_tilt = silk_SMLAWB( input_tilt, tiltWeights[ b ], SNR_Q7 ); - } else { - NrgToNoiseRatio_Q8[ b ] = 256; - } - } - - /* Mean-of-squares */ - sumSquared = silk_DIV32_16( sumSquared, VAD_N_BANDS ); /* Q14 */ - - /* Root-mean-square approximation, scale to dBs, and write to output pointer */ - pSNR_dB_Q7 = (opus_int16)( 3 * silk_SQRT_APPROX( sumSquared ) ); /* Q7 */ - - /*********************************/ - /* Speech Probability Estimation */ - /*********************************/ - SA_Q15 = silk_sigm_Q15( silk_SMULWB( VAD_SNR_FACTOR_Q16, pSNR_dB_Q7 ) - VAD_NEGATIVE_OFFSET_Q5 ); - - /**************************/ - /* Frequency Tilt Measure */ - /**************************/ - psEncC->input_tilt_Q15 = silk_LSHIFT( silk_sigm_Q15( input_tilt ) - 16384, 1 ); - - /**************************************************/ - /* Scale the sigmoid output based on power levels */ - /**************************************************/ - speech_nrg = 0; - for( b = 0; b < VAD_N_BANDS; b++ ) { - /* Accumulate signal-without-noise energies, higher frequency bands have more weight */ - speech_nrg += ( b + 1 ) * silk_RSHIFT( Xnrg[ b ] - psSilk_VAD->NL[ b ], 4 ); - } - - if( psEncC->frame_length == 20 * psEncC->fs_kHz ) { - speech_nrg = silk_RSHIFT32( speech_nrg, 1 ); - } - /* Power scaling */ - if( speech_nrg <= 0 ) { - SA_Q15 = silk_RSHIFT( SA_Q15, 1 ); - } else if( speech_nrg < 16384 ) { - speech_nrg = silk_LSHIFT32( speech_nrg, 16 ); - - /* square-root */ - speech_nrg = silk_SQRT_APPROX( speech_nrg ); - SA_Q15 = silk_SMULWB( 32768 + speech_nrg, SA_Q15 ); - } - - /* Copy the resulting speech activity in Q8 */ - psEncC->speech_activity_Q8 = silk_min_int( silk_RSHIFT( SA_Q15, 7 ), silk_uint8_MAX ); - - /***********************************/ - /* Energy Level and SNR estimation */ - /***********************************/ - /* Smoothing coefficient */ - smooth_coef_Q16 = silk_SMULWB( VAD_SNR_SMOOTH_COEF_Q18, silk_SMULWB( (opus_int32)SA_Q15, SA_Q15 ) ); - - if( psEncC->frame_length == 10 * psEncC->fs_kHz ) { - smooth_coef_Q16 >>= 1; - } - - for( b = 0; b < VAD_N_BANDS; b++ ) { - /* compute smoothed energy-to-noise ratio per band */ - psSilk_VAD->NrgRatioSmth_Q8[ b ] = silk_SMLAWB( psSilk_VAD->NrgRatioSmth_Q8[ b ], - NrgToNoiseRatio_Q8[ b ] - psSilk_VAD->NrgRatioSmth_Q8[ b ], smooth_coef_Q16 ); - - /* signal to noise ratio in dB per band */ - SNR_Q7 = 3 * ( silk_lin2log( psSilk_VAD->NrgRatioSmth_Q8[b] ) - 8 * 128 ); - /* quality = sigmoid( 0.25 * ( SNR_dB - 16 ) ); */ - psEncC->input_quality_bands_Q15[ b ] = silk_sigm_Q15( silk_RSHIFT( SNR_Q7 - 16 * 128, 4 ) ); - } - -#ifdef OPUS_CHECK_ASM - silk_assert( ret == ret_c ); - silk_assert( !memcmp( &psEncC_c, psEncC, sizeof( psEncC_c ) ) ); -#endif - - RESTORE_STACK; - return( ret ); -} diff --git a/libs/SDL_mixer/external/opus/silk/x86/VQ_WMat_EC_sse4_1.c b/libs/SDL_mixer/external/opus/silk/x86/VQ_WMat_EC_sse4_1.c deleted file mode 100644 index 2c7d18d..0000000 --- a/libs/SDL_mixer/external/opus/silk/x86/VQ_WMat_EC_sse4_1.c +++ /dev/null @@ -1,173 +0,0 @@ -/* Copyright (c) 2014-2020, Cisco Systems, INC - Written by XiangMingZhu WeiZhou MinPeng YanWang FrancisQuiers - - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include -#include -#include -#include "main.h" -#include "celt/x86/x86cpu.h" - -/* Entropy constrained matrix-weighted VQ, hard-coded to 5-element vectors, for a single input data vector */ -void silk_VQ_WMat_EC_sse4_1( - opus_int8 *ind, /* O index of best codebook vector */ - opus_int32 *res_nrg_Q15, /* O best residual energy */ - opus_int32 *rate_dist_Q8, /* O best total bitrate */ - opus_int *gain_Q7, /* O sum of absolute LTP coefficients */ - const opus_int32 *XX_Q17, /* I correlation matrix */ - const opus_int32 *xX_Q17, /* I correlation vector */ - const opus_int8 *cb_Q7, /* I codebook */ - const opus_uint8 *cb_gain_Q7, /* I codebook effective gain */ - const opus_uint8 *cl_Q5, /* I code length for each codebook vector */ - const opus_int subfr_len, /* I number of samples per subframe */ - const opus_int32 max_gain_Q7, /* I maximum sum of absolute LTP coefficients */ - const opus_int L /* I number of vectors in codebook */ -) -{ - opus_int k, gain_tmp_Q7; - const opus_int8 *cb_row_Q7; - opus_int32 neg_xX_Q24[ 5 ]; - opus_int32 sum1_Q15, sum2_Q24; - opus_int32 bits_res_Q8, bits_tot_Q8; - __m128i v_XX_31_Q17, v_XX_42_Q17, v_cb_row_31_Q7, v_cb_row_42_Q7, v_acc1_Q24, v_acc2_Q24; - - /* Negate and convert to new Q domain */ - neg_xX_Q24[ 0 ] = -silk_LSHIFT32( xX_Q17[ 0 ], 7 ); - neg_xX_Q24[ 1 ] = -silk_LSHIFT32( xX_Q17[ 1 ], 7 ); - neg_xX_Q24[ 2 ] = -silk_LSHIFT32( xX_Q17[ 2 ], 7 ); - neg_xX_Q24[ 3 ] = -silk_LSHIFT32( xX_Q17[ 3 ], 7 ); - neg_xX_Q24[ 4 ] = -silk_LSHIFT32( xX_Q17[ 4 ], 7 ); - - v_XX_31_Q17 = _mm_loadu_si128( (__m128i *)(&XX_Q17[ 1 ] ) ); - v_XX_42_Q17 = _mm_shuffle_epi32( v_XX_31_Q17, _MM_SHUFFLE( 0, 3, 2, 1 ) ); - - /* Loop over codebook */ - *rate_dist_Q8 = silk_int32_MAX; - *res_nrg_Q15 = silk_int32_MAX; - cb_row_Q7 = cb_Q7; - /* If things go really bad, at least *ind is set to something safe. */ - *ind = 0; - for( k = 0; k < L; k++ ) { - opus_int32 penalty; - gain_tmp_Q7 = cb_gain_Q7[k]; - /* Weighted rate */ - /* Quantization error: 1 - 2 * xX * cb + cb' * XX * cb */ - sum1_Q15 = SILK_FIX_CONST( 1.001, 15 ); - - /* Penalty for too large gain */ - penalty = silk_LSHIFT32( silk_max( silk_SUB32( gain_tmp_Q7, max_gain_Q7 ), 0 ), 11 ); - - /* first row of XX_Q17 */ - v_cb_row_31_Q7 = OP_CVTEPI8_EPI32_M32( &cb_row_Q7[ 1 ] ); - v_cb_row_42_Q7 = _mm_shuffle_epi32( v_cb_row_31_Q7, _MM_SHUFFLE( 0, 3, 2, 1 ) ); - v_cb_row_31_Q7 = _mm_mul_epi32( v_XX_31_Q17, v_cb_row_31_Q7 ); - v_cb_row_42_Q7 = _mm_mul_epi32( v_XX_42_Q17, v_cb_row_42_Q7 ); - v_acc1_Q24 = _mm_add_epi64( v_cb_row_31_Q7, v_cb_row_42_Q7); - v_acc2_Q24 = _mm_shuffle_epi32( v_acc1_Q24, _MM_SHUFFLE( 1, 0, 3, 2 ) ); - v_acc1_Q24 = _mm_add_epi64( v_acc1_Q24, v_acc2_Q24); - sum2_Q24 = _mm_cvtsi128_si32( v_acc1_Q24 ); - sum2_Q24 = silk_ADD32( neg_xX_Q24[ 0 ], sum2_Q24 ); - sum2_Q24 = silk_LSHIFT32( sum2_Q24, 1 ); - sum2_Q24 = silk_MLA( sum2_Q24, XX_Q17[ 0 ], cb_row_Q7[ 0 ] ); - sum1_Q15 = silk_SMLAWB( sum1_Q15, sum2_Q24, cb_row_Q7[ 0 ] ); - - /* second row of XX_Q17 */ - sum2_Q24 = silk_MLA( neg_xX_Q24[ 1 ], XX_Q17[ 7 ], cb_row_Q7[ 2 ] ); - sum2_Q24 = silk_MLA( sum2_Q24, XX_Q17[ 8 ], cb_row_Q7[ 3 ] ); - sum2_Q24 = silk_MLA( sum2_Q24, XX_Q17[ 9 ], cb_row_Q7[ 4 ] ); - sum2_Q24 = silk_LSHIFT32( sum2_Q24, 1 ); - sum2_Q24 = silk_MLA( sum2_Q24, XX_Q17[ 6 ], cb_row_Q7[ 1 ] ); - sum1_Q15 = silk_SMLAWB( sum1_Q15, sum2_Q24, cb_row_Q7[ 1 ] ); - - /* third row of XX_Q17 */ - sum2_Q24 = silk_MLA( neg_xX_Q24[ 2 ], XX_Q17[ 13 ], cb_row_Q7[ 3 ] ); - sum2_Q24 = silk_MLA( sum2_Q24, XX_Q17[ 14 ], cb_row_Q7[ 4 ] ); - sum2_Q24 = silk_LSHIFT32( sum2_Q24, 1 ); - sum2_Q24 = silk_MLA( sum2_Q24, XX_Q17[ 12 ], cb_row_Q7[ 2 ] ); - sum1_Q15 = silk_SMLAWB( sum1_Q15, sum2_Q24, cb_row_Q7[ 2 ] ); - - /* fourth row of XX_Q17 */ - sum2_Q24 = silk_MLA( neg_xX_Q24[ 3 ], XX_Q17[ 19 ], cb_row_Q7[ 4 ] ); - sum2_Q24 = silk_LSHIFT32( sum2_Q24, 1 ); - sum2_Q24 = silk_MLA( sum2_Q24, XX_Q17[ 18 ], cb_row_Q7[ 3 ] ); - sum1_Q15 = silk_SMLAWB( sum1_Q15, sum2_Q24, cb_row_Q7[ 3 ] ); - - /* last row of XX_Q17 */ - sum2_Q24 = silk_LSHIFT32( neg_xX_Q24[ 4 ], 1 ); - sum2_Q24 = silk_MLA( sum2_Q24, XX_Q17[ 24 ], cb_row_Q7[ 4 ] ); - sum1_Q15 = silk_SMLAWB( sum1_Q15, sum2_Q24, cb_row_Q7[ 4 ] ); - - /* find best */ - if( sum1_Q15 >= 0 ) { - /* Translate residual energy to bits using high-rate assumption (6 dB ==> 1 bit/sample) */ - bits_res_Q8 = silk_SMULBB( subfr_len, silk_lin2log( sum1_Q15 + penalty) - (15 << 7) ); - /* In the following line we reduce the codelength component by half ("-1"); seems to slightly improve quality */ - bits_tot_Q8 = silk_ADD_LSHIFT32( bits_res_Q8, cl_Q5[ k ], 3-1 ); - if( bits_tot_Q8 <= *rate_dist_Q8 ) { - *rate_dist_Q8 = bits_tot_Q8; - *res_nrg_Q15 = sum1_Q15 + penalty; - *ind = (opus_int8)k; - *gain_Q7 = gain_tmp_Q7; - } - } - - /* Go to next cbk vector */ - cb_row_Q7 += LTP_ORDER; - } - -#ifdef OPUS_CHECK_ASM - { - opus_int8 ind_c = 0; - opus_int32 res_nrg_Q15_c = 0; - opus_int32 rate_dist_Q8_c = 0; - opus_int gain_Q7_c = 0; - - silk_VQ_WMat_EC_c( - &ind_c, - &res_nrg_Q15_c, - &rate_dist_Q8_c, - &gain_Q7_c, - XX_Q17, - xX_Q17, - cb_Q7, - cb_gain_Q7, - cl_Q5, - subfr_len, - max_gain_Q7, - L - ); - - silk_assert( *ind == ind_c ); - silk_assert( *res_nrg_Q15 == res_nrg_Q15_c ); - silk_assert( *rate_dist_Q8 == rate_dist_Q8_c ); - silk_assert( *gain_Q7 == gain_Q7_c ); - } -#endif -} diff --git a/libs/SDL_mixer/external/opus/silk/x86/main_sse.h b/libs/SDL_mixer/external/opus/silk/x86/main_sse.h deleted file mode 100644 index a01d7f6..0000000 --- a/libs/SDL_mixer/external/opus/silk/x86/main_sse.h +++ /dev/null @@ -1,247 +0,0 @@ -/* Copyright (c) 2014, Cisco Systems, INC - Written by XiangMingZhu WeiZhou MinPeng YanWang - - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifndef MAIN_SSE_H -# define MAIN_SSE_H - -# ifdef HAVE_CONFIG_H -# include "config.h" -# endif - -# if defined(OPUS_X86_MAY_HAVE_SSE4_1) - -void silk_VQ_WMat_EC_sse4_1( - opus_int8 *ind, /* O index of best codebook vector */ - opus_int32 *res_nrg_Q15, /* O best residual energy */ - opus_int32 *rate_dist_Q8, /* O best total bitrate */ - opus_int *gain_Q7, /* O sum of absolute LTP coefficients */ - const opus_int32 *XX_Q17, /* I correlation matrix */ - const opus_int32 *xX_Q17, /* I correlation vector */ - const opus_int8 *cb_Q7, /* I codebook */ - const opus_uint8 *cb_gain_Q7, /* I codebook effective gain */ - const opus_uint8 *cl_Q5, /* I code length for each codebook vector */ - const opus_int subfr_len, /* I number of samples per subframe */ - const opus_int32 max_gain_Q7, /* I maximum sum of absolute LTP coefficients */ - const opus_int L /* I number of vectors in codebook */ -); - -# if defined OPUS_X86_PRESUME_SSE4_1 - -# define OVERRIDE_silk_VQ_WMat_EC -# define silk_VQ_WMat_EC(ind, res_nrg_Q15, rate_dist_Q8, gain_Q7, XX_Q17, xX_Q17, cb_Q7, cb_gain_Q7, cl_Q5, \ - subfr_len, max_gain_Q7, L, arch) \ - ((void)(arch),silk_VQ_WMat_EC_sse4_1(ind, res_nrg_Q15, rate_dist_Q8, gain_Q7, XX_Q17, xX_Q17, cb_Q7, cb_gain_Q7, cl_Q5, \ - subfr_len, max_gain_Q7, L)) - -# elif defined(OPUS_HAVE_RTCD) - -extern void (*const SILK_VQ_WMAT_EC_IMPL[OPUS_ARCHMASK + 1])( - opus_int8 *ind, /* O index of best codebook vector */ - opus_int32 *res_nrg_Q15, /* O best residual energy */ - opus_int32 *rate_dist_Q8, /* O best total bitrate */ - opus_int *gain_Q7, /* O sum of absolute LTP coefficients */ - const opus_int32 *XX_Q17, /* I correlation matrix */ - const opus_int32 *xX_Q17, /* I correlation vector */ - const opus_int8 *cb_Q7, /* I codebook */ - const opus_uint8 *cb_gain_Q7, /* I codebook effective gain */ - const opus_uint8 *cl_Q5, /* I code length for each codebook vector */ - const opus_int subfr_len, /* I number of samples per subframe */ - const opus_int32 max_gain_Q7, /* I maximum sum of absolute LTP coefficients */ - const opus_int L /* I number of vectors in codebook */ -); - -# define OVERRIDE_silk_VQ_WMat_EC -# define silk_VQ_WMat_EC(ind, res_nrg_Q15, rate_dist_Q8, gain_Q7, XX_Q17, xX_Q17, cb_Q7, cb_gain_Q7, cl_Q5, \ - subfr_len, max_gain_Q7, L, arch) \ - ((*SILK_VQ_WMAT_EC_IMPL[(arch) & OPUS_ARCHMASK])(ind, res_nrg_Q15, rate_dist_Q8, gain_Q7, XX_Q17, xX_Q17, cb_Q7, cb_gain_Q7, cl_Q5, \ - subfr_len, max_gain_Q7, L)) - -# endif - -void silk_NSQ_sse4_1( - const silk_encoder_state *psEncC, /* I Encoder State */ - silk_nsq_state *NSQ, /* I/O NSQ state */ - SideInfoIndices *psIndices, /* I/O Quantization Indices */ - const opus_int16 x16[], /* I Input */ - opus_int8 pulses[], /* O Quantized pulse signal */ - const opus_int16 PredCoef_Q12[ 2 * MAX_LPC_ORDER ], /* I Short term prediction coefs */ - const opus_int16 LTPCoef_Q14[ LTP_ORDER * MAX_NB_SUBFR ], /* I Long term prediction coefs */ - const opus_int16 AR_Q13[ MAX_NB_SUBFR * MAX_SHAPE_LPC_ORDER ], /* I Noise shaping coefs */ - const opus_int HarmShapeGain_Q14[ MAX_NB_SUBFR ], /* I Long term shaping coefs */ - const opus_int Tilt_Q14[ MAX_NB_SUBFR ], /* I Spectral tilt */ - const opus_int32 LF_shp_Q14[ MAX_NB_SUBFR ], /* I Low frequency shaping coefs */ - const opus_int32 Gains_Q16[ MAX_NB_SUBFR ], /* I Quantization step sizes */ - const opus_int pitchL[ MAX_NB_SUBFR ], /* I Pitch lags */ - const opus_int Lambda_Q10, /* I Rate/distortion tradeoff */ - const opus_int LTP_scale_Q14 /* I LTP state scaling */ -); - -# if defined OPUS_X86_PRESUME_SSE4_1 - -# define OVERRIDE_silk_NSQ -# define silk_NSQ(psEncC, NSQ, psIndices, x_Q3, pulses, PredCoef_Q12, LTPCoef_Q14, AR2_Q13, \ - HarmShapeGain_Q14, Tilt_Q14, LF_shp_Q14, Gains_Q16, pitchL, Lambda_Q10, LTP_scale_Q14, arch) \ - ((void)(arch),silk_NSQ_sse4_1(psEncC, NSQ, psIndices, x_Q3, pulses, PredCoef_Q12, LTPCoef_Q14, AR2_Q13, \ - HarmShapeGain_Q14, Tilt_Q14, LF_shp_Q14, Gains_Q16, pitchL, Lambda_Q10, LTP_scale_Q14)) - -# elif defined(OPUS_HAVE_RTCD) - -extern void (*const SILK_NSQ_IMPL[OPUS_ARCHMASK + 1])( - const silk_encoder_state *psEncC, /* I Encoder State */ - silk_nsq_state *NSQ, /* I/O NSQ state */ - SideInfoIndices *psIndices, /* I/O Quantization Indices */ - const opus_int16 x16[], /* I Input */ - opus_int8 pulses[], /* O Quantized pulse signal */ - const opus_int16 PredCoef_Q12[ 2 * MAX_LPC_ORDER ], /* I Short term prediction coefs */ - const opus_int16 LTPCoef_Q14[ LTP_ORDER * MAX_NB_SUBFR ], /* I Long term prediction coefs */ - const opus_int16 AR_Q13[ MAX_NB_SUBFR * MAX_SHAPE_LPC_ORDER ], /* I Noise shaping coefs */ - const opus_int HarmShapeGain_Q14[ MAX_NB_SUBFR ], /* I Long term shaping coefs */ - const opus_int Tilt_Q14[ MAX_NB_SUBFR ], /* I Spectral tilt */ - const opus_int32 LF_shp_Q14[ MAX_NB_SUBFR ], /* I Low frequency shaping coefs */ - const opus_int32 Gains_Q16[ MAX_NB_SUBFR ], /* I Quantization step sizes */ - const opus_int pitchL[ MAX_NB_SUBFR ], /* I Pitch lags */ - const opus_int Lambda_Q10, /* I Rate/distortion tradeoff */ - const opus_int LTP_scale_Q14 /* I LTP state scaling */ -); - -# define OVERRIDE_silk_NSQ -# define silk_NSQ(psEncC, NSQ, psIndices, x_Q3, pulses, PredCoef_Q12, LTPCoef_Q14, AR2_Q13, \ - HarmShapeGain_Q14, Tilt_Q14, LF_shp_Q14, Gains_Q16, pitchL, Lambda_Q10, LTP_scale_Q14, arch) \ - ((*SILK_NSQ_IMPL[(arch) & OPUS_ARCHMASK])(psEncC, NSQ, psIndices, x_Q3, pulses, PredCoef_Q12, LTPCoef_Q14, AR2_Q13, \ - HarmShapeGain_Q14, Tilt_Q14, LF_shp_Q14, Gains_Q16, pitchL, Lambda_Q10, LTP_scale_Q14)) - -# endif - -void silk_NSQ_del_dec_sse4_1( - const silk_encoder_state *psEncC, /* I Encoder State */ - silk_nsq_state *NSQ, /* I/O NSQ state */ - SideInfoIndices *psIndices, /* I/O Quantization Indices */ - const opus_int16 x16[], /* I Input */ - opus_int8 pulses[], /* O Quantized pulse signal */ - const opus_int16 PredCoef_Q12[ 2 * MAX_LPC_ORDER ], /* I Short term prediction coefs */ - const opus_int16 LTPCoef_Q14[ LTP_ORDER * MAX_NB_SUBFR ], /* I Long term prediction coefs */ - const opus_int16 AR_Q13[ MAX_NB_SUBFR * MAX_SHAPE_LPC_ORDER ], /* I Noise shaping coefs */ - const opus_int HarmShapeGain_Q14[ MAX_NB_SUBFR ], /* I Long term shaping coefs */ - const opus_int Tilt_Q14[ MAX_NB_SUBFR ], /* I Spectral tilt */ - const opus_int32 LF_shp_Q14[ MAX_NB_SUBFR ], /* I Low frequency shaping coefs */ - const opus_int32 Gains_Q16[ MAX_NB_SUBFR ], /* I Quantization step sizes */ - const opus_int pitchL[ MAX_NB_SUBFR ], /* I Pitch lags */ - const opus_int Lambda_Q10, /* I Rate/distortion tradeoff */ - const opus_int LTP_scale_Q14 /* I LTP state scaling */ -); - -# if defined OPUS_X86_PRESUME_SSE4_1 - -# define OVERRIDE_silk_NSQ_del_dec -# define silk_NSQ_del_dec(psEncC, NSQ, psIndices, x16, pulses, PredCoef_Q12, LTPCoef_Q14, AR_Q13, \ - HarmShapeGain_Q14, Tilt_Q14, LF_shp_Q14, Gains_Q16, pitchL, Lambda_Q10, LTP_scale_Q14, arch) \ - ((void)(arch),silk_NSQ_del_dec_sse4_1(psEncC, NSQ, psIndices, x16, pulses, PredCoef_Q12, LTPCoef_Q14, AR_Q13, \ - HarmShapeGain_Q14, Tilt_Q14, LF_shp_Q14, Gains_Q16, pitchL, Lambda_Q10, LTP_scale_Q14)) - -# elif defined(OPUS_HAVE_RTCD) - -extern void (*const SILK_NSQ_DEL_DEC_IMPL[OPUS_ARCHMASK + 1])( - const silk_encoder_state *psEncC, /* I Encoder State */ - silk_nsq_state *NSQ, /* I/O NSQ state */ - SideInfoIndices *psIndices, /* I/O Quantization Indices */ - const opus_int16 x16[], /* I Input */ - opus_int8 pulses[], /* O Quantized pulse signal */ - const opus_int16 PredCoef_Q12[ 2 * MAX_LPC_ORDER ], /* I Short term prediction coefs */ - const opus_int16 LTPCoef_Q14[ LTP_ORDER * MAX_NB_SUBFR ], /* I Long term prediction coefs */ - const opus_int16 AR_Q13[ MAX_NB_SUBFR * MAX_SHAPE_LPC_ORDER ], /* I Noise shaping coefs */ - const opus_int HarmShapeGain_Q14[ MAX_NB_SUBFR ], /* I Long term shaping coefs */ - const opus_int Tilt_Q14[ MAX_NB_SUBFR ], /* I Spectral tilt */ - const opus_int32 LF_shp_Q14[ MAX_NB_SUBFR ], /* I Low frequency shaping coefs */ - const opus_int32 Gains_Q16[ MAX_NB_SUBFR ], /* I Quantization step sizes */ - const opus_int pitchL[ MAX_NB_SUBFR ], /* I Pitch lags */ - const opus_int Lambda_Q10, /* I Rate/distortion tradeoff */ - const opus_int LTP_scale_Q14 /* I LTP state scaling */ -); - -# define OVERRIDE_silk_NSQ_del_dec -# define silk_NSQ_del_dec(psEncC, NSQ, psIndices, x16, pulses, PredCoef_Q12, LTPCoef_Q14, AR_Q13, \ - HarmShapeGain_Q14, Tilt_Q14, LF_shp_Q14, Gains_Q16, pitchL, Lambda_Q10, LTP_scale_Q14, arch) \ - ((*SILK_NSQ_DEL_DEC_IMPL[(arch) & OPUS_ARCHMASK])(psEncC, NSQ, psIndices, x16, pulses, PredCoef_Q12, LTPCoef_Q14, AR_Q13, \ - HarmShapeGain_Q14, Tilt_Q14, LF_shp_Q14, Gains_Q16, pitchL, Lambda_Q10, LTP_scale_Q14)) - -# endif - -void silk_noise_shape_quantizer( - silk_nsq_state *NSQ, /* I/O NSQ state */ - opus_int signalType, /* I Signal type */ - const opus_int32 x_sc_Q10[], /* I */ - opus_int8 pulses[], /* O */ - opus_int16 xq[], /* O */ - opus_int32 sLTP_Q15[], /* I/O LTP state */ - const opus_int16 a_Q12[], /* I Short term prediction coefs */ - const opus_int16 b_Q14[], /* I Long term prediction coefs */ - const opus_int16 AR_shp_Q13[], /* I Noise shaping AR coefs */ - opus_int lag, /* I Pitch lag */ - opus_int32 HarmShapeFIRPacked_Q14, /* I */ - opus_int Tilt_Q14, /* I Spectral tilt */ - opus_int32 LF_shp_Q14, /* I */ - opus_int32 Gain_Q16, /* I */ - opus_int Lambda_Q10, /* I */ - opus_int offset_Q10, /* I */ - opus_int length, /* I Input length */ - opus_int shapingLPCOrder, /* I Noise shaping AR filter order */ - opus_int predictLPCOrder, /* I Prediction filter order */ - int arch /* I Architecture */ -); - -/**************************/ -/* Noise level estimation */ -/**************************/ -void silk_VAD_GetNoiseLevels( - const opus_int32 pX[ VAD_N_BANDS ], /* I subband energies */ - silk_VAD_state *psSilk_VAD /* I/O Pointer to Silk VAD state */ -); - -opus_int silk_VAD_GetSA_Q8_sse4_1( - silk_encoder_state *psEnC, - const opus_int16 pIn[] -); - -# if defined(OPUS_X86_PRESUME_SSE4_1) - -# define OVERRIDE_silk_VAD_GetSA_Q8 -# define silk_VAD_GetSA_Q8(psEnC, pIn, arch) ((void)(arch),silk_VAD_GetSA_Q8_sse4_1(psEnC, pIn)) - -# elif defined(OPUS_HAVE_RTCD) - -extern opus_int (*const SILK_VAD_GETSA_Q8_IMPL[OPUS_ARCHMASK + 1])( - silk_encoder_state *psEnC, - const opus_int16 pIn[]); - -# define OVERRIDE_silk_VAD_GetSA_Q8 -# define silk_VAD_GetSA_Q8(psEnC, pIn, arch) \ - ((*SILK_VAD_GETSA_Q8_IMPL[(arch) & OPUS_ARCHMASK])(psEnC, pIn)) - -# endif - -# endif -#endif diff --git a/libs/SDL_mixer/external/opus/silk/x86/x86_silk_map.c b/libs/SDL_mixer/external/opus/silk/x86/x86_silk_map.c deleted file mode 100644 index 70f6007..0000000 --- a/libs/SDL_mixer/external/opus/silk/x86/x86_silk_map.c +++ /dev/null @@ -1,159 +0,0 @@ -/* Copyright (c) 2014, Cisco Systems, INC - Written by XiangMingZhu WeiZhou MinPeng YanWang - - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#if defined(HAVE_CONFIG_H) -#include "config.h" -#endif - -#include "celt/x86/x86cpu.h" -#include "structs.h" -#include "SigProc_FIX.h" -#include "pitch.h" -#include "main.h" - -#if defined(OPUS_HAVE_RTCD) && !defined(OPUS_X86_PRESUME_SSE4_1) - -#if defined(FIXED_POINT) - -#include "fixed/main_FIX.h" - -opus_int64 (*const SILK_INNER_PROD16_IMPL[ OPUS_ARCHMASK + 1 ] )( - const opus_int16 *inVec1, - const opus_int16 *inVec2, - const opus_int len -) = { - silk_inner_prod16_c, /* non-sse */ - silk_inner_prod16_c, - silk_inner_prod16_c, - MAY_HAVE_SSE4_1( silk_inner_prod16 ), /* sse4.1 */ - MAY_HAVE_SSE4_1( silk_inner_prod16 ) /* avx */ -}; - -#endif - -opus_int (*const SILK_VAD_GETSA_Q8_IMPL[ OPUS_ARCHMASK + 1 ] )( - silk_encoder_state *psEncC, - const opus_int16 pIn[] -) = { - silk_VAD_GetSA_Q8_c, /* non-sse */ - silk_VAD_GetSA_Q8_c, - silk_VAD_GetSA_Q8_c, - MAY_HAVE_SSE4_1( silk_VAD_GetSA_Q8 ), /* sse4.1 */ - MAY_HAVE_SSE4_1( silk_VAD_GetSA_Q8 ) /* avx */ -}; - -void (*const SILK_NSQ_IMPL[ OPUS_ARCHMASK + 1 ] )( - const silk_encoder_state *psEncC, /* I Encoder State */ - silk_nsq_state *NSQ, /* I/O NSQ state */ - SideInfoIndices *psIndices, /* I/O Quantization Indices */ - const opus_int16 x16[], /* I Input */ - opus_int8 pulses[], /* O Quantized pulse signal */ - const opus_int16 PredCoef_Q12[ 2 * MAX_LPC_ORDER ], /* I Short term prediction coefs */ - const opus_int16 LTPCoef_Q14[ LTP_ORDER * MAX_NB_SUBFR ], /* I Long term prediction coefs */ - const opus_int16 AR_Q13[ MAX_NB_SUBFR * MAX_SHAPE_LPC_ORDER ], /* I Noise shaping coefs */ - const opus_int HarmShapeGain_Q14[ MAX_NB_SUBFR ], /* I Long term shaping coefs */ - const opus_int Tilt_Q14[ MAX_NB_SUBFR ], /* I Spectral tilt */ - const opus_int32 LF_shp_Q14[ MAX_NB_SUBFR ], /* I Low frequency shaping coefs */ - const opus_int32 Gains_Q16[ MAX_NB_SUBFR ], /* I Quantization step sizes */ - const opus_int pitchL[ MAX_NB_SUBFR ], /* I Pitch lags */ - const opus_int Lambda_Q10, /* I Rate/distortion tradeoff */ - const opus_int LTP_scale_Q14 /* I LTP state scaling */ -) = { - silk_NSQ_c, /* non-sse */ - silk_NSQ_c, - silk_NSQ_c, - MAY_HAVE_SSE4_1( silk_NSQ ), /* sse4.1 */ - MAY_HAVE_SSE4_1( silk_NSQ ) /* avx */ -}; - -void (*const SILK_VQ_WMAT_EC_IMPL[ OPUS_ARCHMASK + 1 ] )( - opus_int8 *ind, /* O index of best codebook vector */ - opus_int32 *res_nrg_Q15, /* O best residual energy */ - opus_int32 *rate_dist_Q8, /* O best total bitrate */ - opus_int *gain_Q7, /* O sum of absolute LTP coefficients */ - const opus_int32 *XX_Q17, /* I correlation matrix */ - const opus_int32 *xX_Q17, /* I correlation vector */ - const opus_int8 *cb_Q7, /* I codebook */ - const opus_uint8 *cb_gain_Q7, /* I codebook effective gain */ - const opus_uint8 *cl_Q5, /* I code length for each codebook vector */ - const opus_int subfr_len, /* I number of samples per subframe */ - const opus_int32 max_gain_Q7, /* I maximum sum of absolute LTP coefficients */ - const opus_int L /* I number of vectors in codebook */ -) = { - silk_VQ_WMat_EC_c, /* non-sse */ - silk_VQ_WMat_EC_c, - silk_VQ_WMat_EC_c, - MAY_HAVE_SSE4_1( silk_VQ_WMat_EC ), /* sse4.1 */ - MAY_HAVE_SSE4_1( silk_VQ_WMat_EC ) /* avx */ -}; - -void (*const SILK_NSQ_DEL_DEC_IMPL[ OPUS_ARCHMASK + 1 ] )( - const silk_encoder_state *psEncC, /* I Encoder State */ - silk_nsq_state *NSQ, /* I/O NSQ state */ - SideInfoIndices *psIndices, /* I/O Quantization Indices */ - const opus_int16 x16[], /* I Input */ - opus_int8 pulses[], /* O Quantized pulse signal */ - const opus_int16 PredCoef_Q12[ 2 * MAX_LPC_ORDER ], /* I Short term prediction coefs */ - const opus_int16 LTPCoef_Q14[ LTP_ORDER * MAX_NB_SUBFR ], /* I Long term prediction coefs */ - const opus_int16 AR_Q13[ MAX_NB_SUBFR * MAX_SHAPE_LPC_ORDER ], /* I Noise shaping coefs */ - const opus_int HarmShapeGain_Q14[ MAX_NB_SUBFR ], /* I Long term shaping coefs */ - const opus_int Tilt_Q14[ MAX_NB_SUBFR ], /* I Spectral tilt */ - const opus_int32 LF_shp_Q14[ MAX_NB_SUBFR ], /* I Low frequency shaping coefs */ - const opus_int32 Gains_Q16[ MAX_NB_SUBFR ], /* I Quantization step sizes */ - const opus_int pitchL[ MAX_NB_SUBFR ], /* I Pitch lags */ - const opus_int Lambda_Q10, /* I Rate/distortion tradeoff */ - const opus_int LTP_scale_Q14 /* I LTP state scaling */ -) = { - silk_NSQ_del_dec_c, /* non-sse */ - silk_NSQ_del_dec_c, - silk_NSQ_del_dec_c, - MAY_HAVE_SSE4_1( silk_NSQ_del_dec ), /* sse4.1 */ - MAY_HAVE_SSE4_1( silk_NSQ_del_dec ) /* avx */ -}; - -#if defined(FIXED_POINT) - -void (*const SILK_BURG_MODIFIED_IMPL[ OPUS_ARCHMASK + 1 ] )( - opus_int32 *res_nrg, /* O Residual energy */ - opus_int *res_nrg_Q, /* O Residual energy Q value */ - opus_int32 A_Q16[], /* O Prediction coefficients (length order) */ - const opus_int16 x[], /* I Input signal, length: nb_subfr * ( D + subfr_length ) */ - const opus_int32 minInvGain_Q30, /* I Inverse of max prediction gain */ - const opus_int subfr_length, /* I Input signal subframe length (incl. D preceding samples) */ - const opus_int nb_subfr, /* I Number of subframes stacked in x */ - const opus_int D, /* I Order */ - int arch /* I Run-time architecture */ -) = { - silk_burg_modified_c, /* non-sse */ - silk_burg_modified_c, - silk_burg_modified_c, - MAY_HAVE_SSE4_1( silk_burg_modified ), /* sse4.1 */ - MAY_HAVE_SSE4_1( silk_burg_modified ) /* avx */ -}; - -#endif -#endif diff --git a/libs/SDL_mixer/external/opus/silk_headers.mk b/libs/SDL_mixer/external/opus/silk_headers.mk deleted file mode 100644 index 2588067..0000000 --- a/libs/SDL_mixer/external/opus/silk_headers.mk +++ /dev/null @@ -1,44 +0,0 @@ -SILK_HEAD = \ -silk/debug.h \ -silk/control.h \ -silk/errors.h \ -silk/API.h \ -silk/typedef.h \ -silk/define.h \ -silk/main.h \ -silk/x86/main_sse.h \ -silk/PLC.h \ -silk/structs.h \ -silk/tables.h \ -silk/tuning_parameters.h \ -silk/Inlines.h \ -silk/MacroCount.h \ -silk/MacroDebug.h \ -silk/macros.h \ -silk/NSQ.h \ -silk/pitch_est_defines.h \ -silk/resampler_private.h \ -silk/resampler_rom.h \ -silk/resampler_structs.h \ -silk/SigProc_FIX.h \ -silk/x86/SigProc_FIX_sse.h \ -silk/arm/biquad_alt_arm.h \ -silk/arm/LPC_inv_pred_gain_arm.h \ -silk/arm/macros_armv4.h \ -silk/arm/macros_armv5e.h \ -silk/arm/macros_arm64.h \ -silk/arm/SigProc_FIX_armv4.h \ -silk/arm/SigProc_FIX_armv5e.h \ -silk/arm/NSQ_del_dec_arm.h \ -silk/arm/NSQ_neon.h \ -silk/fixed/main_FIX.h \ -silk/fixed/structs_FIX.h \ -silk/fixed/arm/warped_autocorrelation_FIX_arm.h \ -silk/fixed/mips/noise_shape_analysis_FIX_mipsr1.h \ -silk/fixed/mips/warped_autocorrelation_FIX_mipsr1.h \ -silk/float/main_FLP.h \ -silk/float/structs_FLP.h \ -silk/float/SigProc_FLP.h \ -silk/mips/macros_mipsr1.h \ -silk/mips/NSQ_del_dec_mipsr1.h \ -silk/mips/sigproc_fix_mipsr1.h diff --git a/libs/SDL_mixer/external/opus/silk_sources.mk b/libs/SDL_mixer/external/opus/silk_sources.mk deleted file mode 100644 index 3df2481..0000000 --- a/libs/SDL_mixer/external/opus/silk_sources.mk +++ /dev/null @@ -1,158 +0,0 @@ -SILK_SOURCES = \ -silk/CNG.c \ -silk/code_signs.c \ -silk/init_decoder.c \ -silk/decode_core.c \ -silk/decode_frame.c \ -silk/decode_parameters.c \ -silk/decode_indices.c \ -silk/decode_pulses.c \ -silk/decoder_set_fs.c \ -silk/dec_API.c \ -silk/enc_API.c \ -silk/encode_indices.c \ -silk/encode_pulses.c \ -silk/gain_quant.c \ -silk/interpolate.c \ -silk/LP_variable_cutoff.c \ -silk/NLSF_decode.c \ -silk/NSQ.c \ -silk/NSQ_del_dec.c \ -silk/PLC.c \ -silk/shell_coder.c \ -silk/tables_gain.c \ -silk/tables_LTP.c \ -silk/tables_NLSF_CB_NB_MB.c \ -silk/tables_NLSF_CB_WB.c \ -silk/tables_other.c \ -silk/tables_pitch_lag.c \ -silk/tables_pulses_per_block.c \ -silk/VAD.c \ -silk/control_audio_bandwidth.c \ -silk/quant_LTP_gains.c \ -silk/VQ_WMat_EC.c \ -silk/HP_variable_cutoff.c \ -silk/NLSF_encode.c \ -silk/NLSF_VQ.c \ -silk/NLSF_unpack.c \ -silk/NLSF_del_dec_quant.c \ -silk/process_NLSFs.c \ -silk/stereo_LR_to_MS.c \ -silk/stereo_MS_to_LR.c \ -silk/check_control_input.c \ -silk/control_SNR.c \ -silk/init_encoder.c \ -silk/control_codec.c \ -silk/A2NLSF.c \ -silk/ana_filt_bank_1.c \ -silk/biquad_alt.c \ -silk/bwexpander_32.c \ -silk/bwexpander.c \ -silk/debug.c \ -silk/decode_pitch.c \ -silk/inner_prod_aligned.c \ -silk/lin2log.c \ -silk/log2lin.c \ -silk/LPC_analysis_filter.c \ -silk/LPC_inv_pred_gain.c \ -silk/table_LSF_cos.c \ -silk/NLSF2A.c \ -silk/NLSF_stabilize.c \ -silk/NLSF_VQ_weights_laroia.c \ -silk/pitch_est_tables.c \ -silk/resampler.c \ -silk/resampler_down2_3.c \ -silk/resampler_down2.c \ -silk/resampler_private_AR2.c \ -silk/resampler_private_down_FIR.c \ -silk/resampler_private_IIR_FIR.c \ -silk/resampler_private_up2_HQ.c \ -silk/resampler_rom.c \ -silk/sigm_Q15.c \ -silk/sort.c \ -silk/sum_sqr_shift.c \ -silk/stereo_decode_pred.c \ -silk/stereo_encode_pred.c \ -silk/stereo_find_predictor.c \ -silk/stereo_quant_pred.c \ -silk/LPC_fit.c - -SILK_SOURCES_X86_RTCD = \ -silk/x86/x86_silk_map.c - -SILK_SOURCES_SSE4_1 = \ -silk/x86/NSQ_sse4_1.c \ -silk/x86/NSQ_del_dec_sse4_1.c \ -silk/x86/VAD_sse4_1.c \ -silk/x86/VQ_WMat_EC_sse4_1.c - -SILK_SOURCES_ARM_RTCD = \ -silk/arm/arm_silk_map.c - -SILK_SOURCES_ARM_NEON_INTR = \ -silk/arm/biquad_alt_neon_intr.c \ -silk/arm/LPC_inv_pred_gain_neon_intr.c \ -silk/arm/NSQ_del_dec_neon_intr.c \ -silk/arm/NSQ_neon.c - -SILK_SOURCES_FIXED = \ -silk/fixed/LTP_analysis_filter_FIX.c \ -silk/fixed/LTP_scale_ctrl_FIX.c \ -silk/fixed/corrMatrix_FIX.c \ -silk/fixed/encode_frame_FIX.c \ -silk/fixed/find_LPC_FIX.c \ -silk/fixed/find_LTP_FIX.c \ -silk/fixed/find_pitch_lags_FIX.c \ -silk/fixed/find_pred_coefs_FIX.c \ -silk/fixed/noise_shape_analysis_FIX.c \ -silk/fixed/process_gains_FIX.c \ -silk/fixed/regularize_correlations_FIX.c \ -silk/fixed/residual_energy16_FIX.c \ -silk/fixed/residual_energy_FIX.c \ -silk/fixed/warped_autocorrelation_FIX.c \ -silk/fixed/apply_sine_window_FIX.c \ -silk/fixed/autocorr_FIX.c \ -silk/fixed/burg_modified_FIX.c \ -silk/fixed/k2a_FIX.c \ -silk/fixed/k2a_Q16_FIX.c \ -silk/fixed/pitch_analysis_core_FIX.c \ -silk/fixed/vector_ops_FIX.c \ -silk/fixed/schur64_FIX.c \ -silk/fixed/schur_FIX.c - -SILK_SOURCES_FIXED_SSE4_1 = \ -silk/fixed/x86/vector_ops_FIX_sse4_1.c \ -silk/fixed/x86/burg_modified_FIX_sse4_1.c - -SILK_SOURCES_FIXED_ARM_NEON_INTR = \ -silk/fixed/arm/warped_autocorrelation_FIX_neon_intr.c - -SILK_SOURCES_FLOAT = \ -silk/float/apply_sine_window_FLP.c \ -silk/float/corrMatrix_FLP.c \ -silk/float/encode_frame_FLP.c \ -silk/float/find_LPC_FLP.c \ -silk/float/find_LTP_FLP.c \ -silk/float/find_pitch_lags_FLP.c \ -silk/float/find_pred_coefs_FLP.c \ -silk/float/LPC_analysis_filter_FLP.c \ -silk/float/LTP_analysis_filter_FLP.c \ -silk/float/LTP_scale_ctrl_FLP.c \ -silk/float/noise_shape_analysis_FLP.c \ -silk/float/process_gains_FLP.c \ -silk/float/regularize_correlations_FLP.c \ -silk/float/residual_energy_FLP.c \ -silk/float/warped_autocorrelation_FLP.c \ -silk/float/wrappers_FLP.c \ -silk/float/autocorrelation_FLP.c \ -silk/float/burg_modified_FLP.c \ -silk/float/bwexpander_FLP.c \ -silk/float/energy_FLP.c \ -silk/float/inner_product_FLP.c \ -silk/float/k2a_FLP.c \ -silk/float/LPC_inv_pred_gain_FLP.c \ -silk/float/pitch_analysis_core_FLP.c \ -silk/float/scale_copy_vector_FLP.c \ -silk/float/scale_vector_FLP.c \ -silk/float/schur_FLP.c \ -silk/float/sort_FLP.c diff --git a/libs/SDL_mixer/external/opus/src/analysis.c b/libs/SDL_mixer/external/opus/src/analysis.c deleted file mode 100644 index 058328f..0000000 --- a/libs/SDL_mixer/external/opus/src/analysis.c +++ /dev/null @@ -1,983 +0,0 @@ -/* Copyright (c) 2011 Xiph.Org Foundation - Written by Jean-Marc Valin */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR - CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#define ANALYSIS_C - -#ifdef MLP_TRAINING -#include -#endif - -#include "mathops.h" -#include "kiss_fft.h" -#include "celt.h" -#include "modes.h" -#include "arch.h" -#include "quant_bands.h" -#include "analysis.h" -#include "mlp.h" -#include "stack_alloc.h" -#include "float_cast.h" - -#ifndef M_PI -#define M_PI 3.141592653 -#endif - -#ifndef DISABLE_FLOAT_API - -#define TRANSITION_PENALTY 10 - -static const float dct_table[128] = { - 0.250000f, 0.250000f, 0.250000f, 0.250000f, 0.250000f, 0.250000f, 0.250000f, 0.250000f, - 0.250000f, 0.250000f, 0.250000f, 0.250000f, 0.250000f, 0.250000f, 0.250000f, 0.250000f, - 0.351851f, 0.338330f, 0.311806f, 0.273300f, 0.224292f, 0.166664f, 0.102631f, 0.034654f, - -0.034654f,-0.102631f,-0.166664f,-0.224292f,-0.273300f,-0.311806f,-0.338330f,-0.351851f, - 0.346760f, 0.293969f, 0.196424f, 0.068975f,-0.068975f,-0.196424f,-0.293969f,-0.346760f, - -0.346760f,-0.293969f,-0.196424f,-0.068975f, 0.068975f, 0.196424f, 0.293969f, 0.346760f, - 0.338330f, 0.224292f, 0.034654f,-0.166664f,-0.311806f,-0.351851f,-0.273300f,-0.102631f, - 0.102631f, 0.273300f, 0.351851f, 0.311806f, 0.166664f,-0.034654f,-0.224292f,-0.338330f, - 0.326641f, 0.135299f,-0.135299f,-0.326641f,-0.326641f,-0.135299f, 0.135299f, 0.326641f, - 0.326641f, 0.135299f,-0.135299f,-0.326641f,-0.326641f,-0.135299f, 0.135299f, 0.326641f, - 0.311806f, 0.034654f,-0.273300f,-0.338330f,-0.102631f, 0.224292f, 0.351851f, 0.166664f, - -0.166664f,-0.351851f,-0.224292f, 0.102631f, 0.338330f, 0.273300f,-0.034654f,-0.311806f, - 0.293969f,-0.068975f,-0.346760f,-0.196424f, 0.196424f, 0.346760f, 0.068975f,-0.293969f, - -0.293969f, 0.068975f, 0.346760f, 0.196424f,-0.196424f,-0.346760f,-0.068975f, 0.293969f, - 0.273300f,-0.166664f,-0.338330f, 0.034654f, 0.351851f, 0.102631f,-0.311806f,-0.224292f, - 0.224292f, 0.311806f,-0.102631f,-0.351851f,-0.034654f, 0.338330f, 0.166664f,-0.273300f, -}; - -static const float analysis_window[240] = { - 0.000043f, 0.000171f, 0.000385f, 0.000685f, 0.001071f, 0.001541f, 0.002098f, 0.002739f, - 0.003466f, 0.004278f, 0.005174f, 0.006156f, 0.007222f, 0.008373f, 0.009607f, 0.010926f, - 0.012329f, 0.013815f, 0.015385f, 0.017037f, 0.018772f, 0.020590f, 0.022490f, 0.024472f, - 0.026535f, 0.028679f, 0.030904f, 0.033210f, 0.035595f, 0.038060f, 0.040604f, 0.043227f, - 0.045928f, 0.048707f, 0.051564f, 0.054497f, 0.057506f, 0.060591f, 0.063752f, 0.066987f, - 0.070297f, 0.073680f, 0.077136f, 0.080665f, 0.084265f, 0.087937f, 0.091679f, 0.095492f, - 0.099373f, 0.103323f, 0.107342f, 0.111427f, 0.115579f, 0.119797f, 0.124080f, 0.128428f, - 0.132839f, 0.137313f, 0.141849f, 0.146447f, 0.151105f, 0.155823f, 0.160600f, 0.165435f, - 0.170327f, 0.175276f, 0.180280f, 0.185340f, 0.190453f, 0.195619f, 0.200838f, 0.206107f, - 0.211427f, 0.216797f, 0.222215f, 0.227680f, 0.233193f, 0.238751f, 0.244353f, 0.250000f, - 0.255689f, 0.261421f, 0.267193f, 0.273005f, 0.278856f, 0.284744f, 0.290670f, 0.296632f, - 0.302628f, 0.308658f, 0.314721f, 0.320816f, 0.326941f, 0.333097f, 0.339280f, 0.345492f, - 0.351729f, 0.357992f, 0.364280f, 0.370590f, 0.376923f, 0.383277f, 0.389651f, 0.396044f, - 0.402455f, 0.408882f, 0.415325f, 0.421783f, 0.428254f, 0.434737f, 0.441231f, 0.447736f, - 0.454249f, 0.460770f, 0.467298f, 0.473832f, 0.480370f, 0.486912f, 0.493455f, 0.500000f, - 0.506545f, 0.513088f, 0.519630f, 0.526168f, 0.532702f, 0.539230f, 0.545751f, 0.552264f, - 0.558769f, 0.565263f, 0.571746f, 0.578217f, 0.584675f, 0.591118f, 0.597545f, 0.603956f, - 0.610349f, 0.616723f, 0.623077f, 0.629410f, 0.635720f, 0.642008f, 0.648271f, 0.654508f, - 0.660720f, 0.666903f, 0.673059f, 0.679184f, 0.685279f, 0.691342f, 0.697372f, 0.703368f, - 0.709330f, 0.715256f, 0.721144f, 0.726995f, 0.732807f, 0.738579f, 0.744311f, 0.750000f, - 0.755647f, 0.761249f, 0.766807f, 0.772320f, 0.777785f, 0.783203f, 0.788573f, 0.793893f, - 0.799162f, 0.804381f, 0.809547f, 0.814660f, 0.819720f, 0.824724f, 0.829673f, 0.834565f, - 0.839400f, 0.844177f, 0.848895f, 0.853553f, 0.858151f, 0.862687f, 0.867161f, 0.871572f, - 0.875920f, 0.880203f, 0.884421f, 0.888573f, 0.892658f, 0.896677f, 0.900627f, 0.904508f, - 0.908321f, 0.912063f, 0.915735f, 0.919335f, 0.922864f, 0.926320f, 0.929703f, 0.933013f, - 0.936248f, 0.939409f, 0.942494f, 0.945503f, 0.948436f, 0.951293f, 0.954072f, 0.956773f, - 0.959396f, 0.961940f, 0.964405f, 0.966790f, 0.969096f, 0.971321f, 0.973465f, 0.975528f, - 0.977510f, 0.979410f, 0.981228f, 0.982963f, 0.984615f, 0.986185f, 0.987671f, 0.989074f, - 0.990393f, 0.991627f, 0.992778f, 0.993844f, 0.994826f, 0.995722f, 0.996534f, 0.997261f, - 0.997902f, 0.998459f, 0.998929f, 0.999315f, 0.999615f, 0.999829f, 0.999957f, 1.000000f, -}; - -static const int tbands[NB_TBANDS+1] = { - 4, 8, 12, 16, 20, 24, 28, 32, 40, 48, 56, 64, 80, 96, 112, 136, 160, 192, 240 -}; - -#define NB_TONAL_SKIP_BANDS 9 - -static opus_val32 silk_resampler_down2_hp( - opus_val32 *S, /* I/O State vector [ 2 ] */ - opus_val32 *out, /* O Output signal [ floor(len/2) ] */ - const opus_val32 *in, /* I Input signal [ len ] */ - int inLen /* I Number of input samples */ -) -{ - int k, len2 = inLen/2; - opus_val32 in32, out32, out32_hp, Y, X; - opus_val64 hp_ener = 0; - /* Internal variables and state are in Q10 format */ - for( k = 0; k < len2; k++ ) { - /* Convert to Q10 */ - in32 = in[ 2 * k ]; - - /* All-pass section for even input sample */ - Y = SUB32( in32, S[ 0 ] ); - X = MULT16_32_Q15(QCONST16(0.6074371f, 15), Y); - out32 = ADD32( S[ 0 ], X ); - S[ 0 ] = ADD32( in32, X ); - out32_hp = out32; - /* Convert to Q10 */ - in32 = in[ 2 * k + 1 ]; - - /* All-pass section for odd input sample, and add to output of previous section */ - Y = SUB32( in32, S[ 1 ] ); - X = MULT16_32_Q15(QCONST16(0.15063f, 15), Y); - out32 = ADD32( out32, S[ 1 ] ); - out32 = ADD32( out32, X ); - S[ 1 ] = ADD32( in32, X ); - - Y = SUB32( -in32, S[ 2 ] ); - X = MULT16_32_Q15(QCONST16(0.15063f, 15), Y); - out32_hp = ADD32( out32_hp, S[ 2 ] ); - out32_hp = ADD32( out32_hp, X ); - S[ 2 ] = ADD32( -in32, X ); - - hp_ener += out32_hp*(opus_val64)out32_hp; - /* Add, convert back to int16 and store to output */ - out[ k ] = HALF32(out32); - } -#ifdef FIXED_POINT - /* len2 can be up to 480, so we shift by 8 more to make it fit. */ - hp_ener = hp_ener >> (2*SIG_SHIFT + 8); -#endif - return (opus_val32)hp_ener; -} - -static opus_val32 downmix_and_resample(downmix_func downmix, const void *_x, opus_val32 *y, opus_val32 S[3], int subframe, int offset, int c1, int c2, int C, int Fs) -{ - VARDECL(opus_val32, tmp); - opus_val32 scale; - int j; - opus_val32 ret = 0; - SAVE_STACK; - - if (subframe==0) return 0; - if (Fs == 48000) - { - subframe *= 2; - offset *= 2; - } else if (Fs == 16000) { - subframe = subframe*2/3; - offset = offset*2/3; - } - ALLOC(tmp, subframe, opus_val32); - - downmix(_x, tmp, subframe, offset, c1, c2, C); -#ifdef FIXED_POINT - scale = (1<-1) - scale /= 2; - for (j=0;jarch = opus_select_arch(); - tonal->Fs = Fs; - /* Clear remaining fields. */ - tonality_analysis_reset(tonal); -} - -void tonality_analysis_reset(TonalityAnalysisState *tonal) -{ - /* Clear non-reusable fields. */ - char *start = (char*)&tonal->TONALITY_ANALYSIS_RESET_START; - OPUS_CLEAR(start, sizeof(TonalityAnalysisState) - (start - (char*)tonal)); -} - -void tonality_get_info(TonalityAnalysisState *tonal, AnalysisInfo *info_out, int len) -{ - int pos; - int curr_lookahead; - float tonality_max; - float tonality_avg; - int tonality_count; - int i; - int pos0; - float prob_avg; - float prob_count; - float prob_min, prob_max; - float vad_prob; - int mpos, vpos; - int bandwidth_span; - - pos = tonal->read_pos; - curr_lookahead = tonal->write_pos-tonal->read_pos; - if (curr_lookahead<0) - curr_lookahead += DETECT_SIZE; - - tonal->read_subframe += len/(tonal->Fs/400); - while (tonal->read_subframe>=8) - { - tonal->read_subframe -= 8; - tonal->read_pos++; - } - if (tonal->read_pos>=DETECT_SIZE) - tonal->read_pos-=DETECT_SIZE; - - /* On long frames, look at the second analysis window rather than the first. */ - if (len > tonal->Fs/50 && pos != tonal->write_pos) - { - pos++; - if (pos==DETECT_SIZE) - pos=0; - } - if (pos == tonal->write_pos) - pos--; - if (pos<0) - pos = DETECT_SIZE-1; - pos0 = pos; - OPUS_COPY(info_out, &tonal->info[pos], 1); - if (!info_out->valid) - return; - tonality_max = tonality_avg = info_out->tonality; - tonality_count = 1; - /* Look at the neighbouring frames and pick largest bandwidth found (to be safe). */ - bandwidth_span = 6; - /* If possible, look ahead for a tone to compensate for the delay in the tone detector. */ - for (i=0;i<3;i++) - { - pos++; - if (pos==DETECT_SIZE) - pos = 0; - if (pos == tonal->write_pos) - break; - tonality_max = MAX32(tonality_max, tonal->info[pos].tonality); - tonality_avg += tonal->info[pos].tonality; - tonality_count++; - info_out->bandwidth = IMAX(info_out->bandwidth, tonal->info[pos].bandwidth); - bandwidth_span--; - } - pos = pos0; - /* Look back in time to see if any has a wider bandwidth than the current frame. */ - for (i=0;iwrite_pos) - break; - info_out->bandwidth = IMAX(info_out->bandwidth, tonal->info[pos].bandwidth); - } - info_out->tonality = MAX32(tonality_avg/tonality_count, tonality_max-.2f); - - mpos = vpos = pos0; - /* If we have enough look-ahead, compensate for the ~5-frame delay in the music prob and - ~1 frame delay in the VAD prob. */ - if (curr_lookahead > 15) - { - mpos += 5; - if (mpos>=DETECT_SIZE) - mpos -= DETECT_SIZE; - vpos += 1; - if (vpos>=DETECT_SIZE) - vpos -= DETECT_SIZE; - } - - /* The following calculations attempt to minimize a "badness function" - for the transition. When switching from speech to music, the badness - of switching at frame k is - b_k = S*v_k + \sum_{i=0}^{k-1} v_i*(p_i - T) - where - v_i is the activity probability (VAD) at frame i, - p_i is the music probability at frame i - T is the probability threshold for switching - S is the penalty for switching during active audio rather than silence - the current frame has index i=0 - - Rather than apply badness to directly decide when to switch, what we compute - instead is the threshold for which the optimal switching point is now. When - considering whether to switch now (frame 0) or at frame k, we have: - S*v_0 = S*v_k + \sum_{i=0}^{k-1} v_i*(p_i - T) - which gives us: - T = ( \sum_{i=0}^{k-1} v_i*p_i + S*(v_k-v_0) ) / ( \sum_{i=0}^{k-1} v_i ) - We take the min threshold across all positive values of k (up to the maximum - amount of lookahead we have) to give us the threshold for which the current - frame is the optimal switch point. - - The last step is that we need to consider whether we want to switch at all. - For that we use the average of the music probability over the entire window. - If the threshold is higher than that average we're not going to - switch, so we compute a min with the average as well. The result of all these - min operations is music_prob_min, which gives the threshold for switching to music - if we're currently encoding for speech. - - We do the exact opposite to compute music_prob_max which is used for switching - from music to speech. - */ - prob_min = 1.f; - prob_max = 0.f; - vad_prob = tonal->info[vpos].activity_probability; - prob_count = MAX16(.1f, vad_prob); - prob_avg = MAX16(.1f, vad_prob)*tonal->info[mpos].music_prob; - while (1) - { - float pos_vad; - mpos++; - if (mpos==DETECT_SIZE) - mpos = 0; - if (mpos == tonal->write_pos) - break; - vpos++; - if (vpos==DETECT_SIZE) - vpos = 0; - if (vpos == tonal->write_pos) - break; - pos_vad = tonal->info[vpos].activity_probability; - prob_min = MIN16((prob_avg - TRANSITION_PENALTY*(vad_prob - pos_vad))/prob_count, prob_min); - prob_max = MAX16((prob_avg + TRANSITION_PENALTY*(vad_prob - pos_vad))/prob_count, prob_max); - prob_count += MAX16(.1f, pos_vad); - prob_avg += MAX16(.1f, pos_vad)*tonal->info[mpos].music_prob; - } - info_out->music_prob = prob_avg/prob_count; - prob_min = MIN16(prob_avg/prob_count, prob_min); - prob_max = MAX16(prob_avg/prob_count, prob_max); - prob_min = MAX16(prob_min, 0.f); - prob_max = MIN16(prob_max, 1.f); - - /* If we don't have enough look-ahead, do our best to make a decent decision. */ - if (curr_lookahead < 10) - { - float pmin, pmax; - pmin = prob_min; - pmax = prob_max; - pos = pos0; - /* Look for min/max in the past. */ - for (i=0;icount-1, 15);i++) - { - pos--; - if (pos < 0) - pos = DETECT_SIZE-1; - pmin = MIN16(pmin, tonal->info[pos].music_prob); - pmax = MAX16(pmax, tonal->info[pos].music_prob); - } - /* Bias against switching on active audio. */ - pmin = MAX16(0.f, pmin - .1f*vad_prob); - pmax = MIN16(1.f, pmax + .1f*vad_prob); - prob_min += (1.f-.1f*curr_lookahead)*(pmin - prob_min); - prob_max += (1.f-.1f*curr_lookahead)*(pmax - prob_max); - } - info_out->music_prob_min = prob_min; - info_out->music_prob_max = prob_max; - - /* printf("%f %f %f %f %f\n", prob_min, prob_max, prob_avg/prob_count, vad_prob, info_out->music_prob); */ -} - -static const float std_feature_bias[9] = { - 5.684947f, 3.475288f, 1.770634f, 1.599784f, 3.773215f, - 2.163313f, 1.260756f, 1.116868f, 1.918795f -}; - -#define LEAKAGE_OFFSET 2.5f -#define LEAKAGE_SLOPE 2.f - -#ifdef FIXED_POINT -/* For fixed-point, the input is +/-2^15 shifted up by SIG_SHIFT, so we need to - compensate for that in the energy. */ -#define SCALE_COMPENS (1.f/((opus_int32)1<<(15+SIG_SHIFT))) -#define SCALE_ENER(e) ((SCALE_COMPENS*SCALE_COMPENS)*(e)) -#else -#define SCALE_ENER(e) (e) -#endif - -#ifdef FIXED_POINT -static int is_digital_silence32(const opus_val32* pcm, int frame_size, int channels, int lsb_depth) -{ - int silence = 0; - opus_val32 sample_max = 0; -#ifdef MLP_TRAINING - return 0; -#endif - sample_max = celt_maxabs32(pcm, frame_size*channels); - - silence = (sample_max == 0); - (void)lsb_depth; - return silence; -} -#else -#define is_digital_silence32(pcm, frame_size, channels, lsb_depth) is_digital_silence(pcm, frame_size, channels, lsb_depth) -#endif - -static void tonality_analysis(TonalityAnalysisState *tonal, const CELTMode *celt_mode, const void *x, int len, int offset, int c1, int c2, int C, int lsb_depth, downmix_func downmix) -{ - int i, b; - const kiss_fft_state *kfft; - VARDECL(kiss_fft_cpx, in); - VARDECL(kiss_fft_cpx, out); - int N = 480, N2=240; - float * OPUS_RESTRICT A = tonal->angle; - float * OPUS_RESTRICT dA = tonal->d_angle; - float * OPUS_RESTRICT d2A = tonal->d2_angle; - VARDECL(float, tonality); - VARDECL(float, noisiness); - float band_tonality[NB_TBANDS]; - float logE[NB_TBANDS]; - float BFCC[8]; - float features[25]; - float frame_tonality; - float max_frame_tonality; - /*float tw_sum=0;*/ - float frame_noisiness; - const float pi4 = (float)(M_PI*M_PI*M_PI*M_PI); - float slope=0; - float frame_stationarity; - float relativeE; - float frame_probs[2]; - float alpha, alphaE, alphaE2; - float frame_loudness; - float bandwidth_mask; - int is_masked[NB_TBANDS+1]; - int bandwidth=0; - float maxE = 0; - float noise_floor; - int remaining; - AnalysisInfo *info; - float hp_ener; - float tonality2[240]; - float midE[8]; - float spec_variability=0; - float band_log2[NB_TBANDS+1]; - float leakage_from[NB_TBANDS+1]; - float leakage_to[NB_TBANDS+1]; - float layer_out[MAX_NEURONS]; - float below_max_pitch; - float above_max_pitch; - int is_silence; - SAVE_STACK; - - if (!tonal->initialized) - { - tonal->mem_fill = 240; - tonal->initialized = 1; - } - alpha = 1.f/IMIN(10, 1+tonal->count); - alphaE = 1.f/IMIN(25, 1+tonal->count); - /* Noise floor related decay for bandwidth detection: -2.2 dB/second */ - alphaE2 = 1.f/IMIN(100, 1+tonal->count); - if (tonal->count <= 1) alphaE2 = 1; - - if (tonal->Fs == 48000) - { - /* len and offset are now at 24 kHz. */ - len/= 2; - offset /= 2; - } else if (tonal->Fs == 16000) { - len = 3*len/2; - offset = 3*offset/2; - } - - kfft = celt_mode->mdct.kfft[0]; - tonal->hp_ener_accum += (float)downmix_and_resample(downmix, x, - &tonal->inmem[tonal->mem_fill], tonal->downmix_state, - IMIN(len, ANALYSIS_BUF_SIZE-tonal->mem_fill), offset, c1, c2, C, tonal->Fs); - if (tonal->mem_fill+len < ANALYSIS_BUF_SIZE) - { - tonal->mem_fill += len; - /* Don't have enough to update the analysis */ - RESTORE_STACK; - return; - } - hp_ener = tonal->hp_ener_accum; - info = &tonal->info[tonal->write_pos++]; - if (tonal->write_pos>=DETECT_SIZE) - tonal->write_pos-=DETECT_SIZE; - - is_silence = is_digital_silence32(tonal->inmem, ANALYSIS_BUF_SIZE, 1, lsb_depth); - - ALLOC(in, 480, kiss_fft_cpx); - ALLOC(out, 480, kiss_fft_cpx); - ALLOC(tonality, 240, float); - ALLOC(noisiness, 240, float); - for (i=0;iinmem[i]); - in[i].i = (kiss_fft_scalar)(w*tonal->inmem[N2+i]); - in[N-i-1].r = (kiss_fft_scalar)(w*tonal->inmem[N-i-1]); - in[N-i-1].i = (kiss_fft_scalar)(w*tonal->inmem[N+N2-i-1]); - } - OPUS_MOVE(tonal->inmem, tonal->inmem+ANALYSIS_BUF_SIZE-240, 240); - remaining = len - (ANALYSIS_BUF_SIZE-tonal->mem_fill); - tonal->hp_ener_accum = (float)downmix_and_resample(downmix, x, - &tonal->inmem[240], tonal->downmix_state, remaining, - offset+ANALYSIS_BUF_SIZE-tonal->mem_fill, c1, c2, C, tonal->Fs); - tonal->mem_fill = 240 + remaining; - if (is_silence) - { - /* On silence, copy the previous analysis. */ - int prev_pos = tonal->write_pos-2; - if (prev_pos < 0) - prev_pos += DETECT_SIZE; - OPUS_COPY(info, &tonal->info[prev_pos], 1); - RESTORE_STACK; - return; - } - opus_fft(kfft, in, out, tonal->arch); -#ifndef FIXED_POINT - /* If there's any NaN on the input, the entire output will be NaN, so we only need to check one value. */ - if (celt_isnan(out[0].r)) - { - info->valid = 0; - RESTORE_STACK; - return; - } -#endif - - for (i=1;iactivity = 0; - frame_noisiness = 0; - frame_stationarity = 0; - if (!tonal->count) - { - for (b=0;blowE[b] = 1e10; - tonal->highE[b] = -1e10; - } - } - relativeE = 0; - frame_loudness = 0; - /* The energy of the very first band is special because of DC. */ - { - float E = 0; - float X1r, X2r; - X1r = 2*(float)out[0].r; - X2r = 2*(float)out[0].i; - E = X1r*X1r + X2r*X2r; - for (i=1;i<4;i++) - { - float binE = out[i].r*(float)out[i].r + out[N-i].r*(float)out[N-i].r - + out[i].i*(float)out[i].i + out[N-i].i*(float)out[N-i].i; - E += binE; - } - E = SCALE_ENER(E); - band_log2[0] = .5f*1.442695f*(float)log(E+1e-10f); - } - for (b=0;bvalid = 0; - RESTORE_STACK; - return; - } -#endif - - tonal->E[tonal->E_count][b] = E; - frame_noisiness += nE/(1e-15f+E); - - frame_loudness += (float)sqrt(E+1e-10f); - logE[b] = (float)log(E+1e-10f); - band_log2[b+1] = .5f*1.442695f*(float)log(E+1e-10f); - tonal->logE[tonal->E_count][b] = logE[b]; - if (tonal->count==0) - tonal->highE[b] = tonal->lowE[b] = logE[b]; - if (tonal->highE[b] > tonal->lowE[b] + 7.5) - { - if (tonal->highE[b] - logE[b] > logE[b] - tonal->lowE[b]) - tonal->highE[b] -= .01f; - else - tonal->lowE[b] += .01f; - } - if (logE[b] > tonal->highE[b]) - { - tonal->highE[b] = logE[b]; - tonal->lowE[b] = MAX32(tonal->highE[b]-15, tonal->lowE[b]); - } else if (logE[b] < tonal->lowE[b]) - { - tonal->lowE[b] = logE[b]; - tonal->highE[b] = MIN32(tonal->lowE[b]+15, tonal->highE[b]); - } - relativeE += (logE[b]-tonal->lowE[b])/(1e-5f + (tonal->highE[b]-tonal->lowE[b])); - - L1=L2=0; - for (i=0;iE[i][b]); - L2 += tonal->E[i][b]; - } - - stationarity = MIN16(0.99f,L1/(float)sqrt(1e-15+NB_FRAMES*L2)); - stationarity *= stationarity; - stationarity *= stationarity; - frame_stationarity += stationarity; - /*band_tonality[b] = tE/(1e-15+E)*/; - band_tonality[b] = MAX16(tE/(1e-15f+E), stationarity*tonal->prev_band_tonality[b]); -#if 0 - if (b>=NB_TONAL_SKIP_BANDS) - { - frame_tonality += tweight[b]*band_tonality[b]; - tw_sum += tweight[b]; - } -#else - frame_tonality += band_tonality[b]; - if (b>=NB_TBANDS-NB_TONAL_SKIP_BANDS) - frame_tonality -= band_tonality[b-NB_TBANDS+NB_TONAL_SKIP_BANDS]; -#endif - max_frame_tonality = MAX16(max_frame_tonality, (1.f+.03f*(b-NB_TBANDS))*frame_tonality); - slope += band_tonality[b]*(b-8); - /*printf("%f %f ", band_tonality[b], stationarity);*/ - tonal->prev_band_tonality[b] = band_tonality[b]; - } - - leakage_from[0] = band_log2[0]; - leakage_to[0] = band_log2[0] - LEAKAGE_OFFSET; - for (b=1;b=0;b--) - { - float leak_slope = LEAKAGE_SLOPE*(tbands[b+1]-tbands[b])/4; - leakage_from[b] = MIN16(leakage_from[b+1]+leak_slope, leakage_from[b]); - leakage_to[b] = MAX16(leakage_to[b+1]-leak_slope, leakage_to[b]); - } - celt_assert(NB_TBANDS+1 <= LEAK_BANDS); - for (b=0;bleak_boost[b] = IMIN(255, (int)floor(.5 + 64.f*boost)); - } - for (;bleak_boost[b] = 0; - - for (i=0;ilogE[i][k] - tonal->logE[j][k]; - dist += tmp*tmp; - } - if (j!=i) - mindist = MIN32(mindist, dist); - } - spec_variability += mindist; - } - spec_variability = (float)sqrt(spec_variability/NB_FRAMES/NB_TBANDS); - bandwidth_mask = 0; - bandwidth = 0; - maxE = 0; - noise_floor = 5.7e-4f/(1<<(IMAX(0,lsb_depth-8))); - noise_floor *= noise_floor; - below_max_pitch=0; - above_max_pitch=0; - for (b=0;bmeanE[b] = MAX32((1-alphaE2)*tonal->meanE[b], E); - Em = MAX32(E, tonal->meanE[b]); - /* Consider the band "active" only if all these conditions are met: - 1) less than 90 dB below the peak band (maximal masking possible considering - both the ATH and the loudness-dependent slope of the spreading function) - 2) above the PCM quantization noise floor - We use b+1 because the first CELT band isn't included in tbands[] - */ - if (E*1e9f > maxE && (Em > 3*noise_floor*(band_end-band_start) || E > noise_floor*(band_end-band_start))) - bandwidth = b+1; - /* Check if the band is masked (see below). */ - is_masked[b] = E < (tonal->prev_bandwidth >= b+1 ? .01f : .05f)*bandwidth_mask; - /* Use a simple follower with 13 dB/Bark slope for spreading function. */ - bandwidth_mask = MAX32(.05f*bandwidth_mask, E); - } - /* Special case for the last two bands, for which we don't have spectrum but only - the energy above 12 kHz. The difficulty here is that the high-pass we use - leaks some LF energy, so we need to increase the threshold without accidentally cutting - off the band. */ - if (tonal->Fs == 48000) { - float noise_ratio; - float Em; - float E = hp_ener*(1.f/(60*60)); - noise_ratio = tonal->prev_bandwidth==20 ? 10.f : 30.f; - -#ifdef FIXED_POINT - /* silk_resampler_down2_hp() shifted right by an extra 8 bits. */ - E *= 256.f*(1.f/Q15ONE)*(1.f/Q15ONE); -#endif - above_max_pitch += E; - tonal->meanE[b] = MAX32((1-alphaE2)*tonal->meanE[b], E); - Em = MAX32(E, tonal->meanE[b]); - if (Em > 3*noise_ratio*noise_floor*160 || E > noise_ratio*noise_floor*160) - bandwidth = 20; - /* Check if the band is masked (see below). */ - is_masked[b] = E < (tonal->prev_bandwidth == 20 ? .01f : .05f)*bandwidth_mask; - } - if (above_max_pitch > below_max_pitch) - info->max_pitch_ratio = below_max_pitch/above_max_pitch; - else - info->max_pitch_ratio = 1; - /* In some cases, resampling aliasing can create a small amount of energy in the first band - being cut. So if the last band is masked, we don't include it. */ - if (bandwidth == 20 && is_masked[NB_TBANDS]) - bandwidth-=2; - else if (bandwidth > 0 && bandwidth <= NB_TBANDS && is_masked[bandwidth-1]) - bandwidth--; - if (tonal->count<=2) - bandwidth = 20; - frame_loudness = 20*(float)log10(frame_loudness); - tonal->Etracker = MAX32(tonal->Etracker-.003f, frame_loudness); - tonal->lowECount *= (1-alphaE); - if (frame_loudness < tonal->Etracker-30) - tonal->lowECount += alphaE; - - for (i=0;i<8;i++) - { - float sum=0; - for (b=0;b<16;b++) - sum += dct_table[i*16+b]*logE[b]; - BFCC[i] = sum; - } - for (i=0;i<8;i++) - { - float sum=0; - for (b=0;b<16;b++) - sum += dct_table[i*16+b]*.5f*(tonal->highE[b]+tonal->lowE[b]); - midE[i] = sum; - } - - frame_stationarity /= NB_TBANDS; - relativeE /= NB_TBANDS; - if (tonal->count<10) - relativeE = .5f; - frame_noisiness /= NB_TBANDS; -#if 1 - info->activity = frame_noisiness + (1-frame_noisiness)*relativeE; -#else - info->activity = .5*(1+frame_noisiness-frame_stationarity); -#endif - frame_tonality = (max_frame_tonality/(NB_TBANDS-NB_TONAL_SKIP_BANDS)); - frame_tonality = MAX16(frame_tonality, tonal->prev_tonality*.8f); - tonal->prev_tonality = frame_tonality; - - slope /= 8*8; - info->tonality_slope = slope; - - tonal->E_count = (tonal->E_count+1)%NB_FRAMES; - tonal->count = IMIN(tonal->count+1, ANALYSIS_COUNT_MAX); - info->tonality = frame_tonality; - - for (i=0;i<4;i++) - features[i] = -0.12299f*(BFCC[i]+tonal->mem[i+24]) + 0.49195f*(tonal->mem[i]+tonal->mem[i+16]) + 0.69693f*tonal->mem[i+8] - 1.4349f*tonal->cmean[i]; - - for (i=0;i<4;i++) - tonal->cmean[i] = (1-alpha)*tonal->cmean[i] + alpha*BFCC[i]; - - for (i=0;i<4;i++) - features[4+i] = 0.63246f*(BFCC[i]-tonal->mem[i+24]) + 0.31623f*(tonal->mem[i]-tonal->mem[i+16]); - for (i=0;i<3;i++) - features[8+i] = 0.53452f*(BFCC[i]+tonal->mem[i+24]) - 0.26726f*(tonal->mem[i]+tonal->mem[i+16]) -0.53452f*tonal->mem[i+8]; - - if (tonal->count > 5) - { - for (i=0;i<9;i++) - tonal->std[i] = (1-alpha)*tonal->std[i] + alpha*features[i]*features[i]; - } - for (i=0;i<4;i++) - features[i] = BFCC[i]-midE[i]; - - for (i=0;i<8;i++) - { - tonal->mem[i+24] = tonal->mem[i+16]; - tonal->mem[i+16] = tonal->mem[i+8]; - tonal->mem[i+8] = tonal->mem[i]; - tonal->mem[i] = BFCC[i]; - } - for (i=0;i<9;i++) - features[11+i] = (float)sqrt(tonal->std[i]) - std_feature_bias[i]; - features[18] = spec_variability - 0.78f; - features[20] = info->tonality - 0.154723f; - features[21] = info->activity - 0.724643f; - features[22] = frame_stationarity - 0.743717f; - features[23] = info->tonality_slope + 0.069216f; - features[24] = tonal->lowECount - 0.067930f; - - compute_dense(&layer0, layer_out, features); - compute_gru(&layer1, tonal->rnn_state, layer_out); - compute_dense(&layer2, frame_probs, tonal->rnn_state); - - /* Probability of speech or music vs noise */ - info->activity_probability = frame_probs[1]; - info->music_prob = frame_probs[0]; - - /*printf("%f %f %f\n", frame_probs[0], frame_probs[1], info->music_prob);*/ -#ifdef MLP_TRAINING - for (i=0;i<25;i++) - printf("%f ", features[i]); - printf("\n"); -#endif - - info->bandwidth = bandwidth; - tonal->prev_bandwidth = bandwidth; - /*printf("%d %d\n", info->bandwidth, info->opus_bandwidth);*/ - info->noisiness = frame_noisiness; - info->valid = 1; - RESTORE_STACK; -} - -void run_analysis(TonalityAnalysisState *analysis, const CELTMode *celt_mode, const void *analysis_pcm, - int analysis_frame_size, int frame_size, int c1, int c2, int C, opus_int32 Fs, - int lsb_depth, downmix_func downmix, AnalysisInfo *analysis_info) -{ - int offset; - int pcm_len; - - analysis_frame_size -= analysis_frame_size&1; - if (analysis_pcm != NULL) - { - /* Avoid overflow/wrap-around of the analysis buffer */ - analysis_frame_size = IMIN((DETECT_SIZE-5)*Fs/50, analysis_frame_size); - - pcm_len = analysis_frame_size - analysis->analysis_offset; - offset = analysis->analysis_offset; - while (pcm_len>0) { - tonality_analysis(analysis, celt_mode, analysis_pcm, IMIN(Fs/50, pcm_len), offset, c1, c2, C, lsb_depth, downmix); - offset += Fs/50; - pcm_len -= Fs/50; - } - analysis->analysis_offset = analysis_frame_size; - - analysis->analysis_offset -= frame_size; - } - - tonality_get_info(analysis, analysis_info, frame_size); -} - -#endif /* DISABLE_FLOAT_API */ diff --git a/libs/SDL_mixer/external/opus/src/analysis.h b/libs/SDL_mixer/external/opus/src/analysis.h deleted file mode 100644 index 0b66555..0000000 --- a/libs/SDL_mixer/external/opus/src/analysis.h +++ /dev/null @@ -1,103 +0,0 @@ -/* Copyright (c) 2011 Xiph.Org Foundation - Written by Jean-Marc Valin */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR - CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifndef ANALYSIS_H -#define ANALYSIS_H - -#include "celt.h" -#include "opus_private.h" -#include "mlp.h" - -#define NB_FRAMES 8 -#define NB_TBANDS 18 -#define ANALYSIS_BUF_SIZE 720 /* 30 ms at 24 kHz */ - -/* At that point we can stop counting frames because it no longer matters. */ -#define ANALYSIS_COUNT_MAX 10000 - -#define DETECT_SIZE 100 - -/* Uncomment this to print the MLP features on stdout. */ -/*#define MLP_TRAINING*/ - -typedef struct { - int arch; - int application; - opus_int32 Fs; -#define TONALITY_ANALYSIS_RESET_START angle - float angle[240]; - float d_angle[240]; - float d2_angle[240]; - opus_val32 inmem[ANALYSIS_BUF_SIZE]; - int mem_fill; /* number of usable samples in the buffer */ - float prev_band_tonality[NB_TBANDS]; - float prev_tonality; - int prev_bandwidth; - float E[NB_FRAMES][NB_TBANDS]; - float logE[NB_FRAMES][NB_TBANDS]; - float lowE[NB_TBANDS]; - float highE[NB_TBANDS]; - float meanE[NB_TBANDS+1]; - float mem[32]; - float cmean[8]; - float std[9]; - float Etracker; - float lowECount; - int E_count; - int count; - int analysis_offset; - int write_pos; - int read_pos; - int read_subframe; - float hp_ener_accum; - int initialized; - float rnn_state[MAX_NEURONS]; - opus_val32 downmix_state[3]; - AnalysisInfo info[DETECT_SIZE]; -} TonalityAnalysisState; - -/** Initialize a TonalityAnalysisState struct. - * - * This performs some possibly slow initialization steps which should - * not be repeated every analysis step. No allocated memory is retained - * by the state struct, so no cleanup call is required. - */ -void tonality_analysis_init(TonalityAnalysisState *analysis, opus_int32 Fs); - -/** Reset a TonalityAnalysisState stuct. - * - * Call this when there's a discontinuity in the data. - */ -void tonality_analysis_reset(TonalityAnalysisState *analysis); - -void tonality_get_info(TonalityAnalysisState *tonal, AnalysisInfo *info_out, int len); - -void run_analysis(TonalityAnalysisState *analysis, const CELTMode *celt_mode, const void *analysis_pcm, - int analysis_frame_size, int frame_size, int c1, int c2, int C, opus_int32 Fs, - int lsb_depth, downmix_func downmix, AnalysisInfo *analysis_info); - -#endif diff --git a/libs/SDL_mixer/external/opus/src/mapping_matrix.c b/libs/SDL_mixer/external/opus/src/mapping_matrix.c deleted file mode 100644 index 31298af..0000000 --- a/libs/SDL_mixer/external/opus/src/mapping_matrix.c +++ /dev/null @@ -1,378 +0,0 @@ -/* Copyright (c) 2017 Google Inc. - Written by Andrew Allen */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "arch.h" -#include "float_cast.h" -#include "opus_private.h" -#include "opus_defines.h" -#include "mapping_matrix.h" - -#define MATRIX_INDEX(nb_rows, row, col) (nb_rows * col + row) - -opus_int32 mapping_matrix_get_size(int rows, int cols) -{ - opus_int32 size; - - /* Mapping Matrix must only support up to 255 channels in or out. - * Additionally, the total cell count must be <= 65004 octets in order - * for the matrix to be stored in an OGG header. - */ - if (rows > 255 || cols > 255) - return 0; - size = rows * (opus_int32)cols * sizeof(opus_int16); - if (size > 65004) - return 0; - - return align(sizeof(MappingMatrix)) + align(size); -} - -opus_int16 *mapping_matrix_get_data(const MappingMatrix *matrix) -{ - /* void* cast avoids clang -Wcast-align warning */ - return (opus_int16*)(void*)((char*)matrix + align(sizeof(MappingMatrix))); -} - -void mapping_matrix_init(MappingMatrix * const matrix, - int rows, int cols, int gain, const opus_int16 *data, opus_int32 data_size) -{ - int i; - opus_int16 *ptr; - -#if !defined(ENABLE_ASSERTIONS) - (void)data_size; -#endif - celt_assert(align(data_size) == align(rows * cols * sizeof(opus_int16))); - - matrix->rows = rows; - matrix->cols = cols; - matrix->gain = gain; - ptr = mapping_matrix_get_data(matrix); - for (i = 0; i < rows * cols; i++) - { - ptr[i] = data[i]; - } -} - -#ifndef DISABLE_FLOAT_API -void mapping_matrix_multiply_channel_in_float( - const MappingMatrix *matrix, - const float *input, - int input_rows, - opus_val16 *output, - int output_row, - int output_rows, - int frame_size) -{ - /* Matrix data is ordered col-wise. */ - opus_int16* matrix_data; - int i, col; - - celt_assert(input_rows <= matrix->cols && output_rows <= matrix->rows); - - matrix_data = mapping_matrix_get_data(matrix); - - for (i = 0; i < frame_size; i++) - { - float tmp = 0; - for (col = 0; col < input_rows; col++) - { - tmp += - matrix_data[MATRIX_INDEX(matrix->rows, output_row, col)] * - input[MATRIX_INDEX(input_rows, col, i)]; - } -#if defined(FIXED_POINT) - output[output_rows * i] = FLOAT2INT16((1/32768.f)*tmp); -#else - output[output_rows * i] = (1/32768.f)*tmp; -#endif - } -} - -void mapping_matrix_multiply_channel_out_float( - const MappingMatrix *matrix, - const opus_val16 *input, - int input_row, - int input_rows, - float *output, - int output_rows, - int frame_size -) -{ - /* Matrix data is ordered col-wise. */ - opus_int16* matrix_data; - int i, row; - float input_sample; - - celt_assert(input_rows <= matrix->cols && output_rows <= matrix->rows); - - matrix_data = mapping_matrix_get_data(matrix); - - for (i = 0; i < frame_size; i++) - { -#if defined(FIXED_POINT) - input_sample = (1/32768.f)*input[input_rows * i]; -#else - input_sample = input[input_rows * i]; -#endif - for (row = 0; row < output_rows; row++) - { - float tmp = - (1/32768.f)*matrix_data[MATRIX_INDEX(matrix->rows, row, input_row)] * - input_sample; - output[MATRIX_INDEX(output_rows, row, i)] += tmp; - } - } -} -#endif /* DISABLE_FLOAT_API */ - -void mapping_matrix_multiply_channel_in_short( - const MappingMatrix *matrix, - const opus_int16 *input, - int input_rows, - opus_val16 *output, - int output_row, - int output_rows, - int frame_size) -{ - /* Matrix data is ordered col-wise. */ - opus_int16* matrix_data; - int i, col; - - celt_assert(input_rows <= matrix->cols && output_rows <= matrix->rows); - - matrix_data = mapping_matrix_get_data(matrix); - - for (i = 0; i < frame_size; i++) - { - opus_val32 tmp = 0; - for (col = 0; col < input_rows; col++) - { -#if defined(FIXED_POINT) - tmp += - ((opus_int32)matrix_data[MATRIX_INDEX(matrix->rows, output_row, col)] * - (opus_int32)input[MATRIX_INDEX(input_rows, col, i)]) >> 8; -#else - tmp += - matrix_data[MATRIX_INDEX(matrix->rows, output_row, col)] * - input[MATRIX_INDEX(input_rows, col, i)]; -#endif - } -#if defined(FIXED_POINT) - output[output_rows * i] = (opus_int16)((tmp + 64) >> 7); -#else - output[output_rows * i] = (1/(32768.f*32768.f))*tmp; -#endif - } -} - -void mapping_matrix_multiply_channel_out_short( - const MappingMatrix *matrix, - const opus_val16 *input, - int input_row, - int input_rows, - opus_int16 *output, - int output_rows, - int frame_size) -{ - /* Matrix data is ordered col-wise. */ - opus_int16* matrix_data; - int i, row; - opus_int32 input_sample; - - celt_assert(input_rows <= matrix->cols && output_rows <= matrix->rows); - - matrix_data = mapping_matrix_get_data(matrix); - - for (i = 0; i < frame_size; i++) - { -#if defined(FIXED_POINT) - input_sample = (opus_int32)input[input_rows * i]; -#else - input_sample = (opus_int32)FLOAT2INT16(input[input_rows * i]); -#endif - for (row = 0; row < output_rows; row++) - { - opus_int32 tmp = - (opus_int32)matrix_data[MATRIX_INDEX(matrix->rows, row, input_row)] * - input_sample; - output[MATRIX_INDEX(output_rows, row, i)] += (tmp + 16384) >> 15; - } - } -} - -const MappingMatrix mapping_matrix_foa_mixing = { 6, 6, 0 }; -const opus_int16 mapping_matrix_foa_mixing_data[36] = { - 16384, 0, -16384, 23170, 0, 0, 16384, 23170, - 16384, 0, 0, 0, 16384, 0, -16384, -23170, - 0, 0, 16384, -23170, 16384, 0, 0, 0, - 0, 0, 0, 0, 32767, 0, 0, 0, - 0, 0, 0, 32767 -}; - -const MappingMatrix mapping_matrix_soa_mixing = { 11, 11, 0 }; -const opus_int16 mapping_matrix_soa_mixing_data[121] = { - 10923, 7723, 13377, -13377, 11585, 9459, 7723, -16384, - -6689, 0, 0, 10923, 7723, 13377, 13377, -11585, - 9459, 7723, 16384, -6689, 0, 0, 10923, -15447, - 13377, 0, 0, -18919, 7723, 0, 13377, 0, - 0, 10923, 7723, -13377, -13377, 11585, -9459, 7723, - 16384, -6689, 0, 0, 10923, -7723, 0, 13377, - -16384, 0, -15447, 0, 9459, 0, 0, 10923, - -7723, 0, -13377, 16384, 0, -15447, 0, 9459, - 0, 0, 10923, 15447, 0, 0, 0, 0, - -15447, 0, -18919, 0, 0, 10923, 7723, -13377, - 13377, -11585, -9459, 7723, -16384, -6689, 0, 0, - 10923, -15447, -13377, 0, 0, 18919, 7723, 0, - 13377, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 32767, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 32767 -}; - -const MappingMatrix mapping_matrix_toa_mixing = { 18, 18, 0 }; -const opus_int16 mapping_matrix_toa_mixing_data[324] = { - 8208, 0, -881, 14369, 0, 0, -8192, -4163, - 13218, 0, 0, 0, 11095, -8836, -6218, 14833, - 0, 0, 8208, -10161, 881, 10161, -13218, -2944, - -8192, 2944, 0, -10488, -6218, 6248, -11095, -6248, - 0, -10488, 0, 0, 8208, 10161, 881, -10161, - -13218, 2944, -8192, -2944, 0, 10488, -6218, -6248, - -11095, 6248, 0, 10488, 0, 0, 8176, 5566, - -11552, 5566, 9681, -11205, 8192, -11205, 0, 4920, - -15158, 9756, -3334, 9756, 0, -4920, 0, 0, - 8176, 7871, 11552, 0, 0, 15846, 8192, 0, - -9681, -6958, 0, 13797, 3334, 0, -15158, 0, - 0, 0, 8176, 0, 11552, 7871, 0, 0, - 8192, 15846, 9681, 0, 0, 0, 3334, 13797, - 15158, 6958, 0, 0, 8176, 5566, -11552, -5566, - -9681, -11205, 8192, 11205, 0, 4920, 15158, 9756, - -3334, -9756, 0, 4920, 0, 0, 8208, 14369, - -881, 0, 0, -4163, -8192, 0, -13218, -14833, - 0, -8836, 11095, 0, 6218, 0, 0, 0, - 8208, 10161, 881, 10161, 13218, 2944, -8192, 2944, - 0, 10488, 6218, -6248, -11095, -6248, 0, -10488, - 0, 0, 8208, -14369, -881, 0, 0, 4163, - -8192, 0, -13218, 14833, 0, 8836, 11095, 0, - 6218, 0, 0, 0, 8208, 0, -881, -14369, - 0, 0, -8192, 4163, 13218, 0, 0, 0, - 11095, 8836, -6218, -14833, 0, 0, 8176, -5566, - -11552, 5566, -9681, 11205, 8192, -11205, 0, -4920, - 15158, -9756, -3334, 9756, 0, -4920, 0, 0, - 8176, 0, 11552, -7871, 0, 0, 8192, -15846, - 9681, 0, 0, 0, 3334, -13797, 15158, -6958, - 0, 0, 8176, -7871, 11552, 0, 0, -15846, - 8192, 0, -9681, 6958, 0, -13797, 3334, 0, - -15158, 0, 0, 0, 8176, -5566, -11552, -5566, - 9681, 11205, 8192, 11205, 0, -4920, -15158, -9756, - -3334, -9756, 0, 4920, 0, 0, 8208, -10161, - 881, -10161, 13218, -2944, -8192, -2944, 0, -10488, - 6218, 6248, -11095, 6248, 0, 10488, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 32767, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 32767 -}; - -const MappingMatrix mapping_matrix_foa_demixing = { 6, 6, 0 }; -const opus_int16 mapping_matrix_foa_demixing_data[36] = { - 16384, 16384, 16384, 16384, 0, 0, 0, 23170, - 0, -23170, 0, 0, -16384, 16384, -16384, 16384, - 0, 0, 23170, 0, -23170, 0, 0, 0, - 0, 0, 0, 0, 32767, 0, 0, 0, - 0, 0, 0, 32767 -}; - -const MappingMatrix mapping_matrix_soa_demixing = { 11, 11, 3050 }; -const opus_int16 mapping_matrix_soa_demixing_data[121] = { - 2771, 2771, 2771, 2771, 2771, 2771, 2771, 2771, - 2771, 0, 0, 10033, 10033, -20066, 10033, 14189, - 14189, -28378, 10033, -20066, 0, 0, 3393, 3393, - 3393, -3393, 0, 0, 0, -3393, -3393, 0, - 0, -17378, 17378, 0, -17378, -24576, 24576, 0, - 17378, 0, 0, 0, -14189, 14189, 0, -14189, - -28378, 28378, 0, 14189, 0, 0, 0, 2399, - 2399, -4799, -2399, 0, 0, 0, -2399, 4799, - 0, 0, 1959, 1959, 1959, 1959, -3918, -3918, - -3918, 1959, 1959, 0, 0, -4156, 4156, 0, - 4156, 0, 0, 0, -4156, 0, 0, 0, - 8192, 8192, -16384, 8192, 16384, 16384, -32768, 8192, - -16384, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 8312, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 8312 -}; - -const MappingMatrix mapping_matrix_toa_demixing = { 18, 18, 0 }; -const opus_int16 mapping_matrix_toa_demixing_data[324] = { - 8192, 8192, 8192, 8192, 8192, 8192, 8192, 8192, - 8192, 8192, 8192, 8192, 8192, 8192, 8192, 8192, - 0, 0, 0, -9779, 9779, 6263, 8857, 0, - 6263, 13829, 9779, -13829, 0, -6263, 0, -8857, - -6263, -9779, 0, 0, -3413, 3413, 3413, -11359, - 11359, 11359, -11359, -3413, 3413, -3413, -3413, -11359, - 11359, 11359, -11359, 3413, 0, 0, 13829, 9779, - -9779, 6263, 0, 8857, -6263, 0, 9779, 0, - -13829, 6263, -8857, 0, -6263, -9779, 0, 0, - 0, -15617, -15617, 6406, 0, 0, -6406, 0, - 15617, 0, 0, -6406, 0, 0, 6406, 15617, - 0, 0, 0, -5003, 5003, -10664, 15081, 0, - -10664, -7075, 5003, 7075, 0, 10664, 0, -15081, - 10664, -5003, 0, 0, -8176, -8176, -8176, 8208, - 8208, 8208, 8208, -8176, -8176, -8176, -8176, 8208, - 8208, 8208, 8208, -8176, 0, 0, -7075, 5003, - -5003, -10664, 0, 15081, 10664, 0, 5003, 0, - 7075, -10664, -15081, 0, 10664, -5003, 0, 0, - 15617, 0, 0, 0, -6406, 6406, 0, -15617, - 0, -15617, 15617, 0, 6406, -6406, 0, 0, - 0, 0, 0, -11393, 11393, 2993, -4233, 0, - 2993, -16112, 11393, 16112, 0, -2993, 0, 4233, - -2993, -11393, 0, 0, 0, -9974, -9974, -13617, - 0, 0, 13617, 0, 9974, 0, 0, 13617, - 0, 0, -13617, 9974, 0, 0, 0, 5579, - -5579, 10185, 14403, 0, 10185, -7890, -5579, 7890, - 0, -10185, 0, -14403, -10185, 5579, 0, 0, - 11826, -11826, -11826, -901, 901, 901, -901, 11826, - -11826, 11826, 11826, -901, 901, 901, -901, -11826, - 0, 0, -7890, -5579, 5579, 10185, 0, 14403, - -10185, 0, -5579, 0, 7890, 10185, -14403, 0, - -10185, 5579, 0, 0, -9974, 0, 0, 0, - -13617, 13617, 0, 9974, 0, 9974, -9974, 0, - 13617, -13617, 0, 0, 0, 0, 16112, -11393, - 11393, -2993, 0, 4233, 2993, 0, -11393, 0, - -16112, -2993, -4233, 0, 2993, 11393, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 32767, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 32767 -}; - diff --git a/libs/SDL_mixer/external/opus/src/mapping_matrix.h b/libs/SDL_mixer/external/opus/src/mapping_matrix.h deleted file mode 100644 index 98bc82d..0000000 --- a/libs/SDL_mixer/external/opus/src/mapping_matrix.h +++ /dev/null @@ -1,133 +0,0 @@ -/* Copyright (c) 2017 Google Inc. - Written by Andrew Allen */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -/** - * @file mapping_matrix.h - * @brief Opus reference implementation mapping matrix API - */ - -#ifndef MAPPING_MATRIX_H -#define MAPPING_MATRIX_H - -#include "opus_types.h" -#include "opus_projection.h" - -#ifdef __cplusplus -extern "C" { -#endif - -typedef struct MappingMatrix -{ - int rows; /* number of channels outputted from matrix. */ - int cols; /* number of channels inputted to matrix. */ - int gain; /* in dB. S7.8-format. */ - /* Matrix cell data goes here using col-wise ordering. */ -} MappingMatrix; - -opus_int32 mapping_matrix_get_size(int rows, int cols); - -opus_int16 *mapping_matrix_get_data(const MappingMatrix *matrix); - -void mapping_matrix_init( - MappingMatrix * const matrix, - int rows, - int cols, - int gain, - const opus_int16 *data, - opus_int32 data_size -); - -#ifndef DISABLE_FLOAT_API -void mapping_matrix_multiply_channel_in_float( - const MappingMatrix *matrix, - const float *input, - int input_rows, - opus_val16 *output, - int output_row, - int output_rows, - int frame_size -); - -void mapping_matrix_multiply_channel_out_float( - const MappingMatrix *matrix, - const opus_val16 *input, - int input_row, - int input_rows, - float *output, - int output_rows, - int frame_size -); -#endif /* DISABLE_FLOAT_API */ - -void mapping_matrix_multiply_channel_in_short( - const MappingMatrix *matrix, - const opus_int16 *input, - int input_rows, - opus_val16 *output, - int output_row, - int output_rows, - int frame_size -); - -void mapping_matrix_multiply_channel_out_short( - const MappingMatrix *matrix, - const opus_val16 *input, - int input_row, - int input_rows, - opus_int16 *output, - int output_rows, - int frame_size -); - -/* Pre-computed mixing and demixing matrices for 1st to 3rd-order ambisonics. - * foa: first-order ambisonics - * soa: second-order ambisonics - * toa: third-order ambisonics - */ -extern const MappingMatrix mapping_matrix_foa_mixing; -extern const opus_int16 mapping_matrix_foa_mixing_data[36]; - -extern const MappingMatrix mapping_matrix_soa_mixing; -extern const opus_int16 mapping_matrix_soa_mixing_data[121]; - -extern const MappingMatrix mapping_matrix_toa_mixing; -extern const opus_int16 mapping_matrix_toa_mixing_data[324]; - -extern const MappingMatrix mapping_matrix_foa_demixing; -extern const opus_int16 mapping_matrix_foa_demixing_data[36]; - -extern const MappingMatrix mapping_matrix_soa_demixing; -extern const opus_int16 mapping_matrix_soa_demixing_data[121]; - -extern const MappingMatrix mapping_matrix_toa_demixing; -extern const opus_int16 mapping_matrix_toa_demixing_data[324]; - -#ifdef __cplusplus -} -#endif - -#endif /* MAPPING_MATRIX_H */ diff --git a/libs/SDL_mixer/external/opus/src/meson.build b/libs/SDL_mixer/external/opus/src/meson.build deleted file mode 100644 index cc07ff0..0000000 --- a/libs/SDL_mixer/external/opus/src/meson.build +++ /dev/null @@ -1,45 +0,0 @@ -opus_sources = sources['OPUS_SOURCES'] - -opus_sources_float = sources['OPUS_SOURCES_FLOAT'] - -if not disable_float_api - opus_sources += opus_sources_float -endif - -opus_lib_c_args = [] -if host_machine.system() == 'windows' - opus_lib_c_args += ['-DDLL_EXPORT'] -endif - -opus_lib = library('opus', - opus_sources, - version: libversion, - darwin_versions: macosversion, - c_args: opus_lib_c_args, - include_directories: opus_includes, - link_with: [celt_lib, silk_lib], - dependencies: libm, - install: true) - -opus_dep = declare_dependency(link_with: opus_lib, - include_directories: opus_public_includes) - -# Extra uninstalled Opus programs -if not extra_programs.disabled() - foreach prog : ['opus_compare', 'opus_demo', 'repacketizer_demo'] - executable(prog, '@0@.c'.format(prog), - include_directories: opus_includes, - link_with: opus_lib, - dependencies: libm, - install: false) - endforeach - - if opt_custom_modes - executable('opus_custom_demo', '../celt/opus_custom_demo.c', - include_directories: opus_includes, - link_with: opus_lib, - dependencies: libm, - install: false) - endif - -endif diff --git a/libs/SDL_mixer/external/opus/src/mlp.c b/libs/SDL_mixer/external/opus/src/mlp.c deleted file mode 100644 index 964c6a9..0000000 --- a/libs/SDL_mixer/external/opus/src/mlp.c +++ /dev/null @@ -1,144 +0,0 @@ -/* Copyright (c) 2008-2011 Octasic Inc. - 2012-2017 Jean-Marc Valin */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR - CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include -#include "opus_types.h" -#include "opus_defines.h" -#include "arch.h" -#include "tansig_table.h" -#include "mlp.h" - -static OPUS_INLINE float tansig_approx(float x) -{ - int i; - float y, dy; - float sign=1; - /* Tests are reversed to catch NaNs */ - if (!(x<8)) - return 1; - if (!(x>-8)) - return -1; -#ifndef FIXED_POINT - /* Another check in case of -ffast-math */ - if (celt_isnan(x)) - return 0; -#endif - if (x<0) - { - x=-x; - sign=-1; - } - i = (int)floor(.5f+25*x); - x -= .04f*i; - y = tansig_table[i]; - dy = 1-y*y; - y = y + x*dy*(1 - y*x); - return sign*y; -} - -static OPUS_INLINE float sigmoid_approx(float x) -{ - return .5f + .5f*tansig_approx(.5f*x); -} - -static void gemm_accum(float *out, const opus_int8 *weights, int rows, int cols, int col_stride, const float *x) -{ - int i, j; - for (i=0;inb_inputs; - N = layer->nb_neurons; - stride = N; - for (i=0;ibias[i]; - gemm_accum(output, layer->input_weights, N, M, stride, input); - for (i=0;isigmoid) { - for (i=0;inb_inputs; - N = gru->nb_neurons; - stride = 3*N; - /* Compute update gate. */ - for (i=0;ibias[i]; - gemm_accum(z, gru->input_weights, N, M, stride, input); - gemm_accum(z, gru->recurrent_weights, N, N, stride, state); - for (i=0;ibias[N + i]; - gemm_accum(r, &gru->input_weights[N], N, M, stride, input); - gemm_accum(r, &gru->recurrent_weights[N], N, N, stride, state); - for (i=0;ibias[2*N + i]; - for (i=0;iinput_weights[2*N], N, M, stride, input); - gemm_accum(h, &gru->recurrent_weights[2*N], N, N, stride, tmp); - for (i=0;i=0) - break; - x[i*C] = x[i*C]+a*x[i*C]*x[i*C]; - } - - curr=0; - x0 = x[0]; - while(1) - { - int start, end; - float maxval; - int special=0; - int peak_pos; - for (i=curr;i1 || x[i*C]<-1) - break; - } - if (i==N) - { - a=0; - break; - } - peak_pos = i; - start=end=i; - maxval=ABS16(x[i*C]); - /* Look for first zero crossing before clipping */ - while (start>0 && x[i*C]*x[(start-1)*C]>=0) - start--; - /* Look for first zero crossing after clipping */ - while (end=0) - { - /* Look for other peaks until the next zero-crossing. */ - if (ABS16(x[end*C])>maxval) - { - maxval = ABS16(x[end*C]); - peak_pos = end; - } - end++; - } - /* Detect the special case where we clip before the first zero crossing */ - special = (start==0 && x[i*C]*x[0]>=0); - - /* Compute a such that maxval + a*maxval^2 = 1 */ - a=(maxval-1)/(maxval*maxval); - /* Slightly boost "a" by 2^-22. This is just enough to ensure -ffast-math - does not cause output values larger than +/-1, but small enough not - to matter even for 24-bit output. */ - a += a*2.4e-7f; - if (x[i*C]>0) - a = -a; - /* Apply soft clipping */ - for (i=start;i=2) - { - /* Add a linear ramp from the first sample to the signal peak. - This avoids a discontinuity at the beginning of the frame. */ - float delta; - float offset = x0-x[0]; - delta = offset / peak_pos; - for (i=curr;i>2; - return 2; - } -} - -static int parse_size(const unsigned char *data, opus_int32 len, opus_int16 *size) -{ - if (len<1) - { - *size = -1; - return -1; - } else if (data[0]<252) - { - *size = data[0]; - return 1; - } else if (len<2) - { - *size = -1; - return -1; - } else { - *size = 4*data[1] + data[0]; - return 2; - } -} - -int opus_packet_get_samples_per_frame(const unsigned char *data, - opus_int32 Fs) -{ - int audiosize; - if (data[0]&0x80) - { - audiosize = ((data[0]>>3)&0x3); - audiosize = (Fs<>3)&0x3); - if (audiosize == 3) - audiosize = Fs*60/1000; - else - audiosize = (Fs< len) - return OPUS_INVALID_PACKET; - data += bytes; - last_size = len-size[0]; - break; - /* Multiple CBR/VBR frames (from 0 to 120 ms) */ - default: /*case 3:*/ - if (len<1) - return OPUS_INVALID_PACKET; - /* Number of frames encoded in bits 0 to 5 */ - ch = *data++; - count = ch&0x3F; - if (count <= 0 || framesize*(opus_int32)count > 5760) - return OPUS_INVALID_PACKET; - len--; - /* Padding flag is bit 6 */ - if (ch&0x40) - { - int p; - do { - int tmp; - if (len<=0) - return OPUS_INVALID_PACKET; - p = *data++; - len--; - tmp = p==255 ? 254: p; - len -= tmp; - pad += tmp; - } while (p==255); - } - if (len<0) - return OPUS_INVALID_PACKET; - /* VBR flag is bit 7 */ - cbr = !(ch&0x80); - if (!cbr) - { - /* VBR case */ - last_size = len; - for (i=0;i len) - return OPUS_INVALID_PACKET; - data += bytes; - last_size -= bytes+size[i]; - } - if (last_size<0) - return OPUS_INVALID_PACKET; - } else if (!self_delimited) - { - /* CBR case */ - last_size = len/count; - if (last_size*count!=len) - return OPUS_INVALID_PACKET; - for (i=0;i len) - return OPUS_INVALID_PACKET; - data += bytes; - /* For CBR packets, apply the size to all the frames. */ - if (cbr) - { - if (size[count-1]*count > len) - return OPUS_INVALID_PACKET; - for (i=0;i last_size) - return OPUS_INVALID_PACKET; - } else - { - /* Because it's not encoded explicitly, it's possible the size of the - last packet (or all the packets, for the CBR case) is larger than - 1275. Reject them here.*/ - if (last_size > 1275) - return OPUS_INVALID_PACKET; - size[count-1] = (opus_int16)last_size; - } - - if (payload_offset) - *payload_offset = (int)(data-data0); - - for (i=0;i -#include -#include -#include - -#define OPUS_PI (3.14159265F) - -#define OPUS_COSF(_x) ((float)cos(_x)) -#define OPUS_SINF(_x) ((float)sin(_x)) - -static void *check_alloc(void *_ptr){ - if(_ptr==NULL){ - fprintf(stderr,"Out of memory.\n"); - exit(EXIT_FAILURE); - } - return _ptr; -} - -static void *opus_malloc(size_t _size){ - return check_alloc(malloc(_size)); -} - -static void *opus_realloc(void *_ptr,size_t _size){ - return check_alloc(realloc(_ptr,_size)); -} - -static size_t read_pcm16(float **_samples,FILE *_fin,int _nchannels){ - unsigned char buf[1024]; - float *samples; - size_t nsamples; - size_t csamples; - size_t xi; - size_t nread; - samples=NULL; - nsamples=csamples=0; - for(;;){ - nread=fread(buf,2*_nchannels,1024/(2*_nchannels),_fin); - if(nread<=0)break; - if(nsamples+nread>csamples){ - do csamples=csamples<<1|1; - while(nsamples+nread>csamples); - samples=(float *)opus_realloc(samples, - _nchannels*csamples*sizeof(*samples)); - } - for(xi=0;xi=_window_sz)ti-=_window_sz; - } - re*=_downsample; - im*=_downsample; - _ps[(xi*ps_sz+xj)*_nchannels+ci]=re*re+im*im+100000; - p[ci]+=_ps[(xi*ps_sz+xj)*_nchannels+ci]; - } - } - if(_out){ - _out[(xi*_nbands+bi)*_nchannels]=p[0]/(_bands[bi+1]-_bands[bi]); - if(_nchannels==2){ - _out[(xi*_nbands+bi)*_nchannels+1]=p[1]/(_bands[bi+1]-_bands[bi]); - } - } - } - } - free(window); -} - -#define NBANDS (21) -#define NFREQS (240) - -/*Bands on which we compute the pseudo-NMR (Bark-derived - CELT bands).*/ -static const int BANDS[NBANDS+1]={ - 0,2,4,6,8,10,12,14,16,20,24,28,32,40,48,56,68,80,96,120,156,200 -}; - -#define TEST_WIN_SIZE (480) -#define TEST_WIN_STEP (120) - -int main(int _argc,const char **_argv){ - FILE *fin1; - FILE *fin2; - float *x; - float *y; - float *xb; - float *X; - float *Y; - double err; - float Q; - size_t xlength; - size_t ylength; - size_t nframes; - size_t xi; - int ci; - int xj; - int bi; - int nchannels; - unsigned rate; - int downsample; - int ybands; - int yfreqs; - int max_compare; - if(_argc<3||_argc>6){ - fprintf(stderr,"Usage: %s [-s] [-r rate2] \n", - _argv[0]); - return EXIT_FAILURE; - } - nchannels=1; - if(strcmp(_argv[1],"-s")==0){ - nchannels=2; - _argv++; - } - rate=48000; - ybands=NBANDS; - yfreqs=NFREQS; - downsample=1; - if(strcmp(_argv[1],"-r")==0){ - rate=atoi(_argv[2]); - if(rate!=8000&&rate!=12000&&rate!=16000&&rate!=24000&&rate!=48000){ - fprintf(stderr, - "Sampling rate must be 8000, 12000, 16000, 24000, or 48000\n"); - return EXIT_FAILURE; - } - downsample=48000/rate; - switch(rate){ - case 8000:ybands=13;break; - case 12000:ybands=15;break; - case 16000:ybands=17;break; - case 24000:ybands=19;break; - } - yfreqs=NFREQS/downsample; - _argv+=2; - } - fin1=fopen(_argv[1],"rb"); - if(fin1==NULL){ - fprintf(stderr,"Error opening '%s'.\n",_argv[1]); - return EXIT_FAILURE; - } - fin2=fopen(_argv[2],"rb"); - if(fin2==NULL){ - fprintf(stderr,"Error opening '%s'.\n",_argv[2]); - fclose(fin1); - return EXIT_FAILURE; - } - /*Read in the data and allocate scratch space.*/ - xlength=read_pcm16(&x,fin1,2); - if(nchannels==1){ - for(xi=0;xi0;){ - for(ci=0;ci0){ - /*Temporal masking: -3 dB/2.5ms slope.*/ - for(bi=0;bi=79&&xj<=81)im*=0.1F; - if(xj==80)im*=0.1F; - Eb+=im; - } - } - Eb /= (BANDS[bi+1]-BANDS[bi])*nchannels; - Ef += Eb*Eb; - } - /*Using a fixed normalization value means we're willing to accept slightly - lower quality for lower sampling rates.*/ - Ef/=NBANDS; - Ef*=Ef; - err+=Ef*Ef; - } - free(xb); - free(X); - free(Y); - err=pow(err/nframes,1.0/16); - Q=100*(1-0.5*log(1+err)/log(1.13)); - if(Q<0){ - fprintf(stderr,"Test vector FAILS\n"); - fprintf(stderr,"Internal weighted error is %f\n",err); - return EXIT_FAILURE; - } - else{ - fprintf(stderr,"Test vector PASSES\n"); - fprintf(stderr, - "Opus quality metric: %.1f %% (internal weighted error is %f)\n",Q,err); - return EXIT_SUCCESS; - } -} diff --git a/libs/SDL_mixer/external/opus/src/opus_decoder.c b/libs/SDL_mixer/external/opus/src/opus_decoder.c deleted file mode 100644 index 6520e74..0000000 --- a/libs/SDL_mixer/external/opus/src/opus_decoder.c +++ /dev/null @@ -1,1041 +0,0 @@ -/* Copyright (c) 2010 Xiph.Org Foundation, Skype Limited - Written by Jean-Marc Valin and Koen Vos */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifdef HAVE_CONFIG_H -# include "config.h" -#endif - -#ifndef OPUS_BUILD -# error "OPUS_BUILD _MUST_ be defined to build Opus. This probably means you need other defines as well, as in a config.h. See the included build files for details." -#endif - -#if defined(__GNUC__) && (__GNUC__ >= 2) && !defined(__OPTIMIZE__) && !defined(OPUS_WILL_BE_SLOW) -# pragma message "You appear to be compiling without optimization, if so opus will be very slow." -#endif - -#include -#include "celt.h" -#include "opus.h" -#include "entdec.h" -#include "modes.h" -#include "API.h" -#include "stack_alloc.h" -#include "float_cast.h" -#include "opus_private.h" -#include "os_support.h" -#include "structs.h" -#include "define.h" -#include "mathops.h" -#include "cpu_support.h" - -struct OpusDecoder { - int celt_dec_offset; - int silk_dec_offset; - int channels; - opus_int32 Fs; /** Sampling rate (at the API level) */ - silk_DecControlStruct DecControl; - int decode_gain; - int arch; - - /* Everything beyond this point gets cleared on a reset */ -#define OPUS_DECODER_RESET_START stream_channels - int stream_channels; - - int bandwidth; - int mode; - int prev_mode; - int frame_size; - int prev_redundancy; - int last_packet_duration; -#ifndef FIXED_POINT - opus_val16 softclip_mem[2]; -#endif - - opus_uint32 rangeFinal; -}; - -#if defined(ENABLE_HARDENING) || defined(ENABLE_ASSERTIONS) -static void validate_opus_decoder(OpusDecoder *st) -{ - celt_assert(st->channels == 1 || st->channels == 2); - celt_assert(st->Fs == 48000 || st->Fs == 24000 || st->Fs == 16000 || st->Fs == 12000 || st->Fs == 8000); - celt_assert(st->DecControl.API_sampleRate == st->Fs); - celt_assert(st->DecControl.internalSampleRate == 0 || st->DecControl.internalSampleRate == 16000 || st->DecControl.internalSampleRate == 12000 || st->DecControl.internalSampleRate == 8000); - celt_assert(st->DecControl.nChannelsAPI == st->channels); - celt_assert(st->DecControl.nChannelsInternal == 0 || st->DecControl.nChannelsInternal == 1 || st->DecControl.nChannelsInternal == 2); - celt_assert(st->DecControl.payloadSize_ms == 0 || st->DecControl.payloadSize_ms == 10 || st->DecControl.payloadSize_ms == 20 || st->DecControl.payloadSize_ms == 40 || st->DecControl.payloadSize_ms == 60); -#ifdef OPUS_ARCHMASK - celt_assert(st->arch >= 0); - celt_assert(st->arch <= OPUS_ARCHMASK); -#endif - celt_assert(st->stream_channels == 1 || st->stream_channels == 2); -} -#define VALIDATE_OPUS_DECODER(st) validate_opus_decoder(st) -#else -#define VALIDATE_OPUS_DECODER(st) -#endif - -int opus_decoder_get_size(int channels) -{ - int silkDecSizeBytes, celtDecSizeBytes; - int ret; - if (channels<1 || channels > 2) - return 0; - ret = silk_Get_Decoder_Size( &silkDecSizeBytes ); - if(ret) - return 0; - silkDecSizeBytes = align(silkDecSizeBytes); - celtDecSizeBytes = celt_decoder_get_size(channels); - return align(sizeof(OpusDecoder))+silkDecSizeBytes+celtDecSizeBytes; -} - -int opus_decoder_init(OpusDecoder *st, opus_int32 Fs, int channels) -{ - void *silk_dec; - CELTDecoder *celt_dec; - int ret, silkDecSizeBytes; - - if ((Fs!=48000&&Fs!=24000&&Fs!=16000&&Fs!=12000&&Fs!=8000) - || (channels!=1&&channels!=2)) - return OPUS_BAD_ARG; - - OPUS_CLEAR((char*)st, opus_decoder_get_size(channels)); - /* Initialize SILK decoder */ - ret = silk_Get_Decoder_Size(&silkDecSizeBytes); - if (ret) - return OPUS_INTERNAL_ERROR; - - silkDecSizeBytes = align(silkDecSizeBytes); - st->silk_dec_offset = align(sizeof(OpusDecoder)); - st->celt_dec_offset = st->silk_dec_offset+silkDecSizeBytes; - silk_dec = (char*)st+st->silk_dec_offset; - celt_dec = (CELTDecoder*)((char*)st+st->celt_dec_offset); - st->stream_channels = st->channels = channels; - - st->Fs = Fs; - st->DecControl.API_sampleRate = st->Fs; - st->DecControl.nChannelsAPI = st->channels; - - /* Reset decoder */ - ret = silk_InitDecoder( silk_dec ); - if(ret)return OPUS_INTERNAL_ERROR; - - /* Initialize CELT decoder */ - ret = celt_decoder_init(celt_dec, Fs, channels); - if(ret!=OPUS_OK)return OPUS_INTERNAL_ERROR; - - celt_decoder_ctl(celt_dec, CELT_SET_SIGNALLING(0)); - - st->prev_mode = 0; - st->frame_size = Fs/400; - st->arch = opus_select_arch(); - return OPUS_OK; -} - -OpusDecoder *opus_decoder_create(opus_int32 Fs, int channels, int *error) -{ - int ret; - OpusDecoder *st; - if ((Fs!=48000&&Fs!=24000&&Fs!=16000&&Fs!=12000&&Fs!=8000) - || (channels!=1&&channels!=2)) - { - if (error) - *error = OPUS_BAD_ARG; - return NULL; - } - st = (OpusDecoder *)opus_alloc(opus_decoder_get_size(channels)); - if (st == NULL) - { - if (error) - *error = OPUS_ALLOC_FAIL; - return NULL; - } - ret = opus_decoder_init(st, Fs, channels); - if (error) - *error = ret; - if (ret != OPUS_OK) - { - opus_free(st); - st = NULL; - } - return st; -} - -static void smooth_fade(const opus_val16 *in1, const opus_val16 *in2, - opus_val16 *out, int overlap, int channels, - const opus_val16 *window, opus_int32 Fs) -{ - int i, c; - int inc = 48000/Fs; - for (c=0;csilk_dec_offset; - celt_dec = (CELTDecoder*)((char*)st+st->celt_dec_offset); - F20 = st->Fs/50; - F10 = F20>>1; - F5 = F10>>1; - F2_5 = F5>>1; - if (frame_size < F2_5) - { - RESTORE_STACK; - return OPUS_BUFFER_TOO_SMALL; - } - /* Limit frame_size to avoid excessive stack allocations. */ - frame_size = IMIN(frame_size, st->Fs/25*3); - /* Payloads of 1 (2 including ToC) or 0 trigger the PLC/DTX */ - if (len<=1) - { - data = NULL; - /* In that case, don't conceal more than what the ToC says */ - frame_size = IMIN(frame_size, st->frame_size); - } - if (data != NULL) - { - audiosize = st->frame_size; - mode = st->mode; - bandwidth = st->bandwidth; - ec_dec_init(&dec,(unsigned char*)data,len); - } else { - audiosize = frame_size; - /* Run PLC using last used mode (CELT if we ended with CELT redundancy) */ - mode = st->prev_redundancy ? MODE_CELT_ONLY : st->prev_mode; - bandwidth = 0; - - if (mode == 0) - { - /* If we haven't got any packet yet, all we can do is return zeros */ - for (i=0;ichannels;i++) - pcm[i] = 0; - RESTORE_STACK; - return audiosize; - } - - /* Avoids trying to run the PLC on sizes other than 2.5 (CELT), 5 (CELT), - 10, or 20 (e.g. 12.5 or 30 ms). */ - if (audiosize > F20) - { - do { - int ret = opus_decode_frame(st, NULL, 0, pcm, IMIN(audiosize, F20), 0); - if (ret<0) - { - RESTORE_STACK; - return ret; - } - pcm += ret*st->channels; - audiosize -= ret; - } while (audiosize > 0); - RESTORE_STACK; - return frame_size; - } else if (audiosize < F20) - { - if (audiosize > F10) - audiosize = F10; - else if (mode != MODE_SILK_ONLY && audiosize > F5 && audiosize < F10) - audiosize = F5; - } - } - - /* In fixed-point, we can tell CELT to do the accumulation on top of the - SILK PCM buffer. This saves some stack space. */ -#ifdef FIXED_POINT - celt_accum = (mode != MODE_CELT_ONLY) && (frame_size >= F10); -#else - celt_accum = 0; -#endif - - pcm_transition_silk_size = ALLOC_NONE; - pcm_transition_celt_size = ALLOC_NONE; - if (data!=NULL && st->prev_mode > 0 && ( - (mode == MODE_CELT_ONLY && st->prev_mode != MODE_CELT_ONLY && !st->prev_redundancy) - || (mode != MODE_CELT_ONLY && st->prev_mode == MODE_CELT_ONLY) ) - ) - { - transition = 1; - /* Decide where to allocate the stack memory for pcm_transition */ - if (mode == MODE_CELT_ONLY) - pcm_transition_celt_size = F5*st->channels; - else - pcm_transition_silk_size = F5*st->channels; - } - ALLOC(pcm_transition_celt, pcm_transition_celt_size, opus_val16); - if (transition && mode == MODE_CELT_ONLY) - { - pcm_transition = pcm_transition_celt; - opus_decode_frame(st, NULL, 0, pcm_transition, IMIN(F5, audiosize), 0); - } - if (audiosize > frame_size) - { - /*fprintf(stderr, "PCM buffer too small: %d vs %d (mode = %d)\n", audiosize, frame_size, mode);*/ - RESTORE_STACK; - return OPUS_BAD_ARG; - } else { - frame_size = audiosize; - } - - /* Don't allocate any memory when in CELT-only mode */ - pcm_silk_size = (mode != MODE_CELT_ONLY && !celt_accum) ? IMAX(F10, frame_size)*st->channels : ALLOC_NONE; - ALLOC(pcm_silk, pcm_silk_size, opus_int16); - - /* SILK processing */ - if (mode != MODE_CELT_ONLY) - { - int lost_flag, decoded_samples; - opus_int16 *pcm_ptr; -#ifdef FIXED_POINT - if (celt_accum) - pcm_ptr = pcm; - else -#endif - pcm_ptr = pcm_silk; - - if (st->prev_mode==MODE_CELT_ONLY) - silk_InitDecoder( silk_dec ); - - /* The SILK PLC cannot produce frames of less than 10 ms */ - st->DecControl.payloadSize_ms = IMAX(10, 1000 * audiosize / st->Fs); - - if (data != NULL) - { - st->DecControl.nChannelsInternal = st->stream_channels; - if( mode == MODE_SILK_ONLY ) { - if( bandwidth == OPUS_BANDWIDTH_NARROWBAND ) { - st->DecControl.internalSampleRate = 8000; - } else if( bandwidth == OPUS_BANDWIDTH_MEDIUMBAND ) { - st->DecControl.internalSampleRate = 12000; - } else if( bandwidth == OPUS_BANDWIDTH_WIDEBAND ) { - st->DecControl.internalSampleRate = 16000; - } else { - st->DecControl.internalSampleRate = 16000; - celt_assert( 0 ); - } - } else { - /* Hybrid mode */ - st->DecControl.internalSampleRate = 16000; - } - } - - lost_flag = data == NULL ? 1 : 2 * decode_fec; - decoded_samples = 0; - do { - /* Call SILK decoder */ - int first_frame = decoded_samples == 0; - silk_ret = silk_Decode( silk_dec, &st->DecControl, - lost_flag, first_frame, &dec, pcm_ptr, &silk_frame_size, st->arch ); - if( silk_ret ) { - if (lost_flag) { - /* PLC failure should not be fatal */ - silk_frame_size = frame_size; - for (i=0;ichannels;i++) - pcm_ptr[i] = 0; - } else { - RESTORE_STACK; - return OPUS_INTERNAL_ERROR; - } - } - pcm_ptr += silk_frame_size * st->channels; - decoded_samples += silk_frame_size; - } while( decoded_samples < frame_size ); - } - - start_band = 0; - if (!decode_fec && mode != MODE_CELT_ONLY && data != NULL - && ec_tell(&dec)+17+20*(mode == MODE_HYBRID) <= 8*len) - { - /* Check if we have a redundant 0-8 kHz band */ - if (mode == MODE_HYBRID) - redundancy = ec_dec_bit_logp(&dec, 12); - else - redundancy = 1; - if (redundancy) - { - celt_to_silk = ec_dec_bit_logp(&dec, 1); - /* redundancy_bytes will be at least two, in the non-hybrid - case due to the ec_tell() check above */ - redundancy_bytes = mode==MODE_HYBRID ? - (opus_int32)ec_dec_uint(&dec, 256)+2 : - len-((ec_tell(&dec)+7)>>3); - len -= redundancy_bytes; - /* This is a sanity check. It should never happen for a valid - packet, so the exact behaviour is not normative. */ - if (len*8 < ec_tell(&dec)) - { - len = 0; - redundancy_bytes = 0; - redundancy = 0; - } - /* Shrink decoder because of raw bits */ - dec.storage -= redundancy_bytes; - } - } - if (mode != MODE_CELT_ONLY) - start_band = 17; - - if (redundancy) - { - transition = 0; - pcm_transition_silk_size=ALLOC_NONE; - } - - ALLOC(pcm_transition_silk, pcm_transition_silk_size, opus_val16); - - if (transition && mode != MODE_CELT_ONLY) - { - pcm_transition = pcm_transition_silk; - opus_decode_frame(st, NULL, 0, pcm_transition, IMIN(F5, audiosize), 0); - } - - - if (bandwidth) - { - int endband=21; - - switch(bandwidth) - { - case OPUS_BANDWIDTH_NARROWBAND: - endband = 13; - break; - case OPUS_BANDWIDTH_MEDIUMBAND: - case OPUS_BANDWIDTH_WIDEBAND: - endband = 17; - break; - case OPUS_BANDWIDTH_SUPERWIDEBAND: - endband = 19; - break; - case OPUS_BANDWIDTH_FULLBAND: - endband = 21; - break; - default: - celt_assert(0); - break; - } - MUST_SUCCEED(celt_decoder_ctl(celt_dec, CELT_SET_END_BAND(endband))); - } - MUST_SUCCEED(celt_decoder_ctl(celt_dec, CELT_SET_CHANNELS(st->stream_channels))); - - /* Only allocation memory for redundancy if/when needed */ - redundant_audio_size = redundancy ? F5*st->channels : ALLOC_NONE; - ALLOC(redundant_audio, redundant_audio_size, opus_val16); - - /* 5 ms redundant frame for CELT->SILK*/ - if (redundancy && celt_to_silk) - { - /* If the previous frame did not use CELT (the first redundancy frame in - a transition from SILK may have been lost) then the CELT decoder is - stale at this point and the redundancy audio is not useful, however - the final range is still needed (for testing), so the redundancy is - always decoded but the decoded audio may not be used */ - MUST_SUCCEED(celt_decoder_ctl(celt_dec, CELT_SET_START_BAND(0))); - celt_decode_with_ec(celt_dec, data+len, redundancy_bytes, - redundant_audio, F5, NULL, 0); - MUST_SUCCEED(celt_decoder_ctl(celt_dec, OPUS_GET_FINAL_RANGE(&redundant_rng))); - } - - /* MUST be after PLC */ - MUST_SUCCEED(celt_decoder_ctl(celt_dec, CELT_SET_START_BAND(start_band))); - - if (mode != MODE_SILK_ONLY) - { - int celt_frame_size = IMIN(F20, frame_size); - /* Make sure to discard any previous CELT state */ - if (mode != st->prev_mode && st->prev_mode > 0 && !st->prev_redundancy) - MUST_SUCCEED(celt_decoder_ctl(celt_dec, OPUS_RESET_STATE)); - /* Decode CELT */ - celt_ret = celt_decode_with_ec(celt_dec, decode_fec ? NULL : data, - len, pcm, celt_frame_size, &dec, celt_accum); - } else { - unsigned char silence[2] = {0xFF, 0xFF}; - if (!celt_accum) - { - for (i=0;ichannels;i++) - pcm[i] = 0; - } - /* For hybrid -> SILK transitions, we let the CELT MDCT - do a fade-out by decoding a silence frame */ - if (st->prev_mode == MODE_HYBRID && !(redundancy && celt_to_silk && st->prev_redundancy) ) - { - MUST_SUCCEED(celt_decoder_ctl(celt_dec, CELT_SET_START_BAND(0))); - celt_decode_with_ec(celt_dec, silence, 2, pcm, F2_5, NULL, celt_accum); - } - } - - if (mode != MODE_CELT_ONLY && !celt_accum) - { -#ifdef FIXED_POINT - for (i=0;ichannels;i++) - pcm[i] = SAT16(ADD32(pcm[i], pcm_silk[i])); -#else - for (i=0;ichannels;i++) - pcm[i] = pcm[i] + (opus_val16)((1.f/32768.f)*pcm_silk[i]); -#endif - } - - { - const CELTMode *celt_mode; - MUST_SUCCEED(celt_decoder_ctl(celt_dec, CELT_GET_MODE(&celt_mode))); - window = celt_mode->window; - } - - /* 5 ms redundant frame for SILK->CELT */ - if (redundancy && !celt_to_silk) - { - MUST_SUCCEED(celt_decoder_ctl(celt_dec, OPUS_RESET_STATE)); - MUST_SUCCEED(celt_decoder_ctl(celt_dec, CELT_SET_START_BAND(0))); - - celt_decode_with_ec(celt_dec, data+len, redundancy_bytes, redundant_audio, F5, NULL, 0); - MUST_SUCCEED(celt_decoder_ctl(celt_dec, OPUS_GET_FINAL_RANGE(&redundant_rng))); - smooth_fade(pcm+st->channels*(frame_size-F2_5), redundant_audio+st->channels*F2_5, - pcm+st->channels*(frame_size-F2_5), F2_5, st->channels, window, st->Fs); - } - /* 5ms redundant frame for CELT->SILK; ignore if the previous frame did not - use CELT (the first redundancy frame in a transition from SILK may have - been lost) */ - if (redundancy && celt_to_silk && (st->prev_mode != MODE_SILK_ONLY || st->prev_redundancy)) - { - for (c=0;cchannels;c++) - { - for (i=0;ichannels*i+c] = redundant_audio[st->channels*i+c]; - } - smooth_fade(redundant_audio+st->channels*F2_5, pcm+st->channels*F2_5, - pcm+st->channels*F2_5, F2_5, st->channels, window, st->Fs); - } - if (transition) - { - if (audiosize >= F5) - { - for (i=0;ichannels*F2_5;i++) - pcm[i] = pcm_transition[i]; - smooth_fade(pcm_transition+st->channels*F2_5, pcm+st->channels*F2_5, - pcm+st->channels*F2_5, F2_5, - st->channels, window, st->Fs); - } else { - /* Not enough time to do a clean transition, but we do it anyway - This will not preserve amplitude perfectly and may introduce - a bit of temporal aliasing, but it shouldn't be too bad and - that's pretty much the best we can do. In any case, generating this - transition it pretty silly in the first place */ - smooth_fade(pcm_transition, pcm, - pcm, F2_5, - st->channels, window, st->Fs); - } - } - - if(st->decode_gain) - { - opus_val32 gain; - gain = celt_exp2(MULT16_16_P15(QCONST16(6.48814081e-4f, 25), st->decode_gain)); - for (i=0;ichannels;i++) - { - opus_val32 x; - x = MULT16_32_P16(pcm[i],gain); - pcm[i] = SATURATE(x, 32767); - } - } - - if (len <= 1) - st->rangeFinal = 0; - else - st->rangeFinal = dec.rng ^ redundant_rng; - - st->prev_mode = mode; - st->prev_redundancy = redundancy && !celt_to_silk; - - if (celt_ret>=0) - { - if (OPUS_CHECK_ARRAY(pcm, audiosize*st->channels)) - OPUS_PRINT_INT(audiosize); - } - - RESTORE_STACK; - return celt_ret < 0 ? celt_ret : audiosize; - -} - -int opus_decode_native(OpusDecoder *st, const unsigned char *data, - opus_int32 len, opus_val16 *pcm, int frame_size, int decode_fec, - int self_delimited, opus_int32 *packet_offset, int soft_clip) -{ - int i, nb_samples; - int count, offset; - unsigned char toc; - int packet_frame_size, packet_bandwidth, packet_mode, packet_stream_channels; - /* 48 x 2.5 ms = 120 ms */ - opus_int16 size[48]; - VALIDATE_OPUS_DECODER(st); - if (decode_fec<0 || decode_fec>1) - return OPUS_BAD_ARG; - /* For FEC/PLC, frame_size has to be to have a multiple of 2.5 ms */ - if ((decode_fec || len==0 || data==NULL) && frame_size%(st->Fs/400)!=0) - return OPUS_BAD_ARG; - if (len==0 || data==NULL) - { - int pcm_count=0; - do { - int ret; - ret = opus_decode_frame(st, NULL, 0, pcm+pcm_count*st->channels, frame_size-pcm_count, 0); - if (ret<0) - return ret; - pcm_count += ret; - } while (pcm_count < frame_size); - celt_assert(pcm_count == frame_size); - if (OPUS_CHECK_ARRAY(pcm, pcm_count*st->channels)) - OPUS_PRINT_INT(pcm_count); - st->last_packet_duration = pcm_count; - return pcm_count; - } else if (len<0) - return OPUS_BAD_ARG; - - packet_mode = opus_packet_get_mode(data); - packet_bandwidth = opus_packet_get_bandwidth(data); - packet_frame_size = opus_packet_get_samples_per_frame(data, st->Fs); - packet_stream_channels = opus_packet_get_nb_channels(data); - - count = opus_packet_parse_impl(data, len, self_delimited, &toc, NULL, - size, &offset, packet_offset); - if (count<0) - return count; - - data += offset; - - if (decode_fec) - { - int duration_copy; - int ret; - /* If no FEC can be present, run the PLC (recursive call) */ - if (frame_size < packet_frame_size || packet_mode == MODE_CELT_ONLY || st->mode == MODE_CELT_ONLY) - return opus_decode_native(st, NULL, 0, pcm, frame_size, 0, 0, NULL, soft_clip); - /* Otherwise, run the PLC on everything except the size for which we might have FEC */ - duration_copy = st->last_packet_duration; - if (frame_size-packet_frame_size!=0) - { - ret = opus_decode_native(st, NULL, 0, pcm, frame_size-packet_frame_size, 0, 0, NULL, soft_clip); - if (ret<0) - { - st->last_packet_duration = duration_copy; - return ret; - } - celt_assert(ret==frame_size-packet_frame_size); - } - /* Complete with FEC */ - st->mode = packet_mode; - st->bandwidth = packet_bandwidth; - st->frame_size = packet_frame_size; - st->stream_channels = packet_stream_channels; - ret = opus_decode_frame(st, data, size[0], pcm+st->channels*(frame_size-packet_frame_size), - packet_frame_size, 1); - if (ret<0) - return ret; - else { - if (OPUS_CHECK_ARRAY(pcm, frame_size*st->channels)) - OPUS_PRINT_INT(frame_size); - st->last_packet_duration = frame_size; - return frame_size; - } - } - - if (count*packet_frame_size > frame_size) - return OPUS_BUFFER_TOO_SMALL; - - /* Update the state as the last step to avoid updating it on an invalid packet */ - st->mode = packet_mode; - st->bandwidth = packet_bandwidth; - st->frame_size = packet_frame_size; - st->stream_channels = packet_stream_channels; - - nb_samples=0; - for (i=0;ichannels, frame_size-nb_samples, 0); - if (ret<0) - return ret; - celt_assert(ret==packet_frame_size); - data += size[i]; - nb_samples += ret; - } - st->last_packet_duration = nb_samples; - if (OPUS_CHECK_ARRAY(pcm, nb_samples*st->channels)) - OPUS_PRINT_INT(nb_samples); -#ifndef FIXED_POINT - if (soft_clip) - opus_pcm_soft_clip(pcm, nb_samples, st->channels, st->softclip_mem); - else - st->softclip_mem[0]=st->softclip_mem[1]=0; -#endif - return nb_samples; -} - -#ifdef FIXED_POINT - -int opus_decode(OpusDecoder *st, const unsigned char *data, - opus_int32 len, opus_val16 *pcm, int frame_size, int decode_fec) -{ - if(frame_size<=0) - return OPUS_BAD_ARG; - return opus_decode_native(st, data, len, pcm, frame_size, decode_fec, 0, NULL, 0); -} - -#ifndef DISABLE_FLOAT_API -int opus_decode_float(OpusDecoder *st, const unsigned char *data, - opus_int32 len, float *pcm, int frame_size, int decode_fec) -{ - VARDECL(opus_int16, out); - int ret, i; - int nb_samples; - ALLOC_STACK; - - if(frame_size<=0) - { - RESTORE_STACK; - return OPUS_BAD_ARG; - } - if (data != NULL && len > 0 && !decode_fec) - { - nb_samples = opus_decoder_get_nb_samples(st, data, len); - if (nb_samples>0) - frame_size = IMIN(frame_size, nb_samples); - else - return OPUS_INVALID_PACKET; - } - celt_assert(st->channels == 1 || st->channels == 2); - ALLOC(out, frame_size*st->channels, opus_int16); - - ret = opus_decode_native(st, data, len, out, frame_size, decode_fec, 0, NULL, 0); - if (ret > 0) - { - for (i=0;ichannels;i++) - pcm[i] = (1.f/32768.f)*(out[i]); - } - RESTORE_STACK; - return ret; -} -#endif - - -#else -int opus_decode(OpusDecoder *st, const unsigned char *data, - opus_int32 len, opus_int16 *pcm, int frame_size, int decode_fec) -{ - VARDECL(float, out); - int ret, i; - int nb_samples; - ALLOC_STACK; - - if(frame_size<=0) - { - RESTORE_STACK; - return OPUS_BAD_ARG; - } - - if (data != NULL && len > 0 && !decode_fec) - { - nb_samples = opus_decoder_get_nb_samples(st, data, len); - if (nb_samples>0) - frame_size = IMIN(frame_size, nb_samples); - else - return OPUS_INVALID_PACKET; - } - celt_assert(st->channels == 1 || st->channels == 2); - ALLOC(out, frame_size*st->channels, float); - - ret = opus_decode_native(st, data, len, out, frame_size, decode_fec, 0, NULL, 1); - if (ret > 0) - { - for (i=0;ichannels;i++) - pcm[i] = FLOAT2INT16(out[i]); - } - RESTORE_STACK; - return ret; -} - -int opus_decode_float(OpusDecoder *st, const unsigned char *data, - opus_int32 len, opus_val16 *pcm, int frame_size, int decode_fec) -{ - if(frame_size<=0) - return OPUS_BAD_ARG; - return opus_decode_native(st, data, len, pcm, frame_size, decode_fec, 0, NULL, 0); -} - -#endif - -int opus_decoder_ctl(OpusDecoder *st, int request, ...) -{ - int ret = OPUS_OK; - va_list ap; - void *silk_dec; - CELTDecoder *celt_dec; - - silk_dec = (char*)st+st->silk_dec_offset; - celt_dec = (CELTDecoder*)((char*)st+st->celt_dec_offset); - - - va_start(ap, request); - - switch (request) - { - case OPUS_GET_BANDWIDTH_REQUEST: - { - opus_int32 *value = va_arg(ap, opus_int32*); - if (!value) - { - goto bad_arg; - } - *value = st->bandwidth; - } - break; - case OPUS_GET_FINAL_RANGE_REQUEST: - { - opus_uint32 *value = va_arg(ap, opus_uint32*); - if (!value) - { - goto bad_arg; - } - *value = st->rangeFinal; - } - break; - case OPUS_RESET_STATE: - { - OPUS_CLEAR((char*)&st->OPUS_DECODER_RESET_START, - sizeof(OpusDecoder)- - ((char*)&st->OPUS_DECODER_RESET_START - (char*)st)); - - celt_decoder_ctl(celt_dec, OPUS_RESET_STATE); - silk_InitDecoder( silk_dec ); - st->stream_channels = st->channels; - st->frame_size = st->Fs/400; - } - break; - case OPUS_GET_SAMPLE_RATE_REQUEST: - { - opus_int32 *value = va_arg(ap, opus_int32*); - if (!value) - { - goto bad_arg; - } - *value = st->Fs; - } - break; - case OPUS_GET_PITCH_REQUEST: - { - opus_int32 *value = va_arg(ap, opus_int32*); - if (!value) - { - goto bad_arg; - } - if (st->prev_mode == MODE_CELT_ONLY) - ret = celt_decoder_ctl(celt_dec, OPUS_GET_PITCH(value)); - else - *value = st->DecControl.prevPitchLag; - } - break; - case OPUS_GET_GAIN_REQUEST: - { - opus_int32 *value = va_arg(ap, opus_int32*); - if (!value) - { - goto bad_arg; - } - *value = st->decode_gain; - } - break; - case OPUS_SET_GAIN_REQUEST: - { - opus_int32 value = va_arg(ap, opus_int32); - if (value<-32768 || value>32767) - { - goto bad_arg; - } - st->decode_gain = value; - } - break; - case OPUS_GET_LAST_PACKET_DURATION_REQUEST: - { - opus_int32 *value = va_arg(ap, opus_int32*); - if (!value) - { - goto bad_arg; - } - *value = st->last_packet_duration; - } - break; - case OPUS_SET_PHASE_INVERSION_DISABLED_REQUEST: - { - opus_int32 value = va_arg(ap, opus_int32); - if(value<0 || value>1) - { - goto bad_arg; - } - ret = celt_decoder_ctl(celt_dec, OPUS_SET_PHASE_INVERSION_DISABLED(value)); - } - break; - case OPUS_GET_PHASE_INVERSION_DISABLED_REQUEST: - { - opus_int32 *value = va_arg(ap, opus_int32*); - if (!value) - { - goto bad_arg; - } - ret = celt_decoder_ctl(celt_dec, OPUS_GET_PHASE_INVERSION_DISABLED(value)); - } - break; - default: - /*fprintf(stderr, "unknown opus_decoder_ctl() request: %d", request);*/ - ret = OPUS_UNIMPLEMENTED; - break; - } - - va_end(ap); - return ret; -bad_arg: - va_end(ap); - return OPUS_BAD_ARG; -} - -void opus_decoder_destroy(OpusDecoder *st) -{ - opus_free(st); -} - - -int opus_packet_get_bandwidth(const unsigned char *data) -{ - int bandwidth; - if (data[0]&0x80) - { - bandwidth = OPUS_BANDWIDTH_MEDIUMBAND + ((data[0]>>5)&0x3); - if (bandwidth == OPUS_BANDWIDTH_MEDIUMBAND) - bandwidth = OPUS_BANDWIDTH_NARROWBAND; - } else if ((data[0]&0x60) == 0x60) - { - bandwidth = (data[0]&0x10) ? OPUS_BANDWIDTH_FULLBAND : - OPUS_BANDWIDTH_SUPERWIDEBAND; - } else { - bandwidth = OPUS_BANDWIDTH_NARROWBAND + ((data[0]>>5)&0x3); - } - return bandwidth; -} - -int opus_packet_get_nb_channels(const unsigned char *data) -{ - return (data[0]&0x4) ? 2 : 1; -} - -int opus_packet_get_nb_frames(const unsigned char packet[], opus_int32 len) -{ - int count; - if (len<1) - return OPUS_BAD_ARG; - count = packet[0]&0x3; - if (count==0) - return 1; - else if (count!=3) - return 2; - else if (len<2) - return OPUS_INVALID_PACKET; - else - return packet[1]&0x3F; -} - -int opus_packet_get_nb_samples(const unsigned char packet[], opus_int32 len, - opus_int32 Fs) -{ - int samples; - int count = opus_packet_get_nb_frames(packet, len); - - if (count<0) - return count; - - samples = count*opus_packet_get_samples_per_frame(packet, Fs); - /* Can't have more than 120 ms */ - if (samples*25 > Fs*3) - return OPUS_INVALID_PACKET; - else - return samples; -} - -int opus_decoder_get_nb_samples(const OpusDecoder *dec, - const unsigned char packet[], opus_int32 len) -{ - return opus_packet_get_nb_samples(packet, len, dec->Fs); -} diff --git a/libs/SDL_mixer/external/opus/src/opus_demo.c b/libs/SDL_mixer/external/opus/src/opus_demo.c deleted file mode 100644 index 4cc26a6..0000000 --- a/libs/SDL_mixer/external/opus/src/opus_demo.c +++ /dev/null @@ -1,892 +0,0 @@ -/* Copyright (c) 2007-2008 CSIRO - Copyright (c) 2007-2009 Xiph.Org Foundation - Written by Jean-Marc Valin */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include -#include -#include -#include -#include "opus.h" -#include "debug.h" -#include "opus_types.h" -#include "opus_private.h" -#include "opus_multistream.h" - -#define MAX_PACKET 1500 - -void print_usage( char* argv[] ) -{ - fprintf(stderr, "Usage: %s [-e] " - " [options] \n", argv[0]); - fprintf(stderr, " %s -d " - "[options] \n\n", argv[0]); - fprintf(stderr, "application: voip | audio | restricted-lowdelay\n" ); - fprintf(stderr, "options:\n" ); - fprintf(stderr, "-e : only runs the encoder (output the bit-stream)\n" ); - fprintf(stderr, "-d : only runs the decoder (reads the bit-stream as input)\n" ); - fprintf(stderr, "-cbr : enable constant bitrate; default: variable bitrate\n" ); - fprintf(stderr, "-cvbr : enable constrained variable bitrate; default: unconstrained\n" ); - fprintf(stderr, "-delayed-decision : use look-ahead for speech/music detection (experts only); default: disabled\n" ); - fprintf(stderr, "-bandwidth : audio bandwidth (from narrowband to fullband); default: sampling rate\n" ); - fprintf(stderr, "-framesize <2.5|5|10|20|40|60|80|100|120> : frame size in ms; default: 20 \n" ); - fprintf(stderr, "-max_payload : maximum payload size in bytes, default: 1024\n" ); - fprintf(stderr, "-complexity : complexity, 0 (lowest) ... 10 (highest); default: 10\n" ); - fprintf(stderr, "-inbandfec : enable SILK inband FEC\n" ); - fprintf(stderr, "-forcemono : force mono encoding, even for stereo input\n" ); - fprintf(stderr, "-dtx : enable SILK DTX\n" ); - fprintf(stderr, "-loss : simulate packet loss, in percent (0-100); default: 0\n" ); -} - -static void int_to_char(opus_uint32 i, unsigned char ch[4]) -{ - ch[0] = i>>24; - ch[1] = (i>>16)&0xFF; - ch[2] = (i>>8)&0xFF; - ch[3] = i&0xFF; -} - -static opus_uint32 char_to_int(unsigned char ch[4]) -{ - return ((opus_uint32)ch[0]<<24) | ((opus_uint32)ch[1]<<16) - | ((opus_uint32)ch[2]<< 8) | (opus_uint32)ch[3]; -} - -#define check_encoder_option(decode_only, opt) do {if (decode_only) {fprintf(stderr, "option %s is only for encoding\n", opt); goto failure;}} while(0) - -static const int silk8_test[][4] = { - {MODE_SILK_ONLY, OPUS_BANDWIDTH_NARROWBAND, 960*3, 1}, - {MODE_SILK_ONLY, OPUS_BANDWIDTH_NARROWBAND, 960*2, 1}, - {MODE_SILK_ONLY, OPUS_BANDWIDTH_NARROWBAND, 960, 1}, - {MODE_SILK_ONLY, OPUS_BANDWIDTH_NARROWBAND, 480, 1}, - {MODE_SILK_ONLY, OPUS_BANDWIDTH_NARROWBAND, 960*3, 2}, - {MODE_SILK_ONLY, OPUS_BANDWIDTH_NARROWBAND, 960*2, 2}, - {MODE_SILK_ONLY, OPUS_BANDWIDTH_NARROWBAND, 960, 2}, - {MODE_SILK_ONLY, OPUS_BANDWIDTH_NARROWBAND, 480, 2} -}; - -static const int silk12_test[][4] = { - {MODE_SILK_ONLY, OPUS_BANDWIDTH_MEDIUMBAND, 960*3, 1}, - {MODE_SILK_ONLY, OPUS_BANDWIDTH_MEDIUMBAND, 960*2, 1}, - {MODE_SILK_ONLY, OPUS_BANDWIDTH_MEDIUMBAND, 960, 1}, - {MODE_SILK_ONLY, OPUS_BANDWIDTH_MEDIUMBAND, 480, 1}, - {MODE_SILK_ONLY, OPUS_BANDWIDTH_MEDIUMBAND, 960*3, 2}, - {MODE_SILK_ONLY, OPUS_BANDWIDTH_MEDIUMBAND, 960*2, 2}, - {MODE_SILK_ONLY, OPUS_BANDWIDTH_MEDIUMBAND, 960, 2}, - {MODE_SILK_ONLY, OPUS_BANDWIDTH_MEDIUMBAND, 480, 2} -}; - -static const int silk16_test[][4] = { - {MODE_SILK_ONLY, OPUS_BANDWIDTH_WIDEBAND, 960*3, 1}, - {MODE_SILK_ONLY, OPUS_BANDWIDTH_WIDEBAND, 960*2, 1}, - {MODE_SILK_ONLY, OPUS_BANDWIDTH_WIDEBAND, 960, 1}, - {MODE_SILK_ONLY, OPUS_BANDWIDTH_WIDEBAND, 480, 1}, - {MODE_SILK_ONLY, OPUS_BANDWIDTH_WIDEBAND, 960*3, 2}, - {MODE_SILK_ONLY, OPUS_BANDWIDTH_WIDEBAND, 960*2, 2}, - {MODE_SILK_ONLY, OPUS_BANDWIDTH_WIDEBAND, 960, 2}, - {MODE_SILK_ONLY, OPUS_BANDWIDTH_WIDEBAND, 480, 2} -}; - -static const int hybrid24_test[][4] = { - {MODE_SILK_ONLY, OPUS_BANDWIDTH_SUPERWIDEBAND, 960, 1}, - {MODE_SILK_ONLY, OPUS_BANDWIDTH_SUPERWIDEBAND, 480, 1}, - {MODE_SILK_ONLY, OPUS_BANDWIDTH_SUPERWIDEBAND, 960, 2}, - {MODE_SILK_ONLY, OPUS_BANDWIDTH_SUPERWIDEBAND, 480, 2} -}; - -static const int hybrid48_test[][4] = { - {MODE_SILK_ONLY, OPUS_BANDWIDTH_FULLBAND, 960, 1}, - {MODE_SILK_ONLY, OPUS_BANDWIDTH_FULLBAND, 480, 1}, - {MODE_SILK_ONLY, OPUS_BANDWIDTH_FULLBAND, 960, 2}, - {MODE_SILK_ONLY, OPUS_BANDWIDTH_FULLBAND, 480, 2} -}; - -static const int celt_test[][4] = { - {MODE_CELT_ONLY, OPUS_BANDWIDTH_FULLBAND, 960, 1}, - {MODE_CELT_ONLY, OPUS_BANDWIDTH_SUPERWIDEBAND, 960, 1}, - {MODE_CELT_ONLY, OPUS_BANDWIDTH_WIDEBAND, 960, 1}, - {MODE_CELT_ONLY, OPUS_BANDWIDTH_NARROWBAND, 960, 1}, - - {MODE_CELT_ONLY, OPUS_BANDWIDTH_FULLBAND, 480, 1}, - {MODE_CELT_ONLY, OPUS_BANDWIDTH_SUPERWIDEBAND, 480, 1}, - {MODE_CELT_ONLY, OPUS_BANDWIDTH_WIDEBAND, 480, 1}, - {MODE_CELT_ONLY, OPUS_BANDWIDTH_NARROWBAND, 480, 1}, - - {MODE_CELT_ONLY, OPUS_BANDWIDTH_FULLBAND, 240, 1}, - {MODE_CELT_ONLY, OPUS_BANDWIDTH_SUPERWIDEBAND, 240, 1}, - {MODE_CELT_ONLY, OPUS_BANDWIDTH_WIDEBAND, 240, 1}, - {MODE_CELT_ONLY, OPUS_BANDWIDTH_NARROWBAND, 240, 1}, - - {MODE_CELT_ONLY, OPUS_BANDWIDTH_FULLBAND, 120, 1}, - {MODE_CELT_ONLY, OPUS_BANDWIDTH_SUPERWIDEBAND, 120, 1}, - {MODE_CELT_ONLY, OPUS_BANDWIDTH_WIDEBAND, 120, 1}, - {MODE_CELT_ONLY, OPUS_BANDWIDTH_NARROWBAND, 120, 1}, - - {MODE_CELT_ONLY, OPUS_BANDWIDTH_FULLBAND, 960, 2}, - {MODE_CELT_ONLY, OPUS_BANDWIDTH_SUPERWIDEBAND, 960, 2}, - {MODE_CELT_ONLY, OPUS_BANDWIDTH_WIDEBAND, 960, 2}, - {MODE_CELT_ONLY, OPUS_BANDWIDTH_NARROWBAND, 960, 2}, - - {MODE_CELT_ONLY, OPUS_BANDWIDTH_FULLBAND, 480, 2}, - {MODE_CELT_ONLY, OPUS_BANDWIDTH_SUPERWIDEBAND, 480, 2}, - {MODE_CELT_ONLY, OPUS_BANDWIDTH_WIDEBAND, 480, 2}, - {MODE_CELT_ONLY, OPUS_BANDWIDTH_NARROWBAND, 480, 2}, - - {MODE_CELT_ONLY, OPUS_BANDWIDTH_FULLBAND, 240, 2}, - {MODE_CELT_ONLY, OPUS_BANDWIDTH_SUPERWIDEBAND, 240, 2}, - {MODE_CELT_ONLY, OPUS_BANDWIDTH_WIDEBAND, 240, 2}, - {MODE_CELT_ONLY, OPUS_BANDWIDTH_NARROWBAND, 240, 2}, - - {MODE_CELT_ONLY, OPUS_BANDWIDTH_FULLBAND, 120, 2}, - {MODE_CELT_ONLY, OPUS_BANDWIDTH_SUPERWIDEBAND, 120, 2}, - {MODE_CELT_ONLY, OPUS_BANDWIDTH_WIDEBAND, 120, 2}, - {MODE_CELT_ONLY, OPUS_BANDWIDTH_NARROWBAND, 120, 2}, - -}; - -static const int celt_hq_test[][4] = { - {MODE_CELT_ONLY, OPUS_BANDWIDTH_FULLBAND, 960, 2}, - {MODE_CELT_ONLY, OPUS_BANDWIDTH_FULLBAND, 480, 2}, - {MODE_CELT_ONLY, OPUS_BANDWIDTH_FULLBAND, 240, 2}, - {MODE_CELT_ONLY, OPUS_BANDWIDTH_FULLBAND, 120, 2}, -}; - -#if 0 /* This is a hack that replaces the normal encoder/decoder with the multistream version */ -#define OpusEncoder OpusMSEncoder -#define OpusDecoder OpusMSDecoder -#define opus_encode opus_multistream_encode -#define opus_decode opus_multistream_decode -#define opus_encoder_ctl opus_multistream_encoder_ctl -#define opus_decoder_ctl opus_multistream_decoder_ctl -#define opus_encoder_create ms_opus_encoder_create -#define opus_decoder_create ms_opus_decoder_create -#define opus_encoder_destroy opus_multistream_encoder_destroy -#define opus_decoder_destroy opus_multistream_decoder_destroy - -static OpusEncoder *ms_opus_encoder_create(opus_int32 Fs, int channels, int application, int *error) -{ - int streams, coupled_streams; - unsigned char mapping[256]; - return (OpusEncoder *)opus_multistream_surround_encoder_create(Fs, channels, 1, &streams, &coupled_streams, mapping, application, error); -} -static OpusDecoder *ms_opus_decoder_create(opus_int32 Fs, int channels, int *error) -{ - int streams; - int coupled_streams; - unsigned char mapping[256]={0,1}; - streams = 1; - coupled_streams = channels==2; - return (OpusDecoder *)opus_multistream_decoder_create(Fs, channels, streams, coupled_streams, mapping, error); -} -#endif - -int main(int argc, char *argv[]) -{ - int err; - char *inFile, *outFile; - FILE *fin=NULL; - FILE *fout=NULL; - OpusEncoder *enc=NULL; - OpusDecoder *dec=NULL; - int args; - int len[2]; - int frame_size, channels; - opus_int32 bitrate_bps=0; - unsigned char *data[2] = {NULL, NULL}; - unsigned char *fbytes=NULL; - opus_int32 sampling_rate; - int use_vbr; - int max_payload_bytes; - int complexity; - int use_inbandfec; - int use_dtx; - int forcechannels; - int cvbr = 0; - int packet_loss_perc; - opus_int32 count=0, count_act=0; - int k; - opus_int32 skip=0; - int stop=0; - short *in=NULL; - short *out=NULL; - int application=OPUS_APPLICATION_AUDIO; - double bits=0.0, bits_max=0.0, bits_act=0.0, bits2=0.0, nrg; - double tot_samples=0; - opus_uint64 tot_in, tot_out; - int bandwidth=OPUS_AUTO; - const char *bandwidth_string; - int lost = 0, lost_prev = 1; - int toggle = 0; - opus_uint32 enc_final_range[2]; - opus_uint32 dec_final_range; - int encode_only=0, decode_only=0; - int max_frame_size = 48000*2; - size_t num_read; - int curr_read=0; - int sweep_bps = 0; - int random_framesize=0, newsize=0, delayed_celt=0; - int sweep_max=0, sweep_min=0; - int random_fec=0; - const int (*mode_list)[4]=NULL; - int nb_modes_in_list=0; - int curr_mode=0; - int curr_mode_count=0; - int mode_switch_time = 48000; - int nb_encoded=0; - int remaining=0; - int variable_duration=OPUS_FRAMESIZE_ARG; - int delayed_decision=0; - int ret = EXIT_FAILURE; - - if (argc < 5 ) - { - print_usage( argv ); - goto failure; - } - - tot_in=tot_out=0; - fprintf(stderr, "%s\n", opus_get_version_string()); - - args = 1; - if (strcmp(argv[args], "-e")==0) - { - encode_only = 1; - args++; - } else if (strcmp(argv[args], "-d")==0) - { - decode_only = 1; - args++; - } - if (!decode_only && argc < 7 ) - { - print_usage( argv ); - goto failure; - } - - if (!decode_only) - { - if (strcmp(argv[args], "voip")==0) - application = OPUS_APPLICATION_VOIP; - else if (strcmp(argv[args], "restricted-lowdelay")==0) - application = OPUS_APPLICATION_RESTRICTED_LOWDELAY; - else if (strcmp(argv[args], "audio")!=0) { - fprintf(stderr, "unknown application: %s\n", argv[args]); - print_usage(argv); - goto failure; - } - args++; - } - sampling_rate = (opus_int32)atol(argv[args]); - args++; - - if (sampling_rate != 8000 && sampling_rate != 12000 - && sampling_rate != 16000 && sampling_rate != 24000 - && sampling_rate != 48000) - { - fprintf(stderr, "Supported sampling rates are 8000, 12000, " - "16000, 24000 and 48000.\n"); - goto failure; - } - frame_size = sampling_rate/50; - - channels = atoi(argv[args]); - args++; - - if (channels < 1 || channels > 2) - { - fprintf(stderr, "Opus_demo supports only 1 or 2 channels.\n"); - goto failure; - } - - if (!decode_only) - { - bitrate_bps = (opus_int32)atol(argv[args]); - args++; - } - - /* defaults: */ - use_vbr = 1; - max_payload_bytes = MAX_PACKET; - complexity = 10; - use_inbandfec = 0; - forcechannels = OPUS_AUTO; - use_dtx = 0; - packet_loss_perc = 0; - - while( args < argc - 2 ) { - /* process command line options */ - if( strcmp( argv[ args ], "-cbr" ) == 0 ) { - check_encoder_option(decode_only, "-cbr"); - use_vbr = 0; - args++; - } else if( strcmp( argv[ args ], "-bandwidth" ) == 0 ) { - check_encoder_option(decode_only, "-bandwidth"); - if (strcmp(argv[ args + 1 ], "NB")==0) - bandwidth = OPUS_BANDWIDTH_NARROWBAND; - else if (strcmp(argv[ args + 1 ], "MB")==0) - bandwidth = OPUS_BANDWIDTH_MEDIUMBAND; - else if (strcmp(argv[ args + 1 ], "WB")==0) - bandwidth = OPUS_BANDWIDTH_WIDEBAND; - else if (strcmp(argv[ args + 1 ], "SWB")==0) - bandwidth = OPUS_BANDWIDTH_SUPERWIDEBAND; - else if (strcmp(argv[ args + 1 ], "FB")==0) - bandwidth = OPUS_BANDWIDTH_FULLBAND; - else { - fprintf(stderr, "Unknown bandwidth %s. " - "Supported are NB, MB, WB, SWB, FB.\n", - argv[ args + 1 ]); - goto failure; - } - args += 2; - } else if( strcmp( argv[ args ], "-framesize" ) == 0 ) { - check_encoder_option(decode_only, "-framesize"); - if (strcmp(argv[ args + 1 ], "2.5")==0) - frame_size = sampling_rate/400; - else if (strcmp(argv[ args + 1 ], "5")==0) - frame_size = sampling_rate/200; - else if (strcmp(argv[ args + 1 ], "10")==0) - frame_size = sampling_rate/100; - else if (strcmp(argv[ args + 1 ], "20")==0) - frame_size = sampling_rate/50; - else if (strcmp(argv[ args + 1 ], "40")==0) - frame_size = sampling_rate/25; - else if (strcmp(argv[ args + 1 ], "60")==0) - frame_size = 3*sampling_rate/50; - else if (strcmp(argv[ args + 1 ], "80")==0) - frame_size = 4*sampling_rate/50; - else if (strcmp(argv[ args + 1 ], "100")==0) - frame_size = 5*sampling_rate/50; - else if (strcmp(argv[ args + 1 ], "120")==0) - frame_size = 6*sampling_rate/50; - else { - fprintf(stderr, "Unsupported frame size: %s ms. " - "Supported are 2.5, 5, 10, 20, 40, 60, 80, 100, 120.\n", - argv[ args + 1 ]); - goto failure; - } - args += 2; - } else if( strcmp( argv[ args ], "-max_payload" ) == 0 ) { - check_encoder_option(decode_only, "-max_payload"); - max_payload_bytes = atoi( argv[ args + 1 ] ); - args += 2; - } else if( strcmp( argv[ args ], "-complexity" ) == 0 ) { - check_encoder_option(decode_only, "-complexity"); - complexity = atoi( argv[ args + 1 ] ); - args += 2; - } else if( strcmp( argv[ args ], "-inbandfec" ) == 0 ) { - use_inbandfec = 1; - args++; - } else if( strcmp( argv[ args ], "-forcemono" ) == 0 ) { - check_encoder_option(decode_only, "-forcemono"); - forcechannels = 1; - args++; - } else if( strcmp( argv[ args ], "-cvbr" ) == 0 ) { - check_encoder_option(decode_only, "-cvbr"); - cvbr = 1; - args++; - } else if( strcmp( argv[ args ], "-delayed-decision" ) == 0 ) { - check_encoder_option(decode_only, "-delayed-decision"); - delayed_decision = 1; - args++; - } else if( strcmp( argv[ args ], "-dtx") == 0 ) { - check_encoder_option(decode_only, "-dtx"); - use_dtx = 1; - args++; - } else if( strcmp( argv[ args ], "-loss" ) == 0 ) { - packet_loss_perc = atoi( argv[ args + 1 ] ); - args += 2; - } else if( strcmp( argv[ args ], "-sweep" ) == 0 ) { - check_encoder_option(decode_only, "-sweep"); - sweep_bps = atoi( argv[ args + 1 ] ); - args += 2; - } else if( strcmp( argv[ args ], "-random_framesize" ) == 0 ) { - check_encoder_option(decode_only, "-random_framesize"); - random_framesize = 1; - args++; - } else if( strcmp( argv[ args ], "-sweep_max" ) == 0 ) { - check_encoder_option(decode_only, "-sweep_max"); - sweep_max = atoi( argv[ args + 1 ] ); - args += 2; - } else if( strcmp( argv[ args ], "-random_fec" ) == 0 ) { - check_encoder_option(decode_only, "-random_fec"); - random_fec = 1; - args++; - } else if( strcmp( argv[ args ], "-silk8k_test" ) == 0 ) { - check_encoder_option(decode_only, "-silk8k_test"); - mode_list = silk8_test; - nb_modes_in_list = 8; - args++; - } else if( strcmp( argv[ args ], "-silk12k_test" ) == 0 ) { - check_encoder_option(decode_only, "-silk12k_test"); - mode_list = silk12_test; - nb_modes_in_list = 8; - args++; - } else if( strcmp( argv[ args ], "-silk16k_test" ) == 0 ) { - check_encoder_option(decode_only, "-silk16k_test"); - mode_list = silk16_test; - nb_modes_in_list = 8; - args++; - } else if( strcmp( argv[ args ], "-hybrid24k_test" ) == 0 ) { - check_encoder_option(decode_only, "-hybrid24k_test"); - mode_list = hybrid24_test; - nb_modes_in_list = 4; - args++; - } else if( strcmp( argv[ args ], "-hybrid48k_test" ) == 0 ) { - check_encoder_option(decode_only, "-hybrid48k_test"); - mode_list = hybrid48_test; - nb_modes_in_list = 4; - args++; - } else if( strcmp( argv[ args ], "-celt_test" ) == 0 ) { - check_encoder_option(decode_only, "-celt_test"); - mode_list = celt_test; - nb_modes_in_list = 32; - args++; - } else if( strcmp( argv[ args ], "-celt_hq_test" ) == 0 ) { - check_encoder_option(decode_only, "-celt_hq_test"); - mode_list = celt_hq_test; - nb_modes_in_list = 4; - args++; - } else { - printf( "Error: unrecognized setting: %s\n\n", argv[ args ] ); - print_usage( argv ); - goto failure; - } - } - - if (sweep_max) - sweep_min = bitrate_bps; - - if (max_payload_bytes < 0 || max_payload_bytes > MAX_PACKET) - { - fprintf (stderr, "max_payload_bytes must be between 0 and %d\n", - MAX_PACKET); - goto failure; - } - - inFile = argv[argc-2]; - fin = fopen(inFile, "rb"); - if (!fin) - { - fprintf (stderr, "Could not open input file %s\n", argv[argc-2]); - goto failure; - } - if (mode_list) - { - int size; - fseek(fin, 0, SEEK_END); - size = ftell(fin); - fprintf(stderr, "File size is %d bytes\n", size); - fseek(fin, 0, SEEK_SET); - mode_switch_time = size/sizeof(short)/channels/nb_modes_in_list; - fprintf(stderr, "Switching mode every %d samples\n", mode_switch_time); - } - - outFile = argv[argc-1]; - fout = fopen(outFile, "wb+"); - if (!fout) - { - fprintf (stderr, "Could not open output file %s\n", argv[argc-1]); - goto failure; - } - - if (!decode_only) - { - enc = opus_encoder_create(sampling_rate, channels, application, &err); - if (err != OPUS_OK) - { - fprintf(stderr, "Cannot create encoder: %s\n", opus_strerror(err)); - goto failure; - } - opus_encoder_ctl(enc, OPUS_SET_BITRATE(bitrate_bps)); - opus_encoder_ctl(enc, OPUS_SET_BANDWIDTH(bandwidth)); - opus_encoder_ctl(enc, OPUS_SET_VBR(use_vbr)); - opus_encoder_ctl(enc, OPUS_SET_VBR_CONSTRAINT(cvbr)); - opus_encoder_ctl(enc, OPUS_SET_COMPLEXITY(complexity)); - opus_encoder_ctl(enc, OPUS_SET_INBAND_FEC(use_inbandfec)); - opus_encoder_ctl(enc, OPUS_SET_FORCE_CHANNELS(forcechannels)); - opus_encoder_ctl(enc, OPUS_SET_DTX(use_dtx)); - opus_encoder_ctl(enc, OPUS_SET_PACKET_LOSS_PERC(packet_loss_perc)); - - opus_encoder_ctl(enc, OPUS_GET_LOOKAHEAD(&skip)); - opus_encoder_ctl(enc, OPUS_SET_LSB_DEPTH(16)); - opus_encoder_ctl(enc, OPUS_SET_EXPERT_FRAME_DURATION(variable_duration)); - } - if (!encode_only) - { - dec = opus_decoder_create(sampling_rate, channels, &err); - if (err != OPUS_OK) - { - fprintf(stderr, "Cannot create decoder: %s\n", opus_strerror(err)); - goto failure; - } - } - - - switch(bandwidth) - { - case OPUS_BANDWIDTH_NARROWBAND: - bandwidth_string = "narrowband"; - break; - case OPUS_BANDWIDTH_MEDIUMBAND: - bandwidth_string = "mediumband"; - break; - case OPUS_BANDWIDTH_WIDEBAND: - bandwidth_string = "wideband"; - break; - case OPUS_BANDWIDTH_SUPERWIDEBAND: - bandwidth_string = "superwideband"; - break; - case OPUS_BANDWIDTH_FULLBAND: - bandwidth_string = "fullband"; - break; - case OPUS_AUTO: - bandwidth_string = "auto bandwidth"; - break; - default: - bandwidth_string = "unknown"; - break; - } - - if (decode_only) - fprintf(stderr, "Decoding with %ld Hz output (%d channels)\n", - (long)sampling_rate, channels); - else - fprintf(stderr, "Encoding %ld Hz input at %.3f kb/s " - "in %s with %d-sample frames.\n", - (long)sampling_rate, bitrate_bps*0.001, - bandwidth_string, frame_size); - - in = (short*)malloc(max_frame_size*channels*sizeof(short)); - out = (short*)malloc(max_frame_size*channels*sizeof(short)); - /* We need to allocate for 16-bit PCM data, but we store it as unsigned char. */ - fbytes = (unsigned char*)malloc(max_frame_size*channels*sizeof(short)); - data[0] = (unsigned char*)calloc(max_payload_bytes,sizeof(unsigned char)); - if ( use_inbandfec ) { - data[1] = (unsigned char*)calloc(max_payload_bytes,sizeof(unsigned char)); - } - if(delayed_decision) - { - if (frame_size==sampling_rate/400) - variable_duration = OPUS_FRAMESIZE_2_5_MS; - else if (frame_size==sampling_rate/200) - variable_duration = OPUS_FRAMESIZE_5_MS; - else if (frame_size==sampling_rate/100) - variable_duration = OPUS_FRAMESIZE_10_MS; - else if (frame_size==sampling_rate/50) - variable_duration = OPUS_FRAMESIZE_20_MS; - else if (frame_size==sampling_rate/25) - variable_duration = OPUS_FRAMESIZE_40_MS; - else if (frame_size==3*sampling_rate/50) - variable_duration = OPUS_FRAMESIZE_60_MS; - else if (frame_size==4*sampling_rate/50) - variable_duration = OPUS_FRAMESIZE_80_MS; - else if (frame_size==5*sampling_rate/50) - variable_duration = OPUS_FRAMESIZE_100_MS; - else - variable_duration = OPUS_FRAMESIZE_120_MS; - opus_encoder_ctl(enc, OPUS_SET_EXPERT_FRAME_DURATION(variable_duration)); - frame_size = 2*48000; - } - while (!stop) - { - if (delayed_celt) - { - frame_size = newsize; - delayed_celt = 0; - } else if (random_framesize && rand()%20==0) - { - newsize = rand()%6; - switch(newsize) - { - case 0: newsize=sampling_rate/400; break; - case 1: newsize=sampling_rate/200; break; - case 2: newsize=sampling_rate/100; break; - case 3: newsize=sampling_rate/50; break; - case 4: newsize=sampling_rate/25; break; - case 5: newsize=3*sampling_rate/50; break; - } - while (newsize < sampling_rate/25 && bitrate_bps-abs(sweep_bps) <= 3*12*sampling_rate/newsize) - newsize*=2; - if (newsize < sampling_rate/100 && frame_size >= sampling_rate/100) - { - opus_encoder_ctl(enc, OPUS_SET_FORCE_MODE(MODE_CELT_ONLY)); - delayed_celt=1; - } else { - frame_size = newsize; - } - } - if (random_fec && rand()%30==0) - { - opus_encoder_ctl(enc, OPUS_SET_INBAND_FEC(rand()%4==0)); - } - if (decode_only) - { - unsigned char ch[4]; - num_read = fread(ch, 1, 4, fin); - if (num_read!=4) - break; - len[toggle] = char_to_int(ch); - if (len[toggle]>max_payload_bytes || len[toggle]<0) - { - fprintf(stderr, "Invalid payload length: %d\n",len[toggle]); - break; - } - num_read = fread(ch, 1, 4, fin); - if (num_read!=4) - break; - enc_final_range[toggle] = char_to_int(ch); - num_read = fread(data[toggle], 1, len[toggle], fin); - if (num_read!=(size_t)len[toggle]) - { - fprintf(stderr, "Ran out of input, " - "expecting %d bytes got %d\n", - len[toggle],(int)num_read); - break; - } - } else { - int i; - if (mode_list!=NULL) - { - opus_encoder_ctl(enc, OPUS_SET_BANDWIDTH(mode_list[curr_mode][1])); - opus_encoder_ctl(enc, OPUS_SET_FORCE_MODE(mode_list[curr_mode][0])); - opus_encoder_ctl(enc, OPUS_SET_FORCE_CHANNELS(mode_list[curr_mode][3])); - frame_size = mode_list[curr_mode][2]; - } - num_read = fread(fbytes, sizeof(short)*channels, frame_size-remaining, fin); - curr_read = (int)num_read; - tot_in += curr_read; - for(i=0;i sweep_max) - sweep_bps = -sweep_bps; - else if (bitrate_bps < sweep_min) - sweep_bps = -sweep_bps; - } - /* safety */ - if (bitrate_bps<1000) - bitrate_bps = 1000; - opus_encoder_ctl(enc, OPUS_SET_BITRATE(bitrate_bps)); - } - opus_encoder_ctl(enc, OPUS_GET_FINAL_RANGE(&enc_final_range[toggle])); - if (len[toggle] < 0) - { - fprintf (stderr, "opus_encode() returned %d\n", len[toggle]); - goto failure; - } - curr_mode_count += frame_size; - if (curr_mode_count > mode_switch_time && curr_mode < nb_modes_in_list-1) - { - curr_mode++; - curr_mode_count = 0; - } - } - -#if 0 /* This is for testing the padding code, do not enable by default */ - if (len[toggle]<1275) - { - int new_len = len[toggle]+rand()%(max_payload_bytes-len[toggle]); - if ((err = opus_packet_pad(data[toggle], len[toggle], new_len)) != OPUS_OK) - { - fprintf(stderr, "padding failed: %s\n", opus_strerror(err)); - goto failure; - } - len[toggle] = new_len; - } -#endif - if (encode_only) - { - unsigned char int_field[4]; - int_to_char(len[toggle], int_field); - if (fwrite(int_field, 1, 4, fout) != 4) { - fprintf(stderr, "Error writing.\n"); - goto failure; - } - int_to_char(enc_final_range[toggle], int_field); - if (fwrite(int_field, 1, 4, fout) != 4) { - fprintf(stderr, "Error writing.\n"); - goto failure; - } - if (fwrite(data[toggle], 1, len[toggle], fout) != (unsigned)len[toggle]) { - fprintf(stderr, "Error writing.\n"); - goto failure; - } - tot_samples += nb_encoded; - } else { - opus_int32 output_samples; - lost = len[toggle]==0 || (packet_loss_perc>0 && rand()%100 < packet_loss_perc); - if (lost) - opus_decoder_ctl(dec, OPUS_GET_LAST_PACKET_DURATION(&output_samples)); - else - output_samples = max_frame_size; - if( count >= use_inbandfec ) { - /* delay by one packet when using in-band FEC */ - if( use_inbandfec ) { - if( lost_prev ) { - /* attempt to decode with in-band FEC from next packet */ - opus_decoder_ctl(dec, OPUS_GET_LAST_PACKET_DURATION(&output_samples)); - output_samples = opus_decode(dec, lost ? NULL : data[toggle], len[toggle], out, output_samples, 1); - } else { - /* regular decode */ - output_samples = max_frame_size; - output_samples = opus_decode(dec, data[1-toggle], len[1-toggle], out, output_samples, 0); - } - } else { - output_samples = opus_decode(dec, lost ? NULL : data[toggle], len[toggle], out, output_samples, 0); - } - if (output_samples>0) - { - if (!decode_only && tot_out + output_samples > tot_in) - { - stop=1; - output_samples = (opus_int32)(tot_in - tot_out); - } - if (output_samples>skip) { - int i; - for(i=0;i<(output_samples-skip)*channels;i++) - { - short s; - s=out[i+(skip*channels)]; - fbytes[2*i]=s&0xFF; - fbytes[2*i+1]=(s>>8)&0xFF; - } - if (fwrite(fbytes, sizeof(short)*channels, output_samples-skip, fout) != (unsigned)(output_samples-skip)){ - fprintf(stderr, "Error writing.\n"); - goto failure; - } - tot_out += output_samples-skip; - } - if (output_samples= use_inbandfec ) { - /* count bits */ - bits += len[toggle]*8; - bits_max = ( len[toggle]*8 > bits_max ) ? len[toggle]*8 : bits_max; - bits2 += len[toggle]*len[toggle]*64; - if (!decode_only) - { - nrg = 0.0; - for ( k = 0; k < frame_size * channels; k++ ) { - nrg += in[ k ] * (double)in[ k ]; - } - nrg /= frame_size * channels; - if( nrg > 1e5 ) { - bits_act += len[toggle]*8; - count_act++; - } - } - } - count++; - toggle = (toggle + use_inbandfec) & 1; - } - - if(decode_only && count > 0) - frame_size = (int)(tot_samples / count); - count -= use_inbandfec; - if (tot_samples >= 1 && count > 0 && frame_size) - { - /* Print out bitrate statistics */ - double var; - fprintf (stderr, "average bitrate: %7.3f kb/s\n", - 1e-3*bits*sampling_rate/tot_samples); - fprintf (stderr, "maximum bitrate: %7.3f kb/s\n", - 1e-3*bits_max*sampling_rate/frame_size); - if (!decode_only) - fprintf (stderr, "active bitrate: %7.3f kb/s\n", - 1e-3*bits_act*sampling_rate/(1e-15+frame_size*(double)count_act)); - var = bits2/count - bits*bits/(count*(double)count); - if (var < 0) - var = 0; - fprintf (stderr, "bitrate standard deviation: %7.3f kb/s\n", - 1e-3*sqrt(var)*sampling_rate/frame_size); - } else { - fprintf(stderr, "bitrate statistics are undefined\n"); - } - silk_TimerSave("opus_timing.txt"); - ret = EXIT_SUCCESS; -failure: - opus_encoder_destroy(enc); - opus_decoder_destroy(dec); - free(data[0]); - free(data[1]); - if (fin) - fclose(fin); - if (fout) - fclose(fout); - free(in); - free(out); - free(fbytes); - return ret; -} diff --git a/libs/SDL_mixer/external/opus/src/opus_encoder.c b/libs/SDL_mixer/external/opus/src/opus_encoder.c deleted file mode 100644 index 8c8db5a..0000000 --- a/libs/SDL_mixer/external/opus/src/opus_encoder.c +++ /dev/null @@ -1,2780 +0,0 @@ -/* Copyright (c) 2010-2011 Xiph.Org Foundation, Skype Limited - Written by Jean-Marc Valin and Koen Vos */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include -#include "celt.h" -#include "entenc.h" -#include "modes.h" -#include "API.h" -#include "stack_alloc.h" -#include "float_cast.h" -#include "opus.h" -#include "arch.h" -#include "pitch.h" -#include "opus_private.h" -#include "os_support.h" -#include "cpu_support.h" -#include "analysis.h" -#include "mathops.h" -#include "tuning_parameters.h" -#ifdef FIXED_POINT -#include "fixed/structs_FIX.h" -#else -#include "float/structs_FLP.h" -#endif - -#define MAX_ENCODER_BUFFER 480 - -#ifndef DISABLE_FLOAT_API -#define PSEUDO_SNR_THRESHOLD 316.23f /* 10^(25/10) */ -#endif - -typedef struct { - opus_val32 XX, XY, YY; - opus_val16 smoothed_width; - opus_val16 max_follower; -} StereoWidthState; - -struct OpusEncoder { - int celt_enc_offset; - int silk_enc_offset; - silk_EncControlStruct silk_mode; - int application; - int channels; - int delay_compensation; - int force_channels; - int signal_type; - int user_bandwidth; - int max_bandwidth; - int user_forced_mode; - int voice_ratio; - opus_int32 Fs; - int use_vbr; - int vbr_constraint; - int variable_duration; - opus_int32 bitrate_bps; - opus_int32 user_bitrate_bps; - int lsb_depth; - int encoder_buffer; - int lfe; - int arch; - int use_dtx; /* general DTX for both SILK and CELT */ - int fec_config; -#ifndef DISABLE_FLOAT_API - TonalityAnalysisState analysis; -#endif - -#define OPUS_ENCODER_RESET_START stream_channels - int stream_channels; - opus_int16 hybrid_stereo_width_Q14; - opus_int32 variable_HP_smth2_Q15; - opus_val16 prev_HB_gain; - opus_val32 hp_mem[4]; - int mode; - int prev_mode; - int prev_channels; - int prev_framesize; - int bandwidth; - /* Bandwidth determined automatically from the rate (before any other adjustment) */ - int auto_bandwidth; - int silk_bw_switch; - /* Sampling rate (at the API level) */ - int first; - opus_val16 * energy_masking; - StereoWidthState width_mem; - opus_val16 delay_buffer[MAX_ENCODER_BUFFER*2]; -#ifndef DISABLE_FLOAT_API - int detected_bandwidth; - int nb_no_activity_ms_Q1; - opus_val32 peak_signal_energy; -#endif - int nonfinal_frame; /* current frame is not the final in a packet */ - opus_uint32 rangeFinal; -}; - -/* Transition tables for the voice and music. First column is the - middle (memoriless) threshold. The second column is the hysteresis - (difference with the middle) */ -static const opus_int32 mono_voice_bandwidth_thresholds[8] = { - 9000, 700, /* NB<->MB */ - 9000, 700, /* MB<->WB */ - 13500, 1000, /* WB<->SWB */ - 14000, 2000, /* SWB<->FB */ -}; -static const opus_int32 mono_music_bandwidth_thresholds[8] = { - 9000, 700, /* NB<->MB */ - 9000, 700, /* MB<->WB */ - 11000, 1000, /* WB<->SWB */ - 12000, 2000, /* SWB<->FB */ -}; -static const opus_int32 stereo_voice_bandwidth_thresholds[8] = { - 9000, 700, /* NB<->MB */ - 9000, 700, /* MB<->WB */ - 13500, 1000, /* WB<->SWB */ - 14000, 2000, /* SWB<->FB */ -}; -static const opus_int32 stereo_music_bandwidth_thresholds[8] = { - 9000, 700, /* NB<->MB */ - 9000, 700, /* MB<->WB */ - 11000, 1000, /* WB<->SWB */ - 12000, 2000, /* SWB<->FB */ -}; -/* Threshold bit-rates for switching between mono and stereo */ -static const opus_int32 stereo_voice_threshold = 19000; -static const opus_int32 stereo_music_threshold = 17000; - -/* Threshold bit-rate for switching between SILK/hybrid and CELT-only */ -static const opus_int32 mode_thresholds[2][2] = { - /* voice */ /* music */ - { 64000, 10000}, /* mono */ - { 44000, 10000}, /* stereo */ -}; - -static const opus_int32 fec_thresholds[] = { - 12000, 1000, /* NB */ - 14000, 1000, /* MB */ - 16000, 1000, /* WB */ - 20000, 1000, /* SWB */ - 22000, 1000, /* FB */ -}; - -int opus_encoder_get_size(int channels) -{ - int silkEncSizeBytes, celtEncSizeBytes; - int ret; - if (channels<1 || channels > 2) - return 0; - ret = silk_Get_Encoder_Size( &silkEncSizeBytes ); - if (ret) - return 0; - silkEncSizeBytes = align(silkEncSizeBytes); - celtEncSizeBytes = celt_encoder_get_size(channels); - return align(sizeof(OpusEncoder))+silkEncSizeBytes+celtEncSizeBytes; -} - -int opus_encoder_init(OpusEncoder* st, opus_int32 Fs, int channels, int application) -{ - void *silk_enc; - CELTEncoder *celt_enc; - int err; - int ret, silkEncSizeBytes; - - if((Fs!=48000&&Fs!=24000&&Fs!=16000&&Fs!=12000&&Fs!=8000)||(channels!=1&&channels!=2)|| - (application != OPUS_APPLICATION_VOIP && application != OPUS_APPLICATION_AUDIO - && application != OPUS_APPLICATION_RESTRICTED_LOWDELAY)) - return OPUS_BAD_ARG; - - OPUS_CLEAR((char*)st, opus_encoder_get_size(channels)); - /* Create SILK encoder */ - ret = silk_Get_Encoder_Size( &silkEncSizeBytes ); - if (ret) - return OPUS_BAD_ARG; - silkEncSizeBytes = align(silkEncSizeBytes); - st->silk_enc_offset = align(sizeof(OpusEncoder)); - st->celt_enc_offset = st->silk_enc_offset+silkEncSizeBytes; - silk_enc = (char*)st+st->silk_enc_offset; - celt_enc = (CELTEncoder*)((char*)st+st->celt_enc_offset); - - st->stream_channels = st->channels = channels; - - st->Fs = Fs; - - st->arch = opus_select_arch(); - - ret = silk_InitEncoder( silk_enc, st->arch, &st->silk_mode ); - if(ret)return OPUS_INTERNAL_ERROR; - - /* default SILK parameters */ - st->silk_mode.nChannelsAPI = channels; - st->silk_mode.nChannelsInternal = channels; - st->silk_mode.API_sampleRate = st->Fs; - st->silk_mode.maxInternalSampleRate = 16000; - st->silk_mode.minInternalSampleRate = 8000; - st->silk_mode.desiredInternalSampleRate = 16000; - st->silk_mode.payloadSize_ms = 20; - st->silk_mode.bitRate = 25000; - st->silk_mode.packetLossPercentage = 0; - st->silk_mode.complexity = 9; - st->silk_mode.useInBandFEC = 0; - st->silk_mode.useDTX = 0; - st->silk_mode.useCBR = 0; - st->silk_mode.reducedDependency = 0; - - /* Create CELT encoder */ - /* Initialize CELT encoder */ - err = celt_encoder_init(celt_enc, Fs, channels, st->arch); - if(err!=OPUS_OK)return OPUS_INTERNAL_ERROR; - - celt_encoder_ctl(celt_enc, CELT_SET_SIGNALLING(0)); - celt_encoder_ctl(celt_enc, OPUS_SET_COMPLEXITY(st->silk_mode.complexity)); - - st->use_vbr = 1; - /* Makes constrained VBR the default (safer for real-time use) */ - st->vbr_constraint = 1; - st->user_bitrate_bps = OPUS_AUTO; - st->bitrate_bps = 3000+Fs*channels; - st->application = application; - st->signal_type = OPUS_AUTO; - st->user_bandwidth = OPUS_AUTO; - st->max_bandwidth = OPUS_BANDWIDTH_FULLBAND; - st->force_channels = OPUS_AUTO; - st->user_forced_mode = OPUS_AUTO; - st->voice_ratio = -1; - st->encoder_buffer = st->Fs/100; - st->lsb_depth = 24; - st->variable_duration = OPUS_FRAMESIZE_ARG; - - /* Delay compensation of 4 ms (2.5 ms for SILK's extra look-ahead - + 1.5 ms for SILK resamplers and stereo prediction) */ - st->delay_compensation = st->Fs/250; - - st->hybrid_stereo_width_Q14 = 1 << 14; - st->prev_HB_gain = Q15ONE; - st->variable_HP_smth2_Q15 = silk_LSHIFT( silk_lin2log( VARIABLE_HP_MIN_CUTOFF_HZ ), 8 ); - st->first = 1; - st->mode = MODE_HYBRID; - st->bandwidth = OPUS_BANDWIDTH_FULLBAND; - -#ifndef DISABLE_FLOAT_API - tonality_analysis_init(&st->analysis, st->Fs); - st->analysis.application = st->application; -#endif - - return OPUS_OK; -} - -static unsigned char gen_toc(int mode, int framerate, int bandwidth, int channels) -{ - int period; - unsigned char toc; - period = 0; - while (framerate < 400) - { - framerate <<= 1; - period++; - } - if (mode == MODE_SILK_ONLY) - { - toc = (bandwidth-OPUS_BANDWIDTH_NARROWBAND)<<5; - toc |= (period-2)<<3; - } else if (mode == MODE_CELT_ONLY) - { - int tmp = bandwidth-OPUS_BANDWIDTH_MEDIUMBAND; - if (tmp < 0) - tmp = 0; - toc = 0x80; - toc |= tmp << 5; - toc |= period<<3; - } else /* Hybrid */ - { - toc = 0x60; - toc |= (bandwidth-OPUS_BANDWIDTH_SUPERWIDEBAND)<<4; - toc |= (period-2)<<3; - } - toc |= (channels==2)<<2; - return toc; -} - -#ifndef FIXED_POINT -static void silk_biquad_float( - const opus_val16 *in, /* I: Input signal */ - const opus_int32 *B_Q28, /* I: MA coefficients [3] */ - const opus_int32 *A_Q28, /* I: AR coefficients [2] */ - opus_val32 *S, /* I/O: State vector [2] */ - opus_val16 *out, /* O: Output signal */ - const opus_int32 len, /* I: Signal length (must be even) */ - int stride -) -{ - /* DIRECT FORM II TRANSPOSED (uses 2 element state vector) */ - opus_int k; - opus_val32 vout; - opus_val32 inval; - opus_val32 A[2], B[3]; - - A[0] = (opus_val32)(A_Q28[0] * (1.f/((opus_int32)1<<28))); - A[1] = (opus_val32)(A_Q28[1] * (1.f/((opus_int32)1<<28))); - B[0] = (opus_val32)(B_Q28[0] * (1.f/((opus_int32)1<<28))); - B[1] = (opus_val32)(B_Q28[1] * (1.f/((opus_int32)1<<28))); - B[2] = (opus_val32)(B_Q28[2] * (1.f/((opus_int32)1<<28))); - - /* Negate A_Q28 values and split in two parts */ - - for( k = 0; k < len; k++ ) { - /* S[ 0 ], S[ 1 ]: Q12 */ - inval = in[ k*stride ]; - vout = S[ 0 ] + B[0]*inval; - - S[ 0 ] = S[1] - vout*A[0] + B[1]*inval; - - S[ 1 ] = - vout*A[1] + B[2]*inval + VERY_SMALL; - - /* Scale back to Q0 and saturate */ - out[ k*stride ] = vout; - } -} -#endif - -static void hp_cutoff(const opus_val16 *in, opus_int32 cutoff_Hz, opus_val16 *out, opus_val32 *hp_mem, int len, int channels, opus_int32 Fs, int arch) -{ - opus_int32 B_Q28[ 3 ], A_Q28[ 2 ]; - opus_int32 Fc_Q19, r_Q28, r_Q22; - (void)arch; - - silk_assert( cutoff_Hz <= silk_int32_MAX / SILK_FIX_CONST( 1.5 * 3.14159 / 1000, 19 ) ); - Fc_Q19 = silk_DIV32_16( silk_SMULBB( SILK_FIX_CONST( 1.5 * 3.14159 / 1000, 19 ), cutoff_Hz ), Fs/1000 ); - silk_assert( Fc_Q19 > 0 && Fc_Q19 < 32768 ); - - r_Q28 = SILK_FIX_CONST( 1.0, 28 ) - silk_MUL( SILK_FIX_CONST( 0.92, 9 ), Fc_Q19 ); - - /* b = r * [ 1; -2; 1 ]; */ - /* a = [ 1; -2 * r * ( 1 - 0.5 * Fc^2 ); r^2 ]; */ - B_Q28[ 0 ] = r_Q28; - B_Q28[ 1 ] = silk_LSHIFT( -r_Q28, 1 ); - B_Q28[ 2 ] = r_Q28; - - /* -r * ( 2 - Fc * Fc ); */ - r_Q22 = silk_RSHIFT( r_Q28, 6 ); - A_Q28[ 0 ] = silk_SMULWW( r_Q22, silk_SMULWW( Fc_Q19, Fc_Q19 ) - SILK_FIX_CONST( 2.0, 22 ) ); - A_Q28[ 1 ] = silk_SMULWW( r_Q22, r_Q22 ); - -#ifdef FIXED_POINT - if( channels == 1 ) { - silk_biquad_alt_stride1( in, B_Q28, A_Q28, hp_mem, out, len ); - } else { - silk_biquad_alt_stride2( in, B_Q28, A_Q28, hp_mem, out, len, arch ); - } -#else - silk_biquad_float( in, B_Q28, A_Q28, hp_mem, out, len, channels ); - if( channels == 2 ) { - silk_biquad_float( in+1, B_Q28, A_Q28, hp_mem+2, out+1, len, channels ); - } -#endif -} - -#ifdef FIXED_POINT -static void dc_reject(const opus_val16 *in, opus_int32 cutoff_Hz, opus_val16 *out, opus_val32 *hp_mem, int len, int channels, opus_int32 Fs) -{ - int c, i; - int shift; - - /* Approximates -round(log2(6.3*cutoff_Hz/Fs)) */ - shift=celt_ilog2(Fs/(cutoff_Hz*4)); - for (c=0;cFs/400; - if (st->user_bitrate_bps==OPUS_AUTO) - return 60*st->Fs/frame_size + st->Fs*st->channels; - else if (st->user_bitrate_bps==OPUS_BITRATE_MAX) - return max_data_bytes*8*st->Fs/frame_size; - else - return st->user_bitrate_bps; -} - -#ifndef DISABLE_FLOAT_API -#ifdef FIXED_POINT -#define PCM2VAL(x) FLOAT2INT16(x) -#else -#define PCM2VAL(x) SCALEIN(x) -#endif - -void downmix_float(const void *_x, opus_val32 *y, int subframe, int offset, int c1, int c2, int C) -{ - const float *x; - int j; - - x = (const float *)_x; - for (j=0;j-1) - { - for (j=0;j-1) - { - for (j=0;j= OPUS_FRAMESIZE_2_5_MS && variable_duration <= OPUS_FRAMESIZE_120_MS) - { - if (variable_duration <= OPUS_FRAMESIZE_40_MS) - new_size = (Fs/400)<<(variable_duration-OPUS_FRAMESIZE_2_5_MS); - else - new_size = (variable_duration-OPUS_FRAMESIZE_2_5_MS-2)*Fs/50; - } - else - return -1; - if (new_size>frame_size) - return -1; - if (400*new_size!=Fs && 200*new_size!=Fs && 100*new_size!=Fs && - 50*new_size!=Fs && 25*new_size!=Fs && 50*new_size!=3*Fs && - 50*new_size!=4*Fs && 50*new_size!=5*Fs && 50*new_size!=6*Fs) - return -1; - return new_size; -} - -opus_val16 compute_stereo_width(const opus_val16 *pcm, int frame_size, opus_int32 Fs, StereoWidthState *mem) -{ - opus_val32 xx, xy, yy; - opus_val16 sqrt_xx, sqrt_yy; - opus_val16 qrrt_xx, qrrt_yy; - int frame_rate; - int i; - opus_val16 short_alpha; - - frame_rate = Fs/frame_size; - short_alpha = Q15ONE - MULT16_16(25, Q15ONE)/IMAX(50,frame_rate); - xx=xy=yy=0; - /* Unroll by 4. The frame size is always a multiple of 4 *except* for - 2.5 ms frames at 12 kHz. Since this setting is very rare (and very - stupid), we just discard the last two samples. */ - for (i=0;iXX += MULT16_32_Q15(short_alpha, xx-mem->XX); - mem->XY += MULT16_32_Q15(short_alpha, xy-mem->XY); - mem->YY += MULT16_32_Q15(short_alpha, yy-mem->YY); - mem->XX = MAX32(0, mem->XX); - mem->XY = MAX32(0, mem->XY); - mem->YY = MAX32(0, mem->YY); - if (MAX32(mem->XX, mem->YY)>QCONST16(8e-4f, 18)) - { - opus_val16 corr; - opus_val16 ldiff; - opus_val16 width; - sqrt_xx = celt_sqrt(mem->XX); - sqrt_yy = celt_sqrt(mem->YY); - qrrt_xx = celt_sqrt(sqrt_xx); - qrrt_yy = celt_sqrt(sqrt_yy); - /* Inter-channel correlation */ - mem->XY = MIN32(mem->XY, sqrt_xx*sqrt_yy); - corr = SHR32(frac_div32(mem->XY,EPSILON+MULT16_16(sqrt_xx,sqrt_yy)),16); - /* Approximate loudness difference */ - ldiff = MULT16_16(Q15ONE, ABS16(qrrt_xx-qrrt_yy))/(EPSILON+qrrt_xx+qrrt_yy); - width = MULT16_16_Q15(celt_sqrt(QCONST32(1.f,30)-MULT16_16(corr,corr)), ldiff); - /* Smoothing over one second */ - mem->smoothed_width += (width-mem->smoothed_width)/frame_rate; - /* Peak follower */ - mem->max_follower = MAX16(mem->max_follower-QCONST16(.02f,15)/frame_rate, mem->smoothed_width); - } - /*printf("%f %f %f %f %f ", corr/(float)Q15ONE, ldiff/(float)Q15ONE, width/(float)Q15ONE, mem->smoothed_width/(float)Q15ONE, mem->max_follower/(float)Q15ONE);*/ - return EXTRACT16(MIN32(Q15ONE, MULT16_16(20, mem->max_follower))); -} - -static int decide_fec(int useInBandFEC, int PacketLoss_perc, int last_fec, int mode, int *bandwidth, opus_int32 rate) -{ - int orig_bandwidth; - if (!useInBandFEC || PacketLoss_perc == 0 || mode == MODE_CELT_ONLY) - return 0; - orig_bandwidth = *bandwidth; - for (;;) - { - opus_int32 hysteresis; - opus_int32 LBRR_rate_thres_bps; - /* Compute threshold for using FEC at the current bandwidth setting */ - LBRR_rate_thres_bps = fec_thresholds[2*(*bandwidth - OPUS_BANDWIDTH_NARROWBAND)]; - hysteresis = fec_thresholds[2*(*bandwidth - OPUS_BANDWIDTH_NARROWBAND) + 1]; - if (last_fec == 1) LBRR_rate_thres_bps -= hysteresis; - if (last_fec == 0) LBRR_rate_thres_bps += hysteresis; - LBRR_rate_thres_bps = silk_SMULWB( silk_MUL( LBRR_rate_thres_bps, - 125 - silk_min( PacketLoss_perc, 25 ) ), SILK_FIX_CONST( 0.01, 16 ) ); - /* If loss <= 5%, we look at whether we have enough rate to enable FEC. - If loss > 5%, we decrease the bandwidth until we can enable FEC. */ - if (rate > LBRR_rate_thres_bps) - return 1; - else if (PacketLoss_perc <= 5) - return 0; - else if (*bandwidth > OPUS_BANDWIDTH_NARROWBAND) - (*bandwidth)--; - else - break; - } - /* Couldn't find any bandwidth to enable FEC, keep original bandwidth. */ - *bandwidth = orig_bandwidth; - return 0; -} - -static int compute_silk_rate_for_hybrid(int rate, int bandwidth, int frame20ms, int vbr, int fec, int channels) { - int entry; - int i; - int N; - int silk_rate; - static int rate_table[][5] = { - /* |total| |-------- SILK------------| - |-- No FEC -| |--- FEC ---| - 10ms 20ms 10ms 20ms */ - { 0, 0, 0, 0, 0}, - {12000, 10000, 10000, 11000, 11000}, - {16000, 13500, 13500, 15000, 15000}, - {20000, 16000, 16000, 18000, 18000}, - {24000, 18000, 18000, 21000, 21000}, - {32000, 22000, 22000, 28000, 28000}, - {64000, 38000, 38000, 50000, 50000} - }; - /* Do the allocation per-channel. */ - rate /= channels; - entry = 1 + frame20ms + 2*fec; - N = sizeof(rate_table)/sizeof(rate_table[0]); - for (i=1;i rate) break; - } - if (i == N) - { - silk_rate = rate_table[i-1][entry]; - /* For now, just give 50% of the extra bits to SILK. */ - silk_rate += (rate-rate_table[i-1][0])/2; - } else { - opus_int32 lo, hi, x0, x1; - lo = rate_table[i-1][entry]; - hi = rate_table[i][entry]; - x0 = rate_table[i-1][0]; - x1 = rate_table[i][0]; - silk_rate = (lo*(x1-rate) + hi*(rate-x0))/(x1-x0); - } - if (!vbr) - { - /* Tiny boost to SILK for CBR. We should probably tune this better. */ - silk_rate += 100; - } - if (bandwidth==OPUS_BANDWIDTH_SUPERWIDEBAND) - silk_rate += 300; - silk_rate *= channels; - /* Small adjustment for stereo (calibrated for 32 kb/s, haven't tried other bitrates). */ - if (channels == 2 && rate >= 12000) - silk_rate -= 1000; - return silk_rate; -} - -/* Returns the equivalent bitrate corresponding to 20 ms frames, - complexity 10 VBR operation. */ -static opus_int32 compute_equiv_rate(opus_int32 bitrate, int channels, - int frame_rate, int vbr, int mode, int complexity, int loss) -{ - opus_int32 equiv; - equiv = bitrate; - /* Take into account overhead from smaller frames. */ - if (frame_rate > 50) - equiv -= (40*channels+20)*(frame_rate - 50); - /* CBR is about a 8% penalty for both SILK and CELT. */ - if (!vbr) - equiv -= equiv/12; - /* Complexity makes about 10% difference (from 0 to 10) in general. */ - equiv = equiv * (90+complexity)/100; - if (mode == MODE_SILK_ONLY || mode == MODE_HYBRID) - { - /* SILK complexity 0-1 uses the non-delayed-decision NSQ, which - costs about 20%. */ - if (complexity<2) - equiv = equiv*4/5; - equiv -= equiv*loss/(6*loss + 10); - } else if (mode == MODE_CELT_ONLY) { - /* CELT complexity 0-4 doesn't have the pitch filter, which costs - about 10%. */ - if (complexity<5) - equiv = equiv*9/10; - } else { - /* Mode not known yet */ - /* Half the SILK loss*/ - equiv -= equiv*loss/(12*loss + 20); - } - return equiv; -} - -#ifndef DISABLE_FLOAT_API - -int is_digital_silence(const opus_val16* pcm, int frame_size, int channels, int lsb_depth) -{ - int silence = 0; - opus_val32 sample_max = 0; -#ifdef MLP_TRAINING - return 0; -#endif - sample_max = celt_maxabs16(pcm, frame_size*channels); - -#ifdef FIXED_POINT - silence = (sample_max == 0); - (void)lsb_depth; -#else - silence = (sample_max <= (opus_val16) 1 / (1 << lsb_depth)); -#endif - - return silence; -} - -#ifdef FIXED_POINT -static opus_val32 compute_frame_energy(const opus_val16 *pcm, int frame_size, int channels, int arch) -{ - int i; - opus_val32 sample_max; - int max_shift; - int shift; - opus_val32 energy = 0; - int len = frame_size*channels; - (void)arch; - /* Max amplitude in the signal */ - sample_max = celt_maxabs16(pcm, len); - - /* Compute the right shift required in the MAC to avoid an overflow */ - max_shift = celt_ilog2(len); - shift = IMAX(0, (celt_ilog2(sample_max) << 1) + max_shift - 28); - - /* Compute the energy */ - for (i=0; i NB_SPEECH_FRAMES_BEFORE_DTX*20*2) - { - if (*nb_no_activity_ms_Q1 <= (NB_SPEECH_FRAMES_BEFORE_DTX + MAX_CONSECUTIVE_DTX)*20*2) - /* Valid frame for DTX! */ - return 1; - else - (*nb_no_activity_ms_Q1) = NB_SPEECH_FRAMES_BEFORE_DTX*20*2; - } - } else - (*nb_no_activity_ms_Q1) = 0; - - return 0; -} - -#endif - -static opus_int32 encode_multiframe_packet(OpusEncoder *st, - const opus_val16 *pcm, - int nb_frames, - int frame_size, - unsigned char *data, - opus_int32 out_data_bytes, - int to_celt, - int lsb_depth, - int float_api) -{ - int i; - int ret = 0; - VARDECL(unsigned char, tmp_data); - int bak_mode, bak_bandwidth, bak_channels, bak_to_mono; - VARDECL(OpusRepacketizer, rp); - int max_header_bytes; - opus_int32 bytes_per_frame; - opus_int32 cbr_bytes; - opus_int32 repacketize_len; - int tmp_len; - ALLOC_STACK; - - /* Worst cases: - * 2 frames: Code 2 with different compressed sizes - * >2 frames: Code 3 VBR */ - max_header_bytes = nb_frames == 2 ? 3 : (2+(nb_frames-1)*2); - - if (st->use_vbr || st->user_bitrate_bps==OPUS_BITRATE_MAX) - repacketize_len = out_data_bytes; - else { - cbr_bytes = 3*st->bitrate_bps/(3*8*st->Fs/(frame_size*nb_frames)); - repacketize_len = IMIN(cbr_bytes, out_data_bytes); - } - bytes_per_frame = IMIN(1276, 1+(repacketize_len-max_header_bytes)/nb_frames); - - ALLOC(tmp_data, nb_frames*bytes_per_frame, unsigned char); - ALLOC(rp, 1, OpusRepacketizer); - opus_repacketizer_init(rp); - - bak_mode = st->user_forced_mode; - bak_bandwidth = st->user_bandwidth; - bak_channels = st->force_channels; - - st->user_forced_mode = st->mode; - st->user_bandwidth = st->bandwidth; - st->force_channels = st->stream_channels; - - bak_to_mono = st->silk_mode.toMono; - if (bak_to_mono) - st->force_channels = 1; - else - st->prev_channels = st->stream_channels; - - for (i=0;isilk_mode.toMono = 0; - st->nonfinal_frame = i<(nb_frames-1); - - /* When switching from SILK/Hybrid to CELT, only ask for a switch at the last frame */ - if (to_celt && i==nb_frames-1) - st->user_forced_mode = MODE_CELT_ONLY; - - tmp_len = opus_encode_native(st, pcm+i*(st->channels*frame_size), frame_size, - tmp_data+i*bytes_per_frame, bytes_per_frame, lsb_depth, NULL, 0, 0, 0, 0, - NULL, float_api); - - if (tmp_len<0) - { - RESTORE_STACK; - return OPUS_INTERNAL_ERROR; - } - - ret = opus_repacketizer_cat(rp, tmp_data+i*bytes_per_frame, tmp_len); - - if (ret<0) - { - RESTORE_STACK; - return OPUS_INTERNAL_ERROR; - } - } - - ret = opus_repacketizer_out_range_impl(rp, 0, nb_frames, data, repacketize_len, 0, !st->use_vbr); - - if (ret<0) - { - RESTORE_STACK; - return OPUS_INTERNAL_ERROR; - } - - /* Discard configs that were forced locally for the purpose of repacketization */ - st->user_forced_mode = bak_mode; - st->user_bandwidth = bak_bandwidth; - st->force_channels = bak_channels; - st->silk_mode.toMono = bak_to_mono; - - RESTORE_STACK; - return ret; -} - -static int compute_redundancy_bytes(opus_int32 max_data_bytes, opus_int32 bitrate_bps, int frame_rate, int channels) -{ - int redundancy_bytes_cap; - int redundancy_bytes; - opus_int32 redundancy_rate; - int base_bits; - opus_int32 available_bits; - base_bits = (40*channels+20); - - /* Equivalent rate for 5 ms frames. */ - redundancy_rate = bitrate_bps + base_bits*(200 - frame_rate); - /* For VBR, further increase the bitrate if we can afford it. It's pretty short - and we'll avoid artefacts. */ - redundancy_rate = 3*redundancy_rate/2; - redundancy_bytes = redundancy_rate/1600; - - /* Compute the max rate we can use given CBR or VBR with cap. */ - available_bits = max_data_bytes*8 - 2*base_bits; - redundancy_bytes_cap = (available_bits*240/(240+48000/frame_rate) + base_bits)/8; - redundancy_bytes = IMIN(redundancy_bytes, redundancy_bytes_cap); - /* It we can't get enough bits for redundancy to be worth it, rely on the decoder PLC. */ - if (redundancy_bytes > 4 + 8*channels) - redundancy_bytes = IMIN(257, redundancy_bytes); - else - redundancy_bytes = 0; - return redundancy_bytes; -} - -opus_int32 opus_encode_native(OpusEncoder *st, const opus_val16 *pcm, int frame_size, - unsigned char *data, opus_int32 out_data_bytes, int lsb_depth, - const void *analysis_pcm, opus_int32 analysis_size, int c1, int c2, - int analysis_channels, downmix_func downmix, int float_api) -{ - void *silk_enc; - CELTEncoder *celt_enc; - int i; - int ret=0; - opus_int32 nBytes; - ec_enc enc; - int bytes_target; - int prefill=0; - int start_band = 0; - int redundancy = 0; - int redundancy_bytes = 0; /* Number of bytes to use for redundancy frame */ - int celt_to_silk = 0; - VARDECL(opus_val16, pcm_buf); - int nb_compr_bytes; - int to_celt = 0; - opus_uint32 redundant_rng = 0; - int cutoff_Hz, hp_freq_smth1; - int voice_est; /* Probability of voice in Q7 */ - opus_int32 equiv_rate; - int delay_compensation; - int frame_rate; - opus_int32 max_rate; /* Max bitrate we're allowed to use */ - int curr_bandwidth; - opus_val16 HB_gain; - opus_int32 max_data_bytes; /* Max number of bytes we're allowed to use */ - int total_buffer; - opus_val16 stereo_width; - const CELTMode *celt_mode; -#ifndef DISABLE_FLOAT_API - AnalysisInfo analysis_info; - int analysis_read_pos_bak=-1; - int analysis_read_subframe_bak=-1; - int is_silence = 0; -#endif - opus_int activity = VAD_NO_DECISION; - - VARDECL(opus_val16, tmp_prefill); - - ALLOC_STACK; - - max_data_bytes = IMIN(1276, out_data_bytes); - - st->rangeFinal = 0; - if (frame_size <= 0 || max_data_bytes <= 0) - { - RESTORE_STACK; - return OPUS_BAD_ARG; - } - - /* Cannot encode 100 ms in 1 byte */ - if (max_data_bytes==1 && st->Fs==(frame_size*10)) - { - RESTORE_STACK; - return OPUS_BUFFER_TOO_SMALL; - } - - silk_enc = (char*)st+st->silk_enc_offset; - celt_enc = (CELTEncoder*)((char*)st+st->celt_enc_offset); - if (st->application == OPUS_APPLICATION_RESTRICTED_LOWDELAY) - delay_compensation = 0; - else - delay_compensation = st->delay_compensation; - - lsb_depth = IMIN(lsb_depth, st->lsb_depth); - - celt_encoder_ctl(celt_enc, CELT_GET_MODE(&celt_mode)); -#ifndef DISABLE_FLOAT_API - analysis_info.valid = 0; -#ifdef FIXED_POINT - if (st->silk_mode.complexity >= 10 && st->Fs>=16000) -#else - if (st->silk_mode.complexity >= 7 && st->Fs>=16000) -#endif - { - is_silence = is_digital_silence(pcm, frame_size, st->channels, lsb_depth); - analysis_read_pos_bak = st->analysis.read_pos; - analysis_read_subframe_bak = st->analysis.read_subframe; - run_analysis(&st->analysis, celt_mode, analysis_pcm, analysis_size, frame_size, - c1, c2, analysis_channels, st->Fs, - lsb_depth, downmix, &analysis_info); - - /* Track the peak signal energy */ - if (!is_silence && analysis_info.activity_probability > DTX_ACTIVITY_THRESHOLD) - st->peak_signal_energy = MAX32(MULT16_32_Q15(QCONST16(0.999f, 15), st->peak_signal_energy), - compute_frame_energy(pcm, frame_size, st->channels, st->arch)); - } else if (st->analysis.initialized) { - tonality_analysis_reset(&st->analysis); - } -#else - (void)analysis_pcm; - (void)analysis_size; - (void)c1; - (void)c2; - (void)analysis_channels; - (void)downmix; -#endif - -#ifndef DISABLE_FLOAT_API - /* Reset voice_ratio if this frame is not silent or if analysis is disabled. - * Otherwise, preserve voice_ratio from the last non-silent frame */ - if (!is_silence) - st->voice_ratio = -1; - - if (is_silence) - { - activity = !is_silence; - } else if (analysis_info.valid) - { - activity = analysis_info.activity_probability >= DTX_ACTIVITY_THRESHOLD; - if (!activity) - { - /* Mark as active if this noise frame is sufficiently loud */ - opus_val32 noise_energy = compute_frame_energy(pcm, frame_size, st->channels, st->arch); - activity = st->peak_signal_energy < (PSEUDO_SNR_THRESHOLD * noise_energy); - } - } - - st->detected_bandwidth = 0; - if (analysis_info.valid) - { - int analysis_bandwidth; - if (st->signal_type == OPUS_AUTO) - { - float prob; - if (st->prev_mode == 0) - prob = analysis_info.music_prob; - else if (st->prev_mode == MODE_CELT_ONLY) - prob = analysis_info.music_prob_max; - else - prob = analysis_info.music_prob_min; - st->voice_ratio = (int)floor(.5+100*(1-prob)); - } - - analysis_bandwidth = analysis_info.bandwidth; - if (analysis_bandwidth<=12) - st->detected_bandwidth = OPUS_BANDWIDTH_NARROWBAND; - else if (analysis_bandwidth<=14) - st->detected_bandwidth = OPUS_BANDWIDTH_MEDIUMBAND; - else if (analysis_bandwidth<=16) - st->detected_bandwidth = OPUS_BANDWIDTH_WIDEBAND; - else if (analysis_bandwidth<=18) - st->detected_bandwidth = OPUS_BANDWIDTH_SUPERWIDEBAND; - else - st->detected_bandwidth = OPUS_BANDWIDTH_FULLBAND; - } -#else - st->voice_ratio = -1; -#endif - - if (st->channels==2 && st->force_channels!=1) - stereo_width = compute_stereo_width(pcm, frame_size, st->Fs, &st->width_mem); - else - stereo_width = 0; - total_buffer = delay_compensation; - st->bitrate_bps = user_bitrate_to_bitrate(st, frame_size, max_data_bytes); - - frame_rate = st->Fs/frame_size; - if (!st->use_vbr) - { - int cbrBytes; - /* Multiply by 12 to make sure the division is exact. */ - int frame_rate12 = 12*st->Fs/frame_size; - /* We need to make sure that "int" values always fit in 16 bits. */ - cbrBytes = IMIN( (12*st->bitrate_bps/8 + frame_rate12/2)/frame_rate12, max_data_bytes); - st->bitrate_bps = cbrBytes*(opus_int32)frame_rate12*8/12; - /* Make sure we provide at least one byte to avoid failing. */ - max_data_bytes = IMAX(1, cbrBytes); - } - if (max_data_bytes<3 || st->bitrate_bps < 3*frame_rate*8 - || (frame_rate<50 && (max_data_bytes*frame_rate<300 || st->bitrate_bps < 2400))) - { - /*If the space is too low to do something useful, emit 'PLC' frames.*/ - int tocmode = st->mode; - int bw = st->bandwidth == 0 ? OPUS_BANDWIDTH_NARROWBAND : st->bandwidth; - int packet_code = 0; - int num_multiframes = 0; - - if (tocmode==0) - tocmode = MODE_SILK_ONLY; - if (frame_rate>100) - tocmode = MODE_CELT_ONLY; - /* 40 ms -> 2 x 20 ms if in CELT_ONLY or HYBRID mode */ - if (frame_rate==25 && tocmode!=MODE_SILK_ONLY) - { - frame_rate = 50; - packet_code = 1; - } - - /* >= 60 ms frames */ - if (frame_rate<=16) - { - /* 1 x 60 ms, 2 x 40 ms, 2 x 60 ms */ - if (out_data_bytes==1 || (tocmode==MODE_SILK_ONLY && frame_rate!=10)) - { - tocmode = MODE_SILK_ONLY; - - packet_code = frame_rate <= 12; - frame_rate = frame_rate == 12 ? 25 : 16; - } - else - { - num_multiframes = 50/frame_rate; - frame_rate = 50; - packet_code = 3; - } - } - - if(tocmode==MODE_SILK_ONLY&&bw>OPUS_BANDWIDTH_WIDEBAND) - bw=OPUS_BANDWIDTH_WIDEBAND; - else if (tocmode==MODE_CELT_ONLY&&bw==OPUS_BANDWIDTH_MEDIUMBAND) - bw=OPUS_BANDWIDTH_NARROWBAND; - else if (tocmode==MODE_HYBRID&&bw<=OPUS_BANDWIDTH_SUPERWIDEBAND) - bw=OPUS_BANDWIDTH_SUPERWIDEBAND; - - data[0] = gen_toc(tocmode, frame_rate, bw, st->stream_channels); - data[0] |= packet_code; - - ret = packet_code <= 1 ? 1 : 2; - - max_data_bytes = IMAX(max_data_bytes, ret); - - if (packet_code==3) - data[1] = num_multiframes; - - if (!st->use_vbr) - { - ret = opus_packet_pad(data, ret, max_data_bytes); - if (ret == OPUS_OK) - ret = max_data_bytes; - else - ret = OPUS_INTERNAL_ERROR; - } - RESTORE_STACK; - return ret; - } - max_rate = frame_rate*max_data_bytes*8; - - /* Equivalent 20-ms rate for mode/channel/bandwidth decisions */ - equiv_rate = compute_equiv_rate(st->bitrate_bps, st->channels, st->Fs/frame_size, - st->use_vbr, 0, st->silk_mode.complexity, st->silk_mode.packetLossPercentage); - - if (st->signal_type == OPUS_SIGNAL_VOICE) - voice_est = 127; - else if (st->signal_type == OPUS_SIGNAL_MUSIC) - voice_est = 0; - else if (st->voice_ratio >= 0) - { - voice_est = st->voice_ratio*327>>8; - /* For AUDIO, never be more than 90% confident of having speech */ - if (st->application == OPUS_APPLICATION_AUDIO) - voice_est = IMIN(voice_est, 115); - } else if (st->application == OPUS_APPLICATION_VOIP) - voice_est = 115; - else - voice_est = 48; - - if (st->force_channels!=OPUS_AUTO && st->channels == 2) - { - st->stream_channels = st->force_channels; - } else { -#ifdef FUZZING - (void)stereo_music_threshold; - (void)stereo_voice_threshold; - /* Random mono/stereo decision */ - if (st->channels == 2 && (rand()&0x1F)==0) - st->stream_channels = 3-st->stream_channels; -#else - /* Rate-dependent mono-stereo decision */ - if (st->channels == 2) - { - opus_int32 stereo_threshold; - stereo_threshold = stereo_music_threshold + ((voice_est*voice_est*(stereo_voice_threshold-stereo_music_threshold))>>14); - if (st->stream_channels == 2) - stereo_threshold -= 1000; - else - stereo_threshold += 1000; - st->stream_channels = (equiv_rate > stereo_threshold) ? 2 : 1; - } else { - st->stream_channels = st->channels; - } -#endif - } - /* Update equivalent rate for channels decision. */ - equiv_rate = compute_equiv_rate(st->bitrate_bps, st->stream_channels, st->Fs/frame_size, - st->use_vbr, 0, st->silk_mode.complexity, st->silk_mode.packetLossPercentage); - - /* Allow SILK DTX if DTX is enabled but the generalized DTX cannot be used, - e.g. because of the complexity setting or sample rate. */ -#ifndef DISABLE_FLOAT_API - st->silk_mode.useDTX = st->use_dtx && !(analysis_info.valid || is_silence); -#else - st->silk_mode.useDTX = st->use_dtx; -#endif - - /* Mode selection depending on application and signal type */ - if (st->application == OPUS_APPLICATION_RESTRICTED_LOWDELAY) - { - st->mode = MODE_CELT_ONLY; - } else if (st->user_forced_mode == OPUS_AUTO) - { -#ifdef FUZZING - (void)stereo_width; - (void)mode_thresholds; - /* Random mode switching */ - if ((rand()&0xF)==0) - { - if ((rand()&0x1)==0) - st->mode = MODE_CELT_ONLY; - else - st->mode = MODE_SILK_ONLY; - } else { - if (st->prev_mode==MODE_CELT_ONLY) - st->mode = MODE_CELT_ONLY; - else - st->mode = MODE_SILK_ONLY; - } -#else - opus_int32 mode_voice, mode_music; - opus_int32 threshold; - - /* Interpolate based on stereo width */ - mode_voice = (opus_int32)(MULT16_32_Q15(Q15ONE-stereo_width,mode_thresholds[0][0]) - + MULT16_32_Q15(stereo_width,mode_thresholds[1][0])); - mode_music = (opus_int32)(MULT16_32_Q15(Q15ONE-stereo_width,mode_thresholds[1][1]) - + MULT16_32_Q15(stereo_width,mode_thresholds[1][1])); - /* Interpolate based on speech/music probability */ - threshold = mode_music + ((voice_est*voice_est*(mode_voice-mode_music))>>14); - /* Bias towards SILK for VoIP because of some useful features */ - if (st->application == OPUS_APPLICATION_VOIP) - threshold += 8000; - - /*printf("%f %d\n", stereo_width/(float)Q15ONE, threshold);*/ - /* Hysteresis */ - if (st->prev_mode == MODE_CELT_ONLY) - threshold -= 4000; - else if (st->prev_mode>0) - threshold += 4000; - - st->mode = (equiv_rate >= threshold) ? MODE_CELT_ONLY: MODE_SILK_ONLY; - - /* When FEC is enabled and there's enough packet loss, use SILK. - Unless the FEC is set to 2, in which case we don't switch to SILK if we're confident we have music. */ - if (st->silk_mode.useInBandFEC && st->silk_mode.packetLossPercentage > (128-voice_est)>>4 && (st->fec_config != 2 || voice_est > 25)) - st->mode = MODE_SILK_ONLY; - /* When encoding voice and DTX is enabled but the generalized DTX cannot be used, - use SILK in order to make use of its DTX. */ - if (st->silk_mode.useDTX && voice_est > 100) - st->mode = MODE_SILK_ONLY; -#endif - - /* If max_data_bytes represents less than 6 kb/s, switch to CELT-only mode */ - if (max_data_bytes < (frame_rate > 50 ? 9000 : 6000)*frame_size / (st->Fs * 8)) - st->mode = MODE_CELT_ONLY; - } else { - st->mode = st->user_forced_mode; - } - - /* Override the chosen mode to make sure we meet the requested frame size */ - if (st->mode != MODE_CELT_ONLY && frame_size < st->Fs/100) - st->mode = MODE_CELT_ONLY; - if (st->lfe) - st->mode = MODE_CELT_ONLY; - - if (st->prev_mode > 0 && - ((st->mode != MODE_CELT_ONLY && st->prev_mode == MODE_CELT_ONLY) || - (st->mode == MODE_CELT_ONLY && st->prev_mode != MODE_CELT_ONLY))) - { - redundancy = 1; - celt_to_silk = (st->mode != MODE_CELT_ONLY); - if (!celt_to_silk) - { - /* Switch to SILK/hybrid if frame size is 10 ms or more*/ - if (frame_size >= st->Fs/100) - { - st->mode = st->prev_mode; - to_celt = 1; - } else { - redundancy=0; - } - } - } - - /* When encoding multiframes, we can ask for a switch to CELT only in the last frame. This switch - * is processed above as the requested mode shouldn't interrupt stereo->mono transition. */ - if (st->stream_channels == 1 && st->prev_channels ==2 && st->silk_mode.toMono==0 - && st->mode != MODE_CELT_ONLY && st->prev_mode != MODE_CELT_ONLY) - { - /* Delay stereo->mono transition by two frames so that SILK can do a smooth downmix */ - st->silk_mode.toMono = 1; - st->stream_channels = 2; - } else { - st->silk_mode.toMono = 0; - } - - /* Update equivalent rate with mode decision. */ - equiv_rate = compute_equiv_rate(st->bitrate_bps, st->stream_channels, st->Fs/frame_size, - st->use_vbr, st->mode, st->silk_mode.complexity, st->silk_mode.packetLossPercentage); - - if (st->mode != MODE_CELT_ONLY && st->prev_mode == MODE_CELT_ONLY) - { - silk_EncControlStruct dummy; - silk_InitEncoder( silk_enc, st->arch, &dummy); - prefill=1; - } - - /* Automatic (rate-dependent) bandwidth selection */ - if (st->mode == MODE_CELT_ONLY || st->first || st->silk_mode.allowBandwidthSwitch) - { - const opus_int32 *voice_bandwidth_thresholds, *music_bandwidth_thresholds; - opus_int32 bandwidth_thresholds[8]; - int bandwidth = OPUS_BANDWIDTH_FULLBAND; - - if (st->channels==2 && st->force_channels!=1) - { - voice_bandwidth_thresholds = stereo_voice_bandwidth_thresholds; - music_bandwidth_thresholds = stereo_music_bandwidth_thresholds; - } else { - voice_bandwidth_thresholds = mono_voice_bandwidth_thresholds; - music_bandwidth_thresholds = mono_music_bandwidth_thresholds; - } - /* Interpolate bandwidth thresholds depending on voice estimation */ - for (i=0;i<8;i++) - { - bandwidth_thresholds[i] = music_bandwidth_thresholds[i] - + ((voice_est*voice_est*(voice_bandwidth_thresholds[i]-music_bandwidth_thresholds[i]))>>14); - } - do { - int threshold, hysteresis; - threshold = bandwidth_thresholds[2*(bandwidth-OPUS_BANDWIDTH_MEDIUMBAND)]; - hysteresis = bandwidth_thresholds[2*(bandwidth-OPUS_BANDWIDTH_MEDIUMBAND)+1]; - if (!st->first) - { - if (st->auto_bandwidth >= bandwidth) - threshold -= hysteresis; - else - threshold += hysteresis; - } - if (equiv_rate >= threshold) - break; - } while (--bandwidth>OPUS_BANDWIDTH_NARROWBAND); - /* We don't use mediumband anymore, except when explicitly requested or during - mode transitions. */ - if (bandwidth == OPUS_BANDWIDTH_MEDIUMBAND) - bandwidth = OPUS_BANDWIDTH_WIDEBAND; - st->bandwidth = st->auto_bandwidth = bandwidth; - /* Prevents any transition to SWB/FB until the SILK layer has fully - switched to WB mode and turned the variable LP filter off */ - if (!st->first && st->mode != MODE_CELT_ONLY && !st->silk_mode.inWBmodeWithoutVariableLP && st->bandwidth > OPUS_BANDWIDTH_WIDEBAND) - st->bandwidth = OPUS_BANDWIDTH_WIDEBAND; - } - - if (st->bandwidth>st->max_bandwidth) - st->bandwidth = st->max_bandwidth; - - if (st->user_bandwidth != OPUS_AUTO) - st->bandwidth = st->user_bandwidth; - - /* This prevents us from using hybrid at unsafe CBR/max rates */ - if (st->mode != MODE_CELT_ONLY && max_rate < 15000) - { - st->bandwidth = IMIN(st->bandwidth, OPUS_BANDWIDTH_WIDEBAND); - } - - /* Prevents Opus from wasting bits on frequencies that are above - the Nyquist rate of the input signal */ - if (st->Fs <= 24000 && st->bandwidth > OPUS_BANDWIDTH_SUPERWIDEBAND) - st->bandwidth = OPUS_BANDWIDTH_SUPERWIDEBAND; - if (st->Fs <= 16000 && st->bandwidth > OPUS_BANDWIDTH_WIDEBAND) - st->bandwidth = OPUS_BANDWIDTH_WIDEBAND; - if (st->Fs <= 12000 && st->bandwidth > OPUS_BANDWIDTH_MEDIUMBAND) - st->bandwidth = OPUS_BANDWIDTH_MEDIUMBAND; - if (st->Fs <= 8000 && st->bandwidth > OPUS_BANDWIDTH_NARROWBAND) - st->bandwidth = OPUS_BANDWIDTH_NARROWBAND; -#ifndef DISABLE_FLOAT_API - /* Use detected bandwidth to reduce the encoded bandwidth. */ - if (st->detected_bandwidth && st->user_bandwidth == OPUS_AUTO) - { - int min_detected_bandwidth; - /* Makes bandwidth detection more conservative just in case the detector - gets it wrong when we could have coded a high bandwidth transparently. - When operating in SILK/hybrid mode, we don't go below wideband to avoid - more complicated switches that require redundancy. */ - if (equiv_rate <= 18000*st->stream_channels && st->mode == MODE_CELT_ONLY) - min_detected_bandwidth = OPUS_BANDWIDTH_NARROWBAND; - else if (equiv_rate <= 24000*st->stream_channels && st->mode == MODE_CELT_ONLY) - min_detected_bandwidth = OPUS_BANDWIDTH_MEDIUMBAND; - else if (equiv_rate <= 30000*st->stream_channels) - min_detected_bandwidth = OPUS_BANDWIDTH_WIDEBAND; - else if (equiv_rate <= 44000*st->stream_channels) - min_detected_bandwidth = OPUS_BANDWIDTH_SUPERWIDEBAND; - else - min_detected_bandwidth = OPUS_BANDWIDTH_FULLBAND; - - st->detected_bandwidth = IMAX(st->detected_bandwidth, min_detected_bandwidth); - st->bandwidth = IMIN(st->bandwidth, st->detected_bandwidth); - } -#endif - st->silk_mode.LBRR_coded = decide_fec(st->silk_mode.useInBandFEC, st->silk_mode.packetLossPercentage, - st->silk_mode.LBRR_coded, st->mode, &st->bandwidth, equiv_rate); - celt_encoder_ctl(celt_enc, OPUS_SET_LSB_DEPTH(lsb_depth)); - - /* CELT mode doesn't support mediumband, use wideband instead */ - if (st->mode == MODE_CELT_ONLY && st->bandwidth == OPUS_BANDWIDTH_MEDIUMBAND) - st->bandwidth = OPUS_BANDWIDTH_WIDEBAND; - if (st->lfe) - st->bandwidth = OPUS_BANDWIDTH_NARROWBAND; - - curr_bandwidth = st->bandwidth; - - /* Chooses the appropriate mode for speech - *NEVER* switch to/from CELT-only mode here as this will invalidate some assumptions */ - if (st->mode == MODE_SILK_ONLY && curr_bandwidth > OPUS_BANDWIDTH_WIDEBAND) - st->mode = MODE_HYBRID; - if (st->mode == MODE_HYBRID && curr_bandwidth <= OPUS_BANDWIDTH_WIDEBAND) - st->mode = MODE_SILK_ONLY; - - /* Can't support higher than >60 ms frames, and >20 ms when in Hybrid or CELT-only modes */ - if ((frame_size > st->Fs/50 && (st->mode != MODE_SILK_ONLY)) || frame_size > 3*st->Fs/50) - { - int enc_frame_size; - int nb_frames; - - if (st->mode == MODE_SILK_ONLY) - { - if (frame_size == 2*st->Fs/25) /* 80 ms -> 2x 40 ms */ - enc_frame_size = st->Fs/25; - else if (frame_size == 3*st->Fs/25) /* 120 ms -> 2x 60 ms */ - enc_frame_size = 3*st->Fs/50; - else /* 100 ms -> 5x 20 ms */ - enc_frame_size = st->Fs/50; - } - else - enc_frame_size = st->Fs/50; - - nb_frames = frame_size/enc_frame_size; - -#ifndef DISABLE_FLOAT_API - if (analysis_read_pos_bak!= -1) - { - st->analysis.read_pos = analysis_read_pos_bak; - st->analysis.read_subframe = analysis_read_subframe_bak; - } -#endif - - ret = encode_multiframe_packet(st, pcm, nb_frames, enc_frame_size, data, - out_data_bytes, to_celt, lsb_depth, float_api); - - RESTORE_STACK; - return ret; - } - - /* For the first frame at a new SILK bandwidth */ - if (st->silk_bw_switch) - { - redundancy = 1; - celt_to_silk = 1; - st->silk_bw_switch = 0; - /* Do a prefill without reseting the sampling rate control. */ - prefill=2; - } - - /* If we decided to go with CELT, make sure redundancy is off, no matter what - we decided earlier. */ - if (st->mode == MODE_CELT_ONLY) - redundancy = 0; - - if (redundancy) - { - redundancy_bytes = compute_redundancy_bytes(max_data_bytes, st->bitrate_bps, frame_rate, st->stream_channels); - if (redundancy_bytes == 0) - redundancy = 0; - } - - /* printf("%d %d %d %d\n", st->bitrate_bps, st->stream_channels, st->mode, curr_bandwidth); */ - bytes_target = IMIN(max_data_bytes-redundancy_bytes, st->bitrate_bps * frame_size / (st->Fs * 8)) - 1; - - data += 1; - - ec_enc_init(&enc, data, max_data_bytes-1); - - ALLOC(pcm_buf, (total_buffer+frame_size)*st->channels, opus_val16); - OPUS_COPY(pcm_buf, &st->delay_buffer[(st->encoder_buffer-total_buffer)*st->channels], total_buffer*st->channels); - - if (st->mode == MODE_CELT_ONLY) - hp_freq_smth1 = silk_LSHIFT( silk_lin2log( VARIABLE_HP_MIN_CUTOFF_HZ ), 8 ); - else - hp_freq_smth1 = ((silk_encoder*)silk_enc)->state_Fxx[0].sCmn.variable_HP_smth1_Q15; - - st->variable_HP_smth2_Q15 = silk_SMLAWB( st->variable_HP_smth2_Q15, - hp_freq_smth1 - st->variable_HP_smth2_Q15, SILK_FIX_CONST( VARIABLE_HP_SMTH_COEF2, 16 ) ); - - /* convert from log scale to Hertz */ - cutoff_Hz = silk_log2lin( silk_RSHIFT( st->variable_HP_smth2_Q15, 8 ) ); - - if (st->application == OPUS_APPLICATION_VOIP) - { - hp_cutoff(pcm, cutoff_Hz, &pcm_buf[total_buffer*st->channels], st->hp_mem, frame_size, st->channels, st->Fs, st->arch); - } else { - dc_reject(pcm, 3, &pcm_buf[total_buffer*st->channels], st->hp_mem, frame_size, st->channels, st->Fs); - } -#ifndef FIXED_POINT - if (float_api) - { - opus_val32 sum; - sum = celt_inner_prod(&pcm_buf[total_buffer*st->channels], &pcm_buf[total_buffer*st->channels], frame_size*st->channels, st->arch); - /* This should filter out both NaNs and ridiculous signals that could - cause NaNs further down. */ - if (!(sum < 1e9f) || celt_isnan(sum)) - { - OPUS_CLEAR(&pcm_buf[total_buffer*st->channels], frame_size*st->channels); - st->hp_mem[0] = st->hp_mem[1] = st->hp_mem[2] = st->hp_mem[3] = 0; - } - } -#endif - - - /* SILK processing */ - HB_gain = Q15ONE; - if (st->mode != MODE_CELT_ONLY) - { - opus_int32 total_bitRate, celt_rate; -#ifdef FIXED_POINT - const opus_int16 *pcm_silk; -#else - VARDECL(opus_int16, pcm_silk); - ALLOC(pcm_silk, st->channels*frame_size, opus_int16); -#endif - - /* Distribute bits between SILK and CELT */ - total_bitRate = 8 * bytes_target * frame_rate; - if( st->mode == MODE_HYBRID ) { - /* Base rate for SILK */ - st->silk_mode.bitRate = compute_silk_rate_for_hybrid(total_bitRate, - curr_bandwidth, st->Fs == 50 * frame_size, st->use_vbr, st->silk_mode.LBRR_coded, - st->stream_channels); - if (!st->energy_masking) - { - /* Increasingly attenuate high band when it gets allocated fewer bits */ - celt_rate = total_bitRate - st->silk_mode.bitRate; - HB_gain = Q15ONE - SHR32(celt_exp2(-celt_rate * QCONST16(1.f/1024, 10)), 1); - } - } else { - /* SILK gets all bits */ - st->silk_mode.bitRate = total_bitRate; - } - - /* Surround masking for SILK */ - if (st->energy_masking && st->use_vbr && !st->lfe) - { - opus_val32 mask_sum=0; - opus_val16 masking_depth; - opus_int32 rate_offset; - int c; - int end = 17; - opus_int16 srate = 16000; - if (st->bandwidth == OPUS_BANDWIDTH_NARROWBAND) - { - end = 13; - srate = 8000; - } else if (st->bandwidth == OPUS_BANDWIDTH_MEDIUMBAND) - { - end = 15; - srate = 12000; - } - for (c=0;cchannels;c++) - { - for(i=0;ienergy_masking[21*c+i], - QCONST16(.5f, DB_SHIFT)), -QCONST16(2.0f, DB_SHIFT)); - if (mask > 0) - mask = HALF16(mask); - mask_sum += mask; - } - } - /* Conservative rate reduction, we cut the masking in half */ - masking_depth = mask_sum / end*st->channels; - masking_depth += QCONST16(.2f, DB_SHIFT); - rate_offset = (opus_int32)PSHR32(MULT16_16(srate, masking_depth), DB_SHIFT); - rate_offset = MAX32(rate_offset, -2*st->silk_mode.bitRate/3); - /* Split the rate change between the SILK and CELT part for hybrid. */ - if (st->bandwidth==OPUS_BANDWIDTH_SUPERWIDEBAND || st->bandwidth==OPUS_BANDWIDTH_FULLBAND) - st->silk_mode.bitRate += 3*rate_offset/5; - else - st->silk_mode.bitRate += rate_offset; - } - - st->silk_mode.payloadSize_ms = 1000 * frame_size / st->Fs; - st->silk_mode.nChannelsAPI = st->channels; - st->silk_mode.nChannelsInternal = st->stream_channels; - if (curr_bandwidth == OPUS_BANDWIDTH_NARROWBAND) { - st->silk_mode.desiredInternalSampleRate = 8000; - } else if (curr_bandwidth == OPUS_BANDWIDTH_MEDIUMBAND) { - st->silk_mode.desiredInternalSampleRate = 12000; - } else { - celt_assert( st->mode == MODE_HYBRID || curr_bandwidth == OPUS_BANDWIDTH_WIDEBAND ); - st->silk_mode.desiredInternalSampleRate = 16000; - } - if( st->mode == MODE_HYBRID ) { - /* Don't allow bandwidth reduction at lowest bitrates in hybrid mode */ - st->silk_mode.minInternalSampleRate = 16000; - } else { - st->silk_mode.minInternalSampleRate = 8000; - } - - st->silk_mode.maxInternalSampleRate = 16000; - if (st->mode == MODE_SILK_ONLY) - { - opus_int32 effective_max_rate = max_rate; - if (frame_rate > 50) - effective_max_rate = effective_max_rate*2/3; - if (effective_max_rate < 8000) - { - st->silk_mode.maxInternalSampleRate = 12000; - st->silk_mode.desiredInternalSampleRate = IMIN(12000, st->silk_mode.desiredInternalSampleRate); - } - if (effective_max_rate < 7000) - { - st->silk_mode.maxInternalSampleRate = 8000; - st->silk_mode.desiredInternalSampleRate = IMIN(8000, st->silk_mode.desiredInternalSampleRate); - } - } - - st->silk_mode.useCBR = !st->use_vbr; - - /* Call SILK encoder for the low band */ - - /* Max bits for SILK, counting ToC, redundancy bytes, and optionally redundancy. */ - st->silk_mode.maxBits = (max_data_bytes-1)*8; - if (redundancy && redundancy_bytes >= 2) - { - /* Counting 1 bit for redundancy position and 20 bits for flag+size (only for hybrid). */ - st->silk_mode.maxBits -= redundancy_bytes*8 + 1; - if (st->mode == MODE_HYBRID) - st->silk_mode.maxBits -= 20; - } - if (st->silk_mode.useCBR) - { - if (st->mode == MODE_HYBRID) - { - st->silk_mode.maxBits = IMIN(st->silk_mode.maxBits, st->silk_mode.bitRate * frame_size / st->Fs); - } - } else { - /* Constrained VBR. */ - if (st->mode == MODE_HYBRID) - { - /* Compute SILK bitrate corresponding to the max total bits available */ - opus_int32 maxBitRate = compute_silk_rate_for_hybrid(st->silk_mode.maxBits*st->Fs / frame_size, - curr_bandwidth, st->Fs == 50 * frame_size, st->use_vbr, st->silk_mode.LBRR_coded, - st->stream_channels); - st->silk_mode.maxBits = maxBitRate * frame_size / st->Fs; - } - } - - if (prefill) - { - opus_int32 zero=0; - int prefill_offset; - /* Use a smooth onset for the SILK prefill to avoid the encoder trying to encode - a discontinuity. The exact location is what we need to avoid leaving any "gap" - in the audio when mixing with the redundant CELT frame. Here we can afford to - overwrite st->delay_buffer because the only thing that uses it before it gets - rewritten is tmp_prefill[] and even then only the part after the ramp really - gets used (rather than sent to the encoder and discarded) */ - prefill_offset = st->channels*(st->encoder_buffer-st->delay_compensation-st->Fs/400); - gain_fade(st->delay_buffer+prefill_offset, st->delay_buffer+prefill_offset, - 0, Q15ONE, celt_mode->overlap, st->Fs/400, st->channels, celt_mode->window, st->Fs); - OPUS_CLEAR(st->delay_buffer, prefill_offset); -#ifdef FIXED_POINT - pcm_silk = st->delay_buffer; -#else - for (i=0;iencoder_buffer*st->channels;i++) - pcm_silk[i] = FLOAT2INT16(st->delay_buffer[i]); -#endif - silk_Encode( silk_enc, &st->silk_mode, pcm_silk, st->encoder_buffer, NULL, &zero, prefill, activity ); - /* Prevent a second switch in the real encode call. */ - st->silk_mode.opusCanSwitch = 0; - } - -#ifdef FIXED_POINT - pcm_silk = pcm_buf+total_buffer*st->channels; -#else - for (i=0;ichannels;i++) - pcm_silk[i] = FLOAT2INT16(pcm_buf[total_buffer*st->channels + i]); -#endif - ret = silk_Encode( silk_enc, &st->silk_mode, pcm_silk, frame_size, &enc, &nBytes, 0, activity ); - if( ret ) { - /*fprintf (stderr, "SILK encode error: %d\n", ret);*/ - /* Handle error */ - RESTORE_STACK; - return OPUS_INTERNAL_ERROR; - } - - /* Extract SILK internal bandwidth for signaling in first byte */ - if( st->mode == MODE_SILK_ONLY ) { - if( st->silk_mode.internalSampleRate == 8000 ) { - curr_bandwidth = OPUS_BANDWIDTH_NARROWBAND; - } else if( st->silk_mode.internalSampleRate == 12000 ) { - curr_bandwidth = OPUS_BANDWIDTH_MEDIUMBAND; - } else if( st->silk_mode.internalSampleRate == 16000 ) { - curr_bandwidth = OPUS_BANDWIDTH_WIDEBAND; - } - } else { - celt_assert( st->silk_mode.internalSampleRate == 16000 ); - } - - st->silk_mode.opusCanSwitch = st->silk_mode.switchReady && !st->nonfinal_frame; - - if (nBytes==0) - { - st->rangeFinal = 0; - data[-1] = gen_toc(st->mode, st->Fs/frame_size, curr_bandwidth, st->stream_channels); - RESTORE_STACK; - return 1; - } - - /* FIXME: How do we allocate the redundancy for CBR? */ - if (st->silk_mode.opusCanSwitch) - { - redundancy_bytes = compute_redundancy_bytes(max_data_bytes, st->bitrate_bps, frame_rate, st->stream_channels); - redundancy = (redundancy_bytes != 0); - celt_to_silk = 0; - st->silk_bw_switch = 1; - } - } - - /* CELT processing */ - { - int endband=21; - - switch(curr_bandwidth) - { - case OPUS_BANDWIDTH_NARROWBAND: - endband = 13; - break; - case OPUS_BANDWIDTH_MEDIUMBAND: - case OPUS_BANDWIDTH_WIDEBAND: - endband = 17; - break; - case OPUS_BANDWIDTH_SUPERWIDEBAND: - endband = 19; - break; - case OPUS_BANDWIDTH_FULLBAND: - endband = 21; - break; - } - celt_encoder_ctl(celt_enc, CELT_SET_END_BAND(endband)); - celt_encoder_ctl(celt_enc, CELT_SET_CHANNELS(st->stream_channels)); - } - celt_encoder_ctl(celt_enc, OPUS_SET_BITRATE(OPUS_BITRATE_MAX)); - if (st->mode != MODE_SILK_ONLY) - { - opus_val32 celt_pred=2; - celt_encoder_ctl(celt_enc, OPUS_SET_VBR(0)); - /* We may still decide to disable prediction later */ - if (st->silk_mode.reducedDependency) - celt_pred = 0; - celt_encoder_ctl(celt_enc, CELT_SET_PREDICTION(celt_pred)); - - if (st->mode == MODE_HYBRID) - { - if( st->use_vbr ) { - celt_encoder_ctl(celt_enc, OPUS_SET_BITRATE(st->bitrate_bps-st->silk_mode.bitRate)); - celt_encoder_ctl(celt_enc, OPUS_SET_VBR_CONSTRAINT(0)); - } - } else { - if (st->use_vbr) - { - celt_encoder_ctl(celt_enc, OPUS_SET_VBR(1)); - celt_encoder_ctl(celt_enc, OPUS_SET_VBR_CONSTRAINT(st->vbr_constraint)); - celt_encoder_ctl(celt_enc, OPUS_SET_BITRATE(st->bitrate_bps)); - } - } - } - - ALLOC(tmp_prefill, st->channels*st->Fs/400, opus_val16); - if (st->mode != MODE_SILK_ONLY && st->mode != st->prev_mode && st->prev_mode > 0) - { - OPUS_COPY(tmp_prefill, &st->delay_buffer[(st->encoder_buffer-total_buffer-st->Fs/400)*st->channels], st->channels*st->Fs/400); - } - - if (st->channels*(st->encoder_buffer-(frame_size+total_buffer)) > 0) - { - OPUS_MOVE(st->delay_buffer, &st->delay_buffer[st->channels*frame_size], st->channels*(st->encoder_buffer-frame_size-total_buffer)); - OPUS_COPY(&st->delay_buffer[st->channels*(st->encoder_buffer-frame_size-total_buffer)], - &pcm_buf[0], - (frame_size+total_buffer)*st->channels); - } else { - OPUS_COPY(st->delay_buffer, &pcm_buf[(frame_size+total_buffer-st->encoder_buffer)*st->channels], st->encoder_buffer*st->channels); - } - /* gain_fade() and stereo_fade() need to be after the buffer copying - because we don't want any of this to affect the SILK part */ - if( st->prev_HB_gain < Q15ONE || HB_gain < Q15ONE ) { - gain_fade(pcm_buf, pcm_buf, - st->prev_HB_gain, HB_gain, celt_mode->overlap, frame_size, st->channels, celt_mode->window, st->Fs); - } - st->prev_HB_gain = HB_gain; - if (st->mode != MODE_HYBRID || st->stream_channels==1) - { - if (equiv_rate > 32000) - st->silk_mode.stereoWidth_Q14 = 16384; - else if (equiv_rate < 16000) - st->silk_mode.stereoWidth_Q14 = 0; - else - st->silk_mode.stereoWidth_Q14 = 16384 - 2048*(opus_int32)(32000-equiv_rate)/(equiv_rate-14000); - } - if( !st->energy_masking && st->channels == 2 ) { - /* Apply stereo width reduction (at low bitrates) */ - if( st->hybrid_stereo_width_Q14 < (1 << 14) || st->silk_mode.stereoWidth_Q14 < (1 << 14) ) { - opus_val16 g1, g2; - g1 = st->hybrid_stereo_width_Q14; - g2 = (opus_val16)(st->silk_mode.stereoWidth_Q14); -#ifdef FIXED_POINT - g1 = g1==16384 ? Q15ONE : SHL16(g1,1); - g2 = g2==16384 ? Q15ONE : SHL16(g2,1); -#else - g1 *= (1.f/16384); - g2 *= (1.f/16384); -#endif - stereo_fade(pcm_buf, pcm_buf, g1, g2, celt_mode->overlap, - frame_size, st->channels, celt_mode->window, st->Fs); - st->hybrid_stereo_width_Q14 = st->silk_mode.stereoWidth_Q14; - } - } - - if ( st->mode != MODE_CELT_ONLY && ec_tell(&enc)+17+20*(st->mode == MODE_HYBRID) <= 8*(max_data_bytes-1)) - { - /* For SILK mode, the redundancy is inferred from the length */ - if (st->mode == MODE_HYBRID) - ec_enc_bit_logp(&enc, redundancy, 12); - if (redundancy) - { - int max_redundancy; - ec_enc_bit_logp(&enc, celt_to_silk, 1); - if (st->mode == MODE_HYBRID) - { - /* Reserve the 8 bits needed for the redundancy length, - and at least a few bits for CELT if possible */ - max_redundancy = (max_data_bytes-1)-((ec_tell(&enc)+8+3+7)>>3); - } - else - max_redundancy = (max_data_bytes-1)-((ec_tell(&enc)+7)>>3); - /* Target the same bit-rate for redundancy as for the rest, - up to a max of 257 bytes */ - redundancy_bytes = IMIN(max_redundancy, redundancy_bytes); - redundancy_bytes = IMIN(257, IMAX(2, redundancy_bytes)); - if (st->mode == MODE_HYBRID) - ec_enc_uint(&enc, redundancy_bytes-2, 256); - } - } else { - redundancy = 0; - } - - if (!redundancy) - { - st->silk_bw_switch = 0; - redundancy_bytes = 0; - } - if (st->mode != MODE_CELT_ONLY)start_band=17; - - if (st->mode == MODE_SILK_ONLY) - { - ret = (ec_tell(&enc)+7)>>3; - ec_enc_done(&enc); - nb_compr_bytes = ret; - } else { - nb_compr_bytes = (max_data_bytes-1)-redundancy_bytes; - ec_enc_shrink(&enc, nb_compr_bytes); - } - -#ifndef DISABLE_FLOAT_API - if (redundancy || st->mode != MODE_SILK_ONLY) - celt_encoder_ctl(celt_enc, CELT_SET_ANALYSIS(&analysis_info)); -#endif - if (st->mode == MODE_HYBRID) { - SILKInfo info; - info.signalType = st->silk_mode.signalType; - info.offset = st->silk_mode.offset; - celt_encoder_ctl(celt_enc, CELT_SET_SILK_INFO(&info)); - } - - /* 5 ms redundant frame for CELT->SILK */ - if (redundancy && celt_to_silk) - { - int err; - celt_encoder_ctl(celt_enc, CELT_SET_START_BAND(0)); - celt_encoder_ctl(celt_enc, OPUS_SET_VBR(0)); - celt_encoder_ctl(celt_enc, OPUS_SET_BITRATE(OPUS_BITRATE_MAX)); - err = celt_encode_with_ec(celt_enc, pcm_buf, st->Fs/200, data+nb_compr_bytes, redundancy_bytes, NULL); - if (err < 0) - { - RESTORE_STACK; - return OPUS_INTERNAL_ERROR; - } - celt_encoder_ctl(celt_enc, OPUS_GET_FINAL_RANGE(&redundant_rng)); - celt_encoder_ctl(celt_enc, OPUS_RESET_STATE); - } - - celt_encoder_ctl(celt_enc, CELT_SET_START_BAND(start_band)); - - if (st->mode != MODE_SILK_ONLY) - { - if (st->mode != st->prev_mode && st->prev_mode > 0) - { - unsigned char dummy[2]; - celt_encoder_ctl(celt_enc, OPUS_RESET_STATE); - - /* Prefilling */ - celt_encode_with_ec(celt_enc, tmp_prefill, st->Fs/400, dummy, 2, NULL); - celt_encoder_ctl(celt_enc, CELT_SET_PREDICTION(0)); - } - /* If false, we already busted the budget and we'll end up with a "PLC frame" */ - if (ec_tell(&enc) <= 8*nb_compr_bytes) - { - /* Set the bitrate again if it was overridden in the redundancy code above*/ - if (redundancy && celt_to_silk && st->mode==MODE_HYBRID && st->use_vbr) - celt_encoder_ctl(celt_enc, OPUS_SET_BITRATE(st->bitrate_bps-st->silk_mode.bitRate)); - celt_encoder_ctl(celt_enc, OPUS_SET_VBR(st->use_vbr)); - ret = celt_encode_with_ec(celt_enc, pcm_buf, frame_size, NULL, nb_compr_bytes, &enc); - if (ret < 0) - { - RESTORE_STACK; - return OPUS_INTERNAL_ERROR; - } - /* Put CELT->SILK redundancy data in the right place. */ - if (redundancy && celt_to_silk && st->mode==MODE_HYBRID && st->use_vbr) - { - OPUS_MOVE(data+ret, data+nb_compr_bytes, redundancy_bytes); - nb_compr_bytes = nb_compr_bytes+redundancy_bytes; - } - } - } - - /* 5 ms redundant frame for SILK->CELT */ - if (redundancy && !celt_to_silk) - { - int err; - unsigned char dummy[2]; - int N2, N4; - N2 = st->Fs/200; - N4 = st->Fs/400; - - celt_encoder_ctl(celt_enc, OPUS_RESET_STATE); - celt_encoder_ctl(celt_enc, CELT_SET_START_BAND(0)); - celt_encoder_ctl(celt_enc, CELT_SET_PREDICTION(0)); - celt_encoder_ctl(celt_enc, OPUS_SET_VBR(0)); - celt_encoder_ctl(celt_enc, OPUS_SET_BITRATE(OPUS_BITRATE_MAX)); - - if (st->mode == MODE_HYBRID) - { - /* Shrink packet to what the encoder actually used. */ - nb_compr_bytes = ret; - ec_enc_shrink(&enc, nb_compr_bytes); - } - /* NOTE: We could speed this up slightly (at the expense of code size) by just adding a function that prefills the buffer */ - celt_encode_with_ec(celt_enc, pcm_buf+st->channels*(frame_size-N2-N4), N4, dummy, 2, NULL); - - err = celt_encode_with_ec(celt_enc, pcm_buf+st->channels*(frame_size-N2), N2, data+nb_compr_bytes, redundancy_bytes, NULL); - if (err < 0) - { - RESTORE_STACK; - return OPUS_INTERNAL_ERROR; - } - celt_encoder_ctl(celt_enc, OPUS_GET_FINAL_RANGE(&redundant_rng)); - } - - - - /* Signalling the mode in the first byte */ - data--; - data[0] = gen_toc(st->mode, st->Fs/frame_size, curr_bandwidth, st->stream_channels); - - st->rangeFinal = enc.rng ^ redundant_rng; - - if (to_celt) - st->prev_mode = MODE_CELT_ONLY; - else - st->prev_mode = st->mode; - st->prev_channels = st->stream_channels; - st->prev_framesize = frame_size; - - st->first = 0; - - /* DTX decision */ -#ifndef DISABLE_FLOAT_API - if (st->use_dtx && (analysis_info.valid || is_silence)) - { - if (decide_dtx_mode(activity, &st->nb_no_activity_ms_Q1, 2*1000*frame_size/st->Fs)) - { - st->rangeFinal = 0; - data[0] = gen_toc(st->mode, st->Fs/frame_size, curr_bandwidth, st->stream_channels); - RESTORE_STACK; - return 1; - } - } else { - st->nb_no_activity_ms_Q1 = 0; - } -#endif - - /* In the unlikely case that the SILK encoder busted its target, tell - the decoder to call the PLC */ - if (ec_tell(&enc) > (max_data_bytes-1)*8) - { - if (max_data_bytes < 2) - { - RESTORE_STACK; - return OPUS_BUFFER_TOO_SMALL; - } - data[1] = 0; - ret = 1; - st->rangeFinal = 0; - } else if (st->mode==MODE_SILK_ONLY&&!redundancy) - { - /*When in LPC only mode it's perfectly - reasonable to strip off trailing zero bytes as - the required range decoder behavior is to - fill these in. This can't be done when the MDCT - modes are used because the decoder needs to know - the actual length for allocation purposes.*/ - while(ret>2&&data[ret]==0)ret--; - } - /* Count ToC and redundancy */ - ret += 1+redundancy_bytes; - if (!st->use_vbr) - { - if (opus_packet_pad(data, ret, max_data_bytes) != OPUS_OK) - { - RESTORE_STACK; - return OPUS_INTERNAL_ERROR; - } - ret = max_data_bytes; - } - RESTORE_STACK; - return ret; -} - -#ifdef FIXED_POINT - -#ifndef DISABLE_FLOAT_API -opus_int32 opus_encode_float(OpusEncoder *st, const float *pcm, int analysis_frame_size, - unsigned char *data, opus_int32 max_data_bytes) -{ - int i, ret; - int frame_size; - VARDECL(opus_int16, in); - ALLOC_STACK; - - frame_size = frame_size_select(analysis_frame_size, st->variable_duration, st->Fs); - if (frame_size <= 0) - { - RESTORE_STACK; - return OPUS_BAD_ARG; - } - ALLOC(in, frame_size*st->channels, opus_int16); - - for (i=0;ichannels;i++) - in[i] = FLOAT2INT16(pcm[i]); - ret = opus_encode_native(st, in, frame_size, data, max_data_bytes, 16, - pcm, analysis_frame_size, 0, -2, st->channels, downmix_float, 1); - RESTORE_STACK; - return ret; -} -#endif - -opus_int32 opus_encode(OpusEncoder *st, const opus_int16 *pcm, int analysis_frame_size, - unsigned char *data, opus_int32 out_data_bytes) -{ - int frame_size; - frame_size = frame_size_select(analysis_frame_size, st->variable_duration, st->Fs); - return opus_encode_native(st, pcm, frame_size, data, out_data_bytes, 16, - pcm, analysis_frame_size, 0, -2, st->channels, downmix_int, 0); -} - -#else -opus_int32 opus_encode(OpusEncoder *st, const opus_int16 *pcm, int analysis_frame_size, - unsigned char *data, opus_int32 max_data_bytes) -{ - int i, ret; - int frame_size; - VARDECL(float, in); - ALLOC_STACK; - - frame_size = frame_size_select(analysis_frame_size, st->variable_duration, st->Fs); - if (frame_size <= 0) - { - RESTORE_STACK; - return OPUS_BAD_ARG; - } - ALLOC(in, frame_size*st->channels, float); - - for (i=0;ichannels;i++) - in[i] = (1.0f/32768)*pcm[i]; - ret = opus_encode_native(st, in, frame_size, data, max_data_bytes, 16, - pcm, analysis_frame_size, 0, -2, st->channels, downmix_int, 0); - RESTORE_STACK; - return ret; -} -opus_int32 opus_encode_float(OpusEncoder *st, const float *pcm, int analysis_frame_size, - unsigned char *data, opus_int32 out_data_bytes) -{ - int frame_size; - frame_size = frame_size_select(analysis_frame_size, st->variable_duration, st->Fs); - return opus_encode_native(st, pcm, frame_size, data, out_data_bytes, 24, - pcm, analysis_frame_size, 0, -2, st->channels, downmix_float, 1); -} -#endif - - -int opus_encoder_ctl(OpusEncoder *st, int request, ...) -{ - int ret; - CELTEncoder *celt_enc; - va_list ap; - - ret = OPUS_OK; - va_start(ap, request); - - celt_enc = (CELTEncoder*)((char*)st+st->celt_enc_offset); - - switch (request) - { - case OPUS_SET_APPLICATION_REQUEST: - { - opus_int32 value = va_arg(ap, opus_int32); - if ( (value != OPUS_APPLICATION_VOIP && value != OPUS_APPLICATION_AUDIO - && value != OPUS_APPLICATION_RESTRICTED_LOWDELAY) - || (!st->first && st->application != value)) - { - ret = OPUS_BAD_ARG; - break; - } - st->application = value; -#ifndef DISABLE_FLOAT_API - st->analysis.application = value; -#endif - } - break; - case OPUS_GET_APPLICATION_REQUEST: - { - opus_int32 *value = va_arg(ap, opus_int32*); - if (!value) - { - goto bad_arg; - } - *value = st->application; - } - break; - case OPUS_SET_BITRATE_REQUEST: - { - opus_int32 value = va_arg(ap, opus_int32); - if (value != OPUS_AUTO && value != OPUS_BITRATE_MAX) - { - if (value <= 0) - goto bad_arg; - else if (value <= 500) - value = 500; - else if (value > (opus_int32)300000*st->channels) - value = (opus_int32)300000*st->channels; - } - st->user_bitrate_bps = value; - } - break; - case OPUS_GET_BITRATE_REQUEST: - { - opus_int32 *value = va_arg(ap, opus_int32*); - if (!value) - { - goto bad_arg; - } - *value = user_bitrate_to_bitrate(st, st->prev_framesize, 1276); - } - break; - case OPUS_SET_FORCE_CHANNELS_REQUEST: - { - opus_int32 value = va_arg(ap, opus_int32); - if((value<1 || value>st->channels) && value != OPUS_AUTO) - { - goto bad_arg; - } - st->force_channels = value; - } - break; - case OPUS_GET_FORCE_CHANNELS_REQUEST: - { - opus_int32 *value = va_arg(ap, opus_int32*); - if (!value) - { - goto bad_arg; - } - *value = st->force_channels; - } - break; - case OPUS_SET_MAX_BANDWIDTH_REQUEST: - { - opus_int32 value = va_arg(ap, opus_int32); - if (value < OPUS_BANDWIDTH_NARROWBAND || value > OPUS_BANDWIDTH_FULLBAND) - { - goto bad_arg; - } - st->max_bandwidth = value; - if (st->max_bandwidth == OPUS_BANDWIDTH_NARROWBAND) { - st->silk_mode.maxInternalSampleRate = 8000; - } else if (st->max_bandwidth == OPUS_BANDWIDTH_MEDIUMBAND) { - st->silk_mode.maxInternalSampleRate = 12000; - } else { - st->silk_mode.maxInternalSampleRate = 16000; - } - } - break; - case OPUS_GET_MAX_BANDWIDTH_REQUEST: - { - opus_int32 *value = va_arg(ap, opus_int32*); - if (!value) - { - goto bad_arg; - } - *value = st->max_bandwidth; - } - break; - case OPUS_SET_BANDWIDTH_REQUEST: - { - opus_int32 value = va_arg(ap, opus_int32); - if ((value < OPUS_BANDWIDTH_NARROWBAND || value > OPUS_BANDWIDTH_FULLBAND) && value != OPUS_AUTO) - { - goto bad_arg; - } - st->user_bandwidth = value; - if (st->user_bandwidth == OPUS_BANDWIDTH_NARROWBAND) { - st->silk_mode.maxInternalSampleRate = 8000; - } else if (st->user_bandwidth == OPUS_BANDWIDTH_MEDIUMBAND) { - st->silk_mode.maxInternalSampleRate = 12000; - } else { - st->silk_mode.maxInternalSampleRate = 16000; - } - } - break; - case OPUS_GET_BANDWIDTH_REQUEST: - { - opus_int32 *value = va_arg(ap, opus_int32*); - if (!value) - { - goto bad_arg; - } - *value = st->bandwidth; - } - break; - case OPUS_SET_DTX_REQUEST: - { - opus_int32 value = va_arg(ap, opus_int32); - if(value<0 || value>1) - { - goto bad_arg; - } - st->use_dtx = value; - } - break; - case OPUS_GET_DTX_REQUEST: - { - opus_int32 *value = va_arg(ap, opus_int32*); - if (!value) - { - goto bad_arg; - } - *value = st->use_dtx; - } - break; - case OPUS_SET_COMPLEXITY_REQUEST: - { - opus_int32 value = va_arg(ap, opus_int32); - if(value<0 || value>10) - { - goto bad_arg; - } - st->silk_mode.complexity = value; - celt_encoder_ctl(celt_enc, OPUS_SET_COMPLEXITY(value)); - } - break; - case OPUS_GET_COMPLEXITY_REQUEST: - { - opus_int32 *value = va_arg(ap, opus_int32*); - if (!value) - { - goto bad_arg; - } - *value = st->silk_mode.complexity; - } - break; - case OPUS_SET_INBAND_FEC_REQUEST: - { - opus_int32 value = va_arg(ap, opus_int32); - if(value<0 || value>2) - { - goto bad_arg; - } - st->fec_config = value; - st->silk_mode.useInBandFEC = (value != 0); - } - break; - case OPUS_GET_INBAND_FEC_REQUEST: - { - opus_int32 *value = va_arg(ap, opus_int32*); - if (!value) - { - goto bad_arg; - } - *value = st->fec_config; - } - break; - case OPUS_SET_PACKET_LOSS_PERC_REQUEST: - { - opus_int32 value = va_arg(ap, opus_int32); - if (value < 0 || value > 100) - { - goto bad_arg; - } - st->silk_mode.packetLossPercentage = value; - celt_encoder_ctl(celt_enc, OPUS_SET_PACKET_LOSS_PERC(value)); - } - break; - case OPUS_GET_PACKET_LOSS_PERC_REQUEST: - { - opus_int32 *value = va_arg(ap, opus_int32*); - if (!value) - { - goto bad_arg; - } - *value = st->silk_mode.packetLossPercentage; - } - break; - case OPUS_SET_VBR_REQUEST: - { - opus_int32 value = va_arg(ap, opus_int32); - if(value<0 || value>1) - { - goto bad_arg; - } - st->use_vbr = value; - st->silk_mode.useCBR = 1-value; - } - break; - case OPUS_GET_VBR_REQUEST: - { - opus_int32 *value = va_arg(ap, opus_int32*); - if (!value) - { - goto bad_arg; - } - *value = st->use_vbr; - } - break; - case OPUS_SET_VOICE_RATIO_REQUEST: - { - opus_int32 value = va_arg(ap, opus_int32); - if (value<-1 || value>100) - { - goto bad_arg; - } - st->voice_ratio = value; - } - break; - case OPUS_GET_VOICE_RATIO_REQUEST: - { - opus_int32 *value = va_arg(ap, opus_int32*); - if (!value) - { - goto bad_arg; - } - *value = st->voice_ratio; - } - break; - case OPUS_SET_VBR_CONSTRAINT_REQUEST: - { - opus_int32 value = va_arg(ap, opus_int32); - if(value<0 || value>1) - { - goto bad_arg; - } - st->vbr_constraint = value; - } - break; - case OPUS_GET_VBR_CONSTRAINT_REQUEST: - { - opus_int32 *value = va_arg(ap, opus_int32*); - if (!value) - { - goto bad_arg; - } - *value = st->vbr_constraint; - } - break; - case OPUS_SET_SIGNAL_REQUEST: - { - opus_int32 value = va_arg(ap, opus_int32); - if(value!=OPUS_AUTO && value!=OPUS_SIGNAL_VOICE && value!=OPUS_SIGNAL_MUSIC) - { - goto bad_arg; - } - st->signal_type = value; - } - break; - case OPUS_GET_SIGNAL_REQUEST: - { - opus_int32 *value = va_arg(ap, opus_int32*); - if (!value) - { - goto bad_arg; - } - *value = st->signal_type; - } - break; - case OPUS_GET_LOOKAHEAD_REQUEST: - { - opus_int32 *value = va_arg(ap, opus_int32*); - if (!value) - { - goto bad_arg; - } - *value = st->Fs/400; - if (st->application != OPUS_APPLICATION_RESTRICTED_LOWDELAY) - *value += st->delay_compensation; - } - break; - case OPUS_GET_SAMPLE_RATE_REQUEST: - { - opus_int32 *value = va_arg(ap, opus_int32*); - if (!value) - { - goto bad_arg; - } - *value = st->Fs; - } - break; - case OPUS_GET_FINAL_RANGE_REQUEST: - { - opus_uint32 *value = va_arg(ap, opus_uint32*); - if (!value) - { - goto bad_arg; - } - *value = st->rangeFinal; - } - break; - case OPUS_SET_LSB_DEPTH_REQUEST: - { - opus_int32 value = va_arg(ap, opus_int32); - if (value<8 || value>24) - { - goto bad_arg; - } - st->lsb_depth=value; - } - break; - case OPUS_GET_LSB_DEPTH_REQUEST: - { - opus_int32 *value = va_arg(ap, opus_int32*); - if (!value) - { - goto bad_arg; - } - *value = st->lsb_depth; - } - break; - case OPUS_SET_EXPERT_FRAME_DURATION_REQUEST: - { - opus_int32 value = va_arg(ap, opus_int32); - if (value != OPUS_FRAMESIZE_ARG && value != OPUS_FRAMESIZE_2_5_MS && - value != OPUS_FRAMESIZE_5_MS && value != OPUS_FRAMESIZE_10_MS && - value != OPUS_FRAMESIZE_20_MS && value != OPUS_FRAMESIZE_40_MS && - value != OPUS_FRAMESIZE_60_MS && value != OPUS_FRAMESIZE_80_MS && - value != OPUS_FRAMESIZE_100_MS && value != OPUS_FRAMESIZE_120_MS) - { - goto bad_arg; - } - st->variable_duration = value; - } - break; - case OPUS_GET_EXPERT_FRAME_DURATION_REQUEST: - { - opus_int32 *value = va_arg(ap, opus_int32*); - if (!value) - { - goto bad_arg; - } - *value = st->variable_duration; - } - break; - case OPUS_SET_PREDICTION_DISABLED_REQUEST: - { - opus_int32 value = va_arg(ap, opus_int32); - if (value > 1 || value < 0) - goto bad_arg; - st->silk_mode.reducedDependency = value; - } - break; - case OPUS_GET_PREDICTION_DISABLED_REQUEST: - { - opus_int32 *value = va_arg(ap, opus_int32*); - if (!value) - goto bad_arg; - *value = st->silk_mode.reducedDependency; - } - break; - case OPUS_SET_PHASE_INVERSION_DISABLED_REQUEST: - { - opus_int32 value = va_arg(ap, opus_int32); - if(value<0 || value>1) - { - goto bad_arg; - } - celt_encoder_ctl(celt_enc, OPUS_SET_PHASE_INVERSION_DISABLED(value)); - } - break; - case OPUS_GET_PHASE_INVERSION_DISABLED_REQUEST: - { - opus_int32 *value = va_arg(ap, opus_int32*); - if (!value) - { - goto bad_arg; - } - celt_encoder_ctl(celt_enc, OPUS_GET_PHASE_INVERSION_DISABLED(value)); - } - break; - case OPUS_RESET_STATE: - { - void *silk_enc; - silk_EncControlStruct dummy; - char *start; - silk_enc = (char*)st+st->silk_enc_offset; -#ifndef DISABLE_FLOAT_API - tonality_analysis_reset(&st->analysis); -#endif - - start = (char*)&st->OPUS_ENCODER_RESET_START; - OPUS_CLEAR(start, sizeof(OpusEncoder) - (start - (char*)st)); - - celt_encoder_ctl(celt_enc, OPUS_RESET_STATE); - silk_InitEncoder( silk_enc, st->arch, &dummy ); - st->stream_channels = st->channels; - st->hybrid_stereo_width_Q14 = 1 << 14; - st->prev_HB_gain = Q15ONE; - st->first = 1; - st->mode = MODE_HYBRID; - st->bandwidth = OPUS_BANDWIDTH_FULLBAND; - st->variable_HP_smth2_Q15 = silk_LSHIFT( silk_lin2log( VARIABLE_HP_MIN_CUTOFF_HZ ), 8 ); - } - break; - case OPUS_SET_FORCE_MODE_REQUEST: - { - opus_int32 value = va_arg(ap, opus_int32); - if ((value < MODE_SILK_ONLY || value > MODE_CELT_ONLY) && value != OPUS_AUTO) - { - goto bad_arg; - } - st->user_forced_mode = value; - } - break; - case OPUS_SET_LFE_REQUEST: - { - opus_int32 value = va_arg(ap, opus_int32); - st->lfe = value; - ret = celt_encoder_ctl(celt_enc, OPUS_SET_LFE(value)); - } - break; - case OPUS_SET_ENERGY_MASK_REQUEST: - { - opus_val16 *value = va_arg(ap, opus_val16*); - st->energy_masking = value; - ret = celt_encoder_ctl(celt_enc, OPUS_SET_ENERGY_MASK(value)); - } - break; - case OPUS_GET_IN_DTX_REQUEST: - { - opus_int32 *value = va_arg(ap, opus_int32*); - if (!value) - { - goto bad_arg; - } - if (st->silk_mode.useDTX && (st->prev_mode == MODE_SILK_ONLY || st->prev_mode == MODE_HYBRID)) { - /* DTX determined by Silk. */ - silk_encoder *silk_enc = (silk_encoder*)(void *)((char*)st+st->silk_enc_offset); - *value = silk_enc->state_Fxx[0].sCmn.noSpeechCounter >= NB_SPEECH_FRAMES_BEFORE_DTX; - /* Stereo: check second channel unless only the middle channel was encoded. */ - if(*value == 1 && st->silk_mode.nChannelsInternal == 2 && silk_enc->prev_decode_only_middle == 0) { - *value = silk_enc->state_Fxx[1].sCmn.noSpeechCounter >= NB_SPEECH_FRAMES_BEFORE_DTX; - } - } -#ifndef DISABLE_FLOAT_API - else if (st->use_dtx) { - /* DTX determined by Opus. */ - *value = st->nb_no_activity_ms_Q1 >= NB_SPEECH_FRAMES_BEFORE_DTX*20*2; - } -#endif - else { - *value = 0; - } - } - break; - case CELT_GET_MODE_REQUEST: - { - const CELTMode ** value = va_arg(ap, const CELTMode**); - if (!value) - { - goto bad_arg; - } - ret = celt_encoder_ctl(celt_enc, CELT_GET_MODE(value)); - } - break; - default: - /* fprintf(stderr, "unknown opus_encoder_ctl() request: %d", request);*/ - ret = OPUS_UNIMPLEMENTED; - break; - } - va_end(ap); - return ret; -bad_arg: - va_end(ap); - return OPUS_BAD_ARG; -} - -void opus_encoder_destroy(OpusEncoder *st) -{ - opus_free(st); -} diff --git a/libs/SDL_mixer/external/opus/src/opus_multistream.c b/libs/SDL_mixer/external/opus/src/opus_multistream.c deleted file mode 100644 index 09c3639..0000000 --- a/libs/SDL_mixer/external/opus/src/opus_multistream.c +++ /dev/null @@ -1,92 +0,0 @@ -/* Copyright (c) 2011 Xiph.Org Foundation - Written by Jean-Marc Valin */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "opus_multistream.h" -#include "opus.h" -#include "opus_private.h" -#include "stack_alloc.h" -#include -#include "float_cast.h" -#include "os_support.h" - - -int validate_layout(const ChannelLayout *layout) -{ - int i, max_channel; - - max_channel = layout->nb_streams+layout->nb_coupled_streams; - if (max_channel>255) - return 0; - for (i=0;inb_channels;i++) - { - if (layout->mapping[i] >= max_channel && layout->mapping[i] != 255) - return 0; - } - return 1; -} - - -int get_left_channel(const ChannelLayout *layout, int stream_id, int prev) -{ - int i; - i = (prev<0) ? 0 : prev+1; - for (;inb_channels;i++) - { - if (layout->mapping[i]==stream_id*2) - return i; - } - return -1; -} - -int get_right_channel(const ChannelLayout *layout, int stream_id, int prev) -{ - int i; - i = (prev<0) ? 0 : prev+1; - for (;inb_channels;i++) - { - if (layout->mapping[i]==stream_id*2+1) - return i; - } - return -1; -} - -int get_mono_channel(const ChannelLayout *layout, int stream_id, int prev) -{ - int i; - i = (prev<0) ? 0 : prev+1; - for (;inb_channels;i++) - { - if (layout->mapping[i]==stream_id+layout->nb_coupled_streams) - return i; - } - return -1; -} - diff --git a/libs/SDL_mixer/external/opus/src/opus_multistream_decoder.c b/libs/SDL_mixer/external/opus/src/opus_multistream_decoder.c deleted file mode 100644 index a2837c3..0000000 --- a/libs/SDL_mixer/external/opus/src/opus_multistream_decoder.c +++ /dev/null @@ -1,552 +0,0 @@ -/* Copyright (c) 2011 Xiph.Org Foundation - Written by Jean-Marc Valin */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "opus_multistream.h" -#include "opus.h" -#include "opus_private.h" -#include "stack_alloc.h" -#include -#include "float_cast.h" -#include "os_support.h" - -/* DECODER */ - -#if defined(ENABLE_HARDENING) || defined(ENABLE_ASSERTIONS) -static void validate_ms_decoder(OpusMSDecoder *st) -{ - validate_layout(&st->layout); -} -#define VALIDATE_MS_DECODER(st) validate_ms_decoder(st) -#else -#define VALIDATE_MS_DECODER(st) -#endif - - -opus_int32 opus_multistream_decoder_get_size(int nb_streams, int nb_coupled_streams) -{ - int coupled_size; - int mono_size; - - if(nb_streams<1||nb_coupled_streams>nb_streams||nb_coupled_streams<0)return 0; - coupled_size = opus_decoder_get_size(2); - mono_size = opus_decoder_get_size(1); - return align(sizeof(OpusMSDecoder)) - + nb_coupled_streams * align(coupled_size) - + (nb_streams-nb_coupled_streams) * align(mono_size); -} - -int opus_multistream_decoder_init( - OpusMSDecoder *st, - opus_int32 Fs, - int channels, - int streams, - int coupled_streams, - const unsigned char *mapping -) -{ - int coupled_size; - int mono_size; - int i, ret; - char *ptr; - - if ((channels>255) || (channels<1) || (coupled_streams>streams) || - (streams<1) || (coupled_streams<0) || (streams>255-coupled_streams)) - return OPUS_BAD_ARG; - - st->layout.nb_channels = channels; - st->layout.nb_streams = streams; - st->layout.nb_coupled_streams = coupled_streams; - - for (i=0;ilayout.nb_channels;i++) - st->layout.mapping[i] = mapping[i]; - if (!validate_layout(&st->layout)) - return OPUS_BAD_ARG; - - ptr = (char*)st + align(sizeof(OpusMSDecoder)); - coupled_size = opus_decoder_get_size(2); - mono_size = opus_decoder_get_size(1); - - for (i=0;ilayout.nb_coupled_streams;i++) - { - ret=opus_decoder_init((OpusDecoder*)ptr, Fs, 2); - if(ret!=OPUS_OK)return ret; - ptr += align(coupled_size); - } - for (;ilayout.nb_streams;i++) - { - ret=opus_decoder_init((OpusDecoder*)ptr, Fs, 1); - if(ret!=OPUS_OK)return ret; - ptr += align(mono_size); - } - return OPUS_OK; -} - - -OpusMSDecoder *opus_multistream_decoder_create( - opus_int32 Fs, - int channels, - int streams, - int coupled_streams, - const unsigned char *mapping, - int *error -) -{ - int ret; - OpusMSDecoder *st; - if ((channels>255) || (channels<1) || (coupled_streams>streams) || - (streams<1) || (coupled_streams<0) || (streams>255-coupled_streams)) - { - if (error) - *error = OPUS_BAD_ARG; - return NULL; - } - st = (OpusMSDecoder *)opus_alloc(opus_multistream_decoder_get_size(streams, coupled_streams)); - if (st==NULL) - { - if (error) - *error = OPUS_ALLOC_FAIL; - return NULL; - } - ret = opus_multistream_decoder_init(st, Fs, channels, streams, coupled_streams, mapping); - if (error) - *error = ret; - if (ret != OPUS_OK) - { - opus_free(st); - st = NULL; - } - return st; -} - -static int opus_multistream_packet_validate(const unsigned char *data, - opus_int32 len, int nb_streams, opus_int32 Fs) -{ - int s; - int count; - unsigned char toc; - opus_int16 size[48]; - int samples=0; - opus_int32 packet_offset; - - for (s=0;slayout.nb_streams-1) - { - RESTORE_STACK; - return OPUS_INVALID_PACKET; - } - if (!do_plc) - { - int ret = opus_multistream_packet_validate(data, len, st->layout.nb_streams, Fs); - if (ret < 0) - { - RESTORE_STACK; - return ret; - } else if (ret > frame_size) - { - RESTORE_STACK; - return OPUS_BUFFER_TOO_SMALL; - } - } - for (s=0;slayout.nb_streams;s++) - { - OpusDecoder *dec; - opus_int32 packet_offset; - int ret; - - dec = (OpusDecoder*)ptr; - ptr += (s < st->layout.nb_coupled_streams) ? align(coupled_size) : align(mono_size); - - if (!do_plc && len<=0) - { - RESTORE_STACK; - return OPUS_INTERNAL_ERROR; - } - packet_offset = 0; - ret = opus_decode_native(dec, data, len, buf, frame_size, decode_fec, s!=st->layout.nb_streams-1, &packet_offset, soft_clip); - if (!do_plc) - { - data += packet_offset; - len -= packet_offset; - } - if (ret <= 0) - { - RESTORE_STACK; - return ret; - } - frame_size = ret; - if (s < st->layout.nb_coupled_streams) - { - int chan, prev; - prev = -1; - /* Copy "left" audio to the channel(s) where it belongs */ - while ( (chan = get_left_channel(&st->layout, s, prev)) != -1) - { - (*copy_channel_out)(pcm, st->layout.nb_channels, chan, - buf, 2, frame_size, user_data); - prev = chan; - } - prev = -1; - /* Copy "right" audio to the channel(s) where it belongs */ - while ( (chan = get_right_channel(&st->layout, s, prev)) != -1) - { - (*copy_channel_out)(pcm, st->layout.nb_channels, chan, - buf+1, 2, frame_size, user_data); - prev = chan; - } - } else { - int chan, prev; - prev = -1; - /* Copy audio to the channel(s) where it belongs */ - while ( (chan = get_mono_channel(&st->layout, s, prev)) != -1) - { - (*copy_channel_out)(pcm, st->layout.nb_channels, chan, - buf, 1, frame_size, user_data); - prev = chan; - } - } - } - /* Handle muted channels */ - for (c=0;clayout.nb_channels;c++) - { - if (st->layout.mapping[c] == 255) - { - (*copy_channel_out)(pcm, st->layout.nb_channels, c, - NULL, 0, frame_size, user_data); - } - } - RESTORE_STACK; - return frame_size; -} - -#if !defined(DISABLE_FLOAT_API) -static void opus_copy_channel_out_float( - void *dst, - int dst_stride, - int dst_channel, - const opus_val16 *src, - int src_stride, - int frame_size, - void *user_data -) -{ - float *float_dst; - opus_int32 i; - (void)user_data; - float_dst = (float*)dst; - if (src != NULL) - { - for (i=0;ilayout.nb_streams;s++) - { - OpusDecoder *dec; - dec = (OpusDecoder*)ptr; - if (s < st->layout.nb_coupled_streams) - ptr += align(coupled_size); - else - ptr += align(mono_size); - ret = opus_decoder_ctl(dec, request, &tmp); - if (ret != OPUS_OK) break; - *value ^= tmp; - } - } - break; - case OPUS_RESET_STATE: - { - int s; - for (s=0;slayout.nb_streams;s++) - { - OpusDecoder *dec; - - dec = (OpusDecoder*)ptr; - if (s < st->layout.nb_coupled_streams) - ptr += align(coupled_size); - else - ptr += align(mono_size); - ret = opus_decoder_ctl(dec, OPUS_RESET_STATE); - if (ret != OPUS_OK) - break; - } - } - break; - case OPUS_MULTISTREAM_GET_DECODER_STATE_REQUEST: - { - int s; - opus_int32 stream_id; - OpusDecoder **value; - stream_id = va_arg(ap, opus_int32); - if (stream_id<0 || stream_id >= st->layout.nb_streams) - goto bad_arg; - value = va_arg(ap, OpusDecoder**); - if (!value) - { - goto bad_arg; - } - for (s=0;slayout.nb_coupled_streams) - ptr += align(coupled_size); - else - ptr += align(mono_size); - } - *value = (OpusDecoder*)ptr; - } - break; - case OPUS_SET_GAIN_REQUEST: - case OPUS_SET_PHASE_INVERSION_DISABLED_REQUEST: - { - int s; - /* This works for int32 params */ - opus_int32 value = va_arg(ap, opus_int32); - for (s=0;slayout.nb_streams;s++) - { - OpusDecoder *dec; - - dec = (OpusDecoder*)ptr; - if (s < st->layout.nb_coupled_streams) - ptr += align(coupled_size); - else - ptr += align(mono_size); - ret = opus_decoder_ctl(dec, request, value); - if (ret != OPUS_OK) - break; - } - } - break; - default: - ret = OPUS_UNIMPLEMENTED; - break; - } - return ret; -bad_arg: - return OPUS_BAD_ARG; -} - -int opus_multistream_decoder_ctl(OpusMSDecoder *st, int request, ...) -{ - int ret; - va_list ap; - va_start(ap, request); - ret = opus_multistream_decoder_ctl_va_list(st, request, ap); - va_end(ap); - return ret; -} - -void opus_multistream_decoder_destroy(OpusMSDecoder *st) -{ - opus_free(st); -} diff --git a/libs/SDL_mixer/external/opus/src/opus_multistream_encoder.c b/libs/SDL_mixer/external/opus/src/opus_multistream_encoder.c deleted file mode 100644 index 213e3eb..0000000 --- a/libs/SDL_mixer/external/opus/src/opus_multistream_encoder.c +++ /dev/null @@ -1,1329 +0,0 @@ -/* Copyright (c) 2011 Xiph.Org Foundation - Written by Jean-Marc Valin */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "opus_multistream.h" -#include "opus.h" -#include "opus_private.h" -#include "stack_alloc.h" -#include -#include "float_cast.h" -#include "os_support.h" -#include "mathops.h" -#include "mdct.h" -#include "modes.h" -#include "bands.h" -#include "quant_bands.h" -#include "pitch.h" - -typedef struct { - int nb_streams; - int nb_coupled_streams; - unsigned char mapping[8]; -} VorbisLayout; - -/* Index is nb_channel-1*/ -static const VorbisLayout vorbis_mappings[8] = { - {1, 0, {0}}, /* 1: mono */ - {1, 1, {0, 1}}, /* 2: stereo */ - {2, 1, {0, 2, 1}}, /* 3: 1-d surround */ - {2, 2, {0, 1, 2, 3}}, /* 4: quadraphonic surround */ - {3, 2, {0, 4, 1, 2, 3}}, /* 5: 5-channel surround */ - {4, 2, {0, 4, 1, 2, 3, 5}}, /* 6: 5.1 surround */ - {4, 3, {0, 4, 1, 2, 3, 5, 6}}, /* 7: 6.1 surround */ - {5, 3, {0, 6, 1, 2, 3, 4, 5, 7}}, /* 8: 7.1 surround */ -}; - -static opus_val32 *ms_get_preemph_mem(OpusMSEncoder *st) -{ - int s; - char *ptr; - int coupled_size, mono_size; - - coupled_size = opus_encoder_get_size(2); - mono_size = opus_encoder_get_size(1); - ptr = (char*)st + align(sizeof(OpusMSEncoder)); - for (s=0;slayout.nb_streams;s++) - { - if (s < st->layout.nb_coupled_streams) - ptr += align(coupled_size); - else - ptr += align(mono_size); - } - /* void* cast avoids clang -Wcast-align warning */ - return (opus_val32*)(void*)(ptr+st->layout.nb_channels*120*sizeof(opus_val32)); -} - -static opus_val32 *ms_get_window_mem(OpusMSEncoder *st) -{ - int s; - char *ptr; - int coupled_size, mono_size; - - coupled_size = opus_encoder_get_size(2); - mono_size = opus_encoder_get_size(1); - ptr = (char*)st + align(sizeof(OpusMSEncoder)); - for (s=0;slayout.nb_streams;s++) - { - if (s < st->layout.nb_coupled_streams) - ptr += align(coupled_size); - else - ptr += align(mono_size); - } - /* void* cast avoids clang -Wcast-align warning */ - return (opus_val32*)(void*)ptr; -} - -static int validate_ambisonics(int nb_channels, int *nb_streams, int *nb_coupled_streams) -{ - int order_plus_one; - int acn_channels; - int nondiegetic_channels; - - if (nb_channels < 1 || nb_channels > 227) - return 0; - - order_plus_one = isqrt32(nb_channels); - acn_channels = order_plus_one * order_plus_one; - nondiegetic_channels = nb_channels - acn_channels; - - if (nondiegetic_channels != 0 && nondiegetic_channels != 2) - return 0; - - if (nb_streams) - *nb_streams = acn_channels + (nondiegetic_channels != 0); - if (nb_coupled_streams) - *nb_coupled_streams = nondiegetic_channels != 0; - return 1; -} - -static int validate_encoder_layout(const ChannelLayout *layout) -{ - int s; - for (s=0;snb_streams;s++) - { - if (s < layout->nb_coupled_streams) - { - if (get_left_channel(layout, s, -1)==-1) - return 0; - if (get_right_channel(layout, s, -1)==-1) - return 0; - } else { - if (get_mono_channel(layout, s, -1)==-1) - return 0; - } - } - return 1; -} - -static void channel_pos(int channels, int pos[8]) -{ - /* Position in the mix: 0 don't mix, 1: left, 2: center, 3:right */ - if (channels==4) - { - pos[0]=1; - pos[1]=3; - pos[2]=1; - pos[3]=3; - } else if (channels==3||channels==5||channels==6) - { - pos[0]=1; - pos[1]=2; - pos[2]=3; - pos[3]=1; - pos[4]=3; - pos[5]=0; - } else if (channels==7) - { - pos[0]=1; - pos[1]=2; - pos[2]=3; - pos[3]=1; - pos[4]=3; - pos[5]=2; - pos[6]=0; - } else if (channels==8) - { - pos[0]=1; - pos[1]=2; - pos[2]=3; - pos[3]=1; - pos[4]=3; - pos[5]=1; - pos[6]=3; - pos[7]=0; - } -} - -#if 1 -/* Computes a rough approximation of log2(2^a + 2^b) */ -static opus_val16 logSum(opus_val16 a, opus_val16 b) -{ - opus_val16 max; - opus_val32 diff; - opus_val16 frac; - static const opus_val16 diff_table[17] = { - QCONST16(0.5000000f, DB_SHIFT), QCONST16(0.2924813f, DB_SHIFT), QCONST16(0.1609640f, DB_SHIFT), QCONST16(0.0849625f, DB_SHIFT), - QCONST16(0.0437314f, DB_SHIFT), QCONST16(0.0221971f, DB_SHIFT), QCONST16(0.0111839f, DB_SHIFT), QCONST16(0.0056136f, DB_SHIFT), - QCONST16(0.0028123f, DB_SHIFT) - }; - int low; - if (a>b) - { - max = a; - diff = SUB32(EXTEND32(a),EXTEND32(b)); - } else { - max = b; - diff = SUB32(EXTEND32(b),EXTEND32(a)); - } - if (!(diff < QCONST16(8.f, DB_SHIFT))) /* inverted to catch NaNs */ - return max; -#ifdef FIXED_POINT - low = SHR32(diff, DB_SHIFT-1); - frac = SHL16(diff - SHL16(low, DB_SHIFT-1), 16-DB_SHIFT); -#else - low = (int)floor(2*diff); - frac = 2*diff - low; -#endif - return max + diff_table[low] + MULT16_16_Q15(frac, SUB16(diff_table[low+1], diff_table[low])); -} -#else -opus_val16 logSum(opus_val16 a, opus_val16 b) -{ - return log2(pow(4, a)+ pow(4, b))/2; -} -#endif - -void surround_analysis(const CELTMode *celt_mode, const void *pcm, opus_val16 *bandLogE, opus_val32 *mem, opus_val32 *preemph_mem, - int len, int overlap, int channels, int rate, opus_copy_channel_in_func copy_channel_in, int arch -) -{ - int c; - int i; - int LM; - int pos[8] = {0}; - int upsample; - int frame_size; - int freq_size; - opus_val16 channel_offset; - opus_val32 bandE[21]; - opus_val16 maskLogE[3][21]; - VARDECL(opus_val32, in); - VARDECL(opus_val16, x); - VARDECL(opus_val32, freq); - SAVE_STACK; - - upsample = resampling_factor(rate); - frame_size = len*upsample; - freq_size = IMIN(960, frame_size); - - /* LM = log2(frame_size / 120) */ - for (LM=0;LMmaxLM;LM++) - if (celt_mode->shortMdctSize<preemph, preemph_mem+c, 0); -#ifndef FIXED_POINT - { - opus_val32 sum; - sum = celt_inner_prod(in, in, frame_size+overlap, 0); - /* This should filter out both NaNs and ridiculous signals that could - cause NaNs further down. */ - if (!(sum < 1e18f) || celt_isnan(sum)) - { - OPUS_CLEAR(in, frame_size+overlap); - preemph_mem[c] = 0; - } - } -#endif - OPUS_CLEAR(bandE, 21); - for (frame=0;framemdct, in+960*frame, freq, celt_mode->window, - overlap, celt_mode->maxLM-LM, 1, arch); - if (upsample != 1) - { - int bound = freq_size/upsample; - for (i=0;i=0;i--) - bandLogE[21*c+i] = MAX16(bandLogE[21*c+i], bandLogE[21*c+i+1]-QCONST16(2.f, DB_SHIFT)); - if (pos[c]==1) - { - for (i=0;i<21;i++) - maskLogE[0][i] = logSum(maskLogE[0][i], bandLogE[21*c+i]); - } else if (pos[c]==3) - { - for (i=0;i<21;i++) - maskLogE[2][i] = logSum(maskLogE[2][i], bandLogE[21*c+i]); - } else if (pos[c]==2) - { - for (i=0;i<21;i++) - { - maskLogE[0][i] = logSum(maskLogE[0][i], bandLogE[21*c+i]-QCONST16(.5f, DB_SHIFT)); - maskLogE[2][i] = logSum(maskLogE[2][i], bandLogE[21*c+i]-QCONST16(.5f, DB_SHIFT)); - } - } -#if 0 - for (i=0;i<21;i++) - printf("%f ", bandLogE[21*c+i]); - float sum=0; - for (i=0;i<21;i++) - sum += bandLogE[21*c+i]; - printf("%f ", sum/21); -#endif - OPUS_COPY(mem+c*overlap, in+frame_size, overlap); - } - for (i=0;i<21;i++) - maskLogE[1][i] = MIN32(maskLogE[0][i],maskLogE[2][i]); - channel_offset = HALF16(celt_log2(QCONST32(2.f,14)/(channels-1))); - for (c=0;c<3;c++) - for (i=0;i<21;i++) - maskLogE[c][i] += channel_offset; -#if 0 - for (c=0;c<3;c++) - { - for (i=0;i<21;i++) - printf("%f ", maskLogE[c][i]); - } -#endif - for (c=0;cnb_streams||nb_coupled_streams<0)return 0; - coupled_size = opus_encoder_get_size(2); - mono_size = opus_encoder_get_size(1); - return align(sizeof(OpusMSEncoder)) - + nb_coupled_streams * align(coupled_size) - + (nb_streams-nb_coupled_streams) * align(mono_size); -} - -opus_int32 opus_multistream_surround_encoder_get_size(int channels, int mapping_family) -{ - int nb_streams; - int nb_coupled_streams; - opus_int32 size; - - if (mapping_family==0) - { - if (channels==1) - { - nb_streams=1; - nb_coupled_streams=0; - } else if (channels==2) - { - nb_streams=1; - nb_coupled_streams=1; - } else - return 0; - } else if (mapping_family==1 && channels<=8 && channels>=1) - { - nb_streams=vorbis_mappings[channels-1].nb_streams; - nb_coupled_streams=vorbis_mappings[channels-1].nb_coupled_streams; - } else if (mapping_family==255) - { - nb_streams=channels; - nb_coupled_streams=0; - } else if (mapping_family==2) - { - if (!validate_ambisonics(channels, &nb_streams, &nb_coupled_streams)) - return 0; - } else - return 0; - size = opus_multistream_encoder_get_size(nb_streams, nb_coupled_streams); - if (channels>2) - { - size += channels*(120*sizeof(opus_val32) + sizeof(opus_val32)); - } - return size; -} - -static int opus_multistream_encoder_init_impl( - OpusMSEncoder *st, - opus_int32 Fs, - int channels, - int streams, - int coupled_streams, - const unsigned char *mapping, - int application, - MappingType mapping_type -) -{ - int coupled_size; - int mono_size; - int i, ret; - char *ptr; - - if ((channels>255) || (channels<1) || (coupled_streams>streams) || - (streams<1) || (coupled_streams<0) || (streams>255-coupled_streams) || - (streams+coupled_streams>channels)) - return OPUS_BAD_ARG; - - st->arch = opus_select_arch(); - st->layout.nb_channels = channels; - st->layout.nb_streams = streams; - st->layout.nb_coupled_streams = coupled_streams; - if (mapping_type != MAPPING_TYPE_SURROUND) - st->lfe_stream = -1; - st->bitrate_bps = OPUS_AUTO; - st->application = application; - st->variable_duration = OPUS_FRAMESIZE_ARG; - for (i=0;ilayout.nb_channels;i++) - st->layout.mapping[i] = mapping[i]; - if (!validate_layout(&st->layout)) - return OPUS_BAD_ARG; - if (!validate_encoder_layout(&st->layout)) - return OPUS_BAD_ARG; - if (mapping_type == MAPPING_TYPE_AMBISONICS && - !validate_ambisonics(st->layout.nb_channels, NULL, NULL)) - return OPUS_BAD_ARG; - ptr = (char*)st + align(sizeof(OpusMSEncoder)); - coupled_size = opus_encoder_get_size(2); - mono_size = opus_encoder_get_size(1); - - for (i=0;ilayout.nb_coupled_streams;i++) - { - ret = opus_encoder_init((OpusEncoder*)ptr, Fs, 2, application); - if(ret!=OPUS_OK)return ret; - if (i==st->lfe_stream) - opus_encoder_ctl((OpusEncoder*)ptr, OPUS_SET_LFE(1)); - ptr += align(coupled_size); - } - for (;ilayout.nb_streams;i++) - { - ret = opus_encoder_init((OpusEncoder*)ptr, Fs, 1, application); - if (i==st->lfe_stream) - opus_encoder_ctl((OpusEncoder*)ptr, OPUS_SET_LFE(1)); - if(ret!=OPUS_OK)return ret; - ptr += align(mono_size); - } - if (mapping_type == MAPPING_TYPE_SURROUND) - { - OPUS_CLEAR(ms_get_preemph_mem(st), channels); - OPUS_CLEAR(ms_get_window_mem(st), channels*120); - } - st->mapping_type = mapping_type; - return OPUS_OK; -} - -int opus_multistream_encoder_init( - OpusMSEncoder *st, - opus_int32 Fs, - int channels, - int streams, - int coupled_streams, - const unsigned char *mapping, - int application -) -{ - return opus_multistream_encoder_init_impl(st, Fs, channels, streams, - coupled_streams, mapping, - application, MAPPING_TYPE_NONE); -} - -int opus_multistream_surround_encoder_init( - OpusMSEncoder *st, - opus_int32 Fs, - int channels, - int mapping_family, - int *streams, - int *coupled_streams, - unsigned char *mapping, - int application -) -{ - MappingType mapping_type; - - if ((channels>255) || (channels<1)) - return OPUS_BAD_ARG; - st->lfe_stream = -1; - if (mapping_family==0) - { - if (channels==1) - { - *streams=1; - *coupled_streams=0; - mapping[0]=0; - } else if (channels==2) - { - *streams=1; - *coupled_streams=1; - mapping[0]=0; - mapping[1]=1; - } else - return OPUS_UNIMPLEMENTED; - } else if (mapping_family==1 && channels<=8 && channels>=1) - { - int i; - *streams=vorbis_mappings[channels-1].nb_streams; - *coupled_streams=vorbis_mappings[channels-1].nb_coupled_streams; - for (i=0;i=6) - st->lfe_stream = *streams-1; - } else if (mapping_family==255) - { - int i; - *streams=channels; - *coupled_streams=0; - for(i=0;i2 && mapping_family==1) { - mapping_type = MAPPING_TYPE_SURROUND; - } else if (mapping_family==2) - { - mapping_type = MAPPING_TYPE_AMBISONICS; - } else - { - mapping_type = MAPPING_TYPE_NONE; - } - return opus_multistream_encoder_init_impl(st, Fs, channels, *streams, - *coupled_streams, mapping, - application, mapping_type); -} - -OpusMSEncoder *opus_multistream_encoder_create( - opus_int32 Fs, - int channels, - int streams, - int coupled_streams, - const unsigned char *mapping, - int application, - int *error -) -{ - int ret; - OpusMSEncoder *st; - if ((channels>255) || (channels<1) || (coupled_streams>streams) || - (streams<1) || (coupled_streams<0) || (streams>255-coupled_streams) || - (streams+coupled_streams>channels)) - { - if (error) - *error = OPUS_BAD_ARG; - return NULL; - } - st = (OpusMSEncoder *)opus_alloc(opus_multistream_encoder_get_size(streams, coupled_streams)); - if (st==NULL) - { - if (error) - *error = OPUS_ALLOC_FAIL; - return NULL; - } - ret = opus_multistream_encoder_init(st, Fs, channels, streams, coupled_streams, mapping, application); - if (ret != OPUS_OK) - { - opus_free(st); - st = NULL; - } - if (error) - *error = ret; - return st; -} - -OpusMSEncoder *opus_multistream_surround_encoder_create( - opus_int32 Fs, - int channels, - int mapping_family, - int *streams, - int *coupled_streams, - unsigned char *mapping, - int application, - int *error -) -{ - int ret; - opus_int32 size; - OpusMSEncoder *st; - if ((channels>255) || (channels<1)) - { - if (error) - *error = OPUS_BAD_ARG; - return NULL; - } - size = opus_multistream_surround_encoder_get_size(channels, mapping_family); - if (!size) - { - if (error) - *error = OPUS_UNIMPLEMENTED; - return NULL; - } - st = (OpusMSEncoder *)opus_alloc(size); - if (st==NULL) - { - if (error) - *error = OPUS_ALLOC_FAIL; - return NULL; - } - ret = opus_multistream_surround_encoder_init(st, Fs, channels, mapping_family, streams, coupled_streams, mapping, application); - if (ret != OPUS_OK) - { - opus_free(st); - st = NULL; - } - if (error) - *error = ret; - return st; -} - -static void surround_rate_allocation( - OpusMSEncoder *st, - opus_int32 *rate, - int frame_size, - opus_int32 Fs - ) -{ - int i; - opus_int32 channel_rate; - int stream_offset; - int lfe_offset; - int coupled_ratio; /* Q8 */ - int lfe_ratio; /* Q8 */ - int nb_lfe; - int nb_uncoupled; - int nb_coupled; - int nb_normal; - opus_int32 channel_offset; - opus_int32 bitrate; - int total; - - nb_lfe = (st->lfe_stream!=-1); - nb_coupled = st->layout.nb_coupled_streams; - nb_uncoupled = st->layout.nb_streams-nb_coupled-nb_lfe; - nb_normal = 2*nb_coupled + nb_uncoupled; - - /* Give each non-LFE channel enough bits per channel for coding band energy. */ - channel_offset = 40*IMAX(50, Fs/frame_size); - - if (st->bitrate_bps==OPUS_AUTO) - { - bitrate = nb_normal*(channel_offset + Fs + 10000) + 8000*nb_lfe; - } else if (st->bitrate_bps==OPUS_BITRATE_MAX) - { - bitrate = nb_normal*300000 + nb_lfe*128000; - } else { - bitrate = st->bitrate_bps; - } - - /* Give LFE some basic stream_channel allocation but never exceed 1/20 of the - total rate for the non-energy part to avoid problems at really low rate. */ - lfe_offset = IMIN(bitrate/20, 3000) + 15*IMAX(50, Fs/frame_size); - - /* We give each stream (coupled or uncoupled) a starting bitrate. - This models the main saving of coupled channels over uncoupled. */ - stream_offset = (bitrate - channel_offset*nb_normal - lfe_offset*nb_lfe)/nb_normal/2; - stream_offset = IMAX(0, IMIN(20000, stream_offset)); - - /* Coupled streams get twice the mono rate after the offset is allocated. */ - coupled_ratio = 512; - /* Should depend on the bitrate, for now we assume LFE gets 1/8 the bits of mono */ - lfe_ratio = 32; - - total = (nb_uncoupled<<8) /* mono */ - + coupled_ratio*nb_coupled /* stereo */ - + nb_lfe*lfe_ratio; - channel_rate = 256*(opus_int64)(bitrate - lfe_offset*nb_lfe - stream_offset*(nb_coupled+nb_uncoupled) - channel_offset*nb_normal)/total; - - for (i=0;ilayout.nb_streams;i++) - { - if (ilayout.nb_coupled_streams) - rate[i] = 2*channel_offset + IMAX(0, stream_offset+(channel_rate*coupled_ratio>>8)); - else if (i!=st->lfe_stream) - rate[i] = channel_offset + IMAX(0, stream_offset + channel_rate); - else - rate[i] = IMAX(0, lfe_offset+(channel_rate*lfe_ratio>>8)); - } -} - -static void ambisonics_rate_allocation( - OpusMSEncoder *st, - opus_int32 *rate, - int frame_size, - opus_int32 Fs - ) -{ - int i; - opus_int32 total_rate; - opus_int32 per_stream_rate; - - const int nb_channels = st->layout.nb_streams + st->layout.nb_coupled_streams; - - if (st->bitrate_bps==OPUS_AUTO) - { - total_rate = (st->layout.nb_coupled_streams + st->layout.nb_streams) * - (Fs+60*Fs/frame_size) + st->layout.nb_streams * (opus_int32)15000; - } else if (st->bitrate_bps==OPUS_BITRATE_MAX) - { - total_rate = nb_channels * 320000; - } else - { - total_rate = st->bitrate_bps; - } - - /* Allocate equal number of bits to Ambisonic (uncoupled) and non-diegetic - * (coupled) streams */ - per_stream_rate = total_rate / st->layout.nb_streams; - for (i = 0; i < st->layout.nb_streams; i++) - { - rate[i] = per_stream_rate; - } -} - -static opus_int32 rate_allocation( - OpusMSEncoder *st, - opus_int32 *rate, - int frame_size - ) -{ - int i; - opus_int32 rate_sum=0; - opus_int32 Fs; - char *ptr; - - ptr = (char*)st + align(sizeof(OpusMSEncoder)); - opus_encoder_ctl((OpusEncoder*)ptr, OPUS_GET_SAMPLE_RATE(&Fs)); - - if (st->mapping_type == MAPPING_TYPE_AMBISONICS) { - ambisonics_rate_allocation(st, rate, frame_size, Fs); - } else - { - surround_rate_allocation(st, rate, frame_size, Fs); - } - - for (i=0;ilayout.nb_streams;i++) - { - rate[i] = IMAX(rate[i], 500); - rate_sum += rate[i]; - } - return rate_sum; -} - -/* Max size in case the encoder decides to return six frames (6 x 20 ms = 120 ms) */ -#define MS_FRAME_TMP (6*1275+12) -int opus_multistream_encode_native -( - OpusMSEncoder *st, - opus_copy_channel_in_func copy_channel_in, - const void *pcm, - int analysis_frame_size, - unsigned char *data, - opus_int32 max_data_bytes, - int lsb_depth, - downmix_func downmix, - int float_api, - void *user_data -) -{ - opus_int32 Fs; - int coupled_size; - int mono_size; - int s; - char *ptr; - int tot_size; - VARDECL(opus_val16, buf); - VARDECL(opus_val16, bandSMR); - unsigned char tmp_data[MS_FRAME_TMP]; - OpusRepacketizer rp; - opus_int32 vbr; - const CELTMode *celt_mode; - opus_int32 bitrates[256]; - opus_val16 bandLogE[42]; - opus_val32 *mem = NULL; - opus_val32 *preemph_mem=NULL; - int frame_size; - opus_int32 rate_sum; - opus_int32 smallest_packet; - ALLOC_STACK; - - if (st->mapping_type == MAPPING_TYPE_SURROUND) - { - preemph_mem = ms_get_preemph_mem(st); - mem = ms_get_window_mem(st); - } - - ptr = (char*)st + align(sizeof(OpusMSEncoder)); - opus_encoder_ctl((OpusEncoder*)ptr, OPUS_GET_SAMPLE_RATE(&Fs)); - opus_encoder_ctl((OpusEncoder*)ptr, OPUS_GET_VBR(&vbr)); - opus_encoder_ctl((OpusEncoder*)ptr, CELT_GET_MODE(&celt_mode)); - - frame_size = frame_size_select(analysis_frame_size, st->variable_duration, Fs); - if (frame_size <= 0) - { - RESTORE_STACK; - return OPUS_BAD_ARG; - } - - /* Smallest packet the encoder can produce. */ - smallest_packet = st->layout.nb_streams*2-1; - /* 100 ms needs an extra byte per stream for the ToC. */ - if (Fs/frame_size == 10) - smallest_packet += st->layout.nb_streams; - if (max_data_bytes < smallest_packet) - { - RESTORE_STACK; - return OPUS_BUFFER_TOO_SMALL; - } - ALLOC(buf, 2*frame_size, opus_val16); - coupled_size = opus_encoder_get_size(2); - mono_size = opus_encoder_get_size(1); - - ALLOC(bandSMR, 21*st->layout.nb_channels, opus_val16); - if (st->mapping_type == MAPPING_TYPE_SURROUND) - { - surround_analysis(celt_mode, pcm, bandSMR, mem, preemph_mem, frame_size, 120, st->layout.nb_channels, Fs, copy_channel_in, st->arch); - } - - /* Compute bitrate allocation between streams (this could be a lot better) */ - rate_sum = rate_allocation(st, bitrates, frame_size); - - if (!vbr) - { - if (st->bitrate_bps == OPUS_AUTO) - { - max_data_bytes = IMIN(max_data_bytes, 3*rate_sum/(3*8*Fs/frame_size)); - } else if (st->bitrate_bps != OPUS_BITRATE_MAX) - { - max_data_bytes = IMIN(max_data_bytes, IMAX(smallest_packet, - 3*st->bitrate_bps/(3*8*Fs/frame_size))); - } - } - ptr = (char*)st + align(sizeof(OpusMSEncoder)); - for (s=0;slayout.nb_streams;s++) - { - OpusEncoder *enc; - enc = (OpusEncoder*)ptr; - if (s < st->layout.nb_coupled_streams) - ptr += align(coupled_size); - else - ptr += align(mono_size); - opus_encoder_ctl(enc, OPUS_SET_BITRATE(bitrates[s])); - if (st->mapping_type == MAPPING_TYPE_SURROUND) - { - opus_int32 equiv_rate; - equiv_rate = st->bitrate_bps; - if (frame_size*50 < Fs) - equiv_rate -= 60*(Fs/frame_size - 50)*st->layout.nb_channels; - if (equiv_rate > 10000*st->layout.nb_channels) - opus_encoder_ctl(enc, OPUS_SET_BANDWIDTH(OPUS_BANDWIDTH_FULLBAND)); - else if (equiv_rate > 7000*st->layout.nb_channels) - opus_encoder_ctl(enc, OPUS_SET_BANDWIDTH(OPUS_BANDWIDTH_SUPERWIDEBAND)); - else if (equiv_rate > 5000*st->layout.nb_channels) - opus_encoder_ctl(enc, OPUS_SET_BANDWIDTH(OPUS_BANDWIDTH_WIDEBAND)); - else - opus_encoder_ctl(enc, OPUS_SET_BANDWIDTH(OPUS_BANDWIDTH_NARROWBAND)); - if (s < st->layout.nb_coupled_streams) - { - /* To preserve the spatial image, force stereo CELT on coupled streams */ - opus_encoder_ctl(enc, OPUS_SET_FORCE_MODE(MODE_CELT_ONLY)); - opus_encoder_ctl(enc, OPUS_SET_FORCE_CHANNELS(2)); - } - } - else if (st->mapping_type == MAPPING_TYPE_AMBISONICS) { - opus_encoder_ctl(enc, OPUS_SET_FORCE_MODE(MODE_CELT_ONLY)); - } - } - - ptr = (char*)st + align(sizeof(OpusMSEncoder)); - /* Counting ToC */ - tot_size = 0; - for (s=0;slayout.nb_streams;s++) - { - OpusEncoder *enc; - int len; - int curr_max; - int c1, c2; - int ret; - - opus_repacketizer_init(&rp); - enc = (OpusEncoder*)ptr; - if (s < st->layout.nb_coupled_streams) - { - int i; - int left, right; - left = get_left_channel(&st->layout, s, -1); - right = get_right_channel(&st->layout, s, -1); - (*copy_channel_in)(buf, 2, - pcm, st->layout.nb_channels, left, frame_size, user_data); - (*copy_channel_in)(buf+1, 2, - pcm, st->layout.nb_channels, right, frame_size, user_data); - ptr += align(coupled_size); - if (st->mapping_type == MAPPING_TYPE_SURROUND) - { - for (i=0;i<21;i++) - { - bandLogE[i] = bandSMR[21*left+i]; - bandLogE[21+i] = bandSMR[21*right+i]; - } - } - c1 = left; - c2 = right; - } else { - int i; - int chan = get_mono_channel(&st->layout, s, -1); - (*copy_channel_in)(buf, 1, - pcm, st->layout.nb_channels, chan, frame_size, user_data); - ptr += align(mono_size); - if (st->mapping_type == MAPPING_TYPE_SURROUND) - { - for (i=0;i<21;i++) - bandLogE[i] = bandSMR[21*chan+i]; - } - c1 = chan; - c2 = -1; - } - if (st->mapping_type == MAPPING_TYPE_SURROUND) - opus_encoder_ctl(enc, OPUS_SET_ENERGY_MASK(bandLogE)); - /* number of bytes left (+Toc) */ - curr_max = max_data_bytes - tot_size; - /* Reserve one byte for the last stream and two for the others */ - curr_max -= IMAX(0,2*(st->layout.nb_streams-s-1)-1); - /* For 100 ms, reserve an extra byte per stream for the ToC */ - if (Fs/frame_size == 10) - curr_max -= st->layout.nb_streams-s-1; - curr_max = IMIN(curr_max,MS_FRAME_TMP); - /* Repacketizer will add one or two bytes for self-delimited frames */ - if (s != st->layout.nb_streams-1) curr_max -= curr_max>253 ? 2 : 1; - if (!vbr && s == st->layout.nb_streams-1) - opus_encoder_ctl(enc, OPUS_SET_BITRATE(curr_max*(8*Fs/frame_size))); - len = opus_encode_native(enc, buf, frame_size, tmp_data, curr_max, lsb_depth, - pcm, analysis_frame_size, c1, c2, st->layout.nb_channels, downmix, float_api); - if (len<0) - { - RESTORE_STACK; - return len; - } - /* We need to use the repacketizer to add the self-delimiting lengths - while taking into account the fact that the encoder can now return - more than one frame at a time (e.g. 60 ms CELT-only) */ - ret = opus_repacketizer_cat(&rp, tmp_data, len); - /* If the opus_repacketizer_cat() fails, then something's seriously wrong - with the encoder. */ - if (ret != OPUS_OK) - { - RESTORE_STACK; - return OPUS_INTERNAL_ERROR; - } - len = opus_repacketizer_out_range_impl(&rp, 0, opus_repacketizer_get_nb_frames(&rp), - data, max_data_bytes-tot_size, s != st->layout.nb_streams-1, !vbr && s == st->layout.nb_streams-1); - data += len; - tot_size += len; - } - /*printf("\n");*/ - RESTORE_STACK; - return tot_size; -} - -#if !defined(DISABLE_FLOAT_API) -static void opus_copy_channel_in_float( - opus_val16 *dst, - int dst_stride, - const void *src, - int src_stride, - int src_channel, - int frame_size, - void *user_data -) -{ - const float *float_src; - opus_int32 i; - (void)user_data; - float_src = (const float *)src; - for (i=0;ilayout.nb_channels, IMAX(500*st->layout.nb_channels, value)); - } - st->bitrate_bps = value; - } - break; - case OPUS_GET_BITRATE_REQUEST: - { - int s; - opus_int32 *value = va_arg(ap, opus_int32*); - if (!value) - { - goto bad_arg; - } - *value = 0; - for (s=0;slayout.nb_streams;s++) - { - opus_int32 rate; - OpusEncoder *enc; - enc = (OpusEncoder*)ptr; - if (s < st->layout.nb_coupled_streams) - ptr += align(coupled_size); - else - ptr += align(mono_size); - opus_encoder_ctl(enc, request, &rate); - *value += rate; - } - } - break; - case OPUS_GET_LSB_DEPTH_REQUEST: - case OPUS_GET_VBR_REQUEST: - case OPUS_GET_APPLICATION_REQUEST: - case OPUS_GET_BANDWIDTH_REQUEST: - case OPUS_GET_COMPLEXITY_REQUEST: - case OPUS_GET_PACKET_LOSS_PERC_REQUEST: - case OPUS_GET_DTX_REQUEST: - case OPUS_GET_VOICE_RATIO_REQUEST: - case OPUS_GET_VBR_CONSTRAINT_REQUEST: - case OPUS_GET_SIGNAL_REQUEST: - case OPUS_GET_LOOKAHEAD_REQUEST: - case OPUS_GET_SAMPLE_RATE_REQUEST: - case OPUS_GET_INBAND_FEC_REQUEST: - case OPUS_GET_FORCE_CHANNELS_REQUEST: - case OPUS_GET_PREDICTION_DISABLED_REQUEST: - case OPUS_GET_PHASE_INVERSION_DISABLED_REQUEST: - { - OpusEncoder *enc; - /* For int32* GET params, just query the first stream */ - opus_int32 *value = va_arg(ap, opus_int32*); - enc = (OpusEncoder*)ptr; - ret = opus_encoder_ctl(enc, request, value); - } - break; - case OPUS_GET_FINAL_RANGE_REQUEST: - { - int s; - opus_uint32 *value = va_arg(ap, opus_uint32*); - opus_uint32 tmp; - if (!value) - { - goto bad_arg; - } - *value=0; - for (s=0;slayout.nb_streams;s++) - { - OpusEncoder *enc; - enc = (OpusEncoder*)ptr; - if (s < st->layout.nb_coupled_streams) - ptr += align(coupled_size); - else - ptr += align(mono_size); - ret = opus_encoder_ctl(enc, request, &tmp); - if (ret != OPUS_OK) break; - *value ^= tmp; - } - } - break; - case OPUS_SET_LSB_DEPTH_REQUEST: - case OPUS_SET_COMPLEXITY_REQUEST: - case OPUS_SET_VBR_REQUEST: - case OPUS_SET_VBR_CONSTRAINT_REQUEST: - case OPUS_SET_MAX_BANDWIDTH_REQUEST: - case OPUS_SET_BANDWIDTH_REQUEST: - case OPUS_SET_SIGNAL_REQUEST: - case OPUS_SET_APPLICATION_REQUEST: - case OPUS_SET_INBAND_FEC_REQUEST: - case OPUS_SET_PACKET_LOSS_PERC_REQUEST: - case OPUS_SET_DTX_REQUEST: - case OPUS_SET_FORCE_MODE_REQUEST: - case OPUS_SET_FORCE_CHANNELS_REQUEST: - case OPUS_SET_PREDICTION_DISABLED_REQUEST: - case OPUS_SET_PHASE_INVERSION_DISABLED_REQUEST: - { - int s; - /* This works for int32 params */ - opus_int32 value = va_arg(ap, opus_int32); - for (s=0;slayout.nb_streams;s++) - { - OpusEncoder *enc; - - enc = (OpusEncoder*)ptr; - if (s < st->layout.nb_coupled_streams) - ptr += align(coupled_size); - else - ptr += align(mono_size); - ret = opus_encoder_ctl(enc, request, value); - if (ret != OPUS_OK) - break; - } - } - break; - case OPUS_MULTISTREAM_GET_ENCODER_STATE_REQUEST: - { - int s; - opus_int32 stream_id; - OpusEncoder **value; - stream_id = va_arg(ap, opus_int32); - if (stream_id<0 || stream_id >= st->layout.nb_streams) - goto bad_arg; - value = va_arg(ap, OpusEncoder**); - if (!value) - { - goto bad_arg; - } - for (s=0;slayout.nb_coupled_streams) - ptr += align(coupled_size); - else - ptr += align(mono_size); - } - *value = (OpusEncoder*)ptr; - } - break; - case OPUS_SET_EXPERT_FRAME_DURATION_REQUEST: - { - opus_int32 value = va_arg(ap, opus_int32); - st->variable_duration = value; - } - break; - case OPUS_GET_EXPERT_FRAME_DURATION_REQUEST: - { - opus_int32 *value = va_arg(ap, opus_int32*); - if (!value) - { - goto bad_arg; - } - *value = st->variable_duration; - } - break; - case OPUS_RESET_STATE: - { - int s; - if (st->mapping_type == MAPPING_TYPE_SURROUND) - { - OPUS_CLEAR(ms_get_preemph_mem(st), st->layout.nb_channels); - OPUS_CLEAR(ms_get_window_mem(st), st->layout.nb_channels*120); - } - for (s=0;slayout.nb_streams;s++) - { - OpusEncoder *enc; - enc = (OpusEncoder*)ptr; - if (s < st->layout.nb_coupled_streams) - ptr += align(coupled_size); - else - ptr += align(mono_size); - ret = opus_encoder_ctl(enc, OPUS_RESET_STATE); - if (ret != OPUS_OK) - break; - } - } - break; - default: - ret = OPUS_UNIMPLEMENTED; - break; - } - return ret; -bad_arg: - return OPUS_BAD_ARG; -} - -int opus_multistream_encoder_ctl(OpusMSEncoder *st, int request, ...) -{ - int ret; - va_list ap; - va_start(ap, request); - ret = opus_multistream_encoder_ctl_va_list(st, request, ap); - va_end(ap); - return ret; -} - -void opus_multistream_encoder_destroy(OpusMSEncoder *st) -{ - opus_free(st); -} diff --git a/libs/SDL_mixer/external/opus/src/opus_private.h b/libs/SDL_mixer/external/opus/src/opus_private.h deleted file mode 100644 index 5e2463f..0000000 --- a/libs/SDL_mixer/external/opus/src/opus_private.h +++ /dev/null @@ -1,201 +0,0 @@ -/* Copyright (c) 2012 Xiph.Org Foundation - Written by Jean-Marc Valin */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - - -#ifndef OPUS_PRIVATE_H -#define OPUS_PRIVATE_H - -#include "arch.h" -#include "opus.h" -#include "celt.h" - -#include /* va_list */ -#include /* offsetof */ - -struct OpusRepacketizer { - unsigned char toc; - int nb_frames; - const unsigned char *frames[48]; - opus_int16 len[48]; - int framesize; -}; - -typedef struct ChannelLayout { - int nb_channels; - int nb_streams; - int nb_coupled_streams; - unsigned char mapping[256]; -} ChannelLayout; - -typedef enum { - MAPPING_TYPE_NONE, - MAPPING_TYPE_SURROUND, - MAPPING_TYPE_AMBISONICS -} MappingType; - -struct OpusMSEncoder { - ChannelLayout layout; - int arch; - int lfe_stream; - int application; - int variable_duration; - MappingType mapping_type; - opus_int32 bitrate_bps; - /* Encoder states go here */ - /* then opus_val32 window_mem[channels*120]; */ - /* then opus_val32 preemph_mem[channels]; */ -}; - -struct OpusMSDecoder { - ChannelLayout layout; - /* Decoder states go here */ -}; - -int opus_multistream_encoder_ctl_va_list(struct OpusMSEncoder *st, int request, - va_list ap); -int opus_multistream_decoder_ctl_va_list(struct OpusMSDecoder *st, int request, - va_list ap); - -int validate_layout(const ChannelLayout *layout); -int get_left_channel(const ChannelLayout *layout, int stream_id, int prev); -int get_right_channel(const ChannelLayout *layout, int stream_id, int prev); -int get_mono_channel(const ChannelLayout *layout, int stream_id, int prev); - -typedef void (*opus_copy_channel_in_func)( - opus_val16 *dst, - int dst_stride, - const void *src, - int src_stride, - int src_channel, - int frame_size, - void *user_data -); - -typedef void (*opus_copy_channel_out_func)( - void *dst, - int dst_stride, - int dst_channel, - const opus_val16 *src, - int src_stride, - int frame_size, - void *user_data -); - -#define MODE_SILK_ONLY 1000 -#define MODE_HYBRID 1001 -#define MODE_CELT_ONLY 1002 - -#define OPUS_SET_VOICE_RATIO_REQUEST 11018 -#define OPUS_GET_VOICE_RATIO_REQUEST 11019 - -/** Configures the encoder's expected percentage of voice - * opposed to music or other signals. - * - * @note This interface is currently more aspiration than actuality. It's - * ultimately expected to bias an automatic signal classifier, but it currently - * just shifts the static bitrate to mode mapping around a little bit. - * - * @param[in] x int: Voice percentage in the range 0-100, inclusive. - * @hideinitializer */ -#define OPUS_SET_VOICE_RATIO(x) OPUS_SET_VOICE_RATIO_REQUEST, __opus_check_int(x) -/** Gets the encoder's configured voice ratio value, @see OPUS_SET_VOICE_RATIO - * - * @param[out] x int*: Voice percentage in the range 0-100, inclusive. - * @hideinitializer */ -#define OPUS_GET_VOICE_RATIO(x) OPUS_GET_VOICE_RATIO_REQUEST, __opus_check_int_ptr(x) - - -#define OPUS_SET_FORCE_MODE_REQUEST 11002 -#define OPUS_SET_FORCE_MODE(x) OPUS_SET_FORCE_MODE_REQUEST, __opus_check_int(x) - -typedef void (*downmix_func)(const void *, opus_val32 *, int, int, int, int, int); -void downmix_float(const void *_x, opus_val32 *sub, int subframe, int offset, int c1, int c2, int C); -void downmix_int(const void *_x, opus_val32 *sub, int subframe, int offset, int c1, int c2, int C); -int is_digital_silence(const opus_val16* pcm, int frame_size, int channels, int lsb_depth); - -int encode_size(int size, unsigned char *data); - -opus_int32 frame_size_select(opus_int32 frame_size, int variable_duration, opus_int32 Fs); - -opus_int32 opus_encode_native(OpusEncoder *st, const opus_val16 *pcm, int frame_size, - unsigned char *data, opus_int32 out_data_bytes, int lsb_depth, - const void *analysis_pcm, opus_int32 analysis_size, int c1, int c2, - int analysis_channels, downmix_func downmix, int float_api); - -int opus_decode_native(OpusDecoder *st, const unsigned char *data, opus_int32 len, - opus_val16 *pcm, int frame_size, int decode_fec, int self_delimited, - opus_int32 *packet_offset, int soft_clip); - -/* Make sure everything is properly aligned. */ -static OPUS_INLINE int align(int i) -{ - struct foo {char c; union { void* p; opus_int32 i; opus_val32 v; } u;}; - - unsigned int alignment = offsetof(struct foo, u); - - /* Optimizing compilers should optimize div and multiply into and - for all sensible alignment values. */ - return ((i + alignment - 1) / alignment) * alignment; -} - -int opus_packet_parse_impl(const unsigned char *data, opus_int32 len, - int self_delimited, unsigned char *out_toc, - const unsigned char *frames[48], opus_int16 size[48], - int *payload_offset, opus_int32 *packet_offset); - -opus_int32 opus_repacketizer_out_range_impl(OpusRepacketizer *rp, int begin, int end, - unsigned char *data, opus_int32 maxlen, int self_delimited, int pad); - -int pad_frame(unsigned char *data, opus_int32 len, opus_int32 new_len); - -int opus_multistream_encode_native -( - struct OpusMSEncoder *st, - opus_copy_channel_in_func copy_channel_in, - const void *pcm, - int analysis_frame_size, - unsigned char *data, - opus_int32 max_data_bytes, - int lsb_depth, - downmix_func downmix, - int float_api, - void *user_data -); - -int opus_multistream_decode_native( - struct OpusMSDecoder *st, - const unsigned char *data, - opus_int32 len, - void *pcm, - opus_copy_channel_out_func copy_channel_out, - int frame_size, - int decode_fec, - int soft_clip, - void *user_data -); - -#endif /* OPUS_PRIVATE_H */ diff --git a/libs/SDL_mixer/external/opus/src/opus_projection_decoder.c b/libs/SDL_mixer/external/opus/src/opus_projection_decoder.c deleted file mode 100644 index c2e07d5..0000000 --- a/libs/SDL_mixer/external/opus/src/opus_projection_decoder.c +++ /dev/null @@ -1,258 +0,0 @@ -/* Copyright (c) 2017 Google Inc. - Written by Andrew Allen */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "mathops.h" -#include "os_support.h" -#include "opus_private.h" -#include "opus_defines.h" -#include "opus_projection.h" -#include "opus_multistream.h" -#include "mapping_matrix.h" -#include "stack_alloc.h" - -struct OpusProjectionDecoder -{ - opus_int32 demixing_matrix_size_in_bytes; - /* Encoder states go here */ -}; - -#if !defined(DISABLE_FLOAT_API) -static void opus_projection_copy_channel_out_float( - void *dst, - int dst_stride, - int dst_channel, - const opus_val16 *src, - int src_stride, - int frame_size, - void *user_data) -{ - float *float_dst; - const MappingMatrix *matrix; - float_dst = (float *)dst; - matrix = (const MappingMatrix *)user_data; - - if (dst_channel == 0) - OPUS_CLEAR(float_dst, frame_size * dst_stride); - - if (src != NULL) - mapping_matrix_multiply_channel_out_float(matrix, src, dst_channel, - src_stride, float_dst, dst_stride, frame_size); -} -#endif - -static void opus_projection_copy_channel_out_short( - void *dst, - int dst_stride, - int dst_channel, - const opus_val16 *src, - int src_stride, - int frame_size, - void *user_data) -{ - opus_int16 *short_dst; - const MappingMatrix *matrix; - short_dst = (opus_int16 *)dst; - matrix = (const MappingMatrix *)user_data; - if (dst_channel == 0) - OPUS_CLEAR(short_dst, frame_size * dst_stride); - - if (src != NULL) - mapping_matrix_multiply_channel_out_short(matrix, src, dst_channel, - src_stride, short_dst, dst_stride, frame_size); -} - -static MappingMatrix *get_dec_demixing_matrix(OpusProjectionDecoder *st) -{ - /* void* cast avoids clang -Wcast-align warning */ - return (MappingMatrix*)(void*)((char*)st + - align(sizeof(OpusProjectionDecoder))); -} - -static OpusMSDecoder *get_multistream_decoder(OpusProjectionDecoder *st) -{ - /* void* cast avoids clang -Wcast-align warning */ - return (OpusMSDecoder*)(void*)((char*)st + - align(sizeof(OpusProjectionDecoder) + - st->demixing_matrix_size_in_bytes)); -} - -opus_int32 opus_projection_decoder_get_size(int channels, int streams, - int coupled_streams) -{ - opus_int32 matrix_size; - opus_int32 decoder_size; - - matrix_size = - mapping_matrix_get_size(streams + coupled_streams, channels); - if (!matrix_size) - return 0; - - decoder_size = opus_multistream_decoder_get_size(streams, coupled_streams); - if (!decoder_size) - return 0; - - return align(sizeof(OpusProjectionDecoder)) + matrix_size + decoder_size; -} - -int opus_projection_decoder_init(OpusProjectionDecoder *st, opus_int32 Fs, - int channels, int streams, int coupled_streams, - unsigned char *demixing_matrix, opus_int32 demixing_matrix_size) -{ - int nb_input_streams; - opus_int32 expected_matrix_size; - int i, ret; - unsigned char mapping[255]; - VARDECL(opus_int16, buf); - ALLOC_STACK; - - /* Verify supplied matrix size. */ - nb_input_streams = streams + coupled_streams; - expected_matrix_size = nb_input_streams * channels * sizeof(opus_int16); - if (expected_matrix_size != demixing_matrix_size) - { - RESTORE_STACK; - return OPUS_BAD_ARG; - } - - /* Convert demixing matrix input into internal format. */ - ALLOC(buf, nb_input_streams * channels, opus_int16); - for (i = 0; i < nb_input_streams * channels; i++) - { - int s = demixing_matrix[2*i + 1] << 8 | demixing_matrix[2*i]; - s = ((s & 0xFFFF) ^ 0x8000) - 0x8000; - buf[i] = (opus_int16)s; - } - - /* Assign demixing matrix. */ - st->demixing_matrix_size_in_bytes = - mapping_matrix_get_size(channels, nb_input_streams); - if (!st->demixing_matrix_size_in_bytes) - { - RESTORE_STACK; - return OPUS_BAD_ARG; - } - - mapping_matrix_init(get_dec_demixing_matrix(st), channels, nb_input_streams, 0, - buf, demixing_matrix_size); - - /* Set trivial mapping so each input channel pairs with a matrix column. */ - for (i = 0; i < channels; i++) - mapping[i] = i; - - ret = opus_multistream_decoder_init( - get_multistream_decoder(st), Fs, channels, streams, coupled_streams, mapping); - RESTORE_STACK; - return ret; -} - -OpusProjectionDecoder *opus_projection_decoder_create( - opus_int32 Fs, int channels, int streams, int coupled_streams, - unsigned char *demixing_matrix, opus_int32 demixing_matrix_size, int *error) -{ - int size; - int ret; - OpusProjectionDecoder *st; - - /* Allocate space for the projection decoder. */ - size = opus_projection_decoder_get_size(channels, streams, coupled_streams); - if (!size) { - if (error) - *error = OPUS_ALLOC_FAIL; - return NULL; - } - st = (OpusProjectionDecoder *)opus_alloc(size); - if (!st) - { - if (error) - *error = OPUS_ALLOC_FAIL; - return NULL; - } - - /* Initialize projection decoder with provided settings. */ - ret = opus_projection_decoder_init(st, Fs, channels, streams, coupled_streams, - demixing_matrix, demixing_matrix_size); - if (ret != OPUS_OK) - { - opus_free(st); - st = NULL; - } - if (error) - *error = ret; - return st; -} - -#ifdef FIXED_POINT -int opus_projection_decode(OpusProjectionDecoder *st, const unsigned char *data, - opus_int32 len, opus_int16 *pcm, int frame_size, - int decode_fec) -{ - return opus_multistream_decode_native(get_multistream_decoder(st), data, len, - pcm, opus_projection_copy_channel_out_short, frame_size, decode_fec, 0, - get_dec_demixing_matrix(st)); -} -#else -int opus_projection_decode(OpusProjectionDecoder *st, const unsigned char *data, - opus_int32 len, opus_int16 *pcm, int frame_size, - int decode_fec) -{ - return opus_multistream_decode_native(get_multistream_decoder(st), data, len, - pcm, opus_projection_copy_channel_out_short, frame_size, decode_fec, 1, - get_dec_demixing_matrix(st)); -} -#endif - -#ifndef DISABLE_FLOAT_API -int opus_projection_decode_float(OpusProjectionDecoder *st, const unsigned char *data, - opus_int32 len, float *pcm, int frame_size, int decode_fec) -{ - return opus_multistream_decode_native(get_multistream_decoder(st), data, len, - pcm, opus_projection_copy_channel_out_float, frame_size, decode_fec, 0, - get_dec_demixing_matrix(st)); -} -#endif - -int opus_projection_decoder_ctl(OpusProjectionDecoder *st, int request, ...) -{ - va_list ap; - int ret = OPUS_OK; - - va_start(ap, request); - ret = opus_multistream_decoder_ctl_va_list(get_multistream_decoder(st), - request, ap); - va_end(ap); - return ret; -} - -void opus_projection_decoder_destroy(OpusProjectionDecoder *st) -{ - opus_free(st); -} - diff --git a/libs/SDL_mixer/external/opus/src/opus_projection_encoder.c b/libs/SDL_mixer/external/opus/src/opus_projection_encoder.c deleted file mode 100644 index 06fb2d2..0000000 --- a/libs/SDL_mixer/external/opus/src/opus_projection_encoder.c +++ /dev/null @@ -1,468 +0,0 @@ -/* Copyright (c) 2017 Google Inc. - Written by Andrew Allen */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "mathops.h" -#include "os_support.h" -#include "opus_private.h" -#include "opus_defines.h" -#include "opus_projection.h" -#include "opus_multistream.h" -#include "stack_alloc.h" -#include "mapping_matrix.h" - -struct OpusProjectionEncoder -{ - opus_int32 mixing_matrix_size_in_bytes; - opus_int32 demixing_matrix_size_in_bytes; - /* Encoder states go here */ -}; - -#if !defined(DISABLE_FLOAT_API) -static void opus_projection_copy_channel_in_float( - opus_val16 *dst, - int dst_stride, - const void *src, - int src_stride, - int src_channel, - int frame_size, - void *user_data -) -{ - mapping_matrix_multiply_channel_in_float((const MappingMatrix*)user_data, - (const float*)src, src_stride, dst, src_channel, dst_stride, frame_size); -} -#endif - -static void opus_projection_copy_channel_in_short( - opus_val16 *dst, - int dst_stride, - const void *src, - int src_stride, - int src_channel, - int frame_size, - void *user_data -) -{ - mapping_matrix_multiply_channel_in_short((const MappingMatrix*)user_data, - (const opus_int16*)src, src_stride, dst, src_channel, dst_stride, frame_size); -} - -static int get_order_plus_one_from_channels(int channels, int *order_plus_one) -{ - int order_plus_one_; - int acn_channels; - int nondiegetic_channels; - - /* Allowed numbers of channels: - * (1 + n)^2 + 2j, for n = 0...14 and j = 0 or 1. - */ - if (channels < 1 || channels > 227) - return OPUS_BAD_ARG; - - order_plus_one_ = isqrt32(channels); - acn_channels = order_plus_one_ * order_plus_one_; - nondiegetic_channels = channels - acn_channels; - if (nondiegetic_channels != 0 && nondiegetic_channels != 2) - return OPUS_BAD_ARG; - - if (order_plus_one) - *order_plus_one = order_plus_one_; - return OPUS_OK; -} - -static int get_streams_from_channels(int channels, int mapping_family, - int *streams, int *coupled_streams, - int *order_plus_one) -{ - if (mapping_family == 3) - { - if (get_order_plus_one_from_channels(channels, order_plus_one) != OPUS_OK) - return OPUS_BAD_ARG; - if (streams) - *streams = (channels + 1) / 2; - if (coupled_streams) - *coupled_streams = channels / 2; - return OPUS_OK; - } - return OPUS_BAD_ARG; -} - -static MappingMatrix *get_mixing_matrix(OpusProjectionEncoder *st) -{ - /* void* cast avoids clang -Wcast-align warning */ - return (MappingMatrix *)(void*)((char*)st + - align(sizeof(OpusProjectionEncoder))); -} - -static MappingMatrix *get_enc_demixing_matrix(OpusProjectionEncoder *st) -{ - /* void* cast avoids clang -Wcast-align warning */ - return (MappingMatrix *)(void*)((char*)st + - align(sizeof(OpusProjectionEncoder) + - st->mixing_matrix_size_in_bytes)); -} - -static OpusMSEncoder *get_multistream_encoder(OpusProjectionEncoder *st) -{ - /* void* cast avoids clang -Wcast-align warning */ - return (OpusMSEncoder *)(void*)((char*)st + - align(sizeof(OpusProjectionEncoder) + - st->mixing_matrix_size_in_bytes + - st->demixing_matrix_size_in_bytes)); -} - -opus_int32 opus_projection_ambisonics_encoder_get_size(int channels, - int mapping_family) -{ - int nb_streams; - int nb_coupled_streams; - int order_plus_one; - int mixing_matrix_rows, mixing_matrix_cols; - int demixing_matrix_rows, demixing_matrix_cols; - opus_int32 mixing_matrix_size, demixing_matrix_size; - opus_int32 encoder_size; - int ret; - - ret = get_streams_from_channels(channels, mapping_family, &nb_streams, - &nb_coupled_streams, &order_plus_one); - if (ret != OPUS_OK) - return 0; - - if (order_plus_one == 2) - { - mixing_matrix_rows = mapping_matrix_foa_mixing.rows; - mixing_matrix_cols = mapping_matrix_foa_mixing.cols; - demixing_matrix_rows = mapping_matrix_foa_demixing.rows; - demixing_matrix_cols = mapping_matrix_foa_demixing.cols; - } - else if (order_plus_one == 3) - { - mixing_matrix_rows = mapping_matrix_soa_mixing.rows; - mixing_matrix_cols = mapping_matrix_soa_mixing.cols; - demixing_matrix_rows = mapping_matrix_soa_demixing.rows; - demixing_matrix_cols = mapping_matrix_soa_demixing.cols; - } - else if (order_plus_one == 4) - { - mixing_matrix_rows = mapping_matrix_toa_mixing.rows; - mixing_matrix_cols = mapping_matrix_toa_mixing.cols; - demixing_matrix_rows = mapping_matrix_toa_demixing.rows; - demixing_matrix_cols = mapping_matrix_toa_demixing.cols; - } - else - return 0; - - mixing_matrix_size = - mapping_matrix_get_size(mixing_matrix_rows, mixing_matrix_cols); - if (!mixing_matrix_size) - return 0; - - demixing_matrix_size = - mapping_matrix_get_size(demixing_matrix_rows, demixing_matrix_cols); - if (!demixing_matrix_size) - return 0; - - encoder_size = - opus_multistream_encoder_get_size(nb_streams, nb_coupled_streams); - if (!encoder_size) - return 0; - - return align(sizeof(OpusProjectionEncoder)) + - mixing_matrix_size + demixing_matrix_size + encoder_size; -} - -int opus_projection_ambisonics_encoder_init(OpusProjectionEncoder *st, opus_int32 Fs, - int channels, int mapping_family, - int *streams, int *coupled_streams, - int application) -{ - MappingMatrix *mixing_matrix; - MappingMatrix *demixing_matrix; - OpusMSEncoder *ms_encoder; - int i; - int ret; - int order_plus_one; - unsigned char mapping[255]; - - if (streams == NULL || coupled_streams == NULL) { - return OPUS_BAD_ARG; - } - - if (get_streams_from_channels(channels, mapping_family, streams, - coupled_streams, &order_plus_one) != OPUS_OK) - return OPUS_BAD_ARG; - - if (mapping_family == 3) - { - /* Assign mixing matrix based on available pre-computed matrices. */ - mixing_matrix = get_mixing_matrix(st); - if (order_plus_one == 2) - { - mapping_matrix_init(mixing_matrix, mapping_matrix_foa_mixing.rows, - mapping_matrix_foa_mixing.cols, mapping_matrix_foa_mixing.gain, - mapping_matrix_foa_mixing_data, - sizeof(mapping_matrix_foa_mixing_data)); - } - else if (order_plus_one == 3) - { - mapping_matrix_init(mixing_matrix, mapping_matrix_soa_mixing.rows, - mapping_matrix_soa_mixing.cols, mapping_matrix_soa_mixing.gain, - mapping_matrix_soa_mixing_data, - sizeof(mapping_matrix_soa_mixing_data)); - } - else if (order_plus_one == 4) - { - mapping_matrix_init(mixing_matrix, mapping_matrix_toa_mixing.rows, - mapping_matrix_toa_mixing.cols, mapping_matrix_toa_mixing.gain, - mapping_matrix_toa_mixing_data, - sizeof(mapping_matrix_toa_mixing_data)); - } - else - return OPUS_BAD_ARG; - - st->mixing_matrix_size_in_bytes = mapping_matrix_get_size( - mixing_matrix->rows, mixing_matrix->cols); - if (!st->mixing_matrix_size_in_bytes) - return OPUS_BAD_ARG; - - /* Assign demixing matrix based on available pre-computed matrices. */ - demixing_matrix = get_enc_demixing_matrix(st); - if (order_plus_one == 2) - { - mapping_matrix_init(demixing_matrix, mapping_matrix_foa_demixing.rows, - mapping_matrix_foa_demixing.cols, mapping_matrix_foa_demixing.gain, - mapping_matrix_foa_demixing_data, - sizeof(mapping_matrix_foa_demixing_data)); - } - else if (order_plus_one == 3) - { - mapping_matrix_init(demixing_matrix, mapping_matrix_soa_demixing.rows, - mapping_matrix_soa_demixing.cols, mapping_matrix_soa_demixing.gain, - mapping_matrix_soa_demixing_data, - sizeof(mapping_matrix_soa_demixing_data)); - } - else if (order_plus_one == 4) - { - mapping_matrix_init(demixing_matrix, mapping_matrix_toa_demixing.rows, - mapping_matrix_toa_demixing.cols, mapping_matrix_toa_demixing.gain, - mapping_matrix_toa_demixing_data, - sizeof(mapping_matrix_toa_demixing_data)); - } - else - return OPUS_BAD_ARG; - - st->demixing_matrix_size_in_bytes = mapping_matrix_get_size( - demixing_matrix->rows, demixing_matrix->cols); - if (!st->demixing_matrix_size_in_bytes) - return OPUS_BAD_ARG; - } - else - return OPUS_UNIMPLEMENTED; - - /* Ensure matrices are large enough for desired coding scheme. */ - if (*streams + *coupled_streams > mixing_matrix->rows || - channels > mixing_matrix->cols || - channels > demixing_matrix->rows || - *streams + *coupled_streams > demixing_matrix->cols) - return OPUS_BAD_ARG; - - /* Set trivial mapping so each input channel pairs with a matrix column. */ - for (i = 0; i < channels; i++) - mapping[i] = i; - - /* Initialize multistream encoder with provided settings. */ - ms_encoder = get_multistream_encoder(st); - ret = opus_multistream_encoder_init(ms_encoder, Fs, channels, *streams, - *coupled_streams, mapping, application); - return ret; -} - -OpusProjectionEncoder *opus_projection_ambisonics_encoder_create( - opus_int32 Fs, int channels, int mapping_family, int *streams, - int *coupled_streams, int application, int *error) -{ - int size; - int ret; - OpusProjectionEncoder *st; - - /* Allocate space for the projection encoder. */ - size = opus_projection_ambisonics_encoder_get_size(channels, mapping_family); - if (!size) { - if (error) - *error = OPUS_ALLOC_FAIL; - return NULL; - } - st = (OpusProjectionEncoder *)opus_alloc(size); - if (!st) - { - if (error) - *error = OPUS_ALLOC_FAIL; - return NULL; - } - - /* Initialize projection encoder with provided settings. */ - ret = opus_projection_ambisonics_encoder_init(st, Fs, channels, - mapping_family, streams, coupled_streams, application); - if (ret != OPUS_OK) - { - opus_free(st); - st = NULL; - } - if (error) - *error = ret; - return st; -} - -int opus_projection_encode(OpusProjectionEncoder *st, const opus_int16 *pcm, - int frame_size, unsigned char *data, - opus_int32 max_data_bytes) -{ - return opus_multistream_encode_native(get_multistream_encoder(st), - opus_projection_copy_channel_in_short, pcm, frame_size, data, - max_data_bytes, 16, downmix_int, 0, get_mixing_matrix(st)); -} - -#ifndef DISABLE_FLOAT_API -#ifdef FIXED_POINT -int opus_projection_encode_float(OpusProjectionEncoder *st, const float *pcm, - int frame_size, unsigned char *data, - opus_int32 max_data_bytes) -{ - return opus_multistream_encode_native(get_multistream_encoder(st), - opus_projection_copy_channel_in_float, pcm, frame_size, data, - max_data_bytes, 16, downmix_float, 1, get_mixing_matrix(st)); -} -#else -int opus_projection_encode_float(OpusProjectionEncoder *st, const float *pcm, - int frame_size, unsigned char *data, - opus_int32 max_data_bytes) -{ - return opus_multistream_encode_native(get_multistream_encoder(st), - opus_projection_copy_channel_in_float, pcm, frame_size, data, - max_data_bytes, 24, downmix_float, 1, get_mixing_matrix(st)); -} -#endif -#endif - -void opus_projection_encoder_destroy(OpusProjectionEncoder *st) -{ - opus_free(st); -} - -int opus_projection_encoder_ctl(OpusProjectionEncoder *st, int request, ...) -{ - va_list ap; - MappingMatrix *demixing_matrix; - OpusMSEncoder *ms_encoder; - int ret = OPUS_OK; - - ms_encoder = get_multistream_encoder(st); - demixing_matrix = get_enc_demixing_matrix(st); - - va_start(ap, request); - switch(request) - { - case OPUS_PROJECTION_GET_DEMIXING_MATRIX_SIZE_REQUEST: - { - opus_int32 *value = va_arg(ap, opus_int32*); - if (!value) - { - goto bad_arg; - } - *value = - ms_encoder->layout.nb_channels * (ms_encoder->layout.nb_streams - + ms_encoder->layout.nb_coupled_streams) * sizeof(opus_int16); - } - break; - case OPUS_PROJECTION_GET_DEMIXING_MATRIX_GAIN_REQUEST: - { - opus_int32 *value = va_arg(ap, opus_int32*); - if (!value) - { - goto bad_arg; - } - *value = demixing_matrix->gain; - } - break; - case OPUS_PROJECTION_GET_DEMIXING_MATRIX_REQUEST: - { - int i, j, k, l; - int nb_input_streams; - int nb_output_streams; - unsigned char *external_char; - opus_int16 *internal_short; - opus_int32 external_size; - opus_int32 internal_size; - - /* (I/O is in relation to the decoder's perspective). */ - nb_input_streams = ms_encoder->layout.nb_streams + - ms_encoder->layout.nb_coupled_streams; - nb_output_streams = ms_encoder->layout.nb_channels; - - external_char = va_arg(ap, unsigned char *); - external_size = va_arg(ap, opus_int32); - if (!external_char) - { - goto bad_arg; - } - internal_short = mapping_matrix_get_data(demixing_matrix); - internal_size = nb_input_streams * nb_output_streams * sizeof(opus_int16); - if (external_size != internal_size) - { - goto bad_arg; - } - - /* Copy demixing matrix subset to output destination. */ - l = 0; - for (i = 0; i < nb_input_streams; i++) { - for (j = 0; j < nb_output_streams; j++) { - k = demixing_matrix->rows * i + j; - external_char[2*l] = (unsigned char)internal_short[k]; - external_char[2*l+1] = (unsigned char)(internal_short[k] >> 8); - l++; - } - } - } - break; - default: - { - ret = opus_multistream_encoder_ctl_va_list(ms_encoder, request, ap); - } - break; - } - va_end(ap); - return ret; - -bad_arg: - va_end(ap); - return OPUS_BAD_ARG; -} - diff --git a/libs/SDL_mixer/external/opus/src/repacketizer.c b/libs/SDL_mixer/external/opus/src/repacketizer.c deleted file mode 100644 index bda44a1..0000000 --- a/libs/SDL_mixer/external/opus/src/repacketizer.c +++ /dev/null @@ -1,349 +0,0 @@ -/* Copyright (c) 2011 Xiph.Org Foundation - Written by Jean-Marc Valin */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "opus.h" -#include "opus_private.h" -#include "os_support.h" - - -int opus_repacketizer_get_size(void) -{ - return sizeof(OpusRepacketizer); -} - -OpusRepacketizer *opus_repacketizer_init(OpusRepacketizer *rp) -{ - rp->nb_frames = 0; - return rp; -} - -OpusRepacketizer *opus_repacketizer_create(void) -{ - OpusRepacketizer *rp; - rp=(OpusRepacketizer *)opus_alloc(opus_repacketizer_get_size()); - if(rp==NULL)return NULL; - return opus_repacketizer_init(rp); -} - -void opus_repacketizer_destroy(OpusRepacketizer *rp) -{ - opus_free(rp); -} - -static int opus_repacketizer_cat_impl(OpusRepacketizer *rp, const unsigned char *data, opus_int32 len, int self_delimited) -{ - unsigned char tmp_toc; - int curr_nb_frames,ret; - /* Set of check ToC */ - if (len<1) return OPUS_INVALID_PACKET; - if (rp->nb_frames == 0) - { - rp->toc = data[0]; - rp->framesize = opus_packet_get_samples_per_frame(data, 8000); - } else if ((rp->toc&0xFC) != (data[0]&0xFC)) - { - /*fprintf(stderr, "toc mismatch: 0x%x vs 0x%x\n", rp->toc, data[0]);*/ - return OPUS_INVALID_PACKET; - } - curr_nb_frames = opus_packet_get_nb_frames(data, len); - if(curr_nb_frames<1) return OPUS_INVALID_PACKET; - - /* Check the 120 ms maximum packet size */ - if ((curr_nb_frames+rp->nb_frames)*rp->framesize > 960) - { - return OPUS_INVALID_PACKET; - } - - ret=opus_packet_parse_impl(data, len, self_delimited, &tmp_toc, &rp->frames[rp->nb_frames], &rp->len[rp->nb_frames], NULL, NULL); - if(ret<1)return ret; - - rp->nb_frames += curr_nb_frames; - return OPUS_OK; -} - -int opus_repacketizer_cat(OpusRepacketizer *rp, const unsigned char *data, opus_int32 len) -{ - return opus_repacketizer_cat_impl(rp, data, len, 0); -} - -int opus_repacketizer_get_nb_frames(OpusRepacketizer *rp) -{ - return rp->nb_frames; -} - -opus_int32 opus_repacketizer_out_range_impl(OpusRepacketizer *rp, int begin, int end, - unsigned char *data, opus_int32 maxlen, int self_delimited, int pad) -{ - int i, count; - opus_int32 tot_size; - opus_int16 *len; - const unsigned char **frames; - unsigned char * ptr; - - if (begin<0 || begin>=end || end>rp->nb_frames) - { - /*fprintf(stderr, "%d %d %d\n", begin, end, rp->nb_frames);*/ - return OPUS_BAD_ARG; - } - count = end-begin; - - len = rp->len+begin; - frames = rp->frames+begin; - if (self_delimited) - tot_size = 1 + (len[count-1]>=252); - else - tot_size = 0; - - ptr = data; - if (count==1) - { - /* Code 0 */ - tot_size += len[0]+1; - if (tot_size > maxlen) - return OPUS_BUFFER_TOO_SMALL; - *ptr++ = rp->toc&0xFC; - } else if (count==2) - { - if (len[1] == len[0]) - { - /* Code 1 */ - tot_size += 2*len[0]+1; - if (tot_size > maxlen) - return OPUS_BUFFER_TOO_SMALL; - *ptr++ = (rp->toc&0xFC) | 0x1; - } else { - /* Code 2 */ - tot_size += len[0]+len[1]+2+(len[0]>=252); - if (tot_size > maxlen) - return OPUS_BUFFER_TOO_SMALL; - *ptr++ = (rp->toc&0xFC) | 0x2; - ptr += encode_size(len[0], ptr); - } - } - if (count > 2 || (pad && tot_size < maxlen)) - { - /* Code 3 */ - int vbr; - int pad_amount=0; - - /* Restart the process for the padding case */ - ptr = data; - if (self_delimited) - tot_size = 1 + (len[count-1]>=252); - else - tot_size = 0; - vbr = 0; - for (i=1;i=252) + len[i]; - tot_size += len[count-1]; - - if (tot_size > maxlen) - return OPUS_BUFFER_TOO_SMALL; - *ptr++ = (rp->toc&0xFC) | 0x3; - *ptr++ = count | 0x80; - } else { - tot_size += count*len[0]+2; - if (tot_size > maxlen) - return OPUS_BUFFER_TOO_SMALL; - *ptr++ = (rp->toc&0xFC) | 0x3; - *ptr++ = count; - } - pad_amount = pad ? (maxlen-tot_size) : 0; - if (pad_amount != 0) - { - int nb_255s; - data[1] |= 0x40; - nb_255s = (pad_amount-1)/255; - for (i=0;inb_frames, data, maxlen, 0, 0); -} - -int opus_packet_pad(unsigned char *data, opus_int32 len, opus_int32 new_len) -{ - OpusRepacketizer rp; - opus_int32 ret; - if (len < 1) - return OPUS_BAD_ARG; - if (len==new_len) - return OPUS_OK; - else if (len > new_len) - return OPUS_BAD_ARG; - opus_repacketizer_init(&rp); - /* Moving payload to the end of the packet so we can do in-place padding */ - OPUS_MOVE(data+new_len-len, data, len); - ret = opus_repacketizer_cat(&rp, data+new_len-len, len); - if (ret != OPUS_OK) - return ret; - ret = opus_repacketizer_out_range_impl(&rp, 0, rp.nb_frames, data, new_len, 0, 1); - if (ret > 0) - return OPUS_OK; - else - return ret; -} - -opus_int32 opus_packet_unpad(unsigned char *data, opus_int32 len) -{ - OpusRepacketizer rp; - opus_int32 ret; - if (len < 1) - return OPUS_BAD_ARG; - opus_repacketizer_init(&rp); - ret = opus_repacketizer_cat(&rp, data, len); - if (ret < 0) - return ret; - ret = opus_repacketizer_out_range_impl(&rp, 0, rp.nb_frames, data, len, 0, 0); - celt_assert(ret > 0 && ret <= len); - return ret; -} - -int opus_multistream_packet_pad(unsigned char *data, opus_int32 len, opus_int32 new_len, int nb_streams) -{ - int s; - int count; - unsigned char toc; - opus_int16 size[48]; - opus_int32 packet_offset; - opus_int32 amount; - - if (len < 1) - return OPUS_BAD_ARG; - if (len==new_len) - return OPUS_OK; - else if (len > new_len) - return OPUS_BAD_ARG; - amount = new_len - len; - /* Seek to last stream */ - for (s=0;s -#include -#include - -#define MAX_PACKETOUT 32000 - -void usage(char *argv0) -{ - fprintf(stderr, "usage: %s [options] input_file output_file\n", argv0); -} - -static void int_to_char(opus_uint32 i, unsigned char ch[4]) -{ - ch[0] = i>>24; - ch[1] = (i>>16)&0xFF; - ch[2] = (i>>8)&0xFF; - ch[3] = i&0xFF; -} - -static opus_uint32 char_to_int(unsigned char ch[4]) -{ - return ((opus_uint32)ch[0]<<24) | ((opus_uint32)ch[1]<<16) - | ((opus_uint32)ch[2]<< 8) | (opus_uint32)ch[3]; -} - -int main(int argc, char *argv[]) -{ - int i, eof=0; - FILE *fin, *fout; - unsigned char packets[48][1500]; - int len[48]; - int rng[48]; - OpusRepacketizer *rp; - unsigned char output_packet[MAX_PACKETOUT]; - int merge = 1, split=0; - - if (argc < 3) - { - usage(argv[0]); - return EXIT_FAILURE; - } - for (i=1;i48) - { - fprintf(stderr, "-merge parameter must be less than 48.\n"); - return EXIT_FAILURE; - } - i++; - } else if (strcmp(argv[i], "-split")==0) - split = 1; - else - { - fprintf(stderr, "Unknown option: %s\n", argv[i]); - usage(argv[0]); - return EXIT_FAILURE; - } - } - fin = fopen(argv[argc-2], "r"); - if(fin==NULL) - { - fprintf(stderr, "Error opening input file: %s\n", argv[argc-2]); - return EXIT_FAILURE; - } - fout = fopen(argv[argc-1], "w"); - if(fout==NULL) - { - fprintf(stderr, "Error opening output file: %s\n", argv[argc-1]); - fclose(fin); - return EXIT_FAILURE; - } - - rp = opus_repacketizer_create(); - while (!eof) - { - int err; - int nb_packets=merge; - opus_repacketizer_init(rp); - for (i=0;i1500 || len[i]<0) - { - if (feof(fin)) - { - eof = 1; - } else { - fprintf(stderr, "Invalid payload length\n"); - fclose(fin); - fclose(fout); - return EXIT_FAILURE; - } - break; - } - if (fread(ch, 1, 4, fin)!=4) - { - if (feof(fin)) - { - eof = 1; - } else { - fprintf(stderr, "Error reading.\n"); - fclose(fin); - fclose(fout); - return EXIT_FAILURE; - } - break; - } - rng[i] = char_to_int(ch); - if (fread(packets[i], len[i], 1, fin)!=1) { - if (feof(fin)) - { - eof = 1; - } else { - fprintf(stderr, "Error reading packet of %u bytes.\n", len[i]); - fclose(fin); - fclose(fout); - return EXIT_FAILURE; - } - break; - } - err = opus_repacketizer_cat(rp, packets[i], len[i]); - if (err!=OPUS_OK) - { - fprintf(stderr, "opus_repacketizer_cat() failed: %s\n", opus_strerror(err)); - break; - } - } - nb_packets = i; - - if (eof) - break; - - if (!split) - { - err = opus_repacketizer_out(rp, output_packet, MAX_PACKETOUT); - if (err>0) { - unsigned char int_field[4]; - int_to_char(err, int_field); - if(fwrite(int_field, 1, 4, fout)!=4){ - fprintf(stderr, "Error writing.\n"); - return EXIT_FAILURE; - } - int_to_char(rng[nb_packets-1], int_field); - if (fwrite(int_field, 1, 4, fout)!=4) { - fprintf(stderr, "Error writing.\n"); - return EXIT_FAILURE; - } - if (fwrite(output_packet, 1, err, fout)!=(unsigned)err) { - fprintf(stderr, "Error writing.\n"); - return EXIT_FAILURE; - } - /*fprintf(stderr, "out len = %d\n", err);*/ - } else { - fprintf(stderr, "opus_repacketizer_out() failed: %s\n", opus_strerror(err)); - } - } else { - int nb_frames = opus_repacketizer_get_nb_frames(rp); - for (i=0;i0) { - unsigned char int_field[4]; - int_to_char(err, int_field); - if (fwrite(int_field, 1, 4, fout)!=4) { - fprintf(stderr, "Error writing.\n"); - return EXIT_FAILURE; - } - if (i==nb_frames-1) - int_to_char(rng[nb_packets-1], int_field); - else - int_to_char(0, int_field); - if (fwrite(int_field, 1, 4, fout)!=4) { - fprintf(stderr, "Error writing.\n"); - return EXIT_FAILURE; - } - if (fwrite(output_packet, 1, err, fout)!=(unsigned)err) { - fprintf(stderr, "Error writing.\n"); - return EXIT_FAILURE; - } - /*fprintf(stderr, "out len = %d\n", err);*/ - } else { - fprintf(stderr, "opus_repacketizer_out() failed: %s\n", opus_strerror(err)); - } - - } - } - } - - fclose(fin); - fclose(fout); - return EXIT_SUCCESS; -} diff --git a/libs/SDL_mixer/external/opus/src/tansig_table.h b/libs/SDL_mixer/external/opus/src/tansig_table.h deleted file mode 100644 index c76f844..0000000 --- a/libs/SDL_mixer/external/opus/src/tansig_table.h +++ /dev/null @@ -1,45 +0,0 @@ -/* This file is auto-generated by gen_tables */ - -static const float tansig_table[201] = { -0.000000f, 0.039979f, 0.079830f, 0.119427f, 0.158649f, -0.197375f, 0.235496f, 0.272905f, 0.309507f, 0.345214f, -0.379949f, 0.413644f, 0.446244f, 0.477700f, 0.507977f, -0.537050f, 0.564900f, 0.591519f, 0.616909f, 0.641077f, -0.664037f, 0.685809f, 0.706419f, 0.725897f, 0.744277f, -0.761594f, 0.777888f, 0.793199f, 0.807569f, 0.821040f, -0.833655f, 0.845456f, 0.856485f, 0.866784f, 0.876393f, -0.885352f, 0.893698f, 0.901468f, 0.908698f, 0.915420f, -0.921669f, 0.927473f, 0.932862f, 0.937863f, 0.942503f, -0.946806f, 0.950795f, 0.954492f, 0.957917f, 0.961090f, -0.964028f, 0.966747f, 0.969265f, 0.971594f, 0.973749f, -0.975743f, 0.977587f, 0.979293f, 0.980869f, 0.982327f, -0.983675f, 0.984921f, 0.986072f, 0.987136f, 0.988119f, -0.989027f, 0.989867f, 0.990642f, 0.991359f, 0.992020f, -0.992631f, 0.993196f, 0.993718f, 0.994199f, 0.994644f, -0.995055f, 0.995434f, 0.995784f, 0.996108f, 0.996407f, -0.996682f, 0.996937f, 0.997172f, 0.997389f, 0.997590f, -0.997775f, 0.997946f, 0.998104f, 0.998249f, 0.998384f, -0.998508f, 0.998623f, 0.998728f, 0.998826f, 0.998916f, -0.999000f, 0.999076f, 0.999147f, 0.999213f, 0.999273f, -0.999329f, 0.999381f, 0.999428f, 0.999472f, 0.999513f, -0.999550f, 0.999585f, 0.999617f, 0.999646f, 0.999673f, -0.999699f, 0.999722f, 0.999743f, 0.999763f, 0.999781f, -0.999798f, 0.999813f, 0.999828f, 0.999841f, 0.999853f, -0.999865f, 0.999875f, 0.999885f, 0.999893f, 0.999902f, -0.999909f, 0.999916f, 0.999923f, 0.999929f, 0.999934f, -0.999939f, 0.999944f, 0.999948f, 0.999952f, 0.999956f, -0.999959f, 0.999962f, 0.999965f, 0.999968f, 0.999970f, -0.999973f, 0.999975f, 0.999977f, 0.999978f, 0.999980f, -0.999982f, 0.999983f, 0.999984f, 0.999986f, 0.999987f, -0.999988f, 0.999989f, 0.999990f, 0.999990f, 0.999991f, -0.999992f, 0.999992f, 0.999993f, 0.999994f, 0.999994f, -0.999994f, 0.999995f, 0.999995f, 0.999996f, 0.999996f, -0.999996f, 0.999997f, 0.999997f, 0.999997f, 0.999997f, -0.999997f, 0.999998f, 0.999998f, 0.999998f, 0.999998f, -0.999998f, 0.999998f, 0.999999f, 0.999999f, 0.999999f, -0.999999f, 0.999999f, 0.999999f, 0.999999f, 0.999999f, -0.999999f, 0.999999f, 0.999999f, 0.999999f, 0.999999f, -1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, -1.000000f, 1.000000f, 1.000000f, 1.000000f, 1.000000f, -1.000000f, -}; diff --git a/libs/SDL_mixer/external/opus/tests/meson.build b/libs/SDL_mixer/external/opus/tests/meson.build deleted file mode 100644 index 5f3ac9d..0000000 --- a/libs/SDL_mixer/external/opus/tests/meson.build +++ /dev/null @@ -1,34 +0,0 @@ -# Tests that link to libopus -opus_tests = [ - ['test_opus_api'], - ['test_opus_decode', [], 60], - ['test_opus_encode', 'opus_encode_regressions.c', 120], - ['test_opus_padding'], - ['test_opus_projection'], -] - -foreach t : opus_tests - test_name = t.get(0) - extra_srcs = t.get(1, []) - - test_kwargs = {} - if t.length() > 2 - test_kwargs += {'timeout': t[2]} - endif - - exe_kwargs = {} - # This test uses private symbols - if test_name == 'test_opus_projection' - exe_kwargs = { - 'link_with': [celt_lib, silk_lib], - 'objects': opus_lib.extract_all_objects(), - } - endif - - exe = executable(test_name, '@0@.c'.format(test_name), extra_srcs, - include_directories: opus_includes, - dependencies: [libm, opus_dep], - install: false, - kwargs: exe_kwargs) - test(test_name, exe, kwargs: test_kwargs) -endforeach diff --git a/libs/SDL_mixer/external/opus/tests/opus_build_test.sh b/libs/SDL_mixer/external/opus/tests/opus_build_test.sh deleted file mode 100644 index 573f447..0000000 --- a/libs/SDL_mixer/external/opus/tests/opus_build_test.sh +++ /dev/null @@ -1,29 +0,0 @@ -#!/bin/sh - -tarball=`realpath "$1"` -nb_tests="$2" -oldvectors=`realpath "$3"` -newvectors=`realpath "$4"` -base=`basename "$tarball" .tar.gz` - -tar xvf "$tarball" > /dev/null 2>&1 -cd "$base" - -if [ $? -ne 0 ] -then - echo cannot go to "$base" - exit 1 -fi - -mkdir build_tests - -configure_dir=`pwd` -seq -w "$nb_tests" | parallel --halt now,fail=10 -j +2 -q ../random_config.sh "build_tests/run_{}" "$configure_dir" "$oldvectors" "$newvectors" - -if [ $? -ne 0 ] -then - echo Check found errors - exit 1 -else - echo No error found -fi diff --git a/libs/SDL_mixer/external/opus/tests/opus_decode_fuzzer.c b/libs/SDL_mixer/external/opus/tests/opus_decode_fuzzer.c deleted file mode 100644 index ea6ec4f..0000000 --- a/libs/SDL_mixer/external/opus/tests/opus_decode_fuzzer.c +++ /dev/null @@ -1,124 +0,0 @@ -/* Copyright (c) 2017 Google Inc. */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include -#include -#include -#include "opus.h" -#include "opus_types.h" - -#define MAX_FRAME_SAMP 5760 -#define MAX_PACKET 1500 - -/* 4 bytes: packet length, 4 bytes: encoder final range */ -#define SETUP_BYTE_COUNT 8 - -#define MAX_DECODES 12 - -typedef struct { - int fs; - int channels; -} TocInfo; - -static void ParseToc(const uint8_t *toc, TocInfo *const info) { - const int samp_freqs[5] = {8000, 12000, 16000, 24000, 48000}; - const int bandwidth = opus_packet_get_bandwidth(toc); - - info->fs = samp_freqs[bandwidth - OPUS_BANDWIDTH_NARROWBAND]; - info->channels = opus_packet_get_nb_channels(toc); -} - -/* Treats the input data as concatenated packets encoded by opus_demo, - * structured as - * bytes 0..3: packet length - * bytes 4..7: encoder final range - * bytes 8+ : Opus packet, including ToC - */ -int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size) { - OpusDecoder *dec; - opus_int16 *pcm; - uint8_t *temp_data; - TocInfo toc; - int i = 0; - int err = OPUS_OK; - int num_decodes = 0; - - /* Not enough data to setup the decoder (+1 for the ToC) */ - if (size < SETUP_BYTE_COUNT + 1) { - return 0; - } - - /* Create decoder based on info from the first ToC available */ - ParseToc(&data[SETUP_BYTE_COUNT], &toc); - - dec = opus_decoder_create(toc.fs, toc.channels, &err); - if (err != OPUS_OK || dec == NULL) { - return 0; - } - - pcm = (opus_int16*) malloc(sizeof(*pcm) * MAX_FRAME_SAMP * toc.channels); - - while (i + SETUP_BYTE_COUNT < size && num_decodes++ < MAX_DECODES) { - int len, fec; - - len = (opus_uint32) data[i ] << 24 | - (opus_uint32) data[i + 1] << 16 | - (opus_uint32) data[i + 2] << 8 | - (opus_uint32) data[i + 3]; - if (len > MAX_PACKET || len < 0 || i + SETUP_BYTE_COUNT + len > size) { - break; - } - - /* Bytes 4..7 represent encoder final range, but are unused here. - * Instead, byte 4 is repurposed to determine if FEC is used. */ - fec = data[i + 4] & 1; - - if (len == 0) { - /* Lost packet */ - int frame_size; - opus_decoder_ctl(dec, OPUS_GET_LAST_PACKET_DURATION(&frame_size)); - (void) opus_decode(dec, NULL, len, pcm, frame_size, fec); - } else { - temp_data = (uint8_t*) malloc(len); - memcpy(temp_data, &data[i + SETUP_BYTE_COUNT], len); - - (void) opus_decode(dec, temp_data, len, pcm, MAX_FRAME_SAMP, fec); - - free(temp_data); - } - - i += SETUP_BYTE_COUNT + len; - } - - opus_decoder_destroy(dec); - free(pcm); - - return 0; -} diff --git a/libs/SDL_mixer/external/opus/tests/opus_decode_fuzzer.options b/libs/SDL_mixer/external/opus/tests/opus_decode_fuzzer.options deleted file mode 100644 index e5ae71b..0000000 --- a/libs/SDL_mixer/external/opus/tests/opus_decode_fuzzer.options +++ /dev/null @@ -1,2 +0,0 @@ -[libfuzzer] -max_len = 1000000 diff --git a/libs/SDL_mixer/external/opus/tests/opus_encode_regressions.c b/libs/SDL_mixer/external/opus/tests/opus_encode_regressions.c deleted file mode 100644 index 4d506eb..0000000 --- a/libs/SDL_mixer/external/opus/tests/opus_encode_regressions.c +++ /dev/null @@ -1,1034 +0,0 @@ -/* Copyright (c) 2016 Mark Harris, Jean-Marc Valin */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include -#include -#include -#include -#include -#include -#include "opus_multistream.h" -#include "opus.h" -#include "test_opus_common.h" - - -static int celt_ec_internal_error(void) -{ - OpusMSEncoder *enc; - int err; - unsigned char data[2460]; - int streams; - int coupled_streams; - unsigned char mapping[1]; - - enc = opus_multistream_surround_encoder_create(16000, 1, 1, &streams, - &coupled_streams, mapping, OPUS_APPLICATION_VOIP, &err); - opus_multistream_encoder_ctl(enc, OPUS_SET_SIGNAL(OPUS_SIGNAL_MUSIC)); - opus_multistream_encoder_ctl(enc, OPUS_SET_VBR(0)); - opus_multistream_encoder_ctl(enc, OPUS_SET_VBR_CONSTRAINT(0)); - opus_multistream_encoder_ctl(enc, OPUS_SET_PREDICTION_DISABLED(1)); - opus_multistream_encoder_ctl(enc, OPUS_SET_PHASE_INVERSION_DISABLED(0)); - opus_multistream_encoder_ctl(enc, OPUS_SET_DTX(0)); - opus_multistream_encoder_ctl(enc, OPUS_SET_COMPLEXITY(0)); - opus_multistream_encoder_ctl(enc, OPUS_SET_MAX_BANDWIDTH(OPUS_BANDWIDTH_NARROWBAND)); - opus_multistream_encoder_ctl(enc, OPUS_SET_BANDWIDTH(OPUS_AUTO)); - opus_multistream_encoder_ctl(enc, OPUS_SET_LSB_DEPTH(8)); - opus_multistream_encoder_ctl(enc, OPUS_SET_INBAND_FEC(0)); - opus_multistream_encoder_ctl(enc, OPUS_SET_PACKET_LOSS_PERC(0)); - opus_multistream_encoder_ctl(enc, OPUS_SET_BITRATE(OPUS_AUTO)); - { - static const short pcm[320] = - { - 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 1792, 1799, 1799, - 1799, 1799, 1799, 1799, 1799, 1799, 1799, 1799, 1799, - 1799, 1799, 1799, 1799, 1799, 0, 25600, 1799, 1799, - 1799, 1799, 1799, 1799, 1799, 1799, 1799, 1799, 1799, - 1799, 1799, 1799, 1799, 7, 0, 255, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 32767, -1, - 0, 0, 0, 100, 0, 16384, 0, 0, 0, - 0, 0, 0, 4, 0, 0, -256, 255, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0,-32768, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 128, 0, 0, 0, 0, - 0, 0, 0, 0, -256, 0, 0, 32, 0, - 0, 0, 0, 0, 0, 0, 4352, 4, 228, - 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 5632, 0, 0, - 0, 0,-32768, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 256, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, - -3944, 10500, 4285, 10459, -6474, 10204, -6539, 11601, -6824, - 13385, -7142, 13872,-11553, 13670, -7725, 13463, -6887, 7874, - -5580, 12600, -4964, 12480, 3254, 11741, -4210, 9741, -3155, - 7558, -5468, 5431, -1073, 3641, -1304, 0, -1, 343, - 26, 0, 0, 150, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 1799, 1799, 1799, 1799, 1799, -2553, - 7, 1792, 1799, 1799, 1799, 1799, 1799, 1799, 1799, - 1799, 1799, 1799, 1799, -9721 - }; - err = opus_multistream_encode(enc, pcm, 320, data, 2460); - opus_test_assert(err > 0); - } - opus_multistream_encoder_ctl(enc, OPUS_SET_SIGNAL(OPUS_SIGNAL_MUSIC)); - opus_multistream_encoder_ctl(enc, OPUS_SET_VBR(0)); - opus_multistream_encoder_ctl(enc, OPUS_SET_VBR_CONSTRAINT(1)); - opus_multistream_encoder_ctl(enc, OPUS_SET_PREDICTION_DISABLED(1)); - opus_multistream_encoder_ctl(enc, OPUS_SET_PHASE_INVERSION_DISABLED(0)); - opus_multistream_encoder_ctl(enc, OPUS_SET_DTX(1)); - opus_multistream_encoder_ctl(enc, OPUS_SET_COMPLEXITY(10)); - opus_multistream_encoder_ctl(enc, OPUS_SET_MAX_BANDWIDTH(OPUS_BANDWIDTH_FULLBAND)); - opus_multistream_encoder_ctl(enc, OPUS_SET_BANDWIDTH(OPUS_BANDWIDTH_FULLBAND)); - opus_multistream_encoder_ctl(enc, OPUS_SET_LSB_DEPTH(18)); - opus_multistream_encoder_ctl(enc, OPUS_SET_INBAND_FEC(1)); - opus_multistream_encoder_ctl(enc, OPUS_SET_PACKET_LOSS_PERC(90)); - opus_multistream_encoder_ctl(enc, OPUS_SET_BITRATE(280130)); - { - static const short pcm[160] = - { - -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, - -9510, -9510, -9510, -9510, -9510, -9510, -9526, -9510, -9510, - -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, - -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, - -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, - -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, - -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, - -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, - -9510, -9510, -9510, -9510, -9510, 25600, -9510, -9510, -9510, - -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, - -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, - -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, - -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, - -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, - -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, - -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, - -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, - -9510, -9510, -9510, -9510, -9510, -9510, -9510 - }; - err = opus_multistream_encode(enc, pcm, 160, data, 2460); - opus_test_assert(err > 0); - } - opus_multistream_encoder_ctl(enc, OPUS_SET_SIGNAL(OPUS_SIGNAL_MUSIC)); - opus_multistream_encoder_ctl(enc, OPUS_SET_VBR(0)); - opus_multistream_encoder_ctl(enc, OPUS_SET_VBR_CONSTRAINT(1)); - opus_multistream_encoder_ctl(enc, OPUS_SET_PREDICTION_DISABLED(1)); - opus_multistream_encoder_ctl(enc, OPUS_SET_PHASE_INVERSION_DISABLED(0)); - opus_multistream_encoder_ctl(enc, OPUS_SET_DTX(1)); - opus_multistream_encoder_ctl(enc, OPUS_SET_COMPLEXITY(10)); - opus_multistream_encoder_ctl(enc, OPUS_SET_MAX_BANDWIDTH(OPUS_BANDWIDTH_FULLBAND)); - opus_multistream_encoder_ctl(enc, OPUS_SET_BANDWIDTH(OPUS_BANDWIDTH_FULLBAND)); - opus_multistream_encoder_ctl(enc, OPUS_SET_LSB_DEPTH(18)); - opus_multistream_encoder_ctl(enc, OPUS_SET_INBAND_FEC(1)); - opus_multistream_encoder_ctl(enc, OPUS_SET_PACKET_LOSS_PERC(90)); - opus_multistream_encoder_ctl(enc, OPUS_SET_BITRATE(280130)); - { - static const short pcm[160] = - { - -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, - -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, - -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, - -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, - -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, - -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, - -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, - -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, - -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, - -9510, -9494, -9510, -9510, -9510, -9510, -9510, -9510, -9510, - -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, - -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, - -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, - -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, - -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, - -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, - -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, - -9510, -9510, -9510, -9510, -9510, -9510, -9510 - }; - err = opus_multistream_encode(enc, pcm, 160, data, 2460); - opus_test_assert(err > 0); - } - opus_multistream_encoder_ctl(enc, OPUS_SET_SIGNAL(OPUS_SIGNAL_MUSIC)); - opus_multistream_encoder_ctl(enc, OPUS_SET_VBR(0)); - opus_multistream_encoder_ctl(enc, OPUS_SET_VBR_CONSTRAINT(1)); - opus_multistream_encoder_ctl(enc, OPUS_SET_PREDICTION_DISABLED(1)); - opus_multistream_encoder_ctl(enc, OPUS_SET_PHASE_INVERSION_DISABLED(0)); - opus_multistream_encoder_ctl(enc, OPUS_SET_DTX(1)); - opus_multistream_encoder_ctl(enc, OPUS_SET_COMPLEXITY(10)); - opus_multistream_encoder_ctl(enc, OPUS_SET_MAX_BANDWIDTH(OPUS_BANDWIDTH_FULLBAND)); - opus_multistream_encoder_ctl(enc, OPUS_SET_BANDWIDTH(OPUS_BANDWIDTH_FULLBAND)); - opus_multistream_encoder_ctl(enc, OPUS_SET_LSB_DEPTH(18)); - opus_multistream_encoder_ctl(enc, OPUS_SET_INBAND_FEC(1)); - opus_multistream_encoder_ctl(enc, OPUS_SET_PACKET_LOSS_PERC(90)); - opus_multistream_encoder_ctl(enc, OPUS_SET_BITRATE(280130)); - { - static const short pcm[160] = - { - -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, - -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, - -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, - -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, - -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, - -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, - -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, - -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, - -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, - -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, - -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, - -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, - -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, - -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, - -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9479, -9510, - -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, - -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, -9510, - -9510, -9510, -9510, -9510, -9510, -9510, -9510 - }; - err = opus_multistream_encode(enc, pcm, 160, data, 2460); - opus_test_assert(err > 0); - } - opus_multistream_encoder_ctl(enc, OPUS_SET_SIGNAL(OPUS_SIGNAL_MUSIC)); - opus_multistream_encoder_ctl(enc, OPUS_SET_VBR(0)); - opus_multistream_encoder_ctl(enc, OPUS_SET_VBR_CONSTRAINT(1)); - opus_multistream_encoder_ctl(enc, OPUS_SET_PREDICTION_DISABLED(1)); - opus_multistream_encoder_ctl(enc, OPUS_SET_PHASE_INVERSION_DISABLED(0)); - opus_multistream_encoder_ctl(enc, OPUS_SET_DTX(1)); - opus_multistream_encoder_ctl(enc, OPUS_SET_COMPLEXITY(10)); - opus_multistream_encoder_ctl(enc, OPUS_SET_MAX_BANDWIDTH(OPUS_BANDWIDTH_FULLBAND)); - opus_multistream_encoder_ctl(enc, OPUS_SET_BANDWIDTH(OPUS_BANDWIDTH_FULLBAND)); - opus_multistream_encoder_ctl(enc, OPUS_SET_LSB_DEPTH(18)); - opus_multistream_encoder_ctl(enc, OPUS_SET_INBAND_FEC(1)); - opus_multistream_encoder_ctl(enc, OPUS_SET_PACKET_LOSS_PERC(90)); - opus_multistream_encoder_ctl(enc, OPUS_SET_BITRATE(280130)); - { - static const short pcm[160] = - { - -9510, -9510, 1799, 1799, 1799, 1799, 1799, 1799, 1799, - 1799, 1799, 1799, 1799, 1799, 1799, 1799, 1799, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, - -256, 255, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 128, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 32, 0, 0, 0, 0, 0, 0, 0, - 4352, 4, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 148, 0, 0, 0, 0, - 5632 - }; - err = opus_multistream_encode(enc, pcm, 160, data, 2460); - opus_test_assert(err > 0); - } - opus_multistream_encoder_ctl(enc, OPUS_SET_SIGNAL(OPUS_SIGNAL_VOICE)); - opus_multistream_encoder_ctl(enc, OPUS_SET_VBR(0)); - opus_multistream_encoder_ctl(enc, OPUS_SET_VBR_CONSTRAINT(1)); - opus_multistream_encoder_ctl(enc, OPUS_SET_PREDICTION_DISABLED(1)); - opus_multistream_encoder_ctl(enc, OPUS_SET_PHASE_INVERSION_DISABLED(1)); - opus_multistream_encoder_ctl(enc, OPUS_SET_DTX(1)); - opus_multistream_encoder_ctl(enc, OPUS_SET_COMPLEXITY(0)); - opus_multistream_encoder_ctl(enc, OPUS_SET_MAX_BANDWIDTH(OPUS_BANDWIDTH_NARROWBAND)); - opus_multistream_encoder_ctl(enc, OPUS_SET_BANDWIDTH(OPUS_AUTO)); - opus_multistream_encoder_ctl(enc, OPUS_SET_LSB_DEPTH(12)); - opus_multistream_encoder_ctl(enc, OPUS_SET_INBAND_FEC(0)); - opus_multistream_encoder_ctl(enc, OPUS_SET_PACKET_LOSS_PERC(41)); - opus_multistream_encoder_ctl(enc, OPUS_SET_BITRATE(21425)); - { - static const short pcm[40] = - { - 10459, -6474, 10204, -6539, 11601, -6824, 13385, -7142, 13872, - -11553, 13670, -7725, 13463, -6887, 12482, -5580, 12600, -4964, - 12480, 3254, 11741, -4210, 9741, -3155, 7558, -5468, 5431, - -1073, 3641, -1304, 0, -1, 343, 26, 0, 0, - 0, 0, -256, 226 - }; - err = opus_multistream_encode(enc, pcm, 40, data, 2460); - opus_test_assert(err > 0); - /* returns -3 */ - } - opus_multistream_encoder_destroy(enc); - return 0; -} - -static int mscbr_encode_fail10(void) -{ - OpusMSEncoder *enc; - int err; - unsigned char data[627300]; - static const unsigned char mapping[255] = - { - 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, - 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, - 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, - 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, - 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, - 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99,100,101, - 102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118, - 119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135, - 136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152, - 153,154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169, - 170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186, - 187,188,189,190,191,192,193,194,195,196,197,198,199,200,201,202,203, - 204,205,206,207,208,209,210,211,212,213,214,215,216,217,218,219,220, - 221,222,223,224,225,226,227,228,229,230,231,232,233,234,235,236,237, - 238,239,240,241,242,243,244,245,246,247,248,249,250,251,252,253,254 - }; - - enc = opus_multistream_encoder_create(8000, 255, 254, 1, mapping, - OPUS_APPLICATION_RESTRICTED_LOWDELAY, &err); - opus_multistream_encoder_ctl(enc, OPUS_SET_SIGNAL(OPUS_SIGNAL_VOICE)); - opus_multistream_encoder_ctl(enc, OPUS_SET_VBR(0)); - opus_multistream_encoder_ctl(enc, OPUS_SET_VBR_CONSTRAINT(0)); - opus_multistream_encoder_ctl(enc, OPUS_SET_PREDICTION_DISABLED(0)); - opus_multistream_encoder_ctl(enc, OPUS_SET_FORCE_CHANNELS(2)); - opus_multistream_encoder_ctl(enc, OPUS_SET_PHASE_INVERSION_DISABLED(1)); - opus_multistream_encoder_ctl(enc, OPUS_SET_DTX(1)); - opus_multistream_encoder_ctl(enc, OPUS_SET_COMPLEXITY(2)); - opus_multistream_encoder_ctl(enc, OPUS_SET_MAX_BANDWIDTH(OPUS_BANDWIDTH_NARROWBAND)); - opus_multistream_encoder_ctl(enc, OPUS_SET_BANDWIDTH(OPUS_AUTO)); - opus_multistream_encoder_ctl(enc, OPUS_SET_LSB_DEPTH(14)); - opus_multistream_encoder_ctl(enc, OPUS_SET_INBAND_FEC(0)); - opus_multistream_encoder_ctl(enc, OPUS_SET_PACKET_LOSS_PERC(57)); - opus_multistream_encoder_ctl(enc, OPUS_SET_BITRATE(3642675)); - { - static const short pcm[20*255] = - { - 0 - }; - err = opus_multistream_encode(enc, pcm, 20, data, 627300); - opus_test_assert(err > 0); - /* returns -1 */ - } - opus_multistream_encoder_destroy(enc); - return 0; -} - -static int mscbr_encode_fail(void) -{ - OpusMSEncoder *enc; - int err; - unsigned char data[472320]; - static const unsigned char mapping[192] = - { - 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, - 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, - 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, - 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, - 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, - 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99,100,101, - 102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118, - 119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135, - 136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152, - 153,154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169, - 170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186, - 187,188,189,190,191 - }; - - enc = opus_multistream_encoder_create(8000, 192, 189, 3, mapping, - OPUS_APPLICATION_RESTRICTED_LOWDELAY, &err); - opus_multistream_encoder_ctl(enc, OPUS_SET_SIGNAL(OPUS_SIGNAL_MUSIC)); - opus_multistream_encoder_ctl(enc, OPUS_SET_VBR(0)); - opus_multistream_encoder_ctl(enc, OPUS_SET_VBR_CONSTRAINT(0)); - opus_multistream_encoder_ctl(enc, OPUS_SET_PREDICTION_DISABLED(0)); - opus_multistream_encoder_ctl(enc, OPUS_SET_FORCE_CHANNELS(OPUS_AUTO)); - opus_multistream_encoder_ctl(enc, OPUS_SET_PHASE_INVERSION_DISABLED(0)); - opus_multistream_encoder_ctl(enc, OPUS_SET_DTX(0)); - opus_multistream_encoder_ctl(enc, OPUS_SET_COMPLEXITY(0)); - opus_multistream_encoder_ctl(enc, OPUS_SET_MAX_BANDWIDTH(OPUS_BANDWIDTH_MEDIUMBAND)); - opus_multistream_encoder_ctl(enc, OPUS_SET_BANDWIDTH(OPUS_AUTO)); - opus_multistream_encoder_ctl(enc, OPUS_SET_LSB_DEPTH(8)); - opus_multistream_encoder_ctl(enc, OPUS_SET_INBAND_FEC(0)); - opus_multistream_encoder_ctl(enc, OPUS_SET_PACKET_LOSS_PERC(0)); - opus_multistream_encoder_ctl(enc, OPUS_SET_BITRATE(15360)); - { - static const short pcm[20*192] = - { - 0 - }; - err = opus_multistream_encode(enc, pcm, 20, data, 472320); - opus_test_assert(err > 0); - /* returns -1 */ - } - opus_multistream_encoder_destroy(enc); - return 0; -} - -static int surround_analysis_uninit(void) -{ - OpusMSEncoder *enc; - int err; - unsigned char data[7380]; - int streams; - int coupled_streams; - unsigned char mapping[3]; - - enc = opus_multistream_surround_encoder_create(24000, 3, 1, &streams, - &coupled_streams, mapping, OPUS_APPLICATION_AUDIO, &err); - opus_multistream_encoder_ctl(enc, OPUS_SET_SIGNAL(OPUS_SIGNAL_VOICE)); - opus_multistream_encoder_ctl(enc, OPUS_SET_VBR(1)); - opus_multistream_encoder_ctl(enc, OPUS_SET_VBR_CONSTRAINT(1)); - opus_multistream_encoder_ctl(enc, OPUS_SET_PREDICTION_DISABLED(0)); - opus_multistream_encoder_ctl(enc, OPUS_SET_FORCE_CHANNELS(OPUS_AUTO)); - opus_multistream_encoder_ctl(enc, OPUS_SET_PHASE_INVERSION_DISABLED(0)); - opus_multistream_encoder_ctl(enc, OPUS_SET_DTX(0)); - opus_multistream_encoder_ctl(enc, OPUS_SET_COMPLEXITY(0)); - opus_multistream_encoder_ctl(enc, OPUS_SET_MAX_BANDWIDTH(OPUS_BANDWIDTH_NARROWBAND)); - opus_multistream_encoder_ctl(enc, OPUS_SET_BANDWIDTH(OPUS_BANDWIDTH_NARROWBAND)); - opus_multistream_encoder_ctl(enc, OPUS_SET_LSB_DEPTH(8)); - opus_multistream_encoder_ctl(enc, OPUS_SET_INBAND_FEC(1)); - opus_multistream_encoder_ctl(enc, OPUS_SET_BITRATE(84315)); - { - static const short pcm[960*3] = - { - -6896, 4901, -6158, 4120, -5164, 3631, -4442, 3153, -4070, - 3349, -4577, 4474, -5541, 5058, -6701, 3881, -7933, 1863, - -8041, 697, -6738,-31464, 14330,-12523, 4096, -6130, 29178, - -250,-21252, 10467, 16907, -3359, -6644, 31965, 14607,-21544, - -32497, 24020, 12557,-26926,-18421, -1842, 24587, 19659, 4878, - 10954, 23060, 8907,-10215,-16179, 31772,-11825,-15590,-23089, - 17173,-25903,-17387, 11733, 4884, 10204,-16476,-14367, 516, - 20453,-16898, 20967,-23813, -20, 22011,-17167, 9459, 32499, - -25855, -523, -3883, -390, -4206, 634, -3767, 2325, -2751, - 3115, -2392, 2746, -2173, 2317, -1147, 2326, 23142, 11314, - -15350,-24529, 3026, 6146, 2150, 2476, 1105, -830, 1775, - -3425, 3674,-14907,-14907,-14907,-14907,-14907,-14907,-14907, - 4293,-14023, 3879,-15553, 3158,-16161, 2629, 18433,-12535, - -6645,-20735,-32763,-13824,-20992, 25859, 13052, -8731, 2292, - -3860, 24049, 10225,-19220, 10478,-22294, 22773, 28137, 13816, - 30953,-25863,-24598, 16888,-14612,-28942, 20974,-27397,-18944, - -18690, 20991,-16638, 5632,-14330, 28911,-25594, 17408, 29958, - -517,-20984, -1800, 11281, 9977,-21221,-14854, 23840, -9477, - 3362,-12805,-22493, 32507, 156, 16384, -1163, 2301, -1874, - 4600, -1748, 6950, 16557, 8192, -7372, -1033, -3278, 2806, - 20275, 3317, -717, 9792, -767, 9099, -613, 8362, 5027, - 7774, 2597, 8549, 5278, 8743, 9343, 6940, 13038, 4826, - 14086, 2964, 13215, 1355, 11596, 455, 9850, -519, 10680, - -2287, 12551, -3736, 13639, -4291, 13790, -2722, 14544, -866, - 15050, -304, 22833, -1196, 13520, -2063, 13051, -2317, 13066, - -2737, 13773, -2664, 14105, -3447, 13854, 24589, 24672, -5280, - 10388, -4933, 7543, -4149, 3654, -1552, 1726, 661, 57, - 2922, -751, 3917, 8419, 3840, -5218, 3435, 5540, -1073, - 4153, -6656, 1649, -769, -7276,-13072, 6380, -7948, 20717, - 18425, 17392, 14335,-18190, -1842, 24587, 19659, 11790, 10954, - 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-14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907, - -14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907, - -14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907, - -14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907,-14897, - -14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907, - -14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907, - -14907,-14907,-14907,-14907,-14907,-15931,-14907,-14907,-14907, - -14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907, - -14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907, - -14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907, - -14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907, - -14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907, - -14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907, - -14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907, - -14907,-14907, 26121, 12890, 2604, 12228,-11634, 12299, 5573, - -16642, 32452, 29182, 32705,-30723, 24255,-19716, 13248,-11779, - -5696, 2804, 12992,-27666,-22080, -7701, -5183, -6682,-31464, - 14330,-12523, 14843, -6130, 29178, -18,-27396, 10467, 16907, - -3359, -6644, 31965, 14607,-21544,-32497, 24020, 12557,-26926, - -18421, 706, 24587, 19659, 4878, 10954, 23060, 8907,-10215, - -22579, 31772,-11825,-15590,-23089, 17173,-25903,-17387, 3285, - 4884, 10204,-16627,-14367, 516, 20453,-16898, 20967,-23815, - -20, 22011,-17167, 9468, 32499,-25607, -523, -3883, -390, - -4206, 634, -3767, 2325, -2751, 3115, -2392, 2746, -2173, - 2317, -1147, 2326, 23142, 11314,-15130,-29137, 3026, 6146, - 2150, 2476, 1105, -830, 1775, -3425, 3674, -5287, 4609, - -7175, 4922, -9579, 4556,-12007, 4236,-14023, 3879,-15553, - 3158,-16161, 2576, 18398,-12535, -6645,-20735,-32763,-13824, - -20992, 25859, 5372, 12040, 13307, -4355,-30213, -9, -6019 - }; - err = opus_multistream_encode(enc, pcm, 960, data, 7380); - opus_test_assert(err > 0); - } - opus_multistream_encoder_ctl(enc, OPUS_SET_SIGNAL(OPUS_SIGNAL_MUSIC)); - opus_multistream_encoder_ctl(enc, OPUS_SET_VBR(1)); - opus_multistream_encoder_ctl(enc, OPUS_SET_VBR_CONSTRAINT(0)); - opus_multistream_encoder_ctl(enc, OPUS_SET_PREDICTION_DISABLED(1)); - opus_multistream_encoder_ctl(enc, OPUS_SET_FORCE_CHANNELS(OPUS_AUTO)); - opus_multistream_encoder_ctl(enc, OPUS_SET_PHASE_INVERSION_DISABLED(1)); - opus_multistream_encoder_ctl(enc, OPUS_SET_DTX(1)); - opus_multistream_encoder_ctl(enc, OPUS_SET_COMPLEXITY(6)); - opus_multistream_encoder_ctl(enc, OPUS_SET_MAX_BANDWIDTH(OPUS_BANDWIDTH_NARROWBAND)); - opus_multistream_encoder_ctl(enc, OPUS_SET_BANDWIDTH(OPUS_AUTO)); - opus_multistream_encoder_ctl(enc, OPUS_SET_LSB_DEPTH(9)); - opus_multistream_encoder_ctl(enc, OPUS_SET_INBAND_FEC(1)); - opus_multistream_encoder_ctl(enc, OPUS_SET_PACKET_LOSS_PERC(5)); - opus_multistream_encoder_ctl(enc, OPUS_SET_BITRATE(775410)); - { - static const short pcm[1440*3] = - { - 30449, 15083, 14088, 31205,-18678,-12830, 14090,-26138,-25337, - -11541, -3254, 27628,-22270, 30953,-16136,-30745, 20991,-17406, - 5632,-14330, 28911,-25594, 17408,-20474, 13041, -8731, 2292, - -3860, 24049, 10225,-19220, 10478, -4374, -1199, 148, -330, - -74, 593, 188, 1558, -4152, 15984, 15934, 15934, 15934, - 15934, 15934, 15934, 15934, 15934, 15934, 15934, 15934, 1598, - 156, 1604, -1163, 2278,-30018,-25821,-21763,-23776, 24066, - 9502, 25866,-25055, 10004,-24798, 7204, -4581, -9678, 1554, - 10553, 3102, 12193, 2443, 11955, 1213, 10689, -1293, 921, - -4173, 8661, -6049, 8815,-21221,-14854, 23840, -9477, 8549, - 5278, 8743, 9375, 6940, 13038, 4826, 14598, 7721,-24308, - -29905,-19703,-17106,-16124, -3287,-26118,-19709,-10769, 24361, - 28648, 10274,-11292,-29665,-16417, 24346, 14580, 18707, 26323, - -4410,-17711, 5133, 26328,-14579,-31008, 24583, 18404, 28417, - -24350, 19453, 28642,-32513,-10777, -3079, 30188, -7686, 27635, - -32521,-16384,-20240, -6386, 10986, 23827,-25880,-32752,-23321, - 14605, 32231, 780,-13849, 15119, 28647, 4888, -7705, 30750, - 64, 0, 32488, 6687,-20758, 19745, -2070, -1, -1, - 28, 256, -4608, 7168, 7444, 23557,-21998, 13064, 3345, - -4086,-28915, -8594, 32262, 8461, 27387,-12275, 12012, 23563, - -18719,-28410, 29144,-22271,-32562,-16384, 12528, -6386, 10986, - 23827,-25880,-32752,-23321, 14605, 32231, 780,-13849, 15119, - 28647, 4888, -7705, 30750, 64, 0, 32488, 6687,-20758, - 19745, -2070,-13792, -6414, 28188, -2821, -4585, 7168, 7444, - 23557,-21998, 13064, 3345, -4086,-28915, -8694, 32262, 8461, - -14853,-14907,-14907,-14907,-14907, 32767,-14907,-14907,-14907, - -14907,-14907,-14907,-14907,-14907,-14891,-14907,-14907,-14907, - -14907,-14907, 8901, 9375, 6940, 13038, 4826, 14598, 7721, - -24308,-29905,-19703,-17106,-16124, -3287,-26118,-19709,-10769, - 24361, 28648, 10274,-11292,-29665,-16417, 24346, 14580, 18707, - 26323, -4440,-17711, 5133, 26328,-14579,-31008, 24583, 18404, - 28417,-24350, 19453, 28642,-32513,-10777, -3079, 30188, -7686, - 27635,-32521,-16384,-20240, -6386, 10986, 23827,-25880,-32752, - -23321, 14605, 32231, 780,-13849, 15119, 28647, 4888, -7705, - -15074,-14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907, - -14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907, - -14907,-14907,-14907,-14907, 8192,-14907,-14907,-14907,-14907, - -14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907, - -14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907, - -14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907, - -14907,-14907,-14907,-14907,-14897,-14907,-14907,-14907,-14907, - -14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907, - -14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907, - -14907,-15931,-14907,-14907,-14907,-14907,-14907,-14907,-14907, - -14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907, - -14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907, - -14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907, - -14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907, - -14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907, - -14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907, - -14907,-14907,-14907,-14907,-14907,-14907,-14907, 26121, 12890, - 2604, 12228,-11634, 12299, 5573,-16642, 32452, 29182, 7710, - 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, - 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, - 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, - 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, - 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, - 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, - 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, - 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, - 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, - 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, - 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, - 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, - 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, - 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, - 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, - 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, - 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, - 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, - 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, - 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, - 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, - 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, - 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, - 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, 7710, - 7710,-14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907, - -14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907, - -14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907, - -14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907, - -14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907, - -14907,-14907,-14907,-14907,-14907,-14907,-10811,-14907,-14907, - -14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907, - -14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907, - -14907,-14907,-14917,-14907,-14907,-14907,-14907,-14907,-14907, - -14907,-14907,-14907,-14907,-14907,-14907,-14938,-14907,-14907, - -14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907, - -14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907,-14907, - -14907,-14907,-14907,-14907, -571, -9986, -58, 12542,-18491, - 32507, 12838, 6653, 294, -1, 0,-19968, 18368, -4357, - -5696, 2804, 12998,-22802,-22080, -7701, -5183, 486, -3133, - -5660, -1083, 13799,-28726,-11029, 205,-14848, 32464, -1, - -129,-13072, 6380, -7948, 20717, 18425, 17392, 14335, -5646, - 30973, -3598, 7188, -3867, 3055, -4247, 5597, -4011,-26427, - -11,-30418, 7922, 2614, 237, -5839,-27413,-17624,-29716, - -13539, 239, 20991, 18164, -4082,-16647,-27386, 19458, 20224, - 4619, 19728, -7409,-18186,-25073, 27627,-23539, -7945,-31464, - 14330,-12523,-22021, -7701, -5183, 486, -3133, -5660, -1083, - 13799,-28726,-11029, 205,-14848, 32464, -1, -129,-13072, - 6380, -7948, 20717, 18425, 17392, 14093, -5646, 30973, -3598, - 7188, -3867, 3055, 3689, -5401, 4906, -6051, 4250, -6272, - 3492, -6343, 3197, -6397, 4041, -6341, 6255, -6381, 239, - 20991, 18164, -4082,-16647,-27386, 19458, 20224, 4619, 19728, - -7409,-18186,-25073, 27627,-23539, -7945,-31464, 14330,-12523, - 14843, -6130, 30202, -250,-28420, 10467, 16907, -3359, -6644, - 31965, 3343,-11727, 2966,-12616, 3064,-13472, 6732,-12349, - 5541,-11965, 5530,-10820, -1912, -3637, 32285, -4607, 310, - -32768, 0, -5258, 2106, -6857, 2681, -5449, -3606, -6717, - -5482, -3606, -1853, 4082, -7631, -9808, -1742, -2851, -5112, - 64, -868,-13546,-13365,-13365,-13365,-13365,-13365,-13365, - -13365,-13365,-13365,-13365,-13365,-13365,-13365,-13365,-13365, - -13365,-13365,-13365,-13365,-13365,-13365,-13365,-13365,-13365, - -13365,-13365,-13365,-13365,-13365,-13365,-13365,-13365,-13365, - -13365,-13365,-13365,-13365,-13365,-13365,-13365, 7883, -2316, - 9086, -3944, 10500, 4285, 10459, -6474, 10204, -6539, 11601, - -6824, 13385, -7142, 13872, -7457, 13670, -7725, 13463, -6887, - 12482, -5580, 12600, -4964, 12480, 3254, 11741, -4210,-24819, - 23282, 22798, 491, -1774, -1073, 3641, -1304, 28928, -250, - -27396, 6657, -8961, 22524, 19987, 10231, 1791, 8947,-32763, - -26385,-31227, -792,-30461, 8926, 4866, 27863, 27756, 27756, - 27756, 27756, 27756, 27756, 27756, 27756, 5630,-11070,-16136, - 20671,-11530, 27328, 8179, 5059,-31503,-24379,-19472, 17863, - -29202, 22986, -23, 8909, 8422, 10450 - }; - err = opus_multistream_encode(enc, pcm, 1440, data, 7380); - /* reads uninitialized data at src/opus_multistream_encoder.c:293 */ - opus_test_assert(err > 0); - } - opus_multistream_encoder_destroy(enc); - return 0; -} - -static int ec_enc_shrink_assert(void) -{ - OpusEncoder *enc; - int err; - int data_len; - unsigned char data[2000]; - static const short pcm1[960] = { 5140 }; - static const short pcm2[2880] = - { - -256,-12033, 0, -2817, 6912, 0, -5359, 5200, 3061, - 0, -2903, 5652, -1281,-24656,-14433,-24678, 32,-29793, - 2870, 0, 4096, 5120, 5140, -234,-20230,-24673,-24633, - -24673,-24705, 0,-32768,-25444,-25444, 0,-25444,-25444, - 156,-20480, -7948, -5920, -7968, -7968, 224, 0, 20480, - 11, 20496, 13, 20496, 11,-20480, 2292,-20240, 244, - 20480, 11, 20496, 11,-20480, 244,-20240, 7156, 20456, - -246,-20243, 244, 128, 244, 20480, 11, 20496, 11, - -20480, 244,-20256, 244, 20480, 256, 0, -246, 16609, - -176, 0, 29872, -4096, -2888, 516, 2896, 4096, 2896, - -20480, -3852, -2896, -1025,-31056,-14433, 244, 1792, -256, - -12033, 0, -2817, 0, 0, -5359, 5200, 3061, 16, - -2903, 5652, -1281,-24656,-14433,-24678, 32,-29793, 2870, - 0, 4096, 5120, 5140, -234,-20230,-24673,-24633,-24673, - -24705, 0,-32768,-25444,-25444, 0,-25444,-25444, 156, - -20480, -7973, -5920, -7968, -7968, 224, 0, 20480, 11, - 20496, 11, 20496, 11,-20480, 2292,-20213, 244, 20480, - 11, 20496, 11,-24698, -2873, 0, 7, -1, 208, - -256, 244, 0, 4352, 20715, -2796, 11,-22272, 5364, - -234,-20230,-24673,-25913, 8351,-24832, 13963, 11, 0, - 16, 5140, 5652, -1281,-24656,-14433,-24673, 32671, 159, - 0,-25472,-25444, 156,-25600,-25444,-25444, 0, -2896, - -7968, -7960, -7968, -7968, 0, 0, 2896, 4096, 2896, - 4096, 2896, 0, -2896, -4088, -2896, 0, 2896, 0, - -2896, -4096, -2896, 11, 2640, -4609, -2896,-32768, -3072, - 0, 2896, 4096, 2896, 0, -2896, -4096, -2896, 0, - 80, 1, 2816, 0, 20656, 255,-20480, 116,-18192 - }; - static const short pcm3[2880] = { 0 }; - - enc = opus_encoder_create(48000, 1, OPUS_APPLICATION_AUDIO, &err); - opus_encoder_ctl(enc, OPUS_SET_COMPLEXITY(10)); - opus_encoder_ctl(enc, OPUS_SET_PACKET_LOSS_PERC(6)); - opus_encoder_ctl(enc, OPUS_SET_BITRATE(6000)); - data_len = opus_encode(enc, pcm1, 960, data, 2000); - opus_test_assert(data_len > 0); - - opus_encoder_ctl(enc, OPUS_SET_SIGNAL(OPUS_SIGNAL_VOICE)); - opus_encoder_ctl(enc, OPUS_SET_PREDICTION_DISABLED(1)); - opus_encoder_ctl(enc, OPUS_SET_BANDWIDTH(OPUS_BANDWIDTH_SUPERWIDEBAND)); - opus_encoder_ctl(enc, OPUS_SET_INBAND_FEC(1)); - opus_encoder_ctl(enc, OPUS_SET_BITRATE(15600)); - data_len = opus_encode(enc, pcm2, 2880, data, 122); - opus_test_assert(data_len > 0); - - opus_encoder_ctl(enc, OPUS_SET_SIGNAL(OPUS_SIGNAL_MUSIC)); - opus_encoder_ctl(enc, OPUS_SET_BITRATE(27000)); - data_len = opus_encode(enc, pcm3, 2880, data, 122); /* assertion failure */ - opus_test_assert(data_len > 0); - - opus_encoder_destroy(enc); - return 0; -} - -static int ec_enc_shrink_assert2(void) -{ - OpusEncoder *enc; - int err; - int data_len; - unsigned char data[2000]; - - enc = opus_encoder_create(48000, 1, OPUS_APPLICATION_AUDIO, &err); - opus_encoder_ctl(enc, OPUS_SET_COMPLEXITY(6)); - opus_encoder_ctl(enc, OPUS_SET_SIGNAL(OPUS_SIGNAL_VOICE)); - opus_encoder_ctl(enc, OPUS_SET_BANDWIDTH(OPUS_BANDWIDTH_FULLBAND)); - opus_encoder_ctl(enc, OPUS_SET_PACKET_LOSS_PERC(26)); - opus_encoder_ctl(enc, OPUS_SET_BITRATE(27000)); - { - static const short pcm[960] = { 0 }; - data_len = opus_encode(enc, pcm, 960, data, 2000); - opus_test_assert(data_len > 0); - } - opus_encoder_ctl(enc, OPUS_SET_SIGNAL(OPUS_SIGNAL_MUSIC)); - { - static const short pcm[480] = - { - 32767, 32767, 0, 0, 32767, 32767, 0, 0, 32767, 32767, - -32768, -32768, 0, 0, -32768, -32768, 0, 0, -32768, -32768 - }; - data_len = opus_encode(enc, pcm, 480, data, 19); - opus_test_assert(data_len > 0); - } - opus_encoder_destroy(enc); - return 0; -} - -static int silk_gain_assert(void) -{ - OpusEncoder *enc; - int err; - int data_len; - unsigned char data[1000]; - static const short pcm1[160] = { 0 }; - static const short pcm2[960] = - { - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 32767, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 32767 - }; - - enc = opus_encoder_create(8000, 1, OPUS_APPLICATION_AUDIO, &err); - opus_encoder_ctl(enc, OPUS_SET_COMPLEXITY(3)); - opus_encoder_ctl(enc, OPUS_SET_MAX_BANDWIDTH(OPUS_BANDWIDTH_NARROWBAND)); - opus_encoder_ctl(enc, OPUS_SET_BITRATE(6000)); - data_len = opus_encode(enc, pcm1, 160, data, 1000); - opus_test_assert(data_len > 0); - - opus_encoder_ctl(enc, OPUS_SET_VBR(0)); - opus_encoder_ctl(enc, OPUS_SET_COMPLEXITY(0)); - opus_encoder_ctl(enc, OPUS_SET_MAX_BANDWIDTH(OPUS_BANDWIDTH_MEDIUMBAND)); - opus_encoder_ctl(enc, OPUS_SET_BITRATE(2867)); - data_len = opus_encode(enc, pcm2, 960, data, 1000); - opus_test_assert(data_len > 0); - - opus_encoder_destroy(enc); - return 0; -} - -void regression_test(void) -{ - fprintf(stderr, "Running simple tests for bugs that have been fixed previously\n"); - celt_ec_internal_error(); - mscbr_encode_fail10(); - mscbr_encode_fail(); - surround_analysis_uninit(); - ec_enc_shrink_assert(); - ec_enc_shrink_assert2(); - silk_gain_assert(); -} diff --git a/libs/SDL_mixer/external/opus/tests/random_config.sh b/libs/SDL_mixer/external/opus/tests/random_config.sh deleted file mode 100644 index 0cdd855..0000000 --- a/libs/SDL_mixer/external/opus/tests/random_config.sh +++ /dev/null @@ -1,126 +0,0 @@ -#!/bin/bash - -dir="$1" -mkdir "$dir" -if [ $? -ne 0 ] -then - exit 1 -fi - -cd "$dir" -if [ $? -ne 0 ] -then - exit 1 -fi - - -configure_path="$2" -config="random_config.txt" - -case `seq 3 | shuf -n1` in -1) -approx=--enable-float-approx -math=-ffast-math -;; -2) -approx=--enable-float-approx -;; -*) -approx= -math= -;; -esac - -CFLAGS='-g' - -opt=`echo -e "-O1\n-O2\n-O3" | shuf -n1` - -#arch=-march=`echo -e "core2\nsandybridge\nbroadwell\nskylake" | shuf -n1` -arch=`echo -e "\n-march=core2\n-march=sandybridge\n-march=broadwell\n-march=skylake\n-march=native" | shuf -n1` - -footprint=`echo -e "\n-DSMALL_FOOTPRINT" | shuf -n1` -std=`echo -e "\n-std=c90\n-std=c99\n-std=c11\n-std=c17" | shuf -n1` -sanitize=`echo -e "\n-fsanitize=address -fno-sanitize-recover=all\n-fsanitize=undefined -fno-sanitize-recover=all -fsanitize-recover=signed-integer-overflow" | shuf -n1` - - -CFLAGS="$CFLAGS $std $opt $arch $footprint $math $sanitize" - -echo "CFLAGS=$CFLAGS" > "$config" - -lib=`echo -e "\n--disable-static\n--disable-shared" | shuf -n1` - -arithmetic=`echo -e "\n--enable-fixed-point\n--enable-fixed-point --enable-fixed-point-debug\n--enable-fixed-point --disable-float-api\n--enable-fixed-point --enable-fixed-point-debug --disable-float-api" | shuf -n1` - -custom=`echo -e "\n--enable-custom-modes" | shuf -n1` - -asm=`echo -e "\n--disable-asm\n--disable-rtcd\n--disable-intrinsics" | shuf -n1` -#asm=`echo -e "\n--disable-asm\n--disable-intrinsics" | shuf -n1` - -assert=`echo -e "\n--enable-assertions" | shuf -n1` -harden=`echo -e "\n--enable-hardening" | shuf -n1` -fuzz=`echo -e "\n--enable-fuzzing" | shuf -n1` -checkasm=`echo -e "\n--enable-check-asm" | shuf -n1` -rfc8251=`echo -e "\n--disable-rfc8251" | shuf -n1` - -if [ "$rfc8251" = --disable-rfc8251 ] -then - vectors="$3" -else - vectors="$4" -fi -echo using testvectors at "$vectors" >> "$config" - - -config_opt="$lib $arithmetic $custom $asm $assert $harden $fuzz $checkasm $rfc8251 $approx" - -echo configure $config_opt >> "$config" - -export CFLAGS -"$configure_path/configure" $config_opt > configure_output.txt 2>&1 - -if [ $? -ne 0 ] -then - echo configure FAIL >> "$config" - exit 1 -fi - -make > make_output.txt 2>&1 - -if [ $? -ne 0 ] -then - echo make FAIL >> "$config" - exit 1 -fi - -#Run valgrind 5% of the time (minus the asan cases) -if [ "`seq 20 | shuf -n1`" -ne 1 -o "$sanitize" = "-fsanitize=address -fno-sanitize-recover=all" ] -then - make check > makecheck_output.txt 2>&1 -else - echo valgrind enabled >> "$config" - valgrind --trace-children=yes --error-exitcode=128 make check > makecheck_output.txt 2>&1 -fi - -if [ $? -ne 0 ] -then - echo check FAIL >> "$config" - exit 1 -fi - - -rate=`echo -e "8000\n12000\n16000\n24000\n48000" | shuf -n1` -echo testvectors for "$rate" Hz > testvectors_output.txt -../../../run_vectors.sh . "$vectors" "$rate" >> testvectors_output.txt 2>&1 - -if [ $? -ne 0 ] -then - echo testvectors FAIL >> "$config" - exit 1 -fi - -echo all tests PASS >> "$config" - -#When everything's good, do some cleaning up to save space -make distclean > /dev/null 2>&1 -rm -f tmp.out -gzip make_output.txt diff --git a/libs/SDL_mixer/external/opus/tests/run_vectors.sh b/libs/SDL_mixer/external/opus/tests/run_vectors.sh deleted file mode 100644 index dcb76cf..0000000 --- a/libs/SDL_mixer/external/opus/tests/run_vectors.sh +++ /dev/null @@ -1,143 +0,0 @@ -#!/bin/sh - -# Copyright (c) 2011-2012 Jean-Marc Valin -# -# This file is extracted from RFC6716. Please see that RFC for additional -# information. -# -# Redistribution and use in source and binary forms, with or without -# modification, are permitted provided that the following conditions -# are met: -# -# - Redistributions of source code must retain the above copyright -# notice, this list of conditions and the following disclaimer. -# -# - Redistributions in binary form must reproduce the above copyright -# notice, this list of conditions and the following disclaimer in the -# documentation and/or other materials provided with the distribution. -# -# - Neither the name of Internet Society, IETF or IETF Trust, nor the -# names of specific contributors, may be used to endorse or promote -# products derived from this software without specific prior written -# permission. -# -# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -# ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER -# OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, -# EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, -# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR -# PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF -# LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING -# NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -# SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - -rm -f logs_mono.txt logs_mono2.txt -rm -f logs_stereo.txt logs_stereo2.txt - -if [ "$#" -ne "3" ]; then - echo "usage: run_vectors.sh " - exit 1 -fi - -CMD_PATH=$1 -VECTOR_PATH=$2 -RATE=$3 - -: ${OPUS_DEMO:=$CMD_PATH/opus_demo} -: ${OPUS_COMPARE:=$CMD_PATH/opus_compare} - -if [ -d "$VECTOR_PATH" ]; then - echo "Test vectors found in $VECTOR_PATH" -else - echo "No test vectors found" - #Don't make the test fail here because the test vectors - #will be distributed separately - exit 0 -fi - -if [ ! -x "$OPUS_COMPARE" ]; then - echo "ERROR: Compare program not found: $OPUS_COMPARE" - exit 1 -fi - -if [ -x "$OPUS_DEMO" ]; then - echo "Decoding with $OPUS_DEMO" -else - echo "ERROR: Decoder not found: $OPUS_DEMO" - exit 1 -fi - -echo "==============" -echo "Testing mono" -echo "==============" -echo - -for file in 01 02 03 04 05 06 07 08 09 10 11 12 -do - if [ -e "$VECTOR_PATH/testvector$file.bit" ]; then - echo "Testing testvector$file" - else - echo "Bitstream file not found: testvector$file.bit" - fi - if "$OPUS_DEMO" -d "$RATE" 1 "$VECTOR_PATH/testvector$file.bit" tmp.out >> logs_mono.txt 2>&1; then - echo "successfully decoded" - else - echo "ERROR: decoding failed" - exit 1 - fi - "$OPUS_COMPARE" -r "$RATE" "$VECTOR_PATH/testvector${file}.dec" tmp.out >> logs_mono.txt 2>&1 - float_ret=$? - "$OPUS_COMPARE" -r "$RATE" "$VECTOR_PATH/testvector${file}m.dec" tmp.out >> logs_mono2.txt 2>&1 - float_ret2=$? - if [ "$float_ret" -eq "0" ] || [ "$float_ret2" -eq "0" ]; then - echo "output matches reference" - else - echo "ERROR: output does not match reference" - exit 1 - fi - echo -done - -echo "==============" -echo Testing stereo -echo "==============" -echo - -for file in 01 02 03 04 05 06 07 08 09 10 11 12 -do - if [ -e "$VECTOR_PATH/testvector$file.bit" ]; then - echo "Testing testvector$file" - else - echo "Bitstream file not found: testvector$file" - fi - if "$OPUS_DEMO" -d "$RATE" 2 "$VECTOR_PATH/testvector$file.bit" tmp.out >> logs_stereo.txt 2>&1; then - echo "successfully decoded" - else - echo "ERROR: decoding failed" - exit 1 - fi - "$OPUS_COMPARE" -s -r "$RATE" "$VECTOR_PATH/testvector${file}.dec" tmp.out >> logs_stereo.txt 2>&1 - float_ret=$? - "$OPUS_COMPARE" -s -r "$RATE" "$VECTOR_PATH/testvector${file}m.dec" tmp.out >> logs_stereo2.txt 2>&1 - float_ret2=$? - if [ "$float_ret" -eq "0" ] || [ "$float_ret2" -eq "0" ]; then - echo "output matches reference" - else - echo "ERROR: output does not match reference" - exit 1 - fi - echo -done - - - -echo "All tests have passed successfully" -mono1=`grep quality logs_mono.txt | awk '{sum+=$4}END{if (NR == 12) sum /= 12; else sum = 0; print sum}'` -mono2=`grep quality logs_mono2.txt | awk '{sum+=$4}END{if (NR == 12) sum /= 12; else sum = 0; print sum}'` -echo $mono1 $mono2 | awk '{if ($2 > $1) $1 = $2; print "Average mono quality is", $1, "%"}' - -stereo1=`grep quality logs_stereo.txt | awk '{sum+=$4}END{if (NR == 12) sum /= 12; else sum = 0; print sum}'` -stereo2=`grep quality logs_stereo2.txt | awk '{sum+=$4}END{if (NR == 12) sum /= 12; else sum = 0; print sum}'` -echo $stereo1 $stereo2 | awk '{if ($2 > $1) $1 = $2; print "Average stereo quality is", $1, "%"}' diff --git a/libs/SDL_mixer/external/opus/tests/test_opus_api.c b/libs/SDL_mixer/external/opus/tests/test_opus_api.c deleted file mode 100644 index 0e7ed2c..0000000 --- a/libs/SDL_mixer/external/opus/tests/test_opus_api.c +++ /dev/null @@ -1,1904 +0,0 @@ -/* Copyright (c) 2011-2013 Xiph.Org Foundation - Written by Gregory Maxwell */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -/* This tests the API presented by the libopus system. - It does not attempt to extensively exercise the codec internals. - The strategy here is to simply the API interface invariants: - That sane options are accepted, insane options are rejected, - and that nothing blows up. In particular we don't actually test - that settings are heeded by the codec (though we do check that - get after set returns a sane value when it should). Other - tests check the actual codec behavior. - In cases where its reasonable to do so we test exhaustively, - but its not reasonable to do so in all cases. - Although these tests are simple they found several library bugs - when they were initially developed. */ - -/* These tests are more sensitive if compiled with -DVALGRIND and - run inside valgrind. Malloc failure testing requires glibc. */ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include -#include -#include -#include -#include "arch.h" -#include "opus_multistream.h" -#include "opus.h" -#include "test_opus_common.h" - -#ifdef VALGRIND -#include -#define VG_UNDEF(x,y) VALGRIND_MAKE_MEM_UNDEFINED((x),(y)) -#define VG_CHECK(x,y) VALGRIND_CHECK_MEM_IS_DEFINED((x),(y)) -#else -#define VG_UNDEF(x,y) -#define VG_CHECK(x,y) -#endif - -#if defined(HAVE___MALLOC_HOOK) -#define MALLOC_FAIL -#include "os_support.h" -#include - -static const opus_int32 opus_apps[3] = {OPUS_APPLICATION_VOIP, - OPUS_APPLICATION_AUDIO,OPUS_APPLICATION_RESTRICTED_LOWDELAY}; - -void *malloc_hook(__attribute__((unused)) size_t size, - __attribute__((unused)) const void *caller) -{ - return 0; -} -#endif - -opus_int32 *null_int_ptr = (opus_int32 *)NULL; -opus_uint32 *null_uint_ptr = (opus_uint32 *)NULL; - -static const opus_int32 opus_rates[5] = {48000,24000,16000,12000,8000}; - -opus_int32 test_dec_api(void) -{ - opus_uint32 dec_final_range; - OpusDecoder *dec; - OpusDecoder *dec2; - opus_int32 i,j,cfgs; - unsigned char packet[1276]; -#ifndef DISABLE_FLOAT_API - float fbuf[960*2]; -#endif - short sbuf[960*2]; - int c,err; - - cfgs=0; - /*First test invalid configurations which should fail*/ - fprintf(stdout,"\n Decoder basic API tests\n"); - fprintf(stdout," ---------------------------------------------------\n"); - for(c=0;c<4;c++) - { - i=opus_decoder_get_size(c); - if(((c==1||c==2)&&(i<=2048||i>1<<16))||((c!=1&&c!=2)&&i!=0))test_failed(); - fprintf(stdout," opus_decoder_get_size(%d)=%d ...............%s OK.\n",c,i,i>0?"":"...."); - cfgs++; - } - - /*Test with unsupported sample rates*/ - for(c=0;c<4;c++) - { - for(i=-7;i<=96000;i++) - { - int fs; - if((i==8000||i==12000||i==16000||i==24000||i==48000)&&(c==1||c==2))continue; - switch(i) - { - case(-5):fs=-8000;break; - case(-6):fs=INT32_MAX;break; - case(-7):fs=INT32_MIN;break; - default:fs=i; - } - err = OPUS_OK; - VG_UNDEF(&err,sizeof(err)); - dec = opus_decoder_create(fs, c, &err); - if(err!=OPUS_BAD_ARG || dec!=NULL)test_failed(); - cfgs++; - dec = opus_decoder_create(fs, c, 0); - if(dec!=NULL)test_failed(); - cfgs++; - dec=malloc(opus_decoder_get_size(2)); - if(dec==NULL)test_failed(); - err = opus_decoder_init(dec,fs,c); - if(err!=OPUS_BAD_ARG)test_failed(); - cfgs++; - free(dec); - } - } - - VG_UNDEF(&err,sizeof(err)); - dec = opus_decoder_create(48000, 2, &err); - if(err!=OPUS_OK || dec==NULL)test_failed(); - VG_CHECK(dec,opus_decoder_get_size(2)); - cfgs++; - - fprintf(stdout," opus_decoder_create() ........................ OK.\n"); - fprintf(stdout," opus_decoder_init() .......................... OK.\n"); - - err=opus_decoder_ctl(dec, OPUS_GET_FINAL_RANGE(null_uint_ptr)); - if(err != OPUS_BAD_ARG)test_failed(); - VG_UNDEF(&dec_final_range,sizeof(dec_final_range)); - err=opus_decoder_ctl(dec, OPUS_GET_FINAL_RANGE(&dec_final_range)); - if(err!=OPUS_OK)test_failed(); - VG_CHECK(&dec_final_range,sizeof(dec_final_range)); - fprintf(stdout," OPUS_GET_FINAL_RANGE ......................... OK.\n"); - cfgs++; - - err=opus_decoder_ctl(dec,OPUS_UNIMPLEMENTED); - if(err!=OPUS_UNIMPLEMENTED)test_failed(); - fprintf(stdout," OPUS_UNIMPLEMENTED ........................... OK.\n"); - cfgs++; - - err=opus_decoder_ctl(dec, OPUS_GET_BANDWIDTH(null_int_ptr)); - if(err != OPUS_BAD_ARG)test_failed(); - VG_UNDEF(&i,sizeof(i)); - err=opus_decoder_ctl(dec, OPUS_GET_BANDWIDTH(&i)); - if(err != OPUS_OK || i!=0)test_failed(); - fprintf(stdout," OPUS_GET_BANDWIDTH ........................... OK.\n"); - cfgs++; - - err=opus_decoder_ctl(dec, OPUS_GET_SAMPLE_RATE(null_int_ptr)); - if(err != OPUS_BAD_ARG)test_failed(); - VG_UNDEF(&i,sizeof(i)); - err=opus_decoder_ctl(dec, OPUS_GET_SAMPLE_RATE(&i)); - if(err != OPUS_OK || i!=48000)test_failed(); - fprintf(stdout," OPUS_GET_SAMPLE_RATE ......................... OK.\n"); - cfgs++; - - /*GET_PITCH has different execution paths depending on the previously decoded frame.*/ - err=opus_decoder_ctl(dec, OPUS_GET_PITCH(null_int_ptr)); - if(err!=OPUS_BAD_ARG)test_failed(); - cfgs++; - VG_UNDEF(&i,sizeof(i)); - err=opus_decoder_ctl(dec, OPUS_GET_PITCH(&i)); - if(err != OPUS_OK || i>0 || i<-1)test_failed(); - cfgs++; - VG_UNDEF(packet,sizeof(packet)); - packet[0]=63<<2;packet[1]=packet[2]=0; - if(opus_decode(dec, packet, 3, sbuf, 960, 0)!=960)test_failed(); - cfgs++; - VG_UNDEF(&i,sizeof(i)); - err=opus_decoder_ctl(dec, OPUS_GET_PITCH(&i)); - if(err != OPUS_OK || i>0 || i<-1)test_failed(); - cfgs++; - packet[0]=1; - if(opus_decode(dec, packet, 1, sbuf, 960, 0)!=960)test_failed(); - cfgs++; - VG_UNDEF(&i,sizeof(i)); - err=opus_decoder_ctl(dec, OPUS_GET_PITCH(&i)); - if(err != OPUS_OK || i>0 || i<-1)test_failed(); - cfgs++; - fprintf(stdout," OPUS_GET_PITCH ............................... OK.\n"); - - err=opus_decoder_ctl(dec, OPUS_GET_LAST_PACKET_DURATION(null_int_ptr)); - if(err != OPUS_BAD_ARG)test_failed(); - VG_UNDEF(&i,sizeof(i)); - err=opus_decoder_ctl(dec, OPUS_GET_LAST_PACKET_DURATION(&i)); - if(err != OPUS_OK || i!=960)test_failed(); - cfgs++; - fprintf(stdout," OPUS_GET_LAST_PACKET_DURATION ................ OK.\n"); - - VG_UNDEF(&i,sizeof(i)); - err=opus_decoder_ctl(dec, OPUS_GET_GAIN(&i)); - VG_CHECK(&i,sizeof(i)); - if(err != OPUS_OK || i!=0)test_failed(); - cfgs++; - err=opus_decoder_ctl(dec, OPUS_GET_GAIN(null_int_ptr)); - if(err != OPUS_BAD_ARG)test_failed(); - cfgs++; - err=opus_decoder_ctl(dec, OPUS_SET_GAIN(-32769)); - if(err != OPUS_BAD_ARG)test_failed(); - cfgs++; - err=opus_decoder_ctl(dec, OPUS_SET_GAIN(32768)); - if(err != OPUS_BAD_ARG)test_failed(); - cfgs++; - err=opus_decoder_ctl(dec, OPUS_SET_GAIN(-15)); - if(err != OPUS_OK)test_failed(); - cfgs++; - VG_UNDEF(&i,sizeof(i)); - err=opus_decoder_ctl(dec, OPUS_GET_GAIN(&i)); - VG_CHECK(&i,sizeof(i)); - if(err != OPUS_OK || i!=-15)test_failed(); - cfgs++; - fprintf(stdout," OPUS_SET_GAIN ................................ OK.\n"); - fprintf(stdout," OPUS_GET_GAIN ................................ OK.\n"); - - /*Reset the decoder*/ - dec2=malloc(opus_decoder_get_size(2)); - memcpy(dec2,dec,opus_decoder_get_size(2)); - if(opus_decoder_ctl(dec, OPUS_RESET_STATE)!=OPUS_OK)test_failed(); - if(memcmp(dec2,dec,opus_decoder_get_size(2))==0)test_failed(); - free(dec2); - fprintf(stdout," OPUS_RESET_STATE ............................. OK.\n"); - cfgs++; - - VG_UNDEF(packet,sizeof(packet)); - packet[0]=0; - if(opus_decoder_get_nb_samples(dec,packet,1)!=480)test_failed(); - if(opus_packet_get_nb_samples(packet,1,48000)!=480)test_failed(); - if(opus_packet_get_nb_samples(packet,1,96000)!=960)test_failed(); - if(opus_packet_get_nb_samples(packet,1,32000)!=320)test_failed(); - if(opus_packet_get_nb_samples(packet,1,8000)!=80)test_failed(); - packet[0]=3; - if(opus_packet_get_nb_samples(packet,1,24000)!=OPUS_INVALID_PACKET)test_failed(); - packet[0]=(63<<2)|3; - packet[1]=63; - if(opus_packet_get_nb_samples(packet,0,24000)!=OPUS_BAD_ARG)test_failed(); - if(opus_packet_get_nb_samples(packet,2,48000)!=OPUS_INVALID_PACKET)test_failed(); - if(opus_decoder_get_nb_samples(dec,packet,2)!=OPUS_INVALID_PACKET)test_failed(); - fprintf(stdout," opus_{packet,decoder}_get_nb_samples() ....... OK.\n"); - cfgs+=9; - - if(OPUS_BAD_ARG!=opus_packet_get_nb_frames(packet,0))test_failed(); - for(i=0;i<256;i++) { - int l1res[4]={1,2,2,OPUS_INVALID_PACKET}; - packet[0]=i; - if(l1res[packet[0]&3]!=opus_packet_get_nb_frames(packet,1))test_failed(); - cfgs++; - for(j=0;j<256;j++) { - packet[1]=j; - if(((packet[0]&3)!=3?l1res[packet[0]&3]:packet[1]&63)!=opus_packet_get_nb_frames(packet,2))test_failed(); - cfgs++; - } - } - fprintf(stdout," opus_packet_get_nb_frames() .................. OK.\n"); - - for(i=0;i<256;i++) { - int bw; - packet[0]=i; - bw=packet[0]>>4; - bw=OPUS_BANDWIDTH_NARROWBAND+(((((bw&7)*9)&(63-(bw&8)))+2+12*((bw&8)!=0))>>4); - if(bw!=opus_packet_get_bandwidth(packet))test_failed(); - cfgs++; - } - fprintf(stdout," opus_packet_get_bandwidth() .................. OK.\n"); - - for(i=0;i<256;i++) { - int fp3s,rate; - packet[0]=i; - fp3s=packet[0]>>3; - fp3s=((((3-(fp3s&3))*13&119)+9)>>2)*((fp3s>13)*(3-((fp3s&3)==3))+1)*25; - for(rate=0;rate<5;rate++) { - if((opus_rates[rate]*3/fp3s)!=opus_packet_get_samples_per_frame(packet,opus_rates[rate]))test_failed(); - cfgs++; - } - } - fprintf(stdout," opus_packet_get_samples_per_frame() .......... OK.\n"); - - packet[0]=(63<<2)+3; - packet[1]=49; - for(j=2;j<51;j++)packet[j]=0; - VG_UNDEF(sbuf,sizeof(sbuf)); - if(opus_decode(dec, packet, 51, sbuf, 960, 0)!=OPUS_INVALID_PACKET)test_failed(); - cfgs++; - packet[0]=(63<<2); - packet[1]=packet[2]=0; - if(opus_decode(dec, packet, -1, sbuf, 960, 0)!=OPUS_BAD_ARG)test_failed(); - cfgs++; - if(opus_decode(dec, packet, 3, sbuf, 60, 0)!=OPUS_BUFFER_TOO_SMALL)test_failed(); - cfgs++; - if(opus_decode(dec, packet, 3, sbuf, 480, 0)!=OPUS_BUFFER_TOO_SMALL)test_failed(); - cfgs++; - if(opus_decode(dec, packet, 3, sbuf, 960, 0)!=960)test_failed(); - cfgs++; - fprintf(stdout," opus_decode() ................................ OK.\n"); -#ifndef DISABLE_FLOAT_API - VG_UNDEF(fbuf,sizeof(fbuf)); - if(opus_decode_float(dec, packet, 3, fbuf, 960, 0)!=960)test_failed(); - cfgs++; - fprintf(stdout," opus_decode_float() .......................... OK.\n"); -#endif - -#if 0 - /*These tests are disabled because the library crashes with null states*/ - if(opus_decoder_ctl(0,OPUS_RESET_STATE) !=OPUS_INVALID_STATE)test_failed(); - if(opus_decoder_init(0,48000,1) !=OPUS_INVALID_STATE)test_failed(); - if(opus_decode(0,packet,1,outbuf,2880,0) !=OPUS_INVALID_STATE)test_failed(); - if(opus_decode_float(0,packet,1,0,2880,0) !=OPUS_INVALID_STATE)test_failed(); - if(opus_decoder_get_nb_samples(0,packet,1) !=OPUS_INVALID_STATE)test_failed(); - if(opus_packet_get_nb_frames(NULL,1) !=OPUS_BAD_ARG)test_failed(); - if(opus_packet_get_bandwidth(NULL) !=OPUS_BAD_ARG)test_failed(); - if(opus_packet_get_samples_per_frame(NULL,48000)!=OPUS_BAD_ARG)test_failed(); -#endif - opus_decoder_destroy(dec); - cfgs++; - fprintf(stdout," All decoder interface tests passed\n"); - fprintf(stdout," (%6d API invocations)\n",cfgs); - return cfgs; -} - -opus_int32 test_msdec_api(void) -{ - opus_uint32 dec_final_range; - OpusMSDecoder *dec; - OpusDecoder *streamdec; - opus_int32 i,j,cfgs; - unsigned char packet[1276]; - unsigned char mapping[256]; -#ifndef DISABLE_FLOAT_API - float fbuf[960*2]; -#endif - short sbuf[960*2]; - int a,b,c,err; - - mapping[0]=0; - mapping[1]=1; - for(i=2;i<256;i++)VG_UNDEF(&mapping[i],sizeof(unsigned char)); - - cfgs=0; - /*First test invalid configurations which should fail*/ - fprintf(stdout,"\n Multistream decoder basic API tests\n"); - fprintf(stdout," ---------------------------------------------------\n"); - for(a=-1;a<4;a++) - { - for(b=-1;b<4;b++) - { - i=opus_multistream_decoder_get_size(a,b); - if(((a>0&&b<=a&&b>=0)&&(i<=2048||i>((1<<16)*a)))||((a<1||b>a||b<0)&&i!=0))test_failed(); - fprintf(stdout," opus_multistream_decoder_get_size(%2d,%2d)=%d %sOK.\n",a,b,i,i>0?"":"... "); - cfgs++; - } - } - - /*Test with unsupported sample rates*/ - for(c=1;c<3;c++) - { - for(i=-7;i<=96000;i++) - { - int fs; - if((i==8000||i==12000||i==16000||i==24000||i==48000)&&(c==1||c==2))continue; - switch(i) - { - case(-5):fs=-8000;break; - case(-6):fs=INT32_MAX;break; - case(-7):fs=INT32_MIN;break; - default:fs=i; - } - err = OPUS_OK; - VG_UNDEF(&err,sizeof(err)); - dec = opus_multistream_decoder_create(fs, c, 1, c-1, mapping, &err); - if(err!=OPUS_BAD_ARG || dec!=NULL)test_failed(); - cfgs++; - dec = opus_multistream_decoder_create(fs, c, 1, c-1, mapping, 0); - if(dec!=NULL)test_failed(); - cfgs++; - dec=malloc(opus_multistream_decoder_get_size(1,1)); - if(dec==NULL)test_failed(); - err = opus_multistream_decoder_init(dec,fs,c,1,c-1, mapping); - if(err!=OPUS_BAD_ARG)test_failed(); - cfgs++; - free(dec); - } - } - - for(c=0;c<2;c++) - { - int *ret_err; - ret_err = c?0:&err; - - mapping[0]=0; - mapping[1]=1; - for(i=2;i<256;i++)VG_UNDEF(&mapping[i],sizeof(unsigned char)); - - VG_UNDEF(ret_err,sizeof(*ret_err)); - dec = opus_multistream_decoder_create(48000, 2, 1, 0, mapping, ret_err); - if(ret_err){VG_CHECK(ret_err,sizeof(*ret_err));} - if((ret_err && *ret_err!=OPUS_BAD_ARG) || dec!=NULL)test_failed(); - cfgs++; - - VG_UNDEF(ret_err,sizeof(*ret_err)); - mapping[0]=mapping[1]=0; - dec = opus_multistream_decoder_create(48000, 2, 1, 0, mapping, ret_err); - if(ret_err){VG_CHECK(ret_err,sizeof(*ret_err));} - if((ret_err && *ret_err!=OPUS_OK) || dec==NULL)test_failed(); - cfgs++; - opus_multistream_decoder_destroy(dec); - cfgs++; - - VG_UNDEF(ret_err,sizeof(*ret_err)); - dec = opus_multistream_decoder_create(48000, 1, 4, 1, mapping, ret_err); - if(ret_err){VG_CHECK(ret_err,sizeof(*ret_err));} - if((ret_err && *ret_err!=OPUS_OK) || dec==NULL)test_failed(); - cfgs++; - - err = opus_multistream_decoder_init(dec,48000, 1, 0, 0, mapping); - if(err!=OPUS_BAD_ARG)test_failed(); - cfgs++; - - err = opus_multistream_decoder_init(dec,48000, 1, 1, -1, mapping); - if(err!=OPUS_BAD_ARG)test_failed(); - cfgs++; - - opus_multistream_decoder_destroy(dec); - cfgs++; - - VG_UNDEF(ret_err,sizeof(*ret_err)); - dec = opus_multistream_decoder_create(48000, 2, 1, 1, mapping, ret_err); - if(ret_err){VG_CHECK(ret_err,sizeof(*ret_err));} - if((ret_err && *ret_err!=OPUS_OK) || dec==NULL)test_failed(); - cfgs++; - opus_multistream_decoder_destroy(dec); - cfgs++; - - VG_UNDEF(ret_err,sizeof(*ret_err)); - dec = opus_multistream_decoder_create(48000, 255, 255, 1, mapping, ret_err); - if(ret_err){VG_CHECK(ret_err,sizeof(*ret_err));} - if((ret_err && *ret_err!=OPUS_BAD_ARG) || dec!=NULL)test_failed(); - cfgs++; - - VG_UNDEF(ret_err,sizeof(*ret_err)); - dec = opus_multistream_decoder_create(48000, -1, 1, 1, mapping, ret_err); - if(ret_err){VG_CHECK(ret_err,sizeof(*ret_err));} - if((ret_err && *ret_err!=OPUS_BAD_ARG) || dec!=NULL)test_failed(); - cfgs++; - - VG_UNDEF(ret_err,sizeof(*ret_err)); - dec = opus_multistream_decoder_create(48000, 0, 1, 1, mapping, ret_err); - if(ret_err){VG_CHECK(ret_err,sizeof(*ret_err));} - if((ret_err && *ret_err!=OPUS_BAD_ARG) || dec!=NULL)test_failed(); - cfgs++; - - VG_UNDEF(ret_err,sizeof(*ret_err)); - dec = opus_multistream_decoder_create(48000, 1, -1, 2, mapping, ret_err); - if(ret_err){VG_CHECK(ret_err,sizeof(*ret_err));} - if((ret_err && *ret_err!=OPUS_BAD_ARG) || dec!=NULL)test_failed(); - cfgs++; - - VG_UNDEF(ret_err,sizeof(*ret_err)); - dec = opus_multistream_decoder_create(48000, 1, -1, -1, mapping, ret_err); - if(ret_err){VG_CHECK(ret_err,sizeof(*ret_err));} - if((ret_err && *ret_err!=OPUS_BAD_ARG) || dec!=NULL)test_failed(); - cfgs++; - - VG_UNDEF(ret_err,sizeof(*ret_err)); - dec = opus_multistream_decoder_create(48000, 256, 255, 1, mapping, ret_err); - if(ret_err){VG_CHECK(ret_err,sizeof(*ret_err));} - if((ret_err && *ret_err!=OPUS_BAD_ARG) || dec!=NULL)test_failed(); - cfgs++; - - VG_UNDEF(ret_err,sizeof(*ret_err)); - dec = opus_multistream_decoder_create(48000, 256, 255, 0, mapping, ret_err); - if(ret_err){VG_CHECK(ret_err,sizeof(*ret_err));} - if((ret_err && *ret_err!=OPUS_BAD_ARG) || dec!=NULL)test_failed(); - cfgs++; - - VG_UNDEF(ret_err,sizeof(*ret_err)); - mapping[0]=255; - mapping[1]=1; - mapping[2]=2; - dec = opus_multistream_decoder_create(48000, 3, 2, 0, mapping, ret_err); - if(ret_err){VG_CHECK(ret_err,sizeof(*ret_err));} - if((ret_err && *ret_err!=OPUS_BAD_ARG) || dec!=NULL)test_failed(); - cfgs++; - - VG_UNDEF(ret_err,sizeof(*ret_err)); - mapping[0]=0; - mapping[1]=0; - mapping[2]=0; - dec = opus_multistream_decoder_create(48000, 3, 2, 1, mapping, ret_err); - if(ret_err){VG_CHECK(ret_err,sizeof(*ret_err));} - if((ret_err && *ret_err!=OPUS_OK) || dec==NULL)test_failed(); - cfgs++; - opus_multistream_decoder_destroy(dec); - cfgs++; - - VG_UNDEF(ret_err,sizeof(*ret_err)); - mapping[0]=0; - mapping[1]=255; - mapping[2]=1; - mapping[3]=2; - mapping[4]=3; - dec = opus_multistream_decoder_create(48001, 5, 4, 1, mapping, ret_err); - if(ret_err){VG_CHECK(ret_err,sizeof(*ret_err));} - if((ret_err && *ret_err!=OPUS_BAD_ARG) || dec!=NULL)test_failed(); - cfgs++; - } - - VG_UNDEF(&err,sizeof(err)); - mapping[0]=0; - mapping[1]=255; - mapping[2]=1; - mapping[3]=2; - dec = opus_multistream_decoder_create(48000, 4, 2, 1, mapping, &err); - VG_CHECK(&err,sizeof(err)); - if(err!=OPUS_OK || dec==NULL)test_failed(); - cfgs++; - - fprintf(stdout," opus_multistream_decoder_create() ............ OK.\n"); - fprintf(stdout," opus_multistream_decoder_init() .............. OK.\n"); - - VG_UNDEF(&dec_final_range,sizeof(dec_final_range)); - err=opus_multistream_decoder_ctl(dec, OPUS_GET_FINAL_RANGE(&dec_final_range)); - if(err!=OPUS_OK)test_failed(); - VG_CHECK(&dec_final_range,sizeof(dec_final_range)); - fprintf(stdout," OPUS_GET_FINAL_RANGE ......................... OK.\n"); - cfgs++; - - streamdec=0; - VG_UNDEF(&streamdec,sizeof(streamdec)); - err=opus_multistream_decoder_ctl(dec, OPUS_MULTISTREAM_GET_DECODER_STATE(-1,&streamdec)); - if(err!=OPUS_BAD_ARG)test_failed(); - cfgs++; - err=opus_multistream_decoder_ctl(dec, OPUS_MULTISTREAM_GET_DECODER_STATE(1,&streamdec)); - if(err!=OPUS_OK||streamdec==NULL)test_failed(); - VG_CHECK(streamdec,opus_decoder_get_size(1)); - cfgs++; - err=opus_multistream_decoder_ctl(dec, OPUS_MULTISTREAM_GET_DECODER_STATE(2,&streamdec)); - if(err!=OPUS_BAD_ARG)test_failed(); - cfgs++; - err=opus_multistream_decoder_ctl(dec, OPUS_MULTISTREAM_GET_DECODER_STATE(0,&streamdec)); - if(err!=OPUS_OK||streamdec==NULL)test_failed(); - VG_CHECK(streamdec,opus_decoder_get_size(1)); - fprintf(stdout," OPUS_MULTISTREAM_GET_DECODER_STATE ........... OK.\n"); - cfgs++; - - for(j=0;j<2;j++) - { - OpusDecoder *od; - err=opus_multistream_decoder_ctl(dec,OPUS_MULTISTREAM_GET_DECODER_STATE(j,&od)); - if(err != OPUS_OK)test_failed(); - VG_UNDEF(&i,sizeof(i)); - err=opus_decoder_ctl(od, OPUS_GET_GAIN(&i)); - VG_CHECK(&i,sizeof(i)); - if(err != OPUS_OK || i!=0)test_failed(); - cfgs++; - } - err=opus_multistream_decoder_ctl(dec,OPUS_SET_GAIN(15)); - if(err!=OPUS_OK)test_failed(); - fprintf(stdout," OPUS_SET_GAIN ................................ OK.\n"); - for(j=0;j<2;j++) - { - OpusDecoder *od; - err=opus_multistream_decoder_ctl(dec,OPUS_MULTISTREAM_GET_DECODER_STATE(j,&od)); - if(err != OPUS_OK)test_failed(); - VG_UNDEF(&i,sizeof(i)); - err=opus_decoder_ctl(od, OPUS_GET_GAIN(&i)); - VG_CHECK(&i,sizeof(i)); - if(err != OPUS_OK || i!=15)test_failed(); - cfgs++; - } - fprintf(stdout," OPUS_GET_GAIN ................................ OK.\n"); - - VG_UNDEF(&i,sizeof(i)); - err=opus_multistream_decoder_ctl(dec, OPUS_GET_BANDWIDTH(&i)); - if(err != OPUS_OK || i!=0)test_failed(); - fprintf(stdout," OPUS_GET_BANDWIDTH ........................... OK.\n"); - cfgs++; - - err=opus_multistream_decoder_ctl(dec,OPUS_UNIMPLEMENTED); - if(err!=OPUS_UNIMPLEMENTED)test_failed(); - fprintf(stdout," OPUS_UNIMPLEMENTED ........................... OK.\n"); - cfgs++; - -#if 0 - /*Currently unimplemented for multistream*/ - /*GET_PITCH has different execution paths depending on the previously decoded frame.*/ - err=opus_multistream_decoder_ctl(dec, OPUS_GET_PITCH(null_int_ptr)); - if(err!=OPUS_BAD_ARG)test_failed(); - cfgs++; - VG_UNDEF(&i,sizeof(i)); - err=opus_multistream_decoder_ctl(dec, OPUS_GET_PITCH(&i)); - if(err != OPUS_OK || i>0 || i<-1)test_failed(); - cfgs++; - VG_UNDEF(packet,sizeof(packet)); - packet[0]=63<<2;packet[1]=packet[2]=0; - if(opus_multistream_decode(dec, packet, 3, sbuf, 960, 0)!=960)test_failed(); - cfgs++; - VG_UNDEF(&i,sizeof(i)); - err=opus_multistream_decoder_ctl(dec, OPUS_GET_PITCH(&i)); - if(err != OPUS_OK || i>0 || i<-1)test_failed(); - cfgs++; - packet[0]=1; - if(opus_multistream_decode(dec, packet, 1, sbuf, 960, 0)!=960)test_failed(); - cfgs++; - VG_UNDEF(&i,sizeof(i)); - err=opus_multistream_decoder_ctl(dec, OPUS_GET_PITCH(&i)); - if(err != OPUS_OK || i>0 || i<-1)test_failed(); - cfgs++; - fprintf(stdout," OPUS_GET_PITCH ............................... OK.\n"); -#endif - - /*Reset the decoder*/ - if(opus_multistream_decoder_ctl(dec, OPUS_RESET_STATE)!=OPUS_OK)test_failed(); - fprintf(stdout," OPUS_RESET_STATE ............................. OK.\n"); - cfgs++; - - opus_multistream_decoder_destroy(dec); - cfgs++; - VG_UNDEF(&err,sizeof(err)); - dec = opus_multistream_decoder_create(48000, 2, 1, 1, mapping, &err); - if(err!=OPUS_OK || dec==NULL)test_failed(); - cfgs++; - - packet[0]=(63<<2)+3; - packet[1]=49; - for(j=2;j<51;j++)packet[j]=0; - VG_UNDEF(sbuf,sizeof(sbuf)); - if(opus_multistream_decode(dec, packet, 51, sbuf, 960, 0)!=OPUS_INVALID_PACKET)test_failed(); - cfgs++; - packet[0]=(63<<2); - packet[1]=packet[2]=0; - if(opus_multistream_decode(dec, packet, -1, sbuf, 960, 0)!=OPUS_BAD_ARG){printf("%d\n",opus_multistream_decode(dec, packet, -1, sbuf, 960, 0));test_failed();} - cfgs++; - if(opus_multistream_decode(dec, packet, 3, sbuf, -960, 0)!=OPUS_BAD_ARG)test_failed(); - cfgs++; - if(opus_multistream_decode(dec, packet, 3, sbuf, 60, 0)!=OPUS_BUFFER_TOO_SMALL)test_failed(); - cfgs++; - if(opus_multistream_decode(dec, packet, 3, sbuf, 480, 0)!=OPUS_BUFFER_TOO_SMALL)test_failed(); - cfgs++; - if(opus_multistream_decode(dec, packet, 3, sbuf, 960, 0)!=960)test_failed(); - cfgs++; - fprintf(stdout," opus_multistream_decode() .................... OK.\n"); -#ifndef DISABLE_FLOAT_API - VG_UNDEF(fbuf,sizeof(fbuf)); - if(opus_multistream_decode_float(dec, packet, 3, fbuf, 960, 0)!=960)test_failed(); - cfgs++; - fprintf(stdout," opus_multistream_decode_float() .............. OK.\n"); -#endif - -#if 0 - /*These tests are disabled because the library crashes with null states*/ - if(opus_multistream_decoder_ctl(0,OPUS_RESET_STATE) !=OPUS_INVALID_STATE)test_failed(); - if(opus_multistream_decoder_init(0,48000,1) !=OPUS_INVALID_STATE)test_failed(); - if(opus_multistream_decode(0,packet,1,outbuf,2880,0) !=OPUS_INVALID_STATE)test_failed(); - if(opus_multistream_decode_float(0,packet,1,0,2880,0) !=OPUS_INVALID_STATE)test_failed(); - if(opus_multistream_decoder_get_nb_samples(0,packet,1) !=OPUS_INVALID_STATE)test_failed(); -#endif - opus_multistream_decoder_destroy(dec); - cfgs++; - fprintf(stdout," All multistream decoder interface tests passed\n"); - fprintf(stdout," (%6d API invocations)\n",cfgs); - return cfgs; -} - -#ifdef VALGRIND -#define UNDEFINE_FOR_PARSE toc=-1; \ - frames[0]=(unsigned char *)0; \ - frames[1]=(unsigned char *)0; \ - payload_offset=-1; \ - VG_UNDEF(&toc,sizeof(toc)); \ - VG_UNDEF(frames,sizeof(frames));\ - VG_UNDEF(&payload_offset,sizeof(payload_offset)); -#else -#define UNDEFINE_FOR_PARSE toc=-1; \ - frames[0]=(unsigned char *)0; \ - frames[1]=(unsigned char *)0; \ - payload_offset=-1; -#endif - -/* This test exercises the heck out of the libopus parser. - It is much larger than the parser itself in part because - it tries to hit a lot of corner cases that could never - fail with the libopus code, but might be problematic for - other implementations. */ -opus_int32 test_parse(void) -{ - opus_int32 i,j,jj,sz; - unsigned char packet[1276]; - opus_int32 cfgs,cfgs_total; - unsigned char toc; - const unsigned char *frames[48]; - short size[48]; - int payload_offset, ret; - fprintf(stdout,"\n Packet header parsing tests\n"); - fprintf(stdout," ---------------------------------------------------\n"); - memset(packet,0,sizeof(char)*1276); - packet[0]=63<<2; - if(opus_packet_parse(packet,1,&toc,frames,0,&payload_offset)!=OPUS_BAD_ARG)test_failed(); - cfgs_total=cfgs=1; - /*code 0*/ - for(i=0;i<64;i++) - { - packet[0]=i<<2; - UNDEFINE_FOR_PARSE - ret=opus_packet_parse(packet,4,&toc,frames,size,&payload_offset); - cfgs++; - if(ret!=1)test_failed(); - if(size[0]!=3)test_failed(); - if(frames[0]!=packet+1)test_failed(); - } - fprintf(stdout," code 0 (%2d cases) ............................ OK.\n",cfgs); - cfgs_total+=cfgs;cfgs=0; - - /*code 1, two frames of the same size*/ - for(i=0;i<64;i++) - { - packet[0]=(i<<2)+1; - for(jj=0;jj<=1275*2+3;jj++) - { - UNDEFINE_FOR_PARSE - ret=opus_packet_parse(packet,jj,&toc,frames,size,&payload_offset); - cfgs++; - if((jj&1)==1 && jj<=2551) - { - /* Must pass if payload length even (packet length odd) and - size<=2551, must fail otherwise. */ - if(ret!=2)test_failed(); - if(size[0]!=size[1] || size[0]!=((jj-1)>>1))test_failed(); - if(frames[0]!=packet+1)test_failed(); - if(frames[1]!=frames[0]+size[0])test_failed(); - if((toc>>2)!=i)test_failed(); - } else if(ret!=OPUS_INVALID_PACKET)test_failed(); - } - } - fprintf(stdout," code 1 (%6d cases) ........................ OK.\n",cfgs); - cfgs_total+=cfgs;cfgs=0; - - for(i=0;i<64;i++) - { - /*code 2, length code overflow*/ - packet[0]=(i<<2)+2; - UNDEFINE_FOR_PARSE - ret=opus_packet_parse(packet,1,&toc,frames,size,&payload_offset); - cfgs++; - if(ret!=OPUS_INVALID_PACKET)test_failed(); - packet[1]=252; - UNDEFINE_FOR_PARSE - ret=opus_packet_parse(packet,2,&toc,frames,size,&payload_offset); - cfgs++; - if(ret!=OPUS_INVALID_PACKET)test_failed(); - for(j=0;j<1275;j++) - { - if(j<252)packet[1]=j; - else{packet[1]=252+(j&3);packet[2]=(j-252)>>2;} - /*Code 2, one too short*/ - UNDEFINE_FOR_PARSE - ret=opus_packet_parse(packet,j+(j<252?2:3)-1,&toc,frames,size,&payload_offset); - cfgs++; - if(ret!=OPUS_INVALID_PACKET)test_failed(); - /*Code 2, one too long*/ - UNDEFINE_FOR_PARSE - ret=opus_packet_parse(packet,j+(j<252?2:3)+1276,&toc,frames,size,&payload_offset); - cfgs++; - if(ret!=OPUS_INVALID_PACKET)test_failed(); - /*Code 2, second zero*/ - UNDEFINE_FOR_PARSE - ret=opus_packet_parse(packet,j+(j<252?2:3),&toc,frames,size,&payload_offset); - cfgs++; - if(ret!=2)test_failed(); - if(size[0]!=j||size[1]!=0)test_failed(); - if(frames[1]!=frames[0]+size[0])test_failed(); - if((toc>>2)!=i)test_failed(); - /*Code 2, normal*/ - UNDEFINE_FOR_PARSE - ret=opus_packet_parse(packet,(j<<1)+4,&toc,frames,size,&payload_offset); - cfgs++; - if(ret!=2)test_failed(); - if(size[0]!=j||size[1]!=(j<<1)+3-j-(j<252?1:2))test_failed(); - if(frames[1]!=frames[0]+size[0])test_failed(); - if((toc>>2)!=i)test_failed(); - } - } - fprintf(stdout," code 2 (%6d cases) ........................ OK.\n",cfgs); - cfgs_total+=cfgs;cfgs=0; - - for(i=0;i<64;i++) - { - packet[0]=(i<<2)+3; - /*code 3, length code overflow*/ - UNDEFINE_FOR_PARSE - ret=opus_packet_parse(packet,1,&toc,frames,size,&payload_offset); - cfgs++; - if(ret!=OPUS_INVALID_PACKET)test_failed(); - } - fprintf(stdout," code 3 m-truncation (%2d cases) ............... OK.\n",cfgs); - cfgs_total+=cfgs;cfgs=0; - - for(i=0;i<64;i++) - { - /*code 3, m is zero or 49-63*/ - packet[0]=(i<<2)+3; - for(jj=49;jj<=64;jj++) - { - packet[1]=0+(jj&63); /*CBR, no padding*/ - UNDEFINE_FOR_PARSE - ret=opus_packet_parse(packet,1275,&toc,frames,size,&payload_offset); - cfgs++; - if(ret!=OPUS_INVALID_PACKET)test_failed(); - packet[1]=128+(jj&63); /*VBR, no padding*/ - UNDEFINE_FOR_PARSE - ret=opus_packet_parse(packet,1275,&toc,frames,size,&payload_offset); - cfgs++; - if(ret!=OPUS_INVALID_PACKET)test_failed(); - packet[1]=64+(jj&63); /*CBR, padding*/ - UNDEFINE_FOR_PARSE - ret=opus_packet_parse(packet,1275,&toc,frames,size,&payload_offset); - cfgs++; - if(ret!=OPUS_INVALID_PACKET)test_failed(); - packet[1]=128+64+(jj&63); /*VBR, padding*/ - UNDEFINE_FOR_PARSE - ret=opus_packet_parse(packet,1275,&toc,frames,size,&payload_offset); - cfgs++; - if(ret!=OPUS_INVALID_PACKET)test_failed(); - } - } - fprintf(stdout," code 3 m=0,49-64 (%2d cases) ................ OK.\n",cfgs); - cfgs_total+=cfgs;cfgs=0; - - for(i=0;i<64;i++) - { - packet[0]=(i<<2)+3; - /*code 3, m is one, cbr*/ - packet[1]=1; - for(j=0;j<1276;j++) - { - UNDEFINE_FOR_PARSE - ret=opus_packet_parse(packet,j+2,&toc,frames,size,&payload_offset); - cfgs++; - if(ret!=1)test_failed(); - if(size[0]!=j)test_failed(); - if((toc>>2)!=i)test_failed(); - } - UNDEFINE_FOR_PARSE - ret=opus_packet_parse(packet,1276+2,&toc,frames,size,&payload_offset); - cfgs++; - if(ret!=OPUS_INVALID_PACKET)test_failed(); - } - fprintf(stdout," code 3 m=1 CBR (%2d cases) ................. OK.\n",cfgs); - cfgs_total+=cfgs;cfgs=0; - - for(i=0;i<64;i++) - { - int frame_samp; - /*code 3, m>1 CBR*/ - packet[0]=(i<<2)+3; - frame_samp=opus_packet_get_samples_per_frame(packet,48000); - for(j=2;j<49;j++) - { - packet[1]=j; - for(sz=2;sz<((j+2)*1275);sz++) - { - UNDEFINE_FOR_PARSE - ret=opus_packet_parse(packet,sz,&toc,frames,size,&payload_offset); - cfgs++; - /*Must be <=120ms, must be evenly divisible, can't have frames>1275 bytes*/ - if(frame_samp*j<=5760 && (sz-2)%j==0 && (sz-2)/j<1276) - { - if(ret!=j)test_failed(); - for(jj=1;jj>2)!=i)test_failed(); - } else if(ret!=OPUS_INVALID_PACKET)test_failed(); - } - } - /*Super jumbo packets*/ - packet[1]=5760/frame_samp; - UNDEFINE_FOR_PARSE - ret=opus_packet_parse(packet,1275*packet[1]+2,&toc,frames,size,&payload_offset); - cfgs++; - if(ret!=packet[1])test_failed(); - for(jj=0;jj>2)!=i)test_failed(); - } - UNDEFINE_FOR_PARSE - ret=opus_packet_parse(packet,2+1276,&toc,frames,size,&payload_offset); - cfgs++; - if(ret!=OPUS_INVALID_PACKET)test_failed(); - for(j=2;j<49;j++) - { - packet[1]=128+j; - /*Length code overflow*/ - UNDEFINE_FOR_PARSE - ret=opus_packet_parse(packet,2+j-2,&toc,frames,size,&payload_offset); - cfgs++; - if(ret!=OPUS_INVALID_PACKET)test_failed(); - packet[2]=252; - packet[3]=0; - for(jj=4;jj<2+j;jj++)packet[jj]=0; - UNDEFINE_FOR_PARSE - ret=opus_packet_parse(packet,2+j,&toc,frames,size,&payload_offset); - cfgs++; - if(ret!=OPUS_INVALID_PACKET)test_failed(); - /*One byte too short*/ - for(jj=2;jj<2+j;jj++)packet[jj]=0; - UNDEFINE_FOR_PARSE - ret=opus_packet_parse(packet,2+j-2,&toc,frames,size,&payload_offset); - cfgs++; - if(ret!=OPUS_INVALID_PACKET)test_failed(); - /*One byte too short thanks to length coding*/ - packet[2]=252; - packet[3]=0; - for(jj=4;jj<2+j;jj++)packet[jj]=0; - UNDEFINE_FOR_PARSE - ret=opus_packet_parse(packet,2+j+252-1,&toc,frames,size,&payload_offset); - cfgs++; - if(ret!=OPUS_INVALID_PACKET)test_failed(); - /*Most expensive way of coding zeros*/ - for(jj=2;jj<2+j;jj++)packet[jj]=0; - UNDEFINE_FOR_PARSE - ret=opus_packet_parse(packet,2+j-1,&toc,frames,size,&payload_offset); - cfgs++; - if(frame_samp*j<=5760){ - if(ret!=j)test_failed(); - for(jj=0;jj>2)!=i)test_failed(); - } else if(ret!=OPUS_INVALID_PACKET)test_failed(); - /*Quasi-CBR use of mode 3*/ - for(sz=0;sz<8;sz++) - { - const int tsz[8]={50,201,403,700,1472,5110,20400,61298}; - int pos=0; - int as=(tsz[sz]+i-j-2)/j; - for(jj=0;jj>2;pos+=2;} - } - UNDEFINE_FOR_PARSE - ret=opus_packet_parse(packet,tsz[sz]+i,&toc,frames,size,&payload_offset); - cfgs++; - if(frame_samp*j<=5760 && as<1276 && (tsz[sz]+i-2-pos-as*(j-1))<1276){ - if(ret!=j)test_failed(); - for(jj=0;jj>2)!=i)test_failed(); - } else if(ret!=OPUS_INVALID_PACKET)test_failed(); - } - } - } - fprintf(stdout," code 3 m=1-48 VBR (%2d cases) ............. OK.\n",cfgs); - cfgs_total+=cfgs;cfgs=0; - - for(i=0;i<64;i++) - { - packet[0]=(i<<2)+3; - /*Padding*/ - packet[1]=128+1+64; - /*Overflow the length coding*/ - for(jj=2;jj<127;jj++)packet[jj]=255; - UNDEFINE_FOR_PARSE - ret=opus_packet_parse(packet,127,&toc,frames,size,&payload_offset); - cfgs++; - if(ret!=OPUS_INVALID_PACKET)test_failed(); - - for(sz=0;sz<4;sz++) - { - const int tsz[4]={0,72,512,1275}; - for(jj=sz;jj<65025;jj+=11) - { - int pos; - for(pos=0;pos>2)!=i)test_failed(); - } else if (ret!=OPUS_INVALID_PACKET)test_failed(); - } - } - } - fprintf(stdout," code 3 padding (%2d cases) ............... OK.\n",cfgs); - cfgs_total+=cfgs; - fprintf(stdout," opus_packet_parse ............................ OK.\n"); - fprintf(stdout," All packet parsing tests passed\n"); - fprintf(stdout," (%d API invocations)\n",cfgs_total); - return cfgs_total; -} - -/* This is a helper macro for the encoder tests. - The encoder api tests all have a pattern of set-must-fail, set-must-fail, - set-must-pass, get-and-compare, set-must-pass, get-and-compare. */ -#define CHECK_SETGET(setcall,getcall,badv,badv2,goodv,goodv2,sok,gok) \ - i=(badv);\ - if(opus_encoder_ctl(enc,setcall)==OPUS_OK)test_failed();\ - i=(badv2);\ - if(opus_encoder_ctl(enc,setcall)==OPUS_OK)test_failed();\ - j=i=(goodv);\ - if(opus_encoder_ctl(enc,setcall)!=OPUS_OK)test_failed();\ - i=-12345;\ - VG_UNDEF(&i,sizeof(i)); \ - err=opus_encoder_ctl(enc,getcall);\ - if(err!=OPUS_OK || i!=j)test_failed();\ - j=i=(goodv2);\ - if(opus_encoder_ctl(enc,setcall)!=OPUS_OK)test_failed();\ - fprintf(stdout,sok);\ - i=-12345;\ - VG_UNDEF(&i,sizeof(i)); \ - err=opus_encoder_ctl(enc,getcall);\ - if(err!=OPUS_OK || i!=j)test_failed();\ - fprintf(stdout,gok);\ - cfgs+=6; - -opus_int32 test_enc_api(void) -{ - opus_uint32 enc_final_range; - OpusEncoder *enc; - opus_int32 i,j; - unsigned char packet[1276]; -#ifndef DISABLE_FLOAT_API - float fbuf[960*2]; -#endif - short sbuf[960*2]; - int c,err,cfgs; - - cfgs=0; - /*First test invalid configurations which should fail*/ - fprintf(stdout,"\n Encoder basic API tests\n"); - fprintf(stdout," ---------------------------------------------------\n"); - for(c=0;c<4;c++) - { - i=opus_encoder_get_size(c); - if(((c==1||c==2)&&(i<=2048||i>1<<17))||((c!=1&&c!=2)&&i!=0))test_failed(); - fprintf(stdout," opus_encoder_get_size(%d)=%d ...............%s OK.\n",c,i,i>0?"":"...."); - cfgs++; - } - - /*Test with unsupported sample rates, channel counts*/ - for(c=0;c<4;c++) - { - for(i=-7;i<=96000;i++) - { - int fs; - if((i==8000||i==12000||i==16000||i==24000||i==48000)&&(c==1||c==2))continue; - switch(i) - { - case(-5):fs=-8000;break; - case(-6):fs=INT32_MAX;break; - case(-7):fs=INT32_MIN;break; - default:fs=i; - } - err = OPUS_OK; - VG_UNDEF(&err,sizeof(err)); - enc = opus_encoder_create(fs, c, OPUS_APPLICATION_VOIP, &err); - if(err!=OPUS_BAD_ARG || enc!=NULL)test_failed(); - cfgs++; - enc = opus_encoder_create(fs, c, OPUS_APPLICATION_VOIP, 0); - if(enc!=NULL)test_failed(); - cfgs++; - opus_encoder_destroy(enc); - enc=malloc(opus_encoder_get_size(2)); - if(enc==NULL)test_failed(); - err = opus_encoder_init(enc, fs, c, OPUS_APPLICATION_VOIP); - if(err!=OPUS_BAD_ARG)test_failed(); - cfgs++; - free(enc); - } - } - - enc = opus_encoder_create(48000, 2, OPUS_AUTO, NULL); - if(enc!=NULL)test_failed(); - cfgs++; - - VG_UNDEF(&err,sizeof(err)); - enc = opus_encoder_create(48000, 2, OPUS_AUTO, &err); - if(err!=OPUS_BAD_ARG || enc!=NULL)test_failed(); - cfgs++; - - VG_UNDEF(&err,sizeof(err)); - enc = opus_encoder_create(48000, 2, OPUS_APPLICATION_VOIP, NULL); - if(enc==NULL)test_failed(); - opus_encoder_destroy(enc); - cfgs++; - - VG_UNDEF(&err,sizeof(err)); - enc = opus_encoder_create(48000, 2, OPUS_APPLICATION_RESTRICTED_LOWDELAY, &err); - if(err!=OPUS_OK || enc==NULL)test_failed(); - cfgs++; - err=opus_encoder_ctl(enc,OPUS_GET_LOOKAHEAD(&i)); - if(err!=OPUS_OK || i<0 || i>32766)test_failed(); - cfgs++; - opus_encoder_destroy(enc); - - VG_UNDEF(&err,sizeof(err)); - enc = opus_encoder_create(48000, 2, OPUS_APPLICATION_AUDIO, &err); - if(err!=OPUS_OK || enc==NULL)test_failed(); - cfgs++; - err=opus_encoder_ctl(enc,OPUS_GET_LOOKAHEAD(&i)); - if(err!=OPUS_OK || i<0 || i>32766)test_failed(); - opus_encoder_destroy(enc); - cfgs++; - - VG_UNDEF(&err,sizeof(err)); - enc = opus_encoder_create(48000, 2, OPUS_APPLICATION_VOIP, &err); - if(err!=OPUS_OK || enc==NULL)test_failed(); - cfgs++; - - fprintf(stdout," opus_encoder_create() ........................ OK.\n"); - fprintf(stdout," opus_encoder_init() .......................... OK.\n"); - - i=-12345; - VG_UNDEF(&i,sizeof(i)); - err=opus_encoder_ctl(enc,OPUS_GET_LOOKAHEAD(&i)); - if(err!=OPUS_OK || i<0 || i>32766)test_failed(); - cfgs++; - err=opus_encoder_ctl(enc,OPUS_GET_LOOKAHEAD(null_int_ptr)); - if(err!=OPUS_BAD_ARG)test_failed(); - cfgs++; - fprintf(stdout," OPUS_GET_LOOKAHEAD ........................... OK.\n"); - - err=opus_encoder_ctl(enc,OPUS_GET_SAMPLE_RATE(&i)); - if(err!=OPUS_OK || i!=48000)test_failed(); - cfgs++; - err=opus_encoder_ctl(enc,OPUS_GET_SAMPLE_RATE(null_int_ptr)); - if(err!=OPUS_BAD_ARG)test_failed(); - cfgs++; - fprintf(stdout," OPUS_GET_SAMPLE_RATE ......................... OK.\n"); - - if(opus_encoder_ctl(enc,OPUS_UNIMPLEMENTED)!=OPUS_UNIMPLEMENTED)test_failed(); - fprintf(stdout," OPUS_UNIMPLEMENTED ........................... OK.\n"); - cfgs++; - - err=opus_encoder_ctl(enc,OPUS_GET_APPLICATION(null_int_ptr)); - if(err!=OPUS_BAD_ARG)test_failed(); - cfgs++; - CHECK_SETGET(OPUS_SET_APPLICATION(i),OPUS_GET_APPLICATION(&i),-1,OPUS_AUTO, - OPUS_APPLICATION_AUDIO,OPUS_APPLICATION_RESTRICTED_LOWDELAY, - " OPUS_SET_APPLICATION ......................... OK.\n", - " OPUS_GET_APPLICATION ......................... OK.\n") - - err=opus_encoder_ctl(enc,OPUS_GET_BITRATE(null_int_ptr)); - if(err!=OPUS_BAD_ARG)test_failed(); - cfgs++; - if(opus_encoder_ctl(enc,OPUS_SET_BITRATE(1073741832))!=OPUS_OK)test_failed(); - cfgs++; - VG_UNDEF(&i,sizeof(i)); - if(opus_encoder_ctl(enc,OPUS_GET_BITRATE(&i))!=OPUS_OK)test_failed(); - if(i>700000||i<256000)test_failed(); - cfgs++; - CHECK_SETGET(OPUS_SET_BITRATE(i),OPUS_GET_BITRATE(&i),-12345,0, - 500,256000, - " OPUS_SET_BITRATE ............................. OK.\n", - " OPUS_GET_BITRATE ............................. OK.\n") - - err=opus_encoder_ctl(enc,OPUS_GET_FORCE_CHANNELS(null_int_ptr)); - if(err!=OPUS_BAD_ARG)test_failed(); - cfgs++; - CHECK_SETGET(OPUS_SET_FORCE_CHANNELS(i),OPUS_GET_FORCE_CHANNELS(&i),-1,3, - 1,OPUS_AUTO, - " OPUS_SET_FORCE_CHANNELS ...................... OK.\n", - " OPUS_GET_FORCE_CHANNELS ...................... OK.\n") - - i=-2; - if(opus_encoder_ctl(enc,OPUS_SET_BANDWIDTH(i))==OPUS_OK)test_failed(); - cfgs++; - i=OPUS_BANDWIDTH_FULLBAND+1; - if(opus_encoder_ctl(enc,OPUS_SET_BANDWIDTH(i))==OPUS_OK)test_failed(); - cfgs++; - i=OPUS_BANDWIDTH_NARROWBAND; - if(opus_encoder_ctl(enc,OPUS_SET_BANDWIDTH(i))!=OPUS_OK)test_failed(); - cfgs++; - i=OPUS_BANDWIDTH_FULLBAND; - if(opus_encoder_ctl(enc,OPUS_SET_BANDWIDTH(i))!=OPUS_OK)test_failed(); - cfgs++; - i=OPUS_BANDWIDTH_WIDEBAND; - if(opus_encoder_ctl(enc,OPUS_SET_BANDWIDTH(i))!=OPUS_OK)test_failed(); - cfgs++; - i=OPUS_BANDWIDTH_MEDIUMBAND; - if(opus_encoder_ctl(enc,OPUS_SET_BANDWIDTH(i))!=OPUS_OK)test_failed(); - cfgs++; - fprintf(stdout," OPUS_SET_BANDWIDTH ........................... OK.\n"); - /*We don't test if the bandwidth has actually changed. - because the change may be delayed until the encoder is advanced.*/ - i=-12345; - VG_UNDEF(&i,sizeof(i)); - err=opus_encoder_ctl(enc,OPUS_GET_BANDWIDTH(&i)); - if(err!=OPUS_OK || (i!=OPUS_BANDWIDTH_NARROWBAND&& - i!=OPUS_BANDWIDTH_MEDIUMBAND&&i!=OPUS_BANDWIDTH_WIDEBAND&& - i!=OPUS_BANDWIDTH_FULLBAND&&i!=OPUS_AUTO))test_failed(); - cfgs++; - if(opus_encoder_ctl(enc,OPUS_SET_BANDWIDTH(OPUS_AUTO))!=OPUS_OK)test_failed(); - cfgs++; - err=opus_encoder_ctl(enc,OPUS_GET_BANDWIDTH(null_int_ptr)); - if(err!=OPUS_BAD_ARG)test_failed(); - cfgs++; - fprintf(stdout," OPUS_GET_BANDWIDTH ........................... OK.\n"); - - i=-2; - if(opus_encoder_ctl(enc,OPUS_SET_MAX_BANDWIDTH(i))==OPUS_OK)test_failed(); - cfgs++; - i=OPUS_BANDWIDTH_FULLBAND+1; - if(opus_encoder_ctl(enc,OPUS_SET_MAX_BANDWIDTH(i))==OPUS_OK)test_failed(); - cfgs++; - i=OPUS_BANDWIDTH_NARROWBAND; - if(opus_encoder_ctl(enc,OPUS_SET_MAX_BANDWIDTH(i))!=OPUS_OK)test_failed(); - cfgs++; - i=OPUS_BANDWIDTH_FULLBAND; - if(opus_encoder_ctl(enc,OPUS_SET_MAX_BANDWIDTH(i))!=OPUS_OK)test_failed(); - cfgs++; - i=OPUS_BANDWIDTH_WIDEBAND; - if(opus_encoder_ctl(enc,OPUS_SET_MAX_BANDWIDTH(i))!=OPUS_OK)test_failed(); - cfgs++; - i=OPUS_BANDWIDTH_MEDIUMBAND; - if(opus_encoder_ctl(enc,OPUS_SET_MAX_BANDWIDTH(i))!=OPUS_OK)test_failed(); - cfgs++; - fprintf(stdout," OPUS_SET_MAX_BANDWIDTH ....................... OK.\n"); - /*We don't test if the bandwidth has actually changed. - because the change may be delayed until the encoder is advanced.*/ - i=-12345; - VG_UNDEF(&i,sizeof(i)); - err=opus_encoder_ctl(enc,OPUS_GET_MAX_BANDWIDTH(&i)); - if(err!=OPUS_OK || (i!=OPUS_BANDWIDTH_NARROWBAND&& - i!=OPUS_BANDWIDTH_MEDIUMBAND&&i!=OPUS_BANDWIDTH_WIDEBAND&& - i!=OPUS_BANDWIDTH_FULLBAND))test_failed(); - cfgs++; - err=opus_encoder_ctl(enc,OPUS_GET_MAX_BANDWIDTH(null_int_ptr)); - if(err!=OPUS_BAD_ARG)test_failed(); - cfgs++; - fprintf(stdout," OPUS_GET_MAX_BANDWIDTH ....................... OK.\n"); - - err=opus_encoder_ctl(enc,OPUS_GET_DTX(null_int_ptr)); - if(err!=OPUS_BAD_ARG)test_failed(); - cfgs++; - CHECK_SETGET(OPUS_SET_DTX(i),OPUS_GET_DTX(&i),-1,2, - 1,0, - " OPUS_SET_DTX ................................. OK.\n", - " OPUS_GET_DTX ................................. OK.\n") - - err=opus_encoder_ctl(enc,OPUS_GET_COMPLEXITY(null_int_ptr)); - if(err!=OPUS_BAD_ARG)test_failed(); - cfgs++; - CHECK_SETGET(OPUS_SET_COMPLEXITY(i),OPUS_GET_COMPLEXITY(&i),-1,11, - 0,10, - " OPUS_SET_COMPLEXITY .......................... OK.\n", - " OPUS_GET_COMPLEXITY .......................... OK.\n") - - err=opus_encoder_ctl(enc,OPUS_GET_INBAND_FEC(null_int_ptr)); - if(err!=OPUS_BAD_ARG)test_failed(); - cfgs++; - CHECK_SETGET(OPUS_SET_INBAND_FEC(i),OPUS_GET_INBAND_FEC(&i),-1,3, - 1,0, - " OPUS_SET_INBAND_FEC .......................... OK.\n", - " OPUS_GET_INBAND_FEC .......................... OK.\n") - - err=opus_encoder_ctl(enc,OPUS_GET_PACKET_LOSS_PERC(null_int_ptr)); - if(err!=OPUS_BAD_ARG)test_failed(); - cfgs++; - CHECK_SETGET(OPUS_SET_PACKET_LOSS_PERC(i),OPUS_GET_PACKET_LOSS_PERC(&i),-1,101, - 100,0, - " OPUS_SET_PACKET_LOSS_PERC .................... OK.\n", - " OPUS_GET_PACKET_LOSS_PERC .................... OK.\n") - - err=opus_encoder_ctl(enc,OPUS_GET_VBR(null_int_ptr)); - if(err!=OPUS_BAD_ARG)test_failed(); - cfgs++; - CHECK_SETGET(OPUS_SET_VBR(i),OPUS_GET_VBR(&i),-1,2, - 1,0, - " OPUS_SET_VBR ................................. OK.\n", - " OPUS_GET_VBR ................................. OK.\n") - -/* err=opus_encoder_ctl(enc,OPUS_GET_VOICE_RATIO(null_int_ptr)); - if(err!=OPUS_BAD_ARG)test_failed(); - cfgs++; - CHECK_SETGET(OPUS_SET_VOICE_RATIO(i),OPUS_GET_VOICE_RATIO(&i),-2,101, - 0,50, - " OPUS_SET_VOICE_RATIO ......................... OK.\n", - " OPUS_GET_VOICE_RATIO ......................... OK.\n")*/ - - err=opus_encoder_ctl(enc,OPUS_GET_VBR_CONSTRAINT(null_int_ptr)); - if(err!=OPUS_BAD_ARG)test_failed(); - cfgs++; - CHECK_SETGET(OPUS_SET_VBR_CONSTRAINT(i),OPUS_GET_VBR_CONSTRAINT(&i),-1,2, - 1,0, - " OPUS_SET_VBR_CONSTRAINT ...................... OK.\n", - " OPUS_GET_VBR_CONSTRAINT ...................... OK.\n") - - err=opus_encoder_ctl(enc,OPUS_GET_SIGNAL(null_int_ptr)); - if(err!=OPUS_BAD_ARG)test_failed(); - cfgs++; - CHECK_SETGET(OPUS_SET_SIGNAL(i),OPUS_GET_SIGNAL(&i),-12345,0x7FFFFFFF, - OPUS_SIGNAL_MUSIC,OPUS_AUTO, - " OPUS_SET_SIGNAL .............................. OK.\n", - " OPUS_GET_SIGNAL .............................. OK.\n") - - err=opus_encoder_ctl(enc,OPUS_GET_LSB_DEPTH(null_int_ptr)); - if(err!=OPUS_BAD_ARG)test_failed(); - cfgs++; - CHECK_SETGET(OPUS_SET_LSB_DEPTH(i),OPUS_GET_LSB_DEPTH(&i),7,25,16,24, - " OPUS_SET_LSB_DEPTH ........................... OK.\n", - " OPUS_GET_LSB_DEPTH ........................... OK.\n") - - err=opus_encoder_ctl(enc,OPUS_GET_PREDICTION_DISABLED(&i)); - if(i!=0)test_failed(); - cfgs++; - err=opus_encoder_ctl(enc,OPUS_GET_PREDICTION_DISABLED(null_int_ptr)); - if(err!=OPUS_BAD_ARG)test_failed(); - cfgs++; - CHECK_SETGET(OPUS_SET_PREDICTION_DISABLED(i),OPUS_GET_PREDICTION_DISABLED(&i),-1,2,1,0, - " OPUS_SET_PREDICTION_DISABLED ................. OK.\n", - " OPUS_GET_PREDICTION_DISABLED ................. OK.\n") - - err=opus_encoder_ctl(enc,OPUS_GET_EXPERT_FRAME_DURATION(null_int_ptr)); - if(err!=OPUS_BAD_ARG)test_failed(); - cfgs++; - err=opus_encoder_ctl(enc,OPUS_SET_EXPERT_FRAME_DURATION(OPUS_FRAMESIZE_2_5_MS)); - if(err!=OPUS_OK)test_failed(); - cfgs++; - err=opus_encoder_ctl(enc,OPUS_SET_EXPERT_FRAME_DURATION(OPUS_FRAMESIZE_5_MS)); - if(err!=OPUS_OK)test_failed(); - cfgs++; - err=opus_encoder_ctl(enc,OPUS_SET_EXPERT_FRAME_DURATION(OPUS_FRAMESIZE_10_MS)); - if(err!=OPUS_OK)test_failed(); - cfgs++; - err=opus_encoder_ctl(enc,OPUS_SET_EXPERT_FRAME_DURATION(OPUS_FRAMESIZE_20_MS)); - if(err!=OPUS_OK)test_failed(); - cfgs++; - err=opus_encoder_ctl(enc,OPUS_SET_EXPERT_FRAME_DURATION(OPUS_FRAMESIZE_40_MS)); - if(err!=OPUS_OK)test_failed(); - cfgs++; - err=opus_encoder_ctl(enc,OPUS_SET_EXPERT_FRAME_DURATION(OPUS_FRAMESIZE_60_MS)); - if(err!=OPUS_OK)test_failed(); - cfgs++; - err=opus_encoder_ctl(enc,OPUS_SET_EXPERT_FRAME_DURATION(OPUS_FRAMESIZE_80_MS)); - if(err!=OPUS_OK)test_failed(); - cfgs++; - err=opus_encoder_ctl(enc,OPUS_SET_EXPERT_FRAME_DURATION(OPUS_FRAMESIZE_100_MS)); - if(err!=OPUS_OK)test_failed(); - cfgs++; - err=opus_encoder_ctl(enc,OPUS_SET_EXPERT_FRAME_DURATION(OPUS_FRAMESIZE_120_MS)); - if(err!=OPUS_OK)test_failed(); - cfgs++; - CHECK_SETGET(OPUS_SET_EXPERT_FRAME_DURATION(i),OPUS_GET_EXPERT_FRAME_DURATION(&i),0,-1, - OPUS_FRAMESIZE_60_MS,OPUS_FRAMESIZE_ARG, - " OPUS_SET_EXPERT_FRAME_DURATION ............... OK.\n", - " OPUS_GET_EXPERT_FRAME_DURATION ............... OK.\n") - - /*OPUS_SET_FORCE_MODE is not tested here because it's not a public API, however the encoder tests use it*/ - - err=opus_encoder_ctl(enc,OPUS_GET_FINAL_RANGE(null_uint_ptr)); - if(err!=OPUS_BAD_ARG)test_failed(); - cfgs++; - if(opus_encoder_ctl(enc,OPUS_GET_FINAL_RANGE(&enc_final_range))!=OPUS_OK)test_failed(); - cfgs++; - fprintf(stdout," OPUS_GET_FINAL_RANGE ......................... OK.\n"); - - /*Reset the encoder*/ - if(opus_encoder_ctl(enc, OPUS_RESET_STATE)!=OPUS_OK)test_failed(); - cfgs++; - fprintf(stdout," OPUS_RESET_STATE ............................. OK.\n"); - - memset(sbuf,0,sizeof(short)*2*960); - VG_UNDEF(packet,sizeof(packet)); - i=opus_encode(enc, sbuf, 960, packet, sizeof(packet)); - if(i<1 || (i>(opus_int32)sizeof(packet)))test_failed(); - VG_CHECK(packet,i); - cfgs++; - fprintf(stdout," opus_encode() ................................ OK.\n"); -#ifndef DISABLE_FLOAT_API - memset(fbuf,0,sizeof(float)*2*960); - VG_UNDEF(packet,sizeof(packet)); - i=opus_encode_float(enc, fbuf, 960, packet, sizeof(packet)); - if(i<1 || (i>(opus_int32)sizeof(packet)))test_failed(); - VG_CHECK(packet,i); - cfgs++; - fprintf(stdout," opus_encode_float() .......................... OK.\n"); -#endif - -#if 0 - /*These tests are disabled because the library crashes with null states*/ - if(opus_encoder_ctl(0,OPUS_RESET_STATE) !=OPUS_INVALID_STATE)test_failed(); - if(opus_encoder_init(0,48000,1,OPUS_APPLICATION_VOIP) !=OPUS_INVALID_STATE)test_failed(); - if(opus_encode(0,sbuf,960,packet,sizeof(packet)) !=OPUS_INVALID_STATE)test_failed(); - if(opus_encode_float(0,fbuf,960,packet,sizeof(packet))!=OPUS_INVALID_STATE)test_failed(); -#endif - opus_encoder_destroy(enc); - cfgs++; - fprintf(stdout," All encoder interface tests passed\n"); - fprintf(stdout," (%d API invocations)\n",cfgs); - return cfgs; -} - -#define max_out (1276*48+48*2+2) -int test_repacketizer_api(void) -{ - int ret,cfgs,i,j,k; - OpusRepacketizer *rp; - unsigned char *packet; - unsigned char *po; - cfgs=0; - fprintf(stdout,"\n Repacketizer tests\n"); - fprintf(stdout," ---------------------------------------------------\n"); - - packet=malloc(max_out); - if(packet==NULL)test_failed(); - memset(packet,0,max_out); - po=malloc(max_out+256); - if(po==NULL)test_failed(); - - i=opus_repacketizer_get_size(); - if(i<=0)test_failed(); - cfgs++; - fprintf(stdout," opus_repacketizer_get_size()=%d ............. OK.\n",i); - - rp=malloc(i); - rp=opus_repacketizer_init(rp); - if(rp==NULL)test_failed(); - cfgs++; - free(rp); - fprintf(stdout," opus_repacketizer_init ....................... OK.\n"); - - rp=opus_repacketizer_create(); - if(rp==NULL)test_failed(); - cfgs++; - fprintf(stdout," opus_repacketizer_create ..................... OK.\n"); - - if(opus_repacketizer_get_nb_frames(rp)!=0)test_failed(); - cfgs++; - fprintf(stdout," opus_repacketizer_get_nb_frames .............. OK.\n"); - - /*Length overflows*/ - VG_UNDEF(packet,4); - if(opus_repacketizer_cat(rp,packet,0)!=OPUS_INVALID_PACKET)test_failed(); /* Zero len */ - cfgs++; - packet[0]=1; - if(opus_repacketizer_cat(rp,packet,2)!=OPUS_INVALID_PACKET)test_failed(); /* Odd payload code 1 */ - cfgs++; - packet[0]=2; - if(opus_repacketizer_cat(rp,packet,1)!=OPUS_INVALID_PACKET)test_failed(); /* Code 2 overflow one */ - cfgs++; - packet[0]=3; - if(opus_repacketizer_cat(rp,packet,1)!=OPUS_INVALID_PACKET)test_failed(); /* Code 3 no count */ - cfgs++; - packet[0]=2; - packet[1]=255; - if(opus_repacketizer_cat(rp,packet,2)!=OPUS_INVALID_PACKET)test_failed(); /* Code 2 overflow two */ - cfgs++; - packet[0]=2; - packet[1]=250; - if(opus_repacketizer_cat(rp,packet,251)!=OPUS_INVALID_PACKET)test_failed(); /* Code 2 overflow three */ - cfgs++; - packet[0]=3; - packet[1]=0; - if(opus_repacketizer_cat(rp,packet,2)!=OPUS_INVALID_PACKET)test_failed(); /* Code 3 m=0 */ - cfgs++; - packet[1]=49; - if(opus_repacketizer_cat(rp,packet,100)!=OPUS_INVALID_PACKET)test_failed(); /* Code 3 m=49 */ - cfgs++; - packet[0]=0; - if(opus_repacketizer_cat(rp,packet,3)!=OPUS_OK)test_failed(); - cfgs++; - packet[0]=1<<2; - if(opus_repacketizer_cat(rp,packet,3)!=OPUS_INVALID_PACKET)test_failed(); /* Change in TOC */ - cfgs++; - - /* Code 0,1,3 CBR -> Code 0,1,3 CBR */ - opus_repacketizer_init(rp); - for(j=0;j<32;j++) - { - /* TOC types, test half with stereo */ - int maxi; - packet[0]=((j<<1)+(j&1))<<2; - maxi=960/opus_packet_get_samples_per_frame(packet,8000); - for(i=1;i<=maxi;i++) - { - /* Number of CBR frames in the input packets */ - int maxp; - packet[0]=((j<<1)+(j&1))<<2; - if(i>1)packet[0]+=i==2?1:3; - packet[1]=i>2?i:0; - maxp=960/(i*opus_packet_get_samples_per_frame(packet,8000)); - for(k=0;k<=(1275+75);k+=3) - { - /*Payload size*/ - opus_int32 cnt,rcnt; - if(k%i!=0)continue; /* Only testing CBR here, payload must be a multiple of the count */ - for(cnt=0;cnt0) - { - ret=opus_repacketizer_cat(rp,packet,k+(i>2?2:1)); - if((cnt<=maxp&&k<=(1275*i))?ret!=OPUS_OK:ret!=OPUS_INVALID_PACKET)test_failed(); - cfgs++; - } - rcnt=k<=(1275*i)?(cnt0) - { - int len; - len=k*rcnt+((rcnt*i)>2?2:1); - if(ret!=len)test_failed(); - if((rcnt*i)<2&&(po[0]&3)!=0)test_failed(); /* Code 0 */ - if((rcnt*i)==2&&(po[0]&3)!=1)test_failed(); /* Code 1 */ - if((rcnt*i)>2&&(((po[0]&3)!=3)||(po[1]!=rcnt*i)))test_failed(); /* Code 3 CBR */ - cfgs++; - if(opus_repacketizer_out(rp,po,len)!=len)test_failed(); - cfgs++; - if(opus_packet_unpad(po,len)!=len)test_failed(); - cfgs++; - if(opus_packet_pad(po,len,len+1)!=OPUS_OK)test_failed(); - cfgs++; - if(opus_packet_pad(po,len+1,len+256)!=OPUS_OK)test_failed(); - cfgs++; - if(opus_packet_unpad(po,len+256)!=len)test_failed(); - cfgs++; - if(opus_multistream_packet_unpad(po,len,1)!=len)test_failed(); - cfgs++; - if(opus_multistream_packet_pad(po,len,len+1,1)!=OPUS_OK)test_failed(); - cfgs++; - if(opus_multistream_packet_pad(po,len+1,len+256,1)!=OPUS_OK)test_failed(); - cfgs++; - if(opus_multistream_packet_unpad(po,len+256,1)!=len)test_failed(); - cfgs++; - if(opus_repacketizer_out(rp,po,len-1)!=OPUS_BUFFER_TOO_SMALL)test_failed(); - cfgs++; - if(len>1) - { - if(opus_repacketizer_out(rp,po,1)!=OPUS_BUFFER_TOO_SMALL)test_failed(); - cfgs++; - } - if(opus_repacketizer_out(rp,po,0)!=OPUS_BUFFER_TOO_SMALL)test_failed(); - cfgs++; - } else if (ret!=OPUS_BAD_ARG)test_failed(); /* M must not be 0 */ - } - opus_repacketizer_init(rp); - } - } - } - - /*Change in input count code, CBR out*/ - opus_repacketizer_init(rp); - packet[0]=0; - if(opus_repacketizer_cat(rp,packet,5)!=OPUS_OK)test_failed(); - cfgs++; - packet[0]+=1; - if(opus_repacketizer_cat(rp,packet,9)!=OPUS_OK)test_failed(); - cfgs++; - i=opus_repacketizer_out(rp,po,max_out); - if((i!=(4+8+2))||((po[0]&3)!=3)||((po[1]&63)!=3)||((po[1]>>7)!=0))test_failed(); - cfgs++; - i=opus_repacketizer_out_range(rp,0,1,po,max_out); - if(i!=5||(po[0]&3)!=0)test_failed(); - cfgs++; - i=opus_repacketizer_out_range(rp,1,2,po,max_out); - if(i!=5||(po[0]&3)!=0)test_failed(); - cfgs++; - - /*Change in input count code, VBR out*/ - opus_repacketizer_init(rp); - packet[0]=1; - if(opus_repacketizer_cat(rp,packet,9)!=OPUS_OK)test_failed(); - cfgs++; - packet[0]=0; - if(opus_repacketizer_cat(rp,packet,3)!=OPUS_OK)test_failed(); - cfgs++; - i=opus_repacketizer_out(rp,po,max_out); - if((i!=(2+8+2+2))||((po[0]&3)!=3)||((po[1]&63)!=3)||((po[1]>>7)!=1))test_failed(); - cfgs++; - - /*VBR in, VBR out*/ - opus_repacketizer_init(rp); - packet[0]=2; - packet[1]=4; - if(opus_repacketizer_cat(rp,packet,8)!=OPUS_OK)test_failed(); - cfgs++; - if(opus_repacketizer_cat(rp,packet,8)!=OPUS_OK)test_failed(); - cfgs++; - i=opus_repacketizer_out(rp,po,max_out); - if((i!=(2+1+1+1+4+2+4+2))||((po[0]&3)!=3)||((po[1]&63)!=4)||((po[1]>>7)!=1))test_failed(); - cfgs++; - - /*VBR in, CBR out*/ - opus_repacketizer_init(rp); - packet[0]=2; - packet[1]=4; - if(opus_repacketizer_cat(rp,packet,10)!=OPUS_OK)test_failed(); - cfgs++; - if(opus_repacketizer_cat(rp,packet,10)!=OPUS_OK)test_failed(); - cfgs++; - i=opus_repacketizer_out(rp,po,max_out); - if((i!=(2+4+4+4+4))||((po[0]&3)!=3)||((po[1]&63)!=4)||((po[1]>>7)!=0))test_failed(); - cfgs++; - - /*Count 0 in, VBR out*/ - for(j=0;j<32;j++) - { - /* TOC types, test half with stereo */ - int maxi,sum,rcnt; - packet[0]=((j<<1)+(j&1))<<2; - maxi=960/opus_packet_get_samples_per_frame(packet,8000); - sum=0; - rcnt=0; - opus_repacketizer_init(rp); - for(i=1;i<=maxi+2;i++) - { - int len; - ret=opus_repacketizer_cat(rp,packet,i); - if(rcnt2&&(po[1]&63)!=rcnt)test_failed(); - if(rcnt==2&&(po[0]&3)!=2)test_failed(); - if(rcnt==1&&(po[0]&3)!=0)test_failed(); - cfgs++; - if(opus_repacketizer_out(rp,po,len)!=len)test_failed(); - cfgs++; - if(opus_packet_unpad(po,len)!=len)test_failed(); - cfgs++; - if(opus_packet_pad(po,len,len+1)!=OPUS_OK)test_failed(); - cfgs++; - if(opus_packet_pad(po,len+1,len+256)!=OPUS_OK)test_failed(); - cfgs++; - if(opus_packet_unpad(po,len+256)!=len)test_failed(); - cfgs++; - if(opus_multistream_packet_unpad(po,len,1)!=len)test_failed(); - cfgs++; - if(opus_multistream_packet_pad(po,len,len+1,1)!=OPUS_OK)test_failed(); - cfgs++; - if(opus_multistream_packet_pad(po,len+1,len+256,1)!=OPUS_OK)test_failed(); - cfgs++; - if(opus_multistream_packet_unpad(po,len+256,1)!=len)test_failed(); - cfgs++; - if(opus_repacketizer_out(rp,po,len-1)!=OPUS_BUFFER_TOO_SMALL)test_failed(); - cfgs++; - if(len>1) - { - if(opus_repacketizer_out(rp,po,1)!=OPUS_BUFFER_TOO_SMALL)test_failed(); - cfgs++; - } - if(opus_repacketizer_out(rp,po,0)!=OPUS_BUFFER_TOO_SMALL)test_failed(); - cfgs++; - } - } - - po[0]='O'; - po[1]='p'; - if(opus_packet_pad(po,4,4)!=OPUS_OK)test_failed(); - cfgs++; - if(opus_multistream_packet_pad(po,4,4,1)!=OPUS_OK)test_failed(); - cfgs++; - if(opus_packet_pad(po,4,5)!=OPUS_INVALID_PACKET)test_failed(); - cfgs++; - if(opus_multistream_packet_pad(po,4,5,1)!=OPUS_INVALID_PACKET)test_failed(); - cfgs++; - if(opus_packet_pad(po,0,5)!=OPUS_BAD_ARG)test_failed(); - cfgs++; - if(opus_multistream_packet_pad(po,0,5,1)!=OPUS_BAD_ARG)test_failed(); - cfgs++; - if(opus_packet_unpad(po,0)!=OPUS_BAD_ARG)test_failed(); - cfgs++; - if(opus_multistream_packet_unpad(po,0,1)!=OPUS_BAD_ARG)test_failed(); - cfgs++; - if(opus_packet_unpad(po,4)!=OPUS_INVALID_PACKET)test_failed(); - cfgs++; - if(opus_multistream_packet_unpad(po,4,1)!=OPUS_INVALID_PACKET)test_failed(); - cfgs++; - po[0]=0; - po[1]=0; - po[2]=0; - if(opus_packet_pad(po,5,4)!=OPUS_BAD_ARG)test_failed(); - cfgs++; - if(opus_multistream_packet_pad(po,5,4,1)!=OPUS_BAD_ARG)test_failed(); - cfgs++; - - fprintf(stdout," opus_repacketizer_cat ........................ OK.\n"); - fprintf(stdout," opus_repacketizer_out ........................ OK.\n"); - fprintf(stdout," opus_repacketizer_out_range .................. OK.\n"); - fprintf(stdout," opus_packet_pad .............................. OK.\n"); - fprintf(stdout," opus_packet_unpad ............................ OK.\n"); - fprintf(stdout," opus_multistream_packet_pad .................. OK.\n"); - fprintf(stdout," opus_multistream_packet_unpad ................ OK.\n"); - - opus_repacketizer_destroy(rp); - cfgs++; - free(packet); - free(po); - fprintf(stdout," All repacketizer tests passed\n"); - fprintf(stdout," (%7d API invocations)\n",cfgs); - - return cfgs; -} - -#ifdef MALLOC_FAIL -/* GLIBC 2.14 declares __malloc_hook as deprecated, generating a warning - * under GCC. However, this is the cleanest way to test malloc failure - * handling in our codebase, and the lack of thread safety isn't an - * issue here. We therefore disable the warning for this function. - */ -#if OPUS_GNUC_PREREQ(4,6) -/* Save the current warning settings */ -#pragma GCC diagnostic push -#endif -#pragma GCC diagnostic ignored "-Wdeprecated-declarations" - -typedef void *(*mhook)(size_t __size, __const void *); -#endif - -int test_malloc_fail(void) -{ -#ifdef MALLOC_FAIL - OpusDecoder *dec; - OpusEncoder *enc; - OpusRepacketizer *rp; - unsigned char mapping[256] = {0,1}; - OpusMSDecoder *msdec; - OpusMSEncoder *msenc; - int rate,c,app,cfgs,err,useerr; - int *ep; - mhook orig_malloc; - cfgs=0; -#endif - fprintf(stdout,"\n malloc() failure tests\n"); - fprintf(stdout," ---------------------------------------------------\n"); -#ifdef MALLOC_FAIL - orig_malloc=__malloc_hook; - __malloc_hook=malloc_hook; - ep=(int *)opus_alloc(sizeof(int)); - if(ep!=NULL) - { - if(ep)free(ep); - __malloc_hook=orig_malloc; -#endif - fprintf(stdout," opus_decoder_create() ................... SKIPPED.\n"); - fprintf(stdout," opus_encoder_create() ................... SKIPPED.\n"); - fprintf(stdout," opus_repacketizer_create() .............. SKIPPED.\n"); - fprintf(stdout," opus_multistream_decoder_create() ....... SKIPPED.\n"); - fprintf(stdout," opus_multistream_encoder_create() ....... SKIPPED.\n"); - fprintf(stdout,"(Test only supported with GLIBC and without valgrind)\n"); - return 0; -#ifdef MALLOC_FAIL - } - for(useerr=0;useerr<2;useerr++) - { - ep=useerr?&err:0; - for(rate=0;rate<5;rate++) - { - for(c=1;c<3;c++) - { - err=1; - if(useerr) - { - VG_UNDEF(&err,sizeof(err)); - } - dec=opus_decoder_create(opus_rates[rate], c, ep); - if(dec!=NULL||(useerr&&err!=OPUS_ALLOC_FAIL)) - { - __malloc_hook=orig_malloc; - test_failed(); - } - cfgs++; - msdec=opus_multistream_decoder_create(opus_rates[rate], c, 1, c-1, mapping, ep); - if(msdec!=NULL||(useerr&&err!=OPUS_ALLOC_FAIL)) - { - __malloc_hook=orig_malloc; - test_failed(); - } - cfgs++; - for(app=0;app<3;app++) - { - if(useerr) - { - VG_UNDEF(&err,sizeof(err)); - } - enc=opus_encoder_create(opus_rates[rate], c, opus_apps[app],ep); - if(enc!=NULL||(useerr&&err!=OPUS_ALLOC_FAIL)) - { - __malloc_hook=orig_malloc; - test_failed(); - } - cfgs++; - msenc=opus_multistream_encoder_create(opus_rates[rate], c, 1, c-1, mapping, opus_apps[app],ep); - if(msenc!=NULL||(useerr&&err!=OPUS_ALLOC_FAIL)) - { - __malloc_hook=orig_malloc; - test_failed(); - } - cfgs++; - } - } - } - } - rp=opus_repacketizer_create(); - if(rp!=NULL) - { - __malloc_hook=orig_malloc; - test_failed(); - } - cfgs++; - __malloc_hook=orig_malloc; - fprintf(stdout," opus_decoder_create() ........................ OK.\n"); - fprintf(stdout," opus_encoder_create() ........................ OK.\n"); - fprintf(stdout," opus_repacketizer_create() ................... OK.\n"); - fprintf(stdout," opus_multistream_decoder_create() ............ OK.\n"); - fprintf(stdout," opus_multistream_encoder_create() ............ OK.\n"); - fprintf(stdout," All malloc failure tests passed\n"); - fprintf(stdout," (%2d API invocations)\n",cfgs); - return cfgs; -#endif -} - -#ifdef MALLOC_FAIL -#if __GNUC_PREREQ(4,6) -#pragma GCC diagnostic pop /* restore -Wdeprecated-declarations */ -#endif -#endif - -int main(int _argc, char **_argv) -{ - opus_int32 total; - const char * oversion; - if(_argc>1) - { - fprintf(stderr,"Usage: %s\n",_argv[0]); - return 1; - } - iseed=0; - - oversion=opus_get_version_string(); - if(!oversion)test_failed(); - fprintf(stderr,"Testing the %s API deterministically\n", oversion); - if(opus_strerror(-32768)==NULL)test_failed(); - if(opus_strerror(32767)==NULL)test_failed(); - if(strlen(opus_strerror(0))<1)test_failed(); - total=4; - - total+=test_dec_api(); - total+=test_msdec_api(); - total+=test_parse(); - total+=test_enc_api(); - total+=test_repacketizer_api(); - total+=test_malloc_fail(); - - fprintf(stderr,"\nAll API tests passed.\nThe libopus API was invoked %d times.\n",total); - - return 0; -} diff --git a/libs/SDL_mixer/external/opus/tests/test_opus_common.h b/libs/SDL_mixer/external/opus/tests/test_opus_common.h deleted file mode 100644 index 5fb924f..0000000 --- a/libs/SDL_mixer/external/opus/tests/test_opus_common.h +++ /dev/null @@ -1,85 +0,0 @@ -/* Copyright (c) 2011 Xiph.Org Foundation - Written by Gregory Maxwell */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -static OPUS_INLINE void deb2_impl(unsigned char *_t,unsigned char **_p,int _k,int _x,int _y) -{ - int i; - if(_x>2){ - if(_y<3)for(i=0;i<_y;i++)*(--*_p)=_t[i+1]; - }else{ - _t[_x]=_t[_x-_y]; - deb2_impl(_t,_p,_k,_x+1,_y); - for(i=_t[_x-_y]+1;i<_k;i++){ - _t[_x]=i; - deb2_impl(_t,_p,_k,_x+1,_x); - } - } -} - -/*Generates a De Bruijn sequence (k,2) with length k^2*/ -static OPUS_INLINE void debruijn2(int _k, unsigned char *_res) -{ - unsigned char *p; - unsigned char *t; - t=malloc(sizeof(unsigned char)*_k*2); - memset(t,0,sizeof(unsigned char)*_k*2); - p=&_res[_k*_k]; - deb2_impl(t,&p,_k,1,1); - free(t); -} - -/*MWC RNG of George Marsaglia*/ -static opus_uint32 Rz, Rw; -static OPUS_INLINE opus_uint32 fast_rand(void) -{ - Rz=36969*(Rz&65535)+(Rz>>16); - Rw=18000*(Rw&65535)+(Rw>>16); - return (Rz<<16)+Rw; -} -static opus_uint32 iseed; - -#ifdef __GNUC__ -__attribute__((noreturn)) -#elif defined(_MSC_VER) -__declspec(noreturn) -#endif -static OPUS_INLINE void _test_failed(const char *file, int line) -{ - fprintf(stderr,"\n ***************************************************\n"); - fprintf(stderr," *** A fatal error was detected. ***\n"); - fprintf(stderr," ***************************************************\n"); - fprintf(stderr,"Please report this failure and include\n"); - fprintf(stderr,"'make check SEED=%u fails %s at line %d for %s'\n",iseed,file,line,opus_get_version_string()); - fprintf(stderr,"and any relevant details about your system.\n\n"); -#if defined(_MSC_VER) - _set_abort_behavior( 0, _WRITE_ABORT_MSG); -#endif - abort(); -} -#define test_failed() _test_failed(__FILE__, __LINE__); -#define opus_test_assert(cond) {if (!(cond)) {test_failed();}} -void regression_test(void); diff --git a/libs/SDL_mixer/external/opus/tests/test_opus_decode.c b/libs/SDL_mixer/external/opus/tests/test_opus_decode.c deleted file mode 100644 index 2d1e2d4..0000000 --- a/libs/SDL_mixer/external/opus/tests/test_opus_decode.c +++ /dev/null @@ -1,463 +0,0 @@ -/* Copyright (c) 2011-2013 Xiph.Org Foundation - Written by Gregory Maxwell */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include -#include -#include -#include -#include -#include -#include -#ifndef _WIN32 -#include -#else -#include -#define getpid _getpid -#endif -#include "opus.h" -#include "test_opus_common.h" - -#define MAX_PACKET (1500) -#define MAX_FRAME_SAMP (5760) - -int test_decoder_code0(int no_fuzz) -{ - static const opus_int32 fsv[5]={48000,24000,16000,12000,8000}; - int err,skip,plen; - int out_samples,fec; - int t; - opus_int32 i; - OpusDecoder *dec[5*2]; - opus_int32 decsize; - OpusDecoder *decbak; - opus_uint32 dec_final_range1,dec_final_range2,dec_final_acc; - unsigned char *packet; - unsigned char modes[4096]; - short *outbuf_int; - short *outbuf; - - dec_final_range1=dec_final_range2=2; - - packet=malloc(sizeof(unsigned char)*MAX_PACKET); - if(packet==NULL)test_failed(); - - outbuf_int=malloc(sizeof(short)*(MAX_FRAME_SAMP+16)*2); - for(i=0;i<(MAX_FRAME_SAMP+16)*2;i++)outbuf_int[i]=32749; - outbuf=&outbuf_int[8*2]; - - fprintf(stdout," Starting %d decoders...\n",5*2); - for(t=0;t<5*2;t++) - { - int fs=fsv[t>>1]; - int c=(t&1)+1; - err=OPUS_INTERNAL_ERROR; - dec[t] = opus_decoder_create(fs, c, &err); - if(err!=OPUS_OK || dec[t]==NULL)test_failed(); - fprintf(stdout," opus_decoder_create(%5d,%d) OK. Copy ",fs,c); - { - OpusDecoder *dec2; - /*The opus state structures contain no pointers and can be freely copied*/ - dec2=(OpusDecoder *)malloc(opus_decoder_get_size(c)); - if(dec2==NULL)test_failed(); - memcpy(dec2,dec[t],opus_decoder_get_size(c)); - memset(dec[t],255,opus_decoder_get_size(c)); - opus_decoder_destroy(dec[t]); - printf("OK.\n"); - dec[t]=dec2; - } - } - - decsize=opus_decoder_get_size(1); - decbak=(OpusDecoder *)malloc(decsize); - if(decbak==NULL)test_failed(); - - for(t=0;t<5*2;t++) - { - int factor=48000/fsv[t>>1]; - for(fec=0;fec<2;fec++) - { - opus_int32 dur; - /*Test PLC on a fresh decoder*/ - out_samples = opus_decode(dec[t], 0, 0, outbuf, 120/factor, fec); - if(out_samples!=120/factor)test_failed(); - if(opus_decoder_ctl(dec[t], OPUS_GET_LAST_PACKET_DURATION(&dur))!=OPUS_OK)test_failed(); - if(dur!=120/factor)test_failed(); - - /*Test on a size which isn't a multiple of 2.5ms*/ - out_samples = opus_decode(dec[t], 0, 0, outbuf, 120/factor+2, fec); - if(out_samples!=OPUS_BAD_ARG)test_failed(); - - /*Test null pointer input*/ - out_samples = opus_decode(dec[t], 0, -1, outbuf, 120/factor, fec); - if(out_samples!=120/factor)test_failed(); - out_samples = opus_decode(dec[t], 0, 1, outbuf, 120/factor, fec); - if(out_samples!=120/factor)test_failed(); - out_samples = opus_decode(dec[t], 0, 10, outbuf, 120/factor, fec); - if(out_samples!=120/factor)test_failed(); - out_samples = opus_decode(dec[t], 0, fast_rand(), outbuf, 120/factor, fec); - if(out_samples!=120/factor)test_failed(); - if(opus_decoder_ctl(dec[t], OPUS_GET_LAST_PACKET_DURATION(&dur))!=OPUS_OK)test_failed(); - if(dur!=120/factor)test_failed(); - - /*Zero lengths*/ - out_samples = opus_decode(dec[t], packet, 0, outbuf, 120/factor, fec); - if(out_samples!=120/factor)test_failed(); - - /*Zero buffer*/ - outbuf[0]=32749; - out_samples = opus_decode(dec[t], packet, 0, outbuf, 0, fec); - if(out_samples>0)test_failed(); -#if !defined(OPUS_BUILD) && (OPUS_GNUC_PREREQ(4, 6) || (defined(__clang_major__) && __clang_major__ >= 3)) -#pragma GCC diagnostic push -#pragma GCC diagnostic ignored "-Wnonnull" -#endif - out_samples = opus_decode(dec[t], packet, 0, 0, 0, fec); -#if !defined(OPUS_BUILD) && (OPUS_GNUC_PREREQ(4, 6) || (defined(__clang_major__) && __clang_major__ >= 3)) -#pragma GCC diagnostic pop -#endif - if(out_samples>0)test_failed(); - if(outbuf[0]!=32749)test_failed(); - - /*Invalid lengths*/ - out_samples = opus_decode(dec[t], packet, -1, outbuf, MAX_FRAME_SAMP, fec); - if(out_samples>=0)test_failed(); - out_samples = opus_decode(dec[t], packet, INT_MIN, outbuf, MAX_FRAME_SAMP, fec); - if(out_samples>=0)test_failed(); - out_samples = opus_decode(dec[t], packet, -1, outbuf, -1, fec); - if(out_samples>=0)test_failed(); - - /*Crazy FEC values*/ - out_samples = opus_decode(dec[t], packet, 1, outbuf, MAX_FRAME_SAMP, fec?-1:2); - if(out_samples>=0)test_failed(); - - /*Reset the decoder*/ - if(opus_decoder_ctl(dec[t], OPUS_RESET_STATE)!=OPUS_OK)test_failed(); - } - } - fprintf(stdout," dec[all] initial frame PLC OK.\n"); - - /*Count code 0 tests*/ - for(i=0;i<64;i++) - { - opus_int32 dur; - int j,expected[5*2]; - packet[0]=i<<2; - packet[1]=255; - packet[2]=255; - err=opus_packet_get_nb_channels(packet); - if(err!=(i&1)+1)test_failed(); - - for(t=0;t<5*2;t++){ - expected[t]=opus_decoder_get_nb_samples(dec[t],packet,1); - if(expected[t]>2880)test_failed(); - } - - for(j=0;j<256;j++) - { - packet[1]=j; - for(t=0;t<5*2;t++) - { - out_samples = opus_decode(dec[t], packet, 3, outbuf, MAX_FRAME_SAMP, 0); - if(out_samples!=expected[t])test_failed(); - if(opus_decoder_ctl(dec[t], OPUS_GET_LAST_PACKET_DURATION(&dur))!=OPUS_OK)test_failed(); - if(dur!=out_samples)test_failed(); - opus_decoder_ctl(dec[t], OPUS_GET_FINAL_RANGE(&dec_final_range1)); - if(t==0)dec_final_range2=dec_final_range1; - else if(dec_final_range1!=dec_final_range2)test_failed(); - } - } - - for(t=0;t<5*2;t++){ - int factor=48000/fsv[t>>1]; - /* The PLC is run for 6 frames in order to get better PLC coverage. */ - for(j=0;j<6;j++) - { - out_samples = opus_decode(dec[t], 0, 0, outbuf, expected[t], 0); - if(out_samples!=expected[t])test_failed(); - if(opus_decoder_ctl(dec[t], OPUS_GET_LAST_PACKET_DURATION(&dur))!=OPUS_OK)test_failed(); - if(dur!=out_samples)test_failed(); - } - /* Run the PLC once at 2.5ms, as a simulation of someone trying to - do small drift corrections. */ - if(expected[t]!=120/factor) - { - out_samples = opus_decode(dec[t], 0, 0, outbuf, 120/factor, 0); - if(out_samples!=120/factor)test_failed(); - if(opus_decoder_ctl(dec[t], OPUS_GET_LAST_PACKET_DURATION(&dur))!=OPUS_OK)test_failed(); - if(dur!=out_samples)test_failed(); - } - out_samples = opus_decode(dec[t], packet, 2, outbuf, expected[t]-1, 0); - if(out_samples>0)test_failed(); - } - } - fprintf(stdout," dec[all] all 2-byte prefix for length 3 and PLC, all modes (64) OK.\n"); - - if(no_fuzz) - { - fprintf(stdout," Skipping many tests which fuzz the decoder as requested.\n"); - free(decbak); - for(t=0;t<5*2;t++)opus_decoder_destroy(dec[t]); - printf(" Decoders stopped.\n"); - - err=0; - for(i=0;i<8*2;i++)err|=outbuf_int[i]!=32749; - for(i=MAX_FRAME_SAMP*2;i<(MAX_FRAME_SAMP+8)*2;i++)err|=outbuf[i]!=32749; - if(err)test_failed(); - - free(outbuf_int); - free(packet); - return 0; - } - - { - /*We only test a subset of the modes here simply because the longer - durations end up taking a long time.*/ - static const int cmodes[4]={16,20,24,28}; - static const opus_uint32 cres[4]={116290185,2172123586u,2172123586u,2172123586u}; - static const opus_uint32 lres[3]={3285687739u,1481572662,694350475}; - static const int lmodes[3]={0,4,8}; - int mode=fast_rand()%4; - - packet[0]=cmodes[mode]<<3; - dec_final_acc=0; - t=fast_rand()%10; - - for(i=0;i<65536;i++) - { - int factor=48000/fsv[t>>1]; - packet[1]=i>>8; - packet[2]=i&255; - packet[3]=255; - out_samples = opus_decode(dec[t], packet, 4, outbuf, MAX_FRAME_SAMP, 0); - if(out_samples!=120/factor)test_failed(); - opus_decoder_ctl(dec[t], OPUS_GET_FINAL_RANGE(&dec_final_range1)); - dec_final_acc+=dec_final_range1; - } - if(dec_final_acc!=cres[mode])test_failed(); - fprintf(stdout," dec[%3d] all 3-byte prefix for length 4, mode %2d OK.\n",t,cmodes[mode]); - - mode=fast_rand()%3; - packet[0]=lmodes[mode]<<3; - dec_final_acc=0; - t=fast_rand()%10; - for(i=0;i<65536;i++) - { - int factor=48000/fsv[t>>1]; - packet[1]=i>>8; - packet[2]=i&255; - packet[3]=255; - out_samples = opus_decode(dec[t], packet, 4, outbuf, MAX_FRAME_SAMP, 0); - if(out_samples!=480/factor)test_failed(); - opus_decoder_ctl(dec[t], OPUS_GET_FINAL_RANGE(&dec_final_range1)); - dec_final_acc+=dec_final_range1; - } - if(dec_final_acc!=lres[mode])test_failed(); - fprintf(stdout," dec[%3d] all 3-byte prefix for length 4, mode %2d OK.\n",t,lmodes[mode]); - } - - skip=fast_rand()%7; - for(i=0;i<64;i++) - { - int j,expected[5*2]; - packet[0]=i<<2; - for(t=0;t<5*2;t++)expected[t]=opus_decoder_get_nb_samples(dec[t],packet,1); - for(j=2+skip;j<1275;j+=4) - { - int jj; - for(jj=0;jj1.f)test_failed(); - if(x[j]<-1.f)test_failed(); - } - } - for(i=1;i<9;i++) - { - for (j=0;j<1024;j++) - { - x[j]=(j&255)*(1/32.f)-4.f; - } - opus_pcm_soft_clip(x,1024/i,i,s); - for (j=0;j<(1024/i)*i;j++) - { - if(x[j]>1.f)test_failed(); - if(x[j]<-1.f)test_failed(); - } - } - opus_pcm_soft_clip(x,0,1,s); - opus_pcm_soft_clip(x,1,0,s); - opus_pcm_soft_clip(x,1,1,0); - opus_pcm_soft_clip(x,1,-1,s); - opus_pcm_soft_clip(x,-1,1,s); - opus_pcm_soft_clip(0,1,1,s); - printf("OK.\n"); -} -#endif - -int main(int _argc, char **_argv) -{ - const char * oversion; - const char * env_seed; - int env_used; - - if(_argc>2) - { - fprintf(stderr,"Usage: %s []\n",_argv[0]); - return 1; - } - - env_used=0; - env_seed=getenv("SEED"); - if(_argc>1)iseed=atoi(_argv[1]); - else if(env_seed) - { - iseed=atoi(env_seed); - env_used=1; - } - else iseed=(opus_uint32)time(NULL)^(((opus_uint32)getpid()&65535)<<16); - Rw=Rz=iseed; - - oversion=opus_get_version_string(); - if(!oversion)test_failed(); - fprintf(stderr,"Testing %s decoder. Random seed: %u (%.4X)\n", oversion, iseed, fast_rand() % 65535); - if(env_used)fprintf(stderr," Random seed set from the environment (SEED=%s).\n", env_seed); - - /*Setting TEST_OPUS_NOFUZZ tells the tool not to send garbage data - into the decoders. This is helpful because garbage data - may cause the decoders to clip, which angers CLANG IOC.*/ - test_decoder_code0(getenv("TEST_OPUS_NOFUZZ")!=NULL); -#ifndef DISABLE_FLOAT_API - test_soft_clip(); -#endif - - return 0; -} diff --git a/libs/SDL_mixer/external/opus/tests/test_opus_encode.c b/libs/SDL_mixer/external/opus/tests/test_opus_encode.c deleted file mode 100644 index d6e8e2d..0000000 --- a/libs/SDL_mixer/external/opus/tests/test_opus_encode.c +++ /dev/null @@ -1,707 +0,0 @@ -/* Copyright (c) 2011-2013 Xiph.Org Foundation - Written by Gregory Maxwell */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include -#include -#include -#include -#include -#include -#include -#if (!defined WIN32 && !defined _WIN32) || defined(__MINGW32__) -#include -#else -#include -#define getpid _getpid -#endif -#include "opus_multistream.h" -#include "opus.h" -#include "../src/opus_private.h" -#include "test_opus_common.h" - -#define MAX_PACKET (1500) -#define SAMPLES (48000*30) -#define SSAMPLES (SAMPLES/3) -#define MAX_FRAME_SAMP (5760) -#define PI (3.141592653589793238462643f) -#define RAND_SAMPLE(a) (a[fast_rand() % sizeof(a)/sizeof(a[0])]) - -void generate_music(short *buf, opus_int32 len) -{ - opus_int32 a1,b1,a2,b2; - opus_int32 c1,c2,d1,d2; - opus_int32 i,j; - a1=b1=a2=b2=0; - c1=c2=d1=d2=0; - j=0; - /*60ms silence*/ - for(i=0;i<2880;i++)buf[i*2]=buf[i*2+1]=0; - for(i=2880;i>12)^((j>>10|j>>12)&26&j>>7)))&128)+128)<<15; - r=fast_rand();v1+=r&65535;v1-=r>>16; - r=fast_rand();v2+=r&65535;v2-=r>>16; - b1=v1-a1+((b1*61+32)>>6);a1=v1; - b2=v2-a2+((b2*61+32)>>6);a2=v2; - c1=(30*(c1+b1+d1)+32)>>6;d1=b1; - c2=(30*(c2+b2+d2)+32)>>6;d2=b2; - v1=(c1+128)>>8; - v2=(c2+128)>>8; - buf[i*2]=v1>32767?32767:(v1<-32768?-32768:v1); - buf[i*2+1]=v2>32767?32767:(v2<-32768?-32768:v2); - if(i%6==0)j++; - } -} - -#if 0 -static int save_ctr = 0; -static void int_to_char(opus_uint32 i, unsigned char ch[4]) -{ - ch[0] = i>>24; - ch[1] = (i>>16)&0xFF; - ch[2] = (i>>8)&0xFF; - ch[3] = i&0xFF; -} - -static OPUS_INLINE void save_packet(unsigned char* p, int len, opus_uint32 rng) -{ - FILE *fout; - unsigned char int_field[4]; - char name[256]; - snprintf(name,255,"test_opus_encode.%llu.%d.bit",(unsigned long long)iseed,save_ctr); - fprintf(stdout,"writing %d byte packet to %s\n",len,name); - fout=fopen(name, "wb+"); - if(fout==NULL)test_failed(); - int_to_char(len, int_field); - fwrite(int_field, 1, 4, fout); - int_to_char(rng, int_field); - fwrite(int_field, 1, 4, fout); - fwrite(p, 1, len, fout); - fclose(fout); - save_ctr++; -} -#endif - -int get_frame_size_enum(int frame_size, int sampling_rate) -{ - int frame_size_enum; - - if(frame_size==sampling_rate/400) - frame_size_enum = OPUS_FRAMESIZE_2_5_MS; - else if(frame_size==sampling_rate/200) - frame_size_enum = OPUS_FRAMESIZE_5_MS; - else if(frame_size==sampling_rate/100) - frame_size_enum = OPUS_FRAMESIZE_10_MS; - else if(frame_size==sampling_rate/50) - frame_size_enum = OPUS_FRAMESIZE_20_MS; - else if(frame_size==sampling_rate/25) - frame_size_enum = OPUS_FRAMESIZE_40_MS; - else if(frame_size==3*sampling_rate/50) - frame_size_enum = OPUS_FRAMESIZE_60_MS; - else if(frame_size==4*sampling_rate/50) - frame_size_enum = OPUS_FRAMESIZE_80_MS; - else if(frame_size==5*sampling_rate/50) - frame_size_enum = OPUS_FRAMESIZE_100_MS; - else if(frame_size==6*sampling_rate/50) - frame_size_enum = OPUS_FRAMESIZE_120_MS; - else - test_failed(); - - return frame_size_enum; -} - -int test_encode(OpusEncoder *enc, int channels, int frame_size, OpusDecoder *dec) -{ - int samp_count = 0; - opus_int16 *inbuf; - unsigned char packet[MAX_PACKET+257]; - int len; - opus_int16 *outbuf; - int out_samples; - int ret = 0; - - /* Generate input data */ - inbuf = (opus_int16*)malloc(sizeof(*inbuf)*SSAMPLES); - generate_music(inbuf, SSAMPLES/2); - - /* Allocate memory for output data */ - outbuf = (opus_int16*)malloc(sizeof(*outbuf)*MAX_FRAME_SAMP*3); - - /* Encode data, then decode for sanity check */ - do { - len = opus_encode(enc, &inbuf[samp_count*channels], frame_size, packet, MAX_PACKET); - if(len<0 || len>MAX_PACKET) { - fprintf(stderr,"opus_encode() returned %d\n",len); - ret = -1; - break; - } - - out_samples = opus_decode(dec, packet, len, outbuf, MAX_FRAME_SAMP, 0); - if(out_samples!=frame_size) { - fprintf(stderr,"opus_decode() returned %d\n",out_samples); - ret = -1; - break; - } - - samp_count += frame_size; - } while (samp_count < ((SSAMPLES/2)-MAX_FRAME_SAMP)); - - /* Clean up */ - free(inbuf); - free(outbuf); - return ret; -} - -void fuzz_encoder_settings(const int num_encoders, const int num_setting_changes) -{ - OpusEncoder *enc; - OpusDecoder *dec; - int i,j,err; - - /* Parameters to fuzz. Some values are duplicated to increase their probability of being tested. */ - int sampling_rates[5] = {8000, 12000, 16000, 24000, 48000}; - int channels[2] = {1, 2}; - int applications[3] = {OPUS_APPLICATION_AUDIO, OPUS_APPLICATION_VOIP, OPUS_APPLICATION_RESTRICTED_LOWDELAY}; - int bitrates[11] = {6000, 12000, 16000, 24000, 32000, 48000, 64000, 96000, 510000, OPUS_AUTO, OPUS_BITRATE_MAX}; - int force_channels[4] = {OPUS_AUTO, OPUS_AUTO, 1, 2}; - int use_vbr[3] = {0, 1, 1}; - int vbr_constraints[3] = {0, 1, 1}; - int complexities[11] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10}; - int max_bandwidths[6] = {OPUS_BANDWIDTH_NARROWBAND, OPUS_BANDWIDTH_MEDIUMBAND, - OPUS_BANDWIDTH_WIDEBAND, OPUS_BANDWIDTH_SUPERWIDEBAND, - OPUS_BANDWIDTH_FULLBAND, OPUS_BANDWIDTH_FULLBAND}; - int signals[4] = {OPUS_AUTO, OPUS_AUTO, OPUS_SIGNAL_VOICE, OPUS_SIGNAL_MUSIC}; - int inband_fecs[3] = {0, 0, 1}; - int packet_loss_perc[4] = {0, 1, 2, 5}; - int lsb_depths[2] = {8, 24}; - int prediction_disabled[3] = {0, 0, 1}; - int use_dtx[2] = {0, 1}; - int frame_sizes_ms_x2[9] = {5, 10, 20, 40, 80, 120, 160, 200, 240}; /* x2 to avoid 2.5 ms */ - - for (i=0; i=64000?2:1)))!=OPUS_OK)test_failed(); - if(opus_encoder_ctl(enc, OPUS_SET_COMPLEXITY((count>>2)%11))!=OPUS_OK)test_failed(); - if(opus_encoder_ctl(enc, OPUS_SET_PACKET_LOSS_PERC((fast_rand()&15)&(fast_rand()%15)))!=OPUS_OK)test_failed(); - bw=modes[j]==0?OPUS_BANDWIDTH_NARROWBAND+(fast_rand()%3): - modes[j]==1?OPUS_BANDWIDTH_SUPERWIDEBAND+(fast_rand()&1): - OPUS_BANDWIDTH_NARROWBAND+(fast_rand()%5); - if(modes[j]==2&&bw==OPUS_BANDWIDTH_MEDIUMBAND)bw+=3; - if(opus_encoder_ctl(enc, OPUS_SET_BANDWIDTH(bw))!=OPUS_OK)test_failed(); - len = opus_encode(enc, &inbuf[i<<1], frame_size, packet, MAX_PACKET); - if(len<0 || len>MAX_PACKET)test_failed(); - if(opus_encoder_ctl(enc, OPUS_GET_FINAL_RANGE(&enc_final_range))!=OPUS_OK)test_failed(); - if((fast_rand()&3)==0) - { - if(opus_packet_pad(packet,len,len+1)!=OPUS_OK)test_failed(); - len++; - } - if((fast_rand()&7)==0) - { - if(opus_packet_pad(packet,len,len+256)!=OPUS_OK)test_failed(); - len+=256; - } - if((fast_rand()&3)==0) - { - len=opus_packet_unpad(packet,len); - if(len<1)test_failed(); - } - out_samples = opus_decode(dec, packet, len, &outbuf[i<<1], MAX_FRAME_SAMP, 0); - if(out_samples!=frame_size)test_failed(); - if(opus_decoder_ctl(dec, OPUS_GET_FINAL_RANGE(&dec_final_range))!=OPUS_OK)test_failed(); - if(enc_final_range!=dec_final_range)test_failed(); - /*LBRR decode*/ - out_samples = opus_decode(dec_err[0], packet, len, out2buf, frame_size, (fast_rand()&3)!=0); - if(out_samples!=frame_size)test_failed(); - out_samples = opus_decode(dec_err[1], packet, (fast_rand()&3)==0?0:len, out2buf, MAX_FRAME_SAMP, (fast_rand()&7)!=0); - if(out_samples<120)test_failed(); - i+=frame_size; - count++; - }while(i<(SSAMPLES-MAX_FRAME_SAMP)); - fprintf(stdout," Mode %s FB encode %s, %6d bps OK.\n",mstrings[modes[j]],rc==0?" VBR":rc==1?"CVBR":" CBR",rate); - fflush(stdout); - } - } - - if(opus_encoder_ctl(enc, OPUS_SET_FORCE_MODE(OPUS_AUTO))!=OPUS_OK)test_failed(); - if(opus_encoder_ctl(enc, OPUS_SET_FORCE_CHANNELS(OPUS_AUTO))!=OPUS_OK)test_failed(); - if(opus_encoder_ctl(enc, OPUS_SET_INBAND_FEC(0))!=OPUS_OK)test_failed(); - if(opus_encoder_ctl(enc, OPUS_SET_DTX(0))!=OPUS_OK)test_failed(); - - for(rc=0;rc<3;rc++) - { - if(opus_multistream_encoder_ctl(MSenc, OPUS_SET_VBR(rc<2))!=OPUS_OK)test_failed(); - if(opus_multistream_encoder_ctl(MSenc, OPUS_SET_VBR_CONSTRAINT(rc==1))!=OPUS_OK)test_failed(); - if(opus_multistream_encoder_ctl(MSenc, OPUS_SET_VBR_CONSTRAINT(rc==1))!=OPUS_OK)test_failed(); - if(opus_multistream_encoder_ctl(MSenc, OPUS_SET_INBAND_FEC(rc==0))!=OPUS_OK)test_failed(); - for(j=0;j<16;j++) - { - int rate; - int modes[16]={0,0,0,0,0,0,0,0,2,2,2,2,2,2,2,2}; - int rates[16]={4000,12000,32000,8000,16000,32000,48000,88000,4000,12000,32000,8000,16000,32000,48000,88000}; - int frame[16]={160*1,160,80,160,160,80,40,20,160*1,160,80,160,160,80,40,20}; - if(opus_multistream_encoder_ctl(MSenc, OPUS_SET_INBAND_FEC(rc==0&&j==1))!=OPUS_OK)test_failed(); - if(opus_multistream_encoder_ctl(MSenc, OPUS_SET_FORCE_MODE(MODE_SILK_ONLY+modes[j]))!=OPUS_OK)test_failed(); - rate=rates[j]+fast_rand()%rates[j]; - if(opus_multistream_encoder_ctl(MSenc, OPUS_SET_DTX(fast_rand()&1))!=OPUS_OK)test_failed(); - if(opus_multistream_encoder_ctl(MSenc, OPUS_SET_BITRATE(rate))!=OPUS_OK)test_failed(); - count=i=0; - do { - int len,out_samples,frame_size,loss; - opus_int32 pred; - if(opus_multistream_encoder_ctl(MSenc, OPUS_GET_PREDICTION_DISABLED(&pred))!=OPUS_OK)test_failed(); - if(opus_multistream_encoder_ctl(MSenc, OPUS_SET_PREDICTION_DISABLED((int)(fast_rand()&15)<(pred?11:4)))!=OPUS_OK)test_failed(); - frame_size=frame[j]; - if(opus_multistream_encoder_ctl(MSenc, OPUS_SET_COMPLEXITY((count>>2)%11))!=OPUS_OK)test_failed(); - if(opus_multistream_encoder_ctl(MSenc, OPUS_SET_PACKET_LOSS_PERC((fast_rand()&15)&(fast_rand()%15)))!=OPUS_OK)test_failed(); - if((fast_rand()&255)==0) - { - if(opus_multistream_encoder_ctl(MSenc, OPUS_RESET_STATE)!=OPUS_OK)test_failed(); - if(opus_multistream_decoder_ctl(MSdec, OPUS_RESET_STATE)!=OPUS_OK)test_failed(); - if((fast_rand()&3)!=0) - { - if(opus_multistream_decoder_ctl(MSdec_err, OPUS_RESET_STATE)!=OPUS_OK)test_failed(); - } - } - if((fast_rand()&255)==0) - { - if(opus_multistream_decoder_ctl(MSdec_err, OPUS_RESET_STATE)!=OPUS_OK)test_failed(); - } - len = opus_multistream_encode(MSenc, &inbuf[i<<1], frame_size, packet, MAX_PACKET); - if(len<0 || len>MAX_PACKET)test_failed(); - if(opus_multistream_encoder_ctl(MSenc, OPUS_GET_FINAL_RANGE(&enc_final_range))!=OPUS_OK)test_failed(); - if((fast_rand()&3)==0) - { - if(opus_multistream_packet_pad(packet,len,len+1,2)!=OPUS_OK)test_failed(); - len++; - } - if((fast_rand()&7)==0) - { - if(opus_multistream_packet_pad(packet,len,len+256,2)!=OPUS_OK)test_failed(); - len+=256; - } - if((fast_rand()&3)==0) - { - len=opus_multistream_packet_unpad(packet,len,2); - if(len<1)test_failed(); - } - out_samples = opus_multistream_decode(MSdec, packet, len, out2buf, MAX_FRAME_SAMP, 0); - if(out_samples!=frame_size*6)test_failed(); - if(opus_multistream_decoder_ctl(MSdec, OPUS_GET_FINAL_RANGE(&dec_final_range))!=OPUS_OK)test_failed(); - if(enc_final_range!=dec_final_range)test_failed(); - /*LBRR decode*/ - loss=(fast_rand()&63)==0; - out_samples = opus_multistream_decode(MSdec_err, packet, loss?0:len, out2buf, frame_size*6, (fast_rand()&3)!=0); - if(out_samples!=(frame_size*6))test_failed(); - i+=frame_size; - count++; - }while(i<(SSAMPLES/12-MAX_FRAME_SAMP)); - fprintf(stdout," Mode %s NB dual-mono MS encode %s, %6d bps OK.\n",mstrings[modes[j]],rc==0?" VBR":rc==1?"CVBR":" CBR",rate); - fflush(stdout); - } - } - - bitrate_bps=512000; - fsize=fast_rand()%31; - fswitch=100; - - debruijn2(6,db62); - count=i=0; - do { - unsigned char toc; - const unsigned char *frames[48]; - short size[48]; - int payload_offset; - opus_uint32 dec_final_range2; - int jj,dec2; - int len,out_samples; - int frame_size=fsizes[db62[fsize]]; - opus_int32 offset=i%(SAMPLES-MAX_FRAME_SAMP); - - opus_encoder_ctl(enc, OPUS_SET_BITRATE(bitrate_bps)); - - len = opus_encode(enc, &inbuf[offset<<1], frame_size, packet, MAX_PACKET); - if(len<0 || len>MAX_PACKET)test_failed(); - count++; - - opus_encoder_ctl(enc, OPUS_GET_FINAL_RANGE(&enc_final_range)); - - out_samples = opus_decode(dec, packet, len, &outbuf[offset<<1], MAX_FRAME_SAMP, 0); - if(out_samples!=frame_size)test_failed(); - - opus_decoder_ctl(dec, OPUS_GET_FINAL_RANGE(&dec_final_range)); - - /* compare final range encoder rng values of encoder and decoder */ - if(dec_final_range!=enc_final_range)test_failed(); - - /* We fuzz the packet, but take care not to only corrupt the payload - Corrupted headers are tested elsewhere and we need to actually run - the decoders in order to compare them. */ - if(opus_packet_parse(packet,len,&toc,frames,size,&payload_offset)<=0)test_failed(); - if((fast_rand()&1023)==0)len=0; - for(j=(opus_int32)(frames[0]-packet);j0?packet:NULL, len, out2buf, MAX_FRAME_SAMP, 0); - if(out_samples<0||out_samples>MAX_FRAME_SAMP)test_failed(); - if((len>0&&out_samples!=frame_size))test_failed(); /*FIXME use lastframe*/ - - opus_decoder_ctl(dec_err[0], OPUS_GET_FINAL_RANGE(&dec_final_range)); - - /*randomly select one of the decoders to compare with*/ - dec2=fast_rand()%9+1; - out_samples = opus_decode(dec_err[dec2], len>0?packet:NULL, len, out2buf, MAX_FRAME_SAMP, 0); - if(out_samples<0||out_samples>MAX_FRAME_SAMP)test_failed(); /*FIXME, use factor, lastframe for loss*/ - - opus_decoder_ctl(dec_err[dec2], OPUS_GET_FINAL_RANGE(&dec_final_range2)); - if(len>0&&dec_final_range!=dec_final_range2)test_failed(); - - fswitch--; - if(fswitch<1) - { - int new_size; - fsize=(fsize+1)%36; - new_size=fsizes[db62[fsize]]; - if(new_size==960||new_size==480)fswitch=2880/new_size*(fast_rand()%19+1); - else fswitch=(fast_rand()%(2880/new_size))+1; - } - bitrate_bps=((fast_rand()%508000+4000)+bitrate_bps)>>1; - i+=frame_size; - }while(i] [-fuzz ]\n",_argv[0]); -} - -int main(int _argc, char **_argv) -{ - int args=1; - char * strtol_str=NULL; - const char * oversion; - const char * env_seed; - int env_used; - int num_encoders_to_fuzz=5; - int num_setting_changes=40; - - env_used=0; - env_seed=getenv("SEED"); - if(_argc>1) - iseed=strtol(_argv[1], &strtol_str, 10); /* the first input argument might be the seed */ - if(strtol_str!=NULL && strtol_str[0]=='\0') /* iseed is a valid number */ - args++; - else if(env_seed) { - iseed=atoi(env_seed); - env_used=1; - } - else iseed=(opus_uint32)time(NULL)^(((opus_uint32)getpid()&65535)<<16); - Rw=Rz=iseed; - - while(args<_argc) - { - if(strcmp(_argv[args], "-fuzz")==0 && _argc==(args+3)) { - num_encoders_to_fuzz=strtol(_argv[args+1], &strtol_str, 10); - if(strtol_str[0]!='\0' || num_encoders_to_fuzz<=0) { - print_usage(_argv); - return EXIT_FAILURE; - } - num_setting_changes=strtol(_argv[args+2], &strtol_str, 10); - if(strtol_str[0]!='\0' || num_setting_changes<=0) { - print_usage(_argv); - return EXIT_FAILURE; - } - args+=3; - } - else { - print_usage(_argv); - return EXIT_FAILURE; - } - } - - oversion=opus_get_version_string(); - if(!oversion)test_failed(); - fprintf(stderr,"Testing %s encoder. Random seed: %u (%.4X)\n", oversion, iseed, fast_rand() % 65535); - if(env_used)fprintf(stderr," Random seed set from the environment (SEED=%s).\n", env_seed); - - regression_test(); - - /*Setting TEST_OPUS_NOFUZZ tells the tool not to send garbage data - into the decoders. This is helpful because garbage data - may cause the decoders to clip, which angers CLANG IOC.*/ - run_test1(getenv("TEST_OPUS_NOFUZZ")!=NULL); - - /* Fuzz encoder settings online */ - if(getenv("TEST_OPUS_NOFUZZ")==NULL) { - fprintf(stderr,"Running fuzz_encoder_settings with %d encoder(s) and %d setting change(s) each.\n", - num_encoders_to_fuzz, num_setting_changes); - fuzz_encoder_settings(num_encoders_to_fuzz, num_setting_changes); - } - - fprintf(stderr,"Tests completed successfully.\n"); - - return 0; -} diff --git a/libs/SDL_mixer/external/opus/tests/test_opus_padding.c b/libs/SDL_mixer/external/opus/tests/test_opus_padding.c deleted file mode 100644 index c9ef737..0000000 --- a/libs/SDL_mixer/external/opus/tests/test_opus_padding.c +++ /dev/null @@ -1,90 +0,0 @@ -/* Copyright (c) 2012 Xiph.Org Foundation - Written by Jüri Aedla and Ralph Giles */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -/* Check for overflow in reading the padding length. - * http://lists.xiph.org/pipermail/opus/2012-November/001834.html - */ - -#include -#include -#include -#include "opus.h" -#include "test_opus_common.h" - -#define PACKETSIZE 16909318 -#define CHANNELS 2 -#define FRAMESIZE 5760 - -void test_overflow(void) -{ - OpusDecoder *decoder; - int result; - int error; - - unsigned char *in = malloc(PACKETSIZE); - opus_int16 *out = malloc(FRAMESIZE*CHANNELS*sizeof(*out)); - - fprintf(stderr, " Checking for padding overflow... "); - if (!in || !out) { - fprintf(stderr, "FAIL (out of memory)\n"); - test_failed(); - } - in[0] = 0xff; - in[1] = 0x41; - memset(in + 2, 0xff, PACKETSIZE - 3); - in[PACKETSIZE-1] = 0x0b; - - decoder = opus_decoder_create(48000, CHANNELS, &error); - result = opus_decode(decoder, in, PACKETSIZE, out, FRAMESIZE, 0); - opus_decoder_destroy(decoder); - - free(in); - free(out); - - if (result != OPUS_INVALID_PACKET) { - fprintf(stderr, "FAIL!\n"); - test_failed(); - } - - fprintf(stderr, "OK.\n"); -} - -int main(void) -{ - const char *oversion; - - iseed = 0; - oversion = opus_get_version_string(); - if (!oversion) test_failed(); - fprintf(stderr, "Testing %s padding.\n", oversion); - - test_overflow(); - - fprintf(stderr, "All padding tests passed.\n"); - - return 0; -} diff --git a/libs/SDL_mixer/external/opus/tests/test_opus_projection.c b/libs/SDL_mixer/external/opus/tests/test_opus_projection.c deleted file mode 100644 index 4e06613..0000000 --- a/libs/SDL_mixer/external/opus/tests/test_opus_projection.c +++ /dev/null @@ -1,393 +0,0 @@ -/* Copyright (c) 2017 Google Inc. - Written by Andrew Allen */ -/* - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions - are met: - - - Redistributions of source code must retain the above copyright - notice, this list of conditions and the following disclaimer. - - - Redistributions in binary form must reproduce the above copyright - notice, this list of conditions and the following disclaimer in the - documentation and/or other materials provided with the distribution. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT - LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR - A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER - OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include -#include -#include -#include -#include "float_cast.h" -#include "opus.h" -#include "test_opus_common.h" -#include "opus_projection.h" -#include "mathops.h" -#include "../src/mapping_matrix.h" -#include "mathops.h" - -#define BUFFER_SIZE 960 -#define MAX_DATA_BYTES 32768 -#define MAX_FRAME_SAMPLES 5760 -#define ERROR_TOLERANCE 1 - -#define SIMPLE_MATRIX_SIZE 12 -#define SIMPLE_MATRIX_FRAME_SIZE 10 -#define SIMPLE_MATRIX_INPUT_SIZE 30 -#define SIMPLE_MATRIX_OUTPUT_SIZE 40 - -int assert_is_equal( - const opus_val16 *a, const opus_int16 *b, int size, opus_int16 tolerance) -{ - int i; - for (i = 0; i < size; i++) - { -#ifdef FIXED_POINT - opus_int16 val = a[i]; -#else - opus_int16 val = FLOAT2INT16(a[i]); -#endif - if (abs(val - b[i]) > tolerance) - return 1; - } - return 0; -} - -int assert_is_equal_short( - const opus_int16 *a, const opus_int16 *b, int size, opus_int16 tolerance) -{ - int i; - for (i = 0; i < size; i++) - if (abs(a[i] - b[i]) > tolerance) - return 1; - return 0; -} - -void test_simple_matrix(void) -{ - const MappingMatrix simple_matrix_params = {4, 3, 0}; - const opus_int16 simple_matrix_data[SIMPLE_MATRIX_SIZE] = {0, 32767, 0, 0, 32767, 0, 0, 0, 0, 0, 0, 32767}; - const opus_int16 input_int16[SIMPLE_MATRIX_INPUT_SIZE] = { - 32767, 0, -32768, 29491, -3277, -29491, 26214, -6554, -26214, 22938, -9830, - -22938, 19661, -13107, -19661, 16384, -16384, -16384, 13107, -19661, -13107, - 9830, -22938, -9830, 6554, -26214, -6554, 3277, -29491, -3277}; - const opus_int16 expected_output_int16[SIMPLE_MATRIX_OUTPUT_SIZE] = { - 0, 32767, 0, -32768, -3277, 29491, 0, -29491, -6554, 26214, 0, -26214, - -9830, 22938, 0, -22938, -13107, 19661, 0, -19661, -16384, 16384, 0, -16384, - -19661, 13107, 0, -13107, -22938, 9830, 0, -9830, -26214, 6554, 0, -6554, - -29491, 3277, 0, -3277}; - - int i, ret; - opus_int32 simple_matrix_size; - opus_val16 *input_val16; - opus_val16 *output_val16; - opus_int16 *output_int16; - MappingMatrix *simple_matrix; - - /* Allocate input/output buffers. */ - input_val16 = (opus_val16 *)opus_alloc(sizeof(opus_val16) * SIMPLE_MATRIX_INPUT_SIZE); - output_int16 = (opus_int16 *)opus_alloc(sizeof(opus_int16) * SIMPLE_MATRIX_OUTPUT_SIZE); - output_val16 = (opus_val16 *)opus_alloc(sizeof(opus_val16) * SIMPLE_MATRIX_OUTPUT_SIZE); - - /* Initialize matrix */ - simple_matrix_size = mapping_matrix_get_size(simple_matrix_params.rows, - simple_matrix_params.cols); - if (!simple_matrix_size) - test_failed(); - - simple_matrix = (MappingMatrix *)opus_alloc(simple_matrix_size); - mapping_matrix_init(simple_matrix, simple_matrix_params.rows, - simple_matrix_params.cols, simple_matrix_params.gain, simple_matrix_data, - sizeof(simple_matrix_data)); - - /* Copy inputs. */ - for (i = 0; i < SIMPLE_MATRIX_INPUT_SIZE; i++) - { -#ifdef FIXED_POINT - input_val16[i] = input_int16[i]; -#else - input_val16[i] = (1/32768.f)*input_int16[i]; -#endif - } - - /* _in_short */ - for (i = 0; i < SIMPLE_MATRIX_OUTPUT_SIZE; i++) - output_val16[i] = 0; - for (i = 0; i < simple_matrix->rows; i++) - { - mapping_matrix_multiply_channel_in_short(simple_matrix, - input_int16, simple_matrix->cols, &output_val16[i], i, - simple_matrix->rows, SIMPLE_MATRIX_FRAME_SIZE); - } - ret = assert_is_equal(output_val16, expected_output_int16, SIMPLE_MATRIX_OUTPUT_SIZE, ERROR_TOLERANCE); - if (ret) - test_failed(); - - /* _out_short */ - for (i = 0; i < SIMPLE_MATRIX_OUTPUT_SIZE; i++) - output_int16[i] = 0; - for (i = 0; i < simple_matrix->cols; i++) - { - mapping_matrix_multiply_channel_out_short(simple_matrix, - &input_val16[i], i, simple_matrix->cols, output_int16, - simple_matrix->rows, SIMPLE_MATRIX_FRAME_SIZE); - } - ret = assert_is_equal_short(output_int16, expected_output_int16, SIMPLE_MATRIX_OUTPUT_SIZE, ERROR_TOLERANCE); - if (ret) - test_failed(); - -#if !defined(DISABLE_FLOAT_API) && !defined(FIXED_POINT) - /* _in_float */ - for (i = 0; i < SIMPLE_MATRIX_OUTPUT_SIZE; i++) - output_val16[i] = 0; - for (i = 0; i < simple_matrix->rows; i++) - { - mapping_matrix_multiply_channel_in_float(simple_matrix, - input_val16, simple_matrix->cols, &output_val16[i], i, - simple_matrix->rows, SIMPLE_MATRIX_FRAME_SIZE); - } - ret = assert_is_equal(output_val16, expected_output_int16, SIMPLE_MATRIX_OUTPUT_SIZE, ERROR_TOLERANCE); - if (ret) - test_failed(); - - /* _out_float */ - for (i = 0; i < SIMPLE_MATRIX_OUTPUT_SIZE; i++) - output_val16[i] = 0; - for (i = 0; i < simple_matrix->cols; i++) - { - mapping_matrix_multiply_channel_out_float(simple_matrix, - &input_val16[i], i, simple_matrix->cols, output_val16, - simple_matrix->rows, SIMPLE_MATRIX_FRAME_SIZE); - } - ret = assert_is_equal(output_val16, expected_output_int16, SIMPLE_MATRIX_OUTPUT_SIZE, ERROR_TOLERANCE); - if (ret) - test_failed(); -#endif - - opus_free(input_val16); - opus_free(output_int16); - opus_free(output_val16); - opus_free(simple_matrix); -} - -void test_creation_arguments(const int channels, const int mapping_family) -{ - int streams; - int coupled_streams; - int enc_error; - int dec_error; - int ret; - OpusProjectionEncoder *st_enc = NULL; - OpusProjectionDecoder *st_dec = NULL; - - const opus_int32 Fs = 48000; - const int application = OPUS_APPLICATION_AUDIO; - - int order_plus_one = (int)floor(sqrt((float)channels)); - int nondiegetic_channels = channels - order_plus_one * order_plus_one; - - int is_channels_valid = 0; - int is_projection_valid = 0; - - st_enc = opus_projection_ambisonics_encoder_create(Fs, channels, - mapping_family, &streams, &coupled_streams, application, &enc_error); - if (st_enc != NULL) - { - opus_int32 matrix_size; - unsigned char *matrix; - - ret = opus_projection_encoder_ctl(st_enc, - OPUS_PROJECTION_GET_DEMIXING_MATRIX_SIZE_REQUEST, &matrix_size); - if (ret != OPUS_OK || !matrix_size) - test_failed(); - - matrix = (unsigned char *)opus_alloc(matrix_size); - ret = opus_projection_encoder_ctl(st_enc, - OPUS_PROJECTION_GET_DEMIXING_MATRIX_REQUEST, matrix, matrix_size); - - opus_projection_encoder_destroy(st_enc); - - st_dec = opus_projection_decoder_create(Fs, channels, streams, - coupled_streams, matrix, matrix_size, &dec_error); - if (st_dec != NULL) - { - opus_projection_decoder_destroy(st_dec); - } - opus_free(matrix); - } - - is_channels_valid = (order_plus_one >= 2 && order_plus_one <= 4) && - (nondiegetic_channels == 0 || nondiegetic_channels == 2); - is_projection_valid = (enc_error == OPUS_OK && dec_error == OPUS_OK); - if (is_channels_valid ^ is_projection_valid) - { - fprintf(stderr, "Channels: %d, Family: %d\n", channels, mapping_family); - fprintf(stderr, "Order+1: %d, Non-diegetic Channels: %d\n", - order_plus_one, nondiegetic_channels); - fprintf(stderr, "Streams: %d, Coupled Streams: %d\n", - streams, coupled_streams); - test_failed(); - } -} - -void generate_music(short *buf, opus_int32 len, opus_int32 channels) -{ - opus_int32 i,j,k; - opus_int32 *a,*b,*c,*d; - a = (opus_int32 *)malloc(sizeof(opus_int32) * channels); - b = (opus_int32 *)malloc(sizeof(opus_int32) * channels); - c = (opus_int32 *)malloc(sizeof(opus_int32) * channels); - d = (opus_int32 *)malloc(sizeof(opus_int32) * channels); - memset(a, 0, sizeof(opus_int32) * channels); - memset(b, 0, sizeof(opus_int32) * channels); - memset(c, 0, sizeof(opus_int32) * channels); - memset(d, 0, sizeof(opus_int32) * channels); - j=0; - - for(i=0;i>12)^((j>>10|j>>12)&26&j>>7)))&128)+128)<<15; - r=fast_rand();v+=r&65535;v-=r>>16; - b[k]=v-a[k]+((b[k]*61+32)>>6);a[k]=v; - c[k]=(30*(c[k]+b[k]+d[k])+32)>>6;d[k]=b[k]; - v=(c[k]+128)>>8; - buf[i*channels+k]=v>32767?32767:(v<-32768?-32768:v); - if(i%6==0)j++; - } - } - - free(a); - free(b); - free(c); - free(d); -} - -void test_encode_decode(opus_int32 bitrate, opus_int32 channels, - const int mapping_family) -{ - const opus_int32 Fs = 48000; - const int application = OPUS_APPLICATION_AUDIO; - - OpusProjectionEncoder *st_enc; - OpusProjectionDecoder *st_dec; - int streams; - int coupled; - int error; - short *buffer_in; - short *buffer_out; - unsigned char data[MAX_DATA_BYTES] = { 0 }; - int len; - int out_samples; - opus_int32 matrix_size = 0; - unsigned char *matrix = NULL; - - buffer_in = (short *)malloc(sizeof(short) * BUFFER_SIZE * channels); - buffer_out = (short *)malloc(sizeof(short) * BUFFER_SIZE * channels); - - st_enc = opus_projection_ambisonics_encoder_create(Fs, channels, - mapping_family, &streams, &coupled, application, &error); - if (error != OPUS_OK) { - fprintf(stderr, - "Couldn\'t create encoder with %d channels and mapping family %d.\n", - channels, mapping_family); - free(buffer_in); - free(buffer_out); - test_failed(); - } - - error = opus_projection_encoder_ctl(st_enc, - OPUS_SET_BITRATE(bitrate * 1000 * (streams + coupled))); - if (error != OPUS_OK) - { - goto bad_cleanup; - } - - error = opus_projection_encoder_ctl(st_enc, - OPUS_PROJECTION_GET_DEMIXING_MATRIX_SIZE_REQUEST, &matrix_size); - if (error != OPUS_OK || !matrix_size) - { - goto bad_cleanup; - } - - matrix = (unsigned char *)opus_alloc(matrix_size); - error = opus_projection_encoder_ctl(st_enc, - OPUS_PROJECTION_GET_DEMIXING_MATRIX_REQUEST, matrix, matrix_size); - - st_dec = opus_projection_decoder_create(Fs, channels, streams, coupled, - matrix, matrix_size, &error); - opus_free(matrix); - - if (error != OPUS_OK) { - fprintf(stderr, - "Couldn\'t create decoder with %d channels, %d streams " - "and %d coupled streams.\n", channels, streams, coupled); - goto bad_cleanup; - } - - generate_music(buffer_in, BUFFER_SIZE, channels); - - len = opus_projection_encode( - st_enc, buffer_in, BUFFER_SIZE, data, MAX_DATA_BYTES); - if(len<0 || len>MAX_DATA_BYTES) { - fprintf(stderr,"opus_encode() returned %d\n", len); - goto bad_cleanup; - } - - out_samples = opus_projection_decode( - st_dec, data, len, buffer_out, MAX_FRAME_SAMPLES, 0); - if(out_samples!=BUFFER_SIZE) { - fprintf(stderr,"opus_decode() returned %d\n", out_samples); - goto bad_cleanup; - } - - opus_projection_decoder_destroy(st_dec); - opus_projection_encoder_destroy(st_enc); - free(buffer_in); - free(buffer_out); - return; -bad_cleanup: - free(buffer_in); - free(buffer_out); - test_failed(); -} - -int main(int _argc, char **_argv) -{ - unsigned int i; - - (void)_argc; - (void)_argv; - - /* Test simple matrix multiplication routines. */ - test_simple_matrix(); - - /* Test full range of channels in creation arguments. */ - for (i = 0; i < 255; i++) - test_creation_arguments(i, 3); - - /* Test encode/decode pipeline. */ - test_encode_decode(64 * 18, 18, 3); - - fprintf(stderr, "All projection tests passed.\n"); - return 0; -} - diff --git a/libs/SDL_mixer/external/opus/training/rnn_dump.py b/libs/SDL_mixer/external/opus/training/rnn_dump.py deleted file mode 100644 index c312088..0000000 --- a/libs/SDL_mixer/external/opus/training/rnn_dump.py +++ /dev/null @@ -1,66 +0,0 @@ -#!/usr/bin/python - -from __future__ import print_function - -from keras.models import Sequential -from keras.models import Model -from keras.layers import Input -from keras.layers import Dense -from keras.layers import LSTM -from keras.layers import GRU -from keras.models import load_model -from keras import backend as K -import sys - -import numpy as np - -def printVector(f, vector, name): - v = np.reshape(vector, (-1)); - #print('static const float ', name, '[', len(v), '] = \n', file=f) - f.write('static const opus_int8 {}[{}] = {{\n '.format(name, len(v))) - for i in range(0, len(v)): - f.write('{}'.format(max(-128,min(127,int(round(128*v[i])))))) - if (i!=len(v)-1): - f.write(',') - else: - break; - if (i%8==7): - f.write("\n ") - else: - f.write(" ") - #print(v, file=f) - f.write('\n};\n\n') - return; - -def binary_crossentrop2(y_true, y_pred): - return K.mean(2*K.abs(y_true-0.5) * K.binary_crossentropy(y_pred, y_true), axis=-1) - - -#model = load_model(sys.argv[1], custom_objects={'binary_crossentrop2': binary_crossentrop2}) -main_input = Input(shape=(None, 25), name='main_input') -x = Dense(32, activation='tanh')(main_input) -x = GRU(24, activation='tanh', recurrent_activation='sigmoid', return_sequences=True)(x) -x = Dense(2, activation='sigmoid')(x) -model = Model(inputs=main_input, outputs=x) -model.load_weights(sys.argv[1]) - -weights = model.get_weights() - -f = open(sys.argv[2], 'w') - -f.write('/*This file is automatically generated from a Keras model*/\n\n') -f.write('#ifdef HAVE_CONFIG_H\n#include "config.h"\n#endif\n\n#include "mlp.h"\n\n') - -printVector(f, weights[0], 'layer0_weights') -printVector(f, weights[1], 'layer0_bias') -printVector(f, weights[2], 'layer1_weights') -printVector(f, weights[3], 'layer1_recur_weights') -printVector(f, weights[4], 'layer1_bias') -printVector(f, weights[5], 'layer2_weights') -printVector(f, weights[6], 'layer2_bias') - -f.write('const DenseLayer layer0 = {\n layer0_bias,\n layer0_weights,\n 25, 32, 0\n};\n\n') -f.write('const GRULayer layer1 = {\n layer1_bias,\n layer1_weights,\n layer1_recur_weights,\n 32, 24\n};\n\n') -f.write('const DenseLayer layer2 = {\n layer2_bias,\n layer2_weights,\n 24, 2, 1\n};\n\n') - -f.close() diff --git a/libs/SDL_mixer/external/opus/training/rnn_train.py b/libs/SDL_mixer/external/opus/training/rnn_train.py deleted file mode 100644 index 29bcb03..0000000 --- a/libs/SDL_mixer/external/opus/training/rnn_train.py +++ /dev/null @@ -1,177 +0,0 @@ -#!/usr/bin/python3 - -from __future__ import print_function - -from keras.models import Sequential -from keras.models import Model -from keras.layers import Input -from keras.layers import Dense -from keras.layers import LSTM -from keras.layers import GRU -from keras.layers import CuDNNGRU -from keras.layers import SimpleRNN -from keras.layers import Dropout -from keras import losses -import h5py -from keras.optimizers import Adam - -from keras.constraints import Constraint -from keras import backend as K -import numpy as np - -import tensorflow as tf -from keras.backend.tensorflow_backend import set_session -config = tf.ConfigProto() -config.gpu_options.per_process_gpu_memory_fraction = 0.44 -set_session(tf.Session(config=config)) - -def binary_crossentrop2(y_true, y_pred): - return K.mean(2*K.abs(y_true-0.5) * K.binary_crossentropy(y_true, y_pred), axis=-1) - -def binary_accuracy2(y_true, y_pred): - return K.mean(K.cast(K.equal(y_true, K.round(y_pred)), 'float32') + K.cast(K.equal(y_true, 0.5), 'float32'), axis=-1) - -def quant_model(model): - weights = model.get_weights() - for k in range(len(weights)): - weights[k] = np.maximum(-128, np.minimum(127, np.round(128*weights[k])*0.0078125)) - model.set_weights(weights) - -class WeightClip(Constraint): - '''Clips the weights incident to each hidden unit to be inside a range - ''' - def __init__(self, c=2): - self.c = c - - def __call__(self, p): - return K.clip(p, -self.c, self.c) - - def get_config(self): - return {'name': self.__class__.__name__, - 'c': self.c} - -reg = 0.000001 -constraint = WeightClip(.998) - -print('Build model...') - -main_input = Input(shape=(None, 25), name='main_input') -x = Dense(32, activation='tanh', kernel_constraint=constraint, bias_constraint=constraint)(main_input) -#x = CuDNNGRU(24, return_sequences=True, kernel_constraint=constraint, recurrent_constraint=constraint, bias_constraint=constraint)(x) -x = GRU(24, recurrent_activation='sigmoid', activation='tanh', return_sequences=True, kernel_constraint=constraint, recurrent_constraint=constraint, bias_constraint=constraint)(x) -x = Dense(2, activation='sigmoid', kernel_constraint=constraint, bias_constraint=constraint)(x) -model = Model(inputs=main_input, outputs=x) - -batch_size = 2048 - -print('Loading data...') -with h5py.File('features10b.h5', 'r') as hf: - all_data = hf['data'][:] -print('done.') - -window_size = 1500 - -nb_sequences = len(all_data)//window_size -print(nb_sequences, ' sequences') -x_train = all_data[:nb_sequences*window_size, :-2] -x_train = np.reshape(x_train, (nb_sequences, window_size, 25)) - -y_train = np.copy(all_data[:nb_sequences*window_size, -2:]) -y_train = np.reshape(y_train, (nb_sequences, window_size, 2)) - -print("Marking ignores") -for s in y_train: - for e in s: - if (e[1] >= 1): - break - e[0] = 0.5 - -all_data = 0; -x_train = x_train.astype('float32') -y_train = y_train.astype('float32') - -print(len(x_train), 'train sequences. x shape =', x_train.shape, 'y shape = ', y_train.shape) - -model.load_weights('newweights10a1b_ep206.hdf5') - -#weights = model.get_weights() -#for k in range(len(weights)): -# weights[k] = np.round(128*weights[k])*0.0078125 -#model.set_weights(weights) - -# try using different optimizers and different optimizer configs -model.compile(loss=binary_crossentrop2, - optimizer=Adam(0.0001), - metrics=[binary_accuracy2]) - -print('Train...') -quant_model(model) -model.fit(x_train, y_train, - batch_size=batch_size, - epochs=10, validation_data=(x_train, y_train)) -model.save("newweights10a1c_ep10.hdf5") - -quant_model(model) -model.fit(x_train, y_train, - batch_size=batch_size, - epochs=50, initial_epoch=10) -model.save("newweights10a1c_ep50.hdf5") - -model.compile(loss=binary_crossentrop2, - optimizer=Adam(0.0001), - metrics=[binary_accuracy2]) - -quant_model(model) -model.fit(x_train, y_train, - batch_size=batch_size, - epochs=100, initial_epoch=50) -model.save("newweights10a1c_ep100.hdf5") - -quant_model(model) -model.fit(x_train, y_train, - batch_size=batch_size, - epochs=150, initial_epoch=100) -model.save("newweights10a1c_ep150.hdf5") - -quant_model(model) -model.fit(x_train, y_train, - batch_size=batch_size, - epochs=200, initial_epoch=150) -model.save("newweights10a1c_ep200.hdf5") - -quant_model(model) -model.fit(x_train, y_train, - batch_size=batch_size, - epochs=201, initial_epoch=200) -model.save("newweights10a1c_ep201.hdf5") - -quant_model(model) -model.fit(x_train, y_train, - batch_size=batch_size, - epochs=202, initial_epoch=201, validation_data=(x_train, y_train)) -model.save("newweights10a1c_ep202.hdf5") - -quant_model(model) -model.fit(x_train, y_train, - batch_size=batch_size, - epochs=203, initial_epoch=202, validation_data=(x_train, y_train)) -model.save("newweights10a1c_ep203.hdf5") - -quant_model(model) -model.fit(x_train, y_train, - batch_size=batch_size, - epochs=204, initial_epoch=203, validation_data=(x_train, y_train)) -model.save("newweights10a1c_ep204.hdf5") - -quant_model(model) -model.fit(x_train, y_train, - batch_size=batch_size, - epochs=205, initial_epoch=204, validation_data=(x_train, y_train)) -model.save("newweights10a1c_ep205.hdf5") - -quant_model(model) -model.fit(x_train, y_train, - batch_size=batch_size, - epochs=206, initial_epoch=205, validation_data=(x_train, y_train)) -model.save("newweights10a1c_ep206.hdf5") - diff --git a/libs/SDL_mixer/external/opus/training/txt2hdf5.py b/libs/SDL_mixer/external/opus/training/txt2hdf5.py deleted file mode 100644 index 9c60287..0000000 --- a/libs/SDL_mixer/external/opus/training/txt2hdf5.py +++ /dev/null @@ -1,12 +0,0 @@ -#!/usr/bin/python - -from __future__ import print_function - -import numpy as np -import h5py -import sys - -data = np.loadtxt(sys.argv[1], dtype='float32') -h5f = h5py.File(sys.argv[2], 'w'); -h5f.create_dataset('data', data=data) -h5f.close() diff --git a/libs/SDL_mixer/external/opus/update_version b/libs/SDL_mixer/external/opus/update_version deleted file mode 100644 index a999991..0000000 --- a/libs/SDL_mixer/external/opus/update_version +++ /dev/null @@ -1,65 +0,0 @@ -#!/bin/bash - -# Creates and updates the package_version information used by configure.ac -# (or other makefiles). When run inside a git repository it will use the -# version information that can be queried from it unless AUTO_UPDATE is set -# to 'no'. If no version is currently known it will be set to 'unknown'. -# -# If called with the argument 'release', the PACKAGE_VERSION will be updated -# even if AUTO_UPDATE=no, but the value of AUTO_UPDATE shall be preserved. -# This is used to force a version update whenever `make dist` is run. -# -# The exit status is 1 if package_version is not modified, else 0 is returned. -# -# This script should NOT be included in distributed tarballs, because if a -# parent directory contains a git repository we do not want to accidentally -# retrieve the version information from it instead. Tarballs should ship -# with only the package_version file. -# -# Ron , 2012. - -SRCDIR=$(dirname $0) - -if [ -e "$SRCDIR/package_version" ]; then - . "$SRCDIR/package_version" -fi - -if [ "$AUTO_UPDATE" = no ]; then - [ "$1" = release ] || exit 1 -else - AUTO_UPDATE=yes -fi - -# We run `git status` before describe here to ensure that we don't get a false -# -dirty from files that have been touched but are not actually altered in the -# working dir. -GIT_VERSION=$(cd "$SRCDIR" && git status > /dev/null 2>&1 \ - && git describe --tags --match 'v*' --dirty 2> /dev/null) -GIT_VERSION=${GIT_VERSION#v} - -if [ -n "$GIT_VERSION" ]; then - - [ "$GIT_VERSION" != "$PACKAGE_VERSION" ] || exit 1 - PACKAGE_VERSION="$GIT_VERSION" - -elif [ -z "$PACKAGE_VERSION" ]; then - # No current package_version and no git ... - # We really shouldn't ever get here, because this script should only be - # included in the git repository, and should usually be export-ignored. - PACKAGE_VERSION="unknown" -else - exit 1 -fi - -cat > "$SRCDIR/package_version" <<-EOF - # Automatically generated by update_version. - # This file may be sourced into a shell script or makefile. - - # Set this to 'no' if you do not wish the version information - # to be checked and updated for every build. Most people will - # never want to change this, it is an option for developers - # making frequent changes that they know will not be released. - AUTO_UPDATE=$AUTO_UPDATE - - PACKAGE_VERSION="$PACKAGE_VERSION" -EOF diff --git a/libs/SDL_mixer/external/opus/win32/.gitignore b/libs/SDL_mixer/external/opus/win32/.gitignore deleted file mode 100644 index c17feab..0000000 --- a/libs/SDL_mixer/external/opus/win32/.gitignore +++ /dev/null @@ -1,26 +0,0 @@ -# Visual Studio ignores -[Dd]ebug/ -[Dd]ebugDLL/ -[Dd]ebugDLL_fixed/ -[Dd]ebugPublic/ -[Rr]elease/ -[Rr]eleaseDLL/ -[Rr]eleaseDLL_fixed/ -[Rr]eleases/ -*.manifest -*.lastbuildstate -*.lib -*.log -*.idb -*.ipdb -*.ilk -*.iobj -*.obj -*.opensdf -*.pdb -*.sdf -*.suo -*.tlog -*.vcxproj.user -*.vc.db -*.vc.opendb diff --git a/libs/SDL_mixer/external/opus/win32/VS2015/common.props b/libs/SDL_mixer/external/opus/win32/VS2015/common.props deleted file mode 100644 index f6e920b..0000000 --- a/libs/SDL_mixer/external/opus/win32/VS2015/common.props +++ /dev/null @@ -1,82 +0,0 @@ - - - - - - $(Platform)\$(Configuration)\ - $(Platform)\$(Configuration)\$(ProjectName)\ - Unicode - - - true - true - false - - - false - false - true - - - - Level3 - false - false - ..\..;..\..\include;..\..\silk;..\..\celt;..\..\win32;%(AdditionalIncludeDirectories) - HAVE_CONFIG_H;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) - false - false - - - Console - - - true - Console - - - - - Guard - ProgramDatabase - NoExtensions - false - true - false - Disabled - false - false - Disabled - MultiThreadedDebug - MultiThreadedDebugDLL - true - false - - - true - - - - - false - None - true - true - false - Speed - Fast - Precise - true - true - true - MaxSpeed - MultiThreaded - MultiThreadedDLL - 16Bytes - - - false - - - - \ No newline at end of file diff --git a/libs/SDL_mixer/external/opus/win32/VS2015/opus.sln b/libs/SDL_mixer/external/opus/win32/VS2015/opus.sln deleted file mode 100644 index 7b678e7..0000000 --- a/libs/SDL_mixer/external/opus/win32/VS2015/opus.sln +++ /dev/null @@ -1,168 +0,0 @@ - -Microsoft Visual Studio Solution File, Format Version 12.00 -# Visual Studio 14 -VisualStudioVersion = 14.0.25420.1 -MinimumVisualStudioVersion = 10.0.40219.1 -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "opus", "opus.vcxproj", "{219EC965-228A-1824-174D-96449D05F88A}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "opus_demo", "opus_demo.vcxproj", "{016C739D-6389-43BF-8D88-24B2BF6F620F}" - ProjectSection(ProjectDependencies) = postProject - {219EC965-228A-1824-174D-96449D05F88A} = {219EC965-228A-1824-174D-96449D05F88A} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "test_opus_api", "test_opus_api.vcxproj", "{1D257A17-D254-42E5-82D6-1C87A6EC775A}" - ProjectSection(ProjectDependencies) = postProject - {219EC965-228A-1824-174D-96449D05F88A} = {219EC965-228A-1824-174D-96449D05F88A} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "test_opus_decode", "test_opus_decode.vcxproj", "{8578322A-1883-486B-B6FA-E0094B65C9F2}" - ProjectSection(ProjectDependencies) = postProject - {219EC965-228A-1824-174D-96449D05F88A} = {219EC965-228A-1824-174D-96449D05F88A} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "test_opus_encode", "test_opus_encode.vcxproj", "{84DAA768-1A38-4312-BB61-4C78BB59E5B8}" - ProjectSection(ProjectDependencies) = postProject - {219EC965-228A-1824-174D-96449D05F88A} = {219EC965-228A-1824-174D-96449D05F88A} - EndProjectSection -EndProject -Global - GlobalSection(SolutionConfigurationPlatforms) = preSolution - Debug|Win32 = Debug|Win32 - Debug|x64 = Debug|x64 - DebugDLL_fixed|Win32 = DebugDLL_fixed|Win32 - DebugDLL_fixed|x64 = DebugDLL_fixed|x64 - DebugDLL|Win32 = DebugDLL|Win32 - DebugDLL|x64 = DebugDLL|x64 - Release|Win32 = Release|Win32 - Release|x64 = Release|x64 - ReleaseDLL_fixed|Win32 = ReleaseDLL_fixed|Win32 - ReleaseDLL_fixed|x64 = ReleaseDLL_fixed|x64 - ReleaseDLL|Win32 = ReleaseDLL|Win32 - ReleaseDLL|x64 = ReleaseDLL|x64 - EndGlobalSection - GlobalSection(ProjectConfigurationPlatforms) = postSolution - 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{84DAA768-1A38-4312-BB61-4C78BB59E5B8}.ReleaseDLL_fixed|Win32.ActiveCfg = ReleaseDLL_fixed|Win32 - {84DAA768-1A38-4312-BB61-4C78BB59E5B8}.ReleaseDLL_fixed|Win32.Build.0 = ReleaseDLL_fixed|Win32 - {84DAA768-1A38-4312-BB61-4C78BB59E5B8}.ReleaseDLL_fixed|x64.ActiveCfg = ReleaseDLL_fixed|x64 - {84DAA768-1A38-4312-BB61-4C78BB59E5B8}.ReleaseDLL_fixed|x64.Build.0 = ReleaseDLL_fixed|x64 - {84DAA768-1A38-4312-BB61-4C78BB59E5B8}.ReleaseDLL|Win32.ActiveCfg = ReleaseDLL|Win32 - {84DAA768-1A38-4312-BB61-4C78BB59E5B8}.ReleaseDLL|Win32.Build.0 = ReleaseDLL|Win32 - {84DAA768-1A38-4312-BB61-4C78BB59E5B8}.ReleaseDLL|x64.ActiveCfg = ReleaseDLL|x64 - {84DAA768-1A38-4312-BB61-4C78BB59E5B8}.ReleaseDLL|x64.Build.0 = ReleaseDLL|x64 - EndGlobalSection - GlobalSection(SolutionProperties) = preSolution - HideSolutionNode = FALSE - EndGlobalSection -EndGlobal diff --git a/libs/SDL_mixer/external/opus/win32/VS2015/opus.vcxproj b/libs/SDL_mixer/external/opus/win32/VS2015/opus.vcxproj deleted file mode 100644 index 34b1233..0000000 --- a/libs/SDL_mixer/external/opus/win32/VS2015/opus.vcxproj +++ /dev/null @@ -1,399 +0,0 @@ - - - - - DebugDLL_fixed - Win32 - - - DebugDLL_fixed - x64 - - - DebugDLL - Win32 - - - DebugDLL - x64 - - - Debug - Win32 - - - Debug - x64 - - - ReleaseDLL_fixed - Win32 - - - ReleaseDLL_fixed - x64 - - - ReleaseDLL - Win32 - - - ReleaseDLL - x64 - - - Release - Win32 - - - Release - x64 - - - - Win32Proj - opus - {219EC965-228A-1824-174D-96449D05F88A} - - - - StaticLibrary - v140 - - - DynamicLibrary - v140 - - - DynamicLibrary - v140 - - - StaticLibrary - v140 - - - DynamicLibrary - v140 - - - DynamicLibrary - v140 - - - StaticLibrary - v140 - - - DynamicLibrary - v140 - - - DynamicLibrary - v140 - - - StaticLibrary - v140 - - - DynamicLibrary - v140 - - - DynamicLibrary - v140 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ..\..\silk\fixed;..\..\silk\float;%(AdditionalIncludeDirectories) - DLL_EXPORT;%(PreprocessorDefinitions) - FIXED_POINT;%(PreprocessorDefinitions) - /arch:IA32 %(AdditionalOptions) - - - /ignore:4221 %(AdditionalOptions) - - - "$(ProjectDir)..\..\win32\genversion.bat" "$(ProjectDir)..\..\win32\version.h" PACKAGE_VERSION - Generating version.h - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 4244;%(DisableSpecificWarnings) - - - - - - - - - - - - - - - false - - - false - - - true - - - - - - - true - - - true - - - false - - - - - - - - diff --git a/libs/SDL_mixer/external/opus/win32/VS2015/opus.vcxproj.filters b/libs/SDL_mixer/external/opus/win32/VS2015/opus.vcxproj.filters deleted file mode 100644 index 8c61d6a..0000000 --- a/libs/SDL_mixer/external/opus/win32/VS2015/opus.vcxproj.filters +++ /dev/null @@ -1,585 +0,0 @@ - - - - - {4FC737F1-C7A5-4376-A066-2A32D752A2FF} - cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx - 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- - - - DebugDLL_fixed - Win32 - - - DebugDLL_fixed - x64 - - - DebugDLL - Win32 - - - DebugDLL - x64 - - - Debug - Win32 - - - Debug - x64 - - - ReleaseDLL_fixed - Win32 - - - ReleaseDLL_fixed - x64 - - - ReleaseDLL - Win32 - - - ReleaseDLL - x64 - - - Release - Win32 - - - Release - x64 - - - - - {219ec965-228a-1824-174d-96449d05f88a} - - - - - - - {016C739D-6389-43BF-8D88-24B2BF6F620F} - Win32Proj - opus_demo - - - - Application - v140 - - - Application - v140 - - - Application - v140 - - - Application - v140 - - - Application - v140 - - - Application - v140 - - - Application - v140 - - - Application - v140 - - - Application - v140 - - - Application - v140 - - - Application - v140 - - - Application - v140 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ No newline at end of file diff --git a/libs/SDL_mixer/external/opus/win32/VS2015/opus_demo.vcxproj.filters b/libs/SDL_mixer/external/opus/win32/VS2015/opus_demo.vcxproj.filters deleted file mode 100644 index 2eb113a..0000000 --- a/libs/SDL_mixer/external/opus/win32/VS2015/opus_demo.vcxproj.filters +++ /dev/null @@ -1,22 +0,0 @@ - - - - - {4FC737F1-C7A5-4376-A066-2A32D752A2FF} - cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx - - - {93995380-89BD-4b04-88EB-625FBE52EBFB} - h;hpp;hxx;hm;inl;inc;xsd - - - {67DA6AB6-F800-4c08-8B7A-83BB121AAD01} - rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms - - - - - Source Files - - - \ No newline at end of file diff --git a/libs/SDL_mixer/external/opus/win32/VS2015/test_opus_api.vcxproj b/libs/SDL_mixer/external/opus/win32/VS2015/test_opus_api.vcxproj deleted file mode 100644 index 7cae131..0000000 --- a/libs/SDL_mixer/external/opus/win32/VS2015/test_opus_api.vcxproj +++ /dev/null @@ -1,171 +0,0 @@ - - - - - DebugDLL_fixed - Win32 - - - DebugDLL_fixed - x64 - - - DebugDLL - Win32 - - - DebugDLL - x64 - - - Debug - Win32 - - - Debug - x64 - - - ReleaseDLL_fixed - Win32 - - - ReleaseDLL_fixed - x64 - - - ReleaseDLL - Win32 - - - ReleaseDLL - x64 - - - Release - Win32 - - - Release - x64 - - - - - - - - {219ec965-228a-1824-174d-96449d05f88a} - - - - {1D257A17-D254-42E5-82D6-1C87A6EC775A} - Win32Proj - test_opus_api - - - - Application - v140 - - - Application - v140 - - - Application - v140 - - - Application - v140 - - - Application - v140 - - - Application - v140 - - - Application - v140 - - - Application - v140 - - - Application - v140 - - - Application - v140 - - - Application - v140 - - - Application - v140 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ No newline at end of file diff --git a/libs/SDL_mixer/external/opus/win32/VS2015/test_opus_api.vcxproj.filters b/libs/SDL_mixer/external/opus/win32/VS2015/test_opus_api.vcxproj.filters deleted file mode 100644 index 383d19f..0000000 --- a/libs/SDL_mixer/external/opus/win32/VS2015/test_opus_api.vcxproj.filters +++ /dev/null @@ -1,14 +0,0 @@ - - - - - {4FC737F1-C7A5-4376-A066-2A32D752A2FF} - cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx - - - - - Source Files - - - \ No newline at end of file diff --git a/libs/SDL_mixer/external/opus/win32/VS2015/test_opus_decode.vcxproj b/libs/SDL_mixer/external/opus/win32/VS2015/test_opus_decode.vcxproj deleted file mode 100644 index df01dca..0000000 --- a/libs/SDL_mixer/external/opus/win32/VS2015/test_opus_decode.vcxproj +++ /dev/null @@ -1,171 +0,0 @@ - - - - - DebugDLL_fixed - Win32 - - - DebugDLL_fixed - x64 - - - DebugDLL - Win32 - - - DebugDLL - x64 - - - Debug - Win32 - - - Debug - x64 - - - ReleaseDLL_fixed - Win32 - - - ReleaseDLL_fixed - x64 - - - ReleaseDLL - Win32 - - - ReleaseDLL - x64 - - - Release - Win32 - - - Release - x64 - - - - - - - - {219ec965-228a-1824-174d-96449d05f88a} - - - - {8578322A-1883-486B-B6FA-E0094B65C9F2} - Win32Proj - test_opus_api - - - - Application - v140 - - - Application - v140 - - - Application - v140 - - - Application - v140 - - - Application - v140 - - - Application - v140 - - - Application - v140 - - - Application - v140 - - - Application - v140 - - - Application - v140 - - - Application - v140 - - - Application - v140 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ No newline at end of file diff --git a/libs/SDL_mixer/external/opus/win32/VS2015/test_opus_decode.vcxproj.filters b/libs/SDL_mixer/external/opus/win32/VS2015/test_opus_decode.vcxproj.filters deleted file mode 100644 index 3036a4e..0000000 --- a/libs/SDL_mixer/external/opus/win32/VS2015/test_opus_decode.vcxproj.filters +++ /dev/null @@ -1,14 +0,0 @@ - - - - - {4a0dd677-931f-4728-afe5-b761149fc7eb} - cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx - - - - - Source Files - - - \ No newline at end of file diff --git a/libs/SDL_mixer/external/opus/win32/VS2015/test_opus_encode.vcxproj b/libs/SDL_mixer/external/opus/win32/VS2015/test_opus_encode.vcxproj deleted file mode 100644 index 405efee..0000000 --- a/libs/SDL_mixer/external/opus/win32/VS2015/test_opus_encode.vcxproj +++ /dev/null @@ -1,172 +0,0 @@ - - - - - DebugDLL_fixed - Win32 - - - DebugDLL_fixed - x64 - - - DebugDLL - Win32 - - - DebugDLL - x64 - - - Debug - Win32 - - - Debug - x64 - - - ReleaseDLL_fixed - Win32 - - - ReleaseDLL_fixed - x64 - - - ReleaseDLL - Win32 - - - ReleaseDLL - x64 - - - Release - Win32 - - - Release - x64 - - - - - - - - - {219ec965-228a-1824-174d-96449d05f88a} - - - - {84DAA768-1A38-4312-BB61-4C78BB59E5B8} - Win32Proj - test_opus_api - - - - Application - v140 - - - Application - v140 - - - Application - v140 - - - Application - v140 - - - Application - v140 - - - Application - v140 - - - Application - v140 - - - Application - v140 - - - Application - v140 - - - Application - v140 - - - Application - v140 - - - Application - v140 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ No newline at end of file diff --git a/libs/SDL_mixer/external/opus/win32/VS2015/test_opus_encode.vcxproj.filters b/libs/SDL_mixer/external/opus/win32/VS2015/test_opus_encode.vcxproj.filters deleted file mode 100644 index 4ed3bb9..0000000 --- a/libs/SDL_mixer/external/opus/win32/VS2015/test_opus_encode.vcxproj.filters +++ /dev/null @@ -1,17 +0,0 @@ - - - - - {546c8d9a-103e-4f78-972b-b44e8d3c8aba} - cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx - - - - - Source Files - - - Source Files - - - \ No newline at end of file diff --git a/libs/SDL_mixer/external/opus/win32/genversion.bat b/libs/SDL_mixer/external/opus/win32/genversion.bat deleted file mode 100644 index 1def746..0000000 --- a/libs/SDL_mixer/external/opus/win32/genversion.bat +++ /dev/null @@ -1,37 +0,0 @@ -@echo off - -setlocal enableextensions enabledelayedexpansion - -for /f %%v in ('cd "%~dp0.." ^&^& git status ^>NUL 2^>NUL ^&^& git describe --tags --match "v*" --dirty 2^>NUL') do set version=%%v - -if not "%version%"=="" set version=!version:~1! && goto :gotversion - -if exist "%~dp0..\package_version" goto :getversion - -echo Git cannot be found, nor can package_version. Generating unknown version. - -set version=unknown - -goto :gotversion - -:getversion - -for /f "delims== tokens=2" %%v in (%~dps0..\package_version) do set version=%%v -set version=!version:"=! - -:gotversion - -set version=!version: =! -set version_out=#define %~2 "%version%" - -echo %version_out%> "%~1_temp" - -echo n | comp "%~1_temp" "%~1" > NUL 2> NUL - -if not errorlevel 1 goto exit - -copy /y "%~1_temp" "%~1" - -:exit - -del "%~1_temp" diff --git a/libs/SDL_mixer/external/opusfile/.appveyor.yml b/libs/SDL_mixer/external/opusfile/.appveyor.yml deleted file mode 100644 index 32ee2a6..0000000 --- a/libs/SDL_mixer/external/opusfile/.appveyor.yml +++ /dev/null @@ -1,58 +0,0 @@ -image: Visual Studio 2015 -configuration: -- Debug -- Release -- Release-NoHTTP - -platform: -- Win32 -- x64 - -environment: - opus_url: https://ci.appveyor.com/api/projects/$(APPVEYOR_ACCOUNT_NAME)/opus/artifacts/opus.zip - -install: -- cd %APPVEYOR_BUILD_FOLDER%\.. -- 'curl -LOG --data-urlencode "job=Configuration: %CONFIGURATION:-NoHTTP=%; Platform: %PLATFORM%" %OPUS_URL%' -- 7z x opus.zip -oopus-artifacts -- move /Y opus-artifacts opus -- git clone -q https://github.com/xiph/ogg.git ogg -- msbuild ogg\win32\VS2015\libogg.sln /p:Configuration=%CONFIGURATION:-NoHTTP=%;Platform=%PLATFORM% /m /v:minimal /logger:"C:\Program Files\AppVeyor\BuildAgent\Appveyor.MSBuildLogger.dll" -- if %CONFIGURATION:-NoHTTP=%==%CONFIGURATION% git clone -q --branch=OpenSSL_1_0_2-stable https://github.com/openssl/openssl.git openssl -- ps: >- - If ($env:Platform -Match "Win32") { - $env:VCVARS_PLATFORM="x86" - $env:OPENSSL_TARGET="VC-WIN32" - $env:DO="do_nasm" - } Else { - $env:VCVARS_PLATFORM="amd64" - $env:OPENSSL_TARGET="VC-WIN64A" - $env:DO="do_win64a" - } -- if %CONFIGURATION:-NoHTTP=%==%CONFIGURATION% chocolatey install -y nasm -- if %CONFIGURATION:-NoHTTP=%==%CONFIGURATION% set PATH=%PROGRAMFILES%\nasm;%PATH% -- if %CONFIGURATION:-NoHTTP=%==%CONFIGURATION% call "%VS140COMNTOOLS%\..\..\VC\vcvarsall.bat" %VCVARS_PLATFORM% -- if %CONFIGURATION:-NoHTTP=%==%CONFIGURATION% cd openssl -# without prefix, libs end up in out32 for both 32 and 64-bit -- if %CONFIGURATION:-NoHTTP=%==%CONFIGURATION% perl Configure %OPENSSL_TARGET% --prefix=%CD%\%PLATFORM%\Release -- if %CONFIGURATION:-NoHTTP=%==%CONFIGURATION% call ms\%DO% -- if %CONFIGURATION:-NoHTTP=%==%CONFIGURATION% nmake /f ms\nt.mak -- if %CONFIGURATION:-NoHTTP=%==%CONFIGURATION% nmake /f ms\nt.mak install -# prevents warning 4099 on linking -- if %CONFIGURATION:-NoHTTP=%==%CONFIGURATION% copy /B tmp32\lib.pdb %CD%\%PLATFORM%\Release\lib\lib.pdb -- cd %APPVEYOR_BUILD_FOLDER% - -build: - project: win32\VS2015\opusfile.sln - parallel: true - verbosity: minimal - -after_build: -- if %CONFIGURATION:-NoHTTP=%==%CONFIGURATION% copy /B %APPVEYOR_BUILD_FOLDER%\..\openssl\%PLATFORM%\Release\lib\* win32\VS2015\%PLATFORM%\%CONFIGURATION%\ -- if %CONFIGURATION:-NoHTTP=%==%CONFIGURATION% mkdir include\openssl -- if %CONFIGURATION:-NoHTTP=%==%CONFIGURATION% copy /B %APPVEYOR_BUILD_FOLDER%\..\openssl\inc32\openssl include\openssl\ -- 7z a opusfile.zip win32\VS2015\%PLATFORM%\%CONFIGURATION%\opusfile.??? include\ -- if %CONFIGURATION:-NoHTTP=%==%CONFIGURATION% 7z a opusfile.zip win32\VS2015\%PLATFORM%\%CONFIGURATION%\lib.pdb win32\VS2015\%PLATFORM%\%CONFIGURATION%\*.lib - -artifacts: -- path: opusfile.zip diff --git a/libs/SDL_mixer/external/opusfile/.gitattributes b/libs/SDL_mixer/external/opusfile/.gitattributes deleted file mode 100644 index 649c810..0000000 --- a/libs/SDL_mixer/external/opusfile/.gitattributes +++ /dev/null @@ -1,10 +0,0 @@ -.gitignore export-ignore -.gitattributes export-ignore - -update_version export-ignore - -*.bat eol=crlf -*.sln eol=crlf -*.vcxproj eol=crlf -*.vcxproj.filters eol=crlf -common.props eol=crlf diff --git a/libs/SDL_mixer/external/opusfile/.gitignore b/libs/SDL_mixer/external/opusfile/.gitignore deleted file mode 100644 index 574d0c0..0000000 --- a/libs/SDL_mixer/external/opusfile/.gitignore +++ /dev/null @@ -1,49 +0,0 @@ -*.a -*.exe -*.la -*.lo -*.o -*.sw* -*~ -.deps -.dirstamp -.libs -/Makefile -Makefile.in -aclocal.m4 -autom4te.cache/ -config.guess -config.log -config.status -config.sub -configure -config.h.in -config.h -compile -depcomp -doc/Doxyfile -doc/doxygen-build.stamp -doc/html -doc/latex -examples/opusfile_example -examples/seeking_example -install-sh -libopusfile-*.tar.* -libtool -ltmain.sh -m4/libtool.m4 -m4/ltoptions.m4 -m4/ltsugar.m4 -m4/ltversion.m4 -m4/lt~obsolete.m4 -missing -opusfile.pc -opusfile-uninstalled.pc -opusurl.pc -opusurl-uninstalled.pc -package_version -stamp-h1 -test-driver -unix/objs -unix/opusfile_example -unix/seeking_example diff --git a/libs/SDL_mixer/external/opusfile/.gitlab-ci.yml b/libs/SDL_mixer/external/opusfile/.gitlab-ci.yml deleted file mode 100644 index ebe5a74..0000000 --- a/libs/SDL_mixer/external/opusfile/.gitlab-ci.yml +++ /dev/null @@ -1,37 +0,0 @@ -# Image from https://hub.docker.com/_/gcc/ based on Debian -image: gcc:9 - -autotools: - stage: build - before_script: - - apt-get update && - apt-get install -y libopus-dev libogg-dev libssl-dev - zip - script: - - ./autogen.sh - - ./configure - - make - - make distcheck - tags: - - docker - -makefile: - stage: build - before_script: - - apt-get update && - apt-get install -y libopus-dev libogg-dev libssl-dev - script: - - make -C unix - - make -C unix check - tags: - - docker - -doc: - stage: build - before_script: - - apt-get update && - apt-get install -y doxygen graphviz - script: - - make -C doc - tags: - - docker diff --git a/libs/SDL_mixer/external/opusfile/.travis.yml b/libs/SDL_mixer/external/opusfile/.travis.yml deleted file mode 100644 index 78c9bb8..0000000 --- a/libs/SDL_mixer/external/opusfile/.travis.yml +++ /dev/null @@ -1,27 +0,0 @@ -language: c - -compiler: - - gcc - - clang - -os: - - linux - - osx - -osx_image: xcode11.3 - -addons: - apt: - packages: - - libogg-dev - - libopus-dev - homebrew: - brewfile: true - -env: PKG_CONFIG_PATH=$PKG_CONFIG_PATH:/usr/local/opt/openssl/lib/pkgconfig - -script: - - ./autogen.sh - - ./configure - - make - - make distcheck diff --git a/libs/SDL_mixer/external/opusfile/AUTHORS b/libs/SDL_mixer/external/opusfile/AUTHORS deleted file mode 100644 index d0ac09d..0000000 --- a/libs/SDL_mixer/external/opusfile/AUTHORS +++ /dev/null @@ -1,5 +0,0 @@ -Timothy B. Terriberry -Ralph Giles -Christopher "Monty" Montgomery (original libvorbisfile) -Gregory Maxwell (noise shaping dithering) -nu774 (original winsock support) diff --git a/libs/SDL_mixer/external/opusfile/Brewfile b/libs/SDL_mixer/external/opusfile/Brewfile deleted file mode 100644 index c5f3a82..0000000 --- a/libs/SDL_mixer/external/opusfile/Brewfile +++ /dev/null @@ -1,7 +0,0 @@ -brew 'opus' -brew 'libogg' -brew 'openssl' -brew 'autoconf' -brew 'automake' -brew 'libtool' -brew 'pkg-config' diff --git a/libs/SDL_mixer/external/opusfile/CMakeLists.txt b/libs/SDL_mixer/external/opusfile/CMakeLists.txt deleted file mode 100644 index 00ceb58..0000000 --- a/libs/SDL_mixer/external/opusfile/CMakeLists.txt +++ /dev/null @@ -1,313 +0,0 @@ -cmake_minimum_required(VERSION 3.16) - -list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake") - -include(OpusFilePackageVersion) -get_package_version(PACKAGE_VERSION PROJECT_VERSION) -string(REPLACE "." ";" PROJECT_VERSION_LIST ${PROJECT_VERSION}) -list(GET PROJECT_VERSION_LIST 0 PROJECT_VERSION_MAJOR) -list(GET PROJECT_VERSION_LIST 1 PROJECT_VERSION_MINOR) - -project(OpusFile - VERSION ${PROJECT_VERSION} - LANGUAGES C -) - -option(OP_DISABLE_HTTP "Disable HTTP support" OFF) -option(OP_DISABLE_FLOAT_API "Disable floating-point API" OFF) -option(OP_FIXED_POINT "Enable fixed-point calculation" OFF) -option(OP_ENABLE_ASSERTIONS "Enable assertions in code" OFF) -option(OP_DISABLE_EXAMPLES "Do not build example applications" OFF) -option(OP_DISABLE_DOCS "Do not build API documentation" OFF) - -include(GNUInstallDirs) - -if (NOT TARGET Ogg::ogg) - find_package(Ogg REQUIRED) -endif() -if (NOT TARGET Opus::opus) - find_package(Opus REQUIRED) -endif() - -include(CMakePushCheckState) -include(CheckSymbolExists) -cmake_push_check_state(RESET) -include(CheckLibraryExists) -check_library_exists(m lrintf "" OP_HAVE_LIBM) -if(OP_HAVE_LIBM) - list(APPEND CMAKE_REQUIRED_LIBRARIES "m") -endif() -check_symbol_exists(lrintf "math.h" OP_HAVE_LRINTF) -cmake_pop_check_state() - -add_library(opusfile - "${CMAKE_CURRENT_SOURCE_DIR}/include/opusfile.h" - "${CMAKE_CURRENT_SOURCE_DIR}/src/info.c" - "${CMAKE_CURRENT_SOURCE_DIR}/src/internal.c" - "${CMAKE_CURRENT_SOURCE_DIR}/src/internal.h" - "${CMAKE_CURRENT_SOURCE_DIR}/src/opusfile.c" - "${CMAKE_CURRENT_SOURCE_DIR}/src/stream.c" -) -add_library(OpusFile::opusfile ALIAS opusfile) -set_target_properties(opusfile PROPERTIES - #PUBLIC_HEADER "${CMAKE_CURRENT_SOURCE_DIR}/include/opusfile.h" - VERSION ${PROJECT_VERSION} - SOVERSION ${PROJECT_VERSION_MAJOR} -) -if(WIN32 AND BUILD_SHARED_LIBS) - # FIXME: keep soversion in sync with autotools - set_property(TARGET opusfile PROPERTY RUNTIME_OUTPUT_NAME "opusfile-0") - # Requires CMake 3.27, so not sufficient - set_property(TARGET opusfile PROPERTY DLL_NAME_WITH_SOVERSION FALSE) -endif() -target_include_directories(opusfile - PRIVATE - "${CMAKE_CURRENT_SOURCE_DIR}/include" - INTERFACE - $ - $ -) -target_link_libraries(opusfile - PUBLIC - Ogg::ogg - Opus::opus - $<$:m> -) -target_compile_options(opusfile - PRIVATE - $<$:/wd4267> - $<$:/wd4244> - $<$:/wd4090> - $<$:-std=c89> - $<$:-pedantic> - $<$:-Wall> - $<$:-Wextra> - $<$:-Wno-parentheses> - $<$:-Wno-long-long> - $<$:-fvisibility=hidden> -) -target_compile_definitions(opusfile - PRIVATE - $<$:OP_DISABLE_FLOAT_API> - $<$:OP_FIXED_POINT> - $<$:OP_ENABLE_ASSERTIONS> - $<$:OP_HAVE_LRINTF> -) -install(TARGETS opusfile - EXPORT OpusFileTargets - RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}" - LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}" - ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}" - INCLUDES DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}/opus" - PUBLIC_HEADER DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}/opus" -) - -if(NOT OP_DISABLE_HTTP) - find_package(OpenSSL REQUIRED) - - include(CheckIncludeFile) - include(CheckCSourceCompiles) - cmake_push_check_state(RESET) - if(NOT WIN32) - check_include_file("sys/socket.h" OP_HAVE_SYS_SOCKET_H) - if(NOT OP_HAVE_SYS_SOCKET_H) - message(FATAL_ERROR "HTTP support requires a POSIX socket library") - endif() - endif() - check_c_source_compiles( - "#include - int main(void) - { - struct timespec ts; - return clock_gettime(CLOCK_REALTIME, &ts); - }" - OP_HAVE_CLOCK_GETTIME - ) - if(NOT OP_HAVE_CLOCK_GETTIME) - check_symbol_exists(ftime "sys/timeb.h" OP_HAVE_FTIME) - if(NOT OP_HAVE_FTIME) - message(FATAL_ERROR "HTTP support requires either clock_gettime() or ftime()") - endif() - endif() - cmake_pop_check_state() - - add_library(opusurl - "${CMAKE_CURRENT_SOURCE_DIR}/include/opusfile.h" - "${CMAKE_CURRENT_SOURCE_DIR}/src/http.c" - "${CMAKE_CURRENT_SOURCE_DIR}/src/internal.c" - "${CMAKE_CURRENT_SOURCE_DIR}/src/internal.h" - ) - add_library(OpusFile::opusurl ALIAS opusurl) - if(WIN32) - target_sources(opusurl PRIVATE - "${CMAKE_CURRENT_SOURCE_DIR}/src/wincerts.c" - "${CMAKE_CURRENT_SOURCE_DIR}/src/winerrno.h" - ) - endif() - set_target_properties(opusurl PROPERTIES - PUBLIC_HEADER "${CMAKE_CURRENT_SOURCE_DIR}/include/opusfile.h" - VERSION ${PROJECT_VERSION} - SOVERSION ${PROJECT_VERSION_MAJOR} - ) - target_include_directories(opusurl - PRIVATE - "${CMAKE_CURRENT_SOURCE_DIR}/include" - INTERFACE - $ - $ - ) - target_compile_definitions(opusurl - PRIVATE - $<$:OP_DISABLE_FLOAT_API> - $<$:OP_FIXED_POINT> - $<$:OP_ENABLE_ASSERTIONS> - $<$:OP_HAVE_LRINTF> - $<$:OP_HAVE_CLOCK_GETTIME> - $<$:OP_HAVE_FTIME> - OP_ENABLE_HTTP - ) - target_link_libraries(opusurl - PRIVATE - opusfile - OpenSSL::SSL - $<$:ws2_32> - $<$:crypt32> - $<$:m> - ) - target_compile_options(opusurl - PRIVATE - $<$:/wd4267> - $<$:/wd4244> - $<$:/wd4090> - $<$:-std=c89> - $<$:-pedantic> - $<$:-Wall> - $<$:-Wextra> - $<$:-Wno-parentheses> - $<$:-Wno-long-long> - $<$:-fvisibility=hidden> - ) - install(TARGETS opusurl - EXPORT OpusFileTargets - RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}" - LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}" - ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}" - INCLUDES DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}/opus" - PUBLIC_HEADER DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}/opus" - ) -endif() - -if(NOT OP_DISABLE_EXAMPLES) - add_executable(opusfile_example - "${CMAKE_CURRENT_SOURCE_DIR}/examples/opusfile_example.c" - ) - add_executable(OpusFile::opusfile_example ALIAS opusfile_example) - if(WIN32) - target_sources(opusfile_example PRIVATE - "${CMAKE_CURRENT_SOURCE_DIR}/examples/win32utf8.c" - "${CMAKE_CURRENT_SOURCE_DIR}/examples/win32utf8.h" - ) - endif() - target_include_directories(opusfile_example - PRIVATE - "${CMAKE_CURRENT_SOURCE_DIR}/examples" - ) - target_link_libraries(opusfile_example - PRIVATE - opusfile - opusurl - ) - target_compile_options(opusfile_example - PRIVATE - $<$:/wd4267> - $<$:/wd4244> - $<$:/wd4090> - $<$:-std=c89> - $<$:-pedantic> - $<$:-Wall> - $<$:-Wextra> - $<$:-Wno-parentheses> - $<$:-Wno-long-long> - $<$:-fvisibility=hidden> - ) - - add_executable(seeking_example - "${CMAKE_CURRENT_SOURCE_DIR}/examples/seeking_example.c" - ) - add_executable(OpusFile::seeking_example ALIAS seeking_example) - if(WIN32) - target_sources(seeking_example PRIVATE - "${CMAKE_CURRENT_SOURCE_DIR}/examples/win32utf8.c" - "${CMAKE_CURRENT_SOURCE_DIR}/examples/win32utf8.h" - ) - endif() - target_include_directories(seeking_example - PRIVATE - "${CMAKE_CURRENT_SOURCE_DIR}/examples" - ) - target_link_libraries(seeking_example - PRIVATE - opusfile - opusurl - ) - target_compile_options(seeking_example - PRIVATE - $<$:/wd4267> - $<$:/wd4244> - $<$:/wd4090> - $<$:-std=c89> - $<$:-pedantic> - $<$:-Wall> - $<$:-Wextra> - $<$:-Wno-parentheses> - $<$:-Wno-long-long> - $<$:-fvisibility=hidden> - ) -endif() - -if(NOT OP_DISABLE_DOCS) - find_package(Doxygen OPTIONAL_COMPONENTS dot) - - set(DOXYGEN_PROJECT_BRIEF "Stand-alone decoder library for .opus files.") - set(DOXYGEN_OPTIMIZE_OUTPUT_FOR_C YES) - - set(DOXYGEN_QUIET YES) - set(DOXYGEN_WARNINGS YES) - set(DOXYGEN_WARN_IF_UNDOCUMENTED YES) - set(DOXYGEN_WARN_IF_DOC_ERROR YES) - set(DOXYGEN_WARN_NO_PARAMDOC YES) - - set(DOXYGEN_JAVADOC_AUTOBRIEF YES) - set(DOXYGEN_SORT_MEMBER_DOCS NO) - - set(DOXYGEN_PROJECT_LOGO "${CMAKE_CURRENT_SOURCE_DIR}/doc/opus_logo.svg") - - set(DOXYGEN_FULL_PATH_NAMES NO) - - doxygen_add_docs(doxygen "${CMAKE_CURRENT_SOURCE_DIR}/include/opusfile.h" ALL USE_STAMP_FILE) -endif() -if(0) # when vendoring opusfile in SDL_mixer, libogg is also vendored and thus missing from this the OpusFileTargets export set -install(EXPORT OpusFileTargets - DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/opusfile" - NAMESPACE OpusFile:: -) -endif() -include(CMakePackageConfigHelpers) -configure_package_config_file( - "${CMAKE_CURRENT_SOURCE_DIR}/cmake/OpusFileConfig.cmake.in" - "${CMAKE_CURRENT_BINARY_DIR}/OpusFileConfig.cmake" - INSTALL_DESTINATION - "${CMAKE_INSTALL_LIBDIR}/cmake/opusfile" -) -write_basic_package_version_file( - "OpusFileConfigVersion.cmake" - VERSION "${PACKAGE_VERSION}" - COMPATIBILITY AnyNewerVersion -) -install( - FILES - "${CMAKE_CURRENT_BINARY_DIR}/OpusFileConfig.cmake" - "${CMAKE_CURRENT_BINARY_DIR}/OpusFileConfigVersion.cmake" - DESTINATION - "${CMAKE_INSTALL_LIBDIR}/cmake/opusfile" -) diff --git a/libs/SDL_mixer/external/opusfile/Makefile.am b/libs/SDL_mixer/external/opusfile/Makefile.am deleted file mode 100644 index a750a86..0000000 --- a/libs/SDL_mixer/external/opusfile/Makefile.am +++ /dev/null @@ -1,143 +0,0 @@ -ACLOCAL_AMFLAGS = -I m4 - -AM_CFLAGS = -I$(top_srcdir)/include $(DEPS_CFLAGS) - -dist_doc_DATA = COPYING AUTHORS README.md - -opusincludedir = ${includedir}/opus -opusinclude_HEADERS = include/opusfile.h - -lib_LTLIBRARIES = libopusfile.la libopusurl.la -libopusfile_la_SOURCES = \ - src/info.c \ - src/internal.c src/internal.h \ - src/opusfile.c src/stream.c -libopusfile_la_LIBADD = $(DEPS_LIBS) $(lrintf_lib) -libopusfile_la_LDFLAGS = -no-undefined \ - -version-info @OP_LT_CURRENT@:@OP_LT_REVISION@:@OP_LT_AGE@ - -libopusurl_la_SOURCES = src/http.c src/internal.c src/internal.h -libopusurl_la_CFLAGS = $(AM_CFLAGS) $(URL_DEPS_CFLAGS) -libopusurl_la_LIBADD = libopusfile.la $(URL_DEPS_LIBS) -libopusurl_la_LDFLAGS = -no-undefined \ - -version-info @OP_LT_CURRENT@:@OP_LT_REVISION@:@OP_LT_AGE@ - -if OP_ENABLE_EXAMPLES -noinst_PROGRAMS = examples/opusfile_example examples/seeking_example -endif - -examples_opusfile_example_SOURCES = examples/opusfile_example.c -examples_seeking_example_SOURCES = examples/seeking_example.c -examples_opusfile_example_LDADD = libopusurl.la libopusfile.la -examples_seeking_example_LDADD = libopusurl.la libopusfile.la - -if OP_WIN32 -if OP_ENABLE_HTTP -libopusurl_la_SOURCES += src/wincerts.c src/winerrno.h -libopusurl_la_LIBADD += -lws2_32 -lcrypt32 -endif -examples_opusfile_example_SOURCES += examples/win32utf8.c examples/win32utf8.h -examples_seeking_example_SOURCES += examples/win32utf8.c examples/win32utf8.h -endif - -pkgconfigdir = $(libdir)/pkgconfig -pkgconfig_DATA = opusfile.pc opusurl.pc - -debug: - $(MAKE) CFLAGS="${CFLAGS} -O0 -ggdb -DOP_ENABLE_ASSERTIONS" all - -EXTRA_DIST = \ - opusfile.pc.in \ - opusurl.pc.in \ - opusfile-uninstalled.pc.in \ - opusurl-uninstalled.pc.in \ - doc/Doxyfile.in \ - doc/opus_logo.svg \ - doc/Makefile \ - unix/Makefile \ - win32/VS2015/opusfile.sln \ - win32/VS2015/opusfile.vcxproj \ - win32/VS2015/opusfile.vcxproj.filters \ - win32/VS2015/opusfile_example.vcxproj \ - win32/VS2015/opusfile_example.vcxproj.filters \ - win32/VS2015/seeking_example.vcxproj \ - win32/VS2015/seeking_example.vcxproj.filters - -# Targets to build and install just the library without the docs -opusfile install-opusfile: NO_DOXYGEN = 1 - -opusfile: all -install-opusfile: install - -# Or just the docs -docs: doc/doxygen-build.stamp - -install-docs: - @if [ -z "$(NO_DOXYGEN)" ]; then \ - ( cd doc && \ - echo "Installing documentation in $(DESTDIR)$(docdir)"; \ - $(INSTALL) -d $(DESTDIR)$(docdir)/html/search; \ - for f in `find html -type f \! -name "installdox"` ; do \ - $(INSTALL_DATA) $$f $(DESTDIR)$(docdir)/$$f; \ - done ) \ - fi - -doc/doxygen-build.stamp: doc/Doxyfile $(top_srcdir)/doc/opus_logo.svg \ - $(top_srcdir)/include/*.h - @[ -n "$(NO_DOXYGEN)" ] || ( cd doc && doxygen && touch $(@F) ) - - -if HAVE_DOXYGEN - -# Or everything (by default) -all-local: docs - -install-data-local: install-docs - -clean-local: - $(RM) -r doc/html - $(RM) -r doc/latex - $(RM) doc/doxygen-build.stamp - -uninstall-local: - $(RM) -r $(DESTDIR)$(docdir)/html - -endif - -# We check this every time make is run, with configure.ac being touched to -# trigger an update of the build system files if update_version changes the -# current PACKAGE_VERSION (or if package_version was modified manually by a -# user with either AUTO_UPDATE=no or no update_version script present - the -# latter being the normal case for tarball releases). -# -# We can't just add the package_version file to CONFIGURE_DEPENDENCIES since -# simply running autoconf will not actually regenerate configure for us when -# the content of that file changes (due to autoconf dependency checking not -# knowing about that without us creating yet another file for it to include). -# -# The MAKECMDGOALS check is a gnu-make'ism, but will degrade 'gracefully' for -# makes that don't support it. The only loss of functionality is not forcing -# an update of package_version for `make dist` if AUTO_UPDATE=no, but that is -# unlikely to be a real problem for any real user. -$(top_srcdir)/configure.ac: force - @case "$(MAKECMDGOALS)" in \ - dist-hook) exit 0 ;; \ - dist-* | dist | distcheck | distclean) _arg=release ;; \ - esac; \ - if ! $(top_srcdir)/update_version $$_arg 2> /dev/null; then \ - if [ ! -e $(top_srcdir)/package_version ]; then \ - echo 'PACKAGE_VERSION="unknown"' > $(top_srcdir)/package_version; \ - fi; \ - . $(top_srcdir)/package_version || exit 1; \ - [ "$(PACKAGE_VERSION)" != "$$PACKAGE_VERSION" ] || exit 0; \ - fi; \ - touch $@ - -force: - -# Create a minimal package_version file when make dist is run. -dist-hook: - echo 'PACKAGE_VERSION="$(PACKAGE_VERSION)"' > $(top_distdir)/package_version - - -.PHONY: opusfile install-opusfile docs install-docs diff --git a/libs/SDL_mixer/external/opusfile/README.md b/libs/SDL_mixer/external/opusfile/README.md deleted file mode 100644 index 609cc6b..0000000 --- a/libs/SDL_mixer/external/opusfile/README.md +++ /dev/null @@ -1,18 +0,0 @@ -# Opusfile - -[![GitLab Pipeline Status](https://gitlab.xiph.org/xiph/opusfile/badges/master/pipeline.svg)](https://gitlab.xiph.org/xiph/opusfile/commits/master) -[![Travis Build Status](https://travis-ci.org/xiph/opusfile.svg?branch=master)](https://travis-ci.org/xiph/opusfile) -[![AppVeyor Build Status](https://ci.appveyor.com/api/projects/status/github/xiph/opusfile?branch=master&svg=true)](https://ci.appveyor.com/project/rillian/opusfile) - -The opusfile and opusurl libraries provide a high-level API for -decoding and seeking within .opus files on disk or over http(s). - -opusfile depends on libopus and libogg. -opusurl depends on opusfile and openssl. - -The library is functional, but there are likely issues -we didn't find in our own testing. Please give feedback -in #opus on irc.freenode.net or at opus@xiph.org. - -Programming documentation is available in tree and online at -https://opus-codec.org/docs/ diff --git a/libs/SDL_mixer/external/opusfile/autogen.sh b/libs/SDL_mixer/external/opusfile/autogen.sh deleted file mode 100644 index 946f76a..0000000 --- a/libs/SDL_mixer/external/opusfile/autogen.sh +++ /dev/null @@ -1,10 +0,0 @@ -#!/bin/sh -# Run this to set up the build system: configure, makefiles, etc. -set -e - -srcdir=`dirname $0` -test -n "$srcdir" && cd "$srcdir" - -echo "Updating build configuration files for opusfile, please wait...." - -autoreconf -isf diff --git a/libs/SDL_mixer/external/opusfile/ci/autotools.sh b/libs/SDL_mixer/external/opusfile/ci/autotools.sh deleted file mode 100644 index 79543e5..0000000 --- a/libs/SDL_mixer/external/opusfile/ci/autotools.sh +++ /dev/null @@ -1,65 +0,0 @@ -# Continuous integration build script for opusfile. -# This script is run by automated frameworks to verify commits -# see https://mf4.xiph.org/jenkins/job/opusfile-autotools/ - -# This is intended to be run from the top-level source directory. - -set -x - -# WARNING: clobbers outside the current tree! -rm -f ../opus -ln -s /srv/jenkins/jobs/opus/workspace ../opus -rm -f ../ogg -ln -s /srv/jenkins/jobs/libogg/workspace ../ogg - -# HACK: libtool can't link a dynamic library to a static -# library, and the 'unix' makefile build can't link to -# a libopus.la. As a work around, hack our own pkg-config -# file for the uninstalled opus library we want to build -# against. -cat < opus-uninstalled.pc -# Opus codec uninstalled pkg-config file -# hacked up for the opusfile autotools build. - -libdir=\${pcfiledir}/../opus -includedir=\${libdir}/include - -Name: opus uninstalled for opusfile -Description: Opus IETF audio codec (not installed) -Version: 1.0.1 -Requires: -Conflicts: -Libs: \${libdir}/libopus.la -lm -Cflags: -I\${includedir} -EOF - -cat < ogg-uninstalled.pc -# ogg uninstalled pkg-config file -# hacked up for the opusfile autotools build - -libdir=\${pcfiledir}/../ogg/src -includedir=\${pcfiledir}/../ogg/include - -Name: ogg uninstalled for opusfile -Description: ogg is a library for manipulating ogg bitstreams (not installed) -Version: 1.3.0 -Requires: -Conflicts: -Libs: \${libdir}/libogg.la -Cflags: -I\${includedir} -EOF - -PKG_CONFIG_PATH=$PWD - -# compile -./autogen.sh -./configure PKG_CONFIG_PATH=${PKG_CONFIG_PATH} -make clean -make - -# verify distribution target -make distcheck PKG_CONFIG_PATH=${PKG_CONFIG_PATH} - -# build the documentation -# currently fails on jenkins (debian stretch) -# make -C doc/latex diff --git a/libs/SDL_mixer/external/opusfile/ci/unix.sh b/libs/SDL_mixer/external/opusfile/ci/unix.sh deleted file mode 100644 index 8e7e7d1..0000000 --- a/libs/SDL_mixer/external/opusfile/ci/unix.sh +++ /dev/null @@ -1,23 +0,0 @@ -# Continuous integration build script for opusfile. -# This script is run by automated frameworks to verify commits -# see https://mf4.xiph.org/jenkins/job/opusfile-unix/ - -# This is intended to be run from the top-level source directory. - -set -x - -# WARNING: clobbers outside the current tree! -rm -f ../opus -ln -s /srv/jenkins/jobs/opus/workspace ../opus - -# compile -make -C unix PKG_CONFIG_PATH=$PWD/../opus clean -make -C unix PKG_CONFIG_PATH=$PWD/../opus - -# run any built-in tests -make -C unix PKG_CONFIG_PATH=$PWD/../opus check - -# build the documentation -make -C doc -# currently fails on jenkins (debian stretch) -# make -C doc/latex diff --git a/libs/SDL_mixer/external/opusfile/cmake/FindOgg.cmake b/libs/SDL_mixer/external/opusfile/cmake/FindOgg.cmake deleted file mode 100644 index f18da82..0000000 --- a/libs/SDL_mixer/external/opusfile/cmake/FindOgg.cmake +++ /dev/null @@ -1,7 +0,0 @@ -find_package(Ogg CONFIG) -if(NOT TARGET Ogg::ogg) - find_package(PkgConfig REQUIRED) - pkg_check_modules(Ogg REQUIRED IMPORTED_TARGET ogg) - set_target_properties(PkgConfig::Ogg PROPERTIES IMPORTED_GLOBAL TRUE) - add_library(Ogg::ogg ALIAS PkgConfig::Ogg) -endif() diff --git a/libs/SDL_mixer/external/opusfile/cmake/FindOpus.cmake b/libs/SDL_mixer/external/opusfile/cmake/FindOpus.cmake deleted file mode 100644 index f27c26f..0000000 --- a/libs/SDL_mixer/external/opusfile/cmake/FindOpus.cmake +++ /dev/null @@ -1,7 +0,0 @@ -find_package(Opus CONFIG) -if(NOT TARGET Opus::opus) - find_package(PkgConfig REQUIRED) - pkg_check_modules(Opus REQUIRED IMPORTED_TARGET opus) - set_target_properties(PkgConfig::Opus PROPERTIES IMPORTED_GLOBAL TRUE) - add_library(Opus::opus ALIAS PkgConfig::Opus) -endif() diff --git a/libs/SDL_mixer/external/opusfile/cmake/OpusFileConfig.cmake.in b/libs/SDL_mixer/external/opusfile/cmake/OpusFileConfig.cmake.in deleted file mode 100644 index afdcee3..0000000 --- a/libs/SDL_mixer/external/opusfile/cmake/OpusFileConfig.cmake.in +++ /dev/null @@ -1,52 +0,0 @@ -@PACKAGE_INIT@ - -# Ported from CMakeFindDependencyMacro.cmake (finding configs and using pkgconfig as fallback) -set(cmake_quiet_arg) -if(${CMAKE_FIND_PACKAGE_NAME}_FIND_QUIETLY) - set(cmake_quiet_arg QUIET) -endif() -set(cmake_required_arg) -if(${CMAKE_FIND_PACKAGE_NAME}_FIND_REQUIRED) - set(cmake_required_arg REQUIRED) -endif() - -find_package(Ogg CONFIG ${cmake_quiet_arg}) -if(NOT TARGET Ogg::ogg) - find_package(PkgConfig REQUIRED ${cmake_quiet_arg}) - pkg_check_modules(Ogg ${cmake_required_arg} ${cmake_quiet_arg} IMPORTED_TARGET ogg) - set_target_properties(PkgConfig::Ogg PROPERTIES IMPORTED_GLOBAL TRUE) - add_library(Ogg::ogg ALIAS PkgConfig::Ogg) -endif() - -if (NOT TARGET Ogg::ogg) - set(${CMAKE_FIND_PACKAGE_NAME}_NOT_FOUND_MESSAGE "${CMAKE_FIND_PACKAGE_NAME} could not be found because dependency Ogg could not be found.") - set(${CMAKE_FIND_PACKAGE_NAME}_FOUND False) - return() -endif() - -find_package(Opus CONFIG ${cmake_quiet_arg}) -if(NOT TARGET Opus::opus) - find_package(PkgConfig REQUIRED ${cmake_quiet_arg}) - pkg_check_modules(Opus ${cmake_required_arg} ${cmake_quiet_arg} IMPORTED_TARGET opus) - set_target_properties(PkgConfig::Opus PROPERTIES IMPORTED_GLOBAL TRUE) - add_library(Opus::opus ALIAS PkgConfig::Opus) -endif() - -if (NOT TARGET Opus::opus) - set(${CMAKE_FIND_PACKAGE_NAME}_NOT_FOUND_MESSAGE "${CMAKE_FIND_PACKAGE_NAME} could not be found because dependency Opus could not be found.") - set(${CMAKE_FIND_PACKAGE_NAME}_FOUND False) - return() -endif() - -set(cmake_fd_required_arg) -set(cmake_fd_quiet_arg) - -if (NOT @OP_DISABLE_HTTP@) - include(CMakeFindDependencyMacro) - find_dependency(OpenSSL) -endif() - -# Including targets of opusfile -include("${CMAKE_CURRENT_LIST_DIR}/opusfileTargets.cmake") - -check_required_components(opusfile) diff --git a/libs/SDL_mixer/external/opusfile/cmake/OpusFilePackageVersion.cmake b/libs/SDL_mixer/external/opusfile/cmake/OpusFilePackageVersion.cmake deleted file mode 100644 index b9261cb..0000000 --- a/libs/SDL_mixer/external/opusfile/cmake/OpusFilePackageVersion.cmake +++ /dev/null @@ -1,71 +0,0 @@ -if(__opusfile_version) - return() -endif() -set(__opusfile_version INCLUDED) - -function(get_package_version PACKAGE_VERSION PROJECT_VERSION) - - find_package(Git) - if(GIT_FOUND AND EXISTS "${CMAKE_CURRENT_LIST_DIR}/.git") - execute_process(COMMAND ${GIT_EXECUTABLE} - --git-dir=${CMAKE_CURRENT_LIST_DIR}/.git describe - --tags --match "v*" OUTPUT_VARIABLE OPUSFILE_PACKAGE_VERSION) - if(OPUSFILE_PACKAGE_VERSION) - string(STRIP ${OPUSFILE_PACKAGE_VERSION}, OPUSFILE_PACKAGE_VERSION) - string(REPLACE \n - "" - OPUSFILE_PACKAGE_VERSION - ${OPUSFILE_PACKAGE_VERSION}) - string(REPLACE , - "" - OPUSFILE_PACKAGE_VERSION - ${OPUSFILE_PACKAGE_VERSION}) - - string(SUBSTRING ${OPUSFILE_PACKAGE_VERSION} - 1 - -1 - OPUSFILE_PACKAGE_VERSION) - message(STATUS "Opus package version from git repo: ${OPUSFILE_PACKAGE_VERSION}") - endif() - endif() - - if(EXISTS "${CMAKE_CURRENT_LIST_DIR}/package_version" - AND NOT OPUSFILE_PACKAGE_VERSION) - # Not a git repo, lets' try to parse it from package_version file if exists - file(STRINGS package_version OPUSFILE_PACKAGE_VERSION - LIMIT_COUNT 1 - REGEX "PACKAGE_VERSION=") - string(REPLACE "PACKAGE_VERSION=" - "" - OPUSFILE_PACKAGE_VERSION - ${OPUSFILE_PACKAGE_VERSION}) - string(REPLACE "\"" - "" - OPUSFILE_PACKAGE_VERSION - ${OPUSFILE_PACKAGE_VERSION}) - # In case we have a unknown dist here we just replace it with 0 - string(REPLACE "unknown" - "0" - OPUSFILE_PACKAGE_VERSION - ${OPUSFILE_PACKAGE_VERSION}) - message(STATUS "Opus package version from package_version file: ${OPUSFILE_PACKAGE_VERSION}") - endif() - - if(OPUSFILE_PACKAGE_VERSION) - string(REGEX - REPLACE "^([0-9]+.[0-9]+\\.?([0-9]+)?).*" - "\\1" - OPUSFILE_PROJECT_VERSION - ${OPUSFILE_PACKAGE_VERSION}) - else() - # fail to parse version from git and package version - message(WARNING "Could not get package version.") - set(OPUSFILE_PACKAGE_VERSION 0) - set(OPUSFILE_PROJECT_VERSION 0) - endif() - - message(STATUS "Opus project version: ${OPUSFILE_PROJECT_VERSION}") - - set(PACKAGE_VERSION ${OPUSFILE_PACKAGE_VERSION} PARENT_SCOPE) - set(PROJECT_VERSION ${OPUSFILE_PROJECT_VERSION} PARENT_SCOPE) -endfunction() diff --git a/libs/SDL_mixer/external/opusfile/configure.ac b/libs/SDL_mixer/external/opusfile/configure.ac deleted file mode 100644 index ca47d68..0000000 --- a/libs/SDL_mixer/external/opusfile/configure.ac +++ /dev/null @@ -1,210 +0,0 @@ -# autoconf source script for generating configure - -dnl The package_version file will be automatically synced to the git revision -dnl by the update_version script when configured in the repository, but will -dnl remain constant in tarball releases unless it is manually edited. -m4_define([CURRENT_VERSION], - m4_esyscmd([ ./update_version 2>/dev/null || true - if test -e package_version; then - . ./package_version - printf "$PACKAGE_VERSION" - else - printf "unknown" - fi ])) - -AC_INIT([opusfile],[CURRENT_VERSION],[opus@xiph.org]) -AC_CONFIG_SRCDIR([src/opusfile.c]) -AC_CONFIG_MACRO_DIR([m4]) - -AC_USE_SYSTEM_EXTENSIONS -AC_SYS_LARGEFILE - -AM_INIT_AUTOMAKE([1.11 foreign no-define dist-zip subdir-objects]) -AM_MAINTAINER_MODE([enable]) -LT_INIT - -m4_ifdef([AM_SILENT_RULES], [AM_SILENT_RULES([yes])]) - -dnl Library versioning for libtool. -dnl Please update these for releases. -dnl CURRENT, REVISION, AGE -dnl - library source changed -> increment REVISION -dnl - interfaces added/removed/changed -> increment CURRENT, REVISION = 0 -dnl - interfaces added -> increment AGE -dnl - interfaces removed -> AGE = 0 - -OP_LT_CURRENT=4 -OP_LT_REVISION=5 -OP_LT_AGE=4 - -AC_SUBST(OP_LT_CURRENT) -AC_SUBST(OP_LT_REVISION) -AC_SUBST(OP_LT_AGE) - -CC_CHECK_CFLAGS_APPEND( - [-std=c89 -pedantic -Wall -Wextra -Wno-parentheses -Wno-long-long]) - -# Platform-specific tweaks -case $host in - *-mingw*) - # -std=c89 causes some warnings under mingw. - CC_CHECK_CFLAGS_APPEND([-U__STRICT_ANSI__]) - # We need WINNT>=0x501 (WindowsXP) for getaddrinfo/freeaddrinfo. - # It's okay to define this even when HTTP support is disabled, as it only - # affects header declarations, not linking (unless we actually use some - # XP-only functions). - AC_DEFINE_UNQUOTED(_WIN32_WINNT,0x501, - [We need at least WindowsXP for getaddrinfo/freeaddrinfo]) - host_mingw=true - ;; -esac -AM_CONDITIONAL(OP_WIN32, [test "$host_mingw" = "true"]) - -AC_ARG_ENABLE([assertions], - AS_HELP_STRING([--enable-assertions], [Enable assertions in code]),, - enable_assertions=no) - -AS_IF([test "$enable_assertions" = "yes"], [ - AC_DEFINE([OP_ENABLE_ASSERTIONS], [1], [Enable assertions in code]) -]) - -AC_ARG_ENABLE([http], - AS_HELP_STRING([--disable-http], [Disable HTTP support]),, - enable_http=yes) - -AM_COND_IF(OP_WIN32, [ - AS_IF([test "$enable_http" != "no"], [ - AC_CHECK_HEADER([winsock2.h],, [ - AC_MSG_WARN([HTTP support requires a Winsock socket library.]) - enable_http=no - ]) - ]) -], [ - AS_IF([test "$enable_http" != "no"], [ - AC_CHECK_HEADER([sys/socket.h],, [ - AC_MSG_WARN([HTTP support requires a POSIX socket library.]) - enable_http=no - ]) - ]) -]) - -# HTTP support requires either clock_gettime or ftime. clock_gettime is -# used only if time.h defines CLOCK_REALTIME and the function is available -# in the standard library; on platforms such as glibc < 2.17 where -lrt -# or another library would be required, ftime will be used. -AS_IF([test "$enable_http" != "no"], [ - AC_MSG_CHECKING([for clock_gettime]) - AC_LINK_IFELSE([ - AC_LANG_PROGRAM([[#include ]], [[ - struct timespec ts; - return clock_gettime(CLOCK_REALTIME, &ts); - ]]) - ], [ - AC_MSG_RESULT([yes]) - AC_DEFINE([OP_HAVE_CLOCK_GETTIME], [1], - [Enable use of clock_gettime function]) - ], [ - AC_MSG_RESULT([no]) - AC_SEARCH_LIBS(ftime, [compat], , [enable_http=no]) - ]) -]) - -m4_ifndef([PKG_PROG_PKG_CONFIG], - [m4_fatal([Could not locate the pkg-config autoconf macros. -Please make sure pkg-config is installed and, if necessary, set the environment -variable ACLOCAL="aclocal -I/path/to/pkg.m4".])]) - -AS_IF([test "$enable_http" != "no"], [ - openssl="openssl" - AC_DEFINE([OP_ENABLE_HTTP], [1], [Enable HTTP support]) - PKG_CHECK_MODULES([URL_DEPS], [openssl]) -]) -AM_CONDITIONAL(OP_ENABLE_HTTP, [test "$enable_http" != "no"]) -AC_SUBST([openssl]) - -PKG_CHECK_MODULES([DEPS], [ogg >= 1.3 opus >= 1.0.1]) - -AC_ARG_ENABLE([fixed-point], - AS_HELP_STRING([--enable-fixed-point], [Enable fixed-point calculation]),, - enable_fixed_point=no) -AC_ARG_ENABLE([float], - AS_HELP_STRING([--disable-float], [Disable floating-point API]),, - enable_float=yes) - -AS_IF([test "$enable_float" = "no"], - [enable_fixed_point=yes - AC_DEFINE([OP_DISABLE_FLOAT_API], [1], [Disable floating-point API]) - ] -) - -AS_IF([test "$enable_fixed_point" = "yes"], - [AC_DEFINE([OP_FIXED_POINT], [1], [Enable fixed-point calculation])], - [dnl This only has to be tested for if float->fixed conversions are required - saved_LIBS="$LIBS" - AC_SEARCH_LIBS([lrintf], [m], [ - AC_DEFINE([OP_HAVE_LRINTF], [1], [Enable use of lrintf function]) - lrintf_notice=" - Library for lrintf() ......... ${ac_cv_search_lrintf}" - ]) - LIBS="$saved_LIBS" - ] -) - -AC_ARG_ENABLE([examples], - AS_HELP_STRING([--disable-examples], [Do not build example applications]),, - enable_examples=yes) -AM_CONDITIONAL([OP_ENABLE_EXAMPLES], [test "$enable_examples" = "yes"]) - -AS_CASE(["$ac_cv_search_lrintf"], - ["no"],[], - ["none required"],[], - [lrintf_lib="$ac_cv_search_lrintf"]) - -AC_SUBST([lrintf_lib]) - -CC_ATTRIBUTE_VISIBILITY([default], [ - CC_FLAG_VISIBILITY([CFLAGS="${CFLAGS} -fvisibility=hidden"]) -]) - -dnl Check for doxygen -AC_ARG_ENABLE([doc], - AS_HELP_STRING([--disable-doc], [Do not build API documentation]),, - [enable_doc=yes] -) - -AS_IF([test "$enable_doc" = "yes"], [ - AC_CHECK_PROG([HAVE_DOXYGEN], [doxygen], [yes], [no]) - AC_CHECK_PROG([HAVE_DOT], [dot], [yes], [no]) -],[ - HAVE_DOXYGEN=no -]) - -AM_CONDITIONAL([HAVE_DOXYGEN], [test "$HAVE_DOXYGEN" = "yes"]) - -AC_CONFIG_FILES([ - Makefile - opusfile.pc - opusurl.pc - opusfile-uninstalled.pc - opusurl-uninstalled.pc - doc/Doxyfile -]) -AC_CONFIG_HEADERS([config.h]) -AC_OUTPUT - -AC_MSG_NOTICE([ ------------------------------------------------------------------------- - $PACKAGE_NAME $PACKAGE_VERSION: Automatic configuration OK. - - Assertions ................... ${enable_assertions} - - HTTP support ................. ${enable_http} - Fixed-point .................. ${enable_fixed_point} - Floating-point API ........... ${enable_float}${lrintf_notice} - - Hidden visibility ............ ${cc_cv_flag_visibility} - - API code examples ............ ${enable_examples} - API documentation ............ ${enable_doc} ------------------------------------------------------------------------- -]) diff --git a/libs/SDL_mixer/external/opusfile/doc/Doxyfile.in b/libs/SDL_mixer/external/opusfile/doc/Doxyfile.in deleted file mode 100644 index d0b229c..0000000 --- a/libs/SDL_mixer/external/opusfile/doc/Doxyfile.in +++ /dev/null @@ -1,22 +0,0 @@ -# Process with doxygen to generate API documentation - -PROJECT_NAME = @PACKAGE_NAME@ -PROJECT_NUMBER = @PACKAGE_VERSION@ -PROJECT_BRIEF = "Stand-alone decoder library for .opus files." -INPUT = @top_srcdir@/include/opusfile.h -OPTIMIZE_OUTPUT_FOR_C = YES - -QUIET = YES -WARNINGS = YES -WARN_IF_UNDOCUMENTED = YES -WARN_IF_DOC_ERROR = YES -WARN_NO_PARAMDOC = YES - -JAVADOC_AUTOBRIEF = YES -SORT_MEMBER_DOCS = NO - -HAVE_DOT = @HAVE_DOT@ - -PROJECT_LOGO = @top_srcdir@/doc/opus_logo.svg - -FULL_PATH_NAMES = NO diff --git a/libs/SDL_mixer/external/opusfile/doc/opus_logo.svg b/libs/SDL_mixer/external/opusfile/doc/opus_logo.svg deleted file mode 100644 index 794dd1d..0000000 --- a/libs/SDL_mixer/external/opusfile/doc/opus_logo.svg +++ /dev/null @@ -1,157 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/libs/SDL_mixer/external/opusfile/doc/release.md b/libs/SDL_mixer/external/opusfile/doc/release.md deleted file mode 100644 index 9d95428..0000000 --- a/libs/SDL_mixer/external/opusfile/doc/release.md +++ /dev/null @@ -1,58 +0,0 @@ -# Release checklist - -## Source release - -- Update OP_LT_* API versioning in configure.ac. -- Check for uncommitted changes to master. -- Prepare win32 binaries - - Do this before tagging the release, as it may require changes which should - be committed -- Tag the release commit with 'git tag -s vN.M'. - - Include release notes in the tag annotation. -- Verify 'make distcheck' produces a tarball with - the desired name. -- Push tag to public repo. -- Upload source package 'opusfile-${version}.tar.gz' - to website and verify file permissions. -- Update checksum files on website. -- Update links on . -- Add a copy of the documentation to - and update the links. - - Add doc/latex/refman as docs/opusfile_api-${version}.pdf on opus-codec.org - - Add doc/html as docs/opusfile_api-${version} on opus-codec.org - -Releases are commited to https://svn.xiph.org/releases/opus/ -which propagates to downloads.xiph.org, and copied manually -to https://archive.mozilla.org/pub/opus/ - -Release notes and package links should be added to the corresponding -tag at https://gitlab.xiph.org/xiph/opusfile so they show on the -releases page. - -Release packages should also be manually attached to the corresponding -tag on the github mirror https://github.com/xiph/opusfile/releases - -## Win32 binaries - -- Install cross-i686-w64-mingw32-gcc and associated binutils. - - If you skip this step, libopus will still try to build with the system gcc - and then fail to link. -- Edit mingw/Makefile to point to the latest versions of libogg. opus, openssl - (see , checksums in SHA256SUMS.txt) -- run `make -C mingw` - - Downloads versions of libogg, opus, openssl. - - Compiles them. - - Compiles static opusfile and examples against the built deps. -- run `make -C mingw package` - - Creates an opusfile-${version}-win32.zip binary package. -- Merge changes between README.md and the version in the last - binary release. E.g. it's good to include versions of the dependencies, - release notes, etc. -- Copy the archive to a clean system and verify the examples work - to make sure you've included all the necessary libraries. -- Upload the archive zipfile to websites. -- Verify file permissions and that it's available at the expected URL. -- Update links on . - -Binary releases are copied manually to s3 to appear at -https://archive.mozilla.org/pub/mozilla.org/opus/win32/ diff --git a/libs/SDL_mixer/external/opusfile/examples/opusfile_example.c b/libs/SDL_mixer/external/opusfile/examples/opusfile_example.c deleted file mode 100644 index 88ba6aa..0000000 --- a/libs/SDL_mixer/external/opusfile/examples/opusfile_example.c +++ /dev/null @@ -1,390 +0,0 @@ -/******************************************************************** - * * - * THIS FILE IS PART OF THE libopusfile SOFTWARE CODEC SOURCE CODE. * - * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * - * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * - * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * - * * - * THE libopusfile SOURCE CODE IS (C) COPYRIGHT 1994-2020 * - * by the Xiph.Org Foundation and contributors https://xiph.org/ * - * * - ********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -/*For fileno()*/ -#if !defined(_POSIX_SOURCE) -# define _POSIX_SOURCE 1 -#endif -#include -#include -#include -#include -#include -#if defined(_WIN32) -# include "win32utf8.h" -# undef fileno -# define fileno _fileno -#endif - -static void print_duration(FILE *_fp,ogg_int64_t _nsamples,int _frac){ - ogg_int64_t seconds; - ogg_int64_t minutes; - ogg_int64_t hours; - ogg_int64_t days; - ogg_int64_t weeks; - _nsamples+=_frac?24:24000; - seconds=_nsamples/48000; - _nsamples-=seconds*48000; - minutes=seconds/60; - seconds-=minutes*60; - hours=minutes/60; - minutes-=hours*60; - days=hours/24; - hours-=days*24; - weeks=days/7; - days-=weeks*7; - if(weeks)fprintf(_fp,"%liw",(long)weeks); - if(weeks||days)fprintf(_fp,"%id",(int)days); - if(weeks||days||hours){ - if(weeks||days)fprintf(_fp,"%02ih",(int)hours); - else fprintf(_fp,"%ih",(int)hours); - } - if(weeks||days||hours||minutes){ - if(weeks||days||hours)fprintf(_fp,"%02im",(int)minutes); - else fprintf(_fp,"%im",(int)minutes); - fprintf(_fp,"%02i",(int)seconds); - } - else fprintf(_fp,"%i",(int)seconds); - if(_frac)fprintf(_fp,".%03i",(int)(_nsamples/48)); - fprintf(_fp,"s"); -} - -static void print_size(FILE *_fp,opus_int64 _nbytes,int _metric, - const char *_spacer){ - static const char SUFFIXES[7]={' ','k','M','G','T','P','E'}; - opus_int64 val; - opus_int64 den; - opus_int64 round; - int base; - int shift; - base=_metric?1000:1024; - round=0; - den=1; - for(shift=0;shift<6;shift++){ - if(_nbytes>1; - } - val=(_nbytes+round)/den; - if(den>1&&val<10){ - if(den>=1000000000)val=(_nbytes+(round/100))/(den/100); - else val=(_nbytes*100+round)/den; - fprintf(_fp,"%li.%02i%s%c",(long)(val/100),(int)(val%100), - _spacer,SUFFIXES[shift]); - } - else if(den>1&&val<100){ - if(den>=1000000000)val=(_nbytes+(round/10))/(den/10); - else val=(_nbytes*10+round)/den; - fprintf(_fp,"%li.%i%s%c",(long)(val/10),(int)(val%10), - _spacer,SUFFIXES[shift]); - } - else fprintf(_fp,"%li%s%c",(long)val,_spacer,SUFFIXES[shift]); -} - -static void put_le32(unsigned char *_dst,opus_uint32 _x){ - _dst[0]=(unsigned char)(_x&0xFF); - _dst[1]=(unsigned char)(_x>>8&0xFF); - _dst[2]=(unsigned char)(_x>>16&0xFF); - _dst[3]=(unsigned char)(_x>>24&0xFF); -} - -/*Make a header for a 48 kHz, stereo, signed, 16-bit little-endian PCM WAV.*/ -static void make_wav_header(unsigned char _dst[44],ogg_int64_t _duration){ - /*The chunk sizes are set to 0x7FFFFFFF by default. - Many, though not all, programs will interpret this to mean the duration is - "undefined", and continue to read from the file so long as there is actual - data.*/ - static const unsigned char WAV_HEADER_TEMPLATE[44]={ - 'R','I','F','F',0xFF,0xFF,0xFF,0x7F, - 'W','A','V','E','f','m','t',' ', - 0x10,0x00,0x00,0x00,0x01,0x00,0x02,0x00, - 0x80,0xBB,0x00,0x00,0x00,0xEE,0x02,0x00, - 0x04,0x00,0x10,0x00,'d','a','t','a', - 0xFF,0xFF,0xFF,0x7F - }; - memcpy(_dst,WAV_HEADER_TEMPLATE,sizeof(WAV_HEADER_TEMPLATE)); - if(_duration>0){ - if(_duration>0x1FFFFFF6){ - fprintf(stderr,"WARNING: WAV output would be larger than 2 GB.\n"); - fprintf(stderr, - "Writing non-standard WAV header with invalid chunk sizes.\n"); - } - else{ - opus_uint32 audio_size; - audio_size=(opus_uint32)(_duration*4); - put_le32(_dst+4,audio_size+36); - put_le32(_dst+40,audio_size); - } - } -} - -int main(int _argc,const char **_argv){ - OggOpusFile *of; - ogg_int64_t duration; - unsigned char wav_header[44]; - int ret; - int is_ssl; - int output_seekable; -#if defined(_WIN32) - win32_utf8_setup(&_argc,&_argv); -#endif - if(_argc!=2){ - fprintf(stderr,"Usage: %s \n",_argv[0]); - return EXIT_FAILURE; - } - is_ssl=0; - if(strcmp(_argv[1],"-")==0){ - OpusFileCallbacks cb={NULL,NULL,NULL,NULL}; - of=op_open_callbacks(op_fdopen(&cb,fileno(stdin),"rb"),&cb,NULL,0,&ret); - } - else{ - OpusServerInfo info; - /*Try to treat the argument as a URL.*/ - of=op_open_url(_argv[1],&ret,OP_GET_SERVER_INFO(&info),NULL); -#if 0 - if(of==NULL){ - OpusFileCallbacks cb={NULL,NULL,NULL,NULL}; - void *fp; - /*For debugging: force a file to not be seekable.*/ - fp=op_fopen(&cb,_argv[1],"rb"); - cb.seek=NULL; - cb.tell=NULL; - of=op_open_callbacks(fp,&cb,NULL,0,NULL); - } -#else - if(of==NULL)of=op_open_file(_argv[1],&ret); -#endif - else{ - if(info.name!=NULL){ - fprintf(stderr,"Station name: %s\n",info.name); - } - if(info.description!=NULL){ - fprintf(stderr,"Station description: %s\n",info.description); - } - if(info.genre!=NULL){ - fprintf(stderr,"Station genre: %s\n",info.genre); - } - if(info.url!=NULL){ - fprintf(stderr,"Station homepage: %s\n",info.url); - } - if(info.bitrate_kbps>=0){ - fprintf(stderr,"Station bitrate: %u kbps\n", - (unsigned)info.bitrate_kbps); - } - if(info.is_public>=0){ - fprintf(stderr,"%s\n", - info.is_public?"Station is public.":"Station is private."); - } - if(info.server!=NULL){ - fprintf(stderr,"Server software: %s\n",info.server); - } - if(info.content_type!=NULL){ - fprintf(stderr,"Content-Type: %s\n",info.content_type); - } - is_ssl=info.is_ssl; - opus_server_info_clear(&info); - } - } - if(of==NULL){ - fprintf(stderr,"Failed to open file '%s': %i\n",_argv[1],ret); - return EXIT_FAILURE; - } - duration=0; - output_seekable=fseek(stdout,0,SEEK_CUR)!=-1; - if(op_seekable(of)){ - opus_int64 size; - fprintf(stderr,"Total number of links: %i\n",op_link_count(of)); - duration=op_pcm_total(of,-1); - fprintf(stderr,"Total duration: "); - print_duration(stderr,duration,3); - fprintf(stderr," (%li samples @ 48 kHz)\n",(long)duration); - size=op_raw_total(of,-1); - fprintf(stderr,"Total size: "); - print_size(stderr,size,0,""); - fprintf(stderr,"\n"); - } - else if(!output_seekable){ - fprintf(stderr,"WARNING: Neither input nor output are seekable.\n"); - fprintf(stderr, - "Writing non-standard WAV header with invalid chunk sizes.\n"); - } - make_wav_header(wav_header,duration); - if(!fwrite(wav_header,sizeof(wav_header),1,stdout)){ - fprintf(stderr,"Error writing WAV header: %s\n",strerror(errno)); - ret=EXIT_FAILURE; - } - else{ - ogg_int64_t pcm_offset; - ogg_int64_t pcm_print_offset; - ogg_int64_t nsamples; - opus_int32 bitrate; - int prev_li; - prev_li=-1; - nsamples=0; - pcm_offset=op_pcm_tell(of); - if(pcm_offset!=0){ - fprintf(stderr,"Non-zero starting PCM offset: %li\n",(long)pcm_offset); - } - pcm_print_offset=pcm_offset-48000; - bitrate=0; - for(;;){ - ogg_int64_t next_pcm_offset; - opus_int16 pcm[120*48*2]; - unsigned char out[120*48*2*2]; - int li; - int si; - /*Although we would generally prefer to use the float interface, WAV - files with signed, 16-bit little-endian samples are far more - universally supported, so that's what we output.*/ - ret=op_read_stereo(of,pcm,sizeof(pcm)/sizeof(*pcm)); - if(ret==OP_HOLE){ - fprintf(stderr,"\nHole detected! Corrupt file segment?\n"); - continue; - } - else if(ret<0){ - fprintf(stderr,"\nError decoding '%s': %i\n",_argv[1],ret); - if(is_ssl)fprintf(stderr,"Possible truncation attack?\n"); - ret=EXIT_FAILURE; - break; - } - li=op_current_link(of); - if(li!=prev_li){ - const OpusHead *head; - const OpusTags *tags; - int binary_suffix_len; - int ci; - /*We found a new link. - Print out some information.*/ - fprintf(stderr,"Decoding link %i: \n",li); - head=op_head(of,li); - fprintf(stderr," Channels: %i\n",head->channel_count); - if(op_seekable(of)){ - ogg_int64_t duration; - opus_int64 size; - duration=op_pcm_total(of,li); - fprintf(stderr," Duration: "); - print_duration(stderr,duration,3); - fprintf(stderr," (%li samples @ 48 kHz)\n",(long)duration); - size=op_raw_total(of,li); - fprintf(stderr," Size: "); - print_size(stderr,size,0,""); - fprintf(stderr,"\n"); - } - if(head->input_sample_rate){ - fprintf(stderr," Original sampling rate: %lu Hz\n", - (unsigned long)head->input_sample_rate); - } - tags=op_tags(of,li); - fprintf(stderr," Encoded by: %s\n",tags->vendor); - for(ci=0;cicomments;ci++){ - const char *comment; - comment=tags->user_comments[ci]; - if(opus_tagncompare("METADATA_BLOCK_PICTURE",22,comment)==0){ - OpusPictureTag pic; - int err; - err=opus_picture_tag_parse(&pic,comment); - fprintf(stderr," %.23s",comment); - if(err>=0){ - fprintf(stderr,"%u|%s|%s|%ux%ux%u",pic.type,pic.mime_type, - pic.description,pic.width,pic.height,pic.depth); - if(pic.colors!=0)fprintf(stderr,"/%u",pic.colors); - if(pic.format==OP_PIC_FORMAT_URL){ - fprintf(stderr,"|%s\n",pic.data); - } - else{ - fprintf(stderr,"|<%u bytes of image data>\n",pic.data_length); - } - opus_picture_tag_clear(&pic); - } - else fprintf(stderr,"\n"); - } - else fprintf(stderr," %s\n",tags->user_comments[ci]); - } - if(opus_tags_get_binary_suffix(tags,&binary_suffix_len)!=NULL){ - fprintf(stderr,"<%u bytes of unknown binary metadata>\n", - binary_suffix_len); - } - fprintf(stderr,"\n"); - if(!op_seekable(of)){ - pcm_offset=op_pcm_tell(of)-ret; - if(pcm_offset!=0){ - fprintf(stderr,"Non-zero starting PCM offset in link %i: %li\n", - li,(long)pcm_offset); - } - } - } - if(li!=prev_li||pcm_offset>=pcm_print_offset+48000){ - opus_int32 next_bitrate; - opus_int64 raw_offset; - next_bitrate=op_bitrate_instant(of); - if(next_bitrate>=0)bitrate=next_bitrate; - raw_offset=op_raw_tell(of); - fprintf(stderr,"\r "); - print_size(stderr,raw_offset,0,""); - fprintf(stderr," "); - print_duration(stderr,pcm_offset,0); - fprintf(stderr," ("); - print_size(stderr,bitrate,1," "); - fprintf(stderr,"bps) \r"); - pcm_print_offset=pcm_offset; - fflush(stderr); - } - next_pcm_offset=op_pcm_tell(of); - if(pcm_offset+ret!=next_pcm_offset){ - fprintf(stderr,"\nPCM offset gap! %li+%i!=%li\n", - (long)pcm_offset,ret,(long)next_pcm_offset); - } - pcm_offset=next_pcm_offset; - if(ret<=0){ - ret=EXIT_SUCCESS; - break; - } - /*Ensure the data is little-endian before writing it out.*/ - for(si=0;si<2*ret;si++){ - out[2*si+0]=(unsigned char)(pcm[si]&0xFF); - out[2*si+1]=(unsigned char)(pcm[si]>>8&0xFF); - } - if(!fwrite(out,sizeof(*out)*4*ret,1,stdout)){ - fprintf(stderr,"\nError writing decoded audio data: %s\n", - strerror(errno)); - ret=EXIT_FAILURE; - break; - } - nsamples+=ret; - prev_li=li; - } - if(ret==EXIT_SUCCESS){ - fprintf(stderr,"\nDone: played "); - print_duration(stderr,nsamples,3); - fprintf(stderr," (%li samples @ 48 kHz).\n",(long)nsamples); - } - if(op_seekable(of)&&nsamples!=duration){ - fprintf(stderr,"\nWARNING: " - "Number of output samples does not match declared file duration.\n"); - if(!output_seekable)fprintf(stderr,"Output WAV file will be corrupt.\n"); - } - if(output_seekable&&nsamples!=duration){ - make_wav_header(wav_header,nsamples); - if(fseek(stdout,0,SEEK_SET)|| - !fwrite(wav_header,sizeof(wav_header),1,stdout)){ - fprintf(stderr,"Error rewriting WAV header: %s\n",strerror(errno)); - ret=EXIT_FAILURE; - } - } - } - op_free(of); - return ret; -} diff --git a/libs/SDL_mixer/external/opusfile/examples/seeking_example.c b/libs/SDL_mixer/external/opusfile/examples/seeking_example.c deleted file mode 100644 index a72d2e7..0000000 --- a/libs/SDL_mixer/external/opusfile/examples/seeking_example.c +++ /dev/null @@ -1,465 +0,0 @@ -/******************************************************************** - * * - * THIS FILE IS PART OF THE libopusfile SOFTWARE CODEC SOURCE CODE. * - * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * - * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * - * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * - * * - * THE libopusfile SOURCE CODE IS (C) COPYRIGHT 1994-2020 * - * by the Xiph.Org Foundation and contributors https://xiph.org/ * - * * - ********************************************************************/ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -/*For fileno()*/ -#if !defined(_POSIX_SOURCE) -# define _POSIX_SOURCE 1 -#endif -#include -#include -#include -#include -#include -#include -#if defined(_WIN32) -# include "win32utf8.h" -# undef fileno -# define fileno _fileno -#endif - -/*Use shorts, they're smaller.*/ -#if !defined(OP_FIXED_POINT) -# define OP_FIXED_POINT (1) -#endif - -#if defined(OP_FIXED_POINT) - -typedef opus_int16 op_sample; - -# define op_read_native op_read - -/*TODO: The convergence after 80 ms of preroll is far from exact. - Our comparison is very rough. - Need to find some way to do this better.*/ -# define MATCH_TOL (16384) - -# define ABS(_x) ((_x)<0?-(_x):(_x)) - -# define MATCH(_a,_b) (ABS((_a)-(_b))_pcm_offset){ - fprintf(stderr,"\nPCM position out of tolerance: requested %li, " - "got %li.\n",(long)_pcm_offset,(long)pcm_offset); - nfailures++; - } - if(pcm_offset<0||pcm_offset>_pcm_length){ - fprintf(stderr,"\nPCM position out of bounds: got %li.\n", - (long)pcm_offset); - nfailures++; - } - nsamples=op_read_native(_of,buffer,sizeof(buffer)/sizeof(*buffer),&li); - if(nsamples<0){ - fprintf(stderr,"\nFailed to read PCM data after seek: %i\n",nsamples); - nfailures++; - li=op_current_link(_of); - } - for(lj=0;ljduration){ - fprintf(stderr,"\nPCM data after seek exceeded link duration: " - "limit %li, got %li.\n",(long)duration,(long)(pcm_offset+nsamples)); - nfailures++; - } - nchannels=op_channel_count(_of,li); - if(_bigassbuffer!=NULL){ - for(i=0;i\n",_argv[0]); - return EXIT_FAILURE; - } - memset(&cb,0,sizeof(cb)); - if(strcmp(_argv[1],"-")==0)fp=op_fdopen(&cb,fileno(stdin),"rb"); - else{ - /*Try to treat the argument as a URL.*/ - fp=op_url_stream_create(&cb,_argv[1], - OP_SSL_SKIP_CERTIFICATE_CHECK(1),NULL); - /*Fall back assuming it's a regular file name.*/ - if(fp==NULL)fp=op_fopen(&cb,_argv[1],"rb"); - } - if(cb.seek!=NULL){ - real_seek=cb.seek; - cb.seek=seek_stat_counter; - } - of=op_open_callbacks(fp,&cb,NULL,0,NULL); - if(of==NULL){ - fprintf(stderr,"Failed to open file '%s'.\n",_argv[1]); - return EXIT_FAILURE; - } - if(op_seekable(of)){ - op_sample *bigassbuffer; - ogg_int64_t size; - ogg_int64_t pcm_offset; - ogg_int64_t pcm_length; - ogg_int64_t nsamples; - long max_seeks; - int nlinks; - int ret; - int li; - int i; - /*Because we want to do sample-level verification that the seek does what - it claimed, decode the entire file into memory.*/ - nlinks=op_link_count(of); - fprintf(stderr,"Opened file containing %i links with %li seeks " - "(%0.3f per link).\n",nlinks,nreal_seeks,nreal_seeks/(double)nlinks); - /*Reset the seek counter.*/ - nreal_seeks=0; - nsamples=0; - for(li=0;li=pcm_print_offset+48000){ - next_bitrate=op_bitrate_instant(of); - if(next_bitrate>=0)bitrate=next_bitrate; - fprintf(stderr,"\r%s... [%li left] (%0.3f kbps) ", - bigassbuffer==NULL?"Scanning":"Loading",nsamples-si,bitrate/1000.0); - pcm_print_offset=pcm_offset; - } - } - ret=op_read_native(of,smallerbuffer,8,&li); - if(ret<0){ - fprintf(stderr,"Failed to read PCM data: %i\n",ret); - nfailures++; - } - if(ret>0){ - fprintf(stderr,"Read too much PCM data!\n"); - nfailures++; - } - } -#endif - pcm_length=op_pcm_total(of,-1); - size=op_raw_total(of,-1); - fprintf(stderr,"\rLoaded (%0.3f kbps average). \n", - op_bitrate(of,-1)/1000.0); - fprintf(stderr,"Testing raw seeking to random places in %li bytes...\n", - (long)size); - max_seeks=0; - for(i=0;imax_seeks?nseeks_tmp:max_seeks; - } - fprintf(stderr,"\rTotal seek operations: %li (%.3f per raw seek, %li maximum).\n", - nreal_seeks,nreal_seeks/(double)NSEEK_TESTS,max_seeks); - nreal_seeks=0; - fprintf(stderr,"Testing exact PCM seeking to random places in %li " - "samples (",(long)pcm_length); - print_duration(stderr,pcm_length); - fprintf(stderr,")...\n"); - max_seeks=0; - for(i=0;imax_seeks?nseeks_tmp:max_seeks; - } - fprintf(stderr,"\rTotal seek operations: %li (%.3f per exact seek, %li maximum).\n", - nreal_seeks,nreal_seeks/(double)NSEEK_TESTS,max_seeks); - nreal_seeks=0; - fprintf(stderr,"OK.\n"); - _ogg_free(bigassbuffer); - } - else{ - fprintf(stderr,"Input was not seekable.\n"); - exit(EXIT_FAILURE); - } - op_free(of); - if(nfailures>0){ - fprintf(stderr,"FAILED: %li failure conditions encountered.\n",nfailures); - } - return nfailures!=0?EXIT_FAILURE:EXIT_SUCCESS; -} diff --git a/libs/SDL_mixer/external/opusfile/examples/win32utf8.c b/libs/SDL_mixer/external/opusfile/examples/win32utf8.c deleted file mode 100644 index 1246b21..0000000 --- a/libs/SDL_mixer/external/opusfile/examples/win32utf8.c +++ /dev/null @@ -1,123 +0,0 @@ -/******************************************************************** - * * - * THIS FILE IS PART OF THE libopusfile SOFTWARE CODEC SOURCE CODE. * - * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * - * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * - * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * - * * - * THE libopusfile SOURCE CODE IS (C) COPYRIGHT 1994-2020 * - * by the Xiph.Org Foundation and contributors https://xiph.org/ * - * * - ********************************************************************/ - -#if defined(_WIN32) -# include -# include -# include -/*We need the following two to set stdin/stdout to binary.*/ -# include -# include -# define WIN32_LEAN_AND_MEAN -# define WIN32_EXTRA_LEAN -# include -# include "win32utf8.h" - -static char *utf16_to_utf8(const wchar_t *_src){ - char *dst; - size_t len; - size_t si; - size_t di; - len=wcslen(_src); - dst=(char *)malloc(sizeof(*dst)*(3*len+1)); - if(dst==NULL)return dst; - for(di=si=0;si>6); - dst[di++]=(char)(0x80|c0&0x3F); - continue; - } - else if(c0>=0xD800&&c0<0xDC00){ - unsigned c1; - /*This is safe, because c0 was not 0 and _src is NUL-terminated.*/ - c1=_src[si+1]; - if(c1>=0xDC00&&c1<0xE000){ - unsigned w; - /*Surrogate pair.*/ - w=((c0&0x3FF)<<10|c1&0x3FF)+0x10000; - /*Can be represented by a 4-byte sequence.*/ - dst[di++]=(char)(0xF0|w>>18); - dst[di++]=(char)(0x80|w>>12&0x3F); - dst[di++]=(char)(0x80|w>>6&0x3F); - dst[di++]=(char)(0x80|w&0x3F); - si++; - continue; - } - } - /*Anything else is either a valid 3-byte sequence, an invalid surrogate - pair, or 'not a character'. - In the latter two cases, we just encode the value as a 3-byte - sequence anyway (producing technically invalid UTF-8). - Later error handling will detect the problem, with a better - chance of giving a useful error message.*/ - dst[di++]=(char)(0xE0|c0>>12); - dst[di++]=(char)(0x80|c0>>6&0x3F); - dst[di++]=(char)(0x80|c0&0x3F); - } - dst[di++]='\0'; - return dst; -} - -typedef LPWSTR *(APIENTRY *command_line_to_argv_w_func)(LPCWSTR cmd_line, - int *num_args); - -/*Make a best-effort attempt to support UTF-8 on Windows.*/ -void win32_utf8_setup(int *_argc,const char ***_argv){ - HMODULE hlib; - /*We need to set stdin/stdout to binary mode. - This is unrelated to UTF-8 support, but it's platform specific and we need - to do it in the same places.*/ - _setmode(_fileno(stdin),_O_BINARY); - _setmode(_fileno(stdout),_O_BINARY); - hlib=LoadLibraryA("shell32.dll"); - if(hlib!=NULL){ - command_line_to_argv_w_func command_line_to_argv_w; - /*This function is only available on Windows 2000 or later.*/ - command_line_to_argv_w=(command_line_to_argv_w_func)GetProcAddress(hlib, - "CommandLineToArgvW"); - if(command_line_to_argv_w!=NULL){ - wchar_t **argvw; - int argc; - argvw=(*command_line_to_argv_w)(GetCommandLineW(),&argc); - if(argvw!=NULL){ - int ai; - /*Really, I don't see why argc would ever differ from *_argc, but let's - be paranoid.*/ - if(argc>*_argc)argc=*_argc; - for(ai=0;ai -dnl Copyright (c) 2006-2007 xine project -dnl -dnl This program is free software; you can redistribute it and/or modify -dnl it under the terms of the GNU General Public License as published by -dnl the Free Software Foundation; either version 2, or (at your option) -dnl any later version. -dnl -dnl This program is distributed in the hope that it will be useful, -dnl but WITHOUT ANY WARRANTY; without even the implied warranty of -dnl MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -dnl GNU General Public License for more details. -dnl -dnl You should have received a copy of the GNU General Public License -dnl along with this program; if not, write to the Free Software -dnl Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA -dnl 02110-1301, USA. -dnl -dnl As a special exception, the copyright owners of the -dnl macro gives unlimited permission to copy, distribute and modify the -dnl configure scripts that are the output of Autoconf when processing the -dnl Macro. You need not follow the terms of the GNU General Public -dnl License when using or distributing such scripts, even though portions -dnl of the text of the Macro appear in them. The GNU General Public -dnl License (GPL) does govern all other use of the material that -dnl constitutes the Autoconf Macro. -dnl -dnl This special exception to the GPL applies to versions of the -dnl Autoconf Macro released by this project. 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Some mingw -libraries need to be compiled into the final package. - -## Generic instructions - -To build opusfile under mingw, you need to first build: - -- libogg -- libopus -- openssl - -For 'make check' to work, you may need wine installed. - -To build openssl, try: - - CROSS_COMPILE="i686-w64-mingw32-" ./Configure mingw no-asm no-shared --prefix=$PWD/mingw && make depend && make -j8 && make install - -To build opusfile, try: - - CC=i686-w64-mingw32-gcc PKG_CONFIG_PATH=$PWD/lib/pkgconfig RANLIB=i686-w64-mingw32-ranlib make -f ../unix/Makefile - -## Building the release package - -Running `make package` should produce a binary package. - -The steps are something like - -- Compile dynamic opusfile with: - - ./configure --host=i686-w64-mingw32 --prefix=/path/to/builddir/mingw \ - PKG_CONFIG_PATH=/path/to/builddir/mingw/lib/pkgconfig - - make && make check && make -C doc/latex - - If Doxygen fails because of unescaped '#' characters in URLs - Update to at least Doxygen 1.8.15. Doxygen 1.8.3 also works. -- mkdir opusfile-${version}-win32 -- Copy AUTHORS COPYING README.md include/opusfile.h to the release dir. - - Don't put opusfile.h in an opusfile-${version}-win32/include directory, - just put it straight in the release dir. -- Merge changes between README.md and the version in the last - binary release. E.g. it's good to include versions of the dependencies, - release notes, etc. -- Convert README.md to DOS line endings. -- Copy .libs/libopusfile-0.dll to the release dir. -- Copy .libs/libopusfile.a to the release dir. -- Copy .libs/libopusurl-0.dll to the release dir. -- Copy .libs/libopusurl.a to the release dir. -- Copy mingw/bin/*.dll to the release dir for dependencies. -- Copy any other dependent dlls, e.g. on Fedora 32 I needed to copy - /usr/i686-w64-mingw32/sys-root/mingw/bin/libgcc_s_dw2-1.dll - /usr/i686-w64-mingw32/sys-root/mingw/bin/libwinpthread-1.dll - On Fedora 23 I needed to copy - /usr/i686-w64-mingw32/sys-root/mingw/bin/libgcc_s_sjlj-1.dll - /usr/i686-w64-mingw32/sys-root/mingw/bin/libwinpthread-1.dll - On Gentoo I needed to copy - /usr/lib64/gcc/i686-w64-mingw32/7.3.0/libgcc_s_sjlj-1.dll - TODO: It may be possible to avoid this with CFLAGS="-static-libgcc" -- Copy doc/latex/refman.pdf to opusfile-${version}-win32/opusfile-${version}.pdf -- Copy examples/.libs/*.exe to the release dir. -- Run "i686-w64-ming32-strip *.dll *.a *.exe" in the release dir. -- In the release dir, run: - sha256sum * > SHA256SUMS.txt - gpg --detach-sign --armor SHA256SUMS.txt -- In the parent directory, create the archive: - zip -r opusfile-${version}-win32.zip opusfile-${version}-win32/* -- Copy the archive to a clean system and verify the examples work - to make sure you've included all the necessary libraries. - diff --git a/libs/SDL_mixer/external/opusfile/opusfile-uninstalled.pc.in b/libs/SDL_mixer/external/opusfile/opusfile-uninstalled.pc.in deleted file mode 100644 index b5861a4..0000000 --- a/libs/SDL_mixer/external/opusfile/opusfile-uninstalled.pc.in +++ /dev/null @@ -1,14 +0,0 @@ -# opusfile uninstalled pkg-config file - -prefix= -exec_prefix= -libdir=${pcfiledir}/.libs -includedir=${pcfiledir}/@top_srcdir@/include - -Name: opusfile uninstalled -Description: High-level Opus decoding library (not installed) -Version: @PACKAGE_VERSION@ -Requires.private: ogg >= 1.3 opus >= 1.0.1 -Conflicts: -Libs: ${libdir}/libopusfile.la @lrintf_lib@ -Cflags: -I${includedir} diff --git a/libs/SDL_mixer/external/opusfile/opusfile.pc.in b/libs/SDL_mixer/external/opusfile/opusfile.pc.in deleted file mode 100644 index 9622591..0000000 --- a/libs/SDL_mixer/external/opusfile/opusfile.pc.in +++ /dev/null @@ -1,15 +0,0 @@ -# opusfile installed pkg-config file - -prefix=@prefix@ -exec_prefix=@exec_prefix@ -libdir=@libdir@ -includedir=@includedir@ - -Name: opusfile -Description: High-level Opus decoding library -Version: @PACKAGE_VERSION@ -Requires.private: ogg >= 1.3 opus >= 1.0.1 -Conflicts: -Libs: -L${libdir} -lopusfile -Libs.private: @lrintf_lib@ -Cflags: -I${includedir}/opus diff --git a/libs/SDL_mixer/external/opusfile/opusurl-uninstalled.pc.in b/libs/SDL_mixer/external/opusfile/opusurl-uninstalled.pc.in deleted file mode 100644 index f47786a..0000000 --- a/libs/SDL_mixer/external/opusfile/opusurl-uninstalled.pc.in +++ /dev/null @@ -1,14 +0,0 @@ -# opusurl uninstalled pkg-config file - -prefix= -exec_prefix= -libdir=${pcfiledir}/.libs -includedir=${pcfiledir}/@top_srcdir@/include - -Name: opusfile uninstalled -Description: High-level Opus decoding library, URL support (not installed) -Version: @PACKAGE_VERSION@ -Requires: opusfile -Requires.private: @openssl@ -Conflicts: -Libs: ${libdir}/libopusurl.la diff --git a/libs/SDL_mixer/external/opusfile/opusurl.pc.in b/libs/SDL_mixer/external/opusfile/opusurl.pc.in deleted file mode 100644 index df63759..0000000 --- a/libs/SDL_mixer/external/opusfile/opusurl.pc.in +++ /dev/null @@ -1,14 +0,0 @@ -# opusurl installed pkg-config file - -prefix=@prefix@ -exec_prefix=@exec_prefix@ -libdir=@libdir@ -includedir=@includedir@ - -Name: opusurl -Description: High-level Opus decoding library, URL support -Version: @PACKAGE_VERSION@ -Requires: opusfile -Requires.private: @openssl@ -Conflicts: -Libs: -L${libdir} -lopusurl diff --git a/libs/SDL_mixer/external/opusfile/package_version b/libs/SDL_mixer/external/opusfile/package_version deleted file mode 100644 index dbb270c..0000000 --- a/libs/SDL_mixer/external/opusfile/package_version +++ /dev/null @@ -1 +0,0 @@ -PACKAGE_VERSION="0.12" diff --git a/libs/SDL_mixer/external/opusfile/releases.sha2 b/libs/SDL_mixer/external/opusfile/releases.sha2 deleted file mode 100644 index 0908760..0000000 --- a/libs/SDL_mixer/external/opusfile/releases.sha2 +++ /dev/null @@ -1,23 +0,0 @@ -094b789ee975fbc5ac706b14e5c83f12b92448fa0a55c8a9f7d79afa7f962aae opusfile-0.1-win32.zip -33521cef2ef341a938b386439e9879d3e8e916638ffdd5a7d11e09172f307d35 opusfile-0.2-win32.zip -4248927f2c4e316ea5b84fb02bd100bfec8fa4624a6910d77f0af7f0c6cb8baa opusfile-0.3.tar.gz -9836ea11706c44f36de92c4c9b1248e03a4c521e7fb2cff18a0cb4f8b0e79140 opusfile-0.4.tar.gz -f187906b1b35f7f0d7de6a759b4aab512a9279d23adb35d8009e7e33bd6a922a opusfile-0.4.zip -ae23da5963295c6aa13c97becf50ae013e2317706f0e2a9472f2384aa70aaa43 opusfile-0.4-win32.zip -2ce52d006aeeec9f10260dbe3073c4636954a1ab19c82b8baafefe0180aa4a39 opusfile-0.5.tar.gz -b940d62beb15b5974764574b9f265481fe5b6ee16902fb705727546caf956261 opusfile-0.5.zip -93104cab67a2b038753d125028d63c0028a277e798f8ca88df73d4edbfb9a787 opusfile-0.5-win32.zip -2428717b356e139f18ed2fdb5ad990b5654a238907a0058200b39c46a7d03ea6 opusfile-0.6.tar.gz -753339225193df605372944889023b9b3c5378d672e8784d69fa241cd465278c opusfile-0.6.zip -5c461b6e037f3843b31295c1eefbaf785bf165442f47fc90267bbcbd939b6e1b opusfile-0.6-win32.zip -9e2bed13bc729058591a0f1cab2505e8cfd8e7ac460bf10a78bcc3b125e7c301 opusfile-0.7.tar.gz -346967d7989bb83b05949483b76bd0f69a12c59bd8b4457e864902b52bb0ac34 opusfile-0.7.zip -c4c4c57b6b4bc9780a08c1e6300cc35846671bee61d8487c277ea1e8041cfbf8 opusfile-0.7-win32.zip -2c231ed3cfaa1b3173f52d740e5bbd77d51b9dfecb87014b404917fba4b855a4 opusfile-0.8.tar.gz -89dff4342c3b789574cbea5c57f11b96d4ebe4d28ab90248c1783ea569b1e9e3 opusfile-0.8.zip -f75fb500e40b122775ac1a71ad80c4477698842a8fe9da4a1b4a1a9f16e4e979 opusfile-0.9.tar.gz -e9591da4d4c9e857436c2d46a28a9e470fa5355ea5a76d4d582f137d18755d36 opusfile-0.9.zip -48e03526ba87ef9cf5f1c47b5ebe3aa195bd89b912a57060c36184a6cd19412f opusfile-0.10.tar.gz -9d9e95d01817ecf48bf6daaea8f071f9b45bd1751ca1fc8ce50e5075eb2bc3c8 opusfile-0.10.zip -74ce9b6cf4da103133e7b5c95df810ceb7195471e1162ed57af415fabf5603bf opusfile-0.11.tar.gz -23c5168026c4f1fc34843650135b409d0fc8cf452508163b4ece8077256ac6ff opusfile-0.11.zip diff --git a/libs/SDL_mixer/external/opusfile/src/http.c b/libs/SDL_mixer/external/opusfile/src/http.c deleted file mode 100644 index bd08562..0000000 --- a/libs/SDL_mixer/external/opusfile/src/http.c +++ /dev/null @@ -1,3592 +0,0 @@ -/******************************************************************** - * * - * THIS FILE IS PART OF THE libopusfile SOFTWARE CODEC SOURCE CODE. * - * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * - * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * - * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * - * * - * THE libopusfile SOURCE CODE IS (C) COPYRIGHT 2012-2020 * - * by the Xiph.Org Foundation and contributors https://xiph.org/ * - * * - ********************************************************************/ -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "internal.h" -#include -#include -#include -#include - -/*RFCs referenced in this file: - RFC 761: DOD Standard Transmission Control Protocol - RFC 1535: A Security Problem and Proposed Correction With Widely Deployed DNS - Software - RFC 1738: Uniform Resource Locators (URL) - RFC 1945: Hypertext Transfer Protocol -- HTTP/1.0 - RFC 2068: Hypertext Transfer Protocol -- HTTP/1.1 - RFC 2145: Use and Interpretation of HTTP Version Numbers - RFC 2246: The TLS Protocol Version 1.0 - RFC 2459: Internet X.509 Public Key Infrastructure Certificate and - Certificate Revocation List (CRL) Profile - RFC 2616: Hypertext Transfer Protocol -- HTTP/1.1 - RFC 2617: HTTP Authentication: Basic and Digest Access Authentication - RFC 2817: Upgrading to TLS Within HTTP/1.1 - RFC 2818: HTTP Over TLS - RFC 3492: Punycode: A Bootstring encoding of Unicode for Internationalized - Domain Names in Applications (IDNA) - RFC 3986: Uniform Resource Identifier (URI): Generic Syntax - RFC 3987: Internationalized Resource Identifiers (IRIs) - RFC 4343: Domain Name System (DNS) Case Insensitivity Clarification - RFC 5894: Internationalized Domain Names for Applications (IDNA): - Background, Explanation, and Rationale - RFC 6066: Transport Layer Security (TLS) Extensions: Extension Definitions - RFC 6125: Representation and Verification of Domain-Based Application Service - Identity within Internet Public Key Infrastructure Using X.509 (PKIX) - Certificates in the Context of Transport Layer Security (TLS) - RFC 6555: Happy Eyeballs: Success with Dual-Stack Hosts*/ - -typedef struct OpusParsedURL OpusParsedURL; -typedef struct OpusStringBuf OpusStringBuf; -typedef struct OpusHTTPConn OpusHTTPConn; -typedef struct OpusHTTPStream OpusHTTPStream; - -static char *op_string_range_dup(const char *_start,const char *_end){ - size_t len; - char *ret; - OP_ASSERT(_start<=_end); - len=_end-_start; - /*This is to help avoid overflow elsewhere, later.*/ - if(OP_UNLIKELY(len>=INT_MAX))return NULL; - ret=(char *)_ogg_malloc(sizeof(*ret)*(len+1)); - if(OP_LIKELY(ret!=NULL)){ - ret=(char *)memcpy(ret,_start,sizeof(*ret)*(len)); - ret[len]='\0'; - } - return ret; -} - -static char *op_string_dup(const char *_s){ - return op_string_range_dup(_s,_s+strlen(_s)); -} - -static char *op_string_tolower(char *_s){ - int i; - for(i=0;_s[i]!='\0';i++){ - int c; - c=_s[i]; - if(c>='A'&&c<='Z')c+='a'-'A'; - _s[i]=(char)c; - } - return _s; -} - -/*URI character classes (from RFC 3986).*/ -#define OP_URL_ALPHA \ - "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz" -#define OP_URL_DIGIT "0123456789" -#define OP_URL_HEXDIGIT "0123456789ABCDEFabcdef" -/*Not a character class, but the characters allowed in .*/ -#define OP_URL_SCHEME OP_URL_ALPHA OP_URL_DIGIT "+-." -#define OP_URL_GEN_DELIMS "#/:?@[]" -#define OP_URL_SUB_DELIMS "!$&'()*+,;=" -#define OP_URL_RESERVED OP_URL_GEN_DELIMS OP_URL_SUB_DELIMS -#define OP_URL_UNRESERVED OP_URL_ALPHA OP_URL_DIGIT "-._~" -/*Not a character class, but the characters allowed in .*/ -#define OP_URL_PCT_ENCODED "%" -/*Not a character class or production rule, but for convenience.*/ -#define OP_URL_PCHAR_BASE \ - OP_URL_UNRESERVED OP_URL_PCT_ENCODED OP_URL_SUB_DELIMS -#define OP_URL_PCHAR OP_URL_PCHAR_BASE ":@" -/*Not a character class, but the characters allowed in and - .*/ -#define OP_URL_PCHAR_NA OP_URL_PCHAR_BASE ":" -/*Not a character class, but the characters allowed in .*/ -#define OP_URL_PCHAR_NC OP_URL_PCHAR_BASE "@" -/*Not a character clsss, but the characters allowed in .*/ -#define OP_URL_PATH OP_URL_PCHAR "/" -/*Not a character class, but the characters allowed in / .*/ -#define OP_URL_QUERY_FRAG OP_URL_PCHAR "/?" - -/*Check the <% HEXDIG HEXDIG> escapes of a URL for validity. - Return: 0 if valid, or a negative value on failure.*/ -static int op_validate_url_escapes(const char *_s){ - int i; - for(i=0;_s[i];i++){ - if(_s[i]=='%'){ - if(OP_UNLIKELY(!isxdigit(_s[i+1])) - ||OP_UNLIKELY(!isxdigit(_s[i+2])) - /*RFC 3986 says %00 "should be rejected if the application is not - expecting to receive raw data within a component."*/ - ||OP_UNLIKELY(_s[i+1]=='0'&&_s[i+2]=='0')){ - return OP_FALSE; - } - i+=2; - } - } - return 0; -} - -/*Convert a hex digit to its actual value. - _c: The hex digit to convert. - Presumed to be valid ('0'...'9', 'A'...'F', or 'a'...'f'). - Return: The value of the digit, in the range [0,15].*/ -static int op_hex_value(int _c){ - return _c>='a'?_c-'a'+10:_c>='A'?_c-'A'+10:_c-'0'; -} - -/*Unescape all the <% HEXDIG HEXDIG> sequences in a string in-place. - This does no validity checking.*/ -static char *op_unescape_url_component(char *_s){ - int i; - int j; - for(i=j=0;_s[i];i++,j++){ - if(_s[i]=='%'){ - _s[i]=(char)(op_hex_value(_s[i+1])<<4|op_hex_value(_s[i+2])); - i+=2; - } - } - return _s; -} - -/*Parse a file: URL. - This code is not meant to be fast: strspn() with large sets is likely to be - slow, but it is very convenient. - It is meant to be RFC 1738-compliant (as updated by RFC 3986).*/ -static const char *op_parse_file_url(const char *_src){ - const char *scheme_end; - const char *path; - const char *path_end; - scheme_end=_src+strspn(_src,OP_URL_SCHEME); - if(OP_UNLIKELY(*scheme_end!=':') - ||scheme_end-_src!=4||op_strncasecmp(_src,"file",4)!=0){ - /*Unsupported protocol.*/ - return NULL; - } - /*Make sure all escape sequences are valid to simplify unescaping later.*/ - if(OP_UNLIKELY(op_validate_url_escapes(scheme_end+1)<0))return NULL; - if(scheme_end[1]=='/'&&scheme_end[2]=='/'){ - const char *host; - /*file: URLs can have a host! - Yeah, I was surprised, too, but that's what RFC 1738 says. - It also says, "The file URL scheme is unusual in that it does not specify - an Internet protocol or access method for such files; as such, its - utility in network protocols between hosts is limited," which is a mild - understatement.*/ - host=scheme_end+3; - /*The empty host is what we expect.*/ - if(OP_LIKELY(*host=='/'))path=host; - else{ - const char *host_end; - char host_buf[28]; - /*RFC 1738 says localhost "is interpreted as `the machine from which the - URL is being interpreted,'" so let's check for it.*/ - host_end=host+strspn(host,OP_URL_PCHAR_BASE); - /*No allowed. - This also rejects IP-Literals.*/ - if(*host_end!='/')return NULL; - /*An escaped "localhost" can take at most 27 characters.*/ - if(OP_UNLIKELY(host_end-host>27))return NULL; - memcpy(host_buf,host,sizeof(*host_buf)*(host_end-host)); - host_buf[host_end-host]='\0'; - op_unescape_url_component(host_buf); - op_string_tolower(host_buf); - /*Some other host: give up.*/ - if(OP_UNLIKELY(strcmp(host_buf,"localhost")!=0))return NULL; - path=host_end; - } - } - else path=scheme_end+1; - path_end=path+strspn(path,OP_URL_PATH); - /*This will reject a or component, too. - I don't know what to do with queries, but a temporal fragment would at - least make sense. - RFC 1738 pretty clearly defines a that's equivalent to the - RFC 3986 component for other schemes, but not the file: scheme, - so I'm going to just reject it.*/ - if(*path_end!='\0')return NULL; - return path; -} - -#if defined(OP_ENABLE_HTTP) -# if defined(_WIN32) -# include -# include -# include -# include -# include "winerrno.h" - -typedef SOCKET op_sock; - -# define OP_INVALID_SOCKET (INVALID_SOCKET) - -/*Vista and later support WSAPoll(), but we don't want to rely on that. - Instead we re-implement it badly using select(). - Unfortunately, they define a conflicting struct pollfd, so we only define our - own if it looks like that one has not already been defined.*/ -# if !defined(POLLIN) -/*Equivalent to POLLIN.*/ -# define POLLRDNORM (0x0100) -/*Priority band data can be read.*/ -# define POLLRDBAND (0x0200) -/*There is data to read.*/ -# define POLLIN (POLLRDNORM|POLLRDBAND) -/*There is urgent data to read.*/ -# define POLLPRI (0x0400) -/*Equivalent to POLLOUT.*/ -# define POLLWRNORM (0x0010) -/*Writing now will not block.*/ -# define POLLOUT (POLLWRNORM) -/*Priority data may be written.*/ -# define POLLWRBAND (0x0020) -/*Error condition (output only).*/ -# define POLLERR (0x0001) -/*Hang up (output only).*/ -# define POLLHUP (0x0002) -/*Invalid request: fd not open (output only).*/ -# define POLLNVAL (0x0004) - -struct pollfd{ - /*File descriptor.*/ - op_sock fd; - /*Requested events.*/ - short events; - /*Returned events.*/ - short revents; -}; -# endif - -/*But Winsock never defines nfds_t (it's simply hard-coded to ULONG).*/ -typedef unsigned long nfds_t; - -/*The usage of FD_SET() below is O(N^2). - This is okay because select() is limited to 64 sockets in Winsock, anyway. - In practice, we only ever call it with one or two sockets.*/ -static int op_poll_win32(struct pollfd *_fds,nfds_t _nfds,int _timeout){ - struct timeval tv; - fd_set ifds; - fd_set ofds; - fd_set efds; - nfds_t i; - int ret; - FD_ZERO(&ifds); - FD_ZERO(&ofds); - FD_ZERO(&efds); - for(i=0;i<_nfds;i++){ - _fds[i].revents=0; - if(_fds[i].events&POLLIN)FD_SET(_fds[i].fd,&ifds); - if(_fds[i].events&POLLOUT)FD_SET(_fds[i].fd,&ofds); - FD_SET(_fds[i].fd,&efds); - } - if(_timeout>=0){ - tv.tv_sec=_timeout/1000; - tv.tv_usec=(_timeout%1000)*1000; - } - ret=select(-1,&ifds,&ofds,&efds,_timeout<0?NULL:&tv); - if(ret>0){ - for(i=0;i<_nfds;i++){ - if(FD_ISSET(_fds[i].fd,&ifds))_fds[i].revents|=POLLIN; - if(FD_ISSET(_fds[i].fd,&ofds))_fds[i].revents|=POLLOUT; - /*This isn't correct: there are several different things that might have - happened to a fd in efds, but I don't know a good way to distinguish - them without more context from the caller. - It's okay, because we don't actually check any of these bits, we just - need _some_ bit set.*/ - if(FD_ISSET(_fds[i].fd,&efds))_fds[i].revents|=POLLHUP; - } - } - return ret; -} - -/*We define op_errno() to make it clear that it's not an l-value like normal - errno is.*/ -# define op_errno() (WSAGetLastError()?WSAGetLastError()-WSABASEERR:0) -# define op_reset_errno() (WSASetLastError(0)) - -/*The remaining functions don't get an op_ prefix even though they only - operate on sockets, because we don't use non-socket I/O here, and this - minimizes the changes needed to deal with Winsock.*/ -# define close(_fd) closesocket(_fd) -/*This takes an int for the address length, even though the value is of type - socklen_t (defined as an unsigned integer type with at least 32 bits).*/ -# define connect(_fd,_addr,_addrlen) \ - (OP_UNLIKELY((_addrlen)>(socklen_t)INT_MAX)? \ - WSASetLastError(WSA_NOT_ENOUGH_MEMORY),-1: \ - connect(_fd,_addr,(int)(_addrlen))) -/*This relies on sizeof(u_long)==sizeof(int), which is always true on both - Win32 and Win64.*/ -# define ioctl(_fd,_req,_arg) ioctlsocket(_fd,_req,(u_long *)(_arg)) -# define getsockopt(_fd,_level,_name,_val,_len) \ - getsockopt(_fd,_level,_name,(char *)(_val),_len) -# define setsockopt(_fd,_level,_name,_val,_len) \ - setsockopt(_fd,_level,_name,(const char *)(_val),_len) -# define poll(_fds,_nfds,_timeout) op_poll_win32(_fds,_nfds,_timeout) - -# if defined(_MSC_VER) -typedef ptrdiff_t ssize_t; -# endif - -/*Load certificates from the built-in certificate store.*/ -int SSL_CTX_set_default_verify_paths_win32(SSL_CTX *_ssl_ctx); -# define SSL_CTX_set_default_verify_paths \ - SSL_CTX_set_default_verify_paths_win32 - -# else -/*Normal Berkeley sockets.*/ -# ifndef BSD_COMP -# define BSD_COMP 1 /* for FIONREAD on Solaris/Illumos */ -# endif -# include -# include -# include -# include -# include -# include -# include -# include -# include -# include -# include -# include - -typedef int op_sock; - -# define OP_INVALID_SOCKET (-1) - -# define op_errno() (errno) -# define op_reset_errno() (errno=0) - -# endif - -# ifdef OP_HAVE_CLOCK_GETTIME -# include -typedef struct timespec op_time; -# else -# include -typedef struct timeb op_time; -# endif - -# include - -# if (defined(LIBRESSL_VERSION_NUMBER)&&OPENSSL_VERSION_NUMBER==0x20000000L) -# undef OPENSSL_VERSION_NUMBER -# define OPENSSL_VERSION_NUMBER 0x1000115fL -# endif - -/*The maximum number of simultaneous connections. - RFC 2616 says this SHOULD NOT be more than 2, but everyone on the modern web - ignores that (e.g., IE 8 bumped theirs up from 2 to 6, Firefox uses 15). - If it makes you feel better, we'll only ever actively read from one of these - at a time. - The others are kept around mainly to avoid slow-starting a new connection - when seeking, and time out rapidly.*/ -# define OP_NCONNS_MAX (4) - -/*The amount of time before we attempt to re-resolve the host. - This is 10 minutes, as recommended in RFC 6555 for expiring cached connection - results for dual-stack hosts.*/ -# define OP_RESOLVE_CACHE_TIMEOUT_MS (10*60*(opus_int32)1000) - -/*The number of redirections at which we give up. - The value here is the current default in Firefox. - RFC 2068 mandated a maximum of 5, but RFC 2616 relaxed that to "a client - SHOULD detect infinite redirection loops." - Fortunately, 20 is less than infinity.*/ -# define OP_REDIRECT_LIMIT (20) - -/*The initial size of the buffer used to read a response message (before the - body).*/ -# define OP_RESPONSE_SIZE_MIN (510) -/*The maximum size of a response message (before the body). - Responses larger than this will be discarded. - I've seen a real server return 20 kB of data for a 302 Found response. - Increasing this beyond 32kB will cause problems on platforms with a 16-bit - int.*/ -# define OP_RESPONSE_SIZE_MAX (32766) - -/*The number of milliseconds we will allow a connection to sit idle before we - refuse to resurrect it. - Apache as of 2.2 has reduced its default timeout to 5 seconds (from 15), so - that's what we'll use here.*/ -# define OP_CONNECTION_IDLE_TIMEOUT_MS (5*1000) - -/*The number of milliseconds we will wait to send or receive data before giving - up.*/ -# define OP_POLL_TIMEOUT_MS (30*1000) - -/*We will always attempt to read ahead at least this much in preference to - opening a new connection.*/ -# define OP_READAHEAD_THRESH_MIN (32*(opus_int32)1024) - -/*The amount of data to request after a seek. - This is a trade-off between read throughput after a seek vs. the the ability - to quickly perform another seek with the same connection.*/ -# define OP_PIPELINE_CHUNK_SIZE (32*(opus_int32)1024) -/*Subsequent chunks are requested with larger and larger sizes until they pass - this threshold, after which we just ask for the rest of the resource.*/ -# define OP_PIPELINE_CHUNK_SIZE_MAX (1024*(opus_int32)1024) -/*This is the maximum number of requests we'll make with a single connection. - Many servers will simply disconnect after we attempt some number of requests, - possibly without sending a Connection: close header, meaning we won't - discover it until we try to read beyond the end of the current chunk. - We can reconnect when that happens, but this is slow. - Instead, we impose a limit ourselves (set to the default for Apache - installations and thus likely the most common value in use).*/ -# define OP_PIPELINE_MAX_REQUESTS (100) -/*This should be the number of requests, starting from a chunk size of - OP_PIPELINE_CHUNK_SIZE and doubling each time, until we exceed - OP_PIPELINE_CHUNK_SIZE_MAX and just request the rest of the file. - We won't reuse a connection when seeking unless it has at least this many - requests left, to reduce the chances we'll have to open a new connection - while reading forward afterwards.*/ -# define OP_PIPELINE_MIN_REQUESTS (7) - -/*Is this an https URL? - For now we can simply check the last letter of the scheme.*/ -# define OP_URL_IS_SSL(_url) ((_url)->scheme[4]=='s') - -/*Does this URL use the default port for its scheme?*/ -# define OP_URL_IS_DEFAULT_PORT(_url) \ - (!OP_URL_IS_SSL(_url)&&(_url)->port==80 \ - ||OP_URL_IS_SSL(_url)&&(_url)->port==443) - -struct OpusParsedURL{ - /*Either "http" or "https".*/ - char *scheme; - /*The user name from the component, or NULL.*/ - char *user; - /*The password from the component, or NULL.*/ - char *pass; - /*The component. - This may not be NULL.*/ - char *host; - /*The and components. - This may not be NULL.*/ - char *path; - /*The component. - This is set to the default port if the URL did not contain one.*/ - unsigned port; -}; - -/*Parse a URL. - This code is not meant to be fast: strspn() with large sets is likely to be - slow, but it is very convenient. - It is meant to be RFC 3986-compliant. - We currently do not support IRIs (Internationalized Resource Identifiers, - RFC 3987). - Callers should translate them to URIs first.*/ -static int op_parse_url_impl(OpusParsedURL *_dst,const char *_src){ - const char *scheme_end; - const char *authority; - const char *userinfo_end; - const char *user; - const char *user_end; - const char *pass; - const char *hostport; - const char *hostport_end; - const char *host_end; - const char *port; - opus_int32 port_num; - const char *port_end; - const char *path; - const char *path_end; - const char *uri_end; - scheme_end=_src+strspn(_src,OP_URL_SCHEME); - if(OP_UNLIKELY(*scheme_end!=':') - ||OP_UNLIKELY(scheme_end-_src<4)||OP_UNLIKELY(scheme_end-_src>5) - ||OP_UNLIKELY(op_strncasecmp(_src,"https",(int)(scheme_end-_src))!=0)){ - /*Unsupported protocol.*/ - return OP_EIMPL; - } - if(OP_UNLIKELY(scheme_end[1]!='/')||OP_UNLIKELY(scheme_end[2]!='/')){ - /*We require an component.*/ - return OP_EINVAL; - } - authority=scheme_end+3; - /*Make sure all escape sequences are valid to simplify unescaping later.*/ - if(OP_UNLIKELY(op_validate_url_escapes(authority)<0))return OP_EINVAL; - /*Look for a component.*/ - userinfo_end=authority+strspn(authority,OP_URL_PCHAR_NA); - if(*userinfo_end=='@'){ - /*Found one.*/ - user=authority; - /*Look for a password (yes, clear-text passwords are deprecated, I know, - but what else are people supposed to use? use SSL if you care).*/ - user_end=authority+strspn(authority,OP_URL_PCHAR_BASE); - if(*user_end==':')pass=user_end+1; - else pass=NULL; - hostport=userinfo_end+1; - } - else{ - /*We shouldn't have to initialize user_end, but gcc is too dumb to figure - out that user!=NULL below means we didn't take this else branch.*/ - user=user_end=NULL; - pass=NULL; - hostport=authority; - } - /*Try to figure out where the component ends.*/ - if(hostport[0]=='['){ - hostport++; - /*We have an , which can contain colons.*/ - hostport_end=host_end=hostport+strspn(hostport,OP_URL_PCHAR_NA); - if(OP_UNLIKELY(*hostport_end++!=']'))return OP_EINVAL; - } - /*Currently we don't support IDNA (RFC 5894), because I don't want to deal - with the policy about which domains should not be internationalized to - avoid confusing similarities. - Give this API Punycode (RFC 3492) domain names instead.*/ - else hostport_end=host_end=hostport+strspn(hostport,OP_URL_PCHAR_BASE); - /*TODO: Validate host.*/ - /*Is there a port number?*/ - port_num=-1; - if(*hostport_end==':'){ - int i; - port=hostport_end+1; - port_end=port+strspn(port,OP_URL_DIGIT); - path=port_end; - /*Not part of RFC 3986, but require port numbers in the range 0...65535.*/ - if(OP_LIKELY(port_end-port>0)){ - while(*port=='0')port++; - if(OP_UNLIKELY(port_end-port>5))return OP_EINVAL; - port_num=0; - for(i=0;i65535))return OP_EINVAL; - } - } - else path=hostport_end; - path_end=path+strspn(path,OP_URL_PATH); - /*If the path is not empty, it must begin with a '/'.*/ - if(OP_LIKELY(path_end>path)&&OP_UNLIKELY(path[0]!='/'))return OP_EINVAL; - /*Consume the component, if any (right now we don't split this out - from the component).*/ - if(*path_end=='?')path_end=path_end+strspn(path_end,OP_URL_QUERY_FRAG); - /*Discard the component, if any. - This doesn't get sent to the server. - Some day we should add support for Media Fragment URIs - .*/ - if(*path_end=='#')uri_end=path_end+1+strspn(path_end+1,OP_URL_QUERY_FRAG); - else uri_end=path_end; - /*If there's anything left, this was not a valid URL.*/ - if(OP_UNLIKELY(*uri_end!='\0'))return OP_EINVAL; - _dst->scheme=op_string_range_dup(_src,scheme_end); - if(OP_UNLIKELY(_dst->scheme==NULL))return OP_EFAULT; - op_string_tolower(_dst->scheme); - if(user!=NULL){ - _dst->user=op_string_range_dup(user,user_end); - if(OP_UNLIKELY(_dst->user==NULL))return OP_EFAULT; - op_unescape_url_component(_dst->user); - /*Unescaping might have created a ':' in the username. - That's not allowed by RFC 2617's Basic Authentication Scheme.*/ - if(OP_UNLIKELY(strchr(_dst->user,':')!=NULL))return OP_EINVAL; - } - else _dst->user=NULL; - if(pass!=NULL){ - _dst->pass=op_string_range_dup(pass,userinfo_end); - if(OP_UNLIKELY(_dst->pass==NULL))return OP_EFAULT; - op_unescape_url_component(_dst->pass); - } - else _dst->pass=NULL; - _dst->host=op_string_range_dup(hostport,host_end); - if(OP_UNLIKELY(_dst->host==NULL))return OP_EFAULT; - if(port_num<0){ - if(_src[4]=='s')port_num=443; - else port_num=80; - } - _dst->port=(unsigned)port_num; - /*RFC 2616 says an empty component is equivalent to "/", and we - MUST use the latter in the Request-URI. - Reserve space for the slash here.*/ - if(path==path_end||path[0]=='?')path--; - _dst->path=op_string_range_dup(path,path_end); - if(OP_UNLIKELY(_dst->path==NULL))return OP_EFAULT; - /*And force-set it here.*/ - _dst->path[0]='/'; - return 0; -} - -static void op_parsed_url_init(OpusParsedURL *_url){ - memset(_url,0,sizeof(*_url)); -} - -static void op_parsed_url_clear(OpusParsedURL *_url){ - _ogg_free(_url->scheme); - _ogg_free(_url->user); - _ogg_free(_url->pass); - _ogg_free(_url->host); - _ogg_free(_url->path); -} - -static int op_parse_url(OpusParsedURL *_dst,const char *_src){ - OpusParsedURL url; - int ret; - op_parsed_url_init(&url); - ret=op_parse_url_impl(&url,_src); - if(OP_UNLIKELY(ret<0))op_parsed_url_clear(&url); - else *_dst=*&url; - return ret; -} - -/*A buffer to hold growing strings. - The main purpose of this is to consolidate allocation checks and simplify - cleanup on a failed allocation.*/ -struct OpusStringBuf{ - char *buf; - int nbuf; - int cbuf; -}; - -static void op_sb_init(OpusStringBuf *_sb){ - _sb->buf=NULL; - _sb->nbuf=0; - _sb->cbuf=0; -} - -static void op_sb_clear(OpusStringBuf *_sb){ - _ogg_free(_sb->buf); -} - -/*Make sure we have room for at least _capacity characters (plus 1 more for the - terminating NUL).*/ -static int op_sb_ensure_capacity(OpusStringBuf *_sb,int _capacity){ - char *buf; - int cbuf; - buf=_sb->buf; - cbuf=_sb->cbuf; - if(_capacity>=cbuf-1){ - if(OP_UNLIKELY(cbuf>INT_MAX-1>>1))return OP_EFAULT; - if(OP_UNLIKELY(_capacity>=INT_MAX-1))return OP_EFAULT; - cbuf=OP_MAX(2*cbuf+1,_capacity+1); - buf=_ogg_realloc(buf,sizeof(*buf)*cbuf); - if(OP_UNLIKELY(buf==NULL))return OP_EFAULT; - _sb->buf=buf; - _sb->cbuf=cbuf; - } - return 0; -} - -/*Increase the capacity of the buffer, but not to more than _max_size - characters (plus 1 more for the terminating NUL).*/ -static int op_sb_grow(OpusStringBuf *_sb,int _max_size){ - char *buf; - int cbuf; - buf=_sb->buf; - cbuf=_sb->cbuf; - OP_ASSERT(_max_size<=INT_MAX-1); - cbuf=cbuf<=_max_size-1>>1?2*cbuf+1:_max_size+1; - buf=_ogg_realloc(buf,sizeof(*buf)*cbuf); - if(OP_UNLIKELY(buf==NULL))return OP_EFAULT; - _sb->buf=buf; - _sb->cbuf=cbuf; - return 0; -} - -static int op_sb_append(OpusStringBuf *_sb,const char *_s,int _len){ - char *buf; - int nbuf; - int ret; - nbuf=_sb->nbuf; - if(OP_UNLIKELY(nbuf>INT_MAX-_len))return OP_EFAULT; - ret=op_sb_ensure_capacity(_sb,nbuf+_len); - if(OP_UNLIKELY(ret<0))return ret; - buf=_sb->buf; - memcpy(buf+nbuf,_s,sizeof(*buf)*_len); - nbuf+=_len; - buf[nbuf]='\0'; - _sb->nbuf=nbuf; - return 0; -} - -static int op_sb_append_string(OpusStringBuf *_sb,const char *_s){ - size_t len; - len=strlen(_s); - if(OP_UNLIKELY(len>(size_t)INT_MAX))return OP_EFAULT; - return op_sb_append(_sb,_s,(int)len); -} - -static int op_sb_append_port(OpusStringBuf *_sb,unsigned _port){ - char port_buf[7]; - OP_ASSERT(_port<=65535U); - sprintf(port_buf,":%u",_port); - return op_sb_append_string(_sb,port_buf); -} - -static int op_sb_append_nonnegative_int64(OpusStringBuf *_sb,opus_int64 _i){ - char digit; - int nbuf_start; - int ret; - OP_ASSERT(_i>=0); - nbuf_start=_sb->nbuf; - ret=0; - do{ - digit='0'+_i%10; - ret|=op_sb_append(_sb,&digit,1); - _i/=10; - } - while(_i>0); - if(OP_LIKELY(ret>=0)){ - char *buf; - int nbuf_end; - buf=_sb->buf; - nbuf_end=_sb->nbuf-1; - /*We've added the digits backwards. - Reverse them.*/ - while(nbuf_startnext_pos=-1; - _conn->ssl_conn=NULL; - _conn->next=NULL; - _conn->fd=OP_INVALID_SOCKET; -} - -static void op_http_conn_clear(OpusHTTPConn *_conn){ - if(_conn->ssl_conn!=NULL)SSL_free(_conn->ssl_conn); - /*SSL frees the BIO for us.*/ - if(_conn->fd!=OP_INVALID_SOCKET)close(_conn->fd); -} - -/*The global stream state.*/ -struct OpusHTTPStream{ - /*The list of connections.*/ - OpusHTTPConn conns[OP_NCONNS_MAX]; - /*The context object used as a framework for TLS/SSL functions.*/ - SSL_CTX *ssl_ctx; - /*The cached session to reuse for future connections.*/ - SSL_SESSION *ssl_session; - /*The LRU list (ordered from MRU to LRU) of currently connected - connections.*/ - OpusHTTPConn *lru_head; - /*The free list.*/ - OpusHTTPConn *free_head; - /*The URL to connect to.*/ - OpusParsedURL url; - /*Information about the address we connected to.*/ - struct addrinfo addr_info; - /*The address we connected to.*/ - union{ - struct sockaddr s; - struct sockaddr_in v4; - struct sockaddr_in6 v6; - } addr; - /*The last time we re-resolved the host.*/ - op_time resolve_time; - /*A buffer used to build HTTP requests.*/ - OpusStringBuf request; - /*A buffer used to build proxy CONNECT requests.*/ - OpusStringBuf proxy_connect; - /*A buffer used to receive the response headers.*/ - OpusStringBuf response; - /*The Content-Length, if specified, or -1 otherwise. - This will always be specified for seekable streams.*/ - opus_int64 content_length; - /*The position indicator used when no connection is active.*/ - opus_int64 pos; - /*The host we actually connected to.*/ - char *connect_host; - /*The port we actually connected to.*/ - unsigned connect_port; - /*The connection we're currently reading from. - This can be -1 if no connection is active.*/ - int cur_conni; - /*Whether or not the server supports range requests.*/ - int seekable; - /*Whether or not the server supports HTTP/1.1 with persistent connections.*/ - int pipeline; - /*Whether or not we should skip certificate checks.*/ - int skip_certificate_check; - /*The offset of the tail of the request. - Only the offset in the Range: header appears after this, allowing us to - quickly edit the request to ask for a new range.*/ - int request_tail; - /*The estimated time required to open a new connection, in milliseconds.*/ - opus_int32 connect_rate; -}; - -static void op_http_stream_init(OpusHTTPStream *_stream){ - OpusHTTPConn **pnext; - int ci; - pnext=&_stream->free_head; - for(ci=0;ciconns+ci); - *pnext=_stream->conns+ci; - pnext=&_stream->conns[ci].next; - } - _stream->ssl_ctx=NULL; - _stream->ssl_session=NULL; - _stream->lru_head=NULL; - op_parsed_url_init(&_stream->url); - op_sb_init(&_stream->request); - op_sb_init(&_stream->proxy_connect); - op_sb_init(&_stream->response); - _stream->connect_host=NULL; - _stream->seekable=0; -} - -/*Close the connection and move it to the free list. - _stream: The stream containing the free list. - _conn: The connection to close. - _pnext: The linked-list pointer currently pointing to this connection. - _gracefully: Whether or not to shut down cleanly.*/ -static void op_http_conn_close(OpusHTTPStream *_stream,OpusHTTPConn *_conn, - OpusHTTPConn **_pnext,int _gracefully){ - /*If we don't shut down gracefully, the server MUST NOT re-use our session - according to RFC 2246, because it can't tell the difference between an - abrupt close and a truncation attack. - So we shut down gracefully if we can. - However, we will not wait if this would block (it's not worth the savings - from session resumption to do so). - Clients (that's us) MAY resume a TLS session that ended with an incomplete - close, according to RFC 2818, so there's no reason to make sure the server - shut things down gracefully.*/ - if(_gracefully&&_conn->ssl_conn!=NULL)SSL_shutdown(_conn->ssl_conn); - op_http_conn_clear(_conn); - _conn->next_pos=-1; - _conn->ssl_conn=NULL; - _conn->fd=OP_INVALID_SOCKET; - OP_ASSERT(*_pnext==_conn); - *_pnext=_conn->next; - _conn->next=_stream->free_head; - _stream->free_head=_conn; -} - -static void op_http_stream_clear(OpusHTTPStream *_stream){ - while(_stream->lru_head!=NULL){ - op_http_conn_close(_stream,_stream->lru_head,&_stream->lru_head,0); - } - if(_stream->ssl_session!=NULL)SSL_SESSION_free(_stream->ssl_session); - if(_stream->ssl_ctx!=NULL)SSL_CTX_free(_stream->ssl_ctx); - op_sb_clear(&_stream->response); - op_sb_clear(&_stream->proxy_connect); - op_sb_clear(&_stream->request); - if(_stream->connect_host!=_stream->url.host)_ogg_free(_stream->connect_host); - op_parsed_url_clear(&_stream->url); -} - -static int op_http_conn_write_fully(OpusHTTPConn *_conn, - const char *_buf,int _buf_size){ - struct pollfd fd; - SSL *ssl_conn; - fd.fd=_conn->fd; - ssl_conn=_conn->ssl_conn; - while(_buf_size>0){ - int err; - if(ssl_conn!=NULL){ - int ret; - ret=SSL_write(ssl_conn,_buf,_buf_size); - if(ret>0){ - /*Wrote some data.*/ - _buf+=ret; - _buf_size-=ret; - continue; - } - /*Connection closed.*/ - else if(ret==0)return OP_FALSE; - err=SSL_get_error(ssl_conn,ret); - /*Yes, renegotiations can cause SSL_write() to block for reading.*/ - if(err==SSL_ERROR_WANT_READ)fd.events=POLLIN; - else if(err==SSL_ERROR_WANT_WRITE)fd.events=POLLOUT; - else return OP_FALSE; - } - else{ - ssize_t ret; - op_reset_errno(); - ret=send(fd.fd,_buf,_buf_size,0); - if(ret>0){ - _buf+=ret; - OP_ASSERT(ret<=_buf_size); - _buf_size-=(int)ret; - continue; - } - err=op_errno(); - if(err!=EAGAIN&&err!=EWOULDBLOCK)return OP_FALSE; - fd.events=POLLOUT; - } - if(poll(&fd,1,OP_POLL_TIMEOUT_MS)<=0)return OP_FALSE; - } - return 0; -} - -static int op_http_conn_estimate_available(OpusHTTPConn *_conn){ - int available; - int ret; - ret=ioctl(_conn->fd,FIONREAD,&available); - if(ret<0)available=0; - /*This requires the SSL read_ahead flag to be unset to work. - We ignore partial records as well as the protocol overhead for any pending - bytes. - This means we might return somewhat less than can truly be read without - blocking (if there's a partial record). - This is okay, because we're using this value to estimate network transfer - time, and we _have_ already received those bytes. - We also might return slightly more (due to protocol overhead), but that's - small enough that it probably doesn't matter.*/ - if(_conn->ssl_conn!=NULL)available+=SSL_pending(_conn->ssl_conn); - return available; -} - -static void op_time_get(op_time *now){ -# ifdef OP_HAVE_CLOCK_GETTIME - /*Prefer a monotonic clock that continues to increment during suspend.*/ -# ifdef CLOCK_BOOTTIME - if(clock_gettime(CLOCK_BOOTTIME,now)!=0) -# endif -# ifdef CLOCK_MONOTONIC - if(clock_gettime(CLOCK_MONOTONIC,now)!=0) -# endif - OP_ALWAYS_TRUE(!clock_gettime(CLOCK_REALTIME,now)); -# else - ftime(now); -# endif -} - -static opus_int32 op_time_diff_ms(const op_time *_end, const op_time *_start){ -# ifdef OP_HAVE_CLOCK_GETTIME - opus_int64 dtime; - dtime=_end->tv_sec-(opus_int64)_start->tv_sec; - OP_ASSERT(_end->tv_nsec<1000000000); - OP_ASSERT(_start->tv_nsec<1000000000); - if(OP_UNLIKELY(dtime>(OP_INT32_MAX-1000)/1000))return OP_INT32_MAX; - if(OP_UNLIKELY(dtime<(OP_INT32_MIN+1000)/1000))return OP_INT32_MIN; - return (opus_int32)dtime*1000+(_end->tv_nsec-_start->tv_nsec)/1000000; -# else - opus_int64 dtime; - dtime=_end->time-(opus_int64)_start->time; - OP_ASSERT(_end->millitm<1000); - OP_ASSERT(_start->millitm<1000); - if(OP_UNLIKELY(dtime>(OP_INT32_MAX-1000)/1000))return OP_INT32_MAX; - if(OP_UNLIKELY(dtime<(OP_INT32_MIN+1000)/1000))return OP_INT32_MIN; - return (opus_int32)dtime*1000+_end->millitm-_start->millitm; -# endif -} - -/*Update the read rate estimate for this connection.*/ -static void op_http_conn_read_rate_update(OpusHTTPConn *_conn){ - op_time read_time; - opus_int32 read_delta_ms; - opus_int64 read_delta_bytes; - opus_int64 read_rate; - read_delta_bytes=_conn->read_bytes; - if(read_delta_bytes<=0)return; - op_time_get(&read_time); - read_delta_ms=op_time_diff_ms(&read_time,&_conn->read_time); - read_rate=_conn->read_rate; - read_delta_ms=OP_MAX(read_delta_ms,1); - read_rate+=read_delta_bytes*1000/read_delta_ms-read_rate+4>>3; - *&_conn->read_time=*&read_time; - _conn->read_bytes=0; - _conn->read_rate=read_rate; -} - -/*Tries to read from the given connection. - [out] _buf: Returns the data read. - _buf_size: The size of the buffer. - _blocking: Whether or not to block until some data is retrieved. - Return: A positive number of bytes read on success. - 0: The read would block, or the connection was closed. - OP_EREAD: There was a fatal read error.*/ -static int op_http_conn_read(OpusHTTPConn *_conn, - char *_buf,int _buf_size,int _blocking){ - struct pollfd fd; - SSL *ssl_conn; - int nread; - int nread_unblocked; - fd.fd=_conn->fd; - ssl_conn=_conn->ssl_conn; - nread=nread_unblocked=0; - /*RFC 2818 says "client implementations MUST treat any premature closes as - errors and the data received as potentially truncated," so we make very - sure to report read errors upwards.*/ - do{ - int err; - if(ssl_conn!=NULL){ - int ret; - ret=SSL_read(ssl_conn,_buf+nread,_buf_size-nread); - OP_ASSERT(ret<=_buf_size-nread); - if(ret>0){ - /*Read some data. - Keep going to see if there's more.*/ - nread+=ret; - nread_unblocked+=ret; - continue; - } - /*If we already read some data, return it right now.*/ - if(nread>0)break; - err=SSL_get_error(ssl_conn,ret); - if(ret==0){ - /*Connection close. - Check for a clean shutdown to prevent truncation attacks. - This check always succeeds for SSLv2, as it has no "close notify" - message and thus can't verify an orderly shutdown.*/ - return err==SSL_ERROR_ZERO_RETURN?0:OP_EREAD; - } - if(err==SSL_ERROR_WANT_READ)fd.events=POLLIN; - /*Yes, renegotiations can cause SSL_read() to block for writing.*/ - else if(err==SSL_ERROR_WANT_WRITE)fd.events=POLLOUT; - /*Some other error.*/ - else return OP_EREAD; - } - else{ - ssize_t ret; - op_reset_errno(); - ret=recv(fd.fd,_buf+nread,_buf_size-nread,0); - OP_ASSERT(ret<=_buf_size-nread); - if(ret>0){ - /*Read some data. - Keep going to see if there's more.*/ - OP_ASSERT(ret<=_buf_size-nread); - nread+=(int)ret; - nread_unblocked+=(int)ret; - continue; - } - /*If we already read some data or the connection was closed, return - right now.*/ - if(ret==0||nread>0)break; - err=op_errno(); - if(err!=EAGAIN&&err!=EWOULDBLOCK)return OP_EREAD; - fd.events=POLLIN; - } - _conn->read_bytes+=nread_unblocked; - op_http_conn_read_rate_update(_conn); - nread_unblocked=0; - if(!_blocking)break; - /*Need to wait to get any data at all.*/ - if(poll(&fd,1,OP_POLL_TIMEOUT_MS)<=0)return OP_EREAD; - } - while(nread<_buf_size); - _conn->read_bytes+=nread_unblocked; - return nread; -} - -/*Tries to look at the pending data for a connection without consuming it. - [out] _buf: Returns the data at which we're peeking. - _buf_size: The size of the buffer.*/ -static int op_http_conn_peek(OpusHTTPConn *_conn,char *_buf,int _buf_size){ - struct pollfd fd; - SSL *ssl_conn; - int ret; - fd.fd=_conn->fd; - ssl_conn=_conn->ssl_conn; - for(;;){ - int err; - if(ssl_conn!=NULL){ - ret=SSL_peek(ssl_conn,_buf,_buf_size); - /*Either saw some data or the connection was closed.*/ - if(ret>=0)return ret; - err=SSL_get_error(ssl_conn,ret); - if(err==SSL_ERROR_WANT_READ)fd.events=POLLIN; - /*Yes, renegotiations can cause SSL_peek() to block for writing.*/ - else if(err==SSL_ERROR_WANT_WRITE)fd.events=POLLOUT; - else return 0; - } - else{ - op_reset_errno(); - ret=(int)recv(fd.fd,_buf,_buf_size,MSG_PEEK); - /*Either saw some data or the connection was closed.*/ - if(ret>=0)return ret; - err=op_errno(); - if(err!=EAGAIN&&err!=EWOULDBLOCK)return 0; - fd.events=POLLIN; - } - /*Need to wait to get any data at all.*/ - if(poll(&fd,1,OP_POLL_TIMEOUT_MS)<=0)return 0; - } -} - -/*When parsing response headers, RFC 2616 mandates that all lines end in CR LF. - However, even in the year 2012, I have seen broken servers use just a LF. - This is the evil that Postel's advice from RFC 761 breeds.*/ - -/*Reads the entirety of a response to an HTTP request into the response buffer. - Actual parsing and validation is done later. - Return: The number of bytes in the response on success, OP_EREAD if the - connection was closed before reading any data, or another negative - value on any other error.*/ -static int op_http_conn_read_response(OpusHTTPConn *_conn, - OpusStringBuf *_response){ - int ret; - _response->nbuf=0; - ret=op_sb_ensure_capacity(_response,OP_RESPONSE_SIZE_MIN); - if(OP_UNLIKELY(ret<0))return ret; - for(;;){ - char *buf; - int size; - int capacity; - int read_limit; - int terminated; - size=_response->nbuf; - capacity=_response->cbuf-1; - if(OP_UNLIKELY(size>=capacity)){ - ret=op_sb_grow(_response,OP_RESPONSE_SIZE_MAX); - if(OP_UNLIKELY(ret<0))return ret; - capacity=_response->cbuf-1; - /*The response was too large. - This prevents a bad server from running us out of memory.*/ - if(OP_UNLIKELY(size>=capacity))return OP_EIMPL; - } - buf=_response->buf; - ret=op_http_conn_peek(_conn,buf+size,capacity-size); - if(OP_UNLIKELY(ret<=0))return size<=0?OP_EREAD:OP_FALSE; - /*We read some data.*/ - /*Make sure the starting characters are "HTTP". - Otherwise we could wind up waiting for a response from something that is - not an HTTP server until we time out.*/ - if(size<4&&op_strncasecmp(buf,"HTTP",OP_MIN(size+ret,4))!=0){ - return OP_FALSE; - } - /*How far can we read without passing the "\r\n\r\n" terminator?*/ - buf[size+ret]='\0'; - terminated=0; - for(read_limit=OP_MAX(size-3,0);read_limitnbuf=size; - /*We found the terminator and read all the data up to and including it.*/ - if(terminated&&OP_LIKELY(size>=read_limit))return size; - } - return OP_EIMPL; -} - -# define OP_HTTP_DIGIT "0123456789" - -/*The Reason-Phrase is not allowed to contain control characters, except - horizontal tab (HT: \011).*/ -# define OP_HTTP_CREASON_PHRASE \ - "\001\002\003\004\005\006\007\010\012\013\014\015\016\017\020\021" \ - "\022\023\024\025\026\027\030\031\032\033\034\035\036\037\177" - -# define OP_HTTP_CTLS \ - "\001\002\003\004\005\006\007\010\011\012\013\014\015\016\017\020" \ - "\021\022\023\024\025\026\027\030\031\032\033\034\035\036\037\177" - -/*This also includes '\t', but we get that from OP_HTTP_CTLS.*/ -# define OP_HTTP_SEPARATORS " \"(),/:;<=>?@[\\]{}" - -/*TEXT can also include LWS, but that has structure, so we parse it - separately.*/ -# define OP_HTTP_CTOKEN OP_HTTP_CTLS OP_HTTP_SEPARATORS - -/*Return: The amount of linear white space (LWS) at the start of _s.*/ -static int op_http_lwsspn(const char *_s){ - int i; - for(i=0;;){ - if(_s[0]=='\r'&&_s[1]=='\n'&&(_s[2]=='\t'||_s[2]==' '))i+=3; - /*This case is for broken servers.*/ - else if(_s[0]=='\n'&&(_s[1]=='\t'||_s[1]==' '))i+=2; - else if(_s[i]=='\t'||_s[i]==' ')i++; - else return i; - } -} - -static char *op_http_parse_status_line(int *_v1_1_compat, - char **_status_code,char *_response){ - char *next; - char *status_code; - int v1_1_compat; - size_t d; - /*RFC 2616 Section 6.1 does not say if the tokens in the Status-Line can be - separated by optional LWS, but since it specifically calls out where - spaces are to be placed and that CR and LF are not allowed except at the - end, we are assuming extra LWS is not allowed.*/ - /*We already validated that this starts with "HTTP"*/ - OP_ASSERT(op_strncasecmp(_response,"HTTP",4)==0); - next=_response+4; - if(OP_UNLIKELY(*next++!='/'))return NULL; - d=strspn(next,OP_HTTP_DIGIT); - /*"Leading zeros MUST be ignored by recipients."*/ - while(*next=='0'){ - next++; - OP_ASSERT(d>0); - d--; - } - /*We only support version 1.x*/ - if(OP_UNLIKELY(d!=1)||OP_UNLIKELY(*next++!='1'))return NULL; - if(OP_UNLIKELY(*next++!='.'))return NULL; - d=strspn(next,OP_HTTP_DIGIT); - if(OP_UNLIKELY(d<=0))return NULL; - /*"Leading zeros MUST be ignored by recipients."*/ - while(*next=='0'){ - next++; - OP_ASSERT(d>0); - d--; - } - /*We don't need to parse the version number. - Any non-zero digit means it's at least 1.*/ - v1_1_compat=d>0; - next+=d; - if(OP_UNLIKELY(*next++!=' '))return NULL; - status_code=next; - d=strspn(next,OP_HTTP_DIGIT); - if(OP_UNLIKELY(d!=3))return NULL; - next+=d; - /*The Reason-Phrase can be empty, but the space must be here.*/ - if(OP_UNLIKELY(*next++!=' '))return NULL; - next+=strcspn(next,OP_HTTP_CREASON_PHRASE); - /*We are not mandating this be present thanks to broken servers.*/ - if(OP_LIKELY(*next=='\r'))next++; - if(OP_UNLIKELY(*next++!='\n'))return NULL; - if(_v1_1_compat!=NULL)*_v1_1_compat=v1_1_compat; - *_status_code=status_code; - return next; -} - -/*Get the next response header. - [out] _header: The header token, NUL-terminated, with leading and trailing - whitespace stripped, and converted to lower case (to simplify - case-insensitive comparisons), or NULL if there are no more - response headers. - [out] _cdr: The remaining contents of the header, excluding the initial - colon (':') and the terminating CRLF ("\r\n"), - NUL-terminated, and with leading and trailing whitespace - stripped, or NULL if there are no more response headers. - [inout] _s: On input, this points to the start of the current line of the - response headers. - On output, it points to the start of the first line following - this header, or NULL if there are no more response headers. - Return: 0 on success, or a negative value on failure.*/ -static int op_http_get_next_header(char **_header,char **_cdr,char **_s){ - char *header; - char *header_end; - char *cdr; - char *cdr_end; - char *next; - size_t d; - next=*_s; - /*The second case is for broken servers.*/ - if(next[0]=='\r'&&next[1]=='\n'||OP_UNLIKELY(next[0]=='\n')){ - /*No more headers.*/ - *_header=NULL; - *_cdr=NULL; - *_s=NULL; - return 0; - } - header=next+op_http_lwsspn(next); - d=strcspn(header,OP_HTTP_CTOKEN); - if(OP_UNLIKELY(d<=0))return OP_FALSE; - header_end=header+d; - next=header_end+op_http_lwsspn(header_end); - if(OP_UNLIKELY(*next++!=':'))return OP_FALSE; - next+=op_http_lwsspn(next); - cdr=next; - do{ - cdr_end=next+strcspn(next,OP_HTTP_CTLS); - next=cdr_end+op_http_lwsspn(cdr_end); - } - while(next>cdr_end); - /*We are not mandating this be present thanks to broken servers.*/ - if(OP_LIKELY(*next=='\r'))next++; - if(OP_UNLIKELY(*next++!='\n'))return OP_FALSE; - *header_end='\0'; - *cdr_end='\0'; - /*Field names are case-insensitive.*/ - op_string_tolower(header); - *_header=header; - *_cdr=cdr; - *_s=next; - return 0; -} - -static opus_int64 op_http_parse_nonnegative_int64(const char **_next, - const char *_cdr){ - const char *next; - opus_int64 ret; - int i; - next=_cdr+strspn(_cdr,OP_HTTP_DIGIT); - *_next=next; - if(OP_UNLIKELY(next<=_cdr))return OP_FALSE; - while(*_cdr=='0')_cdr++; - if(OP_UNLIKELY(next-_cdr>19))return OP_EIMPL; - ret=0; - for(i=0;i(OP_INT64_MAX-9)/10+(digit<=7)))return OP_EIMPL; - ret=ret*10+digit; - } - return ret; -} - -static opus_int64 op_http_parse_content_length(const char *_cdr){ - const char *next; - opus_int64 content_length; - content_length=op_http_parse_nonnegative_int64(&next,_cdr); - if(OP_UNLIKELY(*next!='\0'))return OP_FALSE; - return content_length; -} - -static int op_http_parse_content_range(opus_int64 *_first,opus_int64 *_last, - opus_int64 *_length,const char *_cdr){ - opus_int64 first; - opus_int64 last; - opus_int64 length; - size_t d; - if(OP_UNLIKELY(op_strncasecmp(_cdr,"bytes",5)!=0))return OP_FALSE; - _cdr+=5; - d=op_http_lwsspn(_cdr); - if(OP_UNLIKELY(d<=0))return OP_FALSE; - _cdr+=d; - if(*_cdr!='*'){ - first=op_http_parse_nonnegative_int64(&_cdr,_cdr); - if(OP_UNLIKELY(first<0))return (int)first; - _cdr+=op_http_lwsspn(_cdr); - if(*_cdr++!='-')return OP_FALSE; - _cdr+=op_http_lwsspn(_cdr); - last=op_http_parse_nonnegative_int64(&_cdr,_cdr); - if(OP_UNLIKELY(last<0))return (int)last; - _cdr+=op_http_lwsspn(_cdr); - } - else{ - /*This is for a 416 response (Requested range not satisfiable).*/ - first=last=-1; - _cdr++; - } - if(OP_UNLIKELY(*_cdr++!='/'))return OP_FALSE; - if(*_cdr!='*'){ - length=op_http_parse_nonnegative_int64(&_cdr,_cdr); - if(OP_UNLIKELY(length<0))return (int)length; - } - else{ - /*The total length is unspecified.*/ - _cdr++; - length=-1; - } - if(OP_UNLIKELY(*_cdr!='\0'))return OP_FALSE; - if(OP_UNLIKELY(last=0&&OP_UNLIKELY(last>=length))return OP_FALSE; - *_first=first; - *_last=last; - *_length=length; - return 0; -} - -/*Parse the Connection response header and look for a "close" token. - Return: 1 if a "close" token is found, 0 if it's not found, and a negative - value on error.*/ -static int op_http_parse_connection(char *_cdr){ - size_t d; - int ret; - ret=0; - for(;;){ - d=strcspn(_cdr,OP_HTTP_CTOKEN); - if(OP_UNLIKELY(d<=0))return OP_FALSE; - if(op_strncasecmp(_cdr,"close",(int)d)==0)ret=1; - /*We're supposed to strip and ignore any headers mentioned in the - Connection header if this response is from an HTTP/1.0 server (to - work around forwarding of hop-by-hop headers by old proxies), but the - only hop-by-hop header we look at is Connection itself. - Everything else is a well-defined end-to-end header, and going back and - undoing the things we did based on already-examined headers would be - hard (since we only scan them once, in a destructive manner). - Therefore we just ignore all the other tokens.*/ - _cdr+=d; - d=op_http_lwsspn(_cdr); - if(d<=0)break; - _cdr+=d; - } - return OP_UNLIKELY(*_cdr!='\0')?OP_FALSE:ret; -} - -typedef int (*op_ssl_step_func)(SSL *_ssl_conn); - -/*Try to run an SSL function to completion (blocking if necessary).*/ -static int op_do_ssl_step(SSL *_ssl_conn,op_sock _fd,op_ssl_step_func _step){ - struct pollfd fd; - fd.fd=_fd; - for(;;){ - int ret; - int err; - ret=(*_step)(_ssl_conn); - if(ret>=0)return ret; - err=SSL_get_error(_ssl_conn,ret); - if(err==SSL_ERROR_WANT_READ)fd.events=POLLIN; - else if(err==SSL_ERROR_WANT_WRITE)fd.events=POLLOUT; - else return OP_FALSE; - if(poll(&fd,1,OP_POLL_TIMEOUT_MS)<=0)return OP_FALSE; - } -} - -/*Implement a BIO type that just indicates every operation should be retried. - We use this when initializing an SSL connection via a proxy to allow the - initial handshake to proceed all the way up to the first read attempt, and - then return. - This allows the TLS client hello message to be pipelined with the HTTP - CONNECT request.*/ - -static int op_bio_retry_write(BIO *_b,const char *_buf,int _num){ - (void)_buf; - (void)_num; - BIO_clear_retry_flags(_b); - BIO_set_retry_write(_b); - return -1; -} - -static int op_bio_retry_read(BIO *_b,char *_buf,int _num){ - (void)_buf; - (void)_num; - BIO_clear_retry_flags(_b); - BIO_set_retry_read(_b); - return -1; -} - -static int op_bio_retry_puts(BIO *_b,const char *_str){ - return op_bio_retry_write(_b,_str,0); -} - -static long op_bio_retry_ctrl(BIO *_b,int _cmd,long _num,void *_ptr){ - long ret; - (void)_b; - (void)_num; - (void)_ptr; - ret=0; - switch(_cmd){ - case BIO_CTRL_RESET: - case BIO_C_RESET_READ_REQUEST:{ - BIO_clear_retry_flags(_b); - } - /*Fall through.*/ - case BIO_CTRL_EOF: - case BIO_CTRL_SET: - case BIO_CTRL_SET_CLOSE: - case BIO_CTRL_FLUSH: - case BIO_CTRL_DUP:{ - ret=1; - }break; - } - return ret; -} - -# if (OPENSSL_VERSION_NUMBER<0x10100000L&&LIBRESSL_VERSION_NUMBER<0x2070000fL) -# define BIO_set_data(_b,_ptr) ((_b)->ptr=(_ptr)) -# define BIO_set_init(_b,_init) ((_b)->init=(_init)) -# define ASN1_STRING_get0_data ASN1_STRING_data -# endif - -static int op_bio_retry_new(BIO *_b){ - BIO_set_init(_b,1); -# if (OPENSSL_VERSION_NUMBER<0x10100000L&&LIBRESSL_VERSION_NUMBER<0x2070000fL) - _b->num=0; -# endif - BIO_set_data(_b,NULL); - return 1; -} - -static int op_bio_retry_free(BIO *_b){ - return _b!=NULL; -} - -# if (OPENSSL_VERSION_NUMBER<0x10100000L&&LIBRESSL_VERSION_NUMBER<0x2070000fL) -/*This is not const because OpenSSL doesn't allow it, even though it won't - write to it.*/ -static BIO_METHOD op_bio_retry_method={ - BIO_TYPE_NULL, - "retry", - op_bio_retry_write, - op_bio_retry_read, - op_bio_retry_puts, - NULL, - op_bio_retry_ctrl, - op_bio_retry_new, - op_bio_retry_free, - NULL -}; -# endif - -/*Establish a CONNECT tunnel and pipeline the start of the TLS handshake for - proxying https URL requests.*/ -static int op_http_conn_establish_tunnel(OpusHTTPStream *_stream, - OpusHTTPConn *_conn,op_sock _fd,SSL *_ssl_conn,BIO *_ssl_bio){ -# if (OPENSSL_VERSION_NUMBER>=0x10100000L||LIBRESSL_VERSION_NUMBER>=0x2070000fL) - BIO_METHOD *bio_retry_method; -# endif - BIO *retry_bio; - char *status_code; - char *next; - int ret; - _conn->ssl_conn=NULL; - _conn->fd=_fd; - OP_ASSERT(_stream->proxy_connect.nbuf>0); - ret=op_http_conn_write_fully(_conn, - _stream->proxy_connect.buf,_stream->proxy_connect.nbuf); - if(OP_UNLIKELY(ret<0))return ret; -# if (OPENSSL_VERSION_NUMBER>=0x10100000L||LIBRESSL_VERSION_NUMBER>=0x2070000fL) - bio_retry_method=BIO_meth_new(BIO_TYPE_NULL,"retry"); - if(bio_retry_method==NULL)return OP_EFAULT; - BIO_meth_set_write(bio_retry_method,op_bio_retry_write); - BIO_meth_set_read(bio_retry_method,op_bio_retry_read); - BIO_meth_set_puts(bio_retry_method,op_bio_retry_puts); - BIO_meth_set_ctrl(bio_retry_method,op_bio_retry_ctrl); - BIO_meth_set_create(bio_retry_method,op_bio_retry_new); - BIO_meth_set_destroy(bio_retry_method,op_bio_retry_free); - retry_bio=BIO_new(bio_retry_method); - if(OP_UNLIKELY(retry_bio==NULL)){ - BIO_meth_free(bio_retry_method); - return OP_EFAULT; - } -# else - retry_bio=BIO_new(&op_bio_retry_method); - if(OP_UNLIKELY(retry_bio==NULL))return OP_EFAULT; -# endif - SSL_set_bio(_ssl_conn,retry_bio,_ssl_bio); - SSL_set_connect_state(_ssl_conn); - /*This shouldn't succeed, since we can't read yet.*/ - OP_ALWAYS_TRUE(SSL_connect(_ssl_conn)<0); - SSL_set_bio(_ssl_conn,_ssl_bio,_ssl_bio); -# if (OPENSSL_VERSION_NUMBER>=0x10100000L||LIBRESSL_VERSION_NUMBER>=0x2070000fL) - BIO_meth_free(bio_retry_method); -# endif - /*Only now do we disable write coalescing, to allow the CONNECT - request and the start of the TLS handshake to be combined.*/ - op_sock_set_tcp_nodelay(_fd,1); - ret=op_http_conn_read_response(_conn,&_stream->response); - if(OP_UNLIKELY(ret<0))return ret; - next=op_http_parse_status_line(NULL,&status_code,_stream->response.buf); - /*According to RFC 2817, "Any successful (2xx) response to a - CONNECT request indicates that the proxy has established a - connection to the requested host and port."*/ - if(OP_UNLIKELY(next==NULL)||OP_UNLIKELY(status_code[0]!='2'))return OP_FALSE; - return 0; -} - -/*Convert a host to a numeric address, if possible. - Return: A struct addrinfo containing the address, if it was numeric, and NULL - otherwise.*/ -static struct addrinfo *op_inet_pton(const char *_host){ - struct addrinfo *addrs; - struct addrinfo hints; - memset(&hints,0,sizeof(hints)); - hints.ai_socktype=SOCK_STREAM; - hints.ai_flags=AI_NUMERICHOST; - if(!getaddrinfo(_host,NULL,&hints,&addrs))return addrs; - return NULL; -} - -# if (OPENSSL_VERSION_NUMBER<0x10002000L&&LIBRESSL_VERSION_NUMBER<0x2070000fL) -/*Match a host name against a host with a possible wildcard pattern according - to the rules of RFC 6125 Section 6.4.3. - Return: 0 if the pattern doesn't match, and a non-zero value if it does.*/ -static int op_http_hostname_match(const char *_host,size_t _host_len, - ASN1_STRING *_pattern){ - const char *pattern; - size_t host_label_len; - size_t host_suffix_len; - size_t pattern_len; - size_t pattern_label_len; - size_t pattern_prefix_len; - size_t pattern_suffix_len; - if(OP_UNLIKELY(_host_len>(size_t)INT_MAX))return 0; - pattern=(const char *)ASN1_STRING_get0_data(_pattern); - pattern_len=strlen(pattern); - /*Check the pattern for embedded NULs.*/ - if(OP_UNLIKELY(pattern_len!=(size_t)ASN1_STRING_length(_pattern)))return 0; - pattern_label_len=strcspn(pattern,"."); - OP_ASSERT(pattern_label_len<=pattern_len); - pattern_prefix_len=strcspn(pattern,"*"); - if(OP_UNLIKELY(pattern_prefix_len>(size_t)INT_MAX))return 0; - if(pattern_prefix_len>=pattern_label_len){ - /*"The client SHOULD NOT attempt to match a presented identifier in which - the wildcard character comprises a label other than the left-most label - (e.g., do not match bar.*.example.net)." [RFC 6125 Section 6.4.3]*/ - if(pattern_prefix_lenurl.host; - host_len=strlen(host); - peer_cert=SSL_get_peer_certificate(_ssl_conn); - /*We set VERIFY_PEER, so we shouldn't get here without a certificate.*/ - if(OP_UNLIKELY(peer_cert==NULL))return 0; - ret=0; - OP_ASSERT(host_lenai_family){ - case AF_INET:{ - struct sockaddr_in *s; - s=(struct sockaddr_in *)addr->ai_addr; - OP_ASSERT(addr->ai_addrlen>=sizeof(*s)); - ip=(unsigned char *)&s->sin_addr; - ip_len=sizeof(s->sin_addr); - /*RFC 6125 says, "In this case, the iPAddress subjectAltName must [sic] - be present in the certificate and must [sic] exactly match the IP in - the URI." - So don't allow falling back to a Common Name.*/ - check_cn=0; - }break; - case AF_INET6:{ - struct sockaddr_in6 *s; - s=(struct sockaddr_in6 *)addr->ai_addr; - OP_ASSERT(addr->ai_addrlen>=sizeof(*s)); - ip=(unsigned char *)&s->sin6_addr; - ip_len=sizeof(s->sin6_addr); - check_cn=0; - }break; - } - } - /*We can only verify IP addresses and "fully-qualified" domain names. - To quote RFC 6125: "The extracted data MUST include only information that - can be securely parsed out of the inputs (e.g., parsing the fully - qualified DNS domain name out of the "host" component (or its - equivalent) of a URI or deriving the application service type from the - scheme of a URI) ..." - We don't have a way to check (without relying on DNS records, which might - be subverted) if this address is fully-qualified. - This is particularly problematic when using a CONNECT tunnel, as it is - the server that does DNS lookup, not us. - However, we are certain that if the hostname has no '.', it is definitely - not a fully-qualified domain name (with the exception of crazy TLDs that - actually resolve, like "uz", but I am willing to ignore those). - RFC 1535 says "...in any event where a '.' exists in a specified name it - should be assumed to be a fully qualified domain name (FQDN) and SHOULD - be tried as a rooted name first." - That doesn't give us any security guarantees, of course (a subverted DNS - could fail the original query and our resolver might still retry with a - local domain appended).*/ - if(ip!=NULL||strchr(host,'.')!=NULL){ - STACK_OF(GENERAL_NAME) *san_names; - /*RFC 2818 says (after correcting for Eratta 1077): "If a subjectAltName - extension of type dNSName is present, that MUST be used as the identity. - Otherwise, the (most specific) Common Name field in the Subject field of - the certificate MUST be used. - Although the use of the Common Name is existing practice, it is - deprecated and Certification Authorities are encouraged to use the - dNSName instead." - "Matching is performed using the matching rules specified by RFC 2459. - If more than one identity of a given type is present in the certificate - (e.g., more than one dNSName name), a match in any one of the set is - considered acceptable. - Names may contain the wildcard character * which is condered to match any - single domain name component or component fragment. - E.g., *.a.com matches foo.a.com but not bar.foo.a.com. - f*.com matches foo.com but not bar.com." - "In some cases, the URI is specified as an IP address rather than a - hostname. - In this case, the iPAddress subjectAltName must be present in the - certificate and must exactly match the IP in the URI."*/ - san_names=X509_get_ext_d2i(peer_cert,NID_subject_alt_name,NULL,NULL); - if(san_names!=NULL){ - int nsan_names; - int sni; - /*RFC 2459 says there MUST be at least one, but we don't depend on it.*/ - nsan_names=sk_GENERAL_NAME_num(san_names); - for(sni=0;snitype==GEN_DNS){ - /*We have a subjectAltName extension of type dNSName, so don't fall - back to a Common Name. - https://marc.info/?l=openssl-dev&m=139617145216047&w=2 says that - subjectAltNames of other types do not trigger this restriction, - (e.g., if they are all IP addresses, we will still check a - non-IP hostname against a Common Name).*/ - check_cn=0; - if(op_http_hostname_match(host,host_len,name->d.dNSName)){ - ret=1; - break; - } - } - } - else if(name->type==GEN_IPADD){ - unsigned const char *cert_ip; - /*If we do have an IP address, compare it directly. - RFC 6125: "When the reference identity is an IP address, the - identity MUST be converted to the 'network byte order' octet - string representation. - For IP Version 4, as specified in RFC 791, the octet string will - contain exactly four octets. - For IP Version 6, as specified in RFC 2460, the octet string will - contain exactly sixteen octets. - This octet string is then compared against subjectAltName values of - type iPAddress. - A match occurs if the reference identity octet string and the value - octet strings are identical."*/ - cert_ip=ASN1_STRING_get0_data(name->d.iPAddress); - if(ip_len==ASN1_STRING_length(name->d.iPAddress) - &&memcmp(ip,cert_ip,ip_len)==0){ - ret=1; - break; - } - } - } - sk_GENERAL_NAME_pop_free(san_names,GENERAL_NAME_free); - } - /*If we're supposed to fall back to a Common Name, match against it here.*/ - if(check_cn){ - int last_cn_loc; - int cn_loc; - /*RFC 6125 says that at least one significant CA is known to issue certs - with multiple CNs, although it SHOULD NOT. - It also says: "The server's identity may also be verified by comparing - the reference identity to the Common Name (CN) value in the last - Relative Distinguished Name (RDN) of the subject field of the server's - certificate (where "last" refers to the DER-encoded order...)." - So find the last one and check it.*/ - cn_loc=-1; - do{ - last_cn_loc=cn_loc; - cn_loc=X509_NAME_get_index_by_NID(X509_get_subject_name(peer_cert), - NID_commonName,last_cn_loc); - } - while(cn_loc>=0); - ret=last_cn_loc>=0 - &&op_http_hostname_match(host,host_len, - X509_NAME_ENTRY_get_data( - X509_NAME_get_entry(X509_get_subject_name(peer_cert),last_cn_loc))); - } - } - if(addr!=NULL)freeaddrinfo(addr); - X509_free(peer_cert); - return ret; -} -# endif - -/*Perform the TLS handshake on a new connection.*/ -static int op_http_conn_start_tls(OpusHTTPStream *_stream,OpusHTTPConn *_conn, - op_sock _fd,SSL *_ssl_conn){ - SSL_SESSION *ssl_session; - BIO *ssl_bio; - int skip_certificate_check; - int ret; - /*This always takes an int, even though with Winsock op_sock is a SOCKET.*/ - ssl_bio=BIO_new_socket((int)_fd,BIO_NOCLOSE); - if(OP_LIKELY(ssl_bio==NULL))return OP_FALSE; -# if !defined(OPENSSL_NO_TLSEXT) - /*Support for RFC 6066 Server Name Indication.*/ - SSL_set_tlsext_host_name(_ssl_conn,_stream->url.host); -# endif - skip_certificate_check=_stream->skip_certificate_check; -# if (OPENSSL_VERSION_NUMBER>=0x10002000L||LIBRESSL_VERSION_NUMBER>=0x2070000fL) - /*As of version 1.0.2, OpenSSL can finally do hostname checks automatically. - Of course, they make it much more complicated than it needs to be.*/ - if(!skip_certificate_check){ - X509_VERIFY_PARAM *param; - struct addrinfo *addr; - char *host; - unsigned char *ip; - int ip_len; - param=SSL_get0_param(_ssl_conn); - OP_ASSERT(param!=NULL); - host=_stream->url.host; - ip=NULL; - ip_len=0; - /*Check to see if the host was specified as a simple IP address.*/ - addr=op_inet_pton(host); - if(addr!=NULL){ - switch(addr->ai_family){ - case AF_INET:{ - struct sockaddr_in *s; - s=(struct sockaddr_in *)addr->ai_addr; - OP_ASSERT(addr->ai_addrlen>=sizeof(*s)); - ip=(unsigned char *)&s->sin_addr; - ip_len=sizeof(s->sin_addr); - host=NULL; - }break; - case AF_INET6:{ - struct sockaddr_in6 *s; - s=(struct sockaddr_in6 *)addr->ai_addr; - OP_ASSERT(addr->ai_addrlen>=sizeof(*s)); - ip=(unsigned char *)&s->sin6_addr; - ip_len=sizeof(s->sin6_addr); - host=NULL; - }break; - } - } - /*Always set both host and ip to prevent matching against an old one. - One of the two will always be NULL, clearing that parameter.*/ - X509_VERIFY_PARAM_set1_host(param,host,0); - X509_VERIFY_PARAM_set1_ip(param,ip,ip_len); - if(addr!=NULL)freeaddrinfo(addr); - } -# endif - /*Resume a previous session if available.*/ - if(_stream->ssl_session!=NULL){ - SSL_set_session(_ssl_conn,_stream->ssl_session); - } - /*If we're proxying, establish the CONNECT tunnel.*/ - if(_stream->proxy_connect.nbuf>0){ - ret=op_http_conn_establish_tunnel(_stream,_conn, - _fd,_ssl_conn,ssl_bio); - if(OP_UNLIKELY(ret<0))return ret; - } - else{ - /*Otherwise, just use this socket directly.*/ - op_sock_set_tcp_nodelay(_fd,1); - SSL_set_bio(_ssl_conn,ssl_bio,ssl_bio); - SSL_set_connect_state(_ssl_conn); - } - ret=op_do_ssl_step(_ssl_conn,_fd,SSL_connect); - if(OP_UNLIKELY(ret<=0))return OP_FALSE; - ssl_session=_stream->ssl_session; - if(ssl_session==NULL -# if (OPENSSL_VERSION_NUMBER<0x10002000L&&LIBRESSL_VERSION_NUMBER<0x2070000fL) - ||!skip_certificate_check -# endif - ){ - ret=op_do_ssl_step(_ssl_conn,_fd,SSL_do_handshake); - if(OP_UNLIKELY(ret<=0))return OP_FALSE; -# if (OPENSSL_VERSION_NUMBER<0x10002000L&&LIBRESSL_VERSION_NUMBER<0x2070000fL) - /*OpenSSL before version 1.0.2 does not do automatic hostname verification, - despite the fact that we just passed it the hostname above in the call - to SSL_set_tlsext_host_name(). - Do it for them.*/ - if(!skip_certificate_check&&!op_http_verify_hostname(_stream,_ssl_conn)){ - return OP_FALSE; - } -# endif - if(ssl_session==NULL){ - /*Save the session for later resumption.*/ - _stream->ssl_session=SSL_get1_session(_ssl_conn); - } - } - _conn->ssl_conn=_ssl_conn; - _conn->fd=_fd; - _conn->nrequests_left=OP_PIPELINE_MAX_REQUESTS; - return 0; -} - -/*Try to start a connection to the next address in the given list of a given - type. - _fd: The socket to connect with. - [inout] _addr: A pointer to the list of addresses. - This will be advanced to the first one that matches the given - address family (possibly the current one). - _ai_family: The address family to connect to. - Return: 1 If the connection was successful. - 0 If the connection is in progress. - OP_FALSE If the connection failed and there were no more addresses - left to try. - *_addr will be set to NULL in this case.*/ -static int op_sock_connect_next(op_sock _fd, - struct addrinfo **_addr,int _ai_family){ - struct addrinfo *addr; - int err; - for(addr=*_addr;;addr=addr->ai_next){ - /*Move to the next address of the requested type.*/ - for(;addr!=NULL&&addr->ai_family!=_ai_family;addr=addr->ai_next); - *_addr=addr; - /*No more: failure.*/ - if(addr==NULL)return OP_FALSE; - if(connect(_fd,addr->ai_addr,addr->ai_addrlen)>=0)return 1; - err=op_errno(); - /*Winsock will set WSAEWOULDBLOCK.*/ - if(OP_LIKELY(err==EINPROGRESS||err==EWOULDBLOCK))return 0; - } -} - -/*The number of address families to try connecting to simultaneously.*/ -# define OP_NPROTOS (2) - -static int op_http_connect_impl(OpusHTTPStream *_stream,OpusHTTPConn *_conn, - struct addrinfo *_addrs,op_time *_start_time){ - struct addrinfo *addr; - struct addrinfo *addrs[OP_NPROTOS]; - struct pollfd fds[OP_NPROTOS]; - int ai_family; - int nprotos; - int ret; - int pi; - int pj; - for(pi=0;piai_next){ - if(addr->ai_family==AF_INET6||addr->ai_family==AF_INET){ - OP_ASSERT(addr->ai_addrlen<= - OP_MAX(sizeof(struct sockaddr_in6),sizeof(struct sockaddr_in))); - /*If we've seen this address family before, skip this address for now.*/ - for(pi=0;piai_family==addr->ai_family)break; - if(pifree_head==_conn); - _stream->free_head=_conn->next; - _conn->next=_stream->lru_head; - _stream->lru_head=_conn; - op_time_get(_start_time); - *&_conn->read_time=*_start_time; - _conn->read_bytes=0; - _conn->read_rate=0; - /*Try to start a connection to each protocol. - RFC 6555 says it is RECOMMENDED that connection attempts be paced - 150...250 ms apart "to balance human factors against network load", but - that "stateful algorithms" (that's us) "are expected to be more - aggressive". - We are definitely more aggressive: we don't pace at all.*/ - for(pi=0;piai_family; - fds[pi].fd=socket(ai_family,SOCK_STREAM,addrs[pi]->ai_protocol); - fds[pi].events=POLLOUT; - if(OP_LIKELY(fds[pi].fd!=OP_INVALID_SOCKET)){ - if(OP_LIKELY(op_sock_set_nonblocking(fds[pi].fd,1)>=0)){ - ret=op_sock_connect_next(fds[pi].fd,addrs+pi,ai_family); - if(OP_UNLIKELY(ret>0)){ - /*It succeeded right away (technically possible), so stop.*/ - nprotos=pi+1; - break; - } - /*Otherwise go on to the next protocol, and skip the clean-up below.*/ - else if(ret==0)continue; - /*Tried all the addresses for this protocol.*/ - } - /*Clean up the socket.*/ - close(fds[pi].fd); - } - /*Remove this protocol from the list.*/ - memmove(addrs+pi,addrs+pi+1,sizeof(*addrs)*(nprotos-pi-1)); - nprotos--; - pi--; - } - /*Wait for one of the connections to finish.*/ - while(pi>=nprotos&&nprotos>0&&poll(fds,nprotos,OP_POLL_TIMEOUT_MS)>0){ - for(pi=0;piai_family; - addrs[pi]=addrs[pi]->ai_next; - ret=op_sock_connect_next(fds[pi].fd,addrs+pi,ai_family); - /*It succeeded right away, so stop.*/ - if(ret>0)break; - /*Otherwise go on to the next protocol, and skip the clean-up below.*/ - else if(ret==0)continue; - /*Tried all the addresses for this protocol. - Remove it from the list.*/ - close(fds[pi].fd); - memmove(fds+pi,fds+pi+1,sizeof(*fds)*(nprotos-pi-1)); - memmove(addrs+pi,addrs+pi+1,sizeof(*addrs)*(nprotos-pi-1)); - nprotos--; - pi--; - } - } - /*Close all the other sockets.*/ - for(pj=0;pj=nprotos)return OP_FALSE; - /*Save this address for future connection attempts.*/ - if(addrs[pi]!=&_stream->addr_info){ - memcpy(&_stream->addr_info,addrs[pi],sizeof(_stream->addr_info)); - _stream->addr_info.ai_addr=&_stream->addr.s; - _stream->addr_info.ai_next=NULL; - memcpy(&_stream->addr,addrs[pi]->ai_addr,addrs[pi]->ai_addrlen); - } - if(OP_URL_IS_SSL(&_stream->url)){ - SSL *ssl_conn; - /*Start the SSL connection.*/ - OP_ASSERT(_stream->ssl_ctx!=NULL); - ssl_conn=SSL_new(_stream->ssl_ctx); - if(OP_LIKELY(ssl_conn!=NULL)){ - ret=op_http_conn_start_tls(_stream,_conn,fds[pi].fd,ssl_conn); - if(OP_LIKELY(ret>=0))return ret; - SSL_free(ssl_conn); - } - close(fds[pi].fd); - _conn->fd=OP_INVALID_SOCKET; - return OP_FALSE; - } - /*Just a normal non-SSL connection.*/ - _conn->ssl_conn=NULL; - _conn->fd=fds[pi].fd; - _conn->nrequests_left=OP_PIPELINE_MAX_REQUESTS; - /*Disable write coalescing. - We always send whole requests at once and always parse the response headers - before sending another one.*/ - op_sock_set_tcp_nodelay(fds[pi].fd,1); - return 0; -} - -static int op_http_connect(OpusHTTPStream *_stream,OpusHTTPConn *_conn, - struct addrinfo *_addrs,op_time *_start_time){ - op_time resolve_time; - struct addrinfo *new_addrs; - int ret; - /*Re-resolve the host if we need to (RFC 6555 says we MUST do so - occasionally).*/ - new_addrs=NULL; - op_time_get(&resolve_time); - if(_addrs!=&_stream->addr_info||op_time_diff_ms(&resolve_time, - &_stream->resolve_time)>=OP_RESOLVE_CACHE_TIMEOUT_MS){ - new_addrs=op_resolve(_stream->connect_host,_stream->connect_port); - if(OP_LIKELY(new_addrs!=NULL)){ - _addrs=new_addrs; - *&_stream->resolve_time=*&resolve_time; - } - else if(OP_LIKELY(_addrs==NULL))return OP_FALSE; - } - ret=op_http_connect_impl(_stream,_conn,_addrs,_start_time); - if(new_addrs!=NULL)freeaddrinfo(new_addrs); - return ret; -} - -# define OP_BASE64_LENGTH(_len) (((_len)+2)/3*4) - -static const char BASE64_TABLE[64]={ - 'A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P', - 'Q','R','S','T','U','V','W','X','Y','Z','a','b','c','d','e','f', - 'g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v', - 'w','x','y','z','0','1','2','3','4','5','6','7','8','9','+','/' -}; - -static char *op_base64_encode(char *_dst,const char *_src,int _len){ - unsigned s0; - unsigned s1; - unsigned s2; - int ngroups; - int i; - ngroups=_len/3; - for(i=0;i>2]; - _dst[4*i+1]=BASE64_TABLE[(s0&3)<<4|s1>>4]; - _dst[4*i+2]=BASE64_TABLE[(s1&15)<<2|s2>>6]; - _dst[4*i+3]=BASE64_TABLE[s2&63]; - } - _len-=3*i; - if(_len==1){ - s0=_src[3*i+0]; - _dst[4*i+0]=BASE64_TABLE[s0>>2]; - _dst[4*i+1]=BASE64_TABLE[(s0&3)<<4]; - _dst[4*i+2]='='; - _dst[4*i+3]='='; - i++; - } - else if(_len==2){ - s0=_src[3*i+0]; - s1=_src[3*i+1]; - _dst[4*i+0]=BASE64_TABLE[s0>>2]; - _dst[4*i+1]=BASE64_TABLE[(s0&3)<<4|s1>>4]; - _dst[4*i+2]=BASE64_TABLE[(s1&15)<<2]; - _dst[4*i+3]='='; - i++; - } - _dst[4*i]='\0'; - return _dst+4*i; -} - -/*Construct an HTTP authorization header using RFC 2617's Basic Authentication - Scheme and append it to the given string buffer.*/ -static int op_sb_append_basic_auth_header(OpusStringBuf *_sb, - const char *_header,const char *_user,const char *_pass){ - size_t user_len; - size_t pass_len; - int user_pass_len; - int base64_len; - int nbuf_total; - int ret; - ret=op_sb_append_string(_sb,_header); - ret|=op_sb_append(_sb,": Basic ",8); - user_len=strlen(_user); - pass_len=strlen(_pass); - if(OP_UNLIKELY(user_len>(size_t)INT_MAX))return OP_EFAULT; - if(OP_UNLIKELY(pass_len>INT_MAX-user_len))return OP_EFAULT; - if(OP_UNLIKELY((int)(user_len+pass_len)>(INT_MAX>>2)*3-3))return OP_EFAULT; - user_pass_len=(int)(user_len+pass_len)+1; - base64_len=OP_BASE64_LENGTH(user_pass_len); - /*Stick "user:pass" at the end of the buffer so we can Base64 encode it - in-place.*/ - nbuf_total=_sb->nbuf; - if(OP_UNLIKELY(base64_len>INT_MAX-nbuf_total))return OP_EFAULT; - nbuf_total+=base64_len; - ret|=op_sb_ensure_capacity(_sb,nbuf_total); - if(OP_UNLIKELY(ret<0))return ret; - _sb->nbuf=nbuf_total-user_pass_len; - OP_ALWAYS_TRUE(!op_sb_append(_sb,_user,(int)user_len)); - OP_ALWAYS_TRUE(!op_sb_append(_sb,":",1)); - OP_ALWAYS_TRUE(!op_sb_append(_sb,_pass,(int)pass_len)); - op_base64_encode(_sb->buf+nbuf_total-base64_len, - _sb->buf+nbuf_total-user_pass_len,user_pass_len); - return op_sb_append(_sb,"\r\n",2); -} - -static int op_http_allow_pipelining(const char *_server){ - /*Servers known to do bad things with pipelined requests. - This list is taken from Gecko's nsHttpConnection::SupportsPipelining() (in - netwerk/protocol/http/nsHttpConnection.cpp).*/ - static const char *BAD_SERVERS[]={ - "EFAServer/", - "Microsoft-IIS/4.", - "Microsoft-IIS/5.", - "Netscape-Enterprise/3.", - "Netscape-Enterprise/4.", - "Netscape-Enterprise/5.", - "Netscape-Enterprise/6.", - "WebLogic 3.", - "WebLogic 4.", - "WebLogic 5.", - "WebLogic 6.", - "Winstone Servlet Engine v0." - }; -# define NBAD_SERVERS ((int)(sizeof(BAD_SERVERS)/sizeof(*BAD_SERVERS))) - if(*_server>='E'&&*_server<='W'){ - int si; - for(si=0;siurl,_url); - if(OP_UNLIKELY(ret<0))return ret; - if(_proxy_host!=NULL){ - if(OP_UNLIKELY(_proxy_port>65535U))return OP_EINVAL; - _stream->connect_host=op_string_dup(_proxy_host); - _stream->connect_port=_proxy_port; - } - else{ - _stream->connect_host=_stream->url.host; - _stream->connect_port=_stream->url.port; - } - addrs=NULL; - for(nredirs=0;nredirsurl)&&_stream->ssl_ctx==NULL){ - SSL_CTX *ssl_ctx; -# if (OPENSSL_VERSION_NUMBER<0x10100000L&&LIBRESSL_VERSION_NUMBER<0x2070000fL) -# if !defined(OPENSSL_NO_LOCKING) - /*The documentation says SSL_library_init() is not reentrant. - We don't want to add our own depenencies on a threading library, and it - appears that it's safe to call OpenSSL's locking functions before the - library is initialized, so that's what we'll do (really OpenSSL should - do this for us). - This doesn't guarantee that _other_ threads in the application aren't - calling SSL_library_init() at the same time, but there's not much we - can do about that.*/ - CRYPTO_w_lock(CRYPTO_LOCK_SSL); -# endif - SSL_library_init(); - /*Needed to get SHA2 algorithms with old OpenSSL versions.*/ - OpenSSL_add_ssl_algorithms(); -# if !defined(OPENSSL_NO_LOCKING) - CRYPTO_w_unlock(CRYPTO_LOCK_SSL); -# endif -# else - /*Finally, OpenSSL does this for us, but as penance, it can now fail.*/ - if(!OPENSSL_init_ssl(0,NULL))return OP_EFAULT; -# endif - ssl_ctx=SSL_CTX_new(SSLv23_client_method()); - if(ssl_ctx==NULL)return OP_EFAULT; - if(!_skip_certificate_check){ - /*We don't do anything if this fails, since it just means we won't load - any certificates (and thus all checks will fail). - However, as that is probably the result of a system - mis-configuration, assert here to make it easier to identify.*/ - OP_ALWAYS_TRUE(SSL_CTX_set_default_verify_paths(ssl_ctx)); - SSL_CTX_set_verify(ssl_ctx,SSL_VERIFY_PEER,NULL); - } - _stream->ssl_ctx=ssl_ctx; - _stream->skip_certificate_check=_skip_certificate_check; - if(_proxy_host!=NULL){ - /*We need to establish a CONNECT tunnel to handle https proxying. - Build the request we'll send to do so.*/ - _stream->proxy_connect.nbuf=0; - ret=op_sb_append(&_stream->proxy_connect,"CONNECT ",8); - ret|=op_sb_append_string(&_stream->proxy_connect,_stream->url.host); - ret|=op_sb_append_port(&_stream->proxy_connect,_stream->url.port); - /*CONNECT requires at least HTTP 1.1.*/ - ret|=op_sb_append(&_stream->proxy_connect," HTTP/1.1\r\n",11); - ret|=op_sb_append(&_stream->proxy_connect,"Host: ",6); - ret|=op_sb_append_string(&_stream->proxy_connect,_stream->url.host); - /*The example in RFC 2817 Section 5.2 specifies an explicit port even - when connecting to the default port. - Given that the proxy doesn't know whether we're trying to connect to - an http or an https URL except by the port number, this seems like a - good idea.*/ - ret|=op_sb_append_port(&_stream->proxy_connect,_stream->url.port); - ret|=op_sb_append(&_stream->proxy_connect,"\r\n",2); - ret|=op_sb_append(&_stream->proxy_connect,"User-Agent: .\r\n",15); - if(_proxy_user!=NULL&&_proxy_pass!=NULL){ - ret|=op_sb_append_basic_auth_header(&_stream->proxy_connect, - "Proxy-Authorization",_proxy_user,_proxy_pass); - } - /*For backwards compatibility.*/ - ret|=op_sb_append(&_stream->proxy_connect, - "Proxy-Connection: keep-alive\r\n",30); - ret|=op_sb_append(&_stream->proxy_connect,"\r\n",2); - if(OP_UNLIKELY(ret<0))return ret; - } - } - /*Actually make the connection.*/ - ret=op_http_connect(_stream,_stream->conns+0,addrs,&start_time); - if(OP_UNLIKELY(ret<0))return ret; - /*Build the request to send.*/ - _stream->request.nbuf=0; - ret=op_sb_append(&_stream->request,"GET ",4); - ret|=op_sb_append_string(&_stream->request, - _proxy_host!=NULL?_url:_stream->url.path); - /*Send HTTP/1.0 by default for maximum compatibility (so we don't have to - re-try if HTTP/1.1 fails, though it shouldn't, even for a 1.0 server). - This means we aren't conditionally compliant with RFC 2145, because we - violate the requirement that "An HTTP client SHOULD send a request - version equal to the highest version for which the client is at least - conditionally compliant...". - According to RFC 2145, that means we can't claim any compliance with any - IETF HTTP specification.*/ - ret|=op_sb_append(&_stream->request," HTTP/1.0\r\n",11); - /*Remember where this is so we can upgrade to HTTP/1.1 if the server - supports it.*/ - minor_version_pos=_stream->request.nbuf-3; - ret|=op_sb_append(&_stream->request,"Host: ",6); - ret|=op_sb_append_string(&_stream->request,_stream->url.host); - if(!OP_URL_IS_DEFAULT_PORT(&_stream->url)){ - ret|=op_sb_append_port(&_stream->request,_stream->url.port); - } - ret|=op_sb_append(&_stream->request,"\r\n",2); - /*User-Agents have been a bad idea, so send as little as possible. - RFC 2616 requires at least one token in the User-Agent, which must have - at least one character.*/ - ret|=op_sb_append(&_stream->request,"User-Agent: .\r\n",15); - if(_proxy_host!=NULL&&!OP_URL_IS_SSL(&_stream->url) - &&_proxy_user!=NULL&&_proxy_pass!=NULL){ - ret|=op_sb_append_basic_auth_header(&_stream->request, - "Proxy-Authorization",_proxy_user,_proxy_pass); - } - if(_stream->url.user!=NULL&&_stream->url.pass!=NULL){ - ret|=op_sb_append_basic_auth_header(&_stream->request, - "Authorization",_stream->url.user,_stream->url.pass); - } - /*Always send a Referer [sic] header. - It's common to refuse to serve a resource unless one is present. - We just use the relative "/" URI to suggest we came from the same domain, - as this is the most common check. - This might violate RFC 2616's mandate that the field "MUST NOT be sent if - the Request-URI was obtained from a source that does not have its own - URI, such as input from the user keyboard," but we don't really have any - way to know.*/ - /*TODO: Should we update this on redirects?*/ - ret|=op_sb_append(&_stream->request,"Referer: /\r\n",12); - /*Always send a Range request header to find out if we're seekable. - This requires an HTTP/1.1 server to succeed, but we'll still get what we - want with an HTTP/1.0 server that ignores this request header.*/ - ret|=op_sb_append(&_stream->request,"Range: bytes=0-\r\n",17); - /*Remember where this is so we can append offsets to it later.*/ - _stream->request_tail=_stream->request.nbuf-4; - ret|=op_sb_append(&_stream->request,"\r\n",2); - if(OP_UNLIKELY(ret<0))return ret; - ret=op_http_conn_write_fully(_stream->conns+0, - _stream->request.buf,_stream->request.nbuf); - if(OP_UNLIKELY(ret<0))return ret; - ret=op_http_conn_read_response(_stream->conns+0,&_stream->response); - if(OP_UNLIKELY(ret<0))return ret; - op_time_get(&end_time); - next=op_http_parse_status_line(&v1_1_compat,&status_code, - _stream->response.buf); - if(OP_UNLIKELY(next==NULL))return OP_FALSE; - if(status_code[0]=='2'){ - opus_int64 content_length; - opus_int64 range_length; - int pipeline_supported; - int pipeline_disabled; - /*We only understand 20x codes.*/ - if(status_code[1]!='0')return OP_FALSE; - content_length=-1; - range_length=-1; - /*Pipelining must be explicitly enabled.*/ - pipeline_supported=0; - pipeline_disabled=0; - for(;;){ - char *header; - char *cdr; - ret=op_http_get_next_header(&header,&cdr,&next); - if(OP_UNLIKELY(ret<0))return ret; - if(header==NULL)break; - if(strcmp(header,"content-length")==0){ - /*Two Content-Length headers?*/ - if(OP_UNLIKELY(content_length>=0))return OP_FALSE; - content_length=op_http_parse_content_length(cdr); - if(OP_UNLIKELY(content_length<0))return (int)content_length; - /*Make sure the Content-Length and Content-Range headers match.*/ - if(range_length>=0&&OP_UNLIKELY(content_length!=range_length)){ - return OP_FALSE; - } - } - else if(strcmp(header,"content-range")==0){ - opus_int64 range_first; - opus_int64 range_last; - /*Two Content-Range headers?*/ - if(OP_UNLIKELY(range_length>=0))return OP_FALSE; - ret=op_http_parse_content_range(&range_first,&range_last, - &range_length,cdr); - if(OP_UNLIKELY(ret<0))return ret; - /*"A response with satus code 206 (Partial Content) MUST NOT - include a Content-Range field with a byte-range-resp-spec of - '*'."*/ - if(status_code[2]=='6' - &&(OP_UNLIKELY(range_first<0)||OP_UNLIKELY(range_last<0))){ - return OP_FALSE; - } - /*We asked for the entire resource.*/ - if(range_length>=0){ - /*Quit if we didn't get it.*/ - if(range_last>=0&&OP_UNLIKELY(range_last!=range_length-1)){ - return OP_FALSE; - } - } - /*If there was no length, use the end of the range.*/ - else if(range_last>=0)range_length=range_last+1; - /*Make sure the Content-Length and Content-Range headers match.*/ - if(content_length>=0&&OP_UNLIKELY(content_length!=range_length)){ - return OP_FALSE; - } - } - else if(strcmp(header,"connection")==0){ - /*According to RFC 2616, if an HTTP/1.1 application does not support - pipelining, it "MUST include the 'close' connection option in - every message." - Therefore, if we receive one in the initial response, disable - pipelining entirely. - The server still might support it (e.g., we might just have hit the - request limit for a temporary child process), but if it doesn't - and we assume it does, every time we cross a chunk boundary we'll - error out and reconnect, adding lots of latency.*/ - ret=op_http_parse_connection(cdr); - if(OP_UNLIKELY(ret<0))return ret; - pipeline_disabled|=ret; - } - else if(strcmp(header,"server")==0){ - /*If we got a Server response header, and it wasn't from a known-bad - server, enable pipelining, as long as it's at least HTTP/1.1. - According to RFC 2145, the server is supposed to respond with the - highest minor version number it supports unless it is known or - suspected that we incorrectly implement the HTTP specification. - So it should send back at least HTTP/1.1, despite our HTTP/1.0 - request.*/ - pipeline_supported=v1_1_compat; - if(v1_1_compat)pipeline_disabled|=!op_http_allow_pipelining(cdr); - if(_info!=NULL&&_info->server==NULL)_info->server=op_string_dup(cdr); - } - /*Collect station information headers if the caller requested it. - If there's more than one copy of a header, the first one wins.*/ - else if(_info!=NULL){ - if(strcmp(header,"content-type")==0){ - if(_info->content_type==NULL){ - _info->content_type=op_string_dup(cdr); - } - } - else if(header[0]=='i'&&header[1]=='c' - &&(header[2]=='e'||header[2]=='y')&&header[3]=='-'){ - if(strcmp(header+4,"name")==0){ - if(_info->name==NULL)_info->name=op_string_dup(cdr); - } - else if(strcmp(header+4,"description")==0){ - if(_info->description==NULL)_info->description=op_string_dup(cdr); - } - else if(strcmp(header+4,"genre")==0){ - if(_info->genre==NULL)_info->genre=op_string_dup(cdr); - } - else if(strcmp(header+4,"url")==0){ - if(_info->url==NULL)_info->url=op_string_dup(cdr); - } - else if(strcmp(header,"icy-br")==0 - ||strcmp(header,"ice-bitrate")==0){ - if(_info->bitrate_kbps<0){ - opus_int64 bitrate_kbps; - /*Just re-using this function to parse a random unsigned - integer field.*/ - bitrate_kbps=op_http_parse_content_length(cdr); - if(bitrate_kbps>=0&&bitrate_kbps<=OP_INT32_MAX){ - _info->bitrate_kbps=(opus_int32)bitrate_kbps; - } - } - } - else if(strcmp(header,"icy-pub")==0 - ||strcmp(header,"ice-public")==0){ - if(_info->is_public<0&&(cdr[0]=='0'||cdr[0]=='1')&&cdr[1]=='\0'){ - _info->is_public=cdr[0]-'0'; - } - } - } - } - } - switch(status_code[2]){ - /*200 OK*/ - case '0':break; - /*203 Non-Authoritative Information*/ - case '3':break; - /*204 No Content*/ - case '4':{ - if(content_length>=0&&OP_UNLIKELY(content_length!=0)){ - return OP_FALSE; - } - }break; - /*206 Partial Content*/ - case '6':{ - /*No Content-Range header.*/ - if(OP_UNLIKELY(range_length<0))return OP_FALSE; - content_length=range_length; - /*The server supports range requests for this resource. - We can seek.*/ - _stream->seekable=1; - }break; - /*201 Created: the response "SHOULD include an entity containing a list - of resource characteristics and location(s)," but not an Opus file. - 202 Accepted: the response "SHOULD include an indication of request's - current status and either a pointer to a status monitor or some - estimate of when the user can expect the request to be fulfilled," - but not an Opus file. - 205 Reset Content: this "MUST NOT include an entity," meaning no Opus - file. - 207...209 are not yet defined, so we don't know how to handle them.*/ - default:return OP_FALSE; - } - _stream->content_length=content_length; - _stream->pipeline=pipeline_supported&&!pipeline_disabled; - /*Pipelining requires HTTP/1.1 persistent connections.*/ - if(_stream->pipeline)_stream->request.buf[minor_version_pos]='1'; - _stream->conns[0].pos=0; - _stream->conns[0].end_pos=_stream->seekable?content_length:-1; - _stream->conns[0].chunk_size=-1; - _stream->cur_conni=0; - _stream->connect_rate=op_time_diff_ms(&end_time,&start_time); - _stream->connect_rate=OP_MAX(_stream->connect_rate,1); - if(_info!=NULL)_info->is_ssl=OP_URL_IS_SSL(&_stream->url); - /*The URL has been successfully opened.*/ - return 0; - } - /*Shouldn't get 1xx; 4xx and 5xx are both failures (and we don't retry). - Everything else is undefined.*/ - else if(status_code[0]!='3')return OP_FALSE; - /*We have some form of redirect request.*/ - /*We only understand 30x codes.*/ - if(status_code[1]!='0')return OP_FALSE; - switch(status_code[2]){ - /*300 Multiple Choices: "If the server has a preferred choice of - representation, it SHOULD include the specific URI for that - representation in the Location field," otherwise we'll fail.*/ - case '0': - /*301 Moved Permanently*/ - case '1': - /*302 Found*/ - case '2': - /*307 Temporary Redirect*/ - case '7': - /*308 Permanent Redirect (defined by draft-reschke-http-status-308-07).*/ - case '8':break; - /*305 Use Proxy: "The Location field gives the URI of the proxy." - TODO: This shouldn't actually be that hard to do.*/ - case '5':return OP_EIMPL; - /*303 See Other: "The new URI is not a substitute reference for the - originally requested resource." - 304 Not Modified: "The 304 response MUST NOT contain a message-body." - 306 (Unused) - 309 is not yet defined, so we don't know how to handle it.*/ - default:return OP_FALSE; - } - _url=NULL; - for(;;){ - char *header; - char *cdr; - ret=op_http_get_next_header(&header,&cdr,&next); - if(OP_UNLIKELY(ret<0))return ret; - if(header==NULL)break; - if(strcmp(header,"location")==0&&OP_LIKELY(_url==NULL))_url=cdr; - } - if(OP_UNLIKELY(_url==NULL))return OP_FALSE; - ret=op_parse_url(&next_url,_url); - if(OP_UNLIKELY(ret<0))return ret; - if(_proxy_host==NULL||_stream->ssl_session!=NULL){ - if(strcmp(_stream->url.host,next_url.host)==0 - &&_stream->url.port==next_url.port){ - /*Try to skip re-resolve when connecting to the same host.*/ - addrs=&_stream->addr_info; - } - else{ - if(_stream->ssl_session!=NULL){ - /*Forget any cached SSL session from the last host.*/ - SSL_SESSION_free(_stream->ssl_session); - _stream->ssl_session=NULL; - } - } - } - if(_proxy_host==NULL){ - OP_ASSERT(_stream->connect_host==_stream->url.host); - _stream->connect_host=next_url.host; - _stream->connect_port=next_url.port; - } - /*Always try to skip re-resolve for proxy connections.*/ - else addrs=&_stream->addr_info; - op_parsed_url_clear(&_stream->url); - *&_stream->url=*&next_url; - /*TODO: On servers/proxies that support pipelining, we might be able to - re-use this connection.*/ - op_http_conn_close(_stream,_stream->conns+0,&_stream->lru_head,1); - } - /*Redirection limit reached.*/ - return OP_FALSE; -} - -static int op_http_conn_send_request(OpusHTTPStream *_stream, - OpusHTTPConn *_conn,opus_int64 _pos,opus_int32 _chunk_size, - int _try_not_to_block){ - opus_int64 next_end; - int ret; - /*We shouldn't have another request outstanding.*/ - OP_ASSERT(_conn->next_pos<0); - /*Build the request to send.*/ - OP_ASSERT(_stream->request.nbuf>=_stream->request_tail); - _stream->request.nbuf=_stream->request_tail; - ret=op_sb_append_nonnegative_int64(&_stream->request,_pos); - ret|=op_sb_append(&_stream->request,"-",1); - if(_chunk_size>0&&OP_ADV_OFFSET(_pos,2*_chunk_size)<_stream->content_length){ - /*We shouldn't be pipelining requests with non-HTTP/1.1 servers.*/ - OP_ASSERT(_stream->pipeline); - next_end=_pos+_chunk_size; - ret|=op_sb_append_nonnegative_int64(&_stream->request,next_end-1); - /*Use a larger chunk size for our next request.*/ - _chunk_size<<=1; - /*But after a while, just request the rest of the resource.*/ - if(_chunk_size>OP_PIPELINE_CHUNK_SIZE_MAX)_chunk_size=-1; - } - else{ - /*Either this was a non-pipelined request or we were close enough to the - end to just ask for the rest.*/ - next_end=-1; - _chunk_size=-1; - } - ret|=op_sb_append(&_stream->request,"\r\n\r\n",4); - if(OP_UNLIKELY(ret<0))return ret; - /*If we don't want to block, check to see if there's enough space in the send - queue. - There's still a chance we might block, even if there is enough space, but - it's a much slimmer one. - Blocking at all is pretty unlikely, as we won't have any requests queued - when _try_not_to_block is set, so if FIONSPACE isn't available (e.g., on - Linux), just skip the test.*/ - if(_try_not_to_block){ -# if defined(FIONSPACE) - int available; - ret=ioctl(_conn->fd,FIONSPACE,&available); - if(ret<0||available<_stream->request.nbuf)return 1; -# endif - } - ret=op_http_conn_write_fully(_conn, - _stream->request.buf,_stream->request.nbuf); - if(OP_UNLIKELY(ret<0))return ret; - _conn->next_pos=_pos; - _conn->next_end=next_end; - /*Save the chunk size to use for the next request.*/ - _conn->chunk_size=_chunk_size; - _conn->nrequests_left--; - return ret; -} - -/*Handles the response to all requests after the first one. - Return: 1 if the connection was closed or timed out, 0 on success, or a - negative value on any other error.*/ -static int op_http_conn_handle_response(OpusHTTPStream *_stream, - OpusHTTPConn *_conn){ - char *next; - char *status_code; - opus_int64 range_length; - opus_int64 next_pos; - opus_int64 next_end; - int ret; - ret=op_http_conn_read_response(_conn,&_stream->response); - /*If the server just closed the connection on us, we may have just hit a - connection re-use limit, so we might want to retry.*/ - if(OP_UNLIKELY(ret<0))return ret==OP_EREAD?1:ret; - next=op_http_parse_status_line(NULL,&status_code,_stream->response.buf); - if(OP_UNLIKELY(next==NULL))return OP_FALSE; - /*We _need_ a 206 Partial Content response. - Nothing else will do.*/ - if(strncmp(status_code,"206",3)!=0){ - /*But on a 408 Request Timeout, we might want to re-try.*/ - return strncmp(status_code,"408",3)==0?1:OP_FALSE; - } - next_pos=_conn->next_pos; - next_end=_conn->next_end; - range_length=-1; - for(;;){ - char *header; - char *cdr; - ret=op_http_get_next_header(&header,&cdr,&next); - if(OP_UNLIKELY(ret<0))return ret; - if(header==NULL)break; - if(strcmp(header,"content-range")==0){ - opus_int64 range_first; - opus_int64 range_last; - /*Two Content-Range headers?*/ - if(OP_UNLIKELY(range_length>=0))return OP_FALSE; - ret=op_http_parse_content_range(&range_first,&range_last, - &range_length,cdr); - if(OP_UNLIKELY(ret<0))return ret; - /*"A response with satus code 206 (Partial Content) MUST NOT - include a Content-Range field with a byte-range-resp-spec of - '*'."*/ - if(OP_UNLIKELY(range_first<0)||OP_UNLIKELY(range_last<0))return OP_FALSE; - /*We also don't want range_last to overflow.*/ - if(OP_UNLIKELY(range_last>=OP_INT64_MAX))return OP_FALSE; - range_last++; - /*Quit if we didn't get the offset we asked for.*/ - if(range_first!=next_pos)return OP_FALSE; - if(next_end<0){ - /*We asked for the rest of the resource.*/ - if(range_length>=0){ - /*Quit if we didn't get it.*/ - if(OP_UNLIKELY(range_last!=range_length))return OP_FALSE; - } - /*If there was no length, use the end of the range.*/ - else range_length=range_last; - next_end=range_last; - } - else{ - if(range_last!=next_end)return OP_FALSE; - /*If there was no length, use the larger of the content length or the - end of this chunk.*/ - if(range_length<0){ - range_length=OP_MAX(range_last,_stream->content_length); - } - } - } - else if(strcmp(header,"content-length")==0){ - opus_int64 content_length; - /*Validate the Content-Length header, if present, against the request we - made.*/ - content_length=op_http_parse_content_length(cdr); - if(OP_UNLIKELY(content_length<0))return (int)content_length; - if(next_end<0){ - /*If we haven't seen the Content-Range header yet and we asked for the - rest of the resource, set next_end, so we can make sure they match - when we do find the Content-Range header.*/ - if(OP_UNLIKELY(next_pos>OP_INT64_MAX-content_length))return OP_FALSE; - next_end=next_pos+content_length; - } - /*Otherwise, make sure they match now.*/ - else if(OP_UNLIKELY(next_end-next_pos!=content_length))return OP_FALSE; - } - else if(strcmp(header,"connection")==0){ - ret=op_http_parse_connection(cdr); - if(OP_UNLIKELY(ret<0))return ret; - /*If the server told us it was going to close the connection, don't make - any more requests.*/ - if(OP_UNLIKELY(ret>0))_conn->nrequests_left=0; - } - } - /*No Content-Range header.*/ - if(OP_UNLIKELY(range_length<0))return OP_FALSE; - /*Update the content_length if necessary.*/ - _stream->content_length=range_length; - _conn->pos=next_pos; - _conn->end_pos=next_end; - _conn->next_pos=-1; - return 0; -} - -/*Open a new connection that will start reading at byte offset _pos. - _pos: The byte offset to start reading from. - _chunk_size: The number of bytes to ask for in the initial request, or -1 to - request the rest of the resource. - This may be more bytes than remain, in which case it will be - converted into a request for the rest.*/ -static int op_http_conn_open_pos(OpusHTTPStream *_stream, - OpusHTTPConn *_conn,opus_int64 _pos,opus_int32 _chunk_size){ - op_time start_time; - op_time end_time; - opus_int32 connect_rate; - opus_int32 connect_time; - int ret; - ret=op_http_connect(_stream,_conn,&_stream->addr_info,&start_time); - if(OP_UNLIKELY(ret<0))return ret; - ret=op_http_conn_send_request(_stream,_conn,_pos,_chunk_size,0); - if(OP_UNLIKELY(ret<0))return ret; - ret=op_http_conn_handle_response(_stream,_conn); - if(OP_UNLIKELY(ret!=0))return OP_FALSE; - op_time_get(&end_time); - _stream->cur_conni=(int)(_conn-_stream->conns); - OP_ASSERT(_stream->cur_conni>=0&&_stream->cur_conniconnect_rate; - connect_rate+=OP_MAX(connect_time,1)-connect_rate+8>>4; - _stream->connect_rate=connect_rate; - return 0; -} - -/*Read data from the current response body. - If we're pipelining and we get close to the end of this response, queue - another request. - If we've reached the end of this response body, parse the next response and - keep going. - [out] _buf: Returns the data read. - _buf_size: The size of the buffer. - Return: A positive number of bytes read on success. - 0: The connection was closed. - OP_EREAD: There was a fatal read error.*/ -static int op_http_conn_read_body(OpusHTTPStream *_stream, - OpusHTTPConn *_conn,unsigned char *_buf,int _buf_size){ - opus_int64 pos; - opus_int64 end_pos; - opus_int64 next_pos; - opus_int64 content_length; - int nread; - int pipeline; - int ret; - /*Currently this function can only be called on the LRU head. - Otherwise, we'd need a _pnext pointer if we needed to close the connection, - and re-opening it would re-organize the lists.*/ - OP_ASSERT(_stream->lru_head==_conn); - /*We should have filtered out empty reads by this point.*/ - OP_ASSERT(_buf_size>0); - pos=_conn->pos; - end_pos=_conn->end_pos; - next_pos=_conn->next_pos; - pipeline=_stream->pipeline; - content_length=_stream->content_length; - if(end_pos>=0){ - /*Have we reached the end of the current response body?*/ - if(pos>=end_pos){ - OP_ASSERT(content_length>=0); - /*If this was the end of the stream, we're done. - Also return early if a non-blocking read was requested (regardless of - whether we might be able to parse the next response without - blocking).*/ - if(content_length<=end_pos)return 0; - /*Otherwise, start on the next response.*/ - if(next_pos<0){ - /*We haven't issued another request yet.*/ - if(!pipeline||_conn->nrequests_left<=0){ - /*There are two ways to get here: either the server told us it was - going to close the connection after the last request, or we - thought we were reading the whole resource, but it grew while we - were reading it. - The only way the latter could have happened is if content_length - changed while seeking. - Open a new request to read the rest.*/ - OP_ASSERT(_stream->seekable); - /*Try to open a new connection to read another chunk.*/ - op_http_conn_close(_stream,_conn,&_stream->lru_head,1); - /*If we're not pipelining, we should be requesting the rest.*/ - OP_ASSERT(pipeline||_conn->chunk_size==-1); - ret=op_http_conn_open_pos(_stream,_conn,end_pos,_conn->chunk_size); - if(OP_UNLIKELY(ret<0))return OP_EREAD; - } - else{ - /*Issue the request now (better late than never).*/ - ret=op_http_conn_send_request(_stream,_conn,pos,_conn->chunk_size,0); - if(OP_UNLIKELY(ret<0))return OP_EREAD; - next_pos=_conn->next_pos; - OP_ASSERT(next_pos>=0); - } - } - if(next_pos>=0){ - /*We shouldn't be trying to read past the current request body if we're - seeking somewhere else.*/ - OP_ASSERT(next_pos==end_pos); - ret=op_http_conn_handle_response(_stream,_conn); - if(OP_UNLIKELY(ret<0))return OP_EREAD; - if(OP_UNLIKELY(ret>0)&&pipeline){ - opus_int64 next_end; - next_end=_conn->next_end; - /*Our request timed out or the server closed the connection. - Try re-connecting.*/ - op_http_conn_close(_stream,_conn,&_stream->lru_head,1); - /*Unless there's a bug, we should be able to convert - (next_pos,next_end) into valid (_pos,_chunk_size) parameters.*/ - OP_ASSERT(next_end<0 - ||next_end-next_pos>=0&&next_end-next_pos<=OP_INT32_MAX); - ret=op_http_conn_open_pos(_stream,_conn,next_pos, - next_end<0?-1:(opus_int32)(next_end-next_pos)); - if(OP_UNLIKELY(ret<0))return OP_EREAD; - } - else if(OP_UNLIKELY(ret!=0))return OP_EREAD; - } - pos=_conn->pos; - end_pos=_conn->end_pos; - content_length=_stream->content_length; - } - OP_ASSERT(end_pos>pos); - _buf_size=(int)OP_MIN(_buf_size,end_pos-pos); - } - nread=op_http_conn_read(_conn,(char *)_buf,_buf_size,1); - if(OP_UNLIKELY(nread<0))return nread; - pos+=nread; - _conn->pos=pos; - OP_ASSERT(end_pos<0||content_length>=0); - /*TODO: If nrequests_left<=0, we can't make a new request, and there will be - a big pause after we hit the end of the chunk while we open a new - connection. - It would be nice to be able to start that process now, but we have no way - to do it in the background without blocking (even if we could start it, we - have no guarantee the application will return control to us in a - sufficiently timely manner to allow us to complete it, and this is - uncommon enough that it's not worth using threads just for this).*/ - if(end_pos>=0&&end_posnrequests_left>0)){ - opus_int64 request_thresh; - opus_int32 chunk_size; - /*Are we getting close to the end of the current response body? - If so, we should request more data.*/ - request_thresh=_stream->connect_rate*_conn->read_rate>>12; - /*But don't commit ourselves too quickly.*/ - chunk_size=_conn->chunk_size; - if(chunk_size>=0)request_thresh=OP_MIN(chunk_size>>2,request_thresh); - if(end_pos-poschunk_size,1); - if(OP_UNLIKELY(ret<0))return OP_EREAD; - } - } - return nread; -} - -static int op_http_stream_read(void *_stream, - unsigned char *_ptr,int _buf_size){ - OpusHTTPStream *stream; - int nread; - opus_int64 size; - opus_int64 pos; - int ci; - stream=(OpusHTTPStream *)_stream; - /*Check for an empty read.*/ - if(_buf_size<=0)return 0; - ci=stream->cur_conni; - /*No current connection => EOF.*/ - if(ci<0)return 0; - pos=stream->conns[ci].pos; - size=stream->content_length; - /*Check for EOF.*/ - if(size>=0){ - if(pos>=size)return 0; - /*Check for a short read.*/ - if(_buf_size>size-pos)_buf_size=(int)(size-pos); - } - nread=op_http_conn_read_body(stream,stream->conns+ci,_ptr,_buf_size); - if(OP_UNLIKELY(nread<=0)){ - /*We hit an error or EOF. - Either way, we're done with this connection.*/ - op_http_conn_close(stream,stream->conns+ci,&stream->lru_head,1); - stream->cur_conni=-1; - stream->pos=pos; - } - return nread; -} - -/*Discard data until we reach the _target position. - This destroys the contents of _stream->response.buf, as we need somewhere to - read this data, and that is a convenient place. - _just_read_ahead: Whether or not this is a plain fast-forward. - If 0, we need to issue a new request for a chunk at _target - and discard all the data from our current request(s). - Otherwise, we should be able to reach _target without - issuing any new requests. - _target: The stream position to which to read ahead.*/ -static int op_http_conn_read_ahead(OpusHTTPStream *_stream, - OpusHTTPConn *_conn,int _just_read_ahead,opus_int64 _target){ - opus_int64 pos; - opus_int64 end_pos; - opus_int64 next_pos; - opus_int64 next_end; - ptrdiff_t nread; - int ret; - pos=_conn->pos; - end_pos=_conn->end_pos; - next_pos=_conn->next_pos; - next_end=_conn->next_end; - if(!_just_read_ahead){ - /*We need to issue a new pipelined request. - This is the only case where we allow more than one outstanding request - at a time, so we need to reset next_pos (we'll restore it below if we - did have an outstanding request).*/ - OP_ASSERT(_stream->pipeline); - _conn->next_pos=-1; - ret=op_http_conn_send_request(_stream,_conn,_target, - OP_PIPELINE_CHUNK_SIZE,0); - if(OP_UNLIKELY(ret<0))return ret; - } - /*We can reach the target position by reading forward in the current chunk.*/ - if(_just_read_ahead&&(end_pos<0||_target=0){ - opus_int64 next_next_pos; - opus_int64 next_next_end; - /*We already have a request outstanding. - Finish off the current chunk.*/ - while(posresponse.buf, - (int)OP_MIN(end_pos-pos,_stream->response.cbuf),1); - /*We failed to read ahead.*/ - if(nread<=0)return OP_FALSE; - pos+=nread; - } - OP_ASSERT(pos==end_pos); - if(_just_read_ahead){ - next_next_pos=next_next_end=-1; - end_pos=_target; - } - else{ - OP_ASSERT(_conn->next_pos==_target); - next_next_pos=_target; - next_next_end=_conn->next_end; - _conn->next_pos=next_pos; - _conn->next_end=next_end; - end_pos=next_end; - } - ret=op_http_conn_handle_response(_stream,_conn); - if(OP_UNLIKELY(ret!=0))return OP_FALSE; - _conn->next_pos=next_next_pos; - _conn->next_end=next_next_end; - } - while(posresponse.buf, - (int)OP_MIN(end_pos-pos,_stream->response.cbuf),1); - /*We failed to read ahead.*/ - if(nread<=0)return OP_FALSE; - pos+=nread; - } - OP_ASSERT(pos==end_pos); - if(!_just_read_ahead){ - ret=op_http_conn_handle_response(_stream,_conn); - if(OP_UNLIKELY(ret!=0))return OP_FALSE; - } - else _conn->pos=end_pos; - OP_ASSERT(_conn->pos==_target); - return 0; -} - -static int op_http_stream_seek(void *_stream,opus_int64 _offset,int _whence){ - op_time seek_time; - OpusHTTPStream *stream; - OpusHTTPConn *conn; - OpusHTTPConn **pnext; - OpusHTTPConn *close_conn; - OpusHTTPConn **close_pnext; - opus_int64 content_length; - opus_int64 pos; - int pipeline; - int ci; - int ret; - stream=(OpusHTTPStream *)_stream; - if(!stream->seekable)return -1; - content_length=stream->content_length; - /*If we're seekable, we should have gotten a Content-Length.*/ - OP_ASSERT(content_length>=0); - ci=stream->cur_conni; - pos=ci<0?content_length:stream->conns[ci].pos; - switch(_whence){ - case SEEK_SET:{ - /*Check for overflow:*/ - if(_offset<0)return -1; - pos=_offset; - }break; - case SEEK_CUR:{ - /*Check for overflow:*/ - if(_offset<-pos||_offset>OP_INT64_MAX-pos)return -1; - pos+=_offset; - }break; - case SEEK_END:{ - /*Check for overflow:*/ - if(_offset<-content_length||_offset>OP_INT64_MAX-content_length){ - return -1; - } - pos=content_length+_offset; - }break; - default:return -1; - } - /*Mark when we deactivated the active connection.*/ - if(ci>=0){ - op_http_conn_read_rate_update(stream->conns+ci); - *&seek_time=*&stream->conns[ci].read_time; - } - else op_time_get(&seek_time); - /*If we seeked past the end of the stream, just disable the active - connection.*/ - if(pos>=content_length){ - stream->cur_conni=-1; - stream->pos=pos; - return 0; - } - /*First try to find a connection we can use without waiting.*/ - pnext=&stream->lru_head; - conn=stream->lru_head; - while(conn!=NULL){ - opus_int64 conn_pos; - opus_int64 end_pos; - int available; - /*If this connection has been dormant too long or has made too many - requests, close it. - This is to prevent us from hitting server limits/firewall timeouts.*/ - if(op_time_diff_ms(&seek_time,&conn->read_time)> - OP_CONNECTION_IDLE_TIMEOUT_MS - ||conn->nrequests_leftpos; - end_pos=conn->end_pos; - if(conn->next_pos>=0){ - OP_ASSERT(end_pos>=0); - OP_ASSERT(conn->next_pos==end_pos); - end_pos=conn->next_end; - } - OP_ASSERT(end_pos<0||conn_pos<=end_pos); - /*Can we quickly read ahead without issuing a new request or waiting for - any more data? - If we have an oustanding request, we'll over-estimate the amount of data - it has available (because we'll count the response headers, too), but - that probably doesn't matter.*/ - if(conn_pos<=pos&&pos-conn_pos<=available&&(end_pos<0||posnext; - conn->next=stream->lru_head; - stream->lru_head=conn; - stream->cur_conni=(int)(conn-stream->conns); - OP_ASSERT(stream->cur_conni>=0&&stream->cur_conninext; - conn=conn->next; - } - /*Chances are that didn't work, so now try to find one we can use by reading - ahead a reasonable amount and/or by issuing a new request.*/ - close_pnext=NULL; - close_conn=NULL; - pnext=&stream->lru_head; - conn=stream->lru_head; - pipeline=stream->pipeline; - while(conn!=NULL){ - opus_int64 conn_pos; - opus_int64 end_pos; - opus_int64 read_ahead_thresh; - int available; - int just_read_ahead; - /*Dividing by 2048 instead of 1000 scales this by nearly 1/2, biasing away - from connection re-use (and roughly compensating for the lag required to - reopen the TCP window of a connection that's been idle). - There's no overflow checking here, because it's vanishingly unlikely, and - all it would do is cause us to make poor decisions.*/ - read_ahead_thresh=OP_MAX(OP_READAHEAD_THRESH_MIN, - stream->connect_rate*conn->read_rate>>11); - available=op_http_conn_estimate_available(conn); - conn_pos=conn->pos; - end_pos=conn->end_pos; - if(conn->next_pos>=0){ - OP_ASSERT(end_pos>=0); - OP_ASSERT(conn->next_pos==end_pos); - end_pos=conn->next_end; - } - OP_ASSERT(end_pos<0||conn_pos<=end_pos); - /*Can we quickly read ahead without issuing a new request?*/ - just_read_ahead=conn_pos<=pos&&pos-conn_pos-available<=read_ahead_thresh - &&(end_pos<0||pos=0 - &&end_pos-conn_pos-available<=read_ahead_thresh){ - /*Found a suitable connection to re-use.*/ - ret=op_http_conn_read_ahead(stream,conn,just_read_ahead,pos); - if(OP_UNLIKELY(ret<0)){ - /*The connection might have become stale, so close it and keep going.*/ - op_http_conn_close(stream,conn,pnext,1); - conn=*pnext; - continue; - } - /*Sucessfully resurrected this connection.*/ - *pnext=conn->next; - conn->next=stream->lru_head; - stream->lru_head=conn; - stream->cur_conni=(int)(conn-stream->conns); - OP_ASSERT(stream->cur_conni>=0&&stream->cur_conninext; - conn=conn->next; - } - /*No suitable connections. - Open a new one.*/ - if(stream->free_head==NULL){ - /*All connections in use. - Expire one of them (we should have already picked which one when scanning - the list).*/ - OP_ASSERT(close_conn!=NULL); - OP_ASSERT(close_pnext!=NULL); - op_http_conn_close(stream,close_conn,close_pnext,1); - } - OP_ASSERT(stream->free_head!=NULL); - conn=stream->free_head; - /*If we can pipeline, only request a chunk of data. - If we're seeking now, there's a good chance we will want to seek again - soon, and this avoids committing this connection to reading the rest of - the stream. - Particularly with SSL or proxies, issuing a new request on the same - connection can be substantially faster than opening a new one. - This also limits the amount of data the server will blast at us on this - connection if we later seek elsewhere and start reading from a different - connection.*/ - ret=op_http_conn_open_pos(stream,conn,pos, - pipeline?OP_PIPELINE_CHUNK_SIZE:-1); - if(OP_UNLIKELY(ret<0)){ - op_http_conn_close(stream,conn,&stream->lru_head,1); - return -1; - } - return 0; -} - -static opus_int64 op_http_stream_tell(void *_stream){ - OpusHTTPStream *stream; - int ci; - stream=(OpusHTTPStream *)_stream; - ci=stream->cur_conni; - return ci<0?stream->pos:stream->conns[ci].pos; -} - -static int op_http_stream_close(void *_stream){ - OpusHTTPStream *stream; - stream=(OpusHTTPStream *)_stream; - if(OP_LIKELY(stream!=NULL)){ - op_http_stream_clear(stream); - _ogg_free(stream); - } - return 0; -} - -static const OpusFileCallbacks OP_HTTP_CALLBACKS={ - op_http_stream_read, - op_http_stream_seek, - op_http_stream_tell, - op_http_stream_close -}; -#endif - -void opus_server_info_init(OpusServerInfo *_info){ - _info->name=NULL; - _info->description=NULL; - _info->genre=NULL; - _info->url=NULL; - _info->server=NULL; - _info->content_type=NULL; - _info->bitrate_kbps=-1; - _info->is_public=-1; - _info->is_ssl=0; -} - -void opus_server_info_clear(OpusServerInfo *_info){ - _ogg_free(_info->content_type); - _ogg_free(_info->server); - _ogg_free(_info->url); - _ogg_free(_info->genre); - _ogg_free(_info->description); - _ogg_free(_info->name); -} - -/*The actual URL stream creation function. - This one isn't extensible like the application-level interface, but because - it isn't public, we're free to change it in the future.*/ -static void *op_url_stream_create_impl(OpusFileCallbacks *_cb,const char *_url, - int _skip_certificate_check,const char *_proxy_host,unsigned _proxy_port, - const char *_proxy_user,const char *_proxy_pass,OpusServerInfo *_info){ - const char *path; - /*Check to see if this is a valid file: URL.*/ - path=op_parse_file_url(_url); - if(path!=NULL){ - char *unescaped_path; - void *ret; - unescaped_path=op_string_dup(path); - if(OP_UNLIKELY(unescaped_path==NULL))return NULL; - ret=op_fopen(_cb,op_unescape_url_component(unescaped_path),"rb"); - _ogg_free(unescaped_path); - return ret; - } -#if defined(OP_ENABLE_HTTP) - /*If not, try http/https.*/ - else{ - OpusHTTPStream *stream; - int ret; - stream=(OpusHTTPStream *)_ogg_malloc(sizeof(*stream)); - if(OP_UNLIKELY(stream==NULL))return NULL; - op_http_stream_init(stream); - ret=op_http_stream_open(stream,_url,_skip_certificate_check, - _proxy_host,_proxy_port,_proxy_user,_proxy_pass,_info); - if(OP_UNLIKELY(ret<0)){ - op_http_stream_clear(stream); - _ogg_free(stream); - return NULL; - } - *_cb=*&OP_HTTP_CALLBACKS; - return stream; - } -#else - (void)_skip_certificate_check; - (void)_proxy_host; - (void)_proxy_port; - (void)_proxy_user; - (void)_proxy_pass; - (void)_info; - return NULL; -#endif -} - -/*The actual implementation of op_url_stream_vcreate(). - We have to do a careful dance here to avoid potential memory leaks if - OpusServerInfo is requested, since this function is also used by - op_vopen_url() and op_vtest_url(). - Even if this function succeeds, those functions might ultimately fail. - If they do, they should return without having touched the OpusServerInfo - passed by the application. - Therefore, if this function succeeds and OpusServerInfo is requested, the - actual info will be stored in *_info and a pointer to the application's - storage will be placed in *_pinfo. - If this function fails or if the application did not request OpusServerInfo, - *_pinfo will be NULL. - Our caller is responsible for copying *_info to **_pinfo if it ultimately - succeeds, or for clearing *_info if it ultimately fails.*/ -static void *op_url_stream_vcreate_impl(OpusFileCallbacks *_cb, - const char *_url,OpusServerInfo *_info,OpusServerInfo **_pinfo,va_list _ap){ - int skip_certificate_check; - const char *proxy_host; - opus_int32 proxy_port; - const char *proxy_user; - const char *proxy_pass; - OpusServerInfo *pinfo; - skip_certificate_check=0; - proxy_host=NULL; - proxy_port=8080; - proxy_user=NULL; - proxy_pass=NULL; - pinfo=NULL; - *_pinfo=NULL; - for(;;){ - ptrdiff_t request; - request=va_arg(_ap,char *)-(char *)NULL; - /*If we hit NULL, we're done processing options.*/ - if(!request)break; - switch(request){ - case OP_SSL_SKIP_CERTIFICATE_CHECK_REQUEST:{ - skip_certificate_check=!!va_arg(_ap,opus_int32); - }break; - case OP_HTTP_PROXY_HOST_REQUEST:{ - proxy_host=va_arg(_ap,const char *); - }break; - case OP_HTTP_PROXY_PORT_REQUEST:{ - proxy_port=va_arg(_ap,opus_int32); - if(proxy_port<0||proxy_port>(opus_int32)65535)return NULL; - }break; - case OP_HTTP_PROXY_USER_REQUEST:{ - proxy_user=va_arg(_ap,const char *); - }break; - case OP_HTTP_PROXY_PASS_REQUEST:{ - proxy_pass=va_arg(_ap,const char *); - }break; - case OP_GET_SERVER_INFO_REQUEST:{ - pinfo=va_arg(_ap,OpusServerInfo *); - }break; - /*Some unknown option.*/ - default:return NULL; - } - } - /*If the caller has requested server information, proxy it to a local copy to - simplify error handling.*/ - if(pinfo!=NULL){ - void *ret; - opus_server_info_init(_info); - ret=op_url_stream_create_impl(_cb,_url,skip_certificate_check, - proxy_host,proxy_port,proxy_user,proxy_pass,_info); - if(ret!=NULL)*_pinfo=pinfo; - else opus_server_info_clear(_info); - return ret; - } - return op_url_stream_create_impl(_cb,_url,skip_certificate_check, - proxy_host,proxy_port,proxy_user,proxy_pass,NULL); -} - -void *op_url_stream_vcreate(OpusFileCallbacks *_cb, - const char *_url,va_list _ap){ - OpusServerInfo info; - OpusServerInfo *pinfo; - void *ret; - ret=op_url_stream_vcreate_impl(_cb,_url,&info,&pinfo,_ap); - if(pinfo!=NULL)*pinfo=*&info; - return ret; -} - -void *op_url_stream_create(OpusFileCallbacks *_cb, - const char *_url,...){ - va_list ap; - void *ret; - va_start(ap,_url); - ret=op_url_stream_vcreate(_cb,_url,ap); - va_end(ap); - return ret; -} - -/*Convenience routines to open/test URLs in a single step.*/ - -OggOpusFile *op_vopen_url(const char *_url,int *_error,va_list _ap){ - OpusFileCallbacks cb; - OggOpusFile *of; - OpusServerInfo info; - OpusServerInfo *pinfo; - void *source; - source=op_url_stream_vcreate_impl(&cb,_url,&info,&pinfo,_ap); - if(OP_UNLIKELY(source==NULL)){ - OP_ASSERT(pinfo==NULL); - if(_error!=NULL)*_error=OP_EFAULT; - return NULL; - } - of=op_open_callbacks(source,&cb,NULL,0,_error); - if(OP_UNLIKELY(of==NULL)){ - if(pinfo!=NULL)opus_server_info_clear(&info); - (*cb.close)(source); - } - else if(pinfo!=NULL)*pinfo=*&info; - return of; -} - -OggOpusFile *op_open_url(const char *_url,int *_error,...){ - OggOpusFile *ret; - va_list ap; - va_start(ap,_error); - ret=op_vopen_url(_url,_error,ap); - va_end(ap); - return ret; -} - -OggOpusFile *op_vtest_url(const char *_url,int *_error,va_list _ap){ - OpusFileCallbacks cb; - OggOpusFile *of; - OpusServerInfo info; - OpusServerInfo *pinfo; - void *source; - source=op_url_stream_vcreate_impl(&cb,_url,&info,&pinfo,_ap); - if(OP_UNLIKELY(source==NULL)){ - OP_ASSERT(pinfo==NULL); - if(_error!=NULL)*_error=OP_EFAULT; - return NULL; - } - of=op_test_callbacks(source,&cb,NULL,0,_error); - if(OP_UNLIKELY(of==NULL)){ - if(pinfo!=NULL)opus_server_info_clear(&info); - (*cb.close)(source); - } - else if(pinfo!=NULL)*pinfo=*&info; - return of; -} - -OggOpusFile *op_test_url(const char *_url,int *_error,...){ - OggOpusFile *ret; - va_list ap; - va_start(ap,_error); - ret=op_vtest_url(_url,_error,ap); - va_end(ap); - return ret; -} diff --git a/libs/SDL_mixer/external/opusfile/src/info.c b/libs/SDL_mixer/external/opusfile/src/info.c deleted file mode 100644 index 000c74b..0000000 --- a/libs/SDL_mixer/external/opusfile/src/info.c +++ /dev/null @@ -1,775 +0,0 @@ -/******************************************************************** - * * - * THIS FILE IS PART OF THE libopusfile SOFTWARE CODEC SOURCE CODE. * - * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * - * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * - * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * - * * - * THE libopusfile SOURCE CODE IS (C) COPYRIGHT 2012-2020 * - * by the Xiph.Org Foundation and contributors https://xiph.org/ * - * * - ********************************************************************/ -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "internal.h" -#include -#include - -static unsigned op_parse_uint16le(const unsigned char *_data){ - return _data[0]|_data[1]<<8; -} - -static int op_parse_int16le(const unsigned char *_data){ - int ret; - ret=_data[0]|_data[1]<<8; - return (ret^0x8000)-0x8000; -} - -static opus_uint32 op_parse_uint32le(const unsigned char *_data){ - return _data[0]|(opus_uint32)_data[1]<<8| - (opus_uint32)_data[2]<<16|(opus_uint32)_data[3]<<24; -} - -static opus_uint32 op_parse_uint32be(const unsigned char *_data){ - return _data[3]|(opus_uint32)_data[2]<<8| - (opus_uint32)_data[1]<<16|(opus_uint32)_data[0]<<24; -} - -int opus_head_parse(OpusHead *_head,const unsigned char *_data,size_t _len){ - OpusHead head; - if(_len<8)return OP_ENOTFORMAT; - if(memcmp(_data,"OpusHead",8)!=0)return OP_ENOTFORMAT; - if(_len<9)return OP_EBADHEADER; - head.version=_data[8]; - if(head.version>15)return OP_EVERSION; - if(_len<19)return OP_EBADHEADER; - head.channel_count=_data[9]; - head.pre_skip=op_parse_uint16le(_data+10); - head.input_sample_rate=op_parse_uint32le(_data+12); - head.output_gain=op_parse_int16le(_data+16); - head.mapping_family=_data[18]; - if(head.mapping_family==0){ - if(head.channel_count<1||head.channel_count>2)return OP_EBADHEADER; - if(head.version<=1&&_len>19)return OP_EBADHEADER; - head.stream_count=1; - head.coupled_count=head.channel_count-1; - if(_head!=NULL){ - _head->mapping[0]=0; - _head->mapping[1]=1; - } - } - else if(head.mapping_family==1){ - size_t size; - int ci; - if(head.channel_count<1||head.channel_count>8)return OP_EBADHEADER; - size=21+head.channel_count; - if(_lensize)return OP_EBADHEADER; - head.stream_count=_data[19]; - if(head.stream_count<1)return OP_EBADHEADER; - head.coupled_count=_data[20]; - if(head.coupled_count>head.stream_count)return OP_EBADHEADER; - for(ci=0;ci=head.stream_count+head.coupled_count - &&_data[21+ci]!=255){ - return OP_EBADHEADER; - } - } - if(_head!=NULL)memcpy(_head->mapping,_data+21,head.channel_count); - } - /*General purpose players should not attempt to play back content with - channel mapping family 255.*/ - else if(head.mapping_family==255)return OP_EIMPL; - /*No other channel mapping families are currently defined.*/ - else return OP_EBADHEADER; - if(_head!=NULL)memcpy(_head,&head,head.mapping-(unsigned char *)&head); - return 0; -} - -void opus_tags_init(OpusTags *_tags){ - memset(_tags,0,sizeof(*_tags)); -} - -void opus_tags_clear(OpusTags *_tags){ - int ncomments; - int ci; - ncomments=_tags->comments; - if(_tags->user_comments!=NULL)ncomments++; - else{ - OP_ASSERT(ncomments==0); - } - for(ci=ncomments;ci-->0;)_ogg_free(_tags->user_comments[ci]); - _ogg_free(_tags->user_comments); - _ogg_free(_tags->comment_lengths); - _ogg_free(_tags->vendor); -} - -/*Ensure there's room for up to _ncomments comments.*/ -static int op_tags_ensure_capacity(OpusTags *_tags,size_t _ncomments){ - char **user_comments; - int *comment_lengths; - int cur_ncomments; - size_t size; - if(OP_UNLIKELY(_ncomments>=(size_t)INT_MAX))return OP_EFAULT; - size=sizeof(*_tags->comment_lengths)*(_ncomments+1); - if(size/sizeof(*_tags->comment_lengths)!=_ncomments+1)return OP_EFAULT; - cur_ncomments=_tags->comments; - /*We only support growing. - Trimming requires cleaning up the allocated strings in the old space, and - is best handled separately if it's ever needed.*/ - OP_ASSERT(_ncomments>=(size_t)cur_ncomments); - comment_lengths=(int *)_ogg_realloc(_tags->comment_lengths,size); - if(OP_UNLIKELY(comment_lengths==NULL))return OP_EFAULT; - if(_tags->comment_lengths==NULL){ - OP_ASSERT(cur_ncomments==0); - comment_lengths[cur_ncomments]=0; - } - comment_lengths[_ncomments]=comment_lengths[cur_ncomments]; - _tags->comment_lengths=comment_lengths; - size=sizeof(*_tags->user_comments)*(_ncomments+1); - if(size/sizeof(*_tags->user_comments)!=_ncomments+1)return OP_EFAULT; - user_comments=(char **)_ogg_realloc(_tags->user_comments,size); - if(OP_UNLIKELY(user_comments==NULL))return OP_EFAULT; - if(_tags->user_comments==NULL){ - OP_ASSERT(cur_ncomments==0); - user_comments[cur_ncomments]=NULL; - } - user_comments[_ncomments]=user_comments[cur_ncomments]; - _tags->user_comments=user_comments; - return 0; -} - -/*Duplicate a (possibly non-NUL terminated) string with a known length.*/ -static char *op_strdup_with_len(const char *_s,size_t _len){ - size_t size; - char *ret; - size=sizeof(*ret)*(_len+1); - if(OP_UNLIKELY(size<_len))return NULL; - ret=(char *)_ogg_malloc(size); - if(OP_LIKELY(ret!=NULL)){ - ret=(char *)memcpy(ret,_s,sizeof(*ret)*_len); - ret[_len]='\0'; - } - return ret; -} - -/*The actual implementation of opus_tags_parse(). - Unlike the public API, this function requires _tags to already be - initialized, modifies its contents before success is guaranteed, and assumes - the caller will clear it on error.*/ -static int opus_tags_parse_impl(OpusTags *_tags, - const unsigned char *_data,size_t _len){ - opus_uint32 count; - size_t len; - int ncomments; - int ci; - len=_len; - if(len<8)return OP_ENOTFORMAT; - if(memcmp(_data,"OpusTags",8)!=0)return OP_ENOTFORMAT; - if(len<16)return OP_EBADHEADER; - _data+=8; - len-=8; - count=op_parse_uint32le(_data); - _data+=4; - len-=4; - if(count>len)return OP_EBADHEADER; - if(_tags!=NULL){ - _tags->vendor=op_strdup_with_len((char *)_data,count); - if(_tags->vendor==NULL)return OP_EFAULT; - } - _data+=count; - len-=count; - if(len<4)return OP_EBADHEADER; - count=op_parse_uint32le(_data); - _data+=4; - len-=4; - /*Check to make sure there's minimally sufficient data left in the packet.*/ - if(count>len>>2)return OP_EBADHEADER; - /*Check for overflow (the API limits this to an int).*/ - if(count>(opus_uint32)INT_MAX-1)return OP_EFAULT; - if(_tags!=NULL){ - int ret; - ret=op_tags_ensure_capacity(_tags,count); - if(ret<0)return ret; - } - ncomments=(int)count; - for(ci=0;cilen>>2)return OP_EBADHEADER; - count=op_parse_uint32le(_data); - _data+=4; - len-=4; - if(count>len)return OP_EBADHEADER; - /*Check for overflow (the API limits this to an int).*/ - if(count>(opus_uint32)INT_MAX)return OP_EFAULT; - if(_tags!=NULL){ - _tags->user_comments[ci]=op_strdup_with_len((char *)_data,count); - if(_tags->user_comments[ci]==NULL)return OP_EFAULT; - _tags->comment_lengths[ci]=(int)count; - _tags->comments=ci+1; - /*Needed by opus_tags_clear() if we fail before parsing the (optional) - binary metadata.*/ - _tags->user_comments[ci+1]=NULL; - } - _data+=count; - len-=count; - } - if(len>0&&(_data[0]&1)){ - if(len>(opus_uint32)INT_MAX)return OP_EFAULT; - if(_tags!=NULL){ - _tags->user_comments[ncomments]=(char *)_ogg_malloc(len); - if(OP_UNLIKELY(_tags->user_comments[ncomments]==NULL))return OP_EFAULT; - memcpy(_tags->user_comments[ncomments],_data,len); - _tags->comment_lengths[ncomments]=(int)len; - } - } - return 0; -} - -int opus_tags_parse(OpusTags *_tags,const unsigned char *_data,size_t _len){ - if(_tags!=NULL){ - OpusTags tags; - int ret; - opus_tags_init(&tags); - ret=opus_tags_parse_impl(&tags,_data,_len); - if(ret<0)opus_tags_clear(&tags); - else *_tags=*&tags; - return ret; - } - else return opus_tags_parse_impl(NULL,_data,_len); -} - -/*The actual implementation of opus_tags_copy(). - Unlike the public API, this function requires _dst to already be - initialized, modifies its contents before success is guaranteed, and assumes - the caller will clear it on error.*/ -static int opus_tags_copy_impl(OpusTags *_dst,const OpusTags *_src){ - char *vendor; - int ncomments; - int ret; - int ci; - vendor=_src->vendor; - _dst->vendor=op_strdup_with_len(vendor,strlen(vendor)); - if(OP_UNLIKELY(_dst->vendor==NULL))return OP_EFAULT; - ncomments=_src->comments; - ret=op_tags_ensure_capacity(_dst,ncomments); - if(OP_UNLIKELY(ret<0))return ret; - for(ci=0;cicomment_lengths[ci]; - OP_ASSERT(len>=0); - _dst->user_comments[ci]=op_strdup_with_len(_src->user_comments[ci],len); - if(OP_UNLIKELY(_dst->user_comments[ci]==NULL))return OP_EFAULT; - _dst->comment_lengths[ci]=len; - _dst->comments=ci+1; - } - if(_src->comment_lengths!=NULL){ - int len; - len=_src->comment_lengths[ncomments]; - if(len>0){ - _dst->user_comments[ncomments]=(char *)_ogg_malloc(len); - if(OP_UNLIKELY(_dst->user_comments[ncomments]==NULL))return OP_EFAULT; - memcpy(_dst->user_comments[ncomments],_src->user_comments[ncomments],len); - _dst->comment_lengths[ncomments]=len; - } - } - return 0; -} - -int opus_tags_copy(OpusTags *_dst,const OpusTags *_src){ - OpusTags dst; - int ret; - opus_tags_init(&dst); - ret=opus_tags_copy_impl(&dst,_src); - if(OP_UNLIKELY(ret<0))opus_tags_clear(&dst); - else *_dst=*&dst; - return ret; -} - -int opus_tags_add(OpusTags *_tags,const char *_tag,const char *_value){ - char *comment; - size_t tag_len; - size_t value_len; - int ncomments; - int ret; - ncomments=_tags->comments; - ret=op_tags_ensure_capacity(_tags,ncomments+1); - if(OP_UNLIKELY(ret<0))return ret; - tag_len=strlen(_tag); - value_len=strlen(_value); - /*+2 for '=' and '\0'.*/ - if(tag_len+value_len(size_t)INT_MAX-2)return OP_EFAULT; - comment=(char *)_ogg_malloc(sizeof(*comment)*(tag_len+value_len+2)); - if(OP_UNLIKELY(comment==NULL))return OP_EFAULT; - memcpy(comment,_tag,sizeof(*comment)*tag_len); - comment[tag_len]='='; - memcpy(comment+tag_len+1,_value,sizeof(*comment)*(value_len+1)); - _tags->user_comments[ncomments]=comment; - _tags->comment_lengths[ncomments]=(int)(tag_len+value_len+1); - _tags->comments=ncomments+1; - return 0; -} - -int opus_tags_add_comment(OpusTags *_tags,const char *_comment){ - char *comment; - int comment_len; - int ncomments; - int ret; - ncomments=_tags->comments; - ret=op_tags_ensure_capacity(_tags,ncomments+1); - if(OP_UNLIKELY(ret<0))return ret; - comment_len=(int)strlen(_comment); - comment=op_strdup_with_len(_comment,comment_len); - if(OP_UNLIKELY(comment==NULL))return OP_EFAULT; - _tags->user_comments[ncomments]=comment; - _tags->comment_lengths[ncomments]=comment_len; - _tags->comments=ncomments+1; - return 0; -} - -int opus_tags_set_binary_suffix(OpusTags *_tags, - const unsigned char *_data,int _len){ - unsigned char *binary_suffix_data; - int ncomments; - int ret; - if(_len<0||_len>0&&(_data==NULL||!(_data[0]&1)))return OP_EINVAL; - ncomments=_tags->comments; - ret=op_tags_ensure_capacity(_tags,ncomments); - if(OP_UNLIKELY(ret<0))return ret; - binary_suffix_data= - (unsigned char *)_ogg_realloc(_tags->user_comments[ncomments],_len); - if(OP_UNLIKELY(binary_suffix_data==NULL))return OP_EFAULT; - memcpy(binary_suffix_data,_data,_len); - _tags->user_comments[ncomments]=(char *)binary_suffix_data; - _tags->comment_lengths[ncomments]=_len; - return 0; -} - -int opus_tagcompare(const char *_tag_name,const char *_comment){ - size_t tag_len; - tag_len=strlen(_tag_name); - if(OP_UNLIKELY(tag_len>(size_t)INT_MAX))return -1; - return opus_tagncompare(_tag_name,(int)tag_len,_comment); -} - -int opus_tagncompare(const char *_tag_name,int _tag_len,const char *_comment){ - int ret; - OP_ASSERT(_tag_len>=0); - ret=op_strncasecmp(_tag_name,_comment,_tag_len); - return ret?ret:'='-_comment[_tag_len]; -} - -const char *opus_tags_query(const OpusTags *_tags,const char *_tag,int _count){ - char **user_comments; - size_t tag_len; - int found; - int ncomments; - int ci; - tag_len=strlen(_tag); - if(OP_UNLIKELY(tag_len>(size_t)INT_MAX))return NULL; - ncomments=_tags->comments; - user_comments=_tags->user_comments; - found=0; - for(ci=0;ci(size_t)INT_MAX))return 0; - ncomments=_tags->comments; - user_comments=_tags->user_comments; - found=0; - for(ci=0;cicomments; - len=_tags->comment_lengths==NULL?0:_tags->comment_lengths[ncomments]; - *_len=len; - OP_ASSERT(len==0||_tags->user_comments!=NULL); - return len>0?(const unsigned char *)_tags->user_comments[ncomments]:NULL; -} - -static int opus_tags_get_gain(const OpusTags *_tags,int *_gain_q8, - const char *_tag_name,size_t _tag_len){ - char **comments; - int ncomments; - int ci; - comments=_tags->user_comments; - ncomments=_tags->comments; - /*Look for the first valid tag with the name _tag_name and use that.*/ - for(ci=0;ci='0'&&*p<='9'){ - gain_q8=10*gain_q8+*p-'0'; - if(gain_q8>32767-negative)break; - p++; - } - /*This didn't look like a signed 16-bit decimal integer. - Not a valid gain tag.*/ - if(*p!='\0')continue; - *_gain_q8=(int)(gain_q8+negative^negative); - return 0; - } - } - return OP_FALSE; -} - -int opus_tags_get_album_gain(const OpusTags *_tags,int *_gain_q8){ - return opus_tags_get_gain(_tags,_gain_q8,"R128_ALBUM_GAIN",15); -} - -int opus_tags_get_track_gain(const OpusTags *_tags,int *_gain_q8){ - return opus_tags_get_gain(_tags,_gain_q8,"R128_TRACK_GAIN",15); -} - -static int op_is_jpeg(const unsigned char *_buf,size_t _buf_sz){ - return _buf_sz>=3&&memcmp(_buf,"\xFF\xD8\xFF",3)==0; -} - -/*Tries to extract the width, height, bits per pixel, and palette size of a - JPEG. - On failure, simply leaves its outputs unmodified.*/ -static void op_extract_jpeg_params(const unsigned char *_buf,size_t _buf_sz, - opus_uint32 *_width,opus_uint32 *_height, - opus_uint32 *_depth,opus_uint32 *_colors,int *_has_palette){ - if(op_is_jpeg(_buf,_buf_sz)){ - size_t offs; - offs=2; - for(;;){ - size_t segment_len; - int marker; - while(offs<_buf_sz&&_buf[offs]!=0xFF)offs++; - while(offs<_buf_sz&&_buf[offs]==0xFF)offs++; - marker=_buf[offs]; - offs++; - /*If we hit EOI* (end of image), or another SOI* (start of image), - or SOS (start of scan), then stop now.*/ - if(offs>=_buf_sz||(marker>=0xD8&&marker<=0xDA))break; - /*RST* (restart markers): skip (no segment length).*/ - else if(marker>=0xD0&&marker<=0xD7)continue; - /*Read the length of the marker segment.*/ - if(_buf_sz-offs<2)break; - segment_len=_buf[offs]<<8|_buf[offs+1]; - if(segment_len<2||_buf_sz-offs0xC0&&marker<0xD0&&(marker&3)!=0)){ - /*Found a SOFn (start of frame) marker segment:*/ - if(segment_len>=8){ - *_height=_buf[offs+3]<<8|_buf[offs+4]; - *_width=_buf[offs+5]<<8|_buf[offs+6]; - *_depth=_buf[offs+2]*_buf[offs+7]; - *_colors=0; - *_has_palette=0; - } - break; - } - /*Other markers: skip the whole marker segment.*/ - offs+=segment_len; - } - } -} - -static int op_is_png(const unsigned char *_buf,size_t _buf_sz){ - return _buf_sz>=8&&memcmp(_buf,"\x89PNG\x0D\x0A\x1A\x0A",8)==0; -} - -/*Tries to extract the width, height, bits per pixel, and palette size of a - PNG. - On failure, simply leaves its outputs unmodified.*/ -static void op_extract_png_params(const unsigned char *_buf,size_t _buf_sz, - opus_uint32 *_width,opus_uint32 *_height, - opus_uint32 *_depth,opus_uint32 *_colors,int *_has_palette){ - if(op_is_png(_buf,_buf_sz)){ - size_t offs; - offs=8; - while(_buf_sz-offs>=12){ - ogg_uint32_t chunk_len; - chunk_len=op_parse_uint32be(_buf+offs); - if(chunk_len>_buf_sz-(offs+12))break; - else if(chunk_len==13&&memcmp(_buf+offs+4,"IHDR",4)==0){ - int color_type; - *_width=op_parse_uint32be(_buf+offs+8); - *_height=op_parse_uint32be(_buf+offs+12); - color_type=_buf[offs+17]; - if(color_type==3){ - *_depth=24; - *_has_palette=1; - } - else{ - int sample_depth; - sample_depth=_buf[offs+16]; - if(color_type==0)*_depth=sample_depth; - else if(color_type==2)*_depth=sample_depth*3; - else if(color_type==4)*_depth=sample_depth*2; - else if(color_type==6)*_depth=sample_depth*4; - *_colors=0; - *_has_palette=0; - break; - } - } - else if(*_has_palette>0&&memcmp(_buf+offs+4,"PLTE",4)==0){ - *_colors=chunk_len/3; - break; - } - offs+=12+chunk_len; - } - } -} - -static int op_is_gif(const unsigned char *_buf,size_t _buf_sz){ - return _buf_sz>=6&&(memcmp(_buf,"GIF87a",6)==0||memcmp(_buf,"GIF89a",6)==0); -} - -/*Tries to extract the width, height, bits per pixel, and palette size of a - GIF. - On failure, simply leaves its outputs unmodified.*/ -static void op_extract_gif_params(const unsigned char *_buf,size_t _buf_sz, - opus_uint32 *_width,opus_uint32 *_height, - opus_uint32 *_depth,opus_uint32 *_colors,int *_has_palette){ - if(op_is_gif(_buf,_buf_sz)&&_buf_sz>=14){ - *_width=_buf[6]|_buf[7]<<8; - *_height=_buf[8]|_buf[9]<<8; - /*libFLAC hard-codes the depth to 24.*/ - *_depth=24; - *_colors=1<<((_buf[10]&7)+1); - *_has_palette=1; - } -} - -/*The actual implementation of opus_picture_tag_parse(). - Unlike the public API, this function requires _pic to already be - initialized, modifies its contents before success is guaranteed, and assumes - the caller will clear it on error.*/ -static int opus_picture_tag_parse_impl(OpusPictureTag *_pic,const char *_tag, - unsigned char *_buf,size_t _buf_sz,size_t _base64_sz){ - opus_int32 picture_type; - opus_uint32 mime_type_length; - char *mime_type; - opus_uint32 description_length; - char *description; - opus_uint32 width; - opus_uint32 height; - opus_uint32 depth; - opus_uint32 colors; - opus_uint32 data_length; - opus_uint32 file_width; - opus_uint32 file_height; - opus_uint32 file_depth; - opus_uint32 file_colors; - int format; - int has_palette; - int colors_set; - size_t i; - /*Decode the BASE64 data.*/ - OP_ASSERT(_base64_sz>=11); - for(i=0;i<_base64_sz;i++){ - opus_uint32 value; - int j; - value=0; - for(j=0;j<4;j++){ - unsigned c; - unsigned d; - c=(unsigned char)_tag[4*i+j]; - if(c=='+')d=62; - else if(c=='/')d=63; - else if(c>='0'&&c<='9')d=52+c-'0'; - else if(c>='a'&&c<='z')d=26+c-'a'; - else if(c>='A'&&c<='Z')d=c-'A'; - else if(c=='='&&3*i+j>_buf_sz)d=0; - else return OP_ENOTFORMAT; - value=value<<6|d; - } - _buf[3*i]=(unsigned char)(value>>16); - if(3*i+1<_buf_sz){ - _buf[3*i+1]=(unsigned char)(value>>8); - if(3*i+2<_buf_sz)_buf[3*i+2]=(unsigned char)value; - } - } - i=0; - picture_type=op_parse_uint32be(_buf+i); - i+=4; - /*Extract the MIME type.*/ - mime_type_length=op_parse_uint32be(_buf+i); - i+=4; - if(mime_type_length>_buf_sz-32)return OP_ENOTFORMAT; - mime_type=(char *)_ogg_malloc(sizeof(*_pic->mime_type)*(mime_type_length+1)); - if(mime_type==NULL)return OP_EFAULT; - memcpy(mime_type,_buf+i,sizeof(*mime_type)*mime_type_length); - mime_type[mime_type_length]='\0'; - _pic->mime_type=mime_type; - i+=mime_type_length; - /*Extract the description string.*/ - description_length=op_parse_uint32be(_buf+i); - i+=4; - if(description_length>_buf_sz-mime_type_length-32)return OP_ENOTFORMAT; - description= - (char *)_ogg_malloc(sizeof(*_pic->mime_type)*(description_length+1)); - if(description==NULL)return OP_EFAULT; - memcpy(description,_buf+i,sizeof(*description)*description_length); - description[description_length]='\0'; - _pic->description=description; - i+=description_length; - /*Extract the remaining fields.*/ - width=op_parse_uint32be(_buf+i); - i+=4; - height=op_parse_uint32be(_buf+i); - i+=4; - depth=op_parse_uint32be(_buf+i); - i+=4; - colors=op_parse_uint32be(_buf+i); - i+=4; - /*If one of these is set, they all must be, but colors==0 is a valid value.*/ - colors_set=width!=0||height!=0||depth!=0||colors!=0; - if((width==0||height==0||depth==0)&&colors_set)return OP_ENOTFORMAT; - data_length=op_parse_uint32be(_buf+i); - i+=4; - if(data_length>_buf_sz-i)return OP_ENOTFORMAT; - /*Trim extraneous data so we don't copy it below.*/ - _buf_sz=i+data_length; - /*Attempt to determine the image format.*/ - format=OP_PIC_FORMAT_UNKNOWN; - if(mime_type_length==3&&strcmp(mime_type,"-->")==0){ - format=OP_PIC_FORMAT_URL; - /*Picture type 1 must be a 32x32 PNG.*/ - if(picture_type==1&&(width!=0||height!=0)&&(width!=32||height!=32)){ - return OP_ENOTFORMAT; - } - /*Append a terminating NUL for the convenience of our callers.*/ - _buf[_buf_sz++]='\0'; - } - else{ - if(mime_type_length==10 - &&op_strncasecmp(mime_type,"image/jpeg",mime_type_length)==0){ - if(op_is_jpeg(_buf+i,data_length))format=OP_PIC_FORMAT_JPEG; - } - else if(mime_type_length==9 - &&op_strncasecmp(mime_type,"image/png",mime_type_length)==0){ - if(op_is_png(_buf+i,data_length))format=OP_PIC_FORMAT_PNG; - } - else if(mime_type_length==9 - &&op_strncasecmp(mime_type,"image/gif",mime_type_length)==0){ - if(op_is_gif(_buf+i,data_length))format=OP_PIC_FORMAT_GIF; - } - else if(mime_type_length==0||(mime_type_length==6 - &&op_strncasecmp(mime_type,"image/",mime_type_length)==0)){ - if(op_is_jpeg(_buf+i,data_length))format=OP_PIC_FORMAT_JPEG; - else if(op_is_png(_buf+i,data_length))format=OP_PIC_FORMAT_PNG; - else if(op_is_gif(_buf+i,data_length))format=OP_PIC_FORMAT_GIF; - } - file_width=file_height=file_depth=file_colors=0; - has_palette=-1; - switch(format){ - case OP_PIC_FORMAT_JPEG:{ - op_extract_jpeg_params(_buf+i,data_length, - &file_width,&file_height,&file_depth,&file_colors,&has_palette); - }break; - case OP_PIC_FORMAT_PNG:{ - op_extract_png_params(_buf+i,data_length, - &file_width,&file_height,&file_depth,&file_colors,&has_palette); - }break; - case OP_PIC_FORMAT_GIF:{ - op_extract_gif_params(_buf+i,data_length, - &file_width,&file_height,&file_depth,&file_colors,&has_palette); - }break; - } - if(has_palette>=0){ - /*If we successfully extracted these parameters from the image, override - any declared values.*/ - width=file_width; - height=file_height; - depth=file_depth; - colors=file_colors; - } - /*Picture type 1 must be a 32x32 PNG.*/ - if(picture_type==1&&(format!=OP_PIC_FORMAT_PNG||width!=32||height!=32)){ - return OP_ENOTFORMAT; - } - } - /*Adjust _buf_sz instead of using data_length to capture the terminating NUL - for URLs.*/ - _buf_sz-=i; - memmove(_buf,_buf+i,sizeof(*_buf)*_buf_sz); - _buf=(unsigned char *)_ogg_realloc(_buf,_buf_sz); - if(_buf_sz>0&&_buf==NULL)return OP_EFAULT; - _pic->type=picture_type; - _pic->width=width; - _pic->height=height; - _pic->depth=depth; - _pic->colors=colors; - _pic->data_length=data_length; - _pic->data=_buf; - _pic->format=format; - return 0; -} - -int opus_picture_tag_parse(OpusPictureTag *_pic,const char *_tag){ - OpusPictureTag pic; - unsigned char *buf; - size_t base64_sz; - size_t buf_sz; - size_t tag_length; - int ret; - if(opus_tagncompare("METADATA_BLOCK_PICTURE",22,_tag)==0)_tag+=23; - /*Figure out how much BASE64-encoded data we have.*/ - tag_length=strlen(_tag); - if(tag_length&3)return OP_ENOTFORMAT; - base64_sz=tag_length>>2; - buf_sz=3*base64_sz; - if(buf_sz<32)return OP_ENOTFORMAT; - if(_tag[tag_length-1]=='=')buf_sz--; - if(_tag[tag_length-2]=='=')buf_sz--; - if(buf_sz<32)return OP_ENOTFORMAT; - /*Allocate an extra byte to allow appending a terminating NUL to URL data.*/ - buf=(unsigned char *)_ogg_malloc(sizeof(*buf)*(buf_sz+1)); - if(buf==NULL)return OP_EFAULT; - opus_picture_tag_init(&pic); - ret=opus_picture_tag_parse_impl(&pic,_tag,buf,buf_sz,base64_sz); - if(ret<0){ - opus_picture_tag_clear(&pic); - _ogg_free(buf); - } - else *_pic=*&pic; - return ret; -} - -void opus_picture_tag_init(OpusPictureTag *_pic){ - memset(_pic,0,sizeof(*_pic)); -} - -void opus_picture_tag_clear(OpusPictureTag *_pic){ - _ogg_free(_pic->description); - _ogg_free(_pic->mime_type); - _ogg_free(_pic->data); -} diff --git a/libs/SDL_mixer/external/opusfile/src/internal.c b/libs/SDL_mixer/external/opusfile/src/internal.c deleted file mode 100644 index 81c9c37..0000000 --- a/libs/SDL_mixer/external/opusfile/src/internal.c +++ /dev/null @@ -1,42 +0,0 @@ -/******************************************************************** - * * - * THIS FILE IS PART OF THE libopusfile SOFTWARE CODEC SOURCE CODE. * - * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * - * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * - * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * - * * - * THE libopusfile SOURCE CODE IS (C) COPYRIGHT 2012-2020 * - * by the Xiph.Org Foundation and contributors https://xiph.org/ * - * * - ********************************************************************/ -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "internal.h" - -#if defined(OP_ENABLE_ASSERTIONS) -void op_fatal_impl(const char *_str,const char *_file,int _line){ - fprintf(stderr,"Fatal (internal) error in %s, line %i: %s\n", - _file,_line,_str); - abort(); -} -#endif - -/*A version of strncasecmp() that is guaranteed to only ignore the case of - ASCII characters.*/ -int op_strncasecmp(const char *_a,const char *_b,int _n){ - int i; - for(i=0;i<_n;i++){ - int a; - int b; - int d; - a=_a[i]; - b=_b[i]; - if(a>='a'&&a<='z')a-='a'-'A'; - if(b>='a'&&b<='z')b-='a'-'A'; - d=a-b; - if(d)return d; - } - return 0; -} diff --git a/libs/SDL_mixer/external/opusfile/src/internal.h b/libs/SDL_mixer/external/opusfile/src/internal.h deleted file mode 100644 index 0c2d2bb..0000000 --- a/libs/SDL_mixer/external/opusfile/src/internal.h +++ /dev/null @@ -1,259 +0,0 @@ -/******************************************************************** - * * - * THIS FILE IS PART OF THE libopusfile SOFTWARE CODEC SOURCE CODE. * - * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * - * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * - * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * - * * - * THE libopusfile SOURCE CODE IS (C) COPYRIGHT 2012-2020 * - * by the Xiph.Org Foundation and contributors https://xiph.org/ * - * * - ********************************************************************/ -#if !defined(_opusfile_internal_h) -# define _opusfile_internal_h (1) - -# if !defined(_REENTRANT) -# define _REENTRANT -# endif -# if !defined(_GNU_SOURCE) -# define _GNU_SOURCE -# endif -# if !defined(_LARGEFILE_SOURCE) -# define _LARGEFILE_SOURCE -# endif -# if !defined(_LARGEFILE64_SOURCE) -# define _LARGEFILE64_SOURCE -# endif -# if !defined(_FILE_OFFSET_BITS) -# define _FILE_OFFSET_BITS 64 -# endif - -# include -# include - -typedef struct OggOpusLink OggOpusLink; - -# if defined(OP_FIXED_POINT) - -typedef opus_int16 op_sample; - -# else - -typedef float op_sample; - -/*We're using this define to test for libopus 1.1 or later until libopus - provides a better mechanism.*/ -# if defined(OPUS_GET_EXPERT_FRAME_DURATION_REQUEST) -/*Enable soft clipping prevention in 16-bit decodes.*/ -# define OP_SOFT_CLIP (1) -# endif - -# endif - -# if OP_GNUC_PREREQ(4,2) -/*Disable excessive warnings about the order of operations.*/ -# pragma GCC diagnostic ignored "-Wparentheses" -# elif defined(_MSC_VER) -/*Disable excessive warnings about the order of operations.*/ -# pragma warning(disable:4554) -/*Disable warnings about "deprecated" POSIX functions.*/ -# pragma warning(disable:4996) -# endif - -# if OP_GNUC_PREREQ(3,0) -/*Another alternative is - (__builtin_constant_p(_x)?!!(_x):__builtin_expect(!!(_x),1)) - but that evaluates _x multiple times, which may be bad.*/ -# define OP_LIKELY(_x) (__builtin_expect(!!(_x),1)) -# define OP_UNLIKELY(_x) (__builtin_expect(!!(_x),0)) -# else -# define OP_LIKELY(_x) (!!(_x)) -# define OP_UNLIKELY(_x) (!!(_x)) -# endif - -# if defined(OP_ENABLE_ASSERTIONS) -# if OP_GNUC_PREREQ(2,5)||__SUNPRO_C>=0x590 -__attribute__((noreturn)) -# endif -void op_fatal_impl(const char *_str,const char *_file,int _line); - -# define OP_FATAL(_str) (op_fatal_impl(_str,__FILE__,__LINE__)) - -# define OP_ASSERT(_cond) \ - do{ \ - if(OP_UNLIKELY(!(_cond)))OP_FATAL("assertion failed: " #_cond); \ - } \ - while(0) -# define OP_ALWAYS_TRUE(_cond) OP_ASSERT(_cond) - -# else -# define OP_FATAL(_str) abort() -# define OP_ASSERT(_cond) -# define OP_ALWAYS_TRUE(_cond) ((void)(_cond)) -# endif - -# define OP_INT64_MAX (2*(((ogg_int64_t)1<<62)-1)|1) -# define OP_INT64_MIN (-OP_INT64_MAX-1) -# define OP_INT32_MAX (2*(((ogg_int32_t)1<<30)-1)|1) -# define OP_INT32_MIN (-OP_INT32_MAX-1) - -# define OP_MIN(_a,_b) ((_a)<(_b)?(_a):(_b)) -# define OP_MAX(_a,_b) ((_a)>(_b)?(_a):(_b)) -# define OP_CLAMP(_lo,_x,_hi) (OP_MAX(_lo,OP_MIN(_x,_hi))) - -/*Advance a file offset by the given amount, clamping against OP_INT64_MAX. - This is used to advance a known offset by things like OP_CHUNK_SIZE or - OP_PAGE_SIZE_MAX, while making sure to avoid signed overflow. - It assumes that both _offset and _amount are non-negative.*/ -#define OP_ADV_OFFSET(_offset,_amount) \ - (OP_MIN(_offset,OP_INT64_MAX-(_amount))+(_amount)) - -/*The maximum channel count for any mapping we'll actually decode.*/ -# define OP_NCHANNELS_MAX (8) - -/*Initial state.*/ -# define OP_NOTOPEN (0) -/*We've found the first Opus stream in the first link.*/ -# define OP_PARTOPEN (1) -# define OP_OPENED (2) -/*We've found the first Opus stream in the current link.*/ -# define OP_STREAMSET (3) -/*We've initialized the decoder for the chosen Opus stream in the current - link.*/ -# define OP_INITSET (4) - -/*Information cached for a single link in a chained Ogg Opus file. - We choose the first Opus stream encountered in each link to play back (and - require at least one).*/ -struct OggOpusLink{ - /*The byte offset of the first header page in this link.*/ - opus_int64 offset; - /*The byte offset of the first data page from the chosen Opus stream in this - link (after the headers).*/ - opus_int64 data_offset; - /*The byte offset of the last page from the chosen Opus stream in this link. - This is used when seeking to ensure we find a page before the last one, so - that end-trimming calculations work properly. - This is only valid for seekable sources.*/ - opus_int64 end_offset; - /*The total duration of all prior links. - This is always zero for non-seekable sources.*/ - ogg_int64_t pcm_file_offset; - /*The granule position of the last sample. - This is only valid for seekable sources.*/ - ogg_int64_t pcm_end; - /*The granule position before the first sample.*/ - ogg_int64_t pcm_start; - /*The serial number.*/ - ogg_uint32_t serialno; - /*The contents of the info header.*/ - OpusHead head; - /*The contents of the comment header.*/ - OpusTags tags; -}; - -struct OggOpusFile{ - /*The callbacks used to access the stream.*/ - OpusFileCallbacks callbacks; - /*A FILE *, memory buffer, etc.*/ - void *stream; - /*Whether or not we can seek with this stream.*/ - int seekable; - /*The number of links in this chained Ogg Opus file.*/ - int nlinks; - /*The cached information from each link in a chained Ogg Opus file. - If stream isn't seekable (e.g., it's a pipe), only the current link - appears.*/ - OggOpusLink *links; - /*The number of serial numbers from a single link.*/ - int nserialnos; - /*The capacity of the list of serial numbers from a single link.*/ - int cserialnos; - /*Storage for the list of serial numbers from a single link. - This is a scratch buffer used when scanning the BOS pages at the start of - each link.*/ - ogg_uint32_t *serialnos; - /*This is the current offset of the data processed by the ogg_sync_state. - After a seek, this should be set to the target offset so that we can track - the byte offsets of subsequent pages. - After a call to op_get_next_page(), this will point to the first byte after - that page.*/ - opus_int64 offset; - /*The total size of this stream, or -1 if it's unseekable.*/ - opus_int64 end; - /*Used to locate pages in the stream.*/ - ogg_sync_state oy; - /*One of OP_NOTOPEN, OP_PARTOPEN, OP_OPENED, OP_STREAMSET, OP_INITSET.*/ - int ready_state; - /*The current link being played back.*/ - int cur_link; - /*The number of decoded samples to discard from the start of decoding.*/ - opus_int32 cur_discard_count; - /*The granule position of the previous packet (current packet start time).*/ - ogg_int64_t prev_packet_gp; - /*The stream offset of the most recent page with completed packets, or -1. - This is only needed to recover continued packet data in the seeking logic, - when we use the current position as one of our bounds, only to later - discover it was the correct starting point.*/ - opus_int64 prev_page_offset; - /*The number of bytes read since the last bitrate query, including framing.*/ - opus_int64 bytes_tracked; - /*The number of samples decoded since the last bitrate query.*/ - ogg_int64_t samples_tracked; - /*Takes physical pages and welds them into a logical stream of packets.*/ - ogg_stream_state os; - /*Re-timestamped packets from a single page. - Buffering these relies on the undocumented libogg behavior that ogg_packet - pointers remain valid until the next page is submitted to the - ogg_stream_state they came from.*/ - ogg_packet op[255]; - /*The index of the next packet to return.*/ - int op_pos; - /*The total number of packets available.*/ - int op_count; - /*Central working state for the packet-to-PCM decoder.*/ - OpusMSDecoder *od; - /*The application-provided packet decode callback.*/ - op_decode_cb_func decode_cb; - /*The application-provided packet decode callback context.*/ - void *decode_cb_ctx; - /*The stream count used to initialize the decoder.*/ - int od_stream_count; - /*The coupled stream count used to initialize the decoder.*/ - int od_coupled_count; - /*The channel count used to initialize the decoder.*/ - int od_channel_count; - /*The channel mapping used to initialize the decoder.*/ - unsigned char od_mapping[OP_NCHANNELS_MAX]; - /*The buffered data for one decoded packet.*/ - op_sample *od_buffer; - /*The current position in the decoded buffer.*/ - int od_buffer_pos; - /*The number of valid samples in the decoded buffer.*/ - int od_buffer_size; - /*The type of gain offset to apply. - One of OP_HEADER_GAIN, OP_ALBUM_GAIN, OP_TRACK_GAIN, or OP_ABSOLUTE_GAIN.*/ - int gain_type; - /*The offset to apply to the gain.*/ - opus_int32 gain_offset_q8; - /*Internal state for soft clipping and dithering float->short output.*/ -#if !defined(OP_FIXED_POINT) -# if defined(OP_SOFT_CLIP) - float clip_state[OP_NCHANNELS_MAX]; -# endif - float dither_a[OP_NCHANNELS_MAX*4]; - float dither_b[OP_NCHANNELS_MAX*4]; - opus_uint32 dither_seed; - int dither_mute; - int dither_disabled; - /*The number of channels represented by the internal state. - This gets set to 0 whenever anything that would prevent state propagation - occurs (switching between the float/short APIs, or between the - stereo/multistream APIs).*/ - int state_channel_count; -#endif -}; - -int op_strncasecmp(const char *_a,const char *_b,int _n); - -#endif diff --git a/libs/SDL_mixer/external/opusfile/src/opusfile.c b/libs/SDL_mixer/external/opusfile/src/opusfile.c deleted file mode 100644 index 06cc29d..0000000 --- a/libs/SDL_mixer/external/opusfile/src/opusfile.c +++ /dev/null @@ -1,3362 +0,0 @@ -/******************************************************************** - * * - * THIS FILE IS PART OF THE libopusfile SOFTWARE CODEC SOURCE CODE. * - * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * - * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * - * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * - * * - * THE libopusfile SOURCE CODE IS (C) COPYRIGHT 1994-2020 * - * by the Xiph.Org Foundation and contributors https://xiph.org/ * - * * - ******************************************************************** - - function: stdio-based convenience library for opening/seeking/decoding - last mod: $Id: vorbisfile.c 17573 2010-10-27 14:53:59Z xiphmont $ - - ********************************************************************/ -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "internal.h" -#include -#include -#include -#include -#include -#include -#if defined(_WIN64) && (defined(__x86_64__) || defined(_M_X64)) -#include -#endif -#include "opusfile.h" - -/*This implementation is largely based off of libvorbisfile. - All of the Ogg bits work roughly the same, though I have made some - "improvements" that have not been folded back there, yet.*/ - -/*A 'chained bitstream' is an Ogg Opus bitstream that contains more than one - logical bitstream arranged end to end (the only form of Ogg multiplexing - supported by this library. - Grouping (parallel multiplexing) is not supported, except to the extent that - if there are multiple logical Ogg streams in a single link of the chain, we - will ignore all but the first Opus stream we find.*/ - -/*An Ogg Opus file can be played beginning to end (streamed) without worrying - ahead of time about chaining (see opusdec from the opus-tools package). - If we have the whole file, however, and want random access - (seeking/scrubbing) or desire to know the total length/time of a file, we - need to account for the possibility of chaining.*/ - -/*We can handle things a number of ways. - We can determine the entire bitstream structure right off the bat, or find - pieces on demand. - This library determines and caches structure for the entire bitstream, but - builds a virtual decoder on the fly when moving between links in the chain.*/ - -/*There are also different ways to implement seeking. - Enough information exists in an Ogg bitstream to seek to sample-granularity - positions in the output. - Or, one can seek by picking some portion of the stream roughly in the desired - area if we only want coarse navigation through the stream. - We implement and expose both strategies.*/ - -/*The maximum number of bytes in a page (including the page headers).*/ -#define OP_PAGE_SIZE_MAX (65307) -/*The default amount to seek backwards per step when trying to find the - previous page. - This must be at least as large as the maximum size of a page.*/ -#define OP_CHUNK_SIZE (65536) -/*The maximum amount to seek backwards per step when trying to find the - previous page.*/ -#define OP_CHUNK_SIZE_MAX (1024*(opus_int32)1024) -/*A smaller read size is needed for low-rate streaming.*/ -#define OP_READ_SIZE (2048) - -int op_test(OpusHead *_head, - const unsigned char *_initial_data,size_t _initial_bytes){ - ogg_sync_state oy; - char *data; - int err; - /*The first page of a normal Opus file will be at most 57 bytes (27 Ogg - page header bytes + 1 lacing value + 21 Opus header bytes + 8 channel - mapping bytes). - It will be at least 47 bytes (27 Ogg page header bytes + 1 lacing value + - 19 Opus header bytes using channel mapping family 0). - If we don't have at least that much data, give up now.*/ - if(_initial_bytes<47)return OP_FALSE; - /*Only proceed if we start with the magic OggS string. - This is to prevent us spending a lot of time allocating memory and looking - for Ogg pages in non-Ogg files.*/ - if(memcmp(_initial_data,"OggS",4)!=0)return OP_ENOTFORMAT; - if(OP_UNLIKELY(_initial_bytes>(size_t)LONG_MAX))return OP_EFAULT; - ogg_sync_init(&oy); - data=ogg_sync_buffer(&oy,(long)_initial_bytes); - if(data!=NULL){ - ogg_stream_state os; - ogg_page og; - int ret; - memcpy(data,_initial_data,_initial_bytes); - ogg_sync_wrote(&oy,(long)_initial_bytes); - ogg_stream_init(&os,-1); - err=OP_FALSE; - do{ - ogg_packet op; - ret=ogg_sync_pageout(&oy,&og); - /*Ignore holes.*/ - if(ret<0)continue; - /*Stop if we run out of data.*/ - if(!ret)break; - ogg_stream_reset_serialno(&os,ogg_page_serialno(&og)); - ogg_stream_pagein(&os,&og); - /*Only process the first packet on this page (if it's a BOS packet, - it's required to be the only one).*/ - if(ogg_stream_packetout(&os,&op)==1){ - if(op.b_o_s){ - ret=opus_head_parse(_head,op.packet,op.bytes); - /*If this didn't look like Opus, keep going.*/ - if(ret==OP_ENOTFORMAT)continue; - /*Otherwise we're done, one way or another.*/ - err=ret; - } - /*We finished parsing the headers. - There is no Opus to be found.*/ - else err=OP_ENOTFORMAT; - } - } - while(err==OP_FALSE); - ogg_stream_clear(&os); - } - else err=OP_EFAULT; - ogg_sync_clear(&oy); - return err; -} - -/*Many, many internal helpers. - The intention is not to be confusing. - Rampant duplication and monolithic function implementation (though we do have - some large, omnibus functions still) would be harder to understand anyway. - The high level functions are last. - Begin grokking near the end of the file if you prefer to read things - top-down.*/ - -/*The read/seek functions track absolute position within the stream.*/ - -/*Read a little more data from the file/pipe into the ogg_sync framer. - _nbytes: The maximum number of bytes to read. - Return: A positive number of bytes read on success, 0 on end-of-file, or a - negative value on failure.*/ -static int op_get_data(OggOpusFile *_of,int _nbytes){ - unsigned char *buffer; - int nbytes; - OP_ASSERT(_nbytes>0); - buffer=(unsigned char *)ogg_sync_buffer(&_of->oy,_nbytes); - if(OP_UNLIKELY(buffer==NULL))return OP_EFAULT; - nbytes=(int)(*_of->callbacks.read)(_of->stream,buffer,_nbytes); - OP_ASSERT(nbytes<=_nbytes); - if(OP_LIKELY(nbytes>0))ogg_sync_wrote(&_of->oy,nbytes); - return nbytes; -} - -/*Save a tiny smidge of verbosity to make the code more readable.*/ -static int op_seek_helper(OggOpusFile *_of,opus_int64 _offset){ - if(_offset==_of->offset)return 0; - if(_of->callbacks.seek==NULL - ||(*_of->callbacks.seek)(_of->stream,_offset,SEEK_SET)){ - return OP_EREAD; - } - _of->offset=_offset; - ogg_sync_reset(&_of->oy); - return 0; -} - -/*Get the current position indicator of the underlying stream. - This should be the same as the value reported by tell().*/ -static opus_int64 op_position(const OggOpusFile *_of){ - /*The current position indicator is _not_ simply offset. - We may also have unprocessed, buffered data in the sync state.*/ - return _of->offset+_of->oy.fill-_of->oy.returned; -} - -/*From the head of the stream, get the next page. - _boundary specifies if the function is allowed to fetch more data from the - stream (and how much) or only use internally buffered data. - _boundary: -1: Unbounded search. - 0: Read no additional data. - Use only cached data. - n: Search for the start of a new page up to file position n. - Return: n>=0: Found a page at absolute offset n. - OP_FALSE: Hit the _boundary limit. - OP_EREAD: An underlying read operation failed. - OP_BADLINK: We hit end-of-file before reaching _boundary.*/ -static opus_int64 op_get_next_page(OggOpusFile *_of,ogg_page *_og, - opus_int64 _boundary){ - while(_boundary<=0||_of->offset<_boundary){ - int more; - more=ogg_sync_pageseek(&_of->oy,_og); - /*Skipped (-more) bytes.*/ - if(OP_UNLIKELY(more<0))_of->offset-=more; - else if(more==0){ - int read_nbytes; - int ret; - /*Send more paramedics.*/ - if(!_boundary)return OP_FALSE; - if(_boundary<0)read_nbytes=OP_READ_SIZE; - else{ - opus_int64 position; - position=op_position(_of); - if(position>=_boundary)return OP_FALSE; - read_nbytes=(int)OP_MIN(_boundary-position,OP_READ_SIZE); - } - ret=op_get_data(_of,read_nbytes); - if(OP_UNLIKELY(ret<0))return OP_EREAD; - if(OP_UNLIKELY(ret==0)){ - /*Only fail cleanly on EOF if we didn't have a known boundary. - Otherwise, we should have been able to reach that boundary, and this - is a fatal error.*/ - return OP_UNLIKELY(_boundary<0)?OP_FALSE:OP_EBADLINK; - } - } - else{ - /*Got a page. - Return the page start offset and advance the internal offset past the - page end.*/ - opus_int64 page_offset; - page_offset=_of->offset; - _of->offset+=more; - OP_ASSERT(page_offset>=0); - return page_offset; - } - } - return OP_FALSE; -} - -static int op_add_serialno(const ogg_page *_og, - ogg_uint32_t **_serialnos,int *_nserialnos,int *_cserialnos){ - ogg_uint32_t *serialnos; - int nserialnos; - int cserialnos; - ogg_uint32_t s; - s=ogg_page_serialno(_og); - serialnos=*_serialnos; - nserialnos=*_nserialnos; - cserialnos=*_cserialnos; - if(OP_UNLIKELY(nserialnos>=cserialnos)){ - if(OP_UNLIKELY(cserialnos>INT_MAX/(int)sizeof(*serialnos)-1>>1)){ - return OP_EFAULT; - } - cserialnos=2*cserialnos+1; - OP_ASSERT(nserialnos=OP_PAGE_SIZE_MAX); - begin=OP_MAX(begin-chunk_size,0); - ret=op_seek_helper(_of,begin); - if(OP_UNLIKELY(ret<0))return ret; - search_start=begin; - while(_of->offsetsearch_start=search_start; - _sr->offset=_offset=llret; - _sr->serialno=serialno; - OP_ASSERT(_of->offset-_offset>=0); - OP_ASSERT(_of->offset-_offset<=OP_PAGE_SIZE_MAX); - _sr->size=(opus_int32)(_of->offset-_offset); - _sr->gp=ogg_page_granulepos(&og); - /*If this page is from the stream we're looking for, remember it.*/ - if(serialno==_serialno){ - preferred_found=1; - *&preferred_sr=*_sr; - } - if(!op_lookup_serialno(serialno,_serialnos,_nserialnos)){ - /*We fell off the end of the link, which means we seeked back too far - and shouldn't have been looking in that link to begin with. - If we found the preferred serial number, forget that we saw it.*/ - preferred_found=0; - } - search_start=llret+1; - } - /*We started from the beginning of the stream and found nothing. - This should be impossible unless the contents of the stream changed out - from under us after we read from it.*/ - if(OP_UNLIKELY(!begin)&&OP_UNLIKELY(_offset<0))return OP_EBADLINK; - /*Bump up the chunk size. - This is mildly helpful when seeks are very expensive (http).*/ - chunk_size=OP_MIN(2*chunk_size,OP_CHUNK_SIZE_MAX); - /*Avoid quadratic complexity if we hit an invalid patch of the file.*/ - end=OP_MIN(begin+OP_PAGE_SIZE_MAX-1,original_end); - } - while(_offset<0); - if(preferred_found)*_sr=*&preferred_sr; - return 0; -} - -/*Find the last page beginning before _offset with the given serial number and - a valid granule position. - Unlike the above search, this continues until it finds such a page, but does - not stray outside the current link. - We could implement it (inefficiently) by calling op_get_prev_page_serial() - repeatedly until it returned a page that had both our preferred serial - number and a valid granule position, but doing it with a separate function - allows us to avoid repeatedly re-scanning valid pages from other streams as - we seek-back-and-read-forward. - [out] _gp: Returns the granule position of the page that was found on - success. - _offset: The _offset before which to find a page. - Any page returned will consist of data entirely before _offset. - _serialno: The target serial number. - _serialnos: The list of serial numbers in the link that contains the - preferred serial number. - _nserialnos: The number of serial numbers in the current link. - Return: The offset of the page on success, or a negative value on failure. - OP_EREAD: Failed to read more data (error or EOF). - OP_EBADLINK: We couldn't find a page even after seeking back past the - beginning of the link.*/ -static opus_int64 op_get_last_page(OggOpusFile *_of,ogg_int64_t *_gp, - opus_int64 _offset,ogg_uint32_t _serialno, - const ogg_uint32_t *_serialnos,int _nserialnos){ - ogg_page og; - ogg_int64_t gp; - opus_int64 begin; - opus_int64 end; - opus_int64 original_end; - opus_int32 chunk_size; - /*The target serial number must belong to the current link.*/ - OP_ASSERT(op_lookup_serialno(_serialno,_serialnos,_nserialnos)); - original_end=end=begin=_offset; - _offset=-1; - /*We shouldn't have to initialize gp, but gcc is too dumb to figure out that - ret>=0 implies we entered the if(page_gp!=-1) block at least once.*/ - gp=-1; - chunk_size=OP_CHUNK_SIZE; - do{ - int left_link; - int ret; - OP_ASSERT(chunk_size>=OP_PAGE_SIZE_MAX); - begin=OP_MAX(begin-chunk_size,0); - ret=op_seek_helper(_of,begin); - if(OP_UNLIKELY(ret<0))return ret; - left_link=0; - while(_of->offsetready_stateos,ogg_page_serialno(_og)); - ogg_stream_pagein(&_of->os,_og); - if(OP_LIKELY(ogg_stream_packetout(&_of->os,&op)>0)){ - ret=opus_head_parse(_head,op.packet,op.bytes); - /*Found a valid Opus header. - Continue setup.*/ - if(OP_LIKELY(ret>=0))_of->ready_state=OP_STREAMSET; - /*If it's just a stream type we don't recognize, ignore it. - Everything else is fatal.*/ - else if(ret!=OP_ENOTFORMAT)return ret; - } - /*TODO: Should a BOS page with no packets be an error?*/ - } - /*Get the next page. - No need to clamp the boundary offset against _of->end, as all errors - become OP_ENOTFORMAT or OP_EBADHEADER.*/ - if(OP_UNLIKELY(op_get_next_page(_of,_og, - OP_ADV_OFFSET(_of->offset,OP_CHUNK_SIZE))<0)){ - return _of->ready_stateready_state!=OP_STREAMSET))return OP_ENOTFORMAT; - /*If the first non-header page belonged to our Opus stream, submit it.*/ - if(_of->os.serialno==ogg_page_serialno(_og))ogg_stream_pagein(&_of->os,_og); - /*Loop getting packets.*/ - for(;;){ - switch(ogg_stream_packetout(&_of->os,&op)){ - case 0:{ - /*Loop getting pages.*/ - for(;;){ - /*No need to clamp the boundary offset against _of->end, as all - errors become OP_EBADHEADER.*/ - if(OP_UNLIKELY(op_get_next_page(_of,_og, - OP_ADV_OFFSET(_of->offset,OP_CHUNK_SIZE))<0)){ - return OP_EBADHEADER; - } - /*If this page belongs to the correct stream, go parse it.*/ - if(_of->os.serialno==ogg_page_serialno(_og)){ - ogg_stream_pagein(&_of->os,_og); - break; - } - /*If the link ends before we see the Opus comment header, abort.*/ - if(OP_UNLIKELY(ogg_page_bos(_og)))return OP_EBADHEADER; - /*Otherwise, keep looking.*/ - } - }break; - /*We shouldn't get a hole in the headers!*/ - case -1:return OP_EBADHEADER; - default:{ - /*Got a packet. - It should be the comment header.*/ - ret=opus_tags_parse(_tags,op.packet,op.bytes); - if(OP_UNLIKELY(ret<0))return ret; - /*Make sure the page terminated at the end of the comment header. - If there is another packet on the page, or part of a packet, then - reject the stream. - Otherwise seekable sources won't be able to seek back to the start - properly.*/ - ret=ogg_stream_packetout(&_of->os,&op); - if(OP_UNLIKELY(ret!=0) - ||OP_UNLIKELY(_og->header[_og->header_len-1]==255)){ - /*If we fail, the caller assumes our tags are uninitialized.*/ - opus_tags_clear(_tags); - return OP_EBADHEADER; - } - return 0; - } - } - } -} - -static int op_fetch_headers(OggOpusFile *_of,OpusHead *_head, - OpusTags *_tags,ogg_uint32_t **_serialnos,int *_nserialnos, - int *_cserialnos,ogg_page *_og){ - ogg_page og; - int ret; - if(!_og){ - /*No need to clamp the boundary offset against _of->end, as all errors - become OP_ENOTFORMAT.*/ - if(OP_UNLIKELY(op_get_next_page(_of,&og, - OP_ADV_OFFSET(_of->offset,OP_CHUNK_SIZE))<0)){ - return OP_ENOTFORMAT; - } - _og=&og; - } - _of->ready_state=OP_OPENED; - ret=op_fetch_headers_impl(_of,_head,_tags,_serialnos,_nserialnos, - _cserialnos,_og); - /*Revert back from OP_STREAMSET to OP_OPENED on failure, to prevent - double-free of the tags in an unseekable stream.*/ - if(OP_UNLIKELY(ret<0))_of->ready_state=OP_OPENED; - return ret; -} - -/*Granule position manipulation routines. - A granule position is defined to be an unsigned 64-bit integer, with the - special value -1 in two's complement indicating an unset or invalid granule - position. - We are not guaranteed to have an unsigned 64-bit type, so we construct the - following routines that - a) Properly order negative numbers as larger than positive numbers, and - b) Check for underflow or overflow past the special -1 value. - This lets us operate on the full, valid range of granule positions in a - consistent and safe manner. - This full range is organized into distinct regions: - [ -1 (invalid) ][ 0 ... OP_INT64_MAX ][ OP_INT64_MIN ... -2 ][-1 (invalid) ] - - No one should actually use granule positions so large that they're negative, - even if they are technically valid, as very little software handles them - correctly (including most of Xiph.Org's). - This library also refuses to support durations so large they won't fit in a - signed 64-bit integer (to avoid exposing this mess to the application, and - to simplify a good deal of internal arithmetic), so the only way to use them - successfully is if pcm_start is very large. - This means there isn't anything you can do with negative granule positions - that you couldn't have done with purely non-negative ones. - The main purpose of these routines is to allow us to think very explicitly - about the possible failure cases of all granule position manipulations.*/ - -/*Safely adds a small signed integer to a valid (not -1) granule position. - The result can use the full 64-bit range of values (both positive and - negative), but will fail on overflow (wrapping past -1; wrapping past - OP_INT64_MAX is explicitly okay). - [out] _dst_gp: The resulting granule position. - Only modified on success. - _src_gp: The granule position to add to. - This must not be -1. - _delta: The amount to add. - This is allowed to be up to 32 bits to support the maximum - duration of a single Ogg page (255 packets * 120 ms per - packet == 1,468,800 samples at 48 kHz). - Return: 0 on success, or OP_EINVAL if the result would wrap around past -1.*/ -static int op_granpos_add(ogg_int64_t *_dst_gp,ogg_int64_t _src_gp, - opus_int32 _delta){ - /*The code below handles this case correctly, but there's no reason we - should ever be called with these values, so make sure we aren't.*/ - OP_ASSERT(_src_gp!=-1); - if(_delta>0){ - /*Adding this amount to the granule position would overflow its 64-bit - range.*/ - if(OP_UNLIKELY(_src_gp<0)&&OP_UNLIKELY(_src_gp>=-1-_delta))return OP_EINVAL; - if(OP_UNLIKELY(_src_gp>OP_INT64_MAX-_delta)){ - /*Adding this amount to the granule position would overflow the positive - half of its 64-bit range. - Since signed overflow is undefined in C, do it in a way the compiler - isn't allowed to screw up.*/ - _delta-=(opus_int32)(OP_INT64_MAX-_src_gp)+1; - _src_gp=OP_INT64_MIN; - } - } - else if(_delta<0){ - /*Subtracting this amount from the granule position would underflow its - 64-bit range.*/ - if(_src_gp>=0&&OP_UNLIKELY(_src_gp<-_delta))return OP_EINVAL; - if(OP_UNLIKELY(_src_gp da < 0.*/ - da=(OP_INT64_MIN-_gp_a)-1; - /*_gp_b >= 0 => db >= 0.*/ - db=OP_INT64_MAX-_gp_b; - /*Step 2: Check for overflow.*/ - if(OP_UNLIKELY(OP_INT64_MAX+da= 0 => da <= 0*/ - da=_gp_a+OP_INT64_MIN; - /*_gp_b < 0 => db <= 0*/ - db=OP_INT64_MIN-_gp_b; - /*Step 2: Check for overflow.*/ - if(OP_UNLIKELY(da=0)return 1; - /*Else fall through.*/ - } - else if(OP_UNLIKELY(_gp_b<0))return -1; - /*No wrapping case.*/ - return (_gp_a>_gp_b)-(_gp_b>_gp_a); -} - -/*Returns the duration of the packet (in samples at 48 kHz), or a negative - value on error.*/ -static int op_get_packet_duration(const unsigned char *_data,int _len){ - int nframes; - int frame_size; - int nsamples; - nframes=opus_packet_get_nb_frames(_data,_len); - if(OP_UNLIKELY(nframes<0))return OP_EBADPACKET; - frame_size=opus_packet_get_samples_per_frame(_data,48000); - nsamples=nframes*frame_size; - if(OP_UNLIKELY(nsamples>120*48))return OP_EBADPACKET; - return nsamples; -} - -/*This function more properly belongs in info.c, but we define it here to allow - the static granule position manipulation functions to remain static.*/ -ogg_int64_t opus_granule_sample(const OpusHead *_head,ogg_int64_t _gp){ - opus_int32 pre_skip; - pre_skip=_head->pre_skip; - if(_gp!=-1&&op_granpos_add(&_gp,_gp,-pre_skip))_gp=-1; - return _gp; -} - -/*Grab all the packets currently in the stream state, and compute their - durations. - _of->op_count is set to the number of packets collected. - [out] _durations: Returns the durations of the individual packets. - Return: The total duration of all packets, or OP_HOLE if there was a hole.*/ -static opus_int32 op_collect_audio_packets(OggOpusFile *_of, - int _durations[255]){ - opus_int32 total_duration; - int op_count; - /*Count the durations of all packets in the page.*/ - op_count=0; - total_duration=0; - for(;;){ - int ret; - /*This takes advantage of undocumented libogg behavior that returned - ogg_packet buffers are valid at least until the next page is - submitted. - Relying on this is not too terrible, as _none_ of the Ogg memory - ownership/lifetime rules are well-documented. - But I can read its code and know this will work.*/ - ret=ogg_stream_packetout(&_of->os,_of->op+op_count); - if(!ret)break; - if(OP_UNLIKELY(ret<0)){ - /*We shouldn't get holes in the middle of pages.*/ - OP_ASSERT(op_count==0); - /*Set the return value and break out of the loop. - We want to make sure op_count gets set to 0, because we've ingested a - page, so any previously loaded packets are now invalid.*/ - total_duration=OP_HOLE; - break; - } - /*Unless libogg is broken, we can't get more than 255 packets from a - single page.*/ - OP_ASSERT(op_count<255); - _durations[op_count]=op_get_packet_duration(_of->op[op_count].packet, - _of->op[op_count].bytes); - if(OP_LIKELY(_durations[op_count]>0)){ - /*With at most 255 packets on a page, this can't overflow.*/ - total_duration+=_durations[op_count++]; - } - /*Ignore packets with an invalid TOC sequence.*/ - else if(op_count>0){ - /*But save the granule position, if there was one.*/ - _of->op[op_count-1].granulepos=_of->op[op_count].granulepos; - } - } - _of->op_pos=0; - _of->op_count=op_count; - return total_duration; -} - -/*Starting from current cursor position, get the initial PCM offset of the next - page. - This also validates the granule position on the first page with a completed - audio data packet, as required by the spec. - If this link is completely empty (no pages with completed packets), then this - function sets pcm_start=pcm_end=0 and returns the BOS page of the next link - (if any). - In the seekable case, we initialize pcm_end=-1 before calling this function, - so that later we can detect that the link was empty before calling - op_find_final_pcm_offset(). - [inout] _link: The link for which to find pcm_start. - [out] _og: Returns the BOS page of the next link if this link was empty. - In the unseekable case, we can then feed this to - op_fetch_headers() to start the next link. - The caller may pass NULL (e.g., for seekable streams), in - which case this page will be discarded. - Return: 0 on success, 1 if there is a buffered BOS page available, or a - negative value on unrecoverable error.*/ -static int op_find_initial_pcm_offset(OggOpusFile *_of, - OggOpusLink *_link,ogg_page *_og){ - ogg_page og; - opus_int64 page_offset; - ogg_int64_t pcm_start; - ogg_int64_t prev_packet_gp; - ogg_int64_t cur_page_gp; - ogg_uint32_t serialno; - opus_int32 total_duration; - int durations[255]; - int cur_page_eos; - int op_count; - int pi; - if(_og==NULL)_og=&og; - serialno=_of->os.serialno; - op_count=0; - /*We shouldn't have to initialize total_duration, but gcc is too dumb to - figure out that op_count>0 implies we've been through the whole loop at - least once.*/ - total_duration=0; - do{ - page_offset=op_get_next_page(_of,_og,_of->end); - /*We should get a page unless the file is truncated or mangled. - Otherwise there are no audio data packets in the whole logical stream.*/ - if(OP_UNLIKELY(page_offset<0)){ - /*Fail if there was a read error.*/ - if(page_offsethead.pre_skip>0)return OP_EBADTIMESTAMP; - _link->pcm_file_offset=0; - /*Set pcm_end and end_offset so we can skip the call to - op_find_final_pcm_offset().*/ - _link->pcm_start=_link->pcm_end=0; - _link->end_offset=_link->data_offset; - return 0; - } - /*Similarly, if we hit the next link in the chain, we've gone too far.*/ - if(OP_UNLIKELY(ogg_page_bos(_og))){ - if(_link->head.pre_skip>0)return OP_EBADTIMESTAMP; - /*Set pcm_end and end_offset so we can skip the call to - op_find_final_pcm_offset().*/ - _link->pcm_file_offset=0; - _link->pcm_start=_link->pcm_end=0; - _link->end_offset=_link->data_offset; - /*Tell the caller we've got a buffered page for them.*/ - return 1; - } - /*Ignore pages from other streams (not strictly necessary, because of the - checks in ogg_stream_pagein(), but saves some work).*/ - if(serialno!=(ogg_uint32_t)ogg_page_serialno(_og))continue; - ogg_stream_pagein(&_of->os,_og); - /*Bitrate tracking: add the header's bytes here. - The body bytes are counted when we consume the packets.*/ - _of->bytes_tracked+=_og->header_len; - /*Count the durations of all packets in the page.*/ - do total_duration=op_collect_audio_packets(_of,durations); - /*Ignore holes.*/ - while(OP_UNLIKELY(total_duration<0)); - op_count=_of->op_count; - } - while(op_count<=0); - /*We found the first page with a completed audio data packet: actually look - at the granule position. - RFC 3533 says, "A special value of -1 (in two's complement) indicates that - no packets finish on this page," which does not say that a granule - position that is NOT -1 indicates that some packets DO finish on that page - (even though this was the intention, libogg itself violated this intention - for years before we fixed it). - The Ogg Opus specification only imposes its start-time requirements - on the granule position of the first page with completed packets, - so we ignore any set granule positions until then.*/ - cur_page_gp=_of->op[op_count-1].granulepos; - /*But getting a packet without a valid granule position on the page is not - okay.*/ - if(cur_page_gp==-1)return OP_EBADTIMESTAMP; - cur_page_eos=_of->op[op_count-1].e_o_s; - if(OP_LIKELY(!cur_page_eos)){ - /*The EOS flag wasn't set. - Work backwards from the provided granule position to get the starting PCM - offset.*/ - if(OP_UNLIKELY(op_granpos_add(&pcm_start,cur_page_gp,-total_duration)<0)){ - /*The starting granule position MUST not be smaller than the amount of - audio on the first page with completed packets.*/ - return OP_EBADTIMESTAMP; - } - } - else{ - /*The first page with completed packets was also the last.*/ - if(OP_LIKELY(op_granpos_add(&pcm_start,cur_page_gp,-total_duration)<0)){ - /*If there's less audio on the page than indicated by the granule - position, then we're doing end-trimming, and the starting PCM offset - is zero by spec mandate.*/ - pcm_start=0; - /*However, the end-trimming MUST not ask us to trim more samples than - exist after applying the pre-skip.*/ - if(OP_UNLIKELY(op_granpos_cmp(cur_page_gp,_link->head.pre_skip)<0)){ - return OP_EBADTIMESTAMP; - } - } - } - /*Timestamp the individual packets.*/ - prev_packet_gp=pcm_start; - for(pi=0;pi0){ - /*If we trimmed the entire packet, stop (the spec says encoders - shouldn't do this, but we support it anyway).*/ - if(OP_UNLIKELY(diff>durations[pi]))break; - _of->op[pi].granulepos=prev_packet_gp=cur_page_gp; - /*Move the EOS flag to this packet, if necessary, so we'll trim the - samples.*/ - _of->op[pi].e_o_s=1; - continue; - } - } - /*Update the granule position as normal.*/ - OP_ALWAYS_TRUE(!op_granpos_add(&_of->op[pi].granulepos, - prev_packet_gp,durations[pi])); - prev_packet_gp=_of->op[pi].granulepos; - } - /*Update the packet count after end-trimming.*/ - _of->op_count=pi; - _of->cur_discard_count=_link->head.pre_skip; - _link->pcm_file_offset=0; - _of->prev_packet_gp=_link->pcm_start=pcm_start; - _of->prev_page_offset=page_offset; - return 0; -} - -/*Starting from current cursor position, get the final PCM offset of the - previous page. - This also validates the duration of the link, which, while not strictly - required by the spec, we need to ensure duration calculations don't - overflow. - This is only done for seekable sources. - We must validate that op_find_initial_pcm_offset() succeeded for this link - before calling this function, otherwise it will scan the entire stream - backwards until it reaches the start, and then fail.*/ -static int op_find_final_pcm_offset(OggOpusFile *_of, - const ogg_uint32_t *_serialnos,int _nserialnos,OggOpusLink *_link, - opus_int64 _offset,ogg_uint32_t _end_serialno,ogg_int64_t _end_gp, - ogg_int64_t *_total_duration){ - ogg_int64_t total_duration; - ogg_int64_t duration; - ogg_uint32_t cur_serialno; - /*For the time being, fetch end PCM offset the simple way.*/ - cur_serialno=_link->serialno; - if(_end_serialno!=cur_serialno||_end_gp==-1){ - _offset=op_get_last_page(_of,&_end_gp,_offset, - cur_serialno,_serialnos,_nserialnos); - if(OP_UNLIKELY(_offset<0))return (int)_offset; - } - /*At worst we should have found the first page with completed packets.*/ - if(OP_UNLIKELY(_offset<_link->data_offset))return OP_EBADLINK; - /*This implementation requires that the difference between the first and last - granule positions in each link be representable in a signed, 64-bit - number, and that each link also have at least as many samples as the - pre-skip requires.*/ - if(OP_UNLIKELY(op_granpos_diff(&duration,_end_gp,_link->pcm_start)<0) - ||OP_UNLIKELY(duration<_link->head.pre_skip)){ - return OP_EBADTIMESTAMP; - } - /*We also require that the total duration be representable in a signed, - 64-bit number.*/ - duration-=_link->head.pre_skip; - total_duration=*_total_duration; - if(OP_UNLIKELY(OP_INT64_MAX-durationpcm_end=_end_gp; - _link->end_offset=_offset; - return 0; -} - -/*Rescale the number _x from the range [0,_from] to [0,_to]. - _from and _to must be positive.*/ -static opus_int64 op_rescale64(opus_int64 _x,opus_int64 _from,opus_int64 _to){ - opus_int64 frac; - opus_int64 ret; - int i; - if(_x>=_from)return _to; - if(_x<=0)return 0; - frac=0; - for(i=0;i<63;i++){ - frac<<=1; - OP_ASSERT(_x<=_from); - if(_x>=_from>>1){ - _x-=_from-_x; - frac|=1; - } - else _x<<=1; - } - ret=0; - for(i=0;i<63;i++){ - if(frac&1)ret=(ret&_to&1)+(ret>>1)+(_to>>1); - else ret>>=1; - frac>>=1; - } - return ret; -} - -/*The minimum granule position spacing allowed for making predictions. - This corresponds to about 1 second of audio at 48 kHz for both Opus and - Vorbis, or one keyframe interval in Theora with the default keyframe spacing - of 256.*/ -#define OP_GP_SPACING_MIN (48000) - -/*Try to estimate the location of the next link using the current seek - records, assuming the initial granule position of any streams we've found is - 0.*/ -static opus_int64 op_predict_link_start(const OpusSeekRecord *_sr,int _nsr, - opus_int64 _searched,opus_int64 _end_searched,opus_int32 _bias){ - opus_int64 bisect; - int sri; - int srj; - /*Require that we be at least OP_CHUNK_SIZE from the end. - We don't require that we be at least OP_CHUNK_SIZE from the beginning, - because if we are we'll just scan forward without seeking.*/ - _end_searched-=OP_CHUNK_SIZE; - if(_searched>=_end_searched)return -1; - bisect=_end_searched; - for(sri=0;sri<_nsr;sri++){ - ogg_int64_t gp1; - ogg_int64_t gp2_min; - ogg_uint32_t serialno1; - opus_int64 offset1; - /*If the granule position is negative, either it's invalid or we'd cause - overflow. - If it is larger than OP_INT64_MAX-OP_GP_SPACING_MIN, then no positive - granule position would satisfy our minimum spacing requirements below.*/ - gp1=_sr[sri].gp; - if(gp1<0||gp1>OP_INT64_MAX-OP_GP_SPACING_MIN)continue; - /*We require some minimum distance between granule positions to make an - estimate. - We don't actually know what granule position scheme is being used, - because we have no idea what kind of stream these came from. - Therefore we require a minimum spacing between them, with the - expectation that while bitrates and granule position increments might - vary locally in quite complex ways, they are globally smooth.*/ - gp2_min=gp1+OP_GP_SPACING_MIN; - offset1=_sr[sri].offset; - serialno1=_sr[sri].serialno; - for(srj=sri;srj-->0;){ - ogg_int64_t gp2; - opus_int64 offset2; - opus_int64 num; - ogg_int64_t den; - ogg_int64_t ipart; - gp2=_sr[srj].gp; - if(gp20); - if(ipart>0&&(offset2-_searched)/ipart=_end_searched?-1:bisect; -} - -/*Finds each bitstream link, one at a time, using a bisection search. - This has to begin by knowing the offset of the first link's initial page.*/ -static int op_bisect_forward_serialno(OggOpusFile *_of, - opus_int64 _searched,OpusSeekRecord *_sr,int _csr, - ogg_uint32_t **_serialnos,int *_nserialnos,int *_cserialnos){ - ogg_page og; - OggOpusLink *links; - int nlinks; - int clinks; - ogg_uint32_t *serialnos; - int nserialnos; - ogg_int64_t total_duration; - int nsr; - int ret; - links=_of->links; - nlinks=clinks=_of->nlinks; - total_duration=0; - /*We start with one seek record, for the last page in the file. - We build up a list of records for places we seek to during link - enumeration. - This list is kept sorted in reverse order. - We only care about seek locations that were _not_ in the current link, - therefore we can add them one at a time to the end of the list as we - improve the lower bound on the location where the next link starts.*/ - nsr=1; - for(;;){ - opus_int64 end_searched; - opus_int64 bisect; - opus_int64 next; - opus_int64 last; - ogg_int64_t end_offset; - ogg_int64_t end_gp; - int sri; - serialnos=*_serialnos; - nserialnos=*_nserialnos; - if(OP_UNLIKELY(nlinks>=clinks)){ - if(OP_UNLIKELY(clinks>INT_MAX-1>>1))return OP_EFAULT; - clinks=2*clinks+1; - OP_ASSERT(nlinkslinks=links; - } - /*Invariants: - We have the headers and serial numbers for the link beginning at 'begin'. - We have the offset and granule position of the last page in the file - (potentially not a page we care about).*/ - /*Scan the seek records we already have to save us some bisection.*/ - for(sri=0;sri1){ - opus_int64 last_offset; - opus_int64 avg_link_size; - opus_int64 upper_limit; - last_offset=links[nlinks-1].offset; - avg_link_size=last_offset/(nlinks-1); - upper_limit=end_searched-OP_CHUNK_SIZE-avg_link_size; - if(OP_LIKELY(last_offset>_searched-avg_link_size) - &&OP_LIKELY(last_offset>1); - /*If we're within OP_CHUNK_SIZE of the start, scan forward.*/ - if(bisect-_searchedoffset-last>=0); - OP_ASSERT(_of->offset-last<=OP_PAGE_SIZE_MAX); - _sr[nsr].size=(opus_int32)(_of->offset-last); - _sr[nsr].serialno=serialno; - _sr[nsr].gp=gp; - nsr++; - } - } - else{ - _searched=_of->offset; - next_bias=OP_CHUNK_SIZE; - if(serialno==links[nlinks-1].serialno){ - /*This page was from the stream we want, remember it. - If it's the last such page in the link, we won't have to go back - looking for it later.*/ - end_gp=gp; - end_offset=last; - } - } - } - bisect=op_predict_link_start(_sr,nsr,_searched,end_searched,next_bias); - } - /*Bisection point found. - Get the final granule position of the previous link, assuming - op_find_initial_pcm_offset() didn't already determine the link was - empty.*/ - if(OP_LIKELY(links[nlinks-1].pcm_end==-1)){ - if(end_gp==-1){ - /*If we don't know where the end page is, we'll have to seek back and - look for it, starting from the end of the link.*/ - end_offset=next; - /*Also forget the last page we read. - It won't be available after the seek.*/ - last=-1; - } - ret=op_find_final_pcm_offset(_of,serialnos,nserialnos, - links+nlinks-1,end_offset,links[nlinks-1].serialno,end_gp, - &total_duration); - if(OP_UNLIKELY(ret<0))return ret; - } - if(last!=next){ - /*The last page we read was not the first page the next link. - Move the cursor position to the offset of that first page. - This only performs an actual seek if the first page of the next link - does not start at the end of the last page from the current Opus - stream with a valid granule position.*/ - ret=op_seek_helper(_of,next); - if(OP_UNLIKELY(ret<0))return ret; - } - ret=op_fetch_headers(_of,&links[nlinks].head,&links[nlinks].tags, - _serialnos,_nserialnos,_cserialnos,last!=next?NULL:&og); - if(OP_UNLIKELY(ret<0))return ret; - /*Mark the current link count so it can be cleaned up on error.*/ - _of->nlinks=nlinks+1; - links[nlinks].offset=next; - links[nlinks].data_offset=_of->offset; - links[nlinks].serialno=_of->os.serialno; - links[nlinks].pcm_end=-1; - /*This might consume a page from the next link, however the next bisection - always starts with a seek.*/ - ret=op_find_initial_pcm_offset(_of,links+nlinks,NULL); - if(OP_UNLIKELY(ret<0))return ret; - links[nlinks].pcm_file_offset=total_duration; - _searched=_of->offset; - ++nlinks; - } - /*Last page is in the starting serialno list, so we've reached the last link. - Now find the last granule position for it (if we didn't the first time we - looked at the end of the stream, and if op_find_initial_pcm_offset() - didn't already determine the link was empty).*/ - if(OP_LIKELY(links[nlinks-1].pcm_end==-1)){ - ret=op_find_final_pcm_offset(_of,serialnos,nserialnos, - links+nlinks-1,_sr[0].offset,_sr[0].serialno,_sr[0].gp,&total_duration); - if(OP_UNLIKELY(ret<0))return ret; - } - /*Trim back the links array if necessary.*/ - links=(OggOpusLink *)_ogg_realloc(links,sizeof(*links)*nlinks); - if(OP_LIKELY(links!=NULL))_of->links=links; - /*We also don't need these anymore.*/ - _ogg_free(*_serialnos); - *_serialnos=NULL; - *_cserialnos=*_nserialnos=0; - return 0; -} - -static void op_update_gain(OggOpusFile *_of){ - OpusHead *head; - opus_int32 gain_q8; - int li; - /*If decode isn't ready, then we'll apply the gain when we initialize the - decoder.*/ - if(_of->ready_stategain_offset_q8; - li=_of->seekable?_of->cur_link:0; - head=&_of->links[li].head; - /*We don't have to worry about overflow here because the header gain and - track gain must lie in the range [-32768,32767], and the user-supplied - offset has been pre-clamped to [-98302,98303].*/ - switch(_of->gain_type){ - case OP_ALBUM_GAIN:{ - int album_gain_q8; - album_gain_q8=0; - opus_tags_get_album_gain(&_of->links[li].tags,&album_gain_q8); - gain_q8+=album_gain_q8; - gain_q8+=head->output_gain; - }break; - case OP_TRACK_GAIN:{ - int track_gain_q8; - track_gain_q8=0; - opus_tags_get_track_gain(&_of->links[li].tags,&track_gain_q8); - gain_q8+=track_gain_q8; - gain_q8+=head->output_gain; - }break; - case OP_HEADER_GAIN:gain_q8+=head->output_gain;break; - case OP_ABSOLUTE_GAIN:break; - default:OP_ASSERT(0); - } - gain_q8=OP_CLAMP(-32768,gain_q8,32767); - OP_ASSERT(_of->od!=NULL); -#if defined(OPUS_SET_GAIN) - opus_multistream_decoder_ctl(_of->od,OPUS_SET_GAIN(gain_q8)); -#else -/*A fallback that works with both float and fixed-point is a bunch of work, - so just force people to use a sufficiently new version. - This is deployed well enough at this point that this shouldn't be a burden.*/ -# error "libopus 1.0.1 or later required" -#endif -} - -static int op_make_decode_ready(OggOpusFile *_of){ - const OpusHead *head; - int li; - int stream_count; - int coupled_count; - int channel_count; - if(_of->ready_state>OP_STREAMSET)return 0; - if(OP_UNLIKELY(_of->ready_stateseekable?_of->cur_link:0; - head=&_of->links[li].head; - stream_count=head->stream_count; - coupled_count=head->coupled_count; - channel_count=head->channel_count; - /*Check to see if the current decoder is compatible with the current link.*/ - if(_of->od!=NULL&&_of->od_stream_count==stream_count - &&_of->od_coupled_count==coupled_count&&_of->od_channel_count==channel_count - &&memcmp(_of->od_mapping,head->mapping, - sizeof(*head->mapping)*channel_count)==0){ - opus_multistream_decoder_ctl(_of->od,OPUS_RESET_STATE); - } - else{ - int err; - opus_multistream_decoder_destroy(_of->od); - _of->od=opus_multistream_decoder_create(48000,channel_count, - stream_count,coupled_count,head->mapping,&err); - if(_of->od==NULL)return OP_EFAULT; - _of->od_stream_count=stream_count; - _of->od_coupled_count=coupled_count; - _of->od_channel_count=channel_count; - memcpy(_of->od_mapping,head->mapping,sizeof(*head->mapping)*channel_count); - } - _of->ready_state=OP_INITSET; - _of->bytes_tracked=0; - _of->samples_tracked=0; -#if !defined(OP_FIXED_POINT) - _of->state_channel_count=0; - /*Use the serial number for the PRNG seed to get repeatable output for - straight play-throughs.*/ - _of->dither_seed=_of->links[li].serialno; -#endif - op_update_gain(_of); - return 0; -} - -static int op_open_seekable2_impl(OggOpusFile *_of){ - /*64 seek records should be enough for anybody. - Actually, with a bisection search in a 63-bit range down to OP_CHUNK_SIZE - granularity, much more than enough.*/ - OpusSeekRecord sr[64]; - opus_int64 data_offset; - int ret; - /*We can seek, so set out learning all about this file.*/ - (*_of->callbacks.seek)(_of->stream,0,SEEK_END); - _of->offset=_of->end=(*_of->callbacks.tell)(_of->stream); - if(OP_UNLIKELY(_of->end<0))return OP_EREAD; - data_offset=_of->links[0].data_offset; - if(OP_UNLIKELY(_of->endend, - _of->links[0].serialno,_of->serialnos,_of->nserialnos); - if(OP_UNLIKELY(ret<0))return ret; - /*If there's any trailing junk, forget about it.*/ - _of->end=sr[0].offset+sr[0].size; - if(OP_UNLIKELY(_of->endserialnos,&_of->nserialnos,&_of->cserialnos); -} - -static int op_open_seekable2(OggOpusFile *_of){ - ogg_sync_state oy_start; - ogg_stream_state os_start; - ogg_packet *op_start; - opus_int64 prev_page_offset; - opus_int64 start_offset; - int start_op_count; - int ret; - /*We're partially open and have a first link header state in storage in _of. - Save off that stream state so we can come back to it. - It would be simpler to just dump all this state and seek back to - links[0].data_offset when we're done. - But we do the extra work to allow us to seek back to _exactly_ the same - stream position we're at now. - This allows, e.g., the HTTP backend to continue reading from the original - connection (if it's still available), instead of opening a new one. - This means we can open and start playing a normal Opus file with a single - link and reasonable packet sizes using only two HTTP requests.*/ - start_op_count=_of->op_count; - /*This is a bit too large to put on the stack unconditionally.*/ - op_start=(ogg_packet *)_ogg_malloc(sizeof(*op_start)*start_op_count); - if(op_start==NULL)return OP_EFAULT; - *&oy_start=_of->oy; - *&os_start=_of->os; - prev_page_offset=_of->prev_page_offset; - start_offset=_of->offset; - memcpy(op_start,_of->op,sizeof(*op_start)*start_op_count); - OP_ASSERT((*_of->callbacks.tell)(_of->stream)==op_position(_of)); - ogg_sync_init(&_of->oy); - ogg_stream_init(&_of->os,-1); - ret=op_open_seekable2_impl(_of); - /*Restore the old stream state.*/ - ogg_stream_clear(&_of->os); - ogg_sync_clear(&_of->oy); - *&_of->oy=*&oy_start; - *&_of->os=*&os_start; - _of->offset=start_offset; - _of->op_count=start_op_count; - memcpy(_of->op,op_start,sizeof(*_of->op)*start_op_count); - _ogg_free(op_start); - _of->prev_packet_gp=_of->links[0].pcm_start; - _of->prev_page_offset=prev_page_offset; - _of->cur_discard_count=_of->links[0].head.pre_skip; - if(OP_UNLIKELY(ret<0))return ret; - /*And restore the position indicator.*/ - ret=(*_of->callbacks.seek)(_of->stream,op_position(_of),SEEK_SET); - return OP_UNLIKELY(ret<0)?OP_EREAD:0; -} - -/*Clear out the current logical bitstream decoder.*/ -static void op_decode_clear(OggOpusFile *_of){ - /*We don't actually free the decoder. - We might be able to re-use it for the next link.*/ - _of->op_count=0; - _of->od_buffer_size=0; - _of->prev_packet_gp=-1; - _of->prev_page_offset=-1; - if(!_of->seekable){ - OP_ASSERT(_of->ready_state>=OP_INITSET); - opus_tags_clear(&_of->links[0].tags); - } - _of->ready_state=OP_OPENED; -} - -static void op_clear(OggOpusFile *_of){ - OggOpusLink *links; - _ogg_free(_of->od_buffer); - if(_of->od!=NULL)opus_multistream_decoder_destroy(_of->od); - links=_of->links; - if(!_of->seekable){ - if(_of->ready_state>OP_OPENED||_of->ready_state==OP_PARTOPEN){ - opus_tags_clear(&links[0].tags); - } - } - else if(OP_LIKELY(links!=NULL)){ - int nlinks; - int link; - nlinks=_of->nlinks; - for(link=0;linkserialnos); - ogg_stream_clear(&_of->os); - ogg_sync_clear(&_of->oy); - if(_of->callbacks.close!=NULL)(*_of->callbacks.close)(_of->stream); -} - -static int op_open1(OggOpusFile *_of, - void *_stream,const OpusFileCallbacks *_cb, - const unsigned char *_initial_data,size_t _initial_bytes){ - ogg_page og; - ogg_page *pog; - int seekable; - int ret; - memset(_of,0,sizeof(*_of)); - if(OP_UNLIKELY(_initial_bytes>(size_t)LONG_MAX))return OP_EFAULT; - _of->end=-1; - _of->stream=_stream; - *&_of->callbacks=*_cb; - /*At a minimum, we need to be able to read data.*/ - if(OP_UNLIKELY(_of->callbacks.read==NULL))return OP_EREAD; - /*Initialize the framing state.*/ - ogg_sync_init(&_of->oy); - /*Perhaps some data was previously read into a buffer for testing against - other stream types. - Allow initialization from this previously read data (especially as we may - be reading from a non-seekable stream). - This requires copying it into a buffer allocated by ogg_sync_buffer() and - doesn't support seeking, so this is not a good mechanism to use for - decoding entire files from RAM.*/ - if(_initial_bytes>0){ - char *buffer; - buffer=ogg_sync_buffer(&_of->oy,(long)_initial_bytes); - if(OP_UNLIKELY(buffer==NULL))return OP_EFAULT; - memcpy(buffer,_initial_data,_initial_bytes*sizeof(*buffer)); - ogg_sync_wrote(&_of->oy,(long)_initial_bytes); - } - /*Can we seek? - Stevens suggests the seek test is portable. - It's actually not for files on win32, but we address that by fixing it in - our callback implementation (see stream.c).*/ - seekable=_cb->seek!=NULL&&(*_cb->seek)(_stream,0,SEEK_CUR)!=-1; - /*If seek is implemented, tell must also be implemented.*/ - if(seekable){ - opus_int64 pos; - if(OP_UNLIKELY(_of->callbacks.tell==NULL))return OP_EINVAL; - pos=(*_of->callbacks.tell)(_of->stream); - /*If the current position is not equal to the initial bytes consumed, - absolute seeking will not work.*/ - if(OP_UNLIKELY(pos!=(opus_int64)_initial_bytes))return OP_EINVAL; - } - _of->seekable=seekable; - /*Don't seek yet. - Set up a 'single' (current) logical bitstream entry for partial open.*/ - _of->links=(OggOpusLink *)_ogg_malloc(sizeof(*_of->links)); - /*The serialno gets filled in later by op_fetch_headers().*/ - ogg_stream_init(&_of->os,-1); - pog=NULL; - for(;;){ - /*Fetch all BOS pages, store the Opus header and all seen serial numbers, - and load subsequent Opus setup headers.*/ - ret=op_fetch_headers(_of,&_of->links[0].head,&_of->links[0].tags, - &_of->serialnos,&_of->nserialnos,&_of->cserialnos,pog); - if(OP_UNLIKELY(ret<0))break; - _of->nlinks=1; - _of->links[0].offset=0; - _of->links[0].data_offset=_of->offset; - _of->links[0].pcm_end=-1; - _of->links[0].serialno=_of->os.serialno; - /*Fetch the initial PCM offset.*/ - ret=op_find_initial_pcm_offset(_of,_of->links,&og); - if(seekable||OP_LIKELY(ret<=0))break; - /*This link was empty, but we already have the BOS page for the next one in - og. - We can't seek, so start processing the next link right now.*/ - opus_tags_clear(&_of->links[0].tags); - _of->nlinks=0; - if(!seekable)_of->cur_link++; - pog=&og; - } - if(OP_LIKELY(ret>=0))_of->ready_state=OP_PARTOPEN; - return ret; -} - -static int op_open2(OggOpusFile *_of){ - int ret; - OP_ASSERT(_of->ready_state==OP_PARTOPEN); - if(_of->seekable){ - _of->ready_state=OP_OPENED; - ret=op_open_seekable2(_of); - } - else ret=0; - if(OP_LIKELY(ret>=0)){ - /*We have buffered packets from op_find_initial_pcm_offset(). - Move to OP_INITSET so we can use them.*/ - _of->ready_state=OP_STREAMSET; - ret=op_make_decode_ready(_of); - if(OP_LIKELY(ret>=0))return 0; - } - /*Don't auto-close the stream on failure.*/ - _of->callbacks.close=NULL; - op_clear(_of); - return ret; -} - -OggOpusFile *op_test_callbacks(void *_stream,const OpusFileCallbacks *_cb, - const unsigned char *_initial_data,size_t _initial_bytes,int *_error){ - OggOpusFile *of; - int ret; - of=(OggOpusFile *)_ogg_malloc(sizeof(*of)); - ret=OP_EFAULT; - if(OP_LIKELY(of!=NULL)){ - ret=op_open1(of,_stream,_cb,_initial_data,_initial_bytes); - if(OP_LIKELY(ret>=0)){ - if(_error!=NULL)*_error=0; - return of; - } - /*Don't auto-close the stream on failure.*/ - of->callbacks.close=NULL; - op_clear(of); - _ogg_free(of); - } - if(_error!=NULL)*_error=ret; - return NULL; -} - -OggOpusFile *op_open_callbacks(void *_stream,const OpusFileCallbacks *_cb, - const unsigned char *_initial_data,size_t _initial_bytes,int *_error){ - OggOpusFile *of; - of=op_test_callbacks(_stream,_cb,_initial_data,_initial_bytes,_error); - if(OP_LIKELY(of!=NULL)){ - int ret; - ret=op_open2(of); - if(OP_LIKELY(ret>=0))return of; - if(_error!=NULL)*_error=ret; - _ogg_free(of); - } - return NULL; -} - -/*Convenience routine to clean up from failure for the open functions that - create their own streams.*/ -static OggOpusFile *op_open_close_on_failure(void *_stream, - const OpusFileCallbacks *_cb,int *_error){ - OggOpusFile *of; - if(OP_UNLIKELY(_stream==NULL)){ - if(_error!=NULL)*_error=OP_EFAULT; - return NULL; - } - of=op_open_callbacks(_stream,_cb,NULL,0,_error); - if(OP_UNLIKELY(of==NULL))(*_cb->close)(_stream); - return of; -} - -OggOpusFile *op_open_file(const char *_path,int *_error){ - OpusFileCallbacks cb; - return op_open_close_on_failure(op_fopen(&cb,_path,"rb"),&cb,_error); -} - -OggOpusFile *op_open_memory(const unsigned char *_data,size_t _size, - int *_error){ - OpusFileCallbacks cb; - return op_open_close_on_failure(op_mem_stream_create(&cb,_data,_size),&cb, - _error); -} - -/*Convenience routine to clean up from failure for the open functions that - create their own streams.*/ -static OggOpusFile *op_test_close_on_failure(void *_stream, - const OpusFileCallbacks *_cb,int *_error){ - OggOpusFile *of; - if(OP_UNLIKELY(_stream==NULL)){ - if(_error!=NULL)*_error=OP_EFAULT; - return NULL; - } - of=op_test_callbacks(_stream,_cb,NULL,0,_error); - if(OP_UNLIKELY(of==NULL))(*_cb->close)(_stream); - return of; -} - -OggOpusFile *op_test_file(const char *_path,int *_error){ - OpusFileCallbacks cb; - return op_test_close_on_failure(op_fopen(&cb,_path,"rb"),&cb,_error); -} - -OggOpusFile *op_test_memory(const unsigned char *_data,size_t _size, - int *_error){ - OpusFileCallbacks cb; - return op_test_close_on_failure(op_mem_stream_create(&cb,_data,_size),&cb, - _error); -} - -int op_test_open(OggOpusFile *_of){ - int ret; - if(OP_UNLIKELY(_of->ready_state!=OP_PARTOPEN))return OP_EINVAL; - ret=op_open2(_of); - /*op_open2() will clear this structure on failure. - Reset its contents to prevent double-frees in op_free().*/ - if(OP_UNLIKELY(ret<0))memset(_of,0,sizeof(*_of)); - return ret; -} - -void op_free(OggOpusFile *_of){ - if(OP_LIKELY(_of!=NULL)){ - op_clear(_of); - _ogg_free(_of); - } -} - -int op_seekable(const OggOpusFile *_of){ - return _of->seekable; -} - -int op_link_count(const OggOpusFile *_of){ - return _of->nlinks; -} - -opus_uint32 op_serialno(const OggOpusFile *_of,int _li){ - if(OP_UNLIKELY(_li>=_of->nlinks))_li=_of->nlinks-1; - if(!_of->seekable)_li=0; - return _of->links[_li<0?_of->cur_link:_li].serialno; -} - -int op_channel_count(const OggOpusFile *_of,int _li){ - return op_head(_of,_li)->channel_count; -} - -opus_int64 op_raw_total(const OggOpusFile *_of,int _li){ - if(OP_UNLIKELY(_of->ready_stateseekable) - ||OP_UNLIKELY(_li>=_of->nlinks)){ - return OP_EINVAL; - } - if(_li<0)return _of->end; - return (_li+1>=_of->nlinks?_of->end:_of->links[_li+1].offset) - -(_li>0?_of->links[_li].offset:0); -} - -ogg_int64_t op_pcm_total(const OggOpusFile *_of,int _li){ - OggOpusLink *links; - ogg_int64_t pcm_total; - ogg_int64_t diff; - int nlinks; - nlinks=_of->nlinks; - if(OP_UNLIKELY(_of->ready_stateseekable) - ||OP_UNLIKELY(_li>=nlinks)){ - return OP_EINVAL; - } - links=_of->links; - /*We verify that the granule position differences are larger than the - pre-skip and that the total duration does not overflow during link - enumeration, so we don't have to check here.*/ - pcm_total=0; - if(_li<0){ - pcm_total=links[nlinks-1].pcm_file_offset; - _li=nlinks-1; - } - OP_ALWAYS_TRUE(!op_granpos_diff(&diff, - links[_li].pcm_end,links[_li].pcm_start)); - return pcm_total+(diff-links[_li].head.pre_skip); -} - -const OpusHead *op_head(const OggOpusFile *_of,int _li){ - if(OP_UNLIKELY(_li>=_of->nlinks))_li=_of->nlinks-1; - if(!_of->seekable)_li=0; - return &_of->links[_li<0?_of->cur_link:_li].head; -} - -const OpusTags *op_tags(const OggOpusFile *_of,int _li){ - if(OP_UNLIKELY(_li>=_of->nlinks))_li=_of->nlinks-1; - if(!_of->seekable){ - if(_of->ready_stateready_state!=OP_PARTOPEN){ - return NULL; - } - _li=0; - } - else if(_li<0)_li=_of->ready_state>=OP_STREAMSET?_of->cur_link:0; - return &_of->links[_li].tags; -} - -int op_current_link(const OggOpusFile *_of){ - if(OP_UNLIKELY(_of->ready_statecur_link; -} - -/*Compute an average bitrate given a byte and sample count. - Return: The bitrate in bits per second.*/ -static opus_int32 op_calc_bitrate(opus_int64 _bytes,ogg_int64_t _samples){ - if(OP_UNLIKELY(_samples<=0))return OP_INT32_MAX; - /*These rates are absurd, but let's handle them anyway.*/ - if(OP_UNLIKELY(_bytes>(OP_INT64_MAX-(_samples>>1))/(48000*8))){ - ogg_int64_t den; - if(OP_UNLIKELY(_bytes/(OP_INT32_MAX/(48000*8))>=_samples)){ - return OP_INT32_MAX; - } - den=_samples/(48000*8); - return (opus_int32)((_bytes+(den>>1))/den); - } - /*This can't actually overflow in normal operation: even with a pre-skip of - 545 2.5 ms frames with 8 streams running at 1282*8+1 bytes per packet - (1275 byte frames + Opus framing overhead + Ogg lacing values), that all - produce a single sample of decoded output, we still don't top 45 Mbps. - The only way to get bitrates larger than that is with excessive Opus - padding, more encoded streams than output channels, or lots and lots of - Ogg pages with no packets on them.*/ - return (opus_int32)OP_MIN((_bytes*48000*8+(_samples>>1))/_samples, - OP_INT32_MAX); -} - -opus_int32 op_bitrate(const OggOpusFile *_of,int _li){ - if(OP_UNLIKELY(_of->ready_stateseekable) - ||OP_UNLIKELY(_li>=_of->nlinks)){ - return OP_EINVAL; - } - return op_calc_bitrate(op_raw_total(_of,_li),op_pcm_total(_of,_li)); -} - -opus_int32 op_bitrate_instant(OggOpusFile *_of){ - ogg_int64_t samples_tracked; - opus_int32 ret; - if(OP_UNLIKELY(_of->ready_statesamples_tracked; - if(OP_UNLIKELY(samples_tracked==0))return OP_FALSE; - ret=op_calc_bitrate(_of->bytes_tracked,samples_tracked); - _of->bytes_tracked=0; - _of->samples_tracked=0; - return ret; -} - -/*Given a serialno, find a link with a corresponding Opus stream, if it exists. - Return: The index of the link to which the page belongs, or a negative number - if it was not a desired Opus bitstream section.*/ -static int op_get_link_from_serialno(const OggOpusFile *_of,int _cur_link, - opus_int64 _page_offset,ogg_uint32_t _serialno){ - const OggOpusLink *links; - int nlinks; - int li_lo; - int li_hi; - OP_ASSERT(_of->seekable); - links=_of->links; - nlinks=_of->nlinks; - li_lo=0; - /*Start off by guessing we're just a multiplexed page in the current link.*/ - li_hi=_cur_link+1=links[_cur_link].offset)li_lo=_cur_link; - else li_hi=_cur_link; - _cur_link=li_lo+(li_hi-li_lo>>1); - } - while(li_hi-li_lo>1); - /*We've identified the link that should contain this page. - Make sure it's a page we care about.*/ - if(links[_cur_link].serialno!=_serialno)return OP_FALSE; - return _cur_link; -} - -/*Fetch and process a page. - This handles the case where we're at a bitstream boundary and dumps the - decoding machine. - If the decoding machine is unloaded, it loads it. - It also keeps prev_packet_gp up to date (seek and read both use this). - Return: <0) Error, OP_HOLE (lost packet), or OP_EOF. - 0) Got at least one audio data packet.*/ -static int op_fetch_and_process_page(OggOpusFile *_of, - ogg_page *_og,opus_int64 _page_offset,int _spanp,int _ignore_holes){ - OggOpusLink *links; - ogg_uint32_t cur_serialno; - int seekable; - int cur_link; - int ret; - /*We shouldn't get here if we have unprocessed packets.*/ - OP_ASSERT(_of->ready_stateop_pos>=_of->op_count); - seekable=_of->seekable; - links=_of->links; - cur_link=seekable?_of->cur_link:0; - cur_serialno=links[cur_link].serialno; - /*Handle one page.*/ - for(;;){ - ogg_page og; - OP_ASSERT(_of->ready_state>=OP_OPENED); - /*If we were given a page to use, use it.*/ - if(_og!=NULL){ - *&og=*_og; - _og=NULL; - } - /*Keep reading until we get a page with the correct serialno.*/ - else _page_offset=op_get_next_page(_of,&og,_of->end); - /*EOF: Leave uninitialized.*/ - if(_page_offset<0)return _page_offsetready_state>=OP_STREAMSET) - &&cur_serialno!=(ogg_uint32_t)ogg_page_serialno(&og)){ - /*Two possibilities: - 1) Another stream is multiplexed into this logical section, or*/ - if(OP_LIKELY(!ogg_page_bos(&og)))continue; - /* 2) Our decoding just traversed a bitstream boundary.*/ - if(!_spanp)return OP_EOF; - if(OP_LIKELY(_of->ready_state>=OP_INITSET))op_decode_clear(_of); - } - /*Bitrate tracking: add the header's bytes here. - The body bytes are counted when we consume the packets.*/ - else _of->bytes_tracked+=og.header_len; - /*Do we need to load a new machine before submitting the page? - This is different in the seekable and non-seekable cases. - In the seekable case, we already have all the header information loaded - and cached. - We just initialize the machine with it and continue on our merry way. - In the non-seekable (streaming) case, we'll only be at a boundary if we - just left the previous logical bitstream, and we're now nominally at the - header of the next bitstream.*/ - if(OP_UNLIKELY(_of->ready_state=0&&cur_link<_of->nlinks); - if(links[cur_link].serialno!=serialno){ - /*It wasn't a page from the current link. - Is it from the next one?*/ - if(OP_LIKELY(cur_link+1<_of->nlinks&&links[cur_link+1].serialno== - serialno)){ - cur_link++; - } - else{ - int new_link; - new_link= - op_get_link_from_serialno(_of,cur_link,_page_offset,serialno); - /*Not a desired Opus bitstream section. - Keep trying.*/ - if(new_link<0)continue; - cur_link=new_link; - } - } - cur_serialno=serialno; - _of->cur_link=cur_link; - ogg_stream_reset_serialno(&_of->os,serialno); - _of->ready_state=OP_STREAMSET; - /*If we're at the start of this link, initialize the granule position - and pre-skip tracking.*/ - if(_page_offset<=links[cur_link].data_offset){ - _of->prev_packet_gp=links[cur_link].pcm_start; - _of->prev_page_offset=-1; - _of->cur_discard_count=links[cur_link].head.pre_skip; - /*Ignore a hole at the start of a new link (this is common for - streams joined in the middle) or after seeking.*/ - _ignore_holes=1; - } - } - else{ - do{ - /*We're streaming. - Fetch the two header packets, build the info struct.*/ - ret=op_fetch_headers(_of,&links[0].head,&links[0].tags, - NULL,NULL,NULL,&og); - if(OP_UNLIKELY(ret<0))return ret; - /*op_find_initial_pcm_offset() will suppress any initial hole for us, - so no need to set _ignore_holes.*/ - ret=op_find_initial_pcm_offset(_of,links,&og); - if(OP_UNLIKELY(ret<0))return ret; - _of->links[0].serialno=cur_serialno=_of->os.serialno; - _of->cur_link++; - } - /*If the link was empty, keep going, because we already have the - BOS page of the next one in og.*/ - while(OP_UNLIKELY(ret>0)); - /*If we didn't get any packets out of op_find_initial_pcm_offset(), - keep going (this is possible if end-trimming trimmed them all).*/ - if(_of->op_count<=0)continue; - /*Otherwise, we're done. - TODO: This resets bytes_tracked, which misses the header bytes - already processed by op_find_initial_pcm_offset().*/ - ret=op_make_decode_ready(_of); - if(OP_UNLIKELY(ret<0))return ret; - return 0; - } - } - /*The buffered page is the data we want, and we're ready for it. - Add it to the stream state.*/ - if(OP_UNLIKELY(_of->ready_state==OP_STREAMSET)){ - ret=op_make_decode_ready(_of); - if(OP_UNLIKELY(ret<0))return ret; - } - /*Extract all the packets from the current page.*/ - ogg_stream_pagein(&_of->os,&og); - if(OP_LIKELY(_of->ready_state>=OP_INITSET)){ - opus_int32 total_duration; - int durations[255]; - int op_count; - int report_hole; - report_hole=0; - total_duration=op_collect_audio_packets(_of,durations); - if(OP_UNLIKELY(total_duration<0)){ - /*libogg reported a hole (a gap in the page sequence numbers). - Drain the packets from the page anyway. - If we don't, they'll still be there when we fetch the next page. - Then, when we go to pull out packets, we might get more than 255, - which would overrun our packet buffer. - We repeat this call until we get any actual packets, since we might - have buffered multiple out-of-sequence pages with no packets on - them.*/ - do total_duration=op_collect_audio_packets(_of,durations); - while(total_duration<0); - if(!_ignore_holes){ - /*Report the hole to the caller after we finish timestamping the - packets.*/ - report_hole=1; - /*We had lost or damaged pages, so reset our granule position - tracking. - This makes holes behave the same as a small raw seek. - If the next page is the EOS page, we'll discard it (because we - can't perform end trimming properly), and we'll always discard at - least 80 ms of audio (to allow decoder state to re-converge). - We could try to fill in the gap with PLC by looking at timestamps - in the non-EOS case, but that's complicated and error prone and we - can't rely on the timestamps being valid.*/ - _of->prev_packet_gp=-1; - } - } - op_count=_of->op_count; - /*If we found at least one audio data packet, compute per-packet granule - positions for them.*/ - if(op_count>0){ - ogg_int64_t diff; - ogg_int64_t prev_packet_gp; - ogg_int64_t cur_packet_gp; - ogg_int64_t cur_page_gp; - int cur_page_eos; - int pi; - cur_page_gp=_of->op[op_count-1].granulepos; - cur_page_eos=_of->op[op_count-1].e_o_s; - prev_packet_gp=_of->prev_packet_gp; - if(OP_UNLIKELY(prev_packet_gp==-1)){ - opus_int32 cur_discard_count; - /*This is the first call after a raw seek. - Try to reconstruct prev_packet_gp from scratch.*/ - OP_ASSERT(seekable); - if(OP_UNLIKELY(cur_page_eos)){ - /*If the first page we hit after our seek was the EOS page, and - we didn't start from data_offset or before, we don't have - enough information to do end-trimming. - Proceed to the next link, rather than risk playing back some - samples that shouldn't have been played.*/ - _of->op_count=0; - if(report_hole)return OP_HOLE; - continue; - } - /*By default discard 80 ms of data after a seek, unless we seek - into the pre-skip region.*/ - cur_discard_count=80*48; - cur_page_gp=_of->op[op_count-1].granulepos; - /*Try to initialize prev_packet_gp. - If the current page had packets but didn't have a granule - position, or the granule position it had was too small (both - illegal), just use the starting granule position for the link.*/ - prev_packet_gp=links[cur_link].pcm_start; - if(OP_LIKELY(cur_page_gp!=-1)){ - op_granpos_add(&prev_packet_gp,cur_page_gp,-total_duration); - } - if(OP_LIKELY(!op_granpos_diff(&diff, - prev_packet_gp,links[cur_link].pcm_start))){ - opus_int32 pre_skip; - /*If we start at the beginning of the pre-skip region, or we're - at least 80 ms from the end of the pre-skip region, we discard - to the end of the pre-skip region. - Otherwise, we still use the 80 ms default, which will discard - past the end of the pre-skip region.*/ - pre_skip=links[cur_link].head.pre_skip; - if(diff>=0&&diff<=OP_MAX(0,pre_skip-80*48)){ - cur_discard_count=pre_skip-(int)diff; - } - } - _of->cur_discard_count=cur_discard_count; - } - if(OP_UNLIKELY(cur_page_gp==-1)){ - /*This page had completed packets but didn't have a valid granule - position. - This is illegal, but we'll try to handle it by continuing to count - forwards from the previous page.*/ - if(op_granpos_add(&cur_page_gp,prev_packet_gp,total_duration)<0){ - /*The timestamp for this page overflowed.*/ - cur_page_gp=links[cur_link].pcm_end; - } - } - /*If we hit the last page, handle end-trimming.*/ - if(OP_UNLIKELY(cur_page_eos) - &&OP_LIKELY(!op_granpos_diff(&diff,cur_page_gp,prev_packet_gp)) - &&OP_LIKELY(diff0){ - /*If we trimmed the entire packet, stop (the spec says encoders - shouldn't do this, but we support it anyway).*/ - if(OP_UNLIKELY(diff>durations[pi]))break; - cur_packet_gp=cur_page_gp; - /*Move the EOS flag to this packet, if necessary, so we'll trim - the samples during decode.*/ - _of->op[pi].e_o_s=1; - } - else{ - /*Update the granule position as normal.*/ - OP_ALWAYS_TRUE(!op_granpos_add(&cur_packet_gp, - cur_packet_gp,durations[pi])); - } - _of->op[pi].granulepos=cur_packet_gp; - OP_ALWAYS_TRUE(!op_granpos_diff(&diff,cur_page_gp,cur_packet_gp)); - } - } - else{ - /*Propagate timestamps to earlier packets. - op_granpos_add(&prev_packet_gp,prev_packet_gp,total_duration) - should succeed and give prev_packet_gp==cur_page_gp. - But we don't bother to check that, as there isn't much we can do - if it's not true, and it actually will not be true on the first - page after a seek, if there was a continued packet. - The only thing we guarantee is that the start and end granule - positions of the packets are valid, and that they are monotonic - within a page. - They might be completely out of range for this link (we'll check - that elsewhere), or non-monotonic between pages.*/ - if(OP_UNLIKELY(op_granpos_add(&prev_packet_gp, - cur_page_gp,-total_duration)<0)){ - /*The starting timestamp for the first packet on this page - underflowed. - This is illegal, but we ignore it.*/ - prev_packet_gp=0; - } - for(pi=0;pi=0); - OP_ALWAYS_TRUE(!op_granpos_add(&cur_packet_gp, - cur_packet_gp,durations[pi])); - _of->op[pi].granulepos=cur_packet_gp; - } - OP_ASSERT(total_duration==0); - } - _of->prev_packet_gp=prev_packet_gp; - _of->prev_page_offset=_page_offset; - _of->op_count=op_count=pi; - } - if(report_hole)return OP_HOLE; - /*If end-trimming didn't trim all the packets, we're done.*/ - if(op_count>0)return 0; - } - } -} - -int op_raw_seek(OggOpusFile *_of,opus_int64 _pos){ - int ret; - if(OP_UNLIKELY(_of->ready_stateseekable))return OP_ENOSEEK; - if(OP_UNLIKELY(_pos<0)||OP_UNLIKELY(_pos>_of->end))return OP_EINVAL; - /*Clear out any buffered, decoded data.*/ - op_decode_clear(_of); - _of->bytes_tracked=0; - _of->samples_tracked=0; - ret=op_seek_helper(_of,_pos); - if(OP_UNLIKELY(ret<0))return OP_EREAD; - ret=op_fetch_and_process_page(_of,NULL,-1,1,1); - /*If we hit EOF, op_fetch_and_process_page() leaves us uninitialized. - Instead, jump to the end.*/ - if(ret==OP_EOF){ - int cur_link; - op_decode_clear(_of); - cur_link=_of->nlinks-1; - _of->cur_link=cur_link; - _of->prev_packet_gp=_of->links[cur_link].pcm_end; - _of->cur_discard_count=0; - ret=0; - } - return ret; -} - -/*Convert a PCM offset relative to the start of the whole stream to a granule - position in an individual link.*/ -static ogg_int64_t op_get_granulepos(const OggOpusFile *_of, - ogg_int64_t _pcm_offset,int *_li){ - const OggOpusLink *links; - ogg_int64_t duration; - ogg_int64_t pcm_start; - opus_int32 pre_skip; - int nlinks; - int li_lo; - int li_hi; - OP_ASSERT(_pcm_offset>=0); - nlinks=_of->nlinks; - links=_of->links; - li_lo=0; - li_hi=nlinks; - do{ - int li; - li=li_lo+(li_hi-li_lo>>1); - if(links[li].pcm_file_offset<=_pcm_offset)li_lo=li; - else li_hi=li; - } - while(li_hi-li_lo>1); - _pcm_offset-=links[li_lo].pcm_file_offset; - pcm_start=links[li_lo].pcm_start; - pre_skip=links[li_lo].head.pre_skip; - OP_ALWAYS_TRUE(!op_granpos_diff(&duration,links[li_lo].pcm_end,pcm_start)); - duration-=pre_skip; - if(_pcm_offset>=duration)return -1; - _pcm_offset+=pre_skip; - if(OP_UNLIKELY(pcm_start>OP_INT64_MAX-_pcm_offset)){ - /*Adding this amount to the granule position would overflow the positive - half of its 64-bit range. - Since signed overflow is undefined in C, do it in a way the compiler - isn't allowed to screw up.*/ - _pcm_offset-=OP_INT64_MAX-pcm_start+1; - pcm_start=OP_INT64_MIN; - } - pcm_start+=_pcm_offset; - *_li=li_lo; - return pcm_start; -} - -/*A small helper to determine if an Ogg page contains data that continues onto - a subsequent page.*/ -static int op_page_continues(const ogg_page *_og){ - int nlacing; - OP_ASSERT(_og->header_len>=27); - nlacing=_og->header[26]; - OP_ASSERT(_og->header_len>=27+nlacing); - /*This also correctly handles the (unlikely) case of nlacing==0, because - 0!=255.*/ - return _og->header[27+nlacing-1]==255; -} - -/*A small helper to buffer the continued packet data from a page.*/ -static void op_buffer_continued_data(OggOpusFile *_of,ogg_page *_og){ - ogg_packet op; - ogg_stream_pagein(&_of->os,_og); - /*Drain any packets that did end on this page (and ignore holes). - We only care about the continued packet data.*/ - while(ogg_stream_packetout(&_of->os,&op)); -} - -/*This controls how close the target has to be to use the current stream - position to subdivide the initial range. - Two minutes seems to be a good default.*/ -#define OP_CUR_TIME_THRESH (120*48*(opus_int32)1000) - -/*Note: The OP_SMALL_FOOTPRINT #define doesn't (currently) save much code size, - but it's meant to serve as documentation for portions of the seeking - algorithm that are purely optional, to aid others learning from/porting this - code to other contexts.*/ -/*#define OP_SMALL_FOOTPRINT (1)*/ - -/*Search within link _li for the page with the highest granule position - preceding (or equal to) _target_gp. - There is a danger here: missing pages or incorrect frame number information - in the bitstream could make our task impossible. - Account for that (and report it as an error condition).*/ -static int op_pcm_seek_page(OggOpusFile *_of, - ogg_int64_t _target_gp,int _li){ - const OggOpusLink *link; - ogg_page og; - ogg_int64_t pcm_pre_skip; - ogg_int64_t pcm_start; - ogg_int64_t pcm_end; - ogg_int64_t best_gp; - ogg_int64_t diff; - ogg_uint32_t serialno; - opus_int32 pre_skip; - opus_int64 begin; - opus_int64 end; - opus_int64 boundary; - opus_int64 best; - opus_int64 best_start; - opus_int64 page_offset; - opus_int64 d0; - opus_int64 d1; - opus_int64 d2; - int force_bisect; - int buffering; - int ret; - _of->bytes_tracked=0; - _of->samples_tracked=0; - link=_of->links+_li; - best_gp=pcm_start=link->pcm_start; - pcm_end=link->pcm_end; - serialno=link->serialno; - best=best_start=begin=link->data_offset; - page_offset=-1; - buffering=0; - /*We discard the first 80 ms of data after a seek, so seek back that much - farther. - If we can't, simply seek to the beginning of the link.*/ - if(OP_UNLIKELY(op_granpos_add(&_target_gp,_target_gp,-80*48)<0) - ||OP_UNLIKELY(op_granpos_cmp(_target_gp,pcm_start)<0)){ - _target_gp=pcm_start; - } - /*Special case seeking to the start of the link.*/ - pre_skip=link->head.pre_skip; - OP_ALWAYS_TRUE(!op_granpos_add(&pcm_pre_skip,pcm_start,pre_skip)); - if(op_granpos_cmp(_target_gp,pcm_pre_skip)<0)end=boundary=begin; - else{ - end=boundary=link->end_offset; -#if !defined(OP_SMALL_FOOTPRINT) - /*If we were decoding from this link, we can narrow the range a bit.*/ - if(_li==_of->cur_link&&_of->ready_state>=OP_INITSET){ - opus_int64 offset; - int op_count; - op_count=_of->op_count; - /*The offset can be out of range if we were reading through the stream - and encountered a page with the granule position for another link - outside of the data range identified during link enumeration when we - were opening the file. - We will just ignore the current position in that case. - The only way the offset can be valid _and_ we can fail the granule - position checks below is if someone changed the contents of the last - page since we read it. - We'd be within our rights to just return OP_EBADLINK, but instead we'll - simply ignore the current position in that case, too.*/ - offset=_of->offset; - if(op_count>0&&OP_LIKELY(begin<=offset&&offset<=end)){ - ogg_int64_t gp; - /*Make sure the timestamp is valid. - The granule position might be -1 if we collected the packets from a - page without a granule position after reporting a hole.*/ - gp=_of->op[op_count-1].granulepos; - if(OP_LIKELY(gp!=-1)&&OP_LIKELY(op_granpos_cmp(pcm_start,gp)<0) - &&OP_LIKELY(op_granpos_cmp(pcm_end,gp)>0)){ - OP_ALWAYS_TRUE(!op_granpos_diff(&diff,gp,_target_gp)); - /*We only actually use the current time if either - a) We can cut off at least half the range, or - b) We're seeking sufficiently close to the current position that - it's likely to be informative. - Otherwise it appears using the whole link range to estimate the - first seek location gives better results, on average.*/ - if(diff<0){ - if(offset-begin>=end-begin>>1||diff>-OP_CUR_TIME_THRESH){ - best=begin=offset; - best_gp=pcm_start=gp; - /*If we have buffered data from a continued packet, remember the - offset of the previous page's start, so that if we do wind up - having to seek back here later, we can prime the stream with - the continued packet data. - With no continued packet, we remember the end of the page.*/ - best_start=_of->os.body_returned<_of->os.body_fill? - _of->prev_page_offset:best; - /*If there's completed packets and data in the stream state, - prev_page_offset should always be set.*/ - OP_ASSERT(best_start>=0); - /*Buffer any continued packet data starting from here.*/ - buffering=1; - } - } - else{ - ogg_int64_t prev_page_gp; - /*We might get lucky and already have the packet with the target - buffered. - Worth checking. - For very small files (with all of the data in a single page, - generally 1 second or less), we can loop them continuously - without seeking at all.*/ - if(op_granpos_add(&prev_page_gp,_of->op[0].granulepos, - -op_get_packet_duration(_of->op[0].packet,_of->op[0].bytes))<0) { - /*We validate/sanitize the per-packet timestamps, so the only way - we should fail to calculate a granule position for the - previous page is if the first page with completed packets in - the stream is also the last, and end-trimming causes the - apparent granule position preceding the first sample in the - first packet to underflow. - The starting PCM offset is then 0 by spec mandate (see also: - op_find_initial_pcm_offset()).*/ - OP_ASSERT(_of->op[0].e_o_s); - prev_page_gp=0; - } - if(op_granpos_cmp(prev_page_gp,_target_gp)<=0){ - /*Don't call op_decode_clear(), because it will dump our - packets.*/ - _of->op_pos=0; - _of->od_buffer_size=0; - _of->prev_packet_gp=prev_page_gp; - /*_of->prev_page_offset already points to the right place.*/ - _of->ready_state=OP_STREAMSET; - return op_make_decode_ready(_of); - } - /*No such luck. - Check if we can cut off at least half the range, though.*/ - if(offset-begin<=end-begin>>1||diffos,serialno); - _of->cur_link=_li; - _of->ready_state=OP_STREAMSET; - /*Initialize the interval size history.*/ - d2=d1=d0=end-begin; - force_bisect=0; - while(begin>1; - d1=d2>>1; - d2=end-begin>>1; - if(force_bisect)bisect=begin+(end-begin>>1); - else{ - ogg_int64_t diff2; - OP_ALWAYS_TRUE(!op_granpos_diff(&diff,_target_gp,pcm_start)); - OP_ALWAYS_TRUE(!op_granpos_diff(&diff2,pcm_end,pcm_start)); - /*Take a (pretty decent) guess.*/ - bisect=begin+op_rescale64(diff,diff2,end-begin)-OP_CHUNK_SIZE; - } - if(bisect-OP_CHUNK_SIZEoffset){ - /*Discard any buffered continued packet data.*/ - if(buffering)ogg_stream_reset(&_of->os); - buffering=0; - page_offset=-1; - ret=op_seek_helper(_of,bisect); - if(OP_UNLIKELY(ret<0))return ret; - } - chunk_size=OP_CHUNK_SIZE; - next_boundary=boundary; - /*Now scan forward and figure out where we landed. - In the ideal case, we will see a page with a granule position at or - before our target, followed by a page with a granule position after our - target (or the end of the search interval). - Then we can just drop out and will have all of the data we need with no - additional seeking. - If we landed too far before, or after, we'll break out and do another - bisection.*/ - while(beginos); - buffering=0; - bisect=OP_MAX(bisect-chunk_size,begin); - ret=op_seek_helper(_of,bisect); - if(OP_UNLIKELY(ret<0))return ret; - /*Bump up the chunk size.*/ - chunk_size=OP_MIN(2*chunk_size,OP_CHUNK_SIZE_MAX); - /*If we did find a page from another stream or without a timestamp, - don't read past it.*/ - boundary=next_boundary; - } - } - else{ - ogg_int64_t gp; - int has_packets; - /*Save the offset of the first page we found after the seek, regardless - of the stream it came from or whether or not it has a timestamp.*/ - next_boundary=OP_MIN(page_offset,next_boundary); - if(serialno!=(ogg_uint32_t)ogg_page_serialno(&og))continue; - has_packets=ogg_page_packets(&og)>0; - /*Force the gp to -1 (as it should be per spec) if no packets end on - this page. - Otherwise we might get confused when we try to pull out a packet - with that timestamp and can't find it.*/ - gp=has_packets?ogg_page_granulepos(&og):-1; - if(gp==-1){ - if(buffering){ - if(OP_LIKELY(!has_packets))ogg_stream_pagein(&_of->os,&og); - else{ - /*If packets did end on this page, but we still didn't have a - valid granule position (in violation of the spec!), stop - buffering continued packet data. - Otherwise we might continue past the packet we actually - wanted.*/ - ogg_stream_reset(&_of->os); - buffering=0; - } - } - continue; - } - if(op_granpos_cmp(gp,_target_gp)<0){ - /*We found a page that ends before our target. - Advance to the raw offset of the next page.*/ - begin=_of->offset; - if(OP_UNLIKELY(op_granpos_cmp(pcm_start,gp)>0) - ||OP_UNLIKELY(op_granpos_cmp(pcm_end,gp)<0)){ - /*Don't let pcm_start get out of range! - That could happen with an invalid timestamp.*/ - break; - } - /*Save the byte offset of the end of the page with this granule - position.*/ - best=best_start=begin; - /*Buffer any data from a continued packet, if necessary. - This avoids the need to seek back here if the next timestamp we - encounter while scanning forward lies after our target.*/ - if(buffering)ogg_stream_reset(&_of->os); - if(op_page_continues(&og)){ - op_buffer_continued_data(_of,&og); - /*If we have a continued packet, remember the offset of this - page's start, so that if we do wind up having to seek back here - later, we can prime the stream with the continued packet data. - With no continued packet, we remember the end of the page.*/ - best_start=page_offset; - } - /*Then force buffering on, so that if a packet starts (but does not - end) on the next page, we still avoid the extra seek back.*/ - buffering=1; - best_gp=pcm_start=gp; - OP_ALWAYS_TRUE(!op_granpos_diff(&diff,_target_gp,pcm_start)); - /*If we're more than a second away from our target, break out and - do another bisection.*/ - if(diff>48000)break; - /*Otherwise, keep scanning forward (do NOT use begin+1).*/ - bisect=begin; - } - else{ - /*We found a page that ends after our target.*/ - /*If we scanned the whole interval before we found it, we're done.*/ - if(bisect<=begin+1)end=begin; - else{ - end=bisect; - /*In later iterations, don't read past the first page we found.*/ - boundary=next_boundary; - /*If we're not making much progress shrinking the interval size, - start forcing straight bisection to limit the worst case.*/ - force_bisect=end-begin>d0*2; - /*Don't let pcm_end get out of range! - That could happen with an invalid timestamp.*/ - if(OP_LIKELY(op_granpos_cmp(pcm_end,gp)>0) - &&OP_LIKELY(op_granpos_cmp(pcm_start,gp)<=0)){ - pcm_end=gp; - } - break; - } - } - } - } - } - /*Found our page.*/ - OP_ASSERT(op_granpos_cmp(best_gp,pcm_start)>=0); - /*Seek, if necessary. - If we were buffering data from a continued packet, we should be able to - continue to scan forward to get the rest of the data (even if - page_offset==-1). - Otherwise, we need to seek back to best_start.*/ - if(!buffering){ - if(best_start!=page_offset){ - page_offset=-1; - ret=op_seek_helper(_of,best_start); - if(OP_UNLIKELY(ret<0))return ret; - } - if(best_startend_offset); - if(OP_UNLIKELY(page_offsetprev_packet_gp=best_gp; - _of->prev_page_offset=best_start; - ret=op_fetch_and_process_page(_of,page_offset<0?NULL:&og,page_offset,0,1); - if(OP_UNLIKELY(ret<0))return OP_EBADLINK; - /*Verify result.*/ - if(OP_UNLIKELY(op_granpos_cmp(_of->prev_packet_gp,_target_gp)>0)){ - return OP_EBADLINK; - } - /*Our caller will set cur_discard_count to handle pre-roll.*/ - return 0; -} - -int op_pcm_seek(OggOpusFile *_of,ogg_int64_t _pcm_offset){ - const OggOpusLink *link; - ogg_int64_t pcm_start; - ogg_int64_t target_gp; - ogg_int64_t prev_packet_gp; - ogg_int64_t skip; - ogg_int64_t diff; - int op_count; - int op_pos; - int ret; - int li; - if(OP_UNLIKELY(_of->ready_stateseekable))return OP_ENOSEEK; - if(OP_UNLIKELY(_pcm_offset<0))return OP_EINVAL; - target_gp=op_get_granulepos(_of,_pcm_offset,&li); - if(OP_UNLIKELY(target_gp==-1))return OP_EINVAL; - link=_of->links+li; - pcm_start=link->pcm_start; - OP_ALWAYS_TRUE(!op_granpos_diff(&_pcm_offset,target_gp,pcm_start)); -#if !defined(OP_SMALL_FOOTPRINT) - /*For small (90 ms or less) forward seeks within the same link, just decode - forward. - This also optimizes the case of seeking to the current position.*/ - if(li==_of->cur_link&&_of->ready_state>=OP_INITSET){ - ogg_int64_t gp; - gp=_of->prev_packet_gp; - if(OP_LIKELY(gp!=-1)){ - ogg_int64_t discard_count; - int nbuffered; - nbuffered=OP_MAX(_of->od_buffer_size-_of->od_buffer_pos,0); - OP_ALWAYS_TRUE(!op_granpos_add(&gp,gp,-nbuffered)); - /*We do _not_ add cur_discard_count to gp. - Otherwise the total amount to discard could grow without bound, and it - would be better just to do a full seek.*/ - if(OP_LIKELY(!op_granpos_diff(&discard_count,target_gp,gp))){ - /*We use a threshold of 90 ms instead of 80, since 80 ms is the - _minimum_ we would have discarded after a full seek. - Assuming 20 ms frames (the default), we'd discard 90 ms on average.*/ - if(discard_count>=0&&OP_UNLIKELY(discard_count<90*48)){ - _of->cur_discard_count=(opus_int32)discard_count; - return 0; - } - } - } - } -#endif - ret=op_pcm_seek_page(_of,target_gp,li); - if(OP_UNLIKELY(ret<0))return ret; - /*Now skip samples until we actually get to our target.*/ - /*Figure out where we should skip to.*/ - if(_pcm_offset<=link->head.pre_skip)skip=0; - else skip=OP_MAX(_pcm_offset-80*48,0); - OP_ASSERT(_pcm_offset-skip>=0); - OP_ASSERT(_pcm_offset-skipop_count; - prev_packet_gp=_of->prev_packet_gp; - for(op_pos=_of->op_pos;op_posop[op_pos].granulepos; - if(OP_LIKELY(!op_granpos_diff(&diff,cur_packet_gp,pcm_start)) - &&diff>skip){ - break; - } - prev_packet_gp=cur_packet_gp; - } - _of->prev_packet_gp=prev_packet_gp; - _of->op_pos=op_pos; - if(op_posskip - ||_pcm_offset-diff>=OP_INT32_MAX){ - return OP_EBADLINK; - } - /*TODO: If there are further holes/illegal timestamps, we still won't decode - to the correct sample. - However, at least op_pcm_tell() will report the correct value immediately - after returning.*/ - _of->cur_discard_count=(opus_int32)(_pcm_offset-diff); - return 0; -} - -opus_int64 op_raw_tell(const OggOpusFile *_of){ - if(OP_UNLIKELY(_of->ready_stateoffset; -} - -/*Convert a granule position from a given link to a PCM offset relative to the - start of the whole stream. - For unseekable sources, this gets reset to 0 at the beginning of each link.*/ -static ogg_int64_t op_get_pcm_offset(const OggOpusFile *_of, - ogg_int64_t _gp,int _li){ - const OggOpusLink *links; - ogg_int64_t pcm_offset; - links=_of->links; - OP_ASSERT(_li>=0&&_li<_of->nlinks); - pcm_offset=links[_li].pcm_file_offset; - if(_of->seekable&&OP_UNLIKELY(op_granpos_cmp(_gp,links[_li].pcm_end)>0)){ - _gp=links[_li].pcm_end; - } - if(OP_LIKELY(op_granpos_cmp(_gp,links[_li].pcm_start)>0)){ - ogg_int64_t delta; - if(OP_UNLIKELY(op_granpos_diff(&delta,_gp,links[_li].pcm_start)<0)){ - /*This means an unseekable stream claimed to have a page from more than - 2 billion days after we joined.*/ - OP_ASSERT(!_of->seekable); - return OP_INT64_MAX; - } - if(deltaready_stateprev_packet_gp; - if(gp==-1)return 0; - nbuffered=OP_MAX(_of->od_buffer_size-_of->od_buffer_pos,0); - OP_ALWAYS_TRUE(!op_granpos_add(&gp,gp,-nbuffered)); - li=_of->seekable?_of->cur_link:0; - if(op_granpos_add(&gp,gp,_of->cur_discard_count)<0){ - gp=_of->links[li].pcm_end; - } - return op_get_pcm_offset(_of,gp,li); -} - -void op_set_decode_callback(OggOpusFile *_of, - op_decode_cb_func _decode_cb,void *_ctx){ - _of->decode_cb=_decode_cb; - _of->decode_cb_ctx=_ctx; -} - -int op_set_gain_offset(OggOpusFile *_of, - int _gain_type,opus_int32 _gain_offset_q8){ - if(_gain_type!=OP_HEADER_GAIN&&_gain_type!=OP_ALBUM_GAIN - &&_gain_type!=OP_TRACK_GAIN&&_gain_type!=OP_ABSOLUTE_GAIN){ - return OP_EINVAL; - } - _of->gain_type=_gain_type; - /*The sum of header gain and track gain lies in the range [-65536,65534]. - These bounds allow the offset to set the final value to anywhere in the - range [-32768,32767], which is what we'll clamp it to before applying.*/ - _of->gain_offset_q8=OP_CLAMP(-98302,_gain_offset_q8,98303); - op_update_gain(_of); - return 0; -} - -void op_set_dither_enabled(OggOpusFile *_of,int _enabled){ -#if !defined(OP_FIXED_POINT) - _of->dither_disabled=!_enabled; - if(!_enabled)_of->dither_mute=65; -#endif -} - -/*Allocate the decoder scratch buffer. - This is done lazily, since if the user provides large enough buffers, we'll - never need it.*/ -static int op_init_buffer(OggOpusFile *_of){ - int nchannels_max; - if(_of->seekable){ - const OggOpusLink *links; - int nlinks; - int li; - links=_of->links; - nlinks=_of->nlinks; - nchannels_max=1; - for(li=0;liod_buffer=(op_sample *)_ogg_malloc( - sizeof(*_of->od_buffer)*nchannels_max*120*48); - if(_of->od_buffer==NULL)return OP_EFAULT; - return 0; -} - -/*Decode a single packet into the target buffer.*/ -static int op_decode(OggOpusFile *_of,op_sample *_pcm, - const ogg_packet *_op,int _nsamples,int _nchannels){ - int ret; - /*First we try using the application-provided decode callback.*/ - if(_of->decode_cb!=NULL){ -#if defined(OP_FIXED_POINT) - ret=(*_of->decode_cb)(_of->decode_cb_ctx,_of->od,_pcm,_op, - _nsamples,_nchannels,OP_DEC_FORMAT_SHORT,_of->cur_link); -#else - ret=(*_of->decode_cb)(_of->decode_cb_ctx,_of->od,_pcm,_op, - _nsamples,_nchannels,OP_DEC_FORMAT_FLOAT,_of->cur_link); -#endif - } - else ret=OP_DEC_USE_DEFAULT; - /*If the application didn't want to handle decoding, do it ourselves.*/ - if(ret==OP_DEC_USE_DEFAULT){ -#if defined(OP_FIXED_POINT) - ret=opus_multistream_decode(_of->od, - _op->packet,_op->bytes,_pcm,_nsamples,0); -#else - ret=opus_multistream_decode_float(_of->od, - _op->packet,_op->bytes,_pcm,_nsamples,0); -#endif - OP_ASSERT(ret<0||ret==_nsamples); - } - /*If the application returned a positive value other than 0 or - OP_DEC_USE_DEFAULT, fail.*/ - else if(OP_UNLIKELY(ret>0))return OP_EBADPACKET; - if(OP_UNLIKELY(ret<0))return OP_EBADPACKET; - return ret; -} - -/*Read more samples from the stream, using the same API as op_read() or - op_read_float().*/ -static int op_read_native(OggOpusFile *_of, - op_sample *_pcm,int _buf_size,int *_li){ - if(OP_UNLIKELY(_of->ready_stateready_state>=OP_INITSET)){ - int nchannels; - int od_buffer_pos; - int nsamples; - int op_pos; - nchannels=_of->links[_of->seekable?_of->cur_link:0].head.channel_count; - od_buffer_pos=_of->od_buffer_pos; - nsamples=_of->od_buffer_size-od_buffer_pos; - /*If we have buffered samples, return them.*/ - if(nsamples>0){ - if(nsamples*nchannels>_buf_size)nsamples=_buf_size/nchannels; - OP_ASSERT(_pcm!=NULL||nsamples<=0); - /*Check nsamples again so we don't pass NULL to memcpy() if _buf_size - is zero. - That would technically be undefined behavior, even if the number of - bytes to copy were zero.*/ - if(nsamples>0){ - memcpy(_pcm,_of->od_buffer+nchannels*od_buffer_pos, - sizeof(*_pcm)*nchannels*nsamples); - od_buffer_pos+=nsamples; - _of->od_buffer_pos=od_buffer_pos; - } - if(_li!=NULL)*_li=_of->cur_link; - return nsamples; - } - /*If we have buffered packets, decode one.*/ - op_pos=_of->op_pos; - if(OP_LIKELY(op_pos<_of->op_count)){ - const ogg_packet *pop; - ogg_int64_t diff; - opus_int32 cur_discard_count; - int duration; - int trimmed_duration; - pop=_of->op+op_pos++; - _of->op_pos=op_pos; - cur_discard_count=_of->cur_discard_count; - duration=op_get_packet_duration(pop->packet,pop->bytes); - /*We don't buffer packets with an invalid TOC sequence.*/ - OP_ASSERT(duration>0); - trimmed_duration=duration; - /*Perform end-trimming.*/ - if(OP_UNLIKELY(pop->e_o_s)){ - if(OP_UNLIKELY(op_granpos_cmp(pop->granulepos, - _of->prev_packet_gp)<=0)){ - trimmed_duration=0; - } - else if(OP_LIKELY(!op_granpos_diff(&diff, - pop->granulepos,_of->prev_packet_gp))){ - trimmed_duration=(int)OP_MIN(diff,trimmed_duration); - } - } - _of->prev_packet_gp=pop->granulepos; - if(OP_UNLIKELY(duration*nchannels>_buf_size)){ - op_sample *buf; - /*If the user's buffer is too small, decode into a scratch buffer.*/ - buf=_of->od_buffer; - if(OP_UNLIKELY(buf==NULL)){ - ret=op_init_buffer(_of); - if(OP_UNLIKELY(ret<0))return ret; - buf=_of->od_buffer; - } - ret=op_decode(_of,buf,pop,duration,nchannels); - if(OP_UNLIKELY(ret<0))return ret; - /*Perform pre-skip/pre-roll.*/ - od_buffer_pos=(int)OP_MIN(trimmed_duration,cur_discard_count); - cur_discard_count-=od_buffer_pos; - _of->cur_discard_count=cur_discard_count; - _of->od_buffer_pos=od_buffer_pos; - _of->od_buffer_size=trimmed_duration; - /*Update bitrate tracking based on the actual samples we used from - what was decoded.*/ - _of->bytes_tracked+=pop->bytes; - _of->samples_tracked+=trimmed_duration-od_buffer_pos; - } - else{ - OP_ASSERT(_pcm!=NULL); - /*Otherwise decode directly into the user's buffer.*/ - ret=op_decode(_of,_pcm,pop,duration,nchannels); - if(OP_UNLIKELY(ret<0))return ret; - if(OP_LIKELY(trimmed_duration>0)){ - /*Perform pre-skip/pre-roll.*/ - od_buffer_pos=(int)OP_MIN(trimmed_duration,cur_discard_count); - cur_discard_count-=od_buffer_pos; - _of->cur_discard_count=cur_discard_count; - trimmed_duration-=od_buffer_pos; - if(OP_LIKELY(trimmed_duration>0) - &&OP_UNLIKELY(od_buffer_pos>0)){ - memmove(_pcm,_pcm+od_buffer_pos*nchannels, - sizeof(*_pcm)*trimmed_duration*nchannels); - } - /*Update bitrate tracking based on the actual samples we used from - what was decoded.*/ - _of->bytes_tracked+=pop->bytes; - _of->samples_tracked+=trimmed_duration; - if(OP_LIKELY(trimmed_duration>0)){ - if(_li!=NULL)*_li=_of->cur_link; - return trimmed_duration; - } - } - } - /*Don't grab another page yet. - This one might have more packets, or might have buffered data now.*/ - continue; - } - } - /*Suck in another page.*/ - ret=op_fetch_and_process_page(_of,NULL,-1,1,0); - if(OP_UNLIKELY(ret==OP_EOF)){ - if(_li!=NULL)*_li=_of->cur_link; - return 0; - } - if(OP_UNLIKELY(ret<0))return ret; - } -} - -/*A generic filter to apply to the decoded audio data. - _src is non-const because we will destructively modify the contents of the - source buffer that we consume in some cases.*/ -typedef int (*op_read_filter_func)(OggOpusFile *_of,void *_dst,int _dst_sz, - op_sample *_src,int _nsamples,int _nchannels); - -/*Decode some samples and then apply a custom filter to them. - This is used to convert to different output formats.*/ -static int op_filter_read_native(OggOpusFile *_of,void *_dst,int _dst_sz, - op_read_filter_func _filter,int *_li){ - int ret; - /*Ensure we have some decoded samples in our buffer.*/ - ret=op_read_native(_of,NULL,0,_li); - /*Now apply the filter to them.*/ - if(OP_LIKELY(ret>=0)&&OP_LIKELY(_of->ready_state>=OP_INITSET)){ - int od_buffer_pos; - od_buffer_pos=_of->od_buffer_pos; - ret=_of->od_buffer_size-od_buffer_pos; - if(OP_LIKELY(ret>0)){ - int nchannels; - nchannels=_of->links[_of->seekable?_of->cur_link:0].head.channel_count; - ret=(*_filter)(_of,_dst,_dst_sz, - _of->od_buffer+nchannels*od_buffer_pos,ret,nchannels); - OP_ASSERT(ret>=0); - OP_ASSERT(ret<=_of->od_buffer_size-od_buffer_pos); - od_buffer_pos+=ret; - _of->od_buffer_pos=od_buffer_pos; - } - } - return ret; -} - -#if !defined(OP_FIXED_POINT)||!defined(OP_DISABLE_FLOAT_API) - -/*Matrices for downmixing from the supported channel counts to stereo. - The matrices with 5 or more channels are normalized to a total volume of 2.0, - since most mixes sound too quiet if normalized to 1.0 (as there is generally - little volume in the side/rear channels).*/ -static const float OP_STEREO_DOWNMIX[OP_NCHANNELS_MAX-2][OP_NCHANNELS_MAX][2]={ - /*3.0*/ - { - {0.5858F,0.0F},{0.4142F,0.4142F},{0.0F,0.5858F} - }, - /*quadrophonic*/ - { - {0.4226F,0.0F},{0.0F,0.4226F},{0.366F,0.2114F},{0.2114F,0.336F} - }, - /*5.0*/ - { - {0.651F,0.0F},{0.46F,0.46F},{0.0F,0.651F},{0.5636F,0.3254F}, - {0.3254F,0.5636F} - }, - /*5.1*/ - { - {0.529F,0.0F},{0.3741F,0.3741F},{0.0F,0.529F},{0.4582F,0.2645F}, - {0.2645F,0.4582F},{0.3741F,0.3741F} - }, - /*6.1*/ - { - {0.4553F,0.0F},{0.322F,0.322F},{0.0F,0.4553F},{0.3943F,0.2277F}, - {0.2277F,0.3943F},{0.2788F,0.2788F},{0.322F,0.322F} - }, - /*7.1*/ - { - {0.3886F,0.0F},{0.2748F,0.2748F},{0.0F,0.3886F},{0.3366F,0.1943F}, - {0.1943F,0.3366F},{0.3366F,0.1943F},{0.1943F,0.3366F},{0.2748F,0.2748F} - } -}; - -#endif - -#if defined(OP_FIXED_POINT) - -/*Matrices for downmixing from the supported channel counts to stereo. - The matrices with 5 or more channels are normalized to a total volume of 2.0, - since most mixes sound too quiet if normalized to 1.0 (as there is generally - little volume in the side/rear channels). - Hence we keep the coefficients in Q14, so the downmix values won't overflow a - 32-bit number.*/ -static const opus_int16 OP_STEREO_DOWNMIX_Q14 - [OP_NCHANNELS_MAX-2][OP_NCHANNELS_MAX][2]={ - /*3.0*/ - { - {9598,0},{6786,6786},{0,9598} - }, - /*quadrophonic*/ - { - {6924,0},{0,6924},{5996,3464},{3464,5996} - }, - /*5.0*/ - { - {10666,0},{7537,7537},{0,10666},{9234,5331},{5331,9234} - }, - /*5.1*/ - { - {8668,0},{6129,6129},{0,8668},{7507,4335},{4335,7507},{6129,6129} - }, - /*6.1*/ - { - {7459,0},{5275,5275},{0,7459},{6460,3731},{3731,6460},{4568,4568}, - {5275,5275} - }, - /*7.1*/ - { - {6368,0},{4502,4502},{0,6368},{5515,3183},{3183,5515},{5515,3183}, - {3183,5515},{4502,4502} - } -}; - -int op_read(OggOpusFile *_of,opus_int16 *_pcm,int _buf_size,int *_li){ - return op_read_native(_of,_pcm,_buf_size,_li); -} - -static int op_stereo_filter(OggOpusFile *_of,void *_dst,int _dst_sz, - op_sample *_src,int _nsamples,int _nchannels){ - (void)_of; - _nsamples=OP_MIN(_nsamples,_dst_sz>>1); - if(_nchannels==2)memcpy(_dst,_src,_nsamples*2*sizeof(*_src)); - else{ - opus_int16 *dst; - int i; - dst=(opus_int16 *)_dst; - if(_nchannels==1){ - for(i=0;i<_nsamples;i++)dst[2*i+0]=dst[2*i+1]=_src[i]; - } - else{ - for(i=0;i<_nsamples;i++){ - opus_int32 l; - opus_int32 r; - int ci; - l=r=0; - for(ci=0;ci<_nchannels;ci++){ - opus_int32 s; - s=_src[_nchannels*i+ci]; - l+=OP_STEREO_DOWNMIX_Q14[_nchannels-3][ci][0]*s; - r+=OP_STEREO_DOWNMIX_Q14[_nchannels-3][ci][1]*s; - } - /*TODO: For 5 or more channels, we should do soft clipping here.*/ - dst[2*i+0]=(opus_int16)OP_CLAMP(-32768,l+8192>>14,32767); - dst[2*i+1]=(opus_int16)OP_CLAMP(-32768,r+8192>>14,32767); - } - } - } - return _nsamples; -} - -int op_read_stereo(OggOpusFile *_of,opus_int16 *_pcm,int _buf_size){ - return op_filter_read_native(_of,_pcm,_buf_size,op_stereo_filter,NULL); -} - -# if !defined(OP_DISABLE_FLOAT_API) - -static int op_short2float_filter(OggOpusFile *_of,void *_dst,int _dst_sz, - op_sample *_src,int _nsamples,int _nchannels){ - float *dst; - int i; - (void)_of; - dst=(float *)_dst; - if(OP_UNLIKELY(_nsamples*_nchannels>_dst_sz))_nsamples=_dst_sz/_nchannels; - _dst_sz=_nsamples*_nchannels; - for(i=0;i<_dst_sz;i++)dst[i]=(1.0F/32768)*_src[i]; - return _nsamples; -} - -int op_read_float(OggOpusFile *_of,float *_pcm,int _buf_size,int *_li){ - return op_filter_read_native(_of,_pcm,_buf_size,op_short2float_filter,_li); -} - -static int op_short2float_stereo_filter(OggOpusFile *_of, - void *_dst,int _dst_sz,op_sample *_src,int _nsamples,int _nchannels){ - float *dst; - int i; - dst=(float *)_dst; - _nsamples=OP_MIN(_nsamples,_dst_sz>>1); - if(_nchannels==1){ - _nsamples=op_short2float_filter(_of,dst,_nsamples,_src,_nsamples,1); - for(i=_nsamples;i-->0;)dst[2*i+0]=dst[2*i+1]=dst[i]; - } - else if(_nchannels<5){ - /*For 3 or 4 channels, we can downmix in fixed point without risk of - clipping.*/ - if(_nchannels>2){ - _nsamples=op_stereo_filter(_of,_src,_nsamples*2, - _src,_nsamples,_nchannels); - } - return op_short2float_filter(_of,dst,_dst_sz,_src,_nsamples,2); - } - else{ - /*For 5 or more channels, we convert to floats and then downmix (so that we - don't risk clipping).*/ - for(i=0;i<_nsamples;i++){ - float l; - float r; - int ci; - l=r=0; - for(ci=0;ci<_nchannels;ci++){ - float s; - s=(1.0F/32768)*_src[_nchannels*i+ci]; - l+=OP_STEREO_DOWNMIX[_nchannels-3][ci][0]*s; - r+=OP_STEREO_DOWNMIX[_nchannels-3][ci][1]*s; - } - dst[2*i+0]=l; - dst[2*i+1]=r; - } - } - return _nsamples; -} - -int op_read_float_stereo(OggOpusFile *_of,float *_pcm,int _buf_size){ - return op_filter_read_native(_of,_pcm,_buf_size, - op_short2float_stereo_filter,NULL); -} - -# endif - -#else - -# if defined(_WIN64) && (defined(__x86_64__) || defined(_M_X64)) - static __inline long int op_float2int(float _x) { - return _mm_cvtss_si32(_mm_load_ss(&_x)); - } -# elif defined(OP_HAVE_LRINTF) -# define op_float2int(_x) (lrintf(_x)) -# else -# define op_float2int(_x) ((int)((_x)+((_x)<0?-0.5F:0.5F))) -# endif - -/*The dithering code here is adapted from opusdec, part of opus-tools. - It was originally written by Greg Maxwell.*/ - -static opus_uint32 op_rand(opus_uint32 _seed){ - return _seed*96314165+907633515&0xFFFFFFFFU; -} - -/*This implements 16-bit quantization with full triangular dither and IIR noise - shaping. - The noise shaping filters were designed by Sebastian Gesemann, and are based - on the LAME ATH curves with flattening to limit their peak gain to 20 dB. - Everyone else's noise shaping filters are mildly crazy. - The 48 kHz version of this filter is just a warped version of the 44.1 kHz - filter and probably could be improved by shifting the HF shelf up in - frequency a little bit, since 48 kHz has a bit more room and being more - conservative against bat-ears is probably more important than more noise - suppression. - This process can increase the peak level of the signal (in theory by the peak - error of 1.5 +20 dB, though that is unobservably rare). - To avoid clipping, the signal is attenuated by a couple thousandths of a dB. - Initially, the approach taken here was to only attenuate by the 99.9th - percentile, making clipping rare but not impossible (like SoX), but the - limited gain of the filter means that the worst case was only two - thousandths of a dB more, so this just uses the worst case. - The attenuation is probably also helpful to prevent clipping in the DAC - reconstruction filters or downstream resampling, in any case.*/ - -# define OP_GAIN (32753.0F) - -# define OP_PRNG_GAIN (1.0F/(float)0xFFFFFFFF) - -/*48 kHz noise shaping filter, sd=2.34.*/ - -static const float OP_FCOEF_B[4]={ - 2.2374F,-0.7339F,-0.1251F,-0.6033F -}; - -static const float OP_FCOEF_A[4]={ - 0.9030F,0.0116F,-0.5853F,-0.2571F -}; - -static int op_float2short_filter(OggOpusFile *_of,void *_dst,int _dst_sz, - float *_src,int _nsamples,int _nchannels){ - opus_int16 *dst; - int ci; - int i; - dst=(opus_int16 *)_dst; - if(OP_UNLIKELY(_nsamples*_nchannels>_dst_sz))_nsamples=_dst_sz/_nchannels; -# if defined(OP_SOFT_CLIP) - if(_of->state_channel_count!=_nchannels){ - for(ci=0;ci<_nchannels;ci++)_of->clip_state[ci]=0; - } - opus_pcm_soft_clip(_src,_nsamples,_nchannels,_of->clip_state); -# endif - if(_of->dither_disabled){ - for(i=0;i<_nchannels*_nsamples;i++){ - dst[i]=op_float2int(OP_CLAMP(-32768,32768.0F*_src[i],32767)); - } - } - else{ - opus_uint32 seed; - int mute; - seed=_of->dither_seed; - mute=_of->dither_mute; - if(_of->state_channel_count!=_nchannels)mute=65; - /*In order to avoid replacing digital silence with quiet dither noise, we - mute if the output has been silent for a while.*/ - if(mute>64)memset(_of->dither_a,0,sizeof(*_of->dither_a)*4*_nchannels); - for(i=0;i<_nsamples;i++){ - int silent; - silent=1; - for(ci=0;ci<_nchannels;ci++){ - float r; - float s; - float err; - int si; - int j; - s=_src[_nchannels*i+ci]; - silent&=s==0; - s*=OP_GAIN; - err=0; - for(j=0;j<4;j++){ - err+=OP_FCOEF_B[j]*_of->dither_b[ci*4+j] - -OP_FCOEF_A[j]*_of->dither_a[ci*4+j]; - } - for(j=3;j-->0;)_of->dither_a[ci*4+j+1]=_of->dither_a[ci*4+j]; - for(j=3;j-->0;)_of->dither_b[ci*4+j+1]=_of->dither_b[ci*4+j]; - _of->dither_a[ci*4]=err; - s-=err; - if(mute>16)r=0; - else{ - seed=op_rand(seed); - r=seed*OP_PRNG_GAIN; - seed=op_rand(seed); - r-=seed*OP_PRNG_GAIN; - } - /*Clamp in float out of paranoia that the input will be > 96 dBFS and - wrap if the integer is clamped.*/ - si=op_float2int(OP_CLAMP(-32768,s+r,32767)); - dst[_nchannels*i+ci]=(opus_int16)si; - /*Including clipping in the noise shaping is generally disastrous: the - futile effort to restore the clipped energy results in more clipping. - However, small amounts---at the level which could normally be created - by dither and rounding---are harmless and can even reduce clipping - somewhat due to the clipping sometimes reducing the dither + rounding - error.*/ - _of->dither_b[ci*4]=mute>16?0:OP_CLAMP(-1.5F,si-s,1.5F); - } - mute++; - if(!silent)mute=0; - } - _of->dither_mute=OP_MIN(mute,65); - _of->dither_seed=seed; - } - _of->state_channel_count=_nchannels; - return _nsamples; -} - -int op_read(OggOpusFile *_of,opus_int16 *_pcm,int _buf_size,int *_li){ - return op_filter_read_native(_of,_pcm,_buf_size,op_float2short_filter,_li); -} - -int op_read_float(OggOpusFile *_of,float *_pcm,int _buf_size,int *_li){ - _of->state_channel_count=0; - return op_read_native(_of,_pcm,_buf_size,_li); -} - -static int op_stereo_filter(OggOpusFile *_of,void *_dst,int _dst_sz, - op_sample *_src,int _nsamples,int _nchannels){ - (void)_of; - _nsamples=OP_MIN(_nsamples,_dst_sz>>1); - if(_nchannels==2)memcpy(_dst,_src,_nsamples*2*sizeof(*_src)); - else{ - float *dst; - int i; - dst=(float *)_dst; - if(_nchannels==1){ - for(i=0;i<_nsamples;i++)dst[2*i+0]=dst[2*i+1]=_src[i]; - } - else{ - for(i=0;i<_nsamples;i++){ - float l; - float r; - int ci; - l=r=0; - for(ci=0;ci<_nchannels;ci++){ - l+=OP_STEREO_DOWNMIX[_nchannels-3][ci][0]*_src[_nchannels*i+ci]; - r+=OP_STEREO_DOWNMIX[_nchannels-3][ci][1]*_src[_nchannels*i+ci]; - } - dst[2*i+0]=l; - dst[2*i+1]=r; - } - } - } - return _nsamples; -} - -static int op_float2short_stereo_filter(OggOpusFile *_of, - void *_dst,int _dst_sz,op_sample *_src,int _nsamples,int _nchannels){ - opus_int16 *dst; - dst=(opus_int16 *)_dst; - if(_nchannels==1){ - int i; - _nsamples=op_float2short_filter(_of,dst,_dst_sz>>1,_src,_nsamples,1); - for(i=_nsamples;i-->0;)dst[2*i+0]=dst[2*i+1]=dst[i]; - } - else{ - if(_nchannels>2){ - _nsamples=OP_MIN(_nsamples,_dst_sz>>1); - _nsamples=op_stereo_filter(_of,_src,_nsamples*2, - _src,_nsamples,_nchannels); - } - _nsamples=op_float2short_filter(_of,dst,_dst_sz,_src,_nsamples,2); - } - return _nsamples; -} - -int op_read_stereo(OggOpusFile *_of,opus_int16 *_pcm,int _buf_size){ - return op_filter_read_native(_of,_pcm,_buf_size, - op_float2short_stereo_filter,NULL); -} - -int op_read_float_stereo(OggOpusFile *_of,float *_pcm,int _buf_size){ - _of->state_channel_count=0; - return op_filter_read_native(_of,_pcm,_buf_size,op_stereo_filter,NULL); -} - -#endif diff --git a/libs/SDL_mixer/external/opusfile/src/stream.c b/libs/SDL_mixer/external/opusfile/src/stream.c deleted file mode 100644 index 6559e1d..0000000 --- a/libs/SDL_mixer/external/opusfile/src/stream.c +++ /dev/null @@ -1,415 +0,0 @@ -/******************************************************************** - * * - * THIS FILE IS PART OF THE libopusfile SOFTWARE CODEC SOURCE CODE. * - * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * - * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * - * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * - * * - * THE libopusfile SOURCE CODE IS (C) COPYRIGHT 1994-2018 * - * by the Xiph.Org Foundation and contributors https://xiph.org/ * - * * - ******************************************************************** - - function: stdio-based convenience library for opening/seeking/decoding - last mod: $Id: vorbisfile.c 17573 2010-10-27 14:53:59Z xiphmont $ - - ********************************************************************/ -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "internal.h" -#include -#include -#include -#include -#include -#if defined(_WIN32) -# include -#endif - -typedef struct OpusMemStream OpusMemStream; - -#define OP_MEM_SIZE_MAX (~(size_t)0>>1) -#define OP_MEM_DIFF_MAX ((ptrdiff_t)OP_MEM_SIZE_MAX) - -/*The context information needed to read from a block of memory as if it were a - file.*/ -struct OpusMemStream{ - /*The block of memory to read from.*/ - const unsigned char *data; - /*The total size of the block. - This must be at most OP_MEM_SIZE_MAX to prevent signed overflow while - seeking.*/ - ptrdiff_t size; - /*The current file position. - This is allowed to be set arbitrarily greater than size (i.e., past the end - of the block, though we will not read data past the end of the block), but - is not allowed to be negative (i.e., before the beginning of the block).*/ - ptrdiff_t pos; -}; - -static int op_fread(void *_stream,unsigned char *_ptr,int _buf_size){ - FILE *stream; - size_t ret; - /*Check for empty read.*/ - if(_buf_size<=0)return 0; - stream=(FILE *)_stream; - ret=fread(_ptr,1,_buf_size,stream); - OP_ASSERT(ret<=(size_t)_buf_size); - /*If ret==0 and !feof(stream), there was a read error.*/ - return ret>0||feof(stream)?(int)ret:OP_EREAD; -} - -static int op_fseek(void *_stream,opus_int64 _offset,int _whence){ -#if defined(_WIN32) - /*_fseeki64() is not exposed until MSVCRT80. - This is the default starting with MSVC 2005 (_MSC_VER>=1400), but we want - to allow linking against older MSVCRT versions for compatibility back to - XP without installing extra runtime libraries. - i686-pc-mingw32 does not have fseeko() and requires - __MSVCRT_VERSION__>=0x800 for _fseeki64(), which screws up linking with - other libraries (that don't use MSVCRT80 from MSVC 2005 by default). - i686-w64-mingw32 does have fseeko() and respects _FILE_OFFSET_BITS, but I - don't know how to detect that at compile time. - We could just use fseeko64() (which is available in both), but it's - implemented using fgetpos()/fsetpos() just like this code, except without - the overflow checking, so we prefer our version.*/ - opus_int64 pos; - /*We don't use fpos_t directly because it might be a struct if __STDC__ is - non-zero or _INTEGRAL_MAX_BITS < 64. - I'm not certain when the latter is true, but someone could in theory set - the former. - Either way, it should be binary compatible with a normal 64-bit int (this - assumption is not portable, but I believe it is true for MSVCRT).*/ - OP_ASSERT(sizeof(pos)==sizeof(fpos_t)); - /*Translate the seek to an absolute one.*/ - if(_whence==SEEK_CUR){ - int ret; - ret=fgetpos((FILE *)_stream,(fpos_t *)&pos); - if(ret)return ret; - } - else if(_whence==SEEK_END)pos=_filelengthi64(_fileno((FILE *)_stream)); - else if(_whence==SEEK_SET)pos=0; - else return -1; - /*Check for errors or overflow.*/ - if(pos<0||_offset<-pos||_offset>OP_INT64_MAX-pos)return -1; - pos+=_offset; - return fsetpos((FILE *)_stream,(fpos_t *)&pos); -#else - /*This function actually conforms to the SUSv2 and POSIX.1-2001, so we prefer - it except on Windows.*/ - return fseeko((FILE *)_stream,(off_t)_offset,_whence); -#endif -} - -static opus_int64 op_ftell(void *_stream){ -#if defined(_WIN32) - /*_ftelli64() is not exposed until MSVCRT80, and ftello()/ftello64() have - the same problems as fseeko()/fseeko64() in MingW. - See above for a more detailed explanation.*/ - opus_int64 pos; - OP_ASSERT(sizeof(pos)==sizeof(fpos_t)); - return fgetpos((FILE *)_stream,(fpos_t *)&pos)?-1:pos; -#else - /*This function actually conforms to the SUSv2 and POSIX.1-2001, so we prefer - it except on Windows.*/ - return ftello((FILE *)_stream); -#endif -} - -static const OpusFileCallbacks OP_FILE_CALLBACKS={ - op_fread, - op_fseek, - op_ftell, - (op_close_func)fclose -}; - -#if defined(_WIN32) -# include -# include - -/*Windows doesn't accept UTF-8 by default, and we don't have a wchar_t API, - so if we just pass the path to fopen(), then there'd be no way for a user - of our API to open a Unicode filename. - Instead, we translate from UTF-8 to UTF-16 and use Windows' wchar_t API. - This makes this API more consistent with platforms where the character set - used by fopen is the same as used on disk, which is generally UTF-8, and - with our metadata API, which always uses UTF-8.*/ -static wchar_t *op_utf8_to_utf16(const char *_src){ - wchar_t *dst; - size_t len; - len=strlen(_src); - /*Worst-case output is 1 wide character per 1 input character.*/ - dst=(wchar_t *)_ogg_malloc(sizeof(*dst)*(len+1)); - if(dst!=NULL){ - size_t si; - size_t di; - for(di=si=0;si=0x80U){ - /*This is a 2-byte sequence that is not overlong.*/ - dst[di++]=w; - si++; - continue; - } - } - else{ - int c2; - /*This is safe, because c1 was not 0 and _src is NUL-terminated.*/ - c2=(unsigned char)_src[si+2]; - if((c2&0xC0)==0x80){ - /*Found at least two continuation bytes.*/ - if((c0&0xF0)==0xE0){ - wchar_t w; - /*Start byte says this is a 3-byte sequence.*/ - w=(c0&0xF)<<12|(c1&0x3F)<<6|c2&0x3F; - if(w>=0x800U&&(w<0xD800||w>=0xE000)&&w<0xFFFE){ - /*This is a 3-byte sequence that is not overlong, not a - UTF-16 surrogate pair value, and not a 'not a character' - value.*/ - dst[di++]=w; - si+=2; - continue; - } - } - else{ - int c3; - /*This is safe, because c2 was not 0 and _src is - NUL-terminated.*/ - c3=(unsigned char)_src[si+3]; - if((c3&0xC0)==0x80){ - /*Found at least three continuation bytes.*/ - if((c0&0xF8)==0xF0){ - opus_uint32 w; - /*Start byte says this is a 4-byte sequence.*/ - w=(c0&7)<<18|(c1&0x3F)<<12|(c2&0x3F)<<6&(c3&0x3F); - if(w>=0x10000U&&w<0x110000U){ - /*This is a 4-byte sequence that is not overlong and not - greater than the largest valid Unicode code point. - Convert it to a surrogate pair.*/ - w-=0x10000; - dst[di++]=(wchar_t)(0xD800+(w>>10)); - dst[di++]=(wchar_t)(0xDC00+(w&0x3FF)); - si+=3; - continue; - } - } - } - } - } - } - } - } - /*If we got here, we encountered an illegal UTF-8 sequence.*/ - _ogg_free(dst); - return NULL; - } - OP_ASSERT(di<=len); - dst[di]='\0'; - } - return dst; -} - -/*fsetpos() internally dispatches to the win32 API call SetFilePointer(). - According to SetFilePointer()'s documentation [0], the behavior is - undefined if you do not call it on "a file stored on a seeking device". - However, none of the MSVCRT seeking functions verify what kind of file is - being used before calling it (which I believe is a bug, since they are - supposed to fail and return an error, but it is a bug that has been there - for multiple decades now). - In practice, SetFilePointer() appears to succeed for things like stdin, - even when you are not just piping in a regular file, which prevents the use - of this API to determine whether it is possible to seek in a file at all. - Therefore, we take the approach recommended by the SetFilePointer() - documentation and confirm the type of file using GetFileType() first. - We do this once, when the file is opened, and return the corresponding - callback in order to avoid an extra win32 API call on every seek in the - common case. - Hopefully the return value of GetFileType() cannot actually change for the - lifetime of a file handle. - [0] https://docs.microsoft.com/en-us/windows/desktop/api/fileapi/nf-fileapi-setfilepointer -*/ -static int op_fseek_fail(void *_stream,opus_int64 _offset,int _whence){ - (void)_stream; - (void)_offset; - (void)_whence; - return -1; -} - -static const OpusFileCallbacks OP_UNSEEKABLE_FILE_CALLBACKS={ - op_fread, - op_fseek_fail, - op_ftell, - (op_close_func)fclose -}; - -# define WIN32_LEAN_AND_MEAN -# define WIN32_EXTRA_LEAN -# include - -static const OpusFileCallbacks *op_get_file_callbacks(FILE *_fp){ - intptr_t h_file; - h_file=_get_osfhandle(_fileno(_fp)); - if(h_file!=-1 - &&(GetFileType((HANDLE)h_file)&~FILE_TYPE_REMOTE)==FILE_TYPE_DISK){ - return &OP_FILE_CALLBACKS; - } - return &OP_UNSEEKABLE_FILE_CALLBACKS; -} -#else -static const OpusFileCallbacks *op_get_file_callbacks(FILE *_fp){ - (void)_fp; - return &OP_FILE_CALLBACKS; -} -#endif - -void *op_fopen(OpusFileCallbacks *_cb,const char *_path,const char *_mode){ - FILE *fp; -#if !defined(_WIN32) - fp=fopen(_path,_mode); -#else - fp=NULL; - { - wchar_t *wpath; - wchar_t *wmode; - wpath=op_utf8_to_utf16(_path); - wmode=op_utf8_to_utf16(_mode); - if(wmode==NULL)errno=EINVAL; - else if(wpath==NULL)errno=ENOENT; - else fp=_wfopen(wpath,wmode); - _ogg_free(wmode); - _ogg_free(wpath); - } -#endif - if(fp!=NULL)*_cb=*op_get_file_callbacks(fp); - return fp; -} - -void *op_fdopen(OpusFileCallbacks *_cb,int _fd,const char *_mode){ - FILE *fp; - fp=fdopen(_fd,_mode); - if(fp!=NULL)*_cb=*op_get_file_callbacks(fp); - return fp; -} - -void *op_freopen(OpusFileCallbacks *_cb,const char *_path,const char *_mode, - void *_stream){ - FILE *fp; -#if !defined(_WIN32) - fp=freopen(_path,_mode,(FILE *)_stream); -#else - fp=NULL; - { - wchar_t *wpath; - wchar_t *wmode; - wpath=op_utf8_to_utf16(_path); - wmode=op_utf8_to_utf16(_mode); - if(wmode==NULL)errno=EINVAL; - else if(wpath==NULL)errno=ENOENT; - else fp=_wfreopen(wpath,wmode,(FILE *)_stream); - _ogg_free(wmode); - _ogg_free(wpath); - } -#endif - if(fp!=NULL)*_cb=*op_get_file_callbacks(fp); - return fp; -} - -static int op_mem_read(void *_stream,unsigned char *_ptr,int _buf_size){ - OpusMemStream *stream; - ptrdiff_t size; - ptrdiff_t pos; - stream=(OpusMemStream *)_stream; - /*Check for empty read.*/ - if(_buf_size<=0)return 0; - size=stream->size; - pos=stream->pos; - /*Check for EOF.*/ - if(pos>=size)return 0; - /*Check for a short read.*/ - _buf_size=(int)OP_MIN(size-pos,_buf_size); - memcpy(_ptr,stream->data+pos,_buf_size); - pos+=_buf_size; - stream->pos=pos; - return _buf_size; -} - -static int op_mem_seek(void *_stream,opus_int64 _offset,int _whence){ - OpusMemStream *stream; - ptrdiff_t pos; - stream=(OpusMemStream *)_stream; - pos=stream->pos; - OP_ASSERT(pos>=0); - switch(_whence){ - case SEEK_SET:{ - /*Check for overflow:*/ - if(_offset<0||_offset>OP_MEM_DIFF_MAX)return -1; - pos=(ptrdiff_t)_offset; - }break; - case SEEK_CUR:{ - /*Check for overflow:*/ - if(_offset<-pos||_offset>OP_MEM_DIFF_MAX-pos)return -1; - pos=(ptrdiff_t)(pos+_offset); - }break; - case SEEK_END:{ - ptrdiff_t size; - size=stream->size; - OP_ASSERT(size>=0); - /*Check for overflow:*/ - if(_offset<-size||_offset>OP_MEM_DIFF_MAX-size)return -1; - pos=(ptrdiff_t)(size+_offset); - }break; - default:return -1; - } - stream->pos=pos; - return 0; -} - -static opus_int64 op_mem_tell(void *_stream){ - OpusMemStream *stream; - stream=(OpusMemStream *)_stream; - return (ogg_int64_t)stream->pos; -} - -static int op_mem_close(void *_stream){ - _ogg_free(_stream); - return 0; -} - -static const OpusFileCallbacks OP_MEM_CALLBACKS={ - op_mem_read, - op_mem_seek, - op_mem_tell, - op_mem_close -}; - -void *op_mem_stream_create(OpusFileCallbacks *_cb, - const unsigned char *_data,size_t _size){ - OpusMemStream *stream; - if(_size>OP_MEM_SIZE_MAX)return NULL; - stream=(OpusMemStream *)_ogg_malloc(sizeof(*stream)); - if(stream!=NULL){ - *_cb=*&OP_MEM_CALLBACKS; - stream->data=_data; - stream->size=_size; - stream->pos=0; - } - return stream; -} diff --git a/libs/SDL_mixer/external/opusfile/src/wincerts.c b/libs/SDL_mixer/external/opusfile/src/wincerts.c deleted file mode 100644 index 409a4e0..0000000 --- a/libs/SDL_mixer/external/opusfile/src/wincerts.c +++ /dev/null @@ -1,173 +0,0 @@ -/******************************************************************** - * * - * THIS FILE IS PART OF THE libopusfile SOFTWARE CODEC SOURCE CODE. * - * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * - * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * - * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * - * * - * THE libopusfile SOURCE CODE IS (C) COPYRIGHT 2013-2016 * - * by the Xiph.Org Foundation and contributors https://xiph.org/ * - * * - ********************************************************************/ - -/*This should really be part of OpenSSL, but there's been a patch [1] sitting - in their bugtracker for over two years that implements this, without any - action, so I'm giving up and re-implementing it locally. - - [1] */ - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "internal.h" -#if defined(OP_ENABLE_HTTP)&&defined(_WIN32) -/*You must include windows.h before wincrypt.h and x509.h.*/ -# define WIN32_LEAN_AND_MEAN -# define WIN32_EXTRA_LEAN -# include -/*You must include wincrypt.h before x509.h, too, or X509_NAME doesn't get - defined properly.*/ -# include -# include -# include -# include - -static int op_capi_new(X509_LOOKUP *_lu){ - HCERTSTORE h_store; - h_store=CertOpenStore(CERT_STORE_PROV_SYSTEM_A,0,0, - CERT_STORE_OPEN_EXISTING_FLAG|CERT_STORE_READONLY_FLAG| - CERT_SYSTEM_STORE_CURRENT_USER|CERT_STORE_SHARE_CONTEXT_FLAG,"ROOT"); - if(h_store!=NULL){ - _lu->method_data=(char *)h_store; - return 1; - } - return 0; -} - -static void op_capi_free(X509_LOOKUP *_lu){ - HCERTSTORE h_store; - h_store=(HCERTSTORE)_lu->method_data; -# if defined(OP_ENABLE_ASSERTIONS) - OP_ALWAYS_TRUE(CertCloseStore(h_store,CERT_CLOSE_STORE_CHECK_FLAG)); -# else - CertCloseStore(h_store,0); -# endif -} - -static int op_capi_retrieve_by_subject(X509_LOOKUP *_lu,int _type, - X509_NAME *_name,X509_OBJECT *_ret){ - X509_OBJECT *obj; - CRYPTO_w_lock(CRYPTO_LOCK_X509_STORE); - obj=X509_OBJECT_retrieve_by_subject(_lu->store_ctx->objs,_type,_name); - CRYPTO_w_unlock(CRYPTO_LOCK_X509_STORE); - if(obj!=NULL){ - _ret->type=obj->type; - memcpy(&_ret->data,&obj->data,sizeof(_ret->data)); - return 1; - } - return 0; -} - -static int op_capi_get_by_subject(X509_LOOKUP *_lu,int _type,X509_NAME *_name, - X509_OBJECT *_ret){ - HCERTSTORE h_store; - if(_name==NULL)return 0; - if(_name->bytes==NULL||_name->bytes->length<=0||_name->modified){ - if(i2d_X509_NAME(_name,NULL)<0)return 0; - OP_ASSERT(_name->bytes->length>0); - } - h_store=(HCERTSTORE)_lu->method_data; - switch(_type){ - case X509_LU_X509:{ - CERT_NAME_BLOB find_para; - PCCERT_CONTEXT cert; - X509 *x; - int ret; - /*Although X509_NAME contains a canon_enc field, that "canonical" [1] - encoding was just made up by OpenSSL. - It doesn't correspond to any actual standard, and since it drops the - initial sequence header, won't be recognized by the Crypto API. - The assumption here is that CertFindCertificateInStore() will allow any - appropriate variations in the encoding when it does its comparison. - This is, however, emphatically not true under Wine, which just compares - the encodings with memcmp(). - Most of the time things work anyway, though, and there isn't really - anything we can do to make the situation better. - - [1] A "canonical form" is defined as the one where, if you locked 10 - mathematicians in a room and asked them to come up with a - representation for something, it's the answer that 9 of them would - give you back. - I don't think OpenSSL's encoding qualifies.*/ - if(OP_UNLIKELY(_name->bytes->length>MAXDWORD))return 0; - find_para.cbData=(DWORD)_name->bytes->length; - find_para.pbData=(unsigned char *)_name->bytes->data; - cert=CertFindCertificateInStore(h_store,X509_ASN_ENCODING,0, - CERT_FIND_SUBJECT_NAME,&find_para,NULL); - if(cert==NULL)return 0; - x=d2i_X509(NULL,(const unsigned char **)&cert->pbCertEncoded, - cert->cbCertEncoded); - CertFreeCertificateContext(cert); - if(x==NULL)return 0; - ret=X509_STORE_add_cert(_lu->store_ctx,x); - X509_free(x); - if(ret)return op_capi_retrieve_by_subject(_lu,_type,_name,_ret); - }break; - case X509_LU_CRL:{ - CERT_INFO cert_info; - CERT_CONTEXT find_para; - PCCRL_CONTEXT crl; - X509_CRL *x; - int ret; - ret=op_capi_retrieve_by_subject(_lu,_type,_name,_ret); - if(ret>0)return ret; - memset(&cert_info,0,sizeof(cert_info)); - if(OP_UNLIKELY(_name->bytes->length>MAXDWORD))return 0; - cert_info.Issuer.cbData=(DWORD)_name->bytes->length; - cert_info.Issuer.pbData=(unsigned char *)_name->bytes->data; - memset(&find_para,0,sizeof(find_para)); - find_para.pCertInfo=&cert_info; - crl=CertFindCRLInStore(h_store,0,0,CRL_FIND_ISSUED_BY,&find_para,NULL); - if(crl==NULL)return 0; - x=d2i_X509_CRL(NULL,(const unsigned char **)&crl->pbCrlEncoded, - crl->cbCrlEncoded); - CertFreeCRLContext(crl); - if(x==NULL)return 0; - ret=X509_STORE_add_crl(_lu->store_ctx,x); - X509_CRL_free(x); - if(ret)return op_capi_retrieve_by_subject(_lu,_type,_name,_ret); - }break; - } - return 0; -} - -/*This is not const because OpenSSL doesn't allow it, even though it won't - write to it.*/ -static X509_LOOKUP_METHOD X509_LOOKUP_CAPI={ - "Load Crypto API store into cache", - op_capi_new, - op_capi_free, - NULL, - NULL, - NULL, - op_capi_get_by_subject, - NULL, - NULL, - NULL -}; - -int SSL_CTX_set_default_verify_paths_win32(SSL_CTX *_ssl_ctx){ - X509_STORE *store; - X509_LOOKUP *lu; - /*We intentionally do not add the normal default paths, as they are usually - wrong, and are just asking to be used as an exploit vector.*/ - store=SSL_CTX_get_cert_store(_ssl_ctx); - OP_ASSERT(store!=NULL); - lu=X509_STORE_add_lookup(store,&X509_LOOKUP_CAPI); - if(lu==NULL)return 0; - ERR_clear_error(); - return 1; -} - -#endif diff --git a/libs/SDL_mixer/external/opusfile/src/winerrno.h b/libs/SDL_mixer/external/opusfile/src/winerrno.h deleted file mode 100644 index a517742..0000000 --- a/libs/SDL_mixer/external/opusfile/src/winerrno.h +++ /dev/null @@ -1,90 +0,0 @@ -/******************************************************************** - * * - * THIS FILE IS PART OF THE libopusfile SOFTWARE CODEC SOURCE CODE. * - * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS * - * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE * - * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. * - * * - * THE libopusfile SOURCE CODE IS (C) COPYRIGHT 2012-2013 * - * by the Xiph.Org Foundation and contributors https://xiph.org/ * - * * - ********************************************************************/ -#if !defined(_opusfile_winerrno_h) -# define _opusfile_winerrno_h (1) - -# include -# include - -/*These conflict with the MSVC errno.h definitions, but we don't need to use - the original ones in any file that deals with sockets. - We could map the WSA errors to the errno.h ones (most of which are only - available on sufficiently new versions of MSVC), but they aren't ordered the - same, and given how rarely we actually look at the values, I don't think - it's worth a lookup table.*/ -# undef EWOULDBLOCK -# undef EINPROGRESS -# undef EALREADY -# undef ENOTSOCK -# undef EDESTADDRREQ -# undef EMSGSIZE -# undef EPROTOTYPE -# undef ENOPROTOOPT -# undef EPROTONOSUPPORT -# undef EOPNOTSUPP -# undef EAFNOSUPPORT -# undef EADDRINUSE -# undef EADDRNOTAVAIL -# undef ENETDOWN -# undef ENETUNREACH -# undef ENETRESET -# undef ECONNABORTED -# undef ECONNRESET -# undef ENOBUFS -# undef EISCONN -# undef ENOTCONN -# undef ETIMEDOUT -# undef ECONNREFUSED -# undef ELOOP -# undef ENAMETOOLONG -# undef EHOSTUNREACH -# undef ENOTEMPTY - -# define EWOULDBLOCK (WSAEWOULDBLOCK-WSABASEERR) -# define EINPROGRESS (WSAEINPROGRESS-WSABASEERR) -# define EALREADY (WSAEALREADY-WSABASEERR) -# define ENOTSOCK (WSAENOTSOCK-WSABASEERR) -# define EDESTADDRREQ (WSAEDESTADDRREQ-WSABASEERR) -# define EMSGSIZE (WSAEMSGSIZE-WSABASEERR) -# define EPROTOTYPE (WSAEPROTOTYPE-WSABASEERR) -# define ENOPROTOOPT (WSAENOPROTOOPT-WSABASEERR) -# define EPROTONOSUPPORT (WSAEPROTONOSUPPORT-WSABASEERR) -# define ESOCKTNOSUPPORT (WSAESOCKTNOSUPPORT-WSABASEERR) -# define EOPNOTSUPP (WSAEOPNOTSUPP-WSABASEERR) -# define EPFNOSUPPORT (WSAEPFNOSUPPORT-WSABASEERR) -# define EAFNOSUPPORT (WSAEAFNOSUPPORT-WSABASEERR) -# define EADDRINUSE (WSAEADDRINUSE-WSABASEERR) -# define EADDRNOTAVAIL (WSAEADDRNOTAVAIL-WSABASEERR) -# define ENETDOWN (WSAENETDOWN-WSABASEERR) -# define ENETUNREACH (WSAENETUNREACH-WSABASEERR) -# define ENETRESET (WSAENETRESET-WSABASEERR) -# define ECONNABORTED (WSAECONNABORTED-WSABASEERR) -# define ECONNRESET (WSAECONNRESET-WSABASEERR) -# define ENOBUFS (WSAENOBUFS-WSABASEERR) -# define EISCONN (WSAEISCONN-WSABASEERR) -# define ENOTCONN (WSAENOTCONN-WSABASEERR) -# define ESHUTDOWN (WSAESHUTDOWN-WSABASEERR) -# define ETOOMANYREFS (WSAETOOMANYREFS-WSABASEERR) -# define ETIMEDOUT (WSAETIMEDOUT-WSABASEERR) -# define ECONNREFUSED (WSAECONNREFUSED-WSABASEERR) -# define ELOOP (WSAELOOP-WSABASEERR) -# define ENAMETOOLONG (WSAENAMETOOLONG-WSABASEERR) -# define EHOSTDOWN (WSAEHOSTDOWN-WSABASEERR) -# define EHOSTUNREACH (WSAEHOSTUNREACH-WSABASEERR) -# define ENOTEMPTY (WSAENOTEMPTY-WSABASEERR) -# define EPROCLIM (WSAEPROCLIM-WSABASEERR) -# define EUSERS (WSAEUSERS-WSABASEERR) -# define EDQUOT (WSAEDQUOT-WSABASEERR) -# define ESTALE (WSAESTALE-WSABASEERR) -# define EREMOTE (WSAEREMOTE-WSABASEERR) - -#endif diff --git a/libs/SDL_mixer/external/opusfile/update_version b/libs/SDL_mixer/external/opusfile/update_version deleted file mode 100644 index a999991..0000000 --- a/libs/SDL_mixer/external/opusfile/update_version +++ /dev/null @@ -1,65 +0,0 @@ -#!/bin/bash - -# Creates and updates the package_version information used by configure.ac -# (or other makefiles). When run inside a git repository it will use the -# version information that can be queried from it unless AUTO_UPDATE is set -# to 'no'. If no version is currently known it will be set to 'unknown'. -# -# If called with the argument 'release', the PACKAGE_VERSION will be updated -# even if AUTO_UPDATE=no, but the value of AUTO_UPDATE shall be preserved. -# This is used to force a version update whenever `make dist` is run. -# -# The exit status is 1 if package_version is not modified, else 0 is returned. -# -# This script should NOT be included in distributed tarballs, because if a -# parent directory contains a git repository we do not want to accidentally -# retrieve the version information from it instead. Tarballs should ship -# with only the package_version file. -# -# Ron , 2012. - -SRCDIR=$(dirname $0) - -if [ -e "$SRCDIR/package_version" ]; then - . "$SRCDIR/package_version" -fi - -if [ "$AUTO_UPDATE" = no ]; then - [ "$1" = release ] || exit 1 -else - AUTO_UPDATE=yes -fi - -# We run `git status` before describe here to ensure that we don't get a false -# -dirty from files that have been touched but are not actually altered in the -# working dir. -GIT_VERSION=$(cd "$SRCDIR" && git status > /dev/null 2>&1 \ - && git describe --tags --match 'v*' --dirty 2> /dev/null) -GIT_VERSION=${GIT_VERSION#v} - -if [ -n "$GIT_VERSION" ]; then - - [ "$GIT_VERSION" != "$PACKAGE_VERSION" ] || exit 1 - PACKAGE_VERSION="$GIT_VERSION" - -elif [ -z "$PACKAGE_VERSION" ]; then - # No current package_version and no git ... - # We really shouldn't ever get here, because this script should only be - # included in the git repository, and should usually be export-ignored. - PACKAGE_VERSION="unknown" -else - exit 1 -fi - -cat > "$SRCDIR/package_version" <<-EOF - # Automatically generated by update_version. - # This file may be sourced into a shell script or makefile. - - # Set this to 'no' if you do not wish the version information - # to be checked and updated for every build. Most people will - # never want to change this, it is an option for developers - # making frequent changes that they know will not be released. - AUTO_UPDATE=$AUTO_UPDATE - - PACKAGE_VERSION="$PACKAGE_VERSION" -EOF diff --git a/libs/SDL_mixer/external/opusfile/win32/.gitignore b/libs/SDL_mixer/external/opusfile/win32/.gitignore deleted file mode 100644 index 4ef99ac..0000000 --- a/libs/SDL_mixer/external/opusfile/win32/.gitignore +++ /dev/null @@ -1,25 +0,0 @@ -# Visual Studio ignores -[Dd]ebug/ -[Dd]ebugDLL/ -[Dd]ebugPublic/ -[Rr]elease/ -[Rr]eleaseDLL/ -[Rr]elese-NoHTTP/ -[Rr]eleases/ -*.manifest -*.lastbuildstate -*.lib -*.log -*.idb -*.ipdb -*.ilk -*.iobj -*.obj -*.opensdf -*.pdb -*.sdf -*.suo -*.tlog -*.vcxproj.user -*.vc.db -*.vc.opendb diff --git a/libs/SDL_mixer/external/opusfile/win32/VS2015/opusfile.sln b/libs/SDL_mixer/external/opusfile/win32/VS2015/opusfile.sln deleted file mode 100644 index c80d22f..0000000 --- a/libs/SDL_mixer/external/opusfile/win32/VS2015/opusfile.sln +++ /dev/null @@ -1,62 +0,0 @@ - -Microsoft Visual Studio Solution File, Format Version 12.00 -# Visual Studio 14 -VisualStudioVersion = 14.0.25420.1 -MinimumVisualStudioVersion = 10.0.40219.1 -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "opusfile", "opusfile.vcxproj", "{1A4B5203-52EB-4805-9511-84B1BD094FCA}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "opusfile_example", "opusfile_example.vcxproj", "{5B354509-E328-439E-B79D-D8DD7F7FF8E3}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "seeking_example", "seeking_example.vcxproj", "{4FF9E8FA-2B1F-46B9-950A-B38D72F67C4C}" -EndProject -Global - GlobalSection(SolutionConfigurationPlatforms) = preSolution - Debug|Win32 = Debug|Win32 - Debug|x64 = Debug|x64 - Release|Win32 = Release|Win32 - Release|x64 = Release|x64 - Release-NoHTTP|Win32 = Release-NoHTTP|Win32 - Release-NoHTTP|x64 = Release-NoHTTP|x64 - EndGlobalSection - GlobalSection(ProjectConfigurationPlatforms) = postSolution - {1A4B5203-52EB-4805-9511-84B1BD094FCA}.Debug|Win32.ActiveCfg = Debug|Win32 - {1A4B5203-52EB-4805-9511-84B1BD094FCA}.Debug|Win32.Build.0 = Debug|Win32 - {1A4B5203-52EB-4805-9511-84B1BD094FCA}.Debug|x64.ActiveCfg = Debug|x64 - {1A4B5203-52EB-4805-9511-84B1BD094FCA}.Debug|x64.Build.0 = Debug|x64 - {1A4B5203-52EB-4805-9511-84B1BD094FCA}.Release|Win32.ActiveCfg = Release|Win32 - {1A4B5203-52EB-4805-9511-84B1BD094FCA}.Release|Win32.Build.0 = Release|Win32 - {1A4B5203-52EB-4805-9511-84B1BD094FCA}.Release|x64.ActiveCfg = Release|x64 - {1A4B5203-52EB-4805-9511-84B1BD094FCA}.Release|x64.Build.0 = Release|x64 - {1A4B5203-52EB-4805-9511-84B1BD094FCA}.Release-NoHTTP|Win32.ActiveCfg = Release-NoHTTP|Win32 - {1A4B5203-52EB-4805-9511-84B1BD094FCA}.Release-NoHTTP|Win32.Build.0 = Release-NoHTTP|Win32 - {1A4B5203-52EB-4805-9511-84B1BD094FCA}.Release-NoHTTP|x64.ActiveCfg = Release-NoHTTP|x64 - {1A4B5203-52EB-4805-9511-84B1BD094FCA}.Release-NoHTTP|x64.Build.0 = Release-NoHTTP|x64 - {5B354509-E328-439E-B79D-D8DD7F7FF8E3}.Debug|Win32.ActiveCfg = Debug|Win32 - {5B354509-E328-439E-B79D-D8DD7F7FF8E3}.Debug|Win32.Build.0 = Debug|Win32 - {5B354509-E328-439E-B79D-D8DD7F7FF8E3}.Debug|x64.ActiveCfg = Debug|x64 - {5B354509-E328-439E-B79D-D8DD7F7FF8E3}.Debug|x64.Build.0 = Debug|x64 - {5B354509-E328-439E-B79D-D8DD7F7FF8E3}.Release|Win32.ActiveCfg = Release|Win32 - {5B354509-E328-439E-B79D-D8DD7F7FF8E3}.Release|Win32.Build.0 = Release|Win32 - {5B354509-E328-439E-B79D-D8DD7F7FF8E3}.Release|x64.ActiveCfg = Release|x64 - {5B354509-E328-439E-B79D-D8DD7F7FF8E3}.Release|x64.Build.0 = Release|x64 - {5B354509-E328-439E-B79D-D8DD7F7FF8E3}.Release-NoHTTP|Win32.ActiveCfg = Release-NoHTTP|Win32 - {5B354509-E328-439E-B79D-D8DD7F7FF8E3}.Release-NoHTTP|Win32.Build.0 = Release-NoHTTP|Win32 - {5B354509-E328-439E-B79D-D8DD7F7FF8E3}.Release-NoHTTP|x64.ActiveCfg = Release-NoHTTP|x64 - {5B354509-E328-439E-B79D-D8DD7F7FF8E3}.Release-NoHTTP|x64.Build.0 = Release-NoHTTP|x64 - {4FF9E8FA-2B1F-46B9-950A-B38D72F67C4C}.Debug|Win32.ActiveCfg = Debug|Win32 - {4FF9E8FA-2B1F-46B9-950A-B38D72F67C4C}.Debug|Win32.Build.0 = Debug|Win32 - {4FF9E8FA-2B1F-46B9-950A-B38D72F67C4C}.Debug|x64.ActiveCfg = Debug|x64 - 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- - - - - diff --git a/libs/SDL_mixer/external/opusfile/win32/VS2015/seeking_example.vcxproj.filters b/libs/SDL_mixer/external/opusfile/win32/VS2015/seeking_example.vcxproj.filters deleted file mode 100644 index c921c4e..0000000 --- a/libs/SDL_mixer/external/opusfile/win32/VS2015/seeking_example.vcxproj.filters +++ /dev/null @@ -1,25 +0,0 @@ - - - - - {4FC737F1-C7A5-4376-A066-2A32D752A2FF} - cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx - - - {93995380-89BD-4b04-88EB-625FBE52EBFB} - h;hpp;hxx;hm;inl;inc;xsd - - - {67DA6AB6-F800-4c08-8B7A-83BB121AAD01} - rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms - - - - - Source Files - - - Source Files - - - diff --git a/libs/SDL_mixer/include/SDL3_mixer/SDL_mixer.h b/libs/SDL_mixer/include/SDL3_mixer/SDL_mixer.h deleted file mode 100644 index b912882..0000000 --- a/libs/SDL_mixer/include/SDL3_mixer/SDL_mixer.h +++ /dev/null @@ -1,2567 +0,0 @@ -/* - SDL_mixer: An audio mixer library based on the SDL library - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/* WIKI CATEGORY: SDLMixer */ - -/** - * # CategorySDLMixer - * - * Header file for SDL_mixer library - * - * A simple library to play and mix sounds and musics - */ -#ifndef SDL_MIXER_H_ -#define SDL_MIXER_H_ - -#include -#include - -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/** - * Printable format: "%d.%d.%d", MAJOR, MINOR, MICRO - */ -#define SDL_MIXER_MAJOR_VERSION 3 -#define SDL_MIXER_MINOR_VERSION 0 -#define SDL_MIXER_MICRO_VERSION 0 - -/** - * This is the version number macro for the current SDL_mixer version. - */ -#define SDL_MIXER_VERSION \ - SDL_VERSIONNUM(SDL_MIXER_MAJOR_VERSION, SDL_MIXER_MINOR_VERSION, SDL_MIXER_MICRO_VERSION) - -/** - * This macro will evaluate to true if compiled with SDL_mixer at least X.Y.Z. - */ -#define SDL_MIXER_VERSION_ATLEAST(X, Y, Z) \ - ((SDL_MIXER_MAJOR_VERSION >= X) && \ - (SDL_MIXER_MAJOR_VERSION > X || SDL_MIXER_MINOR_VERSION >= Y) && \ - (SDL_MIXER_MAJOR_VERSION > X || SDL_MIXER_MINOR_VERSION > Y || SDL_MIXER_MICRO_VERSION >= Z)) - -/** - * This function gets the version of the dynamically linked SDL_mixer library. - * - * \returns SDL_mixer version. - * - * \since This function is available since SDL_mixer 3.0.0. - */ -extern SDL_DECLSPEC int SDLCALL Mix_Version(void); - -/** - * Initialization flags - */ -typedef Uint32 MIX_InitFlags; - -#define MIX_INIT_FLAC 0x00000001 -#define MIX_INIT_MOD 0x00000002 -#define MIX_INIT_MP3 0x00000008 -#define MIX_INIT_OGG 0x00000010 -#define MIX_INIT_MID 0x00000020 -#define MIX_INIT_OPUS 0x00000040 -#define MIX_INIT_WAVPACK 0x00000080 - -/** - * Initialize SDL_mixer. - * - * This function loads dynamic libraries that SDL_mixer needs, and prepares - * them for use. - * - * Note that, unlike other SDL libraries, this call is optional! If you load a - * music file, SDL_mixer will handle initialization on the fly. This function - * will let you know, up front, whether a specific format will be available - * for use. - * - * Flags should be one or more flags from MIX_InitFlags OR'd together. It - * returns the flags successfully initialized, or 0 on failure. - * - * Currently, these flags are: - * - * - `MIX_INIT_FLAC` - * - `MIX_INIT_MOD` - * - `MIX_INIT_MP3` - * - `MIX_INIT_OGG` - * - `MIX_INIT_MID` - * - `MIX_INIT_OPUS` - * - `MIX_INIT_WAVPACK` - * - * More flags may be added in a future SDL_mixer release. - * - * This function may need to load external shared libraries to support various - * codecs, which means this function can fail to initialize that support on an - * otherwise-reasonable system if the library isn't available; this is not - * just a question of exceptional circumstances like running out of memory at - * startup! - * - * Note that you may call this function more than once to initialize with - * additional flags. The return value will reflect both new flags that - * successfully initialized, and also include flags that had previously been - * initialized as well. - * - * As this will return previously-initialized flags, it's legal to call this - * with zero (no flags set). This is a safe no-op that can be used to query - * the current initialization state without changing it at all. - * - * Since this returns previously-initialized flags as well as new ones, and - * you can call this with zero, you should not check for a zero return value - * to determine an error condition. Instead, you should check to make sure all - * the flags you require are set in the return value. If you have a game with - * data in a specific format, this might be a fatal error. If you're a generic - * media player, perhaps you are fine with only having WAV and MP3 support and - * can live without Opus playback, even if you request support for everything. - * - * Unlike other SDL satellite libraries, calls to Mix_Init do not stack; a - * single call to Mix_Quit() will deinitialize everything and does not have to - * be paired with a matching Mix_Init call. For that reason, it's considered - * best practices to have a single Mix_Init and Mix_Quit call in your program. - * While this isn't required, be aware of the risks of deviating from that - * behavior. - * - * After initializing SDL_mixer, the next step is to open an audio device to - * prepare to play sound (with Mix_OpenAudio()), and load audio data to play - * with that device. - * - * \param flags initialization flags, OR'd together. - * \returns all currently initialized flags. - * - * \since This function is available since SDL_mixer 3.0.0. - * - * \sa Mix_Quit - */ -extern SDL_DECLSPEC MIX_InitFlags SDLCALL Mix_Init(MIX_InitFlags flags); - -/** - * Deinitialize SDL_mixer. - * - * This should be the last function you call in SDL_mixer, after freeing all - * other resources and closing all audio devices. This will unload any shared - * libraries it is using for various codecs. - * - * After this call, a call to Mix_Init(0) will return 0 (no codecs loaded). - * - * You can safely call Mix_Init() to reload various codec support after this - * call. - * - * Unlike other SDL satellite libraries, calls to Mix_Init do not stack; a - * single call to Mix_Quit() will deinitialize everything and does not have to - * be paired with a matching Mix_Init call. For that reason, it's considered - * best practices to have a single Mix_Init and Mix_Quit call in your program. - * While this isn't required, be aware of the risks of deviating from that - * behavior. - * - * \since This function is available since SDL_mixer 3.0.0. - * - * \sa Mix_Init - */ -extern SDL_DECLSPEC void SDLCALL Mix_Quit(void); - - -/** - * The default mixer has 8 simultaneous mixing channels - */ -#ifndef MIX_CHANNELS -#define MIX_CHANNELS 8 -#endif - -/* Good default values for a PC soundcard */ -#define MIX_DEFAULT_FREQUENCY 44100 -#define MIX_DEFAULT_FORMAT SDL_AUDIO_S16 -#define MIX_DEFAULT_CHANNELS 2 -#define MIX_MAX_VOLUME 128 /* Volume of a chunk */ - -/** - * The internal format for an audio chunk - */ -typedef struct Mix_Chunk { - int allocated; - Uint8 *abuf; - Uint32 alen; - Uint8 volume; /* Per-sample volume, 0-128 */ -} Mix_Chunk; - -/** - * The different fading types supported - */ -typedef enum Mix_Fading { - MIX_NO_FADING, - MIX_FADING_OUT, - MIX_FADING_IN -} Mix_Fading; - -/** - * These are types of music files (not libraries used to load them) - */ -typedef enum Mix_MusicType { - MUS_NONE, - MUS_WAV, - MUS_MOD, - MUS_MID, - MUS_OGG, - MUS_MP3, - MUS_FLAC, - MUS_OPUS, - MUS_WAVPACK, - MUS_GME -} Mix_MusicType; - -/** - * The internal format for a music chunk interpreted via codecs - */ -typedef struct Mix_Music Mix_Music; - -/** - * Open an audio device for playback. - * - * An audio device is what generates sound, so the app must open one to make - * noise. - * - * This function will check if SDL's audio system is initialized, and if not, - * it will initialize it by calling `SDL_Init(SDL_INIT_AUDIO)` on your behalf. - * You are free to (and encouraged to!) initialize it yourself before calling - * this function, as this gives your program more control over the process. - * - * If you aren't particularly concerned with the specifics of the audio - * device, and your data isn't in a specific format, you can pass a NULL for - * the `spec` parameter and SDL_mixer will choose a reasonable default. - * SDL_mixer will convert audio data you feed it to the hardware's format - * behind the scenes. - * - * That being said, if you have control of your audio data and you know its - * format ahead of time, you may save CPU time by opening the audio device in - * that exact format so SDL_mixer does not have to spend time converting - * anything behind the scenes, and can just pass the data straight through to - * the hardware. - * - * The other reason to care about specific formats: if you plan to touch the - * mix buffer directly (with Mix_SetPostMix, a registered effect, or - * Mix_HookMusic), you might have code that expects it to be in a specific - * format, and you should specify that here. - * - * This function allows you to select specific audio hardware on the system - * with the `devid` parameter. If you specify 0, SDL_mixer will choose the - * best default it can on your behalf (which, in many cases, is exactly what - * you want anyhow). This is equivalent to specifying - * `SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK`, but is less wordy. SDL_mixer does not - * offer a mechanism to determine device IDs to open, but you can use - * SDL_GetAudioOutputDevices() to get a list of available devices. If you do - * this, be sure to call `SDL_Init(SDL_INIT_AUDIO)` first to initialize SDL's - * audio system! - * - * If this function reports success, you are ready to start making noise! Load - * some audio data and start playing! - * - * When done with an audio device, probably at the end of the program, the app - * should close the audio with Mix_CloseAudio(). - * - * \param devid the device name to open, or 0 for a reasonable default. - * \param spec the audio format you'd like SDL_mixer to work in. - * \returns true on success or false on failure; call SDL_GetError() for more - * information. - * - * \since This function is available since SDL_mixer 3.0.0. - * - * \sa Mix_CloseAudio - * \sa Mix_QuerySpec - */ -extern SDL_DECLSPEC bool SDLCALL Mix_OpenAudio(SDL_AudioDeviceID devid, const SDL_AudioSpec *spec); - -/** - * Suspend or resume the whole audio output. - * - * \param pause_on 1 to pause audio output, or 0 to resume. - * - * \since This function is available since SDL_mixer 3.0.0. - */ -extern SDL_DECLSPEC void SDLCALL Mix_PauseAudio(int pause_on); - -/** - * Find out what the actual audio device parameters are. - * - * Note this is only important if the app intends to touch the audio buffers - * being sent to the hardware directly. If an app just wants to play audio - * files and let SDL_mixer handle the low-level details, this function can - * probably be ignored. - * - * If the audio device is not opened, this function will return 0. - * - * \param frequency On return, will be filled with the audio device's - * frequency in Hz. - * \param format On return, will be filled with the audio device's format. - * \param channels On return, will be filled with the audio device's channel - * count. - * \returns true if the audio device has been opened, false otherwise. - * - * \since This function is available since SDL_mixer 3.0.0. - * - * \sa Mix_OpenAudio - */ -extern SDL_DECLSPEC bool SDLCALL Mix_QuerySpec(int *frequency, SDL_AudioFormat *format, int *channels); - -/** - * Dynamically change the number of channels managed by the mixer. - * - * SDL_mixer deals with "channels," which is not the same thing as the - * mono/stereo channels; they might be better described as "tracks," as each - * one corresponds to a separate source of audio data. Three different WAV - * files playing at the same time would be three separate SDL_mixer channels, - * for example. - * - * An app needs as many channels as it has audio data it wants to play - * simultaneously, mixing them into a single stream to send to the audio - * device. - * - * SDL_mixer allocates `MIX_CHANNELS` (currently 8) channels when you open an - * audio device, which may be more than an app needs, but if the app needs - * more or wants less, this function can change it. - * - * If decreasing the number of channels, any upper channels currently playing - * are stopped. This will deregister all effects on those channels and call - * any callback specified by Mix_ChannelFinished() for each removed channel. - * - * If `numchans` is less than zero, this will return the current number of - * channels without changing anything. - * - * \param numchans the new number of channels, or < 0 to query current channel - * count. - * \returns the new number of allocated channels. - * - * \since This function is available since SDL_mixer 3.0.0. - */ -extern SDL_DECLSPEC int SDLCALL Mix_AllocateChannels(int numchans); - -/** - * Load a supported audio format into a chunk. - * - * SDL_mixer has two separate data structures for audio data. One it calls a - * "chunk," which is meant to be a file completely decoded into memory up - * front, and the other it calls "music" which is a file intended to be - * decoded on demand. Originally, simple formats like uncompressed WAV files - * were meant to be chunks and compressed things, like MP3s, were meant to be - * music, and you would stream one thing for a game's music and make repeating - * sound effects with the chunks. - * - * In modern times, this isn't split by format anymore, and most are - * interchangeable, so the question is what the app thinks is worth - * predecoding or not. Chunks might take more memory, but once they are loaded - * won't need to decode again, whereas music always needs to be decoded on the - * fly. Also, crucially, there are as many channels for chunks as the app can - * allocate, but SDL_mixer only offers a single "music" channel. - * - * If `closeio` is true, the IOStream will be closed before returning, whether - * this function succeeds or not. SDL_mixer reads everything it needs from the - * IOStream during this call in any case. - * - * There is a separate function (a macro, before SDL_mixer 3.0.0) to read - * files from disk without having to deal with SDL_IOStream: - * `Mix_LoadWAV("filename.wav")` will call this function and manage those - * details for you. - * - * When done with a chunk, the app should dispose of it with a call to - * Mix_FreeChunk(). - * - * \param src an SDL_IOStream that data will be read from. - * \param closeio true to close the SDL_IOStream before returning, false to - * leave it open. - * \returns a new chunk, or NULL on error. - * - * \since This function is available since SDL_mixer 3.0.0 - * - * \sa Mix_LoadWAV - * \sa Mix_FreeChunk - */ -extern SDL_DECLSPEC Mix_Chunk * SDLCALL Mix_LoadWAV_IO(SDL_IOStream *src, bool closeio); - -/** - * Load a supported audio format into a chunk. - * - * SDL_mixer has two separate data structures for audio data. One it calls a - * "chunk," which is meant to be a file completely decoded into memory up - * front, and the other it calls "music" which is a file intended to be - * decoded on demand. Originally, simple formats like uncompressed WAV files - * were meant to be chunks and compressed things, like MP3s, were meant to be - * music, and you would stream one thing for a game's music and make repeating - * sound effects with the chunks. - * - * In modern times, this isn't split by format anymore, and most are - * interchangeable, so the question is what the app thinks is worth - * predecoding or not. Chunks might take more memory, but once they are loaded - * won't need to decode again, whereas music always needs to be decoded on the - * fly. Also, crucially, there are as many channels for chunks as the app can - * allocate, but SDL_mixer only offers a single "music" channel. - * - * If you would rather use the abstract SDL_IOStream interface to load data - * from somewhere other than the filesystem, you can use Mix_LoadWAV_IO() - * instead. - * - * When done with a chunk, the app should dispose of it with a call to - * Mix_FreeChunk(). - * - * Note that before SDL_mixer 3.0.0, this function was a macro that called - * Mix_LoadWAV_IO(), creating a IOStream and setting `closeio` to true. This - * macro has since been promoted to a proper API function. Older binaries - * linked against a newer SDL_mixer will still call Mix_LoadWAV_IO directly, - * as they are using the macro, which was available since the dawn of time. - * - * \param file the filesystem path to load data from. - * \returns a new chunk, or NULL on error. - * - * \since This function is available since SDL_mixer 3.0.0 - * - * \sa Mix_LoadWAV_IO - * \sa Mix_FreeChunk - */ -extern SDL_DECLSPEC Mix_Chunk * SDLCALL Mix_LoadWAV(const char *file); - - -/** - * Load a supported audio format into a music object. - * - * SDL_mixer has two separate data structures for audio data. One it calls a - * "chunk," which is meant to be a file completely decoded into memory up - * front, and the other it calls "music" which is a file intended to be - * decoded on demand. Originally, simple formats like uncompressed WAV files - * were meant to be chunks and compressed things, like MP3s, were meant to be - * music, and you would stream one thing for a game's music and make repeating - * sound effects with the chunks. - * - * In modern times, this isn't split by format anymore, and most are - * interchangeable, so the question is what the app thinks is worth - * predecoding or not. Chunks might take more memory, but once they are loaded - * won't need to decode again, whereas music always needs to be decoded on the - * fly. Also, crucially, there are as many channels for chunks as the app can - * allocate, but SDL_mixer only offers a single "music" channel. - * - * When done with this music, the app should dispose of it with a call to - * Mix_FreeMusic(). - * - * \param file a file path from where to load music data. - * \returns a new music object, or NULL on error. - * - * \since This function is available since SDL_mixer 3.0.0. - * - * \sa Mix_FreeMusic - */ -extern SDL_DECLSPEC Mix_Music * SDLCALL Mix_LoadMUS(const char *file); - -/** - * Load a supported audio format into a music object. - * - * SDL_mixer has two separate data structures for audio data. One it calls a - * "chunk," which is meant to be a file completely decoded into memory up - * front, and the other it calls "music" which is a file intended to be - * decoded on demand. Originally, simple formats like uncompressed WAV files - * were meant to be chunks and compressed things, like MP3s, were meant to be - * music, and you would stream one thing for a game's music and make repeating - * sound effects with the chunks. - * - * In modern times, this isn't split by format anymore, and most are - * interchangeable, so the question is what the app thinks is worth - * predecoding or not. Chunks might take more memory, but once they are loaded - * won't need to decode again, whereas music always needs to be decoded on the - * fly. Also, crucially, there are as many channels for chunks as the app can - * allocate, but SDL_mixer only offers a single "music" channel. - * - * If `closeio` is true, the IOStream will be closed before returning, whether - * this function succeeds or not. SDL_mixer reads everything it needs from the - * IOStream during this call in any case. - * - * As a convenience, there is a function to read files from disk without - * having to deal with SDL_IOStream: `Mix_LoadMUS("filename.mp3")` will manage - * those details for you. - * - * This function attempts to guess the file format from incoming data. If the - * caller knows the format, or wants to force it, it should use - * Mix_LoadMUSType_IO() instead. - * - * When done with this music, the app should dispose of it with a call to - * Mix_FreeMusic(). - * - * \param src an SDL_IOStream that data will be read from. - * \param closeio true to close the SDL_IOStream before returning, false to - * leave it open. - * \returns a new music object, or NULL on error. - * - * \since This function is available since SDL_mixer 3.0.0. - * - * \sa Mix_FreeMusic - */ -extern SDL_DECLSPEC Mix_Music * SDLCALL Mix_LoadMUS_IO(SDL_IOStream *src, bool closeio); - -/** - * Load an audio format into a music object, assuming a specific format. - * - * SDL_mixer has two separate data structures for audio data. One it calls a - * "chunk," which is meant to be a file completely decoded into memory up - * front, and the other it calls "music" which is a file intended to be - * decoded on demand. Originally, simple formats like uncompressed WAV files - * were meant to be chunks and compressed things, like MP3s, were meant to be - * music, and you would stream one thing for a game's music and make repeating - * sound effects with the chunks. - * - * In modern times, this isn't split by format anymore, and most are - * interchangeable, so the question is what the app thinks is worth - * predecoding or not. Chunks might take more memory, but once they are loaded - * won't need to decode again, whereas music always needs to be decoded on the - * fly. Also, crucially, there are as many channels for chunks as the app can - * allocate, but SDL_mixer only offers a single "music" channel. - * - * This function loads music data, and lets the application specify the type - * of music being loaded, which might be useful if SDL_mixer cannot figure it - * out from the data stream itself. - * - * Currently, the following types are supported: - * - * - `MUS_NONE` (SDL_mixer should guess, based on the data) - * - `MUS_WAV` (Microsoft WAV files) - * - `MUS_MOD` (Various tracker formats) - * - `MUS_MID` (MIDI files) - * - `MUS_OGG` (Ogg Vorbis files) - * - `MUS_MP3` (MP3 files) - * - `MUS_FLAC` (FLAC files) - * - `MUS_OPUS` (Opus files) - * - `MUS_WAVPACK` (WavPack files) - * - * If `closeio` is true, the IOStream will be closed before returning, whether - * this function succeeds or not. SDL_mixer reads everything it needs from the - * IOStream during this call in any case. - * - * As a convenience, there is a function to read files from disk without - * having to deal with SDL_IOStream: `Mix_LoadMUS("filename.mp3")` will manage - * those details for you (but not let you specify the music type explicitly).. - * - * When done with this music, the app should dispose of it with a call to - * Mix_FreeMusic(). - * - * \param src an SDL_IOStream that data will be read from. - * \param type the type of audio data provided by `src`. - * \param closeio true to close the SDL_IOStream before returning, false to - * leave it open. - * \returns a new music object, or NULL on error. - * - * \since This function is available since SDL_mixer 3.0.0. - * - * \sa Mix_FreeMusic - */ -extern SDL_DECLSPEC Mix_Music * SDLCALL Mix_LoadMUSType_IO(SDL_IOStream *src, Mix_MusicType type, bool closeio); - -/** - * Load a WAV file from memory as quickly as possible. - * - * Unlike Mix_LoadWAV_IO, this function has several requirements, and unless - * you control all your audio data and know what you're doing, you should - * consider this function unsafe and not use it. - * - * - The provided audio data MUST be in Microsoft WAV format. - * - The provided audio data shouldn't use any strange WAV extensions. - * - The audio data MUST be in the exact same format as the audio device. This - * function will not attempt to convert it, or even verify it's in the right - * format. - * - The audio data must be valid; this function does not know the size of the - * memory buffer, so if the WAV data is corrupted, it can read past the end - * of the buffer, causing a crash. - * - The audio data must live at least as long as the returned Mix_Chunk, - * because SDL_mixer will use that data directly and not make a copy of it. - * - * This function will do NO error checking! Be extremely careful here! - * - * (Seriously, use Mix_LoadWAV_IO instead.) - * - * If this function is successful, the provided memory buffer must remain - * available until Mix_FreeChunk() is called on the returned chunk. - * - * \param mem memory buffer containing of a WAV file. - * \returns a new chunk, or NULL on error. - * - * \since This function is available since SDL_mixer 3.0.0. - * - * \sa Mix_LoadWAV_IO - * \sa Mix_FreeChunk - */ -extern SDL_DECLSPEC Mix_Chunk * SDLCALL Mix_QuickLoad_WAV(Uint8 *mem); - -/** - * Load a raw audio data from memory as quickly as possible. - * - * The audio data MUST be in the exact same format as the audio device. This - * function will not attempt to convert it, or even verify it's in the right - * format. - * - * If this function is successful, the provided memory buffer must remain - * available until Mix_FreeChunk() is called on the returned chunk. - * - * \param mem memory buffer containing raw PCM data. - * \param len length of buffer pointed to by `mem`, in bytes. - * \returns a new chunk, or NULL on error. - * - * \since This function is available since SDL_mixer 3.0.0. - * - * \sa Mix_FreeChunk - */ -extern SDL_DECLSPEC Mix_Chunk * SDLCALL Mix_QuickLoad_RAW(Uint8 *mem, Uint32 len); - -/** - * Free an audio chunk. - * - * An app should call this function when it is done with a Mix_Chunk and wants - * to dispose of its resources. - * - * SDL_mixer will stop any channels this chunk is currently playing on. This - * will deregister all effects on those channels and call any callback - * specified by Mix_ChannelFinished() for each removed channel. - * - * \param chunk the chunk to free. - * - * \since This function is available since SDL_mixer 3.0.0. - * - * \sa Mix_LoadWAV - * \sa Mix_LoadWAV_IO - * \sa Mix_QuickLoad_WAV - * \sa Mix_QuickLoad_RAW - */ -extern SDL_DECLSPEC void SDLCALL Mix_FreeChunk(Mix_Chunk *chunk); - -/** - * Free a music object. - * - * If this music is currently playing, it will be stopped. - * - * If this music is in the process of fading out (via Mix_FadeOutMusic()), - * this function will *block* until the fade completes. If you need to avoid - * this, be sure to call Mix_HaltMusic() before freeing the music. - * - * \param music the music object to free. - * - * \since This function is available since SDL_mixer 3.0.0. - * - * \sa Mix_LoadMUS - * \sa Mix_LoadMUS_IO - * \sa Mix_LoadMUSType_IO - */ -extern SDL_DECLSPEC void SDLCALL Mix_FreeMusic(Mix_Music *music); - -/** - * Get a list of chunk decoders that this build of SDL_mixer provides. - * - * This list can change between builds AND runs of the program, if external - * libraries that add functionality become available. You must successfully - * call Mix_OpenAudio() before calling this function, as decoders are - * activated at device open time. - * - * Appearing in this list doesn't promise your specific audio file will - * decode...but it's handy to know if you have, say, a functioning Ogg Vorbis - * install. - * - * These return values are static, read-only data; do not modify or free it. - * The pointers remain valid until you call Mix_CloseAudio(). - * - * \returns number of chunk decoders available. - * - * \since This function is available since SDL_mixer 3.0.0. - * - * \sa Mix_GetChunkDecoder - * \sa Mix_HasChunkDecoder - */ -extern SDL_DECLSPEC int SDLCALL Mix_GetNumChunkDecoders(void); - -/** - * Get a chunk decoder's name. - * - * The requested decoder's index must be between zero and - * Mix_GetNumChunkDecoders()-1. It's safe to call this with an invalid index; - * this function will return NULL in that case. - * - * This list can change between builds AND runs of the program, if external - * libraries that add functionality become available. You must successfully - * call Mix_OpenAudio() before calling this function, as decoders are - * activated at device open time. - * - * \param index index of the chunk decoder. - * \returns the chunk decoder's name. - * - * \since This function is available since SDL_mixer 3.0.0. - * - * \sa Mix_GetNumChunkDecoders - */ -extern SDL_DECLSPEC const char * SDLCALL Mix_GetChunkDecoder(int index); - -/** - * Check if a chunk decoder is available by name. - * - * This result can change between builds AND runs of the program, if external - * libraries that add functionality become available. You must successfully - * call Mix_OpenAudio() before calling this function, as decoders are - * activated at device open time. - * - * Decoder names are arbitrary but also obvious, so you have to know what - * you're looking for ahead of time, but usually it's the file extension in - * capital letters (some example names are "AIFF", "VOC", "WAV"). - * - * \param name the decoder name to query. - * \returns true if a decoder by that name is available, false otherwise. - * - * \since This function is available since SDL_mixer 3.0.0. - * - * \sa Mix_GetNumChunkDecoders - * \sa Mix_GetChunkDecoder - */ -extern SDL_DECLSPEC bool SDLCALL Mix_HasChunkDecoder(const char *name); - -/** - * Get a list of music decoders that this build of SDL_mixer provides. - * - * This list can change between builds AND runs of the program, if external - * libraries that add functionality become available. You must successfully - * call Mix_OpenAudio() before calling this function, as decoders are - * activated at device open time. - * - * Appearing in this list doesn't promise your specific audio file will - * decode...but it's handy to know if you have, say, a functioning Ogg Vorbis - * install. - * - * These return values are static, read-only data; do not modify or free it. - * The pointers remain valid until you call Mix_CloseAudio(). - * - * \returns number of music decoders available. - * - * \since This function is available since SDL_mixer 3.0.0. - * - * \sa Mix_GetMusicDecoder - * \sa Mix_HasMusicDecoder - */ -extern SDL_DECLSPEC int SDLCALL Mix_GetNumMusicDecoders(void); - -/** - * Get a music decoder's name. - * - * The requested decoder's index must be between zero and - * Mix_GetNumMusicDecoders()-1. It's safe to call this with an invalid index; - * this function will return NULL in that case. - * - * This list can change between builds AND runs of the program, if external - * libraries that add functionality become available. You must successfully - * call Mix_OpenAudio() before calling this function, as decoders are - * activated at device open time. - * - * \param index index of the music decoder. - * \returns the music decoder's name. - * - * \since This function is available since SDL_mixer 3.0.0. - * - * \sa Mix_GetNumMusicDecoders - */ -extern SDL_DECLSPEC const char * SDLCALL Mix_GetMusicDecoder(int index); - -/** - * Check if a music decoder is available by name. - * - * This result can change between builds AND runs of the program, if external - * libraries that add functionality become available. You must successfully - * call Mix_OpenAudio() before calling this function, as decoders are - * activated at device open time. - * - * Decoder names are arbitrary but also obvious, so you have to know what - * you're looking for ahead of time, but usually it's the file extension in - * capital letters (some example names are "MOD", "MP3", "FLAC"). - * - * \param name the decoder name to query. - * \returns true if a decoder by that name is available, false otherwise. - * - * \since This function is available since SDL_mixer 3.0.0 - * - * \sa Mix_GetNumMusicDecoders - * \sa Mix_GetMusicDecoder - */ -extern SDL_DECLSPEC bool SDLCALL Mix_HasMusicDecoder(const char *name); - -/** - * Find out the format of a mixer music. - * - * If `music` is NULL, this will query the currently playing music (and return - * MUS_NONE if nothing is currently playing). - * - * \param music the music object to query, or NULL for the currently-playing - * music. - * \returns the Mix_MusicType for the music object. - * - * \since This function is available since SDL_mixer 3.0.0 - */ -extern SDL_DECLSPEC Mix_MusicType SDLCALL Mix_GetMusicType(const Mix_Music *music); - -/** - * Get the title for a music object, or its filename. - * - * This returns format-specific metadata. Not all file formats supply this! - * - * If `music` is NULL, this will query the currently-playing music. - * - * If music's title tag is missing or empty, the filename will be returned. If - * you'd rather have the actual metadata or nothing, use - * Mix_GetMusicTitleTag() instead. - * - * Please note that if the music was loaded from an SDL_IOStream instead of a - * filename, the filename returned will be an empty string (""). - * - * This function never returns NULL! If no data is available, it will return - * an empty string (""). - * - * \param music the music object to query, or NULL for the currently-playing - * music. - * \returns the music's title if available, or the filename if not, or "". - * - * \since This function is available since SDL_mixer 3.0.0. - * - * \sa Mix_GetMusicTitleTag - * \sa Mix_GetMusicArtistTag - * \sa Mix_GetMusicAlbumTag - * \sa Mix_GetMusicCopyrightTag - */ -extern SDL_DECLSPEC const char *SDLCALL Mix_GetMusicTitle(const Mix_Music *music); - -/** - * Get the title for a music object. - * - * This returns format-specific metadata. Not all file formats supply this! - * - * If `music` is NULL, this will query the currently-playing music. - * - * Unlike this function, Mix_GetMusicTitle() produce a string with the music's - * filename if a title isn't available, which might be preferable for some - * applications. - * - * This function never returns NULL! If no data is available, it will return - * an empty string (""). - * - * \param music the music object to query, or NULL for the currently-playing - * music. - * \returns the music's title if available, or "". - * - * \since This function is available since SDL_mixer 3.0.0. - * - * \sa Mix_GetMusicTitle - * \sa Mix_GetMusicArtistTag - * \sa Mix_GetMusicAlbumTag - * \sa Mix_GetMusicCopyrightTag - */ -extern SDL_DECLSPEC const char *SDLCALL Mix_GetMusicTitleTag(const Mix_Music *music); - -/** - * Get the artist name for a music object. - * - * This returns format-specific metadata. Not all file formats supply this! - * - * If `music` is NULL, this will query the currently-playing music. - * - * This function never returns NULL! If no data is available, it will return - * an empty string (""). - * - * \param music the music object to query, or NULL for the currently-playing - * music. - * \returns the music's artist name if available, or "". - * - * \since This function is available since SDL_mixer 3.0.0. - * - * \sa Mix_GetMusicTitleTag - * \sa Mix_GetMusicAlbumTag - * \sa Mix_GetMusicCopyrightTag - */ -extern SDL_DECLSPEC const char *SDLCALL Mix_GetMusicArtistTag(const Mix_Music *music); - -/** - * Get the album name for a music object. - * - * This returns format-specific metadata. Not all file formats supply this! - * - * If `music` is NULL, this will query the currently-playing music. - * - * This function never returns NULL! If no data is available, it will return - * an empty string (""). - * - * \param music the music object to query, or NULL for the currently-playing - * music. - * \returns the music's album name if available, or "". - * - * \since This function is available since SDL_mixer 3.0.0. - * - * \sa Mix_GetMusicTitleTag - * \sa Mix_GetMusicArtistTag - * \sa Mix_GetMusicCopyrightTag - */ -extern SDL_DECLSPEC const char *SDLCALL Mix_GetMusicAlbumTag(const Mix_Music *music); - -/** - * Get the copyright text for a music object. - * - * This returns format-specific metadata. Not all file formats supply this! - * - * If `music` is NULL, this will query the currently-playing music. - * - * This function never returns NULL! If no data is available, it will return - * an empty string (""). - * - * \param music the music object to query, or NULL for the currently-playing - * music. - * \returns the music's copyright text if available, or "". - * - * \since This function is available since SDL_mixer 3.0.0. - * - * \sa Mix_GetMusicTitleTag - * \sa Mix_GetMusicArtistTag - * \sa Mix_GetMusicAlbumTag - */ -extern SDL_DECLSPEC const char *SDLCALL Mix_GetMusicCopyrightTag(const Mix_Music *music); - -typedef void (SDLCALL *Mix_MixCallback)(void *udata, Uint8 *stream, int len); - -/** - * Set a function that is called after all mixing is performed. - * - * This can be used to provide real-time visual display of the audio stream or - * add a custom mixer filter for the stream data. - * - * The callback will fire every time SDL_mixer is ready to supply more data to - * the audio device, after it has finished all its mixing work. This runs - * inside an SDL audio callback, so it's important that the callback return - * quickly, or there could be problems in the audio playback. - * - * The data provided to the callback is in the format that the audio device - * was opened in, and it represents the exact waveform SDL_mixer has mixed - * from all playing chunks and music for playback. You are allowed to modify - * the data, but it cannot be resized (so you can't add a reverb effect that - * goes past the end of the buffer without saving some state between runs to - * add it into the next callback, or resample the buffer to a smaller size to - * speed it up, etc). - * - * The `arg` pointer supplied here is passed to the callback as-is, for - * whatever the callback might want to do with it (keep track of some ongoing - * state, settings, etc). - * - * Passing a NULL callback disables the post-mix callback until such a time as - * a new one callback is set. - * - * There is only one callback available. If you need to mix multiple inputs, - * be prepared to handle them from a single function. - * - * \param mix_func the callback function to become the new post-mix callback. - * \param arg a pointer that is passed, untouched, to the callback. - * - * \since This function is available since SDL_mixer 3.0.0. - * - * \sa Mix_HookMusic - */ -extern SDL_DECLSPEC void SDLCALL Mix_SetPostMix(Mix_MixCallback mix_func, void *arg); - -/** - * Add your own music player or additional mixer function. - * - * This works something like Mix_SetPostMix(), but it has some crucial - * differences. Note that an app can use this _and_ Mix_SetPostMix() at the - * same time. This allows an app to replace the built-in music playback, - * either with it's own music decoder or with some sort of - * procedurally-generated audio output. - * - * The supplied callback will fire every time SDL_mixer is preparing to supply - * more data to the audio device. This runs inside an SDL audio callback, so - * it's important that the callback return quickly, or there could be problems - * in the audio playback. - * - * Running this callback is the first thing SDL_mixer will do when starting to - * mix more audio. The buffer will contain silence upon entry, so the callback - * does not need to mix into existing data or initialize the buffer. - * - * Note that while a callback is set through this function, SDL_mixer will not - * mix any playing music; this callback is used instead. To disable this - * callback (and thus reenable built-in music playback) call this function - * with a NULL callback. - * - * The data written to by the callback is in the format that the audio device - * was opened in, and upon return from the callback, SDL_mixer will mix any - * playing chunks (but not music!) into the buffer. The callback cannot resize - * the buffer (so you must be prepared to provide exactly the amount of data - * demanded or leave it as silence). - * - * The `arg` pointer supplied here is passed to the callback as-is, for - * whatever the callback might want to do with it (keep track of some ongoing - * state, settings, etc). - * - * As there is only one music "channel" mixed, there is only one callback - * available. If you need to mix multiple inputs, be prepared to handle them - * from a single function. - * - * \param mix_func the callback function to become the new post-mix callback. - * \param arg a pointer that is passed, untouched, to the callback. - * - * \since This function is available since SDL_mixer 3.0.0. - * - * \sa Mix_SetPostMix - */ -extern SDL_DECLSPEC void SDLCALL Mix_HookMusic(Mix_MixCallback mix_func, void *arg); - -typedef void (SDLCALL *Mix_MusicFinishedCallback)(void); - -/** - * Set a callback that runs when a music object has stopped playing. - * - * This callback will fire when the currently-playing music has completed, or - * when it has been explicitly stopped from a call to Mix_HaltMusic. As such, - * this callback might fire from an arbitrary background thread at almost any - * time; try to limit what you do here. - * - * It is legal to start a new music object playing in this callback (or - * restart the one that just stopped). If the music finished normally, this - * can be used to loop the music without a gap in the audio playback. - * - * A NULL pointer will disable the callback. - * - * \param music_finished the callback function to become the new notification - * mechanism. - * - * \since This function is available since SDL_mixer 3.0.0. - */ -extern SDL_DECLSPEC void SDLCALL Mix_HookMusicFinished(Mix_MusicFinishedCallback music_finished); - -/** - * Get a pointer to the user data for the current music hook. - * - * This returns the `arg` pointer last passed to Mix_HookMusic(), or NULL if - * that function has never been called. - * - * \returns pointer to the user data previously passed to Mix_HookMusic. - * - * \since This function is available since SDL_mixer 3.0.0. - */ -extern SDL_DECLSPEC void * SDLCALL Mix_GetMusicHookData(void); - -typedef void (SDLCALL *Mix_ChannelFinishedCallback)(int channel); - -/** - * Set a callback that runs when a channel has finished playing. - * - * The callback may be called from the mixer's audio callback or it could be - * called as a result of Mix_HaltChannel(), etc. - * - * The callback has a single parameter, `channel`, which says what mixer - * channel has just stopped. - * - * A NULL pointer will disable the callback. - * - * \param channel_finished the callback function to become the new - * notification mechanism. - * - * \since This function is available since SDL_mixer 3.0.0. - */ -extern SDL_DECLSPEC void SDLCALL Mix_ChannelFinished(Mix_ChannelFinishedCallback channel_finished); - -/** - * Magic number for effects to operate on the postmix instead of a channel. - */ -#define MIX_CHANNEL_POST (-2) - -/** - * This is the format of a special effect callback: - * - * myeffect(int chan, void *stream, int len, void *udata); - * - * (chan) is the channel number that your effect is affecting. (stream) is the - * buffer of data to work upon. (len) is the size of (stream), and (udata) is - * a user-defined bit of data, which you pass as the last arg of - * Mix_RegisterEffect(), and is passed back unmolested to your callback. Your - * effect changes the contents of (stream) based on whatever parameters are - * significant, or just leaves it be, if you prefer. You can do whatever you - * like to the buffer, though, and it will continue in its changed state down - * the mixing pipeline, through any other effect functions, then finally to be - * mixed with the rest of the channels and music for the final output stream. - */ -typedef void (SDLCALL *Mix_EffectFunc_t)(int chan, void *stream, int len, void *udata); - -/** - * This is a callback that signifies that a channel has finished all its loops - * and has completed playback. - * - * This gets called if the buffer plays out normally, or if you call - * Mix_HaltChannel(), implicitly stop a channel via Mix_AllocateChannels(), or - * unregister a callback while it's still playing. - */ -typedef void (SDLCALL *Mix_EffectDone_t)(int chan, void *udata); - -/** - * Register a special effect function. - * - * At mixing time, the channel data is copied into a buffer and passed through - * each registered effect function. After it passes through all the functions, - * it is mixed into the final output stream. The copy to buffer is performed - * once, then each effect function performs on the output of the previous - * effect. Understand that this extra copy to a buffer is not performed if - * there are no effects registered for a given chunk, which saves CPU cycles, - * and any given effect will be extra cycles, too, so it is crucial that your - * code run fast. Also note that the data that your function is given is in - * the format of the sound device, and not the format you gave to - * Mix_OpenAudio(), although they may in reality be the same. This is an - * unfortunate but necessary speed concern. Use Mix_QuerySpec() to determine - * if you can handle the data before you register your effect, and take - * appropriate actions. - * - * You may also specify a callback (Mix_EffectDone_t) that is called when the - * channel finishes playing. This gives you a more fine-grained control than - * Mix_ChannelFinished(), in case you need to free effect-specific resources, - * etc. If you don't need this, you can specify NULL. - * - * You may set the callbacks before or after calling Mix_PlayChannel(). - * - * Things like Mix_SetPanning() are just internal special effect functions, so - * if you are using that, you've already incurred the overhead of a copy to a - * separate buffer, and that these effects will be in the queue with any - * functions you've registered. The list of registered effects for a channel - * is reset when a chunk finishes playing, so you need to explicitly set them - * with each call to Mix_PlayChannel*(). - * - * You may also register a special effect function that is to be run after - * final mixing occurs. The rules for these callbacks are identical to those - * in Mix_RegisterEffect, but they are run after all the channels and the - * music have been mixed into a single stream, whereas channel-specific - * effects run on a given channel before any other mixing occurs. These global - * effect callbacks are call "posteffects". Posteffects only have their - * Mix_EffectDone_t function called when they are unregistered (since the main - * output stream is never "done" in the same sense as a channel). You must - * unregister them manually when you've had enough. Your callback will be told - * that the channel being mixed is `MIX_CHANNEL_POST` if the processing is - * considered a posteffect. - * - * After all these effects have finished processing, the callback registered - * through Mix_SetPostMix() runs, and then the stream goes to the audio - * device. - * - * \param chan the channel to register an effect to, or MIX_CHANNEL_POST. - * \param f effect the callback to run when more of this channel is to be - * mixed. - * \param d effect done callback. - * \param arg argument. - * \returns true on success or false on failure; call SDL_GetError() for more - * information. - * - * \since This function is available since SDL_mixer 3.0.0. - */ -extern SDL_DECLSPEC bool SDLCALL Mix_RegisterEffect(int chan, Mix_EffectFunc_t f, Mix_EffectDone_t d, void *arg); - - -/** - * Explicitly unregister a special effect function. - * - * You may not need to call this at all, unless you need to stop an effect - * from processing in the middle of a chunk's playback. - * - * Posteffects are never implicitly unregistered as they are for channels (as - * the output stream does not have an end), but they may be explicitly - * unregistered through this function by specifying MIX_CHANNEL_POST for a - * channel. - * - * \param channel the channel to unregister an effect on, or MIX_CHANNEL_POST. - * \param f effect the callback stop calling in future mixing iterations. - * \returns true on success or false on failure; call SDL_GetError() for more - * information. - * - * \since This function is available since SDL_mixer 3.0.0. - */ -extern SDL_DECLSPEC bool SDLCALL Mix_UnregisterEffect(int channel, Mix_EffectFunc_t f); - -/** - * Explicitly unregister all special effect functions. - * - * You may not need to call this at all, unless you need to stop all effects - * from processing in the middle of a chunk's playback. - * - * Note that this will also shut off some internal effect processing, since - * Mix_SetPanning() and others may use this API under the hood. This is called - * internally when a channel completes playback. Posteffects are never - * implicitly unregistered as they are for channels, but they may be - * explicitly unregistered through this function by specifying - * MIX_CHANNEL_POST for a channel. - * - * \param channel the channel to unregister all effects on, or - * MIX_CHANNEL_POST. - * \returns true on success or false on failure; call SDL_GetError() for more - * information. - * - * \since This function is available since SDL_mixer 3.0.0. - */ -extern SDL_DECLSPEC bool SDLCALL Mix_UnregisterAllEffects(int channel); - -/** - * Environment variable that makes some mixing effects favor speed over - * quality. - */ -#define MIX_EFFECTSMAXSPEED "MIX_EFFECTSMAXSPEED" - -/* - * These are the internally-defined mixing effects. They use the same API that - * effects defined in the application use, but are provided here as a - * convenience. Some effects can reduce their quality or use more memory in - * the name of speed; to enable this, make sure the environment variable - * MIX_EFFECTSMAXSPEED (see above) is defined before you call - * Mix_OpenAudio(). - */ - - -/** - * Set the panning of a channel. - * - * The left and right channels are specified as integers between 0 and 255, - * quietest to loudest, respectively. - * - * Technically, this is just individual volume control for a sample with two - * (stereo) channels, so it can be used for more than just panning. If you - * want real panning, call it like this: - * - * ```c - * Mix_SetPanning(channel, left, 255 - left); - * ``` - * - * Setting `channel` to MIX_CHANNEL_POST registers this as a posteffect, and - * the panning will be done to the final mixed stream before passing it on to - * the audio device. - * - * This uses the Mix_RegisterEffect() API internally, and returns without - * registering the effect function if the audio device is not configured for - * stereo output. Setting both `left` and `right` to 255 causes this effect to - * be unregistered, since that is the data's normal state. - * - * Note that an audio device in mono mode is a no-op, but this call will - * return successful in that case. Error messages can be retrieved from - * Mix_GetError(). - * - * \param channel The mixer channel to pan or MIX_CHANNEL_POST. - * \param left Volume of stereo left channel, 0 is silence, 255 is full - * volume. - * \param right Volume of stereo right channel, 0 is silence, 255 is full - * volume. - * \returns true on success or false on failure; call SDL_GetError() for more - * information. - * - * \since This function is available since SDL_mixer 3.0.0. - * - * \sa Mix_SetPosition - * \sa Mix_SetDistance - */ -extern SDL_DECLSPEC bool SDLCALL Mix_SetPanning(int channel, Uint8 left, Uint8 right); - - -/** - * Set the position of a channel. - * - * `angle` is an integer from 0 to 360, that specifies the location of the - * sound in relation to the listener. `angle` will be reduced as necessary - * (540 becomes 180 degrees, -100 becomes 260). Angle 0 is due north, and - * rotates clockwise as the value increases. For efficiency, the precision of - * this effect may be limited (angles 1 through 7 might all produce the same - * effect, 8 through 15 are equal, etc). `distance` is an integer between 0 - * and 255 that specifies the space between the sound and the listener. The - * larger the number, the further away the sound is. Using 255 does not - * guarantee that the channel will be removed from the mixing process or be - * completely silent. For efficiency, the precision of this effect may be - * limited (distance 0 through 5 might all produce the same effect, 6 through - * 10 are equal, etc). Setting `angle` and `distance` to 0 unregisters this - * effect, since the data would be unchanged. - * - * If you need more precise positional audio, consider using OpenAL for - * spatialized effects instead of SDL_mixer. This is only meant to be a basic - * effect for simple "3D" games. - * - * If the audio device is configured for mono output, then you won't get any - * effectiveness from the angle; however, distance attenuation on the channel - * will still occur. While this effect will function with stereo voices, it - * makes more sense to use voices with only one channel of sound, so when they - * are mixed through this effect, the positioning will sound correct. You can - * convert them to mono through SDL before giving them to the mixer in the - * first place if you like. - * - * Setting the channel to MIX_CHANNEL_POST registers this as a posteffect, and - * the positioning will be done to the final mixed stream before passing it on - * to the audio device. - * - * This is a convenience wrapper over Mix_SetDistance() and Mix_SetPanning(). - * - * \param channel The mixer channel to position, or MIX_CHANNEL_POST. - * \param angle angle, in degrees. North is 0, and goes clockwise. - * \param distance distance; 0 is the listener, 255 is maxiumum distance away. - * \returns true on success or false on failure; call SDL_GetError() for more - * information. - * - * \since This function is available since SDL_mixer 3.0.0. - */ -extern SDL_DECLSPEC bool SDLCALL Mix_SetPosition(int channel, Sint16 angle, Uint8 distance); - - -/** - * Set the "distance" of a channel. - * - * `distance` is an integer from 0 to 255 that specifies the location of the - * sound in relation to the listener. Distance 0 is overlapping the listener, - * and 255 is as far away as possible. A distance of 255 does not guarantee - * silence; in such a case, you might want to try changing the chunk's volume, - * or just cull the sample from the mixing process with Mix_HaltChannel(). For - * efficiency, the precision of this effect may be limited (distances 1 - * through 7 might all produce the same effect, 8 through 15 are equal, etc). - * (distance) is an integer between 0 and 255 that specifies the space between - * the sound and the listener. The larger the number, the further away the - * sound is. Setting the distance to 0 unregisters this effect, since the data - * would be unchanged. If you need more precise positional audio, consider - * using OpenAL for spatialized effects instead of SDL_mixer. This is only - * meant to be a basic effect for simple "3D" games. - * - * Setting the channel to MIX_CHANNEL_POST registers this as a posteffect, and - * the distance attenuation will be done to the final mixed stream before - * passing it on to the audio device. - * - * This uses the Mix_RegisterEffect() API internally. - * - * \param channel The mixer channel to attenuate, or MIX_CHANNEL_POST. - * \param distance distance; 0 is the listener, 255 is maxiumum distance away. - * \returns true on success or false on failure; call SDL_GetError() for more - * information. - * - * \since This function is available since SDL_mixer 3.0.0. - */ -extern SDL_DECLSPEC bool SDLCALL Mix_SetDistance(int channel, Uint8 distance); - - -/** - * Cause a channel to reverse its stereo. - * - * This is handy if the user has his speakers hooked up backwards, or you - * would like to have a trippy sound effect. - * - * Calling this function with `flip` set to non-zero reverses the chunks's - * usual channels. If `flip` is zero, the effect is unregistered. - * - * This uses the Mix_RegisterEffect() API internally, and thus is probably - * more CPU intensive than having the user just plug in his speakers - * correctly. Mix_SetReverseStereo() returns without registering the effect - * function if the audio device is not configured for stereo output. - * - * If you specify MIX_CHANNEL_POST for `channel`, then this effect is used on - * the final mixed stream before sending it on to the audio device (a - * posteffect). - * - * \param channel The mixer channel to reverse, or MIX_CHANNEL_POST. - * \param flip non-zero to reverse stereo, zero to disable this effect. - * \returns true on success or false on failure; call SDL_GetError() for more - * information. Note that an audio device in mono mode is a no-op, - * but this call will return successful in that case. - * - * \since This function is available since SDL_mixer 3.0.0. - */ -extern SDL_DECLSPEC bool SDLCALL Mix_SetReverseStereo(int channel, int flip); - -/* end of effects API. */ - - - -/** - * Reserve the first channels for the application. - * - * While SDL_mixer will use up to the number of channels allocated by - * Mix_AllocateChannels(), this sets channels aside that will not be available - * when calling Mix_PlayChannel with a channel of -1 (play on the first unused - * channel). In this case, SDL_mixer will treat reserved channels as "used" - * whether anything is playing on them at the moment or not. - * - * This is useful if you've budgeted some channels for dedicated audio and the - * rest are just used as they are available. - * - * Calling this function will set channels 0 to `n - 1` to be reserved. This - * will not change channel allocations. The number of reserved channels will - * be clamped to the current number allocated. - * - * By default, no channels are reserved. - * - * \param num number of channels to reserve, starting at index zero. - * \returns the number of reserved channels. - * - * \since This function is available since SDL_mixer 3.0.0. - */ -extern SDL_DECLSPEC int SDLCALL Mix_ReserveChannels(int num); - - -/* Channel grouping functions */ - -/** - * Assign a tag to a channel. - * - * A tag is an arbitrary number that can be assigned to several mixer - * channels, to form groups of channels. - * - * If 'tag' is -1, the tag is removed (actually -1 is the tag used to - * represent the group of all the channels). - * - * This function replaces the requested channel's current tag; you may only - * have one tag per channel. - * - * You may not specify MAX_CHANNEL_POST for a channel. - * - * \param which the channel to set the tag on. - * \param tag an arbitrary value to assign a channel. - * \returns true on success or false on failure; call SDL_GetError() for more - * information. - * - * \since This function is available since SDL_mixer 3.0.0. - */ -extern SDL_DECLSPEC bool SDLCALL Mix_GroupChannel(int which, int tag); - -/** - * Assign several consecutive channels to the same tag. - * - * A tag is an arbitrary number that can be assigned to several mixer - * channels, to form groups of channels. - * - * If 'tag' is -1, the tag is removed (actually -1 is the tag used to - * represent the group of all the channels). - * - * This function replaces the requested channels' current tags; you may only - * have one tag per channel. - * - * You may not specify MAX_CHANNEL_POST for a channel. - * - * Note that this returns success and failure in the _opposite_ way from - * Mix_GroupChannel(). We regret the API design mistake. - * - * \param from the first channel to set the tag on. - * \param to the last channel to set the tag on, inclusive. - * \param tag an arbitrary value to assign a channel. - * \returns true on success or false on failure; call SDL_GetError() for more - * information. - * - * \since This function is available since SDL_mixer 3.0.0. - */ -extern SDL_DECLSPEC bool SDLCALL Mix_GroupChannels(int from, int to, int tag); - -/** - * Finds the first available channel in a group of channels. - * - * A tag is an arbitrary number that can be assigned to several mixer - * channels, to form groups of channels. - * - * This function searches all channels with a specified tag, and returns the - * channel number of the first one it finds that is currently unused. - * - * If no channels with the specified tag are unused, this function returns -1. - * - * \param tag an arbitrary value, assigned to channels, to search for. - * \returns first available channel, or -1 if none are available. - * - * \since This function is available since SDL_mixer 3.0.0. - */ -extern SDL_DECLSPEC int SDLCALL Mix_GroupAvailable(int tag); - -/** - * Returns the number of channels in a group. - * - * If tag is -1, this will return the total number of channels allocated, - * regardless of what their tag might be. - * - * \param tag an arbitrary value, assigned to channels, to search for. - * \returns the number of channels assigned the specified tag. - * - * \since This function is available since SDL_mixer 3.0.0. - */ -extern SDL_DECLSPEC int SDLCALL Mix_GroupCount(int tag); - -/** - * Find the "oldest" sample playing in a group of channels. - * - * Specifically, this function returns the channel number that is assigned the - * specified tag, is currently playing, and has the lowest start time, based - * on the value of SDL_GetTicks() when the channel started playing. - * - * If no channel with this tag is currently playing, this function returns -1. - * - * \param tag an arbitrary value, assigned to channels, to search through. - * \returns the "oldest" sample playing in a group of channels. - * - * \since This function is available since SDL_mixer 3.0.0. - * - * \sa Mix_GroupNewer - */ -extern SDL_DECLSPEC int SDLCALL Mix_GroupOldest(int tag); - -/** - * Find the "most recent" sample playing in a group of channels. - * - * Specifically, this function returns the channel number that is assigned the - * specified tag, is currently playing, and has the highest start time, based - * on the value of SDL_GetTicks() when the channel started playing. - * - * If no channel with this tag is currently playing, this function returns -1. - * - * \param tag an arbitrary value, assigned to channels, to search through. - * \returns the "most recent" sample playing in a group of channels. - * - * \since This function is available since SDL_mixer 3.0.0. - * - * \sa Mix_GroupOldest - */ -extern SDL_DECLSPEC int SDLCALL Mix_GroupNewer(int tag); - -/** - * Play an audio chunk on a specific channel. - * - * If the specified channel is -1, play on the first free channel (and return - * -1 without playing anything new if no free channel was available). - * - * If a specific channel was requested, and there is a chunk already playing - * there, that chunk will be halted and the new chunk will take its place. - * - * If `loops` is greater than zero, loop the sound that many times. If `loops` - * is -1, loop "infinitely" (~65000 times). - * - * Note that before SDL_mixer 3.0.0, this function was a macro that called - * Mix_PlayChannelTimed() with a fourth parameter ("ticks") of -1. This - * function still does the same thing, but promotes it to a proper API - * function. Older binaries linked against a newer SDL_mixer will still call - * Mix_PlayChannelTimed directly, as they are using the macro, which was - * available since the dawn of time. - * - * \param channel the channel on which to play the new chunk. - * \param chunk the new chunk to play. - * \param loops the number of times the chunk should loop, -1 to loop (not - * actually) infinitely. - * \returns which channel was used to play the sound, or -1 if sound could not - * be played. - * - * \since This function is available since SDL_mixer 3.0.0 - */ -extern SDL_DECLSPEC int SDLCALL Mix_PlayChannel(int channel, Mix_Chunk *chunk, int loops); - -/** - * Play an audio chunk on a specific channel for a maximum time. - * - * If the specified channel is -1, play on the first free channel (and return - * -1 without playing anything new if no free channel was available). - * - * If a specific channel was requested, and there is a chunk already playing - * there, that chunk will be halted and the new chunk will take its place. - * - * If `loops` is greater than zero, loop the sound that many times. If `loops` - * is -1, loop "infinitely" (~65000 times). - * - * `ticks` specifies the maximum number of milliseconds to play this chunk - * before halting it. If you want the chunk to play until all data has been - * mixed, specify -1. - * - * Note that this function does not block for the number of ticks requested; - * it just schedules the chunk to play and notes the maximum for the mixer to - * manage later, and returns immediately. - * - * \param channel the channel on which to play the new chunk. - * \param chunk the new chunk to play. - * \param loops the number of times the chunk should loop, -1 to loop (not - * actually) infinitely. - * \param ticks the maximum number of milliseconds of this chunk to mix for - * playback. - * \returns which channel was used to play the sound, or -1 if sound could not - * be played. - * - * \since This function is available since SDL_mixer 3.0.0. - */ -extern SDL_DECLSPEC int SDLCALL Mix_PlayChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ticks); - -/** - * Play a new music object. - * - * This will schedule the music object to begin mixing for playback. - * - * There is only ever one music object playing at a time; if this is called - * when another music object is playing, the currently-playing music is halted - * and the new music will replace it. - * - * Please note that if the currently-playing music is in the process of fading - * out (via Mix_FadeOutMusic()), this function will *block* until the fade - * completes. If you need to avoid this, be sure to call Mix_HaltMusic() - * before starting new music. - * - * \param music the new music object to schedule for mixing. - * \param loops the number of loops to play the music for (0 means "play once - * and stop"). - * \returns true on success or false on failure; call SDL_GetError() for more - * information. - * - * \since This function is available since SDL_mixer 3.0.0. - */ -extern SDL_DECLSPEC bool SDLCALL Mix_PlayMusic(Mix_Music *music, int loops); - -/** - * Play a new music object, fading in the audio. - * - * This will start the new music playing, much like Mix_PlayMusic() will, but - * will start the music playing at silence and fade in to its normal volume - * over the specified number of milliseconds. - * - * If there is already music playing, that music will be halted and the new - * music object will take its place. - * - * If `loops` is greater than zero, loop the music that many times. If `loops` - * is -1, loop "infinitely" (~65000 times). - * - * Fading music will change it's volume progressively, as if Mix_VolumeMusic() - * was called on it (which is to say: you probably shouldn't call - * Mix_VolumeMusic() on fading music). - * - * \param music the new music object to play. - * \param loops the number of times the chunk should loop, -1 to loop (not - * actually) infinitely. - * \param ms the number of milliseconds to spend fading in. - * \returns true on success or false on failure; call SDL_GetError() for more - * information. - * - * \since This function is available since SDL_mixer 3.0.0. - */ -extern SDL_DECLSPEC bool SDLCALL Mix_FadeInMusic(Mix_Music *music, int loops, int ms); - -/** - * Play a new music object, fading in the audio, from a starting position. - * - * This will start the new music playing, much like Mix_PlayMusic() will, but - * will start the music playing at silence and fade in to its normal volume - * over the specified number of milliseconds. - * - * If there is already music playing, that music will be halted and the new - * music object will take its place. - * - * If `loops` is greater than zero, loop the music that many times. If `loops` - * is -1, loop "infinitely" (~65000 times). - * - * Fading music will change it's volume progressively, as if Mix_VolumeMusic() - * was called on it (which is to say: you probably shouldn't call - * Mix_VolumeMusic() on fading music). - * - * This function allows the caller to start the music playback past the - * beginning of its audio data. You may specify a start position, in seconds, - * and the playback and fade-in will start there instead of with the first - * samples of the music. - * - * An app can specify a `position` of 0.0 to start at the beginning of the - * music (or just call Mix_FadeInMusic() instead). - * - * To convert from milliseconds, divide by 1000.0. - * - * \param music the new music object to play. - * \param loops the number of times the chunk should loop, -1 to loop (not - * actually) infinitely. - * \param ms the number of milliseconds to spend fading in. - * \param position the start position within the music, in seconds, where - * playback should start. - * \returns true on success or false on failure; call SDL_GetError() for more - * information. - * - * \since This function is available since SDL_mixer 3.0.0. - */ -extern SDL_DECLSPEC bool SDLCALL Mix_FadeInMusicPos(Mix_Music *music, int loops, int ms, double position); - -/** - * Play an audio chunk on a specific channel, fading in the audio. - * - * This will start the new sound playing, much like Mix_PlayChannel() will, - * but will start the sound playing at silence and fade in to its normal - * volume over the specified number of milliseconds. - * - * If the specified channel is -1, play on the first free channel (and return - * -1 without playing anything new if no free channel was available). - * - * If a specific channel was requested, and there is a chunk already playing - * there, that chunk will be halted and the new chunk will take its place. - * - * If `loops` is greater than zero, loop the sound that many times. If `loops` - * is -1, loop "infinitely" (~65000 times). - * - * A fading channel will change it's volume progressively, as if Mix_Volume() - * was called on it (which is to say: you probably shouldn't call Mix_Volume() - * on a fading channel). - * - * Note that before SDL_mixer 3.0.0, this function was a macro that called - * Mix_FadeInChannelTimed() with a fourth parameter ("ticks") of -1. This - * function still does the same thing, but promotes it to a proper API - * function. Older binaries linked against a newer SDL_mixer will still call - * Mix_FadeInChannelTimed directly, as they are using the macro, which was - * available since the dawn of time. - * - * \param channel the channel on which to play the new chunk, or -1 to find - * any available. - * \param chunk the new chunk to play. - * \param loops the number of times the chunk should loop, -1 to loop (not - * actually) infinitely. - * \param ms the number of milliseconds to spend fading in. - * \returns which channel was used to play the sound, or -1 if sound could not - * be played. - * - * \since This function is available since SDL_mixer 3.0.0 - */ -extern SDL_DECLSPEC int SDLCALL Mix_FadeInChannel(int channel, Mix_Chunk *chunk, int loops, int ms); - -/** - * Play an audio chunk on a specific channel, fading in the audio, for a - * maximum time. - * - * This will start the new sound playing, much like Mix_PlayChannel() will, - * but will start the sound playing at silence and fade in to its normal - * volume over the specified number of milliseconds. - * - * If the specified channel is -1, play on the first free channel (and return - * -1 without playing anything new if no free channel was available). - * - * If a specific channel was requested, and there is a chunk already playing - * there, that chunk will be halted and the new chunk will take its place. - * - * If `loops` is greater than zero, loop the sound that many times. If `loops` - * is -1, loop "infinitely" (~65000 times). - * - * `ticks` specifies the maximum number of milliseconds to play this chunk - * before halting it. If you want the chunk to play until all data has been - * mixed, specify -1. - * - * Note that this function does not block for the number of ticks requested; - * it just schedules the chunk to play and notes the maximum for the mixer to - * manage later, and returns immediately. - * - * A fading channel will change it's volume progressively, as if Mix_Volume() - * was called on it (which is to say: you probably shouldn't call Mix_Volume() - * on a fading channel). - * - * \param channel the channel on which to play the new chunk, or -1 to find - * any available. - * \param chunk the new chunk to play. - * \param loops the number of times the chunk should loop, -1 to loop (not - * actually) infinitely. - * \param ms the number of milliseconds to spend fading in. - * \param ticks the maximum number of milliseconds of this chunk to mix for - * playback. - * \returns which channel was used to play the sound, or -1 if sound could not - * be played. - * - * \since This function is available since SDL_mixer 3.0.0. - */ -extern SDL_DECLSPEC int SDLCALL Mix_FadeInChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ms, int ticks); - -/** - * Set the volume for a specific channel. - * - * The volume must be between 0 (silence) and MIX_MAX_VOLUME (full volume). - * Note that MIX_MAX_VOLUME is 128. Values greater than MIX_MAX_VOLUME are - * clamped to MIX_MAX_VOLUME. - * - * Specifying a negative volume will not change the current volume; as such, - * this can be used to query the current volume without making changes, as - * this function returns the previous (in this case, still-current) value. - * - * If the specified channel is -1, this function sets the volume for all - * channels, and returns _the average_ of all channels' volumes prior to this - * call. - * - * The default volume for a channel is MIX_MAX_VOLUME (no attenuation). - * - * \param channel the channel on set/query the volume on, or -1 for all - * channels. - * \param volume the new volume, between 0 and MIX_MAX_VOLUME, or -1 to query. - * \returns the previous volume. If the specified volume is -1, this returns - * the current volume. If `channel` is -1, this returns the average - * of all channels. - * - * \since This function is available since SDL_mixer 3.0.0. - */ -extern SDL_DECLSPEC int SDLCALL Mix_Volume(int channel, int volume); - -/** - * Set the volume for a specific chunk. - * - * In addition to channels having a volume setting, individual chunks also - * maintain a separate volume. Both values are considered when mixing, so both - * affect the final attenuation of the sound. This lets an app adjust the - * volume for all instances of a sound in addition to specific instances of - * that sound. - * - * The volume must be between 0 (silence) and MIX_MAX_VOLUME (full volume). - * Note that MIX_MAX_VOLUME is 128. Values greater than MIX_MAX_VOLUME are - * clamped to MIX_MAX_VOLUME. - * - * Specifying a negative volume will not change the current volume; as such, - * this can be used to query the current volume without making changes, as - * this function returns the previous (in this case, still-current) value. - * - * The default volume for a chunk is MIX_MAX_VOLUME (no attenuation). - * - * \param chunk the chunk whose volume to adjust. - * \param volume the new volume, between 0 and MIX_MAX_VOLUME, or -1 to query. - * \returns the previous volume. If the specified volume is -1, this returns - * the current volume. If `chunk` is NULL, this returns -1. - * - * \since This function is available since SDL_mixer 3.0.0. - */ -extern SDL_DECLSPEC int SDLCALL Mix_VolumeChunk(Mix_Chunk *chunk, int volume); - -/** - * Set the volume for the music channel. - * - * The volume must be between 0 (silence) and MIX_MAX_VOLUME (full volume). - * Note that MIX_MAX_VOLUME is 128. Values greater than MIX_MAX_VOLUME are - * clamped to MIX_MAX_VOLUME. - * - * Specifying a negative volume will not change the current volume; as such, - * this can be used to query the current volume without making changes, as - * this function returns the previous (in this case, still-current) value. - * - * The default volume for music is MIX_MAX_VOLUME (no attenuation). - * - * \param volume the new volume, between 0 and MIX_MAX_VOLUME, or -1 to query. - * \returns the previous volume. If the specified volume is -1, this returns - * the current volume. - * - * \since This function is available since SDL_mixer 3.0.0. - */ -extern SDL_DECLSPEC int SDLCALL Mix_VolumeMusic(int volume); - -/** - * Query the current volume value for a music object. - * - * \param music the music object to query. - * \returns the music's current volume, between 0 and MIX_MAX_VOLUME (128). - * - * \since This function is available since SDL_mixer 3.0.0. - */ -extern SDL_DECLSPEC int SDLCALL Mix_GetMusicVolume(Mix_Music *music); - -/** - * Set the master volume for all channels. - * - * SDL_mixer keeps a per-channel volume, a per-chunk volume, and a master - * volume, and considers all three when mixing audio. This function sets the - * master volume, which is applied to all playing channels when mixing. - * - * The volume must be between 0 (silence) and MIX_MAX_VOLUME (full volume). - * Note that MIX_MAX_VOLUME is 128. Values greater than MIX_MAX_VOLUME are - * clamped to MIX_MAX_VOLUME. - * - * Specifying a negative volume will not change the current volume; as such, - * this can be used to query the current volume without making changes, as - * this function returns the previous (in this case, still-current) value. - * - * Note that the master volume does not affect any playing music; it is only - * applied when mixing chunks. Use Mix_VolumeMusic() for that. - * - * \param volume the new volume, between 0 and MIX_MAX_VOLUME, or -1 to query. - * \returns the previous volume. If the specified volume is -1, this returns - * the current volume. - * - * \since This function is available since SDL_mixer 3.0.0. - */ -extern SDL_DECLSPEC int SDLCALL Mix_MasterVolume(int volume); - -/** - * Halt playing of a particular channel. - * - * This will stop further playback on that channel until a new chunk is - * started there. - * - * Specifying a channel of -1 will halt _all_ channels, except for any playing - * music. - * - * Any halted channels will have any currently-registered effects - * deregistered, and will call any callback specified by Mix_ChannelFinished() - * before this function returns. - * - * You may not specify MAX_CHANNEL_POST for a channel. - * - * \param channel channel to halt, or -1 to halt all channels. - * - * \since This function is available since SDL_mixer 3.0.0. - */ -extern SDL_DECLSPEC void SDLCALL Mix_HaltChannel(int channel); - -/** - * Halt playing of a group of channels by arbitrary tag. - * - * This will stop further playback on all channels with a specific tag, until - * a new chunk is started there. - * - * A tag is an arbitrary number that can be assigned to several mixer - * channels, to form groups of channels. - * - * The default tag for a channel is -1. - * - * Any halted channels will have any currently-registered effects - * deregistered, and will call any callback specified by Mix_ChannelFinished() - * before this function returns. - * - * \param tag an arbitrary value, assigned to channels, to search for. - * - * \since This function is available since SDL_mixer 3.0.0. - */ -extern SDL_DECLSPEC void SDLCALL Mix_HaltGroup(int tag); - -/** - * Halt playing of the music stream. - * - * This will stop further playback of music until a new music object is - * started there. - * - * Any halted music will call any callback specified by - * Mix_HookMusicFinished() before this function returns. - * - * \since This function is available since SDL_mixer 3.0.0. - */ -extern SDL_DECLSPEC void SDLCALL Mix_HaltMusic(void); - -/** - * Change the expiration delay for a particular channel. - * - * The channel will halt after the 'ticks' milliseconds have elapsed, or - * remove the expiration if 'ticks' is -1. - * - * This overrides the value passed to the fourth parameter of - * Mix_PlayChannelTimed(). - * - * Specifying a channel of -1 will set an expiration for _all_ channels. - * - * Any halted channels will have any currently-registered effects - * deregistered, and will call any callback specified by Mix_ChannelFinished() - * once the halt occurs. - * - * Note that this function does not block for the number of ticks requested; - * it just schedules the chunk to expire and notes the time for the mixer to - * manage later, and returns immediately. - * - * \param channel the channel to change the expiration time on. - * \param ticks number of milliseconds from now to let channel play before - * halting, -1 to not halt. - * \returns the number of channels that changed expirations. - * - * \since This function is available since SDL_mixer 3.0.0. - */ -extern SDL_DECLSPEC int SDLCALL Mix_ExpireChannel(int channel, int ticks); - -/** - * Halt a channel after fading it out for a specified time. - * - * This will begin a channel fading from its current volume to silence over - * `ms` milliseconds. After that time, the channel is halted. - * - * Any halted channels will have any currently-registered effects - * deregistered, and will call any callback specified by Mix_ChannelFinished() - * once the halt occurs. - * - * A fading channel will change it's volume progressively, as if Mix_Volume() - * was called on it (which is to say: you probably shouldn't call Mix_Volume() - * on a fading channel). - * - * Note that this function does not block for the number of milliseconds - * requested; it just schedules the chunk to fade and notes the time for the - * mixer to manage later, and returns immediately. - * - * \param which the channel to fade out. - * \param ms number of milliseconds to fade before halting the channel. - * \returns the number of channels scheduled to fade. - * - * \since This function is available since SDL_mixer 3.0.0. - */ -extern SDL_DECLSPEC int SDLCALL Mix_FadeOutChannel(int which, int ms); - -/** - * Halt a playing group of channels by arbitrary tag, after fading them out - * for a specified time. - * - * This will begin fading a group of channels with a specific tag from their - * current volumes to silence over `ms` milliseconds. After that time, those - * channels are halted. - * - * A tag is an arbitrary number that can be assigned to several mixer - * channels, to form groups of channels. - * - * The default tag for a channel is -1. - * - * Any halted channels will have any currently-registered effects - * deregistered, and will call any callback specified by Mix_ChannelFinished() - * once the halt occurs. - * - * A fading channel will change it's volume progressively, as if Mix_Volume() - * was called on it (which is to say: you probably shouldn't call Mix_Volume() - * on a fading channel). - * - * Note that this function does not block for the number of milliseconds - * requested; it just schedules the group to fade and notes the time for the - * mixer to manage later, and returns immediately. - * - * \param tag an arbitrary value, assigned to channels, to search for. - * \param ms number of milliseconds to fade before halting the group. - * \returns the number of channels that were scheduled for fading. - * - * \since This function is available since SDL_mixer 3.0.0. - */ -extern SDL_DECLSPEC int SDLCALL Mix_FadeOutGroup(int tag, int ms); - -/** - * Halt the music stream after fading it out for a specified time. - * - * This will begin the music fading from its current volume to silence over - * `ms` milliseconds. After that time, the music is halted. - * - * Any halted music will call any callback specified by - * Mix_HookMusicFinished() once the halt occurs. - * - * Fading music will change it's volume progressively, as if Mix_VolumeMusic() - * was called on it (which is to say: you probably shouldn't call - * Mix_VolumeMusic() on a fading channel). - * - * Note that this function does not block for the number of milliseconds - * requested; it just schedules the music to fade and notes the time for the - * mixer to manage later, and returns immediately. - * - * \param ms number of milliseconds to fade before halting the channel. - * \returns true if music was scheduled to fade, false otherwise. If no music - * is currently playing, this returns false. - * - * \since This function is available since SDL_mixer 3.0.0. - */ -extern SDL_DECLSPEC bool SDLCALL Mix_FadeOutMusic(int ms); - -/** - * Query the fading status of the music stream. - * - * This reports one of three values: - * - * - `MIX_NO_FADING` - * - `MIX_FADING_OUT` - * - `MIX_FADING_IN` - * - * If music is not currently playing, this returns `MIX_NO_FADING`. - * - * \returns the current fading status of the music stream. - * - * \since This function is available since SDL_mixer 3.0.0. - */ -extern SDL_DECLSPEC Mix_Fading SDLCALL Mix_FadingMusic(void); - -/** - * Query the fading status of a channel. - * - * This reports one of three values: - * - * - `MIX_NO_FADING` - * - `MIX_FADING_OUT` - * - `MIX_FADING_IN` - * - * If nothing is currently playing on the channel, or an invalid channel is - * specified, this returns `MIX_NO_FADING`. - * - * You may not specify MAX_CHANNEL_POST for a channel. - * - * You may not specify -1 for all channels; only individual channels may be - * queried. - * - * \param which the channel to query. - * \returns the current fading status of the channel. - * - * \since This function is available since SDL_mixer 3.0.0. - */ -extern SDL_DECLSPEC Mix_Fading SDLCALL Mix_FadingChannel(int which); - -/** - * Pause a particular channel. - * - * Pausing a channel will prevent further playback of the assigned chunk but - * will maintain the chunk's current mixing position. When resumed, this - * channel will continue to mix the chunk where it left off. - * - * A paused channel can be resumed by calling Mix_Resume(). - * - * A paused channel with an expiration will not expire while paused (the - * expiration countdown will be adjusted once resumed). - * - * It is legal to halt a paused channel. Playing a new chunk on a paused - * channel will replace the current chunk and unpause the channel. - * - * Specifying a channel of -1 will pause _all_ channels. Any music is - * unaffected. - * - * You may not specify MAX_CHANNEL_POST for a channel. - * - * \param channel the channel to pause, or -1 to pause all channels. - * - * \since This function is available since SDL_mixer 3.0.0. - */ -extern SDL_DECLSPEC void SDLCALL Mix_Pause(int channel); - -/** - * Pause playing of a group of channels by arbitrary tag. - * - * Pausing a channel will prevent further playback of the assigned chunk but - * will maintain the chunk's current mixing position. When resumed, this - * channel will continue to mix the chunk where it left off. - * - * A paused channel can be resumed by calling Mix_Resume() or - * Mix_ResumeGroup(). - * - * A paused channel with an expiration will not expire while paused (the - * expiration countdown will be adjusted once resumed). - * - * A tag is an arbitrary number that can be assigned to several mixer - * channels, to form groups of channels. - * - * The default tag for a channel is -1. - * - * \param tag an arbitrary value, assigned to channels, to search for. - * - * \since This function is available since SDL_mixer 3.0.0. - */ -extern SDL_DECLSPEC void SDLCALL Mix_PauseGroup(int tag); - -/** - * Resume a particular channel. - * - * It is legal to resume an unpaused or invalid channel; it causes no effect - * and reports no error. - * - * If the paused channel has an expiration, its expiration countdown resumes - * now, as well. - * - * Specifying a channel of -1 will resume _all_ paused channels. Any music is - * unaffected. - * - * \param channel the channel to resume, or -1 to resume all paused channels. - * - * \since This function is available since SDL_mixer 3.0.0. - */ -extern SDL_DECLSPEC void SDLCALL Mix_Resume(int channel); - -/** - * Resume playing of a group of channels by arbitrary tag. - * - * It is legal to resume an unpaused or invalid channel; it causes no effect - * and reports no error. - * - * If the paused channel has an expiration, its expiration countdown resumes - * now, as well. - * - * A tag is an arbitrary number that can be assigned to several mixer - * channels, to form groups of channels. - * - * The default tag for a channel is -1. - * - * \param tag an arbitrary value, assigned to channels, to search for. - * - * \since This function is available since SDL_mixer 3.0.0. - */ -extern SDL_DECLSPEC void SDLCALL Mix_ResumeGroup(int tag); - -/** - * Query whether a particular channel is paused. - * - * If an invalid channel is specified, this function returns zero. - * - * \param channel the channel to query, or -1 to query all channels. - * \return 1 if channel paused, 0 otherwise. If `channel` is -1, returns the - * number of paused channels. - * - * \since This function is available since SDL_mixer 3.0.0. - */ -extern SDL_DECLSPEC int SDLCALL Mix_Paused(int channel); - -/** - * Pause the music stream. - * - * Pausing the music stream will prevent further playback of the assigned - * music object, but will maintain the object's current mixing position. When - * resumed, this channel will continue to mix the music where it left off. - * - * Paused music can be resumed by calling Mix_ResumeMusic(). - * - * It is legal to halt paused music. Playing a new music object when music is - * paused will replace the current music and unpause the music stream. - * - * \since This function is available since SDL_mixer 3.0.0. - */ -extern SDL_DECLSPEC void SDLCALL Mix_PauseMusic(void); - -/** - * Resume the music stream. - * - * It is legal to resume an unpaused music stream; it causes no effect and - * reports no error. - * - * \since This function is available since SDL_mixer 3.0.0. - */ -extern SDL_DECLSPEC void SDLCALL Mix_ResumeMusic(void); - -/** - * Rewind the music stream. - * - * This causes the currently-playing music to start mixing from the beginning - * of the music, as if it were just started. - * - * It's a legal no-op to rewind the music stream when not playing. - * - * \since This function is available since SDL_mixer 3.0.0. - */ -extern SDL_DECLSPEC void SDLCALL Mix_RewindMusic(void); - -/** - * Query whether the music stream is paused. - * - * \return true if music is paused, false otherwise. - * - * \since This function is available since SDL_mixer 3.0.0. - * - * \sa Mix_PauseMusic - * \sa Mix_ResumeMusic - */ -extern SDL_DECLSPEC bool SDLCALL Mix_PausedMusic(void); - -/** - * Jump to a given order in mod music. - * - * This only applies to MOD music formats. - * - * \param order order. - * \returns true on success or false on failure; call SDL_GetError() for more - * information. - * - * \since This function is available since SDL_mixer 3.0.0. - */ -extern SDL_DECLSPEC bool SDLCALL Mix_ModMusicJumpToOrder(int order); - -/** - * Start a track in music object. - * - * This only applies to GME music formats. - * - * \param music the music object. - * \param track the track number to play. 0 is the first track. - * \returns true on success or false on failure; call SDL_GetError() for more - * information. - * - * \since This function is available since SDL_mixer 3.0.0. - */ -extern SDL_DECLSPEC bool SDLCALL Mix_StartTrack(Mix_Music *music, int track); - -/** - * Get number of tracks in music object. - * - * This only applies to GME music formats. - * - * \param music the music object. - * \returns number of tracks if successful, or -1 if failed or isn't - * implemented. - * - * \since This function is available since SDL_mixer 3.0.0. - */ -extern SDL_DECLSPEC int SDLCALL Mix_GetNumTracks(Mix_Music *music); - -/** - * Set the current position in the music stream, in seconds. - * - * To convert from milliseconds, divide by 1000.0. - * - * This function is only implemented for MOD music formats (set pattern order - * number) and for WAV, OGG, FLAC, MP3, and MOD music at the moment. - * - * \param position the new position, in seconds (as a double). - * \returns true on success or false on failure; call SDL_GetError() for more - * information. - * - * \since This function is available since SDL_mixer 3.0.0. - */ -extern SDL_DECLSPEC bool SDLCALL Mix_SetMusicPosition(double position); - -/** - * Get the time current position of music stream, in seconds. - * - * To convert to milliseconds, multiply by 1000.0. - * - * \param music the music object to query. - * \returns -1.0 if this feature is not supported for some codec. - * - * \since This function is available since SDL_mixer 3.0.0. - */ -extern SDL_DECLSPEC double SDLCALL Mix_GetMusicPosition(Mix_Music *music); - -/** - * Get a music object's duration, in seconds. - * - * To convert to milliseconds, multiply by 1000.0. - * - * If NULL is passed, returns duration of current playing music. - * - * \param music the music object to query. - * \returns music duration in seconds, or -1.0 on error. - * - * \since This function is available since SDL_mixer 3.0.0. - */ -extern SDL_DECLSPEC double SDLCALL Mix_MusicDuration(Mix_Music *music); - -/** - * Get the loop start time position of music stream, in seconds. - * - * To convert to milliseconds, multiply by 1000.0. - * - * If NULL is passed, returns duration of current playing music. - * - * \param music the music object to query. - * \returns -1.0 if this feature is not used for this music or not supported - * for some codec. - * - * \since This function is available since SDL_mixer 3.0.0. - */ -extern SDL_DECLSPEC double SDLCALL Mix_GetMusicLoopStartTime(Mix_Music *music); - -/** - * Get the loop end time position of music stream, in seconds. - * - * To convert to milliseconds, multiply by 1000.0. - * - * If NULL is passed, returns duration of current playing music. - * - * \param music the music object to query. - * \returns -1.0 if this feature is not used for this music or not supported - * for some codec. - * - * \since This function is available since SDL_mixer 3.0.0. - */ -extern SDL_DECLSPEC double SDLCALL Mix_GetMusicLoopEndTime(Mix_Music *music); - -/** - * Get the loop time length of music stream, in seconds. - * - * To convert to milliseconds, multiply by 1000.0. - * - * If NULL is passed, returns duration of current playing music. - * - * \param music the music object to query. - * \returns -1.0 if this feature is not used for this music or not supported - * for some codec. - * - * \since This function is available since SDL_mixer 3.0.0. - */ -extern SDL_DECLSPEC double SDLCALL Mix_GetMusicLoopLengthTime(Mix_Music *music); - -/** - * Check the playing status of a specific channel. - * - * If the channel is currently playing, this function returns 1. Otherwise it - * returns 0. - * - * If the specified channel is -1, all channels are checked, and this function - * returns the number of channels currently playing. - * - * You may not specify MAX_CHANNEL_POST for a channel. - * - * Paused channels are treated as playing, even though they are not currently - * making forward progress in mixing. - * - * \param channel channel. - * \returns non-zero if channel is playing, zero otherwise. If `channel` is - * -1, return the total number of channel playings. - * - * \since This function is available since SDL_mixer 3.0.0. - */ -extern SDL_DECLSPEC int SDLCALL Mix_Playing(int channel); - -/** - * Check the playing status of the music stream. - * - * If music is currently playing, this function returns 1. Otherwise it - * returns 0. - * - * Paused music is treated as playing, even though it is not currently making - * forward progress in mixing. - * - * \returns true if music is playing, false otherwise. - * - * \since This function is available since SDL_mixer 3.0.0. - */ -extern SDL_DECLSPEC bool SDLCALL Mix_PlayingMusic(void); - -/** - * Set SoundFonts paths to use by supported MIDI backends. - * - * You may specify multiple paths in a single string by separating them with - * semicolons; they will be searched in the order listed. - * - * This function replaces any previously-specified paths. - * - * Passing a NULL path will remove any previously-specified paths. - * - * \param paths Paths on the filesystem where SoundFonts are available, - * separated by semicolons. - * \returns true on success or false on failure; call SDL_GetError() for more - * information. - * - * \since This function is available since SDL_mixer 3.0.0. - */ -extern SDL_DECLSPEC bool SDLCALL Mix_SetSoundFonts(const char *paths); - -/** - * Get SoundFonts paths to use by supported MIDI backends. - * - * There are several factors that determine what will be reported by this - * function: - * - * - If the boolean _SDL hint_ `"SDL_FORCE_SOUNDFONTS"` is set, AND the - * `"SDL_SOUNDFONTS"` _environment variable_ is also set, this function will - * return that environment variable regardless of whether - * Mix_SetSoundFonts() was ever called. - * - Otherwise, if Mix_SetSoundFonts() was successfully called with a non-NULL - * path, this function will return the string passed to that function. - * - Otherwise, if the `"SDL_SOUNDFONTS"` variable is set, this function will - * return that environment variable. - * - Otherwise, this function will search some common locations on the - * filesystem, and if it finds a SoundFont there, it will return that. - * - Failing everything else, this function returns NULL. - * - * This returns a pointer to internal (possibly read-only) memory, and it - * should not be modified or free'd by the caller. - * - * \returns semicolon-separated list of sound font paths. - * - * \since This function is available since SDL_mixer 3.0.0. - */ -extern SDL_DECLSPEC const char* SDLCALL Mix_GetSoundFonts(void); - -typedef bool (SDLCALL *Mix_EachSoundFontCallback)(const char*, void*); - -/** - * Iterate SoundFonts paths to use by supported MIDI backends. - * - * This function will take the string reported by Mix_GetSoundFonts(), split - * it up into separate paths, as delimited by semicolons in the string, and - * call a callback function for each separate path. - * - * If there are no paths available, this returns 0 without calling the - * callback at all. - * - * If the callback returns non-zero, this function stops iterating and returns - * non-zero. If the callback returns 0, this function will continue iterating, - * calling the callback again for further paths. If the callback never returns - * 1, this function returns 0, so this can be used to decide if an available - * soundfont is acceptable for use. - * - * \param function the callback function to call once per path. - * \param data a pointer to pass to the callback for its own personal use. - * \returns true if callback ever returned true, false on error or if the - * callback never returned true. - * - * \since This function is available since SDL_mixer 3.0.0. - * - * \sa Mix_GetSoundFonts - */ -extern SDL_DECLSPEC bool SDLCALL Mix_EachSoundFont(Mix_EachSoundFontCallback function, void *data); - -/** - * Set full path of the Timidity config file. - * - * For example, "/etc/timidity.cfg" - * - * This is obviously only useful if SDL_mixer is using Timidity internally to - * play MIDI files. - * - * \param path path to a Timidity config file. - * \returns true on success or false on failure; call SDL_GetError() for more - * information. - * - * \since This function is available since SDL_mixer 3.0.0. - */ -extern SDL_DECLSPEC bool SDLCALL Mix_SetTimidityCfg(const char *path); - -/** - * Get full path of a previously-specified Timidity config file. - * - * For example, "/etc/timidity.cfg" - * - * If a path has never been specified, this returns NULL. - * - * This returns a pointer to internal memory, and it should not be modified or - * free'd by the caller. - * - * \returns the previously-specified path, or NULL if not set. - * - * \since This function is available since SDL_mixer 3.0.0. - * - * \sa Mix_SetTimidityCfg - */ -extern SDL_DECLSPEC const char* SDLCALL Mix_GetTimidityCfg(void); - -/** - * Get the Mix_Chunk currently associated with a mixer channel. - * - * You may not specify MAX_CHANNEL_POST or -1 for a channel. - * - * \param channel the channel to query. - * \returns the associated chunk, if any, or NULL if it's an invalid channel. - * - * \since This function is available since SDL_mixer 3.0.0. - */ -extern SDL_DECLSPEC Mix_Chunk * SDLCALL Mix_GetChunk(int channel); - -/** - * Close the mixer, halting all playing audio. - * - * Any halted channels will have any currently-registered effects - * deregistered, and will call any callback specified by Mix_ChannelFinished() - * before this function returns. - * - * Any halted music will call any callback specified by - * Mix_HookMusicFinished() before this function returns. - * - * Do not start any new audio playing during callbacks in this function. - * - * This will close the audio device. Attempting to play new audio after this - * function returns will fail, until another successful call to - * Mix_OpenAudio(). - * - * Note that (unlike Mix_OpenAudio optionally calling SDL_Init(SDL_INIT_AUDIO) - * on the app's behalf), this will _not_ deinitialize the SDL audio subsystem - * in any case. At some point after calling this function and Mix_Quit(), some - * part of the application should be responsible for calling SDL_Quit() to - * deinitialize all of SDL, including its audio subsystem. - * - * This function should be the last thing you call in SDL_mixer before - * Mix_Quit(). However, the following notes apply if you don't follow this - * advice: - * - * Note that this will not free any loaded chunks or music; you should dispose - * of those resources separately. It is probably poor form to dispose of them - * _after_ this function, but it is safe to call Mix_FreeChunk() and - * Mix_FreeMusic() after closing the device. - * - * Note that any chunks or music you don't free may or may not work if you - * call Mix_OpenAudio again, as the audio device may be in a new format and - * the existing chunks will not be converted to match. - * - * \since This function is available since SDL_mixer 3.0.0. - * - * \sa Mix_Quit - */ -extern SDL_DECLSPEC void SDLCALL Mix_CloseAudio(void); - -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif -#include - -#endif /* SDL_MIXER_H_ */ diff --git a/libs/SDL_mixer/src/SDL_mixer.sym b/libs/SDL_mixer/src/SDL_mixer.sym deleted file mode 100644 index 02556f9..0000000 --- a/libs/SDL_mixer/src/SDL_mixer.sym +++ /dev/null @@ -1,99 +0,0 @@ -SDL3_mixer_0.0.0 { - global: - Mix_AllocateChannels; - Mix_ChannelFinished; - Mix_CloseAudio; - Mix_EachSoundFont; - Mix_ExpireChannel; - Mix_FadeInChannel; - Mix_FadeInChannelTimed; - Mix_FadeInMusic; - Mix_FadeInMusicPos; - Mix_FadeOutChannel; - Mix_FadeOutGroup; - Mix_FadeOutMusic; - Mix_FadingChannel; - Mix_FadingMusic; - Mix_FreeChunk; - Mix_FreeMusic; - Mix_GetChunk; - Mix_GetChunkDecoder; - Mix_GetMusicAlbumTag; - Mix_GetMusicArtistTag; - Mix_GetMusicCopyrightTag; - Mix_GetMusicDecoder; - Mix_GetMusicHookData; - Mix_GetMusicLoopEndTime; - Mix_GetMusicLoopLengthTime; - Mix_GetMusicLoopStartTime; - Mix_GetMusicPosition; - Mix_GetMusicTitle; - Mix_GetMusicTitleTag; - Mix_GetMusicType; - Mix_GetMusicVolume; - Mix_GetNumChunkDecoders; - Mix_GetNumMusicDecoders; - Mix_GetNumTracks; - Mix_GetSoundFonts; - Mix_GetTimidityCfg; - Mix_GroupAvailable; - Mix_GroupChannel; - Mix_GroupChannels; - Mix_GroupCount; - Mix_GroupNewer; - Mix_GroupOldest; - Mix_HaltChannel; - Mix_HaltGroup; - Mix_HaltMusic; - Mix_HasChunkDecoder; - Mix_HasMusicDecoder; - Mix_HookMusic; - Mix_HookMusicFinished; - Mix_Init; - Mix_LoadMUS; - Mix_LoadMUSType_IO; - Mix_LoadMUS_IO; - Mix_LoadWAV; - Mix_LoadWAV_IO; - Mix_MasterVolume; - Mix_ModMusicJumpToOrder; - Mix_MusicDuration; - Mix_OpenAudio; - Mix_Pause; - Mix_PauseGroup; - Mix_PauseAudio; - Mix_PauseMusic; - Mix_Paused; - Mix_PausedMusic; - Mix_PlayChannel; - Mix_PlayChannelTimed; - Mix_PlayMusic; - Mix_Playing; - Mix_PlayingMusic; - Mix_QuerySpec; - Mix_QuickLoad_RAW; - Mix_QuickLoad_WAV; - Mix_Quit; - Mix_RegisterEffect; - Mix_ReserveChannels; - Mix_Resume; - Mix_ResumeGroup; - Mix_ResumeMusic; - Mix_RewindMusic; - Mix_SetDistance; - Mix_SetMusicPosition; - Mix_SetPanning; - Mix_SetPosition; - Mix_SetPostMix; - Mix_SetReverseStereo; - Mix_SetSoundFonts; - Mix_SetTimidityCfg; - Mix_StartTrack; - Mix_UnregisterAllEffects; - Mix_UnregisterEffect; - Mix_Version; - Mix_Volume; - Mix_VolumeChunk; - Mix_VolumeMusic; - local: *; -}; diff --git a/libs/SDL_mixer/src/codecs/load_aiff.c b/libs/SDL_mixer/src/codecs/load_aiff.c deleted file mode 100644 index 9a64d57..0000000 --- a/libs/SDL_mixer/src/codecs/load_aiff.c +++ /dev/null @@ -1,283 +0,0 @@ -/* - SDL_mixer: An audio mixer library based on the SDL library - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. - - This is the source needed to decode an AIFF file into a waveform. - It's pretty straightforward once you get going. The only - externally-callable function is Mix_LoadAIFF_IO(), which is meant to - act as identically to SDL_LoadWAV_IO() as possible. - - This file by Torbjörn Andersson (torbjorn.andersson@eurotime.se) - 8SVX file support added by Marc Le Douarain (mavati@club-internet.fr) - in december 2002. -*/ - -#include -#include -#include "load_aiff.h" - -/*********************************************/ -/* Define values for AIFF (IFF audio) format */ -/*********************************************/ -#define FORM 0x4d524f46 /* "FORM" */ - -#define AIFF 0x46464941 /* "AIFF" */ -#define SSND 0x444e5353 /* "SSND" */ -#define COMM 0x4d4d4f43 /* "COMM" */ - -#define _8SVX 0x58565338 /* "8SVX" */ -#define VHDR 0x52444856 /* "VHDR" */ -#define BODY 0x59444F42 /* "BODY" */ - -/* This function was taken from libsndfile. I don't pretend to fully - * understand it. - */ - -static Uint32 SANE_to_Uint32 (Uint8 *sanebuf) -{ - /* Is the frequency outside of what we can represent with Uint32? */ - if ((sanebuf[0] & 0x80) || (sanebuf[0] <= 0x3F) || (sanebuf[0] > 0x40) - || (sanebuf[0] == 0x40 && sanebuf[1] > 0x1C)) - return 0; - - return ((sanebuf[2] << 23) | (sanebuf[3] << 15) | (sanebuf[4] << 7) - | (sanebuf[5] >> 1)) >> (29 - sanebuf[1]); -} - -/* This function is based on SDL_LoadWAV_IO(). */ - -SDL_AudioSpec *Mix_LoadAIFF_IO (SDL_IOStream *src, bool closeio, - SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len) -{ - int found_SSND; - int found_COMM; - int found_VHDR; - int found_BODY; - bool was_error = true; - Sint64 start = 0; - - Uint32 chunk_type; - Uint32 chunk_length; - Sint64 next_chunk; - - /* AIFF magic header */ - Uint32 FORMchunk; - Uint32 AIFFmagic; - - /* SSND chunk */ - Uint32 offset; - Uint32 blocksize; - - /* COMM format chunk */ - Uint16 channels = 0; - Uint32 numsamples = 0; - Uint16 samplesize = 0; - Uint8 sane_freq[10]; - Uint32 frequency = 0; - - /* VHDR chunk */ - Uint16 frequency16 = 0; - - /* Sanity checks */ - if (audio_buf) { - *audio_buf = NULL; - } - if (!src) { - SDL_InvalidParamError("src"); - goto done; - } - if (!spec) { - SDL_InvalidParamError("spec"); - goto done; - } - if (!audio_buf) { - SDL_InvalidParamError("audio_buf"); - goto done; - } - if (!audio_len) { - SDL_InvalidParamError("audio_len"); - goto done; - } - - if (!SDL_ReadU32LE(src, &FORMchunk) || - !SDL_ReadU32BE(src, &chunk_length)) { - goto done; - } - if (chunk_length == AIFF) { /* The FORMchunk has already been read */ - AIFFmagic = chunk_length; - chunk_length = FORMchunk; - FORMchunk = FORM; - } else { - if (!SDL_ReadU32LE(src, &AIFFmagic)) { - goto done; - } - } - if ((FORMchunk != FORM) || ((AIFFmagic != AIFF) && (AIFFmagic != _8SVX))) { - SDL_SetError("Unrecognized file type (not AIFF nor 8SVX)"); - goto done; - } - - /* TODO: Better santity-checking. */ - - found_SSND = 0; - found_COMM = 0; - found_VHDR = 0; - found_BODY = 0; - - do { - if (!SDL_ReadU32LE(src, &chunk_type) || - !SDL_ReadU32BE(src, &chunk_length)) { - goto done; - } - next_chunk = SDL_TellIO(src) + chunk_length; - - /* Paranoia to avoid infinite loops */ - if (chunk_length == 0) { - break; - } - - switch (chunk_type) { - case SSND: - found_SSND = 1; - if (!SDL_ReadU32BE(src, &offset) || - !SDL_ReadU32BE(src, &blocksize)) { - goto done; - } - start = SDL_TellIO(src) + offset; - (void)blocksize; /* unused. */ - break; - - case COMM: - found_COMM = 1; - if (!SDL_ReadU16BE(src, &channels) || - !SDL_ReadU32BE(src, &numsamples) || - !SDL_ReadU16BE(src, &samplesize)) { - goto done; - } - if (SDL_ReadIO(src, sane_freq, sizeof(sane_freq)) != sizeof(sane_freq)) { - SDL_SetError("Bad AIFF sample frequency"); - goto done; - } - frequency = SANE_to_Uint32(sane_freq); - if (frequency == 0) { - SDL_SetError("Bad AIFF sample frequency"); - goto done; - } - break; - - case VHDR: - found_VHDR = 1; - if (!SDL_ReadU32BE(src, NULL) || - !SDL_ReadU32BE(src, NULL) || - !SDL_ReadU32BE(src, NULL) || - !SDL_ReadU16BE(src, &frequency16)) { - goto done; - } - channels = 1; - samplesize = 8; - frequency = frequency16; - break; - - case BODY: - found_BODY = 1; - numsamples = chunk_length; - start = SDL_TellIO(src); - break; - - default: - break; - } - /* a 0 pad byte can be stored for any odd-length chunk */ - if (chunk_length&1) { - next_chunk++; - } - } while ((((AIFFmagic == AIFF) && (!found_SSND || !found_COMM)) - || ((AIFFmagic == _8SVX) && (!found_VHDR || !found_BODY))) - && SDL_SeekIO(src, next_chunk, SDL_IO_SEEK_SET) != 1); - - if ((AIFFmagic == AIFF) && !found_SSND) { - SDL_SetError("Bad AIFF (no SSND chunk)"); - goto done; - } - - if ((AIFFmagic == AIFF) && !found_COMM) { - SDL_SetError("Bad AIFF (no COMM chunk)"); - goto done; - } - - if ((AIFFmagic == _8SVX) && !found_VHDR) { - SDL_SetError("Bad 8SVX (no VHDR chunk)"); - goto done; - } - - if ((AIFFmagic == _8SVX) && !found_BODY) { - SDL_SetError("Bad 8SVX (no BODY chunk)"); - goto done; - } - - /* Decode the audio data format */ - SDL_zerop(spec); - spec->freq = frequency; - switch (samplesize) { - case 8: - spec->format = SDL_AUDIO_S8; - break; - case 16: - spec->format = SDL_AUDIO_S16BE; - break; - default: - SDL_SetError("Unsupported AIFF samplesize"); - goto done; - } - spec->channels = (Uint8) channels; - - *audio_len = channels * numsamples * (samplesize / 8); - *audio_buf = (Uint8 *)SDL_malloc(*audio_len); - if (*audio_buf == NULL) { - goto done; - } - SDL_SeekIO(src, start, SDL_IO_SEEK_SET); - if (SDL_ReadIO(src, *audio_buf, *audio_len) != *audio_len) { - SDL_SetError("Unable to read audio data"); - goto done; - } - - /* Don't return a buffer that isn't a multiple of samplesize */ - *audio_len &= ~((samplesize / 8) - 1); - - was_error = false; - -done: - if (closeio && src) { - SDL_CloseIO(src); - } - if (was_error) { - if (audio_buf && *audio_buf) { - SDL_free(*audio_buf); - *audio_buf = NULL; - } - if (audio_len) { - *audio_len = 0; - } - spec = NULL; - } - return spec; -} - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/libs/SDL_mixer/src/codecs/load_sndfile.c b/libs/SDL_mixer/src/codecs/load_sndfile.c deleted file mode 100644 index db60cd4..0000000 --- a/libs/SDL_mixer/src/codecs/load_sndfile.c +++ /dev/null @@ -1,245 +0,0 @@ -/* - SDL_mixer: An audio mixer library based on the SDL library - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. - - This is the source needed to decode a file in any format supported by - libsndfile. The only externally-callable function is Mix_LoadSndFile_IO(), - which is meant to act as identically to SDL_LoadWAV_IO() as possible. - - This file by Fabian Greffrath (fabian@greffrath.com). -*/ - -#include - -#include "load_sndfile.h" - -#ifdef LOAD_SNDFILE - -#include - -#include - -static SNDFILE* (*SF_sf_open_virtual) (SF_VIRTUAL_IO *sfvirtual, int mode, SF_INFO *sfinfo, void *user_data); -static int (*SF_sf_close) (SNDFILE *sndfile); -static sf_count_t (*SF_sf_readf_short) (SNDFILE *sndfile, short *ptr, sf_count_t frames); -static const char* (*SF_sf_strerror) (SNDFILE *sndfile); - -static int SNDFILE_loaded; -static void *SNDFILE_lib; - -static int SNDFILE_init (void) -{ - if (SNDFILE_loaded == 0) { -#ifdef SNDFILE_DYNAMIC - SNDFILE_lib = SDL_LoadObject(SNDFILE_DYNAMIC); - if (SNDFILE_lib == NULL) { - return -1; - } - - /* *INDENT-OFF* */ /* clang-format off */ - SF_sf_open_virtual = (SNDFILE* (*)(SF_VIRTUAL_IO *sfvirtual, int mode, SF_INFO *sfinfo, void *user_data))SDL_LoadFunction(SNDFILE_lib, "sf_open_virtual"); - SF_sf_close = (int (*)(SNDFILE *sndfile))SDL_LoadFunction(SNDFILE_lib, "sf_close"); - SF_sf_readf_short = (sf_count_t(*)(SNDFILE *sndfile, short *ptr, sf_count_t frames))SDL_LoadFunction(SNDFILE_lib, "sf_readf_short"); - SF_sf_strerror = (const char* (*)(SNDFILE *sndfile))SDL_LoadFunction(SNDFILE_lib, "sf_strerror"); - /* *INDENT-ON* */ /* clang-format on */ - - if (SF_sf_open_virtual == NULL || SF_sf_close == NULL || - SF_sf_readf_short == NULL || SF_sf_strerror == NULL) { - SDL_UnloadObject(SNDFILE_lib); - SNDFILE_lib = NULL; - return -1; - } -#else - SF_sf_open_virtual = sf_open_virtual; - SF_sf_close = sf_close; - SF_sf_readf_short = sf_readf_short; - SF_sf_strerror = sf_strerror; -#endif - - SNDFILE_loaded = 1; - } - - return 0; -} - -void SNDFILE_uninit (void) -{ - if (SNDFILE_lib != NULL) { - SDL_UnloadObject(SNDFILE_lib); - SNDFILE_lib = NULL; - - SF_sf_open_virtual = NULL; - SF_sf_close = NULL; - SF_sf_readf_short = NULL; - SF_sf_strerror = NULL; - - SNDFILE_loaded = 0; - } -} - -static sf_count_t sfvio_size(void *user_data) -{ - SDL_IOStream *io = user_data; - return SDL_GetIOSize(io); -} - -static sf_count_t sfvio_seek(sf_count_t offset, int whence, void *user_data) -{ - SDL_IOStream *io = user_data; - return SDL_SeekIO(io, offset, whence); -} - -static sf_count_t sfvio_read(void *ptr, sf_count_t count, void *user_data) -{ - SDL_IOStream *io = user_data; - return SDL_ReadIO(io, ptr, count); -} - -static sf_count_t sfvio_tell(void *user_data) -{ - SDL_IOStream *io = user_data; - return SDL_TellIO(io); -} - -SDL_AudioSpec *Mix_LoadSndFile_IO (SDL_IOStream *src, bool closeio, - SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len) -{ - bool was_error = true; - SNDFILE *sndfile = NULL; - SF_INFO sfinfo; - SF_VIRTUAL_IO sfvio = { - sfvio_size, - sfvio_seek, - sfvio_read, - NULL, - sfvio_tell - }; - Uint32 len; - short *buf = NULL; - - /* Sanity checks */ - if (audio_buf) { - *audio_buf = NULL; - } - if (!src) { - SDL_InvalidParamError("src"); - goto done; - } - if (!spec) { - SDL_InvalidParamError("spec"); - goto done; - } - if (!audio_buf) { - SDL_InvalidParamError("audio_buf"); - goto done; - } - if (!audio_len) { - SDL_InvalidParamError("audio_len"); - goto done; - } - - if (SNDFILE_loaded == 0) { - if (SNDFILE_init() != 0) { - goto done; - } - } - - SDL_memset(&sfinfo, 0, sizeof(sfinfo)); - - sndfile = SF_sf_open_virtual(&sfvio, SFM_READ, &sfinfo, src); - - if (sndfile == NULL) { - SDL_SetError("sf_open_virtual: %s", SF_sf_strerror(sndfile)); - goto done; - } - - if (sfinfo.frames <= 0) { - SDL_SetError("Invalid number of frames: %ld", (long)sfinfo.frames); - goto done; - } - - if (sfinfo.channels <= 0) { - SDL_SetError("Invalid number of channels: %d", sfinfo.channels); - goto done; - } - - len = sfinfo.frames * sfinfo.channels * sizeof(short); - buf = SDL_malloc(len); - - if (buf == NULL) { - goto done; - } - - if (SF_sf_readf_short(sndfile, buf, sfinfo.frames) < sfinfo.frames) { - SDL_free(buf); - SDL_SetError("sf_readf_short: %s", SF_sf_strerror(sndfile)); - goto done; - } - - SDL_zerop(spec); - spec->channels = sfinfo.channels; - spec->freq = sfinfo.samplerate; - spec->format = SDL_AUDIO_S16; - - *audio_buf = (Uint8 *)buf; - *audio_len = len; - - was_error = false; - -done: - if (sndfile) { - SF_sf_close(sndfile); - } - if (closeio && src) { - SDL_CloseIO(src); - } - if (was_error) { - if (audio_buf && *audio_buf) { - SDL_free(*audio_buf); - *audio_buf = NULL; - } - if (audio_len) { - *audio_len = 0; - } - spec = NULL; - } - return spec; -} - -#else - -SDL_AudioSpec *Mix_LoadSndFile_IO (SDL_IOStream *src, bool closeio, - SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len) -{ - (void) src; - (void) closeio; - (void) spec; - (void) audio_buf; - (void) audio_len; - return NULL; -} - -void SNDFILE_uninit (void) -{ - /* no-op */ -} - -#endif - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/libs/SDL_mixer/src/codecs/load_voc.c b/libs/SDL_mixer/src/codecs/load_voc.c deleted file mode 100644 index 2701519..0000000 --- a/libs/SDL_mixer/src/codecs/load_voc.c +++ /dev/null @@ -1,486 +0,0 @@ -/* - SDL_mixer: An audio mixer library based on the SDL library - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. - - This is the source needed to decode a Creative Labs VOC file into a - waveform. It's pretty straightforward once you get going. The only - externally-callable function is Mix_LoadVOC_IO(), which is meant to - act as identically to SDL_LoadWAV_IO() as possible. - - This file by Ryan C. Gordon (icculus@icculus.org). - - Heavily borrowed from sox v12.17.1's voc.c. - (http://www.freshmeat.net/projects/sox/) -*/ - -#include -#include "load_voc.h" - -/* Private data for VOC file */ -typedef struct vocstuff { - Uint32 rest; /* bytes remaining in current block */ - Uint32 rate; /* rate code (byte) of this chunk */ - int silent; /* sound or silence? */ - Uint32 srate; /* rate code (byte) of silence */ - Uint32 blockseek; /* start of current output block */ - Uint32 samples; /* number of samples output */ - Uint32 size; /* word length of data */ - Uint8 channels; /* number of sound channels */ - int has_extended; /* Has an extended block been read? */ -} vs_t; - -/* Size field */ -/* SJB: note that the 1st 3 are sometimes used as sizeof(type) */ -#define ST_SIZE_BYTE 1 -#define ST_SIZE_8BIT 1 -#define ST_SIZE_WORD 2 -#define ST_SIZE_16BIT 2 -#define ST_SIZE_DWORD 4 -#define ST_SIZE_32BIT 4 -#define ST_SIZE_FLOAT 5 -#define ST_SIZE_DOUBLE 6 -#define ST_SIZE_IEEE 7 /* IEEE 80-bit floats. */ - -/* Style field */ -#define ST_ENCODING_UNSIGNED 1 /* unsigned linear: Sound Blaster */ -#define ST_ENCODING_SIGN2 2 /* signed linear 2's comp: Mac */ -#define ST_ENCODING_ULAW 3 /* U-law signed logs: US telephony, SPARC */ -#define ST_ENCODING_ALAW 4 /* A-law signed logs: non-US telephony */ -#define ST_ENCODING_ADPCM 5 /* Compressed PCM */ -#define ST_ENCODING_IMA_ADPCM 6 /* Compressed PCM */ -#define ST_ENCODING_GSM 7 /* GSM 6.10 33-byte frame lossy compression */ - -#define VOC_TERM 0 -#define VOC_DATA 1 -#define VOC_CONT 2 -#define VOC_SILENCE 3 -#define VOC_MARKER 4 -#define VOC_TEXT 5 -#define VOC_LOOP 6 -#define VOC_LOOPEND 7 -#define VOC_EXTENDED 8 -#define VOC_DATA_16 9 - -#define VOC_BAD_RATE ~((Uint32)0) - - -static int voc_check_header(SDL_IOStream *src) -{ - /* VOC magic header */ - Uint8 signature[20]; /* "Creative Voice File\032" */ - Uint16 datablockofs; - - SDL_SeekIO(src, 0, SDL_IO_SEEK_SET); - - if (SDL_ReadIO(src, signature, sizeof(signature)) != sizeof(signature)) { - return 0; - } - - if (SDL_memcmp(signature, "Creative Voice File\032", sizeof(signature)) != 0) { - SDL_SetError("Unrecognized file type (not VOC)"); - return 0; - } - - /* get the offset where the first datablock is located */ - if (SDL_ReadIO(src, &datablockofs, sizeof(Uint16)) != sizeof(Uint16)) { - return 0; - } - - datablockofs = SDL_Swap16LE(datablockofs); - - if (SDL_SeekIO(src, datablockofs, SDL_IO_SEEK_SET) != datablockofs) { - return 0; - } - - return 1; /* success! */ -} /* voc_check_header */ - - -/* Read next block header, save info, leave position at start of data */ -static int voc_get_block(SDL_IOStream *src, vs_t *v, SDL_AudioSpec *spec) -{ - Uint8 bits24[3]; - Uint8 uc, block; - Uint32 sblen; - Uint16 new_rate_short; - Uint32 new_rate_long; - Uint8 trash[6]; - Uint16 period; - unsigned int i; - - v->silent = 0; - while (v->rest == 0) { - if (SDL_ReadIO(src, &block, sizeof(block)) != sizeof(block)) { - return 1; /* assume that's the end of the file. */ - } - - if (block == VOC_TERM) { - return 1; - } - - if (SDL_ReadIO(src, bits24, sizeof(bits24)) != sizeof(bits24)) { - return 1; /* assume that's the end of the file. */ - } - - /* Size is an 24-bit value. Ugh. */ - sblen = (Uint32)((bits24[0]) | (bits24[1] << 8) | (bits24[2] << 16)); - - switch(block) { - case VOC_DATA: - if (SDL_ReadIO(src, &uc, sizeof(uc)) != sizeof(uc)) { - return 0; - } - - /* When DATA block preceeded by an EXTENDED */ - /* block, the DATA blocks rate value is invalid */ - if (!v->has_extended) { - if (uc == 0) { - SDL_SetError("VOC Sample rate is zero?"); - return 0; - } - - if ((v->rate != VOC_BAD_RATE) && (uc != v->rate)) { - SDL_SetError("VOC sample rate codes differ"); - return 0; - } - - v->rate = uc; - spec->freq = (Uint16)(1000000.0/(256 - v->rate)); - v->channels = 1; - } - - if (SDL_ReadIO(src, &uc, sizeof(uc)) != sizeof(uc)) { - return 0; - } - - if (uc != 0) { - SDL_SetError("VOC decoder only interprets 8-bit data"); - return 0; - } - - v->has_extended = 0; - v->rest = sblen - 2; - v->size = ST_SIZE_BYTE; - return 1; - - case VOC_DATA_16: - if (SDL_ReadIO(src, &new_rate_long, sizeof(new_rate_long)) != sizeof(new_rate_long)) { - return 0; - } - new_rate_long = SDL_Swap32LE(new_rate_long); - if (new_rate_long == 0) { - SDL_SetError("VOC Sample rate is zero?"); - return 0; - } - if ((v->rate != VOC_BAD_RATE) && (new_rate_long != v->rate)) { - SDL_SetError("VOC sample rate codes differ"); - return 0; - } - v->rate = new_rate_long; - spec->freq = (int)new_rate_long; - - if (SDL_ReadIO(src, &uc, sizeof(uc)) != sizeof(uc)) { - return 0; - } - - switch (uc) { - case 8: v->size = ST_SIZE_BYTE; break; - case 16: v->size = ST_SIZE_WORD; break; - default: - SDL_SetError("VOC with unknown data size"); - return 0; - } - - if (SDL_ReadIO(src, &v->channels, sizeof(Uint8)) != sizeof(Uint8)) { - return 0; - } - - if (SDL_ReadIO(src, trash, 6) != 6) { - return 0; - } - - v->rest = sblen - 12; - return 1; - - case VOC_CONT: - v->rest = sblen; - return 1; - - case VOC_SILENCE: - if (SDL_ReadIO(src, &period, sizeof(period)) != sizeof(period)) { - return 0; - } - period = SDL_Swap16LE(period); - - if (SDL_ReadIO(src, &uc, sizeof(uc)) != sizeof(uc)) { - return 0; - } - if (uc == 0) { - SDL_SetError("VOC silence sample rate is zero"); - return 0; - } - - /* - * Some silence-packed files have gratuitously - * different sample rate codes in silence. - * Adjust period. - */ - if ((v->rate != VOC_BAD_RATE) && (uc != v->rate)) - period = (Uint16)((period * (256 - uc))/(256 - v->rate)); - else - v->rate = uc; - v->rest = period; - v->silent = 1; - return 1; - - case VOC_LOOP: - case VOC_LOOPEND: - for (i = 0; i < sblen; i++) { /* skip repeat loops. */ - if (SDL_ReadIO(src, trash, sizeof(Uint8)) != sizeof(Uint8)) { - return 0; - } - } - break; - - case VOC_EXTENDED: - /* An Extended block is followed by a data block */ - /* Set this byte so we know to use the rate */ - /* value from the extended block and not the */ - /* data block. */ - v->has_extended = 1; - if (SDL_ReadIO(src, &new_rate_short, sizeof(new_rate_short)) != sizeof(new_rate_short)) { - return 0; - } - new_rate_short = SDL_Swap16LE(new_rate_short); - if (new_rate_short == 0) { - SDL_SetError("VOC sample rate is zero"); - return 0; - } - if ((v->rate != VOC_BAD_RATE) && (new_rate_short != v->rate)) { - SDL_SetError("VOC sample rate codes differ"); - return 0; - } - v->rate = new_rate_short; - - if (SDL_ReadIO(src, &uc, sizeof(uc)) != sizeof(uc)) { - return 0; - } - - if (uc != 0) { - SDL_SetError("VOC decoder only interprets 8-bit data"); - return 0; - } - - if (SDL_ReadIO(src, &uc, sizeof(uc)) != sizeof(uc)) { - return 0; - } - - if (uc) /* Stereo */ - spec->channels = 2; - /* VOC_EXTENDED may be read before spec->channels inited: */ - else spec->channels = 1; - /* Needed number of channels before finishing - compute for rate */ - spec->freq = (256000000L / (65536L - v->rate)) / spec->channels; - /* An extended block must be followed by a data */ - /* block to be valid so loop back to top so it */ - /* can be grabed. */ - continue; - - case VOC_MARKER: - if (SDL_ReadIO(src, trash, 2) != 2) { - return 0; - } - /* fallthrough */ - - default: /* text block or other krapola. */ - for (i = 0; i < sblen; i++) { - if (SDL_ReadIO(src, trash, sizeof(Uint8)) != sizeof(Uint8)) { - return 0; - } - } - - if (block == VOC_TEXT) { - continue; /* get next block */ - } - } - } - - return 1; -} - - -static Uint32 voc_read(SDL_IOStream *src, vs_t *v, Uint8 *buf, SDL_AudioSpec *spec) -{ - Sint64 done = 0; - Uint8 silence = 0x80; - - if (v->rest == 0) { - if (!voc_get_block(src, v, spec)) { - return 0; - } - } - - if (v->rest == 0) { - return 0; - } - - if (v->silent) { - if (v->size == ST_SIZE_WORD) { - silence = 0x00; - } - - /* Fill in silence */ - SDL_memset(buf, silence, v->rest); - done = v->rest; - v->rest = 0; - } - else { - done = SDL_ReadIO(src, buf, v->rest); - if (done <= 0) { - return 0; - } - - v->rest = (Uint32)(v->rest - done); - if (v->size == ST_SIZE_WORD) { - #if (SDL_BYTEORDER == SDL_BIG_ENDIAN) - Uint16 *samples = (Uint16 *)buf; - for (; v->rest > 0; v->rest -= 2) { - *samples = SDL_Swap16LE(*samples); - samples++; - } - #endif - done >>= 1; - } - } - - return (Uint32)done; -} /* voc_read */ - - -/* don't call this directly; use Mix_LoadWAV_IO() for now. */ -SDL_AudioSpec *Mix_LoadVOC_IO (SDL_IOStream *src, bool closeio, - SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len) -{ - bool was_error = true; - vs_t v; - int samplesize; - Uint8 *fillptr; - void *ptr; - - /* Sanity checks */ - if (audio_buf) { - *audio_buf = NULL; - } - if (!src) { - SDL_InvalidParamError("src"); - goto done; - } - if (!spec) { - SDL_InvalidParamError("spec"); - goto done; - } - if (!audio_buf) { - SDL_InvalidParamError("audio_buf"); - goto done; - } - if (!audio_len) { - SDL_InvalidParamError("audio_len"); - goto done; - } - - if (!voc_check_header(src)) { - goto done; - } - - SDL_zero(v); - v.rate = VOC_BAD_RATE; - v.rest = 0; - v.has_extended = 0; - SDL_zerop(spec); - - if (!voc_get_block(src, &v, spec)) { - goto done; - } - - if (v.rate == VOC_BAD_RATE) { - SDL_SetError("VOC data had no sound!"); - goto done; - } - - if (v.size == 0) { - SDL_SetError("VOC data had invalid word size!"); - goto done; - } - - spec->format = ((v.size == ST_SIZE_WORD) ? SDL_AUDIO_S16 : SDL_AUDIO_U8); - if (spec->channels == 0) { - spec->channels = v.channels; - } - - *audio_len = v.rest; - *audio_buf = (v.rest == 0) ? NULL : SDL_malloc(v.rest); - if (*audio_buf == NULL) { - goto done; - } - - fillptr = *audio_buf; - - while (voc_read(src, &v, fillptr, spec)) { - if (!voc_get_block(src, &v, spec)) { - goto done; - } - - *audio_len += v.rest; - ptr = SDL_realloc(*audio_buf, *audio_len); - if (ptr == NULL) { - goto done; - } - - *audio_buf = ptr; - fillptr = ((Uint8 *) ptr) + (*audio_len - v.rest); - } - - /* Don't return a buffer that isn't a multiple of samplesize */ - samplesize = ((spec->format & 0xFF)/8)*spec->channels; - *audio_len &= (Uint32) ~(samplesize-1); - - was_error = false; - -done: - if (closeio && src) { - SDL_CloseIO(src); - } - if (was_error) { - if (audio_buf && *audio_buf) { - SDL_free(*audio_buf); - *audio_buf = NULL; - } - if (audio_len) { - *audio_len = 0; - } - spec = NULL; - } - return spec; - -} /* Mix_LoadVOC_IO */ - -/* end of load_voc.c ... */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/libs/SDL_mixer/src/codecs/load_voc.h b/libs/SDL_mixer/src/codecs/load_voc.h deleted file mode 100644 index 91ce7d1..0000000 --- a/libs/SDL_mixer/src/codecs/load_voc.h +++ /dev/null @@ -1,36 +0,0 @@ -/* - SDL_mixer: An audio mixer library based on the SDL library - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. - - This is the source needed to decode a Creative Labs VOC file into a - waveform. It's pretty straightforward once you get going. The only - externally-callable function is Mix_LoadVOC_IO(), which is meant to - act as identically to SDL_LoadWAV_IO() as possible. - - This file by Ryan C. Gordon (icculus@icculus.org). - - Heavily borrowed from sox v12.17.1's voc.c. - (http://www.freshmeat.net/projects/sox/) -*/ - -/* Don't call this directly; use Mix_LoadWAV_IO() for now. */ -SDL_AudioSpec *Mix_LoadVOC_IO (SDL_IOStream *src, bool closeio, - SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len); - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/libs/SDL_mixer/src/codecs/mp3utils.c b/libs/SDL_mixer/src/codecs/mp3utils.c deleted file mode 100644 index fbb24ca..0000000 --- a/libs/SDL_mixer/src/codecs/mp3utils.c +++ /dev/null @@ -1,1174 +0,0 @@ -/* - SDL_mixer: An audio mixer library based on the SDL library - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/* Functions to discard MP3 tags - - * written by O.Sezer , put into public domain. - */ - -/* Functions to parse some of MP3 tags - - * written by V.Novichkov , put into public domain. - */ - -#include - -#include "mp3utils.h" - -#ifdef ENABLE_ID3V2_TAG -/******************** SDL_IOStream with bookkeeping *********************/ - -int MP3_IOinit(struct mp3file_t *fil, SDL_IOStream *src) { - /* Don't use SDL_IOsize() here -- see SDL bug #5509 */ - fil->src = src; - fil->start = SDL_TellIO(src); - fil->length = SDL_SeekIO(src, 0, SDL_IO_SEEK_END) - fil->start; - fil->pos = 0; - if (fil->start < 0 || fil->length < 0) { - SDL_SetError("Error seeking in datastream"); - return -1; - } - SDL_SeekIO(src, fil->start, SDL_IO_SEEK_SET); - return 0; -} - -size_t MP3_IOread(struct mp3file_t *fil, void *ptr, size_t size, size_t maxnum) { - size_t remaining = (size_t)(fil->length - fil->pos); - size_t ret; - maxnum *= size; - if (maxnum > remaining) maxnum = remaining; - ret = SDL_ReadIO(fil->src, ptr, maxnum); - fil->pos += ret; - return ret; -} - -Sint64 MP3_IOseek(struct mp3file_t *fil, Sint64 offset, int whence) { - Sint64 ret; - switch (whence) { - case SDL_IO_SEEK_CUR: - offset += fil->pos; - break; - case SDL_IO_SEEK_END: - offset += fil->length; - break; - } - if (offset < 0) return -1; - if (offset > fil->length) - offset = fil->length; - ret = SDL_SeekIO(fil->src, fil->start + offset, SDL_IO_SEEK_SET); - if (ret < 0) return ret; - fil->pos = offset; - return offset; -} - -Sint64 MP3_IOtell(struct mp3file_t *fil) -{ - return fil->pos; -} -#endif /* ENABLE_ID3V2_TAG */ - -#ifdef ENABLE_ALL_MP3_TAGS -static SDL_INLINE Sint32 read_sint32le(const Uint8 *data) -{ - Uint32 result = (Uint32)data[0]; - result |= (Uint32)data[1] << 8; - result |= (Uint32)data[2] << 16; - result |= (Uint32)data[3] << 24; - return (Sint32)result; -} -#endif /* ENABLE_ALL_MP3_TAGS */ - -#ifdef ENABLE_ID3V2_TAG -static SDL_INLINE Sint32 read_sint24be(const Uint8 *data) -{ - Uint32 result = (Uint32)data[2]; - result |= (Uint32)data[1] << 8; - result |= (Uint32)data[0] << 16; - return (Sint32)result; -} - -static SDL_INLINE Sint32 read_sint32be(const Uint8 *data) -{ - Uint32 result = (Uint32)data[3]; - result |= (Uint32)data[2] << 8; - result |= (Uint32)data[1] << 16; - result |= (Uint32)data[0] << 24; - return (Sint32)result; -} -#endif /* ENABLE_ID3V2_TAG */ - - -#ifdef ENABLE_ALL_MP3_TAGS -#define TAGS_INPUT_BUFFER_SIZE 128 - -/******************************************************** - * ID3v1 * - ********************************************************/ - -#define ID3v1_TAG_SIZE 128 -#define ID3v1_SIZE_OF_FIELD 30 - -#define ID3v1_FIELD_TITLE 3 -#define ID3v1_FIELD_ARTIST 33 -#define ID3v1_FIELD_ALBUM 63 -#define ID3v1_FIELD_COPYRIGHT 97 - -static SDL_INLINE bool is_id3v1(const Uint8 *data, size_t length) -{ - /* http://id3.org/ID3v1 : 3 bytes "TAG" identifier and 125 bytes tag data */ - if (length < ID3v1_TAG_SIZE || SDL_memcmp(data,"TAG", 3) != 0) { - return false; - } - return true; -} -#endif - -#ifdef ENABLE_ID3V2_TAG -/* Parse ISO-8859-1 string and convert it into UTF-8 */ -static char *parse_id3v1_ansi_string(const Uint8 *buffer, size_t src_len) -{ - char *src_buffer = (char*)SDL_malloc(src_len + 1); - char *ret; - if (!src_buffer) { - return NULL; /* Out of memory */ - } - SDL_memset(src_buffer, 0, src_len + 1); - SDL_memcpy(src_buffer, buffer, src_len); - ret = SDL_iconv_string("UTF-8", "ISO-8859-1", src_buffer, src_len + 1); - SDL_free(src_buffer); - return ret; -} -#endif /* ENABLE_ID3V2_TAG */ - -#ifdef ENABLE_ALL_MP3_TAGS -static void id3v1_set_tag(Mix_MusicMetaTags *out_tags, Mix_MusicMetaTag tag, const Uint8 *buffer, size_t len) -{ - char *src_buf = parse_id3v1_ansi_string(buffer, len); - if (src_buf) { - meta_tags_set(out_tags, tag, src_buf); - SDL_free(src_buf); - } -} - -/* Parse content of ID3v1 tag */ -static void parse_id3v1(Mix_MusicMetaTags *out_tags, const Uint8 *buffer) -{ - id3v1_set_tag(out_tags, MIX_META_TITLE, buffer + ID3v1_FIELD_TITLE, ID3v1_SIZE_OF_FIELD); - id3v1_set_tag(out_tags, MIX_META_ARTIST, buffer + ID3v1_FIELD_ARTIST, ID3v1_SIZE_OF_FIELD); - id3v1_set_tag(out_tags, MIX_META_ALBUM, buffer + ID3v1_FIELD_ALBUM, ID3v1_SIZE_OF_FIELD); - id3v1_set_tag(out_tags, MIX_META_COPYRIGHT, buffer + ID3v1_FIELD_COPYRIGHT, ID3v1_SIZE_OF_FIELD); -} -#endif /* ENABLE_ALL_MP3_TAGS */ - -#ifdef ENABLE_ID3V2_TAG -/******************************************************** - * ID3v2 * - ********************************************************/ - -#define ID3v2_BUFFER_SIZE 1024 - -#define ID3v2_HEADER_SIZE 10 - -#define ID3v2_FIELD_VERSION_MAJOR 3 -#define ID3v2_FIELD_VERSION_MINOR 4 -#define ID3v2_FIELD_HEAD_FLAGS 5 -#define ID3v2_FIELD_TAG_LENGTH 6 -#define ID3v2_FIELD_EXTRA_HEADER_LENGTH 10 - -#define ID3v2_FLAG_HAS_FOOTER 0x10 -#define ID3v2_FLAG_HAS_EXTRA_HEAD 0x40 - -#define ID3v2_3_FRAME_HEADER_SIZE 10 -#define ID3v2_2_FRAME_HEADER_SIZE 6 -#define ID3v2_FIELD_FRAME_SIZE 4 -#define ID3v2_FIELD_FRAME_SIZEv2 3 -#define ID3v2_FIELD_FLAGS 8 - -static bool is_id3v2(const Uint8 *data, size_t length) -{ - /* ID3v2 header is 10 bytes: http://id3.org/id3v2.4.0-structure */ - /* bytes 0-2: "ID3" identifier */ - if (length < ID3v2_HEADER_SIZE || SDL_memcmp(data, "ID3",3) != 0) { - return false; - } - /* bytes 3-4: version num (major,revision), each byte always less than 0xff. */ - if (data[3] == 0xff || data[4] == 0xff) { - return false; - } - /* bytes 6-9 are the ID3v2 tag size: a 32 bit 'synchsafe' integer, i.e. the - * highest bit 7 in each byte zeroed. i.e.: 7 bit information in each byte -> - * effectively a 28 bit value. */ - if (data[6] >= 0x80 || data[7] >= 0x80 || data[8] >= 0x80 || data[9] >= 0x80) { - return false; - } - return true; -} - -static SDL_INLINE Sint32 id3v2_synchsafe_decode(const Uint8 *data) -{ - return ((data[0] << 21) + (data[1] << 14) + (data[2] << 7) + data[3]); -} - -static long get_id3v2_len(const Uint8 *data, long length) -{ - /* size is a 'synchsafe' integer (see above) */ - long size = id3v2_synchsafe_decode(data + 6); - size += ID3v2_HEADER_SIZE; /* header size */ - /* ID3v2 header[5] is flags (bits 4-7 only, 0-3 are zero). - * bit 4 set: footer is present (a copy of the header but - * with "3DI" as ident.) */ - if (data[5] & 0x10) { - size += ID3v2_HEADER_SIZE; /* footer size */ - } - /* optional padding (always zeroes) */ - while (size < length && data[size] == 0) { - ++size; - } - return size; -} - -/* Decode a string in the frame according to an encoding marker */ -static char *id3v2_decode_string(const Uint8 *string, size_t size) -{ - char *str_buffer = NULL; - char *src_buffer = NULL; - size_t copy_size = size; - - if (size == 0) { - SDL_Log("id3v2_decode_string: Bad string size: a string should have at least 1 byte"); - return NULL; - } - - if (size < 2) { - return NULL; - } - - if (string[0] == '\x01') { /* UTF-16 string with a BOM */ - if (size <= 5) { - if (size < 5) { - SDL_Log("id3v2_decode_string: Bad BOM-UTF16 string size: %u < 5", (unsigned int)size); - } - return NULL; - } - - copy_size = size - 3 + 2; /* exclude 3 bytes of encoding hint, append 2 bytes for a NULL termination */ - src_buffer = (char*)SDL_malloc(copy_size); - if (!src_buffer) { - return NULL; /* Out of memory */ - } - SDL_memset(src_buffer, 0, copy_size); - SDL_memcpy(src_buffer, (string + 3), copy_size - 2); - - if (SDL_memcmp(string, "\x01\xFE\xFF", 3) == 0) { /* UTF-16BE*/ - str_buffer = SDL_iconv_string("UTF-8", "UCS-2BE", src_buffer, copy_size); - } else if (SDL_memcmp(string, "\x01\xFF\xFE", 3) == 0) { /* UTF-16LE*/ - str_buffer = SDL_iconv_string("UTF-8", "UCS-2LE", src_buffer, copy_size); - } - SDL_free(src_buffer); - - } else if (string[0] == '\x02') { /* UTF-16BEstring without a BOM */ - if (size <= 3) { - if (size < 3) { - SDL_Log("id3v2_decode_string: Bad UTF16BE string size: %u < 3", (unsigned int)size); - } - return NULL; /* Blank string*/ - } - - copy_size = size - 1 + 2; /* exclude 1 byte of encoding hint, append 2 bytes for a NULL termination */ - src_buffer = (char*)SDL_malloc(copy_size); - if (!src_buffer) { - return NULL; /* Out of memory */ - } - SDL_memset(src_buffer, 0, copy_size); - SDL_memcpy(src_buffer, (string + 1), copy_size - 2); - - str_buffer = SDL_iconv_string("UTF-8", "UCS-2BE", src_buffer, copy_size); - SDL_free(src_buffer); - - } else if (string[0] == '\x03') { /* UTF-8 string */ - if (size <= 2) { - return NULL; /* Blank string*/ - } - str_buffer = (char*)SDL_malloc(size); - if (!str_buffer) { - return NULL; /* Out of memory */ - } - SDL_strlcpy(str_buffer, (const char*)(string + 1), size); - - } else if (string[0] == '\x00') { /* Latin-1 string */ - if (size <= 2) { - return NULL; /* Blank string*/ - } - str_buffer = parse_id3v1_ansi_string((string + 1), size - 1); - } - - return str_buffer; -} - -/* Write a tag string into internal meta-tags storage */ -static void write_id3v2_string(Mix_MusicMetaTags *out_tags, Mix_MusicMetaTag tag, const Uint8 *string, size_t size) -{ - char *str_buffer = id3v2_decode_string(string, size); - - if (str_buffer) { - meta_tags_set(out_tags, tag, str_buffer); - SDL_free(str_buffer); - } - -} - -/* Identify a meta-key and decode the string (Note: input buffer should have at least 4 characters!) */ -static void handle_id3v2_string(Mix_MusicMetaTags *out_tags, const char *key, const Uint8 *string, size_t size) -{ - if (SDL_memcmp(key, "TIT2", 4) == 0) { - write_id3v2_string(out_tags, MIX_META_TITLE, string, size); - } else if (SDL_memcmp(key, "TPE1", 4) == 0) { - write_id3v2_string(out_tags, MIX_META_ARTIST, string, size); - } else if (SDL_memcmp(key, "TALB", 4) == 0) { - write_id3v2_string(out_tags, MIX_META_ALBUM, string, size); - } else if (SDL_memcmp(key, "TCOP", 4) == 0) { - write_id3v2_string(out_tags, MIX_META_COPYRIGHT, string, size); - } -/* TODO: Extract "Copyright message" from TXXX value: a KEY=VALUE string divided by a zero byte:*/ -/* - else if (SDL_memcmp(key, "TXXX", 4) == 0) { - write_id3v2_string(out_tags, MIX_META_COPYRIGHT, string, size); - } -*/ -} - -/* Identify a meta-key and decode the string (Note: input buffer should have at least 4 characters!) */ -static void handle_id3v2x2_string(Mix_MusicMetaTags *out_tags, const char *key, const Uint8 *string, size_t size) -{ - if (SDL_memcmp(key, "TT2", 3) == 0) { - write_id3v2_string(out_tags, MIX_META_TITLE, string, size); - } else if (SDL_memcmp(key, "TP1", 3) == 0) { - write_id3v2_string(out_tags, MIX_META_ARTIST, string, size); - } else if (SDL_memcmp(key, "TAL", 3) == 0) { - write_id3v2_string(out_tags, MIX_META_ALBUM, string, size); - } else if (SDL_memcmp(key, "TCR", 3) == 0) { - write_id3v2_string(out_tags, MIX_META_COPYRIGHT, string, size); - } -} - -/* Parse a frame in ID3v2.2 format */ -static size_t id3v22_parse_frame(Mix_MusicMetaTags *out_tags, struct mp3file_t *src, Uint8 *buffer) -{ - size_t size; - char key[4]; - size_t read_size; - Sint64 frame_begin = MP3_IOtell(src); - - read_size = MP3_IOread(src, buffer, 1, ID3v2_2_FRAME_HEADER_SIZE); - - if (read_size < ID3v2_2_FRAME_HEADER_SIZE) { - SDL_Log("id3v22_parse_frame (1): Unexpected end of the file while frame header reading (had to read %u bytes, %u bytes wanted)", - (unsigned int)read_size, - (unsigned int)ID3v2_2_FRAME_HEADER_SIZE); - MP3_IOseek(src, frame_begin, SDL_IO_SEEK_SET); - return 0; /* Buffer size that left is too small */ - } - - if (SDL_memcmp(buffer, "\0\0\0", 3) == 0) { - MP3_IOseek(src, frame_begin, SDL_IO_SEEK_SET); - return 0; - } - - SDL_memcpy(key, buffer, 3); /* Tag title (key) */ - - size = (size_t)read_sint24be(buffer + ID3v2_FIELD_FRAME_SIZEv2); - - if (size < ID3v2_BUFFER_SIZE) { - read_size = MP3_IOread(src, buffer, 1, size); - if (read_size < size) { - SDL_Log("id3v22_parse_frame (2): Unexpected end of the file while frame data reading (had to read %u bytes, %u bytes wanted)", - (unsigned int)read_size, - (unsigned int)size); - MP3_IOseek(src, frame_begin, SDL_IO_SEEK_SET); - return 0; /* Can't read frame data, possibly, a file size was reached */ - } - } else { - read_size = MP3_IOread(src, buffer, 1, ID3v2_BUFFER_SIZE); - if (read_size < ID3v2_BUFFER_SIZE) { - SDL_Log("id3v22_parse_frame (3): Unexpected end of the file while frame data reading (had to read %u bytes, %u bytes wanted)", - (unsigned int)read_size, - (unsigned int)ID3v2_BUFFER_SIZE); - MP3_IOseek(src, frame_begin, SDL_IO_SEEK_SET); - return 0; /* Can't read frame data, possibly, a file size was reached */ - } - MP3_IOseek(src, frame_begin + (Sint64)size, SDL_IO_SEEK_SET); - } - - handle_id3v2x2_string(out_tags, key, buffer, read_size); - - return (size_t)(size + ID3v2_2_FRAME_HEADER_SIZE); /* data size + size of the header */ -} - -/* Parse a frame in ID3v2.3 and ID3v2.4 formats */ -static size_t id3v2x_parse_frame(Mix_MusicMetaTags *out_tags, struct mp3file_t *src, Uint8 *buffer, Uint8 version) -{ - Uint32 size; - char key[4]; - Uint8 flags[2]; - size_t read_size; - Sint64 frame_begin = MP3_IOtell(src); - - read_size = MP3_IOread(src, buffer, 1, ID3v2_3_FRAME_HEADER_SIZE); - - if (read_size < ID3v2_3_FRAME_HEADER_SIZE) { - SDL_Log("id3v2x_parse_frame (1): Unexpected end of the file while frame header reading (had to read %u bytes, %u bytes wanted)", - (unsigned int)read_size, - (unsigned int)ID3v2_3_FRAME_HEADER_SIZE); - MP3_IOseek(src, frame_begin, SDL_IO_SEEK_SET); - return 0; /* Can't read frame header, possibly, a file size was reached */ - } - - if (SDL_memcmp(buffer, "\0\0\0\0", 4) == 0) { - MP3_IOseek(src, frame_begin, SDL_IO_SEEK_SET); - return 0; - } - - SDL_memcpy(key, buffer, 4); /* Tag title (key) */ - - if (version == 4) { - size = (Uint32)id3v2_synchsafe_decode(buffer + ID3v2_FIELD_FRAME_SIZE); - } else { - size = (Uint32)read_sint32be(buffer + ID3v2_FIELD_FRAME_SIZE); - } - - SDL_memcpy(flags, buffer + ID3v2_FIELD_FLAGS, 2); - - if (size < ID3v2_BUFFER_SIZE) { - read_size = MP3_IOread(src, buffer, 1, size); - if (read_size < size) { - SDL_Log("id3v2x_parse_frame (2): Unexpected end of the file while frame data reading (had to read %u bytes, %u bytes wanted)", - (unsigned int)read_size, - (unsigned int)size); - MP3_IOseek(src, frame_begin, SDL_IO_SEEK_SET); - return 0; /* Can't read frame data, possibly, a file size was reached */ - } - } else { - read_size = MP3_IOread(src, buffer, 1, ID3v2_BUFFER_SIZE); - if (read_size < ID3v2_BUFFER_SIZE) { - SDL_Log("id3v2x_parse_frame (3): Unexpected end of the file while frame data reading (had to read %u bytes, %u bytes wanted)", - (unsigned int)read_size, - (unsigned int)ID3v2_BUFFER_SIZE); - MP3_IOseek(src, frame_begin, SDL_IO_SEEK_SET); - return 0; /* Can't read frame data, possibly, a file size was reached */ - } - MP3_IOseek(src, frame_begin + (Sint64)size, SDL_IO_SEEK_SET); - } - - handle_id3v2_string(out_tags, key, buffer, size); - - return (size_t)(size + ID3v2_3_FRAME_HEADER_SIZE); /* data size + size of the header */ -} - - -/* Parse content of ID3v2 */ -static bool parse_id3v2(Mix_MusicMetaTags *out_tags, struct mp3file_t *src) -{ - Uint8 version_major, flags; - long total_length, tag_len, tag_extended_len = 0; - Uint8 buffer[ID3v2_BUFFER_SIZE]; - size_t read_size; - size_t frame_length; - Sint64 file_size; - - total_length = 0; - - file_size = src->length; - MP3_IOseek(src, 0, SDL_IO_SEEK_SET); - read_size = MP3_IOread(src, buffer, 1, ID3v2_HEADER_SIZE); /* Retrieve the header */ - if (read_size < ID3v2_HEADER_SIZE) { - SDL_Log("parse_id3v2: fail to read a header (%u < 10)", (unsigned int)read_size); - return false; /* Unsupported version of the tag */ - } - - total_length += ID3v2_HEADER_SIZE; - - version_major = buffer[ID3v2_FIELD_VERSION_MAJOR]; /* Major version */ - /* version_minor = buffer[ID3v2_VERSION_MINOR]; * Minor version, UNUSED */ - flags = buffer[ID3v2_FIELD_HEAD_FLAGS]; /* Flags */ - tag_len = id3v2_synchsafe_decode(buffer + ID3v2_FIELD_TAG_LENGTH); /* Length of a tag */ - - if (version_major != 2 && version_major != 3 && version_major != 4) { - SDL_Log("parse_id3v2: Unsupported version %d", version_major); - return false; /* Unsupported version of the tag */ - } - - if ((version_major > 2) && ((flags & ID3v2_FLAG_HAS_EXTRA_HEAD) == ID3v2_FLAG_HAS_EXTRA_HEAD)) { - MP3_IOread(src, buffer + ID3v2_FIELD_EXTRA_HEADER_LENGTH, 1, 4); - MP3_IOseek(src, -4, SDL_IO_SEEK_CUR); - tag_extended_len = id3v2_synchsafe_decode(buffer + ID3v2_FIELD_EXTRA_HEADER_LENGTH); /* Length of an extended header */ - } - - if (tag_extended_len) { - tag_len -= tag_extended_len; /* Subtract the size of extended header */ - MP3_IOseek(src, tag_extended_len, SDL_IO_SEEK_CUR); /* Skip extended header and it's size value */ - } - - total_length += tag_len; - - if (flags & ID3v2_FLAG_HAS_FOOTER) { - total_length += ID3v2_HEADER_SIZE; /* footer size */ - } - - if ((MP3_IOtell(src) + tag_len) > file_size) { - SDL_Log("parse_id3v2: Tag size bigger than actual file size"); - return false; /* Tag size is bigger than actual buffer data */ - } - - while ((MP3_IOtell(src) >= 0) && (MP3_IOtell(src) < (total_length))) { - if (version_major == 2) { - frame_length = id3v22_parse_frame(out_tags, src, buffer); - } else { - frame_length = id3v2x_parse_frame(out_tags, src, buffer, version_major); - } - if (!frame_length) { - break; - } - } - - return true; -} -#endif /* ENABLE_ID3V2_TAG */ - -#ifdef ENABLE_ALL_MP3_TAGS -/******************************************************** - * APE v1 and v2 * - ********************************************************/ - -#define APE_BUFFER_SIZE 256 - -#define APE_V1 1000U -#define APE_V2 2000U -#define APE_HEADER_SIZE 32 - -#define APE_HEAD_FIELD_VERSION 8 -#define APE_HEAD_FIELD_TAGSIZE 12 -#define APE_HEAD_FIELD_ITEMS_COUNT 16 -#define APE_HEAD_FIELD_FLAGS 20 -#define APE_HEAD_FIELD_RESERVED 24 - -#define APE_FRAME_TAG_KEY 4 - -static bool is_apetag(const Uint8 *data, size_t length) -{ - /* http://wiki.hydrogenaud.io/index.php?title=APEv2_specification - * Header/footer is 32 bytes: bytes 0-7 ident, bytes 8-11 version, - * bytes 12-17 size. bytes 24-31 are reserved: must be all zeroes. */ - Uint32 v; - - if (length < 32 || SDL_memcmp(data,"APETAGEX",8) != 0) { - return false; - } - v = (Uint32) read_sint32le(data + 8); /* version */ - if (v != APE_V2 && v != APE_V1) { - return false; - } - v = 0; /* reserved bits : */ - if (SDL_memcmp(&data[24],&v,4) != 0 || SDL_memcmp(&data[28],&v,4) != 0) { - return false; - } - return true; -} - -static long get_ape_len(const Uint8 *data, Uint32 *version) -{ - Uint32 flags; - long size = (long) read_sint32le(data + APE_HEAD_FIELD_TAGSIZE); - *version = (Uint32) read_sint32le(data + APE_HEAD_FIELD_VERSION); - flags = (Uint32) read_sint32le(data + APE_HEAD_FIELD_FLAGS); - if (*version == APE_V2 && (flags & (1U<<31))) { - size += APE_HEADER_SIZE; /* header present. */ - } - return size; -} - -static char *ape_find_value(char *key) -{ - char *end = (key + APE_BUFFER_SIZE - 4); - - while (*key && key != end) { - key++; - } - - if (key >= end) { - return NULL; - } - - return key + 1; -} - -static Uint32 ape_handle_tag(Mix_MusicMetaTags *out_tags, Uint8 *data, size_t valsize) -{ - /* http://wiki.hydrogenaud.io/index.php?title=APE_Tag_Item - * Tag entry has unclear size because of no size value for a key field - * However, we only know next sizes: - * - 4 bytes is a [length] of value field - * - 4 bytes of value-specific flags - * - unknown lenght of a key field. To detect it's size - * it's need to find a zero byte looking at begin of the key field - * - 1 byte of a null-terminator - * - [length] bytes a value content - */ - char *key = (char*)(data + APE_FRAME_TAG_KEY); - char *value = NULL; - Uint32 key_len; /* Length of the key field */ - - value = ape_find_value(key); - - if (!value) { - return 0; - } - - key_len = (Uint32)(value - key); - - if (valsize > APE_BUFFER_SIZE - key_len) { - data[APE_BUFFER_SIZE] = '\0'; - } else { - value[valsize] = '\0'; - } - - if (SDL_strncasecmp(key, "Title", 6) == 0) { - meta_tags_set(out_tags, MIX_META_TITLE, (const char*)(value)); - } else if (SDL_strncasecmp(key, "Album", 6) == 0) { - meta_tags_set(out_tags, MIX_META_ALBUM, (const char*)(value)); - } else if (SDL_strncasecmp(key, "Artist", 7) == 0) { - meta_tags_set(out_tags, MIX_META_ARTIST, (const char*)(value)); - } else if (SDL_strncasecmp(key, "Copyright", 10) == 0) { - meta_tags_set(out_tags, MIX_META_COPYRIGHT, (const char*)(value)); - } - - return 4 + (Uint32)valsize + key_len; -} - -/* Parse content of APE tag */ -static bool parse_ape(Mix_MusicMetaTags *out_tags, struct mp3file_t *src, Sint64 ape_head_pos, Uint32 version) -{ - Uint8 buffer[APE_BUFFER_SIZE + 1]; - Uint32 v, i, tag_size, tag_items_count, tag_item_size; - Uint32 zero8[2] = {0, 0}; - Sint64 file_size, cur_tag; - size_t read_size; - - file_size = src->length; - MP3_IOseek(src, ape_head_pos, SDL_IO_SEEK_SET); - read_size = MP3_IOread(src, buffer, 1, APE_HEADER_SIZE); /* Retrieve the header */ - - if (read_size < APE_HEADER_SIZE) { - MP3_IOseek(src, ape_head_pos, SDL_IO_SEEK_SET); - return false; - } - - v = (Uint32)read_sint32le(buffer + APE_HEAD_FIELD_VERSION); /* version */ - if (v != APE_V2 && v != APE_V1) { - return false; - } - - tag_size = (Uint32)read_sint32le(buffer + APE_HEAD_FIELD_TAGSIZE); /* tag size */ - - if (version == APE_V1) { /* If version 1, we are at footer */ - if (ape_head_pos - (tag_size - APE_HEADER_SIZE) < 0) { - MP3_IOseek(src, ape_head_pos, SDL_IO_SEEK_SET); - return false; - } - MP3_IOseek(src, ape_head_pos - (tag_size - APE_HEADER_SIZE), SDL_IO_SEEK_SET); - } else if ((ape_head_pos + tag_size + APE_HEADER_SIZE) > file_size) { - MP3_IOseek(src, ape_head_pos, SDL_IO_SEEK_SET); - return false; - } - - tag_items_count = (Uint32)read_sint32le(buffer + APE_HEAD_FIELD_ITEMS_COUNT); /* count tag items */ - - /*flags = (Uint32)read_sint32be(buffer + APE_HEAD_FIELD_FLAGS);*/ /* global flags, unused */ - - /* reserved bits : */ - if (SDL_memcmp(buffer + APE_HEAD_FIELD_RESERVED, zero8, 8) != 0) { - return false; - } - - for(i = 0; i < tag_items_count; i++) { - cur_tag = MP3_IOtell(src); - if (cur_tag < 0) { - break; - } - read_size = MP3_IOread(src, buffer, 1, 4); /* Retrieve the size */ - if (read_size < 4) { - MP3_IOseek(src, ape_head_pos, SDL_IO_SEEK_SET); - return false; - } - - v = (Uint32)read_sint32le(buffer); /* size of the tag's value field */ - /* (we still need to find key size by a null termination) */ - - /* Retrieve the tag's data with an aproximal size as we can */ - if (v + 40 < APE_BUFFER_SIZE) { - read_size = MP3_IOread(src, buffer, 1, v + 40); - } else { - read_size = MP3_IOread(src, buffer, 1, APE_BUFFER_SIZE); - } - buffer[read_size] = '\0'; - - tag_item_size = ape_handle_tag(out_tags, buffer, v); - if (tag_item_size == 0) { - break; - } - MP3_IOseek(src, cur_tag + tag_item_size + 4, SDL_IO_SEEK_SET); - } - - MP3_IOseek(src, ape_head_pos, SDL_IO_SEEK_SET); - - return true; -} - - -/******************************************************** - * Lyrics3 skip * - ********************************************************/ - -/* Header : "LYRICSBEGIN" -- 11 bytes - * Size field: (decimal) (v2 only) 6 bytes - * End marker: "LYRICS200" (v2) - 9 bytes - * End marker: "LYRICSEND" (v1) - 9 bytes - * - * The maximum length of Lyrics3v1 is 5100 bytes. - */ - -#define LYRICS3v1_SEARCH_BUFFER 5120 /* 5100 + 20 of tag begin and end keywords */ - -#define LYRICS3v1_HEAD_SIZE 11 -#define LYRICS3v1_TAIL_SIZE 9 -#define LYRICS3v2_TAG_SIZE_VALUE 6 -#define LYRICS3_FOOTER_SIZE 15 - -static SDL_INLINE int is_lyrics3tag(const Uint8 *data, size_t length) -{ - /* http://id3.org/Lyrics3 - * http://id3.org/Lyrics3v2 */ - if (length < LYRICS3_FOOTER_SIZE) return 0; - if (SDL_memcmp(data+LYRICS3v2_TAG_SIZE_VALUE,"LYRICS200",9) == 0) return 2; /* v2 */ - if (SDL_memcmp(data+LYRICS3v2_TAG_SIZE_VALUE,"LYRICSEND",9) == 0) return 1; /* v1 */ - return 0; -} -static long get_lyrics3v1_len(struct mp3file_t *m) -{ - const char *p; long i, len; - char buf[LYRICS3v1_SEARCH_BUFFER + 1]; - /* needs manual search: http://id3.org/Lyrics3 */ - if (m->length < 20) return -1; - len = (m->length > LYRICS3v1_SEARCH_BUFFER)? LYRICS3v1_SEARCH_BUFFER : (long)m->length; - MP3_IOseek(m, -len, SDL_IO_SEEK_END); - MP3_IOread(m, buf, 1, (size_t)(len -= LYRICS3v1_TAIL_SIZE)); /* exclude footer */ - /* strstr() won't work here. */ - p = buf; - for (i = len - LYRICS3v1_HEAD_SIZE; i >= 0; --i, ++p) { - if (SDL_memcmp(p, "LYRICSBEGIN", LYRICS3v1_HEAD_SIZE) == 0) - break; - } - if (i < 0) return -1; - return len - (long)(p - buf) + LYRICS3v1_TAIL_SIZE /* footer */; -} -static SDL_INLINE long get_lyrics3v2_len(const Uint8 *data, size_t length) -{ - /* 6 bytes before the end marker is size in decimal format - - * does not include the 9 bytes end marker and size field. */ - if (length != LYRICS3v2_TAG_SIZE_VALUE) return 0; - return SDL_strtol((const char *)data, NULL, 10) + LYRICS3_FOOTER_SIZE; -} -static SDL_INLINE bool verify_lyrics3v2(const Uint8 *data, size_t length) -{ - if (length < LYRICS3v1_HEAD_SIZE) return false; - if (SDL_memcmp(data,"LYRICSBEGIN",LYRICS3v1_HEAD_SIZE) == 0) return true; - return false; -} - - -/******************************************************** - * MusicMatch * - ********************************************************/ - -#define MUSICMATCH_HEADER_SIZE 256 -#define MUSICMATCH_VERSION_INFO_SIZE 256 -#define MUSICMATCH_FOOTER_SIZE 48 -#define MUSICMATCH_OFFSETS_SIZE 20 - -#define MMTAG_PARANOID -static bool is_musicmatch(const Uint8 *data, long length) -{ - /* From docs/musicmatch.txt in id3lib: https://sourceforge.net/projects/id3lib/ - Overall tag structure: - - +-----------------------------+ - | Header | - | (256 bytes, OPTIONAL) | - +-----------------------------+ - | Image extension (4 bytes) | - +-----------------------------+ - | Image binary | - | (var. length >= 4 bytes) | - +-----------------------------+ - | Unused (4 bytes) | - +-----------------------------+ - | Version info (256 bytes) | - +-----------------------------+ - | Audio meta-data | - | (var. length >= 7868 bytes) | - +-----------------------------+ - | Data offsets (20 bytes) | - +-----------------------------+ - | Footer (48 bytes) | - +-----------------------------+ - */ - if (length < MUSICMATCH_FOOTER_SIZE) return false; - /* sig: 19 bytes company name + 13 bytes space */ - if (SDL_memcmp(data,"Brava Software Inc. ",32) != 0) { - return false; - } - /* 4 bytes version: x.xx */ - if (!SDL_isdigit(data[32]) || data[33] != '.' || - !SDL_isdigit(data[34]) ||!SDL_isdigit(data[35])) { - return false; - } - #ifdef MMTAG_PARANOID - /* [36..47]: 12 bytes trailing space */ - for (length = 36; length < MUSICMATCH_FOOTER_SIZE; ++length) { - if (data[length] != ' ') return false; - } - #endif - return true; -} - -static long get_musicmatch_len(struct mp3file_t *m) -{ - const Sint32 metasizes[4] = { 7868, 7936, 8004, 8132 }; - const unsigned char syncstr[10] = {'1','8','2','7','3','6','4','5',0,0}; - unsigned char buf[256]; - Sint32 i, j, imgext_ofs, version_ofs; - long len; - - MP3_IOseek(m, -68, SDL_IO_SEEK_END); - MP3_IOread(m, buf, 1, 20); - imgext_ofs = (Sint32)((buf[3] <<24) | (buf[2] <<16) | (buf[1] <<8) | buf[0] ); - version_ofs = (Sint32)((buf[15]<<24) | (buf[14]<<16) | (buf[13]<<8) | buf[12]); - if (version_ofs <= imgext_ofs) return -1; - if (version_ofs <= 0 || imgext_ofs <= 0) return -1; - /* Try finding the version info section: - * Because metadata section comes after it, and because metadata section - * has different sizes across versions (format ver. <= 3.00: always 7868 - * bytes), we can _not_ directly calculate using deltas from the offsets - * section. */ - for (i = 0; i < 4; ++i) { - /* 48: footer, 20: offsets, 256: version info */ - len = metasizes[i] + MUSICMATCH_FOOTER_SIZE + MUSICMATCH_OFFSETS_SIZE + MUSICMATCH_VERSION_INFO_SIZE; - if (m->length < len) return -1; - MP3_IOseek(m, -len, SDL_IO_SEEK_END); - MP3_IOread(m, buf, 1, MUSICMATCH_VERSION_INFO_SIZE); - /* [0..9]: sync string, [30..255]: 0x20 */ - #ifdef MMTAG_PARANOID - for (j = 30; j < MUSICMATCH_VERSION_INFO_SIZE; ++j) { - if (buf[j] != ' ') break; - } - if (j < MUSICMATCH_VERSION_INFO_SIZE) continue; - #endif - if (SDL_memcmp(buf, syncstr, 10) == 0) { - break; - } - } - if (i == 4) return -1; /* no luck. */ - #ifdef MMTAG_PARANOID - /* unused section: (4 bytes of 0x00) */ - MP3_IOseek(m, -(len + 4), SDL_IO_SEEK_END); - MP3_IOread(m, buf, 1, 4); j = 0; - if (SDL_memcmp(buf, &j, 4) != 0) return -1; - #endif - len += (version_ofs - imgext_ofs); - if (m->length < len) return -1; - MP3_IOseek(m, -len, SDL_IO_SEEK_END); - MP3_IOread(m, buf, 1, 8); - j = (Sint32)((buf[7] <<24) | (buf[6] <<16) | (buf[5] <<8) | buf[4]); - if (j < 0) return -1; - /* verify image size: */ - /* without this, we may land at a wrong place. */ - if (j + 12 != version_ofs - imgext_ofs) return -1; - /* try finding the optional header */ - if (m->length < len + MUSICMATCH_HEADER_SIZE) return len; - MP3_IOseek(m, -(len + MUSICMATCH_HEADER_SIZE), SDL_IO_SEEK_END); - MP3_IOread(m, buf, 1, MUSICMATCH_HEADER_SIZE); - /* [0..9]: sync string, [30..255]: 0x20 */ - if (SDL_memcmp(buf, syncstr, 10) != 0) { - return len; - } - #ifdef MMTAG_PARANOID - for (j = 30; j < MUSICMATCH_HEADER_SIZE; ++j) { - if (buf[j] != ' ') return len; - } - #endif - return len + MUSICMATCH_HEADER_SIZE; /* header is present. */ -} - - -#define TAG_FOUND 1 -#define TAG_INVALID -1 -#define TAG_NOT_FOUND 0 - -static int probe_id3v1(Mix_MusicMetaTags *out_tags, struct mp3file_t *fil, Uint8 *buf, bool tag_handled, int atend) -{ - if (fil->length >= ID3v1_TAG_SIZE) { - MP3_IOseek(fil, -ID3v1_TAG_SIZE, SDL_IO_SEEK_END); - if (MP3_IOread(fil, buf, 1, ID3v1_TAG_SIZE) != ID3v1_TAG_SIZE) - return TAG_INVALID; - if (is_id3v1(buf, ID3v1_TAG_SIZE)) { - if (!atend) { /* possible false positive? */ - if (is_musicmatch(buf + 128 - 48, 48) || - is_apetag (buf + 128 - 32, 32) || - is_lyrics3tag(buf + 128 - 15, 15)) { - return TAG_NOT_FOUND; - } - } - if (!tag_handled) { - parse_id3v1(out_tags, buf); - } - fil->length -= ID3v1_TAG_SIZE; - return TAG_FOUND; - /* FIXME: handle possible double-ID3v1 tags?? */ - } - } - - return TAG_NOT_FOUND; -} - -static int probe_mmtag(Mix_MusicMetaTags *out_tags, struct mp3file_t *fil, Uint8 *buf) -{ - long len; - (void)out_tags; /* TODO: Implement reading tag contents. */ - if (fil->length >= 68) { - MP3_IOseek(fil, -MUSICMATCH_FOOTER_SIZE, SDL_IO_SEEK_END); - if (MP3_IOread(fil, buf, 1, MUSICMATCH_FOOTER_SIZE) != MUSICMATCH_FOOTER_SIZE) - return TAG_INVALID; - if (is_musicmatch(buf, MUSICMATCH_FOOTER_SIZE)) { - len = get_musicmatch_len(fil); - if (len < 0) return TAG_INVALID; - if (len >= fil->length) return TAG_INVALID; - fil->length -= len; - return TAG_FOUND; - } - } - return TAG_NOT_FOUND; -} - -static int probe_apetag(Mix_MusicMetaTags *out_tags, struct mp3file_t *fil, Uint8 *buf, bool tag_handled) -{ - Sint64 ape_tag_pos; - size_t readsize; - long len; - Uint32 v; - - /* APE tag may be at the end: read the footer */ - if (fil->length >= APE_HEADER_SIZE) { - MP3_IOseek(fil, -APE_HEADER_SIZE, SDL_IO_SEEK_END); - readsize = MP3_IOread(fil, buf, 1, APE_HEADER_SIZE); - if (readsize != APE_HEADER_SIZE) { - return TAG_INVALID; - } - - /* APE tag may be at end or before ID3v1 tag */ - if (is_apetag(buf, APE_HEADER_SIZE)) { - len = get_ape_len(buf, &v); - if (len >= fil->length) { - return TAG_INVALID; - } - if (v == APE_V2) { /* verify header : */ - MP3_IOseek(fil, -len, SDL_IO_SEEK_END); - ape_tag_pos = MP3_IOtell(fil); - readsize = MP3_IOread(fil, buf, 1, APE_HEADER_SIZE); - if (readsize != APE_HEADER_SIZE) { - return TAG_INVALID; - } - if (!is_apetag(buf, APE_HEADER_SIZE)) { - fil->length -= len; - return TAG_NOT_FOUND; - } - if (!tag_handled) { - parse_ape(out_tags, fil, ape_tag_pos, APE_V2); - } - } else if (!tag_handled) { - bool ape_tag_valid; - MP3_IOseek(fil, -APE_HEADER_SIZE, SDL_IO_SEEK_END); - ape_tag_pos = MP3_IOtell(fil); - ape_tag_valid = parse_ape(out_tags, fil, ape_tag_pos, APE_V1); - if (!ape_tag_valid) { - fil->length -= len; - return TAG_NOT_FOUND; - } - } - fil->length -= len; - return TAG_FOUND; - } - } - - return TAG_NOT_FOUND; -} - -static int probe_lyrics3(struct mp3file_t *fil, Uint8 *buf) -{ - long len; - int ver; - - if (fil->length >= LYRICS3_FOOTER_SIZE) { - MP3_IOseek(fil, -LYRICS3_FOOTER_SIZE, SDL_IO_SEEK_END); - if (MP3_IOread(fil, buf, 1, LYRICS3_FOOTER_SIZE) != LYRICS3_FOOTER_SIZE) - return TAG_INVALID; - ver = is_lyrics3tag(buf, LYRICS3_FOOTER_SIZE); - if (ver == 2) { - len = get_lyrics3v2_len(buf, LYRICS3v2_TAG_SIZE_VALUE); - if (len >= fil->length) return TAG_INVALID; - if (len < LYRICS3_FOOTER_SIZE) return TAG_INVALID; - MP3_IOseek(fil, -len, SDL_IO_SEEK_END); - if (MP3_IOread(fil, buf, 1, LYRICS3v1_HEAD_SIZE) != LYRICS3v1_HEAD_SIZE) - return TAG_INVALID; - if (!verify_lyrics3v2(buf, LYRICS3v1_HEAD_SIZE)) return -1; - fil->length -= len; - return TAG_FOUND; - } - else if (ver == 1) { - len = get_lyrics3v1_len(fil); - if (len < 0) return TAG_INVALID; - fil->length -= len; - return TAG_FOUND; - } - } - return TAG_NOT_FOUND; -} - -int mp3_read_tags(Mix_MusicMetaTags *out_tags, struct mp3file_t *fil, bool keep_id3v2) -{ - Uint8 buf[TAGS_INPUT_BUFFER_SIZE]; - long len; size_t readsize; - int c_id3, c_ape, c_lyr, c_mm; - int rc = -1; - bool tag_handled = false; - - /* MP3 standard has no metadata format, so everyone invented - * their own thing, even with extensions, until ID3v2 became - * dominant: Hence the impossible mess here. - * - * Note: I don't yet care about freaky broken mp3 files with - * double tags. -- O.S. - */ - - MP3_IOseek(fil, 0, SDL_IO_SEEK_SET); - readsize = MP3_IOread(fil, buf, 1, TAGS_INPUT_BUFFER_SIZE); - if (!readsize) goto fail; - - /* ID3v2 tag is at the start */ - if (is_id3v2(buf, readsize)) { - len = get_id3v2_len(buf, (long)readsize); - if (len >= fil->length) goto fail; - tag_handled = parse_id3v2(out_tags, fil); - if (!keep_id3v2) { - fil->start += len; - fil->length -= len; - } - } - /* APE tag _might_ be at the start (discouraged - * but not forbidden, either.) read the header. */ - else if (is_apetag(buf, readsize)) { - Uint32 v; - len = get_ape_len(buf, &v); - if (len >= fil->length) goto fail; - if (v == APE_V1 || v == APE_V2) { - tag_handled = parse_ape(out_tags, fil, 0, v); - } - fil->start += len; - fil->length -= len; - } - - /* it's not impossible that _old_ MusicMatch tag - * placing itself after ID3v1. */ - if ((c_mm = probe_mmtag(out_tags, fil, buf)) < 0) { - goto fail; - } - /* ID3v1 tag is at the end */ - if ((c_id3 = probe_id3v1(out_tags, fil, buf, tag_handled, !c_mm)) < 0) { - goto fail; - } - /* we do not know the order of ape or lyrics3 - * or musicmatch tags, hence the loop here.. */ - c_ape = 0; - c_lyr = 0; - for (;;) { - if (!c_lyr) { - /* care about mp3s with double Lyrics3 tags? */ - if ((c_lyr = probe_lyrics3(fil, buf)) == TAG_INVALID) - goto fail; - if (c_lyr) continue; - } - if (!c_mm) { - if ((c_mm = probe_mmtag(out_tags, fil, buf)) == TAG_INVALID) - goto fail; - if (c_mm) continue; - } - if (!c_ape) { - if ((c_ape = probe_apetag(out_tags, fil, buf, tag_handled)) == TAG_INVALID) - goto fail; - if (c_ape) continue; - } - break; - } /* for (;;) */ - - rc = (fil->length > 0)? 0 : -1; - fail: - MP3_IOseek(fil, 0, SDL_IO_SEEK_SET); - return rc; -} -#endif /* ENABLE_ALL_MP3_TAGS */ - -#ifdef ENABLE_ID3V2_TAG -int read_id3v2_from_mem(Mix_MusicMetaTags *out_tags, Uint8 *data, size_t length) -{ - SDL_IOStream *src = SDL_IOFromConstMem(data, (int)length); - bool is_valid; - struct mp3file_t fil; - - if (src) { - fil.src = src; - fil.start = 0; - fil.length = (Sint64)length; - fil.pos = 0; - - if (!is_id3v2(data, length)) { - SDL_CloseIO(src); - return -1; - } - - if (get_id3v2_len(data, (long)length) > (long)length) { - SDL_CloseIO(src); - return -1; - } - - is_valid = parse_id3v2(out_tags, &fil); - SDL_CloseIO(src); - - return is_valid ? 0 : -1; - } - return -1; -} -#endif /* ENABLE_ID3V2_TAG */ diff --git a/libs/SDL_mixer/src/codecs/mp3utils.h b/libs/SDL_mixer/src/codecs/mp3utils.h deleted file mode 100644 index 9d7b19e..0000000 --- a/libs/SDL_mixer/src/codecs/mp3utils.h +++ /dev/null @@ -1,56 +0,0 @@ -/* - SDL_mixer: An audio mixer library based on the SDL library - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/* This file provides utility functions to work with MP3 files including reading of tags. */ - -#ifndef MIX_MP3UTILS_H -#define MIX_MP3UTILS_H - -#include "music.h" - -#define ENABLE_ALL_MP3_TAGS - -#if defined(MUSIC_WAV) || defined(ENABLE_ALL_MP3_TAGS) -#define ENABLE_ID3V2_TAG -struct mp3file_t { - SDL_IOStream *src; - Sint64 start, length, pos; -}; -#endif - -#ifdef ENABLE_ALL_MP3_TAGS -extern int mp3_read_tags(Mix_MusicMetaTags *out_tags, struct mp3file_t *fil, bool keep_id3v2); -#endif /* ENABLE_ALL_MP3_TAGS */ - -#ifdef ENABLE_ID3V2_TAG -extern int read_id3v2_from_mem(Mix_MusicMetaTags *out_tags, Uint8 *data, size_t length); -#endif - -#ifdef ENABLE_ALL_MP3_TAGS -extern int MP3_IOinit(struct mp3file_t *fil, SDL_IOStream *src); -extern size_t MP3_IOread(struct mp3file_t *fil, void *ptr, size_t size, size_t maxnum); -extern Sint64 MP3_IOseek(struct mp3file_t *fil, Sint64 offset, int whence); -extern Sint64 MP3_IOtell(struct mp3file_t *fil); -#endif /* ENABLE_ALL_MP3_TAGS */ - -#endif /* MIX_MP3UTILS_H */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/libs/SDL_mixer/src/codecs/music_drflac.c b/libs/SDL_mixer/src/codecs/music_drflac.c deleted file mode 100644 index a2dabef..0000000 --- a/libs/SDL_mixer/src/codecs/music_drflac.c +++ /dev/null @@ -1,421 +0,0 @@ -/* - SDL_mixer: An audio mixer library based on the SDL library - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifdef MUSIC_FLAC_DRFLAC - -#include "music_drflac.h" -#include "mp3utils.h" -#include "../utils.h" - -#include - -#define DR_FLAC_IMPLEMENTATION -#if defined(__GNUC__) && (__GNUC__ >= 4) && \ - !(defined(_WIN32) || defined(__EMX__)) -#define DRFLAC_API __attribute__((visibility("hidden"))) -#elif defined(__APPLE__) -#define DRFLAC_API __private_extern__ -#else -#define DRFLAC_API /* just in case.. */ -#endif -#define DR_FLAC_NO_STDIO -#define DRFLAC_ASSERT(expression) -#define DRFLAC_COPY_MEMORY(dst, src, sz) SDL_memcpy((dst), (src), (sz)) -#define DRFLAC_MOVE_MEMORY(dst, src, sz) SDL_memmove((dst), (src), (sz)) -#define DRFLAC_ZERO_MEMORY(p, sz) SDL_memset((p), 0, (sz)) -#define DRFLAC_MALLOC(sz) SDL_malloc((sz)) -#define DRFLAC_REALLOC(p, sz) SDL_realloc((p), (sz)) -#define DRFLAC_FREE(p) SDL_free((p)) -#include "dr_libs/dr_flac.h" - - -typedef struct { - struct mp3file_t file; - drflac *dec; - int play_count; - bool closeio; - int volume; - int status; - int sample_rate; - int channels; - SDL_AudioStream *stream; - drflac_int16 *buffer; - int buffer_size; - int loop; - bool loop_flag; - Sint64 loop_start; - Sint64 loop_end; - Sint64 loop_len; - Mix_MusicMetaTags tags; -} DRFLAC_Music; - - -static size_t DRFLAC_ReadCB(void *context, void *buf, size_t size) -{ - DRFLAC_Music *music = (DRFLAC_Music *)context; - return MP3_IOread(&music->file, buf, 1, size); -} - -static drflac_bool32 DRFLAC_SeekCB(void *context, int offset, drflac_seek_origin origin) -{ - DRFLAC_Music *music = (DRFLAC_Music *)context; - int whence = (origin == drflac_seek_origin_start) ? SDL_IO_SEEK_SET : SDL_IO_SEEK_CUR; - if (MP3_IOseek(&music->file, offset, whence) < 0) { - return DRFLAC_FALSE; - } - return DRFLAC_TRUE; -} - -static void DRFLAC_MetaCB(void *context, drflac_metadata *metadata) -{ - DRFLAC_Music *music = (DRFLAC_Music *)context; - - if (metadata->type == DRFLAC_METADATA_BLOCK_TYPE_STREAMINFO) { - music->sample_rate = metadata->data.streaminfo.sampleRate; - music->channels = metadata->data.streaminfo.channels; - } else if (metadata->type == DRFLAC_METADATA_BLOCK_TYPE_VORBIS_COMMENT) { - drflac_uint32 i; - char *param, *argument, *value; - bool is_loop_length = false; - const char *pRunningData = (const char *)metadata->data.vorbis_comment.pComments; - - for (i = 0; i < metadata->data.vorbis_comment.commentCount; ++i) { - drflac_uint32 commentLength = drflac__le2host_32_ptr_unaligned(pRunningData); pRunningData += 4; - - param = (char *)SDL_malloc(commentLength + 1); - if (param) { - SDL_memcpy(param, pRunningData, commentLength); - param[commentLength] = '\0'; - argument = param; - value = SDL_strchr(param, '='); - - if (value == NULL) { - value = param + SDL_strlen(param); - } else { - *(value++) = '\0'; - } - - /* Want to match LOOP-START, LOOP_START, etc. Remove - or _ from - * string if it is present at position 4. */ - if (_Mix_IsLoopTag(argument) && ((argument[4] == '_') || (argument[4] == '-'))) { - SDL_memmove(argument + 4, argument + 5, SDL_strlen(argument) - 4); - } - - if (SDL_strcasecmp(argument, "LOOPSTART") == 0) - music->loop_start = _Mix_ParseTime(value, music->sample_rate); - else if (SDL_strcasecmp(argument, "LOOPLENGTH") == 0) { - music->loop_len = SDL_strtoll(value, NULL, 10); - is_loop_length = true; - } else if (SDL_strcasecmp(argument, "LOOPEND") == 0) { - music->loop_end = _Mix_ParseTime(value, music->sample_rate); - is_loop_length = false; - } else if (SDL_strcasecmp(argument, "TITLE") == 0) { - meta_tags_set(&music->tags, MIX_META_TITLE, value); - } else if (SDL_strcasecmp(argument, "ARTIST") == 0) { - meta_tags_set(&music->tags, MIX_META_ARTIST, value); - } else if (SDL_strcasecmp(argument, "ALBUM") == 0) { - meta_tags_set(&music->tags, MIX_META_ALBUM, value); - } else if (SDL_strcasecmp(argument, "COPYRIGHT") == 0) { - meta_tags_set(&music->tags, MIX_META_COPYRIGHT, value); - } - SDL_free(param); - } - pRunningData += commentLength; - } - - if (is_loop_length) { - music->loop_end = music->loop_start + music->loop_len; - } else { - music->loop_len = music->loop_end - music->loop_start; - } - - /* Ignore invalid loop tag */ - if (music->loop_start < 0 || music->loop_len < 0 || music->loop_end < 0) { - music->loop_start = 0; - music->loop_len = 0; - music->loop_end = 0; - } - } -} - -static int DRFLAC_Seek(void *context, double position); - -static void *DRFLAC_CreateFromIO(SDL_IOStream *src, bool closeio) -{ - DRFLAC_Music *music; - SDL_AudioSpec srcspec; - - music = (DRFLAC_Music *)SDL_calloc(1, sizeof(DRFLAC_Music)); - if (!music) { - return NULL; - } - music->volume = MIX_MAX_VOLUME; - - if (MP3_IOinit(&music->file, src) < 0) { - SDL_free(music); - return NULL; - } - - meta_tags_init(&music->tags); - - music->dec = drflac_open_with_metadata(DRFLAC_ReadCB, DRFLAC_SeekCB, DRFLAC_MetaCB, music, NULL); - if (!music->dec) { - SDL_free(music); - SDL_SetError("music_drflac: corrupt flac file (bad stream)."); - return NULL; - } - - /* We should have channels and sample rate set up here */ - SDL_zero(srcspec); - srcspec.format = SDL_AUDIO_S16; - srcspec.channels = music->channels; - srcspec.freq = music->sample_rate; - music->stream = SDL_CreateAudioStream(&srcspec, &music_spec); - if (!music->stream) { - drflac_close(music->dec); - SDL_free(music); - return NULL; - } - - music->buffer_size = 4096/*music_spec.samples*/ * sizeof(drflac_int16) * music->channels; - music->buffer = (drflac_int16*)SDL_calloc(1, music->buffer_size); - if (!music->buffer) { - drflac_close(music->dec); - SDL_free(music); - return NULL; - } - - /* loop_start, loop_end and loop_len get set by metadata callback if tags - * are present in metadata. - */ - if ((music->loop_end > 0) && (music->loop_end <= (Sint64)music->dec->totalPCMFrameCount) && - (music->loop_start < music->loop_end)) { - music->loop = 1; - } - - music->closeio = closeio; - return music; -} - -static void DRFLAC_SetVolume(void *context, int volume) -{ - DRFLAC_Music *music = (DRFLAC_Music *)context; - music->volume = volume; -} - -static int DRFLAC_GetVolume(void *context) -{ - DRFLAC_Music *music = (DRFLAC_Music *)context; - return music->volume; -} - -/* Starts the playback. */ -static int DRFLAC_Play(void *context, int play_count) -{ - DRFLAC_Music *music = (DRFLAC_Music *)context; - music->play_count = play_count; - return DRFLAC_Seek(music, 0.0); -} - -static void DRFLAC_Stop(void *context) -{ - DRFLAC_Music *music = (DRFLAC_Music *)context; - SDL_ClearAudioStream(music->stream); -} - -static int DRFLAC_GetSome(void *context, void *data, int bytes, bool *done) -{ - DRFLAC_Music *music = (DRFLAC_Music *)context; - int filled; - drflac_uint64 amount; - - if (music->stream) { - filled = SDL_GetAudioStreamData(music->stream, data, bytes); - if (filled != 0) { - return filled; - } - } - - if (!music->play_count) { - /* All done */ - *done = true; - return 0; - } - - if (music->loop_flag) { - if (!drflac_seek_to_pcm_frame(music->dec, music->loop_start)) { - SDL_SetError("drflac_seek_to_pcm_frame() failed"); - return -1; - } else { - int play_count = -1; - if (music->play_count > 0) { - play_count = (music->play_count - 1); - } - music->play_count = play_count; - music->loop_flag = false; - } - } - - amount = drflac_read_pcm_frames_s16(music->dec, 4096/*music_spec.samples*/, music->buffer); - if (amount > 0) { - if (music->loop && (music->play_count != 1) && - ((Sint64)music->dec->currentPCMFrame >= music->loop_end)) { - amount -= (music->dec->currentPCMFrame - music->loop_end); - music->loop_flag = true; - } - if (!SDL_PutAudioStreamData(music->stream, music->buffer, (int)amount * sizeof(drflac_int16) * music->channels)) { - return -1; - } - } else { - if (music->play_count == 1) { - music->play_count = 0; - SDL_FlushAudioStream(music->stream); - } else { - int play_count = -1; - if (music->play_count > 0) { - play_count = (music->play_count - 1); - } - if (DRFLAC_Play(music, play_count) < 0) { - return -1; - } - } - } - - return 0; -} - -static int DRFLAC_GetAudio(void *context, void *data, int bytes) -{ - DRFLAC_Music *music = (DRFLAC_Music *)context; - return music_pcm_getaudio(context, data, bytes, music->volume, DRFLAC_GetSome); -} - -static int DRFLAC_Seek(void *context, double position) -{ - DRFLAC_Music *music = (DRFLAC_Music *)context; - drflac_uint64 destpos = (drflac_uint64)(position * music->sample_rate); - drflac_seek_to_pcm_frame(music->dec, destpos); - return 0; -} - -static double DRFLAC_Tell(void *context) -{ - DRFLAC_Music *music = (DRFLAC_Music *)context; - return (double)music->dec->currentPCMFrame / music->sample_rate; -} - -static double DRFLAC_Duration(void *context) -{ - DRFLAC_Music *music = (DRFLAC_Music *)context; - drflac_uint64 samples = music->dec->totalPCMFrameCount; - return (double)samples / music->sample_rate; -} - -static double DRFLAC_LoopStart(void *context) -{ - DRFLAC_Music *music = (DRFLAC_Music *)context; - if (music->loop > 0) { - return (double)music->loop_start / music->sample_rate; - } - return -1.0; -} - -static double DRFLAC_LoopEnd(void *context) -{ - DRFLAC_Music *music = (DRFLAC_Music *)context; - if (music->loop > 0) { - return (double)music->loop_end / music->sample_rate; - } - return -1.0; -} - -static double DRFLAC_LoopLength(void *context) -{ - DRFLAC_Music *music = (DRFLAC_Music *)context; - if (music->loop > 0) { - return (double)music->loop_len / music->sample_rate; - } - return -1.0; -} - -static const char* DRFLAC_GetMetaTag(void *context, Mix_MusicMetaTag tag_type) -{ - DRFLAC_Music *music = (DRFLAC_Music *)context; - return meta_tags_get(&music->tags, tag_type); -} - -static void DRFLAC_Delete(void *context) -{ - DRFLAC_Music *music = (DRFLAC_Music *)context; - - drflac_close(music->dec); - meta_tags_clear(&music->tags); - - if (music->stream) { - SDL_DestroyAudioStream(music->stream); - } - if (music->buffer) { - SDL_free(music->buffer); - } - if (music->closeio) { - SDL_CloseIO(music->file.src); - } - SDL_free(music); -} - -Mix_MusicInterface Mix_MusicInterface_DRFLAC = -{ - "DRFLAC", - MIX_MUSIC_DRFLAC, - MUS_FLAC, - false, - false, - - NULL, /* Load */ - NULL, /* Open */ - DRFLAC_CreateFromIO, - NULL, /* CreateFromFile */ - DRFLAC_SetVolume, - DRFLAC_GetVolume, - DRFLAC_Play, - NULL, /* IsPlaying */ - DRFLAC_GetAudio, - NULL, /* Jump */ - DRFLAC_Seek, - DRFLAC_Tell, - DRFLAC_Duration, - DRFLAC_LoopStart, - DRFLAC_LoopEnd, - DRFLAC_LoopLength, - DRFLAC_GetMetaTag, - NULL, /* GetNumTracks */ - NULL, /* StartTrack */ - NULL, /* Pause */ - NULL, /* Resume */ - DRFLAC_Stop, - DRFLAC_Delete, - NULL, /* Close */ - NULL /* Unload */ -}; - -#endif /* MUSIC_FLAC_DRFLAC */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/libs/SDL_mixer/src/codecs/music_drmp3.c b/libs/SDL_mixer/src/codecs/music_drmp3.c deleted file mode 100644 index f02d4a7..0000000 --- a/libs/SDL_mixer/src/codecs/music_drmp3.c +++ /dev/null @@ -1,314 +0,0 @@ -/* - SDL_mixer: An audio mixer library based on the SDL library - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifdef MUSIC_MP3_DRMP3 - -#include "music_drmp3.h" -#include "mp3utils.h" -#include - -#define DR_MP3_IMPLEMENTATION -#if defined(__GNUC__) && (__GNUC__ >= 4) && \ - !(defined(_WIN32) || defined(__EMX__)) -#define DRMP3_API __attribute__((visibility("hidden"))) -#elif defined(__APPLE__) -#define DRMP3_API __private_extern__ -#else -#define DRMP3_API /* just in case.. */ -#endif -#define DR_MP3_NO_STDIO -#define DRMP3_ASSERT(expression) -#define DRMP3_COPY_MEMORY(dst, src, sz) SDL_memcpy((dst), (src), (sz)) -#define DRMP3_MOVE_MEMORY(dst, src, sz) SDL_memmove((dst), (src), (sz)) -#define DRMP3_ZERO_MEMORY(p, sz) SDL_memset((p), 0, (sz)) -#define DRMP3_MALLOC(sz) SDL_malloc((sz)) -#define DRMP3_REALLOC(p, sz) SDL_realloc((p), (sz)) -#define DRMP3_FREE(p) SDL_free((p)) -#include "dr_libs/dr_mp3.h" - - -typedef struct { - struct mp3file_t file; - drmp3 dec; - int play_count; - bool closeio; - int volume; - int status; - SDL_AudioStream *stream; - drmp3_int16 *buffer; - int buffer_size; - int channels; - - Mix_MusicMetaTags tags; -} DRMP3_Music; - - -static size_t DRMP3_ReadCB(void *context, void *buf, size_t size) -{ - DRMP3_Music *music = (DRMP3_Music *)context; - return MP3_IOread(&music->file, buf, 1, size); -} - -static drmp3_bool32 DRMP3_SeekCB(void *context, int offset, drmp3_seek_origin origin) -{ - DRMP3_Music *music = (DRMP3_Music *)context; - int whence; - switch (origin) { - case drmp3_seek_origin_start: - whence = SDL_IO_SEEK_SET; - break; - case drmp3_seek_origin_current: - whence = SDL_IO_SEEK_CUR; - break; - case drmp3_seek_origin_end: - whence = SDL_IO_SEEK_END; - break; - default: - return DRMP3_FALSE; - } - if (MP3_IOseek(&music->file, offset, whence) < 0) { - return DRMP3_FALSE; - } - return DRMP3_TRUE; -} - -static drmp3_bool32 DRMP3_TellCB(void *context, drmp3_int64 *pos) -{ - DRMP3_Music *music = (DRMP3_Music *)context; - *pos = MP3_IOtell(&music->file); - return (*pos < 0) ? DRMP3_FALSE : DRMP3_TRUE; -} - -static int DRMP3_Seek(void *context, double position); - -static void *DRMP3_CreateFromIO(SDL_IOStream *src, bool closeio) -{ - DRMP3_Music *music; - SDL_AudioSpec file_spec; - - music = (DRMP3_Music *)SDL_calloc(1, sizeof(DRMP3_Music)); - if (!music) { - return NULL; - } - music->volume = MIX_MAX_VOLUME; - - if (MP3_IOinit(&music->file, src) < 0) { - SDL_free(music); - return NULL; - } - - meta_tags_init(&music->tags); - if (mp3_read_tags(&music->tags, &music->file, false) < 0) { - SDL_free(music); - SDL_SetError("music_drmp3: corrupt mp3 file (bad tags)."); - return NULL; - } - - MP3_IOseek(&music->file, 0, SDL_IO_SEEK_SET); - - if (!drmp3_init(&music->dec, DRMP3_ReadCB, DRMP3_SeekCB, DRMP3_TellCB, NULL, music, NULL)) { - SDL_free(music); - SDL_SetError("music_drmp3: corrupt mp3 file (bad stream)."); - return NULL; - } - - SDL_zero(file_spec); - file_spec.format = SDL_AUDIO_S16; - file_spec.channels = (Uint8)music->dec.channels; - file_spec.freq = (int)music->dec.sampleRate; - music->stream = SDL_CreateAudioStream(&file_spec, &music_spec); - if (!music->stream) { - drmp3_uninit(&music->dec); - SDL_free(music); - return NULL; - } - - music->channels = music->dec.channels; - music->buffer_size = 4096/*music_spec.samples*/ * sizeof(drmp3_int16) * music->channels; - music->buffer = (drmp3_int16*)SDL_calloc(1, music->buffer_size); - if (!music->buffer) { - drmp3_uninit(&music->dec); - SDL_free(music); - return NULL; - } - - music->closeio = closeio; - return music; -} - -static void DRMP3_SetVolume(void *context, int volume) -{ - DRMP3_Music *music = (DRMP3_Music *)context; - music->volume = volume; -} - -static int DRMP3_GetVolume(void *context) -{ - DRMP3_Music *music = (DRMP3_Music *)context; - return music->volume; -} - -/* Starts the playback. */ -static int DRMP3_Play(void *context, int play_count) -{ - DRMP3_Music *music = (DRMP3_Music *)context; - music->play_count = play_count; - return DRMP3_Seek(music, 0.0); -} - -static void DRMP3_Stop(void *context) -{ - DRMP3_Music *music = (DRMP3_Music *)context; - SDL_ClearAudioStream(music->stream); -} - -static int DRMP3_GetSome(void *context, void *data, int bytes, bool *done) -{ - DRMP3_Music *music = (DRMP3_Music *)context; - int filled; - drmp3_uint64 amount; - - if (music->stream) { - filled = SDL_GetAudioStreamData(music->stream, data, bytes); - if (filled != 0) { - return filled; - } - } - - if (!music->play_count) { - /* All done */ - *done = true; - return 0; - } - - amount = drmp3_read_pcm_frames_s16(&music->dec, 4096/*music_spec.samples*/, music->buffer); - if (amount > 0) { - if (!SDL_PutAudioStreamData(music->stream, music->buffer, (int)amount * sizeof(drmp3_int16) * music->channels)) { - return -1; - } - } else { - if (music->play_count == 1) { - music->play_count = 0; - SDL_FlushAudioStream(music->stream); - } else { - int play_count = -1; - if (music->play_count > 0) { - play_count = (music->play_count - 1); - } - if (DRMP3_Play(music, play_count) < 0) { - return -1; - } - } - } - - return 0; -} - -static int DRMP3_GetAudio(void *context, void *data, int bytes) -{ - DRMP3_Music *music = (DRMP3_Music *)context; - return music_pcm_getaudio(context, data, bytes, music->volume, DRMP3_GetSome); -} - -static int DRMP3_Seek(void *context, double position) -{ - DRMP3_Music *music = (DRMP3_Music *)context; - drmp3_uint64 destpos = (drmp3_uint64)(position * music->dec.sampleRate); - drmp3_seek_to_pcm_frame(&music->dec, destpos); - return 0; -} - -static double DRMP3_Tell(void *context) -{ - DRMP3_Music *music = (DRMP3_Music *)context; - return (double)music->dec.currentPCMFrame / music->dec.sampleRate; -} - -static double DRMP3_Duration(void *context) -{ - DRMP3_Music *music = (DRMP3_Music *)context; - drmp3_uint64 samples = drmp3_get_pcm_frame_count(&music->dec); - return (double)samples / music->dec.sampleRate; -} - -static const char* DRMP3_GetMetaTag(void *context, Mix_MusicMetaTag tag_type) -{ - DRMP3_Music *music = (DRMP3_Music *)context; - return meta_tags_get(&music->tags, tag_type); -} - -static void DRMP3_Delete(void *context) -{ - DRMP3_Music *music = (DRMP3_Music *)context; - - drmp3_uninit(&music->dec); - meta_tags_clear(&music->tags); - - if (music->stream) { - SDL_DestroyAudioStream(music->stream); - } - if (music->buffer) { - SDL_free(music->buffer); - } - if (music->closeio) { - SDL_CloseIO(music->file.src); - } - SDL_free(music); -} - -Mix_MusicInterface Mix_MusicInterface_DRMP3 = -{ - "DRMP3", - MIX_MUSIC_DRMP3, - MUS_MP3, - false, - false, - - NULL, /* Load */ - NULL, /* Open */ - DRMP3_CreateFromIO, - NULL, /* CreateFromFile */ - DRMP3_SetVolume, - DRMP3_GetVolume, - DRMP3_Play, - NULL, /* IsPlaying */ - DRMP3_GetAudio, - NULL, /* Jump */ - DRMP3_Seek, - DRMP3_Tell, - DRMP3_Duration, - NULL, /* LoopStart */ - NULL, /* LoopEnd */ - NULL, /* LoopLength */ - DRMP3_GetMetaTag, - NULL, /* GetNumTracks */ - NULL, /* StartTrack */ - NULL, /* Pause */ - NULL, /* Resume */ - DRMP3_Stop, - DRMP3_Delete, - NULL, /* Close */ - NULL /* Unload */ -}; - -#endif /* MUSIC_MP3_DRMP3 */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/libs/SDL_mixer/src/codecs/music_flac.c b/libs/SDL_mixer/src/codecs/music_flac.c deleted file mode 100644 index 9968130..0000000 --- a/libs/SDL_mixer/src/codecs/music_flac.c +++ /dev/null @@ -1,819 +0,0 @@ -/* - SDL_mixer: An audio mixer library based on the SDL library - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. - - This file is used to support SDL_LoadMUS playback of FLAC files. - ~ Austen Dicken (admin@cvpcs.org) -*/ - -#ifdef MUSIC_FLAC_LIBFLAC - -#include -#include - -#include "music_flac.h" -#include "utils.h" - -#include - - -typedef struct { - int loaded; - void *handle; - FLAC__StreamDecoder *(*FLAC__stream_decoder_new)(void); - void (*FLAC__stream_decoder_delete)(FLAC__StreamDecoder *decoder); - FLAC__StreamDecoderInitStatus (*FLAC__stream_decoder_init_stream)( - FLAC__StreamDecoder *decoder, - FLAC__StreamDecoderReadCallback read_callback, - FLAC__StreamDecoderSeekCallback seek_callback, - FLAC__StreamDecoderTellCallback tell_callback, - FLAC__StreamDecoderLengthCallback length_callback, - FLAC__StreamDecoderEofCallback eof_callback, - FLAC__StreamDecoderWriteCallback write_callback, - FLAC__StreamDecoderMetadataCallback metadata_callback, - FLAC__StreamDecoderErrorCallback error_callback, - void *client_data); - FLAC__StreamDecoderInitStatus (*FLAC__stream_decoder_init_ogg_stream)( - FLAC__StreamDecoder *decoder, - FLAC__StreamDecoderReadCallback read_callback, - FLAC__StreamDecoderSeekCallback seek_callback, - FLAC__StreamDecoderTellCallback tell_callback, - FLAC__StreamDecoderLengthCallback length_callback, - FLAC__StreamDecoderEofCallback eof_callback, - FLAC__StreamDecoderWriteCallback write_callback, - FLAC__StreamDecoderMetadataCallback metadata_callback, - FLAC__StreamDecoderErrorCallback error_callback, - void *client_data); - FLAC__bool (*FLAC__stream_decoder_finish)(FLAC__StreamDecoder *decoder); - FLAC__bool (*FLAC__stream_decoder_flush)(FLAC__StreamDecoder *decoder); - FLAC__bool (*FLAC__stream_decoder_process_single)( - FLAC__StreamDecoder *decoder); - FLAC__bool (*FLAC__stream_decoder_process_until_end_of_metadata)( - FLAC__StreamDecoder *decoder); - FLAC__bool (*FLAC__stream_decoder_process_until_end_of_stream)( - FLAC__StreamDecoder *decoder); - FLAC__bool (*FLAC__stream_decoder_seek_absolute)( - FLAC__StreamDecoder *decoder, - FLAC__uint64 sample); - FLAC__StreamDecoderState (*FLAC__stream_decoder_get_state)( - const FLAC__StreamDecoder *decoder); - FLAC__uint64 (*FLAC__stream_decoder_get_total_samples)( - const FLAC__StreamDecoder *decoder); - FLAC__bool (*FLAC__stream_decoder_set_metadata_respond)( - FLAC__StreamDecoder *decoder, - FLAC__MetadataType type); -} flac_loader; - -static flac_loader flac; - -#ifdef FLAC_DYNAMIC -#define FUNCTION_LOADER(FUNC, SIG) \ - flac.FUNC = (SIG) SDL_LoadFunction(flac.handle, #FUNC); \ - if (flac.FUNC == NULL) { SDL_UnloadObject(flac.handle); return -1; } -#else -#define FUNCTION_LOADER(FUNC, SIG) \ - flac.FUNC = FUNC; \ - if (flac.FUNC == NULL) { SDL_SetError("Missing FLAC.framework"); return -1; } -#endif - -#ifdef __APPLE__ - /* Need to turn off optimizations so weak framework load check works */ - __attribute__ ((optnone)) -#endif -static int FLAC_Load(void) -{ - if (flac.loaded == 0) { -#ifdef FLAC_DYNAMIC - flac.handle = SDL_LoadObject(FLAC_DYNAMIC); - if (flac.handle == NULL) { - return -1; - } -#endif - - FUNCTION_LOADER(FLAC__stream_decoder_new, FLAC__StreamDecoder *(*)(void)) - FUNCTION_LOADER(FLAC__stream_decoder_delete, void (*)(FLAC__StreamDecoder *)) - FUNCTION_LOADER(FLAC__stream_decoder_init_stream, FLAC__StreamDecoderInitStatus (*)( - FLAC__StreamDecoder *, - FLAC__StreamDecoderReadCallback, - FLAC__StreamDecoderSeekCallback, - FLAC__StreamDecoderTellCallback, - FLAC__StreamDecoderLengthCallback, - FLAC__StreamDecoderEofCallback, - FLAC__StreamDecoderWriteCallback, - FLAC__StreamDecoderMetadataCallback, - FLAC__StreamDecoderErrorCallback, - void *)) - FUNCTION_LOADER(FLAC__stream_decoder_init_ogg_stream, FLAC__StreamDecoderInitStatus (*)( - FLAC__StreamDecoder *, - FLAC__StreamDecoderReadCallback, - FLAC__StreamDecoderSeekCallback, - FLAC__StreamDecoderTellCallback, - FLAC__StreamDecoderLengthCallback, - FLAC__StreamDecoderEofCallback, - FLAC__StreamDecoderWriteCallback, - FLAC__StreamDecoderMetadataCallback, - FLAC__StreamDecoderErrorCallback, - void *)) - FUNCTION_LOADER(FLAC__stream_decoder_finish, FLAC__bool (*)(FLAC__StreamDecoder *)) - FUNCTION_LOADER(FLAC__stream_decoder_flush, FLAC__bool (*)(FLAC__StreamDecoder *)) - FUNCTION_LOADER(FLAC__stream_decoder_process_single, FLAC__bool (*)(FLAC__StreamDecoder *)) - FUNCTION_LOADER(FLAC__stream_decoder_process_until_end_of_metadata, FLAC__bool (*)(FLAC__StreamDecoder *)) - FUNCTION_LOADER(FLAC__stream_decoder_process_until_end_of_stream, FLAC__bool (*)(FLAC__StreamDecoder *)) - FUNCTION_LOADER(FLAC__stream_decoder_seek_absolute, FLAC__bool (*)(FLAC__StreamDecoder *, FLAC__uint64)) - FUNCTION_LOADER(FLAC__stream_decoder_get_state, FLAC__StreamDecoderState (*)(const FLAC__StreamDecoder *decoder)) - FUNCTION_LOADER(FLAC__stream_decoder_get_total_samples, - FLAC__uint64 (*)(const FLAC__StreamDecoder *)) - FUNCTION_LOADER(FLAC__stream_decoder_set_metadata_respond, - FLAC__bool (*)(FLAC__StreamDecoder *, - FLAC__MetadataType)) - } - ++flac.loaded; - - return 0; -} - -static void FLAC_Unload(void) -{ - if (flac.loaded == 0) { - return; - } - if (flac.loaded == 1) { -#ifdef FLAC_DYNAMIC - SDL_UnloadObject(flac.handle); -#endif - } - --flac.loaded; -} - - -typedef struct { - int volume; - int play_count; - FLAC__StreamDecoder *flac_decoder; - unsigned sample_rate; - unsigned channels; - unsigned bits_per_sample; - SDL_IOStream *src; - bool closeio; - SDL_AudioStream *stream; - int loop; - FLAC__int64 pcm_pos; - FLAC__int64 full_length; - bool loop_flag; - FLAC__int64 loop_start; - FLAC__int64 loop_end; - FLAC__int64 loop_len; - Mix_MusicMetaTags tags; -} FLAC_Music; - - -static int FLAC_Seek(void *context, double position); - -static FLAC__StreamDecoderReadStatus flac_read_music_cb( - const FLAC__StreamDecoder *decoder, - FLAC__byte buffer[], - size_t *bytes, - void *client_data) -{ - FLAC_Music *data = (FLAC_Music*)client_data; - - (void)decoder; - - /* make sure there is something to be reading */ - if (*bytes > 0) { - SDL_IOStatus status; - - *bytes = SDL_ReadIO(data->src, buffer, *bytes); - status = SDL_GetIOStatus(data->src); - if (status == SDL_IO_STATUS_READY || - status == SDL_IO_STATUS_NOT_READY) { - return FLAC__STREAM_DECODER_READ_STATUS_CONTINUE; - } else if (status == SDL_IO_STATUS_EOF) { - return FLAC__STREAM_DECODER_READ_STATUS_END_OF_STREAM; - } else { - return FLAC__STREAM_DECODER_READ_STATUS_ABORT; - } - } else { - return FLAC__STREAM_DECODER_READ_STATUS_ABORT; - } -} - -static FLAC__StreamDecoderSeekStatus flac_seek_music_cb( - const FLAC__StreamDecoder *decoder, - FLAC__uint64 absolute_byte_offset, - void *client_data) -{ - FLAC_Music *data = (FLAC_Music*)client_data; - - (void)decoder; - - if (SDL_SeekIO(data->src, (Sint64)absolute_byte_offset, SDL_IO_SEEK_SET) < 0) { - return FLAC__STREAM_DECODER_SEEK_STATUS_ERROR; - } else { - return FLAC__STREAM_DECODER_SEEK_STATUS_OK; - } -} - -static FLAC__StreamDecoderTellStatus flac_tell_music_cb( - const FLAC__StreamDecoder *decoder, - FLAC__uint64 *absolute_byte_offset, - void *client_data) -{ - FLAC_Music *data = (FLAC_Music*)client_data; - - Sint64 pos = SDL_TellIO(data->src); - - (void)decoder; - - if (pos < 0) { - return FLAC__STREAM_DECODER_TELL_STATUS_ERROR; - } else { - *absolute_byte_offset = (FLAC__uint64)pos; - return FLAC__STREAM_DECODER_TELL_STATUS_OK; - } -} - -static FLAC__StreamDecoderLengthStatus flac_length_music_cb( - const FLAC__StreamDecoder *decoder, - FLAC__uint64 *stream_length, - void *client_data) -{ - FLAC_Music *data = (FLAC_Music*)client_data; - - Sint64 pos = SDL_TellIO(data->src); - Sint64 length = SDL_SeekIO(data->src, 0, SDL_IO_SEEK_END); - - (void)decoder; - - if (SDL_SeekIO(data->src, pos, SDL_IO_SEEK_SET) != pos || length < 0) { - /* there was an error attempting to return the stream to the original - * position, or the length was invalid. */ - return FLAC__STREAM_DECODER_LENGTH_STATUS_ERROR; - } else { - *stream_length = (FLAC__uint64)length; - return FLAC__STREAM_DECODER_LENGTH_STATUS_OK; - } -} - -static FLAC__bool flac_eof_music_cb( - const FLAC__StreamDecoder *decoder, - void *client_data) -{ - FLAC_Music *data = (FLAC_Music*)client_data; - - Sint64 pos = SDL_TellIO(data->src); - Sint64 end = SDL_SeekIO(data->src, 0, SDL_IO_SEEK_END); - - (void)decoder; - - /* was the original position equal to the end (a.k.a. the seek didn't move)? */ - if (pos == end) { - /* must be EOF */ - return true; - } else { - /* not EOF, return to the original position */ - SDL_SeekIO(data->src, pos, SDL_IO_SEEK_SET); - return false; - } -} - -static FLAC__StreamDecoderWriteStatus flac_write_music_cb( - const FLAC__StreamDecoder *decoder, - const FLAC__Frame *frame, - const FLAC__int32 *const buffer[], - void *client_data) -{ - FLAC_Music *music = (FLAC_Music *)client_data; - Sint16 *data; - unsigned int i, j, channels; - int shift_amount = 0, amount; - - (void)decoder; - - if (!music->stream) { - return FLAC__STREAM_DECODER_WRITE_STATUS_ABORT; - } - - switch (music->bits_per_sample) { - case 16: - shift_amount = 0; - break; - case 20: - shift_amount = 4; - break; - case 24: - shift_amount = 8; - break; - default: - SDL_SetError("FLAC decoder doesn't support %d bits_per_sample", music->bits_per_sample); - return FLAC__STREAM_DECODER_WRITE_STATUS_ABORT; - } - - if (music->channels == 3) { - /* We'll just drop the center channel for now */ - channels = 2; - } else { - channels = music->channels; - } - - data = SDL_stack_alloc(Sint16, (frame->header.blocksize * channels)); - if (!data) { - SDL_SetError("Couldn't allocate %d bytes stack memory", (int)(frame->header.blocksize * channels * sizeof(*data))); - return FLAC__STREAM_DECODER_WRITE_STATUS_ABORT; - } - if (music->channels == 3) { - Sint16 *dst = data; - for (i = 0; i < frame->header.blocksize; ++i) { - Sint16 FL = (Sint16)(buffer[0][i] >> shift_amount); - Sint16 FR = (Sint16)(buffer[1][i] >> shift_amount); - Sint16 FCmix = (Sint16)((buffer[2][i] >> shift_amount) * 0.5f); - int sample; - - sample = (FL + FCmix); - if (sample > SDL_MAX_SINT16) { - *dst = SDL_MAX_SINT16; - } else if (sample < SDL_MIN_SINT16) { - *dst = SDL_MIN_SINT16; - } else { - *dst = (Sint16)sample; - } - ++dst; - - sample = (FR + FCmix); - if (sample > SDL_MAX_SINT16) { - *dst = SDL_MAX_SINT16; - } else if (sample < SDL_MIN_SINT16) { - *dst = SDL_MIN_SINT16; - } else { - *dst = (Sint16)sample; - } - ++dst; - } - } else { - for (i = 0; i < channels; ++i) { - Sint16 *dst = data + i; - for (j = 0; j < frame->header.blocksize; ++j) { - *dst = (Sint16)(buffer[i][j] >> shift_amount); - dst += channels; - } - } - } - amount = (int)(frame->header.blocksize * channels * sizeof(*data)); - music->pcm_pos += (FLAC__int64) frame->header.blocksize; - if (music->loop && (music->play_count != 1) && - (music->pcm_pos >= music->loop_end)) { - amount -= (music->pcm_pos - music->loop_end) * channels * (int)sizeof(*data); - music->loop_flag = true; - } - - SDL_PutAudioStreamData(music->stream, data, amount); - SDL_stack_free(data); - - return FLAC__STREAM_DECODER_WRITE_STATUS_CONTINUE; -} - -static void flac_metadata_music_cb( - const FLAC__StreamDecoder *decoder, - const FLAC__StreamMetadata *metadata, - void *client_data) -{ - FLAC_Music *music = (FLAC_Music *)client_data; - const FLAC__StreamMetadata_VorbisComment *vc; - int channels; - unsigned rate; - char *param, *argument, *value; - bool is_loop_length = false; - - (void)decoder; - - if (metadata->type == FLAC__METADATA_TYPE_STREAMINFO) { - SDL_AudioSpec srcspec; - - music->sample_rate = metadata->data.stream_info.sample_rate; - music->channels = metadata->data.stream_info.channels; - music->bits_per_sample = metadata->data.stream_info.bits_per_sample; - /*printf("FLAC: Sample rate = %d, channels = %d, bits_per_sample = %d\n", music->sample_rate, music->channels, music->bits_per_sample);*/ - - /* SDL's channel mapping and FLAC channel mapping are the same, - except for 3 channels: SDL is FL FR LFE and FLAC is FL FR FC - */ - if (music->channels == 3) { - channels = 2; - } else { - channels = (int)music->channels; - } - - /* We check for NULL stream later when we get data */ - SDL_assert(!music->stream); - SDL_zero(srcspec); - srcspec.format = SDL_AUDIO_S16; - srcspec.channels = channels; - srcspec.freq = (int)music->sample_rate; - music->stream = SDL_CreateAudioStream(&srcspec, &music_spec); - } else if (metadata->type == FLAC__METADATA_TYPE_VORBIS_COMMENT) { - FLAC__uint32 i; - - vc = &metadata->data.vorbis_comment; - rate = music->sample_rate; - - for (i = 0; i < vc->num_comments; ++i) { - param = SDL_strdup((const char *) vc->comments[i].entry); - argument = param; - value = SDL_strchr(param, '='); - - if (value == NULL) { - value = param + SDL_strlen(param); - } else { - *(value++) = '\0'; - } - - /* Want to match LOOP-START, LOOP_START, etc. Remove - or _ from - * string if it is present at position 4. */ - if (_Mix_IsLoopTag(argument) && ((argument[4] == '_') || (argument[4] == '-'))) { - SDL_memmove(argument + 4, argument + 5, SDL_strlen(argument) - 4); - } - - if (SDL_strcasecmp(argument, "LOOPSTART") == 0) - music->loop_start = _Mix_ParseTime(value, rate); - else if (SDL_strcasecmp(argument, "LOOPLENGTH") == 0) { - music->loop_len = SDL_strtoll(value, NULL, 10); - is_loop_length = true; - } else if (SDL_strcasecmp(argument, "LOOPEND") == 0) { - music->loop_end = _Mix_ParseTime(value, rate); - is_loop_length = false; - } else if (SDL_strcasecmp(argument, "TITLE") == 0) { - meta_tags_set(&music->tags, MIX_META_TITLE, value); - } else if (SDL_strcasecmp(argument, "ARTIST") == 0) { - meta_tags_set(&music->tags, MIX_META_ARTIST, value); - } else if (SDL_strcasecmp(argument, "ALBUM") == 0) { - meta_tags_set(&music->tags, MIX_META_ALBUM, value); - } else if (SDL_strcasecmp(argument, "COPYRIGHT") == 0) { - meta_tags_set(&music->tags, MIX_META_COPYRIGHT, value); - } - SDL_free(param); - } - - if (is_loop_length) { - music->loop_end = music->loop_start + music->loop_len; - } else { - music->loop_len = music->loop_end - music->loop_start; - } - - /* Ignore invalid loop tag */ - if (music->loop_start < 0 || music->loop_len < 0 || music->loop_end < 0) { - music->loop_start = 0; - music->loop_len = 0; - music->loop_end = 0; - } - } -} - -static void flac_error_music_cb( - const FLAC__StreamDecoder *decoder, - FLAC__StreamDecoderErrorStatus status, - void *client_data) -{ - (void)decoder; - (void)client_data; - - /* print an SDL error based on the error status */ - switch (status) { - case FLAC__STREAM_DECODER_ERROR_STATUS_LOST_SYNC: - SDL_SetError("Error processing the FLAC file [LOST_SYNC]."); - break; - case FLAC__STREAM_DECODER_ERROR_STATUS_BAD_HEADER: - SDL_SetError("Error processing the FLAC file [BAD_HEADER]."); - break; - case FLAC__STREAM_DECODER_ERROR_STATUS_FRAME_CRC_MISMATCH: - SDL_SetError("Error processing the FLAC file [CRC_MISMATCH]."); - break; - case FLAC__STREAM_DECODER_ERROR_STATUS_UNPARSEABLE_STREAM: - SDL_SetError("Error processing the FLAC file [UNPARSEABLE]."); - break; - default: - SDL_SetError("Error processing the FLAC file [UNKNOWN]."); - break; - } -} - -/* Load an FLAC stream from an SDL_IOStream object */ -static void *FLAC_CreateFromIO(SDL_IOStream *src, bool closeio) -{ - FLAC_Music *music; - int init_stage = 0; - int was_error = 1; - FLAC__int64 full_length; - int is_ogg_flac; - Uint8 magic[4]; - if (SDL_ReadIO(src, magic, 4) != 4) { - SDL_SetError("Couldn't read first 4 bytes of audio data"); - return NULL; - } - SDL_SeekIO(src, -4, SDL_IO_SEEK_CUR); - is_ogg_flac = (SDL_memcmp(magic, "OggS", 4) == 0); - - music = (FLAC_Music *)SDL_calloc(1, sizeof(*music)); - if (!music) { - return NULL; - } - music->src = src; - music->volume = MIX_MAX_VOLUME; - - music->flac_decoder = flac.FLAC__stream_decoder_new(); - if (music->flac_decoder) { - FLAC__StreamDecoderInitStatus ret; - init_stage++; /* stage 1! */ - flac.FLAC__stream_decoder_set_metadata_respond(music->flac_decoder, - FLAC__METADATA_TYPE_VORBIS_COMMENT); - - if (is_ogg_flac) { - ret = flac.FLAC__stream_decoder_init_ogg_stream( - music->flac_decoder, - flac_read_music_cb, flac_seek_music_cb, - flac_tell_music_cb, flac_length_music_cb, - flac_eof_music_cb, flac_write_music_cb, - flac_metadata_music_cb, flac_error_music_cb, - music); - } else { - ret = flac.FLAC__stream_decoder_init_stream( - music->flac_decoder, - flac_read_music_cb, flac_seek_music_cb, - flac_tell_music_cb, flac_length_music_cb, - flac_eof_music_cb, flac_write_music_cb, - flac_metadata_music_cb, flac_error_music_cb, - music); - } - if (ret == FLAC__STREAM_DECODER_INIT_STATUS_OK) { - init_stage++; /* stage 2! */ - - if (flac.FLAC__stream_decoder_process_until_end_of_metadata(music->flac_decoder)) { - was_error = 0; - } else { - SDL_SetError("FLAC__stream_decoder_process_until_end_of_metadata() failed"); - } - } else { - SDL_SetError("FLAC__stream_decoder_init_stream() failed"); - } - } else { - SDL_SetError("FLAC__stream_decoder_new() failed"); - } - - if (was_error) { - switch (init_stage) { - case 2: - flac.FLAC__stream_decoder_finish(music->flac_decoder); /* fallthrough */ - case 1: - flac.FLAC__stream_decoder_delete(music->flac_decoder); /* fallthrough */ - case 0: - SDL_free(music); - break; - } - return NULL; - } - - /* loop_start, loop_end and loop_len get set by metadata callback if tags - * are present in metadata. - */ - full_length = (FLAC__int64) flac.FLAC__stream_decoder_get_total_samples(music->flac_decoder); - if ((music->loop_end > 0) && (music->loop_end <= full_length) && - (music->loop_start < music->loop_end)) { - music->loop = 1; - } - - music->full_length = full_length; - music->closeio = closeio; - return music; -} - -static const char* FLAC_GetMetaTag(void *context, Mix_MusicMetaTag tag_type) -{ - FLAC_Music *music = (FLAC_Music *)context; - return meta_tags_get(&music->tags, tag_type); -} - - -/* Set the volume for an FLAC stream */ -static void FLAC_SetVolume(void *context, int volume) -{ - FLAC_Music *music = (FLAC_Music *)context; - music->volume = volume; -} - -/* Get the volume for an FLAC stream */ -static int FLAC_GetVolume(void *context) -{ - FLAC_Music *music = (FLAC_Music *)context; - return music->volume; -} - -/* Start playback of a given FLAC stream */ -static int FLAC_Play(void *context, int play_count) -{ - FLAC_Music *music = (FLAC_Music *)context; - music->play_count = play_count; - return FLAC_Seek(music, 0.0); -} - -static void FLAC_Stop(void *context) -{ - FLAC_Music *music = (FLAC_Music *)context; - SDL_ClearAudioStream(music->stream); -} - -/* Read some FLAC stream data and convert it for output */ -static int FLAC_GetSome(void *context, void *data, int bytes, bool *done) -{ - FLAC_Music *music = (FLAC_Music *)context; - int filled; - - filled = SDL_GetAudioStreamData(music->stream, data, bytes); - if (filled != 0) { - return filled; - } - - if (!music->play_count) { - /* All done */ - *done = true; - return 0; - } - - if (!flac.FLAC__stream_decoder_process_single(music->flac_decoder)) { - SDL_SetError("FLAC__stream_decoder_process_single() failed"); - return -1; - } - - if (music->loop_flag) { - music->pcm_pos = music->loop_start; - if (flac.FLAC__stream_decoder_seek_absolute(music->flac_decoder, (FLAC__uint64)music->loop_start) == - FLAC__STREAM_DECODER_SEEK_ERROR) { - flac.FLAC__stream_decoder_flush(music->flac_decoder); - SDL_SetError("FLAC__stream_decoder_seek_absolute() failed"); - return -1; - } else { - int play_count = -1; - if (music->play_count > 0) { - play_count = (music->play_count - 1); - } - music->play_count = play_count; - music->loop_flag = false; - } - } - - if (flac.FLAC__stream_decoder_get_state(music->flac_decoder) == FLAC__STREAM_DECODER_END_OF_STREAM) { - if (music->play_count == 1) { - music->play_count = 0; - SDL_FlushAudioStream(music->stream); - } else { - int play_count = -1; - if (music->play_count > 0) { - play_count = (music->play_count - 1); - } - if (FLAC_Play(music, play_count) < 0) { - return -1; - } - } - } - return 0; -} - -/* Play some of a stream previously started with FLAC_play() */ -static int FLAC_GetAudio(void *context, void *data, int bytes) -{ - FLAC_Music *music = (FLAC_Music *)context; - return music_pcm_getaudio(context, data, bytes, music->volume, FLAC_GetSome); -} - -/* Jump (seek) to a given position (position is in seconds) */ -static int FLAC_Seek(void *context, double position) -{ - FLAC_Music *music = (FLAC_Music *)context; - FLAC__uint64 seek_sample = (FLAC__uint64) (music->sample_rate * position); - - SDL_ClearAudioStream(music->stream); - - music->pcm_pos = (FLAC__int64) seek_sample; - if (!flac.FLAC__stream_decoder_seek_absolute(music->flac_decoder, seek_sample)) { - if (flac.FLAC__stream_decoder_get_state(music->flac_decoder) == FLAC__STREAM_DECODER_SEEK_ERROR) { - flac.FLAC__stream_decoder_flush(music->flac_decoder); - } - - SDL_SetError("Seeking of FLAC stream failed: libFLAC seek failed."); - return -1; - } - return 0; -} - -static double FLAC_Tell(void *context) -{ - FLAC_Music *music = (FLAC_Music *)context; - return (double)music->pcm_pos / music->sample_rate; -} - -/* Return music duration in seconds */ -static double FLAC_Duration(void *context) -{ - FLAC_Music *music = (FLAC_Music *)context; - return (double)music->full_length / music->sample_rate; -} - -static double FLAC_LoopStart(void *music_p) -{ - FLAC_Music *music = (FLAC_Music *)music_p; - if (music->loop > 0) { - return (double)music->loop_start / music->sample_rate; - } - return -1.0; -} - -static double FLAC_LoopEnd(void *music_p) -{ - FLAC_Music *music = (FLAC_Music *)music_p; - if (music->loop > 0) { - return (double)music->loop_end / music->sample_rate; - } - return -1.0; -} - -static double FLAC_LoopLength(void *music_p) -{ - FLAC_Music *music = (FLAC_Music *)music_p; - if (music->loop > 0) { - return (double)music->loop_len / music->sample_rate; - } - return -1.0; -} - -/* Close the given FLAC_Music object */ -static void FLAC_Delete(void *context) -{ - FLAC_Music *music = (FLAC_Music *)context; - if (music) { - meta_tags_clear(&music->tags); - if (music->flac_decoder) { - flac.FLAC__stream_decoder_finish(music->flac_decoder); - flac.FLAC__stream_decoder_delete(music->flac_decoder); - } - if (music->stream) { - SDL_DestroyAudioStream(music->stream); - } - if (music->closeio) { - SDL_CloseIO(music->src); - } - SDL_free(music); - } -} - -Mix_MusicInterface Mix_MusicInterface_FLAC = -{ - "FLAC", - MIX_MUSIC_FLAC, - MUS_FLAC, - false, - false, - - FLAC_Load, - NULL, /* Open */ - FLAC_CreateFromIO, - NULL, /* CreateFromFile */ - FLAC_SetVolume, - FLAC_GetVolume, - FLAC_Play, - NULL, /* IsPlaying */ - FLAC_GetAudio, - NULL, /* Jump */ - FLAC_Seek, - FLAC_Tell, - FLAC_Duration, - FLAC_LoopStart, - FLAC_LoopEnd, - FLAC_LoopLength, - FLAC_GetMetaTag, - NULL, /* GetNumTracks */ - NULL, /* StartTrack */ - NULL, /* Pause */ - NULL, /* Resume */ - FLAC_Stop, /* Stop */ - FLAC_Delete, - NULL, /* Close */ - FLAC_Unload -}; - -#endif /* MUSIC_FLAC_LIBFLAC */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/libs/SDL_mixer/src/codecs/music_fluidsynth.c b/libs/SDL_mixer/src/codecs/music_fluidsynth.c deleted file mode 100644 index cbd337d..0000000 --- a/libs/SDL_mixer/src/codecs/music_fluidsynth.c +++ /dev/null @@ -1,403 +0,0 @@ -/* - SDL_mixer: An audio mixer library based on the SDL library - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. - - James Le Cuirot - chewi@aura-online.co.uk -*/ - -#ifdef MUSIC_MID_FLUIDSYNTH - -#include - -#include "music_fluidsynth.h" - -#include - - -typedef struct { - int loaded; - void *handle; - -#if (FLUIDSYNTH_VERSION_MAJOR >= 2) - void (*delete_fluid_player)(fluid_player_t*); - void (*delete_fluid_synth)(fluid_synth_t*); - int (*fluid_player_seek)(fluid_player_t *, int); -#else - int (*delete_fluid_player)(fluid_player_t*); - int (*delete_fluid_synth)(fluid_synth_t*); -#endif - void (*delete_fluid_settings)(fluid_settings_t*); - int (*fluid_player_add)(fluid_player_t*, const char*); - int (*fluid_player_add_mem)(fluid_player_t*, const void*, size_t); - int (*fluid_player_get_status)(fluid_player_t*); - int (*fluid_player_play)(fluid_player_t*); - int (*fluid_player_set_loop)(fluid_player_t*, int); - int (*fluid_player_stop)(fluid_player_t*); - int (*fluid_settings_setnum)(fluid_settings_t*, const char*, double); - int (*fluid_settings_getnum)(fluid_settings_t*, const char*, double*); - fluid_settings_t* (*fluid_synth_get_settings)(fluid_synth_t*); - void (*fluid_synth_set_gain)(fluid_synth_t*, float); - int (*fluid_synth_sfload)(fluid_synth_t*, const char*, int); - int (*fluid_synth_write_s16)(fluid_synth_t*, int, void*, int, int, void*, int, int); - int (*fluid_synth_write_float)(fluid_synth_t*, int, void*, int, int, void*, int, int); - fluid_player_t* (*new_fluid_player)(fluid_synth_t*); - fluid_settings_t* (*new_fluid_settings)(void); - fluid_synth_t* (*new_fluid_synth)(fluid_settings_t*); -} fluidsynth_loader; - -static fluidsynth_loader fluidsynth; - -#ifdef FLUIDSYNTH_DYNAMIC -#define FUNCTION_LOADER(FUNC, SIG) \ - fluidsynth.FUNC = (SIG) SDL_LoadFunction(fluidsynth.handle, #FUNC); \ - if (fluidsynth.FUNC == NULL) { SDL_UnloadObject(fluidsynth.handle); return -1; } -#else -#define FUNCTION_LOADER(FUNC, SIG) \ - fluidsynth.FUNC = FUNC; -#endif - -static int FLUIDSYNTH_Load() -{ - if (fluidsynth.loaded == 0) { -#ifdef FLUIDSYNTH_DYNAMIC - fluidsynth.handle = SDL_LoadObject(FLUIDSYNTH_DYNAMIC); - if (fluidsynth.handle == NULL) { - return -1; - } -#endif -#if (FLUIDSYNTH_VERSION_MAJOR >= 2) - FUNCTION_LOADER(delete_fluid_player, void (*)(fluid_player_t*)) - FUNCTION_LOADER(delete_fluid_synth, void (*)(fluid_synth_t*)) - FUNCTION_LOADER(fluid_player_seek, int (*)(fluid_player_t *, int)) -#else - FUNCTION_LOADER(delete_fluid_player, int (*)(fluid_player_t*)) - FUNCTION_LOADER(delete_fluid_synth, int (*)(fluid_synth_t*)) -#endif - FUNCTION_LOADER(delete_fluid_settings, void (*)(fluid_settings_t*)) - FUNCTION_LOADER(fluid_player_add, int (*)(fluid_player_t*, const char*)) - FUNCTION_LOADER(fluid_player_add_mem, int (*)(fluid_player_t*, const void*, size_t)) - FUNCTION_LOADER(fluid_player_get_status, int (*)(fluid_player_t*)) - FUNCTION_LOADER(fluid_player_play, int (*)(fluid_player_t*)) - FUNCTION_LOADER(fluid_player_set_loop, int (*)(fluid_player_t*, int)) - FUNCTION_LOADER(fluid_player_stop, int (*)(fluid_player_t*)) - FUNCTION_LOADER(fluid_settings_setnum, int (*)(fluid_settings_t*, const char*, double)) - FUNCTION_LOADER(fluid_settings_getnum, int (*)(fluid_settings_t*, const char*, double*)) - FUNCTION_LOADER(fluid_synth_get_settings, fluid_settings_t* (*)(fluid_synth_t*)) - FUNCTION_LOADER(fluid_synth_set_gain, void (*)(fluid_synth_t*, float)) - FUNCTION_LOADER(fluid_synth_sfload, int(*)(fluid_synth_t*, const char*, int)) - FUNCTION_LOADER(fluid_synth_write_s16, int(*)(fluid_synth_t*, int, void*, int, int, void*, int, int)) - FUNCTION_LOADER(fluid_synth_write_float, int(*)(fluid_synth_t*, int, void*, int, int, void*, int, int)) - FUNCTION_LOADER(new_fluid_player, fluid_player_t* (*)(fluid_synth_t*)) - FUNCTION_LOADER(new_fluid_settings, fluid_settings_t* (*)(void)) - FUNCTION_LOADER(new_fluid_synth, fluid_synth_t* (*)(fluid_settings_t*)) - } - ++fluidsynth.loaded; - - return 0; -} - -static void FLUIDSYNTH_Unload() -{ - if (fluidsynth.loaded == 0) { - return; - } - if (fluidsynth.loaded == 1) { -#ifdef FLUIDSYNTH_DYNAMIC - SDL_UnloadObject(fluidsynth.handle); -#endif - } - --fluidsynth.loaded; -} - - -typedef struct { - fluid_synth_t *synth; - fluid_settings_t *settings; - fluid_player_t *player; - int (*synth_write)(fluid_synth_t*, int, void*, int, int, void*, int, int); - SDL_AudioStream *stream; - void *buffer; - int buffer_size; - int volume; - bool is_paused; -} FLUIDSYNTH_Music; - -static void FLUIDSYNTH_Delete(void *context); - -static bool SDLCALL fluidsynth_check_soundfont(const char *path, void *data) -{ - SDL_IOStream *io = SDL_IOFromFile(path, "rb"); - - (void)data; - if (io) { - SDL_CloseIO(io); - return true; - } else { - SDL_SetError("Failed to access the SoundFont %s", path); - return false; - } -} - -static bool SDLCALL fluidsynth_load_soundfont(const char *path, void *data) -{ - /* If this fails, it's too late to try Timidity so pray that at least one works. */ - fluidsynth.fluid_synth_sfload((fluid_synth_t*) data, path, 1); - return true; -} - -static int FLUIDSYNTH_Open(const SDL_AudioSpec *spec) -{ - (void)spec; - if (!Mix_EachSoundFont(fluidsynth_check_soundfont, NULL)) { - return -1; - } - return 0; -} - -static FLUIDSYNTH_Music *FLUIDSYNTH_LoadMusic(void *data) -{ - SDL_AudioSpec srcspec; - SDL_IOStream *src = (SDL_IOStream *)data; - FLUIDSYNTH_Music *music; - double samplerate; /* as set by the lib. */ - const Uint8 channels = 2; - int src_format = SDL_AUDIO_S16; - void *io_mem; - size_t io_size; - int ret; - - if (!(music = SDL_calloc(1, sizeof(FLUIDSYNTH_Music)))) { - return NULL; - } - - music->volume = MIX_MAX_VOLUME; - music->buffer_size = 4096/*music_spec.samples*/ * sizeof(Sint16) * channels; - music->synth_write = fluidsynth.fluid_synth_write_s16; - if (music_spec.format & 0x0020) { /* 32 bit. */ - src_format = SDL_AUDIO_F32; - music->buffer_size <<= 1; - music->synth_write = fluidsynth.fluid_synth_write_float; - } - - if (!(music->buffer = SDL_malloc((size_t)music->buffer_size))) { - goto fail; - } - - if (!(music->settings = fluidsynth.new_fluid_settings())) { - SDL_SetError("Failed to create FluidSynth settings"); - goto fail; - } - - fluidsynth.fluid_settings_setnum(music->settings, "synth.sample-rate", (double) music_spec.freq); - fluidsynth.fluid_settings_getnum(music->settings, "synth.sample-rate", &samplerate); - - if (!(music->synth = fluidsynth.new_fluid_synth(music->settings))) { - SDL_SetError("Failed to create FluidSynth synthesizer"); - goto fail; - } - - if (!Mix_EachSoundFont(fluidsynth_load_soundfont, music->synth)) { - goto fail; - } - - if (!(music->player = fluidsynth.new_fluid_player(music->synth))) { - SDL_SetError("Failed to create FluidSynth player"); - goto fail; - } - - io_mem = SDL_LoadFile_IO(src, &io_size, false); - if (!io_mem) { - goto fail; - } - - ret = fluidsynth.fluid_player_add_mem(music->player, io_mem, io_size); - SDL_free(io_mem); - if (ret != FLUID_OK) { - SDL_SetError("FluidSynth failed to load in-memory song"); - goto fail; - } - - SDL_zero(srcspec); - srcspec.format = src_format; - srcspec.channels = channels; - srcspec.freq = (int) samplerate; - if (!(music->stream = SDL_CreateAudioStream(&srcspec, &music_spec))) { - goto fail; - } - - return music; -fail: - FLUIDSYNTH_Delete(music); - return NULL; -} - -static void *FLUIDSYNTH_CreateFromIO(SDL_IOStream *src, bool closeio) -{ - FLUIDSYNTH_Music *music; - - music = FLUIDSYNTH_LoadMusic(src); - if (music && closeio) { - SDL_CloseIO(src); - } - return music; -} - -static void FLUIDSYNTH_SetVolume(void *context, int volume) -{ - FLUIDSYNTH_Music *music = (FLUIDSYNTH_Music *)context; - /* FluidSynth's default gain is 0.2. Make 1.0 the maximum gain value to avoid sound overload. */ - music->volume = volume; - fluidsynth.fluid_synth_set_gain(music->synth, volume * 1.0f / MIX_MAX_VOLUME); -} - -static int FLUIDSYNTH_GetVolume(void *context) -{ - FLUIDSYNTH_Music *music = (FLUIDSYNTH_Music *)context; - return music->volume; -} - -static int FLUIDSYNTH_Play(void *context, int play_count) -{ - FLUIDSYNTH_Music *music = (FLUIDSYNTH_Music *)context; - fluidsynth.fluid_player_set_loop(music->player, play_count); -#if (FLUIDSYNTH_VERSION_MAJOR >= 2) - fluidsynth.fluid_player_seek(music->player, 0); -#endif - fluidsynth.fluid_player_play(music->player); - music->is_paused = false; - return 0; -} - -static void FLUIDSYNTH_Resume(void *context) -{ - FLUIDSYNTH_Music *music = (FLUIDSYNTH_Music *)context; - fluidsynth.fluid_player_play(music->player); - music->is_paused = false; -} - -static bool FLUIDSYNTH_IsPlaying(void *context) -{ - FLUIDSYNTH_Music *music = (FLUIDSYNTH_Music *)context; - return music->is_paused || fluidsynth.fluid_player_get_status(music->player) == FLUID_PLAYER_PLAYING ? true : false; -} - -static int FLUIDSYNTH_GetSome(void *context, void *data, int bytes, bool *done) -{ - FLUIDSYNTH_Music *music = (FLUIDSYNTH_Music *)context; - int filled; - - (void)done; - - filled = SDL_GetAudioStreamData(music->stream, data, bytes); - if (filled != 0) { - return filled; - } - - if (music->synth_write(music->synth, 4096/*music_spec.samples*/, music->buffer, 0, 2, music->buffer, 1, 2) != FLUID_OK) { - SDL_SetError("Error generating FluidSynth audio"); - return -1; - } - if (!SDL_PutAudioStreamData(music->stream, music->buffer, music->buffer_size)) { - return -1; - } - return 0; -} -static int FLUIDSYNTH_GetAudio(void *context, void *data, int bytes) -{ - return music_pcm_getaudio(context, data, bytes, MIX_MAX_VOLUME, FLUIDSYNTH_GetSome); -} - -static void FLUIDSYNTH_Stop(void *context) -{ - FLUIDSYNTH_Music *music = (FLUIDSYNTH_Music *)context; - fluidsynth.fluid_player_stop(music->player); -#if (FLUIDSYNTH_VERSION_MAJOR >= 2) - fluidsynth.fluid_player_seek(music->player, 0); -#endif - music->is_paused = false; -} - -static void FLUIDSYNTH_Pause(void *context) -{ - FLUIDSYNTH_Music *music = (FLUIDSYNTH_Music *)context; - fluidsynth.fluid_player_stop(music->player); - music->is_paused = true; -} - -static void FLUIDSYNTH_Delete(void *context) -{ - FLUIDSYNTH_Music *music = (FLUIDSYNTH_Music *)context; - - if (music->player) { - fluidsynth.delete_fluid_player(music->player); - } - if (music->synth) { - fluidsynth.delete_fluid_synth(music->synth); - } - if (music->settings) { - fluidsynth.delete_fluid_settings(music->settings); - } - if (music->stream) { - SDL_DestroyAudioStream(music->stream); - } - if (music->buffer) { - SDL_free(music->buffer); - } - SDL_free(music); -} - -Mix_MusicInterface Mix_MusicInterface_FLUIDSYNTH = -{ - "FLUIDSYNTH", - MIX_MUSIC_FLUIDSYNTH, - MUS_MID, - false, - false, - - FLUIDSYNTH_Load, - FLUIDSYNTH_Open, - FLUIDSYNTH_CreateFromIO, - NULL, /* CreateFromFile */ - FLUIDSYNTH_SetVolume, - FLUIDSYNTH_GetVolume, - FLUIDSYNTH_Play, - FLUIDSYNTH_IsPlaying, - FLUIDSYNTH_GetAudio, - NULL, /* Jump */ - NULL, /* Seek */ - NULL, /* Tell */ - NULL, /* Duration */ - NULL, /* LoopStart */ - NULL, /* LoopEnd */ - NULL, /* LoopLength */ - NULL, /* GetMetaTag */ - NULL, /* GetNumTracks */ - NULL, /* StartTrack */ - FLUIDSYNTH_Pause, - FLUIDSYNTH_Resume, - FLUIDSYNTH_Stop, - FLUIDSYNTH_Delete, - NULL, /* Close */ - FLUIDSYNTH_Unload -}; - -#endif /* MUSIC_MID_FLUIDSYNTH */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/libs/SDL_mixer/src/codecs/music_gme.c b/libs/SDL_mixer/src/codecs/music_gme.c deleted file mode 100644 index a8226a1..0000000 --- a/libs/SDL_mixer/src/codecs/music_gme.c +++ /dev/null @@ -1,446 +0,0 @@ -/* - SDL_mixer: An audio mixer library based on the SDL library - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifdef MUSIC_GME - -#include - -#include "music_gme.h" - -#include - -typedef struct { - int loaded; - void *handle; - - gme_err_t (*gme_open_data)(void const* data, long size, Music_Emu** out, int sample_rate); - int (*gme_track_count)(Music_Emu const*); - gme_err_t (*gme_start_track)(Music_Emu*, int index); - int (*gme_track_ended)(Music_Emu const*); - void (*gme_set_tempo)(Music_Emu*, double tempo); - int (*gme_voice_count)(Music_Emu const*); - void (*gme_mute_voice)(Music_Emu*, int index, int mute); - void (*gme_set_fade)(Music_Emu*, int start_msec); - void (*gme_set_autoload_playback_limit)(Music_Emu*, int do_autoload_limit); - gme_err_t (*gme_track_info)(Music_Emu const*, gme_info_t** out, int track); - void (*gme_free_info)(gme_info_t*); - gme_err_t (*gme_seek)(Music_Emu*, int msec); - int (*gme_tell)(Music_Emu const*); - gme_err_t (*gme_play)(Music_Emu*, int count, short out[]); - void (*gme_delete)(Music_Emu*); -} gme_loader; - -static gme_loader gme; - -#ifdef GME_DYNAMIC -#define FUNCTION_LOADER(FUNC, SIG) \ - gme.FUNC = (SIG) SDL_LoadFunction(gme.handle, #FUNC); \ - if (gme.FUNC == NULL) { SDL_UnloadObject(gme.handle); return -1; } -#else -#define FUNCTION_LOADER(FUNC, SIG) \ - gme.FUNC = FUNC; \ - if (gme.FUNC == NULL) { SDL_SetError("Missing gme.framework"); return -1; } -#endif - -#ifdef __APPLE__ - /* Need to turn off optimizations so weak framework load check works */ - __attribute__ ((optnone)) -#endif -static int GME_Load(void) -{ - if (gme.loaded == 0) { -#ifdef GME_DYNAMIC - gme.handle = SDL_LoadObject(GME_DYNAMIC); - if (gme.handle == NULL) { - return -1; - } -#endif - FUNCTION_LOADER(gme_open_data, gme_err_t (*)(void const*,long,Music_Emu**,int)) - FUNCTION_LOADER(gme_track_count, int (*)(Music_Emu const*)) - FUNCTION_LOADER(gme_start_track, gme_err_t (*)( Music_Emu*,int)) - FUNCTION_LOADER(gme_track_ended, int (*)( Music_Emu const*)) - FUNCTION_LOADER(gme_set_tempo, void (*)(Music_Emu*,double)) - FUNCTION_LOADER(gme_voice_count, int (*)(Music_Emu const*)) - FUNCTION_LOADER(gme_mute_voice, void (*)(Music_Emu*,int,int)) - FUNCTION_LOADER(gme_set_fade, void (*)(Music_Emu*,int)) - FUNCTION_LOADER(gme_track_info, gme_err_t (*)(Music_Emu const*, gme_info_t**, int)) - FUNCTION_LOADER(gme_free_info, void (*)(gme_info_t*)) - FUNCTION_LOADER(gme_seek, gme_err_t (*)(Music_Emu*,int)) - FUNCTION_LOADER(gme_tell, int (*)(Music_Emu const*)) - FUNCTION_LOADER(gme_play, gme_err_t (*)(Music_Emu*, int, short[])) - FUNCTION_LOADER(gme_delete, void (*)(Music_Emu*)) -#if defined(GME_DYNAMIC) - gme.gme_set_autoload_playback_limit = (void (*)(Music_Emu*,int)) SDL_LoadFunction(gme.handle, "gme_set_autoload_playback_limit"); - if (!gme.gme_set_autoload_playback_limit) { - SDL_ClearError(); /* gme_set_autoload_playback_limit is optional. */ - } -#elif (GME_VERSION >= 0x000603) - gme.gme_set_autoload_playback_limit = gme_set_autoload_playback_limit; -#else - gme.gme_set_autoload_playback_limit = NULL; -#endif - } - ++gme.loaded; - - return 0; -} - -static void GME_Unload(void) -{ - if (gme.loaded == 0) { - return; - } - if (gme.loaded == 1) { -#ifdef GME_DYNAMIC - SDL_UnloadObject(gme.handle); -#endif - } - --gme.loaded; -} - -/* This file supports Game Music Emulator music streams */ -typedef struct -{ - int play_count; - Music_Emu* game_emu; - bool closeio; - bool has_track_length; - int track_length; - int intro_length; - int loop_length; - int volume; - double tempo; - double gain; - SDL_AudioStream *stream; - void *buffer; - size_t buffer_size; - Mix_MusicMetaTags tags; -} GME_Music; - -static void GME_Delete(void *context); - -/* Set the volume for a GME stream */ -static void GME_SetVolume(void *music_p, int volume) -{ - GME_Music *music = (GME_Music*)music_p; - double v = SDL_floor(((double)volume * music->gain) + 0.5); - music->volume = (int)v; -} - -/* Get the volume for a GME stream */ -static int GME_GetVolume(void *music_p) -{ - GME_Music *music = (GME_Music*)music_p; - double v = SDL_floor(((double)(music->volume) / music->gain) + 0.5); - return (int)v; -} - -static int initialize_from_track_info(GME_Music *music, int track) -{ - gme_info_t *musInfo; - bool has_loop_length = true; - const char *err; - - err = gme.gme_track_info(music->game_emu, &musInfo, track); - if (err != 0) { - SDL_SetError("GME: %s", err); - return -1; - } - - music->track_length = musInfo->length; - music->intro_length = musInfo->intro_length; - music->loop_length = musInfo->loop_length; - - music->has_track_length = true; - if (music->track_length <= 0 ) { - music->track_length = (int)(2.5 * 60 * 1000); - music->has_track_length = false; - } - - if (music->intro_length < 0 ) { - music->intro_length = 0; - } - if (music->loop_length <= 0 ) { - if (music->track_length > 0) { - music->loop_length = music->track_length; - } else { - music->loop_length = (int)(2.5 * 60 * 1000); - } - has_loop_length = false; - } - - if (!music->has_track_length && has_loop_length) { - music->track_length = music->intro_length + music->loop_length; - music->has_track_length = true; - } - - meta_tags_set(&music->tags, MIX_META_TITLE, musInfo->song); - meta_tags_set(&music->tags, MIX_META_ARTIST, musInfo->author); - meta_tags_set(&music->tags, MIX_META_ALBUM, musInfo->game); - meta_tags_set(&music->tags, MIX_META_COPYRIGHT, musInfo->copyright); - gme.gme_free_info(musInfo); - - return 0; -} - -static void *GME_CreateFromIO(struct SDL_IOStream *src, bool closeio) -{ - SDL_AudioSpec srcspec; - void *mem = 0; - size_t size; - GME_Music *music; - const char *err; - - if (src == NULL) { - SDL_SetError("GME: Empty source given"); - return NULL; - } - - music = (GME_Music *)SDL_calloc(1, sizeof(GME_Music)); - - music->tempo = 1.0; - music->gain = 1.0; - - SDL_zero(srcspec); - srcspec.format = SDL_AUDIO_S16; - srcspec.channels = 2; - srcspec.freq = music_spec.freq; - music->stream = SDL_CreateAudioStream(&srcspec, &music_spec); - if (!music->stream) { - GME_Delete(music); - return NULL; - } - - music->buffer_size = 4096/*music_spec.samples*/ * sizeof(Sint16) * 2/*channels*/ * music_spec.channels; - music->buffer = SDL_malloc(music->buffer_size); - if (!music->buffer) { - GME_Delete(music); - return NULL; - } - - SDL_SeekIO(src, 0, SDL_IO_SEEK_SET); - mem = SDL_LoadFile_IO(src, &size, false); - if (mem) { - err = gme.gme_open_data(mem, (long)size, &music->game_emu, music_spec.freq); - SDL_free(mem); - if (err != 0) { - GME_Delete(music); - SDL_SetError("GME: %s", err); - return NULL; - } - } else { - GME_Delete(music); - return NULL; - } - - /* Set this flag BEFORE calling the gme_start_track() to fix an inability to loop forever */ - if (gme.gme_set_autoload_playback_limit) { - gme.gme_set_autoload_playback_limit(music->game_emu, 0); - } - - err = gme.gme_start_track(music->game_emu, 0); - if (err != 0) { - GME_Delete(music); - SDL_SetError("GME: %s", err); - return NULL; - } - - gme.gme_set_tempo(music->game_emu, music->tempo); - - music->volume = MIX_MAX_VOLUME; - - meta_tags_init(&music->tags); - if (initialize_from_track_info(music, 0) < 0) { - GME_Delete(music); - return NULL; - } - - music->closeio = closeio; - return music; -} - -/* Start playback of a given Game Music Emulators stream */ -static int GME_Play(void *music_p, int play_count) -{ - GME_Music *music = (GME_Music*)music_p; - int fade_start; - if (music) { - SDL_ClearAudioStream(music->stream); - music->play_count = play_count; - fade_start = play_count > 0 ? music->intro_length + (music->loop_length * play_count) : -1; - /* libgme >= 0.6.4 has gme_set_fade_msecs(), - * but gme_set_fade() sets msecs to 8000 by - * default and we are OK with that. */ - gme.gme_set_fade(music->game_emu, fade_start); - gme.gme_seek(music->game_emu, 0); - } - return 0; -} - -static int GME_GetSome(void *context, void *data, int bytes, bool *done) -{ - GME_Music *music = (GME_Music*)context; - int filled; - const char *err = NULL; - - filled = SDL_GetAudioStreamData(music->stream, data, bytes); - if (filled != 0) { - return filled; - } - - if (gme.gme_track_ended(music->game_emu)) { - /* All done */ - *done = true; - return 0; - } - - err = gme.gme_play(music->game_emu, (int)(music->buffer_size / 2), (short*)music->buffer); - if (err != NULL) { - SDL_SetError("GME: %s", err); - return 0; - } - - if (!SDL_PutAudioStreamData(music->stream, music->buffer, (int)music->buffer_size)) { - return -1; - } - return 0; -} - -/* Play some of a stream previously started with GME_Play() */ -static int GME_PlayAudio(void *music_p, void *data, int bytes) -{ - GME_Music *music = (GME_Music*)music_p; - return music_pcm_getaudio(music_p, data, bytes, music->volume, GME_GetSome); -} - -/* Close the given Game Music Emulators stream */ -static void GME_Delete(void *context) -{ - GME_Music *music = (GME_Music*)context; - if (music) { - meta_tags_clear(&music->tags); - if (music->game_emu && music->closeio) { - gme.gme_delete(music->game_emu); - music->game_emu = NULL; - } - if (music->stream) { - SDL_DestroyAudioStream(music->stream); - } - if (music->buffer) { - SDL_free(music->buffer); - } - SDL_free(music); - } -} - -// TODO: this should accept a track number, not assume the current track! -static const char* GME_GetMetaTag(void *context, Mix_MusicMetaTag tag_type) -{ - GME_Music *music = (GME_Music *)context; - return meta_tags_get(&music->tags, tag_type); -} - -/* Jump (seek) to a given position (time is in seconds) */ -static int GME_Seek(void *music_p, double time) -{ - GME_Music *music = (GME_Music*)music_p; - gme.gme_seek(music->game_emu, (int)(SDL_floor((time * 1000.0) + 0.5))); - return 0; -} - -static double GME_Tell(void *music_p) -{ - GME_Music *music = (GME_Music*)music_p; - return (double)(gme.gme_tell(music->game_emu)) / 1000.0; -} - -static double GME_Duration(void *music_p) -{ - GME_Music *music = (GME_Music*)music_p; - if (music->has_track_length) { - return (double)(music->track_length) / 1000.0; - } - return -1.0; -} - -static int GME_GetNumTracks(void *music_p) -{ - GME_Music *music = (GME_Music *)music_p; - return gme.gme_track_count(music->game_emu); -} - -static int GME_StartTrack(void *music_p, int track) -{ - GME_Music *music = (GME_Music *)music_p; - const char *err; - - if ((track < 0) || (track >= gme.gme_track_count(music->game_emu))) { - track = gme.gme_track_count(music->game_emu) - 1; - } - - err = gme.gme_start_track(music->game_emu, track); - if (err != 0) { - SDL_SetError("GME: %s", err); - return -1; - } - - GME_Play(music, music->play_count); - - return initialize_from_track_info(music, track); -} - - -Mix_MusicInterface Mix_MusicInterface_GME = -{ - "GME", - MIX_MUSIC_GME, - MUS_GME, - false, - false, - - GME_Load, - NULL, /* Open */ - GME_CreateFromIO, - NULL, /* CreateFromFile */ - GME_SetVolume, - GME_GetVolume, - GME_Play, - NULL, /* IsPlaying */ - GME_PlayAudio, - NULL, /* Jump */ - GME_Seek, - GME_Tell, - GME_Duration, - NULL, - NULL, - NULL, - GME_GetMetaTag, - GME_GetNumTracks, - GME_StartTrack, - NULL, /* Pause */ - NULL, /* Resume */ - NULL, /* Stop */ - GME_Delete, - NULL, /* Close */ - GME_Unload -}; - -#endif /* MUSIC_GME */ diff --git a/libs/SDL_mixer/src/codecs/music_mpg123.c b/libs/SDL_mixer/src/codecs/music_mpg123.c deleted file mode 100644 index c334ee8..0000000 --- a/libs/SDL_mixer/src/codecs/music_mpg123.c +++ /dev/null @@ -1,565 +0,0 @@ -/* - SDL_mixer: An audio mixer library based on the SDL library - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/* This file supports playing MP3 files with mpg123 */ - -#ifdef MUSIC_MP3_MPG123 - -#include -#include - -#include "music_mpg123.h" -#include "mp3utils.h" - -#include /* For SEEK_SET */ -#define MPG123_NO_LARGENAME /* disable the _FILE_OFFSET_BITS suffixes. */ -#ifdef MPG123_HEADER -#include MPG123_HEADER -#else -#include -#endif - -#ifdef _MSC_VER -typedef ptrdiff_t MIX_SSIZE_T; -#else -typedef ssize_t MIX_SSIZE_T; -#endif - - -typedef struct { - int loaded; - void *handle; - - int (*mpg123_close)(mpg123_handle *mh); - void (*mpg123_delete)(mpg123_handle *mh); - void (*mpg123_exit)(void); - int (*mpg123_format)( mpg123_handle *mh, long rate, int channels, int encodings ); - int (*mpg123_format_none)(mpg123_handle *mh); - int (*mpg123_getformat)( mpg123_handle *mh, long *rate, int *channels, int *encoding ); - int (*mpg123_init)(void); - mpg123_handle *(*mpg123_new)(const char* decoder, int *error); - int (*mpg123_open_handle)(mpg123_handle *mh, void *iohandle); - const char* (*mpg123_plain_strerror)(int errcode); - void (*mpg123_rates)(const long **list, size_t *number); -#if (MPG123_API_VERSION >= 45) /* api (but not abi) change as of mpg123-1.26.0 */ - int (*mpg123_read)(mpg123_handle *mh, void *outmemory, size_t outmemsize, size_t *done ); -#else - int (*mpg123_read)(mpg123_handle *mh, unsigned char *outmemory, size_t outmemsize, size_t *done ); -#endif - int (*mpg123_replace_reader_handle)( mpg123_handle *mh, MIX_SSIZE_T (*r_read) (void *, void *, size_t), off_t (*r_lseek)(void *, off_t, int), void (*cleanup)(void*) ); - off_t (*mpg123_seek)( mpg123_handle *mh, off_t sampleoff, int whence ); - off_t (*mpg123_tell)( mpg123_handle *mh); - off_t (*mpg123_length)(mpg123_handle *mh); - const char* (*mpg123_strerror)(mpg123_handle *mh); -} mpg123_loader; - -static mpg123_loader mpg123; - -#ifdef MPG123_DYNAMIC -#define FUNCTION_LOADER(FUNC, SIG) \ - mpg123.FUNC = (SIG) SDL_LoadFunction(mpg123.handle, #FUNC); \ - if (mpg123.FUNC == NULL) { SDL_UnloadObject(mpg123.handle); return -1; } -#else -#define FUNCTION_LOADER(FUNC, SIG) \ - mpg123.FUNC = FUNC; \ - if (mpg123.FUNC == NULL) { SDL_SetError("Missing mpg123.framework"); return -1; } -#endif - -#ifdef __APPLE__ - /* Need to turn off optimizations so weak framework load check works */ - __attribute__ ((optnone)) -#endif -static int MPG123_Load(void) -{ - if (mpg123.loaded == 0) { -#ifdef MPG123_DYNAMIC - mpg123.handle = SDL_LoadObject(MPG123_DYNAMIC); - if (mpg123.handle == NULL) { - return -1; - } -#endif - FUNCTION_LOADER(mpg123_close, int (*)(mpg123_handle *mh)) - FUNCTION_LOADER(mpg123_delete, void (*)(mpg123_handle *mh)) - FUNCTION_LOADER(mpg123_exit, void (*)(void)) - FUNCTION_LOADER(mpg123_format, int (*)( mpg123_handle *mh, long rate, int channels, int encodings )) - FUNCTION_LOADER(mpg123_format_none, int (*)(mpg123_handle *mh)) - FUNCTION_LOADER(mpg123_getformat, int (*)( mpg123_handle *mh, long *rate, int *channels, int *encoding )) - FUNCTION_LOADER(mpg123_init, int (*)(void)) - FUNCTION_LOADER(mpg123_new, mpg123_handle *(*)(const char* decoder, int *error)) - FUNCTION_LOADER(mpg123_open_handle, int (*)(mpg123_handle *mh, void *iohandle)) - FUNCTION_LOADER(mpg123_plain_strerror, const char* (*)(int errcode)) - FUNCTION_LOADER(mpg123_rates, void (*)(const long **list, size_t *number)) -#if (MPG123_API_VERSION >= 45) /* api (but not abi) change as of mpg123-1.26.0 */ - FUNCTION_LOADER(mpg123_read, int (*)(mpg123_handle *mh, void *outmemory, size_t outmemsize, size_t *done )) -#else - FUNCTION_LOADER(mpg123_read, int (*)(mpg123_handle *mh, unsigned char *outmemory, size_t outmemsize, size_t *done )) -#endif - FUNCTION_LOADER(mpg123_replace_reader_handle, int (*)( mpg123_handle *mh, MIX_SSIZE_T (*r_read) (void *, void *, size_t), off_t (*r_lseek)(void *, off_t, int), void (*cleanup)(void*) )) - FUNCTION_LOADER(mpg123_seek, off_t (*)( mpg123_handle *mh, off_t sampleoff, int whence )) - FUNCTION_LOADER(mpg123_tell, off_t (*)( mpg123_handle *mh)) - FUNCTION_LOADER(mpg123_length, off_t (*)(mpg123_handle *mh)) - FUNCTION_LOADER(mpg123_strerror, const char* (*)(mpg123_handle *mh)) - } - ++mpg123.loaded; - - return 0; -} - -static void MPG123_Unload(void) -{ - if (mpg123.loaded == 0) { - return; - } - if (mpg123.loaded == 1) { -#ifdef MPG123_DYNAMIC - SDL_UnloadObject(mpg123.handle); -#endif - } - --mpg123.loaded; -} - - -typedef struct -{ - struct mp3file_t mp3file; - int play_count; - bool closeio; - int volume; - - mpg123_handle* handle; - SDL_AudioStream *stream; - unsigned char *buffer; - size_t buffer_size; - long sample_rate; - off_t total_length; - Mix_MusicMetaTags tags; -} MPG123_Music; - - -static int MPG123_Seek(void *context, double secs); -static void MPG123_Delete(void *context); - - -static int mpg123_format_to_sdl(int fmt) -{ - switch (fmt) { - case MPG123_ENC_SIGNED_8: return SDL_AUDIO_S8; - case MPG123_ENC_UNSIGNED_8: return SDL_AUDIO_U8; - case MPG123_ENC_SIGNED_16: return SDL_AUDIO_S16; - case MPG123_ENC_SIGNED_32: return SDL_AUDIO_S32; - case MPG123_ENC_FLOAT_32: return SDL_AUDIO_F32; - default: return -1; - } -} - -/*#define DEBUG_MPG123*/ -#ifdef DEBUG_MPG123 -static const char *mpg123_format_str(int fmt) -{ - switch (fmt) { -#define f(x) case x: return #x; - f(MPG123_ENC_UNSIGNED_8) - f(MPG123_ENC_SIGNED_8) - f(MPG123_ENC_SIGNED_16) - f(MPG123_ENC_SIGNED_32) - f(MPG123_ENC_FLOAT_32) -#undef f - } - return "unknown"; -} -#endif - -static char const* mpg_err(mpg123_handle* mpg, int result) -{ - char const* err = "unknown error"; - - if (mpg && result == MPG123_ERR) { - err = mpg123.mpg123_strerror(mpg); - } else { - err = mpg123.mpg123_plain_strerror(result); - } - return err; -} - -/* we're gonna override mpg123's I/O with these wrappers for SDL_IOStream */ -static MIX_SSIZE_T IO_read(void* p, void* dst, size_t n) -{ - struct mp3file_t *mp3file = (struct mp3file_t *)p; - MIX_SSIZE_T r = (MIX_SSIZE_T)MP3_IOread(mp3file, dst, 1, n); - if (!r && SDL_GetIOStatus(mp3file->src) != SDL_IO_STATUS_EOF) { - return -1; - } - return r < 0 ? -1 : r; -} - -static off_t IO_seek(void* p, off_t offset, int whence) -{ - return (off_t)MP3_IOseek((struct mp3file_t *)p, (Sint64)offset, whence); -} - -static void IO_cleanup(void* p) -{ - (void)p; - /* do nothing, we will free the file later */ -} - - -static int MPG123_Open(const SDL_AudioSpec *spec) -{ - (void)spec; - if (mpg123.mpg123_init() != MPG123_OK) { - SDL_SetError("mpg123_init() failed"); - return -1; - } - return 0; -} - -static void *MPG123_CreateFromIO(SDL_IOStream *src, bool closeio) -{ - SDL_AudioSpec srcspec; - MPG123_Music *music; - int result, format, channels, encoding; - long rate; - const long *rates; - size_t i, num_rates; - - music = (MPG123_Music*)SDL_calloc(1, sizeof(*music)); - if (!music) { - return NULL; - } - music->volume = MIX_MAX_VOLUME; - - if (MP3_IOinit(&music->mp3file, src) < 0) { - SDL_free(music); - return NULL; - } - meta_tags_init(&music->tags); - if (mp3_read_tags(&music->tags, &music->mp3file, true) < 0) { - SDL_free(music); - SDL_SetError("music_mpg123: corrupt mp3 file (bad tags.)"); - return NULL; - } - - /* Just assume 16-bit 2 channel audio for now */ - music->buffer_size = 4096/*music_spec.samples*/ * sizeof(Sint16) * 2; - music->buffer = (unsigned char *)SDL_malloc(music->buffer_size); - if (!music->buffer) { - MPG123_Delete(music); - return NULL; - } - - music->handle = mpg123.mpg123_new(0, &result); - if (result != MPG123_OK) { - MPG123_Delete(music); - SDL_SetError("mpg123_new failed"); - return NULL; - } - - result = mpg123.mpg123_replace_reader_handle( - music->handle, - IO_read, IO_seek, IO_cleanup - ); - if (result != MPG123_OK) { - SDL_SetError("mpg123_replace_reader_handle: %s", mpg_err(music->handle, result)); - MPG123_Delete(music); - return NULL; - } - - result = mpg123.mpg123_format_none(music->handle); - if (result != MPG123_OK) { - SDL_SetError("mpg123_format_none: %s", mpg_err(music->handle, result)); - MPG123_Delete(music); - return NULL; - } - - mpg123.mpg123_rates(&rates, &num_rates); - for (i = 0; i < num_rates; ++i) { - const int channels = (MPG123_MONO|MPG123_STEREO); - const int formats = (MPG123_ENC_SIGNED_8 | - MPG123_ENC_UNSIGNED_8 | - MPG123_ENC_SIGNED_16 | - MPG123_ENC_SIGNED_32 | - MPG123_ENC_FLOAT_32); - - mpg123.mpg123_format(music->handle, rates[i], channels, formats); - } - - result = mpg123.mpg123_open_handle(music->handle, &music->mp3file); - if (result != MPG123_OK) { - SDL_SetError("mpg123_open_handle: %s", mpg_err(music->handle, result)); - MPG123_Delete(music); - return NULL; - } - - result = mpg123.mpg123_getformat(music->handle, &rate, &channels, &encoding); - if (result != MPG123_OK) { - SDL_SetError("mpg123_getformat: %s", mpg_err(music->handle, result)); - MPG123_Delete(music); - return NULL; - } -#ifdef DEBUG_MPG123 - printf("MPG123 format: %s, channels: %d, rate: %ld\n", - mpg123_format_str(encoding), channels, rate); -#endif - - format = mpg123_format_to_sdl(encoding); - SDL_assert(format != -1); - music->sample_rate = rate; - - SDL_zero(srcspec); - srcspec.format = (SDL_AudioFormat)format; - srcspec.channels = channels; - srcspec.freq = (int)rate; - music->stream = SDL_CreateAudioStream(&srcspec, &music_spec); - if (!music->stream) { - MPG123_Delete(music); - return NULL; - } - - music->total_length = mpg123.mpg123_length(music->handle); - - music->closeio = closeio; - return music; -} - -static void MPG123_SetVolume(void *context, int volume) -{ - MPG123_Music *music = (MPG123_Music *)context; - music->volume = volume; -} - -static int MPG123_GetVolume(void *context) -{ - MPG123_Music *music = (MPG123_Music *)context; - return music->volume; -} - -static int MPG123_Play(void *context, int play_count) -{ - MPG123_Music *music = (MPG123_Music *)context; - music->play_count = play_count; - return MPG123_Seek(music, 0.0); -} - -static void MPG123_Stop(void *context) -{ - MPG123_Music *music = (MPG123_Music *)context; - SDL_ClearAudioStream(music->stream); -} - -/* read some mp3 stream data and convert it for output */ -static int MPG123_GetSome(void *context, void *data, int bytes, bool *done) -{ - SDL_AudioSpec srcspec; - MPG123_Music *music = (MPG123_Music *)context; - int filled, result; - size_t amount = 0; - long rate; - int channels, encoding, format; - - if (music->stream) { - filled = SDL_GetAudioStreamData(music->stream, data, bytes); - if (filled != 0) { - return filled; - } - } - - if (!music->play_count) { - /* All done */ - *done = true; - return 0; - } - - result = mpg123.mpg123_read(music->handle, music->buffer, music->buffer_size, &amount); - switch (result) { - case MPG123_OK: - if (!SDL_PutAudioStreamData(music->stream, music->buffer, (int)amount)) { - return -1; - } - break; - - case MPG123_NEW_FORMAT: - result = mpg123.mpg123_getformat(music->handle, &rate, &channels, &encoding); - if (result != MPG123_OK) { - SDL_SetError("mpg123_getformat: %s", mpg_err(music->handle, result)); - return -1; - } -#ifdef DEBUG_MPG123 - printf("MPG123 format: %s, channels: %d, rate: %ld\n", - mpg123_format_str(encoding), channels, rate); -#endif - - format = mpg123_format_to_sdl(encoding); - SDL_assert(format != -1); - - if (music->stream) { - SDL_DestroyAudioStream(music->stream); - } - - SDL_zero(srcspec); - srcspec.format = (SDL_AudioFormat)format; - srcspec.channels = channels; - srcspec.freq = (int)rate; - music->stream = SDL_CreateAudioStream(&srcspec, &music_spec); - if (!music->stream) { - return -1; - } - music->sample_rate = rate; - break; - - case MPG123_DONE: - if (amount > 0) { - if (!SDL_PutAudioStreamData(music->stream, music->buffer, (int)amount)) { - return -1; - } - break; - } - if (music->play_count == 1) { - music->play_count = 0; - SDL_FlushAudioStream(music->stream); - } else { - int play_count = -1; - if (music->play_count > 0) { - play_count = (music->play_count - 1); - } - if (MPG123_Play(music, play_count) < 0) { - return -1; - } - } - break; - default: - SDL_SetError("mpg123_read: %s", mpg_err(music->handle, result)); - return -1; - } - return 0; -} -static int MPG123_GetAudio(void *context, void *data, int bytes) -{ - MPG123_Music *music = (MPG123_Music *)context; - return music_pcm_getaudio(context, data, bytes, music->volume, MPG123_GetSome); -} - -static int MPG123_Seek(void *context, double secs) -{ - MPG123_Music *music = (MPG123_Music *)context; - off_t offset = (off_t)(music->sample_rate * secs); - - if ((offset = mpg123.mpg123_seek(music->handle, offset, SEEK_SET)) < 0) { - SDL_SetError("mpg123_seek: %s", mpg_err(music->handle, (int)-offset)); - return -1; - } - return 0; -} - -static double MPG123_Tell(void *context) -{ - MPG123_Music *music = (MPG123_Music *)context; - off_t offset = 0; - if (!music->sample_rate) { - return 0.0; - } - if ((offset = mpg123.mpg123_tell(music->handle)) < 0) { - SDL_SetError("mpg123_tell: %s", mpg_err(music->handle, (int)-offset)); - return -1.0; - } - return (double)offset / music->sample_rate; -} - -/* Return music duration in seconds */ -static double MPG123_Duration(void *context) -{ - MPG123_Music *music = (MPG123_Music *)context; - if (music->total_length < 0) { - return -1.0; - } - return (double)music->total_length / music->sample_rate; -} - -static const char* MPG123_GetMetaTag(void *context, Mix_MusicMetaTag tag_type) -{ - MPG123_Music *music = (MPG123_Music *)context; - return meta_tags_get(&music->tags, tag_type); -} - -static void MPG123_Delete(void *context) -{ - MPG123_Music *music = (MPG123_Music *)context; - - meta_tags_clear(&music->tags); - if (music->handle) { - mpg123.mpg123_close(music->handle); - mpg123.mpg123_delete(music->handle); - } - if (music->stream) { - SDL_DestroyAudioStream(music->stream); - } - if (music->buffer) { - SDL_free(music->buffer); - } - if (music->closeio) { - SDL_CloseIO(music->mp3file.src); - } - SDL_free(music); -} - -static void MPG123_Close(void) -{ - mpg123.mpg123_exit(); -} - -Mix_MusicInterface Mix_MusicInterface_MPG123 = -{ - "MPG123", - MIX_MUSIC_MPG123, - MUS_MP3, - false, - false, - - MPG123_Load, - MPG123_Open, - MPG123_CreateFromIO, - NULL, /* CreateFromFile */ - MPG123_SetVolume, - MPG123_GetVolume, - MPG123_Play, - NULL, /* IsPlaying */ - MPG123_GetAudio, - NULL, /* Jump */ - MPG123_Seek, - MPG123_Tell, - MPG123_Duration, - NULL, /* LoopStart */ - NULL, /* LoopEnd */ - NULL, /* LoopLength */ - MPG123_GetMetaTag, - NULL, /* GetNumTracks */ - NULL, /* StartTrack */ - NULL, /* Pause */ - NULL, /* Resume */ - MPG123_Stop, - MPG123_Delete, - MPG123_Close, - MPG123_Unload -}; - -#endif /* MUSIC_MP3_MPG123 */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/libs/SDL_mixer/src/codecs/music_nativemidi.c b/libs/SDL_mixer/src/codecs/music_nativemidi.c deleted file mode 100644 index b878f8f..0000000 --- a/libs/SDL_mixer/src/codecs/music_nativemidi.c +++ /dev/null @@ -1,123 +0,0 @@ -/* - SDL_mixer: An audio mixer library based on the SDL library - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifdef MUSIC_MID_NATIVE - -/* This file supports playing MIDI files with OS APIs */ - -#include "music_nativemidi.h" -#include "native_midi/native_midi.h" - - -static void *NATIVEMIDI_CreateFromIO(SDL_IOStream *src, bool closeio) -{ - NativeMidiSong *music = native_midi_loadsong_IO(src, closeio); - if (!music) { - SDL_SetError("%s", native_midi_error()); - } - return music; -} - -static int NATIVEMIDI_Play(void *context, int play_count) -{ - NativeMidiSong *music = (NativeMidiSong *)context; - int loops = play_count; - if (loops > 0) { - --loops; - } - native_midi_start(music, loops); - return 0; -} - -static void NATIVEMIDI_SetVolume(void *context, int volume) -{ - (void)context; - native_midi_setvolume(volume); -} - -static bool NATIVEMIDI_IsPlaying(void *context) -{ - (void)context; - return native_midi_active(); -} - -static void NATIVEMIDI_Pause(void *context) -{ - (void)context; - native_midi_pause(); -} - -static void NATIVEMIDI_Resume(void *context) -{ - (void)context; - native_midi_resume(); -} - -static void NATIVEMIDI_Stop(void *context) -{ - (void)context; - native_midi_stop(); -} - -static void NATIVEMIDI_Delete(void *context) -{ - NativeMidiSong *music = (NativeMidiSong *)context; - native_midi_freesong(music); -} - -Mix_MusicInterface Mix_MusicInterface_NATIVEMIDI = -{ - "NATIVEMIDI", - MIX_MUSIC_NATIVEMIDI, - MUS_MID, - false, - false, - - NULL, /* Load */ - NULL, /* Open */ - NATIVEMIDI_CreateFromIO, - NULL, /* CreateFromFile */ - NATIVEMIDI_SetVolume, - NULL, /* GetVolume */ - NATIVEMIDI_Play, - NATIVEMIDI_IsPlaying, - NULL, /* GetAudio */ - NULL, /* Jump */ - NULL, /* Seek */ - NULL, /* Tell */ - NULL, /* Duration */ - NULL, /* LoopStart */ - NULL, /* LoopEnd */ - NULL, /* LoopLength */ - NULL, /* GetMetaTag */ - NULL, /* GetNumTracks */ - NULL, /* StartTrack */ - NATIVEMIDI_Pause, - NATIVEMIDI_Resume, - NATIVEMIDI_Stop, - NATIVEMIDI_Delete, - NULL, /* Close */ - NULL /* Unload */ -}; - -#endif /* MUSIC_MID_NATIVE */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/libs/SDL_mixer/src/codecs/music_nativemidi.h b/libs/SDL_mixer/src/codecs/music_nativemidi.h deleted file mode 100644 index 9243f46..0000000 --- a/libs/SDL_mixer/src/codecs/music_nativemidi.h +++ /dev/null @@ -1,28 +0,0 @@ -/* - SDL_mixer: An audio mixer library based on the SDL library - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/* This file supports playing MIDI files with OS APIs */ - -#include "music.h" - -extern Mix_MusicInterface Mix_MusicInterface_NATIVEMIDI; - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/libs/SDL_mixer/src/codecs/music_ogg.c b/libs/SDL_mixer/src/codecs/music_ogg.c deleted file mode 100644 index ce12fc6..0000000 --- a/libs/SDL_mixer/src/codecs/music_ogg.c +++ /dev/null @@ -1,571 +0,0 @@ -/* - SDL_mixer: An audio mixer library based on the SDL library - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#if defined(MUSIC_OGG) && !defined(OGG_USE_STB) - -/* This file supports Ogg Vorbis music streams */ - -#include - -#include "music_ogg.h" -#include "utils.h" - -#define OV_EXCLUDE_STATIC_CALLBACKS -#if defined(OGG_HEADER) -#include OGG_HEADER -#elif defined(OGG_USE_TREMOR) -#include -#else -#include -#endif - - -typedef struct { - int loaded; - void *handle; - int (*ov_clear)(OggVorbis_File *vf); - vorbis_info *(*ov_info)(OggVorbis_File *vf,int link); - vorbis_comment *(*ov_comment)(OggVorbis_File *vf,int link); - int (*ov_open_callbacks)(void *datasource, OggVorbis_File *vf, const char *initial, long ibytes, ov_callbacks callbacks); - ogg_int64_t (*ov_pcm_total)(OggVorbis_File *vf,int i); -#ifdef OGG_USE_TREMOR - long (*ov_read)(OggVorbis_File *vf,char *buffer,int length, int *bitstream); - int (*ov_time_seek)(OggVorbis_File *vf,ogg_int64_t pos); - ogg_int64_t (*ov_time_tell)(OggVorbis_File *vf); - ogg_int64_t (*ov_time_total)(OggVorbis_File *vf, int i); -#else - long (*ov_read)(OggVorbis_File *vf,char *buffer,int length, int bigendianp,int word,int sgned,int *bitstream); - int (*ov_time_seek)(OggVorbis_File *vf,double pos); - double (*ov_time_tell)(OggVorbis_File *vf); - double (*ov_time_total)(OggVorbis_File *vf, int i); -#endif - int (*ov_pcm_seek)(OggVorbis_File *vf, ogg_int64_t pos); - ogg_int64_t (*ov_pcm_tell)(OggVorbis_File *vf); -} vorbis_loader; - -static vorbis_loader vorbis; - -#ifdef OGG_DYNAMIC -#define FUNCTION_LOADER(FUNC, SIG) \ - vorbis.FUNC = (SIG) SDL_LoadFunction(vorbis.handle, #FUNC); \ - if (vorbis.FUNC == NULL) { SDL_UnloadObject(vorbis.handle); return -1; } -#else -#define FUNCTION_LOADER(FUNC, SIG) \ - vorbis.FUNC = FUNC; \ - if (vorbis.FUNC == NULL) { SDL_SetError("Missing vorbis.framework or tremor.framework"); return -1; } -#endif - -#ifdef __APPLE__ - /* Need to turn off optimizations so weak framework load check works */ - __attribute__ ((optnone)) -#endif -static int OGG_Load(void) -{ - if (vorbis.loaded == 0) { -#ifdef OGG_DYNAMIC - vorbis.handle = SDL_LoadObject(OGG_DYNAMIC); - if (vorbis.handle == NULL) { - return -1; - } -#endif - FUNCTION_LOADER(ov_clear, int (*)(OggVorbis_File *)) - FUNCTION_LOADER(ov_info, vorbis_info *(*)(OggVorbis_File *,int)) - FUNCTION_LOADER(ov_comment, vorbis_comment *(*)(OggVorbis_File *,int)) - FUNCTION_LOADER(ov_open_callbacks, int (*)(void *,OggVorbis_File *,const char *,long,ov_callbacks)) - FUNCTION_LOADER(ov_pcm_total, ogg_int64_t (*)(OggVorbis_File *,int)) -#ifdef OGG_USE_TREMOR - FUNCTION_LOADER(ov_read, long (*)(OggVorbis_File *,char *,int,int *)) - FUNCTION_LOADER(ov_time_seek, int (*)(OggVorbis_File *,ogg_int64_t)) - FUNCTION_LOADER(ov_time_tell, ogg_int64_t (*)(OggVorbis_File *)) - FUNCTION_LOADER(ov_time_total, ogg_int64_t (*)(OggVorbis_File *, int)) -#else - FUNCTION_LOADER(ov_read, long (*)(OggVorbis_File *,char *,int,int,int,int,int *)) - FUNCTION_LOADER(ov_time_seek, int (*)(OggVorbis_File *,double)) - FUNCTION_LOADER(ov_time_tell, double (*)(OggVorbis_File *)) - FUNCTION_LOADER(ov_time_total, double (*)(OggVorbis_File *, int)) -#endif - FUNCTION_LOADER(ov_pcm_seek, int (*)(OggVorbis_File *,ogg_int64_t)) - FUNCTION_LOADER(ov_pcm_tell, ogg_int64_t (*)(OggVorbis_File *)) - } - ++vorbis.loaded; - - return 0; -} - -static void OGG_Unload(void) -{ - if (vorbis.loaded == 0) { - return; - } - if (vorbis.loaded == 1) { -#ifdef OGG_DYNAMIC - SDL_UnloadObject(vorbis.handle); -#endif - } - --vorbis.loaded; -} - - -typedef struct { - SDL_IOStream *src; - bool closeio; - int play_count; - int volume; - OggVorbis_File vf; - vorbis_info vi; - int section; - SDL_AudioStream *stream; - char *buffer; - int buffer_size; - int loop; - ogg_int64_t loop_start; - ogg_int64_t loop_end; - ogg_int64_t loop_len; - Mix_MusicMetaTags tags; -} OGG_music; - - -static int set_ov_error(const char *function, int error) -{ -#define HANDLE_ERROR_CASE(X) case X: SDL_SetError("%s: %s", function, #X); break; - switch (error) { - HANDLE_ERROR_CASE(OV_FALSE) - HANDLE_ERROR_CASE(OV_EOF) - HANDLE_ERROR_CASE(OV_HOLE) - HANDLE_ERROR_CASE(OV_EREAD) - HANDLE_ERROR_CASE(OV_EFAULT) - HANDLE_ERROR_CASE(OV_EIMPL) - HANDLE_ERROR_CASE(OV_EINVAL) - HANDLE_ERROR_CASE(OV_ENOTVORBIS) - HANDLE_ERROR_CASE(OV_EBADHEADER) - HANDLE_ERROR_CASE(OV_EVERSION) - HANDLE_ERROR_CASE(OV_ENOTAUDIO) - HANDLE_ERROR_CASE(OV_EBADPACKET) - HANDLE_ERROR_CASE(OV_EBADLINK) - HANDLE_ERROR_CASE(OV_ENOSEEK) - default: - SDL_SetError("%s: unknown error %d\n", function, error); - break; - } - return -1; -} - -static size_t sdl_read_func(void *ptr, size_t size, size_t nmemb, void *datasource) -{ - if (size > 0 && nmemb > 0) { - return SDL_ReadIO((SDL_IOStream*)datasource, ptr, size * nmemb) / size; - } - return 0; -} - -static int sdl_seek_func(void *datasource, ogg_int64_t offset, int whence) -{ - return (SDL_SeekIO((SDL_IOStream*)datasource, offset, whence) < 0)? -1 : 0; -} - -static long sdl_tell_func(void *datasource) -{ - return (long) SDL_TellIO((SDL_IOStream*)datasource); -} - -static int sdl_close_func(void *datasource) -{ - (void)datasource; - return 0; -} - -static int OGG_Seek(void *context, double time); -static void OGG_Delete(void *context); - -static int OGG_UpdateSection(OGG_music *music) -{ - SDL_AudioSpec srcspec; - vorbis_info *vi; - - vi = vorbis.ov_info(&music->vf, -1); - if (!vi) { - SDL_SetError("ov_info returned NULL"); - return -1; - } - - if (vi->channels == music->vi.channels && vi->rate == music->vi.rate) { - return 0; - } - SDL_memcpy(&music->vi, vi, sizeof(*vi)); - - if (music->buffer) { - SDL_free(music->buffer); - music->buffer = NULL; - } - - if (music->stream) { - SDL_DestroyAudioStream(music->stream); - music->stream = NULL; - } - - SDL_zero(srcspec); - srcspec.format = SDL_AUDIO_S16; - srcspec.channels = vi->channels; - srcspec.freq = (int)vi->rate; - music->stream = SDL_CreateAudioStream(&srcspec, &music_spec); - if (!music->stream) { - return -1; - } - - music->buffer_size = 4096/*music_spec.samples*/ * (int)sizeof(Sint16) * vi->channels; - music->buffer = (char *)SDL_malloc((size_t)music->buffer_size); - if (!music->buffer) { - return -1; - } - return 0; -} - -/* Load an OGG stream from an SDL_IOStream object */ -static void *OGG_CreateFromIO(SDL_IOStream *src, bool closeio) -{ - OGG_music *music; - ov_callbacks callbacks; - vorbis_comment *vc; - long rate; - ogg_int64_t full_length; - bool is_loop_length = false; - int i; - - music = (OGG_music *)SDL_calloc(1, sizeof *music); - if (!music) { - return NULL; - } - music->src = src; - music->volume = MIX_MAX_VOLUME; - music->section = -1; - - callbacks.read_func = sdl_read_func; - callbacks.seek_func = sdl_seek_func; - callbacks.close_func = sdl_close_func; - callbacks.tell_func = sdl_tell_func; - - if (vorbis.ov_open_callbacks(src, &music->vf, NULL, 0, callbacks) < 0) { - SDL_SetError("Not an Ogg Vorbis audio stream"); - SDL_free(music); - return NULL; - } - - if (OGG_UpdateSection(music) < 0) { - OGG_Delete(music); - return NULL; - } - - rate = music->vi.rate; - vc = vorbis.ov_comment(&music->vf, -1); - if (vc != NULL) { - for (i = 0; i < vc->comments; i++) { - char *param = SDL_strdup(vc->user_comments[i]); - char *argument = param; - char *value = SDL_strchr(param, '='); - if (value == NULL) { - value = param + SDL_strlen(param); - } else { - *(value++) = '\0'; - } - - /* Want to match LOOP-START, LOOP_START, etc. Remove - or _ from - * string if it is present at position 4. */ - if (_Mix_IsLoopTag(argument) && ((argument[4] == '_') || (argument[4] == '-'))) { - SDL_memmove(argument + 4, argument + 5, SDL_strlen(argument) - 4); - } - - if (SDL_strcasecmp(argument, "LOOPSTART") == 0) - music->loop_start = _Mix_ParseTime(value, rate); - else if (SDL_strcasecmp(argument, "LOOPLENGTH") == 0) { - music->loop_len = SDL_strtoll(value, NULL, 10); - is_loop_length = true; - } else if (SDL_strcasecmp(argument, "LOOPEND") == 0) { - music->loop_end = _Mix_ParseTime(value, rate); - is_loop_length = false; - } else if (SDL_strcasecmp(argument, "TITLE") == 0) { - meta_tags_set(&music->tags, MIX_META_TITLE, value); - } else if (SDL_strcasecmp(argument, "ARTIST") == 0) { - meta_tags_set(&music->tags, MIX_META_ARTIST, value); - } else if (SDL_strcasecmp(argument, "ALBUM") == 0) { - meta_tags_set(&music->tags, MIX_META_ALBUM, value); - } else if (SDL_strcasecmp(argument, "COPYRIGHT") == 0) { - meta_tags_set(&music->tags, MIX_META_COPYRIGHT, value); - } - SDL_free(param); - } - - if (is_loop_length) { - music->loop_end = music->loop_start + music->loop_len; - } else { - music->loop_len = music->loop_end - music->loop_start; - } - - /* Ignore invalid loop tag */ - if (music->loop_start < 0 || music->loop_len < 0 || music->loop_end < 0) { - music->loop_start = 0; - music->loop_len = 0; - music->loop_end = 0; - } - } - - full_length = vorbis.ov_pcm_total(&music->vf, -1); - if ((music->loop_end > 0) && (music->loop_end <= full_length) && - (music->loop_start < music->loop_end)) { - music->loop = 1; - } - - music->closeio = closeio; - return music; -} - -static const char* OGG_GetMetaTag(void *context, Mix_MusicMetaTag tag_type) -{ - OGG_music *music = (OGG_music *)context; - return meta_tags_get(&music->tags, tag_type); -} - -/* Set the volume for an OGG stream */ -static void OGG_SetVolume(void *context, int volume) -{ - OGG_music *music = (OGG_music *)context; - music->volume = volume; -} - -/* Get the volume for an OGG stream */ -static int OGG_GetVolume(void *context) -{ - OGG_music *music = (OGG_music *)context; - return music->volume; -} - -/* Start playback of a given OGG stream */ -static int OGG_Play(void *context, int play_count) -{ - OGG_music *music = (OGG_music *)context; - music->play_count = play_count; - return OGG_Seek(music, 0.0); -} - -static void OGG_Stop(void *context) -{ - OGG_music *music = (OGG_music *)context; - SDL_ClearAudioStream(music->stream); -} - -/* Play some of a stream previously started with OGG_play() */ -static int OGG_GetSome(void *context, void *data, int bytes, bool *done) -{ - OGG_music *music = (OGG_music *)context; - bool looped = false; - int filled, amount, result; - int section; - ogg_int64_t pcmPos; - - filled = SDL_GetAudioStreamData(music->stream, data, bytes); - if (filled != 0) { - return filled; - } - - if (!music->play_count) { - /* All done */ - *done = true; - return 0; - } - - section = music->section; -#ifdef OGG_USE_TREMOR - amount = (int)vorbis.ov_read(&music->vf, music->buffer, music->buffer_size, §ion); -#else - amount = (int)vorbis.ov_read(&music->vf, music->buffer, music->buffer_size, SDL_BYTEORDER == SDL_BIG_ENDIAN, 2, 1, §ion); -#endif - if (amount < 0) { - return set_ov_error("ov_read", amount); - } - - if (section != music->section) { - music->section = section; - if (OGG_UpdateSection(music) < 0) { - return -1; - } - } - - pcmPos = vorbis.ov_pcm_tell(&music->vf); - if (music->loop && (music->play_count != 1) && (pcmPos >= music->loop_end)) { - amount -= (int)((pcmPos - music->loop_end) * music->vi.channels) * (int)sizeof(Sint16); - result = vorbis.ov_pcm_seek(&music->vf, music->loop_start); - if (result < 0) { - return set_ov_error("ov_pcm_seek", result); - } else { - int play_count = -1; - if (music->play_count > 0) { - play_count = (music->play_count - 1); - } - music->play_count = play_count; - } - looped = true; - } - - if (amount > 0) { - if (!SDL_PutAudioStreamData(music->stream, music->buffer, amount)) { - return -1; - } - } else if (!looped) { - if (music->play_count == 1) { - music->play_count = 0; - SDL_FlushAudioStream(music->stream); - } else { - int play_count = -1; - if (music->play_count > 0) { - play_count = (music->play_count - 1); - } - if (OGG_Play(music, play_count) < 0) { - return -1; - } - } - } - return 0; -} -static int OGG_GetAudio(void *context, void *data, int bytes) -{ - OGG_music *music = (OGG_music *)context; - return music_pcm_getaudio(context, data, bytes, music->volume, OGG_GetSome); -} - -/* Jump (seek) to a given position (time is in seconds) */ -static int OGG_Seek(void *context, double time) -{ - OGG_music *music = (OGG_music *)context; - int result; -#ifdef OGG_USE_TREMOR - result = vorbis.ov_time_seek(&music->vf, (ogg_int64_t)(time * 1000.0)); -#else - result = vorbis.ov_time_seek(&music->vf, time); -#endif - if (result < 0) { - return set_ov_error("ov_time_seek", result); - } - return 0; -} - -static double OGG_Tell(void *context) -{ - OGG_music *music = (OGG_music *)context; -#ifdef OGG_USE_TREMOR - return vorbis.ov_time_tell(&music->vf) / 1000.0; -#else - return vorbis.ov_time_tell(&music->vf); -#endif -} - -/* Return music duration in seconds */ -static double OGG_Duration(void *context) -{ - OGG_music *music = (OGG_music *)context; -#ifdef OGG_USE_TREMOR - return vorbis.ov_time_total(&music->vf, -1) / 1000.0; -#else - return vorbis.ov_time_total(&music->vf, -1); -#endif -} - -static double OGG_LoopStart(void *music_p) -{ - OGG_music *music = (OGG_music *)music_p; - if (music->loop > 0) { - return (double)music->loop_start / music->vi.rate; - } - return -1.0; -} - -static double OGG_LoopEnd(void *music_p) -{ - OGG_music *music = (OGG_music *)music_p; - if (music->loop > 0) { - return (double)music->loop_end / music->vi.rate; - } - return -1.0; -} - -static double OGG_LoopLength(void *music_p) -{ - OGG_music *music = (OGG_music *)music_p; - if (music->loop > 0) { - return (double)music->loop_len / music->vi.rate; - } - return -1.0; -} - - -/* Close the given OGG stream */ -static void OGG_Delete(void *context) -{ - OGG_music *music = (OGG_music *)context; - meta_tags_clear(&music->tags); - vorbis.ov_clear(&music->vf); - if (music->stream) { - SDL_DestroyAudioStream(music->stream); - } - if (music->buffer) { - SDL_free(music->buffer); - } - if (music->closeio) { - SDL_CloseIO(music->src); - } - SDL_free(music); -} - -Mix_MusicInterface Mix_MusicInterface_OGG = -{ - "OGG", - MIX_MUSIC_OGG, - MUS_OGG, - false, - false, - - OGG_Load, - NULL, /* Open */ - OGG_CreateFromIO, - NULL, /* CreateFromFile */ - OGG_SetVolume, - OGG_GetVolume, - OGG_Play, - NULL, /* IsPlaying */ - OGG_GetAudio, - NULL, /* Jump */ - OGG_Seek, - OGG_Tell, - OGG_Duration, - OGG_LoopStart, - OGG_LoopEnd, - OGG_LoopLength, - OGG_GetMetaTag, /* GetMetaTag */ - NULL, /* GetNumTracks */ - NULL, /* StartTrack */ - NULL, /* Pause */ - NULL, /* Resume */ - OGG_Stop, - OGG_Delete, - NULL, /* Close */ - OGG_Unload -}; - -#endif /* MUSIC_OGG */ - diff --git a/libs/SDL_mixer/src/codecs/music_ogg.h b/libs/SDL_mixer/src/codecs/music_ogg.h deleted file mode 100644 index 59fd7ad..0000000 --- a/libs/SDL_mixer/src/codecs/music_ogg.h +++ /dev/null @@ -1,28 +0,0 @@ -/* - SDL_mixer: An audio mixer library based on the SDL library - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/* This file supports Ogg Vorbis music streams */ - -#include "music.h" - -extern Mix_MusicInterface Mix_MusicInterface_OGG; - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/libs/SDL_mixer/src/codecs/music_ogg_stb.c b/libs/SDL_mixer/src/codecs/music_ogg_stb.c deleted file mode 100644 index 0de005f..0000000 --- a/libs/SDL_mixer/src/codecs/music_ogg_stb.c +++ /dev/null @@ -1,495 +0,0 @@ -/* - SDL_mixer: An audio mixer library based on the SDL library - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#if defined(MUSIC_OGG) && defined(OGG_USE_STB) - -/* This file supports Ogg Vorbis music streams using a modified stb_vorbis module */ - -#include "music_ogg.h" -#include "utils.h" -#include - -#define STB_VORBIS_SDL 1 /* for SDL_mixer-specific stuff. */ -#define STB_VORBIS_NO_STDIO 1 -#define STB_VORBIS_NO_CRT 1 -#define STB_VORBIS_NO_PUSHDATA_API 1 -#define STB_VORBIS_MAX_CHANNELS 8 /* For 7.1 surround sound */ -#define STB_FORCEINLINE SDL_FORCE_INLINE -#if SDL_BYTEORDER == SDL_BIG_ENDIAN -#define STB_VORBIS_BIG_ENDIAN 1 -#endif -#define STBV_CDECL SDLCALL /* for SDL_qsort() */ - -#ifdef assert -#undef assert -#endif -#ifdef memset -#undef memset -#endif -#ifdef memcpy -#undef memcpy -#endif -#define assert SDL_assert -#define memset SDL_memset -#define memcmp SDL_memcmp -#define memcpy SDL_memcpy -#define qsort SDL_qsort -#define malloc SDL_malloc -#define realloc SDL_realloc -#define free SDL_free - -#define pow SDL_pow -#define floor SDL_floor -#define ldexp(v, e) SDL_scalbn((v), (e)) -#define abs(x) SDL_abs(x) -#define cos(x) SDL_cos(x) -#define sin(x) SDL_sin(x) -#define log(x) SDL_log(x) -#define exp(x) SDL_exp(x) - -#include "stb_vorbis/stb_vorbis.h" - -typedef struct { - SDL_IOStream *src; - bool closeio; - int play_count; - int volume; - stb_vorbis *vf; - stb_vorbis_info vi; - int section; - SDL_AudioStream *stream; - char *buffer; - int buffer_size; - int loop; - Sint64 loop_start; - Sint64 loop_end; - Sint64 loop_len; - Sint64 full_length; - Mix_MusicMetaTags tags; -} OGG_music; - -static int set_ov_error(const char *function, int error) -{ -#define HANDLE_ERROR_CASE(X) case X: SDL_SetError("%s: %s", function, #X); break; - switch (error) { - HANDLE_ERROR_CASE(VORBIS_need_more_data) - HANDLE_ERROR_CASE(VORBIS_invalid_api_mixing) - HANDLE_ERROR_CASE(VORBIS_outofmem) - HANDLE_ERROR_CASE(VORBIS_feature_not_supported) - HANDLE_ERROR_CASE(VORBIS_too_many_channels) - HANDLE_ERROR_CASE(VORBIS_file_open_failure) - HANDLE_ERROR_CASE(VORBIS_seek_without_length) - HANDLE_ERROR_CASE(VORBIS_unexpected_eof) - HANDLE_ERROR_CASE(VORBIS_seek_invalid) - HANDLE_ERROR_CASE(VORBIS_invalid_setup) - HANDLE_ERROR_CASE(VORBIS_invalid_stream) - HANDLE_ERROR_CASE(VORBIS_missing_capture_pattern) - HANDLE_ERROR_CASE(VORBIS_invalid_stream_structure_version) - HANDLE_ERROR_CASE(VORBIS_continued_packet_flag_invalid) - HANDLE_ERROR_CASE(VORBIS_incorrect_stream_serial_number) - HANDLE_ERROR_CASE(VORBIS_invalid_first_page) - HANDLE_ERROR_CASE(VORBIS_bad_packet_type) - HANDLE_ERROR_CASE(VORBIS_cant_find_last_page) - HANDLE_ERROR_CASE(VORBIS_seek_failed) - HANDLE_ERROR_CASE(VORBIS_ogg_skeleton_not_supported) - default: - SDL_SetError("%s: unknown error %d\n", function, error); - break; - } - return -1; -} - -static int OGG_Seek(void *context, double time); -static void OGG_Delete(void *context); - -static int OGG_UpdateSection(OGG_music *music) -{ - stb_vorbis_info vi; - SDL_AudioSpec srcspec; - - vi = stb_vorbis_get_info(music->vf); - - if (vi.channels == music->vi.channels && vi.sample_rate == music->vi.sample_rate) { - return 0; - } - SDL_memcpy(&music->vi, &vi, sizeof(vi)); - - if (music->buffer) { - SDL_free(music->buffer); - music->buffer = NULL; - } - - if (music->stream) { - SDL_DestroyAudioStream(music->stream); - music->stream = NULL; - } - - SDL_zero(srcspec); - srcspec.format = SDL_AUDIO_F32; - srcspec.channels = vi.channels; - srcspec.freq = (int)vi.sample_rate; - music->stream = SDL_CreateAudioStream(&srcspec, &music_spec); - if (!music->stream) { - return -1; - } - - music->buffer_size = 4096/*music_spec.samples*/ * (int)sizeof(float) * vi.channels; - if (music->buffer_size <= 0) { - return -1; - } - - music->buffer = (char *)SDL_malloc((size_t)music->buffer_size); - if (!music->buffer) { - return -1; - } - return 0; -} - -/* Load an OGG stream from an SDL_IOStream object */ -static void *OGG_CreateFromIO(SDL_IOStream *src, bool closeio) -{ - OGG_music *music; - stb_vorbis_comment vc; - long rate; - bool is_loop_length = false; - int i, error; - - music = (OGG_music *)SDL_calloc(1, sizeof *music); - if (!music) { - return NULL; - } - music->src = src; - music->volume = MIX_MAX_VOLUME; - music->section = -1; - - music->vf = stb_vorbis_open_io(src, 0, &error, NULL); - - if (music->vf == NULL) { - set_ov_error("stb_vorbis_open_io", error); - SDL_free(music); - return NULL; - } - - if (OGG_UpdateSection(music) < 0) { - OGG_Delete(music); - return NULL; - } - - music->vi = stb_vorbis_get_info(music->vf); - if ((int)music->vi.sample_rate <= 0) { - SDL_SetError("Invalid sample rate value"); - OGG_Delete(music); - return NULL; - } - - rate = music->vi.sample_rate; - - music->full_length = stb_vorbis_stream_length_in_samples(music->vf); - if (music->full_length <= 0) { - SDL_SetError("No samples in ogg/vorbis stream."); - OGG_Delete(music); - return NULL; - } - - vc = stb_vorbis_get_comment(music->vf); - if (vc.comment_list != NULL) { - for (i = 0; i < vc.comment_list_length; i++) { - char *param = SDL_strdup(vc.comment_list[i]); - char *argument = param; - char *value = SDL_strchr(param, '='); - if (value == NULL) { - value = param + SDL_strlen(param); - } else { - *(value++) = '\0'; - } - - /* Want to match LOOP-START, LOOP_START, etc. Remove - or _ from - * string if it is present at position 4. */ - if (_Mix_IsLoopTag(argument) && ((argument[4] == '_') || (argument[4] == '-'))) { - SDL_memmove(argument + 4, argument + 5, SDL_strlen(argument) - 4); - } - - if (SDL_strcasecmp(argument, "LOOPSTART") == 0) - music->loop_start = _Mix_ParseTime(value, rate); - else if (SDL_strcasecmp(argument, "LOOPLENGTH") == 0) { - music->loop_len = SDL_strtoll(value, NULL, 10); - is_loop_length = true; - } else if (SDL_strcasecmp(argument, "LOOPEND") == 0) { - music->loop_end = _Mix_ParseTime(value, rate); - is_loop_length = false; - } else if (SDL_strcasecmp(argument, "TITLE") == 0) { - meta_tags_set(&music->tags, MIX_META_TITLE, value); - } else if (SDL_strcasecmp(argument, "ARTIST") == 0) { - meta_tags_set(&music->tags, MIX_META_ARTIST, value); - } else if (SDL_strcasecmp(argument, "ALBUM") == 0) { - meta_tags_set(&music->tags, MIX_META_ALBUM, value); - } else if (SDL_strcasecmp(argument, "COPYRIGHT") == 0) { - meta_tags_set(&music->tags, MIX_META_COPYRIGHT, value); - } - SDL_free(param); - } - - if (is_loop_length) { - music->loop_end = music->loop_start + music->loop_len; - } else { - music->loop_len = music->loop_end - music->loop_start; - } - - /* Ignore invalid loop tag */ - if (music->loop_start < 0 || music->loop_len < 0 || music->loop_end < 0) { - music->loop_start = 0; - music->loop_len = 0; - music->loop_end = 0; - } - } - - if ((music->loop_end > 0) && (music->loop_end <= music->full_length) && - (music->loop_start < music->loop_end)) { - music->loop = 1; - } - - OGG_Seek(music, 0.0); - - music->closeio = closeio; - return music; -} - -static const char* OGG_GetMetaTag(void *context, Mix_MusicMetaTag tag_type) -{ - OGG_music *music = (OGG_music *)context; - return meta_tags_get(&music->tags, tag_type); -} - -/* Set the volume for an OGG stream */ -static void OGG_SetVolume(void *context, int volume) -{ - OGG_music *music = (OGG_music *)context; - music->volume = volume; -} - -/* Get the volume for an OGG stream */ -static int OGG_GetVolume(void *context) -{ - OGG_music *music = (OGG_music *)context; - return music->volume; -} - -/* Start playback of a given OGG stream */ -static int OGG_Play(void *context, int play_count) -{ - OGG_music *music = (OGG_music *)context; - music->play_count = play_count; - return OGG_Seek(music, 0.0); -} - -static void OGG_Stop(void *context) -{ - OGG_music *music = (OGG_music *)context; - SDL_ClearAudioStream(music->stream); -} - -/* Play some of a stream previously started with OGG_play() */ -static int OGG_GetSome(void *context, void *data, int bytes, bool *done) -{ - OGG_music *music = (OGG_music *)context; - bool looped = false; - int filled, amount, result; - int section; - Sint64 pcmPos; - - filled = SDL_GetAudioStreamData(music->stream, data, bytes); - if (filled != 0) { - return filled; - } - - if (!music->play_count) { - /* All done */ - *done = true; - return 0; - } - - section = music->section; - amount = stb_vorbis_get_samples_float_interleaved(music->vf, - music->vi.channels, - (float *)music->buffer, - 4096/*music_spec.samples*/ * music->vi.channels); - - amount *= music->vi.channels * sizeof(float); - - if (section != music->section) { - music->section = section; - if (OGG_UpdateSection(music) < 0) { - return -1; - } - } - - pcmPos = stb_vorbis_get_playback_sample_offset(music->vf); - if (music->loop && (music->play_count != 1) && (pcmPos >= music->loop_end)) { - amount -= (int)((pcmPos - music->loop_end) * music->vi.channels) * (int)sizeof(float); - result = stb_vorbis_seek(music->vf, (Uint32)music->loop_start); - if (!result) { - return set_ov_error("stb_vorbis_seek", stb_vorbis_get_error(music->vf)); - } else { - int play_count = -1; - if (music->play_count > 0) { - play_count = (music->play_count - 1); - } - music->play_count = play_count; - } - looped = true; - } - - if (amount > 0) { - if (!SDL_PutAudioStreamData(music->stream, music->buffer, amount)) { - return -1; - } - } else if (!looped) { - if (music->play_count == 1) { - music->play_count = 0; - SDL_FlushAudioStream(music->stream); - } else { - int play_count = -1; - if (music->play_count > 0) { - play_count = (music->play_count - 1); - } - if (OGG_Play(music, play_count) < 0) { - return -1; - } - } - } - return 0; -} -static int OGG_GetAudio(void *context, void *data, int bytes) -{ - OGG_music *music = (OGG_music *)context; - return music_pcm_getaudio(context, data, bytes, music->volume, OGG_GetSome); -} - -/* Jump (seek) to a given position (time is in seconds) */ -static int OGG_Seek(void *context, double time) -{ - OGG_music *music = (OGG_music *)context; - int result; - - result = stb_vorbis_seek(music->vf, (unsigned int)(time * music->vi.sample_rate)); - if (!result) { - return set_ov_error("stb_vorbis_seek", stb_vorbis_get_error(music->vf)); - } - return 0; -} - -static double OGG_Tell(void *context) -{ - OGG_music *music = (OGG_music *)context; - return (double)stb_vorbis_get_playback_sample_offset(music->vf) / music->vi.sample_rate; -} - -/* Return music duration in seconds */ -static double OGG_Duration(void *context) -{ - OGG_music *music = (OGG_music *)context; - return (double)music->full_length / music->vi.sample_rate; -} - -static double OGG_LoopStart(void *music_p) -{ - OGG_music *music = (OGG_music *)music_p; - if (music->loop > 0) { - return (double)music->loop_start / music->vi.sample_rate; - } - return -1.0; -} - -static double OGG_LoopEnd(void *music_p) -{ - OGG_music *music = (OGG_music *)music_p; - if (music->loop > 0) { - return (double)music->loop_end / music->vi.sample_rate; - } - return -1.0; -} - -static double OGG_LoopLength(void *music_p) -{ - OGG_music *music = (OGG_music *)music_p; - if (music->loop > 0) { - return (double)music->loop_len / music->vi.sample_rate; - } - return -1.0; -} - - -/* Close the given OGG stream */ -static void OGG_Delete(void *context) -{ - OGG_music *music = (OGG_music *)context; - meta_tags_clear(&music->tags); - stb_vorbis_close(music->vf); - if (music->stream) { - SDL_DestroyAudioStream(music->stream); - } - if (music->buffer) { - SDL_free(music->buffer); - } - if (music->closeio) { - SDL_CloseIO(music->src); - } - SDL_free(music); -} - -Mix_MusicInterface Mix_MusicInterface_OGG = -{ - "OGG", - MIX_MUSIC_OGG, - MUS_OGG, - false, - false, - - NULL, /* Load */ - NULL, /* Open */ - OGG_CreateFromIO, - NULL, /* CreateFromFile */ - OGG_SetVolume, - OGG_GetVolume, - OGG_Play, - NULL, /* IsPlaying */ - OGG_GetAudio, - NULL, /* Jump */ - OGG_Seek, - OGG_Tell, - OGG_Duration, - OGG_LoopStart, - OGG_LoopEnd, - OGG_LoopLength, - OGG_GetMetaTag, /* GetMetaTag */ - NULL, /* GetNumTracks */ - NULL, /* StartTrack */ - NULL, /* Pause */ - NULL, /* Resume */ - OGG_Stop, - OGG_Delete, - NULL, /* Close */ - NULL /* Unload */ -}; - -#endif /* MUSIC_OGG */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/libs/SDL_mixer/src/codecs/music_opus.c b/libs/SDL_mixer/src/codecs/music_opus.c deleted file mode 100644 index fbbc243..0000000 --- a/libs/SDL_mixer/src/codecs/music_opus.c +++ /dev/null @@ -1,535 +0,0 @@ -/* - SDL_mixer: An audio mixer library based on the SDL library - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifdef MUSIC_OPUS - -/* This file supports Ogg Opus music streams */ - -#include - -#include "music_opus.h" -#include "utils.h" - -#ifdef OPUSFILE_HEADER -#include OPUSFILE_HEADER -#else -#include -#endif - -typedef struct { - int loaded; - void *handle; - const OpusTags *(*op_tags)(const OggOpusFile *,int); - OggOpusFile *(*op_open_callbacks)(void *,const OpusFileCallbacks *,const unsigned char *,size_t,int *); - void (*op_free)(OggOpusFile *); - const OpusHead *(*op_head)(const OggOpusFile *,int); - int (*op_seekable)(const OggOpusFile *); - int (*op_read)(OggOpusFile *, opus_int16 *,int,int *); - int (*op_pcm_seek)(OggOpusFile *,ogg_int64_t); - ogg_int64_t (*op_pcm_tell)(const OggOpusFile *); - ogg_int64_t (*op_pcm_total)(const OggOpusFile *, int); -} opus_loader; - -static opus_loader opus; - -#ifdef OPUS_DYNAMIC -#define FUNCTION_LOADER(FUNC, SIG) \ - opus.FUNC = (SIG) SDL_LoadFunction(opus.handle, #FUNC); \ - if (opus.FUNC == NULL) { SDL_UnloadObject(opus.handle); return -1; } -#else -#define FUNCTION_LOADER(FUNC, SIG) \ - opus.FUNC = FUNC; \ - if (opus.FUNC == NULL) { SDL_SetError("Missing opus.framework"); return -1; } -#endif - -#ifdef __APPLE__ - /* Need to turn off optimizations so weak framework load check works */ - __attribute__ ((optnone)) -#endif -static int OPUS_Load(void) -{ - if (opus.loaded == 0) { -#ifdef OPUS_DYNAMIC - opus.handle = SDL_LoadObject(OPUS_DYNAMIC); - if (opus.handle == NULL) { - return -1; - } -#endif - FUNCTION_LOADER(op_open_callbacks, OggOpusFile *(*)(void *,const OpusFileCallbacks *,const unsigned char *,size_t,int *)) - FUNCTION_LOADER(op_tags, const OpusTags *(*)(const OggOpusFile *,int)) - FUNCTION_LOADER(op_free, void (*)(OggOpusFile *)) - FUNCTION_LOADER(op_head, const OpusHead *(*)(const OggOpusFile *,int)) - FUNCTION_LOADER(op_seekable, int (*)(const OggOpusFile *)) - FUNCTION_LOADER(op_read, int (*)(OggOpusFile *, opus_int16 *,int,int *)) - FUNCTION_LOADER(op_pcm_seek, int (*)(OggOpusFile *,ogg_int64_t)) - FUNCTION_LOADER(op_pcm_tell, ogg_int64_t (*)(const OggOpusFile *)) - FUNCTION_LOADER(op_pcm_total, ogg_int64_t (*)(const OggOpusFile *, int)) - } - ++opus.loaded; - - return 0; -} - -static void OPUS_Unload(void) -{ - if (opus.loaded == 0) { - return; - } - if (opus.loaded == 1) { -#ifdef OPUS_DYNAMIC - SDL_UnloadObject(opus.handle); -#endif - } - --opus.loaded; -} - - -typedef struct { - SDL_IOStream *src; - bool closeio; - int play_count; - int volume; - OggOpusFile *of; - const OpusHead *op_info; - int section; - SDL_AudioStream *stream; - char *buffer; - int buffer_size; - int loop; - ogg_int64_t loop_start; - ogg_int64_t loop_end; - ogg_int64_t loop_len; - ogg_int64_t full_length; - Mix_MusicMetaTags tags; -} OPUS_music; - - -static int set_op_error(const char *function, int error) -{ -#define HANDLE_ERROR_CASE(X) case X: SDL_SetError("%s: %s", function, #X); break; - switch (error) { - HANDLE_ERROR_CASE(OP_FALSE) - HANDLE_ERROR_CASE(OP_EOF) - HANDLE_ERROR_CASE(OP_HOLE) - HANDLE_ERROR_CASE(OP_EREAD) - HANDLE_ERROR_CASE(OP_EFAULT) - HANDLE_ERROR_CASE(OP_EIMPL) - HANDLE_ERROR_CASE(OP_EINVAL) - HANDLE_ERROR_CASE(OP_ENOTFORMAT) - HANDLE_ERROR_CASE(OP_EBADHEADER) - HANDLE_ERROR_CASE(OP_EVERSION) - HANDLE_ERROR_CASE(OP_ENOTAUDIO) - HANDLE_ERROR_CASE(OP_EBADPACKET) - HANDLE_ERROR_CASE(OP_EBADLINK) - HANDLE_ERROR_CASE(OP_ENOSEEK) - HANDLE_ERROR_CASE(OP_EBADTIMESTAMP) - default: - SDL_SetError("%s: unknown error %d\n", function, error); - break; - } - return -1; -} - -static int sdl_read_func(void *datasource, unsigned char *ptr, int size) -{ - return (int) SDL_ReadIO((SDL_IOStream*)datasource, ptr, (size_t)size); -} - -static int sdl_seek_func(void *datasource, opus_int64 offset, int whence) -{ - return (SDL_SeekIO((SDL_IOStream*)datasource, offset, whence) < 0)? -1 : 0; -} - -static opus_int64 sdl_tell_func(void *datasource) -{ - return SDL_TellIO((SDL_IOStream*)datasource); -} - -static int OPUS_Seek(void*, double); -static void OPUS_Delete(void*); - -static int OPUS_UpdateSection(OPUS_music *music) -{ - const OpusHead *op_info; - SDL_AudioSpec srcspec; - - op_info = opus.op_head(music->of, -1); - if (!op_info) { - SDL_SetError("op_head returned NULL"); - return -1; - } - - if (music->op_info && op_info->channel_count == music->op_info->channel_count) { - return 0; - } - music->op_info = op_info; - - if (music->buffer) { - SDL_free(music->buffer); - music->buffer = NULL; - } - - if (music->stream) { - SDL_DestroyAudioStream(music->stream); - music->stream = NULL; - } - - SDL_zero(srcspec); - srcspec.format = SDL_AUDIO_S16; - srcspec.channels = op_info->channel_count; - srcspec.freq = 48000; - music->stream = SDL_CreateAudioStream(&srcspec, &music_spec); - if (!music->stream) { - return -1; - } - - music->buffer_size = (int)4096/*music_spec.samples*/ * (int)sizeof(opus_int16) * op_info->channel_count; - music->buffer = (char *)SDL_malloc((size_t)music->buffer_size); - if (!music->buffer) { - return -1; - } - return 0; -} - -/* Load an Opus stream from an SDL_IOStream object */ -static void *OPUS_CreateFromIO(SDL_IOStream *src, bool closeio) -{ - OPUS_music *music; - OpusFileCallbacks callbacks; - const OpusTags* tags; - int err = 0, ci; - bool is_loop_length = false; - ogg_int64_t full_length; - - music = (OPUS_music *)SDL_calloc(1, sizeof *music); - if (!music) { - return NULL; - } - music->src = src; - music->volume = MIX_MAX_VOLUME; - music->section = -1; - - SDL_zero(callbacks); - callbacks.read = sdl_read_func; - callbacks.seek = sdl_seek_func; - callbacks.tell = sdl_tell_func; - - music->of = opus.op_open_callbacks(src, &callbacks, NULL, 0, &err); - if (music->of == NULL) { - /* set_op_error("op_open_callbacks", err);*/ - SDL_SetError("Not an Opus audio stream"); - SDL_free(music); - return NULL; - } - - if (!opus.op_seekable(music->of)) { - OPUS_Delete(music); - SDL_SetError("Opus stream not seekable"); - return NULL; - } - - if (OPUS_UpdateSection(music) < 0) { - OPUS_Delete(music); - return NULL; - } - - tags = opus.op_tags(music->of, -1); - if (tags != NULL) { - for (ci = 0; ci < tags->comments; ci++) { - char *param = SDL_strdup(tags->user_comments[ci]); - char *argument = param; - char *value = SDL_strchr(param, '='); - if (value == NULL) { - value = param + SDL_strlen(param); - } else { - *(value++) = '\0'; - } - - /* Want to match LOOP-START, LOOP_START, etc. Remove - or _ from - * string if it is present at position 4. */ - if (_Mix_IsLoopTag(argument) && ((argument[4] == '_') || (argument[4] == '-'))) { - SDL_memmove(argument + 4, argument + 5, SDL_strlen(argument) - 4); - } - - if (SDL_strcasecmp(argument, "LOOPSTART") == 0) - music->loop_start = _Mix_ParseTime(value, 48000); - else if (SDL_strcasecmp(argument, "LOOPLENGTH") == 0) { - music->loop_len = SDL_strtoll(value, NULL, 10); - is_loop_length = true; - } else if (SDL_strcasecmp(argument, "LOOPEND") == 0) { - music->loop_end = _Mix_ParseTime(value, 48000); - is_loop_length = false; - } else if (SDL_strcasecmp(argument, "TITLE") == 0) { - meta_tags_set(&music->tags, MIX_META_TITLE, value); - } else if (SDL_strcasecmp(argument, "ARTIST") == 0) { - meta_tags_set(&music->tags, MIX_META_ARTIST, value); - } else if (SDL_strcasecmp(argument, "ALBUM") == 0) { - meta_tags_set(&music->tags, MIX_META_ALBUM, value); - } else if (SDL_strcasecmp(argument, "COPYRIGHT") == 0) { - meta_tags_set(&music->tags, MIX_META_COPYRIGHT, value); - } - SDL_free(param); - } - - if (is_loop_length) { - music->loop_end = music->loop_start + music->loop_len; - } else { - music->loop_len = music->loop_end - music->loop_start; - } - - /* Ignore invalid loop tag */ - if (music->loop_start < 0 || music->loop_len < 0 || music->loop_end < 0) { - music->loop_start = 0; - music->loop_len = 0; - music->loop_end = 0; - } - } - - full_length = opus.op_pcm_total(music->of, -1); - if ((music->loop_end > 0) && (music->loop_end <= full_length) && - (music->loop_start < music->loop_end)) { - music->loop = 1; - } - - music->full_length = full_length; - music->closeio = closeio; - return music; -} - -static const char* OPUS_GetMetaTag(void *context, Mix_MusicMetaTag tag_type) -{ - OPUS_music *music = (OPUS_music *)context; - return meta_tags_get(&music->tags, tag_type); -} - -/* Set the volume for an Opus stream */ -static void OPUS_SetVolume(void *context, int volume) -{ - OPUS_music *music = (OPUS_music *)context; - music->volume = volume; -} - -/* Get the volume for an Opus stream */ -static int OPUS_GetVolume(void *context) -{ - OPUS_music *music = (OPUS_music *)context; - return music->volume; -} - -/* Start playback of a given Opus stream */ -static int OPUS_Play(void *context, int play_count) -{ - OPUS_music *music = (OPUS_music *)context; - music->play_count = play_count; - return OPUS_Seek(music, 0.0); -} - -/* Clean-up the output buffer */ -static void OPUS_Stop(void *context) -{ - OPUS_music *music = (OPUS_music *)context; - SDL_ClearAudioStream(music->stream); -} - -/* Play some of a stream previously started with OPUS_Play() */ -static int OPUS_GetSome(void *context, void *data, int bytes, bool *done) -{ - OPUS_music *music = (OPUS_music *)context; - int filled, samples, section; - int result; - bool looped = false; - ogg_int64_t pcmPos; - - filled = SDL_GetAudioStreamData(music->stream, data, bytes); - if (filled != 0) { - return filled; - } - - if (!music->play_count) { - /* All done */ - *done = true; - return 0; - } - - section = music->section; - samples = opus.op_read(music->of, (opus_int16 *)music->buffer, music->buffer_size / (int)sizeof(opus_int16), §ion); - if (samples < 0) { - return set_op_error("op_read", samples); - } - - if (section != music->section) { - music->section = section; - if (OPUS_UpdateSection(music) < 0) { - return -1; - } - } - - pcmPos = opus.op_pcm_tell(music->of); - if (music->loop && (music->play_count != 1) && (pcmPos >= music->loop_end)) { - samples -= (int)((pcmPos - music->loop_end) * music->op_info->channel_count) * (int)sizeof(Sint16); - result = opus.op_pcm_seek(music->of, music->loop_start); - if (result < 0) { - return set_op_error("ov_pcm_seek", result); - } else { - int play_count = -1; - if (music->play_count > 0) { - play_count = (music->play_count - 1); - } - music->play_count = play_count; - } - looped = true; - } - - if (samples > 0) { - filled = samples * music->op_info->channel_count * 2; - if (!SDL_PutAudioStreamData(music->stream, music->buffer, filled)) { - return -1; - } - } else if (!looped) { - if (music->play_count == 1) { - music->play_count = 0; - SDL_FlushAudioStream(music->stream); - } else { - int play_count = -1; - if (music->play_count > 0) { - play_count = (music->play_count - 1); - } - if (OPUS_Play(music, play_count) < 0) { - return -1; - } - } - } - return 0; -} - -static int OPUS_GetAudio(void *context, void *data, int bytes) -{ - OPUS_music *music = (OPUS_music *)context; - return music_pcm_getaudio(context, data, bytes, music->volume, OPUS_GetSome); -} - -/* Jump (seek) to a given position (time is in seconds) */ -static int OPUS_Seek(void *context, double time) -{ - OPUS_music *music = (OPUS_music *)context; - int result = opus.op_pcm_seek(music->of, (ogg_int64_t)(time * 48000)); - if (result < 0) { - return set_op_error("op_pcm_seek", result); - } - return 0; -} - -static double OPUS_Tell(void *context) -{ - OPUS_music *music = (OPUS_music *)context; - return (double)(opus.op_pcm_tell(music->of)) / 48000.0; -} - -/* Return music duration in seconds */ -static double OPUS_Duration(void *context) -{ - OPUS_music *music = (OPUS_music *)context; - return music->full_length / 48000.0; -} - -static double OPUS_LoopStart(void *music_p) -{ - OPUS_music *music = (OPUS_music *)music_p; - if (music->loop > 0) { - return (double)music->loop_start / 48000.0; - } - return -1.0; -} - -static double OPUS_LoopEnd(void *music_p) -{ - OPUS_music *music = (OPUS_music *)music_p; - if (music->loop > 0) { - return (double)music->loop_end / 48000.0; - } - return -1.0; -} - -static double OPUS_LoopLength(void *music_p) -{ - OPUS_music *music = (OPUS_music *)music_p; - if (music->loop > 0) { - return (double)music->loop_len / 48000.0; - } - return -1.0; -} - -/* Close the given Opus stream */ -static void OPUS_Delete(void *context) -{ - OPUS_music *music = (OPUS_music *)context; - meta_tags_clear(&music->tags); - opus.op_free(music->of); - if (music->stream) { - SDL_DestroyAudioStream(music->stream); - } - if (music->buffer) { - SDL_free(music->buffer); - } - if (music->closeio) { - SDL_CloseIO(music->src); - } - SDL_free(music); -} - -Mix_MusicInterface Mix_MusicInterface_Opus = -{ - "OPUS", - MIX_MUSIC_OPUS, - MUS_OPUS, - false, - false, - - OPUS_Load, - NULL, /* Open */ - OPUS_CreateFromIO, - NULL, /* CreateFromFile */ - OPUS_SetVolume, - OPUS_GetVolume, - OPUS_Play, - NULL, /* IsPlaying */ - OPUS_GetAudio, - NULL, /* Jump */ - OPUS_Seek, - OPUS_Tell, - OPUS_Duration, - OPUS_LoopStart, - OPUS_LoopEnd, - OPUS_LoopLength, - OPUS_GetMetaTag, - NULL, /* GetNumTracks */ - NULL, /* StartTrack */ - NULL, /* Pause */ - NULL, /* Resume */ - OPUS_Stop, - OPUS_Delete, - NULL, /* Close */ - OPUS_Unload -}; - -#endif /* MUSIC_OPUS */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/libs/SDL_mixer/src/codecs/music_timidity.c b/libs/SDL_mixer/src/codecs/music_timidity.c deleted file mode 100644 index fd0931d..0000000 --- a/libs/SDL_mixer/src/codecs/music_timidity.c +++ /dev/null @@ -1,293 +0,0 @@ -/* - SDL_mixer: An audio mixer library based on the SDL library - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/* This file supports playing MIDI files with timidity */ - -#ifdef MUSIC_MID_TIMIDITY - -#include "music_timidity.h" - -#include "timidity/timidity.h" - - -typedef struct -{ - int play_count; - MidiSong *song; - SDL_AudioStream *stream; - void *buffer; - Sint32 buffer_size; - int volume; -} TIMIDITY_Music; - - -static int TIMIDITY_Seek(void *context, double position); -static void TIMIDITY_Delete(void *context); - -/* Config file should contain any other directory that needs - * to be added to the search path. The library adds the path - * of the config file to its search path, too. */ -#if defined(SDL_PLATFORM_WIN32) -# define TIMIDITY_CFG "C:\\TIMIDITY\\TIMIDITY.CFG" -#else /* unix: */ -# define TIMIDITY_CFG_ETC "/etc/timidity.cfg" -# define TIMIDITY_CFG_FREEPATS "/etc/timidity/freepats.cfg" -#endif - -static int TIMIDITY_Open(const SDL_AudioSpec *spec) -{ - const char *cfg; - int rc = -1; - - (void) spec; - - cfg = SDL_getenv("TIMIDITY_CFG"); - if(!cfg) cfg = Mix_GetTimidityCfg(); - if (cfg) { - return Timidity_Init(cfg); /* env or user override: no other tries */ - } -#if defined(TIMIDITY_CFG) - if (rc < 0) rc = Timidity_Init(TIMIDITY_CFG); -#endif -#if defined(TIMIDITY_CFG_ETC) - if (rc < 0) rc = Timidity_Init(TIMIDITY_CFG_ETC); -#endif -#if defined(TIMIDITY_CFG_FREEPATS) - if (rc < 0) rc = Timidity_Init(TIMIDITY_CFG_FREEPATS); -#endif - if (rc < 0) rc = Timidity_Init(NULL); /* library's default cfg. */ - - return rc; -} - -static void TIMIDITY_Close(void) -{ - Timidity_Exit(); -} - -void *TIMIDITY_CreateFromIO(SDL_IOStream *src, bool closeio) -{ - TIMIDITY_Music *music; - SDL_AudioSpec spec; - bool need_stream = false; - - music = (TIMIDITY_Music *)SDL_calloc(1, sizeof(*music)); - if (!music) { - return NULL; - } - - music->volume = MIX_MAX_VOLUME; - - SDL_memcpy(&spec, &music_spec, sizeof(spec)); - if (spec.channels > 2) { - need_stream = true; - spec.channels = 2; - } - music->song = Timidity_LoadSong(src, &spec); - if (!music->song) { - TIMIDITY_Delete(music); - return NULL; - } - - if (need_stream) { - music->stream = SDL_CreateAudioStream(&spec, &music_spec); - if (!music->stream) { - TIMIDITY_Delete(music); - return NULL; - } - - music->buffer_size = 4096/*spec.samples*/ * (SDL_AUDIO_BITSIZE(spec.format) / 8) * spec.channels; - music->buffer = SDL_malloc((size_t)music->buffer_size); - if (!music->buffer) { - TIMIDITY_Delete(music); - return NULL; - } - } - - if (closeio) { - SDL_CloseIO(src); - } - return music; -} - -static void TIMIDITY_SetVolume(void *context, int volume) -{ - TIMIDITY_Music *music = (TIMIDITY_Music *)context; - music->volume = volume; - Timidity_SetVolume(music->song, volume); -} - -static int TIMIDITY_GetVolume(void *context) -{ - TIMIDITY_Music *music = (TIMIDITY_Music *)context; - return music->volume; -} - -static int TIMIDITY_Play(void *context, int play_count) -{ - TIMIDITY_Music *music = (TIMIDITY_Music *)context; - music->play_count = play_count; - Timidity_Start(music->song); - return TIMIDITY_Seek(music, 0.0); -} - -static bool TIMIDITY_IsPlaying(void *context) -{ - TIMIDITY_Music *music = (TIMIDITY_Music *)context; - return Timidity_IsActive(music->song); -} - -static int TIMIDITY_GetSome(void *context, void *data, int bytes, bool *done) -{ - TIMIDITY_Music *music = (TIMIDITY_Music *)context; - int filled, amount, expected; - - if (music->stream) { - filled = SDL_GetAudioStreamData(music->stream, data, bytes); - if (filled != 0) { - return filled; - } - } - - if (!music->play_count) { - /* All done */ - *done = true; - return 0; - } - - if (music->stream) { - expected = music->buffer_size; - amount = Timidity_PlaySome(music->song, music->buffer, music->buffer_size); - if (!SDL_PutAudioStreamData(music->stream, music->buffer, amount)) { - return -1; - } - } else { - expected = bytes; - amount = Timidity_PlaySome(music->song, data, bytes); - } - - if (amount < expected) { - if (music->play_count == 1) { - /* We didn't consume anything and we're done */ - music->play_count = 0; - } else { - int play_count = -1; - if (music->play_count > 0) { - play_count = (music->play_count - 1); - } - if (TIMIDITY_Play(music, play_count) < 0) { - return -1; - } - } - } - if (music->stream) { - /* We'll pick it up from the stream next time around */ - return 0; - } else { - /* We wrote output data */ - return amount; - } -} - -static int TIMIDITY_GetAudio(void *context, void *data, int bytes) -{ - return music_pcm_getaudio(context, data, bytes, MIX_MAX_VOLUME, TIMIDITY_GetSome); -} - -static int TIMIDITY_Seek(void *context, double position) -{ - TIMIDITY_Music *music = (TIMIDITY_Music *)context; - Timidity_Seek(music->song, (Uint32)(position * 1000)); - return 0; -} - -static double TIMIDITY_Tell(void *context) -{ - TIMIDITY_Music *music = (TIMIDITY_Music *)context; - return Timidity_GetSongTime(music->song) / 1000.0; -} - -static double TIMIDITY_Duration(void *context) -{ - TIMIDITY_Music *music = (TIMIDITY_Music *)context; - return Timidity_GetSongLength(music->song) / 1000.0; -} - -static void TIMIDITY_Delete(void *context) -{ - TIMIDITY_Music *music = (TIMIDITY_Music *)context; - - if (music->song) { - Timidity_FreeSong(music->song); - } - if (music->stream) { - SDL_DestroyAudioStream(music->stream); - } - if (music->buffer) { - SDL_free(music->buffer); - } - SDL_free(music); -} - -static void TIMIDITY_Stop(void *context) -{ - TIMIDITY_Music *music = (TIMIDITY_Music *)context; - Timidity_Stop(music->song); -} - -Mix_MusicInterface Mix_MusicInterface_TIMIDITY = -{ - "TIMIDITY", - MIX_MUSIC_TIMIDITY, - MUS_MID, - false, - false, - - NULL, /* Load */ - TIMIDITY_Open, - TIMIDITY_CreateFromIO, - NULL, /* CreateFromFile */ - TIMIDITY_SetVolume, - TIMIDITY_GetVolume, - TIMIDITY_Play, - TIMIDITY_IsPlaying, - TIMIDITY_GetAudio, - NULL, /* Jump */ - TIMIDITY_Seek, - TIMIDITY_Tell, - TIMIDITY_Duration, - NULL, /* LoopStart */ - NULL, /* LoopEnd */ - NULL, /* LoopLength */ - NULL, /* GetMetaTag */ - NULL, /* GetNumTracks */ - NULL, /* StartTrack */ - NULL, /* Pause */ - NULL, /* Resume */ - TIMIDITY_Stop, - TIMIDITY_Delete, - TIMIDITY_Close, - NULL /* Unload */ -}; - -#endif /* MUSIC_MID_TIMIDITY */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/libs/SDL_mixer/src/codecs/music_timidity.h b/libs/SDL_mixer/src/codecs/music_timidity.h deleted file mode 100644 index 2e34792..0000000 --- a/libs/SDL_mixer/src/codecs/music_timidity.h +++ /dev/null @@ -1,28 +0,0 @@ -/* - SDL_mixer: An audio mixer library based on the SDL library - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/* This file supports playing MIDI files with timidity */ - -#include "music.h" - -extern Mix_MusicInterface Mix_MusicInterface_TIMIDITY; - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/libs/SDL_mixer/src/codecs/music_wav.c b/libs/SDL_mixer/src/codecs/music_wav.c deleted file mode 100644 index 8d725b6..0000000 --- a/libs/SDL_mixer/src/codecs/music_wav.c +++ /dev/null @@ -1,2022 +0,0 @@ -/* - SDL_mixer: An audio mixer library based on the SDL library - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifdef MUSIC_WAV - -/* This file supports streaming WAV files */ - -#include "music_wav.h" -#include "mp3utils.h" - -typedef struct ADPCM_DecoderState -{ - Uint32 channels; /* Number of channels. */ - size_t blocksize; /* Size of an ADPCM block in bytes. */ - size_t blockheadersize; /* Size of an ADPCM block header in bytes. */ - size_t samplesperblock; /* Number of samples per channel in an ADPCM block. */ - void *ddata; /* Decoder data from initialization. */ - void *cstate; /* Decoding state for each channel. */ - - /* Current ADPCM block */ - struct - { - Uint8 *data; - size_t size; - size_t pos; - } block; - - /* Decoded 16-bit PCM data. */ - struct - { - Sint16 *data; - size_t size; - size_t pos; - size_t read; - } output; - -} ADPCM_DecoderState; - -typedef struct MS_ADPCM_CoeffData -{ - Uint16 coeffcount; - Sint16 *coeff; - Sint16 aligndummy; /* Has to be last member. */ -} MS_ADPCM_CoeffData; - -typedef struct MS_ADPCM_ChannelState -{ - Uint16 delta; - Sint16 coeff1; - Sint16 coeff2; -} MS_ADPCM_ChannelState; - -typedef struct { - bool active; - Uint32 start; - Uint32 stop; - Uint32 initial_play_count; - Uint32 current_play_count; -} WAVLoopPoint; - -typedef struct { - SDL_IOStream *src; - bool closeio; - SDL_AudioSpec spec; - int volume; - int play_count; - Sint64 start; - Sint64 stop; - Sint64 samplesize; - Uint8 *buffer; - size_t buflen; - size_t buffered; - SDL_AudioStream *stream; - ADPCM_DecoderState adpcm_state; - unsigned int numloops; - WAVLoopPoint *loops; - Mix_MusicMetaTags tags; - Uint16 encoding; - int (*decode)(void *music, int length); -} WAV_Music; - -/* - Taken with permission from SDL_wave.h, part of the SDL library, - available at: http://www.libsdl.org/ - and placed under the same license as this mixer library. -*/ - -/* WAVE files are little-endian */ - -/*******************************************/ -/* Define values for Microsoft WAVE format */ -/*******************************************/ -#define RIFF 0x46464952 /* "RIFF" */ -#define WAVE 0x45564157 /* "WAVE" */ -#define FMT 0x20746D66 /* "fmt " */ -#define DATA 0x61746164 /* "data" */ -#define SMPL 0x6c706d73 /* "smpl" */ -#define LIST 0x5453494c /* "LIST" */ -#define ID3_ 0x20336469 /* "id3 " */ -#define UNKNOWN_CODE 0x0000 -#define PCM_CODE 0x0001 /* WAVE_FORMAT_PCM */ -#define MS_ADPCM_CODE 0x0002 /* WAVE_FORMAT_ADPCM */ -#define IEEE_FLOAT_CODE 0x0003 /* WAVE_FORMAT_IEEE_FLOAT */ -#define ALAW_CODE 0x0006 /* WAVE_FORMAT_ALAW */ -#define MULAW_CODE 0x0007 /* WAVE_FORMAT_MULAW */ -#define IMA_ADPCM_CODE 0x0011 -#define MPEG_CODE 0x0050 -#define MPEGLAYER3_CODE 0x0055 -#define EXTENSIBLE_CODE 0xFFFE -#define WAVE_MONO 1 -#define WAVE_STEREO 2 - -#pragma pack(push, 1) -typedef struct { -/* Not saved in the chunk we read: - Uint32 chunkID; - Uint32 chunkLen; -*/ - Uint16 encoding; - Uint16 channels; /* 1 = mono, 2 = stereo */ - Uint32 frequency; /* One of 11025, 22050, or 44100 Hz */ - Uint32 byterate; /* Average bytes per second */ - Uint16 blockalign; /* Bytes per sample block */ - Uint16 bitspersample; /* One of 8, 12, 16, or 4 for ADPCM */ -} WaveFMT; - -typedef struct { - WaveFMT format; - Uint16 cbSize; - union { - Uint16 validbitspersample; /* bits of precision */ - Uint16 samplesperblock; /* valid if wBitsPerSample==0 */ - Uint16 reserved; /* If neither applies, set to zero. */ - } Samples; - Uint32 channelsmask; - /* GUID subFormat 16 bytes */ - Uint32 subencoding; - Uint16 sub_data2; - Uint16 sub_data3; - Uint8 sub_data[8]; -} WaveFMTEx; - -typedef struct { - Uint32 identifier; - Uint32 type; - Uint32 start; - Uint32 end; - Uint32 fraction; - Uint32 play_count; -} SampleLoop; - -typedef struct { -/* Not saved in the chunk we read: - Uint32 chunkID; - Uint32 chunkLen; -*/ - Uint32 manufacturer; - Uint32 product; - Uint32 sample_period; - Uint32 MIDI_unity_note; - Uint32 MIDI_pitch_fraction; - Uint32 SMTPE_format; - Uint32 SMTPE_offset; - Uint32 sample_loops; - Uint32 sampler_data; - SampleLoop loops[1]; -} SamplerChunk; -#pragma pack(pop) - -/*********************************************/ -/* Define values for AIFF (IFF audio) format */ -/*********************************************/ -#define FORM 0x4d524f46 /* "FORM" */ -#define AIFF 0x46464941 /* "AIFF" */ -#define AIFC 0x43464941 /* "AIFС" */ -#define FVER 0x52455646 /* "FVER" */ -#define SSND 0x444e5353 /* "SSND" */ -#define COMM 0x4d4d4f43 /* "COMM" */ -#define AIFF_ID3_ 0x20334449 /* "ID3 " */ -#define MARK 0x4B52414D /* "MARK" */ -#define INST 0x54534E49 /* "INST" */ -#define AUTH 0x48545541 /* "AUTH" */ -#define NAME 0x454D414E /* "NAME" */ -#define _c__ 0x20296328 /* "(c) " */ - -/* Supported compression types */ -#define NONE 0x454E4F4E /* "NONE" */ -#define sowt 0x74776F73 /* "sowt" */ -#define raw_ 0x20776172 /* "raw " */ -#define ulaw 0x77616C75 /* "ulaw" */ -#define alaw 0x77616C61 /* "alaw" */ -#define ULAW 0x57414C55 /* "ULAW" */ -#define ALAW 0x57414C41 /* "ALAW" */ -#define fl32 0x32336C66 /* "fl32" */ -#define fl64 0x34366C66 /* "fl64" */ -#define FL32 0x32334C46 /* "FL32" */ - -/* Function to load the WAV/AIFF stream */ -static bool LoadWAVMusic(WAV_Music *wave); -static bool LoadAIFFMusic(WAV_Music *wave); - -static void WAV_Delete(void *context); - -static int fetch_pcm(void *context, int length); - -/* Load a WAV stream from the given SDL_IOStream object */ -static void *WAV_CreateFromIO(SDL_IOStream *src, bool closeio) -{ - WAV_Music *music; - Uint32 magic; - bool loaded = false; - - music = (WAV_Music *)SDL_calloc(1, sizeof(*music)); - if (!music) { - return NULL; - } - music->src = src; - music->volume = MIX_MAX_VOLUME; - /* Default decoder is PCM */ - music->decode = fetch_pcm; - music->encoding = PCM_CODE; - - if (SDL_ReadU32LE(src, &magic)) { - if (magic == RIFF || magic == WAVE) { - loaded = LoadWAVMusic(music); - } else if (magic == FORM) { - loaded = LoadAIFFMusic(music); - } else { - SDL_SetError("Unknown WAVE format"); - } - } - if (!loaded) { - WAV_Delete(music); - return NULL; - } - - music->buflen = SDL_AUDIO_BITSIZE(music->spec.format) / 8; - music->buflen *= music->spec.channels; - music->buflen *= 4096; /* Good default sample frame count */ - - music->buffer = (Uint8*)SDL_malloc(music->buflen); - if (!music->buffer) { - WAV_Delete(music); - return NULL; - } - music->stream = SDL_CreateAudioStream(&music->spec, &music_spec); - if (!music->stream) { - WAV_Delete(music); - return NULL; - } - - music->closeio = closeio; - return music; -} - -static void WAV_SetVolume(void *context, int volume) -{ - WAV_Music *music = (WAV_Music *)context; - music->volume = volume; -} - -static int WAV_GetVolume(void *context) -{ - WAV_Music *music = (WAV_Music *)context; - return music->volume; -} - -/* Start playback of a given WAV stream */ -static int WAV_Play(void *context, int play_count) -{ - WAV_Music *music = (WAV_Music *)context; - unsigned int i; - for (i = 0; i < music->numloops; ++i) { - WAVLoopPoint *loop = &music->loops[i]; - loop->active = true; - loop->current_play_count = loop->initial_play_count; - } - music->play_count = play_count; - if (SDL_SeekIO(music->src, music->start, SDL_IO_SEEK_SET) < 0) { - return -1; - } - return 0; -} - -static void WAV_Stop(void *context) -{ - WAV_Music *music = (WAV_Music *)context; - SDL_ClearAudioStream(music->stream); -} - -static int fetch_pcm(void *context, int length) -{ - WAV_Music *music = (WAV_Music *)context; - return (int) SDL_ReadIO(music->src, music->buffer, (size_t)length); -} - -static Uint32 PCM_S24_to_S32_BE(Uint8 *x) { - const Uint32 bits = 24; - Uint32 in = (((Uint32)x[0] << 0) & 0x0000FF) | - (((Uint32)x[1] << 8) & 0x00FF00) | - (((Uint32)x[2] << 16) & 0xFF0000); - Uint32 m = 1u << (bits - 1); - return (in ^ m) - m; -} - -static Uint32 PCM_S24_to_S32_LE(Uint8 *x) { - const Uint32 bits = 24; - Uint32 in = (((Uint32)x[2] << 0) & 0x0000FF) | - (((Uint32)x[1] << 8) & 0x00FF00) | - (((Uint32)x[0] << 16) & 0xFF0000); - Uint32 m = 1u << (bits - 1); - return (in ^ m) - m; -} - -static int fetch_pcm24be(void *context, int length) -{ - WAV_Music *music = (WAV_Music *)context; - int i = 0, o = 0; - length = (int) SDL_ReadIO(music->src, music->buffer, (size_t)((length / 4) * 3)); - if (length % music->samplesize != 0) { - length -= length % music->samplesize; - } - for (i = length - 3, o = ((length - 3) / 3) * 4; i >= 0; i -= 3, o -= 4) { - Uint32 decoded = PCM_S24_to_S32_BE(music->buffer + i); - music->buffer[o + 0] = (decoded >> 0) & 0xFF; - music->buffer[o + 1] = (decoded >> 8) & 0xFF; - music->buffer[o + 2] = (decoded >> 16) & 0xFF; - music->buffer[o + 3] = (decoded >> 24) & 0xFF; - } - return (length / 3) * 4; -} - -static int fetch_pcm24le(void *context, int length) -{ - WAV_Music *music = (WAV_Music *)context; - int i = 0, o = 0; - length = (int) SDL_ReadIO(music->src, music->buffer, (size_t)((length / 4) * 3)); - if (length % music->samplesize != 0) { - length -= length % music->samplesize; - } - for (i = length - 3, o = ((length - 3) / 3) * 4; i >= 0; i -= 3, o -= 4) { - Uint32 decoded = PCM_S24_to_S32_LE(music->buffer + i); - music->buffer[o + 3] = (decoded >> 0) & 0xFF; - music->buffer[o + 2] = (decoded >> 8) & 0xFF; - music->buffer[o + 1] = (decoded >> 16) & 0xFF; - music->buffer[o + 0] = (decoded >> 24) & 0xFF; - } - return (length / 3) * 4; -} - -SDL_FORCE_INLINE double -Mix_SwapDouble(double x) -{ - union - { - double f; - Uint64 ui64; - } swapper; - swapper.f = x; - swapper.ui64 = SDL_Swap64(swapper.ui64); - return swapper.f; -} - -#if SDL_BYTEORDER == SDL_LIL_ENDIAN -#define Mix_SwapDoubleLE(X) (X) -#define Mix_SwapDoubleBE(X) Mix_SwapDouble(X) -#else -#define Mix_SwapDoubleLE(X) Mix_SwapDouble(X) -#define Mix_SwapDoubleBE(X) (X) -#endif - -static int fetch_float64be(void *context, int length) -{ - WAV_Music *music = (WAV_Music *)context; - int i = 0, o = 0; - length = (int) SDL_ReadIO(music->src, music->buffer, (size_t)length); - if (length % music->samplesize != 0) { - length -= length % music->samplesize; - } - for (i = 0, o = 0; i < length; i += 8, o += 4) { - union - { - float f; - Uint32 ui32; - } sample; - sample.f = (float)Mix_SwapDoubleBE(*(double*)(music->buffer + i)); - music->buffer[o + 0] = (sample.ui32 >> 0) & 0xFF; - music->buffer[o + 1] = (sample.ui32 >> 8) & 0xFF; - music->buffer[o + 2] = (sample.ui32 >> 16) & 0xFF; - music->buffer[o + 3] = (sample.ui32 >> 24) & 0xFF; - } - return length / 2; -} - -static int fetch_float64le(void *context, int length) -{ - WAV_Music *music = (WAV_Music *)context; - int i = 0, o = 0; - length = (int) SDL_ReadIO(music->src, music->buffer, (size_t)length); - if (length % music->samplesize != 0) { - length -= length % music->samplesize; - } - for (i = 0, o = 0; i < length; i += 8, o += 4) { - union - { - float f; - Uint32 ui32; - } sample; - sample.f = (float)Mix_SwapDoubleLE(*(double*)(music->buffer + i)); - music->buffer[o + 0] = (sample.ui32 >> 0) & 0xFF; - music->buffer[o + 1] = (sample.ui32 >> 8) & 0xFF; - music->buffer[o + 2] = (sample.ui32 >> 16) & 0xFF; - music->buffer[o + 3] = (sample.ui32 >> 24) & 0xFF; - } - return length / 2; -} - -static int MS_ADPCM_Init(ADPCM_DecoderState *state, const Uint8 *chunk_data, Uint32 chunk_length) -{ - const WaveFMTEx *fmt = (WaveFMTEx *)chunk_data; - const Uint16 channels = SDL_Swap16LE(fmt->format.channels); - const Uint16 blockalign = SDL_Swap16LE(fmt->format.blockalign); - const Uint16 bitspersample = SDL_Swap16LE(fmt->format.bitspersample); - const size_t blockheadersize = (size_t)channels * 7; - const size_t blockdatasize = (size_t)blockalign - blockheadersize; - const size_t blockframebitsize = (size_t)bitspersample * channels; - const size_t blockdatasamples = (blockdatasize * 8) / blockframebitsize; - const Sint16 presetcoeffs[14] = { 256, 0, 512, -256, 0, 0, 192, 64, 240, 0, 460, -208, 392, -232 }; - Uint16 cbExtSize, samplesperblock; - size_t i, coeffcount; - MS_ADPCM_CoeffData *coeffdata; - - /* Sanity checks. */ - - /* While it's clear how IMA ADPCM handles more than two channels, the nibble - * order of MS ADPCM makes it awkward. The Standards Update does not talk - * about supporting more than stereo anyway. - */ - if (channels > 2) { - SDL_SetError("Invalid number of channels"); - return -1; - } - - if (bitspersample != 4) { - SDL_SetError("Invalid MS ADPCM bits per sample of %u", (unsigned int)bitspersample); - return -1; - } - - /* The block size must be big enough to contain the block header. */ - if (blockalign < blockheadersize) { - SDL_SetError("Invalid MS ADPCM block size (nBlockAlign)"); - return -1; - } - - /* There are wSamplesPerBlock, wNumCoef, and at least 7 coefficient pairs in - * the extended part of the header. - */ - if (chunk_length < 22) { - SDL_SetError("Could not read MS ADPCM format header"); - return -1; - } - - cbExtSize = SDL_Swap16LE(fmt->cbSize); - samplesperblock = SDL_Swap16LE(fmt->Samples.samplesperblock); - /* Number of coefficient pairs. A pair has two 16-bit integers. */ - coeffcount = chunk_data[20] | ((size_t)chunk_data[21] << 8); - /* bPredictor, the integer offset into the coefficients array, is only - * 8 bits. It can only address the first 256 coefficients. Let's limit - * the count number here. - */ - if (coeffcount > 256) { - coeffcount = 256; - } - - if (chunk_length < 22 + coeffcount * 4) { - SDL_SetError("Could not read custom coefficients in MS ADPCM format header"); - return -1; - } else if (cbExtSize < 4 + coeffcount * 4) { - SDL_SetError("Invalid MS ADPCM format header (too small)"); - return -1; - } else if (coeffcount < 7) { - SDL_SetError("Missing required coefficients in MS ADPCM format header"); - return -1; - } - - coeffdata = (MS_ADPCM_CoeffData *)SDL_malloc(sizeof(MS_ADPCM_CoeffData) + coeffcount * 4); - if (coeffdata == NULL) { - return -1; - } - coeffdata->coeff = &coeffdata->aligndummy; - coeffdata->coeffcount = (Uint16)coeffcount; - state->ddata = coeffdata; /* Freed in cleanup. */ - - /* Copy the 16-bit pairs. */ - for (i = 0; i < coeffcount * 2; i++) { - Sint32 c = chunk_data[22 + i * 2] | ((Sint32)chunk_data[23 + i * 2] << 8); - if (c >= 0x8000) { - c -= 0x10000; - } - if (i < 14 && c != presetcoeffs[i]) { - SDL_SetError("Wrong preset coefficients in MS ADPCM format header"); - return -1; - } - coeffdata->coeff[i] = (Sint16)c; - } - - /* Technically, wSamplesPerBlock is required, but we have all the - * information in the other fields to calculate it, if it's zero. - */ - if (samplesperblock == 0) { - /* Let's be nice to the encoders that didn't know how to fill this. - * The Standards Update calculates it this way: - * - * x = Block size (in bits) minus header size (in bits) - * y = Bit depth multiplied by channel count - * z = Number of samples per channel in block header - * wSamplesPerBlock = x / y + z - */ - samplesperblock = (Uint16)(blockdatasamples + 2); - } - - /* nBlockAlign can be in conflict with wSamplesPerBlock. For example, if - * the number of samples doesn't fit into the block. The Standards Update - * also describes wSamplesPerBlock with a formula that makes it necessary to - * always fill the block with the maximum amount of samples, but this is not - * enforced here as there are no compatibility issues. - * A truncated block header with just one sample is not supported. - */ - if (samplesperblock == 1 || blockdatasamples < (size_t)(samplesperblock - 2)) { - SDL_SetError("Invalid number of samples per MS ADPCM block (wSamplesPerBlock)"); - return -1; - } - - state->blocksize = blockalign; - state->channels = channels; - state->blockheadersize = blockheadersize; - state->samplesperblock = samplesperblock; - - state->cstate = SDL_calloc(channels, sizeof(MS_ADPCM_ChannelState)); - if (!state->cstate) { - return -1; - } - - state->block.pos = 0; - state->block.size = blockalign; - state->block.data = (Uint8 *)SDL_malloc(state->block.size); - if (!state->block.data) { - return -1; - } - - state->output.read = 0; - state->output.pos = 0; - state->output.size = state->samplesperblock * state->channels; - state->output.data = (Sint16 *)SDL_malloc(state->output.size * sizeof(Sint16)); - if (!state->output.data) { - return -1; - } - - return 0; -} - -static Sint16 MS_ADPCM_ProcessNibble(MS_ADPCM_ChannelState *cstate, Sint32 sample1, Sint32 sample2, Uint8 nybble) -{ - const Sint32 max_audioval = 32767; - const Sint32 min_audioval = -32768; - const Uint16 max_deltaval = 65535; - const Uint16 adaptive[] = { - 230, 230, 230, 230, 307, 409, 512, 614, - 768, 614, 512, 409, 307, 230, 230, 230 - }; - Sint32 new_sample; - Sint32 errordelta; - Uint32 delta = cstate->delta; - - new_sample = (sample1 * cstate->coeff1 + sample2 * cstate->coeff2) / 256; - /* The nibble is a signed 4-bit error delta. */ - errordelta = (Sint32)nybble - (nybble >= 0x08 ? 0x10 : 0); - new_sample += (Sint32)delta * errordelta; - if (new_sample < min_audioval) { - new_sample = min_audioval; - } else if (new_sample > max_audioval) { - new_sample = max_audioval; - } - delta = (delta * adaptive[nybble]) / 256; - if (delta < 16) { - delta = 16; - } else if (delta > max_deltaval) { - /* This issue is not described in the Standards Update and therefore - * undefined. It seems sensible to prevent overflows with a limit. - */ - delta = max_deltaval; - } - - cstate->delta = (Uint16)delta; - return (Sint16)new_sample; -} - -static int MS_ADPCM_DecodeBlockHeader(ADPCM_DecoderState *state) -{ - Uint8 coeffindex; - const Uint32 channels = state->channels; - Sint32 sample; - Uint32 c; - MS_ADPCM_ChannelState *cstate = (MS_ADPCM_ChannelState *)state->cstate; - MS_ADPCM_CoeffData *ddata = (MS_ADPCM_CoeffData *)state->ddata; - - if (state->block.size < state->blockheadersize) { - SDL_SetError("Invalid ADPCM header"); - return -1; - } - - for (c = 0; c < channels; c++) { - size_t o = c; - - /* Load the coefficient pair into the channel state. */ - coeffindex = state->block.data[o]; - if (coeffindex > ddata->coeffcount) { - SDL_SetError("Invalid MS ADPCM coefficient index in block header"); - return -1; - } - cstate[c].coeff1 = ddata->coeff[coeffindex * 2]; - cstate[c].coeff2 = ddata->coeff[coeffindex * 2 + 1]; - - /* Initial delta value. */ - o = (size_t)channels + c * 2; - cstate[c].delta = state->block.data[o] | ((Uint16)state->block.data[o + 1] << 8); - - /* Load the samples from the header. Interestingly, the sample later in - * the output stream comes first. - */ - o = (size_t)channels * 3 + c * 2; - sample = state->block.data[o] | ((Sint32)state->block.data[o + 1] << 8); - if (sample >= 0x8000) { - sample -= 0x10000; - } - state->output.data[state->output.pos + channels] = (Sint16)sample; - - o = (size_t)channels * 5 + c * 2; - sample = state->block.data[o] | ((Sint32)state->block.data[o + 1] << 8); - if (sample >= 0x8000) { - sample -= 0x10000; - } - state->output.data[state->output.pos] = (Sint16)sample; - - state->output.pos++; - } - - state->block.pos += state->blockheadersize; - - /* Skip second sample frame that came from the header. */ - state->output.pos += state->channels; - - return 0; -} - -/* Decodes the data of the MS ADPCM block. Decoding will stop if a block is too - * short, returning with none or partially decoded data. The partial data - * will always contain full sample frames (same sample count for each channel). - * Incomplete sample frames are discarded. - */ -static int MS_ADPCM_DecodeBlockData(ADPCM_DecoderState *state) -{ - Uint16 nybble = 0; - Sint16 sample1, sample2; - const Uint32 channels = state->channels; - Uint32 c; - MS_ADPCM_ChannelState *cstate = (MS_ADPCM_ChannelState *)state->cstate; - - size_t blockpos = state->block.pos; - size_t blocksize = state->block.size; - - size_t outpos = state->output.pos; - - size_t blockframesleft = state->samplesperblock - 2; - - while (blockframesleft > 0) { - for (c = 0; c < channels; c++) { - if (nybble & 0x4000) { - nybble <<= 4; - } else if (blockpos < blocksize) { - nybble = state->block.data[blockpos++] | 0x4000; - } else { - /* Out of input data. Drop the incomplete frame and return. */ - state->output.pos = outpos - c; - return -1; - } - - /* Load previous samples which may come from the block header. */ - sample1 = state->output.data[outpos - channels]; - sample2 = state->output.data[outpos - channels * 2]; - - sample1 = MS_ADPCM_ProcessNibble(cstate + c, sample1, sample2, (nybble >> 4) & 0x0f); - state->output.data[outpos++] = sample1; - } - - blockframesleft--; - } - - state->output.pos = outpos; - - return 0; -} - -static int IMA_ADPCM_Init(ADPCM_DecoderState *state, const Uint8 *chunk_data, Uint32 chunk_length) -{ - const WaveFMTEx *fmt = (WaveFMTEx *)chunk_data; - const Uint16 formattag = SDL_Swap16LE(fmt->format.encoding); - const Uint16 channels = SDL_Swap16LE(fmt->format.channels); - const Uint16 blockalign = SDL_Swap16LE(fmt->format.blockalign); - const Uint16 bitspersample = SDL_Swap16LE(fmt->format.bitspersample); - const size_t blockheadersize = (size_t)channels * 4; - const size_t blockdatasize = (size_t)blockalign - blockheadersize; - const size_t blockframebitsize = (size_t)bitspersample * channels; - const size_t blockdatasamples = (blockdatasize * 8) / blockframebitsize; - Uint16 samplesperblock = 0; - - /* Sanity checks. */ - - /* IMA ADPCM can also have 3-bit samples, but it's not supported by SDL at this time. */ - if (bitspersample == 3) { - SDL_SetError("3-bit IMA ADPCM currently not supported"); - return -1; - } else if (bitspersample != 4) { - SDL_SetError("Invalid IMA ADPCM bits per sample of %u", (unsigned int)bitspersample); - return -1; - } - - /* The block size is required to be a multiple of 4 and it must be able to - * hold a block header. - */ - if (blockalign < blockheadersize || blockalign % 4) { - SDL_SetError("Invalid IMA ADPCM block size (nBlockAlign)"); - return -1; - } - - if (formattag == EXTENSIBLE_CODE) { - /* There's no specification for this, but it's basically the same - * format because the extensible header has wSampePerBlocks too. - */ - } else if (chunk_length >= 20) { - Uint16 cbExtSize = SDL_Swap16LE(fmt->cbSize); - if (cbExtSize >= 2) { - samplesperblock = SDL_Swap16LE(fmt->Samples.samplesperblock); - } - } - - if (samplesperblock == 0) { - /* Field zero? No problem. We just assume the encoder packed the block. - * The specification calculates it this way: - * - * x = Block size (in bits) minus header size (in bits) - * y = Bit depth multiplied by channel count - * z = Number of samples per channel in header - * wSamplesPerBlock = x / y + z - */ - samplesperblock = (Uint16)(blockdatasamples + 1); - } - - /* nBlockAlign can be in conflict with wSamplesPerBlock. For example, if - * the number of samples doesn't fit into the block. The Standards Update - * also describes wSamplesPerBlock with a formula that makes it necessary - * to always fill the block with the maximum amount of samples, but this is - * not enforced here as there are no compatibility issues. - */ - if (blockdatasamples < (size_t)(samplesperblock - 1)) { - SDL_SetError("Invalid number of samples per IMA ADPCM block (wSamplesPerBlock)"); - return -1; - } - - state->blocksize = blockalign; - state->channels = channels; - state->blockheadersize = blockheadersize; - state->samplesperblock = samplesperblock; - - state->cstate = SDL_calloc(channels, sizeof(Sint8)); - if (!state->cstate) { - return -1; - } - - state->block.pos = 0; - state->block.size = blockalign; - state->block.data = (Uint8 *)SDL_malloc(state->block.size); - if (!state->block.data) { - return -1; - } - - state->output.read = 0; - state->output.pos = 0; - state->output.size = state->samplesperblock * state->channels; - state->output.data = (Sint16 *)SDL_malloc(state->output.size * sizeof(Sint16)); - if (!state->output.data) { - return -1; - } - - return 0; -} - -static Sint16 IMA_ADPCM_ProcessNibble(Sint8 *cindex, Sint16 lastsample, Uint8 nybble) -{ - const Sint32 max_audioval = 32767; - const Sint32 min_audioval = -32768; - const Sint8 index_table_4b[16] = { - -1, -1, -1, -1, - 2, 4, 6, 8, - -1, -1, -1, -1, - 2, 4, 6, 8 - }; - const Uint16 step_table[89] = { - 7, 8, 9, 10, 11, 12, 13, 14, 16, 17, 19, 21, 23, 25, 28, 31, - 34, 37, 41, 45, 50, 55, 60, 66, 73, 80, 88, 97, 107, 118, 130, - 143, 157, 173, 190, 209, 230, 253, 279, 307, 337, 371, 408, - 449, 494, 544, 598, 658, 724, 796, 876, 963, 1060, 1166, 1282, - 1411, 1552, 1707, 1878, 2066, 2272, 2499, 2749, 3024, 3327, - 3660, 4026, 4428, 4871, 5358, 5894, 6484, 7132, 7845, 8630, - 9493, 10442, 11487, 12635, 13899, 15289, 16818, 18500, 20350, - 22385, 24623, 27086, 29794, 32767 - }; - Uint32 step; - Sint32 sample, delta; - Sint8 index = *cindex; - - /* Clamp index into valid range. */ - if (index > 88) { - index = 88; - } else if (index < 0) { - index = 0; - } - - /* explicit cast to avoid gcc warning about using 'char' as array index */ - step = step_table[(size_t)index]; - - /* Update index value */ - *cindex = index + index_table_4b[nybble]; - - /* This calculation uses shifts and additions because multiplications were - * much slower back then. Sadly, this can't just be replaced with an actual - * multiplication now as the old algorithm drops some bits. The closest - * approximation I could find is something like this: - * (nybble & 0x8 ? -1 : 1) * ((nybble & 0x7) * step / 4 + step / 8) - */ - delta = step >> 3; - if (nybble & 0x04) { - delta += step; - } - if (nybble & 0x02) { - delta += step >> 1; - } - if (nybble & 0x01) { - delta += step >> 2; - } - if (nybble & 0x08) { - delta = -delta; - } - - sample = lastsample + delta; - - /* Clamp output sample */ - if (sample > max_audioval) { - sample = max_audioval; - } else if (sample < min_audioval) { - sample = min_audioval; - } - - return (Sint16)sample; -} - -static int IMA_ADPCM_DecodeBlockHeader(ADPCM_DecoderState *state) -{ - Sint16 step; - Uint32 c; - Uint8 *cstate = (Uint8 *)state->cstate; - - if (state->block.size < state->blockheadersize) { - SDL_SetError("Invalid ADPCM header"); - return -1; - } - - for (c = 0; c < state->channels; c++) { - size_t o = state->block.pos + c * 4; - - /* Extract the sample from the header. */ - Sint32 sample = state->block.data[o] | ((Sint32)state->block.data[o + 1] << 8); - if (sample >= 0x8000) { - sample -= 0x10000; - } - state->output.data[state->output.pos++] = (Sint16)sample; - - /* Channel step index. */ - step = (Sint16)state->block.data[o + 2]; - cstate[c] = (Sint8)(step > 0x80 ? step - 0x100 : step); - - /* Reserved byte in block header, should be 0. */ - if (state->block.data[o + 3] != 0) { - /* Uh oh, corrupt data? Buggy code? */; - } - } - - state->block.pos += state->blockheadersize; - - return 0; -} - -/* Decodes the data of the IMA ADPCM block. Decoding will stop if a block is too - * short, returning with none or partially decoded data. The partial data always - * contains full sample frames (same sample count for each channel). - * Incomplete sample frames are discarded. - */ -static int IMA_ADPCM_DecodeBlockData(ADPCM_DecoderState *state) -{ - size_t i; - int retval = 0; - const Uint32 channels = state->channels; - const size_t subblockframesize = (size_t)channels * 4; - Uint64 bytesrequired; - Uint32 c; - - size_t blockpos = state->block.pos; - size_t blocksize = state->block.size; - size_t blockleft = blocksize - blockpos; - - size_t outpos = state->output.pos; - - Sint64 blockframesleft = state->samplesperblock - 1; - - bytesrequired = (blockframesleft + 7) / 8 * subblockframesize; - if (blockleft < bytesrequired) { - /* Data truncated. Calculate how many samples we can get out if it. */ - const size_t guaranteedframes = blockleft / subblockframesize; - const size_t remainingbytes = blockleft % subblockframesize; - blockframesleft = guaranteedframes; - if (remainingbytes > subblockframesize - 4) { - blockframesleft += (remainingbytes % 4) * 2; - } - /* Signal the truncation. */ - retval = -1; - } - - /* Each channel has their nibbles packed into 32-bit blocks. These blocks - * are interleaved and make up the data part of the ADPCM block. This loop - * decodes the samples as they come from the input data and puts them at - * the appropriate places in the output data. - */ - while (blockframesleft > 0) { - const size_t subblocksamples = blockframesleft < 8 ? (size_t)blockframesleft : 8; - - for (c = 0; c < channels; c++) { - Uint8 nybble = 0; - /* Load previous sample which may come from the block header. */ - Sint16 sample = state->output.data[outpos + c - channels]; - - for (i = 0; i < subblocksamples; i++) { - if (i & 1) { - nybble >>= 4; - } else { - nybble = state->block.data[blockpos++]; - } - - sample = IMA_ADPCM_ProcessNibble((Sint8 *)state->cstate + c, sample, nybble & 0x0f); - state->output.data[outpos + c + i * channels] = sample; - } - } - - outpos += channels * subblocksamples; - blockframesleft -= subblocksamples; - } - - state->block.pos = blockpos; - state->output.pos = outpos; - - return retval; -} - -static void ADPCM_Cleanup(ADPCM_DecoderState *state) -{ - if (state->ddata) { - SDL_free(state->ddata); - state->ddata = NULL; - } - if (state->cstate) { - SDL_free(state->cstate); - state->cstate = NULL; - } - if (state->block.data) { - SDL_free(state->block.data); - SDL_zero(state->block); - } - if (state->output.data) { - SDL_free(state->output.data); - SDL_zero(state->output); - } -} - -static int fetch_adpcm(void *context, int length, int (*DecodeBlockHeader)(ADPCM_DecoderState *state), int (*DecodeBlockData)(ADPCM_DecoderState *state)) -{ - WAV_Music *music = (WAV_Music *)context; - ADPCM_DecoderState *state = &music->adpcm_state; - size_t len, left = (size_t)length; - Uint8 *dst = music->buffer; - - while (left > 0) { - if (state->output.read == state->output.pos) { - size_t bytesread = SDL_ReadIO(music->src, state->block.data, state->blocksize); - if (bytesread == 0) { - break; - } - - state->block.size = bytesread < state->blocksize ? bytesread : state->blocksize; - state->block.pos = 0; - state->output.pos = 0; - state->output.read = 0; - - if (DecodeBlockHeader(state) < 0) { - return -1; - } - - if (DecodeBlockData(state) < 0) { - return -1; - } - } - len = SDL_min(left, (state->output.pos - state->output.read) * sizeof(Sint16)); - SDL_memcpy(dst, &state->output.data[state->output.read], len); - state->output.read += (len / sizeof(Sint16)); - dst += len; - left -= len; - } - music->buffered = (state->output.pos - state->output.read) * sizeof(Sint16); - - return length; -} - -static int fetch_ms_adpcm(void *context, int length) -{ - return fetch_adpcm(context, length, MS_ADPCM_DecodeBlockHeader, MS_ADPCM_DecodeBlockData); -} - -static int fetch_ima_adpcm(void *context, int length) -{ - return fetch_adpcm(context, length, IMA_ADPCM_DecodeBlockHeader, IMA_ADPCM_DecodeBlockData); -} - -/* - G711 decode tables taken from SDL (src/audio/SDL_wave.c) -*/ -#ifdef SDL_WAVE_LAW_LUT -static const Sint16 alaw_lut[256] = { - -5504, -5248, -6016, -5760, -4480, -4224, -4992, -4736, -7552, -7296, -8064, -7808, -6528, -6272, -7040, -6784, -2752, - -2624, -3008, -2880, -2240, -2112, -2496, -2368, -3776, -3648, -4032, -3904, -3264, -3136, -3520, -3392, -22016, - -20992, -24064, -23040, -17920, -16896, -19968, -18944, -30208, -29184, -32256, -31232, -26112, -25088, -28160, -27136, -11008, - -10496, -12032, -11520, -8960, -8448, -9984, -9472, -15104, -14592, -16128, -15616, -13056, -12544, -14080, -13568, -344, - -328, -376, -360, -280, -264, -312, -296, -472, -456, -504, -488, -408, -392, -440, -424, -88, - -72, -120, -104, -24, -8, -56, -40, -216, -200, -248, -232, -152, -136, -184, -168, -1376, - -1312, -1504, -1440, -1120, -1056, -1248, -1184, -1888, -1824, -2016, -1952, -1632, -1568, -1760, -1696, -688, - -656, -752, -720, -560, -528, -624, -592, -944, -912, -1008, -976, -816, -784, -880, -848, 5504, - 5248, 6016, 5760, 4480, 4224, 4992, 4736, 7552, 7296, 8064, 7808, 6528, 6272, 7040, 6784, 2752, - 2624, 3008, 2880, 2240, 2112, 2496, 2368, 3776, 3648, 4032, 3904, 3264, 3136, 3520, 3392, 22016, - 20992, 24064, 23040, 17920, 16896, 19968, 18944, 30208, 29184, 32256, 31232, 26112, 25088, 28160, 27136, 11008, - 10496, 12032, 11520, 8960, 8448, 9984, 9472, 15104, 14592, 16128, 15616, 13056, 12544, 14080, 13568, 344, - 328, 376, 360, 280, 264, 312, 296, 472, 456, 504, 488, 408, 392, 440, 424, 88, - 72, 120, 104, 24, 8, 56, 40, 216, 200, 248, 232, 152, 136, 184, 168, 1376, - 1312, 1504, 1440, 1120, 1056, 1248, 1184, 1888, 1824, 2016, 1952, 1632, 1568, 1760, 1696, 688, - 656, 752, 720, 560, 528, 624, 592, 944, 912, 1008, 976, 816, 784, 880, 848 -}; - -static const Sint16 mulaw_lut[256] = { - -32124, -31100, -30076, -29052, -28028, -27004, -25980, -24956, -23932, -22908, -21884, -20860, -19836, -18812, -17788, -16764, -15996, - -15484, -14972, -14460, -13948, -13436, -12924, -12412, -11900, -11388, -10876, -10364, -9852, -9340, -8828, -8316, -7932, - -7676, -7420, -7164, -6908, -6652, -6396, -6140, -5884, -5628, -5372, -5116, -4860, -4604, -4348, -4092, -3900, - -3772, -3644, -3516, -3388, -3260, -3132, -3004, -2876, -2748, -2620, -2492, -2364, -2236, -2108, -1980, -1884, - -1820, -1756, -1692, -1628, -1564, -1500, -1436, -1372, -1308, -1244, -1180, -1116, -1052, -988, -924, -876, - -844, -812, -780, -748, -716, -684, -652, -620, -588, -556, -524, -492, -460, -428, -396, -372, - -356, -340, -324, -308, -292, -276, -260, -244, -228, -212, -196, -180, -164, -148, -132, -120, - -112, -104, -96, -88, -80, -72, -64, -56, -48, -40, -32, -24, -16, -8, 0, 32124, - 31100, 30076, 29052, 28028, 27004, 25980, 24956, 23932, 22908, 21884, 20860, 19836, 18812, 17788, 16764, 15996, - 15484, 14972, 14460, 13948, 13436, 12924, 12412, 11900, 11388, 10876, 10364, 9852, 9340, 8828, 8316, 7932, - 7676, 7420, 7164, 6908, 6652, 6396, 6140, 5884, 5628, 5372, 5116, 4860, 4604, 4348, 4092, 3900, - 3772, 3644, 3516, 3388, 3260, 3132, 3004, 2876, 2748, 2620, 2492, 2364, 2236, 2108, 1980, 1884, - 1820, 1756, 1692, 1628, 1564, 1500, 1436, 1372, 1308, 1244, 1180, 1116, 1052, 988, 924, 876, - 844, 812, 780, 748, 716, 684, 652, 620, 588, 556, 524, 492, 460, 428, 396, 372, - 356, 340, 324, 308, 292, 276, 260, 244, 228, 212, 196, 180, 164, 148, 132, 120, - 112, 104, 96, 88, 80, 72, 64, 56, 48, 40, 32, 24, 16, 8, 0 -}; -#endif - -static Sint16 uLAW_To_PCM16(Uint8 u_val) -{ -#ifdef SDL_WAVE_LAW_LUT - return mulaw_lut[u_val]; -#else - Uint8 nibble = ~u_val; - Sint16 mantissa = nibble & 0xf; - Uint8 exponent = (nibble >> 4) & 0x7; - Sint16 step = (Sint16)(4 << (exponent + 1)); - - mantissa = (Sint16)(0x80 << exponent) + step * mantissa + step / 2 - 132; - - return nibble & 0x80 ? -mantissa : mantissa; -#endif -} - -static Sint16 ALAW_To_PCM16(Uint8 a_val) -{ -#ifdef SDL_WAVE_LAW_LUT - return alaw_lut[a_val]; -#else - Uint8 nibble = a_val; - Uint8 exponent = (nibble & 0x7f) ^ 0x55; - Sint16 mantissa = exponent & 0xf; - - exponent >>= 4; - if (exponent > 0) { - mantissa |= 0x10; - } - mantissa = (Sint16)(mantissa << 4) | 0x8; - if (exponent > 1) { - mantissa <<= exponent - 1; - } - - return nibble & 0x80 ? mantissa : -mantissa; -#endif -} - -static int fetch_xlaw(Sint16 (*decode_sample)(Uint8), void *context, int length) -{ - WAV_Music *music = (WAV_Music *)context; - int i = 0, o = 0; - length = (int) SDL_ReadIO(music->src, music->buffer, (size_t)(length / 2)); - if (length % music->samplesize != 0) { - length -= length % music->samplesize; - } - for (i = length - 1, o = (length - 1) * 2; i >= 0; i--, o -= 2) { - Uint16 decoded = (Uint16)decode_sample(music->buffer[i]); - music->buffer[o] = decoded & 0xFF; - music->buffer[o + 1] = (decoded >> 8) & 0xFF; - } - return length * 2; -} - -static int fetch_ulaw(void *context, int length) -{ - return fetch_xlaw(uLAW_To_PCM16, context, length); -} - -static int fetch_alaw(void *context, int length) -{ - return fetch_xlaw(ALAW_To_PCM16, context, length); -} - -static Sint64 WAV_Position(WAV_Music *music) -{ - return SDL_TellIO(music->src) - music->buffered; -} - -/* Play some of a stream previously started with WAV_Play() */ -static int WAV_GetSome(void *context, void *data, int bytes, bool *done) -{ - WAV_Music *music = (WAV_Music *)context; - Sint64 pos, stop; - WAVLoopPoint *loop; - Sint64 loop_start = music->start; - Sint64 loop_stop = music->stop; - bool looped = false; - bool at_end = false; - unsigned int i; - int filled, amount, result; - - filled = SDL_GetAudioStreamData(music->stream, data, bytes); - if (filled != 0) { - return filled; - } - - if (!music->play_count) { - /* All done */ - *done = true; - return 0; - } - - pos = WAV_Position(music); - stop = music->stop; - loop = NULL; - for (i = 0; i < music->numloops; ++i) { - loop = &music->loops[i]; - if (loop->active) { - const int bytes_per_sample = (SDL_AUDIO_BITSIZE(music->spec.format) / 8) * music->spec.channels; - loop_start = music->start + loop->start * (Uint32)bytes_per_sample; - loop_stop = music->start + (loop->stop + 1) * (Uint32)bytes_per_sample; - if (pos >= loop_start && pos < loop_stop) { - stop = loop_stop; - break; - } - } - loop = NULL; - } - - amount = (int)music->buflen; - if ((stop - pos) < amount) { - amount = (int)(stop - pos); - } - - amount = music->decode(music, amount); - if (amount > 0) { - result = SDL_PutAudioStreamData(music->stream, music->buffer, amount); - if (result < 0) { - return -1; - } - } else { - /* We might be looping, continue */ - at_end = true; - } - - if (loop && WAV_Position(music) >= stop) { - if (loop->current_play_count == 1) { - loop->active = false; - } else { - if (loop->current_play_count > 0) { - --loop->current_play_count; - } - if (SDL_SeekIO(music->src, loop_start, SDL_IO_SEEK_SET) < 0) - return -1; - looped = true; - } - } - - if (!looped && (at_end || WAV_Position(music) >= music->stop)) { - if (music->play_count == 1) { - music->play_count = 0; - SDL_FlushAudioStream(music->stream); - } else { - int play_count = -1; - if (music->play_count > 0) { - play_count = (music->play_count - 1); - } - if (WAV_Play(music, play_count) < 0) { - return -1; - } - } - } - - /* We'll get called again in the case where we looped or have more data */ - return 0; -} - -static int WAV_GetAudio(void *context, void *data, int bytes) -{ - WAV_Music *music = (WAV_Music *)context; - return music_pcm_getaudio(context, data, bytes, music->volume, WAV_GetSome); -} - -static int WAV_Seek(void *context, double position) -{ - WAV_Music *music = (WAV_Music *)context; - Sint64 destpos; - if (music->encoding == MS_ADPCM_CODE || music->encoding == IMA_ADPCM_CODE) { - Sint64 dest_offset = (Sint64)(position * music->spec.freq * ((double)music->adpcm_state.blocksize / music->adpcm_state.samplesperblock)); - int remainder = (int)(dest_offset % music->adpcm_state.blocksize); - dest_offset -= remainder; - destpos = music->start + dest_offset; - if (destpos > music->stop) { - return -1; - } - if (SDL_SeekIO(music->src, destpos, SDL_IO_SEEK_SET) < 0) { - return -1; - } - - music->buffered = 0; - music->adpcm_state.output.read = music->adpcm_state.output.pos; - if (remainder > 0) { - music->decode(music, remainder); - } - } else { - Sint64 sample_size = music->spec.freq * music->samplesize; - Sint64 dest_offset = (Sint64)(position * music->spec.freq * music->samplesize); - destpos = music->start + dest_offset; - destpos -= dest_offset % sample_size; - if (destpos > music->stop) { - return -1; - } - if (SDL_SeekIO(music->src, destpos, SDL_IO_SEEK_SET) < 0) { - return -1; - } - } - return 0; -} - -static double WAV_Tell(void *context) -{ - WAV_Music *music = (WAV_Music *)context; - Sint64 byte_pos = WAV_Position(music) - music->start; - Sint64 sample_pos; - if (music->encoding == MS_ADPCM_CODE || music->encoding == IMA_ADPCM_CODE) { - sample_pos = ((byte_pos * music->adpcm_state.samplesperblock) / music->adpcm_state.blocksize); - } else { - sample_pos = byte_pos / music->samplesize; - } - return (double)sample_pos / music->spec.freq; -} - -/* Return music duration in seconds */ -static double WAV_Duration(void *context) -{ - WAV_Music *music = (WAV_Music *)context; - Sint64 samples; - if (music->encoding == MS_ADPCM_CODE || music->encoding == IMA_ADPCM_CODE) { - samples = (((music->stop - music->start) * music->adpcm_state.samplesperblock) / music->adpcm_state.blocksize); - } else { - samples = (music->stop - music->start) / music->samplesize; - } - return (double)samples / music->spec.freq; -} - -static const char* WAV_GetMetaTag(void *context, Mix_MusicMetaTag tag_type) -{ - WAV_Music *music = (WAV_Music *)context; - return meta_tags_get(&music->tags, tag_type); -} - -/* Close the given WAV stream */ -static void WAV_Delete(void *context) -{ - WAV_Music *music = (WAV_Music *)context; - - /* Clean up associated data */ - meta_tags_clear(&music->tags); - if (music->loops) { - SDL_free(music->loops); - } - if (music->stream) { - SDL_DestroyAudioStream(music->stream); - } - if (music->buffer) { - SDL_free(music->buffer); - } - if (music->closeio) { - SDL_CloseIO(music->src); - } - ADPCM_Cleanup(&music->adpcm_state); - SDL_free(music); -} - -static bool ParseFMT(WAV_Music *wave, Uint32 chunk_length) -{ - SDL_AudioSpec *spec = &wave->spec; - WaveFMTEx fmt; - size_t size; - int bits; - Uint8 *chunk; - - if (chunk_length < sizeof(fmt.format)) { - SDL_SetError("Wave format chunk too small"); - return false; - } - - chunk = (Uint8 *)SDL_malloc(chunk_length); - if (!chunk) { - return false; - } - - if (SDL_ReadIO(wave->src, chunk, chunk_length) != chunk_length) { - SDL_SetError("Couldn't read %" SDL_PRIu32 " bytes from WAV file", chunk_length); - SDL_free(chunk); - return false; - } - size = (chunk_length >= sizeof(fmt)) ? sizeof(fmt) : sizeof(fmt.format); - SDL_zero(fmt); - SDL_memcpy(&fmt, chunk, size); - - wave->encoding = SDL_Swap16LE(fmt.format.encoding); - - if (wave->encoding == EXTENSIBLE_CODE) { - if (size < sizeof(fmt)) { - SDL_SetError("Wave format chunk too small"); - SDL_free(chunk); - return false; - } - wave->encoding = (Uint16)SDL_Swap32LE(fmt.subencoding); - } - - /* Decode the audio data format */ - switch (wave->encoding) { - case PCM_CODE: - case IEEE_FLOAT_CODE: - wave->decode = fetch_pcm; - break; - case MULAW_CODE: - wave->decode = fetch_ulaw; - break; - case ALAW_CODE: - wave->decode = fetch_alaw; - break; - case MS_ADPCM_CODE: - wave->decode = fetch_ms_adpcm; - if (MS_ADPCM_Init(&wave->adpcm_state, chunk, chunk_length) < 0) { - SDL_free(chunk); - return false; - } - break; - case IMA_ADPCM_CODE: - wave->decode = fetch_ima_adpcm; - if (IMA_ADPCM_Init(&wave->adpcm_state, chunk, chunk_length) < 0) { - SDL_free(chunk); - return false; - } - break; - default: - /* but NOT this */ - SDL_SetError("Unknown WAVE data format"); - SDL_free(chunk); - return false; - } - SDL_free(chunk); - - spec->freq = (int)SDL_Swap32LE(fmt.format.frequency); - bits = (int)SDL_Swap16LE(fmt.format.bitspersample); - switch (bits) { - case 4: - switch(wave->encoding) { - case MS_ADPCM_CODE: spec->format = SDL_AUDIO_S16; break; - case IMA_ADPCM_CODE: spec->format = SDL_AUDIO_S16; break; - default: goto unknown_bits; - } - break; - case 8: - switch(wave->encoding) { - case PCM_CODE: spec->format = SDL_AUDIO_U8; break; - case ALAW_CODE: spec->format = SDL_AUDIO_S16; break; - case MULAW_CODE: spec->format = SDL_AUDIO_S16; break; - default: goto unknown_bits; - } - break; - case 16: - switch(wave->encoding) { - case PCM_CODE: spec->format = SDL_AUDIO_S16; break; - default: goto unknown_bits; - } - break; - case 24: - switch(wave->encoding) { - case PCM_CODE: - wave->decode = fetch_pcm24le; - spec->format = SDL_AUDIO_S32; - break; - default: goto unknown_bits; - } - break; - case 32: - switch(wave->encoding) { - case PCM_CODE: spec->format = SDL_AUDIO_S32; break; - case IEEE_FLOAT_CODE: spec->format = SDL_AUDIO_F32; break; - default: goto unknown_bits; - } - break; - case 64: - switch(wave->encoding) { - case IEEE_FLOAT_CODE: - wave->decode = fetch_float64le; - spec->format = SDL_AUDIO_F32; - break; - default: goto unknown_bits; - } - break; - default: - unknown_bits: - SDL_SetError("Unknown PCM format with %d bits", bits); - return false; - } - spec->channels = (Uint8) SDL_Swap16LE(fmt.format.channels); - wave->samplesize = spec->channels * (bits / 8); - /* SDL_CalculateAudioSpec */ - wave->buflen = SDL_AUDIO_BITSIZE(spec->format) / 8; - wave->buflen *= spec->channels; - wave->buflen *= 4096; /* reasonable sample frame count */ - - return true; -} - -static bool ParseDATA(WAV_Music *wave, Uint32 chunk_length) -{ - wave->start = SDL_TellIO(wave->src); - wave->stop = wave->start + chunk_length; - if (SDL_SeekIO(wave->src, chunk_length, SDL_IO_SEEK_CUR) < 0) - return false; - return true; -} - -static bool AddLoopPoint(WAV_Music *wave, Uint32 play_count, Uint32 start, Uint32 stop) -{ - WAVLoopPoint *loop; - WAVLoopPoint *loops = SDL_realloc(wave->loops, (wave->numloops + 1) * sizeof(*wave->loops)); - if (!loops) { - return false; - } - - loop = &loops[ wave->numloops ]; - loop->start = start; - loop->stop = stop; - loop->initial_play_count = play_count; - loop->current_play_count = play_count; - - wave->loops = loops; - ++wave->numloops; - return true; -} - -static bool ParseSMPL(WAV_Music *wave, Uint32 chunk_length) -{ - SamplerChunk *chunk; - Uint8 *data; - Uint32 i; - bool loaded = false; - - data = (Uint8 *)SDL_malloc(chunk_length); - if (!data) { - return false; - } - if (SDL_ReadIO(wave->src, data, chunk_length) != chunk_length) { - SDL_SetError("Couldn't read %" SDL_PRIu32 " bytes from WAV file", chunk_length); - SDL_free(data); - return false; - } - chunk = (SamplerChunk *)data; - - for (i = 0; i < SDL_Swap32LE(chunk->sample_loops); ++i) { - const Uint32 LOOP_TYPE_FORWARD = 0; - Uint32 loop_type = SDL_Swap32LE(chunk->loops[i].type); - if (loop_type == LOOP_TYPE_FORWARD) { - AddLoopPoint(wave, SDL_Swap32LE(chunk->loops[i].play_count), SDL_Swap32LE(chunk->loops[i].start), SDL_Swap32LE(chunk->loops[i].end)); - } - } - - loaded = true; - SDL_free(data); - return loaded; -} - -static void read_meta_field(Mix_MusicMetaTags *tags, Mix_MusicMetaTag tag_type, size_t *i, Uint32 chunk_length, Uint8 *data, size_t fieldOffset) -{ - Uint32 len = 0; - int isID3 = fieldOffset == 7; - char *field = NULL; - *i += 4; - len = isID3 ? - SDL_Swap32BE(*((Uint32 *)(data + *i))) : /* ID3 */ - SDL_Swap32LE(*((Uint32 *)(data + *i))); /* LIST */ - if (len > chunk_length) { - return; /* Do nothing due to broken lenght */ - } - *i += fieldOffset; - field = (char *)SDL_malloc(len + 1); - SDL_memset(field, 0, (len + 1)); - SDL_strlcpy(field, (char *)(data + *i), isID3 ? len - 1 : len); - *i += len; - meta_tags_set(tags, tag_type, field); - SDL_free(field); -} - -static bool ParseLIST(WAV_Music *wave, Uint32 chunk_length) -{ - Uint8 *data; - - data = (Uint8 *)SDL_malloc(chunk_length); - if (!data) { - return false; - } - - if (SDL_ReadIO(wave->src, data, chunk_length) != chunk_length) { - SDL_SetError("Couldn't read %" SDL_PRIu32 " bytes from WAV file", chunk_length); - SDL_free(data); - return false; - } - - if (SDL_strncmp((char *)data, "INFO", 4) == 0) { - size_t i = 4; - for (i = 4; i < chunk_length - 4;) { - if(SDL_strncmp((char *)(data + i), "INAM", 4) == 0) { - read_meta_field(&wave->tags, MIX_META_TITLE, &i, chunk_length, data, 4); - continue; - } else if(SDL_strncmp((char *)(data + i), "IART", 4) == 0) { - read_meta_field(&wave->tags, MIX_META_ARTIST, &i, chunk_length, data, 4); - continue; - } else if(SDL_strncmp((char *)(data + i), "IALB", 4) == 0) { - read_meta_field(&wave->tags, MIX_META_ALBUM, &i, chunk_length, data, 4); - continue; - } else if (SDL_strncmp((char *)(data + i), "BCPR", 4) == 0) { - read_meta_field(&wave->tags, MIX_META_COPYRIGHT, &i, chunk_length, data, 4); - continue; - } - i++; - } - } - - /* done: */ - SDL_free(data); - - return true; -} - -static bool ParseID3(WAV_Music *wave, Uint32 chunk_length) -{ - bool loaded = true; - - Uint8 *data; - data = (Uint8 *)SDL_malloc(chunk_length); - - if (!data) { - return false; - } - - if (SDL_ReadIO(wave->src, data, chunk_length) != chunk_length) { - SDL_SetError("Couldn't read %" SDL_PRIu32 " bytes from WAV file", chunk_length); - loaded = false; - } - - if (loaded) { - read_id3v2_from_mem(&wave->tags, data, chunk_length); - } - - /* done: */ - SDL_free(data); - - return loaded; -} - -static bool LoadWAVMusic(WAV_Music *wave) -{ - SDL_IOStream *src = wave->src; - Uint32 chunk_type; - Uint32 chunk_length; - bool found_FMT = false; - bool found_DATA = false; - /* WAV magic header */ - Uint32 wavelen; - Uint32 WAVEmagic; - - meta_tags_init(&wave->tags); - - /* Check the magic header */ - if (!SDL_ReadU32LE(src, &wavelen) || - !SDL_ReadU32LE(src, &WAVEmagic)) { - return false; - } - - (void)wavelen; /* unused */ - (void)WAVEmagic; /* unused */ - - /* Read the chunks */ - for (; ;) { - if (!SDL_ReadU32LE(src, &chunk_type) || - !SDL_ReadU32LE(src, &chunk_length)) { - if (SDL_GetIOStatus(src) == SDL_IO_STATUS_EOF) { - break; - } - return false; - } - - if (chunk_length == 0) - break; - - switch (chunk_type) { - case FMT: - found_FMT = true; - if (!ParseFMT(wave, chunk_length)) - return false; - break; - case DATA: - found_DATA = true; - if (!ParseDATA(wave, chunk_length)) - return false; - break; - case SMPL: - if (!ParseSMPL(wave, chunk_length)) - return false; - break; - case LIST: - if (!ParseLIST(wave, chunk_length)) - return false; - break; - case ID3_: - if (!ParseID3(wave, chunk_length)) - return false; - break; - default: - if (SDL_SeekIO(src, chunk_length, SDL_IO_SEEK_CUR) < 0) - return false; - break; - } - - /* RIFF chunks have a 2-byte alignment. Skip padding byte. */ - if (chunk_length & 1) { - if (SDL_SeekIO(src, 1, SDL_IO_SEEK_CUR) < 0) - return false; - } - } - - if (!found_FMT) { - SDL_SetError("Bad WAV file (no FMT chunk)"); - return false; - } - - if (!found_DATA) { - SDL_SetError("Bad WAV file (no DATA chunk)"); - return false; - } - - return true; -} - -/* I couldn't get SANE_to_double() to work, so I stole this from libsndfile. - * I don't pretend to fully understand it. - */ - -static Uint32 SANE_to_Uint32 (Uint8 *sanebuf) -{ - /* Negative number? */ - if (sanebuf[0] & 0x80) - return 0; - - /* Less than 1? */ - if (sanebuf[0] <= 0x3F) - return 1; - - /* Way too big? */ - if (sanebuf[0] > 0x40) - return 0x4000000; - - /* Still too big? */ - if (sanebuf[0] == 0x40 && sanebuf[1] > 0x1C) - return 800000000; - - return (Uint32)(((sanebuf[2] << 23) | (sanebuf[3] << 15) | (sanebuf[4] << 7) | - (sanebuf[5] >> 1)) >> (29 - sanebuf[1])); -} - -static bool LoadAIFFMusic(WAV_Music *wave) -{ - SDL_IOStream *src = wave->src; - SDL_AudioSpec *spec = &wave->spec; - bool found_SSND = false; - bool found_COMM = false; - bool found_FVER = false; - bool is_AIFC = false; - - Uint32 chunk_type; - Uint32 chunk_length; - Sint64 next_chunk = 0; - Sint64 file_length; - - /* AIFF magic header */ - Uint32 AIFFmagic; - /* SSND chunk */ - Uint32 offset; - Uint32 blocksize; - /* COMM format chunk */ - Uint16 channels = 0; - Uint32 numsamples = 0; - Uint16 samplesize = 0; - Uint8 sane_freq[10]; - Uint32 frequency = 0; - Uint32 AIFCVersion1 = 0; - Uint32 compressionType = 0; - char *chunk_buffer; - - file_length = SDL_GetIOSize(src); - - /* Check the magic header */ - if (!SDL_ReadU32BE(src, &chunk_length) || - !SDL_ReadU32LE(src, &AIFFmagic)) { - return false; - } - if (AIFFmagic != AIFF && AIFFmagic != AIFC) { - SDL_SetError("Unrecognized file type (not AIFF or AIFC)"); - return false; - } - if (AIFFmagic == AIFC) { - is_AIFC = true; - } - - /* From what I understand of the specification, chunks may appear in - * any order, and we should just ignore unknown ones. - * - * TODO: Better sanity-checking. E.g. what happens if the AIFF file - * contains compressed sound data? - */ - do { - if (!SDL_ReadU32LE(src, &chunk_type) || - !SDL_ReadU32BE(src, &chunk_length)) { - return false; - } - next_chunk = SDL_TellIO(src) + chunk_length; - - if (chunk_length % 2) { - next_chunk++; - } - - switch (chunk_type) { - case SSND: - found_SSND = true; - if (!SDL_ReadU32BE(src, &offset) || - !SDL_ReadU32BE(src, &blocksize)) { - return false; - } - wave->start = SDL_TellIO(src) + offset; - (void)blocksize; /* unused */ - break; - - case FVER: - found_FVER = true; - if (!SDL_ReadU32BE(src, &AIFCVersion1)) { - return false; - } - (void)AIFCVersion1; /* unused */ - break; - - case AIFF_ID3_: - if (!ParseID3(wave, chunk_length)) - return false; - break; - - case MARK: - case INST: - /* Just skip those chunks */ - break; - - case NAME: - case AUTH: - case _c__: - chunk_buffer = (char*)SDL_calloc(1, chunk_length + 1); - if (SDL_ReadIO(src, chunk_buffer, chunk_length) != chunk_length) { - SDL_free(chunk_buffer); - return false; - } - meta_tags_set(&wave->tags, - chunk_type == NAME ? MIX_META_TITLE : - chunk_type == AUTH ? MIX_META_ARTIST : - chunk_type == _c__ ? MIX_META_COPYRIGHT : 0, - chunk_buffer); - SDL_free(chunk_buffer); - break; - - case COMM: - found_COMM = true; - - /* Read the audio data format chunk */ - if (!SDL_ReadU16BE(src, &channels) || - !SDL_ReadU32BE(src, &numsamples) || - !SDL_ReadU16BE(src, &samplesize) || - SDL_ReadIO(src, sane_freq, sizeof(sane_freq)) != sizeof(sane_freq)) { - return false; - } - frequency = SANE_to_Uint32(sane_freq); - if (is_AIFC) { - if (!SDL_ReadU32LE(src, &compressionType)) { - return false; - } - /* here must be a "compressionName" which is a padded string */ - } - break; - - default: - /* Unknown/unsupported chunk: we just skip over */ - break; - } - } while (next_chunk < file_length && SDL_SeekIO(src, next_chunk, SDL_IO_SEEK_SET) >= 0); - - if (!found_SSND) { - SDL_SetError("Bad AIFF/AIFF-C file (no SSND chunk)"); - return false; - } - - if (!found_COMM) { - SDL_SetError("Bad AIFF/AIFF-C file (no COMM chunk)"); - return false; - } - - if (is_AIFC && !found_FVER) { - SDL_SetError("Bad AIFF-C file (no FVER chunk)"); - return false; - } - - wave->samplesize = channels * (samplesize / 8); - wave->stop = wave->start + channels * numsamples * (samplesize / 8); - - /* Decode the audio data format */ - SDL_memset(spec, 0, (sizeof *spec)); - spec->freq = (int)frequency; - switch (samplesize) { - case 8: - if (!is_AIFC) - spec->format = SDL_AUDIO_S8; - else switch (compressionType) { - case raw_: spec->format = SDL_AUDIO_U8; break; - case sowt: spec->format = SDL_AUDIO_S8; break; - case ulaw: - spec->format = SDL_AUDIO_S16LE; - wave->encoding = MULAW_CODE; - wave->decode = fetch_ulaw; - break; - case alaw: - spec->format = SDL_AUDIO_S16LE; - wave->encoding = ALAW_CODE; - wave->decode = fetch_alaw; - break; - default: goto unsupported_format; - } - break; - case 16: - if (!is_AIFC) - spec->format = SDL_AUDIO_S16BE; - else switch (compressionType) { - case sowt: spec->format = SDL_AUDIO_S16LE; break; - case NONE: spec->format = SDL_AUDIO_S16BE; break; - case ULAW: - spec->format = SDL_AUDIO_S16LE; - wave->encoding = MULAW_CODE; - wave->decode = fetch_ulaw; - break; - case ALAW: - spec->format = SDL_AUDIO_S16LE; - wave->encoding = ALAW_CODE; - wave->decode = fetch_alaw; - break; - default: goto unsupported_format; - } - break; - case 24: - wave->encoding = PCM_CODE; - wave->decode = fetch_pcm24be; - if (!is_AIFC) - spec->format = SDL_AUDIO_S32BE; - else switch (compressionType) { - case sowt: spec->format = SDL_AUDIO_S32LE; break; - case NONE: spec->format = SDL_AUDIO_S32BE; break; - default: goto unsupported_format; - } - break; - case 32: - if (!is_AIFC) - spec->format = SDL_AUDIO_S32BE; - else switch (compressionType) { - case sowt: spec->format = SDL_AUDIO_S32LE; break; - case NONE: spec->format = SDL_AUDIO_S32BE; break; - case fl32: - case FL32: spec->format = SDL_AUDIO_F32BE; break; - default: goto unsupported_format; - } - break; - case 64: - wave->encoding = IEEE_FLOAT_CODE; - wave->decode = fetch_float64be; - if (!is_AIFC) - spec->format = SDL_AUDIO_F32; - else switch (compressionType) { - case fl64: - spec->format = SDL_AUDIO_F32; - break; - default: goto unsupported_format; - } - break; - default: - unsupported_format: - SDL_SetError("Unknown samplesize in data format"); - return false; - } - spec->channels = (Uint8) channels; - - return true; -} - -Mix_MusicInterface Mix_MusicInterface_WAV = -{ - "WAVE", - MIX_MUSIC_WAVE, - MUS_WAV, - false, - false, - - NULL, /* Load */ - NULL, /* Open */ - WAV_CreateFromIO, - NULL, /* CreateFromFile */ - WAV_SetVolume, - WAV_GetVolume, - WAV_Play, - NULL, /* IsPlaying */ - WAV_GetAudio, - NULL, /* Jump */ - WAV_Seek, /* Seek */ - WAV_Tell, /* Tell */ - WAV_Duration, - NULL, /* LoopStart */ - NULL, /* LoopEnd */ - NULL, /* LoopLength */ - WAV_GetMetaTag, /* GetMetaTag */ - NULL, /* GetNumTracks */ - NULL, /* StartTrack */ - NULL, /* Pause */ - NULL, /* Resume */ - WAV_Stop, /* Stop */ - WAV_Delete, - NULL, /* Close */ - NULL /* Unload */ -}; - -#endif /* MUSIC_WAV */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/libs/SDL_mixer/src/codecs/music_wavpack.c b/libs/SDL_mixer/src/codecs/music_wavpack.c deleted file mode 100644 index 8a8b6c3..0000000 --- a/libs/SDL_mixer/src/codecs/music_wavpack.c +++ /dev/null @@ -1,771 +0,0 @@ -/* - SDL_mixer: An audio mixer library based on the SDL library - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#if defined(MUSIC_WAVPACK) - -#define WAVPACK_DBG 0 - -/* This file supports WavPack music streams */ - -#include -#include - -#include "music_wavpack.h" - -#if defined(WAVPACK_HEADER) -#include WAVPACK_HEADER -#elif defined(HAVE_WAVPACK_H) -#include -#else -#include -#endif -#include /* SEEK_SET, ... */ - -#ifndef OPEN_DSD_NATIVE -#define OPEN_DSD_NATIVE 0x100 -#define OPEN_DSD_AS_PCM 0x200 -#define WAVPACK4_OR_OLDER -#endif - -#ifdef WAVPACK4_OR_OLDER -typedef struct { - int32_t (*read_bytes)(void *id, void *data, int32_t bcount); - int32_t (*write_bytes)(void *id, void *data, int32_t bcount); - int64_t (*get_pos)(void *id); - int (*set_pos_abs)(void *id, int64_t pos); - int (*set_pos_rel)(void *id, int64_t delta, int mode); - int (*push_back_byte)(void *id, int c); - int64_t (*get_length)(void *id); - int (*can_seek)(void *id); - int (*truncate_here)(void *id); - int (*close)(void *id); -} WavpackStreamReader64; -#endif - -typedef struct { - int loaded; - void *handle; - uint32_t libversion; - uint32_t (*WavpackGetLibraryVersion)(void); - char *(*WavpackGetErrorMessage)(WavpackContext*); - WavpackContext *(*WavpackOpenFileInputEx)(WavpackStreamReader *reader, void *wv_id, void *wvc_id, char *error, int flags, int norm_offset); - WavpackContext *(*WavpackCloseFile)(WavpackContext*); - int (*WavpackGetMode)(WavpackContext*); - int (*WavpackGetBytesPerSample)(WavpackContext*); - int (*WavpackGetNumChannels)(WavpackContext*); - uint32_t (*WavpackGetNumSamples)(WavpackContext*); - uint32_t (*WavpackGetSampleRate)(WavpackContext*); - uint32_t (*WavpackUnpackSamples)(WavpackContext*, int32_t *buffer, uint32_t samples); - int (*WavpackSeekSample)(WavpackContext*, uint32_t sample); - uint32_t (*WavpackGetSampleIndex)(WavpackContext*); - int (*WavpackGetTagItem)(WavpackContext*, const char *item, char *value, int size); - /* WavPack 5.x functions with 64 bit support: */ - WavpackContext *(*WavpackOpenFileInputEx64)(WavpackStreamReader64 *reader, void *wv_id, void *wvc_id, char *error, int flags, int norm_offset); - int64_t (*WavpackGetNumSamples64)(WavpackContext*); - int64_t (*WavpackGetSampleIndex64)(WavpackContext*); - int (*WavpackSeekSample64)(WavpackContext*, int64_t sample); -} wavpack_loader; - -static wavpack_loader wvpk; - -#ifdef WAVPACK_DYNAMIC -#define FUNCTION_LOADER(FUNC, SIG) \ - wvpk.FUNC = (SIG) SDL_LoadFunction(wvpk.handle, #FUNC); \ - if (wvpk.FUNC == NULL) { SDL_UnloadObject(wvpk.handle); return -1; } -#else -#define FUNCTION_LOADER(FUNC, SIG) \ - wvpk.FUNC = FUNC; \ - if (wvpk.FUNC == NULL) { SDL_SetError("Missing wavpack.framework"); return -1; } -#endif - -#ifdef __APPLE__ - /* Need to turn off optimizations so weak framework load check works */ - __attribute__ ((optnone)) -#endif -static int WAVPACK_Load(void) -{ - if (wvpk.loaded == 0) { -#ifdef WAVPACK_DYNAMIC - wvpk.handle = SDL_LoadObject(WAVPACK_DYNAMIC); - if (wvpk.handle == NULL) { - return -1; - } -#endif - FUNCTION_LOADER(WavpackGetLibraryVersion, uint32_t (*)(void)); - FUNCTION_LOADER(WavpackGetErrorMessage, char *(*)(WavpackContext*)); - FUNCTION_LOADER(WavpackOpenFileInputEx, WavpackContext *(*)(WavpackStreamReader*, void*, void*, char*, int, int)); - FUNCTION_LOADER(WavpackCloseFile, WavpackContext *(*)(WavpackContext*)); - FUNCTION_LOADER(WavpackGetMode, int (*)(WavpackContext*)); - FUNCTION_LOADER(WavpackGetBytesPerSample, int (*)(WavpackContext*)); - FUNCTION_LOADER(WavpackGetNumChannels, int (*)(WavpackContext*)); - FUNCTION_LOADER(WavpackGetNumSamples, uint32_t (*)(WavpackContext*)); - FUNCTION_LOADER(WavpackGetSampleRate, uint32_t (*)(WavpackContext*)); - FUNCTION_LOADER(WavpackUnpackSamples, uint32_t (*)(WavpackContext*, int32_t*, uint32_t)); - FUNCTION_LOADER(WavpackSeekSample, int (*)(WavpackContext*, uint32_t)); - FUNCTION_LOADER(WavpackGetSampleIndex, uint32_t (*)(WavpackContext*)); - FUNCTION_LOADER(WavpackGetTagItem, int (*)(WavpackContext*, const char*, char*, int)); - - /* WavPack 5.x functions with 64 bit support: */ -#ifdef WAVPACK_DYNAMIC - wvpk.WavpackOpenFileInputEx64 = (WavpackContext *(*)(WavpackStreamReader64*, void*, void*, char*, int, int)) SDL_LoadFunction(wvpk.handle, "WavpackOpenFileInputEx64"); - wvpk.WavpackGetNumSamples64 = (int64_t (*)(WavpackContext*)) SDL_LoadFunction(wvpk.handle, "WavpackGetNumSamples64"); - wvpk.WavpackGetSampleIndex64 = (int64_t (*)(WavpackContext*)) SDL_LoadFunction(wvpk.handle, "WavpackGetSampleIndex64"); - wvpk.WavpackSeekSample64 = (int (*)(WavpackContext*, int64_t)) SDL_LoadFunction(wvpk.handle, "WavpackSeekSample64"); - if (!wvpk.WavpackOpenFileInputEx64 || !wvpk.WavpackGetNumSamples64 || !wvpk.WavpackGetSampleIndex64 || !wvpk.WavpackSeekSample64) { - wvpk.WavpackOpenFileInputEx64 = NULL; - wvpk.WavpackGetNumSamples64 = NULL; - wvpk.WavpackGetSampleIndex64 = NULL; - wvpk.WavpackSeekSample64 = NULL; - SDL_ClearError(); /* WavPack 5.x functions are optional. */ - } - #if WAVPACK_DBG - else { - SDL_Log("WavPack 5.x functions available"); - } - #endif -#elif !defined(WAVPACK4_OR_OLDER) - wvpk.WavpackOpenFileInputEx64 = WavpackOpenFileInputEx64; - wvpk.WavpackGetNumSamples64 = WavpackGetNumSamples64; - wvpk.WavpackGetSampleIndex64 = WavpackGetSampleIndex64; - wvpk.WavpackSeekSample64 = WavpackSeekSample64; -#else - wvpk.WavpackOpenFileInputEx64 = NULL; - wvpk.WavpackGetNumSamples64 = NULL; - wvpk.WavpackGetSampleIndex64 = NULL; - wvpk.WavpackSeekSample64 = NULL; -#endif - - wvpk.libversion = wvpk.WavpackGetLibraryVersion(); - #if WAVPACK_DBG - SDL_Log("WavPack library version: 0x%x", wvpk.libversion); - #endif - } - ++wvpk.loaded; - - return 0; -} - -static void WAVPACK_Unload(void) -{ - if (wvpk.loaded == 0) { - return; - } - if (wvpk.loaded == 1) { -#ifdef WAVPACK_DYNAMIC - SDL_UnloadObject(wvpk.handle); -#endif - } - --wvpk.loaded; -} - - -typedef struct { - SDL_IOStream *src1; /* wavpack file */ - SDL_IOStream *src2; /* correction file */ - bool closeio; - int play_count; - int volume; - - WavpackContext *ctx; - int64_t numsamples; - uint32_t samplerate; - int bps, channels, mode; - #ifdef MUSIC_WAVPACK_DSD - int decimation; - void *decimation_ctx; - #endif - - SDL_AudioStream *stream; - void *buffer; - int32_t frames; - - Mix_MusicMetaTags tags; -} WAVPACK_music; - - -static int32_t sdl_read_bytes(void *id, void *data, int32_t bcount) -{ - return (int32_t) SDL_ReadIO((SDL_IOStream*)id, data, (size_t)bcount); -} - -static uint32_t sdl_get_pos32(void *id) -{ - return (uint32_t) SDL_TellIO((SDL_IOStream*)id); -} - -static int64_t sdl_get_pos64(void *id) -{ - return SDL_TellIO((SDL_IOStream*)id); -} - -static int sdl_setpos_rel64(void *id, int64_t delta, int mode) -{ - switch (mode) { /* just in case SDL_IO doesn't match stdio.. */ - case SEEK_SET: mode = SDL_IO_SEEK_SET; break; - case SEEK_CUR: mode = SDL_IO_SEEK_CUR; break; - case SEEK_END: mode = SDL_IO_SEEK_END; break; - default: return -1; - } - return (SDL_SeekIO((SDL_IOStream*)id, delta, mode) < 0)? -1 : 0; -} - -static int sdl_setpos_rel32(void *id, int32_t delta, int mode) -{ - return sdl_setpos_rel64(id, delta, mode); -} - -static int sdl_setpos_abs64(void *id, int64_t pos) -{ - return (SDL_SeekIO((SDL_IOStream*)id, pos, SDL_IO_SEEK_SET) < 0)? -1 : 0; -} - -static int sdl_setpos_abs32(void *id, uint32_t pos) -{ - return (SDL_SeekIO((SDL_IOStream*)id, pos, SDL_IO_SEEK_SET) < 0)? -1 : 0; -} - -static int sdl_pushback_byte(void *id, int c) -{ - (void)c; - /* libwavpack calls ungetc(), but doesn't really modify buffer. */ - return (SDL_SeekIO((SDL_IOStream*)id, -1, SDL_IO_SEEK_CUR) < 0)? -1 : 0; -} - -static uint32_t sdl_get_length32(void *id) -{ - return (uint32_t) SDL_GetIOSize((SDL_IOStream*)id); -} - -static int64_t sdl_get_length64(void *id) -{ - return SDL_GetIOSize((SDL_IOStream*)id); -} - -static int sdl_can_seek(void *id) -{ - return (SDL_SeekIO((SDL_IOStream*)id, 0, SDL_IO_SEEK_CUR) < 0)? 0 : 1; -} - -static WavpackStreamReader sdl_reader32 = { - sdl_read_bytes, - sdl_get_pos32, - sdl_setpos_abs32, - sdl_setpos_rel32, - sdl_pushback_byte, - sdl_get_length32, - sdl_can_seek, - NULL /* write_bytes */ -}; - -static WavpackStreamReader64 sdl_reader64 = { - sdl_read_bytes, - NULL, /* write_bytes */ - sdl_get_pos64, - sdl_setpos_abs64, - sdl_setpos_rel64, - sdl_pushback_byte, - sdl_get_length64, - sdl_can_seek, - NULL, /* truncate_here */ - NULL /* close */ -}; - -static int WAVPACK_Seek(void *context, double time); -static void WAVPACK_Delete(void *context); -static void *WAVPACK_CreateFromIO_internal(SDL_IOStream *src1, SDL_IOStream *src2, bool closeio, bool *closeio2); - -#ifdef MUSIC_WAVPACK_DSD -static void *decimation_init(int num_channels, int ratio); -static int decimation_run(void *context, int32_t *samples, int num_samples); -static void decimation_reset(void *context); -#define FLAGS_DSD OPEN_DSD_AS_PCM -#define DECIMATION(x) (x)->decimation -#else -#define FLAGS_DSD 0 -#define DECIMATION(x) 1 -#endif - -static void *WAVPACK_CreateFromIO(SDL_IOStream *src, bool closeio) -{ - return WAVPACK_CreateFromIO_internal(src, NULL, closeio, NULL); -} - -static void *WAVPACK_CreateFromFile(const char *file) -{ - SDL_IOStream *src1, *src2; - WAVPACK_music *music; - bool closeio2 = true; - size_t len; - char *file2; - - src1 = SDL_IOFromFile(file, "rb"); - if (!src1) { - SDL_SetError("Couldn't open '%s'", file); - return NULL; - } - - len = SDL_strlen(file); - file2 = SDL_stack_alloc(char, len + 2); - if (!file2) src2 = NULL; - else { - /* this assumes 'file' is a good boy and has 'wv' as an extension. - * official wavpack command line tools do the same thing so I'm not - * doing anything extra. besides, the wavpack library validates the - * correction file, therefore, no harm done. */ - SDL_memcpy(file2, file, len); - file2[len] = 'c'; - file2[len + 1] = '\0'; - src2 = SDL_IOFromFile(file2, "rb"); - #if WAVPACK_DBG - if (src2) { - SDL_Log("Loaded WavPack correction file %s", file2); - } - #endif - SDL_stack_free(file2); - } - - music = WAVPACK_CreateFromIO_internal(src1, src2, true, &closeio2); - if (!music) { - SDL_CloseIO(src1); - if (closeio2 && src2) { - SDL_CloseIO(src2); - } - } - return music; -} - -/* Load a WavPack stream from an SDL_IOStream object */ -static void *WAVPACK_CreateFromIO_internal(SDL_IOStream *src1, SDL_IOStream *src2, bool closeio, bool *closeio2) -{ - SDL_AudioSpec srcspec; - WAVPACK_music *music; - SDL_AudioFormat format; - char *tag; - char err[80]; - int n; - - music = (WAVPACK_music *)SDL_calloc(1, sizeof *music); - if (!music) { - return NULL; - } - music->src1 = src1; - music->src2 = src2; - music->volume = MIX_MAX_VOLUME; - - music->ctx = (wvpk.WavpackOpenFileInputEx64 != NULL) ? - wvpk.WavpackOpenFileInputEx64(&sdl_reader64, src1, src2, err, OPEN_NORMALIZE|OPEN_TAGS|FLAGS_DSD, 0) : - wvpk.WavpackOpenFileInputEx(&sdl_reader32, src1, src2, err, OPEN_NORMALIZE|OPEN_TAGS, 0); - if (!music->ctx) { - SDL_SetError("%s", err); - SDL_free(music); - if (src2) { - SDL_CloseIO(src2); - } - return NULL; - } - - music->numsamples = (wvpk.WavpackGetNumSamples64 != NULL) ? - wvpk.WavpackGetNumSamples64(music->ctx) : - wvpk.WavpackGetNumSamples(music->ctx); - music->samplerate = wvpk.WavpackGetSampleRate(music->ctx); - music->bps = wvpk.WavpackGetBytesPerSample(music->ctx) << 3; - music->channels = wvpk.WavpackGetNumChannels(music->ctx); - music->mode = wvpk.WavpackGetMode(music->ctx); - - if (closeio2) { - *closeio2 = false; /* WAVPACK_Delete() will free it */ - } - - #ifdef MUSIC_WAVPACK_DSD - music->decimation = 1; - /* for very high sample rates (including DSD, which will normally be 352,800 Hz) - * decimate 4x here before sending on */ - if (music->samplerate >= 256000) { - music->decimation = 4; - music->decimation_ctx = decimation_init(music->channels, music->decimation); - if (!music->decimation_ctx) { - WAVPACK_Delete(music); - return NULL; - } - } - #endif - - #if WAVPACK_DBG - SDL_Log("WavPack loader:\n numsamples: %" SDL_PRIs64 "\n samplerate: %d\n bitspersample: %d\n channels: %d\n mode: 0x%x\n lossy: %d\n duration: %f\n", - (Sint64)music->numsamples, music->samplerate, music->bps, music->channels, music->mode, !(music->mode & MODE_LOSSLESS), music->numsamples / (double)music->samplerate); - #endif - - /* library returns the samples in 8, 16, 24, or 32 bit depth, but - * always in an int32_t[] buffer, in signed host-endian format. */ - switch (music->bps) { - case 8: - format = SDL_AUDIO_U8; - break; - case 16: - format = SDL_AUDIO_S16; - break; - default: - format = (music->mode & MODE_FLOAT) ? SDL_AUDIO_F32 : SDL_AUDIO_S32; - break; - } - - SDL_zero(srcspec); - srcspec.format = format; - srcspec.channels = music->channels; - srcspec.freq = (int)music->samplerate / DECIMATION(music); - music->stream = SDL_CreateAudioStream(&srcspec, &music_spec); - if (!music->stream) { - WAVPACK_Delete(music); - return NULL; - } - - music->frames = 4096/*music_spec.samples*/; - music->buffer = SDL_malloc(music->frames * music->channels * sizeof(int32_t) * DECIMATION(music)); - if (!music->buffer) { - WAVPACK_Delete(music); - return NULL; - } - - tag = NULL; - n = wvpk.WavpackGetTagItem(music->ctx, "TITLE", NULL, 0); - if (n > 0) { - tag = SDL_realloc(tag, (size_t)(++n)); - wvpk.WavpackGetTagItem(music->ctx, "TITLE", tag, n); - meta_tags_set(&music->tags, MIX_META_TITLE, tag); - } - n = wvpk.WavpackGetTagItem(music->ctx, "ARTIST", NULL, 0); - if (n > 0) { - tag = SDL_realloc(tag, (size_t)(++n)); - wvpk.WavpackGetTagItem(music->ctx, "ARTIST", tag, n); - meta_tags_set(&music->tags, MIX_META_ARTIST, tag); - } - n = wvpk.WavpackGetTagItem(music->ctx, "ALBUM", NULL, 0); - if (n > 0) { - tag = SDL_realloc(tag, (size_t)(++n)); - wvpk.WavpackGetTagItem(music->ctx, "ALBUM", tag, n); - meta_tags_set(&music->tags, MIX_META_ALBUM, tag); - } - n = wvpk.WavpackGetTagItem(music->ctx, "COPYRIGHT", NULL, 0); - if (n > 0) { - tag = SDL_realloc(tag, (size_t)(++n)); - wvpk.WavpackGetTagItem(music->ctx, "COPYRIGHT", tag, n); - meta_tags_set(&music->tags, MIX_META_COPYRIGHT, tag); - } - SDL_free(tag); - - music->closeio = closeio; - return music; -} - -static const char* WAVPACK_GetMetaTag(void *context, Mix_MusicMetaTag tag_type) -{ - WAVPACK_music *music = (WAVPACK_music *)context; - return meta_tags_get(&music->tags, tag_type); -} - -static void WAVPACK_SetVolume(void *context, int volume) -{ - WAVPACK_music *music = (WAVPACK_music *)context; - music->volume = volume; -} - -static int WAVPACK_GetVolume(void *context) -{ - WAVPACK_music *music = (WAVPACK_music *)context; - return music->volume; -} - -/* Start playback of a given WavPack stream */ -static int WAVPACK_Play(void *context, int play_count) -{ - WAVPACK_music *music = (WAVPACK_music *)context; - music->play_count = play_count; - return WAVPACK_Seek(music, 0.0); -} - -static void WAVPACK_Stop(void *context) -{ - WAVPACK_music *music = (WAVPACK_music *)context; - SDL_ClearAudioStream(music->stream); -} - -/* Play some of a stream previously started with WAVPACK_play() */ -static int WAVPACK_GetSome(void *context, void *data, int bytes, bool *done) -{ - WAVPACK_music *music = (WAVPACK_music *)context; - int amount; - - amount = SDL_GetAudioStreamData(music->stream, data, bytes); - if (amount != 0) { - return amount; - } - - if (!music->play_count) { - /* All done */ - *done = true; - return 0; - } - - amount = (int) wvpk.WavpackUnpackSamples(music->ctx, music->buffer, music->frames * DECIMATION(music)); - #ifdef MUSIC_WAVPACK_DSD - if (amount && music->decimation_ctx) { - amount = decimation_run(music->decimation_ctx, music->buffer, amount); - } - #endif - - if (amount) { - int32_t *src = (int32_t *)music->buffer; - int c = 0; - amount *= music->channels; - switch (music->bps) { - case 8: { - Uint8 *dst = (Uint8 *)music->buffer; - for (; c < amount; ++c) { - *dst++ = 0x80 ^ (Uint8)*src++; - } } - break; - case 16: { - Sint16 *dst = (Sint16 *)music->buffer; - for (; c < amount; ++c) { - *dst++ = *src++; - } } - amount *= sizeof(Sint16); - break; - case 24: - for (; c < amount; ++c) { - src[c] <<= 8; - } - /* FALLTHRU */ - default: - amount *= sizeof(Sint32); - break; - } - if (!SDL_PutAudioStreamData(music->stream, music->buffer, amount)) { - return -1; - } - } else { - if (music->play_count == 1) { - music->play_count = 0; - SDL_FlushAudioStream(music->stream); - } else { - int play_count = -1; - if (music->play_count > 0) { - play_count = (music->play_count - 1); - } - if (WAVPACK_Play(music, play_count) < 0) { - return -1; - } - } - } - return 0; -} -static int WAVPACK_GetAudio(void *context, void *data, int bytes) -{ - WAVPACK_music *music = (WAVPACK_music *)context; - return music_pcm_getaudio(music, data, bytes, music->volume, WAVPACK_GetSome); -} - -/* Jump (seek) to a given position (time is in seconds) */ -static int WAVPACK_Seek(void *context, double time) -{ - WAVPACK_music *music = (WAVPACK_music *)context; - int64_t sample = (int64_t)(time * music->samplerate); - int success = (wvpk.WavpackSeekSample64 != NULL) ? - wvpk.WavpackSeekSample64(music->ctx, sample) : - wvpk.WavpackSeekSample(music->ctx, (uint32_t)sample); - if (!success) { - SDL_SetError("%s", wvpk.WavpackGetErrorMessage(music->ctx)); - return -1; - } - #ifdef MUSIC_WAVPACK_DSD - if (music->decimation_ctx) { - decimation_reset(music->decimation_ctx); - } - #endif - return 0; -} - -static double WAVPACK_Tell(void *context) -{ - WAVPACK_music *music = (WAVPACK_music *)context; - if (wvpk.WavpackGetSampleIndex64 != NULL) { - return wvpk.WavpackGetSampleIndex64(music->ctx) / (double)music->samplerate; - } - return wvpk.WavpackGetSampleIndex(music->ctx) / (double)music->samplerate; -} - -/* Return music duration in seconds */ -static double WAVPACK_Duration(void *context) -{ - WAVPACK_music *music = (WAVPACK_music *)context; - return music->numsamples / (double)music->samplerate; -} - -/* Close the given WavPack stream */ -static void WAVPACK_Delete(void *context) -{ - WAVPACK_music *music = (WAVPACK_music *)context; - meta_tags_clear(&music->tags); - wvpk.WavpackCloseFile(music->ctx); - if (music->stream) { - SDL_DestroyAudioStream(music->stream); - } - SDL_free(music->buffer); - #ifdef MUSIC_WAVPACK_DSD - SDL_free(music->decimation_ctx); - #endif - if (music->src2) { - SDL_CloseIO(music->src2); - } - if (music->closeio) { - SDL_CloseIO(music->src1); - } - SDL_free(music); -} - -#ifdef MUSIC_WAVPACK_DSD -/* Decimation code for playing DSD (which comes from the library already decimated 8x) */ -/* Code provided by David Bryant. */ -/* sinc low-pass filter, cutoff = fs/12, 80 terms */ -#define NUM_TERMS 80 -static const int32_t filter[NUM_TERMS] = { - 50, 464, 968, 711, -1203, -5028, -9818, -13376, - -12870, -6021, 7526, 25238, 41688, 49778, 43050, 18447, - -21428, -67553, -105876, -120890, -100640, -41752, 47201, 145510, - 224022, 252377, 208224, 86014, -97312, -301919, -470919, -541796, - -461126, -199113, 239795, 813326, 1446343, 2043793, 2509064, 2763659, - 2763659, 2509064, 2043793, 1446343, 813326, 239795, -199113, -461126, - -541796, -470919, -301919, -97312, 86014, 208224, 252377, 224022, - 145510, 47201, -41752, -100640, -120890, -105876, -67553, -21428, - 18447, 43050, 49778, 41688, 25238, 7526, -6021, -12870, - -13376, -9818, -5028, -1203, 711, 968, 464, 50 -}; - -typedef struct chan_state { - int32_t delay[NUM_TERMS]; - int index, num_channels, ratio; -} ChanState; - -static void *decimation_init(int num_channels, int ratio) -{ - ChanState *sp = (ChanState *)SDL_calloc(num_channels, sizeof(ChanState)); - - if (sp) { - int i = 0; - for (; i < num_channels; ++i) { - sp[i].num_channels = num_channels; - sp[i].index = NUM_TERMS - ratio; - sp[i].ratio = ratio; - } - } - - return sp; -} - -/** FIXME: This isn't particularly easy on the CPU ! **/ -static int decimation_run(void *context, int32_t *samples, int num_samples) -{ - ChanState *sp = (ChanState *)context; - int32_t *in_samples = samples; - int32_t *out_samples = samples; - const int num_channels = sp->num_channels; - const int ratio = sp->ratio; - int chan = 0; - - while (num_samples) { - sp = (ChanState *)context + chan; - - sp->delay[sp->index++] = *in_samples++; - - if (sp->index == NUM_TERMS) { - int64_t sum = 0; - int i = 0; - for (; i < NUM_TERMS; ++i) { - sum += (int64_t)filter[i] * sp->delay[i]; - } - *out_samples++ = (int32_t)(sum >> 24); - SDL_memmove(sp->delay, sp->delay + ratio, sizeof(sp->delay[0]) * (NUM_TERMS - ratio)); - sp->index = NUM_TERMS - ratio; - } - - if (++chan == num_channels) { - num_samples--; - chan = 0; - } - } - - return (int)(out_samples - samples) / num_channels; -} - -static void decimation_reset(void *context) -{ - ChanState *sp = (ChanState *)context; - const int num_channels = sp->num_channels; - const int ratio = sp->ratio; - int i = 0; - - SDL_memset(sp, 0, sizeof(ChanState) * num_channels); - for (; i < num_channels; ++i) { - sp[i].num_channels = num_channels; - sp[i].index = NUM_TERMS - ratio; - sp[i].ratio = ratio; - } -} -#endif /* MUSIC_WAVPACK_DSD */ - -Mix_MusicInterface Mix_MusicInterface_WAVPACK = -{ - "WAVPACK", - MIX_MUSIC_WAVPACK, - MUS_WAVPACK, - false, - false, - - WAVPACK_Load, - NULL, /* Open */ - WAVPACK_CreateFromIO, - WAVPACK_CreateFromFile, - WAVPACK_SetVolume, - WAVPACK_GetVolume, - WAVPACK_Play, - NULL, /* IsPlaying */ - WAVPACK_GetAudio, - NULL, /* Jump */ - WAVPACK_Seek, - WAVPACK_Tell, - WAVPACK_Duration, - NULL, /* LoopStart */ - NULL, /* LoopEnd */ - NULL, /* LoopLength */ - WAVPACK_GetMetaTag, - NULL, /* GetNumTracks */ - NULL, /* StartTrack */ - NULL, /* Pause */ - NULL, /* Resume */ - WAVPACK_Stop, - WAVPACK_Delete, - NULL, /* Close */ - WAVPACK_Unload -}; - -#endif /* MUSIC_WAVPACK */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/libs/SDL_mixer/src/codecs/music_wavpack.h b/libs/SDL_mixer/src/codecs/music_wavpack.h deleted file mode 100644 index 9cc6e3e..0000000 --- a/libs/SDL_mixer/src/codecs/music_wavpack.h +++ /dev/null @@ -1,28 +0,0 @@ -/* - SDL_mixer: An audio mixer library based on the SDL library - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/* This file supports streaming WavPack files */ - -#include "music.h" - -extern Mix_MusicInterface Mix_MusicInterface_WAVPACK; - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/libs/SDL_mixer/src/codecs/music_xmp.c b/libs/SDL_mixer/src/codecs/music_xmp.c deleted file mode 100644 index 726899a..0000000 --- a/libs/SDL_mixer/src/codecs/music_xmp.c +++ /dev/null @@ -1,468 +0,0 @@ -/* - SDL_mixer: An audio mixer library based on the SDL library - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifdef MUSIC_MOD_XMP - -#include - -#include "music_xmp.h" - -#ifdef LIBXMP_HEADER -#include LIBXMP_HEADER -#else -#include -#endif - -/* libxmp >= 4.5.0 constified several funcs */ -/* and also added load using file callbacks */ -#if (XMP_VERCODE < 0x040500) -struct xmp_callbacks { - unsigned long (*read_func)(void *, unsigned long, unsigned long, void *); - int (*seek_func)(void *, long, int); - long (*tell_func)(void *); - int (*close_func)(void*); -}; -#define LIBXMP_CONST -#else -#define LIBXMP_CONST const -#endif - -typedef struct { - int loaded; - void *handle; - - xmp_context (*xmp_create_context)(void); - int (*xmp_load_module_from_memory)(xmp_context, LIBXMP_CONST void *, long); - int (*xmp_load_module_from_callbacks)(xmp_context, void *, struct xmp_callbacks); - int (*xmp_start_player)(xmp_context, int, int); - void (*xmp_end_player)(xmp_context); - void (*xmp_get_module_info)(xmp_context, struct xmp_module_info *); - int (*xmp_play_buffer)(xmp_context, void *, int, int); - int (*xmp_set_position)(xmp_context, int); - int (*xmp_seek_time)(xmp_context, int); - void (*xmp_get_frame_info)(xmp_context, struct xmp_frame_info *); - void (*xmp_stop_module)(xmp_context); - void (*xmp_release_module)(xmp_context); - void (*xmp_free_context)(xmp_context); -} xmp_loader; - -static xmp_loader libxmp; - -#ifdef XMP_DYNAMIC -#define FUNCTION_LOADER(FUNC, SIG) \ - libxmp.FUNC = (SIG) SDL_LoadFunction(libxmp.handle, #FUNC); \ - if (libxmp.FUNC == NULL) { SDL_UnloadObject(libxmp.handle); return -1; } -#else -#define FUNCTION_LOADER(FUNC, SIG) \ - libxmp.FUNC = FUNC; \ - if (libxmp.FUNC == NULL) { SDL_SetError("Missing xmp.framework"); return -1; } -#endif - -#ifdef __APPLE__ - /* Need to turn off optimizations so weak framework load check works */ - __attribute__ ((optnone)) -#endif -static int XMP_Load(void) -{ - if (libxmp.loaded == 0) { -#ifdef XMP_DYNAMIC - libxmp.handle = SDL_LoadObject(XMP_DYNAMIC); - if (libxmp.handle == NULL) { - return -1; - } -#endif - FUNCTION_LOADER(xmp_create_context, xmp_context(*)(void)) - FUNCTION_LOADER(xmp_load_module_from_memory, int(*)(xmp_context,LIBXMP_CONST void *,long)) - FUNCTION_LOADER(xmp_start_player, int(*)(xmp_context,int,int)) - FUNCTION_LOADER(xmp_end_player, void(*)(xmp_context)) - FUNCTION_LOADER(xmp_get_module_info, void(*)(xmp_context,struct xmp_module_info*)) - FUNCTION_LOADER(xmp_play_buffer, int(*)(xmp_context,void*,int,int)) - FUNCTION_LOADER(xmp_set_position, int(*)(xmp_context,int)) - FUNCTION_LOADER(xmp_seek_time, int(*)(xmp_context,int)) - FUNCTION_LOADER(xmp_get_frame_info, void(*)(xmp_context,struct xmp_frame_info*)) - FUNCTION_LOADER(xmp_stop_module, void(*)(xmp_context)) - FUNCTION_LOADER(xmp_release_module, void(*)(xmp_context)) - FUNCTION_LOADER(xmp_free_context, void(*)(xmp_context)) -#if defined(XMP_DYNAMIC) - libxmp.xmp_load_module_from_callbacks = (int (*)(xmp_context,void*,struct xmp_callbacks)) SDL_LoadFunction(libxmp.handle, "xmp_load_module_from_callbacks"); - if (libxmp.xmp_load_module_from_callbacks == NULL) { - SDL_ClearError(); /* xmp_load_module_from_callbacks is optional. */ - } -#elif (XMP_VERCODE >= 0x040500) - libxmp.xmp_load_module_from_callbacks = xmp_load_module_from_callbacks; -#else - libxmp.xmp_load_module_from_callbacks = NULL; -#endif - } - ++libxmp.loaded; - - return 0; -} - -static void XMP_Unload(void) -{ - if (libxmp.loaded == 0) { - return; - } - if (libxmp.loaded == 1) { -#ifdef XMP_DYNAMIC - SDL_UnloadObject(libxmp.handle); -#endif - } - --libxmp.loaded; -} - - -typedef struct -{ - SDL_IOStream *src; - Sint64 src_offset; - int volume; - int play_count; - struct xmp_module_info mi; - struct xmp_frame_info fi; - xmp_context ctx; - SDL_AudioStream *stream; - void *buffer; - int buffer_size; - Mix_MusicMetaTags tags; -} XMP_Music; - - -static int XMP_Seek(void *ctx, double pos); -static void XMP_Delete(void *ctx); - -static void libxmp_set_error(int e) -{ - const char *msg; - switch (e) { - case -XMP_ERROR_INTERNAL: - msg = "Internal error in libxmp"; - break; - case -XMP_ERROR_FORMAT: - msg = "Unrecognized file format"; - break; - case -XMP_ERROR_LOAD: - msg = "Error loading file"; - break; - case -XMP_ERROR_DEPACK: - msg = "Error depacking file"; - break; - case -XMP_ERROR_SYSTEM: - msg = "System error in libxmp"; - break; - case -XMP_ERROR_INVALID: - msg = "Invalid parameter"; - break; - case -XMP_ERROR_STATE: - msg = "Invalid player state"; - break; - default: - msg = "Unknown error"; - break; - } - SDL_SetError("XMP: %s", msg); -} - -static unsigned long xmp_fread(void *dst, unsigned long len, unsigned long nmemb, void *src) -{ - XMP_Music *music = (XMP_Music *)src; - if (len > 0 && nmemb > 0) { - return SDL_ReadIO(music->src, dst, len * nmemb) / len; - } - return 0; -} - -static int xmp_fseek(void *src, long offset, int whence) -{ - XMP_Music *music = (XMP_Music *)src; - Sint64 offset64 = (Sint64)offset; - if (whence == SDL_IO_SEEK_SET) { - offset64 += music->src_offset; - } - return (SDL_SeekIO(music->src, offset64, whence) < 0) ? -1 : 0; -} - -static long xmp_ftell(void *src) -{ - XMP_Music *music = (XMP_Music *)src; - return (long)(SDL_TellIO(music->src) - music->src_offset); -} - -/* Load a libxmp stream from an SDL_IOStream object */ -void *XMP_CreateFromIO(SDL_IOStream *src, bool closeio) -{ - SDL_AudioSpec srcspec; - XMP_Music *music; - struct xmp_callbacks file_callbacks = { - xmp_fread, xmp_fseek, xmp_ftell, NULL - }; - int err; - - music = (XMP_Music *)SDL_calloc(1, sizeof(*music)); - if (!music) { - return NULL; - } - - music->ctx = libxmp.xmp_create_context(); - if (!music->ctx) { - SDL_OutOfMemory(); - goto e0; - } - - music->buffer_size = 4096/*music_spec.samples*/ * 2 * 2; - music->buffer = SDL_malloc((size_t)music->buffer_size); - if (!music->buffer) { - goto e1; - } - - if (libxmp.xmp_load_module_from_callbacks) { - music->src = src; - music->src_offset = SDL_TellIO(src); - err = libxmp.xmp_load_module_from_callbacks(music->ctx, music, file_callbacks); - } else { - size_t size; - void *mem = SDL_LoadFile_IO(src, &size, false); - if (!mem) { - goto e1; - } - err = libxmp.xmp_load_module_from_memory(music->ctx, mem, (long)size); - SDL_free(mem); - } - - if (err < 0) { - libxmp_set_error(err); - goto e1; - } - - err = libxmp.xmp_start_player(music->ctx, music_spec.freq, 0); - if (err < 0) { - libxmp_set_error(err); - goto e2; - } - - music->volume = MIX_MAX_VOLUME; - SDL_zero(srcspec); - srcspec.format = SDL_AUDIO_S16; - srcspec.channels = 2; - srcspec.freq = music_spec.freq; - music->stream = SDL_CreateAudioStream(&srcspec, &music_spec); - if (!music->stream) { - goto e3; - } - - meta_tags_init(&music->tags); - libxmp.xmp_get_module_info(music->ctx, &music->mi); - if (music->mi.mod->name[0]) { - meta_tags_set(&music->tags, MIX_META_TITLE, music->mi.mod->name); - } - if (music->mi.comment) { - meta_tags_set(&music->tags, MIX_META_COPYRIGHT, music->mi.comment); - } - - if (closeio) { - SDL_CloseIO(src); - } - return music; - -e3: libxmp.xmp_end_player(music->ctx); -e2: libxmp.xmp_release_module(music->ctx); -e1: libxmp.xmp_free_context(music->ctx); -e0: SDL_free(music->buffer); SDL_free(music); - return NULL; -} - -/* Set the volume for a libxmp stream */ -static void XMP_SetVolume(void *context, int volume) -{ - XMP_Music *music = (XMP_Music *)context; - music->volume = volume; -} - -/* Get the volume for a libxmp stream */ -static int XMP_GetVolume(void *context) -{ - XMP_Music *music = (XMP_Music *)context; - return music->volume; -} - -/* Start playback of a given libxmp stream */ -static int XMP_Play(void *context, int play_count) -{ - XMP_Music *music = (XMP_Music *)context; - music->play_count = play_count; - return XMP_Seek(music, 0); -} - -/* Clean-up the output buffer */ -static void XMP_Stop(void *context) -{ - XMP_Music *music = (XMP_Music *)context; - SDL_ClearAudioStream(music->stream); -} - -/* Play some of a stream previously started with xmp_play() */ -static int XMP_GetSome(void *context, void *data, int bytes, bool *done) -{ - XMP_Music *music = (XMP_Music *)context; - int filled, amount, ret; - - filled = SDL_GetAudioStreamData(music->stream, data, bytes); - if (filled != 0) { - return filled; - } - - if (!music->play_count) { - /* All done */ - *done = true; - return 0; - } - - /* if the data write is partial, rest of the buffer will be zero-filled. - * the loop param is the max number that the current sequence of song - * will be looped, or 0 to disable loop checking: 0 for play_count < 0 - * for an endless loop, or 1 for our own loop checks to do their job. */ - ret = libxmp.xmp_play_buffer(music->ctx, music->buffer, music->buffer_size, (music->play_count > 0)); - amount = music->buffer_size; - - if (ret == 0) { - if (!SDL_PutAudioStreamData(music->stream, music->buffer, amount)) { - return -1; - } - } else { - if (ret != -XMP_END) { - return -1; - } - if (music->play_count == 1) { - music->play_count = 0; - SDL_FlushAudioStream(music->stream); - } else { - int play_count = -1; - if (music->play_count > 0) { - play_count = (music->play_count - 1); - } - if (XMP_Play(music, play_count) < 0) { - return -1; - } - } - } - return 0; -} -static int XMP_GetAudio(void *context, void *data, int bytes) -{ - XMP_Music *music = (XMP_Music *)context; - return music_pcm_getaudio(context, data, bytes, music->volume, XMP_GetSome); -} - -/* Jump to a given order */ -static int XMP_Jump(void *context, int order) -{ - XMP_Music *music = (XMP_Music *)context; - return libxmp.xmp_set_position(music->ctx, order); -} - -/* Jump (seek) to a given position */ -static int XMP_Seek(void *context, double pos) -{ - XMP_Music *music = (XMP_Music *)context; - libxmp.xmp_seek_time(music->ctx, (int)(pos * 1000)); - libxmp.xmp_play_buffer(music->ctx, NULL, 0, 0); /* reset internal state. */ - return 0; -} - -static double XMP_Tell(void *context) -{ - XMP_Music *music = (XMP_Music *)context; - libxmp.xmp_get_frame_info(music->ctx, &music->fi); - return music->fi.time / 1000.0; -} - -static double XMP_Duration(void *context) -{ - XMP_Music *music = (XMP_Music *)context; - libxmp.xmp_get_frame_info(music->ctx, &music->fi); - return music->fi.total_time / 1000.0; -} - -static const char* XMP_GetMetaTag(void *context, Mix_MusicMetaTag tag_type) -{ - XMP_Music *music = (XMP_Music *)context; - return meta_tags_get(&music->tags, tag_type); -} - -/* Close the given libxmp stream */ -static void XMP_Delete(void *context) -{ - XMP_Music *music = (XMP_Music *)context; - meta_tags_clear(&music->tags); - if (music->ctx) { - libxmp.xmp_stop_module(music->ctx); - libxmp.xmp_end_player(music->ctx); - libxmp.xmp_release_module(music->ctx); - libxmp.xmp_free_context(music->ctx); - } - if (music->stream) { - SDL_DestroyAudioStream(music->stream); - } - if (music->buffer) { - SDL_free(music->buffer); - } - SDL_free(music); -} - -Mix_MusicInterface Mix_MusicInterface_XMP = -{ - "XMP", - MIX_MUSIC_LIBXMP, - MUS_MOD, - false, - false, - - XMP_Load, - NULL, /* Open */ - XMP_CreateFromIO, - NULL, /* CreateFromFile */ - XMP_SetVolume, - XMP_GetVolume, - XMP_Play, - NULL, /* IsPlaying */ - XMP_GetAudio, - XMP_Jump, - XMP_Seek, - XMP_Tell, - XMP_Duration, - NULL, /* LoopStart */ - NULL, /* LoopEnd */ - NULL, /* LoopLength */ - XMP_GetMetaTag, - NULL, /* GetNumTracks */ - NULL, /* StartTrack */ - NULL, /* Pause */ - NULL, /* Resume */ - XMP_Stop, - XMP_Delete, - NULL, /* Close */ - XMP_Unload -}; - -#endif /* MUSIC_MOD_XMP */ - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/libs/SDL_mixer/src/codecs/music_xmp.h b/libs/SDL_mixer/src/codecs/music_xmp.h deleted file mode 100644 index cb561ba..0000000 --- a/libs/SDL_mixer/src/codecs/music_xmp.h +++ /dev/null @@ -1,28 +0,0 @@ -/* - SDL_mixer: An audio mixer library based on the SDL library - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/* This file supports playing MOD files with libxmp */ - -#include "music.h" - -extern Mix_MusicInterface Mix_MusicInterface_XMP; - -/* vi: set ts=4 sw=4 expandtab: */ diff --git a/libs/SDL_mixer/src/codecs/native_midi/native_midi.h b/libs/SDL_mixer/src/codecs/native_midi/native_midi.h deleted file mode 100644 index 1981eca..0000000 --- a/libs/SDL_mixer/src/codecs/native_midi/native_midi.h +++ /dev/null @@ -1,40 +0,0 @@ -/* - native_midi: Hardware Midi support for the SDL_mixer library - Copyright (C) 2000 Florian 'Proff' Schulze - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef NATIVE_MIDI_H_ -#define NATIVE_MIDI_H_ - -#include - -typedef struct _NativeMidiSong NativeMidiSong; - -bool native_midi_detect(void); -NativeMidiSong *native_midi_loadsong_IO(SDL_IOStream *src, bool closeio); -void native_midi_freesong(NativeMidiSong *song); -void native_midi_start(NativeMidiSong *song, int loops); -void native_midi_pause(void); -void native_midi_resume(void); -void native_midi_stop(void); -bool native_midi_active(void); -void native_midi_setvolume(int volume); -const char *native_midi_error(void); - -#endif /* NATIVE_MIDI_H_ */ diff --git a/libs/SDL_mixer/src/codecs/native_midi/native_midi_common.c b/libs/SDL_mixer/src/codecs/native_midi/native_midi_common.c deleted file mode 100644 index e84f315..0000000 --- a/libs/SDL_mixer/src/codecs/native_midi/native_midi_common.c +++ /dev/null @@ -1,414 +0,0 @@ -/* - native_midi: Hardware Midi support for the SDL_mixer library - Copyright (C) 2000,2001 Florian 'Proff' Schulze - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - - -#include "native_midi_common.h" - -#include - -/* The constant 'MThd' */ -#define MIDI_MAGIC 0x4d546864 -/* The constant 'RIFF' */ -#define RIFF_MAGIC 0x52494646 - -/* A single midi track as read from the midi file */ -typedef struct -{ - Uint8 *data; /* MIDI message stream */ - int len; /* length of the track data */ -} MIDITrack; - -/* A midi file, stripped down to the absolute minimum - divison & track data */ -typedef struct -{ - int division; /* number of pulses per quarter note (ppqn) */ - int nTracks; /* number of tracks */ - MIDITrack *track; /* tracks */ -} MIDIFile; - - -/* Some macros that help us stay endianess-independant */ -#if SDL_BYTEORDER == SDL_BIG_ENDIAN -#define BE_SHORT(x) (x) -#define BE_LONG(x) (x) -#else -#define BE_SHORT(x) ((((x)&0xFF)<<8) | (((x)>>8)&0xFF)) -#define BE_LONG(x) ((((x)&0x0000FF)<<24) | \ - (((x)&0x00FF00)<<8) | \ - (((x)&0xFF0000)>>8) | \ - (((x)>>24)&0xFF)) -#endif - - -/* Get Variable Length Quantity */ -static int GetVLQ(MIDITrack *track, int *currentPos) -{ - int l = 0; - Uint8 c; - while (1) { - c = track->data[*currentPos]; - (*currentPos)++; - l += (c & 0x7f); - if (!(c & 0x80)) { - return l; - } - l <<= 7; - } -} - -/* Create a single MIDIEvent */ -static MIDIEvent *CreateEvent(Uint32 time, Uint8 event, Uint8 a, Uint8 b) -{ - MIDIEvent *newEvent; - - newEvent = SDL_calloc(1, sizeof(MIDIEvent)); - - if (newEvent) { - newEvent->time = time; - newEvent->status = event; - newEvent->data[0] = a; - newEvent->data[1] = b; - } - - return newEvent; -} - -/* Convert a single midi track to a list of MIDIEvents */ -static MIDIEvent *MIDITracktoStream(MIDITrack *track) -{ - Uint32 atime = 0; - Uint32 len = 0; - Uint8 event,type,a,b; - Uint8 laststatus = 0; - Uint8 lastchan = 0; - int currentPos = 0; - int end = 0; - MIDIEvent *head = CreateEvent(0,0,0,0); /* dummy event to make handling the list easier */ - MIDIEvent *currentEvent = head; - - while (!end) { - if (currentPos >= track->len) { - break; /* End of data stream reached */ - } - - atime += GetVLQ(track, ¤tPos); - event = track->data[currentPos++]; - - /* Handle SysEx seperatly */ - if (((event>>4) & 0x0F) == MIDI_STATUS_SYSEX) { - if (event == 0xFF) { - type = track->data[currentPos]; - currentPos++; - switch(type) { - case 0x2f: /* End of data marker */ - end = 1; - case 0x51: /* Tempo change */ - /* - a=track->data[currentPos]; - b=track->data[currentPos+1]; - c=track->data[currentPos+2]; - AddEvent(song, atime, MEVT_TEMPO, c, b, a); - */ - break; - } - } else { - type = 0; - } - - len = GetVLQ(track, ¤tPos); - - /* Create an event and attach the extra data, if any */ - currentEvent->next = CreateEvent(atime, event, type, 0); - currentEvent = currentEvent->next; - if (NULL == currentEvent) { - FreeMIDIEventList(head); - return NULL; - } - if (len) { - currentEvent->extraLen = len; - currentEvent->extraData = SDL_malloc(len); - SDL_memcpy(currentEvent->extraData, &(track->data[currentPos]), len); - currentPos += len; - } - } else { - a = event; - if (a & 0x80) { /* It's a status byte */ - /* Extract channel and status information */ - lastchan = a & 0x0F; - laststatus = (a>>4) & 0x0F; - - /* Read the next byte which should always be a data byte */ - a = track->data[currentPos++] & 0x7F; - } - switch(laststatus) { - case MIDI_STATUS_NOTE_OFF: - case MIDI_STATUS_NOTE_ON: /* Note on */ - case MIDI_STATUS_AFTERTOUCH: /* Key Pressure */ - case MIDI_STATUS_CONTROLLER: /* Control change */ - case MIDI_STATUS_PITCH_WHEEL: /* Pitch wheel */ - b = track->data[currentPos++] & 0x7F; - currentEvent->next = CreateEvent(atime, (Uint8)((laststatus<<4)+lastchan), a, b); - currentEvent = currentEvent->next; - if (NULL == currentEvent) { - FreeMIDIEventList(head); - return NULL; - } - break; - - case MIDI_STATUS_PROG_CHANGE: /* Program change */ - case MIDI_STATUS_PRESSURE: /* Channel pressure */ - a &= 0x7f; - currentEvent->next = CreateEvent(atime, (Uint8)((laststatus<<4)+lastchan), a, 0); - currentEvent = currentEvent->next; - if (NULL == currentEvent) { - FreeMIDIEventList(head); - return NULL; - } - break; - - default: /* Sysex already handled above */ - break; - } - } - } - - currentEvent = head->next; - SDL_free(head); /* release the dummy head event */ - return currentEvent; -} - -/* - * Convert a midi song, consisting of up to 32 tracks, to a list of MIDIEvents. - * To do so, first convert the tracks seperatly, then interweave the resulting - * MIDIEvent-Lists to one big list. - */ -static MIDIEvent *MIDItoStream(MIDIFile *mididata) -{ - MIDIEvent **track; - MIDIEvent *head = CreateEvent(0,0,0,0); /* dummy event to make handling the list easier */ - MIDIEvent *currentEvent = head; - int trackID; - - if (NULL == head) { - return NULL; - } - - track = (MIDIEvent**) SDL_calloc(1, sizeof(MIDIEvent*) * mididata->nTracks); - if (NULL == track) { - SDL_free(head); - return NULL; - } - - /* First, convert all tracks to MIDIEvent lists */ - for (trackID = 0; trackID < mididata->nTracks; trackID++) { - track[trackID] = MIDITracktoStream(&mididata->track[trackID]); - } - - /* Now, merge the lists. */ - /* TODO */ - while (1) { - Uint32 lowestTime = 0x7FFFFFFF; /* INT_MAX */ - int currentTrackID = -1; - - /* Find the next event */ - for (trackID = 0; trackID < mididata->nTracks; trackID++) { - if (track[trackID] && (track[trackID]->time < lowestTime)) { - currentTrackID = trackID; - lowestTime = track[currentTrackID]->time; - } - } - - /* Check if we processes all events */ - if (currentTrackID == -1) { - break; - } - - currentEvent->next = track[currentTrackID]; - track[currentTrackID] = track[currentTrackID]->next; - - currentEvent = currentEvent->next; - - lowestTime = 0; - } - - /* Make sure the list is properly terminated */ - currentEvent->next = 0; - - currentEvent = head->next; - SDL_free(track); - SDL_free(head); /* release the dummy head event */ - return currentEvent; -} - -static int ReadMIDIFile(MIDIFile *mididata, SDL_IOStream *src) -{ - int i = -1; - Uint32 ID = 0; - Uint32 size = 0; - Uint16 format = 0; - Uint16 tracks = 0; - Uint16 division = 0; - - if (!mididata) { - return 0; - } - if (!src) { - return 0; - } - - /* Make sure this is really a MIDI file */ - if (SDL_ReadIO(src, &ID, 4) != 4) { - return 0; - } - if (BE_LONG(ID) == RIFF_MAGIC) { - SDL_SeekIO(src, 16, SDL_IO_SEEK_CUR); - if (SDL_ReadIO(src, &ID, 4) != 4) { - return 0; - } - } - if (BE_LONG(ID) != MIDI_MAGIC) { - return 0; - } - - /* Header size must be 6 */ - if (SDL_ReadIO(src, &size, 4) != 4) { - return 0; - } - size = BE_LONG(size); - if (size != 6) { - return 0; - } - - /* We only support format 0 and 1, but not 2 */ - if (SDL_ReadIO(src, &format, 2) != 2) { - return 0; - } - format = BE_SHORT(format); - if (format != 0 && format != 1) { - return 0; - } - - if (SDL_ReadIO(src, &tracks, 2) != 2) { - return 0; - } - tracks = BE_SHORT(tracks); - mididata->nTracks = tracks; - - /* Allocate tracks */ - mididata->track = (MIDITrack*) SDL_calloc(1, sizeof(MIDITrack) * mididata->nTracks); - if (NULL == mididata->track) { - goto bail; - } - - /* Retrieve the PPQN value, needed for playback */ - if (SDL_ReadIO(src, &division, 2) != 2) { - goto bail; - } - mididata->division = BE_SHORT(division); - - for (i = 0; i < tracks; i++) { - if (SDL_ReadIO(src, &ID, 4) != 4) { /* We might want to verify this is MTrk... */ - goto bail; - } - if (SDL_ReadIO(src, &size, 4) != 4) { - goto bail; - } - size = BE_LONG(size); - mididata->track[i].len = size; - mididata->track[i].data = SDL_malloc(size); - if (NULL == mididata->track[i].data) { - goto bail; - } - if (SDL_ReadIO(src, mididata->track[i].data, size) != size) { - goto bail; - } - } - return 1; - -bail: - for (; i >= 0; i--) { - if (mididata->track[i].data) { - SDL_free(mididata->track[i].data); - } - } - - SDL_free(mididata->track); - return 0; -} - -MIDIEvent *CreateMIDIEventList(SDL_IOStream *src, Uint16 *division) -{ - MIDIFile *mididata = NULL; - MIDIEvent *eventList; - int trackID; - - mididata = SDL_calloc(1, sizeof(MIDIFile)); - if (!mididata) { - return NULL; - } - - /* Open the file */ - if (src != NULL) { - /* Read in the data */ - if (!ReadMIDIFile(mididata, src)) { - SDL_free(mididata); - return NULL; - } - } else { - SDL_free(mididata); - return NULL; - } - - if (division) { - *division = mididata->division; - } - - eventList = MIDItoStream(mididata); - if (eventList == NULL) { - SDL_free(mididata); - return NULL; - } - for (trackID = 0; trackID < mididata->nTracks; trackID++) { - if (mididata->track[trackID].data) { - SDL_free(mididata->track[trackID].data); - } - } - SDL_free(mididata->track); - SDL_free(mididata); - - return eventList; -} - -void FreeMIDIEventList(MIDIEvent *head) -{ - MIDIEvent *cur, *next; - - cur = head; - - while (cur) { - next = cur->next; - if (cur->extraData) { - SDL_free(cur->extraData); - } - SDL_free(cur); - cur = next; - } -} diff --git a/libs/SDL_mixer/src/codecs/native_midi/native_midi_common.h b/libs/SDL_mixer/src/codecs/native_midi/native_midi_common.h deleted file mode 100644 index f931e1f..0000000 --- a/libs/SDL_mixer/src/codecs/native_midi/native_midi_common.h +++ /dev/null @@ -1,63 +0,0 @@ -/* - native_midi: Hardware Midi support for the SDL_mixer library - Copyright (C) 2000,2001 Florian 'Proff' Schulze - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef _NATIVE_MIDI_COMMON_H_ -#define _NATIVE_MIDI_COMMON_H_ - -#include - -/* Midi Status Bytes */ -#define MIDI_STATUS_NOTE_OFF 0x8 -#define MIDI_STATUS_NOTE_ON 0x9 -#define MIDI_STATUS_AFTERTOUCH 0xA -#define MIDI_STATUS_CONTROLLER 0xB -#define MIDI_STATUS_PROG_CHANGE 0xC -#define MIDI_STATUS_PRESSURE 0xD -#define MIDI_STATUS_PITCH_WHEEL 0xE -#define MIDI_STATUS_SYSEX 0xF - -/* We store the midi events in a linked list; this way it is - easy to shuffle the tracks together later on; and we are - flexible in the size of each elemnt. - */ -typedef struct MIDIEvent -{ - Uint32 time; /* Time at which this midi events occurs */ - Uint8 status; /* Status byte */ - Uint8 data[2]; /* 1 or 2 bytes additional data for most events */ - - Uint32 extraLen; /* For some SysEx events, we need additional storage */ - Uint8 *extraData; - - struct MIDIEvent *next; -} MIDIEvent; - - -/* Load a midifile to memory, converting it to a list of MIDIEvents. - This function returns a linked lists of MIDIEvents, 0 if an error occured. - */ -MIDIEvent *CreateMIDIEventList(SDL_IOStream *src, Uint16 *division); - -/* Release a MIDIEvent list after usage. */ -void FreeMIDIEventList(MIDIEvent *head); - - -#endif /* _NATIVE_MIDI_COMMON_H_ */ diff --git a/libs/SDL_mixer/src/codecs/native_midi/native_midi_haiku.cpp b/libs/SDL_mixer/src/codecs/native_midi/native_midi_haiku.cpp deleted file mode 100644 index ad21cae..0000000 --- a/libs/SDL_mixer/src/codecs/native_midi/native_midi_haiku.cpp +++ /dev/null @@ -1,295 +0,0 @@ -/* - native_midi_haiku: Native Midi support on Haiku for the SDL_mixer library - Copyright (C) 2010 Egor Suvorov - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include - -#ifdef SDL_PLATFORM_HAIKU -#include -#include -#include -#include -#include -#include -#include -#include -extern "C" { -#include "native_midi.h" -#include "native_midi_common.h" -} - -bool compareMIDIEvent(const MIDIEvent &a, const MIDIEvent &b) -{ - return a.time < b.time; -} - -class MidiEventsStore : public BMidi -{ - public: - MidiEventsStore() - { - fPlaying = false; - fLoops = 0; - } - virtual status_t Import(SDL_IOStream *src) - { - fEvs = CreateMIDIEventList(src, &fDivision); - if (!fEvs) { - return B_BAD_MIDI_DATA; - } - fTotal = 0; - for (MIDIEvent *x = fEvs; x; x = x->next) fTotal++; - fPos = fTotal; - - sort_events(); - return B_OK; - } - virtual void Run() - { - fPlaying = true; - fPos = 0; - MIDIEvent *ev = fEvs; - - uint32 startTime = B_NOW; - while (KeepRunning()) - { - if (!ev) { - if (fLoops && fEvs) { - if (fLoops > 0) --fLoops; - fPos = 0; - ev = fEvs; - } else - break; - } - SprayEvent(ev, ev->time + startTime); - ev = ev->next; - fPos++; - } - fPos = fTotal; - fPlaying = false; - } - virtual ~MidiEventsStore() - { - if (!fEvs) return; - FreeMIDIEventList(fEvs); - fEvs = 0; - } - - bool IsPlaying() - { - return fPlaying; - } - - void SetLoops(int loops) - { - fLoops = loops; - } - - protected: - MIDIEvent *fEvs; - Uint16 fDivision; - - int fPos, fTotal; - int fLoops; - bool fPlaying; - - void SprayEvent(MIDIEvent *ev, uint32 time) - { - switch (ev->status & 0xF0) - { - case B_NOTE_OFF: - SprayNoteOff((ev->status & 0x0F) + 1, ev->data[0], ev->data[1], time); - break; - case B_NOTE_ON: - SprayNoteOn((ev->status & 0x0F) + 1, ev->data[0], ev->data[1], time); - break; - case B_KEY_PRESSURE: - SprayKeyPressure((ev->status & 0x0F) + 1, ev->data[0], ev->data[1], time); - break; - case B_CONTROL_CHANGE: - SprayControlChange((ev->status & 0x0F) + 1, ev->data[0], ev->data[1], time); - break; - case B_PROGRAM_CHANGE: - SprayProgramChange((ev->status & 0x0F) + 1, ev->data[0], time); - break; - case B_CHANNEL_PRESSURE: - SprayChannelPressure((ev->status & 0x0F) + 1, ev->data[0], time); - break; - case B_PITCH_BEND: - SprayPitchBend((ev->status & 0x0F) + 1, ev->data[0], ev->data[1], time); - break; - case 0xF: - switch (ev->status) - { - case B_SYS_EX_START: - SpraySystemExclusive(ev->extraData, ev->extraLen, time); - break; - case B_MIDI_TIME_CODE: - case B_SONG_POSITION: - case B_SONG_SELECT: - case B_CABLE_MESSAGE: - case B_TUNE_REQUEST: - case B_SYS_EX_END: - SpraySystemCommon(ev->status, ev->data[0], ev->data[1], time); - break; - case B_TIMING_CLOCK: - case B_START: - case B_STOP: - case B_CONTINUE: - case B_ACTIVE_SENSING: - SpraySystemRealTime(ev->status, time); - break; - case B_SYSTEM_RESET: - if (ev->data[0] == 0x51 && ev->data[1] == 0x03) - { - assert(ev->extraLen == 3); - int val = (ev->extraData[0] << 16) | (ev->extraData[1] << 8) | ev->extraData[2]; - int tempo = 60000000 / val; - SprayTempoChange(tempo, time); - } - else - { - SpraySystemRealTime(ev->status, time); - } - } - break; - } - } - - void sort_events() - { - MIDIEvent *items = new MIDIEvent[fTotal]; - MIDIEvent *x = fEvs; - for (int i = 0; i < fTotal; i++) - { - memcpy(items + i, x, sizeof(MIDIEvent)); - x = x->next; - } - std::sort(items, items + fTotal, compareMIDIEvent); - - x = fEvs; - for (int i = 0; i < fTotal; i++) - { - MIDIEvent *ne = x->next; - memcpy(x, items + i, sizeof(MIDIEvent)); - x->next = ne; - x = ne; - } - - for (x = fEvs; x && x->next; x = x->next) - assert(x->time <= x->next->time); - - delete[] items; - } -}; - -BMidiSynth synth; -struct _NativeMidiSong { - MidiEventsStore *store; -} *currentSong = NULL; - -char lasterr[1024]; - -bool native_midi_detect(void) -{ - status_t res = synth.EnableInput(true, false); - return res == B_OK; -} - -void native_midi_setvolume(int volume) -{ - if (volume < 0) volume = 0; - if (volume > 128) volume = 128; - synth.SetVolume(volume / 128.0); -} - -NativeMidiSong *native_midi_loadsong_IO(SDL_IOStream *src, bool closeio) -{ - NativeMidiSong *song = new NativeMidiSong; - song->store = new MidiEventsStore; - status_t res = song->store->Import(src); - - if (res != B_OK) - { - snprintf(lasterr, sizeof lasterr, "Cannot Import() midi file: status_t=%d", res); - delete song->store; - delete song; - return NULL; - } - else - { - if (closeio) { - SDL_CloseIO(src); - } - } - return song; -} - -void native_midi_freesong(NativeMidiSong *song) -{ - if (song == NULL) return; - song->store->Stop(); - song->store->Disconnect(&synth); - if (currentSong == song) - { - currentSong = NULL; - } - delete song->store; - delete song; song = 0; -} - -void native_midi_start(NativeMidiSong *song, int loops) -{ - native_midi_stop(); - song->store->Connect(&synth); - song->store->SetLoops(loops); - song->store->Start(); - currentSong = song; -} - -void native_midi_pause(void) -{ -} - -void native_midi_resume(void) -{ -} - -void native_midi_stop(void) -{ - if (currentSong == NULL) return; - currentSong->store->Stop(); - currentSong->store->Disconnect(&synth); - while (currentSong->store->IsPlaying()) - usleep(1000); - currentSong = NULL; -} - -bool native_midi_active(void) -{ - if (currentSong == NULL) return false; - return currentSong->store->IsPlaying(); -} - -const char* native_midi_error(void) -{ - return lasterr; -} - -#endif /* SDL_PLATFORM_HAIKU */ diff --git a/libs/SDL_mixer/src/codecs/native_midi/native_midi_linux_alsa.c b/libs/SDL_mixer/src/codecs/native_midi/native_midi_linux_alsa.c deleted file mode 100644 index da69e51..0000000 --- a/libs/SDL_mixer/src/codecs/native_midi/native_midi_linux_alsa.c +++ /dev/null @@ -1,902 +0,0 @@ -/* - native_midi_linux_alsa: Native Midi support on Linux for the SDL_mixer library - Copyright (C) 2024 Tasos Sahanidis - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#include -#ifdef SDL_PLATFORM_LINUX - -#ifndef _POSIX_C_SOURCE -#define _POSIX_C_SOURCE 200809L -#endif - -#ifndef _GNU_SOURCE -#define _GNU_SOURCE 1 -#endif - -#include -#include - -#include "native_midi.h" -#include "native_midi_common.h" - -#include -#include - -#include -#include -#include -#include -#include - -#include -#include -#include -#include - -#include - -//#define SDL_NATIVE_MIDI_ALSA_DYNAMIC "libasound.so.2" - -static int load_alsa_syms(void); - -#ifdef SDL_NATIVE_MIDI_ALSA_DYNAMIC -#define snd_seq_client_info_sizeof ALSA_snd_seq_client_info_sizeof -#define snd_seq_port_info_sizeof ALSA_snd_seq_port_info_sizeof -#define snd_seq_queue_tempo_sizeof ALSA_snd_seq_queue_tempo_sizeof -#define snd_seq_control_queue ALSA_snd_seq_control_queue - -static void *alsa_handle = NULL; - -static int load_alsa_sym(const char *fn, void **addr) -{ - *addr = SDL_LoadFunction(alsa_handle, fn); - if (!*addr) { - // Don't call SDL_SetError(): SDL_LoadFunction already did. - return 0; - } - - return 1; -} - -// cast funcs to char* first, to please GCC's strict aliasing rules. -#define SDL_ALSA_SYM(x) \ - if (!load_alsa_sym(#x, (void **)(char *)&ALSA_##x)) \ - return -1 - -static void unload_alsa_library(void) -{ - if (alsa_handle) { - SDL_UnloadObject(alsa_handle); - alsa_handle = NULL; - } -} - -static int load_alsa_library(void) -{ - int retval = 0; - if (!alsa_handle) { - alsa_handle = SDL_LoadObject(SDL_NATIVE_MIDI_ALSA_DYNAMIC); - if (!alsa_handle) { - retval = -1; - // Don't call SDL_SetError(): SDL_LoadObject already did. - } else { - retval = load_alsa_syms(); - if (retval < 0) { - unload_alsa_library(); - } - } - } - return retval; -} - -#else - -#define SDL_ALSA_SYM(x) ALSA_##x = x -static void unload_alsa_library(void) -{ -} - -static int load_alsa_library(void) -{ - return load_alsa_syms(); -} -#endif // SDL_NATIVE_MIDI_ALSA_DYNAMIC - -static int (*ALSA_snd_seq_alloc_named_queue)(snd_seq_t *seq, const char *name); -static int (*ALSA_snd_seq_client_id)(snd_seq_t *handle); -static int (*ALSA_snd_seq_client_info_get_client)(const snd_seq_client_info_t *info); -static size_t (*ALSA_snd_seq_client_info_sizeof)(void); -static int (*ALSA_snd_seq_close)(snd_seq_t *handle); -static int (*ALSA_snd_seq_connect_to)(snd_seq_t *seq, int my_port, int dest_client, int dest_port); -static int (*ALSA_snd_seq_control_queue)(snd_seq_t *seq, int q, int type, int value, snd_seq_event_t *ev); -static int (*ALSA_snd_seq_create_simple_port)(snd_seq_t *seq, const char *name, unsigned int caps, unsigned int type); -static int (*ALSA_snd_seq_delete_simple_port)(snd_seq_t *seq, int port); -static int (*ALSA_snd_seq_drain_output)(snd_seq_t *handle); -static int (*ALSA_snd_seq_drop_output)(snd_seq_t *handle); -static int (*ALSA_snd_seq_event_input)(snd_seq_t *handle, snd_seq_event_t **ev); -static int (*ALSA_snd_seq_event_output)(snd_seq_t *handle, snd_seq_event_t *ev); -static int (*ALSA_snd_seq_event_output_direct)(snd_seq_t *handle, snd_seq_event_t *ev); -static int (*ALSA_snd_seq_free_queue)(snd_seq_t *handle, int q); -static int (*ALSA_snd_seq_get_any_client_info)(snd_seq_t *handle, int client, snd_seq_client_info_t *info); -static int (*ALSA_snd_seq_get_any_port_info)(snd_seq_t *handle, int client, int port, snd_seq_port_info_t *info); -static int (*ALSA_snd_seq_nonblock)(snd_seq_t *handle, int nonblock); -static int (*ALSA_snd_seq_open)(snd_seq_t **handle, const char *name, int streams, int mode); -static int (*ALSA_snd_seq_parse_address)(snd_seq_t *seq, snd_seq_addr_t *addr, const char *str); -static int (*ALSA_snd_seq_poll_descriptors)(snd_seq_t *handle, struct pollfd *pfds, unsigned int space, short events); -static unsigned int (*ALSA_snd_seq_port_info_get_capability)(const snd_seq_port_info_t *info); -static int (*ALSA_snd_seq_port_info_get_port)(const snd_seq_port_info_t *info); -static unsigned int (*ALSA_snd_seq_port_info_get_type)(const snd_seq_port_info_t *info); -static size_t (*ALSA_snd_seq_port_info_sizeof)(void); -static int (*ALSA_snd_seq_query_next_client)(snd_seq_t *handle, snd_seq_client_info_t *info); -static int (*ALSA_snd_seq_query_next_port)(snd_seq_t *handle, snd_seq_port_info_t *info); -static void (*ALSA_snd_seq_queue_tempo_set_ppq)(snd_seq_queue_tempo_t *info, int ppq); -static void (*ALSA_snd_seq_queue_tempo_set_tempo)(snd_seq_queue_tempo_t *info, unsigned int tempo); -static size_t (*ALSA_snd_seq_queue_tempo_sizeof)(void); -static int (*ALSA_snd_seq_set_client_event_filter)(snd_seq_t *seq, int event_type); -static int (*ALSA_snd_seq_set_client_name)(snd_seq_t *seq, const char *name); -static int (*ALSA_snd_seq_set_queue_tempo)(snd_seq_t *handle, int q, snd_seq_queue_tempo_t *tempo); - -static int load_alsa_syms(void) -{ - SDL_ALSA_SYM(snd_seq_alloc_named_queue); - SDL_ALSA_SYM(snd_seq_client_id); - SDL_ALSA_SYM(snd_seq_client_info_get_client); - SDL_ALSA_SYM(snd_seq_client_info_sizeof); - SDL_ALSA_SYM(snd_seq_close); - SDL_ALSA_SYM(snd_seq_connect_to); - SDL_ALSA_SYM(snd_seq_control_queue); - SDL_ALSA_SYM(snd_seq_create_simple_port); - SDL_ALSA_SYM(snd_seq_delete_simple_port); - SDL_ALSA_SYM(snd_seq_drain_output); - SDL_ALSA_SYM(snd_seq_drop_output); - SDL_ALSA_SYM(snd_seq_event_input); - SDL_ALSA_SYM(snd_seq_event_output); - SDL_ALSA_SYM(snd_seq_event_output_direct); - SDL_ALSA_SYM(snd_seq_free_queue); - SDL_ALSA_SYM(snd_seq_get_any_client_info); - SDL_ALSA_SYM(snd_seq_get_any_port_info); - SDL_ALSA_SYM(snd_seq_nonblock); - SDL_ALSA_SYM(snd_seq_open); - SDL_ALSA_SYM(snd_seq_parse_address); - SDL_ALSA_SYM(snd_seq_poll_descriptors); - SDL_ALSA_SYM(snd_seq_port_info_get_capability); - SDL_ALSA_SYM(snd_seq_port_info_get_port); - SDL_ALSA_SYM(snd_seq_port_info_get_type); - SDL_ALSA_SYM(snd_seq_port_info_sizeof); - SDL_ALSA_SYM(snd_seq_query_next_client); - SDL_ALSA_SYM(snd_seq_query_next_port); - SDL_ALSA_SYM(snd_seq_queue_tempo_set_ppq); - SDL_ALSA_SYM(snd_seq_queue_tempo_set_tempo); - SDL_ALSA_SYM(snd_seq_queue_tempo_sizeof); - SDL_ALSA_SYM(snd_seq_set_client_event_filter); - SDL_ALSA_SYM(snd_seq_set_client_name); - SDL_ALSA_SYM(snd_seq_set_queue_tempo); - return 0; -} - -#ifndef NDEBUG -#define MIDIDbgLog(...) SDL_LogDebug(SDL_LOG_CATEGORY_AUDIO, __VA_ARGS__) -#else -#define MIDIDbgLog(...) \ - do { \ - } while (0) -#endif - -#define MIDI_Mix_OutOfMemory() errmsg_final = oom - -static const char *const oom = "Out of memory"; -static char errmsg[256] = ""; -static const char *errmsg_final = errmsg; -#define MIDI_SET_ERROR(...) SDL_snprintf(errmsg, sizeof(errmsg), __VA_ARGS__) - -#define MIDI_SMF_META_EVENT 0xFF -#define MIDI_SMF_META_TEMPO 0x51 - -typedef enum -{ - NATIVE_MIDI_STOPPED, - NATIVE_MIDI_STARTING, - NATIVE_MIDI_PLAYING, - NATIVE_MIDI_PAUSED -} native_midi_state; - -typedef enum -{ - THREAD_CMD_QUIT = 1, - THREAD_CMD_PAUSE, - THREAD_CMD_RESUME, - THREAD_CMD_SETVOL, -} native_midi_thread_cmd; - -struct _NativeMidiSong -{ - SDL_Thread *playerthread; - int mainsock, threadsock; - Uint16 ppqn; - MIDIEvent *evtlist; - snd_seq_t *seq; - int srcport; - snd_seq_addr_t dstaddr; - int loopcount; - Uint32 endtime; - SDL_AtomicInt playerstate; /* Stores a native_midi_state */ - bool allow_pause; -}; - -/* Fixed length command packets */ -#define CMD_PKT_LEN 2 -static const unsigned char pkt_thread_cmd_quit[CMD_PKT_LEN] = { THREAD_CMD_QUIT }; -static const unsigned char pkt_thread_cmd_pause[CMD_PKT_LEN] = { THREAD_CMD_PAUSE }; -static const unsigned char pkt_thread_cmd_resume[CMD_PKT_LEN] = { THREAD_CMD_RESUME }; - -static SDL_INLINE const char *get_app_name_hint(void) -{ - const char *ret = SDL_GetHint(SDL_HINT_AUDIO_DEVICE_APP_ICON_NAME); - if (ret && *ret) - return ret; - - ret = SDL_GetHint(SDL_HINT_APP_NAME); - if (ret && *ret) - return ret; - - return NULL; -} - -/* Make sure to SDL_free this */ -static char *get_app_name(void) -{ - /* Try the SDL hints first */ - const char *hint = get_app_name_hint(); - if (hint) { - char *ret = SDL_strdup(hint); - if (!ret) - MIDI_Mix_OutOfMemory(); - return ret; - } - - /* Build the path to access the application's cmdline */ - char procfs_path[64]; - SDL_snprintf(procfs_path, sizeof(procfs_path), "/proc/%ld/cmdline", (long)getpid()); - - long pathmax = pathconf("/", _PC_PATH_MAX); - if (pathmax == -1) - pathmax = 4096; - - char *cmdline = SDL_calloc(1, pathmax + 1); - if (!cmdline) { - MIDI_Mix_OutOfMemory(); - return NULL; - } - - size_t len = 0; - - int fd = open(procfs_path, O_RDONLY); - if (fd >= 0) { - if (read(fd, cmdline, pathmax) > 0) { - char *base = SDL_strrchr(cmdline, '/') + 1; /* Absolute worst case we get to a '\0' */ - if (base) { - len = strlen(base); - if (len) - SDL_memmove(cmdline, base, len + 1); - } - } - close(fd); - } - - /* len is used both for checking if we read any data and if a path separator was found */ - if (!len) - SDL_snprintf(cmdline, pathmax + 1, "SDL_Mixer Application"); - - return cmdline; -} - -static snd_seq_t *open_seq(int *srcport_out) -{ - snd_seq_t *seq; - int ret; - - if (load_alsa_library()) { - MIDI_SET_ERROR("Failed to load libasound"); - return NULL; - } - - if ((ret = ALSA_snd_seq_open(&seq, "default", SND_SEQ_OPEN_DUPLEX, 0)) < 0) { - MIDI_SET_ERROR("snd_seq_open returned %d", ret); - return NULL; - } - - char *seq_name = get_app_name(); - if (!seq_name) { - ALSA_snd_seq_close(seq); - return NULL; - } - - ALSA_snd_seq_set_client_name(seq, seq_name); - - if ((ret = ALSA_snd_seq_create_simple_port(seq, seq_name, - SND_SEQ_PORT_CAP_READ | SND_SEQ_PORT_CAP_WRITE | SND_SEQ_PORT_CAP_SUBS_READ | SND_SEQ_PORT_CAP_SYNC_READ, - SND_SEQ_PORT_TYPE_APPLICATION | SND_SEQ_PORT_TYPE_MIDI_GENERIC)) < 0) { - MIDI_SET_ERROR("snd_seq_create_simple_port failed with %d", ret); - ALSA_snd_seq_close(seq); - SDL_free(seq_name); - return NULL; - } - - SDL_free(seq_name); - - *srcport_out = ret; - - return seq; -} - -static void close_seq(snd_seq_t *seq, const int port) -{ - ALSA_snd_seq_delete_simple_port(seq, port); - ALSA_snd_seq_close(seq); - unload_alsa_library(); -} - -bool native_midi_detect(void) -{ - int port; - snd_seq_t *seq_temp = open_seq(&port); - if (!seq_temp) - return 0; - close_seq(seq_temp, port); - return 1; -} - -static void close_sockpair(NativeMidiSong *song) -{ - shutdown(song->mainsock, SHUT_RDWR); - shutdown(song->threadsock, SHUT_RDWR); - close(song->mainsock); - close(song->threadsock); -} - -static SDL_INLINE int subscribe_to_first_available_port(snd_seq_t *seq, const int srcport, const unsigned int required_type) -{ - snd_seq_client_info_t *clientinfo; - snd_seq_client_info_alloca(&clientinfo); - - /* Query System to fill the struct initially */ - if (ALSA_snd_seq_get_any_client_info(seq, 0, clientinfo)) - return -1; - - while (ALSA_snd_seq_query_next_client(seq, clientinfo) == 0) { - int client = ALSA_snd_seq_client_info_get_client(clientinfo); - - /* Not necessary, as we don't allow subscription to our ports, but let's ignore ourselves anyway */ - if (client == ALSA_snd_seq_client_id(seq)) - continue; - - snd_seq_port_info_t *portinfo; - snd_seq_port_info_alloca(&portinfo); - - /* Start with port 0 */ - if (ALSA_snd_seq_get_any_port_info(seq, client, 0, portinfo)) - continue; - - do { - int port = ALSA_snd_seq_port_info_get_port(portinfo); - unsigned int cap = ALSA_snd_seq_port_info_get_capability(portinfo); - unsigned int type = ALSA_snd_seq_port_info_get_type(portinfo); - - if ((type & required_type) == required_type && - cap & SND_SEQ_PORT_CAP_WRITE && - cap & SND_SEQ_PORT_CAP_SUBS_WRITE && - !(cap & SND_SEQ_PORT_CAP_NO_EXPORT)) { - - MIDIDbgLog("Client %d Cap %x Type %x", client, cap, type); - - /* Could we connect to it? */ - if (ALSA_snd_seq_connect_to(seq, srcport, client, port) == 0) - return 0; - } - - } while (ALSA_snd_seq_query_next_port(seq, portinfo) == 0); - } - return 1; -} - -static SDL_INLINE void pick_seq_dest_addr(NativeMidiSong *song) -{ - /* Send events to all subscribers */ - song->dstaddr.client = SND_SEQ_ADDRESS_SUBSCRIBERS; - song->dstaddr.port = SND_SEQ_ADDRESS_UNKNOWN; - - /* Connect us somewhere, unless it's not desired */ - if (SDL_GetHintBoolean("SDL_NATIVE_MUSIC_NO_CONNECT_PORTS", false)) - return; - - /* If ALSA_OUTPUT_PORTS is specified, try to parse it and connect to it */ - snd_seq_addr_t conn_addr; - const char *ports_env = SDL_getenv("ALSA_OUTPUT_PORTS"); - if (ports_env && ALSA_snd_seq_parse_address(song->seq, &conn_addr, ports_env) == 0) - if (ALSA_snd_seq_connect_to(song->seq, song->srcport, conn_addr.client, conn_addr.port) == 0) - return; - - /* If we're not connecting to a specific client, pick the first one available after System (0) */ - /* Prefer connecting to synthesizers, as that is the primary use case */ - if (!subscribe_to_first_available_port(song->seq, song->srcport, SND_SEQ_PORT_TYPE_MIDI_GENERIC | SND_SEQ_PORT_TYPE_SYNTHESIZER)) - return; - - /* If we can't find a synth, then pick the first available port */ - if (!subscribe_to_first_available_port(song->seq, song->srcport, SND_SEQ_PORT_TYPE_MIDI_GENERIC)) - return; -} - -static NativeMidiSong *currentsong = NULL; - -NativeMidiSong *native_midi_loadsong_IO(SDL_IOStream *src, bool closeio) -{ - NativeMidiSong *song; - MIDIEvent *event; - int sv[2]; - - if (!(song = SDL_calloc(1, sizeof(NativeMidiSong)))) { - MIDI_Mix_OutOfMemory(); - return NULL; - } - - if (socketpair(AF_LOCAL, SOCK_STREAM, 0, sv) == -1) { - MIDI_SET_ERROR("Failed to create socketpair with errno %d", errno); - SDL_free(song); - return NULL; - } - - song->mainsock = sv[0]; - song->threadsock = sv[1]; - - event = song->evtlist = CreateMIDIEventList(src, &song->ppqn); - - if (!song->evtlist) { - close_sockpair(song); - SDL_free(song); - MIDI_SET_ERROR("Failed to create MIDIEventList"); - return NULL; - } - - /* Since ALSA requires the starting F0 for SysEx, but MIDIEvent.extraData doesn't contain it, we must preprocess the list */ - /* In addition, since we're going through the list, store the last event's time for looping purposes */ - do { - /* Is this a SysEx? */ - if (event->status == MIDI_CMD_COMMON_SYSEX && event->extraLen) { - /* Sanity check in case something changes in the future */ - /* This is safe to do since we can't have an F0 manufacturer ID */ - assert(event->extraData[0] != MIDI_CMD_COMMON_SYSEX); - - /* Resize by + 1 */ - Uint8 *newData = SDL_realloc(event->extraData, event->extraLen + 1); - if (newData == NULL) { - close_sockpair(song); - /* Original allocation is still valid on failure */ - FreeMIDIEventList(song->evtlist); - SDL_free(song); - MIDI_SET_ERROR("Failed to preprocess MIDIEventList SysEx"); - return NULL; - } - - /* Prepend the F0 */ - event->extraData = newData; - SDL_memmove(event->extraData + 1, event->extraData, event->extraLen); - event->extraData[0] = MIDI_CMD_COMMON_SYSEX; - event->extraLen++; - } - - /* Store the end time */ - song->endtime = event->time; - } while ((event = event->next)); - - if (!(song->seq = open_seq(&song->srcport))) { - FreeMIDIEventList(song->evtlist); - close_sockpair(song); - SDL_free(song); - return NULL; - } - - /* Only allow echo events to be sent */ - ALSA_snd_seq_set_client_event_filter(song->seq, SND_SEQ_EVENT_ECHO); - - pick_seq_dest_addr(song); - - SDL_SetAtomicInt(&song->playerstate, NATIVE_MIDI_STOPPED); - - - /* Since there's no reliable volume control solution it's better to leave the music playing instead of having hanging notes */ - song->allow_pause = SDL_GetHintBoolean("SDL_NATIVE_MUSIC_ALLOW_PAUSE", false); - - if (closeio) - SDL_CloseIO(src); - - currentsong = song; - return song; -} - -void native_midi_freesong(NativeMidiSong *song) -{ - if (!song) - return; - - close_seq(song->seq, song->srcport); - FreeMIDIEventList(song->evtlist); - close_sockpair(song); - SDL_free(song); -} - -/* Schedule an echo event right after the last event to know when playback is finished */ -static SDL_INLINE void enqueue_echo_event(const NativeMidiSong *song, const int queue) -{ - snd_seq_event_t evt; - snd_seq_ev_clear(&evt); - evt.type = SND_SEQ_EVENT_ECHO; - snd_seq_ev_set_source(&evt, song->srcport); - snd_seq_ev_set_dest(&evt, ALSA_snd_seq_client_id(song->seq), song->srcport); - snd_seq_ev_schedule_tick(&evt, queue, 0, song->endtime + 1); - while (ALSA_snd_seq_event_output(song->seq, &evt) == -EAGAIN) - ; -} - -/* Reset the queue position to 0 */ -static SDL_INLINE void enqueue_queue_reset_event(const NativeMidiSong *song, const int queue) -{ - snd_seq_event_t evt; - snd_seq_ev_clear(&evt); - snd_seq_ev_set_source(&evt, song->srcport); - snd_seq_ev_set_queue_pos_tick(&evt, queue, 0); - /* Schedule it to some point in the past, so that it is guaranteed */ - /* to run immediately and before the echo */ - snd_seq_ev_schedule_tick(&evt, queue, 0, 0); - while (ALSA_snd_seq_event_output(song->seq, &evt) == -EAGAIN) - ; -} - -/* Sysex to set the volume */ -static SDL_INLINE void send_volume_sysex(const NativeMidiSong *song, const unsigned char vol) -{ - unsigned char vol_sysex[] = { MIDI_CMD_COMMON_SYSEX, 0x7F, 0x7F, 0x04, 0x01, 0x00, vol, MIDI_CMD_COMMON_SYSEX_END }; - /* Event used to set the volume */ - snd_seq_event_t evt; - snd_seq_ev_clear(&evt); - snd_seq_ev_set_source(&evt, song->srcport); - snd_seq_ev_set_dest(&evt, song->dstaddr.client, song->dstaddr.port); - snd_seq_ev_set_direct(&evt); - snd_seq_ev_set_sysex(&evt, sizeof(vol_sysex), vol_sysex); - ALSA_snd_seq_event_output_direct(song->seq, &evt); -} - -/* Sequencer queue control */ -static SDL_INLINE void stop_queue(const NativeMidiSong *song, const int queue) -{ - snd_seq_event_t evt; - snd_seq_ev_clear(&evt); - snd_seq_ev_set_queue_control(&evt, SND_SEQ_EVENT_STOP, queue, 0); - snd_seq_ev_set_direct(&evt); - ALSA_snd_seq_event_output_direct(song->seq, &evt); -} - -static SDL_INLINE void continue_queue(const NativeMidiSong *song, const int queue) -{ - snd_seq_event_t evt; - snd_seq_ev_clear(&evt); - snd_seq_ev_set_queue_control(&evt, SND_SEQ_EVENT_CONTINUE, queue, 0); - snd_seq_ev_set_direct(&evt); - ALSA_snd_seq_event_output_direct(song->seq, &evt); -} - -/* Playback thread */ -static int native_midi_player_thread(void *d) -{ - unsigned char current_volume = 0x7F; - bool playback_finished = false; - NativeMidiSong *song = d; - MIDIEvent *event = song->evtlist; - int i; - int queue = ALSA_snd_seq_alloc_named_queue(song->seq, "SDL_Mixer Playback"); - snd_seq_start_queue(song->seq, queue, NULL); - - /* Prepare main sequencer event */ - snd_seq_event_t evt; - snd_seq_ev_clear(&evt); - snd_seq_ev_set_source(&evt, song->srcport); - snd_seq_ev_set_dest(&evt, song->dstaddr.client, song->dstaddr.port); - - /* Set up nonblock functionality */ - struct pollfd pfds[2] = { { - .fd = song->threadsock, - .events = POLLIN, - } }; - ALSA_snd_seq_poll_descriptors(song->seq, pfds + 1, 1, POLLIN | POLLOUT); - ALSA_snd_seq_nonblock(song->seq, 1); - - /* Set initial queue tempo and ppqn */ - snd_seq_queue_tempo_t *tempo; - snd_seq_queue_tempo_alloca(&tempo); - ALSA_snd_seq_queue_tempo_set_tempo(tempo, 500000); - ALSA_snd_seq_queue_tempo_set_ppq(tempo, song->ppqn); - ALSA_snd_seq_set_queue_tempo(song->seq, queue, tempo); - - /* We use this to know when the track has finished playing */ - enqueue_echo_event(song, queue); - - SDL_SetAtomicInt(&song->playerstate, NATIVE_MIDI_PLAYING); - - while (1) { - unsigned char readbuf[CMD_PKT_LEN]; - MIDIDbgLog("Poll..."); - if (poll(pfds, 2, -1) <= 0) - break; - MIDIDbgLog("revents: cmdsock %hd, ALSA %hd", pfds[0].revents, pfds[1].revents); - - /* Do we have a command from the main thread? */ - if (pfds[0].revents & POLLIN) { - /* This will process exactly one command by design because all packets are fixed size (CMD_PKT_LEN) */ - if (read(song->threadsock, readbuf, sizeof(readbuf)) == sizeof(readbuf)) { - MIDIDbgLog("Got control %hhx", readbuf[0]); - switch ((native_midi_thread_cmd)readbuf[0]) { - - case THREAD_CMD_QUIT: - event = NULL; - song->loopcount = 0; - playback_finished = true; - break; - - case THREAD_CMD_SETVOL: - current_volume = readbuf[1]; - send_volume_sysex(song, current_volume); - break; - - case THREAD_CMD_PAUSE: - send_volume_sysex(song, 0); - stop_queue(song, queue); - SDL_SetAtomicInt(&song->playerstate, NATIVE_MIDI_PAUSED); - break; - - case THREAD_CMD_RESUME: - continue_queue(song, queue); - send_volume_sysex(song, current_volume); - SDL_SetAtomicInt(&song->playerstate, NATIVE_MIDI_PLAYING); - break; - } - } - } - - /* Can we read from the sequencer? */ - if (pfds[1].revents & POLLIN) { - snd_seq_event_t *revt; - /* Make sure we read an echo event, and that it came from us */ - if (ALSA_snd_seq_event_input(song->seq, &revt) >= 0 && revt->type == SND_SEQ_EVENT_ECHO && revt->source.client == ALSA_snd_seq_client_id(song->seq) && revt->source.port == song->srcport) - playback_finished = true; - } - - /* Have we reached the end of the event list? */ - if (!event) { - /* If we have, are we done playing? */ - if (playback_finished) { - if (song->loopcount == 0) - break; - - MIDIDbgLog("Playback is looping"); - - /* If we need to loop, roll back the list head and keep going */ - event = song->evtlist; - - /* We need to reset the queue, otherwise the ticks will be wrong */ - enqueue_queue_reset_event(song, queue); - enqueue_echo_event(song, queue); - - if (song->loopcount > 0) - song->loopcount--; - - playback_finished = false; - - /* Allow ready to write events again */ - pfds[1].events |= POLLOUT; - } else { - /* If not, keep draining, otherwise we'll never reach the echo event */ - /* When we finish though, prevent any "ready to write to alsa" polls */ - MIDIDbgLog("Draining output!"); - if (ALSA_snd_seq_drain_output(song->seq) == 0) - pfds[1].events &= ~POLLOUT; - continue; - } - } - - /* Don't proceed if we can't write to the sequencer */ - if (!(pfds[1].revents & POLLOUT)) - continue; - - /* Finally, if we get here, we process MIDI events and send them to the sequencer */ - const unsigned char cmd = event->status & 0xF0; - const unsigned char channel = event->status & 0x0F; - - snd_seq_ev_set_dest(&evt, song->dstaddr.client, song->dstaddr.port); - snd_seq_ev_set_fixed(&evt); - snd_seq_ev_schedule_tick(&evt, queue, 0, event->time); - - bool unhandled = false; - - switch (cmd) { - - case MIDI_CMD_NOTE_ON: - snd_seq_ev_set_noteon(&evt, channel, event->data[0], event->data[1]); - break; - - case MIDI_CMD_NOTE_OFF: - snd_seq_ev_set_noteoff(&evt, channel, event->data[0], event->data[1]); - break; - - case MIDI_CMD_CONTROL: - snd_seq_ev_set_controller(&evt, channel, event->data[0], event->data[1]); - break; - - case MIDI_CMD_NOTE_PRESSURE: - snd_seq_ev_set_keypress(&evt, channel, event->data[0], event->data[1]); - break; - - case MIDI_CMD_PGM_CHANGE: - snd_seq_ev_set_pgmchange(&evt, channel, event->data[0]); - break; - - case MIDI_CMD_BENDER: - snd_seq_ev_set_pitchbend(&evt, channel, ((((int)event->data[1]) << 7) | (event->data[0] & 0x7F)) - 8192); - break; - - default: - if (event->status == MIDI_SMF_META_EVENT) { - if (event->data[0] == MIDI_SMF_META_TEMPO && event->extraLen == 3) { - unsigned int t = ((unsigned)event->extraData[0] << 16) | - ((unsigned)event->extraData[1] << 8) | - event->extraData[2]; - - /* This changes the event destination, so we have to restore it in the next iteration */ - snd_seq_ev_set_queue_tempo(&evt, queue, t); - break; - } - } else if (event->status == MIDI_CMD_COMMON_SYSEX) { - snd_seq_ev_set_sysex(&evt, event->extraLen, event->extraData); - break; - } - - unhandled = true; - } - - if (unhandled || ALSA_snd_seq_event_output(song->seq, &evt) != -EAGAIN) { - MIDIDbgLog("%s %" SDL_PRIu32 ": %hhx %hhx %hhx (extraLen %" SDL_PRIu32 ")", (unhandled ? "Unhandled" : "Event"), event->time, event->status, event->data[0], event->data[1], event->extraLen); - event = event->next; - } - } - - SDL_SetAtomicInt(&song->playerstate, NATIVE_MIDI_STOPPED); - - /* Switch back to blocking mode and drop everything */ - ALSA_snd_seq_nonblock(song->seq, 0); - ALSA_snd_seq_drop_output(song->seq); - snd_seq_stop_queue(song->seq, queue, NULL); - ALSA_snd_seq_drain_output(song->seq); - ALSA_snd_seq_free_queue(song->seq, queue); - - /* Stop all audio */ - /* Some of these are bound to work */ - snd_seq_ev_set_direct(&evt); - for (i = 0; i < MIDI_CHANNELS; i++) { - snd_seq_ev_set_controller(&evt, i, MIDI_CTL_SUSTAIN, 0); - ALSA_snd_seq_event_output_direct(song->seq, &evt); - snd_seq_ev_set_controller(&evt, i, MIDI_CTL_ALL_NOTES_OFF, 0); - ALSA_snd_seq_event_output_direct(song->seq, &evt); - snd_seq_ev_set_controller(&evt, i, MIDI_CTL_RESET_CONTROLLERS, 0); - ALSA_snd_seq_event_output_direct(song->seq, &evt); - snd_seq_ev_set_controller(&evt, i, MIDI_CTL_ALL_SOUNDS_OFF, 0); - ALSA_snd_seq_event_output_direct(song->seq, &evt); - } - - MIDIDbgLog("Playback thread returns"); - return 0; -} - -void native_midi_start(NativeMidiSong *song, int loops) -{ - if (!song) - return; - - if (song->playerthread) { - if (SDL_GetAtomicInt(¤tsong->playerstate) > NATIVE_MIDI_STOPPED) - if (write(song->mainsock, pkt_thread_cmd_quit, CMD_PKT_LEN) != sizeof(pkt_thread_cmd_quit)) - return; - SDL_WaitThread(song->playerthread, NULL); - } - - song->loopcount = loops; - - /* If this isn't set here, then the application might think we finished before playback even started */ - SDL_SetAtomicInt(&song->playerstate, NATIVE_MIDI_STARTING); - - song->playerthread = SDL_CreateThread(native_midi_player_thread, "SDL_Mixer Midi", song); -} - -/* The following functions require song to be global (thus currentsong is used) */ -void native_midi_pause(void) -{ - NativeMidiSong *song = currentsong; - - if (!song || SDL_GetAtomicInt(&song->playerstate) == NATIVE_MIDI_STOPPED || !song->allow_pause) - return; - - (void)!write(song->mainsock, pkt_thread_cmd_pause, CMD_PKT_LEN); -} - -void native_midi_resume(void) -{ - NativeMidiSong *song = currentsong; - - if (!song || SDL_GetAtomicInt(&song->playerstate) != NATIVE_MIDI_PAUSED || !song->allow_pause) - return; - - (void)!write(song->mainsock, pkt_thread_cmd_resume, CMD_PKT_LEN); -} - -void native_midi_stop(void) -{ - NativeMidiSong *song = currentsong; - - if (!song || !song->playerthread) - return; - - /* Don't send any messages to the main thread if it's out of the main loop */ - if (SDL_GetAtomicInt(&song->playerstate) > NATIVE_MIDI_STOPPED) - if (write(song->mainsock, pkt_thread_cmd_quit, CMD_PKT_LEN) != sizeof(pkt_thread_cmd_quit)) - return; - - SDL_WaitThread(song->playerthread, NULL); - song->playerthread = NULL; -} - -bool native_midi_active(void) -{ - NativeMidiSong *song = currentsong; - - if (!song) - return 0; - - return SDL_GetAtomicInt(&song->playerstate) > NATIVE_MIDI_STOPPED; -} - -void native_midi_setvolume(int volume) -{ - NativeMidiSong *song = currentsong; - - if (!song || SDL_GetAtomicInt(&song->playerstate) != NATIVE_MIDI_PLAYING) - return; - - if (volume < 0) - volume = 0; - else if (volume > 0x7F) - volume = 0x7F; - - unsigned char pkt_thread_cmd_setvol[CMD_PKT_LEN] = { THREAD_CMD_SETVOL, volume }; - (void)!write(song->mainsock, pkt_thread_cmd_setvol, CMD_PKT_LEN); -} - -const char *native_midi_error(void) -{ - return errmsg_final; -} - -#endif diff --git a/libs/SDL_mixer/src/codecs/native_midi/native_midi_macosx.c b/libs/SDL_mixer/src/codecs/native_midi/native_midi_macosx.c deleted file mode 100644 index 00f8b78..0000000 --- a/libs/SDL_mixer/src/codecs/native_midi/native_midi_macosx.c +++ /dev/null @@ -1,409 +0,0 @@ -/* - native_midi_macosx: Native Midi support on Mac OS X for the SDL_mixer library - Copyright (C) 2009 Ryan C. Gordon - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#include - -#ifdef SDL_PLATFORM_MACOS - -/* Mac OS X 10.6+, using Core MIDI. */ - -#include - -#include -#include -#include - -#include -#include -#include "../../mixer.h" -#include "native_midi.h" - -/* Native Midi song */ -struct _NativeMidiSong -{ - MusicPlayer player; - MusicSequence sequence; - MusicTimeStamp endTime; - AudioUnit audiounit; - int loops; -}; - -static NativeMidiSong *currentsong = NULL; -static int latched_volume = MIX_MAX_VOLUME; - -static OSStatus -GetSequenceLength(MusicSequence sequence, MusicTimeStamp *_sequenceLength) -{ - /* http://lists.apple.com/archives/Coreaudio-api/2003/Jul/msg00370.html - * figure out sequence length */ - UInt32 ntracks, i; - MusicTimeStamp sequenceLength = 0; - OSStatus err; - - err = MusicSequenceGetTrackCount(sequence, &ntracks); - if (err != noErr) - return err; - - for (i = 0; i < ntracks; ++i) - { - MusicTrack track; - MusicTimeStamp tracklen = 0; - UInt32 tracklenlen = sizeof (tracklen); - - err = MusicSequenceGetIndTrack(sequence, i, &track); - if (err != noErr) - return err; - - err = MusicTrackGetProperty(track, kSequenceTrackProperty_TrackLength, - &tracklen, &tracklenlen); - if (err != noErr) - return err; - - if (sequenceLength < tracklen) - sequenceLength = tracklen; - } - - *_sequenceLength = sequenceLength; - - return noErr; -} - -static OSStatus -GetSequenceAudioUnitMatching(MusicSequence sequence, AudioUnit *aunit, - OSType type, OSType subtype) -{ - AUGraph graph; - UInt32 nodecount, i; - OSStatus err; - - err = MusicSequenceGetAUGraph(sequence, &graph); - if (err != noErr) - return err; - - err = AUGraphGetNodeCount(graph, &nodecount); - if (err != noErr) - return err; - - for (i = 0; i < nodecount; i++) { - AUNode node; - AudioComponentDescription desc; - - if (AUGraphGetIndNode(graph, i, &node) != noErr) - continue; /* better luck next time. */ - - if (AUGraphNodeInfo(graph, node, &desc, aunit) != noErr) - continue; - else if (desc.componentType != type) - continue; - else if (desc.componentSubType != subtype) - continue; - - return noErr; /* found it! */ - } - - *aunit = NULL; - return kAUGraphErr_NodeNotFound; -} - -typedef struct { - AudioUnit aunit; - bool soundfont_set; - CFURLRef default_url; -} macosx_load_soundfont_ctx; - -static bool SDLCALL -macosx_load_soundfont(const char *path, void *data) -{ - CFURLRef url; - OSStatus err; - macosx_load_soundfont_ctx *ctx = data; - if (ctx->soundfont_set) - return false; - - url = CFURLCreateFromFileSystemRepresentation(kCFAllocatorDefault, - (const UInt8*)path, - strlen(path), false); - if (!url) - return false; - - err = AudioUnitSetProperty(ctx->aunit, kMusicDeviceProperty_SoundBankURL, - kAudioUnitScope_Global, 0, &url, sizeof(url)); - CFRelease(url); - if (err != noErr) { - if (ctx->default_url) - err = AudioUnitSetProperty(ctx->aunit, - kMusicDeviceProperty_SoundBankURL, - kAudioUnitScope_Global, 0, - &ctx->default_url, sizeof(CFURLRef)); - if (err != noErr) { - /* uh-oh, this might leave the audio unit in an unusable state - (e.g. if the soundfont was an incompatible file type) */ - } - return false; - } - - ctx->soundfont_set = true; - return true; -} - -static void -SetSequenceSoundFont(MusicSequence sequence) -{ - OSStatus err; - macosx_load_soundfont_ctx ctx; - ctx.soundfont_set = false; - ctx.default_url = NULL; - - CFBundleRef bundle = CFBundleGetBundleWithIdentifier( - CFSTR("com.apple.audio.units.Components")); - if (bundle) - ctx.default_url = CFBundleCopyResourceURL(bundle, - CFSTR("gs_instruments"), - CFSTR("dls"), NULL); - - err = GetSequenceAudioUnitMatching(sequence, &ctx.aunit, - kAudioUnitType_MusicDevice, - kAudioUnitSubType_DLSSynth); - if (err != noErr) - return; - - Mix_EachSoundFont(macosx_load_soundfont, &ctx); - if (ctx.default_url) - CFRelease(ctx.default_url); - return; -} - -bool native_midi_detect(void) -{ - return true; /* always available. */ -} - -NativeMidiSong *native_midi_loadsong_IO(SDL_IOStream *src, bool closeio) -{ - NativeMidiSong *retval = NULL; - void *buf = NULL; - size_t len = 0; - CFDataRef data = NULL; - - buf = SDL_LoadFile_IO(src, &len, false); - if (buf == NULL) - goto fail; - - retval = SDL_malloc(sizeof(NativeMidiSong)); - if (retval == NULL) - goto fail; - - SDL_memset(retval, '\0', sizeof (*retval)); - - if (NewMusicPlayer(&retval->player) != noErr) - goto fail; - if (NewMusicSequence(&retval->sequence) != noErr) - goto fail; - - data = CFDataCreate(NULL, (const UInt8 *) buf, len); - if (data == NULL) - goto fail; - - SDL_free(buf); - buf = NULL; - - if (MusicSequenceFileLoadData(retval->sequence, data, 0, 0) != noErr) - goto fail; - - CFRelease(data); - data = NULL; - - if (GetSequenceLength(retval->sequence, &retval->endTime) != noErr) - goto fail; - - if (MusicPlayerSetSequence(retval->player, retval->sequence) != noErr) - goto fail; - - if (closeio) - SDL_CloseIO(src); - - return retval; - -fail: - if (retval) { - if (retval->sequence) - DisposeMusicSequence(retval->sequence); - if (retval->player) - DisposeMusicPlayer(retval->player); - SDL_free(retval); - } - - if (data) - CFRelease(data); - - if (buf) - SDL_free(buf); - - return NULL; -} - -void native_midi_freesong(NativeMidiSong *song) -{ - if (song != NULL) { - if (currentsong == song) - currentsong = NULL; - MusicPlayerStop(song->player); - - /* needed to prevent error and memory leak when disposing sequence */ - MusicPlayerSetSequence(song->player, NULL); - - DisposeMusicSequence(song->sequence); - DisposeMusicPlayer(song->player); - SDL_free(song); - } -} - -void native_midi_start(NativeMidiSong *song, int loops) -{ - int vol; - - if (song == NULL) - return; - - if (currentsong) - MusicPlayerStop(currentsong->player); - - currentsong = song; - currentsong->loops = loops; - - MusicPlayerPreroll(song->player); - GetSequenceAudioUnitMatching(song->sequence, &song->audiounit, - kAudioUnitType_Output, - kAudioUnitSubType_DefaultOutput); - SetSequenceSoundFont(song->sequence); - - vol = latched_volume; - latched_volume++; /* just make this not match. */ - native_midi_setvolume(vol); - - MusicPlayerSetTime(song->player, 0); - MusicPlayerStart(song->player); -} - -void native_midi_pause(void) -{ -} - -void native_midi_resume(void) -{ -} - -void native_midi_stop(void) -{ - if (currentsong) { - MusicPlayerStop(currentsong->player); - currentsong = NULL; - } -} - -bool native_midi_active(void) -{ - MusicTimeStamp currentTime = 0; - if (currentsong == NULL) - return false; - - MusicPlayerGetTime(currentsong->player, ¤tTime); - if ((currentTime < currentsong->endTime) || - (currentTime >= kMusicTimeStamp_EndOfTrack)) { - return true; - } else if (currentsong->loops) { - --currentsong->loops; - MusicPlayerSetTime(currentsong->player, 0); - return true; - } - return false; -} - -void native_midi_setvolume(int volume) -{ - if (latched_volume == volume) - return; - - latched_volume = volume; - if ((currentsong) && (currentsong->audiounit)) { - const float floatvol = ((float) volume) / ((float) MIX_MAX_VOLUME); - AudioUnitSetParameter(currentsong->audiounit, kHALOutputParam_Volume, - kAudioUnitScope_Global, 0, floatvol, 0); - } -} - -const char *native_midi_error(void) -{ - return ""; /* !!! FIXME */ -} - -#else - -#include "native_midi.h" - -bool native_midi_detect(void) -{ - return false; -} - -NativeMidiSong *native_midi_loadsong_IO(SDL_IOStream *src, bool closeio) -{ - if (closeio) { - SDL_CloseIO(src); - } - SDL_Unsupported(); - return NULL; -} - -void native_midi_freesong(NativeMidiSong *song) -{ -} - -void native_midi_start(NativeMidiSong *song, int loops) -{ -} - -void native_midi_pause(void) -{ -} - -void native_midi_resume(void) -{ -} - -void native_midi_stop(void) -{ -} - -bool native_midi_active(void) -{ -} - -void native_midi_setvolume(int volume) -{ -} - -const char *native_midi_error(void) -{ - return ""; -} - -#endif /* Mac OS X native MIDI support */ diff --git a/libs/SDL_mixer/src/codecs/native_midi/native_midi_win32.c b/libs/SDL_mixer/src/codecs/native_midi/native_midi_win32.c deleted file mode 100644 index af6a624..0000000 --- a/libs/SDL_mixer/src/codecs/native_midi/native_midi_win32.c +++ /dev/null @@ -1,340 +0,0 @@ -/* - native_midi: Hardware Midi support for the SDL_mixer library - Copyright (C) 2000,2001 Florian 'Proff' Schulze - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include - -/* everything below is currently one very big bad hack ;) Proff */ - -#ifdef SDL_PLATFORM_WIN32 -#define WIN32_LEAN_AND_MEAN - -#include -#include - -#include "native_midi.h" -#include "native_midi_common.h" - -struct _NativeMidiSong { - bool MusicLoaded; - bool MusicPlaying; - int Loops; - int CurrentHdr; - MIDIHDR MidiStreamHdr[2]; - MIDIEVENT *NewEvents; - Uint16 ppqn; - int Size; - int NewPos; - SDL_Mutex *mutex; -}; - -static UINT MidiDevice=MIDI_MAPPER; -static HMIDISTRM hMidiStream; -static NativeMidiSong *currentsong; - -static int BlockOut(NativeMidiSong *song) -{ - MMRESULT err; - int BlockSize; - MIDIHDR *hdr; - - if ((song->MusicLoaded) && (song->NewEvents)) - { - /* proff 12/8/98: Added for safety*/ - song->CurrentHdr = !song->CurrentHdr; - hdr = &song->MidiStreamHdr[song->CurrentHdr]; - midiOutUnprepareHeader((HMIDIOUT)hMidiStream,hdr,sizeof(MIDIHDR)); - if (song->NewPos>=song->Size) - return 0; - BlockSize=(song->Size-song->NewPos); - if (BlockSize<=0) - return 0; - if (BlockSize>36000) - BlockSize=36000; - hdr->lpData=(void *)((unsigned char *)song->NewEvents+song->NewPos); - song->NewPos+=BlockSize; - hdr->dwBufferLength=BlockSize; - hdr->dwBytesRecorded=BlockSize; - hdr->dwFlags=0; - hdr->dwOffset=0; - err=midiOutPrepareHeader((HMIDIOUT)hMidiStream,hdr,sizeof(MIDIHDR)); - if (err!=MMSYSERR_NOERROR) - return 0; - err=midiStreamOut(hMidiStream,hdr,sizeof(MIDIHDR)); - return 0; - } - return 1; -} - -static void MIDItoStream(NativeMidiSong *song, MIDIEvent *evntlist) -{ - int eventcount; - MIDIEvent *event; - MIDIEVENT *newevent; - - eventcount=0; - event=evntlist; - while (event) - { - eventcount++; - event=event->next; - } - song->NewEvents = SDL_malloc(eventcount*3*sizeof(DWORD)); - if (!song->NewEvents) - return; - SDL_memset(song->NewEvents,0,(eventcount*3*sizeof(DWORD))); - - eventcount=0; - event=evntlist; - newevent=song->NewEvents; - while (event) - { - int status = (event->status&0xF0)>>4; - switch (status) - { - case MIDI_STATUS_NOTE_OFF: - case MIDI_STATUS_NOTE_ON: - case MIDI_STATUS_AFTERTOUCH: - case MIDI_STATUS_CONTROLLER: - case MIDI_STATUS_PROG_CHANGE: - case MIDI_STATUS_PRESSURE: - case MIDI_STATUS_PITCH_WHEEL: - newevent->dwDeltaTime=event->time; - newevent->dwEvent=(event->status|0x80)|(event->data[0]<<8)|(event->data[1]<<16)|(MEVT_SHORTMSG<<24); - newevent=(MIDIEVENT*)((char*)newevent+(3*sizeof(DWORD))); - eventcount++; - break; - - case MIDI_STATUS_SYSEX: - if (event->status == 0xFF && event->data[0] == 0x51) /* Tempo change */ - { - int tempo = (event->extraData[0] << 16) | - (event->extraData[1] << 8) | - event->extraData[2]; - newevent->dwDeltaTime=event->time; - newevent->dwEvent=(MEVT_TEMPO<<24) | tempo; - newevent=(MIDIEVENT*)((char*)newevent+(3*sizeof(DWORD))); - eventcount++; - } - break; - } - - event=event->next; - } - - song->Size=eventcount*3*sizeof(DWORD); - - { - int time; - int temptime; - - song->NewPos=0; - time=0; - newevent=song->NewEvents; - while (song->NewPosSize) - { - temptime=newevent->dwDeltaTime; - newevent->dwDeltaTime-=time; - time=temptime; - if ((song->NewPos+12)>=song->Size) - newevent->dwEvent |= MEVT_F_CALLBACK; - newevent=(MIDIEVENT*)((char*)newevent+(3*sizeof(DWORD))); - song->NewPos+=12; - } - } - song->NewPos=0; - song->MusicLoaded = true; -} - -void CALLBACK MidiProc( HMIDIIN hMidi, UINT uMsg, DWORD_PTR dwInstance, - DWORD_PTR dwParam1, DWORD_PTR dwParam2 ) -{ - NativeMidiSong *song = (NativeMidiSong *)dwInstance; - (void)hMidi; - (void)dwParam2; - - if (!song) { - return; - } - - SDL_LockMutex(song->mutex); - switch( uMsg ) - { - case MOM_DONE: - if (song->MusicPlaying && song->MusicLoaded && (dwParam1 == (DWORD_PTR)&song->MidiStreamHdr[song->CurrentHdr])) - BlockOut(song); - break; - case MOM_POSITIONCB: - if (song->MusicPlaying && song->MusicLoaded && (dwParam1 == (DWORD_PTR)&song->MidiStreamHdr[song->CurrentHdr])) { - if (song->Loops) { - if (song->Loops > 0) - --song->Loops; - song->NewPos=0; - BlockOut(song); - } else { - song->MusicPlaying = false; - } - } - break; - case MOM_CLOSE: - song->MusicPlaying = false; - break; - default: - break; - } - SDL_UnlockMutex(song->mutex); -} - -bool native_midi_detect(void) -{ - MMRESULT merr; - HMIDISTRM MidiStream; - - merr=midiStreamOpen(&MidiStream,&MidiDevice,(DWORD)1,(DWORD_PTR)MidiProc,(DWORD_PTR)0,CALLBACK_FUNCTION); - if (merr != MMSYSERR_NOERROR) - return false; - midiStreamClose(MidiStream); - return true; -} - -NativeMidiSong *native_midi_loadsong_IO(SDL_IOStream *src, bool closeio) -{ - NativeMidiSong *newsong; - MIDIEvent *evntlist = NULL; - - newsong = SDL_malloc(sizeof(NativeMidiSong)); - if (!newsong) { - return NULL; - } - SDL_memset(newsong,0,sizeof(NativeMidiSong)); - - /* Attempt to load the midi file */ - evntlist = CreateMIDIEventList(src, &newsong->ppqn); - if (!evntlist) - { - SDL_free(newsong); - return NULL; - } - - MIDItoStream(newsong, evntlist); - - FreeMIDIEventList(evntlist); - - newsong->mutex = SDL_CreateMutex(); - - if (closeio) { - SDL_CloseIO(src); - } - return newsong; -} - -void native_midi_freesong(NativeMidiSong *song) -{ - if (song) - { - if (song->NewEvents) - SDL_free(song->NewEvents); - SDL_DestroyMutex(song->mutex); - SDL_free(song); - } -} - -void native_midi_start(NativeMidiSong *song, int loops) -{ - MMRESULT merr; - MIDIPROPTIMEDIV mptd; - - native_midi_stop(); - if (!hMidiStream) - { - merr=midiStreamOpen(&hMidiStream,&MidiDevice,(DWORD)1,(DWORD_PTR)MidiProc,(DWORD_PTR)song,CALLBACK_FUNCTION); - if (merr!=MMSYSERR_NOERROR) - { - hMidiStream = NULL; /* should I do midiStreamClose(hMidiStream) before? */ - return; - } - /* midiStreamStop(hMidiStream); */ - currentsong=song; - currentsong->NewPos=0; - currentsong->MusicPlaying = true; - currentsong->Loops=loops; - mptd.cbStruct=sizeof(MIDIPROPTIMEDIV); - mptd.dwTimeDiv=currentsong->ppqn; - merr=midiStreamProperty(hMidiStream,(LPBYTE)&mptd,MIDIPROP_SET | MIDIPROP_TIMEDIV); - BlockOut(song); - merr=midiStreamRestart(hMidiStream); - } -} - -void native_midi_pause(void) -{ - if (!hMidiStream) - return; - midiStreamPause(hMidiStream); -} - -void native_midi_resume(void) -{ - if (!hMidiStream) - return; - midiStreamRestart(hMidiStream); -} - -void native_midi_stop(void) -{ - NativeMidiSong *song = currentsong; - - if (!hMidiStream) - return; - - SDL_LockMutex(song->mutex); - midiStreamStop(hMidiStream); - midiStreamClose(hMidiStream); - currentsong=NULL; - hMidiStream = NULL; - SDL_UnlockMutex(song->mutex); -} - -bool native_midi_active(void) -{ - if (!hMidiStream) - return false; - if (!currentsong) - return false; - return currentsong->MusicPlaying; -} - -void native_midi_setvolume(int volume) -{ - int calcVolume; - if (volume > 128) - volume = 128; - if (volume < 0) - volume = 0; - calcVolume = (65535 * volume / 128); - - midiOutSetVolume((HMIDIOUT)hMidiStream, MAKELONG(calcVolume , calcVolume)); -} - -const char *native_midi_error(void) -{ - return ""; -} - -#endif /* Windows native MIDI support */ diff --git a/libs/SDL_mixer/src/effect_position.c b/libs/SDL_mixer/src/effect_position.c deleted file mode 100644 index 5b8371a..0000000 --- a/libs/SDL_mixer/src/effect_position.c +++ /dev/null @@ -1,1796 +0,0 @@ -/* - SDL_mixer: An audio mixer library based on the SDL library - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. - - This file by Ryan C. Gordon (icculus@icculus.org) - - These are some internally supported special effects that use SDL_mixer's - effect callback API. They are meant for speed over quality. :) -*/ - -#include -#include - -#include "mixer.h" - -#define MIX_INTERNAL_EFFECT__ -#include "effects_internal.h" - -/* profile code: - #include - #include - struct timeval tv1; - struct timeval tv2; - - gettimeofday(&tv1, NULL); - - ... do your thing here ... - - gettimeofday(&tv2, NULL); - printf("%ld\n", tv2.tv_usec - tv1.tv_usec); -*/ - - -/* - * Positional effects...panning, distance attenuation, etc. - */ - -typedef struct _Eff_positionargs -{ - float left_f; - float right_f; - Uint8 left_u8; - Uint8 right_u8; - float left_rear_f; - float right_rear_f; - float center_f; - float lfe_f; - Uint8 left_rear_u8; - Uint8 right_rear_u8; - Uint8 center_u8; - Uint8 lfe_u8; - float distance_f; - Uint8 distance_u8; - Sint16 room_angle; - int in_use; - int channels; -} position_args; - -static position_args **pos_args_array = NULL; -static position_args *pos_args_global = NULL; -static int position_channels = 0; - -void _Eff_PositionDeinit(void) -{ - int i; - for (i = 0; i < position_channels; i++) { - SDL_free(pos_args_array[i]); - } - - position_channels = 0; - - SDL_free(pos_args_global); - pos_args_global = NULL; - SDL_free(pos_args_array); - pos_args_array = NULL; -} - - -/* This just frees up the callback-specific data. */ -static void SDLCALL _Eff_PositionDone(int channel, void *udata) -{ - (void)udata; - - if (channel < 0) { - if (pos_args_global != NULL) { - SDL_free(pos_args_global); - pos_args_global = NULL; - } - } - else if (pos_args_array[channel] != NULL) { - SDL_free(pos_args_array[channel]); - pos_args_array[channel] = NULL; - } -} - -static void SDLCALL _Eff_position_u8(int chan, void *stream, int len, void *udata) -{ - Uint8 *ptr = (Uint8 *) stream; - const float dist_f = ((position_args *)udata)->distance_f; - const float left_f = ((position_args *)udata)->left_f; - const float right_f = ((position_args *)udata)->right_f; - int i; - - (void)chan; - - /* - * if there's only a mono channnel (the only way we wouldn't have - * a len divisible by 2 here), then left_f and right_f are always - * 1.0, and are therefore throwaways. - */ - if (len % (int)sizeof(Uint16) != 0) { - *ptr = (Uint8) (((float) *ptr) * dist_f); - ptr++; - len--; - } - - if (((position_args *)udata)->room_angle == 180) { - for (i = 0; i < len; i += sizeof(Uint8) * 2) { - /* must adjust the sample so that 0 is the center */ - *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) - * right_f) * dist_f) + 128); - ptr++; - *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) - * left_f) * dist_f) + 128); - ptr++; - } - } - else { - for (i = 0; i < len; i += sizeof(Uint8) * 2) { - /* must adjust the sample so that 0 is the center */ - *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) - * left_f) * dist_f) + 128); - ptr++; - *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) - * right_f) * dist_f) + 128); - ptr++; - } - } -} - -static void SDLCALL _Eff_position_u8_c4(int chan, void *stream, int len, void *udata) -{ - position_args *args = (position_args *) udata; - Uint8 *ptr = (Uint8 *) stream; - int i; - - (void)chan; - - /* - * if there's only a mono channnel (the only way we wouldn't have - * a len divisible by 2 here), then left_f and right_f are always - * 1.0, and are therefore throwaways. - */ - if (len % (int)sizeof(Uint16) != 0) { - *ptr = (Uint8) (((float) *ptr) * args->distance_f); - ptr++; - len--; - } - - if (args->room_angle == 0) { - for (i = 0; i < len; i += sizeof(Uint8) * 4) { - /* must adjust the sample so that 0 is the center */ - *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) - * args->left_f) * args->distance_f) + 128); - ptr++; - *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) - * args->right_f) * args->distance_f) + 128); - ptr++; - *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) - * args->left_rear_f) * args->distance_f) + 128); - ptr++; - *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) - * args->right_rear_f) * args->distance_f) + 128); - ptr++; - } - } - else if (args->room_angle == 90) { - for (i = 0; i < len; i += sizeof(Uint8) * 4) { - /* must adjust the sample so that 0 is the center */ - *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) - * args->right_f) * args->distance_f) + 128); - ptr++; - *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) - * args->right_rear_f) * args->distance_f) + 128); - ptr++; - *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) - * args->left_f) * args->distance_f) + 128); - ptr++; - *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) - * args->left_rear_f) * args->distance_f) + 128); - ptr++; - } - } - else if (args->room_angle == 180) { - for (i = 0; i < len; i += sizeof(Uint8) * 4) { - /* must adjust the sample so that 0 is the center */ - *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) - * args->right_rear_f) * args->distance_f) + 128); - ptr++; - *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) - * args->left_rear_f) * args->distance_f) + 128); - ptr++; - *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) - * args->right_f) * args->distance_f) + 128); - ptr++; - *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) - * args->left_f) * args->distance_f) + 128); - ptr++; - } - } - else if (args->room_angle == 270) { - for (i = 0; i < len; i += sizeof(Uint8) * 4) { - /* must adjust the sample so that 0 is the center */ - *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) - * args->left_rear_f) * args->distance_f) + 128); - ptr++; - *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) - * args->left_f) * args->distance_f) + 128); - ptr++; - *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) - * args->right_rear_f) * args->distance_f) + 128); - ptr++; - *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) - * args->right_f) * args->distance_f) + 128); - ptr++; - } - } -} - -static void SDLCALL _Eff_position_u8_c6(int chan, void *stream, int len, void *udata) -{ - position_args *args = (position_args *) udata; - Uint8 *ptr = (Uint8 *) stream; - int i; - - (void)chan; - (void)len; - - /* - * if there's only a mono channnel (the only way we wouldn't have - * a len divisible by 2 here), then left_f and right_f are always - * 1.0, and are therefore throwaways. - */ - if (len % (int)sizeof(Uint16) != 0) { - *ptr = (Uint8) (((float) *ptr) * args->distance_f); - ptr++; - len--; - } - - if (args->room_angle == 0) { - for (i = 0; i < len; i += sizeof(Uint8) * 6) { - /* must adjust the sample so that 0 is the center */ - *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) - * args->left_f) * args->distance_f) + 128); - ptr++; - *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) - * args->right_f) * args->distance_f) + 128); - ptr++; - *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) - * args->left_rear_f) * args->distance_f) + 128); - ptr++; - *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) - * args->right_rear_f) * args->distance_f) + 128); - ptr++; - *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) - * args->center_f) * args->distance_f) + 128); - ptr++; - *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) - * args->lfe_f) * args->distance_f) + 128); - ptr++; - } - } - else if (args->room_angle == 90) { - for (i = 0; i < len; i += sizeof(Uint8) * 6) { - /* must adjust the sample so that 0 is the center */ - *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) - * args->right_f) * args->distance_f) + 128); - ptr++; - *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) - * args->right_rear_f) * args->distance_f) + 128); - ptr++; - *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) - * args->left_f) * args->distance_f) + 128); - ptr++; - *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) - * args->left_rear_f) * args->distance_f) + 128); - ptr++; - *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) - * args->right_rear_f) * args->distance_f/2) + 128) - + (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) - * args->right_f) * args->distance_f/2) + 128); - ptr++; - *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) - * args->lfe_f) * args->distance_f) + 128); - ptr++; - } - } - else if (args->room_angle == 180) { - for (i = 0; i < len; i += sizeof(Uint8) * 6) { - /* must adjust the sample so that 0 is the center */ - *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) - * args->right_rear_f) * args->distance_f) + 128); - ptr++; - *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) - * args->left_rear_f) * args->distance_f) + 128); - ptr++; - *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) - * args->right_f) * args->distance_f) + 128); - ptr++; - *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) - * args->left_f) * args->distance_f) + 128); - ptr++; - *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) - * args->right_rear_f) * args->distance_f/2) + 128) - + (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) - * args->left_rear_f) * args->distance_f/2) + 128); - ptr++; - *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) - * args->lfe_f) * args->distance_f) + 128); - ptr++; - } - } - else if (args->room_angle == 270) { - for (i = 0; i < len; i += sizeof(Uint8) * 6) { - /* must adjust the sample so that 0 is the center */ - *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) - * args->left_rear_f) * args->distance_f) + 128); - ptr++; - *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) - * args->left_f) * args->distance_f) + 128); - ptr++; - *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) - * args->right_rear_f) * args->distance_f) + 128); - ptr++; - *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) - * args->right_f) * args->distance_f) + 128); - ptr++; - *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) - * args->left_f) * args->distance_f/2) + 128) - + (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) - * args->left_rear_f) * args->distance_f/2) + 128); - ptr++; - *ptr = (Uint8) ((Sint8) ((((float) (Sint8) (*ptr - 128)) - * args->lfe_f) * args->distance_f) + 128); - ptr++; - } - } -} - - -/* - * This one runs about 10.1 times faster than the non-table version, with - * no loss in quality. It does, however, require 64k of memory for the - * lookup table. Also, this will only update position information once per - * call; the non-table version always checks the arguments for each sample, - * in case the user has called Mix_SetPanning() or whatnot again while this - * callback is running. - */ -static void SDLCALL _Eff_position_table_u8(int chan, void *stream, int len, void *udata) -{ - position_args *args = (position_args *) udata; - Uint8 *ptr = (Uint8 *) stream; - Uint32 *p; - int i; - Uint8 *l = ((Uint8 *) _Eff_volume_table) + (256 * args->left_u8); - Uint8 *r = ((Uint8 *) _Eff_volume_table) + (256 * args->right_u8); - Uint8 *d = ((Uint8 *) _Eff_volume_table) + (256 * args->distance_u8); - - (void)chan; - - if (args->room_angle == 180) { - Uint8 *temp = l; - l = r; - r = temp; - } - /* - * if there's only a mono channnel, then l[] and r[] are always - * volume 255, and are therefore throwaways. Still, we have to - * be sure not to overrun the audio buffer... - */ - while (len % (int)sizeof(Uint32) != 0) { - *ptr = d[l[*ptr]]; - ptr++; - if (args->channels > 1) { - *ptr = d[r[*ptr]]; - ptr++; - } - len -= args->channels; - } - - p = (Uint32 *) ptr; - - for (i = 0; i < len; i += sizeof(Uint32)) { -#if (SDL_BYTEORDER == SDL_BIG_ENDIAN) - *p = (d[l[(*p & 0xFF000000) >> 24]] << 24) | - (d[r[(*p & 0x00FF0000) >> 16]] << 16) | - (d[l[(*p & 0x0000FF00) >> 8]] << 8) | - (d[r[(*p & 0x000000FF) ]] ) ; -#else - *p = (d[r[(*p & 0xFF000000) >> 24]] << 24) | - (d[l[(*p & 0x00FF0000) >> 16]] << 16) | - (d[r[(*p & 0x0000FF00) >> 8]] << 8) | - (d[l[(*p & 0x000000FF) ]] ) ; -#endif - ++p; - } -} - - -static void SDLCALL _Eff_position_s8(int chan, void *stream, int len, void *udata) -{ - Sint8 *ptr = (Sint8 *) stream; - const float dist_f = ((position_args *)udata)->distance_f; - const float left_f = ((position_args *)udata)->left_f; - const float right_f = ((position_args *)udata)->right_f; - int i; - - (void)chan; - - /* - * if there's only a mono channnel (the only way we wouldn't have - * a len divisible by 2 here), then left_f and right_f are always - * 1.0, and are therefore throwaways. - */ - if (len % (int)sizeof(Sint16) != 0) { - *ptr = (Sint8) (((float) *ptr) * dist_f); - ptr++; - len--; - } - - if (((position_args *)udata)->room_angle == 180) { - for (i = 0; i < len; i += sizeof(Sint8) * 2) { - *ptr = (Sint8)((((float) *ptr) * right_f) * dist_f); - ptr++; - *ptr = (Sint8)((((float) *ptr) * left_f) * dist_f); - ptr++; - } - } - else { - for (i = 0; i < len; i += sizeof(Sint8) * 2) { - *ptr = (Sint8)((((float) *ptr) * left_f) * dist_f); - ptr++; - *ptr = (Sint8)((((float) *ptr) * right_f) * dist_f); - ptr++; - } - } -} -static void SDLCALL _Eff_position_s8_c4(int chan, void *stream, int len, void *udata) -{ - position_args *args = (position_args *) udata; - Sint8 *ptr = (Sint8 *) stream; - int i; - - (void)chan; - - /* - * if there's only a mono channnel (the only way we wouldn't have - * a len divisible by 2 here), then left_f and right_f are always - * 1.0, and are therefore throwaways. - */ - if (len % (int)sizeof(Sint16) != 0) { - *ptr = (Sint8) (((float) *ptr) * args->distance_f); - ptr++; - len--; - } - - for (i = 0; i < len; i += sizeof(Sint8) * 4) { - switch (args->room_angle) { - case 0: - *ptr = (Sint8)((((float) *ptr) * args->left_f) * args->distance_f); ptr++; - *ptr = (Sint8)((((float) *ptr) * args->right_f) * args->distance_f); ptr++; - *ptr = (Sint8)((((float) *ptr) * args->left_rear_f) * args->distance_f); ptr++; - *ptr = (Sint8)((((float) *ptr) * args->right_rear_f) * args->distance_f); ptr++; - break; - case 90: - *ptr = (Sint8)((((float) *ptr) * args->right_f) * args->distance_f); ptr++; - *ptr = (Sint8)((((float) *ptr) * args->right_rear_f) * args->distance_f); ptr++; - *ptr = (Sint8)((((float) *ptr) * args->left_f) * args->distance_f); ptr++; - *ptr = (Sint8)((((float) *ptr) * args->left_rear_f) * args->distance_f); ptr++; - break; - case 180: - *ptr = (Sint8)((((float) *ptr) * args->right_rear_f) * args->distance_f); ptr++; - *ptr = (Sint8)((((float) *ptr) * args->left_rear_f) * args->distance_f); ptr++; - *ptr = (Sint8)((((float) *ptr) * args->right_f) * args->distance_f); ptr++; - *ptr = (Sint8)((((float) *ptr) * args->left_f) * args->distance_f); ptr++; - break; - case 270: - *ptr = (Sint8)((((float) *ptr) * args->left_rear_f) * args->distance_f); ptr++; - *ptr = (Sint8)((((float) *ptr) * args->left_f) * args->distance_f); ptr++; - *ptr = (Sint8)((((float) *ptr) * args->right_rear_f) * args->distance_f); ptr++; - *ptr = (Sint8)((((float) *ptr) * args->right_f) * args->distance_f); ptr++; - break; - } - } -} - -static void SDLCALL _Eff_position_s8_c6(int chan, void *stream, int len, void *udata) -{ - position_args *args = (position_args *) udata; - Sint8 *ptr = (Sint8 *) stream; - int i; - - (void)chan; - - /* - * if there's only a mono channnel (the only way we wouldn't have - * a len divisible by 2 here), then left_f and right_f are always - * 1.0, and are therefore throwaways. - */ - if (len % (int)sizeof(Sint16) != 0) { - *ptr = (Sint8) (((float) *ptr) * args->distance_f); - ptr++; - len--; - } - - for (i = 0; i < len; i += sizeof(Sint8) * 6) { - switch (args->room_angle) { - case 0: - *ptr = (Sint8)((((float) *ptr) * args->left_f) * args->distance_f); ptr++; - *ptr = (Sint8)((((float) *ptr) * args->right_f) * args->distance_f); ptr++; - *ptr = (Sint8)((((float) *ptr) * args->left_rear_f) * args->distance_f); ptr++; - *ptr = (Sint8)((((float) *ptr) * args->right_rear_f) * args->distance_f); ptr++; - *ptr = (Sint8)((((float) *ptr) * args->center_f) * args->distance_f); ptr++; - *ptr = (Sint8)((((float) *ptr) * args->lfe_f) * args->distance_f); ptr++; - break; - case 90: - *ptr = (Sint8)((((float) *ptr) * args->right_f) * args->distance_f); ptr++; - *ptr = (Sint8)((((float) *ptr) * args->right_rear_f) * args->distance_f); ptr++; - *ptr = (Sint8)((((float) *ptr) * args->left_f) * args->distance_f); ptr++; - *ptr = (Sint8)((((float) *ptr) * args->left_rear_f) * args->distance_f); ptr++; - *ptr = (Sint8)((((float) *ptr) * args->right_rear_f) * args->distance_f / 2) - + (Sint8)((((float) *ptr) * args->right_f) * args->distance_f / 2); ptr++; - *ptr = (Sint8)((((float) *ptr) * args->lfe_f) * args->distance_f); ptr++; - break; - case 180: - *ptr = (Sint8)((((float) *ptr) * args->right_rear_f) * args->distance_f); ptr++; - *ptr = (Sint8)((((float) *ptr) * args->left_rear_f) * args->distance_f); ptr++; - *ptr = (Sint8)((((float) *ptr) * args->right_f) * args->distance_f); ptr++; - *ptr = (Sint8)((((float) *ptr) * args->left_f) * args->distance_f); ptr++; - *ptr = (Sint8)((((float) *ptr) * args->right_rear_f) * args->distance_f / 2) - + (Sint8)((((float) *ptr) * args->left_rear_f) * args->distance_f / 2); ptr++; - *ptr = (Sint8)((((float) *ptr) * args->lfe_f) * args->distance_f); ptr++; - break; - case 270: - *ptr = (Sint8)((((float) *ptr) * args->left_rear_f) * args->distance_f); ptr++; - *ptr = (Sint8)((((float) *ptr) * args->left_f) * args->distance_f); ptr++; - *ptr = (Sint8)((((float) *ptr) * args->right_rear_f) * args->distance_f); ptr++; - *ptr = (Sint8)((((float) *ptr) * args->right_f) * args->distance_f); ptr++; - *ptr = (Sint8)((((float) *ptr) * args->left_f) * args->distance_f / 2) - + (Sint8)((((float) *ptr) * args->left_rear_f) * args->distance_f / 2); ptr++; - *ptr = (Sint8)((((float) *ptr) * args->lfe_f) * args->distance_f); ptr++; - break; - } - } -} - -/* - * This one runs about 10.1 times faster than the non-table version, with - * no loss in quality. It does, however, require 64k of memory for the - * lookup table. Also, this will only update position information once per - * call; the non-table version always checks the arguments for each sample, - * in case the user has called Mix_SetPanning() or whatnot again while this - * callback is running. - */ -static void SDLCALL _Eff_position_table_s8(int chan, void *stream, int len, void *udata) -{ - position_args *args = (position_args *) udata; - Sint8 *ptr = (Sint8 *) stream; - Uint32 *p; - int i; - Sint8 *l = ((Sint8 *) _Eff_volume_table) + (256 * args->left_u8); - Sint8 *r = ((Sint8 *) _Eff_volume_table) + (256 * args->right_u8); - Sint8 *d = ((Sint8 *) _Eff_volume_table) + (256 * args->distance_u8); - - (void)chan; - - if (args->room_angle == 180) { - Sint8 *temp = l; - l = r; - r = temp; - } - - while (len % (int)sizeof(Uint32) != 0) { - *ptr = d[l[*ptr]]; - ptr++; - if (args->channels > 1) { - *ptr = d[r[*ptr]]; - ptr++; - } - len -= args->channels; - } - - p = (Uint32 *) ptr; - - for (i = 0; i < len; i += sizeof(Uint32)) { -#if (SDL_BYTEORDER == SDL_BIG_ENDIAN) - *p = (d[l[((Sint16)(Sint8)((*p & 0xFF000000) >> 24))+128]] << 24) | - (d[r[((Sint16)(Sint8)((*p & 0x00FF0000) >> 16))+128]] << 16) | - (d[l[((Sint16)(Sint8)((*p & 0x0000FF00) >> 8))+128]] << 8) | - (d[r[((Sint16)(Sint8)((*p & 0x000000FF) ))+128]] ) ; -#else - *p = (d[r[((Sint16)(Sint8)((*p & 0xFF000000) >> 24))+128]] << 24) | - (d[l[((Sint16)(Sint8)((*p & 0x00FF0000) >> 16))+128]] << 16) | - (d[r[((Sint16)(Sint8)((*p & 0x0000FF00) >> 8))+128]] << 8) | - (d[l[((Sint16)(Sint8)((*p & 0x000000FF) ))+128]] ) ; -#endif - ++p; - } -} - - -/* !!! FIXME : Optimize the code for 16-bit samples? */ - -static void SDLCALL _Eff_position_s16lsb(int chan, void *stream, int len, void *udata) -{ - /* 16 signed bits (lsb) * 2 channels. */ - Sint16 *ptr = (Sint16 *) stream; - const bool opp = ((position_args *)udata)->room_angle == 180 ? true : false; - const float dist_f = ((position_args *)udata)->distance_f; - const float left_f = ((position_args *)udata)->left_f; - const float right_f = ((position_args *)udata)->right_f; - int i; - - (void)chan; - -#if 0 - if (len % (int)(sizeof(Sint16) * 2)) { - fprintf(stderr,"Not an even number of frames! len=%d\n", len); - return; - } -#endif - - for (i = 0; i < len; i += sizeof(Sint16) * 2) { - Sint16 swapl = (Sint16) ((((float) (Sint16) SDL_Swap16LE(*(ptr+0))) * - left_f) * dist_f); - Sint16 swapr = (Sint16) ((((float) (Sint16) SDL_Swap16LE(*(ptr+1))) * - right_f) * dist_f); - if (opp) { - *(ptr++) = (Sint16) SDL_Swap16LE(swapr); - *(ptr++) = (Sint16) SDL_Swap16LE(swapl); - } - else { - *(ptr++) = (Sint16) SDL_Swap16LE(swapl); - *(ptr++) = (Sint16) SDL_Swap16LE(swapr); - } - } -} -static void SDLCALL _Eff_position_s16lsb_c4(int chan, void *stream, int len, void *udata) -{ - /* 16 signed bits (lsb) * 4 channels. */ - position_args *args = (position_args *) udata; - Sint16 *ptr = (Sint16 *) stream; - int i; - - (void)chan; - - for (i = 0; i < len; i += sizeof(Sint16) * 4) { - Sint16 swapl = (Sint16) ((((float) (Sint16) SDL_Swap16LE(*(ptr+0))) * - args->left_f) * args->distance_f); - Sint16 swapr = (Sint16) ((((float) (Sint16) SDL_Swap16LE(*(ptr+1))) * - args->right_f) * args->distance_f); - Sint16 swaplr = (Sint16) ((((float) (Sint16) SDL_Swap16LE(*(ptr+1))) * - args->left_rear_f) * args->distance_f); - Sint16 swaprr = (Sint16) ((((float) (Sint16) SDL_Swap16LE(*(ptr+2))) * - args->right_rear_f) * args->distance_f); - switch (args->room_angle) { - case 0: - *(ptr++) = (Sint16) SDL_Swap16LE(swapl); - *(ptr++) = (Sint16) SDL_Swap16LE(swapr); - *(ptr++) = (Sint16) SDL_Swap16LE(swaplr); - *(ptr++) = (Sint16) SDL_Swap16LE(swaprr); - break; - case 90: - *(ptr++) = (Sint16) SDL_Swap16LE(swapr); - *(ptr++) = (Sint16) SDL_Swap16LE(swaprr); - *(ptr++) = (Sint16) SDL_Swap16LE(swapl); - *(ptr++) = (Sint16) SDL_Swap16LE(swaplr); - break; - case 180: - *(ptr++) = (Sint16) SDL_Swap16LE(swaprr); - *(ptr++) = (Sint16) SDL_Swap16LE(swaplr); - *(ptr++) = (Sint16) SDL_Swap16LE(swapr); - *(ptr++) = (Sint16) SDL_Swap16LE(swapl); - break; - case 270: - *(ptr++) = (Sint16) SDL_Swap16LE(swaplr); - *(ptr++) = (Sint16) SDL_Swap16LE(swapl); - *(ptr++) = (Sint16) SDL_Swap16LE(swaprr); - *(ptr++) = (Sint16) SDL_Swap16LE(swapr); - break; - } - } -} - -static void SDLCALL _Eff_position_s16lsb_c6(int chan, void *stream, int len, void *udata) -{ - /* 16 signed bits (lsb) * 6 channels. */ - position_args *args = (position_args *) udata; - Sint16 *ptr = (Sint16 *) stream; - int i; - - (void)chan; - - for (i = 0; i < len; i += sizeof(Sint16) * 6) { - Sint16 swapl = (Sint16) ((((float) (Sint16) SDL_Swap16LE(*(ptr+0))) * - args->left_f) * args->distance_f); - Sint16 swapr = (Sint16) ((((float) (Sint16) SDL_Swap16LE(*(ptr+1))) * - args->right_f) * args->distance_f); - Sint16 swaplr = (Sint16) ((((float) (Sint16) SDL_Swap16LE(*(ptr+2))) * - args->left_rear_f) * args->distance_f); - Sint16 swaprr = (Sint16) ((((float) (Sint16) SDL_Swap16LE(*(ptr+3))) * - args->right_rear_f) * args->distance_f); - Sint16 swapce = (Sint16) ((((float) (Sint16) SDL_Swap16LE(*(ptr+4))) * - args->center_f) * args->distance_f); - Sint16 swapwf = (Sint16) ((((float) (Sint16) SDL_Swap16LE(*(ptr+5))) * - args->lfe_f) * args->distance_f); - switch (args->room_angle) { - case 0: - *(ptr++) = (Sint16) SDL_Swap16LE(swapl); - *(ptr++) = (Sint16) SDL_Swap16LE(swapr); - *(ptr++) = (Sint16) SDL_Swap16LE(swaplr); - *(ptr++) = (Sint16) SDL_Swap16LE(swaprr); - *(ptr++) = (Sint16) SDL_Swap16LE(swapce); - *(ptr++) = (Sint16) SDL_Swap16LE(swapwf); - break; - case 90: - *(ptr++) = (Sint16) SDL_Swap16LE(swapr); - *(ptr++) = (Sint16) SDL_Swap16LE(swaprr); - *(ptr++) = (Sint16) SDL_Swap16LE(swapl); - *(ptr++) = (Sint16) SDL_Swap16LE(swaplr); - *(ptr++) = (Sint16) SDL_Swap16LE(swapr)/2 + (Sint16) SDL_Swap16LE(swaprr)/2; - *(ptr++) = (Sint16) SDL_Swap16LE(swapwf); - break; - case 180: - *(ptr++) = (Sint16) SDL_Swap16LE(swaprr); - *(ptr++) = (Sint16) SDL_Swap16LE(swaplr); - *(ptr++) = (Sint16) SDL_Swap16LE(swapr); - *(ptr++) = (Sint16) SDL_Swap16LE(swapl); - *(ptr++) = (Sint16) SDL_Swap16LE(swaprr)/2 + (Sint16) SDL_Swap16LE(swaplr)/2; - *(ptr++) = (Sint16) SDL_Swap16LE(swapwf); - break; - case 270: - *(ptr++) = (Sint16) SDL_Swap16LE(swaplr); - *(ptr++) = (Sint16) SDL_Swap16LE(swapl); - *(ptr++) = (Sint16) SDL_Swap16LE(swaprr); - *(ptr++) = (Sint16) SDL_Swap16LE(swapr); - *(ptr++) = (Sint16) SDL_Swap16LE(swapl)/2 + (Sint16) SDL_Swap16LE(swaplr)/2; - *(ptr++) = (Sint16) SDL_Swap16LE(swapwf); - break; - } - } -} - -static void SDLCALL _Eff_position_s16msb(int chan, void *stream, int len, void *udata) -{ - /* 16 signed bits (lsb) * 2 channels. */ - Sint16 *ptr = (Sint16 *) stream; - const float dist_f = ((position_args *)udata)->distance_f; - const float left_f = ((position_args *)udata)->left_f; - const float right_f = ((position_args *)udata)->right_f; - int i; - - (void)chan; - - for (i = 0; i < len; i += sizeof(Sint16) * 2) { - Sint16 swapl = (Sint16) ((((float) (Sint16) SDL_Swap16BE(*(ptr+0))) * - left_f) * dist_f); - Sint16 swapr = (Sint16) ((((float) (Sint16) SDL_Swap16BE(*(ptr+1))) * - right_f) * dist_f); - *(ptr++) = (Sint16) SDL_Swap16BE(swapl); - *(ptr++) = (Sint16) SDL_Swap16BE(swapr); - } -} - -static void SDLCALL _Eff_position_s16msb_c4(int chan, void *stream, int len, void *udata) -{ - /* 16 signed bits (lsb) * 4 channels. */ - position_args *args = (position_args *) udata; - Sint16 *ptr = (Sint16 *) stream; - int i; - - (void)chan; - - for (i = 0; i < len; i += sizeof(Sint16) * 4) { - Sint16 swapl = (Sint16) ((((float) (Sint16) SDL_Swap16BE(*(ptr+0))) * - args->left_f) * args->distance_f); - Sint16 swapr = (Sint16) ((((float) (Sint16) SDL_Swap16BE(*(ptr+1))) * - args->right_f) * args->distance_f); - Sint16 swaplr = (Sint16) ((((float) (Sint16) SDL_Swap16BE(*(ptr+2))) * - args->left_rear_f) * args->distance_f); - Sint16 swaprr = (Sint16) ((((float) (Sint16) SDL_Swap16BE(*(ptr+3))) * - args->right_rear_f) * args->distance_f); - switch (args->room_angle) { - case 0: - *(ptr++) = (Sint16) SDL_Swap16BE(swapl); - *(ptr++) = (Sint16) SDL_Swap16BE(swapr); - *(ptr++) = (Sint16) SDL_Swap16BE(swaplr); - *(ptr++) = (Sint16) SDL_Swap16BE(swaprr); - break; - case 90: - *(ptr++) = (Sint16) SDL_Swap16BE(swapr); - *(ptr++) = (Sint16) SDL_Swap16BE(swaprr); - *(ptr++) = (Sint16) SDL_Swap16BE(swapl); - *(ptr++) = (Sint16) SDL_Swap16BE(swaplr); - break; - case 180: - *(ptr++) = (Sint16) SDL_Swap16BE(swaprr); - *(ptr++) = (Sint16) SDL_Swap16BE(swaplr); - *(ptr++) = (Sint16) SDL_Swap16BE(swapr); - *(ptr++) = (Sint16) SDL_Swap16BE(swapl); - break; - case 270: - *(ptr++) = (Sint16) SDL_Swap16BE(swaplr); - *(ptr++) = (Sint16) SDL_Swap16BE(swapl); - *(ptr++) = (Sint16) SDL_Swap16BE(swaprr); - *(ptr++) = (Sint16) SDL_Swap16BE(swapr); - break; - } - } -} - -static void SDLCALL _Eff_position_s16msb_c6(int chan, void *stream, int len, void *udata) -{ - /* 16 signed bits (lsb) * 6 channels. */ - position_args *args = (position_args *) udata; - Sint16 *ptr = (Sint16 *) stream; - int i; - - (void)chan; - - for (i = 0; i < len; i += sizeof(Sint16) * 6) { - Sint16 swapl = (Sint16) ((((float) (Sint16) SDL_Swap16BE(*(ptr+0))) * - args->left_f) * args->distance_f); - Sint16 swapr = (Sint16) ((((float) (Sint16) SDL_Swap16BE(*(ptr+1))) * - args->right_f) * args->distance_f); - Sint16 swaplr = (Sint16) ((((float) (Sint16) SDL_Swap16BE(*(ptr+2))) * - args->left_rear_f) * args->distance_f); - Sint16 swaprr = (Sint16) ((((float) (Sint16) SDL_Swap16BE(*(ptr+3))) * - args->right_rear_f) * args->distance_f); - Sint16 swapce = (Sint16) ((((float) (Sint16) SDL_Swap16BE(*(ptr+4))) * - args->center_f) * args->distance_f); - Sint16 swapwf = (Sint16) ((((float) (Sint16) SDL_Swap16BE(*(ptr+5))) * - args->lfe_f) * args->distance_f); - - switch (args->room_angle) { - case 0: - *(ptr++) = (Sint16) SDL_Swap16BE(swapl); - *(ptr++) = (Sint16) SDL_Swap16BE(swapr); - *(ptr++) = (Sint16) SDL_Swap16BE(swaplr); - *(ptr++) = (Sint16) SDL_Swap16BE(swaprr); - *(ptr++) = (Sint16) SDL_Swap16BE(swapce); - *(ptr++) = (Sint16) SDL_Swap16BE(swapwf); - break; - case 90: - *(ptr++) = (Sint16) SDL_Swap16BE(swapr); - *(ptr++) = (Sint16) SDL_Swap16BE(swaprr); - *(ptr++) = (Sint16) SDL_Swap16BE(swapl); - *(ptr++) = (Sint16) SDL_Swap16BE(swaplr); - *(ptr++) = (Sint16) SDL_Swap16BE(swapr)/2 + (Sint16) SDL_Swap16BE(swaprr)/2; - *(ptr++) = (Sint16) SDL_Swap16BE(swapwf); - break; - case 180: - *(ptr++) = (Sint16) SDL_Swap16BE(swaprr); - *(ptr++) = (Sint16) SDL_Swap16BE(swaplr); - *(ptr++) = (Sint16) SDL_Swap16BE(swapr); - *(ptr++) = (Sint16) SDL_Swap16BE(swapl); - *(ptr++) = (Sint16) SDL_Swap16BE(swaprr)/2 + (Sint16) SDL_Swap16BE(swaplr)/2; - *(ptr++) = (Sint16) SDL_Swap16BE(swapwf); - break; - case 270: - *(ptr++) = (Sint16) SDL_Swap16BE(swaplr); - *(ptr++) = (Sint16) SDL_Swap16BE(swapl); - *(ptr++) = (Sint16) SDL_Swap16BE(swaprr); - *(ptr++) = (Sint16) SDL_Swap16BE(swapr); - *(ptr++) = (Sint16) SDL_Swap16BE(swapl)/2 + (Sint16) SDL_Swap16BE(swaplr)/2; - *(ptr++) = (Sint16) SDL_Swap16BE(swapwf); - break; - } - } -} - -static void SDLCALL _Eff_position_s32lsb(int chan, void *stream, int len, void *udata) -{ - /* 32 signed bits (lsb) * 2 channels. */ - Sint32 *ptr = (Sint32 *) stream; - const bool opp = ((position_args *)udata)->room_angle == 180 ? true : false; - const float dist_f = ((position_args *)udata)->distance_f; - const float left_f = ((position_args *)udata)->left_f; - const float right_f = ((position_args *)udata)->right_f; - int i; - - (void)chan; - -#if 0 - if (len % (int)(sizeof(Sint32) * 2)) { - fprintf(stderr,"Not an even number of frames! len=%d\n", len); - return; - } -#endif - - for (i = 0; i < len; i += sizeof(Sint32) * 2) { - Sint32 swapl = (Sint32) ((((float) (Sint32) SDL_Swap32LE(*(ptr+0))) * - left_f) * dist_f); - Sint32 swapr = (Sint32) ((((float) (Sint32) SDL_Swap32LE(*(ptr+1))) * - right_f) * dist_f); - if (opp) { - *(ptr++) = (Sint32) SDL_Swap32LE(swapr); - *(ptr++) = (Sint32) SDL_Swap32LE(swapl); - } - else { - *(ptr++) = (Sint32) SDL_Swap32LE(swapl); - *(ptr++) = (Sint32) SDL_Swap32LE(swapr); - } - } -} - -static void SDLCALL _Eff_position_s32lsb_c4(int chan, void *stream, int len, void *udata) -{ - /* 32 signed bits (lsb) * 4 channels. */ - position_args *args = (position_args *) udata; - Sint32 *ptr = (Sint32 *) stream; - int i; - - (void)chan; - - for (i = 0; i < len; i += sizeof(Sint32) * 4) { - Sint32 swapl = (Sint32) ((((float) (Sint32) SDL_Swap32LE(*(ptr+0))) * - args->left_f) * args->distance_f); - Sint32 swapr = (Sint32) ((((float) (Sint32) SDL_Swap32LE(*(ptr+1))) * - args->right_f) * args->distance_f); - Sint32 swaplr = (Sint32) ((((float) (Sint32) SDL_Swap32LE(*(ptr+1))) * - args->left_rear_f) * args->distance_f); - Sint32 swaprr = (Sint32) ((((float) (Sint32) SDL_Swap32LE(*(ptr+2))) * - args->right_rear_f) * args->distance_f); - switch (args->room_angle) { - case 0: - *(ptr++) = (Sint32) SDL_Swap32LE(swapl); - *(ptr++) = (Sint32) SDL_Swap32LE(swapr); - *(ptr++) = (Sint32) SDL_Swap32LE(swaplr); - *(ptr++) = (Sint32) SDL_Swap32LE(swaprr); - break; - case 90: - *(ptr++) = (Sint32) SDL_Swap32LE(swapr); - *(ptr++) = (Sint32) SDL_Swap32LE(swaprr); - *(ptr++) = (Sint32) SDL_Swap32LE(swapl); - *(ptr++) = (Sint32) SDL_Swap32LE(swaplr); - break; - case 180: - *(ptr++) = (Sint32) SDL_Swap32LE(swaprr); - *(ptr++) = (Sint32) SDL_Swap32LE(swaplr); - *(ptr++) = (Sint32) SDL_Swap32LE(swapr); - *(ptr++) = (Sint32) SDL_Swap32LE(swapl); - break; - case 270: - *(ptr++) = (Sint32) SDL_Swap32LE(swaplr); - *(ptr++) = (Sint32) SDL_Swap32LE(swapl); - *(ptr++) = (Sint32) SDL_Swap32LE(swaprr); - *(ptr++) = (Sint32) SDL_Swap32LE(swapr); - break; - } - } -} - -static void SDLCALL _Eff_position_s32lsb_c6(int chan, void *stream, int len, void *udata) -{ - /* 32 signed bits (lsb) * 6 channels. */ - position_args *args = (position_args *) udata; - Sint32 *ptr = (Sint32 *) stream; - int i; - - (void)chan; - - for (i = 0; i < len; i += sizeof(Sint32) * 6) { - Sint32 swapl = (Sint32) ((((float) (Sint32) SDL_Swap32LE(*(ptr+0))) * - args->left_f) * args->distance_f); - Sint32 swapr = (Sint32) ((((float) (Sint32) SDL_Swap32LE(*(ptr+1))) * - args->right_f) * args->distance_f); - Sint32 swaplr = (Sint32) ((((float) (Sint32) SDL_Swap32LE(*(ptr+2))) * - args->left_rear_f) * args->distance_f); - Sint32 swaprr = (Sint32) ((((float) (Sint32) SDL_Swap32LE(*(ptr+3))) * - args->right_rear_f) * args->distance_f); - Sint32 swapce = (Sint32) ((((float) (Sint32) SDL_Swap32LE(*(ptr+4))) * - args->center_f) * args->distance_f); - Sint32 swapwf = (Sint32) ((((float) (Sint32) SDL_Swap32LE(*(ptr+5))) * - args->lfe_f) * args->distance_f); - switch (args->room_angle) { - case 0: - *(ptr++) = (Sint32) SDL_Swap32LE(swapl); - *(ptr++) = (Sint32) SDL_Swap32LE(swapr); - *(ptr++) = (Sint32) SDL_Swap32LE(swaplr); - *(ptr++) = (Sint32) SDL_Swap32LE(swaprr); - *(ptr++) = (Sint32) SDL_Swap32LE(swapce); - *(ptr++) = (Sint32) SDL_Swap32LE(swapwf); - break; - case 90: - *(ptr++) = (Sint32) SDL_Swap32LE(swapr); - *(ptr++) = (Sint32) SDL_Swap32LE(swaprr); - *(ptr++) = (Sint32) SDL_Swap32LE(swapl); - *(ptr++) = (Sint32) SDL_Swap32LE(swaplr); - *(ptr++) = (Sint32) SDL_Swap32LE(swapr)/2 + (Sint32) SDL_Swap32LE(swaprr)/2; - *(ptr++) = (Sint32) SDL_Swap32LE(swapwf); - break; - case 180: - *(ptr++) = (Sint32) SDL_Swap32LE(swaprr); - *(ptr++) = (Sint32) SDL_Swap32LE(swaplr); - *(ptr++) = (Sint32) SDL_Swap32LE(swapr); - *(ptr++) = (Sint32) SDL_Swap32LE(swapl); - *(ptr++) = (Sint32) SDL_Swap32LE(swaprr)/2 + (Sint32) SDL_Swap32LE(swaplr)/2; - *(ptr++) = (Sint32) SDL_Swap32LE(swapwf); - break; - case 270: - *(ptr++) = (Sint32) SDL_Swap32LE(swaplr); - *(ptr++) = (Sint32) SDL_Swap32LE(swapl); - *(ptr++) = (Sint32) SDL_Swap32LE(swaprr); - *(ptr++) = (Sint32) SDL_Swap32LE(swapr); - *(ptr++) = (Sint32) SDL_Swap32LE(swapl)/2 + (Sint32) SDL_Swap32LE(swaplr)/2; - *(ptr++) = (Sint32) SDL_Swap32LE(swapwf); - break; - } - } -} - -static void SDLCALL _Eff_position_s32msb(int chan, void *stream, int len, void *udata) -{ - /* 32 signed bits (lsb) * 2 channels. */ - Sint32 *ptr = (Sint32 *) stream; - const float dist_f = ((position_args *)udata)->distance_f; - const float left_f = ((position_args *)udata)->left_f; - const float right_f = ((position_args *)udata)->right_f; - int i; - - (void)chan; - - for (i = 0; i < len; i += sizeof(Sint32) * 2) { - Sint32 swapl = (Sint32) ((((float) (Sint32) SDL_Swap32BE(*(ptr+0))) * - left_f) * dist_f); - Sint32 swapr = (Sint32) ((((float) (Sint32) SDL_Swap32BE(*(ptr+1))) * - right_f) * dist_f); - *(ptr++) = (Sint32) SDL_Swap32BE(swapl); - *(ptr++) = (Sint32) SDL_Swap32BE(swapr); - } -} - -static void SDLCALL _Eff_position_s32msb_c4(int chan, void *stream, int len, void *udata) -{ - /* 32 signed bits (lsb) * 4 channels. */ - position_args *args = (position_args *) udata; - Sint32 *ptr = (Sint32 *) stream; - int i; - - (void)chan; - - for (i = 0; i < len; i += sizeof(Sint32) * 4) { - Sint32 swapl = (Sint32) ((((float) (Sint32) SDL_Swap32BE(*(ptr+0))) * - args->left_f) * args->distance_f); - Sint32 swapr = (Sint32) ((((float) (Sint32) SDL_Swap32BE(*(ptr+1))) * - args->right_f) * args->distance_f); - Sint32 swaplr = (Sint32) ((((float) (Sint32) SDL_Swap32BE(*(ptr+2))) * - args->left_rear_f) * args->distance_f); - Sint32 swaprr = (Sint32) ((((float) (Sint32) SDL_Swap32BE(*(ptr+3))) * - args->right_rear_f) * args->distance_f); - switch (args->room_angle) { - case 0: - *(ptr++) = (Sint32) SDL_Swap32BE(swapl); - *(ptr++) = (Sint32) SDL_Swap32BE(swapr); - *(ptr++) = (Sint32) SDL_Swap32BE(swaplr); - *(ptr++) = (Sint32) SDL_Swap32BE(swaprr); - break; - case 90: - *(ptr++) = (Sint32) SDL_Swap32BE(swapr); - *(ptr++) = (Sint32) SDL_Swap32BE(swaprr); - *(ptr++) = (Sint32) SDL_Swap32BE(swapl); - *(ptr++) = (Sint32) SDL_Swap32BE(swaplr); - break; - case 180: - *(ptr++) = (Sint32) SDL_Swap32BE(swaprr); - *(ptr++) = (Sint32) SDL_Swap32BE(swaplr); - *(ptr++) = (Sint32) SDL_Swap32BE(swapr); - *(ptr++) = (Sint32) SDL_Swap32BE(swapl); - break; - case 270: - *(ptr++) = (Sint32) SDL_Swap32BE(swaplr); - *(ptr++) = (Sint32) SDL_Swap32BE(swapl); - *(ptr++) = (Sint32) SDL_Swap32BE(swaprr); - *(ptr++) = (Sint32) SDL_Swap32BE(swapr); - break; - } - } -} - -static void SDLCALL _Eff_position_s32msb_c6(int chan, void *stream, int len, void *udata) -{ - /* 32 signed bits (lsb) * 6 channels. */ - position_args *args = (position_args *) udata; - Sint32 *ptr = (Sint32 *) stream; - int i; - - (void)chan; - - for (i = 0; i < len; i += sizeof(Sint32) * 6) { - Sint32 swapl = (Sint32) ((((float) (Sint32) SDL_Swap32BE(*(ptr+0))) * - args->left_f) * args->distance_f); - Sint32 swapr = (Sint32) ((((float) (Sint32) SDL_Swap32BE(*(ptr+1))) * - args->right_f) * args->distance_f); - Sint32 swaplr = (Sint32) ((((float) (Sint32) SDL_Swap32BE(*(ptr+2))) * - args->left_rear_f) * args->distance_f); - Sint32 swaprr = (Sint32) ((((float) (Sint32) SDL_Swap32BE(*(ptr+3))) * - args->right_rear_f) * args->distance_f); - Sint32 swapce = (Sint32) ((((float) (Sint32) SDL_Swap32BE(*(ptr+4))) * - args->center_f) * args->distance_f); - Sint32 swapwf = (Sint32) ((((float) (Sint32) SDL_Swap32BE(*(ptr+5))) * - args->lfe_f) * args->distance_f); - - switch (args->room_angle) { - case 0: - *(ptr++) = (Sint32) SDL_Swap32BE(swapl); - *(ptr++) = (Sint32) SDL_Swap32BE(swapr); - *(ptr++) = (Sint32) SDL_Swap32BE(swaplr); - *(ptr++) = (Sint32) SDL_Swap32BE(swaprr); - *(ptr++) = (Sint32) SDL_Swap32BE(swapce); - *(ptr++) = (Sint32) SDL_Swap32BE(swapwf); - break; - case 90: - *(ptr++) = (Sint32) SDL_Swap32BE(swapr); - *(ptr++) = (Sint32) SDL_Swap32BE(swaprr); - *(ptr++) = (Sint32) SDL_Swap32BE(swapl); - *(ptr++) = (Sint32) SDL_Swap32BE(swaplr); - *(ptr++) = (Sint32) SDL_Swap32BE(swapr)/2 + (Sint32) SDL_Swap32BE(swaprr)/2; - *(ptr++) = (Sint32) SDL_Swap32BE(swapwf); - break; - case 180: - *(ptr++) = (Sint32) SDL_Swap32BE(swaprr); - *(ptr++) = (Sint32) SDL_Swap32BE(swaplr); - *(ptr++) = (Sint32) SDL_Swap32BE(swapr); - *(ptr++) = (Sint32) SDL_Swap32BE(swapl); - *(ptr++) = (Sint32) SDL_Swap32BE(swaprr)/2 + (Sint32) SDL_Swap32BE(swaplr)/2; - *(ptr++) = (Sint32) SDL_Swap32BE(swapwf); - break; - case 270: - *(ptr++) = (Sint32) SDL_Swap32BE(swaplr); - *(ptr++) = (Sint32) SDL_Swap32BE(swapl); - *(ptr++) = (Sint32) SDL_Swap32BE(swaprr); - *(ptr++) = (Sint32) SDL_Swap32BE(swapr); - *(ptr++) = (Sint32) SDL_Swap32BE(swapl)/2 + (Sint32) SDL_Swap32BE(swaplr)/2; - *(ptr++) = (Sint32) SDL_Swap32BE(swapwf); - break; - } - } -} - -static void SDLCALL _Eff_position_f32sys(int chan, void *stream, int len, void *udata) -{ - /* float * 2 channels. */ - float *ptr = (float *) stream; - const float dist_f = ((position_args *)udata)->distance_f; - const float left_f = ((position_args *)udata)->left_f; - const float right_f = ((position_args *)udata)->right_f; - int i; - - (void)chan; - - for (i = 0; i < len; i += sizeof(float) * 2) { - float swapl = ((*(ptr+0) * left_f) * dist_f); - float swapr = ((*(ptr+1) * right_f) * dist_f); - *(ptr++) = swapl; - *(ptr++) = swapr; - } -} - -static void SDLCALL _Eff_position_f32sys_c4(int chan, void *stream, int len, void *udata) -{ - /* float * 4 channels. */ - position_args *args = (position_args *) udata; - float *ptr = (float *) stream; - int i; - - (void)chan; - - for (i = 0; i < len; i += sizeof(float) * 4) { - float swapl = ((*(ptr+0) * args->left_f) * args->distance_f); - float swapr = ((*(ptr+1) * args->right_f) * args->distance_f); - float swaplr = ((*(ptr+2) * args->left_rear_f) * args->distance_f); - float swaprr = ((*(ptr+3) * args->right_rear_f) * args->distance_f); - switch (args->room_angle) { - case 0: - *(ptr++) = swapl; - *(ptr++) = swapr; - *(ptr++) = swaplr; - *(ptr++) = swaprr; - break; - case 90: - *(ptr++) = swapr; - *(ptr++) = swaprr; - *(ptr++) = swapl; - *(ptr++) = swaplr; - break; - case 180: - *(ptr++) = swaprr; - *(ptr++) = swaplr; - *(ptr++) = swapr; - *(ptr++) = swapl; - break; - case 270: - *(ptr++) = swaplr; - *(ptr++) = swapl; - *(ptr++) = swaprr; - *(ptr++) = swapr; - break; - } - } -} - -static void SDLCALL _Eff_position_f32sys_c6(int chan, void *stream, int len, void *udata) -{ - /* float * 6 channels. */ - position_args *args = (position_args *) udata; - float *ptr = (float *) stream; - int i; - - (void)chan; - - for (i = 0; i < len; i += sizeof(float) * 6) { - float swapl = ((*(ptr+0) * args->left_f) * args->distance_f); - float swapr = ((*(ptr+1) * args->right_f) * args->distance_f); - float swaplr = ((*(ptr+2) * args->left_rear_f) * args->distance_f); - float swaprr = ((*(ptr+3) * args->right_rear_f) * args->distance_f); - float swapce = ((*(ptr+4) * args->center_f) * args->distance_f); - float swapwf = ((*(ptr+5) * args->lfe_f) * args->distance_f); - - switch (args->room_angle) { - case 0: - *(ptr++) = swapl; - *(ptr++) = swapr; - *(ptr++) = swaplr; - *(ptr++) = swaprr; - *(ptr++) = swapce; - *(ptr++) = swapwf; - break; - case 90: - *(ptr++) = swapr; - *(ptr++) = swaprr; - *(ptr++) = swapl; - *(ptr++) = swaplr; - *(ptr++) = swapr/2.0f + swaprr/2.0f; - *(ptr++) = swapwf; - break; - case 180: - *(ptr++) = swaprr; - *(ptr++) = swaplr; - *(ptr++) = swapr; - *(ptr++) = swapl; - *(ptr++) = swaprr/2.0f + swaplr/2.0f; - *(ptr++) = swapwf; - break; - case 270: - *(ptr++) = swaplr; - *(ptr++) = swapl; - *(ptr++) = swaprr; - *(ptr++) = swapr; - *(ptr++) = swapl/2.0f + swaplr/2.0f; - *(ptr++) = swapwf; - break; - } - } -} - -static void init_position_args(position_args *args) -{ - SDL_memset(args, '\0', sizeof(position_args)); - args->in_use = 0; - args->room_angle = 0; - args->left_u8 = args->right_u8 = args->distance_u8 = 255; - args->left_f = args->right_f = args->distance_f = 1.0f; - args->left_rear_u8 = args->right_rear_u8 = args->center_u8 = args->lfe_u8 = 255; - args->left_rear_f = args->right_rear_f = args->center_f = args->lfe_f = 1.0f; - Mix_QuerySpec(NULL, NULL, (int *) &args->channels); -} - -static position_args *get_position_arg(int channel) -{ - void *rc; - int i; - - if (channel < 0) { - if (pos_args_global == NULL) { - pos_args_global = SDL_malloc(sizeof(position_args)); - if (pos_args_global == NULL) { - return NULL; - } - init_position_args(pos_args_global); - } - - return pos_args_global; - } - - if (channel >= position_channels) { - rc = SDL_realloc(pos_args_array, (size_t)(channel + 1) * sizeof(position_args *)); - if (rc == NULL) { - return NULL; - } - pos_args_array = (position_args **) rc; - for (i = position_channels; i <= channel; i++) { - pos_args_array[i] = NULL; - } - position_channels = channel + 1; - } - - if (pos_args_array[channel] == NULL) { - pos_args_array[channel] = (position_args *)SDL_malloc(sizeof(position_args)); - if (pos_args_array[channel] == NULL) { - return NULL; - } - init_position_args(pos_args_array[channel]); - } - - return pos_args_array[channel]; -} - -static Mix_EffectFunc_t get_position_effect_func(SDL_AudioFormat format, int channels) -{ - Mix_EffectFunc_t f = NULL; - - switch (format) { - case SDL_AUDIO_U8 : - switch (channels) { - case 1: - case 2: - f = (_Eff_build_volume_table_u8()) ? _Eff_position_table_u8 : - _Eff_position_u8; - break; - case 4: - f = _Eff_position_u8_c4; - break; - case 6: - f = _Eff_position_u8_c6; - break; - default: - SDL_SetError("Unsupported audio channels"); - break; - } - break; - - case SDL_AUDIO_S8 : - switch (channels) { - case 1: - case 2: - f = (_Eff_build_volume_table_s8()) ? _Eff_position_table_s8 : - _Eff_position_s8; - break; - case 4: - f = _Eff_position_s8_c4; - break; - case 6: - f = _Eff_position_s8_c6; - break; - default: - SDL_SetError("Unsupported audio channels"); - break; - } - break; - - case SDL_AUDIO_S16LE: - switch (channels) { - case 1: - case 2: - f = _Eff_position_s16lsb; - break; - case 4: - f = _Eff_position_s16lsb_c4; - break; - case 6: - f = _Eff_position_s16lsb_c6; - break; - default: - SDL_SetError("Unsupported audio channels"); - break; - } - break; - - case SDL_AUDIO_S16BE: - switch (channels) { - case 1: - case 2: - f = _Eff_position_s16msb; - break; - case 4: - f = _Eff_position_s16msb_c4; - break; - case 6: - f = _Eff_position_s16msb_c6; - break; - default: - SDL_SetError("Unsupported audio channels"); - break; - } - break; - - case SDL_AUDIO_S32BE: - switch (channels) { - case 1: - case 2: - f = _Eff_position_s32msb; - break; - case 4: - f = _Eff_position_s32msb_c4; - break; - case 6: - f = _Eff_position_s32msb_c6; - break; - default: - SDL_SetError("Unsupported audio channels"); - break; - } - break; - - case SDL_AUDIO_S32LE: - switch (channels) { - case 1: - case 2: - f = _Eff_position_s32lsb; - break; - case 4: - f = _Eff_position_s32lsb_c4; - break; - case 6: - f = _Eff_position_s32lsb_c6; - break; - default: - SDL_SetError("Unsupported audio channels"); - break; - } - break; - - case SDL_AUDIO_F32: - switch (channels) { - case 1: - case 2: - f = _Eff_position_f32sys; - break; - case 4: - f = _Eff_position_f32sys_c4; - break; - case 6: - f = _Eff_position_f32sys_c6; - break; - default: - SDL_SetError("Unsupported audio channels"); - break; - } - break; - - default: - SDL_SetError("Unsupported audio format"); - break; - } - - return f; -} - -static Uint8 speaker_amplitude[6]; - -static void set_amplitudes(int channels, int angle, int room_angle) -{ - int left = 255, right = 255; - int left_rear = 255, right_rear = 255, center = 255; - - /* our only caller Mix_SetPosition() already makes angle between 0 and 359. */ - - if (channels == 2) { - /* - * We only attenuate by position if the angle falls on the far side - * of center; That is, an angle that's due north would not attenuate - * either channel. Due west attenuates the right channel to 0.0, and - * due east attenuates the left channel to 0.0. Slightly east of - * center attenuates the left channel a little, and the right channel - * not at all. I think of this as occlusion by one's own head. :) - * - * ...so, we split our angle circle into four quadrants... - */ - if (angle < 90) { - left = 255 - ((int) (255.0f * (((float) angle) / 89.0f))); - } else if (angle < 180) { - left = (int) (255.0f * (((float) (angle - 90)) / 89.0f)); - } else if (angle < 270) { - right = 255 - ((int) (255.0f * (((float) (angle - 180)) / 89.0f))); - } else { - right = (int) (255.0f * (((float) (angle - 270)) / 89.0f)); - } - } - - if (channels == 4 || channels == 6) { - /* - * An angle that's due north does not attenuate the center channel. - * An angle in the first quadrant, 0-90, does not attenuate the RF. - * - * ...so, we split our angle circle into 8 ... - * - * CE - * 0 - * LF | RF - * | - * 270<-------|----------->90 - * | - * LR | RR - * 180 - * - */ - if (angle < 45) { - left = ((int) (255.0f * (((float) (180 - angle)) / 179.0f))); - left_rear = 255 - ((int) (255.0f * (((float) (angle + 45)) / 89.0f))); - right_rear = 255 - ((int) (255.0f * (((float) (90 - angle)) / 179.0f))); - } else if (angle < 90) { - center = ((int) (255.0f * (((float) (225 - angle)) / 179.0f))); - left = ((int) (255.0f * (((float) (180 - angle)) / 179.0f))); - left_rear = 255 - ((int) (255.0f * (((float) (135 - angle)) / 89.0f))); - right_rear = ((int) (255.0f * (((float) (90 + angle)) / 179.0f))); - } else if (angle < 135) { - center = ((int) (255.0f * (((float) (225 - angle)) / 179.0f))); - left = 255 - ((int) (255.0f * (((float) (angle - 45)) / 89.0f))); - right = ((int) (255.0f * (((float) (270 - angle)) / 179.0f))); - left_rear = ((int) (255.0f * (((float) (angle)) / 179.0f))); - } else if (angle < 180) { - center = 255 - ((int) (255.0f * (((float) (angle - 90)) / 89.0f))); - left = 255 - ((int) (255.0f * (((float) (225 - angle)) / 89.0f))); - right = ((int) (255.0f * (((float) (270 - angle)) / 179.0f))); - left_rear = ((int) (255.0f * (((float) (angle)) / 179.0f))); - } else if (angle < 225) { - center = 255 - ((int) (255.0f * (((float) (270 - angle)) / 89.0f))); - left = ((int) (255.0f * (((float) (angle - 90)) / 179.0f))); - right = 255 - ((int) (255.0f * (((float) (angle - 135)) / 89.0f))); - right_rear = ((int) (255.0f * (((float) (360 - angle)) / 179.0f))); - } else if (angle < 270) { - center = ((int) (255.0f * (((float) (angle - 135)) / 179.0f))); - left = ((int) (255.0f * (((float) (angle - 90)) / 179.0f))); - right = 255 - ((int) (255.0f * (((float) (315 - angle)) / 89.0f))); - right_rear = ((int) (255.0f * (((float) (360 - angle)) / 179.0f))); - } else if (angle < 315) { - center = ((int) (255.0f * (((float) (angle - 135)) / 179.0f))); - right = ((int) (255.0f * (((float) (angle - 180)) / 179.0f))); - left_rear = ((int) (255.0f * (((float) (450 - angle)) / 179.0f))); - right_rear = 255 - ((int) (255.0f * (((float) (angle - 225)) / 89.0f))); - } else { - right = ((int) (255.0f * (((float) (angle - 180)) / 179.0f))); - left_rear = ((int) (255.0f * (((float) (450 - angle)) / 179.0f))); - right_rear = 255 - ((int) (255.0f * (((float) (405 - angle)) / 89.0f))); - } - } - - if (left < 0) left = 0; - if (left > 255) left = 255; - if (right < 0) right = 0; - if (right > 255) right = 255; - if (left_rear < 0) left_rear = 0; - if (left_rear > 255) left_rear = 255; - if (right_rear < 0) right_rear = 0; - if (right_rear > 255) right_rear = 255; - if (center < 0) center = 0; - if (center > 255) center = 255; - - if (room_angle == 90) { - speaker_amplitude[0] = (Uint8)left_rear; - speaker_amplitude[1] = (Uint8)left; - speaker_amplitude[2] = (Uint8)right_rear; - speaker_amplitude[3] = (Uint8)right; - } - else if (room_angle == 180) { - if (channels == 2) { - speaker_amplitude[0] = (Uint8)right; - speaker_amplitude[1] = (Uint8)left; - } - else { - speaker_amplitude[0] = (Uint8)right_rear; - speaker_amplitude[1] = (Uint8)left_rear; - speaker_amplitude[2] = (Uint8)right; - speaker_amplitude[3] = (Uint8)left; - } - } - else if (room_angle == 270) { - speaker_amplitude[0] = (Uint8)right; - speaker_amplitude[1] = (Uint8)right_rear; - speaker_amplitude[2] = (Uint8)left; - speaker_amplitude[3] = (Uint8)left_rear; - } - else { - speaker_amplitude[0] = (Uint8)left; - speaker_amplitude[1] = (Uint8)right; - speaker_amplitude[2] = (Uint8)left_rear; - speaker_amplitude[3] = (Uint8)right_rear; - } - speaker_amplitude[4] = (Uint8)center; - speaker_amplitude[5] = 255; -} - -bool Mix_SetPanning(int channel, Uint8 left, Uint8 right) -{ - Mix_EffectFunc_t f = NULL; - int channels; - SDL_AudioFormat format; - position_args *args = NULL; - bool retval = true; - - Mix_QuerySpec(NULL, &format, &channels); - - if (channels != 2 && channels != 4 && channels != 6) /* it's a no-op; we call that successful. */ - return true; - - if (channels > 2) { - /* left = right = 255 => angle = 0, to unregister effect as when channels = 2 */ - /* left = 255 => angle = -90; left = 0 => angle = +89 */ - int angle = 0; - if ((left != 255) || (right != 255)) { - angle = (int)left; - angle = 127 - angle; - angle = -angle; - angle = angle * 90 / 128; /* Make it larger for more effect? */ - } - return Mix_SetPosition(channel, angle, 0); - } - - f = get_position_effect_func(format, channels); - if (f == NULL) - return false; - - Mix_LockAudio(); - args = get_position_arg(channel); - if (!args) { - Mix_UnlockAudio(); - return false; - } - - /* it's a no-op; unregister the effect, if it's registered. */ - if ((args->distance_u8 == 255) && (left == 255) && (right == 255)) { - if (args->in_use) { - retval = _Mix_UnregisterEffect_locked(channel, f); - Mix_UnlockAudio(); - return retval; - } else { - Mix_UnlockAudio(); - return true; - } - } - - args->left_u8 = left; - args->left_f = ((float) left) / 255.0f; - args->right_u8 = right; - args->right_f = ((float) right) / 255.0f; - args->room_angle = 0; - - if (!args->in_use) { - args->in_use = 1; - retval = _Mix_RegisterEffect_locked(channel, f, _Eff_PositionDone, (void*)args); - } - - Mix_UnlockAudio(); - return retval; -} - -bool Mix_SetDistance(int channel, Uint8 distance) -{ - Mix_EffectFunc_t f = NULL; - SDL_AudioFormat format; - position_args *args = NULL; - int channels; - bool retval = true; - - Mix_QuerySpec(NULL, &format, &channels); - f = get_position_effect_func(format, channels); - if (f == NULL) - return false; - - Mix_LockAudio(); - args = get_position_arg(channel); - if (!args) { - Mix_UnlockAudio(); - return false; - } - - distance = 255 - distance; /* flip it to our scale. */ - - /* it's a no-op; unregister the effect, if it's registered. */ - if ((distance == 255) && (args->left_u8 == 255) && (args->right_u8 == 255)) { - if (args->in_use) { - retval = _Mix_UnregisterEffect_locked(channel, f); - Mix_UnlockAudio(); - return retval; - } else { - Mix_UnlockAudio(); - return true; - } - } - - args->distance_u8 = distance; - args->distance_f = ((float) distance) / 255.0f; - if (!args->in_use) { - args->in_use = 1; - retval = _Mix_RegisterEffect_locked(channel, f, _Eff_PositionDone, (void *) args); - } - - Mix_UnlockAudio(); - return retval; -} - -bool Mix_SetPosition(int channel, Sint16 angle, Uint8 distance) -{ - Mix_EffectFunc_t f = NULL; - SDL_AudioFormat format; - int channels; - position_args *args = NULL; - Sint16 room_angle = 0; - bool retval = true; - - Mix_QuerySpec(NULL, &format, &channels); - f = get_position_effect_func(format, channels); - if (f == NULL) - return false; - - /* make angle between 0 and 359. */ - angle %= 360; - if (angle < 0) angle += 360; - - Mix_LockAudio(); - args = get_position_arg(channel); - if (!args) { - Mix_UnlockAudio(); - return false; - } - - /* it's a no-op; unregister the effect, if it's registered. */ - if ((!distance) && (!angle)) { - if (args->in_use) { - retval = _Mix_UnregisterEffect_locked(channel, f); - Mix_UnlockAudio(); - return retval; - } else { - Mix_UnlockAudio(); - return true; - } - } - - if (channels == 2) { - if (angle > 180) - room_angle = 180; /* exchange left and right channels */ - else room_angle = 0; - } - - if (channels == 4 || channels == 6) { - if (angle > 315) room_angle = 0; - else if (angle > 225) room_angle = 270; - else if (angle > 135) room_angle = 180; - else if (angle > 45) room_angle = 90; - else room_angle = 0; - } - - distance = 255 - distance; /* flip it to scale Mix_SetDistance() uses. */ - - set_amplitudes(channels, angle, room_angle); - - args->left_u8 = speaker_amplitude[0]; - args->left_f = ((float) speaker_amplitude[0]) / 255.0f; - args->right_u8 = speaker_amplitude[1]; - args->right_f = ((float) speaker_amplitude[1]) / 255.0f; - args->left_rear_u8 = speaker_amplitude[2]; - args->left_rear_f = ((float) speaker_amplitude[2]) / 255.0f; - args->right_rear_u8 = speaker_amplitude[3]; - args->right_rear_f = ((float) speaker_amplitude[3]) / 255.0f; - args->center_u8 = speaker_amplitude[4]; - args->center_f = ((float) speaker_amplitude[4]) / 255.0f; - args->lfe_u8 = speaker_amplitude[5]; - args->lfe_f = ((float) speaker_amplitude[5]) / 255.0f; - args->distance_u8 = distance; - args->distance_f = ((float) distance) / 255.0f; - args->room_angle = room_angle; - if (!args->in_use) { - args->in_use = 1; - retval = _Mix_RegisterEffect_locked(channel, f, _Eff_PositionDone, (void *) args); - } - - Mix_UnlockAudio(); - return retval; -} diff --git a/libs/SDL_mixer/src/effect_stereoreverse.c b/libs/SDL_mixer/src/effect_stereoreverse.c deleted file mode 100644 index 0c4b32e..0000000 --- a/libs/SDL_mixer/src/effect_stereoreverse.c +++ /dev/null @@ -1,134 +0,0 @@ -/* - SDL_mixer: An audio mixer library based on the SDL library - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. - - This file by Ryan C. Gordon (icculus@icculus.org) - - These are some internally supported special effects that use SDL_mixer's - effect callback API. They are meant for speed over quality. :) -*/ - -#include - -#define MIX_INTERNAL_EFFECT__ -#include "effects_internal.h" - -/* profile code: - #include - #include - struct timeval tv1; - struct timeval tv2; - - gettimeofday(&tv1, NULL); - - ... do your thing here ... - - gettimeofday(&tv2, NULL); - printf("%ld\n", tv2.tv_usec - tv1.tv_usec); -*/ - - -/* - * Stereo reversal effect...this one's pretty straightforward... - */ - -static void SDLCALL _Eff_reversestereo32(int chan, void *stream, int len, void *udata) -{ - /* 16 bits * 2 channels. */ - Uint32 *ptr = (Uint32 *) stream; - Uint32 tmp; - int i; - - (void)chan; - (void)udata; - - for (i = 0; i < len; i += 2 * sizeof(Uint32), ptr += 2) { - tmp = ptr[0]; - ptr[0] = ptr[1]; - ptr[1] = tmp; - } -} - -static void SDLCALL _Eff_reversestereo16(int chan, void *stream, int len, void *udata) -{ - /* 16 bits * 2 channels. */ - Uint32 *ptr = (Uint32 *) stream; - int i; - - (void)chan; - (void)udata; - - for (i = 0; i < len; i += sizeof(Uint32), ptr++) { - *ptr = (((*ptr) & 0xFFFF0000) >> 16) | (((*ptr) & 0x0000FFFF) << 16); - } -} - -static void SDLCALL _Eff_reversestereo8(int chan, void *stream, int len, void *udata) -{ - /* 8 bits * 2 channels. */ - Uint32 *ptr = (Uint32 *) stream; - int i; - - (void)chan; - (void)udata; - - /* get the last two bytes if len is not divisible by four... */ - if (len % (int)sizeof(Uint32) != 0) { - Uint16 *p = (Uint16 *) (((Uint8 *) stream) + (len - 2)); - *p = (Uint16)((((*p) & 0xFF00) >> 8) | (((*ptr) & 0x00FF) << 8)); - len -= 2; - } - - for (i = 0; i < len; i += sizeof(Uint32), ptr++) { - *ptr = (((*ptr) & 0x0000FF00) >> 8) | (((*ptr) & 0x000000FF) << 8) | - (((*ptr) & 0xFF000000) >> 8) | (((*ptr) & 0x00FF0000) << 8); - } -} - -bool Mix_SetReverseStereo(int channel, int flip) -{ - Mix_EffectFunc_t f = NULL; - int channels; - SDL_AudioFormat format; - - Mix_QuerySpec(NULL, &format, &channels); - - if (channels == 2) { - int bits = (format & 0xFF); - switch (bits) { - case 8: - f = _Eff_reversestereo8; - break; - case 16: - f = _Eff_reversestereo16; - break; - case 32: - f = _Eff_reversestereo32; - break; - default: - return SDL_SetError("Unsupported audio format"); - } - if (!flip) { - return Mix_UnregisterEffect(channel, f); - } - return Mix_RegisterEffect(channel, f, NULL, NULL); - } - - return SDL_SetError("Trying to reverse stereo on a non-stereo stream"); -} diff --git a/libs/SDL_mixer/src/effects_internal.c b/libs/SDL_mixer/src/effects_internal.c deleted file mode 100644 index 5c32ac2..0000000 --- a/libs/SDL_mixer/src/effects_internal.c +++ /dev/null @@ -1,114 +0,0 @@ -/* - SDL_mixer: An audio mixer library based on the SDL library - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. - - This file by Ryan C. Gordon (icculus@icculus.org) - - These are some helper functions for the internal mixer special effects. -*/ - - -/* ------ These are used internally only. Don't touch. ------ */ - -#include - -#define MIX_INTERNAL_EFFECT__ -#include "effects_internal.h" - -/* Should we favor speed over memory usage and/or quality of output? */ -int _Mix_effects_max_speed = 0; - - -void _Mix_InitEffects(void) -{ - _Mix_effects_max_speed = (SDL_getenv(MIX_EFFECTSMAXSPEED) != NULL); -} - -void _Mix_DeinitEffects(void) -{ - _Eff_PositionDeinit(); -} - - -void *_Eff_volume_table = NULL; - - -/* Build the volume table for Uint8-format samples. - * - * Each column of the table is a possible sample, while each row of the - * table is a volume. Volume is a Uint8, where 0 is silence and 255 is full - * volume. So _Eff_volume_table[128][mysample] would be the value of - * mysample, at half volume. - */ -void *_Eff_build_volume_table_u8(void) -{ - int volume; - int sample; - Uint8 *rc; - - if (!_Mix_effects_max_speed) { - return NULL; - } - - if (!_Eff_volume_table) { - rc = SDL_malloc(256 * 256); - if (rc) { - _Eff_volume_table = (void *) rc; - for (volume = 0; volume < 256; volume++) { - for (sample = -128; sample < 128; sample ++) { - *rc = (Uint8)(((float) sample) * ((float) volume / 255.0f)) - + 128; - rc++; - } - } - } - } - - return _Eff_volume_table; -} - - -/* Build the volume table for Sint8-format samples. - * - * Each column of the table is a possible sample, while each row of the - * table is a volume. Volume is a Uint8, where 0 is silence and 255 is full - * volume. So _Eff_volume_table[128][mysample+128] would be the value of - * mysample, at half volume. - */ -void *_Eff_build_volume_table_s8(void) -{ - int volume; - int sample; - Sint8 *rc; - - if (!_Eff_volume_table) { - rc = SDL_malloc(256 * 256); - if (rc) { - _Eff_volume_table = (void *) rc; - for (volume = 0; volume < 256; volume++) { - for (sample = -128; sample < 128; sample ++) { - *rc = (Sint8)(((float) sample) * ((float) volume / 255.0f)); - rc++; - } - } - } - } - - return _Eff_volume_table; -} diff --git a/libs/SDL_mixer/src/effects_internal.h b/libs/SDL_mixer/src/effects_internal.h deleted file mode 100644 index 3853103..0000000 --- a/libs/SDL_mixer/src/effects_internal.h +++ /dev/null @@ -1,44 +0,0 @@ -/* - SDL_mixer: An audio mixer library based on the SDL library - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef INCLUDE_EFFECTS_INTERNAL_H_ -#define INCLUDE_EFFECTS_INTERNAL_H_ - -#ifndef MIX_INTERNAL_EFFECT__ -#error You should not include this file or use these functions. -#endif - -#include - -extern int _Mix_effects_max_speed; -extern void *_Eff_volume_table; -void *_Eff_build_volume_table_u8(void); -void *_Eff_build_volume_table_s8(void); - -void _Mix_InitEffects(void); -void _Mix_DeinitEffects(void); -void _Eff_PositionDeinit(void); - -bool _Mix_RegisterEffect_locked(int channel, Mix_EffectFunc_t f, Mix_EffectDone_t d, void *arg); -bool _Mix_UnregisterEffect_locked(int channel, Mix_EffectFunc_t f); -bool _Mix_UnregisterAllEffects_locked(int channel); - -#endif /* _INCLUDE_EFFECTS_INTERNAL_H_ */ diff --git a/libs/SDL_mixer/src/mixer.c b/libs/SDL_mixer/src/mixer.c deleted file mode 100644 index 6f548e3..0000000 --- a/libs/SDL_mixer/src/mixer.c +++ /dev/null @@ -1,1782 +0,0 @@ -/* - SDL_mixer: An audio mixer library based on the SDL library - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#include - -#include -#include "mixer.h" -#include "music.h" -#include "load_aiff.h" -#include "load_voc.h" -#include "load_sndfile.h" - -#define MIX_INTERNAL_EFFECT__ -#include "effects_internal.h" - -/* Magic numbers for various audio file formats */ -#define RIFF 0x46464952 /* "RIFF" */ -#define WAVE 0x45564157 /* "WAVE" */ -#define FORM 0x4d524f46 /* "FORM" */ -#define CREA 0x61657243 /* "Crea" */ - -#if defined(SDL_BUILD_MAJOR_VERSION) -SDL_COMPILE_TIME_ASSERT(SDL_BUILD_MAJOR_VERSION, - SDL_MIXER_MAJOR_VERSION == SDL_BUILD_MAJOR_VERSION); -SDL_COMPILE_TIME_ASSERT(SDL_BUILD_MINOR_VERSION, - SDL_MIXER_MINOR_VERSION == SDL_BUILD_MINOR_VERSION); -SDL_COMPILE_TIME_ASSERT(SDL_BUILD_MICRO_VERSION, - SDL_MIXER_MICRO_VERSION == SDL_BUILD_MICRO_VERSION); -#endif - -/* Limited by its encoding in SDL_VERSIONNUM */ -SDL_COMPILE_TIME_ASSERT(SDL_MIXER_MAJOR_VERSION_min, SDL_MIXER_MAJOR_VERSION >= 0); -SDL_COMPILE_TIME_ASSERT(SDL_MIXER_MAJOR_VERSION_max, SDL_MIXER_MAJOR_VERSION <= 10); -SDL_COMPILE_TIME_ASSERT(SDL_MIXER_MINOR_VERSION_min, SDL_MIXER_MINOR_VERSION >= 0); -SDL_COMPILE_TIME_ASSERT(SDL_MIXER_MINOR_VERSION_max, SDL_MIXER_MINOR_VERSION <= 999); -SDL_COMPILE_TIME_ASSERT(SDL_MIXER_MICRO_VERSION_min, SDL_MIXER_MICRO_VERSION >= 0); -SDL_COMPILE_TIME_ASSERT(SDL_MIXER_MICRO_VERSION_max, SDL_MIXER_MICRO_VERSION <= 999); - -static int audio_opened = 0; -static SDL_AudioSpec mixer; -static SDL_AudioDeviceID audio_device; -static SDL_AudioStream *audio_stream; -static Uint8 *audio_mixbuf; -static int audio_mixbuflen; - - -typedef struct _Mix_effectinfo -{ - Mix_EffectFunc_t callback; - Mix_EffectDone_t done_callback; - void *udata; - struct _Mix_effectinfo *next; -} effect_info; - -static struct _Mix_Channel { - Mix_Chunk *chunk; - int playing; - Uint64 paused; - Uint8 *samples; - int volume; - int looping; - int tag; - Uint64 expire; - Uint64 start_time; - Mix_Fading fading; - int fade_volume; - int fade_volume_reset; - Uint64 fade_length; - Uint64 ticks_fade; - effect_info *effects; -} *mix_channel = NULL; - -static effect_info *posteffects = NULL; - -static int num_channels; -static int reserved_channels = 0; - - -/* Support for hooking into the mixer callback system */ -static Mix_MixCallback mix_postmix = NULL; -static void *mix_postmix_data = NULL; - -/* rcg07062001 callback to alert when channels are done playing. */ -static Mix_ChannelFinishedCallback channel_done_callback = NULL; - -/* Support for user defined music functions */ -static Mix_MixCallback mix_music = music_mixer; -static void *music_data = NULL; - -/* rcg06042009 report available decoders at runtime. */ -static const char **chunk_decoders = NULL; -static int num_decoders = 0; - -static SDL_AtomicInt master_volume = { MIX_MAX_VOLUME }; - -int Mix_GetNumChunkDecoders(void) -{ - return num_decoders; -} - -const char *Mix_GetChunkDecoder(int index) -{ - if ((index < 0) || (index >= num_decoders)) { - return NULL; - } - return chunk_decoders[index]; -} - -bool Mix_HasChunkDecoder(const char *name) -{ - int index; - for (index = 0; index < num_decoders; ++index) { - if (SDL_strcasecmp(name, chunk_decoders[index]) == 0) { - return true; - } - } - return false; -} - -void add_chunk_decoder(const char *decoder) -{ - int i; - void *ptr; - - /* Check to see if we already have this decoder */ - for (i = 0; i < num_decoders; ++i) { - if (SDL_strcmp(chunk_decoders[i], decoder) == 0) { - return; - } - } - - ptr = SDL_realloc((void *)chunk_decoders, (size_t)(num_decoders + 1) * sizeof(const char *)); - if (ptr == NULL) { - return; /* oh well, go on without it. */ - } - chunk_decoders = (const char **) ptr; - chunk_decoders[num_decoders++] = decoder; -} - -/* rcg06192001 get linked library's version. */ -int Mix_Version(void) -{ - return SDL_MIXER_VERSION; -} - -/* - * Returns a bitmask of already loaded modules (MIX_INIT_* flags). - * - * Note that functions other than Mix_Init() may cause a module to get loaded - * (hence the looping over the interfaces instead of maintaining a set of flags - * just in Mix_Init() and Mix_Quit()). - */ -static MIX_InitFlags get_loaded_mix_init_flags(void) -{ - int i; - MIX_InitFlags loaded_init_flags = 0; - - for (i = 0; i < get_num_music_interfaces(); ++i) { - Mix_MusicInterface *interface; - - interface = get_music_interface(i); - if (interface->loaded) { - switch (interface->type) { - case MUS_FLAC: - loaded_init_flags |= MIX_INIT_FLAC; - break; - case MUS_WAVPACK: - loaded_init_flags |= MIX_INIT_WAVPACK; - break; - case MUS_MOD: - loaded_init_flags |= MIX_INIT_MOD; - break; - case MUS_MP3: - loaded_init_flags |= MIX_INIT_MP3; - break; - case MUS_OGG: - loaded_init_flags |= MIX_INIT_OGG; - break; - case MUS_MID: - loaded_init_flags |= MIX_INIT_MID; - break; - case MUS_OPUS: - loaded_init_flags |= MIX_INIT_OPUS; - break; - default: - break; - } - } - } - - return loaded_init_flags; -} - -MIX_InitFlags Mix_Init(MIX_InitFlags flags) -{ - MIX_InitFlags result = 0; - MIX_InitFlags already_loaded = get_loaded_mix_init_flags(); - - if (flags & MIX_INIT_FLAC) { - if (load_music_type(MUS_FLAC)) { - open_music_type(MUS_FLAC); - result |= MIX_INIT_FLAC; - } else { - SDL_SetError("FLAC support not available"); - } - } - if (flags & MIX_INIT_WAVPACK) { - if (load_music_type(MUS_WAVPACK)) { - open_music_type(MUS_WAVPACK); - result |= MIX_INIT_WAVPACK; - } else { - SDL_SetError("WavPack support not available"); - } - } - if (flags & MIX_INIT_MOD) { - if (load_music_type(MUS_MOD)) { - open_music_type(MUS_MOD); - result |= MIX_INIT_MOD; - } else { - SDL_SetError("MOD support not available"); - } - } - if (flags & MIX_INIT_MP3) { - if (load_music_type(MUS_MP3)) { - open_music_type(MUS_MP3); - result |= MIX_INIT_MP3; - } else { - SDL_SetError("MP3 support not available"); - } - } - if (flags & MIX_INIT_OGG) { - if (load_music_type(MUS_OGG)) { - open_music_type(MUS_OGG); - result |= MIX_INIT_OGG; - } else { - SDL_SetError("OGG support not available"); - } - } - if (flags & MIX_INIT_OPUS) { - if (load_music_type(MUS_OPUS)) { - open_music_type(MUS_OPUS); - result |= MIX_INIT_OPUS; - } else { - SDL_SetError("OPUS support not available"); - } - } - if (flags & MIX_INIT_MID) { - if (load_music_type(MUS_MID)) { - open_music_type(MUS_MID); - result |= MIX_INIT_MID; - } else { - SDL_SetError("MIDI support not available"); - } - } - result |= already_loaded; - - return result; -} - -void Mix_Quit(void) -{ - unload_music(); - SNDFILE_uninit(); -} - -static bool _Mix_remove_all_effects(int channel, effect_info **e); - -/* - * rcg06122001 Cleanup effect callbacks. - * MAKE SURE Mix_LockAudio() is called before this (or you're in the - * audio callback). - */ -static void _Mix_channel_done_playing(int channel) -{ - if (channel_done_callback) { - channel_done_callback(channel); - } - - /* - * Call internal function directly, to avoid locking audio from - * inside audio callback. - */ - _Mix_remove_all_effects(channel, &mix_channel[channel].effects); -} - - -static void *Mix_DoEffects(int chan, void *snd, int len) -{ - int posteffect = (chan == MIX_CHANNEL_POST); - effect_info *e = ((posteffect) ? posteffects : mix_channel[chan].effects); - void *buf = snd; - - if (e != NULL) { /* are there any registered effects? */ - /* if this is the postmix, we can just overwrite the original. */ - if (!posteffect) { - buf = SDL_malloc((size_t)len); - if (buf == NULL) { - return snd; - } - SDL_memcpy(buf, snd, (size_t)len); - } - - for (; e != NULL; e = e->next) { - if (e->callback != NULL) { - e->callback(chan, buf, len, e->udata); - } - } - } - - /* be sure to SDL_free() the return value if != snd ... */ - return buf; -} - - -/* Mixing function */ -static void SDLCALL -mix_channels(void *udata, SDL_AudioStream *astream, int len, int total) -{ - Uint8 *stream; - Uint8 *mix_input; - int i, mixable, master_vol; - Uint64 sdl_ticks; - - (void)udata; - (void)total; - - if (audio_mixbuflen < len) { - void *ptr = SDL_aligned_alloc(SDL_GetSIMDAlignment(), len); - if (!ptr) { - return; // oh well. - } - SDL_aligned_free(audio_mixbuf); - audio_mixbuf = (Uint8 *) ptr; - audio_mixbuflen = len; - } - - stream = audio_mixbuf; - - /* Need to initialize the stream in SDL 1.3+ */ - SDL_memset(stream, SDL_GetSilenceValueForFormat(mixer.format), (size_t)len); - - /* Mix the music (must be done before the channels are added) */ - mix_music(music_data, stream, len); - - master_vol = SDL_GetAtomicInt(&master_volume); - - /* Mix any playing channels... */ - sdl_ticks = SDL_GetTicks(); - for (i = 0; i < num_channels; ++i) { - if (!mix_channel[i].paused) { - if (mix_channel[i].expire > 0 && mix_channel[i].expire < sdl_ticks) { - /* Expiration delay for that channel is reached */ - mix_channel[i].playing = 0; - mix_channel[i].looping = 0; - mix_channel[i].fading = MIX_NO_FADING; - mix_channel[i].expire = 0; - _Mix_channel_done_playing(i); - } else if (mix_channel[i].fading != MIX_NO_FADING) { - Uint64 ticks = sdl_ticks - mix_channel[i].ticks_fade; - if (ticks >= mix_channel[i].fade_length) { - Mix_Volume(i, mix_channel[i].fade_volume_reset); /* Restore the volume */ - if (mix_channel[i].fading == MIX_FADING_OUT) { - mix_channel[i].playing = 0; - mix_channel[i].looping = 0; - mix_channel[i].expire = 0; - _Mix_channel_done_playing(i); - } - mix_channel[i].fading = MIX_NO_FADING; - } else { - if (mix_channel[i].fading == MIX_FADING_OUT) { - int volume = (int)((mix_channel[i].fade_volume * (mix_channel[i].fade_length - ticks)) / mix_channel[i].fade_length); - Mix_Volume(i, volume); - } else { - int volume = (int)((mix_channel[i].fade_volume * ticks) / mix_channel[i].fade_length); - Mix_Volume(i, volume); - } - } - } - if (mix_channel[i].playing > 0) { - int volume = (master_vol * (mix_channel[i].volume * mix_channel[i].chunk->volume)) / (MIX_MAX_VOLUME * MIX_MAX_VOLUME); - float fvolume = (float)volume / (float)MIX_MAX_VOLUME; - int index = 0; - int remaining = len; - while (mix_channel[i].playing > 0 && index < len) { - remaining = len - index; - mixable = mix_channel[i].playing; - if (mixable > remaining) { - mixable = remaining; - } - - mix_input = Mix_DoEffects(i, mix_channel[i].samples, mixable); - SDL_MixAudio(stream+index, mix_input, mixer.format, mixable, fvolume); - if (mix_input != mix_channel[i].samples) - SDL_free(mix_input); - - mix_channel[i].samples += mixable; - mix_channel[i].playing -= mixable; - index += mixable; - - /* rcg06072001 Alert app if channel is done playing. */ - if (!mix_channel[i].playing && !mix_channel[i].looping) { - mix_channel[i].fading = MIX_NO_FADING; - mix_channel[i].expire = 0; - _Mix_channel_done_playing(i); - - /* Update the volume after the application callback */ - volume = (master_vol * (mix_channel[i].volume * mix_channel[i].chunk->volume)) / (MIX_MAX_VOLUME * MIX_MAX_VOLUME); - fvolume = (float)volume / (float)MIX_MAX_VOLUME; - } - } - - /* If looping the sample and we are at its end, make sure - we will still return a full buffer */ - while (mix_channel[i].looping && index < len) { - int alen = mix_channel[i].chunk->alen; - remaining = len - index; - if (remaining > alen) { - remaining = alen; - } - - mix_input = Mix_DoEffects(i, mix_channel[i].chunk->abuf, remaining); - SDL_MixAudio(stream+index, mix_input, mixer.format, remaining, fvolume); - if (mix_input != mix_channel[i].chunk->abuf) - SDL_free(mix_input); - - if (mix_channel[i].looping > 0) { - --mix_channel[i].looping; - } - mix_channel[i].samples = mix_channel[i].chunk->abuf + remaining; - mix_channel[i].playing = mix_channel[i].chunk->alen - remaining; - index += remaining; - } - if (! mix_channel[i].playing && mix_channel[i].looping) { - if (mix_channel[i].looping > 0) { - --mix_channel[i].looping; - } - mix_channel[i].samples = mix_channel[i].chunk->abuf; - mix_channel[i].playing = mix_channel[i].chunk->alen; - } - } - } - } - - /* rcg06122001 run posteffects... */ - Mix_DoEffects(MIX_CHANNEL_POST, stream, len); - - if (mix_postmix) { - mix_postmix(mix_postmix_data, stream, len); - } - - SDL_PutAudioStreamData(astream, audio_mixbuf, len); -} - -#if 0 -static void PrintFormat(char *title, SDL_AudioSpec *fmt) -{ - printf("%s: %d bit %s audio (%s) at %u Hz\n", title, (fmt->format&0xFF), - (fmt->format&0x8000) ? "signed" : "unsigned", - (fmt->channels > 2) ? "surround" : - (fmt->channels > 1) ? "stereo" : "mono", fmt->freq); -} -#endif - -/* Open the mixer with a certain desired audio format */ -bool Mix_OpenAudio(SDL_AudioDeviceID devid, const SDL_AudioSpec *spec) -{ - int i; - - if (!SDL_WasInit(SDL_INIT_AUDIO)) { - if (!SDL_InitSubSystem(SDL_INIT_AUDIO)) { - return false; - } - } - - /* If the mixer is already opened, increment open count */ - if (audio_opened) { - if (spec && (spec->format == mixer.format) && (spec->channels == mixer.channels)) { - ++audio_opened; - return true; - } - while (audio_opened) { - Mix_CloseAudio(); - } - } - - if (devid == 0) { - devid = SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK; - } - - if ((audio_device = SDL_OpenAudioDevice(devid, spec)) == 0) { - return false; - } - - SDL_GetAudioDeviceFormat(audio_device, &mixer, NULL); - audio_stream = SDL_CreateAudioStream(&mixer, &mixer); - if (!audio_stream) { - SDL_CloseAudioDevice(audio_device); - audio_device = 0; - return false; - } - -#if 0 - PrintFormat("Audio device", &mixer); -#endif - - num_channels = MIX_CHANNELS; - mix_channel = (struct _Mix_Channel *) SDL_malloc(num_channels * sizeof(struct _Mix_Channel)); - - /* Clear out the audio channels */ - for (i = 0; i < num_channels; ++i) { - mix_channel[i].chunk = NULL; - mix_channel[i].playing = 0; - mix_channel[i].looping = 0; - mix_channel[i].volume = MIX_MAX_VOLUME; - mix_channel[i].fade_volume = MIX_MAX_VOLUME; - mix_channel[i].fade_volume_reset = MIX_MAX_VOLUME; - mix_channel[i].fading = MIX_NO_FADING; - mix_channel[i].tag = -1; - mix_channel[i].expire = 0; - mix_channel[i].effects = NULL; - mix_channel[i].paused = 0; - } - Mix_VolumeMusic(MIX_MAX_VOLUME); - - _Mix_InitEffects(); - - add_chunk_decoder("WAVE"); - add_chunk_decoder("AIFF"); - add_chunk_decoder("VOC"); - - /* Initialize the music players */ - open_music(&mixer); - - SDL_BindAudioStream(audio_device, audio_stream); - SDL_SetAudioStreamGetCallback(audio_stream, mix_channels, NULL); - - audio_opened = 1; - return true; -} - -/* Pause or resume the audio streaming */ -void Mix_PauseAudio(int pause_on) -{ - if (pause_on) { - SDL_PauseAudioDevice(audio_device); - } else { - SDL_ResumeAudioDevice(audio_device); - } - Mix_LockAudio(); - pause_async_music(pause_on); - Mix_UnlockAudio(); -} - -/* Dynamically change the number of channels managed by the mixer. - If decreasing the number of channels, the upper channels are - stopped. - */ -int Mix_AllocateChannels(int numchans) -{ - struct _Mix_Channel *mix_channel_tmp; - - if (numchans<0 || numchans==num_channels) - return num_channels; - - if (numchans < num_channels) { - /* Stop the affected channels */ - int i; - for (i = numchans; i < num_channels; i++) { - Mix_UnregisterAllEffects(i); - Mix_HaltChannel(i); - } - } - Mix_LockAudio(); - /* Allocate channels into temporary pointer */ - if (numchans) { - mix_channel_tmp = (struct _Mix_Channel *) SDL_realloc(mix_channel, numchans * sizeof(struct _Mix_Channel)); - } else { - /* Handle 0 numchans */ - SDL_free(mix_channel); - mix_channel_tmp = NULL; - } - /* Check the allocation */ - if (mix_channel_tmp || !numchans) { - /* Apply the temporary pointer on success */ - mix_channel = mix_channel_tmp; - if (numchans > num_channels) { - /* Initialize the new channels */ - int i; - for (i = num_channels; i < numchans; i++) { - mix_channel[i].chunk = NULL; - mix_channel[i].playing = 0; - mix_channel[i].looping = 0; - mix_channel[i].volume = MIX_MAX_VOLUME; - mix_channel[i].fade_volume = MIX_MAX_VOLUME; - mix_channel[i].fade_volume_reset = MIX_MAX_VOLUME; - mix_channel[i].fading = MIX_NO_FADING; - mix_channel[i].tag = -1; - mix_channel[i].expire = 0; - mix_channel[i].effects = NULL; - mix_channel[i].paused = 0; - } - } - num_channels = numchans; - } else { - /* On error mix_channel remains intact */ - SDL_SetError("Channel allocation failed"); - } - Mix_UnlockAudio(); - return num_channels; /* If the return value equals numchans the allocation was successful */ -} - -/* Return the actual mixer parameters */ -bool Mix_QuerySpec(int *frequency, SDL_AudioFormat *format, int *channels) -{ - if (audio_opened) { - if (frequency) { - *frequency = mixer.freq; - } - if (format) { - *format = mixer.format; - } - if (channels) { - *channels = mixer.channels; - } - } - return (audio_opened > 0); -} - -typedef struct _MusicFragment -{ - Uint8 *data; - int size; - struct _MusicFragment *next; -} MusicFragment; - -static SDL_AudioSpec *Mix_LoadMusic_IO(SDL_IOStream *src, bool closeio, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len) -{ - int i; - Mix_MusicType music_type; - Mix_MusicInterface *interface = NULL; - void *music = NULL; - Sint64 start; - bool playing; - MusicFragment *first = NULL, *last = NULL, *fragment = NULL; - int count = 0; - int fragment_size; - - music_type = detect_music_type(src); - if (!load_music_type(music_type) || !open_music_type(music_type)) { - return NULL; - } - - *spec = mixer; - - /* Use fragments sized on full audio frame boundaries - this'll do */ - fragment_size = 4096/*spec->samples*/ * (SDL_AUDIO_BITSIZE(spec->format) / 8) * spec->channels; - - start = SDL_TellIO(src); - for (i = 0; i < get_num_music_interfaces(); ++i) { - interface = get_music_interface(i); - if (!interface->opened) { - continue; - } - if (interface->type != music_type) { - continue; - } - if (!interface->CreateFromIO || !interface->GetAudio) { - continue; - } - - /* These music interfaces are not safe to use while music is playing */ - if (interface->api == MIX_MUSIC_NATIVEMIDI) { - continue; - } - - music = interface->CreateFromIO(src, closeio); - if (music) { - /* The interface owns the data source now */ - closeio = false; - break; - } - - /* Reset the stream for the next decoder */ - SDL_SeekIO(src, start, SDL_IO_SEEK_SET); - } - - if (!music) { - if (closeio) { - SDL_CloseIO(src); - } - SDL_SetError("Unrecognized audio format"); - return NULL; - } - - Mix_LockAudio(); - - if (interface->Play) { - interface->Play(music, 1); - } - playing = true; - - while (playing) { - int left; - - fragment = (MusicFragment *)SDL_malloc(sizeof(*fragment)); - if (!fragment) { - /* Uh oh, out of memory, let's return what we have */ - break; - } - fragment->data = (Uint8 *)SDL_malloc(fragment_size); - if (!fragment->data) { - /* Uh oh, out of memory, let's return what we have */ - SDL_free(fragment); - break; - } - fragment->next = NULL; - - left = interface->GetAudio(music, fragment->data, fragment_size); - if (left > 0) { - playing = false; - } else if (interface->IsPlaying) { - playing = interface->IsPlaying(music); - } - fragment->size = (fragment_size - left); - - if (!first) { - first = fragment; - } - if (last) { - last->next = fragment; - } - last = fragment; - ++count; - } - - if (interface->Stop) { - interface->Stop(music); - } - - if (music) { - interface->Delete(music); - } - - Mix_UnlockAudio(); - - if (count > 0) { - *audio_len = (count - 1) * fragment_size + last->size; - *audio_buf = (Uint8 *)SDL_malloc(*audio_len); - if (*audio_buf) { - Uint8 *dst = *audio_buf; - for (fragment = first; fragment; fragment = fragment->next) { - SDL_memcpy(dst, fragment->data, fragment->size); - dst += fragment->size; - } - } else { - spec = NULL; - } - } else { - SDL_SetError("No audio data"); - spec = NULL; - } - - while (first) { - fragment = first; - first = first->next; - SDL_free(fragment->data); - SDL_free(fragment); - } - - if (closeio) { - SDL_CloseIO(src); - } - return spec; -} - -/* Load a wave file */ -Mix_Chunk *Mix_LoadWAV_IO(SDL_IOStream *src, bool closeio) -{ - Uint8 magic[4]; - Mix_Chunk *chunk; - SDL_AudioSpec wavespec, *loaded; - - /* rcg06012001 Make sure src is valid */ - if (!src) { - SDL_SetError("Mix_LoadWAV_IO with NULL src"); - return NULL; - } - - /* Make sure audio has been opened */ - if (!audio_opened) { - SDL_SetError("Audio device hasn't been opened"); - if (closeio) { - SDL_CloseIO(src); - } - return NULL; - } - - /* Allocate the chunk memory */ - chunk = (Mix_Chunk *)SDL_malloc(sizeof(Mix_Chunk)); - if (chunk == NULL) { - if (closeio) { - SDL_CloseIO(src); - } - return NULL; - } - - /* Find out what kind of audio file this is */ - if (SDL_ReadIO(src, magic, 4) != 4) { - SDL_free(chunk); - if (closeio) { - SDL_CloseIO(src); - } - SDL_SetError("Couldn't read first 4 bytes of audio data"); - return NULL; - } - /* Seek backwards for compatibility with older loaders */ - SDL_SeekIO(src, -4, SDL_IO_SEEK_CUR); - - /* First try loading via libsndfile */ - SDL_zero(wavespec); - loaded = Mix_LoadSndFile_IO(src, closeio, &wavespec, (Uint8 **)&chunk->abuf, &chunk->alen); - - if (!loaded) { - if (SDL_memcmp(magic, "WAVE", 4) == 0 || SDL_memcmp(magic, "RIFF", 4) == 0) { - loaded = SDL_LoadWAV_IO(src, closeio, &wavespec, (Uint8 **)&chunk->abuf, &chunk->alen) ? &wavespec : NULL; - } else if (SDL_memcmp(magic, "FORM", 4) == 0) { - loaded = Mix_LoadAIFF_IO(src, closeio, &wavespec, (Uint8 **)&chunk->abuf, &chunk->alen); - } else if (SDL_memcmp(magic, "Crea", 4) == 0) { - loaded = Mix_LoadVOC_IO(src, closeio, &wavespec, (Uint8 **)&chunk->abuf, &chunk->alen); - } else { - loaded = Mix_LoadMusic_IO(src, closeio, &wavespec, (Uint8 **)&chunk->abuf, &chunk->alen); - } - } - if (!loaded) { - /* The individual loaders have closed src if needed */ - SDL_free(chunk); - return NULL; - } - -#if 0 - PrintFormat("Audio device", &mixer); - PrintFormat("-- Wave file", &wavespec); -#endif - - chunk->allocated = 1; - chunk->volume = MIX_MAX_VOLUME; - - /* Build the audio converter and create conversion buffers */ - if (wavespec.format != mixer.format || - wavespec.channels != mixer.channels || - wavespec.freq != mixer.freq) { - - Uint8 *dst_data = NULL; - int dst_len = 0; - - if (!SDL_ConvertAudioSamples(&wavespec, chunk->abuf, chunk->alen, &mixer, &dst_data, &dst_len)) { - SDL_free(chunk->abuf); - SDL_free(chunk); - return NULL; - } - - SDL_free(chunk->abuf); - chunk->abuf = dst_data; - chunk->alen = dst_len; - } - - return chunk; -} - -Mix_Chunk *Mix_LoadWAV(const char *file) -{ - return Mix_LoadWAV_IO(SDL_IOFromFile(file, "rb"), 1); -} - - -/* Load a wave file of the mixer format from a memory buffer */ -Mix_Chunk *Mix_QuickLoad_WAV(Uint8 *mem) -{ - Mix_Chunk *chunk; - Uint8 magic[4]; - - /* Make sure audio has been opened */ - if (! audio_opened) { - SDL_SetError("Audio device hasn't been opened"); - return NULL; - } - - /* Allocate the chunk memory */ - chunk = (Mix_Chunk *)SDL_calloc(1,sizeof(Mix_Chunk)); - if (chunk == NULL) { - return NULL; - } - - /* Essentially just skip to the audio data (no error checking - fast) */ - chunk->allocated = 0; - mem += 12; /* WAV header */ - do { - SDL_memcpy(magic, mem, 4); - mem += 4; - chunk->alen = ((mem[3]<<24)|(mem[2]<<16)|(mem[1]<<8)|(mem[0])); - mem += 4; - chunk->abuf = mem; - mem += chunk->alen; - } while (SDL_memcmp(magic, "data", 4) != 0); - chunk->volume = MIX_MAX_VOLUME; - - return chunk; -} - -/* Load raw audio data of the mixer format from a memory buffer */ -Mix_Chunk *Mix_QuickLoad_RAW(Uint8 *mem, Uint32 len) -{ - Mix_Chunk *chunk; - - /* Make sure audio has been opened */ - if (! audio_opened) { - SDL_SetError("Audio device hasn't been opened"); - return NULL; - } - - /* Allocate the chunk memory */ - chunk = (Mix_Chunk *)SDL_malloc(sizeof(Mix_Chunk)); - if (chunk == NULL) { - return NULL; - } - - /* Essentially just point at the audio data (no error checking - fast) */ - chunk->allocated = 0; - chunk->alen = len; - chunk->abuf = mem; - chunk->volume = MIX_MAX_VOLUME; - - return chunk; -} - -/* MAKE SURE you hold the audio lock (Mix_LockAudio()) before calling this! */ -static void Mix_HaltChannel_locked(int which) -{ - if (Mix_Playing(which)) { - mix_channel[which].playing = 0; - mix_channel[which].looping = 0; - _Mix_channel_done_playing(which); - } - mix_channel[which].expire = 0; - if (mix_channel[which].fading != MIX_NO_FADING) /* Restore volume */ - mix_channel[which].volume = mix_channel[which].fade_volume_reset; - mix_channel[which].fading = MIX_NO_FADING; -} - -/* Free an audio chunk previously loaded */ -void Mix_FreeChunk(Mix_Chunk *chunk) -{ - int i; - - /* Caution -- if the chunk is playing, the mixer will crash */ - if (chunk) { - /* Guarantee that this chunk isn't playing */ - Mix_LockAudio(); - if (mix_channel) { - for (i = 0; i < num_channels; ++i) { - if (chunk == mix_channel[i].chunk) { - Mix_HaltChannel_locked(i); - } - } - } - Mix_UnlockAudio(); - /* Actually free the chunk */ - if (chunk->allocated) { - SDL_free(chunk->abuf); - } - SDL_free(chunk); - } -} - -/* Set a function that is called after all mixing is performed. - This can be used to provide real-time visual display of the audio stream - or add a custom mixer filter for the stream data. -*/ -void Mix_SetPostMix(Mix_MixCallback mix_func, void *arg) -{ - Mix_LockAudio(); - mix_postmix_data = arg; - mix_postmix = mix_func; - Mix_UnlockAudio(); -} - -/* Add your own music player or mixer function. - If 'mix_func' is NULL, the default music player is re-enabled. - */ -void Mix_HookMusic(Mix_MixCallback mix_func, void *arg) -{ - Mix_LockAudio(); - if (mix_func != NULL) { - music_data = arg; - mix_music = mix_func; - } else { - music_data = NULL; - mix_music = music_mixer; - } - Mix_UnlockAudio(); -} - -void *Mix_GetMusicHookData(void) -{ - return music_data; -} - -void Mix_ChannelFinished(Mix_ChannelFinishedCallback channel_finished) -{ - Mix_LockAudio(); - channel_done_callback = channel_finished; - Mix_UnlockAudio(); -} - - -/* Reserve the first channels (0 -> n-1) for the application, i.e. don't allocate - them dynamically to the next sample if requested with a -1 value below. - Returns the number of reserved channels. - */ -int Mix_ReserveChannels(int num) -{ - if (num < 0) - num = 0; - if (num > num_channels) - num = num_channels; - reserved_channels = num; - return num; -} - -static int checkchunkintegral(Mix_Chunk *chunk) -{ - int frame_width = 1; - - if ((mixer.format & 0xFF) == 16) frame_width = 2; - frame_width *= mixer.channels; - while (chunk->alen % frame_width) chunk->alen--; - return chunk->alen; -} - -/* Play an audio chunk on a specific channel. - If the specified channel is -1, play on the first free channel. - 'ticks' is the number of milliseconds at most to play the sample, or -1 - if there is no limit. - Returns which channel was used to play the sound. -*/ -int Mix_PlayChannelTimed(int which, Mix_Chunk *chunk, int loops, int ticks) -{ - int i; - - /* Don't play null pointers :-) */ - if (chunk == NULL) { - SDL_SetError("Tried to play a NULL chunk"); - return -1; - } - if (!checkchunkintegral(chunk)) { - SDL_SetError("Tried to play a chunk with a bad frame"); - return -1; - } - - /* Lock the mixer while modifying the playing channels */ - Mix_LockAudio(); - { - /* If which is -1, play on the first free channel */ - if (which == -1) { - for (i = reserved_channels; i < num_channels; ++i) { - if (!Mix_Playing(i)) - break; - } - if (i == num_channels) { - SDL_SetError("No free channels available"); - which = -1; - } else { - which = i; - } - } else { - if (Mix_Playing(which)) - _Mix_channel_done_playing(which); - } - - /* Queue up the audio data for this channel */ - if (which >= 0 && which < num_channels) { - Uint64 sdl_ticks = SDL_GetTicks(); - mix_channel[which].samples = chunk->abuf; - mix_channel[which].playing = (int)chunk->alen; - mix_channel[which].looping = loops; - mix_channel[which].chunk = chunk; - mix_channel[which].paused = 0; - mix_channel[which].fading = MIX_NO_FADING; - mix_channel[which].start_time = sdl_ticks; - mix_channel[which].expire = (ticks > 0) ? (sdl_ticks + ticks) : 0; - } - } - Mix_UnlockAudio(); - - /* Return the channel on which the sound is being played */ - return which; -} - -int Mix_PlayChannel(int channel, Mix_Chunk *chunk, int loops) -{ - return Mix_PlayChannelTimed(channel, chunk, loops, -1); -} - -/* Change the expiration delay for a channel */ -int Mix_ExpireChannel(int which, int ticks) -{ - int status = 0; - - if (which == -1) { - int i; - for (i = 0; i < num_channels; ++i) { - status += Mix_ExpireChannel(i, ticks); - } - } else if (which < num_channels) { - Mix_LockAudio(); - mix_channel[which].expire = (ticks>0) ? (SDL_GetTicks() + (Uint32)ticks) : 0; - Mix_UnlockAudio(); - ++status; - } - return status; -} - -/* Fade in a sound on a channel, over ms milliseconds */ -int Mix_FadeInChannelTimed(int which, Mix_Chunk *chunk, int loops, int ms, int ticks) -{ - int i; - - /* Don't play null pointers :-) */ - if (chunk == NULL) { - return -1; - } - if (!checkchunkintegral(chunk)) { - SDL_SetError("Tried to play a chunk with a bad frame"); - return -1; - } - - /* Lock the mixer while modifying the playing channels */ - Mix_LockAudio(); - { - /* If which is -1, play on the first free channel */ - if (which == -1) { - for (i = reserved_channels; i < num_channels; ++i) { - if (!Mix_Playing(i)) - break; - } - if (i == num_channels) { - which = -1; - } else { - which = i; - } - } else { - if (Mix_Playing(which)) - _Mix_channel_done_playing(which); - } - - /* Queue up the audio data for this channel */ - if (which >= 0 && which < num_channels) { - Uint64 sdl_ticks = SDL_GetTicks(); - mix_channel[which].samples = chunk->abuf; - mix_channel[which].playing = (int)chunk->alen; - mix_channel[which].looping = loops; - mix_channel[which].chunk = chunk; - mix_channel[which].paused = 0; - if (mix_channel[which].fading == MIX_NO_FADING) { - mix_channel[which].fade_volume_reset = mix_channel[which].volume; - } - mix_channel[which].fading = MIX_FADING_IN; - mix_channel[which].fade_volume = mix_channel[which].volume; - mix_channel[which].volume = 0; - mix_channel[which].fade_length = (Uint64)ms; - mix_channel[which].start_time = mix_channel[which].ticks_fade = sdl_ticks; - mix_channel[which].expire = (ticks > 0) ? (sdl_ticks + ticks) : 0; - } - } - Mix_UnlockAudio(); - - /* Return the channel on which the sound is being played */ - return which; -} - -int Mix_FadeInChannel(int channel, Mix_Chunk *chunk, int loops, int ms) -{ - return Mix_FadeInChannelTimed(channel, chunk, loops, ms, -1); -} - - -/* Set volume of a particular channel */ -int Mix_Volume(int which, int volume) -{ - int i; - int prev_volume = 0; - - if (which == -1) { - for (i = 0; i < num_channels; ++i) { - prev_volume += Mix_Volume(i, volume); - } - prev_volume /= num_channels; - } else if (which < num_channels) { - prev_volume = mix_channel[which].volume; - if (volume >= 0) { - if (volume > MIX_MAX_VOLUME) { - volume = MIX_MAX_VOLUME; - } - mix_channel[which].volume = volume; - } - } - return prev_volume; -} -/* Set volume of a particular chunk */ -int Mix_VolumeChunk(Mix_Chunk *chunk, int volume) -{ - int prev_volume; - - if (chunk == NULL) { - return -1; - } - prev_volume = chunk->volume; - if (volume >= 0) { - if (volume > MIX_MAX_VOLUME) { - volume = MIX_MAX_VOLUME; - } - chunk->volume = volume; - } - return prev_volume; -} - -/* Halt playing of a particular channel */ -void Mix_HaltChannel(int which) -{ - int i; - - Mix_LockAudio(); - if (which == -1) { - for (i = 0; i < num_channels; ++i) { - Mix_HaltChannel_locked(i); - } - } else if (which < num_channels) { - Mix_HaltChannel_locked(which); - } - Mix_UnlockAudio(); -} - -/* Halt playing of a particular group of channels */ -void Mix_HaltGroup(int tag) -{ - int i; - - for (i = 0; i < num_channels; ++i) { - if (mix_channel[i].tag == tag) { - Mix_HaltChannel(i); - } - } -} - -/* Fade out a channel and then stop it automatically */ -int Mix_FadeOutChannel(int which, int ms) -{ - int status; - - status = 0; - if (audio_opened) { - if (which == -1) { - int i; - - for (i = 0; i < num_channels; ++i) { - status += Mix_FadeOutChannel(i, ms); - } - } else if (which < num_channels) { - Mix_LockAudio(); - if (Mix_Playing(which) && - (mix_channel[which].volume > 0) && - (mix_channel[which].fading != MIX_FADING_OUT)) { - mix_channel[which].fade_volume = mix_channel[which].volume; - mix_channel[which].fade_length = (Uint64)ms; - mix_channel[which].ticks_fade = SDL_GetTicks(); - - /* only change fade_volume_reset if we're not fading. */ - if (mix_channel[which].fading == MIX_NO_FADING) { - mix_channel[which].fade_volume_reset = mix_channel[which].volume; - } - - mix_channel[which].fading = MIX_FADING_OUT; - - ++status; - } - Mix_UnlockAudio(); - } - } - return status; -} - -/* Halt playing of a particular group of channels */ -int Mix_FadeOutGroup(int tag, int ms) -{ - int i; - int status = 0; - for (i = 0; i < num_channels; ++i) { - if (mix_channel[i].tag == tag) { - status += Mix_FadeOutChannel(i,ms); - } - } - return status; -} - -Mix_Fading Mix_FadingChannel(int which) -{ - if (which < 0 || which >= num_channels) { - return MIX_NO_FADING; - } - return mix_channel[which].fading; -} - -/* Check the status of a specific channel. - If the specified mix_channel is -1, check all mix channels. -*/ -int Mix_Playing(int which) -{ - int status; - - status = 0; - if (which == -1) { - int i; - - for (i = 0; i < num_channels; ++i) { - if ((mix_channel[i].playing > 0) || - mix_channel[i].looping) - { - ++status; - } - } - } else if (which < num_channels) { - if ((mix_channel[which].playing > 0) || - mix_channel[which].looping) - { - ++status; - } - } - return status; -} - -/* rcg06072001 Get the chunk associated with a channel. */ -Mix_Chunk *Mix_GetChunk(int channel) -{ - Mix_Chunk *retval = NULL; - - if ((channel >= 0) && (channel < num_channels)) { - retval = mix_channel[channel].chunk; - } - - return retval; -} - -/* Close the mixer, halting all playing audio */ -void Mix_CloseAudio(void) -{ - int i; - - if (audio_opened) { - if (audio_opened == 1) { - for (i = 0; i < num_channels; i++) { - Mix_UnregisterAllEffects(i); - } - Mix_UnregisterAllEffects(MIX_CHANNEL_POST); - close_music(); - Mix_HaltChannel(-1); - _Mix_DeinitEffects(); - SDL_DestroyAudioStream(audio_stream); - audio_stream = NULL; - SDL_CloseAudioDevice(audio_device); - audio_device = 0; - SDL_free(mix_channel); - mix_channel = NULL; - SDL_aligned_free(audio_mixbuf); - audio_mixbuf = NULL; - audio_mixbuflen = 0; - /* rcg06042009 report available decoders at runtime. */ - SDL_free((void *)chunk_decoders); - chunk_decoders = NULL; - num_decoders = 0; - } - --audio_opened; - } -} - -/* Pause a particular channel (or all) */ -void Mix_Pause(int which) -{ - Uint64 sdl_ticks = SDL_GetTicks(); - if (which == -1) { - int i; - - for (i = 0; i < num_channels; ++i) { - if (Mix_Playing(i)) { - mix_channel[i].paused = sdl_ticks; - } - } - } else if (which < num_channels) { - if (Mix_Playing(which)) { - mix_channel[which].paused = sdl_ticks; - } - } -} - -/* Pause playing of a particular group of channels */ -void Mix_PauseGroup(int tag) -{ - int i; - - for (i=0; i 0) { - mix_channel[i].expire += sdl_ticks - mix_channel[i].paused; - } - mix_channel[i].paused = 0; - } - } - } else if (which < num_channels) { - if (Mix_Playing(which)) { - if (mix_channel[which].expire > 0) { - mix_channel[which].expire += sdl_ticks - mix_channel[which].paused; - } - mix_channel[which].paused = 0; - } - } - Mix_UnlockAudio(); -} - -/* Resume playing of a particular group of channels */ -void Mix_ResumeGroup(int tag) -{ - int i; - - for (i=0; i num_channels) { - return false; - } - - Mix_LockAudio(); - mix_channel[which].tag = tag; - Mix_UnlockAudio(); - return true; -} - -/* Assign several consecutive channels to a group */ -bool Mix_GroupChannels(int from, int to, int tag) -{ - bool status = true; - for (; from <= to; ++from) { - status &= Mix_GroupChannel(from, tag); - } - return status; -} - -/* Finds the first available channel in a group of channels */ -int Mix_GroupAvailable(int tag) -{ - int i; - for (i = 0; i < num_channels; i++) { - if ((tag == -1 || tag == mix_channel[i].tag) && !Mix_Playing(i)) { - return i; - } - } - return -1; -} - -int Mix_GroupCount(int tag) -{ - int count = 0; - int i; - - if (tag == -1) { - return num_channels; /* minor optimization; no need to go through the loop. */ - } - - for (i = 0; i < num_channels; i++) { - if (mix_channel[i].tag == tag) { - ++count; - } - } - return count; -} - -/* Finds the "oldest" sample playing in a group of channels */ -int Mix_GroupOldest(int tag) -{ - int chan = -1; - Uint64 mintime = SDL_GetTicks(); - int i; - for (i = 0; i < num_channels; i++) { - if ((mix_channel[i].tag == tag || tag == -1) && Mix_Playing(i) - && mix_channel[i].start_time <= mintime) { - mintime = mix_channel[i].start_time; - chan = i; - } - } - return chan; -} - -/* Finds the "most recent" (i.e. last) sample playing in a group of channels */ -int Mix_GroupNewer(int tag) -{ - int chan = -1; - Uint64 maxtime = 0; - int i; - for (i = 0; i < num_channels; i++) { - if ((mix_channel[i].tag == tag || tag == -1) && Mix_Playing(i) - && mix_channel[i].start_time >= maxtime) { - maxtime = mix_channel[i].start_time; - chan = i; - } - } - return chan; -} - - - -/* - * rcg06122001 The special effects exportable API. - * Please see effect_*.c for internally-implemented effects, such - * as Mix_SetPanning(). - */ - -/* MAKE SURE you hold the audio lock (Mix_LockAudio()) before calling this! */ -static bool _Mix_register_effect(effect_info **e, Mix_EffectFunc_t f, Mix_EffectDone_t d, void *arg) -{ - effect_info *new_e; - - if (!e) { - return SDL_SetError("Internal error"); - } - - if (f == NULL) { - return SDL_SetError("NULL effect callback"); - } - - new_e = SDL_malloc(sizeof(effect_info)); - if (new_e == NULL) { - return false; - } - - new_e->callback = f; - new_e->done_callback = d; - new_e->udata = arg; - new_e->next = NULL; - - /* add new effect to end of linked list... */ - if (*e == NULL) { - *e = new_e; - } else { - effect_info *cur = *e; - while (1) { - if (cur->next == NULL) { - cur->next = new_e; - break; - } - cur = cur->next; - } - } - - return true; -} - - -/* MAKE SURE you hold the audio lock (Mix_LockAudio()) before calling this! */ -static bool _Mix_remove_effect(int channel, effect_info **e, Mix_EffectFunc_t f) -{ - effect_info *cur; - effect_info *prev = NULL; - effect_info *next = NULL; - - if (!e) { - return SDL_SetError("Internal error"); - } - - for (cur = *e; cur != NULL; cur = cur->next) { - if (cur->callback == f) { - next = cur->next; - if (cur->done_callback != NULL) { - cur->done_callback(channel, cur->udata); - } - SDL_free(cur); - - if (prev == NULL) { /* removing first item of list? */ - *e = next; - } else { - prev->next = next; - } - return true; - } - prev = cur; - } - - return SDL_SetError("No such effect registered"); -} - - -/* MAKE SURE you hold the audio lock (Mix_LockAudio()) before calling this! */ -static bool _Mix_remove_all_effects(int channel, effect_info **e) -{ - effect_info *cur; - effect_info *next; - - if (!e) { - return SDL_SetError("Internal error"); - } - - for (cur = *e; cur != NULL; cur = next) { - next = cur->next; - if (cur->done_callback != NULL) { - cur->done_callback(channel, cur->udata); - } - SDL_free(cur); - } - *e = NULL; - - return true; -} - - -/* MAKE SURE you hold the audio lock (Mix_LockAudio()) before calling this! */ -bool _Mix_RegisterEffect_locked(int channel, Mix_EffectFunc_t f, Mix_EffectDone_t d, void *arg) -{ - effect_info **e = NULL; - - if (channel == MIX_CHANNEL_POST) { - e = &posteffects; - } else { - if ((channel < 0) || (channel >= num_channels)) { - return SDL_SetError("Invalid channel number"); - } - e = &mix_channel[channel].effects; - } - - return _Mix_register_effect(e, f, d, arg); -} - -bool Mix_RegisterEffect(int channel, Mix_EffectFunc_t f, - Mix_EffectDone_t d, void *arg) -{ - bool retval; - Mix_LockAudio(); - retval = _Mix_RegisterEffect_locked(channel, f, d, arg); - Mix_UnlockAudio(); - return retval; -} - - -/* MAKE SURE you hold the audio lock (Mix_LockAudio()) before calling this! */ -bool _Mix_UnregisterEffect_locked(int channel, Mix_EffectFunc_t f) -{ - effect_info **e = NULL; - - if (channel == MIX_CHANNEL_POST) { - e = &posteffects; - } else { - if ((channel < 0) || (channel >= num_channels)) { - return SDL_SetError("Invalid channel number"); - } - e = &mix_channel[channel].effects; - } - - return _Mix_remove_effect(channel, e, f); -} - -bool Mix_UnregisterEffect(int channel, Mix_EffectFunc_t f) -{ - bool retval; - Mix_LockAudio(); - retval = _Mix_UnregisterEffect_locked(channel, f); - Mix_UnlockAudio(); - return retval; -} - -/* MAKE SURE you hold the audio lock (Mix_LockAudio()) before calling this! */ -bool _Mix_UnregisterAllEffects_locked(int channel) -{ - effect_info **e = NULL; - - if (channel == MIX_CHANNEL_POST) { - e = &posteffects; - } else { - if ((channel < 0) || (channel >= num_channels)) { - return SDL_SetError("Invalid channel number"); - } - e = &mix_channel[channel].effects; - } - - return _Mix_remove_all_effects(channel, e); -} - -bool Mix_UnregisterAllEffects(int channel) -{ - bool retval; - Mix_LockAudio(); - retval = _Mix_UnregisterAllEffects_locked(channel); - Mix_UnlockAudio(); - return retval; -} - -void Mix_LockAudio(void) -{ - SDL_LockAudioStream(audio_stream); -} - -void Mix_UnlockAudio(void) -{ - SDL_UnlockAudioStream(audio_stream); -} - -int Mix_MasterVolume(int volume) -{ - int prev_volume = SDL_GetAtomicInt(&master_volume); - if (volume < 0) { - return prev_volume; - } - if (volume > MIX_MAX_VOLUME) { - volume = MIX_MAX_VOLUME; - } - SDL_SetAtomicInt(&master_volume, volume); - return prev_volume; -} diff --git a/libs/SDL_mixer/src/mixer.h b/libs/SDL_mixer/src/mixer.h deleted file mode 100644 index 433af5f..0000000 --- a/libs/SDL_mixer/src/mixer.h +++ /dev/null @@ -1,30 +0,0 @@ -/* - SDL_mixer: An audio mixer library based on the SDL library - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#ifndef MIXER_H_ -#define MIXER_H_ - -/* Locking wrapper functions */ -extern void Mix_LockAudio(void); -extern void Mix_UnlockAudio(void); - -extern void add_chunk_decoder(const char *decoder); - -#endif /* MIXER_H_ */ diff --git a/libs/SDL_mixer/src/music.c b/libs/SDL_mixer/src/music.c deleted file mode 100644 index 091e168..0000000 --- a/libs/SDL_mixer/src/music.c +++ /dev/null @@ -1,1518 +0,0 @@ -/* - SDL_mixer: An audio mixer library based on the SDL library - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include -#include -#include - -#include -#include "mixer.h" -#include "music.h" - -#include "music_wav.h" -#include "music_xmp.h" -#include "music_nativemidi.h" -#include "music_fluidsynth.h" -#include "music_timidity.h" -#include "music_ogg.h" -#include "music_opus.h" -#include "music_drmp3.h" -#include "music_mpg123.h" -#include "music_drflac.h" -#include "music_flac.h" -#include "music_wavpack.h" -#include "music_gme.h" -#include "native_midi/native_midi.h" - -#include "utils.h" - -/* Check to make sure we are building with a new enough SDL */ -#if !SDL_VERSION_ATLEAST(3, 0, 0) -#error You need SDL 3.0.0 or newer from http://www.libsdl.org -#endif - -/* Set this hint to true if you want verbose logging of music interfaces */ -#define SDL_MIXER_HINT_DEBUG_MUSIC_INTERFACES \ - "SDL_MIXER_DEBUG_MUSIC_INTERFACES" - -static bool music_active = true; -static int music_volume = MIX_MAX_VOLUME; -static Mix_Music *music_playing = NULL; -SDL_AudioSpec music_spec; - -struct Mix_Music { - Mix_MusicInterface *interface; - void *context; - - bool playing; - Mix_Fading fading; - int fade_step; - int fade_steps; - - char filename[1024]; -}; - -/* Used to calculate fading steps */ -static int ms_per_step; - -/* rcg06042009 report available decoders at runtime. */ -static const char **music_decoders = NULL; -static int num_decoders = 0; - -/* Semicolon-separated SoundFont paths */ -static char* soundfont_paths = NULL; - -/* full path of timidity config file */ -static char* timidity_cfg = NULL; - -/* Meta-Tags utility */ -void meta_tags_init(Mix_MusicMetaTags *tags) -{ - SDL_memset(tags, 0, sizeof(Mix_MusicMetaTags)); -} - -void meta_tags_clear(Mix_MusicMetaTags *tags) -{ - int i; - - for (i = 0; i < MIX_META_LAST; i++) { - if (tags->tags[i]) { - SDL_free(tags->tags[i]); - tags->tags[i] = NULL; - } - } -} - -void meta_tags_set(Mix_MusicMetaTags *tags, Mix_MusicMetaTag type, const char *value) -{ - char *out; - size_t len; - - if (!value) { - return; - } - if (type >= MIX_META_LAST) { - return; - } - - len = SDL_strlen(value); - out = (char *)SDL_malloc(sizeof(char) * len + 1); - SDL_strlcpy(out, value, len +1); - - if (tags->tags[type]) { - SDL_free(tags->tags[type]); - } - - tags->tags[type] = out; -} - -const char *meta_tags_get(Mix_MusicMetaTags *tags, Mix_MusicMetaTag type) -{ - switch (type) { - case MIX_META_TITLE: - case MIX_META_ARTIST: - case MIX_META_ALBUM: - case MIX_META_COPYRIGHT: - return tags->tags[type] ? tags->tags[type] : ""; - case MIX_META_LAST: - default: - break; - } - return ""; -} - -/* for music->filename */ -#if defined(_WIN32) -static SDL_INLINE const char *get_last_dirsep (const char *p) { - const char *p1 = SDL_strrchr(p, '/'); - const char *p2 = SDL_strrchr(p, '\\'); - if (!p1) return p2; - if (!p2) return p1; - return (p1 > p2)? p1 : p2; -} -#else /* unix */ -static SDL_INLINE const char *get_last_dirsep (const char *p) { - return SDL_strrchr(p, '/'); -} -#endif - - -/* Interfaces for the various music interfaces, ordered by priority */ -static Mix_MusicInterface *s_music_interfaces[] = -{ -#ifdef MUSIC_WAV - &Mix_MusicInterface_WAV, -#endif -#ifdef MUSIC_FLAC_DRFLAC - &Mix_MusicInterface_DRFLAC, -#endif -#ifdef MUSIC_FLAC_LIBFLAC - &Mix_MusicInterface_FLAC, -#endif -#ifdef MUSIC_WAVPACK - &Mix_MusicInterface_WAVPACK, -#endif -#ifdef MUSIC_OGG - &Mix_MusicInterface_OGG, -#endif -#ifdef MUSIC_OPUS - &Mix_MusicInterface_Opus, -#endif -#ifdef MUSIC_MP3_DRMP3 - &Mix_MusicInterface_DRMP3, -#endif -#ifdef MUSIC_MP3_MPG123 - &Mix_MusicInterface_MPG123, -#endif -#ifdef MUSIC_MOD_XMP - &Mix_MusicInterface_XMP, -#endif -#ifdef MUSIC_MID_FLUIDSYNTH - &Mix_MusicInterface_FLUIDSYNTH, -#endif -#ifdef MUSIC_MID_TIMIDITY - &Mix_MusicInterface_TIMIDITY, -#endif -#ifdef MUSIC_MID_NATIVE - &Mix_MusicInterface_NATIVEMIDI, -#endif -#ifdef MUSIC_GME - &Mix_MusicInterface_GME, -#endif - NULL -}; - -int get_num_music_interfaces(void) -{ - return SDL_arraysize(s_music_interfaces) - 1; -} - -Mix_MusicInterface *get_music_interface(int index) -{ - return s_music_interfaces[index]; -} - -int Mix_GetNumMusicDecoders(void) -{ - return num_decoders; -} - -const char *Mix_GetMusicDecoder(int index) -{ - if ((index < 0) || (index >= num_decoders)) { - return NULL; - } - return music_decoders[index]; -} - -bool Mix_HasMusicDecoder(const char *name) -{ - int index; - for (index = 0; index < num_decoders; ++index) { - if (SDL_strcasecmp(name, music_decoders[index]) == 0) { - return true; - } - } - return false; -} - -static void add_music_decoder(const char *decoder) -{ - void *ptr; - int i; - - /* Check to see if we already have this decoder */ - for (i = 0; i < num_decoders; ++i) { - if (SDL_strcmp(music_decoders[i], decoder) == 0) { - return; - } - } - - ptr = SDL_realloc((void *)music_decoders, ((size_t)num_decoders + 1) * sizeof(const char *)); - if (ptr == NULL) { - return; /* oh well, go on without it. */ - } - music_decoders = (const char **) ptr; - music_decoders[num_decoders++] = decoder; -} - -/* Local low-level functions prototypes */ -static void music_internal_initialize_volume(void); -static void music_internal_volume(int volume); -static int music_internal_play(Mix_Music *music, int play_count, double position); -static int music_internal_position(double position); -static bool music_internal_playing(void); -static void music_internal_halt(void); - - -/* Support for hooking when the music has finished */ -static void (SDLCALL *music_finished_hook)(void) = NULL; - -void Mix_HookMusicFinished(void (SDLCALL *music_finished)(void)) -{ - Mix_LockAudio(); - music_finished_hook = music_finished; - Mix_UnlockAudio(); -} - -/* Convenience function to fill audio and mix at the specified volume - This is called from many music player's GetAudio callback. - */ -int music_pcm_getaudio(void *context, void *data, int bytes, int volume, - int (*GetSome)(void *context, void *data, int bytes, bool *done)) -{ - Uint8 *snd = (Uint8 *)data; - Uint8 *dst; - int len = bytes; - int zero_cycles = 0; - const int MAX_ZERO_CYCLES = 10; /* just try to catch infinite loops */ - bool done = false; - - if (volume == MIX_MAX_VOLUME) { - dst = snd; - } else { - dst = SDL_stack_alloc(Uint8, (size_t)bytes); - } - while (len > 0 && !done) { - int consumed = GetSome(context, dst, len, &done); - if (consumed < 0) { - break; - } - if (consumed == 0) { - ++zero_cycles; - if (zero_cycles > MAX_ZERO_CYCLES) { - /* We went too many cycles with no data, we're done */ - done = true; - } - continue; - } - zero_cycles = 0; - - if (volume == MIX_MAX_VOLUME) { - dst += consumed; - } else { - SDL_MixAudio(snd, dst, music_spec.format, (Uint32)consumed, volume/(float)MIX_MAX_VOLUME); - snd += consumed; - } - len -= consumed; - } - if (volume != MIX_MAX_VOLUME) { - SDL_stack_free(dst); - } - return len; -} - -/* Mixing function */ -void SDLCALL music_mixer(void *udata, Uint8 *stream, int len) -{ - bool done = false; - - (void)udata; - - while (music_playing && music_active && len > 0 && !done) { - /* Handle fading */ - if (music_playing->fading != MIX_NO_FADING) { - if (music_playing->fade_step++ < music_playing->fade_steps) { - int volume; - int fade_step = music_playing->fade_step; - int fade_steps = music_playing->fade_steps; - - if (music_playing->fading == MIX_FADING_OUT) { - volume = (music_volume * (fade_steps-fade_step)) / fade_steps; - } else { /* Fading in */ - volume = (music_volume * fade_step) / fade_steps; - } - music_internal_volume(volume); - } else { - if (music_playing->fading == MIX_FADING_OUT) { - music_internal_halt(); - if (music_finished_hook) { - music_finished_hook(); - } - return; - } - music_playing->fading = MIX_NO_FADING; - } - } - - if (music_playing->interface->GetAudio) { - int left = music_playing->interface->GetAudio(music_playing->context, stream, len); - if (left != 0) { - /* Either an error or finished playing with data left */ - music_playing->playing = false; - done = true; - } - if (left > 0) { - stream += (len - left); - len = left; - } else { - len = 0; - } - } else { - len = 0; - } - - if (!music_internal_playing()) { - music_internal_halt(); - if (music_finished_hook) { - music_finished_hook(); - } - } - } -} - -void pause_async_music(int pause_on) -{ - if (!music_active || !music_playing || !music_playing->interface) { - return; - } - - if (pause_on) { - if (music_playing->interface->Pause) { - music_playing->interface->Pause(music_playing->context); - } - } else { - if (music_playing->interface->Resume) { - music_playing->interface->Resume(music_playing->context); - } - } -} - -/* Load the music interface libraries for a given music type */ -bool load_music_type(Mix_MusicType type) -{ - int i; - int loaded = 0; - for (i = 0; i < get_num_music_interfaces(); ++i) { - Mix_MusicInterface *interface = s_music_interfaces[i]; - if (interface->type != type) { - continue; - } - if (!interface->loaded) { - char hint[64]; - SDL_snprintf(hint, sizeof(hint), "SDL_MIXER_DISABLE_%s", interface->tag); - if (SDL_GetHintBoolean(hint, false)) { - continue; - } - - if (interface->Load && interface->Load() < 0) { - if (SDL_GetHintBoolean(SDL_MIXER_HINT_DEBUG_MUSIC_INTERFACES, false)) { - SDL_Log("Couldn't load %s: %s\n", interface->tag, SDL_GetError()); - } - continue; - } - interface->loaded = true; - } - ++loaded; - } - return (loaded > 0) ? true : false; -} - -/* Open the music interfaces for a given music type */ -bool open_music_type(Mix_MusicType type) -{ - int i; - int opened = 0; - bool use_native_midi = false; - - if (!music_spec.format) { - /* Music isn't opened yet */ - return false; - } - -#ifdef MUSIC_MID_NATIVE - if (type == MUS_MID && SDL_GetHintBoolean("SDL_NATIVE_MUSIC", false) && native_midi_detect()) { - use_native_midi = true; - } -#endif - - for (i = 0; i < get_num_music_interfaces(); ++i) { - Mix_MusicInterface *interface = s_music_interfaces[i]; - if (!interface->loaded) { - continue; - } - if (type != MUS_NONE && interface->type != type) { - continue; - } - - if (interface->type == MUS_MID && use_native_midi && interface->api != MIX_MUSIC_NATIVEMIDI) { - continue; - } - - if (!interface->opened) { - if (interface->Open && interface->Open(&music_spec) < 0) { - if (SDL_GetHintBoolean(SDL_MIXER_HINT_DEBUG_MUSIC_INTERFACES, false)) { - SDL_Log("Couldn't open %s: %s\n", interface->tag, SDL_GetError()); - } - continue; - } - interface->opened = true; - add_music_decoder(interface->tag); - } - ++opened; - } - - if (has_music(MUS_MOD)) { - add_music_decoder("MOD"); - add_chunk_decoder("MOD"); - } - if (has_music(MUS_MID)) { - add_music_decoder("MIDI"); - add_chunk_decoder("MID"); - } - if (has_music(MUS_OGG)) { - add_music_decoder("OGG"); - add_chunk_decoder("OGG"); - } - if (has_music(MUS_OPUS)) { - add_music_decoder("OPUS"); - add_chunk_decoder("OPUS"); - } - if (has_music(MUS_MP3)) { - add_music_decoder("MP3"); - add_chunk_decoder("MP3"); - } - if (has_music(MUS_FLAC)) { - add_music_decoder("FLAC"); - add_chunk_decoder("FLAC"); - } - if (has_music(MUS_WAVPACK)) { - add_music_decoder("WAVPACK"); - add_chunk_decoder("WAVPACK"); - } - - return (opened > 0) ? true : false; -} - -/* Initialize the music interfaces with a certain desired audio format */ -void open_music(const SDL_AudioSpec *spec) -{ -#ifdef MIX_INIT_SOUNDFONT_PATHS - if (!soundfont_paths) { - soundfont_paths = SDL_strdup(MIX_INIT_SOUNDFONT_PATHS); - } -#endif - - /* Load the music interfaces that don't have explicit initialization */ - load_music_type(MUS_WAV); - - /* Open all the interfaces that are loaded */ - music_spec = *spec; - open_music_type(MUS_NONE); - - Mix_VolumeMusic(MIX_MAX_VOLUME); - - /* Calculate the number of ms for each callback */ - ms_per_step = (int) ((4096.0f * 1000.0f) / spec->freq); -} - -/* Return true if the music type is available */ -bool has_music(Mix_MusicType type) -{ - int i; - for (i = 0; i < get_num_music_interfaces(); ++i) { - Mix_MusicInterface *interface = s_music_interfaces[i]; - if (interface->type != type) { - continue; - } - if (interface->opened) { - return true; - } - } - return false; -} - -Mix_MusicType detect_music_type(SDL_IOStream *src) -{ - Uint8 magic[12]; - - if (SDL_ReadIO(src, magic, 12) != 12) { - SDL_SetError("Couldn't read first 12 bytes of audio data"); - return MUS_NONE; - } - SDL_SeekIO(src, -12, SDL_IO_SEEK_CUR); - - /* WAVE files have the magic four bytes "RIFF" - AIFF files have the magic 12 bytes "FORM" XXXX "AIFF" */ - if (((SDL_memcmp(magic, "RIFF", 4) == 0) && (SDL_memcmp((magic+8), "WAVE", 4) == 0)) || - (SDL_memcmp(magic, "FORM", 4) == 0)) { - return MUS_WAV; - } - - /* Ogg Vorbis files have the magic four bytes "OggS" */ - if (SDL_memcmp(magic, "OggS", 4) == 0) { - SDL_SeekIO(src, 28, SDL_IO_SEEK_CUR); - SDL_ReadIO(src, magic, 8); - SDL_SeekIO(src,-36, SDL_IO_SEEK_CUR); - if (SDL_memcmp(magic, "OpusHead", 8) == 0) { - return MUS_OPUS; - } - if (magic[0] == 0x7F && SDL_memcmp(magic + 1, "FLAC", 4) == 0) { - return MUS_FLAC; - } - return MUS_OGG; - } - - /* FLAC files have the magic four bytes "fLaC" */ - if (SDL_memcmp(magic, "fLaC", 4) == 0) { - return MUS_FLAC; - } - - /* WavPack files have the magic four bytes "wvpk" */ - if (SDL_memcmp(magic, "wvpk", 4) == 0) { - return MUS_WAVPACK; - } - - /* MIDI files have the magic four bytes "MThd" */ - if (SDL_memcmp(magic, "MThd", 4) == 0) { - return MUS_MID; - } - - /* RIFF MIDI files have the magic four bytes "RIFF" and then "RMID" */ - if ((SDL_memcmp(magic, "RIFF", 4) == 0) && (SDL_memcmp(magic + 8, "RMID", 4) == 0)) { - return MUS_MID; - } - - if (SDL_memcmp(magic, "ID3", 3) == 0 || - /* see: https://bugzilla.libsdl.org/show_bug.cgi?id=5322 */ - (magic[0] == 0xFF && (magic[1] & 0xE6) == 0xE2)) { - return MUS_MP3; - } - - /* GME Specific files */ - if (SDL_memcmp(magic, "ZXAY", 4) == 0 || - SDL_memcmp(magic, "GBS\x01", 4) == 0 || - SDL_memcmp(magic, "GYMX", 4) == 0 || - SDL_memcmp(magic, "HESM", 4) == 0 || - SDL_memcmp(magic, "KSCC", 4) == 0 || - SDL_memcmp(magic, "KSSX", 4) == 0 || - SDL_memcmp(magic, "NESM", 4) == 0 || - SDL_memcmp(magic, "NSFE", 4) == 0 || - SDL_memcmp(magic, "SAP\x0D", 4) == 0 || - SDL_memcmp(magic, "SNES", 4) == 0 || - SDL_memcmp(magic, "Vgm ", 4) == 0 || - SDL_memcmp(magic, "\x1f\x8b", 2) == 0) { - return MUS_GME; - } - - /* Assume MOD format. - * - * Apparently there is no way to check if the file is really a MOD, - * there are too many formats supported by libxmp. - * The mod library does this check by itself. */ - return MUS_MOD; -} - -/* Load a music file */ -Mix_Music *Mix_LoadMUS(const char *file) -{ - int i; - void *context; - char *ext; - Mix_MusicType type; - SDL_IOStream *src; - - for (i = 0; i < get_num_music_interfaces(); ++i) { - Mix_MusicInterface *interface = s_music_interfaces[i]; - if (!interface->opened || !interface->CreateFromFile) { - continue; - } - - context = interface->CreateFromFile(file); - if (context) { - const char *p; - /* Allocate memory for the music structure */ - Mix_Music *music = (Mix_Music *)SDL_calloc(1, sizeof(Mix_Music)); - if (music == NULL) { - return NULL; - } - music->interface = interface; - music->context = context; - p = get_last_dirsep(file); - SDL_strlcpy(music->filename, (p != NULL)? p + 1 : file, 1024); - return music; - } - } - - src = SDL_IOFromFile(file, "rb"); - if (src == NULL) { - SDL_SetError("Couldn't open '%s'", file); - return NULL; - } - - /* Use the extension as a first guess on the file type */ - type = MUS_NONE; - ext = SDL_strrchr(file, '.'); - if (ext) { - ++ext; /* skip the dot in the extension */ - if (SDL_strcasecmp(ext, "WAV") == 0) { - type = MUS_WAV; - } else if (SDL_strcasecmp(ext, "MID") == 0 || - SDL_strcasecmp(ext, "MIDI") == 0 || - SDL_strcasecmp(ext, "KAR") == 0) { - type = MUS_MID; - } else if (SDL_strcasecmp(ext, "OGG") == 0) { - type = MUS_OGG; - } else if (SDL_strcasecmp(ext, "OPUS") == 0) { - type = MUS_OPUS; - } else if (SDL_strcasecmp(ext, "FLAC") == 0) { - type = MUS_FLAC; - } else if (SDL_strcasecmp(ext, "WV") == 0) { - type = MUS_WAVPACK; - } else if (SDL_strcasecmp(ext, "MPG") == 0 || - SDL_strcasecmp(ext, "MPEG") == 0 || - SDL_strcasecmp(ext, "MP3") == 0 || - SDL_strcasecmp(ext, "MAD") == 0) { - type = MUS_MP3; - } else if (SDL_strcasecmp(ext, "669") == 0 || - SDL_strcasecmp(ext, "AMF") == 0 || - SDL_strcasecmp(ext, "AMS") == 0 || - SDL_strcasecmp(ext, "DBM") == 0 || - SDL_strcasecmp(ext, "DSM") == 0 || - SDL_strcasecmp(ext, "FAR") == 0 || - SDL_strcasecmp(ext, "GDM") == 0 || - SDL_strcasecmp(ext, "IT") == 0 || - SDL_strcasecmp(ext, "MED") == 0 || - SDL_strcasecmp(ext, "MDL") == 0 || - SDL_strcasecmp(ext, "MOD") == 0 || - SDL_strcasecmp(ext, "MOL") == 0 || - SDL_strcasecmp(ext, "MTM") == 0 || - SDL_strcasecmp(ext, "NST") == 0 || - SDL_strcasecmp(ext, "OKT") == 0 || - SDL_strcasecmp(ext, "PTM") == 0 || - SDL_strcasecmp(ext, "S3M") == 0 || - SDL_strcasecmp(ext, "STM") == 0 || - SDL_strcasecmp(ext, "ULT") == 0 || - SDL_strcasecmp(ext, "UMX") == 0 || - SDL_strcasecmp(ext, "WOW") == 0 || - SDL_strcasecmp(ext, "XM") == 0) { - type = MUS_MOD; - } else if (SDL_strcasecmp(ext, "GBS") == 0 || - SDL_strcasecmp(ext, "M3U") == 0 || - SDL_strcasecmp(ext, "NSF") == 0 || - SDL_strcasecmp(ext, "SPC") == 0 || - SDL_strcasecmp(ext, "VGM") == 0) { - type = MUS_GME; - } - } - return Mix_LoadMUSType_IO(src, type, true); -} - -Mix_Music *Mix_LoadMUS_IO(SDL_IOStream *src, bool closeio) -{ - return Mix_LoadMUSType_IO(src, MUS_NONE, closeio); -} - -Mix_Music *Mix_LoadMUSType_IO(SDL_IOStream *src, Mix_MusicType type, bool closeio) -{ - int i; - void *context; - Sint64 start; - - if (!src) { - SDL_SetError("src pointer is NULL"); - return NULL; - } - start = SDL_TellIO(src); - - /* If the caller wants auto-detection, figure out what kind of file - * this is. */ - if (type == MUS_NONE) { - if ((type = detect_music_type(src)) == MUS_NONE) { - /* Don't call SDL_SetError() since detect_music_type() does that. */ - if (closeio) { - SDL_CloseIO(src); - } - return NULL; - } - } - - SDL_ClearError(); - - if (load_music_type(type) && open_music_type(type)) { - for (i = 0; i < get_num_music_interfaces(); ++i) { - Mix_MusicInterface *interface = s_music_interfaces[i]; - if (!interface->opened || type != interface->type || !interface->CreateFromIO) { - continue; - } - - context = interface->CreateFromIO(src, closeio); - if (context) { - /* Allocate memory for the music structure */ - Mix_Music *music = (Mix_Music *)SDL_calloc(1, sizeof(Mix_Music)); - if (music == NULL) { - interface->Delete(context); - return NULL; - } - music->interface = interface; - music->context = context; - - if (SDL_GetHintBoolean(SDL_MIXER_HINT_DEBUG_MUSIC_INTERFACES, false)) { - SDL_Log("Loaded music with %s\n", interface->tag); - } - return music; - } - - /* Reset the stream for the next decoder */ - SDL_SeekIO(src, start, SDL_IO_SEEK_SET); - } - } - - if (!*SDL_GetError()) { - SDL_SetError("Unrecognized audio format"); - } - if (closeio) { - SDL_CloseIO(src); - } else { - SDL_SeekIO(src, start, SDL_IO_SEEK_SET); - } - return NULL; -} - -/* Free a music chunk previously loaded */ -void Mix_FreeMusic(Mix_Music *music) -{ - if (music) { - /* Stop the music if it's currently playing */ - Mix_LockAudio(); - if (music == music_playing) { - /* Wait for any fade out to finish */ - while (music_active && music->fading == MIX_FADING_OUT) { - Mix_UnlockAudio(); - SDL_Delay(100); - Mix_LockAudio(); - } - if (music == music_playing) { - music_internal_halt(); - } - } - Mix_UnlockAudio(); - - music->interface->Delete(music->context); - SDL_free(music); - } -} - -/* Find out the music format of a mixer music, or the currently playing - music, if 'music' is NULL. -*/ -Mix_MusicType Mix_GetMusicType(const Mix_Music *music) -{ - Mix_MusicType type = MUS_NONE; - - if (music) { - type = music->interface->type; - } else { - Mix_LockAudio(); - if (music_playing) { - type = music_playing->interface->type; - } - Mix_UnlockAudio(); - } - return type; -} - -static const char * get_music_tag_internal(const Mix_Music *music, Mix_MusicMetaTag tag_type) -{ - const char *tag = ""; - - Mix_LockAudio(); - if (music && music->interface->GetMetaTag) { - tag = music->interface->GetMetaTag(music->context, tag_type); - } else if (music_playing && music_playing->interface->GetMetaTag) { - tag = music_playing->interface->GetMetaTag(music_playing->context, tag_type); - } else { - SDL_SetError("Music isn't playing"); - } - Mix_UnlockAudio(); - return tag; -} - -const char *Mix_GetMusicTitleTag(const Mix_Music *music) -{ - return get_music_tag_internal(music, MIX_META_TITLE); -} - -/* Get music title from meta-tag if possible */ -const char *Mix_GetMusicTitle(const Mix_Music *music) -{ - const char *tag = Mix_GetMusicTitleTag(music); - if (SDL_strlen(tag) > 0) { - return tag; - } - if (music) { - return music->filename; - } - if (music_playing) { - return music_playing->filename; - } - return ""; -} - -const char *Mix_GetMusicArtistTag(const Mix_Music *music) -{ - return get_music_tag_internal(music, MIX_META_ARTIST); -} - -const char *Mix_GetMusicAlbumTag(const Mix_Music *music) -{ - return get_music_tag_internal(music, MIX_META_ALBUM); -} - -const char *Mix_GetMusicCopyrightTag(const Mix_Music *music) -{ - return get_music_tag_internal(music, MIX_META_COPYRIGHT); -} - -/* Play a music chunk. Returns 0, or -1 if there was an error. - */ -static int music_internal_play(Mix_Music *music, int play_count, double position) -{ - int retval = 0; - - /* Note the music we're playing */ - if (music_playing) { - music_internal_halt(); - } - music_playing = music; - music_playing->playing = true; - - /* Set the initial volume */ - music_internal_initialize_volume(); - - /* Set up for playback */ - retval = music->interface->Play(music->context, play_count); - - /* Set the playback position, note any errors if an offset is used */ - if (retval == 0) { - if (position > 0.0) { - if (music_internal_position(position) < 0) { - SDL_SetError("Position not implemented for music type"); - retval = -1; - } - } else { - music_internal_position(0.0); - } - } - - /* If the setup failed, we're not playing any music anymore */ - if (retval < 0) { - music->playing = false; - music_playing = NULL; - } - return retval; -} - -bool Mix_FadeInMusicPos(Mix_Music *music, int loops, int ms, double position) -{ - bool retval; - - if (ms_per_step == 0) { - return SDL_SetError("Audio device hasn't been opened"); - } - - /* Don't play null pointers :-) */ - if (music == NULL) { - return SDL_SetError("music parameter was NULL"); - } - - /* Setup the data */ - if (ms) { - music->fading = MIX_FADING_IN; - } else { - music->fading = MIX_NO_FADING; - } - music->fade_step = 0; - music->fade_steps = (ms + ms_per_step - 1) / ms_per_step; - - /* Play the puppy */ - Mix_LockAudio(); - /* If the current music is fading out, wait for the fade to complete */ - while (music_playing && (music_playing->fading == MIX_FADING_OUT)) { - Mix_UnlockAudio(); - SDL_Delay(100); - Mix_LockAudio(); - } - if (loops == 0) { - /* Loop is the number of times to play the audio */ - loops = 1; - } - retval = (music_internal_play(music, loops, position) == 0); - /* Set music as active */ - music_active = retval; - Mix_UnlockAudio(); - - return retval; -} -bool Mix_FadeInMusic(Mix_Music *music, int loops, int ms) -{ - return Mix_FadeInMusicPos(music, loops, ms, 0.0); -} -bool Mix_PlayMusic(Mix_Music *music, int loops) -{ - return Mix_FadeInMusicPos(music, loops, 0, 0.0); -} - -/* Jump to a given order in mod music. */ -bool Mix_ModMusicJumpToOrder(int order) -{ - bool retval = false; - - Mix_LockAudio(); - if (music_playing) { - if (music_playing->interface->Jump) { - retval = (music_playing->interface->Jump(music_playing->context, order) == 0); - } else { - SDL_SetError("Jump not implemented for music type"); - } - } else { - SDL_SetError("Music isn't playing"); - } - Mix_UnlockAudio(); - - return retval; -} - -/* Set the playing music position */ -int music_internal_position(double position) -{ - if (music_playing->interface->Seek) { - return music_playing->interface->Seek(music_playing->context, position); - } - return -1; -} -bool Mix_SetMusicPosition(double position) -{ - bool retval; - - Mix_LockAudio(); - if (music_playing) { - if (music_internal_position(position) == 0) { - retval = true; - } else { - retval = SDL_SetError("Position not implemented for music type"); - } - } else { - retval = SDL_SetError("Music isn't playing"); - } - Mix_UnlockAudio(); - - return retval; -} - -/* Set the playing music position */ -static double music_internal_position_get(Mix_Music *music) -{ - if (music->interface->Tell) { - return music->interface->Tell(music->context); - } - return -1; -} -double Mix_GetMusicPosition(Mix_Music *music) -{ - double retval; - - Mix_LockAudio(); - if (music) { - retval = music_internal_position_get(music); - } else if (music_playing) { - retval = music_internal_position_get(music_playing); - } else { - SDL_SetError("Music isn't playing"); - retval = -1.0; - } - Mix_UnlockAudio(); - - return retval; -} - -static double music_internal_duration(Mix_Music *music) -{ - if (music->interface->Duration) { - return music->interface->Duration(music->context); - } else { - SDL_SetError("Duration not implemented for music type"); - return -1; - } -} -double Mix_MusicDuration(Mix_Music *music) -{ - double retval; - - Mix_LockAudio(); - if (music) { - retval = music_internal_duration(music); - } else if (music_playing) { - retval = music_internal_duration(music_playing); - } else { - SDL_SetError("music is NULL and no playing music"); - retval = -1.0; - } - Mix_UnlockAudio(); - - return retval; -} - -/* Get Loop start position */ -static double music_internal_loop_start(Mix_Music *music) -{ - if (music->interface->LoopStart) { - return music->interface->LoopStart(music->context); - } - return -1; -} -double Mix_GetMusicLoopStartTime(Mix_Music *music) -{ - double retval; - - Mix_LockAudio(); - if (music) { - retval = music_internal_loop_start(music); - } else if (music_playing) { - retval = music_internal_loop_start(music_playing); - } else { - SDL_SetError("Music isn't playing"); - retval = -1.0; - } - Mix_UnlockAudio(); - - return retval; -} - -/* Get Loop end position */ -static double music_internal_loop_end(Mix_Music *music) -{ - if (music->interface->LoopEnd) { - return music->interface->LoopEnd(music->context); - } - return -1; -} -double Mix_GetMusicLoopEndTime(Mix_Music *music) -{ - double retval; - - Mix_LockAudio(); - if (music) { - retval = music_internal_loop_end(music); - } else if (music_playing) { - retval = music_internal_loop_end(music_playing); - } else { - SDL_SetError("Music isn't playing"); - retval = -1.0; - } - Mix_UnlockAudio(); - - return retval; -} - -/* Get Loop end position */ -static double music_internal_loop_length(Mix_Music *music) -{ - if (music->interface->LoopLength) { - return music->interface->LoopLength(music->context); - } - return -1; -} -double Mix_GetMusicLoopLengthTime(Mix_Music *music) -{ - double retval; - - Mix_LockAudio(); - if (music) { - retval = music_internal_loop_length(music); - } else if (music_playing) { - retval = music_internal_loop_length(music_playing); - } else { - SDL_SetError("Music isn't playing"); - retval = -1.0; - } - Mix_UnlockAudio(); - - return retval; -} - -/* Set the music's initial volume */ -static void music_internal_initialize_volume(void) -{ - if (music_playing->fading == MIX_FADING_IN) { - music_internal_volume(0); - } else { - music_internal_volume(music_volume); - } -} - -/* Set the music volume */ -static void music_internal_volume(int volume) -{ - if (music_playing->interface->SetVolume) { - music_playing->interface->SetVolume(music_playing->context, volume); - } -} -int Mix_VolumeMusic(int volume) -{ - int prev_volume; - - prev_volume = music_volume; - if (volume < 0) { - return prev_volume; - } - if (volume > MIX_MAX_VOLUME) { - volume = MIX_MAX_VOLUME; - } - music_volume = volume; - Mix_LockAudio(); - if (music_playing) { - music_internal_volume(music_volume); - } - Mix_UnlockAudio(); - return prev_volume; -} - -int Mix_GetMusicVolume(Mix_Music *music) -{ - int prev_volume; - - if (music && music->interface->GetVolume) - prev_volume = music->interface->GetVolume(music->context); - else if (music_playing && music_playing->interface->GetVolume) { - prev_volume = music_playing->interface->GetVolume(music_playing->context); - } else { - prev_volume = music_volume; - } - - return prev_volume; -} - -/* Halt playing of music */ -static void music_internal_halt(void) -{ - if (music_playing->interface->Stop) { - music_playing->interface->Stop(music_playing->context); - } - - music_playing->playing = false; - music_playing->fading = MIX_NO_FADING; - music_playing = NULL; -} -void Mix_HaltMusic(void) -{ - Mix_LockAudio(); - if (music_playing) { - music_internal_halt(); - if (music_finished_hook) { - music_finished_hook(); - } - } - Mix_UnlockAudio(); -} - -/* Progressively stop the music */ -bool Mix_FadeOutMusic(int ms) -{ - bool retval = false; - - if (ms_per_step == 0) { - return SDL_SetError("Audio device hasn't been opened"); - } - - if (ms <= 0) { /* just halt immediately. */ - Mix_HaltMusic(); - return true; - } - - Mix_LockAudio(); - if (music_playing) { - int fade_steps = (ms + ms_per_step - 1) / ms_per_step; - if (music_playing->fading == MIX_NO_FADING) { - music_playing->fade_step = 0; - } else { - int step; - int old_fade_steps = music_playing->fade_steps; - if (music_playing->fading == MIX_FADING_OUT) { - step = music_playing->fade_step; - } else { - step = old_fade_steps - music_playing->fade_step + 1; - } - music_playing->fade_step = (step * fade_steps) / old_fade_steps; - } - music_playing->fading = MIX_FADING_OUT; - music_playing->fade_steps = fade_steps; - retval = true; - } - Mix_UnlockAudio(); - - return retval; -} - -Mix_Fading Mix_FadingMusic(void) -{ - Mix_Fading fading = MIX_NO_FADING; - - Mix_LockAudio(); - if (music_playing) { - fading = music_playing->fading; - } - Mix_UnlockAudio(); - - return fading; -} - -/* Pause/Resume the music stream */ -void Mix_PauseMusic(void) -{ - Mix_LockAudio(); - if (music_playing) { - if (music_playing->interface->Pause) { - music_playing->interface->Pause(music_playing->context); - } - } - music_active = false; - Mix_UnlockAudio(); -} - -void Mix_ResumeMusic(void) -{ - Mix_LockAudio(); - if (music_playing) { - if (music_playing->interface->Resume) { - music_playing->interface->Resume(music_playing->context); - } - } - music_active = true; - Mix_UnlockAudio(); -} - -void Mix_RewindMusic(void) -{ - Mix_SetMusicPosition(0.0); -} - -bool Mix_PausedMusic(void) -{ - return !music_active; -} - -bool Mix_StartTrack(Mix_Music *music, int track) -{ - bool result; - - Mix_LockAudio(); - if (music && music->interface->StartTrack) { - if (music->interface->Pause) { - music->interface->Pause(music->context); - } - result = (music->interface->StartTrack(music->context, track) == 0); - } else { - result = SDL_SetError("That operation is not supported"); - } - Mix_UnlockAudio(); - - return result; -} - -int Mix_GetNumTracks(Mix_Music *music) -{ - int result; - - Mix_LockAudio(); - if (music && music->interface->GetNumTracks) { - result = music->interface->GetNumTracks(music->context); - } else { - SDL_SetError("That operation is not supported"); - result = -1; - } - Mix_UnlockAudio(); - return result; -} - -/* Check the status of the music */ -static bool music_internal_playing(void) -{ - if (!music_playing) { - return false; - } - - if (music_playing->interface->IsPlaying) { - music_playing->playing = music_playing->interface->IsPlaying(music_playing->context); - } - return music_playing->playing; -} -bool Mix_PlayingMusic(void) -{ - bool playing; - - Mix_LockAudio(); - playing = music_internal_playing(); - Mix_UnlockAudio(); - - return playing; -} - -/* Uninitialize the music interfaces */ -void close_music(void) -{ - int i; - - Mix_HaltMusic(); - - for (i = 0; i < get_num_music_interfaces(); ++i) { - Mix_MusicInterface *interface = s_music_interfaces[i]; - if (!interface || !interface->opened) { - continue; - } - - if (interface->Close) { - interface->Close(); - } - interface->opened = false; - } - - if (soundfont_paths) { - SDL_free(soundfont_paths); - soundfont_paths = NULL; - } - - /* rcg06042009 report available decoders at runtime. */ - if (music_decoders) { - SDL_free((void *)music_decoders); - music_decoders = NULL; - } - num_decoders = 0; - - ms_per_step = 0; -} - -/* Unload the music interface libraries */ -void unload_music(void) -{ - int i; - for (i = 0; i < get_num_music_interfaces(); ++i) { - Mix_MusicInterface *interface = s_music_interfaces[i]; - if (!interface || !interface->loaded) { - continue; - } - - if (interface->Unload) { - interface->Unload(); - } - interface->loaded = false; - } -} - -bool Mix_SetTimidityCfg(const char *path) -{ - if (timidity_cfg) { - SDL_free(timidity_cfg); - timidity_cfg = NULL; - } - - if (path && *path) { - if (!(timidity_cfg = SDL_strdup(path))) { - return SDL_SetError("Insufficient memory to set Timidity cfg file"); - } - } - - return true; -} - -const char* Mix_GetTimidityCfg(void) -{ - return timidity_cfg; -} - -bool Mix_SetSoundFonts(const char *paths) -{ - if (soundfont_paths) { - SDL_free(soundfont_paths); - soundfont_paths = NULL; - } - - if (paths) { - if (!(soundfont_paths = SDL_strdup(paths))) { - return SDL_SetError("Insufficient memory to set SoundFonts"); - } - } - return true; -} - -const char* Mix_GetSoundFonts(void) -{ - const char *env_paths = SDL_getenv("SDL_SOUNDFONTS"); - bool force_env_paths = SDL_GetHintBoolean("SDL_FORCE_SOUNDFONTS", false); - if (force_env_paths && (!env_paths || !*env_paths)) { - force_env_paths = false; - } - if (soundfont_paths && *soundfont_paths && !force_env_paths) { - return soundfont_paths; - } - if (env_paths) { - return env_paths; - } - - /* We don't have any sound fonts set programmatically or in the environment - Time to start guessing where they might be... - */ - { - static char *s_soundfont_paths[] = { - "/usr/share/sounds/sf2/FluidR3_GM.sf2" /* Remember to add ',' here */ - }; - unsigned i; - - for (i = 0; i < SDL_arraysize(s_soundfont_paths); ++i) { - SDL_IOStream *io = SDL_IOFromFile(s_soundfont_paths[i], "rb"); - if (io) { - SDL_CloseIO(io); - return s_soundfont_paths[i]; - } - } - } - return NULL; -} - -bool Mix_EachSoundFont(Mix_EachSoundFontCallback function, void *data) -{ - char *context, *path, *paths; - const char* cpaths = Mix_GetSoundFonts(); - int soundfonts_found = 0; - - if (!cpaths) { - return SDL_SetError("No SoundFonts have been requested"); - } - - if (!(paths = SDL_strdup(cpaths))) { - return SDL_SetError("Insufficient memory to iterate over SoundFonts"); - } - -#if defined(_WIN32) -#define PATHSEP ";" -#else -#define PATHSEP ":;" -#endif - for (path = SDL_strtok_r(paths, PATHSEP, &context); path; - path = SDL_strtok_r(NULL, PATHSEP, &context)) { - if (!function(path, data)) { - continue; - } - soundfonts_found++; - } - - SDL_free(paths); - return (soundfonts_found > 0); -} diff --git a/libs/SDL_mixer/src/music.h b/libs/SDL_mixer/src/music.h deleted file mode 100644 index d926f86..0000000 --- a/libs/SDL_mixer/src/music.h +++ /dev/null @@ -1,177 +0,0 @@ -/* - SDL_mixer: An audio mixer library based on the SDL library - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#ifndef MUSIC_H_ -#define MUSIC_H_ - -#include - -/* Supported music APIs, in order of preference */ - -typedef enum -{ - MIX_MUSIC_WAVE, - MIX_MUSIC_FLUIDSYNTH, - MIX_MUSIC_TIMIDITY, - MIX_MUSIC_NATIVEMIDI, - MIX_MUSIC_OGG, - MIX_MUSIC_DRMP3, - MIX_MUSIC_MPG123, - MIX_MUSIC_DRFLAC, - MIX_MUSIC_FLAC, - MIX_MUSIC_OPUS, - MIX_MUSIC_LIBXMP, - MIX_MUSIC_WAVPACK, - MIX_MUSIC_GME, - MIX_MUSIC_LAST -} Mix_MusicAPI; - - -/* Supported meta-tags */ - -typedef enum -{ - MIX_META_TITLE, - MIX_META_ARTIST, - MIX_META_ALBUM, - MIX_META_COPYRIGHT, - MIX_META_LAST -} Mix_MusicMetaTag; - - -/* MIXER-X: Meta-tags utility structure */ - -typedef struct { - char *tags[4]; -} Mix_MusicMetaTags; - - -extern void meta_tags_init(Mix_MusicMetaTags *tags); -extern void meta_tags_clear(Mix_MusicMetaTags *tags); -extern void meta_tags_set(Mix_MusicMetaTags *tags, Mix_MusicMetaTag type, const char *value); -extern const char* meta_tags_get(Mix_MusicMetaTags *tags, Mix_MusicMetaTag type); - - -/* Music API implementation */ - -typedef struct -{ - const char *tag; - Mix_MusicAPI api; - Mix_MusicType type; - bool loaded; - bool opened; - - /* Load the library */ - int (*Load)(void); - - /* Initialize for the audio output */ - int (*Open)(const SDL_AudioSpec *spec); - - /* Create a music object from an SDL_IOStream stream - * If the function returns NULL, 'src' will be freed if needed by the caller. - */ - void *(*CreateFromIO)(SDL_IOStream *src, bool closeio); - - /* Create a music object from a file, if SDL_IOStream are not supported */ - void *(*CreateFromFile)(const char *file); - - /* Set the volume */ - void (*SetVolume)(void *music, int volume); - - /* Get the volume */ - int (*GetVolume)(void *music); - - /* Start playing music from the beginning with an optional loop count */ - int (*Play)(void *music, int play_count); - - /* Returns true if music is still playing */ - bool (*IsPlaying)(void *music); - - /* Get music data, returns the number of bytes left */ - int (*GetAudio)(void *music, void *data, int bytes); - - /* Jump to a given order in mod music */ - int (*Jump)(void *music, int order); - - /* Seek to a play position (in seconds) */ - int (*Seek)(void *music, double position); - - /* Tell a play position (in seconds) */ - double (*Tell)(void *music); - - /* Get Music duration (in seconds) */ - double (*Duration)(void *music); - - /* Tell a loop start position (in seconds) */ - double (*LoopStart)(void *music); - - /* Tell a loop end position (in seconds) */ - double (*LoopEnd)(void *music); - - /* Tell a loop length position (in seconds) */ - double (*LoopLength)(void *music); - - /* Get a meta-tag string if available */ - const char* (*GetMetaTag)(void *music, Mix_MusicMetaTag tag_type); - - /* Get number of tracks. Returns -1 if not applicable */ - int (*GetNumTracks)(void *music); - - /* Start a specific track */ - int (*StartTrack)(void *music, int track); - - /* Pause playing music */ - void (*Pause)(void *music); - - /* Resume playing music */ - void (*Resume)(void *music); - - /* Stop playing music */ - void (*Stop)(void *music); - - /* Delete a music object */ - void (*Delete)(void *music); - - /* Close the library and clean up */ - void (*Close)(void); - - /* Unload the library */ - void (*Unload)(void); -} Mix_MusicInterface; - - -extern int get_num_music_interfaces(void); -extern Mix_MusicInterface *get_music_interface(int index); -extern Mix_MusicType detect_music_type(SDL_IOStream *src); -extern bool load_music_type(Mix_MusicType type); -extern bool open_music_type(Mix_MusicType type); -extern bool has_music(Mix_MusicType type); -extern void open_music(const SDL_AudioSpec *spec); -extern int music_pcm_getaudio(void *context, void *data, int bytes, int volume, - int (*GetSome)(void *context, void *data, int bytes, bool *done)); -extern void SDLCALL music_mixer(void *udata, Uint8 *stream, int len); -extern void pause_async_music(int pause_on); -extern void close_music(void); -extern void unload_music(void); - -extern SDL_AudioSpec music_spec; - -#endif /* MUSIC_H_ */ diff --git a/libs/SDL_mixer/src/utils.c b/libs/SDL_mixer/src/utils.c deleted file mode 100644 index 0de3e94..0000000 --- a/libs/SDL_mixer/src/utils.c +++ /dev/null @@ -1,71 +0,0 @@ -/* - SDL_mixer: An audio mixer library based on the SDL library - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -/* misc helper routines */ - -#include "utils.h" -#include - -/* Is given tag a loop tag? */ -bool _Mix_IsLoopTag(const char *tag) -{ - char buf[5]; - SDL_strlcpy(buf, tag, 5); - return SDL_strcasecmp(buf, "LOOP") == 0; -} - -/* Parse time string of the form HH:MM:SS.mmm and return equivalent sample - * position */ -Sint64 _Mix_ParseTime(char *time, long samplerate_hz) -{ - char *num_start, *p; - Sint64 result; - char c; - int val; - - /* Time is directly expressed as a sample position */ - if (SDL_strchr(time, ':') == NULL) { - return SDL_strtoll(time, NULL, 10); - } - - result = 0; - num_start = time; - - for (p = time; *p != '\0'; ++p) { - if (*p == '.' || *p == ':') { - c = *p; *p = '\0'; - if ((val = SDL_atoi(num_start)) < 0) - return -1; - result = result * 60 + val; - num_start = p + 1; - *p = c; - } - - if (*p == '.') { - double val_f = SDL_atof(p); - if (val_f < 0) return -1; - return result * samplerate_hz + (Sint64) (val_f * samplerate_hz); - } - } - - if ((val = SDL_atoi(num_start)) < 0) return -1; - return (result * 60 + val) * samplerate_hz; -} diff --git a/src/main.cpp b/src/main.cpp index daed3db..2fce5f9 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -67,8 +67,10 @@ static WGPUSurfaceConfiguration surface_configuration; static Sint32 window_width = 1280; static Sint32 window_height = 720; - -static Mix_Music *music_setting_off_piano; +static MIX_Mixer *mixer; +static MIX_Track *music_track; +static MIX_Track *sfx_track; +static MIX_Audio *music_setting_off_piano; static float volume_master = 50.0f; static float volume_music = 50.0f; @@ -1578,7 +1580,7 @@ int main(int argc, char **argv) { return 1; } - if (!Mix_Init(MIX_INIT_OPUS)) { + if (!MIX_Init()) { log_error("Failed to init SDL_mixer. Exiting."); return 1; } @@ -1599,17 +1601,22 @@ int main(int argc, char **argv) { return 1; } - SDL_AudioSpec audio_spec = { - .format = SDL_AUDIO_F32, - .channels = 2, - .freq = 48000, - }; - - if (!Mix_OpenAudio(0, &audio_spec)) { + mixer = MIX_CreateMixerDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, NULL); + if (!mixer) { log_error("Failed to open default audio device. Ignoring."); } - music_setting_off_piano = Mix_LoadMUS(ASSETS_PATH "music/setting_off_piano.opus"); + music_track = MIX_CreateTrack(mixer); + if (!music_track) { + log_error("Failed to create music track. Ignoring."); + } + + sfx_track = MIX_CreateTrack(mixer); + if (!sfx_track) { + log_error("Failed to create sfx track. Ignoring."); + } + + music_setting_off_piano = MIX_LoadAudio(mixer, ASSETS_PATH "music/setting_off_piano.opus", false); if (!music_setting_off_piano) { log_error("Failed to load music setting_off_piano.opus. Ignoring."); } @@ -1688,13 +1695,12 @@ int main(int argc, char **argv) { settings_handler.ReadLineFn = [](ImGuiContext *context, ImGuiSettingsHandler *handler, void *entry, const char *line) { if (entry == (void *)SETTINGS_AUDIO) { if (SDL_sscanf(line, "Master=%f", &volume_master) == 1) { - Mix_MasterVolume(MIX_MAX_VOLUME * (volume_master / 100.0f) * (volume_sfx / 100.0f)); - Mix_VolumeMusic (MIX_MAX_VOLUME * (volume_master / 100.0f) * (volume_music / 100.0f)); + MIX_SetMixerGain(mixer, volume_master / 100.0f); } if (SDL_sscanf(line, "Music=%f", &volume_music) == 1) - Mix_VolumeMusic(MIX_MAX_VOLUME * (volume_master / 100.0f) * (volume_music / 100.0f)); + MIX_SetTrackGain(music_track, volume_music / 100.0f); if (SDL_sscanf(line, "SFX=%f", &volume_sfx) == 1) - Mix_MasterVolume(MIX_MAX_VOLUME * (volume_master / 100.0f) * (volume_sfx / 100.0f)); + MIX_SetTrackGain(sfx_track, volume_sfx / 100.0f); return; } }; @@ -1772,14 +1778,13 @@ int main(int argc, char **argv) { ImGui::SetNextWindowSize(ImVec2(400, 0), ImGuiCond_FirstUseEver); if (ImGui::Begin("Settings", &show_settings)) { if (ImGui::DragFloat("Master", &volume_master, 1.0f, 0.0f, 100.0f, "%.0f", ImGuiSliderFlags_AlwaysClamp)) { - Mix_MasterVolume(MIX_MAX_VOLUME * (volume_master / 100.0f) * (volume_sfx / 100.0f)); - Mix_VolumeMusic (MIX_MAX_VOLUME * (volume_master / 100.0f) * (volume_music / 100.0f)); + MIX_SetMixerGain(mixer, volume_master / 100.0f); }; - if (ImGui::DragFloat("Music", &volume_music, 1.0f, 0.0f, 100.0f, "%.0f", ImGuiSliderFlags_AlwaysClamp)) { - Mix_VolumeMusic(MIX_MAX_VOLUME * (volume_master / 100.0f) * (volume_music / 100.0f)); + if (ImGui::DragFloat("Music", &volume_music, 1.0f, 0.0f, 100.0f, "%.0f", ImGuiSliderFlags_AlwaysClamp)) { + MIX_SetTrackGain(music_track, volume_music / 100.0f); } - if (ImGui::DragFloat("SFX", &volume_sfx, 1.0f, 0.0f, 100.0f, "%.0f", ImGuiSliderFlags_AlwaysClamp)) { - Mix_MasterVolume(MIX_MAX_VOLUME * (volume_master / 100.0f) * (volume_sfx / 100.0f)); + if (ImGui::DragFloat("SFX", &volume_sfx, 1.0f, 0.0f, 100.0f, "%.0f", ImGuiSliderFlags_AlwaysClamp)) { + MIX_SetTrackGain(sfx_track, volume_sfx / 100.0f); } ImGui::NewLine(); @@ -2132,8 +2137,9 @@ int main(int argc, char **argv) { } } - if (!Mix_PlayingMusic()) { - Mix_PlayMusic(music_setting_off_piano, -1); + if (!MIX_TrackPlaying(music_track)) { + MIX_SetTrackAudio(music_track, music_setting_off_piano); + MIX_PlayTrack(music_track, 0); } Uint32 surface_width = wgpuTextureGetWidth (surface_texture.texture);